recursal/Fanatic-Fandom huggingface dataset:
Heavy Armor

**Heavy Armor**  (**Ceramic Armor**) is the heaviest and bulkiest type of body armor in the game, and it offers the best protection. It is comprised of ceramic plates that block the penetration and force of projectiles, over top of a Kevlar vest. It only protects the torso regions, so the legs, head, and arms are still vulnerable.

## In-Game Description

*Heavy body armor is laden with ceramic plates that provide the best possible protection from ballistic penetrations.  Even when hit with FMJ rounds, it provides exceptional protection from pistols and submachineguns, but is still vulnerable to assault rifles and armor piercing shotgun slugs.  Also, the extreme weight of the plates reduces the wearer's speed.  Its thickness and bulk also reduces the effects of Sting grenades and the less lethal shotgun by half.*

## Usage

Available only in multiplayer modes, the heavy armor offers slightly more protection from bullets and projectiles than Light Armor does. Heavy Armor also reduces the stun duration of Melee Attacks, Stingers, beanbags and triple baton rounds by half. The trade-off is that Heavy Armor greatly slows player movement speed, to the point of being almost impossibly slow.

Heavy Armor sees very little use in co-op and PvP modes, especially ones where navigating the map quickly (such as VIP Escort, Smash and Grab, and Rapid Deployment) are essential.

## Changes in Elite Force

In SWAT: Elite Force, the heavy armor is now renamed as the **Ceramic Armor**, and it is available in single player as well.

Heavy Armor has the highest Weight and Bulk value of any equipment in the game. However, this is more than made up for by the fact that it has incredibly strong damage protection. This damage protection is only temporary, and repeated impacts will degrade the ceramic plates in the armor.

 50%
 0%

Heavy Armor at 0% health (330 MtP) is comparable to Kevlar Armor (300 MtP). At 100% health, Heavy Armor is about 5x as strong as Light Armor.

Each hit drains health from the armor on a logarithmic scale. The first hit drains 400 MtP, and each subsequent hit is cut in half, until a minimum of 100 MtP per shot is obtained. Certain types of projectiles don't shred the armor. Buckshot, beanbags, grenade launcher rounds, and all area-of-effect damage (such as Stingers, Flashbangs and exploding gas cans) do not drain health.

 Protection
Meat Barn Restaurant

**Meat Barn Restaurant** is the first mission in the "Extra Missions" campaign in SWAT: Elite Force.

## Mission Briefing

Alright, I know it's early, but I need your full attention on this one. Just under thirty minutes ago, a number of suspects entered the Meat Barn restaurant on Richmond Terrace. At 08:21, the suspects drove up in a brown pickup truck, engaged security, and passed through on foot.  The gate was pried open by hand, which triggered the alarm system and alerted dispatch.

One of our officers quickly arrived on scene to investigate, and reported shots being fired from within the building. He reported that at least five armed men, wearing formal attire and body armor, opened fire upon him. The officer called for rapid deployment and backup.

Running the plates on the pickup truck brought back the name of a known Brooklyn Mafioso, Adam Moretti.

The Italian Mafia in Brooklyn runs a well-organized protection racket. Employees who narrowly escaped the building tell us that business had been failing to produce payments for the months of September and August, which  likely prompted the invasion.

Either way, the suspects have made their intent very clear. All negotiations have failed, suspects refuse to answer phone-calls or speak at all, and that's why we're sending you in. We're taking this very seriously, guys. Get in there, and stay frosty.

## Trivia

* The elderly patrons have a 70% chance of suffering Cardiac arrest when tased by a Taser or Cobra Stun Gun.

## Gallery

The main lobby of the restaurant.Arcade games and a party banner.The cloak room and stairs leading to upper level.Another party banner.The main restaurant area.The restaurant's bar.The stage in the restaurant area.The buffet section with giant bull trophy on the wall.Upper floor.The restaurant's kitchen.Overlooking main restaurant area from upper floor.The main lobby of the restaurant.The buffet scection.The main restaurant area.The restaurant's kitchen.Upper floor.The musical instruments on the stage.Main sign of the butchery.Restaurant's exterior.The meat processing area.The meat processing area.The butcher's shop.Meat and prices.T-shirts with restaurant's logo.The butcher's shop.
## Soundtrack

Meat Barn Restaurant - Restaurant Ambience:
Gary Altman

**Gary Altman** is the mechanic at the Victory Imports Auto Center. He first called 911 to report an attempted auto theft in his shop, and once the car thieves barricaded themselves in the auto center he was presumed to be trapped inside one of the shop's offices. He was voiced by Nick Guest.

## Appearance

Gary Altman makes an appearance in the Victory Imports Auto Center mission in SWAT 4. He is an obese Caucasian man in his thirties. He is bald and has brown eyes and short beard. He wears a dark gray t-shirt, beige trousers and white shoes.

## Location

Gary Altman can be found in three different places around the auto shop. He can be found either in the small storage room under the basement stairs, in the kitchen or in the office that has access to the workshop.
Guitar

The guitar is part of the Stalker pack.

It fills up the 1st speical/tactical perk slot.

It is the only item in the game that does NOTHING but play music.

It's an item used with the 'friendlies' of the game a rather new breed in small numbers.

Fun fact: This item has had 3 skins made with it from the community not even an hour after it was made.
Weight and Bulk

**Weight and Bulk** is a new system implemented by SWAT: Elite Force starting in version 4. At the bottom of the equipment panel, there are two bars, aptly titled Weight and Bulk. Different equipment has different effects on the two meters. Additional magazines adds to the weight and bulk.

## Weight

**Weight** (measured in kilograms) is a measure of how heavy your equipment is. Your movement speed is entirely determined by weight. Since weight may frequently shift (either by firing rounds or using equipment), it is displayed ingame on the heads-up-display.

### Speed Changes

Differences in weight affect speed on a linear scale.

 Maximum
 Midpoint

## Bulk

**Bulk** is a measure of how large your equipment is. Bulk is measured internally as units of surface area, but displayed ingame as a percentage to better show the differences to the player. Since it is not as frequently changed as weight (magazines don't reduce bulk as they're used up, but shotgun, taser and grenade rounds *do*), it is not shown on the heads-up-display.

### Affected Actions

Bulk affects a number of different interactions. The following is an exhaustive list of what bulk affects:

* Bomb defusing
* Lockpicking
* Locking doors
* Wedging doors
* Applying C2
* Removing C2
* Removing wedges

It does *not* however affect arresting speed.

### Speed Changes

Like weight, bulk adjusts the speed on a linear scale.

 Maximum
Lawrence Adams

**Lawrence Adams** is the general contractor in charge of the remodeling at the Old Granite Hotel. He was voiced by Mike Starr.

## Appearance

Lawrence Adams makes an appearance in the Old Granite Hotel mission in SWAT 4. He is a well build Caucasian man in his late forties. He has black graying hair and blue eyes. He wears a blue and white shirt, denim trousers and brown shoes. He also wears a construction hat on the premises of the renovated hotel.

## Location

Lawrence Adams is found on the seventh floor of the hotel, and he usually hides in one of the hotel rooms that was repurposed as an temporary office.
TEC-DC9

The **TEC-DC9** is a machine pistol that was first introduced in the SWAT 4: The Stetchkov Syndicate as the **9mm Machine Pistol**. It has low stopping power, but has other features that make this weapon fairly viable.

## In-Game Description

*This 9mm machine pistol is the scourge of law enforcement, considered only useful for drive-by shootings and armed hold ups. Its high rate of fire and large ammunition capacity make it a favourite among criminals. Using anything other than full metal jacket rounds in this firearm greatly reduces its reliability.*

 Marksman Rifles
M249 SAW Light Machine Gun

The **M249 SAW Light Machine Gun** is a light machine gun first introduced in the SWAT 4: The Stetchkov Syndicate under the name **5.56mm Light Machine Gun**. It is a peculiar weapon, carrying 200 bullets per magazine.

## In-Game Description

*This light support weapon is intended only for military operations; however as with most weapons some are available on the black market. The weapon is designed to be fired accurately from the hip or shoulder, though it is more commonly fired from a deployed bipod. It uses a box magazine holding 200 rounds of disintegrating-link ammunition.*

## Performance

Handling this weapon in the game isn't easy (nor in real life it is). The weight and bulkiness make it fairly hard to fight in close range. The recoil of this weapon isn't something to be underestimated, and usually 3 shots kill or wound the target, so that aspect is mitigated. It isn't needed at all to carry a lot of magazines, usually 4 should do it for every operation. The weight forces the Player to rebalance every item present in the Player's inventory to make space for the weapon. Yet, the weapon has a mild versatility and an extremely high stopping power.

 Marksman Rifles
Traps

**Traps** is a new gameplay mechanic introduced in SWAT: Elite Force. It takes the form of devices attached to door locks on certain missions.

## Description

Traps come in two varieties - an alarm that notify the suspects of the current player location, or an explosive device that will injure anyone standing too close. Regardless of the type, traps will always appear as a wired box attached above the door locks and it is exposed on one side of the door. If players or AI SWAT officers attempt to breach or open the door without disarming the trap first, the trap will be activated with a score penalty against the mission. Trap amounts and spawn locations are randomized and it has a higher chance to spawn on higher difficulties.

Suspects and civilians cannot trigger traps while opening doors.

## Counters

Assuming the player is on a different side than the trap, the trap can first be detected by using the Optiwand if player opt to look up at the lock. Additionally AI SWAT officers equipped with Optiwand can be ordered to scan a door specifically for traps. Once a trap is detected, the player will need to find a way to move to the other side of the door to expose and disarm it using the Toolkit. AI SWAT officers can also be ordered to remove the trap if the player can point to the exposed trap using the target reticle.

If the trap is an alarm, it can also be disarmed by using C2 Explosives without coming around to the other side of the door.

An unorthodox method to bypass traps is to make a loud commotion that attracts suspects into opening trapped doors. Once the door is opened the suspects will either be neutralized or fled the scene without closing the trapped door.

## List of Missions With Traps

* Fairfax Residence (up to 1 alarm)
* Northside Vending and Amusements (up to 2 alarms)
* Children of Taronne Tenement (up to 4 explosives)
* Drug Lab (up to 3 alarms)
* Stetchkov Warehouse (up to 3 alarms)
Kiril Stetchkov

**Kiril Stetchkov** is the figurehead of the Stetchkov crime syndicate. The older of two brothers, Kiril has ruled the Stetchkov clan for many years. He is considered intelligent and cautious. He disappeared from public view several weeks ago after an attempt on his life. Intelligence suggests the attempt harmed him more psychologically than physically. He was voiced by George Tasudis.

## Appearance

Kiril Stetchkov makes an appearance in the Stetchkov Warehouse mission in the SWAT 4: The Stetchkov Syndicate. He is a thin Caucasian man in his late forties. He has grey hair and brown eyes. He wears a black jacket, bluish trousers and brown shoes. Because of the attempt on his life his right part of face is charred and his right eye is completely white. He also wears bandages on hands and his clothes are dirty.

## Location

Kiril Stetchkov can usually be found in his living spaces in the basement of the warehouse.
Suppressed Uzi

The **Suppressed Uzi** is a suppressed submachine gun that was first introduced under the name "**Gal Submachine Gun**" in SWAT 4. It is frequently carried by suspects and does not bear a tactical flashlight.

## In-Game Description

*The Uzi is a compact and reliable sub-machine gun that was developed in the early fifties in Israel, It's a staple of many Hollywood gang movies. It has a slow rate of fire and is very easy to control even when fired on full auto. This model is equipped with a suppressor making it a more stealthy choice. Despite not being a weapon used by SWAT, this weapon has been given a tactical flashlight for more tactical uses in dark environments.*

## Performance

The Uzi is quite reliable, but suffers poor rate of fire and a small magazines, making it so that the Player might have to carry more magazines, more or less like the SG552 Commando. The slow RoF prevents the player from burning through magazines at a fast rate. In regards to CQB, this weapon excels in mobility due to its small proportions, but is eventually outpowered by other weapons like the Colt M4A1 Carbine.

 Marksman Rifles
No Armor

**No Armor** is a body armor option introduced in SWAT 4: The Stetchkov Syndicate. It only defines the protection level of the torso regions.

## In-Game Description

*This option allows for more rapid movement, but obviously results in greater vulnerability to injury from enemy fire. It also allows the user to perform actions such as restraining and locking picking faster than would otherwise be able to.*

## Usage

Available in multiplayer modes only, the no armor body armor option offers no protection from bullets and projectiles, but it allows the player to move faster while perform actions at 50% less time than the Light Armor. Stun duration from Melee Attacks, Stinger, beanbag and triple baton rounds will also increase by 50% compared with light armor.

## Changes in Elite Force

In SWAT: Elite Force, the no armor option is now available in single player.

 Protection
Light Armor

**Light Armor**  (**Kevlar Armor**) is a Kevlar vest and it is the baseline body armor in the game, and it offers a compromise between protection and mobility. It only protects the torso regions, so the legs, head, and arms are still vulnerable.

## In-Game Description

*This is the basic and common kevlar body armor worn during normal operations.  Light armor provides some protection from hollow point rounds and buckshot, but does little to stop full metal jacket rounds.*

## Usage

In single player, the light armor is the default armor assigned to players and AI SWAT officers. It cannot be swapped to other armors.

In multiplayer modes, the light armor offers less protection from bullets and projectiles than Heavy Armor, but it allows the player to move faster. It does not offer any special protections against stuns from Melee Attacks, Stingers, beanbags and triple baton rounds.

## Changes in Elite Force

In SWAT: Elite Force, the light armor is now renamed as the **Kevlar Armor**.

 Protection
Allen Kruse

**Allen Kruse** is a mobster and appears almost daily at the Northside Vending and Amusements. He has been convicted of illegal possession of firearms and simple assault. He was arrested for racketeering, but not convicted. He was voiced by Fred Tatasciore.

## Appearance

Allen Kruse makes an appearance in the Northside Vending and Amusements mission in SWAT 4. He is a slim Caucasian man in his forties. He has brown hair and blue eyes. He wears an indigo suit consisting of white shirt, indigo jacket, indigo trousers, red tie and brown shoes.

## Location

Allen Kruse is usually located in the warehouse area of the shop, either on ground floor or on the platform overlooking the warehouse. He can also be found in the casino area or laundromat.
James Betincourt Junior

**James Betincourt** **Junior** is the son of James Betincourt, the CEO and the president of Betincourt Investments. Betincourt Investments is the owner of the Old Granite Hotel. He was voiced by Andy Milder.

## Appearance

James Betincourt Junior makes an appearance in the Old Granite Hotel mission in SWAT 4. He is a well build Caucasian man in his thirties. He has brown hair and brown eyes and wears glasses. He wears a grey suit consisting of white shirt, grey jacket, grey trousers and brown shoes. He also wears a construction hat on the premises of the renovated hotel.

## Location

James Betincourt Junior is found on the seventh floor of the hotel, normally either in the storage area that has entrance from the staircase or in one of the renovated hotel rooms.

## Trivia

* According to the comments in the game code, James Betincourt Junior's last name was originally called "Bettencourt".
Door Wedge

The **Door Wedge** is a piece of equipment designed to block the path of suspects in single player or slow down your enemies in multiplayer game modes.

## In-Game Description

*This specially designed tactical wedge is slid under the door and then activated. The spring loaded action flips up wedges preventing the door from opening from either direction. The rubber coating along the bottom of the wedge increases friction making it extremely difficult to push open with brute force. It can only be removed with a cutting tool reducing the risk of a suspect dislodging the device.*

## Usage

To use a door wedge, aim directly at the crack beneath the door (preferably directly beneath the doorknob, as other parts of the crack are used for the Optiwand), and hold the fire button.

The wedge can be removed using the Toolkit. Take care to place the wedges wisely however, as they aren't refunded once removed.

## Tactical Assessment

The door wedge is an often overlooked piece of equipment, as it cannot be used to subdue unruly suspects or civilians. Make no mistake, however, for it is a powerful tool in controlling suspects. Wedges can be used to prevent suspects from fleeing the room, and possibly alerting their friends of your presence.

It can also be used to block patrols from entering behind you. This is especially important on maps such as Drug Lab which feature lots of wandering suspects.

## Changes in Elite Force

In SWAT: Elite Force, door wedge is now one of several tactical aids that can be carried in a 3-pack at the cost of 5 times the Weight and Bulk.

 Protection
Night Vision Goggle

The **night vision goggle** is a head gear introduced in SWAT 4: The Stetchkov Syndicate. It is used to see in dark areas.

## In-Game Description

*NVGs work by amplifying available light and allow the wearer to see in dark areas. Due to their lack of color and limited field of vision, the goggles can make it more difficult to distinguish friend from foe.*

## Usage

When equipped, the night vision goggle will automatically replace the Tactical Flashlight to illuminate dark areas. However, the player must forsake bullet protections from the Helmet in order to equip the goggle.

In single player and co-op modes, given that almost all of SWAT weapons come equipped with tactical flashlights and the AI will ignore all lights shining from the players, the benefit offered by the goggle is redundant at best. Also the night vision goggle will illuminate everything with a green tint, making it hard to distinguish friends and foes on certain missions.

The night vision goggle is more viable in competitive modes where lights can be detected by human players and suspect weapons without tactical flashlights are allowed.

 Protection
Hyun-Jun Park

**Hyun-Jun Park** is a high profile South Korean diplomat that strongly advocates for Korean reunification. He was ambushed and wounded in an earlier attack before being rushed to St. Michael's Medical Center for surgery. He was voiced by Keone Young.

## Appearance

Huyn-Jun Park make an appearance in the St. Michael's Medical Center mission in SWAT 4. He is a slim Asian man in his sixties. He has grey hair and brown eyes. He wears a white shirt, olive trousers and brown shoes. He also has a wristwatch on his arm. Because he was wounded in the earlier attack, he has a bandage over his head and gauze on his left eye and his shirt is covered in blood.

## Location

Hyun-Jun Park is usually found in the basement area of the hospital, either in the corridor front of the morgue, in the morgue itself or in the shower room. He can also be found in a patient room with bloodied bed on the ground floor. He will always be accompanied by two of his body guards in blue suits around his location.
Melee Attack

The **melee attack** is a feature introduced in the SWAT 4: The Stetchkov Syndicate expansion pack. It allows the player to punch targets using their fist.

## Usage

When encountering non-cooperative subjects, the player can press the 'B' (default) key to punch and bring about compliance from the subjects. Each punch have a reach of 170 units (3.4 meters/11.05 feet) and it will stun the target for 1.5 seconds. The punch will also deal 5 damage while subtracts the target's morale value by 0.4. The morale reduction is stackable per punch thrown against the target.

It should be noted that melee attacks are *less*-lethal, not non-lethal. If performed excessively the victim will become incapacitated, possbily breaking the Rules of Lethal Engagement. It is also not advised to perform melee attacks against civilians under any circumstances since it will automatically forfeit the "No civilians injured" score bonus earned in a mission.

## Changes in Elite Force

In SWAT: Elite Force, each punch's reach has been decreased to 150 units (3 meters/9.75 feet) while the target's morale will be subtracted by 0.8, making it almost as good as Taser Stun Gun in forcing subjects to surrender.

 Protection
S10 Helmet

The **S10 Helmet** is a head gear introduced in SWAT: Elite Force.

## In-Game Description

*The S10 (with Kevlar Helmet) offers superior damage prevention while protecting against CS gas and pepper spray. However, it is immensely bulky and restricts the operator's field of view.*

## Usage

The S10 Helmet is an extremely versatile head gear that combines the ballistic protection from the Kevlar helmet and the gas protection from the respirator, at the cost of extra Weight and Bulk plus restricted peripheral vision similar to the Gas Mask from vanilla SWAT 4.

In the combined single player campaign, the S10 Helmet is only available to the player after the Drug Lab mission is unlocked.

## Trivia

* The S10 Helmet was first created for the SAS mod before SWAT: Elite Force obtained the permission to incorporate it as part of its release.

 Protection
Anton Georgiev

**Anton Georgiev** is a known member of the Stetchkov clan, and he was spotted by Officer Wilkins before comms were lost with the officer during the gang war at the Fresnal St. Station. Georgiev had escaped prosecution for a number of previous offenses including ADW, Arson and Kidnapping. The police is currently trying to hold him responsbile for the gang war at the subway station. He was voiced by Marco Kahn.

## Appearance

Anton Georgiev makes an appearance in the Fresnal St. Station mission in SWAT 4: The Stetchkov Syndicate. He is a well build Caucasian man in his early forties. He has brown hair and brown eyes and has moustache. He wears a blue and white hoodie, black trousers and black shoes.

## Location

Anton Georgiev can usually be found either in the maintenance space on the Platform 2 or in the corridor beneath the tracks that connects Platform 1 and Platform 2.

## Trivia

* Despite the suspect photo states he was born on October 18, 1976, the mission briefing actually states he was born in 1968.
Children of Taronne

The **Children of Taronne** is a cult that serves as the primary antagonist during the Children of Taronne Tenement mission in SWAT 4.

## Background

The Children of Taronne broke off from a separatist group up in Idaho, then followed their leader, Andrew Taronne, to their current location in the city. The cult view Taronne as a combination all-knowing guru and prophet. They showed up about three years before the events of SWAT 4, used cash to purchase an old apartment building needing serious rehab, and moved into it en masse. They only leave the building in groups of three or more, and they refuse entrance to any outsiders.

Andrew Taronne has managed to maintain an iron grip on the cult members during their time here. Constant brainwashing has caused the cultist to follow his crackpot notions, and anything the cultists were doing was most likely ordered by him. Taronne also never leaves his residence, and he surrounds himself with his followers who are heavily armed and believes in strong self defense.

## In Game Involvement

The police recently got an anonymous tip about the cult from a public pay phone, indicating that some members may be breaking ranks with the cult. The informant whom called the police was a former member of the cult. The anonymous tip indicates the cult started to stockpile explosives and may plan on starting a bombing campaign against the city. This revelation immediately prompted the police to ask for a warrant to bring Taronne in for questioning. Detectives attempted to serve the warrant by surrounding the apartment building and calling Taronne and the cultists out, but they received no response after waiting for 5 hours.

Due to the imminent danger of possible bomb explosions, the SWAT was ordered to serve the warrant by raiding the compound. The team was ultimately successful in neutralizing the armed cultists and confiscating the explosives, but they were also too late to save the children of the cultists within the apartment, who were killed on Taronne's order in anticipation to the police response.

## Trivia

* The cult's holy book, *The Word and the Coming Times*, was written by one Dr. Theodore Drodszowski, which is a subtle reference to the Unabomber. The book can also be found on the desk in one of the offices on the A-Bomb Nightclub mission.
* The Cult Children of Taronne were based of real life Cults such as the Branch Davidian’s, Heavens Gate and Peoples Temple.
AK74M

The weapon named the AK74M is found in Pack 3 in the weapons menu. The way to unlock this weapon is to get all five weapon parts for it in the lead, standard, and gold containers. There are no upgrades to this weapon with skillpoints, but you can use gears to upgrade its accuracy and its recoil. There are currently 2 skins available for the AK74M. The first skin is the Hunter, which covers the weapon in a green sheen that resembles leaves or camo. The other skin for the AK74M is the Hive, which gives the weapon a look of a bee hive. This weapon is one of the better weapons in BRAIN / OUT, with it's 2 hit kill to the body and a higher fire rate than most other weapons that can do that. The only weapon that can do the same with a faster firing speed is the OTS-14 and the M4A1 when the firing speed is upgraded.

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Hostage Rescue

**Hostage Rescue** operations are a type of missions the player can undertake in SWAT 4.

## Mission Description

Despite their similarities with the Barricaded Suspects missions, all Hostage Rescue missions typically have specific captured civilians already identified by the police before hand, and they have also been used as bargaining chips by the suspects during negotiations with police before the mission is being executed. As such, all Hostage Rescue missions are carried out by the SWAT team with the rescue of specific civilians in mind.

## List of Missions

The following list of missions have been identified as Hostage Rescue operations according to the mission briefings:

* Fairfax Residence - rescue Melinda Kline.
* Victory Imports Auto Center - rescue Gary Altman.
* Red Library Offices - rescue all office employees, including CEO Warren Rooney.
* Old Granite Hotel - rescue James Betincourt Junior and Lawrence Adams.
* Mt. Threshold Research Center - rescue Dr. Theodore Sturgeon.
* Sellers Street Auditorium - rescue the "Devil's Playthings" band.

## Trivia

* Despite mission briefing text stating otherwise, the game code does not recognize the Qwik Fuel Convenience Store mission as a hostage rescue operation.
Jean Trouffant

**Jean Trouffant** is one of the character present in SWAT 4. He is of French descent and is a notorious terrorist working for the Army of Faith. He was voiced by Michael Ralph.

## Background

Jean Trouffant's birth place is unknown, but he is identified as of French descent per the mission briefing. Before he joined up with the Army of Faith, he was wanted for bombing abortion clinics before going underground. After he resurfaced, he became a major operative with the Army of Faith and is dedicated to their cause. He has been arrested multiple times for misdemeanors such as disorderly conduct, and disturbing the peace, mainly in conjunction with vocal protests.

## Appearance

Jean Trouffant makes an appearance in the Mt. Threshold Research Center mission in SWAT 4. He is a well build Caucasian man in his thirties. He has light brown hair and blue eyes. He wears a militaristic outfit consisting of bulletproof vest, olive shirt, camo trousers and gray shoes.

## Location

Jean Trouffant is usually found either in the animal research lab, most commonly in the storage for cleaning equipment on the first floor or in the computer analysis lab on the second floor.

## Trivia

* Jean Trouffant does not wear a hockey mask to conceal his identity in mission.
* With the exception of bugs and quick mission maker, Jean Trouffant has the highest possible morale value out of all characters in SWAT 4 and The Stetchkov Syndicate expansion pack. If Jean manages to spawn with his max possible morale value of 1.5, he still stands a good chance to resist arrest even after being stunned by Taser Stun Gun.
Benelli M4 Super 90

The **Benelli M4 Super 90** shotgun is a weapon first introduced in SWAT 4. It is equipped with a tactical flashlight.

## In-Game Description

*The Benelli M4 Super90 tactical shotgun is a highly reliable 12 gauge shotgun that has proven itself time and again in the field. This model features an auto loader allowing for semi-automatic firing of its five round magazine. This powerful weapon is capable of dealing extreme damage quickly and in a reliable spread. It only has two drawbacks. The first is that its bulk can make it difficult to handle in close quarters situations. The second is its small magazine size.*

 Marksman Rifles
Louie Baccus

**Louie Baccus** is the owner of Northside Vending and Amusements. Baccus has never been arrested, but is suspected to have ties to organized crime. Despite the mission briefing describes him as a possible suspect, he will always spawn as a civilian on the actual mission. He was voiced by Mike Starr.

## Appearance

Louie Baccus makes an appearance in the Northside Vending and Amusements mission in SWAT 4. He is a slim Caucasian man in his forties. He has black hair and blue eyes and has moustache. He wears a white shirt, olive trousers and brown shoes. He also wears a wristwatch on his arm.

## Location

Louie Baccus can usually be found in his shop either in the small toilet or in the main shopping area. He can wander around the shop but he will never go into the warehouse.
Rita Winston

**Rita Winston** is a section supervisor with the local office of Department of Agriculture in the Government Plaza. She was trapped in the office after it was attacked by a group of gunmen armed with improvised explosive devices. Her position within the local office could make her a target for retribution. She was voiced by Jenna Lamia.

## Appearance

Rita Winston makes an appearance in the Department of Agriculture mission in SWAT 4: The Stetchkov Syndicate. She is a slim Caucasian woman in her late thirties. She has short blonde hair and blue eyes and wears glasses. She wears a brown blouse, red skirt and grey shoes.

## Location

Rta Winston can usually be found on the second floor of the department, either in the kitchen, in the marketing office or in the archives/regulation office.
SWAT 4 Wiki

—SWAT 4 tagline

## Welcome to the Wiki

Welcome to the SWAT 4 Wiki. Here you will find information about SWAT 4, its expansion, The Stetchkov Syndicate, and the popular modification, SWAT: Elite Force. The wiki offers vital information on various topics and subjects of discussion such as in-game missions, equipment and game mechanics.

If you wish to contribute to the wiki, you can find a to-do list at Special:Community

## SWAT 4

SWAT 4 is a tactical shooter released in 2005 by Irrational Games. As a sequel to SWAT 3, its goal remains the same: You are the leader of a SWAT entry team, and it is your mission to bring order to chaos, rescue all of the civilians and other various objectives. In 2017 the game went digital and released on GOG.com.

In 2006, an expansion pack, The Stetchkov Syndicate was released. It doubled the player limit of co-op mode as well as seperated every 5 players into either blue or red team with a team leader(the leader is chosen randomly or by voting before starting the match). In PvP, some weapons are now locked to SWAT or Suspect team. It also added lightsticks, seven new pieces of equipment, seven new missions, and added voice-over IP.

SWAT: Elite Force is a user-created modification for *The Stetchkov Syndicate* expansion pack. It was officially promoted by GOG.com after releasing the game DRM-free, and features a number of convenience, realism, and cut features from the game, such as traps, a speech command interface, and equipment. After two years, Version 7 was released in 2020 with a massive amount of changes.

## External links

* SWAT 4 on Mod DB
* SWAT 4 on GOG.com
* SWAT 4 on Police Quest Omnipedia
* SWAT 4 on RAWG

## Wiki

Discover more information about the game through our wiki pages!

 Marksman Rifles

 Protection
Weaponry

## Primary

### Rifles

* ACR
* AEK-971
* AK-105
* AK-12
* AK-15
* AK-74
* AK-74M
* AKM-74/2
* AKS-74U
* AN-94
* AS VAL
* AUG
* AUG A3
* FAMAS
* FN F2000
* FN FAL
* FT-200M
* G36
* GALIL
* HK416
* HK417
* L85A2
* LR-300
* M16A2
* M4A1
* M4A1 DESERT
* MDR
* OTS-14
* PDR-C
* QBZ 95
* SCAR-H
* SG 552
* SGI-5K
* STG
* TAR-21
* VHS-2

### SMGs

* MP5
* UMP
* VERESK
* BIZON PP-19
* P90
* MAC-10
* KRISS
* VIKHR
* VITYAZ
* THOMPSON
* MP9
* MP5SD6
* PPSH
* MP-40
* KIPARIS

### Shotguns

* TOZ-34
* SPAS-12
* M1014
* AA-12
* SAIGA
* SIX-12
* M1897
* STOEGER DD

### Snipers

* SVD
* AWP
* HK G3
* VSS
* M1 Garand
* VSK-94
* MOSIN-NAGANT
* KAR98K
* AR-15
* SCOUT
* SKS
* SVU
* HECATE II
* ZASTAVA M76
* M110
* HK SL8
* DVL-10
* M14

### Others

* RPG-7
* BALLISTIC SHIELD
* RG-6
* PKM
* FN Minimi
* HUNTER'S BOW
* GM-94
* MG42
* RPD
* Water Gun

## Secondary

### Pistols

* Makarov
* Glock 18
* PB
* USP
* Colt Python
* Deagle
* CZ-75
* Colt 1911
* Luger
* RHINO
* SIG P226
* Škorpion vz. 61
* TT
* Tec-9(in pack)
* Beretta M9
* Peacemaker
* USP Match
* RSH-12
* Mauser C96
* Colt DS
* APS
* FNX-45 Tactical
* Baltiets
* Fort 12

## Melee Weapons

* Knife
* Karambit
* Bowie Knife
* Smerch Knife
* Crowbar
* Hunter Knife
* Sapper Shovel
* Khukri
* Premium Knife
* Tactical Axe(in pack)
* Anti-Terror
* Executioner
G36

## Description

The G36 is an assault rifle from Pack 1. It is a decent weapon, and anyone with the patience to get a few skill levels will be able to get a few upgrades, such as the drum magazine.The drum magazine is good for holding a point or objective as the need to reload is diminished, but still can be accomplished in the time the enemies respawn. The sprite of the G36 shows it having a red dot sight, which can't be removed without adding another sight. this makes it impossible to measure the base weapons Accuracy.
Contraband

the contraband container takes a little while to get you need a faction a friend with a faction or you have to trust some random faction once you get 20 nm donate 4 to a faction then wait a few days for 4 more then ask the faction leader to give you 4 nm or do it yourself if you have a faction the contraband container will contain 1 unique outfit or weapon like the wolf or diana skin or a cool weapon like the barret saiga rhino or get something horrible and not unique like the ak 105 or something like that sometimes its worth it sometimes its not normally the weapon is cool or outfit is cool its been worth it for me except the first time i did it and i got the ak105 good luck and if you need a faction to trust join mine its name is lightnincrushs faction i wasent thinking when i made it good luck!
PB

The PB is a pistol in BRAIN/OUT. It is a suppressed pistol unlocked quickly unlocked after entering the game. Killing 10 enemies with head shots made with this weapon will unlock the AS-VAL, a 9mm rifle with an integral suppressor. It is suggested that new players camp in a corner by a ladder where enemies are unlikely to see you after climbing up the ladder and where you can line up some head shots.

PB
--

Silent Killer
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
AMMUNITION

* INGLISH/Hello to all the BRAIN / OUT community

Today I come to give my opinion on the capacity of munion on each weapon, since I was so angry many times when the world ends, they kill me or I have to revoke a weapon and they are more weapons without increasing their abilities, Therefore, I propose to increase the munion storage capacity of each weapon with its respective type of ammunition, especially in the submachine guns since they are the fastest weapons to use the ammunition, at least 2 or 3 cartridges that will increase it will be of great help for each player, speaking that skill that increases the capacity will be like an assistant to have more ammo
Thank you.

* SPANISH/Hola a todo la comunidad de BRAIN/OUT

Hoy les vengo a dar mi opinion sobre la capacidad de munion sobre cada arma, ya q ¡ue me apasado muchas veces q cuando se me acaba la munion me matan o tengo q revojer una arma y mayor mente son armas sin aumentar sus habilidades, por lo tanto propongo aumentar la capacidad de almacenamiento de munion de cada arma con su respectivo tipo de municion sobretodo en los subfusiles ya que son las armas q mas rapido se gastan la munion, almenos unos 2 o 3 cartuchos q le aumenten sera de gran ayuda para cada jugador, hablando eso la habilidad que aumenta la capacidad sera como un ayudante para tener mas municion
Gracias.
Proteus

**Proteus** is a legendary yellow narrow gauge tank engine with a magic lamp hung upon his funnel.

## Biography

### *Thomas & Friends*

Proteus was a very old engine from the hills of Sodor with a magical lamp, and the legend goes that if any engine ever found it, their wishes would come true. The clues to finding the magic lamp are feeling a rush of wind when the lamp is near, hearing a strange creaking sound, and see a flickering light that shines on and off.

In the ninth season, Skarloey told Proteus' story to the other narrow gauge engines and Thomas. At first Peter Sam scoffed at the tale, but almost thought he discovered the lamp himself. But he later realised that maybe just believing in the lamp will grant your wishes.

In the twelfth season, Miss Mary Marvel, a famous storyteller, read stories about the legend at a special show. Later, Peter Sam found a neglected statue of Proteus that was lost for many years. The statue was then restored and is now preserved in a park near the Skarloey Railway.

## Trivia

* Proteus is likely named after Proteus, a legendary sea-god from Greek Mythology.
* Proteus uses the same model as Sir Handel; however he has larger cylinders. This is because his model appears to use Peter Sam's chassis, as green edges can be seen underneath Proteus' bufferbeam and cylinder.
* The statue of Proteus is missing his signature lamp.
* Some TrackMaster releases of Proteus shows him carrying the number 3, like Sir Handel. This may have been a factory error of using Sir Handel's TrackMaster model with a different face and added headlamp or same tooling.
* His Wooden Railway and TrackMaster toys depict him with name plates despite not having any. This was done so anyone who owns them do not forget his name.

* Proteus is mentioned and seen in flashbacks in Thomas and Twilight Sparkle's Adventures Series.

## Gallery

Proteus in Season 9Proteus' statue in Season 12
AKMS

## Description

The AKMS is a variant of the AKM, with the -S meaning folded version of the rifle (*Skladnoy).* It's the most popular variant of the AKM, which is a improved version of the AK-47. It is especially popular among paratroopers as it is more compact.

It has long and thin under-folding metal stock instead of the original wooden stock, just like the AKS-47 variant of the famous AK-47. The stock possesses the same lock mechanism, modified to lock both arms instead of one.

In addition, it also has rivetted steel pressings, unlike the AKS-47.
Mission Score

The **Mission Score** system is an important gameplay mechanic when playing through the single player and co-op modes of SWAT 4. When combined with the Rules of Lethal Engagement, the scores will define most of the difficulties when playing the game, while separating the gameplay from other contemporary shooter video games on the market.

## Description

When the player completes (or fails) a mission in the single player and co-op modes of SWAT 4, a score out of 100 will be provided to the player to grade how they performed during the mission. If all mission objectives are met and the player was not incapacitated at mission completion, the game will then decide on whether to pass or fail the mission by comparing the score with the difficulty level. The possible performance grades are provided per the table below:

## Score Breakdown

The mission score starts at 0 and it will be calculated based on two categories: a bonus (score added) or a penalty (score subtracted). In cases where a bonus or a penalty is calculated as a decimal, it will be rounded down to the nearest integer.

## Changes in Elite Force

Per the tables in the previous sections, the scoring system has been tweaked in *SWAT: Elite Force* to ensure lethal weapons are more viable in achieving high scores on Hard and Elite difficulties while severely penalizing reckless use of said weapons. Also proper scouting and strict adherence to police procedures is now a must to avoid the newly introduced penalties.

Most of the score penalties are now being displayed at the moment they are being incurred rather than being summarized at mission debrief after mission completion. This allows for a more transparent feedback on player performance.
Black market

Black Market

Pack 4 (Primary)

AK-10S An AR

Fun fact: This AK is the 2nd gun to have 10 upgrades for a stat.

minum 20 Recoil due to 10 upgrades for Acc.

Saiga 12 A Shotgun

Unknown key facts or fun fact.

Pack 2 (Uniform)

Steampunk:A robot looking uniform with a silver Skull (Mask?) and 2 red eyes in it. Resembleing the mask from skull. Being a dark brown uniform over all with yellow lines coursing through it.

Alpha:A deseret camo tactical uniform with a Yellow armband on it. Seen with the riot sheild first showing it off in a video by deseretkun.

Unknown

Pack 2 (Side arms)

Rhino:A Revolver side arm. With three upgrades dealing 80 points of damage in one hit.

Fun fact: 2nd Highest damaging pistol tied with .44 magnum,TT (VDV Pack) Only coming short to that of the peacemaker (Ranger pack)
Macrojuegos Info Wiki

## Contenidos

Hola, esta es un wiki con mucho Info de una pagina conocida por todos los curiosos de internet... Si, estoy hablando de Macrojuegos.com. Esta Info podrá ayudarte si eres aspirante a Mentor, o si simplemente venias para sacarte algunas dudas de la cabeza...

~Wiki hecho por un Veterano de Macrojuegos.

## ¿Que es Macrojuegos.com?

Macrojuegos.com es una pagina web creada por Panaworld S.L enfocada en el publico infantil y adolescente. Esta pagina fue principalmente creada para poder jugar y disfrutar de los diferentes juegos disponibles. Y actualmente, una de las mejores cosas de la pagina es crearse una cuenta para poder platicar con los demás usuarios.

## Una cuenta te ofrece:

* Subir de nivel sin que se reinicie a 0 al otro día.

* Ganar Macromonedas sin que se reinicie a 1000 al otro día.
* Hacer un avatar único y exclusivo al estilo anime.
* Ganar logros.
* Participar en el ranking general.
* Poder personalizar tu Perfil y Home como quieras.
* Ganar tickets, objetos, tarjetas y sodas al jugar.
* Y lo único, y lo mas importante, interactuar con los demás usuarios.

Macrojuegos.com te dará una aventura inolvidable, valdrá la pena que te hagas una cuenta.

## Novedades

* Mini actualizacion de Febrero: Estadísticas.
* Actualización Septiembre 2016: Rasca y gana.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## *Denuncias.*

*Las denuncias son el tipo de medio que usamos para los usuarios de actitud negativa,insultos, contenidos +18, SPAM, etc. A través de esto, los usuarios de mal comportamiento pueden ser penalizados, ya sea leve o grave.*

*Al momento de denunciar a un usuario, salen 10 motivos posibles de elegir, y estos son... Leer mas aquí*