Genjutsu (Class)

Genjutsu (Illusionary techniques) refers to any technique that utilizes chakra, requires hand signs, and has results that affect the target's mind in some way. The ninja of this class rely on creative and sneaky methods to apply their genjutsu to their opponent in order to inflict horrid mental and internal results. Genjutsu shinobi boast powerful techniques and a high chakra pool, but fall short in physical aspects.

## Notes

* When you select this class, you must also pick exactly one of its *disciplines*. A *discipline* cannot be replaced or taken away.
* Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
* While all classes have some capacity for the Genjutsu arts, those of the Genjutsu Class make more liberal use of it. It is advised those who take this class to become familiar with the Genjutsu system in the first post. There are three kinds of primary genjutsu types with a supplementary fourth kind; these are Illusory, Enchantment, Instance and then finally Chain. Genjutsu also deals with two status systems known as *Mental Stress* and *Insanity*, which are all further described the in the Genjutsu technique listing.
* This class grants a cap of [4] per stat. If your other class grants a higher stat cap then that cap supersedes this.

## Disciplines

### Lasting Hypnosis

The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming up to S Rank, requiring lingering genjutsu to use [1.5x] the resource to Kai.

### Master of Deception

With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

```
Sense of Specialization: [ Must be chosen and listed here on character creation. Requires a profile respec to change. ]

```

### Unbreakable Mind

A genjutsu user must, at all times, learn what it takes to make one's illusions more believable. This expertise helps the user learn to identify that which others use and these shinobi build their mental fortitude to a laudable degree. Genjutsu cast upon shinobi of this discipline are easier to discern as fake and are treated as one rank lower to kai and as one tier lower for pain [ minimum of tier one and maximum of tier three ]. Furthermore, they are uniquely able to resist overwhelming instance genjutsu. These mentally strong individuals are also able to choose one sense of resistance. If a genjutsu uses that sense as the primary then they can release themselves at half the chakra cost.

```
Sense of Resistance: [ Must be chosen and listed here on character creation. Requires a profile respec to change. ]

```

## Cross Class Benefits

### **Genjutsu – Genjutsu**

If this class is taken as the first and second class, then you may take two disciplines from this class and are considered a Specialist. Additionally, those who are a specialist can choose one category of genjutsu to follow as a path. You can follow the path of the illusionist (illusory focus), enchanter/enchantress (enchantment focus), trickster (instance focus), or conjurer (chain focus). Selecting a Path grants [3] additional custom slots and [1] keystone for techniques of that category. Genjutsu that are cast by those of this specialization are more efficient as according to the user's body rank, all Genjutsu are [10] Chakra cheaper to perform with the user's specialized Focus are further reduced by another [5] Chakra per body rank. No cost can be lower than a minimum of [5] Chakra. Once every other post all three of the genjutsu specialist's actions in a post can be used for genjutsu.

```
Genjutsu Path: [ Illusionist/Enchanter/Trickster/Conjurer. Must be chosen and listed here on character creation. Requires a profile respec to change. ]

```

### **Genjutsu – Ninjutsu**

The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down. Ninjutsu and Genjutsu cost five chakra less.

### **Genjutsu – Taijutsu**

Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. In addition the user may use a genjutsu through touch as physical contact becoming the trigger, paying the same cost as if they casted it through normal means. When contact with the user is made, the target will fall under the effects of the genjutsu used in this manner. This is limited to two genjutsu simultaneously and (genjutsu cannot be retained after combat ends).

### **Genjutsu – Bukijutsu**

Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. The user's bukijutsu and basic combat bukijutsu may have an additional 5 chakra cost applied to it per rank of the parent technique for an illusory effect. Upon physical contact with the user's weapon, the target will believe they have been stricken a grievous wound that is akin to the weapon used. The target's body will react as though the trauma status of the appropriate tier in relation to the parent technique is affecting the opponent. ( E-D Tier 1, C Tier 2, B-A Stage 3 and S-S+ Stage 4 ) This effect is negated by a Kai or Pain release equal to the bukijutsu the effect is applied to. This has a three post cooldown.

### **Genjutsu – Scholar**

Genjutsu duration is increased by one post. Genjutsu of the chakra sense influence are one rank weaker against the user. Gain the following technique.

```
Technique Name: Everlasting Nightmare

Technique Type: Sealing

Technique Rank: B

Description: The user makes contact with the opponent which causes a seal to form at the point of contact. This seal is bound with a genjutsu which lasts for three posts per body rank. Even when the genjutsu is kai’d, it will re-cast itself after three posts, consuming only resources for that technique. Requires an unsealing technique to break the technique. Limited to B-rank Genjutsu and below.

```

### **Genjutsu – Bloodline**

The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.

### **Genjutsu – Medical**

Genjutsu primarily of the visual sense are one rank easier to kai. While the user is applying their medical techniques to an ally, the user may exert an additional five chakra per rank of the healing technique. Doing so creates a ring of chakra around the user and their patient that is five feet in width per rank of the parent technique. For no additional action, the user preforms a genjutsu that is triggered when the opponent crosses the ring's perimeter, keeping patient and medic safe.

### **Genjutsu – Performer**

Genjutsu cast on a target may be delayed instead of activating immediately. Every two posts that it is left like this, increases its rank by one to a maximum of [S+]. Sensory or any kind of doujtsu will see a target with this jutsu on them as if they were currently under a genjutsu, and using a kai BEFORE the performer unleashes their genjutsu costs the opponent one rank less chakra than the performer originally spent. Unlike other reductions, this rank reduction CAN reduce a kai below [5] chakra. Only one genjutsu can be under this effect at a time.

### **Genjutsu – Puppeteer**

Cross Classing in these yields a reduction to cost and the casting of genjutsu through mechanism action as a trigger. Genjutsu and puppetry cost [5] less chakra to perform per rank of the technique. In addition, the user gains access to the following technique.

```
▰ [b]Marionette World Nightmare[/b]

[color=transparent]▰[/color][b]Category:[/b] Enchantment

[color=transparent]▰[/color][b]Rank:[/b] A

[color=transparent]▰[/color][b]Primary Sense:[/b] Sight

[color=transparent]▰[/color][b]Additional Senses:[/b] Sound, Touch

[color=transparent]▰[/color][b]Base Duration:[/b] 5 Posts

[color=transparent]▰[/color][b]Upkeep:[/b] 40 Chakra

[color=transparent]▰[/color][b]Trigger:[/b] Viewing Puppet

[color=transparent]▰[/color][b]Source:[/b] Visual Phantasm

[color=transparent]▰[/color][b]Status Effect:[/b] None

[color=transparent]▰[/color][b]Description:[/b] The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional action, allowing them to create a violent betrayal of the loved one.

```

### **Genjutsu – Tamer**

Pets can be used as a visual trigger for genjutsu. In addition, the user is able to spend one action in order to cast a ranked amount of chakra on their pet. This ranked chakra causes those who see the pet's body to imagine it as a gruesome beast and the opponent is stricken with fear causing Paralysis of tiers varying on the rank of chakra paid.( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 )

## Body Rank Resources & Technique Slots

### **D-Rank**

#### Base Energy Pools:

* 275 chakra.
* 175 stamina.

#### Base Jutsu Limits:

* 5 Ninjutsu slots.
* 10 Genjutsu slots.
* 1 Taijutsu Styles.
	+ ***OR***
* 1 Bukijutsu Styles.

### **C-Rank**

* Energy Pool Increases:
* +30 chakra.
* +25 stamina.
* +100 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +10 Genjutsu slots.

### **B-Rank**

#### Energy Pool Increases:

* +30 chakra.
* +25 stamina.
* +125 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +10 Genjutsu slots.
* +1 Taijutsu Styles.
	+ ***OR***
* +1 Bukijutsu Styles.

### **A-Rank**

#### Energy Pool Increases:

* +40 chakra.
* +25 stamina.
* +150 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +10 Genjutsu slots.

### **S-Rank**

#### Energy Pool Increases:

* +50 chakra.
* +25 stamina.
* +175 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.

### **S+ Rank**

#### Energy Pool Increases:

* +50 chakra.
* +25 stamina.
* +200 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.