0.1.1

**0.1.1** is the version of *Colony Survival* released on June 1st, 2017.

## Additions

* Added Gold Ore
* Added Gold Ingot
* Added a minter, who makes Gold Coins from Gold Ingots
* Added a merchant, who buys things with Gold Coins
* Added flax
* Added flax farmer
* Added Linseed Oil
* Added coated planks
* Added adobe

* Added sprint using left-shift
* Added delete button to world load menu
* Added more item descriptions
* Added indicator state to unemployed colonists when they're missing items to take a job
* Added a highlight to indicate currently looked-at block for 2 seconds after the last destruction attempt
* Added tooltip to the recipe limits for colonists, to show the recipes they can make.
* Added option for separate night and day per-biome ambient audio; added forest night audio

## Changes

* Improved area interactions:
	+ Added a minimum size of 20
	+ Added a minimum width of 3 for forestry (1 or 2 wide and he won't plant saplings)
	+ Allowed wheat in a wheatfield
	+ Added feedback for the following failure conditions:
		- Not flat, Too small, Too large, Existing area, Too narrow for trees, Not arable, Occupied by blocks
	+ Removed wheat fields clearing itself upon removal
	+ Allow removal of areas with left-clicking the command tool
	+ Allow removal of areas by left-clicking on the block in the field (wheat) instead of the base of the field
	+ Changed the area removal popup to come when an area-block is about to be destroyed, instead of when an area-block is touched

* Fixed new world seed being the same for every world made in the same play session
* Fixed monster spawning inside of other colonies in multiplayer
* Made a lot more recipes craftable by colonists, but with a limit of 0 by default.
* Changed bed recipe to require straw
* Show amount produced by a crafting recipe in the tooltip
* Allow 'transferring' destruction progress between blocks for 0,2 seconds, for more consistent destruction
* Unbunched the unemployed colonists, they spread out near the banner now.
* Updated the quickstart text; now contains images, multiple pages and more detailed explanations of the game.
* Tweaked bread baking, now takes 8 wheat to make 3 bread vs 2 wheat for 1 bread.
* Reversed inventory scrolling direction
* Randomized the recipe crafters select to make, so they do not always make the same recipe when there's multiple available ones.
* Updated main menu background image
* Updated main menu logo image
* Lowered gypsum ore chance from 10% to 3%
* Added printable names to various blocks
* Added placing/removal audio to beds
* Tweaked initial stockpile contents
* Fixed incorrect lighting on the quiver
* Change the "no unemployed colonists left" message to include number of jobs left
* Improved inventory tooltip somewhat, moves with mouse now
* Tweaked colonists indicator again, writes to depth now, affected by lights again but emits some light itself
* Fixed selection/rotation not being affected by ambient lighting/reflections
* Fixed clicking inbetween stockpile items not working to drop things
* Colonists walk back to the banner or bed upon becoming unemployed, instead of teleporting
* Fixed command tool keeping its state inbetween worlds
* Remove unused tabs from stockpile (for now)
* Fixed skybox jittering sometimes
* Moved block destruction progress closer to the cursor (especially on larger screens)
* World generation seed is shifted until you spawn in the temperate forest (not above a lake or on a mountain)
* Fixed inputfield in crafting limits menu not working correctly
* Fixed text just barely not fitting in the colony data interface (topleft/topright)