Brand New Part

**Brand New Part** is an **Ultra Rare** Add-on for Toolboxes.

Replaces the *Toolbox Repair* prompt with an *Install Brand New Part* prompt instead:
* Installing the *Brand New Part* triggers **1 difficult Skill Check**.
* **Reduces** that Generator's Repair requirement permanently by **-10 Charges** after succeeding the Skill Check.

*Brand New Part* is consumed on use.

## History

* 1.0.0
* 1.5.3
* 2.1.0
* 7.1.0

* **Reduces** Charges by **-50 %**.
* **Instantly repair** a Generator on *Secondary Action*.
* Depletes the *Toolbox* on use.

* The *Toolbox Repair* action is replaced with *Install Brand New Part*:
	+ **Install Brand New Part** will trigger a Skill Check every **2 seconds** until the Generator is repaired or the interaction ends.
	+ Good Skill Checks grant **+5 %** total Generator progression.
	+ Great Skill Checks grant **+10 %** total Generator progression.
	+ Completing the repair, interrupting the action or failing a Skill Check will consume the *Toolbox* and all its Add-ons.

* Replaces the *Toolbox Repair* prompt with *Install Brand New Part* instead:
	+ Installing the *Brand New Part* will complete **15 %** of a Generator over **5 seconds**.
	+ During the install, you will be faced with **2** difficult Skill Checks.
	+ Hitting each Skill Check will result in **+5 %** bonus Generator Progression each for a maximum of **+25 %** added Progression.

*This Add-on is consumed on use*.

* Replaces the "Toolbox Repair" prompt with "Install Brand New Part" instead:
	+ Installing the *Brand New Part* will trigger **1** difficult Skill Check.
	+ Succeeding the Skill Check will reduce the Generator's required Charges by **10 charges**.

*This Add-on is consumed on use*.

## Change Log

### Patch 1.5.3

* ***Rework:*** reworked **Brand New Part** to replace the **Toolbox Repair** action with **Install Brand New Part**, which triggers Skill Checks every **2 seconds** to grant bonus Generator Progression. Interrupting the interaction in any way consumes the *Toolbox* and all its Add-ons.
* ***Nerf:*** **Generator Repair** is no longer **instantaneous**.

### Patch 2.1.0

* ***Nerf:*** now only grants **15 %** bonus Generator Progression that can be increased up to **25 %** if hitting up to **2** difficult Skill Checks.
* ***Buff:*** no longer consumes the *Toolbox* on use.

### Patch 7.1.0

* ***Rework:*** now reduces the required Charges to complete a Generator by **10 charges** upon succeeding a difficult Skill Check.
	+ This decreases the saved time from **22.5 seconds** to **10 seconds**, but will now reduce the effectiveness of regression Perks that apply a penalty based on the Generator's total Charges.

## Charges

* Between Patches 2.1.0 and 7.1.0, performing the *Install Brand New Part* action would consume *Toolbox* Charges at a rate of **-2.7 c/s** for a maximum duration of **5 seconds**.
* As of Patch 7.1.0, the consumption is paused until the Skill Check is resolved.
* The Consumption rate is ***not*** affected by the presence of any other Add-ons or outside effects while performing this action.

## Trivia

### Interactions

* ***Madness*** can affect the Skill Check prompted by **Brand New Part**.
* Toolboxes with **Brand New Part** may still be used to sabotage without the action consuming the Add-on.
* It is ***not*** advised to equip **Brand New Part** when using Perks that affect Generator Repair Skill Checks, such as Fast Track.
* Additionally, the Skill Check from a **Brand New Part** will grant a stack towards Hyperfocus.

### BNP Stacking

* It is possible to install several **Brand New Parts** from multiple *Toolboxes* on the same Generator.
	+ Assuming all four Survivors enter the Trial with a **Brand New Part** *Toolbox* and use it on the same Generator, its Charges will be reduced permanently by **-40 Charges**.

## Gallery

* The Progress Bar after using a **Brand New Part**.