Help with ....

I would like this page to be efficient, even if it becomes expansive.

Meaning.... we can't put everything on here if ya know what i'm sayin'.

Feel free to better it as i have never made one of these before.

I tried to be concise as i retraced my steps in starting to build a

NESmaker game.

spirit mouse

**Movement related help.**

* Player Movement
* Monster Movement

*[4.5 adventure] Move left, right, up or down AI monster scripts - link*

*[4.1] Fixing the "Ignore Gravity" (projectiles, bats, birds, . objects can now move horizontally and vertically)* - link

*[4.1] Idle animation not activating*  - link

*[4.1.5] Immune to weapon makes a forever sound and crashes game (solved) - link*

*[4.1.5] Hitting Two Monsters At Once Makes One Vanish Fix - link*

*[4.1.x] How to fix invisible wall at right of screen - link*

*[4.1.x] BUG FIX & PATCH: Solves right-hand screen boundary transition problems - link*

*[4.1.x] Screen transition glitch: getting stuck or warping to wrong screen - link*

### **Hud related help.**

* ***Sprite Based Hud***

*[4.1.5] Implementing a basic Sprite HUD* - link

* ***Tile Based Hud***

### **Pause help.**

*[4.1.5] Non-textbox based pause* - link

### **Movement related help.**

* Player Movement

*[4.1.5] 8 Directional Movement - link*

###  **Jump related help.**

* ***Player Jump***

*[4.1.5] Changing Jump Height (Scrolling platformer module)* - link

*[4.1.5] Adding the Double-Jump (unlockable powerup) for the Platformer module* - link

*[4.1] Adding the Jump on Kills flag for the monster objects in the platformer module* - link

* ***Monster Jump***

*[4.0.X] How to add a "Monster Jump" AI script Platformer* - link

### **Attack/Melee/Projectile related help.**

* ***Sprite Melee Weapon***
* ***Object Melee Weapon***

*[4.1]* *Use the real Melee object weapon in the Platformer module* - link

* ***Player Projectile***

*[4.1] Projectiles in the platform module* - link

*[4.1] Adding Ammo system (charging weapon) for your projectiles in the Platformer module* - link

* ***Monster Projectile***

### **Start/Title/Gameover/Level screen related help.**

*[4.1.X ] Add blinking "PRESS START" on the start screen - link*

*[4.1.5] Objects on Title Screen - link*

*[4.1.X Basic module] A Selection Menu on the Start Screen - link*

### **Textbox/Cutscene related help.**

*[4.15] Simple Autotext/Cutscenes - link*

### **Music/sfx related help.**

*The Definitive Guide to Composing NESmaker-Compatible Music and Sound - link*

### **Nifty things related help.**

*[4.1.5]* *Walk behind top of the walls like Crystalis (SOLVED) - link*

*[4.1.5] Skip top collision on input , not action state. platformer (solved) - link*

*[4.1] Switching between Player and another Object - link*

*[4.1.5]* *Switch Characters/Change player to different Game Object midgame (easy) - link*

*[4.1.5]* *Switch object melee weapons graphics midgame (easy) - link*

*[4.1.5] Mega-man-ish style blocks (simple) platformer - link*

*[4.1.5] Change what sub palette a tile is using mid game (solved) - link*

*[4.1.5] Moving (bouncing) platform - link*

*[4.1.5] Sprite Cycling - link*

*[4.1.5] Palette shifting/changing/swapping* - link

*A flicker routine that's compatible with adventure module? - link*