Guardian

**Guardian** is one of the available hero classes in *Infinite Arena*.

## Description

Guardian is a high armor, low damage melee class with the ability to smite enemies.

## Ranks

Guardian ranks provide the following base statistic modifiers and special bonuses:

## Skill tree

### Tier 1

* Stat Increase: Armor
	1. Armor 0.90%
	2. Armor 1.70%
	3. Armor 2.50%
	4. Armor 3.30%
	5. Armor 4.10%
* Active Skill: Charge
	+ Target: Closest
	+ Cooldown: 2s
	1. Charge at the target, dealing 250% damage and stunning them for 2s
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: Health
	1. Health 1.10%
	2. Health 2.20%
	3. Health 3.30%
	4. Health 4.40%
	5. Health 5.50%

### Tier 2

* Stat Increase: AttackSpeed
	1. AttackSpeed 0.40%
	2. AttackSpeed 0.80%
	3. AttackSpeed 1.20%
	4. AttackSpeed 1.60%
	5. AttackSpeed 2.00%
* Stat Increase: Armor
	1. Armor 3.60%
	2. Armor 7.10%
	3. Armor 10.70%
* Stat Increase: Health
	1. Health 1.90%
	2. Health 3.70%
	3. Health 5.60%
	4. Health 7.40%
	5. Health 9.30%

### Tier 3

* Stat Increase: Health
	1. Health 3.40%
	2. Health 6.80%
	3. Health 10.10%
	4. Health 13.50%
	5. Health 16.80%
* Active Skill: Smite
	+ Target: Closest
	+ Cooldown: 8s
	1. Call down 3 bolts of lightning, striking the target for 100% damage and stunning them for 3s.
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: Armor
	1. Armor 3.10%
	2. Armor 6.10%
	3. Armor 9.10%
	4. Armor 12.20%
	5. Armor 15.20%
* Stat Increase: CritRate
	1. CritRate 0.50%
	2. CritRate 0.95%
	3. CritRate 1.45%
	4. CritRate 1.90%
	5. CritRate 2.35%

### Tier 4

* Stat Increase: Armor
	1. Armor 4.10%
	2. Armor 8.20%
	3. Armor 12.30%
	4. Armor 16.40%
	5. Armor 20.40%
* Stat Increase: Health
	1. Health 20.10%
* Stat Increase: CritRate
	1. CritRate 0.55%
	2. CritRate 1.05%
	3. CritRate 1.60%
	4. CritRate 2.10%
	5. CritRate 2.65%

### Tier 5

* Stat Increase: Armor
	1. Armor 5.90%
	2. Armor 11.80%
	3. Armor 17.70%
	4. Armor 23.50%
	5. Armor 29.40%
* Active Skill: Mountain
	+ Target: LowestHealth
	+ Cooldown: 15s
	1. Increase block rate by 75% for 5s. 15s cooldown.
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: Health
	1. Health 4.90%
	2. Health 9.80%
	3. Health 14.60%
	4. Health 19.50%
* Stat Increase: Damage
	1. Damage 4.90%
	2. Damage 9.80%
	3. Damage 14.70%
	4. Damage 19.60%
	5. Damage 24.40%

### Tier 6

* Stat Increase: Armor
	1. Armor 7.80%
	2. Armor 15.50%
	3. Armor 23.30%
* Stat Increase: CritDamage
	1. CritDamage 18.23%
	2. CritDamage 36.38%
	3. CritDamage 54.53%
	4. CritDamage 72.68%
* Stat Increase: Health
	1. Health 8.20%
	2. Health 16.40%
	3. Health 24.50%
	4. Health 32.70%
* Stat Increase: CritRate
	1. CritRate 1.80%
	2. CritRate 3.60%
	3. CritRate 5.40%

### Tier 7

* Stat Increase: CritRate
	1. CritRate 1.35%
	2. CritRate 2.70%
	3. CritRate 4.00%
	4. CritRate 5.35%
* Stat Increase: Armor
	1. Armor 11.80%
	2. Armor 23.50%
	3. Armor 35.20%

### Tier 8

* Stat Increase: Armor
	1. Armor 11.80%
	2. Armor 23.50%
	3. Armor 35.20%
* Stat Increase: Health
	1. Health 15.60%
	2. Health 31.20%
	3. Health 46.80%
* Stat Increase: BlockRate
	1. BlockRate 3.50%
	2. BlockRate 7.00%
	3. BlockRate 10.50%
	4. BlockRate 14.00%

### Tier 9

* Stat Increase: Health
	1. Health 12.70%
	2. Health 25.40%
	3. Health 38.00%
	4. Health 50.70%
* Stat Increase: AttackSpeed
	1. AttackSpeed 2.05%
	2. AttackSpeed 4.05%
	3. AttackSpeed 6.05%
* Stat Increase: Armor
	1. Armor 12.20%
	2. Armor 24.40%
	3. Armor 36.50%

### Tier 10

* Stat Increase: Damage
	1. Damage 16.30%
	2. Damage 32.60%
	3. Damage 48.80%
* Stat Increase: Health
	1. Health 17.40%
	2. Health 34.70%
	3. Health 52.00%