Paladin Subclass: Oath of Blood

### Introduction

Once, in a time shrouded in mystery, a group of intrepid paladins stumbled upon a remarkable discovery hidden deep within their own veins. They found that their ancestry carried more than mere lineage; it bore the raw, untapped power of life itself. With an unyielding spirit and an insatiable thirst for understanding, these paladins delved into the secrets of their bloodlines, unearthing ancient traditions and forgotten rituals. In the heart of this exploration, they forged a pact known as the Oath of Blood. It wasn't just a commitment to protect the vulnerable or punish the wicked; it was a deep connection to the life force that pulsed through every living being. These paladins, their eyes ablaze with newfound knowledge, vowed to honor their heritage and embrace the extraordinary power that lay dormant within their very essence. As word of their extraordinary abilities spread, individuals from diverse backgrounds and lineages flocked to their cause. Drawn by the allure of tapping into their own bloodline's potential, they eagerly joined the ranks of the Oath of Blood, seeking to merge their own life force with the ancient energies that had been unveiled. The Oath of Blood became a tradition where power met heritage, where the boundaries between the mortal and the supernatural blurred. Those who walked this path discovered a unique balance between life and power, using their own essence to heal wounds, bolster their allies, and even strike down their foes with the very life force that flowed through them.The order flourished, weaving its way into the tapestry of history as a beacon of unity between life and power. Paladins who embraced the Oath of Blood found strength not just in their swords, but in the pulse of their very existence. And so, the legacy of the Oath of Blood continued, an extraordinary tale of how the essence of one's lineage could blend seamlessly with the power that shaped the very world they lived in.

### Tenets of Blood

Paladins who swear the Oath of Blood are bound by the primal essence of life and the strength it provides. They follow these tenets:

1. **No Mercy:** Show no mercy to those who threaten the innocent or your kindred.
2. **Sanguine Oath:** Uphold the traditions and secrets of ancient bloodlines, drawing power from the life force that courses through all beings.
3. **Blood Bond:** Protect and honor your allies, forging unbreakable bonds.

### Subclass Features:

#### Oath Spells

You gain oath spells at the paladin levels listed below:

* **3rd Level:** *False Life, Ray of Sickness*
* **5th Level:** *Vampiric Touch, Bestow Curse*
* **9th Level:** *Feign Death, Gaseous Form*
* **13th Level:** *Greater Invisibility, Dominate Person*
* **17th Level:** *Contagion, Mislead*

#### Channel Divinity: Sanguine Rose

Starting at 3rd level, you can use your Channel Divinity to unleash the power of the Sanguine Rose. As an action, you create a spectral, blood-red rose that floats in the air orbiting around you. For the next minute, whenever you deal damage to enemies within 30 feet of you, you regain hit points equal to half the damage dealt. Additionally, you can choose to transfer these hit points to an ally within 15 feet of you if you wish. This effect lasts for the duration of the Channel Divinity. Once you use this feature, you cannot use it again until you finish a short or long rest.

#### Aura of Blood

Starting at 7th level, your connection to the essence of life manifests as an aura around you reaching 10ft radius. While you aren't incapacitated, you and friendly creatures within 10 feet of you gain resistance to necrotic damage, and you gain advantage on Constitution saving throws from spells. Not Concentration checks.

#### Blood Infusion

At 15th level, you have mastered the art of infusing your strikes with life-draining power. As a bonus action ,  you can sacrifice 1d10 hit points from your current hit points for in return advantage on all melee weapon attacks for the next minute. However if you are paralyzed, incapacitated or unconscious you are unable to focus on the infusion of your blood into the weapon and will lose the advantage on the melee weapon attacks. This can be used once per long rest.

#### Blood Rush

At 20th level, you become an embodiment of vengeful bloodlust. As an action, you can focus on all of your blood runing through your system and mutate it changing the elements in it to  transform into a formidable figure for 1 minute. During this time, you gain the following benefits:

* Your Strength score increases by 4, to a maximum of 24.
* You have advantage on all attack rolls and STR/DEX/CON saving throws.
* Your weapon attacks deal an additional 2d6 necrotic damage.
* You have immunity to Necrotic Damage

Once you use this feature, you can’t use it again until you finish a long rest.