recursal/Fanatic-Fandom huggingface dataset:
Bonfire Talisman

* Reduce Damage by 25%.
* Has a 50% chance to inflict Time Bomb on each enemy for 2 turns each action.
* Inflict Perfect Time Bomb for 2 turns for every Time Bomb or Perfect Time Bomb currently on the target at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Account

An **account** may be used to backup game data. Either an existing Facebook account may be used or a new Roadhouse Interactive account may be created with an email address. Both the logging in and creating can be done through the login interface. A Facebook account copies the profile picture from Facebook to your account, while a Roadhouse Interactive account just shows a placeholder image.

After an account has been used to log into game, that account is always automatically used unless it is manually logged out in the account interface. All the progress in the game is automatically saved and can be accessed from any device using the same account.

If an account is not used to play the game, the progress data is stored in the device and may be lost (for example if the device is destroyed).

All game files are tied to a Unique ID which consists of a freely chosen name and a suffix of four digits. For example, if the name "Eddie" is chosen, one could end up with a Unique ID of "Eddie-1234".
Brave Talisman

* Reduce damage taken by 75%.
* Grant Immunity to all Curse, Permadeath, Doom, Ghost, Dark Ghost and Apparition effects, including Silver and Innate effects, to all allies until they die every turn.
* Gain a Random Beneficial Effect, including Perfect Accuracy Up, for 2 turns whenever you take damage.
* Once per battle, Revive self and all allies with 25% HP and Immunity to All Negative Effects, including Silver and Unblockable effects, and prevent them from falling below 1 HP for 1 turn upon death.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Energy Talisman

## Energy Talisman

### Subtypes

Overwhelming, Mystical, Ward

* Perfect Basic Attacks grant a 45% chance to steal Power.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Events/PvP Bonus Battle Event on now!

*The following is a direct quote from the game developers:*

## PvP Bonus Battle Event on now!

Troopers! It’s time to suit up for the arena. Now is the perfect time to climb the ranks. Win or lose, receive rare rewards just for playing!

Every battle gives a point, rare rewards are based on total battles played.

Rewards include Nautical Souls for an increased chance to win a Navigator Eddie and other 4 star heroes, Legendary Souls, Rare Gun/Assassin Souls, Skill Shards, Ironite and Gold:

* Tier 1 Rewards: Complete 10+ battles to earn Nautical Soul x1 + Ironite x100 + Gold x100,000
* Tier 2 Rewards: Complete 50+ battles to earn all Tier 1 rewards + Nautical Soul x1 + Rare Soul x3
* Tier 3 Rewards: Complete 125+ battles to earn all Tier 1-2 rewards + Nautical Soul x1 + Rare Gun/Assassin Soul x1
* Tier 4 Rewards: Complete 200+ battles to earn all Tier 1-3 rewards + Nautical Soul x2 + Legendary Soul x1
* Tier 5 Rewards: Complete 300+ battles to earn all Tier 1-4 rewards + Nautical Soul x3 + Skill Shard x3

The event starts immediately, and will end March 18th at 5PM PST (normal PVP reset time). Rewards will be available to claim in-game approximately 24-72 hours after the event ends, with rewards claimable until March 25th at 4 PM PST.
Cancer Talisman

* Remove and Prevent all Immunity and Shroud effects, including Golden effects, to a random enemy until they die at the start of battle and at the start of your turn.
* Grant Damage Reduction Shield for 1 turn to all allies after each action.
* Gain the following Ascendant Effect if any other Zodiacal Talismans are active on self:
	+ Chance to instantly gain Energy and an Extra Turn after each action.
	+ Remove Immunity and Perfect Immunity from all enemies and inflict Attack Down and Magic Down on them for 1 turn at the start of battle and after every action.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Fallen Talisman

* Grant Perfect Heal Shield, Perfect Revenge, or Golden Hit to self for 1 turn at the start of your turn.
* Remove Immunity and Inflict Perfect Stun on all enemies for 2 turns on Death.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Corrupt Ox Cultist (Sentinel)

**Corrupt Ox Cultist** (⭐⭐⭐) is a Party Healer Character of Sentinel Class Type. It appears in Wicker Man Isle.

## Stats

Corrupt Ox Cultist gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 2 Sentinel slots
* 1 Magus slot

## Skills

Basic: Bury (Magic Damage)

Power: Cleanse All (Cleanse, Heal)

Passive: none
Crave

* This character takes 300% of the healing amount received as true damage.

## Details

Crave is a negative Status Effect. When applied, it reduces healing and causes the character to take damage when he heals. Damage dealt increases with the heal amount.

## Applied by these Skills:

* *Ninth Circle*:(Power of Beast Eddie): Inflict on all enemies for 2 turns.

## Talismans

Infection Talisman - have protection versus Crave
Fate Talisman

* Grants Perfect Immunity, Perfect Immortality and Ascension for 1 turn at the start of every turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Forge Talisman

* Reduce damage taken by 45%.
* Inflict Perfect Death on each enemy for 1 turn and Increase Critical Hit Chance of all allies by +5% every action.
* Remove All Golden Effects from each enemy if 3 or more negative effects are on the enemy at the start of your turn.
* Increase your ATK, MAGIC, and MAX HP by +15% at the start of your turn.
* Grant a Perfect Heal Shield and Cleanse to all allies for the duration of battle if any ally’s health falls to 1 HP.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Cosmic High Virtue Charity Talisman

* Grants T3=+25% increase to all stats in battle.
* Reduce all damage by T3=25%.
* Disables enemy Avaricious Talismans, Fortune Talismans, The Ancient Mariner Passives, and Ghost of the Navigator Passives at the start of battle and at the start of your turn.
* If another Talisman effect or Character Passive is disabled by this Talisman, gain the following:
	+ Remove a Golden effect from each enemy and deal a devastating hit of random damage to them if an effect is removed this way at the start of your turn.
	+ Permanently increase a random ally's MAX HP, DEF and MR by 50% for each enemy with a Golden effect after every action.
* If no Talisman effects or Character Passives are disabled by this Talisman, gain the following:
	+ Remove a random Golden effect from each enemy then grant a random Golden effect for 3 turns to each ally without any Golden effects after every action.
	+ Whenever an ally dies, if they had no Golden effects, inflict Unblockable Sleep and Punishment for the duration of the battle to the attacking enemy.
Freezing Talisman

## Freezing

### Subtypes

Arcane, Power, Sorcery

Perfect Basic Attacks have a 12% chance to Freeze the target for 1 turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)

## Specific talisman pages

Freezing Talisman (Arcane)

Freezing Talisman (Power)

Freezing Talisman (Sorcery)
Avaricious Talisman

* Gain 3 random Golden effects for 2 turns at the start of battle.
* Gain immunity to all damage for 1 turn as long as you have five or more beneficial effects, including Golden effects at the start of your turn.
* Deal a number of hits of random damage to random enemies equal to the number of negative effects, including Silver effects, on you at the start of your turn.
* When you die, revive up to MAX HP if you have at least ten beneficial effects, including Golden effects.
	+ If you do, steal all beneficial effects from all other characters.
* 50% Chance to steal each beneficial effect, including Golden effects, on each enemy after every action.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Eternity Talisman

* Grant Immunity and Perfect Hit to all allies for 2 turns at the start of battle.
* Remove All Silver Effects from self and gain Physical, Magic and True Block for 1 turn if Perfect Hit effects, including Golden and Innate effects, are active on self at the start of battle, after every action and when you take damage.
* Remove All Beneficial Effects, including Golden effects, from all enemies and inflict Stun and Passive Disable on them for 1 turn if any ally is suffering from Passive Disable effects, including Silver and Innate effects, at the start of battle and at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Fallen Star

## First Wave

Wolf Cultist (Normal (1) / Hard (5) / Madness (5)

Owl Cultist (Normal (1) / Hard (5) / Madness (5)

## Boss Wave

Ox Cultist (Normal (2) / Hard (5) / Madness (5)

## Objectives

### Normal

1. Land 1 Perfect Hit
2. Use 1 Special Move
3. Kill Boss with Special

### Hard

1. Use only Basic Abilities
2. Land 3 Perfect Hits
3. Complete in 8 or fewer Turns

### Madness

1. Use 1 Special Move
2. Kill 1 Enemie with Special
3. Land 3 Perfect Hits
Future Talisman

## Future Talisman

### Where to find

Isle Of Avalon Drop on Normal, Hard, and Madness.

### Subtypes

Arcane, Power, Sorcery

* Gain Accuracy Up and Power Generation for 3 turns at the start of battle.
* Gain 2 Power at the start of battle and at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Events/Anniversary Week - From July 1st to July 8th!

*The following is a direct quote from the game developers:*

## Anniversary Week - From July 1st to July 8th!

Iron Maiden: Legacy of the Beast is one year old! We've had an incredible year, and want to thank you for your support over the past 12 months.

To celebrate, we’re running a number of anniversary week events and giveaways for our community! Be sure to follow us on Facebook, Twitter, and Instagram so you don’t miss out!

### Bigger Rewards and Better Drops!

Holy Smoke! Our anniversary week is packed with incredible events! From July 1-8 you can expect the following:

* New daily login rewards! Collect more Ironite and an additional skill shard in the first 6 days of the month!
* Rare Souls of all types (including class souls) will have x2 the chance of summoning a 4 or 5 star character!
* Precious soul fragments now appear in story missions! Play levels in the Ailing Kingdom, Kingdom of the Sands, Battlefield and Underworld for a chance to earn Precious Soul Fragments!

Also, for the month of July, get 50% off the Legendary Soul available in the Arena store.

### Incredible Deals In-game!

Head to the Legacy of the Beast store now and get your hands on the Anniversary Soul! This Soul gives you the chance to get many of the characters released over the past year. That includes:

* Lord of Light characters
* Fear of the Dark Eddie + Halloween characters
* Storm Eddie + Brave New World characters
* Viking Eddie
* Coalgiver Eddie + Christmas characters
* Navigator Eddie
* Shaman Eddie
* Mystic Eddie

We’re also offering a number of packs, including the Anniversary Legendary Pack which includes the all-new Mythic Soul. This Soul is **guaranteed to summon a natural 5 star character** (excluding the 4 Eternals and Grim Reaper Eddie).

Potential drops include Cyborg Eddie, Shaman Eddie, Corrupt General, and more!

Up the Irons!
Burning Talisman

* Perfect Basic Attacks have a 35% chance to apply up to 3 Physical Burns on the target.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Gate Talisman

* Grant Immunity to Magic Damage.
* Transform Negative Effects on self, including Silver Effects, at the start of battle into a Random Beneficial Effect, including Golden Effects with a 25% chance to trigger this same effect every turn.
* Permanently Increase the MAX HP of all allies by 2% whenever you take damage.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Feast on Fear

## LV5 version

* Deal a hit of physical damage to all enemies, increased based on your DEF.
* Permanently reduce All Stats on all enemies by 25%.
* Deal up to 6 additional hits of random damage to each enemy based on your DEF and their MISSING HP if they have Fear, Sleep Effects or Blind Effects.
* Heal self based on your DEF and MISSING HP.
* Gain a random beneficial effect, including Golden effects, for 2 turns for each Fear on all enemies.
* This attack does not wake sleeping enemies.

## LV11 version

* Deal a devastating hit of physical damage to all enemies, increased based on your DEF.
* Instantly kill all Prey with Fear and 50% HP or less. Instantly gain an Extra Turn if an enemy is killed in this way.
* Permanently reduce All Stats of all enemies by 90%.
* Deal up to 6 additional hits of random damage to each enemy based on your DEF and their MISSING HP if they have Fear, Sleep Effects or Blind Effects.
* Heal self up to MAX HP.
* Gain a random beneficial effect, including Golden effects, for the duration of the battle for each Fear on all enemies.
* This attack does not wake sleeping enemies.
Basic Skill

**Basic Skill** is a Skill that does not cost Power to use. They are generally weaker than Power Skills.

## Basic Skills

### Assault

* Eddie
* Deals physical damage to a single target
* Heals yourself if the target is stunned
* Update: Damage +15%, 20%, 25%, 25%, 25%

### Attack

* Corrupted Ox Soul (Warrior, Sentinel)
* Deals physical damage to a single target
* Update: Damage +5%, 10%, 15%

### Baphomet’s Fire

* Beast Eddie
* Deals physical and magic damage to all enemies.
* Reduce the MAX HP of enemies by 10%.
* 35% Chance to Heal Block enemies for 2 turns.
* LV 2/4/6 DMG+ 10/15/20% LV 3/5 Effect Chance +25/25%

### Blood Ritual

* Beast Eddie
* Deals physical and magic damage to all enemies.
* 35% Chance to Disable Passives of enemies for 1 turn.
* LV 2/4/6 DMG+ 10/15/20% LV 3/5 Effect Chance +25/25%

### Bury

* Corrupt Ox Cultist (Sentinel)

* Deals magic damage to a single target

* Damage dealt increases with Max HP
* Updates: Damage +5%, +10%, +10%, +15%, +20%

### Extract

* Owl Cultist
* Deals high magic damage to a single target.
* 35% Chance to Silence all enemies for 1 turn.
* Updates: Damage +10%, +15%, Effect duration +2, Damage +20%, +25%, +25%, +25, +25%

### Fire

* Axis Soldier (Magus)
* deals 3 hits of magic damage to single target
* Damage has Chance to Critically Strike
* 30% chance to inflict Permadeath
* Updates: Damage +15%, Effect chance +25%, Damage +20%, Effect Chance +25%, Damage +25%

### Hunt

* Eddie
* Lowers DEF of enemy for 2 turns
* Ignites enemy for 2 turns
* 65% chance of an extra turn
* No updates

### Rend

* Wickerdog of Night
* Deals magic damage to all enemies
* Update: Damage +10%, +10%, +15%, +20%

### Sacred Chants

* Beast Eddie
* Deals physical and magic damage to all enemies.
* Inflict HP Drain on enemies for 2 turns.
* 35% Chance to Exhaust (Silver) enemies for 2 turns.
* LV 2/4/5 DMG+ 10/15/20% LV 3 Effect Chance +10%

### Skirmish

* Eddie
* Deals physical damage to all enemies
* 30% Chance to gain invincibility for 1 turn
* Updates: Damage +5%, +10%, Effect Duration +1, Damage +15%, +20%

### Slice

* Demon Spawn (Magus)
* Deals 2 hits of magic damage to a single target
* 30% Chance to Stun single target for 1 turn
* Heal up to 2 random allies if the target is stunned by this attack
* Update: Damage +15%, +20%. +25%
Axis Bomber Boy (Warrior)

## Description

Red flying soldier with helicopter rotors

## Initial Stats

* Initial Level - 4 Stars
* Class Warrior

* HP 850
* ATK 182
* DEF 139
* MAGIC 84
* M. RESIST. 87
* SPECIAL 95
* Cost 11

## Talisman

* 3 Neutral slots
* 2 Assassin slots
* 1 Warrior slot

## Skills

**Basic**

AIR STRIKE (max lvl 7) - PRESENT

* Damage type: True
* Damage area: All enemies
* Debuff: 30% chance to Mark for 4 turns

**Power Ability**

RADAR (max lvl 4) - PRESENT

* Cost: 4 power
* Damage type: None
* Other: Gain 3 power instantly
* Debuff: 45% chance to Silence all enemies for 1 turn

**Passive**

FOCUS

* Grants increased ACC to all allies for 2 turns at the start of battle
Dawn Talisman

* Gain Immunity to All Negative Effects, including Silver Effects, for the first 2 rounds of battle.
* Remove a Negative Effect, including Silver effects, from self when you take damage.
* Gain the following effects if Dusk of Moon is active on self:
	+ Immune to being instantly killed.
	+ Reduce damage taken by 50%.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Dominance Talisman

## Dominance Talisman

### Where to find

Mayan Frontier Dungeon - Necropolis Quest

### Subtypes

Fierce, Safeguard, Skilled

* 35% Chance to gain a random offensive buff when you take damage.
* 50% Chance to Heal for 20% of your Max HP when you take damage.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Evolution Runes

**Evolution Runes** are used to evolve or power up Talismans. They come in 3 varieties (1–3 Star Levels) for all Class Types and Colourless, with higher Star Level Evolution Runes giving more XP, and include the following:

* Assassin Evolution Runes
	+ Evolution Rune (Assassin, 1 Star)
	+ Evolution Rune (Assassin, 2 Stars)
	+ Evolution Rune (Assassin, 3 Stars)
* Gunner Evolution Runes
	+ Evolution Rune (Gunner, 1 Star)
	+ Evolution Rune (Gunner, 2 Stars)
	+ Evolution Rune (Gunner, 3 Stars)
* Magus Evolution Runes
	+ Evolution Rune (Magus, 1 Star)
	+ Evolution Rune (Magus, 2 Stars)
	+ Evolution Rune (Magus, 3 Stars)
* Sentinel Evolution Runes
	+ Evolution Rune (Sentinel, 1 Star)
	+ Evolution Rune (Sentinel, 2 Stars)
	+ Evolution Rune (Sentinel, 3 Stars)
* Warrior Evolution Runes
	+ Evolution Rune (Warrior, 1 Star)
	+ Evolution Rune (Warrior, 2 Stars)
	+ Evolution Rune (Warrior, 3 Stars)
* Colourless Evolution Runes
	+ Evolution Rune (Colourless, 1 Star)
	+ Evolution Rune (Colourless, 2 Stars)
	+ Evolution Rune (Colourless, 3 Stars)
Cruel Charade

## First Wave

1 Corrupt Harpy (Normal (14) / Hard () / Madness ()

2 Dark Hourglass (Normal (14) / Hard () / Madness ()

## Second Wave

1 Sandworm (Sentinel) (Normal (14) / Hard () / Madness ()

1 Harpy (Normal (15) / Hard () / Madness ()

1 Masked Harpy (Normal (15) / Hard () / Madness ()

## Boss Wave

1 Harpy (Normal (15) / Hard () / Madness ()

1 Masked Harpy (Normal (15) / Hard () / Madness ()

1 Corrupt Harpy (Normal (16) / Hard () / Madness ()
Dusk Talisman

* Has a 50% chance to inflict Time Bomb on each enemy for 2 turns each action.
* Inflict Doom on each enemy suffering from Perfect Bleed for 2 turns at the start of battle and at the start of your turn.
* Gain the following effects of Dawn or Sun is active on self:
	+ When you die for the first time, your attacker cannot heal and is inflicted with Innate Permadeath for the duration of the battle.
	+ Prevent enemies from using Power of Fury skills for 2 turns when you kill an enemy.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Burning Beasts

## First Wave

1 Corrupted Ox Soul (Warrior) (Normal () / Hard () / Madness (30)

2 Wickerdog of Day (Normal () / Hard () / Madness (30)

## Second Wave

3 Wickerdog of Day (Normal () / Hard () / Madness (30)

## Boss Wave

1 Wickerdog Queen (Normal () / Hard () / Madness (30)

2 Wickerdog King (Normal () / Hard () / Madness (30)

## Objectives

Normal

1. Land 3 Perfect Hits
2. Use 10 Basic Abilities
3. Use only Basic Abilities

Hard

1. Use only Basic Abilities
2. Survive with 2 Allies
3. Land 7 Perfect Hits

Madness

1. Use 1 Special Move
2. Kill 2 Enemies with Special
3. Survive with 2 Allies
Final Frontier Eddie

Icon

**Final Frontier Eddie** is a 5-star Sentinel type Eddie, currently earned exclusively through the Gauntlet. He is based on the album art for the album "The Final Frontier".

## Stats

**FURY**

*The Final Frontier:*
Deals physical damage to all enemies.
85% Chance to Transform all Beneficial Effects, including Golden Effects on each enemy into random negative effects.
Damage dealt increases based on your MAX HP.
LV 2/3/4/5 DMG+ 15/20/25/25%

**BASIC SKILLS**

Present: *Earthbound:*
Deals physical damage to all enemies
Remove Damage Type Invulnerability effects.
25% Chance to Stun enemies for 2 turns.
50% Chance to grant Increased Power Generation to allies for 2 turns.
Damage dealt increases based on your MAX HP.
LV 2/3/5 DMG+ 15/20/25%
LV 4/6 Effect Chance + 10/25%

Past: *Crucible of Pain:*
Deals physical damage to all enemies.
Remove Immunity from enemies.
Inflicts Heal Block on enemies for 2 turns.
Deal Additional Damage for every Golden Effect on each enemy and every Silver effect on each ally. Damage dealt increases based on your MAX HP.
LV 2/3/4 DMG+ 15/20/25%

Future: *Hallowed Bones*:
Deals physical damage to a single target.
Remove Invincibility effects, including Vanish.
Cleanse all negative effects, including Silver Effects from self and Heal all allies for each effect removed.
Damage dealt increases based on your MAX HP.
LV 2/3/4 DMG+ 15/20/25%

**POWER SKILLS**

Present: *Darkened Void:*
Deals physical damage to a single target.
Steal All Beneficial Effects and 1 Golden Effect from the enemy.
50% Chance to gain an Extra Turn.
Damage dealt increases based on your MAX HP.
LV 2/3/5 DMG+ 15/20/25%
LV 4/6 Effect Chance + 15/25%

Past: *End of Night:*
Deals physical damage to a single target.
Inflict Perfect Sleep for 2 turns.
Inflict Doom for 2 turns if the enemy is inflicted with Sleep, Stun, or Heal Block.
Damage dealt increases based on your MAX HP.
LV 2/3/4/5 DMG+ 15/20/25/25%

Future: *Exo Skin:*
Heal all allies based on your MAX HP.
Grant a Random Defensive Effect to all allies for 1 or 2 turns.
Grant a Random Golden Defensive Effect to all allies for 1 or 2 turns.
LV 2/3/4/5 Heal+ 10/10/15/15%

**TALISMAN SLOTS**

3 Open / 3 Sentinel

## Summary

Final Frontier Eddie is a tanky, powerful force to be reckoned with. He excels in removing all sorts of beneficial effects from his enemies, and holds his own with a large output of damage. Final Frontier Eddie, along with Charlotte, is a Gauntlet-exclusive character currently, making him one of the most, if not **THE** rarest Eddie in the game.
Edward The Great

**Edward the Great** is a 5-star Magus class Eddie that was added to the roster of the game during 2017's Christmas event. His design is based off of the cover of the compilation album ***Edward the Great: The Greatest Hits***, which was originally released on 4 November 2002.

 Cost
 HP
3602
 ATK
129
 DEF
135
 MAGIC
661
 M. RESIST
134
 SPECIAL
129

SKILLS

Fury: **King Me**

* Deals magic damage to a single target
* Grants a Random Buff to all allies
* Gain Perfect Immunity
* Copy the beneficial effects of allies to self, including Golden effects
* Damage dealt is based on the target's MR

Present: **Sovereign**

* Deals magic damage to all enemies
* 35% chance to Extend Beneficial Effect Duration for each ally
* Damage dealt increases based on the target's MR

Present: **Knight's Honor** [6 Power]

* Grants Sacrifice status to allies for 3 turns

Past: **Conquest**

* Deals magic damage to a single target
* Removes Counterstrike and Guard Shield effects present on the enemy
* Gain Immunity for 3 turns if an effect is removed
* Damage dealt increases based on the target's MR

Past: **Wise Council** [5 Power]

* Heal all allies based on your MAX HP
* Gain the Beneficial Effects of allies
* Golden beneficial effects cannot be gained by this skill

Future: **Royal Decree**

* Deals magic damage to all enemies
* 35% chance for each ally to gain True Shield for 2 turns
* Damage dealt increases based on the target's MR

Future: **Fortify** [5 Power]

* Grant a Power Shield to all allies for 2 turns

AVAILABILITY

* After his event in December 2017 he was permanently added to the game.

* He is available from any soul that has a chance for a random 5-star Magus character, including Rare Souls and Event Souls.

TRIVIA

* The golden skulls that are obtainable from the bonus objectives in cosmos battles are also based off his design.
Allied Soldier (Sentinel)

* Icon
* Ingame

## Description

**Allied Soldier** is a Character of Sentinel Class Type. He appears in Battlefield as a soldier with a green uniform and armed with a machine gun.

## Stats

Allied Soldier gains 15 HP, 1 ATK, 1 DEF, 1 MAGIC, 2 M. RESIST and 1 SPECIAL per LVL.

## Skills

**Basic**

BLITZ (max lvl 6) - PRESENT

* Damage type: Magic / Multiple hits
* Damage area: Single target
* Debuff: 25% chance to remove beneficial effects on each hit

**Power Ability**

RECOVER (max lvl 5) - PRESENT

* Cost: 5 power
* Damage type: None
* Heal: Heal all allies / Heal amount based on MAGIC and Max HP.
* Other: Remove negative effects of all allies
Faith Talisman

* 30% Chance to take no damage per attack.
* Remove all negative effects, including Silver effects, from self and grant Revenge and Accuracy Up for 2 turns on all other allies whenever you are attacked.
* 50% Chance to heal up to MAX HP when you reach 1 HP.
* 35% Chance to gain a Random Healing or Defensive Effect, including Golden effects, for 2 turns after every action.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Birdsong

## First Wave

1 Desert Marauder (Normal (7) / Hard () / Madness ())

1 Desert Rider (Normal (7) / Hard () / Madness ())

2 Pharaoh Dog (Normal (6) / Hard () / Madness ())

## Second Wave

4 Desert Marauder (Normal (7) / Hard () / Madness ())

## Boss Wave

2 Pharaoh Dog (Normal (7) / Hard () / Madness ())

1 Masked Harpy (Boss) (Normal (8) / Hard () / Madness ())
Ascension Talisman

## Ascension Talisman

### Where to find

Kingdom of the Sands Drop on Normal, Hard, and Madness.

### Subtypes

Bulwark, Will, Onslaught

* Raise ATK, MAGIC, DEF, and MR by 5%

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Boost Talisman

### Where to find

Underworld Drop on Normal, Hard, and Madness. Brave New World's Garden of Misery: Floors I to III.

### Subtypes

Bulwark, Will, Onslaught

* Increases SPECIAL by 25%

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Dragon Talisman

* Immune to Stun Effects and Freeze Effects.
* Permanently increase MAX HP of all allies by 25% when you are healed.
* Gain the following Ascendant Effect if any other Zodiacal Talismans are active on self:
	+ Remove all beneficial effects, including Golden effects, from all enemies and inflict Stun and Passive Disable for 1 turn on them if an ally has a Passive Disable Effect at the start of battle and the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Golden Son (Sentinel)

**Golden Son** is a Character of Sentinel Class Type. He appears in Lord of Light.

## Skills

* Rejuvenation
* Dancing Sun
* Relieve (Passive)

## Talisman slots

* 3 Open
* 3 Sentinel (one requires Star Level 5)

## Evolution

The following materials are required to evolve this Character:

 3 | 3 x  Evolution Shard (Sentinel, 1 Star)
3 x  Evolution Shard (Colourless, 1 Star)
 4 | 3 x  Evolution Shard (Sentinel, 2 Stars)
6 x  Evolution Shard (Sentinel, 1 Star)
6 x  Evolution Shard (Colourless, 2 Stars)
 5 | 6 x  Evolution Shard (Sentinel, 3 Stars)
9 x  Evolution Shard (Sentinel, 2 Stars)
9 x  Evolution Shard (Colourless, 3 Stars)
Bass Talisman

* Reduce all damage taken by 75% and return 25% of it at the start of each round back to each enemy as random damage.
* Gain Immunity to Damage and All Negative Effects, including Silver and Unblockable effects, for 1 turn at the start of battle.
* Deal true damage to all enemies based on your MAX HP and Perfect Sleep on up to two random enemies for 1 turn each action.
* Once per battle, Revive with full HP, Remove All Negative Effects, including Silver and unblockable effects, from all allies.
* Revive a random dead ally and grant Perfect Immortality to all allies for the duration of battle when you kill an enemy.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Giant Talisman

* Heal for 15% of all damage dealt and 50% of all damage received.
* Gain 1 Power when you take damage.
* 35% Chance to Inflict Freeze, Perfect Crave, and Perfect Accuracy Down on a random enemy when you take damage.
* Fully Heal self and Revive a random ally, and inflict an unblockable Freeze on each enemy for 1 turn when you reach 1 HP.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Burning Talisman (Safeguard)

**Guardian Talisman (Safeguard)** is a Talisman of Warrior Class Type.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Blackened Pride

**Blackened Pride** is the Battle found in the sixth Location of Ailing Kingdom.

It costs 4 Sands of Time to play.

## First Wave

2 Wolf Cultist (Normal (6) / Hard () / Madness ()

1 Corrupted Owl Cultist (Normal (6) / Hard () / Madness ()

## Second Wave

2 Ox Cultist (Normal (7) / Hard () / Madness ()

1 Corrupted Ox Cultist (Normal (7) / Hard () / Madness ()

## Boss Wave

2 Corrupted Ox Cultist (Normal (8) / Hard () / Madness ()

1 Corrupted Owl Cultist (Normal (10) / Hard () / Madness ()

## Objectives

Normal

1. Land 6 Perfect Hits
2. Survive with 2 Allies
3. Win with 75% Health

Hard

1. Use only Basic Abilities
2. Complete in 8 or fewer turns
3. Win with 75% Health

Madness

1. Use 1 Special Move
2. Kill 2 Enemies with Special
3. Complete in 8 or fewer turns

## Drops

**The drop info below is obsolete due to the update on 18 October 2016.**

On Madness difficulty, the following drop data was produced from 30 playthroughs:

* 526–531 Gold (529.4 on average)
* 0–2 Sands of Time (0.4 on average)
* 0–1 Ironite (0.1 on average)
* Guaranteed drop out of the following, with 73.3% chance for 2 drops instead:
Amulet Talisman

* Reduce damage taken by 60%.
* Increase the duration of beneficial effects on self and a random ally by 1 turn after each action.
* Transform Perfect and Passive Disable on each ally into Heal Amp for 2 turns every action.
* Transform Immunity and Perfect Immunity effects on enemies into Doom for 2 turns if Heal Amp is active on any ally at the start of your turn.
* Inflict Perfect Sleep for 1 turn on each enemy inflicted with Doom at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Death Dog (Warrior)

## Description

**Death Dog** is a Character of Warrior Class Type. It appears in Underworld.

## Stats

Death Dog gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Skills

 Present Power Attack
 Fury

## Evolution

The following materials are required to evolve this Character:

 3 | 3 x  Evolution Shard (Warrior, 1 Star)
3 x  Evolution Shard (Colourless, 1 Star)
 4 | 3 x  Evolution Shard (Warrior, 2 Stars)
6 x  Evolution Shard (Warrior, 1 Star)
6 x  Evolution Shard (Colourless, 2 Stars)
 5 | 6 x  Evolution Shard (Warrior, 3 Stars)
9 x  Evolution Shard (Warrior, 2 Stars)
9 x  Evolution Shard (Colourless, 3 Stars)
Comet Talisman

## Comet

### Where to find

Brave New World's Garden of Wisdom: Floors VII and VIII.

### Subtypes

Arcane, Power, Sorcery

* Deals magic damage to all enemies.
* 50% Chance Freeze enemies for 2 turns.
* Grant an Extra Turn to self and a random ally.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Cosmic High Virtue Humility Talisman

T1

* Grants T3=+25% increase to all stats in battle.
* Reduce all damage by 25%.
* Disable enemy Prideful Talismans, Eternal Talismans and Baroness Redan Passives and Icarus Passives at the start of the battle and at the start of your turn.
* If another Talisman effect or Character Passive if disabled by this Talisman, gain the following:
	+ Remove and inflict immunity to permament stat increases for the duration of the battle on all enemies after every action.
	+ Remove all Golden effects from all enemies if you have no Golden effects at the start of your turn.
* If no Talisman effects of Character Passives are diasbled by this Talisman, gain the following:
	+ Grant immunity to all permanent stat descreases to all allies for the duration of the battle at the start of your turn.
	+ Remove all permanent stat descreases from all characters after every action.
		- For each effect removed this way, inflict a random Stun Effect, Freeze Effect or Sleep Effect and a hit of random damage to random enemies.
Eddies

**Eddies** are the player's leading characters in battles. They come in all 5 different classes. The list contains the Star Level (⭐️ to ⭐️⭐️⭐️⭐️⭐️).

## Warrior Eddies

* Eddie (⭐️ (Story Progression), ⭐️⭐️⭐️ (Book of Souls))
* Run to the Hills Eddie (⭐️⭐️⭐️⭐️)
* Battlefield Trooper Eddie (⭐️⭐️⭐️⭐️⭐️)
* Virus Eddie (⭐️⭐️⭐️)
* 2019 Tour Eddie (⭐️⭐️⭐️)
* Phantom Eddie (⭐️⭐️⭐️⭐️)
* Coalgiver Eddie (⭐️⭐️⭐️⭐️)
* Football Eddie (Chile) (⭐️⭐️⭐️⭐️)
* Trooper Eddie (⭐️⭐️⭐️⭐️⭐️)
* Samurai Eddie (⭐️⭐️⭐️⭐️⭐️)
* Shaman Eddie (⭐️⭐️⭐️⭐️⭐️)
* Clansman Eddie (⭐️⭐️⭐️⭐️⭐️)
* Number of the Beast Eddie (⭐️⭐️⭐️⭐️⭐️)
* Thor Eddie (⭐️⭐️⭐️⭐️⭐️)
* Samurai Emperor Eddie (⭐️⭐️⭐️⭐️⭐️)
* Thor Eddie (⭐️⭐️⭐️⭐️⭐️)
* U.S. Cavalry Eddie (⭐️⭐️⭐️⭐️⭐️)
* Khan Eddie(⭐️⭐️⭐️⭐️⭐️)
* Wasteland Eddie (⭐️⭐️⭐️⭐️⭐️)

## Magus Eddies

1. Wicker Man Eddie (⭐️⭐️ (Story Progression), ⭐️⭐️⭐️ (Book of Souls))
2. X-Factor Eddie(⭐️⭐️⭐️⭐️⭐️)
3. Speed of Light Eddie (⭐️⭐️⭐️)
4. Carriage Rider Eddie (⭐️⭐️⭐️⭐️)
5. Crusader Eddie (⭐️⭐️⭐️⭐️)
6. Shadow Wicker Man Eddie (⭐️⭐️⭐️⭐️)
7. Football Eddie (Argentina) (⭐️⭐️⭐️⭐️)
8. Templar Crusader Eddie (⭐️⭐️⭐️⭐️)
9. Grim Reaper Eddie (⭐️⭐️⭐️⭐️⭐️)
10. Mystic Eddie (⭐️⭐️⭐️⭐️⭐️)
11. Edward The Great (⭐️⭐️⭐️⭐️⭐️)
12. Seventh Son Eddie (⭐️⭐️⭐️⭐️⭐️)
13. Bass Eddie (⭐️⭐️⭐️⭐️⭐️)
14. False Gods Eddie (⭐️⭐️⭐️⭐️⭐️)
15. Merlin Eddie (⭐️⭐️⭐️⭐️⭐️)
16. Live After Death Eddie (⭐️⭐️⭐️⭐️⭐️)
17. Scrooge Eddie (⭐️⭐️⭐️⭐️⭐️)
18. Mystic Flame Eddie (⭐️⭐️⭐️⭐️⭐️)
19. Czar Eddie(⭐️⭐️⭐️⭐️⭐️)

## Sentinel Eddies

* Mummy Eddie (⭐️⭐️⭐️)
* Ed Hunter (⭐️⭐️⭐️)
* Pharaoh Eddie (⭐️⭐️⭐️⭐️ (Seven Deadly Gifts), ⭐️⭐️⭐️⭐️⭐️ (Book of Souls))
* Fear of the Dark Eddie (⭐️⭐️⭐️⭐️)
* Football Eddie (Mexico) (⭐️⭐️⭐️⭐️)
* Guy Fawkes Eddie (⭐️⭐️⭐️⭐️)
* Benjamin Breeg Eddie (⭐️⭐️⭐️⭐️)
* Viking Eddie (⭐️⭐️⭐️⭐️⭐️)
* Visions Eddie (⭐️⭐️⭐️⭐️⭐️)
* Piece Of Mind Eddie (⭐️⭐️⭐️⭐️⭐️)
* Virtual XI Eddie (⭐️⭐️⭐️⭐️⭐️)
* Scream For Me Eddie (⭐️⭐️⭐️⭐️⭐️)
* Final Frontier Eddie (⭐️⭐️⭐️⭐️⭐️)
* Pharaoh Ramesses Eddie (⭐️⭐️⭐️⭐️⭐️)
* Viking Invader Eddie (⭐️⭐️⭐️⭐️⭐️)

## Assassin Eddies

* Storm Eddie (⭐️⭐️⭐️)
* Where Eagles Dare Eddie (⭐️⭐️⭐️)
* Iron Eddie (⭐️⭐️⭐️⭐️)
* Killers Eddie (⭐️⭐️⭐️⭐️)
* Football Eddie (West Ham) (⭐️⭐️⭐️⭐️)
* Executioner Eddie (⭐️⭐️⭐️⭐️)
* Eternity Eddie (⭐️⭐️⭐️⭐️⭐️)
* Rainmaker Eddie (⭐️⭐️⭐️⭐️⭐️)
* Vampire Hunter Eddie (⭐️⭐️⭐️⭐️⭐️)
* Beast Eddie (⭐️⭐️⭐️⭐️⭐️)
* Gambler Eddie (⭐️⭐️⭐️⭐️⭐️)
* Oni Eddie (⭐️⭐️⭐️⭐️⭐️)
* Eternal Champion Eddie (⭐️⭐️⭐️⭐️⭐️)
* Magma Beast Eddie (⭐️⭐️⭐️⭐️⭐️)

## Gunner Eddies

* Angel Eddie (⭐️⭐️⭐️⭐️⭐️)
* Soldier Eddie (⭐️⭐️⭐️)
* Navigator Eddie (⭐️⭐️⭐️⭐️)
* Tailgunner Eddie (⭐️⭐️⭐️⭐️)
* Doomsday Eddie (⭐️⭐️⭐️⭐️)
* Doomsday Apocalypse Eddie (⭐️⭐️⭐️⭐️)
* Football Eddie (Brazil) (⭐️⭐️⭐️⭐️)
* Lone Star Eddie (⭐️⭐️⭐️⭐️)
* Hallowed Eddie (⭐️⭐️⭐️⭐️⭐️)
* Iron Maiden Eddie (⭐️⭐️⭐️⭐️⭐️)
* Cyborg Eddie (⭐️⭐️⭐️⭐️⭐️)
* Aces High Eddie (⭐️⭐️⭐️⭐️⭐️)
* Angel Eddie (⭐️⭐️⭐️⭐️⭐️)
* Ace's Bomber Eddie (⭐️⭐️⭐️⭐️⭐️)
* Bounty Hunter Eddie (⭐️⭐️⭐️⭐️⭐️)
* Flight of Icarus Eddie (⭐️⭐️⭐️⭐️⭐️)
* Fallen Icarus Eddie (⭐️⭐️⭐️⭐️⭐️)
Coal Talisman

* 50% Chance to Remove a Nice Effect, including Golden effects, from each enemy for each naughty effect on them at the start of battle and at the start of your turn.
* 50% Chance to gift a Random Naughty Effect, including Silver effects, to attacking enemies for 2 turns for each naughty effect on them whenever you are attacked.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Allied Soldier (Warrior)

Icon

## Description

Allied soldier is a Character of Warrior Class Type. He's dressed like the Allied Soldier in Battlefield, however the outfit is orange and red orange and is equipped with a Bren Light Machine Gun, instead of the M1 Thompson submachine gun.

## Stats

At Star Lvl. 4 Allied Soldier gains 45 HP, 5 ATK, 2 DEF, 1 MAGIC, 2 M. RESIST and 1 SPECIAL per LVL.

At Star Lvl. 5 Allied Soldier gains 50 HP, 5 ATK, 3 DEF, 1 MAGIC, 2 M. RESIST and 1 SPECIAL per LVL.

## Talismans

* 3 open
* 2 Warrior
* 1 Sentinel

## skills

**Passive**

* TRENCH: Grant Increased Max HP and ATK to self for 2 turns at the start of the battle.

**Basic**

SUPPRESSIVE FIRE (Max Lvl. 6) - Present

* Damage Type: Physical Damage
* Damage Area: All Enemies
	+ Deals 6 hits of damage
* Self Buff: 55% Chance to gain Lifesteal to self for 2 turns
* Debuff: 35% Chance to Heal Block all enemies for 2 turns
* Lvl. Buffs:
	1. Lvl. 2: Damage +20%
	2. Lvl. 3: Effect Chance +20%
	3. Lvl. 2: Damage +25%
	4. Lvl. 3: Effect Chance +25%
	5. Lvl. 2: Damage +25

**Power Ability**

PEACEKEEPER - Present

* Cost: 7 Energy
* Increase Magic Resistance of all allies for 3 turns
* Revive a random Ally with Full HP
* Revive all allies with Full HP if you have Lifesteal Active.
Exhaust

* Attack, Magic, Defense, and MR stats decreased by 90%.
* Cannot be cleansed or transferred.

## Details

Exhaust is a negative Status Effect . When applied, all offensive and defensive stats of the character are decreased by 90%.

The Silver effect cannot be cleansed or transferred.

## Applied by these Skills:

* *Sacred Chants*(Basic of Beast Eddie)*:* 35% Chance on all enemies for 2 turns (Silver). After skill update, effect chance +10%
Angel of Pain

* Icon
* Ingame

**Angel of Pain** is a Character of Magus Class Type. It appears in Underworld as a blue big humanoid bat-like creature.

## Stats

Angel of Pain gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Trivia

* Angel of Pain had its base ATK decreased from 207 to 88, base MAGIC increased from 214 to 261, ATK increment per LVL decreased from ? to ? and MAGIC increment per LVL increased from ? to ? on 18 October 2016.
Advantage Talisman

* 50% Chance to gain Class Advantage and Perfect Hit statuses on Perfect Basic Attacks.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Cosmic Desert Deity Talisman

T1

* Grants T1=+20%|T3=+30%|T3=+50% increased stats in battle.
* Reduce damage taken by T1=+15%|T2+25%|T3=+50%.
* Grant Immunity to all Stop and Max HP Reduction effects, including Silver and Innate effects, to all allies until they die every turn.
* Cannot take more than 10% of MAX HP as damage from any single attack.
* Gain 1 Power, up to 10% Fury and a Random Beneficial Effect, including Golden effects, for 2 turns whenever you take damage.
* 50% Chance to grant each other ally an Extra Turn after every action.
* These effects only activate on Powerslave themed Eddie and Egyptian God characters.
Bastion

## Skills

**Basic**

1. Human Cost - Present
	* Deals magic damage to a single target.
	* 35% Chance to stun for 1 turn.
	* 35% Chance for each ally to Increase Accuracy for 2 turns.
	* Lvl. Buffs
		+ Lvl. 2: Damage +20%
		+ Lvl. 3: Damage +25%
		+ Lvl. 4: Effect Chance +10%
		+ Lvl. 5: Damage +25%

**Power** **Ability**

1. Bugle Sound (Cost: 6) - Present
	* Heal all allies.
	* 35% Chance to grant Revenge to self for 2 turns.
	* 100% Chance for Revenge if you have Accuracy Up.
	* 35% Chance to grant Counterstrike to allies for 2 turns.
	* Lvl. Buffs
		+ Lvl. 2: Healing +10%
		+ Lvl. 3: Healing +10%
		+ Lvl. 4: Healing +10%
		+ Lvl. 5: Healing +10%

**Passive**

1. Leading Charge
	* Immune to Stun. Gain Perfect Hit status for 1 turn if Regen is active at the start of your turn.

## Talismans

* 3 Open
* 2 Sentinel
* 1 Magus