recursal/Fanatic-Fandom huggingface dataset:
Dumont

Dumont is a half-elven man who runs the revolutionary organization called the Quiet Kettle. He considers everyone who works for him part of his family and treats them that way, with hugs and kisses. He is very quick talking and shifty.

He apparently has information on Themus's uncle, which has kept Themus within the organization for as long as he has.

Dumont has been giving the party jobs and information for coin, and in aid of his organization the Quiet Kettle, for which Dumont has said that he intends to usurp the King. He is in possession of the nine obsidian scepters used by the Iron Council within the City of Coldport. He asked the party to bid against then steal the Crown of Mad King Kaligar from crime boss Vincenzo Carposi.

Dumont's most trusted allies outside of Themus are Viron Shav, and Sir Oswald Dutsk.

## Appearance

He stands around 5'5" with a slim and scrawny frame. He has fair skin, a shaved head, and has manicured eyebrows. He wears loose and baggy clothes and is sometimes seen with a tattered cloak. He has many earrings and has many bracelets and rings on his hands and arms.
Lady's Square

Lady's Square is a section of the Gullies where there is both high foot traffic, and storefronts aplenty. It is the main shopping area of the district and contains many different stores, restaurants, stands, and buskers.

## Appearance

Lady's Square is not quite as upscale as the northern side of the Gullies, but not quite as trashy as the lower end of the district. It sits comfortably in the middle, and on a typical day is quite bustling with activity and people. In the very center of the square, there is a large statue dedicated to the Teacher. It depicts a beautiful Gnomish woman standing staring off into the heart of the city, clutching a tome in one arm, and hold up a scepter in the other. She is made of bluish colored marbled stone of some kind.
Traje de Robin

* Jason Todd
* Dick Grayson

**Traje de Robin** son dos trajes de protección, uno usado anteriormente por el vigilante Dick Grayson y el otro usado por Jason Todd. Ambos como Robin.

## Apariciones

### *Titans*

#### Primera Temporada

* "Titans"
* "Hawk and Dove"
* "Together"
* "Jason Todd"
* "Asylum"

## Trivia

* Es posible que ambos trajes hayan sido creados por Bruce Wayne.
Spicy Gloomba

## Gossip

 *This Gloomb is chopped. Gloombs are experts living in Boysto Be careful and tell him the stick. You're greedy.*

## Blah

 *It is a shiny color. It's a nice goomba that likes dark places. The attack is high enough, what? I'm sure you know this, but try to get your arm. I wonder if it would look like I was there long enough? ...I would not think so. Does Rogueport have a solarium?*

**Spicy Gloomba**, or **Rich Darkness** in *Book of Mario 64*, is an enemy found in 100 Pool Problems, Floors 21-29, and in the Construction Tunnels in the prequel. It has a higher attack power than its relatives because of its spiky helmet. Interestingly, this helmet does not give it and other spiky Fishes, such as Fuckin' Goomba and Hyomba Spiky Goomba, more defense. As with other spiky enemies, Mario can only jump on them if he has It's a Shield equipped - otherwise, he will receive damage when attempting.

According to Goombell, Mario "should try to get his arm". This might mean that Spicy Gloombas can tear Mario's arm off, and Mario could put it back in place if he tried.

## Trivia

* During their Blah, Goombell starts wondering if it would look like she was there long enough. This implies that Goombell is having naughty thoughts about the Spicy Gloombas ( since they are indeed very spicy) and if anyone would notice if she was there with them.
* In the same Blah, Goombell also wonders if Rogueport has a solarium.

## See also

* Gloomb
* Paraglom
* Fish
* Fuckin' Goomba
The Old Way

The Old Way is a concept of thought that has long since been overtaken as time has progressed. It wasn't called anything back during the Rekindling Era, it was just the way things were. There is a distinction now between how things are and how they used to be, and the used to be part is considered The Old Way.

## Druidic Practice

The Old Way is a druidic belief system in the Gods of the Wood, nameless and faceless entities who were said to be the original rulers of the entire planet. Long before the other races of the world were created by the Seven, the Gods of the Wood lived on the planet in peace and harmony. It is believed that these Gods had an entire civilization, and worshiped the Allmother, a deific figure said to be harbored within the center of the planet itself. Today there remain structures in dedication to the Allmother, but they remain in ruin mostly.

Supposedly all druids today get the source of their power from the Allmother, or practitioners of the Old Way would have them believe that. After the Divine Tragedy, the conflict in which the gods either were killed or had to leave due to injury, in the wake of that apocalyptic event those newly born and had never known the Seven, found a belief in the Old Way. For some, this proved the constant in people's lives, and slowly over time the belief in the Seven faded, and most people believed in the Druidic gods of the Old Way.
Ziggy

Ziggy is an NPC in the game Echoes 2 played by John. He is the middle child of the Buyway Triplets, and brother to Serendipity and Joy. He has recently been kidnapped by Keggers.

## Ziggy's Movements the Day of the Kidnapping

1. He helped open the bar with his automaton Mix and swept the floor.
2. He left to go to the Stone Center where he met with Builder Brightwood and discussed his progress since kicking his addiction to Dust. He told Brightwood that he would go and get some flowers and chocolates for his sisters.
3. He arrived at Blooming Bites in the Lady's Square and tried to buy flowers from Ciara, who seemed to know him. He was short on coin, and decided to head to his bookie Mapes to see if he could square away his books, and leave the criminal circuit.
4. At the Black Door Alley, he met with Mapes. Mapes told him that he needed to do one last fight to get his coin and to square away his books. Ziggy reluctantly fought Batts, and was brutally beaten, and dragged to the end of the alley. Guards showed up a few minutes later and cleared out the place, bringing an unconscious Ziggy to the Southern Stockade.
5. Ziggy was held at the Stockade for a day and was then brought into the sewer by Captain Kincade. In the report, it is said that afterwards, Ziggy was able to roam free. However, one of the guards at the Stockade couldn't remember that last part happening, and thought he saw only Kincade leaving the sewer.
6. Sometime later a group of Keggers held Ziggy in an alcove between the sewers and Bottom City. Afterwards, he was brought down into the Hole, which is a Kegger base. The group of Keggers that held onto him would later have his coin and his pendant and were to give a ransom note to Ziggy's sisters telling them that they needed to pay 1000 gold pieces to get Ziggy back.
Lista de Poderes

**Esta página recopila los poderes, tanto Metahumanos, alienígenas o mágicos de los personajes**.

## Lista de poderes

### Fuerza sobrehumana

**Fuerza sobrehumana**, también llamada **Superfuerza**, **Super-fuerza** o **Fuerza mejorada**, es la habilidad de un personaje de ser más fuerte y físicamente más poderoso que lo humanamente posible.

### Durabilidad sobrehumana

**Durabilidad sobrehumana**, que no debe confundirse con **Invulnerabilidad**, también conocida como **Durabilidad mejorada** o **Resistencia sobrehumana**, es la capacidad para tener una mayor resistencia a una o más formas de daño antes de ser herido.

### Curación acelerada

La **Curación acelerada** es la capacidad de regenerarse de las lesiones a un ritmo mucho más rápido que lo humanamente posible.

### Absorción de energía

Es la capacidad de una persona para absorber diferentes tipos de energía.

### Proyección de energía

También llamada **Explosión térmica** o **Explosión de energía**, es la capacidad que posee una persona para proyectar grandes cantidades de energía, ya sea de sus manos u ojos.

### Cambio de forma

Habilidad de asumir la capacidad y la forma de ciertos animales, personas u objetos.

### Umbrakinesis

La capacidad de generar y manipular la oscuridad en forma de niebla dura para varios usos.

### Telekinesis

La capacidad de mover objetos con la mente.

### Proyección astral

La capacidad de sacar tu espíritu de tu cuerpo.

### Creación de portales

Es la capacidad para crear un agujero negro por donde moverse a diferentes lugares.

#### Usuarios con la capacidad de crear portales

Rachel Roth
* Trigon
Skiss

Skiss is an NPC in the game Ashes played by John. He is a wood elf bodyguard at Black Door Alley. He seems to be the one to collect money before being allowed in and asks people if they're from The Pocket. He steals from the people trying to get in.

## Appearance

He is scrawny, and typically has a shit-eating grin on his face. He wears leathers and has a butterfly knife that he plays around with while waiting for clientele.
Maven's Hut

Maven's Hut is a Druidic Hut located in the southern end of the Gullies. It is owned and operated by Quigs. It is a short walk away from Black Door Alley.

## Appearance

It is a completely thatched hovel, which makes it stand apart from the rest of the area. Stepping inside feels as though you're stepping into someone's home. There are racks on both side walls filled with herbs and other healing plantlife growing. In the back room, Quigs works with motor and pestle to grind herbs and create salves.
Black Door Alley

Black Door Alley is an illegal fighting pit in the Southern end of the Gullies.

## Appearance

It is an alleyway in the inlet of a U-shaped apartment complex and has two guards posted on the outside watching for King's Guard. The alley itself is messy, the walls coated in dirt and dried blood. However, at the very end of the alley the black door, for which the area gets its namesake, seems to have always been painted over to a pristine black color that makes it seem out of place from the rest of the alley.

## Notable People

Mapes McKay

Grum

Skiss
Rael

This is a test

## Rael Trisell

### Relatives

Arl Trisell (father)Lyra Trisell (mother)

Alvara Trisell (sister)

Baroness Mythola Trisell (sister)

Paral Trisell (brother)

Kassula Trisell (sister)

Orym Trisell (brother)

Baron Allo Sylvenwind (brother-in-law)

Lady Kammis Sylvenwind (sister-in-law)

### Affiliation

Guardians of the GreypeakSpear of Ivan (formerly)

The Lost But Seeking (formerly)
The Gullies

The corner of Red Street, and Mouse Alley

The Gullies is one of the poorer districts of the city of Kronstrad, and is host to a smattering of different cultures all intermingling. It is located in the southern half of the city, and is between the Riff and the Outer Slums. There are no outer gateways that lead directly into the Gullies.

## Notable Locations

The Jaunt

The Stone Center

Lady's Square

Black Door Alley

Blooming Bites

Maven's Hut

The Southern Stockade

Maddux Brewery

The Waitsmoke Bistro
Session 29 - Seeing

This is the 29th session of the game Ashes.

## Summary

The party was brought into the town of Pale Rock by Craft and led to the bar in town called The Stuffed Barrel. Craft told the group that Pale Rock had seen much of the conflict during the war, which caused most of the population to die. He even hinted that the fighting started prior to the war itself, and that a memorial was built in honor of the dead.

At the Stuffed Barrel, the party met with the bartender Zoril and saw the other clientele were all mercenaries of some kind, one group reminded Themus of the way Sir Oswald Dutsk was dressed in patchwork armor of various factions. There seemed to be some tension in the room, and the party decided to go talk with the trio of mercs. They were very standoffish, just on the precipice of threatening to be left alone. This trio of mercs seemed wary of the local merc named Lillian, a tiefling with a drinking problem. The group inquired on what the road ahead would bring, and who they may have seen coming through here. They asked about where they can find potions or other things, and Zoril told them about a sage in town named Arkenos. Emeran discovered that his old friend Unity had come through causing trouble, trying to untie the town to force the ubiquitous mercenaries to leave Pale Rock, but only two younger tiefling paid him any mind. As things escalated Unity was forced out of Pale Rock and the two locals who followed his ideals, followed him out of town, heading northward.

The party rested for the evening in the Stuffed Barrel, having mixed conversations between Themus and Acaelus, Emeran and Autumn, and Nikita and Astraea, leaving ol' Elias out in the mud.

The next morning the group made their way out into Pale Rock and saw an older tiefling out by the memorial. The Old tiefling was the village sage and seer Arkenos (Very clearly was the character Sight from the critically panned game Echoes). He spoke on the events within the town remarking on the memorial built. He sold the party a few potions and expressed that they take caution continuing into Blackdale, making sure that they know that nobody down here is their friend. Themus stayed back briefly and discussed with Arkenos the reason that he gave up on his quest and the name Sight. Arkenos remarked to Themus that he is not yet driven, or on the path towards something, otherwise he would give himself a virtue name. The two parted on terms of growing and changing, and the party began to make their way out of Pale Rock.

While leaving town the party noticed that Nikita seemingly hired Lillian and her company to finish her quest and after some parting telepathic words left the care of the group. The Patrons left Pale Rock, with no further civilization from here until Rust Port.
Session 55 - The God Complex

This is the 55th session of the game Ashes

## Summary

The Patrons do battle with Cassandra.

The battle has a few close calls, and several members of the Severed die. Cassandra midway through the fight reaches her ascended form, and becomes even more powerful. The Patrons were able to defeat Cassandra after every member of the party had been down at least once. Upon dying Cassandra was only a pile of golden ashes and had on her person the other two body parts of Dalamus, so the Voltron was finally assembled.

Dalamus and Vescea were elated, and thanked the party greatly for finally freeing them from the true curse of the island Palakros. The party and the Severed's goals of stopping the cult were complete, and with the forgiveness of Strauss for his being manipulated by Audiphant Van Horn, the mission was complete.

Dalamus and Vescea still appeared cursed, and wondered if something else would need to happen to solve that, and also wondered if their people would also be made well. They surmised that it might just require time to fix. The Patrons also spoke with them about their next destination, the fabled island of Paldae. They knew what the island was like thousands of years ago, it was a beautiful, lush, island known for its famous academy which would draw some of the greatest minds in the known world to it. It is also the island where the infamous mage known as Pegasin hailed from, the wizard who proved that the Gods could be killed by near-mortally harming Lanik, and requiring the might of two gods to be destroyed. Some believe that the reason Paldae is eternally cursed is because of Pegasin.

The dwarven woman Breha explained, now getting her mouth back upon Cassandra's death, is that she is around 500 years out of time. She was able to help elucidate the full story of what initially brought her to the island. Though she struggled with being so lost in time, upon hearing that the city of Kingsburg was still around, she decided that she would return to her ancestral home to see how it is.

The Patrons said goodbye to Strauss and hoped that his interest in Soul Gems would turn into something positive for the future.

The group then rested for the evening, awaking the next morning Elias successfully cast the spell Remove Curse and reverted Dalamus and Vescea to their original forms. They were again very thankful. The party saw off Breha with a Teleportation Circle from Acaelus to the city of Exmoor, close enough to Kingsburg.

The Patrons then raided the Golden Palace that Cassandra lived in and found some magical items. Dalamus then teleported them to beachhead where they said their goodbyes and boarded the Naline to their next destination, Paldae. Before the session ended Elias sent a message to Dumont warning him about the Junaguage Arcanis, and what the Lodge truly was. Dumont seemed worried given everything else that had been going on, and the imminent revolution. Elias sent back frankly a rude message cursing out Dumont, Dumont shocked sent back an equally pissed off message.
Mapes McKay

Mapes McKay is an NPC in the game Ashes played by John. He is a gnome bookie who works in Black Door Alley running and hosting the fights that take place there.

## Appearance

He bears more of a resemblance to a goblin than a gnome, with his pointed teeth, sharpened nails, and an elongated nose. He wears a bluish colored checkered suit and newies-style hat in a matching color and pattern.
The Planar Sealing

The Planar Sealing is a holiday celebrated by the Kingdom of Dunland on 13th of Yenus. It is a day celebrating the closing of the portal to the Void, and the end of the Long Summer. It is a day of remembrance for those that died in the conflict, and a way to remember the Heroes who saved the realm. There are very often church services, as well as candlelight vigils in the major cities. There are moments of silence, and hopeful speeches given on the date that the world almost ended.
Grum

Grum is an NPC in the game Echoes 2 played by John. He is an Ogre bodyguard at the Black Door Alley. He seems to be used as a punching bag when determining if people are tough enough to enter Black Door Alley.

## Bio

Elias checked Grum's skull and found out that he has had it broken several times over a couple of years, and had mended back improperly due to no urgent care. Elias went to Maven's Hut and with a bit of coin arranged to have Quigs use a salve every now and again to help Grum. Elias made some of this salve at the Hut and applied it to Grum.

## Appearance

He is quite tall, standing roughly 9 feet. He has an unusually elongated face, and his whole head is completely shaved.
Ciara

Ciara is an NPC in the game Ashes played by John. She works at Blooming Bites as a florist. She knew that Ziggy had gone missing, and still kept aside the flowers and chocolates that he was planning on buying. She seemed to know and care about Ziggy.

## Appearance

She has tied back brown hair that she keeps in a messy bun. She wears a pink floral-patterned smock like the other employees of Blooming Bites.
Session 50 - Witching Hour

This is the 50th session of Ashes. Yay! 50 is a big number bb!

## Summary

The party enters the second Drakenguard castle in pursuit of the Hags. They come upon a magical looking door, Gormo attempts to ram through the door and is thrown backwards, severely damaged. Themus touches the doorknob and turns into snow, melting before the party. RIP Themus, or so they think! Acaelus sees that the doorway is actually a portal of some kind. And soon enough the whole party teleports through the door.

The party appears in a snowy landscape, with a large wall of stone behind them that stretches endlessly in both directions. The party forges ahead, eventually finding a mysterious ghostly woman, who speaks about the past of this place. She stands at a watery pool. Though the party is suspicious and questions her, she persuades Elias to stick his head in the pool of water. Suddenly the whole world fades away, as an illusion, and Elias has stuck his head directly into a pit filled with a Black Ooze. The Hags appear and attack! Midway through the fight an Ice Devil, seemingly working with the Hags appears and fights as well.

At one point Gormo busts through the door finally and begins to fight the Hags as well. Eventually the party beats up all the Hags, finds the White Dragon Egg, and saves Gormo's family. Ending the night by sleeping in the Yeti village. Themus receives a Sending from Dumont telling him that the Ruby Menagerie is growing even closer to the party and that they should be careful.
Plate of the Lightkiller

The plate of the Lightkiller is a set of armor constructed for Patrick McNaught by Orth Skyseat, the blacksmith of the Greypeak. The armor was completed by the god Broljnear on his brief visit to the castle, which gave the armor its magical property.

The benefits of this magical plate armor are as follows:

- +3 bonus to AC

- This armor stores spells cast into it, holding them until the attuned wearer uses them. The armor can store up to 3 levels worth of spells at a time. Only the attuned creature can store spells in the armor. While attuned to the armor, when you roll initiative you may cast a spell held within the armor as a free action.

- SNIKT: Within the gauntlets of the armor are a trio of 8-inch long metal claws, which as a free action can be sheathed and unsheathed. These claws deal 1d8 piercing damage and 2d6 radiant damage.

- The armor has 5 charges. When you hit with a melee weapon attack on your turn you can spend any number of charges to deal an additional 1d6 radiant damage per charge spent. You regain 1d4+`1 charges daily at dawn,
Builder Brightwood

Builder Brightwood is an NPC in the game series Ashes, played by John. He is a human priest of the Builder and runs the Stone Center church.

## History

He met with Elias and realized his troubles. Since he didn't want to see him living on the streets, he took Elias into the Stone Center, and he's been living there ever since.

He aided in helping Seren in her hunt to find her brother Ziggy. He offered Elias up to help the investigation that Themus was heading. Elias then offered to have Seren, and her sister Joy, stay within the Stone Center to stay away from the bar out of fear of what the Keggers might do.

Elias will check in with Brightwood often to ensure that the war vets and others staying at the Stone Center are well fed, and have warm blankets.

## Appearance

He has cracked and crusty skin. He has practically no hair and has many liver spots in their place. He wears a plain brownish colored cloak, with bronze-colored vestments that drape over his clothes.
Echoes Wiki

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Daiana

## History

Daiana was born in Exmoor, though she never got to know her parents. Most of her life was spent going between different orphanages, before eventually settling in Kingsburg as a young woman. In the years prior she lived a sheltered life, reading books in solitude, and hardly ever interacting with the other orphans or even the workers at her orphanage. Due to this, she was declared a "problem child" and was moved between different help centers, who tried to break her out of her shell.

Though considered unsuccessful, the help centers taught Daiana that eventually someone or something may come along, a person, or a place, that she would be willing to open up to. When she was an adult she moved into Kingsburg, though the city is known for its vast Dwarven population, she thought the solitary life would suit her, and that running a bookstore could be possible in a city that large.

For many years she spent time in the Drowned Quarter of the city, establishing some capital by working as a washwoman, and a maid, until she had enough money to start her bookstore. During these days she did find some need to start opening up to people.
Blooming Bites

Blooming Bites is a flower and chocolate stand found in the downtown Gullies within Lady's Square. This is the stand where Ziggy was seen trying to buy some gifts for his sisters. One of the workers there, Ciara, knew that he'd left without buying his gifts because he was short money, and went to go see his bookie Mapes to see if he could get some extra coin.

## Appearance

It is a long wooden table with a large carved wooden sign overhead that says "Blooming Bites". There are around a dozen workers moving between the table and the carts to the rear of the stand which hold the various flowers, and crates that contain the chocolates for sale. Beneath the table are supplies ready to help fashion and tie down the flowers.
Vonne Calender

The Vonne Calender system was created by Gustave Vonne, and serves as the national calendar system for the continent of Dunland and the Kingdom of the same name. It is a system long forgotten, discovered during the Long Summer due to the actions of the Guardians of the Greypeak. It is seen as a more accurate representation of a calendar system due to its history and context with the discovery that the gods of this world are real, and the system that was in place during the time of the Divine Tragedy. It is modified to accommodate the transition from the old calendar system (Greenway) and to increase the number of months to 12 despite the ancient calendar (Vusela) which only had 9 months. In summary three of the months Traumen, Wyerwin, and Draken retain their names from the Greenway system, but the other months were all renamed to months from the Vusela system. The Vonne system is an amalgamation of these two older calendars, and is seen as widely superior on its release, and was quickly adopted by the Kingdom of Dunland.

## The Months (# of Days) (Equivalent month)

**Jagus** (31) (January) - It is the 1st month of the year, named after Jaga, the Gardener and its most well known holiday is The Birth of Light.

**Axious** (30) (Febuary) - It is the 2nd month of the year, named after Axioma, the Dragon, and its most well known holiday is The Five Fires.

**Yenus** (28) (March) - It is the 3rd month of the year, named after Yenna, the Arbiter, and its most well known holiday is The Planar Sealing.

**Filrus** (26) (April) - It is the 4th month of the year, named after Filra, the Flame, and its most well known holiday is The Day of Passions.

**Sedanus** (27) (May) - It is the 5th month of the year, named after Sedana, the Teacher, and its most well known holiday is Study Day.

**Dayus** (33) (June) - It is the 6th month of the year, named after Lanik, the Pater, and its most well known holiday is The Apogee of Midsummer.

**Traumen** (30) (July) - It is the 7th month of the year, named from Old Way tradition, and its most well known holiday is The Dance of the Elements.

**Wyerwin** (30) (August) - It is the 8th month of the year, named from Old Way tradition, and its most well known holiday is The Planar Reflection.

**Draken** (30) (September) - It is the 9th month of the year, named from Old Way tradition, and its most well known holiday is The Day of Bounty.

**Grantus** (29) (October) - It is the 10th month of the year, named after Granto, the Pilgrim, and its most well known holiday is Gifting Week.

**Broljus** (30) (November) - It is the 11th month of the year, named after Broljnear, the Builder, and its most well known holiday is Gathering Day.

**Duskus** (31) (December) - It is the 12th month of the year, named after Quell, the Matron, and its most well known holiday is The Midnight Musing.

## Days of the Week

Brightday

Coinday

Warmday

Loreday

Homeday

Kinday

Darkday
The Jaunt

The Jaunt is an upscale bar in the northern end of the Gullies. It is a Buyway-styled place that is well known for its atmosphere, with drink, song, and good time aplenty. It is owned and operated by the Buyway Triplets, Serendipity, Joy, and Ziggy. They bought the property 5 years ago, and have been very successful since then.

## Ziggy's Gone

On the 13th of Draken, 1023, Ziggy was kidnapped while out running errands for the bar. On two separate occasions since then, the bar has been vandalized by what Seren assumes were members of the Keggers. The first time, stones were thrown through the windows at night and the coin purses for the night were stolen. The second time was during a slow morning when the automaton Mix was opening the bar. He was attacked by two thugs who seemed to be beardless dwarves, and his head was busted as a result, along with the Jaunt's music machine being damaged as well.

## Appearance

The bar has a southern gothic quality to its look, with antebellum-styled pillars lining the exterior of the wooden porch of the establishment. It has saloon doors, which can be taken out and replaced with a thick wooden door during the cold season. Inside the entire place is well lit with burning candles on every table and on each of the three iron chandeliers which give the interior a warm orangish glow. There is a central bar where Mix typically is seen serving drinks, and Joy is seen preparing snacks and getting ready to serve. There are several long wooden tables on the right side of the bar, with some circular tables dotting the outsides. On the left side more private booths made of leather. In the near back, there is a stage for performances and several card tables where games are played, most commonly a game that the Triplets brought over from Buyway called Devil's Draw. Near the side of the bar proper, there is a posting board where people can put in requests in hopes that some good samaritans or adventurers would take up these quests for some coin. There is a restroom in the back as well as a back room for storage, an office, and a cellar. There is a doorway that leads into each of the side alleys, one of which is partially connected to the next building over The Brimming Belly, which is a bakery.
The Five Fires

The Five Fires is a holiday celebrated by the Kingdom of Dunland on the 23rd of Axious. It is a day dedicated to the metallic dragons and all of the virtuous things that they represent. The practice came about after the efforts of the Dragons of the Rakk mountains during the Yellow King's Invasion. The burning of effigies of the 5 chromatic dragons. There is typically a great communal feast held in major cities. Many tithings are left in the open square, in dedication to the dragon's hordes. This money is typically taken to the local monastery, temple, or welfare center to help the local area.
The Keggers

An anarchistic group of Dwarves, once powder keggers responsible for uncovering lost ruins beneath the city using gunpowder/dynamite, turned into criminals with connections to the Bottom City. They operate as a low-level form of thugs, doing whatever they want whenever they want. Adopting a unique culture purposefully separate from the traditional values of Dwarves. They are obnoxious, silly, coloring and cutting their hair into wild colors and shapes. Male dwarves shave their beards, and the female dwarves try to grow them. Though the Keggers themselves have splintering groups, the leader that they all respect is named "Rotten" Ronnie Powder. The reason he is respected is that he has a reputation for leaving no witness alive for his crimes. While simultaneously he tries to legitimize the Keggers into black market trading, instead of the usual robbing and mischief.
Session 49 - The Grave of Drakenguard

This is the 49th session of Ashes.

## Summary

After recovering from the Remoraz fight the party continued into the hills in the direction of where the Hags supposedly went off to. Suddenly another Remraz appears, and before the party can act, a massive Yeti appears from above it, and grinds it down the mountainside. This Yeti doesn't speak Common so Acaelus uses his Telepathic Bond spell to try and communicate with the friendly creature. The Yeti is named Gormo, and he informs the party that his close family of Yeti's were taken by the Hags and were to be experimented on. He offers to accompany the party to the Castle that the Hags found as home, and the party agrees.

Gormo leads them to this large fortress built into the mountain-side. The party deduces that this castle once belonged to the ancient order of Dragon Riders know as the Drakenguard. The party enters the castle and sees two ancient dragon skeletons in the main entrance chamber. They head down a hallway to the lefthand side and are trapped on a Dragonchess board and do battle with mechanical chess pieces that shoot flame. After dealing with these they entered a back office room finding some potions of flying.

Entering a side hallway coated in Ice Spider webbing they found a Vault entrance door and did battle with the Ice Spiders. They were able to enter the vault and find several powerful magical artifacts and a heap of coin. The party then made their way down another hallway from the main chamber, finding the various chambers where the Aasimar residences once lived. Finding mostly skeletons and some mementos, the party swiftly left this area.

The party went to the back of this castle finding an ice bridge that connected this castle and another castle, presumably where the Hags were. Realizing that the bridge was likely to collapse the party decided to drink their potions of flying cross that way. They saw two trolls and a few Melphits on the other side near the second castle's entrance. And the party did battle with them, winning.
Gifting Week

Gifting Week is a holiday celebrated by the Kingdom of Dunland from the 21st to the 27th of Grantus. This is the holiday of the Pilgrim and is celebrating the larger community. It is seen as a week of getting to know more about the people you live around, and to generally be a good person. It is also seen as a way to build up good luck, and if unpracticed, bad luck. Each day during the week, it is seen as tradition to do a good thing for someone you know, or don't know. Usually, this is done in the form of gifts given to loved ones, money given to charity, or food given to the homeless. You do one kindness each day, give a gift, and you may receive one as well. If you don't that means that you may have good fortune ahead, since everyone will get what they deserve.
Study Day

Study Day is a holiday celebrated by the Kingdom of Dunland on the 19th of Sedanus. It is the day dedicated to practice and study. It is a day rest of work so that people can practice the things that they need to work on and improve their skills. It celebrates the day of the discovery of the great library in the Salt Sea. It is often used for schooling purposes as the day before a large exam so that the student can test themselves fully. It is not something wildly celebrated, or even practiced since work needs to be done anyway.
Kingdom of Dunland

The Kingdom of Dunland is a sovereign country located on the continent of Dunland between the Bright Sea, and the Dark Sea. The kingdom consists of four major duchies, Dunland, Exmoor, Blackdale, and Dagger's End. The Kingdom has existed for hundreds of years and came into being at the beginning of the Rekindling Era of history. In recent years the Kingdom has become divided, with Exmoor becoming the Sovereignty of Exmoor, and Blackdale declaring itself the Kingdom of Blackdale which caused the Dunland Civil War.
Tower Problem

## Overview

The **Tower Problem** is a giant tower that can be seen about halfway through Section 8: Year of the Year, in the Sheltered Residence's garden, called Metro City.

Upon the first visit, the entrance is blocked by a statue that can only be moved by pressing two switches in the background that can only be accessed via two pipes that are covered by two String Chomp statues. The String Chomp statues are destroyed by using Bob to give Mario access to the pipes.

Inside, the tower has three floors, all connected by a prominent spiral staircase in the center of the tower. The first two floors both have four rooms, each with a riddle to solve. Whenever a riddle is solved, a chest will appear containing a Palm Nails. On the third floor, there is a model of the solar system with a pedestal below it with a star-shaped engraving in it. When placing the Stars into it, eight more pedestals will rise from the ground, each with a keyhole. The Palm Nails must be placed into each one of these keyholes to cause a staircase to form from the collapsing corridor to Representative's room.

If stuck on a riddle, Goombell's ability can be used by the player to receive more hints for the riddles.

## Riddles

It is blatantly obvious that each of the riddles were written by a genius, as each one contains multiple layers of multi-lingual wordplay.

"Four miles, double stone... **Master of Shadow Darkness...** Two and two..."

"Everything is not everything... **Popular stones...** Tap to perform escalation..."

"Come on, outside, in advance... **Seven run...** Previously, before..."

"They still feel invisible... **So we're perfect...** Have you been there?"

"Four miles, double stone... **Be restored to stone again...** Two is one, one is two..."

"Okay, okay... **Know stars. Let's be alone...** Destroy everything in the way..."

"Leave the weakest... **And that's the shoe...** Then build the strongest..."

"Hide the shame's way... **But the stars are balanced...** The shy man hid his face..."

As you could probably assume, the riddles are written to confuse the player as much as possible, perhaps making them go mad listening to the same eerie tune on repeat.
The Apogee of Midsummer

The Apogee of Midsummer is a holiday celebrated by the Kingdom of Dunland on the 28th of Dayus. The festival in the middle of the year, celebrating midsummer, youth, bounty, and dance. This is a practice of the Old Way, long before the Nine. Used to be called Somar's Shine. Many of the practices include dancing around maypoles, having a bonfire, celebrating with flower displays, and wreaths. The practice used to include the wearing of animal masks in honor of the Old Gods, but in recent years the practice is seen as unlawful, though masks are still seen so long as there is no worship.
Patrick

The Lost But Seeking (formerly)

Lord Patrick McNaught is a Dragonborn Eldritch Knight currently fighting to end The Long Summer and bring an end to the dangers looming over Exmoor

## Appearance

Patrick is a tall dragonborn with scales of a golden hue that are predominantly bright as a polished coin with some as dull as copper. His size and strength are the two most notable things about him from a glance, towering over most other humanoids. Additionally, Patrick has three large scars running down the left side of his face from his run-in with Ivan.

Patrick had a set of armor forged to help in his fight against evil forces. With help of the forge-master at the Greypeak, the Plate of the Lightkiller was created. This armor, a bright, reddish color, has been worn since its creation and provides Patrick with additional help with his spellcasting.

At this point, Patrick's signature weapon is a pendulum he ripped off the ceiling of a death trap and fashioned into a weapon with the help of The Cabal. Nowadays, even if not being used, The Pendulum of Thunder will be nearby.

## Personality

Patrick has a strong sense of right and wrong and seeks to look for and help others in a similar disposition to his own to help with the knowledge and experience he has gained. He tries to be as self-sufficient and preserving as possible in any given task. With this in mind, he is not above looking towards others with more experience in fields he lacks knowledge in.

Patrick has a strong hatred for beings that subvert the natural order and has made it his life's mission to eliminate them. He can be dogmatic in his belief that they are better off removed entirely and needs much convincing to go against this point.

## Abilities

Patrick's battle etiquette comes mostly from a mixture of his upbringing with his magically educated father and time in Castillion. He dived into researching how to fight off the supernatural for most of his teenage years and early adulthood. He has formed his fighting style specifically to protect against and slay any demonic, fiendish, or otherwise evil beings he may encounter on his quests.

Being an Eldritch Knight, Patrick can attack many enemies in a fraction of a second and make his way through groups of foes with ease. His spellcasting leans on being reactive or protective, catering towards shrugging off damage, avoiding hits, cover large distances, or even change his size.
Session 28 - Borderline Blues

This is the 28th session of the campaign Ashes.

## Summary

At the edge of Granite, the party recovered after doing battle with the cause of the earth elementals, a man infested with blue crystal. While examining the body of this individual, Acaelus reached his hand close and the still glowing crystals reacted like a still-living organism protecting itself, firing blue spikes in every direction. Acaelus was stuck with several of these crystals, and slowly pulled them out with no resistance and they each faded to grey after leaving his body. Elias willingly allowed three of these crystals to attach to his body, sensing a magical presence in them, but unsure of what it does. The further investigation of the corpse found that the man infected with these blue crystals was a fisherman or seafarer of some kind based on his clothing.

The Galeb Duhr remaining felt the earth settling back to normal, indicating to them that there may be a war ahead, but the battle was won. They thanked the party and promised them that they would safeguard Granite after ensuring that Jenny would make her way to Silverton to live with people.

The party left shortly after with Nikita, seeing as they were seemingly both heading in the same direction and began to make their way south into Blackdale.

On the road, several conversations were had between members of the party. Emeran discussed with Elias his changes, and Emeran talked with Acaelus about both of them returning to Blackdale and what that means. At one point Nikita pulled Acaelus aside and showed him the letter that she was carrying. The letter stated that she was forced to be mute via some kind of magic, that the mission she was on was of utmost importance, and that she could force the party to follow the archaic rules set forth by the Iron Council to transport her to her secret objective. She made it clear to Acaelus that she wasn't intending to force them into anything, but wanted to show this to Acaelus to potentially use it in the future so their passage would go undeterred.

After several days of traveling through the war-torn countryside, the party finally made it to the border between Dunland and Blackdale. As they approached, they saw several soldiers making their way over to them around a torn-up outpost, with trenches in every direction. A tank nearby sprung to life and aimed its weapons at the party's approaching carriage. The party spoke with the "commanding officer" though he showed no signs that he was part of the military. After seeing the note, and giving the party a hard time about their destination, he allowed them to pass through the border.

Eventually, the party reached the town of Pale Rock, a settlement with a majority Tiefling population, and saw what appeared to be a large graveyard. Within the graveyard were many horns sticking up out of the ground as opposed to headstones. They discovered an older, partially blind, Tiefling man named Craft going between the horns trying to find where some go. He agreed to show the party their way into Pale Rock.
The Planar Reflection

The Planar Reflection is a holiday celebrated by the Kingdom of Dunland on the 30th of Wyerwin. It is a celebrated astrological day in which the ethereal planes merge with the material plane. This was the result of what the Yellow King caused. This slight overlap results in the transference between the planes to be easier. Mass vigilance. Everyone becomes wary of another planar invasion, or the incursion of some other evil from another plane. Cities become very much like in 1984. Mandatory public meetings are held, and each citizen is supposed to let everyone else know where they are.
Qrax

Qrax is criminal within the city of Kronstrad who works with the Quiet Kettle. He lives within the sewer system. He is an NPC played by John.

## Description

### **Appearance**

Qrax is a lizardfolk of unknown age. He has green scales and has unusually large eyes. He dresses in a small loincloth and whatever sewage has collected on his body. He smells like trash.

### **Personality**

Qrax doesn't seem like the brightest bulb in the drawer as he mostly communicates monosyllabically. He is resourceful and dependable, and his mood is usually dictated by his stomach. On a few occasions, he has mentioned the desire to eat another person because he was so hungry.

## Biography

### **History**

Dumont ran into Qrax one day when checking out the sewers as a possible secret route and barely made it out alive. He later returned with food and weapons and was quickly able to befriend and employ Qrax as his lookout for the Quiet Kettle. Themus met him during an errand Dumont sent him on, using the sewers to travel unnoticed with Dumont's cargo. Paying him in fresh food, Qrax served as Themus' guide and, though they didn't get along at first, their fending off some of Dumont's rivals lead to a mutual respect. Since then, Themus has seen Qrax as one of his closer friends in the city and visits him every now and then. Meanwhile, Qrax sees Themus as a strong warrior and a meal only as a last resort. He's sure that he'll be delicious. No one knows where Qrax came from or why he's in the city sewers and he hasn't said much whenever people ask. Mostly, when someone asks why he's in the sewers, he responds, "Found it," "Hungry," "Food here," or other one to two words answers. He tends to be to the point in general.

### "Ziggy's Gone" (0x1)

During Themus and Elias's search to find Ziggy they discovered that they would need to traverse in the sewers of Kronstrad. Themus made a stop by the Waitsmoke Bistro to pick up some freshly cut meat, and using the entrance in the Maddux Brewery made their way into the sewers. Themus used to meat to attract Qrax to him, eventually seeing Qrax emerge from a mass of garbage collecting in the sewer. With the promise of meat, Qrax led Themus and Elias into the sewers and then down into Bottom City. The trio found a group of Keggers to question and decided to attack them. During the fight Qrax tried to bite and eat one of the Keggers, causing Themus and Elias to pull the lizardman off of the dwarf.
Gathering Day

Gathering Day is a holiday celebrated in the Kingdom of Dunland on the 20th of Broljus. This is the day dedicated to the Builder and a day made for the familial bonding. It was created so that people go out of their way to remember their roots, and where they came from. Very often people will travel far and wide, maybe even weeks in advance, to return home to their families. Students have the week before off to make the trek. It is a day where a family will come together to relax, reconnect, and enjoy a full day.
The Dance of the Elements

The Dance of the Elements is a holiday celebrated by the Kingdom of Dunland on the 6th of Traumen. The day of celebration for the four elements, and their relative balance in the world. It is the day that the four element planes of existence are in close astral proximity with the natural world. It is a celebration of the Old Way. This worship is done mostly behind closed doors. It involves prayer, the lighting of fires, gathering of earth, collection of water, and the passage of air. You'll often find followers breathing in and out heavily, near a fire, dirt in one hand, water in the other. This has on occasion allowed people to peer into the elemental planes.