Pixel Scaling?

## Introductions

Hello there! I am DC, and today ill be teaching any of you whos reading this how to pixel scale! this has been in insane demand as of recent so lets give you guys what you want! First, i want to tell you guys of some helpful links that will let you get into contact if further help is needed. For starters our Wiki has a Discord Server! if you click the hyperlink it will direct you to the link for our discord where you can get into contact with Calculation crew and Staff! Next up is Our Sub-Reddit! This is the best way to get a wide range of people to see a post and has a high likelihood of being seen!

## Perspective

Soooooo, The first thing that we need to be able to find is the actual pixels themselves before we do anything else. There is a very important lesson that i want to teach you all and thats about perspective!

The image that is shown above perfectly represents what perspective actually is! It appears the lines are behind the box themselves but in reality they are right above it on the paper only Mere inches away. Authors use perspective to create a more 3D feel which means it can make the illusion of distances. Why this is important is because perspective matters when finding pixel values. Different images might not be allowed to be used for pixel values because perspective is too far off that it couldn't actually be used. Lets give an example of something that has perfect perspective

In this image of 4 tails Naruto we can see him right in the center of it. This means that him and the hole we want to size are in the exact same perspective. There is no depth being created to show a gap in distance between him and the thing he is inside of. They are set within the same frame. Imagine that box again, Naruto and the box are in the same spot meaning they're in the same perspective so he can be used to size the thing around him. Now onto a no no example:

In this image right here on the bottom left panel we see zoro and the men that he was moving from. The issue is we cannot use anything here to find the distance **OFF STRICT LINES** meaning we cant just draw lines to find the distance because of the perspective differences. As you move into different perspectives different pixel values would be needed to find the objective sizes of things in that same perspective

## Pixel Lines

When we are looking for pixel lines we have a few options:

First, we have the online pixel ruler, Linked in the text is the direct way to get pixel lines that are shown when pixel scaling. Lets get into the steps once you are ready and the link is pulled up........ Okay? Good now? Cool!

For us to be able to do this together we must have the same image right? So copy this image above of the 4 Tails Naruto scan! once that is done we can move onto the next step!

The first thing you're going to do is press Ctrl+V on your keyboard to paste the image you just copied to the screen and you will see what is shown above right after. Now you will scroll down on the screen until you see the part where Naruto is in the middle of the crater.

Now to find our pixel values we are going to take our mouse and hover over **POINT 1** as its shown in the image above. You are then going to left click right at Point 1. After you have clicked you will **DRAG** your mouse to point 2 and left click again to finish that line.

To know how many pixels that is it will show up in the box that i have highlighted in **GREEN** and now you know how to find pixel values themselves!!! I can now tell you how to find the actual sizes of things in real life numbers

## Finding Actual sizes

This process involves very basic algebra and a calculator so we should be aye okay here!

### Step 1: (finding size per pixel)

First off in every image we need to have something that has a listed size or a size that we ourselves can find! This means we are looking for something like a person, place, thing, animal, building, or anything that has an actual size. Lets give an example below!

In the center of the scan above is where its shown that Hiashi made a crater! because Hiashi is right in the center we have perfect perspective. Now! we need to start by getting his actual size thats been listed, Things like Narutopedia are great because they show listed heights!

On the link above its stated that he has a height of **176.5** cm so that is the value we need to remember! The goal here is to find the size of the crater yea? Well remember what i told you we need an objective size here which is going to be Hiashi in this case!

* We now need to go back to that pixel ruler I gave you and copy paste the image above in it!
* Now we drag a line from the top of hiashi head down to his feet
* now record the pixel value you get from the same box

It should look something like this:

Now the pixels values will vary case to case depending on what you are doing and the panel quality but that's why we have margins of error. so we have the fact that hes **40 pixels** or whatever he may be for you! Next step is very simple here

* Take his listed height and divide it by the pixel value
* To understand the format please have a look below as ill show you an example

Hiashi has a listed height of 176.5 cm

Hiashi is 40 pixel

176.5/40 = 4.4125 cm per pixel

What needs to be noted is that we are taking the value of his height in cm and we are finding the amount of centimeters per pixel on the screen. The same thing would apply with feet and meters but its much easier to use cm and meters as they have direct correlation with our destruction values.

### Step 2 (Finding size of destroyed area)

The whole goal here is for us to find how much energy someone needs to destroy something. Well to find energy values we need to find the shape/volume of the area that is destroyed. This means before finding out anything about energy we need to equate the area that's destroyed to a shape for us to get its volume. This is where basic geometry comes in and we also have a page that gives common shapes and how to find their volume found here. the shape that Hiashi is standing in resembles a spherical cap as most craters do so we can use that formula or we can go to the internet and look up how to solve for it

We see that we need 2 variables for it.

* The radius of the destroyed area which is diameter/2
* and the height/depth of the crater created

This means that we will need the total diameter as well as how deep it went. That get us into our next area in the pixel ruler.

* In the exact same panel you used before draw a line across the diameter of the crater from one side to another going **right to left** and mark its pixel value

The reason it needs to be right to left is because those are parallels to the panel and hiashi meaning they will be in the same perspective whereas something thats going forward and backwards is going into 2 different perspectives

* Now the pixel value has been marked down you will take the pixel value we got for Hiashi (the 4.4125 cm per pixel value)
* You will then multiply that number by the number you marked down for the diameter of the crater in pixels

it will look something like this:

Hiashi has a listed height of 176.5 cm

Hiashi is 40 pixel

176.5/40 = 4.4125 cm per pixel

The crater = 470 pixels or 4.4125\*470 = 2073.875 centimeters

All of this just gave you your diameter and the depth of the crater as well. The reason we already have our depth is because it would logically be the same height as Hiashi as he was standing inside of it and we see it went down from the outer edges. Now lets define its variables

* We are solving for a spherical cap meaning we need its height and its radius
* Its diameter is 2073.875 cm so to find its radius we divide it by 2 meaning its radius is 1036.9375 cm
* We justified its height being the same as his height meaning its 176.5 cm as our depth

The volume formula is listed in the link above (or right here) as V = **(1 / 6) \* π \* h (3 \* r^2 + h^2)** (Where V is the volume h is the height of the shape and r is the radius) or you can use this online calculator which will also help. once plugin in our info we get the following:

95,724,785.34 cm^3 (Please note the volume will be in whatever form you plugged in for so if you used meters it will be m^3 and if you used cm it will be cm^3)

## Applying size values

We just figured out how to solve for our volume. What's very important is that in these cases we are solving for volume in centimeters or cm because those have exact applicability to our calculation info guide. When we solve for other things we can use other forms but those will be specified on the calculation info page.

The next and last part is really easy and will be our final part before finishing this process :( kinda sad that our time is almost up huh?

So lets first figure out what our destruction values are listed on our calculation info page. I also want to add that this page will be your best friend with how to do most types of calculations. We can see defined on the page multiple kinds of methods but we are looking for the following:

As we can see its under the section titled "Destruction values" and to find out which one we are looking for we need to know about our ability that was used when doing it to apply. So if its a bit of rock destroyed into big pieces it would be fragmentation, if it was rocks that were sent flying into the air in bigger pieces its explosive fragmentation, if the rock was destroyed into smaller pieces it is violent fragmentation, and so on and so fourth (just read its description). Because the 8 trigram spin is a high intensity high speed and impact twist we can infer that it would be pulverization as its grinding would happen through lots of high speed movements.

This means we simply apply the j/cc value to the volume by multiplying them together:

* Our volume was 95,724,785.34 cm^3
* The value of pulverizing rock is 214 j/cc

95,724,785.34\*214j/cc = 2.048510406e+10 J or 20485104062.8 J (Which are the same just put into scientific notation)

Now we just take that number in Joules and look at our Attack Potency chart for its applicability.

## Important note

Make sure that the j/cc values are only being applied where they are actually supposed to, so someone fragmenting metal does **NOT** have the same j/cc value as the rock values that we gave. Be sure to check that you're using the right section.