Swarmer

The **Swarmer** is a turret on Serpulo that shoots homing missiles at all enemies, causing rapid area damage.

## Ammo Details

  Blast Compound | 10 damage45 area damage - 3.7 tiles

## Tips

* While Swarmer's ammunition is difficult to set up (due to all options requiring at least 3 ingredients in total), each of them gives incredible DPS thanks to the rapid fire rate and status effect combos. The Swarmer is notably the only turret in the game that can inflict every status effect available to solid-ammo turrets (the Cyclone can't use Pyratite and the Ripple can't use Surge Alloy), making it especially versatile when paired with a liquid turret like the Wave or Tsunami and corresponding liquid ammo.
	+ Pyratite ammo deals high damage upfront with additional damage over time with the  Burning status effect, which can cleave through enemies quickly especially when combined with Oil and Slag Waves or Tsunamis to inflict  Tarred and  Melting, respectively.
	+ Blast Compound ammo inflicts the  Blasted status effect, which deals 18 armour-piercing damage to targets chilled by Cryofluid. Considering the  Freezing status itself also reduces defense and Cryofluid can also double as a fire rate booster (unlike Oil), Blast Compound Swarmers are one of the most efficient sources of damage for areas where Thorium is hard to reach.
	+ Surge Alloy is the hardest to produce and has the lowest ammo efficiency of the 3 options, but the shock damage combined with a Water Wave or Tsunami deals absurd amounts of DPS to the point where even Tier 5 guardians get destroyed quickly (rivalling the Surge Alloy Cyclone). Note that the  Wet and  Freezing status effects can stack with each other (but not with Burning or Melting), so you can combine arrays of Freezing/Blasted and Wet/Shocked turret combos for even more damage and debuff potential.
* Consider having a Container or Vault handy for ammo reserves as all 3 crafting stations for the ammo have a slow production speed (Pyratite and Blast Mixers produce 0.75 per second and Surge Smelters 0.8).

## Changes

 Version 6.0, exact builds unknown
* Fire rate increased (1.5 shots per second → 7.74).
* Pyratite ammo:
	+ Area damage increased (10 → 30).
	+ Area damage radius increased (1.3 tiles → 2.5).
* Blast Compound ammo:
	+ Area damage increased (30 → 45).
	+ Area damage radius decreased (3.8 tiles → 3.7).
* Surge Alloy ammo:
	+ Damage increased (15 → 18).
	+ Area damage increased (22 → 37).
	+ Area damage radius decreased (3.8 tiles → 3.1).
* Description changed.
	+ Old description: "A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles."
 Version 7.0, exact builds unknown
* Fire rate increased (7.74 shots per second → 8).
* Coolant consumption rate increased (12 Units/second → 18).
* Fire rate bonus for coolant increased (Water: 140% → 160%, Cryofluid: 190% → 235%).
* Pyratite ammo:
	+ Area damage increased (30 → 45).
	+ Ammo multiplier increased (2x → 5x).
* Blast Compound ammo:
	+ Ammo multiplier increased (4x → 5x).
* Surge Alloy ammo:
	+ Area damage decreased (37 → 35).
 Version 7.0, Build 142
 Version 7.0, Build 144.2

## Trivia

* Swarmer is the only 2x2 turret that consumes 18 coolant/second with a 160%/235% fire rate bonus. Typically, these stats are reserved for 3x3 turrets.