recursal/Fanatic-Fandom huggingface dataset:
Page Creation Guide

## Basics

**For page creation, using the Ulina Wiki on a PC/Laptop is recommended. Click on images to enlarge.**

To create a new page, begin by selecting the drop-down menu in the top right corner of the screen.

You will be met with this screen. Create a title for your page - this is the name your page will have. If you are making a page for your country, your country's name should go here, preferrably the basic name and without any appends. For example: "Donat" instead of the "Republic of Donat". However, if it is absolutely necessary for you to do this, you can ignore this rule.

**DO NOT CLICK ON ONE OF THE RED NAMES BELOW.** They usually contain archived countries or deleted pages.

After clicking 'next', you will be met with the page editor. You can write anything you want in here, as long as it abides to the community's rules. If you are making a page for your country, include information about it. Look for inspiration in actual wiki pages for countries. You don't have to be concise and objective, but most country pages are created this way. It is also a lot easier to read this way.

In case you are making a country, you will most likely want to add an infobox.

An infobox contains all sorts of information about your country, including your title, flag, language, religion...

To add an infobox, go to the 'insert' tab in the page editor and click on 'infobox'. From there, you will see an array of many types of infoboxes. For countries, the most viable option is 'Ulina Infobox 4.0 Expanded'.

Scroll down and click on it, after which you will be met with loads of things to fill out.

You don't have to fill all of this out, only the things you would like to let us know about your nation.

You may have noticed that there are infobox slots called 'image1, image2, image3...'. These are image slots and are meant to showcase images.

To showcase an image, you must first upload it through the upload icon in the page editor, after which you will select your image and upload it. Make the file name something memorable - it will be important for later.

Now that we have uploaded your image, double click on your infobox and find an open image slot.

You will type in your image's file name and extension (.png, .jpeg, etc.) into the slot. The first letter must always be capitalised.

You may have noticed that there are slots called caption1, caption2, etc.

These are for captioning your images. Simply type in text to the corresponding slot.

## Categorisation

Certain pages have to be categorized. These include countries, organizations and races.

To categorize a page, click on the gear icon in the top right.

After that, click on categories.

Type in the corresponding category. There are six categories: Countries, Historical Countries, Organizations, Religions, Languages, Races.

Do not make your own categories. Make sure to save your changes afterwards.
The Serene Republic of Synosca

## The Serene Republic of Sans Marino

The Serene Republic of Synosca is a Democratic Republic located in the Gashturr Region, in southwest Ripiero. The country is led by President Olive C Sinclair and Charles Gellant under the Progress and Synoscan Civic Union Parties, respectively. The country is well known for its Manufacturing, Technology, Medical, Computing and Military, and Space industries. It consists of three nations: Sans Marino, Papyrussia, and Seolassa.

## Demographics

The primary species found in Sans Marino are Native Papyrussians and the Czunglish people. Antikans from the neighboring country of Antika can also be found in smaller numbers, as well as a substantial Castani population, found mostly further east. There also exists an extremely small Kruhastan and Kripti population from the countries of Kruhasta and Kriptos, respectively. Other even smaller populations of species from around the world can be found in the populous cities as a product of immigration.

## Notable Locations

### Pyranos

Pyranos is the Capital city and the largest city in Synosca, and is considered the tech capital of the world. It is located in the constituent of Sans Marino, one of the three countries that make up Synosca. Millions live here, and it is home to the Panthesi, The Judiciary Building, and The Assembly Building, the three houses of the government. Pyranos also houses the historical district, which contains the historic portions of the city under an early Empire of Gashturr. This district is located in the center of Synosca.

### Papria

The Capital city of the Federation of Papyrussia, which is now a constituent of Synosca, is the largest city in the Papyrussia area. It is home to the largest population of the native Papyrussians, a species that once solely occupied the Gashturr region before the Czunglish fled to it. Papria has been modernized over the years, but does not have the same organized layout as many Sansic cities because of its age. Not many traces of the Papyrussian history exist nowadays, but the majority of the existing knowledge about it can be found in Papria's history and culture museums. As of late, many archaeological sites has sprung up in the city, which may provide clues to the Papyrussian's mysterious civilization.

### Kentro

Smaller than most Synoscan cities, Kentro is the capital of the Island Nation of Seolassa, the newest Nation to join Synosca. Kentro is a subterranean city in the center of the Island, and is the tourism capital of Synosca. It also preserves much of Seolassa's history as a colonial trading hub. Kentro is extremely new, so the city has been fully planned to perfection and maximun efficiency.
The Gardener

Artist's rendition of The Gardener

### Abilities

Terraforming, Gravity manipulation, Reanimation, Teleportation?, Creation of organic life?

## Info

The Gardener is an ancient cosmic spirit that has enough power to be considered a "god". They are the direct opposite of The Winnower and seeks to keep the universe in a constant state of life and complexity.

The Gardener took the form of Le Loup in order to gain tribute by the people of Rheasilvia while it built up enough power to enact it's plan to defeat the Winnower.

## The Legend

Before the universe began, there were two entities in a garden. One would tend to the gardens every day and grow the crops while the other would harvest them and remove the ones that weren't fit to grow. This process went on for eons until the entity responsible for growing the crops grew tired of how the pattern would repeat itself over and over. The other was content with the simple nature of the pattern and had no problem repeating it. At one point the upset entity proposed that more complexity was added to the process as it would allow more possibilities, the other objected but eventually accepted the proposal realising that they could still retain their purpose. With this the current universe was created and the entity responsible for growing was dubbed The Gardener while the one responsible for culling became The Winnower.
Larinde/Almnen

Almnen is Larinde's largest island it is a culturally diverse place with many cultures religions and peoples. Its history is long and troubled, yet this region has remained an industrial and cultural powerhouse as each empire passes its golden age from one to another. Almnen can be divided into multiple different regions, they are:

## Regions

### The West Shore

The western shore refers to the region along the western shores of Lake Simicoe, this region includes the cities of Tasuai, Eridi, Habi Swaguai and Simicoe. These cities are a major piece of Almnen's industrial heartland, with it's limestone cliffs and many waterfalls this region kickstarted the Shilic golden age as well as the hydro revolution. Many dams and waterfalls dot this land and power the region with their tremendous power, the largest of the waterfalls know as Aujhua-carais which means "where the ocean falls" in Shilic and Eauabouile in Atiquenne which means "water that boils". Both names describe the falls well because the falls is where Lake Simicoe begins to flow and then suddenly falls almost 30 meters (100 feet) in a series of cascades with nearly 2,000 cubic meters per second (70,700 cfs) of water spilling over the ledges.

### The Upper Nipigon / Kanaw

The Kanaw region is inhabited by a majority of Atiquenne people its located in the western regions of Almnen. This region contains the cities of Dechen, Cen, Labai, Kelowna, Salumarie, Monti, Tini and Cartre. The Kanaw region is mostly populated by farmers and herders, cheese and dairy products are very important to this region. The costal parts of Kanaw is very stormy as storms roll in from the northwest off the Altimine sea. These people are a hardy bunch from both the weather and their reliance on the variable weather.

### Shilic Peninsula

The Shilic peninsula is in the southwestern reaches of Almnen its lands are fertile. It served as the cradle for Larindian civilization, with its predictable rains and mild climate the Shilic Peninsula continues to be one of Larinde's
Junodinia

Province Map of Junodinia

Junodinia (Kingdom of Junodinia) (Formally Federation of Junodinia) Is an A Tier power in Zaptia. It is a Hybrid Monarchy under the leaders of King Juno I and Rylaer. They gained independence in 1804. The currency is known as the Junodinian Crone.

Junodinia has the following provinces

* Senodium
* Hermen
* Juno
* Lunia
* Neiano
* Kyano
* Solia
* Fordali
* Aumanie
* Vaicosona
* Tasan
* Unaio
* Rannicol
* Unaio
* Estunioe
* Dulondo
* Sermine
* Cantarina
* Sermine

* Quantora

Junodinia used to be a group o tribes until they unified. They eventually got colonized until they regained independence.
The 2nd Empire of Notogi

Template:Infobox locationThe Empire of Notogi is a semi-large nation located in Southern Riepiro, aka the Notogi Region. The Kingdom of Notogi is heavily based off the cruel Empire of Notogi, from over 500 years ago. However, it pails in comparison to this old empire, as it controls neither of the old Cities, being Feliway (Sans Marino) and Rossau (Great Hegi). The Second Empire is a more democratic, less extreme nation.

## Geograpghy

The Empire of Notogi has a very odd geography. It touches 2 coasts, and controls areas of Trikistan, Catican City, and Pikanistan. However these regions are only geographical as they have no autonomy (more on that later). Since ex Catican land makes up the bulk of the nation, Catican is 37% of the poppulation, followed by Pikachus at 31%, and finally Trikistani at 28%. The rest of the population is Minorities, primairly Cosonan making up 3% of the entire population.
Grumpor

Flag

Map

Gotheasian

Pinyinese

Shiberian

Itonan

Shiberian Slavic

Minorty Languages:

Wukanese

Gofnian

Yanganese

Traditional Itonan

Gaozhenese

Kortanese

Pukkanese

GDP = 278 trillion (GR)

GDP per capita = 3,209,000 (GR)

**Grumpor** (also written as Grum Por and Grumpora), officially **The Bandit Republic of Grumpor**, is a country in North East Zapita. With an estimated population of 95.5 million. Grumpor is an extremely diverse nation with over 12 ethnicities falling under the Grumporean title. Grumpor shares land borders with Exshire to the west, Misfia and Auftenland to the north, and Pfersenland and Maskustan to the south. It also shares a maritime border with Mikini and the Ack Ack Republic. Its capital city is Vieng, its largest city by size and population is Neo-goth City. The land is mostly flat steppes and wetlands.

Grumpor is a Bandit Republic with many decentralized councils running the state on various levels. The government is run by the State Council, an elected body of 13 people representing Grumpor's various ethnic groups, with a Chancellor heading the State Council. Grumpor is one of the four founding members of AZUA. Grumpor is also a member of the United Nations of Ulina, The Slavic Coalition, The G20, The Spacefarers, NSCOT, NSCOTO, GERM, and The Peecific Free Trade Agreement.
Descendentes: Corrida na Ilha dos Perdidos

**Descendentes: Corrida na Ilha dos Perdidos** era um jogo online disponível no site oficial da Disney, baseado nos personagens do filme *Descendentes*.

## Historia

O Jogo baseado na Ilha dos Perdidos na qual Mal e seus amigos viva altas aventuras.

## Personagens

* Mal, filha de Malévola
* Jay, filho de Jafar (desbloqueado 4)
* Evie, filha da Rainha Má (desbloqueado 7)
* Carlos De Vil, filho de Cruella De Vil (desbloqueado 10)

## Curiosidades

* O jogo foi removido do site desde 2017.
Zenitharia

## Status

Zenitharia is a nation comprised of a decent amount of coastland of western Zapita. The nation is currently under a communist dictatorship led by Lord Gargoyle. This occurred after the past president, Klimax Thorn, was beaten in a fight underground by Lord Gargoyle and freed the country from the evil of capitalism. Currently civil war is taking place between 3 parties, the USZ (United States of Zenitharia), The Patriots, and the CDZ (Communist Dictatorship of Zenitharia). The USZ and The Patriots have partnered together to rebel against the CDZ.

## Geography

Zenitharia is located on the west coast towards the middle.

We have 5 states listed from top to bottom:

1) Dijitonia

2) Olymwampa

3) Grockford

4) New Uskistan

5) Mesopalia

## Government

Current: Communist Dictatorship with one leader as its head executive, Lord Gargoyle. Our Lord controls all of Zenitharia, he liberated us from the evil republic and capitalism that we used to be under.
AZUA

The **Association of Zapitan Unity and Affairs**, **AZUA** for short, is a regional intergovernmental political and economic union of 8 member states that are located in Zapita, which promotes intergovernmental cooperation and facilitates economic, political, security, military, educational, and sociocultural integration among its members and other countries in Zapita.
The Corporation

The Corporation is a Troll-founded organisation originally for the purpose of finding another method of creating Trolls after the death of the Mother Grub. After a method of reduplication was found, Corporate then moved on to furthering technology and improving Troll life during the period of recovery from the caste system. As of today, The Corporation rivals even the Rheasilvian government in terms of power and 40% of the Troll population work for Corporate in some form.
DANIMALS® CRUNCHERS™

## **Transcript:**

Template:Infobox episode

   SO WHAT IS DANIMALS CRUNCHERS BE LIKE IN YOUR MOUTH OOOOOOAH WELL ITS SO

LIKE THIS RIGHT SMOAAAAAAAAAAAAAAAAATH

NO LIKE THIS CRAZY CRAZY CRAZY CRAZY

UM GUYS ITS BOTH SMOOTH AND CRUNCHY OAAAAAAAAAAAH

CRUNCHALICIOUS OAAAAAAAAAAAAAAAAAAAAAH

OAOAOAOAOAAO (\*MONKEY NOISES\*)

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

FOALLOW THE MOANKEY WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

(\*aggresive violent banging\*)
The Slavic Coalition

**The** **Slavic Coalition** (Donatese: Словенска коалиција */ Slovenska koalitsiya*; Illjik: Slavenska koalicija; Vodovian: Слов'янська коаліція */ Slov'yans'ka koalitsiya*; Mikinian: Slavyanskaya koalitsiya; Kruhastan: Slavenska koalicija; Eggdogish: Slovanská koalícia*;* sometimes simply referred to as **The Coalition**)is an **intergovernmental** **military and economic alliance** consisting of several member nations: Slavia (Donat, Illjika / Ilyicha, Vodovia), Mikini, the Eggdog Chiefdom and the Hegiite constitutent of Kruhasta (Great Hegi). Four out of five (six out of seven) members of the coalition are engaged militarily and as such form the **'collective defense'** part of the alliance where the sovereignity or territorial possessions of a member shall not be infringed upon and shall be ultimately defended. The one member not participating in the collective defense sector is Kruhasta (whereby members of the Coalition are not obliged to militarily engage themselves in any conflict regarding Kruhasta, nor is Kruhasta obliged to do the same).

Some of the alliance's main goals include: strenghtening and improving ties between its member nations; linking and studying cultural ties between its member nations; acting as a body of cooperative defense and diplomatic link and others.

## Military intervention

The Coalition has rarely needed to intervene military on the sovereignity of its member nations. One rare exception was when the Confederation of Slavia pressed issues on Larinde claiming the island of **Travasta** in possession of Mikini. Slavia's initial response was that they *'are ready to honour the Slavic Coalition should this bickering result in unwanted hostility, as Mikini is a part of it'*, signifying that if a third party or Larinde were to escalate this situation into war, Slavia would intend on pressing this issue towards the Slavic Coalition for help. However, nothing of importance ever resulted from this conflict.

In 2045, during the Larindian civil war, the Galemite faction threatened Mikini's sovereignity by intruding illegally on their land and invading it, starting with the isle of Museonia. The Slavic Coalition responded properly by honouring the call to war. Velfea joined in on the Galemite side, but quickly retracted its support. As the Galemites were already struggling with their positions in Larinde, the invasion was ephemeral.
Brian Bartholomew Cogsmead

## Gallery

**Brian Bartholomew Cogsmead** is a character in *Metal and Blood*.

## Profile

### Appearance

Brian has short brown hair, brown eyes, and pale Caucasian skin. He has a stubble, and he has bruises and burns on his arms.

Brian wears a dull red collared shirt with the sleeves rolled up under a black vest, a black and white striped bowtie, black pants, and black shoes. He also wears a red hat.

### Personality

Brian is very lazy and go-with-the-flow. Caliste likes to tease him about being tall, and he doesn't seem to mind. He prefers doing nothing, so he acts as a "babysitter" to the Renegade.
Norgons

The **Norgons** are an anthropomorphic canine-like species that inhabit the Nordun region of Great Hegi. hey are recognized by their extreme height (averaging at 6'10") and natural strength. They commonly have thick white fur that allows them to camoflauge in the snowy tundras of their native climate, but slight variations also exsist. They also have powerful noses that they used to hunt prey more effectivley, tails for greater manuverability, large teeth suited for their carnivorous diet that stick out from their mouths even when it is closed, red pupils, that appear as if split in two, that allow them to have rudimentary/ limited night vision, and dawn a pair of antlers, which can very between families, that sprout from the top of their head.

Traditional Norgons typically live in small nomadic communities that consist of their close family. They do not have surnames and rarely interact with those outside of their circle. This traditional lifestyle is far less widespread as it was before colonization, but continues to thrive outside of heavily populated areas.

## History

Norgons have inhabited the Nordun area since before the age of **Antiquity**, killing and raiding any Rutherish or Alainois who dared enter their native territory. They lived a nomadic life in seperated communities, which allowed them to spread but made them lag behind in technological innovation. It was only until firearms were invented that their natural size was bested and the expansion of two competing empires, the Rutherland and Saint-Alain quickly and brutally overtook them. By 1614, Nordun was snug in the hands of the Rutherish and the Norgon way of life was heavily disrupted by the settling of their land. Norgons were heavily discriminated against or even used as slaves due to their highly valuable skill for hard labor.

   In the modern age, a fair number of Norgons have assimilated into Hegiite culture and live amongst Rutherish and Alainois. The first ever leader of independent Pitrou was a Norgon by the name of Cora Tilaska, and her grandson, Edrian Tilaska, was the first **Prime Minister** of the confederate of Pitrou (Now Nordun-Pitrou), and as of the Mosaic Wars, is commanding the forces within Illiar.
Hrozava/Hrozavan Krajs

The **Krajs of Hrozava** (Hrozavan: Край) are regions regulated by the Government of the Slavian Confederate Republic of Hrozava, for municipal and administrative divisions. These regions were proclaimed on the 10th of July, 1937, after the Second Great Strife, during the Federation of Hrozava. A Hrozavan Kraj is the Hrozavan equilvalent of a Donatese Okrug, however different to a Illjik Kraj. Each Kraj has a smaller, regional Rada, that can only pass kraj-wide laws. However, the Nadyiv Capitalskyy Kraj is run slightly differently than the other Krajs, and is called the Nadyiv Capital Kraj.

The first Krajs of Hrozava were created by the first Hetmanina, in 1790, after independence. At the time, they were called Korolivstvo, or Crownlands. Each Korolivstvo was run by a member of the Hetman/Hetmanina's family, called a polkovnyk. Each Korolivstvo had a small council for advising the polkovnyk. Each Korolivstvo had a small miltia called a Polk that acted as a regional police that works at the order of the Polkovnyk.

The best translation of a Hrozavan kraj is *region* or *province*. Hrozava has 25 krajs, with Nadyiv being a special Capital Kraj, ran differently than the other 24 krajs.
The Winnower

Tip of The Winnower, taken on the moon Maghron

### Abilities

Gravity manipulation, Possession, EMP field, Control over electronics, Capable of inducing insanity in those in a weakened state of mind.

## Info

The Winnower is an ancient cosmic spirit that has enough power to be called a "god". They are the direct opposite of The Gardener and seek to rid the universe of those unnecessary to bring it to completion, reducing it to "The Final Shape".

The Winnower was discovered to be in a state of inactivity within one of Ulina's two moons. It is extremely hard to get information on the state of the Winnower as those who get within range of it are susceptible to being controlled by it. Drones have proven to be the most effective at analysing the Winnower as they appear to be to small to have any use if taken over.

## The Legend

Before the universe began, there were two entities in a garden. One would tend to the gardens every day and grow the crops while the other would harvest them and remove the ones that weren't fit to grow. This process went on for eons until the entity responsible for growing the crops grew tired of how the pattern would repeat itself over and over. The other was content with the simple nature of the pattern and had no problem repeating it. At one point the upset entity proposed that more complexity was added to the process as it would allow more possibilities, the other objected but eventually accepted the proposal realising that they could still retain their purpose. With this the current universe was created and the entity responsible for growing was dubbed The Gardener while the one responsible for culling became The Winnower.
Notogiite Empire

The Notogiite ensign before dissolution.

The Notogiite empire before the Led Ejiter war (1841)

### Ethnic groups

Castanis, Svamantis, Cosonans, Spencians, Caticanis, Pikanistanis, Korlani and more

### Government type

Unitary Elective Monarchy

***THIS PAGE IS STILL INCOMPLETE!***

The **Notogiite Empire** was a multinational colonial empire in **Southern Ripiero** which existed from 1310 to 1956. Its mainland encompassed all of today's **Cosona**, **Catican**, **Pikanistan**, **Castaña** and **Ramisola** and its colonial empire was mostly made up by colonies and oversea territories in **Ailou**, **South-Eastern Kanita**, **Zapita** and **Western Sivalat**, which all gradually gained independence during the period of **decolonization** going from the 1890s to the 1950s.

## Culture

### National symbols

Its most distinctive symbol is the ensign, a distinctive symbol which carried on even after the dissolution of the Empire to represent the colonial past. It featured a black and white triband, with the middle stripe being larger than the top and bottom ones.
Great Hegi/Mount Varose

Flag of Mount Varose

Mount Varose, or the Mount Varose Capital Territory, is the Capital Territory of Great Hegi. Centered around Mount Varose, the territory sits directly on the Hegi Mountains, completely surrounded by Saint Alain and Rutherland. The seat of the Confederal government, the territory is ruled directly by Great Hegi, the only land in all the confederation to bear this honour. It is the most diverse place in all of Great Hegi, serving as a hub for all the people the Confederation presides over.

Due to the elevation the territory is smaller than many counties, but unlike what the name suggests it includes three other cities, namely Mintsboro, Lavoie and St. Cale, with the former being mostly Rutherphone and the latter two being mostly Alainophone.

Mount Varose has served as the capital of Great Hegi since its founding, chosen as a small, neutral location to establish the Confederation's government. Mount Varose was founded as an Alanois city in the middle ages, before its conquest by the Rutherish in the 13th century. It remained an unremarkable Rutherish city within the Hegi mountain range, until Great Hegi designated the city as its capital. The Mount Varose Capital Territory was created out of land once part of both Rutherland and Saint Alain, the population nearly having equal amounts of each nationality reflected. Since it began to flourish, Mount Varose has attracted people from all over the Confederation, creating a unique spyglass onto the diversity of cultures within Great Hegi.
The Grand Duchy of Catsbourg

hi

# (THIS PAGE IS OUTDATED: PLEASE REFER TO THE OTEHR PAGE FOR CATSBOURG FOR UP TO DATE INFORMATION)

## **Catsbourg**

\*there is a LOT of info to put in here, so until this message is gone it will not be complete. Also, as of august 15th there is a civil war in Catsbourg, due to this soon there will be a major government change and much of this info will be incorrect for some time.

### **Introduction**

The Grand Duchy of Catsbourg is a Constitutional monarchy located in central Kanita. It was officially founded in 1855, after winning a revolution against the Empire of Notogi in 1851. since its founding, Catsbourg has been a major player in the politics of Kanita. Most notably, in 2030, along with its neighbor Willsbourg, the UKC was founded. in 2040 the UKC encompasses the vast majority of Kanita and has brought prosperity and stability to the continent.

### **Geography**

Catsbourg is located in central southern Kanita. It contains a Mediterranean climate in most of the province of Hapsborgo, the islands of Kratafalita and Domóptica, along with a sliver of southern Randéa and large swaths of northern Junodonia and Catsbourg. Much of central Catsbourg is defined by a humid continental climate. On the far side of the Escarpedje mountains in the north, there is a wet continental climate, along with much of the province of Praetoréa. The provinces of Ostrengoth, Aquilaréa, and Randéa are dominated by sweeping prairies with mountains to one side.

To the east Catsbourg borders the Republic of Willsbourg, a close ally and founding member of the UKC. To the southeast, across the Cingrenjo Sea, is Doradondo, an extremely unstable nation but a UKC member state and long time friend. Catsbourg has a chain of three islands to the south, (from west to east) Domóptica, Kratafalita, and most importantly, Aquilaria. Aquilaria has been divided for many years. At times it has been united under Chunglish rule and Catbourgish rule. In the past, it has been split between Catsbourg and Kiberia and Kiberia and Doradondo. Most recently, Catsbourg controlled eastern Aquilaria (Exótico) and Kiberia controlled the west (with the start of the Catbourgish civil war the Kiberians seized the opportunity and invaded the east, at the moment (2040) Nationalist Catsbourg only controls the city of San Exótica. To the West lies Ilyicha, a Slavic confederate, UKC member, and ally of Catsbourg (Although at times this relationship has been rough. To the north is the former country of Spiggsland. In 2040, years and years after its collapse some of it is controlled by the UKC, some by Northael, some by Draumariki, and Czerelle.

### **Government**

The Grand Duchy of Catsbourg is a Constitutional Monarchy, headed by Duke Mackal Mepmorp Aurelius the 3rd and Otto Severance.
UPKU

UPKU stands for Ulinian Peace Keepy Union and is Ulina's premiere alliance. UPKU is dedicated to peace, and will do whatever it can to avoid crisis. Its members typically have free trade and the like with one another, as well. As for wartime, though it attempts diplomatic means, members support each other militarily if need be. UPKU was founded by Zoknic, and its members include the extensive list of, in no particular order:

* Fœf
* Slavia
* Sans Marino
* Cosona
* Argoslavia
* Breadbugski
* Catsbourg
* Lolly Tribe
* Chungy Area
* Blanca Tribe
* The Chungledom
* Voidtopia
* Rheasilvia
* Donkey Kongo
* Doradando
* Altamine
* New Katastrophia
* Spiggsland

... and many more! This list is not complete. If you are a member of UPKU, and do not see your country on this list, that is most likely because your country account (if you have one) is not in the UPKU chat. If you do not see you're country, and it is part of UPKU, please DM @republic\_of\_ilyicha on Instagram with your country name. Thank you!
Great Hegi/Saibel

Flag of Saibel

Saibel is an organized territory of Great Hegi. The smallest of the three territories, Saibel is far far away from the rest of Great Hegi, isolated by a vast ocean thousands of kilometres away. Saibel is an archipelago of three major islands, most importantly, the largest island, also called Saibel. Saibel is renowned for its incredibly muscular citizens, and its wonderful tropical weather.

Saibel's capital is Port Julian, the largest colonial outpost on the island, and a metropolis for Saibel, but comparatively tiny to any true city found on continental Great Hegi. Saibel's main population is nearly entirely focused on the island of Saibel, with the other islands remaining both hardly populated and still yet uncivilized.

Saibel's strange history produced some of the most bizarre people in the world, the Saibelians. Saibel was uninhabited before first becoming a graveyard for intrepid explorers, and then a colonial possession of the Rutherland, where it was used as a deportation destination for Alainois-speaking Dhrauls of North Criopt. During a war between the Rutherland and another colonial power, the Saibelian colony was abandoned, and it fell into a century of total ruin and isolation, where the Dhrallic deportees and the Rutherish colonists were forced to live off the land, producing a primitive tribe of formerly civilized Hegiites, now secluded from the world, and very very muscular. This also created the Saibelian creole language, a weird hybrid between Rutherish and the Dhrallic dialect of Alainois. The colony was reclaimed by the Rutherland in the 1970's, but thus far, only the main island of Saibel has returned to civilization. Today, the minor territory is far from people's thoughts, and it is a popular tourist destination.
Jeanaya

Jeanaya is a country composed of 4 provinces, Jachar, Tsunaha, Arzon, and Letten.

## History

In years long ago, where nothing from this era exists to know when it took place, there was a tribe of Jeanian Thread Magicians that roamed the desert, constantly searching for a reason to stop travelling. They were cursed with a forbidden knowledge of a material that can hold up the pedestal of the human body, legs. This material became known as the Jeanian Thread we know today. They looked for this material throughout all of the Valdisa Desert. There were met at a shoreline, a beautiful oasis, the Jachar Oasis. In this Oasis, and only here, the pressure from sandstorms and the nearby Southern Zapitan Ocean led to the only location in all of Ulina able to give growth to a plant that sprouts the Jeanian Thread, kept by these magicians to mass produce the Ultimate Pants that Ulina can use soon, when borders are open for trade.

## Flag

Blue - The jean that our true leaders create for the well-being of Jeanaya.

Yellow - The sands that torment our brave country.

Red - The bloodshed deep in our past that drives us to this day.

All of these colors are in a towering order, red, slowly consuming the very ground that holds up our society.
Primordial Ulina

This page is dedicated to keeping records of the ancient civilizations and cultures that existed far before the age of modern Ulina. Please feel free to contribute with ancient history about your country and its people!

### Ancient Peoples

#### Primal Pokefolk

Pokefolk have been seen in fossil records throughout a large chunk of Ulina's prehistory. The oldest found fossils of Pokefolk were only found in the oceans and islands near Janasi, as well as the volcano fields of Hrozava. Only a couple layers of sediment later, locations of Pokefolk fossils began to expand widely throughout the entirety of Ulina, including being found in the trenches of the deepest oceans and inside of the tallest mountains. Soon, Pokefolk fossils showed that geological events allowed them to live on basically every stretch of land in ancient Ulina after a time period of about 50 million years.

Based on archeological findings, Pokefolk lived extremely animalistic lifestyles.
Great Hegi/Dhraul

Flag of Dhraul

Dhraul is a Heritage Region of the Hegiite Unitary Republic. The nation is made of two regions. Dhralland, on the mainland, and Criopt, a narrow island across the Criopt Strait. Dhraul is an often beguiled confederate, home to the bizarre Dhrallic people. Dhraul is a lowland, covered with lakes, including the large Lake Tavolera, and Criopt is mountainous, and damp, obscured by thunderstorms from above, and covered in acidic bogs and swamps from below. Criopt may be entirely impossible to navigate for a non-magical individual, while Dhralland is entirely non-magical due to centuries of Rutherish control.

Dhraul's capital and largest city is Lovlin, on the island of Criopt, an odd city with shops on the side of walls. Dhrauls are magic-wielders, and infrastructure across Criopt is built to accommodate that. Other large cities include Cape Torment, Hulmore, and Soucanard. In Dhralland, major cities include Tell Harbour, Rossau, and Shuss.

Criopt is home to the Cripti people, a group hard to understand for outsiders, including fellow Hegiites. Criptis were once the Dhrauls, a Notogiite people with its own language, but were wiped from their homeland by a Rutherish conquest in the 1500's. Since marooned on the isle of Criopt, an unkind history for these people has since stripped them of their language, and has created an odd situation on the island. The north is mosrly Rutherish-speaking, and Mituist, while the south is mostly Alainois-speaking, and Catulist. The stark divide on the island has left the nation sometimes crippled, far behind the other confederates. Recent history has allowed Criptis to return to Dhralland, but the territory still remains mostly culturally Rutherish, with Criptis still in the minority. Criopt still has the much larger population between the two, however. The Dhrallic Restoration revived the Dhrallic language in certain regions, sprinkled around the Alainois and Dhrallic communities. The unique ability of the Criptis is their ability to wield magic, which they rarely use for anything useful. Dhraul, as so often, is relegated to lower tier in modern Great Hegi, left to cloud amongst itself.
Maskustani

Maskustani are a species native to Maskustan. They are very intelligent and social beings, and are capable of speech.

## Anatomy

Maskustani have long and slim bodies covered in fur, reaching 1.4 meters in length on average. Their body gets gradually slimmer towards the end of their body. Their fur can be colored in all different hues, or can be completely colorless, though bright and saturated colors are most common. There are special muscles in the hail follicles which allows Maskustani to straighten out their hair and make themselves look bigger, some are exceptionally good at this and can control only some hairs. Their bodies are very flexible and can be bent in multiple different ways, letting them move in various different directions.

### Face

They have a long protrusion at the front of their body, which used as a nose to pick up smells. Their mouth is located before the start of their nose, on the underside of their body. It is used to consume food, breathe, and is used for speech, but it is rather small, and can often not be seen as it is hidden by fur.

### Reproduction

Female Maskustani can at will produce a small egg similar to that of a fish. The process to create an egg requires a lot of energy and takes a while to complete, typically around a week. A male can shoott a fluid onto the egg from a special hole, which contains cells that inseminate the egg and mature it into a baby. All Maskustani learn how to do these things naturally when they've matured into adults
Marionetes de Stromboli

Estas **marionetes** são usadas ​​por Stromboli durante a apresentação depois que fica velhas eleusa como lenha para o fogo.

## Historia

Há três principais conjuntos de marionetes vistos: marionetes dinamarqueses, franceses e russos. Entre cada conjunto de marionetes, há uma boneca, mais elaborada do que as outras, que "flerta" com Pinóquio. A boneca principal dinamarquesa tem uma saia vermelha, enquanto as outros têm saias azuis, e a marionete principal francesa se veste de vermelho em contraste com o rosa e azul das outras. Finalmente, a marionete principal russa éuma mulher loira e usa um vestido roxo com chapéu branco e botas, enquanto os outros marionetes russos são homens de barba negra, vestidos com calças azuis, camisa vermelha, com chapéu preto e botas.
Tokarokan Alliance

Flag of the Tokarokan Alliance

The **Tokarokan Alliance**, or more commonly the **TA**, is an economic and trade alliance initially founded by General Minister Ajman Roohi of Uraj Ah. The TA currently consists of 8 main partners (located on the subcontinent of Tokaroka) and 9 trade partners.

The Tokarokan Alliance has open borders between its main partners which allows easier trade between the nations within it and brings them closer together. Main partners must also pledge 20% of their military to the TA in the event that one of their partners is ever in need of military assistance.

Trade partners have to follow some of the same rules of the main partners however are ineligible for the open border agreement through the TA and are not required to pledge 20% of their military force to the defense of Tokaroka and its allies. Trade partners are scattered all around Ulina, including Ailou, Kanita and Zapita. These nations maintain good relations with the nations of the Tokarokan Alliance and trade foreign goods with the members of the alliance.

## Military Intervention

Only twice in the history of the Tokarokan Alliance has the combined strength of the main partners had to be used. Though not as strong as it currently is, the forces used in these instances were both formidable and affective.

### Zakistani Robot Crisis

The Zakistani Robot crisis of 2046 was the first time the military of the TA had seen the battlefield. They were sent from Tokaroka and fought in the jungles of Zakistan, Ailou following a malfunction in the code of Zakistani robots led to a takeover of the country.
Ulina Anomaly Containment Foundation

## Description

The Ulina Anomaly Containment Foundation, often abbreviated to UAC, is an international group of researchers and scientists trying to contain anomalies that are dangerous and are possibly world ending. Although those aren't the only reasons for the containment of these anomalies, the UAC is trying to protect the public as a whole.

## Classifications

### Pitagor

Pitagor-class UACs are anomalies that are easily and safely contained. This is often due to the fact that the Foundation has researched the UAC well enough that containment does not require significant resources or that the anomalies require a specific and conscious activation or trigger. Classifying a UAC as Pitagor, however, does not mean that handling or activating it does not pose a threat.

### Tolomeus

Tolomeus-class UACs are anomalies that require more resources to contain completely or where containment isn't always reliable. Usually, this is because the UAC is insufficiently understood or inherently unpredictable. Tolomeus is the Object Class with the greatest scope, and it's usually a safe bet that a UAC will be this class if it doesn't easily fall into any of the other standard Object Classes.

### Newtoner

Newtoner-class UACs are anomalies that are exceedingly difficult to contain consistently or reliably, with containment procedures often being extensive and complex. The Foundation often can't contain these UACs well due to not having a solid understanding of the anomaly, or lacking the technology to properly contain or counter it. A Newtoner UAC does not mean the UAC is dangerous, just that it is simply very difficult or costly to contain.

###

### Apprehensive

Apprehensive-class UACs are anomalies that the Foundation specifically uses to contain other UACs. Even the mere existence of Apprehensive-class objects is classified at the highest levels of the Foundation and their locations, functions, and current status are known to few Foundation personnel.

### Neutralized

Neutralized UACs are anomalies that are no longer anomalous, either through having been intentionally or accidentally destroyed, or disabled.

### The Locked Box Test

* If you lock it in a box, leave it alone, and nothing bad will happen, then it's probably **Pitagor**.
* If you lock it in a box, leave it alone, and you're not entirely sure what will happen, then it's probably **Tolomeus**.
* If you lock it in a box, leave it alone, and it easily escapes, then it's probably **Newtoner**.
* If it *is* the box, then it's probably **Apprehensive**.
Korlan/Inkolofar

Inkolofar (sometimes Inkolo Far) is a monotheistic religion who follow a single God known as Omunye, who is believed to partially reside in every living thing. The religion is followed almost exclusively in central Ailou, primarily in Abantu. It's adherents, known as Inkolofarians, Inkolofari or Inkolas, make up 99.3% of the population of modern day Abantu. The religion has roots in the ancestors of the Abantuns, the Ubudala, who founded the religion based on the human reincarnation of Omunye, known as Hlengiwe. The Inkolofari believe in a promised land known by the same name, which is located in central Ailou. Inkolofarians also believe in living life in harmony with nature and the world. Music, chants and smoking are huge parts of the Inkolofari belief system, the latter believed to heal the spirit.

### **Etymology**

The word Inkolofar is derived from the now extinct language Ubudala. Inkolofar is the name of the promised land in the religion, Inkolo meaning promised and Far meaning land in Ubudala.

### **Incwadi**

The Incwadi is a collection of religious texts sacred in Inkolofar. The texts included in the Incwadi include stories, poetry, prophecies and songs. It was originally written in the extinct language of Ubudala but has since been translated into several languages, including Abantun, Koralua, Cosonaan and Rutherish, among others. Followers of Inkolofar believe Incwadi to be the secondhand tellings of stories relating to Hlengiwe and other important religious figures.

There are two official versions of the Incwadi, the Lasendulo and the Okusha, the latter being an updated version of the Lasendulo.

**The recognised versions of the Incwadi.**

### **Inkolo Far**

Inkolo Far is the "promised land" of the Inkolofari, it is also where the religion got its name. It was prophesized in the Lasendulo as being in central Ailou, as this is where Mount Ngenhla is located. Mount Ngenhla, according to Inkolofari beliefs, is the closest to Omunye that one may get. Inkolo Far is seen as paradise, a perfect, peaceful land in which war and violence does not exist. It is also the origin of the Izidaka leaf, which is a popular plant to smoke, especially in Inkolofar.

### **Creation of Ulina**

Follows of Inkolofar believe that Ulina was created out of Omunye's loneliness, that living in Yedwa was torturing the God. Ulina first began as a teardrop from the eye of Omunye, before the freezing cold of Yedwa began to harden parts of the tear into land. The first continent to created was Yharlund, as it was furthest from the warmth of Omunye's body. As the teardrop fell, more continents began to form as it got further from Omunye. The teardrop landed upon the skin of Omunye, which made the God realize he wasn't alone anymore, as a planet began to develop on the frozen teardrop. Omunye began to cry tears of joy, tears that defied the freezing atmosphere of Yedwa, and became the sun and the stars. Omunye then provided warmth for the planet, breathing on it to heat it up, creating the atmosphere of Ulina. However, Yharlund remained cold as it went unnoticed by Omunye.
Krusslico

## **Government**

President: Majority vote candidate, represents majority populous. Controls Exec General, Exec Trade Regulator, and Exec Judge

Vice President: 2nd majority vote candidate, represents minority populous

Veto council: 3rd party, makes legislation and regulations benefit the people

The VP can veto laws and regulations put forth by the President, but they have to have an adequate enough reason to and present the reasoning to a council. The council is made up of a 3rd party. If the party says that it is adequate enough reason then it is vetoed. If the reason is not adequate, the council puts forth a vote on whether to pass the legislation through.

Both the President and VP control Foreign relations. President mainly handles legislation (and said legislation is run through the council). VP mainly handles the public image. AKA, VP travels and interacts.

There are three main branches of lawmakers: Military, Civil, and Trade.

### controls all Civil matters, such as taxes, local laws, Domestic relations, and  The Civil Branch takes %40 of the budget, but may fluctuate with trade if it is demanded.

Exec governor: controls governors, the exec governor meets with their constituents and takes in complaints and worries. The exec Governor is appointed by the President, and approved by both the VP and Council. If the VP does not approve, they must run it through said council with an adequate reason.

Governors: Governors are appointed by the Exec Governor and control each respective city or district. They appoint respective presidents of each district of each city.

District Presidents: Their jobs depends on which district they are representing.

**Trade** controls trade with Foreign powers, and has 30% of the budget.

Exec Overseer: controls Civil Overseer and handles foreign trade, is appointed by president, approved by vp and council. Distributes funding for both domestic and foreign trade.

Civil Overseer: controls domestic trade, 1 per district, grants licenses to merchants.