Support Field

**Support Field** is a feature that is unique to carriers. Carriers with Support Fields are able to provide passive buffs to friendly ships (debuffs to enemy ships) within a certain distance of the carrier, also known as the Support Range. This range is calculated from the edge of the carrier's hitbox, with the area within highlighted in blue or red, depending on the affiliation of the carrier.

## List of Support Fields

### Ion Field

The Ion Field increases the shield damage but decreases the health damage of all friendly non-carrier ships within. Unlike the Ion Modulator, this bonus is not restricted to Energy Damage weapons.

 Shield Damage
 Health Damage

### Agility Field

The Agility Field increases the forward, strafe and rear speeds, but not rotation speed, of all friendly non-carrier ships within.

 Ship Speed
 Strafe
 Rear Speed

The Agility Field fired by the Deadeye acts in a similar way but is slightly smaller. Moreover, it affects all friendly ships, including carriers as well as the ship that created the field.

 Ship Speed
 Strafe
 Rear Speed

The Agility Field fired by the Atlas Carrier is very similiar to the original, with a reduced increase.

 Ship Speed
 Strafe
 Rear Speed

### Phase Shifter

The Phase Shifter increases the shield bypass all friendly non-carrier ships within. Unlike Phased Projectiles, this bonus is not restricted to Kinetic Damage weapons.

 Shield Bypass

### Stasis Field

The Stasis Field applies Stasis to all enemy non-carrier ships within, decreasing their forward, strafe and rear speeds, but not rotation speed.

Unlike other debuffing fields, even ships in Phase State are affected by this field.

 Ship Speed
 Strafe
 Rear Speed

### Enguard Field

The Enguard Field dramatically boosts the shield defense, shield damage and weapon speed of all friendly non-carrier ships within.

 Shield Defense
 Shield Damage
 Weapon Speed

### Riposte Field

The Riposte Field boosts the damage output and shield capabilities of all friendly non-carrier ships within.

 Ship Damage
 Shield Defense
 Shield Recharge
 Recharge Delay

### Enfeeble Field

The Enfeeble Field applies the Ablative Suppressed effect, inhibiting ablative regeneration for all enemy ships within, including carriers.

 Ablative Damage Threshold

### Phase Field

The Phase Field, when activated, forces friendly ships with non-zero current Screen Energy, including carriers, into Phase State, and initially sets the fleet's Phase Energy to maximum.

If a friendly ship enters the Phase Field while it is active, it will automatically be affected as described above. If a ship is no longer affected by the Phase Field (either by exiting its range or the field expiring by itself), it is kicked out of Phase State (triggering its Exiting Phase State overdrive). Regardless of the above, the fleet Phase Energy remains synced and drains as usual.

Note: Phase Field only works on your own ships. Your co-op partner's Phasing cycle is completely unaffected by this.

### Savior Field

The Savior Field, when activated, redirects damage done to any friendly ship (including spawned ships) within the support range to the generator of the support field. If a friendly ship is within range of multiple Savior Fields, the damage is split equally to each generator.

The redirected damage is treated as if it hit the generating ship in the first place. For example, an Ajax would take extra hull damage from redirecting incoming Shield Bypass weaponry to itself, even if the original target does not use shields. Status effects are fully redirected as well.

Note: Damage Reallocation cannot redirect status effects from Support Fields.

 Damage Reallocation

### Vanguard Field

The Vanguard Field continually applies Stasis for the specified duration and cooldown to all enemy ships (including carriers) within the field of effect.

 Stasis Potency
 Stasis Duration
 Stasis Cooldown

### Shield Offensive

The Shield Offensive field increases shield damage of all allies within.

 Shield Damage

### Irradiation Field

The Irradiation Field deals direct health damage regardless of defenses and applies stasis to enemy ships within the field. Note that squadrons are unaffected.

#### Torus Dreadnought

 Ablative Armor Bypass
 Screen Bypass
 Stasis Potency
 Stasis Duration

#### Executor Dreadnought

 Ablative Armor Bypass
 Screen Bypass
 Stasis Potency
 Stasis Duration

### Prime Optimization

The Prime Optimization support field increases the Prime Shift charge rate of all friendly non-carrier ships within. Note that ships still have to deal/take damage to begin charging.

 Prime Shift Charge (Attack)
 Prime Shift Charge (Defense)
 Shield Energy

### Aegis Field

The Aegis Field, just like the Savior Field, redirects damage done to any friendly ship within the support range to the generator of the support field. It is activated as part of the passive bonus from Buckler Prime Shift.

The redirected damage is treated as if it hit the generating ship in the first place. For example, a Buckler would take extra hull damage from redirecting incoming Shield Bypass weaponry to itself, even if the original target does not use shields. Status effects are fully redirected, regardless of damage reallocation.

Note: Damage Reallocation cannot redirect status effects from Support Fields.

 Damage Reallocation

### Infiltrator Field

The Infiltrator field is created from the active component of Infiltrator Prime Shift, enhancing the shield defense and recharge of friendly ships within the field.

Allied ships that have exhausted their shields can recover them while inside the Infiltrator Field, regardless of whether they have the innate ability to do so.

 Shield Defense
 Shield Recharge
 Recharge Delay

### Protectorate Field

The Protectorate Field is activated as part of the passive bonus from Conservator Prime Shift, being equivalent in function to Aegis Field III.

Note: Damage Reallocation cannot redirect status effects from Support Fields.

 Damage Reallocation

### Spectre Agility Field

The Spectre Agility Field increases the forward, strafe and rear speeds, but not rotation speed, of all friendly non-carrier ships within.

 Ship Speed
 Strafe
 Rear Speed

### Spectre NET Field

The Spectre NET Field temporarily applies Stasis to all enemy ships.

 Stasis Potency
 Stasis Duration
 Stasis Cooldown

### Spectre Crippling Field

The Spectre Crippling Field temporarily applies Debilitate to all enemy ships.

 Debilitate Potency
 Debilitate Duration

### Field Operating Base

The Field Operating Base support field increases the Armor Health and Shield Energy of all friendly non-Carrier ships within.

 Armor Health
 Shield Energy

### Deflection Protocol Field

The Deflection Protocol Field, when activated, redirects damage done to any friendly ship (not including spawned ships) within the support range to the generator of the support field. If a friendly ship is within range of multiple Deflection Protocol Fields, the damage is split equally to each generator.

Note: Damage Reallocation cannot redirect status effects from Support Fields.

 Damage Reallocation

### EMP Field

The EMP Field is exclusive to Adjudicator Carrier. Enemy ships are effected by many debuffs while in the field.

 Applies to
 DPS
 Applies to
 Stasis Potency
 Stasis Cooldown

## Trivia

* Until the late August 2019 update, Support Range was calculated from the center of the carrier's hitbox.
* The Phasing revamp during early November 2019 has changed the functionality of the Phase Field.
* At one point, the Ion Field's shield damage bonus was incorrectly increased to 80%. This was fixed in the late July 2020 update.
* Originally, the Irradiation Field only did damage to Miner Rebellion Modules. This was extended to other modules in the late November 2020 update.
* The Damage Allocation Field that is owned by the Magistrate has the same function as the Protectorate Field.