Buildings

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Reason: "*Partly outdated, needs to be improved in general*"
A **building** is any structure that a pioneer can place using the Build Gun. Buildings can be painted and walls/foundations can have their texture changed using the Customizer. Buildings must be manually dismantled by the pioneer, and cannot be destroyed or damaged naturally. When a building is dismantled, the materials used to create that building are returned to the pioneer's Inventory. If there is no space, the materials will instead be put into a crate.

Most buildings cannot be built inside of each-other, as their clearance dictates what space the building takes up. However, some buildings, have soft clearance, meaning it can clip through other buildings, but the player will receive a warning when clipping occurs.

Some buildings, such as ones used for manufacturing materials, require power to operate.

## Progression

New buildings will become available via multiple means, such as by unlocking milestones at the HUB Terminal or by purchasing new buildings at the AWESOME Shop. Once unlocked, new buildings will be highlighted in the build menu until the player hovers the mouse over them.

## Interactive Buildings

Some buildings, most notably factory buildings, can be interacted with to change their properties or view information on the Productivity Display. This can show resource intake/output, clock speeds, power consumption and more.

Other buildings do not bring up a display, but can still be modified, such as changing how a door will open.

## Clock Speed

*Main article:* Clock speed
Some buildings can be over-clocked or under-clocked to change the speed they function at and the power they consume.

* The clock speed of factory buildings, such as the Constructor, can be changed to any integers between 1% and 100% clock speed. Up to 4 decimals are supported for clock speed, but it can't go below 1%.
* To increase a building's clock speed past 100%, power shards are required. Each factory building has 3 slots for power shards, each shard increasing the clock speeds to 150%, 200%, and 250% and anywhere in between. This is known as overclocking, and increases the production rates or power output of these buildings, but will also require more resources, relative to the clock speed, to produce at maximum efficiency, as well as requiring much more power to operate.

### Production buildings' clock speed

* For production buildings, a lower clock speed allows them to operate slower at a much lower power consumption level. Under-clocking saves power consumption and power shards at the cost of more buildings needing to be built. Overclocking buildings up to a maximum of 250% will require less total buildings for a factory, as a single building can produce the same amount as two buildings if put at 200%. However, overclocking will lead to a much higher power consumption.

### Power buildings' clock speed

* For power buildings, more or less power can be produced at the cost of increased or decreased fuel burn time.

### Extractor buildings' clock speed

* The four Extractor buildings, Miners, Water Extractors, Oil Extractors, and Resource Well Extractors can be also be overclocked and under-clocked.
* Over-clocking extractor buildings could potentially be necessary since there are a limited number of resource nodes in the world.

## Creature Behavior

If there are 5 or more structures within 300 meters, creatures will not respawn after being killed. Foundations and power poles count towards this as well.

Most creatures will not react to buildings and cannot destroy them. However, Stingers will attempt to attack active vehicles.

## List of buildings

* Ingredients
* Dimensions

## See also

* Power
* Productivity Display
* Vehicles
* Indicator Light