recursal/Fanatic-Fandom huggingface dataset:
The Padhra

**The Padhra** is the founder and demigod of the Path, practiced most extensively in eastern Elderland. In life, the Padhra was known as **Surtava**, an aasimar prince in ancient Aavatara who abandoned his privileged existence to become an ascetic and seek enlightenment. He found it while meditating under a dragonfruit tree and was visited in a vision by what he called "the great dragon that suffused the multiverse," a nondual entity of consciousness that made up all existence. The Padhra is also known as the Great Teacher and the Enlightened One.

The Path evolved ancient Ivorian religion of seven celestial gods into a religion of eight, with the consciousness suffusing dragon thing the eighth formless deity.

Padhrasattvas

accompanied by small pet drake Gaumahavi

encourages taking soma to experience etherealness

believed that the celestial plane is not the ultimate goal, on the ethereal is where you are saved from reincarnation.

The enlightenment of Ethereality, the lightness of being, is the goal

gongs

Day of Gratitude, the highest holiday in the faith
Ethereal Plane

The **Ethereal Plane**, known by various religions and definitions as the **Liminal Plane**, **the Fugue**, **Purgatory**, **Geistheim**, and **the Bardo**, is the eighth plane of existence about which little is known. After the Vanishing occurred and the Occlusion began, people on the Material Plane came to the understanding that though the six other planes had been sealed off from the Material, there remained a plane of existence that was accessible, where people went when they died, and that travel was possible between the Material Plane and this other place, which came to be called the Ethereal Plane. Scholars speculated that the Ethereal Plane sprang forth as a result of the Occlusion, while others claimed it had existed all along but wasn't considered a part of the canonical seven-plane cosmology.

Attempts to traverse the Ethereal Plane left all travelers washed of memory of the experience and some even experiencing a kind of ego death. Due to this concept, the true nature of the Ethereal Plane and what it contains is not known, and all research and understanding of the place is purely speculative. Theories exist to explain the strange workings of the plane, and some believe that certain drugs and magic tap into its world-suffusing energy.

Experiments on ghosts have been conducted to try to understand their experience of the plane, but differences in communication between the living and the dead have made factual research difficult.

Some magic items were developed that grant access to the plane, such as the Bag of Holding.

Many religions believe that the Faithless will never be granted freedom from this plane.

Followers of the Path believe the Ethereal Plane is where the soul goes upon reaching enlightenment.

Was this plane created by dragons as a soul prison for mortals? Or was this plane really the first one, unlike the fey and dragon origin stories say, and all planes sprang from it, and dragon were able to manipulate it through dark magic.

It sounds like white noise and whispers that can't be interpreted
Tarkan

Tarkan plows his turnip fields.

**Tarkan the Turnip Man** is a goliath farmer and druid who owns a homestead near the Ravenwood in Corvia. He grows turnips imbued with natural magic properties. He is devoted to the Mother Faith goddess Eldath.

The party encounters him again in a port city after he has to take a ship from Corvia as a refugee.
Kingdon

**Kingdon** is the capital of Leonia and the most populous city in Elderland. It stands on the River Kitts at the head of an estuary that drains into the Little Sea. Due to the pollution produced by Leonian factories upriver and the mismanaged sewer system of Kingdon, the River Kitts is highly polluted and home to dangerous creatures. Kingdon has an extensive rail network called the Kingdon Overground that runs above the city.

There are gutterpunks who dress like IRL punk rockers
Odyssia

**Odyssia** is an island nation in the Trade Sea in central Elderland that is home to the satyr race.

Odyssia is unique in containing an abundance of earthmotes, floating islands that were formed as a result of the Starfall.

## Geography

The central and largest island of Odyssia is called Colossos and it contains abundant artifacts and ruins of the ancient giant-ruled Jotunbrud civilization.
Gargantua

**Gargantua** is a country in southern Elderland that is home to the goliaths and other giant-related races. The country is the center of the Gargoman Empire.

## Government

The empire is ruled by a sultan, also known as the padishah or "king of kings." Due to goliaths' meritocratic nature, the sultan is challenged every year in a game of king of the hill to keep his or her throne.
Mother Faith

The **Mother Faith**, also known as **Sylvanism**, is a mythopoeic fey-derived religion followed by many druids in western and central Elderland. Lacking an ordered structure, this faith represents a collection of syncretic beliefs, mixed with folklore, and worshiped communally. Worship of the Mother Faith is fundamentally rooted in the belief that nature is by its very essence magical and the forces of that magic must be kept in balance at all times.

The Mother Faith acknowledges a pantheon of seven deities that form the Celdarin. Religion scholars believe the deities to be primordial relatives.

## Places of worship

Druids of the Mother Faith typically practice long rituals in dedicated groves designed for a particular deity. A grove to Eldath might exist in a forest clearing while a grove to Talona might be found in a forest recently consumed by wildfire.

### Mother Grove

The Mother Grove is a fabled druidic grove located somewhere deep in the Fang mountains.

## Holidays

### Everlight and Evernight

Most druids celebrate the days of solstice, Everlight and Evernight, in which the days and nights are at their longest. Everlight, celebrated on the 21st of Brightheight, is said to be the one day there is a consistent portal to the mysterious plane of Feywild. The same is true for Evernight, celebrated on the 21st of Moontide, and the dark Shadowfell plane.
Lucina Occolor

**Lucina Occolor** was a Volcan empress, sorcerer, and conqueror who led the Volcan Empire at its greatest extent. During her reign, she gained the moniker of the All-Seeing Eye due to the vastness of the magic she wielded. In the latter portion of her reign, Occolor faced stiff opposition from a populist movement in Volcone known as Vox Populi, and she personally did battle with the movement's army in the Volcan Civil War. Fearful of assassination attempts, she explored the sorcery of undeath and became a powerful lich.

After the Vanishing, Occolor became obsessed with the lost empire of humans in Ehram. After her armies conquered the wiped-out lands, she adopted the Ehramite symbol of the all-seeing eye as her own. As empress, she split time between her palace in Volcone and Ehram, and she subjugated the genasi who she saw as lesser beings than the vanished humans who once inhabited their lands. When she saw Ilmater resurrected, her obsession undeath grew to a crazed devotion to lichdom.

One of Occolor's lich experiments involved the demon prince Yeenoghu (who was trying to usurp Graz'zt's hold on the Material plane) and resulted in the creation of gnolls, who infested parts of Ehram and started their own kingdom of Akhetat. Occolor was trying to use gnolls as an army against her rival Antiquine.

When Occolor finally discovered that the Vanishing was caused by dragons, she was locked away in a domain of dread, accompanied at all times by a ghost dragon.

Now she inhabits a domain of dread called Necropolis, a mixture of mummy motif horror and Roman imagery. In this domain, Egyptian and Roman things do battle constantly. There she is assisted by her camel centaur companion, Dromedeus.
Dead Hand Switch

**Dead Hand Switch** is a card game played in eastern Elderland. It is a deck reduction game in which the object of victory is to have zero cards in one's hand. The game is most popular in Ravngrad, where it is played for great deals of money.

## Rules

The game is played with a deck of 54 cards, containing 6 of each number and type. After cards are dealt but before players may view their hands, all players contribute a blind bet with a lower limit set by the table. Then players view the three cards in their hand and place a confession bet, with no limit set by the table. The player to the left of the dealer places a card of their choice face up on the table. The turn then goes to the next player to the left, who attempts to play a higher card to force the last player to draw a card from the deck. If their card is lower, they themselves must draw. If their card has the same value, no one draws. Cards are sequenced from 1 to 6 with three special Usurper cards that trump any numbered card.

### Usurpers

* The Whip, the lowest Usurper card, forces all other players to draw when played as a high card.
* The Eye defeats all cards except the Hand, and it allows the player to view another player's hand when played as a high card.
* The Hand is the highest card, with the additional effect of forcing its player to switch hands with another player of their choice.

### Confessions

Each revolution around the table is a betting round known as a confession. When the round returns to the dealer, a confession is taken among all players. A player may choose not to confess, that is, they do not place a bet.

### Graveyard Shift

If all cards are removed from the deck and a player is forced to draw, this initiates the Graveyard Shift, in which all remaining players' hands are reshuffled and redistributed in multiples of six depending on the amount of players. If cards are needed to reach a multiple of six, they are taken from the last played cards in order. Once players receive their newly redistributed hands, they may place one more confession before revealing their six.

### Dead hand values

The reveal, known as the dead hand, is ordered by set values for cards and combinations.

## History

Like most games, little is known about the true origin of Dead Hand Switch. Card games gained popularity in Elderland during the Arcanaissance, when people began to make more money and find ways to spend it. The game likely developed from an older card reduction game and eventually gained its distinctive Afflictionist character, with cards representing the triumvirate of deities in that pantheon, as it was played more heavily in eastern Elderland where the religion grew the most.

Because of the unpredictable nature of play and the reliance on luck, the game has even gained popularity in western casinos, such as those in the resort town of Acqua Vecchia and the gambling paradise of Vacuncia.
Mixtumq (Town)

## Mixtumq

The capital of Aethen Biir.

**Mixtumq** is a circular town in a forest clearing to the south-west of Leuven Astra. What began as a forest commune of Half-Elves denied entry into the Elven city of Leuven Astra, has grown over hundreds of years into a town of several thousand people. It is commonplace for individuals born and/or raised in the town to take "Mixtumq" as their surname.

The town is accepting of all races and creeds, including full-blooded Elves; however the town boasts an active hatred of racial intolerance. Occasionally full-blooded Elves from Leuven Astra will visit the town, but no member of Leuven nobility has ever set foot within the walls. Rather violent examples have been made of racist Leuven Elves in the past, causing tensions between the neighbouring cities.

## Locations

* Brüni's Bakery
* The Elder's Hall
* Gatorsson's Tasters
* Golden Goblin
* PSA Guild Barracks
* Xanbaur Palace Tavern

## Factions

* Cult of Cibos
* Cult of Conzhor
* Cult of Deus
* The Golden Circle
* The Mixtumq Elders
* The Public Service Adventuring Guild
* The Rusted Triangle
Vozzozor

**Vozzozor the Unquenchable** is a red dragon who is on a mission to build a vast treasure hoard after escaping captivity in Lucina's Palace casino resort in Acqua Vecchia.

Vozzozor was held in captivity since birth in a cramped glass case that held a small treasure of gold cornets. He was part of a regular exhibition at the casino that called on players to attempt to steal as much gold as possible from the dragon's hoard in one minute. Vozzozor easily vanquished every player who tried to enter the game.

His interactions were limited to the Dominici family and the Harlequins Brigade who ran the casino. Signora Burlona, who was Grimalkin in disguise, was his main trainer. To ensure she was always in sight of him, she gave Vozzozor a ruby orb of scrying, which she used to check on him whenever she traveled.

When the Shattering occurred in Acqua Vecchia on Everlight 1914, Vozzozor's glass enclosure was broken by a geyser eruption below the casino and he escaped, swiftly flying away from the extraplanar invasions that descended on the town. He traveled west through the Fangs and burned down the patrol house on the Inferny-Sylva border at Gaptooth Pass. It was there that he encountered the Fog of War party and struck a deal with them, receiving information on the whereabouts of the Dominici family and other wealthy Infernian families that could help him build his hoard, along with 100 gold. Vozzozor entrusted the party with the ruby orb that formerly belonged to Signora Burlona and forced them to become his thralls in his treasure quest.

While the party agreed to the terms, one member Dunk the Sly decided to join a Sylvan hunting party to go back up the mountain and kill Vozzozor. By this time, Vozzozor was in the midst of digging out the chambers for his treasure hoard at the base of the Godstooth.
Astral Sea

The **Astral Sea**, also known as the **Astral Plane** or **Wildspace**, is the plane beyond the atmosphere of Tor, the Material Plane. Scholars claim the Astral Sea surrounds all other planes and contains them within it. It is the ancestral home of dragonkind and the seat of the ancient Astral Empire. Draconic sources claim that the Astral Plane was the birthplace of creation and the place from whence everything material and immaterial originated. Others claim the Primordial Plane was the first, but most dragons assert this is impossible. The Astral Sea is considered a plane of Neutral Evil, where entropy and decay are balanced by explosive creation and radical reformation.

Once accessible from Tor, the Astral Plane was sealed off from the planet during a period of history known as the Occlusion, which coincided with the Vanishing of the human species and the defeat of the primordials. The Occlusion was briefly opened during the decade-long Affliction, and a few astral travelers from Tor were able to journey through the Astral Sea and catalog the happenings there before returning to Tor. These scholars noted that there appeared to be floating cities of dragons formed on the meteoric husks of dead primordials.

Dragons refer to their homeland as the Eternal Realm, claiming that time has no purpose there, everything is cyclical, and there was no beginning and there will be no end to the place.

The draconic religion is one of pure cyclicality, reincarnation, and nondual belief. Dragons believe they come from explosive material ejected by dying stars, which clump together while floating through space and form dragon eggs. Dragons emerge from these eggs, grow, and eventually die, reincarnating into another egg form after a decompositional period. However, by ascending in power through karmic action, dragons can ascend to greater heights, and eventually reach the goal of becoming a star.

The most powerful star in the Astral Sea is said to be Sol, the Sun, the Dawnstar. Dragons find Lathandar's claim to the star to be the most abject arrogance ever visited on religion.

## Inhabitants

The githyanki, a sect of gith who escaped from captivity in the Netherdeep, created a conquering society in the Astral Sea.
Ramadin

Ramadin dressed in war garb and accompanied by their iguana familiar Primi.

**Ramadin** was a Sha'amese fire genasi general and statesman who commanded the forces of the fledgling Elemental Alliance against the Volcan Empire during the Elemental War. They are widely regarded as one of the greatest military commanders in history.
Netherdeep

The **Netherdeep**, also known as the **Phantasmal Plane** and the **Immaterium**, is a plane that is difficult to place in space and time. Home to the ilithids and related species, it is a place of deep plasmic oceans, psychic power, madness, and aberrations. Ancient scholars claimed that the plane actually existed inside the mind itself and did not exist distinctly in a singular place.

While some claim the Netherdeep is a plane of chaos similar to the Abyss, ancient writings of the gith, who escaped ilithid captivity, state that it is a

The Netherdeep is connected most closely to the Astral Sea. The Netherdeep has a more oceanic quality where the Astral Sea is outer space.

Deep speech is the most common language spoken in the Netherdeep.

Schrodingerian inconstancy and mathematical uncertainty
Dustria-Goblindy

**Dustria-Goblindy** is a multicultural imperial nation ruled dually by the drow and the goblins.

## Government

Dustria-Goblindy is officially dual monarchy ruled co-equally by Dustrian and Goblindian royalty, dividing aspects of the state between rulerships. In reality, though, the Dustrian royalty has significantly more power and most goblins have second-class status, excepting hobgoblins who make up the Goblindian nobility.

The Gossamer Palace is the seat of the Spider Queen (Spinnenkönigin)

Weberin, driders of the powerful nobility

Oberin, a matron

Mamsell

## History

After Araigne took her followers and left for the mountains, the drow worship of Lolth increased. The drow aided Dalk Dranzorg in finding the lost necklaces and opening the planes to start the Affliction. Then they successfully brought the demon lord Lolth to Tor along with her infestation army of insectoids. But the insects overran the drow settlements and killed many of them and the drow felt betrayed. After much devastation, the demon lord Lolth was slain by none other than the drow Solstician Ingrid Svingelstad, the exiled heir of the House Svingelstad crown who had refused to become a drider in her youth. The nation was saved from utter destruction, and the drow went on to eventually worship the Afflicted Creed after the Zwergan dwarf Augustus Bonner's reforms.

## Society

The drow believe that by following Asmodeus they will someday be granted reincarnation, and achieve something better than the elves' long life.
Candelabra

**Candelabra** is a city in Inferny on the Isle of Rubies in the Candlelight Lagoon. The city is well-known for its floating candles, which provide light in the constantly ashen and dark sky, as well as its canals and canalboats and its enormous library of history, magic, and the occult, the Librarium Candelabrum, built during the height of the Volcan Empire to store its knowledge as well as recovered human archives brought from the conquered lands of Ehram.
Clyde "Sails" Robinson

Alias(es): Sails

Rank: Private (Formerly) Private First Class (After Ghost Was Made Squad Leader)

Affiliations: U.S Marines, 2nd Marine Raiders, Bravo Company Squad 53rd

Gender: Male

Status: K.I.A (Killed In Action)

Birth: January 15th 1919, Maine

Death: January 21st, 1943 (Aged 24)

Cause Of Death: German Soldier

Quotes: "Burns, Sails, your with me!" (Gregston to Burns and Sails) "Fuck Sails is dead!" (Gregston Informing the squad that Sails was killed)
Lathander

**Lathander** is one of the three deities of the Triad faith and the lord of the sun.

He wears sunglasses all the time. He is often high or drunk.

Those who have met Lathander in person describe him as a lazy bum. After the Occlusion, he "retired" and didn't do any work. Heaven became a decadent place and pleasure no longer was as fulfilling. He kicked his son out before he was born and made him kick it in Tor before his mother got him back in.

In response to the question of suffering: "Hey, I didn't create life, the universe, and everything to give myself the job of micromanagement. That's extremely stressful. I made this great big playground for everybody to have fun and enjoy themselves on their own terms. If they worship me, they can get into heaven. If not, they can go elsewhere. Easy peasy. Suffering exists because of people, not because of me. People just need to work out their differences and get along. I mean look, we've got the sun, the surf, a nice cold drink. What more could you want?"

He doesn't like to work and dislikes people who do, calling them uppity and tightly wound. He did little to raise his kid.

When the party meet him, he is going through a divorce with Selune and she wants custody of Stellas. He says he didn't do anything wrong. Selune has hired a team of lawyers from Gabriel & Gabriel for the divorce, and Lathander will have to sit before the High Triumvirate, an angelic judicial council, to resolve the issue.
Towertops

Towertops is a ball sport played on a large playing field with three towers on either side of the field used for scoring.

The playing field is rigged with both traps and buffs

Pit

Teleport

Players attempt to score the ball into their opponent's tower without using magic to directly place the ball. If magic is used to directly place the ball in the tower, an alarm sounds and the antimagic field is activated.

When a new ball enters the field, both teams must return to their own sides of the field.
The Balance of Power

"The Balance of Power" is the eleventh session of the Forge of War campaign.

To cross Crystal Canyon, Harrington cast Levitate on Dunk and Ximena, while Nemja and himself used Misty Step to cross the gap in the bridge. Upon landing on the opposite side, the party encountered Marcello, an Infernian soldier who was standing watch in the darkness near the bridge.

As the party continued up the trail, Dunk snuck behind the Infernian camp and silently rummaged through the chest. Inside he found three wheels of Vecchiano cheese and an alchemist's tool set. He immediately ate half a wheel of cheese and shared some with the party.

At the entrance to the Frosty Gate, the party encounted a large stone scale weighed down by two enormous statues, one of a frost giant and one of a stone giant.

Together Harrington and Dunk stepped on the two sides of the scale at the same time, the statues rumbled, and the entrance gate slid open to reveal a tunnel behind it.
Cosmology

**Cosmology** is the study of the cosmos—the structure, organization, and composition of all that exists. What most cosmologists regard as the "known world" is labeled the Material Plane, or Tor. Beyond Tor, cosmologists have attempted to study and categorize the multiverse of dimensions and material locations that make up the Nine Planes of Existence.

Tor or the Material Plane

Elemental Chaos or the Primordial Plane

Seven Heavens or the Celestial Plane

Nine Hells or the Infernal Plane

The Abyss or the Abysmal Plane

Astral Sea or the Astral Plane

Netherdeep or the Phantasmal Plane

Feywild/Shadowfell or the Organal Plane

Purgatory or the Ethereal Plane

Jovar, planet/storm god
Cult of Hell's Awakening

The **Cult of Hell's Awakening** is a cult bent on extracting human heritage from the bloodline of the tiefling race. Cult members believe that tieflings, a mix of ancient human and devil bloodlines, could become human again if the right blood is extracted or some such ritual. The cult's symbol is the Eye of Occolor, the old standard of the Volcan Empire, which it keeps because it is dedicated to resurrecting Empress Lucina Occolor. who herself was obsessed with human heritage and the lost empire of Ehram.

The Cult's fundamental belief is that the reason humans vanished was that they were brought down to the Nine Hells of the Infernal plane.

Cult members often shout "Down with Demonry!"
Pernicus

**Pernicus** was the chief deity of the ancient Volcanist faith. He was described as a "risen devil," the opposite of a traditional "fallen angel," imbued with celestial power and possessed with the conquering machinations of the infernal. Some claim Pernicus was not a true devil at all, but a demon-devil hybrid, or something else altogether.
Herumphatil

**Herumphatil** was an Infernian tiefling artificer and jeweler who adopted Nemja Akrash and taught her the ways of artifice and deception. He took advantage of wealthy folks by selling them fake jewels that were really common stones in disguise.

With the aid of his elven apothecary friend Solexis, he restored Nemja back to life and welcomed her into his home.

Before dying, Herumphatil bound his soul into a jewel. Upon his death, he donated two thirds of his estate to the poor and to Nemja he left his business and a 14-year trust.
Majestic Ocean

The **Majestic Ocean** is a large ocean between Elderland and Sunderland. The waters of the Majestic are fairly calm but the distances of travel are wide, which makes sea voyages across the ocean difficult. The ocean is home to lurking beasts from below the depths and sailor legends say to never disrupt the waters of the Majestic too heavily or you will awaken beasts from their peaceful slumber.
Elemental Chain

The **Elemental Chain** is a powerful magic item bestowed upon druids upon completion of their druid circle. The item comes along with the title of archdruid and grants the bearer a lifelong seat in the Iridian Chamber, a high-level council within the Ancient Assembly of Druids. The chain itself is a heavy loop of seven links forged out of an unknown metallic substance. Each link corresponds to an element of nature in the Mother Faith of the druids and each is imbued with a spell. Used together, the links can form one powerful spell that merges the elements of nature together.
Veilraisers

The **Veilraisers**, also known as the Shroud Society and the Academy Astralis, are occult wizard scientists based in Leonia and Lycanica whose mission is to reopen the long closed planar portals of the world. The Veilraisers are not dedicated to opening all planes, just accessing the astral plane which they believe is bound behind a seemingly impenetrable veil of atoms or something like that.

They offer Ximena help in bringing back the ghost of Agustin

Maybe they are instead named The Observers
Daria Guerarme

**Daria Guerarme** is a prominent member of the noble House Guerarme in Sylva. She is one of the world's first film actresses and has made her name as the most famous face in Sylva. She has supported the war effort, encouraging Sylvans to tithe, donate blood, garden, and ration for the soldiers on the front.
House Dominici

House Dominici is a dragonmarked house that rules the judiciary of Inferny. Their dragonmark supports the magic of detection, and they use this power to run a deep network of spies and assassin vampires and mafiosi behind the scenes of the judiciary and to run the inquisitor network of the Infernian law system.
Château La Roche

The **Château La Roche** is a high-security prison located on an island off the coast of Azule in southern Sylva. The prison is shaped like a star fort and has a panopticon style system inside.

At the center of the prison is a unit for the mentally infirm called the Vault. The Vault is located in a natural sea cave.

There is etching in the cell where Agnes D'Eclatte was imprisoned after committing arson in the 1300s.
Arvandy

**Arvandy** is a country in northern Elderland that is the ancestral home of the elves.

## History

### Tribal Sylva

In the Elemental era, the land now known as Arvandy was inhabited by druidic tribes of elves descended from the Feywild. The tribes lived in the mostly forested land they called Sylva.

### Formation of the kingdom

After the fall of the Volcan Empire, the tribes of the former province of Silvum returned to a more natural, fey style of living. When the dwarven barbarians who had crushed the tieflings turned their weapons towards the elven tribes, one nobleman stepped up to unite them as one powerful elven force. Cédric the Great from the Arvani tribe took the mantle as king and began an organized elven kingdom called Arvandy.

### Magisterial era

After the exile of Cédric's heir, Araigne, rule of the kingdom fell to his eldest niece, Séraphine, who did not follow the druidic traditions of the fey and instead espoused the faith of the Triad. She converted much of the kingdom to Triadism and oversaw the building of great cathedrals.

### Ceruleonic era

Arising from the chaos of the Elven Revolution was a ruler named Ceruleon, a sea elf from the Iles Petites.

## Government

Sylva is a gerontocratic magocracy ruled by a council of elders called the Argent Enclave. The chief elder is called the Valedictor. All members of the enclave come from the dragonmarked House Guerarme.
Ravngrad

**Ravngrad**, also known as the City of Many Feathers, is a Trade Sea city on the southern coast of Corvia. Prior to the occupation of Corvia by the Dustro-Goblindian Empire, Ravngrad was the capital of the independent kenku nation of Corvia. It is an old and important center of trade and culture for the kenku. Once a powerful member of the Alleanza trading alliance, the city has suffered from a lack of funding since the time of the Affliction, and its architecture and amenities are worn and crumbling. The city receives plentiful rain year-round due to the clouds of ash that sweep over from Inferny's volcanoes.

## Geography

Ravngrad rests on the still waters of Blackfeather Bay, a deep portion of the Trade Sea protected from inclement weather by Cape Krilo to the southwest of the city. The dark-flowing Vran River runs through the city and drains into the bay.

## History

### Volcan era

The first settlement on Blackfeather Bay was a fishing town called Imbermoris established by the Volcan Empire in the region of Merulia.

### Alleanza

In the Magisterial era, Ravngrad and its kenku populace thrived as a key merchant center on the Trade Sea. After dueling for many years for trade supremacy with its rival Trade Sea city-states, Ravngrad entered into a trade alliance with Libresco, Garganbul, Agathon, and Tarshish. During the years of plenty that followed the alliance, Ravngrad grew into a comsopolitan hub where races from all lands came to live and trade. In this time, a substantial community of vice developed and the city gained a reputation as a gambler's, drinker's, and roustabout's paradise.

### The Affliction

When the diseases of the Affliction swept over Elderland, the kenku lost their ability to fly and also to speak with their own voices. Death and destruction stalked the city of Ravngrad, and with kenku robbed of communication and flight, other races fled the city to get away from the deformed beings.

### Mechanic era

Without much money to fund technological improvements, Ravngrad was left behind from much of the magical advancements of the Mechanic Revolution.
Azule

Elves stroll on the Pont Bonvoy, with Haute Cascade in the background.

**Azule** is a port city on the Petite Coast of southern Sylva, facing the Little Sea. Situated on the craggy shoreline of Bootleg Bay, the city is famous for its cultural imports and exports, as well as its beautiful beaches and cliffside chateaus, vibrant artistic community, hygiene standards, entertainment venues, and tourhorse culture.

## Description

Azule is situated at the mouth of the Bonvoy River where it meets Bootleg Bay. The city is surrounded by the craggy foothills of the western Fangs called the Shattered Shards. The city is mostly built into these steep hills, creating a striking undulating cityscape. The steep terrain has led inventors to create novel forms of transportation such as the tourhorse and rickshaw to aid in getting around the city.

The city features colorful terra cotta rooftops and hills marked by prominent buildings. Azule is well-known for its efficient and clean sewer system that cascades down through the city streets and into the sea. Elven mages devised a way to clean the city's water as soon as dirty substances entered it, vaporizing them into the Ethereal Plane on impact, which makes all of the city's sewer water potable.

Directly off the coast of Azule are the Verdant Islands, a large archipelago that extends far into the Little Sea and makes navigation for shipping and sailing a difficult affair. Boats generally move slowly in this region, but tend to be preyed on by sea elf marauders who live on the islands. As a result, the Sylvan government has cracked down on sea elves as a people and reduced them to extremely low status.

## Society

### Sanitation

Cleanliness is strictly enforced among the populace by the Sanitarian Order. There are rules of fashion all citizens must follow in order to accumulate and retain Purity Points. Citizens must bathe daily in designated bathhouses, waste must be disposed in the proper manner, and trade goods coming and going from the city must pass inspection.

Sea elves, who are native to the Verdant Islands and comprise most of the sailors in the region, are discriminated against and forced to live in the Sunken Bottom, a grimy, algae-infested neighborhood below the wharves and dug into the hills of the high city. This neighborhood is markedly unsanitary and Purity Points are not managed to the extent they are aboveground.

### Demographics

Azule is a major center for immigrant communities, as well as refugees from Creedist nations.

## Landmarks

### Haute Cascade

The Turquoise Cathedral sits atop one of the highest hills in town. On a nearby hill is the Hygieneum.

### Beaches

Turtle surfing is popular on the beaches.

### Château La Roche

Azulean wine is generally white and has a green tint due to the sea air.

Cabaret Claudette is an underground vaudeville and cabaret bar in the city.
Jotunbrud

The Jotunbrud lived in relative peace with nature.

The **Jotunbrud**, "giant brotherhood" in the Giant language, was a large communal society of giants in ancient times that spanned a large portion of Elderland, which the giants simply called "Grond." It was known by other names such as the Colossal Kingdom
Aurelia

**Aurelia** is a nation in Sunderland that is the ancestral home of the lizardfolk. Marked by dense jungles, jagged peaks, and roving hordes of dinosaurs, Aurelia is considered a dangerous land but one filled with adventure.

The dinosaurs arose as one of the first beastly species in the Primeval Age.

Serpeguese reptiladors attempted to conquer the country for its valuable sunstone ore, a substance more valuable than gold.

Mix of Aztec and Mexican culture

Rituals involving undead or keeping away undead, day of dead stuff

Papel picador
Wardens of the Weave

The **Wardens of the Weave** are a faction of druids in Elderland who dedicate themselves to protecting the world from extraplanar threats. They are dedicated to securing the seals of the planes that were woven by druids on behalf of the primordials at the end of the Mythic Age.

The Weave is an invisible latticework that surrounds and suffuses the Material Plane. At points where the woven strands of primordial magic cross, the Weave is weakest. These are called crossings, and they have often been identified by powers that wish to break the seals of the planes. Only extremely powerful magic performed at a crossing using powerful ancient artifacts can penetrate the Weave.

The Weavers were the druids who created the latticework. They were fey and genasi and elemental.

The Forgers were the giants who forged the Links of Power that would enable druids to cross through the Weave.

The Weavers' Stones are legendary standing stones. According to legend, the Weavers sealed themselves within the stones after realizing the druids' folly with the onset of the Starfall and the death of the primordial gods and the vanishing of the humans. They said they would remain there until called upon at the end of the world to restore balance and weave a new lattice.

Once standing at Hidden Henge in the Sacred Forest, the stones are now held in the Imperial Museum in Kingdon.
The Abyss

**The Infinite Layers of the Abyss**, also known as the Abysmal Plane, is the birth place of the demons, a chaotic evil plane with uncountable layers of infinite variety connected haphazardly. The Abysmal Plane is described as a violent, malevolent place where the strong survived on the backs of the weak, a place of raw survival of the fittest. Ancient fey scholars recorded that the Abyss originated as a dimensional spinoff of the Organal Plane, a kind of natural destructive end for souls torn out of the Feywild and Shadowfell.

The Abyss and its inhabitants are akin to a virus. While most other factions across the planes spread their influence into other realms through coquest, conversion, or diplomacy, demons infect a world by traveling there and beginning to transform their environment to resemble the malleable, chaotic substance of their home plane.

Entering the Abyss is like going through a black hole, it sucks you in and twists you.

The Abyss is said to be the raw manifestation of the entropy to which the mortal realm will eventually sink, the natural result of existence.

Pazunia is described as an incredibly humid and hot jungle of crawling insectoids, kraul, also full of caves and deep sinkholes and water, and the air is suffused with strange mycosynth vapor.
Elder Empires

The Elder Empires were eight civilizations founded by the original elder races who came to inhabit the Material plane. In some cases, these empires were interplanar, but all eight had a foothold within the Material plane.

The Jotunbrud was a powerful giant civilization based on community and equal opportunity.

Long Tian was a dragon kingdom that spanned several planes and had a power structure based on the divine right of dragonkind.

The Mahadevas were several angelic kingdoms in the Devana (modern-day Ivoria) region.

The fey tribes of Arvandy spanned from modern-day Zwergandy to Connaire.

Zazarel was an interplanar empire of devils from the Infernal plane of the Nine Hells and erupting from volcanoes into the Material land of Inferny.

Kh'nokhrong was an interplanar empire of ilithids who spoke telepathic Deep Speech and wreaked havoc on Material beings.

Ehram was a human empire that occupied much of southern Elderland. The Ehramites were jealous of other empires because they had access to other planes, while the Ehramites dwelled only in the Material plane. The empire fell when all humans disappeared during the Vanishing.

Vermini was a parasitic empire of kraul from the Abyss who inhabited the deepest, darkest regions of Elderland, having very little contact with other races.
Blind Masquerade

The **Blind Masquerade** (Infernal: *Mascherata Cieca*) is an annual summer holiday in Inferny that encourages people to wear elaborate costumes and masks and to find partners without knowing what they look like under the mask.

Legend says the Masquerade is always haunted by a silent killer, the Red Devil, who preys on lovers who dare take off their masks.
Galatrix Supremacy

The **Galatrix Supremacy** is an empire of astral elves on the Astral Sea. Composed of ancient Arvan elves who were exiled in the Astral Sea after the Occlusion, the empire still worships the ancient druidic gods of Tor's Mother Faith, hoping the gods will reach up to their plane someday and save them.

Because creatures do not age on the Astral Plane, astral elves' longevity gives them a unique perspective on the passage of time. Some Galatricians don't want to return to Tor or the Feywild at all.
Stellas

**Stellas Lambent** is the son of Lathander and Selune in the Triad pantheon and the god of endurance, suffering, and the perseverance of life.

He was born into slavery. His mother Vesta claimed to give a virgin birth after being visited by an angel (despite the Celstial Plane being sealed for hundreds of years). A kind man bought the two slaves and freed them, then taught Stellas carpentry. He was impressed with Stellas' endurance skills and miraculous powers to take on people's suffering as his own, healing the sick and such.

During his adulthood, Stellas gathered seven disciples and preached on the faith of Lathandar and Selune, and said he was the son of the gods. He decried the Volcan Empire's faith of the two fallen deities and their daughter Lucina. He said that he was there for the humans who were suffering beyond the gates of the realm, and that upon his death he would pierce the seal and ascend to godhood.

He overturned the moneychangers' tables when he saw the Temple of the Eclipse being used for ill.

His teachings and claims of godhood upset the Volcan Empire and caused foment among persecuted peoples.

When the genasi rejected him freedom in favor of another prisoner, he was tortured for a long time, and Empress Lucina Occolor arrived herself in Jezebelem to do some of the torturing.

He suffered in his torture chamber for many days before dying. He died on the night of a red blood moon, symbolizing his mother Selune taking on his suffering at last. He was buried in a cave and on the third day the rock was moved, and he appeared to his disciples as a resurrected demigod, looking like a human. He pledged that one day the seals would be broken, humans would return to reclaim their homeland and kingdom, and all those in Purgatory would ascend to the Celestial Plane if they accepted Stellas as their savior. After many days he left his people to pierce the seal and go to the Celestial Plane.

One of Stellas' disciples was a tiefling named Antiquine and he went on to found the Triadic Church.

Lucina pretended to her people that she did not believe Stellas had truly pierced the seal into heaven, but in private she became obsessed with the possibility of it. She was starting to doubt the legitimacy of her own godhood after people were rising their voices and arms against her.

Stellas' Twelve Heralds

St. Gideon

St. Loryntha

St. Mystra

St. Ygraval
Horngore

**Horngore** (*sangre de cuerno* in minotaur) is a sport played traditionally in Toroña. It involves two teams vying over a red flag and goring each other with horns.

Horngore teams consist of XX players in XX positions

The banderillero is the only player allowed to hold the flag.

Picadors hold lances and ride horses. If a picador is knocked off their horse, they must sit in the pen for XX minutes.

Matadors are the enforcers who attack and gore the opponents. Matadors cannot use horns on banderilleros but must try to gore the flag itself and release it from the banderillero's hands. A skilled banderillero can court and dance the flag around the matadors.

Real Zubrón

SC Vacuncia
Trade Sea

The **Trade Sea** is a deep sea at the center of Elderland that has served for millennia as an important trade link for the surrounding lands and beyond. The sea has played a central role in the history of civilization, the creation of empires, and the linking of peoples. Because of the prevalence of sea monsters such as krakens and aboleths in its waters, the sea has been extensively charted by sailors to map optimal trade routes that avoid deadly encounters.

## Geography

The Trade Sea is connected to the Majestic Ocean via the Jaws of the World, a wide sea opening filled with small pointed rock islands that emerge from the depths. This perilous seascape foiled sailors for centuries and prevented them from charting the open waters of the Majestic Ocean to the west of the Trade Sea.

The sea narrows as one sails east, and in its easternmost portion, known as the Gulp, it is little more than a few dozen miles between landforms. There are many islands within the sea, the most well-known being the Odyssian Isles, some of which float in the air without any connection to water. It is said that these floating islands arose from a battle of ancient titans that left the Trade Sea drained much lower than it once was, while the islands stayed in their original places.

## History

Some of the world's greatest civilizations were located around the Trade shores and were greatly influenced by their proximity to the sea. It provided routes for trade, colonization, and war, as well as food (from fishing and the gathering of other seafood) for numerous communities throughout the ages.

The most notable Trade civilizations of antiquity were the titan-ruled Odyssey Dynasty, the human-ruled Ehram civilization, and the tiefling-ruled Volcan Empire.
Acqua Vecchia

**Acqua Vecchia** is a resort town in northern Inferny nestled in the Fangs at a place where there are abundant hot springs. Despite the year-round frigid weather of the surrounding mountains, the town enjoys the benefit of a steamy climate due to the hot springs scattered throughout. The springs are heated by fire elementals that lived deep below the water. A series of waterfalls surrounds Acqua Vecchia and helps keep its culture insular and undisturbed by the rapid technological pace of the outside world. Travelers come to the resorts of Acqua Vecchia to relax and enjoy a calm lifestyle.

The newest addition to town, the palatial Casino Reggio, brings wealthy gamblers and often malcontents to the resort to try their hand at popular betting games like Scuttle, Dead Hand Switch, Matchmaker, Dragonbones, roulette, blackjack, slot machines, and unicorn racing.

There is also the Crystal Pool, a popular spot for divinators to practice their art.

Sign says: Inferny's Home for the Hot, Rich, and Steamy

Shops

Devil's Den, black market

Luxuriant Whispers

The Clad Dagger, armor and weapons

Habbo's Haberdashery, hats run by halfling

The Treasure Trove, pirate themed tavern with slot machines

Trader Sal's, volcano themed bar like Margaritaville

Magic Maud's Fantastic Artifacts, magic item/wizard supply store

Lucre Bursary branch, a bank

Rocks 'n' Clocks, jewlery/clock/watch maker run by aarakocra

Helluva Deal Pawn Shop, seedy pawn shop owned by a fat tiefling

Bright Tree Books, owned by a hipster type elf girl, sells sage and stuff like that

Alessandro's Fine Tailoring, a wealthy tiefling tailor

Pasta Volconese, tiefling restaurant
Serpegal

**Serpegal** is a country in western Elderland that is home to the yuan-ti race. Yuan-ti are a people with snake hair and forked tongues.

Geographically, Serpegal features Cabo Gorgo at the southwest.

## Culture

Gorgons separate emotions from intellectual pursuits and this allows them to complete tasks and reach goals efficiently, but it leaves pursuits shared by other races such as romance, revenge, and fear. The Serpeguese are legendary tacticians, especially at sea, using a cold and emotionless approach to battle.

## Society

Serpeguese society is based on a strict caste system with purebloods at the top, followed by malisons, abominations, and anathema.

## Government

Serpegal is a sanguinarchy and a matriarchy, with rule of the country given to the purest blood and that rule taken away if the ruling family produces an heir who is not a pureblood. If a lower caste heir is produced, the entire royal family is killed in an event called the Bloodletting and a new royal family is chosen with a Bloodmoot. The leader is the Broodqueen.
University Mystique

The **University Mystique**, commonly known simply as **the Mystique**, is the most renowned school of arcane magic in Elderland. The campus is located in southern Sylva at the base of the Fang mountains just north of the border with Blitzenland. The university teaches seven of the schools of magic, excepting necromancy, which is strictly forbidden on campus.

Divination: literature, archeology, classics, astrology

Transmutation: arts

Evocation: math, science

Abjuration: medicine

Conjuration: trades

Enchantment: psychology, philosophy

Illusion: business, communications, law

There is an underground group of students known as the Umber Club illegally practicing necromancy.

The headmaster is an owlin named Hubert Wizzenfluss

The degrees awarded at the Mystique are:

Bachelor of Artifice

Bachelor of Wizardry, a 10-year program

Bachelor of Clerics

Doctor of Thaumaturgy (Th.D.), a 20-year program

Lexis Doctor (L.D.), a 30-year program

Doctor Panaceae (D.P.), a 50-year program