recursal/Fanatic-Fandom huggingface dataset:
Episode 217: No Such Thing As A Trapezium-Shaped Hankie

**No Such Thing As A Trapezium-Shaped Hankie** is the 217th episode of *No Such Thing As A Fish*, the 9th episode of the fifth year, and the 20th episode of 2018. It features regular presenters James Harkin, Andrew Hunter Murray, Anna Ptaszynski, and Dan Schreiber, and was recorded at the Philharmonic Hall in Liverpool.

## Description

> Live from Liverpool, Dan, James, Anna and Andy discuss bob.com, how to eat an avocado, and what the Ancient Greeks used for toilet paper.
>
>

## Facts

* The ancient Greeks wiped their bottoms with pebbles. (Murray)
* In 1860, there was a woman in Paris who made a living by blowing the noses of war veterans who had lost their arms in battle. (Harkin)
* When avocados were first sold in the UK, they came with a leaflet explaining what they were and how to eat them. (Ptaszynski)
* In the late '90s, Microsoft successfully acquired the extremely valuable domain name windows2000.com from a man called Bob Kerstein. In exchange, they gave him bob.com. (Schreiber)

### Audience Fact

Throughout this tour, the Elves gave away a copy of The Complete Second Year Cassette to the best audience-submitted fact:

> Astronauts have to re-learn to play the guitar on the Space Station because they overshoot the frets due to their weightless arms. (Mel Burton)
>
>

 Trivia

* This is the ninth and final stop on the 2018 Tour.
* The word avocado deriving from Nahuatl was first mentioned in Australia v Mexico.
* James suggests that avocados don't even know they're avocados.
* Dan mentions humans dressing up as pandas when looking after pandas in captivity, which was previously discussed in Episode 213.
* Comic Sans was previously discussed in Episode 127.
* Anna is not on Facebook or Twitter.

## Notes

1. ↑ Scientific American: Toilet Issue: Anthropologists Uncover All the Ways We've Wiped
2. ↑ Geri Walton: French Miscellany and Interesting Facts in the 1860s
3. ↑ M&S News (@mandsnews) on Twitter: https://twitter.com/mandsnews/status/1024314934170140675
4. ↑ BBC: A cultural history of the avocado
5. ↑ The Register: Windows2000.com owner sells domain to Microsoft
6. ↑ Quartz: How to play a guitar in space, according to astronaut Chris Hadfield
Burner

## Attributes

### Aspect

1
1
1:1

### Mass

← → ↑ ↓
N/A

### Limit

Default
100

The **Burner** is a gizmo in *Super Mario Maker 2*. They will spew fire out about every 5 seconds, which will hurt the player. They will stop spewing out fire after 2 seconds. While they aren't spewing out fire, they can be walked on normally like terrain. They can be set to have a opposite interval from the default.

## Usages

* The player has to quickly run across some Burners before the fire comes up and hurts/kills them.
* The player has to be patient and wait until some Burners stop burning to proceed forward and repeat the process.
Banzai Bill

## Attributes

### Aspect

4
4
1:1

### Mass

← → ↑ ↓
HUGE

### Limit

Default
100

The **Banzai Bill** is a gizmo in *Super Mario Maker 2*. Once on-screen, it will move forward in its assigned direction, and will damage the player if it hits them. In Super Mario 3D World, They can destroy any block that isn't indestructible without destroying themselves in the progress. They have a red variation called the **Bull's Eye-Banzai** (or Cat Banzai Bills in 3D World) that will home into the player.

In Super Mario 3D World, Banzai Bills can come in from the background, and can be turned around if the player has a Super Bell. Cat Banzai Bills can't come in from the background, though.

## Trivia

* At 4 by 4 tiles big, the Banzai Bill is one of the biggest objects in this game.
* In the New Super Mario Bros. U style, the Banzai Bill sprite oddly does spin, unlike in the *actual game*.
Lift

Not to be confused with Cloud Lift.

## Attributes

### Aspect

3 to 8
1
Variable

### Mass

← → ↑ ↓
N/A

### Limit

Default
100

The **Lift** is a gizmo in *Super Mario Maker 2*. Normally, it will move back and forth in a specified direction. The player can stand on it, and it is semi-solid. They have an alternate called the **Flimsy Lift** that is colored blue, won't move, and will fall the moment the player steps on it. If a Lift is placed on a Track, it will move in the specified path the Track is going in. When placed on Tracks, Flimsy Lifts do not fall. They work identically to regular lifts, except they wait until the player steps on them before moving.

## Usages

* The player has to jump between several Lifts while dodging obstacles.
* The player has to quickly jump between Flimsy Lifts before they fall.
Episode 1: No Such Thing As A Pilot Fish

**No Such Thing As A Pilot Fish** is the 1st episode of No Such Thing As A Fish, the 1st episode of the first year, and the 1st episode of 2014. It features presenters James Harkin, Andrew Hunter Murray, Anna Ptaszynski, and Dan Schreiber, and was recorded at the QI Offices in Covent Garden, London.

## Description

> A new podcast from the writers of QI, who discuss the best facts they've found that week. The pilot episode features Dan Schreiber (@schreiberland), James Harkin (@eggshaped), Anna Ptaszynski (@nosuchthing) & Andrew Hunter Murray (@andrewhunterm)
>
>

## Facts

1. The Large Hadron Collider was turned off for a short time because a piece of baguette was found in the machinery. (Harkin)
2. For the last month of his life, US president James Garfield ate everything through his anus. (Ptaszynski)
3. In 2013, six people in the US named their child "Mushroom". (Harkin)
4. The person who found Richard III's bones was not an archaeologist, but a screenwriter. (Schreiber)

## Trivia

* As the first episode, this marks the first appearance of the four regular hosts, and the first use of "Wasps" by Emperor Yes as the theme tune.
* The title is a pun on the episode's status as a pilot and the Pilot fish in nature.
* Andy doesn't present a headline fact, while James presents two.

## Notes

1. ↑ Popular Science: Baguette Dropped From Bird's Beak Shuts Down The Large Hadron Collider (Really)
2. ↑ IFLScience: The US President Who Spent His Final Months Being Fed Beef Extract Via His Anus
3. ↑ Wikipedia: Philippa Langley
4. ↑ Wikipedia: Exhumation and reburial of Richard III of England
Stone

**Stones** are Miscellaneous that originated in *Super Mario Maker 2*.

Appearance In Super Mario World

Parachute

New Super Mario Bros. U

Super Mario 3D World

The **Stone** is a course element currently exclusive to Story Mode. It is indestructible, and will even destroy Banzai Bills open contact. While the player is holding a Stone, their speed and jump height will be reduced, making it harder to go through levels while holding one. Because they are indestructible, The player can throw a Stone at any enemy to effectively defeat them. Course Elements that launch/bounce the player up are not affected by these limitations.

## Usages

* The player has to grab the stone and release it constantly to get through obstacles.
* The player has to throw the stone at enemies to defeat previously undefeatable enemies, since a stone is indestructible and can defeat almost all enemies.
Episode 230: No Such Thing As Tinder For Sloths

**No Such Thing As Tinder For Sloths** is the 230th episode of *No Such Thing As A Fish*, the 22nd episode of the fifth year, and the 34th episode of 2018. It features regular presenters James Harkin, Andrew Hunter Murray, Anna Ptaszynski, and Dan Schreiber, and was recorded at the Wilderness Festival in Cornbury Park, Oxfordshire.

## Description

> Live from the Wilderness Festival, Dan, James, Anna and Andy discuss how the Macarena could save your life, the secret penis code in the Bayeux Tapestry, and the one thing more painful than childbirth (for sloths).
>
>

## Facts

* According to a new scientific study, the best way to perform CPR is to do it while humming the "Macarena". (Schreiber)
* Donald Trump negotiated an extremely bad deal for himself when he wrote *The Art of the Deal*. (Ptaszynski)
* On the Bayeux Tapestry, you can tell how important someone is by the size of their horse's penis. (Murray)
* If you're a sloth, every time you go for a poo it's more painful than childbirth. (Harkin)

 Trivia

* This is the second time an episode was recorded at the Wilderness Festival, the first one being Episode 177.

## Notes

1. ↑ ScienceDaily: Timing resuscitation compressions using the song 'La Macarena' or using a smartphone app improve compression quality
2. ↑ The New Yorker: Donald Trump's Ghostwriter Tells All
3. ↑ HistoryExtra: The Secret Of The Bayeux Tapestry's 93 Penises
4. ↑ ScienceAlert: This Is The Horror Sloths Go Through Every Time They Have to Poop
Banzai Bill Ambush

## Chronology

### Next

"Seesaw Catapults"

**Banzai Bill Ambush** is a Story Mode level made by Father of Name Withheld.

## Description

GWAHAHA! I've got an army of Banzai Bills guarding this place! I'm hoping they'll surprise Mario by sneaking up behind him. Any of you chumps out there desperate enough to test it out before Mario shows up? Get to the end and get paid!

## Synopsis

The player must go through an train level and use the Cat Suit and jump on fences to avoid the constant Banzai Bills coming their way.

## Trivia

* This level is the first double-digit level.
Lava Lift

## Attributes

### Aspect

4
1
4:1

### Mass

Fixed
N/A

### Limit

Default
100

The **Lava Lift** is a gizmo in *Super Mario Maker 2*. It won't move until the player climbs onto it, which then it will move forward, falling apart after approximately 5 seconds. It will give a warning it is about to fall by shaking. It can also go through walls. They have a blue variation called **Fast Lava Lifts**, which don't fall apart and move approximately 3 times as fast. Lava Lifts can be placed on Tracks to move in the specified pattern.

## Usages

* A Fast Lava Lift transports the player, and they have to dodge all of the hazards.
* The player has to quickly jump between Lava Lifts before they fall.
Hold Your Breath

## Other

### Clear Condition

Reach the goal without getting out of the water.

## Chronology

### Next

"Sea of Sorrow"

**Hold Your Breath** is a Story Mode level made by Soundfrog.

## Description

I'm determined to show my dearest my finest qualities. For example, I know she'd be impressed to see me swim across this river without once coming up for air. Could you confirm that such a feat is possible first?

## Synopsis

The player must go through a Jungle level without once jumping out of the water. The water is rising up and down, making it harder. Some obstacles require the water going to the top before the player can progress.
Note Block

## Attributes

### Aspect

1
1
1:1

### Mass

Fixed
N/A

### Limit

Blocks
2,000

The **Note Block** is a Terrain object in *Super Mario Maker 2*. This indestructible block can be bounced off of. Its variant the **Music Block** plays a note based on its Y position in an instrument that corresponds to the type of entity that bounced off it.

## Trivia

* Note Blocks are fully functional in Super Mario 3D World, but both Note Blocks & Music Blocks are fully silent.
Roy

Roy is one of the 7 Koopalings added to Super Mario Maker 2 in the Last Major Update. He can dig into the ground and appear anywhere in the level. He also blasts magic missiles out of his wand. if he comes from a ceiling, he does a ground pound. He can dig multiple times with wings. He also floats when coming from the ground with wings.
Episode 226: No Such Thing As A Turtle Painting The Ceiling

**No Such Thing As A Turtle Painting The Ceiling** is the 226th episode of *No Such Thing As A Fish*, the 18th episode of the fifth year, and the 30th episode of 2018. It features regular presenters James Harkin, Andrew Hunter Murray, Anna Ptaszynski, and Dan Schreiber, and was recorded at the Bruce Mason Centre in Auckland, New Zealand.

## Description

> Live from Auckland, Dan, James, Anna and Andy discuss painting pants on portraits, why Moscow's politicians don't kiss each other, and how often men really think about sex.
>
>

## Facts

* In 2004, Moscow's politicians were told to stop kissing each other because it took up valuable time that could be spent having more meetings. (Ptaszynski)
* The Northern Ireland Assembly building was camouflaged during World War II by covering it in cow manure. (Harkin)
* According to the best available study, men think about sex between once a day and 388 times a day. (Murray)
* In 1565, Pope Pius IV commissioned artist Daniele da Volterra to add to Michelangelo's Sistine Chapel fresco by painting underwear on all the naked people. (Schreiber)

 Trivia

* This is the sixth stop on the Australasia Tour.
	+ This is the sixth Fish live show outside of Europe, the sixth in Oceania, and the first ever show in New Zealand.

## Notes

1. ↑ The Telegraph: Russian politicians kiss goodbye to the customary embrace
2. ↑ The Northern Ireland Assembly: Parliament Buildings Facts
3. ↑ Wikipedia: Parliament Buildings (Northern Ireland)
4. ↑ BBC: How often do men really think about sex?
5. ↑ The Geographical Cure: Underpants in the Sistine Chapel: Was Michelangelo's Last Judgment Fresco Too Risque?
Seesaw

This article is about the course element. For the story mode level, see Seesaw Catapults.

## Attributes

### Aspect

3 to 15
1
3:1 to 15:1

### Mass

Fixed
N/A

### Limit

Default
100

The Sawsee is a gizmo exclusive to *Super Mario Maker 2*. While level when placed in the editor, during play the seesaw tilts anywhere from -45° to 45°, depending on the balance of forces acting on its two sides. Every course element that is affected by gravity has an associated mass (including the ones that drop down after a POW block explodes), and two identical masses placed equidistant from the center of the seesaw exhibit forces of the same magnitude (with a couple of exceptions; see: Thwomp). The player has a mass of 1, regardless of size, but shelmets, shoes, Yoshi, and holding items all will increase the player's mass.
Barrier Block

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This Page is a Stud, So it's not finished yet, You can help this page by Editing it!

```

Barrier Blocks are blocks that are not placeable in SMM2. They appear over spikes or pipes in all gamestyles and are there to stop you from going over those types of items.

## Gallery

Barrier Block in the SMB styleBarrier Block in the SMB3 styleBarrier Block in the SMW style
Liquid Level

In the forest and castle themes, **liquid level** can be changed. the tag like shape is the position the liquid starts at. the circle makes the level go up, down, or both.

## Liquid types

### Water

Water is available in the forest theme and is automatically fills the entire underwater theme. It allows the player to swim in it. this is the only liquid that doesn't kill mario

### Lava

Located in the castle theme, lava will kill the player when touched. Cheep cheeps light on fire when they touch it.

### Poison

Located in the night forest theme, poison will kill the player when touched. Cheep cheeps are covered with poison when they touch it.
Koopa Troopa

## Attributes

### Aspect

1
1
1:1

### Mass

Fixed
1

### Limit

Default
100

The **Koopa Troopa** is an enemy in *Super Mario Maker 2*. They will start out by basically walking forward, red ones turning at edges. Once stomped on or attacked, they will retreat into their shells, which can be picked up and kicked forward. Once kicked, the shell will defeat everything in it's way, even damaging the player if not careful. Once inside their shells, they will come back out, so the player has to be careful while holding a Koopa Shell.

In Super Mario World and Super Mario 3D World, once hit, they will fall out of their shells and become **Beach Koopas**. The Super Mario World counterpart will walk in the same way, jumping back into a shell once contact is made. In Super Mario 3D World, they will run towards their shells and try to get back inside. If they don't get their shell back in time, they will give up and act like Normal Koopas.

## Trivia

Koopa Troopas Are Originated In Mario Bros. Of The Shellcreeper Form
Roulette Box

The **Roulette Box** is the goal for Super Mario Bros. 3. It is the smallest goal out of the 3 and is offset by approximately 0.5 tiles. Once the player is nearing the Roulette Box, the background will turn completely black, though elements can still be placed. The Roulette Box will repeatedly transition between 4 items that will give the player a certain amount of points:

* Super Mushroom (100 points)
* Fire Flower (800 points)
* Super Star (4,000 points)
* 1-Up Mushroom (1-Up, or 10,000 points)

Like the other goals, the player won't be able to touch it if the clear condition isn't complete.

## Trivia

* In the original *Super Mario Bros. 3* game, if you ran at full speed and jumped to the roulette, you would get a star no matter what, but this was excluded in *Super Mario Maker 2*.
* If you include the black background, this goal is the biggest of the 3.
Hammer Bro.

**Hammer Bros.** hop back and forth and throw hammers. The hammers travel in arcs, obeying gravity. They pass through terrain in the Classic Game Styles. **Hammer Bros.** occasionally make high jumps onto higher platforms or jump down to a lower platform. They can even pass through them from below. They will also jump down through platforms from above.

When given a Super Mushroom, they become **Sledge Bros.**, which have the ability to ground-pound. If a player is on the ground when this happens, that player will be stunned. They also throw bigger hammers.

## Fire Bro.

Fire Bros. act like Hammer Bros. but they throw fireballs instead of hammers. These fireballs act like fireballs from the Fire Flower.

When given a Super Mushroom, they become Heavy Fire Bros., which like Sledge Bros., can ground-pound to stun players and will throw bigger hammers.
Hard Block

Appearance in Super Mario 3D World

The **Hard Block** is terrain in *Super Mario Maker 2*. It works as a stronger variant of the Brick Block (items can't be put in one, though). The player themselves cannot break a Hard Block without stronger forces, such as a Bob-omb explosion, a charged up Fire Koopa Clown Car fireball, a big Goomba Shoe ground-pound, the Super Hammer, etc.

## Usages

* To not allow the player to progress until they find something strong enough to break some Hard Blocks.
* As a platform or a staircase.
* To make something stand out from all of the Ground.
Mushroom Platform

## Attributes

### Aspect

3 to 9
3 to 27
Variable

### Mass

Fixed
N/A

### Limit

Terrain
200

The **Mushroom Platform** is a Terrain object in *Super Mario Maker 2*. While the Semisolid Platform is treated as a separate type of course element in the editor's user interface, and has different extents, much of the following information about mushroom platforms includes semisolid platforms.

## Drawing Order

When mushroom platforms overlap, their drawing order is based on the location of their top-left corner. A mushroom platform whose top-left corner is below another mushroom platform will always be drawn in front of it. When two mushroom platforms have their top-left corners on the same row, the mushroom platform whose top-left corner is furthest to the right will be drawn in front of the other.

## Overlapping Limitations

When a vertical line of cells contains more than five overlapping mushroom platforms, the editor will silently erase platforms to bring the number down to five. This is easiest to observe when platforms are placed at their smallest size and offset on immediately adjacent rows. In more usual circumstances, the erased platforms will be offscreen, so it may be some time before the maker realizes the platforms are gone.

Horizontal overlapping is also constrained, but it is generally more restrictive than for the Semisolid Platform and the exact logic is not evident.

These behaviors are the same in both horizontal and vertical areas.
Episode 234: No Such Thing As The Lemur Police

**No Such Thing As A Sexy Question Mark** is the 234th episode of No Such Thing As A Fish, the 26th episode of the fifth year, and the 38th episode of 2018. It features regular presenters James Harkin, Andrew Hunter Murray, Anna Ptaszynski, and Dan Schreiber, and was recorded at the QI Offices in Covent Garden, London.

## Description

> Dan, James, Anna and Andy discuss earwax grubs, armadillo sex and selfies with sunflowers.
>
>

## Facts

* It's very hard for scientists to spot armadillos having sex because armadillos have sex while running. (Murray)
* The Korowai people of New Guinea put grubs in their ears to eat their earwax. (Harkin)
* The biggest single biomedical laboratory in Europe, designed to encourage scientists to chat more to each-other, is so noisy that scientists are complaining. (Schreiber)
* The largest sunflower farm in Ontario has been forced to shut because so many people were taking selfies there. (Ptaszynski)

 Trivia

* Stops on the In No Particular Order tour are announced, although the tour is still not named.
* Harkin mentions the fact that earwax allegedly collapses beer froth, which has been previously mentioned in TBA.
* Ptaszynski talks about cockroaches liking being touched, which was mentioned in Episode 186: No Such Thing As Russian Hacking in the Cockroach Election.
* Upon learning that sunflowers are actually made up of many smaller flowers, Harkin says he will refer to one plant as "a sunflowers".
Conveyor Belt

## Attributes

### Aspect

3 to 9
1 (flat)
2 to 8 (sloped)
3:1 to 9:1 (flat)
1:1 (sloped)

### Mass

Fixed
N/A

### Limit

Terrain
200

The **Conveyor Belt** is a gizmo in *Super Mario Maker 2*. It will constantly move in a specified direction, with 3 different speeds. When the player is on it, it will subtract the speed of the conveyor belt from the player's speed. They can also be sloped, making it so the player can slide down them.

## Usages

* To halt the player's speed so it'll be harder to avoid obstacles.
* To increase the player's speed for a speedrun.
	+ To increase the player's speed so it'll be harder to avoid the incoming obstacles.
* When sloped, set to max speed and pointing in the opposite direction, the player will slowly slide down the conveyor belt, which could be useful.
Episode 177: No Such Thing As A Barking Spy

**No Such Thing As A Barking Spy** is the 177th episode of No Such Thing As A Fish, the 21st episode of the fourth year, and the 32nd episode of 2017. It features regular presenters James Harkin, Andrew Hunter Murray, Anna Ptaszynski, and Dan Schreiber, and was recorded at the Wilderness Festival, Cornbury Park, Oxfordshire.

## Description

> Live from the Wilderness Festival, Dan, James, Anna and Andy discuss the invention of crowd barriers, bombs that lecture their victims, and Volkswagen's biggest product [hint: it's not cars].
>
>

## Facts

* In 1957 America developed a "shouting bomb" that would lecture the enemy for three minutes as it dropped from the sky. (Schreiber)
* In 2017 a book called *Forty Minutes Late* was returned to a library in San Francisco 100 years late. (Harkin)
* The person who invented crowd control barriers did so because so many people were flocking to see his giant balloon. (Ptaszynski)
* Volkswagen sells more sausages than cars. (Murray)

## Trivia

* The shouting bomb was developed by DARPA, who were also discussed in Episode 163: No Such Thing As Too Fast For A Fish.
* Ptaszynski mentions the Paris catacombs, which were part of a headline fact in Episode 172: No Such Thing As A Cat-a-Cops Cartoon.
* Andy gives his Twitter Name as @SausageJesus
Clear Conditions

**Clear Conditions** are a gimmick new to *Super Mario Maker 2* that, if a clear condition is present, requires the player to complete it before they can finish the level. The goal will be inaccessible until it is complete. A Checkpoint Flag cannot be placed if there is a Clear Condition.

## Parts

In Multiplayer Versus, players cannot see their progress on meeting the said clear condition until someone completes it. The player who completes the clear condition can interact with the goal, but other players can steal it by stomping on the player with the goal mark. The player also loses the goal mark upon dying, allowing others to steal it.

## Trivia

* Reach a goal with [number] Toads in tow, Reach a goal while holding a stone, Reach a goal without using any Swinging Claws and Reach the goal without getting out of the water are the only 4 clear conditions that are not accessible in editing mode.
Episode 105: No Such Thing As Pancakes for Perverts

**No Such Thing As Pancakes for Perverts** is the 105th episode ofNo Such Thing As A Fish, the 1st episode of the third year, and the 12th episode of 2016. It features regular presenters James Harkin, Andrew Hunter Murray, Anna Ptaszynski, and Dan Schreiber, and was recorded at The Riverfront, Newport.

## Description

> Live from Newport, Dan, James, Anna and Andy discuss tweeting chickens, litigious hyenas and peer-reviewed romantic comedies.
>
>

## Facts

* Grumpy from Snow White and the Seven Dwarfs is not nearly grump enough, according to researchers from Duke University. (Harkin)
* The Ancient Romans had party bags. (Murray)
* Ernest Hemingway once stole a urinal from a bar, saying that he'd pissed away so much of his money into it that he owned it. (Schreiber)
* The official medical diagnosis ICD-10 code for being struck by a chicken is different from the ICD-10 code for being pecked by a chicken. (Ptaszynski)

## Trivia

* This is the thirteenth stop on the No Such Thing As A Fish Live tour.
* This episode features the first use of the Dan's Notes running joke, while discussing Ernest Hemingway's kangaroo tendons.
* Andy gives his twitter username as @ChickenBum.
Bowser Jr.

Appearance In Super Mario Bros. 3

**Bowser Jr.** is an enemy (also referred to as a boss) in *Super Mario Maker 2* that requires three stomps (or fifteen fireballs) to defeat.

## Attack Method

### Not inside a clown car

If **Bowser Jr.** is not in a clown car, he will shoot fireballs or toss hammers if winged at the player until the player jumps on him (or hits him with five fireballs), then he will go into his shell and roll towards the player. Then, it loops until the player defeats him.

### Inside a clown car

If **Bowser Jr.** is in a clown car, he will pull Koopa Shells out of the clown car towards the player, until the player jumps on him (or hits him with five fireballs), then he will look dizzy and fall into his clown car. Then, he will come back out and repeat the same thing until the player defeats him.

### Trivia

* Bowser Jr. made some levels in story mode under the name of "Name Withheld by Request"
Sea of Sorrow

**Sea of Sorrow** is a Story Mode level made by Soundfrog.

## Description

Alas, my dearest has gone and dumped me... And so I float aimlessly, adrift on a sea of sorrow. Wallow with me, Mario!

## Synopsis

The player must go through a puzzle level and figure out how to solve each puzzle. It will take some time to finish this level since the player really has to think to solve the puzzles.

## Level Layout

* **First Part:** The player has to use a Goomba Shoe to defeat the Boo Buddies to get the key from them.
* **Second Part:** The player has to get a Shelmet to push a Thwomp up to Hard Blocks blocking the path to the next section so the Thwomp can destroy them.
* **Third Part:** The player has to press an ON/OFF Switch to get to a door. Then, with the Shelmet, the player has to push the Munchers blocking the path to the door away so they can access the door.
* **Final Part:** The player now has to push the Munchers up to provide a platform to enter the next Door. After this, the player has to kill a Lava Bubble to get the Koopa Clown Car the Lava Bubble was in to bust through some Hard Blocks and reach the goal.
Chain Chomp Chiller

## Other

### Clear Condition

Reach the goal without landing after leaving the ground.

## Chronology

### Previous

"Swamp Escape by Shell!"

**Chain Chomp Chiller** is a Story Mode level made by Undodog.

## Description

Arf! Arf? (I have a job for you! The path I usually take for my daily walk is littered with Chain Chomps! Could you show me if it's possible to walk through there without jumping?)

## Synopsis

The player must venture through a level full of Unchained Chomps. They must avoid all of them while also not jumping.
Mushroom (disambiguation)

* Super Mushroom - the item and modifier that originated in Super Mario Bros.
* Style Power-up (1.0.0) - The Big Mushroom and Propeller Mushrooms from the SMB and NSMBU Game Styles.
* Style Power-up (3.0.0) - The SMB2 Mushroom and Super Acorn from the SMB and NSMBU Game Styles.
* 1-Up Mushroom - the item that awards an extra life that originated in SMB or the Rotten Mushroom that damages the player on touch.
* Mushroom Platform - the terrain that originated in Super Mario Bros.
* Mushroom Trampoline - the gizmo that originated in Super Mario 3D World.
* ON/OFF Trampoline - the gizmo in the Super Mario 3D World Game Style.
* Goomba - the enemy designed to look like a Super Mushroom.
* Style Ride § Shoe Goomba - a Goomba, the enemy designed to look like a Super Mushroom, inside of a Shoe or Stilleto.
Course World

## General

### Style

Play

**Course World** is a mode where everyone can share their courses to the world. You need Nintendo Switch Online to access it. Each user can only post a maximum of 100 levels.

## Sorting System

There are 4 sections in the "Courses" mode Hot Courses, Popular Courses, New Courses, and Detailed Search.

### Hot Courses

These are recommended courses chosen by an algorithm.

### Popular Courses

These are the courses that have gotten the most upvotes in a time period.

### New Courses

These are the newest courses that have been shared. These courses typically have no plays, so someone can be the first play of a course by using this section.

### Detailed Search

This section lets you search for courses based on a certain detailed, like:

* By the game style
* By the course theme
* By the difficulty
* By the region
* By the tags
* By Clear Rate (Lowest first)
* By Popularity (Highest first)

## Star System

If you liked the course you played, you can give it a like or "I like it!", and if you didn't like it, you can dislike or "Boo!" it. This system was added as an attempt to lower the number of bad levels and give you more good ones.

## Maker Points

You earn maker points when you upload courses and people play them. Other parameters also exist, so things like the number of people that have played your course, the number that has cleared it, the comments left on the course, and the number of likes that players have left for your work. You can also LOSE maker points, if, for example, someone couldn't clear your course and leaves without giving anything, or if people "Boo!" your course.
? Block

Not to be confused with ! Block.

Appearance in Super Mario 3D World.

The **? Block** is a Terrain object in *Super Mario Maker 2* that always contains a surprise for the player. By default, the ? Block contains a single Coin. Dragging a Coin onto the ? Block in the Course Maker will change the block to contain multiple coins. Other items and enemies can be dragged onto the ? Block, causing the ? Block to spawn the corresponding entity when hit.

## Usages

* At the start of a level to give the player a Super Mushroom.
* An enemy that the player needs will be inside the ? block.
* To give a power-up that makes the level easier to progress, but isn't required, just in case the player loses the power-up, so they don't get softlocked.
Koopa Troopa Car

Appearance in the SM3DW style.

The **Koopa Troopa Car** is a ridable vehicle in the Super Mario 3D World theme which is immune to spikes, but breaks after 3 collisions with enemies or walls. When placed down, it starts off with a Koopa Troopa sleeping in it, which wakes up when the player gets near. The Koopa Troopa can be defeated by stomping on it to empty the car. It automatically accelerates, and can change direction via player input or Springs.

## Uses

* Racing / Mario Kart-styled levels
* "Auto-Mario" segments

## Notes

* Objects in the Super Mario 3D World style cannot be measured through normal means. Luckily, YouTube user PolygonKeeby managed to weigh every SM3DW item in this video.
* It doesn't matter who the driver is, its mass will always be the same as the player.
Episode 338: No Such Thing As Carthaginian YouTube

**No Such Thing As Carthaginian YouTube** is the 338th episode of No Such Thing As A Fish, the 26th episode of the seventh year, and the 38th episode of 2020. It features regular presenters James Harkin, Andrew Hunter Murray, and Dan Schreiber, and special guest Jenny Ryan. It was recorded from home due to COVID-19.

## Description

>  Dan, James, Andy and Jenny Ryan discuss criminal times, baffling crimes and spurious rhymes.
>
> Visit nosuchthingasafish.com for news about live shows, merchandise and more episodes.
>
>

## Facts

* One theory of the origin of the nursery rhyme Pussy Cat Pussy Cat is that it's a reference to Queen Anne's poor personal hygeine and an accumulation of grime that once fell out of her skirt during a service at St Paul's Cathedral. (Ryan)
* In 1862 there was a special cravat invented to stop people strangling you in the street. (Murray)
* For 24 years any ship travelling between Wellington and Nelson in New Zealand would be guided through the most dangerous section by a dolphin called Pelorus Jack. (Harkin)
* The estate of Arthur Conan Doyle is currently suing Netflix for showing Sherlock Holmes as having feelings and respecting women. (Schreiber)

## Trivia

* This is the twenty-fifth Working From Home episode due to the Coronavirus pandemic.
* Regular presenter Anna Ptaszynski is absent.
	+ Jenny Ryan guests, making her first appearance on the podcast.
	+ Ryan hosts the podcast *Fingers On Buzzers*, which Harkin and Ptaszynski appeared on.
	+ Harkin mentioned Ryan in Episode 329: No Such Thing As A Female Cereal Mascot.
* Harkin mentions that Pelorus Jack didn't even know he was a dolphin.
Course Maker

## General

### Style

Make

The **Course Maker** is a game mode where makers get to create their levels! There are a variety of options to make courses.

## Course Elements (Top Interface)

By default, the 12 most recently used course elements will appear on the front bar. The player can pin items to make them stay on the bar on the top. The maker can press the magnifying glass button to choose an element on bring it to the front bar. Everything will be organized by wheels and by category. In the four classic game styles, Enemies and Gizmos both have the most wheels, at 4 wheels each.

## Side Interface

There are a variety of options in the side interface. These include:

### Game Styles

The maker can choose which style they want to work with. They are organized in a 2 per row style, with 4 classic game styles, and currently only 1 extra game style, which will reset the level if switched to or from.

### Themes

Also organized in a 2 per row style, the maker can choose the theme they want. Once unlocked, there also is an ability to switch to the  Night theme. *[More Info Needed]*

#### Liquid Level

*Main article: Liquid Level*

If the theme is  Forest or  Castle, the icon next to the Theme Select will become available. The maker can now choose the height of the liquid in the level, as well as the ability to make the liquid gradually come up and down. The speed can also be chosen.

### Autoscroll

*Main article: Autoscroll*

Autoscroll can be turned on, and the speed can be chosen from the following: Slow, Normal, and Fast. Once turned on, the screen will scroll automatically, instead of following the player. The player can still outrun all of the autoscroll speeds at full speed.

#### Custom Autoscroll

 Custom Autoscroll lets the maker choose which directions the screen should scroll in, and which speed. Each direction or speed change is marked by a bird icon and a number, of which only 10 can be in an area. It cannot be reversed or backwards.

### Time Limit

The time limit will be set to 300 by default, and the maker can change it to anything between 10 and 500. Once the timer runs out, the player will instantly die, regardless of the power-up they have.
Category;Pages With Broken Links
Hidden Block

## Attributes

### Aspect

1
1
1:1

### Mass

Fixed
N/A

### Limit

Blocks
2,000

The **Hidden Block** is a ? Block that doesn't exist until the player hits it from below. It is commonly used to troll the player by halting their jump or revealing a secret. The only way to bypass this is to dismount a dry bones shell before hitting it.

## Usages

* They can be used for access to an optional bonus, like a Fire Flower, Coins, etc.
* A Coin can be put below them so the player knows where to jump.
* Instead of trolling the player, it can be used to force a player to go to a certain area even though another is visible.
2.0.0

**2.0.0**, also known as **A Legendary Update**, is a major update to *Super Mario Maker 2* released on December 5, 2019, which added a new powerup, new course elements, and a new gameplay mode.

## Additions

### Course elements

Spike (Enemy)
* An enemy that spits out spike balls and tosses them in the direction it is facing.
* If the theme is  Snow, Spikes will throw snowballs, rather than spike balls.

Pokey
* A spiky enemy that is made up of segments.
* If the theme is  Snow, Pokies will be replaced with snowmen.

Frozen Coin
* A coin trapped in ice. Once the ice is melted with fire, it turns into a regular coin.

P Block
* An indestructible block that is transparent at first, but turns solid if a P Switch is active.

Dash Block
* A block that will automatically make the player dash faster than normal once stepped on.
* Exclusive to the Super Mario 3D World game style.

Master Sword
* A powerup that turns the player into Link once collected.
* The player will get some of Link's abilities, like attacking with the sword, blocking with the shield, or shooting with the bow.
* Exclusive to the Super Mario Bros. game style.

### Game modes

Ninja Speedruns
* A brand new game mode that lets the player compete with other players to finish pre-made courses as fast as possible.
Hop-Chops

Hop-Chops normally jump around aimlessly, turning after a few jumps. If a player gets within 5 blocks horizontally in front of a Hop-Chops, it will become angry and chase that player.

When jumped on or ground-pounded, they will be stunned for a few seconds, bouncing the player like a Trampoline. They can be defeated by any other attack.

Winged Hop-Chops jump higher and flutter at the peak of their jump.
Clear Pipe

The Clear Pipe is a course element for the Super Mario 3D World style that functions like a Warp Pipe, but doesn't move between the Normal- and Sub-Areas. It can transport a variety of objects such as enemies, the player, fireballs, etc.

## Usages

* To let the player travel through the current area
* To stop the player in their tracks
* For puzzles
* Transporting enemies vertically

## Trivia

* Despite Clear Pipes being a Super Mario 3D World exclusive course part, it is fully functional in the Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U styles too, although Mario is offset vertically by one half-tile.
	+ Mario doesn't rotate inside Clear Pipes in the Super Mario Bros., Super Mario Bros. 3, & Super Mario World styles.
	+ There is a sprite for Clear Pipes in the Super Mario World Forest theme, but isn't normally used since the Clear Pipe isn't normally accessible outside of the Super Mario 3D World style. There aren't any sprites for their corners & vertical segments, except the upper-right corners that use the graphics for the Frozen Coin.
Cape Feather

The **Cape Feather** is an Item in *Super Mario Maker 2* and is the special powerup that is exclusive to Super Mario World. It is cross-compatible with the Big Mushroom, the Super Leaf, and the Propeller Mushroom. The Cape Feather doesn't interact with anything but the player and will drift downwards until it is offscreen unless the player obtains it before that happens. The Cape Feather is arguably the most powerful and useful powerup in the game, granting skilled players not only a close-quarters attack but also unlimited flight and a dive bomb attack that acts like a POW Block. In addition, entering into the "diving" or "climbing" phase of flight acts as a temporary additional hitpoint, with any midair collisions serving only to end the dive or climb while granting invincibility frames and without taking away the Cape Feather.

## Usages

* A course with running space and large gaps to fly over.
* A level surrounded with spikes, so the player's flying has to be precise.
* The player using the dive bomb to take out enemies that have Keys.
Angry Sun

**Angry Suns** are Enemies that originated in *Super Mario Bros. 3*. They have an alternate form called **The Moon**, which originated in *Super Mario Maker 2*.. The first originated in *Super Mario Maker 2*

### Available Game Styles:

Super Mario Bros.Super Mario Bros. 3

Super Mario World

New Super Mario Bros. U

### Version Introduced:

1.0.0

The **Angry Sun** is an enemy in *Super Mario Maker 2*. It stays on the top of the screen, and every once in a while it will charge down, attempting to hit the player. It can be killed by a shell or Super Star. The Angry Sun can also ignite Bob-ombs and melt any type of ice.

The Angry Sun will become the Moon in night themes, and changing the Angry Sun into the Moon will swap the level theme to its night version. The Moon has the same attack pattern as the Angry Sun, but instead of harming the player, it will kill all on-screen enemies (including itself) on contact.
Fire Bar

## Attributes

### Aspect

1
1
1:1

### Mass

← →
N/A

### Limit

Default
100

The **Fire Bar** is a gizmo in *Super Mario Maker 2*. It has flames above it that will rotate in the specified direction. Like all other fire objects, it will hurt the player upon touch. The length of the fire can be changed, but the speed can't be changed.

## Usages

* The player has to be careful and avoid a bunch of Fire Bars.
* The player has to be patient and wait for the Fire Bars to rotate away to progress forward.
* The player has to stay on the block of a Fire Bar but avoid the flames.
Episode 144: No Such Thing As Garlic Superman

**No Such Thing As Garlic Superman** is the 144th episode ofNo Such Thing As A Fish, the 40th episode of the third year, and the 51st episode of 2016. It features regular presenters James Harkin, Andrew Hunter Murray, and Dan Schreiber, and guest QI Elf Alex Bell. It was recorded at the QI Offices in Covent Garden, London.

## Description

> Dan, James, Andy and Alex discuss historical ham sandwiches, edible passwords and why Jupiter is shrinking.
>
>

## Facts

* In 1851, all of the 436,800 sandwiches sold on the streets of London were ham. (Murray)
* Since 2003, the UK has eaten £1.5 million in cash. (Bell)
* A day on the Sun lasts both 25 and 38 Earth days. (Schreiber)
* In 1945, police in Halifax, Nova Scotia, initiated a campaign to stop people from "beeping their car horns in Morse code to spell out vile and filthy language." (Harkin)

## Trivia

* Dan repeats an urban myth about early motor cars having to have a man walking in front waving a red flag, but Andy debunks it.
Icicle

## Attributes

### Aspect

1
2
1:2

### Mass

↓ Fixed
N/A

### Limit

Dedicated
300

The **Icicle** is a Gizmo in *Super Mario Maker 2*. Opon the player stepping below it, it will fall and damage the player if it hits. They will also fall if the player steps on one. Icicles can be set to not fall when a player steps below it, but the player will still take damage if they touch it. It is commonly found in the Snow theme.

## Usages

* The player has to quickly run past the icicles without them hitting the player.
* The player has to quickly run on the icicles without falling after the icicles fall.
* The player can ride on one to the bottom of a course.
* To block off a part by using a Conveyor Belt with the Icicles, making it impossible to run to the other side, so the player has to find another way to the other side.
Dotted-Line Block

## Dotted-Line Block

The red dotted-line block, solid and transparent.

## Attributes

### Aspect

1
1
1:1

### Mass

Fixed
N/A

### Limit

Blocks
2,000

The **Dotted-Line Block** is a gizmo in *Super Mario Maker 2*. It is indestructible. When an ON/OFF Switch is toggled, depending on the color of a Dotted-Line Block compared to the ON/OFF Switch, it will become solid or transparent. It is very commonly used for speed run levels.

## Usages

* Like above, for a speedrun where the player has to keep hitting switches to switch the Dotted-Line Blocks.
* To make the blocks switch automatically with a Thwomp or a Koopa Shell or various beetles.
Grinder

## Attributes

### Aspect

3
3
9

### Mass

Fixed
N/A

### Limit

Default
100

The **Grinder** is a gizmo in *Super Mario Maker 2*. It will spin counter-clockwise in a circle. Like all other spike objects, they will hurt the player upon touch. They can be walked on with a Goomba Shoe or a Yoshi, but they will bounce the player upward upon touch, sometimes in the wrong direction.

## Usages

* To create a maze to fly through with a Koopa Clown Car.
* The player has to repeatedly bounce off some Grinders while dodging enemies.
Episode 33: No Such Thing As A Clairvoyant Chicken

**No Such Thing As A Clairvoyant Chicken** is the 33rd episode of No Such Thing As A Fish, the 33rd episode of the first year, and the 48th episode of 2014. It features regular presenters James Harkin, Andrew Hunter Murray, Anna Ptaszynski, and Dan Schreiber, and was recorded at the QI Offices in Covent Garden, London.

## Description

> Halloween Special: Dan (@schreiberland), James (@eggshaped), Andy (@andrewhunterm) and Anna (#getannaontwitter) discuss vampire finches, suppository broomsticks, the difference between a witch and a sorcerer, and why you should really be listening to this on 12 May.
>
> Check out qi.com/halloween for more.
>
>

## Facts

* Until the year 635AD, Halloween was celebrated on the 12th of May. (Murray)
* Witches used broomsticks to put hallucinogenic drugs up their bottoms. (Schreiber)
* The woman who played the voice of Regan MacNeil in The Exorcist agreed to play the part on the condition that she had two priests in her sound booth at all times, and could be constantly drinking whisky, chain-smoking cigarettes, and eating raw eggs. (Ptaszynski)
* The secret of youth is drinking the blood of the young, if you happen to be a mouse. (Harkin)
Red POW Box

The **Red POW Box** will float in place, unaffected by gravity. If it has wings, it will move in waves. When collected, the player will wear it as a helmet and can hit the ceiling to trigger a Red POW Block effect. It can be triggered three times before the player loses it and becomes invulnerable for about 6 seconds.

## Trivia

This weight can only be seen by glitching/hacking a Seesaw into the Super Mario 3D World Game Style or gltiching/hacking the Course Part into a Classic Game Style.
Rotten Mushroom

## Attributes

### Aspect

1
1
1:1

### Mass

Fixed
1

### Limit

Powerups
100

The **Rotten Mushroom** replaces the 1-Up Mushroom in the  Ground  Night theme. It will chase the player and jump over any obstacle that is 2 tiles or shorter. If the obstacle is too high, the Rotten Mushroom will persistently keep trying to jump over it, even though it is incapable and will keep failing. Rotten Mushrooms will damage the player upon contact. If the player has a Super Star, Rotten Mushrooms will run away instead of chasing the player. They can be defeated by using a Super Star

To transfer Rotten Mushroom to other game themes, use Yoshi in Super Mario World appearances and in New Super Mario Bros U.

## In New Super Mario Bros U, the rotten mushroom gets dark on dark themes:

underwater (day and night)

desert (day)

snow (night)

forest (day)

ghost house (day and night)

airship (day)

and in the castle day and night, his eyes will turn red.

## Themes where rotten mushroom jumps one more block:

underwater (day and night)

sky (night)

forest (day and night)

airship (night)

castle (day and night)