Fire Breather

Fire Breathers are capable of spontaneous combustion and can mix fire into their attacks for a more devastating offense, as well as leave enemies with a Burn status effect. The official color is crimson.

## Tier-0

Fire Breathers are immune to fire, they can never be burnt. If an attack is solely made of fire (ex: a fire blast), they take no damage from it. If the attack is a hybrid (ex: being cut by a blade that is also on fire), they only take half of the damage.

## Tier I

* Flame Boost - Fire Breathers can infuse flames into their other attacks, such as their punches, kicks, weapon strikes, etc. Doing so will do x1.2 ATK stat and all attacks have a 25% chance of burning the target for 3 turns (does not stack, only resets the 3 turn timer). Costs 5 Stamina per turn (not attack) in order to maintain in use.
* Heatstroke - The player can radiate large amounts of heat from their body in the surrounding area, causing targets to sweat and slow down because of it. If used against monsters, it reduces their Speed stat to half. If used against other players, it instead makes them miss half of any attack they take. Costs 3 Stamina per turn to maintain in use. If used in a closed space, it affects everyone inside, be them enemy or ally, even innocent bystanders (if any). Countermeasures against heat can make this ability ineffective.

## Tier II

* Lava Dive - The player can freely touch lava and feel no discomfort it, even enjoy it a lot. In fact, they can swim in it and breathe under it, the perfect place to hide!
* Hot Touch - The player coats their entire body in flames, dealing damage(half of the ATK stat) to any who make physical contact with them, as well has having a 50% chance of burning them for 3 turns. Does not reduce damage taken from attacks though it may discourage others from attacking. Costs 5 Stamina per turn to maintain.
* Ring of Fire - The player can create a ring of fire around themselves or someone else, sprouting flames from the ground in order to either trap someone inside or hold back attackers from approaching any further. Costs 10 Stamina per turn to maintain.

## Tier III

* Heat Mirage - The player creates mirages of themselves, generated by the heat coming off of their body (independent of Heatstroke and Hot Touch), much like the mirages in a desert. This causes clones of the player to appear, but they are only visible illusions, touching them will cause them to disappear and they can't deal damage. Costs 2 Stamina per clone per turn, but can produce as many clones as wanted.
* Boiler - Allows the player to brutally heat up a large surface, such as the ground or water, provided they make direct contact with said surface with either their body or their weapon. By doing this, the player can cause wide area damage equal to half of their ATK stat, but be warned, it may cause weak structures on that surface to collapse, even the surface itself may collapse under the right circumstances. Costs 10 Stamina per turn.
* Flame Eater - Instead of taking damage from fire, players with this ability will now be healed by fire by the same amount of damage a normal player would have taken from it. This has no effect if the Fire Breather is setting themselves on fire or diving in lava, only works on external fire attacks from others.

## Tier IV

* Volcanic Pillars - The player gains the ability to erupt volcanic lava from the ground itself in the shape of a pillar. The ground quakes and heats up for a brief moment on the place where the lava will soon erupt from, being a very subtle and short tell of where it'll come from, the only way to avoid it. Deals twice the ATK stat in damage and is guaranteed to inflict a 3 turn long burn, not to mention it can also send the hit target flying away into an unfavorable location/position. Costs 15 Stamina. Careful pulling this off as it can destroy certain areas/structures, also repeated usage can flood the area with lava.
* Phoenix Wings - The player can sprout wings made entirely out of fire from their back. Though this does not allow flight, it can be used for gliding off of tall locations, but also as extra limbs in combat, the damage counting as normal attacks but with a 50% chance to inflict a 3 turn Burn.
* Ignition - The player can ignite any flammable material with just the snap of a finger, though the damage and result of this action highly depends on the material itself as well as the situation it is used in, as in some cases this can result in full blown explosions of various different sizes and intensities. Costs only 1 Stamina per use.

## Tier V

* Hell on Earth - The user unleashes a big explosion of fire in a wide area centered around the user, attacking everyone present there (allies, enemies, civilians, buildings, objects, etc). Not only does it deal damage to them all, but leaves the area ablaze. Costs 40 Stamina, deals x4.5 ATK, and is guaranteed to inflict a 3 turn Burn on anyone left alive after being hit by it.
* Fire Flash - The user must spend an entire turn doing nothing but charging this one attack. Then on the next turn, they unleash a single beam of fire so hot, so bright, so intense and so powerful, it decimates all in its wake, burning and melting through any obstacle in the way to reach the target. Because it moves only in a straight direction, it cannot be used to hit multiple targets unless they all stand in a straight line, one in front of the other. Water cannot put out nor counter this fire as it would instantly evaporate. Players and Villains who take a direct hit from this will instantly lose half of their total HP, while also being left with a Burn for the remainder of the fight, cannot be put out even by potions. Floor and World Bosses who take this attack will instead take damage equal to x10 ATK of the player's attack stat, but will not be left burnt. Anyone else taking this hit will instantly die and be incinerated completely, not even ashes will remain of them. Costs 50 Stamina and leaves the player with a momentary shortness of breath after pulling it off.