Units

Units in Caves are the characters or creatures that can perform actions. They either aid or stand in the way of the player's progression

Units are categorized into 8 races, **Undead, Goblinoids, Guardians, Robots, Mutants, Demons, Beasts and Neutrals**.

Units can drop items upon death, sometimes they might also drop their equipment and weapons. Item drop can depend on luck and difficulty.

Units have a common point in combat pattern. The units near and with a passable way towards the target have a chance to notice the target and then start move towards the target. The closer the distance, the higher the noticing chance. Once the target is in their attack range, units perform actions instead of further moving close towards the target. Ranged Units move away from their enemies when the clips/magazines are empty until reloading finishes. Units can run out of ammo, but slowly regenerate it over time. Units stop chasing their target when the distance between two is too long (~20 tiles).

## **Elites**

**Elites** are units with superior stats, weapons and abilities compared to non-elite units. Elites often drop **Healing potions, weapons** and some notable loot upon death. The upgraded **Enemy Detection Sensor** flashes red when an elite is within its radius.

The amount of elites can be increased with the "more elites" option when starting a new journey. Activating this option increases experience earned by 10%.

## **Undead**

This category consists of skeletons. Most units here appear in regular caves.

## **Goblinoids**

This category consists of green-skinned creatures. They can be found just about everywhere.

## **Guardians**

This category consists of possessed armors.

## **Robots**

This category consists mainly of cyborgs and automatons. They can be found just about everywhere.

## **Mutants**

This category consists of mutated beings that only appear in the Acid caves.

## **Demons**

This category consists of hellish creatures and factory dwellers. Units of this category are found in lava caves and old factories.

## **Beasts**

This category consists of spiders, golems, and slimes. The units of this category are found in all caves and ancient ruins.

## **Neutrals**

Neutrals are a sub-group of the "Allied" faction that spawn during map generation or at special events, they have an unlimited lifespan and you can interact with most of them.

* Found in **Acid Caves**
 Master | Allied | * Found in **Caves**
* Found in **Acid Caves**
* Able to use **Invisibility**
* Able to use **teleportation**
* Able to cast **invincibility**
 Prospector | Allied | * Found in **Caves**
* Found in **Acid Caves**
* Found in **Lave Caves**
* Able to use **Magic shield scrolls**
* Able to use **Protection scrolls**
* Able to use **Armor destruction scrolls**
* Able to use **Simple bombs**
* Able to use **Healing items**

## **Factions**

**Factions** further separate the categories and determine the units' behavior to one another. For example, units of the Skeletons faction are friendly to units of the Goblins faction, but hostile to units of the Ogres faction despite goblins and ogres being of the same category.

The list below shows what factions are friendly to.

**Skeletons**

* Friendly to units of Goblins, Guardians, Robots, Necromech Squad and Mutants factions.

**Allied**

* Friendly to the player

**Goblins**

* Friendly to units of Skeletons, Robots and Mutants factions

**Ogres**

* None

**Guardians**

* Friendly to units of Skeletons and Robots factions.

**Robots**

* Friendly to units of Skeletons, Goblins, Guardians, Mop Up Squad, Necromech Squad, Mutants and Ancient Demons factions.

**Mop Up Squad**

* Friendly to units of Robots faction.

**Cerberus Squad**

* None

**Necromech Squad**

* Friendly to units of Skeletons and Robots factions.

**Mutants**

* Friendly to units of Skeletons, Goblins and Robots factions.

**Demons**

* None

**Ancient Demons**

* Friendly to units of Robots faction.

**Spiders**

* None

**Golems**

* None

**Slimes**

* None

es:Enemigos