recursal/Fanatic-Fandom huggingface dataset:
Vote

Hola a todos. c:
Antes de comenzar con el nuevo torneo preparado principalmente por Qwerty, decidimos realizar un cambio significativo respecto a la nomenclatura de los torneos, debido a que éste nuevo torneo creado por Qwerty tiene técnicamente el mismo nombre que el torneo creado ya hace tiempo por Lance, por eso decidimos consultarles a ustedes mismos sobre qué deberíamos hacer con estos nombres. Aquí debajo se nombrarán diversas propuestas y los usuarios tienen que decir cuál es la propuesta que les parece más adecuada para ésta situación.

Propuesta 1. Qwerty considera que el nombre de "Torneo Fanon del Poder", es mas adecuado a ésta competencia, ya que considera que las diferencias entre esta edición y la anterior, son demasiadas como para que se considere una segunda edición, por lo cual ve mas adecuado renombrar el torneo anterior y que este quede como el primer Torneo Fanon del Poder. El antiguo Torneo Fanon del Poder se renombraría al Torneo Fanon de Artes Marciales y con ello las ediciones posteriores cambiarían su numero de edición al siguiente.

Propuesta 2. Se renombrará el torneo anterior y el nuevo torneo adoptará su nombre, con la diferencia de que el nombre del Torneo del Poder antiguo será renombrado en base a las sugerencias que puede llegar a decir la comunidad. Para ésta propuesta debes mencionar que escoges la 2 y tu sugerencia para el nuevo nombre del antiguo torneo.

Propuesta 3. Entre los dos acordamos que otra opción podría ser llamar a esta competición "DBFW:Torneo del Poder", para que siga conteniendo el característico nombre, pero sin entorpecer la cronología de concursos.

Propuesta 4. La mas sencilla de todas, pero una en la que Qwerty difiere de gran manera, simple y sencillamente convertirla en la segunda edición del "Torneo Fanon del Poder", sin alterar absolutamente nada más. Hacemos hincapié en que Qwerty difiere de llevar a cabo esta propuesta porque considera que este torneo es un concepto completamente distinto al implementado anteriormente.

EL TIEMPO DE LAS VOTACIONES DURARÁ 2 DÍAS, PERO PUEDE VARIAR.
The Crypt of Ethelfrith

> "*Let only those with the courage to remake cross this threshold.*"
> ― Ethelfrith The Builder
>
>

**The Crypt of Ethelfrith**, located at the center of Bumble, was the resting place of Ethelfrith and the home of the great Hammer of Ethelfrith.

Among the ruined town of Bumble it was the only one standing strong, and of fine make. It was noted to be an odd crypt, for it has a great spire atop it.

Ethelfrith presumably employed the help of a magic user with the construction of his crypt to ensure a continuous unperturbed slumber of his remains, with the door being sealed with arcane components.

Only a simple inscription carved upon the door served as the single hint to truly enter his crypt.

After his death, his Chosen's passion of his work would lead them to hire a great warlock with the intent to ensure their continued servitude even through death. Binding their souls and what remains of their body to Ethelfrith's great hammer, and through unknown means (presumably ritual suicide), had their bodies buried underneath the crypt. Waiting indefinitely for the day a new master would arrive and wield the hammer.

For a great long time the true interior of the crypt was left untouched by outsiders.

No one throughout time, and the town, have ever managed to get in, and even if one ever did its magical properties posed a second defense. Breaking down the door, beyond its entrance, would only reveal a wall made of obsidian-like materials, leaving the intruders facing nothing more but a dead end.

The OXventurers visited the crypt in *Stop Hammer Time* and again in *Bone to Pick* and *Tower Rangers*.

Not a single soul in the town managed to solve the riddle, or even realize what the inscription entailed.

\*That would be to break the door and remake it in place, to which it would open freely on its hinges, presenting the sarcophagus of Ethelfrith.

## Trivia:

* In annoyance, it was referred to as a "Dumb Crypt of Idiots" by Corazón.
* Dob was the first one to ever truly open Ethelfrith's Crypt.
	+ Subsequently, He, and the rest of the Guild, were the first few in many decades to have truly entered the Crypt.
Mage Hand Legerdemain

*Conjuration cantrip*

* **Casting Time**: 1 action
* **Range**: 30 feet
* **Components**: V, S
* **Duration**: 1 minute

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
Cleric

A **cleric** is a divine servant of one or more gods, serving them with martial might and divine magic fueled by their own strength of faith. As agents of a divine authority, clerics are empowered both by ritual training and their god's particular favor. Relatively rare, clerics inspires both reverence and terror, depending on their aims and who they serve
Dark Wood

Dark Wood is wood cut from deep in an unknown forest, it is said that you should not carve anything from this wood as it has "bad juju"

The chairs in Port Fairwind were being made from some of this dark wood, resulting in the chairs coming to life and trying to eat the patrons of the local tavern, the man responsible, Dunnican, ordered a ton of chairs made from this wood in an attempt to drive sales of the town towards his own innovative designs.

The guild realizes later that maybe M. Channail's logging operation in Wild Wild Woods was in an attempt to find this wood, though what he wanted to do with it is unknown.
Silent Image

*1st level illusion*

* **Casting Time**: 1 action
* **Range**: 60 feet
* **Target**: A spot within range
* **Components**: V, S, M (A bit of fleece)
* **Duration**: Concentration, up to 10 minutes

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.

You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.
All Crim's Night

**All Crim's Night**, or commonly known as ***All Crim's Eve***, is a widely known event organized by the Lord of Redcastle, Duke Kabayo.

Every year Duke Kabayo invites every thief of Redcastle at Sundown to attempt to invade his manor, and get to his inner most bed chamber. Along the way, the thieves are allowed to steal whatever it is they desire.

The main purpose of this event is to merely test the training of his ducal guards, but also doubles as a way to stifle the growth of thieves.

Not much else is known about the tradition of All Crim's Night, nor if it was continued after M. Channail's infiltration into the Duke's innermost chamber.

## Rules:

The rules of *All Crim's Night* are quite simple.

* Do not kill any one of the Duke's guards.
* Other thieves are fair game.
The Oxventure Wiki

[1]Welcome to the **Oxventure** wikia page! Started as a way to keep track of the adventures had by the crew of Outsidexbox and Outside Xtra in their Dungeons and Dragons actual-play series by the same name, come here for up to date information on episodes, live shows, find out facts and more about your favorite characters and goings-on in the kingdom of G'eth.

Visit our sister wikia page for Oxventure: Blades in The Dark

The new Oxventure youtube channel hosts the migrated past seasons and a new season!
Brunin The Unworthy

**Brunin The Unworthy** was an infamous dwarf who was said to be an unpleasant, and terrible person.

Brunin was struck down in his prime, having been killed during a great battle between Elves and Tieflings.

## History:

Apparently Brunin was so unworthy, and so disliked, that it caused a battle between Elves and Tieflings to come to a standstill, and agreeing to a temporary truce just to murder him.

## *The Lay of Brunin The Unworthy:*

*Brunin he was a dwarf, he wasn't very nice,*

*"Hey there you Tiefling stab him once*

*and I shall stab him twice!"*

~

*Brunin the unworthy,*

*he was so unworthy*

*then he got killed.*

~

"*Nice job stabbing up the guy,*

*I guess we'll call it even.*

*Oh no, you've got a knife.*

*What are you doing with the knife, Steven?"*

~

*And that's why he died. So unworthy!*
Spider-Tiger

A **Spider-Tiger** is thought to be a race of men and women with the characteristics of both a spider and a tiger, it is also used as a disguise by Corazón when he heads to The Boar's Tooth.

From Curly Joe's statement, it seems that Spider-Tigers' also receive some form of racism, or at the very least unfair treatment.
The Joyful Damnation

The Joyful Damnation

**The Joyful Damnation** is the ship belonging to Corazón de Ballena, he retrieves this ship at the end of "A Spot of Bother" with the help of his friends.

It is of fine craftsmanship, although the quality may have declined after a whale slammed into it during the guild's fight with Corazon's former pirate crew.

The ship appears to be a galleon, which begs the question of how can five people run it, though Corazón seems confident that they can take care of things. Later in "Ship Happens" they hire the ship out to the Lads and have to call on Ethelfrith's Chosen to act as a skeleton crew.

It is unknown how long Corazón has had the ship nor where he originally got it from.

## Former Crew

Corazón's previous crew were cursed by a mysterious set of pieces of eight and have been hunting him for around five years. They were in possession of the Joyful Damnation until they were defeated during "A Spot of Bother".

* Curly Joe
* Jack Crackson
* Jerky Steve
* Vibrating Bill
* Leather Armor Theodore
* Three Unnamed Pirates

## Trivia

The Joyful Damnation has multiple Captain’s Quarters. Each designated by letter with each Captain’s Quarters becoming less identical as the letters continue on. There are currently only 5 Captain’s Quarters known: A, B, C, D and F

Captain’s Quarters A has been converted into the aft cannon.

Captain’s Quarters B is now the current main quarters of Corazon de Ballena, being identical to Captain’s Quarters A before it was converted into an aft cannon.

## Behind The Scenes Trivia

* Whenever playing Sea of Thieves, they refer to any and all ships that they are on as The Joyful Damnation, most of them have been destroyed.
* The Joyful Damnation seemingly disappeared after "Bad Chair Day", only returning when Cthulhu dragged it from beneath the waves in "Ship Happens".
Pirate's Curse

**The Pirate's Curse** is a curse that took the former crew of Corazón de Ballena after they happened upon a legendary treasure hoard.

The curse prohibits its sufferers from being killed, instead they are simply incapacitated after each death, in two years time, they will return to try to fill out their desires again, mainly killing Corazón

According to Corazón, the process of their un-death at the hands of the curse is awful, and the event that cursed them is too horrible and harrowing for him to even want to relive.

## Behind The Scenes Trivia

* Similar to the curse afflicting the former crew of Jack Sparrow from Pirates of The Carribean: The Curse of The Black Pearl, though with several marked differences, notably, that Corazón's former crew do not turn into undead skeleton's when bathed in moonlight.
* Andy made an off-hand comment about this event occurring in some sort of cave during a Hitman livestream with Luke and Jane.
Speak with Plants

*3rd level transmutation*

* **Casting Time**: 1 action
* **Range**: Self (30-foot radius)
* **Target**: Plants within 30 feet of you
* **Components**: V, S
* **Duration**: 10 minutes

You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.

You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.

Plants might be able to perform other tasks on your behalf, at the GM's discretion. The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.

If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.

This spell can cause the plants created by the entangle spell to release a restrained creature.
Spell Tags:
The Gilded Chub

**The Gilded Chub** is a tavern located in Port Fairwind and is known for it's fancy interior decor, it's Port Fairwind style chairs and it's wide selection of cask ales.

Before the guild arrived at this pub, it had recently been reopened, but in an unfortunate misdealing of having cursed chairs, woodwork, and furniture, this lead to the death of the landlord and many frightened patrons. Since then it has been repainted, and re branded as **The Silvery Trout**, and is now owned by the legitimate businessman, John Pubman .
FEL (ZA) - J5

**FANON ELITE LEAGUE**

**thumb|centre|330px**

*Patrocinado por: Card Battles*

## Introducción

Luego de un frenético comienzo, les traemos con ustedes a la tercera joranda de la Elite League ¡¿Quién será el campeón de campeones al finalizar la temporada?!

## Tabla actual

* **Verde**: Clasificado a la final contra el primero de la Zona "B".
* **Verde claro**: Clasificado al duelo por el tercer puesto contra el segundo de la Zona "B".
* **Negro**: Al finalizar la temporada mantendrán su cupo en la Liga, pero no clasificarán a los Play-off.
* **Amarillo**: Jugará la promoción contra el personaje se la Zona "B" que haya conseguido la misma posición, el perdedor descenderá a la Promotion League One.
* **Rojo**: Éstos personajes descenderán directamente a la Promotion League One.

**PRIMER COMBATE**

**SEGUNDO COMBATE**

**TERCER COMBATE**

**CUARTO COMBATE**

## Votación

Como ya se sabe, el modo de votación dejará de ser el justificativo, por el mero hecho de que los usuarios verían tedioso utilizarlo, por lo tanto el método actual volverá a ser el de simplemente mencionar al ganador de cada combate.

Aquí debajo incluiré un ejemplo de voto para ésta jornada:

* Caelesti
* Renasci
* Rediktum
* Leezer

*Éstos no son mis votos, simplemente son demostraciones.*

No puedes votar en el combate en el que participes, al momento de dejar tu voto puedes dejar un simple guion "-" o punto "." en el combate en el que participes.

Para votar debes tener 1 semana de antigüedad desde la primera edición, no cuenta haber pasado tiempo únicamente en el chat. No se pueden modificar los votos dentro del comentario luego de ser emitidos, pero sí se puede editar el comentario para arreglar fallos de escritura.

**¡El tiempo de votación será como máximo de 6 días, es decir, finalizaría a las 00:00 del día 15 de octubre, horario Argentino!**

**Si en el período de 2 días, el blog no recibe votos nuevos desde el último voto emitido, se cerrará dicha votación y se publicará la siguiente jornada.**
Zone of Truth

*2nd level enchantment*

* **Casting Time**: 1 action
* **Range**: 60 feet
* **Target**: A 15-foot-radius sphere centered on a point of your choice within range
* **Components**: V, S
* **Duration**: 10 minutes

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
Unnamed Hermit-Warlock Caretaker

The **Hermit-Warlock Caretaker** was the man who had taken Prudence in when her parents had abandoned her and subsequently raised her, though it is not known how long she was in his care.

Prudence described the Warlock as not very nice or very likable, and probably a mischievous person as well, seeing how he named her Prudence because he thought it'd be funny to name a demon baby after the virtue.

## Trivia:

* Considering Prudence's shock at the blatant Tiefling racism she received, it can be presumed that the Hermit-Warlock did not share those views.
* He lives in a cave.
The Oxventure Thieves Guild

### Members

Barnaby Fortescue III, Kasimir Jones, Zillah Bruseau, Edvard Lumière, Lilith Cappellanaga

### Enemies

Many

The Oxventure Thieves Guild (unofficial name) is the Crew for the Oxventure spinoff Oxventure Presents: Blades In The Dark. It was formed by Eleanor before the events of Dead Man's Debt and is housed in the backroom of Eleanor's Largely Legal Antiques.
Unnamed Woman

Image used for illustration.

An **Unnamed Woman** residing in Casterfalls.

This troubled woman asked The Oxventure Guild for aid in finding her missing husband, who was in actuality inadvertently turned into a chicken caused by a dubious elixir made by M. Channail.

Despite being confused by the party's proclamation of the elixir's effects, she is still cautious enough not to drink the potion.

## Trivia:

* She plays a minor role as a concerned citizen, as such she only appears once.
* It's presumed that The Oxventure Guild eventually turned her husband back into a man.
* She is unamused by Corazón's first attempt at thievery.
* She is one of several speaking characters in the oxventure series that does recieve a name.

## Behind The Scenes:

* The image used in the episode is painted by a 17th century artist Masetro Della Tela Jeans *“Woman Warming her Hands over a Brazier”*
Ransom

Ransom is the nearest town (at one or two days ride) to Suzette’s home in the deep woods of Falmore. It’s a “classy”, “pretty well-to-do town” containing two-storey buildings, paved streets, and some indoor toilets. Local businesses include the Curator’s Quill, the Ransom Museum of Unnatural History, Erasmus Symes’s antiques shop and an auction house.
Thieves' Cant

Thieves Cant is a secret language understood only by thieves.

## Description

During rogue training recruits come to learn Thieves' Cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows Thieves Cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, rogues understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

## Notable Users

* Corazón de Ballena.
* Brigands & Thieves of Redcastle.
* Watch Seller & Vendors of the Thieves' Sewer Market.
* Katie Delacouer.
* Captain Milquetoast.

## Trivia

* In the Oxventure, speakers of Thieves' Cant sound overly polite and well spoken. This is mainly done for comedic purposes, such as how one of the brigands of Redcastle has a drastic voice change when he goes from speaking the Common Tongue to Thieves' Cant, and to help the audience distinguish between the two languages.
The Wizard Binbag

> "*The Wizarding World!*"
> ― The Wizard Binbag
>
>

**Binbag** is a mysterious wizard who only seems to appear to the guild when something involving nature is deeply in danger.

## Biography

Not much is known about the man, except that he dislikes pineapple, he attended "Wizard College" and he apparently lives in a hovel.

The guild has a sort of antagonistic relationship with the wizard, as they will engage in what they consider light mocking. He is a very powerful wizard, but teleporting apparently tires him out, resulting in his weak voice, and needs to "recharge" before he can use it again. Despite his powers, he mostly asks the guild to do his work for him whenever he senses nature being in danger.

## Appears In:

* Wild Wild Woods.
* Brawl of the Wild.
* Peak Performance
* Tower Rangers
* The Orbpocalypse Saga
* Big Deck Energy
Paladin

A **paladin** is a holy crusader, sworn to an oath to promote and fight for their beliefs and values. As paragons of their beliefs, paladins are granted the ability to wield divine magic by deities or similar powers. So long as a paladin stay true to their oath, they retain the ability to wield these powers. The life of a paladin more commonly attract good persons to it than those with malice in their heart, but evil paladins are not unheard of.

## **Notable Paladins**

* Egbert
* Captain Shattershield
* Chauncey
Selfie

*Conjuration cantrip.*

* **Casting Time**: 1 action
* **Range**: 10 feet
* **Components**: V, S, M (a bit of paint)
* **Duration**: Instantaneous

The user targets a creature and can recreate it's likeness onto a surface such as a canvas or piece of paper. The accuracy of the image and effectiveness of the spell is at the discretion of the caster, ranging from lifelike to very shoddy.

## Trivia:

* Only featured a single time in the campaign Stop Hammer Time, where Dob created and cast the spell, creating a very bad portrait of Corazón de Ballena
* This is not a real spell within the D&D realm, simply made up on the spot by Luke.
* This isn't the only time one of the players has made up a spell, and unlike the very not-real "Dissolve Bones", this one actually had an effect in world.
Spider Climb

*2nd level transmutation*

* **Casting Time**: 1 action
* **Range**: Touch
* **Target**: One willing creature you touch.
* **Components**: V, S, M (A drop of bitumen and a spider)
* **Duration**: Concentration, up to 1 hour

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
Questgivers' Market

> "*We have everything here, big quests, small quests, morally ambiguous quests, morally forthright quests, morally repugnant quests, boring quests, moderately exciting quests, very exciting quests, deadly quests, mildly harmful quests….*"
> ― Sir Jeeves
>
>

**The Questgivers' Market** is an event held in Barrow Springs where you can meet different people who wish to have quests done, it is sorted by type of quest.
The Dyeing House

**The Dyeing House** is a dyeing operation in Rutherglen, it is mentioned by an unnamed aristocratic man during the masquerade party at Giles Hawthorne's estate.

## Trivia:

* A ghastly rumour spread about, stating that it has been using urine in place of actual yellow dyes, though in truth, it was just part of the Tanner's Folly collection.
The Bawdy Flamingo

The sign outside the tavern

**The Bawdy Flamingo** is a tavern located in Casterfalls, The guild came here to take a reprieve after their first adventure together.

Described as a pleasant drinking establishment and a nice place for leisure and carousing.

However, it can be assumed that it was a bit exclusionary when it comes to its customers, specifically Spider-Tigers as Curly Joe mentioned he didn't know when they started serving Spider Tigers.
Yetta Lägg

**Yetta Lägg** is the assistant of The Professor, aiding them in their research to help fight against rabies, presumably she lives in or around The Deep Woods of Falmore.

## Trivia:

* Unlike any other NPC so far, she is the only one slightly excited about the prospect of riding around in a papoose.
* She is a smoker.

## Behind The Scenes Trivia:

* Johnny mentioned during the show that Yetta's first accent was supposed to be Scandinavian (which they have difficulty doing). They then provided Yetta with a Welsh accent after Merilwen asked Yetta if she was from there. Her Welsh accent occasionally accidentally slipped into a Scouse one.
* Her name is a pun on "Jet lag".
Thaumaturgy

*Transmutation cantrip*

* **Casting Time**: 1 action
* **Range**: 30 feet
* **Components**: V
* **Duration**: Up to 1 minute

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

* Your voice booms up to three times as loud as normal for 1 minute.
* You cause flames to flicker, brighten, dim, or change color for 1 minute.
* You cause harmless tremors in the ground for 1 minute.
* You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
* You instantaneously cause an unlocked door or window to fly open or slam shut.
* You alter the appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
Vex

**Vex** is awarlock necromancer hunter and the main antagonist of Peak Performance .

## Appearance

He is a tall and muscular man whose face is marked by scars. He wears a coat made of eleven wolves alongside a hat made of Merilwen 's cat, Simon .

## Summary

Vex is a hunter whose traps possess a curse that make the animals hurt by it, in the moment of their death, to go to his cabin in the woods.

He was the one who made the trap that hurt Simon a long time ago and put a curse in Dob, that upon his death he will go back to the mountain.

During his fight with the Oxventurers, he summons a taxidermied bear to fight alongside him. This does not stop the group from inflicting extreme bodily harm onto him (mostly out of solidarity to Merilwen). Corazón lights the bear on fire with a torch; Egbert drop kicks Vex into the bear, lighting him on fire too, Prudence attempts an eldritch blast but fails and the resulting blast attracts the White Dragon; Merilwen entangles him after retrieving Simon; Dob stabs his rapier through his foot and heats the metal to the point where the only remainder of his foot is bone and Corazón covers him in grease, intensifying the flames.

He was eventually killed by the White Dragon.

## Trivia

* His name can be a reference to a character in the Critical Role series.
* He is the first major enemy who wasn't killed by the Oxventures, but instead by a third party, in his case the White Dragon.
The Vengabus

**The Vengabus** is a song that Dob learned from his sister in his childhood.

It is unknown if she learned it or made it up, nor why the lyrics are so specific.

## Lyrics:

I've got somethin' to tell ya I've got news for you
Gonna put some wheels in motion
Get ready 'cause we're comin' through (comin' through)
Hey now, hey now, hear what I say now
Happiness is just around the corner
Hey now, hey now, hear what I say now
We'll be there for you

~

*The Venga bus is comin' and everybody's jumpin'*New York through San Francisco
An interstate free disco,
The wheels of steel are turnin' and traffic lights are burnin'
So if you like to party,
Get on and move your body
Spike Growth

*2nd-level transmutation*

* **Casting Time**: 1 action
* **Range**: 150 feet
* **Components**: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
* **Duration**: Concentration, up to 10 minutes

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Poison Spray

*Cantrip conjuration*

* **Casting Time**: 1 action
* **Range**: 10 feet
* **Target**: A creature you can see within range
* **Components**: V, S
* **Duration**: Instantaneous

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
Wizard

**Wizards** are a form of spellcaster who learned the art of arcane magic through research and learning. What wizards lack in combat prowess and armor they make up with a broad range of magical spells and abilities learned through years of practice and training. Through their spellcasting ability powerful wizards can control the battlefield, using spells that affect wide areas, often hindering enemies, while also learning to use powerful rituals of arcane power.

## **Notable Wizards**

* The Wizard Binbag

* Liliana
The Lads

**The Lads** are a group of cultists whose purpose seems to be raising the old God Ladsenkaldyr. They had been on many expeditions to find the Necropolis where their god was imprisoned, and trick the guild into thinking they were throwing a stag party for one who was about to be wed, simply so they could use the ship as a means to get to the burial site.

## Trivia:

* One of the Lads, "Steve", dies after going out into the sea to retrieve a t-shirt fired by a literal t-shirt canon, bringing the number of Lads from 30 to 29.
* The Lads have been on approximately 80 "stag dos" in their search for their God.
* Their Charisma modifier is -1
* Johnny named all of the lads in preparation for the Oxventurers asking for their names. They tended to use Latin names such as "Scipio", "Calpernius", and "Flavio".
Port Fairwind

**Port Fairwind** is a pleasant coastal town, home to old trading families, artisinal shops and citizens with embroidered coats and powdered wigs. The local craftspeople are known for their fine furniture and traditional style.

It is first seen in the episode, "Bad Chair Day" whereupon The Oxventure Guild head to two days after "A Fishmas Carol" to get some well-earned relaxation.

## Locations

### Taverns

* The Gilded Chub.
* The Silvery Trout

### Other

* Collection Docks.
* Dunnican's Furniture.
* The Derosas.
* Warehouse 8.
* Warehouse 9.
Speak with Dead

*3rd level necromancy*

* **Casting Time**: 1 action
* **Range**: 10 feet
* **Target**: A corpse of your choice within range
* **Components**: V, S, M (Burning incense)
* **Duration**: 10 minutes

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.
Rogue

# **The Rogue**

> "*Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, bringing resourcefulness and versatility to their adventuring parties.*"
>
>
>

## Class Features

As a rogue, you gain the following class features.

### Hit Points:

* **Hit Dice**: 1d8 per rogue level.
* **Hit Points at 1st Level**: 8 + your Constitution modifier
* **Hit Points at Higher Levels**: 1d8 (or 5) + your Constitution modifier per rogue level after 1st.

### Proficiencies:

* **Armor**: Light armor
* **Weapons**: Simple weapons, hand crossbows, longswords, rapiers, shortswords
* **Tools**: Thieves' tools
* **Saving Throws**: Dexterity, Intelligence
* **Skills**: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

### Equipment:

You start with the following equipment, in addition to the equipment granted by your background:

* (a) a rapier or (b) a shortsword
* (a) a shortbow and quiver of 20 arrows or (b) a shortsword
* (a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack
* (a) Leather armor, two daggers, and thieves' tools

### Expertise:

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.

### Sneak Attack:

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

### Thieves' Cant:

During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

## Notable Rogues:

Corazon de Ballena

Jacques Darkfall

Hel
The Braces Of Thogroth

## History

Taken from Thogroths corpse, according to legend at least, the Braces of Thogroth are a magical set of braces that give the wearer "incredible strength".

A mighty warrior, Thogroth commanded a mighty Kingdom that conquered many neighboring lands during his era. It is presumed that he was aided significantly by his eponymous Braces.

### Watch Out!

During the events of the Oxventure "Watch Out!", The Oxventurers, on a quest in the town of Ransom, visit the Museum of Unnatural History in order to meet the quest-giver Professor Shoelacey￼￼. Whilst passing through the Cursed Antiquities exhibit, Prudence uses the spell "Detect Magic", upon which she discovers the most magical entity in the room, The Braces of Thogroth.

During the climax of "Watch Out!", The Guild battle through Shoelacey's cursed collection of ancient Mummys. During the fight, Corazon De Ballena manages to break the glass containing the Braces, immediately putting them on. He receives the aforementioned "Incredible Strength", as his own muscles warp to an enormous size, gifting Corazon with an almost triangular upper body silhouette.

Kissing his enlarged muscles and reloaded his arms "like Henry Cavill in Mission Impossible", Corazon squares up to the smaller of the two Mummy's. With his right hand, he unleashes a haymaker that knocks the mummy's head clean off its body. Immediately confronted with the other larger, and de-clothed Mummy, Corazon lariats his arm through the Mummy's rib cage, the majority of the ribcage travelling 30ft before resting, whilst the remainder of the skeleton collapses. Corazon then dashes into Shoelacey's office, ripping open his metal panic room, thus ending the combat confrontation. Corazon keeps the Braces of Thogroth after the conclusion.
Elite League Z2 J1

**FANON ELITE LEAGUE**

center|280px*PATROCINADO POR CARD BATTLES*

## Introducción

¡¡YA LLEGÓ LA HORA!! Tras el comienzo de la Zona A de la Elite League hace unos días viene la otra parte de la Primera División, la Zona B ¿Quién será el victorioso de la temporada?

## Tabla actual

* **Verde**: Clasificado a la final contra el primero de la Zona "A".
* **Verde claro**: Clasificado al duelo por el tercer puesto contra el segundo de la Zona "A".
* **Negro**: Al finalizar la temporada mantendrán su cupo en la Liga, pero no clasificarán a los Play-off.
* **Amarillo**: Jugará la promoción contra el personaje se la Zona "A" que haya conseguido la misma posición, el perdedor descenderá a la Promotion League One.
* **Rojo**: Éstos personajes descenderán directamente a la Promotion League One.

**PRIMER COMBATE**

{| class="article-table" border="2" align="center" cellspacing="1" cellpadding="1" style="width:10px;"

! scope="col" |**NZHN (DBFanon)**
! scope="col" |**VS**
! scope="col" |**Sugoki (Bamber)**

**SEGUNDO COMBATE**

{| class="article-table" border="2" align="center" cellspacing="1" cellpadding="1" style="width:10px;"

! scope="col" |**Gondamek**
! scope="col" |**VS**
! scope="col" |**Niko-Zero (WW)**

**TERCER COMBATE**

{| class="article-table" border="2" align="center" cellspacing="1" cellpadding="1" style="width:10px;"

! scope="col" |**Kaibort (DBGD)**
! scope="col" |**VS**
! scope="col" |**Nigma**

**CUARTO COMBATE**

{| class="article-table" border="2" align="center" cellspacing="1" cellpadding="1" style="width:10px;"

! scope="col" |**Kaih (DBGD)**
! scope="col" |**VS**
! scope="col" |**Shouyu (CW)**

## Votación

Al igual que en las pasadas jornadas, el método de votación **NO** es el justificativo, por lo cual solo se debe nombrar al ganador de los combates.

**EJEMPLO**

* NZHN (DBFanon)
* Gondamek
* Kaibort (DBGD)

* Kaih (DBGD)

Cabe destacar que estos no son mis votos.

Tampoco puedes votar en tus propios combates, puedes dejar un guión o un punto en aquellos combates.

**EJEMPLO**

* NZHN (DBFanon)
* -
* Kaibort (DBGD)

* Kaih (DBGD)

¡Si participas en el torneo debes votar al menos cada 3 jornadas, sino se te restará 1 punto por cada 3 jornadas en la que no votes!

Para votar debes tener 1 semana de antigüedad desde la primera edición, no cuenta haber pasado tiempo únicamente en el chat. No se pueden modificar los votos dentro del comentario luego de ser emitidos, pero sí se puede editar el comentario para arreglar fallos de escritura.
Zargon the Returner

**Zargon the Returner** is the god worshipped by the Guild of Hermits.

Prudence's adopted father Cyrus was a follower of Zargon the Returner, but that wasn't who she wanted to have as her patron, so she killed him and created a pact with Cthulhu.

## Description

Zargon the Returner is a god that wishes to drown the world in slime, but his powers seem limited in a way that he can only affect those who worship him. He also apparently hates it when people get his name wrong.
Oxventure Presents: Blades in the Dark

**Oxventure Presents: Blades in the Dark** is a spin-off tale set in the same universe as the Oxventure, following different characters in a new time period and using the **Blades in the Dark** TTRPG ruleset.

The series stars Andy Farrant, Jane Douglas, Mike Channel, Ellen Rose and Johnny Chiodini as new characters and DM'd by Luke Westaway.

On this page will be an aggregate of all the information available on the series, characters and adventures so far.

## The Story

Five strangers in the city of Volisport who each received anonymous summons promising a worthwhile payout, who end up working together to complete a score.

## Characters

Edvard, a genius inventor and engineer of things.

Lilith, a supernatural scholar and medium of sorts.

Zillah, a former fighter trying to get money to help her family.

Barnaby, a rich man who took up crime because he thought it would be a bit of a lark.

Kasimir, a career criminal mastermind.

## Official Artist

The character art is done by Colin Craker, TheMarvelousMrC on twitter and theamazingmrc on Artstation
Owlbear

**Owlbears** are large magical beast that look like a cross between an owl and a bear. They tend to hunt from around sunset to sunrise and when they successfully caught its prey, it tends to partially consume part of it on the spot, before dragging the rest back to its lair to be stored. The scent of flesh that emanates from an owlbear's lair often attracts other creatures and therefore, more prey. An Owlbear usually hoot or screech to declare their territory and to flush prey into their hunting grounds, but they also screech as a way to attract a mate.

An Owlbear appears in the Oxventure's 5th episode: Quiet Riot.

## Description

Owlbears are monstrous beasts with the bodies of bears covered in thick fur and feathers. Their heads are like those of owls, but with a serrated beak.

## Notable Owlbears

* **Owlsworth: The Owlbear of Inkwater:** An Owlbear was hibernating near the city of Inkwater and to prevent his awakening the Order of Keeping it Down was formed to force of Inkwater to be quiet. Their intentions failed due the intervention of the Oxventures, however conflict is avoided when Merilwen uses Animal Friendship to convince the owlbear to move to a place far from humans.
Tanner's Folly

Stock photo used to illustrate Tanner's Folly

**Tanner's Folly** is a village city in the kingdom of G'eth.

The Guild came here to get a rest after a previous adventure, but when they met Alfred Strangetide they were drawn into an adventure to retrieve an old chalice from an ancient tomb.

They return in A Fishmas Carol, when they travel through a portal that opens up in the floor of a Redcastle pub.

Tanner's Folly is notorious for its pervading aroma of urine.

## History

Originally founded and owned by a community of Tanners, until they realized it was a terrible idea to gather a community of Tanners.

## Locations

### Taverns

* The Bellowing Walrus.
* The Rusty Callback.
* The Twisted Harpoon.

### Other

* Mysterious Tiefling Crypt.
* Franklin's Flophouse.
* Thieves' Market.
* Katie's Hovel.
* Old Temple of The Sea Mother.

### Nearby Settlements

* Inkwater - Down the road through the beautiful countryside of the Mossy Downs.

## Trivia

* It is tradition for anyone running a tavern in Tanner's Folly to write their names on the wall in massive letters.

## Gallery

Real life approximation of what Tanner's Folly would look like. Photo source: pxhere.comAnother street view
Rogue - o - Vision

**Rogue - o - Vision**, also referred to as "detective vision" or "Corazón Vision" is something that occurred while the group was in Mistmire, Corazón's perception was so in tune that he was able to go into a sort of trance to see everything written in Thieves' Cant all around the city of Mistmire.

## Note:

It is unknown if this scene actually happens as presented in the episode, but it is of the opinion of the editor that it could potentially be a hold over side effect of all the magic Corazón took in during his time in Liliana's Prison.
Seal Gaiman

* Seal
* Victor

**Seal Gaiman** (formerly **Victor Dietrich**) was the founder of The Treasury before being turned in a seal by Egbert's new cursed mace.

## **History**

Victor was an adventurer, but the adventurers life has filled him with so much dread that Victor could only handle socialising once every five years, which Victor enjoys as much as he can. He made The Treasury because, as he slowed down adventuring, he did some self reflecting and decided to give back to society, and to atone for stealing and robbing the people who didn't consent to giving up their riches, by displaying all his treasure so everyone can, and says that he plans to open the museum to everyone once he died, but only allows those whom he deemed worthy.

During the events of Exhibition Impossible Victor was doing one of his five years event, when he noticed Egbert party antics and invited him for a private chat. Victor explains his backstory to Egbert who suggests that maybe Victor shouldn't make anything conditional on his death, which Victor agrees perhaps isn't the best idea. Egbert then confesses he was worried that it was one of those parties where the rich eat the poor, which Victor hasn't heard of and is confused that Egbert knows of such a thing. Victor asks what order Egbert serves, and Egbert explains that he was a member of The Noble Order of Le Dragon D'or, but got kicked out and has founded his own order, the "Order of La Vache Mauve". Victor is intrigued by this, and invites Egbert up to his study hall.

Victor thinks this will make a great addition to his collection, but Egbert wants something in return. Egbert tries to get the cursed coin, as keeping it perpetuates the curse on the pirates, but Victor feels that once the museum is open to the public that will atone any evil he may unintentionally cause, and offers Egbert a weapon instead, which Egbert accepts. He gives Egbert a mace that has a one in six chance of turning things into something else. He then explains that he used it to turn a thief into a chicken, and proceeded to eat it, something he occasionally wonders is technically cannibalism.

Meanwhile the Oxventurers trigger an alarm while trying to steal the coin Victor hears the alarm. Egbert immediately hits Victor on the back of the head with the mace. Nothing happens, and Victor asks why he hit him. Egbert tries to play it off like he just slipped, but Victor realises that Egbert is a thief, hits a button on the side of the wall, and draws a rapier, challenging Egbert to a fight. Egbert tells him that he *is* a cannibal, hurting Victor's feeling, and hits him with his mace again, knocking him out. Egbert is disappointed that nothing happened to him, and proceeds to poke him with his mace until he turns into a seal. Egbert then casts Cure Wounds on the seal that was formerly Victor, which wakes him up. The seal is very angry, but Egbert tells him he could have eaten him, which puts the seal into reluctant submission. Egbert then renames the seal "Seal Gaiman", and leaves the room with his new pet.
Suzette

Suzette Fanart by agentsanta47

**Suzette** is Dob's sister, she was the sole caretaker for her younger brother, and when he contracted a case of rabies she left the cabin they both stayed in to try to find a cure.

She sang a lullaby to her younger brother that he kept in his heart and mind, traveling to new cities and villages and playing this song in the hopes that he would find her.

After her travels to locate a possible cure for rabies, she returned home to find that Dob was missing and assumed the worst, she then dedicated her life to trying to discover or create a cure for rabies, setting up a laboratory near Falmore, with the help of Yetta Lägg, and takes on the alias of "The Professor".

Suzette reunites with Dob and meets the Oxventurers in Brawl of the Wild when the Oxventurers are lead there to discover the contamination of the water.

Suzette was chosen to look after Egbert after he was rescued, with Dob deciding to stay with her to help care for him, and staying after to help her with her studies after Egbert has recovered.

## Trivia

She's dubbed 'The Professor' because of her notable sarcasm.