Elf

CoC Xianxia Version 0.8t2. This page was created using the Enemy Template. If you encounter a bug with this enemy, please ensure you are running the latest version of the game. If this bug exists in the latest version, it is recommended that you join the dedicated Xianxia Discord Server.

## Introduction

Elves are a race introduced in Xianxia that emphasise speed, libido, and intelligence at the cost of toughness and strength. Three variants of elf can be encountered while exploring Mareth: Dark Elves, Light Elves, and Wood Elves. Though Light and Dark Elves display a shared culture of hostility and cruel enslavement, the Wood Elves of Mareth distinguish themselves from their kin by adopting an isolationist stance. In response to the demonic invasion, they have retreated deep into the heart of the Marethian forest for refuge. For more specific information on each of the elves' combat abilities and item drops, visit their dedicated pages.

## Notable Individuals

### Wood Elves

* Elenwen
* Alyssa
* Lutien
* Chelsea

## Variants

The three variants of Elf are encountered in different places throughout Mareth.

### Light Elf

```
*“Now, that’s unusual. I missed?” She scowls, drawing another arrow. “Filthy Human, submit to serving your better...You’ll grow to enjoy it.”*

```

Light Elves are a solitary race, traveling the realm of Mareth in search of easy prey that can be subjugated into slavery. Light Elves can be encountered while exploring the Deepwoods, Hills, Low Mountain, Mountain, and High Mountain. A light elf is also encountered while engaging in the challenge fights offered by the He'Xin'Dao Soul Arena.

### Dark Elf

```
*“This is not a place you should venture unprepared.”*

```

Dark Elves are a subterranean race, rarely venturing from the labyrinth of caves beneath Mareth that they inhabit. Like their Light Elf cousins, Dark Elves are slavers by nature, always intent on capturing anyone foolish enough to wander into their realm.

### Wood Elf

```
*"encounter quote"*

```

Denizens of the Elven Grove, wood elves are always encountered in groups while exploring the Marethian forest. While they are outwardly fun-loving and light-hearted in nature, the wood elves harbour a sinister secret; one that you will only come to realise after it is far too late. Wood elves never venture far from their hidden home, as such they can only be encountered while exploring the Deepwoods.

## Features & Corresponding Scores

Currently there is only one generic elf racial score that does not differentiate between Light, Dark or Wood elves. The Champion can increase their elf racial score by either submitting to the wood elf hunting party upon encountering them in the Deepwoods, or by using the Elf Ears dropped by all three elf variants. This item can also be purchased from the He'Xin'Dao Transformative Items and Exchanges for 18 gems.

### Elf Racial Tiers

The following are the possible tiers of Elf transformation that the Champion can attain:

* Requires: 11+ Elf Racial Score and elf ears.

* Strength -10%
* Intelligence +80%
* Speed +80%
* Wisdom +60%
* Toughness -15%
* Max Mana +20%
* Sensitivity +30
* **Racial Perk**: Elven Sense
* **Racial Perk**: Flawless Body

**High Elf**

* Requires: 17+ Elf Racial Score

* Strength -20%
* Intelligence +160%
* Speed +160%
* Wisdom +120%
* Toughness -30%
* Max Mana +40%
* Sensitivity +60

### Elf Racial Perks & Abilities

**Elven Sense**

*"description upon acquiring"*

Gain a chance to dodge attacks and an increased chance to score critical hits. To gain this perk, the Champion must have the elf eye type.

**Flawless Body**

> *"description upon acquiring"*
>
>

Your elven body with its flawless form and skin is so alluring it reinforces your ability to tease. To gain this perk, the Champion must have the human skin type.
**Natural Spellcasting**

> *"description upon acquiring"*
>
>

Reduce all spell cooldowns by 1 round (2 if wearing the leaf necklace). (confirm how this is obtained or what stage of elf racial score this occurs)

### Internal Mutations

Gaining a high elf racial score unlocks the following internal mutations:

* Elvish Peripheral Nervous System

## Codex Entry

Codex Entries are accessible in-game after the player has encountered a (enemy) at least once. The Codex is accessed either by visiting 'Camp Actions' -> 'Spend Time' -> 'Read Codex'; or, if the player has built their cabin: 'Enter Cabin' -> 'Codex'.

Sadly none of the elven variants have a Codex entry.