Founder's Fire

Founder's Fire is the capital of The Principate.

## Description

*The capital city of the Sixfold Principate, a magnificent sprawl dominated by the upended metal vessel around which it was built.*

*Embedded nose-down in the floor, the sleek metal Founder spews unending flame. It has been plundered of its most valuable technology, and further exploration of its depths are reserved only for the Prince's most trusted scientists.*

*Floating above the city, at a careful distance from the flames, is the Prince's personal palace: the Tower of Billowing Silk, a taffeta spiral within which exquisite pleasures are to be found.*

## Interactions

### Rest and recover.

Requires: Sanity damage

*You've spent a long time in darkness. Your crew needs a few days to blow off steam.*

-20 G

+Sanity

### Repair your hull.

Requires: Hull damage

*The aero-engineers here work mostly on blimps and balloons, but they can probably work out how to repair a kinetopede.*

-# G

Hull to max

### Gather news.

Requires: 0 Current Affairs: Founder's Fire

*Newsboards, newspapers, crackling radio-towers...Founder's Fire overloads you with information, if you're willing to pay.*

-25 G

+1 Current Affairs: Founder's Fire

### Visit the Prince's Eye

Requires: sellable Information

*He can always be found in the window of that cafe, drinking in the sight of passers-by.*

### Submerge yourself in colour and spectacle.

Once per visit

*The Principate celebrates, rather than imprisons, its new visitants. The city's streets are a hubbub of bizarre otherworldly fashions.*

Possible results:
+1 Cultural Knowledge: The Sixfold Principate
+1 Breathtaking Spectacle

### Bid for the Prince's favour.

Once per visit. Requires: <5 Reputation: The Sixfold Principate, Guile check followed by a Spirit or Esoterica check, which can be simplified with 5+ Cultural Knowledge: The Sixfold Principate

*It is the only way to get anything done in this city. You must find a way to make an impression.*

Success: +1 Reputation: The Sixfold Principate

### Delve into the Founder.

Requires: 1 Reputation: The Sixfold Principate, and have not completed Delving: The Founder

*The fires of the Founder roar, devouring the darkness above. But not the darkness below.*

Takes you Inside the Founder.

### A woman in roughspun brown robes is attempting to attract your attention at the station.

Requires: Have not begun The Prince's Heart

*She waves you down desperately.*

The Prince's Heart 1

"Who?" gives +1 Cultural Knowledge: The Sixfold Principate

Pass Spirit check for +1 Moment of Melancholy

### Ask the Prince's Eye about the missing Heart

Requires: The Prince's Heart 1

*He's sure to know something. Even if he won't tell you.*

No results.

### Ask the Prince's Hand about the missing Heart

Requires: The Prince's Heart 1

*The Hand and Heart are friendly rivals, according to the newspapers.*

The Prince's Heart 2

### Return to Bea and deliver a message from the Heart

Requires: The Prince's Heart 7

*You found him for her in the end, though he didn't make it easy.*

+1 Unsettling Conjecture

+1 Moment of Melancholy

+90 G

### Tell the Eye about the Heart's true whereabouts.

Requires: The Prince's Heart 7

*You're sure he will be most interested.*

+1 Breathtaking Spectacle

+8 Reputation: The Sixfold Principate

+40 Apprehensions

+1 Terrible Secret

+900 G

+1 Occult Relic

End The Prince's Heart

### The Heart has sent some Bronze Men to escort you to the Tower of Billowing Silk.

Requires: The Prince's Heart 8

*The dirigible ascends ponderously.*

+1 Breathtaking Spectacle

+80 Apprehensions

+2000 G

+1 Occult Relic

+8 Reputation: The Sixfold Principate

End The Prince's Heart

### Let Sandy buy you and the crew a meal.

Requires: Sandy Bracket on board, Increasingly Desperate Shenanigans 1

Increasingly Desperate Shenanigans 2 or end Increasingly Desperate Shenanigans

-200 G or +1 Droll Recollection (by successfully skipping out on the bill)

### Petition the Circle to teach Penpusher their secrets.

Requires: Penpusher on board, The Hunger That Breeds 2, 2+ Reputation: The Sixfold Principate, Esoterica check

Success:

* +1 Esoterica
* +1 Moment of Melancholy
* +1 Zoological Specimen (Alive)
* +1 Dangerous Beast (Dead)
* The Hunger That Breeds 3

## Shops

### Shipshade Market

*A riotously colourful market, built in the shadow of the Founder. Amongst the crowds are species and creeds and styles of clothing that you never saw back in the Cities.*

### Summoners' Circle

*The Prince's Heart and his shadowy group of summoners will pay well for any information about other worlds.*

### The Prince's Menagerie

*The Prince is always on the lookout for new additions to his zoological gardens. One of his Hands is willing to meet with you.*