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Aggressors: Ancient Rome Wiki

Welcome to the Official Aggressors: Ancient Rome WikiWelcome to the Official Aggressors: Ancient Rome Wiki
The Aggressors: Ancient Rome guide for factions, trade, war and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Aggressors: Ancient Rome*

Set in the days of Ancient Rome, *Agressors* puts you in the role of a leader of one of the powers of the ancient world, allowing you to relive history and conquer the Mare Nostrum for Rome or changing its course and putting the jumped-up Roman in their place as Carthage. Or Greece. Or Egypt. And if that's not enough, you can always just roll the dice and create a randomly generated ancient world to divide... And conquer.[Read more...]

Starting the Conquest

* World map
* Climate

* Factions
* Victory conditions

Governance

* Governments
* State decisions
* Technologies

* Invention tree
* Improvements
* Land improvements

* Diplomacy
* Combat
* Military units

* Improvements
* Terrain
* Ships

Resources

* Gold
* Coal
* Stones
* Iron
* Food

* Wood
* Knowledge
* Influence
* Citizens
* Happiness

Guides

* How to play guide for Aggressors: Ancient Rome
* System requirements
* Release date

Videos

Twitter

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Wiki Community

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Coal

**Coal** is a resource in *Aggressors: Ancient Rome*. Coal is used in cities and blacksmiths and is acquired in coal mines. Using the Economic improvement in blacksmiths and cities will decrease the consumption rate.

## Overview

Coal deposits are very precious. Without coal the cities would not be able to expand, the population would not grow, and the state would never be able to pay for soldiers and armaments. Coal is obtained from coal mines and mainly used in blacksmiths and cities. By improving cities and blacksmiths with economic improvement, more efficient production methods will be implemented and thus the overall coal usage will decrease.

* A mine within a 3-tile range from a blacksmith increases its production by 50%, connecting it by dirt road increases the production by 100%, and by paved roads by 150%.
* Coal shortages can be temporarily bridged by selling or destroying blacksmiths or by capturing a foreign mine.
Trickery

**Trickery** is
a 1-cost
Basic Manipulate card for Rook.

## Description

Improvise a card from a pool of special cards.

## Upgrades

After accruing 9 experience, **Trickery** can be upgraded:

## Special Cards

**Trickery** has several special cards in its pool, those being:

* Bank: 0-cost; Manipulate; Give you currently **Prepared** card +2 bonus damage until the end of this turn; **Expend**.
* Shifty: 0-cost; Manipulate; **Prepare** a card; **Expend**.
* Flipside: 0-cost; Manipulate; Reverse your lucky coin; **Expend**.
* Set: 0-cost; Manipulate; Choose: Rig 1 **Heads** or 1 **Snails**; **Expend**.
* Options: 0-cost; Manipulate; Draw 2 cards; **Expend**.
* Gruff: 0-cost; Hostility; **Incept** 1 **Flustered**; **Expend**.
* Carry Over: 0-cost; Manipulate; Gain 1 bonus action next turn; **Expend**.
* Aloof: 0-cost; Manipulate; Apply 3 **Composure**; **Expend**.
* Sleight: 0-cost; Manipulate; Draw a card, Discard a card; **Expend**.

## Upgraded Special Cards

**Promoted Trickery** draws from a pool of "Boosted" versions of the same cards:

* Boosted Bank: 0-cost; Manipulate; Give you currently **Prepared** card +3 bonus damage until the end of this turn; **Expend**.
* Visionary Shifty: 0-cost; Manipulate; Draw a card, then **Prepare** a card; **Expend**.
* Twisted Flipside: 0-cost; Manipulate; Set the coin; **Expend**.
* Boosted Set: 0-cost; Manipulate; Choose: Rig 2 **Heads** or 2 **Snails**; **Expend**.
* Boosted Options: 0-cost; Manipulate; Draw 3 cards; **Expend**.
* Boosted Gruff: 0-cost; Hostility; **Incept** 2 **Flustered**; **Expend**.
* Boosted Carry Over: 0-cost; Manipulate; Gain 2 bonus actions next turn; **Expend**.
* Boosted Aloof: 0-cost; Manipulate; Apply 4 **Composure**; **Expend**.
* Boosted Sleight: 0-cost; Manipulate; Draw two cards, Discard a card; **Expend**.
Gold

**Gold** is a resource in *Aggressors: Ancient Rome*. Gold is used for building and repairing buildings and cities and recruiting soldiers. It is obtained from gold mines and cities with trading improvement.

## Overview

It is essential to keep the coffers of the kingdom full to be able to build, repair and improve cities and roads and to recruit new units.

Gold is obtained from gold mines but also from the cities with the trading improvement. A mine within a 3-tile range from a blacksmith increases its production by 50%. Connecting it by a dirt road increases the production by 100% and by paved roads by 150%.

Gold reserves can be controlled by regulating birth rate support or the number of units that require high maintenance fees. More gold resources can be acquired by conquering foreign cities or gold mines. In the worst case, you can ransack your own cities.
Improvements

This article covers **Improvements** in *Aggressors: Ancient Rome*.

## Overview

*This article is a stub. You can help Aggressors: Ancient Rome Wiki by expanding it.*

This article covers **Improvements** in *Aggressors: Ancient Rome*.

## Overview

*This article is a stub. You can help Aggressors: Ancient Rome Wiki by expanding it.*
Citizens

**Citizens** is a resource in *Aggressors: Ancient Rome*. Citizens are born in the cities. New units are recruited from the citizens. Population growth is regulated through birth rate support.

## Overview

The state is the people. There is no state without population.

* Citizens are born in the cities, and your ability to recruit new units is limited by the size of the population in each city. However, people also use all other resources, so good planning is necessary.
* Population growth can be regulated through birth rate support, and conquering new lands will also bring new citizens.
Influence

**Influence** is a resource in *Aggressors: Ancient Rome*. Influence is generated by cities. Larger cities are more infuential than smaller ones. It is used to increase territory in a peaceful manner by spreading the influence in foreign cities.

## Overview

The size of the cities and strength and status of the state greatly impact the influence the country has in the world.

* Influence is generated in cities and can be used to increase the territory of the state without risking a war by spreading the influence in border regions of other countries.
Roman

*This article is a stub. You can help Aggressors: Ancient Rome Wiki by expanding it.*

The **Romans** are a faction in *Aggressors: Ancient Rome*.

## Units

Each faction has three types of infantry and three types of cavalry units.

* Milites
* Principes
* Legionaries
* Milites Cavalry
* Principes Cavalry
* Legionary Cavalry

Roman units are generally strong and disciplined with a great attacking power, superior on open terrain such as plains and grassland, but vulnerable in difficult terrain such as forests and hills.
Wood

**Wood** is a resource in *Aggressors: Ancient Rome*. Food is produced on arable lands and from the sea within the city range. Most of the food production is not accumulated for following turns. Food is used by cities and military units.

## Overview

Wood as a basic building material is indispensable for building cities and villages, roads, and farms. It can be harvested automatically long-term from forests, hills, and jungles within the city range. Settlers can also cut down forests and jungles on any tile to obtain a larger quantity of wood, but this will totally destroy the terrain, and no wood could be harvested from this tile again. It can help to solve a temporary lack of wood but should not be part of a long-term strategy.
Carthaginian

*This article is a stub. You can help Aggressors: Ancient Rome Wiki by expanding it.*

The **Carthaginians** are a faction in *Aggressors: Ancient Rome*.

## Units

Each faction has three types of infantry and three types of cavalry units.

* Melee Infantry
* Swordsmen
* Sacred Band
* Melee Cavalry
* Swordsman Cavalry
* Numidian Cavalry

The Carthaginian army relied heavily on mercenaries, and so it lacked the discipline and die-hard battle-readiness of Roman or Greek forces. However, Carthaginians have higher mobility and are trained to perform well on the flat terrain of North Africa such as plains and deserts, and their cavalry is among the best in the game.
System requirements

The following are the minimum and recommended **system requirements** for *Aggressors: Ancient Rome*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: Windows 7 or later
* Processor: Quad Core 2.5GHz
* Memory: 8 GB RAM
* Graphics: DirectX 9 class GPU with 2GB VRAM
* DirectX: Version 9.0
* Storage: 1500 MB available space

## Minimum requirements

* OS: Windows 7
* Processor: Dual Core 2.0 GHz
* Memory: 2 GB RAM
* Graphics: DirectX 9 class GPU with 1GB VRAM
* DirectX: Version 9.0
* Storage: 1500 MB available space

## See also

* How to play guide for Aggressors: Ancient Rome
* Release date
How to play guide for Default Loadout

*This article is a stub. You can help Aggressors: Ancient Rome Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Aggressors: Ancient Rome***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Stones

**Stones** is a resource in *Aggressors: Ancient Rome*. Stones are used for building and repairing cities, roads, and other buildings. They are obtained from stone quarries.

## Overview

Stone is a basic building material since the beginning of human race. Stones are needed to build, repair, expand, and improve cities, buildings, and roads.

* Stones are obtained from stone quarries. A quarry within a 3-tile range from a blacksmith increases its production by 50%, connecting it by dirt road increases the production by 100%, and by paved roads by 150%. Temporary lack of stones can be mitigated by selling or destroying some old buildings in your own cities or by capturing a foreign mine.
Greek

*This article is a stub. You can help Aggressors: Ancient Rome Wiki by expanding it.*

The **Greek** are a faction in *Aggressors: Ancient Rome*.

## Units

Each faction has three types of infantry and three types of cavalry units.

* Peltasts
* Hoplites
* Phalangites
* Peltast Cavalry
* Hoplite Cavalry
* Hippeis Cavalry

Greek armies consist of relatively well trained and equipped units whose fighting style favors flat open terrain such as plains and grasslands. They are in general less successful on difficult terrains such as forests, jungles, and hills.
Aggressors: Ancient Rome Wiki/Section 3

Guides

* How to play guide for Aggressors: Ancient Rome
* System requirements
* Release date

Videos

Twitter

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Aggressors: Ancient Rome Wiki/Section 2

Starting the Conquest

* World map
* Climate

* Factions
* Victory conditions

Governance

* Governments
* State decisions
* Technologies

* Invention tree
* Improvements
* Land improvements

* Diplomacy
* Combat
* Military units

* Improvements
* Terrain
* Ships

Resources

* Gold
* Coal
* Stones
* Iron
* Food

* Wood
* Knowledge
* Influence
* Citizens
* Happiness
Iron

**Iron** is a resource in *Aggressors: Ancient Rome*. Iron is mainly used for recruiting and modernizing armies, and it is mined in iron ore mines.

## Overview

Transition to the iron age meant a huge change in the lives of people both in the cities and in the countryside, and it paved the road to industrial revolution later on. Iron is vital if you want to modernize and expand your armies, but the demand for iron will grow with the growing numbers of soldiers.

* Iron is obtained from iron ore mines. A mine within a 3-tile range from a city increases its production by 50%, connecting it with a blacksmith by dirt road increases the production by 100%, and by paved roads by 150%. Iron shortages can be bridged by seizing a foreign mine or in desperate times by destroying your own cities and taking iron used in old buildings.
Faction

*This article is a stub. You can help Aggressors: Ancient Rome Wiki by expanding it.*

There are five **factions** in *Aggressors: Ancient Rome*: Roman, Greek, Carthaginian, Persian, Barbarian.

## Overview

Each faction employs special unit types, differing mainly in the following properties:

* Ability to fight on certain terrains (e.g., Barbarian units perform better in forest whereas Roman-faction units are better on flat terrain)
* Attack and defense strength, which is directly linked to their training (e.g., Romans are generally stronger, their organized fighting style making them superior to Barbarians)
* Movement points on different terrains (e.g., Barbarians can move faster through forest and swamps)

Each faction has three types of infantry and three types of cavalry units.
Barbarian

*This article is a stub. You can help Aggressors: Ancient Rome Wiki by expanding it.*

The **Barbarians** are a faction in *Aggressors: Ancient Rome*.

## Units

Each faction has three types of infantry and three types of cavalry units.

* Warriors
* Axemen
* Elite Axemen
* Warrior Cavalry
* Axeman Cavalry
* Elite Axemen Cavalry

Barbarian armies lack the organization and discipline of the standing armies of civilized nations, but they have high mobility on almost all terrain. They best perform in difficult terrain such as forest and hills, whereas they're more vulnerable when fighting on open terrain such as plains and grasslands.
Persian

*This article is a stub. You can help Aggressors: Ancient Rome Wiki by expanding it.*

The **Persians** are a faction in *Aggressors: Ancient Rome*.

## Units

Each faction has three types of infantry and three types of cavalry units.

* Spearmen
* Pikemen
* Silver Shields
* Spearman Cavalry
* Lancer Cavalry
* Companion Cavalry

The Persian army is relatively weak and slow, but their cavalry is superior to all others’. They fight well on flat terrain, but do not favor one particular type.
Aggressors: Ancient Rome Wiki/Section 1

Welcome to the Official Aggressors: Ancient Rome WikiWelcome to the Official Aggressors: Ancient Rome Wiki
The Aggressors: Ancient Rome guide for factions, trade, war and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Aggressors: Ancient Rome*

Set in the days of Ancient Rome, *Agressors* puts you in the role of a leader of one of the powers of the ancient world, allowing you to relive history and conquer the Mare Nostrum for Rome or changing its course and putting the jumped-up Roman in their place as Carthage. Or Greece. Or Egypt. And if that's not enough, you can always just roll the dice and create a randomly generated ancient world to divide... And conquer.[Read more...]
Knowledge

**Knowledge** is a resource in *Aggressors: Ancient Rome*. Knowledge is produced in the cities and is related to the sity size (bigger cities have higher production of knowledge). Knowledge is used for research of new technologies.

## Overview

Investments into science, research and general education of the population will lead to new discoveries and faster development. Every discovery opens the door to a new one. Knowledge resource is produced in cities. Larger cities have higher knowledge production. However, growing cities have higher consumption of all other resources, so good planning is essential. Population growth can be regulated through birth rate control.
Pumice Crystal

*This article is a stub. You can help Caveblazers Wiki by expanding it.*

A **Pumice Crystal** is a background item that, once activated, causes the entrance to lock after you enter the caves.

It will stop any other adventurers from following you in and causing trouble. However, there may already be adventurers in the caves prior to your entry.

It can be activated and deactivated by using the action button when the character is in the vicinity.
Character

*This article is a stub. You can help Caveblazers Wiki by expanding it.*

The **Player** is a brown-haired character wearing a back-pack and brown cords, but his appearance can be changed at the Outfitter. They are the main character of *Caveblazers*, exploring the Cave in hopes of discovering the "unimaginable power" said to reside there.

## Gameplay

The Player can be moved using the W, A, S, and D keys, or (as recommended) the left stick on an Xbox One controller. Space, or A on a controller, will allow them to jump. Jumping into a wall and pressing A or space will cause them to bounce off of it (a gameplay technique slowly rising in popularity). Doing this repeatedly can make them climb walls to higher places.

They start out with a rusty steel sword, which can be swung by pressing X, and a recurve bow, which can fire arrows by toggling the right stick on a controller or by pressing the arrow keys.

## Customization

### Hats

There are currently **45** unique hats unlockable in Caveblazers. Hats can be unlocked via completing challenges, or leveling up at the end of a run.

### Custom Hats

By exploring in the caveblazers files and navigating to "Custom > Hats" the player can find a readme file on how to impliment their own custom hats into the game

### Hair

There are **19** styles of hair in Caveblazers. All hair is unlocked by default.

### Facial Hair

There are **10** styles of facial hair available in Caveblazers. All facial hair is unlocked by default.

## Trivia

* According to a trailer, the character wants to make it through the caves to "show the old man" in the starting area. Also, the same trailer claims that the main character stumbled upon the cave, but the intro states otherwise.
Aggressors: Ancient Rome Wiki/Section 4

Wiki Community

We are currently maintaining 377 pages (42 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Aggressors: Ancient Rome Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
Relics

*This article is a stub. You can help Caveblazers Wiki by expanding it.*

Relics are unlockable items in Caveblazers that all have a different method to unlock. There are **5** Relics in the game.

Then, use a shard on one of the Lava Pools to reveal a secret door with a puzzle inside. [Tip: There's a lever in secret room to reset puzzle.]
Gods Unchained

*This article is a stub. You can help Gods Unchained Wiki by expanding it.*

**Gods Unchained** is a decentralized competitive card game. At its core Gods Unchained is a blockchain-based game, enabling users to trade and sell their cards freely, with the same level of ownership as if they were real, tangible cards.

The game is developed by Immutable, a Sydney-based company.

The cards are bought and sold as non-fungible tokens (NFT) on the Ethereum Blockchain

## **The $GODS Token**

Made in partnership with Gods Unchained Corporation, $GODS is the native ERC-20 token of the Gods Unchained universe.  Players can use $GODS to craft NFTs, purchase packs from the Gods Unchained marketplace, and earn even more rewards by holding the tokens in Immutable X.   $GODS tokens also represent voting power, enabling players to participate in governance proposals that influence the game’s destiny.

## **Decks**

Being a strategy game, the player with the best selection of cards on their deck, and a clever sequence of moves comes out on top. Here are some of the most common...

Control Deck: Like the name suggests, control decks help you determine the theme of the game. Pulling off this deck requires a lot of strategy. With this deck, you dominate the game and force your opponents hand.

Aggro Deck: This deck utilizes an all-attack strategy. The goal is to rush your enemies with a plethora of minions. Most players quickly lose their composure at the sight of an overwhelming number of cards.

Combo Deck: A fusion of Agro and Control. By combining the high-pressure of the Aggro deck, with the cunning strategy in a control deck, you master a flexible gameplay that easily adjusts to any unnatural situation or opponent.

Here's some additional insights on the best starter decks.

## Game support

Game support is not provided on this wiki. Instead, visit the Gods Unchained Discord server.
Blessings

Blessings are various boons that can be collected by the player. Currently each blessing can only be acquired twice per run, with each stack boosting the effect of the blessing.

*\* it is possible for a blessing to appear more than twice (such as spawning multiple times in a level after it has been collected once in a previous level), however collecting a blessing more than twice still only results in Tier 2*
Oblivion Relic

When the Oblivion Relic is enabled, three new aspects are added to the game.

1. Phantoms will randomly spawn. Phantoms look just like the Player, except dark and purple, and will attack with a Shadow Sword and/or Shadow Bow.
	* Phantom difficulty (health and speed, mostly) increases rapidly with every completed level. By the end of the Magma Core, Phantoms are easily the most difficult non-boss enemy in the game.
2. Shadow-based items (sword, bow, magic weapons) are added. You can combine Shadow Swords and Bows on normal Altars multiple times.
3. Shadow Stations are added. These act similarly to normal Altars, except putting 2 of any sword or bow on them will produce a Shadow Sword or Bow.
Items

Collecting items is one of the ways in Caveblazers to become stronger. Items are commonly found in Crates, Large chests, Orc chests, in Item or Random shrines from certain perks and enemies, bosses, and the item shop when the Blackjack Relic is active.

## Melee Weapons

Most melee weapons can be upgraded to Super items by placing two of the same type on an altar to combine them.

## Ranged Weapons

Most ranged weapons can be upgraded to Super items by placing two of the same type on an altar to combine them.

## Magic Items

Magic items which cause damage can be upgraded to Super items by placing two of the same type on an altar to combine them.

The Traditionalist  perk prevents you from equipping any magic items, or non-magical items worn in the same slot (such as passive amulets).

## Rings

Most rings can be upgraded on altars. the Ring Slot Blessing  and some upgraded Super items add additional slots which allow equipping more than two rings.

## Consumable Items

The Blessing of Nourishment  increases the amount of health regained from eating consumable food items. The bonus to max health is unaffected by Blessing of Nourishment.

## Throwable Items

Thrown items are placed in-hand when activated (and cannot be canceled), and are thrown in a direction using your ranged controls. Most thrown items detonate on impact with blocks.

*\* The player (and any allied NPCs) will also be affected if caught in a throwable item effect*

## Experimental Items

Experimental items can only be aquired in Custom mode when the 'experimental items' option is enabled. This will cause experimental item capsules to spawn on every second level of the area. These capsules can only be broken open by blowing them up with a tile-breaking explosive such as bombs. Luckily these capsules spawn with a bomb next to or around them most of the time.

Experimental items can not be upgraded via any means.
Aeona

**Aeona** is the Goddess of Nature. She has many unique creatures that can be summoned.

### Powers

 Animal Bond | 2 | Missing! | Randomly summon a 1/2 badger or a 2/1 eagle.

Cards in Core and Genesis include:

* Agrodor Protector
* Amazon Conscript
* Ares' Eruption
* Arkmonian Onslaught
* Arrow of Rage
* Avatar of Nature
* Black Rhino
* Bladefly
* Bucking Bronco
* Canopy Barrage
* Carcass Vulture
* Compost Charm
* Cryodyne Trident
* Cyrene's Blessing
* Dense Fog
* Druidic Summons
* Faeflame Blade
* Ferocious Rougarou
* Fertility Idol
* Firewine
* First Phoenix
* Gersemi, Freyja's Spear
* Gloam Druid
* Grass Roots
* Green GIant
* Guerilla Training
* Hippolyta, Divided
* Jungle Scout
* Lightning Strike
* Loam Naturalist
* Managarmr, Moon Hound
* Mark of the Warden
* Marsh Walker
* Mistress Scythia
* Mottled Ranger
* Myrto's Daughter
* Natural Selection
* Nature, Overgrown
* Nefarious Briar
* Oliphaunt Mount
* Opalised Roots
* Overgrown Rhino
* Pack Stalk
* Photogenesis
* Primal Guidance
* Proud Conscriptor
* Rampaging Leviathan
* Rebel Quartermaster
* Revenant Lynx
* Revivification
* Ruins Explorer
* Shrine of Sothek
* Simple Satyr
* Sothek
* Specialist Force
* Spelljam Shaman
* Staff of Roots
* Sucella
* Swelling Boon
* Tainted Treant
* The Hunt
* Thresher Bug
* Underbrush Boar
* Uproot
* Valewarden Minotaur
* Vine Armour
* Vinebound Jotun
* Wildfire
* Wilds Lifebonder
Gods Unchained Wiki/Section 1

Welcome to the official Gods Unchained WikiWelcome to the official Gods Unchained Wiki
The Gods Unchained guide for Cards, Gods and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Gods Unchained

*Gods Unchained* is a decentralized competitive card game. At its core Gods Unchained is a blockchain-based game, enabling users to trade and sell their cards freely, with the same level of ownership as if they were real, tangible cards.[Read more...]
Known Bugs

* If Bombfly's Afterlife triggers and sets both players to below 0 life, the owner of Bombfly wins the match.

Expected Behaviour:

* Game ends in a tie.

### Oni Spellsword

Current Behaviour:

* Oni Spellsword has an undispellable Ward.

Expected Behaviour:

* Ward should only absorb 1 enemy effect.

### Pyramid Warden

Current Behaviour:

* Minion returned from the Void will sometimes not appear on the field. In the case of a Frontline minion, this makes the player unable to attack.

Expected Behaviour:

* Returned minion should be visible.
Malissus

**Malissus** is the Goddess of Death. She has the power to resurrect creatures from The Void.

### Powers:

1. Give a friendly creature soulless then destroy it. Summon a creature from your void with mana cost of X+1 or less. X is the cost of the destroyed creature.

2. Give a creature burn +2, then deal 2 damage to your opponent's god, then your god.

3. Give a creature without soulless "Soulless, Afterlife: Summon a 2/1 ghoul with soulless".

4. Give a friendly creature +1/-1 permanently and leech until the end of the turn.

Cards in Genesis and Core include:

* Aetherrust
* Amazon Hearteater
* Anhotep the Embalmer
* Apocalypse Now
* Ares Peacemaker
* Avatar of Death
* Blackblood Blast
* Blight Bomb
* Bombfly
* Brimstone
* Burrowing Scarab
* Canopic Hoarder
* Catacomb Curator
* Cerberus, Styx Hound
* Contagious Ghoul
* Corrupt Ceremony
* Crimson Oni
* Dangerous Ritual
* Death, Unborn
* Deathdealt Netherine
* Dire Demilich
* Dread Queen Persephone
* Dreaming Sceptre
* Dust to Dust
* End Times
* Enflame Self
* Eternal Servant
* Famished Ghoul
* Fanatic of Khnum
* Faustian Pact
* Fickle Cambion
* Fleshbind
* Fusing Fleshspawn
* Greed Banestrider
* Hades, Underworld Lord
* Half Life
* Hunger Daemon
* Hypnos Puzzle Box
* Living Container
* Nethergram
* Netherwarp
* Omnipresence
* Pallbearer
* Phylactery
* Pyrocannon
* Pyrrhic Incantation
* Ragnarok
* Raise Dead
* Raving Necromancer
* Ray of Disintegration
* Reap
* Reborn Pharaoh
* Runed Asp
* Sacred Lore
* Sand Scorpion
* Sarcophagus
* Siren of the Grave
* Sulphuric Rain
* Thanakris Spell-Locusts
* The Harvester
* The Old Ritual
* Unnatural Binding
* Untold Greed
* Vampiric Skull
* Vile Mantis
* Void Banshee
* Void Flash
* Vrock
* Wasteful Shax
* Writhing Spirit
Gods Unchained Wiki/Section 3

Guides

* How to play guide for Gods Unchained
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

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Ludia

**Ludia** is the Goddess of Deception. Her disciples have heightened ability to lay traps and steal cards from other player's decks.

### Powers

1. Give a creature hidden for 1 turn and deal 1 damage to it.

2. Your god power becomes a copy of your opponent's. Foresee 1 on top of your opponent's deck.

3. Add a random card from your opponent's god to your hand.

4. Give a creature +2 strength and it gains sleep at the end of your turn.

Cards in Core and Genesis include:

* A Real Man
* A Toast to Peace
* Ambush
* Ancient Curse
* Annoying Bureaucrat
* Anti-Magic Expert
* Apate Conspirator
* Assassin's Aim
* Avatar of Deception
* Charm
* Cutthroat Insight
* Dark Knives
* Darkdream Hex
* Deception, Unshrouded
* Dionysian Drunk
* Double Dealer
* Exorcise
* False Peace
* Felid Assassin
* Fill the Coffers
* Gleeful Pillager
* Guerilla Sabotage
* Hall of Mirrors
* Hasty Trade
* Heads or Tails
* Hunting Trap
* Identity Thief
* Ignean Roulette
* Inconspicuous Carriage
* Jinxblade Duelist
* Kidnapper
* Labyrinth Minotaur
* Laertes' Vendetta
* Lightfoot Informant
* Lokian Disciple
* Lord of Whispers
* Made Mark
* Makeshift Shiv
* Mana Thief
* Master of Surprises
* Me Two Three
* Merchant Prince
* Mimicus
* Mirror, Mirror
* Mugging
* Needle-Fang Chameleon
* Nethersaur
* Nightmare
* Overclock
* Pickpocket
* Rapture Dance
* Reconnaissance
* Shade Walker
* Shady Merchant
* Sleep Dart
* Slip Blade
* Smoke Bomb
* Spellbound
* Spellstealer
* Switch Duelist
* Thalia, Charite Temptress
* The Mastermind
* Three's a Crowd
* Trapdoor
* Trapdoor Assassin
* Umber Arrow
* Uncanny Rogue
* Underhand Thug
* Vault Vagabond
Elyrian

*This article is a stub. You can help Gods Unchained Wiki by expanding it.*

**Elyrian** is the God of Magic. He provides his disciples with the ability to cast spells at a discount rate.

### Powers

1. Deal 1 dmage to the two highest health enemy creatutres.

2. Foresee 2. Your god gets protected.

3. Deal 2 damage to an enemy creature.

4. Delve a spell from your void. Give it soulless and it costs +1.

Cards in Core and Genesis include:

* Advocate of Brilliance
* Ancient Texts
* Arcana-Daemon
* Arcane Transcendent
* Archimedes Mirror
* Assistant Alchemist
* Astric Implosion
* Avatar of Magic
* Banished Shadow
* Beam
* Chainflip
* Choralis Rune Moth
* Circe, Vengeful Sorceress
* Clone
* Cryptic Shield
* Crystal Rain
* Crystallax
* Dimension Door
* Dimension Looper
* Endow Wings
* Engaged Enchanter
* Equivalent Exchange
* Erratic Summons
* Exoscout
* Faraday Cage
* Flying Carpet
* Frey, Archmage of Selene
* Guardian of the Gates
* Heka's Enchantress
* Inferno
* Levitate
* Leyhoard Hatchling
* Lost In The Depths
* Magic Inks
* Magic, Unburdened
* Mana Toad
* Manathirst Golem
* Merlin
* Metamorphosis
* Morgana's Grimoire
* O Fortuna
* Oni Spellsword
* Planetar Envoy
* Pocket Channeler
* Prescient Spellbinder
* Ratify
* Read The Leaves
* Recursion
* Rift Scholar
* Rune Viper Tincture
* Runestorm
* Runic Familiar
* Salvaged Sentinel
* Seeing Stone
* Shadow Banisher
* Shadow Prince
* Shadow Scryer
* Shadow Slash
* Sip of Elixir
* Soothsayer
* Spellsight Seer
* Staff of Shards
* Starshard Bolt
* Street Conjuror
* Time-Bomb
* Tome Golem
* Tracking Bolt
* Warp Engineer
* Well of Power
* Wyrmbreath
Golden Harpe

Card ID | 119

At the end of your turn, summon a 1/1 Injured Soldier with frontline. At the start of your opponent's turn, this heals friendly characters for 1 and loses 1 durability.

--Bashland (talk) 20:21, 24 December 2019 (UTC)

1. ↑ https://immutable.github.io/gu-composited-card/?protoid=119&quality=4
Gods Unchained Wiki/Section 4

Wiki Community

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Auros

**Auros** is the God of War. He has extremely powerful spells and weapons.

### Powers

 Slayer | 3 | Missing! | If you have a relic equipped, give it +1 durability, if you don't, equip a 2/1 Hand Axe with godblitz.

Cards in Core and Genesis include:

* Actuary of War
* Aeneas
* Antimagic Wards
* Ares' Runeblade
* Auric Mage
* Auric Rush
* Avalanche Strike
* Avatar of War
* Bast's Claws
* Bearstrider
* Belligerent Warlock
* Blacksmith Armourer
* Blade of Styx
* Blade Trial Valkyrie
* Bladecaster
* Blood Rage
* Carnage Sweep
* Cyclops
* Dead Man's Flail
* Deadly Arsenal
* Deathsworn Raider
* Demoralise
* Devouring Blade
* Dwarven Smiths
* Enduring Shield
* Furies
* Grendel, Night Terror
* Gunpowder Plot
* Hector, Prince of Troy
* Hephaestus, The Enchanter
* Hurl Weapon
* Hyksosian Chariot
* Incoming Raid
* Iron Kopis
* Magic Missile Launcher
* Master Tactician
* Mercenary Daemon
* Mercenary Troop
* Odin's Whiteraven
* Orchish Elite
* Out of Its Misery
* Paragon of Fortune
* Penitent Spear
* Prodigious Armourer
* Reckoning
* Red Fume Dash
* Redfume Serum
* Reinforcements
* Respected Jarl
* Returned Einherjar
* Roadside Outfitter
* Runaway Trebuchet
* Scythes of the Harvest
* Sharpen
* Signal Scouts
* Take Them All On
* Tamed Mammoth
* Tartessian Improviser
* Tartessian Skirmisher
* Tavern Brawler
* Tormentor Fiend
* Trojan Battlemage
* Tyr, The Just
* Viking Longship
* War, Incarnate
* Warmonger Smith
* Whetstone
Ability

Creatures or relics with Ability are unable to attack. Instead, the player can click on a creature on the board to see its Ability. This is similar to how players pick one of the multiple cards that show up. The player can then click the ability to activate it.

Note that blitz does not allow a creature with Ability to use an Ability the turn its played. Blitz only affects attacks.

Gods Unchained Blog - Key Terminology
Gods Unchained Wiki

Welcome to the official Gods Unchained WikiWelcome to the official Gods Unchained Wiki
The Gods Unchained guide for Cards, Gods and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Gods Unchained

*Gods Unchained* is a decentralized competitive card game. At its core Gods Unchained is a blockchain-based game, enabling users to trade and sell their cards freely, with the same level of ownership as if they were real, tangible cards.[Read more...]

Cards

* Card Types
	+ Creatures
	+ Spells
	+ Weapons
	+ Gods

* Card Mechanics
	+ Mana
	+ The Void
	+ God Power
	+ Attack
	+ Health

Gods and Goddesses

God of Light

Goddess of Death

God of War

Goddess of Nature

God of Magic

Goddess of Deception

Guides

* How to play guide for Gods Unchained
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

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System requirements

*This article is a stub. You can help Gods Unchained Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Gods Unchained*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

Little is known about the system required for the game. At present, it is staged to be released for Windows and macOS systems, with a planned but presently undeveloped mobile version.

## See also

* How to play guide for Gods Unchained
* Release date
Release date

*This article is a stub. You can help Gods Unchained Wiki by expanding it.*

This page contains the **release information** for *Gods Unchained*.

The roadmap for Gods Unchained is as follows:

* **Q1 2018**: Apollo Platform release
* **Q3 2018**: Early card sale
* **Q4 2018**: Balancing Beta Early Access release
* Between **Q4 2018** and **Q1 2019**: Version 1 release
* **Q1 2019**: Tournaments start

Following the tournament, a World Championship tournament is planned, followed by a virtual reality release.

## See also

* How to play guide for Gods Unchained
* System requirements
Thaeriel

**Sun Wukong** is one of the heroes of of Chinese civilization.

### Powers:

1. Heal a character for 2. if you heal a creature with full health, it gains health +1

2. Look at the top 2 cards of your deck. Give the chosen one +2/+2, and move it 3 cards closer to the top of your deck **(edit: this is. not a power, is it?)**

3. Reduce an enemy creature's strength by 2, but not below 2

4. Summon a 2/2 acolyte

Cards in Core and Genesis include:

* Alexis, Archon's Sword
* Alms For Service
* Angelic Veteran
* Anoint
* Arrest Warrant
* Asterius, Glittering One
* Avatar of Light
* Battle Cleric
* Beyond the Grave
* Blessed Jackalope
* Blind Martyr
* Born Again
* Bright Mage
* Canonize
* Chalice Priest
* Cudgel of Atonement
* Devoted Follower
* Devout Cleric
* Field Nurse
* Forty Days
* Gentle Monk
* Golden Harpe
* Golden Sabre
* Griffith, The Chosen
* Hallowing Light
* Harp Cupid
* Healing Insight
* Helios Guardian
* High Thaumaturge
* Highborn Knight
* Holy Enchanter
* Holy Writ
* Horus, The Protector
* Illuminated Warrior
* Imperious Smite
* Inquisitor's Summons
* Jungle Shepherd
* Light, Ascended
* Light's Bidding
* Light's Levy
* Lightdaemon King
* Lore & Order Inspector
* Master of Indulgences
* Osiris, the Eternal
* Pacifism
* Patience Priestess
* Patron's Sacrament
* Penitence
* Phalanx Champion
* Pharaoh's Body-Double
* Pilgrim of the Cause
* Purification Filter
* Ra's Ascension
* Radiant Embalmer
* Recovering Sigil
* Reformation
* Ritual Rod
* Sanctify
* Scales of Justice
* Seraph
* Serene Blade
* Sit Down
* Spellwrought Angel
* Thaeric Blessing
* The Cleansing
* Tithe Collector
* Triumvirate Prophet
* Will O' Wisp
* Zealous March
Runes

Runes — Some cards generate “Runes”, there are four runes, each cost 2 mana and have the following effects:

* Rune of Fire — Deal 3 Damage
* Rune of Life — Heal 3 to target creature and your God
* Rune of Sight — Foresee 2, and Draw a Card
* Rune of Strength — Give +2/+2 and Frontline to a friendly creature
Relics

Relic is a card type. *Also known as: Weapon.*

When played a Relic equips to the left of your god. It has durability and attack values. When durability hits 0, the Relic is destroyed and goes to the void. When a Relic is played, it can’t attack until the next turn, unless it has text that allows it to attack the turn it’s played such as Godblitz or Blitz. They can be identified by their spiked octagonal frame with relic specific gemstones on the bottom for their strength and Durability."

Note, your god will take damage if it uses a relic to attack a creature with a strength greater than 0. Your god can also take damage when attacking the opposing god if that god has a relic like Vine Armor that deals damage back. Damage to your god will not occur if you god has protected at the time it attacks.

Relics in the Core and Genesis sets include:

* Makeshift Shiv
* Ritual Rod
* Cudgel of Atonement
* Pyrocannon
* Golden Sabre
* Banished Shadow
* Blade of Styx
* Scythes of the Harvest
* Iron Kopis
* Faeflame Blade
* Enduring Shield
* Penitent Spear
* Dead Man's Flail
* Devouring Blade
* Ares' Runeblade
* Staff of Roots
* Magic Missile Launcher
* Bast's Claws
* Vine Armour
* Cryodyne Trident
* Slip Blade
* Dreaming Sceptre
* Phylactery
* Morgana's Grimoire
* Staff of Shards
* Golden Harpe
* Serene Blade
* Shadow Banisher
* Barbed Hook

1. ↑ https://immutable.atlassian.net/servicedesk/customer/portal/1/topic/ca2c8250-4c7b-4a10-96fc-d9bb508768de/article/120914377
Franchises

**Franchises** will make contracts with you to rent out space in your airport. There are three types of franchises (restaurants and cafes are very similar though, and both use the same room type):

* Shops
* Restaurants
* Cafes

## Contracts

*Main article:* Contracts

Franchise contracts will not be available to you, or will have limited availability, until your airport has more of a reputation. In addition, you have to research Franchises first. Once you sign a franchise contract, they will pay you rent for the space, and you will receive a portion of the sales.

In order to accept a contract, you have to fulfill some criteria given in the contract itself (e.g. Space of the room).
Spells

**Spells** are a type of card in *Gods Unchained*. When played, the effects of a spell card occur immediately.

Spells from Core and Genesis sets include:

* A Toast to Peace
* Aetherrust
* Alms For Service
* Ambush
* Ancient Curse
* Ancient Texts
* Anoint
* Antimagic Wards
* Apocalypse Now
* Ares' Eruption
* Arkmonian Onslaught
* Arrest Warrant
* Arrow of Rage
* Assassin's Aim
* Astric Implosion
* Auric Rush
* Avalanche Strike
* Beam
* Beyond the Grave
* Blackblood Blast
* Blight Bomb
* Blood Rage
* Born Again
* Brimstone
* Canonize
* Canopy Barrage
* Carnage Sweep
* Chainflip
* Charm
* Clone
* Compost Charm
* Corrupt Ceremony
* Cryptic Shield
* Crystal Rain
* Cutthroat Insight
* Cyrene's Blessing
* Daemonic Offering
* Dangerous Ritual
* Dark Knives
* Darkdream Hex
* Deadly Arsenal
* Death, Unborn
* Deception, Unshrouded
* Demoralize
* Dense Fog
* Dimension Door
* Druidic Summons
* Dust to Dust
* End Times
* Endow Wings
* Enflame Self
* Equivalent Exchange
* Erratic Summons
* Exorcise
* False Peace
* Faraday Cage
* Faustian Pact
* Fill the Coffers
* Firewine
* Fleshbind
* Forty Days
* Grass Roots
* Guerilla Sabotage
* Guerilla Training
* Gunpowder Plot
* Half Life
* Hall of Mirrors
* Hallowing Light
* Hasty Trade
* Heads or Tails
* Healing Insight
* Holy Writ
* Hunting Trap
* Hurl Weapon
* Hypnos Puzzle Box
* Ignean Roulette
* Imperious Smite
* Incoming Raid
* Inferno
* Inquisitor's Summons
* Laertes' Vendetta
* Levitate
* Light, Ascended
* Light's Levy
* Lightning Strike
* Lost In The Depths
* Magic Inks
* Magic, Unburdened
* Mark of the Warden
* Me Two Three
* Mercenary Troop
* Metamorphosis
* Mind Probe
* Mirror, Mirror
* Mugging
* Natural Selection
* Nature, Overgrown
* Nethergram
* Netherwarp
* Nightmare
* O Fortuna
* Opalised Roots
* Out of Its Misery
* Overclock
* Pacifism
* Pack Stalk
* Patron's Sacrament
* Penitence
* Photogenesis
* Pickpocket
* Primal Guidance
* Promethean Flame
* Purification Filter
* Pyrrhic Incantation
* Ra's Ascension
* Ragnarok
* Raise Dead
* Rapture Dance
* Ratify
* Ray of Disintegration
* Read The Leaves
* Reap
* Reckoning
* Reconnaissance
* Recovering Sigil
* Recursion
* Red Fume Dash
* Redfume Serum
* Reformation
* Reinforcements
* Revivification
* Rune of Fire
* Rune of Life
* Rune of Sight
* Rune of Strength
* Rune Viper Tincture
* Runestorm
* Sacred Lore
* Sanctify
* Scales of Justice
* Seeing Stone
* Shadow Slash
* Sharpen
* Signal Scouts
* Sip of Elixir
* Sit Down
* Sleep Dart
* Specialist Force
* Spellbound
* Starshard Bolt
* Sulphuric Rain
* Swelling Boon
* Take Them All On
* Thaeric Blessing
* The Cleansing
* The Hunt
* The Old Ritual
* Three's a Crowd
* Tracking Bolt
* Trapdoor
* Umber Arrow
* Unnatural Binding
* Untold Greed
* Uproot
* Void Flash
* Voyage To The Farlands
* War, Incarnate
* Well of Power
* Whetstone
* Wildfire
* Wyrmbreath
* Zealous March
Sets

A **set** in *Gods Unchained* is a pool of cards released together and designed for the same play environment. Cards in a set can be obtained either randomly through packs that have a fixed selection of cards. An expansion symbol and is printed on each card to identify the set it belongs to. The most recent released set is *Trial of the Gods.*

## List of *Gods Unchained* expansions and sets

The following is a chronological list of all *Gods Unchained* expansions and sets released thus far.
Baggage Bay

**This page has recently been completely re-written! The old version is no longer available.**

 **Required?** | No

## Introduction

**Baggage bay** is a type of building in Airport CEO and part of your Baggage system. It used to load and unload bags from your baggage belt system to baggage trucks and from baggage trucks to your belt system.

## Staffing

A baggage bay can be staffed with anywhere from 2 - 16 ramp agents (1-8 per side). These ramp agents load and unload the bags, so increasing the amount of agents will increase the speed of load/unloading.

## Required Design

The bay has multiple locations where service roads must be placed around it for the baggage bay to function. There are two sides to the bay, an departures and arrivals side. Baggage Trucks will drop the bags on your arrivals side, where the baggage conveyor to baggage claim must but connected. They will pick up departing baggage on the opposite side, where your screened (safe) baggage conveyor should connect.

### Optional Tip

Baggage bays can cause traffic jams as baggage trucks are long and can block the road when multiple vehicles want to enter the bay at the same time. It's good to build the bay a bit further from the main service road to leave room for waiting vehicles to queue while earlier trucks finish unloading and loading.

## Connections

### Check-in Desks

Check-in desks that accept baggage have to be connected to a baggage bay to function, which can be done through the check-in desk UI.

### Stands

Stands/Helipads that accept baggage have to be connected to a baggage bay to function, which can be done through the stand UI. This connection and the check-in desk connection determine which desks can be used for check-in to which flights.

#### Point System

To limit the amount of stands/helipads that can use a baggage bay (for realism and balance purposes), there is a point system in place. A baggage bay can be assigned to 12 "points" worth of stands.

 Medium Stands
 Large Stands
 Small Helipads
 Medium Helipads

### Baggage Claim

The baggage claim room must be connected to a baggage bay for it to function, and this connection determines where arriving bags will go to be picked up by passengers.
Baron 58

**Operations Type** | GA

The **Baron 58** is a small aircraft. It therefore requires a small stand and at least a small runway. The aircraft was first introduced with the Alpha 25.1 update in January 2018.

It is used by General Aviation pilots.

## Usage

As it is a General Aviation aircraft, no airlines operate the Baron 58 in their fleet.