Indy 250 Rules & Regulations

**Section 1 – Qualifying:**

1.1 – Qualifying will be private.

1.2 – Your qualifying session will last ten (10) minutes. you will have 6 laps total (Out lap, 4 Hot lap, In Lap) during this time.

1.2.1 – Qualifying times will be the sum of the 4 timed laps. Results will be given during Warm Up.

1.2.2 – If you complete less than 4 time lap. you will start behind those drivers who finished their 4 timed laps.

1.3 – Leaving the pits while the red light is active will result in a disqualification for the session.

1.4 – If you miss your front/rear wing, your lap times won't be count.

**Section 2 – Starts:**

2.1 – We will have rolling start.

2.1.1 – The lineup will be in rows of 3 cars. (Inside - Middle - Outside)

2.1.2 – each car will start to accelerate at the moment of crossing Start/Finish line. (bricks)

2.2 – Restarts will be made. When 25% or more of the drivers crash out in Lap 1, the Race will be restarted! But only once.

2.3 – If you crashed out in Lap 1, which means you are not able to continue the race, mention "DNF" in the ingame chat ONCE. If you start a discussion in the chat after you’ve crashed you will be Disqualified. Do not abuse the ‘crash command’ if you have only minor damage!.

2.4.1 – Rolling starts will be behind the pace car.

2.4.2 – The leading car must drive with Pit limiter.

2.4.3 – Additionally, Race Control will give an ingame message for driver to order in 3 cars per row for the race start during Turn 3-4.

2.4.4 – Drivers can remove pit limiter to order in their respective row and activate it when you get into position.

2.5 – Lining up in a wrong grid order or not lining up in your correct row will be count as false/jump start.

**Section 3 – Racing:**

3.1 – Do not take someone out of the race! If you did, continue the race as usual (or be nice and wait), the Race Control will decide about the incident after the race.

3.2 – Giving a brake test to someone is strictly forbidden, race control probably will put you one lap down or DSQ you after the race when they see it while watching the replay.

3.3 – After finishing the race you need to return to Pits, if you escape before doing it, you will receive a 40 seconds penalty.

3.4 – After finishing the race if you haven't serve a penalty, it will be added to your total time.

3.4.1 – If is served in the last lap of the race. still you will receive a penalty after the race by half the time it should take.

3.5 – Restarts will be double file after pace car return to pits with pit limiter and each row cross start/finish line.

3.5.1 – Additionally, Race Control will give an ingame message for driver to order during Turn 3-4.
3.6 – If you end up spinning, to try avoid staying in racing line. and return to speed using the infield of each turns to return to speed and into the racing line in main or back straight.

**Section 4 – After the race:**

4.1 – Race control will watch the replay, within one week after the race. Remember that they are likely to see anything, so DON’T infringe the rules listed above and below.

4.2 – The following reasons will be automatically looked at post race:

4.2.1 – All incidents which occur during the first lap of the race.

4.2.2 – All incidents which cause a retirement.

4.2.3 – All incidents reported to the stewards.

4.3 – Drivers will have until 23:00 GMT on the Monday night directly following the race to report the incidents.

4.4 – Don’t get mad if you’ve received a penalty or a warning. When you will behave like a child in those situations you will probably get banned for one or more races.

4.4.1 – If you do disagree with the penalty: politely appeal by commenting on the corresponding post and then all of the stewards will have a meeting to decide if the original decision was made.

**Section 5 – Race weekend schedule:**

5.1 – As the servers are opened up 24/7, there will be only an unofficial 90 minutes Practice session before the Qualifying starts. Session times can change from event. Possible changes will be announced in the race specific threads.

5.2 – The race weekends will look like the following:

Sunday:

Practice: 90 minutes, 15:30 UTC

Briefing: 10 minutes, 16:40 UTC

Qualifying: 10 minutes, 17:00 UTC

Warm-Up / Break: 50 minutes, 17:10 UTC

Race 1 : 18:00 UTC

5.3 – The grid for the race are set by sum of your 4 timed laps.

**Section 6 – Pits in, Pits out:**

6.1 – Speeding in pit lane during the race will earn you a DTP (drive-through penalty) -- Automobilista will automatically enforce this rule, and you will be required to serve the DTP during the race. Failure to serve any DTPs may result in your disqualification by the game engine.

6.2 – Leaving the pits under red lights is always strictly forbidden and will be penalized with a DSQ.

6.3 – Pit Exit will be after turn 2.

6.4 – Pit entry will be after turn 4.

**Section 7 – The game itself:**

7.1 – We prefer using real names on the server so please use your real name, when you enter the server.

7.2 – Using the ingame chat during Qualifying or the Race itself is strictly forbidden!

**Section 8 – Custom teams:**

8.1 – No team can run more than 5 cars at the event.

8.2 – B-Teams (like Toro Rosso in F1) are allowed.

8.3 – Different engine manufacturer in one team are not allowed, which means that all cars within a team have to run with the same engine manufacturer.

**Section 9 – Custom liveries:**

9.1 – You are allowed to race any livery you want, as long as it’s not offending to anyone.

9.2 – You have to add the numbers of your entry on the front and side numberplates in Helvetica (bold).

9.3 – If your team does have more than one driver with the same livery, please make sure that your cars run minor differences (eg. mirror colours) at their liveries.

9.4 – All teams can run different liveries.

9.5 – All logos and images on anyone’s car that aren’t part of the mandatory logos must be added with the explicit written permission of the logo’s copyright owner.

**Appendix 1 – Penalty Catalogue**

+10 seconds to Race Results

- Enter or exit the pits without respecting the demarcated line

- Change direction lane more than once when defending position

- Perform irregular overtaking while in contention for position

- Defense of position forcing dangerous situation.

+20 seconds to race results

- Cause incident whether or not you are in dispute for position

- Overtaking while the Safety-Car is on the track

- Side push.

+30 seconds to race results

- Cause an accident when maneuvering or recklessly returning to the track

- Cause an accident by removing more than one opponent from the track

- Cause an accident during the presence of a Safety-Car

- Cause an accident causing other driver to abandon.

- Cause overtaking accident by being lap down

- Cause accident when overtaking over a lapping a car

- Cause an accident after the end of the race

- Stay on the track with the damaged car causing risk to opponents

- Lining up in a wrong grid order or not lining up in your correct row will be count as false/jump start.

**Appendix 2 – Disclaimer**

A1.1 – Any cases or situations not covered by the rules listed above will be handled by the IVRC Administrators following IVRC Regulations.

A1.1.2 – Any cases or situations not covered by the rules nor in the IVRC Regulations will be handled by the IVRC Administrators as the need arises. These rules may be updated accordingly.

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Server Details:

Server name: ! IVRC Indy 250 !

Password: 21indy

IP: 89.163.146.62:21310

TS3 IP: vr-23.virtualracing.org:9995

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Driving Aids:

Steering Assistance – Disallowed

Opposite Lock Assistance – Disallowed

Braking Point Assistance – Disallowed

**Stability Assistance – High**

Spin Recovery – Disallowed

Invulnerability – Disallowed

Auto Shifting – Disallowed

**Traction Control – High**

**Anti-Lock Brakes – High**

Pit Lane Assistance – Disallowed

**Clutch Assistance – On**

**Damage Multiplier – 50%**

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Race Details:

Flag Rules: Full (AMS Rules)

Fuel Usage: normal

Tyre Wear: normal

Mechanical Failures: OFF

Race Length: 100 Laps