Hidden Power (move)

Template:Outdated

**Hidden Power** (Japanese: **めざめるパワー** *Awakening Power*) is a damage-dealing Normal move introduced in Generation II. Although it appears as a Normal-type move, Hidden Power's actual type varies. It has been TM10 since Generation II.

## Effect

*Main article: Hidden Power (move)/Calculation*
### Generations II to III

Hidden Power inflicts damage using a type and power determined by the user's Template:IVs. The power varies between 31 and 70 in Generation II, and varies between 30 and 70 in Generations III to V.

Hidden Power can receive same-type attack bonus. For instance, a Bug Pokémon will receive same-type attack bonus when using a Bug-type Hidden Power. Although Hidden Power is Normal-type in the game's data, a Normal Hidden Power is not obtainable, except with Normalize.

Regardless of Hidden Power's actual type and damage category, Hidden Power can be countered by Counter but not by Mirror Coat. For other purposes, the damage category of Hidden Power matches its type.

Hidden Power cannot thaw a frozen target, even if its actual type is {{Fire}}.

### Generation IV

Hidden Power is a special move regardless of its actual type; it can now be countered by Mirror Coat but not by Counter.

Fire Hidden Power can now thaw a frozen target.

Hidden Power is affected by Normalize.

### Generation V

Hidden Power is no longer affected by Normalize.

### Generation VI onwards

Hidden Power's base power is now always 60. The method for determining the type of Hidden Power is the same as Generation III to V, so a Fairy Hidden Power is not possible.

Due to never being a Normal-type move, Hidden Power is unaffected by Pixilate, Refrigerate, Aerilate, and Ion Deluge. If the user is under the effect of Electrify, Hidden Power's type will become {{Electric}}, regardless of the user's IVs.

Hidden Power will always be treated as a Normal move for Z-Moves.

### Generation VII

Hidden Power had its power increased from 60 to 85.

## Description

 **XYORAS****SMUSUM** | A unique attack that varies in type depending on the Pokémon using it.

## Learnset

### By TM

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Pokémon Mystery Dungeon series

The type and base power of Hidden Power is randomly calculated whenever a Pokémon enters a dungeon, and does not change between floors. The type is selected among each of the 17 types with roughly equal probability (the game chooses from the 18 types, including the ???, choosing again if the ???-type is chosen; if this is done 100 times consecutively, Hidden Power will be of the Fire). The base power of the move is chosen among the following values with equal probability: 2, 4, 6, 7, 8, 9, 10, 13, 15, and 17. In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Hidden Power's type is listed as "None".

### Pokémon Rumble series

Hidden Power is randomly assigned any of the 17 types whenever a Toy Pokémon has it as one of its moves. The type does not change for as long as the Pokémon keeps the move.

### Pokémon GO

Template:Incomplete
While Hidden Power is a Normal move in the game data, its actual type varies between individual Pokémon. Its actual type is visible on the status screen of that Pokémon.
Template:GoFastAttack

* Prior to an update to Niantic's servers on February 21, 2017, Hidden Power had a power of 10.

## In the anime

* In the dub of *A Three Team Scheme!*, Keanu told his Nincada to use Hidden Power. In the original Japanese version, Keanu told Nincada to use Secret Power instead.
* In the preview for the unaired AG101, Chōta's Barboach is seen using Hidden Power.

## Trivia

* Despite the only move Unown can learn being Hidden Power—learning it at level 1—it could not learn it via TM until Generation VI. However, this makes no functional difference other than when searching by TM/HM compatibility, since Unown will always already know Hidden Power and thus be unable to learn it via TM.
* Prior to Generation IV, Hidden Power was one of the only two moves (along with Weather Ball) which could, depending on the Pokémon, be either physical or special, due to the damage category being determined by the type.
	+ Despite this, due to Hidden Power's classification as a {{Normal}} move, it was always affected by Counter and never by Mirror Coat prior to Generation IV, regardless of the type Hidden Power became when used.
* In Generation II, due to gender being determined by IVs, Hidden Power of a female Pokémon of species with a seven male to one female ratio can only be a physical type.
* In Generation II, due to the spread of individual values required for alternate coloration, Shiny Pokémon could only use a {{Grass}}- or Dragon Hidden Power with power 49 or 69.
* Due to the Roaming Pokémon IV bug, a roaming Pokémon caught in Pokémon Ruby, Sapphire, FireRed, or LeafGreen will always have a Hidden Power type of Fighting, and a power of 30 or 31.
* It is impossible for Pokémon in the Template:Egg3 that are caught or obtained as a gift in Pokémon X and Y to have a Fighting Hidden Power. In Omega Ruby and Alpha Sapphire and the Generation VII games, this is true only for Legendary Pokémon, Mythical Pokémon, and Ultra Beasts in the Undiscovered Egg Group. This is because these Pokémon are guaranteed to have at least three IVs of 31, whereas a Fighting-type Hidden Power requires at least four IVs that are even numbers.

## In other languages

Template:Generation II TMs
Template:Generation III TMs
Template:Generation IV TMs
Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Kraftreserve
fr:Puissance Cachée
it:Introforza (mossa)
ja:めざめるパワー
pl:Hidden Power
zh:觉醒力量（招式）