recursal/Fanatic-Fandom huggingface dataset:
The Kingdom of the Laendren

3388c.e - 3394c.e

The Kingdom of the Laendren was a short-lived state under the rulership of Lucerik Heller Herr, The Bright King, after his conquest of Mace in 3388c.e. The kingdom did not boast dominion over all of the lands the empire held at the time of its collapse but was able to maintain the regions of Maciae, and X, as well as vast portions of X.

## Culture

Much of the culture of the Laendren tribes were continued into the rule of the Kingdom.

## History

### The Reign of the Bright King

The capital of the Macian Empire was left a flame, the Bright King walked through the streets holding aloft the former Emperor's head for all to see and declaring himself king of his people and all the land once held by the Great Empire of Mace.

Lucerik subsequently ruled a large kingdom covering all of the south eastern coast of Oriern and a large portion of the heartlands that was once ruled by the Macians. The administration remained essentially the same as it had been under the Macian Empire, and many of the positions of authority remained with the people who had held them previously, yet religious freedoms were granted to all within the new kingdom.

Lucerik fought against Sanohan tribes from the south and other Andren tribes that periodically invaded, including some whom Lucerik had once seen as family tribes. Despite these small scale conflicts, the period of Lucerik's rule was a time of recovery; infrastructures were repaired, technologies were expanded, the economy was well cared for, and culture flourished in the region.

### The Death of the Bright King

Due to the power that some Macian officials maintained under Lucerik's rule the nation was fractured in a period of civil war during which a handful of Macians attempted to retake the crown. During this time the land was also attacked by Makis, a new leader of Laendren tribes, who wished to destroy the Kingdom fearing that the crown, upon whomever's head, would destroy their people as it nearly had under Macian rule.

Lucerik's hold on the crown seemed to remain strong, and when in 3393c.e, he led his army to face Makis in open field, in a battle that would later be named The Battle of Headless Kings, he was victorious and captured Makis seemingly ending that aspect of the conflict. Lucerik held a trial for Makis and despite wanting to imprison him, Lucerik's advisors and the participating crowd insisted on an execution. Lucerik swung the sword not knowing that Makis was cousin to his wife, Theodorena, and that this execution began his own trial that would result in his death.

Four months later Lucerik was poisoned by his wife and the Kingdom of the Laendren would fall into chaos.

### No King to sit the throne

After the death of Lucerik, the once two factions of Macians and Lucerik Loyalists fractured into many, this marked the true beginning of the Laendric Wars.
The Ptumian civilisation

207 - 1743c.e

## Eras

Early
First Kingdom
Middle
Glorious
 Split
 First Conquest
Second Kingdom
 Second Conquest
Last Kingdom

## History

### Co-existence

Several tribes of the X Desert began to migrate up and down the Ptum river taking advantage of region. At this time the region was largely covered in treed savanna and traversed by herds of grazing ungulates. Foliage and fauna were far more prolific in this region at the time and the Ptum supported large populations of waterfowl. Hunting was have been common for the Ptumians, and were also able to first domesticate animals.

Trade amongst these tribes became such a constant that many integrated and began to settle into scattered settlements up and down the Ptum river.

### Unification under the First King of Men

Many settlements had established themselves and begun to flourish and with this expansion and development came extensive worship primarily based around the river. One particular worship leader, Atmoo, became a very popular speaker and many different settlements desired to hear them speak until he became the first travelling speaker, and the first speaker of multiple gods. Not long after Atmoo's travels he proclaimed that he was the only conduit through which the gods could speak and became hailed as a god on earth, proclaimed as Priest King Atmoo, making Atmoo the first king of men. Each settlement eventually fell at the feet of Atmoo (and those few people from each that didn't were quickly cut down by his followers).

Atmoo ruled for 62 years until his unforetold death caused by a hippopotamus. From his death onwards for many years the Ptumian civilisation saw hippopotamuses as the children of the devil. Atmoo was succeeded by one of his disciples and him his disciple, for many generations of rule.

### The Dead Prophets

Many prophets predicted the end of the world coming from the east and so travelled far west, where they are thought to have died in the desert. However some tribes of the Calijana desert (Hot- latin, desert- swahilii)

### The Preservation of Kings

burn them using some magical stone and it preserves them

### First Coming of the Reaper

also first saint of the reaper, St Khadash the Wretched

### Shattered Kingdom

we have documentation of what they were called eachother. the ones who stayed wrote a lot of stuff and called themselves, the divine children
Feraille

The quaint farming village of Feraille is located in the heart of a fertile agricultural region. The village is known for its abundant crops of wheat, barley, and vegetables, which are tended to by the hardworking and skilled farmers who call Feraille home.

Despite its rich agricultural heritage, Feraille is not self-sufficient. The village relies on the nearby fishing village of Bellemare, which is located on the coast of the Mèrpay lake just a few days travel away. The fishermen of Bellemare bring in a bountiful catch of fish and seafood each day, which they trade with the farmers of Feraille for grains, vegetables, and other goods.

The two villages have a close and friendly relationship, with regular trade and commerce between them. The farmers of Feraille are always eager for the fresh fish caught by the fishermen of Bellemare, which provides a welcome addition to their diets. In turn, the fishermen appreciate the hearty and nutritious grains and vegetables grown in the fertile fields of Feraille.
Abbadiel

Abbadiel, a small settlement and port at the mouth of the X River. Abbadiel was once a notorious outlaws' haven, but now it's home to more farmers than looters. Several of Abbadiel's more ambitious merchants have begun to log and clear the surrounding land, despite bitter debate over any kind of logging in the Erebannien. The land within five miles of the river has already been cleared (and a good deal of forest has been trimmed within 10 miles}, making an odd "break” in the Erebannien until the forest resumes again on the other side of the Spider River in Ilien. Abbadiel is becoming an important settlement and it still has a reputation as a place where customs inspections can be avoided for the right price.
University of Arloir

The University of Arloir is a collegiate university in Arloir, Oussaine. The institute was formed during the reign of X making it the oldest university in Oussaine and the world's third-oldest university in continuous operation. The university saw a rapid growth during the second half of X's reign, when the crown banned Oussainian students from attending the University of X after King X felt disrespected by the University's Chancellor at a banquet of Duke X's.

The university is made up of thirty-four semi-autonomous constituent colleges, five permanent private halls, and thirteen faculties which are organised into four divisions. All the colleges are self-governing institutions within the university, each controlling its own membership and with its own internal structure and activities. All students are members of a college. It does not have a main campus, and its buildings and facilities are scattered throughout the central district of the city.

## Organisation

### Colleges

To be a member of the university, all students, and most academic staff, must also be a member of a college or hall. There are thirty-nine colleges of the University of Oxford and five permanent private halls, each controlling its membership and with its own internal structure and activities. Some colleges specialise in some variety of studies and not all colleges offer all courses.

The colleges are:
Andle

The village of Andle lies about 3 miles from the base of Canval Pinnacle and draws its name from the Andlern dwarf clan that first founded the town. The mines dig into the lower slopes of the hills around the Canval Pinnacle. The settlement was built as a model dwarven mining village by the Andlern Clan of nearby MOUNTAIN RANGE NAME. John Fletcher, a clan member with an interest for hill mining, came to Central Vousa and sunk two shafts; Andle and Blackstone.

Unlike the nearby Blackstone, which sits primarily on a stone foundation, Andle is built upon dirt that has long since turned to mud. The village is visible from miles away as a brown smudge across the bottom of a verdant valley. Stretching off from the muddy smudge to local and far away destinations are wide, wellbuilt roadways that the village uses to transport its import and exports. Andle’s greatest trading partner is of course the local Grand City of Akran, where it gets and sends most of its resources.

Andle is completely made of wooden buildings, except for the court manor house and vault, which are of stone. The Governance appoints a governor-baron who oversees the village, however little of their authority is ever taken seriously by the inhabitants of Andle. Despite the villagefolk’s opinion on the governor, it is a lucrative post and thus is filled with a qualified candidate who is not likely to succumb to corruption.
Nulb

The village of Nulb is filthy, ramshackle,and still fairly active despite the lingering danger of the nearby Temple of Elemental Evil. The buildings are of turf, mud brick, crudely hewn logs, and old timbers from boats. One or two have stone foundations and proper boards, but even these are in need of repair. The inhabitants of the village are boatmen, fishers, herdsmen, farmers, and the like. It is apparent that no one manages to make much of a living in Nulb, and as it is such a poor place, it is generally ignored by lords and bandits alike.

A small amount of commerce moves along the ~~Low Road~~, as well as into Nulb from the ~~Velverdyva, as Imeryds Run~~ is wide and deep enough for the small river vessels to use for offloading cargo and likewise embarking it from Nulb, north of the ford there. Most travelers prefer to take the longer, and safer route, along the ~~High Road~~.
Fallen Civilisations of Oriern

* The Haerian civilisation
* The Ptumian civilisation
* The Sanssum civilisation
* The Àpovamaean civilisation
* The Palamptonian civilisation
* The Assonian civilisation
* The Awmalsha civilisation
* The Nypesi civilisation
* The Great Empire of Esalba
* The Great Empire of Ysari
* The Kingdom of Zir
* The Great Empire of Maciae
* The Empire of Rusen
* The Kingdom of Vegesone
Sims Survivor Wiki

Season Progress
* S1

Winners

Rhea is a 23-year-old caterer from Colorado. She was a very cheerful, positive, and social character in *Survivor: Sulani*. Rhea began on the Lani Tribe, wanting to make friends with everyone, and she did just that. She especially grew close with Jada McKinney, being the two young girls on the tribe. After the tribe swap, she remained on Lani Tribe with Jada. They both survived because of their new Girl Power alliance with Maeve Andrade and Yasmine Taylor. During the merge, Rhea quickly stepped up her game and pulled off a successful idol play. However, following the vote, her alliance self-destructed, leading to all of them leaving consecutively. Although she won the immunity challenge at the final 5, keeping her safe, she was ultimately taken out at the final 4.
*Read more...*

Latest Elimination
The Kingdom of Aldorr

Aldorr is a kingdom in east-central Oriern. The name is also used for the region of the middle Kald River watershed, which lies roughly below the Sorkin and Elsha mountains.
The natural vegetation is mostly mixed woodland and forest and there are large tracts of cropland and pasture. Most of the region is alluvial plains but there are several hilly districts, notably the Athela Hills and the Upper Osel. Most Oriernians use the name Aldorr mean the kingdom, not the region.

Although the region is culturally dominated by the Kingdom of Aldorr, it is home to several tribal nations that range back and forth across the realm’s borders. Although Aldorr has assimilated large numbers of tribesmen since its foundation, many of the lands claimed by
its kings and nobility are actually controlled by the Chelni, Kath, Pagaelin, and Taelda tribes. By avoiding open battle, these hardy tribesmen have been able to withstand intermittent Aldorric attempts at conquest.

The lands of the kingdom’s south and west are lightly settled and administered as the military districts of Oselmarch and Chelmarch. In the west, Chelni and Kath lands are crossed by the Salt Route and include some fertile Kald bottomland. Aldorr has a token presence at Trobridge Inn but only because the Chelni allow it to survive. The southern Oselmarch lies within Pagaelin territory. It has a high proportion of grassy, open woodland, giving it higher agricultural potential. The region is crossed by the Genin Trail and subject to Pagaelin raids. Beyond the Pagaelin territory lies small but rich Chybisa, a kingdom to which Kaldor occasionally asserts a claim.

While the kingdom is not entirely safe from her barbaric neighbors,
pacification of surrounding land continues. Relations with the tribes are not
always warlike; a few hardy miners, trappers, and explorers venture in the
wilderness, and tribesmen are a common sight in border settlements.

## Regions

Aldorr is divided into seven regions, each sub-divided into hundreds. These judicial divisions are unrelated to the feudal subinfeudation of land. Each "stead" is administered by a sheriff. These officials are appointed by the king and are answerable to the Exchequer Royal for financial matters and the Lord Chancellor for judicial matters. Each sheriff commands at least a keep, which is a royal stronghold and residence.
Baile

## The Old Families

* O'Borin

* O'Brin

* O'Crowley

* O'Griffith

* O'Mahon

* Ó Cuinn

* Ó Floinn

* O'Radden

* O'Rocc

#### The People's Theatre of Baile

A travelling band of actors from Baile who perform across the land and across the northern parts of Oriern. The group is more than it seems on the service and has been responsible for espionage, propaganda and inciting riots.
The Kingdom of Maciae

## History

### The Arzani Elders

It was the Arzani people that had settled the land that would become the Kingdom of Maciae. At the time the Arzani people had scattered settlements and lived in small communities, yet recent emigration had brought other tribes to lands bordering their own and many elders from different villages met to discuss necessary action.

The Macéōme river provided both fertility and water, the ford in the valley of the Arcas Hills (which were currently the only border between the peoples) was easily crossable while the hills provided easily defensible positions in the wide fertile plain surrounding them. Each of these features contributed to the decision to erect a military settlement that could hold soldiers prepared to defend the border of their land; the city of Macini, meaning "in the Macéōme".

There were brief skirmishes over the few years it took to build the settlement between the Arzani and the Útas, nearly all of which the Arzani lost. Before the finalising of the walls of the city, much of the land once held by the Arzani had been seized by the Útas.

Prophecy

Arrival of a ship- the Aeneid
Sainte-Clair

The bustling town of Sainte-Clair is located west of a region known for its rich mineral deposits. The town is situated at between several mining villages and the capital of the barony, Castle Gwalathar, making it an ideal market town.

Sainte-Clair is a lively and colorful place, filled with vendors selling goods from all over the region, including copper, iron, and silver mined from the nearby hills. The town square is always bustling with activity, with merchants haggling over prices and locals bargaining for the freshest produce and goods.

The town is also home to a few skilled artisans, who craft exquisite metalwork, pottery, and jewelry using the precious metals and minerals found in the surrounding countryside. The town's cobblestone streets are scattered with workshops and studios, where visitors can watch the artisans at work and purchase their wares.

Despite its prosperity, Sainte-Clair is not without its challenges. The town is often targeted by bandits and other criminal elements, who seek to steal the valuable goods being traded and sold. The town also struggles with periodic outbreaks of disease brought down from the hills, which can devastate the local population and disrupt trade.

Nevertheless, the people of Sainte-Clair are a resilient and determined lot. They take great pride in their town's role as a market center and in the craftsmanship of their artisans. They also work tirelessly to ensure the safety and well-being of their community, banding together in times of crisis to protect their town when the Baron will not lend aid.
Châteauvieux

The village of Châteauvieux is just a days travel away from the imposing castle of the local baron, Castle Gwalathar. The village is home to about 500 inhabitants, mostly farmers and craftsmen, who live in half-timbered cottages with sloping roofs and wooden shutters.

The centerpiece of Châteauvieux is its small tea house, which is surrounded by a few small shops that sell artisanal goods, such as fresh bread, cheese, and wine, as well as exquisite pottery, textiles, and jewelry to those travelling towards Castle Gwalathar. Beyond the village, the countryside is dotted with fields of wheat, barley, and sunflowers, as well as vineyards and orchards. The nearby river provides ample fishing opportunities, and the forest on the outskirts of the village is occasionally used as a hunting ground for the lord and his guests.

Being so close to the barons's castle is both a source of pride and fear for the villagers. While it offers protection against marauding bandits and rival lords, it also serves as a reminder of their humble status in society. The villagers are amongst the first called upon to pay tribute to baron in the form of taxes and labor, but they also rely on their benevolence to survive.

Despite the challenges of living in a society dominated by lords and nobles, the people of Châteauvieux are a proud and resilient community. They take great pride in their traditions and customs, such as their delicious dishes they prepare using local ingredients.
Ha-Lumalha

## Význam

Ha-Lumalha znamená *vytvoření něčeho z něčeho jiného* nebo také *přeměna.*

## Popis

V mých textech je známo, že konat *nihlium* (tedy tvořit *něco z ničeho*) je schopen pouze Tvůrce sám, a nikdo jiný mimo něj onoho *nihilum* schopen není. Totiž všichni, kteří nejsou Tvůrce, vykonávají Ha-Lumalha, což znamená *stvoření něčeho z něčeho jiného* nebo také *přeměna*. Výraz Ha-Lumalha je přejatý (a následně modifikovaný) z hebrejštiny z výrazů popisující stvoření něčeho z něčeho jiného, překládající se také jako *přeměna*. Tento modifikovaný pojem jsem rovněž přidal do jazyka alsane.

Slovo *nihilum* se v KST světě neskloňuje. Slovo Ha-Lumalha lze v KST světě skloňovat.
The Republic of Fioridi

## History

### The Fioridi March

The March was a Holy Macini creation in an attempt to protect the holy land from any invaders approaching from the south west around the Mletamisha Mountains. It was largely comprised of a collection largely around the Sentiero Malvagio River and along the coast.

The March was ruled by the Margrave, whom commanded the numerous counts below him. The counties maintained high levels of autonomy unless the Margrave suspect a foreign threat, which would then allow him complete authority.

### Margrave Corruption

Two major issues with the governance of the region erose during the reign of Tano Di Macini, when Bencivenni Calvacanti was margrave. Calvacanti had been positioned as Margrave after he had commanded the vanguard for King Tano on a campaign against X

### Collapse of the Kingdom

The newly independent Fioridi continued to prospered despite the collapse of the kingdom in 4012C.E. They did this through extensive trade with foreign countries and neighbouring lands that were once also part of the Kingdom of the Holy Macini. This, in turn, provided a platform for the demographic growth of the city, which mirrored the rate of construction of churches and palazzi. The increase in population supported further industry and therefore further trade, yet due to the
Times Square N. 8 (CS)

**Times Square N. 8** é um arranha-céu localizado na cidade fictícia de Nova Hampshire. Está localizado em um quarteirão formado pelas ruas Lafayette e Times, e as ruas 16 e 17; na Times Square, em Midtown Manhattan. Com 221 metros de altura, atualmente é o 37º edifício mais alto da cidade.

É baseado no edifício real **Times Square Tower**, na cidade de Nova York.

Na série de Cities: Skylines, o edifício foi introduzido no episódio 29 da primeira temporada.
The Heartlands

* The Empire of Orale

The lands that are now ruled over by the Oralean Empire were once the areas roamed by different tribes of the heartlands. Beginning towards the end of the ~~15th century~~, the migration of Oraleans south to centuries of population, cultural, and agricultural transfer and adjustment between these societies.
The Deadlands

The Deadlands are a stretch of land on the East coast of desolation windblown land showered with near constant heavy rain. Despite the universal name the geography of the Gravelands is varied, from swampy lowlands to spoilt uplands

## Regions

### The Barrowmoor

The Barrowmoor dominates the X. The moor is a vast fetid bog roughly 140km north to south and 70km east to west. Within the marsh, an obscuring fog hangs heavily on the landscape and easily disorients travellers. At dusk the fog is nearly impenetrable and the moons cast eerie glows across the moor. The air feels thick and hard to breath and the marsh reeks of rot and decay.

## History

### The Storm of White Sands

The storm had collided with an open ocean tsunami and merged with the waters. Within these waters was a deep unknown magic born from the power of the white sands which then wreaked havoc across the east coast of Oriern. The sands from this storm were deposited into the land and never since has any population been able to survive the arcane dangerous birthed from the infused land.
The City of Byredan

## Boroughs

### Queensbud

The centre of the city of Byredan is known as Queensbud (or the Bud for short), after Queen Alexandria famously remarked that the plans for the cities expansion and organisational division looked as if it was a picture of a rose. Since Byredon became a place of permanent residence for Queen Harriet, wife of Emperor Stephan III, some people have instead referred to the district as Queensbed.

### Oldwich

the name of the borough comes from the old ~~english~~ "old village" or "Aldwych" which has evolved into Oldwich and sometimes mispronounced "Oldwitch"

### Geardsworth

Name means "place enclosed" (by the two rivers of Byredan)

### Bell Palace

Despite there being no Palace in Bell Palace, the name has evolved to refer to one. The actual name comes from the name of the first house in the area, when Byredon was a small growing town. XXXXian noble, Corso di Barbacia, built a house for his niece and named it in his native language "The Beautiful home" or "Le Belli Plazo". The house was torn down during the XXXX uprising so not even the original "palace" remains.

#### Wards

##### Reodan

Maybe one of the oldest lasting names in Byredan, the name Reodan comes from the earliest records of Byredan when it was a small trading town. A region on the outskirts of the town was referred to as "out where Reodan" in reference to a brutal murderer who was said to have reddened (or Reodan back then meaning to stain with blood) the ground with their crimes. Many of the population have never even heard of the story and those that have do not link it to the name of their ward.

### Torkel upon Dwarn

The Byredon Borough of Torkel upon Dwarn in southeast Byredon forms the edge of the city within the outer walls. Torkel upon the Dwarn was divided into 53 wards (or neighbourhoods) upon its creation during Emperor Stephan III's organisational division of Byredon in XXXX, and has a population of around XX,XXX. The name of the borough comes from a bridge over the River Mole which was collapsed accidentally during an annual boat race in XXXX.

Due to its relationship with the River Dwarn, which bisects the borough, nearly all of the populace and businesses of Torkel upon Dwarn have some hand in the work that happens at the docks, be it as dockworkers, warehouses, traders, sailor, broker, or shipwrights. Life in Torkel upon Dwarn revolves around the river and the trade coming on and off of it.

However, the river also is a provider of tradition, as the peope of Torkel upon Dwarn hold an annual boat race between the different guilds of the borough, the winner receiving first call on the next five boats arriving to dock after the race. The boat race is a grand event; shops shut down and the streets and bridges are crowded with people cheering there boat along. it is not uncommon for rivalries between guilds and families to ignite violently during the race.

## Geography

### The River Dwarn

from the ~~welsh~~ word for water "dwr", the rivers name has evolved into the Raelian River Dwarn
Hlas Tvůrce - Člověk

## Význam

Slovo Henke-Sane [ɦɛnkɛ sanɛ] se z jazyka alsane překládá jako "Duchovní bytosti slova". Rozbor: **Hen** (duchovní) **Ke** (bytosti) **Sane** (slova) / Jednotné číslo Henki-Sane [ɦɛnki sanɛ].

Pojem "Hlas Tvůrce" se uchytil v jazycích pozdějších dob. toto označení však nezahrnuje celou skupinu Henke-Sane, nýbrž pouze zbývající čtveřici Tvůrcových bytostí.

## Popis

Tento Henki-Sane vznikl v době Partumy jako jeden ze čtyř posledních zbývajících Henke-Sane. Oproti Henke-Lome tito služebníci nemají svou vůli, ale jsou přímými zástupci samotného Tvůrce. Jejich cesty jsou neustále sledovány a určovány. Pokud jim Tvůrce neudělí jinak, stojí na prahu Nejvyšší přítomnosti s Tvůrcem.

Tento Henki-Sane s tváří člověka nemá v KST lore žádný záznam jeho činů. Jediným Hlasem Tvůrce, o kterém bylo zaznamenáno působení, byl Hlas Tvůrce s tváří lva.

Henke-Sane jsou v následujících dobách pouze čtyři, a jsou známy jako Hlasy Tvůrce: s tváří lva, s tváří orla, s tváří člověka a s tváří býka.
Bellemare

The charming village of Bellemare is nestled on the banks of the large and bountiful lake, Mèrpay lake. The lake is teeming with an abundance of fish, and Bellemare is home to a prosperous fishing industry that supports the village's and barony's economy.

The village's fishermen are skilled and experienced, using traditional methods passed down through generations to catch the best fish the lake has to offer. They rise early each morning to cast their nets and set their lines, braving the elements to bring in the day's catch. The fishermen trade their bounty to nearby settlements, including those in other baronies.

In addition to its thriving fishing industry, Bellemare is also known for its stunning natural beauty. The lake is surrounded by rolling hills and lush forests, which are home to a variety of wildlife, including deer, foxes, and birds of prey. The village itself is filled with charming half-timbered houses and cobblestone streets.
Glossary

* **Minstrel-** A generalised term to refer to any performer that plies their trade outside of formal entertainment establishments or events (see establishments, entertainment section and events, entertainment section), while these entertainers may also perform at formal establishments or events, it is their continued work outside of these that marks them as a minstrel.
	+ **Fabulist-** A person who tells fables and tales, sometimes categorised into humorists (performer of comedies) or tragedian (performer of tragedies.
	+ **Fool-** Similar to a jester, a fool is an entertainer who performs to make an audience laugh, however a fool does so by making fun of themself for amusement. Some fools do not do their job willingly and are forced to do so by someone of significant status, yet these fools are not minstrels but rather courtly fools (see above). Fools are the least common form of minstrel as it is not a very pleasant profession that one would wish to do at every opportunity, many fools are shunned from polite company and therefore normally remain under the employ of a court or formal establishment, only when forced to or when conditions insist so.
	+ **Historical orator-** Commonly miscalled a historian, or simply an orator, a historical orator is an individual who tells stories much like a fabulist, but rather tells stories based on past events.
	+ **Jester-** Similar to a fool, a jester is an entertainer who performs to make an audience laugh, however a jester does so by making fun of things other than themself. Jesters are the second least common form of minstrel as they normally remain under the employ of a court or formal establishment.
	+ **Magician-** An individual who seemingly performs magic, yet does so only using sleight of hand and trickery.
	+ **Musician-** A live creator of music be it precomposed or improvisational. Sometime referred to by instrumentalists or songster, or even more specific names depending on their instrument and its importance in the region.
	+ **Poet-** A performer of poetry.

### Religious

Religious professions vary wildly from religion to religion, thus terms
The Palamptonian civilisation

## History

### Tribe Wars

Remains in this land exhibit evidence of warfare between tribes in this region before any major settlements had been established. This region was inhabited by many different tribes that lived mostly in caves and abandoned structures in hills created by an elder group of dweorg that had left the mountains.

These wars left the area plagued with death and with it many beast began to thrive causing caves to be less viable as a method of safety. Myths tell of a traveller who told the people of this land to cease their wars and build walls to protect themselves, or suffer extinction at the hands of monsters and each other. If this myth is true then the reason that settlements were erected in this area is clear, however even if the myth of Omilsyus the traveller is just a myth then it is not unreasonable to believe that the threat of the beasts was enough to cause settlements to be created.

Many small settlements began to pop up in various places with simple fortifications of walls, ditches, or a combination of the two encircling the area. These settlements eventually began developing their own politics, leaders and cultures that would become known by historians as the Palamptonian City-States.

### The Palamptonian City-States

This long period saw significant urbanisation and the development of the settlements and the political communities surrounding them. Overtime these urban centres began to amalgamate to gain power. Some settlements grew to encompass others and became one large settlement, while others owed fealty to others and would pay money to their superior settlements for protection or resources.

Ten major states emerged from this political manoeuvring.

* ~~Athens~~
* ~~Sparta~~
* ~~Corinth~~
* ~~Thebes~~
* ~~Syracuse~~
* ~~Aegina~~
* ~~Rhodes~~
* ~~Argos~~
* ~~Eretria~~
* ~~Elis~~

### Rise of Ysar

* The Great Empire of Ysari
* The Great Empire of Mace
* Hellenistic Revivial
* The Empire of Sinesi
Hlas Tvůrce - Orel

## Význam

Slovo Henke-Sane [ɦɛnkɛ sanɛ] se z jazyka alsane překládá jako "Duchovní bytosti slova". Rozbor: **Hen** (duchovní) **Ke** (bytosti) **Sane** (slova) / Jednotné číslo Henki-Sane [ɦɛnki sanɛ].

Pojem "Hlas Tvůrce" se uchytil v jazycích pozdějších dob. toto označení však nezahrnuje celou skupinu Henke-Sane, nýbrž pouze zbývající čtveřici Tvůrcových bytostí.

## Popis

Tento Henki-Sane vznikl v době Partumy jako jeden ze čtyř posledních zbývajících Henke-Sane. Oproti Henke-Lome tito služebníci nemají svou vůli, ale jsou přímými zástupci samotného Tvůrce. Jejich cesty jsou neustále sledovány a určovány. Pokud jim Tvůrce neudělí jinak, stojí na prahu Nejvyšší přítomnosti s Tvůrcem.

Tento Henki-Sane s tváří orla nemá v KST lore mnoho činů či působení. Jediný z Hlasů Tvůrce, o kterém je zaznamenáno působení, byl Hlas Tvůrce s tváří lva.

Henke-Sane jsou v následujících dobách pouze čtyři, a jsou známy jako Hlasy Tvůrce: s tváří lva, s tváří orla, s tváří člověka a s tváří býka.
Castle Gwalathar

5729c.e - Current

Castle Gwalathar is castle town located in the heart of the barony of Gwalar. The town is built at the foot of the castle of the same name, that dominates the surrounding landscape. The castle was built in the around 350 years ago by the powerful Gwalathar family, who were renowned for their wealth and influence.

The town of Castle Gwalathar is commonly filled with merchants, craftsmen, and visiting local lords. The town is surrounded by high walls and is dominated by the castle, which stands at the highest point of the town. The castle is a massive structure made of thick stone walls and is home to the baron of Gwalar.

The town is organized is divided into a few distinct neighborhoods. The upper quarter is located closest to the castle and is home to the wealthiest families in the town. The upper quarter is the sparsest populated area; containing only around eight houses with large plots of land.

The middle quarter is located just outside the upper quarter and is home to most of the town's artisans and crafters. Here, one can find skilled blacksmiths, carpenters, potters, and other craftsmen who produce high-quality goods that are in high demand throughout the region, though most are directly commissioned by the Baron and his family, or by wealthy individuals who wish to acquire goods made from the metals dug up from the southern parts of the Basleon Hills.

The market quarter is located at the heart of the town and is home to the town's bustling marketplace. Here, merchants from all over the region come to sell their goods.
The Kingdom of Sanoha

### The Great Assembly

The Great Assembly, as it is known, is the deliberative body of the Sanoha Kingdom. Made up of 32 members from around 29 clans. Members of these clans had aided Kurasha Gao, father of Karimba Gao in his overthrow of Soumaoro Jarak and were given a voice in the government of “three freely allied states” of Gaho (including the twelve doors of Gaho), Takahal, and Sanorewa. Despite the three allied states now being under the domain of Sanoha, the descendants of these clans occupy posts in the Great Assembly and check the power of the San. It is presided over by a master of ceremonies who recognizes anyone who wants to speak, giving only slight favour to the San.

## Geography

### Geographical Features

#### Rivers

* The River Ptum
* The River Mtom
South west coast

## Countries & Their People

1. X (Castille)
2. X (Aragorn)
3. The Kingdom of Natalan (Navarre)
4. The Kingdom of Stribardo (Lombardy)
5. The Duchy of Varena (Verona)
6. The Duchy of Vescare (Venice)
7. The Duchy of Novasti (Naples... novus- new, astu- city = Novuastu. ..Novasti )
8. The Kingdom of Larzeny (Tuscany)
9. X (Savoy/Piedmont)
10. X (Trento/ Prince-Bishop of Trent)
11. X (Austria)
12. The Duchy of Pirsio
13. The Duchy of Sinesi
14. X (The Papal States)
15. X (Sicily)

* ~~The County of Paliagi~~

## Geography

### The River Sentiero Malvagio

The river of the evil path because on the other side was to heathens and down it led to the sea which brought many issues
Pentace

In X times Pentace was a fortified port on the River X, called X. It was built for the invasion of X’s land, which is now south Tabraude, during the X century. The foundation of X’s gates lie roughly beneath Pentace’s River Gate and Southgate street. Except for a small part of the old wall no other evidence of the old fortification remains, since its destruction at the siege of X and subsequent rebuilding after the treaty of Palia Edafi.

The glory of the town is its church, one of the most beautiful buildings in Tabraude, that sits on a hill at the mouth of the river X. The church is clearly of Xian romantic design unlike the rest of the town which is of typical Akranian design with protruding second-floors accompanied with many balconies and low-rising roofs.

## Locations

### The Red Rabbit Inn

From the outside the Red Rabbit Inn looks unwelcoming, depressing and unenjoyable. Stacked stones and old timber make up most of the building's outer structure with a wooden second floor that jetties out wider than the lower floor. The inside of the tavern is a complete contrast to the outside, it is a warm and lively place that is commonly filled with merry drunks and spirited cheer. Wooden beems support the upper floor and hanging chains hold up candle holders casting a warm amber light across the entire place

#### Accommodation

Three upstairs rooms;Large (4 beds) for 1 Rass, Nicer small (2 beds) for 8 Tipple, Other small (2 beds) for 6 Tipple.

#### Patrons

The patrons tend to be the folk of the southern side of town, mostly the dockworkers at lunch and late at night

### The Old Tavern

It's as horrible inside as it is on the outside. Rounded, wooden beams support the upper floor and the broken lights attached to them. The walls are covered in cobwebs and any decoration that does hang on the walls is now unrecognizable from dirt and grim.

#### Patrons

**Bard:** Diroc Kairis, only on occasions is the bard Diroc found at the Old tavern of Pentace, he travels alot and Pentace is not his favourite place to perform.
Aikan

Aikan [aikan] se v jazyce alsane překládá jako *Čas.* Rozbor: **Aika** (čas obecný) **N** (koncovka originální pro Aikaanovo jméno).

## Popis

Aikan byl služebník, který v Tvůrci nalezl tichost. Aikan spatřil, že Tvůrce drží ve svých rukou dva druhy času. Jeden druh času byl chron, který si Aikan velice zalíbil a Tvůrce mu k němu dal porozumění. A druhý čas byl čas kairon. Tento čas Aikan nechápal a ve své mysli k němu choval velikou bázeň. Čas chron totiž znamenal přesnou míru času.
A Aikan spatřil, že čas chron ovlivňoval také všechen nový Kehon, který vznikl, protože byly tyto dva aspekty předtím na jedné rovině. Kairon byl však čas, který určoval tento chron, jež byl pod ním v hierarchii. Tento čas kairon znal pouze Tvůrce a byl nástrojem Tvůrce k počátku všech věcí, které byly od počátku všeho v Tvůrcově mysli. A Tvůrce, stejně jako je jediný, kdo je schopen činit nihilum, jako jediný zná čas kairon, protože tento čas kairon přebývá v něm.

Zatímco služebník Aikan sledoval své spolu služebníky, jak poznávají radost, lásku a mnohé další hlasité vlastnosti, on sám obdivoval Tvůrcovu tichost, v níž nalezl dva druhy času. A byl naplněn bázní před Tvůrcovou slávou, takže se nezmohl promluvit. A právě tomuto správci a jeho zástupům Tvůrce přiřadil správu nad utvářením času chron, k němuž mu Tvůrce dal pochopení.

Jeho jméno, Aikan, totiž znamená čas. Aikan se svými zástupy pracovali tiše a neviditelně. Pozorovali vše, co jejich spolu služebníci ve světě tvořili a všem jejich výtvorům ustanovili bod, kdy věci existovaly v čase. Ustanovili hranice času chron, jeho jednotky a nejrůznější ohyby. A Tvůrce pak spletl čas chron i prostor ve světle dohromady, aby vše drželo pospolu a nic než Tvůrce sám je nemohlo rozpojit. A Tvůrce pak všem svým služebníkům řekl:

*„Hle, od této chvíle bude na světě jeden čas chron, na který budou všichni vzhlížet a podle něj se budou řídit. Přikázal jsem Aikanovi, aby sdílel jeho nastavení ve vašich nitrech, takže už žádný z vás nebude přebývat mimo čas chron, když bude ve světě.”*

Čas chron tedy existoval i ve všem Kehon pouze jeden, přestože měl komplexní a rozlehlé ohyby a vlastnosti, které byly odlišné od měr času, které se vnímaly v dobách, které po Partumě následovaly.

A Tvůrce se pak radoval také ze svého služebníka Aikana, protože se uskutečnilo to, o čem Tvůrce věděl ve svém čase, čase kairon. Znal svého služebníka Aikana a věděl, že jemu chce předat ucelení časové linie chron.

A tak, podle měr, které Tvůrce sdělil Aikanovi, nastal první rok nové doby, doby Partumy.

Partnerkou služebníka Aikana je Valokayta a jejich potomkem je Chronon.
The Barrowmoor

The Barrowmoor dominates the X. The moor is a vast fetid bog roughly 50km north to south and 60km east to west. Within the marsh, an obscuring fog hangs heavily on the landscape and easily disorients travellers. At dusk the fog is nearly impenetrable and the moons cast eerie glows across the moor. The air feels thick and hard to breath and the marsh reeks of rot and decay. The ground of the Barrowmoor is soft and footprints quickly fill with dark pear=coloured water. The bog is difficult to navigate due to the tangled and near impenetrable mass of decaying trees, weeds that stand seven feet high, knotted roots, and deep pools of black swamp water. The moor is an unsettlingly silent place; occasionally the deep croak of a large bullfrog can be heard before it plops into the water, or perhaps the distant caw of a raven, but otherwise the moor is strangely quiet.

## Locations

* Govany Keep
* Felix
* Mocsar

### The Barrowmaze

#### Areas of the Barrowmaze

* Forgotten Antechamber
* Haunted Tombs
* Deserted Dormitory
* Death Vault of the Chosen
* Arcanum HQ
* Forgotten Crypts
* Chaos Sepulcher of Elements
* Temple of Orcus
* Secret Vault of the Unholy Relic
* Lair of the Drac olich - Ossithrax Pejorative
	+ For centuries after the fall of the X, Ossithrax Pejorative, an ancient black dragon, ruled the Barrowmoor swamp and laid waste to the surrounding region. Once all opposition in the area had been disposed of he burrowed down into the swamp and into an old Great Temple to a lost god. There he sat upon his vast hoard, and in time, died jealously clutching his gold. Untold centuries passed and slowly the grip of the Reaper losts its clutch on the Barrowmaze and lost its hold on the soul of the dead dragon. Ossithrax awoke as a Lich-Dragon. Now along with his vast hoard, the Dragon protects his own heart as the most coveted prize.

## History

### Creation of the Barrowmaze

Ages ago, a tribe of x people settled on the land near a great moor. They built villages and following their customs, constructed burial mounds and underground tombs to lay their dead to rest. Some were buried in simple alcoves, while others were entombed behind sealed doors and protected from any unwelcome visitors. Time passed and the settlements grew- and the underground passages became maze-like in their complexity.

### The Storm of White Sands

This continued for centuries until a storm from the X sea wiped out their entire population overnight, The Storm of White Sands. From this day the Barrowmaze, as it became to be known, acted as one of the most difficult locations to explore and thus meant it was an incredibly safe place for things that did not wish to be found to be stored.
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Queens (CS)

## Queens

(Condado de Dukes)

**Queens** é o maior e segundo mais populoso dos quatro distritos da cidade fictícia de Nova Hampshire. O distrito também é coextensivo com o **Condado de Dukes**.

Muitos distritos e marcos do Queens são bem conhecidos, como o seu centro financeiro, o Aeroporto Internacional Francis, o Estádio Yankee, o Estádio MetLife e o Autódromo de Meadowlands.
Parties of the Republic of Scotland

Parties in Scotland are often seen as some of the most progressive in the world. Since Indpendence in 2030 the role as largest party has switched between the Left-Wing Scottish Greens, the centre-left Scottish National Party and the Centre-right Alba. Only once since 2030 has a party been able to govern alone that happened in the 2nd Scottish Republic election when the Centre-Left SNP gained 55% of the vote and 80 out of the 157 seat Scottish Parliament and thus been able to form a governement on there own.

Apart from them Most goverments are formed of the either the Traffic Light coaltion (SNP-Greens-SLP (Scottish Liberal Party)) or the so-called Armeina Collition (SLP - Alba - LP (Libertarian Party).

## Parties elected in the Scottish Parliament

The Scottish Parliament is the uncimerical parliament of wales, the sole chamber consists of 157 members
Ember

Adrian, um jovem acólito da igreja do Sol, governada pela entidade Taiia. Em tempos de trevas, somente a luz para guiar o povo, e qual a origem desta luz se não o fogo? Uma divisão desta fé, considerada extremista, acredita que todos já foram em vida contaminados pelas trevas e sua salvação reside apenas pela purificação das chamas. Aqueles cuja fé e serviço são fortes o suficiente são selecionados e devem passar pelo teste da Fênix. Neste teste o sujeito deve ser banhado nas chamas da revelação. Caso seja considerado digno pela Deusa, renascerá sob seu serviço e representará a mesma em sua missão.

É aqui que entra Adrian. Por seu serviço e fervente fé, foi selecionado para o teste. Aos olhos de um forasteiro, o resultado foi morte. Porém, aos olhos dos crentes, sob as cinzas surge aquele que foi abençoado por Taiia. Sua nova missão agora como emissário Ember é observar, julgar e exercer a vontade divina.
Severmina

~~Zlatograd is located in the foothills of the Balkan Mountains, surrounded by rich veins of gold and silver ore. The village is home to skilled miners and blacksmiths who have honed their craft over generations, and their wares are highly sought after throughout the region.~~

~~Thanks to the village's proximity to the dwarf kingdom, Zlatograd has also become a hub of cultural exchange between humans and dwarves. The villagers have learned much from their dwarf counterparts, from the secrets of mining and metallurgy to the art of storytelling and song.~~

~~The village is centered around a bustling marketplace, where merchants from far and wide come to trade in Zlatograd's precious metals. Here, you'll find shops selling exquisite jewelry, intricate metalwork, and even enchanted weapons and armor forged with the aid of the dwarf smiths.~~

~~Zlatograd's taverns and inns are always filled with travelers and adventurers seeking their fortune in the mines or looking to do business with the dwarf kingdom. The village's most famous inn, the Golden Pickaxe, is a favorite haunt of dwarven merchants and travelers, as well as human miners and adventurers.~~

~~The village's most notable landmark is the Temple of the Forge, a grand structure dedicated to the worship of the god of craftsmanship and creation. The temple is adorned with intricate carvings and sculptures, and its smiths are considered to be some of the finest in the land.~~

~~As you walk through the streets of Zlatograd, you'll hear the clanging of hammers on anvils and the chatter of merchants haggling over prices. The scent of wood smoke and roasting meats fills the air, and the laughter and music of dwarves and humans mingle together in harmony.~~

~~So if you're looking to experience a vibrant, bustling medieval Bulgarian village with a touch of fantasy, come visit the gold-rich village of Zlatograd!~~