recursal/Fanatic-Fandom huggingface dataset:
Aeon

Aeon is a vastly powerful cosmic entity and the absolute sovereign of the Multiverse. It represents the forces of law, order, and creation. It existed before everything within its hierarchy of power came into existence, for it was the source of everything including time and space. Once the world of Avantia was created, Aeon withdrew itself from the world, placing the care of all creation in the hands of the Eternals. Aeon is not worshipped directly. It is above such things.
Arn

**Favored Weapon** | Heavy Flail

The deity of noble combat, Arn is the unswerving enemy of corruption and evil. Arn expects his followers to uphold the highest ideals of justice and honor and to treat adversity as a challenge to be met and overcome, just as evil should be overcome. He sees the world as a dangerous place where those who battle for justice and defend the weak and innocent face a never-ending series of challenges. He exhorts his followers to act honorably at all times, and to uphold the virtue of justice with deeds, not just words. Danger is to be faced head-on, with calm and resolve. Those who defeat evil are rewarded with Glory, while those who uphold the tenets of the Golden Lion are rewarded with Virtue.
Astral Veil

All the various planes of Avantia travel within the Astral Veil. All the major planes orbit Avantia, which sits at an intersection of the Astral Veil, the Spirit World, and the Nether Realm. The Astral Veil touches all the planes, and serves as a means to travel between those planes. When a character moves through an interplanar portal or projects their spirit to a different plane of existence, they travel through the Astral Veil. Even spells that allow instantaneous movement across a plane, such as dimension door, briefly touch the Astral Veil. The Astral Veil is a great, endless sphere of silvery night sky, both above and below where erratic whirlpools of color flicker in midair like spinning coins. There are occasional bits of solid matter here, but most of the Astral Veil is an endless, open domain. Both planar travelers and refugees from other planes call the Astral Veil home. The Astral collects the flotsam and jetsam of great events that have shaken the foundations of the cosmology itself. The shattered, fused bodies of dead deities, forgotten by their worshipers can be found here. Some say they are not truly dead, only sleeping.
Main Page

*Avanthea. The very name speaks of the unique and powerful mythology that defines this world. Sculpted and shaped by the merciless winds of history and time, it is a world of ancient mystery and living intrigue.  Magic abounds and is a powerful force; yet even magic knows limitations, and a lone hero with a strong blade and a stronger heart may prevail.  Avanthea is a world of adventure, a world meant for heroes…*

* **History**—The ages of Avantia.
* **Choosing a Race**—Rich and diverse races of Avantia.
* **Classes**—The routes to professional advancement.
* **Backgrounds**—Additional backgrounds for characters in the Worlds of Avantia campaign.
* **Deities**—The Avantian pantheon.
* **Alignment**—Expanding in depth descriptions.
* **Geography**—Avantia's towns, kingdoms, wildernesses, and more.
* **Inhabitants**—Races of Avantia, humanoid and monstrous alike.
* **Organizations**—The various organized groups of Avantia.
* **Magic**—All things related to magic throughout Avantia.
* **Arms and Equipment**—Expanding the equipment and accoutrements available to characters.
* **Place Holder**—Description.
* **Place Holder**—Description.
* **Place Holder**—Description.
Pantherium

A **Pantherium** is a temple dedicated to all the gods. After the Fall of the Ancients and the arrival of the Ascended the cost of building new temples for each god would prove to be a costly affair better left to wealthy cities. Instead many towns choose to build a temple to the deity most relevant to them, and then erect a Pantherium to avert the wrath of any deities who might otherwise be angered by their exclusion. Less populated and rural settlements usually contain an "All Faiths Shrine" over a true Pantherium.
Scorched Sands

The **Scorched Sands** are a vast windy desert located east of the Salvation Mountains in the region formerly occupied by Sharrasil, the ancestral homeland of the Akar. The desert is undoubtedly one of Xarth's most inhospitable regions, yet various forms of life have managed to flourish despite the hazards presented following the destruction of the Dawnforge.
Neutral Good

**Neutral Good** characters desire good without bias for or against order.
A neutral good character does good for goodness' sake, not because he is directed to by law or by whim. Such a character will obey the law, or break it when he sees that it will serve a greater good. He isn't bound strongly to a social system or order. His need to help others and reduce suffering may take precedence over all else.

A doctor who treats both sides in a fight and somebody who feeds the starving in a war zone are both examples of neutral good characters.

## Deities

Avantia's neutral good deities include:

* Aleah
* Revallos

## Organizations

Some organizations identified as neutral good in the *Worlds of Avantia* setting include:
Batava

Survival of the fittest and culling of the weak are Batava’s legacy. He teaches that a brutal, bloody death or kill has great meaning. That the crux of life is the challenge between hunter and the prey, the determination of who lives or dies. He views every important task as a hunt. His followers thwart the expansion of civilization to preserve as much wilderness as possible. They indulge in the savagery of the hunt, stalking the wilds without trepidation, and showing no fear in the pursuit of their bloodlust.
Neutral

The **Neutral** alignment is without prejudice or compulsion.
A neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or order vs. chaos. He thinks of good as better than evil--after all, he would rather have good neighbors and rulers than evil ones. Still, he isn't personally committed to upholding good in any abstract or universal way.

Some neutral characters commit themselves philosophically to neutrality. Sometimes referred to as **true neutral**, a true neutral character sees good, evil, law, and chaos as prejudices and dangerous extremes. He advocates the middle way of neutrality as the best, most balanced road in the long run. His position is carefully neutral, but he does not continually balance his morals in a yin yang or fanatical fashion.

Some true neutral characters actively support balance in the world, and seek to avoid having any one side--law or chaos, good or evil--become too powerful over them or anyone else, and will work against whichever side is the most powerful. They tend to side with the underdog in any situation, and they are often opportunistic in their actions. True neutral is committed to the avoidance of extremes, and is non-judgmental.

This is the most common alignment of druids. Because a druid's main charges--plants, animals, and the health of the planetary ecology--essentially lack alignment or ethos, druids feel free to use almost any means necessary to protect them.

## Deities

Avantia's neutral deities include:

* Valmiera
* Vanthis

## Organizations

Some organizations identified as neutral in the *Worlds of Avantia* setting include:
Alakar

The **Alakar**, called **Sun Elves** or "the chosen of the sun" as their current philosophy names them, have a reputation for their keen minds and great knowledge. When their civilization was destroyed, many Akar maintained that giving up the Dawnforge would mean giving up their cultural and spiritual identity. The opposing view was that the untamed energies needed to be returned to the world, ending the danger it posed to all life. Bordering on armed conflict with no unified action in sight, the Akar became divided.
Those willing to sacrifice the greater portion of their magical might began migrating their culture throughout Xarth, searching the region for the resources necessary to rebuild what they had lost. Many of the Akar that remained willingly gave their lives attempting to re-harness the runaway energies. Despite all their efforts, the environment-damaging aspect of the Dawnforge was not something they could control. As the devastation grew too dangerous to bear the remaining Akar grudgingly moved to containment rather then control.

After suffering such a devastating loss the remaining Akar moved the seat of their culture beyond the Salvation Mountains, founding their great city of Alamanthia and marking the beginning of the Alakar as a nation.
LittleBigPlanet Vita

**Platform(s)** | PlayStation Vita

Little Big Planet Vita is a game in the Little Big Planet series for the PlayStation Vita.

## Game-play

Little Big Planet Vita Plays much like the other games in the Little Big Planet series. However due to the Touch Screen and Back Touch Pad more game-play enhancements to be carried out and more materials and objects to be added.
Episode Three: Them

The twins (Wolf and Fox), along with Lamb, split up with the party while being chased during their escape. They managed to survive with Lamb because of his hidden magical (and uncontrollable) powers.After a short encounter with a small group of thieves who called themselves Guttersnipes, the party found the Twins on the side of the tavern called The last resort (which was their rendezvous point) along with a wounded Lamb. They managed to save him and proceeded inside the tavern at night. There, they were greeted by Shepherd and the three sisters (April, May, and June). Everyone joined the resistance afterwards and spent a short and peaceful month.
Drishkara

Drishkara is one of the player characters in Randomonia.

## Physical Appearance

Drishkara is a rare sight in Randomonia, her kind is scarcely seen far from their homes. Being a naga comes with all its positive and negative traits. She has two pairs of arms, which comes handy (*hehe, handy, get it?)* in combat and in everyday manual activities. Also, her major problem is she needs to keep her body wet, or at least moist all the time. She can breathe underwater. Her druidic tell is that her animal forms always have additional pairs of limbs.

## Life in the rain forest

Drishkara hails from the Rainforests of <placeholder>.

## Virtues and Flaws

### Charisma

8 (-1)

Drishkara, as a druid, prefers magic and helping people. She is completely uninterested in politics and current affairs, and tries to distance herself from the world's problems in general. She is capable, and as such, loathes incapable and ineffective people and inefficiency in general.

Drishkara loves the sunset, but hates opulence and overly decorated things.
Kharanos

The Storm King appeals to those who seek the fury of the storm. Kharanos judges the measure of a person by how that person faces and handles adversity. His teachings say that the strong should lead those that are weaker, and that bravery is the greatest quality that one can possess. Followers of Kharanos believe in the absolute power of storms. They worship its destructive force and know that it is only through their god’s wisdom and kindness that all of Avantia is not consumed in an eternal tempest.
Sharrasil

**Sharrasil**, also called **Sharra**, is a ruined city in southern Xarth. It is a long-dead city of wonderment, and was once the ancestral home of the Akar. It was destroyed by a cataclysmic chain of events that occurred during the Fall of the Ancients. Today, the ancestral homeland is marked by a region called the Scorched Sands.
Revallos

**Favored Weapon** | Scimitar

Revallos is the deity of hunting and exploration. His teachings emphasize the value and sacred worth of the wilderness and its inhabitants. Though Revallos himself is a wild hunter, he exhorts his followers to hunt only what they need for food, never to hunt simply for sport. He further teaches to live in harmony with the woodlands and to protect them from destruction or overuse. The bounty of the forest, Revallos reminds, is a gift to be cherished and appreciated, not a treasure to be coveted or looted.
Archaic Age

The **Archaic Age** was the first age in the history of Avantia.

## The Awakening

Into the immortal seat of creation, there comes thought and being—Aeon, a power so incredible that it knows only itself to exist.

## Eternals

Out of the deep and all-consuming silence, Aeon frees the raw elements of creation to fill emptiness that once was. Seeing all infinite possibilities, Aeon gives shape and purpose to the Eternals, great beings to aid it in the creation of the universe.

## Dawn of Creation

Together, Aeon and the Eternals divide the universe into form. Aeon shapes great globes of differing size and structure while the Eternals bring order to each world set within the cosmos. The first great globe of Avantia is set under the eyes of Aeon, under the stars, so it can reside over all creation.

## Aeon Departs

Swearing to impose order and authority within the universe, the Eternals are granted dominion over all creation. Aeon departs into a great slumber, allowing the Eternals to serve as its eyes and hands. As such, the Eternals set out throughout creation to fulfill the will Aeon.

## Dreams of Existence

A testament to its unimaginable power, Aeon’s dreams take shape and coalesced into the first living beings to call Avantia home. The first creatures, eight in all, possess great intellect, wisdom, and strength. Finding the world pleasing, the Amari walk the land and fly the skies staking claim to the promising new world. All the while, Aeon continues to dream. Other creatures emerge into the world and throughout creation. These beings are far more numerous, but far less powerful then the Amari.
Neutral Evil

**Neutral Evil** is pure pragmatism without honor and without variation—survival of the ruthless.
A neutral evil character does whatever he can get away with. He is out for himself, pure and simple. He shows no remorse for those he kills, whether for profit, sport or convenience, and he has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he does not have the restless nature or love of conflict that a Chaotic Evil villain has.

Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.

Career criminals, particularly those who harm others for money, such as hitmen, are the most obvious example of neutral evil.

## Deities

Avantia's neutral evil deities include:

* Demora
* Mord

## Organizations

Some organizations identified as neutral evil in the *Worlds of Avantia* setting include:

* The Sacred Hand
Aleah

Aleah is widely revered for her temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be. Her doctrines preach swift justice delivered to those who have no interest in such things. Aleah teaches that the energy of life originates from the sun. This light brings strength to the weak and health to the injured, while destroying darkness and evil. She urges her followers to challenge the forces of corruption aggressively all while embracing the virtues of kindness, compassion and mercy.
Xarth

**Xarth** (pronounced ZAR-th) is a continent located in Avantia's eastern hemisphere. One of the most heavily-settled areas on the planet, Xarth possesses as many varied cultures and environments as any other continent in the world and an ancient history stretching back tens of thousands of years.
Seeing every kingdom, every city-state, every mountain range and forest and ruined castle in Xarth would be the journey of a dozen human lifetimes. Xarth is a continent of extremes, in climate, terrain, and geography. Almost anything can be found somewhere within its vast wilds and myriad cultures. Towering mountains and oceans of grassland, blasted deserts and lush forests, marauding centaur warlords or decadent winged humanoids. . . all of these things and many, many more exist in this wide and wondrous land.

A company of adventurers can find countless places to go and things to do in dozens of kingdoms, hundreds of cities, and thousands of lairs, ruins, and wild places in Xarth. Heroes are the great travelers and explorers of Avantia, the privileged few who see new lands with every sunrise and face new challenges every day.

**Note**: For a non-clickable, full-size image, see File:Xarth.png.
Sunspear Legion

The **Sunspear Legion** serves as the military might of the Alakar nation, pledged to defend the nation against all threats, whether martial, mystical, or supernatural. The army itself is split between the legionnaires and the cavalry, who combined form the vast bulk of its forces. The Sunspear Legion is led by the First Legionnaire: Vesimus Dra'kar, blood of Thalkaron, First Spear of Alamantheia, of the ascended court of Aleah.
Fialla

**Favored Weapon** | Shortsword

Fialla is the patron of all who travel, no matter what path they follow or how they’re getting there. She insists that people need to move and experience new things. The state of the world is not fixed, and you never know when you might need a new perspective or even a new home. She teaches that a brave heart and a willingness to take risks beat out a carefully wrought plan more times than not and to place yourself in the hands of fate and trust in one’s own luck.
Order of the Eternal Rest

The **Order of the Eternal Rest** is an organization of clerics and paladins in service to the church of Nidas, Lord of life and death.
Many misunderstand the motivations of the Eternal Rest, assuming that they hate and despise undead above all things in life. To the contrary, the Order feels nothing but pity and compassion for those it's compatriots hunt, wishing only to put them to the rest that they have been denied by their unnatural condition.
Demora

The goddess of the night, undead, and necromancy, Demora is the patron of those who work dark magic and those who would work magic for gain. Much like the mortal she originally was, the Mistress of Night is a vain and selfish deity consumed with an obsession over undeath. Unconcerned with the fates of lesser creatures, Demora delights in devouring mortal souls and other foul sacrifice's that involve returning as an undead.
Wound Paste

Prized by slavers as an affordable way to stop a captive from bleeding to death, a dose of wound paste applied to a living creature that has 0 hit points becomes stable. Once applied, if the creature remains stable for 1d4 minutes (doesn’t take any damage) they regain 1 hit point. A dose of wound paste also ends a bleed effect. A creature cannot benefit from the effects of wound paste more than once in a 24 hour period. A pot of wound paste contains 5 doses.
Nightdrops

This narrow vial holds 5 doses of viscous liquid. When dripped onto your eyes, it grants superior vision in dark and dim conditions for 1 hour. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. For the same duration you suffers from light sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Blaze Base

Blaze Base is the operative headquarters of the Order of the Eternal Fire.

Blaze Base is not tied to a single place, as it is basically a tower that can be magically packed up and deployed at a desired location.

It was the place where Kaii joined Group 2, when it was deployed next to Qechua.

Blaze Base is currently undeployed, after Cindra attacked thw tower from within and the members decided to pack it up.
Ironwood

While remaining natural wood in almost every way, **ironwood** is as strong, heavy, and durable as steel. Thus, wooden plate armor and wooden weapons (such as swords) can be created that are as durable as their normal steel counter parts. Items made from ironwood are equivalent to Castle-Forged steel and are freely usable by druids. Spells that affect metal or iron do not function on ironwood but spells that affect wood affect ironwood normally.
Eternals

The vastly powerful **Eternals** were created from the raw energies of creation during the Dawn of Creation. Tasked to impose order and authority within the universe, the Eternals were granted dominion over all creation when Aeon departed into its great slumber. Serving as eyes and hands, the Eternals set out throughout all creation, fulfilling the will of Aeon.

## Second Eternal Host

Eternals return, informing the ancients that they may not be directly involved and that if they wish they may observe.

## Third Eternal Host

The ancients decide that they aren't going to take any shit and stand ready for the third host. Eternals lay the smack down on the Ancients. Aeon wakes up, kicks the Ancients out. See's the fucked up shit his kids are doing on Avantia. Creates first world, a plane identical to avantia as it was on the day it was created. Sends the Amari to rule over first world and then transends the plane into a snow globe which he gives to so and so for safe keeping.
Lawful Neutral

A **lawful Neutral** character is directed by law, logic, tradition, or a personal code. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government.
Lawful neutral combines reliability and honor without moral bias. Note that this does not mean that a lawful neutral character is amoral or immoral, or does not have a moral compass, but that moral considerations--the good or evil of the action--come a distant second to what the character's code, tradition, law, or logic dictate.

A functionary, soldier, or employee who follows orders without question regardless of the result, an arms dealer who sells his wares to the highest bidder, whatever that bidder may do with them, and an impartial jurist who sticks rigidly to the rule book are all examples of lawful neutral characters.

## Deities

Avantia's lawful neutral deities include:

* Enaros
* Nidas

## Organizations

Some organizations identified as lawful neutral in the *Worlds of Avantia* setting include:

* Order of the Eternal Rest
Omniverse

The Omniverse is the collection of every single universe, dimension, reality, Plane etc. This includes the **Worlds of Avantia** Multiverse, as well as the Forgotten Realms Universe, the Dragonlance Universe, the Darksun Universe, etc. The Omniverse is also the conceptual ensemble of all possible universes, with all possible laws of physics.
Hunter's Prey

**Duration** | Concentration, up to 1 hour

You choose a creature you can see within range and mark it as your prey. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points the spell ends.

**At Higher Levels**. When you cast this spell using a spell slot of 3rd level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Chaotic Evil

**Chaotic evil** is power without control - selfishness unfettered by any law.
A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is simply out for whatever he can get, he is ruthless and brutal and will commit any act to further his own ends. If he is committed to the spread of evil and chaos, he is even worse. His plans are haphazard and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Thus, societies of chaotic evil creatures tend to be brutal, ruled by the most powerful individual. Religion is often a uniting factor with this alignment.

Many serial killers would fit this description, as would indeed most of the more violent and reckless criminals found in the worst sorts of places.

## Deities

Avantia's chaotic evil deities include:

* Batava
* Sakarot

## Organizations

Some organizations identified as chaotic evil in the *Worlds of Avantia* setting include:
Main Page

## Welcome to the Randomonia Wikia

Randomonia is a fantasy(ish) role-playing world. It has been created to give home to a few specific adventurers and friends who started playing pen-and-paper tabletop and needed a realm to call home and partake in various adventures.

## Meta

* Dungeon World system (WIP)
* Intersecting events (WIP)

## Characters

* Player Characters
* Non-Player Characters
* Monsters (WIP)

## Groups and their stories

* Group 1(and their Story)
* Group 2(and their Story)
* Group 3(and their Story)
* Group 4(and their Story)
* Group 5(and their Story)

## The world of Randomonia

* Timeline
* Map (WIP)
* Cities
* Villages
* Regions (WIP)
* Places of Interest

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Lawful Good

**A** lawful Good **character upholds society and its laws, believing that these laws are created to work for the good and prosperity of all. He is both honest and benevolent. He will work within the established system to change it for the better, and strives to bring order to goodness that other good-aligned characters might pool their resources to better the world. A lawful good character combines a commitment to oppose evil with discipline. Most lawful good characters live by a strict code of honor, or by the rules of conduct set down by their deity. They will generally selflessly act by these codes even at the cost of their own life.**
It must however be stressed that blind obedience to local laws is not required by the lawful good alignment. A paladin is not in violation of his alignment if he decides to take up arms against a usurper on behalf of the rightful king, for example, even if that means going against the sedition laws instated by the usurper.

It should be noted that a lawful good character does not actually have to obey laws, as intimated above. Lawful alignment means that the character prefers a structured life to any other; this typically means that a set of codified laws are followed.

An incorruptible enforcer, a ruler or politician who acts for the good of his people, and a heroic soldier who strictly obeys the laws of battle are all examples of lawful good characters.

## Deities

Avantia's lawful good deities include:

* Arn
* Tormadin

## Organizations

Some organizations identified as lawful good in the *Worlds of Avantia* setting include:
Valmiera

**Favored Weapon** | Sickle

Valmiera rules nature and the wilderness, and she is a friend to all who live in harmony with the natural world. She expects her followers to live in harmony with nature in all its variety. Those who destroy or otherwise harm nature deserve swift vengeance in an appropriate manner, says Valmiera. Those who are one with nature, however, have little to fear, although the well- meaning but foolish are sometimes brought down by a danger they could not avoid or divert. Valmiera teaches that the wilds can sometimes be ugly, dangerous, or terrible, but these things are a part of nature and should be respected as much as those that are beautiful, harmless and wonderful.
Shadow Falconer's Glove

Once per day, you can use an action to gesture toward a creature within 30 feet. A featureless silhouette of a bird appears, swoops toward the target, and attempts a disarm maneuver. The shadow falcon is a magical effect, not a creature, and does not provoke opportunity attacks. Make a ranged spell attack against the target. On a hit, the creature must make a Strength saving throw. If the creature fails this save, it drops one item of your choice that it is carrying (even if the item is wielded with two hands). If the target fails its saving throw by 10 or more and you have an unoccupied hand, the shadow falcon brings you the item. Otherwise, it deposits the item on the ground in a space adjacent to you. The shadow falcon then disappears.

 **Spell Attack Modifier:**  your proficiency bonus + your Charisma modifier.

 **Strength Save DC:**  8 + your proficiency bonus + your Charisma modifier.
Lawful Evil

**Lawful evil** is the methodical, intentional, and frequently successful devotion to a cruel organized system.
A lawful evil character methodically takes what he wants within the limits of his personal code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He's comfortable in a hierarchy and would like to rule, but is willing to serve. He is loath to break promises, and he is therefore very cautious about giving his word unless a bargain is clearly in his favor.

This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They feel these personal morals put them above unprincipled villains.

Many lawful evil characters use society and its laws for selfish advantages, exploiting the letter of the law over its spirit whenever it best suits their interests.

Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.

A tyrannical ruler who drafts the rules to suit himself, a corrupt lawyer or judge who uses the law to mask his own misdeeds, and the ruthless bosses and minions of organized crime are all examples of lawful evil characters.

## Deities

Avantia's lawful evil deities include:

* Akivash
* Selcar

## Organizations

Some organizations identified as lawful evil in the *Worlds of Avantia* setting include:
Popit

The Popit is the main tool for creating your levels. It provides the various features that you will require to build your levels. Collected items are added to your popit under the corresponding feature they belong to and powerups will change colour to your popit. To open your popit simply just press the **Square Button,**and to close it, press the **Square Button** again. While your Popit is open you cannot move your character, but objects can if Create Mode is disabled.

Depending on which mode you're in, there will be certain features that your popit will contain.
LBP2 Top-Down

This article is on how to build a level in Little Big Planet 2 and Vita.

## Logic Required

* Advanced Mover
* Controlinator
* Advanced Rotator
* Game Camera (Optional)

To create a simple top down in Little Big Planet 2 and Vita start off by placing a piece of Sticker Panel. Then place a Controlinator on top of this piece of Sticker Panel. Then place down a Advanced Mover on the Controlinator's logic board, and tweak it to the desired speed.

###
Basic Movement (Play Mode)

**Basic Movement (Play Mode)**is vital to the create mode across all LittleBigPlanet games. This movement type is used when playing an ordinary level. This type of movement can be disregarded if:

* Your level is not a regular level and instead uses other controls. (Top-down or first person.)
* If you are currently using a Player Enchancement or powerup.
* If you are currently using the Create Mode movement.
Nidas

The deity of life and death, Nidas teaches that it is a sacred duty to foster life and that death is as much a natural part of life as birth. He welcomes each birth and death with equal severity, instilling that there is nothing to be feared in either transition. Both are part of an orderly process, not a punishment but a necessity. He opposes undeath as a desecration of the memory of the flesh and a corruption of a soul’s path on its journey after death.
Alignment

A typical creature in the world of Avantia has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes altitudes toward society and order (lawful, chaotic, or neutral). Thus, nine distinct alignments define the possible combinations. These brief summaries of the nine alignments describe the typical behavior of a creature with that alignment. Individuals might vary significantly from that typical behavior, and few people are perfectly and consistently faithful to the precepts of their alignment.
**Good**

* Lawful Good (LG) creatures can be counted on to do the right thing as expected by society.

* Neutral Good (NG) folk do the best they can to help others according to their needs.

* Chaotic Good (CG) creatures act as their conscience directs, with little regard for what others expect.

**Neutrality**

* Lawful Neutral (LN) individuals act in accordance with law, tradition, or personal codes.

* Neutral (N) is the alignment of those who prefer to steer clear of moral questions and don't take sides.

* Chaotic Neutral (CN) creatures follow their whims, holding their personal freedom above all else.

**Evil**

* Lawful Evil (LE) creatures methodically take what they want, within the limits of a code of tradition, loyalty, or order.

* Neutral Evil (NE) is the alignment of those who do whatever they can get away with, without compassion or qualms.

* Chaotic Evil (CE) creatures act with arbitrary violence, spurred by their greed, hatred, or blood lust.
Player's Guide to Avantia

**Player’s Guide to Avantia** has two primary purposes. First, it provides a basic introduction to the races, classes, magic, deities, and rules in the **Worlds of Avantia** campaign setting.
This content expands upon or supersedes what is already presented within the *5e player's handbook*. Second, it serves to help players familiarize themselves with the setting and customize their characters accordingly. Player’s Guide to Avantia gives you everything you need to create and play characters within the **Worlds of Avantia**.

## Getting Started

**Ability Scores**—The character creation dice method.

## Races

**Choosing a Race**—Understanding why you can't play a gnome.

* Akar
* Drey
* Dwarf
* Human
* Kjeldoran
* Orc

## Classes

* Barbarian
* Bard
* Cleric
* Druid
* Fighter
* Monk
* Paladin
* Ranger
* Rogue
* Sorcerer
* Warlock
* Wizard

## Personalization

* **Alignment**—Expanding in depth descriptions.
* **Backgrounds**—Additional backgrounds for characters in the Worlds of Avantia campaign.

## Religion

**Choosing a Deity**

* Gods of Light
* Gods of Twilight
* Gods of Darkness

## Campaign Journal

**History**

* Archaic Age
* Enduring Age
* Age of Ascension
X-Y Axis

The X-Y Axis genre involve you using around 1-3 layers while being attacked by the enemy/other player using the Z axis. This sort of game can be used for complicated Survivals, Platformers, TPS/FPS, Aerial Shooters, Sports games and Fighters. This genre requires creativity through the use of only one layer.

This mode is exclusive to LBP3 because of the limitation of layers without glitching in the previous games. Here is a link on how to create these games:

X-Y Axis Tutorial
Materials

Materials are the building blocks of levels that you can collect throughout the main game (Campaign) from prize bubbles. Some can be tweaked to change the colour (Represented by a RGB symbol or a rainbow circle) or can be changed to set the animation speed. The materials are set into different categories, with the categories properties and sounds, unless tweaked. All can be set to Dynamic/Static (Dynamic means can be moved by gravity, other objects or the character as a result static means that the object or material cannot be moved). Some materials such as foam can be grabbed by the player and others can be climbed on such as the climbable materials.

Categories of materials include:

* Special (Materials such as Dark Matter, Hologram, objects with special properties.)
* Sponge (Light Material affected by explosives, can be grabbed.)
* Cardboard (Light Material affected by explosives, cannot be grabbed.)
* Metal (Heavy Material affected by explosives, cannot be grabbed.)
* Wood
* Stone
* Polystyrene
* Rubber
* Glass
* Plastic (Vita Exclusive)
* Effects (Vita and LBP3 Exclusive)
* Fabrics and Leathers (LBP3 Exclusive)
* Climbable (LBP3 Exclusive)
* Liquids (LBP3 Exclusive)
LittleBigPlanet

LittleBigPlanet is the first LittleBigPlanet game in the franchise. This game allowed people to make basic platformers, survivals and races.

## Additions

### Sensors

LittleBigPlanet introduced these sensors:

* Player Sensor
* Tag
* Tag Sensor
* Grab Sensor
* Sticker Sensor
* Button
* 2-Way Lever
* 3-Way Lever
* Paint Sensor (As of the Metal Gear Solid Level Pack)
* Water Sensor (As of the Pirates Of The Carribean Level Pack )

### Movers

LittleBigPlanet introduced these movers:

* Rocket

###
Books

### Demonologist Lexicon

This book is written in Infernal, its full title is *'Dissertation on the bloodlines or the genealogy of the horns'.* It is a work full of citations, regarding, as the title suggests, demonology.

During his time in Port Nemerin, Kaii traded for this book in the Singing Bell, and found information about Orbos in it, as well several other titles he should continue his investigation with.
Chaotic Good

**Chaotic Good** combines a good heart with a free spirit.
A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He is kind and benevolent, a strong individualist hostile to the claims of rules, regulations, and social order. He hates it when people try to intimidate others and tell them what to do. He will actively work to bring down unjust rulers and organizations and to liberate the oppressed. He finds lawful societies distasteful and will avoid them, often living as a nomad or hermit.

Noble rebel leaders fighting corrupt or venal regimes, vigilantes acting for what they see as the greater good, mercenaries who only work for the "good guys" and anyone who "robs from the rich to give to the poor" are all examples of chaotic good characters.

## Deities

Avantia's chaotic good deities include:

* Fialla
* Kharanos

## Organizations

Some organizations identified as chaotic good in the *Worlds of Avantia* setting include:
Ethanwe

Ethanwe is one of the player characters in Randomonia.

## The Story of Ethanwe

"I was born in the Frozen North, in a tribe in the southern reaches of the plains of snow and ice. It's been fifty years since I was born to this frozen wasteland but by all physical appearances I'm still in my early twenties. With black hair, it's ends as white as the snow, and irises in the shape of snowflakes, it was easy to tell I was born in the Frozen North.

My mother was a healer, the only one everyone went to for illness or injury. My father was our tribes leader and Wise-man. My older brother was set to take his place, so I was free to do as I pleased.

When I was twelve the forces of nature spoke to me, telling me I was destined to carry out the will of the old gods and bring life back to this frozen waste I called home. Our tribe had been suffering from starvation due to the infertile soil. With my new found power I helped being life back to the soil and helped the plants grow strong and healthy. I helped rear and care for the animals that gave us milk and meat so that we could live.

### Charisma

8 (-1)

After that I was known as Life Bringer to my tribe, but I never liked titles. I spent many years caring, and teaching others how to care, for the animals and plants in my tribe. After a while I started to feel like I had done all I could in my small tribe, tucked away from the rest of the world, then he came.

Huge and so unlike anything I had ever seen before. My first instinct was to protect my people from this strange invader and I quickly shifted into the form of a woolly mammoth, prepared to at least scare off this stranger. However he was still twice my size and he simply looked at me, with a haunted look that seemed to tell me he wasn't here to harm. I shifted back and walked slowly towards him.

'Who are you?'

'Just a passer by. I'm travelling south.' He paused and looked around at my tribe. 'I didn't know this was even here.'

'No one does.' I said calmly. 'Why are you travelling south?'

The big guy shrugged. 'I went for a walk and didn't stop.'

His answer was evasive, like he was hiding something.

'How far do you plan on going?'

'As far as I can get.'

Thoughts raced through my mind as he continued to watch me carefully. I wanted to get out and see the world, help more people like my tribe. If I went with someone, I would be better protected and this guy seems like a fierce fighter.

'Do you want some company?'

The guy looked at me in surprise, then frowned. 'Why?'

'I need to...go for a walk. You seem to be heading in a direction that suits me.'

He raised one of his huge eyebrows. 'I see.' He shrugged then. 'I don't mind company.'

With that I quickly told my family and gathered a few supplies then set off into the wilderness with the strange giant man, who was out for a walk with no real destination."
Kvothe

**Status** | Dead

**Kvothe** used to be a Wild Magic Sorceror from the Militus caste who followed and worshipped Amadeus God-Emperor. Without a sliver of doubt, he dutifully follows orders from His Grace. Kvothe respects the caste and religious system in Somnium Penates.

Unfortunately, during his last moments, he was framed as a rebel spy and judged guilty by the system he believes in and was convicted to death.
Spirit World

The Spirit World is the ghostly realm of the dead that sits atop the Material Plane. It is where most all mortal souls on Avantia go after death. It is not a reward, nor a punishment, it simply is. When one dies, one's soul travels to the Spirit World.
The Material Plane itself is audible and visible from the Spirit World, but it appears muted and indistinct, its colors blurring into each other and its edges turning fuzzy. Those that visit the Plane, are not hindered by things on the Material Plane, like walls or the ground but quickly begin to sway under the planes influence, losing the desire to leave, and eventually forgetting their previous lives. These visitors eventually become ghostly fiends native to the Spirit World who seek out those they might possess and escape. Like the Nether Realm, the Spirit World only intersects Avantia and the Material Plane, and is not reachable from the other planes.
Story of Group 4

This page contains the events that happened to the players of Group 4

## Members of Group 4 and their relationships (Bonds)

This group consists of Orihalcolm, Lord Azrael, Firma, Sir Heisenberg, and Nothrator.

## Every worthwhile adventure starts at a tavern...

Initially Firma, Lord Azrael and Orihalcolm were part of this story. Lord Azrael, being the devoted soldier he is, wanted to recruit some other capable adventurers to purge a village overrun by the undead. The first perso he found was Firma, who has a slight problem with his memory, but the spirits told him about Lord Azrael's might, thus joining him in his endeavors.

From a dark corner of the tavern, a shady character was listening from afar. Orihalcolm, having previously met Firma, and heard about Lord Azrael too, was curious about how the events would turn out. Eventually, with the conversation not really going anywhere, Ori approached the others and agreed to accompany them to the small town of Fermenagh.

The team, already possessing enough provisions for a small trip, they embarked upon the (hopefully) perilous journey. On their way they managed to bump into a few bandits, whom they dispatched easily.

When they arrived to the village, they only saw devastation and ruins. The whole town was overran by the undead, re-animated carcasses roaming on the streets aimlessly, only grunts and groans breaking the dead silence. Our heroes easily dispatched many undead, but the noise they made attracted the other shambling horrors.

Orihalcolm, being almost one with the undead, managed to avoid them and reach the source of the corruption, an old chapel. He felt the powerful magicks flowing out of the attic, and as he approached the entrance, he slipped on blood and broke his hips. After trying to regain his footing, he realized the blood was magical, as vicious claws and hands appeared tried to keep him on the ground.

Meanwhile, hearing the (absolutely not girlish) scream of Orihalcolm, Lord Azrael and Firma made haste to offer assistance to their comrade.
Top-Down

Top-Down games are games that involve looking a person with a bird's eye view. When you make a top down game in LittleBigPlanet it allows you to make a game 3D, with the limits of the three layers for height (LittleBigPlanet 2 and Vita) or sixteen (LittleBigPlanet 3). With this you can make RPG games, Horror Games, Sport Games, Minigames and Platformers.

Firstly however you will need to learn how to make the logic for Top-Down:

* LBP2 Top-Down
* LBP3 Top-Down

Then you will need to proceed to one of the following Genres.

* Horror
* RPG
* Sports
* Platformers

Finally you may optionally choose to decorate your level.
Tamahagane

Tamahagane is one of the player characters in Randomonia.

Warrior of the East

## Physical appearance

Tamahagane is a tall, muscular young man. He has long, snow-white hair. His face is eerily calm, his facial expression, almost scarily emotionless. He has a scar that goes from his left eyebrow to his right cheekbone. His body is decorated by a million scars, probably painful mementos of past tortures...

## Warrior of the East

Tamahagane hails from far East. He decided to flee his homeland and go into a self-inflicted exile. His un-orthodox views got him in trouble, but his respect for tradition and knowledge saved his life. His best friend accompanied Tamahagane on his journey, where he met his end... The untimely demise of his friend, and the insatiable hunger for revenge drives Tamahagane to find his friend's killer.

Tamahagane led a battalion during the siege of Farghder Plains. His unit was overwhelmed, but they stood firm until another fighting force could join them and save their hides. Their losses were nominal due to the impeccable tactics of Tamahagane. The other battalion was commanded by Brönn

## Virtues and flaws

Tamahagane is honorable and an extremely trustworthy individual who values loyalty above everything else. His thirst for revenge might prove to be his fatal flaw in the end.