Industrial Zone

> *Und das Atmen fällt mir ach so schwer." (And it becomes oh so hard to breathe.)*
>
>

**Industrial Zone** is one of the 25 Field Effects in Pokémon Empire.

## General Effects

* After every 3 attacks, each Pokémon takes 1/6th Max HP damage and is switched out
* Electric, Fire, and Steel type Pokémon are immune to the switch out and heal for 1/6th Max HP instead
* Pokémon holding Elastic Putty take x0.8 damage
* Burn's damage is doubled
* Shock Helmet and Rocky Helmet deal 1/4 max HP (from 1/6)
* High-Powered Terrain lasts for 8 turns (or 10 with a Terrain Extender)

## Abilities Affected

* Pokémon with the following abilities are immune to the switch out and heal for 1/6th Max HP instead:

Magma Mail · Mold Breaker · Flash Fire · Lightning Rod · Steelworker · Shatterproof · Plate Armor · Filter · Dynamo · Motor Drive · Magnet Pull · Power Construct · Full Metal Body · Catalyst Core
* Pokémon with those abilities as well as Power Surge, Static, Pressure, Eagle Eye, Technician, Skill Link, Chainsmoker, and Grenadier take x0.8 damage
* Pokémon with Heatproof, Volt Absorb, and Water Absorb restore 1/16th Max HP each turn
* The following abilities lower Defense and Sp. Defense on switch-in:

Truant · Oblivious · Simple · Fidgety · Corrosion · Klutz · No Guard · Slow Start · Comatose · Unaware · Thick Fat · Verdant Surge · Defeatist · Reckless · Bogged Down
* Aftermath and Iron Barbs deal 50% bonus damage
* Verdant Terrain and Slack Off always fail
* Camouflage halves Steel type damage
* Download reduces accuracy by 1

## Moves Affected

* Chance to compromise
* Increased accuracy
* Stat changes
* Other moves

These moves have a 30% chance to either Paralyze, Burn, or Flinch their target(s)

Wood Hammer · Dragon Hammer · Hammer Arm · Ice Hammer · Crushing Blow · Gear Grind · Vise Grip · Iron Head · Magnet Bomb · Bullet Punch · Explosion · Self-Destruct · Trailblazer · Heavy Slam · Gyro Ball · Metal Burst · Smart Strike · Debris Storm · Rising Mercury · Overheat · Fire Blast · Flare Blitz · Searing Shot · Ember · Incinerate · Heat Crash · Burnout · Thunderclap · Discharge · Pay Day · High Horsepower · Volt Switch · Spark · Thunder Shock · Tar Spewer · Storm Grenade · Sonic Boom · Drumfire · Surge · Haywire · Disfigure · Steamroller · Techno Blast · Steam Eruption · Eruption · Clear Smog · Tri Attack · Liquidation · Short Circuit · Cluster Mines · Hydraulic Lift · Integration Ray · Salvage

The base accuracy of these moves becomes 100:

Steam Eruption · Thunder Wave · Metal Sound · Gear Grind · Magma Storm · Dragon Hammer · Hammer Arm · Ice Hammer · Hydraulic Lift
The accuracy of the following moves becomes 80:

Inferno · Zap Cannon · Thunder Clap

The following moves' and abilities' stat-changing effects are amplified:

* Sharpen: +1 crit
* Metal Sound: -3 def
* Autotomize: +1 spe
* Eerie Impulse: -1 sp. atk
* Iron Dome: +6 acc
* Shift Gear: +1 sp.atk
* Magnetic Flux: +1 atk/sp.atk
* Charge: +1 spe
* Smokescreen: -1 acc

* Eject Button, Recycle, Stockpile, and Conversion heal for an additional 1/4th Max HP
* Lock-On lasts for 3 turns
* Magnet Rise lasts for 8 turns
* Embargo lasts for 10 turns
* Smog lasts for 8 turns (or 10 with a Porous Rock)
* Nature Power becomes Drumfire Surge
* Secret Power may Paralyze, Flinch, or Burn