recursal/Fanatic-Fandom huggingface dataset:
Editing the world map

The world map is a group of  FRM files in order: WRLDMP00.FRM - WRLDMP19.FRM. So there are 20 FRM files; each is 350x300 pixels.

Here's what WRLDMP00.FRM looks like.

File:WRLDMP00.gif

So, what's stopping the player from walking over the water area?

There are "mask" files (\*.MSK) in master.dat\data\. Whenever there is water or any other impassable area on the world map, .msk files are used to literally mask the area to prevent player from walking over it. When you open that folder you can see wrldmp00.msk, wrldmp04.msk, and so on, but why there aren't wrldmp01.msk or wrldmp02.msk? Because if there is no water on a tile, no mask is needed.

File:Wrldmp00.msk.gif

From the file names wrldmp00.msk you can see that the corresponding WRLDMP00.FRM has a masked area where black is impassable. The same goes for wrldmp04.msk, etc.

How to change the world map size:

The standard number of tiles (350X300) is 4 per row, starting with 0 - 3. The Worldmap.txt line "num\_horizontal\_tiles=4" controls this.
This is the order of .frm tiles for the world map:

```
00 01 02 03
04 05 06 07
08 09 10 11
12 13 14 15
16 17 18 19

```

In Worldmap.txt, the line "num\_horizontal\_tiles=4" can be set to 5 (or more, it isn't know what the maximum value is), producing the following layout:

```
00 01 02 03 04
05 06 07 08 09
10 11 12 13 14
15 16 17 18 19

```

If you add new tiles, you may have to renumber the existing ones to keep them in the correct position. You will also have to edit Worldmap.txt and add information for the new tiles:

[Tile 0] - for the first new tile, this number would be 20.

art\_idx=339 - tile.frm id number from intrface.lst (master.dat\art\intrface).

encounter\_difficulty=0 - exactly what it says.

walk\_mask\_name=wrldmp00 - .msk file name (master.dat\data. Add this line only if you have .msk file for this tile; if there is no .msk file, the entire tile is passable.

Here are some more examples of what you can do:

num\_horizontal\_tiles=2

```
 00 01
 02 03
 04 05
 06 07
 08 09
 10 11
 12 13
 14 15
 16 17
 18 19

```

num\_horizontal\_tiles=3

```
 00 01 02
 03 04 05
 06 07 08
 09 10 11
 12 13 14
 15 16 17

```

num\_horizontal\_tiles=6

```
 00 01 02 03 04 05
 06 07 08 09 10 11
 12 13 14 15 16 17

```

num\_horizontal\_tiles=7

```
 00 01 02 03 04 05 06
 07 08 09 10 11 12 13

```

num\_horizontal\_tiles=8

```
 00 01 02 03 04 05 06 07
 08 09 10 11 12 13 14 15

```

num\_horizontal\_tiles=9

```
 00 01 02 03 04 05 06 07 08
 09 10 11 12 13 14 15 16 17
 18 19 20 21 22 23 24 25 26

```

You will have to add or remove tiles as necessary. Of course, if you make new tiles, you will need to make new .msk files for them as well.

NOTE:
These have only been tested in the mapper; it hasn't been confirmed how well they work in-game. Num\_horizontal\_tiles=1 can cause some errors but is playable.

Original document: [Last Hope mod tutorial]
Deadpool Beatbox Solo

Deadpool: Servin’ You Next Time I’m Here To Take Out The Cyborg I’m The Real Robot Is That Really Your Final Answer Still Living Like PussyBot Yes I Just Dissed You Your Friends Did Not Miss You I Really Loved When Batman Took Out The Tracker I’m The Marc With The Mouth You’re Not Allowed In My House You’re Just Like Deadshot You’re A Harley With No Quinn I’ll Leave A Little Bit Of Something From Me It’s A Pepperoni Pizza With Cheese Put It All Together And You Have Your Crabby Patty I’m Here To Take Out The Cyborg I’m The Real Robot Is That Really Your Final Answer Still Living Like A PussyBot x2 (Beatbox) Is He Gonna Win (Beatbox) Another One Bite The Dust (End Of The Performance)
Darkfall

## Description

Darkfall. A mod to Fallout Tactics.
The player controls a citizen of a town called Forsayth, which is located in the downtown of a pre-war city. At the moment he works as a bodyguard protecting the water caravans. The citizens know only a few small villages near the town. No one left the town for a longer journey. Nobody knows that in the distant mountains, which are covered with snow, lies a city called Brek Zarith. It’s Council of the Fourth usurper themselves a law to create a new world order. They are rich in prewar technology, weapons, and the city itself is a real fortress. Almost every bigger town or city is under their control. They sent there a commissar and legions of loyal, converted by a brainwash police. It is just a matter of time when they reach Forsayth...

## External Links

Download

ModDB page
Arlington Library password

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **Arlington library password** is a paper note in *Fallout 3*.

## Location

It can be obtained from Scribe Yearling in the Arlington Library.

## Transcript

File:Transcript.png
Front desk login - "Legendary"

## Related quest

* Wasteland Survival Guide.

Template:Navbox holodisks and notes FO3

de:Kennwort der Bibliothek von Arlington
es:Contraseña de la biblioteca de Arlington
ru:Арлингтонская библиотека — пароль
uk:Арлінгтонська бібліотека — пароль
Awaken

**Awaken v1.4 by [Vault-Tec.eu]**

Awaken is a *Fallout Tactics* total conversion mod. It uses its engine but includes completely new storyline. It is based on *Fallout 1* and offers about 30 hours of play in the *Fallout* world. It is done by fans and for fans (didn't I hear that somewhere?) and it is freeware. There is a Polish version of this mod, but an English pack exists too.

In short terms this mod makes *Fallout Tactics* into almost full featured RPG.

Download II
Homepage

There is a new **patch v1.41d ENG** for Awaken mod v1.4:
Download patch

Changes made by patch:

1. Larger range of sniper rifle, AK-108 S rifle, 223 Pistol
2. Changes to stats of armors (DT/DR stats and smaller weight)
3. Tesla Armour is better than Combat Armour (because is rare).
4. Suehe can wield armours now.
5. The leather in Suehe's inventory is now as special armour. Only Suehe can wear it.
6. Gontar from Necropolis tells few words more about the hive of Technologists.
7. Super Prod quest for a man from basement in Bandit locations works now.
8. Smaller requirements for lockpicking for the back doors and the safe or bank in New Chicago.
9. Fixed a small village to the south of Vault 32. There was impossible to exit from the locations if Crowa is on the player team.
10. Crowa has some improvements. Has bigger weight of inventory.
11. Some special encounters are tinckered:

*Kmieciu4ever - 3 more ufo's*

*Polish Wasted - more "jerry" in the fridge and Mefiu has two lines of dialogues ;)*

*Blacksmith - more cash in barterman inventory*

12) Entering to train could be easier now.

13) Smaller worldmap - cuted off left and right unused areas.

14) Position of several locations are changed a bit: this will refresh worldmap gaming ;)

15) Better medic and doctor bags, better repair tools, better lockpicks.

16) Changed the sound of repairing of alcohol machine in basement in New Chicago.

17) Changed stats of default player hero Max Stone. Has tagged small arms, steal, lockpick.

18) Added new encounters on worldmap: wild dogs, wild brahmin, radscorpions, roach, comodo's

19) Some edges of the worldmap have tougher encounters. You can feel, that there is nothing on wasteland but only dangerous creatures.
Arlington Wasteland Metro

For the flooded metro west of Arlington Library, see flooded metro.
Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Arlington/Wasteland Metro** and in the Pip-Boy as **Flooded Metro**, is a Blue Line Metro station located south of Wilhelm's Wharf.

## Layout

### Exterior

This metro station is typical in appearance. Sometimes super mutants or scavengers will appear outside.

### Interior

The metro is relatively small with a linear design, and no branching corridors.

The lobby to this station is so badly damaged that the rest of the station proper is inaccessible. The only passage through is a service tunnel, leading directly to the Metro Station in Arlington Cemetery North.

Just across from the flickering Nuka Cola machine, there is an Eat'o'tronic 3000, containing a Stimpak as well as food items. Inside the first room are two usable beds and a first aid kit. Beyond the room with the beds you will find a feral ghoul and door leading to the service tunnels. After traveling through hallways, you will come to a second room containing a feral ghoul. The door at the far end of this room leads to another hallway, which will take you to the door to Arlington National Cemetery.

## Notes

* There is a bear trap located inside the station at the bottom of the ramp.
* A blood trail can be followed from the bear trap to the first room in the service tunnel. Here you will find a skeletal corpse, perhaps the remains of the bear trap's victim.
* Two feral ghouls wander the area.
* On the local map, it shows up as Arlington/Wasteland Metro. However, the world map states flooded metro. This is the "fake" flooded metro. The "real" flooded metro does not lead to Arlington Cemetery. It is south-southeast of Red Racer factory, and west by southwest of Alexandria Arms.

## Appearances

Arlington/Wasteland Metro appears only in *Fallout 3*.

Template:Navbox locations FO3

de:Arlington/Wasteland Metro
es:Metro Arlington/Yermo
ru:Метро Арлингтон/Пустоши
uk:Метро Арлінгтон/Пустище
zh:淹沒的地鐵站(阿靈頓站)
Cyberpunk

...........................................................................................................................

WARNING

.
.
.

You must be 18 years of age or older to enter.
Click below to verify your age or exit now.

.
.

File:Enter I am 18.png

.

.........................**EXIT this area**.........................

.
.
.
.
Barter system formula

Template:Bc

```
Buying price = Item Value * (fBarterBuyBase + Skill * fBarterBuyMult / 100)

```

```
Selling price = Item Value * (fBarterSellBase + Skill * fBarterSellMult / 100)

```

**Item Value** is a parameter of the item and can be viewed and edited in G.E.C.K.

**Skill** is Player's Barter skill. Although most merchants have a high Barter skill it has no effect on the process.

Note that the buying price can't be lower than the **Item Value** as well as the selling price can't be higher than the **Item Value**.

### Game settings used in these formulae

Template:SettingGroupHeader
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupFooter
Critical Hit Chance formula

Template:Bc

```
Critical Hit Chance = PerkModifiers(ConditionPenalty * CritChanceActorValue * WeaponMultiplier) + VATSBonus

```

**PerkModifiers** is a function that modifies the input value using any perks active on the actor that have a "Calculate My Critical Hit Chance" Entry Point and returns the result.

**ConditionPenalty** = fWeaponConditionCriticalChanceMult \* *WeaponCondition*

**CritChanceActorValue** is an ActorValue. The base value = fAVDCritLuckBase + fAVDCritLuckMult \* *ActorLuckValue*

The value of the CritChance actor value can be increased or decreased by certain abilities, effects, perks, enchanted armors, and consumables. For example, the Finesse perk is implemented by granting the player an ability which increases critical chance by 5. With this perk, the base value calculated from luck is further increased by 5 when calculating the CritChance actor value.
**WeaponMultiplier** is the "Crit % Mult" specified on the weapon form. For automatic weapons, this value is divided by the "Fire Rate", also specified on the weapon form. For example, an Assault Rifle has a "Crit % Mult" of 1.0, and a "Fire Rate" of 8, so the WeaponMultiplier will be 0.125.

**VATSBonus** = fVATSCriticalChanceBonus \* *IsUsingVATS*

*ActorLuckValue* is the actor's luck value.

*WeaponCondition* is 10 at 100% condition, 5 at 50% condition, and etc.

*IsUsingVATS* is 1 if the attack is being made with VATS, 0 otherwise.

### Game settings used by this formula

Template:SettingGroupHeader
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Cross platform fallout

A Fallout 2 build for windows by Timeslip based on sdl instead of directx. Requires SDL 1.2.14 and the msvc 2010 runtime libraries. This is an experiment only. Don't try using this for serious gameplay

## Setup

Just copy the exe over the top of an existing fallout 2 installation (preferably an unmodded one, as the city limits patch isn't included in this exe) and run it. Oh, and remember to back up the original exe first!

If you don't have sdl installed in your system directory, you'll need to copy SDL.dll into the fallout directory too.

## External Links

* Linux Exe
* Windows Exe
* Thread on NMA
CITY.TXT File Format

CITY.TXT contains data about locations on the world map. This includes both fixed locations, such as cities, and random encounters that are not saved.

The file is a text format and is divided into tables describing locations. Each table contains a list of variables which have values of various types – text, numerical, combined. The order of variables in the list is usually the same, but not always, so the order may not matter. As with several other configuration files, a semicolon comments out the rest of the line it's on.

**1. Description of location tables**

Each table starts with a header in the format:

```
[Area 01]

```

This line marks the beginning of the table, and also gives it a unique ID number. There can be up to 100 areas, numbered 00 through 99.

Immediately after the header is a list of variables.

**2. List of Variables**

Each variable has the format var\_name=value ; no spaces are used except in text strings.

* *area\_name* - name of the location described in the table. Necessary parameter.

* *world\_pos* - position of this city on the world map. Format is x\_pos,y\_pos ; calculating the value is a little tricky. Take the coordinates of the upper-left corner of the a square bounding box around the city circle, and add 23,22 to it. This will be at the center of a large circle, the lower-right corner of a medium circle, and some distance away from a small circle. Necessary parameter.

* *start\_state* - whether or not this city is visible at the beginning of the game. Values are 'On' and 'Off'. Necessary parameter, possibly (at least, it's always used).

* *size* - the size of the circle to draw on the world map. Values are 'Large', 'Medium', and 'Small'. Necessary parameter unless lock\_state is set to 'On'.

* *lock\_state* - whether or not to save the location of this city and mark it on the map. If set to 'On', the location is not saved. If set to 'Off', the location is saved. Not necessary; the default is 'Off' if not present.

* *townmap\_art\_idx* - the image to use when selecting an entrance to the city. Value is a line number from intrface.lst . Necessary parameter; -1 indicates no image is used.

* *townmap\_label\_art* - the image to use in the list of known cities on the world map screen. Value is a line number from intrface.lst . Necessary parameter; -1 indicates no image is used.

* *entrance\_n* - an entrance to the city. There can be up to ten (numbered 0-9), and there must be no gaps in the sequence. Format is *start\_state,x\_pos,y\_pos,map\_index,elevation,tile\_num,orientation* . Start\_state is whether or not this entrance is initially available; values are 'On' and 'Off'. X\_pos and y\_pos indicate the position of the entrance triangle on the city map screen, measured in pixels from the upper-left corner. Map\_index matches the value of the lookup\_name variable in the record for the map to go to in maps.txt . Elevation, tile\_num, and orientation indicate where the player appears on the map.
Arlene Turling

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOT

Template:Rotating content

**Arlene Turling** is a citizen of Quincy in 2197.

## Background

Arlene Turling is a young woman in her early twenties. She was raised by Hillary Eastwood, the town's mayor, after her own parents died. Now she is the mayor's secretary, assistant, and the best friend of Evita Eastwood, the mayor's daughter. Arlene was tutored by Hillary and shares similar speaking traits. Both have good English and speak clearly.

## Interactions with the player character

### Other interactions

When the town was invaded by the Beastlords, Arlene was the one to wait for the squad of Brotherhood of Steel. When they came, she informed them of the location of the mayor, and revealed that the key to the successful liberation of the town is deactivating the sirens.

## Appearances

Arlene Turling appears only in *Fallout Tactics*.

Template:Navbox characters FOT

pl:Arlene Turling
ru:Арлин Тёрлинг
uk:Арлін Терлінг
Bachmann Thomas

Bachmann Thomas is the Bachmann Model of Thomas the Tank Engine released in 2002. Lance has owned several Models of Thomas.

## Thomas the Tank Engine

### Relatives

WW2 Thomas (Brother), LBSC Thomas (Brother)

## Appearances

### Debut

Thomas & Friends Custom Model Showcase #1 (First Model), How To Better Your Bachmann Thomas: TrainBoy's Guide To Weathering Thomas (Second Model)

## What TrainBoy changed

### The First Model

* He weathered him heavily.
* He put a Wooden Railway Face on him.
* He put a Headlamp on him.
* He put a Driver on him.
* He put a few Signs on his Bunker.
* He put a Brake-Pipe on his rear.
* He put a Backlamp on him.

### WW2 Thomas

Thomas 'first Model was rebuild into a Custom WW2 Model. For more information click here.

* He put a headlamp on him.
* He was already heavily weathered.
* He put a few gunholes on him.
* He put various Types of Guns on him.
* He put a Tire and a Fuel Tank on his back.
* He has an removable tarp.

### Second Model

* He sprayed him with Matte Finish.
* He has Custom Faces supplied to him by Marvin Jerry.

## Livery

Thomas is painted in NWR cerulean with red and yellow lining. His number 1 is painted on the sides of his tanks in yellow with red lining and the lining around his cab windows is yellow.

## Appearances

* 2020 - Thomas & Friends Custom Model Showcase #1 (First Model),

## Others

* Bachmann WW2 Thomas
* Bachmann LBSC Thomas
* Bachmann G-Scale Thomas Comes to Breakfast
* Hornby Thomas
* Hornby Tired Thomas
* Plarail Oigawa Railway Thomas
Changing the worldmap

**Q. Can the sector tiles be changed?**

A. Yes, they're just FRMs (MSK files are used to define areas you can't traverse, such as water)

**Q. Can new locations (the green circles) be added?**

A. Yes, though you have to be careful, as if you add more cities than the game allows it will crash. TeamX released a patch to add cities to rectify that problem, but it involves changing Fallout2.exe (well, the patch changes it for you)

Team X's city patch can be downloaded [here] (under 'Patches').

I think there's another problem with extra cities: they won't show in the little scrollie on the right with the taped tags. They might show up actually since I never checked, but I'm quite sure they won't.

**Q. Can current locations be renamed and replaced with user made maps?**

A. Yes

**Q. Can the world map size be increased? IE: can you add sector tiles?**

A. Yes; see Editing\_the\_world\_map
ERTL Horrid Lorry 3

ERTL Horrid Lorry 3 is the ERTL Model of Lorry 3 the Horrid Lorry that was released in 1999.

## Appearances

### Debut

Thomas & Friends Narrow Gauge Mini Layout

## Livery

Horrid Lorry 3 is painted brownish-red. His registration plate is black.

## Apearances

* 2020 - Thomas & Friends Narrow Gauge Mini Layout

## Trivia

* This was the first Non-Rail Model and the the first non Model Railway Model seen on the channel.
* He has a swappable Cargo Load.
* This is one of the more rare Models being produced in 1999.
Kato

Kato Precision Railroad Models (関水金属株式会社, Sekisui Kinzoku Kabushikigaisha) is a Japanese manufacturer of model railroad equipment in N and HO scales. It was founded in 1957 in Tokyo, Japan. There is also an HQ in Schaumburg, Illinois, America.

Yuji Kato, the founder of Kato, died on November 21, 2016.

## Trivia

* Kato Track was used to build the Narrow Gauge Mini Layout.
Critter - Hero Male

*Welcome to the **Custom Art Repository!***

* Please remember to properly categorize any FRM's you upload by adding the correct category to the image page. Generally, the correct category name should be the same as the page name you are posting the FRM artwork on - which in this case is: `[[Category:Critter - Hero Male]]`
* If you are uploading critters or tiles that come in large sets, please provide a few **SAMPLE FRMs** in a table below, and **upload** an archived or zipped file containing all of the FRMs to a filesharing site of your choice to be linked in the table entry.

```
{{FRM table header}}
{{FRM table entry
}}

```

```
-> BEGIN TABLE W/ HEADER *IMPORTANT*
/*
Artist who made the FRM
The nomenclature of the art set
Mods (if any) that feature this art
File format of the art, only FRM for now
Description of the artwork; what is it?
Up to 10 images of the FRMs
...
Up to 10 corresponding download links
  HTTP Direct download link(s), see above
If an archive exists for large sets
*/
-> END TABLE HERE *IMPORTANT*

```
Hornby Pug

Hornby Pug (or 51207) was a Custom Model of Pug the Saddle Tank Engine. It was made using an Hornby British Railways Class 21 "Pug" Nr. 51207. It is unknown if TrainBoy still owns/uses him.

## Appearances

### Debut

Thomas & Friends Custom Model Showcase #1

## What TrainBoy changed

* He put a Wooden Railway Percy Face on him.
* He put a Driver on him.

## Livery

Pug is painted in BR Black with a BR Crest painted on his Side. His Number 51207 is painted on in White.

## Appearences

* 2020 - Thomas & Friends Custom Model Showcase #1
* 2021 - HO/OO Lady The Magical Engine: Custom HO/OO Model Showcase (Chassis only)

## Trivia

* Pug's Chassis was used to make the Hornby Lady-Custom.
Thomas & Friends Custom Model Showcase 1

Thomas & Friends Custom Model Showcase #1 is TrainBoy's second Video and the first in his Model Showcase-Series.

## Description

A small rundown/ showing of the engines that are off or currently on the workbench. Each model has been sprayed with a matte coat and weathered with CMK Star Dust weathering powders.

## Models

### H0

* Bachmann Thomas
* Bachmann Percy
* Hornby Pug
* Bachmann Toby
* Bachmann Duck
* Bachmann Grumpy Diesel
* Hornby D6003
* Bachmann Working James
* Bachmann Gordon

### N

* Bachmann Rheneas
* Bachmann Rusty
* Tank
* Sad James

## Trivia

* In the Description it is revealed that TrainBoy weathered his Engines with CMK Star Dust.
Layouts

Layouts is a Video Series on TrainBoy where Lance shows his Model Railway Layouts.

## Episodes

1. Thomas & Friends Narrow Gauge Mini Layout
2. Micro Sodor Layout, Part 1
3. A Look At TrainBoy's H0/00 Layout: Part 1
4. TrainBoy's H0/00 Layout Part 2: A New Era(s)
5. The Garden Railway: The Beginning (Part 1)
6. TrainBoy's H0/00 Layout(s) Part 3: The Catch Up
7. TrainBoy's HO/OO Layout(s) Part 4: The Industrial Age
8. Building A Capsule Plarail Thomas & Friends Layout (With My Junior Conductor!)
9. The Loop Line: An 009 TTTE Compact Layout (Part 1)
10. Running G Scale Trains On The Ceiling: G Scale Shelf Layout Part 1

## Scales

* H0
* N
* G
* Z
Cyborg Beatbox Solo 1

Cyborg: Who’s Bad (Beatbox) Your Abilities Are Weak You Gotta Find Regenerate Poison You Shouldn’t Even Speak When You Wearing A Mask I’m Hack Yo Mind And Make You Beating Yourself Easily I Could Make You Go Blind And Walk You To NonMarvel Side I Could Change The World Tomorrow There Can Be No Judgement Day If You Don’t Like What I’m Saying Then Self Regenerate Your Race Because I’m Bad I’m Bad Come On Because I’m Bad I’m Bad You Know it Because I’m Bad I’m Bad You Know It Come On And Strive You To Lose Right Now Cause I’m Tell You Once Again I’m Bad (Beatbox) I’m Bad (End Of The Performance)
Deadpool Vs Cyborg Cartoon Beatbox Battles FanMade Episode 3

Verbalase: Last Time On Cartoon Beatbox Battles We Had An Epic Showdown Between Goofy And SpongeBob Goofy Performance Was A Little Clumsy But He Was Still Able To Showcase Some Impressive Dance Moves All While Dissing His Opponent At The Same Time SpongeBob Got The Most Votes Which Makes Him Move On To The Next Round SpongeBob: Oh Yeah Promotion Dadadadada Verbalase: Shut Up Today’s Battle Between Another Two Characters In This Corner Weight At 210 Pounds And A Height At 6’2 He Loves Chimichangas And Has A Superhuman Healing Factor Today We Have Deadpool! Deadpool: Hohoo I’m Famous Hey Hello Verbalase: In This Corner Weight At 385 Pounds And a Height At 6’6 Inches He Can Hack Into Anything Today We Have Cyborg! Verbalase: I’m Gonna Get The Match Started With Deadpool In 3, 2, 1 Go! Deadpool: Servin’ You Next Time I’m Here To Take Out The Cyborg I’m The Real Robot Is That Your Final Answer Still Living Like A PussyBot Yes I Just Dissed You Your Friends Did Not Miss You I Really Loved When Batman Took Out The Tracker I’m The Marc With The Mouth You’re Not Allowed In My House You’re Just Like Deadshot You’re a Harley With No Quinn I’ll Leave A Little Bit Of Something From Me It’s A Pepperoni Pizza With Cheese Put It All Together And You Have Your Crappy Patty I’m Here To Take Out The Cyborg I’m The Real Robot Is That Really Your Final Answer Still Living Like A PussyBot x2 (Beatbox) Is He Gonna Win (Beatbox) Another One Bite The Dust (End Of The Performance) Verbalase: Cyborg Are You Ready! Cyborg: Yeah It’s Do This Verbalase: Okay Here We Go In 3, 2, 1 Go! Cyborg: Who’s Bad (Beatbox) Your Abilities Are Weak You Gotta Find Regenerate Poison You Shouldn’t Even Speak When You Wearing A Mask I’m Hack Yo Mind And Make You Beating Yourself Easily I Could Make You Go Blind And Walk You To NonMarvel Side I Could Change The World Tomorrow There Can Be No Judgment Day If You Don’t Like What I’m saying Then Self Regenerate Your Race Because I’m Bad I’m Bad Come On Because I’m Bad I’m Bad You Know It Because I’m Bad I’m Bad You Know It Come On And Strive You To Lose Right Now Cause I’m Tell You Once Again I’m Bad (Beatbox) I’m Bad (End Of The Performance) Verbalase: As Always Don’t Forget To Comment Down Below On Who You Guys Think Won This Battle Thank For Watching Cartoon Beatbox Battles I’m Verbalase I’ll See You Next Time
Enclave Radio

## What It Does

Adds a new radio station to your Pip-Boy that you can listen to in the Wasteland.

## Features

* New DJ: Alan Morgan, an inspired character inspired by Radio Talk Pundits like Rush Limbaugh.

* New Patriotic Tunes: Supplied by teh Library of Congress' websie.

* There are multiple times while Alan talks that he does talk about events from Fallout and Fallout2.

* Up to 40 minutes of talk and music.

## Story

After three years of silence, Radio Waves across the North American Continent reignite to the patriotic tunes broadcast by the Enclave. Now under the voice talents of Host Alan Morgan, the Enclave continues its Propaganda War against rival factions. But how much is just hot air?

## Updates

* Fixed Compatibility Issues as well as boosted the Sound on the DJ Audio - as it was very difficult to hear. This was the updte from v1.

## Files

* The only version 2 is available on http://www.newvegasnexus.com/downloads/file.php?id=35889.
List Of Episodes

Episode 1: Pennywise Vs Sonic Winner: Sonic

Episode 2: SpongeBob Vs Goofy Winner: SpongeBob

Episode 3: Deadpool Vs Cyborg Winner: Cyborg

Episode 4: Pikachu Vs Terminator Winner: ???

Episode 5: Mario Vs Batman Winner: ???

Episode 6: Darkseid Vs Black Panther Winner: ???

Episode 7: Deadshot Vs Thanos Winner: ???

Episode 8: Groot Vs Mickey Mouse Winner: ???

Episode Bonus: Joker Vs Patrick Winner: ???

Round 2

Episode 9: ??? Vs ??? Winner: ???

Episode 10: Sonic Vs SpongeBob Winner: ???

Episode 11: Cyborg Vs ??? Winner: ???

Episode 12: ??? Vs ??? Winner: ???

Episode Bonus 2: Pennywise Vs Deadpool Winner: ???

Round 3

Episode 13: ??? Vs ??? Winner: ???

Episode 14: ??? Vs ??? Winner: ???

Episode Bonus 3: ??? Vs ??? Winner: ???

Round 4

Episode 15: ??? Vs ??? Champion: ???
Who I Voted In Cartoon Beatbox Battles Fanmade Series Season 1

Episode 1: Voted Sonic (Note: My Votes Count)

Episode 2: Voted SpongeBob (My Future Vote)

Episode 3: Voted Cyborg (My Future Vote)

Episode 4: Voted Black Panther (My Future Vote)

Episode 5: Voted Mario (My Future Vote)

Episode 6: Voted Terminator (My Future Vote)

Episode 7: Voted Deadshot (My Future Vote)

Episode 8: Voted Groot (My Future Vote)
Goofy Beatbox Solo

Goofy: I’m Sorry SpongeBob I Never Meant To Hurt You I Never Meant To Make You Cry But Tonight, You Look Constipated I’m Sorry SpongeBob I Never Meant To Hurt You I Never Meant To Make You Cry But Tonight, You Look Constipated (Beatbox) You Look Constipated (Beatbox) You’re Losing To The Goofy (Beatbox) You’re Losing To The Goofy (Beatbox) Yahahahooie! (End Of The Performance)
Bachmann Grumpy Diesel

Bachmann Grumpy Diesel is the Bachmann Model of Devious Diesel released in 2018. It's a re-release of the normal Diesel with a frowning Face.

## Diesel

### Relatives

Paxton (Brother, reverted into another Diesel)'Arry (Brother)

## What TrainBoy changed

* He weathered his Face
* He sprayed him with Matte Finish.

## Livery

Diesel is painted in the BR mixed-traffic black livery, which was the standard livery for shunting engines from 1948 until the mid-1960s. His side rods are painted silver.

## Appearences

* 2020 - Thomas & Friends Custom Model Showcase #1

## Trivia

* It is unknown if this Model is still in TrainBoy's hands.
	+ Although TrainBoy has a new Model of Diesel.

## Others

* Bachmann TVS Diesel
* Bachmann RWS Diesel
* Lionel Diesel
* Golden Bear Diesel
Bachmann Percy

Bachmann Percy is the Bachmann Model of Percy the Small Engine released in 2002.

## What TrainBoy changed

### The First Model

* He weathered him heavily.
* He put a Frontlamp on him
* He put a Wooden Railway Face on him.

### Jack Frost Percy

TrainBoy turned the first Model into a Jack Frost Percy based on the Season 6 Episode: Jack Frost. For more information click here.

* He put Woodland Scenics Water Effects on him to make it look like Ice.
* He sprayed him with White Spray-Paint to make it look like Snow.

### The Second Model

* He sprayed him with Matte Finish.
* He put a Hornby Face on him.

## Livery

Percy is painted in NWR apple green with red and yellow lining. His number 6 is painted on the sides of his cab in yellow with red lining and the lining around his cab windows is yellow.

## Appearences

* 2020 - Thomas & Friends Custom Model Showcase #1

## Others

* Bachmann Jack Frost Percy
* Bachmann G-Scale Percy
* Hornby Percy
* Tomix Percy
* ERTL Percy
* Plarail Jack Frost Percy
* Capsule Plarail Shocked-Face Percy
* Golden Bear Percy
* Custom 00 Scale Percy (Joke Model)
* Custom H0 Percy (To Be Revealed)
SpongeBob Vs Goofy Cartoon Beatbox Battles FanMade Episode 2

Verbalase: Last Time On Cartoon Beatbox Battles Things Got a Little Scary With Pennywise And Sonic, Pennywise Had A Performance That Was So Scary That I Almost Had To Change My Pants But Sonic Beatboxed And Moved So Fast That Pennywise Couldn’t Touch Him You Guys Voted And Sonic Will Be Moving On To The next Round Today We Have Two Characters Today We Have SpongeBob SquarePants And In This Corner Weight At 147 Pounds And A Height At 6’1 If You Ever Hear Any Ioud Noises That’s Probably Him Tripping Over Something Else Today We Have Goofy! Goofy: Hey Now That’s Not True I Don’t Always Tripping Over Things (Trips) Ahyuk Verbalase: Here We Go In 3, 2, 1 Go! Goofy: I’m Sorry SpongeBob I Never Meant To Hurt You I Never Meant To Make You Cry But Tonight, You Look Constipated I’m Sorry SpongeBob I Never Meant To Hurt You I Never Meant To Make You Cry But Tonight, You Look Constipated (Beatbox) You Look Constipated (Beatbox) You’re Losing To The Goofy (Beatbox) You’re Losing To The Goofy (Beatbox) Yahahahooie! Verbalase: SpongeBob Are You Ready SpongeBob: Piece Of Cake Verbalase: Well Here You Go 3, 2, 1, Go SpongeBob: F Is For Fire That You Gonna Be One U Is For You’re The Constipated- Dadadadada N Is For Nobody Can Take Me Out When I Bring My Beatbox Song Yeah! (Beatbox) You’re The Tripping (Beatbox) Remix (Beatbox) Promotion (Beatbox) You’re Down (Beatbox) Dog Goofy Eat Some Cheese Verbalase: Don’t Forget To Comment Down Below On Who You Guys Think Won This Battle Thank For Watching Cartoon Beatbox Battles I’m Verbalase I’ll See You Next Time
Wiki UltraCraft

**¡Bienvenidos a Wiki UltraCraft!**
Es una wiki para UltraCraft, el servidor de followers más grande

Somos una comunidad web colaborativa sobre UltraCraft en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Información del Servidor

ImagenItemsImagenMaterialesImagenEstructurasImagenEconomia

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Bachmann Slate Truck

Bachmann Slate Truck is the Bachmann Model of the Wooden 2-Bar Slate Trucks from the Talyllyn Railway that was released in 2017.

### Affiliation

Rheneas, Rusty, Duncan, Narrow Gauge Mini Layout

## Appearances

### Debut

Thomas & Friends Narrow Gauge Mini Layout

## Appearences

* 2020 - Thomas & Friends Narrow Gauge Mini Layout

## Trivia

* The Slate-Load is removable.
* Trainboy hasn't changed a thing on the Truck (wich is pretty rare for TrainBoy's models).
* This was the first Rolling Stock seen on the Channel.
	+ It was also the first Narrow Gauge Rolling Stcok ever seen.
Sonic Beatbox Solo 1

Sonic: You Can’t Mess With Me Cause I’m Pure Speed I’m Gonna Leave You In The Dust You See... I Can Beatbox So Much Better But You’re Just Only Getting Weaker We Know You Love To Live In The Sewer That’s Why You Smell Like Disgusting Poopers The Sewer Is Easily To Break In That’s Why You Lost Your Final Children He Only Cares About His Killing That’s Why He Always Killing People (Beatbox) x4 SUPER SONIC (You Can’t Mess With Super Sonic) x4
Anders (Cabot family)

For other characters named Anders, see Anders.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Anders** was an employee of the Cabot family in October 2077.

## Background

Anders worked for the Cabots at the time of the Great War. He was left in charge of Cabot House while Jack Cabot and Edward Deegan were away. He tried to take over the house and forcefully evict the rest of the family, only to be killed by Emogene Cabot.

## References

1. ↑ Cabot House terminal entries; terminal, 10/23/2077
2. ↑ Cabot House terminal entries; terminal, 11/19/2077
About (disambiguation)

**The Fluffy Bunch Wikia** is a wiki devoted to The Powerpuff Girls episode Sweet N' Sour. As a wiki, we rely on the edits of everyday people just like you for its content!

## Our Mission of the Wiki

Our mission is to deliver the most accurate and recent information on the entire *The Powerpuff Girls* franchise as possible.

Anyone with a Wikia account can edit the The Fluffy Bunch Wikia by selecting the edit tab at the top of each page or section. You can sign up for free! Come join our team and contribute by delivering the best *The Fluffy Bunch* information!

## History

Founded on June 11, 2021 (Friday) by KittyCrafterzz1233 under the name **The Fluffy Bunch Unofficial Wiki**, the wiki quickly grew under the oversight of a single admin.

Since then, The Fluffy Bunch Wikia has grown into what you see today. We look forward to a bright future, bringing our readers and users relevant and useful information about The Powerpuff Girls episode.
Pennywise Beatbox Solo

Pennywise: \*Piano Solo\* \*Laughter\* Don’t Be Afraid I Just Want To Play Look At You Little Sonic You About To Become My New Cage Please Don’t Run Let’s Have Fun You Can Play With My Balloon My Little Hedgehog Friend This is The End Even If You Were To Get Some Help I Burn Them Again Just Like All Your Friends Oh Sorry Was That Too Soon Huh Hahahah (Beatbox) Huh Hahahah Time To Float (Nose Honk) x2 (Beatbox) HUH HAHAHAH (End Of The Performance)
Thomas & Friends Narrow Gauge Mini Layout

Thomas & Friends Narrow Gauge Mini Layout is TrainBoys very first Video and the first Episode in his Layouts Series.

## Description

The dimensions of the layout itself sits at 23in by 14in, and was completed with Kato compact 150mm radius track.

## Trivia

* This was TrainBoys first Video ever.
* The Track Brand used for the Layout is Kato.
Items

Dentro del servidor existen muchos Items Custom, los cuales no se pueden conseguir de manera normal en Minecraft Vanilla. La mayoría de estos Item se craftean mediante Materiales o bien encontrandolos en el loot de Estructuras

### Lista de Items

* Pluma Celestial
* Alas Fortalecidas
* Amuleto de Salto
* Arco Simbiótico
* Asta de Blaze
* Botas de Hermodr
* Botas VeloInferno
* Cáligas
* Cepo Arácnido
* Pechera Berserk
* Pechera de Dioniso
* Deshumificador
* Escafendra
* Gancho Transportador
* Orbe Gélido
* Tridente de Zeus
Materiales

Dentro del servidor existen muchos Materiales Custom, los cuales no se pueden conseguir de manera normal en Minecraft Vanilla. Estos items solo se pueden conseguir encontrandolos en el loot de Estructuras. No tienen un uso particular, solo sirven para craftear Items u otros **Materiales**.

### Lista de Items

* Pata de Rata
* Fragmento de Centella
* Copo Condensado
* Pluma Fantasmal
* Red Reforzada
* Cristal Electrificante
* Pata de Streamer
* Oro Arcano
* Escombros del Infierno
* Bloque de Oro Arcano
* Aliento de Demonio
* Netherite Reforzado
* Energía Ancestral
* Energía de Relámpago
* Aura de Wither
Cartoon Beatbox Battles FanMade series Wiki

**Welcome to the Cartoon Beatbox Battles FanMade series Wiki!**
We're a collaborative community website about Cartoon Beatbox Battles FanMade series that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
CloudCat Studios

CloudCat Studios, created by SliceOfCatCake. a animation studio only run by one person. CloudCat. SliceOfCatCake makes animations just for fun, and also for her audience. she takes random songs \ sounds and makes short little animations out of them. she has 2 different channels. 1 is SliceOfCatCake where she post things about her life, her channel and or small little animations. But on CloudCat she posts trailers and shows he making, etc.
Anna's gold locket

For other articles in the *Fallout* universe named gold, see Gold.
Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Anna's gold locket** is a quest item in *Fallout 2*

## Characteristics

A gold locket that once belonged to Anna Winslow.

## Notes

In the first *Fallout*, there is a gold locket item intended for another quest. Yet, when the designers needed a locket for the ghost quest in the Den, they created a new one.

Template:Navbox miscellaneous items FO2

pl:Złoty Medalion Anny
ru:Золотой кулон Анны
uk:Золотий кулон Анни
Fall of light 1 Wiki

## **What is BellflowerPark?**

Bellflower Park is about a cat named Sandy, who solves mysterious murders that have been accruing around the forest. strangely, she can see ghosts and we follow her story on how she looks for clues. with her sidekicks, Bird and Baggie. together they will save the day.

Bellflower park was created by CatCake with there being 3 known episodes being worked on, including a pilot. These episodes are aired on YouTube, by the animation team named "CloudCat studios." This studio is run by one person, CatCake. She is the animator and voice actor of the show and is making the whole thing by herself. With the help of some actors of course. she also airs the trailer on her own channel, making a video about the series coming back. in the early year of 2021, she made her first ever trailer for the pilot episode. "Bellflower Park Trailer." and another video, "is Bellflower Park coming back?" where she talks abut the series finally coming into play.

## **The Creator**

SliceOfCatCake, the creator, director, animator and a voice actor. she has single handedly created the BellflowerPark fandom all by herself. she has also created a lot of other fandoms, and has made short animated videos on one of her channels. She's calling her studious "CloudCat Studios."

## **Inspiration**

CatCake says her inspiration comes from Yellowstone forest, a similar show case of a cat who solves murders. created by Filmcow. a dark, ere and simple show. some of the characters, like sandy. was inspired by a game called "A street cats tale" that feature a tiny little yellow striped kitten. And jimmy, his obsession with boxes came from the same place, the game feature s a grey cat named jimmy, who sells you box houses. and lastly Doggo, though he only played a small part, his character arc comes from a dog in the game, literally named Doggo.

## **The Episodes**

There are currently 3 known episodes being worked on, including the pilot that introduced the whole series. The pilot episode, was shorter then the real other episodes of season one. The real episodes are at least 10-20 minuets long, including the intro.

## **The characters**

the characters of the show, Sandy being the main character looks for clues regarding the murders and or disappearances. one of her side kicks, Baggie is a ghost cat formally in the pilot episode for the first murder. And Bird, a funny quirky blind cat who is always getting into trouble.

## **The Actors**

the actors of the show, most of the , main characters \ antagonists of the show are voiced by CatCake, she says she does this because: "I know my characters the most so playing the main one will let viewers understand the story more." all the other characters, are voiced by people she knows in her real life. Baggie and Doggo where voiced by her best friend, and Varn and Yarn where both voiced by CatCake's brother.
Episodes

There are 2 main episodes, including the pilot. here are some of them with there own original page:

## **Pilot, Who Killed Baggie?**

The pilot episode introduces the series. giving you the main idea of what will be happening in the episodes after. we see Sandy, enjoying her time by her cave when all of a sudden, she sees the dead ghost version of her old friend Baggie. Sandy had no idea she could see ghosts.
Catastrophe

*This article is about the episode. If you are looking for the transcript, click here.*

**Catastrophe** is the second half of Season 3, episode 8 of *The Powerpuff Girls*. It first aired on Cartoon Network of November 10, 2000.

## Catastrophe

Episode name pun on: "Cat" and "Catastrophe"

### Writer

Amy Keating RogersClay Morrow

Steven Fonti

## Plot

The city of Townsville is celebrating on all of the girls' heroics. The Mayor decrees that this day will be known as "Powerpuff Girls Day," commemorating a statue in their honor. Blossom gives a speech, promising that as long as the girls are in Townsville, evil and wrongdoers will not prevail.

Just then, a slime monster starts terrorizing the city. The girls try using their powers on it, even the Ice Breath, but nothing works. However, they try to perfect their Furious Fiery Feline formation to burn it, but as soon as they descend, the monster catches the formed cat and hugs it--it was looking for its cat the entire time. As soon as the fire gives way, the monster causes more chaos in disappointment.

The girls look all over town for a cat, but they picked the wrong one. Bubbles uses her Supersonic abilities to lure all cats into the girls' current location. They show the cats to the monster, but it soon rejects them after noticing that the cat it's looking for isn't one of them. The girls quickly catch the cats before they plummet. Just then, Blossom notices that the cat it's looking for is in its back. Blossom shows the monster the cat, who looks rather disgruntled, and the monster caresses the cat and returns to Monster Isle with it.

So once again, the day is saved, thanks to the Powerpuff Girls. Now the only problem is what to do with the *rest* of the cats.

## Trivia/Goofs

* This is the first time the girls use the furious, flaming feline, but it's referred to as the furious fiery feline.
* For some reason, the Monster's cat is completely unharmed by the Powerpuff Girls efforts at harming the giant slime monster.
* Top Cat, Benny, and Brain from the Hanna-Barbera cartoon *Top Cat* make cameo appearances in this episode.
* The gold statue of the girls is a reference to The Day is Saved gag, the ending sequence of the series.
* When the girls' gold statue is seen, Buttercup is missing her furrowed eyebrows and Blossom somehow has it. In the second shot, her face is normal.
* The ending along with Candy is Dandy, have Woody Woodpecker stilled endings.
* The episode is a mixed version of Cat Man Do and Sweet N' Sour together.