recursal/Fanatic-Fandom huggingface dataset:
Plated Leather

* Unlocked By: Strapped Leather
* Item Level: 18
* Base Power: +420
* Unlocks: Bear Armor

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 18 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Moonlight Shield

* Unlocked By: Tower Shield
* Item Level: 14
* Base Power: +300
* Unlocks: Knight Shield

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 14 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Sakura Kimono

* Unlocked By: Shinai // Spring Tranquility Bundle
* Blueprint Rarity:
* Item Level: 42
* Base Power: +2080
* Unlocks: Shamisen
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 42 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Pumpkinhead

* Unlocked By: Halloween Package
* Blueprint Rarity:
* Item Level: 8
* Base Power: +215
* Unlocks: Reaper

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 8 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Shining Armor

* Unlocked By: Runic Mail
* Item Level: 27
* Base Power: +725
* Unlocks: White Fullplate

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Oni Assasin Mask

## **Oni Assassin Mask**

* Unlocked By:  Warrior's Path Package
* Blueprint Rarity:
* Item Level: 23
* Base Power: +1075
* Unlocks: Oni Kanabo
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 23 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Magic Shuriken

* Unlocked By: Iron Chest or 37  (Center Line)
* Blueprint Rarity:
* Item Level: 24
* Base Power: +775
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 24 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Royal Uniform

* Unlocked By: Royal Trumpet // Groom's Package
* Blueprint Rarity:
* Item Level: 23
* Base Power: +900
* Unlocks: Wedding Ring
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 23 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Mystic Vest

* Unlocked By: Mystic Ring // Heroic Package #2
* Blueprint Rarity:
* Item Level: 49
* Base Power: +2,450
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprints for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 49 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Runic Bracers

* Unlocked By: Angel Gloves
* Blueprint Rarity:
* Item Level: 37
* Base Power: +1,125
* Unlocks: Cindari Gloves

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 37 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Sawblade

* Unlocked By: Masamune
* Item Level: 30
* Base Power: +1,025
* Unlocks: Heaven's Will

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprints for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 30 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Plague Lake

"*If there's one place I never want to see again it may well be the Plague Lake. [...] But in the Plague Lake you'll find out that nature does not like you much. Watch out for sinkholes!*"

### **Phase I**

Exploration

Boss Battle
 Recommended Power
 6,250  | 1h40m  | 25,000 Xp

### **Phase II**

Exploration

Boss Battle
 Recommended Power
 7,500  | 1h40m  | 30,500 Xp

### **Phase III**

Exploration

Boss Battle
 Recommended Power

### **Phase IV**

Exploration

Boss Battle
 Recommended Power
 10,000  | 1h 40m  | 40,500 Xp

### **Phase V**

Exploration

Boss Battle
 Recommended Power

## **Loot**

Occasionally your heroes will bring back items from quests. Items found include:
* Hanging Journal
* Firewall Scroll
* Pocket Pistol
Power Seal

* Unlocked By: Possession Scroll
* Item Level: 30
* Base Power: +850
* Unlocks: Gloom Totem

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Scimitar

* Unlocked By: Wakizashi
* Item Level: 23
* Base Power: +700
* Unlocks: Masamune

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 23 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Oracle's Armor

* Unlocked By: Rampaging Orcs (15,000 )
* Blueprint Rarity:
* Item Level: 49
* Base Power: +2,450
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 49 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Nordic Warfare

* Unlocked By: Magic Chest or 85  (Center Line)
* Blueprint Rarity:
* Item Level: 39
* Base Power: +2,175
* Item Ability:

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 39 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Megalixir

## **Insert Item Name Here**

* Unlocked By: Magic Chest or 74  (Right Line)
* Blueprint Rarity:
* Item Level: 36
* Base Power: +1,350
* Item Ability:

## **Phases of Construction**

All blueprints have 5 Phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 36 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Longsword

* Unlocked By: Shortsword
* Item Level: 3
* Base Power: +46
* Unlocks: Leather Bracers , Broadsword

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 3 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Poison Scroll

* Unlocked By: Fireball Scroll
* Item Level: 8
* Base Power: +140
* Unlocks: Lightning Scroll

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Ritual Djembe

* Unlocked By: Silent But Deadly // Explorer's Handbag Bundle
* Blueprint Rarity:
* Item Level: 52
* Base Power: +2675
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 52 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Sacred Scepter

* Unlocked By: Golden Chest // 48 Blueprint Fragments
* Item Level: 28
* Base Power: + 1,150

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Minh

* Portrait
* In-Game

## Story

"*Earning his priestly robes during the past year, Minh has developed into a well known figure around the city. He is reliable and well liked amongst citizens.*"
**Minh** is a Spellcaster unlocked at the start of the game. Investing in the Temple will grant him experience points and will also boost his power temporarily. Leveling up the Temple increases his level cap.

## Skills

Unlocks at Level 06. Wise - 25% experience bonus.

Unlocks at Level 15. Healer - Reduce the healing time of companions by 10%.

Unlocks at Level 22. Revive - Revive a fallen companion 5% of the time.

## Hero Quests

As you raise your heroes' levels you will be able to send them out on personal quests, earning you exp, gems, and some background story on the character.
### Quest 1 - Lost Disciples

"*I sent my disciples to vanquish the evil spirits in the forest. It's been a few days and they still have not returned to the temple. I better go take a look and make sure that they aren't injured*"
Requirements: **Minh** Level 4
Hero - **Minh**
Equipment - n/a
Hero - Clovis
Equipment - n/a
Recommended Power - 785
Xp Gained - 150
Quest Time - 40m
Quest Reward - 10 Gems
#### **Quest 2 -**

"*Our services were enlisted in the valley. These orcs are really getting out of hand.*"
Requirements: **Minh** level 9
Hero - **Minh**
Equipment - Toxic Vial
Hero - Palash
Equipment - Good Woven Bracers
Hero - Karal
Equipment - n/a
Recommended Power - 1,900
Xp Gained - 1,550
Quest Time - 3h
Quest Reward - 15 Gems
#### **Quest 3 -**

"How did the orcs get a hold of those scriptures?"
Requirements: Minh 18
Hero - Minh
Equipment - Whispering Wand
Hero - Gauvin
Equipment - Bone Spear
Hero - Theor
Equipment - Knight Shield
Hero - Nya
Equipment - Silk Robe
Recommended Power - 5,000
Xp Gained - ?
Quest Time - 18h
Quest Reward - 25 Gems

### **Flavor Text**

Greeting - *"Greetings!"*
Discount - *"I love discounts!"*
Surcharge - *"I really need it..."*
Compliment Success - *"I know!"*
Compliment Failure - *"Don't lie!"*
Suggest - *"You know me so well."*
*"Oh I like that!"*
Refuse - *"Oh well..."*
Sell - *"Thank you!"*
Bargain - *"It's already cheap..."*
Ruinous Scepter

* Unlocked By: Devastating Staff // Disrupt Staves Bundle
* Blueprint Rarity:
* Item Level: 57
* Base Power: +3840
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 57 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Oneira

* Portrait
* In game

### Accessories

"*A voice like no other, Oneira has quickly rose to be the number one attraction at the Theatre, but that might only be a diversion as to her true motives.*"
**Oneira** is a Spellcaster unlocked by the Theater. Investing in the Theater will grant her experience points and will also boost her power temporarily. Leveling up the Theater increases her level cap.

### **Skills**

Level 6. Gold Digger - Find 200% more gold during Quests.

Level 18. Healer - Reduce the healing time of companions by 25%.

Level 24. Support - Prevent a companion's equipment from breaking 2 time(2) during a quest.

### **Hero Quests**

As you raise your heroes' levels you will be able to send them out on personal quests, earning you exp, gems, and some background story on the character.
## Quest 1 -

"Quest Text"

Requirements:

* **Oneira** must be level 15 and wear Flaming Hands.
* Garreth must wear a Light Visage.
* Recommended Power:
* Quest Time: 11h 15m

Rewards:

* XP  for each party member.
* 15 Gems

## Quest 2 - A strange deal

"Now that I'm safe again, time for phase 2! There is an... associate of mine that I need to meet. Would you be so kind to escort me there?"

Requirements:

* **Oneira** must be level 20 and wear a good quality or better Magic Top.
* Garreth must wield a Life Stealer.
* Clovis must wear a Steel Vambrace.
* Recommended Power:
* Quest Time: 19h

Rewards:

* XP  for each party member.
* 20 Gems

## Quest 3 -

"I can't be seen wearing the same clothes at the King's Reception. I need you to help me associate... procure me something. And i well have the biggest diamond of all the attendees!"

Requirements:

* **Oneira** must be level 25 and wield a good quality or better Military Tap.
* Garreth must wield a good quality or better Silent Arbalest.
* Clovis must wield a Bone Reaver.
* Palash must wield a Sharp Tusk.
* Recommended Power:
* Quest Time: 22h30m

Rewards:

* XP  for each party member.
* 20 Gems

### **Flavor Text**

Greeting - "Finally, someone to attend to me."
Discount - "I always get what I want."
Surcharge - "You're a weird one aren't you?"

Compliment Success - "Interesting, I've never heard this one before."
Compliment Failure - "That's what they usually say."
Refuse - "Hmm... That's new."
Sell - "That's more like it."
Royal Ring

* Unlocked By: Magic Chest or 74  (Center Line)
* Blueprint Rarity:
* Item Level: 36
* Base Power: +1350
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 36 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Magic Anvil

The Magic Anvil is a very special piece of shop furniture, released with the Advanced Shopfare Package on Dec. 3rd 2015.

It is the first piece of shop furniture to be released in a package and is the only piece of furniture to offer a special boost to crafting.

* The Anvil boosts crafting speed by 5%

It also comes with its own special worker, the Worker Giant.
Royal Trumpet

* Unlocked By: Groom's Package
* Blueprint Rarity:
* Item Level: 17
* Base Power: +630
* Unlocks: Royal Uniform
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 17 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−