recursal/Fanatic-Fandom huggingface dataset:
Cloud jaw

**Cloud jaws** are massive whale-like creatures from the Shattered Teeth that are able to fly. They are the reason why skyships stay away from the archipelago, since the massive creatures tend to attack them looking for food.

## **Description**

Even in the distance the cloud jaws look enormous, flying through the clouds in a menacing manner.

## **History**

When Bells Hells arrived on Slival in 843 PD, Imogen Temult and Orym *Flew* over the clouds to explore the area, and they saw a cloud jaw flying in the distance. The following morning, when they met Jirana, she told them about the sky whales.

A few days later, when the adventurers were sent to Igthuldus, they saw another cloud jaw flying near Athos Peak.

## **References**

1. ↑ See "Embattled in Bassuras" (3x70) at 0:30:40.
2. ↑ See "Mist and Whimsy" (3x71) at 3:15:32.
3. ↑ See "Mist and Whimsy" (3x71) at 0:30:40.
4. ↑ See "Mist and Whimsy" (3x71) at 3:15:32.
5. ↑ See "Roots Between Worlds" (3x74) at 3:42:50.

**Art:**

1. ↑ Fan art of Bells Hells and a cloud jaw, by Elaine Tipping (source). Used with permission.
Ceratos

**Ceratos of Many Minds** is a strange being from the Far Realm, and one of the oldest creatures in the world.

## **Description**

### **Appearance**

It is said that Ceratos looks like a "massive skinless sphere of flesh covered in mismatched eyes, mouths, and tentacles."

## **Biography**

### **Background**

Ceratos left the Far Realm and arrived in Exandria before the Founding, reveling in the primordial chaos. However, when the chaos was divided into the four Elemental Planes, Ceratos went underground and fell into a "nightmarish slumber" during which they went mad, their consciousness separating.

Much later, Torog's digging woke Ceratos. Longing for the lost chaos, their now separated minds began to send offerings of magical power to the minds of those that can and wish to create chaos in Exandria. Ceratos assures those who follow them that "chaos brings clarity and destruction begets rebirth." They hope to return to their previous, more powerful state through the actions of these followers.

In addition to the followers of Ceratos, a few sages who study ancient entities are aware of their existence. As they do with all of the Elder Evils, they consider them dangerous, and that dealings with them can only lead to madness and destruction.

## **Known Worshipers**

* **Alonne Frith:** A Hollow One human scholar from Rotthold.

## **Trivia**

* Ceratos' name derives from the Latin prefix *cerato-*, meaning "horned" or "horn-like".
* While Ceratos is considered a Chaotic Neutral being, they are part of the group known as "Elder Evils". This name was used in prior editions of D&D to refer to extremely powerful and ancient beings, most but not all of which were evil-aligned.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 See *Explorer's Guide to Wildemount*, p. 31.
2. ↑ 2.0 2.1 2.2 2.3 See *Explorer's Guide to Wildemount*, p. 281.
3. ↑ 3.0 3.1 See *Explorer's Guide to Wildemount*, p. 262.
4. ↑ See Elder evil on the Forgotten Realms wiki.

**Art:**
Cliffkeep Mountains

Official map of Cliffkeep Mountains, by Andy Law from Critical Role: Tal'Dorei Campaign Setting.

## General Information

### **Fauna**

* Griffons
* Hippogrifs
* Wyverns
* Oozes
* Worgs

## Location Information

### **Continent**

Tal'Dorei

**The Cliffkeep Mountains** are a system of mountains in northern Tal'Dorei. This mountain range, the largest on the continent, reaches out from Kraghammer to Gatshadow Mountain to Jorenn Village. Most of the mountains are inhabited by dwarves, including the notable city of Kraghammer.[*citation needed*]

## **Notable locations**

### **On the surface**

* **Fort Daxio**: A redoubt of the Republic of Tal'Dorei situated in the western reaches of the mountain range, guarding the Othendin Pass.
* **Gatshadow Mountain**: A massive spire at the southeastern tip of the range warped by the power of Tharizdun, who was imprisoned beneath the mountain. At various times, served as a base for Tharizdun's priest Acek Orattim, the dying mage Drath Mephruhn who tried to take over Grog Strongjaw's body, and the ancient black dragon Umbrasyl during his domination of Westruun.
* **Lyrengorn**: A wood elf city in the far north of the range.
* **The Palace of Wonder**: Originally a citadel of early settlers from Issylra in the remote northwestern Cliffkeeps, now headquarters of the League of Miracles.
* **The Pools of Wittebak**: A former gnomish city abandoned after being ruined by hill giants.
* **Reaching Bluff**: A village in a fertile valley in the remote northwestern reaches of the Cliffkeeps that dug up a Luxon beacon and tried to keep it a closely guarded secret.
* **Terrah**: The home village of the Earth Ashari, located in a valley in the center of the range.

### **Below the ground**

* **The Emberhold**: Fortress capital of a kingdom of duergar.
* **Kraghammer**: Major dwarven city-state.
* **Vulkanon**: City of fire giants.
* **Yug'Voril**: A mind flayer colony once controlled by K'Varn.

## **Inhabitants**

The most prominent inhabitants of the Cliffkeeps are humanoid: dwarves, half-giants, goblins, and kobolds. The range is also home to a wide variety of giants: cyclops, fire giants, frost giants, hill giants, ettins, and trolls. Deep beneath the ground, the Cliffkeep Mountains house the myconid race. The lower temperatures of the peaks favor the presence of cold snap spirits.

## **References**

1. ↑ 1.0 1.1 1.2 See *Tal'Dorei Campaign Setting Reborn*, p. 94.
2. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 95.
3. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 96.
4. ↑ See "The Fear of Isolation" (1x105) at 0:16:10.
5. ↑ See "Umbrasyl" (1x55) at 3:55:37.
6. ↑ See *Tal'Dorei Campaign Setting Reborn*, pp. 105–106. See also p. 41.
7. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 93.
8. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 100.
9. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 234.

**Art:**

1. ↑ Official map of Cliffkeep Mountains, by Andy Law from *Critical Role: Tal'Dorei Campaign Setting*. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Cloak of Displacement

Depiction of a Cloak of Displacement.

A **Cloak of Displacement** is made out of the pelt of a displacer beast. It surrounds the wearer with illusions, obscuring their location.

## **Description**

### **Appearance**

The cloak is made out of dark black-purplish fur. At its sides, two long tentacles end in little cupping spiked elements.

### **Properties**

The owner of the cloak can make illusory versions of themselves several feet away from their actual location. Any creature has a disadvantage on attack rolls against the wearer of the cloak. If the wearer takes damage, this property ceases to function until the start of their next turn, and is suppressed while the wearer is incapacitated, restrained, or otherwise unable to move.

## **History**

Vox Machina purchased a Cloak of Displacment in Gilmore's Glorious Goods. Later, Tiberius choose it for himself.

Another cloak of displacement was taken from Delilah Briarwood by Vax, then given to Keyleth who later gave it to Kerrek.

Twiggy had a cloak of displacement.

## **References**

1. ↑ See  Cloak of Displacement on D&D Beyond
2. ↑ See  Cloak of Displacement on D&D Beyond
3. ↑ Liam released Vax's character sheet showing the cloak's stats
4. ↑ See "Shopping and Shipping" (1x14) at 2:27:59.
5. ↑ See "Denouement" (1x35), part 2, at 2:07:26.
6. ↑ Liam released Vax's character sheet showing the cloak's stats.
7. ↑ See "Shopping and Shipping" (1x14) at 2:36:07.
8. ↑ See "Enter Vasselheim" (1x16) at 2:13:47.  First mention of the cloak.
9. ↑ See "The Path to Whitestone" (1x27) at 3:22:30.  Last mention of the cloak.
10. ↑ See "Denouement" (1x35), part 2, at 2:06:49.
11. ↑ See "Trust" (1x70) at 1:19:48.
12. ↑ See "Deadly Echoes" (1x82) at 0:26:31.
13. ↑ See "The Stowaway" (2x45) at 1:12:32.  Twiggy uses her cloak to create an illusory duplicate of herself.

**Art:**

1. ↑ Depiction of a Cloak of Displacement (source). This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Candlerock

Screenshot of a candlerock sconce from "Shadows at the Gates" (LVM1x04).

**Candlerock**, sometimes called **glowstone**, is a rare type of rock that produces its own light.

## **Properties**

Candlerock is a crimson red stone found in the Cliffkeep Mountains and the Underdark beneath it. Candlerock is luminescent, producing a reddish glow.

## **History**

Candlerock is used throughout the dwarven city of Kraghammer, though the Bottom Slab appears to use it less in favor of torches. The duergar of Emberhold also use candlerock to light their warcamps and Emberhold itself.

In *The Legend of Vox Machina*, Greyskull Keep is lit by luminescent stones, seemingly candlerock, held in torch sconces.

## **References**

1. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 96.
2. ↑ See "Breaching the Emberhold" (1x06) at 39:47.
3. ↑ See "Arrival at Kraghammer" (1x01) at 20:36.
4. ↑ See "Arrival at Kraghammer" (1x01) at 20:36.
5. ↑ See "Arrival at Kraghammer" (1x01) at 2:04:57.
6. ↑ See "Breaching the Emberhold" (1x06) at 39:47.
7. ↑ See "Shadows at the Gates" (LVM1x04) at 3:41.

**Art:**

1. ↑ Screenshot of a candlerock sconce from "Shadows at the Gates" (LVM1x04). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Campaign Two Arc 2: The Bad Guys

The **second arc of Campaign Two** of *Critical Role* continues the group's adventures in Wildemount. The Mighty Nein scramble to recover those who were lost, and the attempt bears a heavy cost and an unexpected gain. Then, in pursuit of clues as to Fjord's mysterious patron, the party arrives in Nicodranas, the home of Jester. But their respite is short-lived as their adventure sets sail to the seas, where both answers and dangers lurk from above and beneath.

⬅ Arc 1: Come Together / **Arc 2: The Bad Guys** / Arc 3: The Bright Queen's Favor ➡
* The One Who Was LostGo to Converging Fury
* The One Who Was FoundGo to Within the Nest
* The Ruby and the SapphireGo to The Ruby and the Sapphire
* Accidental PiratesGo to Dockside Diplomacy
* SailingGo to O Captain, Who's Captain?
* AvantikaGo to Dangerous Liaisons
* Coming Into DarktowGo to A Pirate's Life for Me
* The StowawayGo to The Stowaway
1/8
 **Art Credits**
1. Heather Hood
2. Nikki Dawes
3. Noah Warner
4. BlackSalander
5. Galactic Jonah
6. Rammaru
7. BlackSalander
8. Shalizeh7
Clemain Astural

Fan art of Clemain Astural, by Adurna0.

**Clemain Astural** was a powerful arcanist who lived during the Age of Arcanum. According to legend, he was known as the **Sight Shepherd** and went mad after a pact with an otherworldly entity he called The Sightless, who fueled his power. This power allowed Clemain to devastate southeastern Tal'Dorei until he was defeated, buried in the rubble of his tower, Wrettis.

## **Description**

### **Personality**

According to legend, after encountering The Sightless, Astural was driven mad and wrote pages of paranoid, half-crazed ramblings.

## **History**

Clemain Astural lived during the Age of Arcanum. According to the few legends that survived history, known as the Sight Shepherd, he was a powerful arcanist who had peered into a realm beyond the Planes of Existence in search of power that would allow him to cease war around the world. He found an entity he called The Sightless, whom he made an agreement with, mistakenly believing that The Sightless would serve him. Astural's sanity subsequently crumbled, but his power, fueled by The Sightless, grew, allowing the mage to sweep devastation over southeastern Tal'Dorei.

During his reign, Astural wrote thousands of pages of parchment with writings that would later become known as the Astural Scrolls. Earlier notes ranged from alchemical formulas, spells, and star charts, but his later notes descended into paranoid ramblings. At some point, Astural made his tower, Wrettis, his base of operations, containing his secret creations.

Eventually, a group of heroes of the land rode to Wrettis with the intention of ending his reign of terror. As a result, Wrettis was destroyed and Astural was killed, his corpse buried in the rubble of his tower. One of the heroes that defeated him was Atz Yuminor, who later took many of the Astural Scrolls, bringing them with him to the Dividing Plains.

## **Character information**

### **Possessions**

* **Astural Scrolls:** A collection of scrolls containing alchemical formulas, spells, star charts, and paranoid ramblings. After his death, many of the Astural Scrolls were taken by Atz Yuminor, eventually hidden away and guarded by the Scions of Yuminor in Westruun's Westhall Academy. One of the Astural Scrolls is the Fourth Astural Scroll, detailing the creation of Exandria.

## **References**

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 See *Tal'Dorei Campaign Setting*, p. 75.
2. ↑ See *Tal'Dorei Campaign Setting*, p. 5.

**Art:**

1. ↑ Fan art of Clemain Astural, by Adurna0 (source). Used with permission.
Cloak of protection

Official artwork of a cloak of protection, from the Dungeon Master's Guide, p. 159.

## Historical Information

### Owners

* Cyclops Stormcallers
* The Invulnerable Vagrant
* Fjord

"*This is a really, really beautiful cloak that has kind of purplish-blue color to it with very, very fine edged embroidery in gold and silver that kind of just seems to naturally come out of the cloak like it's growing silver vines at the edges of it. It's a very, very fine make.*"
—Matthew Mercer describing a cloak of protection.[src]

A **cloak of protection**, also called a **protection cloak**, is a cloak that offers limited magical protection from a variety of sources.

## **Traits**

### **Appearance**

Cloaks of protection have a purple-blue color with gold- and silver-edged embroidery that seems to wrap around the cloak like vines.

### **Effects**

Once they attune to the item, a cloak of protection offers its wearer magical protection from effects such as the elements, attacks, and magic. It has similar effects to a ring of protection. Mechanically, the cloak of protection is categorized as a Wondrous item of uncommon rarity. It requires attunement, and it provides the attuned wearer with a +1 bonus to their armor class and saving throws.

## **History**

In 835 PD, a cloak of protection was for sale at The Invulnerable Vagrant in Zadash with a price tag of 800 gold. Mighty Nein member Mollymauk Tealeaf noticed it while he and partymates Nott and Fjord were on a shopping trip. Later, the Mighty Nein returned to The Invulnerable Vagrant and Fjord decided to buy the cloak, to the pleasant surprise of the store's owner, Pumat Sol.

In 836 PD or shortly thereafter, an operative of the Cobalt Soul who fell to their death in the Betrayers' Rise was wearing a cloak of protection.

Cloaks of protection are worn by cyclops stormcallers in Tal'Dorei.

Bor'Dor Dog'Son had one of these cloaks, probably provided to him by the Ruby Vanguard.

## **References**

1. ↑ See "Fleeting Memories" (2x14) at 2:33:37.
2. ↑ 2.0 2.1 2.2 2.3  Cloak of Protection on D&D Beyond
3. ↑ See "Zemnian Nights" (2x11) at 47:50.
4. ↑ 4.0 4.1 See *Tal'Dorei Campaign Setting*, p. 132.
5. ↑ See "Zemnian Nights" (2x11) at 0:47:36.
6. ↑ See "Fleeting Memories" (2x14) at 2:33:31.
7. ↑ See "Fleeting Memories" (2x14) at 2:33:37.
8. ↑ See "Zemnian Nights" (2x11) at 0:47:50.
9. ↑ See "Zemnian Nights" (2x11) at 0:47:35.
10. ↑ See "Zemnian Nights" (2x11) at 0:47:50.
11. ↑ See "Zemnian Nights" (2x11) at 0:47:36.
12. ↑ See "Fleeting Memories" (2x14) at 2:33:31.
13. ↑ See *Call of the Netherdeep*, p. 72. The map on p. 224 shows the Allegiance of Allsight's exploration of the Netherdeep in 836 PD.
14. ↑ See "A Haunted Past" (3x63) at 3:11:26.

**Art:**

1. ↑  Cloak of Protection on D&D Beyond. This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Chromatic Rose

### **Properties**

* Gain resistance to a damage type. Taking sufficient damage grants immunity to that instance and destroys the rose
* Alternatively, blow the petals to create a cone of damage, destroying the rose

## Historical Information

### Owner

Orym

A **Chromatic Rose** is a magical flower suffused with the energy of a particular element.

## **Description**

Anyone that holds a Chromatic Rose gains resistance to the damage type it's associated with. If they take 10 or more damage after applying resistance, they instead take no damage and the rose is destroyed.

The rose's holder can also use an action to blow away the rose's petals, destroying the flower, to produce a 20-foot cone of energy. Creatures in the cone must make a DC 15 Dexterity save or take 3d10 damage of the rose's associated type, taking half as much damage on a success.

### **Types of roses**

There are five types of Chromatic Roses:

* Black rose, dripping acid.
* Blue rose, crackling with lightning.
* Green rose, issuing poison gas.
* Red rose, wreathed in flame.
* White rose, covered in frost.

## **History**

While traveling the Honored Trails of the Oderan Wilds to Heartmoor Hamlet, Bells Hells saw a tree get struck by lightning during a storm. When he inspected the tree, Orym found a blue Chromatic Rose growing in the tree's center. He cut the rose, taking minor lightning damage. After it was *Identified* by Fresh Cut Grass, Orym tucked the rose into his belt. Much later, he used it to cast a lightning cone on the driver of the Paragon's Call skirmish crawler, killing him but destroying the rose.

## **Trivia**

The elements of each colored rose match the elements of the chromatic dragons.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 See *D&D: The Wild Beyond the Witchlight*, 5th ed., p. 208.
2. ↑ See "Heart-to-Heartmoor" (3x17) from 3:16:09 through 3:25:38.
3. ↑ See "The Deathwish Run" (3x28) at 2:37:05.

**Art:**
Campaign Three Arc 1: Jrusar

The **first arc of Campaign Three** of *Critical Role* begins a new campaign on the continent of Marquet, set seven years after the Mighty Nein defeated Lucien and less than one year after the Crown Keepers faced Myr'atta Niselor. Three groups of adventurers, some familiar and some new, meet in the five-spired city of Jrusar and form an alliance initially born of convenience and the desire for knowledge and coin. Quickly, however, they find themselves digging into the city's shadowy mysteries and increasingly fraught tensions.

**Arc 1: Jrusar** / Campaign Three Arc 2 ➡

* JrusarGo to The Draw of Destiny
* Meeting BertrandGo to The Draw of Destiny
* The masquerade ballGo to Make It Fashion
* Dorian's farewellGo to Worth Fighting For
* The Shade MotherGo to The Shade Mother
* Imogen's dreamsGo to Omens Above
1/6
 **Art Credits**
1. Clara
2. Lap Pun Cheung
3. Melissa Hahn
4. Casu
5. Francis Lim
6. Giulia Valentini
Carlos Luna

Photograph of Carlos Luna on set for "Diablo One Shot" (Sx54), by Chris Lockey.

**Carlos Luna** is a creative director, producer, and videographer. He appeared as a guest on the "Diablo One Shot" (Sx54).

## **Other work**

He is a content producer for Roll20, an online virtual tabletop platform. He was also former cast member on Rivals of Waterdeep, a D&D 5e campaign partnered with Wizards of the Coast, alongside Surena Marie, Critical Role's marketing and community manager.

Outside of Critical Role, he is a reoccurring guest player in Dropout's D&D real play *Dimension 20* and its talkback show, *Adventuring Party*, created by Brennan Lee Mulligan. His characters include:

* Cheese Stormcrack (*Fantasy High* spin-off, *Pirates of Leviathan*) played alongside Matthew Mercer, Marisha Ray, Aabria Iyengar, and Krystina Arielle, and DMed by Mulligan.
* Wetzel (*Coffin Run*) played alongside Isabella Roland and Erika Ishii, and GMed by Jasmine Bhullar.

As of March 2023, Luna is the Head of Series Production for *Dimension 20**.* During *Dimension 20*'s *Mice & Murder* campaign, Luna controlled the Roll20 board and character tokens used during the game sessions. In *Burrow's End*, Luna performed the recorded voice of Dr. Robert Wenabocker, an NPC GMed by Aabria Iyengar.

## **References**

1. ↑ Wizards of the Coast. "Rivals of Waterdeep".
2. ↑ ComicBook.com (2018-06-18). "Rivals of Waterdeep Brings Comedy and New Faces to 'Dungeons & Dragons'".
3. ↑ Carlos Luna (@CarlosCrits) on Twitter: "Anyways, my new job is Head of Series Production for @dimension20show okay BYE!" (2023-03-01)

**Art:**

1. ↑ Photograph of **Carlos Luna** on set for "Diablo One Shot" (Sx54), by Chris Lockey (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Chapter 1

**Chapter 1** / Chapter 2 ➡
During the **first chapter** of *Critical Role*, Lady Allura asks Vox Machina to find her friend, Lady Kima, who disappeared into the mines of Kraghammer upon learning of a great evil resting beneath it during a vision quest.

 **Art Credits**
1. Lap Pun Cheung
3. Wendy Sullivan Green
4. Alika Gupta
Canine

Art of a dire wolf with blood on their snout.

**Canines** are a family of mammals that includes animals such as dogs, coyotes, foxes, and wolves.

## **Description**

Canines are beasts and typically have keen senses of smell and hearing.

### **Subspecies**

#### **Coyote**

Coyotes are canines known to Caleb Widogast.

### **Dog**

Dogs are domesticated canines. One breed of dogs are mastiffs, which can be trained as for guard duty, hunting, and for war.

### **Fox**

Foxes are small, timid canines that typically live in forests or arctic regions. During the Battle of Vasselheim, Vecna *Polymorphed* the bard Scanlan Shorthalt into a fox, cutting him off from spellcasting.

### **Wolf**

Wolves are large canines that hunt in forests, grasslands, and hilly regions. One notable wolf was Galdric, former animal companion to the ranger Purvan Suul.

### **Related species**

Due to their hyaenid ancestry, gnolls were noted to have a canid appearance. Likewise, aeorian absorbers were noted to, from a distance, resemble canines and felines.

Wargs were a "side breed" of bulbous, wolf-like creatures.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 See *D&D: Monster Manual*, 5th ed., pp. 321, 332, 340–341.
2. ↑ See "The Hour of Honor" (2x24) at 35:58.
3. ↑ See "One Year Later..." (1x95) at 1:33:52.
4. ↑ See "Vecna, the Ascended" (1x114) at 4:38:47.
5. ↑ See "Those Who Walk Away" (1x45) at 1:45:55.
6. ↑ See "The Hour of Honor" (2x24) at 35:58.
7. ↑ See "One Year Later..." (1x95) at 1:33:52.
8. ↑  Mastiff on D&D Beyond (backup link)
9. ↑  Fox on D&D Beyond (backup link)
10. ↑ See "Vecna, the Ascended" (1x114) at 4:38:47.
11. ↑  Wolf on D&D Beyond (backup link)
12. ↑ See "Those Who Walk Away" (1x45) at 1:45:55.
13. ↑ See *Tal'Dorei Campaign Setting*, p. 122.
14. ↑ See *Explorer's Guide to Wildemount*, p. 283.
15. ↑ See "Trial of the Take: Part 1" (1x18) at 43:48.

**Art:**

1. ↑  Dire Wolf on D&D Beyond (backup link). This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Campaign Three Arc 2: Ruidus Rising

Bells Hells leaves Jrusar and the memories of the friends no longer with them to explore the further reaches of Marquet and meet new potential friends and enemies. The Apogee Solstice approaches, bringing with it both new threats and the culmination of ancient plans.

⬅ **Campaign Three Arc 1 / Arc 2: Ruidus Rising / Campaign Three Arc 3** ➡
* DuskGo to The Hellcatch Valley
* Exploring BassurasGo to The Deathwish Run
* Death in the dustGo to Blood and Dust
* Planerider RynGo to Ominous Lectures
* The *Silver Sun* and the ley linesGo to The Aurora Grows
* Caleb and BeauGo to Red Moon Rising
1/6
 **Art Credits**
1. Lap Pun Cheung
2. Olivia Hintz
3. Northyme
4. Cristina Anaya
5. Lap Pun Cheung
6. Giulia Valentini

## **Episode summaries**

⬅ **Campaign Three Arc 1 / Arc 2: Ruidus Rising / Campaign Three Arc 3: Separations and Explorations** ➡
Charis

Official map of Charis and nearby features from the Explorer's Guide to Wildemount, p. 137.

## General Information

### **Leader**

One elder each from the Dragonborn and Halfling populations

## Societal Information

### **Races**

* 53% Dragonborn
* 41% Halfling
* 6% Others

**Charis**, named for the Draconic word for "hope", is a small village in the Lotusden Greenwood. It has only been mentioned in the livestream.

## **Description**

Charis is described as a "natural city, druidic in nature," although it is more of a village than a city. It is a union between the Lotusden halflings native the region, and the dragonborn who more recently escaped the destruction of Draconia and settled in the village.

The small community is built in harmony with nature; it sits within a meadow in the Lotusden Greenwood, and many of the denizens live in hollow trees. The pathways are decorated with flowers and fungus, and there are rope bridges at the canopy level. There are small inns but little other business, and other than the leadership of the elders there is little governance.

## **Society**

The nature-worshiping hidden hamlet of Charis was founded by an unlikely alliance between halflings and dragonborn. Those who live there put little value on gold or jewels, but instead, emphasize community and sharing equally. Many of the residents are vegetarians and see themselves as protectors of the surrounding forest. They are isolated from the outside world, but are welcoming to peaceful visitors.

### **Demographics**

The town is roughly split between dragonborn and halflings, with a small minority from other races. In 835 PD, the population was 950.

## **History**

The Lotusden halflings who founded Charis were a nomadic people devoted to Melora. Following the destruction of Draconia during the Chroma Crisis in 811 PD, some ravenites sought refuge in the Lotusden Greenwood, but were unable to find food. The halflings took them in, and together they founded Charis as a permanent home within the forest.

## **References**

1. ↑ See *Explorer's Guide to Wildemount*, p. 136. Charis was founded following the destruction of Draconia, which occurred in the last days of 810 PD
2. ↑ 2.0 2.1 2.2 2.3 2.4 See *Explorer's Guide to Wildemount*, p. 136.
3. ↑ See "Between the Lines" (2x78) at 3:00:42.

**Art:**

1. ↑ Official map of Charis and nearby features from the Explorer's Guide to Wildemount, p. 137. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Core spawn

A core spawn emissary.

**Core spawn** are horrific, insect-like aberrations that reside in the Miskath Pit of Blightshore.

## History

Core spawn are a subterranean breed of servants and soldiers of the Elder Evils, awakened during the Calamity by the Betrayer Gods. These creatures often appear on the surface of Exandria following seismic events; one known instance is in the formation of the Miskath Pit sinkhole.

## Varieties

* **Crawler**: Small creatures with four, taloned arms and a hooked, prehensile tail. Crawlers frequently travel in packs known as 'veins'.
* **Emissary**: Medium creatures with six taloned limbs, wings, and a tail. Emissaries can expel clouds of toxic, crystalline spores from tubes in their heads.
* **Seer**: Humanoid arcanists corrupted by the Elder Evils. Unlike the rest of the core spawn, Seers can speak, and know Common and Undercommon in addition to Deep Speech.
* **Worm**: Gargantuan creature with a lava-like glow beneath its hide, and barbed tentacles around its toothy maw.

## References

1. ↑ 1.0 1.1 See *Explorer's Guide to Wildemount*, p. 154.
2. ↑ 2.0 2.1 2.2 2.3 See *Explorer's Guide to Wildemount*, p. 285.
3. ↑ See *Explorer's Guide to Wildemount*, p. 286.
4. ↑ See *Explorer's Guide to Wildemount*, p. 287.

**Art:**

1. ↑  Core Spawn Emissary on D&D Beyond. This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Chapter 13

⬅ Chapter 12 / **Chapter 13** / Chapter 14 ➡
The **thirteenth chapter** of *Critical Role* continues the second campaign, set in Wildemount. The Mighty Nein return to the mainland and travel in search of the missing Yeza.

 **Art Credits**
1. Vicious Mongrel
2. Galactic Jonah
3. Linda Lithén
4. BlackSalander
Cloak of the Scuttling Rat

The **Cloak of the Scuttling Rat** is an unassuming cloak of plain leather owned by Vex'ahlia.

## **Description**

When the wearer speaks the command word, the cloak of the scuttling rat wraps around them, transforming the wearer into a dire rat as if using beast shape. The wearer can remain in dire rat form for up to 5 minutes per day. This duration can be intermittent, but must be used in 1-minute snippets.

## **References**

1. ↑ 1.0 1.1 1.2 See page 265 of "Pathfinder Roleplaying Game: Ultimate Equipment"
2. ↑ 2.0 2.1 See "A Traveler's Gamble" (1x66) at 3:44:51.
Clay Owens

Fan art of Clay Owens, by Kileigh Gallagher.

**Clay Owens** is the barkeep of Song and Supper Inn. As an NPC, Clay Owens is played by Matthew Mercer.

## **Description**

### **Appearance**

Clay is a balding, portly, middle aged gentleman

## **Appearances and mentions**

* Campaign Two
	+ "Lost & Found" (2x13) (first appearance)

## **References**

**Art:**

1. ↑ Fan art of Clay Owens, by Kileigh Gallagher (source). Used with permission.
Chasme

Depiction of a chasme, by Conceptopolis from *Monster Manual, 5th Edition*, p. 57.

## Biological Information

### **Abilities**

* Drone
* Magic Resistance
* Spider Climb

## Sociocultural Information

### **Planes**

* Abyss
* Material Plane (Exandria)

### **Locations**

* Betrayers' Rise
* The Braan

### **Language**

Abyssal

**Chasme** are large demons that resemble gigantic mosquitoes.

## **Description**

### **Appearance**

Chasmes are bloated, insectoid demons with long proboscises. They appear similar to massive mosquitoes, but with human-like hair on their heads.

### **Abilities**

Chasmes make terrible buzzing drones to which demons are immune, but render all other creatures who hear it unconscious unless they pass a DC 12 Constitution save. They are also resistant to spells and magical effects, and can climb walls or ceilings with ease.

* **Proboscis:** if a chasme successfully strikes a creature, they take both piercing and necrotic damage, and the creature's hit point maximum is reduced by the amount of necrotic damage until they finish a long rest or are magically restored. If a creature's maximum HP is reduced to zero by a chasme's attack, the creature dies.

## **History**

The Mighty Nein fought chasmes in the Braan. These demons arrived through a portal created by an Abyssal Anchor, and had previously killed many of the stone giants of Soorna's tribe.

As of about 836 PD, one may encounter chasmes who have turned a chandelier into their hive in the Betrayers' Rise.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 See *D&D: Monster Manual*, 5th ed., p. 57.
2. ↑ See "Perspective" (2x59) at 1:47:27.
3. ↑ See "Perspective" (2x59) at 1:47:27.
4. ↑ See "Perspective" (2x59) at 3:12:58.
5. ↑ See "Perspective" (2x59) at 1:18:45.
6. ↑ See *Call of the Netherdeep*, p. 63.

**Art:**

1. ↑ Depiction of a chasme, by Conceptopolis from *Monster Manual, 5th Edition*, p. 57. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
2. ↑ Fan art of a chasme, by Stephen Oakley (source). Used with permission.
Circle of Tide and Bone

The cast of the third chapter of Candela Obscura

The third chapter of Candela Obscura featured the **Circle of Tide and Bone**. It premiered Thursday, 31 November 2023, and aired monthly for three episodes through 25 January 2024.

## **Episodes**

 2
 3
 Something deep within Oldfaire beckons the Circle of Tide and Bone, as they leave no stone unturned.

## **External Links**

* Creating Characters for Candela Obscura: Tide & Bone on the Critical Role YouTube channel
Claudia Ianniciello

Ianniciello's portrait for Malta Comic Con 2018 (cropped from a larger image).

**Claudia Ianniciello** (born 1982) is an Italian freelance illustrator and comic colorist who has worked for companies such as IDW Publishing, Image Comics, Titan Comics, and Green Ronin Publishing. She was one of the interior artists for the *Critical Role: Tal'Dorei Campaign Setting* book.

## ***Critical Role* works**

* *Critical Role: Tal'Dorei Campaign Setting* — interior artist (credited as "Claudia Iannciello")
* *Tal'Dorei Campaign Setting Reborn* — interior artist

## **History**

Claudia Ianniciello is a self-taught Italian artist born in Rieti, Italy in 1982. In 2006, she attended the academy Scuola Internazionale di Comics in Rome, graduating with honors and mastered in digital coloring. After graduation, she worked as a comic colorist, working for companies such as IDW Publishing, Image Comics, and Titan Comics, in addition to work as an illustrator. In 2016, she started work as a cover artist for Titan Comics, making cover art for properties including *Doctor Who*, *Sherlock*, *Assassin's Creed*, *Penny Dreadful*, and *Millennium*. She currently lives in Rome, where she works as an illustrator for both companies and private clients, and she is a member of Baby Ruth Studio, an artistic collective based in Rome.

## **References**

1. ↑ 1.0 1.1 1.2 Claudia Ianniciello - Malta Comic Con
2. ↑ "ScarletGothica" is Ianniciello's username on her website, as well as her handle on Behance.
3. ↑ 3.0 3.1 3.2 3.3 ScarletGothica - Beyond the wall of unknown (biography)
4. ↑ 4.0 4.1 4.2  About Claudia SG Ianniciello on ArtStation
5. ↑ 5.0 5.1 See *Tal'Dorei Campaign Setting*, p. 1.
6. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 278.

## **External links**

* Official website
* Claudia SG Ianniciello (claudiasg) on ArtStation
* Claudia SG Ianniciello (ScarletGothica) on Behance
Campaign One Arc 2: The Briarwoods

The **second arc** of Campaign One of *Critical Role* begins as a mysterious couple known as the Briarwoods arrive in Emon for a formal feast. Knowing that they were responsible for the deaths of his family, Percy decides it's time to achieve his vengeance. Following his lead, Vox Machina is accused of destructive behavior and kicked off the Tal'Dorei Council. Now they need to clear their names, but the cost might be Percy's soul.

⬅ Arc 1: Kraghammer and Vasselheim / **Arc 2: The Briarwoods** / Arc 3: The Chroma Conclave ➡

 **Art Credits**
1. Ari
2. Alika Gupta
3. Ari
4. Lap Pun Cheung
Chapter 6

⬅ Chapter 5 / **Chapter 6** / Chapter 7 ➡
The **sixth chapter** of *Critical Role* begins with one member of the Chroma Conclave, Raishan, proposing an alliance with Vox Machina to take down the leader, Thordak. Although the party does not trust her, the dragon's strength and knowledge would be a great asset to them. As Thordak swells with madness and power from his position within Emon, time is running out until the final confrontation with the Cinder King.

 **Art Credits**
1. Thomas Brin
2. Joma Cueto
3. Joma Cueto
4. Lap Pun Cheung
Daxio Outriders

The **Daxio Outriders** are an elite cavalry stationed at Fort Daxio. The Outriders act as the Republic of Tal'Dorei's only standing army during peacetime.

## **Regiments**

The Daxio Outriders have four regiments: the Dusk Regiment, the Gale Regiment, the Aegis Regiment, and the Tide Regiment. Each regiment is lead by one general.

* **Dusk Regiment:** Led by General Fei Yujian, responsible for covert operations.
* **Gale Regiment:** Led by General Jillian Sylph, trained in skyborne combat and the riding of flying mounts such as griffons, hippogriffs, and wyverns.
* **Aegis Regiment:** Led by General Elle Gorgofon, stays within Fort Daxio to protect the nearby capital city Emon.
* **Tide Regiment:** Led by General Kay Clearsight, trained in spellcasting and naval combat.

### **Fan art gallery**

Fan art of Dusk Regiment uniform, by Aaron Larsen.Fan art of Gale Regiment uniform, by Aaron Larsen.Fan art of Aegis Regiment uniform, by Aaron Larsen.Fan art of Tide Regiment uniform, by Aaron Larsen.
## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 See *Tal'Dorei Campaign Setting Reborn*, p. 94.
2. ↑ See "Path of Brass" (1x74) at 33:01.

**Art:**

1. ↑ Fan art of Dusk Regiment uniform, by Aaron Larsen. Work contributed to the Critical Role Wiki by the artist. Used with permission.
2. ↑ Fan art of Gale Regiment uniform, by Aaron Larsen. Work contributed to the Critical Role Wiki by the artist. Used with permission.
3. ↑ Fan art of Aegis Regiment uniform, by Aaron Larsen. Work contributed to the Critical Role Wiki by the artist. Used with permission.
4. ↑ Fan art of Tide Regiment uniform, by Aaron Larsen. Work contributed to the Critical Role Wiki by the artist. Used with permission.
Cape of the Mountebank

Official artwork of a Cape of the Mountebank, from the Dungeon Master's Guide, p. 157.

## General Information

### **Properties**

Can be used to cast *Dimension Door* once per day

## Historical Information

### Owners

* Vax'ildan
* Cree
* Beauregard Lionett

### **Fate**

**Owned by Vax*** The cloak was lost after it was used to close the portal to the Elemental Plane of Fire.

A **Cape of the Mountebank** is a cloak that offers one cast of the *Dimension Door* spell once a day.

## **Description**

### **Appearance**

The cape is red and smells faintly of brimstone.

### **Effects**

While wearing the cape, the wearer can use it to cast the *Dimension Door* spell as an action. This property of the cape can't be used again until the next dawn.

When the wearer disappears, they leave behind a cloud of smoke, and they appear in a similar cloud of smoke at their destination. The smoke lightly obscures the space they left and the space they appear in, and it dissipates at the end of their next turn. A light or stronger wind disperses the smoke.

## **Appearances**

### **Campaign One: Vox Machina**

* **"Race to the Ziggurat" (1x34)**: Vax'ildan used the cloak to *Dimension Door* to the other side of the glass barrier trapping Vox Machina in an attempt to find the button to release them.
* **"Cindergrove Revisited" (1x46)**: Vax used the cape's *Dimension Door* ability to envelop and finally destroy a portal to the Elemental Plane of Fire, after it had been shrunk by others in the party. The cloak did not survive afterward.

### **Campaign Two: The Mighty Nein**

* **"Hunter and Hunted" (2x133)**: Cree used the cloak to teleport herself and Lucien away from the Mighty Nein while within the ruins of Aeor.
* **"Where There Is a Will..." (2x138)**: Cree attempted to use the cape to escape from the Mighty Nein but the teleport was negated by a *Counterspell* from Fjord. The Nein retrieved the cape from her remains and confirmed it as a Cape of the Mountebank through *Identify*. It passed into Beauregard Lionett's possession.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6  Cape of the Mountebank on D&D Beyond
2. ↑ See "Shopping and Shipping" (1x14) at 2:27:37.
3. ↑ See "Shopping and Shipping" (1x14) at 2:27:37.  Vox Machina purchased the cape from Gilmore's Glorious Goods, and Vax first used it in "Race to the Ziggurat" (1x34) at 1:19:24
4. ↑ See "Hunter and Hunted" (2x133) at 4:11:33.
5. ↑ 5.0 5.1 See "Where There Is a Will..." (2x138) at 2:25:36.
6. ↑ See "Race to the Ziggurat" (1x34) at 1:19:24.
7. ↑ See "Cindergrove Revisited" (1x46) at 3:05:34.
8. ↑ See "Hunter and Hunted" (2x133) at 4:11:33.
9. ↑ See "Where There Is a Will..." (2x138) at 0:38:46.

**Art:**

1. ↑  Cape of the Mountebank on D&D Beyond. This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Chris Perkins

**Chris Perkins** is an employee of Wizards of the Coast, working as the principal story designer for *Dungeons & Dragons*. He visited the set of *Critical Role* and made a brief appearance after the gameplay in "Winter's Crest in Whitestone" (1x36), then made two appearances as a guest star.

## **Critical Role Characters**

* Shale: goliath fighter in "Umbrasyl" (1x55).
* Spurt: kobold inventor in "The Endless Burrows" (2x50).

ShaleSpurt
## **References**

1. ↑ See the 2016-02-29 article on the official *Dungeons & Dragons* site.
2. ↑ See "Winter's Crest in Whitestone" (1x36) at 2:41:56.
Chapter 20

⬅ Chapter 19 / **Chapter 20**
The **twentieth chapter** of *Critical Role* begins a new campaign set in 843 PD, just after the events of *Exandria Unlimited*. The campaign begins in the spired city of Jrusar, rising out of the lush jungle valley of the Oderan Wilds in Marquet, and brings together a group of adventurers both new and familiar.
Chris Hardwick

Chris Hardwick, by Gage Skidmore.

**Chris Hardwick** is the host of *Talking Dead* on AMC and *The ID10T Podcast*, formerly known as *The Nerdist Podcast*. He guest starred as Gern Blanston in "Cindergrove Revisited" (1x46).

On June 16, 2018, due to allegations of abusive behavior while in a relationship with Chloe Dykstra, Chris Hardwick was temporarily removed from several of his hosting positions on multiple platforms and his *Critical Role* character Gern Blanston was confirmed dead by Matthew Mercer. Ms. Dykstra later declined to participate in investigations of the allegations and Chris Hardwick was reinstated on AMC, NBC, and Nerdist Industries.

## **References**

1. ↑ *The Nerdist Podcast* became *The ID10T Podcast* in February 2018 (source).
2. ↑ https://medium.com/@skydart/rose-colored-glasses-6be0594970ca
3. ↑ https://www.thedailybeast.com/chris-hardwicks-ex-chloe-dykstra-alleges-emotional-sexual-abuse-from-former-boyfriend
4. ↑  Matthew Mercer (@matthewmercer) on Twitter: "Basically." (2018-06-16) — in reply to @MazogaTheDork: "So... Gern got devoured by a fire giant, right?" (backup link)
5. ↑ See Chris Hardwick's Wikipedia article.

**Art:**

1. ↑ Chris Hardwick, by Gage Skidmore (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Circle of the Vassal and the Veil

The cast of the first chapter of Candela Obscura

The first chapter of Candela Obscura featured the **Circle of the Vassal and the Veil**. It premiered Thursday, 25 May 2023 on Twitch, and aired monthly for three episodes on the last Thursday of the month through 7 July 2023. The podcasts and YouTube video-on-demand versions for Chapter One were released two weeks following the initial stream on Twitch.

## **Cast and characters**

### **Chapter One: The Circle of the Vassal and the Veil**

 Ashley Johnson | Auggie James | Criminal

## **Episodes**

 2
 3
 The Circle of the Vassal and the Veil band together one final time to close unresolved business, as a newfound terror awakens within the permeating void.

## **External Links**

* Creating Characters for Candela Obscura: Vassal & Veil on the Critical Role YouTube channel

## **References**

1. ↑  HYPE! CANDELA OBSCURA – OUR NEW HORROR TTRPG SHOW PREMIERES MAY 25TH!  on CritRole.com .

**Art:**
Chain of Returning

Fan art of the Chain of Returning, by DungeonScribe.

**The Chain of Returning** is a chain crafted by Tiberius and given to Grog that can be attached to his weapon. As a bonus action, Grog, or the user, makes an Athletics check (DC 12) to try and retrieve the attached weapon when it is thrown.

The Chain of Returning has a range of thirty feet.

## **References**

1. ↑ See "A Traveler's Gamble" (1x66) at 0:35:02.

**Art:**

1. ↑ Fan art of the Chain of Returning, by DungeonScribe (source). Used with permission.
Celebone

**Celebones** are items that, when twisted, give off bright colorful lights. They were available at Thaydeen's Endless Emporium of Enchanted Eccentricities.

## **Properties**

Celebones are reusable rods that, when twisted, give off bright colored lights in a 20-foot radius for one hour, once a day. They can be deactivated before the end of the hour.

## **Uses**

* A celebone was activated as a demonstration during the Mighty Nein's visit to Thaydeen's Endless Emporium of Enchanted Eccentricities.
* Caduceus gave one to the yetis from Allowak's Sanctuary in Eiselcross.
* Beau used one to illuminate a dark pit while the party was pursuing Lucien's group on Eiselcross.
* Caleb left one at Allura and Kima's home in Emon.
* Caduceus used one in an attempt to distract an Aeorian nullifier in the ruins of Aeor.
* Veth left one with Wensforth as thanks for his role in their adventures.
* Beau used a celebone to mock a restrained Vax'ildan in "Vox Machina vs. Mighty Nein" (Sx57).

## **References**

1. ↑ See "Frigid Propositions" (2x109) at 2:29:18.
2. ↑ See "Frigid Propositions" (2x109) at 2:30:21.
3. ↑ See "Under Timeless Ice" (2x116) at 3:34:11.
4. ↑ See "Frigid Propositions" (2x109) at 2:30:21.
5. ↑ See "Fetching Fables & Frosty Friends" (2x115) at 3:25:50.
6. ↑ See "Under Timeless Ice" (2x116) at 2:57:49.
7. ↑ See "The Neverending Day" (2x125) at 1:55:02.
8. ↑ See "The Genesis Ward" (2x135) at 2:57:10.
9. ↑ See "Fond Farewells" (2x141) at 5:07:20.
10. ↑ See "Vox Machina vs. Mighty Nein" (Sx57) at 3:49:17.

**Art:**
Campaign Two Arc 5: Family Ties

The **fifth arc of Campaign Two** of *Critical Role* continues the adventures set in Wildemount. With a tentative cease-fire in place, the Mighty Nein make time within their hectic schedules to plan for Traveler Con and to catch up with their own separated families and former friends. Soon after peace is apparently made a reality, the party finally arrives at the long-awaited destination of Rumblecusp for the event that Jester and the Traveler spent half a year preparing for. However, they discover more secrets, oddities, and threats than expected, including the potential loss of their own memories and selves and an even more chilling omen on the horizon.

⬅ Arc 4: Swords and Angels / **Arc 5: Family Ties** / Arc 6: Weird Magic ➡
* IsharnaiGo to Misery Loves Company
* Clay FamilyGo to Family Shatters
* VethGo to The Fancy and the Fooled
* DiplomacyGo to The Fancy and the Fooled
* The Dragon TurtleGo to Hunted at Sea
* VokodoGo to Rumble at Rumblecusp
* VilyaGo to A Fog Lifted
* Traveler ConGo to Traveler Con (episode)
* Widogast's TowerGo to New Homes and Old Friends
1/9
 **Art Credits**
1. Omegasama art
2. Cait May
3. BlackSalander
4. Aurex Aldori
5. Olivia Hintz
6. BlackSalander
7. Toby Sharp
8. Melissa Hahn
9. BlackSalander
Campaign Two Arc 6: Weird Magic

The **sixth arc of Campaign Two** of *Critical Role* concludes the Wildemount campaign. The Mighty Nein pursue a familiar face north to Eiselcross toward the ruins of the ancient magocracy of Aeor. The cold circumstances lead to even colder complications, however, with knowledge of an encroaching threat from the distant past threatening to return: the Somnovem. Armed with this knowledge, the Mighty Nein consolidate their alliances and goals, travel across the land and even the planes, and engage in a desperate race against time that will determine the fate of their home and those they hold dear.

⬅ Arc 5: Family Ties / **Arc 6: Weird Magic** / Post-Campaign ➡
* Der KatzenprinzGo to Fetching Fables & Frosty Friends
* LucienGo to Under Timeless Ice
* Gelidon's ReturnGo to Fair-weather Faith
* Beau and YashaGo to Worth Fighting For
* Pursuing the TombtakersGo to Hunter and Hunted
* AeorGo to The Streets of the Forgotten
* Long may he reign...Go to Long May He Reign
1/7
 **Art Credits**
1. Rose
2. Kageyama Satsuki
3. Bethany Berg
4. HeartofPack
5. Jake Wennik
6. Kieran Slate
7. Olivia Hintz