recursal/Fanatic-Fandom huggingface dataset:
Alpha

* In-game Info
* Wiki Data

**Alpha** is a Tech hero from Mobile Legends: Adventure.

## Abilities

* Lv.2: Alpha acquires 400 Energy when the battle starts
* Lv.3: The enemies' Attack stolen by Alpha during his Ultimate will increase to 40%.
* Lv.4: Damage is increased to 625% Attack. (Requires Ancient Twilight Level 3)

* Lv.2: The damage dealt each time is equal to 70% Attack
* Lv.3: Triple strike turns into quintuple strike.
* Lv.4: The damage dealt each time is equal to 75% Attack

* Lv.2: The enemy's healed HP will decrease by 75%
* Lv.3: Damage is increased to 250% Attack.
* Lv.4: Damage is increased to 320% Attack. (Requires Ancient Twilight Level 1)

* Lv.2: Chance is increased to 25%
* Lv.3: Damage dealt by Special Smite is increased to 15% of the target's Max HP and cannot exceed 1500% of Alpha's Attack.
* Lv.4: Damage dealt by Special Smite is increased to 20% of the target's Max HP and cannot exceed 2000% of Alpha's Attack. (Requires Ancient Twilight Level 2)
Tavern

The **tavern** is where Adventurers complete Solo Bounties and Team Bounties for rewards such as Battle Points, Advance Essence, 3-Star Hero Fragments, and Diamonds, and these quests are refreshed on a daily basis. None of these rewards are unique to the tavern, and they simply supplement other sources of diamonds and advance essence.

Rewards:

Battle PointAdvance Essence3-Star FragmentDiamonds

## Overview

In order to dispatch heroes to complete bounties, they must first meet certain star level and Faction criteria, depending on the Tavern Bounty Quest Grade. The higher the grade, the more strict the star level requirement. After heroes are dispatched, a countdown timer begins, indicating how long it will take to complete the quest. Once the countdown is complete, the Adventurer can claim the rewards.

By default, each Adventurer is allowed to complete 6 Solo Bounties and 1 Team Bounty per day. Once they reach VIP 3, the number of Solo Bounties increases to 7; at VIP 4, a second Team Bounty unlocks. Finally, when an Adventurer reaches VIP 6, they can Quick Dispatch heroes to all available Bounties, and Quick Claim all rewards once the quests are completed. This saves time and energy and is highly recommended.

## Tavern Bounty Quest Grades

Bounties are hierarchically tiered into grades. Each step up in grade grants better rewards, though requires stronger heroes with higher star levels to be dispatched. The grades are, from worst to best:

* Common
* Uncommon
* Rare
* Epic
* Legendary
* Mythic

In order to unlock higher grades, the Adventurer needs to complete Tavern Bounty Quests and raise the Tavern Level as a result.

As Tavern Level increments, two things happen simultaneously: better grades are enabled, and worse grades disappear.

## Solo Tavern Rewards

Every bounty has the opportunity to grant one of several rewards.

\* The amount of gold seems to vary depending on certain factors (player level, etc.)

## Team Tavern Rewards

Every bounty has the opportunity to grant one of several rewards.

\* The amount of gold seems to vary depending on certain factors (player level, etc.)

## Solo (and Team) Bounty: Hero and Time Requirements

Each advancement in grade requires stronger heroes and longer completion times.

### Key

 2 (1) | # Need for Solo (# Needed for Team Quest Contribution)

## Leveling Requirements

In order to advance the Tavern Level, Adventurers must first complete a certain number of Tavern Bounty quests, such as Solo Bounties and Team Bounties. Once the criteria are met, the Tavern Level will be promoted automatically (no user intervention is necessary).

Below is a table elaborating what each Tavern Level promotion requires in terms of individual Solo Bounties as well as Team Bounties. For higher levels, only the number of Team Bounties completed matters, although it takes a long time to reach 60 Legendary Team Bounties.
Marketplace

The **marketplace** is where you can exchange in-game currency for enhancement paraphernalia, such as equipment, equipment advancement elements, soul vessel advancement items, rune stones, and so on. Each store uses its own currency and sells various types of product.

## Overview

Types of shops:

* the Market allows Adventurers to buy items with gold or diamonds.
* Guild Shop allows for the purchase of gear and enhancement items with guild coins.
* Dungeon Shop barters purely in dungeon coins and nightmarish coins.
* Brawl Shop is a marketplace to buy copies of heroes or a few other select refinement items. Brawl coins are required.
* Tavern Shop, perhaps the only place selling Aureate Rune Stones, also offers hero 5-star fragments for the right price in expedition tokens.
* Tael Shop
* Cloud Depot
* Battle Supply (Frontline)
* Honor Shop most importantly has 4-hr Fast Idle, which can be purchased for 280 honor arena coins each.
* Shrine Shop has, in exchange of Shrine Crystals, token of valor or random 5-star fragments.
Achlys Alice

* In-game Info
* Biodata

**Achlys Alice** is a Hybrid hero (Chaos & Dark) in Mobile Legends: Adventure. She was released on May 26, 2023 as part of a Primal Zone event.

## Abilities

* Lv.2: Weakens two random enemies, preventing them from dealing damage for 3s. Weaken effects ignore most Control Immunity and Resistance.
* Lv.3: Increases damage per second to 130% of her Attack and healing to 65% of her Attack.
* Lv.4: Increases damage per second to 150% of her Attack and healing to 75% of her Attack. (Requires Ancient Twilight Level 3)

* Lv.2: Base Damage is increased to 215% Attack.
* Lv.3: Deals damage to one extra enemy after it is cast 3 times.
* Lv.4: Base Damage is increased to 250% Attack.

* Lv.2: The untargetable effect provided by the Abyssal Messenger is extended to 3s.
* Lv.3: Reduces the HP cost to 25%.
* Lv.4: Reduces the HP cost to 20%. (Requires Ancient Twilight Level 1)

* Lv.2: Every 5s in battle, Achlys Alice gains 5% extra Attack Bonus, stacking up to 505 Attack.
* Lv.3: Increases Lifesteal to 250 and Damage Reduction to 30%.
* Lv.4: Increases Lifesteal to 300 and Damage Reduction to 40%. (Requires Ancient Twilight Level 2)

* Lv.2: [All HP Boost] All allies in the same team gain HP +3%.
* Lv.3: [Realm Skill II] Skill Damage is increased to 150% Attack. (Unlocks at )
* Lv.4: [Realm Skill III] Weakens the target while dealing damage to them. Meanwhile, prevents them from dealing damage for 1.5s. The Weaken effect ignores most Control Immunity and Resistance.
* Lv.5: {All Attack Boost] All allies in the same team gain Attack +3%.
* Lv.6: [Realm Skill IV] Weakens the target while dealing damage to them. Meanwhile, prevents them from dealing damage for 2s. The Weaken effect ignores most Control Immunity and Resistance.

## Gallery

Achlys Alice splashartAchlys Alice Battle ArtAchlys Alice Battle Art
Gavana

* In-game Info
* Voice Providers
* Wiki Data

## Abilities

* Lv.2: The prime target of Gavana's Ultimate won't be able to restore Energy in the next 6s.
* Lv.3: Skill Damage is increased to 130% of her Attack.

* Lv.2: Gavana will mark the enemy hit, and the marked enemy will be briefly stunned upon attacked by Gavana's "Sky Cleaver".
* Lv.3: This skill guarantees a critical strike.
* Lv.4: Skill Damage is increased to 145% Attack.

* Lv.2: In the "Full-Moon State", Gavana's acquired Damage Increase is boosted to 15%.
* Lv.3: In the "Full-Moon State", Gavana's acquired Damage Increase is boosted to 20%.

* Lv.2: In the battle, all the damage dealt by Gavana increases by 2% every 5 seconds.
* Lv.3: In the battle, all the damage dealt by Gavana increases by 4% every 5 seconds.

## Gallery

Gavana InfoGavana Info - Art Update (21-06-2021)Gavana Battle Art
Odette

* In-game Info
* Wiki Data

## Abilities

* Lv.2: The magic orb can bounce 5 times.
* Lv.3: Damage is increased to 280% Attack.
* Lv.4: Damage is increased to 325% Attack. (Requires Ancient Twilight Level 3)

* Lv.2: Damage is increased to 135% Attack.
* Lv.3: If a split magic orb hits an enemy asleep, it will split again into two magic orbs and attack enemies.
* Lv.4: Damage is increased to 160% Attack

* Lv.2: Enemeies put to sleep won't be awakened when taking damage in the first 2s.
* Lv.3: The duration of sleep is increased to 6s.
* Lv.4: Damage is increased to 340% Attack (Requires Ancient Twilight Level 1)

* Lv.2: Every time she puts an enemy to sleep, Odette obtains 250 points of Energy.
* Lv.3: Attack acquired is increased to 30%.
* Lv.4: Attack acquired is increased to 40%. (Requires Ancient Twilight Level 2)

## Image Gallery

Odette InfoOdette Battle ArtOdette "Black Swan" Skin
Eudora/Story

## Eudora

Ever since she was an apprentice wizard, Eudora's special talent for controlling lightning always shocked (no pun intended) her many teachers. After a brief period of study, her teachers discovered she had already mastered all they had to teach her.

Yearning to continue her progress, Eudora set foot on the road to the Land of Dawn, believing that her lightning magic could reach new heights in that turbulent land.
Hero Experience

**Hero Experience**, or **Hero EXP**, is necessary in order to level up heroes. Unlike Advance Essence, it is required for every increase in level or blessing increase. Regardless, a lack of it is less often an obstacle.

**Hero EXP**
## Supply vs Fast Idle

A Big Supply or Small Supply is not affected by Soul Blessing level or VIP bonuses, whereas Fast Idle is. As a result, Fast Idle is worth more and is worth holding longer than Supplies.

Notice that Supplies have an hourglass indication in the bottom left of the image, whereas Fast Idle features two triangles pointing to the right.
Tigreal

## Warrior of Dawn

* In-game Info
* Wiki Data

### Description

Melee Tank, has strong defense and relatively high HP.

**Tigreal** is a Light hero from Mobile Legends: Adventure.

## Abilities

* Lv.2: Damage is increased to 720%

* Lv.2: Damage is increased to 245%
* Lv.3: Damage is increased to 275%

* Lv.2: Causes extra Slow Effect

* Lv.2: Increases Tigreal's Defense by 12%

## Gallery

Tigreal InfoTigreal Info Art Pre 2021.06.21
Badang

* In-game Info
* Wiki Data

**Badang** is an Elemental hero from Mobile Legends: Adventure.

## Abilities

* Lv.2: Badang acquires a shield equal to 25% of his Max HP when throwing punches.
* Lv.3: Badang is immune to Control Effects when the shield is on.
* Lv.4: Badang acquires a shield equal to 30% of his Max HP when throwing punches. (Requires Ancient Twilight Level 3)

* Lv.2: Increase the damage to 95% Attack.
* Lv.3: Stuns the enemy for 1s with the last strike.
* Lv.4: Increases the damage to 110% Attack.

* Lv.2: The max stacks increases to 16. Adds 2 stacks of Damage boost each time dealing damage.
* Lv.3: Badang increases his Lifesteal when reaching full stacks and slowly restores Energy.
* Lv.4: Lifesteal and Energy are increased when full stacks are reached. (Requires Ancient Twilight Level 1)

* Lv.2: Acquires a shield equal to 8% of his Max HP when the skill is triggered.
* Lv.3: The shield is increased to 10% Max HP.
* Lv.4: The Shield is increased to 12% Max HP. (Requires Ancient Twilight Level 2)
Nexus Level

Once a hero is awakened, an Adventurer can unlock that hero's Wheel of Time. **Nexus Levels** span from Lv. 1 to Lv. 10, and each grants stat bonuses.

Besides the stats increase, there are certain nexus benchmarks that increase damage output, damage received, energy rate, and resonance.

It's the only route to getting a hero to Lv 10 Eternal Nexus, and thus maxed out for all practical purposes. This last step requires that the hero is both A+8 as well as meets several other criteria:

* Max Twilight
	+ AT3 for normal
	+ AT5 for O/C

* Full Orlay (9)

* Max Energy Scale (800)

## Enhancement Items

The following items are used to upgrade a hero's Nexus Level, listed from common to rare (/expensive):

Primal CrystalEnhanced CrystalUltimate CrystalEternal Crystal
## Totals

Primal Crystal
Lv 0 → Lv 3
2550Enhanced Crystal
Lv 3 → Lv 6
3000Ultimate Crystal
Lv 6 → Lv 9
3000Eternal Crystal
Lv 9 → Lv 10
2000
Soul Vessel Items

Soul Vessels are hero-unique and give the corresponding hero a major upgrade in stats (whenever the SV is leveled). They also enable Soul Skills, which are activated at certain Soul Vessel level benchmarks – namely, at Lv 10, Lv 20, and Lv 30 –, and which get increasingly better. At those levels, Ancient Twilight items can unlock Lv. 4 skills for the hero, with Ancient Twilight Lv. 3, which unlocks the Lv. 4 Ultimate Skill for the hero, typically the best improvement out of the three.

In order to increase the Soul Vessel level of their heroes, Adventurers must use the following **Soul Vessel items**, in order of power and rarity:

**Soul Shard**
Activation
 Lv.1 —Lv.10**Soul Core**
 Lv.10 —Lv.20**Soul Meteor**
 Lv.20 —Lv.30 (all)
Lv.30 —Lv.40 (O/C)
## Level Requirements

* 30 → 40
* 30 → 35 → 40

## Soul Vessel Leveling Quick Guide

* 0 → 30
* 0 → 40

## See also

* Soul Vessel
* Soul Skill
* Ancient Twilight
* Ancient Twilight Items
Helcurt

## Shadowbringer

* In-game Info
* Wiki Data

### Description

Melee Fighter, capable of silencing the enemy crowd.

**Helcurt** is a Dark-type hero in Mobile Legends: Adventure.

## Abilities

* Lv.2: The silence duration is to 4s.
* Lv.3: Increase the damage to 125% Attack.
* Lv.4: Silence duration increases to 5s. (Requires Ancient Twilight Level 3)

* Lv.2: Silences the target for 3s
* Lv.3: Increase the damage to 140% Attack
* Lv.4: Increase the damage to 160% Attack

* Lv.2: Increases the damage to 84% Attack
* Lv.3: Increases the damage to 100% Attack
* Lv.4: Increases the damage to 115% Attack (Requires Ancient Twilight Level 1)

* Lv.2: Deals damage equal to 80% Attack to the caster
* Lv.3: Increases the damage to 100% Attack
* Lv.4: Increases the damage to 200% Attack (Requires Ancient Twilight Level 2)

## Gallery

Helcurt InfoHelcurt Battle ArtHelcurt Exoracial Executer Skin
VIP Level

A player's **VIP Level** is partly a marker of how much money they've spent or how long they've played; however, it also has substantive effect on their gaming experience. There are notable improvements due to increased VIP Level, as well as benefits that help automate play, such as:

* Quick Dispatch in Tavern and Expedition, as well as
* Quick Claim in Guild Party, and
* Skip in Tower of Babel, Guild Boss, and Campaign.

Additionally, Idle Time scales with VIP Level, and the number of daily Guild Boss Raids, as well as number of Golem chances, increase as you increase VIP Level.

## VIP Levels

VIP level starts at VIP 0 or VIP 1 and increases as a player obtains VIP Points.

## Obtaining VIP Points

VIP Points are accumulated a number of ways, and though spending money can accelerate this, it's not required, since VIP Points are rewarded after each Campaign series gets finished.

## VIP Benefit

### Quick Claim (Guild Party)

* Before, player must enter each individual Guild Party and manually collect (guild coins) from each. As soon as player reaches VIP 5, they can click the Quick Claim button once per day and have all of the collection automatically taken care of and avoid wasting time.

### Skip (Tower of Babel, Guild Boss)

* After VIP 6
	+ Skip fights in Campaign, as long as CP exceeds the CP of the Stage adversary
	+ Skip Tower of Babel fights, as long as CP exceeds the CP of the Floor adversary
	+ Skip Miracle Tower fights, as long as CP exceeds the CP of the Floor adversary
	+ Skip Guild Boss as desired; however, this is rendered obsolete due to (guild boss skip)

### Quick Dispatch / Claim All (Tavern)

* Tired of manually dispatching each Tavern Quest individually? Once you hit VIP 7, it's all automated with a couple clicks of two buttons (Claim All and Dispatch).

### Quick Dispatch (Expedition)

* Also tired of the manual Expedition dispatch? After VIP 7, you can Auto Dispatch and it does everything for you.

## VIP Effects on Idle Resources

Player relies on Idle resources in order to advance heroes in level, etc. The amount of resources player can claim is restricted to certain amount of time (hours). The maximum idle amount is increased as VIP Level goes up. For instance, some Adventurer who is VIP 10 can stay AFK for 120 hrs longer than another who is only VIP 3.

## Increased Attempts in Golem

Golem attempts increase to 3 upon attaining VIP 6.
Claude

* In-game Info
* Wiki Data

**Claude** is a Tech hero from Mobile Legends: Adventure.

## Abilities

* Lv.2: Gains one more shot for every other Tech Hero on the battlefield
* Lv.3: The damage of each bullet is increased to 50% of Claude's Attack
* Lv.4: The damage of each bullet is increased to 60% of Claude's Attack (Requires Ancient Twilight Level 3)

* Lv.2: 30% of the Damage-trigger Energy Regen obtained by Dexter's mirror image will be passed to Claude.
* Lv.3: When Dexter's mirror image appears, it will taunt the enemies nearby
* Lv.4: 60% of the Damage-trigger Energy Regen obtained by Dexter's mirror image will be passed to Claude.

* Lv.2: Reduces the enemy's Defense
* Lv.3: Damage is increased to 235% of Claude's Attack
* Lv.4: Damage is increased to 270% of Claude's Attack (Requires Ancient Twilight Level 1)

* Lv.2: Agility stole from the enemy is increased to 6 points
* Lv.3: Other allied Tech Heroes gain 50% Agility bonus
* Lv.4: Agility stole from the enemy is increased to 10 points (Requires Ancient Twilight Level 2)

## Gallery

Claude InfoClaude Battle ArtGolden Bullet Claude Elite Skin
Diggie

* In-game Info
* Wiki Data

**Diggie** is a Tech hero in Mobile Legends: Adventure.

## Abilities

* Lv.2: Allies restore HP equal to 20% of Diggie Attack per sec while the shield is on
* Lv.3: Increase the Shield to 355% Attack.
* Lv.4: Increase the Shield to 425% Attack. (Requires Ancient Twilight Level 3)

* Lv.2: The amount of HP healed is increased to 265% Attack
* Lv.3: Heals the allies whose HP falls under 50% for an extra amount of HP and increases Defense by 50% for 6s
* Lv.4: The amount of HP healed is increased to 300% Attack

* Lv.2: The stun duration is increased to 2s
* Lv.3: Damage is increased to 240% Attack
* Lv.4: Damage is increased to 290% Attack (Requires Ancient Twilight Level 1)

* Lv.2: Diggie restores 20 points of Energy when the allies he's healing takes damage
* Lv.3: Energy restored is boosted to 40 points
* Lv.4: Damage reduction is increased to 30% (Requires Ancient Twilight Level 2)
Moskov

* In-game Info
* Wiki Data

**Moskov** is a Dark hero from Mobile Legends: Adventure.

## Abilities

* Lv.2: After the Ultimate is cast, the Hero's curse will take effect more frequently.
* Lv.3: Damage is increased to 130% Attack.
* Lv.4: Damage is increased to 160% Attack. (Requires Ancient Twilight Level 3)

* Lv.2: The damage caused by his curse is increased. (by some unspecified amount)
* Lv.3: When his curse deals damage, it also reduces the target's Energy by 30 points.
* Lv.4: The damage caused by his curse is increased. (by some unspecified amount)

* Lv.2: Stuns the target hit for 1s.
* Lv.3: Stuns the target hit for 3s.
* Lv.4: Stuns the target hit for 4s. (Requires Ancient Twilight Level 1)

* Lv.2: When one unit on the battlefield dies, Moskov will curse one extra enemy.
* Lv.3: Prolongs the duration of all his curses by 5s.
* Lv.4: Prolongs the duration of all his curses by 8s. (Requires Ancient Twilight Level 2)

## Gallery

Moskov InfoMoskov Battle ArtMoskov "Spear of Bone Dragon" Skin
Proofs of Triumph

**Proofs of Triumph** is an item obtained after completing expedition quests; they act as proof that the Adventurer is strong enough to Golem Hunt, and are required in order to start a Golem Hunt battle.

Once the Golem Hunt battle is completed, the Proofs are expended and the Adventurer needs to collect more before entering another Golem Hunt battle.

Proof of Triumph
Karihmet

* In-game Info
* Wiki Data

**Karihmet** is an Order hero from Mobile Legends: Adventure.

## Abilities

* Lv.2: The damage of the light rain is increased to 280% of her Attack.
* Lv.3: The damage of the light rain is increased to 320% of her Attack.
* Lv.4: The damage of the light rain is increased to 360% of her Attack. (Requires Ancient Twilight Level 3)

* Lv.2: When Karihmet's HP falls below 90%/60%/30% for the first time in the current battle, the damage dealt is increased to 160%/205%/275% of her Attack.
* Lv.3: The spear of light also restores Karihmet's Energy by 100 points.
* Lv.4: When Karihmet's HP falls below 90%/60%/30% for the first time in the current battle, the damage dealt is increased to 175%/225%/300% of her Attack.

* Lv.2: Shield of Divinity offers 50% Lifesteal.
* Lv.3: The damage dealt to the first enemy hit is increased to 230% of Karihmet's Attack, the damage dealt to the following targets is also increased.
* Lv.4: The damage dealt to the first enemy hit is increased to 260% of Karihmet's Attack, the damage dealt to the following targets is also increased. (Requires Ancient Twilight Level 1)

* Lv.2: Spear of Divinity will stun the target for 2s when it hits the target.
* Lv.3: The damage dealt is increased to 360% of Karihmet's Attack.
* Lv.4: The damage dealt is increased to 420% of Karihmet's Attack. (Requires Ancient Twilight Level 2)

## Gallery

Karihmet InfoKarihmet Info - Art Update (21-06-2021)Karihmet Battle ArtKarihmet Crimson Knight Skin
Jawhead

## Steel Sweetheart

* In-game Info
* Wiki Data

### Description

Melee Fighter, capable of throwing enemies into the distance.

**Jawhead** is a Tech hero from Mobile Legends: Adventure.

## Abilities

* Lv.2: Applies extra Knock Back Effect

* Lv.2: Damage is increased to 48% Attack
* Lv.3: Damage is increased to 54% Attack

* Lv.2: Stuns the enemies around the falling point shortly

* Lv.2: Damage is increased to 25% Attack
Edith

* In-game Info
* Biodata
* Voice Providers

**Edith** is a Tech hero in Mobile Legends: Adventure. She is set to release January 27, 2023 as part of a Tinted Mirage event.

## Description

A tank hero that possesses immense durability and the ability to control enemies. In mecha form, she can absorb large amounts of damage; in human form, she trades this durability for continuous damage and the ability to inflict debuffs against her enemies.

## Abilities

* Lv.2: Each lightning strike has a 20% chance to lower the enemy's energy by 30.
* Lv.3: Mecha's basic shield is increased to 70% of Edith's max HP.
* Lv.4: Mecha's basic shield is increased to 80% of Edith's max HP. (Requires Ancient Twilight Level 3)

* Lv.2: Damage dealt is increased to 220% Attack.
* Lv.3: The duration of enemies knocked up is increased and they will be pulled closer to Edith.
* Lv.4: Damage dealt is increased to 250% Attack.

* Lv.2: Absorb 6% defense from all enemies within the area for 6 seconds.
* Lv.3: Shield absorbed is increased to 9% of max HP.
* Lv.4: Shield absorbed is increased to 10% of max HP. (Requires Ancient Twilight Level 1)

* Lv.2: For every 20% damage absorbed by the mecha's shield, Edith restores energy by 100.
* Lv.3: Each stack provides 5% Damage Reduction.
* Lv.4: Each stack provides 6% Damage Reduction. (Requires Ancient Twilight Level 2)
Support

Heroes in MLA are divided into one of five classes, or roles, one of which is **Support**.

**Support**MageFighterTankMarksmanThese are further subdivided into advanced class based on expertise. In this case, Epic (SSR) Supports become either a Spirit (healers, etc) or an Oracle (buff, control).

**Support**SpiritOracleHeroes in the Support role specialize in:

* healing and buffing allies,
* debuffing enemies, and
* providing crowd control assistance.

## Hero List

### SSR

There are currently **13** heroes in Mobile Legends: Adventure that meet these criteria:

### SR

There are currently **2** heroes in Mobile Legends: Adventure that meet these criteria:
Astral Stone

An **Astral Stone** promotes a Mythic Gear to Eternal Mythic II. They are distinguished by the three Equipment Classes that they upgrade:

LightMediumHeavy
## How does it work?

Take a piece of Mythic Equipment, which has not yet been awakened to Eternal Mythic II, that is of the same Equipment Class size as the Astral Stone, and bring them together. The Mythic Equipment will react, resulting in a stronger weapon / accessory. The Mythic Equipment does not need to be higher than Level 1 in order to upgrade it to Eternal Mythic II.

James' Tip! Recommended to focus first on awakening items attached to your core damage dealers and key supports. Make sure that the Mythic Equipment is typed and maps to the type of the hero for optimization reasons.

James' Tip! At first Astral Stones are rare, so it's judicious to use them only on heroes you're certain you will use to progress through Chapters.

Before refinement to Mythic III:
   1. Eternal Mythic II must be the same type as its Hero
   2. Eternal Mythic II must reach Lv. 50

Note:
   3. Eternal Mythic III and IV replace the Faction symbol with a Hero insignia

## Acquisition

These items can be obtained in a variety of idle ways:

* Idle Rewards
* Instant Rewards (occasionally)
* 4hr Fast Idle (occasionally)

Purchases places:

* Market
* Guild Shop
* Tavern Expedition Merchants
* Completing certain levels of Miracle Tower
* Labyrinth Goblin Merchant
* Events redemption shops

## See also

* Mythic Gear
* Omen Crystal, for advancing Mythic Equipment to Eternal Mythic I
* Omen Orb, that advances in turn Eternal Mythic II to Eternal Mythic III
* Omen Amber for advancing Eternal Mythic III to IV.
Dungeon Shop

A shop in the marketplace of MLA. It only accepts an in-game currency.

## Overview

The Dungeon Shop is where you purchase 5-Star Fragment bundles of 50 for select heroes, as well as:

* Advance Essence
* Token of Valor
* Soul Meteor Selection Packs
* Ancient Twilight items

The exchange currency is both Dungeon Coins (from Dungeon) as well as Nightmare Coins (obtained in Nightmare Mode).

## Heroes

All of the below heroes are available in the Dungeon Shop for any Adventurer, regardless of progress.

They never rotate, so expecting anything, including clicking on Refresh, to alter the list of available heroes is futile.

They always cost 6,000  (Dungeon Coins).

## Order Heroes

Originally only  Karihmet was available in the Dungeon Shop; however, after  Amaterasu was released, she was added as well. They have yet to add a Chaos-type hero to the pool of heroes in the shop.

These heroes cost 6,000  (Nightmare Coins).
Alucard

* In-game Info
* Wiki Data

**Alucard** is a Martial hero from Mobile Legends: Adventure.

## Abilities

* Lv.2: Increases the Healing Effect by 50% for 7s after releasing the skill

* Lv.2: Skill damage is increased to 185%
* Lv.3: Skill damage is increased to 210%

* Lv.2: Each enemy hit heals Alucard for an amount of HP equal to 8% of his Max HP

* Lv.2: The percentage of damage transferred to HP is increased to 15%

## Story

### Demon hunter

Alucard was born in the capital of the empire. His parents were once mentors to Tigreal's Order of Knights. In one of the Order's trial missions, Tigreal's overconfidence led to Alucard's parents sacrificing their lives in order to save him from demons. Unable to accept this harsh reality, Alucard went into the territory of the demons in order to search for his parents. All he found on the battlefield, however, was the family crest worn on his parent's chest. He was then suddenly ambushed by the demons, who captured and tortured him for months. He was eventually freed by a demon hunter, after which he took up refuge as a resident of the Temple of Light. Alucard's youth was full of tragedy. During his captivity his mind was consumed with surviving moment to moment, and the rage within his heart was buried. Though he was humiliated countless times by his demon captors, he never gave up his desire for revenge. It was this desire that gave him strength to survive his months of imprisonment. Alucard became drawn to the abilities of the demon hunter who rescued him. Unwilling to return to the Order of Imperial Knights that him feel nothing but sadness, he went with the demon hunter to the Temple of Light. He trained there for multiple years, becoming an exceptional demon hunter himself. He spends his days researching how to better hunt and kill demons. Holding nothing but hate for demons in his heart, he follows the three principles of the demon hunters: independence from all organisations and territories; no mercy for even a single demon; no "last" missions. Most mysterious about him are the demonic claws on his right hand; nobody knows what they are or how they got there.
Aurora/Story

## Aurora

Guardian of the Land of Dawn

Aurora, born in a windstorm and with a great power of controlling ice and snow, is the queen of the northernmost land - Nost Gal, the dominator of the Frozen Sea and the Guardian of the Land of Dawn. Although they are all on this northernmost land, Aurora never had any interest in the conflicts between Franco and Bane. She was born powerful and extraordinary. As one of the four Guardians of the Land of Dawn, she undertakes all those responsibilities of protecting the world, protecting its border and ensuring its safety from the spacetime rifts and monsters.

During a horrible plane fight, Aurora lost one arm, along with her guardian knight. After this experience, the young queen became solemn and cold, silent and full of sorrow. When she riding on the wind travels, there's only snow and ice keeping her company.
Miracle Clara

* In-game Info
* Biodata
* Voice Providers
* Wiki Data

### Description

The first Dark Support, who can prevent allies from dying with at least one death resurrection per fight.

**Miracle Clara** is a Hybrid hero (Dark & Martial ) from Mobile Legends: Adventure.

## Description

A powerful buff Support, capable of buffing and healing all allies, while granting them brief immunity to death when they are dying.

* Skills
* SV
* Third Tab Title

## Abilities

* Lv.2: Damage is increased to 12% of the enemy's Max HP.
* Lv.3: Damage is increased to 14% of the enemy's Max HP.
* Lv.4: Damage is increased to 16% of the enemy's Max HP. (Requires Ancient Twilight Level 3)

* Lv.2: Clears the enemy's Energy if Clara rolls a 6.
* Lv.3: Extra damage from each point is increased to 20%.
* Lv.4: Extra damage from each point is increased to 30%.

* Lv.2: Crit Damage Bonus is capped at 30%.
* Lv.3: Lifesteal is increased by 50.
* Lv.4: Lifesteal is increased by 100. (Requires Ancient Twilight Level 1)

* Lv.2: Crit Rate and Damage Increase Bonuses are capped at 6%.
* Lv.3: Crit Rate and Damage Increase Bonuses are capped at 9%.
* Lv.4: Crit Rate and Damage Increase Bonuses are capped at 12%. (Requires Ancient Twilight Level 2)

link=https://mla.fandom.com/wiki/Miracle\_Clara/SV

Third tab content goes here.

## Gallery

Miracle Clara Celebratory Party PortraitMiracle Clara Battle ArtMiracle Clara Wondrous Moment PortraitMiracle Clara Info
5-Star Hero Choice Card

A card used to summon a 5-star hero without spending Premium Tickets or entering the Wishing Shrine.

**5-Star Choice Card**Grants one ***random*** 5-Star Hero of the desired Type:

* Elemental
* Tech
* Martial
* Light
* Dark

## Summon Pool

Any regular type 5-star hero can be summoned through this item. That includes Elite (SR) Heroes. An Epic (SSR) Hero is *not* guaranteed.

Order and Chaos Heroes can't be summoned, but Hybrid heroes can.

**Possibilities Organized By Selection**

* Elemental
* Tech
* Martial
* Light
* Dark

SSR:

Arcus MiyaAuroraBadangBelerickEsmeraldaEstesGordGrockHarleyHylosKaditaNimbus EudoraValir
SR:

CyclopsEudoraMiya
Bell

* In-game Info

**Bell** is a Hybrid hero (Elemental & Martial) in Mobile Legends: Adventure.

He is part of an *Is It Wrong to Try to Pick Up Girls in a Dungeon?* collaboration event (along with Ais and Hestia), and a character from that property.

## Capability

A Fighter with powerful damage dealing capabilities and durability which scale off his HP, capable of quickly restoring HP.

## Abilities

* Lv.2: Resets the cooldown of "Familia of the Goddess of the Hearth" when this skill is cast.
* Lv.3: Extra damage dealt based on his HP percentage stacks up to 150%.
* Lv.4: Extra damage dealt based on his HP percentage stacks up to 200%. (Requires Ancient Twilight Level 3)

* Lv.2: Can stack the burn effect up to 10 times.
* Lv.3: Damage of each burn effect stack increased to 30% Attack.
* Lv.4: Damage of each burn effect stack increased to 45% Attack.

* Lv.2: Bell Cranel gains 100% Dodge when this skill is cast.
* Lv.3: HP Regen within 2s increased to 45% Max HP.
* Lv.4: HP Regen within 2s increased to 60% Max HP. (Requires Ancient Twilight Level 1)

* Lv.2: Bell Cranel gains Penetration equal to 40% of his Attack after restoring 100% of his Max HP.
* Lv.3: Each time Bell Cranel restores 10% of his Max HP (excess HP included), he gains 4% extra Attack, stacking up to 80%.
* Lv.4: Each time Bell Cranel restores 10% of his Max HP (excess HP included), he gains 5% extra Attack, stacking up to 1000%. (Requires Ancient Twilight Level 2)
Tael Shop

A shop in the marketplace of MLA. It only accepts an in-game currency.

## Overview

The **Tael Shop** is where Adventurers are able to purchase Dream Mark sweeping items, among other things. The exchange currency is Quest Tael (obtained from daily and weekly quests).

## Refresh

* The first refresh of the day is 1000 diamonds. Basically not worth it unless you want extra Dream Mark copies.
* Refreshing will give new buying opportunities of any of the items listed above.

## See also:

* Guild
* Guild Boss / Guild Party / Guild Coins
* Guild Alchemy Shop
* Marketplace
	+ Market
	+ Guild Shop
	+ Dungeon Shop
	+ Brawl Shop
	+ Tavern Shop
	+ **Tael Shop**
	+ Cloud Depot
	+ Battle Supply
	+ Honor Shop
	+ Shrine Shop
List of voice actors

List of heroes voice actor.

## References

1. ↑ *Vii Zedek on Twitter (in Portuguese):* *It was released and I found out by chance! I am Anna's voice actor in English on Mobile Legends: Adventure. <3*
2. ↑ https://www.instagram.com/p/CoUHGlpsZKD/
3. ↑ 3.0 3.1 In-game credit
4. ↑ @AkakuroJP on Twitter - January 12, 2022
5. ↑ Template:Cite web
6. ↑ https://twitter.com/AkakuroJP/status/1556188399337410562
Jaylen's Survivor: Moldova

***Jaylen's Survivor: Moldova*** is the sixteenth season of Jaylen's Survivor Fanon.

## Twists

* **Hidden Immunity Idols** - This season, hidden immunity idols were in play. They could be played up until the Final Five.
* **Four Starting Tribes** - The castaways began the game in four separate tribes.
* **Tribe Dissolves** - On Day 6, the Cahul tribe was dissolved, and the remaining castaways were randomly shuffled between the Balti, Soroca, and Tiraspol tribes. On Day 14, the Balti tribe was dissolved, and the remaining castaways were randomly shuffled between the Soroca and Tiraspol tribes.
* **Double Tribal Council** - On Days 10 and 27, two castaways were voted out in one night. On Day 10, one tribe won immunity, while the losing two tribes voted out someone. On Day 27, the Sandu tribe was split into two teams of five, and one person from each team won individual immunity, then both groups voted out someone.
* **Expanded Merge** - The merged tribe was comprised of twelve castaways instead of ten or eleven castaways.
* **Expanded Jury** - The jury was comprised of eight members instead of seven members.
* **Juror Removal** - On Day 38, the final three competed in a reward challenge for the ability to vote out one of the nine jurors from the jury, meaning that they wouldn't get to cast a vote. Jasmine won the reward challenge, and she removed Ernie from the jury.

## Episode Guide

**Notes:**

**^1** *Keri was not chosen for a team, so she did not compete in the challenge and was not eligible for the reward.*

**^2** *Jasmine won the final reward challenge, giving her the ability to vote out one jury member from the jury. She removed Ernie from the jury.*

## Voting History

**Notes:**

**^1** *Dwight played the Tiraspol hidden immunity idol on himself, negating 5 votes cast against him.*

**^2** *Patrick played the Soroca hidden immunity idol on himself; however, no votes were cast against him.*

**^3** *Charlie played the Balti hidden immunity idol on himself; however, no votes were cast against him.*

**^4** *Davis played the Cahul hidden immunity idol on himself, negating 4 votes cast against him.*

**^5** *Rory played the Soroca hidden immunity idol on Ernie, negating 6 votes cast against him.*

**^6** *Chanel played the Sandu hidden immunity idol on Charlie; however, no votes were cast against him.*

**^7** *Jasmine won the final reward challenge, giving her the ability to vote out one jury member from the jury. She removed Ernie from the jury.*
Token of Valor

The item **Token of Valor** is use to increase the level of Class Statues.

**Token of Valor**
## Overview

Obtained from Battle of Fate and other events, Token of Valor help Adventurers to increase the strength of a particular class of heroes, by offering to one of the Class Statues. At high levels, it normally is 4,000 Tokens of Valor required to raise a single statue by 1 level.

## Acquisition

Battle of Fate
1060 max per roundChrono Medal Shop
Reward ItemGachapon
Round 1 Reward
The various shops also have the option of purchase in exchange for currencies:

* Availability
* Cost
Atlas

* In-game Info
* Wiki Data

### Description

A melee tank, capable of absorbing the enemy's attributes and knocking them airborne.

**Atlas** is a Tech hero from Mobile Legends: Adventure.

## Abilities

* Lv.2: Also reduces these enemies' Attack by 25% for a short time.
* Lv.3: Damage is increased to 560% Attack.
* Lv.4: Damage is increased to 720% Attack. (Requires Ancient Twilight Level 3)

* Lv.2: Damage is increased to 95% Attack.
* Lv.3: Once an enemy is knocked airbourne by this skill 3 times, it loses and its Defense and Damage Reduction status boosts for a time.
* Lv.4: Damage is increased to 110% Attack.

* Lv.2: Also steals 15% Defense from these enemies.
* Lv.3: Attack stolen is boosted to 6%.
* Lv.4: Attack stolen is boosted to 8%. (Requires Ancient Twilight Level 1)

* Lv.2: When this skill is cast, it dispels him of the majority of Control Effects.
* Lv.3: Shield gained is increased to 250%.
* Lv.4: Shield gained is increased to 320%. (Requires Ancient Twilight Level 2)
Hestia

* In-game Info
* Voice Providers

**Hestia** is an Order-type hero in Mobile Legends: Adventure.

She is part of an *Is It Wrong to Try to Pick Up Girls in a Dungeon?* collaboration event, and a character from that property.

## Capabilities

Support with incredible healing and buffing abilities, capable of continuously healing multiple allies and providing them with damage buffs. Once defeated, stays in battle and cannot be targeted.

## Abilities

* Lv.2: Provides 30% of Hestia's Damage Increase to every other ally.
* Lv.3: Crit Rate Bonus can stack up to 15%.
* Lv.4: Crit Rate Bonus can stack up to 30%. (Requires Ancient Twilight Level 3)

* Lv.2: Damage Reduction increases to 6% Attack.
* Lv.3: Selected allies are immune to most control effects for 2s after the skill takes effect.
* Lv.4: Damage Reduction increases to 8% Attack.

* Lv.2: Healed allies gain extra Attack based on their real-time HP percentages over 45, stacking up to 15%.
* Lv.3: Regen based on the targets' lost HP can stack up to 40%.
* Lv.4: Regen based on the targets' lost HP can stack up to 60%. (Requires Ancient Twilight Level 1)

* Lv.2: Hestia can also cast Holy Blessing in this state.
* Lv.3: Attack increased to 60%.
* Lv.4: Attack increased to 70%. (Requires Ancient Twilight Level 2)

## Gallery

Hestia InfoHERONAME SKINNAME full.jpgHERONAME "SKINNAME" Skin
Legendary Equipment

All in all, despite **Legendary Equipment** being superior to almost all other rarities of equipment, it is only a temporary placeholder in the equipment slots of heroes (in Adventurers' primary teams), which should all eventually have full Mythic Equipment sets on them as an optimum.

**Legendary Equipment**

## Legendary vs Legendary+

Legendary Equipment comes as either Legendary or Legendary+, which is effectively a slightly superior piece of equipment compared to the base form.

**Legendary****Legendary+**
## Typing

Either can have a type or, alternatively, come typeless. It can ***not*** be assigned a type using any consumable item.

**Legendary**
(typeless)**Legendary**
(typed)**Legendary+**
(typeless)**Legendary+**
(typed)
## Equipment Sizes

Like all equipment, it comes in three sizes:

Legendary Light WeaponLegendary Medium WeaponLegendary Heavy Weapon
## Equipment Leveling

Also, it can get leveled up to Lv. 50, like Mythic Equipment; however, the cost of leveling it is much less, and a single fully-maxed Lv. 50 Legendary Equipment is still far weaker than Mythic Equipment.

**Legendary**
(typeless, Lv. 1, weakest)**Legendary**
(typed, Lv. 50, strongest)
Guinevere

* In-game Info
* Wiki Data

**Guinevere** is a Light hero from Mobile Legends: Adventure.

## Abilities

* Lv.2: For every 10 points of Energy consumed, Guinevere deals an extra amount of damage equal to 6% of her Attack instead. The maximum extra damage won't exceed 600% of Guinevere's Attack.
* Lv.3: This skill deals a minimum amount of damage equal to 460% of Guinevere's Attack.
* Lv.4: This skill deals a minimum amount of damage equal to 600% of Guinevere's Attack. (Requires Ancient Twilight Level 3)

* Lv.2: The continuous damage is increased to 55% Attack.
* Lv.3: Enemies who take the damage will take increased Magic Damage in the next period of time.
* Lv.4: The continuous damage is increased to 70% Attack.

* Lv.2: The mark also restores Guinevere's Energy by 100 points every time it is triggered.
* Lv.3: Skill Damage is increased to 315% Attack.
* Lv.4: Skill Damage is increased to 365% Attack. (Requires Ancient Twilight Level 1)

* Lv.2: It also increases Guinevere's Attack by 10%.
* Lv.3: Now 300 points of enemy's Energy lost will trigger the effects.
* Lv.4: It also increases Guinevere's Attack by 15%. (Requires Ancient Twilight Level 2)

## Gallery

Guinevere InfoGuinevere Battle ArtGuinevere "Fleur de Bleau" SkinGuinevere "Blinding Brilliance" Skin
Cloud Depot

A shop in MLA. It accepts in-game currency only.

## Overview

The **Cloud Depot** is an exchange in the marketplace that allows Adventurers to purchase summoning and enhancement items with the White Feathers and Gold Feathers that they acquire from completing stages in Celestial Abode.

## Acquisition of Currency

Complete stages in Celestial Abode:

* normal mode grants up to 1200 White Feathers / week.
* frenzy mode grants up to 600 Gold Feathers / week
Hero Selection Chest

A box used to summon a 5-star epic hero without spending Premium Summon Tickets or entering the Wishing Shrine.

Select a hero based on type.

ElementalTechMartialLightDark
## Options

* Elemental
* Tech
* Martial
* Light
* Dark

SSR:

Arcus MiyaAuroraBadangBelerickEsmeraldaEstesGordGrockHarleyHylosKaditaNimbus EudoraValir
SR:
Valir

* In-game Info
* Wiki Data

**Valir** is an Elemental hero in Mobile Legends: Adventure.

## Abilities

* Lv.2: Hellfire knocks up enemies in the range
* Lv.3: Damage is increased to 175% Attack
* Lv.4: Damage is increased to 215% Attack (Requires Ancient Twilight Level 3)

* Lv.2: Damage is increased to 260% Attack
* Lv.3: Damage is increased to 290% Attack
* Lv.4: Damage is increased to 325% Attack

* Lv.2: Targets at the end of the torrent's range take extra damage equal to 62.5% Attack
* Lv.3: Extra damage is increased to 125% Attack
* Lv.4: Skill Damage is increased to 280% Attack (Requires Ancient Twilight Level 1)

* Lv.2: Increase the damage of the second torrent of Searing Torrent to 90% of the full damage
* Lv.3: Increase the damage of the second torrent of Searing Torrent to 120% of the full damage
* Lv.4: Increase the damage of the second torrent of Searing Torrent to 135% of the full damage (Requires Ancient Twilight Level 2)

## Gallery

Valir InfoPale Flames Valir Elite SkinValir Battle Art
Friendship Points

For Friendship Summon, **Friendship Points** are the only currency of exchange.

10 points are required for a single summon, while 100 points are used for performing a 10x summon. As a result, there's no advantage disparity between doing a single summon or 10x.

Points are acquired by having Friends and sending/receiving them on a daily basis. The maximum Points acquired per day is 45.

Adventurers can only have a max of 1,000 Friendship Points at a given time. In order to receive Points, you must perform Friendship Summons to reduce your Point total below 1,000 first.
Untyped Equipment

Sometimes, equipment comes **untyped**, meaning it has zero affinity to any specific type.

Mythic Equipment (Untyped)
Light Weapon
## Overview

Typed equipment is superior to **untyped equipment** because it gives bonus stats and higher power to a same-type hero using it.

Also, untyped Mythic Equipment can't be ascended to Eternal Mythic III.

## Assigning Types

Untyped Legendary Equipment can't be assigned a type; however, Mythic Equipment can.
Dark

**Dark** is a hero type in Mobile Legends: Adventure.

Their attacks are especially effective against Light; however, they're also weak to Light.
This weakness is not applicable to the hybrids (Achlys Alice, Astraia Sipra, Luna Amara, Miracle Clara).

**Achlys Alice**
Light Mage

**Aldous**
Medium Fighter

**Alice**
Light Mage

**Argus**
Heavy Tank

**Astraia Sipra**
Light Support

**Balmond**
Heavy Tank

**Bane**
Heavy Fighter

**Granger**
Medium Marksman

**Hanzo**
Medium Fighter

**Helcurt**
Medium Fighter

**Karina**
Light Fighter

**Luna Amara**
Medium Mage

**Lylia**
Medium Mage

**Miracle Clara**
Medium Support

**Moskov**
Medium Marksman

**Pharsa**
Light Mage

**Selena**
Light Mage

**Thamuz**
Heavy Tank

**Vexana**
Light Mage

## Heroes

### UR

There is currently **1** hero in Mobile Legends: Adventure that meet these criteria:

### SSR

There are currently **15** heroes in Mobile Legends: Adventure that meet these criteria:

### SR

There are currently **3** heroes in Mobile Legends: Adventure that meet these criteria:
Sacred Scroll

A **Sacred Scroll** is used to make supplications in Sacred Oath, an advanced method of summoning heroes (and items) at the Wishing Shrine. Other than using Sacred Scrolls, Adventurers can also spend diamonds for Sacred Oath, though it is expensive. These can supersede spending diamonds in certain cases.

**Sacred Scroll**
Lapu-Lapu

* In-game Info
* Voice Providers
* Wiki Data

### Description

Melee Fighter, capable of switching between Twin Blades State and Heavy Sword State.

**Lapu-Lapu** is a Martial hero from Mobile Legends: Adventure.

## Abilities

* Lv.2: Increases Lapu-Lapu's Agility by 300.
* Lv.3: Attack Bonus is increased to 60%.
* Lv.4: Attack Bonus is increased to 90%. (Requires Ancient Twilight Level 3)

* Lv.2: Damage is increased to 285%.
* Lv.3: Stuns the target hit.
* Lv.4: Damage is increased to 320%.

* Lv.2: Damage is increased to 250%.
* Lv.3: Damage is increased to 290%.
* Lv.4: Damage is increased to 330%. (Requires Ancient Twilight Level 1)

* Lv.2: Defense Bonus is increased to 15%.
* Lv.3: Defense Bonus is increased to 20%.
* Lv.4: Defense Bonus is increased to 30%. (Requires Ancient Twilight Level 2)