Assignments

Assignments for No Haven. Note: Orcm has personally requested that the actual rewards for Assignments not be posted. He has since clarified that "[He'd] prefer it if people didn't copy and paste the text from the various assignment results as [he] felt that was something you should play the game to see. Saying that it's possible for you to get a drider slaver for example on X assignment is not something that'd bother [him] if you give people a reasonable head's up before hand."

## Around the Encampment

#### **Forage for Supplies**

You're always going to need more supplies to keep the encampment going be they food, drink, alcohol, lube, whatever... If you don't have them then you won't be able to do anything else so time to have a look around the local area to see what can be found.

**Special**

Your slavers will find this work demeaning and will suffer morale loss for being on this assignment. Wisps never scavenge and while you can pitch in if you want your slavers may lose further morale to see you doing something so demeaning.

Required: Any Slaver except Wisps

```
 ┌───────────────────────────────────────────────────────────────────────────┐
 │Rewards: Normal - [1(d4+3) Supplies][25 (Scv) Xp]    Critical Success:  5%
 │Critical - [1(d4+6) Supplies][50 (Scv) Xp]           Success:           60%
 │Length: Eight Hours                                  Failure:           30%
 │Risk: Minimal                                        Disaster:          5%
 └───────────────────────────────────────────────────────────────────────────┘

```

**Critical Success**

* **Flying (Fly) - Herbalist (Hrb) - Magic: Nature (M:Na) - Perceptive (Pcp) - Stubborn (Stb)**

**Success**

* **Beastmaster** (Bea) **- Fleet** (Flt)**- Follower** (Fol)**- Peaceful** (Pea)**- Strong** (Str) **- Trapper** (Tpr)

**Failure**

* **Aggressive** (Agg) **- Bimbo**  (Bim)**- Thug**  (Thu)**- Unhinged**  (Unh)

**Disaster**

* **Unruly**  (Unr)**- Sex Addict** (Sex)

#### Recapture Escaped Slave (requires 0 supplies)

```
 ┌────────────────────────────────────────────────────────────────────────────┐
 │Rewards: Normal - [Slave][25 (Slv) Xp]		Critical Success:  5%
 │Critical - [?][Slave][50 (Slv) Xp]			Success:	   68%
 │Length: 2						Failure:	   22%
 │Risk: Low						Disaster:          5%
 └────────────────────────────────────────────────────────────────────────────┘

```

[slave] may have fled the encampment, but they're certainly not safely out of your grasp just yet. Hunt them down, return them to the loving bosom of No Haven, and show them just why they were a fool to think that trying to leave could ever have been considered a good idea.

(Special: Your chances will be effected by how quickly you have started this assignment after the escape, along with the traits of the slave and what state they were in when they fled the encampment. Unlike other assignments it is possible to have a guaranteed chance to succeed with no chance to fail.)

[NOTE: The time away from camp changes due to how long they've been escaped]

## Slave Training

### **Basic Training**

#### **Basic Obedience Training**

All slaves must be taught to take the first step into their new life and that is learning acceptance. Whoever you choose to complete this training must take a firm hand so that the slave realizes they have no option but to willingly kneel and yet not so firm that they break the slave entirely.

#### **Special**

Depending on the slave's traits this may take make multiple successes to complete. Once completed this will unlock additional training options for the slave.

┌─────────────────────────────────────────────────────────┐

**Rewards**

* Normal - [Special] [50 exp to Slaver/Slaving exp], Critical [Special] [150 exp to Slaver/Slaving exp]

**Length**

* Two Days

**Risk**

* None

B**ase Odds**

* Critical Success -11% Success: 40% Failure: 50% Disaster: 21%

└─────────────────────────────────────────────────────────┘

#### **To be trained: Any Slave**

**Exceptional**

* Sex Addict (Sex)

**Critical Success**

* Submissive (Sub) Low Will (<30)

**Success**

* Bimbo(Bim) Slutty(Slt) Weak(Wea) Low Condition(<30) Basic Obedience Training(Partial)

**Failure**

* Cunning(Cun) Seductive(Sed) Strong(Str) Resilient(Res) Reserved(Rvd)

**Disaster**

* Innocent(Inn) Defiant(Def) Dominant(Dom) Faith: The Frozen Queen(F:Fr) Stubborn(Stb) High Will(>90)

#### **Required: Any Slaver**

**Highly Recommended**

* Slaver with Trainer(Trn)

**Critical Success**

* Crafter: Devices(C:De) Malevolence(Mal) Magic: Corruption(M:Co) Hypnotic(Hyp)

**Success**

* Brutal(Bru) Dominant(Dom) Mind Reader(Min) Seductive(Sed) Slutty(Slt) Strong(Str) Tentacles(Tcl)

**Failure**

* Bimbo(Bim) Sadist(Sdt) Thug(Thu) Terrifying(Ter)

**Disaster**

* Reserved(Rvd) Sex Addict(Sex) Submissive(Sub)

**Normal Success**

* slave loses Defiant(Def), Stubborn(Stb)

**Critical Success**

* slave gains Submissive(Sub)

#### **Basic Sissification Training**\*REQUIRES BASIC OBEDIENCE TRAINING

A trained good little obedient sissy slut can prove to be far more valuable than just some male with a collar round their neck. The training process can be a delightful one indeed even if one is not focused on profit. For some reason though many slaves initially find the idea of being suitably feminized objectionable and so must be persuaded to see things differently...

#### **Special**

* Once completed this will unlock additional training options for the slave.

┌─────────────────────────────────────────────────────────┐

Rewards:

* Normal - [Special][50 (Slv) Xp]
* Critical - [Special][150 (Slv) Xp]

Length

* Two Days

Risk

* None

Base Odds

* Critical Success:1% Success:36% Failure:47% Disaster:16%

└─────────────────────────────────────────────────────────┘

#### **To be Trained: Any Male Slave**

**Exceptional**

* Exceptional Feminity(Exc)

**Critical Success**

* Debutante (Deb), Submissive (Sub), Sex Addict (Sex), Low Will(<30), Small Breasts and Larger

**Success**

* Bimbo(Bim), Feminine(Fem), Slutty(Slt), Weak(Wea), Small Cock(<5)
* Low Condition(<30), Basic Sissification Training(Partial)

**Failure**

* Cunning(Cun), Seductive(Sed), Strong(Str), Resilient(Res), Reserved(Rvd)

**Disaster**

* Dominant (Dom) - Faith: The Blinded Lady (F:Bl) - Large Cock (>8) - High Will (>90)

#### **Required: Any Slaver**

**Highly Recommended**

* Slaver with Trainer(Trn)

**Exceptional**

* **Hypnotic(Hyp)**

**Critical Success**

* Crafter: Apparel(C:Ap), Female(F), Magic: Corruption(M:Co)
* Magic: Biomancy(M:Bi), Orc Male/Orc Futanari(OMa/Fu)

**Success**

* Dominant(Dom), Seductive(Sed), Strong(Str), Persuasive(Per), Futanari(Fu)

**Failure**

* Bimbo(Bim), Thug(Thu), Terrifying(Ter), Weak(Wea), Male(M)

**Disaster**

* Sadist (Sdt) - Reserved (Rvd) - Submissive (Sub)

**Critical Success Result**

* slave gains Feminine(Fem)

#### **Basic Blowjob Training** \*REQUIRES BASIC OBEDIENCE TRAINING

Sometimes referred to as the Elvish Art, the act of learning how to properly please a cock with their mouth is one that is worthwhile for any slave to learn. While there are all sorts of techniques that can be taught and gag reflexes to learn how to suppress for now training the slave to accept that their mouth is just another hole to be fucked is an important first step before moving on to more advanced lessons. Some masters and mistresses prefer to start things slowly with dildos or strapons before moving onto the real thing, others prefer to trust in the overpowering presence of a lengthy futa cock, while others choose to introduce their slaves to the addictive effects for orcish cum knowing that soon they will be begging to suck, swallow and then ask for more.

(Special: Once completed this will unlock additional training options for the slave.)

┌─────────────────────────────────────────────────────────┐

**Rewards**

* Normal - [Special][50 (Slv) Xp]
* Critical - [Special][150 (Slv) Xp]

**Length**

* Two Days

**Risk**

* None

**Base odds**

* Critical Success:1% Success:46% Failure:42% Disaster:11%

└─────────────────────────────────────────────────────────┘

#### **Required: Any Slave**

**Critical Success**

* Submissive(Sub) Sex Addict(Sex) Low Will(<30) Throat Enhancement

**Success**

* Bimbo(Bim) Seductive(Sed) Slutty(Slt) Weak(Wea) Low Condition(<30) Basic Blowjob Training(Partial)

**Failure**

* Cunning(Cun) Educated(Edu) Strong(Str) Resilient(Res) Male(M)

**Disaster**

* Dominant(Dom) Faith: The Light(F:Li) Reserved(Rvd) High Will(>90)

**Catastrophic**

* Magic: Any(M: )

#### **Required: Any Slaver**

**Highly Recommended:**

* Any Slaver with Trainer(Trn)

**Critical Success**

* Malevolence(Mal) Magic: Corruption(M:Co) Tentacles(Tcl) Hypnotic(Hyp) Orc Male or Orc Futanari(OMa/Fu)

**Success**

* Dominant(Dom) Seductive(Sed) Strong(Str) Small Cock(<5) Futanari(Fu) Crafter: Devices(C:De) Fel Tainted(Fel)

**Failure**

* Bimbo (Bim) - Thug (Thu) - Large Cock (>8) - Weak (Wea) - Male (M)

**Disaster**

* Sadist (Sdt) - Reserved (Rvd) - Submissive (Sub)

**Critical Success Result**

* slave gains Cocksucking Natural

┌─────────────────────────────────────────────────────────┐

#### **Basic Lesbian Training**

Length:

* Three Days

**Unlocks**

* Advanced Lesbian Training

**Critical Result**

* Gain Lesbian Tendencies

└─────────────────────────────────────────────────────────┘

#### **Required: One Female or Sissy Slave**

**Critical Success**

* Submissive (Sub) - Low Will (<30) - Depraved (Usc+)

**Success**

* Bimbo(Bim) Seductive(Sed) Slutty(Slt) Weak(Wea) Educated(Edu)
* Basic Lesbian Training(Partial) Sex Addict(Sex) Faith: The Goddess Shallya(F:Sh)

**Failure**

* Cunning (Cun) - Strong (Str) - Resilient (Res) - Sissy (Sis)

**Disaster**

* Dominant (Dom) - Faith: The Light (F:Li) - Reserved (Rvd) - High Will (>90)

**Catastrophic**

* Magic: Any (M: )

#### **Required: Any Female Slaver**

**Highly Recommended**

* Any Slaver with Trainer (Trn)

**Critical Success**

* Exceptional Beauty(Exc) Magic: Illusion(M:Il) Elementalist: Water(E:Wa)
* Hypnotic(Hyp) Magic: Summoner(M:Su) Seductive(Sed)

**Success**

* Dominant (Dom) - Beautiful (Btf) - Friendly (Fnd) - Sympathetic (Sym) - Cunning (Cun)

**Failure**

* Bimbo (Bim) - Thug (Thu) - Weak (Wea) - Loner (Lon)

**Disaster**

* Sadist (Sdt) - Reserved (Rvd) - Submissive (Sub) - Magic: Blight (M:Bt)

### **Advanced Training**

----==== **Advanced Obedience Training** ====
Once a slave has begun to realise that there truly can be no possibility of escape more advanced lessons maybe taught until the desire to obey without thought is as reflexive as breathing.

(Special: Depending on the slave's traits this may take make multiple successes to complete. Once completed this will unlock additional training options for the slave.)

┌─────────────────────────────────────────────────────────┐

Rewards

* Normal - [Special][50 (Slv) Xp]
* Critical - [Special][150 (Slv) Xp]

Length

* Three Days

Risk

* None

Base Odds

* Critical Success:1% Success:36% Failure:47% Disaster: 16%

└─────────────────────────────────────────────────────────┘

#### **To be trained: Any Slave**

**Critical Success**

Submissive (Sub) - Low Will (<30) - Sex Addict (Sex)

**Success**

Bimbo (Bim) - Slutty (Slt) - Weak (Wea) - Low Condition (<30)

**Failure**

Cunning (Cun) - Clumsy (Clu) - Strong (Str) - Resilient (Res) - Reserved (Rvd)

**Disaster**

Dominant (Dom) - Faith: The Frozen Queen (F:Fr) - High Will (>90)

#### **Required Any Slaver**

Highly Recommended: Any Slaver with Trainer (Trn)

**Results**

**Critical Success**

Crafter: Devices (C:De) - Malevolence (Mal) - Exceptional Beauty/Feminity (Exc) - Hypnotic (Hyp)

**Success**

Dominant (Dom) - Mind Reader (Min) - Seductive (Sed) - Slutty (Slt) - Strong (Str)

```
            Tentacles (Tcl) - Beautiful (Btf) - Sadist (Sdt)

```

Failure: Bimbo (Bim) - Thug (Thu) - Terrifying (Ter) - Weak (Wea)

Disaster: Reserved (Rvd) - Sex Addict (Sex) - Submissive (Sub) - Debutant (Deb)

**Normal Result:** slave gains Submissive (Sub)

**Critical Result:** slave gains Obedient (Sub+) if they already have Submissive (Sub)

#### **Advanced Blowjob Training**

Once a slave has got used to the idea that the Elvish Art is something that they will need to get used to performing regularly it is time to start looking at technique and enthusiasm. If a slave was started off easy with a mistress's strap-on then now they're going to have to start learning to suck and swallow for real.

(Special: Once completed this will unlock additional training options for the slave.)

┌─────────────────────────────────────────────────────────┐

│Rewards: Normal - [Special][50 (Slv) Xp] Critical Success: 13%

│Critical - [Special][150 (Slv) Xp] Success: 40%

│Length: Three Days Failure: 40%

│Risk: None Disaster: 7%

└─────────────────────────────────────────────────────────┘

1) To be trained: Any Slave (Advanced Obedience Training)

Critical Success: Submissive (Sub) - Low Will (<30) - Throat Enhancement

Success: Bimbo (Bim) - Seductive (Sed) - Slutty (Slt) - Weak (Wea)

```
            Low Condition (<30) - Sex Addict (Sex) - Natural Cocksucker

```

Failure: Cunning (Cun) - Educated (Edu) - Strong (Str) - Resilient (Res) - Sissy (Sis)

Disaster: Dominant (Dom) - Faith: The Light (F:Li) - Reserved (Rvd) - High Will (>90)
Catastrophic: Magic: Any (M: )

2) Required: Any Male or Futanari Slaver - Highly Recommended: Any Slaver with Trainer (Trn)

Critical Success: Malevolence (Mal) - Magic: Corruption (M:Co) - Tentacles (Tcl)

```
            Hypnotic (Hyp) - Orc Male or Orc Futanari (OMa/Fu)

```

Success: Dominant (Dom) - Seductive (Sed) - Strong (Str) - Futanari (Fu)

```
            Brutal (Bru) - Stubborn (Stb) - Large Cock (>8)

```

Failure: Bimbo (Bim) - Thug (Thu) - Sympathetic (Sym)

Disaster: Sadist (Sdt) - Reserved (Rvd) - Submissive (Sub) - Weak (Wea)

**Critical Success:** slave gains Slutty (Slt)

#### **Advanced Sissification Training**

A former male must undergo this training to forever break them of their masculinity and embrace their true sissy nature. There may be some resistance no matter how well trained the slave so the master or mistress will need to take a firm hand to ensure that the little bitch knows exactly who is in charge.

(Special: Once completed this will unlock additional training options for the slave.)

┌─────────────────────────────────────────────────────────┐

│Rewards: Normal - [Special][50 (Slv) Xp] Critical Success: 9%

│Critical - [Special][150 (Slv) Xp] Success: 33%

│Length: Three Days Failure: 50%

│Risk: None Disaster: 8%

└─────────────────────────────────────────────────────────┘

1) To be trained: Any Male Slave [Advanced Obedience Training and Feminine (Fem)]

Exceptional: Exceptional Feminity (Exc)

Critical Success: Submissive (Sub) - Sex Addict (Sex) - Low Will (<30) - Wearing a Maid Outfit (Oft:M)

Success: Bimbo (Bim) - Slutty (Slt) - Weak (Wea) - Cowardly (Cdy) - Tiny Cock (<4)

```
            Low Condition (<30) - Small Breasts and Larger

```

Failure: Cunning (Cun) - Seductive (Sed) - Strong (Str) - Resilient (Res) - Reserved (Rvd)

Disaster: Dominant (Dom) - Faith: The Blinded Lady (F:Bl) - Average Cock (>5) - High Will (>90)

2) Required: Any Slaver - Highly Recommended: Any Slaver with Trainer (Trn)

Exceptional: Hypnotic (Hyp)

Critical Success: Magic: Corruption (M:Co) - Magic: Biomancy (M:Bi) - Orc Male or Orc Futanari (OMa/Fu)

Success: Dominant (Dom) - Seductive (Sed) - Strong (Str) - Persuasive (Per)

```
            Brutal (Bru) - Futanari (Fu)

```

Failure: Bimbo (Bim) - Thug (Thu) - Terrifying (Ter) - Weak (Wea)

Disaster: Sadist (Sdt) - Reserved (Rvd) - Submissive (Sub)

**Normal Success:** slave gender changes to Sissy

**Critical Success:** slave gains Bimbo (Bim)

#### **Exquisite Fellatrix Training**

This training is only for the truly exceptional fellatrix to turn them from a mere practitioner of the Elvish Art to a true artiste of gobbling cocks down her horny throat. Once this training is done this slave will need a dildo-gag just to keep her mouth stuffed and happy in between waiting for the next dose of cum. She will even put a pathetic orc cum addict to shame in her desire to roll globs of spunk across her tongue, her gag reflex will be a long forgotten distant memory to the point of even deepthroating the gargantuan cocks of the minotaurs and she will always, always swallow if not outright beg for the privilege of doing so.

(Special: Once completed this will lock off the other specialized tertiary training options. Given the intensive training this will involve using an orc here is decidedly risky.)

┌─────────────────────────────────────────────────────────┐

│Rewards: Normal - [Special][50 (Slv) Xp] Critical Success: 9%

│Critical - [Special][150 (Slv) Xp] Success: 35%

│Length: Four Days Failure: 42%

│Risk: Special Disaster: 14%

└─────────────────────────────────────────────────────────┘

1) To be trained: Any Slave (Advanced Obedience Training plus Advanced Blowjob Training)

Critical Success: Submissive (Sub) - Low Will (<30) - Bimbo (Bim) - Throat Enhancement

Success: Seductive (Sed) - Slutty (Slt) - Weak (Wea)

```
            Low Condition (<30) - Sex Addict (Sex) - Natural Cocksucker

```

Failure: Cunning (Cun) - Persuasive (Per) - Strong (Str) - Resilient (Res) - Sissy (Sis)

Disaster: Dominant (Dom) - Faith: The Light (F:Li) - Reserved (Rvd) - High Will (>90)

Catastrophic: Magic: Any (M: )

2) Required: Any Male or Futanari Slaver - Highly Recommended: Any Slaver with Trainer (Trn)

3) Required: Any Male or Futanari Slaver - Highly Recommended: Any Slaver with Trainer (Trn)

Critical Success: Malevolence (Mal) - Magic: Corruption (M:Co) - Tentacles (Tcl)

```
            Hypnotic (Hyp)

```

Success: Dominant (Dom) - Seductive (Sed) - Strong (Str) - Futanari (Fu)

```
            Brutal (Bru) - Stubborn (Stb) - Large Cock (>8)

```

Failure: Bimbo (Bim) - Thug (Thu) - Sympathetic (Sym) - Sadist (Sdt)

Disaster: Reserved (Rvd) - Submissive (Sub) - Weak (Wea) - Small Cock (<5)

```
            Orc Male or Orc Futanari (OMa/Fu)

```

**Critical Success:** slave gains Cumslut (Sed+/Slt+)

**Other:** training is mutually exclusive with Heal Slut Training

#### **Heal Slut Training**

A slave with healing skills is valuable, but only the truly bubbly, the most absolutely selfless, those that have an all consuming spiritual fulfilment as they apply both their healing skills and their sensual abilities out of a deep and abject submissive need to serve and debase themselves, now those are the truly worthy of being called heal slut.

(Special: Once completed this will lock off the other specialized tertiary training options. If not otherwise occupied Heal Slut slaves will happily use their skills on any wounded slavers or low condition slaves.)

┌─────────────────────────────────────────────────────────┐

│Rewards: Normal - [Special][50 (Slv) Xp] Critical Success: 5%

│Critical - [Special][150 (Slv) Xp] Success: 40%

│Length: Six Days Failure: 50%

│Risk: None Disaster: 5%

└─────────────────────────────────────────────────────────┘

1) To be trained: Any Slave with Healer (Hea) (Advanced Obedience Training)

Critical Success: Bimbo (Bim) - Exceptional Beauty/Feminity (Exc) - Faith: The Goddess Shallya (F:Sh) - Peaceful (Pea) - Sympathetic (Sym) - Wearing Sacred Vestments (Oft:Sac)

Success: Cooperative (Coo) - Debutante (Deb) - Faith: The Light (F:Li) - Friendly (Fnd) - Magic: Biomancy (M:Bi) - Magic: Nature (M:Na) Slutty (Slt) - Submissive (Sub) - Spiritual (Spi) - Low Will (<30)

Failure: Unscrupulous (Usc) - Low Condition (<30)

Disaster: Depraved (Usc+) - Sadist (Sdt) - Dominant (Dom) - Reserved (Rvd)

2) Required: Any Slaver - Highly Recommended: Any Slaver with Trainer (Trn)

Critical Success: Exceptional Beauty/Feminity (Exc) - Faith: The Goddess Shallya (F:Sh) - Healer (Hea) - Hypnotic (Hyp)

Success: Bimbo (Bim) - Beautiful (Btf) - Friendly (Fnd) - Seductive (Sed) - Slutty (Slt) - Peaceful (Pea) - Sympathetic (Sym)

Failure: Aggressive (Agg) - Sex Addict (Sex) - Depraved (Usc+) - Magic: Corruption (M:Co)

Disaster: Sadist (Sdt) - Reserved (Rvd) - Malevolence (Mal) - Magic: Blight (M:Bt) - Thug (Thu) - Unruly (Unr)

**Critical Success:** slave gains Obedient (Sub+) and Lay on Hands Aspect

**Other:** training is mutually exclusive with Exquisite Fellatrix Training

#### **Advanced Dominance Training**

   You're beginning to think that (insert slave's name here) really might be worth being freed to join the rest of the encampment as a slaver. Before investing such trust it would be a good idea to test just how suitable they are of such an honour. The last thing you need is a slaver that can't dish it out, or worse one that causes the other slavers to doubt your decisions.
While you could just let them loose on another slave again, you think that some suitable motivation will determine if they truly have what it takes. Pitting them against another slave with the suggestion to both that whoever most thoroughly can show just just how depraved they can be could earn then their freedom might well do the trick.

You’ll need someone to keep an eye on them along with being able to properly appraise just how your potential slaver did, but they shouldn't need to get at all hands on with such a reward on the line.
┌─────────────────────────────────────────────────────────┐ │Rewards: Normal - [Special][50 (Slv) Xp] Critical Success: 0% │Critical - [Special][150 (Slv) Xp] Success: 35% │Length: Three Days Failure: 51% │Risk: None Disaster: 14% └─────────────────────────────────────────────────────────┘

(Special: Once completed this will unlock the training to free this slave and make them a slaver.)

## Great Plains

### **Standard Assignments**

#### Scout the Plains - Exploration (Standard)

One Slaver - (Always Available)

If you want to know what's going on around the plains then you're going to need to send out a slaver to go find out about it.

*Special: A slaver with Fleet will reduce the time taken by one day. A slaver with Flying will reduce the time taken by two days.*

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [3 New Assignments][50 (Exp) Xp]		Critical Success:	5% │
│Critical - [5 New Assignments][150 (Exp) Xp]			Success:		50%│
│Length: Five Days						Failure:		40%│
│Risk: Low							Disaster:		5% │
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver

**Exceptional:** Flying (Fly)

**Critical Success:** Ethereal (Eth) - Elementalist: Earth (E:Ea) - Psionic (Psy) - Sneaky (Sne)

**Success:** Cowardly (Cdy) - Fleet (Flt) - Loner (Lon) - Peaceful (Pea) - Perceptive (Pcp) - Stubborn (Stb) - Tracker (Tra) - Resilient (Res)

**Failure:** Aggressive (Agg) - Beautiful (Btf) - Feminine (Fem) - Heroic (Her) - Unhinged (Unh)

**Disaster:** Bimbo (Bim) - Exceptional Beauty/Femininity (Exc) - Sex Addict (Sex) - Thug (Thu)

#### Supply Run - Trading (Standard)

One Slaver - (Always available)

While you are living on the outside of the law, occasionally going out and actually paying for the needed supplies legally to keep the camp is running is really not the worst idea.

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Success - [Supplies for Gold][25 (Trd) Xp]		Critical Success:	10%│
│Critical - [?][Increased Supplies for Gold][50 (Trd) Xp]	Success:		55%│
│Length: Two Days						Failure:		30%│
│Risk: Low							Disaster:		5% │
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver

**Exceptional:** Mind Reader (Min)

**Critical Success:** Dominator (Dtr) - Exceptional Beauty/Feminity (Exc) - Persuasive (Per)

**Success:** Beautiful (Btf) - Cunning (Cun) - Crafter: Culinary (C:Cu) - Crafter: Brewing (C:Br) - Friendly (Fnd) - Seductive (Sed) - Tactful (Tac)

**Failure:** Aggressive (Agg) - Depraved (Usc+) - Fel Tainted (Fel) - Greedy (Gre) - Unhinged (Unh)

**Disaster:** Bimbo (Bim) - Monster (Mon) - Terrifying (Ter) - Thug (Thu)

**Catastrophic:** Ethereal (Eth)

#### Sell Excess Supplies - Trading (Standard)

One Slaver - (Always available)

You have so many supplies that even your lot are ever going to get through them so might as well hit up a nearby town and have a go at making a profit at the markets.

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Success - [Gold for Supplies][25 (Trd) Xp]		Critical Success:	5% │
│Critical - [?][Increased Gold for Supplies][50 (Trd) Xp]	Success:		45%│
│Length: Two Days						Failure:		45%│
│Risk: Low							Disaster:		5% │
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver

**Exceptional:** Mind Reader (Min)

**Critical Success:** Dominator (Dtr) - Exceptional Beauty/Feminity (Exc) - Magic: Illusion (M:Il)

**Success:** Beautiful (Btf) - Cunning (Cun) - Friendly (Fnd) - Persuasive (Per) - Seductive (Sed) - Tactful (Tac)

**Failure:** Aggressive (Agg) - Depraved (Usc+) - Fel Tainted (Fel) - Greedy (Gre) - Unhinged (Unh)

**Disaster:** Bimbo (Bim) - Monster (Mon) - Terrifying (Ter) - Thug (Thu)

**Catastrophic:** Ethereal (Eth)

### **Common Assignments**

#### Lead Astray - Infiltration - (Common)

One of the towns of the plains should prove a wonderful stalking ground for one of your slavers to find someone easy enough to manipulate into following them right back to the encampment. Who knows, if they're persuasive enough their quarry might even bend the knee to be collared willingly rather than having to resort to a futile struggle when reality dawns...

*Special: This is a long assignment and so going on it personally may risk repercussions for staying away for too long.*

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [Slave][50 (Inf) Xp]			        Critical Success:	5% │
│Risk: Low							Disaster:		5% │
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver

**Exceptional:** Malevolence (Mal)

**Critical Success:** Exceptional Beauty/Feminity (Exc) - Hypnotic (Hyp) - Magic: Corruption (M:Co) - Sex Addict (Sex) - Trainer (Trn)

**Success:** Beautiful (Btf) - Cunning (Cun) - Depraved (Usc+) - Dominator (Dtr) - Logical (Lgl) - Mind Reader (Min)- Persuasive (Per) - Seductive (Sed) - Slutty (Slt)

**Failure:** Bimbo (Bim) - Aggressive (Agg) - Emotional (Eml) - Thug (Thu) - Reserved (Rvd)

**Disaster:** Monster (Mon) - Sadist (Sdt) - Terrifying (Ter) - Unhinged (Unh)

#### Sweet Elixir - Diplomacy - (Common)

You have heard of a decidedly shady town pub where the landlord is supposedly so corrupt that you believe that a bribe would be sufficient to allow your slaver's behind the counter to do whatever they like with the drinks of one of the more attractive patrons.

As your slavers are spending time in such a den of iniquity anyway if they keep their ears open and the ale flowing they might well be able to find out somethings of interest to the encampment while they're there.

*Special: Without a slaver with the recommended traits or item this will extend the time taken by two days and reduce the chances of success.*

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Success - [?][Slave][50 (Dip) Xp]		        Critical Success:	5% │
│Critical - [?][?][Slave][150 (Dip) Xp]	                        Success:		50%│
│Length: Four Days						Failure:		40%│
│Risk: Low							Disaster:		5% │
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

**Critical Success:** Exceptional Beauty/Feminity (Exc) - Hypnotic (Hyp) - Malevolence (Mal) - Seductive (Sed)

**Success:** Beautiful (Btf) - Cunning (Cun) - Depraved (Usc+) - Dominator (Dtr) - Persuasive (Per) - Slutty (Slt) - Connected (Con)

**Failure:** Aggressive (Agg) - Reserved (Rvd) - Sympathetic (Sym)

**Disaster:** Bimbo (Bim) - Honourable (Hon) - Thug (Thu) - Sadist (Sdt)

#### Raid Human Village - Marauding - (Common)

You have identified a human village that shouldn't have much more than a poorly trained militia to stand in your way from taking whatever, or indeed whoever, you fancy.

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [Slave][9(d8+4) Supplies][50 (Mar) Xp]	Critical Success:	5% │
│Critical - [?][Slave][15(d8+4) Supplies][150 (Inf) Xp]		Success:		40%│
│Length: Four Days						Failure:		45%│
│Risk: Medium							Disaster:		10%│
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any slaver

**Critical Success:** Dominator (Dtr) - Elementalist: Fire (E:Fi) - Magic: Corruption (M:Co) -Terrifying (Ter)

**Success:** Aggressive (Agg) - Cooperative (Coo) - Leader (Lea) - Monster (Mon) - Sneaky (Sne) - Strong (Str)

**Failure:** Cowardly (Cdy) - Heroic (Her) - Honourable (Hon) - Human Commoner - Sadist (Sdt) - Weak(Wea)

**Disaster:** Bimbo (Bim) - Peaceful (Pea) - Thug (Thu) - Unhinged (Unh)

2) Required: Any slaver

**Critical Success:** Dominator (Dtr) - Elementalist: Lightning (E:Li) - Terrifying (Ter)

**Success:** Aggressive (Agg) - Cooperative (Coo) - Follower (Fol) - Monster (Mon) - Sneaky (Sne) - Strong (Str)

**Failure:** Cowardly (Cdy) - Leader (Lea) - Loner (Lon) - Human Commoner - Sadist (Sdt) - Weak (Wea)

**Disaster:** Bimbo (Bim) - Peaceful (Pea) - Sympathetic (Sym) - Unruly (Unr)

3) Required: Any slaver

**Critical Success:** Dominator (Dtr) - Magic: Arcanist (M:Ar) - Terrifying (Ter)

**Success:** Aggressive (Agg) - Cooperative (Coo) - Follower (Fol) - Monster (Mon) - Sneaky (Sne) - Strong (Str)

**Failure:** Cowardly (Cdy) - Leader (Lea) - Loner (Lon) - Human Commoner - Sadist (Sdt) - Weak (Wea)

**Disaster:** Bimbo (Bim) - Peaceful (Pea) - Sympathetic (Sym) - Unruly (Unr)

4) Required: Any slaver

**Critical Success:** Dominator (Dtr) - Magic: Illusion (M:Il) - Magic: Summoner (M:Su) -Terrifying (Ter)

**Success:** Aggressive (Agg) - Cooperative (Coo) - Follower (Fol) - Monster (Mon) - Sneaky (Sne) - Strong (Str)

**Failure:** Cowardly (Cdy) - Leader (Lea) - Loner (Lon) - Human Commoner - Sadist (Sdt) - Weak (Wea)

**Disaster:** Bimbo (Bim) - Peaceful (Pea) - Sympathetic (Sym) - Unruly (Unr)

#### **Marauding - Raid Isolated Human Farm - (Two Slavers)**

**Raid Isolated Human Farm (requires 4 supplies)**

You have identified a small isolated human farm that is just asking for the opportunity to pay tribute to your encampment.

┌─────────────────────────────────────────────────────────┐

**Rewards**

* Normal [3(d6) Gold][6(d8+4) Supplies][50 (Mar) Xp]

* Critical [?][6(d6) Gold][12(d8+4) Supplies][150 (Mar) Xp]

**Length**

* Minimum Two Days

**Risk**

* Low

**Base Odds**

* Critical Success:5% **-** Success:50% **-** Failure:40% **-** Disaster:5%

└─────────────────────────────────────────────────────────┘

**Required: Any Slaver**

**Exceptional**

* Dominator(Dtr)

**Critical Success**

* Magic: Illusion(M:Il) Ethereal(Eth) Terrifying(Ter)

**Success**

* Beastmaster(Bea) Aggressive(Agg) Brutal(Bru) Monster(Mon) Strong(Str)

**Failure**

* Cowardly(Cdy) Greedy(Gre) Sadist(Sdt) Sympathetic(Sym) Weak(Wea)

**Disaster**

* Bimbo(Bim) Elementalist: Fire(E:Fi) Peaceful(Pea) Unhinged(Unh)

**Required: Any Slaver**

**Critical Success**

* Dominator(Dtr) Magic: Summoner(M:Su) Malevolence(Mal) Terrifying(Ter)

**Success**

* Beastmaster(Bea) Cunning(Cun) Friendly(Fnd) Leader(Lea) Persuasive(Per)

**Failure**

* Cowardly(Cdy) Greedy(Gre) Sadist(Sdt) Sympathetic(Sym) Weak(Wea)

**Disaster**

* Bimbo(Bim) Elementalist: Fire(E:Fi) Peaceful(Pea) Unhinged(Unh)

#### Halt Draenei Caravan - Marauding - (Common)

You have found out about a heavily laden draenei caravan that is currently snaking its way slowly across the plains.

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Success - [20(d6+4) Gold][7d6 Supplies][50 (Mar) Xp]  Critical Success:	5% │
│Critical - [?][40(d6+4) Gold][14d6 Supplies][150 (Mar) Xp]     Success:		40%│
│Length: Four Days						Failure:		50%│
│Risk: Medium							Disaster:		5% │
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any slaver

**Exceptional:** Elementalist: Earth (E:Ea)

**Critical Success:** Leader (Lea) - Magic: Nature (M:Na)

**Success:** Aggressive (Agg) - Crafter: Enchantment (C:En) - Fleet (Flt) - Logical (Lgl) - Perceptive (Pcp) - Strong (Str)

**Failure:** Cowardly (Cdy) - Greedy (Gdy) - Honourable (Hon) - Sadist (Sdt) - Weak (Wea)

**Disaster:** Bimbo (Bim) - Peaceful (Pea) - Thug (Thu) - Unhinged (Unh)

2) Required: Any slaver

**Critical Success:** Cooperative (Coo) - Elementalist: Earth (E:Ea) - Magic: Nature (M:Na)

**Success:** Aggressive (Agg) - Crafter: Enchantment (C:En) - Fleet (Flt) - Follower (Fol) - Strong (Str) - Terrifying (Ter)

**Failure:** Cowardly (Cdy) - Greedy (Gdy) - Leader (Lea) - Sadist (Sdt - Thug (Thu)

**Disaster:** Bimbo (Bim) - Peaceful (Pea) - Unhinged (Unh) - Weak (Wea)

3) Required: Any slaver

**Critical Success:** Cooperative (Coo) - Elementalist: Earth (E:Ea) - Magic: Nature (M:Na)

**Success:** Aggressive (Agg) - Crafter: Enchantment (C:En) - Fleet (Flt) - Follower (Fol) - Strong (Str) - Terrifying (Ter)

**Failure:** Cowardly (Cdy) - Greedy (Gdy) - Leader (Lea) - Sadist (Sdt - Thug (Thu)

**Disaster:** Bimbo (Bim) - Peaceful (Pea) - Unhinged (Unh) - Weak (Wea)

### **Uncommon Assignments**

#### A Word in Your Ear - Diplomacy (Uncommon)

One Slaver and One Slave or Slaver

A whisper in the right place to the right someone can work wonders. A meeting is arranged, no names are exchanged, certain favours are provided perhaps of an intimate nature or perhaps not, and then a cart of valuable supplies from an entirely unrelated and unconnected source could be left in some agreed upon unattended and unwatched location. Anything that happens to it later is of course nothing to do with anyone.

*Special: You may choose to assign a slave instead of the second slaver on this assignment. You may choose to go as either position but the second may lead to repercussions and as this is a long assignment this may also cause issues back at the encampment.*

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [6(2d20) Supplies][50 (Dip) Xp]		Critical Success:	5% │
│Critical - [?][6(2d20+9) Supplies][150 (Dip) Xp]		Success:		50%│
│Length: Six Days						Failure:		35%│
│Risk: Medium							Disaster:		10%│
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver

**Critical Success:** Mind Reader (Min) - Tactful (Tac) - Sneaky (Sne) - Psionic (Psy)

**Success:** Seductive (Sed) - Unscrupulous (Usc) - Persuasive (Per) - Connected (Con) - Cunning (Cun) - Perceptive (Pcp)

**Failure:** Weak (Wea) - Aggressive (Wea) - Thug (Thu) - Monster (Mon)

**Disaster:** Unhinged (Unh) - Terrifying (Ter) - Exceptional Beauty/Feminity (Exc)

2) Required: Any Slaver

**Exceptional:** Bimbo (Bim)

**Critical Success:** Hypnotic (Hyp) - Magic: Illusion (M:Il) - Magic: Summoner (M:Su) - Beautiful (Btf) - Seductive (Sed)

**Success:** Slutty (Slt) - Friendly (Fnd) - Follower (Fol) - Connected (Con) - Cunning (Cun) - Sex Addict (Sex) - Submissive (Sub) - Perceptive (Pcp)

**Failure:** Clumsy (Clu) - Unruly (Unr) - Thug (Thu) - Fel Tainted (Fel)

**Disaster:** Unhinged (Unh) - Terrifying (Ter) - Exceptional Beauty/Feminity (Exc) - Reserved (Rvd)

OR

2) Required: Any Slave

**Exceptional:** Bimbo (Bim) - Expert Cumslut Training

**Critical Success:** Submissive (Sub) - Low Will (<30) - Seductive (Sed) - Advanced Blowjob Training - Advanced Obedience Training

**Success:** Slutty (Slt) - Weak (Wea) - Sex Addict (Sex) - Beautiful (Btf) - Resilient (Res) - Basic Blowjob Training - Basic Obedience Training

**Failure:** Cunning (Cun) - Clumsy (Clu) - Strong (Str) - Low Condition (<30)

**Disaster:** Dominant (Dom) - Defiant (Def) - High Will (>90) - Reserved (Rvd)

#### **Marauding - Raid Isolated Draenei Farm - (Two Slavers)**

**Raid Isolated Draenei Farm (requires 4 supplies)**

You have identified a small isolated draenei farm that is just asking for the opportunity to pay tribute to your encampment.

┌─────────────────────────────────────────────────────────┐

**Rewards**

* Normal - [4d6 Gold][6(d6+4) Supplies][50 (Mar) Xp]

* Critical - [?][8d6 Gold][12(d6+4) Supplies][150 (Mar) Xp]

**Length**

* Minimum Two Days

**Risk**

* Low

**Base Odds**

* Critical Success:5%Success:45%Failure:45%Disaster:5%

└─────────────────────────────────────────────────────────┘

**Required: Any Slaver**

**Critical Success**

* Dominator(Dtr) Magic: Illusion(M:Il) Ethereal(Eth) Terrifying(Ter)

**Success**

* Beastmaster(Bea) Aggressive(Agg) Brutal(Bru) Monster(Mon) Strong(Str)

**Failure**

* Cowardly(Cdy) Greedy(Gre) Sadist(Sdt) Sympathetic(Sym) Weak(Wea)

**Disaster**

* Bimbo(Bim) Elementalist:Fire(E:Fi) Peaceful(Pea) Unhinged(Unh)

**Required: Any Slaver**

**Critical Success**

* Dominator(Dtr) Magic: Summoner(M:Su) Malevolence(Mal) Terrifying(Ter)

**Success**

* Beastmaster(Bea) Cunning(Cun) Friendly(Fnd) Leader(Lea) Persuasive(Per)

**Failure**

* Cowardly(Cdy) Greedy(Gre) Sadist(Sdt) Sympathetic(Sym) Weak(Wea)

**Disaster**

* Bimbo(Bim) Elementalist:Fire(E:Fi) Peaceful(Pea) Unhinged(Unh)

#### Unattended - Scavenging - (Uncommon)

While you wouldn't mind claiming to be a visionary there are always all kinds of sorts out there with no respect for the laws of the empire and looking to make a profit from depriving others of their freedom for a life of sexual slavery.

You've heard of one new group that not only have they made their encampment in far too easy to find spot on the plains, but these idiots actually leave their slaves entirely unattended when they all go out on their raids.

It won't be long before the empire or someone else crushes them like the silly bugs they are. Still, if they want to leave some unattended gifts you don't see any reason not to accept what they have so carelessly left behind.

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [5d6 Gold][12(d6+5) Supplies][50 (Scv) Xp]   Critical Success:       10%│
│Critical - [?][5d6 Gold][18(d6+5) Supplies][150 (Scv) Xp]      Success:		50%│
│Length: [Four | Five ] Days					Failure:	         0%│
│Risk: Medium							Disaster:		10%│
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any slaver

**Critical Success:** Flying (Fly) - Beastmaster (Bea) - Perceptive (Pcp) - Ethereal (Eth) - Psionic (Psy)

**Success:** Fleet (Flt) - Trainer (Trn) - Sneaky (Sne) - Tracker (Tra) - Reserved (Rvd)

**Failure:** Aggressive (Agg) - Bimbo (Bim) - Thug (Thu) - Slutty (Slt) - Loner (Lon)

**Disaster:** Unruly (Unr) - Sex Addict (Sex) - Sympathetic (Sym) - Sadistic (Sdt) - Elementalist: Fire (E:Fi)

2) Required: Any slaver

**Critical Success:** Magic: Summoner (M:Su) - Elementalist: Water (E:Wa) - Perceptive (Pcp) - Ethereal (Eth) - Psionic (Psy)

**Success:** Fleet (Flt) - Trainer (Trn) - Sneaky (Sne) - Tracker (Tra) - Reserved (Rvd)

**Failure:** Aggressive (Agg) - Bimbo (Bim) - Thug (Thu) - Slutty (Slt) - Loner (Lon)

**Disaster:** Unruly (Unr) - Sex Addict (Sex) - Sympathetic (Sym) - Sadistic (Sdt) - Elementalist: Fire (E:Fi)

### **Rare Assignments**

#### Quick as You Like - Slaving (Rare)

One Slaver

You have received an invitation to the most infamous race across the plains leading from the base of the deep mountains all the way to the coast of the Dread Sea. Only a few even know of its carefully guarded existence and what is actually involved is even more mysterious other than the whispered depraved nature of the challenge.

Still, the rewards for not even for coming first are more than generous and it's not like that you're going to be running the race yourself is it...

Special: Going on this one yourself will be especially risky to your ongoing leadership of the encampment.

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [200 gold][75 (Exp) Xp]			Critical Success:	?% │
│Critical - [600 gold][200 (Exp) Xp]				Success:		?% │
│Length: Seven Days						Failure:		?% │
│Risk: Special							Disaster:		?% │
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver

Critical Success: (?)

Success: (?)

Failure: (?)

Disaster: (?)

Note: This assignment is a reference to the Skyrim mod of the same name.

#### Seduction of the Light - (Rare)

One Slaver

Turns out that a Purifier of the Light has been a naughty girl indeed by engaging in some decidedly sacrilegious activities anonymously in seedy tavern rooms. One of her congregation managed to get a look at her without the mask she had been using to keep herself from being exposed as a submissive fuckhole and now that the rumour has reached your ears this could be quite the opportunity for you. Assuming of course you can get to her before someone else does or she finds out that she has been exposed and takes refuge in some fortified nunnery.

*Special: This is a long assignment so going on it personally may lead to repercussions.*

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [?][75 (Inf) Xp]				Critical Success:	15%│
│Critical - [?][Slave][200 (Inf) Xp]				Success:		40%│
│Length: Seven Days						Failure:		35%│
│Risk: Medium							Disaster:		10%│
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver

**Critical Success:** Exceptional Beauty/Feminity (Exc) - Trainer (Trn) - Seductive (Sed) - Debutante (Deb)

**Success:** Depraved (Usc+) - Beautiful (Btf) - Feminine (Fem) - Bimbo (Bim) - Dominant (Dom) - Sex Addict (Sex)

**Failure:** Hypnotic (Hyp) - Dominator (Dtr) - Magic: Any (M: ) - Elementalist: Any (E: ) - Submissive (Sub)

**Disaster:** Faith: The Light (F:Li) - Tentacles (Tcl) - Terrifying (Ter) - Thug (Thu) - Reserved (Rvd)

**Catastrophic:** Fel Tainted (Fel) - Magic: Corruption (M:Co)

### Bred to be Broken - Trading (Rare)

Two Slavers - (Requires 300 gold pieces and 10 supplies)

You've heard that one of the infamous quintari breakers has travelled north east for once, and unbelievably to your ears, that along with a rather substantial mercenary force for protection, she has several of the native centaurs to that kingdom with her for sale to interested buyers for the low price of three hundred gold pieces each. Centaurs that have never known that they were anything more than animals, bred to serve their quintari mistresses, and entirely unaware that they were allowed to have thoughts of their very own.

At such a price you're pretty sure you can easily double that if you can find the right buyer. You're also sure that sooner or later centaurs not native to the quintari lands from the Ever Forest to the Deep Mountains and beyond are going to hear about this, and are going to be upset to put it lightly. The kind of upset that leads to the drums beating out the coming stampede, as even the most kind hearted centaur that sings sweetly with the pretty birdies grabs the biggest fuck off hammer they can find, and joins the call of the herd to settle the oldest score their kind know.

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [Slave][75 (Trd) Xp]			Critical Success:                5%│
│Critical - [?][Slave][200 (Trd) Xp]			Success:			35%│
│Length: Six Days					Failure:			44%│
│Risk: Medium						Disaster:			16%│
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver

**Critical Success:** Seductive (Sed) - Psionic (Psy) - Dominator (Dtr) - Unscrupulous (Usc) - Quintari

**Success:** Sadist (Sdt) - Persuasive (Per) - Friendly (Fnd) - Trainer (Trn) - Educated (Edu) - Fleet (Flt)

**Failure:** Greedy (Gre) - Aggressive (Agg) - Bimbo (Bim) - Cowardly (Cdy) - Emotional (Eml)

**Disaster:** Sympathetic (Sym) - Unruly (Unr) - Honourable (Hon) - Sex Addict (Sex) - Unhinged (Unh)

**Catastrophic:** Centaur

2) Required: Any Slaver

**Critical Success:** Elementalist: Earth (E:Ea) - Malevolence (Mal) - Magic: Illusion (M:Il) - Unscrupulous (Usc) - Quintari

**Success:** Sadist (Sdt) - Beastmaster (Bea) - Perceptive (Pcp) - Trainer (Trn) - Tactful (Tac) - Fleet (Flt)

**Failure:** Weak (Wea) - Thug (Thu) - Bimbo (Bim) - Cowardly (Cdy) - Emotional (Eml)

**Disaster:** Sympathetic (Sym) - Unruly (Unr) - Honourable (Hon) - Sex Addict (Sex) - Unhinged (Unh)

**Catastrophic:** Centaur

## Ever Forest

### **Standard Assignments**

#### Scout the Ever Forest- (Standard)

To find out about the mysteries that lurk within the Ever Forest then you're going to need to send out a slaver to go find out about it.

*(Special: A slaver with Fleet will reduce the time taken by one day.)*

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [3 New Assignments][50 (Exp) Xp]		Critical Success:	5% │
│Critical - [5 New Assignments][150 (Exp) Xp]			Success:		44%│
│Length: Six Days						Failure:		46%│
│Risk: Medium							Disaster:		5% │
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver

**Exceptional:**Ethereal (Eth)

**Critical Success:** Magic: Nature (M:Na) - Psionic (Psy) - Sneaky (Sne) - Herbalist (Hrb)

**Success:** Cowardly (Cdy) - Fleet (Flt) - Loner (Lon) - Peaceful (Pea) - Perceptive (Pcp) - Stubborn (Stb) - Tracker (Tra) - Resilient (Res)

**Failure:** Aggressive (Agg) - Beautiful (Btf) - Feminine (Fem) - Heroic (Her) - Unhinged (Unh)

**Disaster:** Bimbo (Bim) - Exceptional Beauty/Feminity (Exc) - Sex Addict (Sex) - Thug (THU) - Flying (Fly)

### **Common Assignments**

#### They'll Never See us Coming

┌─────────────────────────────────────────────────────────────────────┐ │Rewards: Normal -

```
   [Slave][2(6d6)+d100 Gold][2(6d6) Supplies][50 (Mar) Xp]                              Critical Success:	6%
│Critical - [?][Slave][4(6d6)+2d100 Gold][4(6d6) Supplies][150 (Mar) Xp]		Success:		50%
│Length: Six Days									Failure:		31%
│Risk: High										Disaster:		13%
└─────────────────────────────────────────────────────────────────────┘

```

   One of your slavers has hit upon the idea of hiding up in the trees of the Ever Forest to jump down and then ambush passing travellers. This does not seem like the most sensible idea to you, but you certainly can't fault their enthusiasm.
(Special: Due to their exceptional climbing abilities Driders and Oozes do not apply their Monster (Mon) trait on this assignment.)

#### Toll Bridge (requires 12 supplies)

There are few reliable roads in the Ever Forest and even fewer bridges over the rivers that it can be decidedly unwise to enter. You have heard of an unguarded crossing where you should be able to extract a toll of supplies carried by any of the travellers and traders attempting to cross.

(Special: This is a long assignment and so going on it personally may risk repercussions for staying away for too long.)

┌─────────────────────────────────────────────────────────┐

│Rewards: Normal - [2(8d12) Supplies][50 (Inf) Xp]

│Critical - [?][4(8d12) Supplies][150 (Inf) Xp]

│Length: Eight Days

│Risk: Low

Critical Success: 5%

Success: 48%

Failure: 42%

Disaster: 5%

└─────────────────────────────────────────────────────────┘

1) Required: Any Slaver

Critical Success:  Hypnotic (Hyp) - Magic: Illusion (M:Il) - Persuasive (Per) - Stubborn (Stb) - Terrifying (Ter)

Success:  Monster (Mon) - Friendly (Fnd) - Follower (Fol) - Logical (Lgl) - Strong (Str) - Unscrupulous (Usc)

Failure:  Greedy (Gre) - Leader (Lea) - Loner (Lon) - Clumsy (Clu) - Unruly (Unr) - Weak (Wea)

Disaster:  Bimbo (Bim) - Sex Addict (Sex) - Thug (Thu) - Unhinged (Unh)

2) Required: Any Slaver

Critical Success:  Hypnotic (Hyp) - Elementalist: Water (E:Wa) - Persuasive (Per) - Stubborn (Stb) - Terrifying (Ter)

Success:  Monster (Mon) - Friendly (Fnd) - Follower (Fol) - Logical (Lgl) - Strong (Str) - Unscrupulous (Usc)

Failure:  Greedy (Gre) - Leader (Lea) - Loner (Lon) - Clumsy (Clu) - Unruly (Unr) - Weak (Wea)

Disaster:  Bimbo (Bim) - Sex Addict (Sex) - Thug (Thu) - Unhinged (Unh)

### **Uncommon Assignments**

#### Passing Blight (requires 7 supplies)

Given the cunning enchantments they weave near their dwellings, along with their highly motivated scouts known as waywatchers and powerful druids that can twist forest paths at whim, actually finding a wood elf village can be quite the exercise in utter frustration. Every so often events conspire that even the considerable magic of the wood elves can not fend off entirely. Such as for example as a recent blight storm sweeping through the Ever Forest leaving a trail of desolation in its wake. If you can act fast enough you should be able to raid them while they're still reeling, let alone before they have a chance to get their mystical wards back in place.

┌─────────────────────────────────────────────────────────┐

│Rewards: Normal - [Slave][5(3d6) Gold][50 (Mar) Xp]

│Critical - [?][Slave][5(4d6) Gold][150 (Mar) Xp]

│Length: Five Days

│Risk: Medium

Critical Success: 5%

Success: 52%

Failure: 31%

Disaster: 12%

└─────────────────────────────────────────────────────────┘

1) Required: Any Slaver

Exceptional:  Magic: Blight (M:Bt)

Critical Success:  Flying (Fly) - Leader (Lea) - Tentacles (Tcl) - Monster (Mon)

Success:  Brutal (Bru) - Sneaky (Sne) - Trapper (Tpr) - Strong (Str) - Resilient (Res)

Failure:  Sympathetic (Sym) - Clumsy (Clu) - Unruly (Unr) - Honourable (Hon) - Thug (Thu)

Disaster:  Bimbo (Bim) - Peaceful (Pea) - Sadist (Sdt) - Magic: Nature (M:Na) - Spiritual (Spi)

2) Required: Any Slaver

Exceptional:  Magic: Blight (M:Bt)

Critical Success:  Flying (Fly) - Magic: Lightning (M:Li) - Tentacles (Tcl) - Monster (Mon)

Success:  Brutal (Bru) - Sneaky (Sne) - Trapper (Tpr) - Strong (Str) - Resilient (Res)

Failure:  Sympathetic (Sym) - Clumsy (Clu) - Unruly (Unr) - Honourable (Hon) - Thug (Thu)

Disaster:  Bimbo (Bim) - Peaceful (Pea) - Sadist (Sdt) - Magic: Nature (M:Na) - Spiritual (Spi)

3) Required: Any Slaver

Exceptional:  Magic: Blight (M:Bt)

Critical Success:  Flying (Fly) - Elementalist: Earth (E:Ea) - Tentacles (Tcl) - Monster (Mon)

Success:  Brutal (Bru) - Sneaky (Sne) - Trapper (Tpr) - Strong (Str) - Resilient (Res)

Failure:  Sympathetic (Sym) - Clumsy (Clu) - Unruly (Unr) - Honourable (Hon) - Thug (Thu)

Disaster:  Bimbo (Bim) - Peaceful (Pea) - Sadist (Sdt) - Magic: Nature (M:Na) - Spiritual (Spi)

### **Rare Assignments**

#### Follow the Dancing Lights (requires 3 supplies)

Hypnotic lights that entrance any who come upon them have been reported in one of the darkest and most wildest parts of the Ever Forest. It is said that those that follow them are never seen again, so why not follow too and see what exactly you find.

┌─────────────────────────────────────────────────────────┐

│Rewards: Normal - [?][50 (Dip) Xp]

│Critical - [?]150 (Dip) Xp]

│Length: Four Days

│Risk: High

Critical Success: 5%

Success: 45%

Failure: 45%

​Disaster: 5%

└─────────────────────────────────────────────────────────┘

1) Required: Any Slaver

Critical Success:  Ethereal (Eth) - Persuasive (Per) - Perceptive (Pcp) - Dancer (Dan) - Magic: Blight (M:Bt)

Success:  Agile (Agi) - Tracking (Tra) - Folklorist (Flk) - Seductive (Sed) - Stubborn (Stb)

Failure:  Emotional (Eml) - Clumsy (Clu) - Beautiful (Btf) - Feminine (Fem)

Disaster:  Exceptional Beauty/Feminity (Exc) - Psionic (Psy) - Logical (Lgl) - Sex Addict (Sex) - Debutante (Deb)

2) Required: Any Slaver

Critical Success:  Ethereal (Eth) - Persuasive (Per) - Perceptive (Pcp) - Dancer (Dan) - Elementalist: Fire (E:Fi)

Success:  Agile (Agi) - Tracking (Tra) - Folklorist (Flk) - Seductive (Sed) - Stubborn (Stb)

Failure:  Emotional (Eml) - Clumsy (Clu) - Beautiful (Btf) - Feminine (Fem)

Disaster:  Exceptional Beauty/Feminity (Exc) - Psionic (Psy) - Logical (Lgl) - Sex Addict (Sex) - Debutante (Deb)

Hidden Temple (Rare)

## Dreadsea Coast

### **Standard Assignments**

#### Scour Dockside Taverns for New Talent (requires 100 gold and 2 supplies)

The dive taverns found on the docks dotting the Dreadsea coast are infamous for their utter depravity and the complete lack of moral caliber in patrons that they attract. Just the kind of place in fact to find the right kind of new slavers to join the encampment.

┌─────────────────────────────────────────────────────────┐

Rewards

* Normal - [Slaver][50 (Dip) Xp]
* Critical - [?][Veteran Slaver][150 (Dip) Xp]

Length

* Four Days

Risk

* Low

Results

* Veteran Slaver:5%
* Competent Slaver:40%
* Inexperienced Slaver:50%
* Disaster:5%

└─────────────────────────────────────────────────────────┘

1) Required: Any Slaver

Critical Success:  Hypnotic (Hyp) - Magic: Illusion (M:Il) - Persuasive (Per) - Seductive (Sed)

Success:  Beautiful (Btf) - Cunning (Cun) - Emotional (Eml) - Friendly (Fnd) - Leader (Lea)

Tactful (Tac) - Unscrupulous (Usc) - Strong (Str)

Failure:  Feminine (Fem) - Submissive (Sub) - Slutty (Slt) - Reserved (Rvd) - Weak (Wea)

Disaster:  Bimbo (Bim) - Exceptional Beauty/Feminity (Exc) - Sex Addict (Sex) - Thug (Thu)

### Scout the Coast (requires 6 supplies)

If you want to know what's going on up and down the Dreadsea Coast then you're going to need to send out a slaver to go find out about it.

(Special: A slaver with Fleet will reduce the time taken by one day. A slaver with Flying will reduce the time taken by two days.)

┌─────────────────────────────────────────────────────────┐

Rewards: Normal - [3 New Assignments][50 (Exp) Xp]
Critical - [5 New Assignments][150 (Exp) Xp]
Length: Six Days

Risk: Low
Critical Success:5%

Success:47%

Failure: 43%

Disaster: 5%

└─────────────────────────────────────────────────────────┘

1) Required: Any Slaver

Exceptional:  Flying (Fly)

Critical Success:  Ethereal (Eth) - Elementalist: Water (E:Wa) - Psionic (Psy) - Sneaky (Sne)

Success:  Cowardly (Cdy) - Fleet (Flt) - Loner (Lon) - Peaceful (Pea) - Perceptive (Pcp) - Stubborn (Stb) - Tracker (Tra) - Resilient (Res)

Failure:  Aggressive (Agg) - Beautiful (Btf) - Feminine (Fem) - Heroic (Her) - Unhinged (Unh)

Disaster:  Bimbo (Bim) - Exceptional Beauty/Feminity (Exc) - Sex Addict (Sex) - Thug (Thu)

#### Whores for the Whore Makers (requires 2 supplies)

The brothels, fleshpits, glory booths and slut-halls of the Dreadsea Coast have an inexhaustible need for new bodies to meet the demand of the pirates, sailors and soldiers who wash up on the coast. The owners of such places of ill-repute are not exactly choosy in who they'll take as their methods to break anyone are crude if undoubtedly effective, but they don't pay much at all and their rates are their rates even if you had a real prize like a fully trained draki or demi-angel to sell on to them. This truly is the option of last resort and only for those thoroughly without mercy.
You could also try to sell one of your slavers here, but there is no way that they would go willingly and your other slavers may not be too happy at all to condemn one of their own to such a fate.
(Special: Some slavers based on their reputation may not be sold on this assignment either due to them being too loved, too feared, wanted too much to be enslaved for the use of the encampment and not for some grubby whoremonger on the docks, or due to them just not having been given a chance yet to prove themself. You may also not try to sell certain races like wisps due to them being incredibly difficult if not outright impossible to enslave.)

┌─────────────────────────────────────────────────────────┐

│Rewards: Normal - [150 Gold][50 (Slv) Xp]

│Critical - [?][150 Gold][150 (Slv) Xp]

│Length: Two Days

│Risk: Medium

Critical Success: 5%

Success: 45%

Failure: 40%

Disaster: 10%

└─────────────────────────────────────────────────────────┘

Critical Success:  Bimbo (Bim) - Thug (Thu) - Slave: Low Will and/or Low Condition (<10)

Success:  Cowardly (Cdy) - Weak (Wea) - Slaver: Loner (Lon) - Reserved (Rvd) - Inexperienced

Failure:  Agile (Agi) - Strong (Str) - Perceptive (Pcp) - Slaver: Resilient (Res) - Veteran or higher

Disaster:  Magic: Any (M: ) - Elementalist: Any (E: ) - Slave: Defiant (Def) - High Will and/or High Condition (>90)

Slaver: Friendly (Fnd) - Leader (Lea) - Psionic (Psy)

2) Required: Any Slaver (if Slaver being sold requires traits: Greedy, Unscrupulous, Sadist or Depraved)

Critical Success:  Dominator (Dtr) - Ethereal (Eth) - Magic: Corruption (M:Co) - Tentacles (Tcl)

Success:  Alchemy (Alc) - Bimbo (Bim) - Follower (Fol) - Thug (Thu) - Sneaky (Sne) - Reserved (Rvd) - Strong (Str)

Failure:  Beautiful (Btf) - Emotional (Eml) - Feminine (Fem) - Weak (Wea)

Disaster:  Exceptional Beauty/Feminity (Exc) - Sympathetic (Sym) - Unruly (Unr) - Demi-Angel - Draki

3) Required: Any Slaver (if Slaver being sold requires traits: Greedy, Unscrupulous, Sadist or Depraved)

Critical Success:  Dominator (Dtr) - Ethereal (Eth) - Magic: Corruption (M:Co) - Tentacles (Tcl)

Success:  Alchemy (Alc) - Bimbo (Bim) - Follower (Fol) - Thug (Thu) - Sneaky (Sne) - Reserved (Rvd) - Strong (Str)

Failure:  Beautiful (Btf) - Emotional (Eml) - Feminine (Fem) - Weak (Wea)

Disaster:  Exceptional Beauty/Feminity (Exc) - Sympathetic (Sym) - Unruly (Unr) - Demi-Angel - Draki

#### Slaving - The Price of Freedom - (Two Slavers) - (Two Days) - (Standard)

The Price of Freedom (requires 2 supplies)

While you'd like to always make a profit on every slave you catch, sometimes space is limited in the camp, the Whore Makers are looking far too risky of a proposition, and you need to free up some room in a hurry. You can hardly just let them go. After all you are operating an outlaw encampment here out of the eyes of the human empire and it's hard enough keeping your location a secret as it is without releasing slaves willy-nilly into the general area.

So best to get some distance away before you even consider letting them have the blindfold off. If you're looking to disappear someone there's nothing like the more dodgy docksides of the Dreadsea Coast. If they don't fall into the hands of the Whore Makers anyway, or one of the gangs to likely end up working in one of their glory holes, then they'll be more than far enough away with no idea how they got there to ever worry your encampment again.

There might even be the potential for a bit of relatively risk free profit if you can manage to persuade your soon to be former slave that this is a chance to earn their freedom by selling their body in some dirty back alley. Of course you're going to let them go anyway regardless of how well they do, or even if they refuse, but they don't need to know that quite yet do they?

(Special: Going yourself will unlock a number of choices along the way.)

┌─────────────────────────────────────────────────────────┐

│Rewards: Normal - [20+2D20 Gold][10 (Slv) Xp] Critical Success: 5%

│Critical - [?][50+5D20 Gold][20 (Slv) Xp] Success: 58%

│Length: Two Days Failure: 32%

│Risk: Minimal Disaster: 5%

└─────────────────────────────────────────────────────────┘

To be released: Any Slave

Critical Success

Debutante (Deb) - Bimbo (Bim) Thug (Thu) - Sex Addict (Sex) - Whore Maker Fodder

Success

Beautiful (Btf) Cowardly (Cdy) Feminine (Fem) - Slutty (Slt) - Submissive (Sub)

```
Seductive (Sed) Acceptable Quality Slave Low Will and/or Low Condition (<30)

```

Failure

Cunning (Cun) - Dominant (Dom) - Fel Tainted (Fel) - Low Will and/or Low Condition (<10)

Disaster

Magic:Any (M: ) - Elementalist:Any (E: ) - Reserved (Rvd) - Defiant (Def) - High Will and/or High Condition (>90)

Catastrophic

Exceptional Beauty/Feminity (Exc) - Exceptional Quality Slave - Slave Prince/Princess

2) Required: Any Slaver - Recommended: Kandi -  - (Arch-Practitioner)(Lea)(Hon)(Mal)

Critical Success: Dominator (Dtr) - Connected (Con) - Magic: Summoner (M:Su) - Malevolence (Mal)

Success: Leader (Lea) - Persuasive (Per) - Fleet (Flt) - Logical (Lgl) - Sneaky (Sne)

Failure: Clumsy (Clu) - Dominant (Dom) - Emotional (Eml) - Follower (Fol) - Monster (Mon)

Disaster: Bimbo (Bim) - Greedy (Gre) - Thug (Thu) - Unruly (Unr) - Sex Addict (Sex)

3) Required: Any Slaver - Recommended: Shiki Imazato - Supreme Trickster - Beastkin - (Sapphic High)(M:Il)(Arch-Practitioner)(Btf)(Dom)(Hyp)(Hyp)(Sed)

Critical Success: Hypnotic (Hyp) - Mind Reader (Min) - Magic: Illusion (M:Il) - Malevolence (Mal)

Success: Alchemy (Alc) - Beautiful (Btf) - Seductive (Sed) - Fleet (Flt) - Logical (Lgl) - Sneaky (Sne)

Failure: Clumsy (Clu) - Dominant (Dom) - Emotional (Eml) - Leader (Lea) - Monster (Mon)

Disaster: Bimbo (Bim) - Greedy (Gre) - Thug (Thu) - Unruly (Unr) - Sex Addict (Sex)

### **Uncommon Assignments**

#### **Rare Assignments**

----==== **Spectacle of the Sacred - (Three Slavers)(diplomacy)** ====
**Spectacle of the Sacred (requires 9 supplies)**

One of the greated beliefs of the church of the Dawning Light is that of outreach to recruit as many new believers that can be brought into their ranks. The more of the faithful they have, the more they can better resist the influence of the depraved, and the more they have, the more the faithful will swell with each generation.

Of all the tools the church has by far the most effective is the existence of the demi-angels. Nothing is more convincing than such an obvious union of the mortal and the divine. Demi-angel births are incredibly rare however and many are hidden away from the world for fear they would be exploited. The church absolutely doesn't see what they were doing as exploitation like what those with far more darker motives may wish to do. As what could be exploitative about sharing such miracles with the yet to be convinced, and yet some demi-angels in their care might beg to differ. They are not exactly coerced, as many in the church would be genuinely apalled at the idea of keeping anyone against their will, or making such blessings of the Dawning Light uncomfortable in anyway, and yet a combination of overly enthusiastic zeal and general social pressure will make it very hard for such demi-angels to leave once they are in the church's care.

What demi-angels the church have often spend much of their life as part of touring processions also featuring gifted orators, and specially trained choirs, with them being the stars of the show traveling all over the empire, and even into what wild places lie beyond the farthest borders. Some of these individuals may also give speeches about the need to fight back against the depraved, sing hymns, or help heal the afflicted, but most just have to stand there, and well just be what they are for all to see.

Given the church's focus on martial skills, and the importance of who they're escorting, you're sure that even one of the junior-sopranos could take any of your slavers in a straight fight. So normally one of these processions would only be of interest in needing to be aware that there'd be much larger crowds in that particular region than normal.

However you've heard an interesting tale about a procession that is currently working it's way down the Dreadsea Coast. Apparently their ward is rather fond of sneaking off for a little alone time when it comes to bathing times, and if you could get them alone depending on the approach you could either end up with a powerful asset or an incredibly valuable slave.

┌─────────────────────────────────────────────────────────┐

Rewards

* Normal - [Slave][75 (Dip) Xp]
* Critical - [?][?][Slaver][200 (Dip) Xp]

Length

* Six Days

Risk

* High

Base Odds

* Critical Success:5% Success:22% Failure:60% Disaster:13%

Rewards

* Crit: 2 unique slavers (first time only)
* second crit: demi angle slaver and (random?) slave
* success: random slave

└─────────────────────────────────────────────────────────┘

Required: Any Slaver

Critical Success

* Faith: The Light (F:Li) - Flying (Fly) - Malevolence (Mal) - Tactful (Tac) - Sympathetic (Sym) - Demi-Angel

Success

* Friendly (Fnd) - Leader (Lea) - Persuasive (Per) - Monster (Mon) - Sneaky (Sne)

Failure

* Aggressive (Agg) - Bimbo (Bim) - Ethereal (Eth) - Peaceful (Pea) - Seductive (Sed)

Disaster

* Clumsy (Clu) - Faith: The Goddess Shallya (F:Sh) - Loner (Lon) - Sex Addict (Sex) - Unhinged (Unh)

Catastrophic

* Depraved (Usc+) - Magic: Corruption (M:Co)

**Required: Any Slaver**

Critical Success

* Faith: The Light (F:Li) - Flying (Fly) - Healer (Hea) - Sympathetic (Sym) - Demi-Angel

Success

* Fleet (Flt) - Tracker (Tra) - Educated (Edu) - Monster (Mon) - Sneaky (Sne)

Failure

* Aggressive (Agg) - Bimbo (Bim) - Ethereal (Eth) - Peaceful (Pea) - Seductive (Sed)

Disaster

* Clumsy (Clu) - Faith: The Goddess Shallya (F:Sh) - Loner (Lon) - Sex Addict (Sex) - Unhinged (Unh)

Catastrophic

* Depraved (Usc+) - Magic: Corruption (M:Co)

**Required: Any Slaver**

Critical Success

* Faith: The Light (F:Li) - Flying (Fly) - Mind Reader (Min) - Sympathetic (Sym) - Demi-Angel - Sea Elf

Success

* Honourable (Hon) - Brutal (Bru) - Emotional (Eml) - Monster (Mon) - Sneaky (Sne)

Failure

* Aggressive (Agg) - Bimbo (Bim) - Ethereal (Eth) - Peaceful (Pea) - Seductive (Sed)

Disaster

* Clumsy (Clu) - Faith: The Goddess Shallya (F:Sh) - Loner (Lon) - Sex Addict (Sex) - Unhinged (Unh)

Catastrophic

* Depraved (Usc+) - Magic: Corruption (M:Co)

#### **Spectacle of the Sacred - (Three Slavers)(Marauding)**

**Spectacle of the Sacred (requires 9 supplies)**

┌─────────────────────────────────────────────────────────┐

Rewards

* Normal - [Slave][75 (Mar) Xp]
* Critical - [?][Slave][200 (Mar) Xp]

Length

* Six Days

Risk

* High

Base Odds

* Critical Success:5% Success:25% Failure:52% Disaster:18%

└─────────────────────────────────────────────────────────┘

**Required: Any Slaver**

Critical Success

* Dominator (Dtr) - Flying (Fly) - Tentacles (Tcl) - Elementalist: Water (E:Wa)

Success

* Aggressive (Agg) - Brutal (Bru) - Leader (Lea) - Strong (Str) - Sneaky (Sne)

Failure

* Fel Tainted (Fel) - Follower (Fol) - Honourable (Hon) - Monster (Mon) - Sympathetic (Sym)

* Disaster
* Bimbo (Bim) - Peaceful (Pea) - Magic: Corruption (M:Co) - Faith: The Light (F:Li)
* Loner (Lon) - Sex Addict (Sex) - Unhinged (Unh) - Unruly (Unr)

Catastrophic

* Clumsy (Clu)

**Required: Any Slaver**

Critical Success

* Dominator (Dtr) - Flying (Fly) - Tentacles (Tcl) - Magic: Summoner (M:Su)

Success

* Aggressive (Agg) - Brutal (Bru) - Tracker (Tra) - Strong (Str) - Sneaky (Sne)

Failure

* Fel Tainted (Fel) - Leader (Lea) - Honourable (Hon) - Monster (Mon) - Sympathetic (Sym)

Disaster

* Bimbo (Bim) - Peaceful (Pea) - Magic: Corruption (M:Co) - Faith: The Light (F:Li)
* Loner (Lon) - Sex Addict (Sex) - Unhinged (Unh) - Unruly (Unr)

Catastrophic

* Clumsy (Clu)

**Required: Any Slaver**

Critical Success

* Dominator (Dtr) - Flying (Fly) - Tentacles (Tcl) - Magic: Nature (M:Na)

Success

* Aggressive (Agg) - Brutal (Bru) - Trapper (Tpr) - Strong (Str) - Sneaky (Sne)

Failure

* Fel Tainted (Fel) - Leader (Lea) - Honourable (Hon) - Monster (Mon) - Sympathetic (Sym)

Disaster

* Bimbo (Bim) - Peaceful (Pea) - Magic: Corruption (M:Co) - Faith: The Light (F:Li)
* Loner (Lon) - Sex Addict (Sex) - Unhinged (Unh) - Unruly (Unr)

Catastrophic

* Clumsy (Clu)

### **Super Rare Assignments**

#### **Reign of the Witch Queen**

(Diplomacy) (Marauding) (Infiltration) "In that order"

**(5 slavers & 350 Gold, 88 Supplies Required)**

The north has always been a hotbed of rebellion against the human empire. Be it bandits, petty kingdoms, or fanatics of their icy goddess there's usually something kicking off, giving the local administrators a headache, and keeping the various armies up there gainfully employed.

Generally you only hear about this kind of thing as embellished tavern tales long after the fuss has died down. The situation now is different where even so far away down south in one of the wilder regions of the empire you have caught word of the events that are occurring. A noble claiming one of the mostly forgotten royal bloodlines has crowned herself and has actually gained enough popular support allowing a substantial region to secede from the empire. As a number of formely empire-aligned armies have declared for her banner, and while mercenaries of all kinds of races are rushing to the lands looking for an opportunity for profit, loyalist forces are currently focused more on containment for now resulting in a stand off.

While you're a long way away right now, so who knows what is really going on up there, it's definitely odd to you that so far there's apparently been no more than a few minor skirmishes. It's almost as if the empire forces have instructions to stand off for now and wait. Perhaps they're waiting for one of the Voices to arrive to... 'manage' the situation, or perhaps they're waiting for agents who can sneak into castle and remove the threat at the source without the need for war which can get so awfully messy and chaotic, or who knows what else. For all you know they're planning to bring in a score of highly trained driders to easily scale the castle walls under cover of darkness, terrify the defenders, and haul away the traitors in ettersilk bags.

Then it's possible they're waiting for assistance of the dawning light. While rumours are not always to be trusted all of them mention that this queen has an impressive amount of both magic and elementalism at her well-bred finger tips. They're not exactly sure what she can do specifically, but that sounds like a very specific form of threat that the church would have the most knowledge in how to counter even if she's forsaking the usual look to play at being all regal. Hard to mix a pointy hat with a crown after all.

No wonder then that they're all calling her the witch-queen.

The thought of getting a collar around her stiff neck is a tantalizing one. No reason that the agents that abduct her from the safety of her heavily guarded castle can't be yours. Only way to have any chance to get there in time would be by sea and to sail into such potential danger is going to cost you a pretty penny. Then that's even if you can persuade some smuggler or pirate crew to get you there in the first place.

┌─────────────────────────────────────────────────────────┐

Rewards

* Normal unique slave
* Critical  unique slave

Length

* 17 days

Risk

* increased chance to lose slavers on each failed segment

Base odds

└─────────────────────────────────────────────────────────┘

**Required Any Slaver to negotiate passage & then stay behind to ensure everyone else has a way to get back**

Critical

* Connected (Con) - Mind Reader (Min)
* Singer (Sin) - Faith: The Laughing Trickster (F:Tr)

Success

* Logical (Lgl) - Persuasive (Per) - Tactful (Tac)
* Resilient (Res) - Stubborn (Stb) - Sea Elf

Failure

* Emotional (Eml) - Greedy (Gre)
* Thug (Thu) - Unruly (Unr)

Disaster

* Bimbo (Bim) - Flying (Fly) - Fleet (Flt) - Fel Tainted (Fel)
* Monster (Mon) - Sex Addict (Sex) - Unhinged (Unh)

Catastrophic

* Ethereal (Eth)

**Required any Slaver**

Critical

* Cunning (Cun) - Stubborn (Stb) - Human Northerner

Success

* Aggressive (Agg) - Leader (Lea) - Sneaky (Sne) - Cooperative (Coo)
* Resilient (Res) - Masterwork or better Armour (Oft:Arm)

Failure

* Debutante (Deb) - Peaceful (Pea) - Thug (Thu)
* Unruly (Unr) - Loner (Lon) - Weak (Wea)

Disaster

* Bimbo (Bim) - Flying (Fly) - Fleet (Flt) - Fel Tainted (Fel)
* Monster (Mon) - Sex Addict (Sex) - Unhinged (Unh)

Catastrophic

* Ethereal (Eth)

**Required any Slaver**

Critical

* Psionic (Psy) - Beastmaster (Bea) - Harpy

Success

* Perceptive (Pcp) - Tracker (Tra) - Trapper (Tpr)
* Sneaky (Sne) - Cooperative (Coo) - Resilient (Res)

Failure

* Clumsy(Clu) - Thug(Thu) - Unruly(Unr) - Loner(Lon) - Weak(Wea)

Disaster

* Bimbo (Bim) - Flying (Fly) - Fleet (Flt) - Fel Tainted (Fel)
* Monster (Mon) - Sex Addict (Sex) - Unhinged (Unh)

Catastrophic

* Ethereal (Eth)

**Required any Slaver**

Critical

* Healer (Hea) - Sympathetic (Sym)
* Faith: The Goddess Shallya (F:Sh)

Success

* Peaceful (Pea) - Friendly (Fnd) - Sneaky (Sne)
* Folklorist (Flk) - Cooperative (Coo) - Resilient (Res)

Failure

* Sadist (Sdt) - Thug (Thu) - Unruly (Unr)
* Loner (Lon) - Weak (Wea)

Disaster

* Bimbo (Bim) - Flying (Fly) - Fleet (Flt) - Fel Tainted (Fel)
* Monster (Mon) - Sex Addict (Sex) - Unhinged (Unh)

Catastrophic

* Ethereal (Eth)

**Required any Slaver**

Critical

* Heroic (Her) - Honourable (Hon)
* Faith: The Frozen Queen(F:Fr)

Success

* Brutal (Bru) - Strong (Str) - Sneaky (Sne) - Cooperative (Coo)
* Resilient (Res) - Masterwork or better Armour (Oft:Arm)

Failure

* Peaceful (Pea) - Thug (Thu) - Unruly (Unr)
* Loner (Lon) - Weak (Wea)

Disaster

* Bimbo (Bim) - Flying (Fly) - Fleet (Flt) - Fel Tainted (Fel)
* Monster (Mon) - Sex Addict (Sex) - Unhinged (Unh)

Catastrophic

* Ethereal (Eth)

## Deep Mountains

### **Standard Assignments**

#### Scout the Deep Mountains (requires 7 supplies)

If you want to know what's going on, in and around the perilous and rightly infamous deep mountains then you're going to need to send out a slaver to go find out about it. If you're lucky the slaver might even come back intact and unaltered...

(Special: A slaver with Flying will reduce the time taken by two days. This is a long assignment and so going on it personally may risk repercussions for staying away for too long.)

┌─────────────────────────────────────────────────────────┐

Rewards: Normal - [?][2 New Assignments][50 (Exp) Xp]

Critical - [?][4 New Assignments][150 (Exp) Xp]

Length: Six Days

Risk: High

Critical Success: 5%

Success: 42%

Failure: 45%

Disaster: 8%

└─────────────────────────────────────────────────────────┘

1) Required: Any Slaver

Exceptional:  Flying (Fly)

Critical Success:  Ethereal (Eth) - Elementalist: Lightning (E:Li) - Psionic (Psy) - Sneaky (Sne) - Corrupt (Cor)

Success:  Heroic (Her) - Loner (Lon) - Peaceful (Pea) - Perceptive (Pcp) - Stubborn (Stb)

Tracker (Tra) - Resilient (Res) - Honourable (Hon)

Failure:  Aggressive (Agg) - Beautiful (Btf) - Feminine (Fem) - Unhinged (Unh) - Fleet (Flt)

Disaster:  Bimbo (Bim) - Exceptional Beauty/Feminity (Exc) - Sex Addict (Sex) - Thug (Thu) - Cowardly (Cdy)

#### Tribute of the Lost (4 supplies)

Those that dwell beyond this mortal realm crave like nothing else the new delights of a mortal stolen from this reality. As they can only extend a limited amount of influence beyond the chaotic lands where they dwell some of these slaves they will trade for 'fairly'. Especially when they have informed their agents that they're looking for someone, someone's or even something specific.

Only an idiot enters into such deals lightly. Taking gold would be equally foolish. You're not keen on coin that might disappear when the sun comes up, or might bend your thoughts into manic obsession to acquire more and more of the fel tainted gold that dominates your will.

Still, you understand that some of their agents deal in favour, and they will see that you will in time receive supplies based on the quality of the tribute received. From what you've heard this will be done via exploiting the various cults, hidden throughout the lands and under the agent's influence, who will be instructed via seemingly prophetic visions believing they are forwarding their own dark agenda by covering the outstanding debt.

Not without risk certainly, but you always need more supplies and it should hopefully be a lot more obvious if they've been contaminated by corruption.

(Special: This assignment also awards Corruption Xp along with Diplomacy Xp.)

┌─────────────────────────────────────────────────────────┐

│Rewards: Normal - [One opportunity][50 (Dip+Cor) Xp]

│Critical - [Multiple opportunities][150 (Dip+Cor) Xp]

│Length: Six Days

│Risk: Medium

Critical Success: 5%

Success: 40%

Failure: 47%

​Disaster: 8%

└─────────────────────────────────────────────────────────┘

1) Required: Any Slaver

Critical Success:  Tactful (Tac) - Mind Reader (Min) - Depraved (Usc+) - Cunning (Cun) - Stubborn (Stb) - Magic: Corruption (M:Co)

Success:  Sneaky (Sne) - Flying (Fly) - Fleet (Flt) - Perceptive (Pcp) - Peaceful (Pea) - Persuasive (Per) - Unscrupulous (Usc)

Failure:  Aggressive (Agg) - Beautiful (Btf) - Feminine (Fem) - Sympathetic (Sym) - Submissive (Sub) - Follower (Fol)

Disaster:  Bimbo (Bim) - Exceptional Beauty/Feminity (Exc) - Sex Addict (Sex) - Faith: Any (F: ) - Spiritual (Spi) - Ethereal (Eth) - Debutante (Deb)

### **Common Assignments**

#### Hold back the Dark (requires 14 supplies)

What foul acts are committed in the inky unknown depths of the deep mountains no one truly knows, but there is one effect that is all too noticeable: Tears in the fabric of reality itself from which pour forth horrors and unimaginable evil. Of course that is really no business of a slaver like yourself and it's not like they can stay on this plane of existence for long and really if a few isolated villages get depopulated in the night as their defenseless occupants are dragged away screaming to fates unknown then really why would you concern yourself with that?

(Special: This is a long assignment and so going on it personally may risk repercussions for staying away for too long.)

┌─────────────────────────────────────────────────────────┐

│Rewards: Normal - [None][?][200 (Def) Xp]

│Critical - [?][?][350 (Def) Xp]

│Length: Eight Days

│Risk: INSANE!

Critical Success: 5%

Success: 50%

Failure: 35%

​Disaster: 10%

└─────────────────────────────────────────────────────────┘

1) Required: Any Slaver

Critical Success:  Leader (Lea) - Elementalist: Any (E: ) - Magic: Arcanist (M:Ar) - Honourable (Hon) - Masterwork or better Armour (Oft:Arm)

Success:  Aggressive (Agg) - Cooperative (Coo) - Unhinged (Unh) - Strong (Str) - Flying (Fly)

Faith: Any (F: ) - Spiritual (Spi) - Resilient (Res) - Stubborn (Stb) - Heroic (Her)

Failure: Weak (Wea) - Unruly (Unr) - Slutty (Slt) - Fel Tainted (Fel) - Were (Wer) - Unscrupulous (Usc)

Disaster:  Bimbo (Bim) - Peaceful (Pea) - Depraved (Usc+) - Sex Addict (Sex) - Cowardly (Cdy)

2) Required: Any Slaver

Critical Success:  Follower (Fol) - Elementalist: Any (E: ) - Magic: Summoner (M:Su) - Honourable (Hon) - Masterwork or better Armour (Oft:Arm)

Success:  Aggressive (Agg) - Cooperative (Coo) - Unhinged (Unh) - Strong (Str) - Flying (Fly)

Faith: Any (F: ) - Spiritual (Spi) - Resilient (Res) - Stubborn (Stb) - Heroic (Her)

Failure: Weak (Wea) - Unruly (Unr) - Slutty (Slt) - Fel Tainted (Fel) - Were (Wer) - Unscrupulous (Usc)

Disaster:  Bimbo (Bim) - Peaceful (Pea) - Depraved (Usc+) - Sex Addict (Sex) - Cowardly (Cdy)

3) Required: Any Slaver

Critical Success:  Follower (Fol) - Elementalist: Any (E: ) - Magic: Blight (M:Bt) - Honourable (Hon) - Masterwork or better Armour (Oft:Arm)

Success:  Aggressive (Agg) - Cooperative (Coo) - Unhinged (Unh) - Strong (Str) - Flying (Fly)

Faith: Any (F: ) - Spiritual (Spi) - Resilient (Res) - Stubborn (Stb) - Heroic (Her)

Failure: Weak (Wea) - Unruly (Unr) - Slutty (Slt) - Fel Tainted (Fel) - Were (Wer) - Unscrupulous (Usc)

Disaster:  Bimbo (Bim) - Peaceful (Pea) - Depraved (Usc+) - Sex Addict (Sex) - Cowardly (Cdy)

4) Required: Any Slaver

Critical Success:  Follower (Fol) - Healer (Hea) - Magic: Nature (M:Na) - Honourable (Hon) - Masterwork or better Armour (Oft:Arm)

Success:  Aggressive (Agg) - Cooperative (Coo) - Unhinged (Unh) - Strong (Str) - Flying (Fly)

Faith: Any (F: ) - Spiritual (Spi) - Resilient (Res) - Stubborn (Stb) - Heroic (Her)

Failure: Weak (Wea) - Unruly (Unr) - Slutty (Slt) - Fel Tainted (Fel) - Were (Wer) - Unscrupulous (Usc)

Disaster:  Bimbo (Bim) - Peaceful (Pea) - Depraved (Usc+) - Sex Addict (Sex) - Cowardly (Cdy)

### In Pursuit of Arrogance - Marauding - (Uncommon)

Two Slavers - (Requires 10 supplies)

In typical drow fashion a convoy of soldiers went out in far too few numbers to protect themselves when the inevitable attack came. Guess living safe so far underground for so long makes you not take threats from above as seriously as they clearly should.

With the cultists still hunting for them you don't think you'll ever have such an easy chance to pick up a drow slave when the scattered soldiers emerge from whatever hidey hole that they could find and make their way back to safety properly below ground.

Just a case of finding them before they get so corrupted by those already hunting them that they're no longer worth the effort of enslaving.

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [Slave][50 (Mar) Xp]			Critical Success:                10%│
│Critical - [?][Slave][150 (Mar) Xp]			Success:			30%│
│Length: Six Days					Failure:			50%│
│Risk: Medium						Disaster:			10%│
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver

**Critical Success:** Flying (Fly) - Ethereal (Eth) - Elementalist: Lightning (E:Li) - Magic: Illusion (M:Il)

**Success:** Fleet (Flt) - Trapper (Tpr) - Cooperative (Coo) - Agile (Agi) - Perceptive (Pcp) - Sympathetic (Sym) - Tracker (Tra)

**Failure:** Fel Tainted (Fel) - Depraved (Usc+) - Weak (Wea) - Sex Addict (Sex) - Clumsy (Clu) - Cowardly (Cdy) - Thug (Thu) - Monster (Mon)

**Disaster:** Bimbo (Bim) - Magic: Corruption (M:Co) - Unruly (Unr) - Unhinged (Unh) - Heroic (Her)

2) Required: Any Slaver

**Critical Success:** Flying (Fly) - Ethereal (Eth) - Elementalist: Air (E:Ai) - Dominator (Dtr)

**Success:** Fleet (Flt) - Trapper (Tpr) - Cooperative (Coo) - Agile (Agi) - Perceptive (Pcp) - Sympathetic (Sym) - Tracker (Tra)

**Failure:** Fel Tainted (Fel) - Depraved (Usc+) - Weak (Wea) - Sex Addict (Sex) - Clumsy (Clu) - Cowardly (Cdy) - Thug (Thu) - Monster (Mon)

**Disaster:** Bimbo (Bim) - Magic: Corruption (M:Co) - Unruly (Unr) - Unhinged (Unh) - Heroic (Her)

### **Rare Assignments**

#### Mistress of Torments

A lone succubus has been seen in the deep mountains wandering seemingly without
goal or apparent direction in mind. If the right approach was made perhaps she
could be persuaded to join the encampment and put her whip to a more
constructive use. Of course it is also possible that she just might prefer if
people minded their own business and may make that point known keenly to anyone
foolish enough to come anywhere near
her.

Diplomacy

(One Slaver)

(Six Days)

(Uncommon)

(requires 6 supplies)

┌─────────────────────────────────────────────────────────┐
│**Rewards:**
Normal - [?][50 (Dip) Xp] **Critical Success:** 6%
│Critical -
[?][Slaver][150 (Dip) Xp] **Success:** 32%
│**Length:** Six Days
**Failure:** 56%
│**Risk:** Medium **Disaster:**
6%
└─────────────────────────────────────────────────────────┘

**1)**
Required: Any Slaver -

Exceptional:
Demi-Angel

Critical Success: Exceptional Beauty/Feminity (Exc) - Magic: Corruption (M:Co) - Persuasive (Per) - Leader (Lea)

Success: Tactful (Tac) - Beautiful (Btf) - Dominant (Dom) - Reserved (Rvd) - Cunning (Cun)
Seductive (Sed) - Friendly (Fnd) - Loner (Lon) - Tracker (Tra) - Beastmaster (Bea)

Failure: Bimbo (Bim) - Faith: Any (F:
) - Strong (Str) - Slutty (Slt)
Spiritual (Spi) - Follower (Fol)
- Depraved (Usc+) - Succubus -
Fallen

Disaster: Thug (Thu) -
Debutante (Deb) - Feminine (Fem) - Weak (Wea)

Catastrophic: Fel Tainted (Fel) - Sex Addict (Sex) - Submissive (Sub)

### Tyrannical Legacy - Exploration (Rare)

After recent tremors in the region a new crevasse has split open up near further reaches of the Deep Mountains. What caught your interest when you heard the rumours, is that along with more fanciful tales of missing treasure hunters, ominous whispers of some unknown horror, and terrible curses left by long gone tyrants of arcane might, is that there really does seem to have been a whole lost city down there.

What historical scholars that the empire haven't shipped off overseas are always willing to pay a pretty amount of gold for any artefacts that can be turned up a decent condition so it might well be worth to check it out yourself.

Instead while you're sure that there is nothing down there that your slavers can't handle it might be interesting indeed to see just what could have survived down there for so long and inspire such ominous rumours, and maybe see if they have any interest in taking up a career in slaving.

Probably a good idea to bring a slave along too, both for some pleasant company for the trip, but mainly just in case someone needs to distract whatever is down there when your slavers make a run for it...

**→ 1st option - Avoid whatever there is down there and hunt for artefacts**

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [4(6d20) Gold][75 (Exp) Xp]			Critical Success:        5%│
│Critical - [?][10(6d20) Gold][200 (Exp) Xp]			Success:		32%│
│Length: Eleven Days					Failure:			38%│
│Risk: High						Disaster:			25%│
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver

Critical Success: Ethereal (Eth) - Psionic (Psy) - Drider - Ooze

Success: Agile (Agi) - Folklorist (Flk) - Logical (Lgl) - Leader (Lea) - Sneaky (Sne) - Heroic (Her) - Perceptive (Pcp)

Failure: Beastmaster (Bea) - Clumsy (Clu) - Greedy (Gdy) - Weak (Wea) - Thug (Thu) - Unhinged (Unh) - Female

Disaster: Bimbo (Bim) - Cowardly (Cdy) - Magic: Illusion (M:Il) - Elementalist: Fire (E: Fi) - Monster (Mon) - Flying (Fly) - Centaur

2) Required: Any Slaver

Critical Success: Ethereal (Eth) - Psionic (Psy) - Drider - Ooze

Success: Agile (Agi) - Folklorist (Flk) - Logical (Lgl) - Tracker Tra) - Sneaky (Sne) - Heroic (Her) - Perceptive (Pcp)

Failure: Beastmaster (Bea) - Clumsy (Clu) - Greedy (Gdy) - Weak (Wea) - Thug (Thu) - Unhinged (Unh) - Female

Disaster: Bimbo (Bim) - Cowardly (Cdy) - Magic: Illusion (M:Il) - Elementalist: Fire (E: Fi) - Monster (Mon) - Flying (Fly) - Centaur

3) Required: Any Slaver

Critical Success: Ethereal (Eth) - Psionic (Psy) - Drider - Ooze

Success: Agile (Agi) - Logical (Lgl) - Leader (Lea) - Sneaky (Sne) - Heroic (Her) - Perceptive (Pcp) - Asanei - Ori'Nek

Failure: Beastmaster (Bea) - Clumsy (Clu) - Greedy (Gdy) - Weak (Wea) - Thug (Thu) - Unhinged (Unh) - Female

Disaster: Bimbo (Bim) - Cowardly (Cdy) - Magic: Illusion (M:Il) - Elementalist: Fire (E: Fi) - Monster (Mon) - Flying (Fly) - Centaur

4) Required: Any Slave

Critical Success: Exceptional Beauty (Exc) - Resilient (Res) - Exquisite Fellatrix Training - Slave Princess

Success: Agile (Agi) - Beautiful (Btf) - Debutante (Deb) - Submissive (Sub) - Female - Advanced Blowjob Training - High Condition (>90) - Exceptional Quality Slave

Failure: Clumsy (Clu) - Dominant (Dom) - Stubborn (Stb) - Fel Tainted (Fel) - Monster (Mon) - No Training - Acceptable Quality Slave

Disaster: Defiant (Def) - Harpy - Centaur - Futanari - Low Condition (<30)
Catastrophic: Male - Whore Maker Fodder

**→ 2nd option - Seek out whatever there is down there and use the slave as tribute**

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [?][75 (Exp) Xp]			Critical Success:                7%│
│Critical - [?][?][200 (Exp) Xp]			Success:			28%│
│Length: Eleven Days					Failure:			37%│
│Risk: High						Disaster:			28%│
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver

Critical Success: Exceptional Beauty (Exc) - Ethereal (Eth) - Seductive (Sed)

Success: Beautiful (Btf) - Bimbo (Bim) - Heroic (Her) - Sex Addict (Sex) - Resilient (Res) - Tactful (Tac) - Unscrupulous (Usc) - Weak (Wea) - Female

Failure: Cunning (Cun) - Folklorist (Flk) - Honourable (Hon) - Magic: Any (M: ) - Futanari - Male

Disaster: Cowardly (Cdy) - Thug (Thu) - Sympathetic (Sym) - Unruly (Unr) - Psionic (Psy)

2) Required: Any Slaver

Critical Success: Exceptional Beauty (Exc) - Ethereal (Eth) - Seductive (Sed)

Success: Beautiful (Btf) - Bimbo (Bim) - Heroic (Her) - Sex Addict (Sex) - Resilient (Res) - Tactful (Tac) - Unscrupulous (Usc) - Weak (Wea) - Female

Failure: Cunning (Cun) - Folklorist (Flk) - Honourable (Hon) - Futanari - Male - Asanei

Disaster: Cowardly (Cdy) - Thug (Thu) - Sympathetic (Sym) - Unruly (Unr) - Psionic (Psy)

3) Required: Any Slaver

Critical Success: Exceptional Beauty (Exc) - Ethereal (Eth) - Seductive (Sed)

Success: Beautiful (Btf) - Bimbo (Bim) - Heroic (Her) - Sex Addict (Sex) - Resilient (Res) - Tactful (Tac) - Unscrupulous (Usc) - Weak (Wea) - Female

Failure: Cunning (Cun) - Folklorist (Flk) - Honourable (Hon) - Futanari - Male - Ori’Nek

Disaster: Cowardly (Cdy) - Thug (Thu) - Sympathetic (Sym) - Unruly (Unr) - Psionic (Psy)

4) Required: Any Slave
Critical Success: Exceptional Beauty (Exc) - Resilient (Res) - Exquisite Fellatrix Training - Slave Princess

Success: Agile (Agi) - Beautiful (Btf) - Debutante (Deb) - Submissive (Sub) - Female - Advanced Blowjob Training - High Condition (>90) - Exceptional Quality Slave

Failure: Clumsy (Clu) - Dominant (Dom) - Stubborn (Stb) - Fel Tainted (Fel) - Monster (Mon) - No Training - Acceptable Quality Slave

Disaster: Defiant (Def) - Harpy - Centaur - Futanari - Low Condition (<30)

Catastrophic: Male - Whore Maker Fodder

### Wrapped in Webs - Diplomacy (Rare)

One Slaver - (Requires 7 supplies)

Attractive maidens have been going missing from villages and towns to the south, even those nearest the mountains and the most fortified that have little to fear from the occasional random raid from those that dwell in the dungeons, but what makes it odd is that most of the maidens have made it safely back home.

Their return has been a truly humiliating one though, as they have returned in incredibly elaborate bondage outfits and dresses of a silk so strong that none so far have worked out how to remove them.

While a slave posed so delightfully might be entertaining, what would be far more profitable and interesting, would be finding out just who or what is behind these strange abductions. The maidens have been understandably reticent about their experiences, but there's no doubt they all have made it back from some where in the Deep Mountains.

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [?][75 (Dip) Xp]			Critical Success:               15%│
│Critical - [?][Slaver][200 (Dip) Xp]			Success:			27%│
│Length: Seven Days					Failure:			38%│
│Risk: Medium						Disaster:			20%│
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver

**Exceptional:** Crafter: Apparel (C:Ap)

**Critical Success:** Folklorist (Flk) - Tactful (Tac) - Psionic (Psy) - Friendly (Fnd) - Perceptive (Pcp) - Loner (Lon)

**Success:** Persuasive (Per) - Sneaky (Sne) - Sympathetic (Sym) - Tracker (Tra) - Cunning (Cun) - Heroic (Her)

**Failure:** Monster (Mon) - Beautiful (Btf) - Feminine (Fem) - Beastmaster (Bea) - Bimbo (Bim) - Thug (Thu) - Unscrupulous (Usc) - Fleet (Flt) - Flying (Fly) - Magic: Summoner (M:Su)

**Disaster:** Terrifying (Ter) - Exceptional Beauty/Feminity (Exc) - Aggressive (Agg) - Fel Tainted (Fel) - Cowardly (Cdy) - Malevolence (Mal) - Drow

#### Best Left Sealed

**(Maraduring)**

**(requires 14 supplies)**

It's long been understood how to mix certain substances for explosive results. What has also been around just as long is the bane of crystalling. Pink veins of worthless crystal can form with in seconds that leaves the mixture so weakened it can barely do more than knock people around a bit with no more than a light bruising. It is said that if the goblins have a racial religion it is to one day defeat the bane without having to quickly and expertly seal the mixture to preserve its proper potency or to have the crystals purged by a mage. Who it has to said will only do so with great expense as they find the lengthy process both boring and rather demeaning to their art.

For excavation normally it works out cheaper when muscles and pickaxes would prove insufficient is to just use a lot of it with mining caravans being some of the longest and most numerous out there to the point of being travelling towns in their own right.

Not that any of that would be relevant to you normally. However an interesting story has reached your ears of the location of long sealed ancient vaults containing the usual rumoured great riches and power. Now such stories are ten a penny at any local pub, but what made you pay attention is than a group of asanei have been seen in numbers in that area of the Deep Mountains. Asanei so rarely gather together unless the matter is of great importance. Whether they are seeking to open the vaults for themselves or are there for some other purpose to find out whatever they're doing there it might well be worth both the expense of acquiring explosives free of the bane and going up against some of most naturally skilled psions of any race.

#### **1st Slaver**

**Critical Success**

Elementalist: Earth(E:Ea) Logical(Lgl) Ethereal(Eth) Psionic(Psy)

**Success**

Aggressive(Agg) Brutal(Bru) Strong(Str) Perceptive(Pcp)

Creative(Cre) Leader(Lea) Cooperative(Coo)

**Failure**

Asanei

Greedy(Gre) Honourable(Hon) Weak(Wea)

Sex Addict(Sex) Loner(Lon) Folklorist(Flk) Follower(Fol)

**Disaster**

Bimbo(Bim) Clumsy(Clu) Peaceful(Pea) Thug(Thu)

Unruly(Unr) Emotional(Eml) Unhinged(Unh) Harpy Elementalist: Fire(E:Fi)

#### **2nd Slaver**

**Critical Success**

Psionic(Psy) Educated(Edu) Elementalist: Earth(E:Ea) Logical(Lgl) Ethereal(Eth)

**Success**

Aggressive(Agg) Brutal(Bru) Cooperative(Coo) Strong(Str) Creative(Cre)

**Failure**

Asanei

Greedy(Gre) Honourable(Hon) Weak(Wea)

Sex Addict(Sex) Loner(Lon) Folklorist(Flk)

**Disaster:**

Harpy

Bimbo(Bim) Clumsy(Clu) Peaceful(Pea) Thug(Thu)

Unruly(Unr) Emotional(Eml) Unhinged(Unh) Elementalist: Fire(E:Fi)

#### **3rd Slaver**

**Critical Success**

Elementalist: Earth(E:Ea) Logical(Lgl) Ethereal(Eth)

Magic: Summoner (M:Su) Psionic(Psy)

**Success**

Aggressive(Agg) Brutal(Bru) Cooperative(Coo) Strong(Str)

**Failure:**

Asanei

Greedy(Gre) Honourable(Hon) Weak(Wea)

Sex Addict(Sex) Loner(Lon) Folklorist(Flk)

**Disaster:**

Harpy

Bimbo(Bim) Clumsy(Clu) Peaceful(Pea) Thug(Thu)

Unruly(Unr) Emotional(Eml) Unhinged(Unh) Elementalist: Fire(E:Fi)

#### 4th **Slaver**

**Critical Success**

Elementalist: Earth(E:Ea) Logical(Lgl) Ethereal(Eth)

Crafter: Devices(C:De) Psionic(Psy)

**Success**

Aggressive(Agg) Brutal(Bru) Cooperative(Coo) Strong(Str)

**Failure**

Asanei

Greedy(Gre) Honourable(Hon) Weak(Wea)

Sex Addict(Sex) Loner(Lon) Folklorist(Flk)

**Disaster**

Harpy

Bimbo(Bim) Clumsy(Clu) Peaceful(Pea) Thug(Thu)

Unruly(Unr) Emotional(Eml) Unhinged(Unh) Elementalist: Fire(E:Fi)

### **Super Rare Assignments**

Truly Divine

Defending

(requires 12 supplies)

Even some of the most zealous priests and paladins of the Dawning Light would privately agree that calling upon one of the incarnations of the divine is utter madness. Such an entity has no concept of nuance in regard to those that could be judged to be impure, and when a true-angel has been let loose upon this mortal plane there can be no negotiation, no appeasement, only implacable absolute justice and yet some lunatic has done just that, and now one of the truly divine has descended to smite, judge, and condemn any that it finds to be tainted. Which in the deep mountains is pretty much near everyone and everything.

A true-angel in all her glory cares not at all if a succubi is just there to cut wood, or a nethemir is there to trade, or some whore who just happens to have three breasts is trying to make a living anyway she can. All are judged equally in her eye and will suffer if she can get her hands upon them. The human empire takes a very dim view of the... well, chaos that a true-angel can unleash. Before their agents can drive her back from this world there may be an opportunity for you to acquire a truly unique slave.

* **First you will need someone who has been through the arduous and testing trials of the Dawning Light and so has the skills, knowledge, and familiar aura to get close enough to hold the angel in place.**

* **Second you will need someone powerful in the ways of corruption to further weaken the angel and allow her perfect form to become mutable.**
* **Thirdly you will need a biomancer to bind her to this world with newly formed flesh.**
* **Finally and perhaps most importantly you must have someone who can take her fresh and unspoiled fuckholes, that have just been newly crafted, and force her to orgasm which will be the final step to entirely shatter her connection to the beyond and birth her into her new life as nothing but a degraded sex slave.**

Such a plan is risky with so much that could go wrong, and it would perhaps be a lot easier to just liberate some of the unfortunates that she’s already ‘saved’...

1st Slaver

Critical Success

* Cooperative(Coo) Flying(Fly) Singer(Sin) Demi-Angel

Success

* Heroic(Her) Logical(Lgl) Sneaky(Sne) Sympathetic(Sym)
* Unscrupulous(Usc) Former Purifier/Paladin

Failure

* Aggressive(Agg) Follower(Fol) Reserved(Rvd)
* Unhinged(Unh) Faith: The Light(F:Li) Loner(Lon)

Disaster

* Bimbo(Bim) Clumsy(Clu) Cowardly(Cdy) Fel Tainted(Fel)
* Sex Addict(Sex) Thug(Thu) Unruly(Unr)

Catastrophic

* Emotional(Eml)

2nd Slaver

Critical Success

* Cooperative(Coo)  Flying(Fly) Trapper(Tpr) Demi Angel

Success

* Brutal(Bru) Cunning(Cun) Heroic(Her) Perceptive(Pcp)
* Sneaky(Sne) Stubborn(Stb) Magic: Corruption(M:Co)

Failure

* Aggressive(Agg) Depraved(Usc+) Follower(Fol)
* Loner(Lon) Reserved(Rvd) Unhinged(Unh)

Disaster

* Bimbo(Bim) Clumsy(Clu) Cowardly(Cdy) Fel Tainted(Fel)
* Thug(Thu) Unruly(Unr) Faith: The Light(F:Li)

Catastrophic

* Sex Addict(Sex)

3rd Slaver

Critical Success

Cooperative(Coo) Flying(Fly)

Creative(Cre) Demi-Angel

Success

Cunning(Cun) Heroic(Her)

Magic: Biomancy (M:Bi)

Slutty(Slt) Sneaky(Sne)

Stubborn(Stb)

Failure

Aggressive(Agg) Depraved(Usc+)

Follower(Fol) Loner(Lon)

Reserved(Rvd) (Pretty Maid)

Disaster

Bimbo(Bim) Clumsy(Clu)

Cowardly(Cdy) Fel Tainted(Fel)

Sex Addict(Sex) Thug(Thu)

Unhinged(Unh) Unruly(Unr)

Catastrophic

Faith: The Light (F:Li)

4th Slaver

Critical Success

Cooperative(Coo) Flying(Fly)

Tentacles (Tcl) Demi-Angel

Success

Aggressive(Agg) Dominant(Dom)

Trainer(Trn) Heroic(Her)

Resilient(Res) Slutty(Slt)

Sneaky(Sne) Strong(Str)

Failure

Aggressive(Agg) Depraved(Usc+)

Follower(Fol) Loner(Lon)

Weak(Wea)

Disaster

Bimbo(Bim) Clumsy(Clu)

Fel Tainted(Fel) Reserved(Rvd)

Sex Addict (Sex) - Thug (Thu)

Faith: The Light(F:Li)

Catastrophic

Cowardly (Cdy)

### **Special Assignments**

#### **Treachery Most Foul (requires 8 supplies) (Corruption Option)**

```
┌─────────────────────────────────────────────────────────┐
│Rewards: Normal - [Slave/Slaver][75 (Cor) Xp]	Critical Success:	5%
│Critical - [?][Slave/Slaver][200 (Cor) Xp]	Success:		28%
│Length: Six Days				Failure:		55%
│Risk: High					Disaster:		12%
└─────────────────────────────────────────────────────────┘

```

You have learned of a ritual to bind a drow sorceress body and soul to a demonic entity. Once the ritual is completed, which is likely already in progress, the newly empowered being will have no choice but to obey the master or mistress of the intricate profane workings.

With the sorceress having been so thoroughly betrayed it is highly likely that she'd be very motivated to assist anyone who could free her. Especially if she could still seek vengeance on the matriarch that sent her unknowingly to her fate. Then she may not be as motivated as a being who literally can no longer do anything but obey. Then either if she can not be convinced or the binding is somehow flawed then either option could well be a fine addition to the slave pit.

The cultists and their twisted beautiful creature-slaves have far too greater numbers for an ambush to ever have a chance to succeed. A lone slaver though under the cover of darkness with the cultists deeply engaged with the workings of the rituals could either free the sorceress for them to escape together or step in a the vital moment and claim the gathered power for your own. Given who that power would go to it may well be worth risking going yourself rather than giving one of your slavers such a chance as this.

1) Required: Any Slaver - Highly Recommended: Any Slaver with Magic: Corruption (M:Co) -

Critical Success: Flying(Fly) - Ethereal (Eth) - Magic: Illusion (M:Il) - Dominator (Dtr) - Malevolence (Mal)

Success: Fleet (Flt) - Agile (Agi) - Perceptive (Pcp) - Sneaky (Sne) - Depraved (Usc+) - Brutal (Bru) - Creative (Cre)

Failure: Fel Tainted (Fel) - Cowardly (Cdy) - Aggressive (Agg) - Honourable (Hon) - Greedy (Gdy) - Submissive (Sub)

Disaster: Bimbo (Bim) - Unhinged (Unh) - Sex Addict (Sex) - Clumsy (Clu) - Thug (Thu) - Monster (Mon) - Faith: Any (F:)

**Treachery Most Foul (requires 8 supplies) (Infiltration Option)** ┌─────────────────────────────────────────────────────────┐

│Risk: High

│Length: Six Days

│Rewards

* Normal - [Slave/Slaver] [75 (Inf) Xp]
* Critical - [?][Slave/Slaver] [200 (Inf) Xp]

│Base odds

* Critical Success: 5%
* Success: 28%
* Failure: 55%
* Disaster: 12%

└─────────────────────────────────────────────────────────┘
You have learned of a ritual to bind a drow sorceress body and soul to a demonic entity. Once the ritual is completed, which is likely already in progress, the newly empowered being will have no choice but to obey the master or mistress of the intricate profane workings.
With the sorceress having been so thoroughly betrayed it is highly likely that she'd be very motivated to assist anyone who could free her. Especially if she could still seek vengeance on the matriarch that sent her unknowingly to her fate. Then she may not be as motivated as a being who literally can no longer do anything but obey. Then either if she can not be convinced or the binding is somehow flawed then either option could well be a fine addition to the slave pit.
The cultists and their twisted beautiful creature-slaves have far too greater numbers for an ambush to ever have a chance to succeed. A lone slaver though under the cover of darkness with the cultists deeply engaged with the workings of the rituals could either free the sorceress for them to escape together or step in a the vital moment and claim the gathered power for your own. Given who that power would go to it may well be worth risking going yourself rather than giving one of your slavers such a chance as this.

Required: Any Slaver

Critical Success: Flying(Fly) - Ethereal (Eth) - Magic: Illusion (M:Il) - Dominator (Dtr) - Malevolence (Mal)

Success: Fleet (Flt) - Agile (Agi) - Perceptive (Pcp) - Sneaky (Sne) - Brutal (Bru) - Creative (Cre)

Failure: Fel Tainted(Fel)- Cowardly(Cdy) - Aggressive(Agg) - Magic:Corruption (M:Co) - Greedy (Gdy) - Submissive (Sub)

Disaster: Bimbo (Bim) - Unhinged (Unh) - Sex Addict (Sex) - Clumsy (Clu) - Thug (Thu) - Monster (Mon) - Depraved (Usc+)

## City of Aversol

### **Standard Assignments**

#### Listening to Whispers - Diplomacy - (Standard)

There are some truly depraved and incredibly rich individuals in the empire city of Aversol. Be they nobles, officers, priesthood, or crimelords they're just the kind of market for the specialised wares that you can provide. Actually finding out what is in demand will take a great deal of tact, diplomacy, and scouring the city underworld for those who make it their business to identify and profit from those secret desires, possibly even dealing with a representative of the justly infamous if not outright terrifying shadow court itself.
*Special: A slaver with Fleet will reduce the time taken by one day. A slaver with Flying will reduce the time taken by two days.*

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [One opportunity][50 (Dip) Xp]		Critical Success:	5% │
│Critical -  [Multiple opportunities][150 (Dip) Xp]		Success:		43%│
│Length: Seven Days						Failure:		45%│
│Risk: Low							Disaster:		7% │
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any Slaver
**Exceptional:** Connected (Con)
**Critical Success:** Tactful (Tac) - Seductive (Sed) - Terrifying (Ter) - Mind Reader (Min)
**Success:** Sneaky (Sne) - Flying (Fly) - Fleet (Flt) - Loner (Lon) - Peaceful (Pea) - Persuasive (Per) - Thug (Thu) - Strong (Str)
**Failure:** Aggressive (Agg) - Beautiful (Btf) - Sympathetic (Sym) - Sex Addict (Sex)
**Disaster:** Bimbo (Bim) - Exceptional Beauty/Feminity (Exc) - Feminine (Fem) - Monster (Mon) - Ethereal (Eth)

#### Scout the City - Exploration - (Standard)

The City of Aversol, there's nowhere quite like it for leagues. Grown fat and swollen by its place on the long road, along with the trades route on the rivers bringing in the goods that arrive from the Dreadsea Coast and the riches in resources to be exploited from the Ever Forest. Rumour has it there's even trade connections to the Deep Mountains and the Lord that dwells there, but certainly not ones that could be discussed in polite company. Hundreds of thousands of humans dwell there with vast populations of pretty much every single other race under the sun either freely mixing or preferring to keep to themselves, be it in lavish quarters or slum-like ghettos. A city so vast is surely one of many an opportunity, but to find that out you're going to have to send someone to scout it.

*Special: A slaver with Fleet will reduce the time taken by two days. A slaver with Flying will reduce the time taken by three. Without Flying going on this assignment personally may risk repercussions for staying away for too long.*

┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [3 New Assignments][50 (Exp) Xp] Critical Success: 8% │
│Critical - [5 New Assignments][150 (Exp) Xp] Success: 40%│
│Length: Eight Days Failure: 44%│
│Risk: Medium Disaster: 8% │
└──────────────────────────────────────────────────────────────────────────────────────────┘
1) Required: Any slaver
**Exceptional:** Flying (Fly) - Ethereal (Eth)
**Critical Success:** Magic: Summoner (M:Su) - Psionic (Psy) - Sneaky (Sne) - Connected (Con)
**Success:** Cowardly (Cdy) - Fleet (Flt) - Loner (Lon) - Peaceful (Pea) - Perceptive (Pcp) - Stubborn (Stb) - Tactful (Tac) - Persuasive (Per)
**Failure:** Aggressive (Agg) - Beautiful (Btf) - Feminine (Fem) - Heroic (Her) - Unhinged (Unh) - Reserved (Rvd)
**Disaster:** Bimbo (Bim) - Exceptional Beauty/Feminity (Exc) - Sex Addict (Sex) - Thug (Thu)

### **Common Assignments**

#### Dance the Night Away - Infiltration - (Common)

Every so often a lamia maiden arrives in the city from the mountains or the coast and they usually end up in a dancing girl establishment where they swiftly start bringing in a fortune thanks to their beauty, unconventional allure and entrancing sinuously seductive moves. A lamia like that would be an incredibly valuable prize if you could acquire her for your encampment. In the city and in a heavily guarded club force is clearly out of the question but maybe a single slaver could get in without drawing attention. They might even bring back some gold too for strutting their stuff if they have any left after covering the outrageously high cover fees.
*Special: A slaver with Fleet will reduce the time taken by one day. A slaver with Flying will reduce the time taken by two. This is a long assignment and so going on it personally may risk repercussions for staying away for too long and even worse ones potentially given the submissive nature of this assignment.*

┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [?][9(4d12) gold][50 (Inf) Xp] Critical Success: 5% │
│Critical - [?][Slave][9(6d12) gold][150 (Inf) Xp] Success: 40%│
│Length: Nine Days Failure: 45%│
│Risk: Medium Disaster: 10%│
└──────────────────────────────────────────────────────────────────────────────────────────┘

1) Required: Any Slaver - Highly Recommended: Any Slaver with Dancer (Dan)
**Critical Success:** Exceptional Beauty/Feminity (Exc) - Flying (Fly) - Persuasive (Per) - Malevolence (Mal) - Dancer (Dan) - Lamia
**Success:** Seductive (Sed) - Beautiful (Btf) - Brutal (Bru) - Sneaky (Sne) - Bimbo (Bim) - Agile (Agi) - Friendly (Fnd) - Fleet (Flt) - Connected (Con) - Monster (Mon)
**Failure:** Sex Addict (Sex) - Tentacles (Tcl) - Hypnotic (Hyp) - Aggressive (Agg) - Faith: The Light (F:Li)
**Disaster:** Clumsy (Clu) - Terrifying (Ter) - Magic: Blight (M:Bt) - Weak (Wea) - Dominator (Dtr) - Reserved (Rvd)
**Catastrophic:** Fel Tainted (Fel) - Male (M)

#### Back Alley Abduction - Infiltration - (Common)

Lurking in the back alleys of the city of Aversol is not the wisest thing to do, but for those brave enough to do so you can meet all sorts of interesting people. If the rumours are accurate and you have the timing right then they might just the kind of people that might go for a hefty profit to the right bidder. Going in groups would attract too much of the wrong attention from both sides of the law, of course though sending just the one slaver means that they then have to work out a way to get the prospective slave back out of the city...
*Special: A slaver with Fleet will reduce the time taken by one day. A slaver with Flying will reduce the time taken by two. This is a long assignment so going on this one personally may risk repercussions for staying away for too long.*
*If you have a Mindblank Elixir in the stash one will be removed to improve the chances of this assignment.*

```
┌──────────────────────────────────────────────────────────────────────────────────────────┐
│Rewards: Normal - [?][50 (Inf) Xp]				Critical Success:	15%│
│Critical - [?][Slave][150 (Inf) Xp]				Success:		25%│
│Length: Seven Days						Failure:		40%│
│Risk: Medium							Disaster:		20%│
└──────────────────────────────────────────────────────────────────────────────────────────┘

```

1) Required: Any slaver
**Exceptional:** Dominator (Dtr) - Malevolence (Mal)
**Critical Success:** Exceptional Beauty/Feminity (Exc) - Hypnotic (Hyp) - Flying (Fly) - Magic: Summoner (M:Su) - Magic: Arcanist (M:Ar)
**Success:** Seductive (Sed) - Beautiful (Btf) - Feminine (Fem) - Brutal (Bru) - Sneaky (Sne) - Trapper (Tpr) - Strong (Str) - Fleet (Flt)
**Failure:** Sex Addict (Sex) - Ethereal (Eth) - Bimbo (Bim) - Tentacles (Tcl)
**Disaster:** Clumsy (Clu) - Terrifying (Ter) - Monster (Mon) - Fel Tainted (Fel) - Magic: Blight (M:Bt) - Weak (Wea)

### **Rare Assignments**

----==== **Infiltration - A Truly Scandalous Affair - (One Slaver) - (Seven Days)** ====
**A Truly Scandalous Affair (requires 350 gold and 4 supplies)**

As is to be expected of the depraved rich, even in one of the more remote cities of the human empire such as Aversol, rumours of all kinds swirls around their infamous social gatherings. With guests from as far afield as the Frost Wastes, the island cities such as Fancy, to the lands that were once distant Cathay, along with dancing and music, sex, scandal, and intrigue are always constant bedfellows. Though not every coupling always makes it as far as the sumptuously decadent bedrooms upstairs.

A fascinating rumour has reached your ears. That of a coupling between a Keldan and a Lago'Mae scholar too innocent and isolated from the rest of her kind to know why such a trist is so astoundingly taboo. While all staff of such gatherings are paid handsomely for their discretion, a rumour as juicy as this could never be kept hidden for long. Whether it was some inquisitive goblin servant or ditzy neko maid they could no sooner keep from describing every single lust drenched detail of just what they saw from the shadows of the library shelves than they could learn to fly like a harpy.

While amusing, and a rather heated entertaining story, what has perked your interest is that the rumour has apparently also reached the long floppy ears of the rest of this cock hungry scholar's kind. Normally their high priestesses never leave the hidden depths of the ever forest, but one just might well be incensed enough to seek out and suitably punish the sculptrix with the nerve to so thoroughly violate her kin.

The Keldan would normally be just as protected in the infamous alley that bears their name as the priestess would be amongst her isolated tribe. However another ball is happening soon where the sculptrix would be sure to attend once more in the hope of such another delicious conquest if you could procure a way in. There just might well be a chance to a catch a Lago'Mae sniffing around out of her element, and with her, some of that races most closely guarded secrets of biomancy.

#### **Special**

* A slaver with Fleet will reduce the time taken by one day. A slaver with Flying will reduce the time taken by two. Without Fleet going on this assignment personally may risk repercussions for staying away for too long. A slaver with at least Designer quality clothing will reduce the costs of this assignment by 200g.)

┌─────────────────────────────────────────────────────────┐

**Rewards**

* Normal - [Slave][75 (Inf) Xp]
* Critical - [unique biomancy slave][200 (Inf) Xp]

**Length**

* Seven Days

**Risk**

* Medium

**Base Odds**

* Critical Success:6% Success:33% Failure:49% Disaster:12%

└─────────────────────────────────────────────────────────┘

**Required: Any Slaver - Recommended**

**Critical Success**

* Dominator(Dtr) Exceptional Beauty/Feminity(Exc) Malevolence(Mal) Mind Reader(Min) Gown or Formal Wear(Oft:For)

**Success**

* Beautiful(Btf) Cunning(Cun) Dancer(Dan) Educated(Edu) Seductive(Sed) Sneaky(Sne) Monster(Mon) Were(Wer)

**Failure**

* Aggressive(Agg) Dominant(Dom) Greedy(Gre) Magic: Corruption(M:Co) Reserved(Rvd)

**Disaster**

* Bimbo(Bim) Ethereal(Eth) Magic: Blight(M:Bt) Sex Addict(Sex) Thug(Thu) Unhinged(Unh) Unruly(Unr)

**Catastrophic**

* Fel Tainted(Fel) Unchangeable Attire(Oft:Unc)

#### **Imperial Muses**

* Diplomacy
* (requires 500 gold and 6 supplies)

There are all sorts of sex work throughout the empire from the hardworking girls and guys stuck in boxes all day and night on the docks to the escorts that charge fortunes for a single night of pleasure. Now this is all perfectly legal as long as nothing too untoward is involved such as coercion.

Some of the most expensive options tend to come from the guild halls of the Imperial Muses. An organisation dedicated to training the most refined of courtesans that always leaves their very rich clients begging for more. Curiously despite their title there is no obvious connection to the human empire, and they have no official status, funding, or recognition. Suggesting that this guild might have history stretching back into the distant unknown past where perhaps some emperor or empress of old desired such a place of quasi-religious sensual training be established that has continued to survive until this day. Either that or some courtesan thought it'd be good branding and was able to easily charm anyone who might have objected to such a title.

Normally such a wealthy organization would be operating on a level not relevant to your interests unless you could somehow lay hands on one of their trainees. An unlikely occurrence given how such wealth comes with seriously intense levels of protection.

However an opportunity has arisen in the branch of the halls that is located in one of the wealthier districts of Aversol. Part of the story is rather fanciful which is not something you give much credence to. A young woman, probably noble but no-one seems to be sure, joining the hall, and having a previously unheard of speedy rise to supplant the local leadership. There are even more unlikely rumours that she's some forgotten goddess of beauty reincarnated as a mortal. Which strikes you as the kind of thing that only a kitsune would have the tails and tricks to get away with, and only then on primitives who don't know any better.

Whatever the truth of the matter what you do know for sure is that this new leader has insisted that what the hall can teach be opened up to anyone that can pay, and not just to those with the dedication to follow stringent screening that can take years to even think about becoming a neophyte in the guild. The price is truly eye-watering, especially if you wish to get personal training from this exceptional courtesan, and yet what skills they are willing to teach might well be worth it. Especially if you can get an eyeful, and see if the rumours of such supposedly divine beauty lives up to the reality of the flesh.

**Special:**

* The Muses have an uncanny eye for those who have had magical enhancements or reductions. Such alterations be they from Biomancy, Corruption, or whatever will result in an extra Failure on the one being trained.)

* Success: 26%
* Failure: 64%
* Disaster: 5%

**#1 Required:**

* Any Slaver

Critical Success:

* Educated (Edu) - Exceptional Beauty/Feminity (Exc)
* Mind Reader (Min) - Human Noble - High Elf

Success:

* Connected (Con) - Cunning (Cun) - Debutante (Deb)
* Honourable (Hon) - Reserved (Rvd) - Tactful (Tac)

Failure:

* Aggressive (Agg) - Bimbo (Bim) - Clumsy (Clu)
* Folklorist (Flk) - Greedy (Gre) - Slutty (Slt) - Spiritual (Spi)

Disaster:

* Ethereal (Eth) - Fel Tainted (Fel) - Faith: Any (F: )
* Loner (Lon) - Unruly (Unr) - Unhinged (Unh) - Thug (Thu)

Catastrophic:

* Terrifying (Ter) - Sex Addict (Sex)

**#2 Required:**

* Any Slaver or Slave to be trained with a trait slot available (If a Slave must have Advanced Obedience Training/Obedient, and must not be an Orc Cum Addict)

Critical Success:

* Educated (Edu) - Exceptional Beauty/Feminity (Exc)
* Human Noble - High Elf

Success:

* Beautiful (Btf) - Cunning (Cun) - Debutante (Deb) - Feminine (Fem)
* Reserved (Rvd) - Seductive (Sed) - Submissive (Sub)

Failure:

* Bimbo (Bim) - Clumsy (Clu) - Sadist (Sdt) - Spiritual (Spi) - Slutty (Slt)

Disaster:

* Defiant (Def) - Dominant (Dom) - Faith: Any (F: ) - Fel Tainted (Fel) - Loner (Lon)
* Unruly (Unr) - Unhinged (Unh) - Thug (Thu) - Stubborn (Stb)

Catastrophic:

* Sex Addict (Sex)

## The Lord's Gate

#### **Trading - Take a Slave to Auction - (Three Slavers) - (One Slave) - (Five Days) - (Special)**

**Take a Slave to Auction (requires 7 supplies)**

The Lord's Gate has the most infamous slave auctions in the known world, at least that you have heard of anyway, and now you have access to put your slaves on the block.

#### **Special**

* The amount of gold received will be based on the slave's estimated value, the result, any applicable current events and if you have chosen to dose them with any potions before hand.

┌─────────────────────────────────────────────────────────┐

**Rewards**

* Normal - [? Gold][75 (Trd) Xp]
* Critical - [? Gold][200 (Trd) Xp]

**Length**

* Five Days

**Risk**

* Medium

**Base Odds**

* Critical Success:5% Success:50% Failure:40% Disaster:5%

└─────────────────────────────────────────────────────────┘

#### **To be sold: Any Slave**

**Critical Success**

* Bimbo(Bim) Exceptional Beauty/Femininity(Exc) Advanced Obedience Training(Full) Low Will(<30)

**Success**

* Cowardly(Cdy) Weak(Wea) Submissive(Sub) Dancer(Dan) High Condition(>90) Agile(Agi) Beautiful(Btf) Feminine(Fem) Basic Obedience Training(Full)

**Failure**

* Perceptive(Pcp) Cunning(Cun) Fel Tainted(Fel) High Will(>90)

**Disaster**

* Defiant(Def) Low Condition(<30) Dosed with any Potion(Dosed)

**Catastrophic**

* No Condition(=0) Dosed with any two Potions(Dosed Twice)

#### **Required: Any Slaver**

**Critical Success**

* Leader(Lea) Exceptional Beauty/Feminity(Exc) Mind Reader(Min) Hypnotic (Hyp)

**Success**

* Alchemy(Alc) Beautiful(Btf) Persuasive(Per) Cunning(Cun)

**Failure**

* Emotional(Eml) Greedy(Gre) Sadist(Sdt)

**Disaster**

* Sympathetic(Sym) Thug(Thu) Bimbo(Bim)

#### **Required: Any Slaver**

**Critical Success**

* Dominator(Dtr) Elementalist: Any(E: ) Magic: Any(M: ) Tentacles(Tcl)

**Success**

* Alchemy(Alc) Strong(Str) Unscrupulous(Usc) Perceptive(Pcp)

**Failure**

* Emotional(Eml) Greedy(Gre) Sadist(Sdt) Bimbo(Bim)

**Disaster**

* Sympathetic(Sym) Unruly(Unr)

#### **Required: Any Slaver**

**Critical Success**

* Dominator(Dtr) Elementalist: Any(E: ) Magic: Any(M: ) Psionic(Psy)

**Success**

* Alchemy(Alc) Strong(Str) Unscrupulous(Usc) Perceptive(Pcp)

**Failure**

* Emotional(Eml) Greedy(Gre) Sadist(Sdt) Bimbo(Bim)

**Disaster**

* Sympathetic(Sym) Unruly(Unr)