recursal/Fanatic-Fandom huggingface dataset:
Grid Sector J11

Grid Sector J10 is located at Coordinates 1000-1099/1100-1199, Northern Ocean. It is bordered by Grid Sector J12 in North, Grid Sector J10 in South, Grid Sector H11 in East and Grid Sector I11 in West.

## General Info

* Sim population: 1000
* Sim density: 10%
* Void Ocean: 0%
* Sims inside grid structures: 40%
* Unassociated Sims: 60%

## Structure

J10 is the oldest sector, as it holds the legendary Da Boom sim in its SW corner. It hosts 3 continents and the smallest of all oceans.

## Internal Grid Structures

* A048 A048 Microcontinent - M - 1080-1092/1115-1118, grid sector J11
* A057 North Megacluster - S - 965-1047/1199-1272, grid sector I12, J11, J12
* A187 A187 Sim Cluster - (S) - 1002-1047/1122-1175, grid sector J11
* A188 A188 Sim Cluster - (S) - 1090-1148/1130-1174, grid sector J11, K11
* A340 Insilco Microcontinent - (M) - 1003-1004/1177-1179, grid sector J11
* A341 Drivers Microcontinent - (M) - 1000-1008/1166-1171, grid sector J11
* A342 Mkalvania Microcontinent - (M) - 1034-1034/1170-1173, grid sector J11
* A343 Naked Microcontinent - (M) - 1038-1042/1161-1163, grid sector J11
* A344 A344 Microcontinent - (M) - 1072-1073/1169-1170, grid sector J11
* A497 A497 Adult - (M) - 1001-1005/1100-1102, grid sector J11
* A498 Hunters - (M) - 1030-1032/1130-1132, grid sector J11
* A499 Moya - (M) - 1022-1024/1147-1148, grid sector J11
* A518 A518 Microcontinent - (M) - 1014-1020/1175-1179, grid sector J11

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector M11

Grid Sector M11 is located at Coordinates 1300-1399/1100-1199, Eastern Ocean. It is bordered by Grid Sector M12 in North, Grid Sector M10 in South and Grid Sector L11 in West.

## General Info

* Sim population: 60
* Sim density: 0.6%
* Void Ocean: 80%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

M11 contains part of A203 sim cluster. It is a place where many sims have been relocated for the construction of Bellisseria.

## Internal Grid Structures

* A043 Estate Sandboxes - M - 1023-1024/932-962, grid sector M11
* A053 A053 Sim Cluster - S - 1347-1358/1171-1182, grid sector M11
* A203 A203 Sim Cluster - (S) - 1290-1315/1180-1220, grid sector L11, L12, M11, M12
* A358 Korea Microcontinent - (M) - 1310-1311/1194-1195, grid sector M11

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Danbo Island

Danbo is a Sim inside Blue Bay. It hosts a single island. Unlike other similar islands, this one is not a Tropical Beach Paradise. It hosts a few trees that are not palm trees. It has no beach and ground texture resembles grass. It is the most isolated island in the bay. There is no rezz zone and there is no dock for mooring a boat.

The island has no flat surface and has a maximum elevation of 27 m. There is nothing on the island except for a few trees. Given its remoteness it is a good destination for finding internal peace and for meditation.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sharp Continent
Freedom Microcontinent

Freedom (also known as A038 as its transitory name) is a Microcontinent located at Coordinates 750-758/1013-1020, Grid Sector G10, Western Ocean.

SLGI team gave this continent the transitory name **C029** when it was a continent. Current transitory name is **A038**.

## History

It was first identified as a Microcontinent at the first survey managed by SLGI team in April 2013. At that time, it was made of 20 sims. Still, the official name was **Freedom Continent**. Later surveys showed that Freedom has slowly increased in size.

The survey of May 2015 revealed that Freedom has increased in size above 30 sims, the smallest amount a grid structure needs to be ranked as a continent. On July 11th 2015, there were counted 30 sims, with two additional sims in contact at their corners.

SL-wide cartography performed in early January 2023 seems to indicate that Freedom has shrunk to just 19 sims, with 5 sims isolated. Since its size has fallen to below 30, it can no longer be classified as a Continent.

## Statistical Data

* Size in sims: 19
* Size in km: 1.25
* Sea sims (flooded with water): 0
* Coast sims (with water access): 19
* Land sims (no water): 0
* Sims with road access: 19
* Population density: high.

## Structure

This microcontinent is squat and squarish. On map, it is somewhat visible because it is very colored, with alternances of red and green. Large names are visible on map above many sims.

## Geography

Geographic features are not so important. The buildings are.

This microcontinent is ranked *adult* and is more adult even then Zindra. It has adult hubs and big adult shops Some of the shops are large and ultramodern, while others are small. There is even a fair of adult items. Residential places are also present. In many places there are dark forests. As a bonus, young avatars (below 40 days) benefit of a free home with furniture. Population density is very high, mainly in hubs. There are many places for hangout.

Another interesting fact is the presence of many sky platforms.

There is no continental infrastructure. A number of roads and paths give access inside a sim or connect nearby sims. Walking is a good way to get from a place to another.

## Themed Areas

It can be said that each sim is made for something. There are a few hubs in center, where newcomers can learn and find their ways. The rest of the continent is themed and includes Gorean Sims, roleplay sims, BDSM sims, places for sex,, places for dominant - slave relations, a place for pony girls and not only.

## Land Status

Freedom is a champion when comes to Inhabited Land. Large surfaces are Inhabited Land. Ban lines and entity orb teleporters, if they exist, they are rare.

## Sim Examples

* Pattaya Island
* Blacksilk Forrest
* Blacksilk
* Adult Hub
* Klepios Valley
* Gardens of Gor
* Heartlight
* Slaver Bay

## Status update

The February 2023 survey found that Freedom has only 12 sims.

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Greek Microcontinent

**Important:** The microcontient has vanished as for 2023.

Greek Microcontinent, also identified as **A240** is a Microcontinent located at Coordinates 648-641/1377-1381, Grid Sector F13, inside North - West Ocean.

## History

This microcontinent was identified by SLGI team in June 2015. Based on previous surveys, it looks like in spring 2014 a tiny microcontinent existed here, far smaller then what it is today.

## Structure

It is made of 12 sims and has a nearly compact shape. All sims are connected together.

## Geography

Each of the 15 sims consists of one or more islands, surrounded by water. In each case, the largest surface is covered by dry land. Altitude is low, not much above sea level. Also, each sim has its own ground texture. Vegetation is present and is tropical, but not only.

Most of the microcontinent is a Tropical Beach Paradise. However, beaches are not found all around. There are also a few towns, some modern and some linking to the middle-ages. All buildings are related to what you will find in today's Greece.

Some islands are made for residential use and are separated by water all around, but some are part of towns and share a network of roads. Waterways are also present, but they are not made for sailing. Existing boats are for decorative reasons. However, sailing is possible for an experienced sailor.

## Land Status

Land is owned by a single estate. Land is divided into residential and Protected Land. There is not much Abandoned Land. Unfortunately, there is a lot of Land With Restricted Access, composed of ban lines and entity orbs. For more then half of the microcontinent, scripts are disabled.

## Sim Examples

* Strofades
* Dilos
* Santorini Island
* Dionysus Symposium

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
GAIA GAMES

This is a Microcontinent identified at Coordinates 935-937/1181-1183, Grid Sector I11, Northern Ocean. SLGI team gave it the transitory name **A464**.

## History

The microcontinent was created between 2020 and 2023 in an area that has seen massive changes.

## Structure

It consists of 5 sims that form a green cross on the map.

## Geography

Land is flat and ranked *general*. There are narrow water channels that are purely decorative. It is a place for gambling.

## Sim Examples

* GAIA GAMES
* GAIA GAMES III
* GAIA GAMES V
* GAIA GAMES II

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Dark Sims

Under this term are listed places that are somehow related with hell. These kind of sims can be grouped into 3 categories:

* Dark Bloodlines Sims
* Dark Urban/Toxic Waste
* Demonic Places
* Prisons (not all).

## Repartition on the grid

Across the grid, there are not so many places related to this. On mainland, this is very limited to some areas around Zindra and on rare occasions to some parcels in other continents. But, not even in Zindra an entire sim is used for this purpose.

Across private land, there are many dark sims. Even entire microcontinents. The List Of Microcontinents And Sim Clusters confirms that from about 100 microcontinents, 3 of them are made of dark sim. This means about 3%. However, through Sim Clusters and Unassociated Sims, results show that about 0.5% of all sims can be included in this group. So, there is not an equal repartition on the grid. Estimations are that about 700 sims can be included in this category.

## Environment

In majority of cases, sky is dark. It can be red or dark blue sometimes. Clouds, if exist, have a fast movement. There are also exceptions, when sky is normal. Fog might be present. The sun might only give a diffuse light and might not be visible. In some places, sun will not be seen at all. There are some places with fixed sun.

## Geography

Land has different shapes. Plains, hills, plateaus or mountains can be found. But the Geographic shape of land is not so important. Buildings are what matters. They include ruins, town structures, castles (in one piece or ruins), forests and sometimes even underground buildings. In some places you can find an entire town.

Vegetation, if is present, is always accommodated to the landscape. Animals are extremely rare.

## Accesibility

In majority of places, access is allowed and even rezz objects is possible. Some parcels cannot be visited thanks to an entity orb or a ban line. In some areas, flying is not allowed.

## See Also

Second Life Geography

Private Land Geography Research

* Lost Angeles Microcontinent
* Wastelands

* Desert Sims
* Gorean Sims
* Private Wilderness Sims
* Sex In Second Life
* Tropical Beach Paradise
* Unconventional Private Land Geography
* Unused Private Sim
East Heterocera Islands

**A183** is the transitory name for **East Heterocera Islands**, (technically a Sim Group). Their coordinates are 1020-1033/1014-1025, inside Grid Sector J10, ocean is Little Pacific Ocean.

## History

SLGI team discovered this sim group in autumn 2013. since then, nothing has changed.

## Structure

The Sim Group A183 includes 6 sims, very easy to find on map, placed in West of Heterocera. They are close to continental shores and far from other sims.

## Geography

* Documentation Island - no access
* Is - no access
* Torley - a cybernetic world
* Here - a sim created for parcel testing (terraform & crossing)
* Eventopia - no access
* Burining Man - Deep Hole (an ice-covered world with ice caves).

## Land Status

It looks like these sims are Linden-owned, except for Burning Man - Deep Hole.

## Sim Examples

* Documentation Island - no access
* Is
* Torley
* Here
* Eventopia
* Burining Man - Deep Hole

## Status update

In January and February 2023, a whole microcontinent was built here, but vanished. Only one sim could be confirmed to exist in February 15th 2023: Burning Man - Deep Hole.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Gold Coast Australia

**Important:** The 2023 survey failed to locate this microcontinent.

**A314** or **Gold Coast Australia** is a Microcontinent located at Coordinates 925-926/1210-1213, Grid Sector I12, Northern Ocean.

## History

Gridsurvey shows that sims from A314 are old. They have been created in 2008. However, the SLGI team compared images from May 25th and July 19th 2015 and found out that the microcontinent has changed its shape.

## Structure

A314 is made of 6 sims and has not a compact shape. It is at the border of A063 Sim Cluster.

## Geography

It is a luxurious Tropical Beach Paradise. Altitude is low, not much above sea level. The microcontinent includes a large square, roads, water channels with glass fences and a market.

## Sim Examples

* Angels Island
* Spirit Island
* Le Meridian
* Hot City

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* Oceans
Grid Sector

The term *grid sector* was created by SLGI team to help improve Geographic research.

## Definition

A grid sector is a part of the map, divided by latitude and longitude lines. A grid sector is a square covering the surface of 10 000 sims ( a row of 100 sims from East to West and a row of 100 sims from South to North). Coordinates are used to divide map into grid sectors.

World coordinates for every sim show position in latitude and then in longitude. Borders between every grid sector are defined by a round number, a multiple of 100. For example, Grid Sector J10 contains sims at coordinates 1000-1100/1000-1100.

## Naming

Grid sectors are named by using a capital letter and a number, in the same way squares on a chess board are named. The letter indicate their longitude and the number their position on latitude.

**Notes:**

1. The underlying world map in the grid sector map above is called a "Nightlights Map", where voids are represented by black squares, sims represented by white squares, and sim connections represented by lines/areas connecting the white squares. This helps greatly in identifying clumps of regions that make up a continent/microcontinent as such clumps will be brighter than individual/unconnected regions.
2. The original image is \*very\* large at 21600x21600 pixels; due to Wikia/Fandom limitation the image has been resized to 15% original size, and resized further to 600x600 pixels for display in this page. If you want the full-size original image, please contact Claire Morgenthau.

## Subdivision

The Microsector is the subdivision of a grid sector.

## See also

Second Life Geography

List Of Grid Sectors
Howe

Howe is an island located North from the shores of Satori inside Bingo Strait and South from Nautilus City. The island is closer to Satori than it is to Nautilus.

Unlike most other islands, Howe is not a Tropical Beach Paradise and has almost no signs of human presence. The island is roughly 100 m long or wide and rises to a height of 40 m. Its shores are too steep for a beach and deep water is very close to shore. Most of the island is covered by grass and trees. A more flatter area is to North, where a campfire is located and a stilt is all what is left from a wooden dock. Another attempt to build a dock can be seen to East.

The island is itself a quiet place and a natural reserve, where human activities are rare. Surrounding sea is always busy with many ships sailing around, as the island is located on an important waterway. It is, still, amazing that no lighthouse or anything else was built here, given that the island is in a strategic location.

The island is frequently visited by the Yava Script Pods and SLGI Fleet.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Satori
Grid Sector G11

Grid Sector G11 is located at Coordinates 700-799/1100-1199, North - West Ocean. It is bordered only by Grid Sector G12 in North, Grid Sector G10 in South, Grid Sector H11 in East and Grid Sector F11 in West.

## General Info

* Sim population: 1000
* Sim density: 10%
* Void Ocean: 0%
* Sims inside grid structures: 30%
* Unassociated Sims: 70%

## Structure

G11 is a sector full of sims, dominated by unassociated sims. It is difficult to divide it into large sim clusters.

## Internal Grid Structures

* A067 A067 Sim Cluster - S - 730-736/1183-1194, grid sector G11
* A278 A278 Sim Group - (I) - 756-758/1122-1125, grid sector G11
* A279 La Galleria Microcontinent - (M) - 755-756/1111-1112, grid sector G11
* A453 Enarah - (M) - 762-766/1146-1147, grid sector G11
* A454 Scotland in SL - (M) - 751-753/1125-1127, grid sector G11
* A455 A455 Microcontinent - (M) - 709-713/1110-1113, grid sector G11
* A456 Haven - (M) - 729-731/1138-1140, grid sector G11
* A457 Eerie - (M) - 708-710/1185-1186, grid sector G11

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Hampshire Microcontinent

**A265** is the temporary name of **Hampshire**, a Microcontinent located at Coordinates 754-754/1389-1392, Grid Sector G13, Northern Ocean.

## History

The microcontinent was identified by SLGI team in July 2015, but according to [www.gridsurvey.com Gridsurvey], it was created in 2011.

## Geography

Land is divided into many small parcels, only a few centimeters above water level. There is a huge number of canals that separate every parcel into square-like islands. Each canal is Protected Land and is named *Community Waterway*. Boats can be rezzed and sailed along the canals.

Each island has nearly the same surface and altitude. Many islands are covered with vegetation, but some of them host buildings.

## Land Status

There is a single estate. Land for sale is available, but not in large amounts.

## Sim Examples

* Lower Hampshire
* South Hampshire
* Middle Hampshire
* Hampshire Island

## Status update

Hampshire was confirmed to be active during February 2023 survey.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Hyles Infohub

Hyles Infohub is one of the two official infohubs within Heterocera, the other one being Temple Of Iris Moth. There is also an unofficial infohub on the continent, Calleta Hobo.

## Location

The infohub is located inside *Hyles* Sim, Outer Delta, in the Southern part of the continent. It is a place with low elevation, a few low islands surrounded by bodies of water. The official name is *Hyles Swamp Infohub By Kim Anubis & Friends*. Indeed, the area can be considered a swamp, as it is of low elevation. It is surrounded by other low islands in East and West and by large bodies of water in North and South.

Unlike other Infohubs And Welcome Areas, the Hyles Infohub is surrounded by land that allows object entry. Because of this, it is a regular stop along the Ferries (the VRC Ferry between Bhaga and Tuliptree), the Yava Script Pods and the SLGI Taxis.

## Geography

The infohub is built directly on an island, without any platforms or prims placed on the floor. The main island is where people gather. There are a few small islands surrounding it which are mainly for decorative reasons. There is a small pavillion linked through a bridge in West, with four cushions. A dock can be seen in South, but reaching it one needs to swim. A wooden building can be seen further South, built on stilts.

The information is provided through a kiosk that gives links to *the official Second Life blog*. Another kiosk is non-functional.

Swamp vegetation can be seen around, both in water and on the islands. There are a few trees too. Among animals, there are occasional fish and orcs swimming. Fishing rods can be obtained for free. Also, there is a big rusty metal fish hanging above a compass with a note depicting that this is an infohub.

Another interesting fact is the presence of an UFO stranded above, just above the place where people arrive.

From all infohubs, this one is perhaps the smallest and most well integrated in nature.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Heterocera
Japanese Tutorial Bridge

The Japanese Tutorial Bridge is located inside *Hawkshead* sim, at the border between Linden Village and Hidden Lakes Subcontinent. It is a bridge that links two islands.

The bridge is made in Japanese decorative style. It is a wooden structure. Part of the bridge is painted in red. On the bridge, there are a few signs written in Japanese. There are a few information points, teaching visitors about flying and about other useful things. There is a cannon ball with two seats. Two boats are down on the river. The highest part of the bridge also has a roof.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Da Boom

Da Boom is said to be the oldest sim of all. According to the legend, this Sim was the first created. Its initial coordinates were 0/0. As the grid expanded, it gained new Coordinates, 1000/1000. Currently it is in the middle of the grid.

## History

According to the legend, before Second Life was even born (and even before Lindenworld, the predecessor of Second Life came to life), Da Boom was the first sim developed. When Lindenworld was released to the public, Da Boom was released together with a few other sims. At that time, it looked completely different. One must understand that Second Life, although currently has over 20 thousand sims, started with very little, with less than 20 sims.

Linden Lab gave names for the first sims from the streets that surround their office. However, they deliberately made a spelling mistake and transformed *De Boom* into *Da Boom*. The name is made to offer a similarity to the Big Bang Theory, that second Life expanded from this particular sim. It is also true that Da Boom had a central position within the largest chunk of land from the beginning.

## Geography

Currently, Da Boom is a large flat area, with average elevation of 35 m. It is a big green plateau. There are docks along the Western end.

**Linden Playground** is located in the center. It is a large recreation area, where one can sit and relax. It is also a playground for kids.

**Pillar Of Creation** is a high cliff located at the South-West corner, which rises 40 m above sea level. On top of it, one can see a continuous explosion. Its coordinates are exactly 0/0 local and 1000/1000 worldwide.

The rest of the sim is private-owned. Don't hesitate to explore, people here are very friendly and land is opened for visitors. Da Boom is part of The Old World, the oldest Subcontinent, which is extremely friendly to visitors. Da Boom is the best place to start learning about our virtual world, that is why Introduction To Second Life Geography is an article that should be read while sitting in Da Boom.

## See Also

* Second Life Geography
* Sim
* The Old World
* Sansara
Kapor

Kapor is a Sim that is part of Sansara Sandboxes and is very close to Da Boom, the oldest sim of the grid, part of The Old World. It is named after Mitch Kapor, one of the founders of Second Life. The area is named *Kapor - Rosedale Project*, which is, in fact, the *Lindenworld*, predecessor of Second Life.

Kapor sim is a wonderful place to visit. It is entirely Protected Land.

Kapor is the main entrance towards Da boom, used both by the Yava Script Pods and SLGI Trains on their way.

To North, there is a domed building hosting a lot of easter eggs, on the ground or in baskets. Among the many beautiful things that one can see along the shores, are a lot of easter eggs, which can be seen on the ground, inside trees or floating with the help of balloons. Some of them are even used as sources of light. There are many trees (including *easter egg trees*) and many flowers, Big lollipops are seen too. To South, there is a waterfall. You can chose to cross the water on bits of wood, swim or jump, to arrive South, where other surprises awaiy. But that is inside Rosedale sim.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Help Island Public

The *Help Island Public* and *Help Island Public 2* are two sims located inside Linden Village, North-East F Sansara. The second one is on the list of official infohubs. Both islands are identical and both of them have the same features. So, only one will be described below.

The starting point is in the middle of the island. Land does not allow scripts to work. At the starting point, there is a floating message: *press F1 for help*. There are five paths to follow plus the stairs.

1. **Path 1** leads to a sign: *Explore Help Island*. From there, a trail leads to a place further away. There is a large billboard advertising how to report abuses, while another one explains where you are allowed to be naked. There are a few information givers about saving your appearence, how to use a pose and gestures. Next, come three large interactive billboards which teach about things like building, textures and inventory. Next comes a place to learn about Coordinates and moving objects. The last thing on left side tells how to cleanup after ourselves. On the right, there are other useful things. There is a big billboard that links to scripting help sites. Near it, there are four info givers, looking like question marks, which give further information about scripting. Two other things advertise about pose stands and how to cleanup.
2. **Stairs** are leading to the ground. Here, you can click for a free house. A billboard gives info in various languages, including German and Japanese. There is also a sample house.
3. **Path 2** leads near the place where the stairs lead. It is called *demo area*. To left, there are a few grey stairs that lead to three info kiosks which give info about inventory, textures and prims.
4. **Path 3** goes to an art gallery. There are many paintings exposed here. There are about 60 paintings here and two info kiosks. There are also sculptures. One of the paintings is changing texture continuously.
5. **Path 4** leads to *Help Island Free Store*. There is a building not far. At its entrance, there is a *voice chat kiosk*. From right to left, one can find: boats, textures, furniture, wings, dance animations, avatars, outfits, cars, airplanes, smoke machines and other scripts. There is also info about how money work and how to shop.
6. **Path 5** goes to sandbox area, which is also a place where you can get landmarks and info about more places to visit.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Sansara
Grid Sector F8

Grid Sector F8 is located at Coordinates 600-699/800-899, South - West Ocean. It is bordered Grid Sector F9 to North, Grid Sector G8 to East and Grid Sector E8 to West.

## General Info

* Sim population: 1
* Sim density: 0.0%
* Void Ocean: 95%
* Sims inside grid structures: 100%
* Unassociated Sims: 00%

## Structure

There is only one isolated sim within the sector, Toretto.

## Internal Grid Structures

* A101 Toretto Isolated Sim - (I) - 610-610/860-860, grid sector F8

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector K11

Grid Sector K11 is located at Coordinates 1100-1199/1100-1199, Northern Ocean. It is bordered by Grid Sector K12 in North, Grid Sector K10 in South, Grid Sector L11 in East and Grid Sector J11 in West.

## General Info

* Sim population: 500
* Sim density: 5%
* Void Ocean: 20%
* Sims inside grid structures: 80%
* Unassociated Sims: 20%

## Structure

K11 hosts the unfinished continent Gaeta 1 and a few sims of Corsica. Sim density is low in some parts.

## Internal Grid Structures

* Corsica
* Gaeta 1

* A047 A047 Microcontinent - S + M - 1103-1109/1119-1129, grid sector K11
* A050 Serena Sim Cluster - S - 1185-1215/1133-1150, grid sector K11, L11
* A051 A051 Sim Cluster - S - 1173-1179/1167-1181, grid sector K11
* A188 A188 Sim Cluster - (S) - 1090-1148/1130-1174, grid sector J11, K11
* A362 Rumsey Maps - (M) - 1134-1135/1171-1172, grid sector K11
* A366 Gaia Rising Microcontinent - (M) - 1125-1126/1166-1168, grid sector K11
* A511 Cape Microcontinent - (M) - 1113-1115/1007-1008, grid sector K11

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
4D&T

Predefinição:Infobox sistemaTrata-se um D20 bem simplificado, do qual aproveitam-se ideias dos antigos Defensores de Tóquio, assim como do BESM e do Unearthed Arcana, mas ainda assim trazendo novas informações. As Classes são as mesmas do Primeiro Aventura: Combatente, Conjurador e Especialista e as Raças são Humano, Alien, Andróide, Elfo, Kemono e Yokai e que vão até o 10º nível. As regras fazem uso do 4d6 (d20 é opcional), dois Defeitos adquiridos valem um Talento e não há lista de Equipamentos.

O público-alvo esperado (jogadores de 3D&T) não gostou do jogo e preferiu continuar com o 3D&T, o que resultou com o lançamento de 3D&T Alpha em 2008, mas com alguns elementos do 4D&T como as Raças e as Escalas de Poder.
Frostar

Frostar is a Sim located on the East coast of Gaeta 5, East Gaeta 5. It is a flat, low elevation, coastal area, largely forming a palm tree forest. Route 7 from Gaeta 5 Road Network crosses the sim from South to North. The entire area is Protected Land. One can travel through the forest in any direction. Because palm trees have their foliage up on top, one can easily see through, all the way from the road to the beach.

On the beach, there are two huts, both built on stilts. There is nothing inside them. The Northern one is smaller and the Southern one is more damaged. Between the huts, there is a wooden dock with an abandoned and partially destroyed building at the end, built on stilts. There is a free sailboat vendor. Further away, in the water, there is a big buoy. The area close to the dock is a Rezz Zone for boats.

Water is shallow and ground texture mostly resembles sand.

Frostar is among the Easternmost points on mainland continents (except Zindra) and a good place to start sailing along Gaeta 5 Waterways Network. It is also a good place to stop sailing and head to the road. The area is visited by both Yava Script Pods and SLGI Fleet.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Gaeta 1
Danaan

Danaan is a Microcontinent identified at Coordinates 671-672/1309-1311, Grid Sector F13, Far North - West Ocean. SLGI team gave it the transitory name **A417**. It lies inside A113 Sim Cluster.

## History

This microcontinent was identified during the February 2023 survey.

## Structure

It consist of 6 sims and has a rectangular shape. On the map, it has a distinctive yellow-brown colour.

Land is mostly flat, although a few hills are present. There are rivers and open waterfronts. Buildings are present too. The area is designed as a Tropical Beach Paradise.

## Sims

* DANAAN PARK
* DANAAN AIR
* DANAAN TRILOGY
* LAKE DANAAN

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Genstone

Genstone is a Sim along Linden Pathway. It hosts two sandy islands linked together through a bridge. Until the construction of Tuarua Fiji Subcontinent, the islands were mostly used to help sailors not venture too far in East, because, there was nothing East to them except the Void Ocean. Once Turara Fiji (or *Seychelles* as it was firstly named) was built, the islands became an important waypoint between the Linden Pathway and Tuarua Fiji Subcontinent.

The islands are connected through an extremely narrow isthmus. To make sure people can walk between them without getting their feet wet, the islands have been linked with a bridge. There are a few pillars in water and a gull resting on one of them. The Northern island hosts two palm trees and a few sand figures that you can rest into. A buoy is located further North. The Southern island hosts three palm trees, a few bushes, two beach chairs and a blue inner tube. There is also a buoy further away.

The two islands offer a good view into the private-owned subcontinent of Tuarua Fiji. If you wait patiently, you can see boats passing by.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Gali-Gali

Gali-Gali is a Sim located inside Mare Secundus, Sansara.

There is a central island, with highest elevation of 27 m. There are a few bushes, a campfire and two beach chairs on the ground. The second largest island is located further South and is barren land. Four small pieces of land are located in the East.

Between the two largest islands, a large coral reef almost reaches the surface, forming a cave underneath. Be careful while exploring the cave, something muddy appears to be flowing inside. There are red fish and glowing algae too. Another coral reef is located further North, with two submerged columns.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Grid Sector J4

Grid Sector J4 is located at Coordinates 1000-999/400-499, South - East Ocean. It is bordered by Grid Sector J5 in North.

## General Info

* Sim population: 10
* Sim density: 0.1%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

J4 only hosts some islands designed for premium residents.

## Internal Grid Structures

* A176 Premium Sea - (I) - 1010-1014/479-484, grid sector J4

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Hangars Microcontinent

**Important:** In February 2023, only the central sim, *Hangars Liquiders*, is visible. The microcontinent has lost 3 other sims somewhere in January 2023. Having only one sim, it can no longer be ranked as a microcontinent.

A271 is the transitory name for **Hangars**, a Microcontinent identified at Coordinates 270-272/1206-1208, Grid Sector G12, Northern Ocean.

## History

The oldest sims were created during 2008.

## Structure

It consists of 4 sims looking like a cross. Their black color makes them a good orientation spot.

## Geography

Ground Geographic features are really of no importance. Most of the structures are up in the skyboxes. All is inspired from sci-fi technology. If you are looking for cutting-edge technology, this is the place. It is a huge, endless maze.

## Sim Examples

* Hangars Liquides
* Hangars Liquides North
* Cell
* China

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Doncastle

Doncatle is a coastal sim inside West Satori Coast. It hosts a bit of Satori's coast and a small island.

The island is very small, about 5 m wide, round, flat and very low. It is easy to walk from the island to the shore without getting wet. The shore, called *Doncastle Beach*, is Protected Land and hosts a few palm trees. A resident who owns land behind the beach added a lighthouse (as visible in the picture to top right). The beach has no rezz zones and no buildings on.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Satori
Desert Microcontinent

Desert or A184 is a Microcontinent placed inside Grid Sector J10, Central Ocean, at Coordinates 1046-1047/1074-1077. It is North-East from Heterocera.

## History

This place was first made to resemble Frank Herbert's Dune, a desert planet like Arrakis. Later, it received influences from earth-like places like the Taklamakan desert.

In spring 2014, when SLGI team discovered this microcontinent, it was made of 5 sims. In August 2015, 7 sims were reported.

## Structure

It is formed of 7 dry sims and has an almost compact shape.

## Geography

For a Geograph, these 7 sims are a real shock. Altitude varies up to unexpected hights. The highest measured point is 155 meters, one of the highest point on private-own land and higher then many continents.

Each sim is made of 3 different altitude levels. The center, with low elevation, is full of slopes and holes, sometimes hides ruins and sometimes it can host dangerous snakes. It has a yellow - orange color. Sand blows over and over. The middle-altitude place surrounds the center and has a red color. These are low mountains, still higher then majority of private-owned mountains. They host a high variety of buildings, majority of them are sci-fi themed and have an Arabic influence. The third level is composed of highly unaccessible dark-colored mountains, at the border of each sim. They are very difficil to climb, flying is a better alternative.

## Skyboxes

If you decide to fly, you will find a lot of sky platforms and not only. Up in cosmos, there are planets and asteroids.

## Land Status

This land is owned by a single estate. It is a placed made for roleplay. There is no Land With Restricted Access and harass is strictly porhibited.

## Sim Examples

* Splintered Rock
* Faubourg Marigny
* The Verse
* Wadi Emet

## Status update

In February 2023, the microcontinent consists of only 4 sims. all sharing the common name *The Verse*.

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
Grid Sector F14

Grid Sector F14 is located at Coordinates 600-699/1400-1499, Far North - West Ocean. It is bordered by Grid Sector F13 in South, Grid Sector G14 to East and Grid Sector E14 to West.

## General Info

* Sim population: 20
* Sim density: 0.2%
* Void Ocean: 85%
* Sims inside grid structures: 30%
* Unassociated Sims: 70%

## Structure

There is only two grid structures, A373 and A422. There are many unassociated sims close to the South sector border.

## Internal Grid Structures

* A373 Gooseberry Microcontinent - (M) - 669-674/1423-1429, grid sector F14
* A422 SLEA Sim Cluster - (M + S) - 695-699/1405-1410. grid sector F13, F14

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector G10

Grid Sector G9 is located at Coordinates 700-799/1000-1099, Western Ocean. It is bordered only by Grid Sector G11 in North, Grid Sector G9 in South, Grid Sector H10 in East and Grid Sector F10 in West.

## General Info

* Sim population: 900
* Sim density: 9%
* Void Ocean: 0%
* Sims inside grid structures: 30%
* Unassociated Sims: 70%

## Structure

G10 is a sector full of sims, dominated by unassociated sims. It is difficult to divide it into large sim clusters.

## Internal Grid Structures

* A013 Romanum Microcontinent - M - 747-750/1079-1052, grid sector G10
* A038 Freedom Microcontinent - M - 751-755/1014-1019, grid sector G10
* A119 Wastelands - (M) - 785-788/1036-1039, grid sector G10
* A120 A120 Sim Cluster - (S) - 703-732/1043-1056, grid sector G10
* A212 A212 Sim Cluster - (S) - 686-700/1069-1083, grid sector F10, G10
* A445 A445 Sim Cluster - (S) - 791-797/1012-1027, grid sector G10
* A446 Bella Estates - (M I) - 778-788/1019-1024, grid sector G10
* A447 Hollybrook - (M) - 777-779/1026-1027, grid sector G10
* A448 A448 Microcontinent - (M) - 768-769/1036-1037, grid sector G10
* A449 Nackt - (M) - 757-758/1077-1078, grid sector G10

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector F10

Grid Sector F10 is located at Coordinates 600-699/1000-1099, Far Western Ocean. It is bordered Grid Sector F11 to North, Grid Sector F9 in South, Grid Sector G10 to East and Grid Sector E10 to West.

## General Info

* Sim population: 1000
* Sim density: 10%
* Void Ocean: 0%
* Sims inside grid structures: 40%
* Unassociated Sims: 60%

## Structure

F10 hosts the private-owned Luxory Continent. Although there are many microcontinents and sim clusters, most of sims are within the Unassociated Sims.

## Internal Grid Structures

* Luxory Continent

* A034 Babbage Microcontinent – (M) - 630-633/1002-1004, grid sector F10
* A107 A107 Sim Cluster - (S) - 601-648/1022-1051, grid sector F10
* A110 A110 Sim Cluster - (S) - 613-648/1091-1116, grid sector F10, F11
* A212 A212 Sim Cluster - (S) - 686-700/1069-1083, grid sector F10
* A252 A252 Sim Cluster - (S) - 659-696/1011-1066, grid sector F10
* A254 Thassa Microcontinent - (M) - 646-648/1082-1084, grid sector F10
* A255 A255 Microcontinent - (M) - 680-682/1026-1030, grid sector F10
* A389 A389 Microcontinent - (M) - 635-636/1002-1003, grid sector F10
* A390 Fox Sims - (S) - 675-680/1078-1083, grid sector F10
* A522 Black Bay - (M) - 615-617/1058-1060, grid sector F10

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Galgano

Galgano is a Sim hosting a group of islands. It is located inside Northwest Nautilus Sea.

There are five islands placed in a horseshoe-like shape, almost encircling a central gulf. A 6th one almost reaches surface.

1. The first island hosts a small dock and the rezz zone. It has a palm tree and a free diving gear. There is a buoy close to it.
2. Second island is longer and hosts tropical vegetation. It has a campfire with places to sit around and a barrel with drinks on. There is a crate with a shovel and a roll of toilette paper on. Also, there is a hatch with a big bug under it. It is linked to the third island by a plank.
3. Third island hosts palm trees and a rusted anchor.
4. The fourth island is smaller and higher and hosts a navigation lamp.
5. The fifth island is the smallest and has a palm tree.
6. Close to the first island there is a coral reef which almost reaches surface. Since it is made *phantom*, you cannot sit on it.

**Central Gulf.** Something green can be seen reflected in the water. If you go there, you will find a big surprise, the *Icarus* spaceship. Something green is leaking to the sea floor. One door can be opened, but you cannot get to the control room (where a few marine organisms have taken control). To see the story of *Icarus* spaceship, go to The Big Two inside Mare Secundus. From there, you can take the Icarus spaceship and go to explore Alien Worlds.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Grid Sector G13

Grid Sector G13 is located at Coordinates 700-799/1300-1399, North - West Ocean. It is bordered only by Grid Sector G14 in North, Grid Sector G12 in South, Grid Sector H13 in East and Grid Sector F13 in West.

## General Info

* Sim population: 1000
* Sim density: 10%
* Void Ocean: 0%
* Sims inside grid structures: 25%
* Unassociated Sims: 75%

## Structure

G13 is a sector dominated by unassociated sims.

## Internal Grid Structures

* A129 A129 Sim Cluster - (S) - 751-759/1352-1361, grid sector G13
* A265 Hampshire Microcontinent - (M) - 754-754/1389-1392, grid sector G13
* A268 Adorable Microcontinent - (M) - 722-725/1336-1338, grid sector G13
* A477 Avatrode - (M) - 745-746/1385-1386, grid sector G13
* A478 Native - (M) - 733-738/1367-1371, grid sector G13
* A479 Caelmora - (M) - 734-736/1360-1361, grid sector G13
* A480 Mythera Microcontinent - (M) - 720-722/1324-1328, grid sector G13
* A481 A481 Sim Cluster - (S) - 782-849/1335-1400, grid sector G13, H13, H14
* A519 Crack Den - (M) - 742-745/1389-1391, grid sector G13

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector H8

Grid Sector H8 is located at Coordinates 700-799/800-899, South - West Ocean. It is bordered by Grid Sector H9 in North, Grid Sector I8 in East and Grid Sector G8 in West.

## General Info

* Sim population: 70
* Sim density: 0.7%
* Void Ocean: 60%
* Sims inside grid structures: 80%
* Unassociated Sims: 20%

## Structure

H8 appears like a peninsula of sims extending South into Void Ocean.

## Internal Grid Structures

* A132 A132 Sim Cluster - (S) - 879-897/838-862, grid sector H8
* A133 Caye Sim Cluster - (S) - 881-895/887-896, grid sector H8
* A134 A134 Sim Group - (I) - 849-851/854-856, grid sector H8
* A220 A220 Sim Cluster - (I) - 851-876/824-832 grid sector H8
* A427 London City - (M) - 850-851/895-897, grid sector H8

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Joppa And Gorgon Islands

Joppa and Gorgon are two islands located inside *Okhotsk* sim, Sea Of Fables, Sansara. They are separated by a large strait.

## Joppa

The largest island, Joppa, has a plateau on its top. A big, rectangular building, with columns, dominates the landscape. On two sides, the building is surrounded by columns. Inside, there are a few rooms, with beds, large jars and a central fireplace. It looks like one room, with a larger bed, was made for someone important, while the other one, smaller and with a lower bed, was for a servant. Apart of this, the island has some vegetation and a dock. There are brown rocks on one side with a static pigeon on.

## Gorgon

This island is steeper and with a short cave on one side. The cave entrance is supported by a few columns. Inside, one spring flows from a crack in the rock. The top of the cave is *phantom* and it is possible to climb through the walls. There is some vegetation on the island and rocks surround the shores. A statue of Medusa, a mythological creature whose hair was made of snakes, can be found at the entrance.

## The Sea

The sea floor hosts vegetation and a few fish. There is the skeleton of a long creature at Okhotsk, (172, 177, 12). A large fish might be seen exploring the skeleton.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Eastern Oregon

Eastern Oregon is a Microcontinent identified at Coordinates 649-650/1310-1311, Grid Sector F13, Far North - West Ocean. SLGI team gave it the transitory name **A418**.

## History

The microcontinent was identified during the February 2023 survey.

## Structure

It consists of 4 sims that are linked in a square. Land is usually rated *moderate*. There are surprisingly high mountains in the center, reaching slightly above 100 m high. Surrounding land is flat. There is not much on the surface, which means that most of the activity happens inside skyboxes.

Access is granted to visitors. The microcontinent is a family roleplay area.

## Sims

* lil Diamond lil
* Elizabeth
* Enchanted Isles
* Bliss Paradise

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Corsica North Archipelago

The North Archipelago is a Subcontinent located in North-West of Corsica. SLGI team gave it the transitory name **B067**.

## History

This was one of the first parts built of the continent and was completed around 2007. Since then, nothing was added to the area.

From a strict Geographic point of view, the area is similar to the islands located South, inside Gulf Of Moles. However, the waterways to the North share no common names.

## Structure

It consists of 51 sims. It is 13 sims East to West and 6 sims North to South. 9 sims are Protected Land and the other ones are almost entirely composed of Inhabited Land.

## Geography

The altitude map reveals the real shape of the archipelago. There are 6 islands within the area. The biggest one lies inside 24 sims. From them, 5 sims are entirely dryland. Highest peak, detected in Greystones sim, is 104 m high and is a barren rocky land.

All the other islands are small, but usually placed in such a way that they cannot fit inside a single sim. They have lower altitudes. There is a lot of Inhabited Land surrounding the islands, which led to the construction of large docks and seaside structures.

There are four flooded sims located to North-East, which offer good options for sailing. From there, protected waterways allow access to East towards Northsky Channel, to South towards Gulf Of Moles and to West along coastal waterways all the way to the end of the continent.

## Land Status

Protected Land is in the form of sailable sims and protected waterways. Some of this land does not allow objects entry. There is a rezz zone in Wolsey sim.

Inhabited Land is found in high amounts, while Abandoned Land is limited to some isolated parcels. Rental corporations are present in the area too.

## Transport

The main way to travel around is by water. There is one rezz zone in East of Wolsey sim. From there, one can sail along the many protected waterways in the area, that are connected to Corsica's waterway network.

The YavaScript pods visit the area, so do the SLGI Fleet.

## See Also

* Second Life Geography
* List Of Subcontinents
* Corsica