Gundam Vehicle Utility Systems

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**360-degree Panoramic Cockpit (PL 6)**

Replacing the original Gundam's costly Core Block System, the new panoramic cockpit would give the pilot a complete view of the battlefield in all directions, allowing for faster reaction times. This would later be used in the RX-78GP03S Gundam "Dendrobium Stamen" and the RX-178 Gundam Mk-II. This technology would later turn into an instant hit, becoming the standard design on all mobile suits afterwards. A vehicle using a 360-degree Panoramic Cockpit get a +4 bonus to Spot checks.

**Dummy Launcher (PL 6)**

A deception device that takes advantage of Minovsky particle interference. Thanks to this interference, warfare in the Universal Century era relies heavily on visual sensors, which can be tricked by inflatable decoys. These decoy balloons are designed to mimic mobile suits, asteroids, and even warships. More sophisticated varieties are equipped with small maneuvering verniers, allowing them to move in a realistic manner and register on infra-red sensors. Dummy launchers can carry up to 30 decoys each decoy registers as the real thing to sensors only a spot check TN 18 can tell the difference. A decoy can only be up to 4 size categories than the vehicle that launched it. A decoy baloon only remains inflated for 24 hours before it pops or is attacked and pops.

**EXAM System (PL 6)**

EXAM System (A.K.A EXAM Newtype Simulation Control System) is a specialized combat support system featured in Mobile Suit Gundam Side Story: The Blue Destiny. It was intended to mechanize Newtype abilities into the mobile suit itself, allowing their use by normal pilots as a combat aide. The system was created by Professor Chlust Moses. As awareness (and hatred) of Newtypes grew, a number of machines and systems were created to counter their abilities. EXAM was one of these, designed as a system that gave normal pilots the ability to mimic the power of Newtypes. While little is known about the mechanics of the system, the primary component is known to have been the captive conciuosnes of Newtype Marion Welch. The conflict of her mind with the bonds of the system made it extremely unstable and hard to control, to the point that the system - and the mobile suit - would sometimes go berserk. While under the influence of the EXAM System, the mobile suit's optical sensors would glow red.

A humanoid mecha equipped with the EXAM System and the system is activated it gains a +4 bonus to Defense Class, Attack rolls, all piloting checks, and saves. Additionally the mecha gains a 6 meter boost to the base land speed, and a +6 bonus to Str. Each time the humanoid mecha takes damage equal to or greater than the humanoid mechas Damage Threshold the pilot must make a Pilot check, and a will save both TN 20. if successful the pilot maintains control of the mecha, however if the checks fail the humanoid mecha will go berserk and will attack all enemies and allies in the area starting with the enemy forces, specifically enemy units that have caused damage to the mecha. This drawback applies weather or not the EXAM System is active, if the EXAM System is not active then it will instantly become active if the saves are failed. Additionally a humanoid mecha equipped with an EXAM System will go berserk if the pilot is rendered unconscious or is killed in battle.

**Learning Computer (PL 6)**

A critical component of the Gundam's success in combat, the Learning Computer System was similar to a modern day black box. It recorded the data from each of the Gundam's battles for further use. However, the system could also actively learn and improve the capabilities of the Gundam. This was conceived of as a means to get around the difficulty of training pilots. The computer could apply various programs for walking, fighting, and working to the case at hand, independently reaching decisions and making improvements. Once adequate data had been accumulated, the programs could be transplanted, allowing even a machine operated by a novice to perform like a veteran pilot. Unfortunately the learning computer did not quite work as planned though what benefit it did provide was allowing the mecha to become more and more attuned with an individual pilot. A learning computer equipped mecha can sync with a pilot after that pilot has used the mecha for at least 24 hours of total flight time including combat situations. After the mecha has synced to a specific pilot anyone else attempting to pilot the mecha suffers a -1 penalty to all checks, saves, attacks, and defense class until they have piloted the mecha for an amount of time equal to the time the original pilot + 24 hours, at which time the mecha syncs to the new pilot. A learning computer cannot be reset or whipped it must be synced to a new pilot. When the mecha is synced to a pilot the learning computer allows the pilot to treat the mecha as if it had a Max Dex was 1 higher than it is, and grats a +1 to all checks and saves made using the mecha.

**Nano-weave Joint Seals (PL 6)**

A mecha can be equipped with brackets that allow for the attachment of Nano-weave joint seals though due to the nature of them it must be done when the mecha is stripped down to the frame. The Nano-weave joint seals are essentially Kevlar nano-woven to make a hard seal canvas barrier around the joints of the mecha to protect the joints from dust, grit, and micro debri. Nano-weave joint seals grant the mecha and it's pilot a +4 bonus to operate in a dessert environment, and saves vs dust storms. The seals also extend the length of time the mecha can go without maintenance by a week.

**Reuse Psycho System (PL 6)**

Towards the end of the One Year War Zeon began to feel the hurt from a long war of attrition. With heavy casualties from every battle they were having an extreme shortage of trained and seasoned pilots. Their first solution to the problem was to develop prothstetic limbs that could disabled pilots back in the fight. This innovation let to the idea of using the mounts for the cybernetic limbs to wire the pilots nervous system directly into the mobile suit allowing them in readable reaction times and piloting skills.

**Heatproof Field (PL 6)**

A system installed in the RX-78-2 Gundam, which pumps out super cooled air to counter the friction heat of atmospheric entry granting a +2 bonus to related checks. The mobile suit's internal cooling systems must also be engaged to deal with the heat that penetrates the air field. Additionally the system reduces the heat of atmospheric entry by half. The system can only be used once before it needs refilled with coolant and compressed air.

**Minovsky Particle Interference Wave Searcher (MPIWS) (PL 6)**

A disk device that was mounted on the left shoulder of the Gundam "Blossom". Minovsky Particle Interference Wave Searcher (MPIWS) has the same purpose as with radar of detect aircraft, ships, spacecraft, guided missiles, motor vehicles, weather formations, and terrain. But unlike the radar which use radio waves or microwaves, the MPIWS relies on Minovsky Particles. While a powerful reconnaissance tool, it's very heavy, and thus reduces the speed of the vehicle by 5 meters in the atmosphere, under water, or on land.

**Search Eye (PL 6)**

The search eye is only used for combat, of the same type used by the Wing Gundam. It also gathers data that the cameras and antennas cannot. During combat, it instantly calculates the precise position, movement, and weak points of an opponent. The search eye grants a +2 bonus to Knowledge (tactics) checks.

**Mecha A.I. Assistance System (PL6)**

The Vehicle A.I. Assistance System helps the pilot to more easily operate the mecha. Vehicles that have an A.I. tend to develop personalities and overly long periods can start to build up an affection or affinity for their pilot. The Vehicle A.I. Assistance System works with the pilot as a partner.

• • *Defense Bonus:* The Vehicle A.I. Assistance System has a minor amount of autonomy and can make subtle but rapid changes to the mechas movements grant the mecha a +1 to its Defense Class even when the pilot is considered Flat-footed.

• • *Attack Bonus:* The Vehicle A.I. Assistance System Grants a +1 Bonus to all attacks.

• • *Autopilot Feature:* A mecha with a Vehicle A.I. Assistance System can walk at its normal base land speed to a given location on its own. The mecha will always walk around or avoid obstticles or hazards.

• • *Friendship:* A mecha with a Vehicle A.I. Assistance System that also has a self destruct will destroy itself unless told not to if its pilot dies in the cockpit. Additionally in the event the pilot activates the self destruct the mecha will try to get the pilot it exit the mecha before it detonates, or if the mecha has a means of ejecting the pilot the mecha will do so.

**Hyper Jammer (PL 6)**

The nozzles protruding from the backpack scatter ECM jamming particles which scramble the enemy's radar and cameras. Increase the TN of any checks made to detect a Mecha using a Hyper Jammer by +6.

**Fighting Sight (PL 6)**

A unique system installed in the shoulders and chest. During combat, it instantly calculates the precise position, movement, and weak points of an opponent. The fighting sight system grants the humanoid mecha a +2 bonus to all melee attacks.

**Leo Equipment Shoulder Mount (PL 6)**

Leo Equipment Shoulder Mounts were designed to hold a number of different pieces of equipment, weapons and shields. The equipment is held on a mechanical armature allowing the equipment to hang from the humanoid mecha's shoulder if the mecha lets go of it to use its hand. The armature also has power leads allowing the reactor to feed power to any equipment attached to the mount if needed.

**Active Cloak (PL 7)**

Contains four field generators that function similarly to the Mercurius' planet defenders, they are used when the shoulder-mounted active cloak is closed. The force field is strong enough to repel shots from Vayeate or Virgo's beam cannons, and the armor itself is coated with an anti-beam coating (Provides a +10 Damage Reduction when active cloak is closed, however whaen active cloak is closed Mex Dex is requced by 2). The active cloak also allows the Deathscythe Hell to turn invisible by releasing light-bending energy photons when closed, granting a +10 to the TN of Spot checks to spot the mecha, enhancing the suit's mobility. In the TV version, the armor is mounted on top of the shoulders, with two of them on each side, which will unfold upwards in a wing like fashion when opened.

• • *Active Cloak Open:* The Mecha is able to operate normally.

• • *Active Cloak Closed:* The Mecha gets a +10 Damage Reduction when active cloak is closed, however whaen active cloak is closed Mex Dex is requced by 2, and when closed, grants a +10 to the TN of Spot checks to spot the mecha