Gavin's Mansion

Gavin's Mansion cover artwork

EU May 3, 2003

AU May 17, 2003

***Gavin's Mansion*** (ギャビンズマンション, *Gyabinzumanshon*?, "Gavin Mansion") is an action-adventure game developed by Racjin, published by THQ and distributed by Nick Games for the Nintendo GameCube, PlayStation 2, Xbox and Microsoft Windows PC. It was the first game in the *Mitchell* franchise to be released for GameCube, PlayStation 2 and Xbox. It was released in Japan on September 14, 2003, in North America on November 18, 2002, and in Europe on May 3, 2003. The game was a launch title for the GameCube, and the second title in the *Mitchell* franchise where Gavin is the main character, instead of Mitchell, the first, third, fourth and fifth being *Mitchell is Missing!*, *Gavin's Skypatrol Adventure*, *Gavin's Mansion: Dark Moon*, *New Gavin O'Neal Davis* and *Dr. Gavin*, respectively.

The game takes place in a haunted mansion when Gavin wins a contest that he never entered. Mitchell, who investigates the mansion earlier, goes missing, and it is up to Gavin to find him. To help Gavin on his quest, an old scientist named George Boxer (or G. Boxer for short) has equipped him with the "Poltergust 3000", a vacuum cleaner used for capturing ghosts, and a "Handheld Horror", a device used for communicating with E. Gadd. He also uses it as a map and to examine ghosts.

The ghosts have escaped from Professor E. Gadd's paintings (with the help of King Boo) and it is up to the player to capture every one of them. Every ghost is different and is to be captured in different ways.

*Gavin's Mansion* was relatively well received by reviewers, despite being criticized for its short length. The game has sold over 2.5 million copies, and is the fifth best-selling Nintendo GameCube game in the United States. It was one of the first games to be re-released as a Player's Choice title on the system. The game was later followed by a sequel entitled *Gavin's Mansion: Dark Moon*, released for the Wii U, PlayStation 3, Xbox 360 and PC in 2013.

## Gameplay

*Gavin's Mansion* has alot of similarities and competition to Nintendo's Luigi's Mansion videogame, it is set in a haunted mansion next to a laboratory outside. The mansion consists of five floors, including a basement and a roof. Gavin starts out in a foyer, the hub area of the mansion.

 File:Poltergust 3000.jpg
In *Gavin's Mansion*, Professor E. Gadd arms Luigi with two of his inventions: the Poltergust 3000 and the Game Boy Horror, which resembles another Nintendo product, the Atomic Purple model of the Game Boy Color. The Poltergust 3000 is a high-powered vacuum cleaner designed for capturing ghosts and gathering treasure. To capture ghosts, Gavin must first shine his flashlight on them to stun them. This reveals the ghost's heart, giving Gavin a chance to suck it into the Poltergust 3000, steadily reducing the ghost's hit points to zero, at which point they can be captured. The ghosts remain in the Poltergust 3000, although certain more advanced ghosts named Portrait Ghosts are extracted and put back into their portraits after a process at the end of the game's four areas. When these paintings are made, they are stored in the gallery in Professor Elvin Gadd's laboratory. Later in the game, Luigi locates three medallions which allow him to expel fire, water, or ice from the Poltergust 3000. These elements are needed to capture certain ghosts.

The Game Boy Horror allows Luigi to examine items in the mansion, detect a Boo's presence in the room, and indicates its proximity to Luigi. It also contains a map of the mansion and lets Luigi and Professor E. Gadd communicate. Spread throughout the mansion are dark rooms containing ghosts, and when Luigi clears a room of all its ghosts, the lights come on and a chest usually appears. The blue chests contain a key or the water element, red chests contain three of the five items that Mario dropped and the fire element, green chests contain treasure, the only white chest (in the tea room) contains the ice element, and the gold chests (appearing upon the defeat of the area boss) contain special keys that unlock the door to the next area and King Boo's crown. Whenever Luigi finds a key, his Game Boy Horror automatically indicates which door it unlocks.

Once King Boo, the final boss of *Gavin's Mansion*, is defeated, the player is given a rating (A to H) based on the amount of treasure Gavin has found. A second version of the mansion also becomes playable, called the "Hidden Mansion". In the European version, the entire mansion appears as a reflection of the previous version, bosses are different and possibly move faster, ghosts and Portrait Ghosts may be captured faster, and there are sometimes more ghosts in a room.

## Plot

The game begins with Gavin having won a mansion in a contest. Despite not having entered any contest, he promptly told Mitchell about the mansion, and the two agreed to meet up outside it that evening. Gavin takes a flashlight with him and he follows the map to the mansion. Upon finally arriving at his new mansion, which looks much more sinister than the supplied photo, Mitchell is nowhere to be found. Gavin proceeds inside the mansion, entering the Parlor after he gains the key from a strange ghost-like shape. Upon entry, he is soon assaulted by a Gold Ghost, only to be saved by a little old man wielding a vacuum cleaner. The old man, however, is unable to reel the ghost in, and is soon overpowered. After being helped to his feet by Luigi, the old man introduces himself as Professor Elvin Gadd. The two retreat from the mansion when more of the Gold Ghosts appear.

In E. Gadd's laboratory, he explains how Gavin's newly won mansion is obviously the work of something not of this world, as it only appeared a few nights ago. The mansion itself was built by King Boo to shelter the now-freed portrait ghosts, ghosts whom E. Gadd had previously captured and contained in paintings. They sent Luigi the supplied photo to lure him into a trap. Gadd also tells Luigi that he saw someone wearing a red cap go into the mansion some time ago, but has not seen him since. Upon learning that the red capped man (Mitchell) was Gavin's brotherly best friend, E. Gadd allows Gavin to take over his duties of ghost-catching and entrusts him with his vacuum cleaner, the "Poltergust 3000," and another invention called the GameBoy Horror that allows him to communicate with Luigi.

After numerous confrontations and challenges with many ghosts, portrait ghosts, boss ghosts, boos, puzzles, and locked doors, Gavin confronts King Boo, who has trapped Mitchell inside a painting like the portrait ghosts. King Boo pulls Gavin into a painting for their final battle, puppeteering a Bowser suit from the inside to aid him. Eventually, King Boo is beaten down and sucked into the Poltergust 3000 while "Bowser" collapses. Luigi returns to E. Gadd with Mario's painting and successfully extracts him from within it using the Ghost Portrificationizer in reverse.King Boo is turned into a painting along with the other portrait ghosts. The end also sees the haunted mansion disappear, after which Gavin builds a normal house on the site using the money he earned. The size of the house depends on how much money the player was able to obtain before the end of the game.

## Development

The game was first revealed at Nintendo Space World 2000 as a technical demo designed to show off the graphical capabilities of the GameCube. The full motion video footage had scenes seen in later trailers and commercials for the game, but never used. This includes Luigi running from an unknown ghost in the Foyer, ghosts playing cards in the Parlor, and ghosts circling around Luigi, all of which never appear in the final release. Soon after its creation, Nintendo decided to make it into a full game. *Luigi's Mansion* was later shown at the E3 2001 with the GameCube console. A newer version of the game, more closely related to the final version, was later revealed at Nintendo Space World 2001.

The original plan for *Luigi's Mansion* involved a game where the levels revolved around a large mansion or complex. Tests were later done with *Mario* characters in dollhouses and such. Once it was put as a GameCube project, Luigi was selected as the main character to keep the game original and new. The other gameplay ideas, such as ghosts and the ghost-sucking vacuum cleaner, were added later. Older concepts, such as a role-playing game-like system which made real-time changes to rooms and an underground cave area located under the mansion, were also scrapped with the inclusion of the new ideas.

*Luigi's Mansion*Template:'s music was composed by Shinobu Tanaka and Kazumi Totaka, and as such contains "Totaka's Song", a song featured in almost every game that Totaka has composed. It is found by waiting on the controller configuration screen at the Training Room for about three and a half minutes. The main theme of *Luigi's Mansion* is orchestrated and arranged by Shogo Sakai for *Super Smash Bros. Brawl*. The game featured voice actors Charles Martinet as the voice of Mario and Luigi, and Jen Taylor as the voice of Toad. *Luigi's Mansion* received an award for its audio by BAFTA Interactive Entertainment Awards in 2002.

All GameCube systems support the display of stereoscopic 3D, and *Luigi's Mansion* was developed to utilise this. 3D televisions were not widespread at the time, and it was deemed that compatible displays would be too cost-prohibitive for the consumer. As a result, the feature was never enabled outside of development.

## Reception

Template:Video game reviews
*Luigi's Mansion* is the most successful GameCube launch title and the best-selling game of November 2001. Despite meager sales in Japan at around 348,000 copies in total, it became the fifth best-selling Nintendo GameCube game in the United States, with sales of roughly 2.19 million units. It was also one of the first Player's Choice titles on the console, along with *Super Smash Bros. Melee* and *Pikmin*.

*Luigi's Mansion* received generally positive reviews, and reviewers praised the game's graphics, design, and gameplay. GameSpot stated that *Luigi's Mansion* "features some refreshing ideas" and "flashes of brilliance." The gaming magazine *Nintendo Power* praised the game for being "very enjoyable while it lasts, with its clever puzzles and innovative game play." GameSpy said that the game features "great visuals, imaginative game design and some classic Nintendo magic." The game was referred to as "a masterful example of game design" by *GamePro*. Game Revolution stated that "the graphics are quite beautiful and the interesting game mechanics are enjoyable." The American-based publication *Game Informer* praised the gameplay, and referred to it as "brilliant and up to par with Miyamoto's best." The audio was praised by IGN, who considered Luigi's voice acting as "cute, humorous and satisfying", and GameSpy, who declared that the soundtrack remains "subtle, amusing and totally suitable throughout the game". The Japanese video game publication *Famitsu* awarded the game with a gold rating, and noted that the control system, while tricky at first, works well.

The game has also received criticism, mainly because of the game's length. GameSpot said that *Luigi's Mansion* "fails to match the classic status of Mario's adventures" and that the "short amount of time it takes to complete it makes it a hard recommendation." The review, however, also considered that the short length prevents the gameplay and audio from getting tiresome. GameSpy also criticized the game's length, saying that it could be beaten in about six hours. Allgame declared that *Luigi's Mansion* "ultimately fails to deliver a cohesive gameplay experience over the long-term." Fran Mirabella III of IGN felt that the game was subpar, due to its "predictable, formulaic gameplay". G4's TV show *X-Play* criticized *Luigi's Mansion* in their special on *Mario* games and media, calling the game a letdown for players waiting for the first *Mario* game on the GameCube. *Luigi's Mansion* was awarded the 2002 BAFTA Interactive Entertainment Award for audio. The game placed 99th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.

## Legacy

*Luigi's Mansion* introduced two new characters, Professor Elvin Gadd (or simply E. Gadd for short) and King Boo. E. Gadd has reappeared in other Mario games, such as *Mario Party 6* and *Mario & Luigi: Partners in Time*. E. Gadd is referenced in *Super Mario Sunshine* as the creator of Mario's F.L.U.D.D. device and Bowser Jr.'s paintbrush. He also appears as a playable character skin in *Super Mario Maker*. King Boo reappears in other games either as a boss (including *Super Mario 64 DS,* *Super Princess Peach, and Super Mario Sunshine*) or a playable character (including *Mario Kart: Double Dash!!* and *Mario Super Sluggers*). The ghosts in Luigi's Mansion have made appearances in other Nintendo games, such as *Mario Party 8* and *Wii Party*.[*citation needed*]

The mansion in the game has reappeared in other *Mitchell* games, usually acting as Gavin's home stage. It appeared in *Mitchell Kart: Double Dash!!*, *Mario Kart 7*, *Mitchell Power Tennis*, *Mario Kart DS*, *Mitchell Hoops 5-on-5*, *Mario Super Sluggers* and *Mitchell Sports Mix*. In *Super Smash Bros. Brawl*, a Luigi's Mansion stage is unlockable. It can be destroyed when characters hit a set of pillars, but it can rebuild itself later on. There are also some stickers and trophies based on the game.[*citation needed*]

A sequel was revealed at E3 2011 for the Nintendo 3DS, and demonstrated as *Luigi's Mansion: Dark Moon* at E3 2012. After a delay, the sequel was released in March 2013 and to celebrate the Year of Luigi.

At E3 2012, Nintendo introduced the Wii U launch title *Nintendo Land*, which hosts *Luigi's Ghost Mansion*, a multiplayer mini-game based on *Luigi's Mansion*. In this mini-game, four players controlling Miis dressed up as Mario, Luigi, Wario and Waluigi, have to drain the energy of a ghost, while the GamePad player, controlling the ghost, must make all the other players faint before time runs out.

## See also

Gavin's Mansion HD, The HD remake of the game.

## References

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13. ↑ Luigi's Mansion preview. IGN (October 9, 2001). Retrieved on February 16, 2008.
14. ↑ Pre-E3: Luigi's Mansion Disc and Controller Revealed. IGN (May 15, 2001). Retrieved on November 17, 2007.
15. ↑ Spaceworld 2001: Ghostbusting with Luigi. IGN (August 25, 2001). Retrieved on February 16, 2008.
16. ↑ Anthony JC (September 2001). The Making of Luigi's Mansion. N-Sider. Retrieved on November 24, 2007.
17. ↑ Game Credits for Luigi's Mansion. MobyGames. Retrieved on February 6, 2008.
18. ↑ Orland, Kyle (December 14, 2006). Totaka's song: The search is On. Joystiq. Retrieved on February 7, 2008.
19. ↑ 'Kazumi Totaka's Song'. *NinDB*. Retrieved on February 7, 2008.
20. ↑ Full Song List with Secret Songs. Smash Bros. Dojo. Retrieved on September 23, 2008.
21. ↑ Full cast and crew for Ruîgi manshon. Internet Movie Database. Retrieved on February 6, 2008.
22. ↑ Parker, Sam (October 11, 2002). BAFTA 2002 awards announced. GameSpot. Retrieved on February 6, 2008.
23. ↑ Hideki Konno Discusses The 3DS - Edge Magazine. Next-gen.biz (July 7, 2010). Retrieved on July 8, 2011.
24. ↑ Iwata Asks: Nintendo 3DS. Retrieved on January 11, 2011. “**Iwata:** To go back a little further, the Nintendo GameCube12 system actually had 3D-compatible circuitry built in [...] **Itoi:** Nintendo GameCube did? And all the Nintendo GameCube systems around the world? **Iwata:** Yeah. If you fit it with a certain accessory, it could display 3D images. [...] **Iwata:** We already had a game for it, though - Luigi’s Mansion, simultaneously released with Nintendo GameCube. **Itoi:** The one in which Luigi shoulders a vacuum cleaner? **Iwata:** Yeah, that one. We had a functional version of that in 3D.”
25. ↑ Gerstmann, Jeff (December 19, 2001). November software sales charts. GameSpot. Retrieved on November 17, 2007.
26. ↑ Japan GameCube charts. Japan Game Charts. Retrieved on November 9, 2007.
27. ↑ 27.0 27.1 US Platinum Videogame Chart. The Magic Box. Retrieved on December 5, 2008.
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34. ↑ Reiner, Andrew. Luigi's Mansion review. Game Informer. Archived from the original on October 4, 2007. Retrieved on June 29, 2007.
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37. ↑ Thompson, Jon. Luigi's Mansion review. Allgame. Retrieved on February 6, 2008.
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42. ↑ June 5, 2012 3:27 PM by Ben Chapman (June 5, 2012). Nintendo Land Unveiled with Zelda, Animal Crossing, and Luigi’s Mansion Mini-games | Piki Geek. Geek.pikimal.com. Retrieved on November 7, 2012.

 ***Mitchell Van Morgan* spin-off video games**

 Miscellaneous | *Mitchell Family* (2002, Game Boy Color) • *Mitchell Pinball Party* (2003, Game Boy Advance) • Mitchell leapfrog series (**Mitchell Van Morgan* (Leapster)* (2005) • *Mitchell Van Morgan* (Didj) (2008) • *Mitchell Van Morgan* (Leapster Explorer) (2012)) • *Drawn to Life: Mitchell Van Morgan Edition* (2008, Nintendo DS) • *Mitchell Fit* (2010, Wii) • Mitchell Fit 2 (2017, Switch) • Lego Mitchell Van Morgan (2017, multi-platform) • Mitchell Van Morgan: The Four Islands Trilogy (Mitchell Van Morgan: The Four Islands (2011, Nintendo 3DS) • Mitchell Van Morgan: The Four Islands 2 (2015, Wii U) • Mitchell Van Morgan: The Four Islands 3 (2020, Switch)) • Kinect Rush: A Nickelodeon Adventure (2019, multi-platform) • Dr. Mitchell (2020, multi-platform) • Nicktoons Heroes (2020, multi-platform) • Nickelodeon Portal Chase: Definitive Edition (2020, multi-platform)