Punishing Bird

* Ingame
* Crop

**This Abnormality is Capable of Breach**

**This Abnormality can Benefit the Facility**

## Probabilities

> *"People have been committing sins since long ago. "Why do they commit sins, knowing it's wrong?" "*
> - Punishing Bird's Entry
>
>

**Punishing Bird (O-02-56)**, also known as "**Small Bird**", is a small, white-feathered bird with small wings and a red mark on its chest. While in its containment room, it rests on a black perch. Punishing Bird becomes entirely red while being suppressed.

## Ability

Punishing Bird's ability will trigger when its  Qliphoth Counter reaches 0. Its  Qliphoth Counter can fluctuate in the following ways:

* Decrease by 1 with 20% chance when an Agent starts working on another Abnormality in the facility (Including Tools), unless Punishing Bird is being worked on concurrently.
* Decrease by 1 when an Agent in the facility panics.

#### Breach (Initial)

While breaching because an Agent panicked, the Agent will be set as target and the bird's attacks will  heal the Agent (3-5)  SP. Otherwise, the bird will move from agent to agent with its attacks dealing only a small amount of  **Red Damage** (0-1) for 3 seconds.

Agents and Clerks will not automatically suppress the Abnormality once they are in the same room but Fear Damage will still be applied.

Punishing Bird will **voluntarily return to its containment unit** once it either ended the panic of the triggering agent or it has dealt (8-13)  **Red Damage**.

It possesses fast  **Movement Speed** and a low amount of  HP at 200.

#### Breach (Attacked)

If Punishing Bird is hit by an Agent in any way (including reflected damage by the **E.G.O. Weapon** from Dream of a Black Swan), the Abnormality changes form, becoming red, having its  HP increased from 200 to 1000, and replacing its normal "pecking" attack to a devastating "bite" attack that deals heavy amounts of  Red Damage (800-1200).

Punishing bird will now target the agent that damaged it and go straight for them. It won't switch targets and having the targeted agent work on an Abnormality won't stop Punishing Bird either. This can end in two ways: **either** the target avoids Punishing Bird for **about a minute**, in which case Punishing Bird will give up; or the bite attack lands on the target, after which Punishing Bird will calm down. In both cases it will **return to containment** voluntarily. Once it arrives in its containment cell Punishing Bird will return to its normal form. (It cannot be suppressed while on its return trip).

## Origin

Punishing Bird was a bird who lived its whole life in the Black Forest with Big Bird and Judgement Bird. The three birds decided to protect the forest from a prophecy which said that the forest would never be the same after terrible events that would culminate in a monster devouring everything. Punishing Bird decided to punish bad creatures with its beak, but someone said 'Your beak is so small. No one will find your punishment painful'. Punishing Bird, worried, grew a mouth so it could devour any creature in a single bite. As time passed, the efforts of the birds brought bad rumors upon the forest. One day, when the forest was about to fall into total disorder, the birds decide to merge their strengths together to form a new bird. The resulting creature created chaos, and they were left alone in the forest.

After the events, Punishing Bird left the forest never to return. It is unknown where Punishing Bird was found or how it arrived at the facility.

## Details

Punishing Bird responds to the four work types in order of best to worst:  Insight,  Attachment,  Instinct, and  Repression.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) filled at the end of the interaction.

Punishing Bird's emotional state is divided into 3 sections:  Bad,  Normal, and  Good. Filling 0-4 PE Boxes will cause it to feel  Distressed, completing 5-8 will cause it to feel  Normal, and 9-12 will result in it being  Happy. Its usual cooldown timer after a task is around 15 seconds. Its  Qliphoth Counter is 4.

### Unlockable Information/Upgrades

**Basic Information** (Cost:  12 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( TETH), portrait, Damage Type ( **R**ed 2-3), the amount of  PE Boxes (12), emotional states, and its  Qliphoth Counter (4).

**Instinct/Insight/Attachment/Repression Work Favor** (Cost:  4 PE Boxes)

Unlocks the percentage level list to the respective work.

**Managerial Works 1/2/3/4** (Cost:  3 PE Boxes)

* "Managerial Tips 1"
	+ "When an employee entered the Containment Unit of another Abnormality, Punishing Bird’s Qliphoth Counter lowered with a normal probability."
* "Managerial Tips 2"
	+ "When <name> fell into a panic, Punishing Bird’s Qliphoth Counter lowered."
* "Managerial Tips 3"
	+ "Punishing Bird voluntarily returned to its containment after a panicking employee returned to normal; it also returned after a period of time had passed."
* "Managerial Tips 4"
	+ "<name> was ordered to suppress Punishing Bird. When they tried to attack it, the central portion of the Abnormality split and <Redacted>. Afterward, <name> was confirmed to have died. The suppression ended in failure."

**Escape Information** (Cost:  12 PE Boxes)

Information if the Abnormality can escape or not, plus its  Qliphoth Counter (4). This includes its defenses when breaching:

 Red: Vulnerable (2.0) -  White: Vulnerable (2.0) -  Black: Vulnerable (2.0) -  Pale: Vulnerable (2.0)

###  Observation Level

**Level 1**(1 Section unlocked):  Speed Rate +5

**Level 2**(2 Sections unlocked):  Success Rate +5%

Unlocks the E.G.O. **Gift** 'Beak'.

**Level 3**(3 Sections unlocked):  Speed Rate +5

Unlocks the E.G.O. **Weapon** and **Suit** 'Beak'.

**Level 4**(All details unlocked):  Success Rate +5%

### E.G.O. Equipment

* Weapon
* Suit
* Gift

**E.G.O. Weapon Beak**

 **Requirements:** None

Unleash it on those standing in the way with no hesitation or forgiveness.
The bullet's surface is covered with numerous spikes resembling small teeth, so it can inflict quite a bit of pain when it penetrates an enemy."

**E.G.O. Suit Beak**

As more blood stains the armor, the chestplate writhes subtly as if it were alive."

**E.G.O. Gift Beak**

 **Effects**:  Movement Speed +2, Attack Speed +2

**Observation Level:** 2

## Story

* "A small and confident bird that punishes the evil, guilty, and all sorts of irreverent people. Some employees have said that it is cute when the bird mightily flutters its tiny wings."

* "People have been committing sins since long ago. Why do they commit sins, knowing it's wrong?" The small bird wondered. “It must be because there's no one to punish people for their misdeeds. If someone takes that role, then no foul act would happen in this world ever again!” With this in mind, the little bird left the forest it had been living in, and never went back."

## Flavour Text

* "The employees put a perch in Punishing Bird’s Containment Unit because it seemed to be bored."
* "Punishing Bird feels like it’s back in the forest in which it used to live when sitting on its perch."
* "A majority of the time Punishing Bird acts like any other normal bird, flying here and there in the Containment Unit."
* "Punishing Bird never cheeps or chirps. However, its stomach occasionally twitches."
* "Few employees know of Punishing Bird’s hidden teeth."
* "Not many know about Punishing Bird’s disgusting flesh, which splits apart into several sections."

## Trivia

* Punishing Bird is the most likely Abnormality to escape, and escapes more often than any others.
* Before the second observation level is reached, Punishing Bird is called "Small Bird".
* Punishing Bird's design seems to be based off of two real birds: the Bleeding-Heart Dove and the Shima Enaga.

## Gallery

Punishing Bird's ContainmentBreachingAttackingPunishing Bird's second formAttacking in its second formPunishing Bird Details unlocked

**Notice About the Article "Punishing Bird":**
 Are you looking for the old version of this page: Punishing Bird (Legacy)

 "Punishing Bird" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.