G-26

**G-26 is currently a stub.**

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## G-26

* Normal State
* Enraged State

## Information

### Behavior

Rushes to the first room of the G-section and has aimscript.

## Additional Information

### Description / Appearence

**G-26**  is one of the entities that reside in the G-Section, and is the first of its kind. It is distinctively characterized by a white, shadowy appearance. The entity's head is misshapen and distorted, features two tall eyes, and a wide, creepy grin that gives people an uneasy feeling.

One distinct feature of **G-26**  is that its eyes will change shape once enraged. Specifically, when the entity becomes angered, the eyes will become shorter and the shape of the mouth will contort. This results in the mouth appearing more wider open and reaching between the eyes, displaying a chilling image of rows of teeth. The effect of this transformation is both unsettling and intimidating.

### Behaviour / Mechanic

Upon arrival, **G-26**  will make its appearance at the room ahead of the latest room and play its respective spawning cue. After its spawning sound cue finishes, it will slowly move from the current room to the beginning room, where it will disappear. (G-000)

Once **G-26**  reaches G-001, the sound for its departure will begin, which is a lower pitched version of its spawning cue.

If a player exits their hiding spot before **G-26**  is far away, the entity will turn around towards the player who is not hiding, similar to the aim script entities like **A-200, A-75, and B-55.** This behavior is shown only when a player is nearby, so being too far from **G-26** will not trigger this.

### Strategy And Tips

* The main strategy to avoid **G-26**  is to simply listen for it's sound cue. Anytime it spawns, it will always make the same sound cue. Hide in any place, that being Tables or Lockers to avoid it.
	+ Typically, you would want to wait around 10-15 seconds after **G-26**  passes to leave your current spot to continue. Any sooner, and you risk dragging the attention of **G-26**  .
	+ Opening the next door is an option, but it is a major risk.
	+ **G-26**  can still kill you even if he's stationary. However, this will only happen if you open the next door and proceed before he starts rushing.
		- Only do this when you can't go back to the previous room to hide from entities like **G-55** **, G-100** **, and CG-55** **.**
	+ **Angryman** can block the spawn cue for **G-26**  , so it's best to hide if **Angryman**  spawns, to not accidentally get killed by **G-26  .**
	+ If **Angryman**does block the sound cue, you can see **G-26**  's particles from the unopened door, just like **G-88** 's glow. However, if **Angryman**  does spawn, and you are not at room G-26 or above, you will not have to worry about **G-26**  catching you off-guard.
	+ You can get out without hearing the despawn sound beforehand, as **G-26**  may take a while to despawn depending on how many doors you've opened. However, you must wait until it's ambience is no longer heard before proceeding, because of its aimscript. Keep in mind that **G-26**  's screenshake affects a much larger area than its ambience, so you can use this to your advantage.