Hall of Doves (D&D)

## Game Mechanics for Research at the Hall of Doves

Each topic requires a certain number of successful days of research. Each successful day of research requires a skill check. The skill check is a group check, rolled by everyone contributing to the research. Different contributors can roll different skills. The following modifiers to the skill check are cumulative:

* Researcher Background trait: Advantage
* Missing 1 necessary language: Disadvantage
* Each additional missing language: DC +5
* Declare a specific topic: DC +2

## Topics

### Celestials

Languages: Elvish, Giant, Celestial

* Celestial Temple
	+ Skills: Arcana, Religion
	+ Days: 3
	+ DC 15

* Celestial Justicari
	+ Skills: Arcana, Religion
	+ Days: 3
	+ DC 15
* How to Reach the Celestial Plane
	+ Skills: Arcana, Religion, Survival
	+ Days: 3
	+ DC 15
* Origin of the Aasimar
	+ Skills: Arcana, Religion, History
	+ Days: 3
	+ DC 15
* History of Celestial Influence
	+ Skills: Arcana, Religion, History
	+ Days: 3
	+ DC 15

### Infernals

Languages: Dwarvish, Goblin, Infernal

* The Various Infernal Planes and Their Residents
	+ Skills: Arcana, Religion
	+ Days: 3
	+ DC 15
* Origin of the Tieflings
	+ Skills: Arcana, Religion, History
	+ Days: 3
	+ DC 15
* History of Infernal Influence
	+ Skills: Arcana, Religion, History
	+ Days: 3
	+ DC 15
* How to Reach the Infernal Planes
	+ Skills: Arcana, Religion, Survival
	+ Days: 3
	+ DC 15

### Fae Dells / Siabra

Languages: Elvish, Halfling, Sylvan

* Locations of Fae Dells
	+ Skills: Arcana, Nature, History
	+ Days: 3
	+ DC 15
* Dangers of Fae Dells
	+ Skills: Arcana, Nature, Survival
	+ Days: 3
	+ DC 15
* Siabra Paths
	+ Skills: Arcana, Nature
	+ Days: 3
	+ DC 15

### The Panameris

Languages: Giant, Gnomish, Deep Speech, Advanced Mathematics

* Structure of the Planes
	+ Skills: Arcana, Religion, Survival
	+ Days: 3
	+ DC 10
* The Navigators' Guild
	+ Skills: Arcana, History, Survival
	+ Days: 3
	+ DC 10
* Hidden: The Forgotten Gods
	+ Skills: Arcana, Religion
	+ Days: 3
	+ DC 15
* Hidden: The Sky Key
	+ Skills: Arcana, Religion, History
	+ Days: 3
	+ DC 15
* Hidden: The Portal of Morning
	+ Skills: Arcana, Religion, History
	+ Days: 3
	+ DC 15
* Hidden: The Gift With Green Eyes
	+ Skills: Arcana, Religion
	+ Days: 3
	+ DC 15
* Hidden: How To Kill a God
	+ Skills: Arcana, Religion, History
	+ Days: 3
	+ DC 15

### Ante Axum History

Languages: Giant, Primordial, Orc

* Eterra
	+ Skills: Arcana, Religion, History
	+ Days: 3
	+ DC 15
* Locations of Ante Axum Relics
	+ Skills: Arcana, Religion, History
	+ Days: 3
	+ DC 10
* Hidden: The Forgotten Gods
	+ Skills: Arcana, Religion
	+ Days: 3
	+ DC 15
* The Dawn of Water's Age
	+ Skills: Arcana, Religion, History
	+ Days: 3
	+ DC 15

### Water's Age

Languages: Primordial

* Elementals
	+ Skills: Arcana, Nature
	+ Days: 3
	+ DC 10
* The Ahzulan
	+ Skills: Arcana, Religion, History
	+ Days: 3
	+ DC 10
* The Isle of Elysia
	+ Skills: Arcana, History, Survival
	+ Days: 3
	+ DC 15
* Origin of the Shaolei
	+ Skills: Arcana, History
	+ Days: 3
	+ DC 10
* Hidden: Hexfane and Mor'ghuul
	+ Skills: Arcana, Religion, Deception
	+ Days: 3
	+ DC 15

### The First Kin

Languages: Primordial, Orc

* The Covenant
	+ Skills: Arcana, Religion, History, Nature
	+ Days: 3
	+ DC 10
* The Thlossian-Tazitan Split
	+ Skills: Religion, History
	+ Days: 3
	+ DC 10
* Hidden: The Green Bloodline
	+ Skills: Arcana, Religion, History
	+ Days: 3
	+ DC 11
* Hidden: The Sky Key
	+ Skills: Arcana, Religion, History
	+ Days: 3
	+ DC 15

### The Myriad

Languages: Elvish, Halfling, Orc

* Locations of Artifacts
	+ Skills: Arcana, History, Survival
	+ Days: 3
	+ DC 15
* Forgotten Magical Places
	+ Skills: Arcana, History, Survival
	+ Days: 3
	+ DC 15
* The Shadow Academy
	+ Skills: Arcana, History
	+ Days: 3
	+ DC 10
* Woe
	+ Skills: Arcana, History
	+ Days: 3
	+ DC 12
* The Ardent
	+ Skills: Arcana, History
	+ Days: 3
	+ DC 12
* Hidden: The Tale of the Falling Towers
	+ Skills: Arcana, History
	+ Days: 3
	+ DC 12
* Hidden: Suul Barat, Cyrildrim, and Deathlocking a Dragon
	+ Skills: Arcana, History
	+ Days: 3
	+ DC 15

### Recent History

Languages: Varies

* The Lost Years
	+ Skills: History
	+ Days: 1
	+ DC 10
* Neitsches' Conquest
	+ Skills: History
	+ Days: 1
	+ DC 10
* Fall of the Jeceau Empire
	+ Skills: History
	+ Days: 1
	+ DC 10

* The Return of Magic
	+ Skills: History, Arcana
	+ Days: 1
	+ DC 10
* Specific Nations
	+ Skills: History, certain languages
	+ Days: 1
	+ DC 10

### Specific Deities

Languages: Varies

* Baal'phet
	+ Skills: Arcana, Religion, Infernal language
	+ Days: 3
	+ DC 16
* Estansius
	+ Skills: Arcana, Religion, History, Sylvan language
	+ Days: 2
	+ DC 12
* Thrawn
	+ Skills: Arcana, Religion, History, Dwarven language
	+ Days: 2
	+ DC 12
* Eterra
	+ Skills: Arcana, Religion, History, Giant language
	+ Days: 3
	+ DC 15
* The Forgotten Gods
	+ Skills: Arcana, Religion, History, Goblin language
	+ Days: 3
	+ DC 15

### The Woe of Haelfaun

Languages: Orc, Goblin, Undercommon

* Geography of Haelfaun
	+ Skills: History, Survival
	+ Days: 2
	+ DC 15
* Triggering Woespawn
	+ Skills: Arcana, Religion
	+ Days: 2
	+ DC 12
* Different Types of Ga'arg and Ghuul
	+ Skills: Arcana, Religion, Nature
	+ Days: 2
	+ DC 13
* How a Ga'arg Becomes a Ghuul
	+ Skills: Arcana, Religion
	+ Days: 2
	+ DC 13
* How to Combat Ga'arg and Ghuul
	+ Skills: Arcana, Religion, Insight
	+ Days: 2
	+ DC 15

### Engineering

Languages: Varies

* Shaolei Steam Engines
	+ Skills: Survival, Investigation, Gnomish language
	+ Days: 2
	+ DC 15
* Siege Weapons
	+ Skills: Survival, Investigation, History, Orc language
	+ Days: 2
	+ DC 15
* Castle Design
	+ Skills: Survival, Investigation, History, Orc language
	+ Days: 2
	+ DC 15
* Ship Design
	+ Skills: Survival, Investigation, History, Gnomish language
	+ Days: 3
	+ DC 15
* Tool Proficiencies
	+ Alchemists: Gnomish
	+ Brewers: Dwarvish
	+ Calligraphers: Halfling
	+ Carpenters: Orc
	+ Cartographers: Halfling
	+ Cobblers: Halfling
	+ Cooks: Halfling
	+ Glassblowers: Gnomish
	+ Jewelers: Dwarvish
	+ Leatherworkers: Orc
	+ Masons: Dwarvish
	+ Painters: Halfling
	+ Potters: Halfling
	+ Smiths: Dwarvish
	+ Tinkers: Gnomish
	+ Weavers: Halfling
	+ Woodcarvers: Halfling
	+ Disguise: Halfling
	+ Forgery: Halfling
	+ Gaming: Halfling
	+ Herbalism: Halfling
	+ Musical Instruments: Halfling
	+ Navigators: Gnomish
	+ Poisoners: Orc
	+ Thieves: Halfling
	+ Vehicles: Orc
	+ Skills: Investigation, Survival
	+ Days: 3
	+ DC 14

### Proficiency Training

Languages: Varies

* Acrobatics: Halfling
* Animal Handling: Halfling
* Arcana: Elvish
* Athletics: Orc
* Deception: Goblin or Infernal
* History: Giant
* Insight: Elvish
* Intimidation: Orc
* Investigation: Dwarvish
* Medicine: Gnomish
* Nature: Halfling
* Perception: Elvish
* Performance: Halfling
* Persuasion: Goblin or Infernal
* Religion: Giant
* Sleight of Hand: Goblin
* Stealth: Goblin or Halfling
* Survival: Orc
* Skills: Investigation, Perception, Survival, Arcana
* Days: 3
* DC 15

### Learn a New Language

* Basics
	+ Skills: Performance, Persuasion, Insight
	+ Days: 7
	+ DC 15
* Conversational
	+ Skills: Performance, Persuasion, Insight
	+ Days: 7
	+ DC 15
* Fluent
	+ Skills: Performance, Persuasion, Insight
	+ Days: 15
	+ DC 15