Week

A **Week** is a unit of in-game time that is equal to **X Turns**, where X is the number of players participating in the game.

The game begins on Week #1. Once each player has taken a Turn, the game advances to the next Week and the first player gets their Turn. This repeats for the rest of the game.

The progress of Weeks is important for several reasons:

1. Every four Weeks constitutes a single Month. On the fourth (last) Week of every Month, Rent and Loans become due and must be paid. The Rent Office will only open on the fourth Week of the month, for players who do not have a Job there.
2. Certain events, such as Market Crashes, can only occur after a certain number of Weeks have passed. This prevents catastrophes from occurring too early in the game.
3. Consumables are depleted at a rate of 1 per Week, unless noted otherwise. This includes Fresh Food, Clothing and Tickets.

Some players consider the term "Week" and "Turn" to be interchangeable, but this Wiki treats them as two separate concepts. A Turn only measures the time from the moment a player gets control to the moment they pass it on to the next player; Whereas a Week measures the time between a player's Turn and their next Turn. In case there is only one player in the game, these are identical; Otherwise they are not.

## Display

The game displays the number of the current Week at the bottom of the screen, underneath the town clock. This number will advance by 1 after all players have had one Turn.

There is no practical limit to the number of Weeks that can be played, though the game will likely crash (or experience some other glitch) if the number of Weeks played exceeds #32767, due to software limitations.

## Months

Every four Weeks constitute one **Month**. The first month of the game ends on Week #4, and begins on Week #5.

The game does not display the current month, but it does take months into account in that the fourth (last) Week of every Month is handled slightly differently from any other Week:

1. The Rent Office is normally only open only at the end of the Month. It will open on subsequent weeks for players who have a Rent Extension. It also opens every week for any player who has a Job there, but does not provide them rent services except on the end of the month.
2. Rent is due at the end of each month. Failure to pay the Rent on that particular week causes the player to go into Rent Debt, unless they as for a Rent Extension. Each Rent payment pushes the deadline back by one whole Month (4 Weeks).
3. Loans are due at the end of each month, but can be paid at any time until then. Failure to make at least one loan payment each Month results in Defaulting on the loan. Each Loan payment delays the next due date by one whole Month (4 Weeks).

## Delayed Events

Several game events can only occur after a certain number of Weeks have passed:

### Week 4+

In the **CD-ROM version** of the game, Wild Willy can only rob players on the street (outside the Bank or Black's Market) starting on Week #4.

In the **Floppy Disk version** of the game, Market Crashes can only occur starting on Week #4.

### Week 8+

In the **CD-ROM version** of the game, until Week #8, Weekends can't cost more than $55. On Week #8 and after, the maximum cost of a Weekend is increased to $100.

In the **CD-ROM version** of the game, Market Crashes and Economic Booms can only occur starting on Week #8.

## Consumables

A player's Consumable Items are depleted at a constant rate at the start of their Turn during each week. Thus, most Consumables are counted by how many weeks they have remaining until they are all gone.

All three types of Clothes owned by a player deplete each week, even if the player doesn't wear them. Expensive clothes bought at QT Clothing can last up to 13 weeks per purchase.

Fresh Food depletes at a rate of 1 unit per week (though it can also Spoil, if not stored properly). Fresh Food is often bought in batches of 4, as this is both cheaper and time-saving.

Tickets purchased by a player deplete as soon as their next Turn starts, under certain conditions. Tickets can sometimes remain in the inventory for additional weeks if they aren't immediately used to trigger a specific Weekend or the Lottery.