recursal/Fanatic-Fandom huggingface dataset:
Blaze

**Blaze** (ブレイズ, *Bureizu*) is a Chronos Ruler and member of the Chronos Organization. He is introduced as an antagonist but later turned into an ally and becomes the self-proclaimed Kiri Putin's "older brother".

## Appearance

Blaze is a youth with average height. His eyes are green and his hair is blonde. He is seen wearing black gauntlets, and on the back of his right gauntlete, he holds his Unique. He wears a brown cloak and in the anime, the right sleeve of it is short, while the left sleeve appears long, reaching his left gauntlet.

## Personality

Aggressive and brash, Blaze always keeps his words. Though he states as if he aspires to be the worst person in the world and a real villain, the ideal character that he had inside of him since his childhood doesn't vanish at all. Blaze is very empathetic and eventually sobs after learning about one's traumatic past. He tends to laugh a lot and is pretty emotional. Blaze feels overprotective over his "younger brother", Kiri.

## Background

Blaze lived as a good boy, spending his time to help others. However, his childhood friend caused trouble to others everyday. Blaze tried to rehabilitate his friend, but his friend tricked him. He burned a windmill hut right before Blaze. As a result, the villagers' wrath directed to Blaze instead of his friend. They believed that Blaze was just pretending to be a good boy. As such, Blaze realized that once people made a mistake, their good acts would be forgotten. Due to this trauma, he eventually decided to become the worst person in the world.

## Abilities

**Time Manipulation**: Blaze's power allows him to ruler over fire.

## Anime & Manga Differences

* In Episode 10, when Aiks was about to finish Victor off, Victor was saved by Blaze. However, in the anime, Victor was saved by Kiri instead. In the manga, Kiri was the one who fought Raiko instead of Blaze.
Chronos Ruler (Series)

***Chronos Ruler*** is a Chinese manhua series written and illustrated by Pon Jea. A one-shot titled ***Jikan no Shihaisha*** (時間の支配者, lit. "Time Ruler") was released in 2011, and published in Shounen Jump NEXT!. A series titled ***Chronos Ruler*** (時間の支配者, *Jikan no Shihaisha*, lit. "Time Ruler") is currently being published.

## Synopsis (One-shot)

"Time" is beautiful, empty and cruel. Time cannot be reversed. But is that true?

Do you regret anything? Why don't you reverse time then and change what happened?

In Chronos Ruler, Koyuki—the main character—can no longer dance with her friends because she was injured after saving a child from a car accident. Watching them get ready for the show is so painful that she's tempted to go back in time and change what she's done. But is it really worth it? If you turn back time, no matter how regrettable it is, it can't be undone.

## Synopsis (Series)

The story centers on "Chronos Rulers," those who fight the time-eating demons that appear when people wish they could turn back time. The Chronos Rulers fight a time-manipulation battle against these demons.

## External Links

* Official Manga Site
* Official Anime Site
* Official Twitter Page
Koyuki

**Koyuki** (小雪) is a high schooler who lost her brother after saving her from an accident.

## Plot

After losing her brother, Koyuki was filled with guilt and searched for a Horologue. She later found out that Horologues were actually devouring time from humans. She stopped herself after discovered the truth from Kiri and Viktor. Moreover, she realized that she didn't lose her memories: the days she spent with her brother which she considered as the most precious treasure.

## Etymology

* The name **Koyuki** means "small" (小) (**ko**) and "snow" (雪) (**yuki**).

## Trivia

* Koyuki is the main character in the one-shot.
* In the one-shot, however, Koyuki didn't lose her brother. Instead, she saved a young boy from an incident. As a result, she was injured and couldn't dance anymore with her friends. She could only watch them from afar. This regret resulted in her searching for a Horologue to revert time.
* In the anime, when Koyuki went to the graveyard, his brother name is shown to be **Ralp Taj Honda**.
Flying

A creature with **flying** cannot be blocked except by other creatures with either flying or reach. Creatures with flying can block other creatures with or without flying.

## Example

Aaron is attacking with a Griffin Sentinel. Ned controls a Canyon Minotaur, a Giant Spider and a Nephalia Seakite. When Ned goes to block Aaron's Griffin, he may block it with either the Spider, as it has reach; or the Seakite, as it also has flying, but he cannot block with the Minotaur.

## Comprehensive Rules

702.9. Flying

702.9a. Flying is an evasion ability.
702.9b. A creature with flying can't be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying.
702.9c. Multiple instances of flying on the same creature are redundant.
Trample

**Trample** is a static ability that allows creatures to deal extra damage to the player or planeswalker, even after being blocked.

When a creature with trample attacks and is blocked by an opponent's creature, if the blocking creature has less toughness than the attacking creature has power, any additional damage not dealt to the blocking creature can still go through to damage the defending player or planeswalker.

## Example

Andy attacks with his Garruk's Horde and Nikki blocks it with her Canyon Minotaur, normally this would mean Nikki would take no damage, but as Garruk's Horde has trample, she can have it deal 3 damage to the Minotaur and deal the remaining 4 damage to Nikki.

## Comprehensive Rules

702.19. Trample

702.19a. Trample is a static ability that modifies the rules for assigning an attacking creature's combat damage. The ability has no effect when a creature with trample is blocking or is dealing noncombat damage. (See rule 510, "Combat Damage Step.")
702.19b. The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that's being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that's actually dealt. The attacking creature's controller need not assign lethal damage to all those blocking creatures but in that case can't assign any damage to the player or planeswalker it's attacking.
702.19c. If an attacking creature with trample is blocked, but there are no creatures blocking it when damage is assigned, all its damage is assigned to the player or planeswalker it's attacking.
702.19d. If a creature with trample is attacking a planeswalker, none of its combat damage can be assigned to the defending player, even if that planeswalker has been removed from combat or the damage the attacking creature could assign is greater than the planeswalker's loyalty.
702.19e. Multiple instances of trample on the same creature are redundant.
Cumulative upkeep

**Cumulative upkeep** is a triggered ability that imposes an increasing cost to keep a permanent. At the beginning of its controller's upkeep, that player must put an age counter on that permanent, and then may pay its upkeep cost for each time counter on said permanent, if they choose not to pay the cost they must then sacrifice it.

## Example

Andrew controls a Freyalise's Radiance with no age counter on it, and is moving into his upkeep. When Freyalise's Radiance's trigger resolves, he must put an age counter then pay  or sacrifice it.

If he choose to pay the cost, in his next upkeep he will have to pay , as it will have two age counters on it, and thus have to pay its cost twice.

## Comprehensive Rules

702.23. Cumulative Upkeep

702.23a. Cumulative upkeep is a triggered ability that imposes an increasing cost on a permanent. "Cumulative upkeep [cost]" means "At the beginning of your upkeep, if this permanent is on the battlefield, put an age counter on this permanent. Then you may pay [cost] for each age counter on it. If you don't, sacrifice it." If [cost] has choices associated with it, each choice is made separately for each age counter, then either the entire set of costs is paid, or none of them is paid. Partial payments aren't allowed.
702.23b. If a permanent has multiple instances of cumulative upkeep, each triggers separately. However, the age counters are not connected to any particular ability; each cumulative upkeep ability will count the total number of age counters on the permanent at the time that ability resolves.
RULER GAME

**Episodes** | 2-?

**RULER GAME** is the opening theme of the *Chronos Ruler (Jikan no Shihaisha)* anime adaptation. The song is performed by Fo'xTails.

## Tracklist

1. RULER GAME
2. 最低で最愛なヒカリ
3. curtain

## Lyrics

* Kanji
* Romaji
* English

TBA

ushinau koto saemo osorenai de yuku no sa

tatta hitotsu dake mamoru mono motte

"Make or Break! Let's BET!"

nani o kakeru ki nandai?

"Make or Break! Let's BET!"

saa, odore JOKER

"Make or Break! Let's BET!"

ainiku wasuretanda, zetsubou tte WORD

himeteta kanjou ga

ubawareta subete torimodose to sakebu

sude ni sai wa furaretanda

POKER FACE de aragatte koukai ni kusabi o ute

tsunaide iku jikan to iu kizuna dake ga hikari o kurerunda

hakushi no PEEJI ni kakikonde iku tashika na mirai

kasoku suru itami saemo, mune ni todomaru omoi wa kesenai

GAME no RULER wa jibun sa "kirifuda" o kire

ima mo oboete iru iroasenai yakusoku

tatta hitotsu demo yuzurenai no nara

"Make or Break! Let's BET!"

koshitantan to neratte

"Make or Break! Let's BET!"

saa, maware ROULETTE

"Make or Break! Let's BET!"

itsudatte erabu no wa sono te daro

kesenai yokubou ga

kurushinde mogaite maki modose to negau

daremo kurikaesenainda

michi wa mae ni shikanai, mayoi nante sutesare

tsunaide iku jikan to iu negai dake ga yuuki o kurerunda

tokei no hari ga kasanatte ita kako o shinjite

tomatte ita asu saemo, fumidashite iku ishi wa ubaenai

unmei no RULER wa jibun sa... noroshi o agero

tsunaide iku jikan to iu kizuna dake ga hikari o kurerunda

hakushi no PEEJI ni kakikonde iku tashika na mirai

kasoku suru itami saemo, mune ni todomaru omoi wa kesenai

GAME no RULER wa jibun sa "kirifuda" o kire

Let's play the game, Show me your ACE!

TBA

MV
--
Flanking

**Flanking** is a triggered ability that means when a creature without flanking blocks a creature with flanking, the blocking creature gets -1/-1 until end of turn.

## Example

Amy is attacking Noel with a Benalish Cavalry and Noel controls a Benalish Cavalry and a Canyon Minotaur. If Noel blocks with the Canyon Minotaur, flanking will trigger and shrink the Canyon Minotaur to a 2/2 until end of turn. However, if Noel were to block with the Benalish Cavalry, flanking wouldn't trigger, as the blocking Benalish Cavalry also has flanking.

## Comprehensive Rules

702.24. Flanking

702.24a. Flanking is a triggered ability that triggers during the declare blockers step. (See rule 509, "Declare Blockers Step.") "Flanking" means "Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn."
702.24b. If a creature has multiple instances of flanking, each triggers separately.
Jikan wa Mado no Mukougawa

**Episodes** | 1-?

**Jikan wa Mado no Mukougawa** (時間は窓の向こう側, lit. "The Other Side of the Window of Time") is the ending theme of the *Chronos Ruler (Jikan no Shihaisha)* anime adaptation. The song is performed by Nagi Yanagi.

## Tracklist

1. Jikan wa Mado no Mukougawa (時間は窓の向こう側)
2. ironi
3. Jikan wa Mado no Mukougawa (時間は窓の向こう側) [instrumental]
4. ironi [instrumental]

## Lyrics

* Kanji
* Romaji
* English

TBA

tayumazu ni myakuutsu hari oto

yumeutsutsu no contrast niwaka ni nezameru

kyou mo mata hitotsu nou ni kizamu

jibun rashisa no yurai

kitto wasurenai

dakedo itsukara

kono kotori wa tadashii kazu dake

nakenaku natte shimatta no

toki wa karamawari yukichigau hari ga

kimi o toozakeru

kanawanai ashita e

fukai kuragari no shihai no naka de

kimi e yamikumo ni te o nobasu

sore ja time over

myakumyaku to nagareru jikan ni okisarareta kokoro

zutto sagashite ita

dounimo naranai oujitsu o

nando orikaeseba mitsukaru darou

izure kotori wa mado o tojite

kuragari ni kaeri

furiko ga tomaru made matsu no

kuchi o fusagareta mama ni sakebeba

daremo kikoenai noise ni naru dake

mado no sotogawa de tatazumu kimi ni

nanimo todokanai

todokanai to shite mo

toki o saka mawasu zenmaibane ga

koe o toraete mo

kimi e to mukaeba

yagate ugokidasu furiko no oto ga

kimi o kizukaseru

shihai no naka demo

toki o saka mawasu zenmaibane o

kimi wa karametoru

shihai o ubatte

yagate yorisotta futatsu no hari ga

kimi to deawaseru

setsuna no escape mitai

TBA

PV
--
Reach

**Reach** is a static ability that means the affected creature can block creatures with flying.

Reach is a very old mechanic, and has existed at since Alpha's Giant Spider, although it did not have a keyword at the time and was simply spelled out in the rules text.

## Example

Amy attacks with a Griffin Sentinel and Norman controls a Giant Spider, even though it doesn't have flying, the Giant Spider can still legally block the Griffin Sentinel, as it has reach.

## Comprehensive Rules

702.17. Reach

702.17a. Reach is a static ability.
702.17b. A creature with flying can't be blocked except by creatures with flying and/or reach. (See rule 509, "Declare Blockers Step," and rule 702.9, "Flying.")
702.17c. Multiple instances of reach on the same creature are redundant.
Indestructible

**Indestructible** is a static ability that means that any permanent that has indestructible cannot be destroyed, and cannot die as a result of lethal damage.

Indestructible was changed into a keyword in *Magic 2014*, meaning that cards which said "CARDNAME is indestructible" were changed to simply have "Indestructible". Previously, a card that had become indestructible and then lost all of its abilities would still not be able to be destroyed.

## Example

Andrew controls a Darksteel Ingot, which Nadine wishes to destroy with her Naturalize. However, because Darksteel Ingot has indestructible, the Naturalize is unable to destroy it.

## Comprehensive Rules

702.12. Indestructible

702.12a. Indestructible is a static ability.
702.12b. A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
702.12c. Multiple instances of indestructible on the same permanent are redundant.
Feasexual

**Feasexual** describes when you feel sexual attraction but it goes away or even turns into hate/disgust when acted upon. This term may be combined with others, for example a homosexual feasexual is someone that will feel sexual attraction to someone of the same gender as their own until acted upon, then it will turn into disgust and "fade" away similar to those who identify as Fraysexual or Lithosexual/Akoisexual.

## History and flag

This term was coined by an unknown person on an unknown date. The meaning of the flag is also not certain.

## Resources

1. https://rainbowpedia.wikia.org/wiki/Feasexuality
Anime

The anime adaptation of **Chronos Ruler** (時間の支配者, *Jikan no Shihaisha*, lit. "Time Ruler") is produced by ***Project No.9*** studio and starts airing in summer 2017. The opening theme, titled "RULER GAME", is performed by Fo'xTails, while the ending theme, titled "Jikan wa Mado no Mukougawa" (時間は窓の向こう側, lit. "The Other Side of the Window of Time")", is performed by Nagi Yanagi.

## Synopsis

The story centers on "Chronos Rulers," those who fight the time-eating demons that appear when people wish they could turn back time. The Chronos Rulers fight a time-manipulation battle against these demons.

## Characters

Victor PutinKiri PutinMina PutinBlazeAisrehdarSnakeAiks
## List of Episodes

This is a list of episodes of the *Chronos Ruler (Jikan no Shihaisha)* anime adaptation.
Kicker

**Kicker** is a static ability that allows you to pay more mana into a spell to get an additional effect.

**Multikicker** is a variant on kicker, where rather than paying the addition cost one, you can pay it multiple times, for an increasing for each time you pay.

## Example

Amy has an Into the Roil in her hand and wishes to cast it. When casting it, she may pay an additional  and draw a card when Into the Roil resolves.

Alternatively, Arnold has an Gnarlid Pack in his hand and wishes to cast it that. Similarly, he may pay an additional , but this time he can do it as many times as he wishes. For each time he pays it, Gnarlid Pack will enter the battlefield with a +1/+1 counter

## Comprehensive Rules

702.32. Kicker

702.32a. Kicker is a static ability that functions while the spell with kicker is on the stack. "Kicker [cost]" means "You may pay an additional [cost] as you cast this spell." Paying a spell's kicker cost(s) follows the rules for paying additional costs in rules 601.2b and 601.2e-g.
702.32b. The phrase "Kicker [cost 1] and/or [cost 2]" means the same thing as "Kicker [cost 1], kicker [cost 2]."
702.32c. Multikicker is a variant of the kicker ability. "Multikicker [cost]" means "You may pay an additional [cost] any number of times as you cast this spell." A multikicker cost is a kicker cost.
702.32d. If a spell's controller declares the intention to pay any of that spell's kicker costs, that spell has been "kicked." If a spell has two kicker costs or has multikicker, it may be kicked multiple times. See rule 601.2b.
702.32e. Objects with kicker or multikicker have additional abilities that specify what happens if they are kicked. These abilities are linked to the kicker or multikicker abilities printed on that object: they can refer only to those specific kicker or multikicker abilities. See rule 607, "Linked Abilities."
702.32f. Objects with more than one kicker cost have abilities that each correspond to a specific kicker cost. They contain the phrases "if it was kicked with its [A] kicker" and "if it was kicked with its [B] kicker," where A and B are the first and second kicker costs listed on the card, respectively. Each of those abilities is linked to the appropriate kicker ability.
702.32g. If part of a spell's ability has its effect only if that spell was kicked, and that part of the ability includes any targets, the spell's controller chooses those targets only if that spell was kicked. Otherwise, the spell is cast as if it did not have those targets. See rule 601.2c.
Landwalk

**Landwalk** is a static ability that means the affected creature cannot be blocked as long as the defending player controls a land of the specified type. Landwalk abilities are written "{type}walk" where the type is a something about the land (e.g. a creature with plainswalk cares about cards with the land type Plains).

## Example

Ant is attacking with a Merfolk Spy and Norin wishes to block it. If Norin controls a land with the type Island then he will be unable to block the Merfolk Spy, as it has islandwalk, however, if he didn't control the island, he would be able to block as normal.

## Comprehensive Rules

702.14. Landwalk

702.14a. Landwalk is a generic term that appears within an object's rules text as "[type]walk," where [type] is usually a subtype, but can be the card type land, any land type, any supertype, or any combination thereof.
702.14b. Landwalk is an evasion ability.
702.14c. A creature with landwalk can't be blocked as long as the defending player controls at least one land with the specified subtype (as in "islandwalk"), with the specified supertype (as in "legendary landwalk"), without the specified supertype (as in "nonbasic landwalk"), or with both the specified supertype and the specified subtype (as in "snow swampwalk").
702.14d. Landwalk abilities don't "cancel" one another.
702.14e. Multiple instances of the same kind of landwalk on the same creature are redundant.
Enchant

**Enchant** {object or player} is a static ability found on auras which defines what they can enchant. The keyword is written with a quality after it (e.g. enchant creature) which defines what a the aura can enchant.

## Example

Arya has a Divine Favor in hand, which has 'Enchant creature' and wishes to cast it. She can cast in on her Suntail Hawk, however, she cannot target a Plains as it's not a creature.

## Comprehensive Rules

702.5. Enchant

702.5a. Enchant is a static ability, written "Enchant [object or player]." The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
702.5b. For more information on Auras, see rule 303, "Enchantments."
702.5c. If an Aura has multiple instances of enchant, all of them apply. The Aura's target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
702.5d. Auras that can enchant a player can target and be attached to players. Such Auras can't target permanents and can't be attached to permanents.
Flash (keyword)

**Flash** is a static ability that allows the affected card to be cast at any time you could cast an instant.

## Example

It is currently in Numot's end step and Ant has a Nephalia Seakite in his hand. Normally he wouldn't be allowed to cast a creature spell at this point, however, because the Seakite has flash, he can cast it now.

## Comprehensive Rules

702.8. Flash

702.8a. Flash is a static ability that functions in any zone from which you could play the card it's on. "Flash" means "You may play this card any time you could cast an instant."
702.8b. Multiple instances of flash on the same object are redundant.
First strike

**First strike** is a static ability that creates an additional combat damage step. A creature with first strike will deal its combat damage before a creature that doesn't. This often leads to the other creature dying before it gets a chance to strike.

## Example

Allen attacks with a Mindsparker, which Nate then blocks with a Canyon Minotaur. Normally the two creatures would kill each other as they have enough power to deal lethal damage. However, because Mindsparker has first strike, it will deal its damage first, which will kill the Minotaur before it deals its damage.

## Comprehensive Rules

702.7. First Strike

702.7a. First strike is a static ability that modifies the rules for the combat damage step. (See rule 510, "Combat Damage Step.")
702.7b. If at least one attacking or blocking creature has first strike or double strike (see rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
702.7c. Giving first strike to a creature without it after combat damage has already been dealt in the first combat damage step won't prevent that creature from assigning combat damage in the second combat damage step. Removing first strike from a creature after it has already dealt combat damage in the first combat damage step won't allow it to also assign combat damage in the second combat damage step (unless the creature has double strike).
702.7d. Multiple instances of first strike on the same creature are redundant.
Fading

**Fading** is an ability that limits the time a permanent will stay on the battlefield. A permanent with fading will enter the battlefield with a set number of fade counters and then, at the beginning of its controller's upkeep, its controller must remove a counter from it. If that player is unable to remove the counter, they must sacrifice it.

## Example

Andrew casts a Tangle Wire. When Tangle Wire enters the battlefield, it will enter with four fade counters. On each of his upcoming upkeeps, he will remove one of these counters from Tangle Wire until there are none left. In his next upkeep he will be asked to remove a counter, but because he will be unable to, he will have to sacrifice Tangle Wire.

## Comprehensive Rules

702.31. Fading

702.31a. Fading is a keyword that represents two abilities. "Fading N" means "This permanent enters the battlefield with N fade counters on it" and "At the beginning of your upkeep, Remove a fade counter from this permanent. If you can't, sacrifice the permanent."
Vigilance

**Vigilance** is a static ability that means the affected creature does not need to tap when attacking.

## Example

Amelia attacks with her Griffin Sentinel. This would normally cause the Sentinel to be become tapped, but because it has vigilance, this means that it remains untapped and thus can block any thing that could attack her next turn.

## Comprehensive Rules

702.20. Vigilance

702.20a. Vigilance is a static ability that modifies the rules for the declare attackers step.
702.20b. Attacking doesn't cause creatures with vigilance to tap. (See rule 508, "Declare Attackers Step.")
702.20c. Multiple instances of vigilance on the same creature are redundant.
Double strike

A creature with **double strike** deals damage during the first combat damage step alongside creatures with first strike, then additionally deal damage during the second damage step along with regular creatures.

## Example

Abby attacks with a Two-Headed Cerberus, which Nadine then blocks with a Brindle Boar. In the first strike damage step, the Cerberus will deal one damage to the Brindle Boar, but not receive any damage. Then, in the second damage step, the Cerberus will deal a second damage to the Boar, and the Boar will deal two damage to the Cerberus; killing them both.

## Comprehensive Rules

702.4. Double Strike

702.4a. Double strike is a static ability that modifies the rules for the combat damage step. (See rule 510, "Combat Damage Step.")
702.4b. If at least one attacking or blocking creature has first strike (see rule 702.7) or double strike as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
702.4c. Removing double strike from a creature during the first combat damage step will stop it from assigning combat damage in the second combat damage step.
702.4d. Giving double strike to a creature with first strike after it has already dealt combat damage in the first combat damage step will allow the creature to assign combat damage in the second combat damage step.
702.4e. Multiple instances of double strike on the same creature are redundant.
Buyback

**Buyback** is a static ability that appears on some instant and sorcery cards. As you cast a spell with buyback you may pay an additional cost. As the affected spell resolves, if this cost was paid, the spell will return to its owner's hand, rather than the graveyard.

## Example

Abraham is casting an Evincar's Justice, and want to buy it back. To do so he must pay  in addition to the  of casting the spell. After he does, and the spell has fully resolved, the card returns to his hand, rather than going to the graveyard as normal.

## Comprehensive Rules

702.26. Buyback

702.26a. Buyback appears on some instants and sorceries. It represents two static abilities that function while the spell is on the stack. "Buyback [cost]" means "You may pay an additional [cost] as you cast this spell" and "If the buyback cost was paid, put this spell into its owner's hand instead of into that player's graveyard as it resolves." Paying a spell's buyback cost follows the rules for paying additional costs in rules 601.2b and 601.2e-g.
Ability

There are three main types of **abilities:** Activated, Triggered, and Static.

## Types of Ability

### Static Abilities

Static abilities are abilities such as flying or "This creature is cannot be blocked". They are abilities that are always in effect.

*Main article: Static ability*
### Activated Abilities

Activated abilities include any abilities that require some sort of cost, and always include a colon. For example, the card Royal Assassin has an activated ability that reads: "Invalid mana type!: Destroy target tapped creature."

*Main article: Activated ability*
### Triggered Abilities

Triggered abilities require a specific event to occur. For example, the card Verdant Force has a triggered ability that says "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."

*Main article: Triggered ability*
Intimidate

**Intimidate** is a static ability which restricts the types of creatures that can block a creature with intimidate. A creature with intimidate can't be blocked, except by artifact creatures and by creatures that share a color with it.

## Example

Alex is attacking with an Accursed Spirit and Nora controls a Sliver Construct, a Canyon Minotaur, and an Undead Minotaur.

If Nora wishes to block the incoming Accursed Spirit, she can legally block it with the Sliver Construct, as it's an artifact creature; or the Undead Minotaur, as it shares a color with the Accursed Spirit; but not the Canyon Minotaur, as it neither shares a color with Accursed Spirit or is an artifact creature.

## Comprehensive Rules

702.13. Intimidate

702.13a. Intimidate is an evasion ability.
702.13b. A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. (See rule 509, "Declare Blockers Step.")
702.13c. Multiple instances of intimidate on the same creature are redundant.
Asexual Heteroromantic

**Asexual Heteroromantic**, **ace/het** (**acehet**/**hetace**) or **straight ace** is a combination identity where someone identifies as Asexual or ace-spec and as Heteroromantic. This is a variant of Asexual Alloromantic. They often use it to describe who they experience romantic attraction to. It is used to distinguish alloromantic aces from aces who are aromantic. An individual who is asexual heteroromantic is romantically attracted to individuals of a different gender, but is not sexually attracted to them.

The opposite would be aro/het. Aromantic heterosexual describes individuals who are aromantic or aro-spec and also heterosexual. They experience sexual attraction but do not experience romantic attraction (or experience limited romantic attraction).
Cycling

**Cycling** is an activated ability that functions from a player's hand. To cycle a card, you must first pay the cost and discard it from your hand, then, when the ability resolves, draw a card.

**Typecyling** is a variant on cycling, where rather than drawing a card, you instead may search your library for a card of the specified type.

## Example

Amy has a Lonely Sandbar in her hand and wishes to cycle it. To do so she must pay  and discard the Lonely Sandbar from her hand. When the ability resolves, she will then draw a card.

Alternatively, Arnold has an Absorb Vis in his hand and wishes to cycle that. Similarly, he must pay  and discard the Absorb Vis. However, this time, when the ability resolves, he will instead search his library for a basic land card, and put it into his hand.

## Comprehensive Rules

702.28. Cycling

702.28a. Cycling is an activated ability that functions only while the card with cycling is in a player's hand. "Cycling [cost]" means "[Cost], Discard this card: Draw a card."
702.28b. Although the cycling ability can be activated only if the card is in a player's hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with cycling will be affected by effects that depend on objects having one or more activated abilities.
702.28c. Some cards with cycling have abilities that trigger when they're cycled. "When you cycle [this card]" means "When you discard [this card] to pay a cycling cost." These abilities trigger from whatever zone the card winds up in after it's cycled.
702.28d. Typecycling is a variant of the cycling ability. "[Type]cycling [cost]" means "[Cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library." This type is usually a subtype (as in "mountaincycling") but can be any card type, subtype, supertype, or combination thereof (as in "basic landcycling").
702.28e. Typecycling abilities are cycling abilities, and typecycling costs are cycling costs. Any cards that trigger when a player cycles a card will trigger when a card is discarded to pay a typecycling cost. Any effect that stops players from cycling cards will stop players from activating cards' typecycling abilities. Any effect that increases or reduces a cycling cost will increase or reduce a typecycling cost.
Rampage

**Rampage** is a triggered ability that increases the affected creature's power and toughness by a set amount for each creature blocking it beyond the first.

## Example

Amy attacks with a Wolverine Pack, which has rampage 2, and Neil blocks it with two Grizzly Bears. After Neil declares the block, rampage will trigger and give the Wolverine Pack +2/+2, as it it being blocked by one additional creature.

## Comprehensive Rules

702.22. Rampage

702.22a. Rampage is a triggered ability. "Rampage N" means "Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first." (See rule 509, "Declare Blockers Step.")
702.22b. The rampage bonus is calculated only once per combat, when the triggered ability resolves. Adding or removing blockers later in combat won't change the bonus.
702.22c. If a creature has multiple instances of rampage, each triggers separately.
Deathtouch

**Deathtouch** is a static ability that means any amount of damage dealt by a source with deathtouch is enough to kill the creature receiving the damage.

## Example

Andrew is attacking with a Deadly Recluse and Neil blocks it with a Canyon Minotaur. Even though the Recluse only has one power, which wouldn't normally kill something with three toughness, the Recluse will still kill the Minotaur as it has deathtouch.

## Comprehensive Rules

702.2. Deathtouch

702.2a. Deathtouch is a static ability.
702.2b. Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rules 510.1c-d.
702.2c. A creature with toughness greater than 0 that's been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.
702.2d. The deathtouch rules function no matter what zone an object with deathtouch deals damage from.
702.2e. If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch.
702.2f. Multiple instances of deathtouch on the same object are redundant.
Adfectusexual

**Adfectusexual** or **adfectual** (also known as **adfsexual**, **adfijiciosexual** and **adfejiciosexual**) is a term for an asexuality influence by ones neurodivergence. It can be considered an acespec form of neurosexuality or neuroasexuality (neuroasexuality).

## History

Adfectual was coined by Tumblr user genderfluidstrider (now adhdbeowulf) on an unknown date sometime before July 2014.

## References

1. ↑ https://www.asexuality.org/en/topic/219250-hi-maybe-help-would-be-a-better-title/
2. ↑ https://beyond-mogai-pride-flags.tumblr.com/post/172776572575/adfectusexual-asexuality-influenced-by
3. ↑ http://beyondmogai.home.blog/2018/04/10/adfectusexual-asexuality-influenced-by/
4. ↑ https://ask-pride-color-schemes.tumblr.com/post/184713519639/adfectu-adfijicio-adfejicio-flag
5. ↑ https://sites.google.com/site/iowacityaces/ace-education/ace-glossary
6. ↑ https://archive.ph/2021.11.03-180600/https://transgenderteensurvivalguide.com/post/154998860085/kii-says-hey-guys-i-found-this-list-that-is
7. ↑ http://www.doistercos.com.br/conheca-algumas-identidades-e-orientacoes-do-espectro-assexual/
8. ↑ http://assexualidadebrasil.blogspot.com/2016/10/Orientacoes-Assexuais.html
9. ↑ https://orientando.org/listas/lista-de-orientacoes/adfectu/
10. ↑ https://archive.ph/2022.02.15-081412/https://vcubes-blog.tumblr.com/post/92024517903/adfectualadromantic-and-adfijicio
11. ↑ https://www.lgbtqia.wiki/wiki/Adfectual
Lifelink (keyword)

**Lifelink** is a static ability that modifies the result of damage. When a creature with lifelink deals damage, the controller of that creature also gains an amount of life equal to the amount of damage dealt in addition to dealing the damage as normal.

## Example

Abdul attacks Naomi with a Child of Night and Naomi declares no blocks. When Child of Night deals combat damage to Naomi, rather than just deal 2 damage, Abdul also gains 2 life.

## Comprehensive Rules

702.15. Lifelink

702.15a. Lifelink is a static ability.
702.15b. Damage dealt by a source with lifelink causes that source's controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 119.3.
702.15c. If a permanent leaves the battlefield before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.
702.15d. The lifelink rules function no matter what zone an object with lifelink deals damage from.
702.15e. Multiple instances of lifelink on the same object are redundant.
Season Four

## Casting

### Returning Cast Members

#### Starring

* Ginnifer Goodwin as Snow White/Mary Margret Blanchard
* Jennifer Morrison as Emma Swan
* Lana Parrilla as Evil Queen/Regina Mills
* Josh Dallas as Prince Charming/David Nolan

* Emilie de Ravin as Belle/Belle French
* Colin O'Donoghue as Captain Hook
* Jared S. Gilmore as Henry Mills
* Robert Carlyle as Rumplestiltskin/Mr. Gold

#### Guest Starring

* Lee Arenberg as Grumpy/Leroy
* Christie Laing as Maid Marian
* Sean Maguire as Robin Hood/Robin Hood
* Giancarlo Esposito as Sidney Glass
* Beverley Elliott as Granny/Granny
* Gabrielle Rose as Ruth
* Raphael Sbarge as Archie Hopper
* Brad Dourif as Zoso
* Abby Ross as young Emma
* Sarah Bolger as Aurora
* Jessy Schram as Ashley Boyd

* Keegan Connor Tracy as Mother Superior
* Charles Mesure as Black Beard
* Kristin Bauer van Straten as Maleficent/Maleficent
* Tony Amendola as Marco
* Eion Bailey as August Booth
* JoAnna Garcia Swisher as Ariel
* Christopher Gauthier as William Smee
* Wil Traval as Sheriff of Nottingham
* Rebecca Mader as The Wicked Witch of the West/Zelena
* Barbara Hershey as Cora
* Tony Perez as Valet

#### Co-Starring

* Raphael Alejandro as Roland
* Faustino Di Bauda as Sleepy/Walter
* Jason Burkart as Little John
* Michael Coleman as Happy/Happy
* Eric Keenleyside as Maurice
* David-Paul Grove as Doc/Doc
* Gabe Khouth as Sneezy/Mr. Clark
* Jeffrey Kaiser as Dopey/Dopey
* Mig Macario as Bashful/Bashful
* Jakob Davies as Pinocchio
* Ingrid Torrance as Severe Nurse

### New Cast Members

#### Starring

* Michael Socha as Will Scarlet/Will Scarlet

#### Guest Starring

* Georgina Haig as Elsa
* Pascale Hutton as Gerda
* Elizabeth Lail as Anna
* Scott Michael Foster as Kristoff
* John Rhys-Davies as Grand Pabbie
* Elizabeth Mitchell as Ingrid
* Robin Weigert as Bo Peep
* Tyler Jacob Moore as Hans
* Timothy Webber as Apprentice
* Nicole Munoz as young Lily Page
* Frances O'Connor as Colette
* Sally Pressman as Helga

* Jonathan Runyon as Duke
* Brighton Sharbino as young Ingrid
* Merrin Dungey as Ursula
* Victoria Smurfit as Cruella De Vil
* Sebastian Roché as King Stefan
* Tiffany Boone as young Ursula
* Ernie Hudson as Poseidon
* Patrick Fischler as Isaac
* Anna Galvin as Madeline
* Agnes Bruckner as Lily Page
Mount Olympus

**Inhabitants:** | **Inhabitants:**

* Neal Cassidy †
* Valet †
* Zeus

**Mount Olympus** is a world featured on ABC's *Once Upon a Time*. It appears in the twelfth episode of the fifth season.

Mount Olympus is based on the location of the same name from Greek Mythology.

## History

1. ↑ 1.0 1.1 http://tvline.com/2016/02/29/once-upon-a-time-season-5b-preview-underworld-emma-hook-hades/
Shroud

**Shroud** is a static ability that means the affected permanent or player cannot be the target of any spells or abilities. It differs from hexproof in that even the player that controls the permanent with cannot target it.

Shroud can still be affected by effects that do not target. Such as deathtouch; spells that affect all creatures, such as Planar Cleansing; or effects that don't have the word target in them, such as Clone.

Shroud is a very old mechanic, first appearing on Spectral Cloak in *Legends*, although it did not have a keyword at the time and was simply written out in the rules text.

## Example

Abby controls a Mist Leopard and both players have a Shock in hand. Although normally either player could target Mist Leopard, because it has shroud, neither of them can target it.

## Comprehensive Rules

702.18. Shroud

702.18a. Shroud is a static ability. "Shroud" means "This permanent or player can't be the target of spells or abilities."
702.18b. Multiple instances of shroud on the same permanent or player are redundant.
Season Five

## Potential Storyline Information

The following **will** be addressed/featured:

* The birth of Zelena's baby.
* The hunt for Lily's father.
* An LGBT relationship.
* Merida's origin story in DunBroch.
* More of Hook's backstory.
* A storyline involving Mulan, Merida and Ruby.
* More of Robin Hood's backstory.
* An LGBT relationship.
* Merida's origin story in DunBroch.

* Arthur
* Sir Kay
* Merida
* Percival
* Guinevere
* Violet
* Grif
* Sir Morgan
* Nimue
* Lord Macintosh
* Lord MacGuffin
* Lord Dingwall
* Vortigan
* Queen Elinor
* King Fergus
* Hook's Father
* Distinguished Gentleman
* Zelena's child
* Upcoming Male Character
* Upcoming Female Character

1. ↑ http://www.ew.com/article/2015/06/26/spoiler-room-once-graceland-originals-spoilers
2. ↑ http://www.ew.com/article/2015/07/02/spoiler-room-carter-hawaii-five-0-spoilers
3. ↑ http://www.etonline.com/news/172610\_once\_upon\_a\_time\_season\_five\_preview\_adam\_horowitz\_eddy\_kitsis\_exclusive/
4. ↑ http://zap2it.com/2015/09/once-upon-a-time-season-5-lgbt-relationship-mulan/
5. ↑ http://www.etonline.com/news/173201\_exclusive\_once\_upon\_a\_time\_scoop\_on\_hook\_past\_jolly\_roger\_return\_and\_captain\_swan\_future/
6. ↑ http://blogs.disney.com/oh-my-disney/2015/10/10/mulan-and-merida-to-team-up-on-once-upon-a-time/
7. ↑ http://www.ew.com/article/2015/10/16/once-upon-time-spoilers-hot-seat
8. ↑ http://www.etonline.com/news/172610\_once\_upon\_a\_time\_season\_five\_preview\_adam\_horowitz\_eddy\_kitsis\_exclusive/
9. ↑ http://zap2it.com/2015/09/once-upon-a-time-season-5-lgbt-relationship-mulan/
10. ↑ 10.0 10.1 Cite error: Invalid `<ref>` tag; no text was provided for refs named `TVLine`
11. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `TV2`
Hexproof

**Hexproof** is a static ability that means that the affected permanent or player cannot be the target of spells or abilities your opponents control, but can still be target by spells or abilities you control.

Hexproof is very similar to the keyword shroud, except that shroud prevents you from targeting the creature as well as your opponents.

## Example

Abby controls a Gladecover Scout and both players have a Shock in their hands. Despite the fact that both players have the same card, only Abby can target the Scout with her Shock as it cannot be targeted by her opponents.

## Comprehensive Rules

702.11. Hexproof

702.11a. Hexproof is a static ability.
702.11b. "Hexproof" on a permanent means "This permanent can't be the target of spells or abilities your opponents control."
702.11c. "Hexproof" on a player means "You can't be the target of spells or abilities your opponents control."
702.11d. Multiple instances of hexproof on the same permanent or player are redundant.
Fairy Tale Land

**Fairy Tale Land** is a world featured on ABC's *Once Upon a Time* and *Once Upon a Time in Wonderland*. It first appears in the first episode of the first season of *Once Upon a Time*.

## Realms

Fairy Tale Land is divided into realms, much as the Land Without Magic is divided into continents and regions. Known realms of Fairy Tale Land are:

* Enchanted Forest (Separated from Agrabah by desert, from Arendelle and DunBroch by sea, and is a few days ride away from Camelot.)
* Agrabah (Separated from the Enchanted Forest by desert.)
* Arendelle (Separated from the Enchanted Forest by sea, and is a few days ride away from Camelot.)
* Camelot (Separated from the Enchanted Forest and Arendelle by a few days ride, and separated from DunBroch by the Ivory Sea.)
* DunBroch (Separated from Camelot and the rest of the continent by the sea.)

### Other Locations

For some Fairy Tale Land locations, there is no evidence to confirm whether they are realms on their own, or part of the Enchanted Forest. These are:

* The Empire (Mulan's homeland)
Equip

**Equip** is an activated ability found on equipment. By paying an equip cost, you can attach the artifact to a creature you control. Equipping can only be used at sorcery speed.

## Example

Abdul controls an Accorder's Shield and a Canyon Minotaur, to attach the Shield to the Minotaur, he must pay .

## Comprehensive Rules

702.6. Equip

702.6a. Equip is an activated ability of Equipment cards. "Equip [cost]" means "[Cost]: Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery."
702.6b. For more information about Equipment, see rule 301, "Artifacts."
702.6c. If a permanent has multiple instances of equip, any of its equip abilities may be activated.
Sir Lionel

**Sir Lionel** is an upcoming character on ABC's *Once Upon a Time*. He will début in the fifth episode of the fifth season.

Sir Lionel is based on the character of the same name from the Arthurian Legend.

## Trivia

### Character Notes

* The name "Lionel" is a French diminutive of "Leon", which is derived from the Greek *leon* meaning "lion".

### Production Notes

* His casting call describes him as "a distinguished knight who sits at King Arthur’s Round Table and is a single father to his 13-year-old daughter, Violet".

1. ↑ 1.0 1.1 http://tvline.com/2015/08/17/once-upon-a-time-season-5-belle-merida-spoilers/
2. ↑ http://www.behindthename.com/name/lionel
3. ↑ http://www.behindthename.com/name/leon