Golem

CoC Xianxia Version 0.8t. This page was created using the Enemy Template.

## Description

Introduced in Xianxia, the Golem is a magically animated construct. Comprised of various different materials such as ice, stone, steel, or flesh, they have broken free of their former masters bonds long ago and now wander aimlessly across the various landscapes of Mareth. While exploring higher-level areas, the player may encounter them in groups of two or three, presenting a greater challenge. At the center of every Golem is a Golem Core; for more powerful variants, they may contain several of these. The Champion will encounter many of these hostile Golems while exploring Mareth and can also summon their own by learning the ways of Golemancy.

Golems can be encountered while exploring the: Tundra, Hills, Battlefield, (confirm additional areas once encountered, pretty much every area, including 'explore' options)

True Ice Golems are encountered while exploring the Tundra and in groups in the Glacial Rift.

## Variants

Golems encountered in the wild can be defined by two main categories:

### Dummy Golems

```
*"You're currently fighting the dummy golem. It's six feet tall, without any sexual characteristics. It has a stone body covered in cracks. It has no weapons, using its grey stone fists to smash enemies."*

```

These are the weaker of the Golems, first appearing for low-level players. Dummy Golems have three larger and stronger variants that use the 'Improved', 'Advanced' and 'Superior' prefixes.

### True Golems

```
*"You're currently fighting a basic true golem. It's seven feet tall without any sexual characteristics, it stone body lacking any cracks dummy ones possessed and using it bare stone fists to smash enemies."*

```

True Golems are more structurally sound than their Dummy counterparts, featuring a higher health pool and dealing more damaging attacks. Stronger variants of the True Golems also exist, with **Basic**, **Improved**, and **Advanced** variants, as well as elemental True Golems such as the **True Ice Golem**s found in the Tundra and Glacial Rift. This elemental aspect appears to be a reflection of their environment, rather than them being capable of using elemental attacks of that type.

## Stats

The Golem variants have the following combat stats:

 Wrath
 Corruption
 General
 Elemental

 Wrath
 Corruption
 General
 Elemental

 Wrath
 Corruption
 General
 Elemental

 HP
 Lust
 Fatigue
 Mana
 Wrath
 Corruption
 General
 Elemental

 Wrath
 Corruption
 General
 Elemental

 HP
 Lust
 Fatigue
 Mana
 Wrath
 Corruption
 General
 Elemental

 HP
 Lust
 Fatigue
 Mana
 Wrath
 Corruption
 General
 Elemental

 Wrath
 Corruption
 General
 Elemental

 HP
 Lust
 Fatigue
 Mana
 Wrath
 Corruption
 General
 Elemental

 HP
 Lust
 Fatigue
 Mana
 Wrath
 Corruption
 General
 Elemental

## Combat

### Enemy Abilities

**Base attack**: A powerful, slow moving lunge at the player.

```
*"You deftly avoid the true ice golems' slow smash."*

```

**Backhand:** The Golem attempts a vicious surprise-backhand.

```
*"The golems visage twists into a grimace of irritation, and few of them flyby you swinging their hands at you in a vicious backhand. You slide underneath the surprise swings!"*

```

Golems feature natural regeneration, allowing them to recover 10% of their health with every turn in combat.

### Victory

The defeat of a Golem is not described in the victory text. Sadly, owing to their mechanical nature, no sex options are available upon defeating a Golem. Won't someone think of the Pansexuals? Instead, the player can attempt to scavenge viable Golem Cores from the carcass.

### Defeat

[The consequences of losing to the enemy.]

## Loot

Upon defeat, Golems do not drop any loot, instead an attempt can be made to scavenge their Golem Core.

## Golem Cores

```
*"You sit down by the golem and begin extracting the core from the big chunk that remains of its chest. At first the core resists, but after a few tries you successfully manage to harvest the golem core."*

```

## Codex Entry

Codex Entries are accessible in-game after the player has encountered this enemy type at least once. The Codex is accessed either by visiting 'Camp Actions' -> 'Spend Time' -> 'Read Codex'; or, if the player has built their cabin: 'Enter Cabin' -> 'Codex'.

### Introduction

Golems have three varieties: “dummies”, “true” and “deviants”. Despite some differences between their types, they all share several basic properties: artificial bodies, extraordinarily high durability (to both physical and magical attacks), an inflexible way of thinking that grants them immunity to mental and magical manipulation, and the need of magical energy for sustenance.

### Dummy Golems

Dummy golems are quite simple constructs, usually made by apprentice and journeyman golemancers. They aren’t quite as sturdy or inflexible as true golems, but can still offer a formidable challenge for young, inexperienced adventurers. When encountering these golems, it’s recommended to try and deal with their golemancer first, as his defeat will sever the magical feed the golems require; even if you don’t immediately notice any potential golemancers, keep alert, as they’re likely to sense the fight and join in.

Most golemancers create dummy golems to build the experience necessary to make a true golem, though the dummy golems are still loyal servants capable of assisting with a variety of domestic services or serving as cannon fodder to buy them time to ready up stronger artifices or spells.

### True Golems

When you hear stories about “golems”, they’re often speaking of True Golems. Almost common a sight as their dummy cousins, true golems are far stronger, posing a threat to even seasoned adventurers. Although they still require a link to their master’s magic, their ‟leash” is far longer, allowing the golem and golemancer to be nowhere near one another, and can even feed off environmental magic in particularly rich atmospheres. A clever golemancer can even take advantage of the golem’s powerful intelligence to give it complex commands, allowing it to operate without the need for further interference to handle changes.

### Deviant Golems

Deviant golems are those with a modified core or body, often caused by outside influences, frequently resulting in independent operations without the need of a golemancer’s magical link. Common rumors are simply that their masters gave them too much power or sent them to a region too rich in magical energy, overloading and severing their links.

Aside from independence, many deviant golems exhibit bizarre powers and techniques ill-fitting an obedient construct. While noone knows the source of these constructs, it is theorized that some golemancers strayed too far from the code and produced abominations. Whatever the case, their unexpected powers can result in them being a far greater threat to those prepared to fight plain old true golems.

(Rewritten By: Furrin Gok; Original By: Ormael)

## Datamining

Golem classes are as follows:

Golem Classes (Xianxia 0.8t)
 dummy golem
 advanced dummy golem
 superior dummy golem
 basic true golem
 improved true golem
 advanced true golem