Hellion Spirits

*Spirits that revel in darkness, destruction, and pure evil.*

### **Hell-Born**

* Spirits of pure evil and destruction. They do not follow any sort of pattern regarding appearance beyond being grotesque, unnerving, or otherworldly. ***Extremely powerful***.
* These spirits cannot directly interact with the world by their own means, but wreak havoc through Magicians by giving very powerful pacts that come with huge, generally untold drawbacks. They are the focus of **Diabolism.** The antithesis to Seraphs, they will try and find any way possible to corrupt anyone that a Seraph has made a deal with.

These spirits cannot directly interact with the world by their own means, relying on magicians to carry out their will. Hell-Born usually only target the desperate or lost, the karmically ruined, and grant them very powerful pacts to wreak havoc on the world. Always come with huge, generally untold drawbacks.

OFFERING - The only thing that will draw any Hell-Born to someone is utterly ruined karma. Certain Hell-Born, Notable ones, may have specific rituals that can be performed to attract them.

### **Imps**

* Lesser Hell-Born, often if not always associated with a major one. Thought to be the first stage in the life cycle of a Hell-Born, Imps get promoted into them when they get someone to commit something truly atrocious. Like Hell-Borns, they cannot interact with the world directly, instead manipulating people into doing bad deeds.
* They grant the same type of deals as Hell-Borns but less powerful. They are attracted to bad karma.

Much like hell borns Imps are attracted by low karma. But Imps really aren’t picky, someone with positive karma could probably convince one to make a pact with. Imps give middle of the road pacts, not too powerful, but not weak by any standards.

OFFERING - Low karma, or just something horrible. A dead animal, spoiled milk ect. Depends on the hellborn in question.

### **Hellhounds**

* Spirits of darkness. They appear to men as canines with burning red eyes. They serve the supernatural world and act as guard dogs to unwelcome outsiders.
* Their power can be drawn on for effects of darkness, shadow, or can be summoned for protection. Easy to control and call on, but are beings of negative karma, and association will diminish the karma of those magicians. Hellhounds were first spawned during the time in human history where wolves were a big problem and struck fear into our hearts.

Pacts with hellhounds are difficult to maintain given their less-than-human canine dispositions, but their power can be drawn on for effects of darkness, shadow, or can be summoned for protection. Easy to control and call on, but are beings of negative karma, and association will diminish the karma of those magicians.

OFFERING - Surprisingly similar to actual dogs. Meat, bones, small animals will all draw a Hellhound to you, but it *must* be done at night.

### Notable Spirits

***Barbas*** (Hell-Born): A Hell-Born wise in the way of secrets. He knows all that is unknown to men, and offers his knowledge to those who seek him. Often only gives information that will cause someone to act a certain way, or adds bits of information that could send someone into a downward spiral. Some people think Barbas is a Sage gone wrong. Takes the form of a businessman with too many limbs dissolving into smoke at the back.

***Galizur*** (Hell-Born): A Hell-Born known for their skillful deceit, capable of tricking even Seraph. He offers a change of identity, in exchange for the dealer’s ability to ever lie or trick again or other offers of that ilk. Once theorized to be the work of glamour, but the permanence of the effect suggests otherwise.

***Merihem*** (Hell-Born): The Hellish Father of pestilence and plague. With his power, one can control plague and pestilence, at the cost of the dealer’s good health. He claims to have caused the Black Death, but this has not been proved. Takes the form of a disease-ridden horror with yellow eyes covering his face.

***Ronove*** (Hell-Born): An ugly, stout Hell-Born, and provider of allies. He can give to you a legion of servants in exchange for the life of your oldest, dearest acquaintance.  Diabolists currently believe he steals souls out of the afterlife and forcibly corrupts them to create his minions.

***The Beast on Fire*** (Aberrant): An aberrant monster possessed by a devilish fire jinn. It now occasionally rampages through the city and wreaks fiery havoc on everything. He was created when a magician attempted to do a ritual which was supposed to bind him to a fire Jinn, except his sacrifice escaped and his soul was burnt up. Along with the fact that the Jinn born during this incident is one of wildfires, The Beast on Fire is particularly ruthless.

***Murmur*** (Hell-Born): A Hell-Born focused on abstract destruction of trust, sanity, and society rather than possessing pure destructive force like many of his brethren. Rumoured to have started a gang in Wisteria.