Unit Creator Guide

Here is a beginner tutorial to the Unit Creator. Quite a bit is written on the Unit Creator page but not *how* to make custom units or factions. That is why this page exists. For a more advanced guide to making units in TABS, go here. For a wiki about custom content, go here.

Notes:

1. You *do not* have to follow these instructions in order from Step 2-18.
2. The Halfling base is rather tricky to use as hardly any clothes fit properly.
3. You can test your unit any time you like by clicking the button. It'll show your unit on a Simulation Map- like landscap
4. If an attacking unit (melee or ranged) is set to anything other than Enemy, it'll attack your teammates.e against a bunch of ordinary units which is similar to your cost.
5. Most guns aren't affected by the Attack Speed multipler.

## 1. Open It

Click on 'Custom Content' on the home screen and you should see the Units and Factions tabs. There are also custom Battles and Campaigns tabs, but they aren't for units. Stay on the Units tab; we'll get onto the Factions later. Click the 'Make New Unit' button.

## 2. Unit Base

On this button, you can choose 3 unit bases. They are Wobbler (ordinary), Stiffy (skeleton), and Halfling (hobbit).

## 3. Unit Voice

Here, you can select what you want your unit to say. There are dozens of voice lines and you can hear what they say with the play button, whether it be complete fast-paced gibberish from the Flag Bearer or the simple plain english of the Tank and its riders. Once selected, you can change the pitch of your unit. Left to decrease and right to increase. Currently, however, the voice pitch modifier part of this feature is still rather buggy and, more often than not, prone to failure.

## 4. Movement Type

Movement type is how units will distance themselves from their enemies. Units with the melee movement type will move forward and backwards to maintain at their weapon's maximum attack range. Units with the ranged movement type will keep moving forward until they reach their weapon's maximum range; they will not back off enemies get too close.

## 5. Targeting Type

Most units will be have the Enemy target. Melee, ranged and debuffing units are usually this. Closest Friend target is for support units who heal and/or buff teammates. Most Expensive Friend is good if your Win Condition is set onto your big boss and you need to keep it alive. Least Health Friend is normally for healer or medic units to keep them alive.

## 6. Rider

The Rider option allows you to choose what will *ride* your unit. If you want that, it'll be better to make the rider before the mount. If you add a mount, you can edit it to your liking.

## 7. One-handed/Two-handed

The next tab is all about the weapons and abilities. Now, you might want to flick through the weapons before you decide whether or not your unit will use them with one hand or two. Some weapons are designed to be one-handed and may be held awkwardly when held with two.

## 8. Weapons

*Now* you can choose your weapons. There are *loads* of weapons, with some not even from TABS (they're in TABG). You can colour most, if not all of the weapons by clicking on the chosen weapon and selecting colours on a pie chart-looking thing, and even make them glow. On the Stats section next to it, it is empty on melee weapons, but you can change the projectile for ranged weapons. You could have a crossbow shooting Tank Rounds or a rocket launcher firing snakes.

## 9. Abilities

If you want your unit, now equipped with godly weapons, to be even more buffed, add abilities. Use Fire Storm to burn up units and Vlad Impale to stab enemies with stakes. However, you can only use 5 abilities. Using a bug/glitch/easter egg, you may add up to 30(see the Abilities page).

## 10. Clothes Parts

Finally, we can stop your unit being naked. In Early Access, you have 10 clothes slots, while in Full Version, there are 15. Upon clicking 'Add Item', you are presented with 5 sections or parts: Head, Torso, Arms, Legs, Feet. Choosing one of those will result in many, many options.

## 11. Add Clothes

Equip some clothes for your unit to wear. You can add more than one item for each section. If you are using the Halfling base, expect severe clipping. Like the weapons, you can colour the clothes as well as make them glow. The range of clothes is so massive, you can put a pair of meme glasses on a TABSILLA head.

## 12. Stats

This is a very fun part. Here, you can choose exactly how powerful you want your unit to be. There are several editable stats: hitpoints, size, weight, movement speed, attack speed and damage.

## 13. Hitpoints

This should be fairly easy to work out- the more HP, the longer it lasts. You can make a super-fragile assassin or a bulky bodyguard. Minimum HP is 1, while maximum is 9E+36 **[confirmation needed]**.

## 14. Size

Again, pretty simple. this changes how tall it is. You could make a tiny ant or a giant Typhon. The maximum is 100x and minimum 0.2x. Keep in mind that size will multiply hitpoints by square, and vice versa.

## 15. Weight

This affects a few factors. First, the heavier a unit, the lower it hovers **[confirmation needed]**. Second, the lighter a unit, the more knockback. Third, the heavier a unit, the better balance it has. Lastly, its strength. This is different from damage as strength is how well it handles a weapon. A heavy axe or sword is best used by heavier units. The minimum is 0.1x and maximum 9E+36 **[confirmation needed].**

## 16. Movement Speed

Quite self-explanatory. You could make a superhero or a heavy-clad soldier. The stats seem to go infinitely both positively *and* negatively. Negative speed will make the unit go backwards and 0x makes them stay still. Beware with this, as too high speeds like 100x+can fling units of maps and/or unable to fight properly(Super Peasant is 45x speed).

## 17. Attack Speed

This stat multiplies how quickly weapons can attack. This can make a quick-striking sword master or a tank with a morning star. Negative or 0x with *ranged weapons only* makes the weapons have a non-existent cooldown period. I would recommend only using 0.1x to 100x attack speed, otherwise it might get a bit too crazy. This does not affect price value for some reason.

## 18. Damage

Very, very simple. This multiplies the damage *any* attack from your unit can do. This can make a Goku Kamehameha or a measly pleb. 0x damage will do nothing to enemies, but negative can heal allies. Most abilities cannot have their damage changed by changing this stat. The Healer's Healing Beam can do damage if there is negative stats. There doesn't seem to be a limit on damage. This also does not affect price value.

## 19. Saving

Once you have finished your masterpiece, you probably want to save it. On the Save tab you will have to do several steps: Unit Name, Icon, Unit Cost and Description(optional).

## 20. Naming

Choices, choices choices.... What will it be? Shinigami, Larry, maybe even Mr. Goldfish.

## 21. Icon

When you click this, you have to take a photo of your unit. Everything in the white circle will be in the Icon. You can turn the unit, zoom in and out, just to take your picture.

## 22. Unit Cost

You can either choose the game to create your cost with Auto and it'll be at least 10 and can go higher than the Super / Dark Peasant. However, in the Manual option, you can do 21 to 65535.

## 23. Description

This is completely optional. You can leave it blank or fill it up with battle tactics, strengths and weaknesses, lore, whatever.

## 24. Custom Factions

Once you are happy with your unit, click the Save button. However, you won't be able to play with your unit without making a faction. To do that, switch to the Factions tab and create a new one.

## 25. Edit It

When you make the Faction, you can change the color, icon and name of it. After you're finished customizing, click on your made unit(s) to add them into it. It may be a mess of random creations or a themed one.

And you're done! Now, to play with your faction, click the + sign on the list of factions when in a map and drag it to the top. You can then select a unit and send it into battle. In battle, the unit will act as you have set it and will go down when its hit points reach 0.

If you are really pleased with your creation(s), you can post them on the Workshop for other people to play with.