Ennos

Al’Dinan god of wealth, deals, nobility, law,  merchants, truth and the sun. He is the most commonly-worshipped deity in Al’Dina, with practically every home having some small shrine to him, where they pray for good fortune in matters of wealth. His name is also invoked to magically seal contracts and guarantee that both members will honour their agreement, and he protects merchants during their travels, giving him something of a rivalry with the Rozeen patron goddess Mohen. As the god of truth, he is called upon during court proceedings to discern the truth, and swearing upon his name is considered to be a guarantee of a person’s honesty.

Ennos is usually depicted as a dark-skinned, slim man with short, messy brown hair and golden eyes, wearing a white cape decorated with gold and blue gemstones, gold bands around his waist, golden faulds, and baggy black trousers.  He usually wields a staff with a curved tip, with bands of alternative gold and lapis.

## History

Like many of the gods, Ennos appeared during the First Contact. A group of merchants spoke of how they’d gotten lost during a sandstorm on their way to Ansedine, and were running low on supplies. As they felt themselves about to succumb, a man wearing a white cloak and wielding a gold-and-blue scepter appeared from the light, and wordlessly guided them back to the road with a smile.

Another such event comes from a less-connected group, all beggars who had refused to take to robbery or thieving, and had instead tried to break out of their lives through sincere work. Each found themselves hired by the same man to assist him with some matter or another, and after they had done so, were given large enough sums of gold to raise themselves out of poverty.

The final instance of his original appearance was during a court trial, between an honest merchant and a swindler who was creating lies to take the man’s business. It seemed that the liar was going to win the court case, but Ennos convinced the merchant to demand a trial by combat, and during their duel, the sun blinded the liar, allowing the merchant to incapacitate him.

Since then, Ennos has been depicted as an ally of travelling peddlers, those seeking wealth through honest means, and those who desire the truth.

## Followers

Ennos is considered to be the patron god of Al’Dina, and as such, has an enormous following within the region, with there being a large cathedral dedicated to the Deal-Maker in Zirces. His formal clergy typically espouses honesty, fairness and keeping your word. Most of his worshippers are traders and peddlers, who pray to him for luck in trade and wealth, and on the flip side, the destitute who pray to rise above their station. He also has a wide if shallow following among the nobility of Al’Dina, who are encouraged by the clergy to view him as the source of their good position in life and show outward respect, even if they don’t truly believe it. Ennos is also a popular deity among lawyers and judges, who pray to him to reveal the truth to them. Contracts in Al’Dina are typically made and enforced in his name.

He has a small number of Paladins who travel Morisia to enforce contracts and the law, and help travellers who require their aid. They typically place a significant amount of importance on the law, but are constantly reminded that Ennos assisted those in need during the First Contact, and are of course expected to do so as well.

## Servants

Ennos’ divine servants are humanoids constructed of marble, with eyes that glow like the sun. They typically wear loose, white clothing similar to his cape, and carry a starknife with flaming blades, a lawbook, and a spear. His Herald, The Golden Sun, is a muscular woman with bronze skin, four arms, and glowing golden eyes that see through all lies, mistruths and illusions. She carries the same equipment as Ennos’ usual servants, but can also manipulate fire to attack from range.

## Deific Obedience

Recite the laws of the land and Ennos edicts while watching the sunrise. Then, go to the closest settlement within one mile and purchase something from the first open business you find. If there are no settlements within a mile of you, bury a silver coin. Gain a +4 sacred or profane bonus to Diplomacy and Appraise checks. The type of bonus depends on your alignment - if you’re neither good nor evil, you must choose either sacred or profane the first time you perform your obedience, and this choice can’t be changed.