recursal/Fanatic-Fandom huggingface dataset:
Game Mechanics

* **Battle GUI**

This is one of the main GUI of the game. Its goal is to give to the players the opportunity to use the tactics according to his wishes. GUI is based mainly on the fact to allow players to use all the movement they thing. In order to combat the player can use a lot of actions. The event will cost Action Points (AP). AP are secondary attributes, which are calculated from the primary attributes. AP will be ranged from 8 to 27. Normal character will have 18 AP.

* **Determining initiatives**

Initiative determines the order in which individual characters in a play will fight. While characters with high initiative can play multiply in a single round. Extremely powerful enemies can also play 4 times or five times in one round of combat.

The initiative is based on the level of character intelligence and random point. The initiative may also be influenced by various bonuses from spells, skills and items. For every 10 points of the initiative will play the character again in the same round. Ex. character's initiative 37. This means that the tension in that round will be on 37, 27 and 17. It means play 3 times per round. The remaining 7 points initiative takes as a bonus to the next round.

* **Events close combat attack - the chance to hit**

The character performs an action attack. On the resulting probability will affect: the proportion of fighting knowledge of the attackers and defenders, skill in the weapon movement, used weapon, positions of attacker avd defender (attack from the side and from a backup), the number of previous attacks in this round, "an attack on the debt?" passive defense of targets, lighting, active defense.

* **Share fighting knowledge of the attackers and defenders**

Combat knowledge of a single character may be in the range of 50 - 150. Ie. the proportion will be within the range 0.3 - 3. This number is then multiplied by the probability of interference given by used weapon.

* **Skill in the weapon**

Weapon skill directly increases the percentage of the intervention. Each level of the weapon skill adds a few percent to hit + other secondary effects.

* **Maneuver**

Each type of weapon will have a few special maneuvers. These maneuvers will need to be open in the skill tree. The maneuvers will lower chances to hit, however, bring additional benefits to secondary effects (stunning, increased chance for a critical hit, dropping to the ground ...), or simply increase the damage.

* **Used weapon**

Each weapon has a parameter of accuracy. This parameter is in percent. The accuracy is in the range of 30% - 90%.

* **Position of attacker**

When the position is from the side attacker gets bonus + 10% at the position of the backup + 20%.
Isle of Forgetfulness

The Isle of Forgetfulness (or the Island of oblivion) is less than 15 miles long and it is mostly covered with tropical forest. In the middle of the island is a great mountain - a former volcano. Nowadays, it almost doesn´t even resemble a volcano, but what surely remained, is its temperature. There are four spots where a steaming water geyser spouts, forming thus rivers that keep their high temperature for a time being thanks to the tropical nature of the island.

The island used to be the main bastion of a now long extinct civilization and desolate city ruins is all that was spared by the unforgiving tooth of time. It has been probably the volcano that caused the destruction of the city.

There´s even a legend bound to the island that claims that it´s cursed, so that whoever may enter it, would never return again and that´s all that people know.
Dead Islands

The Dead islands are a total mystery to the most Aledornians. The Sagfires myths refer to them as the "Five fingers of the god of earth". Every single island is a bit different by its looks. The first one is just a big rock, the next a huge crater surrounded by circular mountain, the third a highland tumbled by saltwater, the fourth a circle of rocks with a secret swamp in the middle and the fifth is a regular volcano.
Wood Elves

Wood elves are a minority species within the world of DoA. Most of them are incredibly shy and prefer to live in smaller communities. This makes them quite a rare sight in towns, but of course, there are always a few exceptions that exchange the safety of forest for a vivid town-life. Wood elves are highly intelligent and charismatic beings. Their main weakness is their poor strength and very low constitution. As such, many of them opt to become rangers or wizards.

A typical wood elf mage knows his way around air magic - as there´s a strong bond with it among their species and as such, they have a natural resistance bonus against it. They are generally exceptional magic users, as their spells seem to be always stronger than most of other species and their mental resistance’s also above average.

Wood-elves rangers are also known for their mastery in nature magic school and because they spend most of their life in wilderness, they´ve developed a natural sense for danger, which gives them bonus to initiative and perception skill. They can partially see in dark as well. Wood elves never use axes, crossbows or any kind of heavy weapons/armour. They also never use poisons, quite on the contrary, they are masters in neutralizing them using the magic of nature. They may never become warriors or rogues.
Dwarves

Dwarves are one of the more common races in DoA. The were times when they crawled only within their mountain kingdom, but now time has long passed and nowadays, they’re a common townsfolk. Excelling in strength and hardiness (some might say stubbornness as well). However, there are almost no dwarves who stand out for their intelligence, dexterity or charisma. Dwarves are born to become warriors.

Thanks to many generations of their mine-builder forefathers, they have retained even to this day the ability to see in a complete darkness, and are generally more resistant against high temperatures and the element of fire. Their constitution and hardworking nature gives them a bonus increase in stamina and health points at each level-up.

Favourite weapons include axes, clubs, hammers and sturdy shields and almost every dwarf learns already at a young age how to wield a hammer-like weapon and because of this, they receive very high bonuses whilst fighting with them. When anything they´re using gets damaged or broken, they can usually repair their equipment in no time; as their armourer/blacksmith skill is renowned throughout the whole of Aledorn.

Dwarves aren´t too fond of magic, and their ability to use it is limited to the schools of mind and nature and they’re not users of poisons.

You won´t find a dwarf using the noble weapons such as swords or sabres and they also refuse to use pole-arms, as their small growth makes their handling incredibly complicated. So much so, that they would most likely injure themselves if they tried to wield and use such a weapon. Every dwarf takes a crossbow or some throwing axes into ranged fight rather than a bow. Dwarves may never become a wizard or ranger.
Wikia Wiki Insurgency

## Bienvenue sur le wikia

Bienvenue sur le wiki *Insurgency*, une encyclopédie collaborative que n’importe qui, vous y compris, peut modifier. Cliquez sur le bouton « Modifier » en haut de n’importe quelle page pour commencer ! Vous trouverez ici des informations sur les cartes, armes, mécaniques de jeu et plus !

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wikia. Trouver des vidéos sur votre thème en explorant la vidéothèque de Wikia.
Dungeons of Aledorn

Dungeons of Aledorn is a turn-based survival game currently in development by Team 21. It was recently funded in Kickstarter.

**Key features**

* A combination of the time-tested principles of former masterpieces with the advantages of current' technology.
* Classical high-fantasy game setting that places emphasis on realism within its world 's rules.
* Start with a ready-to-go party-of heroes, chosen from a combination of nine races and six classes - or create your own!
* Branching skills and further specializations.
* Total immersion into an enormous archipelago realm with various climates and landscapes.
* Original and atmospheric soundtrack designed by our in-house composer.
* No more long winded following of quest markers -get your brain ready for intriguing quests with multiple solutions.
* DRM free.

**Overview**

The world of DOA is stricken by war and the once defeated Orc tribes have again gathered their strengths and gained new allies to help them re-conquer their lost lands. It's a harsh time when deserters and cowards plunder and prey upon the weak and kill on the whim; a world that's in desperate need of a band of heroes to rally and save the day. Players use their wits in exploration mode to engage enemies at suitable locations and use the scenery to their advantage to increase their chances of success; while managing characters actions, even during travelling and camping in order to craft, repair or find useful items or just to protect themselves against enemy ambushes.

The player may choose from nine character races and six different classes. Each of the classes may then further specialize in a two different skills upon fulfilling its appropriate class advancement quest.

DoA has a robust inventory system, where every inventory slot is of a high importance, and especially so during the combat system. Each character has up to 30 inventory slots in total.

An interesting part of the game is the management of camping. This is when the players characters need to stop for a while in the open. While camping they may be assigned various actions via the camping management GUI, such as hunting, brewing potions, gathering, resting, tinkering, meditating and guarding. The results of these actions will affect statistics of some party members, the group possessions or the overall performance of the party.

**About the world of DoA**

The whole adventure takes place on an archipelago and this consists of nine separate islands. Every island has its specifics and distinct fauna and flora.

The biggest, and probably most important central island, bears the name of Nirma. This is where the war between humans (elves, dwarves,) and orcs (trolls, uruks, goblins) rages.

The next one is the Sanderman´s island, which was also the first island to be colonised by the humans and also where the oldest settlement of humans still lives and flourishes.

There´s also a pirate island, a volcanic island, and a mythical cursed piece of land, where people disappear mysteriously upon setting foot on it.
Saka

## Description

As the leader of the Children of Liberty, Saka leads his army to defend the Taren Empire against Apollonian invaders. He's won many hard-fought battles, the most famous of which is the battle for Saroo Basin. During that battle, Saka happened upon a magic circle from an ancient civilization, and became one of the earliest warriors able to invoke ancient magic. Saka is able to summon the earth to do his bidding and attack enemies at will.

## Skills

### Imperial Glory

Saka's initial normal attack against a target deals bonus magic damage equal to 6/8/10% of the target's current health. This effect cannot occur again on the same target for 6 seconds.

### Dragon Clash

Saka hurls his lance forward, damaging enemies in its path and decreasing their armor for 3 seconds. If Deadly Standard is active and the lance reaches the banner, Saka pulls himself to the banner, damaging enemies in his path and knocking them into the air. Resets the cooldown of Deadly Standard.

### Deadly Standard

Passive: Increases attack speed by 10% and armor by 10. Active: Saka places his banner nearby, dealing area damage. The banner grants bonus attack speed and armor while slowing enemy units. Reactivate to pull Saka to his banner, slowing enemies in his path.

### Circle of Destruction

Saka heroically leaps into battle with a target, terraforming the surrounding area to create an arena that lasts 3.5 seconds and deals physical damage to enemy units nearby. Reactivate to collapse the terrain.

## Images

Saka, Freedom CommanderGoldenforge skinSaka's in-game model
Star Wars Battlefront/Внешнее кольцо

## Star Wars BattlefrontDLC «Внешнее кольцо»

**Star Wars Battlefront: Outer Rim** (рус. Звёздные войны Фронт битвы: Внешнее кольцо) — первое дополнение для игры Star Wars Battlefront.

В пакете расширения есть четыре новые карты, два новых оружия, один новый режим и два новых героя.

### Карты

* Дворец Джаббы
* Дворцовый гараж
* Нефтезавод «Соро-Сууб»
* Трубопроводы «Соро-Сууб»

### Герои

* Гридо (Империя)
* Ниен Нунб (Повстанцы)

### Оружие

* Relby V-10
* DT-12

### Звёздные карты

* Картечница
* Диоксис-граната
* Адреналиновый стимулятор
Health and Food

Food Items fill your hunger bar.  Some foods even fill your thirst bar, while some foods make you more thirsty.

* Cooked Steak
* Baked Potato
* Simple Bandage
* Gauze Bandages
* Homebrew Bandages
* Homebrew Penicillin
* Meal Ready to Eat
* Medical Alcohol Bottle
* Medical Kit
* Rupture Kit
* Stomach Medicine
* Tylenex
* WZ-Epiniphrine Shot
* Disinfectant
Time Killers Wikia

## Welcome to the Time Killers Wikia

Time Killers is a 1993 weapon-based fighting arcade game developed by Incredible Technologies and published by Strata. Along with Allumer's Blandia, Time Killers is one of the earliest weapon-based fighting games modeled after its competitor Capcom's 1991 arcade hit Street Fighter II.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
Agents of Nekron

In BloodStorm the main enemies are a group known as the Agents of Nekron. There are eight include in the group. The eight member serve as the sub-boss leading up to the main boss and leader of the Agents of Nekron, Nekron himself. Every character in the Agents of Nekron was a head swaps of the main characters, with different powers and different weapons.
Time Killers

## Story

Eight characters from different periods in history face off with each other, and then Death, for a chance at immortality.

## Gameplay

*Time Killers* plays much like *Mortal Kombat,* with some similarities to the also-popular *Street Fighter II*. Rather than the standard layout of punches and kicks of various strengths, a specific button is used to attack with the corresponding body part: left arm, right arm, left leg, right leg, and the head. A stronger attack can be executed by pressing both limb buttons at the same time. The attack buttons involving respective arms and legs are also the basis of *BloodStorm* as well as Namco Bandai's Tekken series, the 2011 *Mortal Kombat* game, and *Bio F.R.E.A.K.S.*.

If enough damage is done to an arm, that limb will be torn completely off from the character's body, rendering it useless in combat. It is possible for both limbs to be lost, thus forcing the character to fight with only their legs and head. Damage can also be done to the legs, but unlike the arms they cannot be removed. Sometimes, depending on when the blow is landed, an arm can be taken off with one or two hits.

Instant Kills or "Death Move", if executed and hit successfully, will lop off the opponent's head and immediately end the round. It is simply done by pressing all five buttons at once. Unlike MK's "Fatalities", which can be done only after the opponent has been defeated in 2 rounds, they can be done any time, though they can be blocked. There is also a "Super Death Move", which can only be done while next to stunned opponents by holding the joystick in the direction that moves the character toward the opponent and pressing all five buttons. This attack removes both arms and the head. When the round ends, any lost body parts (including the head) are "magically" restored.
BloodStorm 2

At the time of its release, the game had made a few small hints that there might have been a sequel to *BloodStorm* planned for the future. One such hint is if the player managed to defeat all of Nekron’s agents before fighting Nekron himself, beat the game, and let the credits finish rolling, it will give the player a secret code with a message saying if he/she were to call one of the producers of the game and tell them this code, the player "may appear in BloodStorm II". However, these plans were most likely scrapped once Strata were forced to close down.
Talon

Age
 Status

```
Home Province :          Cyberia                    Gender :    M
 Gauntlet :               The Cyber Claw             Height :    6 ' 9 ''
 Gauntlet Special Power : Taser                      Weight :    350 lbs
 Passable Powers :        Cruise Missile
 Special Death Move :     THE VENTILATOR

```

## Summary

A cybernetic warrior whose steel heart makes him a cold and cruel ruler of Cyberia. He also tortured and performed experiments on Razor, who managed to survive and escape. Originally aiming to find a cure for the disease destroying cell tissue, he eventually grew to see those of flesh and bone as inferior, and aims to convert all into cyborgs.

## Back Story

Cyberia is the technological capital of the planet, and for decades all new
equipment and weaponry originated from there. Unfortunately, the pollution
from the hundreds of manufacturing plants caused a horrible disease that
destroyed cell tissue at an alarming rate. Having no medical experience, all
of the technological resources were turned internally to find a cure for this
affliction. The result is a race of cyborgs, who have replaced most of their
biologicals with cybernetics. TALON is the cold, unfeeling cyborg ruler of
the Cyberian Province. TALON's original bio-programming had him dedicated to
finding a cure for the techno-virus. This led him to other Provinces, where
he would kidnap healthy "bios" and perform unspeakable experiments in an
attempt to find a cure. Among TALON's victims was RAZOR, who is the only
survivor of these heartless tortures. Through his unfeeling and cruel
experiments, TALON has deduced that cyborg physiology is superior to that of
"bios", and that the Cyberian race must devote itself to converting the planet
to unfeeling, unthinking technobots. For this reason, the rulers of all of
the Provinces hate and fear TALON and what he will do if he gains the throne.

## Move List

```
Cruise Missile :  hold block + [two back, forward]
Hover Heli :      quarter circle + BACK ARM
Flying Heli :     up+<Hover Heli> (controllable)
Aerial Heli :     upforward+<Hover Heli> (controllable)
Power Surge :     quarter circle, FRONT LEG

Sunder: Cyber Sunder :          reverse quarter circle, FRONT LEG
Decapitation: Cyber Scratch :   reverse quarter circle, FRONT ARM

THE VENTILATOR : reverse quarter circle, forward + BACK ARM + BACK LEG

```
Ninja Clowns

Ninja Clowns is a typical beat-em-up developed by Strata, the same company that developed Time Killers and shorta Sequel Bloodstorm. The basis of the games came from BloodStorm and Time Killer.

## Game Play

Players control two clowns who fight against a variety of enemy circus performers. Use martial arts techniques as well as spring-launched boxing gloves, bottles of seltzer and cream pies to defeat your foes and the main boss of the game the evil clown boss **Twisto**. There are bonus stage in witch the player is placed in a laboratory full of colored flasks and you have to broke them all before the time is up.
Dimentia

## Summary

Dimentia is a Demon that is a sub boss and member of the Agents of Nekron

## Back Story

Dimentia is a demonic agent chosen and mind-bent by Nekron to do his
bidding. Her natural psi-powers, including her potent third eye blast,
combined with her superb fighting skills made her a perfect candidate for
Nekron's army. Dimentia has been the main instrument with which Nekron has
controlled events on Earth. Using her powerful psi-mind from within the
portal of Triax, Dimentia has subtly altered decisions and perceptions of key
events throughout the planet. These alterations have escalated tensions and
suspicions between the provinces to the boiling point, causing irrational
violence and a weakened alliance.In the Obsel desert, on the ground, amidst all those symbols, there is a circular figure with five lines in it, like dividing a pie into five even
wedges. Once the round begins, throw your gauntlet. You can jump and ditch
it away, even. You won't need it. Move to the circular figure, and do the
move to pick up the gauntlet (BACK+<FA>). The character will bend down and
touch the ground. When the character touches the circular figure, a portal is
activated and the character is transported to Triax, to fight Dimentia. The
portal isn't exactly on the circle. If you are facing right, stand EXACTLY on
the circle and hit the left line of the birthday cake (?). If you are facing
left, hit the circle.

```
      Hint:  Of course, you may want to fight the opponent for a while, to weaken it
      enough that you can safely attempt the portal activation.  However, the
      procedure should be no problem...

```
Nekron

He was a originally a scientist who created the bomb that started the Mega War. After the war, he had been turned into a towering mutant with super strength. He is the main boss of *BloodStorm* and leads the Agents of Nekron along with his flying beast pet Chainsaw.

His Gauntlet is The Hand of Death.

## Back Story

Unknown to any of the Provincial population exists a hidden land, cloaked by technology and protected by a dark elemental force. NEKRON, the evil entity who rules this hidden kingdom, is responsible for the death of the Emperor and has forced the strife and tensions on the planet to the boiling point.

Centuries ago, during the Mega War of the 30th century, NEKRON was the techno-scientist who created the Mega Bomb. This device attempted to combine technological weaponry with elemental forces, allowing its user complete control over the planet. As NEKRON was making his final adjustments to his creation, an allied attack bombed his laboratory and set off the Mega Bomb prematurely. The power that was unleashed caused such destruction and planetary upheaval that the human race was nearly destroyed. NEKRON, who was at the epicenter of the blast, was somehow transported to a pocket dimension that kept him alive.

There the techno-elemental forces transformed him into a bizarre and frightening creature of immense power. Trapped in this pocket dimension for centuries, NEKRON has plotted for the day when he will escape his hidden lair and rule the entire planet. NEKRON has created ten mysterious agents that have helped him to orchestrate events across the planet for centuries, causing tension and suspicion to build between the various races. He plans to let the world's leaders kill each other off in the BloodStorm contest, knowing that their petty hatreds and
personal desires will keep them from looking for the truth about the High Lord
Emperor's mysterious death.

When the Provincial leaders at last destroy each other, the winner will be spirited to NEKRON's hidden lair. NEKRON will defeat the final world leader and the provinces will be left helpless before his power. Then NEKRON can use the corpse of the dead champion as a gateway
that will allow NEKRON to re-enter the world and conquer the planet.
Blood

**Blood** is a secret sub-boss who appears at the end of certain fights, born from the corpse of a dead rival, and is a head swap of Hellhound. He is also a member of the Agents of Nekron.

## Backstory

Blood was created as a result of an experiment performed by Nekron to create a living robot with all organic components. The result is Blood, a robot made completely from living tissues and organs grown and cultivated within a laboratory. Because of the strange nature of these living organisms, an inordinate amount of blood is needed to keep the creature functioning properly. Blood has been programmed by Nekron to fight and kill and has no mind of his own. He is the only special agent who can withstand a direct transportation jump from Nekron's lair to anywhere on Earth.

Blood, like Shadow, can be found from any background. The difference is Shadow takes you to his world, and Blood is fought on the background you are currently on. To fight Blood, you need to have a perfect round, and then win the match. Note that if you get a Perfect in the first round, Blood will not appear until the match (win 2 out of 3) is over. If you do this, the dead opponent explodes and Blood comes alive! He is all red and has a blob of oozing blood for a head. He also wields the Hand of Death, the same type of Gauntlet that Nekron uses, and therefore a very extended reach. He also shoots fireballs, like Hellhound.
Sandemar's Island

As it was already mentioned, that this was the first island where humans built their settlements. The first and biggest of them has been named Voland. Voland is nowadays a small town focused mainly on fishing. There´s just a small garrison, which is mostly guarding only the mountain road as it occasionally, brings various thieving dangerous creatures to the town’s doorstep. There are also vast fields and plantations within the suburbs and in surrounding areas - they represent a secondary source of food for the town inhabitants.

The island is only about 30 miles in width. A great mountain stretches from its middle to its north-eastern shores. Rumour says that it’s inhabited by Goblin tribes. The western part of the island is covered in forest, which gets thicker and thicker due to the weathers of the central part of the island, eventually becoming an almost impassable wall of vegetation. Those who don´t know the roads well enough are deemed to get lost in a blink of an eye.

Deep within the forest dwell various dangerous monsters. Giant spiders have been allegedly spotted lurking and attacking unlucky travellers. Some claim that, there´s an elderly druid living within the denser parts of the forest, but since no one has really seen him, it may be considered as a pure myth. In the middle of the forest is also a small lake, in which, according to one local legend, should be a hidden treasure. It’s said that this contains the gold of a greedy merchant, who, a hundred years ago, wanted to evade the upcoming extra pre-war taxation of his well-earned riches. The offspring of this merchant have promised a fair share from the treasure to anyone, who might be able to get their Father’s treasure back to them. Even though that many have already tried, the treasure is yet still to be found. Inhabitants of Voland nowadays mostly tend to disbelieve the whole story.

The northern part of island is also covered by forest, which is no different from any other normal forests found on the surrounding islands. The only remarkable thing about it is that there may be an overgrown bear that guards its expansive territory. At least that´s what people of Voland say (mostly to discourage their children from getting too close or deep into the forest).
Hellhound

Age
 Status
 Weight

```
Home Province :          Scorch                     Gender :    M
 Gauntlet :               The Phlogiston             Height :    6 ' 0 ''
 Gauntlet Special Power : Flamethrower               Weight :    224 lbs
 Passable Powers :        Hellfire, Freeze Escape
 Special Death Move :     CHAR DOG

```

## Summary

The fiercest fighter and general of the Fire people of the Southern Province. He takes pleasure in making war with their mortal enemies, the Ice people, Freon in particular. If he wins the tournament, "the planet burns"

## Back Story

Life in the searingly hot Scorch Province is one of constant warfare. Located
South of the Death Zone, Scorch is at the planet's equator strewn with
volcanic activity. Over the years, the inhabitants of Scorch have developed
an immunity to heat, and have the ability to store heat and release it at
will. The Death Zone separates Scorch from Polaria, the frozen Province, and
these two radically different races are consumed with hatred for each other.
HELLHOUND is the fiercest fighter and most feared leader in the Scorch army,
and has recently proclaimed himself as the official diplomat and spokesperson
for the country. He has reluctantly agreed to a number of peace summits and
trade conferences with the ritualistic Ice people, but has taken great
pleasure in turning these talks into pure chaos and violence. HELLHOUND has
sworn to lead his people to total domination over the Ice province.

## Move List

```
Hellfire :      upper quarter circle
Fireball :      quarter circle, BACK ARM (may be done in air)
Meteor :        charge away, forward + FRONT ARM (may be done in air)
Freeze Escape : Spin Joystick as you begin to freeze.

Sunder:         Scarlet Sunder : reverse quarter circle, FRONT ARM
Decapitation:   Boiling Point :  quarter circle to reverse half circle,
                                 FRONT ARM

CHAR DOG : close, two forward, reverse quarter circle, FRONT ARM + FRONT LEG
    Preq : MUST have Gauntlet

```
Craniac

## Summary

Craniac is a sub-boss and a member of the Agents of Nekron

## Back Story

When Nekron first tested his new power against the population of his
prison dimension, he destroyed half of the demonic race, including their
greatest leaders and toughest fighters. Nekron later used his
techno-elemental power to graft the brain of a demon stealth assassin, whosebody was destroyed beyond repair, to a techno-organic battle suit. The result
is Craniac, a maniacal and dangerous warrior assassin. Craniac's assignment
has been to subtly influence tensions and suspicions between Provinces by
damaging and poisoning goods and services within the Global Trade Network and
the Black Market Network. Craniac is a robot creature with an exposed brain that has a metal jaw
attached to it. You get to him from the Black Armada background. (This
background is the one with a catwalk in the distance.) Getting to the back
platform is the key. Hold BLOCK and move UP two or three times to jump back to
the far away platform. Moving left or right makes you switch sides, down
keeps you still, and up or center makes you come right back to the front. To
get to Craniac, jump back to the platform three times and hold down each time
you get back there, in order to get as much time back there as possible. 5
seconds after returning from the third trip, a small Craniac will fly onto the
platform. While he is there (he doesn't stay very long), jump back there
again to be with him, holding down to wait there. The game will freeze and a
message will come up stating that you will fight Craniac! The background then scales up and you fight full size!

```
 Hint: Do NOT go back to the catwalk after the third trip UNTIL YOU SEE CRANIAC
     ON THE CATWALK.  Craniac MUST land on the catwalk before you.  If you go
     back a fourth time before Craniac lands, you will have to come to the
     front and jump back again.  Since Craniac does not stay very long on the
     catwalk, it is very possible that he'll leave before you can retry, and
     he will NOT come back that round.

```
Matrix

A female soldier from the future time of 3297 AD with a bionic arm in place of a limb she lost in a battle, giving her the ability to tap into the commands of cybernetic foes as a result. She uses a sword made of plasma as her weapon. In her period, all of the robots went mysteriously berserk and began to massacre humankind. She managed to defeat the Master Drone, but vanished shortly after her victory.
Planet Alliance

The Planet Alliance is the eight of the provinces that the main fighter hail from. The Alliance was lead by the High Emperor. The Planet Alliance is global quasi-government, The social structure of the alliance is a mixture of medieval
practices, hybrid technology, and barbarism and barter.
Before BloodStorm takes place the High Emperor is killed, the only way a new Emperor is choosen is for a BloodStorm contests to take place.
Hobbits

Hobbits are small, charismatic and agile humanoids that have a liking for comfort and good food. There´s plenty of them in the world of DoA, especially when feasts and celebrations take place. These make them quite weak and their endurance, apart from the eating, is really quite low. Hobbits are usually capable rangers and rogues and the more intelligent ones may find their use as alchemists.

Their natural agility gives them extra action points and bonus to evasion and they have an incredibly keen-eye for valuable things and, therefore, gain extra bonuses to their perception skill as well. Many have tried to haggle with hobbit merchants, only to find that they are substantially poorer after the trade, even though the merchant reassured them that it was a very good deal indeed.

When forced to fight, hobbits prefer an indirect confrontation, poisons and throwing weapons and because of this, all of these methods grant bonuses to the race.

Hobbits don´t use heavy weapons and armour and they’re also unable to handle ranged weapons, sabres, hammers, shields or pole-arms. Hobbits are mentally unfit to become wizards or clerics.
Ratchet

## Summary

Ratchet is robot that is a sub boss and a Agents of Nekron

## Back Story

Ratchet is a mechanical construct designed by Nekron to be the perfect
killing machine. His artificial life force has been programmed with only
thoughts of death and destruction. Having the ability to think, but with
limited free will, Ratchet is jealous and hateful of the soft mortals that
surround him. He is fortunate that his programming calls for the eventual
destruction of all mankind, for that is what he longs to achieve. Although
completely loyal to Nekron and his schemes, Ratchet is secretly impatient and
longs for the day when he can execute his prime directive. Ratchet has been
stationed within the Eye of the Bloodstorm, a place where no mortal can
withstand for long.
On Nimbus, note the far left side of the platform...there is a line that
separates the small edge part from the rest of the platform. This is the key.
On the winning round, you must defeat the opponent so that either you or your
opponent stays fully to the left of the line, in the edge part. Then, you
enter a 'trash-talk' code.
The code is: while holding joystick left, ( 4 FRONT LEG , BLOCK )
When you do the code, the clouds will turn red - You have been teleported to
the Eye of the Bloodstorm and will fight Ratchet soon.

```
Hint:   Do NOT enter a "Travel Code" after activating this teleportation,
       unless you like the idea of fighting Ratchet on the Character
       Selection Screen with a 10 second time limit instead of 90...

```
Салласт

Салласт в русской Вукипедии

*На покрытой лавой планете **Салласт** собирался флот Альянса перед битвой при Эндоре.*
## Описание

Салласт — родная планета расы салластанцев. Это жаркая, вулканическая планета, имеющая ядовитый воздух, похожа на Мустафар. Расположена в одноимённой системе, во Внешнем Кольце, на пересечении Римманского и Сильвестрийского торговых путей.

* Интерактивный тур по Салласту на сайте EA
Wraith

## Summary

Wraith is an assassin, he is a sub boss and a member of Agents of Nekron.

## Back Story

Wraith is clever and devious, and even Nekron cannot completely trust
this unreadable assassin.Wraith was recruited from the small group of elite
demonic rulers that governed the pocket dimension. When it became painfully
obvious that Nekron would soon take control of their world, Wraith turned his
back on his people, and offered his services to Nekron.Although Wraith has
followed orders to the letter and has always been a loyal agent, his cold
silence and stealth-like demeanor give the impression that he has ulterior
motives all his own.Wraith monitors the ongoing tensions between the Fire
and Ice people, and in countless subtle ways has helped to escalate the bad
blood between races.
Wraith is found from the Scorch HQ background.You get to Wraith by
entering a 'trash talk' password (more on those in Appendix A) after you win a
match on this background.
The password is UP UP UP Block.When you enter the correct password, WRAITH SUMMONED appears on the screen.
You will be taken to the Southern Abyss, a screen where you fight Wraith on a
wooden bridge over lava pits.

```
  Hint:   Do NOT enter a "Travel Code" after summoning Wraith, unless you like
       the idea of fighting Wraith on the Character Selection Screen with a
       10 second time limit instead of 90...

```
Fallout

Age
 Status
 Weight

```
Home Province :          Death Zone                 Gender :    M
 Gauntlet :               The Mephitic Fist          Height :    5 ' 11 ''
 Gauntlet Special Power : Toxic Quills               Weight :    205 lbs
 Passable Powers :        E.R. Cannon
 Special Death Move :     CRITICAL MASS

```

## Summary

A mysterious warrior who emerged from a radioactive part of the planet known as “The Death Zone”, who wanted to fight in the tournament, his reasons unknown for the most part. If he wins the tournament, his ending shows him simply disappearing back into the Death Zone, leaving the world in chaos.

## Back Story

The Death Zone is a desolate, radioactive wasteland that separates Polaria and Scorch. Little is known about the Death Zone, as those who enter its borders never return. Although a founding member of the Planet Alliance, the Death Zone has not been an active member for many centuries. When the call to the provinces went out announcing the BloodStorm Contest, the Death Zone was
forgotten. As the contest day neared, a figure emerged from the toxic mists. FALLOUT, the most feared quasi-leader of the Death Zone, demanded his rightful place in the competition. Although his participation in the tournament is strongly protested by the rest of the Planet Alliance, FALLOUT is allowed to fight through a centuries-old document created at the inception of the Alliance.

## Move List

```
E.R. Cannon :   hold block + upper quarter circle

Slime Gun:
    1x hi           charge away, forward + BACK ARM
    2x hi/hi        charge away, forward + BACK ARM, two forward
    1x lo           quarter circle, BACK ARM
    2x lo/lo        quarter circle, BACK ARM, two away
    2x hi/lo        charge away, forward + BACK ARM, quarter circle
    3x hi/hi/lo     charge away, forward + BACK ARM, two forward,
                    quarter circle
    4x hi/hi/lo/lo  charge away, forward + BACK ARM, two forward,
                    quarter circle, two away

Slime From Above:   in air: quarter circle, BACK ARM

Air Slice :         charge away, forward + FRONT ARM
Back Flip :         two away
Shadow Boot :       quarter circle, FRONT LEG

Sunder: Toxic Sunder :   reverse quarter circle, FRONT ARM
Decapitation: Meltdown : charge down, up + FRONT ARM

CRITICAL MASS : close, away + BACK ARM + FRONT ARM
         Preq : MUST have Back Arm

```
Constantine

## Description

The Empire's Admiral, Constantine, is whole-heartedly committed to the ocean: the vast, marvelous ocean that holds both unparalleled charm and unspeakable evil. One day, upon learning about an ancient civilization filled with power and treasure, a hunger for both was ignited deep in his soul. After a long search, he finally found the ancient kingdom, and there he discovered an ornate blade--a relic of a history long since forgotten. Upon discovering that the blade allowed him to command the waters, Constantine's lust for power filled his very being. He is now determined to control the entire ocean by whatever means necessary. Dog

## Skills

### Leader

Increases attack speed of ally champions nearby.

### Torrent

Summons a rising torrent. After 2 seconds, it hurls enemy units in the area into the air, stunning, dealing damage and slowing them.

### Tidal Sword

The captain raises his legendary sword, stunning nearby enemy units for 1 second and granting increased damage. The next normal attack causes area damage.

### Ghost Warship

Summons a ghostly warship that sails across the battlefield, damaging and stunning all enemies in its path. Allied champions in its path gain bonus movement speed and take reduced damage.

## Images

Constantine, AdmiralBlack Pearl skinConstantine's in-game model
Tempest

Age
 Status
 Weight

```
Home Province :          Nimbus                     Gender :    F
 Gauntlet :               The Windigo                Height :    5 ' 9 ''
 Gauntlet Special Power : Windshift                  Weight :    114 lbs
 Passable Powers :        Storm Shield
 Special Death Move :     EXORCISM

```

## Summary

The daughter of the High Emperor who was murdered before the events leading up to the BloodStorm contest. She has the ability to use the winds for her attacks and feels she is the rightful heir to the throne. According to her ending, she is the mastermind behind her father's death.

## Back Story

TEMPEST is the daughter of the now dead High Emperor. TEMPEST's ancestry was controlled and crafted by the Royal Gene Matrix, to create the perfect human specimen. Her genealogy has also allowed her to develop the ability to control concentrated air masses at close range. Her early years were spent as a pampered and catered Princess, until she was seduced by the handsome and mysterious RAZOR. The Gene Matrix, violently opposed to the affair, convinced TEMPEST that RAZOR had secret plans to usurp the Crown and destroy the Royal Family. TEMPEST, her heart broken and trust betrayed, vowed never to be a victim again. She has dedicated herself to mastering all forms of personal combat and controlling her elemental powers. TEMPEST is a swirling mass of emotions over the mysterious death of her father, the High Emperor. She does not feel a tournament should be held until her father's death is avenged. Her contempt for the other BloodStorm contestants is obvious, as she feels strongly that she is the rightful heir to the throne.

## Move list

```
Storm Shield :      hold block + forward, away, forward, away
Tornado :           quarter circle, BACK ARM (may be done in air)
Flying Shadow :     In air: down + FRONT LEG
Thrust Kick :       In air: two forward + BACK LEG
Hand Spring Kick :  Flail FRONT LEG after falling down

Sunder: Mistral Sunder :    reverse quarter circle, FRONT LEG + FRONT ARM
Decapitation: Headwinds :   reverse quarter circle, FRONT ARM

EXORCISM : close, quarter circle, BACK LEG
    Preq : MUST have Back Arm

```
Боба Фетт/SWBF

Боба Фетт в Вукипедии

## Статистика движения

"*Загляните под маску таинственного и опасного охотника за головами Бобы Фетта. Сейте смерть с небес, паря на реактивном ранце, и выжигайте повстанческий сброд с помощью ракет и огнемета.*"
— Описание
Благодаря своему реактивному ранцу Боба Фетт может парить над полем боя, поливая его огнем из карабина EE-3. На запястьях у него смонтированы дальнобойная ракетная установка и огнемет на случай ближнего боя.

Боба Фетт вполне может стать одним из ваших любимых героев (и злодеев) — все зависит от предпочитаемого стиля игры. Если вам нравится ближний бой, наверное, вам больше подойдут Люк Скайуокер и Дарт Вейдер. Но вот если хочется носиться туда-сюда по полю боя, держа врагов на расстоянии, Боба Фетт — то, что надо. Освоив воздушные трюки Бобы Фетта, вы научитесь уворачиваться от верной гибели на земле: скажем, на лесистом спутнике Эндора можно будет взлететь на ветку.

Если ваш противник играет за Люка и рассчитает время и место приземления, вам не избежать ближнего боя. Но как только вы вновь взмоете в воздух, то сможете продолжить палить в него в упор, только не забывайте, что Люк умеет отбивать выстрелы — в подобных ситуациях проявляется тактическая динамика, присущей боям между героями и злодеями.

Какое-то время поиграв за Бобу Фетта, вы, скорее всего, придете к определенной тактике: скажем, стрелять по врагам из EE-3 (с воздуха или с земли), время от времени перемежая выстрелы ракетами или огнеметными атаками.

**Талант Бобы Фетта: «Искатель наград».** Убийства и нанесение урона героям восполняют топливо ранца и импульс сканера, а также увеличивают максимальный радиус сканирования.

* Уровень 0: сканирование в радиусе 5 м
* Уровень 1: сканирование в радиусе 10 м, увеличение топлива для реактивного ранца — 6 %
* Уровень 2: сканирование в радиусе 15 м, увеличение топлива для реактивного ранца — 12 %
* Уровень 3: сканирование в радиусе 30 м, увеличение топлива для реактивного ранца — 18 %
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Dark Elves

Dark elves are distant relatives to wood elves. Their similarity begins and ends with their looks. Unlike wood elves, these dark-complexioned beings are very fond of mischief and are usually are very mean and common morals have no real value to them. They can be very good wizards or rangers, but most of them take the road of wandering rogues.

Their active time begins at night, as the other species usually lay already in their beds. Their sight is, therefore, very well adapted to starless nights. They are experienced magic users and have developed several magic resistances as well, especially against cold and lightning. Their favourite weapons are daggers and sabres, with their evasive skills making it harder to hit them.

But the strongest dark elf specialties are theirs poisons, on which they gain great bonuses. They are also poison-resistant and through their cunningness and intimidation many dark elves become valuable, but also feared leaders.

They despise swords and all blunt weapons, with shield-users are in their eyes ‘weaklings’. Their feeling of superiority over all other "low-life" species, makes them a very poor and miserable negotiators and merchants. No dark elf has ever been seen working as a cleric, or as an alchemist.