recursal/Fanatic-Fandom huggingface dataset:
7.62mm

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Logistics

### Amount in Crate ()

40 per Crate

The standard caliber for Rifles, Long Rifles, and Sniper Rifles. More powerful than 7.92mm and 9mm. Deals no damage to structures.

## Weapons Using 7.62mm

* **Blakerow 871**
* **Argenti r.II Rifle**
* **No.2 Loughcaster**
* **Fuscina pi.I**
* **KRR2-790 Omen**
* **Clancy Cinder M3**
* **Sampo Auto-Rifle 77**
* **Volta r.I Repeater**
* **Clancy-Raca M4**
* **KRR3-792 Auger**
Concrete Mixer

The Concrete Mixer's in-game icon.

## View Structure Health

The **Concrete Mixer** is a Shippable structure that converts Components into Concrete Materials that can be used to build heavily fortified structures.

The mixer is built at a Construction Yard for 75 Refined Materials. It is expensive and not very resistant. Its only purpose is to produce Concrete Materials from Components at a 20:1 ratio. The produced Concrete Materials are public and can be retrieved by any player. The mixer has to be packaged to be moved by a Crane and can be delivered via Flatbed Truck, Freighter or the crane itself.

It takes 20 seconds to create one concrete material. It takes roughly 2 hours and 45 minutes to mix 5000 components.

The Mixer needs to be emptied entirely before it can be packaged and moved again.

Like every other structure, Concrete Mixers decay if they are not near a base with a Garrison Upgrade supplied with Garrison Supplies.

## Gallery

* Concrete Mixer Menu
* Packaged Concrete Mixer
* Concrete Mixer
Bomastone Grenade

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Logistics

### Cost

100
25

### Amount in Crate ()

20 per Crate

The **Bomastone Grenade** is the Colonial fragmentation Grenade. It has 2m more range than the Warden A3 Harpa Fragmentation Grenade and always make the targets bleed in 4m radius. Its explosion has a 6.5m radius and it has a 4 second fuse.

To throw the grenade:

1. Hold down `RMB` (right mouse button). This will show a white arch, showing the path of the Frag Grenade.
2. Press `LMB` (left mouse button) to throw it.

You can also hold `LMB` to cook it, making it explode earlier, therefore not giving the enemy time to react. But if you hold it too long, it can explode in your hand!
When a grenade is thrown, if a grenade of the same type exists in the backpack, it will automatically be equipped.

Unlike the warden A3 Harpa Fragmentation Grenade it cannot be launched from a Grenade Launcher.

A healthy soldier hit by a bomastone at point blank range will always be wounded instead of killed.

## Historical Reference

The design and icon of the Bomastone Grenade appear to be based off the German Stielhandgranate series of grenades.
Components

Components' in-game icon.

**Components** are a raw Resources that can be refined into Refined Materials  at a Refinery, into Concrete Materials  at a Concrete Mixer, or used in Metalworks Factory to make Processed Construction Materials.

## Acquisition

Components can be obtained from a Component Field or Component Mine.

### Component Field

Component nodes at a Component Field can be mined with a Sledge Hammer or in bulk with a Harvester. Each field starts with 30 nodes spawned on the ground, and 167 more in reserve. Each node yields around 154 Components, meaning that each field contains about 30,000 Components. Once a field has been fully completed, it takes a few hours for the field to replenish. You can check the status of a field by walking up to the large central piece and interacting with it by pressing `E`, or by hovering over its icon on the map.

Alternatively, instead of manually mining, Stationary Harvester (Components) can be built at the field (up to 3 per field). They automatically harvest components from the field's reserve when fuelled with Petrol.

### Component Mine

Component Mines are world structures that produce Components when fuelled with Diesel or Petrol.

## Uses

Components can be slowly refined into Refined Materials at a Refinery at a 20:1 ratio.

They can be slowly transformed into Concrete Materials at a Concrete Mixer at a 10:1 ratio.

They are one of the ingredients in the recipes to make Processed Construction Materials at a Metalworks Factory.

## Storage

Components form stacks of 100. They can be transported by Trucks, Small Container Cars, or stored in Resource Containers that can be shipped.

Components cannot be packed into crates, unlike materials, and so can't be stockpiled in Storage Depots or Seaports. However they can be stored in Resource Transfer Stations which can be claimed by a Squad to prevent non-members from accessing the stockpile.

## Tips

Before the Sledge Hammer technology is unlocked, Stationary Harvesters and Component Mines are the only way to get components as regular Hammers cannot mine them.
Community Guides/fr

Here you will find some useful guides if you are a beginner.

## Guides

* Aide Technique
* Foires Aux Questions
* Pour Bien Démarrer
* Guide d'Artillerie
* Logistique
* Guide Médical
* Guide de Construction
* Guide sur le Combat
* Vehicle Guide sur les Véhicules
* Guide de la Carte
* Jargon

## Mechanics

* Mécaniques de Vision
* Encombrement
* Respawner
* Couverture & Suppression
* Points de Vie des Structures
* Points de Vie des Véhicules
* Système Météo
* No Man's Land
* Les Types de Dégâts

## Liens Externes

* Guides de la Communauté Steam
* Forums Foxhole
* Liste des clans
* Statistiques Foxhole
* Sigil HQ
* LogiWaze (sorte de GPS pour la logistique)
Combat Prototype 0.0.0.7

Date: July 20, 2016

Blog link: Combat Prototype 0.0.0.7 Released!

	+ A lightweight automatic weapon designed to provide rapid fire at medium range.
* New Item: 9mm SMG
	+ Standard ammunition for submachine guns

### Gameplay Changes

* Grenades can now be cooked and don't explode on contact as easily
* Grenades can now damage thrower
* Storage box items now spawn at a rate that scales with the number of players
* Foxholes no longer block player movement (they can be stepped over)

### Major Bug Fixes

* Right clicking an item no longer crashes the client
* Blood splatter FX no longer show up when firing at Campsites and Outposts
* Tab can now be used to close the inventory screen after previously clicking on an item
* Can no longer fire mortar multiple times per ammo by spamming the weapon under high latency network conditions
* Fixed death camera so you can't freely view the world

### Other Changes

* Improved messaging from the server when failing to join a game
* Improved FX for Heavy MG
Basset Motor Society

**Basset Motor Society** is a vehicle manufacturer that specializes in the production of logistics vehicles. Its designs span across both factions, so the origin of the company is uncertain. Not much else is known about the company besides its designs and apparent purpose.

In-game, BMS vehicles are all the faction-neutral vehicles/equipment that both the Colonials and Wardens can produce, some of which can be manually hammered out with Basic Materials at certain locations, either on beaches or near Town Bases or Relic Bases.

Despite being a faction-neutral vehicle, Construction Vehicles have faction-locks on them and cannot be stolen/used by the enemy faction.

## Vehicles/Equipment

The various in-game vehicles that are attributed to the Basset Motor Society. They are:

### Ships

* BMS Aquatipper (Barge)
* BMS Ironship (Freighter)
* BMS White Whale (Landing Ship)
* BMS Grouper (Motorboat)

### Trains/Railroad cars

#### Large Trains

* BMS Blackbolt (Large Locomotive)
* BMS Rockhold (Coal Car)
* BMS Holdout (Infantry Car)
* BMS Longrider (Flatbed Car)

#### Small Trains

* BMS Mineseeker (Small Locomotive)
* BMS Railtruck (Small Container Car)
* BMS Linerunner (Small Flatbed Car)

### Logistics Vehicles

* BMS Packmule Flatbed (Flatbed)
* BMS Universal Assembly Rig (Construction Vehicle/CV)
* BMS Scrap Hauler (Harvester)

### Cranes

* BMS Class 2 Mobile Auto-Crane (Mobile Crane)
* BMS Foreman Stacker (Stationary Crane)
* BMS Overseer Sky-Hauler (Large Mobile Railway Crane)
75mm

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Logistics

### Cost

2
2

### Amount in Crate ()

1 per Crate

The **75mm** shell is an explosive shell used by Battle Tanks. It is a Large Item and thus each shell must be loaded one at a time, carried on a soldier's shoulder. It can only be produced at Ammunition Factory. It has a large explosion radius (5 meters) and has a 1.5x modifier on its chance to penetrate armor similar to ammo which deals Armor Piercing Damage, though it does not receive any of the downsides against structures that damage type receives. It also receives scaling bonuses to its penetration when closer than 25m and/or at an angle (up to 95 degrees).

## Vehicles Using 75mm

* **Flood Juggernaut Mk. VII**
* **Flood Ascension Mk. V**
* **Flood Mk. I**
* **Lance-36**
* Lance-40 Halberd Vehicle Icon.png

**Lance-40 “Halberd”**
* **O-75b “Ares”**
* **85V-g “Talos”**
* **Balfour Stockade 75mm**
* **Centurion MV-2**

## Trivia

Prior to their reintroduction in Update 1.50, 75mm ammunition used to be a regular item, similar to 40mm and 68mm ammunition, and was not a Large Item.
Barbed Wire Pallet

This page will not be deleted; instead it will be preserved for archival purposes.

## View Structure Health

The **Barbed Wire Pallet** is a Pallet built at a Construction Yard and contains 72 Barbed Wire (Material). It can be transported by Flatbed Truck, Barge, Freighter, or Crane. It is not very resistant and vulnerable to Machine Gun fire.

When it is empty the pallet can be destroyed by a vehicle running over it (anything larger than a Motorcycle).

The visual model of the pallet changes depending on how many Large Materials are left in it.

## Gallery

* The 3 types of pallets
* A pallet being built at a Construction Yard.
* The menu of a barbed wire pallet.
Campsites

Throughout the world, various **Campsites** can be found. The most notable are:

* The Warden campsite in Reaching Trail, which has the bloodied rifle.
* A campsite in Great March.
* A campsite in Umbral Wildwood, mentioning old Coaovish superstition around mushrooms.
* A second campsite in Umbral which has the Inner Haven Volume 8.
* A campsite in Farranac Coast, which has Inner Haven Volume 2.
* A camper in Heartlands, which has Inner Haven Volume 12.

## See also

* Landmarks
* Lore References
94.5mm

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Logistics

### Cost

2
2

### Amount in Crate ()

1 per Crate

The **94.5mm** shell is a large anti-tank shell that deals massive damage. It is a Large Item and thus each shell must be loaded one at a time, carried on a soldier's shoulder. It can only be produced at an Ammunition Factory. It has a 2x modifier to its penetration chance unlike the standard 1.5x modifier that other Armour Piercing damage type ammo deals and It has a 3x modifier to its chance of disabling subsystems. It has a relatively small explosion radius, similar to 68mm. It also receives scaling bonuses to its penetration when closer than 25m and/or at an angle (up to 95 degrees).

## Vehicles Using 94.5mm

* **Cullen Predator Mk. III**
* **945g “Stygian Bolt”**
* **Lance-25 "Hasta"**
Armour Uniform

The in-game icons for Armour Uniforms.

The **Armour Uniform** is a uniform type that reduces incoming small arms damage at range (with falloff) and also reduces the chances to receive the bleed status effect.

No ammo type stacks with this uniform, except for the default 8mm and .44 (3 per slot).

The uniform costs 100  per crate.

Unlike the other uniforms, the armour uniform adds encumbrance when worn.

## Velian Flak Vest

The damage reduction is -33% for the colonial uniform and the bleed reduction is -75%. The uniform gives 4 inventory slots, adds 35% encumbrance when worn and comes in crates of 5.

## Gunner's Breastplate

The damage reduction is -50% for the warden uniform and the bleed reduction is -25%. The uniform gives only 3 inventory slots, adds 45% encumbrance when worn and comes in crates of 3.

The warden uniform also uniquely reduces Bayonet and Melee damage by 60% (3 stabs or 5 punches to kill).

## Tactics

The armour uniform is very useful for open top vehicle crews (Field Guns, Half-Track gunner, etc...) as well as Tripod Weapons users.

## Gallery

* Velian Flak Vest
* Gunner's Breastplate
250mm

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Logistics

### Cost

120
25

### Amount in Crate ()

5 per Crate

A powerful anti-structure shell fired by vehicles with 250mm mortar cannons. It is a Large Item: a soldier can only carry one on their shoulder and not their backpack. It deals demolition damage which ignores structure damage resistances. It shines against very resistant structures such as concrete structures or bases. It can be produced at both Factory and Ammunition Factory.

Although it can technically deal mediocre damage to vehicles doing so is ill-advised because the shell is fired in an arc over a short distance (<25m) and the gunner can only adjust the firing distance without seeing any aim line (similar to a handheld mortar or artillery). The shells are also too expensive to waste on infantry.

## Vehicles Using 250mm

* **Silverhand Chieftain - Mk. VI**
* **HC-7 “Ballista”**
* **Balfour Falconer 250mm**
Components/pt

Peso: | 2%

**Componentes** são matérias-primas que podem ser refinados em Materiais Refinados na Refinaria. E pode ser obtido coletando Pilhas de Componentes em um Campo de Componente ou em uma Mina de Componentes, que deve ser abastecida com combustível para funcionar.

## Coletando Componentes

Componentes podem ser coletados manualmente utilizando uma Marreta, ou utilizando uma Harvester. Um campo de componente começa com 30 pilhas e mais 167 em sua reserva. Cada pilha produz 154 componentes por padrão, o que significa que um campo inteiro contém cerca de 30.000 componentes. Uma vez totalmente esgotado, o campo se ressurge após 6 a 10 horas. O estado do campo pode ser visualizado na grande peça no centro do campo, interagindo com ele pressionando `E` ou passando o mouse sobre o ícone do campo no mapa.

* Recursos de alto Rendimento
	+ Pilhas de recursos especiais têm uma chance rara de gerar
	+ Eles são identificados por uma luz brilhante em cima deles
	+ Isso fornece uma quantidade muito maior de recursos para o mesmo esforço de mineração

* Recursos de Alto Rendimento
	+ Pilhas de recursos especiais que possuem uma chance rara de aparecer.
	+ Elas são identificadas por uma luz brilhante em cima delas.
	+ Fornece uma quantidade muito maior de recursos que a pilha normal.
Artillery

**Artillery** may refer to:

* Field Artillery
* Light Artillery
* Heavy Artillery

See also:

* Mortar
* Emplacement House
* Gunboat
* Storm Cannon
* Howitzer Garrison
* Long-Range Artillery Car

 *This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*
0.1 Client Mini Updates

Date: July 31, 2017

Steam forums link: 0.1 Client Mini Updates

These updates were client updates to improve the in-game server browser. There were no gameplay or balance changes.

### Update #1 (build 15508)

* Enlarged server browser window that shows more servers at once
* Servers are now sorted by name in the server browser
* Vastly increased chances of all servers being found on both the Server Browser and Campaign screens
* Position in server join queue no longer resets during poor network conditions

### Update #2 (build 15509)

* Servers are now joinable even before the entire server list has finished refreshing

### Update #4 (build 15526)

* Fixed one common case of "Fatal Error" crash
* Added "Join Last War" button to server browser screen that automatically connects to your previously played server
* Text chat defaults to team channel instead of all
* "Victor" servers should now appear in the server list more frequently when refreshing servers
* Improved visual clarity of mouse cursor so it's easier to see over top snow
* Updated visuals of some UI elements on the main menu screen

### Update #5 (build 15531)

* Drastically improved server refresh time

### Update #6 (build 15547)

* Separated map and server name for improved clarity on server browser screen
* Added option to mute voice chat

### Update #7 (build 15552)

* Added support message and button to pause screen
* Changes to slightly decrease the chances of long join queues
Campsite

This page will not be deleted; instead it will be preserved for archival purposes.

## View Structure Health

A **Campsite** is a small, personal version of a Forward Base. It acts as a very short-term spawn point for a single player only. Only one player is allowed to set their spawn there. A Campsite only has one storage slot that should be used for S. Supplies; any other item put inside will render it useless. They decay rather quickly; therefore it is recommended to only store a small number of S. Supplies in it.

Campsites can only be built near region borders. As such, their main purpose is to assist large assaults when travelling into another region. The Campsites serve as temporary spawn points while a more permanent Forward Base is built to support the assault.
Aluminum

Aluminum's in-game icon.

**Aluminum** is a raw Resource used to progress your Faction through Weapons and Equipment research.

## Acquisition

**Aluminum** can be obtained by mining special nodes which spawn in Salvage Fields when Salvage nodes split after being hammered.

*Note: You will normally get a larger **Aluminum** node if it spawns from the first time a Salvage node splits. The amount you can expect to gather per Salvage field is dependent on a lot of variables we do not know, so the amount of **Aluminum** you may get per field can be highly variable.*

### Mining

**Aluminum** Nodes can be mined with Hammers, Sledge Hammers, or Harvesters. Similar to Iron, the amount of **Aluminum** in a field is determined randomly as the Salvage Field respawns.

## Purpose

**Aluminum** can be refined into Aluminum Alloy in a Refinery. Aluminum Alloy in turn can be used at an Engineering Center to research Weapon and Equipment Prototype Kits.

## Gallery

* An aluminum node on a Salvage Field.
Anti-Tank Rifle

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.49.

## Description

The **Anti-Tank Rifle (ATR)** is an elongated weapon that is effective at suppressing armored vehicle attacks. The AT Rifles takes 20mm ammo. It deals Anti-Tank Kinetic damage, capable of inflicting substantial damage to armored vehicles like Light Tanks, Half-tracks and the Landing APC. While it is decent against unarmored vehicles it is not effective against structures. It operates like the Machine Guns, in that it can only be fired while in a crouched or prone position unless you find cover of the adequate height to fire standing. It has a long range, more than a normal Rifle and incurs heavy encumbrance. The ATR only requires Basic Materials to produce. It is one of the few AT weapons not to require Refined Materials. It does not replace the heavier anti-tank weapons as its bullets have a higher chance of bouncing off of Tank Armor.

Unike other infantry weapons that fire bullets the ATR has no damage dropoff, the damage instantly goes to zero a couple meters beyond the white aiming line. Users should make sure they are within its effective range when engaging targets.

Like other heavy weapons it cannot be fired from Barges while the ramp is up.

On top of its normal encumbrance the ATR also slows you down when equipped. It is thus recommended to move with your secondary equipped.

If necessary it can kill infantry with a single shot. However this isn't recommended as the ammo isn't cheap and the gun's maximum accuracy isn't very good.

## Crafting

The **Anti-Tank Rifle** is obtained via production in a Factory or Mass Production Factory. and only requires Basic Materials.

## Tactics

The ATR has a great DPS for an AT weapon and only costs basic materials, as such massed ATRs ambushing heavy armored vehicles within their effective range will disable and destroy them very fast. It is recommended to aim for the vehicle's tracks, if it has any, for increased penetration chance and to potentially disable the tracks subsystem. The heavy weight of the gun make you an easy target, it's recommended to use ATRs when hidden in bushes, behind cover, on high ground, or garrisoned inside a defensive structure.

AT Rifles are a great way to destroy enemy Freighters.

## Trivia

* Prior to the introduction of faction specific weapons in Update 0.42, the Neville was also used by the colonials, and was referred to simply as an "anti-tank rifle". Its stats were otherwise similar.

* Prior to Update 0.44, the weapon used 13.5mm ammuntion and was called the "135 Neville anti-tank rifle". Its name was changed following the replacement of 13.5mm rounds with 20mm rounds.

* The icon is based on both the British .55 inch Boys Anti-Tank Rifle (Muzzle Break, Stock, Rear Carrying Handle), and the Finnish 20mm Lahti L-39 (Magazine, Bipod Skis) anti-tank rifles.

## Gallery

* Colonial Soldier laying down with the AT-Rifle deployed.
A Chronicle of Ashes

**A Chronicle of Ashes** is a collection of stories which take place before the events taking place in Foxhole itself, giving an insight to life before the new great war. The stories are written by developer Matt. There are currently 2 stories available, with more being in the works.

## Stories

As of current, there is an introduction and two short stories released.

### Introduction

The introduction is written by an unknown fictive writer, who is the author of the other stories. In the introduction, which is barely 500 word long, he excuses himself for what he has written. He refers to himself as a collector, and hopes that his stories, depicting the terrible side of war, will once be found after the war.

* The introduction as found on the website

### The Tower

The Tower follows the two fresh trained soldiers Hanne and Astrid, when they arrived at a forward base in the mountains of Nicnevin.

* Chapter 1
* Chapter 2
* Chapter 3

### Flowers for Marta

Flowers for Martha takes place in a rural area, where farmer Felip lives with his sons Hugo (aged 15) and Adrian and his young daughter Alba some miles away from the nearest village.

* Chapter 1
* Chapter 2
* Chapter 3

## Reference

1. ↑ A Chronicle of Ashes - The Tower: Chapter 1
Border Base/pt

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.41.

## View Structure Health

Uma base especial que spawna nas fronteiras, feitas para ajudar a força invasora a ganhar terreno em território inimigo. A base é automaticamente construída quando um player a usa (pressionando `E`) para tomá-la. Nela está incluso equipamento inicial (que varia dependendo da população global do jogo). A base é fortemente resistente, como consequência, não toma dano de machine guns. Quando uma base de fronteira é destruída, não é possível capturá-la durante um intervalo de 60 minutos.

Quando uma região totalmente controlada por uma facção (controla todas as cidades da região) divide fronteira com uma região totalmente controlada pela facção inimiga, as bases de fronteira nascem em ambos os lados da borda, perto das ruas. As bases de fronteira nascem em pares, uma em cada lado da borda. Capturar a base de fronteira de um lado da borda, automaticamente captura a base "equivalente" do outro lado da borda.
Quando destruída, uma base de fronteira não pode ser reconstruída por uma hora.
Bonesaw MK.3

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.49.

## Logistics

### Cost

100
25

### Amount in Crate ()

5 per Crate

A warden Anti-Tank RPG that fires ARC⧸RPGs.

## Description

The **Bonesaw MK.3** is an Anti-Tank RPG for the warden faction. It fires ARC⧸RPGs in a very curved indirect trajectory, similar to a grenade, allowing it to be fired over obstacles. It is the handheld version of the Mounted Bonesaw MK.3. Its shell deals the most damage of all RPG launchers. It is especially destructive against armored vehicles due to its high penetration chance but it is very mediocre against structures.

Its range is shorter than the colonial Venom c.II 35 when fired on flat ground (25m vs 28m) but can reach up to 40m if fired from high enough ground. Unlike other RPGs and Grenades, the shell has no timer and doesn't automatically explode after a certain distance is travelled. The weapon's range is only limited by the maximum curvature of its trajectory and the shooter's elevation.

Like every other RPG Launchers and Anti-Tank RPGs, the Bonesaw slows you down when equipped (on top of the encumbrance slowdown). It is recommended to move with your secondary weapon equipped and to only draw the weapon just before use. Due to the weight of the weapon and shells, you can only carry the Bonesaw itself and 3 shells if you don't want to be overencumbered. You can reduce the weight of the shells by wearing a Heavy Ammo Uniform (warden only).

## Aiming

Unlike other RPG launchers, it is aimed much more like a Grenade. When aiming, you're never firing at a point above your cursor. Beyond the weapon's max range, your cursor's position no longer changes the curved trajectory of your white aim line.

## Tactics

The weapon's indirect trajectory allows you to fire from behind cover, hidden and protected. Finding high ground to fire is important to maximize your range.

The Bonesaw's shell doesn't get any penetration bonuses from range and angle, so it is not necessary to attempt to shoot the sides or rear of armored vehicle or to fire from very close.

## Historical Reference

The design and icon for the Bonesaw MK.3 appear to be based off the British PIAT anti-tank weapon.

## Gallery

* The Bonesaw can fire its shell over an Anti-Tank Pillbox.
Coal Field

A screenshot of a Coal Field.

## View Structure Health

**Coal Fields**  are Resource Fields where Players can manually collect Coal , which can be refined into Gravel  at a Refinery or into Coke  at a Coal Refinery. Mining at a Coal Field produces Coal faster than with an automated Stationary Harvester.

Their locations are always shown on the map, they are randomly selected by the game at the start of each war and doesn't change for the whole war.

## Description

A Coal Field is composed of a large indestructible center piece with Coal nodes spawning around it. The center piece is a large black piece of coal, which looks similar in design to the Sulfur Field's center piece. Unlike the Sulfur Field, the Coal Field's center piece does not emit fumes around it.

Coal Fields cannot be destroyed.

## Usage

Coal nodes are harvested by hitting them with a Hammer or Sledge Hammer, or Harvester (hold `Left Click`). The Coal Field starts with 30 nodes spawned on the ground, and 250 more in reserve. When a node on the field is harvested, a node from the reserve is spawned in after a few seconds. The amount of nodes left in the field's reserve can be seen by hovering your mouse over a field's icon on the map (only if your faction owns the Region Zone it's in) or by pressing `E` on a field's large center piece. Once fully depleted, the field replenishes after 80-140 real life minutes (depends on player population).

When mined, a node splits into two smaller pieces which themselves split into even tinier pieces. Fully mining one node yields 270 Coal by default, meaning an entire field is worth more than 67500 Coal.

### Resource Transport

Collected Coal is used as fuel for locomotives, it can be refined into Gravel at a Refinery or into Coke at a Coal Refinery.

Resource Containers can be brought by Flatbed, Barge, or Freighter then unloaded with a Crane at a resource field to be manually filled with raw resources. The container can hold way more resources than Trucks.

### High Yield Nodes

Occasionally, a Field will spawn a High Yield resource node. These are identified by a bright spot of light on top of them and yield a much higher amount of resources when you harvest them.

You do not have to directly hit the spot of light in order to gain the resource bonus, as simply harvesting them will reward you with the extra resources.

## Stationary Harvester

Up to three Coal Stationary Harvesters can be built right next to the field to automatically mine Coal from the field's reserve. (Nodes that are spawned on the field will not be harvested)

Stationary Harvesters (Coal) must be unlocked in the tech tree.

## Gallery

* A Coal Field; note the large central rock which is unminable.
* Coal Field close-up.
* How a coal field look on the map.
Aluminum Alloy

Aluminum Alloy's in-game icon.

**Aluminum Alloy** is used to produce Weapon and Equipment Prototype Kits at the Engineering Center, and in the process gain more technology for the faction creating the prototype.

It is obtained by refining Aluminum at a 1:1 rate in a Refinery. Like other Resources it can be crated and uncrated at a Storage Depot or Seaport, with 20 **Aluminum Alloy** per crate.
12.7mm

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Logistics

### Amount in Crate ()

20 per Crate

**12.7mm** is the caliber for all machine guns. It is good at suppressing structures and destroying some types of vehicles and structures.

## Destruction Power on Structures

Unlike other small arms calibers, 12.7mm is powerful enough to deal damage and destroy the weaker structures of the game. It can damage:

* Any structure made of fabric (Tier 1 Bunkers, Encampments, Field Hospitals, Rifle Pillboxes, etc) except sandbags.
* Any shippable structure (Containers, Material Pallets, Emplacements, etc...).
* Watch Towers, Tier 1 Gate&Wall, Storage Boxes, Tripods, Fire Pits, Barbed Wire Fence, Pipelines, Catwalks, Power Poles.

## Damage against Vehicles

12.7mm is very effective against unarmored vehicles. It represents a real threat to light armored vehicles like Armored Cars, Landing APCs, and Half-Tracks. It's very ineffective against heavy armored vehicles like Tanks or Field Guns however.

## Weapons Using 12.7mm

* **Malone MK.2**
* **Catara mo.II**
* **KRN886-127 Gast Machine Gun**
* **Lamentum mm.IV**
* **Malone Ratcatcher MK.1**

## Vehicles Using 12.7mm

* **G40 “Sagittarii”**
* **Swallowtail 988/127-2**
* **74b-1 Ronan Gunship**
* **Type C - “Charon”**
* **Silverhand Chieftain - Mk. VI**
* **King Spire Mk. I**
* **Flood Mk. I**
* **Lance-36**
* Lance-40 Halberd Vehicle Icon.png

**Lance-40 “Halberd”**
* **Flood Ascension Mk. V**
* **T12 “Actaeon” Tankette**
* **HH-a “Javelin”**
* **HH-b “Hoplite”**
* **Niska Mk. I Gun Motor Carriage**
* **AB-11 “Doru”**
* **Herne QMW 1a Scourge Hunter**
* **86K-a “Bardiche”**
* **Gallagher Highwayman Mk. III**
* **86K-c “Ranseur”**
* **HC-2 “Scorpion”**
* **Aegis Steelbreaker K5a**
* **Centurion MV-2**

## Structures Using 12.7mm

* **Leary Snare Trap 127**
* **DAE 1b-2 “Serra”**
A3 Harpa Fragmentation Grenade

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Logistics

### Cost

100
20

### Amount in Crate ()

20 per Crate

The **A3 Harpa Fragmentation Grenade** is the Warden fragmentation Grenade. It is only useful against infantry. It has a 4 second fuse. It has slightly less range than the Colonial one but does more damage. Its explosion has a 5.5m radius.

It deals no damage Structures and deals mediocre amounts to Vehicles. Infantry garrisoned inside structures (like Pillboxes) or vehicles can't be hurt by grenades.

To throw the grenade:

1. Hold down `RMB` (right mouse button). This will show a white arch, showing the path of the Frag Grenade.
2. Press `LMB` (left mouse button) to throw it.

You can also hold `LMB` to cook it, making it explode earlier, therefore not giving the enemy time to react. But if you hold it too long, it can explode in your hand!
When a grenade is thrown, if a grenade of the same type exists in the backpack, it will automatically be equipped.

Alternatively it can be launched from a warden grenade launcher to achieve longer range. It can't be launched with the colonial grenade launcher however.

## Trivia

Despite being modeled on a frag grenade and having "Fragmentation" in its name, the Harpa does not do shrapnel damage

## Historical Reference

The A3 Harpa Fragmentation Grenade is based on the American  Mk. 2 Grenade.
The Centauri Monopoly

**The Centauri Monopoly** is one of the fictional publications quoted in the game.

It is authored by CEO Nwabudike Morgan .

## Fragments

[...]
*Our first challenge is to create an entire economic infrastructure, from top to bottom, out of whole cloth. No gradual evolution from previous economic systems is possible, because there IS no previous economic system. Each interdependent piece must be materialized simultaneously and in perfect working order; otherwise the system will crash out before it ever gets off the ground.*
[...]
*And when at last it is time for the transition from megacorporation to planetary government, from entrepreneur to emperor, it is then that the true genius of our strategy shall become apparent, for energy is the lifeblood of this society and when the chips are down he who controls the energy supply controls Planet. In former times the energy monopoly was called "The Power Company"; we intend to give this name an entirely new meaning.*
[...]
*Life is merely an orderly decay of energy states, and survival requires the continual discovery of new energy to pump into the system. He who controls the sources of energy controls the means of survival.*
[...]
*Energy is the currency of the future.*
[...]
*Planet's Primary, Alpha Centauri A, blasts unimaginable quantities of energy into space each instant, and virtually every joule of it is wasted entirely. Incomprehensible riches can be ours if we can but stretch our arms wide enough to dip from this eternal river of wealth.*
[...]
*We estimate that during the next mission century most of Planet's industries will be moved off-planet to Nessus Prime and other orbital facilities. Many of our industries will benefit greatly from the low gravity environments available in space, particularly those involving genetically engineered microbes.*
Ammunition

**Ammunition** is used by Weapons, Vehicles, and player manned defenses. Garrisoned defenses do not need ammunition. All ammunition types are produced at Factories or Mass Production Factories. For production times check Crafting. Each ammo type may or may not stack in player's inventory depending on their uniform, and in vehicle or structure's inventory depending on their type.

## Magazines

Magazines contain multiple bullets. The amount of bullets in a given magazine type vary depending on which gun is using it. Reloading a gun discards the old magazine.

* **12.7mm**
* **.44**
* **20mm**
* **7.62mm**
* **7.92mm**
* **8mm**
* **9mm**
* **Buckshot**
* **“Molten Wind” v.II Ammo**
* **Willow's Bane Ammo**
* **Flame Ammo**

## Shells

* **120mm**
* **150mm**
* **250mm**
* **30mm**
* **40mm**
* **68mm**
* **Mortar Flare Shell**
* **Mortar Shell**
* **Mortar Shrapnel Shell**
* **300mm**
* **ARC⧸RPG**
* **AP⧸RPG**
* **RPG**
* **Tremola Grenade GPb-1**
* **75mm**
* **94.5mm**
* **4C-Fire Rocket**
* **3C-High Explosive Rocket**
20mm

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Logistics

### Amount in Crate ()

10 per Crate

An anti-tank caliber useful against armored vehicles. It has a reduced chance to disable subsystems compared to other anti-tank ammunitions however the weapons that use 20mm generally have a high firerate which offsets this, to the point where it tends to be very useful at disabling subsystems. It has no effect on structures and is very mediocre against unarmored vehicles.

## Weapons Using 20mm

* **20 Neville Anti-Tank Rifle**
* **“Typhon” ra.XII**

## Vehicles Using 20mm

* **T5 “Percutio”**
* **Niska Mk. I Gun Motor Carriage**
* **HH-a “Javelin”**
* **HH-b “Hoplite”**
* **Gallagher Highwayman Mk. III**

## Trivia

* Prior to Update 0.44, 20mm ammo was known as 13.5mm ammo.
Cascadier 873

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.49.

## Logistics

### Amount in Crate ()

40 per Crate

A Warden Pistol that fires 3 round bursts. Is capable of killing in 1 burst if all three bullets do over 33 damage.

## Historical Reference

The Cascadier 873's seems to be based on an amalgamation of the Mauser C96 pistol and the Bergmann-Bayard pistol.

## Trivia

* The word "Cascade" refers to a small waterfall, often one of a group. As a verb, the word means something that falls quickly and in large amounts. This is likely a reference to the gun's three round bursts.
* The gun bares physical resemblance to the Ahti Model 2 and based off the description implies that it is related in development.
* The "873" in the weapon's name seems to denote a year of introduction.

## Gallery

* Cascadier 873 model
* Cascadier equipped on a Warden soldier
* Cascadier equiped on a Warden soldier 2

1. ↑ https://dictionary.cambridge.org/us/dictionary/english/cascade
Construction Yard

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.49.

## View Structure Health

The **Construction Yard** is a world structure used to create all shippable structures (except the Shippable Crates made at the Mass Production Factory). This includes Shipping Container, Small Shipping Container, Resource Container, Emplacements, and Concrete Mixer. The construction yard comes with a Stationary Crane to lift the built structure off the yard. It is rebuilt with a Construction Vehicle.

## Building Structures

To build structures, the player interacts with the building (by default pressing the `E` key). A build menu opens and the player can select which structure they want to build. A blueprint of the selected structure will spawn inside the Construction Yard. Players can then build the structure using their hammers. Like building defenses, players need to have the right materials in their inventories in order to build. Up to 3 players can be hammering the structure simultaneously.

## Gallery

* The Construction Yard's platform.
* Interface of the Construction Yard.
Abandoned Bunker

## View Structure Health

The Abandoned Bunker is a unique structure located near the Abandoned Armoury in The Drowned Vale. It contains two unique lore interactables called 'Old Letter' and 'Dead Bird?'. The Abandoned Bunker is located inside a rock formation and can be accessed via two small entrances.

### Old Letter

The 'Old Letter' can be read by walking up the desk and pressing `E` (by default). The letter appears to describe the struggle of an unknown engineer. On the desk the player can see a Storm Rifle. There is also a filled gun rack next to the desk.

### Dead Bird?

The 'Dead Bird?' lore can be accessed by walking up the dead crow in the corner of the room and pressing `E` (by default). It suggests that the dead crow has been stuffed.
Aegis Steelbreaker K5a

*This article is a stub. You can help Foxhole Wiki by expanding it.*

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Cost

###

###

###

30
30
30

## Armament

* 40mm HV Cannon
* 12.7mm MG
* 12.7mm MG

## Trivia

* The steelbreaker's form is almost identical to the PL-1 “Phalanx” relic tank - this was a deliberate choice, according to the devblog showcasing concept art for the Inferno update.
Advanced Mining Facility

This page will not be deleted; instead it will be preserved for archival purposes.

**Advanced Mining Facility** may refer to:

## Salvage

* Salvage Mine

 *This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*
Clancy-Raca M4

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.49.

## Logistics

### Cost

200
15

### Amount in Crate ()

3 per Crate

The **Clancy-Raca M4** is a slow firing Warden Sniper Rifle chambered in 7.62mm that downs its target in two shot and possess the longest range of all firearms.

## Description

It has a very slow stabilization speed and fire rate. It always downs its target in two shots within its 60 meter effective range, the longest range of all firearms in the game. Although its theoretical fire rate is 0.583 rounds/s, you need to wait for your accuracy to recover between shots to be effective, this places the maximum practical fire rate around 0.16 (6s between shots) which is achieved when prone behind full cover. It slows your movement a lot when wielded. It cannot be fired while standing without cover or from an Landing APC or Barge, similar to Machine Guns.

### Use

With its extreme range, the gun is the best to kill enemy machinegunners with ease and impunity (during the day at least). Tank commanders also make good targets when no tank cannon can fire beyond 45m. Due to the gun's weight and very slow stabilization, you'll absolutely need to find a very stable firing position, preferably on elevated terrain and behind cover. Due to the heavy movement penalty when wielding the gun it's better to switch to your secondary weapon when you want to move.

## Historical Reference

The Clancy-Raca M4 Sniper Rifle appears to resemble the German Gewehr 41 (M), but purely bolt-action instead of semi-automatic, with a British No. 32 Telescopic Sight.

## Gallery

* Clancy-Raca M4 Sniper Rifle
Centurion MV-2

The Centurion's in-game icon.

###

230

* 75mm Cannon
* Two 12.7mm Heavy Machine Guns
* Commander

## View Vehicle Strength Table

The **Centurion** is a Colonial Mechanized Utility Vehicle which is only playable during the Dead Harvest event. It has a main 75mm Cannon in the center body and two 12.7mm Heavy Machine Guns for arms. The **Centurion** is designed to be capable of engagements with armoured vehicles as well as engage the undead. Due to its high fuel consumption, it's a good idea to keep extra fuel on hand.

## Crew

The **Centurion** has 5 crew positions:

* **Driver:** Controls the movement of the vehicle.
* **Main Gunner:** Controls the rotation of the upper body as well as the Main Cannon.
* **Left Gunner:** Controls the aiming of the left arm and fires the Machine Gun.
* **Right Gunner:** Controls the aiming of the right arm and fires the Machine Gun.
* **Commander:** Views the battlefield to find targets to engage. Can fire Secondary Weapons from the hatch.

## Lore

*Engineers in the 808th Armoured Division designed y heavy mechanized utility vehicle--or "Centurion"--to counter an undead threat some fifty years prior to the Dead Harvest Accord. Colonials took significant casualties as the dead overtook their ranks as they tried to secure an isolated Caoivish coast. Scattered and demoralized, they needed a tool designed for this unique threat.*

*As it turns out, the Ceturion wasn't a perfect weapon. It broke down easily, was useless in mud and rain, with ineffective weaponry. While they managed to survive the encounter with an understanding that some threats are too great to be underestimated. Many Centurions were lost to time, abandoned and doomed to rust.*

*That's how they remained until the dead found their way to the mainland. Now, one year after the Dead Harvest Accord was broken, Wardens and Colonials find themselves in need of weapon once more.*

*Combining Caoivish knowledge of the curse with advanced Colonial engineering, Mark II Centurions were finally able to realize the potential of their forebears. This time, the dead won't be coming back.*

## Gallery

* Centurion in action.

## External Links

* Foxhole - Centurion by Clapfoot - 3D Model - Sketchfab
* Foxhole - Update 39 Dead Harvest Reckoning - devtrackers
Callouts

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.49.

**Callouts** are quick pre-made messages that can be sent to teammates at the press of a button. To bring up the Callouts menu, press the `H` key by default.

Pressing `Ctrl`+`LMB` on map grid pastes coordinates in chat window for editing and sending.

## HUD Callouts

The HUD menu has text and marker callouts, which can be made every 10 seconds. Selecting any of them will post their message in the local Chat and show it above above player for 3 seconds, simliar to local chat. Selecting a marker callout allows the player to select a point on the ground. A marker will travel from the player to the selected point and will be visible to all allied players who can see it. Marker "jumps" at 10 seconds and stays visible for 20 seconds.

### Text Callouts

* Medic
* Hold Position
* Follow me
* Scatter
* Cover Me
* I Need A Ride

### Marker Callouts

* Suppressive Fire
* Destroy Structure
* Advance Position
* Look Here
* Help Me Build

## Map Posts

Map Callouts were removed in update 0.27 and replaced with Map Posts.

* Players can post information on the world map that other players can reply to
* Posts can be upvoted and downvoted, affecting it's lifespan
* Map Posts replaces Squad Markers and Map Callouts, which have been removed
Aluminum Alloy/fr

*This article is a stub. You can help Foxhole Wiki by expanding it.*

L'**Aluminum Alloy** (*Alliage d'aluminium*) est une matière utilisée dans la production de Prototype Kit dans un Engineering Center. Il est obtenu en raffinant de l'Aluminium dans une Raffinerie pour un ratio de 1 pour 1.

Une fois fabriqué, il est récupérable sous forme de caisses de 20. Comme toutes les autres ressources, les alliages d'aluminium peuvent être mis en caisse ou sortis de caisse dans un Storage Depot ou un Seaport.
Campsite (Reaching Trail)

Reason: "*Can use a location*"

*This article is incomplete. You can help Foxhole Wiki by expanding it.*

Reason: "*Can use a location*"
}}

*This lore piece is reported on 15 November 2019.*
In Reaching Trail, a small Warden **Campsite** can be found. The attack appears to be recent. An unique item can be found there; a bloody Loughcaster rifle.

## Description

It is a grouping of 5 tents near a rock wall, with a firepit still smouldering. Around it are 6 bodies of dead Warden soldiers, with blood splattered around. A read prompt can be found upon entering the site, noting the area as well as the ominousness felt by the player.

## Cara's Rifle

A simple Loughcaster rifle, caked in blood.

## Information

### Encumbrance

?%

Leaning against the rocks, a rifle can be found. The rifle can be picked up and a read prompt is available, as well as an unique description of the rifle. Based on the item description and icon (identical to the normal rifle), it can be assumed that the (Warden) rifles in game are called Loughcaster.

## Read also

* Campsites
* Lore References

## References

1. ↑ The camping site found on Foxholestats.com