Cross Clan

From the massive Garlen Empire the tribes of Garlen to be the actual states of this star sector. The Cross Clan used to lead the Becker Tribe. Lord Hemmington Cross led the Becker Tribe to prosperity by picking fights against neighboring tribes. For a long time, the Becker Tribe continually grew as Lord Cross proved himself to be an excellent duelist. Hardly any other ace pilot wished to faced him in battle. He flew a versatile lancer mech. It carries multiple weapons, but most of the time it's capable of winning challenges after performing a single charge. The good times didn't last for the Cross Clan. Lord Cross achieved so many wins that he grew arrogant. After initiating one aggressive expansion too many, two neighboring tribes decided to band together and attack the Becker Tribe in unison. The conflict not only resulted in heavy losses for the Beckers, but also caused Lord Cross to lose his life when he had to fend off against two enemy ace pilots at once.

Despite the shabby appearance of the fleet, its strength was still undeniable. With around 70 combat carriers and 200 support ships, the Cross Clan could easily defeat a typical Fridaymen mech regiment. The two fleet carriers were even more impressive. The Antonio Cross was only 1.8 km long, but she was quite a mobile capital ship that was perfectly suited for exploration. The Hemmington Cross was a lot more unwieldy at 3 km long. Not only that, but she possessed a considerably broader shape, making her look like an alligator. The internal volume of such a vessel was immense. At first, the Larkinsons thought the Hemmington Cross held around 500 mechs. In actuality, she carried at least 1000 mechs! In all the Crossers can field around 3200 mechs, all of which consist of military mech models or equivalents.

Starting in the red ocean the cross clan has 4 capital ships and they managed to amass 70 combat carriers. They also recruited five Journeymen.

Capital ships Hemmington Cross, Antonio Cross, Cyclical Engine She was hard to miss as she was the only other factory ship in the expeditionary fleet aside from the Spirit of Bentheim. She was a pure civilian vessel that was both slow and lightly-armored.

Members

Patriarch Reginald Cross, over 70 years old his expert mech was the most formidable and most valuable expert mechs of them all. He boarded the cockpit of the Bolvos Rage, a hefty medium hybrid mech that possessed a myriad of close and medium range solutions. The Bolvos Rage's most formidable weapon was an axe made out of mysterious exotics and other materials. The weapon did not possess any special gimmicks, but it didn't need any. The axe was both hard and sharp, allowing the Bolvos Rage to hack through most shields in a single blow. The hybrid mech also carried a shotgun. The weapon was notable for its huge threat against other expert mechs. It was capable of firing specially-manufactured pellets that was very effective in exhausting resonance shields! The only downside was that the defection of its high-ranking mech designers left the Cross Clan with no means to produce additional shotgun shells. The Bolvos Rage actually integrated several other weapons and modules in its frame. The high-tier expert mech surpassed the narrow specializations that the local mech community favored. Hardly any enemies knew what to expect when they faced the expert hybrid mech in battle. Venerable Reginald Cross` true resonance levels fluctuated between 55 to 57 laveres. He had rack about 60 laveres before he revived the master work Mars mech and advanced to ace pilot then his power reach 134 laveres.

Venerable Linda Cross, an older and grizzled female expert pilot a space knight specialist. With a piloting career spanning over three decades. the Amphis, was a formidable medium space knight that boasted unparalleled defense but also considerable offensive capabilities. The most notable weapon system on the Amphis was its compact shoulder-mounted laser cannon arrays. Able to output 6 powerful laser beams at the same time, the Amphis was capable of suppressing powerful enemies or wiping out many weaker opponents without needing to close the distance.

Venerable Banner Cross was an rifleman mech expert. The Leskin, his expert rifleman mech, was armed with a special heavy multi-rifle that was able to output many different types of damage. The Leskin was also incredibly fast and mobile, allowing it to outpace every other expert mech aside from lighter machines.

Venerable Imaris Cross may be over 80 years old, but his slightly-declining reflexes was still good enough to pilot the Conavis Mer, a very agile light skirmisher. Even if Imaris fumbled for some reason or another, his expert mech's formidable active and passive ECM systems had always managed to rescue him from a difficult situation.

Venerable Emland Cross was just a low-tier expert pilot, the treatment he received from the Cross Clan was extravagant. The Carnare was he personal machine after he had been lucky enough to break through during the climax of the Purgatory Campaign. The recently completed Carnare fielded by the Cross Clan already exhibited a faint shadow of the Mars. First, Benedict integrated a weaker and more modest version of the original Magma Vein System into its design. This allowed the expert mech to channel and wield a lot more energy in a much more efficient manner. Second, the Carnare came equipped with a transphasic dual-type energy rifle. The Cross Clan invested over 350 grams of phasewater to provide transphasic capabilities to the Carnare, and this was a pretty luxurious treatment for a machine assigned to a low-tier expert pilot.