GAMEPLAY

## OVERVIEW

Marvel's X-Men is an open world action RPG with online and co-op multiplayer elements. Player create and take control of there very own mutant and enter the word of the x-men. The player journey begins as a student at the Xavier institute and working there way through the ranks to become part of the x-men. Along the way the player will unlock new mutation skills, traverse the open world, visit other famous x-men locations, have possible love interest forge rivalries and alliances based on the action with a morality system. Player can also customize their appearance further with costumes, changing styles and colors. Players can even enjoy multiplayer co-op with friends online or local. Be uncanny, be an X-MAN.

## CHARACTER ROOM

Your character has there own dorm room at the Xavier institute. From here your character can rest and change the look of there rom to there liking.

Unlocking artefacts will allow you to customize objects in your room.

* Wall Poster
* Desk Picture (your photomode pictures/communicator pictures can be loaded here)
* Floor Carpet
* Wall Clock
* Bedding Sheets
* Desk Ornament

## CHARACTER CREATOR

Once starting the game, the player will create there mutant of choice with a vast array of appearance and personality options.

### **APPEARENCES**

**FACE**

* Eyebrows (Style, Color)
* Eyes (Shape, Style, Color)
* Nose (Shape, Color)
* Mouth (Shape, Color)
* Cheeks (Shape)
* Jaw (Shape)
* Ears (Shape)
* Facial Hair (Style, Color)
* Facial Features (Dimples, Freckles, Wrinkles, Moles)
* Scars
* Dirt
* Makeup

**BODY**

* Musculature (Slider)
* Weight (Slider)
* Height (Slider)

**HAIR**

* Hair (Style, Color)
* Body Hair

**ACCENTS**

* Nails (Shape, Color)
* Piercings
* Tattoos
* Body Paints

**WARDROBE**

* Hats/Headgear/Hoods
* Glasses/Sun Glasses/Goggles
* Masks
* Bandanas
* Necklaces/Scarfs
* Shirts/Jackets/Sweaters/Coats/Blazers/Vests/
* Dresses/Onesies
* Pants/Skirts
* Belts/Sashes
* Gloves
* Rings
* Bracelets

**PHYSICAL MUTATIONS**

* Horns/Antennas
* Tails
* Wings
* Fins
* Tentacles
* Multiple Arms
* Gills
* Skin Textures

### **PERSONA**

**VOICE**

* Voice (Style, Accent, Pitch)
* Vocal Victory
* Vocal Defeat

**ANIMATIONS**

* Idle Stance Style
* Running Style
* Jump Style
* Taunt Style
* Praise Style

**AURAS**

* Body Aura (Style, Color)
* Head Aura (Style, Color)
* Left Hand Aura (Style, Color)
* Right Hand Aura (Style, Color)

### **COMBAT**

* Unlock Melee Combat Styles throughout the game

## **COSTUMES**

The player will be able to acquire many different costumes and customize there appearances with Dyes.

Many costumes are based on Iconic Individual X-Men Costumes. Such as Wolverines Cowl.

Costumes have different elements such as boots, gloves, capes, ect.

The player will start off with there "Squad "Uniform".

Costumes may be collected by Mission Rewards, Open World Loot or Bought from Clothing Stores.

## **CLASSES**

During your time as student at Xaviers you will attend classes. Your first class will serve a tutorial for gameplay mechanics. There are several classes you must attend and at certain intermission during the story will require you to complete before proceeding through the main story.

Theses are the core classes required to graduate and part of the main story campaign.

* **Combat:** Wolverine teaches the class
* **Stealth:** Psylocke teaches the class
* **Thievery:** Gambit teaches the class
* **Ethics:** Emma Frost teaches the class
* **Science:** Beast teaches the class
* **Computing:** Shadowcat teaches the class
* **Tactics and Leadership:** Cyclops teaches the class
* **Blackbird Simulators**: Storm Teaches the class

Theses are the Elective classes that grant bonus rewards.

* **Flying Class:** Archangel/Cannonball teaches class. (Increases Flight Speed and Aerial Combat Damage By 15%)
* **Projectile Class:** Gambit teaches the class (Increases Projectile Ability Damage By 15%)
* **Psychic Defense:** Jean-Grey Teaches the class. (Grants ability to breakout of Mental Debuffs)
* **Telepathy Class:** Emma Frost Teaches the Class (Increases Teamwork with Telepath Ability or Teammate)

## SEASONS & WEATHER

### Seasons

Throughout the course of the main campaign, the player will experiences changes in season starting with end of summer all through the year until they complete the main campaign and resume the endgame in the beginning of Summer. Throughout the Season, the environment maps of NYC and Salem Center will reflect accordingly. They will also feature special decorations such as Halloween for Fall and Christmas for Winter. There is also unique character dialogue and interactions that take place during intermission.

* **FALL: Halloween**
	+ Decorations and Jack O'Lanterns are present.
	+ Students/NPCS can be seen wearing costumes and eating candy and carving pumpkins.
	+ Trick-or-Treaters will come to the Institute asking for Candy, some will be dresses as "Mutants".
	+ Wolverine will eventual "Scare" NPCS/Students.
	+ Walking outside (without image inducer) with physical mutations won't spurn a reaction as they are mistaken for a costume.
* **WINTER: Christmas**
	+ Decorations and a Christmas Trees are present.
	+ Students/NPCs can be seen exchanging gifts.
	+ Jubilee will mention getting gifts at the Mall for the Morlocks.
	+ Gambit and Jean-Grey will argue about Christmas dinner when in the kitchen.

### Weather

The game also features a weather system in which case will randomly generate Clear, Foggy, or Stormy /Snowy weather on each map except (Asteroid M). This will effect the environment and the Mutation of Weather Manipulation Xtreme Ability allows to control what type of weather will occur.

## **ATTRIBUTES**

Attributes are what appear on the HUD (which can be turned off).

* **Health:** Displays total health of character, taking damage depletes this and is replenishes by mutations, consumables or sleep.
* **Energy:** Displays total energy of character, using mutation abilities depletes this and is replenished by powering, consumables or sleep.
* **Adrenaline:** Displays the adrenaline meter, fills gradually and depletes when executing an Xtreme Mutation.
* **Experience:** Displays the experience meter that is filled over time by various tasks, defeating enemies.

## **STATS**

Stats are based around your characters level as well as gear. Stats are raised +1 per each level the player gains.

* **Health:** Improves the overall Max Health and Recovery time
* **Energy:** Improves the overall Max Energy and Energy Regeneration.
* **Attack:** Improves overall melee attack and mutation damage
* **Defence:** Improves overall defense and block

## **SKILLS**

Skills are acquired first from attending the Classes at the Xavier Institute. Once a class is passed you acquired the particular skill in relation to that class.

* **Dialoguing (Ethics Class):** The skill to dialogue with others, learning to apologize, persuade, intimidate or trick.
* **Teamwork (Tactics + Leadership Class):** The skill to communicate to teammates and combine mutant abilities.
* **Hacking (Computing Class):** The skill to hack computer system from Surveillance, Grids, Lock Doors, Detectors, Alarms Ect.
* **Biochemistry (Science Class):** The skill to create biochemicals as well as increase yields and acquire ingredients.
* **Larceny (Thievery Class):** The skill to Larceny to pickpocket people and lockpick items in the world from doors to ATMS.
* **Espionage (Stealth Class):** The skill to spy on targets as well as preform stealth takedown moves on targets.
* **Piloting (Blackbird Simulator):** The skill to pilot aircraft both locally and internationally as well as utilize the blackbirds functions.
* **Athletics (Combat Class):** The ability to move and fight about with ease, applying advanced parkour and combat.

Skills have a Specialty Rank which are allotted by how many points a player will allot to them.

The Specialty Rank of Skills are.

* **Novice** (1 Specialty Point; which is gained upon completing the Classes or Lessons\*.)
* **Apprentice** (2 Specialty Point)
* **Adept** (3 Specialty Point)
* **Expert** (4 Specialty Point)
* **Master** (5 Specialty Point)

Therefore the player upon reaching graduation will be able to spend "Skill Points" which is a total of 16. (Meaning a player who wants to be Adept at all Skills would spend 3 Skill Points on all skills to equalize their Specialty Rank at Adept Rank.

### ATHLETICS

After taking **Wolverines Combat Class,** you will unlock the **Athletic Skill** and learn how to parkour, swim, move about and fight. This can be very useful approach to those wanting to take a very physical stance to combat.

**SPECIALITY LEVEL**

* **Novice:** Unlocks The Athletics Skill
* **Apprentice:** Athleticism is improved by 25%
* **Adept:** Athleticism is improved by 50%
* **Expert:** Athleticism is improved by 75%
* **Master:** Unlocks ability to use special air combat combos and disarm debuff.

### TEAMWORK

After taking **Cyclops** **Tactics & Leadership** **Class,** you will unlock the **Teamwork Skill** and learn how to combine abilities with others, coordinate attacks and form defense strategies. This can be a very tactical approach to combat by utilizing the best teamwork amongst allies.

**SPECIALITY LEVEL**

* **Novice:** Unlocks The Teamwork Skill
* **Apprentice:** Teamwork is improved by 25%
* **Adept:** Athleticism is improved by 50%
* **Expert:** Athleticism is improved by 75%
* **Master:** Unlocks ability to issue commands to teammates

### PILOTING

After taking **Storm's Blackbird Flight Simulator Class,** you will unlock the **Piloting Skill** and learn how to fly the blackbird. This can be very useful approach to those wanting to take combat to the skies and through Aerial Dogfights.
**SPECIALITY LEVEL**

* **Novice:** Unlocks The Piloting Skill
* **Apprentice:** Piloting is improved by 25%
* **Adept:** Piloting is improved by 25%
* **Expert:** Piloting is improved by 25%
* **Master:** Unlocks ability to remote call in the blackbird to help with combat

### LARCENY

After taking **Gambit's Thievery Class,** you will unlock the **Larceny Skill** and learn how to pick pocket foes and pick locks. This can be very useful to assist in **Heists, Missions and Story.**

#### Lockpicking

To lockpick you must be in stealth mode by crouching pressing the L3 button. You can then interact with the desired lock. There is the **minigame for lockpicking.** The minigame composes of sliding certain pins and rotating cylinder and finally unclasping the lock. ATMS can be lockpicked in the open world to gain cash, but if caught, the Authorities will be notified and you have gained some notoriety. Doors and certain chests can also be lock picked.

#### Pickpocketing

To pickpocket you must be in stealth mode by pressing L3 button. **First to** **pickpocket, you must stalk your target** and then **select them in which case a minigame will appear with a set time to compete it**. The minigame is composed of selecting various and separates points on the screen in sequence and finally grabbing the item of value before the timer ends. Failing to do so will result in the target fighting you or running away. If you pick pocket in front of Authorities you will have a notoriety. All pedestrians can be pickpocketed to gain money.

Certain story points and missions require obtaining items in which case a mastery of Thievery can prove useful in a more stealthy approach.

**SPECIALITY LEVEL**

* **Novice:** Unlocks The Larceny Skill
* **Apprentice:** Unlock Level 1 Locks & +25% Pickpocketing Cash
* **Adept:** Unlock Level 2 Locks & + 50% Pickpocketing Cash
* **Expert:** Unlock Level 3 Locks & + 75% Pickpocketing Cash
* **Master:** Unlocks ability to place items on targets and lock items

### HACKING

After taking **Shadowcats Computer Class** , you will learn how the **Hacking Skill** to hack Systems, Electronics and Computers. This is very useful for Heists, Missions, Ect.

Hacking will be able to hack into the following.

* Security Surveillance System to override, enable or disable them.
* Locator GPS Systems to remove or place tracking on targets
* Containment Units Panels too override, enable or disable them.
* Laser Grid Disabling
* Door Lock Disabling
* Robots Hijiacking

Certain systems will require advanced Specialty of Hacking.

**SPECIALITY LEVEL**

* **Novice:** Unlock the Hacking Skill
* **Apprentice:** Unlock Level 1 Computer Systems
* **Adept:** Unlock Level 2 Computer Systems
* **Expert:** Unlock Level 3 Computer Systems
* **Master:** Unlocks ability to reverse programs a sentinel to act as an ally

### DIALOGUING

After taking **Emma Frost Ethics Class,** you will unlock the **Dialoguing Skill** and learn how to dialogue with foes and allies. This can be very useful approach to avoid combat and use diplomacy and communication to talk your way out of situations.
**SPECIALITY LEVEL**

* **Novice:** Unlocks the Dialoguing Skill: Barter, Bribe, Intimidate, Persuade
* **Apprentice:** Dialoguing Skill has a 25% Success
* **Adept:** Dialoguing Skill has a 50% Success
* **Expert:** Dialoguing Skill has a 75% Success
* **Master:** Unlocks ability to give an Inspirational Speech to Allies Boosting Combat

### BIOCHEMISTRY

After taking **Beast's Science Class,** you will unlock the **Biochemistry** **Skill** and learn how to create biochemicals and interact with Biochemical agents . This can be very useful to help heal allies and apply a scientific edge to combat
**SPECIALITY LEVEL**

* **Novice:** Unlocks the Biochemistry Skill
* **Apprentice:** Biochemicals are 25% more effective
* **Adept:** Biochemicals are 50% more effective
* **Expert:** Biochemicals are 75% more effective
* **Master:** Unlocks ability to revive fallen allies with a special biochemistry

### ESPIONAGE

After taking **Psylocke's Stealth Class,** you will unlock the **Espionage Skill** and learn how to spy on foes and preform takedowns. This can be very useful approach to a more quiet approach to combat, picking enemies off one by one.

#### Spying

To Spy on enemies the player must enter stealth mode by pressing L3 button. During Spying mode, you can gather intel by following enemies, listening in on conversations ect. Certain areas may be highly guarded/surveilled and will require advanced Specialty of stealth.

#### Takedowns

To preform a takedown the player must enter stealth mode by pressing L3 and approaching behind enemies and once close enough execute a stealth attack by either pressing X or Y.

Certain Enemies will need button quick event to fully knock them out, while others may "only take damage, such as bosses". Having advanced Specialty of Stealth will allow more advanced enemies to be knockout in one strike, without the need of button quick event.

*Certain abilities allow the use of of a higher stealth mode and approach enemies from all directions.\**

**SPECIALITY LEVEL**

* **Novice:** Unlocks the Espionage Skill: Takedowns and Spying
* **Apprentice:** Unlocks advanced Takedowns: 2 Targets
* **Adept:** Unlocks ability to no-longer trigger foot plates & traps
* **Expert:** Unlocks ability to muffle your movements & attacks
* **Master:** Unlocks ability to disappear from combat for a limited time while entering stealth mode

#### Stealth Segments

Some moments of gameplay in the Main story will require stealth and moving around without drawing attention or getting caught. *(This can bypassed in the settings menu but will not grant the XP rewards.)*

The player will need to navigate through areas and remain undetected until they reach their destination.

**SEQUENCES WITH STEALTH**
 Stealth 2
 Stealth 3
 Stealth 4
 Stealth 5
 Stealth 6

## **LEVELLING UP**

Levelling up occurs from gaining experience and filling out the experience meter. The experience meter is filled out from completing the story missions, defeating enemies, partaking in challenges, classes, tasks, side-quests and collecting items.

Upon levelling up the following gets boosted per level.

* **STATS**
	+ **Health**
	+ **Energy**
	+ **Attack**
	+ **Defense**

Each level also grants a Mutation Point to use to unlock and improve Mutation Abilities, Traits and Mutation Xtreme.

Enemies scale and level with you.

The maximum level to achieved is 800 which is the numerical value for "Omega". In which case the player would be able to fully max-out all Mutation options. After Level 800 the player turns to Level Ω allows additional Mutation points to still be gained for DLC Expansions ect and stats will continue to increase with a growth threshold. Alongside Enemies will also Scale in difficulty.

There is also "Mutant Classifications" whenever you reach a level milestone. Mutant Classifications displays on players gamertag/Profile on Online mode. Similarly in Online Mode for Matchups, Players will either Scale or Level Up Temporarily to match the median range per classification. Classification will also play a role onto the game Expansion Pack Discounts.

Epsilon will pay full price, Delta Get 25% Discount, Gamma/Beta Get 50% Discount, Alpha Get 75% Discount, Omega get Free

### **Mutant Classifications**

* Level 1-200: Epsilon
* Level 200-400: Delta
* Level 400-600: Gamma/Beta
* Level 600-800: Alpha
* Level Ω: Omega

## **GEAR & MAKERS**

Throughout the game there is special gear that can acquired to enhance the players abilities.

The player may have 4 different gears assigned at a time which also tends to raise base stats.

* Head Gear (Energy)
* Torso Gear (Health)
* Hand Gear (Attack)
* Foot Gear (Defense)

Gear will also have special stats: such as critical strike and increasing adrenaline surge.

There is a level of rarity on accumulating gear, higher gear will come with greater debuffs. White Gear can buff stats it can also grant unique bonuses. Gear can be upgraded with the user or bring special gear components to a maker. The Mutation of Super Intellect also has the ability to craft gear and upgrade without the need to bring it to a maker.

Ex Magneto Helmet: Legendary gear grants additional resistance to Mental skills and damage.

* Level 1 Gear: Common
* Level 2 Gear: Uncommon
* Level 3 Gear: Rare
* Level 4 Gear: Epic
* Level 5 Gear: Legendary

Makers can create Gear from scraps of other gear. By collecting gear scraps.

## **STORAGE BAG**

The storage bag is a device create by forge to act as a storage capacity to store many objects in a small pocket space thats to specialized and localized tesseract. The storage bag is given from Forge right before the first mission. Additionally Forge can upgrade the storage bag to hold more inventory.

## **COMMUNICATOR**

The communicator is a device from Forge given right before the first mission. It's primary and *previous* only use was to communicate with other team members. The communicator has since expanded and become a vital muti-purpose tool thanks to many upgrades from Forge.

The communicator has the following capabilities.

* **Teammate Commands**
	+ Teammate Scout (command teammates will scout ahead and get intel on the situation and gather items)
	+ Teammate Retreat (command teammates to retreat and fall back behind you and cover you from behind)
	+ Teammate Aggressive (command teammates to attack on sight and promote aggressive tactics)
	+ Teammate Defensive (command teammates to defend on sight and promote defensive tactics)
	+ Teammate Stealth (command teammates to hide on sight employ stealth tactics)
	+ Teammate Distract (command teammates to distract foes drawing there attention)
	+ Teammate Rally (command teammates to come to you and aid you and fight your target)
	+ Teammate Disperse (command teammates to disperse and spread out on different target)
* **Map Menu**
* **Camera Menu**
* **Inventory Menu**
* **Mission Menu**
* **Stats Menu**
* **Passive**
	+ Medical Tracer (Tracks Target Upon certain tasks and gameplay)
	+ Pathfinder (Sets a geolocation marker for next objective)
	+ Scanalyzer (Locating and identifying living creatures)
	+ Radio (Tunes in to the latest News + Polls of the N.Y.C Mayor Election. Can be turned off in Settings)
	+ Compass (Points Directions of target in certain tasks and gameplay)
	+ Minimap (Displays Minimap on the HUD,; \*Can be toggle off in settings)
		- Emergencies Tracking (Marks Emergencies Location on Minimap)
		- Notoriety Level & Oppositions (Marks Notoriety Level and Opposition Rank when triggering Notoriety)
		- Infrared Sensor: Teammates Markers (Marks Teammates positions on the Minimap)
		- Infrared Sensor: Civilian Markers (Marks Civilian positions on the Minimap when prompted)
		- Infrared Sensor: Enemy Markers (Marks Enemy positions on the Minimap)

## RADIO, NEWS CASTING & N.Y.C ELECTION

* **RADIO:** In story and open-world gameplay there is a frequency set to the communicator in which case the player can tune into the Radio, which will play dazzlers top hit songs, some of Jazz rap songs, but also **Senator Kelly's Commentary on Mutant Status** (depending on Morality) as well as the l**atest polls in the N.Y.C Election**. The player can turn off this radio in the setting. Radio is also used aboard the Blackbird.
* **NEWS CASTING:** In story and gameplay there is News Casting with ANB station with Reporter Trish Tilby who comments on story events and cinematics are shown in story as well as her News Casting on TV's alongside News Achors Harold Mason and Deborah Owens.
* **N.Y.C ELECTION:** In story there is also an Election happening for N.Y.C mayor. The mutant Cecilia Reyes who once aided the X-Men and still does from time to time opted to enter politics. Over the course of the story as the Election weighs in the **players actions** will determine if she wins or not. The Election will be broadcasted on **Radio**, and will also appear in **News Casting Segments.**

## MORALITY CHOICES + CONSEQUENCES + METER

At certain points in the main campaign story there will be definitive morality choices that will shape the story and determine allegiances.

Further more story mode choices will be reflected in the tone of the story and there will be consequences and actions that take place due to your choices. A real world event is on the radio and the News reports and **N.Y.C Election.** This will determine if N.Y.C will get its first Mutant Mayor and first mutant in government. Also the nature of the Election and your actions will also shape the open world dynamic, for example certain laws and regulations will either be enforced or revoked such as the following.

### Mutant Laws & Regulations

* The restaurants refusing service to Mutants
* Mutant Arrest and Warrant for Civil Liberties
* Anti-Mutant Healthcare
* Mutant Homelessness

Certain characters will not be available as allies/teammates if you morality conflicts with there own.

There will be four choice prompts when faced with an ethical question or confrontation.

These are the following Morality choices.

* **Sinister Choice :** Darker, More Violent and Aggressive (Symbolized as Red)
* **Just Choice:** Protective, More Peaceful and Valiant (Symbolized as Blue)
* **Diplomatic Choice:** Considerate, Tactful, Ambassadorial (Symbolized as Yellow)
* **Neutral Choice:** Uninvolved, Detached and Reserved (Symbolized as Grey)

Your actions out in the world also determine you morality. Saving humans from threats and providing good deeds or enacting violence or unlawful behaviours will gain you a reputation.

Your morality meter will also determine how the world reacts to you.

* A sinister Morality: Civilians will run in fear and be hateful and negative
* A just Morality: Civilians will be admiring and peaceful and positive
* A diplomatic Morality: Civilians will be skeptical and will fluctuate
* A neutral Morality: Civilians won't have much of a reaction

Your Morality will also determine your Faction allegiance among the X-Men and student body and certain items will only be offered by certain loyalty of that faction.

Mutant Peace Summit Poster
Hellfire Club Poster
Magneto Was Right Poster
X-Factor Poster

## NOTORIETY

Enacting violent or unlawful behaviour will cause a "Notoriety" level, which law enforcement will begin to chase after you for detention. The higher your notoriety which is viewed as O\*N\*E THREAT LEVELS, the more severe law enforcement will be dispatched. If caught or defeat you will be sent to the "Brig" as a consequence.

### O\*N\*E THREAT LEVELS

* **Low Threats** (No Authority will be after you)
* **General Threats** (Cops will chase after you)
* **Significant Threats** (FBI will chase after you)
* **High Threats** (Military will chase after you)
* **Severe Threats** (Shield will chase after you)

## SQUADS + TEAMMATES

In act one the player can join a squad. There is a total of 4 squads the player can join in act 1.

Joining a squad they will act as your teammates in your training and schooling during act 1.

Each squad has 6 different characters, these squads will have a different take on the main story in Act 2 storyline.

* Wallflower
* Elixir
* Prodigy (Co-Leader)
* Icarus
* Surge
* Tag
* Rockslide
* Dust
* Mercury
* Wither
* Tattoo
* Radian
* Redneck
* Glob Herman
* Slick
* Three-In-One
* Pixie
* X-23
* Blink
* Gentle

## PUZZLES + WORLD INTERACTION

At certain points of the story there will be puzzle elements to be solved before continuing in a mission.

### World Interactions

* Destroy Wall Obstacle
* Out of Range Levers
* Energy Powered Panels
* Welding Areas
* Bridge Making
* Smoke Screen Areas

## TACTICAL PLANNING

Tactical planning is learned from Cyclops, Tactics and Leadership class. You will learn to plan ahead getting schematics and layouts of terrains and formulate strategies.

For **Special Operations** and **Missions** there will be some tactical planning in which case you can plan ahead and give your the best option on how to pursue a terrain.

Tactical planning can also be used to pull of **Heists** for a more villainous route.

## STEALTH SEGMENTS

Some moments of gameplay in the Main story will require stealth and moving around without drawing attention or getting caught. *(This can bypassed in the settings menu but will not grant the XP rewards.)*

The player will need to navigate through areas and remain undetected until they reach their destination.

SEQUENCES WITH STEALTH
 Stealth 2
 Stealth 3
 Stealth 4
 Stealth 5
 Stealth 6