Bugvader.EXE

* Base
* Original
* Lotus Style

## Stats

—Vader, Session 2

**Bug&Vader.EXE** is a player character in the Megaman NetNavi RP campaign and one of Allan Garnett's navis. He is played by Monk Orange.

## **Description**

### Appearance

Vader is a rusty Junk (Obstacle) Navi, with a cracked helmet and exposed wires. He sports a Virus Buster on his right arm, although it is shown that he can retract it into a hand if need be. He has a series of metallic lines in the shape of goggles on his face, that meet in the middle to a flat, penguin-like beak. The beak is said to be inspired by a mascot that the Bugvader program had, though that mascot has not yet appeared on screen.

His emblem is a Mettool with a red diagonal line through it. In later art, the Mettool is simplified to just its feet and helmet.

### Personality

BugVader is an anti-virus program with a great sense of duty. Upon first impressions, he seemed two-faced, with his lines about virus-busting constantly being interrupted by contradictory statements about stealing credit cards. This was later revealed to be a side effect of the other part of Vader, Bug.

Vader seems to struggle with the idea of destiny. He seeks to escape his original purpose as a vessel for Bug to take over, but is unclear on what his actual 'destiny' is. To this end, he is obsessed with training and getting stronger, often putting others in danger in this pursuit. However, he feels a great responsibility towards those he takes under his wing, as can be seen with the viruses he controls. He takes care of them and veils for their safety, believing they too have a 'destiny'.

## **Abilities and Powers**

### Skills

* **Bug Report:** Passively, Bugvader is able to see severely infected devices as if they have sparks emitting from them or their Cyberbodies as long as the infected devices viruses are able to be detected. Furthermore, while a Cyberbeing is under the effects of Bug Cage, Bugvader gains 1 AP.

* **Junk Pile:** Bugvader is able to make a Junk Pile wherever they want. This pile can provide cover from most attacks equal to 2 damage and can block up to 2 navis at once. A SYNC roll is used for the second navi to see if they can get behind the Junk Pile to avoid damage. He may also use this after hitting with a basic attack to bog down the enemy struck with Junk Data. This slows their Speed, Sync, Link, or Data Stats by 2 for each Junk Data piled onto them.

* **Bug Cage:** A large object made of Junk data falls from up high that is able to completely trap up to 3 databeings of Bugvader's size, or one databeing of a larger size, on a successful DATA roll against the opposing SPEED or POWER roll. If the roll is a POWER roll, the target takes 4 damage. The Bug Cage has 6 health, times the amount of charges used to create it. While inside the cage, elemental navis other then Junk and Crack type Navis half their stats due to a bug in the object data, while untyped (Null) navis are unaffected.

* **Scrapshield:** Bugvader is able to create a shielding force around himself or an ally that lasts until they are struck or until Bugvader's next turn. While shielded, the target gains 2 AC and has resistance to damage that doesn't pierce shields or isn't Cracking element. Once struck the target's shield will explode outward, dealing 3 damage to whoever broke the shield.
	+ If a Junk Pile is out, this skill doesn't cost a use of this ability but it consumes the Junk Pile.

* **Scrapshield:**The Navi is able to produce a swirling storm of broken data from around the area. This storm rages in an area for as long as the Navi concentrates on it and gains power every time it does damage. Once cast, the target creature is surrounded by the storm. While inside, they will take 1 damage +1 for each area of destroyed panels or junk data in the area. This continues every turn the Navi uses their reaction to keep concentration on the ability. This ability doubles it damage on each time it deals damage.

### **Styles**

**Lotus Style -** The Style and Elemental affinity of the current Navi is overwritten with the new style and element.

While in this style the navi's stats are the following.

Switch SPD with SNC, Switch LNK with DAT.

Then add DEF to POW.

Then make any AC or Health changes based on these new stats.

While in this style the navi may only use Wood Element Cards.

If they attempt to use another element card they must first attempt a SNC roll, if they fail, they still expend 1 AP.

All Wood Element Battlechips increase in power.

Your attacks become Melee.

**Plant Cut -** The Navi is able to slice down Obstacles in their path. When facing an obstacle in front of the Navi, they can draw upon this ability to roll a DAT check against the opponent who created it, if none are around the check is DC 14. This does not destroy the obstacle but does weaken it and allows cyberbodies to go through without problems.

As a reaction when an opponent uses an ability or battlechip within 2 squares of this navi, they may roll SNC to slice the ability or battlechip, DC 18.

### Combo Attacks

**Concession Stand -** If a Popcorn Bomb is in play the party may give up one round each and one use of their abilities listed to attempt this attack.

They keep 1 AP each for reactions. A use of Discharge, Wood Stomp, or Pulse Wave check with a DC 15 launches the bomb into the range of Bug Cage. The Popcorn Bomb will bounce around inside the cage with the target collecting more and more bombs while Cross attempts to keep the cage from getting destroyed with any Recover ability DC 15.

Upon Bug Cage and 1 more ability succeeding this combo deals 15 damage. On all 3 succeeding this increases to 20 damage and the target is then under the effects of Bug Cage. This attack fails if the enemy is too large for Bug Cage.

**Shock Claw -** If a Smoke Claw is in play, the party may give up one round each and one use of their abilities listed to attempt this attack. They keep 1 AP each for Reactions. Watt must use 5 Charge to push into the attack by connecting into the navi using the Smoke Claw. Then an attempt at either Scrap Jack, sense Vitals, or Bug Report must succeed a DC 18 check to limit the flow of electricity to vital areas of the charged Navi. On a failure this does 10 damage to the Navi with Smoke Claw before attack.

If the attack hits it does 10 damage and the user can attempt more Smoke Claw attacks with a +2 to hit. This "Shocks" a Navi hit by it for 2 rounds making them only able to use 1 AP.

## **Trivia**

* Vader's birthday is 10/19
* When questioned about it, Summoner Blue claims that Monk Orange "tricked him to have BugVader".
* Bugvader's BUG functioned as his Autolife program. When Bug was deleted, he was eventually fitted with his own.