recursal/Fanatic-Fandom huggingface dataset:
W Motors: Lykan Hypersport

Lykan Hypersport es un auto de clase S y rareza épica, de los pocos de la marca W Motors junto con el Fenyr Supersport. Es de color rojo, con ciertos detalles "cúbicos" en su carrocería que le dan un aspecto de auto poderoso o Muscle car, posee salidas de aire en la zona posterior del techo y alerón desplegable. No es posible jugar con el alerón desplegable en Nintendo Switch

## Aspectos de mejora

Velocidad Máx:

* Etapa 00: 395.00
* Etapa 01: 395.30
* Etapa 02: 395.60
* Etapa 03: 395.90

Aceleración:

* Etapa 00: 74.80
* Etapa 01: 74.94
* Etapa 02: 75.09
* Etapa 03: 75.24

Manejo:

* Etapa 00: 37.00
* Etapa 01: 37.10
* Etapa 02: 37.20
* Etapa 03: 37.31

Nitro:

* Etapa 00: 39.79
* Etapa 01: 40.26
* Etapa 02: 40.74
* Etapa 03: 41.23

## Costos de Etapas

* Etapa 01: 4600 créditos

* Etapa 02: 7500 créditos
* Etapa 03: 12000 créditos

## Planos, estrellas y rango

* Desbloqueo: 40 planos (Rango máximo: 3168)

## Gasolina y repostaje

Este auto posee 4 bidones de gasolina por repostaje

Este coche demora en repostar un total de 5 horas (300 minutos)

## Piezas y sus costos

Velocidad Máx:

* Mejora por cada pieza (Poco común): +0.30
* Costo por pieza(Poco común): 35000 créditos
* Mejora por cada pieza (Poco común): +0.13
* Costo por pieza (Poco común): 35000 créditos
* Mejora por cada pieza (Poco común): +0.09
* Costo por pieza (Poco común): 35000 créditos
* Mejora por cada pieza (Poco común): +0.41
* Costo por pieza (Poco común): 35000 créditos
* Espacios totales (Poco comunes:
Multijugador

El juego incluye un modo multijugador en el que hasta 8 competidores (Incluyéndote) participan en un circuito aleatorio con el fin de quedar en la mejor posición posible. El modo multijugador maneja un sistema de puntuación con el que se determina la posición del jugador en el Top global y local, además, el emparejamiento con otros jugadores al momento de la carrera se basa en dicha puntuación. El modo multijugador se divide entre temporadas, las cuales duran una semana cada una, al final de dicho tiempo, la puntuación se reinicia (1000 puntos al inicio de cada temporada) y se podrá reclamar diferentes recompensas según la liga en la que te hayas posicionado

Autos disponibles (Se actualiza cada semana)

Recompensas
Principiante de Clase D

En esta temporada solo participan autos de Clase D

## Carrera 1: 90" en Trayecto urbano

Rango recomendado: 838

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 2: 30" en Doble rotonda

Rango recomendado: 849

* Objetivos: Gana la carrera // Haz 2 impulsos de nitro o nitros morados

* Recompensas: 2 planos DS Automobiles: DE E-Tense

## Carrera 3: 90" en La cueva

Rango recomendado: 860

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 4: 30" en Regreso del rey

Rango recomendado: 894

* Objetivos: Gana la carrera // Haz 2 impulsos de nitro o nitros morados

* Recompensas: 2 planos DS Automobiles: DS E-Tense

## Carrera 5: 60" en Velocidad subterránea

Rango recomendado: 905

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 6: 90" en Calles de San Francisco

Rango recomendado: 951

* Objetivos: Gana la carrera // Derrapa 600 mts o yardas // Haz 2 giros de 360°

* Recompensas: 2 planos DS Automobiles: DS E-Tense

## Carrera 7: 60" en El faro

Rango recomendado: 962

* Objetivos: Gana la carrera

* Recompensas: 2 planos Mitsubishi: Lancer Evolution

## Carrera 8: 90" en Paseo por Nankín

Rango recomendado: 973

* Objetivos: Gana la carrera

* Recompensas: 3 planos DS Automobiles: DS E-Tense

## Carrera 9: 30" en París del este

Rango recomendado: 1007

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 10: Persecución en Ruta escénica

Rango recomendado: 1030

* Objetivos: Huye en menos de 1:15

* Sin recompensas

## Carrera 11: 60" en La torre de El Cairo

Rango recomendado: 1041

* Objetivos: Gana la carrera // Haz 2 acrobacias

* Recompensas: Plano DS Automobiles: DS E-Tense

## Carrera 12: 90" en La perla del oriente

Rango recomendado: 1064

* Objetivos: Gana la carrera // Haz 2 nitros perfectos o nitros azules

* Recompensas: Desbloqueo la temporada "Profesional de Clase D"
Chevrolet: Camaro ZL1

Camaro ZL1 es un auto de clase C. Es un auto de color rojo oscuro, similar al Camaro LT, sin embrago, su frente está cambiado, incluye una pieza negra encima de su capot y posee un aleron mediano, además de 4 tuos de escape en vez de 2.

## Aspectos de mejora

**Velocidad Máxima por Etapas**

**Aceleración Máxima por Etapas**

**Calidad de Manejo por Etapas**

**Capacidad de Nitro por Etapas**

## Costos

* Etapa 01: 1500 créditos
* Etapa 02: 2400 créditos
* Etapa 03: 3900 créditos
* Etapa 04: 5900 créditos
* Etapa 05: 8500 créditos

## Planos, estrellas y rango

* ⭐: 25 planos (Máx Rango: 1297)
* ⭐⭐: 20 planos (Máx Rango: )

## Piezas y sus costos

Velocidad Máx:

* Mejora por cada pieza (Poco común): +0.50
* Costo por pieza (Poco común): 10000 créditos
* Mejora por cada pieza (Poco común): +0.34
* Costo por pieza (Poco común): 10000 créditos
* Mejora por cada pieza (Poco común): +0.57
* Costo por pieza (Poco común): 10000 créditos
* Mejora por cada pieza (Poco común): +0.51
* Costo por pieza (Poco común): 10000 créditos
* Espacios totales (Poco comunes):
Lotus: Evora Sport 410

Se trata de un auto de Clase C de color verde de tamaño mediano con un diseño levemente arqueado en la zona posterior, que le sirve como alerón, posee salidas de aire en la misma zona posterior y frente mallado, en el capot se encuentra el símbolo de la empresa Lotus.

## Aspectos de mejora

Velocidad Máx:

* Etapa 00: 300.00

Aceleración:

* Etapa 00: 62.20

Manejo:

* Etapa 00: 44.09

Nitro:

* Etapa 00: 36.32

## Planos, estrellas y rango

* Desbloqueo: 20 planos (Rango máximo: 1411)
* 2 estrellas: 20 planos (Rango máximo: )

## Gasolina y repostaje

Este auto posee 6 bidones de gasolina por repostajes

Este coche demora en repostar un total de 30 minutos
Trazados americanos

## Carrera 1: 90" en Lanzamiento del cañon

Rango recomendado: 1120

* Objetivos: Gana la carrera // Haz 7 acrobacias
* Recompensas: Plano Dodge: Challenger 392 Hemi Scat Pack

## Carrera 2: 90" en Bahía de la ciudad

Rango recomendado: 1143

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 3: 90" en Fiebre del oro

Rango recomendado: 1176

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 4: 90" en Montaña rusa

Rango recomendado: 1188

* Objetivos: Gana la carrera

* Recompensas: Pieza Más aceleración mejorada

## Carrera 5: 120" en Nación Navajo

Rango recomendado: 1199

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 6: 90" en Calles de San Francisco

Rango recomendado: 1210

* Objetivos: Gana la carrera // Haz 4 impulsos de nitro o nitros morados // Derrapa 750 mts o yds.

* Recompensas: 2 planos Dodge: Challenger 392 Hemi Scat Pack

## Carrera 7: 60" en Autopista ondulante

Rango recomendado: 1210

* Objetivos: Gana la carrera // Gana la carrera con Dodge: Challenger SRT8

* Sin recompensas

## Carrera 8: 30" en Él túnel

Rango recomendado: 1289

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 9: 30" en el ojo del ¡Tornado!

Rango recomendado: 1312

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 10: 30" en Amante Ferroviario

Rango recomendado: 1335

* Objetivos: Gana la carrera

* Recompensas: Pieza Mejor Manejo mejorada

## Carrera 11: 60" en Ribera

Rango recomendado: 1368

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 12: 90" en Curvas de vendaval

Rango recomendado: 1394

* Objetivos: Gana la carrera

* Recompensas: 2 planos Dodge: Challenger 392 Hemi Scat Pack

## Carrera 13: 60" en Carrera urbana

Rango recomendado: 1425

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 14: 90" de Carrera Transcontinental

Rango recomendado. 1447

* Objetivos: Gana la carrera

* Recompensas: Plano Ferrari: LaFerrari

## Carrera 15: Contrarreloj en Curvas de vendaval

Rango recomendado: 1453

* Objetivos: Termina la carrera antes de 1:03

* Recompensas: Desbloquea la temporada "¡América al extremo!"
Ford: Shelby GT350R

Ford: Shelby GT350R es un auto de Clase D, el de mayor rango dentro de su clase, haciendolo probablemente el mejor coche de Clase D. Es de color azul con 2 rayas negras que lo atraviesan por la mitad, tiene un tamaño medianamente largo y cuenta con un alerón negro en la zona posterior.

## Aspectos de mejora

**Velocidad Máxima por Etapas**

**Aceleración Máxima por Etapas**

**Calidad de Manejo por Etapas**

**Capacidad de Nitro por Etapas**

## Costos de Etapas

* Etapa 01: 2190 créditos
* Etapa 02: 3600 créditos
* Etapa 03: 5700 créditos
* Etapa 04: 8600 créditos

## Planos, estrellas y rango

* ⭐: 20 planos (Máx Rango: 1442)
* ⭐⭐: 12 planos (Máx Rango: 1810)
* ⭐⭐⭐: 18 planos (Máx Rango: )

## Piezas y sus costos

Velocidad Max:

* Mejora por cada pieza (Poco común): +0.50
* Costo por pieza (Poco común): 10000 créditos
* Mejora por cada pieza (Poco común): +0.23
* Costo por pieza (Poco común): 10000 créditos
* Mejora por cada pieza (Poco común): +0.25
* Costo por pieza (Poco común): 10000 créditos
* Mejora por cada pieza (Poco común): +0.41
* Costo por pieza (Poco común): 10000 créditos
* Espacios totales (Poco comunes):
El auto definitvo

## Carrera 5: Persecución al final del puente

Rango recomendado: 1122

* Objetivos: Huye en menos de 1:14

* Sin recompensas

## Carrera 6: 30" en el ojo del ¡Tornado!

Rango recomendado: 1132

* Objetivos: Gana la carrera // Haz 1 y 3 impulsos de nitro o nitros morados

* Recompensas: 4 planos BMW: CSL Hommage

## Carrera 7: 60" en Ribera

Rango recomendado: 1162

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 8: 90" en Lanzamiento de cañon

Rango recomendado: 1203

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 9: 90" en Curvas de vendaval

Rango recomendado: 1223

* Objetivos: Gana la carrera // Haz 2 giros en tonel

* Recompensas: 4 planos BMW: 3.0 CSL Hommage

## Carrera 10: 90" en Calles de San Francisco

Rango recomendado: 1253

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 11: 60" en Autopista ondulante

Rango recomendado: 1293

* Objetivos: Gana la carrera // Haz 2 impulsos de nitro y nitros perfectos (2 morados-2 azules)

* Sin recompensas

## Carrera 12: 90" en Fiebre del oro

Rango recomendado. 1326

* Objetivos: Gana la carrera

* Recompensas: Plano Ferrari: LaFerrari
Temporada Camaro

Esta temporada solo se puede jugar con autos de la marca Chevrolet y serie Camaro

* Chevrolet: Camaro LT(Clase D)

* Chevrolet: Camaro ZL1(Clase C)

## Carrera 1: 30" en Ajetreo del ferrocarrill

Rango recomendado: 826

* Objetivos: Gana la carrera

* Recompensas: Plano Chevrolet: Camaro ZL1

## Carrera 2: 30" en Doble rotonda

Rango recomendado: 849

* Objetivos: Gana la carrera

* Recompensas: 3 planos DS Automobiles: DS E-Tense

## Carrera 3: 30" en Barcos fantasmas

Rango recomendado: 860

* Objetivos: Gana la carrera // Haz 2 giros de 360°

* Sin recompensas

## Carrera 4: 30" en Salto de fe

Rango recomendado: 872

* Objetivos: Gana la carrera // Derrapa 200 y 400 mts o yds.

* Recompensas: 2 planos Chevrolet: Camaro ZL1

## Carrera 5: 60" en Carrera urbana

Rango recomendado: 917

* Objetivos: Gana la carrera // Haz 2 acrobacias

* Recompensas: 2 planos DS Automobiles: DS E-Tense

## Carrera 6: 60" en Desprendimiento

Rango recomendado: 928

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 7: 60" en El faro

Rango recomendado: 934

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 8: 90" en Ascenso a Pudóng

Rango recomendado: 962

* Objetivos: Gana la carrera // Derrapa 600 y 1200 mts o yds.

* Recompensas: 2 planos Chevrolet: Camaro ZL1

## Carrera 9: 90" en La cueva

Rango recomendado: 968

* Objetivos: Gana la carrera

* Recompensas: 2 planos DS Automobiles: DS E-Tense

## Carrera 10: 90" en Calles de San Francisco

Rango recomendado: 983

* Objetivos: Gana la carrera // Haz 2 nitro perfectos o nitros azules

* Sin recompensas

## Carrera 11: 30" en París del este

Esta carrera solo es jugable con Chevrolet: Camaro ZL1

Rango recomendado: 984

* Objetivos: Gana la carrera // Haz 4 acrobacias

* Recompensas: 3 planos Ferrari: LaFerrari

## Carrera 12: 30" en Valle rocoso

Rango recomendado: 1007

* Objetivos: Gana la carrera // Haz 2 giros de 360° // Haz un giro en tonel

* Recompensas: 3 planos DS Automobiles. DS E-Tense

## Carrera 13: 60" en Carrera urbana

Rango recomendado: 1030

* Objetivos: Gana la carrera

* Recompensas: 3 planos Chevrolet: Camaro ZL1

## Carrera 14: 90" en La cueva

Rango recomendado: 1064

* Objetivos: Gana la carrera

* Recompensas: Pieza Más Velocidad Máx mejorada(Clase D)

## Carrera 15: 90" en Descenso

Rango recomendado: 1086

* Objetivos: Gana la carrera // Haz 5 impulsos de nitro o nitros morados

* Recompensas: Plano Ferrari: LaFerrari
Profesional de Clase D

En esta temporada solo participan autos de Clase D

## Carrera 1: 30" en Isla Gezira

Rango recomendado: 1034

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 2: 30" en Doble rotonda

Rango recomendado: 1059

* Objetivos: Gana la carrera // Tiempo de nitro: 5 seg

* Sin recompensas

## Carrera 3: 90" en La cueva

Rango recomendado: 1085

* Objetivos: Gana la carrera // Derrapa 500 y 1000 mts o yds

* Recompensas: Plano DS Automobiles: DS E-Tense

## Carrera 4: 30" en Regreso del rey

Rango recomendado: 1097

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 5: 60" en Velocidad subterránea

Rango recomendado: 1110

* Objetivos: Gana la carrera

* Recompensas: Plano DS Automobiles: DS E-Tense

## Carrera 6: Contrarreloj por Las maravillas antiguas

Rango recomendado: 1186

* Objetivos: Termina la carrera en menos de 0:58 // Haz 4 impulsos de nitro o nitros morados

* Sin recompensas

## Carrera 7: 60" en Velocidad subterránea

Rango recomendado: 1198

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 8: 90" en Paseo por Nankín

Rango recomendado: 1211

* Objetivos: Gana la carrera // Haz 1 giro en tonel // Derrapa 700 mts o yds.

* Recompensas: Pieza Más nitro

## Carrera 9: 30" en París del oriente

Rango recomendado: 1262

* Objetivos: Gana la carrera // Tiempo en el aire: 2 seg

* Recompensas: Plano DS Automobiles: DS E-Tense

## Carrera 10: 90" en Mil minaretes

Rango recomendado: 1274

* Objetivos: Gana la carrera
* Sin recompensas

## Carrera 11: 90" en Trayecto urbano

Rango recomendado: 1287

* Objetivos: Gana la carrera // Haz 5 acrobacias

* Recompensas: Plano Ferrari: LaFerrari

## Carrera 12: 120" en La plaza del pueblo

Rango recomendado: 1325

* Objetivos: Gana la carrera // Derrapa 2000 mts o yds

* Recompensas: Desbloquea la temporada "Élite de Clase D"
Principiante de Clase C

En esta temporada solo se puede jugar con autos de Clase C

## Carrera 1: 90" en Mil minaretes

Rango recomendado: 1152

* Objetivos: Gana la carrera
* Sin recompensas

## Carrera 2: 90" en La perla de oriente

Rango recomendado: 1163

* Objetivos: Gana la carrera
* Recompensas: Plano Porsche: 911 GTS Coupé

## Carrera 3: 90" en Maravillas antiguas

Rango recomendado: 1185

* Objetivos: Gana la carrera // Gana usando Chevrolet: Camaro ZL1
* Sin recompensas

## Carrera 4: 90" en Calles de San Francisco

Rango recomendado: 1185

* Objetivos: Gana la carrera
* Sin recompensas

## Carrera 5: Contrarreloj en La ciudad eterna

Rango recomendado: 1230

* Objetivos: Termina la carrera en menos de 1:00
* Recompensas: 5 planos Porsche 911 GTS Coupé
Engranajes

## Carrera 1: 60" en Isla encantada

Rango recomendado: 518

* Objetivos: Gana la carrera
* Sin recompensas

## Carrera 2: 30" en Barcos fantasma

Rango mínimo: 540

* Objetivos: Termina al menos en el puesto 3 // Tiempo de nitro: 1 seg

* Recompensas: Plano Chevrolet: Camaro LT

## Carrera 3: 90" en Ruinas antiguas

Rango recomendado: 571

* Objetivos: Gana la carrera // Tiempo de nitro: 2 seg

* Sin recompensas

## Carrera 4: 30" en El túnel

Rango recomendado: 602

* Objetivos: Termina al menos en el puesto 2

* Recompensas: Plano Nissan: 370Z Nismo

## Carrera 5: Contrarreloj en Ascenso al centro

Rango mínimo: 633

* Objetivos: Termina la contrarreloj antes de 1:00

* Recompensas: Plano Chevrolet: Camaro LT

## Carrera 6: 90" en Montaña rusa

Rango recomendado: 644

* Objetivos: Gana la carrera // Tiempo de nitro: 3 seg

* Sin recompensas

## Carrera 7: 60" en El faro

Rango recomendado: 633

* Gana la carrera // Tiempo de nitro: 4 seg y 5 seg

* Recompensas: 2 planos Chevrolet: Camaro LT

## Carrera 8: 30" en Valle rocoso

Rango recomendado: 655

* Objetivos: Termina al menos en el puesto 3

* Recompensas: Plano Nissan: 370Z Nismo

## Carrera 9: 90" en Camino del viento

Rango recomendado: 675

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 10: 120" en Molinos de viento

Rango recomendado: 696

* Objetivos: Gana la carrera

* Recompensas: Plano Ferrari: LaFerrari
Novato de Clase C

En esta temporada solo participan autos de Clase C

## Carrera 1: 90" en Bahía de la ciudad

Rango recomendado: 799

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 2: 90" en Ascenso a Pudóng

Rango recomendad: 809

* Objetivos: Gana la carrera // Haz 3 acrobacias

* Recompensas: 3 planos Dodge: Challenger SRT8

## Carrera 3: Persecución en Tierra nevada

Rango recomendado: 829

* Objetivos: Huye en menos de 1:52 // Haz 2 impulsos de nitro o nitros morados // Agarra 3 botellas de nitro

* Recompensas: 3 planos Dodge: Challenger SRT8

## Carrera 4: 90" en La perla del oriente

Rango recomendado: 869

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 5: 60" en Carretera del futuro

Rango recomendado: 920

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 6: 30" en Doble rotonda

Rango recomendado: 970

* Objetivos: Gana la carrera // Haz 2 giros de 360° // Haz 2 impulsos de nitro o nitros morados

* Sin recompensas

## Carrera 7: Contrarreloj en Camino del viento

Rango recomendado: 990

* Objetivos: Termina la carrera en menos de 1:16

* Recompensas: 3 planos Dodge: Challenger SRT8

## Carrera 8: 30" en Caída libre

Rango recomendado: 1021

* Objetivos: Gana la carrera

* Recompensas: Desbloquea la temporada "El auto definitivo"

## Carrera 9: 60" en El faro

Rango recomendado: 1061

* Objetivos: Gana la carrera // Haz 2 impulsos de nitro y nitros perfectos (2 morados- 2 azules)

* Sin recompensas

## Carrera 10: 90" en La perla del oriente

Rango recomendado: 1071

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 11: 90" en Ruta helada

Rango recomendado: 1086

* Objetivos: Gana la carrera

* Recompensas: 3 planos BMW: 3.0 CSL Hommage

## Carrera 12: 30" en El túnel

Rango recomendado: 1091

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 13: 60" en Salto de nieve

Rango recomendado: 1112

* Objetivos: Gana la carrera // Haz 5 acrobacias

* Recompensas: Plano Ferrari: LaFerrari

## Carrera 14: 90" en Montaña rusa

Rango recomendado: 1162

* Objetivos: Gana la carrera

* Recomoensas: Desbloquea la temporada "Principiante de Clase C"
Hitos de club

Participan en casi cualquier tipo de carrera, exceptuando carrera rápida, obtendrás puntos de reputación, los cuales aumentan tu nivel de reputación (Cada subida de nivel equivale a un repostaje completo para todos los autos de manera instantanea y gratuita) y permiten desbloquear hitos con recompensas en la temporada, siempre y cuando te encuentres siendo miembro de un club. Estas recompensas se desbloquean cuando el acumulado de reputación del club (Tú + Tus compañeros) alcance el valor necesario. Estas recompensas pueden variar tras cada temporada.

## Reputación 1000

5 sobres de cartas
-12/23 Prob. Plano Auto Poco común
-5/23 Prob. Plano Auto Raro
-4/23 Prob. Plano Auto Épico
-2/23 Prob. Lote de créditos
Modo historia

El juego contiene un modo historia divido en 5 capítulos y 72 temporadas. En estas temporadas te desafían a correr en distintos tipos de carreras, cada una con sus desafíos y premios. Completar los objetivos de las carreras te dará "Banderas de historia", las cuales sirven para desbloquer otras carreras, otras temporadas y de paso te dan créditos por cada una. Cada carrera tiene un rango recomendado, que si bien no es necesario para participar, es factible tener tu coche a dicho rango o más para ganar más facilmente la carrera.

Capítulo 1: Bienvenido a Asphalt

Capítulo 2: El camino a la victoria

Capítulo 3: El rendimiento manda en la pista

Administra tus fichas cuidadosamente: Evita gastar todas tus fichas azules de una sola vez. Adminístralas cuidadosamente y utiliza solo las necesarias en el momento adecuado. Recuerda que las fichas azules son un recurso limitado y valioso, por lo que es importante utilizarlas de manera estratégica y no desperdiciarlas en mejoras o compras innecesarias.
Nissan: 370Z Nismo

370Z Nismo es un automovil de clase D. Es un auto mediano de color blanco, con un alerón pequeño situado en la parte posterior. En la zona del capot se encuentra el logotipo de la marca Nissan.

## Aspectos de mejora

Velocidad Máx:

* Etapa 00: 250.00

* Etapa 01: 251,00

Aceleración:

* Etapa 00: 53.20

* Etapa 01: 53.94

Manejo:

* Etapa 00: 52.37

* Etapa 01: 52.79

Nitro:

* Etapa 00: 37.00

* Etapa 01: 38.26

## Costos de Etapas

* Etapa 01: 1150 créditos

* Etapa 02: 1900 créditos

* Etapa 06: 9000 créditos

* Etapa 07: 12500 créditos

* Etapa 08: 18000 créditos

## Planos, estrellas y rango

* Desbloqueo: 20 planos (Máx Rango: 990)

* 2 estrellas: 12 planos (Máx Rango: 1335)

* 3 estrellas: 30 planos (Máx Rango: 1662)

## Gasolina y repostaje

Este auto tiene 6 bidones de gasolina por repostaje

Este coche demora en repostar un total de 15 minutos
Comienzo legendario

## Carrera 1: 60" en Carrera Urbana

Rango recomendado: 458

* Objetivos: Termina al menos en el puesto 3
* Recompensas: Plano BMW: Z4 LCI E89

## Carrera 2: 60" en Ribera

Rango recomendado: 461

* Objetivos: Termina al menos en el puesto 3
* Recompensas: Plano BMW: Z4 LCI E89

## Carrera 3: 30" en Caída libre

Rangfo recomendado: 467

* Obejtivos: Termina al menos en el puesto 3
* Sin recompensas

## Carrera 4: 60" en Salto de nieve

Rango recomendado: 472

* Objetivos: Termina al menos en el puesto 3(Rango mínimo: 472)
* Recompensas: Plano BMW: Z4 LCI E89

## Carrera 5: 60" en Desprendimiento

Rango recomendado: 475

* Objetivos: Termina al menos en el puesto 2
* Recompensas: Plano BMW: Z4 LCI E89

## Carrera 6: 90" en Bahía de la ciudad

Rango recomendado: 487

* Objetivos: Termina al menos en el puesto 3
* Recompensas: Plano BMW: Z4 LCI E89
Ahatake Sarutobi

Template:Character Konoha

**Ahatake Sarutobi** (*猿飛唖畑 Sarutobi Ahatake*) is a jōnin-level shinobi of Konohagakure's Sarutobi clan, as well as son of the current head of the clan. Due to Ahatake's affinity for monkeys — befitting a Sarutobi clansman — and for being one of the few human practitioners of senjutsu, he is referred to as the **Monkey Sage** (*猿仙人 Saru Sennin*), as well as the **Great Sage of the Mountain of Flowers and Fruit** (*大聖の花果山, Taisei no Kakazan*) and the **Monkey King** (*猿猴王 Enkōō*).

Renowned as one of the greatest Shinobi produced by the Sarutobi Clan, due to his skill and natural talents, Ahatake is considered one of Konohagakure's greatest assets, and has earned a name for himself throughout the world, to the point of earning prominent recordings in various Bingo Books.
Asphalt 9: Legends Wiki

## Asphalt 9: Legends

Asphalt 9: Legends es un juego de carreras en 3D de la saga Asphalt desarrollado por Gameloft y disponible para móviles, ordenadores y Nintendo Switch. Fue lanzado como beta el 26 de febrero de 2018 y global el 25 de julio de 2018.

## Artículos Acerca del Juego

* Automóviles
* Rarezas
* Modo historia
* Multijugador

## Colabora con Asphalt 9: Legends Wiki

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Archivo:Placeholder
Hiden: Wind Shredding Kiss

Template:Jutsu

A technique that Fū created for the express purpose of inflicting a painful death, the Wind Shredding Kiss, like several others, centers around the glittering dust that Chōmei can emit. True to the name of the technique, it is initiated through a kiss, from which the user exhales a large quantity of fine powder from their mouth, imbued with Wind Release chakra. Once inhaled by the opponent, the powder begins to rip the target from the inside out, quite often separating the top half of the body from the lower half of a bloody mess of shredded flesh, hence the name.

Fū implements this technique on target's he's charmed through feminine behaviour in addition to his appearance, and as such, their guard is usually down when the technique is executed. It's considered an assassination technique.

## Trivia

* While the technique is referred to as "Hiden", the glittering dust used by Chōmei and thus Fū is explicitly a Tailed Beast Skill.
Seiji Hyūga

**Seiji Hyūga** (日向 せいじ, *Hyuuga Seiji*) is a wandering shinobi that hails from Konohagakure. Although born of the noble Hyūga Clan, he did not inherit the Byakugan. Stories often circulate of the war hero Seiji, yet many believe him to be dead. In truth, he currently wanders from village to village.
Eight Trigrams Palm Hundred Billion Tigers

Template:Jutsu

The **Eight Trigrams Palm Hundred Billion Tigers** is an advanced form of the Gentle Fist taijutsu, and one of a secret techniques of the Hyūga clan, passed down only to main family members.

## Usage

Considered a **secret art** (奥義 *Ōgi*) of the Hyūga Clan, the Eight Trigrams Palm Hundred Billion Tigers is an expansion on the traditional Eight Trigrams formation, in and of itself an application of the deadly Gentle Fist. Operating under the principle of maximizing their influence on the surrounding area, the user adopts the stance of the Eight Trigrams, utilizing their Byakugan to observe their entire field of vision. They proceed to load their palms with chakra, utilizing shape manipulation to create powerful constructs of chakra, typically in the form of tigers.

The user then adopts circular motions with their arms, releasing these 'tigers' towards their targets in the form of powerful vortexes. Each blow lands with a powerful crushing impact, and while the true number of constructs does not number in the billions, the onslaught of chakra constructs is delivered with such speed and force that it appears to the target as such. In the hands of the Byakugan user, the strength and precision of the attack is increased tenfold, able to ensure each attack strikes a vital spot on the body without wasting movement or chakra.

An additional advantage to the Eight Trigrams Palm Hundred Billion Tigers is the degree of control the user can have over the technique; while the tigers are generated by the palms, and will generally move in a linear direction, the constructs exist in tune with the Byakugan's range of sight. Meaning, at will, the use can alter the course of these constructs to move along their field of vision, changing direction with a simple twitch of the eye. The range of the control is limited to the Byakugan's range of sight; users with stronger Byakugan's can control the tigers for further than others.

In the hands of the unskilled, the sheer amount of chakra this technique utilizes can be taxing, and only the theory of the technique is passed down to those without sufficient chakra reserves to handle the technique.

## Trivia

* The technique itself is derived from Kaguya's Eighty Gods Vacuum Attack, and created to be the Hyūga variation of it.

## See Also

* Tailed Beast Chakra Arms
* Eighty Gods Vacuum Attack
* Eight Trigrams Vacuum Palm
* Eight Trigrams Vacuum Wall Palm
* Kurama One Thousand Onslaught
* Kurama Great Paw
Dust Release: Steam of the Yellow Springs Technique

The user intiates this technique by gathering dust-chakra and focusing on the wind aspect in it. The user then exhales the chakra as a blanket of white chakra over the field. The chakra itself is still destructive, but weakened from being spread out as air. It will slowly eat away at those caught in it, causing pain from being in the field, however, it does not do this very quickly as the technique isn't designed to kill others. Rather, the main goal of this technique is to attack chakra. Any technique fired within the field gets attacked by the gaseous dust chakra. This will weaken the technique, making it wasteful to attack. The best way to attack is to either get out of the gas field, to disable it, or to use fast techniques as their great speed often allows them to move without getting weakened too much before striking. The user of the technique is protected as it is their chakra, allowing them to attack and move freely.

## Trivia

* This technique is named for Yomi, the Japanese land of the dead.
Reto exclusivo de Asia

## Carrera 1: 60" en Carretera de futuro

Rango recomendado: 650

* Objetivos: Gana la carrera

* Recompensas: 3 planos Nissan: 370Z Nismo

## Carrera 2: 30" en Salto de fe

Rango recomendado: 675

* Objetivos: Gana la carrera // Derrapa 300 mts o yardas

* Sin recompensas

## Carrera 3: 30" en París del este

Rango recomendado: 700

* Objetivos: Gana la carrera

* Recompensas: 3 planos Nissan: 370Z Nismo

## Carrera 4: Contrarreloj en Paseo por Nankín

Carrera solo disponible con Nissan: 370Z Nismo

Rango recomendado: 620

* Objetivos: Termina la carrera en menos de 1:06

* Sin recompensas

## Carrera 5: 90" en Travesía de montaña

Rango recomendado: 774

* Objetivos: Gana la carrera // Haz 1 giro de 360°

* Recompensas: Pieza Más Aceleración

## Carrera 6: 90" en Ruta helada

Rango recomendado: 810

* Objetivos: Gana la carrera

* Recompensas: Pieza Mejor Manejo

## Carrera 7: 30" en Doble rotonda

Rango recomendado: 857

* Objetivos: Gana la carrera

* Sin recompensas

## Carrera 8: 90" en Descenso

Rango recomendado: 881

* Objetivos: Gana la carrera // Haz 5 acrobacias

* Recompensas: 4 planos Dodge: Challenger SRT8

## Carrera 9: 60" en Desprendimiento

Rango recomendado: 917

* Objetivos: Gana la carrera // Tiempo en el aire: 2 segundos

* Sin recompensas

## Carrera 10: 120" en Centro de compras

Rango recomendado: 952

* Objetivos: Gana la carrera

* Recompensas: Plano Ferrari: LaFerrari
Tenko Ōtsutsuki

**Tenko Ōtsutsuki** (大筒木 天狐, *Ōtsutsuki Tenko*) was a member of the main branch of the Ōtsutsuki clan who visited this universe's Earth, alongside his elder brother Shiryō Ōtsutsuki, from another dimension in ancient times. He is revered as a god by some in the shinobi world and is credited as the one who gifted chakra to humankind. He is also credited as the founder of the shinobi tradition and the first jinchūriki. His true name is lost to history. As a result, modern shinobi refer to him as the **Sage of Six Paths** (六道仙人, *Rikudō Sennin*).

## Background

In the ancient past, Tenko and his older brother, Shiryō Ōtsutsuki, visited Earth. At some point, Tenko gave chakra to mankind and became the first jinchūriki when he sealed the Ten-Tails inside of himself.

## Appearance

The only known depictions of Tenko Ōtsutsuki are in statues left behind of him. In these statues, he appears as a tall man with medium-length white hair. Like the rest of his clan, he had two prominent horns sticking out of his head. He also had the Byakugan in his eyes and a closed Rinne Sharingan on his forehead. Finally, Tenko was depicted as wearing the same *haori* worn by other members of his clan.

## Trivia

* Tenko Ōtsutsuki was named after the founder of this wiki, who went by the name of Ten Tailed Fox on the Naruto Fanon Wiki, the first wiki he joined. The kanji for his name is derived from the **tenko** (天狐; Literally meaning "celestial fox") of Japanese mythology, another nod to said user.
* Tenko replaces both Kaguya and Hagoromo Ōtsutsuki in his timeline, as the origin of chakra and the founder of the shinobi world respectively.
Black Ice

**Black Ice** is a subset of the Ice Release used by the Yuki Clan, allowing the user to create and manipulate ice, allowing them to create various structures. Black Ice is a particularly rare ability, found only in select members of the Yuki Clan, and as Ice Release itself is already a rare Kekkei Genkai, the ability to wield Black Ice is both rare and has not been seen for quite some time. Black Ice is not truly "black", but a darker shade of normal ice hue, making it appear muddled and tainted, hence the name "black". Black Ice is created when a Yuki Clan member imbues their Ice Release, already a combination of Wind and Water natures, with the Yin Release, drastically enhancing the power of their Ice Release techniques in addition to tainting the ice a much darker shade. Black Ice is resistant to all forms of heat; it is said that Amaterasu is the only way to melt these glaciers.

Another unique trait of Black Ice, in addition to being nearly impossible to melt, is its status as "frictionless" ice. Any structure made of Black Ice does not restrict movement while upon it, and finds no resistance when being used as a weapon, causing blades created with Black Ice to pierce through nearly any opposing structure (most easily a human body) as if it were simply butter.

## Trivia

* Black Ice gets its name from an ability used by Yumi and Kurokage in *Senran Kagura: Shinovi Versus*.
* In principle, Black Ice shares similarities with the concept of a Kekkei Tōta, as it combines three natures: Wind Release, Water Release, and Yin Release. It is more fittingly, however, a pseudo-kekkei tōta" (擬似血継淘汰, *Giji Kekkei Tōta*).
Fire Release: Dancing Fireflies

A primarily defensive Fire Release technique, the Dancing Fireflies is unique in the way of Fire Release techniques as it runs on a principle similar to hand-to-hand combat used by members of the Hyūga clan: the Gentle Fist. Through precise chakra control, the user releases a certain amount of chakra from the tenketsu on the tips of their fingers from both hands; when this chakra is exposed to the air, it ignites, creating a powerful burst of flame. The flames are controlled through slow and elegant spiral movements, which build up both the heat and the strength of the flames, before a wide sweeping movements of both arms releases the massive wall of flames that follow the arc of the arm movement. The technique itself isn't meant to damage, but simply act as a deterrent, to keep an opponent from taking further action through intimidation.

As would be expected, however, many shinobi took the basic aspect of this simple technique and converted it into a full on offensive style of fighting. The principle remains the same; controlled release of chakra through the tenktesu on the the fingertips, however, the method of execution vastly differs from the original defensive technique. The movements are also noted to have changed; while many still employ the slow and elegant movements used in the original defensive technique, which show both their control and their restraint, many are far more prone to take a far more powerful approach to using this technique as part of their offensive set.

The **Firefly Art** (*蛍法 Hotarupō*), as it is called, relies the use of swift and strong movements, releasing the flames from their hands in an aggressive manner, often with the intent to kill. What remains the same between both the aggressive and controlled manner of the Firefly Art is that the users treat the flames not only as their weapon, but an extension of their limbs; this seen especially in the controlled version of the Firefly Art, where the flames retain their defensive usage over their offensive technique.

## Trivia

* The Dancing Fireflies technique gains its inspiration in both the **Firebending** and **Waterbending** styles of combat used in the *Avatar: The Last Airbender* and *Legend of Korra* series. While the element is obvious, the controlled and defensive versions of the Dancing Fireflies have similar movements to those used by Waterbenders, and thus also gain their inspiration from Tai Chi, albeit loosely as Darkrai doesn't claim to have any knowledge in any martial art.
* The original name for this technique was "*Dancing Firelight*", but Darkrai eventually settled on the *Dancing Fireflies* instead.
Wind Release Armor

Template:Jutsu

One of Fū's trump cards, he initiates this jutsu by crossing his hands before him. This prompts many air currents to gather around him, creating a hurricane surrounding his entire body. While clad in this "armor", Fū's destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. Predictably, his defense is also increased exponentially, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him. In addition, due to Wind Release Armor blowing wind inside out, all the fire around Fū will be extinguished, meaning that Fire Release attacks directed against him won't land.

## Trivia

* This technique was created by my Hana, all credit goes to her.
Grenwar of Lorikstin

## Description

Grenwar of Lorikstin is a mythological figure in British Feline Media, the character is depicted in many ways, but the most common and famous ways of depiction is that of an elderly, winged man with gray hair in heavy, white silver armor with many markings of very holy Old Crusaders Law on his armor. This depiction sees him in a forest or lake environment, with him crossing a stone road, he notices a crashed cart, with a dead women and man, with only a baby left that doesn't have much time to live, Grenwar would then bring the baby back to a town of sorts, this baby would later turn out to be a holy saint of the order, being depicted as Riason; the goddess of light and darkness.
A'Jorin

## Description

A'Jorin was an alchemist born in 15 B.C. He constructed the Phial of the Horizons, he revolutionized the concept of modern alchemy in general.

## Early Life

A'Jorin was born in Orhino, a small village in the western grasslands parts of the Cocoian Empires. He learned about doing alchemy at the age of 4, from his father, who was the master doctor of this village at the time. He ended up learning lessons from his father, by 14, he was the next head doctor of the town, and he realized how flawed alchemy was at the time, and began making new forms of alchemy, and potions. Rather then amputate one's limb to make a potion out of it, he could just use ordinary common ingredients to do the same effects.

## Notable Alchemical Creations

A'Jorin is known to have created several notable alchemical inventions, as well as ingredients, all will be included below.

* Wanglow Bolb
* Morsom Glass Bowel
* Pian Chente

## Trivia

* A'Jorin is known to have created the way to making Aequaliter Nubila sanguinem samples not give the person sampling it Catnip.
Naruto Aftermath Wiki

**Welcome to the Naruto Aftermath Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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Fire Release: Thousand Blooming Embers Technique

This is a fairly simple fire technique. The use will knead fire chakra in their stomach before spiting a ball of fire out. The ball will fly forward and quickly burst into hundreds and hundreds of tiny embers. While the embers can hit and burn the foe all over, the main purpose of the technique is to allow the embers to burst further into light. The light will blind the opponent with the brightness they possess. This light also harms the eyes of active dōjutsu users more. The embers also make a large popping sound, so the sound can disorientate the foe as well.

Some users can use it in a manner akin to the Fire Release: Great Fireball Technique, in that the technique is fired off as just a large fireball to strike the enemy. It is accompanied by a larger burst of sound and light. However, as it all comes from one source, it isn't as disorientating as the standard usage. It trades the disorientation in favor of greater power.
Hikari Karasu

**Hikari Karasu** (鴉光, *Karasu Hikari*) is the **Seventh Mizukage** (七代目水影, *Nanadaime Mizukage*) of Kirigakure. Despite her young age, she is known across the Five Great Shinobi Countries, as well as the Land of Iron as the **"Torrent"** (急流, Kyūryū), a Water Release master whose skill exceeds all previously known Mizukage, and even the likes of Tobirama Senju himself.
Wind Release: Gale Force

Template:Jutsu

Fū gathers the oxygen in the air and hyper-compresses it, which causes it to take upon the form of a short blade-like construct that fits neatly within his hand. There, he throws the blade towards the opponent with a swing of his arm; the split second that the attack impacts, the oxygen quickly decompresses, causing an utterly enormous conflagration that inflicts tremendous damage upon the opponent. Each direction he swings his arm will coincide with the appropriate direction with the damage scale and speed of the attack increasing for each direction. The East Wind is where Fū uses a horizontal arm-slash from left to right producing an attack strong enough to destroy lower-class opponents with relative ease; the West Wind enables Fū to use a horizontal arm-slash from right to left producing an attack strong enough to destroy Chūnin with relative ease. And finally, the North Wind causes Fū to use an upward slashing motion producing an attack strong enough to deal substantial damage to Jōnin-level opponents.

## Trivia

* This technique was created by my Hana, all credit goes to her.
Candyfloss Laces

## Appearance

Candy (formerly known as Candyfloss) has bright, bubblegum blue fur and bubblegum pink hair. She is a hybrid between a wolf, cat and unicorn, which explains her strange appearance. Her hair is made of candy floss, and is styled in a mane-like style, and flows out over her back. She has a unicorn horn made out of an upside-down ice cream cone; the ice cream can be seen flowing over her head. She wears 2 earrings on her left ear that are made out of candy canes. Her eyes are a dark shade of pink that are different to the rest of her, which is made up of pastel colours.

## Personality

Just like her species, Candy has a sweet, kind and caring personality and is always willing to help those who need it. She is quite young when she makes her first appearance in the series, however, in one of the finale episodes she is fully grown up, and just as sweet. When she is older, she loves being around little kids and enjoys playing around with them and having lots of fun!

## Family

Not much is known about Candy's heritage as she is very small and doesn't remember her past. However, she remembers feeling very alone and having to fend for herself as she doesn't know where her parents are. She lives in the Candy Kingdom, where Lollipop Lady is also located. Despite this, she has never seen Lollipop Lady before in her life before the Spy Dogs start caring for her. She treats them like her own family, and is best friends with Nova's little sister, Summer.

## Collar & Powers

Despite not being a Spy Dog, Candy wears a collar made out of candy canes with a sweet pendant underneath. She has powers, but the collar does not give them to her, she has them naturally. She can lift up things using her horn and is extremely talented at making sweets; a talent that Lollipop Lady also has.

## Likes & Dislikes

Candy loves sweets and other treats, but hates sour foods such as citrus fruits. She also loves the Spy Dogs, and considers them as her own family!

## Goal in Life

Candy's goal in life as a child is to 'find a handsome prince to marry', just like many other little girls' dreams. However, she is extremely lucky as this comes true later on!
Kiku-Chokusen: Tosshin

As the properties of Kiku-Chokusen permit the blade to passively absorb minuscule amounts of chakra from both the wielder and from opponents the blade cuts, and then store it over time, Hikari Karasu can also release this stored up chakra, allowing the blade to lengthen at warp-like speeds, enabling it to cross a massive distance in mere moments. The blade of Kiku-Chokusen has been noted to extend up to precisely 10 kilometers (6.2 miles), and, with proper control and releasing of chakra, the blade can be controlled to extend to a specific length, allowing for long-distance attacks, as well as to interrupt an opponent's forming of hand seals.

## Trivia

* This technique is based on the Shikai of Gin Ichimaru from the anime/manga series, Bleach.
Kurama One Thousand Onslaught

Template:Jutsu

A tailed beast skill utilized by jinchūriki of Kurama. This is a technique uses the chakra arms to their fullest potential, to generate multiple chakra arms that are used as fists to completely bombard the target with a flurry of fast-paced, heavy-hitting punches, backed entirely by the strength of Kurama. The speed of this technique is where it gets its name; the user does not truly create one thousand chakra arms, but the speed at which they move make it seem as if one thousand arms are present to anyone whose eyes can track their movements. Additionally, the arms hit with such force that the body suffers enough internal damage for the target to have been "killed one thousand times" before the barrage of physical blows ceases.

## Trivia

* This technique is based off the method in which Naruto used chakra arms against Kaguya Ōtsutsuki, although it was created well before the release of the chapter.
* This technique was originally named *Nine-Tails One Thousand Onslaught*, but was changed to better fit the theme naming of Kaito's techniques that center around Kurama.
Harem Technique

This technique is considered to be an advanced variation of the Sexy Technique, which is combined with the Shadow Clone Technique. After creating a dozen or so clones, users uses this technique to transform them all into the same beautiful, nude woman. Users employ this technique when they either wants a better chance of his target falling victim, or when the Sexy Technique fails to fulfill its purpose. It is possible the user to create the clones already transformed into nude women, instead of transforming them after they were created. Notably, the mists of smoke that cover these women's privates is greatly decreased compared to the Sexy Technique or any of its variations.
Storm Release: Quiet Arrow

By using Storm Release, the user can fire an awkwardly moving beam of energy with moderate penetrative power at a target the user currently has their eyes on. Like most Lightning Release Techniques, the speed is exceptionally fast, but if the amount of chakra used is imprecise, the ability for the user to control the beam is difficult. This technique is currently imperfect due to the amount of chakra control it requires. The penetrative power scales with how much chakra the user kneads into the technique, but the higher the amount of chakra used, the more difficult to control it is.
Shizuka Hattori

**Shizuka Hattori** (服部静, *Hattori Shizuka*) is a genin from Iwagakure. She is considered to be a skilled young kunoichi with great potential for the future. She is the daughter of the current Tsuchikage, Saizō Hattori, and as such is also a descendant of a prior Tsuchikage, Mū. It is from this bloodline that many say she gained much of her talent and abilities. Further, this has garnered her much respect and love in the village. Shizuka is known for possessing the power of Lava Release. She is currently on a team with Rena.
Asahi

**Asahi** (アサヒ, *Asahi*) is the seventh Kazekage of Sunagakure. Although he is an eccentric shinobi, he was promoted to the position for his efforts in bringing about a new technological revolution into the world through the use of puppetry, as well as expanding Sunagakure's influence through the world.