Weapons and armor

The weapons available in Angleadd differs some from the standard equipment found in the core rules. Martial weapons have had their damage
numbers increased, and are far more deadly than usual. These weapons are also more uncommon amongst the
population in general. Common people can't afford the cost of finer
weapons, usually resorting to simpler armaments in times of need.

See also Weapon and armor enhancements and Exotic equipment

## Simple Ranged Weapons

 Shortbow
 Wardart
 Sling

## Martial Ranged Weapons

 Hunting bow
 Longbow

### Notes on weapons

Heavy: Weapons with the heavy property
requires a minimum strength of 15 to use.

Longbows: Longbows have a special rule
called unstrung. A character must take an action to string and
prepare the bow before use. Keeping the bow strung while travelling
will weaken the bowstring, giving an accumulative chance of 10% per
hour to snap.

## Armor

There are some changes to armor from the core rules. This mostly concerns the types of armor available.

### Light armor

Padded: Padded armor
consists of quilted layers of cloth, filled with dense fabric or
horsehair.

Cost: 10 sp AC:
11+dex Special: Disadvantage on stealth

Leather: A breastplate,
pauldrons and greaves made of hardened leather, supported on a softer
leather and cloth frame for mobility.

Cost: 20 sp AC: 11+dex

Reinforced robes: Heavy
cloth robes reinforced with leather and metal plating at key points.
Usually worn by monks or priests when travelling through dangerous
regions.

Cost: 20 sp AC: 12+dex (max
3) Special: Disadvantage on athletics/acrobatics

Studded leather: Tough,
flexible leather reinforced with close-set rivets. Comes with armored
gauntlets.

Cost: 50 sp AC: 12+dex

### Medium armor

Hide: Rough leather and
furs, crudely fashioned into armor. Usually worn by hunters, brigands
and others who lack either the skill or funds to fashion better
equipment.

Cost: 20 sp AC: 12+dex (max

Chain shirt: A light shirt
of chainmail, covering the torso and upper arms. Worn over a padded
undershirt.

Cost: 60 sp AC: 13+dex (max

Scale mail: A leather
undersuit covered with overlapping metal scales. Quite heavy and
cumbersome.

Cost: 75 sp AC: 14+dex (max
2) Special: Disadvantage on stealth, athletics and acrobatics

Light chainmail: A suit of
chainmail covering most of the body, reinforced with hardened leather
at weak spots. Usually used by light infantry and mercenaries.

Cost: 200 sp AC: 14+dex (max
2) Special: Disadvantage on stealth

### Heavy armor

Brigandine: A leather
cuirass reinforced with light metal bands and plates sewn in between
the inner and outer layer. Popular amongst urban soldiers and those
who won't find themselves in the thick of battle.

Cost: 100 sp AC: 14

Chain mail: A heavy suit of
linked metal rings, covering the body and legs. Comes with a coif
that covers the head and neck, as well as gauntlets and boots. The
common armor of warriors through the realm.

Cost: 150 sp AC:
15 Special: Disadvantage on stealth. Requires 13 strength

Heavy chainmail: A
double-layered set of chainmail worn over a heavy padded shirt. Comes
with a pot helmet, gauntlets and boots. Usually worn by heavy
infantry and cavalry units.

Cost: 300 sp AC:
16 Special: Disadvantage on stealth. Requires 15 strength

Plated chainmail: A suit of
chainmail reinforced with plated pauldrons, gorget, greaves,
armguards, gauntlets and a full helmet. The heaviest armor available
in the realm, usually reserved for noble lords and battlefield
commanders.

Cost: 12 gp AC:
18 Special: Disadvantage on stealth. Requires 16 strength

### Shields

Roundshield: A round, wooden
shield, usually wrapped in leather to keep it's shape.

Cost: 3 sp AC: +1

Reinforced roundshield: A
wooden shield reinforced by a metal rim. The most common shield
amongst poorer soldiers and mercenaries.

Cost: 10 sp AC: +2

Heather shield: A larger,
diamond-shaped shield made mostly of metal. Favoured by cavalry and
heavy infantry.

Cost: 40 sp AC: +3