Levels

# THE ABYSS

The **Abyss** was originally the planet **Galamidas,** which held the Precursors.

The Precursors, or Forgotten Ones, were residents of the old world before the world was turned into an inescapable prison; the Abyss, as it's now known. The old world was called Galamidas, which held the Precursors.

Galamidas was forsaken to become the Abyss as the Precursors tried to colonize Hell, after finding it. The Precursors were allowed to live, *but* they must struggle to survive the onslaught of twisted, once-lovely fauna and flora. Thus began the First Galamidan Mass Extinction era - about 200 years before Solstice arrives - where a LOT of the fauna and flora were killed, and a lot of species went extinct.

Thus, the Precursors came up with an idea; Contingency Hardpoints, or the Codexes. The founder, **Koa'ani Kruzmeinschenacht**, founded the Machines and thusly uploaded himself into a Hyperion body.

*A lot of lore will be covered later but I'm going to skip.*

Thus, we arrive to just days before Solstice arrives - where Arthera owns the Galamidas Nexus; a large governmental structure, holding the Elden Council who will stop at nothing to defend Arthera and Her Realm.

### PRELUDE

LOCATION: TEMPLE OF BROKEN DREAMS
 P-3
 P-4
 P-X

### THE FOREST

LOCATION: ANCHRYSS FOREST
 F-2
 F-3
 F-4
 F-X

### THE CITY

LOCATION: X5-289 PROJECT "EXCELSIOR"
 C-2
 C-3
 C-4
 C-X

### THE OCEAN

LOCATION: ABARESSI OCEAN
 O-2
 O-3
 O-4
 O-X

### THE COMPOUND

LOCATION: A2-830 EXCALIBUR POINT
 M-2
 M-3
 M-4
 M-X

### THE THRONE

LOCATION: GALAMIDAS NEXUS
 X-2
 EX

### TEST YOUR MIGHT

LOCATION: DIGITAL
 TYM-B

#### Development Plan

The player can choose what enemies and how much should spawn. Upon defeating all enemies, they will get scored as so:

(
(

n
a

×
(

n
b

×
10
)
)

n
c

−

n
d

)

{\displaystyle ((n^a \times (n^b \times 10)) + n^c - n^d)}

 with n^a being damage recieved, n^b being health recovered, n^c being damage given, and n^d being time taken.

Ranges (in pts):

* 4400> = D-
* 4500 - 6500 = D
* 6600 - 7000 = D+
* 7100 - 8000 = C
* 8100 - 9000 = B
* 9100 - 10000 = A
* 10100 - 11000 = S
* 11100 - 12000 = SS
* 12000< = EX

There will be no rewards as it is purely a skilltest (except bragging rights)

It won't be a wave-based endless mode, so you will pit yourself against different enemy scenarios.

There'll be a button you can toggle to either save and repeat last settings, or automatically randomize and reload the TYM after each round completion.

The amount of rounds completed, and average results, will be saved in the player menu.

## TRIVIA

* Each boss level's name *(marked by "-X" or, in The Throne's case, "EX" (also including OMEGA levels))* is the name of the OST that plays in the level.
* M-X is a reference to Stellaris' Contingency Crisis, an endgame galactic threat.
* O-X is a reference to both ULTRAKILL 5-4's OST and concept and 7-2's song, Hear! The Siren Song Call of the Dead.
* C-X is a reference to Winston Churchill's "We Shall Fight On The Beaches" speech in World War II.
	+ C-1 is a direct reference to Devils Never Cry from DMC-3.
* P-X is a pun - "False Prophet"/"False Profit."
* F-X is a reference to Squirrel Stapler.
* P-4 is a direct reference to Everywhere at the End of Time by The Caretaker.
* M-S is a direct reference to Enemies - The Score.
* Test Your Might is a direct reference to ULTRAKILL's Cybergrind, MK's TYM, and otherwise.
* **NO. DO NOT FUCK THE GODDESS OF FERTILITY.**
* All Omega bosses (analogous to Prime Sanctums ( P-1 and P-2 )from ULTRAKILL) are **Roman Gods (Vulcan, Ceres, Jupiter).**