recursal/Fanatic-Fandom huggingface dataset:
The Marshall

**The Marshall** is an Emblem that can be used to decorate a player's Player Card. This Emblem can be acquired by finishing a Mission with a Duffel Bag.

## Overview

The Emblem features a skull adorned with a distinguished mustache, crowned by a sheriff's hat, complete with a five-pointed star serving as its badge. This design pays homage to Jim Hossler and his Huckleberry Outfit, portraying Jim donned in the attire of a wild west sheriff.
The Waterfront

**The Waterfront** is the fourth Campaign Mission of Act 6's first and final Chapter.

## Accomplishments

**The Waterfront** must be successfully completed in order to satisfy the unlock conditions for the following Accomplishments:

## Gallery

Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.
Sharice/Cosmetics

## Sharice

— **Sharice**

**Sharice** is one of the two playable Cleaners in *Back 4 Blood* who got introduced with Tunnels of Terror, the first expansion that has been released on April, 12th 2022.

The following overview presents all cosmetic items that are associated with Sharice.

## Outfits

Main article: Outfits
**B4B Original**
**How to unlock**:
Available by default**Playing With Fire**
**How to unlock**:
Accomplishments: 250 Missions as Sharice**Battle Hardened**
**How to unlock**:
Purchase the Back 4 Blood Ultimate Edition
or Xbox Game Pass Ultimate Perks**ZWAT**
**How to unlock**:
Accomplishments: Complete Campaign acts 1 - 4 on Nightmare difficulty or higher as Sharice**Steamed Cleaners**
**How to unlock**:
Own the River of Blood DLC expansion.
### Head

**Basic**
**How to unlock**:
Available by default**Buzzed Beauty**
**How to unlock**:
Roving Merchants for 150 **Get It Twisted**
**How to unlock**:
Roving Merchants for 150 **Glitz**
**How to unlock**:
Roving Merchants for 200
### Body

**Basic**
**How to unlock**:
Available by default**Gym Rat**
**How to unlock**:
Roving Merchants for 150 **Bengal Belle**
**How to unlock**:
Roving Merchants for 150
### Legs

**Basic**
**How to unlock**:
Available by default**Fired Up**
**How to unlock**:
Roving Merchants for 150 **Smoldering**
**How to unlock**:
Roving Merchants for 150 **Daring Denim**
**How to unlock**:
Roving Merchants for 150
## Banners

Main article: Banners
**Sharice**
**How to unlock**:
Roving Merchants for 125 **From The Ashes**
**How to unlock**:
Roving Merchants for 125
## Emblems

Main article: Emblems
**Crossed Irons**
**How to unlock**:
Accomplishments: 25 Missions as Sharice**Heroic Heraldry**
**How to unlock**:
Accomplishments: 50 Missions as Sharice
## Sprays

Main article: Sprays
**Flex**
**How to unlock**:
Accomplishments: 100 Missions as Sharice**Firepower**
**How to unlock**:
Roving Merchants for 100 **SH4R1C3**
**How to unlock**:
Supply Lines: Roving Merchants for 100
Secondary Weapon Upgrade

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

Upgrades the quality of your currently equipped sidearm and melee weapons by one rarity, up to Epic.

### Card EffectSwarm

This card is not available in Swarm mode.

### How to unlock

Supply Lines:
The Collectors for 3  or randomly via Duffel Bags

**Secondary Weapon Upgrade** is a loot Burn card that can be used to shift the favor in the fight against the Ridden for the Cleaners once per level.

## Card traits

The following traits become active once the card has been added to the deck:
Pusflinger

— **Pusflinger**

The **Pusflinger** is one of the Cultist members that have been introduced with the Children of the Worm expansion.
This enemy throws jars filled with pus at Cleaners, which attract Common Ridden upon impact and drain Stamina.

## Official description

*The Pusflinger shrewdly uses the Bait Jar to attract Ridden to a specific target or location. Watch your step and take them out before they summon more Ridden to target you.*

## Overview:

The Pusflinger is a male human-ridden hybrid and, like the other cultists, has been seen wearing local prisoners' clothing. To hide his face, he wears a gas mask, which is marked with a rune.

He wears long gloves and his torso has a protective vest reinforced with plates.

Around his waist he wears a belt with several jars filled with pus.

On his right thigh is another plate of armor and he wears a knee pad on his left leg.

### Enhancements

The Director can apply the following enhancements to the Pusflinger to amplify his combat prowess.
Ferocious and Monstrous cannot be active at the same time.

**Ferocious**Ferocious Cultists have 25% increased Health and deal 50% increased damage.

**Monstrous**Monstrous Cultists have 50% increased Health and deal 100% increased damage.

## Gallery

The default Pusflinger Corruption CardThe Ferocious Pusflinger Corruption CardThe Monstrous Pusflinger Corruption CardRender by Jared ChavezRender by Jared ChavezRender by Jared ChavezRender by Jared ChavezRender by Jared ChavezRender by Jared Chavez
## Sources

1. ↑ Official description from the official Back 4 Blood website.
Silent Killer

**Silent Killer** is an Emblem that can be used to decorate a player's Player Card. This Emblem can be acquired by finishing a Mission with a Duffel Bag.

## Overview

The Emblem features three throwing knives in flight. Furthermore, the name "Silent Killer" is an allusion to Karlee Fincher, who wears a large pin with the word ASSASSIN on her default Outfit B4B Original and is also associated with stealth.
Reeker

— **Reeker description**

The **Reekers** are bloated mutated zombies. They belong to the Reeker family of the Ridden, which also include the Exploder, Retch, and Shredder variants. All Reeker variants feature a morbidly-inflated body that explodes on death, leading to disastrous effects for any Cleaner unfortunate enough to be caught in it.

## Official description:

*Large slow moving Ridden. They explode on death, knocking cleaners back and covering them in sticky pus. Take these guys out from a distance, their weak point is right in the belly.*

## Overview:

All Reeker variants can be effective at close range and confined spaces, each with access to a melee attack and a death explosion.

The Reeker is a close-ranged attacker that creates an explosion upon death which covers nearby victims in a sticky ooze that obscures vision, knocks them back and summons a small horde of Common Ridden to attack. While this Death Explosion does not deal damage directly, the Reeker also has a basic melee attack that it will use to bait Cleaners to attack it and force the explosion to occur.
Upon death, the Reeker's body releases an explosion that covers nearby Cleaners in its entrails and attracts a small horde of Common Ridden to their location.

### Abilities:

**Frenzy**
—Heavy-hitting melee swipes that speed up with successive hits.

The Reeker strikes the Cleaner with its fist.

**Charge**
—Charge forward at high speed, damaging and stumbling into everything in the way.

### Upgrades (Swarm Mode only):

For the Reeker/Retch/Exploder/Shredder upgrades see it here

## Strategy:

* **Maintain a safe distance away from it.** While the Reeker can't do much damage on its own, its death explosion is the main threat it poses. Stay outside of the range of the Reeker before it explodes to avoid attracting a horde to your ooze-covered self. The moment that your team tags a Reeker, pin it down from afar to deny its approach.
	+ Melee weapons, while effective at killing them, are ill-advised to use against a Reeker as the player will put themselves in proximity of the inevitable death explosion.
* **Maneuver the Charge:** The Reeker's Charging ability is only in a straight line and can't go above/on top of obstacles. Moving to the left or right rather than the same direction of its path is most effective of dodging it, and quickly securing its demise while also avoiding the death explosion.
* **Target the weakspots.** A distinct growth *on its belly* that presents a visible weak point. Keep shooting at them for an effective kill.

## Notes:

* Due to their appearance and abilities, all Reekers bear a striking resemblance to Boomers from the *Left 4 Dead* series. In contrast, Reekers are physically tougher than those stipulated above and can endure far more damage before exploding.
* "Bloater" is the internal development name for Reekers and the whole family.

## Gallery:

Concept art featuring the variants by Gue Yang.The Reeker shown with its ability, in the farther right side on the Mutations icon.Promotional Material featuring the Reeker.
Steamed Cleaners (Dan)

## Steamed Cleaners

* Front
* Back
* Left
* Right

**Steamed Cleaners** is an Outfit for Dan featured in *Back 4 Blood*.

This Outfit is available to all players who own the River of Blood DLC expansion and have access to Dan.

## Overview

Dan's Steamed Cleaners Outfit showcases a deliberate blend of steampunk-inspired elements and the theatrical environment of the circus.

Atop Dan's head sits a black top hat, adorned with a broad crimson ribbon, creating a classic silhouette. Notably, the hat bears distinctive damage, with part of the lid bent upwards, causing it to leak. Embracing the steampunk theme, he wears a monocle, attached with a practical three-point black leather strap. His facial hair consists of a distinctive moustache and a goatee.

Moving down to the upper body, Dan wears a crimson tailcoat, featuring intricate gold floral embroidery along the lapels and cuffs with a red rose is attached to his right lapel. Underneath the tailcoat, he sports a white ruffled shirt with golden buttons and a turquoise-colored bow tie. A grey vest adds an additional layer to his Outfit. Gold epaulettes at the shoulders contribute to the circus-inspired ensemble. The shoulder pads, with braided cords and fringe, draw attention to the upper body, emphasizing Dan's unique style. The tailcoat is held together by a golden chain.

Descending to the lower body, Dan opts for tailored black trousers, presenting a sleek and elongated look. Dan carries a red, leather-woven whip on his left hip, a traditional circus ringmaster's tool. Additionally, two black belts adorn his waist - one held together by a golden ring, featuring a golden key and a charm shaped like a large bullet shell with indentations. There are also two black pouches on this belt.

Dan completes the lower body ensemble with shin-high black leather boots, adorned with golden buckles.

## Gallery

Front viewBack viewLeft-side viewRight-side view
Safety First

### Card Effect

Complete the level without the cleaners being incapacitated more than 4 times to earn 500 Copper.

### Type

Challenge & Rewards

**Safety First** is a Corruption card with the Challenge & Rewards affinity that can be used by the Director to give the Cleaners an extra challenge to complete. Completion of the challenge will reward Copper and possible Supply Points

## Card traits

The following traits become active once the card has been played by the Director:
Playing With Fire

* Front
* Back
* Left
* Right

**Playing With Fire** is an Outfit for Sharice featured in *Back 4 Blood*, which is a recolored variant of her default Outfit B4B Original.

The Outfit was created through a joint effort between Turtle Rock Studios and Room 8 Studio, an international outsourcing company for art production and game development. On behalf of Turtle Rock Studios, concept artist Gue Yang and character artist Alex Boatman were involved. Room 8 Studio's Andrii Kurylo created Sharice's hairstyle.

This Outfit is available to all players who completed 250 Missions as Sharice.

## Overview

Sharice wears a short afro in her Playing With Fire Outfit, donning the standard uniform typical of American firefighters during emergency deployments.

Her upper body is attired in a black long-sleeved shirt, featuring a prominent skull and flames print on the front and flame patterns on the sleeves. Complementing her ensemble is a compact red shoulder backpack. Safeguarding her hands are utility gloves with glow-in-the-dark stripes.

Sharice's trousers consist of turnout pants equipped with an oversized Fireman's Carabiner Ladder Hook, coupled with black and yellow suspenders. Metal-plated and taped shin guards embellish her shins, and she wears boots inspired by the German Haix Airpower XR1 or 2 series EMS boots.

## Gallery

Front viewBack viewLeft-side viewRight-side viewRender by Alex Boatman
Phoenix 350L

## Weapon Stats

* Common
* Uncommon
* Rare
* Epic

### Mobility

40

— **In-game description**

The **Phoenix 350L** is a sniper rifle featured in *Back 4 Blood*.

This weapon is used by Jim Hossler as his default primary weapon.

### Skins

The following weapon skins for the Phoenix 350L are currently available.

**Default**
**How to unlock**:
Available by default**Heirloom**
**How to unlock**:
Fort Hope (5) for 30 **Hot Rod Flames**
**How to unlock**:
The Collectors for 7 **Psychedelic**
**How to unlock**:
The Collectors for 7 **8-Bit Blitz**
**How to unlock**:
Own the Children of the Worm DLC expansion.**Pleurotremata**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Snakebite**
**How to unlock**:
Randomly acquired via Duffel Bags**Ridden Season**
**How to unlock**:
Randomly acquired via Duffel Bags**Pumpkin Eater**
**How to unlock**:
Supply Lines: The Haunt for 50
(Time-limited)**Trophy Maker**
**How to unlock**:
Randomly acquired via Duffel Bags**Who's Next?**
**How to unlock**:
Own the River of Blood DLC expansion.**Festive Wrap**
**How to unlock**:
34th Street for 50  (Time-limited)
Pusflinger (Corruption Card)

## Pusflinger

* Normal
* Ferocious
* Monstrous

* Normal
* Ferocious
* Monstrous

### Card DescriptionNormal

Lobs jars full of a Cultist Concoction that attract Ridden to the target and drain a Cleaner's Stamina.

### Card DescriptionFerocious

Lobs jars full of a Cultist Concoction that attract Ridden to the target at a greater distance and drain a Cleaner's Stamina.

### Card DescriptionMonstrous

Lobs jars full of a Cultist Concoction that attract Ridden to the target and drain a Cleaner's Stamina.

## Enhancement information

### Note

This Corruption Card currently has no additional enhancements.

**Pusflinger** is a Corruption card with the Ridden affinity that can be used by the Director to jeopardize the mission of the Cleaners.
This card will spawn Pusflingers in addition to regular Common Ridden and other Mutations.

This Corruption Card has no other amplifiers besides the regular Ferocious and Monstrous attributes that the Director can use to further enhance this card.

## Enhancements

The Director can apply the following enhancements to this card to amplify it's effect.
Though Ferocious and Monstrous cannot be active at the same time.

**Ferocious**Ferocious Cultists have 25% increased Health and deal 50% increased damage.

**Monstrous**Monstrous Cultists have 50% increased Health and deal 100% increased damage.

## Card traits

The following traits become active once the card has been played by the Director:

**Campaign**

**Normal:**

* Lobs jars full of a Cultist Concoction that attract Ridden to the target and drain a Cleaner's Stamina.

**Swarm**

Not available.

## Card history

**August 2022**

Card added to the game.

**Campaign**

**Normal:**

* Lobs jars full of a Cultist Concoction that attract Ridden to the target and drain a Cleaner's Stamina.

**Swarm**

Not available.
Slasher

— **Slasher**

The **Slasher** is one of the Cultist members that have been introduced with the Children of the Worm expansion.
This brutish looking enemy is a human granted the Gift which caused him to become a Human-Ridden-hybrid and gained superhuman strength.

## Official description

*Equipped with Iron Claws, the Slasher is an up close and personal enemy. They will use a leap attack to close any distance and slash at their target, inflicting bleed damage.*

## Overview

The Slasher is a male cultist of stocky nature and his visible skin is heavily stained bluish after the transformation.

Like the other members of the cult, he wears inmate clothing. Over this, he wears cloth as well as a metal mask adorned with a rune that covers most of his face.

Shoulder pads with spikes, a vest with plate armor, and a belt including pouches are attached to his torso.
He also wears black knee pads and his shoes are spiked like the shoulder pads.

### Enhancements

The Director can apply the following enhancements to the Slasher to amplify his combat prowess.
While Ferocious and Monstrous cannot be active at the same time, the Director can apply Armored, Bleed and Leap effects to this Cultist simultaneously.

**Ferocious**Ferocious Cultists have 25% increased Health and deal 50% increased damage.

**Monstrous**Monstrous Cultists have 50% increased Health and deal 100% increased damage.

**Armored**Weakspots are covered by durable Armor.

**Bleed**Bleed causes damage over time that increases in severity with each additional stack.

**Leap**Slashers can perform a leaping slash attack, crossing a long distance very quickly.

## Gallery

Cultist concept art by Jonathan Kuo.Cultist concept art by Jonathan Kuo.Slasher concept art by John Grello.The Slasher is leaping towards KarleeThe Slasher without his metallic maskThe default Slasher Corruption CardThe Ferocious Slasher Corruption CardThe Monstrous Slasher Corruption CardRender by Elliot Betancourt.Render by Elliot Betancourt.Render by Elliot Betancourt.Render by Elliot Betancourt.Render by Elliot Betancourt.Render by Elliot Betancourt.Render by Elliot Betancourt.
## Sources

1. ↑ Official description from the official Back 4 Blood website.
Run Like Hell

* PvE Effect
* PvP Effect

**Run Like Hell** is a mobility card with the Reflex affinity that can be used to enhance the properties of a Cleaner.

While the card effect is active, an -icon is displayed at the bottom of the screen.

## Card traits

The following traits become active once the card has been added to the deck:
Silver Bullets

* PvE Effect
* PvP Effect

**Silver Bullets** is an offense card with the Discipline affinity that can be used to enhance the properties of a Cleaner.

## Card traits

The following trait(s) become active once the card has been added to the deck:
The following traits become active once the card has been added to the deck:
T5 Grenade

The **T5 Grenade** is an offensive accessory featured in *Back 4 Blood*.

It is only available in the last mission of Act 3 (The Body Dump), where you find many cases filled with T5 Grenades scattered over the map.

## Overview

After being thrown it will bounce off any wall or other obstacle until it hits the ground causing it to break and engulf the area in fumes.

The fumes will kill common Ridden that walk on to the pool of goo that is left behind. Mutations and Boss Mutations will receive extra damage while affected by the T5 Grenade
nearby Ridden will be attracted to the T5 Grenade

**T5 Grenade**: The fumes from the mixture increase all damage dealt to Ridden.

## Gallery

Concept by Jonathan Kuo.Concept by Jonathan Kuo.Render by Brad Boyles.Render by Brad Boyles.
Ridden Stumble Resistance

* Lv15
* Lv35
* Lv45

**Ridden Stumble Resistance** is a Curse Corruption Card with the Curse  Affinity that can be used by the Director to give the Cleaners an extra challenge within the Trial of the Worm game mode. Players can select this card alongside others during their Mission Vote phase.

## Card traits

The following traits become active once the card has been played by the Director:
Personalization

**Personalization** is a gameplay feature in *Back 4 Blood* and is one of the components that allow players to customize their experience via unlockable cosmetic rewards. Through personalization, players can customize their player profile and select a spray.
The main sources for new cosmestic items are the Accomplishments and Supply Lines.

With Patch 1.10, a new method to get cosmetic items found its way into the game with the so-called Duffel Bags. These lootbox-like items randomly provide new rewards. The customizations options have only a cosmetic purpose and don't grant any gameplay advantages.

This type of customization is divided into two categories: **Player Card** and **Spray**.

# Player Card customization options

The so-called Player Card is the one that players see when they form a group and consists of three elements: Banners, Emblems and Titles.

## Banners

Main article: Banners

Banners are part of the personalization options for players, along with emblems, sprays and titles.
New players will begin with one banner, **Stocked Up**, and can unlock more via the Supply Lines by spending Supply Points or Skull Totems. Another method is the aquisition of Duffel Bags which will randomly grant a reward.
Currently, there are 59 banners available.

## Emblems

Main article: Emblems

Emblems are another part of the personalization options for the Player Card customization.
New players will begin with one emblem, **Grave Wave**, and can obtain more by unlocking Accomplishments, by obtaining Duffel Bags, and via the Supply Lines.
Currently, there are 108 emblems available.

## Titles

Main article: Titles

Titles are third part of the personalization options for the Player Card customization.
New players will begin with one title, **Rookie**, and can obtain more by the same method of aquisition like Banners and Emblems.
Currently, there are 68 titles available.

# Spray customization options

Sprays, on the other hand, consist of two elements: Foreground and Background Sprays.

## Sprays

Main article: Sprays

New players will begin with one Foreground spray, **Back4Blood**, and two Background sprays, **Hypnotic** and two variants of **Splatter**.
There are 140 Foreground sprays and 28 Background sprays available.
Patch Notes

**Patch Notes** detail all of the notable changes during each update of Back 4 Blood.

Below is a list of the **patch notes** with release dates.

Every single Patch Notes article has been split into multiple tabs to make them easier to read.

## Editorial Note

While the development team refers to Missions as Chapters, Levels, Maps, and Missions, the wiki uses **Missions as the universal term for them to maintain consistency** and not confuse readers. Therefore, the wiki version of the patch notes always uses Missions as the terminology.
Quick Item Upgrade

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

Improve the quality of all Tool Kit, Stun Gun, Defibrillator, Razorwire, Bear Trap, and Ammo Pouch Accessories.

### Card EffectSwarm

This card is not available in Swarm mode.

### How to unlock

Supply Lines:
The Collectors for 4  or randomly via Duffel Bags

**Quick Item Upgrade** is an utility Burn card that can be used to shift the favor in the fight against the Ridden for the Cleaners once per level.

## Card traits

The following traits become active once the card has been added to the deck:
Timed Tallboy Horde

**Timed Tallboy Horde** is a Corruption card with the Event affinity that can be used by the Director to jeopardize the mission of the Cleaners. Similar to Tallboy Hordes, this card will spawn Tallboys, Crushers, and Bruisers.

## Card traits

The following traits become active once the card has been played by the Director:
Snitcher

**Snitchs** are long-necked mutated Ridden. Once startled by Cleaners, they'll scream and alert the horde. Mutated varieties from corruption cards will always trigger a horde.

## Description

The Snitcher is a terrifying Ridden. Its neck has been elongated to a length of half a meter, supported by tentacles that emerge from its upper body. Some of these tentacles even puncture the Snitcher's own head, piercing through the eye sockets and rendering it blind. Despite its lack of sight, the Snitcher is incredibly perceptive, sometimes able to detect the presence of uninfected humans from a distance.

When it senses the presence of prey, the Snitcher will let out a deafening scream, using its extended throat to amplify the sound. This scream serves to alert other infected individuals of the presence of uninfected humans, drawing them towards the Snitcher's location. This will trigger a horde.

## Behavior

Snitches will either roam an area or remain idle until disturbed by sound or engaged by the player. Upon being triggered, they will begin to scream summoning a horde. If it is killed before this happens this does not occur apart from the mutated types.

## Strategy

* Snitches are considered unaware and will take increased damage from suppressed weapons.
* Plain Snitchers can be killed by explosives such as an upgraded Frag Grenade.
* Flashbangs will stun them temporarily giving you time to get close with a shotgun and finish them off
* Combined fire from your team can easily destroy a single Snitch.
* They are blind. use this to your advantage. If you shoot away from it while it is nearby, it will wander to your last position.
* Melee weapons can stagger the Snitch, preventing it from screaming.

## Notes

* The Snitcher's mechanic of screaming to alert the horde is very similar to Screamers that were cut from the first *Left 4 Dead* game. It seems Turtle Rock found a way of utilizing their old concept.
* They are completely blind. In spite of this, they can still be affected by flashbangs
* Currently, Bots will always fire upon a marked snitch and this does trigger a horde minus the alert.

## Gallery

Concept art by Gue Yang.Promotional materail featuring lore about the Snitcher.Snitcher final render by Alex Boatman.Snitcher final render by Alex Boatman.Snitcher ZBrush render by Alex Boatman.Snitcher ZBrush render by Alex Boatman.Snitcher ZBrush render by Alex Boatman.Snitch close-up (in-game)
Sharp Shooter

**Sharp Shooter** is an Emblem that can be used to decorate a player's Player Card. This Emblem can be unlocked by spending 5  in the Supply Line The Stilts (3).

## Overview

The emblem features a skull with a bullet hole through its forehead. Underneath the skull are two assault rifles and one decorate diamond shaped element.
Snafu

**Snafu** is a Foreground Spray that allows players to project an image into the game world. This spray can be acquired by finishing a mission with a Duffel Bag.

## Overview

The spray depicts a helicopter that is about to crash. The cockpit windshield is broken and there are flames and heavy smoke coming out of the engine.

## Note

SNAFU is an acronym for the sarcastic expression Situation: all fucked up. It may refer to the helicopter crash the Cleaners and Doctor Rogers encounter in the cinematic after the Mission The Body Dump.
Ridden II Tee

— **Store description**

The **Ridden II Tee** went on sale March 14, 2022 at the official Turtle Rock Studios Merchandise Store. This item was initially priced at $25.00 and was eligible for international shipping.

With the closure of the store on December 8, 2023, the item is no longer available until further notice.

## Store description

100% combed cotton 5.3oz crewneck with silkscreen print on chest.
Combed cotton is made from long fibers with a fine weave to make a softer feel.
Neck ribbing, side seamed & double needle hems.
Preshrunk to minimize shrinkage.
Shredder

— **Shredder description**

The Shredder is a Reeker family variant that will be released alongside Tunnels of Terror and closest resembles a Retch with a more spiky appearance.

## Official description:

*Lurking within Ridden Hives are A Warped Reeker Mutation that primarily dwells within Ridden Hives, the Shredder uses vine-like appendages that will lash out in all directions. The Shredder's preferred method of attack is to minimize the space between itself and Cleaners - bringing them in close to land a brutal attack.*

## Overview:

All Reeker variants can be effective at close range and confined spaces, each with access to a melee attack and a death explosion. The Shredder, however, does not have any death explosion despite it's part of the Reeker Family.

### Abilities:

**Frenzy**
—Heavy-hitting melee swipes that speed up with successive hits.

The Shredder strikes the Cleaner with its fist.

It can be instantly stack to level five, after grabbing any nearby Cleaners.

**Implode**
—Sends out grasping tentacles to pull nearby targets into melee range.
 The Shredder vomits stomach acid, upon grappling any Cleaners.

**Charge**
—Charge forward at high speed, damaging and stumbling into everything in the way.
 Can instantly stack Frenzy to level five, after charging on any Cleaners.

### Enhancements

The Director can apply the following enhancements to the Shredder to amplify it's effectiveness.
While Ferocious and Monstrous cannot be active at the same time, the Director can apply Armored, Impact and Viscous effects to this Mutation simultaneously.

**Ferocious**Ferocious Mutations have 25% increased Health and deal 50% increased damage.

**Monstrous**Mutations have 50% increased Health and deal 100% increased damage.

**Armored**All Reeker variants gain armor covering their weakspots

**Impact**Cleaners hit by Shredder Implosions will take damage.

**Viscous**Cleaners hit by Shredder Implosions are slowed by 30%.

### Upgrades (Swarm Mode only):

For the Reeker/Retch/Exploder/Shredder upgrades see it here

## Notes

* The Shredder vomits stomach acid like the Retch, upon grappling any nearby Cleaners.
* Unlike the Reeker, Retch, and Exploder, The Shredder does not explode upon death. Instead, it will spew acidic vomit out of the mouth for a short period of time, then die afterward.
Pestilence

Successful hits with this weapon apply a stacking 3 damage per second and reduces the damage the target deals by 1%.

— **Rev. Wallace Young**

The **Pestilence** is a legendary weapon featured in *Back 4 Blood*.
This weapon can only be acquired within Ridden Hives and Inner Lairs which have been introduced with the Tunnels of Terror expansion.

## Legendary Weapon Perk

This weapon features the following legendary perk:
**Atrophy**: Successful hits with this weapon apply a stacking 3 damage per second and reduces the damage the target deals by 1%.

## Trivia

* Pestilence may to refer to an infectious disease or to Pestilence, one of the Four Horsemen of the Apocalypse.
Revolver (Spray)

## Revolver

**Revolver** is a Foreground Spray that allows players to project an image into the game world. The art of the Spray was created by Camille Buckles in collaboration with Laryssa Brown. This Spray can be unlocked by spending 5  in the Supply Line Grant's Brew House.

## Overview

The Spray features a 357 Magnum revolver.
Drone Spotter

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

Begin marking nearby Mutations every **7** seconds. Gain **20%** chance to negate damage while active.

Gadget Cost: **20**
REPLACES: Quick Slot, FRAGILE

### Card EffectSwarm

This card is not available in Swarm mode.

### How to unlock

Randomly acquired via Duffel Bags

**Drone Spotter**, is a utility card with the Brawn  Affinity that can be used to enhance the properties of a Cleaner. The card has been added on December 6th, 2022 with Patch 1.13.

After the card has been played, the quick accessoriy slot will be occupied by a Legendary Gadget.
The ability requires **20**  for activation. While the card effect is active, an -icon is displayed at the bottom of the screen.

## Card traits

The following trait(s) become active once the card has been added to the deck:

**Gadget**Replaces an accessory slot with an activatable ability that costs ammo to use. Cooldown, cost and effects stack for every Gadget occupying the same slot.

**Fragile**Effects removed after receiving damage.

## Gallery

Promotional material featuring Phosphorous Tipped, Cleansing Fire, Drone Spotter, and Hazmat Specialist.
Suppressing Fire

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

Damaging Ridden with LMGs and Snipers has a **40%** chance to slow Ridden near the target by **50%** for **5** seconds.

### Card EffectSwarm

This card is not available in Swarm mode.

### How to unlock

Randomly acquired via Duffel Bags

**Suppressing Fire**, is a talent card with the Reflex affinity that can be used to enhance the properties of a Cleaner. The card has been added on August 30th, 2022 with Patch 1.10 and can be unlocked randomly via the Duffel Bags system.

## Card traits

The following trait(s) become active once the card has been added to the deck:
Sir Cuitous

* Front
* Back
* Left
* Right

**Sir Cuitous** is an Outfit for Howard Robert Hoffman featured in *Back 4 Blood*.

Room 8 Studio was commissioned by Turtle Rock Studios to create the the Outfit, which was made by Olga Rybak.
This Outfit can be acquired by finishing a Mission with a Duffel Bag.

## Overview

In his Sir Cuitous Outfit, Howard Robert Hoffman embraces a distinctive and eclectic ensemble inspired by Live Action Role-Playing (LARP), combining medieval elements with modern accessories. LARP involves participants physically acting out their characters' roles within a pre-determined setting for an immersive and interactive experience.

Starting from the top, Hoffman dons a Medieval Norman helmet secured with a liner and a leather strap beneath his chin. Adding a touch of quirkiness, he wears his iconic thick-framed glasses, featuring a characteristic crack in the left lens.

The upper body showcases a layered approach with three shirts. A red long-sleeved shirt serves as the base, topped by a grayish long short-sleeved shirt that extends generously beyond his buttocks. Overlapping these, a gray sleeveless shirt with a chainmail pattern print continues the unconventional style. Draped over this ensemble is a short green cape with a hood, contributing to the medieval flair. A wide brown leather belt, adorned with a golden emblem centered around a light blue gem. Completing the upper body ensemble, Hoffman sports a brown leather bag hanging on his left side and secures a narrow black belt below his paunch, featuring a black pouch attached to its right side. He is equipped with leather arm guards on both forearms.

Transitioning to the lower half, Hoffman goes for khaki cargo pants, rounding off the ensemble with gray and black sneakers.

## Note

The name "Sir Cuitous" might be a quirky and adventurous spin on a medieval knight. It could suggest a play on the word "curious," implying a character known for exploring the unknown or navigating unexpected situations in a lighthearted and inquisitive manner which would fit Hoffman's personality as a doomsday prepper.

## Gallery

Front viewBack viewLeft-side viewRight-side viewRender by Olga RybakRender by Olga Rybak
Stalker (Card)

## Stalker

* Normal
* Ferocious
* Monstrous

* Normal

### Card DescriptionNormal

A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates.

## Enhancement information

**Stalker** is a Corruption card with the Ridden affinity that can be used by the Director to jeopardize the mission of the Cleaners.

This card can be further amplified by the Ferocious and Monstrous attributes.
If the Director has decided to equip Stalkers with the Armored enhancement, the Armored Stalker card will be played instead.

## Enhancements

The Director can apply the following enhancements to this card to amplify it's effect.
Ferocious and Monstrous cannot be active at the same time.

**Ferocious**Ferocious Mutations have 25% increased Health and deal 50% increased damage.

**Monstrous**Mutations have 50% increased Health and deal 100% increased damage.

## Card traits

The following traits become active once the card has been played by the Director:
Tala/Cosmetics

## Tala Yazdi

— **Tala**

**Tala Yazdi** is the newest playable Cleaner in *Back 4 Blood* who has been introduced with River of Blood, the third and final expansion of the Annual Pass which got released on December 6th, 2022.

For Back 4 Blood's Campaign mode, Tala is available exclusively for owners of the third expansion. This Cleaner is not available in Swarm mode.

The following overview presents all cosmetic items that are associated with Tala.

## Outfits

Main article: Outfits
**B4B Original**
**How to unlock**:
Available by default**Wolf Among Sheep**
**How to unlock**:
Accomplishments: 250 Missions as Tala
### Head

**Basic**
**How to unlock**:
Available by default**Dark Roots**
**How to unlock**:
Accomplishments: 100 Missions as Tala
### Body

**Basic**
**How to unlock**:
Available by default**Kitty Purple**
**How to unlock**:
Accomplishments: 25 Missions as Tala**I <3 Jeff**
**How to unlock**:
Accomplishments: 50 Missions as Tala
### Legs

**Basic**
**How to unlock**:
Available by default**Jaded**
**How to unlock**:
Accomplishments: 25 Missions as Tala**Plaid The Price**
**How to unlock**:
Accomplishments: 50 Missions as Tala
## Banners

Main article: Banners
**Tala And Jeff**
**How to unlock**:
Randomly acquired via Duffel Bags
Slasher (Corruption Card)

## Slasher

* Normal
* Ferocious
* Monstrous

* Normal
* Ferocious
* Monstrous

### Card DescriptionNormal

Uses long Claws to slash at targets, inflicting a Bleed effect which causes damage over time.

### Card DescriptionFerocious

Fast moving and heavily armored, these Slashers Leap at their targets and attack with claws that cause extra stacks of Bleed to its victims.

### Card DescriptionMonstrous

Fast moving and heavily armored, these Slashers Leap at their targets and attack with claws that cause extra stacks of Bleed to its victims.

## Enhancement information

### Bleed

Bleed causes damage over time that increases in severity with each additional stack.

### Leap

Slashers can perform a leaping slash attack, crossing a long distance very quickly.

**Slasher** is a Corruption card with the Ridden affinity that can be used by the Director to jeopardize the mission of the Cleaners.
This card will spawn Slashers in addition to regular Common Ridden and other Mutations.

The Director can even grant additional enhancements in the form of Armored, Bleed, and Leap to those. In addition, this card can be further amplified by the Ferocious and Monstrous attributes.

## Enhancements

The Director can apply the following enhancements to this card to amplify it's effect.
While Ferocious and Monstrous cannot be active at the same time, the Director can apply Armored, Bleed, and Leap effects to this card simultaneously.

**Ferocious**Ferocious Cultists have 25% increased Health and deal 50% increased damage.

**Monstrous**Monstrous Cultists have 50% increased Health and deal 100% increased damage.

**Armored**Weakspots are covered by durable Armor.

**Bleed**Bleed causes damage over time that increases in severity with each additional stack.

**Leap**Slashers can perform a leaping slash attack, crossing a long distance very quickly.

## Card traits

The following traits become active once the card has been played by the Director:

**Campaign**

**Normal:**

* This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar.

**Armored:**

* Weakspots are covered by durable Armor.

**Bleed:**

* Bleed causes damage over time that increases in severity with each additional stack.

**Leap:**

* Slashers can perform a leaping slash attack, crossing a long distance very quickly.

**Swarm**

Not available.

## Card history

**August 2022**

Card added to the game.

**Campaign**

**Normal:**

* This Warped Ridden flings spiked cysts in a line from his massive arm to attack from afar.

**Armored:**

* Weakspots are covered by durable Armor.

**Bleed:**

* Bleed causes damage over time that increases in severity with each additional stack.

**Leap:**

* Slashers can perform a leaping slash attack, crossing a long distance very quickly.

**Swarm**

Not available.
Time-limited Events

**Time-limited Events** are a type of events that occur in *Back 4 Blood* for a limited period of time.

While some were only available once, others have the possibility of recurring either in their entirety or in a modified form.

# List of time-limited events

## 2021

 Back 4 Blood Open Beta
 Back 4 Blood Early Access Launch
 Christmas 2021 Event | December 16, 2021

## 2022

 Double Supply Point Weekend(April 2022) | April 29, 2022
 Halloween 2022 Event | October 10, 2022
 Double Currency Event | October 21, 2022
 Christmas 2022 Event | December 6, 2022
Safehouse

**Safehouse** is a banner that can be used to decorate a player's Player Card.

This banner can be unlocked by spending 125  in any of the Roving Merchants Supply Lines.

## Overview

The banner illustration a cropped view of one of the safe zones dubbed "The Clinic" which is according to the Supply Lines the closest thing of a hospital that can be found.
Timed Stinger Horde

**Timed Stinger Horde** is a Corruption card with the Event affinity that can be used by the Director to jeopardize the mission of the Cleaners. Similar to Stinger Hordes, this card will spawn Stingers, Stalkers, and Hockers.

## Card traits

The following traits become active once the card has been played by the Director:
Super 90

## Weapon Stats

* Common
* Uncommon
* Rare
* Epic

### Mobility

105

— **In-game description**

The **Super 90** is a shotgun featured in *Back 4 Blood*.

### Skins

The Following weapon skins for the Super 90 are currently available.

**Default**
**How to unlock**:
Available by default**Hexed**
**How to unlock**:
The Furnace (4) for 30 **Festive Wrap**
**How to unlock**:
34th Street for 50  (Time-limited)**Biohazard**
**How to unlock**:
Own the Tunnels of Terror DLC expansion.**Hot Rod Flames**
**How to unlock**:
The Collectors for 7 **Psychedelic**
**How to unlock**:
The Collectors for 7 **8-Bit Blitz**
**How to unlock**:
Own the Children of the Worm DLC expansion.**En Fuego**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Sentimental**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Dead Of Night**
**How to unlock**:
Randomly acquired via Duffel Bags**M81**
**How to unlock**:
Randomly acquired via Duffel Bags**Ridden Season**
**How to unlock**:
Randomly acquired via Duffel Bags**Pumpkin Eater**
**How to unlock**:
Supply Lines: The Haunt for 50
(Time-limited)**Flashpoint**
**How to unlock**:
Randomly acquired via Duffel Bags
Tool Kit

— **In-game description**

The **Tool Kit** is a quick accessory featured in *Back 4 Blood* that can be used to open locks and various other things.

Tool kits can be used for the following activities:

• Unlock a door of a Prepper Stash.

• Unlock alarm doors or other important mechanisms that otherwise would call a horde.

• Refill a single use of a First Aid Cabinet.

• Rescue a Cleaner instantly from a rescue pod.

• Open a Warped Chest without triggering a curse effect.
Stumble

**Stumble** is a mechanic in **Back 4 Blood** that determines a weapon's ability to interrupt any affected enemies and whatever action they were currently doing once enough stumble damage is built up. This occurs naturally when shooting or meleeing common Ridden with any type of weapon if the damage dealt was not considered fatal, but for Mutations like the Tallboys, Stingers, and Reekers, they require more stumble damage dealt before they can be interrupted out of whatever they were currently doing.

## Weapons

Any weapon can deal stumble damage, including your fists and knife. However, the amount of stumble damage dealt is different for every weapon or (for a more broader term) ammo type. It is not made entirely clear without extenstive testing as to how much stumble damage each weapon deals on their own, but there are certain cards and attachments that can improve stumble damage dealt by a weapon. Using basic logic, one can concur that a submachine gun would be more effective than a pistol in dealing more stumble damage, but the same could be said about a sniper rifle typically dealing more stumble damage than said submachine gun due to the higher caliber. Hitting weakspots on Mutations also seems to have some bearing in causing enough stumble damage to interrupt whatever action it was doing.
Trauma

**Trauma** is a game mechanic in Back 4 Blood that punishes Cleaners who recklessly take damage. **Trauma** reduces a Cleaner’s maximum health and is displayed on their health bar with diagonal black and gray slashes. **Trauma** cannot reduce the maximum health below 40. A Cleaner cannot heal past the **Trauma** damage with normal health, however, they can heal past **Trauma** with temporary health. Another thing to note is that a Cleaner will not increase their **Trauma** when they have any temporary health. Even though it is difficult for most Cleaners to avoid gaining **Trauma**, Cleaners have many options for healing the **Trauma** gained and for reducing the potential **Trauma** taken.

## Gaining Trauma

Although taking damage is the most common way to gain **Trauma**, there are some other ways:

* Cleaners will gain **Trauma** every time they take damage without having any temporary health. The most common way this happens is through enemy attacks.
* Another way to gain **Trauma** is through the corruption card, Deep Wounds, which can be played when opening a Warped Chest without a Tool Kit.
* The corruption card, Ravenous, will give the Cleaners 1 **Trauma** damage for each stack of Hunger every 15 seconds.

## Removing Trauma

Cleaners have the ability to heal the **Trauma** they have taken. Here are some of the ways that they can remove their **Trauma**:

* First Aid Cabinet which are found behind Treasure Doors and occasionally other places in the level
* First Aid that are green rarity or above
* The Burn Card Urgent Care
* The Food Card Peaches
* The Legendary Accessory Nurse Purse will fully restore all Health and **Trauma**
* The Event Corruption Card Ravenous will heal **Trauma** by 1 for each stack of well fed every 15 seconds.
* The Event Corruption Card Break Time will clear the Cleaners of all their **Trauma**
* In Campaign, the Cards Battle Lust, Medical Expert, Field Surgeon, Medical Professional, Fresh Bandage, Saferoom Recovery, and Bravado heal **Trauma** health under certain conditions.
* In Swarm, the Cards Battle Lust and Poultice heal **Trauma** health under certain conditions.

## Reducing Trauma Taken

Cleaners can reduce the amount of **Trauma** they will take through **Trauma** resistance. Here are some of the ways that they can reduce their **Trauma** taken:

* The Burn Card Extra Padding
* The Corruption Card Break Time
* The Cards Body Armor, Durable, Rousing Speech, Wooden Armor, Fanny Pack, and Life Insurance
Pain Train

**Pain Train** is the third Mission of Act 1's first Chapter, The Devil's Return.

## Mission overview

The Mission begins in the main floor of the home converted into a safehouse. Upon proceeding onto the front lawn and up the street, the Cleaners find that the road is blocked by a fallen tree. However, nearby is a passage through some marshland. While passing through, they hear a radio message from someone claiming that the settlement in Evansburgh has fallen to the Ridden and there were no survivors, before a single gunshot is heard and then radio static.

After proceeding through the swamp, the Cleaners jump down a waterfall into the Sevens Railway cargo depot, featuring a derailed train. The route through the trainyard is partially blocked by a boxcar and the Cleaners must activate a gravel filler to provide enough of a pile to jump over the jackknifed traincars. However, this is loud enough to summon a horde.

Once the boxcar is passed, the survivors reach a nearby pump building that features a safehouse on the upper floor.

## Ridden Hives

There is a chance that one of the following three locations offer an entrance to the Ridden Hives which are accessible as long as one player in the team owns the Tunnels of Terror expansion.

Hidden in a corner right before players can activate the gravel pile using a trigger event.Directly after the gravel pile event on the left side next to two cargo containers.Inside the machinery building below the first staircase leading to the partially flooded corridor.
## Accomplishments

**Pain Train** must be successfully completed in oder to satisfy the unlock conditions for the following Accomplishments: