recursal/Fanatic-Fandom huggingface dataset:
Hover MRLS (Firestorm)

**Hover MRLS (Firestorm)** contains upcoming content from the next *Renegade X* update.

 **Armament** | Multi-Launch Missile System

The **Hover MLRS** is a hovering multiple rocket launcher used by the GDI during the Second Tiberium War. It is expected to be added in the upcoming *Renegade X: Firestorm* expansion.

## See also

* Hover Multiple Launch Rocket System
* Attack Cycle (Firestorm), Nod counterpart
SAM Site

**Clip size** | 4

The **SAM Site** is an anti-air base defense used by the Brotherhood of Nod.

## Function

SAM Sites are employed to defend against aerial vehicles, and have lower health and no interior or Master Control Terminal.

The SAM Site automatically attacks enemy aerial vehicles by firing surface-to-air missiles with homing capabilities. Each missile deals 50 damage, with 2 missiles being fired at a time. The SAM Site does not deactivate upon destruction of the Power Plant.

## See also

* SAM Site
* Anti-Air Tower, GDI counterpart
0.36 Beta

**0.36 Patch** for *Renegade X* was released on October 17, 2009.

* Fixed Game not ending if the last nod building to be destroyed was the Airstrip.
* Advanced Guard Tower and Obelisk have minimum attack range.
* Obelisk rate of fire decreased.
* AGT Machine Guns will continue to lock on and fire on an enemy for 2 seconds after they entered minimum attack range.
* AGT Machine Gun minimum attack range increased.
* AGT Machine Guns can no longer shoot through the AGT anymore.
* Nod Turret rate of fire increased.
* Nod Turret explosion momentum decreased.
* Nod Turret damage radius decreased.

### Maps

* Added Hourglass map remake.
* Blocked off areas to prevent players from jumping into the water on Islands.
* Removed base 2 base attacking on Islands.
* No longer able to jump on top of the refineries on Field.

### Vehicles

* Buggy, APCs, Humvee have increase turret rotation speed.
* Doubled damage to infintry for Buggy, APCs, Humvee.
* Harvester speed decreased.
* Harvester mass increased.
* All tank's maximum range decreased.
* All tank shell projectiles velocity reduced.
* All tank shell blast radius decreased.
* Artillery's blast radius decreased.
* Artillery now has light armour.
* Mammoth Tank's missile turn acceleration decreased.
* MRLS's missile turn acceleration decreased.
* Stealth Tank's missile turn acceleration decreased.
* Stealth Tank range decreased.

### Weapons

* Repair guns now repair twice as fast.
* All C4 type disarm time decreased.
* All beacon disarm time decreased.
* Proximity C4 damage decreased.
* Proximity C4 no longer explode multiple times.
* Shotgun's range decreased.
* Personal Ion Cannon/Railgun range decreased.
* Enhanced Personal Ion Cannon beam effect.
* Increased Grenade Launcher's velocity.
* Increased Grenade Launcher's blast radius.
* Increased Rocket Launcher's blast radius.
* Fixed Laser Rifle vehicle damage.
* No longer able to throw two Remote C4s at rapid speed.
* Remotes are no longer able to kill light armour vehicles with just one remote.
* Sniper Rifle damage increased.

### Server client

* Added Ping Column.
* Added Server IP column.
* Added Launch offline Mod button.
* Added Mod Update check system.

### Miscellaneous

* Added Purchase Terminal 1-0 Hotkeys.
* Added Vehicle Limit (Server Configuration).
* Added Mine Limit (Server Configuration).
* Returned to stock UT3 Menu.
* Includes Jayrun's loading screen setup.
* New Nod theme splash screen.
* Removed Feign Death function.
* Fixed a crash/runaway loop in Demos.
* Fixed donation exploit.
* Fixed vehicle reload exploit.
* Replication optimization.
* Configurations no longer reset.

## See also

* 0.36 Patch on the Totem Arts Forums
* v0.36 Patch Changelist (archived)
* 0.36 Patch Released at Mod DB
Tiberium Silo

**Health** | 4800

The **Tiberium Silo** is a secondary Tiberium storage building providing economic income for GDI and Nod.

## Appearance

The Tiberium Silo is formed by a dome-shaped Tiberium storage, interconnected to the main section via several pipes. The main section is a platform above ground floor with two smokestacks.

## Function

The Tiberium Silo stores additional Tiberium produced at the Tiberium Refinery. This provides a secondary source of income for both the Global Defense Initiative, and the Brotherhood of Nod, resulting in a steady 1 Credit per second credit increase for every player. It is also useful as a backup source of income if your Tiberium Refinery is destroyed.

## Trivia

* The Tiberium Silo can be enabled or disabled for game victory in the map editor. If it is enabled as a victory condition, it will be shown in the HUD alongside the other buildings.
Apache

The **AH-64 Apache** is the primary attack helicopter of the Brotherhood of Nod.

## Background

Fast and manoeuvrable, the Apache performs well as a quick response unit, providing fire support to ground units, and providing harassing fire on enemy units that may be unreachable by ground forces.

## Gameplay

The Apache may not be as advanced as GDI's Orca but it is still just as manoeuvrable and fast as one. Armed with a Chain Gun rather then Missile Launchers it is still very powerful. It is also a lot easier to kill off enemy troops with rocket launchers than it is with the Orca so keep that in mind when shooting an Apache down.

## Trivia

* The Apache heavily resembles the AH-64 Apache

## Gallery

* Render
* Ditto

## See also

* Apache
* Orca Fighter, GDI counterpart
Stealth Tank

The **Stealth Tank** is a Nod support vehicle in *Renegade X*.

The Stealth Tank is equipped with Missile Launchers and a Lazuraus Shield which masks the tanks appearance. However tire tracks and engine noise can still be seen also watch for wavy lines, these are all signs a stealth unit is near. They are best used in surprise attacks, to squash infantry before they see you and to prey on light vehicles.
Titan

The **Titan** is the main battle mech of GDI in *Tiberian Sun*. It is considered to be an improved version of the Medium Tank. It is only obtained through Mystery Crates.

## Gameplay

The Titan is a large gold walker mech equipped with an antenna at the top and a huge cannon mounted on its right side.

The Titan is a generic armored assault walker. It boasts a huge cannon that is stronger than the ones mounted on Medium Tanks.

## See also

* Titan
* Tick Tank, Nod counterpart
Weapons Factory

**Health** | 4800

The **Weapons Factory** is a structure operated by the Global Defense Initiative. Its main purpose is to produce vehicles purchased from Purchase Terminals from any GDI structure. The Harvester would respawn from the Weapons Factory. Upon destruction, GDI would be unable to produce more vehicles.

## Vehicles produced

* Harvester
* Humvee
* Armored Personnel Carrier
* Mobile Rocket Launcher System
* Medium Tank
* Mammoth Tank
* Orca Fighter
* Transport Helicopter

## See also

* Weapons factory
* Airstrip, Nod counterpart
Tiberium

**Tiberium** is a mysterious crystalline substance that arrived on Earth in 1995 near the Tiber river. It is the foundation of its namesake universe in the *Command & Conquer* series.

Tiberium is the main resource in *Renegade X* and is harvested by both GDI and Nod. The crystals come in many different varieties, with the green *Riparius* strain being the most abundant.
Medium Tank

The **Medium Tank** is the main battle tank of the Global Defense Initiative in *Renegade X*.

## Background

The tank visually resembles the American M1 Abrams. It features a low profile, a high power 105 mm cannon and balanced armour.

## Gameplay

The Medium Tank is the most common GDI vehicle in the game, being equipped with a heavy-calibre barrel and moderate armour. It is less manoeuvrable than the Nod Light Tank, but has more firepower.

## Gallery

* UT3 mod wallpaper
* Ditto
* UT3 mod render
* Screenshot
* In the purchase menu

## See also

* Medium tank
* Light Tank, Nod counterpart
Weapons

There are several weapons in  Renegade X that are perfect for each player's play style. They all have their own strengths and weaknesses as well as varying stats.

## Side Arms

Pistol
Silenced Pistol
Machine Pistol
Silenced Machine Pistol
Heavy Pistol
Carbine
Silenced Carbine
## Primary Arms

Automatic Rifle
Marksman Rifle
Shotgun
Repair Gun (weak, strong)
Missile Launcher
Chaingun
Sniper Rifle
Ramjet Rifle
 **GDI**

Grenade Launcher
Flak Cannon
Rocket Launcher
Tactical Rifle
Personal Ion Cannon
Volt Automatic Rifle
 **Nod**

Flame Thrower
Chemical Thrower
Laser Rifle
Laser Chaingun
Railgun
Blue Tiberum Auto-Rifle
## Explosives

Timed C4
Remote C4
Proximity Mine
Frag Grenade
Tiberium Frag Grenade
EMP Grenade
Anti-Tank Mine
Smoke Grenade
## Items

 **GDI**

Ion Cannon Beacon
A-10 Airstrike
Repair Tool
 **Nod**

Nuke Strike Beacon
AC-130 Airstrike
Repair Tool
McFarland

Captain **Angus McFarland** is GDI's close range fighter; he is an improved version of the Shotgunner. He is an original character added to *Renegade X* and is a prominent supporting character in the Black Dawn *campaign.*

## Biography

McFarland is a jolly heavy-weapons expert famous for his comedic sense of humour in tough times, rosy cheeks, red beard and belly. Of Scottish background, McFarland was best known for his proficiency in golf and his drinking habits. Before joining the military, he owned a fishing business, where he learned to navigate small and large boats in harsh conditions. After he went out of business, he joined the Special Boat Service where he met Nigel "Gunner" Grant, who taught McFarland all he needed to know about the use of shotguns, chainguns, grenade launchers and other weapons.

Although McFarland was infamous for his risky-but-unnecessary tactics, his service record was impressive. In Greece, he single-handedly rescued a captured GDI commander from a Nod-controlled village. Breathalyzer tests confirmed that he was intoxicated throughout the entire mission. Even when he was not in service, he was still on the job: when an underground meeting between two Nod commanders was occurring in Edinburgh, McFarland sneaked into the Nod safehouse dressed as a chef, and served his enemies haggis with explosives hidden in each plate.

After an irresponsible weapons mishandling on a British vessel left 8 soldiers wounded, he was discharged from the SBS. However, he was soon recruited by the GDI because of his proficiency in dealing with high-value targets. He eventually led his own combat team as a Warrant Officer and led many successful assaults against Nod installments in eastern Europe. McFarland coordinated with the Dead 6 on a few special missions, and built a close rapport with Nick "Havoc" Parker.

McFarland constantly disobeys military regulation, but the successes of him and his team have consistently overshadowed his faults. Because of his heavy weapons expertise and thorough experience in search-and-rescue operations, GDI has sent McFarland to the Black Sea alongside Havoc to lead their commando teams through the Nod stronghold.

## References

1. ↑ Bakri, Bilal [FobbyGen] (25 January 2012). "10 days till Black Dawn! - Blog 8: Man Kilts!". *Renegade X Forums*. Retrieved 25 April 2021.
0.5 Beta

**0.5 Beta** for *Renegade X* was released on January 10, 2010. It was the final major beta release for the *Unreal Tournament 3* mod version.

## Changes

### Buildings

* Added Power Plants.
* Added new Obelisk of Light interior.
* Turrets now give you points for damaging/repairing them.

### Characters

* Added new Havoc model.
* Added Havoc/Sakura anti-material sniper class.
* Added Mobius/Mendoza character class. Currently using jacketless versions of Havoc/Sakura.
* Personal Ion Cannon/Railgun classes now using jacketless versions of Havoc/Sakura.
* Increased falling damage.
* Buying a beacon and then switching characters no longer loses the beacon

### Maps

* Added Under.
* Added Walls.
* All maps have enhanced visuals.
* All maps have fixed numerous bug/glitches/exploits.

### Purchase Terminals

* New characters are now purchasable from the Purchase Terminal.
* Updated icons of updated character classes.
* Increased text size.

### Vehicles

* Increased Flame Tank range.
* Enhanced tank shell explosions.
* Enhanced Stealth Tank missiles effect.
* Enhanced visual effects of all bullet firing vehicles.
* Added lights to all vehicles.
* Muzzle flash does not appear when in vehicles in alt fire.
* Harvester can now squish enemies.

### Weapons

* Added Volt Automatic Rifle (Temporary Visuals).
* Added new standard Sniper Rifle (Temporary Visuals).
* Added new Repair Gun.
* Fixed last Remote C4 to not being detonateable if weapons were switched.
* Superweapons are now visible to everyone.
* Added EVA sound for super weapons being disarmed.
* Enhanced numerous weapon effects.
* Enhanced numerous weapon sound effects.
* Shotgun accuracy is more random.

### Server Client

* New user interface.
* Added *Renegade X* map editor launching capabilities.
* Added GameSpy login (optional).
* Added Auto Updater.
* Added Server Hosting capabilities.
* Added a map cycle indicator for selected server.

### Miscellaneous

* When in a vehicle and exit into Tiberium, your infantry does not get damaged.
* Player names are now displayed above each player.
* Added map voting.
* Added map editor.
* Added source code.
* Added Buzzer's IRC Bot.
* Mutators are now Enabled (set bPureRenMode to false).

## See also

* 0.5 Beta Release on the Totem Arts Forums
* v0.5 Beta Changelist (archived)
Ceiling Turret

**Clip size** | 66

The **Ceiling Turret** is a low-level internal defense emplacement used by GDI and Nod.

## Function

Difficult to spot and a deadly target, the Ceiling Turret is a mounted menace.

The Ceiling Turret automatically attacks intruders inside the building where it is mounted, with bursts of gunfire.

## Trivia

* Known as the Ceiling Gun in *C&C Renegade*, and had a much slower target acquisition time in the original game.
Orca Fighter

The **Orca VTOL Assault Craft** is one of the most manoeuvrable air vehicles on the battlefield. It is effective against other air vehicles, but can be used against ground targets.

## Background

Employing a set of twin articulated jet engines as propulsion in place of the classic rotary wing, the Orca has incredible manoeuvrability. These advantages came at the expense of armour, allowing the Orca to withstand only a few missile hits, provided it didn't outrun these missiles first.

The craft is armed with two weapons - a six barrelled, forward mounted gatling gun (equipped with a searchlight) and a pair of Dragon TOW missile launchers on its sides, each containing nine rockets. Some later models had two forward mounted machine guns.

Its compact design allows it to fit in small passages such as canyons with ease, as well as be transported and deployed from freight trucks or specially designed resupply and transportation trucks. The fuselage dimensions limit the crew size to only a single pilot, limiting the craft's performance in combat somewhat.

## Gameplay

The Orca is one of the basic GDI units on flying maps. It is very fast, universal and capable of dealing a lot of damage (especially in a group).

## See also

* Orca
* Apache, Nod counterpart
Totem Arts

**Totem Arts** is a volunteer development team and the creators of *Renegade X*. The team was formed by Waqas Iqbal (Havoc89) and Martin Palko (JeepRubi) in 2006 with the aim of remaking *Command & Conquer: Renegade* as a total conversion mod for *Unreal Tournament 3*.

## Products

### *Project ReGenesis*

***Project ReGenesis***, formerly *JeepRubiMod*, is a mod for *Command & Conquer 3: Tiberium Wars* that aims to turn *Renegade* into a real-time strategy game. The latest version 0.5 was released in 2008, and the project intended to include all characters, vehicles, and buildings from *Renegade*.

### *Renegade X*

***Renegade X*** is a tactical first and third-person shooter video game with real time strategy elements. Original envisioned as a remake of *Command & Conquer: Renegade* in Unreal Engine 3, *Renegade X* has evolved into more of a spiritual successor that features modern shooter mechanics, improved balance, and updated gameplay.

#### *Renegade X: Black Dawn*

***Renegade X: Black Dawn*** is a single-player minicampaign released on January 28, 2012 to showcase the game as it was developed with the Unreal Development Kit. The campaign takes place shortly after the events of the original *Renegade*. On a recent trip to the Tiber river, Dr. Mobius and his daughter Sydney were once again kidnapped by the Black Hand. The two were taken to a Nod-fortified island in the Black Sea in an effort to revitalize Project ReGenesis. GDI discovers the base and mounts a rescue operation, codenamed "Operation: Black Dawn". The player takes control of Havoc, who spearheads the GDI assault, blasts through waves of Nod forces, and rescues the missing scientists. The campaign features an original character, Captain Angus McFarland, who is a heavy weapons expert hailing from Scotland and is close friends with Gunner and Havoc.

### *Firestorm*

Originally announced as *Renegade X: Firestorm* (as an expansion to *Renegade X*), ***Firestorm*** is an upcoming video game that features weapons, vehicles, and maps from the *Tiberian Sun* era. Unlike the traditional C&C mode in the original *Renegade* and *Renegade X*, the gameplay of *Firestorm* is a based on the conquest game mode found in large-scale modern military shooters such as *Battlefield*. Players will be able to construct buildings and expand by conquering outposts scattered throughout the map.

## References

1. ↑ Totem Arts profile on LinkedIn.
2. ↑ Project ReGenesis (Formerly known as JeepRubiMod) has been released!. Mod DB. February 8, 2008.
3. ↑ 10 days till Black Dawn! - Blog 8: Man Kilts!. Renegade X Forums. January 25, 2012.
4. ↑ DevTalk #7: Firestorm Assault.
5. ↑ Firestorm Update - Delayed!, Music, and More. Renegade X Forums. October 15, 2020.

## External links

* Official site
* Template:ModDB
* Template:Facebook
* Template:TwitterProfile
* Template:YouTubeChannel
Tomb

**Creator** | TK0104

**Tomb** is a multiplayer map for the Command & Conquer mode in *Renegade X*.

## Appearance

Excavations revealed an ancient Egyptian tomb, and both factions are interested in uncovering its secrets.

## Bases

* Barracks
* Weapons Factory
* Tiberium Refinery
* Power Plant
* Guard Tower x1
* Gun Emplacement x2

* Hand of Nod
* Airstrip
* Tiberium Refinery
* Power Plant
* Guard Tower x1
* Gun Emplacement x2
Heavy Pistol

## Miscellaneous

The Heavy Pistol is a high-damage variant of handgun, with less rounds per magazine, but higher caliber rounds for more damage against infantry and light-armor vehicles, though still fairly ineffective at incapacitating light-vehicles on its own. Issued to advanced infantry, such as Technician/Hotwire, Sydney/Raveshaw, and Deadeye/BlackHandSniper.
Repair Facility

**Health** | 4800

The **Repair Facility** is a vehicle maintenance facility used by GDI and Nod.

## Appearance

The Repair Facility is shaped like a circle on the ground with metal construction and rotating repair beams.
The open design of the Repair Facility allows your team's vehicles to drive on and off, allowing it to quickly repair vehicle after vehicle without delay.

## Function

The Repair Facility provides for automated repair of your vehicle, for both the Global Defense Initiative, and the Brotherhood of Nod.
A vehicle being repaired on the Repair Facility can easily fight to defend the base allowing it to be constantly repaired within an open structure.

## Strategy

### Attacking

Shelling the building with tanks is the easiest way to attack it.
As the building is very short in height, tanks can roll over the Repair Facility while covering a beacon that will be placed on the structure.

### Defending

The best way to defend it is to park your vehicle on it and fire at attackers while being constantly repaired.

This building can be repaired externally only, it is much faster to repair it using a Hotwire or Technician.

## Trivia

* The Repair Facility can be enabled or disabled for game victory in the map editor. If it is enabled as a victory condition, it will be shown in the HUD alongside the other buildings.
* In *C&C Tiberian Dawn*, this structure allows GDI to construct Mammoth Tanks at the Weapons Factory
Patch 5.461

**Patch 5.461** was a hotfix released for *Renegade X* on May 22, 2020.

## Changes

### Additions

* Nod vs. Nod (Black Hand) mode. Note that the maps do NOT have shaders built, so first join you will "freeze" for a while as your game client is compiling the shaders for the map). Grassy Knoll is also not complete. Thus, the maps are not in the default rotation, but they can be added.
* Nod Obelisk now does damage in an AOE around the hit point.

### Bug fixes

* Reverted Deployable (Proxy/AT/Beacons) changes, you can place them again.
* Fixed Repair Guns not being able to disarm friendly Proxy C4.

### Visuals/audio

* Added more developer flags.
* Personal Ion Cannon - Added Heroic effect.
* Removed increased pitch on Shotgun fire sound & synced pump sound with animation.
* Fixed missing hole in GDI APC texture.
* Fixed missing front and back light texture for Harvester.
* Updated Volt Auto Rifle effects to make it more visible.
* Laser Chain Gun reload sound now syncs up correctly with animation.

### Maps

Whiteout

* Updated visuals to more in line with Under (more white, less blue).
* Gun Emplacements are now elevated to a higher platform to allow them to hit the top of the hill.
* Added a giant tall Tiberium crystal on the top of the hill that can be used to launch airstrikes on the top of the hill.

## See also

* Patch 5.461: Hotfix on the Totem Arts Forums
Louie Tataglia

*This article is a stub. You can help Beat Cop Wiki by expanding it.*

Louie Tataglia is the owner of Louie's Pizzeria and also head of the Mafia on Beat Cop Kelly's street. On day 1, Fat Mike introduces Jack to Louie. During each beat, Jack can decide to eat a Pizza in the restaurant. That will cost him 20 minutes of his patrol.
Jack also will be asked for certain "favours" by Louie or his cronies, whom mostly have some beef with the Crew. Helping the Mafia results in some extra payment, but Kelly must watch his back, there are always undercover cops waiting. Every time Kelly does a job or helps the mafia indirectly, the pizza price will decrease to ten buck and than it’s free. And when Jack get’s a perfect relationship with the mafia, Louie will offer Jack to join the mafia. If he says yes he will quit his job and does even more shady jobs for the mafia and if he doesn’t well the game continues.
Flame Tank

The **Flame Tank** is by far Nod's best unit on the battlefield, it can easily destroy enemy vehicles and infantry. When in groups of two or more they can quite easily overrun and destroy the bases defenses and then can destroy additional structures on top of that. Its main weakness is in its projectile range, as it is very easy to destroy on open plains. Confront it with a Mammoth Tank or a group of Medium Tanks and it won't last long.
Desolation

**Creator** | Nexus51325

**Desolation** is a multiplayer map for the Command & Conquer mode in *Renegade X*.

## Appearance

A desert wasteland with Tiberium contamination.

## Bases

* Barracks
* Weapons Factory
* Tiberium Refinery
* Power Plant
* Advanced Guard Tower
* Guard Tower x1
* Turret x2

* Hand of Nod
* Airstrip
* Tiberium Refinery
* Power Plant
* Obelisk of Light
* Guard Tower x1
* Turret x2
Patch 5.381

**Patch 5.381** for *Renegade X* was released on September 18, 2019.

* Cruise missile explosion from high in the air is now different than its explosion close to the ground .
* A-10 now has proper distant mega firing sound.
* Changed commander vote text depending on who started the vote.

### Bug fixes

* Fixed an error in the Medium Tank code.
* Fixed the Chinook airlifting in nothing instead of a harvester.
* Fixed donations to enemy team.
* Fixed a glitch that made hitting a building with even 1 armour only award score based on armour damage, not health.
* Change map votes should choose the proper victor by points now.

### Quality of life

* Increased the Map Exclusion cap from 9 to 15 to allow more maps to cycle through before they are allowed back in for voting.
* Players can double-vote no on commander votes for themselves to cancel it.
* Team-only votes now use the team size for yes votes needed, as opposed to half the players in game.
* Removed MSAA x16 from settings so people stop crashing their games with it.
* Added feedback to donator upon success / failure.
* Vehicle repairs should award significantly more points.

### Maps

* General: Rebuilt all AI path nodes on all maps.
* Complex: Fixed a stuck spot.
* Eyes: Fixed pathing on harvesters.
* Field: Increased vehicle limit from 8 to 10.
* GoldRush: Fixed an issue with GDI being able to jump into the HON windows.
* Hourglass: Fixed the Uplink Kismet permanently breaking defences.
* Lakeside: Fixed several spots where vehicles could enter the infantry path, and fixed spots where beacons could be placed awkwardly that would kill buildings.
* Oasis: Adjusted the collision on the infantry tunnels and updated the post-processing.
* Under: Removed a tank blocker inside a rock near the GDI Outer Route / Base Entrance and blocked off the rocks behind the GDI Refinery / Power Plant.
* Whiteout: Renamed spotting node locations.

## See also

* Renegade X: Patch 5.381 on the Totem Arts Forums
Power Plant

**Health** | 4800

The **Power Plant** is a vital building that provides power in both GDI and Nod bases.

## Gameplay

The Power Plant is the main source of power for bases of both teams. It is essential for advanced base defenses such as the Advanced Guard Tower and the Obelisk of Light to function.

Should a Power Plant be destroyed, all advanced base defenses will be permanently disabled, while costs of advanced infantry and vehicles will increase by 50%.
Nod Armored Personnel Carrier

The **APC** is one of the best ways to rush a base with infantry, as the infantry inside is protected by the APC's armour. It is armed with a Machine Gun which is there mainly to provide cover fire as the troops are exiting the vehicle.

It's minigun has a high rate of fire with moderate damage, making it effective against aircraft, infantry and light vehicles. It does minimal damage to heavy armor.

## Trivia

* The Nod APC heavily resembles the Stryker

## See also

* Nod armoured personnel carrier
* GDI Armored Personnel Carrier, GDI counterpart
Patch 5.002

**Patch 5.002** for *Renegade X* was released on August 1, 2015.

## Changes

### Bug fixes

* Deployed actors (such as timed C4 and beacons) now update their location to all clients after a small amount of time. This has seemed to fix the dreaded glitched C4 issue. Floating mines are still possible if you put them on a closed door, HOWEVER, floating mines should now be just as easy to disarm as any other mine.
* Corrected crates giving the wrong messages when an enemy picked up a spy crate.
* Fixed multiple typos in crate pick-up messages and the purchase menu.
* Players can no longer enter vehicles while being abducted by the alien abduction crate.
* Player Sprintspeedmultiplier is now replicated. This should fix the issue where people were locked in the sprint animation and did not face where they were shooting. (No more Chem-Troopers releasing toxic clouds from their butts).

### Balance

* The Tick Tank now takes reduced damage while burrowed.
* Missile Launcher:
	+ Lock-On time cut to between Beta 4 and Beta 5.
	+ Lock-On range increased from 6000 to 7500, which gives it at least a good 100-150 extra feet.
* Added a server-configurable option (StartSpawnTime) to crates to only enable certain crates after a certain amount of time has passed, so no more teams winning due to a Hover MRLS 12 seconds into the game.

### Maps

All flying maps:

* Fixed issue were you could get stuck under the WF ramps (The one-way-trip place for nuke beacons).

GoldRush:

* Added a solid world border (stop people getting out the map).

Lakeside:

* Added a vehicle blocking volume to the Tiberium tunnel entrance (stop vehicles getting in to the inf only area).
* Added rocks to the top ridges near the Barracks and Hand of Nod that prevent Apaches and Orcas from being able to safely camp behind the ridges and fire on the aforementioned structures.

Field:

* Fixed 2 ways to jump the Left GDI Refinery Wall.

Whiteout:

* The rocks you could simply walk/fall through should now be fixed. They had no collision in certain spots.

XMountain:

* Fixed a way to jump over a wall to get to the Nod air tower.
* Fixed a way to get on top of the big bunkers with out using the ladders (both bunkers).

### Miscellaneous

* Default music volume is now 20%-30%. [Will work on not having volumes reset every patch].
* Launcher configuration file updated. (There is no actual launcher update).

## See also

* Beta 5 patch 5.002 en route on the Totem Arts Forums
Patch 4.01

**Patch 4.01** for *Renegade X* was released on March 22, 2015.

## Changes

* Vehicle physics are closer to what they were in Beta 3.
* Fixed vehicle explosion not showing in multiplayer.
* Deactivated repair gun alt fire mode for now as we believe that it was the reason for today's server crashes. The issue is hard to reproduce so we need more time till we can fix it properly and can reactivate the secondary fire mode.

## See also

* Beta 4.01 Update Released on the Totem Arts Forums
Light Tank

The **Light Tank** is the basic armoured vehicle of the Brotherhood of Nod in *Renegade X*.

The Light Tank is a fast unit with light armor but its firepower makes up for what it lacks in armor. Its speed is a big advantage on the battlefield because it can quite
easily squash enemy troops like bugs or blast them out of existence.

## See also

* Light tank
* Medium Tank, GDI counterpart
Hourglass

**Creator** | TheDeadlyWolf

**Hourglass** is a multiplayer map for the Command & Conquer mode in *Renegade X*.

## Appearance

A dark map with a large hill in the center separating the bases. The hill top has an abundance of blue tiberium to harvest. There is rain and a thunderstorm ongoing while playing the map.

## Bases

* Barracks
* Weapons Factory
* Tiberium Refinery
* Advanced Guard Tower
* Turret x2
* Guard Tower x1

* Hand of Nod
* Airstrip
* Tiberium Refinery
* Obelisk of Light
* Turret x2
* Guard Tower x1
Chinook

The **Chinook** is the main transport helicopter used by both GDI and Nod in *Renegade X*.

## Gameplay

The Chinook is mainly used for transport, akin to an APC, carrying up to four more players besides the driver. It possesses light armour and less health, but compensates such with the ability to fly and two guns instead of one.
Airstrip

**Health** | 4800

The **Airstrip** is Nod's vehicle production facility in *Renegade X*. It consists of a control tower and landing strip, the latter of which is where Nod's vehicles are delivered by a C-130 Hercules.

## Trivia

* The Airstrip is one of the most problematic buildings to place in the Software Development Kit due to its size.

## See also

* Airstrip
* Weapons Factory, GDI counterpart
Beat Cop Wiki/editcopy

Welcome to the Official
Beat Cop Wiki
the *Beat Cop* compendium by the players, for the players.
We are currently maintaining 364 pages (56 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Beat Cop

**Beat Cop** takes players into a pixel-art, retro-style adventure set in New York and was inspired by a variety of ’80s cop shows. The players take on the role of Jack Kelly - a New York cop - and JACK has been framed for murder! This homage to ’80s crime TV-series comes with a nonlinear story and has multiple endings and sarcastic humour.

[More...]

Visit the developers:

This game was designed by the game studio "Pixel Crow" hailing from Warsaw, Poland. It is published by 11bit studio.

Beat Cop Official

Discover the Wiki!

Beat Cop

System Requirements

How to play

Locations

Characters

Days

Movie references

Videos

Featured images
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*Beat Cop* Wiki

About

The game

The Developers

The wiki

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
Firestorm soundtrack

The **soundtrack** of *Firestorm* consists of remixes of tracks from *Tiberian Sun* and the *Firestorm* expansion pack, along with some original music. Unlike the *Renegade X* soundtrack, *Firestorm*'s aims to be more focused and capture the grittier atmosphere of *Tiberian Sun*.

## References

1. ↑ Iqbal, Waqas [Havoc89] (15 October 2020) "Firestorm Update - Delayed!, Music, and More". *Renegade X Forums*. Retrieved 19 February 2022‎.

## External links

* *Firestorm* soundtrack playlist on YouTube
Game Modes

*Renegade X* features a variety of **game modes** for both skirmish and multiplayer, with the Command & Conquer mode being the most popular.

## Command & Conquer

Main article: Command & Conquer

**Command & Conquer** was the first game mode featured in the open beta. Players are separated into two teams and have the task of destroying each other's base. The first team to destroy every enemy structures win. It is named after the eponymous RTS series of the game *Renegade X* is based on.

## Nod vs. Nod

Main article: Nod vs. Black Hand
**Nod vs. Nod** or **Nod vs. Black Hand** is a variant of the Command & Conquer mode where both teams are the Brotherhood of Nod. The mode adds the Recon Bike and the M2 Bradley as additional vehicles. The mode was originally a community-made mod, before being added as an official game mode in Patch 5.461.

## Defense Survival

Main article: Defense Survival
**Defense Survival** is a co-operative mode where players are pitted against escalating waves of enemies. The mode was added in Patch 5.41 with Dark Night currently being the only available map.

## Team Deathmatch

Main article: Team Deathmatch
**Team Deathmatch** is the standard deathmatch mode. There is no buildings nor vehicles, and players are separated into two teams to get the most kills.
Beat Cop

**Beat Cop**, is a pixel art, retro-style adventure, which was inspired by ’80s cop shows. The player takes on the role of Jack Kelly - a New York cop - and JACK has been framed for murder!
This homage to ’80s crime TV-series comes with a nonlinear story and has multiple endings and sarcastic humour.

## External sites

* 11bit studios
* Official Site
* Beat Cop on Steam

## Developers

Developers are Pixelcrow, a small indie game development studio in Warsaw, Poland. The studio was founded in 2014 by Maciej Miasik and Adam Kozlowski, who are both seasoned game developers.
## Publisher

The game is published by 11 Bit Studios, hailing from Warsaw, Poland.

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## Achievements

Players of **Beat Cop** can earn 32 Steam Achievements.

## Languages

Following languages are available for the interface and the subtitles:

English
Polish
German
Spanish
Portuguese-Brazil
Russian
Italian
French
Japanese
Chinese Simplified
Turkish
Korean
## Sources

1. ↑ Press information.

*This article is a stub. You can help Beat Cop Wiki by expanding it.*
Patch 5.365

**Patch 5.364** for *Renegade X* was released on November 25, 2018.

## Changes

### Additions

* Interception Recognition: Support power interception messages now include who intercepted the power.

### Bug fixes

* You should be able to target things through armor/health pickups now.
* Removed ticking noise from progress bar when downloading objects.
* Right aligned player name so that long player names don't fall off screen.
* Fixed text box font.
* Tac-Rifle clip icon doesn't disappear anymore when reaching elite.
* Vehicle kill assists shouldn't give negative VP anymore.

### Maps

Twilight:

* Players can jump out of the watchtowers.
* Increased Destroyable Rocks from 1000 to 2500.
* Modified the Nod Infantry tunnel.
* Relocated the Nod Guard Towers.

Toxicity:

* Updated: Known issue with SDK mismatch on the buy menu.

Walls:

* Fixed MRLS Spam from rock near GDI Side Base Exit.

## See also

* Patch 5.365 Released on the Totem Arts Forums
Patch 5.366

**Patch 5.366** for *Renegade X* was released on December 19, 2018.

## Changes

### Balance

* Tiberian Sun vehicles: Rebalanced base buying prices since people keep putting them into maps.

### Visuals/audio

* Added Heroic effect to Mendoza's rifle.
* Commander location is visible when they're in vehicles now.

### Bug fixes

* Fixed another instance of vehicle assists giving negative VP.
* Fixed being unable to spot crates.
* Fixed 'period' opening the console at the end-game screen.
* Fixed rank being displayed under player names.

### Maps

Arctic Stronghold:

* [SDK] Added EMP Cannon to its own package.

Crash Site:

* Fixed Abandoned Weapons Factory not producing units.
* Fixed several floating trees.

Field:

* Replaced with snowing variant.

Horoluge:

* Removed Horologe, [Mapper's request].

Reservoir:

* Replaced with snowing variant.

Toxicity:

* Updated.

Walls:

* Replaced with snowing variant.
Patch 5.364

**Patch 5.364** for *Renegade X* was released on November 5, 2018.

## Changes

### Additions

* Warning Messages: The messages linked to Cruise Missiles/Beacons now play a warning siren as opposed to regular bee.
* Added a background stat API [Can be disabled on servers in UDKStatAPI].

### Balance

Veterancy

* Vehicle Kill Assists: Vehicle kill assists are more lenient now, but also don't give an automatic +2

Commanders

* Cruise Missile: Decreased the % added to effectiveness for hitting vehicles/infantry [Unless you hit a massive cluster it is significantly more difficult to get half of the CP back].

### Quality of life

* Commander powers should be a bit more lenient on vertical clearance checks.
* There's now an [X] down there where abilities/grenades show up
* LAN browser support.

### Bug fixes

* Fixed friendly beacons not showing on mini/overview maps.
* Tech building icons should be less randomly appearing.
* Fixed being unable to de-mine the Obelisk as commander.
* Picking up weapons with abilities no longer awkwardly locks that weapon in its ability.
* You no longer swap through every weapon when you 1st buy a new class.
* Free characters should get their stamina back when bought.
* Fixed commander help text/tooltips.
* DW Medium Tank shouldn't play the wrong sounds from far away now.
* AOE buffs and the radar scan no longer needlessly respect flight clearance.

### Maps

* Eyes: Fixed the minimap.
* HeXMountain: Removed.

## See also

* Patch 5.364 Released on the Totem Arts Forums
Gunner

**Gunner** is an advanced character class for GDI in multiplayer online or skirmish. He is equipped with a rocket launcher that is stronger, and costs 400 credits. Since Gunner's rocket launcher is stronger and can actually effect buildings, it had to be nerfed in some way. This was figured out and it was a huge awful thing on the "flying" maps, the rocket launcher couldn't lock on to targets, meaning you have to rely on timing your hits. The clip is increased to six rockets, instead of one (the standard clip size for the NOD and GDI rocket officers.)A few tactics that people occasionally due with Gunner(s) is they do a "Gunner rush", this is usually six or more people playing as Gunner, and they use their rocket launchers to destroy enemy buildings. If a bases isn't well heavily guarded, six gunners can make short work of any enemy building, it also takes only two gunners to make short work of any infantry.
A-10 Warthog

The **A-10 Warthog** is the ground attack aircraft of the Global Defense Initiative. It can only be called in via airstrikes.

## Gameplay

The A-10 Warthog is employed for quick airstrikes. An airstrike will call three of them that will perform a strafing run, sweeping the area designated by the binoculars first with cannon fire and then with its missiles.

## Trivia

* The A-10 Warthog can be summoned and piloted via console in skirmish matches. It is piloted akin to a jet, being unable to hover still.

## See also

* A-10 ground support plane
* C-130 Hercules and MiG-35, Nod counterparts
Oasis

**Creator** | TK0104

**Oasis** is a multiplayer map for the Command & Conquer mode in *Renegade X*.

## Appearance

Somewhere in the desert, surrounded by rock formations. Both bases and the central field are divided by rock formations.

## Bases

* Barracks
* Weapons Factory
* Tiberium Refinery
* Guard Tower x1
* Gun Emplacement x2

* Hand of Nod
* Airstrip
* Tiberium Refinery
* Turret x1
* Gun Emplacement x2

## Analysis

**Infantry paths**: Each exterior vehicle path has a short cave tunnel leading to the central field.

**Vehicle paths**: Vehicles can leave their respective bases from two paths, all of them lead to the central field.

**Mystery Crates**: A few will appear in the middle of the map.

**Harvested Tiberium field**: each faction harvests the field behind their Tiberium Refinery.
Mammoth Tank

The **X-66 Mammoth** is the heavy assault tank of the Global Defense Initiative.

## Background

The Mammoth is armed with two 120 mm cannon and twin anti-infantry and anti-aircraft Mammoth Tusk missile pods. An atomic generator powers the enormous vehicle. Mammoths are also equipped to independently carry out limited battlefield repairs.

## Gameplay

The Mammoth Tank is a heavy weapon, able to shoot both barrels in rapid succession before having to reload. It is also equipped with launchers that is able to fire 4 heat-seeking missiles before reloading, with considerably longer period than it's cannons. It is also able to replenish it's armour slowly. It's downsides are the cost of the construction, which is $1500, even more expensive than the Ion Cannon Beacon, it's slow speed and manoeuvrability, and it's large body that can pose problems on choke points.

## Gallery

* Concept art
* UT3 mod render
* *Black Dawn* screenshot
* In the purchase menu

## See also

* Mammoth Mk. I
* Stealth Tank, Nod counterpart

## References

1. ↑ Finger, Penina, Adam Isgreen, and Erik Yeo. *Command & Conquer: Instruction Manual*. Las Vegas, Nevada: Westwood Studios, 1997.
2. ↑ Mammoth. Renegade Community. Nov. 2, 2009.
Forest

**Creator** | Luhrian

**Forest** is a multiplayer map for the Command & Conquer mode in *Renegade X*.

## Appearance

Forest is a medium sized map with a river and a wooden bridge amidst a dark forest.

## Bases

* Barracks
* Weapons Factory
* Tiberium Refinery
* Tiberium Silo
* Guard Tower x3
* Turret x1
* Gun Emplacement x1

* Hand of Nod
* Airstrip
* Tiberium Refinery
* Tiberium Silo
* Guard Tower x4
* Turret x1
* Gun Emplacement x1
Humvee

The **Humvee** is the basic scouting vehicle of the Global Defense Initiative. It is the cheapest and weakest vehicle.

Humvees are excellent for fast transport across dangerous terrain. The mounted machine gun is effective against infantry targets, but the light armor is not good for tank engagements.

## See also

* Humvee
* Buggy, Nod counterpart
Attack Buggy

**Attack Buggy** contains upcoming content from the next *Renegade X* update.

 **Armament** | Vulcan Cannon

The **Attack Buggy** is the fast attack scout vehicle used by Nod during the Second Tiberium War. It will be added in the upcoming *Renegade X: Firestorm* expansion.

## See also

* Attack buggy
* Wolverine (Firestorm), GDI counterpart
Mobile Artillery

The **Mobile Artillery** is the main long-range vehicle of the Brotherhood of Nod.

## Gameplay

The Mobile Artillery is a compliment to Nod's army. It's long range makes it effective at destroying slow or stationary targets from afar, or to destroy enemy defensive structures outside their weapon range. Its weakness lies in it's inability to target in close ranged engagements because of its slow speed and light armour. It is capable of firing in an arc over hills to suppress incoming armour, but requires some coordination to do this effectively.

It is weakest against aircraft, since it cannot target past a certain arc above it. It is also vulnerable to infantry at close range due to it's slow speed, weak armour and the slow turning rate of it's turret.

## Trivia

* The Mobile Artillery heavily resembles the G6 Howitzer

## See also

* Artillery
* Mobile Rocket Launcher System, GDI counterpart
Paradise

**Creator** | DoctorAnubis

**Paradise** is a defunct Command & Conquer map that was completed, but never made it into a patch.

## Appearance

The battlefield is set in a tropical island, with a jungle amidst a volcano and a pool of lava. Most of the buildings are slightly modified with additional walls or ladders. Map features a security room with MCT for both teams, with cameras situated in various locations around the base.

## Bases

* Barracks
* Weapons Factory
* Tiberium Refinery
* Advanced Guard Tower
* Guard Tower x2
* Ceiling Turret x2
* Gun Emplacement

* Hand of Nod
* Airstrip
* Tiberium Refinery
* Obelisk of Light
* Turret x3
* Ceiling Turret x2
* Gun Emplacement

## Analysis

Nod and GDI control opposite sides of a tropical island. Each teams buildings are separated by a cliff; Infantry and Auto Defence Structures on the outer beach and Vehicle and Refinery Structures on the inner beach. The separating cliff hosts a short tunnel which has access to additional purchase terminals and a security office. The office contains an alarm system and it powers automated Ceiling Turrets. The tunnel system is also home the teams Power Plant; with no external structure exposed, the power plants are only vulnerable to direct infiltration.

The most direct route to across the Island leaves players vulnerable to attack from various sniper perches situated within the cliff and tunnel systems. An adjacent volcano provides an alternate route for infantry and vehicles, providing cover and the possibility to flank enemy defences.

Away from the beaches and surrounding the volcano is a dense jungle, providing plenty of cover which can be utilised to ambush or sneak past opponents. The jungle is rich in tiberium, team harvesters will drive a short distance into the jungle to gather resources. There are 2 capturable Silos at either end of the jungle, a team which controls both silos simultaneously will unlock tiberium weaponry for use with any character, to be collected from the Tiberium Refinery.

On the edge of the volcano, a Communications Center sits atop a pool of lava, successfully capturing the site will improve the teams radar capabilities as well activate 2 additional purchase terminals within the main base tunnel systems, greatly aiding with defence.

## Trivia

* This map is the only other tropical map other than Islands