Magic

Magic is the ability of mortal practitioners to channel Anima and impose their will upon the universe. Although many entities are able to perform seemingly magical feats, True Magic is the exclusive gift of true mortals.
It is said that in the mythic age, humans could wield anima by themselves, but that this ability was lost in the Fall. The only way for mortals to wield magic within the modern age is to forge a consort bond, taking an entity and permanently binding them to their soul.

## Magic 101

### Laws of Magic

1. ***Law of Three:*** Magic happens in three, anything done thrice is more binding more powerful.
2. ***Law of Reciprocity:*** He who sow the wind reap the whirlwind, ill intent brings forth ill karma, good intent brings good karma.
3. ***Law of Price or Sacrifice:*** All magic has a price that must be paid; in blood, sweat, and tears. Magic cannot come from nothing. What is sacrificed can never be gotten back
4. ***Law of Names:*** Everything has a true name, one that encapsulate the whole of its essence, to know that name is to gain power of it.
5. ***Law of Contagion:*** Once together always together. Objects and people who’ve come in contact with one another share a mystical bond, this bond can be exploited.
6. ***Law of Sympathy:*** To perform magic is to perform a symbolic act and empower it, making it bigger and sent it into the world.
7. ***Law of Boundaries:*** Power exist within boundaries, thresholds may only be crossed if invited. To draw a circle or sigil is to give shape to magic, give it guidance.
8. ***Law of Knowledge:*** A practitioner may only do magic they understand the mundane aspect of; to create gold one must understand the properties of gold, to heal one must understand the body.
9. ***Law of Binding Oath:*** A practitioner’s word is binding. Promises broken bring forth bad karma and the wrath of the spirits.

### Magical Operations

There are three known ways to perform magic;

* Thaumaturgy is the way of creating on-the-spot magical effects with little tools and time.
* Ritualism is the way of making extended magical rituals.
* Artifice is the art of infusing magical powers into matter.
* Dispelling is the art of unravelling spells

### Sources of Anima

* ***Blood Magic:*** Sacrificing blood, flesh and lives in order to gather the anima that fuels one's lifeforce.
* ***Elemental Magic:*** Gathering the power of ambient elements and forces.
* ***Astral Magic:*** Channeling the power of time, celestial objects, and events.
* ***Faith Magic:*** Using unawakened mortal's faith to gather Anima.
* ***Entity Magic:*** Taking the power of an Entity to power spells.

## Practices

The Practices are magical repertoires of spells and occult philosophy refined by thousands of years of research and experimentation. Not every pracittioner formally recognize the practice system, which was developped by more scholarly inclined cabals.

* ***Abjuration:*** Magic of Protection and Restriction, creating shields and wards
* ***Augury:*** Mystical senses, predicting the future, seeing the past.
* ***Alchemy:*** Transformation of substances and the self
* ***Bardism:*** Using music and song to influence people
* ***Heroics:*** Becoming a greater power's champion.
* ***Chaos Magic:*** Magic of chance and Luck
* ***Chronomancy:*** Magic of manipulating time
* ***Conjuration:*** Summoning and binding entities
* ***Craftwork:*** Creation of amazing objects
* ***Entropic Magic:*** Magic of decay and entropy.
* ***Deathless:*** Overcoming Human Nature
* ***Diabolism***: Dealing with Devils
* ***Dread Magic***: Magic of Fear and Bogeymen
* ***Dromomancy***: Walking the Roads
* ***Druidism:*** Magic of Nature and its relation with humans.
* ***Elementalism***: Magic of energy and matter, and controlling elementals
* ***Empathy:*** Magic of thoughts and feelings
* ***Enchantment:*** Influencing others' behavior and connections
* ***Evangelism:*** Dealing with Angels
* ***Exorcism:*** Banishing entities and black magic
* ***Faerie Magic:*** Magic of Glamour and Fae
* ***Geomancy:*** Magic of space and connections
* ***Hexcraft:*** Curses and hexes
* ***Illusionism:*** Manipulating perception and reality
* ***Lifecraft:*** Creating and altering life forms
* ***Divine Magic:*** Dealing with gods and faith
* ***Lorekeeping:*** Magic of History and Famous People, summoning and crafting legends
* ***Mechanurgy:*** The Creation and power of machines
* ***Mediumship:*** Voluntary Possession
* ***Healing:*** Mending the soul and body
* ***Necromancy:*** Magic dealing with the dead and undead
* ***Ogre Magic:*** Magic of Goblins, bullying, greed and filth.
* ***Oneiromancy:*** Magic of slumber and dreams
* ***Personamancy:*** Magic relating to identity and relationships
* ***Primal Magic:*** Magic of beasts and shapeshifting
* ***Sealing:*** Magic of binding and restraining
* ***Seeking:*** Magic of discovering lost things
* ***Shamanism:*** dealing with spirits in all things
* ***Sicarusus:*** Becoming the ultimate assassin
* ***Spatiomancy***: Controlling space and distance
* ***Technomacy:*** Channeling the power of Technology
* ***Urbanomancy:*** Forming connection to cities and its mystical powers.
* ***War Magic:*** Becoming the ultimate warrior.

### Primitive Practices

* ***Blood Magic:*** Channeling the power found in blood and death
* ***Slaying:*** Defeating entities and taking their power