Sin

Sin is a faction in the Zone, mainly located in the further Northern regions.

## Overview

A group of highly fanatical stalkers who is widely believed to have been subjected to various kinds of experiments conducted inside the Zone, they are hostile towards everyone in the Zone except for their less fanatical dudes, the Monolith. They are not known to make use of artifacts, though... there have been reports that Sin stalkers wearing glowing belts...

## Background

Formed at an unknown time inside the Zone, these fanatics sport the appearance of a half-mutated human with their hair being completely gone, should one dare to lift the hood of their trench coats off... They are constantly competing with other factions in the quest of recovering research documents as well as... doing stuff for their god, Viraj. For the former, it's presumed that Sinners are trying their best to recover from the mutations they received. Til this day, it's unknown how they received some drastic and possibly, painful changes. The highly agreed theory is that they were political prisoners subjected to inhumane experiments conducted in the secret X labs, just like how the Controller and Burer are speculated to be...

## Infrastructure

### Overview

They follow the orders from the "Chosen one", or the "Messenger from Viraj", similar to how the Monolith "follow the guidances from the divine light of the Monolith".

### Notable characters:

* **Supreme Leader**: Preacher Anubis
* Quartermaster: ???
* Medic: Possibly none. These guys heal by their own shit, idk.
* Others:
	+ Spirit: Information unknown.

### Areas of interest:

* The Northern Areas, mainly the Red Forest and Radar.
* Secret underground laboratories.

## Relations and Manpower

See: *Zone Politics and Factions' Infrastructure*

## Equipment

### Overview

Sin typical utilize overcoats or trench coats as you may call them to cover their hideous selves from being fully seen, mainly due to its' popularity in the Zone which in turn, make them extremely common and easy to grab. This consequentially earned them the nickname "**Dark Stalkers**" due to their choice of black trench coats.

### Protective gear:

#### Helmets and headgears:

Literally anything they could salvage. Strangely though, most of the time, they would be seen with high class helmets such as the Apocalypse helmet and Exohelm. The "lowest" headgear they have ever been seen wearing is the retrofitted PBF gas masks.

#### Body armor:

* Sin trench coat: A trench coat "overhauled" for "service among Viraj's servants". It offers NIJ Level IIIA protection against bullets as well as elemental protection levels equal to an unmodified Sunrise suit. Because of this, the coat is rather heavy, one of the heaviest trench coats available in the Zone. It's also in a much darker color tone.
* Flak jacket "Vishnu": A medium grade armor based on the Duty's PSZ-9d. It features improved elemental protection as a trade off for less physical protection and a heavier weight due to... replacement of certain parts.
* Power armor "Viraj": Sin's exoskeleton, built off from parts collected around the Zone. Interestingly, this exoskeleton is painted in a scheme similiar to that of the Renegades'. It's guessed that the suit possesses superior protection than the Monolith's exoskeleton, though this is yet to be confirmed due to no sample being successfully recovered.

### Weapons:

Sin utilise strictly high-class weaponry from both the Western and Eastern bloc. Such examples include the AS "Val", Dragunov, highly modified and modded AR-15s, modded shotguns, machine guns and even the RPG-7! Perhaps their friendship with the Monolith could be the possible explanation to this. It's also rumoured that Sinners have "magical abilities", being able to use psionics to their own usage just like Controllers. This is also one of the many reasons why Sinners are so dreaded among the stalker communities, and one of the few reasons **not** to travel through the Red Forest at night.