recursal/Fanatic-Fandom huggingface dataset:
Smoking

## Plot

To help Bill quit smoking, Dave gives up coffee. Lisa is worried Joe saw her and Dave together at the movies.

## Summary

In compliance with a new state law, Dave announces that the station is now officially a no-smoking office. News of the ban doesn't sit well with Bill, who claims that cigarettes are the key to his radio voice. And when he discovers a provision in the law allowing a special smoking area, Bill insists that Dave comply. When this idea proves impractical, Dave decides to inspire Bill to quit and ends up offering to give up coffee if Bill gives up smoking. Meanwhile, Lisa worries about her affair with Dave being exposed after Joe sees them at the movies together. Upon arriving at the station to find Dave in a trance and Bill coughing his way through the news broadcast, Jimmy takes action himself, popping a cigarette in Bill's mouth and immediately improving his performance. However, when Dave plucks the cigarette from his mouth, Bill suddenly reverts back to coughing. Dave then gives him some nicotine patches prescribed by his doctor, and Bill gets relief from his craving -- unaware that using them without medical supervision has serious side effects. With Bill in the hospital, Jimmy demands that Dave start drinking coffee after telling him it's decaffeinated -- even though it isn't! Confronting Joe about their encounter at the theater, Lisa learns he is more concerned about his being seen there with a gay man than seeing her with someone in a stupid-looking hat. Finally, Dave solves his problem by sealing off the broadcast booth so that Bill and Catherine can do their show enveloped in a cloud of cigarette smoke.
Difficulty recommended settings

A zombie outbreak has occurred. It's the end of the world. Time to stock up on lots of supplies. Don't make it any harder than you have to. For zombie emersion, even first starting out, try the following settings for a challenging and scary gameplay, that isn't disheartening:

Dread mode [Custom Settings]:

Action difficulty: Nightmare
Community difficulty: Standard
Map difficulty: Green
The idea here is to have fairly deadly zombie attacks, with a community that could threaten to fall apart, yet having lots of access to goods and supplies. As you become more expert with having little or without - you can increase (or decrease) the difficulty anytime during gameplay.

If you decide later, that you want to change the custom settings during gameplay, select the *Reset Map* option; so that the Boon and Achievement Difficulty resets properly.
Infected areas

Infected areas have Blood Plague.

If you are there just to gather Resources, park the car somewhere safely just outside of the infected area; or park near a friendly Enclave who can start shooting if there is a situation.

If you are trying Difficulty recommended settings, do not park your vehicle deep in it, unless you have a good strategy. Driving your vehicle in the infected area attracts a lot of attention, especially Bloaters. If you are on a mission in the infected area and your car gets splashed, get out of the vehicle and run. Do not stay in the vehicle, otherwise your survivor is sure to die. Make sure your survivor has good Cardio and / or Stealth.

If a vehicle is already in the infected area, do your mission first, then use it as a get away car.

If you happen to get to a parked car first, and you are waiting for your follower to catch up, do not get in the vehicle. Take a crouched position if you have to and wait for your follower to arrive close to the car; then pile in. As soon as you start the engine, you will attract attention.

If you are just passing through the infected area, you should be fine, unless you literally run into a Juggernaut. If a Juggernaut is nearby, you only make things worse if you try ramming through every Blood Zombie around. Bloaters will appear out of nowhere.
Survivors recommended

You need only one computer guy (or girl) to gain the extra outpost slot when upgrading. When starting out, having two of them on hand is ideal, just in case... you know ― if you loose one. Outposts are essential in accessing needed inventory. A medic reduces medical costs; only one on hand is essential. If you loose the medic, there will always be another opportunity to find another or to learn the skill.

In State of Decay 2, when opting to skip the tutorial, you can choose up to three survivors to start your community in the zombie apocalypse.

When choosing your starting survivors, you want to focus on their special skill sets. You can always improve their strength and fighting in game, but it's their special skills that sets them apart and are needed to build or improve the community. Although you can always scavenge around for learning books and even school them in special skills, those avenues are long and trial some. In a zombie outbreak, you need the best survivors you can find ― right away.

Waste no time ― the recommended special skill traits to choose are: (1) medic and (2) computer know-it-alls. These are the survivors critical for reducing medical costs (medicine), and doing base upgrades (computers) to allow for more outpost slots after power has been established. Why two computer geeks? Because one might get killed, if not careful, in Difficulty recommended settings ― it's a zombie apocalypse.

You can find fairly high skill ratings for your starting survivors (up to six stars). When toggling for these traits, don't settle for one star, pick at least two stars; four stars is ideal; and six stars is outstanding. If you loose any of your startup survivors during gameplay, you can find these traits among survivors in the world by selecting their [Learning about them] option.

When starting up your community, you should NOT be gardening. Wait on that until later. With your startup survivors, you should be building a Medical Unit, a Watch Tower, and if a startup base map allows for it - a Workshop.
Lisa Miller

**Lisa Miller** (Maura Tierney), with whom Dave has an intermittent relationship, serves as reporter, on-air personality, producer, and news director at different times in the series. An obsessive overachiever, Lisa can instantly perform complex mathematical calculations and keeps a detailed life-plan. She frequently brags about her SAT scores and retakes the exam well out of college. Also, she gets turned on if she yells too much. Lisa was born in Boston, Massachusetts, living there until the age of seven when her family moved to Connecticut. She represses a working class Boston accent, which results in her having a sibilant "S" while speaking. During the first two seasons of the show, she is in regular contact with her ex-boyfriend Stuart, with the suggestion that they might still be in love. In season five, she marries Jimmy's archenemy Johnny Johnson (played by Patrick Warburton).

## Trivia

* She has 3 brothers (two apparently named Greg, and one Nick)
* She has said her parents wouldn't let her watch television.

## Gallery

* Promotional
* Screencaps
Cell Tower

A Cell Tower is the first place you should go to when beginning your Campaign. The Cell Tower landmark is indicated by  on your map.

Make sure to use the zoom feature while viewing sites 360 degrees around; which will then appear as landmarks on your map. This is important, so you can see what sites have needed supplies.

To safely leave the Cell Tower without falling, make sure to crouch; then slowly move forward. The survivor will catch on. Falling is not ideal ― especially from a Cell Tower. Just saying.
Hong Lei

Dom Hong Lei ma obecnie dziesięciu przebudzonych członków, z czego połowa to dawni Wu Lung. Jako głowa domu (który nie jest samodzielny) występuje Sun Zhi Shui, dawny Wu Lung. Guan Ya Wen jest zaraz po nim, nie ma jednak ambicji przewodzić domowi: woli pielęgnować swoje wpływy w Hongkongu i rządzić radośnie tamtą fundacją.

Hong Lei są zaraz po Ngoma najliczniejszym domem w Ex Miscelanea. Są równie liczni, co dom Verditus, liczniejsi od Criamonów, gdy ci się usamodzielnili. Hong Lei i Ngoma są naturalnymi sojusznikami i będą walczyć o samodzielność.

**Sun Zhi Shui**

**Guan Ya Wen** znana także pod imionami będącymi tłumaczeniem jej własnego (Obłok, Elegancka Chmura, Obłok Nad Pograniczem i inne bzdury), zaczynała jako służąca Jonathana Hamptona, maga z domu Tytalus. Inteligentna, piękna dziewczyna przykuła uwagę maga, który postanowił zrobić z niej swoją kochankę, a potem także akolitkę i uczennicę. To w żadnym wypadku nie był związek, który dziś nazwalibyśmy równościowym, pierwotnie nie był nawet w 100% konsensualny: Hampton wykorzystał dziewczynę która mu podległa, zresztą z tego, co o nim wiadomo miał poglądy bardzo stereotypowe jeśli chodzi o azjatyckie kobiety. Ya Wen może skończyłaby jak przeciętna konkubina europejczyka, gdyby nie to, że Hampton odkrył w niej potencjał magiczny i zaczął kształcić. Dziewczyna okazała się bystra i pojętna, a przy tym sprytniejsza niż on sam. Na początku XX wieku manipulowała nie tylko swoim mistrzem (ich intymne relacje osłabły, gdy Hampton, oczywiście, zaczął szukać sobie młodszych niż Ya Wen partnerek), ale całą społecznością magiczną Hongkongu, przede wszystkim hermetykami, którzy niekoniecznie się zorientowali… Bractwo Akashic zauważało to, czego uprzedzeni europejscy magowie nie widzieli. I jeśli chcieli czegoś od hermetyków: szli do Ya Wen.

Z mijającymi dziesięcioleciami wpływ Ya Wen umacniał się. Kobieta zgromadziła wokół siebie uczniów, nawiązała też i utrzymywała stosunki z Wu Lung. Formalnie ona i jej uczniowie należeli do Zakonu Hermesa, do domu Tytalus: w praktyce ich styl niewiele już przypominał tradycyjną magię hermetycką, coraz bardziej zbliżając się do chińskiej magii rytualnej. Tymczasem w latach 90 kilku Wu Lung postanowiło przejść do Zakonu Hermesa. Przyjęto ich do domu Ex Miscelanea, odmawiając utworzenia osobnego domu. Dopiero dziesięć lat później z pomocą Ya Wen udało się utworzyć nowy dom: Hong Lei. Część członków to dawni Wu Lung, część to uczniowie Ya Wen i dawni azjatyccy Tytalusi. Dom Hong Lei prowadzi obecnie ekspansję na Zachodzie, licząc na pozyskanie uczniów spośród azjatyckich migrantów. Jednak Hongkong pozostaje siedzibą Ya Wen.

**Fatima Leong**
Plague Cure

If you only have one (1) vial of Plague Cure for Blood Plague, leave it at Home. Do not take it with you, unless you have two (2): one for you and the other in your followers' inventory. If you, or one of your followers dies, retrieving the cure from their body or trying to get back to the vehicle is not ideal. You'll have five to eight minutes to get back Home, get stabalised, and prepare the cure.
Caern Duchów Deszczu

Najbardziej na południe wysunięta placówka Uktena na terenie Ameryki Południowej

Totemem Caernu jest Król Gromu, lokalny duch burzy

CAERN DUCHÓW DESZCZU

Urica – metyska, teurg Uktena. Głuchoniema. Przywódczyni Caernu. Ma crusha na Czarnego Pazura

Jacen Daves – homid, philodox Wendigo, pochodzi z Singing Rocks na Vancouver Island

Artykuł na White Wolf Wiki
Assault+Rifles

## Summary

Having a balance between range, accuracy and firepower, assault rifles are among the most versatile firearms in *State of Decay 2*. All assault rifles use either 5.56mm or 7.62mm ammunition. Some come with scope, and all can be fitted with a suppressor.

## Comparison of Assault Rifles

**Notes:**

* Weapons noted with **(B)** are those introduced in Breakdown DLC.

Note: *Italics* denote firearms added in Breakdown, while **Bolds** denote firearms added in Lifeline.
Cardio

Improve Cardio by running (Shift+W)[PC]. It is recommended to run early in the game, not only to improve this skill but to evolve it into an ability, such as Marathon.

When beginning a new game, the first place to run to is a Cell Tower. There, you will be able to view sites that appear as landmarks, which indicate needed supplies on your map.

If you are trying Difficulty recommended settings ― you will be running.
Melee+Weapons

[1]==Overview==
*"The most direct and simplest way to put an end to a zombie is in hand-to-hand combat. Every weapon is a little different, but it always comes down to the same thing: remove the head or destroy the brain."*

In State of Decay 2, melee weapons strike a balance between power and stealth. They are quiet enough to not draw the attention of (too many) nearby zombies.

While all melee weapons have a chance to instant-kill, most require multiple strikes in order to finish a single zombie. Therefore, it is recommended that the player uses the knockdown-then-execute combo instead of mashing the attack button to conserve weapon durability.

Initially, melee weapons are only good for single encounters; any more than 3 zombies will pose quite a threat to inexperienced survivors. However, when survivors specialize in a melee weapon, eventually they can choose a special attack that can knockdown/ incapacitate multiple zombies with one hit, which vastly improves the capability of dealing with hordes single-handedly.

## Melee

* Heavy Weapons
* Light Blunt Weapons
* Light Edged Weapons
Plague Heart

The safest way to take down a Plague Heart is to have three survivors armed with automatic weapons (or a large clip handgun) and a throwing explosive. At least have 40 rounds. Melee attacks are not ideal because it subjects the player to contracting Blood Plague. Crossbows take too long to reload and fire.

Before you establish your startup Home base, you will manage a three survivor team. On a campaign map go to a Cell Tower to view what places have Resources. Before you hit up a Plague Heart, get a Med Rucksack (in case you get Blood Plague and you need to make a Plague Cure). Scavenge an ammo supply store for at least three gun type weapons to give to each survivor. The first Plague Heart to attack should be one that has control over a potential Home base, for a 4 or 5 person community.

You can also enlist a third survivor to your team when given on a mission, throughout gameplay. This is the perfect time to hit up a Plague Heart, because having three survivors on a team is rare (unless using a mod).

It takes 15 minutes to build an infirmary level 2. If two survivors get blood plague, and only one hospital bed is available, make sure you have enough meds (med rucksack) to make a cure. Rewards given after defeating a Plague Heart varies: sometimes it will give a vial of Plague Cure, but its not guaranteed. You will definitely be rewarded with Blood Plague samples needed to make a cure.

See also

* Plague hearts
Campaign

In State of Decay 2 Juggernaught Edition, you may select up to five communities in Campaign mode. The tutorial plays the Providence Ridge map and allows you to start with four characters upon arriving to the site. If you select the *skip tutorial* option, you will start your community with three survivors. For zombie apocalyptic emersion, try playing all five maps with a community for each map: Trumbull Valley, Providence Ridge, Cascade Hills, Meagher Valley, and Drucker County.

Alternating gameplays with all five maps, creates more of an immersive gameplay and reduces the frustration you might feel, if one of your communities becomes seemingly hopeless. You can now switch over to another map by selecting the *Manage Communities* option on the main menu. This allows you to take a break from the hostile zombie environment of one map, and focus on another. Alternating situations on the other maps, might help to find a resolution that is needed to bring your "hopeless" community - up to a more cheerful status.

Some maps are more challenging than others, such as Trumbull Valley where the high mountain ranges makes the environment difficult to get around, especially when a Juggernaught is blocking the way.

Losing survivors can also be upsetting, and you may need to break away from that map. You might be put in a situation where - after winning a big fight, you realize that one of your followers was bitten really badly and got blood plague. You check your inventory, and there is no cure. Yes, you can exile them. But... no, you end up shooting them in the head because you know that - in a Zombie apocalypse, you cannot have them running around with the others eating your community folks. So, time to switch to another community map after that happens.

Try the preferred Difficulty recommended settings when starting a new community.
Aile des Éléments

## Description :

Il sont généralement bleuté, argenté, indigo ou turquoise mais ils peuvent changer de couleur et ils sont très musclés. Leurs yeux sont bleus ou vert. Leur ailes sont grande, couvertes de petite taches blanches. Des pics se dressent sur leur tête. Ils sont couvert de bandes lumineuse. Ils ont un aiguillon venimeux et une queue préhensible. Ils ont une sous couche de doré ( lorsqu'ils sont argenté ) ou de cuivré ( lorsqu'ils sont bleuté ).

## Aptitudes :

Ils crachent du feu, de la glace et du venin seulement après avoir bu et manger dans l'heure qui est passer. Ils sont très doués au vol et au combat.Ils peuvent se cacher au fond d'une flaque de boue ou au fond du sable. Ils piquent leur victime avec leur aiguillon. Ils voient l'avenir et lisent dans les pensées. Ils respirent sous l'eau et ont une queue très puissante. Ils se pendent par la queue.

## Société :

Leur noms sont souvent de langues différentes, surtout japonnais et anglais. Certains sont des noms de lieu de nature, d'éléments, de noms puissant.
Drucker County

Drucker County is abundant in Materials Resource rucksacks. When starting out on this campaign, it is recommended to establish Abandoned Clinic (Meds) and Tartan Mart (Food) as outposts, because meds and food resources are more scarce.

There is a good chance to find Food Resource rucksacks in some filing containers on a small hill.

Try the preferred Difficulty recommended settings before playing any of the campaign maps of State of Decay 2.
Aile de Sable

## Société :

Les Ailes de Sables sont une tribu musicale.

Les noms des Ailes de Sables rappellent le désert et ses dures conditions de vies ainsi que les créatures qui y vivent, des couleurs évoquant le jaune, des pierres précieuses, et des plantes qui poussent dans le désert.

## Description :

Leurs écailles sont d'un doré très pâle, presque blanc, couleur sable du désert ; leur queue est munie d'un aiguillon venimeux ; leur langue noire est fourchue.

## Aptitude :

Ils peuvent survivre très longtemps sans eau, piquer leurs ennemis comme
 des scorpions, se camoufler en s'enterrant dans le sable et cracher du feu.
State of Decay 2 Wiki

Welcome toState of Decay 2 wiki walkthroughs
Guide and information for playing State of Decay 2 including tips and tricks.

State of Decay 2 is the second installment from the State of Decay series made by Undead Labs. The game is a unique third person survival base building game, where you play at least two characters who try to survive a zombie outbreak against blood plague.
Meagher Valley

Meagher Valley is abundant in Materials Resource rucksacks. Ammo Resources are very scarce and obtaining Medical Resources can be difficult. Consider establishing an Ammo outpost and Repurposed Pharmacy (Meds) for the starting Home base outposts.

Get to Cell Tower locations to view sites that will appear as landmarks on your map. The map indicates what resources are available at each landmark.

Try the preferred Difficulty recommended settings before playing any of the campaign maps of State of Decay 2.
Afrikaans

Afrikaans is a West Germanic language spoken in South Africa, Namibia and, to a lesser extent, Botswana and Zimbabwe. It evolved from the Dutch vernacular of South Holland (Hollandic dialect) spoken by the mainly Dutch settlers of what is now South Africa, where it gradually began to develop distinguishing characteristics in the course of the 18th century. Hence, it is a daughter language of Dutch, and was previously referred to as "Cape Dutch" (a term also used to refer collectively to the early Cape settlers) or "kitchen Dutch" (a derogatory term used to refer to Afrikaans in its earlier days). However, it is also variously described as a creole or as a partially creolised language. The term is ultimately derived from Dutch '**Afrikaans-Hollands'** meaning "African Dutch". It is the first language of most of the Afrikaners and Coloureds of Southern Africa.
Guide

Guides and Tips from my experience of playing the game. Hope it can be useful for you guys.

1. Plague Hearts - you need to destroy 10 of this to finish the main mission and proceed to legacy mission.
	1. M99X1 Timberwolf - RANGE ANTI-MATERIAL rifle is so far the best weapon I had to destroy the plague hearts. It will only take 3 Shots to destroy it. it requires .50 caliber rounds.
		* Its hard to find the bullet for the Timberwolf the best way is to craft one. You need a workbench with a mod to craft High caliber bullets. 2 ammo resource = 10 .50 caliber rounds.
		* the firing rate of this weapon is around 1 second or so. VERY EASY to end plague heart.
2. If your in a really bad situation quit the game and start over. Your character will be mostly on the same spot but the z's will be gone or so. but your mission will reset if your in mid mission.
3. Vehicles - Try not to bump onto z's unless you need to. Repair Toolkits are hard to find.
4. Easy kill z's - face the zombie and press your **Dodge** button if your close enough to move behind the zombie after pressing dodge then press and hold the **Grab** and **Melee attack** to kill the zombie.
5. **OUTPOST** -
	1. when your going to siege an area or scavenge an area with a lot of loot. Always build an Outpost. You can easily deposit most of your items that way. **OUTPOST refunds the full influence upon removing it as an outpost. with this in mind, move your outpost as you move.**
	2. OUTPOST - WATER (1000 influence needed) and ELECTRIC (1500 influence needed) is your top priority if you don't have builder legacy card yet.
	3. You can get **6 maximum outpost**. 4 by upgrading your broadcast tower, 2 by mods. (+1 outpost on the 250 influence mod and +2 on the 500 influence mod that you can buy on a trader or if you can find it.
6. Ill just update it more to come.
Providence Ridge

Providence Ridge is abundant in Medical Resources rucksacks. Material Resources are scarce, so consider establishing Small Red Warehouse as an outpost for your starting Home base. Get to Cell Tower locations to view sites that will appear as landmarks on your map. The map indicates what resources are available at each landmark.

Enroute to Northeast Cell Tower, stop by the Military Quarantine Station for a chance to find a ranged weapon and an Ammo rucksack. Don't be afraid to run to these locations, especially when starting out in the campaign. Running improves cardio which is best to develop this trait early on in the game. You can outrun most zombies, even with a low star rating - except for maybe Ferals.

Try the preferred Difficulty recommended settings before playing any of the campaign maps of State of Decay 2. While scavenging, don't forget to arm your follower with a gun. It's actually better to have an armed follower cover you, than handling a gun yourself.
Vehicles

* Road Racer
* Miragra
* Military Truck

In consideration of conserving Toolkits, repair a vehicle with one (1) toolkit at the point that it starts smoking. Place vehicles at strategic points on the map, near Outposts or areas able to scavenge for many Resources. Since you can use outposts as fueling stops, establish outposts (that harvest daily resources) as far from Home as you can. It is a waste of influence points to buy outposts distanced under 1,000 m from home.

When you start producing fuel, and are able to make your own Gas Cans, you can then pick your favourite vehicle to do constant repairs and upgrades.

A Passenger Van is a four door, with eight cargo slots.
Aile de Mer

## Description

Ils ont des écailles bleues, vertes ou turquoises, cependant on a connu des Ailes de Mer aux écailles indigo, grises ou même rose. Ils ont des pattes palmées et des branchies, des bandes lumineuses sur la queue, le ventre et/ou le museau qu'ils utilisent pour parler l'aquatic sous l'eau.

## Aptitude :

Excellents nageurs, ils respirent sous l'eau, voient dans le noir et peuvent générer d'énormes vagues d'un seul coup de queue.

## Société :

Les Ailes de Mer apprennent l'aquatic, un langage permettant de communiquer sous l'eau grâce à des écailles lumineuses. Les Ailes de Mer ont des noms comme les animaux qui peuplent l’océan ou bien comme des plantes aquatiques, les couleurs ou comme différentes choses ayant un rapport avec l'eau
Fundacje

Fundacja w Krakowie

Fundacja w Los Angeles (Fundacja Jedności)

Fundacja Londyńska

Fundacja w Kuala Lumpur

Fundacja w Manaus

Fundacja w Hong Kongu

Fundacja w Isfahan

Kalikshetra

Fundacja w Nowym Jorku

Horyzont

Doissetep

Kampus

Fundacja w Dublinie

Fundacja w Vancouver

Osada Singing Rocks

Vali Shalar

Stary zamek w Umbrze
Ким Кай Ну

## Награды

Герой Островов (2179)
орден Труда (2168) • орден «Знак Почёта» (2175)

**Ким Кай Ну** (новокиот. *Kim Kai Nu*, остр. *Кимъ Кай Ну*; 4 июня 2099, Санкт-Чулийск — 24 января 2191, Циласбург) — островской политический и государственный деятель, глава четырёх населённых пунктов КРО (Игренай, Циласбург, Цулаверск, Инолакай).

В 2179 году, по окончании своей должностной деятельности, был удостоен звания «Герой Островов».

## Личная жизнь

### **Семья**

* Жена — Ким Ну Зи (2102 – 2181)
* дочь — Ким Ну Ле (2126 – 2179; умерла от рака)
* сын — Ким Ну Май (2130 – 2198).

### **Смерть и похороны**

Ким Кай Ну скончался в Циласбурге 24 января 2191 года на 92-м году жизни после продолжительной тяжёлой болезни. Свои соболезнования родным и близким выразили Правительство КРО, а также некоторые местные Советы, которые Ким Кай Ну некогда возглавлял.

Прощание с Героем Островов состоялось на следующий день, 1 февраля. Первоначально церемония планировалась в Прощальном зале Исторического музея КРО, однако на площади Независимости, где и расположено здание музея, шли подготовительные работы по причине предстоящего празднования 200-летия обретения Островами Независимости. В итоге прощание с Ким Кай Ну прошло в фойе Национального театра КРО. На церемонии присутствовали первые лица страны (Президента КРО и венка от его имени не было), а также главы Циласбурга и Игреная.

Похоронен Ким Кай Ну на Северном кладбище столицы.

## Память

* Совет Циласбурга сразу после смерти Ким Кай Ну одобрил решение присвоить одной из строящихся улиц на севере Циласбурга имя известного островского политика
* В 2199 году, по случаю 100-летия со дня рождения Ким Кай Ну, депутаты Островского Совета приняли решение учредить новую государственную награду — орден Ким Кай Ну. Им награждаются граждане КРО, внёсшие значительный вклад во время пребывания в руководящей должности. 4 июня 2199 года состоялось первое награждение — ордена был удостоен Герой Островов Ким Ли Жай.
	+ 1 марта 2207 года орденом Ким Кай Ну был награждён Ким Лай Пе (2132–2211) — глава Циласбургского городского Совета в 2187–2207 гг.
* В 2199 году, по случаю 100-летия со дня рождения Героя Островов Ким Кай Ну, его имя было присвоено одной из улиц в посёлке Клевники
* В 2207 году мосту в Циласбурге, проходящему по улице Ким Кай Ну, было присвоено Ким Кай Ну.

## Награды

* Орден Труда (2168) — «*За более чем 30-летнюю трудовую деятельность во главе регионов»*
* Орден «Знак Почёта» (2175) — «*За отличительную деятельность в области руководства регионов*»
* Герой Островов (2179) — «*За более чем 40-летний стаж управления регионами, послужившее развитию руководимых регионов*».

## Примечания

* Статья отпатрулирована и обновлена в 2215 году (декабрь 2023).

*Лишены звания*: Ким Ли Ну (2023; лишён в 2128) • Ким Ну Хай (2040; лишён в 2055) • Ким Дзей Ли (2091; лишён в 2128)
Umbralker

Czasopismo założone przez Jahana, Natalię i Marka, redagowane przez grupę młodych ludzi z Horyzontu. Zajmuje się duchami, Umbrą, relacjami pomiędzy duchami oraz ludźmi i różnymi rodzajami istot nadnaturalnych.

**Jahan Mustai**

**Natalia Świętojańska**

**Marek Świętojański**

**Teraura**

**Kellan Craidhen**

**Aravind Narang**

**Dejen**

"Korespondenci"

Z Umbralkerem współpracują - na ten moment nieoficjalnie - przyjaciele redakcji na Ziemi.

**Kamala**

**Wun Hae**
Big Day

## Plot

Bonus day. Mr. James makes Dave decide who gets the "big bonus" and who gets the shaft.

## Summary

The Big Day when Jimmy hands out the annual bonuses has arrived. And after he's cautioned against having an affair with anyone at work, and particularly Lisa, Dave is saddled with the responsibility of deciding this year's bonuses. Explaining how he motivates with paranoia and fear, Jimmy says that everyone should get $400 except for two. One gets "the big bonus" of $3,000, while the other gets "the shaft, " or nothing. Not wanting to be "shafted" for the fourth year in a row, Matthew pleads his case with Dave, while Lisa is convinced she's getting the big bonus to make up for not being made news director. Dave suggests that no one get "the shaft" this year. But Jimmy won't accept any changes in the policy and offers to take full responsibility for whatever Dave decides. However, when Lisa accidentally finds his list of who's getting what, she discovers that she isn't the only candidate for the big bonus. Upset over Dave keeping his role a secret, Lisa then offers to keep quiet about what she's found -- -- in exchange for the $3,000! Realizing that things have gotten out of hand, Dave calls a staff meeting and suggests pooling all the bonus money to give everyone an equal share. What he finds is that everyone is willing to take their chances with his decision, as each of them certain they're the one getting the $3,000. Seeing how to manipulate the situation to her advantage, Catherine claims she doesn't care one way or the other and ends up with the big bonus, while Dave gives himself "the shaft" to make everyone else feel guilty.
Fundacja w Los Angeles (Fundacja Jedności)

Diakon: Ian Murray, Lucy Murray

**Aidan Murray**

**Erin Murray**

**Fei Long**

**Weronika Dankiewicz-Long**

**Gabriel Long**

**Amelia Long**

**Victoria Amabel**

**Jowan**

**Carmel**

**Pranvera**

**Sonia Zagorsky**

**Wojciech Krasuk –**
wirtualny adept z LA

**Ainowa** Uczennica Vicki

**Catrina „X-Cel” Blass**

**Rosaline „Blue Rose” Kayden**
Caern Rzeki Niebios

CAERN RZEKI NIEBIOS

Dag Fosli – jeden z najstarszych Garou w Amazonii, przywódca Caernu Rzeki Niebios. Homid, Arhoun Pomiotu Fenrisa. Niechętny zmianom, nie ufa Balam

Roshen Jednoręki – z Rzeki Niebios, lupus, Ragabash Srebrnych Kłów. Stary wilkołak, który już nie walczy, ale chętnie opowiada historie

Artykuł na White Wolf Wiki
Nora Balam w Manaus

Balam są obecnie nieliczni, solidnie przetrzebieni przez Garou w czasie konkwisty a potem w latach 80 i 9o.

Nora w Manaus kryje się w faweli. Jednno z wejść prowadzi przez tunel pod ziemią (Balam umieścili tam kiedyś łeb zabitego **Minhocão** , który śmierdział niemiłosiernie w upale... prawdopodobnie świadczy to o skłonności do odstraszania intruzów). Tunel prowadzi do otoczonej ze wszystkich stron budynkami enklawy z bujną roślinnością, jeziorkiem oraz węzłem.

**Czarny Pazur** to Balam z Amazonii, „Warlord of Manaus”. Jest stary, pobliźniony i niebezpieczny. Ludzie, których rozszarpał w szale idą w setki. A jednak zabił swoją popleczniczkę, Matuę, w imieniu sojuszu z Garou. Widzi, że poddanie się szałowi, które praktykuje jego lud, prowadzi donikąd. Nie zamierza poddawać się Garou ani oddawać swoich terenów: ale też nie zamierza ciągnąć wojny. Co jest… trudne. Obecnie jest przywódcą wszystkich zmiennokształtnych w Manaus, choć nie wszystkim Garou się to podoba, woleliby rządzić sami, wiedząc, że Balam są podatni na szał bardziej, niż oni

W formie homida jest wyjątkowo wysokim nativem pokrytym bliznami. Nie ma jednego oka. W formie feline jest olbrzymim, pobliźnionym jednookim jaguarem.

**Matua** – obecnie nie żyje, zabita przez Czarnego Pazura

**Chilche** - Chce pomścić Matuę i zastąpić Czarnego Pazura. Pochodzi z Peru.
Цулаверский государственный университет

Преподаватели — 12

## Награды

Премия Ким Чу Ли-2072

**Цулаверский государственный университет имени Ким Ну Че** (новокиот. *Culaversk: nevsradusag: teticrevinu mine Kim Nu Če*, остр. *Цулаверскій государственный Университетъ имени Кимъ Ну Че*) — высшее учебное заведение, расположенное в Цулаверске. Основано 16 ноября 2063 года, закрыто — 1 августа 2182 года.

## Общие сведения

### **Официальные названия**

* 2063 – 2093 — Цулаверский Государственный университет (**ЦГу**)
* 2093 – 2141 — Цулаверский Государственный Университет имени Ким Ну Че (**ЦГУ**)
* 2141 – 2182 — Цулаверский государственный университет имени Ким Ну Че (**ЦГУ им. Ким Ну Че**)

### **Информация**

В состав университета входило (2182):

* 6 факультетов
* 14 кафедр
* 1 музей
* 1 лабораторная станция.

Университет давал образование высшей степени II ступени. Для попадания в ЦГУ нужно было успешно сдать тестирование. На 1 марта 2021 года (2182) в вузе учился 291 студент.

### **Ректоры ЦГУ**

Срок службы на посту ректора ЦГУ составлял 9 лет. Ректором мог стать человек старше 40 лет, обязательно учившийся в данном заведении.

### **Закрытие**

В мае 2181 года по инициативе Президента КРО в Циласбурге прошло *Высшее научное собрание* (**ВНС**) — форум представителей всех слоёв научной сферы КРО. На собрании Ким Сай До озвучил своё желание закрыть Цулаверский государственный университет, а всех студентов и преподавателей переместить в новый вуз, который, как он сам высказался, «будет находиться на Шусском континенте». Позже состоялось открытое голосование из 55 делегатов, по итогам которого 31 делегат согласился с закрытием ЦГУ. В июне того же года Указом Президента КРО была создана комиссия по трансферу студентов и преподавателей из ЦГУ в новый вуз, который расположился в Циласбурге (Циласбургский национальный университет имени Поуля Сандерса). Цулаверский государственный университет де-юре навсегда закрыл свои двери 1 августа 2182 года.

## Структура

### **Факультеты**

* инженерно-строительный
* физико-технический
* психологический
* искусств и дизайна
* экономический
* военный.

### **Прочие заведения**

* Академгородок (Научный остров, Цулаверск)
* музей истории ЦГУ
* Лабораторная станция в Цулаверске.

## Награды

* Премия Ким Чу Ли (2072) — «*за значимый вклад в развитие образования, проведение научных исследований, создание новых современных технологий и подготовку научных кадров*».

## Примечания

* Указ Президента КРО №9/15552 «Об итогах Высшего научного собрания»
* Статья отпатрулирована и обновлена в 2198 году (22 июля 2022).
Jimmy James

**Jimmy James** (Stephen Root) is the station's eccentric, extroverted, playful billionaireowner. His name comes from a Beastie Boys song. Despite owning a vast corporate empire, he seems to enjoy micromanaging WNYX. He acts as a father figure towards his employees, often helping them learn life lessons. Recurring gags associated with Mr. James include his search for a wife (for which he keeps an extensive list of potential "wife candidates"), his infatuation with Dave's mother, his inability to act, his rivalries with other wealthy entrepreneurs (such as Ted Turner and "Billy" Gates), and his considerable inside knowledge of conspiracies and government cover-ups; he claims to have been Deep Throat and is at one point suspected to have been the infamous skyjacker D. B. Cooper. In the show's series finale, Mr. James "retires" to New Hampshire where he buys a news radio station and newspaper, taking most of the WNYX staff with him.

## Season One

**Pilot:** It is established that Mr. James hired Dave out of 30 to 35 more-qualified candidates without ever meeting or interviewing him. His first meeting with Dave is also Dave's first day of work. At the moment he is explaining why he chose Dave, he's interrupted by a phone call and reiterates to the caller that he "was right in the middle of telling a man why he's so special to (him). No, no, it's work-related." However, Mr. James never actually reveals his reason for hiring Dave.

**Other Facts Established about Mr. James' Impulsiveness**

* Mr. James never informed any of the staff he'd hired someone for the job of news director.
* While not specifying the amount, he owns enough Euro-Disney stock to be vocally concerned about a drop of 10 points.
* Mr. James is in the process of buying a chain of sporting goods stores, but decides instead to buy a hockey team.

While Mr. James regularly hangs out in the WNYX studios, he also talks about going to a factory and to a building site, both of which he seems to own. Although he indicates he goes to the factory for the same reasons he hangs around WNYX, he also establishes that his visits to the building site are for fun because he likes to watch the big trucks. This not only gives subtext to Mr. James' personality, it is also a meta-reference to a commercial that ran incessantly on TV in the early 90's that marketed videos of "Real Life Construction Equipment for Kids".

## Trivia

* Likes watching big trucks on construction sites
* Owns a lot of EuroDisney stock
* Besides WNYX, he owns an unspecified factory, building site, and buys an unspecified hockey team in the pilot
* Regularly cuts off phone calls and conversation by saying, "I gotta go" and abruptly hanging up or walking away

## Gallery

* Promotional
* Screencaps
Chapter 74

**Weisz vs. Laguna** (ワイズｖｓ．ラグナ *Waizu vs. Raguna*) is the 74th chapter of Hiro Mashima's *Edens Zero*.

Having avoided being turned into water, Weisz fights against Laguna. He manages to beat the water user, but suddenly gets shot from behind!

## Summary

Laguna what Weisz is wearing, which he answers is Arsenal Mark I and punches him. He then reconfigures a gun on his left arm and fires bullets, but Laguna blocks them with his water. He tells Weisz to not underestimate water, as it can even cut through metal, and demonstrates by cutting his suit. Weisz tries to fire bullets again, but they are blocked once more. He then uses Drum Buster, creating a dark explosion, but his enemy avoids it as well. Laguna tells him to not make speeches as he loads his weapon, but Weisz calls himself a hero and uses Atlas Flame. Laguna mocks him for using fire against water but realizes that he's surrounding themselves in a ring of fire. Weisz reconfigures his right arm into a giant hand and prepares to attack but Laguna catches it with his Water Hand and throws a barrage of Water Shot at him, damaging his suit further.

To finish him off he shoots a Water Laser, but Weisz blocks it with his giant hand. His suit warns that his remaining Ether is at 10% and shutdown is imminent. Weisz wonders what to do, when Hermit tells him to activate the suit's cooling system at maximum output. He then realigns the pipeline to the arms and freezes the beam of water. Laguna is shocked by this and gets punched in the face, knocking him to the ground. Just as Weisz tries to get him to turn his friends back to normal, he is shot from behind through his abdomen and falls to the ground. Shiki and the others are returned to normal, unaware of what happened. They find Weisz with a bullet wound and wonder where the shooter is. From afar, the sniper calls Laguna pathetic and prepares to kill them. Claiming that he, the flame sniper Fie, never misses his mark.

## Characters In Order of Appearance

1. Weisz Steiner (X442)
2. Laguna Husert
3. Hermit Mio
4. Rebecca Bluegarden
5. Happy
6. Shiki Granbell
7. Homura Kogetsu
8. E.M. Pino
9. Fie

## Appearances

	+ Belial Gore

**Powers and Abilities*** Ether Gear
	+ Tears Lover
	+ Machina Maker

**Techniques*** Weiss Cannon
* Drum Buster
* Atlas Flame
* Water Hand
* Water Shot
* Water Laser

**Items*** Arsenal Suit
* Belial Gore
* Sniper Rifle

**Battles and Events*** Weisz Steiner (X442) vs. Laguna Husert *(Concluded)*
Trumbull Valley

Trumbull Valley is arguably the most challenging map, of the five State of Decay 2 Campaign maps, due to mountain ranges that funnel the river; and one way road paths through the mountains blocked by bloaters, ferals, and Juggernaughts. If you are using the Difficulty recommended settings, don't travel alone; use the buddy system.

Food is scarce around The Village home base. It is recommended to claim Tartan Mart for food production upgrades.

Try the preferred Difficulty recommended settings before playing any of the campaign maps of State of Decay 2.
In Through the Out Door

## Plot

Dave takes speech lessons from Bill before introducing him at a Broadcasting Society function. Matthew learns a lesson about gambling from Joe.

## Summary

After overhearing his colleagues talking about bets they've won or lost, Matthew is eager to become a gambler, too. But when he asks for help, Matthew's irritating persistence prompts Joe to teach him a lesson he'll never forget. Meanwhile, when Jimmy can't make it to a big broadcasters dinner, he gives his seat to Dave. And Dave accepts before learning that he'll be expected to introduce the evening's keynote speaker, Bill. Recalling his own dismal record at speech-making, Dave nervously sits down to compose his remarks. And while Bill offers him some pointers, the helpful hints only serve to make him angry as well as nervous. In order to help Dave out, Beth makes preparations for him to try out his speech. Only his confidence isn't boosted by the distractions offered by her and Catherine. Meanwhile, after losing bet after bet, Matthew suddenly finds himself owing Joe thousands of dollars. After learning of Matthew's mounting debt, Lisa tries getting to Joe to call the whole thing off. But the losing streak continues despite a chance to win everything back. Fearing that Dave's introduction will fall flat, Bill tries one more time to coach him. But an angry outburst ruins Bill's voice, leaving him unable to speak at the dinner. Finally, after realizing that Matthew has been duped, Jimmy wins back the hapless reporter's money.
Wu-keng

byli całkiem liczni, choć ponad połowa była śpiąca. W którymś momencie przekonali się, że szukanie rekrutów pośród sexworkerów to dobry pomysł: na początku takiemu sexworkerowi wydawało się, że oferta „wyłączności” jest dobrym pomysłem. Potem było gorzej.

Mieli dużo członków z Chin, ale i z innych krajów, zwłaszcza tych gdzie prostytucja jest poważnym problemem społecznym: Indonezji (prawo w indonezji sprawia, że dziecięca prostytucja jest praktycznie niepenalizowana!), Malezji (prostytucja nielegalna, ale nie podejmuje się działań przeciw), Tailandii (prostytucja nielegalna ale tolerowana, kraj znany z seksturystyki oraz zatrudnionych w niej kathoey) etc.

Pod koniec było około 30 Wu-Keng, każdy przypisany do innego demona, część z tych demonów była dość słaba. Poza tym Nagan: służba, głównie żeńska, nigdy nie przebudzona, zajmująca się administracją, często też rekrutująca się z sexworkerów. Dla wielu z nich to było, ironicaly, lepsze życie. Takie osoby bardzo łatwo było wykorzystać.

Część Wu-Keng była ofiarami porwań, zostali wychowani na kobiety. Wiele z tych osób byłaby zapewne cis, gdyby nie zostali uprowadzeni. Demony wskazywały odpowiedniego kandydata: w wielu przypadkach chłopców o dużej wrażliwości albo z potencjałem do przebudzenia.

Z około 30 Wu-Keng ocalała dwunastka, niecała połowa. Piątka dołączyła do Bractwa Akashic, siedmioro do Mówców Marzeń. Z tych ostatnich troje wyjechało do USA, gdzie dołączyli do lokalnych Contraries. Pytanie, jak zmienią obraz tej grupy?

Szesnaście Wu-Keng zginęło: część z rąk Eutanatoi, część zabita przez swoich mężów pod sam koniec, kiedy demony zorientowały się, że przegrały. Z tym, że demony raczej nasyłały ludzi: ot, wyszło hate crime przeciw osobie transgenderowej...

Yu Lin Wei - Transpłciowa kobieta, w dzieciństwie uprowadzona. W cechu była zaślubiona Księciu Podartych Sztandarów. Kiedy Shinsuke Onimura prowadził śledztwo w sprawie cechu, pomogła mu. Obecnie pracuje jako masażystka, związana z Kultystką Ekstazy Shalin Mahat. Mieszka w Kuala Lumpur.

Jin Hua – A-Ji („ciotka”) Yu Lin Wei, jej przełożona. Jedna z tych, które opierały się przeciw uwolnieniu, planowała zamordowanie Shina. Prawdopdobnie transgender – lub jedna z nielicznych fizycznie kobiecych Wu-Keng?. Zabita przez Eutanatoi, po tym, jak zbiegła, odmawiając odrzucenia więzi z demonem. Prawdopdobnie za bardzo się bała swojego męża.

Zhu Ling (Fang Chun) – jeden z przypadków, które po odzyskaniu wolności przyjęły męską rolę. Zhu Ling czuł się mężczyzną od zawsze. Jest panseksualny, ale unika kontaktów z cis mężczyznami – wiadomo, że miał transgenderowego partnera, czuł się, paradokslanie, bezpieczny z transgenderowymi osobami. Zhu Ling zginął niedawno, przed śmiercią wysłał Yu Lin Wei informacje z których wynikało, że czegoś się boi. Kto go zabił?

Ratree Malai – tajski kathoey, obecnie Mówca Marzeń, w USA, gdzie poza kształceniem się robi karierę w burlesce

Lin Na – partnerka Zhu Linga. Coś wie o jego śmierci. Bardziej nonbinary niż transgender. Fizycznie mężczyzna. Performerka? Ile wiedziała o przeszłości partnera?
Планшет

математический планшет Балди, с помощью которого он дает нам примеры

Это - зеленый планшет с несколькими "экранами" - слева 4: 3 для вывода оценки ответа и Справа - 2 экрана: большой - для показа Балди, второй - для ввода своего ответа на эту строку. На левом верхнем углу планшета фиолетовое мыло.

## В игре

После клика на блокнот открывается планшет. В начале игры мы видим там Балди и слышим тихую музыку во время решения примеров. Решив пример правильно, в одном из трех маленьких окошек слева ставится галочка, в противном случае - Буква Х
Friends

## Plot

Beth's friend Sandi is hired on as an office temp re-igniting a rivalry that causes problems for Matthew and Joe. Meanwhile, Bill runs afoul of some security guards who refuse to let him into the building.

## Summary

When Dave hires someone to help with a backlog of filing, Beth couldn't be happier -- until she learns the temp is her childhood friend, Sandi Angelini. In a private moment, Beth complains that Sandi used to copy everything she did, from her hairstyles and mannerisms, to stealing a boyfriend. Lisa and Dave think she's just being paranoid, so Beth suggests an experiment which could prove her claim. Meanwhile, after leaving his identification card at his desk, Bill is denied entry by a pair of the building's security guards. To prove her point, Beth suggests to Sandi that she is romantically interested in Matthew. As predicted, Sandi then makes an obvious pass at him as well. And while Matthew isn't sure what to make of all the attention, Dave and Lisa see that Beth was right. Meanwhile, as the security guards continue to foil Bill's attempts to sneak inside, Catherine decides to have some fun by getting into the act, too. Disgusted by Sandi's flirtatious behavior, Beth ups the ante in her little game by giving Matthew a big kiss. So Matthew seeks Lisa's advice on how to handle the two women who seem to be in love with him. But when Beth decides to put an end to the charade and confronts her about the mimicry, Sandi finally admits she only did it out of envy and admiration. Upon making up, they each let Matthew down gently with some help from Dave, while Bill recovers his ID for the benefit of the guards, only to discover it's expired.