Support units inspiration and model status

This page shows the inspiration behind the support units both the ones which will be in the Kickstarter and the other planned ones

all support units are supposed to made up of trooper pack 1 and trooper pack 2 plus a command pack and a casualties model (13 models in total each one unique)

the exception to this is the army cadets which are made up pack 1 cadet characters, 1 pack of cadets in forage caps then 1 command and 2 packs of troopers of the appropriate thoroughly unsuitable hat type (presently there are shako, Havelock and Spanish grenadier busby)

*in Kickstarter*

**Gardia Municipale**

Inspiration = the Spanish civil guard, particularly nasty sorts and developed into the police of Spain (including a stint as a KGB style secret police as well).

Game use = the basic police of gobytanian society, has a tendency to lean the right wing which is why they cheaper buy for regulars.

Miniature status = Pack 1, 2 & command (shared with garde felde & milicia theologi), master moulded

Casualty model = sculpted and master cast, but not production moulded yet

**Gardia Felde**

Inspiration = German WW2 Feldgendarmerie and Russian WW2 commissars.

Game use = Frankly the same as above they provide a morale buff to units that can see them (out of fear) and but if they end up in the front line they will move back.

Miniature status = Pack 1, 2 & command (shared with gardia municipale & milicia theologi), master moulded

Casualty model = sculpted and master cast, but not production moulded yet

**Milicia theologi**

Inspiration = Mix of lawless times when distant monasteries and church property are just piggybanks waiting to broken open by lawless and desperate people and the lay verger model is inspired by "the verger" from dads army.

Game use = when the church goes to war so do they its worth noting that the command upgrade adds a lesser priest (lay verger) a NCO and 2 medics rather than the LMG of the Gardia Felde and Gardia Municipale.

Miniature status = Pack 1, 2 (shared with gardia municipale, gardia costeria & garde felde), theologi command master moulded

Casualty model = sculpted and master cast, but not production moulded yet

**Gardia Costeria**

Inspiration = the Spanish civil guard, particularly nasty sorts and developed into the police of Spain (including a stint as a KGB style secret police as well).

Game use = the costeria are the coastgaurd/river police of gobytanian society, has a tendency to lean the right wing which is why they cheaper buy for regulars.

Miniature status = Pack 1, 2 & command (shared with garde felde & milicia theologi), master moulded

Casualty model = sculpted and master cast, but not production moulded yet

**Naval infantary**

Inspiration = Battleship Potemkin and any uprising where the navy has been a hotbed of dissension, and of course navy being used as support units by the regular army.

Game use = for the militia they are vital source of better quality troops and have a morale buff, not as much use for regulars.

Miniature status = Pack 1, 2 & command master moulded

Casualty model = sculpted and master cast, but not production moulded yet

**Armed monks and nuns**

Inspiration = basically the religious community of the Iberian peninsular will pick up a weapon if they see their parishioners suffering, (and has done without fail for 1000s of years).

Game use = within the game the church is badly split between between the richer orders and large establishments who are living rather well because of tithes (not to mention the communists want to redistribute all that wealth) and the orders that live a pious life out in the parishes and provinces, (There's also a city/rural split as well).

Miniature status = Pack 1, 2 rifles, command and pack 1 shotguns, master moulded, pack 2 shotguns not sculpted

Casualty model = sculpted and master cast, but not production moulded yet

**Dog Handlers**

Inspiration = no real link just the kind of thing that would be cool and I discovered galgos dogs (and their shocking plight).

Game use = they are remarkedly fast terror weapon, which is used right can provide a hammer blow, but be warned it can be a bit of a glass hammer.

Note this unit can be mounted.

**Regulars squad**

Inspiration = either a extra squad or a group deserters.

Game use = same as above but militia can find the regular status and non obsolete weapons very useful.

**Militia squad**

Inspiration = either a extra squad or armed supporters.

Game use = same as above but for regulars it can be a good size big squad and even though the weapons are obsolete its still a lot of lead being thrown down the table.

**Inf support squad**

Inspiration = infantry fire support assets sent from higher command

Game use = it can be either 2 LMGs or 2 lt mortars with a NCO (5 models) or it can be a single HMG with a crew of 3 and a NCO (4 models), but at present the LT mortars are sculpted but the crews are not, and there is no progress on the HMGS or their crews

***Planned Units either as stretch goals or other releases***

**Pistoleros**

Inspiration = supporters who have waited till one side is winning before pitching in with a side, small amount of cowards but most often cant speak out because a boss or landlord would persecute them.

Game use = These models are bought with SP as normal but are added to units within the main platoon, they make any units they are with worse but on the reverse add to the amount of dice pool (within short ranges) and are removed first in fire combat (because of poor or no training)

Miniature status = 2x3 model siocast sprues models.

Casualty model = not necessary

**Pandour sipathis**

Inspiration = the Francoist **Fuerzas Regulares Indígenas** Moroccan infantry and basically African irregulars in general.

Game use = Fearsome mercenary troops on either side, either as self raised or regular recruited. cause fear when charging and use hvy calibre rifles as standard and fight with swords.

Miniature status = Pack 1, 2 and command sculpted but not master moulded

Casualty model = sculpted and master cast, but not production moulded yet

**Army cadets**

Inspiration = the Virginia military institute cadets at the battle of newmarket and also the sort of aged commander (who often has never seen combat) living old or imagined glories.

Game use = cadet academies are widespread in goblytania often acting as recruiting funnels to certain regiments, and once the war started many old warhorses saw the need to offer "their" troops to local commanders, in game play its the only unit that can deploy up to 20 models but they suffer morale loss quickly if wounded.

Miniature status =

* Command in shakos master moulded
* Cadets in shakos master moulded
* Command in havelocks master moulded
* Cadets in havelocks master moulded
* Command in spanish busbies master moulded
* Cadets in spanish busbies master moulded
* Cadets in forage caps (designed to be used with all hat types to give model variety) master moulded
* Cadets characters (designed to be used with all hat types to give model variety) master moulded
* Naval cadets command (you use naval infantry to fill in the cadets) master moulded

Casualty model = not sculpted

**Smugglers**

Inspiration = gun runners and general fishermen and a excuse to sculpt arran sweaters and sou-westers

Game use = A well trained/equipped unit, but a bit brittle with their own agenda who might on a whim abandon your flank when you need them the most

Miniature status = Pack 1, 2 and command sculpted but not master moulded

Casualty model = Cast.

**Miners militia**

Inspiration = this sprang from 1930s miners helmets and dungarees.

Game use = they are militia from miners encampments armed with rifles and picks and shovels and can be upgraded to have Satchell charges they are a assault unit.

Miniature status = pack 1,2 and command sculpted waiting on master mould.

Casualty model = Cast.

**Local landowners**

Inspiration = minutemen militia from the AWI who signed up "for the cause" but in reality just spent a lot of time "settling old scores"

Game use = A local squire or or factory owner afraid of the communists taking what's his, mobilising to protect his interests and if found on the communist side its because, a old enemy has declared for the royalists and this is a chance to "sort him"

Miniature status = command pack master moulded, other models come from the "militia with shotguns pack I & II" (you can also add a pack of monks and nuns with shotguns to mix things up)

Casualty model = use a militia casualties model

**Legioni Tercia**

Inspiration = the bare chested macho men (and women) of the Spanish legion

Game use = same as above a elite unit which deploys as smaller 4-8 man unit but its rock hard and also causes fear.

Miniature status = pack 1 sculpted

Casualty model = sculpted and master cast, but not production moulded yet

**Old Mustaches**

Inspiration = Dads army, Chelsea pensioners and similar old men made of teak and leather.

Game use = They are slower and have a permanent negative to shooting and combat but are cheap in SPs and roll veteran D12s

Miniature status = not sculpted yet

Casualty model = not sculpted yet

**Naval infantry marines**

Inspiration = assaults versions of naval infantry used and trained for boarding actions.

Game use = dedicated assault unit in stahlhelms with grenades and SMGs as standard.

Miniature status = Pack 1, 2 and sculpted but not moulded

Casualty model = sculpted and master cast, but not production moulded yet.

**Supply train**

Inspiration = Standard army supply either by wagon or mule (trucks are possible too but are often needed to move troops)

Game use = they are can either be a single wagon or a pair or mules each wagon or mule (which can be split up) Gives a buff for shock/medical rolls and adds dice to dice pools within distance

Miniature status = mules and handlers cast but not moulded, wagon and single handler, handler cast waiting on production mould of wagon load.

Casualty model = not necesary

**Aeronaval infantry**

Inspiration = any sort of steam punk sailors.

Game use = easy quick deployment of troops rappelling down anywhere on the battlefield good for reserves or a road block unit.

Miniature status = pack 1 master moulded.

Casualty model = not sculpted.

**Berglasari**

Inspiration = WW2 LT mountain troops mixed with Italian begleseri with the hats with feathers.

Game use = not affected by cover effects and can climb impassable terrain.

Miniature status = Pack 1, 2 and command sculpted but not master moulded

Casualty model = sculpted and master cast, but not production moulded yet.

**Brigade Du red X medical team**

Inspiration = red cross medical teams

Game use = A Static medical section which adds buffs within a certain range of the models.

Miniature status = Command sculpted but not master moulded

Casualty model = not necessary

**Monks and nuns medical team**

Inspiration = clerical medical teams

Game use = Can be used as a Static medical section which adds a weaker buff than the **Brigade Du red X** within a certain range of the models, but you can add medics from other support units to expand the range or you can add up to 2 of the 3 models from the team to other units

Miniature status = Command sculpted but not master moulded

Casualty model = not necessary

**Militia Cavalry**

Inspiration = mixed light horse from the war itself

Game use = start as 4 models (upto a max of 8) and can either have a LMG Team and be fast moving mobile support or can have a radio operator and FOO to direct artillery

Miniature status = Troopers sculpted but not master moulded

Casualty model = Use a militia casualty

**Regular cavalry**

Planned types

* Regular cavalry in pelisses
* Regular lancers
* Guard cavalry
* Pandour cavalry
* Dismounted infantry

Inspiration = Various early 20th century horse from the war itself

Game use = start as 4 models (upto a max of 8) only the dismounted infantry can either have a LMG Team and be fast moving mobile support or can have a radio operator and FOO to direct artillery, the rest are just command plus troops.

Miniature status = Troopers sculpted but not master moulded

Casualty model = Use a militia casualty

**Artillery crews**

Inspiration = designed so you can source your own guns and crew them properly

Game use = Direct fire artillery/Anti tank guns

Miniature status =

* Regulars, sculpted and master cast, but not production moulded yet.
* Militia, sculpted and master cast, but not production moulded yet.
* Naval infantry, sculpted not master moulded.

Casualty model = Use a standard casualty model.