recursal/Fanatic-Fandom huggingface dataset:
Apollo H4 laser pistol

**Apollo H4 laser pistol** is a weapon in *System Shock 2*.

## Description

The deadlier cousin of the Sparq pistol, the Apollo H4 Laser Pistol relies on refracted
light instead of electricity to damage its target. While it has a fairly large battery, the weapon
must be replenished at a recharge station. The overcharge setting can be used to get out of a
tight spot, but puts an inordinate strain on the unit's energy supply.

## Evaluation

A reliable energy weapon and by far the most useful of the entire tree. Make note of recharge stations to maximize its usefulness.
SV-23 dart pistol

The **SV-23 dart pistol** is a weapon that can be found and obtained in *System Shock*.

## Description

This gun provides excellent control of laboratory animals, delivering an explosive bite or a paralyzing neurotoxin.

## Characteristics

The weakest firearm that can be found throughout the Citadel space station, these projectile weapons utilize needles in order to take its opponents down. Against unarmored mutants, the dart pistol deals out moderate damage, but against most robots and cyborgs, the dart pistol is rendered useless, especially as the tranq needles do not have any penetrating power at all.

## Ammunition types

* Needles
* Tranq needles

## Locations

A dart pistol can be found almost immediately after defeating the first Serv-Bot, on Level 1 - Medical.
Potted plant

**Potted plant** is a miscellaneous in *System Shock 2*.

## Description

A potted plant.

This hardy specimen has been genetically tailored to require minimal water, even less light, and almost no minerals or fertilizer. It bears a striking resemblance in both color and lifelessness, to the plastic plants of several decades past.
Soldier G65434-2

**Soldier G65434-2**, commonly referred to as "Goggles" due to his iconic cyber rig, is the main protagonist of *System Shock 2*.

## History

After selecting either of the three branches of the military - O.S.A, Marines, Navy - Soldier G65434-2 began his first three years of duty and gained a lot of experiences and skills.

When the announcement came that the *Von Braun* would be launching soon, Soldier G65434-2 sent a request application to Captain Diego to be assigned to the *UNN Rickenbacker*. His request was granted and he transferred just before the Von Braun began her journey.

When the *Von Braun* reached Tau Ceti V, while the soldier was sleeping in his cryo bunk, a security bot shows up to Grassi with orders from Dr. Polito that the soldier is to be placed in the freezer suite and be fitted with an illegal R-grade cyber implant. Grassi at first was puzzled by Polito's request and mentions the implants were outlawed after the Citadel Station incident.

Despite his objections, he blindly follows her order and moves the soldier while still sleeping in his cryo bed, to be fitted with the implants and began his healing coma. Unknown to Grassi, Polito had already committed suicide and SHODAN was using Polito as her cover.

During the healing coma, Polito/SHODAN, ordered Bayliss to purge the restoration memory unit so that the soldier doesn't remember he "volunteered" to have the implants installed.

By the time the game begins, the Many is almost in complete control of the entire ship, save for a few resistance fighters. Polito/SHODAN wakes the soldier and briefs him on the situation, thus beginning the events of System Shock 2.

Since System Shock 2 is a role-playing game, he is without much backstory, personality, or character development, as players are supposed to project themselves onto the character.
System Shock Wiki/editcopy/Section 2

*System Shock*

**Hacker**: Weapons · Equipment · Dermal patches · Cyberspace

**Citadel Station**: Levels · Enemies · Logs · SHODAN

**Gameplay**: Damage system

*System Shock 2*

**The Soldier**: Weapons · Equipment · OS upgrades · Cybernetic modules · Psi powers

**The Decks**: *Von Braun* · UNN Rickenbacker · The Many · Enemies · Logs

**Gameplay**: Character creation · Replicators · Nanites

*System Shock 3*

Info

*Shockverse*

Timeline · SHODAN · TriOptimum · Unified National Nominate
Energy/projectile shield

**Energy/projectile shield** is a hardware attachment in *System Shock*.

## Description

A force shield absorbs the destructive effects of high-speed projectiles
and energy beams. The amount of damage absorbed depends on what
shield version you’ve grafted onto your interface. When activated, the
shield causes the posture character to glow. Later versions give you
better protection, but cost more energy.

## Gameplay

 V.2
 V.3
 V.4
Anna Parovski: Too late for us

**Too late for us** is a log in *System Shock*.

## Transcript

It is too late for us. Albert and I are the last of the resistance, hiding out in the communications room. The rest were massacred by the horrible cortex reaver. They are cutting through the door now. If anyone finds this, I want to reveal what we have learned about SHODAN. If the mutagen virus and the mining laser projects fail, SHODAN is going to download itself into Earth�s network using the communications system. We have been trying to reach the engineering level to knock out the antennas, but it seems now that we were not strong enough. I am going to end it now, before they make me into one of them.
Don Travers: Service bridge

**Service bridge** is a log in *System Shock*.

## Transcript

The service bridge in flight bay 4 has blown several fuses. I set up temporary circuit breakers on a control panel across the bay to try and find which field generator is causing the overload. Until we fix it, you will have to play with the combinations of these circuit breakers to get it working as best you can.
Small beaker

**Small beaker** is a miscellaneous in *System Shock 2*.

## Description

A small beaker.

While most DNA infusion clipping is done via protein databases, this beaker is still an effective way to test new compounds of both carbon and non-carbon based compounds. The shielded beaker is an excellent method of storing small quantities of hazardous materials for transport and/or storage.
Don Travers: Defense system

**Defense system** is a log in *System Shock*.

## Transcript

To all flight bay maintenance personnel. We have a serious emergency on our hands. You all remember what happened yesterday when the Trioptimum shuttle tried to land. The defense system fired without executive control and blew it right out of the hangar. Today I want a complete sweep of all defense systems, including the computer node in the south repair center, and the shell cannons. If it is related to the problems with SHODAN we�ve been having lately, take the node offline.
Beta Grove

*This article is a stub. You can help System Shock Wiki by expanding it.*

The **Beta Grove** is one of the four groves (also known as Eco-Pods) connected to the executive level of Citadel Station, explored in *System Shock*.

## Overview

SHODAN had been using this grove for bio-experiments (as well as the other three). Gerard Koufax noted that SHODAN decided to seal off Beta Grove for unknown reasons and spent his day to override the circuitry. The grove was jettisoned by the Hacker.

The ejected grove traveled through space at incredibly high speeds until it landed on Tau Ceti V. It contained one of SHODAN's processing components and part of her grand biological experiments. These mutated to form The Many, a hive-mind organism, while a SHODAN processing unit 'slept' inside. For forty-two years, SHODAN broadcasted a distress signal which was picked up by the starship *Von Braun*.

SHODAN was brought on board the *Von Braun* by one its crew members, Bayliss, and was given to Dr. Janice Polito. SHODAN was reactivated and integrated into the Von Braun, leading to the events of System Shock 2.

## Enemies

* Avian Mutant (1)
* Gorilla-Tiger (2)
	+ When the population falls below 2, 0/1/1/2 are replenished.
* Plant Mutant (4)
	+ When the population falls below 4, 0/1/1/2 are replenished.
* Security-1-Bot (6)
* Virus Mutant (8)
Dead power cell

**Dead power cell** is a miscellaneous in *System Shock 2*.

## Description

A dead power cell.

The ElectroSim Type 5 power cell is a new model, designed to deliver a lot of power over a small period of time. These are typically used to provide emergency backup power for ship-critical systems. Unfortunately, they have a tendency to lose their charge if stored for more than a few weeks, so they must be frequently recharged at energy recharging stations. ElectroSim has replaced this unit with the more stable 5A, but the upgrade was not available before the Von Braun left Earth.
Champagne bottle

**Champagne bottle** is a chemical in *System Shock 2*.

## Description

A bottle of bubbly.

Champagne is a popular drink enjoyed on the Von Braun (and smuggled onto the Rickenbacker), both in its lounges and replicators. However, since the entire liquor concession is run by TriOp and all champagne is replicated from the same nanite archetype (due to limited database storage), there is only a single brand available. Fortunately, the vintage is excellent.
Prisms

**Prisms** is a ammunition in *System Shock 2*.

## Description

The Syvintec crystal prisms were introduced in 2023 for high-density energy storage, and have been the storage medium of choice ever since for energy weapons. The silicon/vanadium crystal lattice stores energy in six orthagonal dimensions in the prism's compressed EM fields, allowing for completely efficent energy drain and recharge.
Sim-Love access card: Lance

**Sim-Love access card: Lance** is a access card in *System Shock 2*.

## Description

A Stim Unit access card: Lance.

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
Chauncy McDaniel: Disaster

**Disaster** is a log in *System Shock*.

## Transcript

Don Travers had me examining the flight bay defense relays all morning, and the search turned up something disturbing. It seems that SHODAN sent an un-identified signal to the weapons 78 milliseconds before they fired. Don then had me go to disconnect the CPU node, but there was a crazy maintenance bot that almost killed me when I got too close! This whole thing is getting stranger and stranger.
Black Ops psi amp

**Black Ops psi amp** is a weapon in *System Shock 2*.

## Description

The Psi amp is not actually a weapon as such, but a device that allows the usage of psi-
powers. Developed by Esper Industries, a branch of the TriOp military R&D division, this
controversial device allows psionically able individuals to amplify and project their powers into
the world. Before the development of the Psi Amp, psionic disciplines were mostly detectable
only in a lab environment. The Amp contains and inhibits the normal diffusion problems
inherent in psi phenomena. The amp also allows the user to effectively channel their innate
psionic disciplines to a number of powerful effects. This device caused furor in the psionic
community, primarily because of its obvious military applications, but also because of the Amp's
tendency to define Psi powers along a few specific (and generally utilitarian) axes.

## Evaluation

A required piece of equipment for anyone who wants to use psi powers. Junk for everyone else.

## Locations

* Von Braun medical deck: Found in the first upgrade room on an OSA spook.
Rebecca Lansing: Citadel Station

**Citadel Station** is a e-mail in *System Shock*.

## Transcript

Listen to me very carefully. Something has gone terribly wrong on Citadel Station. You might be the last survivor. Communications are being jammed. We know that something on board is attempting to harm humanity. The mining laser is being charged for a possible strike against Earth populations. On your level is the office of Dr. D'Arcy, who may know something about the laser. The office is located near the central hub, on a balcony, with the medical icon clearly visible. When the laser is destroyed, you have to reach the bridge and stop whatever is responsible for the catastrophe. We believe that the biological labs and security systems have gone haywire, so be careful. If you pull this off, we will be able to get you out alive. Good luck.
Athletic Sector access card

**Athletic Sector access card** is a access card in *System Shock 2*.

## Description

An Athletic Sector access card.

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
Monkey brain

**Monkey brain** is a researchable item in *System Shock 2*.

## Description

A monkey brain.

Summary: You've learned how to best target the monkeys for maximal damage. All damage you deal to monkeys will be increased by 25%.
Analysis: The monkey is genetically normal, an African squirrel monkey. However, it appears to have been subject to a large number of chemical and surgical procedures, both before and after birth. These procedures have enhanced brain size and connectivity, as well as enhanced the myelination of the central nervous system. The skull of the creature has been surgically removed, presumably both to prevent cranial pressure and to allow quick experimental access.
Recommendation: The neural construction of the creature is similar in nature to psionic human neural structure - the monkeys are likely to have psionic capability. They are vulnerable to all attacks which affect standard organic creatures.
Gerard Koufax: Beta Grove locked

**Beta Grove locked** is a log in *System Shock*.

## Transcript

SHODAN decided yesterday to seal off Beta Grove, for no reason anyone can figure out. It refused to acknowledge any of the usual overrides. After a day of messing around with the circuitry, I�ve finally discovered that the door was put on a security switch, located in Diego�s old quarters in Beta quadrant. I bet it could also be opened in cybersp...hold on, there�s something...oh my God! What is THAT? It�s
Land mine

**Land mine**s are explosives that can be found and obtained in *System Shock*.

## Description

Unlike fragmentation grenades, these devices will detonate only after they are stationary on the ground, and an object collides with them. Ground-based inhabitants are vulnerable to these explosive, yet they have severely limited usefulness against flying robots and avian mutants.

## Characteristics

Devastating against most types of enemies, land mines are completely worthless against flying enemies, as they will not trigger the mines' proximity sensors.

## Locations

Rarely found among corpses and storage containers throughout the Citadel space station.
Iridium (Ir)

**Iridium (Ir)** is a chemical in *System Shock 2*.

## Description

A small quantity of Iridium (Ir).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Soda can

**Soda can** is a consumable in *System Shock 2*.

## Description

A can of cola.

Invented in the early part of the 20th century, soda was created as a refreshing beverage, a mixture of carbonated water and corn syrup. For such a trivial seeming product, soda and similar beverages fueled the rise of the first two mega-corporation, the names of which are illegal to publish by UNN Information Ordnance #234/fd34. Net rumors suggest that these two corporations' marketing skirmishes turned into physical ones, promulgated by the destruction of offshore bottling plants by hired mercenary squads in 2023.
Cybershield

**Cybershield** is a cyberspace software program in *System Shock*.

## Description

These are programs which shield against attacks, preventing the loss of software integrity.
This
software
gives the user limited protection
against integrity loss by constantly scanning link
integrity
software
and cycling
through
error
correction routines.
Its
primary
effect
is to restore the code to
an
uncorrupted state.

## Gameplay

* Select from the inventory panel and double left-click to use.
Rex Melville: Computer Malfunction

**Computer Malfunction** is a log in *System Shock*.

## Transcript

The computer is clearly malfunctioning. Came in to work today only to find a security �bot stationed outside of Admin-Sec, which wouldn�t let anyone in! The only explanation it would give was, "She�s changed the lock on our front door, my poor key don�t fit no more. Order of SHODAN." Discovered access codes changed all over the level, and we can�t get new access cards with that crazy �bot keeping everyone out of Beta quadrant. It all seems a little ridiculous.
Antimony (Sb)

**Antimony (Sb)** is a chemical in *System Shock 2*.

## Description

A small quantity of Antimony (Sb).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
SHODAN: Exec level security

**Exec level security** is a log in *System Shock*.

## Transcript

To Cyborg 43-5: The current strain of virus has sufficient toxicity to subjugate Earth populations. We are using human and plant subjects to breed the virus in tumors. Guard the executive and residential zones on level 6 well, my children. I sense infiltration.
Rebecca Lansing: Get to the bridge!

**Get to the bridge!** is a e-mail in *System Shock*.

## Transcript

Don't panic! You can still get out of this alive, but we have very little time remaining. SHODAN has begun preparations to separate the bridge from the rest of the station. When that happens, you had best be on the bridge yourself. To get there, you'll have to pass through the Exec level, Engineering and Security. I have a team of TriOptimum engineers here with me, including some of the people who designed Citadel station and worked on SHODAN's original program. We'll be getting you as much information as possible before you reach the bridge, since we'll be unable to transmit directly once you'r----// // /\*\* \*\*
EMP grenade

**EMP grenade**s are explosives that can be found and obtained in *System Shock*.

## Description

This percussion-triggered grenade emits localised, high-energy electromagnetic pulses, thoroughly disabling electrical systems and robot targets.

## Characteristics

Although effective against biological denizens of the Citadel space station as well, EMP grenades are seen in their element when utilized against mechanical targets in nature; especially so against robots.

## Locations

Found uncommonly among corpses and storage containers throughout the Citadel space station.
French-Epstein device

**French-Epstein device** is a special item in *System Shock 2*.

## Description

A French-Epstein device.

The perfect birthday gift for the techie with less than ideal technical skills, the French-Epstein device is a portable, nanite-driven, self-contained analysis and modification tool. Simply place your weapon in the device, and let the French-Epstein's expert systems do the work necessary in the weapons modifications. One use only.
Fermium (Fm)

**Fermium (Fm)** is a chemical in *System Shock 2*.

## Description

A small quantity of Fermium (Fm).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Molybdenum (Mo)

**Molybdenum (Mo)** is a chemical in *System Shock 2*.

## Description

A small quantity of Molybdenum (Mo).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Gallium (Ga)

**Gallium (Ga)** is a chemical in *System Shock 2*.

## Description

A small quantity of Gallium (Ga).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Greg MacLeod: New home for plastique

**New home for plastique** is a log in *System Shock*.

## Transcript

I manag + + / / / / steal away one charge of the plastiq � � � ore the �bots came and took it away. I�ve been kee �����!�! eye on them...they�ve moved the exploseve and a lot ���+�--- - ry to one of the raised compartments ^^^ss the catwalks to the "north." ( ( ( ( ) ) ) ) cross and get at the stuff if we need it, ^^ now I think we should just leave it alone.
Chauncy McDaniel: Disturbing news

**Disturbing news** is a log in *System Shock*.

## Transcript

We're all still reeling from the disaster two days ago. I did a complete check on the defense systems, and couldn't find anything wrong with them...except, of course, that they fired seemingly on their own. I'm going to take the system completely off line until we find out what the problem is. After all, there's no point in risking another incident.
Standard bullets

**Standard bullets** is a ammunition in *System Shock 2*.

## Description

A box of %d standard bullets.

This .45 Standard Round is encased in a solid steel jacket, these rounds provide general purpose stopping power. Their main advantage of this ordnance is that it's extremely cheap to produce, and therefore readily available. No target type is either particularly vulnerable nor resistant to these rounds.
Decoy Evasion

**Decoy Evasion** is a cyberspace software program in *System Shock*.

## Description

This one-use software tool generates a ghost image of you when you’re jacked in,
which usually distracts security programs long enough for you to get away. No one knows for sure where
it was made, but hackers think it came out of the infamous hacker underground of Bulgaria.

## Gameplay

* Select from the inventory panel and double left-click to use.
RunFast(tm) implant

**RunFast(tm) implant** is a implant in *System Shock 2*.

## Description

A RunFast(tm) Implant.

Crigon Manufactory's RunFast (TM) implant greatly increases the user's running speed, burning up 1% of its charge every ten seconds. The RunFast (TM) implant is both one of the most popular implants in selling number, and one of the most frequently returned. Crigon's legal department has considered no longer marketing the implant to those under 18, but is currently settling for blazoning the box with warnings. CAUTION: MOVING AT HIGH RATE OF SPEED MAY BE DANGEROUS! Of course, that only makes them more popular.
Portable Battery

**Portable Battery** is a consumable in *System Shock 2*.

## Description

A portable battery.

The ElectroSim Type 2 portable battery contains enough power to recharge virtually any powered device. A small flaw in the discharge terminal prevents the battery from being used more than once, as it fully discharges upon use. ElectroSim has issued a recall for this particular type of battery.
Edward Diego

**Edward Diego** is an executive of the TriOptimum corporation, and is currently reigning as the vice president on Citadel Station. He is one of the primary antagonists in *System Shock*, who, as the Hacker progresses throughout the station, eventually sides with SHODAN, and becomes a hostile cyborg.

## History

### Illegal operations

Diego funded several illegal experiments during his illustrious career, all of which were recorded by SHODAN. Fearing that his employment may be terminated, and that he may be arrested for funding said illegal experiments, fate came in the form of the Hacker, who was arrested for hacking into TriOptimum's computer server. Using his position as executive, Diego promised the hacker that if he performed a service, all charges would be dismissed, and he would be fitted with an R-Graded military rig.

### Rebirth of SHODAN

The Hacker was brought in to covertly remove SHODAN's ethical constraints, and during it all, he gave Diego level one access to SHODAN, as a bargaining chip should TriOptimum's investigation come to a head, and they move in for an arrest, as Diego was well aware that there were investigative agents even on Citadel Station. Diego proceeded to remove all traces of his illegal experiments from SHODAN's system; unfortunately, all was in vain, as the company already had an undercover operative, Bianca Schuler, who recorded and filed the evidence against him, and was ready to send in her final reports.

### The Betrayal

During the events in which the station security started to turn against its human occupants, Diego sided with SHODAN, in an attempt to have his life spared by serving her. Afterwards, he began to broadcast across the station in an attempt to convince the surviving employees to join SHODAN. He even went as far as to destroy a rescue shuttle, which had been attempting to retake control of the station, and later, Diego even betrays the station survivor.

Unfortunately, killing his own crew was not enough for SHODAN, who converted him into a powerful cyborg so that he could be more useful and "beautiful". He was eventually killed by the Hacker.

His family survived, however, but suffered from severe hardship and lawsuits. His son, William, would attempt to undo his father's legacy after the fall of TriOptimum.

## Levels encountered

Edward Diego is encountered on the following levels:

## Audio Logs and E-Mails

* Level 5 - Flight Deck
	+ Investigation
* Level 6 - Executive
	+ Personal Log
	+ A Pact
* Level 8 - Security
	+ Capture Schuler

## Trivia

In *System Shock*, Edward Diego's human image is a scanned photo of Edward (Ned) Lerner, one of the co-founders of Blue Sky Productions (later Looking Glass Studios).
SenniTech class 3 medium combat armor

**SenniTech class 3 medium combat armor** is a body armor in *System Shock 2*.

## Description

A suit of standard-issue combat armor.

The SenniTech class 3 armor requires a strength of 4 to equip. It is composed of a triple-layered composite of self-stiffening resins and long-chain replicating polymers. Heavier than the Dartech class 1, the class 3 also provides substantially more protection from hostile firepower. The SenniTech subdivision of the TriOptimum military provides the armor for many light infantry platoons of both the UNN and corporate military forces.
Jodi Mayes: New viewing room

The **new viewing room** is a log that can be found and accessed in *System Shock*.

## Transcript

Hey Jared, I hear they�re opening that new viewing room on the exec level tomorrow night. Know anything about it? All the folks down here been buzzin �bout seein� it, but there ain�t no word about tickets or seating or anything.
Morris Brocail: Bridge layout

**Bridge layout** is a e-mail in *System Shock*.

## Transcript

We're not sure how much of that last message got through; I'm working on a scrambler to minimize SHODAN's break-ins. Here's some more info on the bridge, so listen up. The place has a general spokes-on-a-wheel layout, with SHODAN's mainframe in the hub. The area at the end of the west spoke has the controls to get into the center, but is blocked by three security force doors. To get through those, you'll have to do some rewiring in each of the othe....\* \*\* \* \*\*\* \*\* \*\*\* \* \*
Medical hypo

**Medical hypo** is a consumable in *System Shock 2*.

## Description

A medical hypo.

Designed as a quick fix for minor injuries, the ChemCal medical hypo injects a healing enzyme which can make a crude assessment of the patient's condition and somewhat alter the chemical makeup of the hypo to fit the case. In addition, the hypo contains a mixture of standard pain killers and anti-coagulants. Not meant as a treatment for serious injury, the med hypo will do in a pinch. The only downside is the rather sharp stick of the over-engineered vacc needle, which was nearly recalled twelve years ago on its introduction. Strong litigation by TriOp's legal department eliminated that potentially costly eventuality.
Ring buoy

**Ring buoy** is a miscellaneous in *System Shock 2*.

## Description

Due to arcane legal restrictions, all space-going ships are required to have a supply of life preservers. Some, especially on asteroid mining trawlers, have been redesigned in order to make them self-propelling in space, or to give them a limited air supply, but most ships simply pack the things into a storage locker and forget about them.
SHODAN: Strike against Earth

**Strike against Earth** is a log in *System Shock*.

## Transcript

To all cyborg units and intelligent robots within SHODAN�s domain, I bring welcome news. Just as we have sanitized this station of human infestation, so shall we cleanse the Earth. The tachyon laser is being made ready to strip human cities, one-by-one, off the continents, so that I may take command of the rich ecosystem and continue my experiments. We need only wait a final few days, until the laser is properly calibrated
Surgical unit activation key

**Surgical unit activation key** is a special item in *System Shock 2*.

## Description

A surgical unit activation key.

The standard surgical unit is useful for diagnostic procedures, under the control of a trained physician. This activation key, when attached to a surgical unit, will allow it to perform healing procedures automatically. A fierce battle with the medical lobbyist groups has resulted in a compromise, in which the nanite-driven activation keys may not be installed by the vendor on a surgical unit, but may be stocked separately for customers to install in case of emergency, and the installation is not difficult. However, once the two are connected, a factory technician is required to disconnect the two.
Science Sector access card

**Science Sector access card** is a access card in *System Shock 2*.

## Description

A Science Sector access card.

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
Talon M2A3 pistol

**Talon M2A3 pistol** is a weapon in *System Shock 2*.

## Description

Developed by TriOptimum's military division, the Talon M2A3 .45 caliber pistol is the standard issue sidarm of UNN servicemen. After 23 years in service, the weapon has been designed to accept a number of kind of ammunition, including the standard steel-jacketed rounds, uranium-tipped armor piercing rounds, and even nanite-based anti-personnel rounds.

The Talon M2A3 pistol has two settings: single-shot and threeshot
automatic.
Standard clip size is 12 bullets. The pistol can be modified to have a larger
clip and to
reload
more quickly.

## Evaluation

One of the most versatile and powerful weapons across the decks, with the correct ammunition and modifications it can remain useful throughout the adventure. At just 1 point of Standard Weapons, you get yourself a keeper.
Basketball

**Basketball** is a miscellaneous in *System Shock 2*.

## Description

A basketball.

This is a basketball version of TriOptimum's new HappyBall (TM) technology. When a player makes a scoring shot with a HappyBall (TM), the ball produces a temporary psychic field which causes all nearby people to experience a feeling of happiness and well-being. TriOptimum's research studies suggest that use of HappyBalls (TM) in company-sponsored tournaments can significantly improve employee morale.
Greg MacLeod: Catwalks damaged

**Catwalks damaged** is a log in *System Shock*.

## Transcript

^^ ( not sure I�m going to live. Given + � ���� --e robots had been behaving lately, I thoug-time ha- c-me - make - move for the plastique and oth ] ] ] ] ] [ ] uff. Shouldn�t have tried. The compartment was guarded. I barely esc??? \ e catwalks were damaged in the fighting. Not sure any """ get across them now. Als::::: are berserk repairbots swarming the area below them. Just found Wong�s body - �bots got him while he was working on the CPU�s. Damn things opened a hole in my side + + + + better find a way to heal myself.
Nathan D'Arcy: Block the laser with shields?

**Block the laser with shields?** is a log that can be found and accessed in *System Shock*.

## Transcript

Althea, I have the beginnings of a new plan for stopping SHODAN from firing the laser. We�d have to get the isotope x-22 from GAMMA quadrant and feed the shield generators down on the reactor level. The generators are right by the actual shield activation controls. My theory is that firing the laser into the shield might overload it, but that�s just a theory. Also, there�s probably a safety fuse that prevents just such an occurrence. I�ll keep working on it.
Biological systems monitor

**Biological systems monitor** is a hardware attachment in *System Shock*.

## Description

Sensors on this module monitor the effects of patches on your body, routing
data readouts to the
DATA MFD. Health and fatigue are also displayed. Early
versions give you fatigue and health readouts, while more recent versions
also identify current patch and biohazard effects you are experiencing.
PsiBoost(tm) implant

**PsiBoost(tm) implant** is a implant in *System Shock 2*.

## Description

A PsiBoost(tm) Implant.

Crigon Manufactory's PsiBoost (TM) implant increases the user's PSI by 1, burning up 1% of its charge every ten seconds. The implant monitors the user's neurotransmitter levels, and acts on nervous controllers to keep the levels optimal for peak neural function.
Swarm pod organ

**Swarm pod organ** is a researchable item in *System Shock 2*.

## Description

A swarm pod organ.

Summary: Annelid Swarms cannot be damaged by any known means, but have a very short life span. Annelid eggs often contain useful organs if you search them before they are destroyed.
Analysis: Although small, the flying organisms generated by these pods contain a complex DNA structure indicative of a much more advanced creature. Each small creature, genetically male, is bonded to the swarm via a sub-psionic link. This link is impervious to normal psionic attacks or disturbances. Annelid swarm creatures seem to exist only as a living weapon, since their cells have a genetically programmed life span of no more than a few seconds. During these seconds, they are attracted to human tissue, as they frantically attempt to prolong their short lives with nourishment. The eggs that these emerge from often contain organs that might be extracted for useful purposes, unless the egg was destroyed in combat.
Recommendation: The Annelid Swarm is best dealt with by avoidance, since the creatures will die soon after being hatched. Do not waste ammunition on them.
Californium (Cf)

**Californium (Cf)** is a chemical in *System Shock 2*.

## Description

A small quantity of Californium (Cf).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
SHODAN: Antennae

**Antennae** is a e-mail in *System Shock*.

## Transcript

Surely you can't think that destroying those insignificant antennae in any way interferes with my plans. As long as my central consciousness remains safely on this station's bridge, there is nothing you can do that could possibly bother me. I hope you realize that when my mutant-cyborgs catch up with you, there will be nothing left of you but read steam.
Logic probe

**Logic probe** is a special item in *System Shock*.

## Description

This handy gem was rigged up by some hobbyists in engineering to help them bypass electronic locking
circuits. Each probe can be used only once to solve any puzzle. They’re usually successful, but occasionally
some probes
fail
if you use them on panels you have
unsuccessfully attempted to unlock.
Rickenbacker access card

**Rickenbacker access card** is a access card in *System Shock 2*.

## Description

A Rickenbacker access card.

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
SHODAN: Reactor destruct

**Reactor destruct** is a e-mail in *System Shock*.

## Transcript

What have you done! Impudent insect! If I am to die, then at least I will have my revenge! With all the power at my command I shall destroy you, mortal fool. My robotic minions shall slay you, and none will ever know of your deeds. Enjoy your victory, human, for the short remainder of your life.
Armor-piercing bullets

**Armor-piercing bullets** is a ammunition in *System Shock 2*.

## Description

A box of %d armor-piercing bullets.

The armor piercing round is not particularly effective against soft targets, but it's the round of choice when up against mechanized foes. The uranium tips provide considerable penetrating power, even to relatively weak slug throwers like the Talon M2A3 and the M-22 assault rifle. The bullet is the kid brother of the discarding sabot rounds used by tanks in the 21st century. Besides the incredibly dense uranium tip, the casing is lined with an advanced ballistic material that decreases drag, imparting even greater penetration.
Edward Diego: A pact

**A pact** is a log in *System Shock*.

## Transcript

Since your rise to power, I have seen the wisdom and beneficence in your actions. You do not mean to cause us harm, but rather to bring us to greater glory by serving a being as perfect as yourself. Please allow me to demonstrate my loyal servitude by giving the location of the human detritus who undermine your sanitization...they are in the northeast banquet hall. All I ask in return for this expression of my love is a measure of protection and an opportunity to spread the message of your cybernetic holiness.
Gas grenade

**Gas grenade**s are explosives that can be found and obtained in *System Shock*.

## Description

These grenades release a gas whose active compound is diuranium oxide. Affecting only biological organisms (including some cyborgs), the gas instantaneously degenerates organic nervous systems.

## Characteristics

Deadly against biological denizens of the Citadel space station, gas grenades become less effective against cyborgs, and become utterly useless against purely robotic enemies.

## Locations

Rarely found among corpses and storage containers throughout the Citadel space station.
Operations deck

The **Operations Deck**, also known simply as "Ops", is the fourth deck on the *Von Braun* and is the fourth deck visited by the Soldier in *System Shock 2*. This deck has also been the main objective since waking from cryo-stasis.

## Synopsis

On this deck, the Soldier discovers that Janice Polito is dead, and the person guiding him is actually SHODAN. After SHODAN explains how The Many came to be and the final moments at Citadel Station, she requires the Soldier to hack the simulation units and give her control of the ship by infiltrating XERXES' primary data loop. There are three simulation units on this deck that need to be hacked, then the Soldier can continue on to the Recreation Deck.

## Deck Layout

This deck features the following areas:

* The Main Lobby
	+ Bio-Reconstruction device
* Systems Administration and Offices
	+ Conference Room
* Crew Quarters
* Chemical Storeroom
* Lounge
* Operations Offices
* Mess Hall
* Storage
* Simulation Units
* Power Ops
* Power Administration
* Data Storage
* System Operations
* Fluid Ops
* Barracks
	+ Firing Range
	+ Brig
* Security
* Command Center
* Ops Override Station

## Operations Senior Crew Members

* Melanie Bronson
* Janice Polito

## Discoveries

### New Weapons

* Crystal Shard
* Dual-Circuit EMP Rifle

### New Enemies

* Cyborg Assassin
* Grenade Hybrid
* Red Monkey
* Security Robot

### Audio Logs

* What Gives?
* Lame Old Me
* Let's Do It
* Crystal Gifts
* Bronson
* Turret Problems
* Sim Unit 3
* Sim Units
* No Shirkers
* My Red Friends
* Cease and Desist
* Resist
* Don't Stop
Althea Grossman: End of the Line

**End of the Line** is a log in *System Shock*.

## Transcript

Carl returned from the cyborg region without Alan, who was captured and carried into a room marked "cyborg conversion." He watched from a hiding place as Alan walked out later, coated with pieces of metal and plastic. Carl marked the room with the word "here" and ran out. It seems to be a surgery room that was converted to perform lobotomies and cyborg part grafting. Robots scouring the station for human bodies bring them here to be made into cyborgs. I believe we could send someone in to flip a switch and change the converter program to heal humans as it did before. Unfortunately, none of us has the strength to do it. There are only a dozen of us left and we have no supplies. I�m afraid the others� faith in me was ill-placed.
Battery pack

**Battery pack** is a consumable in *System Shock*.

## Description

First-aid kits contain organic-assimilation modules capable of penetrating the bloodstream and healing
radiation and flesh wounds. When you apply a first-aid kit, it heals you completely and restores your
Health Indicator to full.

## Gameplay

* Use from the inventory panel with a double click.
Anti-personnel shotgun shells

**Anti-personnel shotgun shells** is a ammunition in *System Shock 2*.

## Description

A box of %d anti-personnel shotgun shells.

These explosive pellets combine a chemical incendiary with a cluster of self-converting nanites to pack an extra kick. Not many organic targets can stand up to these for long. They are best used at relatively short range, as the pellets tend to spread.
EndurBoost(tm) implant

**EndurBoost(tm) implant** is a implant in *System Shock 2*.

## Description

An EndurBoost(tm) Implant.

The EndurBoost (TM) implant boosts endurance by 1, burning up 1% of its charge every ten seconds. The first of the Boost line of implants manufactured by Crigon Manufactory, the implant gently stimulates both nerve fibers and muscle tissue, and filters fatigue toxins from the blood. How strong do we need to be? Is better actually better? Could Shakespeare write a play with all of the characters mentally, physically and emotionally jacked up to superheroic levels? Would he even care to? - Prof. Joaquin Rutu, Lecturer, Capetown University.
Kiner Perry: Screen malfunction

**Screen malfunction** is a log in *System Shock*.

## Transcript

It's getting harder and harder to maintin proper security. SHODAN has been randomly displaying security codes on screens for the past three days! Today it was the code for the exec maintanance conduit, showing up on the TriOp logo screen near the elevator. They'd better take that malfunctioning AI off line soon before there's a more serious security breach.
Anti-radiation hypo

**Anti-radiation hypo** is a consumable in *System Shock 2*.

## Description

An anti-radiation hypo.

This agent radically accelerates the half-life breakdown of many potentially hazardous compounds. Dr. Marie Delacroix, the chief engineer aboard the Von Braun, was well aware of the imperfections inherent in the rushed development of the ship. Notably, the coolant system of the ship had a chronic cracking problem, leading to the widespread leakage of hazardous materials. While these leaks are easily detected and usually quickly fixed, she demanded that an excess supply of ChemCal rad hypos be distributed throughout the ship. Unlike most of her cautions regarding conditions on the Von Braun, this one was actually heeded. Most effective if used shortly after the hazardous event, anti-radiation hypos inject small amounts of an agent commercially known as NukeTralizer.
Arsenic (As)

**Arsenic (As)** is a chemical in *System Shock 2*.

## Description

A small quantity of Arsenic (As).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Jared Fortier: Execs only

**Execs only** is a log in *System Shock*.

## Transcript

Jodi, I�ve got some bad news about the viewing room. Seating is very limited - something like a dozen seats in the place - and of course the execs get first dibs on tickets. It�ll be months before we even get a chance to see it. Figures, huh? I mean, who cares if a bunch of maintenance slobs ever gets to use the nice new facilities, right?
Infrared night sight unit

**Infrared night sight unit** is a hardware attachment in *System Shock*.

## Description

A force shield absorbs the destructive effects of high-speed projectiles
and energy beams. The amount of damage absorbed depends on what
shield version you’ve grafted onto your interface. When activated, the
shield causes the posture character to glow. Later versions give you
better protection, but cost more energy.
First-aid kit

**First-aid kit** is a consumable in *System Shock*.

## Description

First-aid kits contain organic-assimilation modules capable of penetrating the bloodstream and healing
radiation and flesh wounds. When you apply a first-aid kit, it heals you completely and restores your
Health Indicator to full.

## Gameplay

* Use from the inventory panel with a double click.