Drakyn

### **Physical Description**

Drakyn is the direct result of a full Dragon and Humanoid offspring. This usually happens when a Dragon mates with a human when shape-shifted, sometimes done for love, lust or other reasons. However, regardless of the reason, these offspring are often easily identified by their physical characteristics being such a blatant mix of Human and Dragon features. They boast strong and muscular physiques, towering over most humans with their impressive height and looking down at them with their dragon-shaped eyes. The face and body itself are usually that of a humanoid accented with various draconic features and scales. Though they are not as common as Dragonborn, some exhibit other draconic features such as having a tail, wings, and even horns due to the varied and unique circumstances of each of their heritage birth they generally can be categorized into their different subraces depending on their full draconic parents color.

### **History**

Dragons have been around a long time and with the rise of man dragons had to get around without being noticed and so they roamed the world in a human form. Often during their adventures or exploits they've taken out of curiosity, they would meet someone who would catch their eye and then their heart. The alignment and circumstances of the dragon parent would shape how that relationship was and whether they would take the child themselves, have the human keep it or if it was simply abandoned by both.

### **Society**

Drakyn being so few in number don't have their own society but are something like half-elves in both of their parent's societies. Quite often the type of dragon will determine what happens to the child. Most male dragons rarely wait around for the child to be born and often never see them, however, some of the more noble dragons, notably Gold and Silver, will often stay and teach the child the ways of their people.

Female dragons may or may not stay with the father. However, when it is time to lay eggs, she leaves to a secluded spot that fits her nature for a time. A female dragon lays egg different from the rest of the clutch, however, sometimes twin eggs are born. The Drakyn then grows in the egg until the age of 2 and then hatches. During this growing time, the mother speaks to and teaches the child telepathically. They are born knowing how to walk and speak and usually have much larger wings, scales, horns, and tail than those born from human mothers. Some then return with the child to where they lived, while others will stay where were born, or move on. The child usually stays with the mother until young adulthood. All Drakyn born from a humanoid mother retain genetic memories from the father (Life lessons, certain memories, etc).

### **Drakyn Traits**

Half-Humanoid, Half-Full-Dragon.

**Ability Score Increase**. Your Constitution score increases by 2.

**Age**. Drakyn reach maturity at 250 years and can easily live past a millennium without ill effects.

**Alignment**. Drakyn share or are within a alignment of their full-dragon parent.

**Size**. A Drakyn's height is anything 6 to 9 feet, and weigh anything from 150 to 300 pounds. Your creature size is Medium.

**Speed**. Your base walking speed is 35 feet.

**Darkvision**. The senses of dragons are far stronger then that of humans and you share part of their hightened senses. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Dragon Blood**. Choose one type of dragon subrace. Your general alignment and appearance, as well as your damage resistance, breath weapon, and inheriting trait, will be determined by the dragon type.

**Languages**. You can speak, read, and write Common and Draconic.

### **Bloodlines**

Each Drakyn is the descendant of a dragon from whom they have inherited some traits.

#### Gold Dragon

Your parent is one of the most powerful and majestic of metallic dragons. Dedicated foes of evil gold dragons are respected for their wisdom and fairness, at the same time, they are known for being aloof and grim in nature. They value their privacy to the extent that they rarely fraternize with other dragons except for their own mates and offspring. As their spawn, you naturally possess those qualities to some extent. You have golden blond hair and scales with matching eyes, though this may deviate depending on the human parent's features.

**Ability Score Increase.**

Either your Strength or Wisdom score increases by 1.

**Draconic Alignment**. Your parents alignment was lawful good, and as such you lean towards this.

**Draconic Resistance**. You are resistant to fire damage.

**Natural Wisdom**. You are proficient in the Insight skill.

**Weakening Flames**. As an action, you can exhale nauseous flames in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or take 1d6 fire damage and have disadvantage on all weapon and unarmed strike damage rolls for 1 minute. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

#### Silver Dragon

Your parent is the friendliest and most social of the metallic dragons, who cheerfully assist good creatures in need. Silver Dragons don't go out of their way to smite evil, but they will gladly oppose creatures that dare to commit evil acts or harm the innocent believing that living a moral life involves doing good deeds and ensuring that one's actions cause no undeserved harm to other sentient beings. Silver dragons often spend as much time in humanoid form as they do in draconic form and enjoy the company of other creatures as well as the collection of items historical significant. They have a particularly curious for mankind with their shorter life-spans and zesty ambitions. As their spawn, you naturally possess this love for people and interest in history to some extent. You have silvery grey hair and scales with matching eyes, though this may deviate depending on the human parent's features.

**Ability Score Increase**. Either your Intelligence or Charisma score increases by 1.

**Draconic Alignment**. Your parents alignment was lawful good, and as such you lean towards this.

**Draconic Resistance.** You are resistant to cold damage.

**Natural Magician**. You are proficient in the Arcana skill.

**Paralysing Cold**. As an action, you can exhale a numbing cold in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or take 1d6 cold damage and be paralyzed for 1 minute. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

#### Bronze Dragon

Your parent is a coastal dweller with a love of the sea, civilization and fascinated by warfare. There are many instances where a bronze dragon will eagerly join armies fighting for a just cause and a nominal fee. Bronze dragons actively oppose tyranny, and many bronze dragons yearn to test their mettle by putting their size and strength to good use. Once a bronze dragon commits to a cause, it remains a staunch ally. Bronze dragons enjoy deep sea diving to loot sunken ships and also collect colorful corals and pearls from the reefs and seabeds near their lairs. As their spawn, you are natural loyal with a love for warfare and the sea to some extent. You have "dirty blonde" hair and scales with storm eyes of grey, hazel and green, though this may deviate depending on the human parent's features.

**Ability Score Increase**. Either your Intelligence or Wisdom score increases by 1.

**Draconic Alignment**. Your parents alignment was lawful good, and as such you lean towards this.

**Draconic Resistance**. You are resistant to lightning damage.

**Amphibious**. You can breathe both air and water and have a swimming speed equal to your walking speed.

**Resounding Lightning**. As an action, you let you a resounding blast of lightning in a 15-foot cone. Each creature in that area must succeed on a Strength saving throw or take 1d6 lightning damage and be knocked back a distance equal to your proficiency bonus times 10. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. This can be used underwater. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

#### Brass Dragon

Your parent is the most gregarious of the true dragons, brass dragons crave conversation, sunlight, and hot, dry climates. A brass dragon engages in conversations with thousands of creatures throughout its long life, accumulating a vast amount of information which it will gladly share for gifts of treasure. They are not fond of creatures presenting themselves only to leave before the conversation has even begun and will use their power to quickly incapacitate them so they may speak to them after they awaken bound. While they are fond of conversation if they believe they are being manipulated the dragon often responds in kind, treating a bout of mutual trickery as a game. Of all treasures, magic items that allow them to converse with interesting personalities such as an intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass dragon can possess. They also are known for hiding their hoards of treasure in multiple hiding spots throughout their territory. As their spawn, you are naturally charismatic and a hoarder of information with a love for the hotter climate to some extent. You have brown hair and scales with matching brown and hazel eyes, though this may deviate depending on the human parent's features.

**Ability Score Increase**. Either your Intelligence or Charisma score increases by 1.

**Draconic Alignment**. Your parents alignment was chaotic good, and as such you lean towards this.

**Draconic Resistance**. You are resistant to fire damage.

**Natural Historian**. You are proficient in the History skill.

**Sleeping Gas**. As an action, you can exhale a green fire thats fumes cause creatures to sleep in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or take 1d6 fire damage before falling unconscious for 1 minute. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. This effect ends for a creature if the creature takes damage after falling unconscious or someone uses an action to wake it. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.