Sylvan Cruisers

The Sylvan Cruisers are the incredible vessels owned by the legendary travelling merchant, Sylvan. They utilize the powerful crew and weaponry that Sylvan has collected during his travels across the Multiverse. They appear with the rest of the slug ships, on page 9.

## **Layout A**

*The powerful cruiser belonging to the one and only Sylvan, the traveling merchant.*

* Default Name: The Valkyrie
* Starting Crew: 1 Sylvan, 1 Slug Ranger, 1 Slug Saboteur
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields **(0)** **[Max 4]**
	+ Engines (3)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Uplifted Burst Laser III
* Starting Augments
	+ Slug Repair Gel
	+ Merchant's Shield
	+ Merchant Beacon
* Starting Resources
	+ 25
	+ 15
* Slots: 4 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Hmm, you're that merchant I've heard so much about. Sylvan, wasn't it? Odd, I swear you already arrived here a while ago... I may never wrap my head around this Multiverse stuff. Regardless, I'm glad to have you here. Let's hope you're prepared for that Flagship."* **(SHIP\_SYLVAN)**

### **Unlock**

* Avenge the legendary traveling merchant from the only fight he's ever lost (that isn't yourself) to unlock this ship.

## **Layout B**

*A tale as old as time, two lovers determined to stay together despite all the odds. Oh, and they also have a massive warship.*

* Default Name: The Shakespearean
* Starting Crew: 1 Sylvan, 1 Obyn
* Starting Reactor: 12
* Max Hull: 30
* Crew Capacity: **3**
* Starting Systems
	+ Shields (4)
	+ Engines (2)
	+ Oxygen (2)
	+ Weapons (3)
	+ Drones (2)
	+ Clonebay (3)
	+ Teleporter (2)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Salt Launcher
	+ 'Torch' Beam🗲
* Starting Drones
	+ Manager Drone
	+ Butler Drone
* Starting Augments
	+ Slug Repair Gel
	+ Backup DNA Bank [X]
	+ Merchant Beacon
* Starting Resources
	+ 15
	+ 20
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Hmm, you're that merchant I've heard so much about. Sylvan, wasn't it? Odd, I swear you already arrived here a while ago... I may never wrap my head around this Multiverse stuff. Regardless, I'm glad to have you here. Let's hope you're prepared for that Flagship."* **(SHIP\_SYLVAN)**

### **Unlock**

* Reunite Sylvan with an old friend after saving him from the same peril to unlock this ship.

## **Layout C**

*It's a beautiful day outside. Birds are singing, flowers are blooming. Time to show those Rebels a bad time.*

* Default Name: Megalomaniac
* Starting Crew: 1 Sylvan, 1 Slug
* Starting Reactor: 12
* Max Hull: **1**
* Crew Capacity: 8
* Starting Systems
	+ Engines (5)
	+ Oxygen (1)
	+ Weapons (5)
	+ Clonebay (3)
	+ Teleporter **(0)** [starts at **2** on purchase]
	+ Cloaking (3)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
	+ Battery (1)
* Starting Weapons
	+ 'Voulge' Beam
* Starting Augments
	+ Ancient Equalizer
	+ Ancient Hyper-Igniter
	+ Long-Ranged Scanners
* Starting Resources
	+ 15
	+ 15
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Hmm, you're that merchant I've heard so much about. Sylvan, wasn't it? Odd, I swear you already arrived here a while ago... I may never wrap my head around this Multiverse stuff. Regardless, I'm glad to have you here. Let's hope you're prepared for that Flagship."* **(SHIP\_SYLVAN)**

### **Unlock**

* Best Sylvan in combat while using the type A of his own cruiser to unlock this ship.

### **Trivia**

* This ship has the weakest structural integrity of any ship in the game (and will be destroyed immediately by **a single point of hull damage**), but it boasts strong early-game offensive capabilities with its massive beam weapon and powerful Pre-igniter.
* Using the Magnetic Arm in conjunction with this ship can allow for easy scrap farming in Sector 1 by using the Pre-Igniter to instantly destroy Elite Rebels using the Voulge beam.
* The ship’s name, description, color scheme and mechanics (namely the low hull integrity and tremendous offensive strength) are all references to the Undertale character Sans, who serves as the final boss of the Genocide Route and is known for being notoriously difficult due to his ability to inflict Karma onto the player, a DoT-style effect that deals frequent 1-damage hits that ignore defense and invulnerability frames.
* In fact, the first half of the ship’s description is taken directly from Sans’ dialogue text upon fighting the player for the first time.