Jamie

Core: Get drinks. Go for huge damage. Force your way in, or turtle.

## Techniques

Techniques:

* Level 2 is a powerful comeback mechanic.
* EX palm wallsplat > 3 drinks is +9
* CRHP > Level 2 > CRHP > double rekka (optional level 3)
* In level 3 you get command grab loops
* Command grab pressure in level 3 is hilarious (check section)
* EX Palm > Level 2 on block is +7
* GOD PRESS: EX palm gives 2 drinks midscreen vs most of the cast

## THE TURTLE AND THE HARE

Jamie is really, really good at turtling in a lot of matchups. Not all of them, but the ones he can turtle in, it is a VERY effective strategy. So I propose two different fighting styles for Jamie.

### Turtle Style

* A lot of matchups will start off in Turtle Style and transition to Hare when you get level 3 or corner pressure, but some are all Turtle and some are all Hare.
* Turtle Style legit just, sits on the other side of the screen playing reactive defence, focussing on DI and AAs.
* Once you’re level 4, you can continue to turtle, or “safely” go in with dash punch / divekick / DR crmk or grab.
* Use command grab rarely, and only on guaranteed oki. Light palm to semi-safely gain space. TIME OUT instead of trying to kill.

### Hare Style

* You look for a hit, burn all your drive meter taking them to the corner, then throw loop them to death.
* Palm! Dive kick! Go go go!
* In level 3, you go for constant command grab 50/50s
* Don’t go for drink enders unless you need to.
* Go for command grab loops and fake setups.
* HK dr MP > Cmd Grab into LOOPS.
* Force out and punish DPs

## Countermeasures

* Sober Jamie is the worst character. Drunk Jamie is the best character.
* His sober damage is lacking, so rushing him down when he’s sober is effective.
* Avoid jumping at him at all costs. His DP lets him drink.
* His buttons are stubby and made for whiff punishing and approach stuffing. Keep at arm’s length and don’t whiff, and he gets nothing to eat.
* Don’t retreat fullscreen. Make sure you’re ALWAYS in range to punish raw drink. He needs to complete the ENTIRE. long-ass animation, so go go go punish.
* Know how to deal with Rekkas. If he ever does 2nd rekka (any), you can do a fast invincible move to OS <interrupt 3rd rekka and punish 2nd rekka.>

* KILL HIM if he sweeps you. KILL him if he DPs. The animations are weird so get used to them.
* KILL HIM if he ever does 3rd rekka or 2nd dash punch on block.

* Jamie’s Win Condition: Drink 3 times and become the best character in the game.
* Jamie’s Lose Condition: Jamie remains thirsty, and is reduced to whack neutral and no mix

## EXPERIMENTAL

TECHNIQUE: LOOP LOOPS
https://www.youtube.com/watch?v=qF\_-cb6ivL4

* So uhh, Jamie command grab gives you a command grab oki???
* Frame tight between +4 and +7
* Alternate with MP > Target Combo > Spinkick
* Explore

Real Stuff:

* CRMP dr Cmd Grab
* HK dr MP > Cmd Grab
* (Corner) Punch Rekka > Whiff CRMP > Cmd Grab
* (corner) command grab, MP, LPLKMP, L dash punch x2, crlp whiff, cmd grab (afterimage jab)
* <Burnout> LPLKMP dr Cmd Grab

Fake stuff:

* Stand HP > Cmd Grab
* 2nd Rekka, Command grab (hit or block)

## Matchups

* Jamie vs Ryu
* Jamie vs Ken
* Jamie vs Zangief
* Jamie vs Dhalsim
* Jamie vs Honda
* Jamie vs Blanka
* Jamie vs Guile
* Jamie vs Chun
* Jamie vs Cammy
* Jamie vs Dee Jay
* Jamie vs Rashid
* Jamie vs Juri
* Jamie vs Ed
* Jamie vs Akuma
* Jamie vs Akuma
* Jamie vs Luke
* Jamie vs Marisa
* Jamie vs Jamie
* Jami vs Manon
* Jamie vs Lily
* Jamie vs JP
* Jamie vs Kim
* Jamie vs Aki