recursal/Fanatic-Fandom huggingface dataset:
Cocoon

{{#cargo\_store:
\_table=Items
}}

The **Cocoon** is a special power skill exclusive to the *Fatal Falls DLC*. When used, it parries attacks nearby in a similar fashion to a shield.

## Details

* **Special Effects:**
	+ On use, a bubble is formed around the player that can parry any attack from any direction.
		- On a successful parry, the cooldown is instantly reset, even with projectiles and bombs.
		- A successful parry can trigger Mutations that have an effect when successfully parrying.
		- As it parries in all directions, Cocoon can also affect certain attacks not affected by shields such as the upwards and downwards stab from Lancers, the shockwave from The Hand of the King, fire strikes from The Concierge and Sweepers, or even deflect incoming projectiles from vertical angles.
* **Tags:** ShortCooldown

## Location

The Cocoon is found behind one of the three special rune doors in the Undying Shores. To absorb the blueprint, the player must open the correct door. Each door has two glowing runes above them. The combinations of runes to open the right door is found throughout the biome, on small violet tapestries. If the player fails to open the right door, the two remaining doors will stay locked for the rest of the run.
## History

* 2.4: Cooldown now resets when parrying bombs.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Knife Dance

{{#cargo\_store:
\_table=Items
40 (bleeding effect) DPS
}}

**Knife Dance** is a power skill which unleashes a radial burst of knives that cause severe bleeding in enemies.

## Details

* **Special Effects:**
	+ Releases a radial burst of 16 knives, where each knife deals 5 base impact damage and inflicts enemies with a single bleeding effect (40 base damage/s per effect) for 4 seconds.
		- Enemies can be inflicted with more than one stack of bleeding if they are hit with multiple knives.
* **Tags:** Ranged, HasBullets, Bleed, UnlockInPublicEvent
* **Legendary Version: *Black Blood***
	+ **Forced Affix: Bleed Poison**
		- "Bleeding damage also applies poison."

## Notes

* This item was previously named *Knife Storm*.

## History

* 0.0: Unlock cost decreased from 30 to 20 cells.
* 0.3: Added tag "UnlockInPublicEvent".
* 0.4: Now scales with  Tactics/ Brutality
* 0.7: Added legendary affix "BleedPoison".
* 0.8: Name changed from "Knife Storm" to "Knife Dance".
* 1.9: Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
	+ Base price increased from 1000 to 1250 gold.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Punishment

{{#cargo\_store:
\_table=Items
}}

**Punishment** is a shield weapon which deals area-of-effect damage whenever it blocks or parries attacks.

## Details

* **Base Absorbed Damage:** 75%
* **Special Effects:**
	+ When successful blocking or parrying, Punishment deals AoE damage to nearby foes. This attack cannot pass through solid obstacles such as platforms and walls.
		- If a melee attack was parried, the enemy instead takes damage from the shield directly.
* **Breach Bonus:** 0
	+ **Base Breach Damage:** 40 (64)
	+ **Base Breach DPS:** 108 (173)
* **Tags:** Shield
* **Legendary Version: *Injustice***
	+ **Forced Affix: Double Damage Free**
		- "+100% damage dealt to enemies!"

## Location

The blueprint for the Punishment shield is found in the Clock Tower behind a Puzzle door that requires the Bell Tower Key. Acquiring the key is done by finding four bells in the biome and ringing them in order from lowest pitch to highest pitch. Hit them to ring them and the key will drop from the last bell if you have done it correctly.

## Synergies

* Punishment turns all the player's blocks or parries on the offensive even if the shield doesn't send back projectiles. Chaining parries can easily clear big groups of enemies.
	+ Against Ranged attacks, Punishment is exceptionally useful, as its special effect has a great AoE, drastically increasing the amount of damage inflicted on the enemy.
* Blind Faith and Instinct of the Master of Arms are exceptionally powerful choices. Both can easily trigger whenever Punishment parries something, thus significantly reducing the player's skill cooldown.

## History

* 2.4: Base block damage decreased from 50 (80) to 40 (64).

```
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                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
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                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Streamer Mode

這是一個未完成的頁面，快幫我們完善它吧！
Needs to list and detail all the gameplay additions and mechanics streaming mode adds to runs
**Streamer Mode** is a special mode that uses Twitch streaming integration, which lets viewers of a stream interact with the streamer’s runs in a variety of ways.

* This includes, but is not limited to, choosing special gameplay modifiers for the next biome, assisting (or inconveniencing) the streamer through the use of Captain Chicken, helping the streamer open Twitch Chests, and deciding what stat to upgrade when obtaining certain scrolls.
	+ All of these things can be turned on or off to fit your preferences.

Note that this mode is only available on the PC versions of the game.

## Captain Chicken

**Captain Chicken** is an avatar which follows the streamer around and doesn't do much by itself. Viewers watching a stream and participating in the chat can become Captain Chicken by typing "pickme".

Individuals in control of Captain Chicken can choose to forcefully use a charge of the streamer's flask, even without their direct consent.
Sending a message beginning with "@<streamer name>" in the streamer's chat allow the viewer to directly talk to the streamer, using a textbox that floats above the chicken.

## Community Chests

**Community Chests** are special chests that spawn multiple zombies nearby and their contents can only be accessed by destroying the chest. Viewers can also help to destroy the chest by sending relevant messages in the streamer’s chat. They give gear with the same level as those found in normal chests in the biome they occupy.

## Community Codex

Scrolls that are unique to Streamer Mode can occasionally be found in Biomes. They will let the viewers of a stream decide what stat will be increased. Note that normal scrolls can still be found when this option is enabled.

## Gameplay Modifiers

Gameplay Modifiers are special changes to the game that occur in biomes after the Prisoners' Quarters. When entering a transition area, viewers of a stream will be able to vote for what they want the modifier for the next biome to be if the setting is enabled.

Below is a list of all modifiers that can be found in Streamer Mode:

## Boss Control

Viewers can summon enemies such as zombies and skills for the boss such as grenades.

## Other Mechanics

### Level Suggestions

Viewers can vote for the next Biome the streamer will visit. However, the streamer can simply ignore this vote and choose a different biome instead.

### Secret Spotting

Viewers can make small call-outs appear on the screen of the streamer when there is a nearby secret, such as a Challenge Rift or a wall rune. However, these do not reveal the exact location of the secret, which must be left to the streamer to discover.

### Cheering

When the streamer dies or defeats a boss, viewers may send a message in the streamer's chat that appears on screen. This comes in the form of congratulations when defeating a boss, or taunting when the streamer dies.

## Notes

* The *Use the new vote system* option in the Streamer Mode settings does not work properly at all and should be avoided.
Stone Warden

這是一個未完成的頁面，快幫我們完善它吧！

**Stone Wardens** are statue-like enemies found in the Fractured Shrines guarding the entrances to treasure rooms. When the player gets close to them, they come alive and start attacking the player. When defeated the door they are guarding will open. They are exclusive to the *Fatal Falls DLC*.

## Behavior

Stone Wardens start off frozen in stone, not dissimilar to the enemies in the background of the Slumbering Sanctuary before it is awakened. They awake from their stone slumber once the player walks close enough to them. The player can bypass them by simply not waking them, though the player thereby consents to not being able to reach the rewards found in the treasure rooms.

Stone Wardens attack in two ways, by either swinging their stone axe or by stomping the ground and producing a damaging wall of stone.

## Moveset

* **Description:** Swings its stone axe in a wide arc.
* Can be blocked, parried, and dodge rolled.

* **Description:** Stomps the ground and produces a rock barrier.
* Can be blocked and dodge rolled.

## Strategy

When the Stone Warden is about to use the Telluric Stomp, it will telegraph by lifting one of its feet, and it will telegraph its axe swing by pulling its arms and axe backward to swing. Since both attacks can be jumped over and are lower to the ground, if you drop from above or can stay in the air in any way with things like Wings of the Crow, or the built-in stall from the Electric Whip and Magic Missiles will keep you above their attacks, keeping you safe.

## Notes

They will guard large yellow doors, usually 2 per biome. The first door will give the player a choice between 3 legendary weapons, independent of the Legendary Altar spawn rate. The second door will either give you a lore room or a treasure chest inside. These rooms also contain various gemstones and piles of treasure.

## Trivia

* There is currently a bug where using the Blueprint Extractor on a Stone Warden will prevent the game from registering its death, while also locking the player from entering the area it is guarding.
Infantry Bow

{{#cargo\_store:
\_table=Items
A bow specially designed for hand-to-hand combat.
78 (217) DPS
}}

The **Infantry Bow** is a bow-type ranged weapon which deals critical hits to nearby enemies.

## Details

* **Ammo:** 8
* **Special Effects:**
	+ Deals critical damage to enemies near the player's position at the time of firing.
* **Breach Bonus:** 0.7
	+ **Base Breach Damage:** 52.7 (148)
	+ **Base Breach DPS:** 88 (246)
* **Attack Duration:** 0.4 seconds
	+ **Charge:** 0.15
	+ **Lock:** 0.2
	+ **Cooldown:** 0.25
* **Tags:** HasBullets, Ranged, LimitedAmmo, UnlockInPublicEvent
* **Legendary Version: *Barb***
	+ **Forced Affix: Bleed on Hit**
		- "Bleeds the victim."

## Synergies

* Due to the Infantry Bow already functioning best in close range combat, Point Blank can greatly boost its DPS output.
* Phaser is effective at positioning the player in the immediate vicinity of enemies in order to activate the critical condition of this weapon.

## Notes

* Due to its close range critical condition as well as its status as a ranged weapon, it's great for close-quarters encounters while also being versatile for hitting faraway targets.

## History

* 0.0: Introduced

```
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                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Mutations

**Mutations** are passive items that modify and increase the abilities of the player in various ways. They are obtained between levels from Guillain. Most are not initially available, so in order to unlock them, one must bring their blueprints to the Collector, then spend the required cells.

## Mechanics

The player can only have a certain number of mutations at once. Each area cleared in a run allows one more mutation, up to a total of 3 (unless in custom mode, where many more can be picked). However, the player can spend gold between levels to remove all current mutations, allowing a new choice of mutations to replace the old set. The price to do this starts at 1,000 and doubles with each reset, until the cost reaches 8,000 gold, at which point it will stop increasing.

Most mutations are associated with and scale their benefits with a specific stat. That is, mutations' base damage and/or healing magnitudes are multiplied by 1.15*n*-1, where *n* is the current level of the appropriate stat, rounded to produce the final amount.

For example, if a Brutality mutation provides an extra 90 base DPS and the player's Brutality is 2, the final extra DPS is 90 × 1.152-1 = 90 × 1.15 = 103.5 ≈ 104). Note that damage and DPS bonuses from mutations are *not* affected by gear-specific damage bonuses or Affixes.

Colorless mutations have fixed benefits unaffected by Stats, except for Instinct of the Master of Arms which scales on the highest stat.

## History

* 0.6: Introduced Dead Inside and Fireworks Technician.
* 0.7: Introduced Disengagement, Acceptance, Masochist, Fireworks Technician and Spite.
* 1.1: Introduced Killer Instinct, Open Wounds, Hunter's Instinct, Blind Faith and Instinct of the Master of Arms.
	+ Removed Sadism, Fireworks Technician and Efficiency.
* 1.2: Introduced Berserker.
* 1.3: Introduced Adrenaline and Frenzy.
* 1.4: Introduced Scheme, Initiative and Predator.
* 1.5: Introduced Networking, Crow's Foot and Tactical Retreat.
* 1.6: Introduced Frostbite and Heart of Ice.
* 1.9: Skills no longer activate cooldown reduction mutations.
* 2.1: Introduced 檔案:Porcupack Mutation Icon.pngPorcupack, 檔案:Ranger's Gear Mutation Icon.pngRanger's Gear, 檔案:Acrobatipack Mutation Icon.pngAcrobatipack, 檔案:Kill Rhythm Mutation Icon.pngKill Rhythm and 檔案:Armadillopack Mutation Icon.pngArmadillopack.
* 2.3: Introduced Point Blank, Barbed Tips and No Mercy.
* 2.8: Introduced Midas' Blood, Gold Plating and Get Rich Quick.
Oil Grenade

{{#cargo\_store:
\_table=Items
}}

The **Oil Grenade** is a grenade skill which coats enemies and the ground in inflammable oil.

## Details

* **Special Effects:**
	+ Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface.
		- The projectile bounces off of a Shieldbearer's shield without detonating.
	+ Upon explosion, deals damage and applies oil to enemies and the ground for 20 seconds.
* **Tags:** Ranged, Explosive, Oil, ShortCooldown
* **Legendary Version: *Premonition***
	+ **Forced Affix: Death Fire**
		- "Enemies burn when they die."

## History

* 0.1:
	+ Now spreads inflammable oil on the floor when thrown.
	+ Oiled duration on enemies increased from 15 to 20 seconds.
	+ Base damage decreased from 50 to 20
	+ Added tags "Explosive" and "Oil".
	+ Unlock cost increased from 10 to 30 Cells.
	+ Description changed
* 0.2: Base price decreased from 2000 to 1000 gold.
* 0.4:
	+ Cooldown increased from 4 to 8 seconds.
	+ Base damage increased from 20 to 40.
	+ Unlock cost decreased from 30 to 20 cells.
	+ Now scales with
	+ Blueprint no longer obtainable with the removal of Running Zombie enemy.
* 0.5: Blueprint now drops from Hammers
* 0.6: Scaling changed from  Tactics to  Brutality.
* 0.7:
	+ Added legendary affix "DeathFire".
	+ Added tag "ShortCooldown".
* 1.1:
	+ Cooldown increased from 8 to 10 seconds.
	+ Base damage increased from 40 to 60.
	+ Oil spread distance increased from 9 to 18.
	+ Oiled duration on enemies increased from 20 to 35 seconds.
* 1.6: Scaling changed from  Brutality to  Tactics/ Brutality.
* 1.9:
	+ Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
* 2.1:
	+ Base damage increased from 60 to 100.
	+ Oil spread distance reduced from 18 to 10.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Magic Missiles

{{#cargo\_store:
\_table=Items
164 DPS
}}

**Magic Missiles** are a magic-type ranged weapon which shoots projectiles extremely quickly, and can target enemies in any direction from the player. This item is exclusive to the *Rise of the Giant DLC*.

## Details

* **Special Effects:**
	+ Automatically targets the closest enemy.
* **Breach Bonus:** -1 / -1 / -1 / -1 / -1
	+ **Base Breach Damage:** 0 / 0 / 0 / 0 / 0
	+ **Base Breach DPS:** 0
* **Combo Duration:** 1.22 seconds
	+ **First Hit:** 0.18
	+ **Second Hit:** 0.21
	+ **Third Hit:** 0.21
	+ **Fourth Hit:** 0.21
	+ **Fifth Hit:** 0.41 (0.21 + 0.2)
* **Tags:** Ranged, RapidFire, NoCritical, HasBullets, UnlockInPublicEvent
* **Legendary Version:**
	+ **Forced Affix: Super Pierce**
		- "Shots pierce all enemies."

## History

* 2.4: Base DPS increased from 111 to 164.

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
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}}

```
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                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
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                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
The Bad Seed DLC

{{#vardefine:vbox|The Bad Seed DLC}}

**The Bad Seed DLC** is the first paid expansion for *Dead Cells*. It was released on the 11th of February 2020 to PC, Xbox One, PlayStation 4, and the Nintendo Switch, and on the 30th of March 2021 for iOS and Android. The expansion adds a new optional side route through the early section of the game, with new enemies and a new boss to fight, as well as new outfits and gear to unlock.

This list contains all newly added content that is locked behind the DLC, it needs to be installed for this content to be found. This includes additions from later updates.

## Contents

The expansion includes a total of three new biomes:

* Dilapidated Arboretum
* Morass of the Banished
* Nest

Five new enemies:

* Jerkshroom
* Yeeter
* Banished
* Blowgunner
* Giant Tick

A new boss:

* Mama Tick

Six new items:

* Flashing Fans
* Scythe Claw
* Rhythm n' Bouzouki
* Blowgun
* Smoke Bomb
* Mushroom Boi!

A new key:

* Dilapidated Arboretum Key

14 new outfits:

* Gardener's Outfit
* Mushroom Boi's Outfit
* Mushroom King Outfit
* Banished's Outfit
* Blowgunner's Outfit
* Tick Trainer's Outfit
* The Royal Gardener's Outfit
* Giant Tick Outfit
* Annoyed Tick Outfit
* Irritated Tick Outfit
* Mad Tick Outfit
* Furious Tick Outfit
* Sacrificial Tick Outfit
* Flawless Tick Outfit

And eight new achievements:

* Go play outside!
* The mud is getting warm, so you might as well swim.
* Knee deep in mud...
* I've got my eyes on you...
* Take that, sucker!
* Bound for Hell
* Pact with the devil
* Who's a good boi?
Old Wooden Shield

{{#cargo\_store:
\_table=Items
}}

The **Old Wooden Shield** is the first shield weapon encountered by the player in *Dead Cells*. The player starts every game with the old Wooden Shield lying on the ground in the first room unless the **Random Starter Shield** upgrade has been unlocked from the Collector. Once the upgrade is purchased, the Old Wooden Shield is relocated to a secret wall tile in the starting room.

## Details

* **Base Absorbed Damage:** 75%
* **Special Effects:**
	+ Stuns the attacker for 0.8 seconds if the shield parries a melee attack.
* **Breach Bonus:** 0
	+ **Base Breach Damage:** 20 (40)
	+ **Base Breach DPS:** 54 (108)
* **Tags:** Shield, NegligibleDamage, RustyItem

## Notes

* Previously called *Good Ol' Wooden Shield*.
* The Old Wooden Shield is one of two weapons which have weapon slot restrictions, the other one being the Beginner's Bow.
* Like the other two starting weapons, this weapon cannot be found randomly during a run.
* This weapon has no special effects or perks. While it can parry and block limited damage, this shield is usually replaced with a different one on most runs.

## History

* 0.0: Introduced.

```
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                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

pl:Stara drewniana tarcza
Cursed Sword

{{#cargo\_store:
\_table=Items
So you like to play hardball, do ya?
618 DPS
}}

The **Cursed Sword** is a sword-type melee weapon that has extremely high DPS, constant critical hits and a fast swing rate, but makes the player  cursed as long as it is equipped.

## Details

* **Special Effects:**
	+ Curses the player while it is carried, killing the player immediately upon taking damage.
		- It is still possible to get curses from other sources, in which case they operate independently from the sword itself.
		- The curse of the sword alone is lifted if the player removes it from their inventory. However, it is impossible to lift it any other way.
			* Thus, the Cursed Sword is not subject to mutations like Alienation or Acceptance and their effects.
	+ All hits deal critical damage.
* **Breach Bonus:** 0 / 0 / 0
	+ **Base Breach Damage:** 135 / 135 / 200
	+ **Base Breach DPS:** 618
* **Combo Duration:** 0.76 seconds
	+ **First Hit:** 0.3
	+ **Second Hit:** 0.16
	+ **Third Hit:** 0.3 (0.15 + 0.15)
* **Tags:** NoCritical
* **Legendary Version: *Suicide***
	+ **Forced Affix: Run Speed on Kill**
		- "Increases your movement speed for 5 seconds after killing an enemy."

## Notes

* There is an achievement associated with this weapon called "I like to live dangerously...", which is achieved by completing a run with the sword in possession.
* The weapon's curse mechanic remains active even if it is merely held in the backpack (and therefore technically not "equipped" in the usual sense). The curse effect can only be escaped by dropping the weapon entirely.
* Unlike a curse from a cursed chest, equipping it does not prevent the player from using Homunculus Rune and does not trigger the crit damage condition of 檔案:Spite Sword Icon.pngSpite Sword.
* Ygdar Orus Li Ox will not be triggered when killed with this weapon in your inventory.

## History

* 0.5: Can no longer have the "Quad damage" affix.
* 2.4:
	+ Base DPS increased from 553 to 618.
	+ Base breach DPS increased from 553 to 618.
	+ All hits now count as critical hits.
* 2.1: Scaling changed from  Brutality/ Tactics to  Brutality.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Spiked Shield

{{#cargo\_store:
\_table=Items
}}

The **Spiked Shield** is a shield weapon which deals much more damage when blocking and parrying than other shields.

## Details

* **Base Absorbed Damage:** 75%
* **Special Effects:**
	+ Deals 90 base damage upon blocking a melee attack. If the attack is parried instead, it deals 2x damage (180 base critical damage).
* **Breach Bonus:** 0
	+ **Base Breach Damage:** 90 (180)
	+ **Base Breach DPS:** 243 (486)
* **Tags:** Shield
* **Legendary Version: *Warm Welcome***
	+ **Forced Affix: Counter Attack**
		- "Attacks immediately following a successful parry inflict +300% damage."

## Trivia

* The sprite is identical to that of the Knockback Shield, except with a large spike on the front.

## History

* 0.0: Introduced.
* 2.4: Base block damage increased from 70 (140) to 90 (180).

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Blowgun

{{#cargo\_store:
\_table=Items
57 (343) DPS
}}

The **Blowgun** is a ranged weapon exclusive to the *Bad Seed DLC*. It fires small, fast moving projectiles which poisons victims and deals critical damage to enemies if they are shot in the back.

## Details

* **Ammo:** 5
* **Special Effects:**
	+ Deals critical damage when it strikes an enemy from behind.
	+ Inflicts poison on hit (15 base poison DPS per hit}.
		- Each stack of poison lasts for 2 seconds.
* **Breach Bonus:** -0.7
	+ **Base Breach Damage:** 6 (36)
	+ **Base Breach DPS:** 17 (103)
* **Attack Duration:** 0.35 seconds
	+ **Charge:** 0.15
	+ **Lock:** 0.2
* **Tags:** Ranged, HasBullets, LimitedAmmo
* **Legendary Version:**
	+ **Forced Affix: Poison Bullet**
		- "Shots explode into a toxic cloud."

## Notes

* The Blowgun works just like the Assassin's Dagger, as both deal critical damage by hitting an enemy in the back.
* Enemies like Protectors, or bosses like the Giant, can not take critical damage from the Blowgun because they do not have a visible backside.
* The Blowgun has the highest critical hit multiplier in the game alongside the Marksman's Bow with a multiplier of ~6x damage.
* Affixes such as "+40% damage on burning targets" apply to this projectile damage as well as the inflicted poison status.

## History

* 2.4: Can now inflict poison on hit.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Phaser

{{#cargo\_store:
\_table=Items
}}

**Phaser** is a power skill which teleports the player behind a nearby enemy and empowers the next attack.

## Details

* **Special Effects:**
	+ Teleports the player behind a nearby enemy.
		- If no enemies are nearby, the skill fails and goes on a half-second cooldown.
		- If the teleport completes, the targeted enemy is inflicted with a status effect causing it to take a scaling amount of extra damage on the next hit, and the skill goes on its normal cooldown.
		- Upon teleporting, the enemy is rooted in place and cannot turn around.
* **Tags:** ShortCooldown, MoveHero, UnlockInPublicEvent
* **Legendary Version: *Viper***
	+ **Forced Affix: Poison on Use**
		- "Release a cloud of poisonous gas around you."

## Synergies

* Pairs well with the Assassin's Dagger as it enables the player to easily deal critical damage.

## Notes

* The debuff applied by Phaser is recognized as a melee attack and will therefore trigger relevant effects from mutations like Open Wounds and Ripper.
	+ If the enemy was slowed beforehand, this can trigger the mutation Heart of Ice, instantly resetting its cooldown.

## Trivia

* *Phaser* was the name for the Runner enemy prior to an update. The skill also mimics their teleportation ability.
* Prior to *v1.4*, Phaser had a bug where it caused the Thorny to damage the player when used, even though the player didn't melee the Thorny.
* After the Swarm rework in *v2.1*, Phaser now has the shortest cooldown of all skills.

## History

* 0.1: Unlock cost increased from 30 to 35 cells.
	+ Added tag "NoDamage".
* 0.4: Cooldown increased from 1.8 to 3.6 seconds.
	+ Now scales with  Brutality/ Tactics.
* 0.6: Bonus damage changed from 150% to 70 base damage.
	+ Increased distance from 9 to 11.
	+ Removed tag "NoDamage".
	+ Changed description.
* 0.7: Added legendary affix "PoisonOnUse".
	+ Added tag "ShortCooldown".
* 1.1: Cooldown decreased from 3.6 to 2 seconds.
* 1.2: Added tag "UnlockInPublicEvent".
* 1.4: No longer triggers Thorny back damage on use.
	+ Added tag "MoveHero".

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Dagger of Profit

這是一個未完成的頁面，快幫我們完善它吧！
{{#cargo\_store:
\_table=Items
Stonks.
105 (211) DPS
}}

The **Dagger of Profit** is a melee weapon which inflicts critical hits for 3 seconds after picking up gold.

## Details

* **Special Effects:**
	+ TBA
* **Breach Bonus:** -0.25 / -0.25 / 1.5 / -0.25
	+ **Base Breach Damage:** 8 (45) / 26 (53) / 125 (250) / 34 (68)
	+ **Base Breach DPS:** 127 (274)
* **Combo Duration:** 1.52 seconds
	+ **First Hit:** 0.35 (0.2 + 0.15 + 0)
	+ **Second Hit:** 0.31 (0.16 + 0.15 + 0)
	+ **Third Hit:** 0.31 (0.16 + 0.15 + 0)
	+ **Fourth Hit:** 0.55 (0.25 + 0.3 + 0)
* **Legendary Version:**
	+ **Forced Affix: Run Speed On Crit**
		- "Increases your movement speed for 5 seconds after a critical hit"

## History

* 2.8: Introduced.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Grappling Hook

{{#cargo\_store:
\_table=Items
Yes, just like Scorpion...
}}

The **Grappling Hook** is a power skill which fires a hook in front of the player.

## Details

* **Special Effects:**
	+ The hook stops on contact with an enemy or terrain or when it reaches max range, then retracts after a moment.
		- If the hook hits nothing, its cooldown is reduced to 1 second.
	+ If the hook hits an enemy, it inflicts 1 base damage. When hit via a melee weapon, enemies snagged by the hook are stunned for 1 second and take additional damage, dependent on the skill's own stats.
	+ The hook retracts back toward the player, dragging any attached enemies along with it, but detaches from those that collide with terrain on the way to the player.
* **Tags:** Ranged, ShortCooldown, UnlockInPublicEvent
* **Legendary Version: *Judgment***
	+ **Forced Affix: Arrows on Destroy**
		- "Shoots a volley of arrows (7 damage/arrow) when destroyed."

## Notes

* Despite scaling with different stats, Grappling Hook works well with Heart of Ice as it can reliably trigger the mutation.

## Trivia

* Its flavor text is a reference to Scorpion from the Mortal Kombat series.
* The blueprint is dropped by Catchers, and it mimics exactly their unique ability.

## History

* 0.1: Base damage decreased from 5 to 1.
	+ Now adds 60% bonus damage to hooked enemies.
	+ Increased stun duration to 1 second.
	+ Increased speed.
	+ Cooldown increased from 2.5 to 3 seconds.
	+ Base cost decreased from 2000 to 1750 gold.
	+ Unlock cost decreased from 40 to 35 cells.
	+ Description changed.
* 0.3: Added tag "UnlockInPublicEvent".
* 0.4: Cooldown increased from 3 to 6 seconds.
	+ Now scales with  Tactics.
	+ Base cost decreased from 1750 to 1500 gold.
* 0.6: Base damage increased from 1 to 70.
	+ Scaling changed from  Tactics to  Tactics/ Survival.
	+ Removed tag "NoDamage".
* 0.7: Added legendary affix "ArrowSalve".
	+ Added tag "ShortCooldown".
* 1.1: Base damage decreased from 70 to 1.
	+ Bonus damage decreased from 60% to 40%.
	+ Cooldown decreased from 6 to 3 seconds.
	+ Description changed.
* 1.4: Cooldown now resets on miss.
	+ Changed from  Tactics/Survival to  Brutality/Tactics
* 1.8: Legendary affix changed from "ArrowSalve" to "ArrowsOnDestroy".
* 2.1: Range increased from 10 to 13.
	+ Changed from  Brutality/Tactics to  Brutality.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Leghugger

{{#cargo\_store:
\_table=Items
The creature feeds by attacking your enemies. Once sated, it evolves into its stronger adult state.
Bloodthirsty and cute, what more could you ask?
LilStaphyStab
AdultLilStaphyStab
20 (40) DPS
40 (80) DPS
}}

* Normal
* Evolved

## Leghugger

* Normal
* Second Activation

### Internal name

SpawnLilStaphy
LilStaphyStab

## Leghugger

* Normal
* Second Activation

### Internal name

SpawnAdultLilStaphy
AdultLilStaphyStab

## Blueprint

### Location

Lore room in Stilt Village

The **Leghugger** is a power skill exclusive to the *Queen and the Sea DLC*.

## Details

* **Special Effects:**
	+ Summons a Leghugger pet that attacks enemies.
		- The Leghugger cannot be targeted by enemies.
		- Leghugger attacks by biting enemies. It deals critical hits on bleeding enemies.
		- After 100 bites, Leghugger will evolve into adult form.
	+ Activates the skill again to make the Leghugger inflicts bleed debuff to enemies around it. The pet can inflict 1 bleed stack in baby form and 3 bleed stacks in adult form. The debuff lasts for 5 seconds.
* **Tags:** Pet, TransformOnUse, InstantBlueprint, NeedManualUnlock, PetBuff

## Location

After finding the Fisherman's letter in Prisoners' Quarters, go to Toxic Sewers and look for the Fisherman. He will instruct the player to go to Stilt Village. There, a lore room can be found containing an Elite Armored Shrimp. Once killed, Michel's corpse will drop the Crowned Key, as well as a Leghugger, which forces itself into one of the player's skill slots, causing the previous item to be dropped on the ground. The Leghugger is automatically unlocked with no blueprint or cells required once it's obtained.

## History

* 2.7: Introduced.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Oiled Sword

{{#cargo\_store:
\_table=Items
127 (215) DPS
}}

The **Oiled Sword** is a sword-type melee weapon which covers enemies in inflammable oil and deals critical hits for a short time after hitting a burning enemy.

## Details

* **Special Effects:**
	+ Enemies hit by this weapon are coated in inflammable oil for 20 seconds.
	+ Hitting enemies who are burning with this weapon will enable this weapon to deal critical hits.
* **Breach Bonus:** 0.5 / 1
	+ **Base Breach Damage:** 67.5 / 90 (115 / 153)
	+ **Base Breach DPS:** 222 (377)
* **Combo Duration:** 0.71 seconds
	+ **First Hit:** 0.3
	+ **Second Hit:** 0.41 (0.16 + 0.25)
* **Tags:** Oil
* **Legendary Version: *Alchemist's Blade***
	+ **Forced Affix: Poison on Hit**
		- "Poison the victim."

## Synergies

* Combining it with weapons, skills, or affixes that inflict burning such as Firebrands or Flamethrower Turret allow for an easy way to deal critical hits.

## Notes

* This weapon is quite similar to the Balanced Blade, but has a lower DPS. The critical hit potential is exceptional, but if the player does not have fire tools at their disposal, they are not using this weapon to its full potential.

## History

* 2.1: Base damage decreased from x to x.
* 2.4: Base critical DPS increased from 165 to 215.
	+ Base critical breach DPS increased from 288 to 377.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

pl:Nasmarowany miecz
Fatal Falls DLC

{{#vardefine:vbox|Fatal Falls DLC}}

The **Fatal Falls DLC** is the second paid expansion for *Dead Cells*. It was released on the 26th of January 2021 to PC, Xbox One, PlayStation 4, and the Nintendo Switch, and on the 21st of September 2021 for iOS and Android. The expansion adds a new optional side route through the middle section of the game, with new enemies and a new boss to fight, as well as new outfits and gear to unlock.

This list contains all newly added content that is locked behind the DLC, it needs to be installed for this content to be found. This includes additions from later updates.

## Contents

The expansion includes a total of three new biomes:

* Fractured Shrines
* Undying Shores
* Mausoleum

Eight new enemies:

* Myopic Crow
* Stone Warden
* Cold Blooded Guardian
* Apostate
* Failed Homunculus
* Clumsy Swordsman
* Dastardly Archer
* Compulsive Gravedigger

A new boss:

* The Scarecrow

Seven new items:

* Iron Staff
* Snake Fangs
* Serenade
* Lightning Rods
* Ferryman's Lantern
* Cocoon
* Scarecrow's Sickles

11 new outfits:

* Lizard Outfit
* Apostate Outfit
* Almost-Yourself Outfit
* Cultist Outfit
* Rocky Outfit
* Classic Scarecrow Outfit
* Green Thumb Scarecrow Outfit
* Wicked Scarecrow of the West Outfit
* Cutecrow Outfit
* Gothic Scarecrow Outfit
* Flawless Scarecrow Outfit

And 12 new achievements:

* Sky Fall
* Beware the step!
* Blades N' Roses
* In mushroom, we trust.
* Watering Time!
* Green thumbs
* First aid
* Me, jealous?
* Pool Party
* A cut above
* Trapped Trapper
* The cowl does not make the monk
Version 2.9

*This page has information about content in Dead Cells' alpha or beta branch, which means that it might change upon arrival to the stable branch*

{{#vardefine:vbox\_cur|Version 2.9}}

## *Accessibility Update*

### Release date

**PC**
TBA

**Version 2.9**, officially the **Accessibility Update**, is an upcoming major update to *Dead Cells*.

## Important features

New Assist Mode featuring lots of settings to tweak the difficulty down in various ways, to let you tailor it to your specific needs without blanket-nerfing it if you don't need it.

New permanent displays:

* We added icons to show synergies on affixes (like poison, bleed, etc.). It's currently always active, we might want to change that and make it togglable if you feel like it's better to keep it optional).
* Weapons that can crit based on buffs or factors outside of combat are now highlighted with a lighter background in the game UI.

* All the "Additional settings" section (rebind settings for all the actions that require complex inputs + the option to rebind the sticks): carousels let you choose between several different modes, including "Bound input" for the joystick, letting you use stick directions as a binding.

In Gameplay:

* You can make that holding the Jump button automatically triggers your second jump at the end of the first.
* You can display icons next to all references to stats (Brut/Tac/Surv). **!!!** We know it doesn't propagate to any occurrence of the stats yet, but it should in the final release of the update.
* Shield toggle: with this option, you can turn the shield hold action into a toggle instead of a long press.

In Video:

* A carousel to change the game font (including the new Arial option).
* UI size and transparency is now customizable.
* You can change the color of the main stats using HSV sliders.
* You can set an outline on a variety of game elements (including the Beheaded or projectiles).
* No Blood mode (pretty self-explanatory).
* A slider to cap the quantity of particles displayed at any given time.

In Sound:

* You can now change the volume of various in-game sound sources (like enemies or active skills, for instance).
* New "Sound effects settings" sub-menu to add priorities to the various sound effects of the game.

## References

1. ↑ New alpha with accessibility options, Assist Mode and beginner item reworks! *Steam blog post*, 2022-04-12