Desire

**Desire** is an Aspect which appears on certain cards, signifying that they are part of victory conditions. See Endgame conditions for more details. All Temptations (and further upgrades) have the Desire aspect, as does the Sealed Bureau File.

**Desire** cards are automatically grabbed during Season of Ambitions. Following its demands leads you to victory.

A correct **Desire** card is required when starting a romance with a follower.

In Apostle legacies, you receive a Mentor instead of **Desire**.

## Stages

### Temptation

Temptations are cards with **Desire** 1. They are the beginning which guides you to the path of a Cultist and your ultimate aim. The Sealed Bureau File is a wrapper around the Temptation of the previous game, which you'll be inheriting.

As the name imply, it's still a temptation and can be resisted or changed to other Temptation (there are exceptions).

### Dedication

Dedications are cards with **Desire** 2. You're set on this path with no way of changing it.

### Ascension

Ascensions are cards with **Desire** 3 or more. You've begun working on your ascension. Certain conditions must be met in order for you to ascend.

## Paths

The three basic Temptations are easily interchangeable.

* Temptation: Enlightenment
Can be obtained by dreaming about your Temptation with Reason.
To pursue this path, dream about it with any Lantern lore.

	+ Dedication: Enlightenment
	+ Ascension: Enlightenment

* Temptation: Power
Can be obtained by dreaming about your Temptation with Passion.
To pursue this path, dream about it with any Forge lore.

	+ Dedication: Power
	+ Ascension: Power

* Temptation: Sensation
Can be obtained by dreaming about your Temptation with Health.
To pursue this path, dream about it with any Grail lore.

	+ Dedication: Sensation
	+ Ascension: Sensation

### DLC

Temptation: Change

Can be obtained by:
* Starting the game with the Dancer legacy.
* Talking about your Temptation with Sulochana Amavasya, but you need to have *Power* or *Sensation* Temptation.

Dreaming on **Temptation: Change** will turn it into Temptation: Sensation.
Dancing in the Ecdysis Club with this as a Purpose and at least 4 Heart or Moth will create a Garments, Surrendered card, which will be consumed in the Season of Ambitions and advance this to Change: Leaf.
* Change: Leaf
* Change: Pearl

Temptation: Remembrance

Can be obtained by starting the game with the Medium? legacy.
Cannot be changed to other Temptations.
Upgrade it to Dedication: Remembrance by studying Formula: Elixir Zeboim? with it, a Human Corpse and 1 Funds.
Lock-Scar

The Priest legacy doesn't have a **Desire** card. Instead, 7 Lock-Scars are required to achieve a Threshold victory. A Desire card is given should the player change their cult’s aspect (which can only be done in this legacy, and only once). The player may choose to pursue this temptation, or banish it by Dreaming on it and slotting in their parish job card. Doing the latter will destroy the Desire card but will reward an extra Passion in its place, to facilitate the creation of a Lock-Scar. This is because the Passion may be converted through spirits with the Lamp of Loss aspect, then using the Forge’s Redemption ritual.
Temptation: Escape

The Exile legacy starts with this.
Temptation: Defiance

The Exile legacy can gain this by Employing a Sacred Weapon or Lore.