Arcturia

Arcturia was the evil Queen of the Trench, who strikes deals with unfortunate Aquamarine and sailors with the promise of making their dreams come true. Arcturia’s contracts, however, are covertly designed to advance her own ambitions and cause general misery. In the past, Arcturia was the champion and lover of Amaria, before having her heart torn out by her and being banished and exiled. Scorned, she installed herself as ruler of all the Trench.

She was known as a particularly malicious, petty, greedy, and vain who controlled the harshness of the sea while reveling in her own power and was not hesitant to drown people if she so pleased.

## Overview

Arcturia has many myths and legends surrounding her in one particular legend, she once served as Amaria's champion after the deity admired her for saving lost souls at seas which were largely unchanged at the time. Originally Arcturia fell in love with the deity and was given the sacred task of saving souls who died at sea and bring them to the surface for Light, Lily or Ryder. After a decade of service when Arcuria went to be with Amaria, she was forsaken by Amaria, who didn't even recognise her. Arcturia plotted with a number of Aquamarines to tear the control of the seas away from Amaria. Underestimating the power of a deity Amaria tore out Arcturia's heart and kept her alive, then locked it away in the a chest creating the Heart of the Sea.

Abandoning her duties, she became power-hungry and devilish, Before her fall she was widely known as the "Sea Witch", an alias she accepted in stride.

Arcturia's greed and use of dark magic led to her banishment and confinement within the Trench. She made her home in the remains of a leviathan in the heart of the trench lined with a garden of writhing polyps. From her secluded lair, she watches the surface world with her powerful scrying spells and abilities to learn as much as possible about the other inhabitants of the world. She was thoroughly evil, especially to her own neighbours, though she did have a few redeeming factors such as granting boons to creatures she considered no threat, crushing the odd plot against others on a whim, and the fact despite trapping souls within her lair, she at least treats them care.

## Personality

By nature, Arcturia was very dark in tone, with a wicked sense of humor. The sea witch established herself as a physical beacon of hope towards unfortunate Aquamarines, allowing them to strike deals and business propositions that would supposedly result in their happiness, should they successfully fulfill their end of the bargain. During such deals, she speaks in a grandmotherly tone, as if her only concern is the satisfaction of her customers. This makes her schemes easier to fall for, though should she feel a deal is going nowhere, she resorts to pressuring her victims into accepting her offer, additionally portraying herself as their last attempt at making their dreams come true. If a customers fail at upholding their end of the deal, resulting in their souls being forever in her possessions. Her motivation for collecting souls is often unclear to outsiders and even the inhabitants of the trench, some say she is following what remains of her heart, fulfilling some sort of loneliness and desire to try and care for beings or is part of a master plan.

## Powers and Abilities

* Telepathy to a range as far as 300m
* Soul Sight
* Mana Sight
* Ink Cloud

## Magic

The sea witch has a powerful collection of magic under her belt. She possess a magical artifact with a nine tailed fox held within that she is able to conjure powerful prankster magic from and use.

Her main attacks are:

* Polar Ray - A beam of cold ice.
* Ice Darts - Simple quick dart of ice.
* Whelm - Encapsulates a creature in a swirling mass of water that slow crushes them. (She has the option to freeze it soild)
* Lightning Storm - An AOE of three bolts of lightning.
* Jet - Moves through the water at high speeds.

* Phantasmal Killer - Creates a very real illusion of something harmful that mentally damages the target. (i.e make a sword and stabbing someone, the person things they've actually been stabbed.)
* Mirage Arcane - Make terrain in an area up to look, sound, smell, and even feel like some other sort of terrain. (Often used to appearing in a more appealing environment when making deals)
* Geas - A magical mark placed with a long ritual that makes an obligation or prohibition magically imposed on a creature.