Fusquod

* Biography
* Threat Assessment
* Trivia and Notes
* Gallery

### Fusquod: 1085 - 1211

Fusquod is the son of a Svartálfar father and a dwarven mother. His father, Iquod, was a Swarthy Elf who specialized in enchanting and sold his services to the dwarves of one of the smaller dwarven under-cities, Handarella. Fusquod's mother, Margella Handar, was a master blacksmith whose connections to Handarella's ruling father (she was a distant cousin of the king) gave her access to premium metals which gave her the ability to make alloys that were ideal for enchanting. Though Iquod and Margella had never considered a romantic relationship, a night of drunken antics following a Sheeda incursion would lead to the two partners raising a child together.

As a dwelf, Fusqod was a child with a foot in two different worlds. He was accepted by both dwarves of Handarella and the Svartálfar, but was always regarded as a bit of an oddity in both cultures. He was subjected to regular teasing by both races for being short, while dwarf children would mock his ears and his elven cousins would make jokes about his thick hands and feet. As a result of childhood teasing, Fusquod developed a general distaste for social grouping and a unrelenting desire to prove his worth.

Studying under both his mother and father, Fusquod became a smith who could enchant his own creations and did not require him to rely on another to do the work for him. Furthermore, Fusquod found that by enchanting his work during the creation process, as opposed to after the product was finished, he could give his creations a greater number or potency of enchantments that previously believed.

There was one catch, though, Handarella had no dwelven residents of Master rank. This meant there was no resistance to the Smithing Guild enacting laws that treated good crafted by dwelves to be considered 'Elven' and thus meant Fusquod's wares would be unable to be claimed as 'dwarven craftmanship' regardless if he followed the dwarven smithing traditions. This hurt Fusquod's bottom-line, preventing him with enough gold to buy Fusquod's best enchanted products, but also had by-laws concerning the requirement of 'dwarven craftmanship' for most of their goods.

For a time, Fusquod sold his products at less than their worth, which made him a substantial profit as he undercut his competition. However, this only angered the Smithing Guild as their own business suffered as a result of their inability to compete with Fusquod's superior wares and prices. Rather than change the laws, the Guild doubled-down and made new laws preventing a dwelf from attaining the rank of Master, Grandmaster, or Paragon — claiming that a dwelf was only half dwarf, they could never rise to a status higher that of halfway up to the social ladder.

Prevented from reaching a higher rank and dealing with racist backlash empowered by the change in the laws, Fusquod chose to leave Handarella and seek out those who would value his worth.

### Fusquod: 1211 - Present

Fusquod settled in a city on the surface of Jörd. It was a multi-racial free city where elves, dwarves, humans, gnomes, and others lived. There was a lot of crime, but there was also a lot of coin to go around. There was also no laws concerning his worth, he was free to call himself a master and sell 'dwarven' goods for the right price. For hundreds of years, Fusquod catered to adventurers and mercenaries of all kinds. When his store was destroyed during a war, Fusquod looked for a new place to call his home and while doing so, met an elf named Sandan.

Sandan was wandering Jörd, seeking out a qualified enchanter, to take over the repairs of Thrymheimr to allow him to focus on his work in the factories. Fusquod was over-qualified but he asked Sandan to show him the place regardless. Fusquod was not impressed by the tour and initially refused the job. However, on his way out, he was stopped by an elf offering a cookie. He rejected the cookie, but the elf was insistent and shoved the cookie in his mouth before she giggled and walked off. Fusquod then returned to Sandan to beg for the job. He's been working as the House Engineer of Thrymheimr ever since.

Oh and that elf with the cookie? Fusquod would go on to marry her.

## Threat Assessment

### Resources

* **Dwelf Physiology:** When a elf and dwarf love each other very much, that intimacy may result in a dwelf — a hybrid of dwarf and elf. Roughly equivalent to the gnome, dwelves share many of the abilities of their two parents' individual species.
	+ ***Enhanced Dexterity:*** Fusquod has very dexterous fingers and coordination.
	+ ***Enhanced Hearing:*** Fusquod has exceptional hearing, almost as good as an elf's.
	+ ***Enhanced Resilience:*** Fusquod resist and recovers from illness, injury, and fatigue.
	+ ***Enhanced Sight:*** Fusquod has eyes able to discern immense detail, even in low-light situations. He is able to detect minute imperfections in metals and materials.
	+ ***Enhanced Strength:*** Fusquod is very strong, capable of lifting five times his body weight with little effort. At max, Fusquod can haul ten times his body weight.
	+ ***Longevity:*** Depending on their diet, lifestyle, and the ambient essence of their environment, dwelves can live for centuries or even several millennia.
	+ ***Magic Resistance:*** Fusquod is resistant to magical effects and influence.
	+ ***Supernatural Senses:*** Dwelves see, hear, and interact with unmanifested ephemerals, ghosts, and astral projections.
* **Arcane Aptitude — Enchanting:** Fusquod can imbue magic ability using alchemical techniques.
* **Arcane Aptitude — One with the Forge:** Fusquod can instill a portion of his consciousness into a forge or other objects he is familiar with. While Fusquod's fragment remains with the object, Fusquod can sense its location. He can also sense its condition and is aware of what happens around the object. Fusquod can have a single fragment imbued with an object.
* **Arcane Aptitude — Proper Preparation Prevents Poor Performance:** As long as Fusquod follows a familiar ritual before beginning his work (such as sorting his tools, reviewing his notes, preparing his forge, etc.), he will enter a trance-like state that limits his ability to be distracted for a period at least equal to the time spent in preparation and usually amplifies his skills.
* **Legendary Blacksmith:** Even without using his arcane aptitudes, Fusquod is a legendary blacksmith, able to create legendary weapons, armor, and other assorted gear from metal.
* **Good With His Hands:** Fusquod is a gifted mechanic, tinkerer, inventor, electrician, and tradesman. He is also skilled in carpentry, plumbing, welding, and machining.
* **Relic — Hljanramolbrut:** Fusquod's personal warhammer is host to many enchantments that make it indestructible, lighter and hit harder in Fusquod's grip.

### Weaknesses

* **Ancient Rules:** Dwelves are still bound, to some degree, by the ancient laws of the Void, which pertain to their ancestors — both elven and dwarven.
* **Discomfort — Pure Adamant:** Fusquod's dwarven heritage comes with a connection to the Melt counteracts this elven weakness enough that he only feels an unpleasant sensation when touching this metal. Note: He feels absolutely no unpleasantness when interacting with iron — whether forged or otherwise.
* **Vice — Pride:** Fusquod has a powerful sense of self-worth. He will not tolerate insults. This pride extends for those he cares for, mainly his wife, his best friend Sandan, his benefactors, and those he considers to be genuinely innocent persons.
* **Vice — Wrath:** Fusquod has **Melkav Adrol"** (dwarven: 'bloody rage'). When angered, Fusquod needs to act out violently. This need for violence may not be immediate or deadly; however it will press upon his mind and build gradually until released. Should he not before he reaches his 'boiling point' of stress, his meltdown will be immediate and volatile. Fusquod can usually work out his daily frustrations in his smithy, pounding away at metal. However that is not alway enough. His wife knows the recipe for a "cup of love", a special peppermint-flavored hot cocoa that gives him better stress-coping ability. He has been drinking this daily for over a century.

### Analytics

* **Physicality:** 4 — Expert / Enhanced
* **Occult:** 6 — World-Class / Superb
* **Weaponry:** 5 — Master / Remarkable
* **Expertise:** 6 — World-Class / Superb
* **Ranged:** 3 — Trained / Exceptional
* **Strategy:** 3 — Trained / Exceptional
	+ **TOTAL:** 85
	+ **RANKING:** Moderate Threat

## Trivia and Notes

### Trivia

* Blay became his apprentice after he crashed Santa's sleigh and was assigned to repair it. They essentially made each other's life hell for seven years. Blay was always scheming to make Fusquod look bad in front of his wife, Panacea, and Fusquod was always punishing Blay for those poorly though-out pranks. One time, Fusquod lost his patience and tried to throw Blay into his forge.
* Romint often helps him when he needs a reliable assistant.
* He is considered to be a heretic according to the Goodfellowship, due to being a member of the Church of Stone.
* His Sub-Reality counterparts include:
	+ Luigi Fusco from the 27th Reality.
	+ Dark Opal from Sub-Reality A.

### Notes

* He is based on Earth-27 community member, MichaelFuscoArt.

## Network Files

Network Files Fusquod.pngNetwork Files: Fusquod

## Links and References

* Appearances of Fusquod

1. ↑ Network Files: Fusquod
2. ↑ Network Files: Blay
3. ↑ Network Files: Romint
4. ↑ Network Files: The Knecht