Quûral - the Betrayer

## Quûral - the Traitor

Name: Quûral

Title: The Traitor, the betrayer

Origin: Wâlim

Domain: intrigue, wealth, stealth, luck, greed, diplomacy, contracts

Typical spells: Charms, influencing magic, glamor or distraction spells

Cursed long ago for the abandonment of Sauron's dominion by the South
Country, the Traitor is a crafty, decadent, self-ruling creature without
equal. As overseer of the Shakh`bûrz treasure troves, it is up to him to
fill them with his cunning business. During his mysterious nomadic forays,
mainly through Harad and along the coasts, there are frequent
conspiratorial meetings with various influential trade partners and the
rulers of his cult, the Lâmzûr`goth. These gatherings, which take place in
Quûral`s magnificent tent-castle, where gigantic snakes wind around his
edifice and venomous scorpions stalk, are often conspiratorial sessions in
which intrigues are forged against Murder's internal and external enemies.
In the business negotiations of Quûral, it often happens that formerly
confident negotiators are broken so that they crawl back home as Murder's
eternal debtors. If they want to retaliate and use their small force to
overrun the seemingly easily attackable tent-castle of Quûral, they will
always find only pristine desert sand.

## The faith

### ***Reasons for an Uruk’s belief in this Nazgûl***

The
devotees of the cult know of the wealth that the Quûral has
accumulated and hope that they will fill their pockets with a part of it.
He is also the one who should bring luck for dice and cards. The best spies
and messengers of Murdur are found under the devotees of the Traitor. Many
get their valuable information from his cult because knowledge is power.

### ***Distinctive features of believers***

They
act according to the Nine Laws. Many are gamblers.
They never try to be in the foreground and always have one open ear to
chatting in their environment.

### ***The Uruk and his faith, and what he does for it***

The Uruk steals, robs and betrays others as long as he becomes wealthy
or
gets enough information about others. But he
must not violate the nine laws
of Quûral.

## Bos ‘Quûral- the Cult of The Traitor

### ***Structure of the cult***

**Tum-Mârubh Quûral`ob - The**
**Rules of Quûral**

1. Always act in the spirit of the Shakhbûrz

2. Never reveal yourself

3. Honor is a construct of the weak, heretics, lazy, decadent and hypocrites

4. Do not do selfish acts

5. Act only on your own behalf

6. Preserve silence

7. Know everything

8. Keep the balance

9. Choose your funds wisely

The rules that apply to all members of the cult, regardless of position,
are known beyond the cult's boundaries. Offenses are severely punished
within the cult. Many Uruku outside of the cult, who still feel attached to
the Quûral, use the rules of faith as guidelines for their actions.
The Quûral names the Lâmzûrgoth, who in turn once named an unknown number
of Îstugal.
Each Îstugal may train a maximum of three Nûrlalu in his life. They only
know their own teacher and their (later) students. They have a camouflage
identity that ranges mostly from Pizurk to Pizbûr. They fulfill orders of
the Lâmzûrgoth, for example, news delivery, document falsification,
large-scale intrigues, resource procurement.
Fauthugalu builds a camouflage identity or retains their original identity
parallel to their cult education. During their apprenticeship, they have to
pass nine examinations, which are aligned to the Tûm-Mârubh. These can also
consist of several small tasks. The apprenticeship also includes the
establishment of relationships up to a network of connections, for example:
thugs, people in administrative positions, informants, financiers,
messengers.

The Dushatâru of Quûral is limited to wild
Uruk-tribes or Harads
(Haradrim). Pure Thraku and Shatraugu are rare in the ranks of the cult;
more common are mixed forms of these two professions.
The Grand Masters Title is Lâmzûr`goth (Master of Cunning Tongues)
Their domains are: Information Procurement, Resource Trading, Camouflage,
Intrigue, and Diplomacy (Interaction)