Patch Notes 19.03.2021

Hello Test Subjects,

Thanks to all of our players who've taken the time to join our Discord and post suggestions as to how we can improve the game. We find these extremely valuable, and love to hear what you have to say. We've listed all of the most popular suggestions below, and responded to all of them.

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Suggested by: EthanDS#8247
Remove daytime stamina.
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We have done this already!

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Suggested by: chao#0001
remove stamina from daytime, keep it at night
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We have done this already!

```
Suggested by: Finteyツ#7063
When we respawn and when we go to the next stage, our stamina should be recovered
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We have done this already!

```
Suggested by: EthanDS#8247
Increase player stamina if you are holding the antidote and someone has died
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We realise that it can be frustrating when someone dies very far away from you. To some extent you can play around this as the antidote holder already, but we are still tweaking the maps which have excessively long corridors connecting areas. If this isn’t enough we can consider this again.

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Suggested by: Strike#3797
When the escape opens all the innocents get unlimited sprint just like infected have unlimited executes.
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Right now it’s random which door is opened, so it’s sometimes a lot easier for innocents than others, based on random chance. This is something we’d like to address, at which point stamina may not be an issue here.

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Suggested by: Collo#0001
my personal opinion on stamina, i just dont like it, i loved deceit because it was fast paced and intense and action packed, stamina removes that and it feels like im playing a chess match  it just makes the game not fun
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We think the change to make it night time only has addressed this. In general, we like how the game can be slower paced for newer players, and become faster paced for more experienced groups.

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Suggested by: Collo#0001
i just wanna be able to sprint while in mini map man
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We are updating the Q menu and waypoints in an upcoming update, including new animations involving your wristband. We’d like to see how it feels with these first.

```
Suggested by: Cam#0077
Make a new "win a game with a developer" icon, and discontinue the current bunny emblem
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We’ll investigate more unlocks along these lines for later in the year, after the new challenge & upgrades system is released.

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Suggested by: XrayAce#2831
Please make monthly redeem codes
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We’ll look into this later in the year, along with our planned integration work with platforms like Twitch.

```
Suggested by: Collo#0001
This isnt like a huge issue, but in ranked especially, if ur a known/older player, you cant use ur cool terror skins cause then people will know its u, for example i cant use like snowman, clown or demon cuz people will insta know its me if theres some sorta fix for this thatd be cool, maybe a random terror skin option could help! (this wasnt really an issue in old game mode cause game was solved first stage and it didnt matter as much, but now it kinda is)
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Understood. We will investigate an option to choose a random terror skin from all the players in your current game.

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Suggested by: Valegad211#7220
add skins on shotguns.
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We’re planning on adding a golden shotgun as part of our item upgrades system soon! Other than this, we think it’s best to prioritise the main items for skins, for the foreseeable future.

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Suggested by: Merchandise#7896
bunny onesie costume
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We’ll be announcing new Easter cosmetics soon! We’ll consider this suggestion, but we can’t confirm what we’ll be releasing just yet.

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Suggested by: trunch0#0972
bunny hoodies for every character for Easter
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We’ll be announcing new Easter cosmetics soon! We’ll consider this suggestion, but we can’t confirm what we’ll be releasing just yet.

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Suggested by: Darkrop#5294
perk who give you 25% ammo when you down someone
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We’ll consider this when we’re updating the perks shortly.

```
Suggested by: Primal#8844
New Perk Idea
Haste - Gain an additional 4 seconds to your stamina sprint at any time.
This perk would likely be put next to detective, interrogation etc. at the bottom of the perk tree
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We’ll consider this when we’re updating the perks shortly.

```
Suggested by: trunch0#0972
Having the option to change the scale of the UI would be nice
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This will be supported in an upcoming UI rework update.

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Suggested by: MaksymHEX#4421
please remove the "press q to view objectives" at the start of every game, or at least make an option to turn it off
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We are reworking this next update.

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Suggested by: Finteyツ#7063
We should be able to use the quick chat while breaking a fuse
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This change has been made!

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Suggested by: MikeYoinks#8600
Add a volume slider for each individual persons microphone in game. Everyone has different level mic volume in game and it will make the game much more enjoyable if I'm not earr***d by some and can't hear others.
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We plan on doing this as part of a suite of audio settings improvements later this year.

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Suggested by: Finteyツ#7063
The arctic minimap is too zommed in, I think that you should zoom it out a little bit
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We’ll look at tweaking this.

```
Suggested by: Finteyツ#7063
when you release the 3D tutorial, add an option that will show tips in game (for new players)
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We’ll be updating the tips system for new players with the new HUD. Once the tutorial is released, we’ll be observing games with new players to see where these would be most helpful.

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Suggested by: Finteyツ#7063
at the beginning of the game (in the table) it should show what map we are playing.
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We are replacing the table in an upcoming update with a map-specific loading area.

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Suggested by: MEGAN**#4125
make more experience for actions cuz we now get less items from 12 items per game to 6 items, we collect less exp from collecting energy from 25 times at first stage to 10 times at first stage
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We have done a first pass on this since you made this suggestion. We’ll continue to review.

```
Suggested by: Darkrop#5294
if you down someone as infected you win some blood, if you get down as infected you lose some blood
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We’ve had this in the past, but we feel that it’s not signposted very well, and it can make things confusing when blood can go down instead of just up, without clear enough benefits to fun. We’d like to hear examples of when this change would help make games more fun.

```
Suggested by: 892hf9ihiuda#0350
rework the terror health/speeds, a difference of 5% between vamp and yeti is not enough to make vamp viable especially when it has so little health that you can spawn camp it with camera knife. Either increase the speed difference between the terrors or increase the health of vamp and ww
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We’ve released a balancing patch to address this. We are also working on new abilities for all terrors for a future update.

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Suggested by: Cam#0077
increase the ammo cap from 9/45 to 9/54
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We want to avoid individual players being starved of ammo. We will consider adding more ammo spawns to support groups who play with a lot more shooting than average.

```
Suggested by: MarryBifmas#8973
Bans need to be handled better if things don't get better and the game comes to console you'll be inviting a lot of awful issues. Make this better. Mod discretion too.
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We are reviewing this.

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Suggested by: EthanDS#8247
Better moderation
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We are reviewing this.

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Suggested by: nai_za#1397
allow us to block players
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We’ll investigate this alongside moderation improvements.

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Suggested by: Finteyツ#7063
the notification of a banned player that you reported should be like this: "Player x got banned for y days, reported z days ago.
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We do plan to add a report feedback feature in a future update.

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Suggested by: Finteyツ#7063
If a player is perm banned, he can't play on another account.
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This can always be worked around technically, but we will review what more we can do about the worst instances of this behaviour.

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Suggested by: SaltyLupo#3843
make traps work as soon as they are on the ground and not when your animation is completely finished (it's required for you to stand up holding the pistol)
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We will investigate smoothing out this interaction.

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Suggested by: frankipranki#7347
u should insta die if you got excuted and had the antidote , no point in waiting 20 seconds so you can die
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I believe this is already the case, but I’ll double check.

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Suggested by: ☹🅼🅰🆁🅲🅸🅽☹#0532
ability to inspect gun/item
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This is a polish update that we’ll look into once we’ve finished the improvements we are currently working on to other animations.

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Suggested by: nai_za#1397
add a spectator's chat separate from the players still in game so those who've been executed or voted on can spectate and talk about the game.
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We will investigate this for a future update. There are a number of improvements we think we can make to spectating.

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Suggested by: Syxnity#1217
Bring back the old stuff that deceit had and everything.
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We have already done most of this. Some options are also available for custom games. If you have more specific suggestions, let us know!

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Suggested by: latino#3327
Option to switch items to different slots.
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After our HUD update we’ll consider whether there’s a simple and intuitive way to support this.

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Suggested by: EthanDS#8247
I don't think anybody prefers the new voting system for casual, bring shoot to vote back.
Cons of the new system:
-too easy to be voted out or to cast a vote
-no excuse for not voting against a player
-noobs abuse the s*** out of it - half of casual games are ruined if you manage to be downed and have a vote called on you
-the votes required changes depending on the game size giving the infected the opportunity to vote too many players out per round (without innocent support)
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We understand these cons, but there are also benefits to the new system. We are continuing to review voting and will post a full update in response to this very soon.

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Suggested by: Тостер321#0198
bring back the old esp system, so that when a person is knocked down, it is highlighted on the entire map and people can vote, as it was before. #BackOldDeceit
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We have released a change to how players are highlighted in today’s update, which does address this.

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Suggested by: 'XD#8183
For Easter Event, lets collect egg or something to get point like other events
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We’ll update you on this when we announce our Easter event!

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Suggested by: Erik#6206
Allow players to select previous prestige badges they've unlocked. I personally think some of the older badges look better than the later prestiges and would rather use them.
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We intend to improve our badges in general, after our new menu and challenges updates.

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Suggested by: HaileyIsCute#8993
add more than one character wake up animation
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We will do this in future, after the animations we are currently working on.

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Suggested by: Th3b3stmast3r#3958
make the swinging light in 3rd floor asylum get crazy knockback when you shoot it again
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Well, we don’t want things to be too silly, but we are adding more dynamic elements to the Asylum and other maps very soon!

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Suggested by: Solo#6666
When a guy is not loading , cancel the game , i'm still loading since 20 minute :((
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We’ve made some technical improvements to this in today’s update. We’ll continue to review and improve on this.

Once again, thanks to everyone who's made suggestions. If you're wanting to join the conversation be sure to join our Discord.

## Patch Notes

* Stamina has been removed during the day period. Our goal for this during the day was to encourage players to observe and play around more information, but players currently find it too frustrating. We are reviewing improvements that can be made in other areas to achieve this effect.
* The Vampire & Werewolf now have an extra 20 health, bringing them up to 220 total. This means a close range Camera flash & Knife will no longer instantly down them.
* There are now holes in the walls of the two new rooms in the ground floor of the Asylum for the Innocent to escape through.
* The Voting waypoint has been replaced with outlining downed players & highlighting that they can be voted on in their nametag.
* The ghost characters at night have had their visuals adjusted.
* The filling in of highlighted players has been reduced, making it easier to see more detail about those who are highlighted.
* When opening Deceit for the first time, the game will now open in native resolution borderless.
* A clearer notification has been added for when the Double Objective item is taken.
* Dodging a ranked game before it has properly started will now more consistently punish the player that is leaving.
* Dodging ranked games will now remove a flat 5 ELO and, if not in Diamond, a mark.
* Deceit User ID is now shown when hovering over players in your friends list.
* Several UI adjustments were made in-game and on the Main Menu.
* Adjusted some backend logic to improve server stability.
* [FIXED] Bleeding out players say they're 'REVIVING' in their nametag.
* [FIXED] A blood bag can occasionally spawn within a Generator on the ground floor of the Asylum.
* [FIXED] Players can be instantly downed if they walk into a specific area on the first floor of the Asylum.
* [FIXED] Players using Fullscreen & Alt+Tabbing during the loading screen will occasionally have their game freeze. This would cause long loading screens, that wouldn't successfully finish, for the other players in the game.

See you in-game!

The Baseline Team