recursal/Fanatic-Fandom huggingface dataset:
API findEntities

← APIs

Returns all entities that match the argument criteria.

```
arrayOfEntities = findEntities(owner, type, allowReturningSelf);

```

## Arguments

`owner`
`IS_OWNED_BY_ME or ENEMY` - Whether the function tries to find friendly or enemy entities.
`type`
`ANYTHING, BOT, CHIP, or CPU` - Which entities are to be found.
`allowReturningSelf`
`Boolean` - Whether the bot itself is a valid entity for the query.
## Returns

`arrayOfEntities`
`Array` - Contains all of the entities found that matched the criteria.
## Examples

```
allEnemyBots = findEntities(ENEMY, BOT, false);
allFriendlyBots = findEntities(IS_OWNED_BY_ME, BOT, TRUE);

if (exists(allEnemyBots)) someFunction(allEnemyBots);
if (exists(allFriendyBots)) someOtherFunction(allFriendlyBots);

```

## Notes

* example note 1 (remove after 03/05/19)
* example note 2 (remove after 03/05/19)
CPU

The CPU is, almost like the king in chess, simultaneously of little use and the most valuable entity in the arena. The game revolves around this structure's survival or destruction.

## Location

The CPU is incapable of movement and has a set position on the defender's side of the arena, 1 tile away from the edge at the vertical midpoint.

## CPU Rushing

While the defender has likely fielded a defense of bots to thwart the attacker's efforts, it must always be remembered that the ultimate goal is the destruction of the CPU and not of the defender's bots. It should be no surprise then that there exists a strategy revolving around the core goal of the attacker gameplay: "Destroy the CPU while ignoring bots."

As a defender, the CPU is considered a valid target for the purposes of the targeted repair and shield equipments. If a defense incorporates these equipments, it may be useful to add logic to keep an eye on the CPU in the event an attacker tries to rush the structure down.
API areSensorsActivated

← APIs

Returns true if the Bot currently has sensors active

```
sensorsState = areSensorsActivated();

```

## Arguments

`[none]`
`Null` - This function takes no arguments.
## Returns

`sensorsState`
`Boolean` - Returns true if the Bot has sensors active.
## Examples

```
  // Only move forward if sensors are active

if (areSensorsActivated()) {
  if (canMove('forward')) move('forward');
}

```
Acceleration Missiles

## Overview

Acceleration Missiles, like its requirement, Missiles, deals instantaneous moderate damage at a medium range.

Attacks made with Acceleration Missiles start with a penalty to the bot's turn interval which lessens with each concurrent attack made until a much more rapid interval is achieved at a cap, or until the bot takes *any* other terminating action.

## Hardware Statistics

Acceleration Missiles has the same damage per attack and range at each level as the default Missiles hardware, but its difference is truly in its ramping turn interval reduction.

The reduction begins at the same penalty and accelerates at the same rate to the same interval reduction cap at every level, so its trademark is innate to the equipment and not influenced by its level.

 Damage

The turn interval for calling `fireMissiles([entity])` with this hardware begins at `1.7` where the default interval would be `1`. Each concurrent call with no other terminator interrupting the chain will reduce the Bot's turn interval by `0.3` to a minimum interval of `0.6` reached after 5 consecutive attacks (such that the 6th and so on would be made with the lowest intervals between them).

Acceleration Missiles surpasses the Damage/Average Turn Cycle of Missiles after it has made 4 consecutive attacks. Since the weapon begins with an interval deficit after the first attack, the Hardware does not produce a net damage gain over basic Missiles until it has fired its 8th consecutive missile.

## Use and Counters

Proper use of this hardware revolves around keeping the bot alive throughout its ramp-up time with no movement once it has been engaged. This is currently not something that is likely to happen naturally and should be planned around by protecting Bots using this equipment with armor, and/or bots using shields and repair on the equipped bot.

If your opponent is using acceleration missiles, the equipment ramps up slowly so firing reflect at the very beginning of the encounter may not yield the best results. Devise a way of delaying reflect for a few turns to return their damage when it's more threatening. If the opponent doesn't have any support for the Bots using this equipment, then no special counters are needed in its current state.

## Related API Functions

`willMissilesHit([entity])`
`fireMissiles([entity])`
API activateSensors

← APIs

The function turns on the Bot's sensors.

```
activateSensors();

```

## Arguments

`[none]`
`Null` - The function is called with no arguments.
## Returns

`Terminator`
`N/A` - This call ends the Bot's turn upon execution.
## Examples

```
  // Simple Sensors Logic

closestEnemyBot = findEntity(ENEMY, BOT, SORT_BY_DISTANCE);

if (!exists(closestEnemyBot) && canActivateSensors()) activateSensors();

```
Dragons

## Caractéristiques

Les dragons sont des créatures reptiliennes très intelligentes qui - du moins pour l'homme - semblent vivre pour toujours. De nombreuses variétés de dragons existent, chacune avec ses qualités, ses habitats et son comportement uniques. L'adolescence chez les dragons est généralement marquée par la croissance des ailes d'un nouveau-né, bien que toutes les races de dragons ne développent pas d'ailes et que certaines races présentent d'autres caractéristiques qui indiquent le début de la maturation. À Galsreim, les dragons et les humains coexistent pacifiquement.
API findEntity

← APIs

Finds the entity that best matches the specified criteria.

```
entity = findEntity(owner, type, filter1[, filter2]);

```

## Arguments

`owner`
`IS_OWNED_BY_ME or ENEMY` - Whether the function tries to find friendly or enemy entities.
`type`
`ANYTHING, BOT, CHIP, or CPU` - Which entities are to be considered.
`filter1`
`[SORT_BY_DISTANCE] or [SORT_BY_LIFE]` - By which measure(s) the bots should be sorted. One or both options may be specified in either order separated by a comma.
`filter2`
`[SORT_ASCENDING] or [SORT_DESCENDING]` - The direction of the sort. Defaults to ascending when not provided. When specified, the directions are paired off with the filter1 arguments in the order that they are listed.
## Returns

`entity`
`Entity` - The entity that best fits the specified criteria
## Examples

```
  // Finding the closest enemy bot

closestEnemyBot = findEntity(ENEMY, BOT, [SORT_BY_DISTANCE], [SORT_ASCENDING]);

```

```
  // Finding the closest friendly bot with the lowest life

closestFriendlyBotLowestLife = findEntity(IS_OWNED_BY_ME, BOT,
  [SORT_BY_DISTANCE, SORT_BY_LIFE],
  [SORT_ASCENDING, SORT_ASCENDING]);

```
API reduceEntities

← APIs

Returns the total amount of missing life among the entities

```
missingLife = reduceEntities(arrayOfEntities, REDUCE_BY_MISSING LIFE)

```

## Arguments

`arrayOfEntities`
`Array` - Contains an array of Bot, Chip, and or CPU Entities.
`REDUCE_BY_MISSING_LIFE`
`N/A` - This is the only known option for this argument.
## Returns

`missingLife`
`Integer` - The total amount of life missing.
## Examples

```
  // Area Repair

friendlyBotsInRange = findEntitiesInRange(IS_OWNED_BY_ME, BOT, true, 3);
totalMissingLife = reduceEntities(friendlyBotsInRange, REDUCE_BY_MISSING_LIFE);

if (willRepair() && totalMissingLife > 150) {
  repair();
}

```
API getLife

← APIs

Returns the current life of the entity

```
entityLife = getLife(entity);

```

## Arguments

`entity`
`Entity` - a Bot, Chip, or CPU entity.
## Returns

`entityLife`
`Integer` - The current amount of life the entity has.
## Examples

```
WEAPON_DAMAGE = 550;
enemyTarget = findEntity(ENEMY, ANYTHING, SORT_BY_LIFE, SORT_ASCENDING);

if (getLife(enemyTarget) <= WEAPON_DAMAGE) {
  debugLog('We should be able to kill this unit this turn');
}

```

```
myBotsInRange = findEntities(IS_OWNED_BY_ME, BOT, false);
repairTarget = filterEntities(myBotsInRange, [
  SORT_BY_DISTANCE,
  SORT_BY_LIFE
], [
  SORT_ASCENDING,
  SORT_ASCENDING
]);

if (exists(repairTarget) && willRepair(repairTarget) && getLife(repairTarget) < 1800) {
  repair(repairTarget);
}

```

## Notes

* The bot must be able to sense the entity for this call to return a value.
* Alternatively, this information can be obtained by using the entity.life property
```
entityLife = entity.life;
```
API getDistanceTo

← APIs

Returns the manhattan distance to a specified (x, y) tile or entity the bot can sense.

```
distance = getDistanceTo(entity);

distance = getDistanceTo(x, y);

```

## Arguments

`entity`
`Entity` - A Bot, Chip, or CPU Entity.
`x`
`Integer` - The x-coordinate of the target tile.
`y`
`Integer` - The y-coordinate of the target tile.
## Returns

`distance`
`Integer` - The manhattan distance from the bot's current location to the entity or target tile.
## Examples

```
  // Reflect only when a bot is present and within 5 tiles.
nearestEnemyBot = findEntity(ENEMY, BOT, SORT_BY_DISTANCE, SORT_ASCENDING);

if (exists(nearestEnemyBot) && getDistanceTo(nearestEnemyBot) <= 5) {
  If (canReflect()) reflect();
}

```

## Notes

* The function will not return the correct distance if called with arguments the bot can't sense.
API exists

← APIs

Used to check that a value exists.

```
exists = exists(value);

```

## Arguments

`value`
`Any` - This argument has no required type.
## Returns

`exists`
`Boolean` - Returns true if the value exists and is not null.
## Examples

```
closestEnemy = findEntity(ENEMY, BOT, SORT_BY_DISTANCE, SORT_ASCENDING);

if (exists(closestEnemy)) pursue(closestEnemy);

```

## Notes

* This does not check that an entity still exists in the game, it only checks if the variable itself exists.
API findClosestEnemyBot

← APIs

Returns the enemy bot with the lowest distance.

```
closestEnemyBot = findClosestEnemyBot();

```

## Returns

`closestEnemyBot`
`Entity` - The closest enemy bot.
## Examples

```
  // Some basic melee logic

closestEnemyBot = findClosestEnemyBot();

if exists(closestEnemyBot) {
  if (canMelee(closestEnemyBot)) melee(closestEnemyBot);
  if (canMove()) pursue(closestEnemyBot);
}

```

## Notes

* This function call is essentially an alias for
```
entity = findEntity(ENEMY, BOT, SORT_BY_DISTANCE, SORT_ASCENDING);
```
API getEntityAt

← APIs

Gets the entity, if it exists and is sensed, at the specified `x` and `y` coordinates.

```
entity = getEntityAt(x, y);

```

## Arguments

`x`
`Integer` - The x-coordinate.
`y`
`Integer` - The y-coordinate
## Returns

`entity`
`Entity` - The entity, if the bot can sense it, that exists at the coordinates.
## Examples

```
  // Getting the bot's entity data

myEntity = getEntityAt(x, y);

```

## Notes

* If an entity does exist, but the bot can't sense it either because of vision range or cloaking, this call will not return the data of that entity.
Albino Dragon

## Caractéristiques :

Albino Dragon adulte

Les dragons Albino sont ainsi nommés parce que leur peau translucide, sans écailles, ne contient pas de pigment. Au lieu de cela, pour protéger leurs corps du soleil, ils sont recouverts d'une sécrétion grasse qui bloque les rayons nocifs du soleil. L'appel d'un dragon albinos ressemble à un chouette effraie - un cri au lieu d'un rugissement.
API willArtilleryHit

← APIs

If called with an entity argument, the function will check to see if the entity is within the equipped Artillery equipment's range.

Otherwise, if called with no argument, the function will check for any valid targets within the equipped Artillery's' range.

```
willArtilleryHit = willArtilleryHit([entity]);

```

## Arguments

`entity`
`Entity` - a Bot, Chip, or CPU Entity.
`[none]`
`N/A` - If called without an argument, the function looks for any valid target.
## Returns

`willArtilleryHit`
`Boolean` - Returns true if the target is within the range of the equipped Artillery hardware.
## Examples

```
  // Simple Artillery Logic

if (willArtilleryHit()) fireArtillery();

```
Dumpster

Dumpster is a grey cat with blue and pink hair

## Info

When Pido found Dumpster outside the stage door of a concert, he never realized he was adding such an opinionated but lovable member to the Raggs family. A high maintenance addition, Dumpster requires plenty of stinky fish, fresh cream and naptime.

Dumpster speaks directly to the audience and also has his own segment in the show called "Interviews with Dumpster", where he talks with real kids.

Like all cats, Dumpster believes the world revolves around him. After all, everyone knows that dogs are way down the rungs on the evolutionary ladder. As a result, Dumpster can't help but pass wry judgements on those doggy activities which strike him as a bit silly - which is pretty much everything the dogs do!

But in spite of his droll asides and feigned air of casual superiority, Dumpster actually likes to socialize and especially loves talking to kids! Even though he’d never, ever admit it - Dumpster quite likes his canine housemates too. If only they'd just grow up!
Smell

"**Smell**" is the tenth episode of Raggs from Series 1.

## Summary

Raggs goes on a 'reverse sniff patrol' to find his lost teddy for the Teddy Bear's Picnic. Also, Pido invents his famous Sneaker Stew to help Trilby regain her sense of smell! Yuk!

## Songs

1. Raggs TV Theme Song
2. Do the Barnyard Bop
3. Sniffalicious Smelling Spree
4. Wag & Wiggle
5. Let's Pretend
Habits

"**Habits**" is the twenty-fifth episode of Raggs.

## Summary

The dogs find a way to help Trilby break the habit of sucking her thumb. Also, B.Max invents a Habitmaster to help Raggs learn the difference between good and bad habits.

## Songs

1. Raggs TV Theme Song
2. Sh-Sh-Shapes
3. I've Got a Habit
4. Wag & Wiggle
5. All the Colors in the World
Wyvernes pygmées de Magelight

## Caractéristiques

Les wyvernes pygmées de Magelight s'installent au plus profond de la terre et produisent une sécrétion inflammable et grasse du bout de leur queue pour faire de la lumière. La substance brûle depuis longtemps et les mères qui couvent éteignent leurs œufs dans l'huile pendant l'incubation. Les queues des nouveau-nés prennent feu ensuite à la naissance après avoir été en contact avec leurs coquilles en feu. Les lumières magiques sont utiles pour les mineurs humains, car elles sont dociles et faciles à entraîner pour alerter de la présence d’humidités au méthane, de sections de tunnel creusées dans le tunnel et de la proximité de dragons à proximité pour assurer la sécurité des équipages.

Les dragons pygmées sont la plus petite catégorie de dragons, à la même échelle que les animaux domestiques. On les trouve souvent autour de populations concentrées de dragons, s'appuyant sur leurs frères plus grands pour se protéger des prédateurs potentiels et laisser des déchets. En tant que tel, la majeure partie du régime alimentaire d'un pygmée est récupérée. En raison de leur petite taille, les pygmées ne se reproduisent pas avec de plus grandes variétés de dragons.

* Oeuf de Wyvernes pygmées de Magelight
* Dragonnet de Wyvernes pygmées de Magelight
* Dragon de Wyvernes pygmées de Magelight
1/3
Dragon Rayé

## Caractéristiques

Exemple d'un Dragon Rayé

Les dragons à rayures viennent dans une gamme éblouissante de couleurs complétées par un motif complexe de rayures. Ces couleurs et motifs lumineux aident à attirer leur nourriture préférée, les insectes. Parce que leurs proies sont si petites, les dragons à rayures doivent passer une grande partie de leur journée à manger. La couleur de la progéniture est généralement déterminée par le compagnon du dragon.

## Description plus précise

### Apparence/Anatomie de base :

* Ils ont des rayures jaune-or vif.

* Les dragons à rayures existent en plusieurs couleurs, basées sur la couleur de leur parent non rayé.

* Leurs écailles sont lisses, mais chacune semble réfracter la lumière indépendamment.

* Leurs yeux sont toujours de couleur dorée.

### Comportement des éclosions :

* Les nouveau-nés sont ludiques, mais pas particulièrement rapides.

* Les jeunes dragons ont une attitude exploratoire et se concentrent principalement sur la nourriture.

* Il existe une hiérarchie basée sur l'âge.

### Comportement des adultes :

* La majeure partie du temps d'un dragon mature est passée à manger.

* Ils n'aiment pas beaucoup bouger.

* Comportement social basé sur le groupe ou le troupeau.

* Les ailes sont utilisées pour augmenter la surface au soleil.

### Habitat :

* On les trouve le plus souvent dans les zones boisées, y compris les forêts et les jungles.

* Ils vivent en groupes.

### Régime :

* Leur principal moyen d'attraper les insectes est de se prélasser la bouche ouverte.

* Ils s’installent généralement dans un endroit couvert de rondins ou de feuilles mortes afin de pouvoir facilement trouver des vers et des vers.

* Si les insectes sont rares, ils consomment des ruches, des nids de guêpes et de l'écorce des arbres pour essayer de les trouver.
Les Dragons

## Caractéristiques :

Les dragons sont des créatures reptiliennes très intelligentes qui - du moins pour l'homme - semblent vivre pour toujours. De nombreuses variétés de dragons existent, chacune avec ses qualités, ses habitats et son comportement uniques. L'adolescence chez les dragons est généralement marquée par la croissance des ailes d'un nouveau-né, bien que toutes les races de dragons ne développent pas d'ailes et que certaines races présentent d'autres caractéristiques qui indiquent le début de la maturation. À Galsreim, les dragons et les humains coexistent pacifiquement.
Pido

*"Stand back, brain attack!*

Pido is a yellow surfer dog and the drummer of the Raggs band.

## Official Description

*Taken from the Play at Palladium with Raggs style guide.*
Pido is the favorite laid back surfer dude who is totally
happy to take life as it comes.
Pido is the same age as Razzles, Trilby and B. Max and his
favorite pastimes are surfing and cooking. He likes nothing better
than to chill out at the beach, then come home and create an out of
this world snack. He loves food as long as it’s healthy, and can whip up
one of his Pido pizza specials in no time at all.
Pido can seem to be a bit vague and forgetful sometimes, and doesn’t
always immediately grasp the finer points of any intellectual discussion. But
when his brain does kick into gear – stand back, brain attack! – the lateral
ideas start flowing thick and fast.
Pido is especially useful when dealing with problems because he tends to
approach a solution from an unexpected direction. That’s not to say that his
suggested solutions are always successful, but they are always distinctively
Pido and that’s one of the reasons why his friends all love him.
Pido loves nature and the great outdoors. He’s gentle, generous and will
do anything for a friend. He is passionate about his seashell collection and
loves playing the drums in the band.
Growing

"**Growing**" is the twenty-fourth episode of Raggs from Series 1.

## Summary

Razzles is upset when she finds out she hasn't grown as much as the others on the puppy growth chart. Plus, Pido excels at growing too many tomatoes, but can he grow anything else?

## Songs

1. Raggs TV Theme Song
2. All the Colors in the World
3. Bit by Bit
4. Wag & Wiggle
5. Do the Barnyard Bop
New

"**New**" is the nineteenth episode of Raggs from Series 1.

## Summary

It's Try Something New Day, but Pido can't think of anything new to do. Also, Razzles won't play with her ball because she wants to keep it new.

## Songs

1. Raggs TV Theme Song
2. Hot Has Gotcha (Hot Cha Cha)
3. Let's Try Something New
4. Wag & Wiggle
5. Dance
Day

"**Day**" is the seventeenth episode of Raggs from Series 1.

## Summary

Tomorrow is Bark and Bury Bones Day so the dogs try to find a way to make today go by faster. Also, Trilby learns why Billy the Bat sleeps all day.

## Songs

1. Raggs TV Theme Song
2. What's the Dealio?
3. Daytime, Nighttime
4. Wag & Wiggle
5. Stand Back, Brain Attack
Cold

"**Cold**" is the fourteenth episode of Raggs from Series 1.

## Summary

The dogs are playing in the garden on a cold day when Pido accidentally freezes into a Pido popsicle! Plus, B.Max invents a Frosty Finder when Razzles' ice-cream melts.

## Songs

1. Raggs TV Theme Song
2. It's a Happening
3. Chillin' Out
4. Wag & Wiggle
5. You've Got to Move
What's the Dealio?

**What's the Dealio?** is a song that is performed in the TV series.

## Lyrics

Hey ho, what’s the dealio?
Everybody bopping to Raggs’ rock n’ roll
Hey ho, what’s the dealio?
Hopping and a-bopping to music we know
Ya, ya, ya
We hop and bop and rock to the music we know

Got a little tale I want to share with my friends
About a cocker spaniel, man he always spends
His day a-feeling down, just a-moping around
Instead of a smile, he’d rather wear a frown
So I say to him, mon, why you look so blue?
If you’re feeling low, I’ve got the cure for you
No more pouting now, no more face so long
Just put some bop in your hop and sing this song

Hey ho, what’s the dealio?
Everybody bopping to Raggs’ rock n’ roll
Hey ho, what’s the dealio?
Hopping and a-bopping to music we know
Ya, ya, ya
We hop and bop and rock to the music we know

Up-puppy-up-up-puppy-puppa-roo
Pack away your troubles when you’re feeling blue
Make like a rainbow in the sky, turn your face to the sun
Soon you be a-hopping, having big big fun
Ya, ya, ya
A-hopping and a-bopping. Having big, big fun

Hey ho, what’s the dealio?
Everybody bopping to Raggs’ rock n’ roll
Hey ho, what’s the dealio?
Hopping and a-bopping to the music we know
Ya, ya, ya
We hop and bop and rock to the music we know!

Up-puppy-up-up-puppy-puppa-roo
Up-puppy-up-up when you’re feeling blue
Up-puppy-up-up, here’s the thing to do
Toss away your cares and sing this little tune
Hey ho, what’s the dealio?
Everybody bopping to Raggs’ rock n’ roll

Hey ho, what’s the dealio?
Hopping and a-bopping to the music we know
Ya, ya, ya
We hop and bop and rock to the music we know

Hey ho, what’s the dealio?
Everybody bopping to Raggs’ rock n’ roll
Ya, ya, ya
Everybody bopping to Raggs’ rock n’ roll
We hop and bop and rocking to Raggs’ rock n’ roll
Wag & Wiggle

**Wag & Wiggle** is a song that is performed at least once per episode in the TV series. Five variations of the song exist, each sung by each member of the band. An earlier, extended version of the song was previously featured on the Wag & Wiggle CD.

## Lyrics

### TV version

Time to roll n' rock all around the block
Do ya wanna Wag n' Wiggle all the day?
In your own backyard or a favourite park
Do ya wanna Wag n' Wiggle all the day?
Gonna wag, gonna wag
Gonna wag our cares away
All it takes to make us giggle is a waggle and a wiggle
Do ya wanna Wag n' Wiggle all the day?

Do ya wanna Wag n' Wiggle all the day?
Do ya wanna Wag n' Wiggle all the day?
Do ya wanna Wag n' Wiggle, zig n' zag n' jiggle?
Do ya wanna Wag n' Wiggle all the day?

Gonna wag, gonna wag
Gonna wag our cares away
All it takes to make us giggle is a waggle and a wiggle
Do ya wanna Wag n' Wiggle all the day?

Gonna wag, gonna wag
Gonna wag our cares away
All it takes to make us giggle is a waggle and a wiggle
Do ya wanna Wag n' Wiggle all the day?
Do ya wanna Wag n' Wiggle all the day?

## Trivia

* The song is sung to the tune of 'Polly Wolly Doodle'.
Series 1

**Series 1** of Raggs premiered on 2 January 2006 in Australia, and in the United States in 4 February 2008.

## Episodes

1. Color
2. Size
3. Faces
4. Who Am I?
5. Winter
6. Sharing
7. Food
8. Hot
9. Play
10. Smell
11. Hands
12. Trees
13. Movement
14. Cold
15. Pack Away
16. Change
17. Day
18. Rain
19. New
20. Sleep
21. Family
22. Sun
23. Job
24. Growing
25. Habits
26. Clothes
27. Summer
28. Fast
29. Safety
30. Transport
31. Happy
32. Pets
33. Shapes
34. Beach
35. Opposites
36. Night
37. Dancing
38. Garden
39. Arts and Crafts
40. Direction
41. Manners
42. Forest
43. Water
44. Building
45. Friends
46. Machines
47. Sport
48. Park
49. Books
50. Slow
51. Taste
52. Party
53. Holidays
54. Flying
55. Farms
56. Space
57. Pretend
58. Dreams
59. Dinosaurs
60. Nature
Color

"**Color**" is the first episode of Raggs from Series 1.

## Summary

The dogs can't decide which colored ball to play with. Plus, Razzles learns how to mix colors to create the perfect picture to send to Grandma Fluffy.

## Songs

1. Raggs TV Theme Song
2. It's a Happening
3. Color Colors Everything
4. Wag & Wiggle
5. You've Got to Move
Starpics

Logo

Starpics only plays Hollywood's brightest stars in your favourite hit movies. It's the pick of the crop on STARPICS, with a choice of over 1200 titles available each year which means it plays only the biggest stars and the best movies 24/7. STARPICS is where you'll find movies you know and actors you love!

## Starpics HD

Starpics HD only plays Hollywood's brightest stars in your favourite hit movies. It's the pick of the crop on STARPICS, with a choice of over 1200 titles available each year which means it plays only the biggest stars and the best movies 24/7. STARPICS is where you'll find movies you know and actors you love!

World Movies
Do the Barnyard Bop

**Do the Barnyard Bop** is a song that is performed in the TV series.

## Lyrics

Do the Bop! (Bop! Bop!)
Do the Bop! (Bop! Bop!)
Do the Bop! (Bop! Bop!)
The Barnyard Bop! (Bop! Bop!)
Once you’re bopping in the barnyard
You never ever want to stop! (Bop! Bop!)

Well, the cows are making hay
All the sheepdogs want to play
The chicky-chickens bring their scratch
I’m telling you there is no match
Once everybody gets to hopping
Going to be some barnyard bopping (Bop! Bop!)

Do the Bop! (Bop! Bop!)
Do the Bop! (Bop! Bop!)
Do the Bop! (Bop! Bop!)
The Barnyard Bop! (Bop! Bop!)
Once you’re bopping in the barnyard
You never ever want to stop! (Bop! Bop!)

The baby lambs are happy too
The rooster knows just what to do
The farmer’s bopping in the field
You know he digs that barnyard feel
Everybody is a-hopping
In the barnyard, we’re bopping (Bop! Bop!)

Do the Bop! (Bop! Bop!)
Do the Bop! (Bop! Bop!)
Do the Bop! (Bop! Bop!)
The Barnyard Bop! (Bop! Bop!)
Once you’re bopping in the barnyard
You never ever want to stop! (Bop! Bop!)

The geese and ducklings flap their wings
The donkey lifts his nose and sings
The pigs are swinging on the gate
Yeah, this party’s going late
All the critters are hopping
Doing some barnyard bopping (Bop! Bop!)

Do the Bop! (Bop! Bop!)
Do the Bop! (Bop! Bop!)
Do the Bop! (Bop! Bop!)
The Barnyard Bop! (Bop! Bop!)
Once you’re bopping in the barnyard
You never ever want to stop! (Bop! Bop!)

The farmer’s wife is all agog
Her cat is dancing with the dog
Yeah the barn mice shake and jump
When they hear that bass go thump
Everybody is a-hopping
Everybody's barnyard bopping (Bop! Bop!)

Do the Bop! (Bop! Bop!)
Do the Bop! (Bop! Bop!)
Do the Bop! (Bop! Bop!)
The Barnyard Bop! (Bop! Bop!)
Once you’re bopping in the barnyard
You never ever want to stop! (Bop! Bop!)

Yeah, Do the Bop! (Bop! Bop!)
The Barnyard Bop! (Bop! Bop!)
Once you’re bopping in the barnyard
You never ever want to stop!
B. Max

*"I can feel an invention coming on!*

B. Max is a wheelchair-bound orange dog who plays the keyboard in the Raggs band.

## Official Description

B. Max might be in a wheelchair but he is definitely an alpha
dog. There’s no problem too big for B. Max to overcome, no
puzzle too tricky to solve and nothing that’s broken that can’t
be fixed, rebuilt or repaired.
B. Max is a passionate inventor, problem solver and loves
creating wild looking inventions in his Inventing Room. Though
we never see inside his workshop, the flashing lights above
the door always herald him emerging with some new
gadget or creation. His inventions aren’t always high
tech but they all have very distinctive names -
the Oppos-ator 9000 tells you the opposite of
something. The Relaxifier 500 will help you sleep.
And the Lookeelikee 4000 (which is really just a
mirror) will show you what you look like.
B. Max is an enthusiastic participant in everything
the dogs do. He’s a driving creative
force in the band (but what else would you
expect from a dog who’s been classically
trained in music?) and plays saxophone, trumpet
and guitar but is usually found thumping it out behind
the keyboard. And if he’s not inventing or playing music,
B. Max just loves getting out on the basketball court or
dreaming about becoming a downhill speed skier.
Raggs

You may be looking for the Raggs TV series, or the Raggs Band?

*"Let's play!"*

   **Raggs** is a blue dog, the main character of the Raggs TV series and the lead singer of the Raggs band.

## Official Description

*Taken from the Play at Palladium with Raggs style guide.*

Raggs is the puppy of the pack and the leader
of the band. A guitar twanging, lead singing, bundle
of canine energy who really loves to rock ‘n’ roll. In human years he’s about 5, and the embodiment of the true puppy spirit. He’s curious, enthusiastic, eternally optimistic, always ready to throw himself 100% into whatever new game, challenge or adventure. Like all puppies, Raggs loves to play. He’s not afraid of helping out around the clubhouse too but he can be easily distracted from his work if there is something more fun to do. Raggs is an enthusiastic tail chaser, a passionate flea scratcher and a compulsive sniffer. Any hint of a new scent will have his nose working overtime around the clubhouse trying to track down that smell. Raggs is spontaneous and easily excited. He tends to leap before he looks and rarely, if ever, thinks things through. But despite this, Raggs is a great friend to everyone. He is affectionate, considerate and always goes out of his way to be as helpful as he can.
Land of Discovery

**Land of Discovery** is a scenic type of fun song
**Lyrics**
♪ It seems like wherever I go ♪

```
♪ I end up finding new things to know ♪

♪ And the more I look, the more there is to see ♪

♪ In this land of discovery

♪ This is a land...

♪ Land of discovery ♪

♪ We're in a land...

♪ Land of discovery ♪

♪ What makes the trees and the flowers grow? ♪

♪ How come a tree sloth moves so slow? ♪

♪ Good question!

♪ The closer you look

♪ The more you'll see

♪ In this land of discovery

♪ This is a land...

♪ Land of discovery ♪

♪ We're in a land...

♪ Land of discovery ♪

♪ Reach out your hand...

♪ And start discovering ♪

♪ This is a land...

♪ Land of discovery ♪

```
Invention

**Invention** is a song that is performed in the TV series.

## Lyrics

The lights are blinking
Somebody’s thinking
Anticipation
A new creation

He’s making gadgets & gee-gahs
And widgets, because I feel an invention coming on

Yeah he feels an invention coming on
Yeah I feel an invention coming on
Yeah he feels an invention coming on

Yeah he feels an invention coming

In-ven-invention
You know its cool to make an
In-ven-invention
Something that moves and shakes
A brand new thing-a-ma-jig
We get the feeling this could be big
Oh yeah I gotta make an
In-vention
Inventing’s in my blood
In-ven-invention
I hope it’s not a dud.
A wham bam, doo-hickey thing
Imagine all the fun it will bring

Yeah he feels an invention coming on
He goes bonkers
I feel an invention
His brain goes zonkers
I feel an invention

His eyes get glaze-y
It’s really crazy
He’s making gadgets & gee-gahs
And widgets, because
I feel an invention coming on
Yeah he feels an invention coming on
Yeah I feel an invention coming on
Yeah he feels an invention coming on
Yeah he feels an invention coming
"I know, I know, I can feel an invention coming on!"

In-ven-in-vention
The perfect synergy, my
In-ven-in-vention
Plasmatic energy
A wacky diddly-do
But do you know what it’s going to do?
It doesn’t matter it’s an
In-ven-invention
Not meant to change the world, an
In-ven-invention
For every boy and girl
It’s simply meant to have fun
To encourage everyone

I feel an invention coming on
Yeah he feels an invention coming on
Yeah, I feel an invention coming on
Yeah he feels an invention coming on
Oh yeah, I feel an invention coming on
Yeah he feels an invention coming on
Squad A-931

Squad A-931 is the name of one of the squad of soldiers sent to Algeria by Canada to declare war after Algeria sank one of their warships. They were all killed by Algeria soldiers. After the defeat of their soldiers Canada started a war with Algeria.

## Members

Robert Blaise (leader) (formerly) (deceased)

Deogene Boulard (member) (formerly) (deceased)

Lyon Browes (member) (formerly) (deceased)

Rydyr Morganton (member) (formerly) (deceased)

Viete Sora (member) (formerly) (deceased)
2017-18 Amateur Hoofdklasse

2017-18 season has no relegation because of mass-fusing between clubs in the lower leagues.

## Championship Play-off

### **1st Round**

#### **Game A**

 Game 1 1 May 20188:45 PM

 Game 2 5 May 20188:45 PM

#### **Game B**

 Game 1 2 May 20188:45 PM

 Game 2 6 May 20188:45 PM

### **2nd Round**

#### **Game A**

 Game 1 10 May 20188:45 PM

 Game 2 14 May 20188:45 PM

#### **Game B**

 Game 1 11 May 20188:45 PM

 Game 2 15 May 20188:45 PM

### **Quarter Finals**

#### **Game A**

 Game 1 18 May 20188:45 PM

 Game 2 22 May 20188:45 PM

#### **Game B**

 Game 1 19 May 20188:45 PM

 Game 2 23 May 20188:45 PM

### **Semi-Finals**

#### **Game A**

 Game 1 26 May 20188:45 PM

 Game 2 29 May 20188:45 PM

#### **Game B**

 Game 1 27 May 20188:45 PM

 Game 2 30 May 20188:45 PM
Series 2

**Series 2** of Raggs premiered on 5 May 2008 in Australia, and in the United States in 2 February 2009.

## Episodes

1. Working Together and Cooperation
2. Keeping Clean
3. Times
4. Love
5. Sound and Noise
6. Big and Small
7. All Kinds of Moves
8. Try New Things
9. Exploring Transportation
10. Movement and Balance
11. Conserving and Exploring Water
12. Being a Good Sport and Practice
13. Appreciating Stories and the Library
Garden

"**Garden**" is the thirty-eighth episode of Raggs.

## Summary

Raggs' enthusiasm for Gold Star Garden Day results in his accidentally vacuuming up B. Max's special flowers. B. Max invents the Gardenscope 2000 to help Trilby solve a gardening problem.

## Songs

1. Raggs TV Theme Song
2. Sh-Sh-Shapes
3. Wag & Wiggle
4. All the Colours in the World
Stand Back, Brain Attack

**Stain Back, Brain Attack** is a song that is performed in the TV series.

## Lyrics

Some of the time, maybe a lot
I can have a little trouble figuring out the plot
But when I do, you know it’s true
I get enthused

You better move because I get into my drummer’s groove
And then it’s
Stand back, brain attack
Stand back, brain attack
I think I know exactly what to do
Stand back, brain attack
I know exactly how to get, my best mates through

I’m no Einstein, but in my time
I’m a legend that will last…at least until lunch time
I get it, and don’t forget it
You won’t regret it
I get ignited and I can’t help feeling so excited

Because it’s
Stand back, brain attack
Stand back, brain attack
I think I know exactly what to do
Stand back, brain attack
I know exactly how to get, my best mates through
He knows exactly how to get his best mates through

Finding answers is so cool
There’s a key to every mystery
With a buddy, make a study and if you try
What you need to know falls right out of the sky

And then it’s
Stand back, stand back, stand back, brain attack

Now all the time, and that’s a lot
I never worry, having trouble
figuring out the plot

But when I do, you know it’s true
I get enthused
You better move because I get into my Pido groove

And then it’s
Stand back, brain attack
Stand back, brain attack
I think I know exactly what to do
Stand back, brain attack
He knows exactly how to get, his best mates through
I know exactly how to get, my best mates through
Stand back, brain attack Stand back, brain attack

## Episode Appearances

* Faces
* Who Am I?
* Change
* Day
Faces

"**Faces**" is the third episode of Raggs from Series 1.

## Summary

B.Max is playing animal explorer while the others pretend to have different animal faces. Also, it's Happy Face Parade Day and Raggs must find his happy face in order to lead the parade.

## Songs

1. Raggs TV Theme Song
2. Stand Back, Brain Attack
3. Eyes, Ears, Nose and Mouth (Let's All Make a Face)
4. Wag & Wiggle
5. Invention

## Trivia

* This is the first episode where a "Wag & Wiggle" segment is re-used.
Play

"**Play**" is the ninth episode of Raggs from Series 1.

## Summary

It's Puppy Play Day! Pido and B.Max can't decide which games to play inside and which to play outside. Plus, the dogs discover it's more fun playing together than alone.

## Songs

1. Raggs TV Theme Song
2. Let's Pretend
3. Wag & Wiggle
4. Fun Day in the Sun Day!
Winter

"**Winter**" is the fifth episode of Raggs from Series 1.

## Summary

The dogs turn the clubhouse into a winter wonderland to prepare for Pido's cousin's visit. Also, B.Max wants to take Great Aunt Woofy some sunflowers, but discovers there are no flowers in the garden.

## Songs

1. Raggs TV Theme Song
2. Dance
3. Winter Play
4. Wag & Wiggle
5. What's the Dealio?
Clothes

"**Clothes**" is the twenty-sixth episode Raggs from Series 1.

## Summary

Everybody's off to the beach, but Raggs keeps putting on the wrong clothes. Plus, the dogs have been invited to a dress-up party, but Razzles can't decide what to wear.

## Songs

1. Raggs TV Theme Song
2. You've Got to Move
3. Wag & Wiggle
4. Sh-Sh-Shapes
Les Wyvernes de Tri-Horn

## Wyvernes de Tri-Horn

Wyverne de Tri-Horn adulte

Les wyvernes de Tri-Horn sont une espèce montagneuse, vivant dans les régions de haute altitude, entre rochers et neige. Le climat rude et accidenté a engendré une espèce dure et endurcie, prête à se battre contre les éléments et d'autres créatures. Leur caractéristique la plus distinctive est le blason à trois cornes monté sur leur tête, pour lequel ils ont été nommés; ces pointes renforcées sont des armes puissantes, utilisées pour lutter contre les prédateurs, les proies et les autres wyvernes Tri-Horn. Les mâles et les femelles de cette espèce se disputent le territoire et les ressources et portent des cicatrices avec fierté. Cependant, les wyvernes Tri-Horn ont un côté mou sous leurs nombreuses pointes. Ils travaillent dans des groupes loyaux, dont ils sont profondément protecteurs; si on peut gagner leur confiance, les Wyvernes de Tri-Horn peuvent être de puissants alliés à travers les montagnes.
La Tribu du Soleil Éclatant - Prologue

Les dragons se réunirent sous le soleil levant, sur la plus haute montagne de la chaîne des Serres Acérées. Leur chef, un dragon sage et plein de puissance, attendit que tout le monde s’installe avant de commencer :

« Camarades ! Le temps des Dragons Sauvages est menacé. Les Deux-Pattes, ces créatures sans foi ni loi volent nos petits pour les asservir. Si ces dragons ne deviennent pas mous et sans intérêts, les Deux-Pattes abandonnent leurs œufs, tuent nos dragonnets et chassent les Dragons Sauvages de leurs terres. Nous devons réagir ! Termina-t-il en haussant la voie, tant les vivats de ses camarades étaient forts. Saphir de Nuit, aurais-tu eu un signe, quelque chose qui prouverait que nous avons raison et acclamerait nos actes ? Entre tous, tu es le plus proches des Dragons Lumineux.

-Non, Soleil Éclatant, soupira Saphir de Nuit. Malheureusement, nos ancêtres ne m’ont rien envoyé de tel. Tu vas devoir attendre avant de commencer quoi que ce soit.

-Mais le Dragons Sauvages vont disparaître si nous ne faisons rien ! s’écria une jeune dragonne, en colère.

-Calmes-toi, Lumière Aveuglante, ordonna Soleil Éclatant avant de soupirer longuement. Je comprends ta colère, mais nous ne pouvant rien faire sans l’accord des Dragons Lumineux. Sinon, vous connaissez la règle : bannis à tout jamais du territoire des dragons. »

L’Assemblée frissonna, car rien n’était pire que de se faire bannir des leurs. Soudain, Saphir de Nuit se crispa, et tous attendirent le verdict en retenant leur souffle. Enfin, le dragon se relâcha et s’écroula sur le sol. Avant que qui que ce soit ai pu faire un mouvement, Saphir de Nuit murmura, le regard braquer sur Lumière Aveuglante qui s’était raidie :

« Tu nous aideras à rétablir la paix. Grâce à toi, Dragons et Deux-Pattes vivront en harmonie, et nos territoires seront en sécurité. »
Alliance Territory

An alliance is a group of force in the wasteland world created by one player and joined by other players. It is crucial for players to join or create an alliance as early as possible and move into the alliance territory, if they want to grow faster and get help when needed.

## Join Alliance

While any player can create an alliance as long as he or she is not in one, it is recommended for new players to choose an existing alliance. It is hard to develop and maintain the alliance when you are new to the world and not strong enough.

Some alliances allow free entry while others require Leader's approval. You can click the Alliance button on the bottom bar to find out existing alliances and choose the one you like. If you want to get approved quickly, contacting the Leader of an alliance usually works well, as the Leader may have a lot missions to deal with everyday so he or she might not be able to go through applications as fast as expected. Sometimes alliance leaders invite solo players to join them too. Simply accept or decline it, whichever fits you better.

You can quit an alliance at any time with no extra cost. But be aware that there is a cool-down period of 3 hours before you can join or create a new alliance.

## Alliance Territory

An alliance has to conquer and expand territory in order to survive and prosper.

### Alliance Stronghold

A stronghold is a complex that can be claimed and held by the alliance who has repelled its defending enemies. Alliance members have to gain enough strength before attacking a stronghold complex.
Dig It!

**Dig It!** is a song that is performed in the TV series.

## Lyrics

Dig it, dig it, dig it (Can you feel it?)

Dig it, dig it, (Can you dig it? Yes I can)

Dig it, dig it, dig it (It’s unreal, yeah!)

Get down, dig it, if you dig it, clap your hands

(O-O-O) I dig singing in the sunshine

(O-O-O) I dig laughing in the rain

(O-O-O) Everyday brings new adventures

(O-O-O) Yeah, We love the digging game.

Dig it, dig it, dig it (Can you feel it?)

Dig it, dig it, (Can you dig it? Yes I can)

Dig it, dig it, dig it (It’s unreal, yeah!)

Get down, dig it, if you dig it, clap your hands

(O-O-O) I dig laughing with my friends and

(O-O-O) I dig everything I do

(O-O-O) I dig dancing to the music

(O-O-O) We dig spending time with you!

Dig it, dig it, dig it (Can you feel it?)

Dig it, dig it, (Can you dig it? Yes I can)

Dig it, dig it, dig it (It’s unreal, yeah!)

Get down, dig it, if you dig it, clap your hands

Dig it high. Dig it…Dig it…high

Dig it low-o-o Dig it…Dig it … low

Dig it in a circle. Dig it in a circle.

Digging up the flowers, everywhere I go. (No!)

Dig it, dig it, dig it (Can you feel it?)

Dig it, dig it, (Can you dig it? Yes I can)

Dig it, dig it, dig it (It’s unreal, yeah!)

Get down, dig it, if you dig it, clap your hands

Dig --- it --- up Dig it…Dig it…Up

Dig --- it --- down Dig it…Dig It… Down

Dig it in a circle. Dig it in a circle

Digging up the bones back behind my home.

Dig it…Dig it… Dig it…Dig it… Dig it…

Can you feel it?

Dig it…Dig it… Dig it…Can you dig it?...

Yes I can

Dig it…Dig it… Dig it… Dig it …Dig it…

It’s unreal, yeah!

Get Down…Dig it…If you dig it, clap your hands.

O-O-O I dig laughing with my friends and

O-O-O I dig everything I do

O-O-O I dig dancing to the music

O-O-O We dig spending time with you!

Dig it…Dig it… Dig it…Dig it… Dig it…

Can you feel it?

Dig it…Dig it… Dig it…Can you dig it?...

Yes I can

Dig it, Dig it, Dig it, Dig it, Dig it (It’s unreal, yeah)

Get down, dig it, if you dig it, clap your hands
It's a Happening

**It's a Happening** is a song that is performed in the TV series.

## Lyrics

Hey now, it’s a happening
There’s never been now, such a happy thing
We’re playing here for you
There’s nothing else we would rather do
Oh wow. It’s a happening
The lights are bright now
Yeah it’s time to sing
We’ll play a happy song
If you’d like you can sing along
Every minute of the day

A happening happens anywhere
Anytime at all
The vibe is outasight
You’re going to feel alright
All you have to do is call

Hey now, it’s a happening
There’s never been now, such a happy thing
Cut loose and take a chance
Shake your caboose in a crazy dance
Oh wow, it’s a happening
The party’s here now, yeah it’s time to swing
The good time never ends
Come on along and bring your friends

Sway your body to the beat
A happening!
Wave your hands and stamp your feet
A happening
Clap it, slap it, shimmy down
It’s coming on
It’s coming on
It’s coming on
It’s coming on

Hey now, it’s a happening
The lights are bright now,
Yeah it’s time to sing
We’ll play a happy song
If you’d like you can sing along
Oh wow, It’s a happening
There’s never been now, such a happy thing
We’re playing here for you
There’s nothing else we would rather do
Every minute of the day

Hey now, It’s a happening
Right now It’s a happening
Bow Wow! It’s a happening
There’s nothing else we would rather do, right now

## Episode Appearances

* Color
* Size
* Cold
* Pack Away
Family

"**Family**" is the twenty-first episode of Raggs from Series 1.

## Synopsis

Raggs finds a lost puppy and must take him back to his real family. Also, the dogs accidentally damage a special hat Razzles is wearing to her family picnic.

## Songs

1. Raggs TV Theme Song
2. Fun Day in the Sun Day!
3. Fama Fama Family
4. Wag & Wiggle
5. Dig It!
Rain

"**Rain**" is the eighteenth episode of Raggs from Series 1.

## Summary

A hole in the roof has the dogs trying to figure out how to catch the raindrops. Plus, Raggs wants to paint the mailbox, but the weather interrupts his plans.

## Songs

1. Raggs TV Theme Song
2. Dance
3. Pitter Patter
4. Wag & Wiggle
5. What's the Dealio?
Dragon des Fêtes

## Caractéristiques :

Les Dragons des Fêtes sont des créatures au cœur chaleureux qui font leur apparition au début de l'hiver. Pendant la journée, ces dragons se prélassent au soleil pour absorber la lumière dans les cristaux situés à leur poitrine et entre leurs cornes. Ils se percheront ensuite haut sur les cimes des arbres ou les plateaux à la tombée de la nuit, où la brillance de leurs cristaux servira de phare aux voyageurs fatigués qui se sont égarés. Cependant, ces dragons sont surtout connus pour les chansons mélodiques qu'ils chantent toute la nuit, qui peuvent résonner pendant des kilomètres en harmonie avec les autres Dragons des Fêtes. Ces chansons sont souvent immortalisées en tant que chants de fête et ne manquent jamais de susciter un sentiment de joie et de camaraderie pendant la saison des vacances.

## Description plus précise :

### Apparence / Anatomie de base

* Quadrupède de taille, bien que la plupart puissent être trouvés debout et utilisant leur queue pour se tenir en équilibre. Les membres antérieurs sont principalement utilisés pour saisir les branches des arbres afin de rester stables et courts.

* Ils ne sont pas très aptes à se déplacer rapidement à quatre pattes, mais ils sont excellents pour les manœuvres aériennes même dans des conditions météorologiques difficiles, telles que tempêtes de neige.

### Comportement des dragonneaux

* Enthousiaste et facilement satisfait, ainsi que très confiant de toutes les créatures autour d'eux.

* Le cristal de tête provient de la coquille de l'œuf lorsque l'œuf éclot, mais ne «s'attache» pas au-dessus des cornes des nouveau-nés jusqu'à ce qu'ils soient prêts à quitter entièrement l'œuf. Les cristaux de poitrine sont développés dans l'embryon.

### Comportement des adultes

* Dragons très sociaux qui préfèrent se réunir en grands groupes avec d'autres dragons activement vocaux plutôt que d'être seuls. Il n'est pas recommandé d'isoler un Dragon des Fêtes.

* Malgré leur amour de la musique, ils ne sont pas compétitifs, mais cherchent plutôt des compagnons pour harmoniser et créer de belles chansons à enseigner. Ils n'aiment pas surpasser les autres ou attirer l'attention sur eux-mêmes.

### Habitat

* Peut vivre n'importe où pourvu que de hauts perchoirs soient disponibles, les favoris étant les cimes des arbres ou les cimes des falaises.

* Ne faites pas bien par temps chaud, et peut devenir léthargique et paresseux dans une chaleur intense.

### Régime

* La photosynthèse à travers leurs cristaux, et peut être maintenue sur cette seule si nécessaire.

* La plupart des Dragons des Fêtes consomment la moitié de leurs réserves d'énergie en se nourrissant physiquement et en mangeant des noix grillées et de la sève des arbres, car une grande partie de la lumière stockée dans leurs cristaux est ensuite perdue lors du chant. Ils dépendent davantage de la nourriture plus en profondeur en hiver.