recursal/Fanatic-Fandom huggingface dataset:
MG4

The MG4 (Maschinengewehr 4) is a German LMG that is based on the American M249 platform. It is unlocked for 165,000 credits. The reward you get after buying this gun is a sturdy weapon which ammo belt can sustain fire for 15 seconds and a versatile one at that.

Overall, the MG4 packs quite a punch, and is often used for sustained suppressive fire to pin down enemies.

## Pros

* Huge magazine size to suit a Spray 'n Pray job
* Powerful (This thing, like all LMGS, penetrates a lot. Collateral kills and Wallbangs are easy)
* Pretty cheap for an LMG with a big reward

## Cons

* Long reload time
* Low accuracy
* Quite low DPS
* Recoil (muzzle brake is recommended)

## Tactics

The MG4 suits a gunner role where the main job is not to get kills, but to pin down the enemy in suppressive fire, flush the enemy out of spawn camping (which is common in maps like Urban and Outpost), or finish off stragglers after your team has cleared enemy grounds. You can also do a Run 'n Gun playstyle but be warned- if you have to reload you may very well be caught in a bad situation as it takes about 5 seconds to finish reloading. As such bringing a Smoke Grenade or good secondary weapon like the G18 to cover your position when your team can't help you is a good idea. In short, the MG4 is a force to be reckoned with as it is very versatile and when used correctly, can shatter any seasoned team's rhythm and in the worst case scenario, can wipe every single member out with ease. Do be warned, this weapon is very vulnerable to flanking tactics and so requesting a SIT-REP from your teammates can be key to both long term usage and survival.

NOTE: Do not worry if the enemy picks up your MG4. 7/10 of them don't even know how to use it at full potential, let alone fit with their loadouts or controlling the recoil. This however is a problem with the M60 due to the weapon's unique circumstances.
Ad Crates

Ad Crates are crates that contain loot such as Credits, Camos, and certain Weapons. They are shown on the front page of Bullet Force and are obtained by watching advertisements, in which after it is over, the crate opens up and you get whatever is inside. It is possible to get Camos of weapons you don't have, in which you get 25 Credits for compensation as well as the Camo. You have to wait 2 minutes between claiming Ad Crates.

## Rewards

* 5000 Credits (Very common)
* Weapon camos (Common. Locked weapon = 20 credits (worth next to nothing, since even the cheapest weapon attachments require thousands of credits to buy) + **skin discarded and stays locked**. Duplicate skin = 50 credits (also worth next to nothing) )
* Player camos (Rare. Duplicate skin = 50 credits (worth next to nothing, since even the cheapest weapon attachments require thousands of credits to buy) )
* G36, ACR, Tommy Gun, MP7, Badger Q, and F2000 (Very rare. Already owned = 50,000 credits)

## Bugs and Errors

Sometimes, if you spam the "Watch Ads" button until one finally shows up, after it is finished playing, the crate won't open up so you will not know what reward you got (unless you notice a slight increase in Credits, then you got a locked skin with a 25 Credit Compensation or 5000 Credits). This is slightly irritating as all the player wants is a free reward but they will have to check all their guns to see if they got a weapon camo or check their avatar to see if they got a player camo.

## Glitches on CrazyGames (PC)

On CrazyGames, Ad Crates have various glitches.

### No ads to watch

In some locations, CrazyGames won't ever show any ads. Instead, there will be a screen that says "Oops, we don't have ads for you ... but we still want to reward you anyway, so let's countdown from 5 together!" After the countdown ends, you'll get your reward.

### Ad cooldown not being synchronized

This means that if you open several tabs on your browser, you can watch several ads at once. Watching an ad on the one tab will restart the cooldown timer, but it won't be in sync with the other tabs. So if you open 5 tabs, you can get rewards five times quicker. Also, logging on to the game on different devices/using different IP addresses makes it possible to exploit this glitch as well.
Laser Sight

The Laser Sight is an Accessory for your Primary weapon. It is a simple red laser sight and it costs 15,000 Credits. This accessory illuminates every surface with a red dot, corresponding to where you are aiming at. It has three usages: increasing hip fire accuracy, slightly increasing ADS fire accuracy and blinding enemies. However, it reveals your position, which is especially annoying when you're hiding in a bush or hiding behind smoke, as the enemy can see where you are. It is most useful when used on a sniper rifle as it blinds your enemies so they don't know where you are, only your approximate location, the blinding laser. The laser reveals your position, but all snipers have an unremovable flashlight that reveals your spot without really blinding your enemies. Plus, the laser improves hip fire accuracy, making it easier to no-scope with a sniper.
Suppressor

A suppressor is a barrel attachment that appears in Bullet Force. Suppressors can be bought and attached to most guns at a cost of 30,000 credits.

Suppressors eliminate muzzle flash and greatly reduce and muffle the noise a gun makes when firing. It hides you on the minimap, even when firing, so the only way people can see you on the map is by using UAVs.

However, the damage range of your gun is reduced by a large amount. This means that when you try to tackle long range enemies, your bullets will despawn or do less damage. Moreover, bullets penetrate much worse.

But how is a suppressor exactly used?

The answer is, playing an stealthy role at short range because of the incapability of taking down enemies at long and sometimes even medium ranges. Flanks are pretty effective, as enemies won't notice you shooting at their teammates, which means you can kill them all before they notice you. Don't stay still with a suppressor, ever. Running around an area and "camping on the move" is very effective (not like you should camp, but still), as it's harder for frustrated victims of your camping to track you down (can't see you on minimap and harder to hear where your gunfire is coming from).
M1911

The M1911 is an American semi-automatic pistol. It can be purchased for 100,000 Credits, its rate of fire is a fine 310 RPM (due to it being-semi-automatic).

The M1911 is a solid weapon, being a three shot body at all ranges, and a one shot headshot at all ranges (and dealing 45 damage in close range body shot). This is offset by its rather low ammo capacity of 10, and rather long reload. It requires precision, and the best strategy is to headshot enemies, which is easier said than done.

The only available attachments for this weapon are both Laser sights and the Suppressor. Optics cannot be added onto this gun.

In Gun Game, this weapon has the Red Laser and Suppressor equipped.

The best gamemode with this gun is just use the supressor to sneaky surround enemys and destroy them with the 3 shot capability.

A good combination is the 1911 (Supressor and Laser) and a MP5,MP7 or some bullpups.

## Pros

* Good hipfire (especially with laser sights)
* Pretty cheap for a good secondary gun
* Suppressor doesn't reduce range
* (Style points) Tactical reload.
* (Style points) Vintage look

## Cons

* Small magazine capacity
* Slow reload compared to other pistols
* Sacrifices the ability to a sight to add a suppressor and it isn't the best. Mini RDS woulda been nice with the suppressor and red laser.
* Suppressor makes iron sights impossible to see. It is essentially guesswork unless the player uses a crosshair

## Trivia (history)

* This weapon is the oldest gun in the game, being first produced by Colt's Manufacturing Company in 1911 (hence its name).
* Sliced bread was invented in 1928, after the First World War. This gun is actually older than sliced bread.
* This gun, having a simple design and excellent durability, has led to other firearm manufacturers, like Sig Sauer, Smith and Wesson and even Magnum Research to make different variants of the gun.
* In the reloading animation, the player racks the slide with his finger. That is physically impossible to do in real life
MP412 REX

The MP412 Rex (Revolver for EXport) is a Revolver Secondary Weapon. It costs 15,000 Credits on PC and mobile. It is the cheapest purchasable secondary in the game.

This gun has good damage, being a one-shot headshot (2 for long) and a two-shot for medium-range body shots (3 for long). However, it has a slow rate of fire, long reload time, and a rather small capacity. Total ammunition carried is also a small amount. The MP412 Rex is a high risk-high reward weapon, and will reward players who can hit headshots. The only available attachment for this weapon is the Mini RDS.

## Appearance

It is a small all-black revolver with a medium-sized barrel manufactured in Russia. It never made it into production since it was targeted towards foreign markets and could not be exported due to sanctions. It has a steel lower frame with polymer grip (looks quite modern, does it?).

Unlike the 44 Magnum, which has a swing-out cylinder, the MP412 Rex is a break-action, what you typically find on coach guns and sawed-off shotguns.

## Pros

* (Style Points) When reloading, the shells of the used bullets all shower out which looks cool.
* Cheap overall, both as a starter weapon, and as a secondary weapon.

## Cons

* Low rate of fire.
* Slow reload.
* Small capacity- 6 bullets in a cylinder.
* Pretty intense recoil.
* Total ammunition capacity is small, at 30 rounds total. (Six in cylinder, 24 in reserve.)
* Pathetic damage: it is a 3 shot with low RPM

## Tips

Because of this weapon's low rof and small ammo capacity, spraying bullets using the Trigger Finger perk like you would an automatic pistol is not a great idea, unless you are extremely accurate. The Rex has good hip fire and high damage-per-shot, so use this to your advantage. Instead of spraying, carefully aim and time your shots, making each bullet count. Doing so can take out your enemies quickly while saving you a lot of ammo and reloads. (This can be applied to the 44 Magnum as well.)
M320 HE

The M320 HE Is a single shot grenade launcher Secondary Weapon. It can be purchased for 45,000 Credits.

This weapon shoots one grenade at a time and has most accurate hip fire of any weapon in the game. The crosshairs are so tight they're touching, making aiming very easy. You have the accuracy of aiming down sights but the speed of normal walking.

On top of that, this weapon is a one shot kill if you shoot someone directly on the body, and deals splash damage if you hit very close to them. However, the splash damage is very minimal and will barely help you, so go for direct shots. With super easy aiming and a one shot guarantee, this weapon becomes overpowered. To reduce the enemy's chance of survival, it is important to equip the "Shockwave" perk to your character if you use this weapon to increase the power of the blast.

The only downsides are that there is low ammo, a slow rate of fire and with all explosives, can damage yourself. The M320 HE only has a few rounds so if you waste all your ammo quickly, you will be left with an empty backup. It also has a slow rate of fire as it only shoots one grenade at a time, then you have to reload. Make sure to take cover and not stand still after every shot. Finally, the last weakness is that you can hurt yourself when using this weapon. If you shoot an enemy too close to you, or miss your shot and hit an obstacle nearby, you will take damage. Make sure to be careful when using this weapon in close quarters.

The sights of this weapon are pretty much useless as you are better off in every way to use the crosshairs when hipfiring.

This weapon is effective at mid/long range combat, but less effective at close range combat against groups.

## Pros:

* Cheap Secondary Weapon
* One-shot body kill
* Easy to use

## Cons:

* Low capacity
* Long reload speed
* People like to camp and headglitch with this overpowered weapon, making it sometimes annoying
* As a gold gun, it is banned in tournaments and scrimmages
Shorty SG

The Shorty SG is a Shotgun Secondary Weapon. It can be purchased for 550,000 Credits on PC and 1000 gold on mobile. Its rate of fire is 75 RPM. Like all other shotguns, this weapon has bad range because of the massive bullet spread (Aiming down sights reduces the bullet spread, slightly improving its range). It does have very good damage at close range. The only available attachments for this weapon are the Mini RDS and the Green/Red Laser. Unlike the other shotguns in the game, your player points the front of the gun up into the air whenever he chambers a new round. This causes the crosshairs to disappear for a short time and can be a bit inconvenient.

## Pros

* Relatively fast reloading speed
* One of the best secondaries and compliments a long-ranged primary weapon
* Ok damage for a secondary shotgun

## Cons

* Bad range
* Its poor damage does not guarantee a one-shot unless it's very close and precise
* Very slow rate of fire (you can't miss else you will probably die)
* Small magazine size (5 rounds without extended)
* Expensive
* Does not have iron sights
* As a gold gun, it is banned in tournaments, ranked matches and scrimmages

## Tips

The Shorty has a very slow rate of fire, mainly because of the time it takes for your player to chamber a new round after you fire a shot. Since you can't fire while chambering, it can make you vulnerable to your enemies (especially if you get caught in a close quarters situation and you miss your target on your first shot). Switching to your primary weapon, then switching back to your Shorty can fix this issue. The gun will already be chambered and ready to fire, so you don't have sit through the whole chambering process. This works best with the Swift Hands perk.
Bullet Force Clans

### What Is A Clan:

A clan is a team of players that wear a clan tag in game, which shows their support and commitment to the fellow teammates and clan name. There are top pro league clans, and smaller, more chill clans.

### How To Join A Clan:

Different clans have different methods of entrance. Some clans require an application form asking for KD and why they want to join, and some clans require a test, whether it be having a 1v1 with someone or playing in a public match. You usually also have to join their Discord server to be an official member.
Galil ACE 23

The Galil ACE 23 is an Israeli assault rifle that can be purchased for 1,100,000 credits on PC and 1000 gold on mobile. It was introduced in the December 2020 Update along with the M240B and Tracers. As of this new update, this gun has taken the throne for most expensive weapon in the game along with the M240B, being 100,000 Credits more expensive than the previous holders, the AI-AWP and the Hatchet.

Unfortunately, this gun is completely average. It is a 4 shot or worse at every range, shines in no category, and has average DPS for an AR. A player would buy this to flex as it features no distinct competitive advantage.

## Pros

* Fast reload, even the animation Is noticeably fast
* Good damage output
* Kickup makes it easier to land headshots when you aim for body shots
* Fast rate of fire
* Pretty good hip fire
* Very good at long ranges
* (Style Points)Sliding stock animation can be seen

## Cons

* Most Expensive Weapon In The Game (along with the M240B)
* High recoil can be hard to control
* Hip fire accuracy decreases drastically as you fire more shots
* Bugs
* Rate of Fire is said to be 740 RPM, but it is 700 RPM. This can trick players into thinking the gun is more powerful than it really is
* Bad iron sights, considering how "tall" they are
* TERRIBLE with the HOLO Sight
* As a gold gun, it is banned in tournaments, ranked matches and clan scrimmages

## Bugs and Glitches

* When using this weapon, being killed doesn't count to your KDR, rather the animation glitches to the killed-by-your-own M67 Frag (the same as the infamous G36 bug)
* If an enemy is using this weapon, then they don't have any tracers, even if they switch to a different weapon
* If you pick this weapon up, even if it has scopes equipped, you will only ever get this weapon with its iron sights (this bug is less frequent now).
MP7

The MP7 is a German SMG. It has a high rate of fire at 910 RPM and goes well with Laser Sights. It can be purchased for 825,000 Credits on PC, 1000 Gold on mobile, or obtained through ads on either platform.

## Pros

* Decent iron sights, and goes well with RDS and Coyote sights.
* Great hipfire (and it can be improved with lasers)
* Good magazine capacity for an SMG and won't run out fast
* Extremely fast reload time compare to most guns, and of course, even faster with the Optimize perk
* (Style points) Cool COD-style reload.
* Able to attach a Muzzle Brake

## Cons

* Very loud and can blow your cover easily, and even easier in smaller maps
* Causes lag when landing hits on enemies (only on lower-end devices)
* Unable to attach a Suppressor
* As a gold gun, it is banned in tournaments, ranked matches and clan scrimmages
SCAR-H

The FN Herestal Mark 17 **SCAR-H** (**S**pecial Operations Forces **C**ombat **A**ssault **R**ifle - **H**eavy) is an Battle Rifle featured in Bullet Force. Available in the **Shop** for **60,000 Credits**. It boasts decent Statistics, namely, it's Damage and material penetration. However, it fires a lot slower than other Assault Rifles at only 620 RPM.

The SCAR-H has high damage, at the cost of a small magazine capacity and a hard to control kick, especially towards the end of a spray. The extended perk is absolutely necessary, along with FMJ.

Although it is a 3 shot kill at close to mid range and a 4 shot kill at long range, that isn't too impressive when you compare it to the cheaper AK-12. This is the exact same number of shots that it takes the AK-12 to kill a player at only a slightly longer range and the AK-12 has a higher fire rate as well as lower recoil, resulting in higher and more consistent DPS. The only advantage that the SCAR-H has over the AK-12 is the much higher 1 shot headshot potential, so you should aim for the chest.

When using the SCAR-H, always use the sight unless at point blank range. When spraying a SCAR-H without the sight, it is difficult to control the weapon and for it to shoot accurately. A holographic sight is recommended, as it is easy to aim with in CQC situations, but customize to your liking.

Cheap and deadly, the SCAR-H is not as easy to use as some of the other rifles but when mastered, a SCAR-H player can prove impossible to kill. The biggest threat to it, however, is the even more unforgiving AK-47.

## Pros:

* Cheap starter weapon
* High damage, high shred potential
* Good penetration power - it is easy to get wallbangs and collaterals with this weapon
* Fast reload speed

## Cons:

* High recoil
* Low magazine capacity (20)
* Relatively low fire rate

**Best Class Setup:**

Perks: Extended, Rapid Heal, FMJ, Super Strafe

Secondary: G18

Holographic Sight/Coyote Sight

Muzzle break (reccomended)

Killstreaks: UAV, A-UAV, NUKE

## Customization

### Sights

 HOLO (**Holographic Weapon Sight**)
 ACOG (**Advanced Combat Optical Gunsight**)

## Trivia

* In real life, the **H** in **SCAR-H** means “heavy” as it fire 7.62x51mm NATO, compare to it little brother, the **SCAR-L,** which fires 5.56x45mm NATO.
* When the SCAR-H is picked up off the ground, it's bolt is open. This is contrary to the guns closed-bolt mode of operation. After firing the SCAR-H, the bolt goes to it's correct position.
M18 Smoke

The M18 Smoke is the third throwable in the game and is a smoke grenade, which releases gray smoke around it that blocks the vision of all players when thrown. It can be purchased for 40,000 Credits. A lot of players recommend it for fighting against people camping with powerful snipers. The M18 smoke comes with a default of 2 uses. As a gold gun, it is banned in tournaments, ranked matches and scrimmages.

**WARNING: There is a bug on the PC version where once you purchase the Flashbang and/or the M18 Smoke, it is only available on one device and won't be accessible unless you re-purchase it again on all other devices. If you are unlucky enough and Bullet Force doesn't recognize you (Which means it shows the "Have you played Bullet Force before?" screen in which it logs you out) then you will even lose those throwables you purchased on the same device. The devs *WILL NOT* refund your purchases. Keep in mind that you should reserve these to be the last things to buy, as 80,000 Credits is a decent amount in Bullet Force and it would be unfortunate for any one of you to lose you hard earned in-game currency.**
Marketers

A **marketer** is a person whose duties include the identification of the goods and services desired by a set of consumers, as well as the marketing of those goods and services on behalf of a company.

## How do marketers use data processing?

The world of marketing is ever-evolving and one of the ways marketers now do their job is through data-driven marketing using "Big Data". Data, however, is useless if you do not know how to analyze it correctly and effectively. One way marketerrs and analyzers use your personal data is through user clicks. By putting a total number to the amount of times a user clicks on something, one can infer what kind of product or service that person may want to see or buy. User clicks also shows a range of ages by which people are clicking on certain items. In marketing, age is a huge factor in trying to sell a product or service, so to find a standard deviation and variance of the ages, is a major factor.

Marketing agencies are not always going out and figuring out user data for themselves. Personal details from your Internet profiles, from your professional history to how many friends you have, are being collected, analyzed, and sold. Social media sites are now harvesting your personal data and selling it to large consumer data companies, which then marketing firms go through in order to find out crucial data for their marketing campaigns. Facebook, is among one of the biggest social media sites to start doing this, Twitter to follow. This is why there are targeted ads on your social media sites.

## References

1. ↑ Marketer. (n.d.). Retrieved April 15, 2017, from Business Dictionary website: http://www.businessdictionary.com/definition/marketer.html
2. ↑ Li, J. (2013, April 12). uantitative Data Analysis Techniques for
Data-Driven Marketing. Retrieved April 15, 2017, from I Acquire website:
http://www.iacquire.com/blog/quantitative-data-analysis-techniques-for-data-driven-marketing-2
3. ↑ Microsoft. (n.d.). How to: Respond to User Clicks in BulletedList Web Server Controls. Retrieved April 15, 2017, from Microsoft Developer website: https://msdn.microsoft.com/en-us/library/ms247217.aspx
4. ↑ Troncone, W. (2016, November 14). Generational Marketing: Using Age and Other Relevant Factors to Market to Your Target Audiences. Retrieved April 15,
2017, from Digital Doughnut website:    https://www.digitaldoughnut.com/articles/2016/november/generational-marketing-using-age-and-other-releva
5. ↑ Beckett, L. (2012, November 9). Yes, Companies Are Harvesting – and Selling – Your Facebook Profile. Retrieved April 15, 2017, from Pro Publica website: https://www.propublica.org/article/yes-companies-are-harvesting-and-selling-your-social-media-profiles
Player Camos

## Common

**Pine****Elite Snow****Ripped****Atlantic****Metalic Solder**
## Rare

**Hotty****Sharp Flames****Port****Bondage****Warning****Supersonic**
## Super Rare

**Purple Fire****Patriot****Stained****Leopard**
## Legendary

**Gore****Cosmic****Elect****Infusion****Volcanic****Snake****Forest****Hex****Nuke****Skull****Chemlight****Digital (Animated)****Fiery (Animated)****Hunter (Animated)****Chaos (Animated)****Infinity (Animated)****Nexus (Animated)****Chameleon (Animated)****Core (Animated)****Relentless Skulls (Animated)****Skelleton Fallout (Animated)****Mystery Hollow (Animated)****Melancholy Hill****Sher****Volcold (Animated)**
Desert Eagle

The Desert Eagle is a secondary weapon. Its nickname is Deagle and it can be purchased for 875,000 Credits or 1,000 Gold. It has a fire rate of 260 RPM. The only available attachment for this weapon is the Mini RDS.

## Pros

* High damage (2 body shots and 1 headshot)
* Good at long range engagements
* Short reload time
* (Style Points) Does a transition flip with sound. (The flip is original from Counter Strike: Global Offensive)
* Synergizes well with the "Trigger Finger" Perk
* Excellent iron sights with its picatinny rail
* A reliable secondary for almost every class. (Shotgun & SMG classes for long range, Sniper class for a quick 2 body shots if someone gets close, just compliments every class)

## Cons

* Higher recoil than most other secondaries
* Expensive
* Low hip and aim accuracy
* As a gold gun, it is banned in tournaments, ranked matches and scrimmages
TEC 9

The Tec-9 is a semi-automatic secondary. It can be purchased for 700,000 Credits or 1,000 Gold and It deals moderate damage (2-3 shot kill for the body and 1-2 shots to the head). It can be equipped with the Mini RDS and Laser Sight. Its rate of fire is 340 RPM and is effective at close-to-medium range, even though it has a medium-to-far range. It also has a cool reload animation that is very unique to other guns in the game.

## Pros:

* Has the most capacity out of all secondaries
* Snazzy animations (Style Points)
* Good range compared to the other secondaries
* One of the secondaries with faster rate of fire
* Perfect when paired with guns with low magazine sizes (such as the SCAR-H)

## Cons:

* Expensive
* Terrible damage and DPS
* When held, it blocks more vision than other sidearms when running
* Loud and obnoxious firing sound that often attracts the attention of enemies
* As a gold gun, it is banned in tournaments, ranked matches and scrimmages
P90

The P90 is a Belgian SMG. It costs 500,000 Credits or 1000 Gold. Its rate of fire is 970 RPM.

## Pros

* Extremely high capacity for an SMG, at 50 rounds
* Fast reload despite massive magazine size
* Good for rushing enemies without reload
* Good hip fire
* Good iron sights, with a sharp tip like the G18

## Cons

* Less available attachments potential (No ACOG)
* 5 shot at most distances
* Terrible range with suppressor
* As a gold gun, it is banned in tournaments, ranked matches and clan scrimmages. It is also banned for being easy to use.

## Tactics

The P90 has a decent fire rate for an SMG and its magazine can hold 50 rounds of ammo or 65 with extended. It is a good weapon for rushing as you can kill up to five enemies without a single reload or death. It has similar stats to the Vector but is considered weaker in most aspects. It is best used with the extended, optimize, rapid draw, and super strafe perks.

A rushing style gameplay can turn this gun very deadly but guerrilla tactics work better (Going to a high enemy concentration area, killing 3-4 people and then retreating for cover and reloading) It is best to be shot in bursts and left unsuppressed.
Bullet Force Wiki

## Bullet Force FPS

Bullet Force is an online multiplayer first-person shooter with multiple game modes, including Team Deathmatch, Conquest, Free-for-all, and Gun Game. This game is available on PC, iOS and Android.

## This Wiki

Although we are an unofficial wiki, this Wiki's purpose is to provide a collaborative encyclopedic repository for everything related to the game, Bullet Force. Here you will find a community of dedicated players sharing hints and tips about the game, and information on the various items within the game.

## Ingame Items & Content

**Game Modes****Loadout****Maps****Currency**

## Contributing to the Wiki

* You must be 12 or older to contribute to this Wiki.
* Got questions? You may want to read the Bullet Force Reddit.
* Check Stub and CleanUp to find articles to expand on.
* Ask questions, share your ideas in our Forum.
* Struggling? Check out the Guides, Bullet Force Resources, and Community pages.
* If you are new to Wikis, check out the tutorial.

## Editing Advice

**Everyone is encouraged to contribute towards the development of this wiki. The simplest way to do this is by editing an article. When doing so:**

* Do not create pages unnecessarily, use the forum for questions.
* Include only verifiable factual information and not opinions, rumours or speculation.
* Be specific only if necessary. Be general otherwise.
* Be objective. Avoid Personal opinions.
* Tactics are suggestions. Not "You should do this". More like "It is advised that the player should do this".
* Flaming or offensive posts will be met with an instant block of three days or more, depending on severity.
* Ensure the article displays correctly by using the Preview option before publishing.

**Please do not use profanity/swearing in comments or forums. Thank you.**
870 MCS

The Remington 870 Modular Combat Shotgun (870 MCS for short) is a Pump-action Shotgun that appears in Bullet Force. At 90,000 credits, it has the best bang for your buck value in the game.

Depending on the type of player you are, you can typically rack up a lot of kills (20-35) but expect to be killed a lot by long-range gunners. You can only miss one shot (maybe not even that).

Overall, it's a great weapon all around. If one is an aggressive player, it's great for getting up in the enemies spawn. It can also be used for camping in a small space.

It's typically good to pair this weapon with a long-range secondary, such as the .44 Magnum or Desert Eagle.

To fully optimize your shells, aim down your sights instead of hip firing. The 870 MCS's low rpm makes it disadvantaged in close-range fights if you don't finish off your opponent quickly. Aiming down sights will shorten your spread and increase your chances to win an encounter. However, just like all other shotguns, the 870 MCS has a severe damage drop-off at range. In short, if you use an 870 MCS to shoot at long-distance targets, expect to hit them with rubber pellets.

## Pros

* Cheap!
* One-shot if all pellets hit the target
* Most reliable shotgun
* Excellent hipfire
* Silent compared to other shotguns like the Shorty SG and SPAS-12 (sounds like a giant sneeze), making it great for stealth operations

## Cons

* Slow rate of fire gives enemies an opening
* Lowest DPS of all shotguns
* Less damage than even a Saiga
* Slow reload (depending on how many shells you chose to load into your shotgun magazine)
* Not a gold gun but it is still banned in tournaments, ranked matches and clan scrimmages

## Trivia:

* Back in the day, before the 870 mcs was nerfed, its range was insane! It could one or two shot enemies at mid range (if you aimed down sights of course), and was absolutely OP. It got quickly nerfed after the community complained.
* The 870 is a CQB tactical pump-action shotgun with good damage at the right range, and cheaper than the SPAS
* The 870 has a strange bug affecting sight attachments. Whenever you select a sight to buy or equip in the loadouts, the sight appears to be attached below the picatinny rail, which causes the sight to disappear into the gun, making it look awkard. This bug does not affect the gameplay of the gun.
ACR

The ACR (*Adaptive Combat Rifle)* is an assault rifle that appears in Bullet Force. It can be bought for 300,000 credits or 1,000 gold. The ACR deals higher than average damage, with 3 shots to kill at close range and 2 headshots, extending to 5 shots to kill at longer ranges. It fires at 700 RPM with high recoil. It comes with the usual assortment of five optical sight attachments, two laser sight color options, a muzzle brake and a suppressor. The suppressor brings the damage down to a 4-shot kill, while the muzzle brake drastically reduces recoil.

## Pros

* High damage (3 Close Range, 2 Headshots)
* Slightly above average DPS
* Good accuracy
* (Style Points) Sleek and modern design
* (Style Points) Satisfying firing sound (without supressor)

## Cons

* High recoil
* Bad with supressor
* Meh-level hip fire
* Brings nothing to the table for its cost
* As a Gold Gun, it is banned in tournaments, ranked matches and clan scrimmages

## Recommended Setup

Perks: Extended, FMJ, Rapid Heal, Trigger Finger, Rapid Draw

Secondary: Tec 9, G18

RDS/COYOTE Sights

Muzzle Brake

Killstreaks: UAV, A-UAV, SUPER SOLDIER

## Trivia

-The ACR is an American modular assault rifle designed by Magpul Industries and produced by Remington Arms for military use and Bushmaster for civilian use.

-In 2010, Bushmaster issued a recall of all civilian ACR rifles upon discovering a design flaw that could cause the rifle to fire multiple rounds continuously when the trigger was pulled.
AK-47

The AK-47 (*Avtomat Kalashnikova 1947*) is a Soviet-era assault rifle that appears in Bullet Force. It is the oldest assault rifle in the game (in terms of historical context). The AK-47 can be bought for an expensive 185,000 credits.

The AK-47 deals good damage for its class, requiring a 3-shot kill to to the torso and 1 shot to the head for a kill. It fires at 600 RPM. Despite the low fire rate, the high damage makes it a decent weapon at most ranges. And with 30 rounds at your disposal, it can prove deadly effective in the hands of an experienced player.

It comes with the assortment of five optical sight attachments, two laser sight colors, and no barrel attachments.

However, the AK-47 has high recoil compared to other Assault Rifles. What's worse is that the recoil cannot be compensated because there is no option to attach a Muzzle Brake. However, the hipfire spread is good enough to take out enemies in close to mid range engagements.

Overall, this weapon just is a less ergonomic AK-5C, requiring a lot of skill to use efficiently but having an excellent reward for those who play to the weapons' strengths.

## Pros

* Highest damage of any AR (3 shot bodyshot and 1 headshot)
* Swift reload.
* Gives high rewards for those skilled in using it.
* Insanely accurate iron sights.

## Cons

* High recoil makes it useless at long-ranges
* Lack of muzzle attachments to compensate recoil
* Extremely loud (some players claim it sounds like someone beating a metal trash can) and can give away positions.
* Slow fire rate for an Assault Rifle (600 RPM).

## Trivia

* This gun has 20 round magazines, 30 round magazines, 40 round magazines, as well as 75 round drum magazines in real life.
* The inventor of this gun, Mikhail Kalashnikov, is often called the most deadliest inventor in the world due to him creating the AK-47.
* When this gun first came out in early 2017, many players said it sounded like a nailgun when firing. This gun still remains as one of the louder Assault Rifles in the game, competing with the equally noisy AK-5C.
Currency

In Bullet Force there are 2 currencies: **Credits** and **Gold**. For PC, there is only **Credits** and for Mobile, there is **both**. **Credits** can be earned by playing matches and winning events, or they can be purchased using **Gold**. **Gold** can be obtained from watching ads in the Shop, and after you get 5 **Gold**, and ads can be watched for an unlimited times a day. **Gold** can also be earned through winning community events such as high-level lobbies overseen by a moderator (MOD/M tag in game) or winning IBFCs.

 1,200 Gold
 2,500 Gold
 6,500 Gold
Rifle Scope

The Rifle Scope is the default sight attachment for all Sniper Rifles. It is a telescopic attachment that offers the highest zoom in the game, second going to the ACOG. All other types of weapons like Assault Rifles have Iron Sights as their default sights, all weapons in the Sniper class have both Iron and Rifle Scope sights available when you purchase a Sniper Rifle. When in use, it zooms the scope in so you can fire with near-perfect precision.

The downside is the super bright and obvious scope glare. It can blind the enemy, but it's still unlikely. Glaring Red and green lights are from lasers.
Practice Mode

In practice mode, you fight against bots. These bots will often group together but they will rarely move and do not run except when they are grouping together. They will not come and find you, so you have to find them. They assume the damage of the primary weapon in your Alpha loadout, so if you have an assault rifle or SMG for example, they will deal moderate-low damage will be easy to kill. However, if you have a high-damage primary like a sniper rifle, the bots will be able to one-shot you, making them more difficult to take out. In this mode the first side (you are alone on one side and a lot of bots on the other side) to get 50 kills wins. While practicing you regenerate health very quickly (*a lot* quicker than in multiplayer games). In this mode, kills and deaths are not recorded and you do not get credits or XP. The point of practice mode is to let newbies get used to their weapons and maps and for people to get used to any new weapons they might get. The bots use a variety of different weapons, so you have to be prepared for that. Practice mode is one of the best ways to practice with the knife.

Note: This is the only mode you can play without an internet connection.
Muzzle Brake

A muzzle break is a barrel attachment that appears in Bullet Force. Muzzle breaks can be bought and attached to most weapons at a cost of 15,000 credits.

A muzzle break, when attached, reduces recoil of the gun when firing. If possible, always equip this attachment as there is no significant downside to it, unless you want to use a suppressor instead.

Some guns that are often equipped with this attachment by players are the L85, FAMAS, ACR, MP7, AK-12, and FAL.
Team Deathmatch

Team Deathmatch is a game mode of Bullet Force in which the two teams battle to score kills. The objective of the game is to reach 150 kills as a team before the other team does. Kills are scored by forcing the opponent to respawn; literally just killing them. There is also a 12 minute time limit, that when reached, the team with the most kills, wins.

Like all other modes, the map selected is determined either randomly if a new game (such as during server peak hour) or voted upon from the game before. In team deathmatch, there are four set spawns on each map, two per side. If a team occupies the opponent's front spawn, the opponents will spawn in their back spawn. If the back and front are occupied, the teams switch spawns. This is to avoid unnecessary spawn-killing.

As going in Conquest, it is important that teams move as a unit to protect each other from all angles. Isolated individuals tend to get picked off by snipers or taken care of by enemies armed with a UAV.

Learn the controls before jumping in to a match!
Game Modes

Bullet Force has seven game modes, 4 Main ones and 3 Special ones.

Team Deathmatch, Conquest, Free-for-all and Gun Game are the main ones.

Hardcore TDM, Hardcore FFA and VIP are the special modes.

Practice Mode is the only offline game mode.

All game modes, arranged from most popular to least:

1. TDM (Most Popular)
2. Free-For-All
3. Gun Game
4. Conquest
5. Hardcore TDM
6. Hardcore FFA
7. and lastly VIP (Least Popular)

## Trivia

* Matches of Hardcore game modes and VIP are rarely found at all. This shows that it is unpopular with the Bullet Force community.
* There used to be an 'EVENT' Gamemode where it was certain weapons only EX. Snipers only, Lmg only, Pistols only Etc. The Event tab was removed when VIP and hardcore game modes were added.
* However, players can create matches and allow/disallow the use of specific weapons, and choose the mode and map.
* Sometimes when entering a match it will say that the server is full and send you back to the menu screen. It is unknown if this a bug.
Kar 98

The Karabiner 98 kurz, or just kar 98 or kar98k is a german bolt action rifle. It can only be bought with 9.99 US dollars making it the most expensive gun in the game. It has been used from 1935 to 1945 by the Nazi Germans. It was adopted on 21 June 1935 as the standard service rifle by the German *Wehrmacht.* It was one of the final developments in the long line of Mauser military rifles. Although supplemented by semi-automatic and fully automatic rifles during World War II, the Karabiner 98k remained the primary German service rifle until the end of the war in 1945. Millions were captured by the Soviets at the conclusion of World War II and were widely distributed as military aid. The Karabiner 98k therefore continues to appear in conflicts across the world as they are taken out of storage during times of strife.

## Description

The Karabiner 98k is a controlled-feed bolt-action rifle based on the Mauser M98 system. Its internal magazine can be loaded with five 7.92×57mm Mauser cartridges from a stripper clip or one-by-one. After loading, the empty clip is ejected when the bolt is closed. The metal parts of the rifle were blued, a process in which steel is partially protected against rust by a layer of magnetite (Fe3O4). Such a thin black oxide layer provides only minimal protection against rust or corrosion, unless also treated with a water-displacing oil to reduce wetting and galvanic corrosion. From 1944 onwards phosphating/Parkerizing was introduced as a more effective metal surface treatment. Most of the gun is wood and has the same stats as the AI-AWP.

## Pros

* Decent Damage
* Good stability
* (Style points)The gun looks cool
* Fast reload animation
* Scopes in quite quick
* Fast bolt - Comparable to M40A5 and CS-LR4
* Covers up very little of the screen, unlike some snipers
* (Style points)Cool reload
* Decent Rate of Fire
* Outmatches MK11, M40A5, CS-LR4, and VSS in terms of damage

## Cons

* Noisy
* Can only be bought by real money
* Low magazine size
* Places Scopes all the way in front
* Iron sights are slightly below
* Weaker than M200, and BRT-HS1.(M200 is WAY WAY cheaper than Kar 98 and BRT HS1 can be bought in a deal along with TEC-9 but can also be bought WITHOUT real money)
M16

The M16 is an assault rifle. It can be purchased for 420,000 Credits ( or 1000 gold) and its rate of fire is 850 RPM. It is a slightly better version of the M4A1, and it also comes with the Gold skin.

## Pros

* A bit more satisfying to use with the reload animation, sound of firing and sound of reload
* Good hip fire

## Cons

* Quite expensive
* Other common assault rifles like the AK-47 and AS VAL outpower the M16 and common SMGs outfire it, like the MP7 and MP5, making it a slightly more tricky weapon to use in general
* The M16's accuracy is sadly lacking at long ranges, so you will probably lose those fights to other assault or sniper rifles.
* As a gold gun, it is banned in tournaments, ranked matches and clan scrimmages
* The front iron sight always get in the way in all attachable sight's
* Below average DPS for an AR
* 4-shot at close distance but a 5-shot at most ranges

## Bugs

There used to be a bug that affected the player's appearance when the M16 was equipped. Your character's sleeves of the camo clothes disappear and only your gloves remain. The skin under the clothes seem to have merged with the design of any camo skin you wear, making it look quite weird. This bug was fixed in the March 2022 update.

## Trivia

Although the M16 in real life has a carry handle above the magazine and grip, the Bullet Force M16 does not appear to have a carry handle when you view it in your loadouts or when you use it in battle. However, when other people see your player holding the M16 in battle, they will see a carry handle, but strangely, this carry handle floats high above the gun, making it look awkward.

The gun used to have a carry handle in early access however it started to float after it was removed from early access.
AS VAL

The As Val is an Assault Rifle. It can be purchased for 180,000 Credits.

This rifle is best at eliminating with enemies in close range. It is really accurate with almost no recoil, making it rather effective.

This weapon is not often used in game, as many other assault rifles prove to be better in damage, range and rate of fire, like the AK-47, AUG and FAD respectively. However it is rather cheap and the integrated supressor may make it a worthy beginner weapon.

## Pros

* Cheap!
* High RPM
* Good stability
* Quiet & smooth firing sound makes it easier to hear other noises (enemies, weapons, grenades, etc.)
* Quick Reload
* Excellent DPS AND doesn't show you on the radar

## Cons

* Lower damage-per-shot than most assault rifles
* Mediocre iron sights
* Terrible penetration
Tommy Gun

The Thompson SMG (aka "Tommy Gun") is an American WW2 SMG. It can be purchased for 450,000 Credits on PC and 1000 gold on mobile. Its rate of fire is 700 RPM. It deals high damage at around 35 damage to the body and 52 damage to the head at close and medium range.

This functions more like an assault rifle, with the 3 shot, more moderate RPM, and higher range. However, this is outclassed by lower-cost ARs, such as the FAMAS, AK5C, or AS VAL.

## Pros

* Large starting magazine (50/200)
* Style points - the reload is slick
* Good accuracy for a SMG

## Cons

* Long reload time (To counterbalance the high ammo capacity, the reload is very long)
* As a Gold Gun, it is banned in tournaments, ranked matches and clan scrimmages
* Poor DPS for a SMG
M240B

The M240B is a Light Machine Gun that can be bought for 1,100,000 credits on PC, but is only available through special offers on mobile. It was introduced in the December 2020 Update along with the Galil ACE 23 and Tracers. As of this new update, this gun has taken the throne for most expensive weapon in the game along with the Galil ACE 23, being 100,000 Credits more expensive than the previous holders, the AI-AWP and the Hatchet.

## Pros

* High capacity (100 at default, 130 rounds with Extended Perk), which makes it good for suppressive fire as with all LMGs
* Good reload speed for an LMG
* (Style Points) Shares the quick reload animation similar to that of the Galil

## Cons

* One of the most expensive weapons in the game at 1.1M Credits
* Lower DPS than higher-end ARs and SMGs
* Terrible at long range in terms of both damage and recoil
* Hipfire isn't very effective: The crosshairs are a bit too far away and the recoil makes it more difficult to land shots
* As a gold gun, it is banned in tournaments, ranked matches and clan scrimmages
MPX

The MPX is an SMG. It can be purchased for 120,000 Credits.

Due to its accuracy and good damage, this gun is a favorite amongst players. However, it is outclassed in every respect (excluding hip fire) by the MP5.

The MPX is a 4-5 shot body and a 2 shot head.

## Pros

* Cheap!
* Good Hipfire
* (Style Points) Reload animation that involves slapping the mag is unique
* Good Iron Sights
* Fast Reload
* Good with the most commonly used sights

## Cons

* Somewhat poor DPS for a SMG
* Slightly lower range and damage than usual