Marvel's Spider-Man Walkthrough

## **Clearing the Way**

You'll start the game swinging. Literally. You'll get prompts to hold the R2 button to swing from building to building and learn how to jump and gain speed. You are aimed in the direction of the objective. Keep swinging forward until Yuri interrupts you and aims you toward Times Square to help the cops.

### **Help the police at Times Square**

Your objective will appear highlighted on the screen. Follow the yellow target to reach Times Square.

### **Take down Fisk's men**

Luckily, Spider-Man will disarm Fisk's men during the cinematic, leaving you 5 thugs without weapons. This is the perfect time to learn the basics of battle.

As the cinematic ends with Spider-Man standing before all 5 thugs, you will be prompted to press Triangle to perform the Web Strike.

You will then be alerted to use Square to attack.

When surrounded, you will get your first prompt on how to use your Spider Sense to avoid getting snuck up on.

Press Circle to Dodge.

You will notice that certain objects (like the manhole) will highlight on the screen with L1 R1. Use this to web nearby objects and swing them around to attack.

Another wave of 5 Fisk thugs will show up -- this time, fully armed-- and you will Dodge, and then be shown how to web-up enemies tapping R1 repeatedly.

Then you will learn the Air Launch (holding Square), an Air Combo tapping Square again repeatedly after an Air Launch) and how to perform the Leap Off move-- Pressing Square then X near an enemy.

After defeating the enemies, an explosion will occur. Follow the new objective target to reach Yuri. After a short cinematic, you will make it into the main atrium.

## **The Main Event**

### **Clear the Atrium**

Here you will learn about the Focus system. Increase your combo count to gain Focus meter and bonus Focus via air combo.

Take down all the enemies to move forward. Use nearby objects to take down enemies quicker. Go for the armed enemies first, as they can take you out from a distance.

Once you've taken down all the enemies, you will use your Focus to heal.

The next wave of 3 armed men will appear from the golden elevators. Press L2+R2 to perform a Zip to Point to reach them quickly. Take them down next. More enemies will continue spawning from the elevators. Take them down as quickly as possible.

### **Infiltrate the Building**

You will climb up the elevator shaft using your Wall Crawl ability. You use it by pressing the L-stick against a wall. Hold R2 to run up the shaft. Follow the objective target all the way up the shaft and press Triangle to open the elevator doors.

You will crawl through the air ducts. Follow the pathway and find the grating that has a Triangle button marker on it and you will open it. Drop down and get ready to Zip to Point to enemies with guns.

Take down those enemies. More enemies will continue spawning. Finish them off and get to the server room in the golden doors found on the highest floor.

### **Enter the Server Room**

You won't be able to enter the server room through the main doors. It will ask you to find another way. You will have to look up at the ceiling using free-roam to find the vent that you can climb through.

Press L2+R2 to zip to the vent. Crawl through until you find the vent with enemies. You will be able to do a Vent Takedown by pressing Square. Keep crawling to the next vent and press Triangle to drop down.

### **Stop the countdown**

You need to stop the countdown, but you won't be able to do so until you stop this wave of enemies. Take them out and you will be able to access the console by pressing Triangle on it.

After a small conference call with Wilson Fisk, he will send out another wave of guards.

### **Take care of the guards**

As it transitions from cinematic to gameplay, you will be instructed to perform an Air Launch. Do this, then press Triangle to yank enemies. Take these guys out and proceed to exit the server room.

Another explosion will occur.

### **Investigate an Explosion**

Zip to the next floor and take out the guards. Zip up to the next floor and a cinematic will play. Civilians will be in trouble.

### **Help the Civilians**

After the cinematic, zip up to the next floor toward the objective target. Use L1 R1 to pull the rubble out of the way and keep moving forward. Use the L stick to crawl in between the second set of rubble.

Rapidly push Square to move lift the rubble and help the civilians escape.

### **Move toward Fisk's office**

Once you've saved the civilians, Yuri will call you and let you know that Fisk is trying to escape. Look for a vent on the higher wall and press L2 + R2 to zip to it. Crawl through the air ducts and you will find a vent that will allow you to drop through using Triangle.

### **Help bomb squad**

Exit the room that the bomb squad is hiding in. There will be a goon with a rocket launcher. Press Circle to dodge the rockets and zip toward him quickly and take him down. There will be 4 more guys with rockets on the next floor.

Zip to them and take out the first 3. The last one will be guarding Fisk's office. Use L1 and R1 to pull the doors off of Fisk's office.

### **Find Bomb Squad**

Once in Fisk's office, you will learn how to parkour. Use L-stick and hold R2 to do this over a trail of debris. You'll reach the end of the hallway, turn right and prepare to fight more goons.

This time when you approach them, however, you will get a prompt on how to Dodge onto a wall using Circle and pressing Square to perform an Off The Wall Attack.

Clear the room and moving toward the next set of doors and press Triangle to open them. You will come to learn to never trust armored guys.

### **Defeat dirty cops**

There will be 5 armored guys you will have to battle. They block attacks from the front, but are vulnerable from the back. Use Web Strike to propel yourself toward them, then press Circle to go under them and use Square to attack them.

Once you've defeated the shielded guards. Walk toward the giant red doors. You will watch a cinematic. Fisk will go behind a bullet proof glass and turrents will appear from the pillars.

### **Take out Fisk's turrets**

Press Circle to doge the turret fire. Press R1 repeatedly to web it up. Once webbed up, use L1+R1 to yank each one out and then toss them at Kingpin's bullet proof glass.

### **Defeat Wilson Fisk**

Fisk will come out charging at you. Web him immediately, press Triangle to Web Strike and then pummel him with combos.

Don't bother trying to attack him when he's not webbed up, otherwise, he will block your attacks.

You can also throw any objects that are around. This will also leave him vulnerable for comboing.

After you combo him, he will charge at you.

Once you attack him enough, he will grab you and throw you through the walls and you will fight in another room where his henchmen will join in on the attack.

Kingpin will throw debris at you, which causes a ton of damage. Prepare to dodge.

Take out his men and use the Focus to heal.

Once it's just you and Kingpin, continue pummeling him until he tries to smash you and a quicktime event will occur.

Press the button quickly (Circle). You will endure a falling quicktime event where you have to press the buttons that align with the scene.

Get ready to press L2+R2 to zip into Kingpin as you touch the ground.

The next quicktime event is when Kingpin throws you down and you return to attack him. Press Triangle to Web Strike him.

Then Press Square repeatedly to punch Kingpin one last time.

First boss is down and you will receive your 4100 XP for completing The Main Event, which is enough to level up, get a health increase and earn a skill point. Open your Skill Tree, and choose whether you want to invest it in Innovator, Defender or Webslinger.

## **My OTHER Other Job**

### **Get to Work**

After a few seconds, you will receive your next mission. You will get an opportunity to Zip to Point and then Zip Launch (pressing X). There's nothing you can do to stop what occurs-- Peter Parker will be late for work. Once you get to the building, you will watch a cinematic that introduces Dr. Otto Octavius. Once the scene is over...

### **Check on the Prosthetic Arm**

Walk over to the arm and press Triangle. Move the Arm using the R-stick. Press Circle to stop. Right next to the arm is a tool box. On top of that toolbox is a screen. Turn to it and press Triangle to inspect it.

There are three puzzles you will have to complete in order to properly pass this section.

You will have to solve the first puzzle to perform the pre-check. Do this by creating a connection between the green piece and to the orange end piece. You will notice on the left panel you have two types of paths that you can drop in. 5 right angles, 2 straight lines.
This is the pattern you're looking for:

Complete that and you will have to perform a second puzzle to reroute the circuit control. Note the yellow arrows that denote the flow of the circuit

Complete the third puzzle to set the Power Voltage Control. This puzzle you will have to pay attention to the Actual Voltage and make sure you are using the correct pieces to accomplish that. Notice that the red piece subtracts 1 volt as it flows through.

Now, you can go back and Test Arm by pressing Triangle on it and using the R-stick to move it around. Then Circle to exit.

Once that's done, you will get a new objective.

### **Work at the Spectrograph Station station**

Walk on over to the Spectrograph and interact and you'll discover a new substance. You will have to solve another puzzle. In this one, you will have to match the line spacing that they show you on the top with the ones on the bottom.

Once you're done with the substance analysis puzzle, you can move onto the next objective. There are more puzzles available, but these are the only ones required to move forward.

### **Exit the Lab**

Simply walk on over to the door. Once outside, you will return to Spider-Man costume and receive 250 XP for completing the mission. You will then receive a call from Yuri and receive your next mission and objective to go meet with her.

## **Keeping the Peace**

### **Meet Captain Watanabe**

As you swing toward the police station, you will hear your first taste of J. Jonah Jameson's podcast. Once you get to Yuri, you will sit through a cinematic where you learn that you need to get towers working again.

### **Repair tower**

First things first, you will get a puzzle where you have to match the wavelengths using your L and R stick.

Press R3 to zoom into your next objective.

### **Stop the Break-In**

You will watch a small cinematic and encounter your first crime. There are 6 masked goons. You will arrive in a perched position, to which you can perform a Web Strike. This is the first time you'll encounter enemies with melee weapons. As the prompt will mention, they block most attacks, but are vulnerable to Air Launch attacks, webs and throwables.

Take them out and you will receive your first Crime Token. Yuri will call and bring up an assault. Head toward that crime next.

### **Rescue the Victim**

Again you will arrive in a perched position. Press Triangle to perform the Web Strike Takedown. This time you will discover that these 6 goons have a brute. Brutes block melee attacks. Like Kingpin, webs and throwables make them vulnerable.

Throwables are super effective in scenarios like this, where there are mixed types of goons.

Once you take the wave out, an armed man will hold the victim hostage using a gun. To save the hostage, you have to use the L-stick to aim and R1 to disarm him.

### **Get to a higher vantage point**

They want you to use the R-stick to run up the wall for this. Immediately after, you will get your next objective.

### **Repair the Second Tower**

Swing to the top of the building where the next objective is. Hold L2 to aim and then R2 to get in range and fix the signal. Press Triangle to Descramble. Then use the L and R-sticks to match the wavelengths.

Once you complete that, you will have to press R3 to pick up more citywide signals.

### **Investigate the RFID signal**

This signal will be coming from a backpack that is webbed up to a wall on the ground level. Go up to it to investigate it. You will receive your first Backpack Token for this. There are 55 backpacks to find in total. See Collectibles section for more on that. Yuri will call and report a robbery.

### **Stop the Robbery**

Swing over to the crime, which is taking place inside of a jewelry shop. There are 3 armed robbers. A car will pull up with 4 more thugs. Take them out for another Crime Token.

### **Repair the Third Tower**

Head on over to Chinatown for the final tower. Like the last tower, Hold L2 to aim and then R2 to get in range and fix the signal. Press Triangle to Descramble. Then use the L and R-sticks to match the wavelengths. When you finish this objective, you will complete the mission, earn 2500 XP and get your next mission -- which is to repair your suit by heading back at the lab.

At this point, two new side missions will also show up.

Something Old, Something New

Go to Otto's lab

Walk on into the lab and you will turn into Peter Parker. Walk down the hall and you'll be able to enter the lab using an ID badge. If you follow your way to the objective, you will be able to repair your suit.

You will be interrupted.

Check your email

Simply walk on over to the computer and interact with it. Read the email and press X to open the attachment. You will now learn about Suits, Suit Powers and Suit Mods.

You will be instructed on how to create the Advanced Suit by simply holding X to craft it. Crafting a new suit auto-equips the new Suit Power. You can use the Suit Power menu to swap back to any previous Suit Powers you have unlocked. Suits can also be upgraded with Suit Mods.

After a short cinematic, you will receive your next mission and objective from Yuri.

## **Something Old, Something New**

### **Go to Otto's lab**

Walk on into the lab and you will turn into Peter Parker. Walk down the hall and you'll be able to enter the lab using an ID badge. If you follow your way to the objective, you will be able to repair your suit.

You will be interrupted.

### **Check your email**

Simply walk on over to the computer and interact with it. Read the email and press X to open the attachment. You will now learn about Suits, Suit Powers and Suit Mods.

You will be instructed on how to create the Advanced Suit by simply holding X to craft it. Crafting a new suit auto-equips the new Suit Power. You can use the Suit Power menu to swap back to any previous Suit Powers you have unlocked. Suits can also be upgraded with Suit Mods.

After a short cinematic, you will receive your next mission and objective from Yuri.

## **Fisk Hideout**

### **Investigate the Construction Site**

Head toward the construction site. You will receive a text from Otto. This will open up the Gadgets menu, where you can craft new gadgets. Otto will give you plans to craft Impact Webs.

These webs instantly web enemies on impact. Use the R-stick to select Impact Web and just tap R1 to use on the thug.

### **Defeat Fisk's men**

To take out Fisk's men effectively, start from the highest floor to the lowest performing Web Strike Takedowns when possible. There is a total of 6 waves of enemies. Shield guy will appear by wave 4. Electric baton-carriers and rocket launchers by wave 6.

You have all 6 waves to accomplish these 2 bonus objectives:

* Perform 10 Finishers
* Web 5 enemies to wall

You will receive your first Base Tokens for clearing out this base. And you will receive a new mission to begin landmarking.

## **Landmarking**

### **Go to the vantage point**

Once you reach the vantage point, you will immediately receive your next objective, which is to take a picture of the Empire State Building.

### **Take a photo of building**

Press Up on the D-pad to equip your camera. You have to aim your camera around until the viewfinder turns green. Then press R1 to take the picture. Doing this, you will receive your first Landmark Token. This will be the first of 16 landmarks that you can take a picture of.

If you want to go for more of these landmarks, it is suggested that you descramble more surveillance towers to open up your map.

Once you exit the menu, you will have completed the mission and receive 250 XP. You will then receive a phone call from Martin Li, saying he will call you later to give you some time to explore. You'll then get a call from the Landlord.

After a while, you will get a second call from Martin Li, to give you your next mission.

## **For She’s a Good Jolly Fellow**

### **Head to the F.E.A.S.T. Shelter**

On the F.E.A.S.T. shelter rooftops, there will be a bag of clothes. Interact with it to go into Peter Parker mode and walk into the shelter.

### **Talk to Martin Li**

You will find Martin Li loading boxes in the backroom of the shelter. He'll lead you into a cinematic with Aunt May.

### **Exit the Shelter**

You will simply have to just walk out the way you came in and you will finish the mission and earn 250 XP.

## **Don’t Touch The Art**

### **Investigate the auction house**

Simply swing on over to the auction house. You will find out that there is a situation that requires you to remain stealthy. Thus, your next objective is set.

### **Silently defeat enemies**

Keep crawling through the vent until you find a glowing vent. The first enemy, you can distract the enemy my using the R-stick to aim and tapping R1 to shoot a web that will call their attention toward that location. Aim one onto the floor directly under you. They will go to investigate it and that will give you a chance to perform a Perch Takedown by pressing Square.

Once you take down the first guy, remain on the walls by crawling. Reach the vent at the end of the room. Crawl through to the end and you will find an enemy that you can perform a Vent Takedown on. Drop down this vent and start walking until you notice another goon.

This third guy will be facing away from you. Simply sneak up behind him and pressing Square to perform a Silent Takedown. After taking out the goon, zip to the top and remain on the walls. You will find another vent you can sneak in through.

Sneak all the way through the end and you will find two enemies this time. Notice that the enemies say "Danger" over their heads. You cannot attack until it says "Safe." You need to use your R-stick and R1 to spray a shot. Aim for the box that is directly behind them.

Once they both turn around, aim for the closest enemy first by performing a Perch Takedown and then Web Strikedown on the second goon.

Once you take them out, there will be a camera on the wall. You will discover that someone else is here.

Small cinematic reveals what occurred before you got there.

### **Inspect the Art**

You'll now play as MJ. The auction house lady will show you more art, so you can just walk over to her after inspecting anything. Take a picture of it to continue the conversation.

* The first object is the katana. Simply walk up to it and inspect it. Use R-stick to move around and Circle to exit.
* There will be hand-rolled cigars to inspect on your left from the katana.
* Tatami Armor is on the right-end of the room from the cigars.
* There is a tapestry as you're exiting thefirst room. (the auction lady will walk you over to it to take a picture later)
* An oil painting landscape on the right wall from there.
* Woodcut image of girl
* Ceremonial tea set (take a picture of this)

Continue hounding the auction house lady to get her nervous. She'll eventually leave for a phone call in her office, leaving a door open so that you can take a picture of a statue behind that door.

She will then lead you to the restroom and turn around.

### **Sneak into office**

You will now have to sneak into the office. Stay out of the auction lady's line of sight. A yellow symbol will appear on the auction house lady if she's suspicious. A red symbol will appear if you've been spotted. Hold R2 to hurry. Stay behind objects.

You can sneak by when she is standing infront of her office with her face turned to the side. She will approach the counter, just go around in a complete square-shape around her to get into the office.

### **Investigate office**

Walk up to the portrait of Fisk and a woman with the statue in the background and investigate that picture. On one of the desks, there is a postcard and a pamphlet. Inspect them with Triangle and press X on it to Examine and L-stick to rotate. Note the difference in the stance of the statue.

You will have to replicate his stance by actually walking up to the statue, putting the baton in his hand and moving its arms into place as instructed by the postcard and pamphlet.

Interact with it and you will discover a hidden drawer with Devil's Breath material. That's when the Demons break into the auction house demanding to see the statue. Once the flashback is over, you'll continue playing as Spider-Man

### **Quietly subdue enemies**

Crawl to the ceiling and there is an opening where you can continue on through. Drop down to the rafting. Using your webs, shoot the 2 dinner carts to call both enemies toward them to investigate.

They will split up and look at different carts, allowing you to silently take them out with Perch Takedowns. A third enemy will walk over and allow you to take him out easily as well. A fourth enemy is over by the Roseman's logo. Take him out to clear the room.

Jump down onto the ground, walk into the next room and zip to the rafting. The next 3 guys are obvious takedowns and will clear out the room.

Then MJ gets captured and a cinematic will play.

### **Defeat all enemies**

Take out the first wave of enemies and a new enemy type will appear with an energy weapon. Air Launch/Air Combo him and take him out quickly. A full wave will continue appearing. Take them all out and a cinematic will play. Once it finishes, you will be Spider-Man again, with 2750 XP for completing this mission.

## **A Shocking Comeback**

### **Track down Shocker**

A call with Yuri will alert you that Shocker is back in action. He will lead you on a chase. You got to get close enough and press Triangle to trigger an event. Then he'll punch you away and start running again. This time he will shoot you -- prepare to dodge with Circle. Triangle on him again to trigger another event.

Capture him and you will complete this missing, getting 2500 XP and unlocking a new side mission.

## **The Mask**

### **Head to F.E.A.S.T.**

Head back to the rooftops of the homeless shelter. You will trigger another cinematic.

### **Locate Martin Li**

He will be upstairs in his office. You approach the door, open with Triangle and you will give him The Mask. Once you're done talking to him, exit the building the way you came. You will get 1500 XP for completing the mission and you'll return to Spider-Man garb. A new side mission will also be unlocked.

The game will offer you an opportunity to perform these side missions and do some other non-linear tasks in order to upgrade your suit. After a bit, you will get a call from Dr. Octavius to return to the lab.

## **A Day To Remember**

### **Head to Otto's lab**

Simply reach Otto's lab and watch a cinematic. The mission will end and you will get 250 XP for it.

## **Harry’s Passion Project**

### **Go to research station**

Once you reach the station, interact with it and you will learn of more stations around the city. Opening more research stations will earn you Research Tokens.

Once there, go up to the big screen and interact with it. You will get your next mission.

## **Snapping Up Smog**

### **Collect contaminants**

For this mission, all you have to do is simply swing to each highlighted cloud. There are a total of 8 clouds. If you are having trouble collecting the highlighted area, try going higher and dropping into the cloud.

### **Photograph the contaminant’s sources**

Use your camera to take pictures of the highlighted areas. When you take out the camera, you have to hold the camera out and find the areas until the viewfinder turns green. Once you're done with the mission, you will get your Research Token and get a call from Yuri informing you that Shocker has escaped.

## **Financial Shock**

### **Stop Shocker at the bank**

Head toward the bank. There is a collectible on top of the building, so make sure to pick that up before jumping into the mission.

### **Defeat Shocker**

Shocker will keep his distance, using his blasts. He will periodically surround himself in a bubble. Use throwables to weaken it. Once you knock out his bubble, come in with a Web Strike and attack.

You have to move constantly, chucking whatever you can find at him and look for any opportunities to attack.

Spider Sense will tell you when to Dodge using Circle. Stay aware of it.

He will detonate waves and have a moment of rest.

Once you score enough hits on him, a cinematic will see you will web him up, but he'll break out and come out thrashing even tougher.

He will do long-lasting waves that will prevent you from touching the ground. They will continue in a single direction, so you have to come up from behind him-- launch a throwable at him, then strike.

Do enough damage, and another cinematic will have him webbed to the ground. This time, you have to aim your webs to the ceiling, pulling down the world-map decoration by rapidly hitting Square and it will drop onto him.

You will complete the mission, get 2500 XP and you'll get a call from Yuri.

## **Wheels Within Wheels**

### **Check out the Shipyard**

When you arrive at the shipyard, there will be multiple snipers. There will be two buildings closest to you. One with a single sniper, and another with a sniper and a guard behind him. Go for the single snipe first. Then go to the building with the guard and sniper. Take out the guard first, then the sniper. All of these can be taken out by sneaking up to them and performing a Takedown.

There will be another sniper on a tower. Because his back is covered, you have to crawl under him and perform a Ledge Takedown.

The final sniper should be a breeze. The rest of the guys on the ground can be taken out one by one, just using your web to distract and separate and then taking them down.

Once you finish them off, the cops will show up. The front door of the shipyard will be locked. You will have to go in a different way.

### **Find another way in**

Behind the shipyard, there is a vent you can crawl to and through.

### **Unlock the front door**

Officer Jeff Davis will slide over a stun gun to help you build an electrical current. You can now craft a Electric Web and use the web to jumpstart the door by hitting the electric panel.

### **Find and activate junction box**

Scan the environment and the junction boxes will stand out in yellow highlights. Follow the pathway to two junction boxes. One directly above Officer Davis' head, and the other on the right-hand side. Shoot them with the Electric Web.

### **Search for more scrapes**

There are scrapes by the big back doors. Those won't be the ones Jeff's looking for. There is a scrape with no door on the top right. of the room. Officer Davis won't be able to make it upstairs without your help. Got to pull the elevator up with your webs. Go upstairs and use your L1 R1 to pull him up.

### **Find and activate the junction box**

Scan the room and follow the yellow all the way up to the ceiling, over by the entrance. Shoot that.

### **Find and shock the junction box**

Use your scanning again to follow it downstairs. It is being blocked by the elevator. Pull it up and shock the junction box. After that, you have to help Davis pulling up the trapped floor door.

### **Cross the tunnel with Officer Davis**

Crawl through the space ontop. There's a piece you can pull out with your web that will unblock the area for Officer Davis. Use L1 R1. You'll reach the end of the tunnel, just use the L-stick to move onto the ceiling. Use L2 to aim and R2 to zip through the tunnel to Davis' side.

### **Get to the vault**

Follow Davis. He will lead you to a room. At the end of the room, there is a door you can push open and find the Demons.

### **Stop the Masked Gang From Escaping**

Take out the Demons that were left behind. Take out the ones with the guns first. There is one on the top left from where you begin on a stairwell. Take him out. Then move back and take the other armed guys out. Then the energy swordwielder. Use the Electric Web to slow down anyone getting in your way.

Another wave will appear, this time with a shielding goon. Take out the gun wielders, then him.

A truck of them will start running away, get ready to chase them. Use the zip line to get to them faster. Use Circle to dodge their rocket attacks. Get ready to press Triangle when they are close enough and get ontop of the truck.

When you're on top of the truck, use the L-stick to move around and avoid getting hurt. When you get to the front of the truck, you'll have a quicktime event to press Square. When you get hit by another truck, get ready for another quicktime event -- this time aiming using L-stick and press R1 to zip back to the truck. A final quicktime event occurs, this time mashing Square as quickly as possible.

After a short cinematic, you'll gain 2500 XP and your next mission.

## **Home Sweet Home**

### **Head Home**

Fast travel locations will now be marked on the map. In your map, go X over Peter apartment and you'll Fast Travel there. You'll get some bad news and have to get to the municipal garage for the next objective.

### **Find the Trash Truck**

Once you arrive at the municipal garage, you will notice that the front entrance is locked. On the right-hand side of the garage, you'll find a vent on the wall that you can climb to and through. You will be able to crawl all the way through and drop down to the truck. Finding... Nothing. With another call, you'll learn that your flash drive may be elsewhere.

### **Search the trash trucks**

You'll be led to Leo's first, where there will be two trash trucks. The flash drive won't be there, but take a picture of Leo's signage, as it's one of the many secret photo ops.

### **Get to the Incinerator**

You will encounter some gang jumping the trash guys. Take them out and the trashman will let you dig around. Right next to him there is a huge pile of trash. Use your webs to pull the junk out of the way and you'll find the flash drive.

You will get the Web Bomb gadget. Craft it and get ready to test it out on a new wave of enemies that will appear. Aim for the guys with the melee weapons first. Once you defeat them, feel free to take a picture of the bridge there.

### **Go to MJ’s Apartment**

Simply swing on over to MJ's apartment. There will be a backpack to collect on the very building.

## **Stakeout**

### **Investigate Black Cat's camera**

You'll find out that Black Cat is staking out locations. Using your camera, you need to aim at the little black cat dolls and snap a picture of it. Look for a sparkle to cue you where to go. From the starting point, look down and left. It is to the left of the JJJ graffiti, on the lower building. The cat will be blocking a doorway in the rooftop access. Use L2 and R2 to zoom in and R1 to take a picture. The viewfinder should turn green when you're looking at the right object.

You'll get 250 XP and the mission will be done.

For the rest of the locations of Black Cat's stakeouts, check the Collectibles area.

## **Couch Surfing**

### **Head to May's Office**

Walk to May's office, just go upstairs and hit that couch for some sleep.

### **Exit shelter**

Yes, this was the easiest mission in the game. You get 250 XP and two new side missions. You'll also be offered another opportunity to explore the city. Eventually, you'll get a call from Dr. Octavius and you'll get your next mission point.

## **Straw, Meet Camel**

### **Investigate the Demons**

You can silently take out the first two demons without a problem. The next three, you have to try and distract them, while you try and Perch Takedown.

### **Investigate the Gunfire**

After the defeating the first 5 guys, there will be a noise. Go toward where your pointer goes and you will watch a short cinematic. It will explain that you need to save Fisk's goon. In this wave, there is a shield guy and two gunners. Web up the two gunners first and take them out. Then worry about the shield guy. Then the other goons will go down easily.

### **Save the Remaining Men**

There is no particular order about this. There are 6 Fisk thugs to save. Just go for the closest guy first. You will encounter a mishmash of different kinds of henchmen, from shield guys to energy sword wielders to gunners. Always impede the gunners first by webbing them up, then go for sword wielders, then shield guys, and then the regular joes.

The third set of guys has a construction beam next to them, pull that using your web to instantly KO most of them.

A Demon Brute will drop from a helicopter. Use gadgets (like the electric web), webs and throwables against him.

After the last guy is saved, you will have to go for the roof.

### **Go to the roof**

You will see the helicopter up close and personal. There will be multiple quicktime events, so be prepared to press buttons quickly as the blue circle shrinks and perfectly surrounds the button. It happens after Spider-Man gets knocked out and wakes up. He'll then run on the beam.

X, X, X, O

You have to chase the helicopter as it lobs missiles at you (press to Dodge with Circle). Just wait until you can get close enough to the helicopter, then press Triangle when you see the button indicator.

Once you land in the office building, you need to parkour over everything using the run button. Zip through to meet the helicopter on the other end and press Triangle when close enough to see the indicator.

Once you take someone out of the helicopter and it's just you hanging outside of it. Use the L-stick to move around. You have to disable the helicopters engines, so move to the top of the helicopter and press Square when the indicator appears. Then crawl to the other side and rip the other side out.

When the copter is about to crash, get ready for the quicktime event L2+R2 to web it. Then a second quicktime event occurs where you have to aim using L-stick and R2 to shoot a piece of shrapnel.

Finally, a last quicktime event to shoot as much web to cushion the copter's fall using L2 and R2.

You'll finish the mission and get 2500 XP.

## **And the Award Goes to…**

### **Head to City Hall**

Simple mission. Just get to the City Hall.

### **Find Your Parents**

You'll play as Miles. From Peter, go left and go through the burning building. Parkour over the rubble and go under the car. Proceed through the building. You'll find Mile's mom. Two quicktime events will occur. Get ready to mash Square.

Climb the fallen rubble to lead you to the top of the building. Then you can peer over to the street from the vantage point. You'll drop down and now you can crawl through the upside vehicle.

You'll have to parkour over the rubble when the Demons aren't looking. Then trapeze over a beam over their heads. Wait until the Demons aren't looking so that you can reach the top of city hall. A cinematic will play.

You will get 3000 XP and a phone call to Yuri.

## **Dual Purpose**

### **Eliminate the Demons**

Try and eliminate as many of them as quickly as possible. There is a Brute and a gunner. If you can, go for those steathily.

### **Investigate the recycling business**

The door will be locked, so you have to find the junction box and shock it. It will be hiding behind two crates. Destroy the crates and shock the box to open the door.

In the first room, there will be a grating you can open with your webs. Pull it open and crawl through. Keep crawling onto the wall and go through the vent. Crawl through and go through the first opening.

### **Investigate the building**

There is a map where Spider-Man will comment on. There will be all sorts of evidence, like truck bomb plans, guns and dynamite from Fisk, as well as some high-weaponry from Osborne (which will later be turned into a Trip Mine for the next objective).

### **Go to Consolidated Shipping**

There is a long stretch going from the recycling business to Consolidated Shipping. There are three landmark pictures you can take, as well as a backpack on the Clinton Shelter.

### **Eliminate the Demons (Again)**

You have to try and go at this stealthily as possible. You can use the Trip Mine on the very first enemy you spot. Aim for the snipers next, as they have the furthest sight. Then take out anyone else that has the higher ground on the catwalks.

Continue using Trip Mines on the enemies that walk around in cycles.

### **Investigate the Office**

Once you've taken out all the henchmen, there's a door you can pull open with your webs. Look at the map on the wall to add all of the Demons' bases onto your map. On the desk, there is an invoice for a Pale Horse Ridez. Inspect that and head out.

### **Defeat the Whip Demon**

Use throwables on the Whip Demon. It will leave them open for attack. Avoid air contact with them, as they have the advantage.

### **Defeat the attackers**

But then there's more enemies. 8 of them. Two of them with energy melee weapons. If you have the Electrically Insulted Suit, use the Electric Punch to take them out quickly. Another Whip Demon will appear.

There will be a short cinematic and you'll get 3000 XP and a new mission.

## **Hidden Agenda**

### **Head to F.E.A.S.T. (Again)**

Just head to the Shelter again for some more Peter Parker exploration and a short cinematic with Aunt May.

### **Go to Li’s office**

Simply go upstairs from where May Parker is at.

### **Find a way into Li's office**

Unfortunately, you'll find that the front door is locked. There is a vent around above his door to the right. Crawl through the vents to find an electric trap. Use L-stick to aim and R2 to shoot at the junction box across from the trap. The vent into Li's office is right after the vent over Aunt May.

### **Investigate Li's office**

There is a note on the desk and a note in his desk drawer (with a key in it). Take the key and look at the picture of May and Li. Notice that there is a picture missing in the shrine behind them. Go up to the shrine and there is a key hole right next to the picture.

There will be a small puzzle to do and this is how it's supposed to look:

### **Investigate Li’s Secret Room**

There is a folder on the metal desk. Pick that up and take it. After you step away from the desk, a short cinematic will play. There will be two junction boxes that need to be shot at a few times each. One on the left of the desk. The other, by the door that you walked through.

### **Exit secret room**

There is a grate on the floor. Press Triangle on it to drop through. There will be a cart with a drape over it. Push it out of the way to exit the room.

A cinematic will play and you will get 3000 XP.

## **A Fresh Start**

### **Head to lab**

You will talk to MJ first and set up a dinner date. Then Dr. Octavius will call you and double-book you in a classic Spidey fashion. Head to the lab to continue the story for more Peter Parker action. Walk through, swipe the badge and get ready for a new objective.

### **Look at Otto's activity**

There is a dossier that is highlighted. Check that out first. Then you'll have a second objective point, which will be an mechanical arm. Once you're done, you'll be treated to a cinematic. Then back to puzzles...

### **Fix the control unit**

This puzzle requires you to reroute the entire circuit in the other direction, going through the red (which subtracts voltage).

### **Exit the lab (again)**

Just exit the lab and you'll get 3000 XP -- a ton of XP for a simple mission. You are free to explore until she calls back.

## **Dinner Date**

### **Have Dinner with MJ**

Get to MJ, and it'll be time to control her again in a flashback.

### **Investigate the office window**

When the goon walks away to check on a noise, go up behind him and push the toolbox onto the ground and hide behind the work bench until he moves toward it, then you can sneak across the room all the way to the window.

### **Find a way into the office**

There will be two guys on a higher platform drilling something. Walk toward their direction and try not to bump into the boxes. You will find another toolbox you can knock over. Make sure you hide toward the wall. Then just walk down the long pathway of boxes. Avoid touching them! Hug the wall and make it to the other side of the room where you will pass giant tires and then you will see a bright yellow machine. Press the button on the machine to call over a henchman and walk around it to the left. Go up the small wooden ramp. Keep walking through until you reach an open area with more enemies. Go through the right and keep out of sight.

You can sneak all the way through, even behind the guy sitting on the chair. Go up to the yellow barrels and inspect it. There will be another toolbox on the left-hand side of the barrels. Knock it over and go right into Tombstone's office.

### **Search Tombstone's office**

There are blueprints on his workbench, take a picture of it, then go over to his desk and find GPS trackers.

There will be a small cinematic and mission complete: 3000 XP.

## **Up The Water Spout…**

### **Check out Standish's penthouse**

When you arrive at the penthouse building, you will be thrown into a fire fight with Demons.

Help the police

There will be 8 Demons, most of them with weapons. Web them up to prevent being shot at and take them out with throwables or Electric Web.

### **Search the Garage**

The garage will be right where the Demons were near. Go up to the garage and interact with it to lift it open. As you make it through the garage, keep walking straight until you hear someone call out your name. It will be a security guard that needs your help. Four guards (two with energy melee weapons) will show up. Stop them first.

### **Clear the Garage**

A shielder, energy-weapon wielder and another enemy will appear. More enemies will show up when you go down the ramp. Take them out as they appear. Aim for the gun-men first, as they can take you out from afar. Shielders will also chuck grenades at you-- throw them right back at them.

Take them out, and an elevator with a brute and two regular goons will appear.

### **Get Into the Penthouse**

Open the elevator and wall-crawl up the shaft. There will be a goon with a gun waiting. Pull him down using a Ledge Takedown. Then another. And another. Keep crawling all the way to the ceiling to reach a vent you can crawl through. Then a trash shute right after.

You'll end up in another elevator shaft. Crawl up and perform another Ledge Takedown. And another. And another. And another (which may be blocked by an elevator that is going up and down). Reach the ceiling again, and crawl through. And another garbage shute.

This time, there will be rockets! Run up the shaft as fast as possible and prepare to dodge. Make it to the vent. Then you'll see a grating on the ground that you can kick open and go through.

### **Clear the Penthouse**

As soon as you enter the penthouse, you will see two henchmen walking. Distract them by hitting a web into the small statue that sits between them. Then when they turn around, take them out one by one (silently).

Go through the left and take out that guy silently. Swing to the right side of the room and take out that guy as well. Zip to the other side, take out the guy there. Then zip back again to get the second guy on the right.

Use distractions to take out the group of three (that includes a brute).

When you try and pry Standish out of the room, a Demon Swordsman will appear. They are vulnerable after they attack, so wait for their move, dodge them and then counter attack. Then a whole new wave of enemies will appear.

Helicopters will show up, so get ready to jump into the elevator shaft and perform a quickevent using the L and R stick and R1 to catch Standish. There will be 4 pieces of debris in the way. Move those first, then get Standish.

Mission will end and you will get 3000 XP, as well as a new side mission.

## **What’s in the Box**

### **Investigate the strange object**

You will receive a challenge by Taskmaster to find all the recon bombs all over the city. These will provide Challenge Tokens. There are three tiers -- worth 3, 2 and 1 tokens respectively. They will stack, however, so if you get the fastest tier, you get a total of 6 Challenge Tokens.

### **Bomb Challenge**

Grab the bombs using your L1 R1 -- swing them into the air and you'll blast them with webs. Go for the closest ones first. The last one is hard to stay on the platform, use zip to point to get there and move carefully.

## **Back to School**

### **Find Dr. Delaney at ESU**

Look for the guy dressed up as Mysterio in front of the Hall of Mirrors.

### **Talk to mysterious role-player**

Which they obviously mean Vulture. There is a small ramp next to the pumpkin vendor. Parkour across holding R2 to reach him.

### **Go to the dance floor**

He will be the guy dressed up as The Lizard. Get ready for a quicktime event against Rhino -- rapidly pushing Square to launch him off of you.

### **Follow Dr. Delaney**

Zip to the top of the Greek Science Center logo and exit through the window on top. You'll get into a hostage situation and use the L-stick and R1 to save him. Defeat the four Demons, take out the guy with the gun first and then the whip. Throw stuff at one of them to impede him while you deal with the other.

### **Search for Dr. Delaney**

The door will be locked, so now you have to crawl through a vent (which is on your objective), crawl through and when you reach the junction box, use your Electric Web to turn off the lights. You can now sneak attack them from the vents. Open the window and crawl on the window. Follow the objective and it'll lead you into a vent that you can crawl through.

### **Defeat the Demons**

You'll have to defeat the Defeats again. As usual, go for the gunners first. Then in the second wave, a brute will appear. Electric Web him and attack to end it quickly.

### **Subdue corrupted partygoers**

You have to just take on this group. Prepare to mash Square to shake them off of you. Pseudo-Rhino will also join in the fight. He fights like a brute, so spray him with webs before you attempt to attack.

Take him out and you will win the mission, get 3000 XP.

## **Spider-Hack**

### **Head to Oscorp Tower**

Simply get there and you will learn that you are going to attempt to be stealthy and hack a security module.

### **Find the security module in Oscorp Tower**

Drop to the top of Oscorp Tower's lower roof. Use your scan to follow the cables to the security module. It will be on the very front of the Oscorp building. You can run, albeit carefully. Hold R1 when on top of it to hack it. But that's not the only one...

### **Find the next (2nd) security module**

Keep crawling and following the cables. Avoid being hit with the blue lasers. Learn the patterns of the lasers before moving forward. It should be under the Oscorp logo. Hack that one as well. But there is one more...

### **Find the next (3rd) security module**

Keep following the cables. This time, you will probably/definitely have to run between lasers and drones.

### **Find the next (4th) security module**

Yup. There's one more. This time there's a helicopter with a spotlight, too. Run here as well. It is found in the O of Oscorp.

### **Get into Norman's office**

Luckily the entrance to Norman's office is right next to his logo. Crawl over there and you'll find a vent you can squeeze through. Crawl through the left side, it will wrap around and you can see the vent from afar. Drop down into it and go to his computer. Interact with it.

You will complete the mission and earn 3000 XP.

## **Uninvited**

### **Infiltrate the Sable Base**

As MJ, you have to slowly move up to the guard that has his back facing you. Hide behind the green boxes and drop the lure far enough so that he could check it out. Run in behind him and head left, toward the wall and keep moving.

### **Find Charles Standish**

There will be another guard behind two blue barrels. Throw the lure toward the white tents, and sneak up the stairs. Zoom into the computer monitor to take a picture and look behind the computer to see Standish.

Walk down the staircase and hope down next to the yellow generator machine. Press the button to distract him and walk through the white tent. There will be a toolbox you can knock down and move. There is a yellow generator there too, get inside the tent and go through, pass the moving truck and get around the two white tents. There is another guard, throw the lure as far as possible so that he looks to the side and just run up the metal staircase.

There will be a toolbox you can knock over, get around that guy, but there will be another right after. Throw a lure next to him so that you can sneak downstairs.

There is another computer screen-- take a picture and there will be an opening that leads into a white box. Go through there. Throw a lure in the middle of the two guards after the white box and run behind the blue barrels, between the white tents. Keep moving forward until you reach a bunch of metal tubes. There will be three or four guards. Wait until the truck moves into view and blocks their sight and run behind the tent. There will be a guard on the right side of the opening. Throw a lure to send it going the other way and you can run right into the tent now.

The mission is complete, you get 3000 XP and a new side mission. This is also another opportunity to explore the city.

## **Strong Connections**

### **Head to the lab**

Get there and it's time for more Peter Parker.

### **Talk to Dr. Octavius and optimize the headpiece**

Dr. Octavius will tell to fix the headpiece. There are three puzzles you have to solve.

Here's the solution for the Powe Relay:

The second puzzle is for Calibration. The solution is:

The third solution is for the Neural Chip\_. The solution is:

### **Go to Otto's office**

Check out the book that Dr. Octavius is talking about sitting by the window.

### **Exit the lab (once again)**

You'll get a text and it's time to exit the lab. You'll get 500 XP and the mission is over.

## **First Day**

### **Protect Miles**

There are 4 enemies, 2 with melee weapons. Take those away from them and disable them all.

### **Go to F.E.A.S.T. shelter**

You'll now take over Miles Morales. You'll be given the Hacking App. Walk into the farmer's market and you'll see a stereo you can hack by holding R1 next to it.

Hack the drone and jump over the fence using parkour. Remain hidden behind the car and hack the electronic sign to distract the guards.

There is another guard near a stack of boxes. Look behind him and you'll see that there is a drone you can hack behind him. Hack that and run through without hitting that stack of boxes and parkour over the small wooden fence. Turn right and climb up the gardening stuff and you can walk over the metal fence and onto a wooden walkway.

Walk toward the drone without being spotted, and hack it. There will be another drone after that, hack that as well. Then hack the truck to distract the guard and parkour past him.

Once you get a call from Miles' mom, you can walk straight into the shelter.

### **Leave the shelter**

You will take over Peter again and now you just have to exit, you'll get 3000 XP and a new mission.

## **Collision Course**

### **Find Dr. Michaels**

Head to the objective. Dr. Michaels will find himself in some trouble that only Spider-Man can help with. You will have to start chasing the truck. Be aware, they will shoot at you, so prepare to dodge.

### **Catch the Truck**

Once Spider-Man reaches the truck, be prepared to perform some quicktime actions. From the windshield, you'll have to Dodge. And when you're under the truck, you will steer using the L-stick. Li will grab you and take you into the Negative Zone. When offered the mask, grab it and throw it at Li, then prepare to battle his goons.

Li will jump in and another quicktime event will occur. Get ready to Punch him rapidly to struggle out of it.

### **Destroy the Mask**

While goons attack, there will be throwables. Grab and return them back toward the mask 3 times to destroy it and return to the real world. There will be another quicktime event-- get ready to web (L2+R2).

## **The One That Got Away**

### **Look for Li**

Follow the objective, you will find Li's car, but it will be emptied. You will then take over MJ again.

### **Examine the Oscorp Displays**

Walk over and interact with all the displays to learn more of Oscorp's equipment and you will get an objective point. It will lead you to the Gaia Microbe Dispersal Device at the far left of the atrium.

### **Call out hazards**

Aim upward and select the drones so that MJ identifies this threat.

### **Call out exit**

From MJ's point of view, there's a vent in the southwest corner. next to the American flag.

### **Steal the tablet**

Select the clock whenever ready and Spider-Man will shoot it to distract the Demons. Spider-Man will tell you when to move, just walk over and press Triangle on the tablet. After a cinematic, you'll be moved to a spot where Spider-Man will swing in and just parkour over the railing.

### **Avoid detection**

Just move up the stairs until you approach the drones.

### **Return to the Bomb**

Keep ducking behind the counters. Tag the enemies so that Spider-Man can take them. Only tag the ones that are safe for Spider-Man to perform takedowns on. The first two enemies can be taken down by Spider-Man.

As you descending downstairs, you'll notice two more enemies. Use a lure to distract both of them, then tag the enemy that is behind the other one. Then tag the fourth guy.

Keep throwing the lure in between the screens and snatch the nearest two guys.

Move from left to right, taking out as many as possible.

Once Li comes in, use Spider-Man to cause a distraction and you can run to the bomb.

### **Disarm the Bomb**

Rotate the bomb using the L-stick so that MJ could examine it.

### **Clear a Path for Hostages**

You'll now take over as Spider-Man. Use the flag poles to hang from and trash cans to cause diversions to sneak attack. If you get caught, you'll have to fight a ton of enemies of all different kinds, which you have to clear out completely.

### **Board the Train**

To board the train, simply go to the station and zip through the window. Then the fight begins...

### **Defeat Mister Negative**

Zip to him. Combo. Then retreat and Dodge his attack. Then web him up, zip and repeat. After a couple of these, you'll kick him into the next cart, where he'll have two goons on his side. Luckily, you don't fight them.

But zipping immediately at him won't work. Use the L-stick to dodge his projectiles until there is a Triangle on him. Then press it to pummel him.

Get ready for quicktime events when he's on top of you.

Square, then Square.

Then get ready to try and brake the train using R2, then L2, and then rapidly pressing them.

Then you'll get on the ceiling, shoots webs and another quicktime event will have you rapidly pressing Square to pull the track upward.

## **Breakthrough**

### **Run Diagnostics on the Intracranial Neural Interface**

There are 3 puzzles to solve.

## **Reflection**

### **Head to F.E.A.S.T. (one last time)**

It's a simple mission where you just reach the shelter, watch a cinematic and get 500 XP.

## **Out of the Frying Pan**

### **Investigate the police transport**

You'll arrive only to find out that there are prisoners escaping.

### **Subdue the escaping prisoners**

It seems like a simple beat 'em up mission at first. Take out all the prisoners. Use throwables to take out the most faster. Until you get to the rocket launcher guys-- take those out first. Use Electric Web, Electric Punch or Spider Bro.

Once you take out the massive horde of inmates, head to the rooftops.

### **Clear the rooftop of inmates**

There will be plenty of inmates with weapons on the rooftop and then open the doors to let the guard out.

### **Help the wounded guards**

There is a brute prisoner here. Web him up first and try and take him out with throwables. Or use Spider-Bro. Then get ready for a shielders and some with assault rifles in the courtyard.

Quicktime event warning: stop the chopper by rapidly hitting Square. Dodge the incoming rocket.

### **Fight through the cell block**

Hopefully, you still have Spider-Bro or Electric Punches, and just go to town on this huge wave. Then head upstairs and open the door. Small cinematic with Rhino and Electro.

### **Get to the next cell block**

Look for busted doors with "B6" on them, then zip through. Small cinematic with Scorpion, then another wave of enemies. Some with shields.

### **Secure the cell block and find Electro**

Follow Electro and run up the wall. Then you'll have to chase after him and dodge. Until the Vulture comes in.

Then you'll jump right back into the chase. Once you get through the Spider-Man kicking Electro in the chest cinematic, get ready to run up the walls again, avoiding falling debris by jumping from wall to wall.

Once you meet him on the rooftop... a cinematic.

A long one.

4000 XP for this mission.

## **Into the Fire**

### **Stop the Riots**

It's all pretty simple, up until the Sable Jetpack enemies show up. Use your Web Strike to zoom into them and land some finishers on them.

You'll then have to run across Central Park to fight Electro and the Demons. Although this is just a precursor and not the final battle with Electro. Disable the 5 transformers by targeting them and spraying them with webbing. The Demons will not make it easy for you. The transformers are easy to find as you can trace from Electro's electrical current.

Finish the wave of Demons and then you'll have to run over to F.E.A.S.T. shelter.

## **Picking Up the Trail**

### **Scan for the Devil’s Breath Residue**

Pick up the Norman Osborne signs off the street and scan them. You'll find a puzzle:

### **Follow the vapor trail**

Look for the trail the leads up the white tent, then up the building with the blue lights and red banner. Then it'll take you to a large building where you'll find the backpack easter egg with the College Thesis. It will lead you to a hatch.

### **Defeat Electro and Vulture**

For Electro, move toward him, dodging his electric attacks, until you can web him, zip to him and pummel him. When he rests on the transformers after each attack, disable them by aiming your web shooters and blasting it by pressing R1.

Fighting Vulture is actually really similar -- dodge him and when close enough, zip to him and pummel him. When it's both Electro and Vulture, take out Vulture first until he has to "catch his breath" and continue battling Electro alone.

Get ready for quicktime events after you destroy Electro's second transformer. You'll have to aim and web and then L2+R2 and then dodge Vulture trying to sneak up on you.

## **Streets of Poison**

This entire mission is a cat-and-mouse mission with Dr. Octavius' ghost. Just follow the objective around and you'll encounter a boss fight with Scorpion.

### **Get to higher ground**

The one thing you will need is the solution for the first puzzle:

### **Defeat Scorpion**

There will be multiple Scorpions -- you will have to take them all out. Web them all up, avoid the poison sprays and pummel all of them. Eventually, you will get them all.

## **Supply Run**

### **Find Antibiotics**

Hide behind the broken cars and use the hacking device to hack the lamp. You will be able to run toward the fallen wall and vault over it using your parkour.

Hack the drone to reach the first set of supplies. Hide behind the supplies while the prisoner looks around and gives up. Then go hack the red junction box to distract them and proceed toward the white tent. You will see a second set of supplies. There will be one armed guard stopping you. Turn right and you'll see a stereo system you can hack and run behind him.

There will be a lamp standing in front of a truck. Use your hacking device to distract the prisoner in front of that then run to the second set of supplies. There won't be any antibiotics in that one either.

Then you'll have to sneak past the sniper, while also distracting the guard by hacking the lamp right next to him. Sneak through and crawl under the turned-over vehicle and you'll watch a cinematic.

### **Hide From Rhino and Escape**

You can hide behind the green crates while Rhino thrashes about. Hack the lamp and he'll be distracted enough for you to walk right behind him and jump into the open vent. You can crawl out of the vent and vault over the boxes.

You will need to behind the boxes to avoid detection. Wait until he walks around the creates in order to move toward the crane. Then run up the tunnel of shipping containers. You will find another vent you can crawl into. Keep moving forward.

Despite the imminent danger it appears to be, once Rhino breaks the vent, just wait a few seconds and you can crawl out of it.

Hack the crane and then get ready to run toward the empty container. Hack the stereo so that Rhino can clear the opening for the exit while hiding behind the green box.

## **Heavy Hitter**

### **Defeat Rhino**

Rhino will charge at you and prepare to Dodge using Circle. He will also throw concrete at you if you're too far away, so stay close enough so that he doesn't attempt this. Instead, learn from him and use the plentiful amount of throwables in the area. Slow him down with these, then zip to him, combo and run.

After two beatdowns, Scorpion will join the party.

### **Defeat Rhino and Scorpion**

Rhino and Scorpion will alternate between each other. You already know Rhino's pattern, now Scorpion is all about spitting out venom and lunging at you. Web Scorpion up, zip and then pummel.

You can also lure them into hitting each other. Use that to your advantage.

## **Step Into My Parlor**

### **Create a diversion**

There is a woman by the elevators and a man by the round glass table. Talk to them, to rile them up and your diversion will be set. This will leave the Security Room open and ready for you to sneak through. Pick up the stun gun as soon as you walk in.

The next door will open, and there will be a perfect opportunity to try out the Silent Takedown (walking up behind them and pressing Square) with the stun gun. The next guard will be facing your direction, so use the distraction first and then Silent Takedown. The guy watching the televisions is another easy takedown. Unlock the elevator. Go back to the lobby. Once Norman and Sable exit the elevator, you'll be able to sneak in.

Once you're in the penthouse, pick up the mask and put it on. You'll be able to see a hidden wall. There will be a code you need for the keypad. Go to the living room and find a picture of Harry's mother. Turn it around and find a key to Harry's room. There is a journal on the furthermost left side of the room. Examine it.

You will watch a cinematic.

Now you'll have to run and hide behind the furniture. There will be a guard by the pool. Throw a lure behind him to distract him. Then run into the laundry room. From the laundry room, throw another lure -- this time in the opposite direction to move him away from the door.

Go back into the main room and throw a lure that distracts both guards, so that you can run toward the piano, then into the study and back toward the keypad. You will enter the date and you will be in the secret lab.

Investigate the stuff on the desk, including the x-ray, then go to the digital map in the center of the room. Using your crosshair, select VIPS: Dr. Michaels, OSCORP BUILDINGS: Records and SABLE PATROLS: Bravo Patrol

## **The Heart of the Matter**

### **Defeat Mister Negative (one last time)**

Use all the monitors sitting around to throw at Mister Negative. That will give you an opportunity to zip to him and attack. Get ready for quicktime events in between recharges. You can also wear him out when he is speeding through wasting his energy. Zip to him and combo away.

When he brings out the shadowdemons, destroy them first, then continue throwing stuff at him until he is open again. When he calls out the giant beast to perform an area of effect attack, jump and swing until he stops.

## **Pax in Bello**

### **Defeat Doctor Octopus**

Use the aptly-named Anti-Ock Suit. With the Suit Power, you'll be able to recharge your shots, so go ham with the attacks. Careful, though, because he attacks just as fast, striking with his arms, so make sure you're on the look out for Spider Sense to dodge. Keep webbing him until you are able to zip to him and start comboing until he shakes you off and starts hurling debris. The floor will eventually catch fire, so you'll have to remain swinging.

When he starts hurling debris at you, web them and return them back at him. Eventually, the battle will change angles, and you will need to just stick to dodging and attacking.