6thSense.eu:Pack3

by 6thSense.eu

**6thSense.eu Presents: Pack3 v0.1. ArmA v1.08+ Compatible. (By Sickboy)**

This package contains 2 Modules by 6thSense.eu (You do **not** have to use every module):

* 6thSense.eu Suppression (Compared to original ROMM\_IA v112)
	+ Runs on every group that doesnt contain players or a vehicle (Will automaticly run again on group exited vehicles) (Works out of the box on all AI groups, in any mission, without any extra scripting etc)
	+ AI doesn't cheat anymore; Now uses AI "Perceived Enemy Positions" as opposed to simply "Looking up" the precise Enemy Position.
	+ AI doesn't try to find cover anymore, when a SmokeShell is detected
	+ Sniper / MG / Smokeshell determination is now done through Config Properties, and reading them in the scripts. Makes it easy to support 3rd Party Weapons
	+ AI Doesn't suppress from the wrong animationStates any longer (Thanks to Lecholas for the tip and list of animations)
	+ Better Dead Unit handling
* 6thSense.eu AIAccuracy and Range (To replace Pack2 six\_repl\_ai\_\*\*\*, pack2 might get updated soon)
	+ Gives the AI better ability to spot and identify enemies. Unlike TrueRangeAI, it is a lot less aggressive
	+ Gives the AI the possibility to engage from further distances. Basicly, they are a little better able to spot due to AIAccuracy addon. But they are able to fire back from further or engage earlier due to AIRange

* BIS Forums Discussion Thread

# Installation

* Place the Addon folder: @SIX\_Pack3 into your ArmA Installation Folder (remove any of the addons you don't want to use)
* Place the wanted Keys and SignFiles in place.
* Edit your ArmA shortcut to include the mod, add: -mod=@SIX\_Pack3
	+ or if you have multiple mods, per example: -mod=@ModWar;@MAP\_Air;@SIX\_Pack3

# Reporting Bugs

Please report bugs in our Bug Tracker (**please pick the proper Project** and other options, aswell as first check if the bug isn't already reported, thanks!)

# Credits

* Sickboy - Project Leader
* Sonsalt - Realistic values and adjustments
* Rommel - ROMM\_IA Script, allowing us to (ab)use it

# Content Documentation

## six\_sys\_suppression

6thSense.eu Suppression Addon - BETA, by Sickboy

Overview:

* Contains Rommel IA v112 (Edited & Optimized by Sickboy)
* Automatic Enabler for all units local to computer that contains the addon
	+ Install on Server for Server AI
	+ Install on Clients for Clients AI
	+ Only works on Groups without players or vehicles. When groups get out of vehicles, the system automaticly initializes

Requires: Extended EventHandlers (Latest version by Solus & Killswitch)

Global Vars:

* six\_sys\_suppression\_debug = (number)
	+ -1 = disabled
	+ 0 = all informational debugging enabled
	+ 1 = ROMM\_IA informational debugging enabled

Constants:

* Each script a \_\_debug constant can be set to true for low level function debugging

Credits:

* ROMM\_IA by Rommel
* Structure by A.C.E.
* Enhancements, Config & Auto Init by Sickboy

## six\_sys\_ai

6thSense.eu AI Addon - BETA, by Sickboy & Sonsalt

Overview:

* Changes fire, accuracy and identification behaviour of the AI

Notes::

* Please do not use in conjunction with old TrueRangeAI or our six\_repl\_ai\_accuracy and six\_repl\_ai\_range, as the settings might collide :)

Credits:

* Originally based on TrueRangeAI by RG
* Structure by A.C.E.
* Enhancements & Config By Sonsalt

# Pack3 Changelog

**v0.1**

* Initial Version