recursal/Fanatic-Fandom huggingface dataset:
Pulse Gun

## Overview

The Pulse Gun is a dual, rapid-fire Weapon.

When shooting, the Pulse Gun will shoot small blue spinning bullets that move very fast. The bullets do very little damage individually, but large amounts of bullets can take out high-health Enemies. The Pulse Gun has unlimited ammo, so it can be shot indefinitely without having to recharge.

## Tactics

Since Rover starts out with this Weapon, it is easy to get rid of. While some other Weapons are stronger than the Pulse Gun, it may be best to keep the Pulse Gun in certain situations. This Weapon's Ultra ability allows shot bullets to destroy Enemy bullets. This ability can prove to be very powerful and life saving compared to other Ultra abilities.

## Level Bonuses

Each Core Upgrade will grant this weapon:

* +5 damage
* +2 pellets per wave

Upgrading this weapon with a Ultra Chip will grant this weapon the ability to destroy enemy bullets and cause blast damage.

## Notes

* Combining this weapon with the charger will turn it into a literal mini-gun of doom.
* The ultra upgrade makes this weapon a good defensive but also offensive choice.
* The ammo box doesn't seem to make much of a difference in terms of damage.
* On Nintendo switch edition, a little bug make the pulse gun not effective in certains angles. (Up and down, mostly)
Drill Gun

## Overview

Drill Gun is a Probe Weapon that sends out small drills that propel themselves towards Enemies, piercing and dealing damage to any enemy hit.

## Tactics

This weapon has trouble hitting fast enemies as the drills will often miss. This weapon is very good if the player needs some AOE (area of effect) damage in their build. This weapon deals very good damage on Guardians.

## Level Bonuses

Each Core Upgrade will grant this weapon:

* +1 drill

Upgrading this Probe Weapon with a Ultra Chip will grant it the ability to set Enemies on fire.

## Notes

* When this weapon is level 3, it is probably one of the best Probe Weapons, dealing huge amounts of damage.
* Drill Gun has trouble dealing with quick enemies that don't follow a straight line.
Enemy 4

## Overview

Enemy 4 is an yellow, spherical enemy that launches smaller spherical shaped drones to crash into the Rover. Enemy 4 will follow Rover once it is spotted, and will periodically spawn drones. Drones spawned by Enemy 4 do not home in on the player unlike Enemy 6. This Enemy has medium health and can be killed fairly quickly, and the drones can be killed instantly.
Blast Wave

## Overview

Blast Wave is an active Device used by Rover that sends out a strong wave of energy to pierce and destroy enemies/bullets.

## Tactics

Using this weapon on a single enemy is waste. The player should wait until a lot of Enemies are lined up to deal the most damage possible. The width of the wave (level 1-2) isn't that big so using it to destroy bullets isn't the best use of this Device. Against Guardians, the player should use this device when the boss is shooting to destroy it's bullets but also deal damage.

## Level Bonuses

Each Core Upgrade will grant this weapon:

* Level 2 only: +1 ammo
* +20 wave width

Upgrading this weapon with a Ultra Chip will grant this device the ability to slow down enemies hit and cause them sustained damage.

## Notes

* Whatever level the Device is, it will cause massive damage.
* The Launcher on this Device is overkill, the Blast Wave already possesses massive range.
Simulator

## Overview

Simulator is a Device that will activate the effect of a random device. The simulator is unstable, causing it to change the simulated Device every use.

## Devices Simulated

* Floating Mine
* Lightning Barrier
* Shock Nova
* Void Grenade
* Blast Wave
* Thunderbolt Hoop

## Notes

* Since the simulated Device always changes, the player can never establish a proper strategy with their current weapons/items.
Rush Rover Wiki

## Welcome to the Rush Rover Wiki

In the future, intelligent robot mining exploration has spread over every galaxy. After the war of independence against humanity, the highly intelligent and powerful machines attempt to rule all robots. So they start to format other robots. You control an "unformatted" mining rover, pick up weapons and rush to survival!

Rush Rover was released in Early Access on December 13th, 2016. It includes random map generation, random elements, unique weapons and devices design, various enemies and exciting boss battles.

RoverWeaponsProbesAccessories And DevicesEnemiesGuardiansEnvironment and ObjectsBlue Cores And Hyper CoresAchievementsSteam Cards
Enemy 8

## Overview

Enemy 8 is relatively large yellow robot that shoots bombs, the way it shoots resembles Comet Crush. Once it has shot a bomb in the sky, a indicator will appear under Rover's current location to show where the bomb will land. The bombs can be easily dodged because the indicators last for a few seconds before the bomb lands. Once Enemy 8 has spotted Rover, it will slowly follow it and periodically fire bombs into the sky. Enemy 8 has high(picture needed) health, and can be difficult to kill quickly.
Shock Nova

## Overview

Shock Nova is a Device that Rover can use. On use, it will release a nova around Rover that will destroy bullets, deal damage to any Enemies and will also slowdown enemies in range.

## Tactics

Using this Device on a single enemy is a waste. The player should wait until a bunch of enemies is around them to deal the most damage possible, or use it when Rover is about to take damage, removing all bullets, keeping Rover safe. It is good against Guardians since Shock Nova can both deal damage and remove bullets, helping the player during difficult patterns/attacks. Shock Nova is good against enemies that launch small and quick drones towards the player, because when those enemies are slowed, any drones they release will also be slowed.

## Level Bonuses

Each Core Upgrade will grant this weapon:

* Level 2 only: +1 ammo
* +30 damage

Upgrading this Device with a Ultra Chip will grant this Device the ability to inflict sustained damage to any enemies hit.

## Notes

* Good against enemies like Enemy 23.
* This weapon will deal very good damage once level 3.
* The Ultra Effect isn't a go to upgrade.
Sonic Impact

Sonic Impact is a Weapon that has 2 firing modes.The player can tap LMB to release a powerful short ranged sonic blast, or hold LMB to charge up the blue bar under the Rover's health. Once it is fully charged, release to fire multiple compressed sonic blasts that can deal a significant amount of damage, cover a very long range and penetrate normal enemies.

## Tactics

Mainly, the player should use the concentrated blast in order to remain at a safe distance from the enemies. This weapon is very good against Guardians as a fully charged volley will deal incredible damage. The short ranged blast is more commonly used as a ''panic'' attack to deal with small and quick enemies, but sometimes the player will get overwhelmed by many small drones and due to its moderately slow attack speed it will have no choice but to run or use a Device. The weapon can be charged 1/4 of the bar to release 1-2 compressed blasts (depending on level). The compressed blasts have the ability to go through enemies, giving this weapon impressively good area of effect. This Weapon is an all around good choice for players seeking good options to beat high scores.

## Level Bonuses

Each Core Upgrade will grant this Weapon:

* +50 damage
* +0.02 second launching speed
* +5 wide angle (short blast mode)
* -0.04 second cooldown
* +1 sonic bullet

Upgrading this weapon with a Ultra Chip will grant this weapon the ability to repel enemies' bullets via the short blast mode.

## Notes

* Getting the launcher for this weapon is overkill, it has enough range on its own.
* This Weapon performs very well on its own, allowing the player to choose defensive Accessories while maintaining good damage.

## Trivia

* After the most recent update (0.7.0) the ultra effect has been nerfed. It was much stronger before, and the player could be almost untouchable.
Thunderbolt Hoop

## Overview

Thunderbolt Hoop is a Device that on use, will launch 1 to 3 hoops (depending on level) that will slowly move towards the launched direction. Each hoop is armed by an electric ring that will deal damage and destroy bullets. After a few seconds of being launched, the rings of electricity will reduce in size and finally expire after they have completely disappeared.

## Tactics

This Device is weak at first, but after it is leveled up it is MUCH better. This weapon can actually deal a lot of damage. There isn't really a bad way of using this Device, but keeping it for groups of Enemies or to remove big dangerous patches of bullets is probably the best use.

## Level Bonuses

Each Core Upgrade will grant this weapon:

* +1 hoop launched
* +2 damage

Upgrading this Device with a Ultra Chip will make the hoops shoot out Sparks every 0.5 second.

## Notes

* This Device becomes significantly better once level 3 because of the 3 hoops.
* This Device Greatly benefits from the Launcher, as the added range to the rings of electricity will make it easier to hit enemies and destroy bullets.
* When a wave of bullets is suddenly coming towards Rover, using the Hoop can save a hit.

## Trivia

* The current Ultra Upgrade was suggested by steam user Werti100.
* Prior to Update 0.7.0 the Ultra Upgrade added the third hoop.
* Prior to Update 0.7.1 The Ultra Upgrade would only make the hoops shoot out sparks when the they expire.
Red Queen of Hearts

She is the Red Queen of Hearts. However, She can be called as Queen Victoria or Margaret depending on the summon of her. She is a Caster Type Servant from the famous tale Alice in Wonderland.

## Appearance:

Due to the depiction of the Queen of Hearts being old and the Red Queen being of middle age, the Servant that was summoned will always arrive between this ages. Red Queen of Hearts looks to be old and in some cases, fat.

## Personality:

Describes as a Blind Fury and is a foul mouth monarch.

## Stats:

Strength: E

Endurance: E

Agility: B

Mana: D

Luck: E

## Personal Skills:

1: Red Queen / Queen of Hearts Twist - Rank B (Due to the famous misconception, the two people are now merged as one entity. This results in their flaws and strength being merged but due to them being similar people, the flaws are worsened while the strengths are stronger)

2: Territory Creation - Rank E (She can use her Soldiers to recreate her Red Palace of Hearts allowing her to use her powers to the maximum when in the Palace.

3: Item Construction - Rank E (As she is not famous for doing anything besides ordering people around. This skill only allows her to create torture devices for beheadment. But due to her having this skill, her army can be granted this skill to create even more powerful items)

## Abilities:

1: Red Queen (As a Queen in Chess, Red Queen of Hearts can move swiftly. )

2:

## Equipment:

1: Croquet Mallet (A tool for the sport Croquet. It is actually a living pink flamingo. It has the ability to summon hedgehogs to use as balls)

## Noble Phantasm:

### 1st: Off With Their Heads - Queen of Hearts (Rank C / Anti Unit)

The most famous thing about the Queen of Hearts is her line Off with their heads. Should the target do anything that irritates her, the Red Queen of Hearts can behead anyone and the attack cannot be interrupted. However authority that is higher than her like any being with high divinity or other Kings and etc cannot be affected. High Luck can also avoid this attack

### 2nd: Queen of Hearts / Red Queen (Rank D / Anti Army)

Them being a Queen allows them to have an army. However as they are not famous for it the natural strength of their army drops along with the fact that the Queens were not originally one. Using this Noble Phantasm allows the Red Queen to summon an army of Soldiers that resembles either Red Playing cards or Red Chess Pieces. However the King of Hearts and Red King cannot be summoned.
Core Upgrades

## Overview

Core Upgrade is the main way to power-up Rover in Rush Rover. After obtaining a specific amount of exp, the player will Level Up, granting them a Core to upgrade Weapons, Accessories, Devices and Probes. The Upgrade Menu can be accessed by pressing "E". Experience is obtained by collecting Blue Cores and Hyper Cores. Each Blue Core or Hyper Core will grant the player 5 exp. The maximum amount of Core Upgrades the player can have in a run is 18.

## EXP Needed Per Level

* First Core Upgrade = 100 exp (20 Blue Cores)
* Second Core Upgrade = 160 exp (32 Blue Cores)
* Third Core Upgrade = 280 exp (56 Blue Cores)
* Fourth Core Upgrade = 460 exp (92 Blue Cores)
* Fifth Core Upgrade and above = 700 exp (140 Blue Cores)

Note that picking up an Active Device or Probe will level the player up by 1 but will not increase the exp required for the next Core Upgrade.
Launcher

## Overview

The Launcher is an Accessory that increases range of Weapons, Probes and Devices. It affects some Weapons differently but it always comes back to the same goal which is to increase range.

## Weapons

* Pulse Gun: +32 range
* Laser Shotgun: +32 range
* Rebounding Laser: +32 range
* Sonic Impact: +32 range
* Tesla Coil: +32 range
* Flamethrower: currently does not benefit from the Launcher
* Beam Cannon: +32 range
* Missile Launcher: +42 range
* Electric Gun: +48 Spark bolt range

## Probes

* Laser Burst: currently does not benefit from the Launcher
* Drill Gun: +32 range
* Comet Crush: +32 range
* Gatling: +16 range
* Fish Sword: +24 range
* Thor Light: +16 range

## Devices

* Floating Mine: +6 blast range
* Force Field: +24 range
* Void Grenade: +32 range
* Lightning Barrier: currently does not benefit from the Launcher
* Thunderbolt Hoop: +12 range
* Flash Shock: increases range of explosion but exact measure is currently unknown
* Blast Wave: +32 range
* Simulator: benefits the simulated device
* Shock Nova: +16 range
Enemies

## Overview

Enemies are the robots that Rover fights throughout the game. There are many different kinds of Enemies, some of which are stronger versions of other Enemies. When Enemies are killed they will give experience, and sometimes drop experience on the ground when they are destroyed. There are special Enemies called Guardians that have more health and stronger attacks. Some Guardians can summon normal Enemies during a fight.

## Enemy Types

(The developer has stated that they will give enemies names soon. Names like "enemy 6" are temporary.)

Enemy 1Enemy 4Enemy 6Enemy 8Enemy 10Enemy 11Enemy 12Enemy 17Enemy 19Enemy 21Enemy 23Enemy 24Enemy 25Enemy 26Enemy 28Enemy 90Enemy 91Enemy 192
Enemy 19

## Overview

Enemy 19 is a relatively large yellow Enemy that shoots bursts of 3 bullet bombs in a 90 degree spread towards Rover. Bullet bombs will bounce of walls, and after a few seconds the bullet bombs will explode and shoot out large amounts of bullets. Enemy 19 should be taken out as quickly as possible since they can do incredible amounts of damage to Rover. Once it has noticed Rover, it will slowly move towards it and fore occasionally. Enemy 19 has high health and can be hard to kill while dodging its attacks.
Enemy 10

## Overview

Enemy 10 is a small flying drone that will circle Rover in a wide area. The drone can even fly over walls but will not shoot at the player while over a wall. Enemy 10 will shoot bullets in bursts of three towards Rover, but since it is moving so quickly it often misses. This enemy has low health and can be killed quickly with any weapon.
Environment and Objects

## Environment

While exploring, Rover will come across many objects. These objects are randomly generated. Here is a list of the things found in the procedural generated environment.

## Crates

Crates spawn in each room, usually between 2 and 6 crates. These contain Blue Cores and sometime Hyper Cores. If a crate is next to a Key Chip crate then it will most likely contain an Accessory or a Device.

### Key Chip Crates

In each area level, there will be 1 key chip crate. Key Chips allow the player to access higher leveled rooms. These special crates will contain a Key Chip which will enable the player to access higher leveled areas. In each area level, one key chip crate will appear.

## Map Data Downloader

It will appear once randomly in a run. Pressing F will download the map for free, unlike the Explorer who will charge 20 Hyper Cores.

## Item Depots

Item Depots are randomly found throughout a run. The player can open these by paying 20 Hyper Cores. Once opened, a random Weapon, Probe or Accessory will come out.

## Small Building With Turrets

Usually around area 4-5, the player will encounter a small building defended by Turrets. The inside of the building can only be accessed by destroying the Turrets if there is a door. Inside the building there will be an item on a pedestal, mostly upgrades obtainable by the Machinist, there is also a chance it could be a Ultra Chip.

## Destroyed Rover

The player will often come across a Destroyed Ally Rover. Unfortunately, it isn't repairable, but the player can press F to inspect it and receive a random Weapon, Device, Probe, Accessory or an Ultra Chip.

### Debris

The player will often come across piles of debris, presumably ally robots who got destroyed by the re-formatted robots.

Destroyed allied robot?Could be a robot using blue crystals for power (connection to Blue Cores?) Could also be some kind of generator.Poor thing got obliteratedDestroyed Turret, maybe?Variation of the destroyed allied robotDestroyed Transfer PadColliding debrisTry to figure out what this wasDestroyed guiding rail
## Monuments

The player will often come across a Monument. These Monuments are statues that name people that have supported the game, similar to credits.
Gatling

Gatling is a Probe Weapon that fires bullets rapidly. The bullets shot do not have travel time. After the probe has emptied the Gatling's clip, it must be reloaded. The ultra provides this weapon extra knock back. For some reason, the weapon is able to attack multiple Enemies that are grouped together (as seen in GIF).

## Tactics

This weapon deals a decent amount of damage, but its projectiles do not have travel time, making this weapon good against Enemy 23's small and quick drones. The reloading time never goes down, unless coupled with the charger. The ultra for this weapon is very good at keeping the enemies away from the player, even small and quick enemies can't reach the player unless the Gatling is reloading.

## Level Bonuses

Each Core Upgrade will grant this Probe Weapon:

* +3 damage
* +1 fire rate

Upgrading this Probe Weapon with an Ultra Chip will allow it to push back Enemies as it attacks.

## Notes

* Charger will give attack speed and decrease reload time, increasing the weapon's damage output.
Distress Call

Auch Notsignal.

Mit dem Schalter Distress Call lässt sich ein Notsignal absetzen oder abbrechen.

Der Schalter befindet sich unter einer Sicherungsblende, die versehentliches Drücken verhindert und geöffnet werden muss, bevor der eigentliche Schalter betätigt werden kann.

Der Schalter selbst liefert keine Rückmeldung über seinen Zustand. Allerdings wird ein aktives Signal an jeder Environmental Control angezeigt, sowie durch einen nervenden Warnton, der die Situation, wie schlimm sie auch immer sein mag, nicht besser macht.

Schiffe und Stationen, die gerade ein Notsignal senden, werden in im FTL-Bildschirm des Schiffs angezeigt.
Tesla Coil

## Overview

### Ability

Charge up and release lightning over a long range or a short, stronger discharge.

### Fabrication Cost

Currently, there is no blueprint for this weapon. It will be added in the next update.

## Passive Item Effects

### Launcher

+32 range

Tesla Coil is a Weapon, holding LMB will charge up the weapon. Enemies that enter the small threshold in front of the Rover will be instantly zapped. Releasing LMB after charging will release lightning to zap enemies over a longer distance. The more charged it is, the longer the lightning beam is. The lightning beam will recede as ammo runs out.

## Tactics

The shorter ranged zap can deal an INCREDIBLE amount of damage, but can put the player in danger. Equipping the launcher will increase the range of the shorter zap, allowing the player to use it more while being a lot more safe. This weapon totally destroys Guardians. Tesla Coil takes quite a bit of time to charge up in the early levels, making it a less optimal choice early on. The Ultra Ability will give this weapon quite a bit of extra AoE and damage.

## Level Bonuses

* +15 damage
* +3 sparks
* -0.2 second spraying speed (lightning is released faster)

Upgrading this weapon with a Ultra Chip will upgrade the sparks, making them deal secondary splash damage to nearby enemies. (effect of this ultra to be verified, unclear).

## Notes

* Charger and Launcher will turn this weapon into monster.
* This weapon destroys turrets and walls very easily.
* This weapon currently does not have a Blueprint.
Fabricator And Blueprints

## Fabricator

Fabricator is a machine that can randomly found in a run. The player can also find a Fabricator that he can send back to the main spawning area. This machine can create an item from blueprints. After using the fabricator, it will be un-usable for the entire run.

## Blueprints

Blueprints are obtained by inspecting Destroyed Rovers. After a Blueprint of a certain item is obtained, it will be available for crafting by using the Fabricator, for a price.
Second Boost

## Overview

Second Boost is an Accessory that will provide Rover with an extra boost charge. The charges can stack so Rover can boost twice in a row without having to wait for the boost to recharge.

## Tactics

Second Boost can be used to dodge through groups of Enemies safely. Fully upgrading the boost slot in the Upgrade Menu will allow the boost to be used almost constantly, also making the uses to stack much faster.

## Notes

* Whatever the player's play-style is, this item will provide them extra safety, although, players playing offensively may get more use out of this item.
* Good item choice for players going for high scores since it will help them get the Unscathed Bonus.
* Don't get ahead of yourself, dashing everywhere for fun may get you hit (don't worry, we all did it at some point).
Mender

## Overview

Mender is an Accessory that will give Rover armor back whenever it picks up Blue Cores or Hyper Cores.

## Notes

* This item is very good for players who get hit a lot since the health recovered is actually pretty big.
* Players going for high scores should skip this item since they shouldn't be getting hit in the first place (Unscathed bonus).
Enemy 23

## Overview

Enemy 23 is large yellow, flying ship that will launch many small spherical drones that will home in on Rover. Once Enemy 23 has noticed Rover it will stay away from Rover and attack. These enemies can be extremely annoying and difficult to fight in large groups, all the small drones launched at the player can be very hard to handle depending on equipped Weapons. The small spheres can only be dealt with by killing them, as the player can't boost past them to make them crash into a wall, making it hard for slow Weapons to deal with them. They have medium health but can be hard to kill due to their constant onslaught of drones. If the mother is slowed down, the drones will be slowed down on release
Lycaon

Dolon is a Brawler Type Servant.

## Biography

https://en.wikipedia.org/wiki/Lycaon\_(Arcadia)

He is one of the earliest people seen by history to be a werewolf. However due to the tales of werewolves, his body changed.

## Stats:

Strength: B

Endurance: A++

Agility: C

Mana: D

Luck: E

## Personal Skill:

1: Innocent Monster (Rank ??) : It twisted his body even more due to the stories of the werewolf.

2: Magic Resistance

3: Physical Boost

## Abilities:

1: Canine Control - Control over dogs and wolves

2: Extended Life - Capable of Living for an insanely long lifespan

3: Regeneration

4: Werewolf Creation - Lycaon can create more werewolves by biting

## Noble Phantasm:

### 1st: Legend of the Werewolf

His body houses the current oldest incarnation of the story of the werewolf making him the current King of Werewolves. Lycaon is capable of changing into a extremely big wolf or a humanoid wolf. He can even resurrect but he can only this once. Calling upon his own name will cause the sky to turn into a night sky with a full Moon. This increases his power tremendously.
Accessories And Devices

## Overview

Accessories are upgrades that can be equipped on Rover's Upgrade Menu. There are two types of Accessories: Active and Passive. Passive Accessories will give Rush Rover a small bonus once they are activated with a Core Upgrade. Accessories Items can be used and will be deployed onto the battlefield. There is a cooldown time before an active accessory can be used again, and some active accessories can stack uses, allowing the player to use an Accessory multiple times before the cooldown time starts again. Active Accessories can be optimized with an Ultra Chip after they are fully upgraded.

## Devices

Floating MineForce FieldVoid GrenadeLightning BarrierThunderbolt HoopFlash ShockBlast WaveSimulatorShock Nova
## Accessories

Second BoostEnergy ShieldReinforced ArmorLauncherSensorRecyclerChargerAmmo BoxCompact ShellSecureMender
Ammo Box

## Overview

Ammo Box is an Accessory that increases ammo, but its effect will vary depending on the Weapon.

## Weapons

* Pulse Gun: +2 ammo
* Laser Shotgun: +2 ammo
* Rebounding Laser: +1 rebound
* Sonic Impact: +1 ammo
* Tesla Coil: +3 sparks
* Thermal Gun: -1 heating speed
* Flame Thrower: +100 energy
* Beam Cannon: +200 energy
* Missile Launcher: +4 ammo
* Electric Gun: +2 sparks

## Probe Weapons

* Laser Burst: None according to description
* Drill Gun: +1 ammo
* Comet Crush: +1 ammo
* Gatling: +20 ammo
* Fish Sword: +2 ammo
* Thor Light: -4 ep cost

## Devices

* Floating Mine: +1 ammo
* Force Field: +1 ammo
* Void Grenade: +1 ammo
* Lightning Barrier: +1 ammo
* Thunderbolt Hoop: +1 ammo
* Flash Shock: None according to description
* Blast Wave: +1 (description is wrong)
* Simulator: benefit the simulated Device
* Shock Nova: +1 ammo
Flash Shock

### Ability

Drops a clone that explodes after 2 seconds, if the player presses space again before the clone explodes, Rover will instead swap places with the clone and immediately explode

## Overview

Flash Shock is a Device that on use, drops a clone that explodes after 2 seconds, dealing massive damage to any enemy caught in the blast. If the player presses SPACE again before the clone explodes, Rover will swap place with the clone and immediately explode. The blast can also destroy bullets.

## Tactics

This weapon is very versatile. The Player can double tap SPACEBAR to release a shock wave closely resembling the Device Shock Nova. The player can also put down a clone, boost towards Enemies and press SPACEBAR again to explode the clone on the enemies. Finally, the player can put down the clone as a time bomb, running away and leading enemies into it.

## Level Bonuses

Each Core Upgrade will grant this weapon:

* -1 sec cooldown

Upgrading this Device with a Ultra Chip will make it so the booster has only 0.5 sec cooldown in explosive countdown

## Notes

* Ammo Box and Launcher do not affect this weapon.

## Trivia

* Prior to update 0.7.1, Flash Shock's ultra upgrade would add a damage over time effect to its explosion.
Flamethrower

## Overview

Flamethrower is a Weapon that shoots fire out in a stream. Holding LMB will release a stream of flames to damage and set Enemies on fire. Using this weapon will consume Energy Points (EP). Holding LMB after the EP bar is emptied will still shoot flames, but only as fast as it can recharge, resulting in a damage loss.

## Tactics

This weapon is never weak or extremely good, it stays a decent weapon throughout the game. Once the Ultra Ability is unlocked, the weapon's damage will significantly increase. Since this weapon is all damage over time, it can be a good idea to fight in retreat, shooting flames at the most enemies as possible then letting the fire do the trick by running away. This weapon does not struggle against Guardians. Most Guardians don't move a lot, so they end up staying in the flames of the ultra ability.

## Level Bonuses

* +1 EP recharge
* +100 energy

Upgrading this weapon with a Ultra Chip will power-up the flames, making them scorch the ground wherever they land.

## Notes

* Fighting in retreat can be a good idea, letting the fire do the work.
* When this weapon is level 3 and equipped with a Charger, it will make the energy drain problem almost none existent.
* This weapon does not gain damage per Core Upgrade, so it deals good damage all game.
* The flame projectiles have quite a bit of travel time, and can be hard to hit quick enemies when they're not following a straight line.
* Damage over time weapons aren't the best, as it is always better to eliminate enemies as quickly as possible so there is less bullets on the screen.
Probe Weapons

## Overview

While exploring, Rover can sometimes find Probe Weapons, weapons that the Probe can equip, letting it help Rover attack Enemies. Once armed, the Probe will follow Rover around and automatically attack enemies. Probe Weapons can be upgraded with Core Upgrades and Ultra Chips, allowing them to be more effective in battle.

## Probe Weapons

Laser BurstDrill GunComet CrushGatlingFish SwordThor Light
Steam Cards

## Overview

Steam Cards can be earned while playing Rush Rover. They will be put into the player's Inventory, and can be examined at any time while using Steam.

There are 5 total Cards to collect: Fabricator, Explorer, Junker, Dodger and Engineer. Cards can be earned randomly while playing Rush Rover, or by opening a Booster Pack.

Once all 5 cards are collected, the player can craft a game badge, which gives them cards, backgrounds and chat emoticons.

Explorer CardJunker CardDodger CardEngineer Card
Guardians

### Ability

High health enemies that have much stronger attacks and can summon normal enemies.

## Overview

Guardians, also known as Bosses, are Enemies that have much more health and stronger attacks. They are very dangerous and can defeat Rover easily if the player isn't prepared. Some Guardians consist of multiple entities, most can summon normal Enemies and some Guardians can only be damaged in certain weak spots.

Defeating a Guardian will give Rover large amounts of Blue Cores and Hyper Cores, and a single Accessory, Weapon, Probe or Ultra Chip may drop. When the Level 5 Guardian in a run is defeated, it will always drop an Ultra Chip.

## Guardian Types

Tracker GuardianStraggler GuardianSplit GuardianBlaster GuardianBomber GuardianLightning GuardianReaper GuardianTriplets GuardianRoller GuardianSpider GuardianCentipede GuardianHammer GuardianOcto Guardian
## Trivia

* There are Achievements related to Guardians that can be unlocked by defeating them without taking damage.
Laser Burst

## Overview

Laser Burst is a Probe Weapon that shoots volleys of lasers that don't deal high damage but will knock back Enemies.

## Tactics

This weapon deals fairly low damage, because it is more utility oriented. The Ultra Upgrade will help this weapon dish out more damage. This weapon isn't very good coupled with the Sensor, as it won't do much damage against Guardians because of its low damage output.

## Level Bonuses

Each Core Upgrade will grant this weapon:

* +4 Lasers shot per burst

Upgrading this Probe Weapon with a Ultra Chip will grant it the ability to deal splash damage and inflict sustained damage.

## Notes

* This weapon's low damage can be mitigated by unlocking its Ultra Ability, increasing its overall damage.
* The Charger will greatly increase this weapon's fire rate.
* The Ammo Box will provide this weapon with 4 extra ammo.
Missile Launcher

## Overview

Missile Launcher is a Weapon, and on use will create a scanning area around the Rover. Enemies that enter the area will be targeted, and after a small interval, rockets will be launched at them.

## Tactics

Early on, this weapon can struggle a lot, the missile launcher has trouble keeping up with all the quick and homing enemies thrown at it. Though, later on, this weapon becomes very good, equipped with a Charger and a Ultra Chip, the player only has to hold LMB and worry about dodging. Against bosses, the player can maximize their damage by resetting the scanning area around them after a rocket is launched to increasing the weapon's attack speed.

## Level Bonuses

* +4 ammo
* -0.2 cooldown (rockets are launched faster)

Upgrading this weapon with a Ultra Chip will upgrade the missiles, making them set the area of explosion on fire.

## Notes

* If the players find this weapon early on, he should leave it until his main weapon is level 3.
* This weapon especially struggles with Enemy 23's drones early on. Though, after fully upgraded, it won't be a problem anymore.
* Ammo Box will allow the Missile Launcher to target more enemies at the same time.
* After a recent patch, this weapon 1 shots turrets and walls which can prove to be very useful.
Rover

## Overview

Rover is the main protagonist of Rush Rover that the player controls while playing. It is a sentient mining robot, that, unlike the other robots, has not been "formatted". The other highly intelligent and powerful robots fight against Rover in an effort to rise to power. Rover has no motives other than to survive by collecting Weapons, Probe Weapons, Accessories.

## Abilities

Rover has multiple abilities that allow it to progress through levels efficiently and safely. It can boost, allowing it to dodge through projectiles, though the boost has a cooldown time before it can be used again. Rover can earn experience by destroying enemies and breaking Crates. Once enough experience has been earned, it will have access to a Core Upgrade, which can be used in the Upgrade Menu. Ultra Chips can be used in the Upgrade Menu to maximize a fully leveled Accessory, Probe or Weapon's potential. Rover can acquire items that it can equip and upgrade in the upgrade menu. Once a room has been cleared, Rover can use the transporter of that specific room, allowing it to instantly jump between cleared rooms.

## Controls

Rover can be moved by pressing the WASD keys. Holding LMB will shoot its current weapon, and pressing RMB will make Rover preform a boost. The Map can be accessed with Q and the player can transport with SPACEBAR. The upgrade menu can be accessed with E. Once the player has acquired an active item, they can press SPACEBAR to launch the item. The F key is used to pick up items, and the G key swaps the main weapon for the weapon in the spare slot.
Achievements

## Overview

Achievements are merits that the player earns for completing certain objectives while playing Rush Rover. There are currently 33 obtainable Achievements.

There are 6 ways of obtaining Achievements:

* Defeating a certain Guardian without taking damage
* Returning a machine to base
* Getting the "Unscathed" bonus enough times in one game
* Getting the "Blitz" bonus enough times in one game
* Survivng for long amounts of time in the Dodge Challenge
* Collecting blueprints

## Achievement Types

### Guardian Achievements

**Rewarded for defeating Guardians without taking damage**

Tracker Guardian AchievementStraggler Guardian AchievementSplit Guardian AchievementBlaster Guardian AchievementBomber Guardian AchievementLightning Guardian AchievementReaper Guardian AchievementRoller Guardian AchievementTriplets Guardian AchievementCentipede Guardian AchievementSpider Guardian AchievementHammer Guardian AchievementOcto Guardian Achievement
### Machine Achievements

**Rewarded for returning a Machine to the starting room**

Retrieved Fabricator AchievementRetrieved Engineer AchievementRetrieved Machinist AchievementRetrieved Explorer Achievement
### Unscathed Achievements

**Rewarded for earning "Unscathed" bonuses**

Unscathed Bronze AchievementUnscathed Silver AchievementUnscathed Gold Achievement
### Blitz Achievements

**Rewarded for earning "Blitz" bonuses**

Blitz Bronze AchievementBlitz Silver AchievementBlitz Gold Achievement
### Dodge Achievements

**Rewarded for surviving for long amounts of time in the Dodge Challenge**

Dodge Bronze AchievementDodge Silver AchievementDodge Gold AchievementDodge Master Achievement
### Blueprint Achievements

**Rewarded for collecting Blueprints**

Collector Bronze AchievementCollector Silver AchievementCollector Gold AchievementBlueprints Master Achievement
### Miscellaneous Achievements

**Achievements that do not fit in the above categories**

Full Gear AchievementRush Pioneer Achievement
* The Full Gear Achievement is earned by unlocking a second Probe and second Accessory slot in one game.
* The Rush Pioneer Achievement is earned by playing the game in Early Access. "You will help other players as a pioneer in the game".
Reinforced Armor

## Overview

Reinforced Armor is an Accessory that reduces damage taken by 25%.

## Notes

* Since Rover already takes low damage from most attacks, this item won't reduce much health loss.
* This is a good beginner item but for players going for high scores, this item is not a good choice. This item only helps the player take less damage but they shouldn't take damage in the first place because they will lose the Unscathed Bonus.
Laser Shotgun

The Laser Shotgun is a Weapon that fires quick waves of lasers. The Weapon is very good at hitting many enemies at the cost of low damage. It's ability to fire very wide waves of bullet makes it one of the best Weapons at dealing with small and quick enemies. This Weapon has no reload or recharge time so the player can keep firing without having to worry about ammo.

## Tactics

Its ultra ability helps the player stay at a safe distance from enemies. Compared to the other weapons, the Laser Shotgun struggles a lot more with Guardians, due to its low single target damage. They player will need to get close to the Guardian for most of the bullets to hit, putting the player in a dangerous spot.

## Level Bonuses

Each Core Upgrade will grant this Weapon:

* +2 damage
* +2 bullets per wave

Upgrading this weapon with a Ultra Chip will give this weapon more knock back on normal enemies.

## Notes

* Having both the Charger and the Ammo Box equipped can make this weapon significantly better, but will make the player miss out on great defensive accessories such as the Energy Shield and Mender.
Secure

### Ability

Protects Rover from 1 deadly attack per room and gives 3 seconds of invincibility afterwards

## Overview

Secure is an Accessory that, upon receiving a lethal attack, Rover is protected, giving it back 30% armor and granting it 3 seconds of invincibility. Secure can only be activated once per area.

## Tactics

It takes 3 core upgrades to activate this item, which can be a waste if the player is confident in their dodging ability. The revival period of invincibility can be used to escape to safety, as the player has a few moments before the invincibility ends.

## Notes

* Good item for beginners
* Players going for high scores should skip this Accessory since they shouldn't even take damage in the first place (Unscathed Bonus).
Beam Cannon

## Overview

The Beam Cannon is a Weapon that shoots a strong laser beam.

While shooting, the Beam Cannon will fire a large blue laser beam. The beam will do damage to any Enemy it touches, and cannot directly hit multiple enemies at once unless it is upgraded with an Ultra Chip. It can instantly take out most small Enemies, and can kill larger Enemies relatively quickly. The Beam Cannon has limited energy, and will steadily lose it while firing. Once it is out of energy, it will only be able to fire in short bursts. Energy will only recharge while Rover isn't firing it.

## Tactics

This weapon is a powerful option, outputting loads of damage with only minor drawbacks, making it good for fighting Guardians. Other that having limited range, it's limited energy isn't really a problem, since it recharges rather quickly. While in a fight, keep an eye on the energy bar under Rover's health bar. When it starts to get low, ducking behind cover momentarily can provide the time and safety to recharge. Limited range can be a problem, making Rover have to get closer to Enemies. Make dodging bullets more of a priority than doing damage, as the Beam Cannon already packs quite a punch.

## Level Bonuses

Each Core Upgrade will grant this weapon:

* +2 damage
* +200 energy
* +2 ep recharge

Upgrading this weapon with an Ultra Chip will grant this weapon the ability to pierce through normal Enemies.

## Notes

* The Ultra Chip upgrade will allow the Beam Cannon to hit multiple enemies at once, making crowd control much more important.
* The only weakness besides limited energy is it's range, so using the Launcher can solve that problem.
* The Ammo Box will give this Weapon more energy, but the Beam Cannon will take longer to recharge because of the added capacity.
Fish Sword

## Overview

The Fish Sword is a Probe Weapon that shoots out multiple energy bolts at a moderately fast speed. The bolts shot will home in on Enemies. If an Enemy is killed before the bolt reaches it, it will target a new one. If there is no Enemy nearby, the bolts will bounce around the room.

## Tactics

It deals exceptional damage after reaching level 3. Its ability to 2-3 shot weak enemies such as the small Enemy 4 will be very helpful to slow weapons as those tend to get overwhelmed by them. The Fish Sword's Ultra ability gives it even more utility, but note that the added utility is not a must. If the player possesses Weapons with superior ultras, then the player should upgrade those first i.e (Electric Gun, Pulse Gun, Beam Cannon, etc.)

## Level Bonuses

Each Core Upgrade will grant this Weapon:

* +10 damage
* +1 ammo

Upgrading this Probe Weapon with an Ultra Chip will give the energy bolts a AOE slowing effect.

## Notes

* The Charger will add a good bit of attack speed, furthermore increasing its damage output and utility.
* Enemy 23 is greatly countered by this weapon because if it gets hit by the Fish Sword's bolt, it will be slowed making every small drone released by it automatically slowed. (As seen in GIF)
* The 2 extra ammo from Ammo Box Is really useful. Much like the Charger, it will increase damage and utility.
Thor Light

## Overview

Thor Light is a Probe Weapon that discharges electricity to Enemies close to the Rover. Discharging electricity will consume EP, which is this weapon's ammo. The Probe cannot zap enemies until it has completely recharged the weapon's EP gauge.

## Tactics

This weapon is very good against small and quick enemies because they require nearly no EP to be killed, and they will die almost instantly. This weapon deals very good damage. due to its small range, getting close to Guardians may result in getting hit.

## Level Bonuses

Each Core Upgrade will grant this weapon:

* +4 damage
* +1 EP recharge
* -4 EP cost

Upgrading this Probe Weapon with a Ultra Chip will grant it the ability to chain the electricity to a second nearby enemy.

## Notes

* Charger and Ammo Box will both greatly increase the overall effectiveness of this weapon.
* The Ultra Chip effectively doubles Thor Light's damage.
Enemy 11

## Health

### Ability

Walks towards Rush Rover while firing spinning projectiles that split into bullets

## Overview

Enemy 11 is a medium sized yellow robot with 4 legs. When it notices Rush Rover, it will slowly follow it while shooting two spinning projectiles that bounce off walls. After a few seconds, the projectiles will burst into a spread of five bullets. Enemy 11 has medium health, and may take a moment to kill.
Samantha Brown

### Family

{Tina Brown} (mother),　　{Clifford Brown} (father),　　{Hilda Brown} (sister),　　　Layla Brown (sister),　　　　Asha Brown (sister),　　　　Denzel Brown (twin brother)　　　　　　　　　　Robb Brown (brother)

## Appearance

### Portrayed

Kendall Jenner

- Samantha to Devan>

**Samantha Brown** also knew as Samantha Kennray, this one being her original name, is a main character in Bie's book series "Sword's Order". She has been selected into the University in the year after ***The Sword Blood Bath,*** this making her one of the best order members in the whole world. She has been selected as a Leader of The Seekers, having a place in The Sword's Order Council that she choose to enter in with ***Kade, Wes, Francisc*** and ***Devan.***
Split Guardian

## Overview

The Split Guardian is a Guardian that Rover fights when it enters a Guardian room. It has only five and a half health bars, making it a relatively easy Guardian to kill. Once awakened, the Split Guardian will fly towards Rover and attempt to slowly circle around Rover. Once it's health has been halfway depleted, it will split into two.

## Behavior

The Split Guardian has 7 attacks:

* Fires a wave of bullets back and forth in Rover's general direction. Every couple of seconds it will also fire two spinning projectiles that burst into five bullets (0:09)
* Fires an arc of 4 bullets at Rover repeatedly while occasionally firing four spinning projectiles that burst into five bullets (0:19)
* Fires three spread out bullets and two close bullets repeatedly at Rover, constantly adjusting to fire directly at Rover (0:27)

### Once Split:

Top half:

* Fires three spread out bullets and two close bullets repeatedly at Rover, constantly adjusting to fire directly at Rover (0:30)
* Fires short bursts of bullets out in three directions repeatedly while changing the direction of the waves in a circular motion (0:34)
* Fires bullets out in seemingly random directions (0:45)

Bottom half:

* Fires two spinning projectiles in a wide arc in Rover's general direction every few seconds. The projectiles burst into five bullets (0:29)

## Tips

* The player should keep their distance from the Split Guardian, and when it splits try to wrangle one half away from the other half. This will make it easier to focus on killing the Guardian and not dodging.
* Since this Guardian can be killed relatively quickly, it is important to focus on doing damage.
* Once it has split, follow the half that has the easiest attacks to avoid. The top half has multiple attacks, making it harder to anticipate. The bottom half has only one attack, and it is easy to dodge.
* Standing behind the walls when an attack is being used may help the player dodge bullets.
* Items that penetrate enemies can hit this boss twice once it has split.

## Trivia

The *Perfect Executed Split Guardian* Achievement can be earned by killing it without taking damage.
Weapons

## Overview

While exploring, Rover can sometimes find **Weapons**, various guns that Rush Rover can use to attack. Some Weapons have limited ammo, and are not as effective when out of ammo. While Rush Rover isn't firing, ammo will automatically recharge over time. Weapons can be upgraded with Core Upgrades and Ultra Chips, increasing damage output and ammo capacity.

## Weapon Types

Pulse GunLaser ShotgunRebounding LaserSonic ImpactTesla CoilThermal GunFlamethrowerBeam CannonMissile LauncherElectric Gun
Sword's Order Wiki

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Emma Andrews

### Abilities

PremonitionDream Talking with Dead People　　　　　　　　　　Ultra Senses　　　　　　　　Invisibility

### Occupation

Beginner WatcherStudent in 1st Year at Sword's Order

## Relationships

### Friends

Stan Regards (best friend)Linda Ricci (best friend)

### Family

Anais Andrews (mother)Beatrice Bernal (sister)

## Appearance

### Portrayed

Peyton List*
**Emma Andrews** is the main character in the "Sword's Order" book series written by Bie. She's a new student at ***Sword's Order University***, but she's not just any student, later find out she's send by God to help ***The Kennrays*** protect the ***Five Anchor Objects*** from the ***elves*** and the other thieves that want to rule the world.

She's a member of ***The Secret Order*** along with ***Samantha, Robb, Wes, Kade, Devan, Francisc, Cooper, Angela, Denzel, Asha*** and ***Layla.***