recursal/Fanatic-Fandom huggingface dataset:
Keepers of Ur-Taal

## Description

The Keepers of Ur-Taal are concerned with recording stories of the world. Keepers do not dream.

## Traditions

The Keepers see stories as living things, which are only written down when the story is over, and 'dead'. They have other ways of recording that do not require writing, e.g. 'story nets', a bit like a cat's cradle but with knots. Different knots record different aspects of the day (or other time period). They are used as a quick and cheap recording method. Not every knot is an event: it could represent a person, a weather change, a colour, and so on.

## History

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Civis Macule

## History

One of the guards sent to collect Tiller Bract from their house in Tiding 15 to undergo memory collection in Eulogy

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Embrace 06: Ain’t No Need To Feel Alone

## Content Warnings

Blood, eyes, combat, discussion of police

*"Then, there were the Jubilant. They weren’t professional or ruthless; they weren’t calculating or swift-tongued – but, they had their ways. They were resourceful, broad-hearted and brave. Uncertain in a way that kept them open to other means of doing things.
Others liked to dismiss them. All they saw was the messes they created but they never watched for long enough to see that, no matter how dire the situation, they always found a way back out."*

 *Show more/less*

*Nilkat*"

## Summary

Before Oken nim Shalif, the faces of four strangers. The Jubilant Maybe, struggling to make sense of the man they’ve found in a box that should contain weapons. There won’t be long to take stock though. They may have fended off the cart’s guards, but there are reinforcements on the way – and these ones won’t be so eager to give up what’s theirs.

## Notes

### Attributions

* Episode title from Jesus Bill! by Delta Sleep
* Music from Kai Engel's *Satin*
* Game system can be found here
* Art and maps from Ben Swinden; can be found on the TFR website maps page
* Narration and summary text from the TFR website episode page

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Fenrir

## Description

### Humanity

Small, thin, waiflike. Skin is amber and green, almost like scales. Hair short, combed backwards. As of Tiding 18, he also periodically undergoes a metamorphosis or growth stage where his skin takes on the quality of a paper wasps' nest and he effectively forms a cocoon.

## Relationships

The Parish collectively parent Fenrir, and while they are all affectionate to him, they aren't very 'parental', perhaps treating him like a peer or friend rather than a child.

## History

Fenrir was picked up by The Parish when they passed through a large town somewhere in the north, and he, a runaway, decided to follow them.

```
In Tiding 15, Fenrir accompanies Bris, Challa, Korrin, Belka and Venz on a camping trip into Cenja, meeting Tiller Bractin Tiding 16.

```

In Tiding 18, Fenrir is hiding from the guards with Challa and Korrin, when his skin starts to turn into something reminiscent of a paper wasps' nest. He tells them that this is normal and happens sometimes.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Stanka Hysta

*"Not everything will go with us. Our culture is tied to this land, it's tied to who we are. It's everything around us: The flowers, the trees, the river, the cliffs, the Remnant... all that makes up who we are. Our history, our heritage is back in that village. It's in the stones; it's in the sweat that laid them; it's in the buildings that we've built. It's in the graves there; it's in the grave of my Eval. She's there; I can't leave her behind."*

 *Show more/less*

*Stanka tries to convince the caravan to tarry in Etrys*"

## Description

Stanka heads the Hysta family, and is elderly.

## History

In Tiding 01 Stanka attends the caravan council meeting in which the caravan decides whether to leave Etrys, speaking for the Hysta family. Stanka's family does not want to move on from Etrys yet, and petitions Bris to lead a party to go back to Ninut to escort more villagers to Etrys before they travel any further north. Stanka's late partner is buried in Ninut, and they don't want to leave her behind. It transpires that their son Tyal was the one that brought them (reluctantly) to Etrys.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Polav Hysta

## Description

A little older than Tyal, Polav is tall and thin with a drawn face and calloused hands. He communicates using sign language as he cannot vocalise. He represents the Hysta family on the council.

## History

* In Tiding 01, he and his partner Tyal converse with Belka about stew, and he and Tyal write their names on their (and Belka's) palms with a charcoaled stick
* In Tiding 02 Polav is leading one of the carts, when Challa comes to take over and give him food. He doesn't want to give control to her, but eventually gives in and teaches her how to lead a donkey.
* In Tiding 11, he and Tyal tend their son Verask's life-threatening wounds after the ordeal in the caves under Carn Veskl

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Javil

## Description

### Humanity

Tall (likely over 1.8 m (6 ft)) and very thin. Instead of hair, she has tiny feathers, in a red-blue weave. She has an avian quality to her.

## Relationships

Ofem is her companion, although it is unclear what the nature of their relationship is.
Cast is from the same village as her originally

## History

In Tiding 07, Venz and Shu discover her and her companion Ofem looting Casts's house. She seems regretful of having to do this, making a religious symbol of respect upon leaving the house.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Little Brother

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
The Parish

## Notable members

* Aachen
* Ayof
* Belka
* Fenrir
* Nilkat
* Vilte Gosditte (leader)

## History

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Satraphy of Pheretrere

## Notable members

* Captain Aloma Labrencis
* Civis Macule
* Inclementia Quiv

## History

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Orthoclase

## History

Orthoclase was identified by the Jackals as causing problems and needed 'fixing'. A group of Jackals was sent out, and Flint Erul Tun struck the killing blow. Flint consumed a part of Orthoclase, taking on aspects of Orthoclase including stone skin and hair.

## Mechanics

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Thrir Onata

## History

* In Tiding 03, Thrir is leading one of the carts from Ninut.
* In Tiding 11, Thrir is described as sitting in silent shock at the sudden and violent deaths of her daughter Creve and sister Ri.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Embrace 23: Holding Breath And Coming Up Again

## Content Warnings

Arrest, difficult parent/child relationships, lost pets

*"You ever done much gardening Belka? You know how you never really see a sapling appear out of the soil. Just one morning it’s there? It was like that and, honest, it was hard to believe that it hadn’t always been there."*

 *Show more/less*

*Nilkat*"

## Summary

For the first time that anyone living has known, the dawn breaks perfect across Embrace. Glorious, amber rays carry with them a new day. The Jubilant Maybe watch it unfold from above the city. Ezra, Ash, Neah and Ivar exit the cut amongst the familiar bone-rooted buildings of Skulltop; meanwhile Oken, brings with him the unfamiliar. He’s hauled the Winter’s Lodge, in its entirety, back into the city.
What to do with this misplaced piece of geography isn’t the only issue the Jubilant will have to contend with, as they catch up with friends and family.

## Notes

### Attributions

* Episode title from Cinder Well's  *The One to the East and West*
* Music from Kai Engel's *Satin*
* Game system can be found here
* Art and maps from Ben Swinden; can be found on the TFR website maps page
* Narration and summary text from the TFR website episode page

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
The Splintered Breath

## Notable members

* Alverest
* Atter
* Falcate
* Ferrox Urstraet
* Gyla Dinn
* Keen
* Mishto
* Wonan

## History

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Tien

* Challa's elder sister. A prodigy, ambitious, an older teen.

## History

In Tiding 01, Tien goes with Challa to the white building in Etrys.

In Tiding 11 we learn from Rugate Ullun Bakkal that her grandmother Yani has died in the caves under Carn Veskl, and that the family is mourning.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Shards and Fragments: The Mustang

## Content Warnings

Death, mild horror

*"You’re crouched outside the lair of the Mustang, near the burned tree. Your friends are with you, exchanging nervous looks. Like you, they’re having second thoughts. Like you, they smell death in the air and wonder if it’s their deaths. Keen has a big piece of sheet metal with a rope across the back, because the Mustang breathes fire. Niamh has a rifle, because the Mustang is far too swift to catch. Yelena has the teachings, because maybe the Mustang can still be reasoned with. You have a knife because, in the end, someone has to cut the Mustang’s throat. It’s the witching hour, the moon is full, and fresh blood is on the ground. The Mustang will surely run tonight."*

 *Show more/less*

*Venz*"

## Plot summary

A Halloween Special, focusing on a younger Venz as he, and a group of snarls and weavers, wait warily beneath a full moon. They have come together to find and kill the Mustang, a snarl who has unravelled and sowed destruction over this land. For now though, they wait, steeling themselves for their confrontation.

## Notes

### Attributions

* Game system can be found here
* Cover art by Allissa Chan.
* Sound clips from jgrzinich at freesound.org
* Narration and summary text from the TFR website episode pages

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Venren Yalto

The Yalto family tree. Art by GugTheGoose on Discord. Distributed with permission under a CC-BY-NC-SA license: please credit the artist if using this work.

### Relatives

Ailen (elder sibling)
Ven (mother)
Bristen (uncle)
Creve (aunt)
Savel (grandfather)
Iene (great aunt)

## Description

Venren is a child in the Yalto family and forms part of the caravan travelling from Ninut.

## Relationships

* Challa: Venren is friends with Challa and often accompanies her on adventures and escapades with some of the other older children.

## History

In Tiding 01, Venren goes with Challa, Tien and Ailen to the white building in Etrys, but does not swim through the underwater tunnel into the building.
In Tiding 03, the cart carrying most of the Yalto family is separated from the caravan, and Iene is lost in the storm. When Challa finds them, the group (Ven, Venren, Ailen, Savel, Challa, Korrin, and Ayof) sets off to rejoin the caravan, with Iene the only family member missing. Soon they find themselves lost again in the storm. Venren, feeling a pull and a boundless joy bites Korrin's hand, forcing him to let go. They throw off their coat and start dancing happily in the blizzard, joined by Savel and Challa. Following Challa's lead, they dance over to where Ayof is sitting, and Ven and Ailen dance with wild abandon.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Axel

A scientist involved in the creation of Corpus

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Bristen Yalto

The Yalto family tree. Art by GugTheGoose on Discord. Distributed with permission under a CC-BY-NC-SA license: please credit the artist if using this work.

### Relatives

Venren (niece/nephew)
Ailen (niece/nephew)
Creve (partner)
Ven (sister)
Savel (father)
Iene (aunt)

## Description

Bristen is the head of the Yalto family and forms part of the caravan travelling from Ninut.

## Relationships

* Bris: Bristen has something of an antagonistic relationship with Bris.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
A Crucial Item

1. The Dolemite Suit

* Item Type: Armor (Leather)
* Rarity: Rare
* Attunement: Requires attunement by a character with the proficiency in the Intimidation skill.
* Description: This studded leather armor is covered in rhinestones and features a large, exaggerated collar. When the wearer enters combat, the suit grants them the ability to use the Intimidation skill with advantage. Additionally, the wearer gains resistance to psychic damage.

1. The Superfly Cane

* Item Type: Weapon (Cane)
* Rarity: Rare
* Attunement: Requires attunement by a character with the proficiency in the Acrobatics skill.
* Description: This silver-tipped cane is decorated with gold filigree and inlaid with diamonds. When wielded in combat, the Superfly Cane grants the user a +1 bonus to attack and damage rolls. Additionally, the wielder gains proficiency in the Acrobatics skill, allowing them to use the cane to perform daring stunts and maneuvers.

1. The Shaft Revolver

* Item Type: Weapon (Revolver)
* Rarity: Very Rare
* Attunement: Requires attunement by a character with the proficiency in the Investigation skill.
* Description: This sleek, black revolver is engraved with the word "Shaft" in gold lettering. When wielded in combat, the Shaft Revolver deals an additional 2d6 damage to targets that the wielder has investigated thoroughly beforehand. Additionally, the revolver grants the wielder the ability to see through illusions and disguises, allowing them to see the true form of their enemies.

1. The Foxy Brown Perfume

* Item Type: Consumable (Perfume)
* Rarity: Rare
* Attunement: Does not require attunement.
* Description: This small bottle of perfume is a deep shade of red and smells of sweet vanilla and sandalwood. When applied to the skin, the Foxy Brown Perfume grants the user advantage on all Charisma-based checks made against male characters. Additionally, the wearer gains the ability to cast the spell "Charm Person" once per day, without requiring a spell slot.

Note: These magic items are designed to be flavorful and fun, but their effects can be adjusted to fit the power level of your campaign. Additionally, their names and descriptions can be changed to fit the specific Blaxploitation movies that inspire them.
Karuun

* Mentored Belka & supported them
* AKA the Heart of Growth
* Took over from the Heart of Life when they became a Heart.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Embrace 27: No Masters Or Kings

## Content Warnings

*"The early sessions were long and chaotic, stretching through night and dawn. We slept on the hall’s pews, rather than leaving. Fuelled by a freedom centuries hoped for, it would take time to find our structure and rhythm. There were proposals about fundamental rights alongside those for docking permits, debates about abolition of the swifts alongside those about local bridge tolls."*

 *Show more/less*

*Nilkat*"

## Summary

The people of Embrace march. A number greater than the city has ever seen, drawn from across Limbus and Holm, Hinter and Acreage, Calvary and Limbus. The streets, ever hot and humid, fill with their press of body, banner and song.
At their head is the Assembly, that council of the revolution whole. They lead the march up the winding streets of Marrow Hill, clutching their declaration. They mean to declare the people’s right to self-rule.
Meanwhile, hoping to make the most of this distraction, Ivar, Rhian and Oken move on Marrow with their own purpose. At the top of the hill is Parsant’s great temple of the maelstrom. The Pale Lanterns, holding a cache of spirit weapons, make their nest inside.

## Notes

### Attributions

* Episode title from Hozier's *Take Me To Church*
* Music from Kai Engel's *Satin*
* Game system can be found here
* Art and maps from Ben Swinden; can be found on the TFR website maps page
* Narration and summary text from the TFR website episode page

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Embrace 24: 'Neath The Proud, Proud Veins

## Content Warnings

Bribery, death threats, family conflict

*"Within a matter of weeks all manner of scandal and blackmail, violence and assassination incident brought the council to its knees. And we were left unsure as to whether to celebrate its demise, or fear what appeared in its place. The nim Shifs ascendant, a dictatorship ruled by Valour and Vigor. The Sunspear banners like summer’s flowers blooming on near every corner."*

 *Show more/less*

*Nilkat*"

## Summary

The streets of Acreage are broad and open. Despite the many-storied towering of the terraces, golden light always seems to bathe the ward. There was a time when living in this ward wasn’t much coveted. It was a place of field, farm and vineyard; most of those who lived here worked on those estates. Limbus and Holm, both close to the bridges and markets, were the preferred wards of Embrace’s burgeoning middle classes.
But as fortunes grew and the city’s economy shifted, as political power diffused from Crown’s Ait to the Marrow, houses amongst the greenery seemed preferable to those amongst the new-raised factories.
It’s inside one of Acreage’s terraces that Neah Gorse waits. A trap closes around saim. Power’s hand extends from Crown’s Ait, to place a dagger against sair neck.

## Notes

### Attributions

* Episode title from Purity Ring's *Lofticries*
* Music from Kai Engel's *Satin*
* Game system can be found here
* Art and maps from Ben Swinden; can be found on the TFR website maps page
* Narration and summary text from the TFR website episode page

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Alison Bract

## Relationships

* Was partner to Tiller Bract in the past, and they spent time in Cenja together.

## History

Tiller Bract's memories of them:
*"We spent time going on walks, Alison and I, looking out for the critters that'd hid in the vines. Sometimes we'd spot them gathering food on the paths. We saw a shukka, or dust rat, gnawing on an acorn or seed. We spent time getting to know these neighbours; learned the right names to call them by.
Back in Atropa I'd raised horses, mainly for the nobles wishing to race them, and I took up the same here, only with the occant. I reckoned it'd go alright to train them the same way I did stallions and mares, but they have a whole different nature of their own. I had to learn some new tricks. And Alison, well, they kept up their art for as long as they could. Built them a space out back where they could spend the day working on their sculptures. I remember we put in a window facing the sun, and they loved to feel its warmth on them while they worked.
 I never thought that I’d be able to think of this place as a home, and it wasn’t half bad for a while. But life being the way it is, the things we were running from caught up with us."*

Alison became ill, and the illness gradually worsened until they died.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Shards and Fragments: The Painted Mountain

## Content Warnings

*"Friends, I don’t know how much you’ve heard about this place. I don’t know whether you’ve heard the stories – the rumours – about what has happened here in the past. This is the story of Carn’s Brook. You’ve heard of this surely?"*

 *Show more/less*

*-*"

## Plot summary

Around a crackling fire, four storytellers gather – maybe in a cabin, perhaps beneath uncovered stars. There they share stories – of singing sheep, of the biggest squash you’ve ever seen, of a painted mountain. A game about histories shared and created through oral storytelling, set in the same world as Tiding but a stand-alone story.

## Notes

### Attributions

* Game system can be found here
* Cover art by Beck Michalak.
* Sounds by CaganCelik from http://freesound.org/
* Narration and summary text from the TFR website episode pages

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Cenja

Cenja is a territory east of Sharrow. The two are separated by the mountains of Carn Veskl and Carn Vers. Cenja is shaped by the Remnant Duier, and concerns itself with mourning, fog and forgetting. The landscape is a mixture of tall trees and graves, varying between ordinary gravestones to huge stone columns marked on their sides with thousands of stories about the person inside. Ribbons float from trees, and tapestries have been buried. Skeletons have been picked clean and left as a memorial. Some trees bear carvings, and some of the younger trees seem to whisper. The air is thick with spirits. Creeping greenery has sprouted up, burying and insinuating itself amongst the monuments.

## Flora and fauna

* The Bisher tree (commonly known as the bishop's tree): Common throughout the landscape. Grows short, willowy and spindly, and often home to the ivy that criscrosses the landscape. Through most of the year, they have huge, trailing leaves, heavy with seedpods. The fruit inside is very filling but not particularly nice or flavoursome (like most of Cenja's food- joyless)
* Shukka: A small rodent with a beak and a long tongue that feeds on bone marrow from both carrion and graves.
* A bothersome fly that darts around, landing on living things. The end of its proboscis has a flat plate, and when the fly lands it sucks our tiny, silvery pieces of spirit from the host. They flock around certain trees, particularly those that whisper and have corpses buried inside.
* Occant: Ground-dwelling moths the size of ponies, with vestigial wings that have evolved into powerful limbs used for hunting, climbing and courtship displays. They can be domesticated and ridden.
* Myaril: Something like a cross between a giant woodlouse and a cow. Gentle and can be kept as a pet. Chitters mandibles and makes a shrill noise when excited.

## Carn Vers

Carn Vers lies on the border of The Sharrow and Cenja. Sharrow's canyon runs through the middle of it, dividing it between the two territories. The two half-peaks lean in on each other. Carn Vers is said to have caves and passages running beneath it (at least on Cenja's side), and that it is a bastion of Duier.
There is a folk tale about someone trying to climb Carn Vers and visit Duier. As they climb, their grief gets heavier and weighs them down, eventually they lie down and the earth takes them, stone rising from the ground.

## Tiller Bract's house

Looks like a cross between an American ranch-style house and a traditional English farmhouse. Mainly made of wood, but the base is made of somewhat ad-hoc stone, as if it's been added to or it's been built on a previous stone structure. There's a barn and other outhouses, and Occant are kept here. There is also a pet Myaril.

Inside, the main space is open plan with a large kitchen off to the right (wooden workbenches with an old-fashioned range). A large semi-circle of seating and long benches forms the modest living space to the left.

The barn and overgrown building also have stones around their bases. The overgrown building looks as if the vines are reclaiming it. the doors are chained shut, and there is a window around the back.
Tiding 25: Notations Part 1

## Content Warnings

Blood, violence, child endangerment, off-screen death

*"I remember them telling me, we might run into the Conclave. If you see someone dressed in gold, stay away. If they talk to you, keep your head low and do what they say. Don’t try to reason with them, don’t answer back."*

 *Show more/less*

*Ayof*"

## Summary

There is no more time. The agents of the Conclave – Compli Xender Bross and Rugate Terella Awl – launch their attack. One of the snarls has already fallen, blood has been spilled. The Splintered Breath make their stand.
Bris squares up for a fight, Challa gets in a tangle, Belka makes the catch, and Venz gets in the groove.

## Notes

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Mishto

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Issin

## Description

### Humanity

Like everyone from Ninut, he had excellent eyesight, but was also sensitive to sunlight and wore a veil.

## Relationships

### Family

* Aya was his wife.
* Korrinwas his son.

## History

Was involved in the war against the Jackals, and was eventually killed by one of them.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Kalyn

## Description

### Humanity

Kalyn is well-adapted for living underground She is around 1.44 m (4'9") in height. She has dark translucent skin, with a bioluminescent glow under the skin that seems to swirl and change with her emotions. She is a little reminiscent of a marmot (in mood- she doesn't have fur, for example).

### Clothing and Equipment

Kalyn wears several layers, including a thick coat. She also wears several amulets and trinkets. She carries a staff, and attached to her clothes are a number of small bottles, plant samples, and slate tags with numbers and symbols carved onto them.

## History

Kalyn worked as a botanist under Carn Veskl.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Tyal Hysta

Broad and well-built, has a beard.

## History

* Gives Belka a mushroom and game stew in Tiding 01, and asks Belka to come to the village meeting to represent the Parish.
* Tends his son Verask's wounds in Tiding 11 while mourning the wounds of his father Stanka Hysta

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Tiding 27: The Chains

## Content Warnings

*"Other rogues began to create counterfeits. A great shadow industry of fakes and forgeries blossomed. While most peddled shoddy imitations and bluffed at their provenance, experts made sure to replicate every detail. To their books, they would attach chains and etch tell-tale insignia down the spines. They would use glues to emulate the strange fusion that was the inevitable fate of all of Eulogy’s tomes."*

 *Show more/less*

*Avyn Fiir Vorunt*"

## Summary

The Conclave are dealt with, the Splintered Breath have departed. The group are left alone at the bottom of the Helctic Library. They have a moment to reflect and make choices about their next steps. But whatever they decide, Sistre’s chains are waiting.

## Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Embrace 18: If Honey Is Power

## Content Warnings

Possession, body horror, use of corpses, insects, uncertain reality

*"But you know what unites the theories we had about that place? In all of them, the Cut is subject. It’s something attached, a barnacle lodged to the city.
But the Cut is not addition or reflection or parasite. It’s not mirror, but window – mud-caked, fogged and frosted. If we’re lucky, we can spy glimpses of the silhouettes inside. We can see the wonder, a whole ecosystem – spirit-grown and built from alien perspective."*

 *Show more/less*

*Nilkat*"

## Summary

For millennia, the Winter’s Lodge has sat as anchor in the midst of the Cut. An enormity of forlorn architecture, stubborn and static. In that time it has been multitudes – temple and estate, battleground and meeting place, staging-post and hideout.
For the last few centuries though, it has been home to a covenant of weavers and spirits. They have turned it into a sanctuary, a halfway-house, a home. It is here that Oken wakes. He finds himself in a room unexpectedly warm and comfortable, but this is not to last. The weavers of the lodge have taken on uncanny housemates. Mel is here – amongst her rebuilt hivemind – and she means to hold Oken to his promises.

## Notes

### Attributions

* Episode title from Tacocat's *Leisure Bees*
* Music from Kai Engel's *Satin*
* Game system can be found here
* Art and maps from Ben Swinden; can be found on the TFR website maps page
* Narration and summary text from the TFR website episode page

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Embrace 31: Shouting Fight! Fight! Fight!

## Content Warnings

Murder, assassination, heavy wounds, explosions, jailbreak, unreality

*"Already, there were tears forming in the fabric of our banners. Soon, we’d all be grasping at them, each claiming that we should be the ones to hold them aloft. We’d tear the whole canvas apart."*

 *Show more/less*

*Nilkat*"

## Summary

Slipping through the cut, Ash tries to linger amongst the chaos of Lastreach. The revolutionaries have stormed the inner fort and the stubborn remnants of the Hellebore Guard stand between them and the prisoners. Ash can feel something clawing at him though, pulling him elsewhere. Can he hold on long enough to find Mariana, to free his mum?

## Notes

### Attributions

* Episode title from Mother Falcon's *Marigold*
* Music from Kai Engel's *Satin*
* Game system can be found here
* Art and maps from Ben Swinden; can be found on the TFR website maps page
* Narration and summary text from the TFR website episode page

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Embrace 12: These Kids Proposing Mischief

## Content Warnings

Description of police violence (in intro: 0’00 to 2’43)

*"Over the next few weeks, the families paraded their victory over us. Their news-sheets celebrating the crushing of the radical ward of Atrium and the arrest of the heretic priest Lena Fisher.
The press’ insults were the easiest taunt to brush off, their actions were harder to stomach."*

 *Show more/less*

*Nilkat*"

## Summary

Sitting patiently has never been something Ash Pinder has been good at. Laying low was never going to be easy. In the strange and dangerous weeks that follow the destruction of the People’s Ward of Atrium, Ash searches for a way to keep himself occupied. When the Ginnels tell him to keep his head down, he turns to another group instead: the Flint Street Knappers.
He’s not the only member of the Jubilant, though, to turn up at their door.

## Notes

### Attributions

* Episode title from That Handsome Devil's *One More Try*
* Music from Kai Engel's *Satin*
* Game system can be found here
* Art and maps from Ben Swinden; can be found on the TFR website maps page
* Narration and summary text from the TFR website episode page

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Embrace 35: All The Ashes In My Wake

## Content Warnings

Gore, loss of identity, body horror (ghosts)

*"As we lay entangled, fingers on each other’s throats, the roots and tendrils of something new grew around us."*

 *Show more/less*

*Nilkat*"

## Summary

There are few options left, but choices must be made. Regrouping in the streets of Tail’s End, Ezra and Ivar put the weapon stolen from the Pale Lanterns to use. They risk their selves to defend their cause. Meanwhile, back in the labyrinth, Ash arrives at Rodella’s Heart. Carn leads him to the Tender’s sacred, grisly relic. It’s time to become a Jackal.

## Notes

### Attributions

* Episode title from Hozier's *Arsonist's Lullabye*
* Music from Kai Engel's *Satin*
* Game system can be found here
* Art and maps from Ben Swinden; can be found on the TFR website maps page
* Narration and summary text from the TFR website episode page

### Plot Notes

**Warning! There may be spoilers ahead!**

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Captain Aloma Labrencis

### Personality

Aloma is the kind of person who derives satisfaction and meaning from being in charge of a situation and being a little pompous, and conversely becomes nervous when his control seems like its slipping.

### Clothing and Equipment

When in guard uniform, he wears a breastplate and tall bristled ceramic helmet, carrying a ceramic halberd connected to a clay bracer. A purple cape, and generally purple detailing on the clothing. The overall look is rather regal, but the clothes themselves look hand-me-down and a little shabby. His uniform is largely the same as the other soldiers of the Satraphy, but he clearly stands out as captain.

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Duier

Duier is the Remnant of the territory Cenja.

## Themes

Duier is associated with mourning and grief. In particular in Cenja there is a focus on both remembering- gravestones and monuments- and forgetting. Those wishing to numb the pain of loss, or knowledge that they caused harm, may travel to Duier's territory.

## Followers

### Envoys

Sistre, a being of chains and connections
Memento and Mori, a being, or beings- two parts of a whole

## Effect on the landscape

A dullness, both in weather and in spirit. People and things sink into the ground over time.
Strael

Strael is the Remnant moving from a territory south of the The Sharrow.

## Appearance

Strael first appears as a distant wall of white, with thunder and lightning crackling around its cap.

## Themes

Recklessness, rhythm and dance, loss of inhibition

## History

Strael reaches Etrys in *Tiding 01*, blowing out the Ninut council fire with a gust. Strael sounds not only like a storm- gales and thunder and snow- but also laughter, cheers, screams, and harsh voices are heard on the wind.
Strael sweeps across the Sharrow until in *Tiding 09* the entire territory is overcome with swirling snow and howling winds. During this time, Strael interacts with some of the fleeing people of Ninut. In *Tiding 03* Strael takes Iene Yalto and she is lost to the storm. Over *Tiding 04* and *Tiding 05*, Strael takes Savel Yalto, Venren Yalto, Ailen Yalto and Ven Yalto by drawing them into a joyous, mindless dance. Challa bargains with it in *Tiding 06*, but Strael is only willing to return one of those it took. In *Tiding 07*, all four of the Yalto family (except Iene) miraculously return to the caravan, seemingly unharmed- but Strael is now bonded with Challa.

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Relict

### Appearance

Horrifying: something like a cross between a giraffe and a hermit crab. If a giraffe's body were encased in a conch shell, with ten giraffe-proportioned crab-like legs the wrinkled texture of a bog mummy.

Every part of it is almost past living. The conch shell is a fossil that Relict has dug from the ground, pock-marked with alcoves and refuges in which its Envoys dwell. Areas of Relict's skin are filled in with chunks of fossilised wood or amber, where holes have had to be patched. Eolith is very dry, and most of Relict's remaining skin is quite fragile: areas of high humidity will make Relict physically fall apart.

Relict produces a variety of preservative fluids, and these emanate from something akin to spinnerets just underneath the shell.

## Themes

* Slowing entropy
* Preservation, slowing decay, and fossilisation
* Timelessness

## Actions and effects

The landscape of Eolith has become preserved in various ways. A river of argon preserves dead flora and fauna, and the forest has become petrified. The bogs are salted, and everywhere there is stillness and the slow passage of time.
Relict has a soft spot for bees because they produce honey, a type of preservative. They are therefore one of the few types of being allowed to live in Eolith without having a very long dormancy period. Most other creatures in Eolith hibernate almost permanently.

## Followers

### Envoys

The Envoys live in the 'hive' of Relict's body, like its own personal bees. They bring it offerings of fossils, petrified wood, and so on. Some of its Envoys are tasked to go out to other Territories and find the last specimen of a thing and bring it back to Eolith so it can be preserved.

* Mell
* Hongeo

## History

Relict used to live in the crusted, boggy saltwater of the Eolith salt lake, and likes to return there often to recharge and reflect on things.

## Mechanics

### Strengths

* Local stasis: Time around Relict is flexible according to its whims
* Tools of the Trade: Relict can produce a variety of liquids and oozes (amber, tar, saltwater etc.), or can dehydrate targets
* Constant Maintenance: Relict uses the environment around it to repair or replace parts of itself that have fallen into disrepair

### Oaths

* Keep Eolith Eternal: Keep the region in stasis
* Create and Conserve the Envoys: Relict wants to make sure it always has a swarm of helpers around and within it
* Allow Open Access: Relict is dedicated to making sure the Territory is accessible to humans

### Doubts

Relict is too enormous for doubts to cross its mind, so instead has Frailties:

* Humidity: Eolith is very dry, and most of Relict's remaining skin is quite fragile: areas of high humidity will make Relict physically fall apart

### Power

Relict draws power from the unknowable wealth of power that all Remnants draw power from

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*
Rugate Maccot Tilasis

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*