recursal/Fanatic-Fandom huggingface dataset:
Onion

CSOS

Defined properties:
All Weight: All Weight::0.15
Weight: Weight::0.15
All Item ID: All Item ID::1957
Item ID: Item ID::1957
All Release date: All Release date::28 February 2001
Release date: Release date::28 February 2001
All Is members only: All Is members only::false
Is members only: Is members only::false
All Value: All Value::12
Value: Value::12

[FAQ] • [doc]

An **onion** is a food item that heals 200 life points when consumed raw. When a player eats an onion, the message "It's always sad to see a grown man/woman cry" appears in the player's chat box.

An onion's main uses are in Farming and Cooking. Players can also take two onions and five coins to Aggie in Draynor Village to make yellow dye. If one looks closely as she does this, they can see something of a giant magical onion above her cauldron, that will turn into a bottle of yellow dye.

## Obtaining onions

Onions grow in the back garden of Fred the Farmer's farmhouse east of the sheep pen in Lumbridge, in the field north of Rimmington, immediately south of the Draynor bank, and east of the southern entrance of Rellekka.

After completing the Fremennik Trials quest, members can buy onions from the greengrocers on Miscellania and Etceteria. Alternatively, they can steal them from the vegetable stalls there if they have at least level 2 Thieving.

Members can grow their own onions using the Farming skill (see below).

Members can gain onions free from a teak larder in the kitchen of their player-owned house, though they will need level 43 Construction to build it.

## Farming

Players can grow onions at level 5 Farming to gain 9.5 experience points for planting them and 10.5 experience points for harvesting them. They need to plant 3 onion seeds in an allotment patch, and take approximately 40 minutes to grow.

Gardeners will look after the onion plants for a payment of 1 sack filled with 10 potatoes. Growing marigolds in the adjacent flower patch helps to protect the onion plants from disease.

Members can store up to 10 onions in a sack. They can then use the sack of onions to pay a gardener to watch over growing cabbages or asgarnian hops.

Alternatively, players can use onions in a Compost Bin to make compost.

## Cooking

Although players can eat onions by themselves, their main use is as an ingredient in Cooking. They are used in making ugthanki kebabs, garden pies, and mushroom potatoes (as well as fried onions and mushroom & onion, used in making the topping).

They are also used in gnome cooking to make vegetable battas, worm holes, and vegetable balls.

## Drop sources

*This list was created dynamically. For help, see the FAQ.*
*To force an update of this list, click here.*
*For an exhaustive list of all known sources for this item, see here.*

Last at Alch Table Header

## Store locations

*This list was created dynamically. For help, see the FAQ.*
*To force an update of this list, click here.*

Template:Pies
Template:Farming produce
Template:Goblin Diplomacy
Template:Gnome cooking
Bandit Wrecked Tent

## Basic Info

A unique version of the Bandit Tent that is found on Introduction. It is extremely fragile.

## Abilities

**Official Tooltip**
Produces smaller bandit units

**Artifact Immunities**
 **Passive:** Generic Artifact Immunities
## Tips & Strategies

This unique type of tent is only found on the tutorial mission. It is extremely easy to destroy and can only spawn two Bandit Lieutenants

## Trivia

* The  Bandit Tent is the regular version of this building that can be seen all across the game.
Ruby

Defined properties:
All Weight: All Weight::0.002
Weight: Weight::0.002
All Item ID: All Item ID::1603
Item ID: Item ID::1603
All Release date: All Release date::4 January 2001
Release date: Release date::4 January 2001
All Is members only: All Is members only::false
Is members only: Is members only::false
All Value: All Value::1000
Value: Value::1000

[FAQ] • [doc]

A **ruby** is a red gemstone used in crafting and Fletching. An uncut ruby can be crafted into a ruby by a player with 34 Crafting, yielding 85 Crafting experience. Uncut rubies can be obtained randomly while mining ores, dropped as loot from defeating monsters, and may by rewarded as a prize from many Distractions and Diversions among other places.

Members can use the Fletching skill to cut a ruby into 12 ruby bolt tips at level 63 Fletching, yielding 6 Fletching experience.

## Creation

```
Required materials:
Made from item::Uncut ruby
- - - - - - - - - -
Production JSON:
[[Production JSON::{ "product": "Ruby", "image": "[[File:Ruby.png|link=Ruby]]", "mats": [ { "name": "Uncut ruby", "quantity": "1", "image": "Uncut ruby.png" } ], "skill": "Crafting", "level": "34" }]]
```

## Jewellery and bolts

Rubies can be forged in a furnace with a gold bar and the appropriate mould to produce the following jewellery, which can then be enchanted:
Matt Rasende

**Matt Rasende** - jeden z głównych bohaterów i narrator (jednej części) cyklu "Herosi z Przypadku: Zemsta Chione". Syn Alice Rasende i Aresa, greckiego boga wojny. Mieszkaniec obozu herosów, aktualny grupowy domku numer pięć. Obecny chłopak Alex Ventus. Jest jednym z sześciu członków (wcześniej siedmiu) grupy herosów do zadań specjalnych; czasem nazywanej grupą herosów do brudnej roboty, bądź grupą "Herosów z przypadku".

## Charakter

Jest dobrym przywódcą, lecz bywa niecierpliwi. Łatwo wpada w złość i może być agresywny w stosunku do ludzi, którzy zalezą mu za skórę. Syn Aresa jest także uparty, często stawia na swoim, nie dając sobie nic powiedzieć. Pomimo jego ognistego temperamentu dla bliskich sobie osób jest w stanie wiele poświęcić. Ma sarkastyczne poczucie humoru (które niektórych nieco irytuje), to świetny kumpel, jest niesamowicie wierny i odważny. Jest Agresywny.

## Wygląd

Matt jest nastolatkiem o ciemnobrązowych włosach i piwnych oczach. Jest wysoki (182 cm), budową ciała przypomina swoje przyrodnie rodzeństwo z domku Aresa. Jest wysportowany i silny.

###
Agility

Agility is a skill to train your character to run over greater distances and to cross a great deal of shortcuts. This skill gives you Marks of Grace which you earn by completing a run of any of these courses. The amount of Marks earned varies on the Agility course you are doing.

## Starting

You can access Agility through the Skilling Teleport, and selecting Agility Courses. From here, you have a selection locations. Each location has a different course, each granting higher experience and Marks of Grace.

* Gnome Agility Course
* Barbarian Agility Course
* Wilderness Agility Course (Wild)

## Training

To begin training, you must click and traverse the obstacles. Eventually, completing the lap and receiving your Marks. To achieve best experience, it is recommended to traverse the obstacles in order.

  Barbarian Outpost
  Wilderness Agility

## Agility Achievements

Easy

* Complete Gnome agility course

Medium

* Complete barbarian agility course
* Climb 50 Agility Obstacles

## Gnome Course Experience

 Obstacle net
 Tree branch
 Balancing rope
 Tree branch 2
 Obstacle net 2
 Obstacle pipe

 Obstacle net
 Tree branch
 Balancing rope
 Tree branch 2
 Obstacle net 2
 Obstacle pipe

 Obstacle net
 Tree branch
 Balancing rope
 Tree branch 2
 Obstacle net 2
 Obstacle pipe

 Obstacle net
 Tree branch
 Balancing rope
 Tree branch 2
 Obstacle net 2
 Obstacle pipe

 Obstacle net
 Tree branch
 Balancing rope
 Tree branch 2
 Obstacle net 2
 Obstacle pipe

## Barbarian Outpost Experience

 Log balance
 Obstacle net
 Balancing ledge
 Wall climb

 Log balance
 Obstacle net
 Balancing ledge
 Wall climb

 Log balance
 Obstacle net
 Balancing ledge
 Wall climb

 Log balance
 Obstacle net
 Balancing ledge
 Wall climb

 Log balance
 Obstacle net
 Balancing ledge
 Wall climb

## Wilderness course Experience

 Obstacle pipe
 Ropeswing
 Stepping stones
 Log balance
 Rocks

 Obstacle pipe
 Ropeswing
 Stepping stones
 Log balance
 Rocks

 Obstacle pipe
 Ropeswing
 Stepping stones
 Log balance
 Rocks

 Obstacle pipe
 Ropeswing
 Stepping stones
 Log balance
 Rocks

 Obstacle pipe
 Ropeswing
 Stepping stones
 Log balance
 Rocks
Bandit Artillery

## Basic Info

Bandit Artillery is a **tier four** artillery cannon for the Wasteland Bandits. Devastatingly powerful yet slow and inaccurate.

## Abilities

**Official Tooltip**
Performs a devastating attack over very long range, but has difficulties with hitting fast moving units.

**Cannonball**
 **Autocast:** Every 15 seconds, artillery fires a huge flaming cannonball that deals 1200 damage to enemies in a 15m radius around its target, up to 1800 in total. Has a long range of 50m. Knocks back small, medium and large units. Targets have to be at least 10m away. Only affects ground targets.* Hide
* Show Details

* The ability name and description are not official.

## Tips & Strategies

Bandit Artillery deals massive damage with each shot, but the projectile is slow and has difficulty hitting anything that moves fast. Furthermore, shooting airborne targets is impossible making them a strong counter. If you can get a ground unit nice and close, this cannon is a sitting duck.
Discontinued Rare Index

Shortcuts:
DRI
Raredex
GEMW/Rares
The **Discontinued Rare Index** is made up of a weighted average of all of the discontinued rare items listed in the Market Watch, with the starting date of this average on 31 December 2008, at an index of 100. The overall rising and falling of discontinued rare item prices is reflected in this index.

While specialised for just watching discontinued rare item prices, it is set up and adjusted in a manner similar to the Common Trade Index, and the divisor may be adjusted to include new rare items "discontinued" by Jagex (see the FAQ for more information).

As of today, this index is ****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.** {{#vardefine:rarediff|**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**}}**Expression error: Unexpected < operator.**{{#var:rarediff}}**

## Summary

Any suggested changes to this index should be added to the talk page.

* **Start date:** 31 December 2008 (at index of 100)
* **Index today:** **Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**
* **Change today:** {{#vardefine:rarediff|**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**}}**Expression error: Unexpected < operator.**{{#var:rarediff}}
* **Number of items:** 24 (last adjusted on 30 December 2014)
* **Index divisor:** 15.6373 (last adjusted on 30 December 2014)

## List of items

This is the current list of rare items included in this index:
<dpl>

```
 usedby=Template:GE Discontinued Rare Index
 namespace=Module
 titlematch=%Exchange/%
 mode=userformat
 allowcachedresults=true

```

 listseparators=

,**Lua error in Module:Exchange at line 70: package.lua:80: module 'Module:Exchange/%TITLE%' not found.**\n
</dpl>

## Adjustments

Grand Exchange Market Watch/Adjustments (29 September 2012)
Grand Exchange Market Watch/Adjustments (20 January 2013)
Grand Exchange Market Watch/Adjustments (23 July 2013)
Grand Exchange Market Watch/Adjustments (20 January 2014)
Grand Exchange Market Watch/Adjustments (19 June 2014)
Grand Exchange Market Watch/Adjustments (30 December 2014)
Eva Dawstones

Tytuł: Lider "Herosów z przypadku"

**Eva Dawstones** - jedna z głównych bohaterów i narrator (jednej części) cyklu "Herosi z przypadku: Zemsta Chione". Córka Ateny, greckiej bogini inteligencji i pożytecznego rzemiosła, oraz Hermesa, greckiego boga złodziei i podróżnych (narodzona z nielegalnego związku dwóch bogów). Mieszkanka obozu herosów. Obecna dziewczyna Theo Zanne'a. Jest liderką i jedną z sześciu członków (wcześniej siedmiu) grupy herosów do zadań specjalnych; czasem nazywanej grupą herosów do brudnej roboty, bądź grupą "Herosów z przypadku".

## Charakter

Jest inteligentna i kreatywna - lubi tworzyć rysunki i szkice, oraz pisać. Często jest sarkastyczna, nie ma wielu bliskich przyjaciół, ale nie ma problemu z zawieraniem znajomości. Ma Arachnofobię (paniczny lęk przed pająkami) oraz lęk wysokości. Nie lubi burzy. Stara się być dobrą liderką swojej grupy, co nie zawsze jej wychodzi. Jest typową "strachają" i często boi się, że zawali sprawę.

## Wygląd

Eva ma proste włosy średniej długości w kolorze ciemnego blondu; które często upina w wysoki kucyk. Kolor jej oczu trudno ustalić, ponieważ zmienia się w zależności od padania światła, dlatego uznaje się że są szaro-niebiesko-zielone. Ma jasną skórę i pełno niezbyt widzocznych blizn na rękach. Jest niewysoka (159 cm).

Zwykle ubiera się w niemarkowe ciuchy lub ubrania z Obozu Herosów. Nieodłączny element ubioru to wysokie biało-czarne sportowe buty.
Bandit Sky Defender

## Basic Info

Bandit Sky Defenders are **tier three** towers for the Wasteland Bandits. Although delegated exclusively to anti-air defenses, this tower is incredibly strong.

## Abilities

**Official Tooltip**
Attacks flying units.

**Flak Attack**
 **Autocast:** Every 3 seconds, tower shoots flak that deal 442 damage to enemies in a 5m radius around its target, up to 660 in total. Affects air targets only.
## Tips & Strategies

Bandit Sky Defenders are incredibly strong anti-air towers that can deal massive amounts of damage in a short time to any passing air unit, which makes them deadly to even tier four flying units. Taking them out from the ground is necessary as they have enough damage output to eradicate most flying units.

## Trivia

* The  is based on the Bandit Sky Defender.
Grand Exchange Market Watch

Shortcut:
RS:GEMW
The **Grand Exchange Market Watch** is a guide and information resource for you to track prices and other information for items traded on the Grand Exchange within the *RuneScape* game. The information here is obtained from other traders and players who use the exchange, and you are encouraged to help participate in sharing this trading information.

 {{#dpl:
}}

## Market indices

The following are some "average prices" to try and get an idea of the general health of the *RuneScape* economy. As of 9 December 2007, the index was started at a base value of 100, and the current value is a general reflection of how prices have gone up or down since then.

## Updating prices

Prices are updated daily by an automated account that reads prices from the official Grand Exchange database on runescape.com. Should this update script, for any reason, become defunct, there will be an announcement on the main page alerting readers that prices are not being updated automatically. When this is necessary, users should follow the steps outlined here to help update prices, and administrators should follow the steps outlined here.

## See also

* Grand Exchange Database - Official *RuneScape* database
* Official Grand Exchange Database - To find out the current medium price for an item

de:Marktwache
fi:Grand Exchange Market Watch
nl:Grand Exchange Market Watch
pt:Mercado
es:RS:GEMW
Fishing

The fishing skill is used in order to obtain fish. You are able to catch these fish with specific equipment and level. The fish obtained, can be used for the Cooking skill or sold to other players for money. This skill is a good method of money making as players normally buy cooked Rocktail for PVM and PVP purposes.

## Starting

You can access Fishing through the Skilling Teleport, and selecting Fishing Guild. Here, you will find multiple fishing spots, the Martin, and a bank. Rocktail can be teleported to, with the Skilling Necklace or through the Falador Mine teleport.

* Fishing Guild

* Rocktail Fishing Spots

## Equipment & Bait

Fishing equipment can be purchased from Martin at Fishing guild.

## Achievements

**Easy**

* Catch a lobster while fishing

**Medium**

* Fish 100 shark

**Hard**

* Fish 700 Manta Ray

**Elite**

* Fish 1,500 Rocktail
Card Charges

Every card has a certain number of charges. This is the amount of times the card can be played before the card goes on charge cooldown. The amount of charges is listed near the bottom of the card's artwork, in the middle of the card. The amount of card charges can be increased by charge upgrades.

Summoning a squad of units always consumes just one card charge.

## Charge Cooldown

If you spend the last charge of a card, the charge cooldown will be equal to half the power cost in seconds. For example, the Northguards card recharges in 25 seconds if its charges run out (50 divided by two). The charge cooldown will only add a charge if the card has zero charges, it will not add more until you spend that new last charge.

## Spell Cooldown

Most spell cards additionally have a spell cooldown that prevent a player from just spamming all their available charges at once. The spell cooldown will be listed at the end of the spell description. When you spend the last charge of a spell card, the charge cooldown is often longer than the spell cooldown is. In that case the spell cooldown does nothing.
Amii Edition

The Amii Edition is the fourth and final edition of BattleForge cards released by the original developers.

## Description

The Amii Edition once again further expands the Battleforge card set with entirely new units, buildings and spells. An Amii creature also join the Skylords and aid them in battle.

The basic set encompasses a total of 38 unique buildings, spells and units. Most of which are available in two different variants and also includes legendary cards. With their special affinities towards an accessory colour the resulting in a total of 72 new cards which enrich the BattleForge card set with even more variation and diversion. The set provides 41 units, 15 buildings and 16 spells.

## Dual Orbs

The Amii Edition once again expands the concept of dual orbs. However, this time there is only one new faction is introduced that are not governed by one power alone but are able to tap into a second power. Therefore they unlock additional special abilities or are generally more flexible and will prove valuable additions when you create your new decks.

Amii use the powers of Shadow and Nature allowing both healing and control as well as stance switching and versatility as this is their unique ability.

*Note: Future editions will expand on the game and story by adding new cards and maps. For each* edition, there are separate boosters. A booster or tome can therefore only contain these cards.
Fyre

## Fyre **Edit**

* Blank
* Positions

## Description

2vs2 PvP

**Fyre** is a 2v2 PvP map that is unlocked by default. There is an official spectator version available.

## Gallery

* Minimap
* PvP Loading Screen Banner
* Old Minimap - Version 1
1/3
## Patch History

Patch #400033
* Increased the construction cost of the 4 outer  Fortification Walls from 25 to 50 power and decreased their distance to the respective power wells in the area (🡩🡫).
	+ This way these walls can no longer be built by enemies if the opposing team owns the power well closest to the wall.
	+ Additionally, slightly narrowed the layout of the respective area around the wall in the bottom left to enable the same effect there.
* Added flying and vision blocking at the 2 big lakes in the center to prevent sieging across them with long-ranged flying units (☁).
	+ This is now visualized by permanently present clouds in the area.
* The power wells in the top left of the upper starting base and in the bottom right of the lower starting base now provide spawn presence for units and buildings (✖).
* Fixed various other minor blocking issues.
* Swapped the starting positions including the power wells and monuments of the teams, whilst preserving previous symmetry.
* Changed the type of the players to `Human` in the map settings.
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

🡩🡩🡫🡫✖✖☁☁
 >

## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Marketplace

## Auction Costs

Creating an auction in the Marketplace costs Gold based on the Rarity of the card and the selected auction duration.

## Patch History

Patch #400031
* Added more advanced card filtering options to the **Auction House**'s search bar.
	+ Players can now search by entering advanced parameters or use comparison characters.

Patch #400029
* A selected auction duration will not reset to its default after placing the auction. Instead it will stay at the last selected auction duration.

Pre-Release Patch #400002
* Increased auction amount to 100 per player.
* Added **Very Long** (48 hours) auction option.
* Your own auctions in the "My auctions" tab in the marketplace now show the exact time left instead of Short/Medium/Long.
* Improved the interface used for creating auctions. You can now put up multiple auctions at once.
* When searching for auctions, your name on your own auctions will be displayed in bold in order to make them more recognizable.
* Bidding/Buyout fields will be greyed out for an auction if they are not usable or relevant.
* Added the amount of hours next to the different time options when trying to create an auction.
* Added small counter at the bottom of the 'Auction Watchlist' window ingame that shows your current amount of auctions watchlisted.

## See also

Client Features

 Other
Bandit Vanguard

## Basic Info

Bandit Vanguards are **tier two** units of the Wasteland Bandits. They have the unique ability to charge into battle, inflicting heavy damage on impact.

## Ability Info

**Official Tooltip**
Charge at their enemies

**Charge**
 **Passive:** Unit charges at enemies* Hide
* Show Details

* Charge inflicts 20 damage per Vanguard, 120 damage in total.

## Tips & Strategies

Although uncommon, Bandit Vanguards are powerful. Stronger than most T1 cards and capable of charging to close the distance. Crowd Control; particularly knockback, is recommended to keep them from charging.

## Trivia

* Bandit Vanguards are **Reskins** of the .
Bandit Chief

## Basic Info

The Bandit Chief is the **Boss** of . A strong, resilient behemoth that stands against the new player as their final obstacle in their training.

## Ability Info

**Official Tooltip**
Powerful melee fighter

**Leader Immunities**
 **Passive:** Leader Immunities
## Tips & Strategies

The boss of the Introduction mission, the Bandit Chief is an extra-large creature with 10000 HP, a very immense amount of health to chew through for a new player. Fortunately, you have the  and  at your disposal which can take it head-on working together. Firstly, dispatch his  Master Healer, otherwise he will be healed as you fight him. Once finished, engage in melee with Tremors while letting your Magma Hurlers pelt it from range, and it will fall in due time.

## Trivia

* The Bandit Chief is a unique boss version of the  Bandit Soulhunter.
Card Type

< Back to Cards

Every card has a type, a classification. It defines what you can expect to see in the cards stats or abilities, and often defines the card as a whole.

Classifications vary, but apply to all types of cards.

All types of cards are as follows:

### Unit Types

* **Soldier** - Essential melee combatant, balanced damage and life.
* **Archer** - Ranged combatant, higher damage but lower life.
* **Wizard** - Spell-casting combatant, suffers from lower damage and life but have special attack capabilities.
* **Supporter** - Supportive role, damage is very low or is incapable of attacking.
* **Dominator** - Combatant amongst the strongest for its tier, often with higher damage and life. But typically high power costs.
* **Destroyer** - Powerful combatant with siege capabilities.
* **Corruptor** - Special units that may apply debuffs or perform crowd control on enemies.
* **Crusader** - Special units that may apply buffs or provide support to allies.

### Building Types

* **Tower** - Building with attack capabilities.
* **Device** - Offensive support structure, which may have attack capabilities.
* **Shrine** - Beneficial support structure, but has no attack capabilities.
* **Hut** - Special support structure, but has no attack capabilities.
* **Fortress** - Building with higher life points than other structures, usually possessing attack capability.

### Spell Types

* **Spell** - Spells which target enemy forces, in most cases they cannot be used to benefit allies.
* **Arcane** - Spells which target allied forces, in most cases they cannot be used to harm enemies.
* **Enchantment** - Spells which can affect the entire map, often with incredible power but high cost.

< Back to Cards
Smithing

**Smithing** is a skill where you process ores, to create bars which can be used to create weapons, armour and/or equipment. To smelt a bar, the player has to click on a Furnace or use an ore on it. To smith items, the player simply has to use the bar on an Anvil and must be sure to have a Hammer in their inventory.

## Starting

You can access Smithing through the Skilling Teleport, and selecting Neitiznot South. From here, run east and enter the town. You will find a bank, furnace, and anvil here.

* Neitiznot South

## Equipment

Smithing equipment can be purchased via the David on Neitiznot.

## Training (Smelting)

To begin smelting, bring your ores to a furnace. Clicking the furnace will open an UI, where you may select which ore you would like to process.

## Training (Smithing)

To begin Smithing, you must bring a hammer and required bars to am anvil. Clicking the anvil will open an UI, displaying options for the highest tier bar you have available in your inventory.

## Smithing Achievements

**Easy**

* Smelt an Iron bar
* Smith an iron dagger

**Medium**

* Smelt 50 mithril bars
* Smith 450 Rune Bolts

**Hard**

* Smelt 300 adament bars

**Elite**

* Smelt 1,000 Rune Bars
Behind Enemy Lines

## Behind Enemy Lines **Edit**

* Blank
* Positions
* Chests

## Description

There is a new Twilight cult that willingly infects its followers with the Twilight curse with the goal to transform them into powerful creatures. Stop the cult disciples from infecting themselves by disrupting and destroying the Twilight infestations.

## PvE Setup

### Difficulty

Expert

**Behind Enemy Lines** is a 1-player PvE scenario that can be played on Advanced and Expert difficulty. It is part of the campaign story **The Twilight Taint**.

A new religion is infecting its followers with the Twilight. Interrupt the transformation of the Twilight disciples before they turn into monsters.

## Gallery

* Minimap
* Loading Screen Banner
1/2
## Patch History

Patch #400033 - Mid-Patch Update (06 June 2022)
* Fixed unobtainable monuments on the map  due to the recent map changes.

Patch #400033
* Added 1 additional starting  Power Well with 1200 power capacity (✖).
	+ This means the power well is built and produces power for the player right from the start of the game.

✖
## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Server Support

**Server Support** - The Server Support rank is given to those who wish to become a member of staff for the Falador community, where they show interested and dedication. It's the lowest in the staff ladder but it gives players a chance to see what they can do. If they're deemed worthy by administration they're promoted higher up the staff ladder. Their position is below Server Moderator, however they have the same job and intentions - just less power and commands. This rank can be earned in-game and on the Forums.
Frost Crystal

## Frost Crystal**Edit**

 **Frost Crystal**Frost Crystal6012 TowerIce ShardFrost Wave9201870

**Frost Crystal** is a Tier 2 () Building of the Frost faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Ice Shard**
 **Autocast:** Every 2.5 seconds, tower hurls an icy shard that deals 92 damage to enemies in a 8m radius around its target, up to 138 in total.

**Frost Wave**
Power Cost: 0 **Active:** Freezes up to 4 / 5 / 6 / 6 units in target area for 10 / 10 / 10 / 15 seconds. After freeze wears off, targets are immune against Freeze for a while. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Decreased the card's power cost from 70 to 60 power.
* Autocast ability :
	+ Increased splash damage radius from 5m to 8m.
	+ Increased damage from 72 (110 in total) to 92 (138 in total).
	+ Increased displayed attack speed from attacking every 2 seconds to every 2.5 seconds.
		- Increased displayed attack value of total damage dealt over 20 seconds from 900 to 920.
* Active ability :
	+ Increased the freeze radius from 20m to 25m.

Patch #400030
* Active ability :
	+ Added a preview of the ability radius that is displayed on placement.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Bandit Gunners

## Basic Info

Bandit Gunners are **tier four** units of the Wasteland Bandits. Very strong opponents with the ability to fire a massive cannon that knocks away everything and deals massive damage.

## Ability Info

**Official Tooltip**
Can perform a devastating ranged attack

**Bandit Cannon**
 **Autocast:** Every 45 seconds, Bandit Gunners fire a flaming cannonball that deals 1000 damage to enemies in a cone-shaped area, up to 2400 in total. Affects ground targets only. Knocks back all unit sizes.* Hide
* Show Details

* The ability name and description are not official.

## Tips & Strategies

Bandit Gunners most prominent trait is their massive shoulder cannon, which can deal huge damage to anything they hit and knocks away everything in the process. This makes the Gunners deadly to extra large units, but they are unable to fire upon airborne targets. Countering them with flying units is a strong method of approach to avoid incurring significant damage.

## Trivia

* Bandit Gunners are **Reskins** of the .
* The  is based on the Bandit Gunners.
Ensnaring Roots

## Ensnaring Roots**Edit**

 **Ensnaring Roots**Ensnaring Roots4512 SpellEnsnare

**Ensnaring Roots** is a Tier 1 () Spell of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Ensnare**
Covers an area of 15m radius in roots that fetter enemies to the ground. Rooted units are immobile but still able to use ranged attacks and special abilities. Affects ground targets only. Lasts for 15 seconds. After the effect wears off, targets are immune against Root for a while. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Fortification Wall

**Fortification Walls**, or simply **Walls** are defensive structures that can be built on wall foundations that can be found in static places spread across campaign and PvP maps. They are the third type of claimable structure, besides  Monuments and  Power Wells. Walls often block a chokepoint in the terrain or surround a monument location. Small units can be positioned on top of walls.

## Characteristics

Claiming a wall requires ground presence nearby, and costs a variable amount of power (25 or more) depending on the wall. Walls bind 100% of their power cost (see Void Power).

Walls consist of several segments that are all built at once. Each wall segment has 2500 life points, while the gate only has 2000. Attacking and destroying one wall segment allows most units to pass through. The power bound by the wall is only refunded when all segments are destroyed. Demolishing the wall destroys all segments.

A lot of walls offer a choice of two orientations for construction. This determines from which side units can climb on the wall. Allied players can toggle the gate of the wall to let units pass.

## Mounting

Small units can stand on top of walls. This reduces the damage they take from attacks. Knockback effects can knock units off the wall. If a wall segment drops to 250 life points or lower, any units mounting that segment will be dismounted and it cannot be mounted again until it is repaired above this threshold.

Flying units can fly over walls unhindered.

## Related cards

* /
* /

## Patch History

Patch #400034
* Added a cooldown icon indicator for the gate's toggle ability.
* Improved status bar description to be more consistent.

Patch #400033
* Increased the gate's toggle cooldown from 1.4 seconds to 3.4 seconds.
	+ This may lead to different pathing for non-player controlled entities.
Herblore

Alike the Farming skill, herbs, and other miscellaneous plants are retrieved after you have farmed a patch. **Herblore** can be used to create potions. Equipment and ingredients can be purchased from the Elisabeta at Home.

## Starting

You can access Herblore, teleport Home. From here, you will find Elisabeta to the North-east. She sells herbs and secondaries to make potions.

* Neitiznot South

## Training (Cleaning)

To start training, you will want to clean grimy herbs. These grimy herbs can be obtained through the Farming skill or bought Herblore shop. Simply click the herbs, to clean them. Cleaning herbs will amount is low experience, and is recommended to mix potion at the required levels.

## Training (Mixing)

To begin mixing potions, you will require a few items. You will want to gather Vials of water, a primary ingredient, and a secondary ingredient. Most ingredients can be obtained from the Herblore shop, or though the Farming skill. Mixing the primary ingredient with the vile of water, will yield an unfinished potion of the type. With the unfinished potion, you will then want to add your secondary ingredient. This will result in the completed potion.

## Herblore Achievements

**Easy**

* Make any potion

**Medium**

* Make an overload

**Hard**

* Make 100 overload potions

**Elite**
Core Dredge

## Core Dredge**Edit**

* Fire
* Frost

 **Core Dredge**Core Dredge2254 Ancient DominatorCrushed IceEarth DiveSiege33252700

 **Core Dredge**Core Dredge2254 Ancient DominatorCrushed IceEarth DiveShatter Ice33252700

## Statistics

### Booster Content

General, Fire/Frost, Frost, Lost Souls, Stonekin

### Card ID (Frost)

1120

**Core Dredge** is a Tier 3 () Unit of the Frost faction. This ultra rare card was released with the Renegade Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Core Dredge (Fire)
* Core Dredge (Frost)

**Crushed Ice**
 **Autocast:** Every 2 seconds, unit hurls an icy shard that deals 230 / 235 / 244 / 266 damage to enemies in a 10m radius around its target, up to 346 / 351 / 366 / 399 in total. Knocks back small and medium units.

**Earth Dive**
 **Passive:** While moving around unit takes 50% less damage and knocks back small and medium units dealing additionally 175 damage to enemy units in target area, up to 700 in total. Affects ground targets only.

**Siege**
Affinity Dependency:  Fire **Passive:** Deals 15 / 40 / 65 / 65% more damage against structures.

**Crushed Ice**
 **Autocast:** Every 2 seconds, unit hurls an icy shard that deals 230 / 235 / 244 / 266 damage to enemies in a 10m radius around its target, up to 346 / 351 / 366 / 399 in total. Knocks back small and medium units.

**Earth Dive**
 **Passive:** While moving around unit takes 50% less damage and knocks back small and medium units dealing additionally 175 damage to enemy units in target area, up to 700 in total. Affects ground targets only.

**Shatter Ice**
Affinity Dependency:  Frost **Passive:** Unit deals 25 / 50 / 75 / 75% more damage against frozen enemies. Additionally, the unit is able to ignore the usual damage reduction of frozen targets.

### Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Autocast ability :
	+ Increased the damage from 186 / 191 / 200 / 222 (280 / 285 / 300 / 333 in total) to 230 / 235 / 244 / 266 (346 / 351 / 366 / 399 in total).
		- The attack value of total damage dealt over 20 seconds thus was changed from 2240 / 2295 / 2400 / 2665 to 2880 / 2930 / 3050 / 3325.
	+ Reduced knockback distance from 10m to 5m.
* Passive ability :
	+ Decreased bonus damage against structures from 50 / 75 / 100 / 100% to 15 / 40 / 65 / 65%.
	+ Adjusted upgrade description text to be smaller to fit in the upgrade-text-box.
* Passive ability :
	+ Now also affects frozen buildings.
	+ Increased bonus damage against frozen targets from 0 / 25 / 50 / 50% to 25 / 50 / 75 / 75%
	+ Improved description to make functionality clearer.
	+ Adjusted upgrade description text to be smaller to fit in the upgrade-text-box.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Lajesh

## Lajesh **Edit**

* Blank
* Positions

## Description

1vs1 PvP

**Lajesh** is a 1v1 PvP map that is unlocked by default. There is an official spectator version available.

Lajesh is a map where the side positions play a very important role, and the central location is not very advantageous. The closeness of powerwells and monuments to each player's starting position allows for quick T2's and T3's. Walls around the map can be used offensively or defensively to great strategic effect, such as denying freedom of movement.

## Strategy & Notes

Note that the top right and the bottom left power well and monument clusters cannot be fully walled off, as there is a backdoor path without walls along the edge of the map. The bottom right and top left clusters can be walled off completely.

## Gallery

* Minimap
* PvP Loading Screen Banner
* Old Minimap - Version 1
1/3
## Patch History

Patch #400030
* The maximum match duration of the official spectator map has been decreased from 45 minutes of a 3vs3 to the regular 30 minutes of a 1vs1.

Patch #400028
* Added an official spectator version of the map.
* Walls 1 to 4 energy cost set to 50 energy.
* Walls 1 to 3 moved/changed to prevent offensive walls.
* The Minimap has been updated accordingly.

11223344
 >

## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Mind Control

## Mind Control**Edit**

 **Mind Control**Mind Control2508 SpellInfinite Domination

**Mind Control** is a Tier 4 () Spell of the Nature faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Infinite Domination**
Grants permanent control over an enemy unit with a maximum of 4 orbs and 220 / 250 / 250 / 350 power cost. Immediately removes all debuffs and the mind controlled unit is immune to all major debuffs for 15 seconds. The dominated unit does not grant ground presence to play out cards or claim structures next to it. Reusable every 60 / 60 / 30 / 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400043
* :
	+ Added the missing origin name of the debuff immunity tooltip.

Patch #400039
* Decreased the card's power cost from 300 to 250 power.
* Increased the card's charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
* :
	+ Increased takeover power cost limit from 220 / 250 / 250 / 300 to 220 / 250 / 250 / 350 power.
	+ Now immediately removes all debuffs from the mind-controlled target and makes it immune against all major debuffs for 15 seconds.
	+ Can now be used to take over units regardless of whether a population of 120 is or would be exceeded.

Patch #400035
* :
	+ Units that are mind-controlled by this can no longer be targeted by reviving effects.

Patch #400031
* :
	+ Improved ability tooltip description to be more consistent.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* :
	+ Improved description to be more precise and corrected wrong values.
	+ Added status bar icons on controlled units stating that they do not grant ground presence.
	+ Controlled units can no longer claim  Monuments or  Power Wells.
	+ Added immunity to be infected with the Twilight Curse to the controlled unit.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Magma Master

## Statistics

**Magma Master** is a Battleground early game boss unit which is encountered on the  **Fireland** preset on difficulty 4 till difficulty 7. On difficulty 10 it can also be encountered as a mid-game boss guarding the 4th  Monument.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Magma Balls**
 **Autocast:** Every 3,5 seconds, unit hurls a magma ball that deals 300 damage to enemies in a 10m radius around its target, up to 450 in total. Knocks back small and medium units.

**Fiery Impact**
 **Passive:** When attacking ground targets spreads burning liquid over the ground dealing 400 damage to enemies in a 15m radius, up to 1200 in total. Knocks back small and medium units. Affects ground targets only.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Patch History

Patch #400033
* The classification as `Fire` unit has been removed.

Patch #400031
* Added  Magma Master to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Grove Spirit

## Grove Spirit**Edit**

 **Grove Spirit**Grove Spirit708 Spirit SupporterParalyzing RayHealing SongSteadfast1100

## Statistics

### Booster Content

General, Mini, Amii, Nature, Stonekin, Twilight

### Card ID

415

**Grove Spirit** is a Tier 4 () Unit of the Nature faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Paralyzing Ray**
 **Autocast:** Unit casts a powerful ray that paralyzes the target enemy. Spell will be interrupted if unit changes its target. Lasts for 10 / 15 / 15 / 25 seconds.

**Healing Song**
Power Cost: 90 **Active:** Activate to create a magical zone of 25m radius where friendly units will be healed for up to 860 / 910 / 1000 / 1100 life points per second, up to 4300 / 4550 / 5000 / 5500 in total. Reusable every 30 seconds.

**Steadfast**
 **Passive:** Cannot be knocked back.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Active ability :
	+ Increased the initial healing capacity from 4300 / 4550 / 5000 / 5000 to 4300 / 4550 / 5000 / 5500.
	+ Restored proper display of upgrade gains for upgrades I and II.

Pre-Release Patch #400002
* Adjusted illogical tooltip descriptions which stated, that knock backs interrupt her abilities.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Curse of Oink

## Curse of Oink**Edit**

 **Curse of Oink**Curse of Oink5516 SpellOink!

**Curse of Oink** is a Tier 2 () Spell of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

A very valuable spell that transforms enemy units into pigs. One of the best spells in the game as a result.

## Card Info

**Oink!**
Transforms up to 5 / 7 / 10 / 10 enemy units into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. After the effect wears off, targets are immune against Oink for a while. Reusable every 20 seconds.
## Notes & Strategies

Curse of Oink can be one of the most powerful spells, not only in natures arsenal, but the entire game. At U-3 it can porkify a whole army!

The first five seconds of this spell are fair-game to attack with impunity. The remaining ten seconds will force a creature out of its pig stasis if they receive damage.

The best way to utilize Curse of Oink is to abuse the first five seconds as much as possible. Then single out targets among the group while leaving the rest still oinked.

AoE or attacks that damage multiple opponents do not go well with Oink, often reactivating an oinked army.

## Campaign PvE

Curse of Oink can be a lifesaver on many PvE maps. The instant stasis effect can give you plenty of breathing room and regroup for a counterattack, and can also be used to provide a buffer when attacking.

## Random PvE

Oink provides similar benefits in RPvE, where the stasising of an attacking enemy force or enemy camp can sometimes be the difference between success and failure

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Decomposer

## Decomposer**Edit**

 **Decomposer**Decomposer5012 HutShred them!1350

**Decomposer** is a Tier 1 () Building of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Shred them!**
Power Cost: 0 **Active:** Activate to decompose an own unit returning immediately 20 / 30 / 40 / 50% of the usual power refund into the own power pool. The remaining part of the power cost refund is granted as void power. Immediately reusable.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Active ability :
	+ Changed targeting from all friendly units to only own units.

Patch #400030
* Active ability :
	+ Removed the minimum range of 1m.
	+ Description specifies now across all languages that friendly units can be targeted.

Patch #400022
* Active ability :
	+ Background Information: The tooltip of upgrade 3 incorrectly stated a power conversion rate of 60% into the power pool and 40% into the void power, despite the actual rate being 50%/50%. It was decided no buff is necessary, and instead, only the usual progression of power is restored by weakening upgrade 0 and then adjusting all tooltips to reality.
	+ Updated tooltips to match actual conversion rate to power pool and changed it from actual 30% / 40% / 50% / 50% to 20% / 30% / 40% / 50%.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Enlightenment

## Enlightenment**Edit**

 **Enlightenment**Enlightenment2404 EnchantmentWish

**Enlightenment** is a Tier 3 () Spell of the Nature faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Wish**
Disable the card play requirements. One card played within the next 20 seconds will not require any orbs to be used. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards