recursal/Fanatic-Fandom huggingface dataset:
Polarized Hull Shield (T2)

**Polarized Hull Shield (T2)** is a device that can be placed in either a Base or a Capital Vessel. It is fueled by both traditional power as well as Pentaxid (refined) placed inside of a Pentaxid Tank. Placing this device will enable activation of shields that will protect the base from all damage. The shield takes 15 seconds to engage upon activation. Upon damage absorption, the shield will decrease in strength. After 8 seconds of not taking damage, the shields will begin to replenish at the cost of some Pentaxid (refined) placed inside of the tank.

Note that Polarized Hull Shield (T1) have similiar function but are different from the Polarized Hull Shield for Small Vessel and Hover Vessel ships.
**Polarized Hull Shields** use a lot of power. Sometimes, it can be a good decision to turn them on only when you engage with enemies.

## Crafting

Polarized Hull Shield Generator (T2) cannot be crafted in a Constructor and must be upgraded from the T1 version using a Multi Tool or Multi Tool T2.

The following materials are required for the upgrade

 Oscillator
 Capacitor Device
 Mechanical Components
 Flux Coil
 Power Coil
Solar Panels

Game Version 1.8.8

**Solar Panels** are blocks used as an alternate source of power. It must be paired with the Capacitor (Solar) to store the energy absorbed by the blocks. If there are Generators present, the base will draw power from the Capacitor(s) before using the Generator(s). Having a backup generator is probably a good idea.

Solar panels have both sloped and horizontal varieties to enable more efficient placement relative to the sun. While you can't change the angle of the slope, you can choose to orient them facing North, East, South or West. The panels have two sets of indicators on them. The green indicators indicate the efficiency (maximum output) of the panel, with 4 green indicators being the best. The yellow indicators indicate the current output of the panel, again with 4 being the highest. Solar panels are supposed to be more effective near the equator of a planet than at the poles.

The efficiency attribute is 1.8 for Solar Panels and 1.0 for Solar Panels (Small). It means that Solar Panels produce 80% more energy than Small ones.

The output of the solar panels is obviously affected by the time of day (on a planet base). Overcast weather, fog and rain will also reduce power output. For space bases the distance from the sun will effect the maximum power of the solar panels as well.

A single solar panel, in perfect conditions (Akua small temperate planet, clear sky, equator, noon, horizontal panel), will generate 199 PUs of maximum current output. A small solar panel will generate 110 in the same conditions. At the poles, the current output can drop to less than a half of that obtained at the equator (and using sloped panels).

The **statistics page** of your base control panel, in the Power / Fuel column, in the "Solar" section, will show the **current output** of all your solar panels. Unfortunately it is not possible to see the output of individual panels at this time. In order for the Capacitor(s) to charge, you must be producing more power from the solar panels than your power **consumption**. If you want to run your base mainly off solar power, so as to operate during the night by draining the power from the battery (control panel, "Main" page, "Info" column), a good rule of thumb is to have a **maximum current output** of at least 3.5 times the consumption. Solar panels' maximum current output is equal to yours Solar's current output, at your current location, at noon.

Note that you can currently only have a maximum of 15 solar panels total on a base.

## Notes

* 15 solar panels within 1.8 AU on a space station will support a constantly-on teleporter.
* At a large planet, the night last for 35 minutes (real time), so the batteries should store at least 35 min of power every day.
Multi Boost

**Multi Boost** is a Booster for Armor. Multi Boosters can only be applied to armor by inserting them into an available slot in the armor by using an Armor Locker (SV,HV) or Armor Locker (CV,BA). Multi Boost cannot be crafted and must be found in a Point of Interest.

As of version 1.8 Boosters can be applied to Light Armor without an Armor Locker .

## Stats

* Armor: 15
* Oxygen: 25
* Heat: 6
* Cold: 3
* Radiation: 1
* Food Factor: -0.35
* Stamina Factor: -0.05
* Max. Speed Multiplier: 0.05
* Acceleration Multiplier: 0.05
* Jump Height Multiplier: 0.05
* Jetpack Usage Multiplier: -0.1
Space Kavae Sprout

**Space Kavae Sprout** is a Farming item for use with a Growing Plot. After 30 minutes real time, the **Space Kavae Sprout** grows into a Space Kavae (Plant), from which Natural Stimulant can be harvested. It can be crafted from Natural Stimulant in a Food Processor.

## History

* Pre Alpha 1.0.0 : Introduced
* Alpha 1.0.0 : required Purified Water increased
Spaceport

The **Spaceport** is an alien outpost that may serve as a base for enemy troops.

There are several alien containers, including one that is impossible to reach without destroying a wall. However, players can bypass this with a glitch that allows them to clip through the wall by simply heading to the lowest level of the station, then using the door that opens to push them into the structure itself.
Pentaxid (refined)

**Pentaxid refined** is the fuel required by Warp Drives, Short Range Warp Drive, and any kind of Polarized Hull Shield. It is created by processing raw Pentaxid crystals in any Constructor higher-tiered than the Portable Constructor. Once created, the fuel is stored in stacks of 600 in the Pentaxid Tank of a CV or 200 in the tank of an SV.

Note that warping consumes 1 **Pentaxid (refined)** per AU or Lightyear. This can be configured in custom scenarios via config files.

**Pentaxid (refined)** used to be known as **Pentaxit**.
Organ Failure

**Organ Failure** is a negative Status Effect which is received following untreated Fever Attack.

## Side Effects

Once the effect has been received, Health and Food will be slowly drained, while Stamina levels will decrease more rapidly [*verification needed*].

If left untreated, the player will Die.

## Treatments

**Medicine**

* Antitoxic Injection
* Detox Kit

**Devices**

* Medical Station Type 1

## A Note on Effect Calculations

The Health, Food, Stamina and Oxygen effect values displayed on this page do not take into account natural loss or regeneration of the stats in question.

For example, while standing still, the player will regenerate Stamina at a rate of +18 pts/s. If a Status Effect such as Food Poisoning is currently active, the player's Stamina will be affected **by the Status Effect** at a rate of -25 pts/s.

This results in a total rate of -7 Stamina pts/s, while standing still ((-25) + 18 = -7).
Repair Bay

The repair bay is a device that can repair damaged ships that are docked within range of it, currently you are limited
to a single device per Base or Capital\_Vessel. Base repair bays can repair all ship types including Capital\_Vessel, the Capital\_Vessel Repair bay can only repair Small\_Vessel and Hover\_Vessel.
Planets

**Planets** are spherical astronomical bodies that revolve around Suns.

Planets are generated from the default template playfields, with some solar systems (e.g. Ellyon) usually having defined planets and moons. A planet's class, layers, biomes, sub-biomes, weather are usually fixed regardless of seed, though the location of POIs and some specific values of e.g. gravity or temperature would change depending on the seed.

Multiple attributes define planets; these include planet size, temperature, atmosphere, gravity, breathability, resources, etc.
Polarized Hull Shield SV

Game Version V1.5.7

**Polarized Hull Shield SV** is a device that can be placed on a Small Vessel. It is fueled by both traditional power as well as Pentaxid (refined) placed inside of a Pentaxid Tank. Placing this device will enable activation of shields that will protect the Vessel from all damage. The shield takes 15 seconds to engage upon activation. Upon damage absorption, the shield will decrease in strength. After 8 seconds of not taking damage, the shields will begin to replenish at the cost of some Pentaxid (refined) placed inside of the tank.

Note that **Polarized Hull Shield SV** have similiar function but are different from the Polarized Hull Shield for Base, Capital Vessel and Hover Vessel ships.

**Polarized Hull Shields** use a lot of power. Sometimes, it can be a good decision to turn them on only when you engage with enemies.
Pearthing Fruit (Plant)

Pearthing Fruit (Plant) is a great source of Pearthing Fruits which can be used in crafting recipes. It is also a nice way to for a  Player to collect experience, which will be rewarded **XP**. Once the plant has be collected/harvested it will leave a smaller version of it self behind for further growth. With the crop of this plant being used in crafting recipes it is seen being grown in farms of various alien structures and trading stations.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**.

## Farming

Pearthing Fruit (Plant) can be farmed by planting a Pearthing Sprout on a Growing Plot with a Plant Grow Light above it. With out oxygen, appropriate temperature and grow light the plant will wither and die. Planting a Corn Sprout in a growing plot will reward the Player **XP**, while harvesting the plant will also be rewarded **XP**. The plant takes **25 min** to grow after planting and harvesting.

## Location

Pearthing Fruit (Plant) has been known to be found in POIs on Akua, Akua Moon, Trading Outpost and Trading Station.

## Point of Interest

* Farm (Akua, Akua Moon)
* Trading Outpost (Space)
* Trading Station
Medicines

**Medicines** are a group of consumable items. There are different types of medicines that neutralize different negative status effects of varying type and severity. All items are craftable at the Food Processor, as well as purchasable from the OkYMedical Trader at Trading POIs.

## List of medicines

*(To be expanded in table form, for name, type, crafting and debuffs cured)*

* (Type) Ointments
* Pills
* Injections
* Kits
* Bandage & Painkillers
* Healing Pack
* Boosts
MS Titan

*As a result, some of the content may not be currently relevent. Please help contribute by updating it.*

 Gameplay mode
 Life Support
 Weapons
 Cargo

The MS Titan is a ship which was built on Earth and was the vessel which brought the player to the Andromeda Galaxy. According to the background story of Empyrion, the player was the commander of the MS Titan as part of a large fleet participating in Operation Phoenix. There was a malfunction with the MS Titan, however, separating it from the rest of the human fleet when it attempted to use its hyperdrive. When the ship exited its warp, it was unable to maneuver and isolated from the fleet. It drifted into the orbit of Akua and crashed on the surface, killing all aboard except the player who jettisons the ship via an escape pod. On entering Akua's atmosphere, the MS Titan broke into three pieces, as a player can discover the rear, middle, and front sections as Points of Interest on Akua. The wreckage of the Titan is guarded by smaller drones. There are no hostile aliens or turrets inside the ship, and an Alien Troop Transport does not appear when a player explores a section of the crashed Titan.

The Titan contains several cargo boxes which contain random loot inside them. Loot can be a tier 1 weapon, ammunition, crafting parts, or any ore or ingot of any kind, excluding Sathium, Erestrum, and Zascosium.

The Titan also appears to very closely resemble the Talos Cruiser Mk II, a capital vessel which the player spawned inside when starting a Creative Mode game in Omicron Orbit prior to Pre-Alpha 5. In older patches of the game, the Titan wreckage spawned as a single derelict ship which did not resemble the Talos Cruiser.
Projectile Pistol (T2)

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

*Note that this weapon has been replaced by the Hand Cannon since v1.9.*

**Projectile Pistol (T2)** is a better weapon which uses most basic Pistol Rounds as its ammo. This Pistol was introduced in the game due to the popular demand for some higher level weapon which can use Pistol Round ammo. This weapon features a scope with small zoom capability.

## Crafting

Requires one Pistol Upgrade Kit and one Projectile Pistol.
O2 Generator

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

```
Disclaimer: As of game version (Alpha7.6.0) all information on this page is out of date.

```

**O2 Generator** is used for making  Oxygen Bottle from water, snow and other sources then bottles it for use at an Oxygen Station with an Oxygen Tank. In order to make proper use of the generator, it must be partially placed (not submerged) in one of the aforementioned sources. The first of these that you will most likely encounter will be water.

Note that the energy consumption value of 10kW listed in-game is wrong; the actual value from testing is 72kW. The generator requires energy from Fuel Pack (Promethium) or Large Fuel Pack (Promethium) in order to function. One Fuel Pack (Promethium) will increase the operational time of the **O2 Generator** by 25 real-time minutes and one Large Fuel Pack (Promethium) will increase operational time by 125 minutes (real time).
Portable Constructor

Game Version V1.5.8

The Portable Constructor is a very small, terrain-placeable constructor craftable using the Survival Constructor. Unlike the other constructors, the Survival Constructor has an integrated solar cell, so that it can function without being powered by an external generator.

The Portable Constructor is primarily for establishing a base: the important things it can build include Small Fuel Tanks, Power Generators, and a Base Starter block. As such, the Portable Constructor cannot build the things that its bigger cousins can make. Portable Constructors are also the slowest of all the other placeable constructors, taking about 63% longer to construct items than the Large Constructor.
Omicron

Omicron is a desert planet with mountain ranges, lakes, plains and rugged terrain. The atmosphere is relatively thin and non-breathable. It is one of the starting planets, but be warned that this planet is characterized as **"Medium"** difficulty and recommended for experienced players. Xenu Faction has deemed Omicron as their territory.

## Biome

* High Plains
* Lake
* Low Plains
* Oasis

## Weather

Omicron has many different weather conditions which can effect the aspect of game play. The weather conditions can cause temperatures much hotter or colder then average, and also affect the efficiency of Solar Panel Blocks.

### Conditions

* Clear
* Partly Cloudy
* Mostly Cloudy
* Cloudy
* Wind
* Foggy
* Heat Wave
* Radiated Fog

## Flora

* Ahax Fruit (Plant)
* Aloe Vera (Plant)
* Alien Plasma T6 (Plant)
* Alien Plasma ZR1 (Plant)
* Alien Spike Lemon (Plant)
* Alien Thorn (Plant)
* Corn (Plant)
* Cobra Leaves
* Egg (Alien)
* Egg Plant Parts (Plant)
* Fiber (Plant)
* Fire Moss Scrapings (Plant)
* Opuntia Cactus Spears (Plant)
* Phoenix Fern Frond
* Space Kavae (Plant)
* Space Oranges (Plant)

## Fauna

* Alien Assassin
* Alien Insect
* Arachnid
* Desert Golem
* Desert Worm
* Otyugh
* Slime
* Spider

## Points Of Interest

* Abandoned Factory
* Abandoned Drone Base
* Abandoned Mine
* Armory
* Ba\_Patrol-Vessel-HQ
* Crashed Capital Vessel
* Drone Base
* Engine Department
* Excavation Site
* Farm
* Hongo
* Mining Hub
* Old Farm
* Power Station
* Radar Station
* Research Center
* Research Site
* Residences
* Settlement
* Spaceport
* Shuttle Hub
* Survivors Camp
* Transport Hub
* TS Omicron
* Vehicle Port
* Very Old Base
* Wood Cabin

Note: POIs are not all in one planet and only a select few from list above which changes with game seed.

## History

```
Disclaimer: All infos about PoIs, Ore, Fauna and Flora represent the default settings for this biome/planet. Please keep in mind that planets and moons as well as biomes can be altered by the server owner and therefore may be different from info given on this page!

```
Sandbox/Testpage newlayout

KEY ColorTool

English Color Tool

Deutsch Lackierpistole

Français Outil couleurs

Italiano Strumento di Colorazione

Spanish Herramienta de color

Portuguese (Euro) Ferramenta de Cor

Portuguese (Brazil) Ferramenta de Pintura

Polish Pistolet Lakierniczy

Russian Краскобластер

Japanese カラーツール

Chinese (simplified) 染色喷枪

Chinese (traditional) 上色工具

Korean 색상 도구

Turkish Aleti Renklendir

Greek Εργαλείο Χρώματος

Dutch Kleur gereedschap

Vietnamese Súng sơn

(bki<key>)

Add some friendly description of the sidebars

Todo: Find a place for

* Trader info
* Unlocking + unlocks
* Crafting
* Deconstructing
* Component for
* Grouped with (What is 'under' this block)
* Redo sidebar to 'new' type (More wow inspired : Fills less, should be more friendly for 'hover tips')

Sidebar:

* What is it called (English resolved: Color tool)
* Does it go into the toolbar on pickup (yes)
* How heavy is it? (2kg)
* How quickly does it shoot (ROF / DPS)
* How high does it stack (1)
* Category: Weapons/Items
* Source: Crafting, Trading
* If source: Trading, what is the average sell price

Secondary sidebar:

* What is the unfriendly name (Colortool)
* What is the ID (2069)
* What techtree is it under (Tools) [Also link to self-page, chapter about technology]
* How quickly does it reload, what is its range, what is the actual damage, which ammo does it use, what is it ammo for, how much ammo does it hold
* Where does it work (Underwater/space/Planet)
* What is it good against, stats

## Traders

```
     "ServantCorp, Sells for 534-801, Buys for 427-534",
     "BasicWeaponTools, Sells for 534-801, Buys for 427-534"

```

## Crafting

In SmallC or HoverC or LargeC or AdvC
Crafttimebase 10
Components
Electronics x2
Nanotubes x4

<resolve lowest>

## Deconstruction

Electronics 2
-> CopperIngot x2 x2
-> SiliconIngot x1 x2

Nanotubes x4
-> Steelplate x2 x4
--> IronIngot x2 x2 x4

## Technology

### Requires

Requires level 1

Cost 0 UP

## History

A 8.1 (build xxxx): changed x to y

// This is a page used to design the layout the new bot will be using. Please do provide feedback if you feel like doing so. --Empexa (talk) 05:21, 24 October 2018 (UTC)
Pentaxid raw material

**Pentaxid (raw material)** is a raw material used to create refined pentaxid or elemental pentaxid. It can be obtained by harvesting crystals in various biomes or by mining pentaxid deposits and asteroids.

## History

* Alpha 1.0.0: Introduced (as blue crystal).
* Alpha 5.1.0: Renamed to Pentaxid (raw material), added voxel texture, added map icon.
* Alpha 6.0.0: raw pentaxid was made radioactive.
* Alpha 7.3.0: Updated deco on Akua: more Pentaxid in deeper lakes, Added more Pentaxid on NewMoon & NewMoon2 in SP / MP default setting
* Alpha 7.5.0: Added penatxid in space asteroids.
* Alpha 8.0.0: Added pentaxid to radiated biomes.
Pixie Stalk Bundle (Plant)

Pixie Stalk Bundle (Plant) is a plant which gives Pixie Stalk Bundle upon collection. In the *Ice* biome, the Pixie Stalk Bundle (Plant) has ice over is stalks and make it look white.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Pixie Stalk Bundle (Plant) can be found on the planets of Akua, Omicron, Ningues and Tallodar. On the planet of Tallodar you can find plenty growing in the **Mountains**.

## History

* Alpha 1.0.0 : now regrows after harvesting
Salami

Game Version V1.5.8

Salami is a food made from Meat in the Food Processor. It can be cooked early on in the game and boasts a very long perish time. It can be consumed to fill up the hunger bar or used as an ingredient in more complex foods.

## Recipes using Salami

  Pizza |  Tomatoes (1) Flour (1) **Salami** (1) Cheese (1) Purified Water (5)
Music

Empyrion features a soundtrack for music tracks played in the background during explorations and combat. Certain situations, such as the title screen, certain planets/biomes and POIs only allow one track to be played. In these cases, the track will usually be played on a repeating loop until the situation changes where a different track is required.

A (partial?) list of music tracks are available on Soundcloud; they are listed below. The "Setting" column refers to any relevant Planet, Biome, POI, mission or scenario for which the track is usually associated with.

1. ↑ Ressource: List of playfield music (A9-I)
Rocket Launcher (SV)

Game Version V1.5.7

Attachable to your vessel. Range given for space. On planets range is lower and depends on atmosphere density.

The majority of BA and CV turrets have 3450 HP. It will take 3 rounds of this weapon to destroy one.

## History

* Pre-Alpha 1.0.0 : Introduced
* Pre-Alpha 3.6.0 : New 3d Model
* Pre-Alpha 5.1.0 : Ammo Consumption Introduced
Seweed (Plant)

Seweed (Plant) is a water plant.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Seweed (Plant) is commonly found in the **Lake** at the bottom of large bodies of water on the planet Akua.
Night Vision Goggles

Night Vision Goggles allow the player to see in the dark without the need for sun or artificial lights. To use night vision, the player must to be wearing Armor, have their helmet on, and have the Night Vision Goggles in their inventory. Night vision is turned on by cycling the L key from "Off" to "Shoulder Light" to Night Vision".

When activated, night vision turn the entire screen green, but lit up like full sun light is shining, even in dark rooms. Night vision can be used to more easily see some flora and fauna on a planet or moons surface. Night Vision Googles cannot be crafted, but must be found in a Point of Interest.
Rocket Launcher Homing Missile

Game Version V1.5.8

**Rocket Launcher Homing Missile** is used in Rocket Launcher (T2). All of the POI have chance to contain this ammo in their loot-able cargoboxes. All of the Drones and Xenu Soldiers also have chance to drop this ammo when killed.

## History

* Pre-Alpha 1.0.0 : Introduced
* Pre-Alpha 5.1.0 : Name changed from 120mm Rocket to 120mm Missile
* Pre-Alpha 5.4.1 : Crafting Time reduced 30%
Pumpkins

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

**Pumpkins** are orange vegetables harvested from a mature Pumpkin (Plant) (a coiling vine with broad leaves). It cannot be directly eaten, but can be processed into Baked Pumpkin, Dino Stew, Canned Vegetables, Pumpkin Cookie and Ratatouille using a Food Processor.
Radiation Protection Boost

**Radiation Protection Boost** is a Booster for Armor. Radiation Protection Boosters can only be applied to armor by inserting them into an available slot in the armor by using an Armor Locker (SV,HV) or Armor Locker (CV,BA). Radiation Protection Boost cannot be crafted and must be found in a Point of Interest. As the name implies, it boosts the Radiation stat while causing other stats to drop.

As of version 1.8 Boosters can be applied to Light Armor without an Armor Locker .

## Stats

* Radiation: 7
* Max. Speed Multiplier: -0.05
* Acceleration Multiplier: -0.02
Mobile Constructor

Game Version V1.5.7

The **Mobile Constructor** is a placeable in Empyrion. It can only be placed on Small Vessels, and as such is only useful for basic needs such as small munitions and fuel. Even though it has a limited crafting range it can be useful for refining your ore as you drive and building a basic base on a new planet.

## History

* Pre-Alpha 1.0.0 :Introduced
* Pre-Alpha 3.0.0 :Improved Constructor GUI
* Pre-Alpha 4.1.0 :New 3D model
Projectile Rifle Round

The **Projectile Rifle Round** is a basic Ammo type. This ammo is used in Assault Rifle, Pulse Rifle, and Sentry Gun (Player). All of the POI have chance to contain this ammo in their loot-able cargoboxes. All Drones and Croghum also have a chance to drop this ammo when killed.

## History

* Pre-Alpha 5.1.0 :introduced, replacing 6.8mm bullet.
* Pre-Alpha 5.4.1 : Crafting Time reduced 30%
* Alpha 7.0.1: Renamed 5.8mm bullet to 'Projectile Rifle Round'
Outpost IX

**Outpost IX** is a player base Creative mode with structure located on Aestus. This base won't spawn in survival.

## Base Design

This Base is a tower like base. There is two floor, one at the top of the structure and one at the middle. There are three landing pad attached to the main tower shaft. There is a continuous elevator ran from the top to the bottom of the base through the main shaft. There is a door at the bottom of the base. This base spawn in an island surrounded by Lava pond.
Omicron Moon

This is the moon of Omicron

#### Meteorites (Depletion)

Meteorites will begin to randomly fall from the sky once the ore is depleted. They have a deposit of the depleted ore, allowing to continue getting that ore.

* Cobalt Ore

Note: Meteorites can crash into bases or vessels which will leave behind damage.

### Points of Interest

#### Aggressive

* Defence III
* Defence IV
* Drone Base
* Drone Port
* Outpost
* Power Station

#### Passive

* Civil Hub
* Crashed Capital Vessel
* Excavation Site
* Farm
* Mining Hub
* Research Center
* Residences
* Settlement
* Support Base
* Shuttle Hub
* Transport Hub

Note: POIs are randomly generated by the seed and only spawn a select few from list above.
Pearthing Sprout

**Pearthing Sprout** is a Farming item for use with a Growing Plot. After 25 minutes real time, the **Pearthing Sprout** grows into a Pearthing Fruit (Plant), from which Pearthing Fruits can be harvested. It can be crafted from Pearthing Fruits in a Food Processor.

## History

* Pre Alpha 1.0.0 : Introduced
* Alpha 1.0.0 : required Purified Water increased
Space Durians

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

**Space Durians** are yellow vegetable harvested from a mature Space Durian (Plant) (a tall, conical-shaped plant with large green leaves). It can be eaten directly, or processed into a number of recipes via the the Food\_Processor: Space Fries, Dino Stew Royal, Canned Vegetables, Ratatouille, and Emergency Ration. In addition, it can be converted into two Space Durian Sprout.

Despite sharing the name, it should be noted that the **Space Durian** in Empyrion has no resemblance whatsoever to the real fruit, Durian. The real-life Durian is a large, strong-smelling fruit, while the **Space Durian** in Empyrion resembles a yellow bell pepper.
Purple Slime

Purple Slime is a plant looks like a purple brain and is unknown if it gives any drops.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Purple Slime can be found on the planets of Aestus.
Overseer

Overseer are aggressive alien life form with four spider like legs and short stubby arms.

## Drops

* Alien Parts
* link=Pentaxid refined}} Pentaxid refined

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Overseer can be found on the planets of Aestus, Skillon.

## History

* Pre-Alpha 1.0.0 : Introduced
* Alpha 1.5.0 : New Features, Changes
* Alpha 2.1.0 : World
Procedural Seed

With update 3.0.0 a procedual world generation option has been added. If you start a new Survival game, you can change the SEED, which then determines how the world is generated (terrain, resources & POI distribution and enemy spawning)

**Seed's** Randomly distribute resources and Points of Interest and generate random terrain

Please note:

* Seeds can only contain NUMBERS
* Seed strings (like 101010101) are unique. That results in the same seed-string always generates the same resources & Points of Interest distribution every time and for every player!
* Seeds are currently not available for Creative games.

*Tip: If you found a nice seed string, share it with the community! :-)*
Map

The **Map** is the primary method of navigating the *Empyrion: Galactic Survival* universe. There are currently two map views: the playfield map and the sector map.

# Playfield Map

## Overview

The playfield map display consists of a 3D view and a list of available markers.

## Markers

Map markers allow you to bookmark points of interest on a playfield. When set as visible on the HUD, markers can be seen from anywhere on the playfield. Markers can be either a normal marker (white marker) or as a waypoint (a more pronounced yellow marker).

Markers can be shared to either your faction or to all players as a public marker.

The list has two tabs, PV for your private markers and PU for public markers. Private markers appear as **white**. Public markers appear **green** if shared with your faction and as **purple** if shared with the public (all players on the server). Any marker set as a waypoint will appear as **yellow**. You may share up to 5 markers at a time, after which a 1 min delay prevents you from sharing another.

#### PV (Private Markers)

* **SM**: Center the selected marker on the map view.
* **ED**: Edit the selected marker.
* **RM**: Permanently remove the selected marker.
* **SC**: Create a copy of the marker on the public marker list, visible to all players.
* **SF**: Create a copy of the marker on your faction's marker list, visible to all players in your faction.

#### PU (Public markers)

* **SM**: Center the selected marker on the map view.
* **ED**: Edit the selected marker.
* **RM**: Permanently remove the selected marker.
* **SC**: Copy the selected marker onto your private marker list. This will allow you to customise the waypoint to suit your needs.
* **SF**: Copy the selected marker onto your faction's marker list, visible to all players in your faction.

### Creating a marker

To add a map marker, simply right-click on a point on the playfield view. A dialog box will appear allowing you to customise the marker.

* **Coordinates**: The position of the marker in the playfield coordinate system.
* **Marker Name**
* **Marker Icon**
* **Waypoint**: Display as a yellow marker with larger off-screen arrow. Useful for planning routes when many markers are visible on the HUD.
* **Show on HUD**: Show or hide the marker on the HUD
* **Remove on Approach**: Set this marker as temporary. The marker will be **deleted** when within 50 metres of the marked location.
Pumpkin Sprout

**Pumpkin Sprout** is a Farming item for use with a Growing Plot. After 35 minutes real time, the **Pumpkin Sprout** grows into a Pumpkin (Plant), from which Vegetables can be harvested. It can be crafted in a Food Processor.

The initial escape pod inventory contains a pumpkin sprout. The cargo containers in parts of the MV Titan wreck can contain an additional sprout as well.

## History

* Pre Alpha 1.0.0 : Introduced
* Alpha 1.0.0 : required Purified Water increased
Masperon

Moon | 1

This is an alien planet.

As of Alpha 5.0, players can select this as their starting planet. It is a hostile world, without breathable air and little in the way of edible flora. All drones are Plasma drones.

From the game:

"Masperon is a very hostile but beautiful alien planet with mountain ranges, lakes and plains lying the fog. The atmosphere is not breathable, or at least no human has ever tried it. However, oxygen can be generated from the water of hidden lakes. Some resources can only be found in POIs."

As of Alpha-5.0.3, though, it does not seem that any resources are missing that are not missing from other starting planets.

As of Alpha 8.0 this is no longer a starting planet.

## Flora

* Varon Root
* Spiky Mushroom
* Alien Thorn
* Akua Berry (added in Alpha 5.0)

## Fauna

* Slime
* Alien Bug
* Alien Scorpion
* Swamp Golem (added in Alpha 5.0)

## Points of Interest

* Xenu Defense I
* Xenu Defense II
* Xenu Defense III
* Xenu Temple
* Xenu Colony
* Xenu Supply Station
* Mining Complex

```
Disclaimer: All infos about PoIs, Ore, Fauna and Flora represent the default settings for this biome/planet. Please keep in mind that planets and moons as well as biomes can be altered by the server owner and therefore may be different to the infos given on this page!

```

## History

* Pre-Alpha 5.0.0 : Introduced
* Alpha 5.0 : Changed to a potential starting world.
Sentry Gun (Player)

## Working

The Sentry Gun is set to auto-fire by default.
The player can directly control it by pressing 'F' when standing next to it.

The Projectile Rifle Round ammo is automatically reloaded from an Ammo Box. This could be a Small Ammo Box or a Large Ammo Box.

*Note: While the player can control the turret, it does not turn or shoot (either controlled or automatically) if the base is not powered!*

## History

* Pre-Alpha 4.2.0 :Introduced
* Pre-Alpha 5.1.0 : Ammo Consumption introduced
* Alpha 6.5.0 : Hit Points reduced from 400 to 60. Maximum Placeable is now 8.
Space Orange Plant

{

The **Space Orange Plant** is a source of Fruit which can be used in crafting recipes. It yields 8 Fruit after 135 minutes real-time. It is also a nice way to for a  Player to collect experience, which will be rewarded **XP**. Once the plant has be collected/harvested it will leave a smaller version of it self behind for further growth. With the crop of this plant being used in crafting recipes it is seen being grown in farms of various alien structures and trading stations.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**.

## Farming

Space Orange Plant can be farmed by planting a Space Orange Sprout on a Growing Plot with a Plant Grow Light above it. With out oxygen, appropriate temperature and grow light the plant will wither and die. Planting a Space Orange Sprout in a growing plot will reward the Player **XP**, while harvesting the plant will also be rewarded **XP**. The plant takes 4**5 min** to grow after planting and harvesting.

## Location

Space Orange Plant Can be found in the high plains on Omicron and has been known to be found in POIs on Akua, Akua Moon, Trading Outpost and Trading Station.

## Point of Interest

* Farm (Akua, Akua Moon)
* Trading Outpost (Space)
* Trading Station
Masperon Moon

This is the moon of Masperon

#### Meteorites (Depletion)

Meteorites will begin to randomly fall from the sky once the ore is depleted. They have a deposit of the depleted ore, allowing to continue getting that ore.

* Erestrum Ore

Note: Meteorites can crash into bases or vessels which will leave behind damage.

### Points of Interest

#### Aggressive

* Base II
* Biolab
* Defence
* Defence II
* Drone Port
* Xenu Fortress P1
* Weapon Bunker

#### Passive

* Farm
* Research Center
* Support Base

Note: POIs are randomly generated by the seed and only spawn a select few from list above.
Snow Golem

Snow Golem are strong aggressive creatures.

## Drops

* Crushed Stone
* Promethium Ore

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Snow Golem are found on snow like planets.
Motorbike

The **Motorbike** is used for quicker movement on the surface of a planet. The bike is good for the first few days, but a hover vessel is a far superior replacement for it. It is nice to have it on hand though should the vessel you using is disabled.

It also is prone to notorious bugs which have persisted throughout the Alpha versions of the game. Some of these include:

* catapulting a player into orbit
* getting stuck inside terrain
* clipping through terrain
* having the player model appear in odd positions while sitting

It is not recommended to use it to scale mountains or similar terrain, as this increases the risk of a bug occurring.

## History

* Alpha 3.0.0: Introduced.
* Alpha 3.3.0: Motorbike can now turn faster (decreased turn radius).
* Alpha 4.0.0: Motorbikes now gets removed with wipe time, Added dual light cookie to motorbike light and tweaked light intensity.
* Alpha 5.0.0: Slightly improved handling of motorbike (adjusted power setting on motorbike to reduce wheel slipping).
* Alpha 6.0.0: Updated sound for motorbike.
* Alpha 6.1.0: Added "folded" version of Motorbike.
* Alpha 6.1.1: Folded motorbike: direct pickup instead of container access.
* Alpha 6.2.0: Added better description to motorbike.
* Alpha 6.5.0: Tweaked motorbike: overall better handling, start and stop sound, now less loud.
* Alpha 6.5.3: The "look around with mouse" mode is now active per default when sitting on a motorbike.
* Alpha 7.5.0: Free camera mode is not active anymore per default when sitting on motorbike.
* Alpha 7.5.5: Added as PDA reward.
* Alpha 10.0.0: Added volumetric lighting.
Spiky Mushroom (Plant)

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

Spiky Mushroom (Plant) is a fungi type plant. It has brown spiky top with a grey stalk. The plan gives Spiky Mushroom upon collection and regrows after some time.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Spiky Mushroom (Plant) can be found on the planets of Aestus, Masperon.
Player Customization

You can choose between a female and a male character. You can choose hair style and beard style (male only), body style, face, hair/beard colour and skin colour. In addition you can choose Main and extra colour, which will be applied to you avatar's body suit and armor.

* Change via Player Setup (Main Menu)
* You may take off your helmet via U (default button). It's not a good idea to take off your helmet under water or in an area without oxygen (namely space).

## History

* Pre-Alpha 2.1.0 : New player models (male and female), customization introduced with choice of suit color (2 different color for the suit can be chosen from 16 different color.)
* Pre-Alpha 3.0.0 : Added male / female character without helmet (added face).
* Pre-Alpha 3.2.0 : Improved player models: backpack with integrated jetpack, helmet, boots, male face + hair, female hair, and updated shader.
* Pre-Alpha 3.7.0 : Full color picker(256bit) for skin, hair, and armor.
* Pre-Alpha 4.0.0 : Added Steam Authentication. The player can no longer chose their in-game name inside the player customization screen, it will always use their steam profile name.
Plant Grow Light

The **Plant Grow Light** is a craftable item for Capital Vessels and Bases, and is required for growing plants in Growing Plots. Specifically, a **Plant Grow Light** placed on the bottom of a block two blocks above the farm surface will create a glow covering an area three blocks wide and three blocks long. This glow is purple, and is easy to spot unless there are several lights in the room which are purple.

In addition to a grow light, plants need a temperature controlled, oxygenated and sealed environment. This requires being surrounded by air-tight blocks on a base or capital vessel with a ventilator (for non-O2 environments).
NPC Factions

Certain structures in Empyrion: Galactic Survival are inhabited by NPC factions. The abbreviation of the NPC faction is shown on the left of the name of the structure and the respective color of the faction is also shown on the planet map icon and name. The core of NPC factions emit red light as opposed to green light for Private and Public cores that may or may not be player-owned. These are the NPC factions in Empyrion in order:

**Variable Reputation Factions**

* Zirax Empire [Zrx]
* Talon [Tal]
* Polaris Megacorporation [Pol]
* Pirate Clans [Pir]
* Kriel Empire [Kri]
* Traders Guild [Tra]
* Free Colonists [Col]
* Tsech Collective [Tsc]
* Karana [KRN]
* Tresari [TRS]
* Brotherhood Of Farr [Far]
* Wastelanders [WST]
* ARC [ARC]
* United Council of Humanity [UCH]
* House of Xenu (Zirax Empire) [Xen]
* House of Rados (Zirax Empire) [Rad]
* House of Epsilon (Zirax Empire) [Eps]
* House of Ghyst (Zirax Empire) [Ghy]
* House of Sendu (Zirax Empire) [Sen]
* House of Abyssal (Zirax Empire) [Aby]

**Fixed Reputation Factions**

* Galactic Liberation and Defence [GLaD]
* The Legacy [Lgc]

## Reputation

Some of the player's actions, especially with regards to terrain/building modifications in owned territory and attacking members of factions, affect their reputation with the various factions. The list of reputation levels are as below:

* Below 6,000: **Hostile**
* 6,000 ~ 11,999: **Unfriendly**
* 12,000 ~ 17,999: **Neutral**
* 18,000 ~ 23,999: **Friendly**
* 24,000 and above: **Honored**

Each faction occupies different systems, planets and structures on planets. NPC faction bases sometimes have a circular territorial radius around its bases. The radius is approximately 1km in length. Faction attitude towards the player is influenced by completing faction missions, killing predators, and a number of other actions that you can find through the PDA. There are also certain perks you obtain when you reach a certain reputation.

## Reputation Perks

Reputation Perks are interactions between players and NPC factions. Some could be beneficial while some could be harmful. These are some of the interactions between the different NPC factions. Hover over a specific faction in the PDA for more information.
Small Vessel Starter

Game Version V1.5.8

**Small Vessel Starter** is required to start a new Small Vessel. It can be placed anywhere. It won't attach to the surface where it is placed, thus it can roll over or slide down if placed on a hillside and will sink if placed over water. It occupies a 3x3 block (1/4 block) when placed. It will have a  Core in the middle with 8  Steel Blocks S around it. It takes **Small vessel (SV)** as its name by default when placed. This can be changed later in the base menu (accessible by default key **P**). It shows a **ghost box** when held in the hand (in hotbar). The ghost box turns **red** if the terrain is not suitable and turns **blue** on suitable terrain. It can be placed when the ghost box turns blue by left clicking.
Rail Gun

Game Version V1.5.7

The majority of BA and CV turrets have 3450 HP. Previously, this would take 2 rounds of this weapon to destroy one. As of release, it now takes 19-20 shots to do the same.

## History

* Pre-Alpha 1.0.0 : Introduced
* Pre-Alpha 3.6.0 : New 3d Model
* Pre-Alpha 5.1.0 : Ammo consumption implemented.
POI/Obsolete

The following gallery shows the screenshots of some former POIs, that have since been removed or revamped after certain updates. They are left here for viewing and record purposes.

* Epsilon Defense I
(1 Ion Cannon)
* Epsilon Defense II
(2 Ion Cannons)
* Epsilon Defense III
(2 Ion Cannons)
* Epsilon Defense IV
(2 Ion Cannons)
* Epsilon Power Plant
(1 Ion Cannon)
* Eridium Weapon Factory
* Ghost Rider Base
(Aestus)
* Ghost Rider Defense I
* Ghost Rider Defense II
* Ghost Rider Defense III
* Ghost Rider Defense IV
* Ghost Rider HQ
(Turrets)
* Ghost Rider Outpost
(Turrets)
* Outpost Omicron (Xen)
(Creative; Player Fac; 2 Turrets)
* Outpost Omicron
* Outpost Omicron (Garden)
* Outpost Omicron (Kitchen)
* Outpost Omicron (Quarters)
* Outpost Omicron (GV: Landspeeder)
* Outpost Omicron (SV: Bsbouba)
* Outpost Omicron Location Marker
* Rados Barracks
(Ningues)
* Rados Defense I
* Rados Defense II
* Rados Fuel Depot
(Turrets)
* Rados Missile Silo
(4 Ion Cannons)
* Rados Refinery
* Unknown Structure outside (Survival Passive; No lifeform or weapons; just a core & console)
* Unknown Structure inside
* Xenu Colony
(Omicron; Core on underside of upper platform)
* Xenu Defense I
* Xenu Defense II
(Small Tower; 1 Ion Cannon; 2 entrances to Core Room)
* Xenu Defense III
* Xenu Supply Station
(1 Ion Cannon, 1 Turret. Defended by Crawler, Croghum and Drones)
* Xenu Temple
Multi Tool

Game Version V1.5.8

The Multi Tool performs six functions, Retrieve Blocks, Repair, Change and Rotate, Downgrade, Upgrade, and Salvage. Used the RMB, Right Mouse Button to access these functions.

Retrieve Blocks returns intact blocks for the player's structures. It has a 33% probability of returning intact blocks on public structures.

Repair is used for repairing devices and building blocks.

Change and Rotate function is used for changing transparency of some windows (LMB) and rotation of building blocks and small device of size 1x1 (Insert/Delete/Home/End).

Downgrade function is used for downgrading devices and building blocks. The block must have full hit points or health in order to be downgraded.

Upgrade function is used for upgrading devices and building blocks. The block must have full hit points or health in order to be upgraded.

Salvage function is used to salvage the players structures and public structures. It will always return components.

The Multi Tool T2, is considerably better than the standard Multi Tool, especially at repairing.

## History

* Pre-Alpha 1.0.0 : Introduced as **Remove & Repair Tool**
* Pre-Alpha 1.0.5 : Can remove plants with RMB
* Pre-Alpha 1.2.0 : Added Remove functionality to LMB
* Pre-Alpha 1.2.1 : Added light and ammo
* Pre-Alpha 2.2.0 : Added bonus for removing high armored item
* Pre-Alpha 5.3.0 : Magazine size increased, effectiveness increased
* Alpha 1.0.0 : Magazine size increased
* Alpha 2.0.0 : Name Changed to Multi Tool
Space Fries

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

**Space Fries** is a food made from Space Durians. It currently provides the most food points of any growable food per unit fuel without requiring any additional resources to process.

More specifically, 9 Space Durians can be grown from one Plant Grow Light, and take 30 minutes real time to reach maturity (2.5 fuel consumed). Processing these 9 Space Durians into **Space Fries** takes 45 seconds at the Food Processor (0.25 fuel consumed), for a total of 2.75 fuel consumed. Since 9 **Space Fries** yields 675 food points, it has an efficiency of 245 food points per unit fuel. Additionally, as 180 food points are lost over the course of growing and cooking the 9 Space Durians, each growth cycle yields 495 extra food points (about 6 **Space Fries**).