Kyrie Hasumi

## Appearance

### **General Appearance**

Kyrie has a lanky and thin physical frame. He's got black hair, typically maintained in a natural hairstyle. He's also got hazel eyes and can be seen with a regular scowl across his face. Despite being forced into youth sports in his middle school years, the majority of his body looks rather soft and untoned. Kyrie's casual attire can be described as being influenced by American and Japanese streetwear.

### **Costumed Appearance**

Kyrie wears a customized, slim-fit, white bomber jacket with three gold horizontal stripes wrapping around the forearms and a solid black circle on the back. He also wears a white neck gaiter to cover the bottom half of his face and sports a tied black and white camo-patterned headband. Kyrie also wears gold leather gloves and a gold or black compression undershirt. The ensemble is completed with a pair of black cargo pants which are tucked into a pair of white combat boots.

## Personality

Kyrie sports a regular scowl due to regular disillusionment and because he hates that he's a natural cynic. However, he still tries to maintain a cool head with a sort of sense of humor. With that said, he's rather sarcastic and straightforward when faced with life's absurdities and injustices.

In grade school, Kyrie never exhibited an interest in athletics but that's not to say that he was a non-competitive individual. As seen through his academics, when he's interested in a goal, he's proven himself to be almost ruthless in his dedication to surpass his peers. Instead, Kyrie tends to lose interest in activities that may risk an unneeded clash between personalities. He's also been described as clannish with his friend circle.

According to his mother, Kyrie takes after his dad by exhibiting an "oxen level" of stubbornness. Likewise, according to his father, Kyrie inherited his mother's quiet temper and tendency to harbor vendettas after conflicts.

## Character Background

Kyrie Graham Hasumi was born in El Segundo, California. He was born to Michio Hasumi, a local professional wrestler, and Andrea Hasumi, an analyst for the US military.

Kyrie and his mother lived in Inglewood while Michio traveled across the country for different independent wrestling promotions, rendering his role in the family virtually non-existent.

Growing up in Inglewood, Kyrie spent a lot of time inside his house due to local gang activity in his neighborhood. So, his mother helped him dedicate himself to his studies to ensure that her child would have a bright and safe future. Kyrie also grew up watching TV, reading books, collecting music albums, and occasionally cooking with his mother to pass the time.

Kyrie's quirk manifested late and didn't discover Midas Clutch until the age of five when he unintentionally transmuted a saucepan while attempting to make macaroni and cheese ("all by himself") in the middle of the night before running over to where his mother was to show her what happened.

Early in his childhood, Kyrie paid attention to news stories and specials on heroes such as Grand Knight and Captain Wonder, both of whom inspired him to become a pro hero despite his family's economic condition. It would be Knight that instilled him with a borderline militant standard for what a hero ought to be and a mindset that supported the notion that a hero's goal should be to protect the innocent at all costs. As for Wonder, he taught Kyrie about the importance of a genuine heart and resolve.

Entering middle school, Kyrie was bullied for his quirk and height following his growth spurt but that did little from deterring him from his studies. However, he would experience episodes of depression simply due to regular feelings of alienation, personal inadequacy, and loneliness throughout this time in his life. Occasionally, he still experiences similar episodes for multiple weeks but attempts to remedy that by regularly meeting with school counselors upon recommendation from his mother. Now, he actively spends most of the time preparing himself to apply overseas to attend Yuuei Academy in order to set himself up for success and try to achieve a childhood dream.

## Character Aspects

1. "You Thought It Was Over?!"
2. Any Means Necessary
3. Hopeful Doomer

## Stat Points

 Agility
 Perception
 Durability
 Stamina

## Quirk

#### **Quirk Name**

**Midas Clutch**: Kyrie's quirk allows him to temporarily transmute any non-living object into solid gold with all five fingers. The user must constantly be in physical contact with the item they intend to affect in order to keep it golden.

This quirk does not affect liquids nor items containing lead and cannot be used if submerged. While using the quirk, despite the weight conversion (in lbs.) being 1:10, an affected item's hardness will be reduced by half. Prolonged usage of the quirk can cause negative effects such as: abdominal pain, internal organ inflammation, and internal organ bleeding.

#### **Quirk Cost (DO NOT TOUCH)**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 **QP Spent** | 23

 * Clear Trail(-1): When using their quirk, the user's eyes will turn golden.
* Touch Required(-3): The user must be physically touching whatever they choose to affect.
* Hands-Only(-2): The user can only apply this effect from their hands.
	+ Nervous Habit(-2): All five fingers must make direct contact with whatever they wish to affect.
* No Lead(-2): The user's quirk cannot affect anything made or containing lead.
* No Water(-2): The user's quirk cannot be used if the user finds themselves submerged in at least waist-high water.
* Painful(-5): Prolonged use of the user's quirk can cause levels of internal damage depending on usage. After 6 turns of quirk usage, he user will begin to feel noticeable pain and internal bleeding and will continue to do with quirk usage, which will escalate until they have had ten turns, at which point they will require medical care. Depending on the amount of quirk usage, the user can cease quirk usage to begin alleviating symptoms. After 6 uses, they will need 1 turn of no quirk usage to cease internal bleeding. Following this, continued quirk usage will require, 2 turns for 7 uses, 4 turns for 8 uses, 8 turns for 9 uses, and after 10 uses they will need medical care and likely become incapacitated. If the user ceases quirk usage for the duration of a scene or thirty minutes (whichever is longer), they will reset the damage counter on this flaw.

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining