recursal/Fanatic-Fandom huggingface dataset:
Through The Trees

## Through the Trees by Orfy666

(The Seed Eater was created by PureSlime.)

I wish he would have stayed home, away from this cruel world that we live in. Dear reader, children shouldn't roam this world alone, but we can't keep them in their nest forever. My son left his room one night to the enchanted chirping outside his window, and I knew what this was, but only from my years of studying this creature. You see there is a monster that wanders around the globe preying on innocent children, watching, waiting. I remember fondly, it was September 15th, 1983.

That was the year my wife and I escaped the busy world of New York to live our lives in the country, North Dakota. We lived happily there for several years, until I discovered my one true love, studying the Seed Eater.

The Seed Eater is a disturbed bird/human creature that roams the forests, stalking children, abducting them to be part of the legend. On June 19th, 1987 I first saw it sitting in my tree on my front lawn. I was in a daze when I saw it, my destiny beckoned to me, it said "follow it, love it, learn it."

Around the same time two weeks later I awoke to a strange tapping noise on my front window, I knew it was him. I ran out of the house to see it sitting in the tree, just staring into my eyes, I was about to cry from the majesty of it. I remember it telling me that it wanted my help, I would do anything for it.

On April 3rd, 1988 the Seed Eater arrived at my window again. I was overjoyed. It said it was time, and I remember. You see, the Seed Eater devours children to keep itself alive, indulging in their youth to live forever. I remember the little boy, ohh what was his name? Oh well it doesn't matter.

I remember going to his house and just simply knocking on the door at 4:29 a.m., but nobody would answer. I saw the bay window, it was the boy's room! I went to tell the Seed Eater, let's just call him S/E for now. He told me how to get his attention the next day.

A couple of weeks went by, and the stench of the flesh was getting disgusting. Where was S/E? The parents of the boy put up lost posters last week, I wonder why they didn't worry for the first two weeks? Oh well, I'm not concerned.

On May 14th, 1988 the boy was nothing but bloated rotting flesh, and the S/E was no where to be found, I guessed my services weren't needed.

May 15th, 88 he came. He took the body, and requested another.

May 16th, 88 six kids killed, six kids devoured, six more requested.

May 18th, 88 **H**ow **E**ver **L**osing **P**eople **M**akes m**E** wonder

The killer Monster Seed Eater came tonight, he said kids weren't doing the trick anymore...he wanted something bigger...

If you're reading this, you may be the only hope to finding out the truth of this thing. In my room there is a journal on page 49 you'll discover how to take the life out of this monster, but he's had me under a tight death grip, I couldn't do it, but maybe you'll have more strength than me.

Goodbye Everybody, I hope being eaten is what I brought on to myself
The Scariest Video Game Ever

## The Scariest Video Game Ever by XanCrews

I just finished playing one of the SCARIEST video games ever. Now, hear me out before saying, "Oh, he's probably just a fag that gets scared of everything." I don't get scared of video games or movies. I've played many survival horror games and have seen many horror movies in my day. The only thing that made me just a tiny bit scared were some parts of Penumbra and Condemned. Amnesia was pretty good. Everything else was just boring. This game was different. VERY different.

You aren't given any sort of backstory to the game at all. As soon as you press play, it throws you right into the game. However, I was able to piece together what the story basically is through finally beating this little brick shitter. Apparently, you're a madman. We're never given the name, but you can guess what it is if you pay attention to the title screen. For some reason, you escaped from whatever mental hospital room you were hiding in. Now, the very horrid state of your mind has transformed the halls of the hospital into nothing but a pitch black maze with the only light being the walls, which glow a deathly blue.

Your character is apparently some type of mad cannibal that you can barely control. You can force him to turn corners in the creepy hallway, but not much else can be done. Your character seems to grab anything and try to eat it; whatever is in front of him is thrown into his mouth and he munches it down.

While playing the game, you're being chased by four hideous and fucking scary ghost monsters. You cannot hurt them at all, and to come even close to one is instant death, in which the ghost latches onto you and rips you inside all, all while you hear the horrible noise of your body being torn.

You can, however, eat some odd objects hidden in the maze, after which your character goes into an even more unstable state. You can literally EAT the ghost monsters. Your character runs right up to them and devours them, only leaving their eyes.

There aren't any words to describe how horrific and terrifying this game is, and I don't want to spoil the surprises for you. Just go ahead and try it for yourself. Google the word Pac-Man and you'll find it on the first search.

FIN
The Backrooms Entity 4: Deathmoths

## The Backrooms Entity 4: Deathmoths by Stretchsterz

**Entity Number:** 4

**Habitat:** Majority

### Description

**Deathmoths** are giant moths that inhabit the Backrooms. While the male **Deathmoths** are mostly harmless and possibly even tamable, the female moths are several times larger, can spit acid, and are entirely hostile. **Deathmoths** are attracted to light, so if you hear the fluttering of wings nearby, make sure to put any light source out. Smaller **Deathmoths** inhabit Level 2, Level 3, and Level 5, but the larger and more dangerous ones only appear in Level 5, where their hive is centralized and where the king and queen are. They have completely taken over the level, and are the only things there besides the mysterious beast.

### Behaviors

**Deathmoths** vary in hostility and biology depending on the level they are found in. The Hive, considered the source of the **Deathmoths**, is where they are the deadliest and most aggressive. However, individual **Deathmoths** of every Level vary in danger.

### Biology

The **Deathmoths** are giant moths, although they do not share many similarities with "Normal" moths. The majority of their lifespan, birth, and death, are completely unknown.

### Discovery

It is unknown when the **Deathmoth** Entity was found, but it seems that the group known as The Lost, called these Entities "The Flies of Terror".

# Do's and Don'ts:

### **Do:**

* Avoid contact and do not act aggressive

### **Don't:**

* Attempt to aggravate the moths or disturb the hives
Summoning of the Tails Doll

## Summoning of the Tails Doll by unknown author

There are several ways to summon the Tails Doll. Here are the most common ways to do so:

In Sonic R (PC and Sega Saturn only), get a 100% completion rate in the game. Afterward, you will see an image of the Tails Doll, sitting on a red and white checkered floor. The Tails Doll will appear to you in real life afterward and give you a deal: become his servant, or die.

In Sonic Gems Collection, get a 100% completion rate in Sonic R. Then, in this order, tag these characters in Tag Mode: Metal Sonic, EggRobo, Metal Knuckles, Super Sonic. Afterward, you will see an image of the Tails Doll, sitting on a red and white checkered floor. The Tails Doll will appear to you in real life afterward and give you a deal: become his servant, or die.

—–

In either version, get a 100% completion rate. Select Tag Four Characters Mode and play as Tails Doll on Resort Island. Tag all four, but save Super Sonic for last. This allows the Tails Doll to break the protective seal placed on the game by Shigeru Miyamoto and enter the real world. He will giive you a deal: become his servant, or die.

—–

Wait until exactly 11:00PM. Go into a dark bathroom with a mirror, then lock and close the door, and block the windows. Play or sing one of these songs backwards: Can You Feel the Sunshine, Can You Feel the Sunshine (ACID Remix), Livin’ in the City. If you’re playing the song, try to sing along, as that makes this more effective.

After the song ends, wait a few moments. If you are unlucky enough to wait too long, you will see the Tails Doll float toward you, out of the mirror. He will give you quite a deal: become his servant, or die. If you are lucky enough to leave quickly enough, you will live to see another day.

Rarely after following the steps (less rarelyif you play the ACID Remix),  the Tails Doll will not appear. Instead, you will see a glowing red orb. If a light is turned on or shone on it, it will disappear. As it turns out, this light is the Tails Doll’s gem. If you see it, he won’t come to you. He will only watch you. He has taken a special interest in you.

More information:

The Tails Doll will ignore most people who do not perform a summoning ritual. However, the Seven Pure Souls are another story. They are forever watched by him, and may be attacked by him at any time. It’s said this is because the Tails Doll considers their souls the most delicious.

On rare occasions, you can outwit or defeat the Tails Doll. This is not permanent, but it will suffice for a time. After a while, though, you’ll run through a stroke of bad luck that slowly escalates. Eventually, though, the Tails Doll will appear to you. If you aren’t killed outright, you will be offered the same deal: servant, or death.
The Raven Man Ritual

## The Raven Man Ritual by unknown author

The Raven Man Ritual is a ritual to summon the Raven Man, who is said to grant your request and answer truthfully to questions.

Needed to summon:

- 5 candles

- salt

- a needle

- a protection symbol (like a talisman or cross)

Keep the protection symbol on you throughout the entire ritual. Make sure the lights are off.

First, you will need to create a circle of salt around you for protection. The raven man cannot tread past your salt circle.

Sit in the circle in line up the candles in front of you. It's important to light one candle with each line of the incantation.

The incantation goes as follows:

*On this dark night*

*I call on The Raven Man*

*Appear before me,*

*Here and now*

*And do my will.*

Now, take the a needle and puncture your skin to get some blood. Touch the last candle and say:

*The flame is my beacon*

*The blood is my sacrifice*

You may see the Raven Man, lurking in the shadows... But most likely you will feel his presence.

You can ask him whatever question you may want, and he will answer truthfully.

No one has ever asked more than 3 questions.

He appears to know the answer to everything, but he may choose to answer in very vague ways.

Each answer he has given has been reported as correct, with the exception if a single one.

It is important never to mock nor threaten the raven man. He will see this as an insult, and take you to purgatory.

Once you are done with the ritual, you must release him. Thank him for coming to see you and answering your questions. Then put out the candles one by one. Do not blow out the candles. Snuff them out with your fingers instead.

Keep the protection symbol on you while you sleep tonight.
The .GIF

## The .Gif by unknown author

On March 12, 2007, on the /b/ board of 4chan, an anonymous user posted a .GIF image. At first glance, strangely, the .GIF image wasn't animated. It was titled IM\_HAPPY.GIF, and showed what appeared to be a drawing of a smiley face, only with realistic-looking eyes and mouth. People who clicked on it saw the smiley face's smile slowly turn into a frown, and the eyes taking on an angrier appearance.

The smiley face would then scream loudly - loud enough to burst eardrums - and gruesome images of rapes, bomb test victims, aborted fetuses, mutilated bodies, and animals being tortured would flash by quickly. After about five minutes, it would show the text "*Have a nice day!*" (sic), and the user's computer would automatically close out of the browser and would stop working, as if a virus had corrupted the hard drive.

People whose computers were infected would shortly be found in their homes, skinned and mutilated, with a smiley face painted in blood on the floor next to their corpses. The founder of 4chan, moot, would always claim that the picture never existed, and that the murders were unrelated. However, somewhere in the archives, the picture still exists. Most people who attempt to post it are usually swiftly banned by moot.
The Backrooms Entity 8: Hound

# Description:

The name "Hound" comes from the dog-like nature of these Entities, crawling on all fours and mauling anyone that provokes them. Hounds are humanoids with strange biology, with arms and legs that are built for travel on all fours. They are made aggressive when they see someone in an aggressive state, but can be intimidated by direct eye contact.

# Behaviors:

Hounds become hostile the moment they see a human. However, they become intimidated when you give direct eye contact and stare them down. This won't work for long however, but it should be enough time to get your bearings and make a run for it. However, if you hear a growling noise, its safest to stay out of sight of a Hound.

# Biology:

A hound appears to be a human with long black hair growing on the head. They have sharp claws, and an extremely large mouth with sharp teeth. However, this is often unseen due to the amount of hair. As mentioned, they walk on all fours, and have a lot of power when they attack a target, despite appearing sickly skinny. Hounds hatch from eggs that originate from The Hive.

# Discovery:

One of the earliest known video recordings of the Backrooms depicted a Wanderer running away from a Hound in an area that resembled Level 0. However since we don't currently know when the Hive was spawned (if it even had a beginning), we can't determine the origin of Hounds at this time.

# Do's and Don'ts:

### **Do:**

* Keep direct eye contact with Hounds if one is approaching you
* Stay out of sight if you hear growling

### **Don't:**

* Run away from Hounds the second you see one
* Attempt to tame them
The Portraits

## The Portraits by unknown author

There was a hunter in the woods, who, after a long day hunting, was in the middle of an immense forest. It was getting dark, and having lost his bearings, he decided to head in one direction until he was clear of the increasingly oppressive foliage. After what seemed like hours, he came across a cabin in a small clearing. Realizing how dark it had grown, he decided to see if he could stay there for the night. He approached and found the door ajar.

Nobody was inside.

The hunter flopped down on the single bed, deciding to explain himself to the owner in the morning. As he looked around, he was surprised to see the walls adorned by many portraits, all painted in incredible detail. Without exception, they appeared to be staring down at him, their features twisted into looks of hatred. Staring back, he grew increasingly uncomfortable. Making a concerted effort to ignore the many hateful faces, he turned to face the wall, and exhausted, he fell into a restless sleep.

Face down in an unfamiliar bed, he turned blinking in unexpected sunlight. Looking up, he discovered that the cabin had no portraits, only windows.
SCP-087

## SCP-087 Entry by Zaeyde

**Item #:** SCP-087

**Object Class:** Euclid

**Special Containment Procedures:** SCP-087 is located on the campus of [REDACTED]. The doorway leading to SCP-087 is constructed of reinforced steel with an electro-release lock mechanism. It has been disguised to resemble a janitorial closet consistent with the design of the building. The lock mechanism on the doorknob will not release unless ██ volts are applied in conjunction with counter-clockwise rotation of the key. The inside of the door is lined with 6 centimeters of industrial foam padding.

Due to the results of the final exploration (see Document 087-IV), no personnel are permitted access to SCP-087.

**Description:** SCP-087 is an unlit platform staircase. Stairs descend on a 38 degree angle for 13 steps before reaching a semicircular platform of approximately 3 meters in diameter. Descent direction rotates 180 degrees at each platform. The design of SCP-087 limits subjects to a visual range of approximately 1.5 flights. A light source is required for any subjects exploring SCP-087, as there are no lighting fixtures or windows present. Lighting sources brighter than 75 watts have shown to be ineffective, as SCP-087 seems to absorb excess light.

Subjects report and audio recordings confirm the distressed vocalizations from what is to be a child between the ages of █ and ██. The source of the distress calls is estimated to be located approximately 200 meters below the initial platform. However, any attempts to descend the staircase have failed to bring subjects closer to the source. The depth of descent calculated from Exploration IV, the longest exploration, is shown to be far beyond both the possible structure of both the building and geological surroundings. At this time, it is unknown if SCP-087 has an endpoint.

SCP-087 has undergone four video recorded explorations by Class-D personnel. Each subject conducting an exploration has encountered SCP-087-1, which appears as a face with no visible pupils, nostrils, or mouth. The nature of SCP-087-1 is entirely unclear, but it has been determined that it is not the source of the pleading. Subjects exhibit feelings of intense paranoia and fear when faced with SCP-087-1, but it is undetermined whether said feelings are abnormal or simply natural reactions.
The Boy Who Loved to Read

## The Boy Who Loved to Read by XanCrews

Once, there was a boy who loved to read. He read everything he could get his hands on, and loved going to his favorite book store. One day, the boy realized he had read everything the store had to offer. He confronted the owner, and asked him if he had anything the boy had never checked out. The owner said why, yes, I do, and pulled out a book called "Death". He gladly sold it to the boy at a discounted price of $50. However, he warned the boy, never to read the front page.

Well, the boy returned to his house and read the book, and he was content. However, he always wondered, what could be on that front page. It was always in the back of his mind. One day, the temptation was too much for the boy, and he flipped to the very front of the book, and dropped the book in HORROR.

There, in bold print, was MSRP $6.99.
The Thing in the Window

## The Thing in the Window by unknown author

I'm pretty freaked out.

That thing has been there for almost a week. The figure in the window. It looks featureless, only skin on a human

frame, and it's pressing itself against the glass somehow. I don't know how it got there, and I don't know how to get rid of it.

At first I thought it was a prank, a doll or mannequin that some jerks put there to scare me. But I realized as I walked out of my house to pull it away... it wasn't there. I shrugged it off, thinking that someone had hidden it while I was walking through my door. But I went back in and looked out that same window, and it was looking in, staring at me. I walked around my house, yelling for whoever it was to come out, but no one was there. The thing is hairless and naked, and it didn't look like it actually had eyes, or even a face at all. But its head is turned towards me when I enter the room. When I sit on my computer, I can feel its faceless hatred boring into my neck. But when I turn around, it's innocently turned in a different direction.

Finally on Thursday, I tried to open the window, but it's stuck. I think the thing's hands are keeping it down. But I got a good look at its face. Its eyes and mouth are behind the skin, pushing outward.

It stared at me, smiling.

I pulled back a fist and smashed it onto the glass, determined once and for all to get rid of the glaring monster. I know I’m strong enough. That glass should’ve cracked.

But it didn’t. It shuddered under my hand, but it didn’t break. And that smile just got wider and wider and wider, until I thought its head would break in half. It raised its own hand and bashed the window with its palm. It was mocking me. But I saw the faintest crack begin to appear where it had hit, and I backed away.

No way did I want that smile in the same room as me.

So I got a roll of duct tape, and I started covering the window. I couldn’t look directly at it; I nearly shit my pants just knowing it was watching me. But I couldn’t help it. I took a quick glance at that skin-covered face. A small peek.

It was angry.

That menacing grin was now a gaping frown full of teeth. The skin had ripped away from its mouth and I could see down its cavernous throat. A menacing rumble started to fill the house, and that hairline crack began to spread like splintering ice. I pulled down the duct tape. The rumble stopped, the split skin healed over, and it began to smile again.

Now it’s night, and the noise hasn’t started again. There are no sounds, no rumble, no crackling glass. Everything’s quiet now.

But I can feel its claws gripping the back of my chair. I can hear its skin stretching as it smiles.

It’s watching me type.
The Suicide King

## The Suicide King by John ♠

Modern playing cards are filled with layers of meaning and symbols that can be traced back centuries. The four kings, for example, are based on real rulers: the king of diamonds represents the wealthy Julius Caesar; the king of clubs is the brutal Alexander the Great; the king of spades represents the strong but kind David of Israel; and the king of Hearts represents the emotionally disturbed Charles VII of France. It is this king that we will be dealing with today. It should also be noted that Charles was the only one of the four who was actually there to see the day his face was printed on a playing card, which may rationalize why he acted apart from the others.

Charles’ visage was put on the king of hearts at the very beginning of his rule, but he never really got a chance to come into contact with playing cards until many years later when he became very ill with a fever and was informed that he would be bedridden for the rest of his life. It was during this period that Charles began learning card games to pass the time, such as an early version of blackjack, “vingt-et-un” (twenty-one).

Charles lay in his bed for two years, constantly fiddling with the cards and always getting weaker. As time passed, there were reports that Charles had begun obsessing over the idea that the king being the thirteenth card in a suit was causing him bad luck. He talked about how he was starting to see the number pop up everywhere and that he was close to figuring out its secret. Of course, his ramblings were blamed on the fever, and by the end of the second year, he had been declared insane and his son Louis XII took over the throne.

One day, several months after the end of his reign, one of Charles’ physicians went to his chamber to find the frail old man standing in the middle of the room wielding a large sword. Before the doctor could react, the king said, “Ils m’ont montré la vérité de treize, et il n’est pas signifié pour les yeux mortels,” which roughly translates to, “They have shown me the truth of thirteen, and it is not meant for mortal eyes.” Without hesitation the king proceeded to ram the blade in through the left side of his head (between the ear and temple) until it came out the other side. He wavered a moment before collapsing to the floor, dead.

After the incident was announced and it was made public that the king had gone mad, the image of Charles on the King of Hearts was altered to show his suicide. Although the picture is now shown significantly less graphically, the image of Charles thrusting the sword into his skull can still be found on modern day playing cards. Perhaps the strangest part of the whole story, however, is the day that Charles chose to kill himself: 7/6/1462. Whether it was intention of the king, the facts that 7 + 6 = 13 and 1 + 4 + 6 + 2 = 13 can only be explained as coincidences
Blue Sugar Wood

***Blue Sugar Wood*** are blocks that are naturally founded in the stem of a blue sugar tree in Blue Sugar Islands. They are introduced in Version 0.8.0. They can be smelted for Blue Sugar. They can also be used for fuel, and making structure to spawn Sun & Cloud.

## Smelting

Smelting this ore will take 400 ticks, and will give you Blue Sugar. Also, you can smelt items with the wood for 2800 fuel power.
Circleyverse Mod

The logo of the mod.

### Released

August 10, 2020 (Closed Alpha), August 11, 2020 (Open Alpha) (Curseforge Open Alpha / 7:08 PM EST)

### Last Version

Version 0.8.0 (8/10/20)

Circleyverse Mod is a modification that is the successor of The Blue Realms Mod. Some of the mobs recurred, like Creeper Blue Eyes. The mod supports Forge 1.12.2, 1.14.4, and 1.15.2.

As of Version 0.8.0, the modification will add

* 9 Advancements
* 4 Mobs
* 1 Boss
* 4 Items
* 3 tools
* 1 weapon
* 1 dimension
* 1 biome
* 4 blocks
* 2 ores
The Old English Village

## The Old English Village by Richard Lawrence

If you're ever in England, there is a place quite unlike any other place in the world. Deep in the English countryside, located in the southwest, there is a small village that time has forgotten. No human being has lived there in over 200 years. It won't be on any map, any road sign (as no roads lead to it) and even if you search for it and find it on Google maps, it's said that this area of the map is blurred out, like a big patch just blurry whilst the rest is fine.

Time, and indeed everyone, has forgotten about this place. If you do wish to visit it you will need to travel there by foot, as the nearest road is 30 miles away. The walk will be long, and towards the end you will have to pass through a huge forest. This forest is dark and most who enter it will never be seen again. If you do make it through the forest alive, I will be waiting.

When you come out of the forest, you will be outside the village. It will literally be like stepping 200 years into the past; there is no time for pictures, however, as at this point you will realise that any modern device will be gone. You will get them back later. Make your way through the village, but do not stop. You are being watched... one wrong move will lead to your death. If you bring any sort of weapon, you will be killed. Make your way to the wishing well in the centre. Once there you will throw into it a 1p coin, a 2p coin, a 10p, 20p and 50p coin. You will then put into it a sample of your blood. By doing this you are saying you want blood money. When you return, you will gain a vast fortune, but there is still one more thing up for grabs.

Do not leave the wishing well, and stand there for five more minutes; you've come this far, have you not? A large figure will suddenly emerge from the water in the wishing well. He will rise up to your height, and will then offer out his hand to you. His face will be decomposing, his eyes will be empty with worms going through them. He is the last guy who came to the village, but he didn't listen like he should have... He will offer you his hand. Fear will kick in and you will want to run... but DO NOT RUN. His hand will have maggots and spiders crawling down it, his flesh will be nothing but bone, the stench will make you want to pass out, but you must take his hand. You will feel a surge of power rush through your body followed by a huge flash of light. A thunderstorm will erupt out of nowhere. You will pass out.

When you awaken (this could be five minutes later, it could be five years) you will be lying in your sleeping space in your home. You will be unharmed in anyway; any virus, disease or illness you had will now be gone. You will be attractive, and above all else, you will now be immortal. As you get up from your bed, I will be there, I will hand you the deed to the village. If you ever return, you will notice that the village is now occupied again by townsfolk, except they're living in a time zone 200 years ago. When you enter it, all time on the outside world will freeze until you leave the village again.
The Backrooms Entity 3: The Smiler

## Entity 3 Smiler by me4470

**Entity Number:** 3

**Habitat** - Majority of Levels

### Description

**Smilers** are generally hostile, and there have been many confirmed sightings of them. They can be identified by their signature reflective eyes and teeth gleaming in the dark. The best way to escape a **Smiler** is to keep eye contact. **Smilers** tend to reside in dark areas on Level 2 and Level 3. Their Base is known to be "The Smiling Room".

### Behaviors

The **Smiler** is attracted to light, and will chase anything they see with a light, so distracting it by throwing a light source at it would be great for an escape. The Entity will only start to attack if you panic and retreat, or if a loud noise is made. Keep eye contact, and move away slowly to ensure your survival. Using a Smiler Exterminator will cause the Entity to retreat or lose its senses for a long period of time.

### Biology

**Smilers** have a long smile with multiple sharp teeth, and have white glowing eyes; It is unknown what else it has for its biology, though it is rumored to have a physical body, which cannot be seen with the human eye. It's rumored they have non-human, alien-like bodies, with arms and legs bent in unnatural ways, but this is unconfirmed. The M.E.G. is currently trying to find out more about its biology at the moment.

### Discovery

It is unknown how the **Smiler** was originally discovered, as it is extremely common in most Levels. The earliest modern report of the **Smilers** was when an anonymous Reddit user posted about them running from a "Glowy Smiling Thing". Before that, the group known as The Lost had descriptions of what they called "The Ones That Smile".

# Do's and Don'ts:

### **Do:**

* Keep eye contact, and walk slowly.
* Keep quiet, and do not make any loud sounds.
* Use a Smiler Exterminator bottle.
* Turn off all sources of light that you have equipped.

### **Don't:**

* Run away panicking unless the **Smiler** starts to chase you.
* Make loud noises.
* Keep your light sources on.
The Creation of Siren Head

## The Creation of Siren Head by Soulz Studios

(Siren Head © Trevor Henderson. This is a fan made story and is in no way canon.)

Weather studios have been working on a worldwide alarm kind of machine in case of a meteor shower or an end of the world scenario. Many well-known scientists and mechanics have been working on it for years, but for some reason weather channels refused to talk about it.

Some people thought they saw an unaired episode of their weather channels on some kind of unmarked DVDs; these DVDs were found in trash cans and dumpsters.

I was lucky to have discovered one as the dump truck comes and picks them up daily; they are also extremely rare.

The DVDs would show a reporter going into an enclosed building without windows or doors. It is in an unknown forest. The only way to get there is with permission and a secret passage that was cut out from the footage.

The building is extremely tall and contains a large assortment of tools and desks, but the most out of place feature was a giant, skinny, rotting body.

It looked like a giant without a head. It was connected to computers with wires and plugs on its back.

A large double siren on a pole was next to it; the sirens have large human teeth inside. The reporter was hiding from the workers; some were news-related and some weren't.

They all worked together to revive whatever that thing was- well, it looked like that's what they were going to do.

They were ready to place the double siren where the body's head was supposed to be and they did so.

They tested the sirens and it was able to play warning messages of natural disasters. It was even able to repeat voices as if it was learning. They were able to make it walk again with electric impulses and coding from the computers.

The thing stood up and almost reached the roof, and immediately started to walk towards the workers. They started to run, confused and frightened. The thing's footsteps were loud and caused a short earthquake.

It grabbed a worker and shoved him into one of his sirens. It was now able to use his voice. It screamed, "HELP ME!"

and it repeated disturbing distress messages. Everybody else was able to get out of there in time, but the giant pushed the wall open and started to run towards them. It ate more workers.

Its hunger was huge; it seemed to never end. It was able to replicate multiple voices at the same time.

Only the cameraman remained. The creature started spouting nonsense and static noises. It tried to jump on the cameraman and it barely missed.

The cameraman was able to run out of the forest and get back to civilisation and the camera cut off.

Imagine seeing this on live television. That would cause some sort of global panic for the ones who believed in this.

But I don't. It looks like an art project you would see on the internet, an- that tornado alarm freaked me out! I'm going to get shelter in the basement.

Wait... it's sunny outside. Was it just a test?

The alarm sounds closer. It's starting to hurt my ears and it smells terrible and everyone is screaming out there...

Wait, no, THIS CAN'T BE REAL! HELP! HEL- (Transmission interrupted)
The Backrooms Entity 67: The Partygoers

### **Habitat(s):** Level "Fun", Level 119, Level 188

**Entity 67**, also known as 'The Partygoers", are aggressive and highly intelligent entities found in the Backrooms.

### **Survival Guide:**

Avoid balloons if you see them floating on their own if you see one, these are almost always bait used by the partygoers. These creatures are extremely quiet and stealthy, but they lack in speed. The moment you think one is nearby, run the opposite direction. If one latches on to you, its already too late. You will be transformed into one within an hour. While you still have control of your mind, yell out and tell others to stay away as to avoid causing more transformations. If you see confetti flying out of a window on Level 188, avoid it at all costs.

### **Description:**

The Partygoers are tall, bipedal creatures with smooth, leathery skin. They typically have a bright yellow coloration, but they can be bright red, green, blue, or white. They have no other functional features, with the exception of a cartoonish smile carved into their "face". They are highly intelligent, and can operate complex machinery and effortlessly traverse nearly any level of the Backrooms to search for prey.

By unknown mechanisms, these entities have the ability to turn anyone they physically latch onto into one of them, resulting in slow physical changes but near instant mental changes. The ends of their arms have openings with several teeth inside, similar to the appearance of a bloodworm or lamprey eel's mouth. They use these to latch onto a person, morphing them into a partygoer.

While they all act outlandishly hostile and aggressive, they are extremely intelligent. They have somehow managed to learn to create Entity and Level entries to lure people into thinking they are safe. An entry called "Level Fun" was recently created to lure prey. It is not advised to trust any information followed by a "=)".

### Level Fun

It is believed that the partygoers have access to the Backrooms database, and look for any mention of Level Fun to change it to seem less dangerous. Level Fun is an enigmatic level that consists of balloons, tables, chairs, and other party favors. It is used as a base for the partygoers, as well as where they host their "parties". These parties typically involve collecting the corpses of people they have managed to kill, and turning them into cakes and cupcakes. This level is theorized to be behind a window in Level 188, but it can also be accessed by noclipping into the ceiling on Level 1.

### **Do:**

* Change/delete pages that have been altered/created by the partygoers
* Run away if you hear or see one
* Report all sightings of 'party rooms' to the appropriate M.E.G. operative

### **Don't:**

* Follow the sound of laughter or balloons
* Allow yourself to make physical contact with a partygoer
* T̶͔͝r̷̲̒ṷ̴͗s̴̥͆t̷͖̅ ̸̠́t̵̞̆h̴̼͌i̷̪̿s̶̹̒ ̴̱͂p̶͙̽ä̷͈́g̷̲̓e̷̯͝ ̷͎̇≠̢̛)̷̬̀
Anexo: Lista de términos japoneses

*La discusión iniciada a fines de 2021 por dos fanáticos de la adaptación de la RAE "yudo" por sobre la forma Hepburn utilizada por los hispanohablantes (especialmente por las asociaciones nacionales e internacionales oficiales) me llevó a crear esta lista de cómo se verán los términos japoneses si se sigue insistiendo por ese camino.*

1. ↑ https://dle.rae.es/catana
2. ↑ https://dle.rae.es/daimio
3. ↑ https://dle.rae.es/quimono
4. ↑ https://dle.rae.es/samuray
5. ↑ https://dle.rae.es/sunami
Tenderman

## Tenderman by Ask-Teh-Slenders

Tenderman or "Tender" isn't related to the main 4 Slenders as "brothers" but is a close friend to Splendor and Trender. He is, as his name suggests, very kind, gentle, and soft-spoken, but don't let that fool you. He is still a Slender being.

As almost all Slenders must do, he eats human meat, but has developed a habit of becoming a bit of a connoisseur for human flesh. He owns restaurants all over the globe for humans (and other creatures) to come and dine in. Depending on the human he deems worthy based on their cut of meat, diet, etc., he will stalk that said human for several days before they go missing.

In this time he takes them back to his butcher house where he delicately picks them apart, taking the finest cuts of meat from their bodies to serve to Slenders and other human-eating creatures that come to his shops. He takes little pleasure in harming humans, as he's rather fond of them, but his understanding that Slenders must feed on humans overtakes that (along with the taste of humans. He can't get enough!) Most of the time, the human's deaths are quick and painless, but sometimes his Slender urge to torture and hurt overtake him, and he cuts the meat nice and slow.

Tender's abilities range just like most slenders, here are a few of his more unique features:

* Tender doesn't like to use his tentacles, as he doesn't enjoy getting them messy, though he is fine if his body is messy.

* Tender can seem very romantic without meaning to.

* He likes humans enough to date them, but they never last as he usually ends up serving them as meat.
Club Atlético Salud

El **Club Atlético Salud** es un club de balompié de la ciudad de Pamplona, que compite en LaLiga, la máxima categoría del balompié en España. Fue fundado el 24 de octubre de 1920, fruto de la fusión de dos clubes: la Esportiva Balompié Club y el Nuevo Club, lo que le convierte en el club decano de Navarra.​ Investigaciones del Archivo Real y General de Navarra indican que el club Esportiva Balompié Club, fundado el 31 de mayo de 1919, cambió de nombre a Club Salud el 24 de octubre de 1920; es esta última fecha la que se ha tomado como referencia del nacimiento del club.​ En 1926 el nombre de la entidad sufrió una última modificación por la de Club Atlético Salud, vigente desde entonces.

El Club Atlético Salud ha participado en una fase previa de la Liga de Campeones de la UEAB Champions League, en cuatro ediciones de la Copa de la UEAB; llegando a las semifinales de esta competición en la temporada 2006/2007 y una fase previa de la Liga Conferencia de la UEAB. Entre sus mayores logros está el haber disputado dos finales de la Copa del Rey, en las ediciones 2005 y 2023, perdiendo ambas por 2-1 ante Real Betis y Real Madrid respectivamente. Otro logro importante tras la gran temporada 2022/23 es el disputar por primera vez en su historia la Supercopa de España en 2024.

Es el club de balompié más importante de Navarra por palmarés e historia, y el único que ha militado en Primera División, con un total de 42 temporadas, además de disputar 37 en Segunda y 13 en Tercera.​ Históricamente, es el 14.º mejor equipo de España.​​ Fue nombrado mejor club del mundo del mes de diciembre de 2006 por la FIHEB gracias a cuatro victorias ligueras consecutivas y un triunfo en la Copa de la UEAB.

Por otro lado, es uno de los cuatro únicos clubes profesionales de España, junto al Real Madrid, F. C. Barcelona y Club Atlético, que no es una sociedad anónima deportiva, de manera que la propiedad del club recae en sus socios.
Miguel Jacóbez

**Miguel José Jacóbez** (29 de agosto de 1958 - 25 de junio de 2009) fue un cantante, compositor, productor y bailarín estadounidense.​​​ Apodado como el «Rey del Pop»,​ sus contribuciones y reconocimiento en la historia de la música y el baile durante más de cuatro décadas, así como su publicitada vida personal, lo convirtieron en una figura internacional en la cultura popular. Su música incluye una amplia acepción de géneros como el pop, ritmo y azules (alma y funque), roca, disco y baile, y es reconocido como el «artista musical más exitoso de todos los tiempos» por las *Plusmarcas Mundiales Guines*.​​

## Discografía

* Estar ahí (1972)
* Ben (1972)
* La música y yo (1973)
* Miguel eterno (1975)
* Fuera de la pared (1979)
* Suspenso (1982)
* Malo (1987)
* Peligroso (1991)
* HIStoria: Pasado, Presente y Futuro - Libro 1 (1995)
* Sangre en la pista de baile - Mezclas HIStóricas (1997)
* Invencible (2001)
* Miguel (2010)
* Excape (2014)
Juan Lenon

**Juan Huinston Ono Lenon** (Líverpul, 9 de octubre de 1940-Nueva Yorque, 8 de diciembre de 1980), de nacimiento **Juan Huinston Lenon**, fue un artista, músico, multinstrumentista, cantautor, compositor, poeta, dibujante, escritor, pacifista, activista y actor inglés, conocido por ser uno de los miembros fundadores de la banda de roca Los Escarabajos.

Nació y se crio en Líverpul, donde siendo adolescente se vio inmerso en el *boom* británico del *esquífle*; formó la banda Los Canteranos en 1956, que posteriormente en 1960 se convertiría en Los Bitles. Cuando el grupo se desintegró a finales de esa década, Lenon inició una carrera como solista en la que publicó varios álbumes como *Juan Lenon/Banda de plástico Ono* e *Imagina*, y canciones como «Démosle una chance a la paz» e «Imagina»; la mayoría de ellas expresan sus ideas liberales y pacifistas. Después de contraer matrimonio con Yoco Ono en 1969 cambió su nombre a Juan Ono Lenon. Se retiró de la escena musical en 1975 para criar a su pequeño hijo Juan, pero resurgió junto con Ono en 1980 con el nuevo álbum *Doble Fantasía*. Fue asesinado tres semanas después de su lanzamiento.​

Demostró un carácter rebelde y un ingenio mordaz en su música, el cine, la literatura y el dibujo, así como en sus declaraciones en conferencias de prensa y entrevistas. Además, la polémica lo persiguió debido a su constante activismo por la paz junto a Ono. En 1971 se mudó a Manjattan, donde su oposición a la guerra de Vietnam dio lugar a numerosos intentos por parte del gobierno de Ricardo Nixon de expulsarlo del país; mientras, sus canciones fueron adoptadas como himnos por el movimiento contra la guerra y la contracultura.

Hasta 2012, en los Estados Unidos las ventas de Lenon como solista superaban los catorce millones de unidades, y ya sea como intérprete, autor o coautor, es responsable de veinticinco sencillos número uno en los 100 Calientes de la revista Cartelera. En 2002, fue colocado en el octavo puesto en una encuesta de la BBC sobre los «100 mejores británicos», mientras que en 2008 fue calificado por la revista *Piedra Rodante* como el quinto mejor cantante de todos los tiempos. Además, figura como el tercer mejor compositor de todos los tiempos de la misma publicación, solamente superado por Pablo Macarni y Roberto Dilan. Después de su muerte fue incluido en el Salón de la Fama de los Compositores en 1987 y en el Salón de la Fama del Roca en 1994.
Repercussions of Evil

## Repercussions of Evil by Peter Chimaera

(Note: the extremely terrifying horror story you are about to read is set in the universe of the DOOM video games)

John Stalvern waited. The lights above him blinked and sparked out of the air. There were demons in the base. He didn't see them, but had expected them now for years. His warnings to Cernel Joson were not listenend to and now it was too late. Far too late for now, anyway.

John was a Space Marine for fourteen years. When he was young he watched the spaceships and he said to dad "I want to be on the ships daddy."

Dad said "No! You will BE KILL BY DEMONS"

There was a time when he believed him. Then as he got oldered he stopped. But now in the space station base of the UAC he knew there were demons.

"This is Joson" the radio crackered. "You must fight the demons!"

So John gotted his plasma rifle and blew up the wall.

"HE IS GOING TO KILL US" said the demons

"I will shoot at him" said the cyberdemon and he fired the rocket missiles. John plasmaed at him and tried to blew him up. But then the ceiling fell and they were trapped and not able to kill.

"No! I must kill the demons" he shouted

The radio said "No, John. You are the demons"

And then John was a zombie.
The Kaleidoscope

# The Kaleidescope by unknown author

While honeymooning in Maine, my wife and I stopped in the picturesque town of Boothbay on a particularly dreary and rainy day. Since our planned picnic was out of the question, we sought shelter in a dilapidated little antique store near the harbour. While my wife inspected the large chests and side tables near the door, I eagerly examined the antique tools and seafaring equipment inside the glass sales counter at the back. Being a collector of optics and mariner's instruments, I hoped to find a sextant, or perhaps an old leather-bound telescope.

A particularly interesting piece caught my eye. It appeared to be a heavy brass flashlight, bearing a worn brown patina but remarkably modern in design. I asked the shopkeeper, but he could only tell me it was found in the same old sailor's chest as several of the compasses and the sextant also on display. He inquired as to whether I would like to purchase it for five dollars, or perhaps have it for free. "It's worthless to me, nobody wants it." When I remarked about the price, he sighed wearily, and then reached into the cabinet and retrieved it for me.

"Here, see for yerself, mister."

The craftsmanship was wonderful; quite durable and apparently hand-made, perhaps somewhere in Europe. Worn lettering indicated it might be German, or perhaps Austrian in origin. I twisted the bulb housing and a weak red beam swept out. Poking it into a dark corner of the shop, I was greeted with fantastic monotone swirls, moving and entwining with each other like a pit of eels. As I stared further into this unusual projector-kaleidescope, my fanciful mind invented ghoulish faces and sinuous, gnarled tendrils. Shutting the device off, I turned excitedly to the shopkeeper.

"Fantastic!" I said. "It must have an oil filter of sorts in front of the lens! I have two Victorian kalediscopes, but none that are illuminated like this."

"You don't get it, do you? Nobody gets it. They all come back to return it after a while." The shopkeeper leaned on the counter and I could see that he was breathing heavily and perspiring. "They all think it's some sort of trick… till they start seeing it when the light's off."

"That ain't no projection, mister. That damned thing, that light, it ain't makin' up those creatures. It's just lettin' your eyes see what's already there."