SCP-3199

SCP-3199 is an alive and hostile creature able to be found in the Maintenance Tunnel. Only one instance of SCP-3199 exists, at one point there were two, but that was too difficult to balance. SCP-3199 is able to run at 80% the player's speed, and they are able to kill you in two hits.

After the player is killed by SCP-3199, on the death screen, this will appear as the reason of death:

```
Subject D-9341 has been found in a large pool of blood and ruptured bones in
the Maintenance Tunnel. Further investigation will be carried out. It is theorized
that SCP-3199 killed them in the [DATA EXPUNGED] containment breach.

```

## Description

SCP-3199 is relatively tall, just a bit taller than SCP-106. Its texture is very graphic, containing bits of blood around its skin, large teeth, and a lot of screaming. SCP-3199 releases a very high-pitched and loud screeching noise when if it starts chasing you. Getting away from SCP-3199 is very difficult, unless the super gas mask is worn. This is the only reliable way of getting away from SCP-3199. Otherwise, you're dead. SCP-3199 will stop chasing you after 45 seconds approx., and after doing so, will maintain one position for ~25 seconds, where being around it will not make it angry. One very quiet breathing noise can be heard the closer you are to it.

SCP-3199 takes ~200 bullets to kill by NTFs, meaning it is quite a threat to them, considering its extreme speed and killing capabilities.

SCP-3199's containment chamber can be accessed by a level 5 keycard at least. This door can be found in the maintenance tunnel randomly. It is recommended to flip the light switch in the Maintenance Tunnel and re-contain SCP-106 before trying to go in SCP-3199's containment chamber, or anywhere around SCP-3199. SCP-3199 can be initially encountered when it is seen lying against a wall, massively damaged (seemingly, due to a large pool of blood around it), seemingly finishing off a dead human, presumably a janitor. SCP-3199 will then stand up, screech for a bit, and start chasing you unless you're at least two tunnel turns away from it.

SCP-3199's achievement is titled: *"Do Not Disturb"*. This achievement is gotten when SCP-3199 is angered.

## Room

SCP-3199's containment chamber and maintenance room can be found behind a large door (like the one to SCP-914's chamber), which splits off to two doors, one saying *"Maintenance Room"*, and one saying *"Containment Chamber"*.

### Maintenance Room

The maintenance room is a room about the size of the one initially containing SCP-066 in SCP: Containment Breach Ultimate Edition. In there, is a couple shelves, a document about SCP-3199 and a normal medkit. SCP-3199 is not contained in its containment chamber (obviously). There are two windows, one of which is broken (hinting that SCP-3199 broke containment by jumping out through a window). There is a lot of bloodstains on the maintenance room, and there is one blank computer screen, with a flipped over chair and some circuitry thrown around. A very bloody note can be found under the desk. This item has no name, and if it's put in SCP-914 on Very Fine, the item is renamed to "Image of SCP-3199", and it is exactly that. Putting this item yet again on Very Fine will produce another copy of SCP-3199.

### Containment Chamber

In the main containment chamber, a large room about the size of SCP-173's containment chamber, is a lot of blood that randomly spawns, and a dismembered white hand, that functions like any other white hand in the facility.

SCP-3199 cannot go up elevators or open doors. It is restricted to and only the Maintenance Tunnel.

## Changelogs

### Version 0.1.29

SCP-3199 initially added. Two instances existed in the main HCZ area, and they were 90% the player's running speed. Low quality screech sound indicates its anger. No horror sound was implemented along with it. Texture broken, tends to render as just gray. SCP-3199 was an insta-kill at the time. The mod was basically unplayable because of it, they were too overpowered.

### Version 0.1.3

There still existed two instances of SCP-3199, this time not spawning close together and being only 80% the player's running speed. SCP-3199 is still a insta-kill if it catches you. Texture not updated, and SCP-3199 was updated to be able to break doors, like SCP-096 in SCP: Secret Laboratory.

### Version 0.1.31

Modern day version. All the changed things noted already.

## Technical Information

To teleport to SCP-3199's containment chamber, use any of these commands:

```
teleport 3199

```

```
teleport scp3199

```

```
teleport scp-3199

```

```
teleport 3199chamber

```

All of these apply to the map creator as well.

To spawn SCP-3199, use any of these commands:

```
spawn 3199

```

```
spawn scp3199

```

```
spawn scp-3199

```

To manipulate SCP-3199's state, use these commands:

```
3199state idle

```

(not hostile unless approached)

```
3199state angry

```

```
3199state superidle

```

(will keep on being idle forever, and disturbing it is impossible, unless the use of the next command)

```
3199state resume

```

(only works if the command above this one is turned on)

Original SCP-3199 article can be found here. (WARNING: Potentially disturbing content. Proceed with caution.)