Update 30: Going 1.0

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 — With Love, The Ghost Ship Crew

**Update 30: Going 1.0** was released on May 13th, 2020.

For the last year we have been working on a Vol. II of the soundtrack for DRG - and it is finally here - allowing you to mine, fight and groove to 14 completely new tracks of synthy, bassy goodness! Deep Rock Galactic needs to invest in some bigger speakers… NOW!

### New Promotion Tiers

Believe it or not but now there are 3 more Tiers above Gold, for when you are promoting your dwarves: PLATINUM, DIAMOND, LEGENDARY! This is mainly a show-off thing for super veteran players who have been investing blood, sweat and a lot of time in Deep Rock Galactic. We salute you!

### Prestige Assignments

As you increase your Player Rank, you will get access to special Prestige Assignments. Completing them will reward you with full sets of Pickaxe parts, Armor skins and new Helmets. Prestige Assignments are unlocked at Player Rank 20, 30, 40, 50, 60, 75 and 100.

A couple of months ago we were toying around with awarding you vanity on the promotion itself (some of you might have tested it on the Experimental build), but we were not totally happy with the system and have instead gone for an approach with unlocking Prestige Assignments based on your Player Rank.

### Biome Changes

Crystalline Caverns have gotten more crystal variations. It’s now crystal clear why it is called by that name!

### Community Requests

Here are a bunch of features we have added by popular demand:

* We have added a sweet Golden Paintjob for your trusty Pickaxe to the Supporter Pack
* We have added a separate volume slider for Mission Control. Don’t tell Management!
* We have improved head bob scaling to now affect more animations
* We have added a separate Camera Shake slider, to be able to scale down camera shakes to your liking
* We have added an option to invert x-axis for the camera when you are downed

### Miscellaneous Changes & Bugfixes

* Added a few missing Laser Pointer names for the Machine Events
* Added Patch Notes to the Escape Menu
* Machine Events now explode if the Drop Pod lands on them
* Added new miscellaneous ambient sounds throughout the game
* Added new sounds to the Terminals in the Spacerig
* Added slanted hex crystals to the Crystalline Caverns biome
* Updated and improved the sound of the Lootbug
* Replaced the old chairs in the Medbay with new models
* Spacerig performance optimization
* Reload animations now play in third-person when you are sprinting
* Added an extra collider on the Minehead of Point Extraction missions to prevent Aquarqs from disappearing in the drills below the Minehead
* Added a new dance move
* Added Production Babies to the Credits
* Button input prompts that do not have icons no-longer show a long name but just the button's character itself
* Resolution now cycles back to the lowest resolution if the player cycles forward from the highest resolution available in the Graphics options
* Grenades and Glyphid Bulk Detonator cluster bombs now bounce off the protective barrier of the Shield Generator rather than go straight through
* Readded the much requested blue goo around Spitball Infectors
* Renamed Basic Pickaxe to Pickaxe
* Languages in the UI Options are now sorted by their English names
* Added a Tutorial Hint that explains how to restart the tutorial for players that don’t actively skip or complete it
* Improved Bosco’s digging logic which should reduce his tendency to prefer detours and digging from the opposite side of Compacted Dirt
* Improved the Vanity Icons to properly show effects and color of light sources
* Reduced the objective of Kursite Infection Machine Event to 13 for the Mactera encounter
* Tweaked the spawn rate of Kursite Infected Mactera enemies in the Kursite Infection Machine Event to ensure it's always possible to complete
* Fixed a bug that caused secondary gather objectives to not always count what you deposit correctly. This would often cause premature completion of the secondary objective
* Fixed a bug that enabled large waves of enemies to spawn in Point Exactrion while fighting a Machine Event
* Fixed a bug that caused the Reinforced Power Drills to not make sound on first use in a Mission
* Fixed a bug that caused the selected character to sometimes switch back to a previously selected one when returning from a mission
* Fixed a bug that caused a Red Rock Blaster label to be visible in the Character Selection Terminal without the buff
* Fixed IFG Grenade displaying as a Support Tool in the Equipment Terminal. It is now correctly categorized as a Throwable
* Fixed a bug so Exploding Barrels now have a name when pointed at with the Laserpointer
* Fixed a bug that made jumping from a Zipline very unreliable as client. Jumping and pressing forward makes you jump off the Zipline while just pressing Jump will drop you from the Zipline
* Tweaked font size & color for the Assignment Complete window
* Fixed bugs in the terrain generation causing tunnels to not lead completely to the caves.
* Fixed a mesh error in the Personal Cabins
* Fixed a bug that prevented players from hosting games after resetting progress
* Fixed a bug that caused the collider of unwoken Spitball Infectors to be too big when using the Laser Pointer
* Fixed a bug that caused Spitball Infectors to shoot in weird directions if you step behind cover just as it starts shooting
* Fixed a bug that caused weapon fire sounds to linger if a player disconnects while shooting
* Adjusted the pathfinding capabilities of the Naedocyte Breeder to better avoid clipping with terrain
* Fixed a bug in the sound of the ceiling rocks in the Salt Pits region
* Fixed a bug that enabled the player to salute while aiming the Laser Pointer
* Extended the duration of the invulnerability effect for latejoining players to a few seconds after landing
* Fixed a bug with decals showing in the Terrain Scanner
* Fixed several collision-related issues on the Space Rig
* Fixed a bug that enabled Glyphid idle sounds to play while frozen
* Fixed Cryo Cannon charge gauge to not jitter so much
* Fixed a bug that caused the Hazard Level setting to not update for clients if the host only changes the Hazard Level and not the entire mission
* Fixed a bug that enabled Mini MULEs to spawn on top of Machine Events
* Fixed a bug that enabled the Drop Pod to land below Machine Events and other similar objects
* Fixed a bug that caused the Graphics options menu to not fit 4:3 aspect ratio
* Fixed a bug that caused the Loadout slots to overlap description texts
* Adjusted the location of the Promotion Terminal activation prompt
* Fixed a bug that caused some Spacerig Terminals to not show a title on their monitor
* Fixed several 'New Item Available' notification issues on various Spacerig Terminal monitors
* Fixed a bug that caused BET-C to be overly aggressive towards newly tamed Glyphids by continuously shooting at them after being tamed. Calm your jealousy, BET-C.
* Fixed a bug that caused players to be unable to be revived if they died while on a Zipline
* Fixed a bug that enabled the Escape Pod to land in impossible to reach locations like the top of a Resupply Pod tunnel
* Fixed a bug with Dash activating unreliably for players with hold-to-sprint preferences
* Fixed a bug that enabled the Laser Pointer to be equipped for downed players
* Fixed a bug that caused Cryo Cannon and Flamethrower particles to suddenly disappear if you unequip the weapon while firing
* Fixed a bug that caused players to be unarmed if they are interrupted while doing certain actions
* Fixed a bug that caused Mixer nametags to have collision and block bullets
* Ebonite Glyphids can no longer be targeted by Bosco or Sentry Guns
* Fixed a bug that enabled the Impact Axe to damage yourself at certain angles
* Fixed a bug that caused Tutorial Hints related to Bosco to show without Bosco being in the mission
* Fixed a bug that prevented Pickaxe animations from playing in third-person after a Power Attack
* Fixed a client-sided synchronization bug that enabled the Shield Generator to fall through walls
* Fixed a bug related to the statistics of how many Matrix Cores the player has forged
* Removed a black artifact on the Pickaxe Terminal
* Fixed extraction music stopping too early if a wave hits just before you press the button to call for the Drop Pod
* Fixed pricing for the Armor Breaking mod on the Breach Cutter
* Increased the draw distance of Alien Egg debris
* Fixed a bug that caused the character preview of the Scout and the Engineer in the ESC menu to be angled differently than the Gunner and the Driller
* Fixed a bug with the “Key already bound" confirmation not working
* Adjusted the description of the Bezerker Perk to be more precise
* Fixed the 'Restore Save Game' prompt to be a little less obtrusive
* Fixed a bug that enabled BET-C to shoot through the shield of the Shield Generator
* Fixed a bug that caused you to keep shooting indefinitely when returning to game after pressing ESC
* Fixed a bug that caused the Resupply Tutorial Hint to not always show
* Fixed a bug that caused the Bosco Laserpointer Tutorial Hint to be incompletable
* Fixed a bug that caused the Mineral Shop Terminal text to be uncentered
* Fixed a bug that caused the Latejoin Drop Pod to not move downwards when joining a game
* Fixed the Forge Mastery reward display to show correct cores if you have all Overclocks and/or all Vanity Cores
* Added Romanian and Vietnamese to the list of languages supported (WIP)
* Fixed a bug that caused Flaregun flares shot at players to leave a small collider behind that could block other players
* Fixed a bug that caused Pickaxe Power Attack to not deal any damage if you hit the air or a non-terrain non-enemy mesh
* Fixed a bug that caused Pickaxe Power Attack to not damage larger enemies if you hit the parts furthest from the body
* Fixed a bug that often caused Machine Events in Sandblasted Corridors to float in midair
* Fixed a bug that caused Jury-Rigged Boomstick’s Special Powder OC to not provide same force and airtime as previously
* Fixed text overflow and various spelling mistakes in the Miner’s Manual
* Fixed a spelling mistake in the Flex Them Guns Victory Move description
* Fixed a gap under the Barrel Hoop Game on the Spacerig
* Fixed the sizing of the Claim Union Reward prompt on the Miner Community Terminal
* Tweaked Pickaxe and Flares to be less enormous in the Equipment Terminal previews. They now actually fit on screen
* Fixed a bug that caused the graphics on the Miner Community Terminal to cut off
* Fixed a bug that caused a black screen to display in place of the “Steam is not running” warning on game launch
* Fixed a bug that often blocked the Reinforced Power Drills when digging terrain. They now prioritize drilling terrain over hitting enemies if you are looking at terrain right in front of you
* Fixed a bug that caused bomb spitting plants to not spawn properly in Sandblasted Corridors
* Fixed a bug that caused the Spacerig loading screen to display in between Deep Dive stages
* Fixed a bug that prevented Stun animations from playing on the Mactera Goo Bomber
* Fixed a bug that caused oddities when latejoining in the latejoin drop pod
* Fixed a bug to prevent enemies from attacking or grabbing players through the Drop Pod walls
* Fixed a bug that enabled the Glyphid Oppressor to knock around downed players
* Fixed a bug that caused burst fire weapons to resume in the middle of a burst if unequipped before a burst could fire all of its rounds
* Fixed a bug that caused Impact Axes stuck in terrain to not have a name when pointed at with the Laserpointer
* Fixed displacement of the gravity button in the Spacerig
* Fixed a bug that enabled Lootbugs to move while frozen
* Fixed a bug that prevented the Laserpointer Tutorial Hint from working correctly in a multiplayer session
* Fixed a bug that caused Super Slim Rounds OC to not display its stats correctly
* Fixed a bug that caused Impact Axes to not have any sound when picked up
* Fixed a bug that caused Deeptora Honeycombs to not be properly affected by poison, radiation and cold
* Fixed a bug that enabled BET-C to fire weapons while inside a wall
* Fixed the thumbnail for the Incorruptible Pickaxe Paintjob
* Fixed Medbay stat displays not working for clients
* Fixed the description of the Beastmaster perk to reflect the new activation method
* Fixed a bug that caused certain characters in game server names to not be visible on the Server List
* [XBOX] Fixed a bug where controller input did not work after first promotion
* [XBOX] Fixed an issue that caused controllers to trigger signout changed warnings when disconnected
* [XBOX] Lighting optimization tweaks
* [XBOX] Fixed a bug while using a controller which prevented [B] from properly registering when purchasing accessories in The Shop
* [XBOX] Fixed a bug in the Promotion Terminal and Character Selection Terminal which prevented players from exiting the Terminal with [B]
* [XBOX] Fixed a bug that made certain confirmation prompts unresponsive with controller input
* [MS STORE] Fixed a bug that prevented backspace from working when text chatting

# Post Update Hotfixes

## Hotfix 1

*16th May, 2020*

* Fixed Dreadnought eggs in elimination was not using correct terrain detection and could be placed on very thin ground, making the egg break immidiatly.
* The egg can no longer be removed by removing terrain below it before it has been broken. (It leaves half a shell that can then be removed by removing terrain)
* Explosive barrel dispenser now selects a nearby location when it fails to find a valid location rather than 0,0,0 - The actor should now be destroyed properly when game events explode
* Flares are now upgraded from the start instead of having to purchase mods. Those who bought the mods will get them refunded. The flare mods were a remnant from the old upgrade system. They were not adding anything substantial to the player progression and were an unnecessary hindrance to new players
* Adjusted Machine event floor height so that they are less covered. (Like before)

## Hotfix 2

*20th May, 2020*

*Hello Miners!*

We just released a new hotfix patch and besides the usual chunk of fixes and tweaks, we’ve also added some things in relation to the cosmetic Packs.

First of all, we realized that the Dark Future Pack lacked an obvious component: a Dark Future Paintjob for all weapons. It makes sense to have the counterpart included so you can have a complete look with one purchase.

From all the feedback we got (and thanks for that), it was clear that some were quite confused on what they had actually received in the various Packs and where to find the items. So we have now added a nice Claim pop-up for each Pack, including the Supporter Upgrade. This will pop for all that have bought the Packs no matter how long time since it was acquired.

Finally, we saw there was a clear expectation that buying a Pack with a unique Framework (armor or weapon mesh) would include a Paintjob that was applicable across all meshes of the same type. This is not the case by default, so we added the Pack unique Paintjobs to fit other meshes.

For the in-game Frameworks (again both armor and weapon meshes), we have now added a new icon to the default Paintjob indicating that this default Paintjob is just the basic skin and not applicable to all meshes.

In this hotfix you will also find a small QoL feature for photosensitive players, and minor convenience tweaks like changing Waypoint marker to Use key (defaults to E) instead of holding Fire, which was not super intuitive.

We’ll keep listening to your feedback and adjust accordingly.

With love, The Ghost Ship Crew

* Dark Future DLC Pack has been expanded with Dark Future Paintjobs for all weapons
* Added the ability to apply the Dark Future DLC armor paintjob to all armors
* Added the ability to apply the MegaCorp DLC weapon paintjob to all weapons
* Added a new icon to all Paintjob menus to better clarify the Default Paintjob
* Added huge rare crystal formations to the Crystal Caverns
* Added “Claim” pop-ups for Dark Future, MegaCorp & Supporter Upgrade DLCs to alleviate the issue of players not knowing where to find them
* Added a Photosensitive Mode option in the Gameplay options. It is work in progress and for best results, you should not toggle it while in a mission, but onboard the Spacerig. For now, it removes some blinking lights including the Supply Pods, the MULE and the Drop Pod
* Added a new grabarm model for the Drop Pod in the Spacerig
* Improved the look of the Pickaxe Customization Terminal
* Improved some cave formations
* Fixed a bug that caused Impact Axes to not have any sound when picked up
* Fixed a bug that caused Deeptora Honeycombs to no be properly affected by poison, radiation, and cold
* Marked more text for localization based on translator feedback
* Fixed a bug that enabled BET-C to fire her weapons while inside a wall
* Fixed a case where BET-C would be stuck not being able to fire
* Fixed a bug related to Dreadnought achievements
* Fixed a bug that enabled ranged attacks from Glyphid Webspitters, Menaces and Acidspitters to block bullets
* Fixed Shield Generator stats displaying incorrectly due to rounding
* Fixed a bug that caused other dwarves to disappear when not looking at their head if they are wearing full-face helmets
* Rewrote the description of the crafting milestone
* Fixed a bug that caused Sentry Gun build UI icon to remain visible to late joining players on already built Sentry Guns
* Adjusted the behavior of the Special Powder OC to better resemble the former implementation
* Fixed a bug that caused the Mactera Goobomber to not rotate towards its target when shooting
* Fixed a spelling mistake in the Composite Drums OC description
* Fixed a spelling mistake in the Hoverboots perk description
* Fixed a spelling mistake in the Iron Will perk description
* Fixed a spelling mistake in the Overcharger OC description
* Fixed a spelling mistake in the Compact Mags OC description
* Fixed a spelling mistake in the Electro Minelets OC description
* Fixed a spelling mistake in the Plasma Burn modification
* Fixed a few clipping and collision issues on the Space Rig
* Fixed a bug that caused the Gamma setting to not load on startup
* Tweaked some minor UI issues in the options menu
* Fixed a bug where pressing E would not purchase perks in the KPI terminal
* Angled the sides of troublesome step on the first floor of the Spacerig a bit so players are no longer required to jump over it
* The image sharpening setting in the Graphics options is now applied on startup
* Tweaked the ragdoll speed of the Glyphid Warden, Acidspitter, Webspitter and Menace
* Fixed a bug that caused the Neonband Framework for the Bulldog to be available by default for owners of the Supporter Pack DLC
* Adjusted the collision of the Drop Pod doors so they do not block line of sight for weapons in an unnatural way
* Tweaked the ragdoll speed of the Dreadnought
* Fixed minor text issue in the Tutorial Hints
* Fixed checkbox color in the server list
* Improved looks of the carved hole of damaged Drop Pod in Salvage Operations
* Tweaked the volume levels of wave music
* Fixed an error in the light setup on the Forge
* Fixed and improved a nightmare-inducing animation which caused the eyes of your teammate to roll in their socket
* Fixed bugs related to the Glyphid Oppressor
* Fixed a bug that enabled the Explosive Barrel dispenser to drop down too far from the player
* Fixed a bug that prevented Spiderwebs from being ignitable by weapons with fire damage
* Fixed several bugs with the personal latejoin Drop Pod
* Fixed a bug that caused Bosco to not do anything when ordered to mine if he was too close to the appointed minerals
* Fixed a bug that prevented one player from picking up more beers if two people attempt to pick up the same beer at the Abyss Bar
* Reduced the number of particles that the Minigun and the Bulldog revolver produce when firing at terrain
* Changed input for Laserpointer 'Set Waypoint', from 'Hold Fire' to 'Press Use'
* Fixed a bug that caused Cargo Crate building audio to overlap and loop forever
* Fixed a bug that caused MegaCorp skin to have incorrect sorting order