Locations

## Those Nights at Rachel's

Cameras are the onscreen images of the Doug's 'N' Rachel's building as seen on the monitor. The animatronics can be tracked on them. The default camera is always the stage. It is important to note that the animatronics' closeness does not reveal how likely they are to appear at the doorways as they move at random speeds at times - sometimes going straight from the stage to the doors, or wait a very long time and move back while close by. The cameras also do not play sounds, as most noises can be heard clearly from the office and fainter from the backroom.

### Locations

*The Office* - The office is the place where the player inhabits most of the time. It connects to the South Hall and the Arcade Room 2, which has 3 connected hallways to the office, althought the have no cameras and are never visible during gameplay except the right doorway.

*Back Room* - The Backroom is an abandoned room where The Thing inhabits inside a coffin like gift box behind some curtains. The player must come here from time to time to close the curtains to prevent it from escaping. It has no access aside from the office, so no animatronics can ever enter here.

*Bedroom* - The Bedroom is a speculated to be a dream version of the Night Guard's bedroom, as it has plenty of DnR's merchandise despite only working on the place for five nights. In the Night 5 cutscene, The Thing will jumpscare the night guard while on his bed, and they will wake up back in the DnR's office.

### Cameras

*Stage* - Shows the four animatronics on-stage in front of their instruments in playing positions, in exception for Pete. Once anyone leaves the satge they neveer return here. Pete and Bane will still show their endoskeleton eyes despite appearing as if they had just finished performing, while Rachel and Doug will have their normal costume eyes.

*Dining Area* - The dining hall has many tables and is very decorated. When Rachel appears closer in the hall, she is shadowed and hard to spot. Doug also blends in somewhat with his environment. The player can also see the stage and arcade room 1 cameras from this camera.

*Arcade Room 1* - A small, dark room with several arcade machines, offline at night. Rachel can be easily spotted here while Doug is always seen hidden all the way on the left, after letting the camera pan for several seconds.

*Parts and Services* - A small room with spare Pete and Bane heads as well as many boxes. It is dimly lit and dusty. Pete and Bane can appear here, sometimes with Pete obscuring the camera by pressing his face close.

*East Hall* - A long, well-lit hallway where Pete and Bane can be seen. They may appear all the way on the left, or towards the middle or right. Ray also can be seen running through here on his way to the office, and if seen, the player can safely assume he is coming from the right door and close that one. The entrance to Raccoon's Hut is visible from here.

*Raccoon's Hut* - A small camera with nearly no panning showing the Raccoon's Hut area. Ray can be seen peeking out here in stages if this room is not frequently monitored. He will then vanish and can be heard running and seen in other cameras. If the player does not check the camera, the Arcade Room 2 or the South Hall, the player will have to guess wich door will Ray attack.

*Arcade Room 2* - A dark room with many out-of-service arcades along the area, wires showing. Pete and Bane can be seen here, clearly visible. Ray can also be seen running away from the camera feed, revealing the orientation to be towards the office. If the player sees Ray here, they must close the right door to prevent it from entering the office.

*South Hall* - A long, somewhat dark hallway where Doug and Rachel pass through. Rachel, as in the dining area, is shadowed and harder to see than Doug, regardless of how close she is. Doug will often have his mouth wide open in this camera.

*Bathroom Disabled* - An offline camera, supposedly disabled due to legal reasons. Phone Guy discreetly mentions it on Night 1. None of the animatronics ever go here, and the room itself doesn't actually exist as its just a camera pointing to an empty area of the map.

## Those Nights at Rachel's 2

*The Office* - The office was speculated to be the main area where the player would inhabit most of the game. A fan and possibly a cameras monitor can be seen on the desk, with a long, dark hallway in front of it, where animatronics would likely go trhoguth to get to the player. Not much is known about this room.

## Those Nights at Rachel's 2: RELOADED

*Main Lobby* - The main are where the player begins the game, and will spent the whole time here shooting animatronics after opening the metallic doors that lead to the hallways.

*Front, left, and right Hallways* - Long hallways that connects to the main room, where animatronics will go through to reach the player. The halls are filled with restaurant props, and have invisible walls to prevent the player from wandering too far off.

## Gallery

The Office from a teaser for the first game.Ditto, second game.