Mr. Gordon Grimes

**Mr. Gordon Grimes** is the head of Industrial Pollution and one of the Sorrows of Death Inc., and the second boss in *Have a Nice Death*.

## Description

**Mr. Gordon Grimes - Head of Industrial Pollution Department**

At the end of the 19th century, the industrial revolution changed the face of the world, and young Gordon saw a unique opportunity to cover himself in oil and glory. He dived headlong into work ... and a vat filled with the most toxic, disgusting, and pestilent substances ever known. Out came a putrid colossus, spewed out by the metalwork factory that is still polluting the air we breathe to this day. In other words, he saw his chance and took it.

So great was the industrial pollution icon’s ambition that it not only manifested in his monstrous appearance. He also became impossible to work with. Even his closest minions were terrified that they could be fired at any moment, simply because he felt like it. You’re constantly walking on rotten egg shells with Mr. Grimes ...

"*Yeah, erm, you might think the boss is a refined sort of fellow, but actually you’d be wrong. He’s more of a TV, beer, football kind of guy, who won’t think twice about confiscating your cell if you’re not paying attention*." — Rare off-the-record account from a minion in the Industrial Pollution Department.

## Appearance

Gordon Grimes is a colossus made of a tar-like black substance. He has the ability to shapeshift and uses this ability to enlarge his limbs and teleport across his boss arena. He has white glowing eyes and, when visible, a similarly glowing mouth. His body appears to be constantly shifting or melting. So far, he holds the record for the largest boss in the game.

## Personality

Gordon Grimes appears to be a very passionate individual. Although he is impatient and a bit arrogant at times, he always tries to keep a timely schedule and scolds Death when he makes him miss a meeting. He is constantly trying to improve the state of global pollution in the mortal realm, trying to out-perform his rival, Hector Krank. He is not very tidy, though, as in one of Death’s battle quotes, he describes how filthy Grimes’ department is.

## Boss Battle Attacks

Grimes will use one of his three attacks throughout the duration of the fight. Once his health reaches 1/3, he will go into his second phase, increasing the power and frequency of his attacks.

* **Sludge Slam**: Grimes slams his fist into the ground, causing small fists to rise from the ground underneath the player. They vary from 2-3 fists in his first phase to 4 or the entire floor in his second phase.

* **Heavy Punch**: If the player gets too close to him, Grimes punches the area directly in front of him with an enlarged fist.

* **Tar Belch**: Grimes will belch tar blobs at the player. This amount varies between 2-4 in the first phase, to 5-7 in the second phase.

## Strategy

Dashing (typically away) is essential for fighting Grimes, especially when his Tar Belch & Heavy Punch attacks are being performed. In addition, Sludge Slam can be evaded with continuous movement and jumping along with attacking upwards (or any other means to keep Death in the air) is highly recommended when the entire floor is about to consist of Grimes' fists.

There are two noteworthy changes in Grimes' second phase: For one, Grimes will follow up most of his attacks with tar bubbles shot directly at the player. However, they can be dodged if Death dashes through them or if he is positioned to the far left/right of the arena and jumps over them. Furthermore, Grimes will gain a new attack where he moves to the middle of the arena to slam the ground, causing tar to fall from above. This is one of Grimes' easier attacks, however, as simple horizontal movement helps to dodge accordingly.

## Relationships

* **Mr. Hector Krank**: It is shown through a variety of dialogue that Grimes has a rivalry with Krank.

## Trivia

* The fact that Grimes and Krank are rivals may reference how global pollution often leads to an increase in diseases.