recursal/Fanatic-Fandom huggingface dataset:
Homunculus creation formula

The **Homunculus creation formula** is a magical formula that one uses to create a homunculus.

## Ingredients and tools

* Thirty-five (35) liters of water.
* Twenty (20) kilograms of carbon.
* Four (4) liters of ammonia.
* One point five (1.5) kilograms of lime.
* Eight hundred (800) grams of phosphorus.
* Two hundred and fifty (250) grams of salt.
* One hundred (100) grams of saltpeter.
* Eighty (80) grams of sulfur.
* Seven point five (7.5) grams of fluorine.
* Five (5) grams of iron.
* Three (3) grams of silicon.
* Fifteen (15) other trace elements, in their exact measurements (if you can find those measurements).
* Any human/animal/plant/mythical DNA.
* One (1) giant development tube.
* One (1) Sorcerer's stone (also known as a Philosopher's stone).
* Ten thousand volts (10,000) worth of electricity.

## Recipe

1. In a giant development tube, with a Philosopher's stone embedded into the top, and an alchemy circle embossed around that, pour in the water and bring to a boil.
2. Add each of the first ten (10) ingredients into the tube, one at a time, stirring five (5) times clockwise, then counterclockwise after each addition.
3. Add the fifteen (15) other trace elements, all at once, then stir the same amount as the others.
4. Lower the heat to precisely 98.5 degrees Fahrenheit, then add the DNA to the potion, stirring the same amount as the others.
5. Go to the Sorcerer's stone and intone this incantation , "*O Veneficus scriptor lapideis alchymicam, ego præcipio tibi, hoc ipsum a tempus novem mensium umor creare homunculus*". If done right, then the stone and the alchemy circle around it should glow brightly.
6. At the beginning of each month after the spell is cast, pump exactly ten thousand (10,000) volts of electricity into the chamber for exactly nine (9) seconds.

If done right, then the glow should fade after exactly nine (9) months, and then you will have a fully formed homunculus.
Stray Sod

**Stray sod** are a magical species of creature that lives in many places around the world.

## Appearance

Stray sod, to the naked eye, look indistinguishable from clumps of grass. However, if one takes a closer look, one can find a rather large, brownish, beetle-like creature (about as large as the average human hand), with a brown underside, a green carapace, and a clump of grass growing from the thorax. The creatures also have green, grass-like antennae to complete the disguise.

## Behavior

Stray sod are shy creatures, preferring to keep to themselves whenever possible. The only time when more than one stray sod can be seen in the same area is during mating season. Female stray sod tend to lay up to 35 seed-like eggs at a time. When the larvae hatch, they will eat as much grass as they can before they become their pupa stage. When the pupae are fully developed, the stray sod will be fully grown.

## Powers

* **Flight:** Stray sod, due to their wings, are able to fly through the air.
* **Enhanced bite:** Stray sod, due to their insect mandibles/jaws, possess powerful bites.
* **Enhanced durability:** Stray sod are extremely durable, able to shrug off numerous blows of internal or external assaults. This also allows them to survive being stepped on.
* **Enhanced endurance:** Stray sod are able to perform with little to no energy for an extended amount of time.
* **Enhanced lung capacity:** Stray sod possess tremendous lung capacity, enabling them to use oxygen more efficiently than others while staying active.
* **Enhanced strength:** Stray sod are able to exert a great amount of strength from their muscles.
* **Wallcrawling:** Stray sod are able to fasten onto and climb up vertical or horizontal surfaces without falling.
* **Photosynthesis:** Stray sod, being part plant, are able to sustain themselves by eating soil, drinking water, and the sun's energy.
* **Contaminant immunity:** Stray sod are able to neutralize any and all existing detrimental contaminants in their bodies.
* **Camouflage:** Stray sod are able to use the grass growing from their backs to blend in with their environment.
* **Supernaturally dense tissue:** Stray sod possess body tissues that are denser than mundane beetles.
* **Confusion inducement:** Stray sod, when stepped on, release a magical powder from their bodies that cause the one that stepped on them to become disoriented and lose all sense of direction. However, if one turns an article of clothing inside out, then the effects will instantly be broken.
Fairy

**Fairies** are immensely magical beings that are similar to mages.

## Appearance

Fairies tend to look mostly humanoid, but with some exceptions. These exception are pointed ears, odd-colored hair and eyes, and, most obvious of all, wings on their backs. These wings are usually insectoid in appearance, however, bird and bat-like wings are not uncommon, nor unheard of. Fairies usually dress in clothes that differ depending on their magical specialty, however, one part of their wardrobe is always constant; fairies are never seen without a necklace that holds each individual's bottle of fairy dust. These bottles look different depending on the magic of said fairy.

## Behavior

Fairy behavior usually depends on the individual. However, fairies, as well as their fellow fay, actually have two special holidays that they celebrate. They are known collectively as Solstice Day, and are celebrated on the days of the solstices. They are celebrated similarly to New-Years, and typically consist of a large ball and banquet, which the current Oberon (their term for king) and Titania (their term for queen) arrange. During this time, anyone and everyone can and may be invited to attend. Fairies carry their own grimoires, similar to mages, which work in the same way. They get these during their Realization ceremony, alongside other spellcasters.

## Powers and Abilities

* **Flight:** Fairies, as they have wings on their back, have the power to fly.
* **Magic:** Like mages, faries have magic specialties which differ from individual to individual.
* **Wish granting:** Fairies have an innate ability to grant wishes, however, wish granting is a bit limited.
* **Size manipulation:** Fairies have the ability to manipulate their size, although this is limited to shrinking.
* **Potion making:** Fairies, like mages and genies, are experts at making potions.
* **Glamouring:** Fairies are able to use glamour, a magical power which creates an illusion allowing them to assume a different appearance: not to be confused with shapeshifting, which causes an actually physical change.
* **Aura vision:** Fairies are able to actually see the magical aura of beings and beasts alike, sort of like a magical version of thermal vision.

## Weaknesses

Fairies share the same weaknesses as the rest of the fay folk
Hobgoblin

**Hobgoblins** are beings related to goblins, however, they have a few differences.

## Appearance

Hobgoblins look similar to their goblin cousins, however, they are a little bit bigger, at around 4-5 feet tall, are quite a bit more muscle, and are a bit less intelligent. Their noses are a bit more pug-like, and their ears are smaller, less pronounced.

## Behavior

Hobgoblins tend toward brute force than intelligence and trickery, which makes them good soldiers in combat.

## Powers

* **Goblin physiology:** Hobgoblins have almost all the same powers as their cousins, however, as mentioned earlier, are a bit less intelligent, and a bit more clumsy.
* **Enhanced strength:** What hobgoblins lack in intelligence, they make up for in sheer strength, being able to lift things many times their own height.
* **Enhanced combat:** Hobgoblins possess superhuman levels of hand-to-hand fighting skills and excel in various forms of combat.
Will-o'-the-Wisp

**Will-o'-the-wisps** are magical beings that are well-known for leading one to their fate, whether good, or bad.

## Appearance

Will-o'-the-wisps are beings that are made entirely out of green fire. They have a green, flame-shaped head, with small green-white flame orbs for eyes, an elongated, reversed flame-shaped body, with a trail of fire instead of legs/feet, and humanoid, four-fingered arms.

## Behavior

Will-o'-the-wisps are trusting, yet inquisitive in nature. They cannot talk like most sapient beings can talk, however, they can communicate by creating shapes out of their flames over their heads, a bit like charades.

## Powers

* **Fire mimicry:** Will-o'-the-wisps' bodies are entirely made of fire.
* **Fire manipulation:** Will-o'-the-wisps are able to generate, shape, and manipulate fire at will.
* **Fate direction:** Will-o'-the-wisps are able to predict what another's fate is, and where to lead them to their fate.
* **Compass sense:** Will-o'-the-wisps have an innate, compass-like sense of direction, easily being able to point out where to go and what direction they are facing.
Greek Fire

**Greek Fire** is a powerful magical substance that one can brew if one needs a diversion (or smething else like a diversion).

## Description

The potion, when brewed correctly, is a bright green, odorless, gel-like substance. It is usually stored in easily breakable clay or glass jars.

## Effects

When thrown, the potion will ***EXPLODE*** into a bright green flame, creating an effective distraction and evasion tactic. Also, the explosion makes this an effective weapon as well.

## Ingredients and tools

* The pitch from five (5) old torches.
* Eight (8) ounces of nectar.
* One (1) ounce of alcohol.
* One (1) ounce of salamander blood.
* Twelve (12) grams of pine resin.
* Seven (7) grams of sulfur.
* Nine (9) grams of niter.
* Fifteen (15) grams of calcium phosphate.
* Five (5) grams of quicklime.
* Three (3) ounces of lard.
* Seven (7) ounces of napalm gel.
* Eight (8) ounces of fireberry juice.
* Three (3) drops of pure ichor (Greco-Roman is preferred, but any will do).
* A catalyst (usually lightning/electricity).

## Recipe

1. In a copper cauldron, mix the nectar, alcohol, and ichor together and bring it to a boil.
2. Add the pitch, pine resin, salamander blood, and sulphur.
3. Mix the lard, gel, and berry juice into a paste, then add it to the potion.
4. Add the niter, calcium phosphide, and quicklime to the mix, then run about one lightning strike’s worth of electricity through it.

## Note

This is the only potion known so far that doesn’t need a Latin incantation to finish it. Anyone that uses storm and/or lightning and/or electric magic can create it.
Hippocamp

**Hippocamps** are a species of magical equine creatures that originated from Greece, but have spread to waters all over the world.

## Appearance

Hippocamps are basically the equine counterparts to merfolk, with the front halves of horses, and the back halves of fish, with the tail fins aligned horizontally rather than vertically. Also, hippocamps have fins on their backs, fins on their fetlocks, fish/horse-like eyes, and combinations of fins and ears. Coloring-wise, they come in a variety of colors, tending to match the local fish species in their region.

## Behavior

Hippocamps tend to live in herds of several individuals/families. Herbivorous by nature, they will eat any sea plants that they come across. However, if sea plants are scarce, they will come up to land to feed on plants that they find there. They tend to have mating seasons about thrice in a year. Just like mundane seahorses, when the female lays her egg, or eggs, she will attach it (or them) to her mate's belly until they are ready to hatch. They will usually only have one foal per mating season, however, twins will occasionally happen. The foals are able to swim half a minute after they hatch, and are able to venture out onto land by the time they reach six months.

## Powers

* **Enhanced balance:** Hippocamps possess innately well-developed senses of balance, the positioning of limbs in space, centers of balance, and the physical conditions to use these facts.
* **Enhanced bite:**​ Hippocamps, due to their horse-like jaws, possess incredibly powerful bites.
* **Enhanced hearing:**​ Hippocamps are able to hear with amazing clarity, distance, and even frequencies out of the mortal range.
* **Enhanced smell:**​ Hippocamps are able to detect specific persons, beasts, places, substances, objects, etc., locate their origins, and even track, using nothing but their senses of smell.
* **Enhanced strength:**​ Hippocamps are able to exert a great amount of strength from their muscles.
* **Cold immunity:**​ Hippocamps are innately immune to the effects of cold, especially the cold regions near the poles and at the bottom of the sea.
* **Pressure resistance:**​ Hippocamps are innately resistant to immense water pressure, even able to withstand it at the bottom of the sea.
* **Night vision:**​ Hippocamps are innately able to see clearly and with great detail in low-light conditions, or even complete darkness.
* **Amphibious respiration:**​ Hippocamps are able to breathe both air and water, similar to merfolk.
* **Speed swimming:**​ Hippocamps are able to swim at immense speeds, unhampered by water resistance.
* **Water sense:**​ Hippocamps are able to perceive the movements of/on a body of water with extreme accuracy, and determine where threats are located in aquatic environments and water sources.
Pokémon Insurgence Ranklocke

The Pokémon Insurgence Ranklocke is the 36th nuzlocke and 2nd ranklocke on Patterrz's channel. It started on Mar 23, 2016.

**Playlist:**https://www.youtube.com/playlist?list=PLDduKalL1\_E2Hz5wDwIcsOn2LYbqSQZrU

### **Deaths**

1. Baepr (Baltoy) - Episode 1
2. Privita (Ponyta) - Episode 2
3. Traitor (Phanpy) - Episode 3
4. Present (Croconaw) - Episode 5
5. Bonzer (Delta Charmeleon) - Episode 5

### **Surviving Team**

* Liz (Nidoqueen) - Sergeant First Class
* Dragun (Axew) - Private
* ManMan (Delta Grimer) - Corporal
* Pudding (Delta Snorlax) - Corporal
* King Krab (Prinplup) - Private
* Ragin (Delta Gardevoir) - Corporal
Skywhale

**Skywhales** are a species of magical beasts that live worldwide.

## Appearance

Skywhales basically look like normal whales, in a variety of species, however, there are a few differences between them. First, they tend to not have blowholes, but instead have nostrils. Two, their fins tend to have a wing-like/feathered appearance, without them actually having feathers.

## Behavior

Skywhales tend to be similar to normal whales in behavior, tending to travel in small groups called pods. However, unlike their aquatic bretherin, skywhales tend to live their life almost completely airborn. They are all carnivorous by nature, either tending to eat small birds and other airborn animals, or just eating small swarms of insects. They are very nurturing to each other, and the mothers are very protective of their calves. They tend to get quite close to the earth in order to give birth, but will immediately lift their offspring up to join the rest of the pod. Also, just like most other magical beasts, young ones can form bonds with the one that will become their rider.

## Powers

* **Flight:** Skywhales are able to fly through the air, although it looks more like swimming than flight.
* **Enhanced endurance:** Skywhales are able to survive with little to no energy for an extended amount of time.
* **Enhanced hearing:** Skywhales are able to hear with amazing clarity, distance, detail, and even infrasound, sound that is too low for most to hear.
* **Enhanced lung capacity:** Skywhales possess tremendous lung capacity, and are able to use the oxygen more efficiently than others while staying active.
* **Enhanced speed:** Skywhales are able to travel through the air with amazing speed.
* **Enhanced strength:** Skywhales are able to exert a great amount of strength from their muscles.
* **Cold immunity:** Skywhales are innately immune to the effects of cold, especially in high altitudes.
* **Pressure resistance:** Skywhales are innately resistant to the fluctuating atmospheric pressure in their environment.
* **Echolocation:** Skywhales are able to determine the location of objects in their environment via reflecting soundwaves.
* **Sonic blasts:** Skywhales are able to produce highly destructive and deafening sound of high amplitude.
* **Aerial adaptation:** Skywhales are adapted to living in high altitudes, allowing them to use the oxygen more efficiently, combat wind friction, and provides them with immunity to vertigo and acrophobia (fear of heights).
* **Air manipulation:** Skywhales are able to manipulate the air.
* **Skywhale communication:** Skywhales are able to communicate with each other, similar to their aquatic cousins.

Also, due to some species of skywhales possessing peg-like fangs, and large jaw muscles, they therefore possess powerful bites.
Amphisbaena

**Amphisbaenae** are a species of magical serpents that originated in Greece, but have now spread around the world.

## Appearance

Amphisbaenae are beasts that look extremely similar to mundane snakes, however, the one main difference is the fact that mundane snakes possess only one head, whereas amphisbaenae possess two heads each, one on each end. These heads possess separate minds, digestive tracts, hearts, etc., however, their minds are somewhat linked, allowing them to work together when hunting prey.

## Behavior

Amphisbaenae essentially behave like most mundane snakes, being mostly solitary until they gather in breeding groups and, during the winter months, in hibernaculums. Female amphisbaebae will lay 3-8 eggs in one clutch, like most mundane snakes, and also will dig a nest for the eggs to hatch and leave them there.

## Powers

* **Enhanced agility:**​ Amphisbaenae are able to go from one movement to another, effectively allowing them to dodge attacks, do backflips, swing from things, and numerous other athletic, gymnastic, and martial implements.
* **Enhanced bite:**​ Amphisbaenae, due to their snake-like jaws and their venomous fangs, possess powerful bites.
* **Enhanced climbing:**​ Amphisbaenae are able to climb and otherwise move effortlessly up angled or vertical surfaces, such as walls, branches, rocks, etc., as long as they can gain ahold of it, and keep their balance.
* **Enhanced flexibility:**​ Amphisbaenae are able to bend and twist their bodies effortlessly past what most thought possible.
* **Enhanced lung capacity:**​ Amphisbaenae possess tremendous lung capacity and are able to use oxygen more efficiently than others while staying active.
* **Enhanced smell:**​ Amphisbaenae are able to detect specific beasts, beings, objects, places, substances, etc., locate their origins, and even track, using nothing but their senses of smell.
* **Enhanced stealth:**​ Amphisbaenae possess extraordinarily skillful expertise in the various ways and techniques of stealth.
* **Enhanced strength:**​ Amphisbaenae are able to exert a great amount of strength from their muscles.
* **Elastic jaws:**​ Amphisbaenae are able to expand their jaws to immense proportions.
* **Seismic sense:**​ Amphisbaenae are able to sense and perceive vibrations in the ground.
* **Multiple heads:**​ Amphisbaenae possess two heads, effectively allowing them better visual and sensual range.
* **360 degree vision:**​ Amphisbaenae, due to having two heads, are able to see multiple places at once.
* **Snake communication:** Amphisbaenae are able to communicate with snakes, both mundane and magical varieties.
Centaur

**Centaurs** are beings that tend to be half human, half animal. There are many different subspecies of centaurs, the list of which can be found here.

## Appearance

Centaurs basically have the upper body of a human, and the lower body of an animal, with the waist of the human body being joined to the part of the animal body where the head would be. Also, the human body also has a few features to the specific animal.

## Behavior

Centaurs tend to like to live in tribes in the wild, similar to bug people. Centaurs tend to have tendencies like their animal counterparts, but also tend towards a very human way of thinking. Most centaurs tend to shun the modern world and live in nature, and as such, tend to be a bit wary around outsiders, but if one makes friends with centaurs, then that person will be viewed as an honorary member of their tribe.

## Powers

Most centaur powers depend on the subspecies, but they do have a few powers in common.

* **Space compacting:** Centaurs, when they run/hop/scuttle, etc., can bend space, compacting it so that one step can take them several miles.
* **Acidic blood:** Centaur blood is corrosive like acid, but in small doses will only cause one to break out in horrible hives.
* **Stargazing:** Centaurs are well known astrologists, being able to tell the future, the time, the date, etc, just from looking at the night sky.
* **Healing:** Centaurs are also well known herbalists, being able to find the best herbs and plants to heal a variety of mundane and magical diseases.
* **Enhanced archery:** Centaurs are extremely proficient in archery, enough to rival both wood elves and cupids.
* **Animal communication:** Centaurs are able to communicate with their animal counterparts.
Sorcerer's Stone

The **Sorcerer's stone**, also known as the **Philosopher's stone**, is a magical crystalline stone that most craft for its alchemical properties.

## Description

The Sorcerer’s Stone is a bloodred, palm-size stone/gem, that has an alchemy circle seemingly carved into it.

## Effects

The Sorcerer’s Stone has the ability to amplify alchemical energy for whatever alchemical process you need it for.

## Ingredients

* One (1) moonstone.
* Some carbon/charcoal (to draw with).
* One (1) ounce of amber dust.
* One (1) ounce of obsidian dust.
* One (1) silicon crystal.
* One (1) quartz crystal.
* Some of your (the creator's) blood.

## Process

1. Using the carbon/charcoal, draw an alchemy circle on the moonstone.
2. Mix the dust together, set the pile on the workspace, then place the moonstone on it.
3. Draw some blood from your finger or thumb, then make a thumb/fingerprint in the middle of the circle.
4. Place the crystals on the moonstone, then intone this incantation, “*Luna lapis, alchimia circuli in carbonem sanguis creatoris lætus obtuli, electri pulverem obsianas pulverem de quartz crystallis, vitrum Pii, per processum alchymiae, ego præcipio tibi, ut veneficus lapis*”. If said right, the ingredients should glow, levitate, and cycle around each other.
5. After the end of the incantation, clap your hands together around the ingredients, and if done right, they should alchemically combine together.
Horus the Taillow - Pokemon TNTL Emerald Nuzlocke

Redirect to:

* Horus the Swellow - Pokemon TNTL Emerald Nuzlocke
## **Origins**

Horus was the first pokemon Pat caught and Second Pat obtained in this nuzlocke. Its a normal/Flying type Taillow named by an Subnoodle NSWSamuel after he dropped an 100 dollar bomb at the beginning of the stream. It has not yet evolved into swellow and its still alive. Its known moves are

* Peck
* Growl
* Wing attack
* Focus Energy
* Quick Attack
Hoosat

Hoosat was a Woobat who was captured in Episode 3 of the Pokémon Neo Y Nuzlocke. He lasted a grand total of 1 mins and 9 secs before dying making him the team member with the shortest life. He was killed in his first battle during switch-training by a trainer's Gothita which had Shadow Tag and Bite.

He was only known for being the first male team member and having a bad ability (Klutz).
Pokémon Ultra Sun Master Mode

Pokémon Ultra Sun Master Mode is an upcoming Nuzlocke where Pat must follow a challenge or task submitted by members on the Subnoodle Discord.

It is currently unknown when this Nuzlocke will start, but it may be soon. This Nuzlocke was revealed during Episode 1 of the Pokémon XG Nuzlocke, with the trailer being revealed on 14th July 2021 during Episode 3 of the Pokémon XG Nuzlocke.

This Nuzlocke is exclusive to Twitch livestreams, & will begin streaming on Twitch on Thursday 15th July 2021, 4.00pm UK time.

See the trailer here: https://www.youtube.com/watch?v=R1uiKJghmtw
Squonk

**Squonks** are a race of beast-like beings that originatedin North America, specifically in the Hemlock forests of northern Pennsylvania, but have now spread worldwide.

## Appearance

Squonks all tend to look like a rather ugly mole/human hybrid, with ill-fitting skin, covered in warts and blemishes, small, watery eyes, long, shovel-like claws, and long snouts. Due to heir rather ugly appearances, they all usually spend most of their time hiding in their burrows and weeping. It is said that the first squonk was an extremely vain man who invoked the ire of a witch that had vied for his affections. Because he refused her, she cursed him by turning him into what she thought to be the epitome of ugliness.

## Behavior

Squonks are constantly ashamed about their apearance, so they constantly hide and weep in shame. They live in burrows undeground, where they can hide their shame. Squonks are solitary by nature, however, they can and do mate for life. A female squonk can have litters of 1-6 pups at a time every mating season.

## Powers

* **Enhanced bite:** Squonks, due to their fangs and venom, have an extremely powerful bite.
* **Enhanced durability:** Squonks are able to sustain numerous blows of internal or external assaults.
* **Enhanced endurance:** Squonks are able to survive with little to no energy for a time.
* **Enhanced hearing:** Squonks are able to pick up sounds with amazing clairity, distance, and detail, even so much as pick up sounds beyond the mundane range.
* **Enhanced smell:** Squonks are able to detect specific objects, persons, places, and even substances, locate their origins, and even track, with nothing but their sense of smell.
* **Enhanced touch:** Squonks have exceptionally good senses of touch, allowing them to detect specific persons, places, objects, and even substances just by using the tips of their fingers. They can even sense the thinnest of cracks on anything, even if the track is undetectable with the naked eye, or vibrations in the ground.
* **Burrowing:** Squonks have the ability to tunnel through the earth.
* **Subterranean adaptation:** Squonks have adapted to living in underground environments.
* **Venomous fangs:** Squonks have venomous fangs that they use to defend themselves from attackers. This venom first causes someone to become inexplicably sad and morose, then it causes them to figuratively dissolve into tears, then, finally, it causes them to literally dissolve into tears.
* **Tear manipulation:** Squonks are able to manipulate their tears for various purposes.
* **Self-liquidation:** Squonks, when threatened/cornered, have the ability to completely dissolve into a puddle of tears and bubbles.
Dimmaderp

Dimmaderp was the very first Pokémon Patterrz had in his first nuzlocke, Fire Red Randomizer. He named him in memory of a show he used to watch when he was little. If some one could figure out the reference, he would have given out several cookies.

Dimmaderp lost his very first battle to Garry as he only had bide and meditate. Patterrz immediately regretted his decision. He then lost Dimmaderp again to a wild Hitmonlee he was trying to capture and, since he had Pokéballs, technically lost the nuzlocke.

However, during grinding (where he faced against Wobbuffets which prevented him from switch-training, forcing him to run out of PP and struggle), Dimmaderp learnt confusion and was able to single-handedly defeat Brock.

Dimmaderp died in the fourth episode, in Mt. Moon. He died to a wild Regirock who used explosion. Despite the rough start, Patterrz said that he honestly hoped it was any Pokémon he had other than Dimmaderp.

Dimmaderp was an honorable mention in Patterrz's "Top 5 Most Outstanding Pokemon Used In My LPs" for being his first nuzlocke Pokemon
Charlie the Azelf (Pokémon Platinum 10 Year Anniversary Sleeplocke)

Charlie
 Pokémon
 Gender
 Starting Level
 Ability
 Nature
 Evolved?
 Moveset
 Status
 Cause of Death

Charlie was a randomized Pokémon that debuted in Patterrz's Pokémon Platinum 10 Year Anniversary Sleeplocke, which debuted during Patterrz's livestream of the same name, which streamed live on May 30th 2021.

Charlie was Patterrz's Giratina Encounter.

## Charlie's Fate

Charlie was encountered as a Azelf at Level 47 in the Distortion World. Pat used the Masterball on it to guarantee the catch & named the Azelf Charlie.

### Charlie's Death

Sadly, Charlie was hit by a Crunch from a Snorlax during the battle against the 2nd Elite 4 member, & lived at 1HP. Sadly, Aegaeon's hail (caused by Snow Warning) finished him off, making him the 1st Pokémon to die during the Elite 4 battles before Cynthia.

## History of Charlie's Moveset

* ?
* ?
* ?
* ?
* ?
* ?

## Clips

Charlie's Death - https://youtu.be/iDtwUUEY3iQ?t=41008

## Gallery

Sorry, no pictures of Charlie are on this wiki yet. Maybe you can help by adding pictures & images to our lovely wiki.
Subnoodle/Super Noodle - Pokemon Emerald TNTL Nuzlocke

Subnoodle
 Pokémon
 Starting Level
 Ability
 Nature
 Evolved?
 Moveset
 Status
 Cause of Death

Subnoodle was a male Subnoodle that debuted in episode 1 of Patterrz's Try Not to Laugh Pokémon Emerald: Subnoodle Version challenge, which released on April 12th 2021.

Subnoodle was Patterrz's starter.

## Subnoodle's Fate

Suboodle was Patterrz's guaranteed starter, since Subnoodle is the only stater in the game to NOT be randomized.

Subnoodle was not named, since Subnoodle was already a perfect name.

Subnoodle evolved into a Super Noodle once it reached level 16.

Subnoodle evolved once more into a Royal Noodle.

### Subnoodle's Death

Sadly, in the final part of the nuzlocke, Patterrz supposedly laughed at a video & the roulette chose spot 1, where Royal Subnoodle was currently, & as a result, got "executed" & sent to the Death Box.

Later on, Patterrz watched the footage & found out that Subnoodle's execution was actually botched & Pat had *never* laughed, but smirked.

However, Pat decided to leave Subnoodle dead to add a challenge to the game & never undoes the botched execution.

## History of Subnoodle's Moveset

* Disarming Voice
* Baby doll eyes
* Mach Punch
* Covet
* Brick Break (replaced Mach Punch?)

## Clips

**Supposed laugh:** https://youtube.com/watch?v=0DDvijmj-WY&t=2784

**Subnoodle's Death:** https://youtube.com/watch?v=0DDvijmj-WY&t=3144

**The Death is proven to be botched:** https://youtube.com/watch?v=0DDvijmj-WY&t=4129s

## Gallery

Sorry, no pictures of Emerald TNTL Subnoodle are on this wiki yet. Maybe you can help by adding pictures & images to our lovely wiki.

## Trivia

* The Subnoodle in this nuzlocke was able to evolve into a Royal Noodle, unlike the Subnoodle from Patterrz's Birthday Stream, which died before evolving.
* Subnoodle has still yet to make it to the Hall of Fame in a nuzzlocke, due to dying in all current nuzlockes so far.

Feel free to further update this page with new information about him.
Patterrz

**Patterrz** (real name Daniel Patterson) is a Youtuber/Streamer who mainly specializes in Pokemon Nuzlocke playthroughs, as well as general Pokemon-related content such as shiny hunting. As of April 2021, he has over 311k subscribers on Youtube.

He lives in Newcastle in the United Kingdom, and his date of birth is June 11, 1996.

He has a cat named Jasper who lives with his parents.

He has a cat named Leo who live with him.

## Trivia

* Patterrz' current YouTube channel was created May 30th, 2011
* Prior to that date, he had 2 other YouTube channels. One of them was called "ThatGingerKid11", but has since been deleted.
* The current and only channel mascot is a panda-like creature known as SubNoodle. Previous mascots have been Darkrai (mainly), Rowlet and Arcanine (to a lesser extent).
* Patterrz' current favorite Pokemon is Arcanine. His least favorites are Wingull and Pelipper.

## Social Media

* YouTube
* Second YouTube channel
* Twitter
* Twitch
* Instagram
* Tiktok
* Reddit
Hippodrake

**Hippodrakes** are an unusual species of magical beasts that are essentially half-horse, half-dragon.

## Appearance

Hippodrakes essentially have the front halves of horses, and the back halves of dragons. However, their horse half can come in a variety of colors, and they also have a dragon's horns, wings, spines, and fangs. Also, hippodrake eyes are basically a combination of dragon eyes and horse eyes. Hippodrakes also have distinct vocal patterns, combining horse noises with Dragonish.

## Behavior

Just like their dragon cousins, hippodrake herds tend to live near their respective elements. They also like to hoard various objects. However, like their horse cousins, hippodrakes are not monogamous. Eggs are usually laid in clutches of 4 to 5, and, just like dragons, foals will take after either or both their parents. Foals are able to walk around 90 minutes after they hatch, however, flight isn't fully established until 2 months after hatching. Hippodrakes are skittish by nature, however, of one is found to be unafraid of them, and show them respect, one will receive the same amount of respect to them. Just like with some mythical creatures, some hippodrakes have been domesticated.

## Powers

* **Draconic physiology:** Hippodrakes possess similar powers to their dragon cousins.
* **Dragonish knowledge:** Hippodrakes possess the ability to understand, and somewhat speak, Dragonish, thereby allowing them the ability to communicate with their dragon cousins.
* **Enhanced balance:** Hippodrakes possess extremely well-developed senses of balance, the positioning of limbs in space, centers of balance, and the physical conditions to use these facts.
* **Enhanced bite:** Hippodrakes, due to their combined horse and dragon jaw strengths, and their dragon-like teeth, possess powerful bites.
* **Enhanced hearing:** Hippodrakes are able to hear with amazing clarity, distance, and even frequencies that most beings cannot.
* **Enhanced jump:** Hippodrakes are able to achieve rocket-like jumps, while having hassle-free landings.
* **Enhanced smell:** Hippodrakes are able to detect certain beings, beasts, objects, places, substances, etc., locate their origins, and even track, using nothing but their senses of smell.
* **Enhanced speed:** Hippodrakes are able to move at extraordinary physical speed.
* **Enhanced strength:** Hippodrakes are able to exert a great amount of strength from their muscles.
* **Expanded view:** Hippodrakes possess greatly expanded views, however, they need to turn their heads to the side in order to see behind them.
* **Night vision:** Hippodrakes are able to see with clarity and great detail in either low-light conditions, or even complete darkness.
Draught of Sharpened Wit

The **Draught of Sharpened Wit** is a potion that most brew when they need a mental boost.

## Description

When brewed properly, this draught has a dark blue hue to it, the steam rises in the shape of complex mathematical calculations, and even the scent of the potion sends your brain buzzing.

## Effects

The potion, when drunk, will sharpen the wit of the drinker, causing them to be able to think clearer. However, the drink has the unfortunate side effect of sharpening the tongue as well as the mind.

## Ingredients and tools

* One (1) ounce of salmon meat.
* Seven (7) dried scorpions (the more venomous, the better).
* Five (5) hazelnuts.
* Five (5) almonds.
* One (1) avocado.
* The juice of nineteen (19) blueberries.
* The juice of three (3) zapfruits.
* One (1) iron cauldron.
* One (1) iron mortar and pestle.

## Recipe

1. In an iron cauldron, pour in the blueberry and zapfruit juices and bring to a boil.
2. Grind the salmon meat with the avocado using the mortar and pestle, pour half the paste in the cauldron, then stir seven (7) times counterclockwise, until the potion becomes a dark purple.
3. Crush up the hazelnuts and almonds, mix that mixture and the rest of the paste from step 2 together, add that to the cauldron, and simmer for seven (7) minutes until the potion becomes a lavender color.
4. Crush up the scorpions, add them to the cauldron, stir seven (7) times clockwise until the potion becomes a bright green, then intone the words "*Sit bibens potionem hanc habere ingenium acuit*".
Obama

Redirect to:

* OBAMA the Blaziken (Pokémon Black Randomizer Nuzlocke No Items)

OBAMA
 Pokémon
 Starting Level
 Ability
 Nature
 Evolved?
 Moveset
 Status
 Cause of Death

OBAMA (aka Obama) was a male Blaziken that debuted in episode 1 of Patterrz’ Pokémon Black Randomizer Nuzlocke No Items, which released on November 12, 2020.

The Blaziken first appeared as a starter, along with an Azumarill & a Spinarak.

To help him choose a starter, Patterrz allowed the Twitch chat to vote in a poll.

The results were 42.9% for Spinarak, 48.0% for Blaziken, & 9.1% for Azumarill.

The Blaziken was named as "OBAMA", thanks to Chen having the biggest Donation at the time. PurpleFire (aka Gabe) came close to naming the Blaziken by tipping $10, but was declared too late by Patterrz.

He had Air Lock as an ability, which Eliminates the effects of weather, & started with the moves Scratch, Growl, Focus Energy & Ember.

## OBAMA's Fate

### 1st Rival Battles

OBAMA was crit by Bianca's female Azumarill using Water Gun, but was still able to beat her, due to her spamming Growl & Tail Whip & throwing away her win.

OBAMA was easily able to beat Cheren's Spinarak by spamming Ember.

### The 1st Encounter

OBAMA was able to help Patterrz capture a level 3 female Ducklett, who was almost nicknamed as "AHHHHH", but was eventually given the name DucKFC

### The 2nd Encounter

OBAMA & DucKFC were unable to catch a level 6 Lunatone, which Patterrz was forced to flee from, knowing that a Confusion would finish off OBAMA.

### Other Interactions

After the 2nd Bianca battle, the NPC that would give a player an elemental monkey gives Patterrz a male level 10 Sandshrew (Pango), & claims that OBAMA is weak to Grass Types ("Your Blaziken does not do well against Grass-type Pokémon!").

Cillan then mistakes OBAMA the Blaziken as an ***Oshawott***.

### Against Cillan

OBAMA switched out with DucKFC in order to avoid dying to Cillan's Oshawott. After the Oshawott was defeated (which Patterrz describes as an Ugly Clown), Cillan sends in a Polywrath.

Sadly, after DucKFC is killed by bad RNG from Double Slap (DOUBLE MEANS TWO!), OBAMA is killed by Cillan's Polywrath using BubbleBeam.

## Gallery

Sorry, no pictures of OBAMA are on this wiki yet. Maybe you can help by adding pictures & images to our lovely wiki.

## Trivia

* OBAMA is not the only Pokémon to be named after a US President; a Conkeldurr in the same Nuzlocke, was named Biden
Pokémon Sacred Gold Nuzlocke

The Pokemon Sacred Gold Nuzlocke was the 10th nuzlocke on Patterrz's channel. It started on Jan 22, 2014 and ended on May 11, 2014. It is the longest nuzlocke on the channel with 55 episodes (and a Choose my Starter video).

**Playlist:** https://www.youtube.com/playlist?list=PLDduKalL1\_E3ePVOa2w6bziQYkk7I9Pw9

### **Hall of Fame**

* Evan (Jolteon) - lv59
* Mansion (Mamoswine) - lv60
* Mister (Togekiss) - lv63 (dead)
* Anubis (Lucario) - lv58
* Tree-Rex (Meganium) - lv58 (dead)
* Becon (Dusknoir) - lv61 (dead)
* Goku (Darkrai) - lv87 (dead)
* Avior (Staraptor) - lv81
* Vulcan (Typhlosion) - lv82
* Packers (Exeggutor) - lv80
* CS Matt (Floatzel) - lv81 (dead)
* Brock (Steelix) - lv80 (dead)

### **Deaths**

1. Vulcan (Charmander) - Episode 3
2. KFC (Combusken) - Episode 7
3. Mecha-Rex (Lairon) - Episode 13
4. Whiskers (Whiscash) - Episode 19
5. Box (Furret) - Episode 19
6. Dozer (Rhydon) - Episode 21
7. Firefox (Ninetales) - Episode 21
8. UnclePearl (Gorebyss) - Episode 22
9. Tree-Rex (Meganium) - Episode 28
10. Mister (Togekiss) - Episode 32
11. Becon (Dusknoir) - Episode 32
12. LT Turt (Torterra) - Episode 34
13. Anubis (Lucario) - Episode 34
14. Kyle (Octillery) - Episode 34
15. Jason Adix (Dodrio) - Episode 35
16. HarooMC (Gyarados) - Episode 35
17. Evan (Jolteon) - Episode 35
18. Aridia (Cacturne) - Episode 35
19. Stryker (Primeape) - Episode 36
20. Shaun (Ampharos) - Episode 37
21. Dusferno (Dustox) - Episode 44
22. High Four (Ambipom) - Episode 47
23. Shocker (Electivire) - Episode 47
24. Mansion (Mamoswine) - Episode 47
25. Luna (Snorlax) - Episode 48
26. Brock (Steelix) - Episode 50
27. CS Matt (Floatzel) - Episode 50
28. Goku (Darkrai) - Episode 52
29. Lutece (Hariyama) - Episode 54
30. Penny (Nidoqueen) - Episode 54
31. Packers (Exeggutor) - Episode 54
32. Avior (Staraptor) - Episode 54
33. Sceptile - Episode 55
34. U SRS (Kingdra) - Episode 55
Joepia the Dustox (Pokémon Platinum 10 Year Anniversary Sleeplocke)

Joepia
 Pokémon
 Gender
 Starting Level
 Ability
 Nature
 Evolved?
 Moveset
 Status
 Cause of Death

Joepia is a randomized Pokémon that debuted in Patterrz's Pokémon Platinum 10 Year Anniversary Sleeplocke, which debuted during Patterrz's livestream of the same name, which streamed live on May 30th 2021.

Joepia was one of Patterrz's Fossil encounters, & got him alongside of Daneil the Ledian.

## Joepia's Fate

Joepia was encountered as a Dustox at Level 20 after Pat brought him back to life from a ? Fossil. Pat likes Dustox & the good coverage of its movepool, so he let Joepiea on to his team. However, he never actually had Joepia enter any battles at all.

Eventually, Pat put Joepia into the daycare alongside of Rupert. It is unknown if Pat took Joepia out, but Rupert was taken out of the daycare.

### Close Calls

* None; Joepia never took part in a battle

## History of Joepia's Moveset

* ?
* ?
* ?
* ?

## Gallery

Sorry, no pictures of Joepia are on this wiki yet. Maybe you can help by adding pictures & images to our lovely wiki.
Pokémon White 2 Evolutions Every Level Randomizer Nuzlocke

**This page is currently incomplete. Please take care & watch your step.**

The Pokémon White 2 Randomizer Nuzlocke is one of the currently running nuzlockes on the Patterrz channel, and has the added twist that every time a Pokémon levels up, it evolves into a completely random Pokémon. A example being your starter Pokémon evolving into a Celebi at level 6, at level 7 it evolves into a Magikarp, and at level 8 it evolves into a Tynamo.

The series currently consists of 4 parts, with 3 parts being for the first attempt which sadly failed and the 4th part for the second attempt which failed in the same episode both due to legendaries.

### **10th Year Anniversary**

Pat continued his Pokémon White 2 Evolutions Every Level Randomizer Nuzlocke during his 10th Year Channel anniversary livestream on 23.05.21

However, he has yet to succeed in the run, & is currently on Run 6.

#### **Pokemon List**

##### **Run 5**

Swell

Go

Uh

Joey

GBL

Perse?something?
Таверна Рольфа

**Таверна рольфа** (англ. *Rowlf's Tawern*) - это наименование учреждения расположенного по улице из студио где *Не спящая с мисс пигги* производится. Пес рольф является владельцем и пианистом. Маппеты часто собираются там после съемок шоу для питья, еды и караоке. Таверна впервые появилась в *маппетах* "эпизоде Бери влево белый медведь!" когда Кермит и Фоззи захватывают пиво и обсуждают идею Фоззи для эскиза дикобраза около покупке одежды носки. Она также служила в качестве места для даты гонзо с Дэбби, женщину он встретил в интернете. Лиам Хемсвот сидит в течение Гонзо и он заканчивает принимать её где-то еще, чтобы поесть. В "беги в отрыве" экипаж поздего плана на сборе рольфа как обычно после шоу,но они считают себя неохотно приглашая Мисс Пигги ситуацию обычно стараются избегать.К их удивлению, они на самом деле имеют хорошее время с ней,петь караоке и встречать Эда Хелмса.

## Смотрите также

В ресторане Terrace, и создание, в котором Рольф ранее использовал в качестве пианистом.
w:c:muppet:Rowlf's Tavern
Vegeetor

Vegeetor was the nickname given by Patterrz to Vegeta who was his starter in the Pokémon: Dragonball Z Team Training Nuzlocke .

1/3He learned an OP move (Garric Gun) at lvl 8 which had 95 base power. According to the Scouter, Vegeetor is shorter than Patterrz.

He learned Final Flash and evolved transformed into SSJ Vegeta in episode 2. He is currently the MVP.
Bonzer

Bonzer was a Delta Charmander and the starter pokémon of the Pokémon Insurgence Ranklocke. Unlike the other

   squad members, he started of as a sergeant. Patterrz had the habit of calling him Bronzer. Bonzer was looking for promotions from its very first battle by crit-ing twice in a row.

It was really good in the beggining of the game being part ghost-type and immune to many moves.
Patterrz Wikia

**Welcome to the Patterrz Wikia**

A wiki dedicated to the British Pokétuber, Patterrz, and all the shenanigans that happen on his channel. Previous channel mascots have been Darkrai, as well as Rowlet and Arcanine to a lesser extent. The current and only channel mascot is a panda-like creature known as Subnoodle, a distant relative of the pokemon Pangoro and NOT the same being.

Patterrz is a Youtuber and Twitch streamer known for his Nuzlockes, Shiny Hunts, non-Pokemon content and more. His current content includes mostly reactions, usually to Pokemon content, as well as Nuzlockes and shiny hunts. He is also the only human being in the world to do many nuzlockes and not lose a single one of them ( sometimes ).

## **Latest activity**

Patterrz is currently Nuzlocking:Why are you looking here for the answer? Go watch his twitch stream at 4pm UK time at twitch.tv/Patterrz to find out
Sigma the Alakazam - Pokemon Emeradl TNTL Nuzlocke

## **Origins**

Sigma is an alakazam, the second pokemon Pat caught. It was named by Kajiya Ikari after she continuously donated on Pats stream. This Pokemon didnt evolve, and wont evolve since its already fully evolved. This pokemon is still alive when this is being written. Its known moves are

* Confusion
* Kinesis
* Disable
* Teleport
Йорик

**Йорик** (англ. *Yorick*)- персонаж из "*Сэма и друзей*", фиолетовый череп с аппетитом ко всему. Это один из самых ранних Маппетов, созданных Джимом Хенсоном, созданный в июне 1954 года, в том же месяце, что и *Детское утреннее шоу*.

Йорик был сделан из папье-маше, во рту у него была трубка, которая позволяла ему что-либо глотать. Он был предшественником голодных монстров, таких как Коржик. На протяжении многих лет Джим Хенсон экспериментировал со своим голосом: либо издавал хрюкающие звуки, либо говорил действительно грубым голосом, либо молчал.

В одном классическом скетче для варьете Кермит был в светлом парике и пел "Я привык к твоему лицу" Йорику, когда голодный монстр пытался съесть ногу Кермита. Скетч исполнялся на многих различных шоу, включая *Шоу Эда Салливана* в феврале 1967 года.

В ходе опроса, проведенного в Вашингтоне, округ Колумбия, во время показа "*Сэма и друзей*", Йорик был признан самым популярным персонажем сериала. The *Evening Star* сообщает: "Конкурс на определение самого популярного маппета, в котором по почте было подано 6000 голосов, вывел Сэма на второе место после Йорика. Мушмеллон занял третье место, за ним последовал Кермит."

Переодетый Йорик появился в роли Дворцового стражника в *Сказках о Тинкерди*. Позже он незначительно появился на *Улице Сезам* во вставке, использованной в эпизоде 0145. Йорик вернулся только один раз в *Маппеты: Празднование 30-летия*, в котором Кермит спрашивает Сэма и Гарри-хипстера, где Йорик, только для того, чтобы обнаружить, что он рядом с ним (ест через тряпку с нарисованным на ней лицом, повторяя шутку из "Я привык к твоему лицу"). Точно так же, в память о старых добрых временах, он пытается проглотить руку Кермита.

Для The *Puppet Up!* была разработана переработанная кукла-Йорик. исполнение песни "Я привык к твоему лицу" с более заметной ямочкой на подбородке, более острым носом и красными радужками глаз.

Йорик появился визуально в эпизоде *Мини-маппетов* "Летняя катастрофа", где он заменяет голову на картине Томаса Гейнсборо "*Голубой мальчик"*.

## Появления в книгах

* *Выходка Кермита с костюмом*
* *Энциклопедия персонажей Маппетов*