Perimeter Modules

### Anti-Missile Lasers (Artillery Cruiser)

*Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.*

* Community Notes go here

### Anti-Missile Lasers (Corvette)

*Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.*

* Community Notes go here

### Anti-Missile Lasers (Destroyer)

*Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.*

* Community Notes go here

### Anti-Missile Lasers (Dreadnought)

*Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.*

* Community Notes go here

### Anti-Missile Lasers (Tactical Cruiser)

*Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.*

* Community Notes go here

### Anti-Missile Pulse (Artillery Cruiser)

*Destroys all nearby enemy missiles and torpedoes instantly.*

 IV

* Community Notes go here

### Anti-Missile Pulse (Corvette)

*Destroy all nearby enemy missiles and torpedoes instantly.*

* Need to check what counts as "missiles and torpedoes". Such as nuclear torpedoes.
* Community Notes go here

### Anti-Nuke Lasers (Artillery Cruiser)

*Destroys a limited number of nearby enemy missiles, torpedoes, and nuclear warheads automatically while active.*

* Community Notes go here

### Anti-Nuke Lasers (Corvette)

*Destroys a limited number of nearby enemy missiles, torpedoes, and nuclear warheads automatically while active.*

* Community Notes go here

### Anti-Nuke Lasers (Tactical Cruiser)

*Destroys a limited number of nearby enemy missiles, torpedoes, and nuclear warheads automatically while active.*

* Community Notes go here

### Armorbooster Pulse

*Increases the damage resistance of this ship and nearby allies.*

* Community Notes go here

### Autoguns

*Shoots at nearby enemies automatically.*

* Community Notes go here

### Blast Pulse (Corvette)

*Damages nearby enemies instantly.*

 IV

* Community Notes go here

### Blast Pulse (Tactical Cruiser)

*Damages nearby enemies instantly.*

* Community Notes go here

### Cloak Pulse

*Cloaks this ship and all nearby allies while active. Cloak prevents enemy module lock-on.*

* Community Notes go here

### Disruptor Pulse (Artillery Cruiser)

*Disables modules instantly on all nearby enemies.*

* Community Notes go here

### Disruptor Pulse (Corvette)

*Disables modules instantly on all nearby enemies.*

* Needs testing in Proving Grounds to find out how "partially affected" the player is by their own pulse.
* Community Notes go here

### Drain Pulse

*Drains energy from nearby enemies. Also cancels energy regeneration while active.*

* Community Notes go here

### Heavy Autoguns

*Fires short-range cannons automatically at nearby enemies.*

* Community Notes go here

### Hell Lasers

*Destroys a limited number of nearby enemy missiles, torpedoes, and nuclear warheads automatically while active.*

* Community Notes go here

### Light Autoguns

*Shoots at nearby enemies automatically.*

* Community Notes go here

### Median Autoguns

*Fires short-range cannons automatically at a targeted enemy while active.*

* Community Notes go here

### Overclock Pulse

*Shortens module cooldowns for this ship and nearby allies over time.*

* Find out how often the Pulse fires off i.e it's Refire Time.
* Community Notes go here

### Protean Autoguns

*Shoots at nearby enemies automatically.*

* Is the DPS per turret or cumulative?
	+ Assuming cumulative we get a total DMG. curve of: 6000, 14400, 16800, ...
	+ Assuming per turret we get a total DMG. curve of: 6000, 28800, 50400, ...
	+ So testing is needed to find out how much total DMG they can do at Mk. I+
* Community Notes go here

### Repair Autobeams

*Heals nearby allies automatically while active.*

* Community Notes go here

### Scrambler Pulse

*Blinds nearby enemies instantly by scrambling their viewscreens.*

* Community Notes go here

### Stasis Pulse (Artillery Cruiser)

*Slows the movement of all nearby enemies.*

* Community Notes go here

### Stasis Pulse (Dreadnought)

*Slows the movement of all nearby enemies.*

* Community Notes go here

### Tractor Beam

*Pulls a targeted enemy towards the ship.*

* Community Notes go here

### Weaponbooster Pulse

*Increases the weapon effects of the ship and nearby allies. Stacks with other weapon-amplification effects.*

* Community Notes go here