Followers

Followers are noteworthy personalities, that can interact with the world. These actions are called tasks. Only available tasks for that character are shown in the list. The appoint task action will be greyed out, if the character is bound to a task (Like recovery or exploring dungeon). Characters can be formed to parties, which will perform tasks together.

#### Tasks

* Appoint Free Agent (activate AI control)
* Assign Office
* Craft Item (artisan class only)
* Craft Diplomatic Gift (Artisan class only)
* Appoint as Army General (Martial class & Commander only)
* Appoint as Scout Captain (Reconnaissance, Tracking, Rogue class, Martial class only)
* Appoint as Quartermaster (Logistics, Mercantile class, Military Officer (?) only)
* Appoint as Army Champion
* Appoint as Site Leader
* Explore Dungeon
* Search Province
* Gather Recruits
* Proselytize
* Organize Worship (Religious class only)
* Send as Emissary
* Recruit Character(s)

##### Not included in the list but accessible in other menus:

* Train Worker
* Appoint Overseer (for the construction of a excavation, shrine, city or fortress)
* Explore Province
* Explore freely
* Sabotage (site)
* Resource Theft
* Steal research
* Destroy research

#### Appoint Free Agent

This will activate AI control over this follower.

#### Assign Office

This will open a pop up window, in which you can choose all for this character permitted offices. This action is also accessible from the "Quests and Objectives" > "Offices" tab, in which characters, that cannot take that office will be greyed out and shown last in the list. Characters have preferences for offices, that will affect their loyalty. After the turn, in which you assigned a character to an office, the character will suffer discontent (negative loyalty) when changing office.

#### Appoint as Army Champion

Attach to an army. Allegedly participates in battles.

#### Appoint as Site Leader

Attach to a production site or settlement. If the character has relevant worker skills (also used for training), then the output is increased. If the character has the Steward trait, he produces 50 gold while attached to a production site and a dynamic amount while attached to a settlement. (depended on?)[1]

#### Explore Dungeon

Raid a dungeon to clear it and reduce monster spawn rate in that province. Also you will obtain random amounts of loot. This task cannot canceled for individual characters, but only for the whole raiding party. Click on dungeon tile > select dungeon > inspect > Recall Expedition.

#### Search Province

Multiple characters and parties can perform this task simultaneously on the same (fully explored) province. By searching dungeons, pyramids and minor sites (currently limited to battle sites and ancient burials) can be generated. As the game progresses, more hidden sites may appear, but they rarely do.[3]
The effectiveness of a character strongly depends on their traits. There is also 1 item, that increases effectiveness.[3][1]

\*: only the highest of those 4 counts. Total discovery chance is always between 5% and 95% per turn.

For more info, see https://steamcommunity.com/sharedfiles/filedetails/?id=2254789382

If you get a clearer picture of those mechanics, please leave a comment

#### Gather Recruits

This will add temporary recruits of the selected culture to your recruitment pool. The recruitment pool is, what population cap is in RTS games. Going over that cap dramatically increases costs and upkeep. Temporary recruits are one use recruits that and therefore similar to a voucher for new units (and lower upkeep if you are over you cap). Any character can recruit any culture. The location of the character remains at where the character was before assigning this task.
(are train troop trait characters and martial better than others?)

#### Proselytize

Takes a random number of turns until a check is made, if the character succeeded. The result can be reduced unrest, prolonged reduce unrest effect (since they do not stack), shorten reduce unrest effect. This task is performed on a settlement.

#### Organize Worship

Can only be performed by religious class characters and only for the deity of their religion. Increases relation by 0,5 every turn.

#### Send as Emissary

increase relations to the chosen independent realm (by?). Can only be performed if not at war with that realm.

#### Recruit Character(s)

Checks every turn if the chosen character could be recruited. This usually takes quite a while, as the base chance of 10% is modified. If successful, you have to pay regular hire costs. The hired character remains at its site, even if you are at war with that realm. You cannot hire from a wizard or warlord. Factors are:

* Not the same class: -20%
* Alignment -25%
* Not the same religion: -75%
* Same religion: +25%
* Respect: +25%
* Wary (diplomacy): -20%[1]

You cannot hire religious characters with not matching religion. Note that the modifiers are calculated after each other. Example:

* Alignment -25%
* Respect: +25%
* Not the same class: -20%
* Same religion: +25%
* 10 \* 0,75 = 7,5 \* 1,25 = 9,375 \* 0,8 = 7,5 \* 1,25 = 9,375 (rounded to 9%)
* So we got 90% instead of 105%.

#### Train Worker

Characters can perform the train worker task to increase their skills. This takes 4 turns + modifiers. Every worker can be trained in any skill at least once even with for example a worker with mining 3 and a follower with mining 0. Character skills depend on job, class, traits and cultural traits. Note, that not all workers can be trained. Undead- and faeries workers for example cannot.

* Culture: Tolerate +0%
* Culture: Dislike +20%
* Culture: Hostile +50%
* Culture: Hate +150%
* Previous trainings (+0,5 turns rounded down)
* Mentor -20%
* Alignment clash: +100%
* Note that attitude towards undead does not trigger. Might be a bug. Finishing a training task might convert the workers alignment to the trainers one.
* Base chance: 20%
* Patient: +2% Culture: Hate -32 Different religion + religious class: -32
* Matching religion: +5% Loyal 10+: +1 to +15%[2]
* Loyal 40+: +16% (capped) Discontent: [Discontent] / 2 = rounded down & capped at -25%)

Alignment does not matter here.

#### Appoint Overseer

Assigns the character to the construction of a excavation, shrine, settlement or fortress. It is easier to do this when selecting the site on the map or when ordering to build the site.

#### Explore Province

Uncovers tiles until the province is fully scouted.

#### Explore freely

Uncovers 1-3 random tiles on the map, usually adjacent to each other. (same buffs like searching?[1])

#### Sabotage (site)

This takes a few turns and greatly reduces output of the tile for some time.[1]

#### Corrupt

Manipulate the population of a settlement. Get recruits, characters or change the traits of those population units.

### Character Attributes

#### Name

You can rename characters at any time. This can help you tremendously with micromanaging tasks.

AD HEAL Reli - Osgol (Designated for adventure, healer trait, religious class.)

STEW Civi Arti, Agr3 Ent3 - Rinyll (Steward trait, Civic Artisan Class, Agriculture 3 and Entertainment 3 trainer)

#### Gender & Class

Gender seems to only affect romances, which seem to have no effect at all.

* Martial: Can be appointed General
* Mercantile: Labor +1, can be appointed quartermaster
* Artisan: Construction +1, Artisanship +1, can craft items
* Religious: Labor +1, Construction +1, Can worship, limited divine boons, can oversee shrines
* Civic: Labor +1, Domestic +1, can oversee settlement and fortress construction, unlocks fortress buildings at level 5)
* Rogue: Can be appointed scout captain
* Scholar: -
* Arcane: Can be appointed Apprentice

For more effects of classes see: Office

Also see Job

Available Traits are class-individual.

A lot will be added to the class effects here.[1]

#### Upkeep

Have been observed to start at 9-25 at level 1 and continue climbing with level ups to amounts like 30+ at level 4. Factors are:

* Job Upkeep
* Proud: +10%
* Greedy: +15%
* Depressed: -10%
* Content (Loyalty): -1%
* Level 3 - 2 gold
* Level 4 - 3 gold
* Level 5 - 4 gold
* Level 6 - 6 gold
* Undead (Hostile): +50%
* Undead (Abhore): +120%
* (add more)[1]

#### Loyalty

Increases when holding desired offices, receiving divine boons, being assigned favored follower. A base loyalty has been observed ranging from 0-28. Effect unknown. Characters with the No free will trait do now have loyalty and therefore this attribute is hidden.

#### Alignment

Good - Neutral - Evil. Affects many things![1]

#### Culture

Affects many things! Also decides the culture of the settlement or fortress you are building.

#### Level

Characters gain experience through various means and eventually level up. When doing so, they gain 1 skill. For favored followers you can pick the skill out of 5. The XP steps are: (10, 25, 45, 65, 100, 150, ...). Some buildings are unlocked as soon as one of your characters with the matching class reaches level 5. See Fortresses.

#### Traits

Arguably the most important part of a character. This tells you, what skills workers can be trained in. This depends on class, job, culture and traits. Also affects effectiveness in all offices, upkeep and pretty much any aspect of the character. Characters can have 2 + [Level \* 2] traits to their name.

#### Relations

Only shown, if that character has any. No known effect.

#### Religion

Sets the religion of the shrine you are building, as well as many other things. Can be converted via divine boons if the character is not of the religious class.

#### Location

Current location. This matters to the Prospector job (for discovering resources in the same province), the mercantile class (for rolling for bazaar event) and characters that viable for XP gain through Wizard Tower expansions.

### Notes

* Advisors and Apprentices can perform some additional tasks while in office like training troops (that is why they are shown as idle in the list),
* Followers can die during dungeon exploration.
* Followers can carry items. You do not get a notification, when items are available and there is no know way of inspecting a characters inventory.
* Religious class characters cannot be targeted by divine boons of a different deity.

[1]: Clarification needed

[2]: verified by the developer, 16.7.23

[3]: verified by the developer, 11.7.23