recursal/Fanatic-Fandom huggingface dataset:
Armour stand

This article is about Armour repair stands. For armour display stands, see Skill Hall#Armour.

Armour stand
 Materials
 Examine text | You can repair armour here.

[view] • [talk]
The **Armour stand** is a piece of furniture that can be built in the Workshop of a player-owned house with the Construction skill.

This piece of furniture is useful in its ability to repair armours. The following items can be used on the stand to repair them for a cost based on the player's Smithing level:

* Broken arrows
* Broken staves
* Rusty swords
* Damaged armour
* Broken armour
* Barrows equipment
* Nex armour
* Zaryte bow
* Drygore rapier, mace and longsword and the off-hand drygore rapier, mace and longsword
* Superior versions of tetsu armour, sea singer armour and death lotus armour
* The frozen key
* Ascension crossbows
* Seismic wand and singularity
* Noxious scythe, Noxious longbow, and Noxious staff

It costs less to repair Barrows equipment and Ancient armour at an armour stand compared to paying Bob in Lumbridge. Stat boosts do not affect the price of repair. Use the following calculator to figure the costs.

When using the calculator, input a repair cost value between 1 and 5000000 coins without using commas.

```
 template = Calculator:Template/Smithing/Armour stand
 form = repairForm
 result = repairResult

```

The formula used to calculate the cost at a repair stand is:

(

1
−

S
m
i
t
h
i
n
g

L
e
v
e
l

200

)

×
n
o
r
m
a
l

r
e
p
a
i
r
c
o
s
t

{\displaystyle \left(1-\frac{Smithing\ Level}{200}\right ) \times normal\ repaircost}

A player with a Smithing level of 60, for instance, would pay 70% of normal cost:

1
−

60
200

=
# 0.7
70
%

{\displaystyle 1-{\frac {60}{200}}=0.7=70\%}

Simply put, every 2 levels you have in smithing, is 1% cheaper to repair armour using this compared to any NPC vendor.

## Trivia

* In a hidden update on 23 March 2010, the process of repairing Barrows armour is now with fewer clicks than before, with only 2 clicks required to fully repair the armour .

nl:Armour stand
Barnabus Hurma/dialogue

* **Barnabus Hurma:** Hello there. Welcome to Varrock Museum! Feel free to look around.

**1. Tell me again where the statue comes from.**

* **Player:** Tell me again where the statue comes from.
* **Barnabus Hurma:** Well, we've only been able to piece bits together here and there, but it appears that Dahmaroc was a mage of great power who was caught up in an almighty battle back in the Second Age. It seems this battle was over who should
* **Barnabus Hurma:** have the lion's share of the runes that the sentient races had found around RuneScape.
* **Player:** Runes? As in the one I use for magic now? Surely they're unlimited.
* **Barnabus Hurma:** Now they are, yes, but back then there was a limited supply. At least, that's what the scraps of information we've found indicate.
* **Player:** Interesting. So what happened to Dahmaroc?
* **Barnabus Hurma:** As far as we can gather, he lost, was turned to stone and then cursed. It's said he was doomed to spend eternity with the thing he loved most...
* **Player:** That doesn't sound so bad. Did he have a wife?
* **Barnabus Hurma:** Well, we're not sure about that. We do know that he loved to gain knowledge and skill in new disciplines. No taste for fighting, though. Indeed, it was combat that proved to be his downfall.

**2. Twin? How do I get its twin?**

* **Player:** Twin? How do I get its twin?
* **Barnabus Hurma:** Well, I'm not sure, but I suspect the same way you got the first one.
* **Player:** Why do I even need a twin?
* **Barnabus Hurma:** Because, rather intriguingly, they interlock in pairs to make up the whole statue without any kind of adhesive being required.

**3. How do I add it to the statue?**

* **Player:** How do I add a piece to the statue?
* **Barnabus Hurma:** If you have strange rocks you've found from training, simply use the pairs of parts on the plinth over there.

**4. More...**

**4.1. Back...**

*(Goes back to first dialogue options)*

**4.2. I'll have to keep a list of pieces.**

* **Player:** I'll have to keep a list of pieces.
* **Barnabus Hurma:** Yes, that is indeed wise. You already have one in your bank.

or

* **Player:** I'll have to keep a list of pieces.
* **Barnabus Hurma:** Yes, that would be wise. Here's some paper to use.

*Barnabus Hurma hands you a piece of paper which you quickly scribble on.*

**4.3. How can I stop getting these rocks?**

* **Player:** How can I stop getting these rocks?
* **Barnabus Hurma:** Ah, I do recall an incantation that might help. I believe it was...

*(The following line is shouted by Barnabus Hurma outside the chatbox)*

* **Barnabus Hurma:** Incanto negato silicis!

or

* **Player:** How can I get these rocks again?
* **Barnabus Hurma:** Ah, I do recall an incantation that might help. I believe it was...

*(The following line is shout by Barnabus Hurma outside the chatbox)*

* **Barnabus Hurma:** Incanto additto silicis!

**4. Bye.**

* **Player:** Bye.
Battle-mage boots

Battle-mage boots
 Weight | 0.4 kg

[view] **•** [talk]
File:Battle-mage boots detail.png
**Battle-mage boots** are part of the Battle-mage armour set. They require 85 Magic, Strength, and Defence to wear, but not to obtain. They may be received after winning a game of Pest Control - an interface will appear from which one of the three Hybrid armour boots can be chosen. The chance of receiving the boots is increased if more games are won, and they can only be received if there is space in your inventory. It can also be bought from Stanley Limelight for 700 thaler. The boots normally give no bonuses and are cosmetic, but in Castle Wars, Soul Wars, Fist of Guthix and TzHaar Fight Pit, they do. The entire set gives a 15% damage bonus while playing those minigames, but it does not stack with the Castle Wars armour sets. The boots do not give bonuses in pest control.

**Note:** If you accidentally click on the gangplank you will close the interface. However, you will not be allowed to board the lander without answering another prompt, which asks if you are sure that you want to leave without claiming a reward.

## Trivia

* Upon obtaining a pair of battle-mage boots, the Adventurer's Log reads:
**I found a pair of battle-mage boots.**
While playing Pest Control, I found a pair of battle-mage boots.
Bar (location)

This article is about Bars that sell drinks. For metal bars, see Bar.
A **Bar**, **Pub**, **Inn** or **Tavern** is a place where beer is sold. Other drinks and foods may also be sold. On the world map they are identified by the beer icon (Beer).

## List of bars

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 This bar is used in the Bar Crawl

## Quests

Below is a list of quests that involve bars:

* A Void Dance - The Rusty Anchor in Port Sarim
* Biohazard - The Dancing Donkey in Varrock
* Catapult Construction - The Rusty Anchor in Port Sarim
* Family Crest - Jolly Boar Inn, along the border of the Wilderness north of Varrock
* Fight Arena - Fight Arena Bar
* Goblin Diplomacy - The Rusty Anchor in Port Sarim
* Pirate's Treasure - The Rusty Anchor in Port Sarim
* Recipe for Disaster - Rising Sun Tavern in Falador
* Rocking Out - The Rusty Anchor in Port Sarim
* Shield of Arrav - Blue Moon Inn in South-east Varrock
* Temple of Ikov - Flying Horse Inn in East Ardougne
* The Fremennik Trials - Rellekka Longhall Bar
* Forgiveness of a Chaos Dwarf - The Laughing miner
* Tower of Life - Dragon Inn in Yanille
* Hand in the Sand - Dragon Inn in Yanille
* Vampyre Slayer - Blue Moon Inn in South-east Varrock
* Zogre Flesh Eaters - Dragon Inn in Yanille
Bat

This article is about the the standard variant. For the variant encountered while Dungeoneering, see Bat (Daemonheim).
*For other uses, see Bat (disambiguation).*
{{#NewWindowLink:2007:Bat|}}

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**Bats** are small flying animals that can be found in numerous darker areas throughout *RuneScape*, such as around Morytania. Many small bats can be found on the pathway to Paterdomus, as well as around the Slayer Tower.

There are several stronger variants of bats such as giant bats, warped bats and albino bats.

## Locations

* 13 bats on the road to Paterdomus (near the Odd Old Man)
* Near the entrance of the Slayer Tower
* The Haunted Woods
* The Abandoned Mine
* Daemonheim
* Taverley Dungeon

## Drops

### Other

1. ↑ Only dropped during the Rag and Bone Man wish list.
2. ↑ Jagex. Mod Timbo's Twitter account. 19 June 2014. The chance of a bat dropping an effigy is 1/125000.

## See also

* Tz-Kih
* Vampyre bat
* Fruit bat
* Bat shish
* Bat (swept away)

no:Bats
nl:Bat
Bathus 2h sword

Bathus 2h sword
 Smuggler price
 Weight | 3.6 kg

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File:Bathus 2h sword detail.png
The **Bathus 2h sword** is a tier 2 weapon that may only be acquired in Daemonheim. It requires level 10 Attack to wield, and cannot be bought from shops or the Smuggler. It may be acquired as a drop from a monster, or forged using 4 Bathus bars with a Smithing level of 18. Creating one yields 23 Smithing XP.
Banner (Money)

Banner
 Weight | 2.2 kg

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A **Banner** is a decorative flag made on a Banner easel in a Player-owned house with the crest of a money-bag. They can be created at 48 Crafting with 1 plank, 1 bolt of cloth, and the appropriate crest assigned by Sir Renitee. Players must have 500,000 coins in order to create the money banner. Sir Renitee will not assign a crest unless the player has over level 16 Construction. Players can use a Banner easel in another player's house if they do not have one.

## Trivia

* The banners are among the tallest weapons in the game in their unsheathed form, about 1.75x the player's height.
* If you try to bring a banner into Castle Wars, you get the message "You cannot take a banner into the arena."
* Currently the weapon is held incorrectly due to current combat stance, placing the banner's handle in the player's wrist. This also affects the banners from Trouble Brewing.
Asylum doctor's ring

For the upgraded version of this ring, see Asylum surgeon's ring.

Asylum doctor's ring
 Weight | 0 kg

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File:Asylum doctor's ring detail.png
The **Asylum doctor's ring** is a reward from completing Broken Home. It requires level 30 Defence to wear and grants bonuses to Strength, Ranged, and Magic. While wearing the ring, certain monsters may drop undercooked mystery meat when they die.

If lost in the wilderness, it will be dropped to the ground and is reobtainable. Nothing appears for the killer.

## Trivia

* The examine text is a reference to the Rod of Asclepius, the well-known symbol associated with healing and medicine.
Barbarian assault ticket - wave 10

Barbarian assault ticket - wave 10

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File:Barbarian assault ticket detail.png
The **Barbarian assault ticket - wave 10** is an item that is obtained from Captain Cain or Commander Connad by requesting to change your current wave in Barbarian Assault from the final wave back to wave one. It gives you access to wave ten without having to start from scratch.

 File:Barbarian assault wave ticket (read).png
Barrows totem

Barrows totem

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File:Barrows totem detail.png
**Barrows totem** is a token used to create a new instance in Barrows - Rise of the Six, which involves battling stronger versions of the Barrows brothers in a team of four players. It is obtainable from the Barrows chest in the original Barrows minigame.

Totems are commonly looted from the barrows chest in quantities ranging from 1-15, or they can be bought from other players or on the Grand Exchange. The totems will automatically be used when creating a new fight at the well near the original Barrows.
Bandosian wild mage

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The **Bandosian wild mage** is a follower of Bandos encountered during Wilderness Warbands. They primarily attack their targets with magic, using the spell Fire Surge and various abilities. They wield staves but their standard attacks are as fast as they would be with a wand. In addition, they frequently use potent threshold abilities such as Asphyxiate and Wild Magic, and even ultimates such as Omnipower. For this reason they are considered among the deadliest of the monsters at the Bandos camp, behind only their leader, the Bandosian warlord.

## Trivia

* Currently, there is a graphical error that causes the shaman to punch when he uses his standard attack instead of using the staff animation. This also seems to apply to the Armadylean shaman, but not to the Saradominist thaumaturge or Zamorakian occultist.
* His staff seems to resemble an earth battlestaff, but green in colour rather than brown, and without the particle effects or the glow at the tips. The mage bandits of the other gods use this staff as well.
Barbarian assault ticket - wave 5

Barbarian assault ticket - wave 5

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File:Barbarian assault ticket detail.png
The **Barbarian assault ticket - wave 5** is an item that is obtained from Captain Cain or Commander Connad by requesting to change your current wave in Barbarian Assault from wave five back to wave one. It gives you access to wave five without having to start from scratch.

 File:Barbarian assault wave ticket (read).png
Beacon part

Beacon part
 Weight | 0.001 kg

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File:Beacon part detail.png
Four **beacon parts** are part of southern beacon that is broken during the Ritual of Rejuvenation. They must be collected and repaired before being returned to the tree it was in before. It requires 76 crafting to fix this beacon. This is not boostable.
Barrel of monkeys (Do No Evil)

This article is about the quest item. For other uses, see Barrel of monkeys.

Barrel of monkeys
 Weight | 15 kg

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File:Barrel of monkeys (Do No Evil) detail.png
A **Barrel of monkeys** is an item used in Do No Evil. It is given to the player by King Awowogei after the player gives him a Chimp ice. The 3 wise monkeys should then be added to the barrel by going and talking to them. It should be opened at the camel hump-like mountain south-west of the desert mining camp. It cannot be opened anywhere else, since the wise monkeys will tell the player that the location is not correct, or you will decide not to release the monkeys without the wise monkeys if they have not yet been added. You can also speak with the barrel to ask where you are meant to be going; which is "between the mountain camel's humps."

The barrel contains Unarmed monkey guards, Monkey colonists and the Three wise monkeys.

 File:Monkey colony location.png
If you destroy the barrel after the Three Wise Monkeys have entered it, when you retrieve it from Awowogei, Kikazaru will say, "You can't get rid of us that easily!"
Barley malt

{{#NewWindowLink:2007:Barley malt|}}

Barley malt

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File:Barley malt detail.png
**Barley malt** is an ingredient used in brewing, a division of the Cooking skill. Barley malt can be made by cooking barley on a range. Barley can be grown from exceedingly common seeds at Farming level 3, and can be protected by farmers for the price of three buckets of compost. "Cooking" barley can only be done on a range, and yields 1 cooking experience.

Barley malt is a critical ingredient in brewing. All types of ale require barley malt as an ingredient (Note that Cider is not an ale). To start brewing, a player must first go to one of the brewing vats located in either Keldagrim or Port Phasmatys. After adding two buckets of water to the brewing vat, a player must add two barley malt items to the vat, followed by the deciding ingredient and ale yeast.

The other use for barley malt is a farming payment to protect a patch of jute, in exchange for 6 of this item.
Barb-tailed kebbit

**Barb-tailed kebbit**
 Preferred bait
 Loot

[view] • [talk]
Barb-tailed kebbit
The **Barb-tailed kebbit** is a Hunter creature. Deadfall trapping requires a knife and either a supply of normal logs or a hatchet. It is easier to carry a hatchet and cut trees as needed. The deadfall trap may be baited with raw rainbow fish, but this is optional.

## Habitat(s)

Only found in the Feldip Hunter area. You can get there by using the Fairy Rings code A•K•S or the spirit larupia teleport. Alternatively, you could use a mobilising army teleport and go north-east (requires level 10 magic or a ring of duelling), a castle wars teleport (requires a ring of duelling), teleport to the lodestone at Oo'glog then go north, or gnome glide to Feldip Hills then go south.
Asleif's necklace

Asleif's necklace
 Weight | 0 kg

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File:Asleif's necklace detail.png
**Asleif's necklace** is a quest item used in Mountain Daughter quest. It is given to the player by Ragnar toward the end of the quest to bury with Corpse of woman, which the player has to retrieve during the course of the quest.

If trying to obtain two necklaces using the drop trick, a message will yield "You only need one piece of jewellery." However, it can be dropped the telekinetic grab spell can be used.
Barker's Haberdashery

**Barker's Haberdashery**

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**Barker's Haberdashery** is a clothes shop that sells a variety of clothing sets that come in grey, red, yellow, teal, and purple. It is run by Barker. In addition, the store sells red, black, blue, yellow, and green capes. It is located in the north-east of Canifis.

## Trivia

* Although a haberdashery is for men's clothing, its articles are unisex.
* Though the capes sold at this store do not match the rest of the clothing, the Fremennik cloaks sold at Yrsa's Accoutrements match them perfectly.
Banner (Jogre)

Banner

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A **Banner** is a decorative flag made on a Banner easel in a Player-owned house with the picture of a Jogre. They can be created at 48 Crafting with 1 plank, 1 bolt of cloth, and the appropriate crest assigned by Sir Renitee. Sir Renitee will not assign a crest unless the player has over level 16 Construction. Players can use a Banner easel in another player's house if they do not have one.

## Trivia

* The banners are among the tallest weapons in the game in their unsheathed form, about 1.75x the player's height.
* If you try to bring a banner into Castle Wars, you get the message "You cannot take a banner into the arena."
* Currently the weapon is held incorrectly due to current combat stance, placing the banner's handle in the player's wrist. This also affects the banners from Trouble Brewing.
Barrier (class 1)

Barrier (class 1)
 Weight | 2 kg

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The **barrier (class 1)** from the Stealing Creation minigame is made by using a class 1 of sacred clay on a creation kiln. It is the weakest and lowest-levelled barrier. Its purpose is to keep members of the opposing team from accessing a resource that your team is gathering. The barrier will create a wall around the chosen resource spot with portals colour coded to the team that created it. Only members of the team that set up the barrier can pass through it. A barrier may be removed by the other team by attacking the barrier over time, weakening it until it is destroyed . A class 1 barrier requires level 1 Construction to make and place at resource banks. The barrier may be repaired by placing barriers that are level 1 or higher on the same resource. If a player happens to die, they will be spawned within the nearest barrier controlled by their team, or inside their team's base.

## Strategy/Use

Although it's the weakest barrier, the class 1 barrier keeps the enemy team from getting to whatever you placed it around for a short while. There are several reasons that you might wish to keep the other team out. One reason might be to protect the low-level skillers from being attacked. Another reason could be to keep the other team from stealing your team's higher level of clay. You may also wish to build the barrier around a creation kiln so the other team may not use it.

However, in many cases this might be more of a hindrance than help. The enemy team could usually take class 1 barriers down with a few hits and walled plots are often a beacon to PKers. It also slows down resource transport between the plot and kilns.
Battle hood

Battle hood

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File:Battle hood detail.png
File:Battle hood chathead.png
File:Battle hood 0 chathead.png
The **Battle hood** is a reward that can be purchased with tokens from the Fist of Guthix minigame. It degrades with use, similar to the Barrows equipment, and may only be traded when completely degraded. It is currently one of the best magic head pieces available to players. It requires level 50 Defence to wear. It costs 250 Fist of guthix tokens to buy and 25 tokens to charge.

When worn along with a charged Battle robe top and Battle robe bottom, there is a 20% chance that, while casting a combat spell, any mind, chaos, death, or blood runes will be supplied. When this happens the armour degrades slightly.

Like all other armours obtained from the Fist of Guthix minigame, it can be degraded for trading purposes by talking to Reggie in the cave and asking him to degrade the item.

When used with a staff of light, and a full set of battle robes, there is 50% chance that you will not use any runes when casting a combat spell.

After a total of 6 hours of combat the robes will be degraded (from 100% to 0%). This won't be affected by how many runes the robes save. This means that using the staff of light will not prolong the lifespan of your robes. This may affect the reason for buying the robes - be it on the Grand Exchange or from Reggie.
Bandos tassets shard

Bandos tassets shard

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File:Item shard detail.png
**Bandos tassets shards** are item shards received from General Graardor or his minions when a Bandos tassets is dropped while CoinShare is active. 120 shards are divided up equally among the players who killed the monster and sent directly to their bank. The shards can then be sold on the Grand Exchange or to other players, and 120 of them can be combined into a Bandos tassets.

## Profitability

The profit for combining 120 shards and selling the item in the Grand Exchange is as follows:
Bank Tutor

"Barb" redirects here. For the people often called "barbs", see Barbarian.

Bank Tutor
 Removal date

[view] • [talk]
File:Barb chathead.gif
The **Bank Tutor** (or **Barb**) was a unique non-player character that worked in the Lumbridge Castle bank. She was the only Tutor that did not tell players about an actual game skill, instead this tutor taught players about the Bank of *RuneScape*. She taught players about how to use the bank and about bank PIN numbers.

The tutor was replaced by a normal Banker during the Advisors and Objectives update on 17 September 2009 in which most of the Tutors were removed in favour of the new Advisor and Objective systems.

## Trivia

* The Bank tutor would occasionally walk through closed booths and players attempting to bank by clicking her would receive the "I can't reach that!" message. Players could still access their banks via the bank booth however.
Banshee voice

Banshee voice
 Weight | 0 kg

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File:Banshee voice detail.png
The **banshee voice** is used in the Smoking Kills quest to get through the barrier in the Pollnivneach Slayer Dungeon to reach the boss fight with the Banshee Mistress. It is dropped by the level 91 mighty banshees in the well, requiring masked earmuffs to kill.
Barrier generator

(Green/Yellow) Barrier generator
 Weight | 0.198 kg

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**Barrier generators** are used during The Great Orb Project minigame. These green and yellow barrier generators may be used to conjure a magical barrier that can be used to stop the players and orbs in their path.

The barriers may be destroyed by right-clicking on the barrier, and choosing "Destroy". Same-coloured barriers may be destroyed in a single attempt, while opposition barriers may take multiple attempts before being destroyed.

You cannot place barriers close to an exit. If you attempt to do this, a message will appear saying: "*Please do not block the exit.*" To change teams or to abandon an on-going game, the barrier generator may be destroyed.

Despite being unequipable, the weapon has stats in the game's coding:
Barbarian assault ticket - wave 7

Barbarian assault ticket - wave 7

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File:Barbarian assault ticket detail.png
The **Barbarian assault ticket - wave 7** is an item that is obtained from Captain Cain or Commander Connad by requesting to change your current wave in Barbarian Assault from wave seven back to wave one. It gives you access to wave seven without having to start from scratch.

 File:Barbarian assault wave ticket (read).png
Barbarian assault ticket - hard wave 6

Barbarian assault ticket - hard wave 6

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File:Barbarian assault ticket detail.png
The **Barbarian assault ticket - hard wave 6** is an item that is obtained from Captain Cain or Commander Connad by requesting to change your current wave in hard-mode Barbarian Assault from wave six back to wave one. It gives you access to wave six without having to start from scratch.

 File:Barbarian assault wave ticket (read).png
Bat bones

Bat bones

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File:Bones detail.png
**Bat bones** are a type of bone which are dropped by bats and giant bats. When buried they give 5.3 Prayer experience, 17% more than normal bones, which give 4.5 experience. Using bat bones on a prayer altar in a dungeon in Daemonheim gives 21.5 prayer experience, four times the amount of prayer experience obtained through burying. Bat bones became available to F2P after the Dungeoneering skill was released.

Members will need bat bones for some quests, including Merlin's Crystal, Forgettable Tale of a Drunken Dwarf and Watchtower.

## Cost and XP Analysis

This table can be used to compare and decide on how to train with the bones for the most desired cost versus experience gained. Notice how the cost in coins per XP point varies greatly depending on how the bones are used — but also remember that the different methods have different training speeds.

 Cost per XP

**Notes:**
* It is assumed that two incense, mahogany or marble burners are lit while using the Gilded altar.
* The costs only include the cost of bones. The cost of clean marrentills used with the burners is not calculated.

fi:Bat bones
Beacon Keeper

**Beacon Keepers** (also known as **Beacon guards** or **Fire tenders**) are the NPCs next to a Beacon in King Roald III's Beacon Network.

They perform 3 functions:

* Delaying the player with requests on the first visit.
* Tending the beacon after it is lit, after receiving 5 more of the same log.
* Displaying a map showing the player which beacons are currently lit and how large the fire is.

There are 14 beacons in all, with only 12 keepers. The last 2 beacons in high level Wilderness are not tended by keepers.

**Note:** After an update, you no longer are required to confirm handing out the macaw pouch.

## Trivia

* Before the aforementioned update, in-game, during the dialogue for macaw, they used to be called **fire Tenders**.
Barberry seed

Barberry seed

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File:Barberry seed detail.png
**Barberry seeds** are seeds that can be grown with level 77 Farming. They are planted in bush patches. These grow in three hours and twenty minutes and yield 1600 experience points from checking the health, and 50 farming experience per harvest (you can only pick once per bush). You will also have a chance to gain Agility experience on a successful pick you will get intervals of experience. The amount of Agility experience you gain per "interval" depends on your Agility level. It can be protected by paying a farmer 15 hammerstone hops. You will need only one seed to plant a barberry bush.

The seeds can be pickpocketed from gnomes, elves and dwarves. It is also possible to acquire them from Herblore Habitat, Vinesweeper and Mobilising Armies.

When harvesting fruit from a fully grown bush you will somersault over the bush to the opposite side, then eat the fruit immediately. No item is actually gained from harvesting a barberry bush.

 Payment
 Seeds per
 Planting
 Checking
 Harvesting
 Crop
 Yield[?] | 0

 File:Picking Barberry bush.gif

 1

## XP table

 File:Farmed and Dangerous concept art.jpg
Barrelchest parts

Barrelchest parts
 Weight | 15 kg

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**Barrelchest parts** are an item used in A Clockwork Syringe. Barrelchest parts can be found in the store room on Bloodsplatter Isle.

The parts are used to make a Barrelchest disguise, by combining them with a barrel, and the head of a zombie (with a mouth stuffed with bandages and covered with a surgical mask).
Barrel bomb (unfused)

Barrel bomb
 Weight | 32 kg

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File:Barrel bomb (unfused) detail.png
The unfused **Barrel bomb** is created when putting a pot of quicklime and ground sulphur on a barrel of naphtha during the Regicide quest. A strip of cloth needs to be added to turn it into a barrel bomb, which is then to be shot at King Tyras, killing him in a fiery inferno.

This is one of the heaviest objects in the game, weighing 32 kg. The other objects are the Barrel of coal-tar used to make the bomb in Regicide, and the Obsidian Column used in TokTz-Ket-Dill.
Banner of the Godless

Not to be confused with Godless Banner.

Banner of the Godless
 Weight | 2 kg

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File:Banner of the Godless detail.png
The **Banner of the Godless** was released with the God Emissaries update. A player may select the options of Contact Emissary, Power, and Check Progress. It is used to show a players devotion towards the faction of the Godless, who wish for no gods to be in Gielinor, and is mainly cosmetic.

Its cosmetic look will change as the owner completes task sets provided by Holstein. Like all banners, the banner obtains the ability to boost skills for 30 minutes based on the set completed:

**Combat boost** - temporarily boosts your Attack, Defence, Strength, Ranged and Magic levels by 5.

**Skill boost** - temporarily boosts one of any non-combat skill excluding Agility by 2.

**Exploration boost** - temporarily boosts your Agility level by 5.

Note that other items providing a visible level boost, such as spicy stew or tea in a Player-Owned House, will *not* stack with the banner's effects. You can't drink the best tea (+3) and use a +2 banner boost to get a +5 Construction bonus - it will simply default to the stronger bonus or more recent negative modifier, in this case +3 for the tea.

## Gallery

Banner of the Godless equipped.pngTier 1 of the Banner of GodlessBanner of the Godless (tier 2) equipped.pngTier 2 of the Banner of the GodlessBanner of the Godless (tier 3) equipped.pngTier 3 of the Banner of the GodlessBanner of the Godless (tier 4) equipped.pngTier 4 of the Banner of the Godless

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Battleaxe

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A **Battleaxe** is one of several powerful one-handed slash weapons that are great for dealing large amounts of damage. They hit hard, but are among the slower weapons. They are stronger than longswords, but slower. They are also weaker than two-handed swords and spears, despite being the same speed. Players can buy battleaxes at Brian's Battleaxe Bazaar in Port Sarim, at Bob's Brilliant Axes in Lumbridge, or at the Grand Exchange, or from trading with other players.

Battleaxes have a damage bonus tied with their crushing counterpart the warhammer, and second to the two-handed sword and spear. This is a good weapon for players who neglect their Strength relative to their Attack, but gives its target too much time to recover unless abilities are used. The key to the effective use of a battleaxe is accuracy and ability rotation. It is **essential** that you have a decent attack level, and maintain good ability usage.

In *RuneScape Classic*, they were stronger than swords but not as accurate. Battleaxes were pointed before the RuneScape HD graphics update, then became rounded in RuneScape High Detail. All battleaxes outside of Daemonheim received a complete graphical overhaul with the release of the Evolution of Combat.

These weapons are also second to Rune 2h sword for a deathblow effect in free-to-play.

## Dungeoneering battleaxes

These battleaxes can only be obtained and used during Dungeoneering.

## Trivia

* In the God letters, Zamorak mentions his favourite weapon is his bloodied battleaxe and he likes the sight of it embedded in someone's skull.
* Formerly, only the Dragon battleaxe and Corrupt dragon battleaxe appear to have a shapened blade. All the battleaxes from ranging from Bronze to Rune appeared to have a very dull and blunt blade. This is no longer the case since they received a graphical rework.
* The battleaxes used in Dungeoneering were the first battleaxes to have an updated chop attack. Before the Evolution of Combat, they were also faster than regular battleaxes (equivalent speed to longswords).

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Bandos platelegs

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This article is about the Bandos aligned clue scroll reward. For the legwear dropped by General Graardor, see Bandos tassets.

Bandos platelegs

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File:Bandos platelegs detail.png
The **Bandos platelegs** are a decorated version of rune platelegs that are affiliated with the god Bandos. Sharing the same stats as rune platelegs, the Bandos platelegs also look visually similar. Their appearance differs in that they feature an ornamental brown trim around the symbol of Bandos. The platelegs require 50 defence to wear and **cannot** be made using the smithing skill. Players can obtain Bandos platelegs as a reward from completing a level 4 Treasure Trail.

These platelegs are a constituent of the Bandos armour set which consists of the following items: Bandos full helm, Bandos platebody, Bandos platelegs or Bandos plateskirt, and Bandos kiteshield—all of which are decorative versions of their respective rune armour counterparts. Players wielding any piece featured in this set of armour will cause followers of Bandos to become unaggressive upon entering the God Wars Dungeon.

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Barbarian mix

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**Barbarian mixes** are potions that have added roe or caviar to give them a small healing benefit along with the standard effect.

In order to be able to make Barbarian mixes, Otto Godblessed must be talked to, located at Otto's Grotto (West of Baxtorian Falls). He will teach the basic Barbarian Skills needed to get the special ingredients for these mixes. He also teaches the decanting of 4 dose potions into two 2-dose potions by using any 4-dose potion on an empty vial.

Barbarian potion requirements:

* 2-dose potion (or a 4-dose and an empty vial)
* Roe (for Attack mix, Ranging mix, Magic mix, Anti-poison mix, Relicym's balm mix, Strength mix and Restore mix)
* Caviar (for all other mixes).

All mixes that only require roe will heal 300 life points per dose. All mixes that require caviar heal 600 life points per dose, with an exception of energy and combat mixes. Using caviar on potions that can be made from roe is possible but will **not** make the potion heal 600 life points per dose, the potion will still heal the usual 300 life points. Apart from healing, all potions have the same effect as their corresponding normal potion seen in the table above.
Barbarian assault ticket - wave 2

Barbarian assault ticket - wave 2

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File:Barbarian assault ticket detail.png
The **Barbarian assault ticket - wave 2** is an item that is obtained from Captain Cain or Commander Connad by requesting to change your current wave in Barbarian Assault from wave two back to wave one. It gives you access to wave two without having to start from scratch.

 File:Barbarian assault wave ticket (read).png
Bard Roberts

Bard Roberts
 Race

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File:Roberts chathead.png
**Bard Roberts** is a musician located in The Rusty Anchor in Port Sarim, and in The Other Inn in Mos Le'Harmless. He sings songs about the pirate quests the player has completed. He can sing about Pirate's Treasure, Rum Deal, Cabin Fever, The Great Brain Robbery, Rocking Out, and A Clockwork Syringe. He performs along with his penguin, Flippers McGraw, and his companion, Stanky Morgan; together called "Bard Roberts and the Stanky Penguins". The songs are performed on a boat, to which the player is replaying the various things Roberts sings about. The songs are often quite short, and with a Pirate's accent. He was voiced by Mod Liono. The regular music he plays as a musician is a remix of Norse Code.

If a player listenes to his music or rests near him, they will realise that the song he's singing is the same Bill Blakey is singing.

His name is a play on the pirate Bart Roberts.

There is no need to open the door and go inside to rest, just sit right behind him on other side of the wall.

**Roberts singing**

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## Dialogue

### Songs

* Pirate's Treasure
* Rum Deal
* Cabin Fever
* The Great Brain Robbery
* Rocking Out
Basilisk

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A **Basilisk** is a Slayer monster that requires a Slayer level of 40 to kill. Like cockatrices, players must equip a Mirror shield, Mask of Reflection, Helm of Little Kings, Mask of Stone, or Helm of Petrification when fighting these monsters. Players require 20 Defence in order to receive basilisks as a Slayer assignment, as 20 Defence is required to wield the shield.

Without the shield or mask, the player's stats will be greatly reduced, and the player will take damage frequently, even if a safe spot is used. Protect from Melee/Deflect melee can reduce damage from the attack, as it is still a melee attack, but the stats will still be lowered.

Basilisks are weak to air spells, so it is advisable to bring some air runes, a good wand, and decent magic armour. Players with level 70 Defence or above will not get hit very often, so less food is recommended to make room for drops. However, you may get hit a somewhat large amount, particularly if you are not using magic. A suggestion is that if you bring Guthan the Infested's equipment, you can go to the next door chamber to fight and heal. The spell Bones to peaches is highly recommended for lower levels. The Pollnivneach Slayer Dungeon has many safe spots created by rocks in the floor. It is also possible to safe spot them from the south in the Fremennik Slayer Dungeon the eastern wall near the south entrance. (NOTE: You still need a mirror shield or mask of reflection even if you kill Basilisks from a safe spot.)

## Locations

* Fremennik Slayer Dungeon (Players **cannot** use the Dwarf Multicannon in this dungeon.)
* Pollnivneach Slayer Dungeon, **after** defeating the Basilisk boss (Players **can** use Dwarf Multicannon in this dungeon.)

## Drops

### Weapons and armour

1. ↑ Drop chance is increased if the player is on a slayer assignment for Basilisks.

### Other

1. ↑ Only dropped during the Rag and Bone Man wish list quest.
2. ↑ Only with drops from the Rare Drop Table, herbs and seeds.

### Rare drop table

This monster has access to the rare drop table.
 The ring of wealth is **not** required to access the table.

## Gallery

Basilisk gaze.pngA basilisk's gazeBasilisks' habitat.pngBasilisks in the Fremennik Slayer Dungeon
## Trivia

* The name "Basilisk" comes from the Greek word "basilískos" (βασιλίσκος), which means "Little King".
* The fact that a player needs a Mirror shield to fight Basilisks is derived from the European legend of Basilisks, which had the power to cause death with just a single glance and were reputed to cause an unwanted death to themselves if they saw their reflection.

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Bartak

Bartak
 Race

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File:Bartak chathead.png
**Bartak** is a Dorgeshuun cave goblin responsible for overseeing all metalworking in the subterranean city of Dorgesh-Kaan. Bartak can be found in his home near the southernmost part of the city, near the city's cave goblin wire machine.

Smithing is extremely important to the Dorgeshuun, as much of their infrastructure and many of their goods are made from the refined ore extracted from the cave network surrounding Dorgesh-Kaan. As a result, Bartak's role within the city is an important one, as all metal processing must go through him. This is reflected in his home, which is fitted out with advanced smithing and crafting machinery. He is evidently a very experienced blacksmith, and uses a unique three-pointed anvil, an open furnace, and a variety of complex tools in his work. Though the tools Bartak uses can be observed on the wall, he will intervene if players attempt to use them. Because Bartak is so heavily involved in the development of the city, he is usually very busy, and acts jumpy when spoken to.

The city's only public furnace and anvil can be found in Bartak's home, and a sandpit and wire machine can be found directly outside it. However, because the furnace is fragile and Bartak fears that the injury of a human could damage the Dorgeshuun's relation with the surface, he will prevent players from using it to smelt ore. They can, however, use it to make jewellery and glass, which is made easier by the availability of the sandpit and the abundance of swamp weed in the nearby Dorgesh-Kaan South Dungeon. The wire machine's close position to Bartak's home implies that he may own it, and players with 44 thieving can steal from it.

## References

1. ↑ **Bartak**, *RuneScape*. "I'm in charge of all the metalworking of Dorgesh-Kaan."
2. ↑ **Bartak**, *RuneScape*. "What if you accidentally burn yourself and the surface people see that you're burnt and use that as a pretext to attack us?"
Barrister wig

Barrister wig
 Weight | 0 kg

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File:Barrister wig detail.png
File:Barrister wig chathead.pngThe **Barrister wig** is a reward item from Court Cases and is part of the Barrister clothing. It is obtainable when the player has completed 5 court cases. It is purely for cosmetic purposes. The wig resembles a powdered wig except that a powdered wig is longer and has a slightly different back.
Barrier (class 5)

Barrier (class 5)
 Weight | 2 kg

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The **barrier (class 5)** from the Stealing Creation minigame is made by using a class 5 of sacred clay on a creation kiln. It is the strongest barrier that is used to keep members of the opposing team from accessing a resource that your team is gathering, and also the strongest barrier that can be made using sacred clay. The barrier will create a wall around the chosen resource spot with portals colour coded to the team that created it. Only members of the team which created the barrier can pass the barrier. A barrier may be destroyed by the other team attacking the barrier over time until the barrier is destroyed. A class 5 Barrier requires level 80 Construction to make from creation kilns and sacred clay. The barrier may only be repaired by using another class 5 barrier. The lower classes will not work. If a player dies they will spawn at the nearest built barrier or in the teams base. The initial wall requires four barriers to make.

## Strategy

The class 5 barrier keeps the enemy team from getting to whatever you placed it around. There are several reasons that you might wish to keep the other team out. One reason might be to protect the low level skillers from attack while the players that wish to kill take care of them. Another reason could be to keep the other team from taking your teams higher level of clay. You may also wish to build the barrier around a creation kiln so the other team may not use it.
Bandos platebody

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This article is about Treasure Trails reward. For the god wars dungeon drop, see Bandos chestplate.

Bandos platebody

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File:Bandos platebody detail.png
The **Bandos platebody** is a decorated rune platebody that is affiliated with the god Bandos. Sharing the same stats as the rune platebody, the Bandos platebody also looks visually similar. Its appearance differs in that the plate features an ornamental copper trim around the symbol of Bandos. The platebody requires 50 Defence to wear and **cannot** be made using the Smithing skill. Like the rune platebody, the Bandos platebody also requires the completion of the Dragon Slayer quest to equip. Players can obtain a Bandos platebody as a reward from completing a level 4 treasure trail, from burning a vyre corpse in the Columbarium.

This platebody is a constituent of the Bandos armour set which consists of the following items: Bandos full helm, Bandos platebody, Bandos platelegs or Bandos plateskirt, and Bandos kiteshield — all of which are decorative versions of their respective rune armour counterparts. Players wielding any piece featured in this set of armour will cause followers of Bandos to become unaggressive upon entering the God Wars Dungeon.

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Bathus kiteshield

Bathus kiteshield
 Smuggler price
 Weight | 5.4 kg

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File:Bathus kiteshield detail.png
The **bathus kiteshield** a piece of tier 2 melee equipment that can only be obtained and used while Dungeoneering. It requires level 10 Defence to equip.

It may be picked up from the table at the beginning of a dungeon, obtained as a monster drop, or produced using the Smithing skill by using 3 bathus bars with a hammer on an anvil. This requires level 16 Smithing and granting 66 Smithing experience.
Bandosian bodyguard

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The **Bandosian bodyguard** defends the Bandosian caravans from attack by both Armadylean players and golems. four human bodyguards spawn, in addition to two randomly selected tougher bodyguards, which can either be a ranging or magic Ork, or a meleeing Ogre.

Human-only versions of them may also be seen in skirmishes, using melee or ranged weapons to fight armadylean battle-mages, bodyguards and ambushers.
Barbarian assault ticket - hard wave 4

Barbarian assault ticket - hard wave 4

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File:Barbarian assault ticket detail.png
The **Barbarian assault ticket - hard wave 4** is an item that is obtained from Captain Cain or Commander Connad by requesting to change your current wave in hard-mode Barbarian Assault from wave four back to wave one. It gives you access to wave four without having to start from scratch.

 File:Barbarian assault wave ticket (read).png
Barricade

**Barricades** are deployable combat elements used to block routes. Barricades can be made using the Fletching skill using a log and a rope. Additionally they may be bought from other players or from the various barricade shops across DarkScape. Barricades have their own Lifepoints and may be damaged by other players by burning them.

## Mechanics

Barricades were introduced into DarkScape as a means of blocking a route. A player can deploy up to 5 barricades at any given time. Barricades will automatically collapse after 20 minutes or if the player logs out or leaves the area.

Barricades have their own lifepoints ranging from 500 to 60,000 depending on the type. Barricades may be damaged and subsequently collapse by being burned. The higher the firemaking level, the better the player's chance at inflicting damage. A burning barricade may be extinguished by pouring water on it. If a guard tries to walk through a barricade, he will destroy it.

## Type

Barricades can be made using a variety of logs and Fletching levels:
Bathus warhammer

This weapon has an off-hand variant.

Bathus warhammer
 Smuggler price
 Weight | 3.1 kg

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File:Bathus warhammer detail.png
A **Bathus warhammer** is a Tier 2 weapon only used inside Daemonheim while training the Dungeoneering skill. It can be made by using 2 bathus bars on an anvil, requiring 13 Smithing and giving 41 experience. It requires 10 attack to wield.