Mahn-Goh

## Mahn-God, the City Lost in the Wandering Forest

Amongst the countless would-be plunderers of the New World, the enigma of the City Lost in the Wandering Forest remains an enduring, seemingly insurmountable holy grail in New World mythology. In the taverns of those New World colonies, countless plunderers and adventurers spin tails of their desire to plumb the depths of this secretive, hidden land of wealth, marauders hunger to despoil this untainted land for their dark gods and some, largely considered lunatics claim to have discovered and barely survived the fury of the Lost City's residents. Of all these, it is the madmen who are the closest to the reality of searching for Mahn-Goh.

In the deep darkness of the Lustrian interior, lies Mahn-Goh, a temple-city dedicated to the Old One Caxuatn, the predator, the silent stalker. Amongst the realms of the lizardmen, Mahn-Goh represents the order hidden from the dull-witted that nature brings forth. It is a wellspring of flora and fauna, with skink favelas being home to salamanders and razordons alike.

## History

The first sign of Mahn-Goh was discovered in the abandoned Temple-City of Tloalt. In the depths of the Astral Nexus, a great stone edifice appeared to mark out important sites in Lustria (it was in fact a dormant monitor of the geomantic web), amongst them was the city of Mahn-Goh. Some expeditions proved fruitful, most as normal ended with excessive deaths. Those sent into the jungle’s interior, to discover Mahn-Goh however, never proved successful. Deep beneath the tree-line, expeditions were lost, the very forest seemed to shift and lash, maps and pathways constantly  being redrawn as the very forest itself fought against any attempt to penetrate its depths. These would-be conquistadors were in fact completely correct. The forest did twist and turn to mislead, waylay, and in some cases, kill them. All by the inscrutable will of Mahn-Goh’s master, the Slann Hee-Pii.

## Notable Inhabitants

* **Hee-Pii** - The Master of the Wandering Forests and a rare surviving second generation Slann, Hee-Pii’s Old One given purpose is clear; a master of green magic, the winds of Ghyran make Hee-Pii a veritable wellspring of life. Where his palanquin glides, creeper vines sprout, fledgling sap-geckos emerge, with a languid wave of his hand masses of flesh-eating flora sprout forth, wounds are stemmed with tree-resin and all the forces of life are brought to bear. Unlike his fellows, especially the obstinate and short-tempered Mazdamundi Lord of the Solar City, Hee-Pii is (relatively speaking for the Lizardmen) comprehensible to the younger races, simply intent on spreading life as his masters intended, more willing to parlay than his kin. Even so, as with the Druidic magic he wields, Hee-Pii is still a baffling confounding being. Like all Lizardmen, the residents of Mahn-Goh despise the Skaven as a mistake to be bloodily corrected, however in the case of Hee-Pii, his greatest hatred is not directed towards them, but instead the foul Beastmen. To him, a being so tied to nature and life, the beastmen are worse than a mistake, they are a disgusting and deliberate vandalisation of the Great Plan, their existence an insult to his beloved masters, to be destroyed without mercy.
* **Iziz the Jaguar-Blessed** - The Right Hand of Hee-Pii, the Hungering Shadow. The most senior warrior amongst the Temple-City of Mahn-Goh this Saurus Oldblood was born long ago, emerging from the Wandering Forests' spawning pools, the mark of the Old One Huanchi upon his and his spawn-kin's scales. With the Great Enemy flooding the world, even as they emerged from the seething primordial soup, Iziz and his brethren leapt into the fray, massacring the insane masses of limbs the Changer of Ways is so fond of. Soon, this blessed spawning took the darkness they were born to fight in. Prowling through the trees like their violent jaguar patron, Iziz and his brothers were night terrors incarnate, even to the maniacal servants of Chaos. Since then, as his brothers have been worn down by time, Iziz has grown into the gnarled warrior he is today. With the coming of the young races to Lustria, Iziz having grown as all those who reach the venerable age of Oldblood, has acquired something of a mutual respect for the human explorers who have come to Lizardmen's shores; the Knights of the Order of the Golden Skull in particular have become an honoured foe to him. Now, bizarrely as well as Hee-Pii's shadowy killer and most brutal general, Iziz has become his negotiator between Mahn-Goh and any interlopers deemed necessary.