THQ's Homefront 2/Milestone Schedule

*Based off the draft of first amendment to the Developer Agreement from 19 October 2012. It was never signed but THQ had already adjusted the production budget.*

Game Title: Homefront 2 (working title)

Licensor(s): N/A

Licensed Content: TBD

Publisher Materials: See TDD

Platform:

* Microsoft Xbox 360 (until THQ Montreal takes over development as agreed by the Parties)
* Microsoft Xbox Next Generation (Durango)
* Sony PlayStation 3 (until THQ Montreal takes over development as agreed by the Parties)
* Sony PlayStation Next Generation (Orbis)
* PC

Languages: English and ten (10) other languages selected by Publisher

Detailed game description: TBD

The total Development Fee shall consist of Forty Million United States Dollars (USD**$40,000,000**), and shall be payable as follows:

## Deal Memo - August 12th, 2011

**Deal Memo Mutual Execution**

Amount: **$1,000,000 (PAID)**

## Milestone 6 - PC MP Build - Feburary 3rd, 2012

* Will include MP features as per the project plan
* 1x map set-up for 32 players (aiming for 32, will get as close as possible for this delivery)
* 3, core action bubbles
* Game modes: Ground Control / Team Death Match
* 4x Vehicles: Armoured Car, Tank, APC, Helicopter
* 4x Drones: 2x Ground, 2x Flying
* Includes use of prototype assets
* Other features delivered, as per the project plan

Amount: **$900,000 (PAID)**

## Milestone 7 - D&PP Progress - March 2nd, 2012

* Combination of build / videos / documentation
* Milestone will not be based on a single build produced
* 5 levels in mid-Greybox phase
* Other features delivered, as per the project plan
* Includes use of prototype assets

Amount: **$900,000 (PAID)**

## Milestone 8 - D&PP Complete - April 27th, 2012

* Combination of build / videos / documentation
* Milestone will not be based on a single build produced
* 9 levels in mid-Greybox phase
* Other features delivered, as per the project plan
* Includes use of prototype assets
* Prioritised backlog for First Production (to Gate 2)
* Approved GDD
* Defined Art Bible
* Defined Tech Rules

Amount: **$2,500,000 (PAID)**

## Milestone 8.5 - First Production Progress - June 15th, 2012

* Builds delivered on all platforms
* 8 levels in mid-Greybox phase
* CXP level in mid-Asset Production
* Other features delivered, as per the project plan

Amount: **$1,800,000 (PAID)**

## Milestone 9 - Gate 2 / First Production - August 3rd, 2012

* Gate 2 deliverables as per "Gate Process Overview"
* Builds delivered on all platforms
* Prioritised backlog for remainder of Main Production
* Other features delivered, as per the project plan

Amount: **$2,200,000 (PAID)**

## Milestone 10 - Main Production Progress - September 28th, 2012

* Builds delivered on all platforms
* 5 levels in mid-Greybox phase
* 5 levels in mid-Asset Production
* Other features delivered, as per the project plan

Amount: **$2,700,000 (PAID)**

## Milestone 11 - Gate 3 - December 7th, 2012

SP Scope

* 4x Vignettes to prove out core gameplay and Guerrilla vision
	+ Reaction to CXP Post Mortem
* Story development proposals acrossall levels
	+ High-level mission, broken into mission action bubbles
	+ 6x greybox environments delivered
* 3x Missions advanced to "Setup" phase
	+ Intro B, Independence Hall, Shipyard

MP Scope

* 3x Maps (not final art):
	+ Farmland, Woodland, Naval Yard
* 3x Prototype Game Modes (fully-­playable)
* 4x Character Classes, Initial Implementation of Class-Specific Abilities
	+ Updated 1st-pass character models for all classes
* 5x Core Vehicles to Greybox
* 5x Core Weapon Types Greyboxed & Working In-Game

* All art should be considered work in progress
* Builds delivered on all platforms
* Other features delivered, as per the project plan

Amount: **$1,800,000**

This was the final milestone submitted prior to THQ's bankruptcy.
## Milestone 11.5 - Interim Production - February 1st, 2013

* 9 levels to 'Setup Phase'
* Complete design of the shell UI with art mockups
* Complete design of the ingame UI with art mockups
* Community integration features design
* Updated code and assets delivered to the current-­generation platform development team

Amount: **$1,700,000**

## Milestone 12 - Gate 4 - March 29th, 2013

Story progress 9x missions

* Full-game experience
* Cinematics & in-game narrative as placeholder (text, but timed correctly)
* Grey box art
* All weapon types (grey box but game functional)
* All AI archetypes (grey box but game functional)
* Coverage pass on NPC setup across all action bubbles (not including exotic gameplay)
* All exotic gameplay at prototype stage
* Updated code and assets delivered to the current-‐generation platform development team

MP Progress

* 1x MP Map to Alpha quality + full progression
* Functional multiplayer shell with temporary assets
* Functional match making on PC

Amount: **$1,600,000**

## Milestone 12.5 - E3 - May 24th, 2013

E3 Demo:

* Single-Platform of either Durango or Orbis (TBD)
* Exact content TBC

Multiplayer Progress:

* 1st-Party technical compliant as required
* Other features delivered, as per the project plan
* Feature complete multiplayer shell, including sign on and news ticker
* One map of each multiplayer mode functioning and playable
* Other features delivered, as per the project plan
* Automated server and functionality testing tools

Amount: **$3,500,000**

## Milestone 13 - Alpha - July 5th, 2013

* PC, Durango and Orbis builds “Functional Complete” – all features/levels playable, all UI done, balancing/tuning still in progress
* Critical path playable without cheats
* Content is 1:1, but some placeholder is ok
* Store functionality and integration with web media is fully testable
* A QA feature checklist
* "Alpha" confirmed by publishing QA
* Submission of a minimum of 2 buildsper week from this point forward to demonstrate continued and ongoing incremental progress on all platforms
* An expansion of the E3 demo suitable for presentation at Gamescom.
* Updated code and assets delivered to the current-generation platform development team
* Other features delivered, as per the project plan

Amount: **$2,700,000**

### Alpha Review Process

The process should begin approximately one month before the target Alpha date. At this time QA, PD and Dev should identify a list of items that remain to be completed in order to achieve Alpha. This list should be updated and tracked with each QA build leading up to Alpha. By doing this over the course of testing it will eliminate the need for a time consuming Alpha verification process and QA can just focus on verifying the outstanding issues on the Alpha build.

There will commonly be a short list of caveats that technically should be in place for a true alpha but are given exception for that project. This caveat list is approved by QA, dev team and PD in advance. Given the nature of development at this stage when it is common for fixes to break parts of the build, it is acceptable for a project to be declared Alpha if all features have been verified across several builds.

## Milestone 14 - Closed Beta - August 9th, 2013

* Gamescom build
* Closed Beta Multiplayer on Orbis or Durango
* Includes fully functional telemetry
* Multiplayer lobby and/or matchmaking functionality
* Other features delivered, as per the project plan

Amount: **$3,800,000**

## Milestone 15 - Content Complete (Beta) - November 8th, 2013

* PC, Durango and Orbis builds “Content Complete” – final art, sfx, vfx, music, etc
* Known standards fixed
* Polish/balance/tuning done
* "Beta" approved by THQ QA
* Final code and assets delivered to the current­‐generation platform development team
* Other features delivered, as per the project plan

Amount: **$5,200,000**

## Milestone 16 - Final - December 6th, 2013

* Approved for First Party submission by THQ QA for Orbis, Durango, PC
* PSN/Durango Digital Build Submission

Amount: **$3,000,000**

## Milestone 17 - 1st Party Approval - January 3rd, 2014

* All code approved by 1st party Sony and Microsoft
* Single player demo on Orbis and Durango
* Multiplayer demo on Orbis and Durango

Amount: **$500,000**

## Milestone 18 - RTM & Archiving - February 15th, 2014

* All code approved by 1st party Sony and Microsoft
* Release to Manufacturers
* Archive the project

Amount: **$500,000**

## Original Schedule Differences

Platform: Xbox 360, PS3 and PC

The first 10 milestones are identical as above. For the rest:

* MS11 - Gate 3 (November 30, 2012) - 2.8 million [!] (amendment amount: 1.8 million)
* MS12 (February 1, 2013) - 2.3 million
* MS12 (March 15, 2013) - 2.5 million
* MS13 - Alpha (April 26, 2013) - 1.7 million
* MS14 (May 31, 2013) - 4.7 million
* MS15 - Beta (August 15, 2013) - 2.8 million
* MS16 - Release Candidate - Final (September 13, 2013) - 2 million
* MS17 - Approval from 1st Party Manufacturer (November 29, 2013) - 250.000
* MS18 - Archive (January 20, 2014) - 250.000

Total Development Fee: US$35,000,000

Since the amendment to the Developer Agreement was never signed, the original agreement was legally in effect. Therefore, THQ was obligated to pay US$2.8 million to Crytek for Milestone 11. This additional 1 million became a 'cure amount' during the bankruptcy process, since Crytek issued a Notice of Breach.

## Crytek UK Milestones

The agreement between Crytek and Crytek UK was signed on December 9, 2011. It was never updated with the changes of the amended Developer Agreement between THQ and Crytek since THQ went bankrupt while the amendment was still a draft. Crytek UK had delivered and Crytek had paid up to Contract Milestone 12. The agreement was terminated on August 1, 2013 as development was now under a new agreement.