N51

**Operational Detachment Nevada 51** (N51) Is a mysterious military group that shows up exclusively in late stages of Arena Mode in MADNESS: Project Nexus. They all wear unique types of kevlar armor and face concealing balaclava, with green yellow visors. They also come equipped with heavy armaments from assault rifles to LMGs and grenade launchers. N51's origins are mostly unknown, but the fact that S.Q recognize them implies they have notoriety or history.

## Units

### Recon

The **N51** **Recon** infantry are N51's basic attack infantry, being more armored than most light units and carrying SMGs. Although recon are the most numerous and quickest to kill, they serve the most important role of the mission. When Recon engage their attack, up to three of them will attempt to disengage the vault security locks to expose the Artifact. Should they succeed 4 times, The vault will be destroyed, and N51 will focus fire on the artifact, which can quickly destroy it.

### Assasin

**N51 Assassins** are ninja-like combatants with a yellow visor and riot vest; most notably they possess a visual distortion field that makes them harder to target. Brandishing a Katana, Assassins are highly skilled close quarters fighters, attacking with quick strikes and are much more defensive in parrying. They drop in from the ceiling within close proximity of the player, engaging them directly in an attempt to distract them from defending the artifact.

### Commando

**N51 Commandos** are heavily armed soldiers carrying assault rifles and medium armor. They possess tac bars and are very evasive to gunfire much like Nexus Engineers. In addition to rifle butting for H2H engagements, they can also kick opponents in an attempt to either ragdoll them or at least keep them back. Commandos have demolition training, and are the ones who attempt to place C4 on the shutter doors; should the player fail to stop the commando from priming the C4, the door will be destroyed, allowing the squad in that room to attack the center directly.

### Delta

Fast and Erratic, **N51 Deltas** are highly mobile hit and run fighters wearing panoramic night vision goggles and a breathing tube connected to a tank on their backs. They rush in for quick unarmed attacks, but their most dangerous quality is that they can rapidly leap at targets to grapple them, which results in an execution if the target does not break free. Unlike the other combatants, Deltas will disregard staging areas and rush ahead of everyone else, engaging targets at will.

### Overwatch

The hooded snipers of N51, **N51 Overwatch** are equipped with a sophisticated targeting headset and a high powered rifle. Overwatch can engage from far away, and use the same special targeting ability of MERC Snipers. The targeting however is much faster, and the weapon makes the shot far more damaging should the target fail to dodge it. When Overwatch are holding position in their staging area, they can take potshots at enemies in the center from well out of their line of sight, especially if the shutter is down.

### Mortar

**N51 Mortars** are large walking artillery platforms adorned in heavy armor and wielding large grenade launchers. When within range of a target, Mortars will fire at range with explosive ordinance, acting as an area denial weapon. A red targeting reticle appears on the ground indicating where they will fire, giving the player limited time to evacuate the area. Like most brutes, they can be coerced into throwing a flurry of punches, where an execution attempt can be made afterwards. Upon death, the Mortar explodes violently after collapse.

### Officer

Assumed to be the platoon leaders in charge of this attack, **N51 Officers** are identified by their faceplate and red beret. They always carry in an M249 SAW as a means to support their troops with rapid suppressing fire. They are the second most armored behind the Mortar, with more health than a Nexus Support. They currently show up as bosses for arena checkpoints, and as a recurring boss in endless.

## Gallery

ReconAssasinCommandoDeltaOverwatchMortarOfficer