recursal/Fanatic-Fandom huggingface dataset:
Estética

* Público invitado: el programa está compuesto por el equipo azul y el equipo naranja. Cada equipo está formado por dos famosos invitados (en los extremos de la mesa) y el concursante que realizará la prueba final (en medio). Los personajes famosos acompañan al concursante durante todas las pruebas y le ayudan a conseguir mayor tiempo para la prueba final.
* Iluminación: inicialmente, comienza con los focos situados en las gradas y en la mesa central, con diversos tonos verdes, azules y rojos. Además, las letras que decoran el suelo del plató también se iluminan con una luz blanca. La primera parte del programa donde se realizan la mayor parte de las pruebas, la iluminación en bastante monótona. Sin embargo, cuando los concursantes se levantan para posicionarse en el rosco final, el alumbrado baja de forma gradual para que los propios concursantes se concentren. De este modo, también se consigue captar la total atención de los espectadores.
* Tonos: los tonos predominantes de la estética del programa son el color azul, ya que la mayor parte del diseño del plató está compuesto por este y uno de los equipos viste del mismo. Otro de los colores predominantes es el rojo con el que empiezan la cabecera del programa y con el que diferencian las distintas pruebas. Además, podemos incluir el color naranja con el que viste el otro equipo.
* Elementos gráficos: uno de los elementos gráficos más destacables es la mesa redonda del programa en la que se sitúan todos los participantes, que es bastante amplia y simple, sin excesivo decorado ni un coloreado demasiado fuerte, en que el presentador es quien preside la mesa. Los concursantes están situados en forma de semicírculo de manera que a todos se les ve la cara durante todo el concurso. Por otro lado, la forma del rosco es importante ya que está compuesto por todas las letras del abecedario de forma circular redondeando el rostro del concursante. Por último, «el melón», un instrumento que es clave en la prueba de la pista musical, en el que si te sabes la letra de la canción deberás pulsar lo más rápido posible este elemento.
* Tipografía: la tipografía es bastante simple, sin remates y fácil de entender. Tiene un diseño sencillo que no llama la atención sobre sí mismo. El logosímbolo de este programa está formado por la palabra «Pasapalabra» y una esfera formada con todas las letras del abecedario en mayúscula, de forma que en un primer plano vemos la palabra y en un segundo plano la esfera. Es una palabra con sentido que sí guarda características del producto y dan una idea aproximada de su contenido.
* Banda sonora: este programa comienza con un encabezado musical que el público ya ha asociado al propio programa debido a su larga trayectoria. Tiene una breve duración que termina acompañado del aplauso del público para dar paso al presentador del programa. Asimismo, este espacio sonoro da paso a cada una de las pruebas y concluye el programa.
Roland

## Roland of Stendhall

**Roland of Stendhall** is a Mage in *Blightbound*.

## Backstory

**Roland** thinks he’s the titans’ gift to ladies, but he’s got the arts to back it up. Hailing from a noble house that, inevitably, was ruined after Blightfall, he’s taken up the adventuring life. Having been taught by the best teachers in the world and with a particular affinity for magic, **Roland** is nearly untouchable on the battlefield. This, coupled with his vanity, has made him something of a germaphobe. He’s afraid of any blood, mucus or dirt spilling on his clothes or worse, his fair skin. He’ll have to get dirty, though, in order to fulfil his task of making the world a little prettier again by stamping out ugly evil.

> “I am Roland of **Stendhall**! I've come from the world's noblest house – well, obviously it's in ruins, but never mind that – to cleanse the world of ugliness!”
>
> Roland of Stendhall, https://blightbound.com/heroes/roland

## Skills

 Spirit Shot
 Heal Beam
 Unleash Spirits
 Gravity well
 Summons Spirit

## Unlock

He will join your refuge when you reach **level 19** of prosperity.

## Trivia

* He tried to seduce Desert Mouse, but was rejected
* He regularly send letters to his cousins ans his aunt
* The twin generals who died against the golem are related to his family
0.1.1

A first hotfix addressing a bunch of issues encountered in the days after launch.

## Additions and changes

* We fixed some issues regarding items disappearing, but the issue seems to not have gone away entirely. In some cases where it previously went wrong, items should now move back to your inventory instead of disappearing.
* We've also added logging for item handling. If you still experience items disappearing, please send a description and your logs to support@ronimo-games.com so we way investigate further
* Added missing voice lines for Korrus
* Removed the erroneous mention of gaining a new hero when reaching prosperity level 19
* The "Barbed Runesword" now has both an icon and a proper name
* Fixed the "Keyboard & Mouse" text missing in the configure controls menu
* Added bestiary entries for the Iron Pursuer
* Elites now no longer show up as bosses in the bestiary
* Fixed overbright rimlight in mountainRoom20Seq2E
* Fixed clipping issues with characters standing on certain bridges in The Blood Ridge zones
* Fixed an issue where players were able to lock themselves up for the entire duration of the boss fight in The Descent
* Improved menu navigation with controller
* Reduced stutter for character positions of other players, especially at the start of each room
* Fixed instances where players would kill the boss but not be able to exit through the final portal because they were seen as in-combat
* Bosses should now no longer cast their abilities too much

*We've noticed that the game is still quite easy when playing on Impossible difficulty. Also, players currently level harder through gear than monsters, making the game easier instead of harder for more experienced players. Making big changes at once is risky though so we're gradually tweaking the difficulty. Today's tweak is pretty minor and depending on how it's received we will likely increase the difficulty further later on.*

* Increased the difficulty to better match the shown difficulty when starting a game (mostly noticeable on harder difficulty)

## **Known issues**

* Desync/disconnect issues are top priority for us but have unfortunately not been solved yet. We’re working on them and will release another hotfix as soon as we have a fix, but we don’t know yet how long that will take.
* There are many other issues, both small and large. We're working on more fixes and will hopefully release another hotfix somewhere next week.
Maggot

## Story

Don't underestimate these spined **maggots** creatures. They'll quickly swarm an unexpecting hero and attempt to destroy them by blowing themselves up. They do this by igniting the volatile blood pumping through their system. The **maggots** don't care: with every adventurer they explode, more meatstuff is left for the Blight to form into new **maggots**. The **maggot** tide is coming...

## Elites variants

* **Crawler Ko'en** : Maggots Fast
* **Myck, The Dangerous** : Piñata Bloodspawn
* **Trailblazer Cees** : Commander Soulbomb
* **Trailblazer Cees** : Commander Tough Soulbomb
* **Crawler Ko'en** : Maggots Tough Fast
0.2.3

Added a low-quality texture mode, to make the game playable on older intel GPUs. And some additional fixes sprinkled on top.

## Changes and Additions

### New Features

* Added option for Low texture quality.
* Fixed that many Intel GPUs couldn't start the game because High texture quality uses too much texture memory (they run on Low now).

### Gameplay

* Fixed an issue where enemies would become and stay invulnerable after spawning, causing a softlock. If you still run into one of these, please fill out a report.
* Fixed an issue where client players did not acquire any survivors at the end of a dungeon run, resulting in little to no Prosperity gain.
* Fixed an issue where one of Ezzouhn's Phalanxes would sometimes not spawn when the skill was used near collision.
* Fixed an issue where players could become trapped by Tentacle traps while using Lawbringer, causing some weird behaviour as well as making the Warrior invincible until the next room.

### Items

* Updated Gorman's Root: it now makes use of a new animation, and the item effect only triggers when you are in combat.
* Fixed an issue where Bloodrain's item passive triggered on switches and destructible barrels and chests.
Hero

**Heroes** are the player characters of *Blightbound*.

## List of heroes

The game is expected to feature over twenty unique **heroes**.

Each **hero** belong in one of the three following categories, known as classes in the game: Warrior, Assassin, Mage.

### Warriors

* Malborys the Forgeborn Brute
* Wastelander Creen
* Wretch
* Sunwalker Kromn
* Commander Clegg
* Karrogh, the Fearless Wolf
* Ezzouhn the Seeker

### Assassins

* Scarlet
* Seirinne
* Wastelander Triss
* Bu the Nimble
* Desert Mouse
* Karue
* Matriarch Wodania

### Mages

* Korrus the Blight Scribe
* (Unreleased mage)
* Nilbous Flann
* Tek'ka, Restorer of the Aetheri
* Roland of Stendhall
* Ziram
* Kujuk
Philip The I, The Arab

Philip The Arab was The Roman Emperer from 244 to 249, He was one of the roman emperers who did not persucite chrsitaity. He was also the founder of the arabian Dynasty. He was Rumerd to Be Christan. And while that is Unlickey, He was Pro Chrsitan

### Religon

Roman Pagan(Most Lickley) (Posably Orthodox Christianity)

### Other Names

Imperater Ceaser Marcus Julias Philipus Augustasphilip The ArabPhilip I

### Family

Marcia Otacilla Sevara (wife)
Marcus Julius Philipus Severaus
(son)
Philippus II (Son)

### Positians

Roman Emperer 244-249, With Philip II from 248

## Reign

He Overthrew Gordnian III and made himself emperer. his Reign was not great but it was somewhat stable until the end. The German tribes invaded and that lead to his downfall

## Evaltian

not a good emperer. but maneged to hold the empire together witch the mutch more loved valarian faield at. overall he was medorcere. but good enogth for the job

   Empire Under Philip The Arab

## Credict

https://en.wikipedia.org/wiki/Philip\_the\_Arab

**Roman Empire (Philip I The Arab).png**
Karrogh

## Karrogh, the Fearless Wolf

**Karrogh, the Fearless Wolf** is a Warrior in *Blightbound*.

## Backstory

**Karrogh** is a warrior of limitless potential and an expert in beast mastery. His roots lie in nature, where he roamed the high-up woodlands with a company of humans lead by his mother, Matriarch Wodania. She constantly reprimands him for his temper and his tendency to act before thinking, but he respects her more than anyone. **Karrogh** once slew a mighty wolf who threatened the tribe, a feat which earned him no end of admiration. He now wears the beast as a mantle. He recently lead a party of eight into the blight to slay a pack of chargers. This went horribly wrong: three abandoned the party in fear, causing the others to be overrun. Four of them were captured and only **Karrogh** managed to get back.

> “When the seven of us went to slay some Iron Pursuers, I never expected betrayal from within. Three cowards fled in fear and left us to fend for ourselves! Matriarch Wodania will never let me live this down.”
>
> **Karrogh, the Fearless Wolf**, https://blightbound.com/heroes/karrogh/

## Skills

 Sword Strike
 Shield Block
 Bull Charge
 Lawbringer

## Unlock

First, you need to get the Matriarch Wodania.
Then you need to select her, and go into Answering the Call.
You'll then find **Karrogh** during your run.
Motonaga

An influential organization operating in many of the shadier corners of humanity: human trafficking, selling stolen weaponry and possibly even dirtier dealings.

Their base of operation is the "Motonaga Keep", located in the land of Yuzkur.

Their poison experts created a filtration system, which allows them to traverse the most Blighted areas.

They use a lot caravans to trade, one of which was robbed by Seirinne.

They joined the One Hundred Nations alliance to kill the Shadow Titan.

They call the sun "the Morning Star".

The leader of the clan is called "the Old Man", he sits at the Lavender Seat on the Lacquered Table.

## Known members

* Goro
* Otsumo
* Kirna
* Hezzan
* Bu
Assassin

**Assassin** is one of the classes in *Blightbound*.

## Desert Mouse

### Unlock

Can be found at The Descent, with a Blight level of 8+.

## Matriarch Wodania

### Unlock

Can be found at The Creeping Blight, with a Blight level of 8+.

## Seirinne

### Unlock

Can be found at Dark Ritual, with a Blight level of 8+.

## Bu the Nimble

### Unlock

Can be found at the end of Seirinne's story.

## Karue

### Unlock

Can be found at The Creeping Blight, with a Blight level of 15+.
Merchant

The **Merchant** is an artisan in which you are able to purchase at refuge level 6. The **Merchant** allows the buying and selling of gear and the occasional hero. The **Merchant'**s stock can be refreshed upon request, but it does take time and resources.

## Trivia

His name is **Dokalt** and his monkey is named **Yoyo**.
Byrinth

## Story

Some had foreseen the possibility that deep within the Blight, in some unfathomable corner, a still greater amalgamation might slither to life.

This "superior" version is all but guaranteed to send even the bravest adventurer into fits of madness, running for the exit and screaming in terror. Screaming about visions of bastions of squirming flesh, chattering noises like a million teeth grinding together, chambers of dead matter bubbling and rising, enveloping, squashing...
0.2.1

Fixed issue where 100% cooldown reduction was reachable.

## Changes and Additions

### Gameplay

*We made some changes to the way Cooldown Reduction is calculated this patch, but item and character builds heavily invested into CDR became way too spammy as a result. We’re toning down Cooldown Reduction across the board.*

* Nerfed cooldown reduction across all items: all items now grant reduced cooldown reduction.
* Nerfed the amount of cooldown reduction the Will stat grants: it now grants 2% per stat point instead of 5%.

*Also, a small bugfix for Dena’s Lemna.*

* When you have Dena’s Lemna equipped, you no longer enter a new room with a portion of your health missing.

### Known issues

* Some players are running into softlocks when fighting against the new boss, where the boss doesn’t transition to its new phase correctly and allows players to run to the next ‘arena’. We’re currently looking into this.
Hemog, The Crimson One

## Story

When the golem fell and the Blight spilled out, a single mage willingly entered it, certain he could stop it before it spread~~s~~. His arrogance proved his undoing, and he was the first to fall to its corrupting influence. Before the Blight had spread and before anything stirred in it, the blood magus was there, soaking up all of its unfiltered darkness.

A being of terrible power, he is neither wretch not abhorrent, but a perfect fusion of the two. He feeds on blood, funneling it into his magic. Not bound to any place, he is often see in the mountains, where he had a hand in the creation of Khuliath and Gruegant, imprinting them with a need to collect corpses to grow further.

The **magus** can use all the spilled blood he can find to fuel himself too, sacrificing it in dark rituals. He's endlessly clever, retaining much of his previous arrogance and wisdom - a force to be reckoned with.
3. Balkankrieg

Der 3. Balkankrieg war ein Konflikt bei Rumänien zwischen dem Königreich Rumänien, Bulgarien und der Sowjetunion. Er destabilisierte den Balkan immens.

### Ausgang

Sieg der Sowjetunion, Bulgarien und Italien

### Gebiete

Rumänien, Ukraine, Bulgarien, Jugoslawien, Albanien

## Vorgeschichte und Kriegsausbruch

Nach dem Ersten Weltkrieg entstand ein neues Pulverfass am Balkan. Der Kriegsverlierer Bulgarien wurde genauso wie die neu entstandene Sowjetunion zu einem sozialistischen Staat. Auch Italien wurde im Zuge des Italienischen Bürgerkriegs sozialistisch.

Auf der anderen Seite standen die demokratischen und monarchistischen Staaten Königreich Jugoslawien, Königreich Rumänien und Tschechoslowakei, welche überwiegend als Sieger aus dem Ersten Weltkrieg gingen.

Die Sowjetunion stellte Rumänien im Winter 1925 ein Ultimatum welches die Abtretung Bessarabiens an die Sowjetunion verlangte. Rumänien wies dieses Ultimatum ab, daraufhin folgte eine militärische Intervention der Sowjetunion.

Bulgarien entschied sich kurz nach der sowjetischen Kriegserklärung ebenso den Krieg zu erklären. Diese beiden, ursprünglich getrennten Konflikte verschmolzen damit rasch zu einem großen Balkankrieg.

## Friedensschluss und Folgen

Nach der rumänischen Kapitulation trafen sich die Vertreter der drei siegreichen Mächte in Sofia um über die Aufteilung des Balkans zu verhandeln. Diese Verhandlungen endeten im Frieden von Sofia, in dem das ehemalige Jugoslawien im wesentlichen Italien zugesprochen wurde, das ehemalige Rumänien wesentlich der Sowjetunion. Bulgarien konnte einige Gebietszugewinne verzeichnen.

Der Friede trat mit der Kapitulation Jugoslawiens in Kraft. Endgültig beendet wurde der Krieg mit einem Weißen Frieden zwischen der Sowjetunion und der Tschechoslowakei im Herbst 1930.
1.1.1

## Changes and Additions

### General

* Fixed an issue where the game would start in English even if another language was selected.
* Fixed an issue which caused a different language, that is not the selected language, to be displayed on some items and skills.
* Fixed an issue which cause the game to crash after changing language.
* Fixed an issue where enemies would sometimes be invincible, causing a softlock. Also added an extra check to further prevent this issue from occurring.
* Fixed an issue that prevented progressing beyond Chapter 3 of Seer Rook’s story.
* Fixed an issue on Xbox where players who are connected to the internet but do not have Xbox Live Gold would constantly be prompted to get Xbox Live Gold.
* Fixed general translation and localisation issues.
* Adjusted targeting priorities of the Assassin enemy.
* Updated the description for the ultimate – Summon Spirits.

### Gameplay

* The following items have been added to the game: Oxuuxo Potion, Virtuous Flame, Forgebrute Belt, Tergaron’s Prediction, Siurd’s Bracelet, Straw Effigy, Sun's Essence, and Fragile Piggybank.
* Fixed an issue where equipping Blightbane and Scroll of Unity, would cause spirits summoned by Scroll of Unity to disappear when using the ultimate – Summon Spirits.
* Fixed an issued that caused a potential softlock in Khuliath, the Mountain Giant.
* Fixed an issue where Blood Maggots would engage with the players outside of playable area.
* Fixed an issue where equipping the shield Talon of Thyst on Karrogh, would allows Karrogh to use his charge attack without regard to ability cooldown.
* Fixed a potential crash in the Creeping Blight level where the game could hardlock during or after the Byrinth boss fight.
* Adjusted enemy spawns in Creeping Blight to slightly lower the difficulty when playing at higher Blight levels.
* Added missing achievements and trophies to Steam and PlayStation. These achievements are also retroactively awarded.
Sneaky Wretch

## Story

Wretches are humans who have only just succumbed to the Blight. They retain most of their human features and show signs of speech and lucid intelligence. Nevertheless, Blight addiction has made them anxious, insane and craving more more more. The **sneaky wretches** are cowardly sorts, trying to maim or kill others by flinging projectiles.

## Elites variants

* **The Eel** : Fanning
* **Bleak** : Lacerating
* **Havern The Deserter** : Commander Fanning
Blood Magus

* Current
* 0.4

## Story

How utterly strange. There have been sightings of other, lesser **blood magi**, spread across the Blight. Are these clones of the original, born from blood magic, more pervasive than his usual temporary copies? Or has he become so ingrained into the Blight that his physical form has started seeping into the surroundings?

Whatever the reason, the **blood magus** is a powerful entity and all the more disturbing for seeming to spread.

## Elites variants

* **Prime Itkamp** : Commander Corpseheal
* **Blood Magus T'kaat** : Commander
* **Jaspur The Bloodletter** : Maggots
* **Blood Magus T'kaat** : Comander Tough
* **Blood Magus T'kaat** : Maggots
* **Blood Magus T'kaat** : Maggots Tough
* **Gluttonous Ralphus** : Soulbomb
* **Prismix, the Mana-Crazed** : Maggots Soulbomb
* **Blood Magus T'kaat** : Commander Maggots Tough Corpseheal
0.4.2

Small fixes for bot behaviour and Seirinne's passive.

## Changes and Additions

### Gameplay

* Fixed an issue with Seirinne’s passive where her dodge roll consumed a stack of her passive.
* Bots will now no longer try to stand on already activated pressure plates.

### Refuge

* Kromn's sun shard progress should be fixed for players that have had issues with the quest tracker being stuck.
* When playing with bots, the team power calculation now correctly uses the power of the host's hero.

### Levels

* Improved bot behaviour during the Bloodlust Cavern area in the Hemomancer level. They should now no longer go back to pressure plates they have already pressed, and Mage bots should no longer stick around the first crystal switch while they are required to press the pressure plate in order to progress the game.
Sightless Hag

* Current
* 0.4

## Story

The **sightless hags** had the bad fortune of being imprisoned in the Underhold when the Blight spilled over the land. Trapped and screaming in their cells, they slowly went mad. Tormented by nightmarish visions, they scratched out their own eyes and were rewarded by the corruption with giant eyeballs in their stomach, shooting beams.

Stumbling through the Blight, often still shackled, they seek to kill anyone they come across. They're still humanoid, but the Blight has mutated them a bit more than the wretches, as they've lost their ability to speak coherently.

## Elites variants

* **Blightburn** : Fast
* **Queen B'eem** : Commander Multibeam
* **Golem Eye** : Corpseheal
* **Oudinii** : Mirage
1.0.1

### Other Improvements

Due to a prior communication error, many of the improvements, changes, and fixes that were supposed to be included in 1.0 were left in an internal build. These changes have also been included in the **1.0.1** patch. The most noticeable differences should be improvements to AI and general gameplay optimization.
1.1.2

## Changes and Additions

### General

* Adjusted assassin ultimate description to remove reference to secondary skill, since different assassins can have different secondary skills.
* Fixed Malborys' lifegoal not progressing when playing with a local friend (player).

* Changed Malborys’ goals to now progress whenever the player plays Malborys with any other human players (local or online), regardless of platform or if the other player in the party has been befriended.

* Removed enemy encounters in the puzzle in Western Heights in The Hemomancer level when there is a bot in the party.

* Fixed an issue where boss enemies would be vulnerable during their spawn introduction.

* Fixed an issue where players would spawn into a level with less than full health.

* Fixed an issue that would cause the game to crash when changing rooms after a disconnected player has been replaced by a bot.

* Fixed an issue where the game would automatically disband a local co-op party after completing a level.

* Fixed button prompt not being localised to specific player inputs.

* Gave bots more priority to target the bells in the Writhing Oracle boss fight.
Notoriety

Removed content*This article is about removed content, but exists here for historical purposes.*
Gain **notoriety** by completing duneons with a group. **Notoriety** gives options for hader, more rewarding dungeons.

*Will be reset upon joining a new group, leaving a new group, playing with bots or having another member join the group.*
Blightstruck

Removed content*This article is about removed content, but exists here for historical purposes.*

Heroes harshly affected by the Blight become **Blightstruck**, and temporarily unavailable.

Using a Blightstruck Potion will cure this status.

*Anyone exposed to the Blight will slowly become sick. This meter will show you how this hero is doing. Heroes that get too sick will get **Blightstruck** and will need time to recover.*

Ways to reduce Blight :

* Queuing as a random Blightbound hero
* Using Blight reducing potions (Blight Potion or Greater Blight Potion)
* Remaining in the refuge

Ways to increase Blight :

* Doing a dungeon run
* Dying
0.2.2

Some important fixes to the Khuliant bossfight and the items that he drops.

### Gameplay

*Khuliath was causing issues for some players, where his encounter didn’t progress the way it should. This caused him to get stuck behind collision, and players unable to continue to the next arena. We’ve cleaned up this fight, making sure the fight always progresses normally.*

* Fixed an issue where Khuliath did not jump to his next arena properly, causing a softlock in most cases.
* Slightly adjusted collision in Khuliath's second arena (there was a segment where players could walk on air).

*Kujuk’s Gravity Well is effective, and a little too effective against bosses. We’ve removed the pulling effect of the Gravity Well when used against some of the bigger enemies.*

* The bosses Writhing Oracle, Gruegant and Khuliath are no longer affected by the pull of Kujuk's Gravity Well.

*We noticed the passive effect of Monster Soul Ring and its Greater version was doing its job a little too well, sometimes creating monstrous increases. We’re toning it down a bit, so that the effect only gets applied just once.*

* Fixed an issue where the bonus effect of Monster Soul Ring and Greater Monster Soul Ring was applied at the start of each room, causing insane numbers in some cases.
Mouse

## Desert Mouse

**Desert Mouse** is an Assassin in *Blightbound*.

### Backstory

Like all Of The Sand, **Desert Mouse** is a skilled warrior and a bit of a tomboy. She doesn’t take orders from anyone and refuses to compromise on her beliefs and desires. In her youth, she went berserk at times, flailing around and attacking people. However, she also has a playful side.

> “This is the life. I go wherever adventure leads me, unbound by anyone! And now I've finally arrived here, where the fight is. Let them meet this **Desert Mouse**!”
>
> **Desert Mouse**, https://blightbound.com/heroes/mouse/

### Skills

 Stab
 Expose Weakness
 Chakram
 Death from Above
 Meatgrinder

## Personal Goal

1. Answering the Call
2. Darkness' Embrace
3. Khuliath, the Mountain Giant
4. The Creeping Blight
5. Dark Ritual
Clegg

## Commander Clegg

**Commander Clegg** is a Warrior in *Blightbound*.

## Backstory

**Commander Clegg** made a glorious career in a mercenary army, deployed by various human kingdoms before the Titan fell. He fought against the Titan, he fought against other units. In contrast to most wanderers and adventurers roaming the lands today, he has the benefit of military discipline, employing tactics and strategic wit (if his companions listen, that is). He enjoys engaging in combat, as long as it’s honorable and following the rules of engagement. He despises backhanded methods. His mission, which he carries with him from the old world, is to recompose his lost army.

> “Has it been thirty years since the Titan fell? Feels like I just woke up from a nightmare. Enough time wasted, I must recruit a new army, equip them and map the enemy terrain! Then: the final siege to conquer the Blight. Then: victory.”
>
> Commander Clegg, https://blightbound.com/heroes/clegg/

## Skills

 Sword Strike
 Shield Block
 Taunting roar
 Summon Phalanx
 Awaken Ancient

## Trivia

* He comes to the refuge equipped with Claymore and Aetheri Defender.
* His full name is **Raddeus Clegg**
M'Glord, The Hellion

## Story

A glob of twisted flesh and veins pressed into a hideous armor: the devourer lives only to destroy the living. With this big, lipless mouth displaying a row of serrated teeth, he constantly seems to be laughing seems to be laughing and mocking his adversaries.
As a result, it's not just your average hero who quakes on his legs when encountering him - even the wretches and lesser Blight ghouls feat him. It might have something to do with the meatclot's table manners: no matter what he impales on his arrowhead gauntlet, he'll eat the remains to grow his body further... It is an eternal, hungry existence that seeks only to grow and grow and grow.
Aetheri Amulet

Aetheri Amulet

(*bonus damage against frozen, snared, slowed or stunned enemies*)**+60%** nemesis damage
(*bonus damage against elites, generals and bosses*)**+60%** dodge skill cooldown reduction

### Passive

  Blinking slows nearby enemies for 2 seconds.

## Lore

A relic from a bygone era. Some believe the Aetheri are still with us, but they cannot be perceived by normal human eyes.
0.1.3

Fixes issues with items disappearing or being duplicated.

## Additions and changes

### Items

*We have reworked how acquiring items and managing items in the Quartermaster functions. At the same time, we fixed a multitude of issues with certain items disappearing (or even duplicating themselves). If you still experience issues with this, please report them so that we can investigate further.*

* It should now be impossible to duplicate or lose items anywhere in the Refuge.

### Known issues

* There’s at least one more issue that causes getting stuck in the loading screen forever. We’re investigating that one at the moment.
* We’ve also seen some players running into enemies that remain in the level after death, preventing progression. We’ll try to find a fix for this as soon as possible.
* There are some issues with certain hero and item passives not functioning correctly when the player is a client. This is also the case for some skills with additional mechanics, such as Death from Above’s reset on kill.
* Blood Mage enemies spawn pools of blood on top of each other, creating visual clutter.
* Again, this list is far from complete. We are aware of many more issues and are working on fixing tons in future hotfixes and updates. Thanks everyone who has reported issues or given feedback for helping us improve the game!
Blighted Convict

## Story

These dangerous brutes were imprisoned in the Underhold when it flooded with Blight. As they tried to escape, enraged, they battered their cell doors until their body fused with the bars. Now the brutes, half-merged with the very prison they tried to escape, use the bars as a shield and inch towards their victims, crushing them as they near.

Impossible to attack from the front and silent as the grave - still muffled and yolked by the steel chains that kept them.

## Elites variants

* **Stout Jerome** : Commander
* **Bloodbrawler Lauronce** : Bloospawn
* **Gravesteel** : Tentacles
* **Assailant Gijs** : Slows
Korrus

## Korrus the Blight Scribe

**Korrus the Blight Scribe** is a Mage in *Blightbound*.

## Backstory

Ever since I came here, I’ve been hoping that I wouldn’t need to descend into the Blight – but it can’t be helped. My research has hit a dead end. I have to go down...

> “His own brain isn’t enough to contain the vast knowledge of the world! **Korrus** won’t rest easy until at least 4 other wizened mages, or wizards, have joined him at the Refuge.”
>
> ?, https://blightbound.com/heroes/korrus

## Skills

 Spirit Shot
 Heal Beam
 Unleash Spirits
 Reversal Shield
 Summons Spirit
1.0.2

## Changes and Additions

### Patch Notes

* Journal entries can now be scrolled with the right stick when using controllers
* The activity log in the Mentor menu now handles text scale better
* Allowed the text scale slider to go up to 150%
* Bots are now more proactive when it comes to reviving teammates
* Fixed that puzzle hints could look different for party members on another platform
* Fixed that the 'new quest' popup would keep re-appearing even when there are no new quests
* Fixed an issue where bots thought they could only use ultimate at 100 ultimate charge instead of their maximum charge (this also fixes an issue where bots with 150 max ultimate would idle about, and bots with 150 max ultimate would never use their ultimate)
* Fixed that the stats panel header text could be partially hidden by the banner
* Fixed an issue where transforming into a Frozen Skull (wizard ultimate) would cause the wizard to slide over the ground in his default walking animation when the wizard queued a skill during the transformation, or when moving during the transformation
* Fixed that most tooltips would overlap with their button when using a controller
* Fixed an issue where playing as Korrus during the tutorial and moving back to the beginning caused Scarlet bot to trigger the dodge roll tutorial freeze while Scarlet is a bot
* Fixed an issue where Scarlet's 'E' ability didn't cause the tutorial to unfreeze during a freeze moment. This now uses the same unfreeze logic that the smokebomb has (her other skill)
* Fixed that tooltips in the map select menu would say 'location still in development' instead of 'Party member has not reached this point'
* Fixed typo in the 'play as random favorite' tooltip
* Fixed that the reward for playing as random favorite hero wasn't functional
* Fixed that the 'show intro video' setting was unavailable on consoles (If you disabled this setting before, you may need to disable it again once)
* Fixed that the hero stats was unavailable on PS4
* Fixed that opening the hero stats panel on Xbox One was assigned to the left trigger instead of the right stick
* Fixed that the bestiary entries would clear when restarting the game
* Fixed that Korrus couldn't be selected in the first-time hero select screen
* Fixed that Malborys would be re-selected in the first-time hero select screen after a voiceline finished playing
* Fixed that 'vibration' wasn't capitalized in PS4 controls menu
* Fixed that the controller graphic overlapped with the menu options on PS4
* Fixed that bots could become passive after a host migration if the remaining player was dead
* Fixed controller navigation issue in forging menu
* General crash fixes
Bu

## Bu the Nimble

**Bu the Nimble** is an Assassin in *Blightbound*.

### Backstory

**Bu** is a young scion of the Motonaga clan - an influential organisation operating in many of the shadier corners of humanity: human trafficking, selling stolen weaponry and possibly even dirtier dealings. Her story begins when she receives a message from one of her clansmen and learns that Otsumo has betrayed them. For reasons of honor, she couldn’t possibly oppose him directly, so she sets out to release the sacrificial lambs and cut off the supply. Tattooed with snake scales and a lidless eye on her forehead, as is customary in the crime family for her role, she works towards this goal.

> “I received a message from one of our Motonaga clan spies – and I can hardly believe it. 'Otsumo has betrayed us. Our caravan carries Blight, not gold.' Uncle Otsumo... is that true? Honor demands I find out.”
>
> Bu the Nimble, https://blightbound.com/heroes/bu/

### Skills

 Stab
 SKILL-ERROR
 Smoke bomb
 Lightning strikes
Seirinne

**Seirinne** is an Assassin in *Blightbound*.

## Backstory

**Seirinne** is a devotee to Zerrish, the Serpent Titan. She’s a highly skilled thief and highway robber, trained in the arts of stealth, archery and poison. This poses no moral quandary for her - she is herself a serpent and only follows her inherent nature. Her devotion to Zerrish is tested when she is poisoned herself by another rogue with an unknown poison, as revenge for the time **Seirinne** robbed the Motonaga Clan’s caravan.

> “Haha, listen to this. Some time ago, I robbed the Motonaga caravan. Classic stand-and-deliver stuff. Then, yesterday, some young would-be assassin from the clan comes and tries to poison me in revenge! Ha! As if.”
>
> **Seirinne**, https://blightbound.com/heroes/seirinne/

## Skills

 Stab
 Dagger Fling
 Ricocheting Glaive
 Shadow Statue
 Lightning strikes
Iron Pursuer

* Current
* 0.3

## Story

The Blight, in its blind desire to create the ultimate expression of evil, haphazardly constructed this chimaera. Built for speed and for trampling anyone foolish enough to approach it, the **iron pursuer** is composed of the fused corpses of prison guards.

Originating in the Underhold, it soon spread throughout the miasma and is now found all over. A herd of **iron pursuers** took up residence in the mountains, where it famously ambushed Karrogh's pack of warriors.

## Elites variants

* **Pursuer Neel** : Commander
* **The Plow** : Bloodspawn
* **Flesh Render** : Commander Tough
* **Gravereaver** : Maggots
Scarlet

**Scarlet** is an Assassin in *Blightbound*.

### Backstory

**Scarlet** comes from a faraway place and traveled to this land in search of a fabled Aetheri light weapon: the rumored knife Bloodslick that once belonged to a great general, but was lost when he was swarmed in the Gravemark. It is part of a set of two, the other knife already in her possession. With the combined set she’ll become more powerful than before, and one step closer to reclaiming the world for humanity.

> “I can’t believe I left Lorisdayne for this dreary land! Ah well, it’ll be worth it once I find what I came for. Can’t save the world without some serious weaponry.”
>
> Scarlet, https://blightbound.com/heroes/scarlet

## Skills

 Stab
 Expose Weakness
 Ricocheting Glaive
 Smoke bomb
 Meatgrinder

## Personal Goal

Craft Bloodrain using Bloodslick and Rainslick.
0.6.1

A nice holiday present for our awesome community, along with a few fixes!

## Additions and Changes

### New

* Holidays have come to Blightbound! Rewards from bounties are tripled for the holiday season!

### Tutorial

* The game no longer shows tutorial popups for tabs that have not yet been unlocked.

### Gameplay

* Haäken can no longer spawn in the encounter just before Hemog, at the end of The Hemomancer.
* Fixed a rare, unintended issue where no boulders would spawn in the second and/or third arena during the boss fight against Khuliath.

### Refuge

* The merchant refresh button no longer takes more than 1 game to be enabled.
* Fixed an issue that prevented players from progressing Korrus’ personal goal.

### Interface

* The chat window no longer closes when dragging the scrollbar.
Gruegant the Humongore

## Story

Somewhere deep in the mountain pass, something went terribly wrong. The Blight stitched the corpses of a thousand fallen mercenary soldiers together to create not one horrendous, pustule covered colossus - but two.

Khuliath and his somewhat weaker brother **Gruegant** rule the mountains as mindless brutes, not caring about anyone in their path, be it friend or foe. For reasons unknowable, they are obsessed with collecting people, monsters and corpses. Perhaps in the hopes of creating another copy of themselves? Both are Blight sickness come alive.

Their boils frequently erupt and spew globs of living pus on the battlefield, growing mouths that eat and trap whoever comes close. If the poor saps don't get out quickly, they'll become another skull on Khuliath or **Gruegant'**s belt...
Ezzouhn

## Ezzouhn the Seeker

**Ezzouhn the Seeker** is a Warrior in *Blightbound*.

## Backstory

**Ezzouhn** is part of a community of mountainous people whose mages requisitioned magical Aetheri wards to hold off the Blight creeping up on the foothills. When the last mage died, the wards started failing and many of them ventured out in desperation, trying to find a way to repair them before their home would be overrun by Blight. **Ezzouhn** is one of those seekers, looking for help from a willing mage to try and rebuild his community.

> “I'm looking for a mage with knowledge of wards. Aetheri wards. My home mountain's are failing. The Blight's coming in. I need a mage, and quick.”
>
> Ezzouhn the Seeker, https://blightbound.com/heroes/ezzouhn

## Skills

 Sword Strike
 Shield Block
 Summon Phalanx
 Battle call
 Lawbringer

## Unlock

Can be found at Khuliath, the Mountain Giant.

## Trivia

He comes to the refuge equipped with Claymore and Aetheri Defender.
Blightbound Wiki

**Welcome to the Blightbound Wiki!**

the *Blightbound* compendium by the players, for the players.

Please feel free to contribute by creating new articles or expanding existing ones.

About

> Blightbound is a multiplayer dungeon crawler that tasks three heroes to venture down from their mountain refuge to face the abominations of the Blight - a mysterious and corrupting fog that enshrouds the land.
>
> from the Steam store page

Basics

How to play
Heroes
Classes
Items
Bounties
Refuge
Crafting
Lands
Dungeons
Enemies
Game support
Version History

Participate

Have a page you'd like to add to the Blightbound Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

Adding content

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Help

Getting Started
How to Contribute
Guides
All Help articles

Wiki

Recent changes
Create an account
New pages
Missing pages

Links

Blightbound
Blightbound on Steam
Ronimo Games on Facebook
Ronimo Games on Twitter
Ronimo Games on Youtube
Ronimo Games on Twitch
Ronimo Games on Instagram
Ronimo Games
Devolver Digital

Game

* **Developer:** Ronimo Games
* **Publisher:** Devolver Digital Inc.
* **Genre:** Action RPG
* **Mode:** Co-op multiplayer
* **Media:** Digital

**Release date**

* Early access: July 29, 2020
	+ Windows

Video

```

```

Images

1/8

Twitter

Twitter
0.4.1

Fixed a bunch of issues with bots, items, translations and more.

## Changes and Additions

### Gameplay

* Bots can no longer receive items, gold, stat points or life goal progress after finishing a dungeon run.
* Bots would sometimes get stuck thinking they were running from a Writhing Orb when combat was already over. They should now always default to following the player(s) when there is no combat.
* Players no longer sometimes 'twitch' from left to right or vice versa while pulling pushable blocks.

### Items

* Players do not gain additional Sun Shards anymore after crafting Sun’s Restoration. Also, fixed an issue where some players did not have the correct amount of Sun Shards in their inventory according to Kromn’s quest progress.
* The item The Ward applied its buff when entering a new room while above the HP percentage threshold, causing unintended numbers of Cooldown Reduction. This item’s effect is now working as intended.

### Refuge

* Fixed an issue where the “Play” button would say “Unready” after playing a game with bots.
* Players will now always correctly see which bot(s) are in their party in level select.
* The quest at the top of the Refuge does not display a broken text anymore when all currently available quests are completed.
* Fixed an issue in the Narrative tab of characters, where story lines would occasionally be displayed as missing or broken strings of text.

### Interface

* Added a few dozen missing translation lines (to all languages except Japanese and Korean, which are still being worked on).
* Made hundreds of small fixes and improvements to translations.
* Fixed an issue where disconnecting would leave the player unable to interact with the defeat screen.

### Levels

* Fixed an issue in Bloodlust Cavern in The Hemomancer, where the Mage Bot would occasionally get stuck on one of the switches on his lane.
Haäken, the jailed

## Story

Of all the convicts in the bottomless Underhold, few were whispered about in such hushed tones as **Haäken**. Many stories of his pasts misdeeds circled among the prisoners: some said he was a murderer of Aetheri, others claimed he had snatched children away to see them into slavery. **Haäken** himself never breathed a word about his crimes, choosing to let violence speak instead. When the Blight came, he was trapped in his seventeenth year of solitary confinement.
Kromn

## Sunwalker Kromn

**Sunwalker Kromn** is a Warrior in *Blightbound*.

## Backstory

**Kromn** is the last of the Sunwalkers, a nomadic tribe with a deeply held worship of the sun. Needless to say, the day it shattered so too did they. Having lost their object of worship, they fell on hard times, lapsed into despair and never recovered. Only **Kromn**, a young holy warrior brought up by the last remnants, was left and now roams the land. Not to spread his religion , for he has none, and neither to find new objects of worship, for he doesn’t care about the Aetheri - no, only to continue to live his simple life, a living testament to his tribe, seeking new balance with the shattered sun and the land. And all in the honor of Siurd, who supplied the tools and materials to build it. He’s come here to collect fragments of the sun, sun shards, hoping but not expecting to somehow restore it, one day.

> “When the golem shattered the sun, its shards rained down on these lands. I can't let these remnants remain in the Blight. And who knows? Perhaps the sun's restoration is not out of reach.”
>
> Sunwalker Kromn, https://blightbound.com/heroes/kromn

## Skills

 Sword Strike
 Shield Block
 Dragging Assault
 Lava Stomp
 Lawbringer

## Personal Goal

Collect Sun shards.

* The Hemomancer
* The Creeping Blight
* Dark Ritual
* Answering the Call
* Khuliath, the Mountain Giant
Refuge

Heroes in *Blightbound* have a **refuge** at the top of the mountain.

# Artisans

Heroes will be able to recruit artisans to help them, such as crafting.

## Blacksmith

Craft and salvage items at the Blacksmith.

## Merchant

Buy new items and heroes. Stock is refreshed upon request.

## Elder

Check up on the Refuge's prosperity and recruit new artisans.

## Quartermaster

View and equip all your items. Inspect and claim bounties.

## Mentor

View the activity log for the refuge and inspect your enemies in the bestiary.
Savage Wretch

## Story

Wretches are humans who have only just succumbed to the Blight. They're quite protective, always afraid a hero might take away their precious source. Wretches are weak and attack en masse, swarming the enemy with numbers rather than strength. Take care not to get overrun by **hardy Wretches**, swinging around their crude clubs or other blunt weaponry.

## Elites variants

* **Wretchmancer Kovold** : Slows Soulbomb
* **Corse Eater Goras** : Commander Corpseheal
* **Belly Rot** : Maggots
* **Supplier Lurvid** : Tough Piñata
* **Night Crawler** : Slows Lacerating
* **Coward Osmund** : Fast
* **Treasonous Lambrous** : Maggots Slows
Kujuk

**Kujuk** is a Mage in *Blightbound*.

## Backstory

**Kujuk** is a great mystery. His origin, age, where he was taught and what he believes are all unknown. It’s like he simply appeared one day out of thin air, stepping outside of time’s flow. Indeed, listen closely enough to his imperturbable voice and you’ll discover him a disciple of Oxuuxo, the Time Titan, whose followers believe time’s great Flow runs in two directions, converging at a single point - the only point where reality is real. The rest is a dream, growing foggier and less tangible as the stream flows away from the Moment. Nothing is real until the Moment comes, and when is the moment? In the center. **Kujuk** appears because he discovered a disturbance in time and seeks to brush the wrinkle clean.

> “A lifetime of considering Oxooxo's two streams, a snap of the finger. I am back, chained to this instance. My master has need of me, my hands, my magic, to right a wrong.”
>
> Kujuk, https://blightbound.com/heroes/kujuk/

### Skills

 Spirit Shot
 Heal Beam
 Gravity well
 Cryoblast shot
 Frost Skull

## Unlock

Can be found at For Whom the Bell Tolls on Tough.

## Personal Goal

Investigate Time anomalies.

* Darkness' Embrace
* Dark Ritual
* Darkness' Embrace
* For Whom the Bell Tolls