Vi/LoL/Gameplay

de:Vi/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

**Edit**

* Hide
* Details

**Info**

## Damage type

### Type

Shield

Notes
* Triggering **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** will not activate *Blast Shield*.

**Edit**

* Hide
* Details

**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Knockdown

Blocked

Disabled

Interrupted

Notes
* Casting **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** while dashing will end it but enemies at the new location are affected.
* The following table refers for interactions while **Vi** is  channeling:

 Attacking
 Abilities
 Movement
 Items
 Disabled
 Interrupted by
 Consumables
 Spells
 Interrupted by
- Grounding effects
- Immobilizing effects
- Silencing effects

**Edit**

* Hide
* Details

**Info**

## Damage type

### Sub-type

Proc damage

Physical

## Counters

### Parries

Not Blocked

See Notes

Notes
* The enhanced attack applies other on-hit effects and can both  critically strike as normal as well as apply  life steal (the bonus damage cannot do either) but does not affect structures.
* *Denting Blows* can be  blocked but cannot be  dodged nor missed if **Vi** is  blinded.

**Edit**

* Hide
* Details

**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Parries

Blocked

Blocked

Notes
* **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** will only apply a stack on *Excessive Force's* primary target (does not interact with the cone's damage).

**Edit**

* Hide
* Details

**Info**

## Damage type

### Aggro

Spell damage

Physical

True

## Counters

### Knockdown

Blocked

Disabled

Not Interrupted

Notes
* **Vi** can cast **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** to reposition herself during the  dash without ending the dash prematurely.
* **Vi** is  unstoppable while  knocking up her primary target but loses it afterwards.
	+ She cannot cast **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** during this part of the ability.
* While charging, **Vi's**  dash speed ramps up overtime to ensure the target cannot escape.
* **Vi** will track targets that change locations (e.g. by moving,  blinking,  dashing, or being  displaced).
	+ *Assault and Battery* has a maximum tether range, meaning it does not extensively follow targets that blink too far away (e.g. **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**).
		- If the target blinks to a far distance while **Vi** is dashing, she will stop prematurely but maintain the *unstoppability* for 7 seconds.\*
* If the target becomes  untargetable, is too far away, or  dies during *Assault and Battery's* cast time, the ability will cancel. *Assault and Battery* does not go on  cooldown nor consume  <span style="color:**Script error: The function "keyword" does not exist.**;">mana in any of these cases.
	+ However, if **Vi** is  dashing and the target becomes *untargetable*, she loses her  unstoppability, stops dashing, and instead walks towards the target forcefully. If she comes into contact with the target, she will apply the  airborne effect but no damage is dealt.
* If **Vi** goes into  resurrection during *Assault and Battery's* cast time she will still initiate the  dash and apply the  knock up to her target but no damage is dealt.
	+ If **Vi** however enters *resurrection* during the dash, she will stop, but will keep the *unstoppability* for another 3 seconds after *reviving*.
* **Vi** will apply the *knock up* and damage even if she  dies while being in range of her target.
* The following table refers for interactions while **Vi** is  dashing:

 Abilities
 Movement
 Items
 Disabled
 Interrupted by
 Consumables
 Spells
 Interrupted by