Roaming Monster

**Roaming Monsters** are a type of Monster in *Knighthood*. Defeating them gives XP and Roaming Monster Chests. They are targets for the Bounty Board and spawn at varying times throughout all regions, as well as in fortified nodes of Guild Wars. There are currently **50** different Roaming Monsters and **7** Event Roaming Monsters.

## Table of Roaming Monsters

**For a complete list, see /Table of Roaming Monsters**

## Battle

A roaming monster battle consists of 2 rounds. Each Roaming Monster is accompanied with Side Monsters. The first round will contain Side Monsters, while the second round will house the Roaming Monster and remaining Side Monsters. All monsters, not just the Roaming Monster, must be defeated to complete the battle.

## Types

There are three main types of Roaming Monsters: Standard, Elite and Boss. For Realm of Fire, bosses are split up into Standard and Elite bosses.

Roaming Monsters' spawn times are in local time (the player's time zone).

### Standard

Standard roaming monsters spawn every 30 minutes. They appear for 20 minutes.

* **Astellan** - xx:00, xx:30 | 160 XP | 30 stamina
	+ Belphy, Lord of War, Cleese van Hasse, Deadeye

* **Highgard** - xx:17, xx:47 | 65 XP | 20 stamina
	+ Acolyte of Raum, Alpha Warg, Grolak Stinkwell, Shadowclaw, Yellow Deathweaver, The Bowman of Fylde

* **Mirefen** - xx:28, xx:58 | 160 XP | 44 stamina
	+ Grolak Flapwing, Haruspex, Jacob Schwartz, Ridgeback Aurock, Robyn of Houlsyke, Yellow Deathweaver

* **White Peak** - xx:11, xx:41 | 360 XP | 70 stamina
	+ Lindwyrm, Winter's Augur, Zelfahed the Unliving, Ridgeback Aurock

* **Realm of Fire** - xx:07, xx:37 | 400 XP | 100 stamina
	+ Mournful Ashspinner, Torlok Skullface, Uldin the Ferocious, Zviad the Idolator

* **Karnheim** - xx:11, xx:41 | 480 XP | 160 stamina
	+ Morcant the Karnonnite, Crimson Painweaver, Reina Goldhand, Zagran Bloodfist

### Elite

Roaming elites spawn every 6 hours (but skips 02:10) and appear for 30 minutes. They give more XP than standard roamers.

* **Astellan** - 00:07, 06:07, 12:07, 18:07 | 360 XP | 45 stamina
	+ Aric von Idleson, Malphy, Prince of Destruction, Marrow the Arrow

* **Highgard** - 00:20, 06:20, 12:20, 18:20 | 490 XP | 30 stamina
	+ Acolyte of Baal, Grolak Screechmouth, Olamide the Charming

* **Mirefen** - 00:35, 06:35, 12:35, 18:35 | 490 XP | 66 stamina
	+ Arthur Darnell, Masika, Torlok Skysplitter

* **White Peak** - 00:50, 06:50, 12:50, 18:50 | 490 XP | 105 stamina
	+ Agnar the Horror

* **Realm of Fire** - 08:10, 14:10, 20:10 | 550 XP | 120 stamina
	+ Ambrus the Faceless, Crimson Painweaver, Reina Goldhand, Zagran Bloodfist

### Boss

Roaming bosses spawn at a set time and appear for 10 hours. They give the most XP.

* **Astellan** - 17:00 | 640 XP | 60 stamina
	+ Cragg Bonecrusher, Squasher Vilesquirm

* **Highgard** - 12:00 | 160 XP | 60 stamina
	+ Thunk Skullsmasher, Cragg Bonecrusher, Squasher Vilesquirm

* **Mirefen** - 8:00 | 620 XP | 80 stamina
	+ Cragg Bonecrusher, Squasher Vilesquirm, Wart Bonesplitter

* **White Peak** - 20:00 | 1960 XP | 140 stamina
	+ Cragg Bonecrusher, The Ancient One, Wart Bonesplitter

* **Realm of Fire**:
	+ Standard - 10:00 | 1960 XP | 180 stamina
		- Artuas Defender, Inferno Lord, Klunk Bladehand, Skull Deathcrown
	+ Elite - 15:00 | 2000 XP | 240 stamina
		- Dumenu Guardian, Infernal Diabolist, Krusher Macefist

* **Karnheim** - 20:00 | 2200 XP | 200 stamina
	+ Garagan the Nameless, Skull Deathcrown, Prototype Algiz-4XP

## Event Roaming Monsters

Event Roaming Monsters only appear during Special Events. They spawn in the player's most recently unlocked region and the previous region (except Astellan), provided the player has completed the appropriate Conquest for that region:

* Highgard: Dark Coast
* Mirefen: Lif's Turn
* White Peak: Skald's Split
* Realm of Fire: Troias Gatehouse
* Karnheim: Baranbrig's Rest

### Standard

At the start of each Event, a specific Roaming Monster will start spawning at **00:00** and every **2 hours afterwards**, and remain in the world for **45 minutes**. They reward Event Points based which region they are encountered in.

#### Monsters

* Fenrir
* Inquisitor Caligo
* Irpa Brunnmiggi
* Red Rima
* Varanus
* Zezha

### Boss

Halfway through the Event, the Portal Boss will start to spawn as a Roaming Monster. They spawn every day at **11:00 and 17:00**, and remain in the world for **45 minutes**. They reward Event Points based on which region they are encountered in.

#### Monsters

* Dovregubben
* Garm
* Gelkar
* Inquisitor Vitiosus
* Kramp Frosthorn
* Saha

### The Lost Knight

The Lost Knight only starts to spawn after the player has obtained the maximum number of Event Points on the track and completed the "The End! Or Is It?" Side Story. He spawns every day at **17:00** and remains in the world for **10 hours**. He always rewards an Event Chest upon defeat.

## Bonus Objectives

Three bonus objectives are assigned to a roaming battle. Each objective rewards the Knight with an item, such as battle boosts, gold, tomes and gauntlet cores. Completing all three during the course of the battle will reward an additional item, which can include gems, hero scrolls, chests and forging ores.

Possible objectives are:

* Defeat the Roaming Monster with the [specified] Gauntlet equipped.
* Defeat the Roaming Monster with a [specified alignment] hero equipped.
* Defeat the Roaming Monster with a strong vs. [enemy type] hero equipped.
* Defeat the Roaming Enemy with a sword/axe/hammer. *Note: Weapon only has to be equipped, not used at final blow.*
* Defeat the Roaming Enemy with a strong vs. [enemy type] weapon.
* Wear at least 1 piece of light/heavy/magical/ranged armor.
* Kill 1 enemy with a strong vs. [enemy type] hero's Base/Rage Power.
* Kill 1 enemy with a [specified alignment] hero's Base/Rage Power.
* Kill 1 enemy with a hunter/warrior/rogue/mage/alchemist's Base/Rage Power.
* Kill 1 enemy with a punch from a [specified] Gauntlet.
* Regain health during the battle. *Note: The Knight can still "regain health" with a Power when at full health.*

Event roaming monsters may provide objectives to defeat them with a event-exclusive weapon, equip a specific event hero or wear at least a certain amount of event-exclusive armor pieces.