Mordred

Mysterious Mordred is a Rogue Renegade with Leadership ability. Being a skilled manipulator and a cunning schemer, he hid his true intentions from the Council for many years. In battle, Mordred does not forget about his abilities and uses them to control the battlefield, masterfully manipulating the strengths and weaknesses of his allies and enemies.

## Lore

Mordred is the most mysterious member of the Order of the Crow. While still a member of the Order of Knights of the Council, he performed “special” tasks and obeyed only its head. No one knows exactly when he betrayed the Order of the Knights of the Council by accepting the Darkness. He played his role to the last, openly taking the side of the Renegades only in the hour of the decisive battle. Mordred does not like to stand still, because life is movement. And if life freezes around, such as the elders in the Council being too cautious for changes, then he will push the young. The Cataclysm, of course, is a terrible catastrophe, but the survivors will appreciate life more and they will fight for it. Mordred appears with the changeable north wind and disappears into the twilight fog. They say that Mordred has been serving the Council for centuries, changing disguises; And that he is not a man, but a demon captured by magicians. That is why he tracks down the creatures of Darkness and Crimson Flame with such ease. It’s said that he was the one who showed the desperate magicians of the Council the way to Darkness. The talk is that he is behind the creation of the main weapon of the Renegades in the War of Mages. They say…

## Skills

### Base ability “Crimson Claws”

* Deals 2 magic strikes in a row to one target.
* Every strike has a certain chance per Dark ally to reduce the enemy's initiative.

Level 7: Each Darkness Token on allies adds a certain chance to increase the duration of all debuffs on the target for a certain number of turns.

### Special ability "Pulling the Threads”

* Hides all Dark allies (except Defenders) for a certain number of turns. If they are already hidden from attacks, the effect will last 1 extra turn.
* Has a certain chance per Dark ally to reduce initiative of all enemies and transfer it to allies (random enemy to random ally).
* Removes a random debuff from a random ally for each Darkness Token on allies. Level 7: each debuff removed adds a certain chance to prevent enemies from casting Special Abilities for a certain number of turns.

Level 7: Debuffs ignore Fortitude.

### Special ability “Distortion”

* For each Darkness Token on Mordred, casts a Polymorph debuff on the target for 1 turn. This target turns into a Distorted, a Dark creature without class, faction or brotherhood. Stars, HP percentage, hero levels, equipment and abilities are inherited from the target. While they're transformed, the character's leadership and passive skills are deactivated. When transformed back, the target's HP percentage will be equal to the max HP of the Distorted.
* If Polymorph is cast successfully, casts Shock and Awe debuff on a certain number of target's allies for the same number of turns. While under the debuff, all target's defences and damage are reduced. The target has a 50% chance to miss a turn.
* Removes all Darkness Tokens from Mordred. Level 7: Debuffs ignore Fortitude.

### Passive ability “Master of Illusion”

* At the start of his turn, Mordred gains 1 Darkness Token and stacks up to 5 of them.
* Each Darkness Token increases Mordred's Evasion and Magic Evasion chance.
* Each time Mordred takes damage, he receives Stealth for a certain number of turns. If he already has Stealth, it lasts 1 more turn. When under the effect, the hero cannot be attacked if there are other targets available.

Level 7: With a certain chance per each allied Renegade, 1 time per battle, instead of dying, Mordred will recover a certain percent of his max HP and gain a Shield equal to a certain percent of his max HP.

### Leader ability “Shadow Manipulator”

* Mordred has a permanent Stealth buff.
* All allies with Stealth deal more damage.
* Whenever an allied Dark Defender is attacked, a random Dark ally with a Stealth effect will counterattack.
* If the HP of an allied Dark Mage, Rogue, and/or Healer falls below a certain percent, the allied Dark Protector immediately receives Provocation for a certain number of turns. If it's already active, it lasts 1 more turn. The effect provokes the enemies to only attack this hero.
* Whenever an enemy casts Stealth or Provocation on itself (or gains it otherwise) or makes an allied Mordred only attack certain characters, another random enemy will lose the ability to hide from attacks for a certain number of turns.

**Distorted** is a small and weak creature that Mordred turns his enemy into. Its movements are so ridiculous that it has a chance to harm not only the enemy, but also itself. And its appearance is so grotesque and creepy that it has a big chance to distract its own comrades and they will miss the moment to attack.

Base ability "Feeble Strike"

* Deals damage to one target.
* Has a chance to deal a certain percent of this damage to self.

Passive ability “Creepy Image”

At the start of the turn, has a chance to reduce initiative of a certain number of allies.

## How to get

It can be obtained in “Shades of Darkness” event.