Ozymandias Institute (Faction)

> *This page contains mechanical information for a specific faction. For more general information, see Factions.*
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Although more recently established than Moonblossom Academy, the Ozymandias Institute of Logic and Lore in Kanara has quickly risen to notability. Its curriculum is split into two areas of focus: logic, the study of law and social justice; and lore, the study of magic.

## Rank 1: Undergrad

The Ozymandias Institute promotes a balanced education, always with the focus of protecting Kanara and its people, be that through martial, arcane, or legal knowledge and skill.

### Mechanics

***Balanced Education.*** If you're primarily a caster, you gain proficiency with three weapons of your choice.

If you primarily have martial abilities, choose a class: artificer, bard, cleric, druid, sorcerer, or wizard. You learn one cantrip of your choice from that class's spell list. Your spellcasting ability for this spell depends on the class you chose: Charisma for bard or sorcerer; Wisdom for cleric or druid; or Intelligence for artificer or wizard.

If you're uncertain which you qualify for, speak with a DM.

### Social

***Student ID.*** You have been issued a document with the official seal of the institute declaring you a student. While you don't learn any secrets or gain special resources, professors and researchers at the institute will answer your questions regarding any safe and relevant information. In addition, you gain access to the institute's libraries, which contain a vast array of books on both the arcane and archipelagic law.

## Rank 2: Grad Student

You've either completed your initial studies or proven yourself above and beyond the qualifications and have entered the institute's graduate program, continuing your studies.

### Mechanics

***Objection!*** When you notice a creature casting a spell, you can attempt to countermand it as a reaction. Make an ability check using your primary spellcasting ability. The DC equals 10 + the spell's level (0 for a cantrip). On a success, the creature's spell fails and has no effect. Once you use this reaction, you must finish a long rest before you can use it again.

### Social

***Area of Interest.*** Choose which track you wish to pursue, logic or lore.

*Logic.* Choose one of the major cities to study—Freeport, Kairos, Kanara, or New Gork. You're familiar with that city's governmental structure and are aware of its major laws. For Freeport, you're aware of the major gangs and guilds, their various alliances, and the major rules they set.

*Lore.* Choose one of the schools of magic—abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. If you notice someone casting a spell, you automatically recognize if it belongs to that school.

## Rank 3: Professor

You've either completed your secondary studies or proven yourself above and beyond the qualification and have been hired on as a professor, passing on your knowledge to others and continuing your own studies in your free time.

### Mechanics

***Unwavering Focus.*** Once per day, you can reroll a concentration save.

In addition, gain an ability based on your chosen track:

***Show Your Work (Logic).*** You've learned to trip up your adversaries by calling out a constant barrage of questions and requests for explanation and clarification of their words and actions. You can cast *Slow* once with this ability and regain the ability to do so when you finish a long rest.

***Scholar of the Arcane (Lore).*** You gain proficiency with your choice of Arcana or History. If you already are proficient in both, speak with a DM.

### Social

***Growing Knowledge.*** You're welcome in place of learning or law and are treated with some respect by virtue of who you are, though this doesn't necessarily extend to your party. In addition, choose one more city or two more schools of magic for your Area of Interest.

## Rank 4: Tenured Professor

Your accomplishments in your field have earned you tenure, and you find yourself better able to pursue your particular areas of interest.

### Mechanics

***Backup Plan.*** You can cast *Contingency* once per adventure without requiring a costly component.

### Social

Choose whether you've focused on a specific area of expertise, or have broadened your area of study, gaining one of the following abilities.

***Area of Expertise (Logic).*** Choose one of the cities you've named an Area of Interest. You have a deep understanding of that city's laws and social contracts, and are familiar with the dynamics between most of its political factions. For Freeport, you have a deep understanding of its gang dynamics, from their relations to much of their inner workings.

***Area of Expertise (Lore).*** Choose one of the schools of magic you've named an Area of Interest. You have a deep understanding of spells in this school. When you notice a spell in this school being cast, you automatically recognize which spell it is.

***Well-Learned (Logic).*** Gain a school of magic as an Area of Interest.

***Well-Learned (Lore).*** Gain a city as an Area of Interest.