Aldous/Abilities

## Passive

After every 2  attacks, Aldous gains a 500 (+3 ×  Soul Steal stack count) shield for 3 seconds on his next  Basic Attack.This effect can only be triggered once every 5 seconds.

**Skill terms**
Physical Basic Attack
Deal Physical Damage to enemies. Triggers ATK Effects and Lifesteal.
Shield

**Level scaling**

**Stack scaling**

## Skill 1

Aldous unleashes his inner energy to strengthen his next  Basic Attack, dealing 200–450 (+100% Total Physical Attack) Physical Damage. If he eliminates an [enemy minion/creep/enemy hero/turret, Turtle and Lord] with this attack, Aldous will gain [2/4/10/12 stacks] of  Soul Steal, respectively. Each stack increases the damage of this skill by 6 permanently.When attacking minions and creeps, the damage of strengthened Basic Attack is [increased] by 300%. Aldous gets 2 extra stacks from  Soul Steal when the enemy non-hero units die in a certain range.

**Skill terms**
Physical Basic Attack

**Level scaling**

**Stack scaling**

**Calculation**

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{\displaystyle {\rm extra\ physical\ damage} = 6 \times no.\ of\ stacks}

**Notes**

* Aldous can gain up to 500  Soul Steal stacks.
* The  Enhanced Basic Attack's base damage and extra damage from stacks cannot be critical.

## Skill 2

Aldous assumes a defensive stance, gaining 30% Damage Reduction and 20% extra Movement Speed for 2 seconds or until manual cancellation. He then deals [100–200] (+20% Total Physical Attack)–[200–400] (+40% Total Physical Attack) Physical Damage to nearby enemies and stuns them for 0.5-1 second (scales with defensive stance duration).

**Skill terms**
Damage Reduction
Deduct the final damage (the damage that has deducted by Physical and Magic DEF) by [fixed points] or by percent. But cannot deduct the True Damage.
Stunned

**Level scaling**

**Calculation**

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100
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10
×
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]
[
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]

{\displaystyle \rm{base\ damage} = [100 + (10 \times skill\ level)] + [(50 + 10 \times skill\ level) \times skill\ duration]}

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)

{\displaystyle {\rm {physical\ bonus}}=20\%+(10\%\times skill\ duration)}

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0.25
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)

{\displaystyle {\rm stun\ duration} = 0.5 s + (0.25 s \times skill\ duration)}

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{\displaystyle {\rm where} = 0s \leq skill\ duration \leq 2s}

## Ultimate

Aldous gains vision of all enemies for 5 seconds. During this time, if Aldous uses this skill again, he can dash toward an enemy hero [of choice]. When Aldous hits that enemy hero, he will deal Physical Damage equal to 400-750 plus 10% of the target's Max HP and knock the enemy back for 1 second. (Aldous can interrupt target's  Recall and  Arrival as he charges.)(Use this skill once again to cancel the dash, and will blink to the designated direction instead.)

**Skill terms**
Knocked Back
A state that prevents a target from moving, attacking, or using skills. The target will move away from the caster within the duration.
Max HP
The maximum HP currently can have.
Physical Skill

**Level scaling**

 Mana Cost
 Base Damage

**Notes**

* With the perfect timing, it is possible to interrupt Aldous from dashing using  Grock's  Guardian's Barrier or  Yin's  My Turn.