Deckgun

The Deckgun is a projectile-based naval weapon, added by the High Seas DLC. It is unlocked by the Munitions Plant and is built by upgrading a Hardpoint, which requires an Armoury to be built.

* Single Barrel Deckgun
* Double Barrel Deckgun
* Triple Barrel Deckgun

## Stats

### Cost

200 metal, 2000 energy (700 metal and 4000 energy total including the cost of Hardpoint)

## Characteristics

### Pros

Devastating splash damage. Requires extensive anti-air measures to shoot down. Good cost-to-damage ratio.

### Cons

Slow projectile speed. Nullified easily by Energy Dome. Very high collateral damage.

## Overview

The Deckgun is a large, high-caliber naval cannon emplacement, similar in behavior to the Howitzer. It fires slow-moving shells that travel in a parabolic arc and explode on impact, delivering ruinous damage in a radius. The projectiles can be shot down by anti-air. If lit on fire by the Firebeam, they will explode in mid-air after after a few seconds.

Upon initial construction from a Hardpoint, the Deckgun has one barrel and fires one projectile. The Deckgun can be upgraded to increase its barrel count to two and then three, which grants an additional projectile fired per barrel. Each version can be toggled into a focused fire mode in weapon's right-click context menu. By default, the shells scatter apart in flight. In focused mode, the projectiles travel with almost no spread, hitting nearly the same spot. Switching between the firing modes is nearly instantaneous (taking slightly less than 1 second) and mechanically works like a weapon upgrade. Firing modes can be toggled between freely, even while the weapon is reloading (firing mode change only briefly interrupts the reload process for its duration).

Note that even though the Deckgun is built by upgrading a Hardpoint, the Upgrade Center is *not* required. The Deckgun, along with its double and triple-barrel upgrades, require the Munitions Plant instead. Switching between focus and spread fire modes requires no technology.

Aiming the Deckgun works identically to the Howitzer or Mortars: both the angle and power of the shot affect the projectiles' trajectory.

While the weapon behaves very similarly to the Howitzer, an important difference is that Deckgun shells will *not* interact with background bracing. They only explode upon contacting solid structure.

Tied with the Hardpoint and the Orbital Laser, the Deckgun is the most durable buildable object in the game, with a whopping 600 hitpoints. This allows it to survive 4 Sniper shots without being destroyed.

## Deckgun - 2 Barrels

### Description

"Fires 2 high-explosive diverging projectiles"

## Stats

### Cost

200 metal, 2000 energy (900 metal and 6000 energy total including the cost of Hardpoint and Deck Gun single barrel)

### Build time

80 seconds to upgrade from Deck Gun single barrel

## Overview

The Deckgun is a large, high-caliber naval cannon emplacement, similar in behavior to the Howitzer. It fires slow-moving shells that travel in a parabolic arc and explode on impact, delivering ruinous damage in a radius. The projectiles can be shot down by anti-air. If lit on fire by the Firebeam, they will explode in mid-air after after a few seconds.

Upon initial construction from a Hardpoint, the Deckgun has one barrel and fires one projectile. The Deckgun can be upgraded to increase its barrel count to two and then three, which grants an additional projectile fired per barrel. Each version can be toggled into a focused fire mode in weapon's right-click context menu. By default, the shells scatter apart in flight. In focused mode, the projectiles travel with almost no spread, hitting nearly the same spot. Switching between the firing modes is nearly instantaneous (taking slightly less than 1 second) and mechanically works like a weapon upgrade. Firing modes can be toggled between freely, even while the weapon is reloading (firing mode change only briefly interrupts the reload process for its duration).

Note that even though the Deckgun is built by upgrading a Hardpoint, the Upgrade Center is *not* required. The Deckgun, along with its double and triple-barrel upgrades, require the Munitions Plant instead. Switching between focus and spread fire modes requires no technology.

Aiming the Deckgun works identically to the Howitzer or Mortars: both the angle and power of the shot affect the projectiles' trajectory.

While the weapon behaves very similarly to the Howitzer, an important difference is that Deckgun shells will *not* interact with background bracing. They only explode upon contacting solid structure.

Tied with the Hardpoint and the Orbital Laser, the Deckgun is the most durable buildable object in the game, with a whopping 600 hitpoints. This allows it to survive 4 Sniper shots without being destroyed.

## Deckgun - 3 Barrels

### Description

"Fires 3 high-explosive diverging projectiles"

## Stats

### Cost

150 metal, 1500 energy (1050 metal and 6700 energy total, including the cost of Hardpoint, Deck Gun single barrel, and Deck Gun double barrel)

### Build time

60 seconds to upgrade from Deck Gun double barrel

## Overview

The Deckgun is a large, high-caliber naval cannon emplacement, similar in behavior to the Howitzer. It fires slow-moving shells that travel in a parabolic arc and explode on impact, delivering ruinous damage in a radius. The projectiles can be shot down by anti-air. If lit on fire by the Firebeam, they will explode in mid-air after after a few seconds.

Upon initial construction from a Hardpoint, the Deckgun has one barrel and fires one projectile. The Deckgun can be upgraded to increase its barrel count to two and then three, which grants an additional projectile fired per barrel. Each version can be toggled into a focused fire mode in weapon's right-click context menu. By default, the shells scatter apart in flight. In focused mode, the projectiles travel with almost no spread, hitting nearly the same spot. Switching between the firing modes is nearly instantaneous (taking slightly less than 1 second) and mechanically works like a weapon upgrade. Firing modes can be toggled between freely, even while the weapon is reloading (firing mode change only briefly interrupts the reload process for its duration).

Note that even though the Deckgun is built by upgrading a Hardpoint, the Upgrade Center is *not* required. The Deckgun, along with its double and triple-barrel upgrades, require the Munitions Plant instead. Switching between focus and spread fire modes requires no technology.

Aiming the Deckgun works identically to the Howitzer or Mortars: both the angle and power of the shot affect the projectiles' trajectory.

While the weapon behaves very similarly to the Howitzer, an important difference is that Deckgun shells will *not* interact with background bracing. They only explode upon contacting solid structure.

Tied with the Hardpoint and the Orbital Laser, the Deckgun is the most durable buildable object in the game, with a whopping 600 hitpoints. This allows it to survive 4 Sniper shots without being destroyed.