recursal/Fanatic-Fandom huggingface dataset:
Mods

(Outdated)

**Mods** are an optional addition to Skill Issue games.

They can be chosen by the game host and they impact the game in different ways, some even giving experience gain bonuses or disabling experience completely. You unlock mods when you obtain ***There's a first for everything*** achievement.

Multiple mods can be applied at the same time.

## List of Mods

There are currently 14 Mods, those being:

***Not all mods have been tested yet, so info may be wrong.***

### Crafting

This mod will enable **Crafting** and **Materials**.

If the mod is enabled it will allow players to use crafting and gather materials. However a lot of items will become craftable only.

### Weapons

*(This mod is not done)*

This will enable the use of weapons and making them obtainable.

### Materials

This will make materials obtainable.

The mod will make you get materials instead of experience.

### Death Effects

This mod will enable random events that happens when you die.

Once you die you'll activate one of the following events:*(Not sure this is a 100% chance)*

### No Items

This mod will disable the gain and use of **all items**.

### No HP

This mod will disable health.

Any damage taken will instantly kill the player.

While this mod is enabled it will increase all player's Experience gain by 100%.

### Permadeath

While using this mod, any player who dies will get kicked out of the game completely.

However you will also start with ? extra health.

While this mod is enabled it will increase all player's Experience gain by 100%.

### Double Damage

This mod will cause every damage source will get their base damage doubled.

While this mod is enabled it will increase all player's Experience gain by 50%.

### No Dice

This mod will disable the use of any dice that is not the White and Black Dice.

### No Robo-Exer

This mod will prevent Robo-Exer and Exer Fields to spawn.

If the mod is enabled, it will disable the ability of gaining achievements and experience for all players.

### No String-Wheel

This mod will prevent the use of String Wheels and String Fields to appear.

If the mod is enabled, it will disable the ability of gaining achievements and experience for all players.

### No Death Fields

This mod will prevent any Death Fields to appear on any map.

If the mod is enabled, it will disable the ability of gaining achievements and experience for all players.

### Chains

If the mod is enabled, it will making "Chaining" possible.

Chaining is a feature that allows you to trigger fields multiple times in a row.

This will also increase experience gain by 20% to all players.

### Version 1

This mod will turn the game into Version 1.1.

Version 1.0 was the first version of Skill Issue.

This version is vastly different compared to today's version.
The God of Skill Issue, Socko McSkill

*Not to be confused with Socko McSkill, the bot.*

The God of Skill Issue, Socko McSkill's icon. (Note that this is the bot's icon)

## CPU Stats

### Health

Starting with 5,000Can be increased/decreased through items

### Movement

Starting with +10Can be increased/decreased through items.

## Requirements

### Wins

100

**The God of Skill Issue, Socko McSkill** is an advanced CPU, made to be unfair, only possible to play with the <100 wins> achievement.

He was introduced in Closed Beta Update 0.

## Gameplay

Upon starting the game, Socko will send a message saying "You choose to suffer? Fine by me.". The host will not be able to choose any other player to play with, and will be automatically the "Socko Map", being 250 fields long with there being one checkpoint, being at field 125.

If the player does not have 100 wins and attempts to start the round, Socko will say "You are not yet worthy of a match against me.", and will not start the round.

He will start with 10 Movement and 5,000 Max HP. He will also use the grandmaster dice, The Dice of Comedy and The Dice of Misery. At the start of every round, if he has a spot in his inventory missing, he will use his "Limitless Item Bag" and fill up his inventory with random items. Other than this, he behaves similarly as any other CPU.

If Socko wins, he will send a message, saying "Nice try, sucker."

Upon winning against Socko, the player will gain the Dethroned achievement.

\*The Dethroned achievement may have been changed.

## Trivia

* This game mode is meant to be unfair, and may take many attempts to beat it.
* If the host tries to add more players with Socko, they will not be in the round.
* This gamemode has not been balanced for the newer versions.
Standard Field

The **Standard Field** is a Natural Field that generates in most maps and generated through some items.

## Generated Through

### Maps

Quick
Normal
Long
Marathon
(adding more as more maps get added)

### Items

Clentaminator
Wormhole

### Others

Robo Exer

It was added in the release version (Version 1.0).

## Effect

The field has no effect. It's just a field, that you can move on.

## Trivia

* The Standard Field's internal name is misspelt to "Standart" field instead of "Standard".

## Field History

* **CBU 0** - Added in more maps and items.

* **Version 1.0** - Introduced
Rocket Launcher

The **Rocket Launcher** is an item used to hurt other players.

Having the rocket launcher is one thing, resisting the urge to blast it at your feet so you don't have to play Skill Issue anymore is another thing.

## Item Stats

### Damage

?

It's obtained through anything that can give items.

It was added in version Closed Beta Update 0.

## Usage

Upon using the item the user will be prompted by which field they want to shoot the rocket at. Once they have chosen, it will deal ? base damage to anyone within a 5 field radius. The rocket cam hit NPCs.

CPUs will choose a random field to shoot at, most likely not hitting a player.

You will not have a turn after using the item.

## Flavour Text

* Prompt to which field they want to shoot at: "*@**Player*** *Please type the number of the field you want to shoot at.*"
* CPU shooting a Rocket Launcher: "***Player** grabbed a Rocket Launcher and shot it at Field **x**!*"
* Dying to a Rocket Launcher: "***Player*** *got bombed by **user**.*" or "***Player** exploded due to **user**'s Rocket.*"

## Achievements

There's one achievement that is tied to the Rocket Launcher

* **Nuke'm** - Killing Three or more people with one single rocket.

## Item History

* **CBU 9** - Added the Nuke'm achievement tied to the Rocket Launcher.

* **CBU 6** - Can now hurt NPCs.

* **CBU 0** - Implemented.
Shotgun

The **Shotgun** is an item used to hurt other players.

Use this when someone is very close to you. They will despise you, but it will be worth it.

## Item Stats

### Damage

138 base damage (Decreases the further away the victim is.)

### Item ID

8

It's obtained through anything that can give items, and also the Shotgun Shootout Board Event.

It was added in the release version (Version 1.0).

## Usage

Upon using the item, if a player is within 5 fields of the player they will take 138 base damage, taking less damage the further away they are to the user. If the victim is the field next to the user, they will get reset, ignoring any protection they have.

If they attempt to use it while they have the Chaotic Corruption debuff, they will instead shoot themselves.

The shotgun can also hit NPCs, which can be the easiest way to kill them.

## Flavour Text

* Using the Shotgun: "***Player** pulled out a Shotgun and went on a rampage, shooting anyone close to them.*"
* Using the Shotgun with the Chaotic Corruption debuff: "***Player** pulled out a Shotgun and tried going on a rampage but held the gun the wrong way... I don't think I need to explain the rest...*"
* Taking damage to the Shotgun: "***Player*** *took **x** damage from being shot by **User**.*"
* Dying to the Shotgun "***Player*** *was demolished by **User**.",* "***User*** *did not kill **Player**. It was the shotgun!*" or "***Player**'s innards got absoloutely destroyed by **User**'s shotgun.*"
* Getting reset by the Shotgun: "***Player** got completly vaporized by you shooting them in the bloody face. I can't even make out what checkpoint they had. Oh well.*"

## Trivia

* The Shotgun uses the formula

138
−
(
(
(
x
−
1
)
∗
13
)
(
(
x
−
1
)
∗
(
x
∗
2
)
)
)

{\displaystyle 138 - (((x - 1) \* 13) + ((x - 1) \* (x \* 2)))}

 to calculate how much damage the player will take, x being the distance from the user.
* The Shotgun is one of the few items that can ignore any protection in certain scenarios.
* A death message from the shotgun has "absolutely" misspelt.
* The reset message from the shotgun has "completely" misspelt.

## Item History

* **CBU 6** - Can now hurt NPCs.

* **CBU 0** - Now does not reset unless the player is on the field next to the user.
* Now deals damage if they're out of range of the reset.

* **Version 1.0** - Implemented
Funny Crown

The **Funny Crown** is a craftable item.

Crown charged with the essence of over a year's worth of comedy.

It's obtained through anything that can give items.

It was added in Closed Beta Update 0.

## Usage

Upon using the Funny Crown, every field on the map will be changed to Funny Fields, except all Checkpoint Fields and the Finish Field.

## Crafting

The Funny Crown can not be crafted, nor is used in any other recipes.

However, despite this, it still drops  x5 Soul of the Damned.

## Flavour Text

* Using the Funny Crown: For 5s: "*:E\_CrownUsed:*" after 5s "*:E\_Empty:*".

## Trivia

* The colors on the crown represent the people in the server with the highest role, Hysterical.
	+ Furthermore, it drops 5 Souls of the Damned because of the 5 Hystericals.

## Item History

* **CBU 2** - Now drops [[File:M SoulDamned.gif|26x26px]|link=Soul of the Damned] x5 Soul of the Damned.

* **CBU 0** - Implemented.
SCP-003-G : L'écran devin.

**Objet no : SCP-003-G**

**Classe : Euclide**

**Procédure de confinement spéciale :** SCP-003-G doit être confiné dans un cube en verre de 1,8 mètres de hauteur le cube doit êtres munis d'une cameras de surveillances aucune personne n'est autorisé a entrés dans la cellule de SCP-003-G le sujet doit également être placé sur une table solide il est recommander qu'aucune personne ne touche SCP-003-G.

**Descriptions :** SCP-003-G est une une vieille télévision marron mesurant 1 mètres et pesant 23 kilos le sujet présente deux bouton qui peuvent êtres tournée quand une personnes tournes les boutons présent sur SCP-003-G ce dernier peut de manière aléatoire afficher une date, lorsque que la date afficher se déroule un cataclysme se produit.
Lucky Reforge

The **Lucky Reforge** is an uncraftable item used to help the user.

Finally, the scamming fuck has decided NOT to fuck up your items for 6 platinum.

## Item Stats

### Rarity

‎ ‎ ‎ ‎ ‎ ‎ Rare
()

### Other

5-35% Damage increase bonus.

It's obtained through anything that can give items.

It was added in version Closed Beta Update 0.

## Usage

Upon using the item the user will gain between a 5-35% damage increase on all of their future attacks. This excludes Traps, Bananas, chains, and vials.

This effect stacks.

## Flavour Text

Using the Lucky Reforge: "***User*** *reforged their equipment and now has + **x**% Damage!*"

## Trivia

* Since the item stacks every time you use it, you can theoretically build up so much damage that you can one-shot with any affected items.

## Item History

* **CBU 2** - Now drops x1 Soul of the Damned and x1 Scrap.

* **CBU 0** - Implemented.
Buffs

Buffs are a part of Skill Issue that can be view through the `!buffs` command.

## Notes

Hidden buffs are intended to be displayed on the !buffs command, however they have not currently been implemented to display yet.

## History

The Reinforced Armor buff (and item) used to be called Steel Armor before the material Steel was renamed to Advanced Plating.

## Trivia

* Several effects that wouldn't come to mind as buffs, such as being in a car, are still treated as buffs.
* The Red Potion has unqiue flavor text for each different buff or debuff it can give, and a few are currently only obtainable through the red potion.
* Reds Blessing is effectively an upgraded Red Potion that can grant more powerful buffs, and will not grant debuffs.
* The Spectre Boots buff used to have a bug that caused players to be able to activate fields whenever they moved, even if they weren't supposed to be able to. The bug effectively enabled chaining for the user even when it wasn't turned on. The bug lead to situations such as:
	+ Activating the field you arrived at after landing on a Plus or Minus field.
		- This sometimes led to loops when a plus and minus field were exactly the right distance apart to send a player back and forth, only stopping when one of the fields launched the player double distance.
	+ Activating fields after being knocked back from effects, such as a Blue Shell.
	+ Activating fields after being moved by certain events caused by Event Fields.
Trap Item

*The redirect of "Trap" leads you here, for the field look at the Trap Field page.*

## Trap

Used to be used for bears, but now all it does is give YOU hell for passing over it.

## Item Stats

### Item ID

2

The **Trap** is an item used to hurt other players.

It's obtained through anything that can give items.

It was added in the release version (Version 1.0).

## Usage

Upon using the item the trap will be placed on the field behind the user, these are referred to as Trap Fields. However the user has a 10% chance of placing a Huge Trap. Once a player passes a trap field, they will take 25 base damage, stopping their roll and taking a random item from their inventory if the item can be normally be deleted. The Huge Traps will instantly kill the player who passes the huge trap.

The Trap cannot be placed on a checkpoint.

You will not lose your turn after you've used the item.

## Flavour Text

* Placing a Trap: "***User*** *placed a Trap on Field x!*"
* Placing a Huge Trap: "***User*** *pulled out a HUUUUUUUUGE Trap out of their pocket and placed it on field x!*"
* Placing a Trap on a checkpoint: "***User*** *tried placing a Trap on a checkpoint but they didn't realize the trap was broken!*"
* Getting caught by a Trap: "***Player*** *walked into a trap on field x and lost an item.*"
* Taking damage from a Trap: "***Player*** *took x damage from walking into a trap.*"
* Dying from a Trap: "***Player*** *did not know about the meeting at 7 o' clock with Mr. Trap. Mr. Trap was not pleased.*", "***Player** did not lose any items to this Trap. They did, however, lose their entire body to this Trap.*" or "*Hoping to only lose one item, **Player** walked into the Trap. They may have not lost any items to the Trap but the thieves will be happy looting the corpse."*
* Dying to a Huge Trap: "***Player** got absolutely DESTROYED by a gigantic Trap!*" or "*Somehow, **Player** did NOT see the GINORMOUS Trap in front of them and fucking died.*"

## Item History

* **CBU 0** - Made the normal traps deal 25 base damage.

* **Version 1.0.5** - Added a 10% chance of the user placing a huge trap behind them instead of a normal one.

* **Version 1.0.4.3** - Changed it's rarity from Common to Uncommon.

* **Version 1.0.4.1** - Fixed an issue where the Trap text would not show the correct field when a player stepped on it.

* **Version 1.0** - Implemented
Club UK Wrestling

**Website** | ClubUKWrestling.co.uk

**Club UK Wrestling** (**Club UK**) is a British independent professional wrestling promotion based in Leeds, England and a member of the Indie Wrestling Federation (IWF). Founded by William Chamberlain in 2007, the promotion joined the IWF in 2020 maintain working relationships with a number of independent promotions including Berzerk Championship Wrestling (BCW), Los Angeles Wrestling (LAW), Lucha Libre Mágica (LLM) and Pro Wrestling Japan (PWJ).

Since May 2015, Club UK has produced a one-hour self-titled weekly television series which airs live.

## History

The promotion was first founded in 2007 when William Chamberlain left the WWE after a career ending injury. Chamberlain would then return to his hometown of Leeds and go on to form Club UK Wrestling. The small promotion took up residency at the famous Club UK in downtown Leeds, hosting a monthly wrestling event on Mondays. These shows became weekly occurrences by April 2009, with the company's first television program *Club UK Underground* debuting in March 2010.
Suspicious Item Bag

The **Item Bag** is an item that is used to spawn the Skedaddle Satchel.

Something seems off...

It's given through anything that gives items.

It was added in Closed Beta Update 16.

## Usage

Upon using the item, the Skedaddle Satchel NPC will be summoned.

The item named "Item Bag" in a player's inventory.

## Flavour Text

* Using the Suspicious Item Bag: "***Player*** *opened their Item... Bag...?*"
* Skedaddle Satchel being summoned: "*Suddenly the Item Bag jumps out of your hands, revealing it is truly Skedaddle Satchel, the sentient Item Bag. He scatteres away from you, not letting you grab his Items.*"

## Trivia

* This is the only item that is a "copy" of another item, though has a different use.
Closed Beta Update 19

*Devs Encore redirects you here, Part 2 is not out yet, though will be found at Closed Beta Update 20.*

## Other Versions

### Next Version

None.

**Closed Beta Update 19** also known as the **Dev's Encore Update Part 1**. The update was a major content update, adding items, a map and reworking a lot of items and mechanics.
The update was released on the 7th of November 2023.

This is the current version.

## Changelog

### Additions

* Added new stats that are now tracked, however not added to the command yet.
* Added the String's Circus map.
* Added the following 13 fields:
	+ Good String Field
	+ Bad String Field
	+ Extreme String Wheel
	+ Gamble String Field
	+ Gamble Plus Field
	+ Gamble Minus Field
	+ Gamble Item Field
	+ Gamble Death Field
	+ Gamble Heal Field
	+ Gamble Finish Field
	+ ‎ ‎ ‎ ‎ ‎ Charred Field
	+ ‎ ‎ ‎ ‎ ‎ Molten Field
	+ Wheel Field
* Added the following two items:
	+ Dueling Gloves
	+ Christmas List

### Removals

* Removed Action Field's Mining Event, and it's achievements.
* Reset all stats.

### Changed

* Reworked Action Fields.
* Reworked String Wheels.
* Merged all stat files and made them share all stats, so there are no different files with different stats.
* Changed Item Rarities' chances.
* Changed the following 4 dice:
	+ Exer Dice
	+ Vizy Dice
	+ G1 Dice
	+ Corwin Dice

### Fixes

* Bug Fixes
* Fixed Double Roll having an unintentional 30% chance of activating instead of the intended 3%.

## Trivia

* This is the first update to have an official icon with it.
* The announced name of this update was "Not a Skissue Update Nr.19: Devs Encore (Part 1)"
Skill Issue Amplifier

The **Skill Issue Amplifier** (Also known as S.I.A) is an item that is used to hurt other players.

## Skill Issue Amplifier (S.I.A)

Use this to do a little trolling to the people who won't slow down.

## Item Stats

### Rarity

‎ ‎ ‎ ‎‎‎‎ ‎‎‎‎ ‎‎‎‎ ‎‎‎‎ ‎‎‎‎ Mythical‎()

### Other

Resets the person who walks into it.

It's obtained through anything that can give items.

It was added in Closed Beta Update 0.

## Usage

Upon using the item, it will place a Skill Issue Amplifier on the Finish Field of a map. Any person who walks into the Skill Issue Amplifier while it's active, will be instantly reset.

If a player attempts to use a Skill Issue Amplifier while another one is active, it will destroy both Amplifiers.

## Flavour Text

* Using the Skill Issue Amplifier: "***Player*** *activated the Skill Issue Amplifier*"
* Using the Skill Issue Amplifier while another one is active: "***Player*** *tried activating another SIA but the remote overflowed and broke, destroying both SIAs in the process.*"
* Dying to a Skill Issue Amplifier: "***Player*** *had their Skill Issue™️ amplified and is now at field 1. **L**.*"

## Trivia

* You used to be able to bypass the Amplifier by landing on the exact field it was on.

## Item History

* **CBU 14** - Updated it's sprite to  from the previous sprite .

* **CBU 9** - Fixed a bug where you were able to bypass the Amplifier by landing on the exact field it was on.

* **CBU 0** - Implemented.
Corwin Dice

**Corwin Dice** is a dice obtained through the achievement **Slippery Slip**.

Corwin Dice's Icon

The dice is mostly themed around Ice and Snow fields and the ability to freeze others.

## Dice Events and Ability

The **Corwin Dice** has a Dice Event, a Passive and a Dice Ability.

### Dice Event

The **Dice Event** has a ??% chance of activating each roll and it will take up the user's whole turn. Once it activates it will place Snow Fields and Ice Fields in a 7 field radius.

### Dice Passive Effect

"You will sometimes leave Ice or Snow when walking".(Not sure how much, nor how often)

### Dice Ability

The Corwin Dice's **Ability** has a cooldown of 25 rounds.

The **Ability** when used, will freeze any player except the user, for 3 rounds, once frozen the player won't be able to play their turn. The ability will also place Snow Fields and Ice Fields across the map.

## Trivia

* This dice is currently the dice with the most levels
Shield

The **Shield** is a craftable item used to help the user.

Anti-Skill issue

It's obtained through anything that can give items, and can be activated through several other ways, like Red Potion.

The item was added in version Version 1.0.3.

## Usage

Upon using the item the user will equip the shield, gaining the Shield Buff. While the shield is equipped, any future damage will be blocked. The shield will break after blocking a hit that deals over 25 damage.

If you try and use another shield if one is already equipped, both shields will break.

## Flavour Text

* Using the Shield: "***Player** equipped a Shield!*"
* Blocking an attack: "***Player**'s shield blocked the attack."*
* Shield Breaking: "***Player*** *was protected by a shield which broke afterwards.*
* Attempting to use a 2nd Shield: "***Player*** *tried to glue a second shield onto their first shield. Lets say they have no shields anymore.*" (not sure if changed)

## Trivia

* The Shield was the first item to be added after the release of Skill Issue.

## History

* **CBU 14** - Changed it's sprite to  from it's previous sprite .

* **CBU 0** - Now only breaks after blocking for more than 25 damage.
* Made Shield craftable with  x1 Advanced Plating.
* Made Shield an ingredient in Armor's recipe.

* **Version 1.0.3** - Introduced
Grappling Hook

The **Grappling Hook** is an item used to help the user.

Don't ask where we store the Rope for this thing.

It's obtained through anything that can give items.

It was added in Closed Beta Update 19.

## Usage

Upon using the item the user will be prompted to which player they want to grapple onto. After they have chosen their target, they will be dragged to that field, ignoring any and all fields.

The user will not lose their turn after use.

## Flavour Text

* Using the Grappling Hook: "***User*** *is aiming their Grappling Hook.*"
* Prompt for who to grapple to: "***@User*** *send the number corresponding to the player you would like to hook to.*"

## Trivia

* The item behaves very similarly to the Switcheroo. However it does not switch the players.
Closed Beta Update 1

**Closed Beta Update 1** was the first version of the Closed Beta for 2.0. This version was a content update adding Quality of Life and Items.

## Other Versions

### Next Version

Closed Beta Update 2

This update was released on the 17th of July 2023.

## Changelog

### Additions

* Your items now show when you're opting to use an item during your turn.
* Rigged Dice now shows the 6 fields infront of you while you opted to use it.
* Added an option to exit out of Rigged Dice, not consuming the item nor your turn.
* Added  Red Shell
* Added  Red Potion

## Trivia

* The announced name for this update was "Definitely Not A Skill Issue Update 1".
Black Hole

The **Black Hole** is an item used to hurt other players.

Gives everyone on the map the good suck, but maybe too good.

It's obtained through anything that can give items.

It was added in the release version (Version 1.0).

## Usage

Upon using the item, every player and NPC will get dragged to that field, ignoring any other fields on the way there, taking 3 base damage per field. This damage can be protected by a shield. If the player survives or has protection against the attack, they will stay at the field they got dragged to.

## Trivia

* The Black Hole was the first item to be obtained after the release of Skill Issue.

## Item History

* **CBU 14** - Changed it's sprite to  from it's previous sprite .

* **CBU 6** - Now also drags NPCs to the position of use.

* **CBU 0** - Changed the Black Hole to drag every player instead of completely clearing the map.

* **Version 1.0** - Implemented.
Closed Beta Update 13

**Closed Beta Update 13** was a content update, adding two items, reworked an item, removed some things and other changes.

## Other Versions

### Next Version

Closed Beta Update 14

This update was released on the 14th of September 2023.

## Changelog

### Additions

* Implemented two items; Trick Dice and Broken Slot.

### Removals

* Removed Weapon System for now.
* Removed Soul Amplifier, even though it was never officially added.

### Changes

* Reworked Portable L.
* Resprited  Portable L.
* Made some items Crafting Mod exclusive.

## Trivia

* The announced name for this update was "Not a Skill Issue Mini Update Number 13".
Armor Buff

*Not to be confused with Set of Armor.*

## Armor

Armor's Buff Icon

The **Armor** buff is a beneficial buff that protects the player. It has multiple tiers (**Reinforced Armor**, **Juggernaut**) that have the same functionality but are more persistent.

## Effects

The buff reduces damage from most sources by 50% (rounding down). The juggernaut also has a built in shield that will block low damage attacks completely. Unlike a normal shield, it will not block attacks that exceed the damage capacity, but it will not break until death. When the player dies, if they have the base form of the buff, it will be lost, otherwise, the player will lose one tier of the buff (reinforced to normal, or juggernaut to reinforced). Rarely, a death effect will prevent this from happening.

## Obtained from

* Set of Armor (Base buff)
* Reinforced Armor (Reinforced Armor buff)
* Juggernaut Suit (Juggernaut buff)
* Reds Blessing (Base buff)
* Good String Wheel (Titan Result) (Reinforced Armor buff)

## Flavor Text

* Dying with the base buff: “***Player**’s armor broke…*”
* Dying with the reinforced armor buff: “***Player**’s armor lost its plating…*”
* Dying with the juggernaut buff: “***Player**’s Juggernaut Suit got heavily damaged…*”
* Dying and triggering the rare death effect that keeps your armor: “*Your armor didnt break. I lied. Deal with it.*”

## Trivia

* The message for keeping your armor is missing the apostrophe in the word didnt.
* The reinforced armor buff used to be named steel armor (and the item was called Steel-Plated Armor), but was changed when the steel material was renamed to advanced plating.
Closed Beta Update 17

**Closed Beta Update 17** was a content update, adding a few things and fixing a few bugs.

## Other Versions

### Next Version

Closed Beta Update 18

This update was released on the 19th of October 2023.

## Changelog

### Additions:

* Added two new items:
	+ Insurance Papers
	+ Grappling Hook
* Added the Tundra Map.
* Added the ? achievement.

## Trivia

* The announced name for the update was "Not yet another Skissue Update 17".
Closed Beta Update 16.5

**Closed Beta Update 16** was a minor content update.

## Other Versions

This update was released on the 12th of October 2023.

## Changelog

### Additions:

* Added item replacing. When a player gets a random item with a full inventory, they will get an option to replace it with that random item.
	+ However if the player uses the Vizy Dice, they will not gain materials from the item they replaced.
* Readded the CPU name "Darkiey".

### Changes:

* You will no longer gain items with Greedy Chain when the item was not picked up by the chained player with a full inventory.

## Trivia

* The announced name for the update was "Not a Skill Issue Minor Update 16.5".
Rocket Boots

The **Rocket Boots** are an item used to help the user.

The single worst form of flying in the game.

They are obtained through anything that can give items

They were added in version Closed Beta Update 0.

## Usage

Upon using the item the user will gain +1 Movement and "fly" over any fields they pass, this excludes Checkpoints and Finish Fields. Once the user has rolled, the Rocket Boots will break, and the user will lose the movement bonus and the ability to fly above fields.

## Flavour Text

* Using the Rocket Boots: "*You equipped your Rocket Boots and will now fly above the map for your next turn.*"
* Rocket Boots breaking: "*Your Rocket Boots burned themselves off... typical Goblin Tinkerer, making shitty, overpriced technology.*"

## Trivia

* While the Rocket Boots are equipped, it will change the rolling text to say "fly" instead of "move".

## History

* **CBU 2** - Made Rocket Boots craftable.
* Made Rocket Boots drop Scrap.
* Made Rocket Boots an ingredient in Spectre Boots, Rocket Keys and Jetpack.

* **CBU 0** - Implemented.
Cursed Vitality Charm

The **Cursed Vitality Charm** (Formerly known as **Heavy Vitality Charm**) is an item that is used to help the user.

## Cursed Vitality Charm

For when you're too much of a pussy to face Death.

## Item Stats

### Rarity

‎ ‎ ‎ ‎ ‎ ‎ Rare
()

### Other

+100 Max Health-1 Movement

It's obtained through anything that can give items.

It was added in Closed Beta Update 0.

## Usage

Upon using the item, the user will gain 100 Max Health, however it will reduce the user's movement by 1. This stacks with other Cursed Vitality Charms.

You will have a turn after using the item.

## Flavour Text

* Using the Cursed Vitality Charm: "***User*** *equipped a Heavy Vitality Charm!*"

## Item History

* **CBU 15** - Changed it's name to Cursed Vitality Charm.

* **CBU 14** - Changed it's sprite to  from it's previous sprite .

* **CBU 0** - Implemented
Achievements

**Achievements** in Skill Issue are used to unlock Dice in the game. There are currently 65 achievements in Skill Issue, ? of them unlocking dice.

I'll add more information later

(Updated Page, for now only dice achievements.)

## List of Achievements

This table will show all achievements that are currently obtainable, and how to get them.

(Only dice achievements for now)
Closed Beta Update 18

**Closed Beta Update 18** was a content update adding two dice and two items.

## Other Versions

### Next Version

Closed Beta Update 19

This update was released on the 19th of October 2023.

## Changelog

### Additions:

* Added two new Dice:
	+ Solar Dice
	+ Lunar Dice
	+ This also added the celestial bundle.
* Added two new Items:
	+ Solar Fragment
	+ Lunar Chunk

## Trivia

* The announced name for the update was "SKISSUE UPDATE 18 BUT NO".
Portable L

The **Portable L** is an item used to hurt other players.

Whoever is at the receiving end of this L is coping, seething AND malding. L tbh.

## Item Stats

### Rarity

Celestial
‎ ‎ ‎‎ ‎ ()

### Item ID

31

It's obtained through anything that can give items.

It was added in Closed Beta Update 0.

## Usage

Upon using the item, the user will be prompted by a list of players. After choosing a player, the targeted player, will be reset, while reducing their movement to -10, reducing their max HP to 25, making them sit out for 5 turns, giving them the Chaotic Corruption debuff, and filling their inventory with Broken Slots. While the user is choosing who to hit, the theme playing will change to "Silence before the Storm".

If the user does not choose a target within 4 minutes and 34 seconds, it will choose a random player to throw the Portable L at instead.

## Flavour Text

* Using the Portable L: "***User*** *is about to throw a Portable L...*"
* Timing out and choosing a random target: "*Didn't answer in time. Choosing random Target.*"
* Hitting a player: "*It hit **Player**! F... or rather, L.*"

## Trivia

* Portable L used to be the only item that could disconnect players, until it got reworked.
* Portable L is the only current way to obtain Broken Slots.

## History

* **CBU 13** - Changed how the Portable L works, and added an option to choose a target instead of making it random.
* Updated it's sprite to  from the previous sprite .

* **CBU 0** - Implemented.
Wall of Flesh

The **Wall of Flesh** NPC is an NPC spawned through the Guide Voodoo Doll and has 12,000 HP.

## NPC Statistics

### Spawned Through

 Guide Voodoo Doll

Wall of Flesh is able to be killed and will drop the following when defeated:

* ?

## Behaviour

Once Wall of Flesh gets summoned, it will spawn on field 1. At the end of every round, it will move five fields, if it has not killed a player. If the Wall of Flesh manages to pass a player, it will drag the player with itself, dealing 50 base damage.

For every player it manages to kill, it will increase in speed by one field per turn.

The Wall of Flesh can be hit and defeated, dropping ? upon defeation.

Because it has so much health, the Wall of Flesh takes 1,600%? more damage than normal.

## Summoning

The Wall of Flesh will be summoned if a player uses the Guide Voodoo Doll while Luke the Guide is alive.

## Flavour Text

* Wall of Flesh being summoned: "*Wall of Flesh has awoken!*"
* Wall of Flesh attack a player: "***Player*** *took **x** damage from being licked by the Wall of Flesh.*"
* Wall of Flesh killing a player: "***Player** was torn in half by Wall of Flesh*."
* Wall of Flesh reaching the end of the map: "*The Wall of Flesh has managed to cross Hell... yes. This game is hell. Deal with it.*"
* Wall of Flesh getting killed: "*The Wall of Flesh was completely shredded to bits by **Player**'s **item**. Welcome to Hardmode..? (not really)*"

## Trivia

* The item is based of the boss Wall of Flesh from the game *Terraria*.
* If you have enough HP and damage reduction you could actually take advantage of the Wall of Flesh dragging you.
* You can end up behind the Wall of Flesh by rolling backwards, getting teleported behind, dying, or getting reset.
* The Wall of Flesh had an issue where it would bug out when it was dragging you during testing, causing you to go into the negatives.

## NPC History

* **CBU 6** - Can now be killed
* Now drops ?.

* **CBU 0** - Introduced.
Solar Dice

The **Solar Dice** is a dice obtained through the Pro achievement.

Shows its true power only when used together with the Lunar Dice.

The Dice is themed around a Day Cycle paired with the Lunar Dice.
It is part of the Celestial Bundle.

## Dice Events

The **Solar Dice** has two Dice Events depending if the player is using the bundle or not, and gains a passive effect and fourth event at it's max level.

### Dice Events

**Solo Dice Event** - Once this Dice Event gets rolled the player will gain the Solar Fragment item.

**Bundle Dice Event** - Once this Dice Events gets rolled, the time of day will be changed to the Sun. While the Sun is active it will buff anyone with the Solar Dice equipped. The buffs depends on the Dice's Level (shown in the table above). However, if the time of day changes, they will lose the buffs.

**Chaos Event** - (This can only be activated with the bundle), Once this Dice Event gets rolled, the time of day will be changed to a Solar Eclipse. While the Solar Eclipse is active, anyone with the Dice Equipped will gain the buffs of the Dice. Both if the bundle is equipped. They will lose the buffs when the time of day changes.

**Shine Event** - Once the Sun is active, the player has a 10% chance of the dice shining brightly upon rolling. Once it shines, the player will gain +2? raw damage on their next attack.

### Passive

Upon having the Dice Levelled to it's Maximum Level, any Item Field the player lands on will give the player two items instead of one.

## Trivia

* According to the developers, they call this dice "Upgraded Version of the White Dice.", and the bundle "Upgraded Versions of the Black & White bundle".

## Dice History

* **CBU 18** - Implemented.

* **CBU 0** - Added it's icons, though not obtainable nor has any function.
Slime Rain

**Slime Rain** is an item used to hurt other players

It doesn't spawn slimes, though

It's obtained through anything that can give items.

It was added in the release version (Version 1.0).

## Usage

Upon using the item, all other players will have their movement reduced by 2. This effect stacks.

You will have a turn after using the item.

## Flavour Text

* Using the Slime Rain: "***User** summoned a Slime Rain, making everyone else slower...*"

## Trivia

* The item is based of the Slime Rain event from the game *Terraria*.

## Item History

* **CBU 0** - Buffed the Slime Rain to reduce movement by 2 instead of 1.

* **Version 1.0.1** - Nerfed the Slime Rain to reduce movement by 1 instead of 2.

* **Version 1.0** - Implemented
Death Field

The **Death Field** is a Natural Field that generates in most maps and generated through some items.

## Generated Through

### Maps

Quick
Normal
Long
Marathon
(and more)

### Items

Clentaminator
Wormhole

### Others

Robo Exer?

It was added in the release version (Version 1.0).

## Effect

When a player lands on this field, they will instantly die, no matter their Health. However, this does get protected by the Shield.

If a player has the Black Dice or the Lunar Dice equipped at max level, the player has a 50% (Black Dice) and 100% (Lunar Dice) chance of surviving if they landed on the field.

## Flavour Text

* Dying to a Death Field: "***Player** was just minding their own business, taking their turn, when they stepped on a Death-Field. It turned out to be a trap-door, opening underneath them and plunging them into the depths of the abyss, never to be seen again.*", "*After landing on a Death-Field, **Player** had the sudden urge to say the name of a certain vocaloid girl. They were never seen again.*", "***Player** stepped on a Death-Field, and the Grim Reaper appeared before them. **Player** had two choices: be brutally slaughtered or be banned from The Funny People. They chose the former.*", "***Player*** *failed to research what each field meant, and thought the Death-Field was really an Item-Field. They were correct, actually, and they got a bomb! Unfortunately for them, the fuse was already lit.*", or "***Player** landed on a Death-Field, which suddenly exploded underneath them. They were vaporized in the explosion.*"
* Stepping on a Death Fields with a Shield: "***Player** stepped onto a Death-Field but... survived? Well at least their protection didn't.*"
* Surviving stepping on a Death Field with the Black Dice: "***Player** stepped onto a Death-Field but nothing happened...*"
* *Legacy Death Text: "**Player** had a Skill Issue and died horribly."*

## Trivia

* Death Field currently has the longest death message in the entire game (First one from the list above).

## Field History

* **CBU 0** - Added the ability to have a chance to survive from Black Dice.
* No longer guarantees to generate in the last field before the Finish Field.

* **Version 1.0** - Introduced.
Skissue Wiki

Official Skill Issue Discord

‎

Welcome to The
Skill Issue Wiki!
*The **Skissue** encyclopedia written and maintained by the players.*
We currently host 578 pages (112 articles)!

## Important articles

AchievementsItemsFieldsLoreDiceVersionsGuides

## About the Game

Skill Issue (also known as Skissue) is a randomly generated party board game ran by a discord bot on Discord. Choose a board map to play on and then play and move around it. As you progress, you can collect various items and encounter various events that help or hinder you during your quest of reaching the goal.
Red Shell

Red Shell is an uncraftable item used to hurt other players.

You should be able to figure out what a red shell does.

It's obtained through anything that can give items.

The item was added in Closed Beta Update 1.

## Usage

Upon using the item, you will get prompted with a list of targets, that being every other player, this includes NPCs like Wall Of Flesh and Robo Exer. Once a target is chosen, the player will shoot the Red Shell at the target, dealing 45 base damage.

If you don't choose a player on the list within five minutes, it will cancel and you will lose the item.

## Trivia

* The Red Shell is based of the Red Shell in the Mario Kart series.

## Item History

* **CBU 6** - Red Shell can now attack NPCs.

* **CBU 1** - Implemented.
Void Charm

The **Void Charm** is an item used to hurt other players, but can also help the user.

## Item Stats

### Rarity

‎ ‎ ‎ ‎‎‎‎ ‎‎‎‎ ‎‎‎‎ ‎‎‎‎ ‎‎‎‎ Mythical‎()

### Other

Inflicts one stack of life-stealing Devouring Void.

### Item ID

86

It's obtained through anything that can give items.

It was added in Closed Beta Update 11.

## Usage

Upon usage, any future attacks (until the charm breaks) the user does, will inflict one stack of Devouring Void. The debuff is a different version of Devouring Void. It has life steal, which will heal the user the amount of damage taken from the debuff.

The charm will break after ?.

The user will still have a turn after they used the item.

## Flavour Text

* Equipping the Void Charm: "***User** equipped a Void Charm. Your hits will now inflict a life stealing version of the Devouring Void.*"
* Void Charm breaking: "***User**'s Void Charm broke into pieces...*"
Closed Beta Update 12

**Closed Beta Update 12** was a minor content update adding a few items, mods and fixed some bugs.

## Other Versions

### Next Version

Closed Beta Update 13

This update was released on the 13th of September 2023.

## Changelog

### Additions

* Implemented 12 new items;
	+ Lucky Dice
	+ Skilled Dice
	+ Switcheroo
	+ Challenger Charm
	+ Garbage Launcher
	+ Luck Potion
	+ Greedy Anchor
	+ Greedy Chain
	+ Regeneration Potion
	+ Red's Blessing
	+ Lucky Charm
	+ Life Essance
* Added Tricky Dice, but not it's function.
* Added ? mods; Version 1.0 Mod, ?
* Added a 4th and final form to Overridden Robo-Exer.

## Trivia

* The announced name for this update was "Not a delayed Skill Issue Update Numero 12"
Exer-Bomb Item

*The redirect of "Exer-Bomb" leads you here, for the field look at the Exer-Bomb Field page.*

## Item Stats

### Damage

65 (Normal)
? (Supercharged)

The **Exer-Bomb** is an item used to hurt other players.
It's obtained through anything that can give items.

The item was added in Closed Beta Update 0.

## Usage

Upon using the item, an Exer Bomb will be placed on the field behind the user, these are referred as Exer-Bomb Fields. However the player has a ?% to place a Supercharged Exer-Bomb instead. The bomb placed will detonate after 5 turns.

Once the bomb has detonated, if it's a normal bomb, anyone within a 7? field radius will take 65 base damage. If it's a Supercharged, anyone within a ? field radius will take ? base damage, and if the player is on the field of the Supercharged bomb, they will get reset. Furthermore the Supercharged bomb will regenerate the entire map once it detonates.

You can view your placed bombs with `!bombs`

You will not lose your turn after you've used the item.

## Flavour Text

* Using the Exer-Bomb: "*I don't know what your plan is with planting a bomb below your feet, but oh well. What do I know...*"
* Placing an Exer-Bomb: "*A bomb has been placed on field x!*"
* An Exer-Bomb Exploding: "***User**'s Bomb on field x blew up.*"
* A Supercharged Exer-Bomb Exploding: "***User**'s supercharged bomb exploded violently, shaking up the whole map...*"
* Placing a Supercharged Exer-Bomb: "*A Supercharged Bomb has been placed on field x!*"
* Taking damage from an Exer-Bomb: "***Player*** *took x damage from being in the blast radius of an Exer-Bomb.*"
* Taking damage from a Supercharged Exer-Bomb: ?
* Dying from an Exer-Bomb: "***Player** was caught in the blast of **User**'s Exer-Bomb!*", "***Player*** *just wanted to take a picture of **User**'s Exer-Bomb. Should've done that before it blew up.*" or "***Player*** *expected **User**'s Exer-Bomb to deal less damage.*"
* Getting reset from a supercharged bomb: "***Player** got completly evaporated by a supercharged Exer-Bomb.*"

## Achievements

* **Bombs?!** - Spawn a Supercharged Bomb.

## Item History

* **CBU 9** - Added the achievement "Bombs?!", tied to the item.

* **CBU 0** - Implemented, along with it's field
Robo-Exer Manual Override Remote

The **Robo-Exer Manual Override Remote** (Also known as M.O.R) is an item that is used to hurt other players.

## Robo-Exer Manual Override Remote

This was never meant to exist... use it wisely. <UNSTABLE>

## Item Stats

### Rarity

‎ ‎ ‎ ‎‎‎‎ ‎‎‎‎ ‎‎‎‎ ‎‎‎‎ ‎‎‎‎ Mythical‎()

### Item ID

50

It's obtained through anything that can give items.

It was added in Closed Beta Update 0.

## Usage

Upon using the item it will Override Robo Exer. Taking his position and health. However if Robo Exer is not alive then it will spawn him and override him. Overridden exer lets the player control his attacks, movement, and much other stuff. If someone else is already controlling, then the user will take over.

However... it is not advised to control him for too long, since he will start malfunctioning after using him for a while.

The user will not have a turn after using the item.

## Flavour Text

* Using the Remote: "*Robo-Exer has been set to Manual-Override-Mode.*"

## Trivia

* This is the only item that will let you control an NPC.

## Achievements

* **Hacked!** - Set Robo Exer in Manual-Override-Mode
Hermes Boots

The **Hermes Boots** are an item, used to help the user.

Nice Golden Chest luck, you're now faster.

They're obtained through anything that can give items.

They were added in the release version (Version 1.0).

## Usage

Upon using the item, the user will gain +2 movement. There is a 2% chance of it giving +5 movement instead. The movement buff stacks with other Hermes Boots and other movement buffs.

If they attempt to use them while they have the Chaotic Corruption debuff, they will gain +4 movement instead.

You will not lose your turn after you've used the item.

## Flavour Text

* "Eating" the Hermes Boots (Normal Event): "***User** has equi- EATEN?! the Hermes Boots. Equipping would've given you +5 rolling boost instead of +2 but oh well. You do you.*"
* "Equipping" the Hermes Boots (Rare Event): "***User*** *has equi-, eate- WAIT NO EQUIPPED THE HERMES BOOTS!! OH MY GOD! YOU FINALLY GOT THE FULL BOOST!*"
* Using the Hermes Boots while Chaotic Corruption is active: "***User*** *has equi- EATEN?! the Hermes Boots. Equipping would've given you +500 rolling boost instead of +4 but oh well. You do you.*"

## Trivia

* The item is based of Hermes Boots from the game *Terraria*.
* Even though the chaotic version of the boots say the player can gain a 500 Movement bonus, it actually can not happen, instead guaranteeing a 4 movement bonus.

## History

* **CBU 0** - Nerfed movement bonus to +2 instead of +3.

* **Version 1.0.5** - Added a 2% chance to gain +5 Movement instead of 3.

* **Version 1.0.1** - Buffed movement bonus to +3 instead of +2.

* **Version 1.0** - Implemented.