recursal/Fanatic-Fandom huggingface dataset:
Labs

Basegame Content*This content is added by the basegame.
The basegame wiki page for Labs can be found Here.*

## Labs

### Next Area:

Palace

someone write a better description here

###
With  NT:TE Enabled:

* Write about the cool security doors and whatnot.

## Enemies

FreakExplo FreakRhino FreakNecromancerTurret

## Loop-Exclusive Spawns

Rat KingLaser Crystal Bat Portal Guardian

## Events

* "WHERE ARE WE GOING"
* balls

 Bandit Camp | * "BANDITS"
* wow look at them

## Trivia

* The main theme for Labs is "Where They Were Changed".
* The boss theme for Technomancer is "Machine God".
I.D.P.D. Headquarters

Basegame Content*This content is added by the basegame.
The basegame wiki page for I.D.P.D. Headquarters can be found Here.*

The I.D.P.D. Headquarters is a non-linear secret area containing many IDPD Units and the Basegame's Final Boss.

## How to enter I.D.P.D. HQ

After Looping, interacting with a Van while it is currently unloading I.D.P.D. Units will take you to HQ. You can choose to leave HQ instead of fighting Captain by interacting with another unloading Van on HQ1 or HQ2. Attempting to re-enter HQ via a Van after having already gone there in the run will result in the Van exploding instead.

###
With  NT:TE Enabled:

* Write about elevators and such here.

## Enemies

GruntInspectorShielderElite GruntElite InspectorElite Shielder Security Guard
Van
## Trivia

* The main theme for HQ is "Beyond The Portal".
* The boss theme for Captain is "Captain".
* If playing as Rogue, the theme "The Place I Once Called Home" will play instead of the main theme.
Parrot

## B-Skin

Unlocked by completing the Aquatic Route

*Parrot is a supportive mutant capable of gaining allies quickly by charming enemies and temporarily bringing them on your side. They can also carry a higher amount of Pets, giving them additional support.*

## Features

* Parrot starts with an additional Pet slot
* Parrot begins the game with the Parrot Pet.

## Special

### Feather Ammo

     Parrot has a unique Feather Ammo shown by their special meter. The metal has 3 feather symbols shown, each 'bar' of the meter can hold up to 12 feathers. Parrot starts off with 12 feathers. Parrot can gain more feathers by opening chests, gaining 6 Feathers per Chest, with Large Weapon Chests giving 18.
### Charming

When using their active on an enemy and holding the active button afterwards, Parrot will attach feathers to the chosen enemy and charming them. Charming an enemy will cause them to attack other enemies and be friendly towards players. While charmed, enemies have a colored outline, their eyes will turn green and their bullets change color to be more similar to player bullets if applicable.
Parrot's Feathers will drain while an enemy is charmed, and the charm effect will end after the active button is released, if 12 feathers have been used up by the enemy, or Parrot runs out of feathers.
Only one enemy can be charmed at a time, but if an enemy turns into more enemies when killed (Such as Big Maggots or Maggot Nests) the spawned enemies will be charmed.
## Throne Butt Effects

Gain 1 Feather along with every Pickup taken.
## Crown Cranium Effects

Pets have a +25% increased movement speed bonus.

## Loading Screen Tips

* *HITCHHIKER*
* *BIRDBRAIN*
* *PARROT IS AN EXPERT TRAVELER*
* *WIND UNDER MY WINGS*
* *PARROT LIKES CAMPING*
* *MACAW WORKS TOO*
* *CHESTS GIVE FEATHERS*

**Level Ultra** Exclusive:

* *MIGRATION FORMATION*
* *CHARMED, I'M SURE*
* *ADVENTURING PARTY*
* *FREE AS A BIRD*

## Unlock Method

Parrot is unlocked by reaching Coast for the first time.

## Trivia

* Parrot Loves Camping.
* Parrot was voiced by squp.
* The Parrot Pet that Parrot spawns will have an appearance based off of Parrot's B-Skin if the skin is being used.
* Parrot's B-Skin is likely based off Hyacinth Macaws.
Neural Network

**Neural Network** is an Offensive Mutation that allows you to choose between several different options, each upgrading a specific type of energy projectile.

## Options

 File:Mutation-neuralnetwork-ffn-icon.pngFeed Forward Network | * *ENERGY **MELEE** WEAPONS REFUND ON **KILL***
 File:Mutation-neuralnetwork-gan-icon.pngGenerative Adversial Network | * ***LASERS** BURN*
 File:Mutation-neuralnetwork-rnn-icon.pngRecurrent Neural Network | * *PLASMA **BOUNCES***

 File:Mutation-neuralnetwork-dcn-icon.png Deep Convolutional Network | * *QUASAR BEAMS ARE HOMING*

 File:Mutation-neuralnetwork-drn-icon.png Deep Residual Network | * *PLASMITES DUPLICATE ON **KILL***

 File:Mutation-neuralnetwork-mc-icon.png Markov Chain | * *ELECTROPLASMA TETHERS TO **ENEMIES***

 File:Mutation-neuralnetwork-svm-icon.png Support Vector Machines | * *VECTORS ARE **WIDER***

*\*When damaged, within a small radius enemies will be pushed away and projectiles (even ones normally not reflectable) will be reflected.*

## Trivia

* **Alchemic Stomach'**s loading screen tip is a reference to the band Cream
Scarier Face

Basegame Content*This content is added by the basegame.
The basegame wiki page for Mutations can be found Here.*

**Scarier Face** is an Offensive Mutation that causes enemies to spawn with 20% decreased max health, rounded to the nearest whole number.

###
With  NT:TE Enabled:

* If Scarier Face is obtained as a temporary mutation from sources such as the Orchid Pet or Orchid Chests any enemies that currently exist when the mutation is obtained will have their maximum health reduced. If enemies exist when the mutation is lost, the inverse will happen, and all current enemies' maximum health will be increased back to the normal values.
Last Wish

Basegame Content*This content is added by the basegame.
The basegame wiki page for Mutations can be found Here.*

**Last Wish** is a Utility Mutation heals all players to full, alongside granting 200 Bullet Ammo, and 20 Ammo of every other type upon taking the mutation.
Additionally, it will fill Rogue's Portal Strike Ammo to full, and replenish any temporary lost Max HP for characters such as Chicken.

Taking **Last Wish** will also remove the curses from any Cursed Weapons that players are currently carrying.

Unlike most Mutations, Last Wish has no additional lasting passive effect, and only has any effect on the player when it is first taken. However, If the player has last wish, a Frozen Corpse Flower will appear in the first stage of Frozen City (5-1), this flower can be fed 4 HP to enter the Jungle secret area. Entering Jungle via this method will also remove Last Wish from the player and return a skill point, rerolling the mutation and placing Last Wish back into the mutation pool.
By using Jungle, Last Wish can act as a alternate version of Patience, and can be rerolled an infinite number of times, assuming last wish continues to appear in the sets offered by its reroll.

If the player somehow has all available mutations, Last Wish will be the only available choice, and can be taken again even if the player already has last wish, causing its effect to activate again. Due to the amount of mutations needed to cause this, this will likely not happen during normal gameplay.
Sadism

**Sadism** is a Health Mutation that heals you while you use up ammunition.

For every 30 ammo spent (120 for bullet ammo), you regenerate 2 HP.

Each Stack of Sadism will decrease the amount of ammo spent to heal. With 2 stacks you need to spend 15 ammo, with 3 stacks you need to spend 10, etc.

## Advanced Info

There is a single `sadism` variable on the player that keeps track of how much ammo they've spent. It increases by 1 per ammo spent, except for bullets which increase the variable by 0.25 per ammo spent.

If `sadism` is past (*30 ÷* *Mutation Stacks*), `sadism` is reduced by that amount and the player is healed for 2 health.
Blunderbuss Seal

## Projectile(s) Created

Bullet

**Blunderbuss Seals** are a common Seal variant summoned by Seal King. Blunderbuss Seals attack their target from a distance, firing barrages of bullets at them from far away. Their Blunderbuss will start to smoke before firing a barrage of 6 Bullets at their target. Blunderbuss Seals will slide around randomly to reposition themselves, or slide away from the player if they get too close. Blunderbuss Seals will help carry Seal King's palanquin if there are less than 4 Seals carrying it.

## Triva

* Blunderbuss Seals' gold tooth will sometimes sparkle.
Hookpole Seal

**Hookpole Seals** are a common Seal variant summoned by Seal King. Hookpole Seals attack the player by swarming them and stabbing with their hookpole. They approach their target and pull their hookpole back, before stabbing at them with a singular shank. Stabbing with their hookpole pushes them backwards a small amount. They will sometimes slide in random directions at high speed. Hookpole Seals will help carry Seal King's palanquin if there are less than 4 Seals carrying it.
Warp Zone

The **Warp Zone** is a crystalline area containing different Warp Spots (go into more detail about them here.)

Somewhere in the level are fake walls that can be walked through, they are visible via a distortion effect. Walking through these walls will lead to a small room with the Twins Pet inside.

## How to Enter **Warp Zone**

Every level, there is a [placeholder]% chance of a Crystal Heart spawning somewhere in the area. Touching the heart sends you to the Warp Zone. Looping in a run guarantees a **Red Crystal Heart** to appear somewhere in pre-loop during the next run.
## Trivia

* The main theme for **Warp Zone** is "Displacement" by RENREN.
* The boss theme for Tesseract is "Entropy" by RENREN.
* The area's walls have a shimmer similar to weapons and pickups.
* Warp Zone has a custom portal transition effect.
* There is a 1/3 (33%) chance to see a copy of a random player fly by during the portal transition.
Chester

## C-Skin

Unlocked upon installation.

*Chester is a resource management character who can sacrifice Health for Ammo and spawn weapons when leaving portals as a compensation for the lack of chests.*

## Features

### No Chests

> Chests will not spawn if Chester is being played.
> Open Mind can slightly counter this negative effect.
>
>

### Weapon Spawn

> Chester will spawn a Weapon (drop is affected by difficulty) after leaving a Portal.
>
>

## Special

### HP Transmutation

> When using HP Transmutation, Chester will lose 1 Health and gain an Ammo Pickup in exchange.
>
>

## Throne Butt Effects

Chester will now give 2 Ammo Pickups for 1 Health instead.
## Crown Cranium Effects

When leaving a portal, spawn 2 Weapons instead of 1.

## Trivia

* Chester is not a mimic, but instead an actual living chest.
* Chester HP Transmutation is done by chester removing his guts.
* Chester is highly aggressive.
* Chester has a grudge against Mimics, and heavily despises them.
* Chester hates Mimics, as they eat the insides of chests and steal their appearance (in this mod's canon).
* Chester was originally going to have a voice, due to Mr. Mediocre finding no VA for him, Chester is now mute.
* Chester was the first mod made by Mr. Mediocre.
Nuclear Throne: Territorial Expansion (NT:TE)

I messed up the spoiler thing idk why its where it is

## General Features

* talk about topobjects and such

* Comes before Oasis in the Aquatic Route.
* Has a shoreline instead of walls.
 Trench | * Comes after Oasis in the Aquatic Route.
* Comes before Frozen City.
* Full of Anglers.
 Lair | * is an extension to Pizza Sewers.
* Small areas with corridors between them.
* Lots of manholes.
* Last level introduces Big Shots.

## Special Areas

* Entered by touching a Crystal Heart.
* Lets you **Warp** to other Areas/Loops.

## Characters

* Can use Feathers to charm enemies. Charmed enemies will not attack the player and instead attack other enemies.

* Unlocked by reaching Coast.
 Beetle | * A Beetle Chest spawns every level that can be used to store weapons.
* Can merge weapons together at the cost of tempoary Max HP loss.

* Unlocked by completing the Artifact Quest.

## Mutations

* Compassion only appears in the mutation pool if all of the player's Pet Slots are filled.
 Silver Tongue |  | * Adds a chance to spawn Smuggled goods.

* Unlocked by killing Bat&Cat boss.
* This is an extra mutation, on the portal after the boss has been killed it will be selectable in adition to the usual mutations.

## Pickups and Props

### Bones

* It can be used to spawn the Big Fish at the 1-3 throwing 3 to the Sark Skull. Killing that boss will open the entrance to the Oasis.
* When you accumulate 10\* bones those will become the Bone Scyther weapon.
 Sark Skull | Always found on the Desert 1-3.

* If you throw 3 bones the Big Fish will spawn allowing to unlock the Oasis entrance.
* Sometimes the Skull has some bone when is spawned so you can spawn it with less than 3 bones.
 Crow Skull | A big skull that can be found sometimes in Desert. It always drop a bone when is destroyed.

* If you discover the Scorpion pet on the next level there will be a lot of Crow Skulls.
 Big Skull | A giant skull that spawns on the top of the walls. You need to explode the walls to desroy the skull and get always 3 bones.

### Backpacks

 Ally Backpack | Variation of the Backpack but spawns an Ally to wield the the merged weapon, and only drops HP instead of ammo.

## Trivia

* **NT:TE** was originally going to have a Jungle Route to go along with the **Aquatic Route**, but this was later scrapped. One of the areas from the scrapped route, The Undergrowth, was developed as a standalone mod.
Coast

Coast is a tropical level and the first level in NT:TE's Aquatic Route. The area has no walls and is instead surrounded by water.

Players and enemies can enter the water but cannot go too far from the island. If they are, they are stopped by an invisible barrier. Anything in water gains a slight slowdown in speed. Normally when a portal would spawn the water will instead flash and the player can enter anywhere in the deeper ends of the water to transition to the next stage. There is a an explosive car prop that can uncommonly spawn in Coast. There is a 1/40 (~2.4%) Chance that an Angler will replace the Rad Can.

A giant shell will spawn in 1-1 with the Parrot Pet sitting on top of it, breaking the shell will allow you to obtain it.

A Proto Statue can spawn in 1-2 during loop.

On the second stage of Coast (1-2) a Sunken Chest will spawn in the water, outside of the players normal reach. Two easy ways to bring the chest towards you is with a Harpoon Gun or Eyes' Telekinesis.

On the final stage of Coast (1-3), alongside the boss, Seals will spawn, along with several mines in the water.

## How to enter **Coast**

Bone piles and skeletons (both Props) in the Desert drop Bones when destroyed. On 1-3, 3 Bones can be thrown at the Big Skull prop to rebuild it and summon Big Fish. After defeating the boss, a portal spawns which leads to the **Coast**.

## Trivia

* The main theme for Coast is the beta version of the Oasis theme.
* The alternate theme for Coast is "Wish I Could Stay" by RENREN.
* The boss theme for Seal King is "Under Fire" by RENREN.
* There is a small chance for an Alligator to spawn in Coast.
Scrapyard

Basegame Content*This content is added by the basegame.
The basegame wiki page for Scrapyard can be found Here.*

Scrapyard is the third area in the Main Progression path of the basegame, it is constantly raining and is home to lots of fiery and explosive content. It contains an entrance to Y.V's Mansion.

The second level of Scrapyard (3-2) can contain a Proto Statue.

###
With  NT:TE Enabled:

* Large Acid Pools can uncommonly spawn, they contain 3 Bone Ravens, killing all 3 before they fly away will let you obtain the Salamander Pet from the pool.
* Ravens will commonly spawn on top of walls, sometimes found in groups inside of nests.

###
With  Undergrowth Enabled:

* A patch of vines will spawn on 3-3, interacting with them will take you to The Undergrowth. Opening any chests (including rad cans) will cause the vines to recede.

###
With  Vagabonds Enabled:

* Write about big tires, special rooms, and gacha machine.

## Enemies

AssassinRavenSniperFrogSalamander Bone Raven Sawblade Trap

## Events

 File:Event-firepit.pngFirepit | * "RAIN DROPS TURN TO STEAM"
* BURN!

## Trivia

* The main theme for Scrapyard is "Mt. Rubble".
* The alternate theme for Scrapyard is "Secret Entrance".
* The boss theme for Big Dog is "Dogs".
* The boss theme for Big Sniper is "Seeing Red" by Tturna.
The Undergrowth (Mod)

**The Undergrowth** is a mod with the primary feature of adding an area by the same name, The Undergrowth. The Undergrowth is an fiery jungle-style area with several unique features, and it's own themed weapon set.

## Areas

* Comes before Jungle.
* Dark but fiery.
* Explosive Mushrooms. ‎‎

## Weapons

Revolver
Golden Revolver
Rusty Revolver
Weapons

Page Under Construction*This page is currently Under Construction, please come back later!*
Weapons on this page are sorta via ammo type, and sorted by projectile set if applicable.
Note Prismatic Iris variants of weapons are not on this page, but instead on the Prismatic Iris page.

## Bullet Ammo Weapons

Revolver
Golden Revolver
Rusty Revolver
MachinegunGolden MachinegunTriple MachinegunQuadruple MachinegunAssault RifleGolden Assault RifleSMGMinigunDouble MinigunHyper RifleSmart Gun
Cube

## B-Skin

Unlocked upon installation.

*Cube is a distinct game mode character, becoming a Risk and Win character with his Devastating Hand, or a Ranged Offensive character with his chargeable plasma ball.*

## Features

### Portal Heals

> Cube regenerates 2 hp each portal.
>
>

### Better Tech

> Cube can get better Weapons.
>
>

## Special

Cube can switch between Plasma Shot and Devastator Hand by pressing B.

### Plasma Shot

> Cube can Charge and shoot a Plasma Ball, making a lot of Damage, and without having to worry about risking anything.
>
>

### Devastator Hand

> Cube can use a Mini-Devastator, which he can use to go against all enemies and kill them easily, but risking being damaged by ranged attacks.
>
>

## Throne Butt Effects

Cube can now fire more damaging and stronger Plasma.
## Crown Cranium Effects

Cube regenerates 4 HP each Portal now, instead of 2 HP.

## Loading Screen Tips

* *DAMAGE CONTROL - HEALING INJURES*
* *UNPREDICTABLE TARGET: CORRUPTED*
* *A NEW WORLD*
* *PLASMA CONTROL*
* *ROBOTIC IMPROVEMENTS*
* *UPGRATING*

### Ultra Tips

* *ERROR - UNSTABLE HEALING*
* *DESTROY THE CORRUPT BY ALL POSSIBLE MEANS*
* *UNSTABLE PLASMA*
* *PERFECT SYMBIOSIS*
* *MILLONS OF CLONES*
* *DESTROYED LANDS*

## Trivia

* Cube and Corruption they have a feud, sometimes are Allies, sometimes are Enemys
* Cube's B-Skin is Based on a Old Cube Creator Draw of his OC in a "FNAF 4 NightMare" Mode
* Cube's B-Skin was going to be Cube but in a Maid Suit, this was scrapped due to Corrupted's discontent with the idea
* Cube was going to be called "Cubo", that means Cube in Spanish, but Corrupted thought it would be hard to tell which one he was talking about
* Cubo (Cube's Creator and OC) and Corrupted are really good friends in Real Life
* The "Plasma Control" tip is not a reference to Avatar, it was not intentional on the part of Corrupted
Cat

## Projectile(s) Created

Toxic Gas

Cats can be found uncommonly in Sewers but are a very common enemy in Lair. Cats are immune to toxic gas. Cats attack by spraying a large amount of toxic gas in an arc, similar to Fire Salamanders. In Lair they are able to traverse the level by entering and exiting the manholes on the ground. Cats also have a Frozen City variant, known as Snow Cats.

## Trivia

* Cats can sometimes be found sitting on couches, chairs, chests, and the floor in Lair. They will sit down until they notice the player. Sometimes they will move around to switch sitting spots.2 Cats Sitting in Lair (+1 Rat)3 Cats Sitting
Hammerhead Shark

## Hammerhead

**Hammerheads** are uncommon Oasis enemies, they primarily attack by charging towards the player at high speed. Hammerheads are able to see players through walls, and they are able to destroy walls when charging. Hammerheads are not immune to the debris that spawns when breaking walls, so charging through walls will slowly kill them.
Areas

## Basegame Areas

* Desert
* Sewers
* Scrapyard
* Crystal Caves
* Frozen City
* Labs
* Palace
* The Campfire
* Oasis
* Pizza Sewers
* Y.V's Mansion
* Cursed Crystal Caves
* Jungle
* Y.V's Crib
* I.D.P.D. Headquarters
* Crown Vault

## Modded Areas

* Comes before Oasis in the Aquatic Route.
* Has a shoreline instead of walls.
  Trench | * Comes after Oasis in the Aquatic Route.
* Comes before Frozen City.
* Full of Anglers.
  Lair | * is an extension to Pizza Sewers.
* Small areas with corridors between them.
* Lots of manholes.
  The Undergrowth | * Is entered from Scrapyard (3-3).
* Comes before Jungle.
* Dark but fiery.
  Crimson Zone | * Is entered from Frozen City (5-1).
* Comes before Labs.
* Comes before Crimson Cave in the Corrupted Route.
* Sayori unlocking event has a chance to happen in the second level.
  Drowned Cave | * Comes after Crimson Zone in the Corrupted Route.
* Comes before Heaven in the Corrupted Route.
* Comes before Palace.
  Heaven | * Comes after Drowned Cave in the Corrupted Route.
* Full of angelic abominations.
* Last level introduces the Heaven's Guardian which acts as the final boss for the Corrupted Route.
* Destroy the red statue before killing Heaven's Guardian in order to loop from that area

## Special Areas

* Entered by touching a Crystal Heart.
  Space | * Entered by interacting with the new shrine in Crown Vault which gives you Strong Spirit effect and then interacting with it again from another Crown Vault to be transported there
* Hosts no enemies
* Hosts a large Rad Cannister, a large weapon chest similar to Y.V's Crib's Huge Golden Weapon Chest and a special shrine allowing you to choose between 4 random mutations
Burnt Desert

Burnt Desert is a deserted and burnt area.

Most enemies that populate this area have fire attacks, which makes Boiling Veins almost a necessity to survive most enemies attacks that the player will have to front, along the higher amounts of Explosive Barrels making the area harder and more dangerous to navigate, as any enemy attack or player attack can explode everything near it

## How to enter **Burnt Desert**

In the Sewers, a burnt looking ladder will always appear in a random spot of the area, breaking this prop will cause it to spawn a portal, killing all enemies in the process and take you to **Burnt Desert**.

## Trivia

* The main theme for Burnt Desert is the Wasteland Kings version of the Scrapyard theme.
* The mod was originally going to have a remake called Scorching Lands, with unique music by Vincent Colavita, which was later dropped as the team dissolved.
* The mod originally started as a test for custom areas.
* The mod was meant to release about 7 months ago.
* Originally, in the third level there was going to be a boss called Pyromancer, but it was never worked on.
Jungle

Basegame Content*This content is added by the basegame.
The basegame wiki page for Jungle can be found Here.*

Jungle is a dangerous tropical forest area, with many enemies that are good at swarming their targets.

## How to enter Jungle

On the first level of Frozen City (5-1), if you have the Last Wish Mutation, a Frozen Corpse Flower will spawn, going near the flower will prompt you to 'Feed' it, feeding it 4HP will destroy the flower and open a portal to Jungle.
Using the entrance to jungle will remove last wish and turn it into a skill point, essentially rerolling the Mutation.
## Enemies

MaggotJungle BanditJungle AssassinJungle Fly
## Trivia

* The main theme for Jungle is "So Green".
Black Market

Potentially Outdated Information*Some contents of this page have been updated or reworked, some information may be Outdated.*
Black market is a special area seperate from the linear progression. It is hidden in one level on the main path every loop.

When found, the mutants can buy one of several weapons for the cost of HP.

There are no enemies in this level. there is an exit placed in the edges of the level, which you interact with to leave the market.

## How to Enter The **Black Market**

In the first stage of any main progression area (1-1, 2-1, 3-1, 4-1, 5-1, 6-1, 7-1), there is potential for a hidden closed portal on the floor to appear, indicated by black smoke coming out of the ground. Interacting with this portal before the end of the level with reveal it. Ending the level from there will cause the main portal to disappear, and instead cause the portal to the black market to open instead. Entering the portal from there takes you to the Black Market.
The area that the Black Market entrance will spawn in is **Determined at the start of the run, or at the start of a loop.** as such, **one entrance will always spawn every loop as long as you take the main path.** no more, no less.
## Weapon Generation

When entered, 4 random weapons generate, with an extra one generating every loop. Once Scrapyard is reached, a random Power Weapon Will replace the first spawned weapon. The cost of a weapon depends on it's spawn area. the costs go as follows:

* >= 3-1: **2** HP
* <= 3-2: **3** HP
* <= 5-1: **4** HP
* <= 7-1: **5** HP

Weapons may randomly be on sale, being sold for 1 HP less than normal.

Power Weapons are unique as they are listed as "35 HP...?" They take no HP on being purchased, instead, buying a Power Weapon grants you a 35 hp debt. While in debt, Portal transitions will take your health away, leaving you with half of your maximum health at the start of the level. Any health lost is Paid off towards the debt.

## Trivia

* The theme for the black market is a currently unnamed track by Tucker "Hux" Murray.
* Black Market has a custom portal transition effect.
* The cost of a Power Weapon was previously 1 Max HP.
* The  Toothbrush is sold for free.
* The  Comically Large Spoon is always sold for a random "spoonful" of debt if it appears.
* Gunslinger is the owner of the Black Market, also gets an extra weapon sold and a increased chance of weapons being on sale in the Black Market.
Big Fish

Big Fish is an optional Boss in the Desert, and is the main way to reach the Coast. He can be spawned by throwing 3 Bones at the Big Fish skull prop. Defeating him will spawn a portal, which leads to the Coast.

## Attacks

He has two different attacks:

* Big Fish jumps into the ground and starts swimming around the player, leaving behind lingering bubbles that explode after a few seconds of charge up.
* Big Fish jumps out of the ground and fires a spread of bubbles. These lingering bubbles can catch projectiles and keep them inside the actual bubble. Caught projectiles do not damage enemies, these bubbles will explode after a few seconds. While getting hit by the bubble projectiles themselves is harmless aside from a bit of knockback, the explosions can very quickly kill you, meaning they should be avoided as quickly as possible.

## Loop Version

* Looping will cause **Big Fish**'s burrowing attack to create a chain of 3 Bonefish to follow him (+3 extra per loop), these Bonefish will not move on their own, unless the chain is broken, causing them to act as they normally would.

## Trivia

* **Big Fish** was originally going to be the Oasis boss in the basegame, but was scrapped. The original version can still be spawned in via debug commands.
Crowns

Crowns are game modifiers that are obtained via the pedestal located inside of Crown Vaults, by default taking a Crown will replace any other crown currently in use. There are different sets of crowns for both preloop and postloop, although some modded crowns may be obtainable during both.

After taking (or spawning with) a new crown, I.D.P.D. Units will spawn at the start of the next level.

If the player is in possession of a crown, there is a 14.28% (1/7) chance that Weapon Chests may be turned into Cursed Weapon Chests (this does not apply to Big Weapon Chests.

If a win condition is completed or the player loops while using a crown, the crown will be stored on that character in the loadout screen, and that character will be able to start future runs with the crown. While most do not, some mods feature their own special loadout menu for crowns.

## Preloop Crowns

 Crown of Bonus

 Crown of Crime

Crown of Curses
Crown of Destiny
Crown of Haste
Crown of Life
Crown of Risk
## Postloop Crowns

Crown of Blood
Crown of Death
Crown of Hatred
Crown of Love
Crown of Luck
Crown of Protection
 Red Crown

## Preloop + Postloop Crowns

 Crown of Corruption

 noisrevnI fo nworC

 Crown of Popo

 Crown of Scrap

 Starcursed Mass

 Wasteland Prince
Elite Jellyfish

**Elite Jellyfish** are the Elite version of Jellyfish, with a 5% (1/20) chance to replace normal Jellyfish. Elite Jellyfish function the same as regular Jellyfish, except with stronger zapping ability, and fire Lightrings in a burst of 3. Elite Jellyfish can also zap Eels from further away.

Elite Jellyfish have unique interactions with Eels, Elite Jellyfish can zap up to 5 Eels (instead of 3) and create arcs of lightning between them and the Eel, creating a dangerous barrier. Elite Jellyfish zapping Eels causing the eels to become orange for a small amount of time, and emit lightning when hitting a target.
Seal Mercenary

## Projectile(s) Created

Shell

**Seal Mercenaries** are arctic Frozen City variants of Seals, often spawning from **Igloos**. They swarm the player while rapidly firing low damage shells from their repeaters, while only dealing 1 Damage per bullet, their fast firerate and often large number groups can very quickly kill their targets if not careful.
Wiki Editing Guide

Page Under Construction*This page is currently Under Construction, please come back later!*
This page is meant to act as a basic guide for editing pages or adding new ones, if you have any questions contact WigglerCola#1288 on discord either via dm or the NTT Mods Wiki Forum in the official Nuclear Throne server.

## General Information

Please do not create pages for content that is not publicly available, if you can't put a link to it here, don't add it.

When creating pages, it is recommend to copy other pages via the Edit Source option, then replace/delete information as needed, this is useful for creating pages for characters, areas, weapons, etc.

(*Please* copy the formatting of existing pages if you can, I don't want to have to clean up or rewrite any more pages because they're just formatted entirely different, it's really inconvenient when the page structure is constantly changing)

Most information on general pages is sorted alphabetically (characters, mutations, etc)

as of writing this the general pages are under construction and I recommend avoiding editing them for now.

## Adding Files

The majority of sprites that are uploaded are uploaded to 4x their original size, larger sprites are sometimes uploaded at a smaller size.
When adding files, please prefix them properly, to help keep things sorted.
The full list of files can be found Here, it can act as a good example of how to name things.

## Information Icons

This wiki uses several different icons to show information, the most import of which being mod icons, mod icons must be added to the list by an admin (contact WigglerCola), and should primarily be used via the Modembed template.  thats what this is!

for information on what icons are, check the Icon Information page.
Guardian Pet Abilites

The **Guardian Pet** is one of NT:TE's several Pets, it spawns after defeating Captain, and can be used as a way to leave HQ after defeating her. Guardian, when not performing actions, will follow closely behind it's leader. Guardian has multiple abilities, one of which is **Character-Dependent**. Guardian will always punch towards enemies near the cursor while it's leader is firing. A full list of character-dependent abilities can be found below, character-dependent abilities are activated when Guardian's leader uses their **Active Ability**.

If it's leader is riding the Salamander Pet, Guardian's character-dependent ability will be replaced by a flaming charge punch.

## Character-Dependent Abilities

 Eyes | * When Eyes starts using his telekinesis, **Guardian** will charge towards the cursor and grab the first Enemy or Chest that it comes into contact with, then bring it back to Eyes.
 Melting | * When Melting blows up corpses, **Guardian** will detonate, damaging Enemies and clearing Enemy Projectiles within the blast radius.
 Y.V | * When Y.V uses Pop Pop, **Guardian** will fire towards the nearest enemy with the same Projectile that Y.V fired.
 Steriods | * When Steroids uses his secondary weapon, **Guardian** will fire a free Bullet towards the cursor.
 Rebel | * When Rebel spawns her Allies, **Guardian** will stay in place and create a large Healing Zone.
* **Guardian** will return to normal and stop the Healing Zone if either no Allies remain, or if Rebel leaves it's radius.
* Allies within the zone will be healed over time, **Guardian** will siphon it's own health to do so, and can die from it as a result.
* Allies within the zone will fire I.D.P.D Bullets, which will move faster than the regular Ally Bullets.
 Beetle | * When Beetle opens their Weapon Merging Menu, **Guardian** will shield in place until the menu is closed, acting as a useful cover when Merging Weapons.
Rhino Skin

Basegame Content*This content is added by the basegame.
The basegame wiki page for Mutations can be found Here.*

**Rhino Skin** is a Health Mutation that increases the max health of the player by 4 HP, alongside healing this amount.

Because the mutation also heals the player when taken, it can be used to revive Chicken if she is currently headless during the portal transition.
Corru: Races

Corru: Races is a Character Pack Mod, Corru: Races also adds 8 characters, fully functional and with unique things for each character, this mod also has SOS as a cameo.

## Characters

* Killing Heals, Has a 10% chance of Healing when Killing Enemies.
* Kiara is Able to Charge a Electric shock that can destroy walls.
 Edward | * Can Find Better Weapons.
* He can Reflect Enemy Bullets.
 Cube | * Portal Heals, Each Portal Regenerates 2 HP.
* Better Tech, Can Find Better Weapons.
* He can change modes with B.
* Cube Can Charge and Shoot a Plasma Ball
* Cube Can use a Mini-Devastator
 Sad Cube | * Portal heals, Each Portal Regenerates 1 HP.
* Purifying Ray, You Can Shoot a Laser.
 SOS | * Gets More Ammo
* Can Bite Enemies.
 Argentino | * Less Max Hp.
* Inaccurate
* Teleport, Argentino Can Teleport Where the Mouse Is.
 Azukk | * Azukk Can Get a Random: Speed, HP, Reload Speed or Accurrate Upgrate.
* Azukk Has a Bigger HitBox.
* Soda Time, Can Spawn Sodas and Weapons for Hp.
 RAM | * Ram can Revive.
* Ram can Shoot a Explosive HairBall.
* Unlocked upon installation.

## Weapons

One Slash
 Cryned's Ultra Sword
One Slash

## Trivia

* Corru: Races, is the third mod made only by Corrupted.
* All the characters in this mod, including SOS, are OCs (Original Characters).
* Corruption was going to appear in this mod, but the Creator thought it was "too self-centered" to have 3 Mods with Corruption.
* Corrupted was going to add more compatibility with Lots of Muts and Metamorphosis, but due to lack of ideas for the other ultras, it was discarded.
* Corru: Races, it started as a gift to all Corrupt's friends, who played Nuclear Throne, soon the mod began to grow to the point that Corrupted decided to publish it on Itch.io.
* The reason why SOS is in this mod is because Corrupted asked its creator (Dario SOS) for permission if he could include it, Dario SOS accepted this proposal.
Jellyfish

**Jellyfish** are common Trench enemies that fire electrical rings towards their target. The Jellyfish will flash red before firing a Lightning Ring (Lightring) at their target. These Lightrings will bounce off of walls and slowly shrink in size until disappearing. When colliding with their target or a prop, the Lightring's direction will shift in a way that makes it easy for it to hit again. Jellyfish will also glow in the dark in a large radius.

Jellyfish have unique interactions with Eels, Jellyfish will zap nearby Eels (up to 3) and create arcs of lightning between them and the Eel, creating a dangerous barrier. Zapping Eels also changes the Eels' colors to be the same as the Jellyfish.

Blue JellyfishGreen JellyfishPurple Jellyfish
Throne Butt

Basegame Content*This content is added by the basegame.
The basegame wiki page for Mutations can be found Here.*

**Throne Butt** is a Utility Mutation that alters or replaces the character's Active Ability, with the changes to the ability being dependent on which Character has taken it.

NOTE: This page will only cover the Thronebutt Abilities of basegame characters, Thronebutt effects can be found on their respective Character's page.

## Basegame Character Effects

 Crystal | * "***TELEPORTATION***
* *SHORTER **SHIELDING***"
* When Crystal's shield state ends on it's own, Crystal will be teleported to the mouse cursors location.
* Crystal's shield state lasts for x less time before ending.
 Eyes | * "*STRONGER **TELEKINESIS***"
* Increases the strength of Eyes' telekinesis ability by x amount.
 Melting | * "*BIGGER **CORPSE EXPLOSIONS***"
 Plant | * "***SNARE** FINISHES **ENEMIES** UNDER 33% HP*"
 Y.V. | * "***BRRRAP***"
* Using Y.V's Pop Pop ability will fire an additional 2 times, causing the held weapon to be fired 4 times with 3x reload time.
 Steriods | * "*FIRING GIVES AMMO FOR YOUR OTHER **WEAPON***
* *MORE EFFECTIVE WHEN FIRING BOTH*"
 Robot | * "*BETTER **WEAPON** NUTRITION*"
 Chicken | * "*THROWS PIERCE THROUGH **ENEMIES***"
 Rebel | * "*HIGHER **ALLY** RATE OF FIRE*"
* Rebel's allies gain an x increase in firing speed.
 Horror | * "*BEAM CHARGES UP FASTER*
* *PROLONGED BEAM USE HEALS YOU*"
* Horror's beam ability charges x amount faster.
 Rogue | * "*STRONGER PORTAL STRIKE*"
 Big Dog | * "*FASTER MISSILES AND BULLETS*"
 Skeleton | * "*BETTER ODDS*"
 Frog | * "*TOXIC GAS SPREADS FASTER*"
* Speed of all toxic gas is increased.
Seal Deadeye

## Projectile(s) Created

Seal Disc

**Seal Deadeyes** are arctic Frozen City variants of Seals, often spawning from **Igloos**. Seal Deadeyes attack by pulling out and throwing a Disc at their target. They start their attack by pulling out a disc, and spinning it around themselves to gain speed, they then throw the disc at their target. The discs act as expected, moving quickly and bouncing off of walls, damaging everything in its path (including other enemies). Seal Deadeyes can throw a **maximum of 2 Discs** before running out, then they just stand around doing nothing, as if they didn't plan for their 2 Discs to not work.
Cursed Crystal Caves

Basegame Content*This content is added by the basegame.
The basegame wiki page for Cursed Crystal Caves can be found Here.*

Cursed Crystal Caves is a secret area and an alternative area to Crystal Caves, it is very similar to Crystal Caves but with inverted colors and enemies are cursed, giving them various new abilities/effects.

## How to enter Cursed Crystal Caves

**Cursed Crystal Caves** is entered by simply going through the portal in 3-3 while holding a Cursed Weapon. Instead of being taken to Crystal Caves like normal, you will be taken to **Cursed Crystal Caves**.

###
With  NT:TE Enabled:

* The Prism Pet will spawn alongside the large Cursed Chest.
* Large green crystal props that are surrounded by Cursed Crystal Bats can uncommonly spawn.
* In Loop, Hyper Crystal will now spawn in a large room with a massive pit in the center, players can not go through this pit and will have to go around it.

## Enemies

Cursed Crystal SpiderCursed Laser Crystal Cursed Spiderling Cursed Mortar Cursed Crystal Bat Miner Bandit

## Trivia

* The main theme for Cursed Crystal Caves is "Is This Happening".
* The boss theme for Hyper Crystal while in Cursed Crystal Caves is "Cursed Killer".
Icon Information

## Icon Types

For content that is only enabled when two or more mods are enabled at the same time, the icon for the mod that the content comes from will be shown first, then the icon for the mod that needs to be enabled.
An example of this is the  Cheek Pouches Mutation, the content is part of Metamorphosis, but requires NT:TE to be enabled in order to appear.
Current Icons (as of 1/23/23):
 Special Obtain Method | This icon is used to signify that something is acquired in a unique method, or has abnormal spawning conditions. This is often used for Weapons or Mutations. More info on this acquisition method will likely be found on the marked content's page.

 Weapon Mutation | Used to signify that a Mutation is a *Weapon Mutation*. Whether or not a mutation is a Weapon Mutation is often used for different spawning conditions, the main use of this in the basegame is for acquiring the Heavy Heart mutation, which requires the player to have 3 different Weapon Mutations before it is able to appear in the normal mutation pool.

The following basegame mutations are *Weapon Mutations*.
Recycle Gland
Shotgun Shoulders
Bolt Marrow
Boiling Veins
Laser Brain
 Folder Mutation | This icon is used to signify a mutation is a *Folder Mutation*, meaning when picked, it will allow you to choose from new specified choices.
Examples of Folder Mutations include Prismatic Iris and Neural Network.
Edward

## C-Skin

Unlocked upon installation.

*Edward is a Defensive Character, with which you can reflect bullets and you have to be attentive so you dont die.*

## Features

### Find More Weapons

> Edward can Find Better Weapons.
>
>

## Special

### Reflect Bullets

>
> > Edward can spawn a Slash that, instead of making damage, only reflects Bullets
> >
> >
>
>

## Throne Butt Effects

Edward Gets more Range to Reflect Bullets.
## Crown Cranium Effects

You can Get even Better Weapons, but the Game gets Harder.

## Loading Screen Tips

* *THEY ARE TRAPPED SOULS*
* *LIKE DOOM ETERNAL*
* *INJURED IN BATTLE*
* *DOOM ALL GLITCHS*
* *NEXT TARGET: CORRUPTED*
* *THE ANNIHILATOR*

### Ultra Tips

* *DESTROY ALL ENTROPY*
* *SLAYER LEVEL*
* *DAMAGED WHEN FIGHTNING*
* *TARGET SPOTTED*
* *THE DESTROYER OF GODS*

## Trivia

* Edward wants all Glitchs DEAD
* Edward's skins were previously Crystal Skins, but Corrupted, out of nostalgia, decided to add them back, as Skins for this character
* Edward Wants Corruption Dead, because Corruption is causing a lot of problems and Loops
Bandit

Basegame Content*This content is added by the basegame.
The basegame wiki page for Bandits can be found Here.*

## Projectile(s) Created

Bullet

Bandits are common enemies encountered throughout the entire game, but primarily spawn throughout Desert, they fire bullets at the player, one at a time.

Bandits do not aim their weapons until *after* they've fired, often making their bullets move in erratic and seemingly random directions.

## Trivia

* Bandits are able to spawn in every basegame area, with the exception of Frozen City, where they are replaced by Snow Bandits instead.
* During Halloween, Bandits have a chance to wear a pumpkin mask.
Corruption

## D-Skin

Unlocked upon installation.

*Corruption is a high speed character, able to deal large amount of damage due to his increased firepower, but can be killed easily by the large amounts of I.D.P.D units that hunt him down.*

## Features

### Corruption Weapons

One Slash
 IDPD Revolver
Single Shot

### Back from Death

> Corruption can Revive Once, You can refill the Pasive with Last Wish.
>
>

### Deadly Heat

> Corruption is hunted down by the I.D.P.D to an extreme degree, meaning 4-5 waves of I.D.P.D Units will spawn per level.
>
>

## Special

### Burst of Spikes

> Corruption, as a Active, can charge and shoot 12 Spikes.
>
>

## Throne Butt Effects

Corruption will now shoot only 8 Spikes, but these Spikes Explode on Hit.
## Crown Cranium Effects

If you Die, You will Revive with 5 extra Allies.

## Loading Screen Tips

* *DEATH COULD'NT STOP ME!*
* *COMO APRENDER TRASHTALK GOOGLE*
* *THEY WONT STOP CHASING YOU*
* *APERSON DIDNT WANTED ME TO HAVE ULTRAS...*
* KING OF WASTELAND
* THE THRONE
* *WHAT A LOVELY SPRING...*
* *IM SCARED OF THAT HORSE*

### Ultra Tips

* *ITS JUST ANOTHER LOOP*
* ¡TRAIGANME A CAPTAIN!
* ITS TIME TO FIGHT THEM BACK
* LIVE AFTER DEATH
* GOD OF THE WASTELAND
* CURSE OF INMORTALITY

### Metamorphosis Ultra Tips

* *ALMOST GOD*
* LEYEND OF WASTELAND
* THEY WONT STOP TRYING

### Lots Of Muts Ultra Tips

* *FBI OPEN UP!*
* SO MANY OF THEM
* THEY GOT YOUR BACK

## Trivia

* Corruption loves his Axe.
* Corruption's D-Skin is based off of  NTTE's Warp Zone
* Corruption's E-Skin is based off of  NTTE's Coast
* Corruption hates the I.D.P.D because they keep interrupting his sleep.
* Corruption is completely blind.
* Corruption is the first mod published by The Corrupted One.
* Corruption is another name for Corrupted, the real name of TheCorruptedOne's OC.
* Corruption, as One of His Tips Says, Is Afraid of Horsie
Spiderling

**Spiderlings** are a common Crystal Caves enemy that are harmless to the player. They will follow the player similar to regular Crystal Spiders but are unable to deal damage. However, **Spiderlings** will grow up and turn into Crystal Spiders after a short amount of time. Breaking the walls with blue and green crystals on top or cocoons will often spawn more **Spiderlings**.
Bolt Marrow

Basegame Content*This content is added by the basegame.
The basegame wiki page for Mutations can be found Here.*

**Bolt Marrow** is an Offensive Mutation that affects bolt projectiles, (usually) causing them to actively seek out targets on their own when fired.

## Bolt Marrow Effects

NOTE: This page will only list Bolt Marrow effects for basegame projectiles, any unique Bolt Marrow effects for modded projectiles can be found on their respective weapons' page(s).

**Bolts** and **Splinters** will seek enemies, and change direction if close enough to do so.
**Heavy Bolts** have the same effect, albeit weaker.

**Seekers** will home from much further away, and will take much sharper turns in order to reach enemies.

**Discs** will slightly attract towards enemies, and will slow down upon hitting them in order to hit multiple times.

## Trivia

* Bolt Marrow causes the trails left behind by bolts to linger for a longer amount of time.
Angler

**Anglers** are uncommon Trench enemies, but also have a 2.5% (1/40) chance to replace Rad Canisters in Coast or Oasis. Anglers spawn inactive, burrowed under the sand **using a Rad Canister as a lure**. Upon being approached or attacked by a target, they will become active. When active, they will emerge from the sand and crawl towards their target, sometimes dashing in quick succession towards them. When out of view of their target, they may burrow back into the sand and become inactive again.

There are several ways to tell an **Angler Lures** apart from Rad Canisters:
* The Shadow of the canister is lower than it should be on the Angler's Lure.
* Anglers' Lures glow in the dark, while normal rad canisters do not.
* Anglers' Lures are missing the shine effect that normal cans have.
* Unlike normal Rad Canisters, Angler Lures are not damaged by enemy projectiles/melee damage.
* The Green glow on the Anglers' Lures is very slightly duller.

An Angler's Lure (left) next to a Rad Canister (right).
NTT Mods Wiki

Page Under Construction*This page is currently Under Construction, please come back later!*
Update: this wiki is very likely going to be moved over to wiki.gg sometime soon - while it's still somewhat usable for the content that exists here, its pretty barebones and you probably won't find much use outside of the area pages.

NOTICE: THIS WIKI IS **VERY** WORK IN PROGRESS

While this wiki is still in early development, pages for publicly available mods are able to be created or edited by anyone.

!!! If you intend to create or edit pages please refer to the Wiki Editing Guide, or ask for help in the NTT Mods Wiki Forum in the Nuclear Throne Discord. !!!
Bone Raven

**Bone Ravens** can be found in groups of 3 inside of large acid pools, they do not attack the player, and instead act as a challenge, as you need to kill all 3 of them before they fly away to be able to obtain the Salamander Pet. Before becoming active, Bone Ravens will stay in place inside their pool. After becoming active they will fly around quickly and randomly, before eventually flying away. If any Bone Ravens escape the Salamander Pet will not be obtainable.

Bone Ravens in their acid bath (+1 Bandit)