recursal/Fanatic-Fandom huggingface dataset:
Russ Cargill

Russ Cargill is the main antagonist of The Simpsons Movie. Russ was the boss of EPA and the Head of the Dome operation. At first, he seemed to have been acting out for the safety for the environment, but he gradually goes mad with power, and plans to destroy Springfield with a powerful time bomb. He is Friends with Lionel Hultz

## Trivia

* He joined Trent’s Gang because his Father died Of Post-Polio
Franks Lost Monkey

* Difficulty: Easy
* Length: Short
* Requirements: None
* Starting point: Sir Tiffy
* Reward: Coins

*Jack the Monkey, or simply Jack, was the second pet monkey owned by the black-hearted Captain Redbeard Frank. Jack loves to eat bananas from the Skilling zone. They've been on epic adventures, quests, plundered hundreds of people. Jack and Franks are inseparable!

But after their latest adventure Frank drunk a little to much. While Frank was busy drinking beer and hitting on girls at the Varrock's Blue Moon Inn Jack took off. Once Frank went home he realised his friend was missing! After searching for hours Frank went home. Frank is going crazy without his friend Jack.

Thank god he has his old friend Klarense who has his back!

If you want to help Frank to get Jack back you should talk to Sir Tiffy in Varrock, that old man knows everything!*
Requiemscape Wiki

***Welcome to the Requiemscape Wiki, we are curently adding as much content as we can, we have a page's that contains information about all the monsters,bosses in game,their drops and location. Our wiki includes our self-made storyline and the concept behind the server! We also have some nice starter guides to help you on your adventure!***

   **Table of Content**

* Area's & Droptable
* Concept
* Quests
* Getting Started
* Player Guides

**Server Features**

* All skills
* Cool and unique skilling zone
* Wilderness Skilling zone
* Working slayer
* Custom Quests & missions
* Dedicated staff
* Communitydriven content
* Pre - EOC combat
Concept

*The wilderness offers the highest risk in the game, it's only logical that it should offer the highest return. We try to revive the old foodchain.And bring purpose tho these wastelands. Filling it with wealth, and encourage the players to see it more as a bloody battleground.*

*Bosses with rare drops,training area's with unparalleled experience gain and harvestable recources that can't be found anywhere else in the game! The possibilties are endless for those who skill and those who kill.*

*A word of caution; be careful with single and multi combat, every link in the foodchain deserves its place. A solo pker or small team must have a chance for profit as do the skillers or large clans.!*

> The wilderness is a dangerous place, or at least it should be, an area feared by many. We at Requiemscape are trying to make it so.with continuent updates to make it an appealing place for everyone.
>
>

*We strive for an active wilderness, so it will not only be inhabited by pkers but it will also be a secondary home to adventurers and skillers. We will create a mix so everyone has a reason to come here.*
*The basic concept is that we are trying to create a place where people will go and obtain recources in a ton of different ways! We will fill this forgotten dark waste land with high valueable items and opportunity to make some big money! This doesn't come without a risk. We are consciouly luring(in a good way) people in to the wilderness, Skillers, Pkers, Adventurers, basicly everyone! People that like to fight, where do you go? Wilderness, get their items and have fun! But beceause we are making sure the most valueable items are in the wilderness we attract other players beside the pkers, A skiller for example might go and get some goodies from an area in the wilderness, but he has to watch his back , who knows there's a sneaky pker lurking around the corner to steal everything he has worked so hard for. But with this idea, the same counts for the pkers, they might think they are smart with going after defenceless skillers. But their might be that one team who'll hunt those pkers down beceause they already risk a little bit more in terms of items then a skiller. The same counts for those teams whom might be threatened by big clans! This system will create a healthy foodchain in the wildy.*
We also implent a ton of different bosses, wich will have a higher droprate or exclusive drops then the bosses in safe zone, this will have the same effect.
Q'urrim Midicoil

This is the History of His Royal Majesty, Lord Q'urrim Midicoil of the Clan of Midicoil, First of His name, Emperor of the Infinite Empire, King of Zelos II, Master of the Je'daii arts and Restorer of Life

My lord has asked this to be written down in case anything should happen to him and blasphemous people spread lies and deceit about him.

### Aliases

Emperor, Darth, Scientist, Philosopher, Je'daii

### Relatives

Cersie Argent (Wife)Valthexa Argent (Daughter)Xevere Argent (Daughter)

## History

### Royalty:

Lord Qurrim was born the son of Prince Qurgax the Uncrowned, son of King Harask II the Triumphant on the planet Zelos II, His biological Zabrak mother died in childbirth and was raised by his Zelosian Step-Mother. At the age of 15 the Midicoil Kingdom fell and Qurrim and his family fled the system by order of the King.

### Exile and Slavery:

At the time of their arrival on Balmorra, it was at peace, building and growing in prosperity. Qurgax, Q'urrim, and Absa'lon (his Half Zelosian sister) set up a place to live in the southern regions living peaceful lives waiting for the call of their father to return home.

Unfortunately for the Midicoils, the Imperial Invasion of Balmorra halted that wait. The town they lived in was destroyed by the Republic after the Imperials set up camp in the town, Qurgax fought against the Republic when they entered the town and captured and executed by a Republic officer (hence the title "Uncrowned" having never been crowned king even though Harask II had died). Q'urrim, seeing his father die, lashed out in anger and killed the officer with the force causing a distraction in the Republic line and allowing the Imperials to destroy the rest of the troops.

After the battle the Imperials rounded up everyone in the town and sent them off to be slaves of the Sith Empire. This where he started his rise to power.

### Servant and Mystiss:

Qurrim was bought by a Pureblood lesser Sith lord, he served as a farmhand on his property growing and harvesting crops on one of the moons of Korriban. After years of service his master was very impressed by his hard work and dedication and gave him a human wife and a small house to raise a family on. A year later his wife bore him a daughter who they named Mystiss, after she was born his master gave him a higher status and let him travel and sell his goods across the Empire, even to Dromund Kass where he met an envoy to a strange Imperium of Sith. Mystiss grew up to be a powerful force user who eventually killed the pureblooded sith that enslaved her father, she then set off to explore the galaxy and is rarely seen.

(WIP)
Getting Started

*Welcome to Requiemscape. This page will be dedicated to new players about getting to know your way around the server and how it works. When you create your account we recommend following this mini guide to explore Requiemscape.*

Once you log in to Requiemscape you'll find yourself in the heart of the game, Varrock. We won't let you go on your adventure without some starter items. These items can be very useful at the beginning of your Requiem journey. Use your starter wisely and become one of the greatest adventurers!

*Your starterpack will contain;*

* *Amulet of strength*
* *Amulet of glory*
* *Monk robe's*
* *Iron Scimitar*
* *Rune Scimitar*
* *Shortbow*
* *Ring of recoil*
* *Cape of Legends*
* *XP book*
* *Guide book*
* 500k Cash

*Before you start you will have to choose your experience rate. There will be 5 available options. Each option will influence your experience gain while skilling and killingn but also your droprate.*

*Before you jump into the actio,you will have to choose your experience rate, there are 5 different options. Each with a different droprate and different experience rate*

*You can change your appearance by talking to the Thessalia,she can be found in the clothshop in Varrock.*

* Changing clothes
* Changing hairstyle
* Changing skin color

*To get on your way to become the number one you'll be needing our teleportation system a lot. Check the quest tab.This will be te primarly method to find your way around in RequiemScape.*

*We also have some walking npc's who will grant you acces to completely new and custom area's! They can be found wandering around in Varrock centre!*
Valentine's Day

**Valentine's** **Day** is a side character in The Weeklings.

## Appearance

Her entire body is red all over. She is in the shape of a heart with long and skinny arms and legs. She wears a silver crown and white shoes.

## Personality

Valentine's Day tends to be a hopeless romantic. She likes to spread love to everyone by giving hugs and kisses. She's also an expert on roses.

## Gallery

Valentine's Day being an expert on roses."I love you, like a brother."Dancing"Just so you know, your fly is down.""What's your wifi password?""Take the trash out!"*"I'm watching you."*"Are you gonna finish those fries?"First design
## Trivia

* Valentine's Day is placed every year on February 14th.
* The first design for the character appears to be a red humanoid male with a heart-shaped nose and wings like Cupid.

## References

1. https://www.tiktok.com/t/ZPRvDCWwK/
2. https://www.tiktok.com/t/ZPRvDA1fa/
3. https://www.kickstarter.com/projects/1917419310/the-weeklings-animated-series
King Black Dragon

The King black dragon once was a normal black dragon. A powerfull adventurer named Brokkie came accros but died. With the adventurer dying breath he casted a curse upon the dragon. Years passed untill the black dragons death. When he also died he was given a choice to die in peace or becom a king of dragons. He chose to be king and so the curse happend. The black dragon became misformed, with a huge body and 3 heads. The King black dragon was born, having 3 heads but 1 mind drove him into madness. He was now locked in his dungeon left to be slay and die till the world's end.

To get to the King black dragon go to your quest tab then select 'Bosses' -> select King black dragon and pull the lever.
Ambar

Ambar is a large continent divided into a variety of subregions. The regions vary in both ecology and culture; the east and north are largely underdeveloped while the western and southern regions contain many large and complicated civilizations.

## Known Regions

* The Jagged Forest
* The City of Highren
* The Crumbling Hills
* The Shii'Tealan Wastes
* The Scumbog

## Ecology

Ambar has a large number of Herbs which have unique properties. These plants can be harvested and used for their alchemical and medicinal potencies. Players who have Knowledge(Nature) or Survival can attempt to gather them. Craft(Alchemy) can be used to activate or preserve them.

## Spells

Various Regions have developed their own unique spells and psionics.These need to be learned from someone knowledgeable on both the existence of the spell and who has the ability to cast it. See Unique Spells.
Groundhog Day

Groundhog Day in Shadow Hunt.

**Groundhog Day** is a side character of The Weeklings. He is voiced by Jabril Mack.

## Personality

Groundhog Day has a healthy friendship with the weeklings. He is kind, but often paranoid on the whereabouts of his shadow. When the shadow separated for him and causes mischief, others might put the blame on Groundhog Day instead.

## Appearance

Groundhog Day plainly resembles a purple groundhog. However, as mentioned in the first episode of *Talkin' Tuesday,* he was seen with brown fur in the pilot episode.

## Behind the scenes

* The Weeklings creator, Jabril Mack, voices both Groundhog Day and Tuesday, who are coincidentally best friends.
Tuesday

Tuesday is one of the seven protagonists in *The Weeklings.* He is voiced by Jabril Mack.

## Personality

Unlike a lot of boys in real life, Tuesday is very mature and proper. He's the most focused day among the rest of the Weeklings. He likes to keep things organized.

Tuesday is best friends with Groundhog Day. He also has his own show and runs a food truck called **Taco Tuesdays.**

## Appearance

Tuesday happens to be the shortest in the gang. He has a smooth, trapezoidal figure with purple skin. He wears glasses and a grey suit with a white shirt underneath.

## Trivia

* When Tuesday was first created, he had red skin.
Saturday

**Saturday** is the main protagonist in The Weeklings, voiced by Hajin Cho.

## Personality

Among all of the others, Saturday is the most energetic, cutest tomboyish and happy-go-lucky of the gang, she is extremely friendly and perky and enthusiastic. Like most of the tomboys, Saturday always joins hanging out with boys, watching classic cartoons, paying video games, jamming to her rock music and having fun.

Like Monday and Tuesday, Saturday is very talkative, she tends to not stop talking, she is very competitive and impulsive, her constant immense hyperactive and fun-loving behavior often gets The Gang into all kinds of trouble.

## Appearance

Saturday is an extremely happy and most tomboyish little girl, who has green hair and light green skin. She wears a light purple t-shirt, dark purple skirt, white socks and black Mary Jane shoes.
Thursday

**Thursday** is one of the seven protagonists in The Weeklings, he is voiced by Anthony Ruff.

## Personality

Thursday enjoys playing video games, mainly action, He is also somewhat simple-minded due to this habit.

If Thursday had one close relationship, it will be Sunday, she often plays the role as a big sister of him, and respects it, He is also an amazing gamer.

## Appearance

Thursday has a short, dark-blue, rounded-rectangular body. He wears a dark green backwards cap, cherokee t-shirt, and black shorts.
Knightly Orders

Knightly orders are groups of knights that are not necessarily pledged to a noble house and are therefore largely sovereign.

## Creation of an Order

Orders can be established in numerous different ways. The most commonly used method is a knight or a lord who already has knights serving him declaring himself Leader of his own Order, often creating their own oaths, pledging the knights to a specific task, or simply the order it self. Other requirements may exist if a new order wants to serve a specific organisation (The Knights of the Setting Sun had to all proof their devotion to the Religion of the Setting Sun)

## Function

Orders function more or less like a mercenary company, just solely comprising of knights

## Notable Orders

Knights of the Setting Sun, Knights who are sworn to uphold the virtues of the Religion of the Setting Sun

Blue Knights, Knights sworn to protect Tisia from invaders

Knights of Verbena, Knights sworn to protect the people living around the Aloysia-river

Knights of the Chestforest, Knights sworn to keep the lore of Haselan intact

Knights of Twilight, Knights sworn to keep the warriors of Aekarnos sharp, often being lead by a member of the House of Wale
The Weeklings Wiki

## Introduction to The Weeklings Wiki

The Weeklings Wiki is a Wiki Website about the animated internet series, *The Weeklings.* Click edit to replace this paragraph with a description of your TV series for your readers. Keep it short and sweet.

## Welcome to the Wiki

*The Weeklings* is an animated comedy series created by Jabril Mack, starring the days of the week.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* April Fools' Day
* Birthday
* Earl
* Friday
* Fun and Games
* General Discussion
* Groundhog Day
* Hajin Cho
* Jabril Mack
* Main Page
* Monday
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Saturday
* Sunday
* The Weeklings Wiki
* Thursday
* Tuesday
* Valentine's Day
* Wednesday
Monday

Monday is one of the seven protagonists in The Weeklings, she is voiced by Elise Napier.

## Personality

She is very gabby and talkative, as she is filled with pounds of energy, but is quite gullible and gets fooled easily.
Despite her annoying and loudmouthed ways, she is not as obnoxious as you think, she is kind towards others.

She is not much of a morning person. She appears tired after waking up.

## Appearance

Monday has an odd figure consisting of a long head and thin arms and legs, with a round body. She has two round buck teeth that show even when her mouth is closed. She has pink skin and short green hair.
Pasterlydale

Pasterlydale is a small town of about 175 souls located about three miles north and inland from Ketanyoog. The town is a likely stop for fur traders looker to deal with trappers. The town is usually well-stocked to deal with traders and winters alike, with enough rooms to house double the population plus horses and 6 warehouses for storing the harvest and furs. Regrettably, imperial tax collectors came through quite recently and cleaned the town out of its harvest and other stocks. The town offers travelers an inn, stables, a tavern, a blacksmith, a herbalist, and a general provisioner. There is also Jolly n Son's Brewery and Taproom which is known to make a mean blackberry imperial stout. There was also once a haunted tower, which some kind adventures managed to drive the haunting Haunt away. Also in an unrelated innocent, the traitor barkeep Jolly and one of his sons went missing; last seen going to the tower at this time.

The herbalist, Pelly Glirekin, is an elderly woman renown across the Glirewood for her mastery of herbalism and extensive knowledge of the flora and fauna of the region. Her master was Garly the Elder Tortoise. Virtually every village herbalist this side of the Dragon's Backs studied under her as an apprentice. While the elderly woman is far too old to venture often into the woods, she still makes a mean concoction; and, at any rate, what are apprentices for if not for gathering ingredients in the woods?

There is no priest to the Goddess of Life, instead it is assumed by a ragged Farmer, named Daniel.

Recently, the town has become "hosts" to a Greenflag Company about two dozen strong. The town offers travelers an in, stables, a tavern, a blacksmith, a herbalist, and a general provisioner. The herbalist, Pelly Glirekin, is an elderly woman renown across the Glirewood for her mastery of herbalism and extensive knowledge of the flora and fauna of the region. Virtually every village herbalist this side of the Dragon's Backs studied under her as an apprentice. While the elderly woman is far too old to venture often into the woods, she still makes a mean concoction; and, at any rate, what are apprentices for if not for gathering ingredients in the woods?
Friday

Friday is one of the seven protagonists in The Weeklings, He is voiced by Joey Balderma.

## Personality

Friday is the most popular and famous member of The Gang, He is very confident in himself and is kind.

However, despite his highly popularity, Friday is shown to be lazy and inactive at times, once, he said, “Nothing Cool Than Leaning Against The Wall, And Doing Absolutely Nothing” despite is outgoing nature.
Giant's Piss River

The Giant's Piss River is a relatively major river running from the Dragon's Back Mountains eastward into the sea.

## History

The river is named after old wive's tale about the legendary Giants who formerly ruled over all of Farjord from the mountains, above where most of the human population resided. It was said that the Giants were pissing out the large quantities of beer which was a part of the tithe imposed upon the non-giant settlements.
Milana Kira Shiera

Milana Alastair

House of Shiera

### Date of Birth

Twentyfirst day of the First Month of Spring, 515Fifth Day of the First Month of Fall, 534 (rebirth)

### Date of Death

Fifth Day of the First Month of Fall, 534 (later resurrected)

### Place of Death

The First Tear, Dakrynos (later resurrected)

## Physical description

### Race

AurgaenianDakrynian

Euszerian

Sons of Aekarn

### Hair colour

Hazel (greying)Stark white (after resurrection)

### Eye colour

Blue, green around the pupilAlternating (after resurrection)
Corvos Alastair

Imperial Warden

Caesar of Daene

The-Man-Who-Bleeds-Shadows

Aentheo, Come Again (Eiqep Aebenth)

Aecanion

House of Ducard

City-guard of Verbena

The Knights of Tears

Fie Alastair (Mother)

Arnos Alastair (Brother)

Bea Blair (Sister)

Rine Alastair (Brother)

Miszelion Ceuro Aszrakos Eusz Adama (Father)

Sons of Aekarn

Corvos Alastair was the Lord Protector to the Court of Empress Heulena I Valetyn and later, when Heulena was crowned Empress, Warden of their bastard daughter, Milana Kira and Heulena's brother, Prince Euandros Valetyn.

## Origin

Through his mother Corvos is, unbeknownst to them both, a part of the cursed family, Sons of Aekarn. Through his father he is an heir to the Magic of House of Aszrakos.

## Appearance

Corvos largely takes his looks from his Dakrynian origins. He wears his dark brown hair long and slightly curled. His skin is olive-coloured and was tan when he lived in Dakrynos, but paled when he moved to Argoas. His nose is small and pointy, akin to those of mouses. His only Euszerian feature is his eyes that are slightly slanted, making him constantly looking solemn. His eye colour alternates between blue, green and brown. Once Heulena I was assassinated unnatural colours were added, like shades of purple, red, yellow and white, to the mix, and his hair turned jet black.
Battle of the First Tear

## Battle of the First Tear

### Larger conflict

The Sparrow's ConspiracyThe War of Secession

## Militant Strength

### Combatants

1.House of Alastair

House of Otien

House of Valetyn (royalist)

### Commanders

1.Lord Corvos Alastair

Sir Hannibal Otien

Sir Daron Titian

### Forces

1.Lord Corvos Alastair

Sir Hannibal Otien

Sir Daron Titian

21 foot soldiers

3 mounted knights of the Chestforest

## Aftermath

### Outcome

Death of Milana KiraDeath of Corvos Alastair

Resurrection of Milana Kira

### Casualties

1.Lord Corvos Alastair

Milana Kira (later resurrected)

Sir Daron Titian (executed by Milana)

21 foot soldiers

3 mounted knights of the Chestforest
Lasz I Solana

### Titles

Holy Imperator of Aurgaenia, Moiren, Tisia and AekarnosThe Son of the Setting Sun

Domau

### Aliases

The Risen KingLasz Arany

The Warped Western

The Bastard King

Lasz Kryisz

The Cat King

### Affiliation

House of SolanaHouse of Arany

Church of the Setting Sun

### Relatives

Laszerion Kalemnon Kryisz Eusz Tsolana (Father)Irma of Aurumes (Mother)

Kape (Half-brother)

Kiszm I Solana (Son)

Laszem Solana (Son)

## Physical description

### Eye colour

Alternating

Lasz I Solana was the first Emperor of the Sun and the founder of the House of Solana and the First Imperial Dynasty.

Lasz was born to Irma of Aurumes, a lowborn maid loyal to House of Arany, as a result of an affair by his father, Laszerion Kalemnon Kryisz Eusz Tsolana, during a unusually warm summer morning. Lasz was said to display typical Euszerian features. Through his father he was an heir to the Magic of the House of Kryisz.
RP log

The RP Log shall serve as a log (or record) of all RPs that citizens want to be considered as the guild's lore. Guild canon is demonstrated by the newsreel (highest canonicity) and the wikia (canon if created or approved by Cersie, Qurrim or Wisley). This page will be how the I.E. manage evolving storylines and keep everything, even complex stories, on track and making sense.

Every Section Heading will be the date. In previous times, the format differed: nder the date separate the RP explanations by bullet points. The writer of the log would then put their name at the end of the description.

Now, after the Section heading there will be a "Sub-Heading 1" that is the title of the RP. Under this in "Paragraph" will be listed the names of the participating members. Bullet points are no longer used.
Switch Test Procedure

**Commands**

en

term length 0

show inventory

show version

show boot

show license

show license all

show license status

show license right

show post

show env all

dir all

show switch detail !(Stackable switches only)

show switch stack-ports !(Stackable switches only)

show switch stack-ring activity !(Stackable switches only)

show ip int brief

show pow in !(PoE switches only)

show log
House Valetyn

Imperial house

Lord of Highcoast

Lord of Crescenthall (formerly)

Lord of Sunkeep (formerly)

Emperor of the Sun

Servant of the People

Protector of the Setting Sun

Lord of Silver

Council of Aurgaenia (formerly)

The House of Valetyn is the current Imperial House of the Empire of the Sun, headed by Empress Heulena I Valetyn.
Juniper

loader> boot -s #To boot into single-user mode

set chassis cluster disable #To disable HA on SRX220

root> request system zeroize

warning: System will be rebooted and may not boot without configuration

Erase all data, including configuration and log files? [yes,no] (no) yes

root@root> set cli screen-length 0

set cli screen-length 0

show version

show chassis routing-engine

show chassis hardware

show chassis environment

show system license installed

show system software detail

show poe controller

show poe interface

show interfaces terse

set cli screen-length 20

PJC3 (talk) 14:11, August 2, 2017 (UTC)
The Crumbling Hills

## Overview

The Crumbling Hills are an ancient groups of hills along the Disappointing Coast. The hills were once mighty mountains, but millennia of erosion have reduced them to their present state. In 14 AW mounting evidence of placer gold in the hill's three main rivers caused a surge in Beltharan miners and prospectors to enter the region.

## Inhabitants

The Pale Ones have been the undisputed rulers of the Crumbling Hills for centuries. They use the region as a winter haven because of its plentiful rainfall. In the summer they hunt the megafauna of the Dust Valley region, and it is during this time that other cultures feel comfortable roaming into the region.

Injun Tribes, as the settlers call them, are 5 distinct tribes of hunter-gatherers that inhabit the region year round and are seemingly vassals of The Pale Ones.

A handful of Bloodhound Packs, most notable Eye-Eater's Pack, use the Crumbling Hills as havens and hunting grounds during the summer.

Miners and Settlers from the nation of Belthar have flooded the valley in the summer of 15AW, spreading across the lower Crumbling Hills like cudza from the border town of Escaberg. Diffuse and independently minded, the claimtowns are easy pickings for the returning Pale Ones.

## The Winter War

The Pale ones return in the winter of 15AW was difficult to miss. A hoard of tribesmen and undead launched a surprise attack on Escaberg, burning it to the ground. Then, the tribes split up across the hills seeking out intruders to sacrifice to the glory of the Defiler of Gods. Belthar has sent armies, both royal and private, to protect her investments, but the war is a difficult affair of ambush and logistics.
Dream's End

The Dream's End is either a very good or very bad scenario according to different Elven religious beliefs, wherein The Dreamer is awoken from her slumber. Certain adherents hold that she is a benevolent all powerful all loving being who will provide everything for her children, while others assert she is an ancient being who will be displeased by the filth (e.g. all life on the planet) covering her surface and proceed to destroy it. Of the later adherents, some still believe that the elves will survive this cleansing due to their mythical role in defeating The Destroyer, and that after cleansing the stillborn planet The Dreamer will create heaven on earth.

Optimistic sects, in an attempt to either prolong her life or awake her eventually, make regular ritual sacrifices and are frequently violently opposed by those who believe them to be bringing about the apocalypse. While most agree that the Stillborn's Death to be poor outcome, the more pessimistic believe the Dreamer to be in a stable condition and that the risk of sacrifices outweighs any cost.
Stillvale

Stillvale is a heavily-wooded valley nestled high in the northern Dragon's Back Mountains. It is home to Clan Kint, who rule from their Jarlhold of Kint.

Long ago, this mountain valley was an inland lake, and before that a glacier. That ancient lake burst forth form its containment, however, leaving behind a fertile valley and the Giftwater river. Stillvale is a fertile region, though a short growing season limits overall agricultural produce. Winters in these mountains are harsh with deep freezes chilling even the hardy Nords to the bone. Fortunately, the surrounding mountains shield the valley from the harsh storms that blow in from the east coast of Ardfarjord. It is from these frigid but clam winters that the Valley's name originates.
Forestkin

Deep in the Glirewood north of the Giant's Piss River dwells the cursed hunting grounds of the Forestkin. This group of forest gnomes are reclusive to the point of being nearly mythical, and virtually nothing is known about them. Those few grizzled hunters and trappers of Clan Ketan that have traveled far enough north to have seen the banks of the Giant's Piss River often tell of a feeling of being watched, small shapes skirting around the edge of vision. The Forestkin are commonly believed to be associated with the hags that infest the northern Glirewood, and are often referred to as the "children" of Betanyaga.
Puo tse ding

* link=http://md-sports-diversity.wikia.com/wiki/Puo\_tse\_ding?uselang=en En
* link=http://md-sports-diversity.wikia.com/wiki/Puo\_tse\_ding?uselang=ca Ca
* link=http://md-sports-diversity.wikia.com/wiki/Puo\_tse\_ding?uselang=de de

* español
* français
* galego
* italiano
* 日本語
* polski
* português
* português do Brasil
* diq
* cy
* da
* cs
* co
* cbk
* be
* go
* bn
* bg
* be-tarask
* be
* bar
* az
* ast
* ar
* af
The Sulfur Flats

This desolate, stinking plain in southeastern Ardfarjord is about 3 miles wide and 4 miles in length. The whole area is characterized by sparse, low vegetation and the distinct smell of sulfur. Both the scarcity of game and the extreme infertility of the soil ensure that the region remains a wasteland. The area is also host to volcanic activity, mostly in the form of geysers and lava pools. Undead have long plagued the region, as do many other creatures that don't mind the lack of food. The Yellow Men also use the region as a safe haven from which to raid surrounding settlements.

The Turtle Run River runs through the area, picking up a dirty tinge and smell before emptying into the sea.
Troll's Reach

Along the coast of the southeastern Glirewood lies the aptly named Troll's Reach. And indeed the forest teems with trolls who bubble forth every spring like a plague of locust, scouring the adjoining lands for any biological matter to sate their voracious appetites. Generally, the coast is devoid of other humoniods, and even the proud winter wolves know to make their hunting grounds elsewhere. During the winter, however, game becomes relatively abundant in the region as the troll's metabolism slows and the herds of elk and reindeer move in to the region to feast upon the new growth that has sprung up in the absence of herbivores.

It is during this winter lull that the Norse hunters of Petintat and Fireguard Keep make their way into the region. These hunters are a specialized group called the Trollhunter's Lodge that are tasked with destroying the troll's nests, for only during the winter are the ravenous beasts languid enough that the Norsemen can hope to try to beat them back and control their population. Killing trolls is also important because the creatures are known to mutate and evolve over the winter months, emerging more and more adapted to their environment. Very old trolls can be monstrously large, have multiple limbs, develop magical talents, or even develop resistance to fire or acid.
The Dreamer

The Dreamer is a major component of Elven mythology taking a center role in their creation story. While exact beliefs vary across all of Ambar, the central themes and characters are present in virtually all tellings.

## Creation Story

The major facets of the Elven creation story are as follows.

Firstly, that a uber-deific life bringing figure, The Dreamer, was assaulted by an equally powerful figure known ubiquitously by Elves as "The Destroyer" and that this figure attempted to birth some greater evil by impregnating the Dreamer. In most cases The Dreamer is the spirit of the planet as a whole.

Secondly, It is agreed that an array of heroes and gods were able to obliterate or at least drive off the Destroyer permanently. The origin of these heros is variable, with some saying that they were The Dreamer's first children and others saying they originated from another land, sometimes from another sky, and occasionally another reality.

Third, that the Dreamer was badly hurt or was incapacitated by the Destroyer sometime before or during the confrontation and she fell into a deep sleep, during which time she was impregnated with his spawn. The accounts vary at this point, with some claiming that from her wounds then sprung life and from her dreams sprang spirits, while others speak of half-born beings only partially formed rising up to take over the land. Usually, some or all of The Dreamer's spawn are viewed as incomplete beings, often tainted by the seed of The Destroyer.

Finally, it is almost universally agreed (by Elves) that Elves are descended from the heroes who fought in the battle, making them much better than every other race.

## The Fate of the Dreamer

The long term prognosis of the Dreamer is a major point of contention amongst Elven religions. Generally, Elves in the southern hemisphere believe that she is in a form of stasis and her condition is permanent, while Elves in the northern hemisphere think that her condition is either worsening or improving which is equally variably a good or bad thing.

Elven sects are also divided on the topic of her progeny, the spirits. Some hold they are partly the spawn of the Destroyer and must be killed, while others argue as children of the Dreamer they should be revered. Others still are ambivalent to the distinction and think that being the pure spawn of either is enough to warrant death.
Warren

All arcane spell casters draw and manipulate arcane magic from The Planar Weave, which is often thought of as the leftover energies of creation. The Planar Weave connects to all planes and is a reliable source of power. Some casters, however, chose to specialize in drawing the arcane energies from specific planes themselves. Such casters and their magic take on special powers from their chosen plane and gain access to new spells. The Planar Weave that surrounds and emanates from a specific plane is called that plane's Elder Warren. The incomprehensible maelstrom of Planar Weave that emanates from each plane's Elder Warren is heavily filtered and focused by the methods used by the caster to control it. These methods are referred to as warrens, or sometimes "planar schools." Warrens are as much schools of magic as they are a separate and distinct kind of energy. Consequently, many (perhaps infinite) warrens could all share the same Elder Warren.
Dragon's Back Mountains

The Dragon's Back Mountains split the isle of Ardfarjord in half. Long ago these mountains were the center of a powerful Ice Giant Empire which, according to legend, commanded tribute across the northern archipelagos from its high-mountain capitol of Winter King's Hall. Today the mountains are shelter for scattered bands of goblins, orcs, and other monstrous humanoids squatting in ruins and caves. High in the northern Dragon's Back sits Stillvale, a large and well-forested valley that is home to Clan Kint.

### Upper Dragon's Back Mountains

The northern half of the mountains is wider than the south and has larger glacial valleys and more rivers. It is here that the large valley of Stillvale is located, as well as the hardy mountaineers of Clan Kint.

### Lower Dragon's Back Mountains

The lower half of the mountains are sharp and jutting, in some places rising quite suddenly from the surrounding lowlands. The valleys here are sharp and narrow, twisting along the path of rivers. The area is virtually uninhabited by the civilized races, though orcs, goblins, and other verminous sentiments exist in isolated pockets plying the regions valleys and taking advantage of the extensive cave system to hunt and raid. Generally, such creatures are a mere local nuisance for the plainsmen that live in the mountains' shadow. Rarely, however, an orc or goblinoid will stumble upon some ancient remnant of the Winter King's long-dead empire. Twisted and engorged by the ancient and alien power of that horrid dominion, the newly crowned "Winter Lord" gathers a following of lesser goblins and orcs about them to raid and reave the lowlands-or at least that was long the conventional wisdom. Recently, Clan Kint scouts have discovered that a number of Winter Lords do not follow this path, but rather retreat deep into the mountains' caves with a group of thralls. What they are doing there is unknown, but it was ominous enough that Clan Kint sent news of their discovery across Ardfarjord. Regrettably, far more pressing matters have demanded the Clans' resources. Only a small contingent of rangers and scouts have thus far been dispatched, their mission purely one of reconnaissance.
Mireport

Mireport is a coastal village of about 200 on Ardfarjord's storm wracked east coast. The town is known for its smiths who have refined the art of working the bog iron collected from the Icebogg, the western reaches of which are visible from the town's watchtowers (who's vigilance is not without good reason). Ardfarjord's western coast is deficient in good natural ports, and Mireport is no exception. The towns muddy beach and rickety pier offer no protection against storms, and the only boats that generally dock here are ones that can be pulled ashore. Mireport's inhabitants are members of Clan Ketan.
The Shii'Tealan Wastes

The Shii'Tealan Wastes is an area of rocky, loose soil along the coast south of The Whisperwood. The region receives heavy rainfall, however, the poor quality of the soil prevents any meaningful vegetation from growing. The Wight Isles hug the southern coast of the Shii'Tealan Wastes. These islands are little more than wind-blasted rocks of no value, though they do represent a significant navigational hazard to the many trade ships that pass between Highren and the Cailem Peninsula, forcing them to venture into open ocean. The islands have a reputation of being cursed and are generally viewed as a good place to avoid.
Clanless

The Clanless are a group of Humans from the islands of Farjord from the Nordic Clans. Nordic clan members who dishonor their clans are punished by having their tattoos burned away and then being exiled. Any children of the offender who are not yet of age are exiled alongside them.

## Work Force

The Clanless are used as a low tier working class. They can be hired for cheap and will do almost anything.

## Slurs

Clanless are called Pasties because they have no tattoos.
Hajin Cho

Hajin Cho is the voice actress of Saturday.

## Biography

Hajin Cho's notable credits include appearing as Liat in La Mirada's production of South Pacific, Marcy Park in The 25th Annual Putnam County Spelling Bee and voices the role of Saturday in animated series, The Weeklings. She can also be found singing as Mulan in Mickey and the Magical Map at Disneyland.
Custom Items

**Rejuvenative Emerald** (300 GP) (10 charges) - This emerald is swallowed by the user. After a long rest the emerald soaks up ability damage the user has taken, one from each damaged ability score. Each damaged soaked up removes one charge from the emerald and causes it to turn slightly brown. An emerald that loses all its charges turns to shit, but otherwise it can be removed from the users poop and used again. A Rejuvenative Emerald can remove drain, but this takes 8 charges.
Petintat

Petintat is an inland town in Ardfarjord situated in the lower Turtle Run River valley about a half mile before the river enters The Sulfur Flats. The town has long prospered by the fertility of its fields and the value of the furs that pass through its gates headed for Ketanyoog and beyond. In the last century, however, The Sulfur Flats have become too dangerous to reliably float vessels down and the town's fortunes have dwindled somewhat. Even so, caravan traffic happily picks up the extra cargo--for an additional price of course.

The town has a solid array of shops and specialists, including an armorer, a fletcher, an herbalist, and a temple of life and one of death (until recently two temples of Sastreh). In addition to being an important stop on The Fur Road, Petintat is also a successful agricultural community and an important part of feeding Ketanyoog's less agriculturally inclined populace. The town has three bars: The Stable (ok), The Dragon's Belch Fountain and Inn (nice), and The Front and Backhoe (poor). The Town's alchemist's name is Gilly. The town also boasts a number of inns and stables, though in truth most any peasant would gladly rent a room to travelers.

The population of Petintat proper is about 300, but when one incorporates the thorpes and farmers that till the valley around the town its population is about 900.
The Yellow Men

The Yellow men is the name given to a handful of bands of Clanless bandits that use The Sulfur Flats as a haven, or atleast spend enough time there to develop the characteristic yellowing of the eyes and nails, as well as that permeating stench of rotting eggs. The Yellow men have a reputation for brutality and inhumanity and, unlike most bandits in Ardfarjord, never took up the green flag during The Greenflag Revolt. While a plague on regional land travel, The Yellow Men never attacked imperial shipping which, in conjunction with their animosity towards the rebels (they hate everyone, really), caused the empire to allow them to fester as it looked to more pressing concerns.
Belthar's Folly

Belthar's Folly is a city on the east coast of Ambar just above Cailem's Peninsula. The city was founded by Corent Belthar, a colonialist and cult leader from the city of Absalom who set out with his followers to found a safe harbor for the worship of their god, The Watcher. Belthar died on the journey and his disillusioned followers named the small town they founded after their erstwhile leader. And so Belthar's Folly languished in obscurity for over a century, until the Burning Conjunction made refugees of the peoples of Goloran and swelled the population of Belthar's Folly far beyond anything its humble founders could have anticipated.
Table of Contents

A

Ambar Campaign Wiki

Ardfarjord

Ardfarjord Timeline

B

Belthar's Folly

Betanyaga

C

City of Highren

Clan Ketan

Clan Kint

Clanless

Cowardhold

The Crumbling Hills

The Crusade of Spiders

D

Deepsea Travel

The Destroyer

Direwinter

Dragon's Back Mountains

Dream's End

The Dreamer

The Druidic Circles

E

The Elder Spirits

Empire of Ten Clans

F

Farjord

Fireguard Keep

Fool's Rocks

Forester's War

Forestkin

Fumble Table

G

Galdel Waespeaker of Paint

Game Settings

Gangs and Cults of the Shivering City

Giant's Piss River

Giftwater

Gods of the Deep

Gods of the Shivering City

The Glimmerlake

H

Harken Clan

Harkport

Harpy's Rock

Harrstead

Harry's Post

Herbs

Highflower Empire

Hordes

House Rules

I

Injury Table

J

The Jagged Forest

K

Ketanyoog

Kint

L

Lae'Lee

Lae'Lee's Mouth

M

Mireport

N

*Naval Combat*

O

P

Part

Pasterlydale

Peoples of the Cailem Peninsula Region

Petintat

Player's Perspectives

Q

R

Religion of Ardfarjord

Rihanna Hashtagrehirejamesgunn of the Paint Hashtagrehirejamesgunns

Rokyot

S

Sanzo Tucker

Sastreh's Grace

The Scumbog

The Sea of Moving Ice

The Shii'Tealan Wastes

Ships

The Shivering City

Sight of Lord's Light

The Spine of the World

Stillborn's Death

Stillvale

The Sulfur Flats

Super Awesome Friends 4 Lyfe

T

Traditions of The Jagged Forest

Troll's Reach

Trollhunter's Lodge

U

V

W

Wellgrave Family

Wellgrave Towers

The Whisperwood

X

Y

The Yellow Men

Z
Player's Perspectives

Pages for character thoughts, reactions and stories, written by the players. DO NOT write anything that other PCs do not know, as this can take away the element of discovering other's characters. If any subject interests your character please create a separate page where you add the basic info of that subject and Matt will add info on it; make sure you hyperlink it to your character's page and table of contents.

## **PCs:**

Rihanna Hashtagrehirejamesgunn of the Paint Hashtagrehirejamesgunns

Galdel Waespeaker of Paint

Sanzo Tucker

Orel Akmenos
Direwinter

Every couple of decades Farjord experiences a particularly harsh and bleak winter. During such a winter black snow falls from the sky and the sun fails to rise for weeks on end. Blizzards howl for fortnights and the legendary hag-god Betanyaga is said to stalk the forest with her horrid hag covens and Betanyaga's merciless "children" feasting and babes and spreading death in her wake. During such a winter hope itself freezes in the darkness of the long night. Indeed, all clansmen who survive a Direwinter receive a special tattoo to signify their accomplishment.

Fortunately, Direwinters have become increasingly rare during the imperial era, and it has been almost 40 years since the last time the black snow fell.
Harpy's Rock

This large rock juts out of the ocean and is known to house a covey of harpies lead by the incredibly cruel Skineater (a name, by all accounts, well deserved). Though generally a nuisance to shipping, the harpies can be bargained with, and if one knows what items interest the creatures they can strike an unsavory deal.
Lae'Lee's Mouth

Lae'Lee's Mouth is the second tallest mountain in the Dragon's Back Mountains, and the northernmost of the range. The mountain's northern face descend sharply into the ocean. The Giftwater officially begins as a small stream tumbling southwards down this mountain. Upon the summit of Lea'Lee's Mouth sits an elven temple-garden which once figured prominently in important elven rituals. Even today, offerings are occasionally made at the temple by those faithful to The Elder Spirits. Penitents tell that the site remains remarkably well-maintained through the centuries.
Clan Kint

Clan Kint is a clan of Farjord humans located in and around the Stillvale in northern Ardfarjord. The clan is famed for their mountaineers and craftsmen. The clan also operates Ironhole, the only human mine in Ardfarjord. The clan's jarlhold is the town of Kint.

While Clan Kint was nominally a collaborationist clan after the capture of Kint by imperial forces, the Dragon's Back Mountains remained a home to Greenflag Companies for the entire imperial era.
Betanyaga

Legendary hag-spirit and demigod worshiped by the many covens in the northern Glirewood, she presides over the other ice hags in the area. For the isolated villages and hunters who chose to winter far from the light of civilization, Betanyaga is something of a combination god/extortionist. Few indeed fail to give her offerings during midwinter, for to do so is to invite her wrath. Betanyaga prefers an offering of an infant, but for those that do no have access to one, gold, raw meat (generally veal or young seal), and oil are the traditional offerings. Betanyaga will be unhappy that the supplicant has not secured an infant for her midwinter feat, but her true wrath is reserved for those who have a child and do not give; or so go the legends.

It is said that during certain winters Betanyaga herself stalks the Glirewood, exacting her terrible toll on those who have not offered her sufficient sacrifices (and perhaps some of those who have). On such a winter, referred to as a Direwinter by Nords, mothers hold their children close with trembling hands as the sun fails to rise for weeks on end.