Pre-Alpha 0.4.6

**Pre-Alpha 0.4.6** is a Game Version of Last Epoch that was released on February 22nd, 2018.
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## Download

This version was freely available from the new community Discord server.

## Commentary

Lots of changes again! Post-processing and lighting overhauls, balancing, new skill tree nodes, sounds and lots more!

## Patch Notes

### Skills

* Skills can now be specialized in by dragging an icon to an open specialization slot
* Minion skills now have the Minion tag (summoning spells still do not scale with minion cast speed, which only affects your minions)
* Added an augment tree for Summon Bear
* Added a new node to the Elemental Nova tree and nerfed its crit nodes
* Adjusted connections in the Summon Wolf tree
* Added 2 nodes to the Summon Wolf tree relating to an additional Leap Attack
* Reworked Swipe tree
	+ 2 new nodes (chance to shred armour, chance to summon claw totem on kill)
	+ Older nodes are more connected
* Thorn Burst now fire 13 projectiles by default (up from 7) and fires them over a 0.3 second duration. It also deals more damage and costs more mana.
* Thorn Burst's node that gives a chance to fire 6 extra projectiles now gives a 34% chance (up from 20%) and a maximum of three points can be allocated to it (down from 5)
* Static Orb now creates a lightning explosion at the end of its path
* Reduced mana cost penalty on some Fireball nodes
* Reduced Glacier mana cost and increased Glacier cast time
* Slightly buffed Thorn Totem
* Reduced damage of Spriggan's poisonous vines
* Nerfed Volcanic Orb
	+ Shrapnel no longer "shotguns"
	+ Halved scaling of added damage
* Nerfed Ice Barrage a bit
* Added more defenses to the Beastmaster's Passive Grid axes
* Added two defensive nodes on the Beastmaster Passive Grid and altered existing ones

### Items

* Added four unique items
* Added descriptions to shards that say what they do
* Added Minion Health, Minion Dodge Rating, and Minion Health Regen prefixes that can spawn on non-weapon items
* Added Increased Damage over Time and Bleed Chance prefixes to the affix pools of some weapon types
* Added suffixes for Reduced Damage Taken on Block and Melee Health Leech
* Temporarily removed required level from items (not yet functional)
* Changed item tooltip formatting
* Prefixes are always displayed before suffixes
* Suffixes are a slightly different colour

### Visuals

* Post-processing and lighting overhaul! Lots of changes; Linear color space, new effects, lighting tweaks. This is a first pass and will change likely in the future
* Changed Ice Ward visual to make it clearer that it has no directional effect
* Updated Tornado, Black Hole, Lightning Blast, Elemental Nova, Ice Ward, Mana Strike, Volcanic Orb, Thorn Totem visuals
* Shrapnel leaves less particles and looks nicer
* Fireball, Volcanic Orb, and shrapnel are now less orange
* Added a visual effect for using a potion
* Updated shattering tooltip in crafting menu to reflect change to 4 affix maximum
* Made it clearer that move is the only "ability" on the bar the cannot be reallocated
* Made cooldown charge graphic larger
* Changed font of items on the ground
* Increased the size of the item tooltips on the ground
* Improved appearance of system introductions
* Updated graphics of the Character Sheet to fit with the other menus
* Updated blood effect
* Added Coming Soon text below class badges
* Adjusted font thickness

### Enemies

* Adjusted Skeleton Velite model
* Reduced the on death damage of voidfire husks by 60%
* Nerfed Ahuizotl, Heroic Earth Golems and Abyssal Crawlers
* Buffed Void Spectres
* Buffed the Bone Fiend
* Increased the Omen of Silence's health
* Tweaked Ahuizotl visuals
* Improved visuals of Draal Queen poison cloud
* Nerfed “change to dodge” affix on enemies

### Level Design

* Improved walkability of end of The Ruins
* Fixed being able to walk into the fallen stalactite in Underground Lake
* Fixed navmesh and visual issues in the Temple of Eterra
* Made visual improvements and fixed camera issues in The Ruins
* Improvements to water in Breir’s Watch and The Cliffs
* Reduced the glow of fireflies
* Added lighting to the exit of The Cliffs
* Added a bunch of things to talk to in Breirhold
* Reduced height of some trees in Trollmud Swamp for visibility
* Added many barrels to levels (they drop items)

### Sound

* New music for Breir's Watch and Breirhold
* Implemented new enemy sounds
* Moss Troll death & attack
* Bristlemaw death, attack, & leap
* Thicket Crawler death & projectile
* Skeleton Warrior death, attack & emerge
* Skeleton Velite death, attack & emerge

### Misc

* Reworked how pathfinding is handled. Should feel much better to walk near enemies
* Added base attributes for all classes
* Ward now always decays at least 1 ward per second (stops 1 ward lasting forever)
* Saving improvements
* Experience is now shown when you load your character rather than just after your first kill
* The previously selected character is no longer shown twice in the drop-down selection
* The drop-down no longer contains empty slots that you cannot load
* Exiting and loading before you reach level 2 will no longer result in your character being set to level 0

### Bug Fixes

* Fixed two possible causes of the game getting stuck during time travel
* Fixed bugs where temporary buffs could permanently reduce your stats
* Fixed character sheet descriptions and values
* Updated descriptions of attributes
* Protection descriptions are now clearer
* Crit fields display the correct values
* Changed Attack Speed field to Melee Attack Speed
* Fixed stats not being rounded in the inventory stats panel
* Fixed specialization slot unlock notifications overlapping with skill unlock notifications
* Fixed the respawn menu not appearing under certain circumstances
* Fixed a bug causing multiple skill trees to open at once
* Some inventory fixes
* Fixed typo in Close Call's tooltip
* Fixed typos in the Passive Grid introduction tooltip
* Fixed the minion UI so that minion portraits disappear when the minion dies
* Fixed the mouse icon not changing when it should
* Fixed item implicit values changing when they are picked up or loaded
* Fixed items not changing their background color when an affix is crafted onto them
* Fixed being able to modify uniques
* Fixed ground item pickup bugs
* Fixed a bug that could cause you to get stuck right before landing with Fury Leap
* Fixed some nodes on the Elemental Nova tree affecting the Frost Nova cast by Ice Ward
* Fixed a bug where larger vortexes from Glacier would last twice as long as intended
* Fixed glacier costing negative mana after taking certain nodes
* Fixed being able to push Varuhn and Maximus around
* Fixed a bug where the elemental damage node in the Sorcerer Grid gave less damage than it should
* Fixed being able to heal for a negative amount
* Monsters with the "of shadows" mod should now have a more consistent dodge chance