Roadmap/Furniture

* *For more of the Roadmap, see Roadmap*

Scrying Orb: reveals new quests or other world events; requires mana to search and has restrictions on how many quests can be revealed within a period of time

Enchanted Artwork - enchanted art gives a boost to mana regeneration when pawns are near it (about the same range as a pawn would enjoy the beauty boost).

* Makes magicyte usable as a stone type for artwork
* Glows based on amount of magic power it projectes?
* What color?
* could also cause a pawn inspiration if used to 'view artwork'
* may be also act as a beacon that draws enchanted beasts or pawns

Psychic Projection Chamber - like a hyperbolic chamber that removes all other senses and allows a mage to perform special tasks. \*\*Alternatively, this could be a spirit beacon that could be used to host a friendly spirit\*\*

* could be named 'meditation chamber'
* requires a pawn to occupy the chamber
* multiple modes? Meditative or Active
* mechanism to select distinct functions of the chamber
* Active mode would allow some special tasks to be performed
	+ moving resources or items into stockpiles; moving resources from stockpiles into frames
	+ causes lightning to strike near enemies if a storm/rain/weather is active on the map
	+ puts pawns into a trance that breaks mental states
	+ regenerates the mana of friendly pawns similar to transfer mana
* rapid training to pawns
	+ should this include might pawns inside?
* Passive mode would allow increased mana regeneration or recovery from arcane weakness
	+ would undead lose a necromancer if housed inside a chamber?

Defensive:

* Spell trap - trap that stores certain spells and activates spells when a nearby enemy is detected; similar to poison traps, mana mines, and lightning traps but programmable by a mage with ground-targetable spells.
	+ fireball, snowball, lightning cloud, lightning storm, repulsion, attraction, fog of torment, summon trap(elementals), accelerate time, rend, sabotage, encase, lullaby, polymorph
	+ healing circle, AMP

* Focusing lens: manned turret that converts mana into a beam of power; requires magic to work, mana consumed per use
	+ does this lessen the usefulness of 'offensive' casters?

* Defensive towers - fire/ice/lightning - automated towers that store and consume mana for active, ranged defense
	+ requires resources to build; mana to maintain
	+ able to draw mana from a mana storage device such as a mana battery?

* Magic mortar - launches a mortar of bottled magical energy that detonates with unique offensive explosions based on the type of shell used. Only able to launch magic shells.

* Magic Work Related - these structures require a constant supply of mana either through pawns charging the mana battery or through some form of mana generator \*

* Mirror Door - magic empowered door that allows pawns to travel between locations, on the same map, instantly; pawns will automatically path through a mirror door as long as it has magic power

* Flame of Entropy - an arcane brazier that attempts to balance the room temperature to whatever it's set to; also consumes nearby filth

* Searching Glass - a small tear in space that collects resources and immediately transports them to the searching glass when a pawn begins to search for those resources for a job; pawn will find the resource on the glass instead of going to the resource pad

* Mana Torch - a small flame sustained by mana

* Magicyte Furnace - converts magicyte into mana to power mana dependent structures