recursal/Fanatic-Fandom huggingface dataset:
Tavish

* Battle
* Fatal
* Usual

> WHY AM I TELLING YE THIS?
> YE'RE ABOUT TO DIE ANYWAY!
> YE LITTLE WEASEL!
> FREEEEEEDOOOOOOOOOOOOOOM!
> — Tavish before his battle
>
>

**Tavish** is a demoman for Red. He pursues the protagonist through the entirety of Mines.

## Profile

### Appearance

Tavish debuts in armor varying in light and dark shades of gray, and helding the sword. but he dressed up in said armor when he was drunk, and usually he doesn't wear armor. When he is in Usual form, He wears the costumes that matches Team Fortress 2, but with Thinned body.

Tavish's sprites are edits of Undyne's sprites. In addition, his overworld sprite's helmet was changed into the Knight helmet.

### Personality

Tavish is passionate about everything that he does. He acts quickly on his ideas and is steadfast in his beliefs. He wants to defeat the protagonist just to afford drinking more beer. However, he refuses to kill someone who saved his life. He doesn't like getting bored.

## Main Story

### Trespasser Route

The protagonist initially encounters Tavish after entering Mines, where Tavish stands on top of a ledge. If alive, Jane approaches him and asks him if he's still a bounty hunter. Tavish says yes and asks him if he has seen the protagonist, which Jane denies. Jane then changes the subject of the coversation.

Tavish follows the protagonist throughout Mines and repeatedly attacks her, but the protagonist always evades capture by dodging his attacks.

After this the protagonist reaches end of the Mines, Tavish confronts her and stands atop a crag while giving a monologue about how he'll be able to afford more beer if he killed the protagonist. After he finishes it, he launches head-on into battle.

After Tavish chases the protagonist into Dustbowl, he collapses because his armor heats up. The protagonist can offer Tavish a glass of beer, spill all the beer in front of him, or continue into Dustbowl. If he receives beer, Tavish stands up and thanks the protagonist, saying how he can't kill someone who saved his life and slowly goes back to Teufort.

## In Battle

*For an in-battle description, see Tavish/In Battle.*
## Relationships

### Jane

Tavish is good friends with Jane, and the two usually get drunk together.

## Trivia

* When using the codename "Tavish", the response becomes "I won't remember anything ye do anyway, so go for it.".
* Tavish is amazed by Jane's "Rocket Launcher".
* Sadly, When Tavish dies, when in Witnessless Route, he does not become "Tavish the Ravishing" or something like that. He took pills with alcohol and because of this, he instantly dies.
* His sword might very well be the Eyelander
* Before his encounter, Spy transforms into him first; despite this is a oversight in Witnessless Route, as he is killed somewhere backtracking.
Age of Babylon (move)

* Warning

This page was created by a bot and is up to date with the Final Version. Effects of the move may be from an earlier version or missing.

 Accuracy
 Priority
 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat or Magic Bounce
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
* **Affected by Iron Fist**
 **Target**

 **Availability**

* Not a TM, HM or Move Tutor move.
 * On Bulbapedia's Movedex
* On Smogon's Movedex
* On Eevee's Movedex

## Effect

this move has the following additional effects:
Unknown custom effect, please check other moves with similar effect on the bottom of the page, if any.

## Pokémon that learn Age of Babylon

### Level Up

Note: Due to memory issues, results are limited to 50.

* *Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

### Breeding

Note: Due to memory issues, results are limited to 50.

* *Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## Moves with similar effects

* Sixth Trumpet (move)
* Infinity Beam (move)
* **Age of Babylon (move)**
* Thousand-Arm Strike (move)
* Fourth Plague (move)
* Gate of Babylon (move)
Ancient Wind (move)

* Warning

This page was created by a bot and is up to date with the Final Version. Effects of the move may be from an earlier version or missing.

 Accuracy
 Priority
 * Does not make contact
* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

 **Availability**

* Not a TM, HM or Move Tutor move.
 * On Bulbapedia's Movedex
* On Smogon's Movedex
* On Eevee's Movedex

## Effect

this move has the following additional effects:
The target's ability is negated, even if the target later transforms. Doesn't affect abilities whose effects have already occurred (e.g. Intimidate). When the target's ability is negated, its Truant count is reset. Fails if the target's ability is Multitype. Works through the target's Illusion.

## Pokémon that learn Ancient Wind

### Level Up

Note: Due to memory issues, results are limited to 50.

### Breeding

Note: Due to memory issues, results are limited to 50.

* *Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Antenna Tracker (move)

* Warning

This page was created by a bot and is up to date with the Final Version. Effects of the move may be from an earlier version or missing.

 Accuracy
 Priority
 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat or Magic Bounce
* Not affected by Snatch
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

 **Availability**

* Not a TM, HM or Move Tutor move.
 * On Bulbapedia's Movedex
* On Smogon's Movedex
* On Eevee's Movedex

## Effect

this move has the following additional effects:
Unknown custom effect, please check other moves with similar effect on the bottom of the page, if any.

## Pokémon that learn Antenna Tracker

### Level Up

Note: Due to memory issues, results are limited to 50.

### Breeding

Note: Due to memory issues, results are limited to 50.
Abyss Magikarp

* Warning

This page was last updated to the Final Version.

Abyss Magikarp is a Water/Dark dual type Pokemon.
It evolves into Abyss Gyarados starting at level 20.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Abyss Magikarp
* *Italic* indicates a move that gets STAB only when used by an evolution of Abyss Magikarp
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Abomasnow

* Warning

This page was last updated to the Final Version.

Abomasnow is a Grass/Ice dual type Pokemon.
It evolves from Snover starting at level 40. It evolves into Abomizzard during the day, while holding a(n) Mist Stone.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
OverTime - An Undertale x TF2 Crossover Wiki

Welcome to the only and most informative encyclopedia on **Overtime**!
We are currently maintaining 107 articles and 185 files, and you can help!
Please be sure to read the Rules before you begin editing.
Warning: This wiki contains spoilers for all three Endings of Overtime. It's recommended to not read it if you haven't completed the game yet.

1/7

 **Overtime** is a fangame that crossovers Team Fortress 2 and Undertale, made by GermanPeter. In this fangame you control Miss Pauling on her quest to the Badlands to kill the Mann brothers. The mercenaries hired by the brothers will try to stop her, so she has to kill them. Or does she..?
Read more...

 Feel free to add anything that's relevant and accurate to pages. Anything that is added that is false will be removed; if you're add mostly unknown information or statements made by GermanPeter, please back it up. Since we're mostly an Undertale wiki parody, being accurate to the Undertale wiki in terms of article structure and templates is appreciated, althrough this is not necessary.

 Overtime on Gamejolt
Overtime on Discord
Overtime on Reddit
Alolan Poochyena

* Warning

This page was last updated to the Final Version.

Alolan Poochyena is a Dark-type Pokemon.
It evolves into Alolan Mightyena starting at level 18.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alolan Poochyena
* *Italic* indicates a move that gets STAB only when used by an evolution of Alolan Poochyena
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Acultchotcho

* Warning

This page was last updated to the Final Version.

Acultchotcho is a Fear/Normal dual type Pokemon.
It evolves from Acolittle if your party also has a(n) Ubbosathlime.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Albatrash

* Warning

This page was last updated to the Final Version.

Albatrash is a Poison/Flying dual type Pokemon.
It evolves from Gullbage starting at level 25.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Albatrash
* *Italic* indicates a move that gets STAB only when used by an evolution of Albatrash
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Alolan Mightyena

* Warning

This page was last updated to the Final Version.

Alolan Mightyena is a Dark/Ice dual type Pokemon.
It evolves from Alolan Poochyena starting at level 18.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alolan Mightyena
* *Italic* indicates a move that gets STAB only when used by an evolution of Alolan Mightyena
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Alphanne

WARNING! The following page contains spoilers for the post-game of Pokemon Wack! If you do not want to be spoiled, do not click expand!

* Warning

This page was last updated to the Final Version.

Alphanne is a Divine-type Pokemon.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alphanne
* *Italic* indicates a move that gets STAB only when used by an evolution of Alphanne
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

## Trivia

* Alphanne is a combination of *alpha* and *Anne*.

## Origin

* Alphanne is an embryonic paradigm of Anne encased in a gestational sac.
Alolan Marowak

* Warning

This page was last updated to the Final Version.

Alolan Marowak is a Ghost/Fire dual type Pokemon.
It evolves from Cubone while exposed to a(n) Dusk Stone.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Alolan Duosion

* Warning

This page was last updated to the Final Version.

Alolan Duosion is a Water/Ghost dual type Pokemon.
It evolves from Alolan Solosis starting at level 32. It evolves into Alolan Reuniclus starting at level 41.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alolan Duosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Alolan Duosion
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Termination

**Termination** is something that the protagonist is reminded of whenever she interacts with a teleporter or dies.

## Overview

Termination refers to the protagonist's death at the start of the game and her mission of terminating the Mann brothers.

## References

1. ↑ https://www.reddit.com/r/Undertale/comments/69zm83/bored\_hungry\_for\_more\_undertale\_well\_i\_made\_an/dhbj3mr
Scott

**Scott** is a Scout working for Red. He was stuffed into the Dispense-O-Matic by Eli. It is revealed in his fight that he is too clingy, which is why Eli stuffed him into a dispense. Scott has a crush on the protagonist.

Scott appears after the protagonist flipped Dispense-O-Matic's self-destruction button.

## Profile

### Appearance

Scott's sprites are edits of Mettaton EX's sprites.

### Personality

Scott is a clingy person, getting attached to both Eli and the protagonist as soon as he meets them. He was forced to get out of his homeland to find a job, losing all friends he made at home.

## Main Story

### Trespasser Route

As soon as the protagonist presses Dispense-O-Matic's self-destruct button, Dispense-O-Matic transforms back to Scott. Scott tells the protagonist about how he got into a dispenser, and proceeds to fight her, to show himself off.

After Scott is hired, Eli goes into the battle stage and is shocked by Scott escaping from his dispenser.

## In Battle

*For an in-battle description, see Scott/In Battle.*
## Relationships

### The Protagonist

Scott has a crush on the protagonist. As Dispense-O-Matic, he states in the Hospital that he fell in love with her since the protagonist first encountered him on Thunder Mountain and tries to be with her as much as possible.

He doesn't stop having a crush on her when he leaves his dispenser, asking her to go on a date after his fight ends (which the protagonist agrees to).

### Eli

Scott got attached to Eli as soon as he came into Dustbowl. They were friends initially, but eventually Eli got annoyed by Scott's extreme clinginess and stuffed him into a dispenser.

## Trivia

* If "Scout" is typed for the codename, the response becomes "Oh man! And I thought I was the only one who loved me!".
* Scott is named Scott as a reference to the TF2 youtuber Scottjaw. Scott was already called Scott in the game when Scout's real name was revealed as Jeremy, and GermanPeter didn't want to remove the reference, so he kept Scott's name as Scott.
* Despite Scott's sprites are edited from Mettaton EX, they don't feature the audience (thus removing the Ratings stats, letting the protagonist to survive the entire battle until they were offered to be hired).
* They appear in the reunion scene when Misha is about to attack the protagonist, but not only as leg as Mettaton EX does in UNDERTALE.
Группа Бритого

Данная группа была сформирована целиком из оборотней. Возглавил ее Бритый, являющийся членом семьи Силовиков, а конкретно одним из родственников Тамбовцева. Активный, агрессивный и независимый Бритый выполнял поручения силовиков, работающих на Военные Силы. Согласно заданию он должен был разыскать похищенный дипломат с секретными образцами сыворотки из крови оборотней, похищенный Охотниками из Группы Вещего. Но сам Бритый, ненавидя Охотников, воспользовался этим поручением, чтобы открыть на них охоту. В результате деятельности его группы, которую составляли отморозки – оборотни, ранее входившие в криминальные структуры и являющиеся «мышцами» своих семей, была почти полностью уничтожена Группа Вещего (Два Нуля). Группа Бритого проявила такую неудержимость и агрессивность, что напугала даже своих покровителей. В высших кругах к Бритому относились как к опасному сумасшедшему, к тому же очень своевольному. Поэтому когда Группу Бритого практически в одиночку уничтожил Алексей Кобылин (к тому времени формально уволенный из Двух Нулей), многие силовики вздохнули с облегчением и не слишком усердствовали в поисках охотников для осуществления мести.
Anchorage

* Warning

This page was last updated to the Final Version.

Anchorage is a Water/Steel dual type Pokemon.
It evolves from Sunmola during the day, while holding a(n) Metal Coat.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Anchorage
* *Italic* indicates a move that gets STAB only when used by an evolution of Anchorage
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

## Trivia

Anchorage is a portmanteau of "Anchor" and "Rage."

## Origin

Anchorage is a cut Pokemon from the leaked 1997 prototype of Pokemon Gold and Silver. In the actual prototype, it was called "Ikari," which translates to "Rage."
Alolan Mr. Mime

* Warning

This page was last updated to the Final Version.

Alolan Mr. Mime is a Psychic/Dark dual type Pokemon.
It evolves from Alolan Mime Jr. if it knows Mimic.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alolan Mr. Mime
* *Italic* indicates a move that gets STAB only when used by an evolution of Alolan Mr. Mime
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Advent Ran

* Warning

This page was last updated to the Final Version.

Advent Ran is a Ground/Psychic dual type Pokemon.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Advent Ran
* *Italic* indicates a move that gets STAB only when used by an evolution of Advent Ran
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
NPCs/Dustbowl

## Mines NPCs

* 1
* 2
* 3

### Hurt Child (1)

This human child tried sneaking past the turrets next to him with his new sneakers, but got hurt and wants to go to a hospital. The child shows a resemblance to Lucas from Mother 3.

In the Employer's Ending, he is shown standing before Sani's hospital.

### Eye Monster (2)

This monster explains why the lakes in Mines are affected most by Dustbowl's radioactive waste. Zepheniah explained it to them. He is likely a passive version of the enemy "Cackledemon".

### Annoyed Guy (3)

This human is annoyed by the radioactive waste in Dustbowl and nobody trying to safely dispose it.
NPCs/Mann Co.

## Mann Co. NPCs

* 1
* 2
* 3
* 4
* 5

## Rick And Morty (1)

Morty fears whether it is a good idea to be "here" (likely in Overtime's universe). Morty reaffirms Rick that if if someone comes and murders everyone, he is gonna get Rick and himself out of here. Rick and Morty are from a TV series of the same name.

## Nass (2)

This human child thinks it's ridiculous that his name, "Nass" sounds familiar to some people. He proceeds to say that when people think something so ridiculous, they might as well say that he's a time-travelling skeleton too. This is a reference to Game Theory's theory about Sans being Ness, since the child and his name resemble Ness from EarthBound.

## Wirt (3)

Wirt is looking for his litte brother Gregory, who ran away to play with a frog as soon as he entered the Mann Co. Factory and hasn't been seen since. He blames himself for ending up in the Mann Co. Factory. Wirt is one of the main characters from the TV show "Over the Garden Wall."

## Gregory and his Frog (4 and 5)

This is Wirt's little brother. He considers his frog to be the nicest one in existence. He comes up with a name for his frog: "Sir Froggington the 2nd". Gregory is the other main character from the TV show, "Over the Garden Wall."
Old Hospital/Puzzles

## The Button Room

The button room is the first room with a puzzle that the protagonist encounters in the Old Hospital. It's room with a button on the ground and spikes that prevent the protagonist from entering the next room. Sani uses this puzzle to test whether the protagonist's brain is still properly functiong or not.

## The Three Digit Code Puzzle

The three digit code puzzle is a room that has switches with digits on them. The protagonist has to press the switches with correct digits on them and to pull a lever to disable the puzzle. In front of the switches is a sign explaing the puzzle. The correct code is written in a calendar three rooms before the puzzle. It is 427.

## The Four Digit Code Puzzle

The four digit code puzzle works exactly as the three digit code puzzle, except there are four digits to enter instead of three. The protagonist has to find the numbers in the four rooms near the main room and sort them by letters of the rooms they were in from A to D.

Room A - Wardrobe consists of three beds and a drawer. The note on the wall reads: "1 + 1 = ?" (2)

Room B - Intensive Care consists of a bed and a drawer. The note on the wall read: "16 : 2 = ?" (8)

Room C - Bathroom consists of three sinks and an old bathtub. The note on the wall reads: "5 + 9 - 10 = ?" (4)

Room D - Storeroom consists of a wardrobe. The note on the wall reads: "7 - 2 = ?" (5)

The final code is 2845.
Agoraphobia (move)

* Warning

This page was created by a bot and is up to date with the Final Version. Effects of the move may be from an earlier version or missing.

 Accuracy
 Priority
 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat or Magic Bounce
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, HM or Move Tutor move.
 * On Bulbapedia's Movedex
* On Smogon's Movedex
* On Eevee's Movedex

## Effect

this move has a 100% chance for the following additional effects to occur:
In wild battles, if the user and the target have at least 1 HP each after using this attack, ends the battle immediately. Fails if the user's level is lower than the target's level.
In trainer battles, if the user and the target have at least 1 HP each after using this attack, replaces the target with a random non-active Pokémon from the target's party. Doesn't work if the target's party has no viable non-active Pokémon.
In both cases, the additional effect doesn't occur if the target cannot be switched out (e.g. is affected by Ingrain or has the ability Suction Cups).

## Pokémon that learn Agoraphobia

### Level Up

Note: Due to memory issues, results are limited to 50.

* *Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

### Breeding

Note: Due to memory issues, results are limited to 50.

* *Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Mann brothers

> For years, two rivals
> ruled over Earth:
> RED and BLU.
>
>
>
> — Intro epilogue
>
>

The **Mann brothers**, Redmond and Blutarch Mann are the sons of Zepheniah Mann and the owners of RED and BLU.

## Main Story

### Trespasser Route

The Mann brothers are killed by the protagonist after she defeats Photoshop Pyro.

### Employer's Route

After the protagonist defeats pyro, she reached to the Mann brothers and to shoot them up, but they have ran away before the protagonist could reach them.
Alolan Cacturne

* Warning

This page was last updated to the Final Version.

Alolan Cacturne is a Normal/Ghost dual type Pokemon.
It evolves from Alolan Cacnea starting at level 32.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alolan Cacturne
* *Italic* indicates a move that gets STAB only when used by an evolution of Alolan Cacturne
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Aloby

* Warning

This page was last updated to the Final Version.

Aloby is a Water-type Pokemon.
It evolves into Alomomola with high friendship.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Absorsponge

* Warning

This page was last updated to the Final Version.

Absorsponge is a Water-type Pokemon.
It evolves from Spongee starting at level 40.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Alolan Torchic

* Warning

This page was last updated to the Final Version.

Alolan Torchic is a Rock-type Pokemon.
It evolves into Alolan Combusken starting at level 16.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alolan Torchic
* *Italic* indicates a move that gets STAB only when used by an evolution of Alolan Torchic
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
SOUL

> WHAT THE BLOODY \*\*\*\* IS THAT?!?
> — Ballooney at the beginning of the game
>
>

A **SOUL** is a machine invented by Sani and Eli that can be put into a person's body to prevent death. It plays a crucial role in the progression and plot of Overtime.

A SOUL user will still go to Pyroland after dying, but their SOUL will make them come back to life shortly, unless they choose to stay there.

It was put into the protagonist, Misha, Pyro and the experiments.

A SOUL takes on the form of the TF2 logo.

## Gameplay

The player moves the protagonist's SOUL with the arrow keys. The protagonist's SOUL can move freely in the bullet board, and the border encloses the SOUL. In menus, the SOUL indicates the selected option.

During the enemy's turn in an encounter, the protagonist moves her SOUL to avoid attacks. If, due to enough failures to do so, the protagonist's HP reaches 0, her SOUL splits and shatters, resulting in a Game Over.

The protagonist's SOUL is brown. However, SOUL Modes temporarily change its color.
Alolan Metapod

* Warning

This page was last updated to the Final Version.

Alolan Metapod is a Bug-type Pokemon.
It evolves from Alolan Caterpie starting at level 7. It evolves into Alolan Butterfree starting at level 10.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alolan Metapod
* *Italic* indicates a move that gets STAB only when used by an evolution of Alolan Metapod
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Ирка

Русалка, работавшая в борделе, убитая троллями.

Портрет: Длинные черные волосы прикрывали ее обнаженное до пояса тело, но не в силах были скрыть, что покойная обладала весьма привлекательной, по мужским меркам, фигурой. Но вот ниже пояса… все ниже пояса было покрыто крупной иссиня-черной чешуей. Ноги были сдвинуты так плотно, что напоминали скорее хвост, заканчивающийся широким плавником.

На вид было лет двадцать, не больше. По человеческим меркам – девчонка, но кто знает, как оценивать возраст это существа.
Stats

**Stats** are aspects that affect encounters. Most stats increase as the protagonist's LV rises, although other methods can increase the stats.

An overview of the protagonist's stats be seen in her notepad.

HP
--

**HP** (**Hit Points**or **Health Points** in most RPGs) is the level of Endurance that determines the damage an enemy or the protagonist can take before dying. The protagonist's maximum HP starts at 20 and only increases when her LV does. HP can be restored through consumable items.

An attack hitting the receiving party lowers their HP. Upon reaching 0 HP, the protagonist's SOUL snaps in half and shatters, sending her to the GAME OVER screen. If an enemy's HP reaches 0, they disintegrate into dust and reward the protagonist with EXP and Australium.

## DMG

> "DMG". you know what that means? its an acronym. it stands for "DEPRESSION MAGNITUDE". a way of quantifying the sadness of someone on a scale of 1 to 5.
> — Dell in Golden Sun
>
>

**DMG** (**Depression Magnitude**) determines the damage output of the attacking party. It can't be increased.

Dell describes it as "a way of quantifying the sadness of someone on a scale of 1 to 5."

The acronym is designed to mislead players, as in most games, DMG stands for Damage.

## LEVELHEADEDNESS

**LV** (**LEVELHEADEDNESS**) increases HP when it rises. The protagonist starts at LV 1 and can rise as far as 9 in-game. LV can be set arbitrarily high or low via file editing.

## KILLED

**KILLED** is the number of enemies the protagonist killed.

## HIRED

**HIRED** is the number of enemies the protagonist hired.
Absol

* Warning

This page was last updated to the Final Version.

Absol is a Dark-type Pokemon.
It evolves into Mega Absol at night, if holding a(n) Mist Stone.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Sani

* Normal
* Fatal
* Overworld

> I am SANI TATER.
> You can just call me Sani.
> — Sani introducing himself
>
>

**Sani** is the second major character the protagonist encounters in *Overtime*. He's a Medic for Blu. He saves the protagonist's life when he finds her in his garden and guides her through the Old Hospital.

## Profile

### Appearance

All parts of Sani's clothes are some shade of blue, except his belt and his boots, which are brown.
His sprite is a combination of the character designs of the Medic from Team Fortress 2 and Toriel from Undertale.

### Personality

Sani is a kind medic. He is highly intelligent, being the creator of both the Medigun and of a SOUL.

## Main Story

Sani was a medic for Blu. When Misha worked for Blu they were best friends, but Redmond Mann paid more money and Misha began to work for Red, after this Sani went to the Old Hospital.

After some time, a sick family visited Sani. He tried his best to help, but the family died. He buried their bodies under golden flowers. Sani wanted to heal others so he made a Medigun, but it did not help.

## In Battle

*For an in-battle description, see Sani/In Battle.*
## Relationships

### The Protagonist

Sani cares for his patients, and the protagonist is no exception. He tries to keep the protagonist in the Old Hospital to aid his loneliness. If the protagonist attempts to hire him, he lets her leave the Old Hospital, giving her a Badkit and telling her to not come back.

## Trivia

* Sani's character differs from Medic's character from Team Fortress. Eli's character is much closer to Medic's.
* When using the codename "Sani" or "Medic" the response is: "A flattering choice. Danke.".
* Sani tried to fix protagonist's phone, but he could only do it partially, making it so that she can only get phonecalls.
* Sani's full name, SANI TATER, is an anagram of the word TEARSTAIN.
	+ Sanitäter is also the German word for Paramedic, alluding to the fact that every now and then speaks German ("Danke", "Ach du meine" or" Auf Wiedersehen")
* Their attacks are different from Misha's. Given the fact that they weren't the same, or used to be together.
Misha/In Battle

## Misha

MISHA attacks!

On the Trespasser Route before the fight begins, Misha destroys the MERCY button while on the Witnessless Route, the MERCY button is already absent. He attacks mainly with bullets and his minigun.

Misha forces the protagonist to fight him, and the protagonist cannot hire Misha.

During the battle, Misha uses light blue and orange attacks in which the protagonist can see the upcoming attack pattern by looking at Misha's eyes, which flash the attack color pattern.

After dealing the final blow to Misha, the protagonist can choose to either "FIGHT" or give him "MERCY"; the "MERCY" button has cracks in it from being shattered.

On the Witnessless Route, Misha is encountered with Eli, who uses his healing and damage-increasing machine on him. Upon attacking him, Eli's machine fully restores his HP. After Eli is killed, Misha can be killed in one hit.

## Attacks

* A column of bullets forms on both sides around the protagonist, moving left and right.
* Smaller amount of bullets move down a part of screen, with the other parts being covered with massive clouds of projectiles.
* Misha's eyes flash blue and orange randomly, followed by sweeping strikes in the same order of the flashes of his fists, which hit the entire Bullet Board. This uses blue and orange attacks.

## Strategy

With no MERCY button, the protagonist has no choice but to attack Misha until he reaches a sliver of health. She may then hire or kill him.

## Mechanics

Misha's attacks become faster as the battle goes on, as same like Witnessless route, but in witnessless route, its more stronger than normal route.
Ahchah

* Warning

This page was last updated to the Final Version.

Ahchah is a Steel-type Pokemon.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Bullet Board

Bullet Board is an unofficial term for the box that restricts the movement of the protagonist 's SOUL during encounters. During enemy turns, the Bullet Board appears and attacks are sent through it to hit the protagonist's SOUL. The Bullet Board is typically static.

The board's dimensions and behavior vary depending on the attack or the SOUL Mode the protagonist is using. Examples include:

* Mr. Mundy's and others' attacks are not restricted to the bullet board.
* At the end of Dell's fight, the sentry's bullets slowly open the bullet board from bottom.
* Photoshop Pyro removes the Bullet Board entirely.
Teleporter

> say, ever noticed these blue spinning things everywhere? they're teleporters i built.
> — Dell in his Witnessless Route fight
>
>

A **teleporter** is a machine created by Dell. Upon being interacted with, it copies all of the user atoms and saves them. It then disassembles the user and reassembles them somewhere else

The protagonist, however, can't get teleported by this machine since her SOUL prevents complete death, even for a split-second. So, her atoms only get saved, without her getting disassembled.
Zepheniah

* Battle
* Sleeping

**Zepheniah** is the ghost of Zepheniah Mann. He lives in Mines, being encountered in the Old Hospital as the game's first miniboss.

## Profile

### Appearance

Zepheniah's design is that of a simple ghost: mostly black and blue, a long blue body, two eyes with black sclerae (the white parts of the eyes on normal eyes), and white pupils. A thin black line separates the eyes. He has a blue hat on his head.

Zepheniah's sprites are edits of Napstablook's sprites.

### Personality

Zepheniah wants to be left alone, complaining how even as a ghost he can't get rest. He also hates how everyone in the Badlands is constantly fighting.

## Main Story

### Trespasser Route

   Zepheniah is taking a rest in the Old Hospital and is blocking the protagonist's way. The protagonist mistakes Zepheniah for a surfboard and picks up his hat, which angers him. Upon seeing the protagonist's gun, Zepheniah engages the protagonist in a fight. If the protagonist listens to his story, he realizes that not everyone might be as bad as he thought and leaves. Zepheniah does not appear again until the protagonist falls to his house due to Tavish blowing up the bridge she's standing on. Zepheniah says that he doesn't blame the protagonist for interrupting his peace in his house and that she's just a victim of coincidence.

## In Battle

*For an in-battle description, see Zepheniah/In Battle.*
## Trivia

* On the top of Zepheniah's hat is small creature, which wasn't on the hat of Zepheniah in Team Fortress.
	+ That's mean he's wearing a Ghostly Gibus instead of his usual hat in TF2.
Mercenaries

**Mercenaries** are the people who were hired to fight in the Badlands by the Mann brothers for global domination. There are 16 mercenaries, with 8 being hired by RED and 8 by BLU, althrough only 9 of them are showed in-game, due to the remaining mecenaries being dead and being balloonicorns.

## List of all mercenaries

### BLU

#### Alive

* Sani (Medic)
* Dell (Engineer)
* Jane (Soldier)
* Mr. Mundy (Sniper)

#### Dead

* Demoman
* Spy
* Scout
* Heavy

### RED

#### Alive

* Tavish (Demoman)
* Eli (Medic)
* Spy
* Scott (Scout)
* Misha (Heavy)

#### Dead

* Engineer
* Soldier
* Sniper
Overtime Developers

This page is dedicated to all the people who helped developed OVERTIME, or supported GermanPeter in the development of it. It is ordered in the order of which the names appear in the Employer's Route credits, followed by the Trespasser Ending credits.

## GermanPeter

Main article: GermanPeter
**GermanPeter** is the main developer and composer of OVERTIME. Before OVERTIME, he was best known for his Team Fortress 2-related Youtube videos.

## Bendroo

**Bendroo** is the secondary developer Overtime. His contributions include Birdsong, making the undertale Soundtrack work and supporting GermanPeter through the development. The Employer Route's credits mention (perhaps jokingly) that OVERTIME would be finished much earlier without Bendroo working on it.

He is represented in game by Crying Cat.

## Robotsan

**Robotsan** is the creator of the OVERTIME cover art.

## /u/henke37

**/u/henke37** uploaded the Gun Mettle skins.

## Filth, Pyromander, Pineapple and DatDrummerGuy

**Filth, Pyromander, Pineapple and DatDrummerGuy** helped with the translations.

## Ronald\_D\_D

**Ronald\_D\_D** unknowingly supported and helped GermanPeter.

## Habana

**Habana** is credited for "being amazing".

She is represented in game by Habana.

## FatalSleep

**FatalSleep** made the Textbox engine used in the game.

## Muhammad Fihril Kamal

**Muhammad Fihril Kamal** coded the parallex backgrounds.

## Shaun Spalding

**Shaun Spalding** programmed the saving + loading function.

## Canite

**Canite** created the run and jump engine.

**/u/Krabob** provided a rock joke.

**/u/rgaa3721'**s Undetale map was used as a refence for OVERIME's map.

**RangerX** on GMC Yoyo Games helped GermanPeter solve a bug of audio not working.
Abra

* Warning

This page was last updated to the Final Version.

Abra is a Psychic/Magic dual type Pokemon.
It evolves into Kadabra starting at level 16.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Amon Ra

* Warning

This page was last updated to the Final Version.

Amon Ra is a Divine/Light dual type Pokemon.
It evolves from SeimenKongou starting at level 85.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Amon Ra
* *Italic* indicates a move that gets STAB only when used by an evolution of Amon Ra
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Alolan Drifblim

* Warning

This page was last updated to the Final Version.

Alolan Drifblim is a Fire/Wind dual type Pokemon.
It evolves from Alolan Drifloon starting at level 28.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alolan Drifblim
* *Italic* indicates a move that gets STAB only when used by an evolution of Alolan Drifblim
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Employer's Route

The **Employer's Route** leads to one of the endings of Overtime. This ending can be considered to be the "true ending" to Overtime, leading to a happy conclusion and the complete credits.

## Method

Upon completing the Trespasser Route, the protagonist receives a phone call after the credits that provides a hint to the next requirement for getting the Employer's Ending. The protagonist can then reload her SAVE file to fulfill any missing requirements as long as she has not gained any EXP/LV; otherwise, she must reset her game. Note that killing Misha does not acquire any EXP, and the protagonist cannot SAVE after fighting him anyway.

The list of requirements are as follows:

1. Throughout the game, never kill any enemies or gain any EXP/LV; essentially, only use non-lethal battle exits (hire, flee, or battle-ending ACTs). FIGHTing creatures or killing the Dummy in the Old Hospital does not cause this route to be aborted, as they do not accrue EXP. If one accidentally kills a creature, they can simply reload their save file.
2. After Tavish passes out from pursuing the protagonist, get a cup of beer from the nearby beer dispenser and pour it on him.
3. If the Trespasser Route has not been completed in a previous playthrough, it needs to be completed first. The next series of events can be triggered in two ways, provided that no EXP/LV have been gained: either by going through the game normally from the beginning after completing a Trespasser Route, or by reloading the final save file of a Trespasser Route.
4. Backtrack out of the Mann Co. Tower towards the Mann Co. HQ, to outside of the room where the protagonist encounters Misha. There, Eli calls the protagonist, warning her to not visit his hospital.
5. Return to Eli's Hospital to find a note leading to his "broom closet" containing the Secret Hospital. Upon entering the Secret Hospital, the Employer's Route cannot be aborted.
6. Find the three keys scattered throughout the Secret Hospital and put them in their proper slots to open the generator room. Turn on the generator to trigger a conversation with Eli. Head back to the elevator near the generator room to be warped to Mann Co. Tower. It is impossible to leave Mann Co. Tower after this point.
Abomizzard

* Warning

This page was last updated to the Final Version.

Abomizzard is a Grass/Ice dual type Pokemon.
It evolves from Abomasnow during the day, while holding a(n) Mist Stone.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Abomizzard
* *Italic* indicates a move that gets STAB only when used by an evolution of Abomizzard
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.