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Hack ‘n’ Slash

***Hack ‘n’ Slash*** is a puzzle action game about hacking — reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play... by the rules!

The wizard has mandated that everyone stay in the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to locate a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.

## System requirements

* Windows
* Mac OS X
* SteamOS + Linux

* **Processor**: 1.7 GHz Dual Core
* **Memory**: 2 GB RAM
* **Graphics**: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
* **DirectX**: Version 9.0
* **Storage**: 3 GB available space
* **Sound Card**: DirectX Compatible Sound Card
* **Additional Notes**: Must have OpenGL 3 with GLSL version 1.3
* **Processor**: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
* **Memory**: 3 GB RAM
* **Graphics**: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
* **DirectX**: Version 11
* **Storage**: 3 GB available space
* **Sound Card**: DirectX Compatible Sound Card
* **Additional Notes**: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.

* **Processor**: Intel Core Duo
* **Memory**: 2 GB RAM
* **Graphics**: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
* **Storage**: 3 GB available space
* **Additional Notes**: Must have OpenGL 3 with GLSL version 1.3
* **Processor**: Intel Core i series processor
* **Memory**: 4 GB RAM
* **Graphics**: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
* **Storage**: 3 GB available space
* **Sound Card**: Compatible Sound Card
* **Additional Notes**: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.

* **Processor**: 1.7 GHz Dual Core
* **Memory**: 2 GB RAM
* **Graphics**: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
* **Storage**: 3 GB available space
* **Additional Notes**: Must have OpenGL 3 with GLSL version 1.3
* **Processor**: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
* **Memory**: 3 GB RAM
* **Graphics**: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
* **Storage**: 3 GB available space
* **Additional Notes**: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Raven

The **Raven** is one of the beginning units that will attack you, and continue to chase you as you begin your hacking journey.

## Hacking Options

* Attack: True
* Attack Speed: 300
* Damage Per Hit: 1
* Fly Away: False
* Perception Radius: 300
* Takeoff Height: 100
* Takeoff Speed: 75

## Tips & Tricks

The raven will follow you across the map until it catches up with you doing damage and stealing your Heart, depending on the preferences you have put in if you're able to sidestep and reprogram it with your super Hacking abilities.
Artifacts

You'll find various **Artifacts** as you progress through the world of Hack n Slash, some of which will help you solve various puzzles.

## Artifacts

* Time Distortion Artifact
* Info Opacity Artifact
* Boomerang Artifact
* QueenSprite Artifact
* Day Night Speed Artifact
* Hearts Per Day Artifact
* Debug Artifact
* Library Root Path Artifact
Elektron

**Elektron** is a type of resource in Memories of Mars.

## Obtaining

**Elektron** can be obtained by :

* refining 3 Aluminium and 2 Magnesium in your Industrial Furnace
* looting from WYV-3RN drones and from B3-HE-M0-TH boss
* grinding high-grade items in your Scrap Grinder

## Building with Elektron

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).

## Crafting with Elektron

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).
Cameras

Cameras are stationary enemy units that do not take up a tile. They present an area of threat that if entered will show that it is recording, and raise the alert level by 1 bar for every turn spent in it's field of vision. Cameras can be hacked, allowing your agents to safely travel through their line of sight as well as granting you, the operator, their vision.
Armors

These are the **Armors** in Memories of Mars.

Armors improves your survival in the harsh environment of Mars.

There is 4 different sets of armors : **Worker** set (Tier 1), **Enforcer** set (Tier 2), **Mercenary** set (Tier 3) and **Vanguard** set (aka Tier 4).

Tiers 1-3 armors are the regular armors available in the Armor part of the Skilltree. Only the Head and the Chest have special features/bonuses (Light and Weight bonus).

The Vanguard armor is often called the *Tier 4* armor, however it is not unlocked in the Armor Skilltree but in the Survivalist Skilltree. Every part of this armor have special bonus feature. See below.

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).

# Mercenary Set (Tier 3)

High-grade armor set. Requires schematics to be unlocked via a Schematic Authenticator.

# Vanguard Set (*Tier 4*)

Exosuit armor set. Requires unlocking in the Survivalist skilltree for free when you have unlocked enough Survivalist bonuses.
SpriteClearing

The **Sprite Clearing** is a small map with no Puzzle. Its purpose is to give you an infodump of both your first challenge (the poisoned stream), and the important background information about bonding with red sprites.

In particular, two people before you have bonded with red sprites. You (the player) know from the cut scenes that the wizard is one of them.
Boomerang Artifact

This artifact is labelled, "BOOMERANGS\_HACK\_THROWER". After you escape from Christo's dungeon cell, you'll notice that Alice has a hacking port on the backside of her head. If you change the hacking option of the artifact to 'true', you can throw her boomerang, turn around and hack yourself.

## Hacking Options (on artifact)

* BOOMERANGS\_HACK\_THROWER: 'true' or 'false'

## Hacking Options (on Alice)

* Faction: 'Good' or 'Bad'
* Move speed: 'any numerical value'

Increase or decrease movement speed
Locations

A collection of all maps and locations in the game.

As you move further north you'll come across different locations on the map. If you wish to rewind and go to an older location, you can also do that, but be prepared as you'll lose any items or discoveries you made beforehand.

## Act 2: Locations Going North

* CaveTrap
* BobTrap
* SpookyPath
* MagicGate
* SpriteClearing
* CentralForest
* InfiniteWoods
* SleepingSwamp
* LabRuins
* InnerForest

## Act 3: Escaping the Dungeon

* GeneralCells
* DungeonLobby
* DungeonLobbyNorthHallw
* SecurityGate
* SecurityGateHallway
* Armory
* GlyphRoom
* InnerPrisonLock
* InnerPrisonLobby
* HalcyonsCell
* IdasCell
* WardenEntranceHallway
* WardenEntrance
* SecretTunnel

## Act 4: Isis' Trials

* CaveEntrance
* CaveLab
* CodePuzzle1
* CodePuzzle2
* CodePuzzle3
* CaveStash
Health

In Hack n Slash you start the game with 3 **Health** bars, and as you progress through the game you'll find more, which both can be taken away through damage, or added to by completing Quests or talking to the right objects. For example, many creatures and bushes will allow you to change 'heart drop' numbers, from 0 to any number you desire, by hacking into them. You can also change enemies' damage to negative and you will be healed by them.

## Increasing Max Health Locations

There are various chests and NPCs that will give you hearts to increase your maximum health. Here is a list below:

* **SpookyPath**

There is a chest that contains 1 Heart around the corner from the entrance
* **CentralForest**

Directly above the entrance is a chest behind two hackable blocks. Move a block with a negative number to open the chest and receive 3 hearts
* **SleepingSwamp**

Talking to the SpriteQueen at the lower end of the map, will give you 10 hearts. You can receive arbitrarily many hearts by using QueenSprite Artifact and changing value of queenSpriteGaveHearts to 'false'.
GeneralCells

After defeating the Swamp King, you are instantly teleported to the GeneralCells after being captured by Christo. Here is where you meet Chicco who will give you the Third Eye Hat.

## **Important Items**

* Third Eye Hat

Allows the user to see hidden objects and visibility markers

## **Puzzles**

Use the Third Eye Hat to reveal hidden floating platforms which will lead you to the exit.
Consumables

These are the **Consumables** in Memories of Mars.

### Food

  "Cuisine Martienne" Food Pack | Can not be crafted. Found in containers/cabinets.

### Liquid

  Energy Drink | Can not be crafted. Found in containers.

## Medicine

### First Aid Sprays

First Aid Sprays provide small recovery but clears off the bleeding effect afflicted from explosions, melee combat or acid burns. A small triage effect is applied atfer use.

### Med Packs

Med Packs grants high recovery but heals overtime while casting high triage upon use. Able to use for self-use or on other players.

### Adrenaline Shots

Provides moderate instant healing & moderate triage. Favored item for recovering unconscious players while using Adrenaline Shot on them, but not on yourself.
Third Eye Hat

The Third Eye Hat is an item given to you by Chicco in the GeneralCells. It allows you to see hidden objects, extra information and enemy sight ranges. It also shows you the hit boxes of yourself and enemies (in red) which is extremely helpful for measuring if you can fit into tight places.
It can also ve used to get you into buggy areas which may break the game so be careful where you go.
Banks

**Starting Skills:** | Anarchy Level 2

Jolie Murphy, better known as **Banks**, is a playable Agent.

### Starting Equipment

Banks' custom augment, Crypto Computer, allows her to unlock Level 1 Security doors as if she had a security passcard.
She begins with Anarchy 2, a standard Neural Disrupter, and a unique Custom Paralyzer, which works like a Paralyzer II but has a reduced Anarchy requirement.

### Strategy

Banks' main draw is her ability to help the team ignore locked doors, opening up the map from the beginning without needing to pickpocket or loot keycards, with an indirect benefit of not needing inventory space to do so. Her Custom Paralyzer is also a fairly decent starting item, allowing the team to be long gone before a stunned guard wakes up.

Her augment allows her to work well in a scouting role, moving quickly through the stage and opening doors to discover the layout before returning to any objectives with her team.

## Archive Banks

### Starting Equipment

Archive Banks does not have a custom augment. She begins with Anarchy 2, a Neural D.A.R.T., and Banks' Custom Econ Chip. The chip functions the same as a standard Econ Chip, but has a shorter cooldown (4 turns rather than 5) and has no Speed requirement.

### Strategy

Archive Banks carries one important item, her custom econ chip. Getting this item so early can potentially lead to extreme amounts of wealth, which naturally synergises with characters that need a large investment to shine, such as Sharp, Nika, or Shalem. Giving the chip to a character specialised in Hacking will allow the team to potentially be drawing out as much income from Consoles as they can from Safes.

Greed can be dangerous though, as excessive use of the Econ Chip can leave the team short on PWR. This can be compensated for with a Distributed Processing augment. Her chip cooldown can also be reduced with Torque Injectors.

Unfortunately, Banks starts with only a Neural D.A.R.T for stunning, which is a severe weakness. Acquiring a Disrupter should be a priority.
Copper

Weight | 0.175 (17.5 /stack)

**Copper** is a type of resource in Memories of Mars.

## Obtaining

**Copper** is found by :

* using either a Pulse Excavator or preferably a Cutting Torch on harvestable props such as powered computer monitors, terminals and hologram tables (see examples below).
* looting containers
* looting supply trakers
* grabbing it directly on ground, tables, shelves

## Building with Copper

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).

## Crafting with Copper

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).
Hack 'n' Slash Wiki/editcopy

Welcome to the Official *Hack 'n' Slash* Wiki
the *Hack 'n' Slash* guide for Alice, Bob, Christo and more written and maintained by the players.
We are currently maintaining 305 pages (50 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Hack 'n' Slash

***Hack ‘n’ Slash*** is a hacking themed puzzle action game for Windows, Mac, and Linux from Double Fine. The game will be on Steam and DRM-free and is set to be released in the first half of 2014. In Hack ‘n’ Slash, a young elf uses her computer hacking skills to cheat her way through a classic action/adventure game. By subverting old-school gaming tropes with unique hacking mechanics, Hack ‘n’ Slash allows non-programmer players to experience that same sense of mystery and discovery.

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Aluminium

Weight | 0.1 (10 /stack)

**Aluminium** is a type of resource in Memories of Mars.

## Obtaining

**Aluminium** can be obtained by :

* grinding Scrap Metal in your Scrap Grinder
* salvaging Enemies dead bodies with your Cutting Torch. Every robots gives Aluminium **except** WYV-3RN (drones) and B3-HE-M0-TH (boss).
* looting containers
* looting supply trackers
* grabbing it directly on ground, tables, shelves

## Building with Aluminium

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).

## Crafting with Aluminium

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).
3D Printer

The **3D Printer** is a crafting station in Memories of Mars capable to craft advanced items (tools, weapons, ammos...). It takes only 1 wall.

There is also non-player 3D Printers in various towns, outposts or biospheres, with same items to craft.

## How to build a 3D Printer

To build a 3D Printer :

* you must first unlock the 3D Printer skill in the category Mechanical Engineering of your Skilltree for 80 FLOPs,
* press B to open the Building interface and select: Devices > Crafting Devices > 3D Printer,
* place the hologram on a wall of your base,
* Build the 3D Printer with a Welding Tool.

## Crafting with the 3D Printer

The number of resources needed may decrease with your Skilltree progression :
Sokratis12GR/en

sokratis12GR is a male Greek and Bulgarian mod author. He is the developer of many mods including ArmorPlus. He has been learning programming and modding since 2012. His first mod was the ArmorPlus Mod. Now he is developing mostly ArmorPlus and TheDragonLib, they are also his main mods so far.
He is also one of the two Founders of TheDragonTeam.

Other languages:* English
* български
Team Page/es

**TheDragonTeam** (español: *El Equipo de Dragón*) es un grupo de personas que desarrollan varios mods y proyectos, incluyendo ArmorPlus y TheDragonLib.

TheDragonTeam fue creado el sábado 16 de julio de 2016.

## Enlaces externos

* Sitio web oficial de TheDragonTeam
* Organización de GitHub de TheDragonTeam
* Página de Facebook de TheDragonTeam
* Perfil de Twitter de TheDragonTeam
* Página de Google+ de TheDragonTeam
* Foro de TheDragonTeam

Other languages:* Deutsch
* English
* español
* français
* български
Team Page/de

**TheDragonTeam** is a group of people who develop several mods and projects, including ArmorPlus and TheDragonLib.

TheDragonTeam was created on Saturday, July 16, 2016.

## External links

* TheDragonTeam's official website
* TheDragonTeam's GitHub organization
* TheDragonTeam's Facebook page
* TheDragonTeam's Twitter profile
* TheDragonTeam Google+ page
* TheDragonTeam's forums

Other languages:* Deutsch
* English
* español
* français
* български
InnerForest

This screen holds your very first boss fight and it's against the Swamp King. It has a TurtleSpawner to the left and there are various staircases that can lead to safe platforms away from enemies if you need time to think.

### **Puzzles**

To beat the Swamp King, you have to hack the spikey turtles so that they explode upon charge contact. This way, you can get the turtles to charge towards the boss by standing in front of him (not too close or he'll bite/stomp you). Keep doing this until he loses his shell and you should be able to hack into the Swamp King himself. Lower his corruption levels to defeat him.

#### **Tips**

* You can alter the amount of active turtles on the screen by hacking into the turtle spawner if it gets too hectic (or slow)
* Turtles that are newly spawned are good guys until they walk in front of the Swamp King. He will breathe smoke onto them and corrupt them
* Don't forget to increase the damage amount of the spikey turtles to pack an extra punch!
* If you need health, remember you can alter heart drop rates on the spikey turtles
Team Page

**TheDragonTeam** is a group of people who develop several mods and projects, including ArmorPlus and TheDragonLib.

TheDragonTeam was created on Saturday, July 16, 2016.

## External links

* TheDragonTeam's official website
* TheDragonTeam's GitHub organization
* TheDragonTeam's Facebook page
* TheDragonTeam's Twitter profile
* TheDragonTeam Google+ page
* TheDragonTeam's forums

Other languages:* Deutsch
* English
* español
* français
* български
Nanofabricator

**Nanofabricators** are Mainframe devices that allow you to exchange credits for Augments, Weapons, and Items. There is always one Nanofabricator that can be found in a mission, which will have one random augment, one random weapon, and four inventory items. Two of these items will always be a Charge Pack and a Med-Gel; the other two items are random.
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Team Page/fr

**TheDragonTeam** est un groupe de personnes qui développent plusieurs mods et projets, comme ArmorPlus et TheDragonLib

TheDragonTeam a été créer le Samedi 16 Juillet 2016.

## Liens Externes

* TheDragonTeam's official website
* L'organisation du TheDragonTeam sur GitHub
* La page Facebook du TheDragonTeam
* Le profil Twitter du TheDragonTeam
* TheDragonTeam Google+ page
* Forums de TheDragonTeam

Other languages:* Deutsch
* English
* español
* français
* български
Sokratis12GR

sokratis12GR is a male Greek and Bulgarian mod author. He is the developer of many mods including ArmorPlus. He has been learning programming and modding since 2012. His first mod was the ArmorPlus Mod. Now he is developing mostly ArmorPlus and TheDragonLib, they are also his main mods so far.
He is also one of the two Founders of TheDragonTeam.

Other languages:* English
* български
Incognita Programs

**Incognita** is the Hacking interface in Invisible, Inc, which you can use to hack programs, or potential enemies to gain an edge.

## List of Programs

### Hacking

* Lockpick 1.0 - Breaks 1 firewall for 2 PWR. No cooldown.
	+ Lockpick 2.0 - Breaks 2 firewall for 3 PWR. No cooldown.

* Parasite - Breaks 1 firewall per turn. Cost is 0 plus the number of active parasites. No cooldown.
	+ Parasite 2.0 - Breaks 2 firewalls per turn. Cost is 2 plus the number of active parasites. No cooldown.

* Dagger - Breaks 3 firewall for 1 PWR. 5 turn cooldown.
	+ Dagger 2.0 - Breaks 5 firewall for 3 PWR. 4 turn cooldown.
* Brimstone - Breaks 1 firewall for 3 PWR. 10% chance of Daemon reversal into Algorithms.

* Hammer - Breaks 5 firewalls for 5 PWR. 3 turn cooldown.
* Rapier - Breaks 1 firewall for 1 PWR. Cost increases by 1 with each alarm level. No cooldown.
* Wrench - Breaks X firewalls on devices with exactly X firewalls. X is 2 to 5 depending on version. Costs X PWR. No cooldown.
* Oracle - Instantly takes over a random camera on the map. No cooldown.
* Data Blast - Breaks 1 firewall on all devices within 4 tiles for 3 PWR. No cooldown.

### Anti-Daemon

* Daemon Sniffer - Reveals information about a Daemon. 3 turn cooldown.
* Taurus - Moves a Daemon to a random device. Costs 2 PWR. No cooldown.
* Hunter - Removes a Daemon from a device for 5 PWR. 3 turn cooldown.

### Power

* Power Drip - Generates 1 PWR per turn.
* Emergency Reserve - Generates 5 PWR per turn if the starting PWR this turn is below 3. 3 turns cooldown.
* Faust - Generates 2 PWR per turn. 20% chance of a Daemon installing.
* Fusion - Costs 5 PWR to start. Generates 3 power per turn while on cooldown. 4 turn cooldown.
* Abacus - Increases the agency's maximum PWR storage by 4 points.
	+ Abacus 2.0 - Increases the agency's maximum PWR storage by 6 points.
* Seed - Reduces cost of first program each turn by 4 PWR.

### Utility

* Leash - Extends takeover time on a drone by 1 turn.

* Ping - Makes a loud noise at a targeted location for 1 PWR. 4 turn cooldown.

* Rogue - Reveals an undiscovered safe for 2 PWR. 2 turn cooldown.
* Shade - Reduces sight range of guards. Costs 1 PWR. 3 turn cooldown.
* Wings - Increases AP of all agents by 1. Costs 1 PWR. 2 turn cooldown.
* Wisp - Tag all visible guards so they can be tracked. Costs 3 PWR. No cooldown.
Nika

**Starting Items:** | Nika's Volt Disrupter

**Nika** Muratova is a playable Agent.

### Starting Equipment

Nika's custom augment, Adrenal Regulator, grants her the ability to freely attack twice per turn, as well as granting 3 AP after any attack.
She begins with her unique Volt Disrupter, which works like a standard Volt Disrupter but consumes only 2 PWR per attack.

### Strategy

Although Nika functions well as a melee-focused agent, her custom augment applies equally effectively to ranged weapons, granting both AP (unlike Predictive Brawling) and a second ranged attack. Although it's generally inadvisable to rely on making multiple ranged attacks per turn due to the high expense of ammunition, Nika can very effectively carry a spare ranged weapon and make good use of it.

Nika's Volt Disrupter allows her to KO multiple enemies in a turn, though it's advisable to seek a more powerful Disrupter to deal with armor as the game progresses.

Nika can make good use of combat-focused augments such as Titanium Rods, Penetration Scanners and Enhanced Optics. Installing Predictive Brawling on her can give extremely high AP after combat, but this can often be wasted if the agent is prevented from progressing by a guard patrol or other security measures that need time to remove.

## Archive Nika

### Starting Equipment

Archive Nika's custom augment, Discharge Re-Router, reduces the cooldown of all her items by 1 whenever she makes a melee attack.
She begins with a standard Neural Disrupter.

### Strategy

Archive Nika's augment only applies to melee attacks, making her more focused than her standard version. She can make very good use of offense-related tools like Paralyzers, Stims, and the Ventricular Lance. She benefits tremendously from Torque Injectors, which in combination with her custom augment drops the cooldown of her melee weapons by 2 - effectively letting her use a standard Neural Disrupter every turn.
Team Page/bg

**TheDragonTeam** е група от хора, които разработват нуколко модификации и проекти, включително ArmorPlus и TheDragonLib.

TheDragonTeam беше създадена в Събота, 16 Юли, 2016.

## Външни Връзки

* Официялният сайт TheDragonTeam
* Организацията в GitHub на TheDragonTeam
* Facebook страницата на TheDragonTeam
* Twitter профила на TheDragonTeam
* Google+ страницата на TheDragonTeam
* форума на TheDragonTeam

Other languages:* Deutsch
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Daemons

Daemons are programs that activate when the firewalls on a device are broken. They can have a variety of harmful effects, such as increasing the Power cost of Incognita's programs or draining Credits.

Incognita will occasionally change the effects of a Daemon when it is activated, causing it to be beneficial instead.
FLOPs

Weight | 0

**FLOPs** (Floating Point Operations Per second) are the in-game currency used in Memories of Mars.

FLOPs are visually based on the look of classic sci-fi holodisks and are the player's way to regain his memories (skills).

## Obtaining

**FLOPs** can be found physically (see image opposite), but are stored in a virtual wallet, and you can't loose FLOPs (by death for example).

**FLOPs** can be found by :

* looting Enemies dead bodies
* mining, salvaging, scavenging
* looting containers
* grabbing on ground/tables
* looting supply trackers
* registering terminals in FLOP Events
* receiving from other players

## Use

**FLOPs** are used to :

* learn Schematics at a Schematic Authenticator for your Skilltree
* unlock bonuses in your Skilltree
* upgrade your base in your Administration Terminal
* buy Schematics in the SchematiX vending machine
* buy patterns in the Individualizer
Contingency Plan

Invisible, Inc. **Contingency Plan** is an expansion that extends the campaign time and adds new rewards and danger to the base game of Invisible, Inc.

Explore more strategies with four new Agents, two new starting Programs, new Weapons, Items, and Augments. Learn them well as the corporations have added a variety of new threats and challenges to test the Operator's skills in a lengthened campaign. Get ready to get under the corporations' skin with new agents and a slew of new items and programs in the extended campaign. The Corporations will be countering you with new tools of their own: new guards, new Daemons and new security installations. A few other surprises have been worked in that will reward the teams with the most tenacity.

## Key Features

* More Starting Options: Four more Agents added to the roster bring some radical new potential to your teams along with two new starting programs.
* More Corporate Challenge: Every corporation has expanded their roster with both new units and abilities as well as more advanced versions of familiar guards.
* Lengthened Campaign: A complication in the middle of the campaign creates a new unique mission that adds new challenges and more time to develop your team.
* Deeper Endless: Missions can now go past difficulty 10 up to difficulty 20 to keep the pressure on as your agency powers up.
* Side Objectives: New situations will present themselves that will provide some rewards at the cost of some risk.
Cartoon Strike Wiki

Welcome to the Official *Cartoon Strike* Wiki
the *Cartoon Strike* guide written and maintained by the players.
We are currently maintaining 490 pages (21 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Cartoon Strike

"All Games in One". In Cartoon Strike, each map is inspired by a popular game. Players can enjoy a few minutes of fighting in the WWII, followed by a few minutes in the present, future or even Middle Ages. Aside from the default game modes (Team Deathmatch, FFA or Arms Race), players can experience the well-known Battle Royale mode. *[ Read more  •  System requirements ]*

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Structures

These are the **Structures** in Memories of Mars.

# Building

Structures are built by placing its holographic outline first before being constructed with the required materials using a Welding Tool.

It begins with a framework of the structure and requires holding down the Left-Click to fully construct the structure. Other players holding a Welding Torch can also hasten with the construction process as long one has the required materials. This also applies in repairing damaged structures.

Note:

* Structures can also be deconstructed by Right-Clicking the Welding Torch to get back the base materials.
* Structure HP can be improved based on the structure engineering & correlated skills in the tech tree.

# Non-Player Structures

Throughout Mars, abandoned buildings are scattered across the map. Some buildings still have working facilities for specific functions such mentioned:

## Oxygen Outlet

Found along the oxygen pipeline and nearby NPC towns, these outlets provide breathable air to replenish oxygen supply for players.

## 3D Printer

Similar as your 3D Printer in your own base to craft advanced items.

## Laboratory

Similar as your Laboratory in your own base to craft explosive ordnance and organic chemistry.

## Schematic Authenticator

Schematic Authenticator unlocks high-tier equipment schematics in your Skilltree by payment of FLOPs.

More details >

## Individualizer

A crafting station that will require FLOPs to make purchases for spray paint patterns.

# Obsolete structures (Old version)

## Emergency Capsule (obsolete)

Designed to survive catastrophic events, this capsule acts as a limited storage container that will house 5 items of choice that will be brought forward to the next season.

Once registered to a single Player, the capsule can not be accessed by any one else unless Deregistered.

This structure requires 1 wall and is purchased from the Survival Tree.

Crafting an Emergency Tracker is vital to find your Emergency Capsule during the next season.

Note: the Capsule Tracker will only be available in the Survival Tree next season.

## Demolitions Workshop (obsolete)

Players can bring Explosive Residue to be refined into  Explosive Compound at a cost.

Note: Explosive Residue and FLOPs must be placed inside the Workshop to craft Explosive Compound, and is vulnerable to anyone accessing the workshop.

## Memory Backup Center (obsolete)

Allows players to backup memories of game progress based on the amount of FLOPs spent in your tech tree. 10% of FLOPs spent will be carried over to the next season.

Can be update anytime and memory can be recovered from these backup centers.
Guards

Guards are Non-Playable Characters in Invisible Inc.
They patrol a level, or stand stationary in key locations. The only way to change a guard's movement path is when a random event causes a change in patrol routes (such as opening an executive terminal). Guards will actively look for your agents after they have been knocked out, thus it is recommended to get anarchy 2 ASAP to steal their credits without alerting them and using up a weapon use.
Rush

**Starting Skills:** | Speed 2

Collette Phan, better known as **Rush**, is an unlockable Agent as part of the Contingency Plan DLC. She is unlocked the first time you play with the purchased Contingency Plan DLC enabled.

## Bio

Rush won gold in the High-Altitude Dive and the 5000m Dash at the 2050 Augment Games. 'Augletes' don't often make it to retirement - the experimental nature of their augmentations tends to catch up with them before they cash out - but Collette was on track. And then the Resource Wars broke out.

Seeing her sponsorships dissipate overnight and facing the prospect of being drafted into the notorious Ground Brigades, she opted to join the PEIA. Her high profile makes her unsuitable for social infiltration work, but her raw athleticism comes in handy once subtlety fails.
Internationale

Agent Maria "**Internationale**" Valdes is a starting Agent.

### Starting Equipment

Internationale's custom augment, Wireless Emitter, allows her to detect mainframe objects and hijack consoles from up to six tiles away, including through walls. She begins with Hacking 2 and a standard Neural Disrupter.

### Strategy

Internationale's wireless augment provides a number of benefits. Most obviously, it makes Internationale a prime candidate for increased Hacking skill, since she will not need to expend AP to move to a console for hijacking, or can hijack a console without needing to worry about guard patrols or cameras on it.
Internationale thrives on missions in Sankaku territory - their drones, as mainframe objects, can be detected through walls. Barrier Guards also can be spotted like this.
Her advantage can be increased by hugging the walls of areas when possible, increasing the area covered by the scanner.

No particular augments lend themselves heavily to her playstyle, although Neural Networking or Distributed Processing can capitalize on, or further improve, her hacking potential. She also has a small synergy with the Parasite program, since an object spotted through a wall is not likely to need hacking for at least a few turns, giving the Parasite time to whittle down the firewalls.
Her ability to monitor drones through walls combines well with Dr. Xu's ability to disable them in melee, but conflicts with any items that rely on physical contact with consoles, such as Econ Chips or Accelerator Chips.

## Archive Internationale

### Starting Equipment

Archive Internationale's custom augment, Network Siphon, grants PWR equal to double the new Alarm level every time the Alarm level increases. She begins with Hacking 2 and a standard Neural Disrupter.

### Strategy

Archive Internationale is a fairly standard agent. Her unique augment allows for better management of increased firewalls and security that come from higher alerts. This augment is most effective when a mission is rapidly increasing in Alarm levels through quick play, allowing spikes of PWR at high Alarm levels that can help clear paths towards an escape.
Characters

As you begin Invisible, Inc you'll be able to choose **Characters** in an attempt to complete a Mission. Often times while completing a mission you'll find characters along the way who have been captured, which you can release and use to finish your mission. See a list of characters below.

## List of Characters

DeckerInternationaleShalemBanksDr.\_XuNikaSharp

PrismCentralMonst3rOliviaDerekDracoRush
The Enemy

Reason: "*This page doesn't really accomplish anything. Everything it does can be moved to existing pages*"

**This page is a candidate for deletion.**
Reason: "*This page doesn't really accomplish anything. Everything it does can be moved to existing pages*"

In Invisible, Inc **The Enemy** has access to all sorts of different units to overwhelm your Characters, to defend their base and keep their Corporations in business.

## List of Enemies

* Guards
* Cameras
* Drones
Hack 'n' Slash Wiki/Top section

Welcome to the Official *Hack 'n' Slash* Wiki
the *Hack 'n' Slash* guide for Alice, Bob, Christo and more written and maintained by the players.
We are currently maintaining 305 pages (50 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Hack 'n' Slash

***Hack ‘n’ Slash*** is a hacking themed puzzle action game for Windows, Mac, and Linux from Double Fine. The game will be on Steam and DRM-free and is set to be released in the first half of 2014. In Hack ‘n’ Slash, a young elf uses her computer hacking skills to cheat her way through a classic action/adventure game. By subverting old-school gaming tropes with unique hacking mechanics, Hack ‘n’ Slash allows non-programmer players to experience that same sense of mystery and discovery.

Basics

Characters

Items

Health

Locations

Creatures

Artifacts

Hacking

Puzzles
Dr. Xu

**Starting Items:** | Neural DisrupterModded Shock Trap

**Dr.** Tony **Xu** is a playable Agent.

### Starting Equipment

Dr. Xu's custom augment, Subdermal Tools, allows him to use his attack action to inflict an EMP effect on a nearby mainframe object (such as safes, drones, and shielded guards). However, this augment permanently reduces his AP by 1, making him slower than most agents.
He begins with a standard Neural Disrupter and a unique Modded Shock Trap, which works like a Shock Trap I but has no Anarchy requirement.

### Strategy

Dr. Xu is one of the more specialized agents in the game. His unique augment is extremely useful. It can:

* EMP an adjacent safe to loot it instead of breaking firewalls and potentially installing Daemons, saving huge amounts of PWR.
* EMP drones to KO them.
* EMP Barrier Guards to set them up for a stun.

It's worth noting, however, that using this augment counts as Xu's attack for that turn. This, however, can be dealt with by finding a Stim III, which permits Xu to single-handedly fell a Barrier Guard or even an OMNI Protector.

His modded Shock Trap is also a useful enough item, acting as a counter to armored foes, or simply a useful way to delay pursuers.

## Archive Dr. Xu

### Starting Equipment

Archive Xu's custom augment, Thermal Generator, grants 2 PWR once per turn when he uses any item with a cooldown of 3 or more. Note that this effect will not trigger if an item's cooldown is reduced to below 3 (e.g. via the Torque Injectors augment).
He begins with a standard Neural Disrupter and a unique Modded EMP, which works like an EMP Pack I but has no Hacking requirement.

### Strategy

Archive Xu can provide your team with a substantial amount of PWR if equipped with enough cooldown items. Buster Chips and Lock Decoders have short cooldown times, while Stims, Cloaking Rigs, and Shock Traps have longer cooldowns but can be used almost any time you want. Keep in mind, though, that the bonus can only be gained once per turn. The modded EMP requires more planning than the Subdermal Tools (and is noisy!) but it is still quite useful for safecracking.
Shalem's Rifle

Reason: "*Does this page need to exist? Can't we just make a page that includes all of the weapons in a table?*"

**This page is a candidate for deletion.**
Reason: "*Does this page need to exist? Can't we just make a page that includes all of the weapons in a table?*"

Weapon that Shalem 11 starts the game with. This weapon creates no noise.

Characters: Shalem 11
Iron

**Iron** is a type of resource in Memories of Mars. This is the main resource, used in almost every craft and buildings.

## Obtaining

**Iron** can be obtained by :

* refining 3 Iron Ore in your Mobile 3D Printer.
* refining 2 Iron Ore in your Blast Furnace or in your Industrial Furnace.
* salvaging MUL-3 (mantis) with your Cutting Torch
* looting containers
* looting supply trackers
* grabbing it directly on ground, tables, shelves

## Refining Iron

 High-Carbon Steel | 4  **Iron** 1  Carbon Fiber | Industrial Furnace (30 sec.)

## Building with Iron

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).

## Crafting with Iron

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).
Scrap Grinder

The **Scrap Grinder** is a recycling station in Memories of Mars capable of dismantling items, returning a portion of their resources.

## How to build a Scrap Grinder

To build a Scrap Grinder :

* you must first unlock the Scrap Grinder skill in the category Mechanical Engineering of your Skilltree for 80 FLOPs,
* press B to open the Building interface and select: Devices > Other Devices > Scrap Grinder,
* place the hologram on a wall in your base,
* Build the Scrap Grinder with a Welding Tool.

## Recycling with the Scrap Grinder

Note that if you grind a weapon with attachments inside, only the resources for the weapon will be returned.
Prism

Esther Martins, also known as **Prism**, is a playable Agent.

### Starting Equipment

Prism's custom augment, Refraction Chamber, generates 1 PWR whenever you finish hacking a mainframe device, up to a max of 2 PWR per turn.
She begins with Anarchy 2 and a standard Neural Disrupter.

### Strategy

Prism's augment effectively acts as a discount on all your hacking programs, encouraging you to turn as much of the grid blue as you can. Net Downlink allows her to gain AP as well as PWR, while Buster Chips allow you to hack for free and actually get PWR back. Alternately, you can turbocharge your PWR intake with Distributed Processing or an Accelerator Chip. Prism works well with Internationale, with one agent finding devices and the other providing PWR. However, EMP effects don't trigger the Refraction Chamber, so she pairs poorly with Dr. Xu.

## Archive Prism

### Starting Equipment

Archive Prism does not have a custom augment or start with any augment slots. She begins with Anarchy 2, a Buster Chip I, and the unique Holo Projection Mesh. This item allow her to disguise herself as a guard for 2 PWR per turn. While disguised, cameras and other guards will not react to her presence. However, if she passes within 1 tile of a guard, or if she sprints or attacks, the disguise will fail.

### Strategy

The Holo Projection Mesh opens up tons of possibilities. She can scout out rooms that are under observation, walk right up to cameras and hack them with her Buster Chip, and loot safes from heavily guarded rooms. Just make sure to stay more than one tile away from the guards when in their line of sight, and keep an eye on your PWR total. She can use tools while disguised, so she can make excellent use of Shock Traps and EMPs. Give her Distributed Processing to defray the cost of the disguise, or a MicroSLAM Apparatus (if you can find one) to earn some credits while exploring. Pairing her with Decker opens up some interesting possibilities, as the entire team can slip right through a watched area as needed.

Keep in mind that she doesn't start with a weapon. If she gets caught, or you run out of PWR, she's defenseless unless you've found her something to fight with.
Algae Farm

The **Algae Farm** is a refining station in Memories of Mars capable of transforming Nitrate into Biomass.

You can install it in your base on 1 wall.

## Installing

You need to learn the Algae Farm skill in your Skilltree (Mechanical Engineering) for 80 FLOPs.

You can then install it on 1 Wall in your base.

## Use

You need to drag Nitrate in the Farm in order to start the refining.

There is 4 slots so you can refine 4 x 20 Nitrate at the same time to produce 4 x 10 Biomass.
Getting Started

Invisible, Inc is a game with mostly simple mechanics, but also involves a deep tactical play-style, so it may seem difficult at first. However, following this guide and the in-game Tutorial should help you keep the team alive and able to safely reach the exit.

## Game Objective

The goal is to infiltrate various companies and buy, sell, and steal as much as you can in 72 hours to prepare your agents for the final mission. Even a single hit from a weapon is always fatal for your Agents, so you must rely on stealth to get what you need and escape alive.

## Game Controls

Pressing the Space Bar will toggle between Tactical View (which shows where you are able to move your available agents) and Incognita's View (which allows you to hack electronic devices to disable their Firewalls, among other things). Firewalls must be cracked using Incognita's View unless a nearby agent has an item that can do it manually.

Pressing ALT will give you a better view of the map. Use this when planning your route to be sure that you do not miss objects (such as those still inside a safe), to view doors that may be hidden from view or when maneuvering around objects.

## The Alarm

In every level is a metre that shows the current Alarm Level. The Alarm Level starts at zero and goes as high as six. It rises at the end of each turn and in certain situations, such as killing or being seen by a guard, a guard finding another guard unconsious or dead, and being seen by a camera.

When the Alarm Level goes up, additional security measures are enforced. This often results in more cameras being activated, or more guards being sent in.
General Tips

## General Tips & Suggestions for Winning

* Movement Points is displayed in blue, at the top, Health Points is in Red underneath, and to the right is a green + which is your Action Points

* Try to use your movement as efficiently as possible. Don't be scared to move one square at a time, especially if you're going around a corner, or moving to places you can't quite see yet.

* Don't go around corners or open doors without first peeking, you won't waste an ability point, and you'll have the advantage of seeing the enemy before running out of movement points.

* Move as far as possible before hacking monitors or using your scanner with the Engineer, that way you'll have a chance to have full range of your scan and be able to hack more efficiently.

* Buying Stims are highly effective for getting that extra boost, to either escape from the guard you KO'd, or reaching places which you can scan for cameras and better vision.

* Killing (after a KO) will raise your Alarm level and uses Action Points so use it only when necessary.

* Learning & using the hot-keys will make you more efficient, and simplify game play, so try to take a moment and figure out what does what (check out the Getting Started Guide).

* Careful with the current version of Droids, if they find you and are alive on the enemy turn you'll be completely obliterated, especially since the Spy's weapon Dart Gun is useless against them. Best to move slowly and carefully as you go, until you get a hang of the game.
Agent Dr. Pedler

**Class:** | Cyborg

Dr Kit Pedler was one of the main starting units. He was a cyborg, with advanced abilities in hacking and in strength.
The current iteration does not include Dr. Pedler, and all information here is not applicable to the present game.

## Special Powers

### Wireless Interface

A powerful broadcasting device allows the agent to interact with electronics from a distance, even through walls. (Scan electronics and access computers from up to 5 tiles away)

### Cyborg Arm

Pneumatic pistons drive the servos making for a powerful left hook. (+2 to KO damage on a melee attack)

### Shield Field

A magnetic barrier protects the agent from some damage. (Absorbs 1 point of damage a turn)

## Starting Passive Powers

### Cyborg Arm

Cyborg Arm is a passive ability that gives +2 KO to his attack, allowing you to knock enemies out for a longer time.

## Upgrading

On level up Dr. Pedler is able to pick between two different random skills from the following list:

 Scan | +2 to wireless scanning range

Category: Characters