The Lore Keeper

### Overview

The Lore Keeper is one of the 4 base game champions. He is the purest caster class and relies entirely on spells for combat, filling the 'Wizard' role amongst the base characters. Unique inclusions of his kit are his Spell Deck, 4 Epoch Spells, The Book of Deliberationability card, and a dagger.

### Setup

The Lore Keeper begins the game by selecting an Epoch Spell, awakening 4 times, then shuffling the remaining Epoch Spells into the Spell Deck. All spells may require Mana or Health as a cost to cast them. He may cast 1 spell per approach, but Snap Spells do not count towards this limit.

### Awaken

The Lore Keeper's portrait card can be in two states. The default state indicates the condition for the card to flip, and cannot be flipped back. Once the Lore Keeperreaches 9 affinity with any element (See Affinity below), He can choose to flip his Portrait Card.

#### Lore Keeper (Default)

The Lore Keeper awakens once for a champion kill, monster kill, event completion, or dungeon completion.

On Awaken, He draws 5 cards from the spell deck. He may either learn one and shuffle the other 4 into the deck, or (with Book of Deliberation equipped) may remove all 5 from the game and create a Mana Mox (+5 maximum mana).

#### Lore Keeper(Flipped)

The Lore Keeper awakens once per champion kill or dungeon completion.
On awaken, he gains +1 Magic Power

The Lore-Keeper's Non-Ultimate Spells cost half the printed cost (rounded up)

### Affinity

Affinity is determined by the following rules:

- Affinity of each element is equal to the number of spells the Lore Keeper controls of that element

- The Base 4 Elements (Fire, Ice, Life Death) Have their affinities reduced by the number of spells controlled of the conflicting element (Ex: Fire affinity is reduced by the number of Ice Spells learned)

   - Once the Lore Keeper controls 3 Arcane Spells, the Arcane affinity js equal to the sum of all affinities

### Abilities

The Lore Keeper starts the game with the Book of Deliberation equipped Abilitiy card

### Nether Pact

The Lore Keeper's nether pact is Deceased Unity. All of his spells now count towards death affinity instead of their normal affinity, and when calculating any affinity, he may use the death affinity in place of any other affinity. Effectively, the nether pact causes affinity of any type to simply be the number of spells you have learned, plus any additional specific spell bonuses

### Events

#### Prophecy

Choose either the Dungeon or Event deck. Search that deck for a card, shuffle it, then place that card on top

If you are the Lore Keeper, you may do the same with the Spell Deck.

#### Containment Field

regardless of who drew this card, the Lore Keeper chooses an unoccupied Event space on the board. Then they place a token on that space and 3 Time Counters on this card. This space may only be entered or crossed by the Lore Keeper.

On the Lore Keeper's Clean Up phase, remove a Time Counter from this card. When there are no more time counters left on this card, discard it.

#### Elemental Flux

Choose one of the following:

Fire: The next time you would take any amount of damage, take 5 more damage

Frist: The next time you enter combat, you are Stunned and Silenced

Life: Set your HP to 5/

Death: Prevent the next time you would Heal or Restore HP.

Arcane: Awaken. Only the Lore Keeper may choose this option.

#### Alchemy

Discard an item you control and gain their full Essence value. you may then pay 4e, regardless of whether or not you discarded an item. if you do, Awaken

If you are the Lorekeeper, you may resolve these effects any number of times.

#### Experinment #237

Choose one, then place this card next to you until it resolves:

All Work and No Play: Forgo the next Loot Item card you would draw.

I'm not Gonna Hurt You: The next time you would enter combat with a Champion, you immediately die.

Here's Johnny!: You may discard this card at the end of your