Empyrean Pathway

The Pathways to Divinity are infinite and endless. All encompass a piece of Reality...of the Original Creator. By this then, all Pathways should provide equal opportunity to godhood. Godhood is the end result of these Pathways after all. The Empyrean Pathway however...at the end of this road is not simple Godhood....

 — Kayneth Vergo hinting at the uniqueness of the Empyrean Pathway

## Empyrean Pathway

The Empyrean Pathway is one of the five Pathways that originates from someone deep within the Cosmos a place so dark and far away not even other Outer Deity's know of it. At High-Sequences it specialises in Light and Holy magic, very much like the Heaven Pathway.

Unique amongst all the Pathways, each Empyrean has different abilities and a way to advance. Anything is possible and no two Empyreans are the same. The only guaranteed characteristic are the base abilities of the Sequence. This is done due to the Crucible of Life constantly and forcefully changing the Empyrean status.

The Above the Sequence for the Empyrean Pathway is the Sovereign of the Cosmos and the Sefiroth is the Crucible of Life which is adjacent to the Heaven, Ruler, Star and Rot Pathways.

The Empyrean represents Divinity, Freedom, Change, Chaos, Order, Perfection, Independence, Advancement and Instability.

## Sequences

 9
 8
 7
 6
 5
 4
 3
 2
 1
 0

## Symbol

The Empyrean Pathway symbol is a triquetra formed from 3 circles in a Venn shape, interlocking with each other. There is a line running through the centre of the circles with two arcs, on eat the top and the other at the end. The whole emblem glows a bright and molten gold.

## Mythical Creature

The Mythical Creature of an Empyrean is a strange creature that is a mix between a dragon and a worm. It has a crystallin and opaque body, like glass, and wings of gold with silver linings emerge from them. Their bodies are imbedded with gems and riches, making them shine and glisten. Tattoos of starlight decorate their bodies and form unique patterns.

## Related Organizations

* Golden Order
* Cult of Kosmos
* Church of Heaven

## Notable Beyonders

* Miquella
* Malenia (transferred)
* Gilgamesh
* Trinia Saint-Gold

## Alternative Origins

There is a theory created by the Golden Order surrounding the Crucible and the Empyrean Pathway itself: it originates from the Void and not the Universe. It is thought the Crucible was originally ejected from the Void, where the Original Creator absorbed it and later spat it back out as the first Sovereign of the Cosmos.

As both the first Sovereign and Zerothrial, "His" successor, had Empyrean as "Their" species and not just Pathway it is speculated Empyrean is a type of unique life-form and not just a Beyonder. Likewise, the only Empyrean are those *born* Empyrean: Miquella and Malenia to an Empyrean mother who was in turn born from the Empyrean Zerothrial. There are several Beyonders in the Western Continent who started the Empyrean Pathway, however none of them have ever reached Sequence 4. Their children however, have reached as far an Angels if they inherit Empyrean Characteristics.

This would also explain why an Empyrean can have the base abilities from any other Pathway and each Empyrean has a different Ritual: as a species, Empyreans have far looser rules to follow than a Pathway. It should also be noted that the first Sovereign felt "something calling him" within the Void (according to Gilgamesh) and it was similar to Convergence.

However, the Void is the antithesis of the Universe, and nothing there could possibly resonate with anything here. Yet is apparently *has* done so. This has cast further doubt over the origins of the Empyrean Pathway: whether it came along with the Crucible and was ejected from the Void or is simply a strange piece of the Original Creator's Authorities.

For Acting Method and Rituals, click here

## Sequence 9: Grafted

* Beyonders gain the ability to "graft" things around them, similar to the Fool Pathway
	+ They can "graft" Beyonder powers onto themselves
	+ They can also "graft" characteristics of other things, such as the toughness of steel and the fluidness of water
	+ They can only "graft" 5 things at once and must swap one "grafting" for another beyond that point
		- They can only "graft" Beyonder Powers of Sequence 9 and 8

## Sequence 8: Omen

* The Beyonder can use Divination and make prophecies
* The Beyonder gains great strength and knowledge on Mysticism
* They lose the ability to "graft" but can keep the most common item characteristic they "grafted"

## Sequence 7: Lunar Royalty

* They can use magic to manipulate the cold/ice, summon ghosts, fire missiles, create ice weapons and create explosives
	+ These are all base sorceries: each individual Lunar Royalty uses their own, personal spells of which there are many
* They can harness cosmic energy to form weapons, beams and shields
* They can further use Divination and receive boosts while under moon and stars
	+ They are strongest on a Full Moon
* They can conjure the identity of the "night" and forcefully bring out the moon and throw everything into darkness
* Their knowledge of sorcery and Mysticism increases

## Sequence 6: Blasphemer

* They can summon and control lave and flames
	+ These flames do greater damage against those with Divinity
* They can manipulate the dead and deal curses
* They can make bloody rituals that use sacrifices as fuel
* They become stronger the more people fear them
	+ Blood and carnage also boost them

## Sequence 5: Lord of Blood

* The boost they receive from blood, fear and rituals increases
	+ Damage against the Divine is also increased
* They can make blood burst into flames, destroying living things from the inside out
* They can make other haemophilic by causing their wounds to keep bleeding
* They can create weapons from blood that poison the blood of other on impact

## Sequence 4: Star Scourge

* They can manipulate gravity and space to do the following
	+ Create suction
	+ Telekinesis
	+ Summon meteors
	+ Create sub-spaces
	+ Increase and decrease the weight of things (allows one to smash a house with a feather by increasing the weight and force behind the attack)
* They gain immense physical strength and battle prowess, becoming great warriors
	+ They also gain the ability to resist mind and soul attacks
* They have a great grasp of Mysticism knowledge.
* They deal extra damage against those that have power from the Cosmos (BE, Justiciar, Moon, Mother, Chained and Abyss)

## Sequence 3: Eternal

* Beyonders can manipulate light like a Heaven Beyonder
* Beyonders have great charm and can heal others
	+ They emit an aura of authority that makes others want to bow
* They keep and upgrade the battle prowess of Sequence 4
	+ They gain stronger defences against mind and soul attacks
* Beyonders can become immortal by storing a piece of their soul within an object
	+ As long as that object is not destroyed, the Beyonder can resurrect indefinitely (think of a Horcrux from Harry Potter)
* Beyonder have access to the majority of Mysticism knowledge and can discern Beyonders at a glance

## Sequence 2: Black Blade

* Beyonders can attack souls directly and destroy them
* They can summon black flames that destroy everything the touch
	+ They force the concept of "death" onto what it touches, so *nothing* can biologically survive it.
	+ If one can separate their soul and move it to a new body, they can survive
* They can move through shadows and cast elemental sorcery.
* They retain the ability to live forever through the use of a Horcrux, of which they can now make 2
* They can move as fast as lightning and hit as strong as an asteroid
* They have a great danger sense and can tell if someone is Divining about them or spying

## Sequence 1: Unalloyed

* They can create 3 Horcruxes
* They can used the same powers as a Sequence 2 of the Heaven Pathway
	+ They have the ability to cure or purify anything they touch
* They can create things from nothing, just like a Visionary
* They know of all the Mysticism in the world
	+ No secrets can be kept and all Concealment is lifted
* They are the most beautiful thing in existence and have the greatest Charm
	+ They become the personification of Beauty, Purity and Perfection
* They can brainwash any living thing into following them
* They can control wildlife
* They can bend the rules of Reality to their favour
	+ They can make remove aspects from the Universe such as Death, Destruction and Damage
		- This means no one can die, destroy or wound anything around them

## King of Angels

* A small to large boost depending on if you have accommodated the Uniqueness. If you have:

* You can create 4 Horcruxes
* Your ability to create something from nothing advances, allowing you to create harder things faster
* Charm becomes lethal to 90% of sentient life in existence
* They can further alter the rules of reality to their needs
	+ This means they can exist beyond the rules of the Original Creator for a period of time.
	+ Within that area, they can remove the Acting Method and Pathway structure entirely, having powers that do not fit within a Sequence exist independently.
		- Such usage drains the Beyonder's life force at an astonishing rate and cannot be kept active for more than a day without full and constant support from the Crucible.

## Sequence 0: Empyrean

### **Authorities:**

* They can seal away other Gods
	+ They can also cancel out Divine interference
* They can grant wishes and provide miracles
* They can shield others perfectly from corruption (Abyss, Chaos Sea, Cosmos)
* They can alter memories and tamper with souls
* They can implant feelings in others, such as Reverence, Respect and a desire to worship
* They can make anything they touch grow and reach their full potential
	+ A drop of their blood can cause a Low-Sequence Beyonder to express powers of an Angel
	+ Plants and animals grow to gigantic proportions
* They can intervene in the matters of other Gods
* They can influence the Fog of History regarding themselves