Insanity

**Insanity** is a condition any of the family members can get if their respective Sanity stat gets lowered far enough.

Many different events have effects on the characters' sanity. Generally, negative acts for events lower characters' Sanity levels a little bit. Several events and acts can drop the Sanity stat swiftly. Those include: family members dying or failing to return from expeditions, being the only character remaining in the shelter, or attacking their neighbors. Likewise, several events will boost one's sanity. A 100% Sanity replenish will be granted for getting Pancake or Sharikov in the shelter or giving the friendly scavengers food, water, or medical supplies. A hefty Sanity increase will be granted for choosing *not* to attack one's neighbors.

Much like Injury or Illness, once a family member becomes Insane, they are on a countdown to their removal from the game. Dolores will try to "find her father," Ted will live a new life with his sock puppet (who "convinced" him to), Mary Jane will leave for what she thinks is her weekly tuba lesson, and Timmy will become a wasteland superhero and run away. The only cure from Insanity is to raise the character's Sanity. Once Insane, the character can stay in the game for 20-35 days before they run away. About halfway through this countdown, the Insane character will destroy an item. An insane family member can destroy any item except Ammunition and Bug Spray. Each character has a list of items that they will destroy, depending upon what items are present in the shelter; if the first item is not present, the character will destroy the next in the list:

## Destructible Items

Every crazy characters have a chance to break one item in the shelter when their madness persist, all of them can waste a ration of soup or water and, depending the character that is crazy, one item can be destroyed:

### **Ted:**

**Soup/Water:**

* Ted has always had a heart of gold. That' why we weren't really shocked to find him feeding OUR supllies to some disgusting, fat cockroach. Both Ted and the bug seemed really happy, so we didn't managed to stay mad for long. Although when Ted started sharing jokes and lifestories with the cockroach, we became a bit suspicious. -Soup/Water

**Gas Mask:**

* What Ted did today was really absurd. During dinner, he suddenly jumped out of his seat, and started boxing the gas mask hanging the wall! He appeard to trade insults, as well as blows with the inanimate object. Apparently, he had mistaken the mask for a blood-thirsty stranger, intent on stealing our cans. Although we were really impressed with his right hook, and his eagerness to defend our family, violence is not really his style. Also, the mask is completely destroyed. Ted really showed him who's boss. -Gas Mask

**Map:**

* Every day Ted is becoming more and more absent-minded. Since early this morning, he has been completely committed to reading the newspaper - our toilet tissue. He seemed very interested in it, so we didn't want to drag him away from his "reading". He had to answer a call of nature, but then he accidentely reached for our map... suffice to say, it's unusable now. Absolutely unusable. However, Ted didn't seem to be very bothered by it and when we tried to make him realize what he'd done and take back the toilet paper, he jus muttered that he might lend it to us when he's finish. -Map

### **Dolores:**

**Soup/Water:**

* Dolores has really lost it. Today we caught her red-handed, gorging on our supplies and completely ignoring our strict but fair rationing policy. When we insisted that she stop, first she became really irritated, and then to our dismay she burst into tears, apologizing for her behaviour. We really don't know what to make of this. -Soup/Water

**Radio:**

* The peace and quiet of our shelter was disturbed today when Dolores suddenly jumped out of her seat and started cursing at the radio. We begged her to sit down and relax - the radio wasn't even on! But she kept saying she could hear voices coming out of the speakers. Clearly they belonged to someone really impolite, because Dolores showered the box with the most creative set of insults and occasional screams like "you won't get my cans!" or "how dare you speak this way of my mother?!". Dolores has won the argument by smashing the ill-mannered radio on the floor. Only then she calmly went back to her seat, with a triumphant look on her face. The whole thing was quite disturbing, but if we want to avoid her wrath, it's probably the best to never mention it to Dolores again. -Radio

**Deck of Cards:**

* We woke up to the smell of something burning. We got up in a panic, but it turned out the fire was under control... more or less. For the past few days Dolores has been very busy building a house of cards. It started with a single building, but soon she was out of cards after constructing a small card-town, standing in the corner of our bunker. During the night, Dolores set it on fire and calmly observed the flames. When we asked why, she just gave us an indifferent stare, worthy of a serial killer, and said that "some women just want to watch the world burn." -Deck of Cards

### **Mary Jane:**

**Soup/Water:**

* What Mary Jane did today was a real shock to us. While no one was around, she started meddling with our food supply. She didn’t even eat or drink anything! Just poured it in the trash. We have no idea what came over her, but we doubt she did it out of spite - she seems to not remember anything. Instead, she just keeps sniffing and then giggling, all while staring at an empty wall. The whole situation is really weird. -Soup

**Flashlight:**

* This is madness. Apparently, Mary Jane is so bothered by her nightmares, she refuses to even close her eyes for fear of seeing the monstrosities that are troubling her. In a desperate attempt to break free from them, Mary Jane decided to swallow the batteries from our flashlight. According to her, it was supposed to give her enough energy to stay awake for at least a week. Although we find her idea highly unlikely to succeed, she seems very lively today. She's sitting up straight, and staring at us with her eyes wide open. However, she does keep muttering something about humanoid mutants inside the shelter... she's not doing very well. -Flashlight

**Axe:**

* Today Mary Jane became really unpredictable and agressive. In a sudden fit of rage, she grabbed an axe in the corner and started striking the wall. Although we felt a bit sorry for that poor wall, we chose to stay silent and remain grateful for not being the target of her aggresion. After a really vicious struggle, Mary Jane finally grew tired and tossed the axe behind her. The weapon is now completely useless -the edge is dull, and she also managed to break the wooden handle. Mary Jane looks very relieved, though. -Axe

### **Timmy:**

**Soup/Water:**

* During breakfast, we realized that some of our rations were missing. Our first instinct was to blame the communists, but we soon realized the real culprit was in fact Timmy! Apparently, he’s become completely paranoid - he keeps muttering about how we’re starving him on purpose, and he’s giving us really hostile looks. -Soup

**Medkit:**

* What happened this morning almost gave us a heart attack. Upon waking up we saw a bizarre creature resembling an acient Egyptian mummy ' covered from head to toes with bandages, it sat very still and looked at us with its piercing eyes, peering throught the cloth. This dirty, seemingly terrifying being turned out to be our son, who - led by his madness - apparently believe himself to be some long dead pharaoh. Despite his protests, we helped him out of his costume. It seems he's holding a grudge - he moved into the corner and is currently trying to force a couple of very confused cockroaches to build him a pyramid. Unfortunately, the bandages happend to came from our medkit. Right now they're useless, all torn and dirty. During his struggle, Timmy also managed to break all the pill bottles. -Medkit

**Boy Scout Handbook:**

* Timmy really outdid himself today. In a frenzy, he tore out all the pages from his beloved Scout Handbook and transformed them into a dozen of paper planes! They were flying all over the place and although we tried to catch as many as we could, it really wasn't many - most of them landed in soup stains and... the Bucket. Unfortunately, the pages we managed to rescue aren't of much use to us - the table of contents and a chapter listing a hundred ways to properly take care of scout a uniform. -Boy Scout Handbook +Add **Timmy's airfleet** in the shelter

## Insanity Death

When a character is crazy for too long (around 25-30 days), he, or she will eventually leave the shelter.

### **Ted:**

* Ted could not resist the madness that was consuming him any longer. It seems that today, following the advice of his sock puppet, he left the bunker and went in an unknown direction, never to be seen again. We hope Ted, and his cruel puppet that took him away from us, will have lots of fun together... **(Ted died)**

### **Dolores:**

* This was a dark day for our family. This morning we realized Dolores has left the bunker. Unfortunately, she could no longer contain her insanity. We found a short note, in which she explained that she’s setting out to find her father, and that it’s her dream to follow in his footsteps and do something good for the people of the wasteland. We have no idea what she meant, but we’re going to miss her dearly. Good luck, Dolores… **(Dolores died)**

### **Mary Jane:**

* This morning at breakfast, Mary Jane stood up and calmly announced that she's leaving for her weekly tuba lesson. She said she really needs to go, as she really does want to upset her teacher. When we tried to remind her that both her teacher and her tuba are most probably gone, she just shook her head and called us crazy. Heartbroken, we watched her wave us goodbye and leave the bunker. We wish could have helped her somehow... **(Mary Jane died)**

### **Timmy:**

* Oh, Timmy... We thought it was just a normal, childish behaviour, but it seems he has completely lost his mind this time. This morning we found him on the doorstep of our bunker ready to leave, wearing a makeshift cape made out of toilet paper. He proclaimed himself "the hero the wasteland needs", and said it was his true calling all along. He wished us luck, turned around and left with a skip in his step. We regret not being able to help him... we don't think we're going to see him again. **(Timmy died)**

When insane, Timmy will wear a soup can for a hat and hold a teddy bear head (holding a teddy bear if tired, puncturing the eye of a bandaged teddy bear head when injured, and puncturing the other teddy bear head's eyes if no other status effect is in effect). Mary Jane will pose like a chicken and sometimes stand on her seat as well. Ted will look straight at the player creepily and gain a sock puppet (It will have a stitch if Ted is also fatigued, and bandages if Ted is injured). A journal entry may occur stating that Ted is becoming deranged. Dolores is the most resistant to insanity. If insane, she will idly pose in a zombie-like position.

## Events

**Birthdays Requirements**: Bug spray, the Boy Scout Handbook, the Checkers Board, The Medkit, or the Playing Cards.

Summary: It is Timmy/Mary Jane's birthday. Giving them one of the gifts mentioned above will increase their sanity.

**People are at your door asking for items. Required:** Food, Water, a Good Attitude, or a Medkit.

If the player doesn't give anything, in addition to the individual event's consequences, all the characters will lose sanity. Also, if nothing is given, they may get angry and raid the fallout shelter for everything besides the characters and broken items.

If the player gives something, to the rewards, all the characters will gain sanity.

**Great Uncle Terry Requirements**: Boy Scout Handbook

Summary: The family members wish they had a photo of their great uncle named Terry. If the player uses the Boy Scout Handbook, they find a photo of him, and it helps to keep up their sanity. If the player doesn't use the Boy Scout Handbook, It lowers their sanity.

**Auntie Ada Requirements**: Boy Scout Handbook

Summary: See Great Uncle Terry above.

**Timmy, the wild one** (unofficial title) Requirements: None

Summary: The family members are worried, that keeping Timmy too long in the shelter might be bad for his sanity. The player can choose to allow him to go outside for a "little" walk or keep him in in the fallout shelter. (Yes / No) Keeping him in the shelter will lower his sanity heavily. Letting him go out May have a chance of Timmy getting sick when he returns, and he also has a chance of getting items. He can also be captured by raiders during this process. There is also a chance of it raising his sanity heavily and sometimes restoring his sanity.

**Bored events** Requirements: Rifle, Radio, Checkers, Deck of Cards

Summary: The family fears Insanity due to boredom, so they decide to do something to prevent that from happening. If they choose to play with the Gun, the gun will injure someone.

**The neighbors downstairs**

Requirements: Flashlight, Axe

Summary: The family hears noises from below the floor, so they decide to go into the manhole near the corner, in which the player can choose to bring the flashlight, axe, or nothing at all.

**Axe:**

"What the hell! We barely made it out alive! It was a giant, mutated crocodile! Or an alligator! Or something else with a giant mouth and plenty of teeth! Anyone hurt?"

Flashlight: See axe, inflicts injuries to one member (needs confirmation).

**OR**

We found treasure down there! Pills, bottles and other medical supplies were stacked on a few shelves down in a narrow room. Just enough to stock our first aid kit. Good for us. We didn't find the source of the noise (+1 MedKit).

Nothing: "Going into a tight, dark tunnel is not a good idea, especially with those weird noises coming from it. They are giving us the creeps, even up here..." - lowers sanity of every member.

Mary Jane: Mary Jane went nuts. (She will break an object within 10 days.)

Dolores: Dolores's Sanity is questionable. (She will break an object within 13 days.)

Ted: Ted has gone crazy. (He will break an object within 13 days.)

Timmy: Timmy has gone crazy/Timmy's behavior is odd (60 Seconds/60 Seconds Reatomized) (He will break an object within 10 days.)

**Pancake!**

Summary: If Pancake disappears, all the character's sanity decreases. If the player has Pancake, it can turn all the characters sane again.

**Tag**

Summary: The kids want to play tag. If the player doesn't let them, their sanity will decrease. If the player lets them, their sanity will increase, but they will destroy some items/provisions.

## Gallery

* There is an achievement that the player gets by making all characters insane. Its name is "Cuckoo's nest," and its icon is the sock puppet that Ted has when insane. Insane Ted.Insane and fatigued Dolores.Insane Mary Jane.Tired and insane Timmy.Insane and fatigued Timmy.A tired and insane Ted.Sick, fatigued and insane Mary Jane.Hurt, fatigued, and insane Dolores.Tired and insane Dolores.Insane, tired and Fatigued Mary Jane.The fallout shelter with all the characters insane.The whole family is tired and insane.The whole family is awake and insane.