recursal/Fanatic-Fandom huggingface dataset:
Savior Eikthyrnir

## Basic Info

 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Field Resistance
 Targeting Schema
 Targeted Hidden
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

A beastman of the Messengers of Idavoll. Contrary to his wild looking exterior, he is kind and affectionate on the inside.

## Action Skill

Arms of Salvation

60% ATK/MATK Shield x 3 turns Status Ailment Resistance 60% up x 3 turns Stoneskin x 3 turns Grace x 2 to All Allies [On Grace] 60% ATK/MATK Shield x 1 turn Status Ailment Resistance 60% up x 1 turn to All Allies [On Grace]Skill Gauge 5% up to Ally with the highest MDEF Status Ailment Resistance 50% down x 3 turns to 3 Enemies with the highest MATK Holychain x 3 turns \*Only affects Airborne Heroes Skill Gauge 20% down Despair \*Extends status ailments by 1 turn(s) to All Enemies

## Limit Burst

Magic Downpour

20% MATK damage to all enemies 10 times. All allied heroes' MATK and MDEF up 10% for 5 turns.
Agent Cherie

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

A member of Niederberry's special forces. She joined so she could support her family.

## Action Skill

Deadly Drive

200% Dark ATK damage & Brand, Dark Wound for 3 turns to nearest enemy and farthest enemy. Feint, Stat Debuffs Nullified for 3 turns to self. \*Sureshot, Berserk for 1 turn to self & 120% Dark ATK damage to nearest enemy on dodge \*Brand, Dark Wound effects apply only to Humans, Elves, Beasts

## Limit Burst

Black Hole

40% of average of ATK and MATK as Dark damage to all enemies 5 times. All allied heroes' ATK and MATK up 10% for 5 turns.

## Character Art

3☆

5☆
Challenges

Challenges are a modifier to each run that increase the difficulty. There are a total of 12 challenges with each stacking on a new modifier sequentially

### 1. Normal Monsters are stronger

This challenge increases Normal Monster HP

### 4. Start each run damaged

Start each run having taken 10% of your base HP as damage.

### 8. Normal Monsters hit harder

All normal monsters have sword +1. This has the biggest effect on multi hit monsters. eg. Exploding Mushroom goes from 1x5 to 2x5.

### 12. Worse nightmares

The nightmares are now worse, -3 sword, -3 shield, 3 decoys.
Mami Tomoe

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

A third-year junior high school student at Madoka's school. She is good at caring for others and is a magical girl who made a contract with Kyubey.

## Action Skill

Tiro Finale

180% Light MATK damage to nearest enemy. 140% Light MATK damage & Reckoning for 2 turns to nearest enemy row. \*Reckoning effect applies only to Humans, Elves, Jotun. \*20% damage bonus against Jotun

## Limit burst

Fimbulvetr

40% MATK damage to all enemies 6 times. All allied heroes' MATK up 10% for 5 turns.
Savior Laufey

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Hidden
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

Laufey is the cool, calm, and collected strategist of the Messengers of Idavoll. He comes off intelligent and aloof, but he's got a heart of gold.

## Action Skill

Evergreen Salvation

Skill Gauge 20% down to 3 Enemies with the highest MATK. 170% Earth MATK damage & Erode 20%, Stonechain x 3 turns to All Enemies. \*Erode only affects Airborne Heroes \*Stonechain only affects Grounded Heroes. 250% Earth MATK damage & ATK, MATK 30% down x 3 turns to Front Enemy \*Ignores Shields. Frenzy, Earth Element damage 30%up, Status Ailment Resistance 50% up x 3 turns to All Allies.

## Limit Burst

Earthen Breath

20% of average of ATK and MATK as Earth damage to all enemies 10 times. Restore 10% of max HP to all allied heroes.
Savior Dis

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

Dis is the headstrong but upstanding leader of the six Messengers of Idavoll. Has an unquenchable hatred for Buri.

## Action Skill

Balefire Salvation

Fire Ring, Grace x 3 turns & Boon to self. Fire Ring x 3 turns & Boon to 3 back Allies. 100% Fire ATK damage to Enemy with the lowest Fire Resistance. 100% Fire ATK damage to 2 Enemies with the lowest Fire Resistance. 100% Fire ATK damage to 3 Enemies with the lowest Fire Resistance. 100% Fire ATK damage to 4 Enemies with the lowest Fire Resistance.100% Fire ATK damage & Flamechain x 3 turns to All Enemies. \*Flamechain only affects Aesir, Elf, Therian \*Boon \*Extends beneficial effects by 1 turn(s) \*On Grace: HP 10% up x 1 turn to All Allies.

## Limit Burst

Flame Bulb

40% of average of ATK and MATK as Fire damage to all enemies 5 times. All allied heroes' ATK and MATK up 10% for 5 turns.

## Character Art

Character Art is not available yet. Stay Tuned!
Sword Princess Tomoe

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Targeted Hidden
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

The daughter of a powerful shogun of Yamato. Fights with her family's ancestral blade, and wants to become a great warrior.

## Action Skill

Flaming Petal Slice

80% Fire ATK damage 2 times & Burn 3 times for 3 turns & Silence for 3 turns to nearest enemy row. \*Burn, Silence effects apply only to Humans, Elves, Therians \*Ignores Barriers \*30% damage bonus against airborne enemies

## Limit Burst

Flame Bulb

40% of average of ATK and MATK as Fire damage to all enemies 5 times. All allied heroes' ATK and MATK up 10% for 5 turns.

## Character Art

3☆

5☆
Land of the Dead

* Kill your own units to gain benefit and trigger Dead ability
* Shuffling Cursed Spirit with draw ability to your draw pile
* Undead units will come back next turn upon killed
* Strong defensive walls to hold incoming damage
* Play around with your draw pile directly
* Cheat your cards mana cost to 0
* Contain 65 unit cards and 39 spell cards

55 HP
Wind God Funa

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

A goddess of Yamato who can control wind. The younger sister of Lightning God Raika, she is extremely shy.

## Action Skill

Orchestra of Wind

110% Earth MATK damage & Windchain for 3 turns to 3 enemies with the highest ATK & 3 enemies with the highest MATK & 3 enemies with the highest EVA. Feint for 3 turns & 120% Earth MATK damage to random enemy on dodge for 3 turns to 3 allies with the lowest HP. \*Windchain affects only Aesir, Elves, Beasts \*Ignores Counterattack

## Limit Burst

Earthen Breath

20% of average of ATK and MATK as Earth damage to all enemies 10 times. Restore 10% of max HP to all allied heroes.
Void Community

* Offense is the best Defense!
* Dead corner full of Thieves and Ninjas
* Generate and use 10 different Equipment cards
* Gamble your chances (or cheat it)
* Ability trigger when hidden on your draw pile
* Buff cards in your hand and fill the battlefield with it
* Contain 65 unit cards and 39 spell cards

Void Community can be unlocked for 7000 gems. There are two class specific expansion sets, the Rush Set and the Ninja Set. The starting deck consists of 2 Peasant, 2 Skilled Thief, 3 Beggar and 2 Smuggler.

### General strategies

* The prep cards are very good value.
* The rush cards and multi hit cards are good damage buff multipliers.
* Plentiful thieves can get the bonus kill gold. Enough kills and this gold can rack up to a significant value. Coupled with cards like Lucky Coin, Pickpocket and Way of the Thief can assist in your gold collection.
* Card duplicators like Floral paint or Street Informant can multiply the prep cards.

Void Community Cards

Void Community Blessings

### Successful Challenge 12 strategies

Stacking prep cards or cards that generate prep cards (eg. Escapist or Hide) and just spamming equipment and 1 mana cost drops will typically get a win. Hidden shooter in particular, especially with multiple either by collecting them or duplicating them can clean through the game. Baton Pass and Booster Pill are the ideal blessings to hold out until you have enough prep cards but even the prep cards themselves are generously statted.
Alpha Spacesuit

## Alpha

The Alpha suit was revolutionary for its time. Featuring a compact CO2 recycling system that massively increased the effective oxygen supply, it also sported an all-new in-built computer that could read out manuals and instructions based on simple vocal commands.

This new information storage meant that wearers were considerably less dependent on local comms systems and could act far more independently of signal range and available radio handlers.

Added padding and surface mesh protection also reduced the risk of fatality or oxygen loss during xenos encounters.
Mecha-Fist Rin

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

Rin in an outfit to look like Sif, who has become her good friend. The powerful performances this outfit helps create really draws crowds.

## Action Skill

Fist to the Bass

60% Shield for 3 turns & 100% Light ATK Counterattack for 3 turns to self. 140% Light ATK damage to nearest enemy row. \*30% damage bonus against Therians

## Limit Burst

Divine Wrath

10% of average of ATK and MATK as Light damage to all enemies 20 times. All allied heroes' DEF and MDEF up 10% for 5 turns.

## Character Art

2☆

5☆

Awakening
Alchemy Lab

* Requires great synergy to generate and use Elemental Energy
* Draw 1 less card but get an extra damaging spell card
* Use the power of Elemental units
* Low HP but has decent amount of healing cards
* Apply Poison and Weak as an alternative
* Contain 62 unit cards and 42 spell cards

Unlock with 22000 gems. 33 HP
Angelic Hel

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

Hel with the power of purification to save Urd from demonification. Her pure heart shines through her usually dark demeanor.

## Action Skill

Luminous Blessing

Frenzy for 2 turns to all your heroes. 140% Light MATK damage & MDEF 30% down for 3 turns to 3 nearest enemies. 140% Light MATK damage & Reckoning for 3 turns to 3 farthest enemies. \*Reckoning effect applies only to Aesir, Elves, Jotun

## Limit Burst

Divine Wrath

10% of average of ATK and MATK as Light damage to all enemies 20 times. All allied heroes' DEF and MDEF up 10% for 5 turns.
Transylvania Family

* Difficult to play with low Maximum HP and weaker basic cards
* Lots of reusable healing and lifesteal cards
* Master of negative debuffs
* Praise the Vampire King and let him unleash the wrath!
* Temporarily increase maximum HP during battle
* Gain more mana and use it all on 1 card
* Contain 73 unit cards and 31 spell cards

Transylvania Family can be unlocked for 7000 gems. There are two class specific expansion sets, the Queen's ritual set and the Poison set. Quite possibly the hardest class to play as its absurdly low maximum HP leaves it vulnerable to poor draws ending runs instantly. The starting deck contains 4 Servant, 4 Lifestealer and 1 Vampire King. Starting with 18HP, the lowest starting HP in the game.

### General strategies

* It is highly recommended to unlock the Queen's Ritual Set to somewhat ease the difficulty of this class.
* It is highly recommended to pick up lifesteal cards as your deck grows as you will want to keep your already minimal health fully topped up at all times.
* The Nightmare, Dry Season (Drinking from well will no longer heal you) is largely a freebie because of the easy access to so many lifesteal cards.
* It is highly recommended to pick up cards or blessings that increase maximum HP.
* Despite the low HP, the HP itself is a resource you can carefully tightrope to use and abuse as lifesteal is so abundantly common. Its okay to drop in health knowing you can gain it back up. Just dont drop to 0.
* The Night bat blessing (Permanently give your Vampire King +6/+6) will allow your vampire king to automatically reach the 10 attack threshhold that is a requirement for some card effects.
* You dont need to go all in on the Vampire king, it is more than possible to win without him and to instead obtain and play more value cards which dont necessarily synergize with him.
* The Alpha-Beta boss cannot be lifestolen from which can end your run right at the finish line.

Transylvania Family cards

Transylvania Family Blessings

### Successful Challenge 12 strategies

* The card, Icy Cold Chill is an incredible pick up, when upgraded, it costs 1 mana and it fills your mana to full and draws an X card. If your only other X card is Red Moon. You have a reliable way to dramatically increase your maximum HP. Made all the more consistent with every Eerie Melody added to the deck. With these cards, despite not being able to life steal off Alpha-Beta boss. You can simply outheal them gaining up to 150-200+ hp by battle's end. Each of the 3 pieces are capable cards on their own, together, the deck becomes a powerhouse with consistent mana top up and HP gain. Powerful cards like Village Priest can keep you alive with its generous stats to the field and useful debut effect. Obtaining Almighty Swordsman early enough into a run can allow it to grow into a powerhouse at the later stages. The most individually consistent lifesteal card is probably Vilefiend with potent active, immediate and dead effects. Play smart, gain health and you can grind most enemies down.
Black Cat Nyatasha

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

A former cat who belongs to Freya. While traveling to find her master, she somehow became human and learned to talk.

## Action Skill

Predatory Shadow

160% Dark MATK damage & Shadowbound, Corrupt for 3 turns to 3 enemies with highest MDEF. Light resistance 30% up to 3 allies with lowest Light resistance for 3 turns. \*Shadowbound & Corrupt only applies to Human, Elves, and Jotun.

## Limit Burst

Meginssymbel

20% Dark MATK damage 15 times to all enemies. All allied heroes' MATK/MDEF up 15% for 5 turns

## Character Art

3**☆**

5**☆**
Knights of Pentagon Blessings

Knights of Pentagon has 29 blessings available

* **Mana Pot:** Max mana +1
* **One Punch:** Each turn, Upgrade a random card in your hand
* **Random potion:** At the start of the battle, add a random Potion card to your hand
* **Red Mushroom:** At the start of battle, apply 3 vulnerable to all enemies
* **Forbidden blacksmith:** Upgrade all of your cards in the deck. But reduce your maximum HP by 15
* **Pandora Box:** Transform all of your basic cards into random cards
* **Mystery Gift:** Maximum HP+10 and get 3 random cards.
* **Moon Necklace:** Each turn, whenever you play a Spell card, draw 1 card (up to 2 cards each turn)
* ???
* **Money Pouch:** Gold +200
* **Paper Slice:** Remove 2 Cards
* **Iron Anvil:** Upgrade 2 Cards
* **Extra Card:** Draw an Extra Card on Battle
* **Silver Sword:** Gain 2 Swords
* **Bronze Shield:** Gain 2 Shields
* **Wizard Hat:** Each turn, a random Spell card will trigger

* **Fire Torch:** Whenever you Exhaust a card, add a random temporary card to your hand
* **Blinking Staff:** All Spell cards that cost 2 or more now cost 1 mana
* **Stone Statue:** Max HP +20%
* ???
* **Dust Spray:** Whenever you Exhaust a card, deal 2 damage to all enemies
* **Chess Piece:** Every 2 turns, add a random temporary Knight card to your hand
* **Manual Book:** Every 2 turns, add a random temporary spell card to your hand.
* **Knight Helmet:** All Knight cards gain +2/+2
* **Incense Pot:** Whenever you Exhaust a card, you recover 3 hp
* ???
* **Recovery Spear:** Whenever you recover HP, deal 4 damage to a random enemy
* **Hidden Dagger:** Each turn, deal damage equal to 10% of your maximum HP to a random enemy
* **Broken Heart:** Whenever you lose HP on your turn give +3/+3 to a random unit card in your hand
Knights of Pentagon

* Easy to understand, perfect for first time play and learn
* Utilize Knight cards, that has strong attack power
* Generate and use random spells
* Overwhelm your enemies with lots of units
* Balance between Offense and Defense
* Contain 72 unit cards and 33 spell cards

Knights of Pentagon is the default class unlocked for all accounts. There are two class specific expansion sets, the Priest set and the Paladin set. As suggested by the class name, the class has many Knight cards which has Debut: Gain +0/+1 for each two knights in your draw pile. The starting deck consists of 4 Swordsman, 4 Guards and a Frontline Defender. Starting with 60HP, it is tied highest base HP with the Roughrock Clan. There are 29 Blessings and 105 Knight of Pentagon base cards.

### General strategies

* Collect many knights to benefit from their shared synergy.
* Priest cards can give a more immediate stat bonus onto the field without relying solely on playing knights. They play well with how unit focused the overall deck is
* The strongest card available is probably the Squire as it synergizes with any knight card and allows you to easily fill the field. This is followed by upgraded Headhunter is also incredible in flooding the field with units, however that is dependant on drawing that specific card.
* Be careful when utilizing barriers (paladin set) against trample enemies, the barrier might protect the unit from the damage but it sends the damage along, often at your HP pool.

### Successful Challenge 12 strategies

With both Priest and Paladin sets unlocked you have access to default beefy priest units like Saint Descendant or Temple Guard. The Priest unit passive also synergizes well with the overall unit heavy focus that the Knights of Pentagon tends to play. Two or three upgraded Squires can trivialize many encounters. Aside from the Silver Sword/Bronze Shield/Knight Helmet blessings for their overall unit buffs. The Hidden Dagger blessing can be surprisingly potent, especially in conjunction with Stone Statue or Mystery Gift blessing synergies. Opting for more sword/shield via spells (Default for sword, Paladin set for shield) or units (Fearsome Knight/Brave Soldier from the Soldier expansion) will help as your primary win condition is just having over statted units on the field. There isnt a complicated stratagem here, just get too many stats and have them on the field.
Saitama

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

A man who attained unbeatable strength after training hard for three years. An incredible hero with the ability to defeat any enemy with one punch.

## Action Skill

Serious Punch

Sureshot, Frenzy, Stoneskin for 3 turns to self. 1500% ATK damage to highest HP enemy. \*Ignore Barriers & Shields

## Limit Burst

Grand strike

40% ATK damage to all enemies 6 times. All allied heroes' ATK up 10% for 5 turns.

## Character Art

3☆

5☆

Awakening
Tavern Rumble Wiki

**Welcome to the Tavern Rumble Wiki!**    A wiki dedicated to the mobile rogue-like deck building game, Tavern Rumble. General tips for starting out and basic information or class specific in the relevant Class page.

## Dungeon

* Monsters' Cave
* Lava Pit
* World Tournament
* Kingdom Siege

## Cards

**Knights of Pentagon**

* Priest Set
* Paladin Set

**Hunter Guild**

* Burglar Set
* Debut Party Set

**Roughrock Clan**

* Overpower Set

**Land of the Dead**

* Deadman Set
* Ghost Necromancy

**Magick Academy**

* Double Spell Set

**Void Community**

* Rush Set
* Ninja Set

**Transylvania Family**

* Queen's Ritual Set
* Poison Set

**Steampunk City**

* War Mecha Set
* Time Travel Set

**Alchemy Lab**

Neutral Expansions

* Beast Set
* Forester Set
* Soldier Set
* Greek God Set
* Christmas Set
* Halloween Set
* Clown Set
* Mouse Set

Miscellaneous Cards

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Valkyrie Skuld

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

A dedicated valkyrie under orders from Odin to find the one who can prevent Ragnarok. Just don't leave her alone with the cookie jar.

## Action Skill

Holy Shroud

140% Light ATK damage to all enemies. Restore 5% of max HP to your heroes.

## Limit Burst

Fimbulvetr

40% MATK damage to all enemies 6 times. All allied heroes' MATK up 10% for 5 turns.

## Soul Burst

15% ATK Up for 30 seconds to all parties in the Raid. 20% Light Element Damage Up for 5 turns to own party.
Sabuesos

Grupo de semi-humanos que se hacen llamar a si mismos bestias, se dedican a cazar ferozmente a sus presas, cada sabueso es libre de escoger a su amo siempre y cuando esté le derrote en un duelo. Los sabuesos comen lo que se les da, van a donde se les indica, y aniquilan a el que se les ordena, son fuerzas destructivas muy efectivas nacidas del odio y respeto hacia las bestias de la torre.
Catalyst Sortishia

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

A girl sealed within Yggdrasil. She used to be a normal girl with a normal life until she discovered her ability to manipulate memory, changing her fate.

## Action Skill

Ideal Memoir

Restore 30% of max HP & Quick for 3 turns & Boon to all allies. 160% Light MATK damage & Brainwash for 3 turns to 3 enemies with the highest MATK. \*Brainwash: Restore 10% of max HP & skill gauge 10% up to 3 enemies with the lowest HP. \*Brainwash affects only Aesir, Elves, Jotun \*Boon extends beneficial effects by 1 turn

## Limit Burst

Heaven's Horgor

20% Light MATK damage 15 times to all enemies. All allied heroes' MATK/MDEF up 15% for 5 turns.

## Soul Burst

Restore 10% of Max HP, 20% Light Element Damage Up for 30 seconds to all parties in the Raid. Restore 100% of Max HP & 60% Shield for 10 turns to own party.

## Character Art

3☆

5**☆**

Awakening
Twins Lolo and Nana

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

Lolo has power over ice, and Nana has power over fire. Their duty is the preservation of knowledge, but they prefer mischief and games.

## Action Skill

Gemini Mischievous

200% Fire/Water MATK damage & Barrier Seal, Confuse for 3 turns to 1 enemy each with lowest Fire and Water resistance. \*Barrier Seal, Confuse effects applies only to Aesir, Humans, Therians, Jotun

## Limit Burst

Fimbulvetr

40% MATK damage to all enemies 6 times. All allied heroes' MATK up 10% for 5 turns.
F10 Radio Menu

The F10 Radio menu is the key to utilizing a multitude of features available on the DDCS server. The menu is available in both Aircraft and Helicopters and now available in Ground Units. You can access the F10 Radio Menu from your Aircraft, Helicopter, and Ground unit by pressing the \ "Backspace" key, or whatever key you have your "Communications Menu," bound to in your aircraft control set up.

### **Main. Other**

Selecting F10 in your AIRCRAFT will present you with the MAIN. OTHER menu. The menu items themselves are pretty self-explanatory, we will explore them in detail further down the page. If you have any additional questions please utilize the #help-and-support channel on Discord.

**Action . . .**

**Status . . .**

* There will always be FREE AIRCRAFT and FREE WEAPONS available. (Check the F10 Map for FREE spawn locations!)
* We only charge WAR BONDS for PREMIUM weapons.
* YOU MUST LAND AT A FRIENDLY AIRFIELD/MOB/FOB TO BE AWARDED THESE WAR BONDS!

**JTAC . . .**

* LAT, LONG
* Degrees Minutes Seconds
* MGRS (Military Grid Reference System).

#### **$Support$ . . .**

1. KC-135 HBOOM Tanker is a High Altitude Boom Tanker (It pokes you.)
2. IL-78 HDrogue Tanker is a High Altitude Drogue Tanker (You poke it.)
3. KC-135 LBOOM Tanker is a Low Altitude Boom Tanker (For A-10Cs, etc.,)
4. KC-130 LDrogue Tanker is a Low Altitude Drogue Tanker.
FOBs

## FOBs (Forward Operating Base)

FOBs represent a chain of strategic points that a coalition can utilize to SLING offensive or defensive ground units. Players can rearm and refuel logistics and attack helicopters and spawn crates to SLING ground units from the HARDENED SHELTER . The FOB MUST have an intact HARDENED SHELTER for players to be able to spawn crates to SLING from the FOB. Typically, you must land on the FARP pads with a functional Fuel Truck to re-arm and refuel your helicopter or aircraft. You may be able to re-arm and refuel your aircraft from a road nearby a FARP pad. If there is no Fuel Truck or Ammo Truck on the FARP pads a player can SLING the units to allow for rearming.
JTAC

## Overview

JTAC's are special ground units, spawned through internal cargo, rather than slung crates. JTAC's can be deployed by any vehicle capable of carrying internal cargo, including Ammo Trucks and fixed-wing aircraft. These crates must be unloaded at least 2,000 meters away from the base they were loaded at.

They count as a single acquisitions, and cost -- warbonds. They are controllable just like any other player-spawned ground vehicle, but have the unique ability of identifying targets within 5 nautical miles. The JTAC unit for Bluefor is the M1126 Stryker ICV, while the unit for Redfor is the BTR 80 APC. Both are lightly armed and armored, but retain a limited ability to defend themselves against infantry and lightly armored vehicles.

## Abilities

JTAC units will automatically "smoke" an enemy unit within 5 nautical miles every 5 minutes. At the end of the five minutes, the previously deployed smoke will disappear, and a new one will spawn in (if an enemy unit is within range). Line-of-sight is not needed for this.

Bluefor units will always be marked with a blue smoke, just as Redfor units are similarly marked with red smoke.

Another ability of JTAC's is that they will laser designate targets within range, provided the unit has line-of-sight.
Comms tower

## Communications Tower

Communications Towers are required to automatically respawn repair flights to re-supply MOBs. Destroying a communications tower will prevent airfield re-supply flights from spawning. EXCEPTION: If a resupply flight is already en route when the tower goes down it will repair the tower upon arrival.

If a friendly base has a communications tower and loses a significant amount of base units to an enemy attack, the attack on the base will be reported in the kill feed. If the comms tower is absent/destroyed, the enemy attack goes unreported. Comms towers are strategic targets as eliminating them hides attack reporting and disrupts enemy repair logistics.

Only MOBS have communication towers. FOBS do not have communication towers.
General tips

## Starting out

* The game can be quite difficult and there is a learning curve. Don't give up!
* More cards isn't necessarily better. With limited mana and cards drawn, quality of cards can be better than quantity of cards. It will also make your synergy and combos more reliable.
* The basic cards, that is cards you start out with, are generally weaker than the cards you will acquire along the way.
* Managing your blessings, the nightmare and your cards and how they synergize are key to winning the game.
* Swords and shields are very powerful in how they effectively benefit your entire deck.
* It's better to not lose any health than gamble on trying to get health back. Your health pool is very important in surviving critical turns where your draws may fall short.
* The soldier expansion cards is a very strong standalone expansion that can benefit almost any deck due to having strong synergy and being a rare form of life steal (healing) via the Medic for some classes that might not have access to easy forms of healing. It is also available for all decks.
* All classes have class specific expansions which can greatly improve the overall strength of the deck as the cards offered are on average higher quality than the base set [citation needed]

## Moving forward

* Now with some wins, and the basics, its time to go for Challenger 12.
* Unlocking Challenger 12 in any class allows for an easy albeit boring method of gaining gems. Simply start a game, lose to the first encounter. Watch the ad. ~330 gems per run. Obviously faster for lower health classes eg. Transylvania Family (18hp) or Steampunk City (30hp), Alchemy Lab (33hp) or Void Community (35hp)
* Try unlocking Lava Pit, World Tournament or Kingdom Siege for a different kind of challenge.
* Support the game with in app purchases.

## Less than honourable

* It is pretty easy to "save scum" the game. Any force closure of the program means the fight didnt occur and you can have another shot at it. Force closes will also reset Blessing offers, any purchases with gold made before the fight or random chance offers. It will also reset the enemy positions for an easier time if a particular configuration makes the fight especially difficult. As long as your health isnt 0, you can force close, even if the enemy is about to hit you and take you down to 0 HP, a reset of the fight means you didnt lose it. It is even possible to replicate the effect with "exit to inn" but it wont work in all situations.
Repair crate

## Repair Kit

Repair Kits are utilized to repair MOBs and FOBs. They are accessed through the F10 Radio Menu. You are rewarded 1000 War Bonds for performing repair flights to MOBs and FOBs. A MOB or FOB does not have to be completely destroyed to be eligible for repair. Any of the missing/damaged components listed below can be repaired by FLYING or DRIVING a repair crate.

Repairable Items at MOBs:

* Comms tower
* Hardened Shelter
* Refuel Truck
* FARP Pad HMMWV/Cobra APC

Repairable Items at FOBs:

* Hardened Shelter
* Refuel Truck
* FARP Pad HMMWV/Cobra APC

Repair crates are accessed through the F10 ---> Internal Cargo Menu.

### Repair Kit Capable Helos:

* Mi-8MTV2
* UH-1H
* Mi-24P
* Gazelle

### Repair Kit Capable Aircraft:

* MiG-15
* F-86
* L-39
* C-101
* All WWII aircraft.

## Repairing/Capturing MOBs (Airfield style):

1. Land directly on a FARP PAD at at a FOB or the NON-Airfield MOB (Not near the hardened shelter) -OR- Land withing 2km of a friendly Hardened Shelter at another airfield.
2. Choose LOAD INTERNAL crate from F10 RADIO menu.
3. Select "Base Building/Repair Crate" from the menu options.
4. TRANSPORT INTERNAL crate to WITHIN 2KM of a NEUTRAL or damaged Airfield-style MOB.
5. LAND and REMAIN STILL!
6. UNPACK INTERNAL CARGO from RADIO F10 menu.

## Repairing/Capturing FOBs and NON-Airfield style MOBs:

1. LAND within 2KM of friendly HARDENED SHELTER -OR- on a FARP pad at another FOB / NON-Airfield MOB that has an intact Hardened Shelter.
2. Choose LOAD INTERNAL crate from F10 RADIO menu.
3. Select "Base Building/Repair Crate" from the menu options.
4. TRANSPORT INTERNAL crate to FOB and land directly on the FARP PAD at the FOB or NON-Airfield MOB.
5. LAND and REMAIN STILL!
6. UNPACK INTERNAL CARGO from RADIO F10 menu.

## Repairing/Capturing Strategic Points:

* Please visit the STRATEGIC POINTS page to learn about capturing and repairing these important zones.
BLUE/RED Circles

A RED SQUARE Indicates that the base is a MOB is controlled by REDFOR

A BLUE SQUARE Indicates that the base is a MOB and controlled by BLUEFOR

The RED CIRCLE indicates that the base is a FOB is controlled by the REDFOR coalition.

The BLUE CIRCLE indicates that the base is a FOB is controlled by the BLUFOR coalition.

A WHITE Circle or Square indicates that the FOB/MOB Hardened Shelter has been destroyed and is in need of repair.
How Do Chameleons Change Colour?

The more than 100 kinds of chameleons can change colour, usually between brown, grey and green.

But some have the ability to change to almost any colour.

And they can perform this feat in 20 seconds.

Chameleons can be found in northern Africa, the Middle East, India and Madagascar.

Chameleons have special cells in layers under their outer, transparent-looking skin that have colour in them.

These cells are called chromatophores.

When the chameleon receives a signal from the brain, the cells change form, mixing the colours.

According to scientific studies, chameleons colour changes occur to match their emotional state as well as to communicate with other chameleons and even humans, not their surroundings as many people believe.

Light and temperature are factors as well.

Lying in the sun, a chameleon may turn green which will reflect the bright sunlight.

The chameleon may turn a darker colour when cold as dark colours absorb more heat.

To attract females, the male chameleon will dress in bright colours.

Anger or fear can cause the chameleon to change colour.

These lizards can perform another trick for you.

They can move their eyes individually in different directions at the same time.

Now that’s special.

**Gallery:**
Asche der Wanderadligen

**Asche der Wanderadligen** ist eine Asche und eine Beschwörung in Elden Ring.

## Beschreibung

Asche, in der noch Geister verweilen.

Hiermit ruft Ihr die Geister von fünf Wanderadligengeister.

Dies sind die Geister von fünf Adligen, die das Zwischenland nach dem Tod durchstreifen. Einst suchten sie etwas, doch was immer es auch gewesen sein mag, sie haben es längst vergessen.
Animal Spot Iguana

Iguanas are stout lizards living in the tropical parts of the western world.

They are identified from their bulky appearance, scaly skin covered in warts, spines on their back, and a flap of flesh under their necks.

The name ***“iguana”*** comes from the Taino word iwana, which refers to the creature in the Caribbean.

Due to their distinct appearance and gentle nature, these lizards are popular pets in the US.

However, several iguana species are endangered in the wild, with some at the risk of extinction.

There are over 35 recognized species of iguana, divided across 8 genera.

* Marine Iguana.
* Green Iguana.
* Lesser Antillean Iguana.
* Lau Banded Iguana.
* Gau Iguana.
* Fiji Crested Iguana
* Campeche Spinytail Iguana
* Yucatán Spinytail Iguana
* Galapagos Land Iguana
* Galapagos Pink Land Iguana
* Santa Fe Land Iguana
* Northeastern Spinytail Iguana
* Utila Spinytail Iguana
* Balsas Armed Lizard
* Yellowback Spinytail Iguana
* Cape Spinytail Iguana
* Honduran Paleate Spinytail Iguana
* Oaxacan Spinytail Iguana
* Roatán Spinytail Iguana
* Guatemalan Spinytail Iguana
* Club Tail Iguana
* Black Spinytail Iguana
* Turks and Caicos Rock Iguana
* Jamaican Iguana
* Rhinoceros Iguana
* Northern Bahamian Rock Iguana
* Grand Cayman Blue Iguana
Hardened Shelter

Hardened Shelters serve as the hub for spawning crates for slinging and loading troops for transport aboard helicopters and ground vehicles. They are located at both MOBs and FOBs. They can only be destroyed typically by hardened penetrator weapons. They spawn randomly around MOBs and FOBs when the campaign map is first generated or when a MOB or FOB is repaired. Hardened Shelters will not be directly attached to a taxiway, apron, or any adjacent MOB Airfield surface. DO NOT confuse these with the HARDENED AIRCRAFT SHELTERS attached directly to a MOB AIRFIELD SURFACE. You can destroy HARDENED AIRCRAFT SHELTERS at an airfield provided you DO NOT USE PGMs! (Precision Guided Munitions).

## Defeating a Hardened Shelter

The following is a weapons chart that shows the effectiveness of various types of weapons against a hardened shelter.
Savior Selene

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

Calm and quiet, but with a gentle heart. Originally an elf, she has a magical eye that gives off a red glow. Her wings have become ever so slightly discolored.

## Action Skill

Vestige Salvation

Pitchain x 3 turns \*Only affects Human, Elf, Therian Fear x 3 turns \*Only affects Human, Elf, Therian DEF 30% down x 3 turns MDEF 30% down x 3 turns 100% Dark ATK damage \*50% damage up against Beasts to All Enemies 100% Dark ATK damage \*50% damage up against Beasts Blind x 3 turns \*Only affects Human, Elf, Therian Despair \*Extends status ailments by 1 turn(s) \*Only affects Human, Elf, Therian to 4 Enemies with the lowest HP 100% Dark ATK damage \*50% damage up against Beasts to 3 Enemies with the lowest HP 100% Dark ATK damage \*50% damage up against Beasts to 2 Enemies with the lowest HP 100% Dark ATK damage \*50% damage up against Beasts to Enemy with the lowest HP Frenzy x 3 turns Stoneskin x 3 turns Berserk x 3 turns to All Allies Stat Debuffs Nullified x 3 turns to 3 front Allies Buff Swipe x 3 turns to 3 back Allies

## Limit Burst

Black Hole

40% of average of ATK and MATK as Dark damage to all enemies 5 times. All allied heroes' ATK and MATK up 10% for 5 turns.
Armadillo Lizard Reptile

Armadillo lizard, (species **c*ordylus cataphractus***), a southern African member of the family cordylidae, known for its defensive body posture.

This lizard is about 25cm (10 inches) long.

When danger threatens, it forms a ball by rolling on its back and taking its tail in its mouth.

Protected by hard, bony scales and spines on the head and tail, the armadillo lizard remains in this position until the danger disappears.

**Gallery:**
Transport System

## Transport System Overview

New Transport System is up and working

* New internal crate, only pickup by a MOB, place down and you will see a Forward\_Operating\_Point id (1 per person, will move if redeploy), this ID you will need to transport to (FOP can be placed anywhere on the map)
* You can also transfer MOB->MOB, MOB->FOP, MOB->FOB, FOB->FOB, FOB->MOB.
* Units you want transferred MUST be driven to a working shelter on the MOB base your at (same distance you can spawn crates at)
* While in a unit on the ground, MOB to FOP command: -airTransport D124B (D124B is my FOP operating id)
* While in a unit on the ground, MOB to MOB air transfer: -airTransport shayrat (name of the base)
* While in unit on the ground, MOB-FOB: -airTransport BV82-Khan\_FOB (name of FOB)
* Each transport plane or heli will pick up 2 groups of units, will taxi out of the field and takeoff (dont block or you waste your units), when they land at a FOP, they will deploy right in front, another base, they will spawn in any of the unit spawn able areas around the base
* You may send up to 5 transports total, (10 groups, 2 groups per transport)
* Dont send units if the server is going to reset soon, they do not come back after a crash or restart of server

NOTE: PLEASE REPORT ANY BUGS to =DDCS=Drex. USE AT YOUR OWN RISK, AI in DCS is a funny thing! - happy transporting (will make sending units to cypress a lot easier)

## Commands

The following are examples only:
 MOB->MOB
 MOB->FOB
 FOB->MOB

NOTE: Must be in a unit at the base your sending it from
Frilled Lizards – The Lizards With Most Creative Protections

Most animals have some way to protect themselves against enemies.

The frilled lizard has one of the most creative protections.

This little lizard opens up a frill around its neck to make it look big and scary.

It might open its mouth and hiss.

But if these tactics don’t work, the lizard turns tail and runs to the safety of a tree.

Frilled lizards live in Australia.

Even the largest lizards are less than 3 feet long and weigh about 1 pound.

Frilled lizards eat insects and small animals.

They spend most of their time in the trees, where they’re safe.

## **Fun Facts about Frilled Lizards for Kids:**

* The frilled lizard is sometimes called the bicycle lizard.

This is because it runs on its hind legs when it is scared.

* Most frilled lizards are less than 12 inches long.

An open frill stretches from 9 to 14 inches wide, making it at least as big as the rest of the lizard.

* Frilled lizards lay tiny eggs in a nest in the ground.

The new-born babies can take care of themselves.

* Frilled lizards stand on their back legs when they raise their frills to scare another animal.

### **Frilled Lizard Vocabulary:**

1. **Creative**: unusual, original.
2. **Frill**: decorative skin or fabric.
3. **Tactic**: plan, idea.
4. **Hiss**: sharp sound.

### **Frilled Lizard Q&A:**

**Question**: Are frilled lizards venomous?

**Answer**: Frilled lizards are all bark and no bite.

They are not venomous and are not dangerous to humans.

Unless you’re a bug or a small animal, you have nothing to fear from a frilled lizard.

**Question:** Are frilled lizard eggs soft or hard?

**Answer**: Frilled lizard eggs are soft.

**Gallery:**

Main Body Parts all about Frilled Lizards.All About Frilled Lizards: The frilled lizard has one of the most creative protections. This little lizard opens up a frill around its neck to make it look big and scary.Frilled lizards stand on their back legs when they raise their frills to scare another animal and that’s not all about frilled lizards.
Valkyrie Rota

## Basic Info

 Initial Rarity
 Type
 Race
 Gender
 Category
 Hidden Traits
 Damage Type
 Skill Element
 Field Resistance
 Targeting Schema
 Targeted Races
 Applied Status Effects

## Stats

 HP
 ATK
 MATK
 DEF
 MDEF
 SPD
 EVA
 ACC

## Resistances

 Water
 Earth
 Light
 Dark

## Bio

A valkyrie who can freely control water. She is extremely kind hearted and will undertake any request as long as it is not inhumane.

## Action Skill

Acquario Aleggiare

30% Max HP Restoration & 30% Water Element Damage Up for 3 turns to all allies. 140% Water MATK damage & Vortex for 3 turns to 3 nearest enemies. \*Vortex only affects Humans, Elves, Jotun

## Limit Burst

Ice Gorge

40% of average of ATK and MATK as Water damage to all enemies 5 times. All allied heroes' DEF and MDEF up 10% for 5 turns.

## Character Art

3**☆**

5**☆**
Komodo Dragons – The Largest Reptiles on Earth

What animal has more bacteria in its mouth than a sewer? The Komodo dragon of Indonesia.

Komodo dragons are the largest reptiles on earth.

They grow to 10 feet long and weigh over 300 pounds.

They live in remote mountains.

They’ve lived on the earth for millions of years, but were only discovered by humans 100 years ago.

Komodo dragons are fierce carnivores.

They’ll eat almost anything they can catch, including wild pigs, deer, water buffalo and even humans.

Komodo dragons are sneaky hunters.

They hide in the brush and grass in wait of prey.

When an animal walks by, the Komodo dragon attacks — slashing the animal with its sharp claws and serrated teeth.

Any animal that escapes usually dies within 24 hours.

Komodo dragons have more than 50 kinds of bacteria in their mouths.

These bacteria poison the prey and cause infection and death.

## **Fun Facts about the Komodo Dragon for Kids:**

* Komodo dragons have a strong sense of smell.

They can follow their victims for miles until the animal dies.

* Komodo dragons can eat almost their entire body weight in one meal – up to 260 pounds! That’s like you eating 150 hamburgers in one meal.
* In addition to deadly bacteria, Komodo dragons have poisons in their saliva that prevents blood clotting.

Animals often bleed to death after an attack.

* Komodo dragons sometimes feed in groups.

Bigger dragons even eat younger dragons.

* These fierce predators eat almost every part of an animal, including the bones and hooves.
* Young komodo dragons sometimes roll in their own poop so the larger dragons won’t eat them because of the icky smell.

### **Komodo Dragon Vocabulary:**

1. **Bacteria**: germs.
2. **Remote**: faraway, distant, few people.
3. **Fierce**: mean, aggressive.
4. **Sneaky**: quiet, quick.
5. **Slash**: cut.

### **Komodo Dragon Q&A:**

**Question**: Do Komodo dragons lay eggs?

**Answer**: Komodo dragons lay eggs in a hole in the ground.

After the eggs hatch, the babies scramble into trees.

They’ll stay in the trees eating bugs for about four years so the older dragons don’t eat them.

How would you like to live in that family?.
Girdle-Tailed Lizard

Girdle-tailed lizard, any of various south and east African and Madagascan lizards belonging to the family cordylidae.

They are live-bearers, having as few as one to four young per litter.

Their name is derived from the rings of spiny scales that encircle the tail, and sometimes the body, in a series of whorls.

In some species the armoured girdles serve effectively as protection when the lizard, threatened by a predator, grabs its tail in its mouth and forms a ring with the sharp spines projecting outward.

**Gallery:**

Black girdle-tailed lizard (cordylus nigra).
FAQ

Q: Why was I banned? (Rules page)

A: You may have been banned due to one of the following reasons:

* Spamming an aircraft, operator, or any other slot in game.
* Spamming a slot while the server is synchronizing after a reboot.
* Intentionally ramming crates or ground vehicles with an air vehicle.
* Ramming aircraft with other aircraft.
* Hiding units inside of buildings
* Shooting through or out of buildings you area inside of with ground units.
* Driving or setting waypoints to a location that the vehicle cannot fit such as a narrow towns.
* Sending ground units through deep thick forests is forbidden.
* Anything else that we deem to be an exploit, such as disabling trees, buildings or other unsportsmanlike conduct.
* It is forbidden to bomb runways, taxi ways and parking spots with smart weapons. This includes any weapon with GPS or INS guidance.
* Do not be a vigilante, if someone is violating rules please let a community moderator or admin know.

Q: Slinging: My crates did not get destroyed but the game is telling me there is no crate or the number of crates it says is available is wrong.

A: This is a common issue when slinging and using auto unhook. The crate is not firmly on the ground. To solve the issue we recommend you land next to the crate hook to it and unhook again (no need to move around just unhook immediately after you get hooked up). This will "settle" the crate properly and make it available for use. NOTE: you must select the crate from the "all cargos" menu as normal before you can rehook to it.