Great Wing Ship

**Dev. Status** | Conceptual

 **Key Features** | »*"Little Wing"*-class Patrol Boat schematics»Molten Jade reactor core (unstable)»Duplicator banks (requires power)»Pulse shield emitter array»Onboard medical & cloning bay

### Tactical Analysis

* **The Mighty Wings**: The Great Wing assaults enemies of the kingdom with a steady stream of Little Wing attack boats. These smaller boats are shieldless but fast and can blast the enemy several times with their ray guns before having to return to their mothership to recharge.

* **Take Off Every Wing!**: Normally the ship can only send out five Wings at a time, but by overriding its duplicator safeties it can double the number of Wings and shorten the time to make new ones by half. This also increases both the speed and firepower of Wings.

* **Duck Hunt**: Be warned that any additional Wings are only temporary, and will explode after a short period. Overloading the duplicator also puts it out of action until it is repaired, during which the ships can't produce any Wings.

* **Quacked**: The Great Wing is completely reliant on its Wings for protection. Enemies who can either bypass its screen or sink them faster than they can replicate will find the ship a defenseless, and frail, target.

### Background

*Datalog e/31A02*

*Time -> 23/01/1969 -> 1831 h*

*Location -> Formosa Strait*

*Unidentified ships detected -> Commence analysis*

*Force composition -> Hostile -> Atomic Kingdom of China -> Qilin Ray Cruiser (2) -> Unknown Ship(?) (1) -> Unknown Ship (?) does not match any known perimeters -> Weapons -> None (?) -> Defences -> Energy shields*

*Force composition -> Electrical Protectorate -> Eviscerator Submarine (1) -> Aggravator Leaping Sub (2)*

*Conclusion -> Atomic Kingdom of China -> fielding new ship*

*Available courses of action -> Attempt to avoid detection -> Engage Atomic Kingdom naval group -> Investigate capabilities of new Atomic Kingdom ship*

*New directive -> Engage Atomic Kingdom naval group -> Suspend patrol route -> Change course to attack naval group*

*Observation -> Unknown Ship(?) possesses energy transmission array -> Matches known perimeters -> Conclusion -> Unknown Ship(?) requires external power to function like all Atomic Kingdom navy*

*Observation -> Unknown Ship(?) -> Launching Unknown Craft(?) (5) -> Probability of detection by naval group -> Very high*

*Observation -> Unknown Craft(?) -> Weapons -> Gamma-type Ray gun (2) -> Defences -> Light*

*Unknown Craft(?) (2) within range -> Aggravator Leaping Sub (2) -> surface and open fire -> Unknown Craft (?) returning fire -> Unknown Craft(?) (2) destroyed -> Observation -> Unknown Ship(?) launching additional Unknown Craft(?) (2) -> Engage Unknown Craft(?) (4) -> Unknown Craft(?) (3) destroyed -> Aggravator Leaping Sub (2) destroyed -> Observation -> Atomic Kingdom -> No concern for unknown craft's losses -> Conclusion -> Unknown Craft(?) -> Expendable -> Clone piloted*

*Observation -> Unknown Craft(?) -> Returning to Unknown Ship(?) -> Conclusion -> Unknown Ship(?) resupplying Unknown Craft(?) -> Unknown Craft(?) -> Limited energy reserves*

*Comparison -> Unknown Ship (?) -> Known ships of human powers -> Nearest match -> Allies -> Von Esling-class Aircraft Carrier -> Conclusion -> Unknown Ship(?) similar to aircraft carrier -> using Unknown Craft (?) in place of aircraft -> Weakness -> Carrier ship -> Unarmed -> Produces Unknown Craft(?) -> Resupplies Unknown Craft(?) -> Target Unknown Ship(?) to stop Unknown Craft(?) -> Weakness -> Target power supply in order to cripple Unknown Ship(?)*

*Destruction of power supply not an option -> Target Unknown Ship(?) -> Unknown Ship(?) (1) -> Qilin Ray Cruiser (2) -> Within range -> Eviscerator Submarine (1) surface and open fire -> Unknown Ship(?) released additional Unknown Craft(?) (10) -> Unknown Ship(?) survived Eviscerator Submarine (1) attack -> Unknown Ship(?) survived Eviscerator Submarine (1) attack -> Unknown Craft(?) (10) swarmed and sunk Eviscerator Submarine (1) -> Conclusion -> Unknown Ship(?) -> Heavily shielded -> Can deploy additional Unknown Craft(?) in emergencies*

*Further analysis required regarding Unknown Ship(?)*

*Directive completed -> Resume patrol route*

## Wing Commanders

 **Dev. Status** | Conceptual

 **Key Features** | »*"Little Wing"*-class Patrol Boat schematics»Molten Jade reactor core (unstable)»Duplicator banks (requires power)»Pulse shield emitter array»Onboard medical & cloning bay

### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Phoenix Wing Marine

 **Dev. Status** | Conceptual

 **Key Features** | »*"Big Wing"*-class amphibious patrol boat schematics»*"Arrow Wing"*-class fighter-bomber schematics»Teleporter ejection system»Heavy pulse shield emitter array»State-Of-The-Art onboard medical bay and canteen

### Tactical Analysis

* **(Title 1):** Entire crewed by veteran marines. The Phoenix Wing Marine possesses superior shielding, armour, weapons in the form of ten point defense ray guns and a anti-matter missile launcher, and "Big Wing" patrol boats that are heavily shielded, amphibious, and equipped with anti-matter torpedoes/rockets. And the Phoenix and Big Wings are also amphibious like all marine forces.

* **(Title 2):** In addition to the Big Wings the Phoenix Wings also holds "Arrow Wing". Heavily shielded and armoured fighter-bomber prototypes that launcher nuclear missiles for additional bombardment.

* **(Title 3):** While unable to create additional wings due to a lack of cloning facilities (since all of its crew are human), the Phoenix Wing is capable of overclocking their ship, and their escorts, which lets them take down multiple foes at once. However, the massive amount of power consumed would force the Phoenix Wing to go to emergency power, leaving it unable to attack or send out its escorts until recharged.

* **(Title 4):** (Upgraded nature)