recursal/Fanatic-Fandom huggingface dataset:
We Are Illusionists

## **Class**

Masters of disguise, lies, and other forms of deception, Illusionists are spellcasters whose power lies in the art of bending perception. Their talents range from grand illusions that boggle the mind, to tiny shifts in appearance and movement that pull the eye away from the true deception at play. It's best to be wary around illusionists, for even your own senses can be turned against you.

## **Iconic Illusionists**

* Loette Celia (*retired*)
* Nyx
* Moira Mistvail

## **History**

The current Illusionists joined the Collective on December 13th, 2016, and is the second to hold the title.

Before them there was one previous Illusionist in the Collective, who joined January 20th, 2016 and announced their departure from the group a few months later on March 20th, 2016.

## **Resources**

1. We Are Adventurers Official Tumblr
2. We Are Illusionists Official Tumblr
We Are Planar Champion

## Class

For some, the adventure takes them to new countries, new continents, sometimes even new planets. But what if there were whole universes to explore, and the doors were closer than you might ever realize. The Planar Champion is a pioneer of such exploration, their name known across many a plane of existence.

## History

The Planar Champion joined the Collective in March of 2018.
We Are Celestial Warlock

## Class

The path of the warlock is one rife with pacts, power granted for the sake of conditions met. The Lords of Hell are quick to sign such an agreement, but the Masters of Heaven are far more circumspect in their chosen. These agents of Celestia are a rare breed, and a valuable ally to the Armies of Light.

## History

The Celestial Warlock joined the Collective in March of 2018.
The Roses of Success

"**The Roses of Success**" is a song featured in the 1968 film *Chitty Chitty Bang Bang* sung when Grandpa Potts (Lionel Jeffries) is caught in the Vulgarian inventors' workshop and forced to modify a car that floats or face the consequences. The other imprisoned inventors sing this song in the hopes that they might cheer up the despondent Grandpa. He is cheered up and sings along, but in the end the car collapses.

## Lyrics

**Inventor 1**:

Every bursted bubble has a glory

**Inventor 2**:

Each abysmal failure makes a point

**Inventor 3**:

Every glowing path that goes astray

Shows you how to find a better way

**Inventor 4**:

So every time you stumble, never grumble

**Inventors 5 & 6**:

Next time you'll bumble even less

**All Inventors**:

For up from the ashes

Up from the ashes

Grow the roses of success

Grow the roses

Grow the roses

Grow the roses of success

Oh, yes!

Grow the roses

Those rosy roses

From the ashes of disaster

Grow the roses of success

**Grandpa Potts, spoken**:

Yes, I know. But he wants it to float!

**Inventor 2, spoken**:

It will!

**Inventors 1 & 2**:

For every big mistake, be grateful

**Inventors 3 & 4**:

Hear, hear!

That mistake you'll never make again

No, sir!

**Inventors 5 & 6**:

Every shiny dream that fades and dies

Generates the steam for two more tries

**Grandpa**:

Oh!

There's magic in the wake of a fiasco

**Inventor 5 & 6**:

Correct!

**Grandpa**:

It gives you the chance to second-guess

**All Inventors**:

Oh yes!

**Grandpa**:

When up from the ashes

**All**:

Up from the ashes

Grow the roses of success

Grow the roses, grow the roses

Grow the roses of success

Grow the roses

Those rosy roses

From the ashes of disaster

Grow the roses of success

**Grandpa**:

Disaster didn't stymie Louis Pasteur

**Inventor 1**:

No, sir!

**Grandpa**:

Edison took years to see the light

**Inventor 1**:

Right

**Grandpa**:

Alexander Graham knew failure well

He took a lot of knocks to ring that bell

**All**:

So when it gets distressing, it's a blessing

Onward and upward you must press

Yes, yes!

'Til up from the ashes

Up from the ashes

Grow the roses of success

Grow the ro-, grow the ro-, grow the roses

Grow the ro-, grow the ro-, grow the roses

Grow the roses of success

Grow the ro-, grow the ro-, grow the roses

Those rosy ro-, those rosy ro-, those rosy roses

From the ashes of disaster

Grow the roses of success

**Grandpa, spoken**:

Start the engine!

**Inventors**:

Success!

**Grandpa, spoken**:

Batten the 'atches!

**Inventors**:

Success!

**Grandpa, spoken**:

Man the shrouds!

Lift the anchor!

**All**:

Success!
We Are Tinker

## Class

For some, the smell of oil is akin to that of a fine perfume, the rush of invention is the only motivation one needs, and the eternal battle against corrosion is a constant annoyance. These individuals, the tinkers, are exemplars of the unfettered creative spirit. It is this creative spirit, the constant thirst for new ideas, that propels them to seek the unknown, whether it be found in a library or in the dark depths of an ancient tomb. Supported by a vast array of custom automatons, an experienced tinker, while not a fierce combatant on his own, commands an exceptionally versatile squadron that more than makes up for his own deficiencies.

## Iconic Tinkerers

Noradden Warbrew

Laturi Tesko

## History

The Tinker joined the Collective on the 21st of June in 2016.
We Are Dread Commando

## Class

The wilds can be a dangerous place, but the Dread Commando knows how to use that to deadly advantage. Like a shadow across the trees, with traps, blade, and bow, they are more predator than visitor to the wilds. Capable of defeating greater foes with patient, brutal guerrilla tactics, the Dread Commando is a lethal addition to the Collective.

## History

The Dread Commando joined the Collective in October of 2016.
Sammy McCallister

**Samantha (Sammy) McCallister**, also known as "the Desperado", was a member of the Circle of Nemeses and the leader of the Five Hawks Gang. She came from the southern deserts, where she first met her nemesis, Jethroe Landon Harverston Jr.

## Appearance

Sammy is taller than most women and has dark brown skin, with long, black hair. She dresses in a typical cowboy/outlaw fashion with boots, slacks, and a cotton shirt. Usually, she wears a leather jacket, a stetson, and a red bandanna. Always on her hip is the pearl-handled revolver passed down by her late father.

## History

Sammy was seven when she received the news that her father died. Killed by a man named Jethroe Landon Harverston Junior. Her father and his men, the Five Hawks gang, assaulted the Harverston family on their homestead but to a young child, her only comprehension of the event was that Jethroe had murdered her dad.

Time, it seemed, only served to fester a hatred for the cowboy, though she did not know his face. When she came into her teens, she joined the Five Hawks and, at the age of nineteen, took up the position her father once held. Under her leadership, the Five Hawks became one of the most notorious gangs in the region, specializing in robbing banks and trains without leaving so much as a strand of hair in their wake, save for their calling card: a silver coin with an “FH” scratched onto its face.

Once word spread to her region of the desert of a cowboy going by the name of Jethroe and his exploits in a guild known as the Collective, Sammy and the Five Hawks gang formed an alliance with the Collective’s sworn enemies: The Circle.

### The Incursion

Sammy was involved in The Incursion where she aided Victoria Slaughter's assault on the Jabberwocky.

### Attack of Atropus

Sammy was involved in the Attack of Atropus where she aided the Collective in fighting against the World Born Dead.

She gave her life while on the surface of Atropus.

## Relationships

Sammy McCallister ran with the Five Hawks gang, run by Akecheta Five Hawks. She was also loose friends with Elise from the Circle and was well regarded by several members of the Collective.
We Are Artificer

## Class

Pushing the boundaries of what’s possible with magic and technology, the Artificer is a scientist pushing the boundaries of what and isn’t possible. Fusing together myriad traditions and knowledge, these creators bring strange and wondrous new possibilities into any adventure.

## Iconic Artificers

Fae ‘Silverblood’ Antonio: \*Coming soon\*

Sebastien Antonio: \*Coming soon\*

## History

The first Artificer joined the Collective on January 19, 2016 and departed on Febuary 16, 2016. The second joined on February 17, 2016 and was declared missing on January 24, 2017.

The third, and current, Artificer joined on July 6, 2018.
Wedding of Edward, Mel, and Ylva

Mel

The wedding between Edward Marshal, Baron of the Marshal Lands, Ylva the Weaver, Mel took place on February 2, 03 at the Chapel of Chateau d'Marshal in Albion.

The groom, Edward Marshal, was Baron of the Marshal Lands, Marshal to the Queen of Albion, former Squire to Sir Tarek of the Collective, hero of the Battle of Westmarch, Champion of the Tournaments of Bordelaeux, Suniel, and Riekland. He and the brides, Ylva and Mel, had been together since April of 00.

Curio Caecilius Spurius conducted the marriage. Edward's best woman was Captain Victoria Slaughter while the maid of honor was Ember.

The ceremony was attended by the brides' and groom's families, as well as members of the Collective, people of the realm of Albion, and the triad's chosen personal guests.

## Wedding Party

* Edward Marshal (*groom*)
* Ylva the Weaver (*bride*)
* Mel (*bride*)
* Curio Caecilius Spurius (*officiator*)
* Victoria Slaughter (*best woman*)
* Queen Isabelle of Albion (*cousin of groom*)
* Lady Marshal (*mother of groom*)
* Aganon (*father of bride [Mel]*)
* Shadi (*mother of bride [Mel]*)
* Anna (*witness*)

## Guest List

* Áine an Dúna
* Algernon Insanire Canem
* Aster Helianther
* Azarel
* Bren Oxton Talmid
* Callista Adalicia Callioux
* Dhegan Tagarr
* Edward P. Conquin
* Gappy
* Gronk
* Gwynn
* Hyrgon Firehold
* Inàss Alces Canem
* Kovu
* Laurel Luisliu
* Lupin Pocketskimmer
* Matsubi Hanako
* Niramour Nypan’s
* Quinn Leighton Karrington
* Sharei Aurellion
* Shinou Fuyuko
* Squintch
* Tadhg Morris
* Valas Telenna
* Vendaan
* Zarrakir Ohril
We Are Ninja

## Class

Master of being unseen, trained in the arts of the shinobi, the ninja is an iconic figure, infamous for being a master of many weapons arts and stealth, proving dangerous to many an unsuspecting foe.

## History

The current Ninja joined the Collective in March of 2018 and is the second to hold the title.

The previous Ninja held the title from October 2016 to December of 2016.
Squintch

**Squintch** was the second Iconic Medium of the Collective. They were a goblin that held the souls of Adaji, the Iconic Occultist, and Kaelas Blackflame, an ancient and powerful warlock with a wicked heart.

## Appearance

Short, like most goblins, with pale green skin and ruby red eyes. They have short, black hair that is much to curly/wavy to do anything to.

## History

Squintch grew up in the goblin alienage of the Capitol City, which amounted to not much more than the slums. Squintch worked as an ambassador of sorts for the alienage, constantly fighting for equality within the city that barely accepted them.

When their dormant powers emerged, the Elders of the alienage advised Squintch to leave the city. Practicing black magic and communing with spirits was outlawed in the city and they knew Squintch would never truly be safe.

Now, out of the city for the first time in their life, Squintch seeks out the Adventurer Collective in search of a community that will accept them and that will enable them to do good with their powers so feared by humankind.

## Iconic Medium

Squintch was the second Iconic Medium. They studied under the original medium, Zarrakir Ohril.

## Relationships

Squintch was generally a well liked member of the Collective, though they had a penchant for pranks that put off a few members. They were the apprentice of Zarrakir and close friends with their master's boyfriend, Remy Larson. Another close friend of theirs was Cole, the Iconic Soul Binder.

After the death of the Iconic Occultist, Adaji, during the Collective War, Squintch absorbed their soul, as well as the soul of Kaelas Blackflame. While attached to Adaji, the Occultist acted as a secondary mentor.
WAA Wiki:User Rules

All users ***regardless of position*** must abide by these rules. If a user is not following the wiki's rules, please direct them to this page.
## User Behavior

* **In compliance with FANDOM's Terms of Use, users under the age of 13 are prohibited from making any contributions to this wiki.**
* All users should be civil and courteous to one another. Do NOT insult users who have less experience, whose edits are not following the wiki's standards, or for having different opinions than yours.
* Absolutely no sexist, homophobic, racist, or any other derogatory remarks targeted towards any group of people are permitted.
* No inappropriate or hateful comments regarding the actors and actresses will be allowed.
* Users are expected to respect and follow the requests and decisions made by the wiki's staff.
* Members of the wiki's staff are expected to be willing to help users.

## Profiles and User Content

* Users are free to customize their profiles as they see fit, as long as the content doesn't conflict with the rules on this page.
* No sexual or explicit content will be permitted on the wiki, unless within context of the source material.
* Before uploading fan content that you did not create yourself, ***please get permission from the original creator.***
* If you have discovered that something you created is being used without your consent, please contact a member of the wiki's staff and the file in question will be removed.
* ***Any files that break the rules may be deleted without warning.*** However, the user will be notified that the file was deleted, as well as the reason why.
* Do NOT edit another user's profile without their permission.
* If a user's profile content does not follow the rules, please contact an admin about it.

## Editing

* Users are expected to follow all of the wiki's editing policies.
	+ For the complete explanation of editing policies, please view the Style Guide and Article Layout Guide.
* If you feel that information in an article is wrong or should be changed, please start a discussion either in the article's comment section or discuss with an admin detailing why.
	+ If the change is minor or done in order to undo vandalism, only an explanation in the edit summary is necessary.
* Edits should be constructive, as well as have a certain level of effort and competency.
Sleepy Siren Inn & Tavern

The **Sleepy Siren Inn & Tavern**was one of the major fixed points within the multiverse, existing across most, if not all, planes of existence/universes. Further, it was one of the rare neutral zones, along with the Spacedust Saloon and the Café Rogue.

Its proprietors seemed to be a group of sirens who awakened to enforce the rules, should they be broken. One was ever seen, who introduced herself as Neria.

## Rules

Hanging just inside the door, a prominent framed parchment would be the first thing to catch the eye of any entering.

### Tavern Rules:

* You shall not pass out on the Floor ~ No regeneration spells allowed on food and drink
* Leave all weapons at the door ~ Drink/cast/fight responsibly
* No fighting indoors ~ Please don’t break my tables
* And lastly – Don’t wake the sirens.

Enjoy your stay

## Exterior

A well-traveled cobblestone path leads up to a seaside cliff where a large stone and wood building stood to greet wary travelers. Worn with time and salty sea air the sleepy tavern has comforted patrons for generations.

## Interior

Behind the heavy oak door, a large common room warmly lit with the soft orange glow of lanterns and filled with the soft murmur of conversation brings an air of comfort immediately. Across the room, a polished wooden bar stands, an array of glasses and bottles twinkle in the light. Behind the bar, a swinging door to the kitchen would occasionally open, displaying a small but capable space that could produce a daily rotating menu based on current supply. Long galley style tables and benches offer numerous seating options for any who look. A large stone fireplace nestled into the far wall has a soft crackling fire, surrounded by comfortable chairs and couches offer a casual area to converse or to simply relax.

Beside the bar, a staircase leads up to an attached guest house. Long hallways boast several rooms of modest size and spartan furnishings allow those who need a place to rest the opportunity.
The Town

**The Town** was the colloquial term used to describe the town that the Guild Hall resided in. Because of the Collective's inclusion of a multiverse and the multi-points theory, the "Town" can be whatever city a given writer's lore dictates.

Generally, the Town's name is a translation of "Union" or "Collection", whether it is in a real-world or fictional language.

*The below information is strictly for use of those who **want** to include this into their lore.*

## History

The Guild Hall was built long before the Collective took up residence or the Town was even established. It predates all known records of the areas and is suspected to be a multi-universal constant; it existed in all universes, simultaneously, acting as a bridge between worlds.
We Are Bloodrager

## Iconic Bloodragers

*Rage.*Anger at its is most volatile and deadly is felt by many, but the Blood Rager can utilize it to activate the power hidden in their blood. Like a sorcerer, the Rager is descended from arcane beings, but where the sorcerer uses their inherited power for spells, this warrior can use their anger to unleash their power in feats of terrifying might.

## History

The current Bloodrager is the second to hold the title, joining the Collective in January of 2017.

The original Bloodrager held the position from March of 2016 until January of 2017.
We Are Princess

## Class

What are knights and champions without someone to defend? What are scheming viziers and courtiers without delicate ears to whisper velvet words of treachery into? What are sorcerers and wizards without maidens of virtue to abduct? What are armies without just cause to war, or leaders to follow?

## History

The first Princess joined the Collective in February of 2017.
Ylva the Weaver

**Ylva the Weaver** (pronounced eel-vah) is the Iconic Sorcerer of the Collective. She is a carefree halfling woman with a tragic history. Her bloodline is protean, something she inherited from a long ago ancestor who slipped into a dimensional portal and took something of the fabric universe back with her when she returned. She is able to change the very nature of things with her magic, but she lacks control.
We Are Dusk Knight

## Class

It is the moment where the rage is finally spent, the day wanes, and the light of the sun begins to die, and the domain of night rules the sky. But though this is a time of ending, there are those still keep watch, and take succor in dusk. There they are comfortable in their vigil, divine protectors who move unseen among the whisps of fading light.

## History

The Dusk Knight joined the Collective in April of 2017.
We Are Witch

## Class

Wise in the ways of the mystical arts, and empowered in their craft, the witch is mysterious but valuable addition to the Collective.

## History

The current Witch is the second to hold the title, joining the Collective in January of 2017.

The original Witch held the title from January of 2016 until January of 2017.
The Web

**The** **Web** was an international espionage syndicate within the realms of the Collective. It was hailed as the most powerful spy network in existence and had ties to many within the Collective and the Circle.

## Era of the Greensword

For many years, a man known as Garreth Hayes held the highest position within the Web, having been active within the syndicate for seventeen years prior. Under his direction the syndicate expanded it's reach in the world, though, unbeknownst to all, Garreth Hayes had been acting as a double agent of sorts, relaying information back to his paladin order, the Shield of Light.

## Notable Affiliates

* Donatello Kinslayer
* Seldanna Windwalker
Kovir Acorazado

**Kovir Acorazado** (pronounced *koh-veer ah-core-ah-sah-doh*), also known as his alter-ego, El Barbudo Trueno, was the original Iconic Luchador of the Collective. Hailing from the southern deserts, he joined the Collective to complete a quest of heroism.

## Appearance

The first thing that stands out is Kovir’s giant, well-groomed beard. His hair is a dark, coffee brown and his skin is dark and tanned from the desert sun. His stature is stocky, though muscular. Kovir often wears a plain, white tunic and trousers ranging from light tan to dark brown.

## History

Kovir was born and raised in the sprawling desert in the region far to the south of where the Collective is located.

Raised in a modest lifestyle, he grew up in a large and loving family and as soon as he was old enough, he worked with his brothers and sisters in his father’s general store. When he became of age, he took to the business of a courier in order to travel and see the world. While he was happy to live his life simply, destiny had other plans.

One day, on a package delivery into the city, he was attacked by a group of bandits just outside the shop he was delivering it to. The package crashed to the ground, breaking open and revealing the luchador mask inside. It was a bright shade of blue with a golden lightning bolt across the face. Feeling a magical sensation drawing him to the mask, Kovir donned the mask and immediately felt it’s power surge through him.

Magically imbued with thunderous strength and the reflexes as quick as a bolt of lightning, he easily subdued the bandits. After the fight, he took the mask to the shop owner, an elderly woman named Annarosa, who greeted him with a warmhearted smile.

“It seems the mask has chosen a new master,” she told him, “It’s time we start your training then.”

## Iconic Luchador

Kovir joined the Collective within it's first year, becoming the original Iconic Luchador. He played a major role in taking down Torgrim Prime during the Collective War.

## Relationships

While Kovir was never recorded as being romantically involved with anyone, he had numerous allies. Among them were Bryony Hivernal (Iconic Oracle), Raide Askr Frode, and Skjor Son of Bron (Iconic Warpriest).
We Are Occultist

## Class

There are many in the Collective who covet knowledge. Some even know more than whole lifetimes of information. The Occultist goes several steps further than even they. Risking their very soul as they practice their craft, making contact with the eldritch and infernal, they scribe and trade in secrets that should never see the light of day.
We Are Kineticist

## Class

The kineticist is a conduit of vast power, able to absorb and redirect the energy surrounding them into myriad forms. Careful testing your power against a kineticist, as it might be sent roaring back at you.

A Kineticist is not like a Monk, who may sometimes achieve mastery over the elements. A Kineticist is not a Sorcerer, with power in their blood, granting them control. A Kineticist is not a Druid or a Priest or Wizard, as no amount of study or practice can grant you their strength. Kineticists are the fire, the flood, the tempest, and the stone. They are the forest around you, the pull of gravity, and the emptiness of the void. They are the elements. Nothing can or will change that.

## History

The first Kineticist joined the Collective in March of 2016. They were declared missing in January of 2017.

The second Kineticist joined the Collective in January of 2017.
We Are Nightblade

## Class

Nightblades are spellcasters who focus their magic primarily on enhancing speed and stealth. Agents of fortune, nightblades often make capable adventurers, thieves, and assassins. Some nightblades use their magic to supplement other thief skills, while others may rely heavily on spellcraft in place of physical weapons and tools. A wise nightblade masters the skills of the thief and infiltrator as well as spellcraft. A good nightblade will never have to draw the dagger they carry save to slit their target's throat.

From the blog: There are many disciplines among adventures, but the nightblade branches many, a master rogue who put their skills into both blade work and spellcasting, becoming a versatile warrior and infiltrator, ready to turn any challenge to their advantage.

## Iconic Nightblades

O'khata Hariin- More information to come

Kaera Motierre- More information to come

## History

The Nightblade joined the Collective in November of 2017.

## Similar Classes

We Are Rogue

We Are Assassin

We Are Bandit

We Are Eldritch Knight
Klefki the Klefki

**Klefki the Klefki** is the Co-Host of Pokémon Big Brother. Unlike Joshy, she is shown to have a much more professional attitude. She does not go into the house, like her husband, but remains outside to host from there. She is the brain behind the organization of the competition, planning all challenges and twists while Joshy just has fun. Due to her not going into the house, she doesn't appear as much. Nevertheless, she makes at least 1 appearance every episode.

## Biography

Klefki debuts in the first episode of the first season. She introduces the game rules and reveals that she herself will not be going into the house, but instead her husband will. She later joins Joshy to help host the HOH challenge & POV challenge. At the end of the episode, she is outside the house again, saying goodbye to Pablo and signing off the episode.
Talma Al-Amir

Taps

**Talma Al-Amir**, also known as Tapestry, was the original Iconic Oracle of the Collective. She was a drow who held the Mystery of the Apocalypse.

## History

The daughter of an elfin weaver and a half-elf trader, Tapestry likes to say that this life chose her. When she was a teenager, her mother tried to teach her to weave. But every time she sat down at the loom, visions flooded her head. The warp and weft was metaphor and message for her and it took years before she accepted what was unfolding before her: the end of the world in an endless winter.

Accepting the burden of the future, she took up the mantle of an Oracle of the Mystery of the Apocalypse, and set out into the world to make others aware of what is to come. Unfortunately the response was underwhelming, and somewhere along the line, Tapestry made the wide-sweeping decision that it would be better (more good by her personal standards of goodness) to simply travel the world, removing obstacles from the lives of normal people that would prevent them from facing the future in the most ready state possible, than to try and beat people over the head with the horror of what’s to come.

In the process, she’s become ruthlessly pragmatic. To Tapestry, the needs of the many must outweigh the needs of the few, for the sake of survival of all peoples. To try and save an individual doesn’t make sense anymore to her.

## Iconic Oracle

Tapestry became the first Iconic Oracle in the early stages of the Collective.

## Relationships

The original Iconic Oracle affiliated with nearly all members of the Collective. She and the Iconic Paladin, Tarek Al-Amir, married nearly a year after the Collective was established.
Hygron Firehold

Hyrgon Firehold is a mountain dwarf. He is the chieftain of Clan Firehold and the king of the dwarfhold Varn Boram.

Hyrgon was never supposed to become king. He was a younger son who was sent to join the clergy. While training as an acolyte, Hyrgon discovered the Sanguine Knights, a divinely-established order of Ghostslayer blood hunters who hunt and destroy undead. Hyrgon adventured as a Sanguine Knight for many years until a plague killed his parents and several of his siblings; Hyrgon survived only because he was not in Varn Boram when the plague struck. As the next in line for the throne, Hyrgon reluctantly accepted this new responsibility, setting aside his adventuring lifestyle.

Hyrgon was invited to join the Collective by Alastair Grey, who discovered his fellow blood hunter during a planeswalk. Hyrgon agreed, in no small part because he recognized that a group like the Collective could prove a valuable ally if Varn Boram ever came under threat.

Hyrgon is considered a good king by his people.
Collective Calendar

The **Collective Calendar**, though it is not referred to in-canon, is the calendar system used within the Collectiverse.

## Description

The Collective Calendar is a solar calendar. A regular year consists of 365 days, with one leap year every 4 years. The zero year is marked at the date the Collective was created. The years after this date are referred to as PTC, and the years after this date are referred to as EOC.
We Are Bandit

## Class

And then are those who forgo the walls of civilization entirely, finding that the real fortune waited for them not behind iron doors and guilded palaces, but in the wilds where the right to take through guile or strength determined your place in things. Opportunists, rebels, scoundrels, normal people who became comfortable stripping people of their fortune in the vulnerability of the wilds.  Ware the eyes that watch from off the path.

## History

The Bandit joined the Collective in November of 2017.

## Similar Classes

* We Are Rogue
* We Are Mercenary
* We Are Assassin
We Are Death Knight

## Class

Death walks the earth when these terrifying warriors rise to do battle. Empowered by the necromantic forces that drove them from the grave, the Death Knight is a force unto themselves, bringing the dead to rise and fight in their favor, while being so deadly in close combat that few mortal foes can match them.

## Iconic Death Knights

* Raide Askr Frode, the first Death Knight
* Bael Heinrich Ashthorn

## History

The Death Knight joined the Collective in November of 2016. He left the Collective in December of 2018.
We Are Healer

## Class

Adventurers get hurt. When you’re facing dragons and the like, its a miracle they make it back alive. And the name of that miracle is a healer. Many classes can step in and fill the role, but the essence of healer is the hard effort to keep people alive, and beyond that saving lives of the infirm. This archetype is a key part to any adventure, and we’re glad to have them.

## History

The Healer joined the Collective in January of 2017.
We Are Loremaster

## Class

Valuing not treasure or fame, but tomes and secrets, the loremaster is above all a seeker of truth, and forgotten knowledge. Who knows what secrets they carry on them that may well shatter all known conventions?

## History

The current Loremaster joined the Collective in March of 2018 and is the second to hold the title.

The previous Loremaster held the title from February 2016 to March of 2018.
Timelines of the Collective

While originally not discussed as much, the future timelines of the Collective have been gaining traction within the shared stories. Currently, there are two major timelines with drastically different settings. One major constant, however, is that the world of the Collective molded itself into our own world, with the Guild Hall likely located somewhere in mid-Europe. How it came to be and how the names of shared places, such as Ascaria, the setting of the final wave of the Collective War, changed to reflect those of Earth is unknown.

## Heroic Timeline

*(For more in depth information, see the Heroic Timeline page)*

Another concept of the Medium is the Heroic Timeline, originally formulated during the creation of his unaffiliated adventurer, Hannah Everwood the chrono-witch. In this timeline, the Collective continued to thrive as the world evolved and adapted into the modern society we have today. This Earth is one of magic and fantasy, where orcs and dragons exist out in the open, walking the streets of New York, London, and Tokyo. The Collective expanded along with the rest of the world, establishing branches all throughout the world. Each one of these branches would encompass an entire country, or in a region in the case of small countries.

In this timeline, Raide Askr Frode took up the mantle of leader of the Collective after Tarek Al-Amir passed. Upon it's creation, Raide transitioned to the American Collective branch.

* Official Tumblr for the Heroic Timeline

*Similarities: Bright, True Blood*

## Hidden Timeline

In the Hidden Timeline, the Collective would eventually go into hiding, moving to fight the forces of the supernatural in secret. Society itself acts almost exactly like that of our own. Magic and the supernatural are not known to the general public, and those of fantasy races either live in secluded communities or use magic to disguise themselves in human society.

*Similarities: Buffy the Vampire Slayer, Harry Potter, Percy Jackson, Grimm, Dresden Files.*
Icarus Varekai

**Icarus Varekai** (pronounced *Ick-a-rus Vaer-i-kai*) is the original Iconic Trickster of the Collective. A care-free and charming Air Genasi who joined the Collective on a whim, or at least that's what they claim.

## Appearance

A silver-haired youth with bright green eyes and pale, light blue skin. They are very androgynous and will not get mad if they’re mistaken for a woman and even will dress up as a woman when the mood strikes. Icarus likes flowing, billowy clothing and silver jewelry that gives credence to their story that they are a displaced prince of a foreign land.

## History

> Icarus is the child of a powerful storm sorceress who had relations with a Djinn, leading to Icarus’s conception. She was seeking power and new magic, leaving the elemental plane of air before realizing she was pregnant. Once learning of the pregnancy, she settled into a small town where her power and pregnancy made her a bit of an outsider.
>
>

> Icarus was born during the worst thunderstorm the region had seen, giving rise to the idea they were cursed. Their mother refused to give into such nonsense, raising Icarus to be a kind and sweet child, even if the other children of the village threw rocks at them whenever they went into town to buy supplies.
>
>

> Eventually, Icarus tired of the small town life and left for the bigger cities, using their exotic appearance and tales their mother told them of the Elemental Plane of Air and their father to spin a story about how they are the displaced Prince Icarus of Malcedonia, shipwrecked and searching for a way to return home. Using this identity, Icarus travels from place to place, a romantic scoundrel with an easy smile who charms everyone they come across.
>
>

## Iconic Trickster

Icarus is the original Iconic Trickster of the Collective, joining it's ranks in 2016. They were a participant in Wave 1 and Wave 2 of the Collective War against Torgrim Prime.

They were also once in possession of the World Breaker Jar, an item currently held by the Circle of Nemeses containing a powerful, world-ending entity.

## Relationships

Icarus is well-liked among the Collective. Their friendly nature makes them fairly popular. Their closest relationship is with Bren the Treasure Hunter.

Currently, Icarus is engaged to marry Cole, one of the Iconic Soulbinders.
Collective

*(For the list of Adventurer Classes, click here.)*

## In-Game

When Paladin Tarek Al-Amir and Alarin Ombrelame, a powerful mage, realized that no one could truly face the forces of evil single-handed, the two joined forces and created the Collective.

In its early stages, the Collective was a small group, barely enough to be considered a party, but it soon changed when adventurers all around the land gave their loyalty to the Collective in order to do their part in protecting the innocent and stopping evil.

## Out-of-Game

We Are Adventurers is a collective of like minded blogs dedicated to the diverse classes of Tabletop Roleplaying games such as Dungeons and Dragons, Pathfinder, and more. We are in no way official, but each of us has a love for the game and the stories they produce, and we want to share that love by opening our doors to you.
Stronghold

The **Stronghold**was the original base of the Circle of Nemeses. It was established by Garreth Hayes, the Greensword, and operated as a dual base in conjunction with the Web, the espionage syndicate that was run by the Second Sword, Seldanna Windwalker. The Stronghold was located in Capitol City.

## Exterior

Its exterior, which was encased in a tall, brick wall that went around the entirety of its grounds, was made of the same beautiful stonework that most other buildings on the city street were and was well taken care of. It was, however, intentionally unassuming. No flags were flown, no signs of what went on within its walls, and most of those coming and going used a hidden passageway or the teleportation circle inside.

Many enchantments and barriers protected the Stronghold from unwanted intruders, scrying, and other forms of magic.

## Interior

The main hall fed the central hub of the syndicate’s proceedings. A circular walkway lined a “pit” in the center of the room, where there were several desks organized into rows and facing the opposite wall. The wall held massive map of the world and had several pins of their operatives’ locations, as well as important documents and other information plastered to it.

Four wings went off, making an “X” on the stronghold’s grounds, and had several floors, as well as basement levels under each wing. Above the central hub was Seldanna Windwalker’s tower where she resided and conducted her official business.
Heroic Timeline

**The Heroic Timeline** was a future timeline of the Collective that took place primarily during the early 2000s. The concept was originally formulated by the Medium during the creation of their character, Hannah Everwood the chrono-witch.

## Brief History

In this timeline, the Collective continued to thrive as the world evolved and adapted into the modern society we have today. This Earth is one of magic and fantasy, where orcs and dragons exist out in the open, walking the streets of New York, London, and Tokyo. The Collective expanded along with the rest of the world, establishing branches all throughout the world. Each one of these branches would encompass an entire country, or in a region in the case of small countries.

The timeline assumes that just over 1,000 years have past since the founding of the Collective and the world is in a similar place to that of our own, with fantasy elements deeply woven in. It isn't 1,000 AD in the main era, and it isn't 2018 in the Heroic Timeline. Planes converge and layer worlds together, leaving the established maplines and governments the approximate same as our own, but altered as the elements of the Collective's world are included.

Even still, the original founding location of the Collective is undecided, though it is reasonable to believe that it was in Europe.

### The Collective

From the time of the original Guild Hall until present day, the Collective managed to set up dozens of branches across the world, each operating independently. While each branch works independently, there is still direct communication between one another.

In this timeline, Raide Askr Frode took up the mantle of leader of the Collective after Tarek Al-Amir passed. Upon it's creation, Raide transitioned to the American Collective branch.

### The Circle

Similar to the Collective, the Circle went on to establish chapters throughout the globe. Currently, Ausk Zurgran, the Blackflame, runs the American chapter of the Circle, a mysterious man known as the Crimson Marshal runs the European chapter, and Moxie runs the Australian chapter.

Since the early days of Nemesis, the Venomancer’s have been part of the workings of the shadowy organization. Now they act as a board of directors, overseeing the continental lords of Nemesis. They've also established a hidden base on the Moon.

## Similar Franchises

* *Bright* (2017)
* *True Blood* (2008-2014)

## Resources

* Official Tumblr for the Heroic Timeline
* List of Iconic Heroes (from the official Tumblr)
* List of Iconic Nemeses
* List of Unaffiliated Adventurers
WAA Wiki:Article Layout Guide

*For the basic guidelines for creating and adding content to the wiki, please see the Style Guide.*
The **Article Layout Guide** shows how articles should be structured and organized on the wiki. This page will explain the organization of different types of articles, as well as how to properly add content to each section.

For the purposes of this guide, it will be assumed that whoever's reading it knows the basics of editing. If not, there are plenty of tutorials available over at Community Central, as well as in Help:Contents. Asking more experienced users, as well as the wiki's staff, is also a good way to learn.

Please keep in mind that some of the policies on this page may change.

## General Sections

These sections can be applied to most, if not all, of the articles on the wiki. Any guidelines listed must be followed regardless of the type of article they appear on.

**Article Introduction** — The text directly below the article's title that introduces the reader to the subject, usually through a short description or brief summary of the subject's role.

* If an article requires one, the appropriate infobox should be used for the appropriate page. Infoboxes should be the first thing placed on the page.
* The first instance of a subject's name, its equivalent, and/or any listed aliases or nicknames should be bold.

**History** — The history of the subject throughout the canon.

**Resources—**A list of sources for information used in the article. This section will always be at the end of an article. This will often include a classe'ss blog or a muse's roleplaying blog link.

## Character Pages

Character pages should be placed in one of three categories: Category:Iconic Heroes, Category:Iconic Nemeses, or Category:Unaffiliated Adventurers and any appropriate subcategories. The {{Infobox character}} (character) infobox should be placed at the beginning of every page.

### Page Layout

Iconic Heroes character pages should more or less follow this layout:

```
== Article Introduction ==
== Appearance ==
== History ==
=== Early Life ===
=== During the Collective ===
== Class ==
== Relationships ==
== Resources ==

```

**Note:** Some characters may not have enough enough information for all of the sections included on the above list. Some characters may even need additional sections depending on the information.

### **Sections**

**Article Introduction** — Introduces the character, usually by stating their role in the canons and a brief summary of the character's storyline.

**Appearance** — A brief description of the character's appearance.

**History** — The character's storyline throughout the canon, written in-universe and in past tense.

**Class** — State the character's class/multiclass. If the character is an Iconic Hero, state when they joined the Collective in-universe.

**Relationships**— Here is where the character's relationships will be described. Basically, summarize the characters' interactions.

**Resources** — A list of sources for information used in the article. Include the link to their class or roleplay blog.
Ausk Zurgran

**Ausk Zurgran**, also known as "the Blackflame", was a leader of the Circle of Nemeses in the modern era's Hero Timeline. He was also one of the hosts of the spirit of the warlock, Kaelas Blackflame.

## Appearance

Ausk stands at over six and a half feet tall. His farme is lean and muscular. He is pale-green, with long, dark hair that falls freely. Typically, he is dressed in comfortable robes of dark colors. His arms are covered in tattoos of souls that seem to move in the corner of your eye.

When the spirit of Kaelas Blackflame takes over, his skin melts away, revealing a shell of charred wood covering his body, which sets ablaze.

## History

### Early Life

Growing up on the American west coast, Ausk’s family bounced from town to town “when the rent was due”. When Ausk reached his teen years, he discovered his spiritual abilities. With his new found abilities, his parents sold his talents in order to make ends meet.

### Adulthood, Pre-Circle

Reaching adulthood, Ausk grew tired of his mediocre life and left his family in search of something new. He hitchhiked across the country, working odd jobs until he met a mysterious man who “had use for Ausk’s powers”. Offering him a life of adventure, Ausk traveled with the man across the world as treasure hunters. Ausk used his powers to commune with the dead and uncover long lost artifacts.

On one such trek, nearly a decade into their work together, Ausk uncovered an unmarked tomb. Inside, dormant, was the soul of Kaelas Blackflame, an ancient, evil warlock who had been attached to his previous host. The soul entered Ausk’s body, binding their souls to one another. With this connection, Ausk was granted enhanced abilities, mostly pyromantic in nature.

### During the Circle

In the next decade, Ausk and Blackflame worked together and joined the Circle. Blackflame’s influence grew, slowly corrupting Ausk as their connection lengthened in time. Though Ausk took measures to prevent Blackflame from ever taking control, it didn’t take Ausk long start to indulge Blackflame’s lust for power, seeming to confuse it for his own. Eventually, they rose up the ranks and took the seat at the head of the organization.

## Relationships

Ausk was friends and coworkers with a mysterious Treasure Hunter, named ***redacted**.*

He was also the host of the spirit of Kaelas Blackflame until his death.
We Are Barbarian

## Class

Perhaps the fiercest of our number, the barbarian resides outside the comforts of civilization, and is a skilled warrior, and fueled by a indomitable rage that can only be quenched in battle.

## History

There is currently no Barbarian in the Collective.

The most recent Barbarian, the second to hold the title, joined the Collective in January of 2017 and held the title until March of 2018.

The first Barbarian held the title from January to December of 2016.
We Are Chronomancer

## Class

Capable of manipulation of the very streams of time itself, a time traveling mage who can alter the course of events with a spell. Representing adventurers who travel both the past and future, the Chronomancer knows the weave of time like few others.

## Iconic Chronomancers

Hannah Everwood: A Brooklyn girl who zapped herself to the past. May or may not have been intentional. (It wasn't)

## History

The Chronomancer joined the Collective on July 29, 2017. Prior to joining, the Chronomancer Hannah Everwood was an unaffiliated adventurer.
Cassandra Delacroix

Cassandra Delacroix, also known as the "Lady in Red" within the Circle, was an human paladin and member of the Circle.

## Appearance

Cassandra Delacroix posesses a thin but muscular frame, sits at roughly 5'7", has auburn hair (when it isnt dyed a vibrant red) and green eyes. Despite her smaller height, the Queen displays an odd presence that always seems to make her appear larger. She is rarely seen outside of one of her many stunning ballgowns, and opulent courtly jewelry and crown. Catching her without the jagged and brutal greataxe closeby is an even rarer sight.

## History

Prior to the Lady’s ascent, The Autumn Vale was a hotbed of natural resources that was fiercely contested by more than a dozen different tribes. Cassandra Delacroix grew up with a warrior’s training, and married the chieftain of The Scarred Bulwark Clan at the age of eighteen. Soon after, her husband contracted a mysterious illness\*\* which left him bedridden until it eventually took his life, at which point she assumed control of the clan and began a bloody crusade to bring the other people of The Vale to heel. Claiming\*\*\* to have been blessed by the Gods, Cassandra Delacroix successfully either crushed or assimilated every single tribe into a one nation, and placed herself at its head. Styled ‘Lady Cassandra Delacroix, Queen of the Autumn Vale’ after the monarchs of the “civilized” nations, she now rules over one of the most bloodthirsty powderkegs in the region.
We Are Inquisitor

*This class is also referred to as the Bondage Nun.*

## Class

While clerics and paladins are both instruments of their deities’ will, no one is more zealous about enforcing the decree of their god than the Inquisitor. This class is devoted to service, but also brings a series of very conniving, clever-themed bonuses in combat and social interactions teamwork feats to the table to help them with their duties.

## History

The first Inquisitor joined the Collective in March of 2016. They were declared missing in July of 2016.

The second Inquisitor joined the Collective in September of 2016.