recursal/Fanatic-Fandom huggingface dataset:
Tang Dynasty

## Status

***Heavenly Dipper Rank Cultivators [Peak Phase]***

*This Rank Is The True Peak of the Tang Dynasty, those who reach this rank are considered walking calamities, Cultivators In This Rank Are Extremely Rare And Nine Exist In The Entire Tang Dynasty And They Are **4 Pillars And 5 Dragon Guardians**, even the Supreme Elders Of The Righteous Nine And Demonic Six Cant Defeat Them, The 5 Dragon Guardians Protect The Tang Dynasty And The 4 Pillars Ensure The Position Of The Imperial Family And The Empire Itself.*

***Heavenly Dipper Rank Cultivators [Upper Phases]***

*This Rank Is Considered The Peak Of The Tang Dynasty, People At This Rank Are Considered Dynastic Powerhouses In The Entire Tang Dynasty. In The Entire Tang Dynasty Only Around 15 People Have Reached This Phase, They Are The First/Head Supreme Elders Of The Righteous Nine And The Heads Of The Demonic Six, They Are Capable Of Each Dominating Couple Of Major Provinces Inside Of The Tang Dynasty But Dont Dare To Because Of The 4 Pillars And 5 Dragon Guardians.*

***Heavenly Dipper Rank Cultivators [Middle Rank Phases]***

*People In This Phase Are Grand Patriarchs And Supreme Elders Of The Righteous Nine And Demonic Six. Great Powerhouses In The Tang Dynasty.*

***Heavenly Dipper Rank Cultivators [Early Rank Phases]***

*People In This Phase Are Grand Elders, Patriarch/Matriarch Of The Righteous Nine And Demonic Six. Powerhouses In The Tang Dynasty.*

***Earth Shattering***

*People At 1-3 Layers Are Low Ranking Elders Or High Ranking Warriors of the Righteous Nine And Demonic Six.*

*People At 4-6 Layers Are Mid Ranking Elders of the Righteous Nine And Demonic Six.*

*People At 7-9 Layers Are High Ranking Elders Of the Righteous Nine And Demonic Six.*

***Origin Returning***

*People At 1-3 Layers Are Low Ranking Inner Disciples Of The Righteous Nine And Demonic Six.People At 4-6 Layers Are Mid Ranking Inner Disciples Of The Righteous Nine And Demonic Six.People At 7-9 Layers Are High Ranking Inner Disciples And Minor Elders of the Righteous Nine And Demonic Six.*
Coral Water's animals Wiki

**Welcome to the Coral Water's animals Wiki!**
This is a wiki fandom page about all of Coral Water's animals.

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Archaen

### Plane

Black Ashes World / Upper Reaches Region - Four Eternal Lands / Eternal Tree Region

### Special Stages

Temporal Eye Phase / Star Corse Phase / Dao Seed Phase / Dao Ascension Phase

### Lifespan

65,000

The **Archaen** stage is technically the peak of the Second Step, with Heaven's Blight being a part of it. After gaining a proper grasp of Law, a Cultivator will reach Archaen.

## Overview

### Essence

At this step, a Cultivator can use their insight into Law to grasp and Cultivate an Essence, this is a necessary step to Cultivate to the Third Step. With a completed Essence, one can summon the Great Void Gate, however if the practitioner has not reached Fifth Heavens Blight they'll need to use force to open it.

A Cultivator's Essence cultivation is itself directly related to their actual cultivation level, for example after devouring the Eternal Thunderbolt and completing his Thunder Essence, Wang Lin's Thunder Essence' Cultivation level was equal to a late stage Archaen while his other four Essences were each still only at mid stage. This is also why it's easier to practice one Essence and not waste years maturing more.

### Heaven's Blight

The five Heavens Blights are five brutal trials that allow the user to grow stronger if they survive. These five trials serve to unlock the Void Gate, allowing the user to reach the Third Step. At the 5th Blight, a Cultivator can use Third Step spells regardless of if they've achieved a compete Essence and reached the Third Step proper, but it will consume their life force. It is a common practice for a Heavens Blight Cultivator to seal their Cultivation at Peak Archaen to conserve and store up life force and vitality.

## Stages

1. Early - Mastered Law
2. Middle - Develops Essence
3. Late - Matured Essence
4. Peak - Completed Essence
5. Heavens Blight
	1. First
	2. Second
	3. Third
	4. Fourth
	5. Fifth - Can invoke Third Step spells at the cost of Vitality.
Zindy

Zindy is the third youngest orca at Rocky Hills at 8 years old. She had been found stuck with a net around her neck near a small island.

After being moved to the park she was also found to have an unknown skin condition. Luckily it is not contagious. Zindy is often found alongside ⁠Keldan or the other females.
Akash

Akash is a deaf male orca at approx. 29 years that suffers from papilloma.

Akash arrived at another park after staying in a dock and returning there following him being guided out by 2 boats.

After around a month Akash was moved to Coral Water's rescue park for better treatment.

Due to him being deaf, lights have been placed around the tanks. They are used to easily call him back to his assigned trainer. Due to Akash being deaf, he has been deemed non-releasable. He is recognized by his slim eyepatch.
Klemens

Klemens is the second oldest male at Rocky Hills at approximately 31 years old.

Klemens was captured in Bellingham Bay in 1992 at only a year old. After his capture, he and 3 other orcas were moved to a small sea pen in Vancouver where they were trained. 10 months later (in 1993) the three orcas were moved. The two females were bought by another park while Klemens was bought by Stripe Stadium in Seattle where he resided up until 2022.

He is the father of ⁠Mekia, Tulio and Haueka. he has probably sired other calves too. Klemens lived with ⁠Mekia and ⁠Terciera in Seattle until the two females moved. The reason why he did not arrive with the others was due to his trainers claiming he was deceased, which turned out to be a lie.

He was bought as soon as he was spotted by our staff while doing a suprise re-visit to Stripe Stadium. Why his death was faked is unclear. After some time at the rescue park, he was moved to Rocky Hills, however leaving Mekia and Terciera behind.

Klemens is well known for his light coloration due to Chédiak–Higashi Syndrome.
Kujo

Kujo is a 27 year old male orca who was born in 1996 and captured off Iceland’s coast a year later. After capture, Kujo was moved to a 'secret' facility just outside of Fort Myers, Florida.

In 2011 Kujo was moved to “Rocky Stadium” where he lived at ages 16 to 22. He lived there alongside ⁠Shea until he moved to Shell stadium where he lived until he moved to Rocky Hills in 2022. He is very playful, often found following his trainers around or playing with his toys.
Zap

Zap is a male at 37 years old who was captured in 1986 alongside ⁠Zahra.

After capture, the two were moved to a sea pen before Zap was bought by a zoo where he met ⁠hornet.

Around 2 years later, Zap was moved to a 'secret' facility outside of Fort Myers, Florida, where he met ⁠Kujo. Both of them moved to “Shell Stadium” some years later. 9 other orcas lived there upon their arrival, 3 of those orcas moved to Rocky Hills with him.

Zap is a pretty relaxed guy who often chooses whether or not he is gonna be energetic or not. He has attacked trainers before so a safety fence/bar is needed when training/interacting with him or being around him. He is recognized by his curved right eyepatch.
Keldan

Keldan is Rocky Hill's second youngest orca at approx 6 years old.

Keldan came to us after floating almost lifelessly close to a buoy and was later taken in and he was found to have pneumonia which he thankfully survived.

Some days after his rescue the other male at the park, ⁠NamNam snuck into the E pool where Keldan was and attacked him, ripping off a good portion of his fluke and injuring his right side heavily.

Keldan is due to his injuries un-releaseable.

Keldan moved to Rocky Hills shortly after it opened.
Keaton

## Appearance

### Eyepatch

Medium width, medium length. Several freckles on the both eyepatches. Smooth edges.

### Eye color

Light brown

Keaton is a 13 year old male orca that was captured in Russia in 2011 at around a year old.

After his capture, Keaton was held in a warehouse-like building together with ⁠Neve and a few other orcas. They lived in bad conditions up until 2013. They were both moved; Keaton to the US and Neve to Spain. Keaton was bought by Coral Water in 2016 as the other facility stopped housing orcas. When he arrived at the park, he was reunited with Neve again but they unfortunately didn't get along.

Keaton is mildly aggressive and has been involved in 3 behavioral incidents. Keaton is often found around Rick the Indo-Pacific bottlenose dolphin. B-day: July 13 (2010)
Maddy

Maddy is the oldest female orca at our park at 23 years old.

Maddy was born at a park in Spain where she was kept for several years before being bought by Coral water. After being purchased, Maddy was moved to a holding facility for a while until Redwood Stadium was done.

Maddy had one calf at her old park named Lila but the calf sadly passed away in 2018 at just a year old.

Maddy can often become aggressive towards trainers and has been involved in many behavioral incidents. Maddy is often found playing and hanging out with ⁠Neve.
Tiva

Tiva is an approximately 35 year old female Icelandic orca. Her birthday is unknown but is celebrated on November 5.

Tiva is the matriarch of the pod, often correcting others. She has a lot of energy, performing really high behaviours. On October 1st, 2023 Tiva gave birth to This is one out of 2 of her calves currently living with her, the other being Angie.
Angie

Angie is a 14 year old Icelandic orca who was born on July 18 2009. Her mother is ⁠Tiva and her father is Ewan (deceased). Angie is a calm orca. She can be seen with all orcas but Dai but she is mainly with mama Tiva in the back tanks. Angie really enjoys holding onto a yellow ball, found doing so at least once a day.
Rio

Rio is a 42 year old male orca that currently resides at our rescue park.

Rio was brought to us on December 4th after being sold by his old park.

He was born on January 7 1981 at grass star stadium, his parents are Carla and Ray. Ray is deceased but Carla is swimming strong at 52 years. Carla was 10 years of age when she gave birth to Rio.

Rio was transferred from GSS in 1998 to another stadium that he lived at from 1998 to 2022. We hope to bring him to an alternative facility of ours. Rio is a very friendly whale and is great for newer trainers. He is often found with Akash and Raven.
Deva

## How To Reach - Origin Soul Phase

An Origin Soul is then formed by fusing the newly established Domain with the Cultivator's divine sense into their Heavenly Dipper.

The most significant difference between a Heavenly Dipper and a Origin Soul is that the former resembles an infant while the latter is fully grown.

At this level a Celestial Body is given to all cultivators.

## Types

* **Mortal Grade** Deva, rely on the cultivation base of Dao of Man Great Circle of Heavenly Dipper to breakthrough to Deva.
* **Earth Grade** Deva, rely on the cultivation base of Dao of Earth Great Circle of Heavenly Dipper to breakthrough to Deva. Can fight a Mortal Grade Deva one stage higher than oneself.
* **Heaven Grade** Deva, rely on the cultivation base of Dao of Heaven Great Circle of Heavenly Dipper to breakthrough to Deva. Can fight a Mortal Grade Deva two stages higher than oneself and fight a Earth Grade Deva one stage higher than oneself.

## Stages

* **Early Deva**
* **Mid Deva**
* **Late Deva**
* **Great Circle of Deva**

## How To Progress

To then progress through this stage, one requires Celestial Qi, this is a scarce resource in the Lower Reaches Region and can only be obtained from the Upper Reaches Region or the Celestial Domain. This Qi however is abundant in the Outer World and Immortal God Continent, making it far easier to progress.

## Tribulations

After Absorbing And Integrating Enough Celestial Qi Into The Origin Soul You Will Be Faced From The Wrath Of The Celestial Haven For Taking Its Energy, Upon Surviving The Tribulation You Will Breakthrough.

Early Deva Tribulation - 3

Mid Deva Tribulation - 6

Late Deva Tribulation - 18

Great Circle Of Deva Tribulation - 25

## Breakthrough

the Cultivator would experience a Heavenly tribulation at the peak of Deva and if they managed to survive it they would ascend to the Demigod Realm. They would turn into a Demigod and gain a true Celestial Body while their Body Cultivation would reach the Upper Celestial level.

## Status

Deva are rare experts in the Black Ashes World They are usually only seen in the Middle Reaches region and Upper Reaches region of the Heavenspan Continent. There are no Deva in the Downstream region as the highest cultivation base there is Heavenly Dipper.

In the Middle Reaches region they are hailed as Elders and are part of the upper echelon of a Great Sect, directly below the Demigod Patriarch. There, Deva elders' cultivation base span from Early Deva to Late Deva. Deva in the Perfection are only found in the Heavenworld Island, under the direct command of the Heavenworld Daoist. There are only 50 Devas in the entire Middle Reaches Region.
Dai

Dai is a 24 year old russian transient male.

He was born around 5-10 of July of 1999 (celebrated on the 7th) to Tazia and Bullet.

Dai is a rather picky whale, only hanging out with Kye (brother) and Tiva, the matriarch. Dai has shown aggression towards his trainers in the past and trainers therefore need a barrier while interacting with him.
Shea

Shea is a 27 year old female who was born to Zora at Rocky Stadium in 1995, there she gave birth to Ranger.

She lived at Rocky Stadium with ⁠Kujo and Ranger until the three moved to Shell Stadium where Shea had her second calf, Zeke.

After living at Shell stadium for several years Shea and Kujo moved over to Rocky Hills where they both currently live.

Shea is the mother of ⁠Serel, Zeke and Ranger. Zeke and Ranger live at a different park.

Shea is often found in the main tank, doing different behaviors like breaches, spy hops, aliens and more. She is easily recognized by the two big freckles on her left eyepatch.
The Interstice

> I'll end your pathetic insurrection. Humanity will and cannot be stopped!
>
> Victor Smith

During the Events of the "Great Split of the Tear", the Demon Marshal guided by the light of the Red Lady struck a Tear of the Gods with a weapon of True Light, foiling the plans of the Archdemon Sahn Uzal.

The Interstice is a shallow layer of the Astral World which intermingles significantly with the Physical World, where the dead who did not realize they died or left regretfully and various astral beings reside. Certain Beings that use magic (like witches and wizards) have a footing in the Interstice and can interact with the beings residing there. The Gods also exists between the two realms.

Examples of Interstices include temporal junction points generated by World Trees, the domain in which the Selmer Forge is found, which was previously believed to reside beneath the base of the World Tree.

Following the "Great Split of the Tear", the physical and astral realms are merged into one, giving birth to the global Interstice of Invernia reforming the land entirely.

## Notes

* The scenery of the Interstice is said to be derived largely from that of the Physical World, leaving little disparity between the two layers.
* A "road of elves" allows otherwise unaware individuals to perceive the Interstice.
* Some Elar-Tech in the ancient days gave the ability to harvest materials from the Interstice and put it to work.
The World Tree

> It's an enormous Ironwood Tree of legend that's said to connect the heavens, the earth, and the underworld.
>
> Aria Cloud Selmer

The World Tree, also known as Ironwood Trees, Great Spiral Trees, or Anchor's of the World, is an enormous tree consisting of two immense, arching trunks intertwined in a helix-shape, with branches that scrape the sky. It appears in place of the Anomaly's form after Sahn Uzal uses a stroke from the Sword of the Red Knight to split open the Anomaly. At the foot of the tree sits the city of Aquaria.

The World Tree is ground zero of the "Sundering of the Anomaly", and is explained by a Selmer, to be the source of the global Interstice unifying the Physical World and Undead World in the form of Invernia. The Selmer describes the tree as a massive fissure piercing deep into the physical and astral realms. Prior to its arrival, the World Tree's growth was being stymied by the spirit trees of the Interstice, which absorbed power from it and hindered the expansion of its branches into the Physical World. With the burning of such spirit trees by Sahn Uzals Forces, the World Tree has grown rampant in a manner reminiscent of the chaos of ancient times.

## Sky Paths/Ley Lines

The omnipresent spread of the World Tree's branches allow for the use of them as Ley Lines, which connect two disparate points in space, allowing for traversal across large distances that is experienced as if "[riding] through the sky [...] in the blink of an eye". Such sky paths can be navigated through of Stone Pillars and Doorways, allowing for high-speed traversal between pre-established locations, particularly by large groups of individuals at once. According to Erzrhael, among the Forces of the Between, only himself and Sahn Uzal can safely navigate the sky paths. The Selmers likewise can traverse sky paths, appearing as a shooting star in the night sky while zipping through the branches to their destination.

Attempting to navigate sky paths without the required perception to do so has severe consequences. Those who attempt as much are most likely to become lost among the countless forking branches and end up somewhere unexpected, such as in the middle of the sea or even deep in the earth.

## Notes

* "World Tree" is an alternative name for trees of similar prominence to this one in other cosmologies. Specifically, its description parallels those of Norse cosmology, Buddhism, and Judaism and Christianity.
* Invernians believe the World Tree to be the source of the ever-fruitful harvest season of Invernias surrounding land.
* On clear days, the branches of the World Tree can be seen in the open sky, and sailors can use them like constellations in broad daylight.
Thalassian Elves

# Thalassian

Thalassian Female

The Thalassian are said to have originated from ancient elven settlers who migrated to the northern part of the hemisphere. Standing on a island far off from their original habitats. Building their capital on the island they named it Kal'tel, the island would be adorned with a unnaturally large tree, the serenity of the island promoted a peaceful but primitive civilization centered around worship of the moon and the stars, besides the worship of the Moon and stars, they are deeply attuned to nature. Practicing their beliefs and customs freely in their city, on the crown of their tree. Kaldrassil "Crown of the stars"

## Biology

The Thalassian elves, sheltered under the dense canopy of Kaldrassil, adapted uniquely to their sun-deprived environment. Their skin, lacking sufficient melanin due to the minimal sunlight, took on an almost albinistic hue, predominantly pale. This evolution led to a necessity for protective clothing, as their skin became highly sensitive to ultraviolet rays, increasing the risk of sunburns and other skin ailments. Their hair, typically devoid of color, appears mostly white or gray, though some individuals may develop blond hair in rare instances. The Thalassians' eyes, usually colorless in shades of white or gray, can sometimes deepen into a purplish tone during youth if exposed to enough sunlight. Their facial features are rounded and soft, except for their distinctive ears, which are not only prominent but also highly sensitive and acutely perceptive. Thalassian elves have an extended lifespan of 150 years, maturing slowly and reaching adulthood at 25.

## Info

The Thalassian hierarchy consists of three branches / social structures. The priestesses of the Moon. The Druidic circle. The Council of Stars

The Priestesses of the moon, the most faithful of the Thalassian, refer to the maidens that devote themselves to service to the moon goddess, Melithra. The druidic Circle, being the devout guardians of nature, and all that is living. They follow the Tel'ada " The Earthmother''. The Council of Stars is a governing party which is made up of Thalassian Elders, wise elves which are the driving factor for decision making within the civilization.
The Fall

Name used by the elves to refer to the cataclysmic fall of the Elarion Dominion in 812 BS, and the hard decade following its destruction.

Very little is known of the fall of the Elarion dominion, yet some fragments remain. In the four years prior to the fall, the dominion was beset by a violent civil war between three of the great clans. The war was mostly fought in the Elarion islands, but dangerous new weapons were being put to use, at an ever careless rate. One day, like the flip of a switch, they were gone; Something happened on the Elarion isles, a shockwave struck all of Terra, and a harsh winter beset the world for nearly half a year. It was evident to most that the dominion was gone, and the biggest power vacuum ever seen had just been created.

Terra was a very violent place in the first century after the fall, but despite the fall and total loss of their homeland, some Elarion houses survived, most of them low ranking houses living in Spur, the only Elarion city outside of Elarion.
Humans

## Human

Human Landsknecht

**Humans** were widespread, could be found in most regions and, in general, were fierce and disagreeable, which could sometimes lead certain other races to view them with contempt. They were renowned for their diversity and ambition, and although they lacked specialization, they could excel in many areas.

> My take? We adapt to whatever is best for us in the end. Whatever fits our beliefs will reflect upon our actions - that is the justification of one's role in the society so that others can rely on alignment with either - the good or the evil and push to make changes depending on their choices.
>
> Wilhelm Eisenschwarz

## Etymology

### Names for Humans

Many races had their own unique terminology by which they referred to humans. Elves were known to call them the *many handed*, in reference to an old elven insult the "Many handed Curse," while orcs referred to them as the *brittle bones.* Treants referred to humans as *oroosh*, meaning "never-stopping-talkers." Dragons referred to them as *munthrek* and in the Giant language they were known as *van*.

## Ethnicities

### Invernia

The following were the most prevalent and largest ethnic groups to be found in the Realm during the last two millennia. They were by far the most common ethnicities found within the Heartlands of the Realm.

* Nubi: These dark-skinned folk were plentiful and were descended from the human slaves of the Southern Realm.
* Rhoss: Although these humans spread across the Western Realm, their lineage could be traced back to the natives of Rhosyn.
* Ekkar: The prideful and headstrong people that settled around the Elarion Isles were living remnants of ancient times.

### Related races

While natural subraces of humans were rare, a few did exist with either natural or unnatural origins and were considered as such because of unique biological or magical quirks not common to most humans.

## History

The origin of humanity was unknown. The dwarves claimed to have been forged from the rocks itself, humans had no unifying creation myth. However, they were certainly an ancient race, having originated since before written records existed and were frequently considered one of the Primordial Races, though they weren't known to have actually created any species. More confusing yet was that, despite being native to the Realm, they are not known to have any inherent Magical Connection to it.

Regardless of their precise origins, humans were undeniably successful. While hardly the only dominant race of the Realm, humans were one of them and the most recent to obtain dominance. In spite of this strength, or perhaps because of it, humanity was an eternally fractured and divided race, broken up into over a dozen ethnic offshoots. It was believed that this was in part because humanity, unlike most other races, did not emerge as a whole but rather in several places at once, thereby resulting in its diversity.
Character Select Screen

The **character selection screen**, also called **character select screen** or **character selection menu** and abbreviated as **CSS**, is the menu in *Super Smash Bros. Online* where players can choose their characters to be used in a game mode. The players may also have access to the rules menu from this screen as well. The character selection screen is comprised of boxed portraits of the heads or busts of the playable fighters, whom are normally arranged together by game series or related characters, with more characters added once they are unlocked. It is utilized in each game and appears in both Group and Solo modes where the player is not required to use specific characters.

## Features

The CSS allows for character selection, as well as the ability to change between palette swaps and between tag-team members.

## Character Order

In this game, you can choose wherever the character go on the CSS, here is the default order.

* 12 OG Characters
* Melee Characters
* Brawl Characters
* Punch-Time Explosion Characters
* PS All-Stars Battle Royale Characters
* 3DS/Wii U Characters
* Brawlhalla Characters
* Ultimate Characters
* Nick All-Star Brawl Characters
* MultiVersus Characters
* Nick All-Star Brawl 2 Characters
* DreamWorks Characters
* Disney Characters
* Youtube Characters
* Jump Force Characters
* Newcomer Characters
* DLC Characters
* Mii Fighers
* Gacha Fighters
The Black Market

The Black Market is a rumoured network of malevolent individuals who seek to transport, buy and sell resources anonymously. The resources sold on the market can be completely legitimate such as supply shipments, wood planks or even ores and precious metals. Though, they can also be completely abhorrent items such as slaves, cursed objects or even weapons of mass destruction.

### Buyers

Those who buy on the black market are known as "Patron Obscura". These individuals are unable to buy from legitimate markets in fear of their records being traced back to them. The type of individuals who buy on the market include revolutionaries and their sponsers, terrorists and cultists.

### Sellers

Sellers in the black market are typically those from impoverished lands. Though, in the case of illicit items- illicit individuals. Sellers on the Black market typically go through a Broker. These are individuals who will sell on their behalf, at a hidden fee. Brokers are bound to secrecy, and should their identity become exposed, death soon follows.

### Location

The Black Market is believed to operate from a secluded island, known to only brokers and Patron Obscura. This island is said to function solely as the hub of all Black Market transactions. Its remote and hidden nature provides a perfect cover for the black marketeers to conduct their business unobserved.
The Continent of Invernia

**Koth (Invernia)** was a major continent on the planet of Toril.

> *Once called Koth, Welcome to the Land of where the impossible blends with the Real."*
>
> *Aria Cloud Selmer*

## Etymology

The word "Invernia" was a modified version of "Invernium", the name for "Unknown" among the magically Adept.

Invernia existed before its supposed "emergence" it was namely known as Koth, the Invernian Landmass consumed it entirely, however.

## Geography

The continent included the following geographic regions.
Evil

> Obeying the will of the essence of humankind, I weave every man's destiny.
>
> The Idea of Evil

The **Idea of Evil** is a primal entity residing in the Abyss. It is responsible for dictating the fate of humanity through its application of causality, acting on the species.

Evil in its purest form is the Will of an Ego, the Willpower to persevere, Humanities core principle, often misconstrued as undesirable it is born of the ambitions of Life.

## Story

### Conception

The Idea is the will of humanity's made manifest, owing its origins to the species' longing for transcendental reasons regarding its existence:

> Reasons for pain. Reasons for sadness. Reasons for life. Reasons for death. Reasons why their lives were filled with suffering. Reasons why their deaths were absurd. [Humans] wanted reasons for the destiny that kept transcending their knowledge. And I produce those, as it is what I have been brought into existence for.
>
> The Idea of Evil
Invernia Wiki

A guide to the Project Invernia Roleplay Server!
This is the in-game Repository of all major lore that is compiled and submitted to the Lore Team.

# **CAUTION**This wiki does **not** provide spoiler warnings.

Useful Knowledge
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**Help**
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Join a discussion, give feedback, ask a question, or say hi.
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A list of editors, past and present.
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**Recent Changes**
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Vampires

## Origin:

The true origins of vampires is still a mystery. Some believe, in ancient times when gods walked the mortal realm, the god of the moon was dissatisfied with the constant conflicts between the elves. He deemed them unworthy of ruling the lands, considering them too greedy and haughty.

So he went to create a new, superior race that could rule without fear of defeat in any war. However, he didn’t possess the power to make his new Race immortal. So the god of the moon saw only one way: to steal it from the elves by killing the first elf.

Thus, the very first pure-blooded vampires were created. Furious, the elves, stripped of their Immortality, cursed the vampires, hindering them to forever walk under sunlight again.

The elves also forged the first silver blades, the only metal that reflects pure light, and went to war against the vampires, with the aid of the gods, they forever bound the vampires to the night, their god so much liked. Forced to forever feast on blood, an instabile hunger and eternal reminder of their murderous theft of immortality.

After the war against the elves, the remaining vampire’s split  into multiple houses, most of them hidden from the outside world and living strictly among their own kind. Few pure-blooded vampire families survived the war, securing the continuation of their bloodline To maintain order, some houses even established a system, implementing traditions to keep vampires in check.

As new houses emerged and the vampire population diversified, the old values were forgotten.Vampires created after the elves cursed them, are often considered Impure-bloods by their ancestors. These are also called vampire spawns. While most vampires see this curse as a “gift”, there are those who view it with disdain, particularly those forced into vampirism against their will.

## Appearance:

Most Vampires have features similar to bats, including bat-like facial characteristics, glowing eyes, pale skin, and pointed ears. However, some retain a closer resemblance to elves, distinguished by red eyes, fangs, and razor-sharp fingernails.

## Modern Era:

Today, Vampires are mostly seen as evil, as only humanoid blood can truly satisfy them. Many reports of vampires hunting and feasting, betraying and deceiving all races have been made, staining their Image over the ages with distrust and hatred.
Sahn Uzal

**Sahn Uzal, Dread Incarnate, The God of Death and the Between.** However, you may wish to call him is the primeval God of Death and the Emperor of the Lands In-between, once Mortal he is one of the few people to have achieved Godhood through sheer Willpower.

> 'Speak Herald. Is my path to conquer the living ready?"
>
>

## Preface

Sahn Uzal is regarded as a God yet bears a Mortal Soul, the only exception to such ever was made only once before, in the God of War.

### Clergy

Sahn Uzal fashions a Clergy of able-bodied followers, they are marshalled by the following Arch demons:

The Proctor

Erz'rhael

The Twins

Victor Smith

Nocturne

The Malevolent

Syla Ulzas

## Biology

Sahn Uzal appears to be a massive suit of animated armour with no visible trace of humanity save for two spectral teal eyes. Rigid and angular, the black metal plates that comprise his form are enormous, featuring three large spikes on each shoulder and two "horns" from the helmet. The armour seems to pulse and glow with the bright teal colour of necromantic magic. He also wears a dark red loin cloth and a tri-pointed cape, faded and tattered.e of the parent's "type" over the other and might display a characteristic that varied from its norm. In very rare instances of cross-breeding yielding offspring, the resulting child's biology might favour neither parent.

His oversized mace, is coloured identically to his armour and is spiked outward in five directions.

## Abilities

* **Necromancy:** After dying, Sahn-Uzal was placed inside a foggy plane of the Spirit World.
* **Self-Resurrection:** Sahn Uzal is able to bind his own soul in his suit of armor, allowing him to continue in the physical world.
* **Soul-Bidding:** When someone is slain by Sahn Uzal or one under his control, their spirits are bound to his will, becoming servants in his army, regardless of their previous alliances.
* **Soul Constructs:** Sahn Uzal can collect the soul of his victims and twist them in to whatever shape he desires. Many of his belongings, such as his armor and his mace, are made from the souls of the dead.
* **Metallic Armor:** Sahn Uzal often posses an enchanted armour that allows him to exist in the physical plane, and destroy his foes with overwhelming force.

* **Afterlife Realm:** By sheer force of will, Sahn Uzal has been able to create his own realm of the dead, where he and those he controls go after leaving the physical plane. This allows him a home base that no army can reach.

## History

Few now remain who remember his earlier conquests, or know the true extent of his powers—but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.

* The Hall of Bones in Sahn Uzals lore references Valhalla "Hall of the Slain" in Norse mythology, he himself believed to ascend to it after death but was met with nothing.
* Despite the assumptions of many, Sahn Uzals true intention is to rule the Gods as their Emperor by utilizing a Tear of the Gods to claim penultimate power.
* Despite being a Spirit, Sahn Uzal takes the pleasure of having two Concubines, The Twins.
Tear of the Gods

The **Tearfall**, also known as ***ileleste*** (falling rain, in Elven), the **changing of the stars**, the **seven-turn winter**, or the **month of mist**, was a planet-wide disaster that struck Iskandir-Koth in the final millennium of the Realm before Invernia.

It was widely believed Kobolds were created as one of the consequences of the Tearfall.

The **Tearfall** was in fact the **Sundering**, the event when the worlds of Iskander and Koth were originally separated.

Today Tears like this are referred to simply as "The Anomaly".

## History

According to the *Scholars of Eld*, a devastating meteor rain fell creating a series of natural catastrophes across the planet that destroyed whole continents in earthquakes, fires, and wind storms, rearranging even the positions of the seas. Ancient accounts called this event the "changing of the stars". Due to the catastrophe, the four Inner Seas merged together to form the Sea of Fallen Stars. In both the *Scholars of Eld* and the giants' traditions, the meteors were actually dragon eggs from which the varied races of dragonkind were born.

Scholars from the Elarion Dominion had the theory that those natural catastrophes were the consequence of a comet or an ice moon that fell from the sky and devastated much of the planet, and referred to this event as the Tearfall. According to their theory, the dramatic climate change that followed quickly brought an end to the Iskandian civilization and allowed the rapid evolution of proto-dragons into the various dragon species.

The Kobolds creation myth compiled in the *Book of the World* tells a similar history, but not much of it is known outside their inner circles.

According to Selm scholars, however, the Tearfall was actually caused by the actions of the Iskandian. As they were losing their war against the Koth titans, they performed a powerful summoning ritual and released several primordials from their ancient prisons. The gods quickly moved against their ancient foes, and it was those battles that caused the worldwide catastrophes that destroyed the Iskandian Empire. A primordial known as "The World-Shaper", determined to destroy the world if he couldn't control it, threw an ice moon at the planet, creating the Sea of Fallen Stars. Before the world was completely destroyed, Lord Ao intervened and sundered Iskandir-Koth into two twin worlds, Iskander and Koth, giving the former to Iskander the First and the Primordials while the latter (the original world) to the gods, ending the conflict.

A similar event, also called a "Tearfall", occurred in Invernia, a singular Tear unharmed by the Sundering remained there and was later abused to serve the God of Death, Sahn Uzal, a chosen Warrior of the Red Lady, Goddess of War brought about The Interstice that is now known as the Realm of Invernia.
Spur (City)

# Spur

Is the name given to the Elarion Dominion’s biggest city outside the Elarion isles, and was the administrative capital of the dominion’s overseas territories. In the days of the dominion, elves from all over Koth would visit the great city of Spur, not only for sightseeing, but also for the many learning opportunities and diplomatic employment opportunities. The city’s true call came after The Fall, when it was suddenly thrust forth into the spotlight, now being the biggest and one of the last Elarion bastions. It would go on to serve as the capital of an Elarion successor state named after the city, the Spurian Hegemony.

At its peak the city would have nearly 1.3 million permanent inhabitants, and even more seasonal inhabitants

### Foundation

The city's was built on top of the ruins of the city of Khatoba. In its first years it was less of a city and more of a staging ground for the still ongoing Invasion of Koth.

But was quickly favoured as an administrative center, shortly after the conclusion of the Invasion, the city got its first major expansion particularly with many clan Tsuri inhabitants.

### Destruction

At the end of the clash between humanity and the elves Spur was sacked and burned almost to the ground. only small ruins are dotted around the Spurian lowlands; with one exception, the tower of Spur still stands. An enormous white tower stretching into the sky, it is considered a wonder of the world by many scholars, and is often visited by humans and elves alike, to have a look into a long bygone age.
WenthWorld Wiki

**Welcome to the world of Wenth**
Hundreds of thousands of years ago, on the planet we know today as earth, a mass extinction event of unknown origin occurred.

In an attempt to continue the legacy of the human race despite the newly hostile environment caused by disaster after disaster, human scientists sent a group of select species- humans, animals, plants and microorganisms alike- to a newly-discovered world that could support life as we know it.

However, for the collection of species to survive in the foreign environment, the scientists also introduced rapidly-mutating genes to those species that would become apparent in only a few generations.

As they landed on the unknown planet orbiting two new moons and a foreign star, these genes soon caused some humans to become almost unrecognizable- giving them the ability to shapeshift, control the environment around them, or causing some individuals to grow scales, horns, gills or feathers. Soon, as the new sentient species lost access to technological records, and the origin of life as we know it was forgotten.

However, as humans evolved, as did the other species- some plants becoming massive beyond anyone’s wildest dreams, insects growing huge, microorganisms rapidly evolving into unknown species. Animals changed, too- lizards turning into dragons, rabbits into jackalopes, birds into griffons- evolving into creatures out of what once was myth or fantasy.

Or someone’s worst nightmares.

Welcome to the world of Wenth.

Enjoy your stay.

*The world of Wenth is a fictional project inspired by speculative biology and fantasy. The creator is '*Semi-Official-Bird' *on tumblr and is used almost entirely as reference for said creator.*

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Relics(Weapons)

### Relics

Relics are classified as a weapon with unusual or supernatural properties. These properties can include infernal effects, teleportation, increased sharpness and the ability to inflict damage to ethereal entities.

Relics typically come in the form of weapons, but have also known to come in the form of lutes.

### Obtaining Relics

Individuals have been known to obtain relics through the following methods:

* Acquiring them forcefully off of higher beings.
* Stealing them from ancient tombs.
* Trading for them, typically through completing a quest.
* Inheriting them from notable figures.

### Creating Relics

In the land of Invernia, Relic creation is still being researched. No known Relics have been created by individuals in this land.
Origin Transformation

First step is to absorb enough celestial spiritual energy to completely refine the body. The second step is for the origin soul to go from non-corporeal to corporeal.

During the Origin Transformation stage, the Heavenly Dipper transforms and becomes larger.

## Stages

* Early Stage
* Mid Stage
* Late Stage
* Great Circle

## Trivia

* This stage can be thought of as something similar to a transitional level, as it was originally not a necessary step for Celestials and could be entirely skipped over when the Celestial Domain was intact.
Righteous Nine

**Noble Clans**

* Noble Qin Clan
* Noble Yang Clan
* Noble Fang Clan
* Noble Duan Clan
* Huang Clan

## Common Knowledge

The Righteous Nine are the Nine Forces That Represent Righteousness And Justice Within The Tang Dynasty, Their Strength Is Overwhelming And Each Has At Least 10 Total Heavenly Dipper Experts, They Are Only Rivaled By The Demonic Six.

## Territory

Each Of The Righteous Nine Controls An Entire County In The Gigantic Tang Dynasty. In Other Empires It May Be Considered A Small Amount Of Territory, But In The Tang Dynasty a County Is As Large As a Empire From The Outside.

## Restrictions

Being Apart Of The Righteous Nine Means Being Regarded As One Of The Top Forces In The Tang Dynasty But It Also Comes With Various Restrictions, One Of Them is That They Cannot Increase Their Strength After A Certain Point Since Their Power Could Endanger The Position Of The Imperial Tang Family And So They Are Constantly Suppressed By The Imperial Tang Family.

## Previous Righteous Forces

In The Far Past There Has Been Many Generations Of The Righteous Nine, But Many Of Them Also Rebelled And Were Totally Eradicated By The 4 Pillars And 5 Dragon Guardians. It Is Said That Every 1,000 Years Most Members Of The Righteous Nine Would Be Eradicated

## Leader

The Head Of The Righteous Nine Was The Emperor Gate.
Fromm

A downer who unknowingly troubles his surroundings.

**Fromm** (フロム, *Furomu*) is a timid dark fairy. While normally sensible, he tends to get extremely self-deprecating after making mistakes or getting scolded. He'll start saying things like "I wish I'd just disappear." His conviction is to avoid troubling those around him.
Super Smash Bros. MultiVersus Wiki

**Welcome to the Super Smash Bros. MultiVersus Wiki!**
This is what would happen if Super Smash Bros. Ultimate, Nickelodeon All-Star Brawl 1 + 2, MultiVersus, Cartoon Network Punch Time Explosion XL, PlayStation All-Stars Battle Royale, Jump Force, Power Rangers: Battle for the Grid, Dreamworks All-Star Brawl, and Disney Smash Bros. all fused into ONE NEW BIG GAME!

We're a collaborative community website about Super Smash Bros. Ultimate: Definitive Edition that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
House Blackmotte

Coat of Arms of House Blackmotte

### House Head

Jago Reinhard Blackmotte is the fourth son of a distant member of the Blackmotte family of Asteria. With two older brothers and a younger sister he had practivly no hopes to ever have any significant power in his own homeland, he decided to carve his own path, away from home. For about a year rumours have reached Asteria about the reappeared land of Invernia, a strange island that keeps disappearing for century's, just to appear again. Tales of monsters, undead but also limitless opportunity convinced Jago to undertake the two week journey in the hopes to find his destiny there. After spending a few weeks there and encountering the other groups and factions that seek out this new land, he made up his mind. He send a letter home to his father with the request of resources and soldiers, to further the family's interest in this land. With the promise of the rich land his father agreed and send a few of his own house knights together with a detachment of soldiers of aid Jago in Invernia.
Est

**Est** (エスト, *Esuto*) is the guild master of Magia Seminar. A genius of magical sorcerery, he founded his guild with the intention of training apprentices. However, his genius doesn't extend to his teaching capabilities, which leave his students confused more than anything. His dream is to watch his students achieve their dreams.
Asahi

**Asahi** (旭, *Asahi*) is an Everflower meister who specializes in martial arts, particularly kenjutsu, the art of the sword. He is chivalrous and thoughtful, but tends to leave himself too open, making his friends worry about him. His dream is to spread the wonderful culture of his homeland.

## Trivia

* *Asahi* (旭) means "morning sun" in Japanese.