recursal/Fanatic-Fandom huggingface dataset:
Corpse Wisp

Corpse Wisps are undead spirits found within disturbed graveyards and other burial sites.

## Description

When a soul passes on towards the afterlife, it usually has little regard for what remains of its mortal form. Sometimes however, particularly so if the body is subsequently disturbed, fragments of the soul, lost across the cosmos, may manifest around their desecrated resting place, appearing as an incorporeal skull-like mist with a faint blue-white illumination. These creatures circle endlessly, trying to reunite with their bodies, but cannot do so, and thus instead seek out other bodies in the area - including those of the living, drinking greedily at their life force.

Corpse Wisps outwardly appear a number of similarities in appearance and behaviour to Ashenwraiths encountered within the Ashenvale.

## History

Numerous Corpse Wisps occupied the rolling mists that came to surround the Barrow of Arrlak Stonebonebreaker after the actions of Tadazea Marblemask, as noticed by Arnica using *See Invisibility*. Though initially passive, upon the party's entry into the Barrow, the creatures surged to attack en masse.
Festerwyrm

Festerwyrms are flying monstrosities taking the form of a slender eyeless worm with several sets of featherless fleshy wings.

## Description

While one would be forgiven for assuming a Festerwyrm to be some form for dragon from afar, beyond the vicious claws and leathery wings, they share very few actual similarities. While many dragons fly gracefully, powerful wing strokes between periods of seemingly effortless gliding, a Festerwyrm's flight is an uncomfortable affair to witness, akin more to a worm squirming through the air in a series of uneven undulations, and the furious flapping of four wings. The head of a festerwyrm is little more than a tapered mouth filled with back-pointing needle-like teeth, the creature possessing a hunger that seeps to leech and sap at the very life force of a creature, slowing their escape and their ability to defend themselves.

When surrounded by a number of individuals, Festerwyrms can create a potent draining effect that draws in the energy of creatures around them, capable of temporarily incapacitating them, allowing the monstrosity to constrict and crush its prey as it greedily feeds.

## History

The vampire Kristoph utilised a Festerwyrm as a flying mount for short journeys around the Spire of Beckoning, having seemingly acquired the creature from the Shadowfell to which the fortification was connected. The monstrosity was cut down by Isra Ssalla using Ryme Caller, the creature letting out a pained and shrill shriek in doing so that served to briefly deafen all those in its vicinity as it stirred in its death throes.
Dark Blossom

Dark Blossom is a riding horse currently owned by Cassiope Winterthorne.

## Description

Standing over fifteen hands tall, Dark Blossom is a fierce and bold-spirited horse with a strikingly pure black coat. Claiming to have shared blood with the acclaimed destriers bred by House of Jauffret, Dark Blossom has repeatedly presented themselves as lacking in fear, roaming freely as they will to explore the continent in all its facets, so that the rocks and trees may whisper "the Dark Blossom has blessed me with his presence". At some point in the past, Dark Blossom had a fling with Silvara, Dark Blossom eventually breaking it off in lamentation of being tied down while in the prime of his life.

Dark Blossom is accompanied nearly everywhere by their sidekick and sycophant, Jackie.

## History

Dark Blossom was purchased from the stables in Amber Run by Coel for Cassiope in anticipation of a ride north through the Heartsword Pass to investigate Rossthane Thicket. Surviving run-ins with giants, the shifting weather and uneven terrain, they later returned to Amber Run with the sorcerer, having decided upon the way to try things again with Silvara.
Gedeon

Gedeon is a human writer from Viridell.

## Description

Gedeon was encountered at The Smokepot in Faelight Falls, his wife Orlene having mysteriously vanished during the night. Having previously met his wife at the settlement when she asked for directions, the pair decided to return to the small town with Gedeon's advancing age and declining health.

Describing his wife Orlene as an unageing beauty that always sought to inspire him, it was eventually established that Orlene was in reality a Tathalkash, a celestial creature created by Il-Yannah to shape and encourage the dreams, aspirations and hopes around them. When Gedeon died during the night, Orlene gave her life for his, *Resurrecting* him and giving him a new lease on life - as encouraged likewise by the tender words of Ódóvir Jotunsson.
Crown Bay

* Artwork
* Map

Crown Bay is a heavily travelled bay at the estuary of the River Hallus.

## Description

Where the briny waters of the Brumal Deep meet with the silt-rich flows of the River Hallus, Crown Bay can be found. Heavily trafficked by merchant and martial vessels alike, Crown Bay is an important strategic landmark for the Hollow Concord, which has since commissioned the construction of a series of watchtowers and beacons upon the southwestern and northeastern peninsulas that define its borders. The deep waters of the bay hold host to several species of cetaceans which migrate from the colder depths to the north periodically, sometimes causing altercations with fishing craft when they steal from their nets.

Crown Bay was given its name by the residents of Kingbourne, for it was amongst the salt marshes and gravel pits that line the bay's shores that the Riverkings relinquished their crowns, supposedly casting them into the water as a sign of their sincerity. Though many attempts have been made to find these priceless treasures, no such evidence of their presence has ever been uncovered.
Fundamentum Medela

Fundamentum Medelas are a basic ingredient in a number of alchemical substances utilising both Alchemist's Supplies and a Herbalism Kit.

## Description

The primer for numerous substances highly in demand, Fundamentum Medelas are used to produce substances associated with healing in all its facets, as well as the promotion of wellbeing and recovery. Alongside Fundamentum Philtres, creation of a Fundamentum Medela is amongst the first that a new alchemist will be expected to learn, utilising a mixture of grain mould, a sprinkling of silver dust and extract from Purple Apricot.

When properly prepared, Fundamentum Medelas have a bright red hue, and possesses a sweet, honey-like scent and taste, its consumption providing a mild cooling effect.
Fonteyne's Finances

Fonteyne's Finances is a financial firm and bank that operates out of the settlement of Whittengrove, but is considered part of the Counting Coin brand owned by Howell Holdings.

## History

After full expansion of Fonteyne's Fountain, founder and namesake Fonteyne Howell sought to develop a counter for the financial dependency of the inhabitants of Whittengrove on the Arken Den and the Arkenviir Trust. Fonteyne's Finances was his answer to this.

## Description

Built from stone in place of the wood and timber used by much of the rest of the constructions in the settlement, Fonteyne's Finances is located in the southwestern aspect of Whittengrove. A main atrium serves as the location for most of the activity for the bank, although there is a private meeting room, document storage chamber and vault sprawling from this primary entranceway.
Fabian Howell

Fabian Howell is a member of the Howell Family and self-acclaimed purveyor of the fine arts.

## Description

While all members of the Howell family have come to grow familiar with the benefits of their wealth and status, Fabian is known to savour each and every boon and benefit afforded unto him. While respectful to each and every worker in his employ, he is prone to exploiting his station to indulge his interests in artistry of all kinds, concerts and other musical performances first and foremost amongst these.

Despite this seemingly whimsical nature, he is said to be extremely reliable towards family and friends alike, with a keenness to share his life with those he holds dear. Nonetheless, he has been accused of looking at life through heavily rose-tinted glasses, stubbornly refusing to see any dealings of his family members that might paint the family in a negative light, particularly so his mother and his lordly grandfather.

## Personality

Though undeniably most comfortable in social environs, Fabian lacks the interest necessary for the intrigue and efforts of politicking, and has such repeated found himself content to enjoy them from the side lines. Most frequently, this comes in the form of his primary love, that of musical performance, a skill that he wields with arrogance - and experienced most vividly by an adventuring party at the dinner at Howell Hold in Carrast-Highreign, 133WD, during which he proclaimed, and then confirmed, his talent for playing the piano, a curious instrument recreated from Astedian designs and commissioned by his grandfather as part of one hundred year commemorations of his lady wife's passing.
Culhuaca

Culhuaca, known more commonly as the Crystal City, is a settlement in the depths of the Tourmalini'i jungle.

## History

The Crystal City of Culhuaca was constructed through the magic of Chaklinas, intended to be its legacy following their demise from the Prime Material Plane. As is the case for all Couatls, Chaklinas had foreseen his own death and so sought to grant a final gift to his kin and all those with purity in their heart and mind alike.

The Crystal City is simply that, a city of crystals, great shards of towering but feather-thin minerals atop pyramids of stone. From each an aura is granted, channeling the magic of the central crystal - taller and greater than the rest, atop a tapered tower of similar grandeur. Those that have been granted leave to visit the city report an atmosphere of utmost serenity and calm, referring to the location as no less than a manifestation of Mount Celestia upon the Prime Material Plane. Justice and order, grace and mercy, worries are cast aside readily, hungers and thirsts sated and quenched, mortal afflictions healed in an instant. Residents of the Crystal City are known to travel through the jungles, oft distinguished as mundane beasts capable of humanoid speech, guiding lost travellers back along their way.

The Crystal City is contrasted by that of the Ender Temple, a malificient construction that poisons the lands around it, twisting them into inimical forms inhospitable to most. It is from the Ender Temple that the High Priestess Ssena plots and schemes, sending forth her devotees to capture slaves for their rituals centred around the liberation and subsequent resummoning of the Basilisk of Ophidian. Such machinations have long put the Ender Temple in conflict with the Crystal City, but the Couatls of Culhuaca seek to prevent this war from spilling over into the wider Realms.
Crolchar Isle

* Artwork
* Map

Crolchar Isle is an island off the northern coast of Ahlus.

## Description

Westernmost of the isles of the Brumal Deep, Crolchar Isle's southern coast is sometimes used as a stopping point for vessels travelling through the region, though remains a largely inhospitable locale nonetheless.

Flatter than many of its neighbours, Crolchar Isle is distinguished by a large frozen lake at its centre, frequently reported to be home to a colony of Frost Giants.
Ember Pastry

Ember Pastries are viennoiserie pastries originating from Atralran.

## Description

Distinguished from other pastries by numerous layer of flaky pastry filled with caramels and burned cremes, ember pastries come in a variety of shapes, forms and further fillings. Particularly popular shapes are crosses and swirls, into the folds of which additional ingredients such as fruits such as wine-soaked dried currants, sweet berry jams and grated apple spiced with nutmeg and clove. Sometimes the cream may be infused with glivleet, giving a further bitterness to the pastry, or simply lightly-dusted with molasses-rich sugars.

Ember Pastries are often enjoyed freshly baked early in the morning, but are eaten in all their forms throughout the day. Like other puff pastry dishes, popular throughout Atralran and beyond, the process of producing the pastry is a time-consuming task, and thus frequently performed by chefs and bakers seeking to prove their prowess.
Debtor's Fee

* Artwork
* Map

Debtor's Fee, also dubbed Mutiny Isle by Ashewan Norvegicus, is a small island located within the Cobalt Sea near the Wavebreaker Reefs.

## Description

Populated by a few trees and outcroppings of stone, Debtor's Fee is an otherwise unremarkable geological landmark, distinguished only by its grisly usage by the Captain of the Wolffish Mourn'tar Mlezzazza. Gaining its name from the price paid by those that owed a great debt to their crews, it would become the final resting place for a number of fishing boat captains that engaged in acts of indentured servitude and slavery in the area. After being flagged down or otherwise subdued by means of *Grail* and its captain Callie Vayne. captains guilty of exploiting their crew would be brought to the isle, branded with the Undercommon word for slaver - *"Karoth"* - and chained to the island to slowly die of exposure.

## History

The island was visited by an adventuring party on the hunt for the smuggler and merchant Nevin in 134WD, at which point nine bodies were noted upon the isle. Finding the captains had been chained in place with all their effects, jewellery and other luxury goods earned through ill-gotten methods still on display, they quickly surmised the nature and purpose of the isle, as well as identifying the dead as the missing fishing boat captains from Viridell. It was later remarked by Mourn'tar Mlezzazza that for every captain chained upon the isle, two had been let free with no ill-intent or behaviour noted.

Subsequently, a few amongst the crews liberated would travel with the adventuring party to testify on the nature of their mistreatment.
Fonteyne's Fountain

Fonteyne's Fountain was the first Tavern to be officially created on the continent of Ahlus by those allied to Nelenet's Expedition Guild. It is found within the settlement of Whittengrove.

Since, numerous other Fountains have been opened across the continent.

## History

Funded primarily by the earnings of the adventurer Fonteyne Howell, the half-elf was aided in the finances by the guild operated by Zareyl Arkenviir. In repayment, Fonteyne provided Lady Zareyl with two paintings of her likeness, one to be displayed in the Arken Den, and another within the tavern itself.

## Description

Like many constructions in Whittengrove, Fonteyne's Fountain was built partially from an abandoned home at the centre of town and modified and expanded as necessary to facilitate the construction. As part of the process, the fireplace and chimney was rebuilt, as well as the installation of a small storage cellar within the existing stone foundations.

The interior of the tavern is warm and somewhat muggy, with the tables next to the fireplace often most hotly contested. There are currently three staff members that work within the tavern, Cogrim, Joan and Vorka.

The tavern currently has space for twenty to thirty occupants, and is capable of serving a range of food and beverage options. These vary from simple meals of meats, cheese and breads, vegetable stews to bottles of high-quality Ambis white wine following acquisition of a barrel by Zareyl Arkenviir during an expedition.

Outside hangs the sign of the establishment, a shooting star above a crested hill.

Following expansions ordered by its proprietor, another floor was added above the main tavern, outfitted and furnished into living quarters for rent on a short and long term basis. Prices ranged from half a dozen silver pieces to a few gold coins per night.
Frida

### Cause of Death

Presumed dead at the massacre of the population of Hazelglen to power the ritual that was to turn Arnica into a hag.

## Technical Information

### Background

Aspiring writer

Frida was a child who lived in Hazelglen, the middle of a set of triplets, and a younger sister to Arnica.

## Description

The triplets were born to Merlán and Fiala, two days after Vyra's holy day, Trickster's Night.

The middle triplet, Frida was by far the most reserved out of the set. She generally preferred quiet time, and had a great love for stories, having a great fondness for reading, whether someone read for her or doing the reading herself. She would also make up her own stories, with games and play to go along with it. The playing would often get out of hand though, as Frida would have specific ideas on what should be done, whilst both of the other triplets preferred more freedom in such things. Still though, the joy brought by Mira and the musicality brought by Aranka generally went together as something the entire trio enjoyed.

Owing to different interest, she was the triplet who spent the least amount of time with the twins, mostly just when all were together. Noticing how her older triplets was closer to the twins and later just Arnica did spark some jealousy, which was not something that was ever addressed.
Glintwall Pit

Glintwall Pit is a mine located within the jungles of Tourmalini'i, approximately two days west of the Radiant Waymark.

In time, Glintwall Pit would become part of Fort Arken, and has remained productive ever since.

## Description

From the entranceway of Glintwall Pit flows a slow but steady slurry of silt rich in obsidian, the sulphurous scent making plan the presence of volcanic activity with. The air within the more superficial caves is warm and humid, but moving deeper it grows increasingly more intense as the surrounding moisture dissipates. The walls glow with ore and gemstones, giving the mine its name.

Known inhabitants of the tunnels closer to the surface are Firenewts and their pack animals, as well as Piercers. The extent of the tunnels is currently unknown, but with each foot travelled further underground, the more dangerous both the environment and its contents appear to become.
Fonteyne's Forces

Fonteyne's Forces is a set of barracks within the settlement of Whittengrove.

## History

Named in a manner similar to most constructions operated and owned by their proprietor Fonteyne Howell, Fonteyne's Forces was constructed at the turn of the year, finding completion at the start of Gantul-Whiterose of 4 WD. Its construction further sparked the growing tension between Fonteyne and the Arken Den.

## Description

Positioned on the road south within the walls, it is a functional but modest stone building outfitted for a number of soldiers, hirelings and mercenaries. While a few that reside inside do owe allegiance directly to Fonteyne, most can be hired by anyone that visits with coin sufficient for their services.

The sound of steel against steel and the thrum of arrows and bolts being loosed permeates throughout much of the town in the immediate vicinity of the construction.
Eleska

Eleska is a half-orc barbarian associated with the Merry Few, an adventuring party led by Foebe Howell.

## Description

First encountered as part of the team competing in the 255th Kroan Games alongside Foebe Howell, Eleska proved to be a capable sportsman, performing admirably in the archery and finishing in third place in the javelin - having thrown as far as Roderick, but ultimately having a lower overall average. Delighting in the joy of competition before a crowd of thousands, she was amongst those that seemed most at home within the stadium on the isle of Midalios.
Gill's Bane

Gill's Bane is an uncommon inhaled poison that is particularly dangerous to aquatic creatures.

## Description

Finding use as a means to flush out creatures residing within contained wells, pools, ponds and small lakes of water, Gill's Bane is a dark blue-black substance that initially floats on the surface of any water it is cast into, before sinking and dissipating moments later.

Brewed by means of a Fundamentum Toxicant base combined with bitumen, Bryozoa crown and triggerfish roe oil, is clings to the gills and lungs of aquatic creatures, forcing them to surface - or suffocate.

## Effects

A creature that inhales water tainted with Gill's Bane must succeed on a DC 13 Constitution saving throw, or be poisoned for 1 minute. While poisoned in this way, the creature loses any ability to breath underwater.
Duneskater Drake

Duneskater Drakes are a desert-dwelling species of lesser dragon.

## Description

Although capable of some limited flight, the Duneskater Drake's wings are most commonly used as sails, catching thermal winds rising from the heated sands in which it resides to propel itself forwards with haste. Accomplished burrowers, they have also been witnessed travelling through sand drifts and dunes with ease, their scales of yellow, orange and brown affording them excellent camouflage when surrounded by sandy terrain.

Hunting primarily as an ambush predator, Duneskater Drakes most commonly launch themselves from their hiding spots amongst the sand, using their sail-like wings to close the gap with their prey to deliver a bite filled with paralytic poison.

Their livers, once properly preserved, are an ingredient in the creation of the poison Boiling Blood Blend.

## History

After the awakening of Nakhelos the Sacrosanct, the Shifting Dunes were thrown into an arcane flurry of disturbance, resulting in the migration of many Duneskater Drakes to the south and west. A hunting pack of drakes was was encountered by an adventuring party venturing into the desert in pursuit of the Dustlords.
Dark Duwende

Dark Duwende are tiny fey creatures with a typically malign disposition.

## Description

Like all duwende, dark duwende are six-inches tall, with bulbous noses, rodent-like ears and leathery skin, and an overall appearance not dissimilar from a tiny gnome in appearance. Dark duwende are distinguished from their kin by their vibrant red eyes, dusky grey-hued skin, spiky white hair and odd bony growths from their brow and joints, as well as their disposition, which is more maliceful and cruel. Delighting in damaging acts of vandalism, burglary and wanton destruction, they are accomplished spellcasters, capable of using enchantment and illusion magics to turn themselves invisible as well as further beguile and mislead their chosen targets, often passing themselves off as green duwende or chwingas to hide their malign appearance.

Capable of talking to animals and plants, like all duwende, it is not just sentient creatures that they readily torment, for they will settle for any and all that they can verbally scorn as they do so.

## History

A group of dark duwende were the responsible party behind the stresses and worries of residents at Velenthir Estate, having cultivated a large amount of cereberries beneath the Estate. Instructed to assail the residents by their master - that of the Archfey Selgaer according to Hoonose after being whispered their name in exchange for Lyonel's ear (in reality an ear of corn offered out by the human fighter) - to encourage them to wander and explore the world as all that love or align themselves with the fey should aspire to do, they were eventually persuaded to leave by the druid who promptly cast *Blight* on the berries, destroying them and reducing the resonance, but discovering a tunnel to the Underdark amongst the rampant growth as it died back.

### Quotes

*"Feast and party, that’s what makes these folk tick,*

*But food tastes better when not penned in by stone and brick.*

*Roofs rot brains like mould mulches muck,*

*Feel the breeze, free yourself from this wretched rut.*

*See how it hurts, feel how it stings?*

*The din of urban living sullies even the freshest o' springs."*
Courrak Drattur

Courrak Dratturs are a large breed of dog.

## Description

Bred by the residents of Courrakey, from which the species gets their name, Courrak Dratturs are known for their strength and endurance, and thus prized as sled dogs. Possessing a thick double coat, with an oily and woolly undercoat and a coarse outer guard coat, they are at home in cold environments, and thus frequently struggle in warmer climates, relying on their owners to provide cold water baths to manage the heat.

They have a very high prey drive, readily chasing smaller beasts and other creatures, but are generally amicable around people, with nimbleness despite their relative largeness allowing them to readily navigate furniture and similar items. Although capable of vocalising in warbling low-volume yelps and howls, they rarely bark, and thus have limited use as guard dogs.

Courrak Dratturs are utilised extensively throughout the Hoarfrost Expanse as sled dogs, for sake of personal travel, cargo hauling and mushing, with an average fully grown Drattur able to pull over a thousand pounds of weight with a properly affixed sled.

## History

A fisher family comprised of Lyam, Bemna and Hiorna from the eastern banks of the Barrow Beck, had a pet drattur called Tala that they utilised as sled dog for the journeys to and from the nearby settlement of Snowdrift Respite. After the disappearance of Lyam one night, Bemna and Tala set forth to find him, but in the end only Tala would make it to Snowdrift Respite, promptly a manhunt for the family. Tala would eventually travel to Amber Run with Hiorna when she relocated to the town alongside the Blackcross Mink Spindle, whom Tala was known to terrorise by chasing about.
Gellus

Gellus was a stone giant that served as the chieftain and ruler of Snowdrift Respite between 119WD and 132WD.

## Description

The residents of Snowdrift Respite had been afforded a number of liberties under the rule from Howell Town in exchange for their ongoing fealty, and so when they chose to elect a leader amongst themselves, raising them to the title of Chieftain as occurred during the early days of the settlement a hundred years prior, the move was tolerated and no Alderman sent to supersede them.

Following the White Wall of Ruination, a series of devastating blizzards in 127WD that ravaged the lands of the Hoarfrost Expanse, troubles would continue to brew long after the cold abated, eventually leading to revolt a few years later, started originally by the rations sent by Howell Hithe being deemed insufficient for the populace, it remarked that "as big folk, they deserved bigger portions". In 132WD, Gellus attempted to expel the White Coats stationed in the settlement, stirring open rebellion that was promptly shattered beneath White Coat retaliation. Gellus' revolutionaries were ultimately hunted down as they fled into the Expanse, and the efforts quelled.

In the wake of Gellus' demise, the dragonborn Encir was appointed as Alderman, utilising his defeat of and subsequent trophy-taking from the giant to elevate his status amongst his new subjects as a feat of athletic prowess.
Corvyn Quelenneth

Corvyn Quelenneth, known also as the Sword of Flame is an eladrin noble and a member of the Radiant Vanguard.

## Description

The Radiant Vanguard are the blood of Aenarion Quelenneth Velenthir, born as a result of an intense relationship with Ursiladora Ava Venphine, an esteemed Ranger-General of Cal Dorthorne. From their union came Aramil Quelenneth, who promptly laid claim to his father's title of the "Scion of Radiance", and from Aramil's own adventurers would come the Swords - the Sword of Flame Corvyn, and the Steelsong Leshanna.

Flames dance through the ever-shifting curls upon Corvyn's brow, his features sharp, angular and bold. His step is said to be thunderous, and his youthful wrath a sight to behold - and for his foes to cower before.

## History

Corvyn Quelenneth hosted a grand hunt at the Lotusbloom Demesne in 135WD, Loghelt-Amberlight, seeking to test the mettle of the residents of Lotusbloom Bastion against their neighbours in a fierce but friendly competition. In reality, the hunt was organised by Khurezolgrax masquerading as Corvyn while the eladrin was elsewise engaged with the other Aeirs of Aenarion, and thus the dragon sought an opportunity to recruit bold adventurers on behalf of the Wolffish Pack.
Fate's Path Ledgers

The Fate's Path Ledgers are a collection of notes gathered from the Fate's Path Headquarters.

## Description

During a trip to the city of Aviacrest in pursuit of the suspected criminal Cassian, an adventuring party crossed paths with the Fate's Path gang within the Nadir District. While the party originally intended to parley peacefully, their audience was quickly declined, and so conflict soon broke out. Working their way through the establishment, Rover Custard Augustine collected up a number of logs and details pertaining to the gang's activities.

It was then subsequently given to Valshoon by Rover Custard Augustine during their meeting at the Hall of the Virtuous in 134WD, Pinnul-Greencrown.
Filraen Olonrae

Filraen Olonrae is a drow residing in Khonoldhur part of the Jalzazhuss Den.

## Description

Filraen Olonrae is one of the older members of the Den, having recently passed his three hundredth year. While his skin matches the typical blue-grey of most drow, it has grown leathery and thick with age, particularly along his brow and hands. He serves as a ranger and expedition leader of sorts, as well as beastmaster of the Shadow Mastiffs kept by the Den.

Like all the members of the Den, Filraen wears a moonstone pendant in his left ear.
Edalstross

Edalstross is a plant that produces small floral blooms in late Highreign.

## Description

An annual blooming flower, Edalstross have small lilac flowers and are infrequently found along the edges of roads and paths. While poisonous to rodents and other small animals, they seem to be harmless to larger creatures and humanoids. Alongside Burdock, Edalstross is often associated with the God Veth, the Pathmaker, given its proclivity to grow in the soils disturbed by the passage of humanoids and beasts.

## Usage

When combined with the thistles and leaves of Burdock, Edalstross extract is a key ingredient in the production of Potions of Clairvoyance.
Elyen Imielien

**Elyen Imielien** is a wood elf herbalist from the Greater Greensong currently living in Ualune. She is the mother of the bard and merchant Alwin tlo Hambert.

## Description

For ages, wood elves have dwelt in the forests of the Greensong, and into that community, Elyen was born. During her youth, Ahlus experienced a time of great change, but in the woods, life seemed to go on as it always had. She grew up first playing, then foraging in the forest, learning the abilities of herbs, and, carrying a great compassion within her, she put them to use as a healer.

But not only compassion drove Elyen's deeds, just as much did curiosity. And so she often ventured to the edges of the Greater Greensong, where the caravans passed between the far-away cities and the people of Ualune went to gather their firewood. One day, a young human crossed her path, despite his craft not looking for wood, but for the beauties of nature. She brought him to her family's dwelling, and there he lived with the elves, before Elyen let him take her back to Ualune, where they married.

As Bertram Hambert's wife, Elyen now lived in Ualune, and among the townsfolk, she continued to practise her trade of herbalism, finding a place in the local branch of the Matron House, where she helped the sick and wounded with her skills. After a few years, she gave birth to a son named Alwin, whom in his short childhood she often took with her into the Greensong. But just like his father, the boy had a human drive and ambition, and thus he soon left to become a merchant of Curious Couatls Caravans. Whenever Alwin returns to Ualune, Elyen can see how her lessons of wisdom and compassion have shaped her son, despite his fundamentally different nature,
Filleted Salmon

Filleted Salmon is a popular meal from the Hoarfrost Expanse.

## Description

The waterways of the Barrow Beck serve as an ideal fishing ground for catching salmon, whether around its estuary at Howell Hithe, or along its banks during the so-called "salmon run" season. Many fisherfolk make a living catching salmon, packing the best catches with ice and snow and transporting to settlements such as Snowdrift Respite and beyond for sale in markets. Most commonly, salmon is enjoyed cooked simply, sometimes as a whole fish, but more commonly filleted and served alongside either fresh or dried juniper berries and roe.

Filleted Salmon is enjoyed elsewhere in Ahlus, whether cooked simply as common in the north, or basted with spice blends and then roasted, charred or otherwise cooked fiercely against a high heat to leave a crisp exterior and succulent inside.
Discourse

Discourse is a powerful weapon created by Ophidian.

## History

Forged during the period between Aita's First and Second Gifts known as the Age of the Remnants, Discourse was wielded by Ophidian during the wars of conquest against the Principal Sixteen of the Ahlusian Pantheon. Contained within Discourse is the essence and soul of the Consigned, a servant of the Keeper of Whispers before his ascension to godhood.

Since then, Discourse has been wielded by hundreds of individuals *-* all ill-fated, corrupted and controlled by the anguish and hatred contained within, spewed from what the Consigned had become. Ophidian delights in the disunion of allies, and so has twisted the soul contained within to abhor his prior master. Every act enacted by the fingers that grasp the handle of twisting serpents wrought of black iron is guided by the malice within to undermine the Keeper's interests, uncovering plots and undoing ploys, all the while It Which Slithers Unseen delights in the chaos shaped to his delight.

Once a prospective wielder has served their purpose, the blade is known to vanish - only to find itself within the hands of another individual shortly afterwards.
Glivleet

Glivleet is a climbing plant known for its mildly-stimulant berries.

## Description

Characterised by its blooms of cream-white flowers that eventually form bright orange hard berries, Glivleet is a fruit-crop that is cultivated across the lands of Ahlus, growing readily in grasslands, hills and jungles alike, though naturally seems to prefer coastal tropics. Numerous species of beasts feed readily on the plant's leaves, berries and flowers.

When ground, the berries act as a mild stimulant, and numerous cultures drink Glivleet extract steeped in water for this purpose, often with the addition of dairy and honey or other sweeteners.

## Usage

Glivleet's stimulant properties can be exploited by alchemists and herbalists to produce both Potions of Speed and Potions of Watchful Rest. Glivleet is also used to produce Silverswift, originally intended as an alternative for the former, but with elevated risk of side effects compared to a conventional - and more expensive - Potion of Speed.
Fiala

### Cause of Death

Presumed dead at the massacre of the population of Hazelglen to power the ritual that was to turn Arnica into a hag.

## Technical Information

### Background

Teacher

Fiala was a teacher who lived in Hazelglen, and the mother of Arnica.

## Description

Fiala was born in Hazelglen, but spent a significant portion of her life away from the time, owing to her curiosity and wanderlust.

Owing to her aforementioned curiosity and wanderlust, Fiala left home at 16 years old, to see the world and to experience it. She eventually returned home, two years later, and reconnected with a childhood friend, Merlán, whom she started a family with not soon after.

Her time exploring the Ahlusian continent had changed her, however. Bot in simple things, like being a novice alchemist, but also more substantially, with her faith. Unconventional for denizens of Covengrove, she no longer venerated the Hallowed Circle, and if anything it was a mere fluke that lead to her starting her own family where she grew up. Despite still outwardly acting as if she praised the Circle, at this point her faith lay with the Secret Sister.

Owing to her experience from travelling the continent, she settled into a teaching role once returned to Hazelglen, and the way she handled this reflected greatly off her faith. She would nourish and encourage their curiosity and love of learning, trying to instil the same wanderlust she herself had experienced, especially with her own children. Though she also did her best to teach temperance in such impulses, with varying degrees of success.

Her curiosity and wanderlust was clearly reflected in her two oldest children, the twins Arnica and Elína, who shared all the joy of exploring, but with little in the way of temperance. Whether this lack of restraint is what caused the disappearance of Elína in 7 WD or not is unknown, but she was more strict with her children afterwards.

She was never above engaging with her children in the same manner they did, with play and pranks, the latter was especially common with the twins, and a way to bond.
Dakkonk

Dakkonk is a bugbear sorcerer affiliated with the Sons of the Land.

## Description

Little is currently known of Dakkonk, beyond that encountered within Notchbark Woods by an adventuring party in 135WD, Halla-Highreign. Serving with some level of authority over the few caterans remaining in the area, he has shown to have a remarkable spellcasting affinity for elemental cold, although it remains uncertain how much of this is his own capabilities, and how much is augmented by a striking ice-covered pendant in his possession.

Like many of the members of the caterans, Dakkonk seems to have some limited ability to shapechange, specifically into that of a mountain hare. He was last seen in this form, being carried away in the claws of the transformed Tove.

## History

Dakkonk was encountered alongside many other caterans in the depths of Notchbark Woods, though did not immediately make their presence known to the party. Only when it became apparent of an imminent assault by regiments of White Coats led by Lars Stormdelve did they make themselves present - wielding blasts of ice and frost effectively to assail the attackers.

They deferred to Steifan's judgement once the fighting had concluded, but when Timbermitt transformed in a Wekito, was prompt to flee, filled with terror by his *Baleful Howl*.
Flame Born

Flame Born was a tabaxi affiliated with the Wildguard, the group of vagabonds led by the eladrin Dane Evergreen.

## Description

Hailing from the settlement of Faelight Falls, Flame Born became known to Dane upon the streets of the Halfsail Wharf of Whittengrove, where he impressed the eladrin by beating him at a game of cards - despite Dane actively using the deck of Charlatan Cards to tip the odds arcanely in his favour at the same time. Showing an awareness of Dane's efforts to cheat, the pair struck up a conversation at the bar of the gambling den, resulting in Flame Born's agreement to join the Wildguard, relocating to Amber Run in the process.

## History

Flame Born was the winner of a high-stakes Three-Dragon Ante game a year before his encounter with Dane, the subsequent accusations of foul play have accrued him a hefty bounty in the city of Viridell.

## Death

When an adventuring party of Amber Run residents decided to check in on their companion Dane, having not seen him for a month and a half - his disappearance suspiciously timed shortly after the Attack on the Pearl Ward - it was discovered that a number of members of the Wildguard had been murdered. Unlike Jeremiah and Henrik Greyblood however, Flame Born's body would not be found until later, buried beneath the corpse of a large deer in a deliberate effort to throw off the search. Such a technique worked on Coel and Moxzi while they investigated the trail discovered by the former, but this effort at deception would be ultimately seen through by the investigations led by Vincent Frostbrooke.
Eskild Thygivd

Eskild Thygivd is a human member of the White Coats, holding the rank of Legate.

## Description

Having rose high in the ranks of the White Coats organising and managing the city watch of Howell Hithe, Eskild Thygivd was subsequently reassigned to the city of Howell Town at an Imperator's command. Affable to his troops and little more, Eskild presents a no-nonsense attitude to his position, and is quick to doll out the Lord's justice once evidence and proof have shaped its falling.

## History

When Faustus Howell returned home for the first time in decades to meet with his father, it was Eskild that met him at the gates of Howell Hold, an unfamiliar face to the scion. After searching the group, he guided them through the fortress, wherein their dinner - and Faustus' father - awaited.
Dretrut

Dretrut is an adult dragon turtle that resides predominantly within the waters of Petal Bay.

## Description

In contrast to their supposed twin, Lanog, Dretrut possesses a near-crocodilian appearance, with a long tapered snout, stocky pillar-like teeth and bright yellow eyes. Like Lanog however, Dretrut covets wealth and treasures to add to their hoard, and thus has taken to harassing ships along the waterways between Viridell, Qol and the Temper Straits.

To this effect, Dretrut, along with Lanog, claims the title of Twinned Master of the Twinned Bays.

## History

According to Donol, the Radiant Triumvirate offered a significant tribute to the pair of dragon turtles in exchange for their cooperation in both not harassing merchant vessels flying the Triumvirate's banner, but, if rumours are to be believed, to attack vessels of the Thrice-Damned with prejudice and without the same discretion.

Despite this, Dretrut and Lanog were encountered while sailing aboard the Fiend Lizard, the ship of Keldic Marhazar, and promptly enacted a tribute from the adventuring party aboard, their satisfaction achieved through offerings of diamonds, jewellery and Casmaran's Bloodstone Spell Gem.
Giadoese Peppers

Giadoese Peppers is the umbrella name given to a number of varieties of fiery peppers cultivated at Mossholde.

## Description

Held under close secrecy, the agronomy associated with the cultivation of Giadoese Peppers was lost for centuries, before being revived at the settlement of Mossholde, where it has remained closely guarded ever since. Over a dozen cultivars are now grown in the soils surrounding the settlement, though the fields cannot match the demand by chefs and cooks across the continent, and as such the price for both fresh and powdered peppers continues to rise. It is not yet known what makes the soil around Mossholde so suitable for the widespread growth of Giadoese Peppers, but few can deny that they have since become an unexpected and highly profitable export for the region, the finer details of their agriculture a heavily guarded secret by orders of the Concord for sake of maintaining a culinary monopoly on the crop.

Almost akin to the truffles scattered in the soils to the south, Giadoese peppers are highly prized in both traditional dishes from the Realm and in more recent years beyond. Within the Hollow Concord, the peppers are consumed in many forms, ranging from simplistic optional additives when combined with onion and lime juice, use of their leaves to flavour broths, to *Olechino*, a dish of roughly chopped rye grains, flavoured oils, anchovies, toasted crispbread fragments and, in some recipes, in excess of six different cultivars of Giadoese peppers. Any cheese dish featuring use of a *Pippero* cheese denotes usage of the foodstuff in their production, usually as a suffix to the type of cheese used as a base (e.g. Colkpippero or Kalallonopippero).
Eprachrach

Eprachrach are huge fey creatures that predominantly reside in little-disturbed forests and swamps.

## Description

Outwardly elephantine in appearance, Eprachrach share a number of similarities to more conventional elephants, their large and powerful form bordering on the lumbering - but capable of moving with a trampling pace if threatened - a prehensile trunk for manipulating their surroundings and a pair of tusks protruding from either side of their mouth. Therein the similarities end, for the tusks are more akin to antlers, with numerous branches, seeming to grow like a tree, and their hide is thick and reinforced by the moss and bark that collects in their hair. They are known to be highly aggressive, similar to that experienced with some species of boar, which when combined with their huge size makes them very dangerous when threatened.

Most notable however, is the Eprachrachs' ability to stride through dense thickets and undergrowth, leaving them undisturbed with their passage, and thus allowing the creature to reside in areas seemingly too tightly packed for something of their size to thrive in.

## History

An Eprachrach with a pair of calves was witnessed by an adventuring group from Amber Run on their journey to the Lilac Isle. While initially they were content to stand back and allow a group of lizardfolk to engage in their hunt, not wanting to disturb the order of life, they then moved to the Eprachrachs' aid, allowing the parent to deftly pummel the hunters before fleeing.
Fruit Scones

Fruit Scones are a staple dish across Ahlus, but particularly so in the lands of the Aethelwald.

## Description

Famed for their ease of preparation, with a capable baker able to produce dozens over the course of a single hour, the fruit scones produced with the Aethelwald are usually flavoured with a combination of berries - whether garden-grown or foraged - including the sweet tartness of mulberries, the florality of elderberries and the bright sourness of cranberries as particularly prevalent favourites.

Compared to the stuffed breads of Whittengrove, scones, while passingly similar in appearance to the sweet varieties that exist, are far more denser, and often keep longer within a travel pouch.
Gardens of Kalloni

The Gardens of Kalloni are a large area of tended gardens in Rydoon.

## Description

Tracing along the coastline where the western edge of the Radiant Heart district of Rydoon meets with Lake Endeen, the Gardens of Kalloni are a serene retreat for those seeking refuge from the bustling city streets that it overlooks. Baths of naturally cool water feature heavily, alongside stretches of shrubs, trees and flower bushes tended to by the residents of the isle of Peroda.

The gardens are frequently visited by would-be painters and other artists, who use their surroundings as inspiration for their work.

## History

In 132WD, an adventuring party fought the devil Witherwrit within the Gardens of Kalloni, following investigations into a series of murders in the neighbouring region of Estaemarl. Saving the priest Tarumo Sunmantle, the gardens suffered a number of tramplings and minor fire damage in the resulting battle, but the party ultimately proved victorious, damning the fiend back to the Nine Hells.