Keycards

**Keycards** are a group of essential items required to progress through the game. There are 8 levels of keycards, 7 of which are able to open certain doors, and 1 which is a joke. Keycards can be found anywhere around the facility, and they can be upgraded in SCP-914, but not level 3 to level 4.

## Levels

### Level 0 Keycard

This keycard can open two doors. One of the doors is Storage Room 6M inside the Light Containment Zone, which has only a 35% chance to spawn at all. A pair of binoculars, a randomly selected document that has never been encountered before, and a level 1 keycard. One battery has a 15% chance to spawn too.

The 2nd room the level 0 keycard can open is Locker Room 2G, also inside the Light Containment Zone. Inside this room is a level 1 keycard (5% chance for a level 2 keycard), a randomly chosen document with the aforementioned criteria and a radio transceiver. This room has only a 10% chance to spawn, along with Storage Room 6M.

An achievement can be gotten if you try and open the Gate B or Gate A doors with a level 0 keycard titled: "*No chance*".

### Level 1 Keycard

This keycard is useful for one thing, getting a level 2 keycard, which is more useful.

A level 1 keycard can be used to get inside Light Testing Chamber 2B. Getting inside requires a level 1 keycard. There will be two doors, only one of which you can open, and with no keycard. SCP-173 has a very high tendency to spawn in this room, almost guaranteed. A level 2 keycard can be found inside, along with an S-Navigator 300.

A level 1 keycard can be used to open SCP-372's cafeteria area. Inside can be found a level 2 keycard about 20% of the time and a radio transceiver with no batteries.

A level 1 keycard can be used to get inside the SCP-106 "scrapped" containment chamber. SCP-106 frequently appears inside it, and a level 3 keycard can be found. This room is found in the heavy containment zone, so having a just level 1 keycard is *effectively* impossible without cheating.

A level 1 keycard can be used to open the cafeteria in SCP-080's chambers. Not much can be found inside.

### Level 2 Keycard

This keycard is usually not used often, but it still has some uses. It is usually found in an area which has a level 2 keycard inside it (e.g. Light Testing Chamber 2B).

A level 2 keycard can be used to open SCP-372's containment chamber door. A document can be found inside that is useful and a radio transceiver. SCP-372 frequently appears in here too.

A level 2 keycard can be used to open SCP-1162's containment chamber. This feature was in the original game, and serves no real purpose other than to get its achievement.

A level 2 keycard can be used to open SCP-914's containment chamber. This is the only viable way of getting a level 3 keycard, and it is by refining the keycard on the "Fine" setting. SCP-914 can be used for very many things, not just this.

A level 2 keycard can be used to open the door that leads to the corridors that lead to the overhang area in the cafeteria. This is in SCP-080's chambers.

### Level 3 Keycard

This keycard is obtainable by the same two normal ways: SCP-914 and finding it in a room somewhere.

A level 3 keycard can be used to enter:

* SCP-002's maintenance room. You can find SCP-002's containment procedures and rest of SCP-914's document.
* SCP-914's maintenance room. You can find one screen in there, and SCP-914's document.
* SCP-895's containment chamber
* SCP-860's containment chamber
* SCP-1025's containment chamber
* SCP-513's containment chamber
* SCP-999's containment chamber
* SCP-106's staircase to containment area. There's really no point in going here other than to *die*.
* SCP-012's containment chamber
* SCP-012's maintenance area
* SCP-079's first containment door
* SCP-001-1's open-able containment chamber
* Generator Room A (SCP-080's chambers)

### Level 4 Keycard

This keycard cannot be obtained via SCP-914, but can only be found.

A level 4 keycard can be used to enter:

* SCP-106's main door
* SCP-500's containment chamber, in which is a 3-pack of SCP-500-1 pills.
* SCP-427's containment chamber. Only its document can be found, along with a note from Dr. Bright, basically saying he got it first.
* SCP-008's maintenance room. You can obtain a document and a radio transceiver inside.
* SCP-002's containment chamber. Nothing can be obtained inside, other than probable death if you enter SCP-002.
* SCP-002's quarantine. You can obtain a document with a code on it which can be used to unlock a computer in the maintenance area.
* SCP-079's second containment door.
* 2nd SCP-079's maintenance area door (behind the one that requires a severed hand)
* Researcher hall
* Researcher rooms 1 and 3, in which you can find various things.
* SCP-080's main door
* SCP-080's control room
* SCP-080's main control room
* SCP-002' overseer room.

### Level 5 Keycard

A level 5 keycard can be obtained the same two ways: by finding or via SCP-914. It can be used to open:

* Gate B
* Gate A
* SCP-3199's containment chamber
* Researcher rooms 2 and 4.
* O5 conference room
* O5 meeting room

### Omni Keycard

This keycard can open everything same as a level 5 keycard, and currently has no other use aside from the achievement you can receive from it.

### Level 67 Keycard

This keycard can open no keycard doors, and it is an absolute joke. It displays the following message:

"*No, there is no such thing as a level 67 keycard. You can't do anything with it.*"

## Ways to obtain keycards via SCP-914

SCP-914 is the easiest way to obtain higher level keycards. Here are the patterns.

1. A level 0 keycard can be **rarely** (5%)[2] by putting Machine Parts on "Fine".
2. A level 1 keycard can be obtained by putting a level 0 keycard on "Fine".
3. A level 2 keycard can be obtained by putting a level 1 keycard on "Fine".
4. A level 3 keycard can be obtained by putting a level 2 keycard on "Fine".
5. A level 4 keycard can be **rarely** (3%)[2] by putting a level 3 keycard on "Fine". It is easier (debatable) to go to SCP-049's chambers and find a level 4 keycard there.
6. A level 5 keycard can be obtained by putting a level 4 keycard on "Fine". Although, it is easier to find one in SCP-106's maintenance area.
7. An Omni keycard can be **rarely** (5%)[2] by putting a level 5 keycard on "Fine". It is easier to get a Omni keycard by getting many (3-4) copies of it to increase your chances of getting it. It can also be obtained **very rarely** (2.5%)[2] by putting any keycard on "Very Fine".

Keycards can be downgraded by putting them on "Coarse". It will downgrade them by one level (e.g. Omni->Level 5->Level 4->...)

## Technical Information

To spawn a level 0 keycard, you can use these commands:

```
spawnitem key0

```

```
spawnitem 0keycard

```

```
spawnitem l0key

```

Level 1 keycard:

```
spawnitem key1

```

```
spawnitem 1keycard

```

```
spawnitem l1key

```

Level 2 keycard:

```
spawnitem key2

```

```
spawnitem 2keycard

```

```
spawnitem l2key

```

Level 3 keycard:

```
spawnitem key3

```

```
spawnitem 3keycard

```

```
spawnitem l3key

```

Level 4 keycard:

```
spawnitem key4

```

```
spawnitem 4keycard

```

```
spawnitem l4key

```

Level 5 keycard:

```
spawnitem key5

```

```
spawnitem 5keycard

```

```
spawnitem l5key

```

Omni keycard:

```
spawnitem key6

```

```
spawnitem omnicard

```

```
spawnitem omnikeycard

```

```
spawnitem 6keycard

```

```
spawnitem l6key

```

```
spawnitem omnikey

```

Level 67 keycard

```
spawnitem key67

```

```
spawnitem keyjoke

```

```
spawnitem jokekey

```

```
spawnitem 67keycard

```

```
spawnitem l67key

```

### Footnotes

1. Keycard levels are hierarchical - e.g. if a door requires a level 3 keycard to open, levels 4, 5 and Omni are able to open it.
2. To obtain higher chances of getting an omni keycard in any way (for example, refining level 5 keycards on "Fine"), the chances stack - as in, if one is put in the chances are 5%, if two are put in the chances are 10%, and so on.