1.2.1.002

The **1.2.1.002** update made further expansions and some rebalances to the Supreme Calamitas fight rework from 1.2.1.001. It also rebalanced many Godseeker Mode weapons, and a few changes to Revengeance Mode vanilla bosses.

## Changes

### Bosses and Enemies

* Astrum Deus' body segments now take 66% damage from projectiles when under 50% health, and causes all projectiles except for minions to penetrate a maximum of 1 time.
* Astrum Deus' body segments now take 50% damage from Bee Cloak, Holy Arrow, Star Cloak, and Star Veil's stars instead of 33%.
* The Devourer of Gods changes:
	+ Head and tail now take 1.5x damage from all sources instead of 2x. The decreasing amounts as its life lowers has been reduced from 1.25x minimum to 1.05x minimum.
	+ Head and tail no longer kill the piercing of all projectiles that contact it.
	+ Head and tail now take 50% damage from Life Drain.
* Increased Golem's Revengeance Mode health multiplier from **3x** to **4x**.
* Jungle Dragon, Yharon now transitions into his phases at higher percentages of life. From 70% / **85%**, 40% / **50%**, 15% / **20%**, and 3% to 75% / **85%**, 50% / **60%**, 25% / **30%**, and 10%.
* Plaguebringers now shoot The Plaguebringer Goliath's buffed stingers instead of its normal ones, and no longer despawn if the player is within the Jungle.
* The Plaguebringer Goliath changes:
	+ No longer spawns a Plaguebringer for every 33% health lost in Expert Mode.
	+ Stingers now constantly accelerate horizontally, and now last 5 seconds instead of 10.
	+ Buffed missile barrage damage from 138 / **240** to 164 / **260**.
	+ Plague Mines now automatically detonate after 15 seconds if not triggered or destroyed.
* Increased Revengeance Mode Plantera's contact damage multiplier.
* Tweaked Polterghast's specialized damage resistance formula.
* Buffed Providence, the Profaned God's Holy Blast damage from 140 / **260** to 184 / **312**, her Holy Fire damage from 108 / **200** to 150 / **240**, her Molten Blast damage from 144 / **260** to 184 / **312**, her Holy Bomb damage from 122 / **220** to 168 / **264**, and her Holy Spear damage from 122 / **220** to 168 / **264**.
* Ravager changes:
	+ Buffed body's health from 40,000 / **64,000** / **83,200** to 61,000 / **97,600** / **104,000**. Post-Providence health buffed from 540,000 / **864,000** to 580,000 / **928,000**.
	+ Buffed head's health from 20,000 / **32,000** to 25,000 / **40,000**.
	+ Buffed flying claw laser damage from 100 to 120.
	+ Flying claws now shoot more often.
	+ Fireballs shot from broken claw areas have velocity raised from 14 to 18.
	+ Head now fires projectiles more frequently.
	+ Body parts can no longer despawn while the player is alive.
* The Siren and The Leviathan can no longer despawn while the player is alive.
* Storm Weaver can now despawn if the player is too far away.
* Supreme Calamitas changes:
	+ Buffed bullet hell 2 projectile damages from 300 / **400** to 320 / **440**.
	+ Buffed bullet hell 3 projectile damages from 300 / **400** to 340 / **480**.
	+ Buffed bullet hell 4 projectile damages from 300 / **400** to 360 / **520**.
	+ Buffed bullet hell 5 projectile damages from 300 / **400** to 380 / **560**.
	+ Projectiles from intermediate phases are now despawned when bullet hell segments begin.
	+ Bullet hell projectiles now greatly increase in speed if the player goes past the border tornadoes.
	+ Now heavily reduces spawn rates while active.
	+ Increased fire rate after bullet hell 5 ends.
	+ Nerfed Soul Seeker's health from 10,000 / **14,000** to 7500 / **10,500**.
	+ Slightly expanded the border tornado positions.
	+ Now takes 0 damage from any attack that would take over 10% of her max health.
	+ Tweaked specialized damage resistance formula.
	+ Now has unique dialogue based on how many times she has been killed prior.
* In Revengeance Mode, whichever one of The Twins enters its second phase first will now become invulnerable until the other has entered its second phase as well.
* Increased Retinazer's Revengeance Mode health multiplier from **1.1x** to **1.3x**.
* Decreased Spazmatism's Revengeance Mode health multiplier from **1.35x** to **1.3x**.

### Items

* Decreased Alpha Ray's mana cost from 10 to 5.
* Buffed Apoctosis Array's projectile velocity from 6 to 8.
* Nerfed Arch Amaryllis' damage from 90 to 75.
* Nerfed Asgardian Aegis and Elysian Aegis' Elysian Guard's damage, critical strike chance, and defense boosts by 50%.
* Buffed Asteroid Staff's damage from 80 to 110.
* Buffed Augur of the Elements' damage from 60 to 70.
* Auric Tesla armor's healing orbs increment the lifesteal cooldown half as fast.
* Renamed Cadence Potion to Cadance Potion, and it now grants 10% extra health instead of 20%.
* Nerfed Carnage Ray's damage from 32 to 28.
* Nerfed The Community's life regeneration, defense, critical strike chance, and max life boosts by 50%.
* Buffed Cosmic Discharge's damage from 110 to 150.
* Crimsaber's on-hit effect can no longer be triggered by hitting Target Dummies.
* Nerfed The Dance of Light's damage from 230 to 200.
* Buffed Deathhail Staff's damage from 75 to 100, and decreased its mana cost from 18 to 12.
* Demonshade Helm now requires 8 Shadowspec Bars to craft instead of 40.
* Demonshade Breastplate now requires 15 Shadowspec Bars to craft instead of 50.
* Demonshade Greaves now require 11 Shadowspec Bars to craft instead of 45.
* Nerfed Elemental Eruption's damage from 40 to 35.
* Nerfed Elemental Lance's damage from 160 to 135.
* Elemental Quiver's split projectiles are now forced to last for 2.5 seconds.
* Buffed Elemental Ray's damage from 165 to 180.
* Nerfed Fate's Reveal's damage from 83 to 70.
* Decreased Gamma Fusillade's mana cost from 6 to 4.
* Buffed Genisis' damage from 33 to 34, and decreased its mana cost from 9 to 4.
* Decreased Ghastly Visage's mana cost from 30 to 20, and its main projectile is now faster.
* God Slayer armor's god killer darts now last for 3 seconds instead of 5.
* Buffed Golden Eagle's damage from 88 to 108.
* Holy Arrow's stars now deal 50% damage.
* Lifefruit Scythe now heals 1 health per hit instead of 2.
* Nerfed Magnetic Meltdown's damage from 100 to 90.
* Decreased Mana Overloader's magic damage boost from 10% to 6%, and increased its life regeneration penalty when under 50% mana from 3 to 5.
* Mirror Blade's damage is now capped at 666.
* Nerfed Night's Ray's damage form 32 to 28.
* Buffed Phantasmal Fury's damage from 235 to 300.
* Nerfed Phoenix Flame Barrage's damage from 275 to 230.
* Buffed Plasma Rifle's damage from 320 to 350, and its primary projectile now deals 75% of the weapon's damage instead of 65%.
* Buffed Primordial Ancient's damage from 180 to 200, and decreased its mana cost from 30 to 20.
* Buffed Purge Guzzler's damage from 35 to 39.
* Buffed Rouge Slash's damage from 110 to 150, and decreased its mana cost from 55 to 30.
* Nerfed Shadowbolt Staff's damage from 130 to 120, and its beam gains 25% more damage every time it bounces instead of 125% more.
* Buffed Soul Piercer's damage from 65 to 130.
* Staff of Blushie's damage now scales based on double the hit enemy's defense rather than half of the hit enemy's defense.
* Buffed Subsuming Vortex's damage from 75 to 140.
* Nerfed T1000's damage from 160 to 150, and decreased its mana cost from 12 to 8.
* Buffed Ultra Liquidator's damage from 80 to 92.
* Buffed Venusian Trident's damage from 180 to 200, and increased its projectile's speed.
* Buffed Viscera's damage from 150 to 170, decreased its mana cost from 23 to 20, and decreased its healing.
* Nerfed Vivid Clarity's damage from 110 to 80.

### Resprites

* Resprited God Slayer Inferno, Holy Flames, and Holy Inferno.

## Fixes

* Affliction now properly checks for Revengeance Mode when evaluating the player's Stress level.
* Ghastly Visage's mana cost now properly scales with the player's mana cost reduction.
* Fixed the Leviathan meteor that spawns when talking to the Nurse in Revengeance Mode not functioning properly in multiplayer.