recursal/Fanatic-Fandom huggingface dataset:
Interpreting Action Class 1

Go back to the Action Class index

## Nibble 1 Class

The code for this action class can in theory be as long as you need, as each byte is one of two things. A byte can be either a 'string to print' or transition data (changing a tile's nibble/byte data)
The first set of bytes are ALWAYS a string. The last byte in the set of string bytes is signified by a bit 7 set. All other string bytes before this have a bit 7 clear.

After the string bytes, there are two "transition" bytes or an 0xFF byte.

If the Action Class nibble immediately following the last string byte is "0xFF" then the tile is unchanged, and therefore is the last byte of the string.

The first byte is only interesting for the lower 4 bits, which are used to change the nibble data (Action Class) for this tile (and so has values in the range 0x0->0xf. The second byte is the new Action Selector byte for this tile. , and so there is only 1 byte after the strings.

## Typical Values

 0x0A 0x8A 0xff
 0x80 0x01 0x20

## Deciphering the String Byte

Here is how that String byte is interpreted:

Now you'll note that the String Pointer value is only EVEN NUMBERED (because it is ANDED with 0xFE), this is because String pointers are two-bytes long, so pointer 0 is at offset 0x00, but pointer 1 is at 0x02.. and so on.

## Encoding the String Byte

So in order to make this byte, you use the following pseudo-code:

STRING\_BYTE = (STRING\_BLOCK \* 4) + SUBSTRING;

IF IS\_THE\_LAST\_STRING THEN STRING\_BYTE = STRING\_BYTE + 128;
Laser carbine (Wasteland 2)

## Laser carbine

**Laser carbine** is a tier 1 energy weapon in *Wasteland 2*.

## Characteristics

Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

 Non-Conductive | 0.6x

The weapon alerts enemies (generates noise) in a 20 unit radius.

Despite the description saying that this weapon is 'highly effective', it is not. Limited only to burst fire (thus eating through your Energy Cell ammo like free candy) and doing low damage even to armored targets, the Laser Carbine is a poor choice for your energy weapon specialst - consider picking the same-tier Laser Pistol instead, or switching to Pulse Rifle / Meson Cannon whenever you find one.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Keen Karen

## Effects

+1 Perception

**Keen Karen** is a creepy doll in *Wasteland 3*.

## Description

Sweet and mousy is her look, but she's got your secrets in her book!

### Transcript

Did you know your parents lie to you on a daily basis? Keen Karen knows, and she wants to help you find out their dirty little secrets. Have you always suspected you're adopted? Do you think your parents are really \"going to bed early\" when you can hear strange moaning from their room all night? Keen Karen will help you crack the case!

Likes: Binoculars, Wire Taps, Hidden Treasures.

Dislikes: Dirty Dirty Secrets...

Warning: Some things cannot be unseen.

## Locations

* Garden of the Gods: Behind the cultivation tower near the final Dorsey confronation, a bit past the passage through the snow pile.
Kill Grille

**Kill Grille** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Kill Grille
Recover the Nuclear Battery from the Scar Collectors
Return to Carla Asphalt-Runner with the Nuclear Battery
We delivered the nuclear battery to Steeltown.
We lied and kept the nuclear battery for ourselves.
Report to the battery's loss to Bennie Bianchi
Deliver the battery to Bennie Bianchi
Carla asphalt Runner has asked us to recover a nuclear battery from Grille, the leader of the Scar Collectors in the Pueblo Ruins.
Carla told us the Scar Collectors have a camp among the Pueblo Ruins. We should look for Grille around there.
We took the nuclear battery off of Grille's body. We should settle up with Carla.
We delivered the battery to Bennie Bianchi in Steeltown.
We lied to both Carla and Bennie about having lost the battery. We kept it for ourselves.
We lied to Carla Asphalt about recovering the nuclear battery so we could keep it.\nShe asked us to report its loss to Benny Bianchi in Steeltown.\nShe's an administrator working inside the Arcology.
Carla Asphalt Runner asked us to complete the battery's delivery by bringing it to Bennie Bianchi in Steeltown.\nShe's an administrator working inside the Arcology.
Grille, a local boss of the Scar Collectors, has incorporated the missing battery into his own body. We'll have to kill him to get it back.
We killed Grille. We should recover the battery from his corpse."

```
Ketchup bottle

**Ketchup bottle** is a crafting component in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Despite sitting for a century and a half, the preservatives in this ketchup have kept it semi-liquid.

## Crafting

Used to craft Special sauce bottle or Thousand island bottle.

## Location

* Cheyenne Research Level: Behind Lockpick 7 door in the Genetic Research Lab.

## See also

* Mustard bottle
* Mayo bottle
Irwin Fletcher

**Irwin Fletcher** is a Mannerite living at the Angel Oracle.

## Background

Fletcher is a Mannerite who constantly runs into problems. In 2102, his biggest one is that he has (allegedly) caused a roach infestation by neglecting to wash his shirt for weeks on end. The dirt caused damage to the Oracle and as a result, Fletcher was condemned to execution for breaching Manners: By dying on the arena.

The primary reason for his negligence seems to be the fact that his wife, Elizaveta, has been keeping to herself lately. Fletcher became depressed as a result and started slipping up in his duties. However, he was framed in a bid by Mr Manners to take his wife away from him.

## Interactions

### Quests

* Save a condemned man - or not: Fletcher is the condemnded man the Rangers can try to save.
Jill Yates

**Jill Yates** is a cattle merchant found at the Canyon of Titan and Damonta.

## Background

A handsome older black woman with a ready smile. She has some minor wounds on her hands and face, but looks otherwise unhurt.

## Interactions

### Details

* Help find one of Jill Yates' cowboys: Jill asks the Rangers to help her recover one of her cowboys.
* Jill's group of cattle merchants has been hit by raiders before they could obtain the Mark of Titan and the Monks' protection. Jill asks the Rangers to help by healing Doc. In return, she will mark the Persson shrine on the Rangers' map.
* The Rangers can also help by using Animal Whisperer to calm the cows and allow Jill to move on.
* Help Jill find her cows: When you meet Jill again in Damonta, her cows have wandered off.
John Alvarado

**John Alvarado** is Technical Director at InXile Entertainment, he is currently working on *Wasteland 2*.

## Biography

John Alvarado began programming games in high school in the early 80's on the Atari 800 and Commodore-64, back in the days when programmers created the artwork! He and his high school buddies, Gregg Tavares, Greg Marquez, Ron Nakada and Andy Brown worked under the name The Nighthawk Group.

After graduating with a B.A. degree in Linguistics and Computer Science from UCLA (1989), John reunited with his old friends Gregg Tavares, Greg Marquez and Ron Nakada under the name Echidna, later joined by Dan Chang. Echidna created the map/tile editing tool called tUME that was licensed by many companies in the early 90's for console game development.

Following Echidna, John worked for over three years as a lead programmer at Virgin Interactive Entertainment on PC and console titles. There he met the eventual co-founders of the company Seven, including artists Brandon Humphreys, Willis Wong, Barry ‘Baz’ Pringle, producer Barry Pringle (Baz’s father), and programmer Ron Mar. These five left V.I.E. with John and, joined by Gregg Tavares, worked for about a year on a launch title for the “M2” - codename for the never-to-be-released successor to the 3DO console platform.

After the short-lived Seven, John started Big Grub with Gregg Tavares, Brandon Humphreys and Willis Wong. Willis and Gregg moved on after about a year but John and Brandon forged on for another six years with John as President/Technical Director and Brandon Humphreys as Art Director. In addition to managing the business, John was actively engaged in game design, programming and production management.
Laser pistol (Wasteland 2)

## Laser pistol

**Laser pistol** is a tier 2 energy weapon in *Wasteland 2*.

## Characteristics

Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

 Non-Conductive | 0.5x

The weapon alerts enemies (generates noise) in a 20 unit radius.

A decent backup sidearm for all energy weapon operators. Not excellent in any way (except Armor Threshold), but is much, much better than the Laser carbine because it doesn't waste your energy cells as quickly. It still does take them away from you while you could employ them in better energy weapons - either two unique models, the Herbicide and the Final Assessment, or the higher-tier Pulse Rifles and Meson Cannons.
Keith

**Keith** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

A fire suppression expert, Keith is currently trapped in the incinerator/workspace as he has not been relieved by a new shift and he really needs to relieve himself. His job is apparently standing on the pressure plate and keep the incinerator toggled off.
Kneecapper

## Effects

25% to apply Frozen

**Kneecapper** is a blunt weapon in *Wasteland 3: Colorado survival gear*.

## Description

Twenty-five pounds of drop-forged steel at 500 psi means never having to say you’re sorry.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 72 - 85 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

## Location

Ambush site: Automatically added to inventory as a pre-order bonus or as a part of Colorado survival gear DLC.
Junk Pumper

**Junk Pumper** is a shotgun in *Wasteland 3*.

## Description

The offspring of a heap of scrap and a hateful heart.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +93% Ranged damage) leads to the following result:
* 36 - 44 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light
Knox Bison Ranch

**Knox Bison Ranch** is a location in *Wasteland 3*.

## Background

A large, prosperous ranch, where the Knox family has raised bison for generations.

## Points of interest

* A small, compact ranch. As you arrive, it's under siege by a band of Scar Collectors at the eastern door. The ranchers get out after you get rid of them, completing one part of Hard Knox Life. Darryls will be out front, with two generic ranchers at the camps to the east (be sure to check the pack there for the bison skull ornament for the Kodiak).
* The path behind the ranch is to the west. Mind the traps (frag mines are Explosives 8, the tripwire is Explosives 10, so keep that in mind). You can discover a hidden trail through the snow pile to the side, letting you bypass the whole trap.
* Out north are "vermin"(Ice Hopper) by the watering hole. Giant, 300 pound mutated frogs that prey on bison. There are six of them. Loot the bodies for some good weapons and equipment. The grave there has Larry's head for the Head Hunter quest.
* Before leaving, be sure to check the main ranch for a broken toaster (Toaster Repair 8) that contains the bi-metallic gold alloy filament, part of the golden toaster.

## Creatures

* Giant Bison
* Ice Hopper
* Young Bison

## Notable loot

* Bison skull ornament: In the pack in the eastern camp.
* Bi-metallic gold alloy filament: Inside the broken toaster in the ranch house.
* Quick Quaid: On the dead body in the northwest, among the hoppers.
Kiss Ass (Wasteland 2)

**Kiss Ass** is a skill in *Wasteland 2*.

## Characteristics

This is the skill to take if you want to sweet talk people into doing what you want.

This skill is useable in conversations. Keywords with corresponding icons will appear when you have enough ranks in Kiss Ass to use it.

## Perks

* Level 1: Affable
* Level 7: Silver-Tongued
Investigate the attack on Team Foxtrot

**Investigate the attack on Team Foxtrot** is a quest in *Wasteland 2*.

## Overview

Once the Rangers listen to the transmission from Team Foxtrot and Angela Deth's chopper is shot down, they will be tasked by General Vargas and then Lt. Wade Woodson with finding out what happened to the team.

## Walkthrough

* This quest will only be completed once the Rangers gain access to Seal Beach. Approaching the downed Blackhawk helicopter outside the base and examining it will complete the quest.
Jason

### Quests

Rambeau says that if we want him to vote for Veronica, we must help him find out who is stealing his guns. We've promised to investigate.

## Statistics

### XP

35

**Jason** is the apprentice of Jean Rambeau.

## Background

Young Jason is the favourite of Rambeau, groomed to be his successor. Unfortunately, Jason is in cahoots with the CotC, delivering weapons to them instead of the HSP.

## Interactions

### Quests

* Rambeau says that if we want him to vote for Veronica, we must help him find out who is stealing his guns. We've promised to investigate.: Jason is the culprit. He gets executed by FG13.
Julianne Capps

**Julianne Capps** is a merchant an the bar owner of the Pilgrim's Rest at Los Feliz.

## Background

A pretty young woman with freckles and long, dark hair resting on her shoulders, Julianne is typically found polishing beer glasses at her bar.

## Interactions

### Details

* Julianne is a trader and offers beer and Snake Squeezins, with a siding of pseudo-chitin armor and Spectrum assault vest.
	+ Note: armor not available in DC.
* She also offers a free copy of the James King Bible and information about Los Feliz and the God's Militia.
* Once the player exhausts her dialogue options, she will stop them when leaving and give them a Sledgehammer  and two medic packs to help them on the way to the summit.
Jackhammer (Wasteland 2)

## Jackhammer

**Jackhammer** is a tier 6 shotgun in *Wasteland 2*.

## Description

A less civilized weapon from a more civilized time.

## Characteristics

The weapon alerts enemies (generates noise) in a 20 unit radius.

Fires in a 45 degree cone angle.

Endgame shotgun. Upgrade when possible.

High risk because of the jam chance, but the damage is on par with explosives if used on a character with the Combat Shooting skill.

## Locations

* Hollywood: Rambeau's gun shop.
* Ranger Citadel: Harvey's shop during the endgame.
* Griffith Park: Priest Sprayer's shop.
* Possible spawn in various high level locked containers in Hollywood and late game areas. A unique version of this gun also drops from Schwag, called the Infernator with an added special burnt status effect, but without the ability to use Burst Shot.
Lame Leg

## Lame Leg

### Effects

* -0.4 Combat Speed
* -5% Evasion
* -1 Downed time

### Removal

Injury Kit
Vigor Dart
Doctor NPC

**Lame Leg** is a status effect in *Wasteland 3*.

## Effect

* Reduces combat speed by 0,4 and evasion by 5%.
* Also reduces downed time by 1, which means downed having 3 injures is lethal.

## Removal

Can only be removed by Injury Kit , Vigor Dart  or Doctor NPC.
Ken Doll

**Ken Doll** is a character in *Wasteland 3*.

## Background

Ken Doll is Colorado's finest purveyor of the sins of the flesh, as Darius Kwon puts it, and the head of Brygo's brothel over at Little Vegas. He is the perfect fit for a pimp, as he was castrated at Brygo's behest after the two men had a... *misunderstanding*: Ken tried double-crossing Faran Brygo. As punishment, he was tortured for weeks and eventually had his member chopped, then posted as Brygo's chief pimp.

He's been quiet ever since.

## Interactions

### Quests

* Big Trouble in Little Vegas: Ken can provide vital information for the investigation if you grease his palms.
Intelligence (Wasteland 3)

## Description

**Intelligence** is an attribute in *Wasteland 3* that controls Critical chance and damage, and gives an extra skill point to spend per attribute level.

## Specifics

* Increases Critical Chance (Max by 20%)
* Increases Critical Damage (Max by 1.1X (110%))
* Increases Critical Heal Chance (Max by 25%)
* Increases Critical Heal Bonus (Max by 1.1X (110%))
* Increases Skill Point (Max by 10)

## Note

Because minimum attribute value is 1, only 9 skill points can be obtained by investing in the Intelligence. Character gets first skill point from Intelligence automatically upon creation.
Jamie McBond: License to Kilt Game Cartridge

**Jamie McBond: License to Kilt Game Cartridge** is a junk item in *Wasteland 3*.

## Description

Game development is easy! I don’t know what those silly devs are complaining about.

## Crafting

Ingredients to produce one (1) unit
* 1 Cloak And Dagger ROM

## Locations

The Bard's Tale floppy disk
Machine shop: In the same locker as The Shade Tree Mechanic skill book.
Cloak And Dagger ROM
Gett Family Homestead: Container in the shanty with the dead kidnappers.
Jesse

**Jesse** is a character found in Rail Nomads camp.

## Background

The daughter of Casey James, Jesse is an Atchison who loves Ralphy and becomes the key element of the war between the two rail nomad tribes.

## Interactions

### Details

* Jessie is first encountered asking the player to help the drowning Ralphy. The Rangers subsequently encounter her throughout the camp, as they try to find a peaceful solution. Eventually, she is captured by Kekkahbah - saving her goes a long way towards brokering an actual peace.
Kevlar vest

A **Kevlar vest** is usually made of sheets of Dupont Kevlar held together inside of a nylon covering. In real life, Kevlar is effective against bullets only, and not designed to stop attacks from Knives, Chainsaws, and Proton axes.

## Characteristics

In Wasteland, **Kevlar vests** are a big step up from a Bulletproof shirt (one wonders what the shirt was made of) and just slightly less tough than a Rad suit.

Kevlar vests will allow a character to resist a severe blasting from thugs armed with SMGs, but start to become obsolete when the party moves to Las Vegas.
Jim Auwaerter

**Jim Auwaerter** is the owner of Auwaerter's Farm and a crucial supporter of the RSM.

## Background

A round-faced old fellow in a plaid shirt and denim overalls. He looks like every child's favorite grandpa. Everything this guy is wearing is awfully clean, and so are his hands. No dirt under his nails, and no calluses on his palms.

Jim is a fervent believer in the Red Skorpion Militia: To him, they are doing good work, making the wasteland a livable place for everyone, especially in Happy Valley. His belief blinds him to the fact that in order to provide for and staff his farm, the Red Skorpions are enslaving people and robbing those supposedly under their protection. However, it's entirely possible that Jim is actually deliberately faking his old man persona just to play the old Good Cop - Bad Cop with his slaves.

In combat Jim will say "always some killin' to do around the farm."
Johnny Maloney

**Johnny Maloney** is the undertaker Hollywood.

## Background

Johnny takes care of the cemetery in Hollywood, caring for graves both pre- and post-War. He digs the graves and makes coffins.

## Interactions

### Quests

* Kill dangerous beasts in Hollywood Cemetery: Johnny asks the player to get rid of the various beasts that infest the cemetery.
Jimmie Longhaul

**Jimmie Longhaul** is a character in *Wasteland 3*.

## Background

Even in his old age, this man is impressive - broad-shouldered and thick-necked. He wears his hair in thick white braids.

Jimmie is the manager of the Colorado Springs branch of the Arapaho caravan house. A tough, no-nonsense man who would fight every miscreant who'd wander into his garage uninvited (Dorseys included, though they skipped over the Arapaho garage in favor of gunning marshals down).

## Sells items

**Trinket**
* Tool Kit

**Kodiak Upgrades**
* Trucker horn
* Rhino cannon

**Consumable**
* Repair kit x9
Karl Ludlow

**Karl Ludlow** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

The brutish chief of security for Abigail Markham's Steeltown, Ludlow is a monster of a man who prefers to resolve all of his conflicts with violence and suffering (of his victims, of course). Since Salene Crow has started the strike, he's been trying to contain it with a variety of beatings, intimidation, more beatings, torture, and even more beatings. He is confused as to why violence has not worked yet, and would like to use *even more violence* to try and force a solution.

What he really wants is to protect his little fiefdom: Ludlow created a pyramid of corruption, forcing workers to work shifts as long as twelve to sixteen hours, forcing them to pay for basic things, like sleeping or using the toilet (not to mention *food*), and generally making a killing at the expense of the workers. How did he ever land in this position? The computation engine highlighted him as a peacemaker and negotiator.

## Interactions

### Quests

* Factory Fracas: Crow is the head of the strike.

## Trivia

* Ludlow shares his name with the Ludlow Massacre, when National Guard and Pinkertons massacred coal workers and their families.
Knife (Wasteland)

**Knife** is a Knife Fight-skill weapon in *Wasteland*.

## Background

Knives are amongst the first primitive tools known, and have since been made from every material from flint and obsidian to high-test titanium and advanced composite plastics. As a result, knife fighting comprises an ancient and respectable family of combat forms known around the world.

## Characteristics

Your Desert Ranger Private fresh out of Ranger Center might want to equip his **Knife** if he or she is trained and has a modicum of Strength, Luck, and Agility. With extremely high Strength, Luck and Agility, and very high Knife Fight and Brawling skills, it is very possible for a character to take on hardcore enemies with knives and beat them soundly. However, in such endeavors, it's usually faster still to just give the character a Proton Ax and watch the carnage.
Invitation to the Canyon

**Invitation to the Canyon** is a radio broadcast in *Wasteland 2*.

## Transcript

*Dear Mannerites, come in? Come in?*

Go ahead, Gentle Caller. We can hear you.

*Thank you. Uh, I think my wife may have been taken by raiders. Could you send someone to save her?*

I see. You say "may." So you aren't certain? What happened precisely.

*Well... well, there were lurkers in our cornfield today and I think they took her. She went out to--*

Lurkers is a very prejorative term, gentle caller. How do you know they weren't just shy? Did you go out and invite them in for refreshments?

*Y-yes! We did! That's what my wife was doing. She took a plate of cookies out to the cornfield and... and... I haven't heard from her since. Except for some screams.*

Hmmmm. Yes. That sounds bad. Very bad. It was very impolite of her to leave the house without telling you how long she would be away. This is a serious breach of etiquette. We will send out a Politeness Patrol to investigate right away.

*Oh, but, I'm not mad at my wife. I--*

Thank you, gentle caller. The Patrol is on their way. Goodbye.
La Loca

Ranger Citadel

*Wasteland 3*

Aspen (Little Hell)

6 Coordination
3 Luck
4 Awareness
4 Strength
6 Speed
3 Intelligence
2 Charisma

2 Shotguns
2 Brute Force
2 Outdoorsman

4 (Senior Specialist)

20

Private **La Loca** is a recruitable character stationed at the Ranger Citadel in *Wasteland 2*. She returns in *Wasteland 3*.

## Background

La Loca is an Atchison from Rail Nomad. She learned to fight during her tribe's feud with the Topekans, and earned her nickname by walking right into the Topekan meeting hall and throwing bags of Waste Wolf poop at Kekkahbah and his Choppers (and promptly being punished by being staked out in the sun for days, laughing all the time). She's a demon with a shotgun.

She was sent with the second wave of Rangers into Colorado, under Maj. Vera Prasad. Separated from the rest of the team, she joined the group under Riley Woodson and made for Aspen. After capture by the Breathers, she was tortured. What they didn't expect was that La Loca isn't tortured. *She* tortures. The amateur mutilation by the Breathers and forced cannibalism (eating her own pinkie, cut off by a *clean* and *sharp* knife) barely phased her.

What did phase her was a night in the industrial freezer of the resort, where she wound up after informing Victory's nutsack that army boots are bad for your child siring days. Gertrude the Gruesome took great joy in watching frostbite claim the Ranger. For La Loca, it was only an opportunity to practice her insults.

## Interactions

### *Wasteland 2*

#### Details

La Loca can be recruited if the player has fewer than four Rangers in their party.

### *Wasteland 3*

#### Details

* Raising a Little Hell: La Loca is one of the Rangers to rescue.

## Inventory

### *Wasteland 2*

* Weapon: Pump Shotgun
* Ammo: 27 12 gauge
* Other: Pain Relievers
LAW rocket (Wasteland)

**LAW rocket** is an AT Weapon in *Wasteland*.

## Description

The **LAW rocket** is a small, armor-piercing explosive rocket contained in a disposable fring tube. It was first developed to destroy tanks. The mass of the tip (made from depleted uranium) enables the rocket to blast through the armor so the explosive shell can burst, once inside. Some knowledge or skill in anti-tank weaponry is useful when employing rockets.
Goiter

* Front
* Angle

**Goiter** is a character in *Wasteland 3: Cult of the Holy Detonation*.

## Background

Brother Goiter is a tech guru and the most technically capable member of the Primordialists. He runs the general store at the Observation Level and is responsible for much of the salvage that is used for outside trading.

## Interactions

* High Voltage
* Jailbreak
* Undercover Angel

### Quests

* Undercover Angel: Goiter can provide the tool essential for capturing Angel Iridium.
	+ Heart of Glass
	+ High Voltage
	+ Shooting Star
* Jailbreak: Upon learning that Sister Polyp didn't mention rescuing Father Bezoar, Goiter asks the Rangers to pick up the slack and rescue the old speaker.
Ivan (Steeltown)

## Ivan

Ivan: What? Are you crazy, bros? This is for workers. Researchers need time to think. We gotta let our brains breathe, you know?

**Ivan (Steeltown)** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

A member of Abigail Markham's admin staff, Ivan focuses on researching new ways to exploit workers. His latest idea is meant to eliminate meal breaks, by fitting workers with a hose that feeds them nutritional pellets as they complete their quota. He is competing with B.F. for biometric governors, since there are only two going around and he only has one.

## Interactions

### Quests

* Gift of the Magi: He asks the Rangers to steal B.F.'s biometric governor.
Kiwi Eli

**Kiwi Eli** is the *de facto* leader of the Killer Klowns in *Fountain of Dreams*.

## Background

Kiwi Eli took over leadership of the KKK from Kermit Eli. Not present at the College when the adventuring party comes through, she is ultimately confronted at the Fountain of Dreams. Defeating her breaks the Klowns forever. She also have a house in Killer Clown Kollege.

## Interactions

* Kiwi is confronted at the end of the game, as the end boss.
* Yankee Brutal have the same portrait as Kiwi Eli.

## Appearances

Kiwi Eli appears only in *Fountain of Dreams*.
Irvine

**Irvine** is a secret location in *Wasteland 2*.

## Overview

Appearing on the map only after pushing the red button in the Hollywood Sewers, Irvine is the most simple town location of the game. Consisting of exactly one NPC and no other location within the town, you will spend more time reading this entry than interacting with all of Irvine.

## Aaron Schwab

There are 3 possible dialogue options with Aaron Schwab, each requiring a skill. None of the Hard Ass, Smart Ass or Kiss Ass option will lead to anything other than the XP for successfully using the skill.
Junk Diver

**Junk Diver** is a perk in *Wasteland 2*.

## Effect

+50% of chance of finding additional junk items when finding junk.

## Description

Your dumpster diving hasn't helped you make any new friends, but who needs friends with all this stuff you've found?

## Notes

When the effect is triggered it appears as **Hobo's Luck**, which presumably was the original name of this perk.
Laser turret

## Ability

Deploys a robotic Laser Turret that will attack your enemies. Self-destructs after combat has ended.

## Item Data

### ID

ITM\_Consumable\_Deployable\_LaserTurret

**Laser turret** is a consumable item in *Wasteland 3*.

## Description

Most accurately, this is a unshielded neutron core that points itself at bad guys, but people like the term "Laser Turret".

## Crafting

Ingredients to produce one (1) unit
* 1 Turret Chassis
* 1 Laser Emitter

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
LAW (Wasteland 3)

## LAW

### Dam. type

**Explosive** damage - scales with Explosives, maximum penetration, equally effective against any targets.

## Item Data

### Value

$ 575

**LAW** is a rocket launcher in *Wasteland 3*.

## Description

Originally a single-shot rocket, people modified these weapons to be reusable.

## Characteristics

Damage can be increased from various bonuses. Also Explosive damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Explosive damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+8 Damage +60% Ranged damage +95% Explosive damage) leads to the following result:
* 174 - 246 damage against all types of targets.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado after completion Unwelcome Guests.
* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.

## Trivia

* A small, armor-piercing explosive rocket contained in a disposable fring tube. It was first developed to destroy tanks. The mass of the tip (made from depleted uranium) enables the rocket to blast through the armor so the explosive shell can burst, once inside.
Gorilla top

**Gorilla top** is a piece of clothing in *Wasteland 2*.

## Description

Nobody will monkey with you while wearing this groovy gorilla get up.

## Locations

Agricultural center (Wasteland 2) East Field near the stables with Cows who are attacked by Giant rabbits. Gorilla mask and Gorilla Legs are in the same location.

## Special

Needed for **Not Monkeying Around** achievement.
Kill Jones and McDade for Malediction, and make it look like the other one did it.

**Kill Jones and McDade for Malediction, and make it look like the other one did it.** is a quest in *Wasteland 2*.

## Overview

Malediction Mayweather, the Evangelist of the God's Militia, wants total control over the organization and wants to trigger infighting between the two other branches, Church Militant and Church Vigilant, to take power.

## Walkthrough

* Accept the quest from Mayweather once he appears after talking to Fealty Mayweather.
* Go to Retribution Jones and talk to him. Ask him to meet the Rangers on the roof (with Kiss Ass of 8, he will agree). Kill him there and use the Church Vigilant sunglasses on the table near where he was preaching.
* Go to Ascension McDade. Shoot him in the face, then use the Church Militant armor on the table next to him.
* Return to Malediction. Predictably, he betrays the Rangers and you have to slaughter your way out.

## Reward

* Everything you loot from the cold, dead bodies of the Militia.
* Access to the radio tower.
Kate Preston

**Kate Preston** is a character found in Highpool. She is voiced by Terri Doty.

## Background

An attractive young woman in maintenance overalls, though thoroughly panicked at the moment. Sweat plasters her hair to her forehead and her hands shake with fear. Kate is the leader of the community at Highpool and a talented engineer maintaining the Dam. She is one of the two candidates for mayor, the other being Sean Bergin. Unlike the competition, she appreciates the Rangers and their work, leading to a bit of resentment fermenting between her and the rest of the town.

## Interactions

### Details

* In order to save Highpool and keep it within the Ranger's area of influence, the player has to assist Kate in preventing the reservoir from overflowing and destroying itself and Highpool in the process. That way, she will also be voted in as mayor.
* She will also ask the Rangers to wipe out the Wrecking Crew, explaining that she's been trying to get the Ranger Citadel to act, to no avail.

### Quests

* Talk to Kate Preston in the tunnels under Highpool: Reach Kate and ask her how the Rangers can help.
* Help Kate Preston fix Highpool's irrigation system: Aid Kate in fixing the reservoir's engineering problems. This quest guarantees her election as Mayor.
Jason Anderson

**Jason D. Anderson** , often credited as merely Jason Anderson, started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for *Fallout*. After working on the prototype design for *Fallout 2*, Anderson left with fellow developers Tim Cain and Leonard Boyarsky to found Troika Games.

Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007. It is very likely that the game Anderson was working on is Interplay’s Fallout MMO the company licensed the rights to from Bethesda Softworks.

In March 2009, Anderson left Interplay and joined InXile Entertainment, Brian Fargo's new company, to work as creative director on a new computer role-playing game, presumably *Wasteland 2*.needs verification He left the company in January 2011 to join Turtle Rock Studios.

## References

1. ↑ GameBanshee — Interplay MMORPG Interview with Jason Anderson
Killing for Morons

**Killing for Morons** is a skill book in *Wasteland 2*.

## Description

With the mysterious secrets of combat shooting revealed you could be unstoppable!
+99% to critical chance. Does not increase energy weapons critical chance.

## Location

* Griffith Park: Found on a bookcase in the Church of Ecstatic near Fealty Mayweather. Finding the book requires a Perception of 10.
Laser emitter

**Laser emitter** is an item in *Wasteland 3*.

## Description

This component appears to be a high-powered photon generator. It's broken, but might still be able to power something else.

## Crafting

Used to craft various items.

* EMP grenade consumable item
* Laser Turret deployable item

## Locations

* Generic loot from robots, vehicles and turrets.
* Scorpitron world map encounter near Steeltown.
It Just Works

## Effects

+1 Weird Science

**It Just Works** is a skill book in *Wasteland 3*.

## Description

Intuitive engineering for the holistic tinkerer.

## Location

* Little Hell (Aspen), in a chest next to Dr. Hyde in the kitchen, nearby where the Gift is residing.

## Behind the scenes

* The book's name is a reference to Bethesda Game Studios head Todd Howard, who coined the phrase during a 2015 E3 presentation. When describing how the player can build weapon modifications in *Fallout 4* out of seemingly random junk, he remarked "It just works".
* This skill book was previously located in a cache south of the Clown Museum before, a patch moved it to its current location.
La Cienega

**La Cienega** is a location in *Wasteland 2*.

## Overview

The intersection of La Cienega Boulevard and Slauson Avenue is the place of a heinous scene: A Crusader team under Jim Beavens has captured Paul Tyma and four juvies and is preparing to execute them in Samson's name. The Rangers are their only hope. The motivation to shoot first and don't ask questions? A bag of medical-grade zeolite carried by the preacher.

There are also toaster (A.D. Wealthy Battlemonster Bomber) and high level alarm safe (with weapon mod and trinket inside) there.
Kermit Eli

**Kermit Eli** is the leader of the Killer Clowns in *Fountain of Dreams*.

## Background

The ancient founder of the Killer Clowns and the author of their proprietary combat method - Slap-Fu - Kermit Eli has recently retired from leadership, preferring instead to play the piano on top of his mansion, protected by his mutant felines, Lucy and Ricky. The retired leader has transferred leadership to his granddaughter, Kiwi Eli, who is far more active and genocidal than his mentor ever was.

## Interactions

* Kermit is briefly encountered at the Killer Clown Kollege, revealing that the true power behind the genocidal push is Kiwi Eli. Killing him breaks the power of the Clowns.
* There are many ways to get to Kermit's Circus: drown in quicksand, agree to go there by telling the Elite Guards on the first level of the BigTop near the front entrance, or do the same with the clowns in the dining room of Eerie Willie's house. However, the safest way is to climb there yourself - to do this, you need to use the Climb 3+ skill on the high BigTop door.

## Appearances

Kermit Eli appears in *Fountain of Dreams*.
Items (Decoding)

Back to file listing

Seg 002 of EXE

### A Full Item Table

Items come in a few types. Each item sits within msq blocks, the item strings (i.e. the name) are contained in the EXE.

Each item is described by 8 bytes. For each of the item types, the bytes may be interpreted in a different way. Forexample, byte 6 of weapons may be damage, whereas in Armour is it Armour Class. The following list shows the currentbest guess of each of the item types, and a table showing the actual field contents, as extracted from the executable.

{disp} Byte 2 (B2) is how stores determine if an item is for sale or not in that store. Its the number of that particular item
that the store has to sell, if its zero, the store does not sell it. This works in the following way. Each store has its own
item list, which has B2 filled in as to how many of a particular item it has to sell. FF means it has 256 (255?) of that item
in stock. Its not known yet if this list is updated as you leave a store, or if it loads the original unaltered list each time you
visit. (eye: I'm pretty sure it saves it, as you can deplete the stock of a store, and when you sell energy clips it tracks
those as well) It is also not known yet how the store handles buying items off of a char.

## More Info

B0 - Cost low value
B1 - Cost high value
B2 - Number of the item for sale in a particular store

### Byte 3 is broken into upper 5 bits and lower 3 bits

B3 High - Weapon type (1-13),

* 1 is melee,
* 2/3/4 is short/medium/long range,
* 5/6/7 is short/medium/long range with burst/auto fire enabled,
* 8/9 is medium/long range for rockets,
* 10/11/12 is short/medium/long range for energy weapons,
* 13 is for exlosives.
* So this byte is also responsible for choosing the correct combat text messages.

B3 Low - Seems to be set to 1 for Demo weapons only. 0 for everything else.

* This is used for the 1 in 6 dud check AND splash damage on a auto-miss roll.
* It also determines if an explosion sound effect is played when you (U)se it.

B4 - Ammo capacity of weapon.
B5 - Related weapon skill
B6 - Damage value. B6 is the number of d6 for base damage (before any luck or attack type or armor calculations)
B7 - Ammo Type (Matches offset to ammo data start)

## Armor

NOTE: Item type of 0Fh is Armor (B3 High)
Investigate Rail Nomads

**Investigate Rail Nomads** is a mission in *Wasteland Remastered*.

## Overview

You've been ordered to investigate disturbances at the Rail Nomads camp, a community to the north west of Ranger Center.

## Walkthrough

RAILNOMADS\_HELPBRAKEMAN
You talked to the Brakeman at the Rail Nomads and decided to help him deliver a VISA card to Head Crusher, who is in the town of Quartz.

RAILNOMADS\_CARDDELIVERED
You delivered the VISA card to Head Crusher, in Scott's bar in Quartz. Head Crusher told you to return to the Rail Nomads and tell the Atchisons the password <color=@#Password#>@#CATERPILLAR#</color>.

RAILNOMADS\_PASSWORDUSED
As thanks for helping Head Crusher, the Atchisons gave you a shovel, and told you to dig twelve paces south of the western edge of the rail line.

RAILNOMADS\_LOOTDUGUP
You dug up the loot... and were promptly ambushed!

RAILNOMADS\_AMBUSHCOMPLETE
You defeated the Rail Thieves who ambushed you while you were digging up the reward from the Atchisons.

RAILNOMADS\_NOHELP
You talked to the Brakeman at the Rail Nomads, but decided to not help him.

## Outcomes

MISSION\_RAILNOMADS\_COMP\_GOOD
The disturbances were nothing but a group of thieves, preying on the Rail Nomad clans. With the thieves taken care of, the Rail Nomads camp is a safer place.

MISSION\_RAILNOMADS\_COMP\_BAD
You decided that the Desert Rangers have more important things to do than play delivery boy. The Rail Nomads will have to solve their own problems.
Kumite: A History

**Kumite: A History** is a skill book in *Wasteland 2*.

## Description

An in-depth tome describing the many storied bouts of the Kumite martial arts tournament. The greatest exploits are those of hero Frank Dux.

## Location

* Ranger Citadel: Reward for giving spray paint to Ranger Brass Knucks. The paint can be found in a toaster in a cave at the "Radio Tower" location
Kumite: A History (Wasteland 3)

## Effects

+1 Brawling

**Kumite: A History** is a skill book in *Wasteland 3*.

## Description

The underground sport of hand to hand combat revealed.

## Location

* Garden of the Gods: At Bellamy's workshop.
* Hidden structure East of Colorado Springs. needs verification

## Behind the scenes

Kumite is one of the three real world Japanese karate training sections, and was utilized in both street fighting and underground fight clubs, alongside the other two karate training sections, kihon and kata.
KPOW

**KPOW** is a radio station from Damonta. Its host is Werewolf Wally.

## References

1. ↑ Kickstarter update: "Ahoy there, weary traveler! This is Werewolf Wally, howlin' at you from radio station KPOW in heart of downtown Damonta! Are you tired? Hungry? Lost in the trackless reaches of the wastes? Then listen to this message from the Damonta Chamber of Commerce, and point your tired tootsies toward the friendliest little town in Arizona.

Damonta has everything a weary traveler could wish for, motel, bar, garage, diner, fresh water, scenic attractions, the best oldies station in Arizona, and the biggest scavenging center in the west!

Our little town grew up in the ruins of an old military facility known as the DAvis-MONThAn Air Force Base - hence the name - and that base is the secret of our vibrant economy. Its big old airplane graveyard is a magnet for scavengers and scrap-metal merchants from all over, and the tech we've taken from all those old planes, robots and buildings has given the town the highest standard of living in Arizona. Ever heard of air conditioning, folks? Well, we got it, and you won't believe how good it feels.

Trade here in Damonta is a winter occupation, as radiation clouds seal off the town from most of its neighbors in the hot summer months, but even in the summer there is plenty to do here in the garden spot of the east. Scavenging goes on year round, there's always a shin-dig happening at the Fly-By Nightclub, and locals and tourists alike often visit the airplane graveyard just to look at the soaring skeletons of those old war-birds and the rusting hulks of those scary-looking robots.

Heh heh. Don't worry, folks, they're perfectly safe. Haven't moved in years.

And "perfectly safe" pretty much sums up all of Damonta, too. If you're here for trade, tourism, or just looking to settle down, remember, Damonta is the place to be! Tell 'em Werewolf Wally sent you! Till next time…"
Karabiner

## Performance Data

### Damage

**Single shot** (6 AP):
31 - 44

### Critical chance

+1%
2.0x damage

### Range

Maximum24mOptimum24m - 5mPoint blank5m or less

### Chance to jam

2%
6 AP to unjam

### Capacity

10 x .30-06 ammo
5 AP to reload

## Item Data

### ID

Sniper\_Tier\_2\_2

**Karabiner** is a tier 2 sniper rifle in *Wasteland 2*.

## Description

Russian army long rifle based on the SVT-40, a WWII issue Soviet weapon.

## Characteristics

The weapon alerts enemies (generates noise) in a 42 unit radius.

## Strip parts

* Junk parts
* Sturdy mag
* Small scope
* High capacity mag

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Internal Bleeding

## Internal Bleeding

### Effects

* -20% CON
* -1 Downed time

### Removal

Injury Kit
Vigor Dart
Doctor NPC

**Internal Bleeding** is a status effect in *Wasteland 3*.

## Description

There's something going on in there, and it ain't good.

## Effect

* Reduces CON by 20%.
* Also reduces downed time by 1, which means downed having 3 injures is lethal.

## Removal

Can only be removed by Injury Kit , Vigor Dart  or Doctor NPC.
Kathy's journal

**Kathy's journal** is an item in *Wasteland 2*.

## Overview

A small notebook filled with equations and diagrams related to botany and biology. One note sticks out: "I think I'm close to a cure. I can feel it. The scary part is that I know I'm the only one who can crack this. Rose is brilliant, but I have all the right specialities. If something happens to me, anyone who gets infected is royally fucked."
Killer (Wasteland 3)

## Statistics

### Combat Speed

Not applicable

**Killer** is an enemy in *Wasteland 3*.

## Inventory

**Possible item drop**
* Acidic sludge
* Combat analysis processor
* Focusing crystal
* LED matrix
* Optical sensor
* Cutting blades
* Glowing ooze
* Industrial saw blade
* Laser emitter
* Purified tar
* Reactor core
* Remote control chip
* Titanium plating
* Turret chassis

**Possible junk drop**
* Bent actuator
* Crushed heatsink
* Melted capacitor
* Shorted control chip
Kymri's Warrior

**Kymri's Warrior** is a tier 6 handgun in *Wasteland 2*.

## Description

Kymri's Warrior is an ancient pistol with a simple design made from stock parts that allows it to be easily modified and repaired.

## Characteristics

The weapon alerts enemies (generates noise) in a 18 unit radius.

## Locations

* Malediction Mayweather, the leader of God's Militia's Church Ecstatic is armed with it, but does not drop it when killed.