Act 5 Bosses

This is a page dedicated to the bosses of Act 5 of Diablo 3 Reflection. Please use the [Expand] option to reveal information of lore and mechanics about those bosses. This is intended to prevent spoilers.

**Bash:** basic melee attack, used only if all other skills are on cooldown. Deals 100% of base damage as physical to a single target, has no damage delay.

**Broadside:** shoots a cannonball at the target, exploding for 300% of base damage as fire on impact

**Jet:** boss leaps at the target, blasting both the departure and arrival areas with 300% of base damage as fire

**Collapse:** boss shoots the ceiling, causing debris to fall down across the area. After a delay, each piece of debris will deal 250% of base damage as physical in its targeted area. Damage increases to 300% at phase 2

**Flamethrower:** after a delay, boss slowly sweeps his weapon across area in front of him, burning enemies caught in the fire for 200% of base as fire per tick

**Thurst:** basic melee attack, used only if all other skills are on cooldown. Deals 100% of base damage as physical to a single target, has no damage delay

**Wing Sweep:** heavy melee attack. After a lengthy delay, deals 300% of base damage as physical in a 140 degrees arc in front of the boss

**Arcane breath:** after a delay, boss launches a projectile, exploding into pool of energy on impact, lasting up to 5 sec. Enemies in the pool are damaged for 200% of base as arcane per second as long as they remain in the pool

**Abyssal Traverse:** boss teleports to target and executes heavy melee attack. Deals 300% of base damage as physical in a 140 degrees arc in front of the boss, has a 0.5 sec damage delay

**Cauldron:** after a delay, a circle of energy geysers erupts around the target, trapping target inside. Each geyser lasts 4 sec and deals 70% of base damage as arcane per second as long as enemies remain in it

**Pursued by Abyss:** the central blood pool erupts into energy, and new geysers start continuously appearing around the target, wherever it walks. Effect lasts 20 sec, and each summoned geyser lasts 15 sec, dealing 70% of base damage as arcane per second as long as enemies remain in it

**Silent Glide:** boss instantly moves to another location, becoming untargetable in the process.

**Horrific Projection**: boss launches an apparition forward, which deals 135% of base damage as physical to every enemy in the path

**Mirror of Death:** boss completely shields himself from damage, and charges forward, damaging all enemies around him for 80% of base damage per tick as cold

**Soul Cascade:** boss sends a stream of tortured souls in 2 spirals around him, each dealing 150% of base damage as cold to every enemy in the path

**The Trinity Reunited: boss randomly releases one of the following effects:**
Fan of sparks, each dealing 110% of base damage as lightning to every enemy in the path.
Fan of fireballs, each dealing 110% of base damage as fire to every enemy in the path.
Hoarfrost wave, dealing 150% of base damage as cold to every enemy in the path

**Aspect of Terror**: boss sweeps the area with dual searing beams, each dealing 40% of base damage as fire per tick
**Aspect of Hatred:** boss summons the rotating cross composed of lightning streaks, splitting the area in 4 sectors. Beams deal 150% of base damage as lightning per tick
**Aspect of Destruction:** boss releases continuous stream of energy, tracking the target's location unless target enters melee range. Deals 50% of base damage as lightning per tick

**Fumes of Hatred:** after a delay, boss summons poison cloud for 75 sec. Cloud deals 100% of base damage as poison per second as long as enemies remain in it.

**Hands of Destruction:** after a delay, boss summons a rift with festering appendages, lasting for 20 sec and dealing 100% of base damage as fire per second as long as enemies remain in it