recursal/Fanatic-Fandom huggingface dataset:
Sentry Guardian

Damage

**Sentry Guardians** are hostile mini-boss mobs found in the *Aether*.

## Spawning

One Sentry Guardian spawns in a subsection of a Slider's Labyrinth dungeon, much like how one Slider Host Mimic and Labyrinth Eye spawn in a Slider's Labyrinth dungeon.

## Behavior

The Sentry Guardian has the ability to float, can nearly one-hit kill on contact with the player, and spawns Sentries. Sentry Guardians will spawn several of those when hit. Attacking a Sentry Guardian will make it's highlights turn red. This makes a Sentry Guardian a difficult opponent, especially since Dart Shooters have no effect on it.

## Tips

* Attacking the Sentry Guardian, falling back, luring the Sentries away and going to attack the Sentry Guardian another time is, possibly, the best technique against this mini-boss as one can avoid taking damage and still kill the mini-boss rather quickly.
* It is also recommended to bring Gummy Swets if one decides to be aggressive against this boss, or fails to juke Sentry attacks. If you don't have Gravitite Armor, bring several Cold Aerclouds, as those will prevent damage before falling if placed quickly before impact. However, that requires split-second timing and is difficult to pull off.
* It is also possible to just build a 2x1 shelter to counter against the Sentries as their explosions do not deal much damage at all. Hiding in the shelter will ensure you will not fly away but however it will take much more longer to kill Guardians as they most of the time do not come close enough for you to hit them with a sword.
* If you can't win, exit and come back in with a few stacks of blocks. Find the Guardian and then try to cage it in with blocks. Once you've done the first layer, pillar up until you can completely cage him and prevent him from moving anywhere at all. After that, break a hole and just hit away. He will not be able to hit you unless you break too many blocks or move too closely to him and the Sentries should be trapped too. Just punch him to death if you do not wish to waste your weapon. Note that after it is done, do NOT enter the cage for the tokens or you will die. If you eat the cheese poop will come out of your BUTT!!! be very careful!!!

## Trivia

* The Sentry Guardian was created by someone on the Aether community. Named as "Aether Golem" or "Aerogolem", it was meant to be a neutral mob instead of a mini-boss.

## Issues

Issues relating to Sentry Guardian mob are maintained on the bug tracker. Report issues for Sentry Guardian there.

## History

### **Aether II**

* Initial release: Introduced
* 1.6.4.4: Mini-boss count reduced to three from five

## Gallery

* A unprovoked Sentry Guardian
* A Provoked Sentry Guardian that has tried to float away
* A visual bugged Provoked Sentry Guardian
* Sentry Guardian concept ~OscarPayn
* Sentry guardian first concept, named "Aether golem"
Zephyr

**Zephyrs** are hostile mobs that float through the sky of the *Aether*.

## Behavior

Zephyrs are currently bugged and while they do actually have hostile behavior, a bug causes them to behave as passive and never attack the player, even if in Easy mode or harder.

## Trivia

* Zephyrs can easily be killed with Darts since they are not affected by gravity like arrows.
* Tempests are Zephyrs mutated by the Blight.
* OscarPayn made a concept for the Aether II version of the Zephyrs.
* In the original Aether mod, Zephyrs had AI behavior similar to Ghasts.
* One of the messages when loading is "Angering Zephyrs."
* In Aether I, they would sometimes spawn in Silver Dungeon's boss rooms.
* In Greek mythology, Zephyrus is the personification of the West Wind. It is described here as "the bringer of light spring and early summer breezes..." Geoffrey Chaucer wrote of the 'sweet breth' of Zephryus, and a soft, gentle breeze may be referred to as a zephyr, as in Shakespeare's *Cymbeline* (IV, ii): They are as gentle, as zephyrs blowing below the violet, not wagging his sweet head.

## Issues

Issues relating to Zephyr are maintained on the bug tracker. Report issues for Zephyr there.

## History

### **The Aether**

* Initial release: Introduced
* 1.01: Zephyrs used to drop Gunpowder. This has now been changed so that they drop a large stack of Cold Aercloud
* 1.02:
	+ Spawning issues have finally been fixed (Zephyrs and Aerwhales are now less common, and Aechor Plants are now more common)
	+ Cockatrices and Zephyrs now despawn when on peaceful mode
	+ Aerwhales and Zephyrs now despawn when stuck
* 1.9 Pre-release: Added new animated Zephyr model
* 1.9 Pre-release 2: Fixed Zephyr snowballs while in creative mode

### **Aether II**

* Initial release: Introduced
* 1.6.4.1: Nerfed
* 1.6.4.4: Spawn rate nerfed
* 1.7.10-1.3: Zephyr spawnrate buffed and then nerfed

### **Upcoming**

* 1.11b1: New model
* 1.11b4: Model size fixes

## Gallery

* Concept by OscarPayn
* The old Zephyr texture posted by the Aether on Facebook using the old attack.
* A new Zephyr using the new attack.
* The Zephyr's old model prior to 1.11
Zephyroo

**Zephyroos** were passive kangaroo-like mobs that appeared in the Aether II: Genesis of the Void mod.

## Spawning

They commonly spawned in groups and did not stray far from their initial spawn point.

## Behavior

They would constantly jump around and were completely passive, unable to fight back. Due to their jumping abilities, they were difficult to pursue if the player attacked one.

## Plans

* The Aether team planned for this mob to run around wearing Zanite "boxing gloves" and had joked at making it a mob that only attacks Double (Mr360games). They may have also made the mob neutral (like Zombie Pigmen) which means that if you had hit them, they would fight back. There were also plans to have them be rideable with a saddle attached.
* Zephyroos were modeled and implemented by Jaryt to surprise Kingbdogz, who is from Australia.
* Zephyroos had a special behavior whenever they were near YouTuber ClashJTM]. They will start hopping around him and display the message "Pls lov me Clashy <3" as seen in episode two of his Aether II Let's Play series]. This is a joke coded in the game by Kingbdogz*[citation needed]* to play with Clash, and is probably suggested by Double (Mr360Games).
* Zephyroos could be ridden without a saddle
* Zephyroos had more health than all other passive Aether mobs
* Zephyroos had a very thin hitbox, making them very difficult to hit
Navboxes

A list of navboxes.

## List

* Template:AetherIIMobs (Aether II mobs)
* Template:APContents (Arctic Peaks content)
* Template:Biomes (Highlands biomes)
* Template:Blocks (List of blocks)
* Template:Builds (Mod version history)
* Template:Environment (Environmental features)
* Template:Gameplay (Gameplay features)
* Template:HighlandsMobs (Highlands mobs)
* Template:IFContents (Irradiated Forests content)
* Template:Items (Items)
* Template:MHContents (Magnetic Hills content)
* Template:Version (Versions and history info)
Phoenix Bow

## Aether I

The Phoenix Bow is a found in Bronze Dungeon Chests. It shoots flaming arrows (And the text is green) and, unlike the Vanilla Minecraft's bow, this one is not craftable. When you shoot the arrows it will not damage the bow. If the arrow hits the ground, it will be set on fire.

## Aether II

As of Aether II, the Phoenix Bow was not implemented and was replaced with the Phoenix Dart Shooter.
Ice Pendant

Type
 Ability
 Renewable
 Stackable
 Data Value

**Ice Pendant** is a type of accessory in the *Aether*. It freezes water and lava into ice and obsidian, respectively.

## Usage

If equipped, it will freeze water and lava, respectively into ice and obsidian in a 3x3 radius around the player. Water source blocks are not removed, however.

This makes traversal across large bodies of water or lava (especially in The Nether) viable. It does not lose durability.

## Trivia

* It should be noted that the Ice Pendant has the exact same abilities and durability as the Ice Ring.
* The old way to obtain it was to freeze an Iron, Gold, or Zanite Pendant using the Freezer, however said block is removed from the current version of The Aether II.
* In the original Aether mod (as Phoenix Armor cannot be legitimately obtained without inv-editors or cheating), it is especially useful if the player is wearing Phoenix Armor, as it will prevent their armor from turning into Obsidian Armor.

## Issues

Issues relating to Ice Pendant item are maintained on the bug tracker. Report issues for Ice Pendant there.

## History

### **Aether II**

* Initial release: Introduced
* 1.7.10-1.5: Ice Pendants no longer destroy water streams

## Gallery

* The new accessories tab to place accessories in.
* Old Freezer GUI to 'freeze' the accessories.
Therawood Log

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Therawood Log** is a block that appears in the Necromancer's Tower.

## Obtaining

Therawood Logs can be broken by hand, but using an axe will speed up the process.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

### Purchasing

Therawood Logs can sometimes be purchased from Edison's shop for varying gilt prices.

### Necromancer's Tower

Therawood Logs appear in the Necromancer's Tower as a block making up trees in the garden around the tower.

## Usage

### Fuel

Therawood Log serves as a fuel for Holystone Furnaces, capable of smelting 1.5 items per block of wood.

## Issues

Issues relating to Therawood Log are maintained on the Aether Issue Tracker. Report issues for Therawood Log there.
Swet Jelly

* Aether II

 Type
 Sell Value
 Restores
 Stackable
 Data Value
 ID Name

**Swet Jelly** is an item in the *Aether*.

## Obtaining

Swet Jelly is obtained by combining Swet Gel with Swet Sugar, which are both Swet mob drops.

## Usage

It's main non-food usage is to turn Aether Dirt into Aether Grass and also acts as bone meal on Aether Grass. It is also edible and fills your hunger bar by five hunger points (two and a half hunger drums).

## Data values

Swet Jelly's data values are:

  Green Swet Jelly
  Purple Swet Jelly

## Issues

Issues relating to Swet Jelly are maintained on the bug tracker. Report issues for Swet Jelly there.

## History

### **Aether II: Highlands**

* Initial release:
	+ Introduced
	+ New jelly type: Light Swet Jelly
* 1.11b4:
	+ Gummy Swets removed, Jelly now serves their purpose
	+ Now behaves like bone meal for Aether Grass
* 1.11b5: No longer works on Coarse Aether Grass
Skyroot Ladder

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Skyroot Ladder** is a block placed on walls and is used to move vertically.

## Obtaining

Skyroot Ladders can be broken by hand, but using an axe will speed up the process.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

### **Natural generation**

Skyroot Ladders naturally generate as a part of some structures in the Aether.

## Usage

Skyroot Ladders can be climbed on to go up or down. They can cushion fall damage when landing onto them, and holding sneak will cause the player to stop moving on the ladder.

### Fuel

Ladders serve as a fuel for Holystone Furnaces, capable of smelting 1.5 items per ladder.

## Issues

Issues relating to Skyroot Ladder are maintained on the Aether Issue Tracker. Report issues for Skyroot Ladder there.

## History

 1.10b1 | Now has a numerical item id of 4145 and the name-id of `skyroot_ladder`.
Shield of Repulsion

The **Shield of Repulsion** is currently the only shield in the Aether Mod. It is a round shield characterized by its blue outer ring with a grey circle towards the middle with a yellow center. Its special ability is that, when you stand still, all projectiles fired at you will bounce off harmlessly (like when you try to shoot the Sun Spirit, except that it is moving). When equipped, the screen will attain a blue filter if you stand still. When looking at yourself in your inventory, Third-Person, or Second-Person, you will see yourself covered in a blue force field sort of cover. Armor and Accessories work with the Shield of Repulsion, all except for gloves.

**It seems to have been removed in Aether II although there is still an equipment slot for shields.**

* The blue tint while the shield is equipped
* Shield of Repulsion in a player's inventory

## Known Bugs

* Zephyr's snowballs still knock you back, instead of firing back at the Zephyr. Note that this has been fixed as of the Aether 1.9 Pre-release.
* Gloves become invisible at inventory screen while shield is equipped.
* Shield shows up white when you hold it.

## Trivia

* When the Shield of Repulsion is placed in the Book of Lore Vol.3, it says, *Found in Dungeons. Place it in shield slot. While standing still all projectiles will bounce off you.*
Decorative Scatterglass

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Decorative Scatterglass** is a decorative glass block.

## Obtaining

Decorative Scatterglass requires a pickaxe to be mined, in which case it will drop itself. If mined without a pickaxe, then the mining will be slower and it will drop nothing.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

## Issues

Issues relating to Decorative Scatterglass are maintained on the Aether Issue Tracker. Report issues for Decorative Scatterglass there.
Wyndberry

* Aether II

 Type
 Durability
 Restores
 Stackable
 Data Value

**Wyndberry** is an item found in the *Aether*, obtainable from primarily Carrion Sprouts but also Presents.

## Obtaining

Wyndberries can be obtained from hostile mob-dropped Presents (and **not** player-created Presents) or Continuum Orbs, and otherwise, are primarily dropped by Carrion Sprouts. Lucky Bells can make obtaining mob-dropped presents easier.

## Usage

When eaten, it recovers two hunger points (one hunger drum). They can be enchanted into Rainbow Strawberries using an Altar and two Ambrosium Shards.

## Issues

Issues relating to Wyndberry are maintained on the bug tracker. Report issues for Wyndberry there.
Swet Ball

* Aether I
* Aether Legacy

 Type
 Durability
 Renewable
 Stackable
 Data Value
 ID Name

**Swet Ball** is a material item in the *Aether*.

## Usage

Swet Ball's primary use is turning Aether Dirt into Aether Grass.

## Trivia

* This item has the display name of "Swetty Ball" in the original Aether mod.

## History

### **Aether I**

* 1.04: Introduced

Swet Ball/AetherLegacy
Moa Saddle

Type
 Durability
 Renewable
 Stackable
 Data Value

**Moa Saddle**s are an item found in the Aether.

## Usage

They are equivalent to the saddle item, acting exactly like their vanilla counterpart and are requirements for mounting Moas. Either kind of pelt (Burrukai or Taegore) can be used to craft them.

## Issues

Issues relating to Moa Saddle are maintained on the bug tracker. Report issues for Moa Saddle there.
Valkyrie Armor

Type
 Durability
 Defense
 Stackable
 Data Value

**Valkyrie Armor** is an unique armor in the *Aether*.

## Obtaining

Valkyrie Armor drops from Valkryie bosses in Valkyrie Temples, with a 0.75% chance.

## Usage

Valkyrie Armor allows the player to fly in mid-air by holding space but also additionally grants fall-damage immunity and slow fall. Note that, like all the other gloves, Valkyrie Gloves cannot lose durability.

Valkyrie Armor wings have a maximum flight time of three seconds, a max horizontal distance of 20 blocks (if they attempt to keep-level during flight) and have a max vertical distance of 12 blocks as long as the player holds down the spacebar.

The full set includes:

* Valkyrie Helmet, which gives 1 () Defense.
* Valkyrie Chestplate, which gives 3 () Defense.
* Valkyrie Leggings, which give 2.5 () Defense.
* Valkyrie Boots, which give 1 () Defense.
* Valkyrie Gloves give no Defense but give +4 punching damage

## Data values

Valkyrie Armor's data values are:

  Valkyrie Chestplate
  Valkyrie Leggings
  Valkyrie Boots
  Valkyrie Gloves

## Issues

Issues relating to Valkyrie Armor item are maintained on the bug tracker. Report issues for Valkyrie Armor there.
Treasure Chest

Type
 Renewable
 Stackable
 Flammable
 Data Value

**Treasure Chest** was a type of utility block found in the *Aether*. It is now removed as of 1.6.4.2.

## Obtaining

### **Natural generation**

A Treasure Chest (or Dungeon Chest as it was previously known as) could be found under the boss podium of a Slider's Labyrinth dungeon but were inaccessible.

## Usage

Treasure Chests would function like normal Skyroot Chests and if Creative Mode or inv-editors were used to add keys, the chests would still give items but would possibly be bugged. Rewards were associated with key type but mini-boss keys would not do anything with them.

## History

### **The Aether**

* Initial release: Introduced
* 1.02:
	+ Book of Lore, Aerogel, and Carved Stone removed from dungeon chest pools
	+ Lightning Knives now spawn in Dungeon Chests with proper stacks
* 1.04: Fixed issues with Dungeon Chests, as using a Key on them also no longer consumes it
* 1.9 Pre-release 3: Dungeon chest loot is now determined when chest is opened

### **The Aether II**

* Initial release: Introduced
* 1.6.4.2: Removed, now replaced by the Skyroot Chest in Slider's Labyrinth dungeons
Ferrosite

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Ferrosite** is a metallic block found in the Magnetic Hills.

**Rusted Ferrosite** is a rusty variant of Ferrosite.

## Obtaining

Ferrosite requires a pickaxe to be mined, in which case it will drop itself. If mined without a pickaxe, then the mining will be slower and it will drop nothing.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

### Natural generation

Ferrosite's generation has been disabled in the current version of Aether II: Highlands.

## Issues

Issues relating to Ferrosite and Rusted Ferrosite are maintained on the Aether Issue Tracker. Report issues for Ferrosite and Rusted Ferrosite there.
Taegore

**Taegore** are small neutral pig-like animals that populate the Aether.

## Spawning

Taegore spawn on Aether Grass with a light level of at least 15.

## Behavior

Taegore roam around endlessly on their own if not bothered by the player, however, Taegore will retaliate attacks and fight back.

## Breeding

Taegore can be bred with Wyndberrys and give no xp.

## Trivia

* Taegore serve as the replacement for the Phyg mob, however, they cannot fly or even glide.

## Issues

Issues relating to Taegore are maintained on the bug tracker. Report issues for Taegore there.

## History

### **Upcoming**

* 1.10b7: Introduced
* 1.10b8: Taegore model updated
* 1.11b1: Taegore model updated again
* 1.11b4: Taegore now fight back
* 1.11b5: Taegore no longer attack players in creative mode
* 1.11b7: Taegore attribute tweaks

## Gallery

* Official art made by Oscar Payn.
Necromancer's Tower

**Consists of**

The **Necromancer's Tower** is an instanced location that serves as the player's introduction and takes them to the Aether for the first time. It serves an important role, both in-game and in lore and is only visited once in-game.

To get to the Necromancer's Tower, the player must build an Aether Portal using Stone and Iron Ingots then right-click it.

## Trivia

* The Necromancer's Tower has an unique skybox.
* When in the Necromancer's Tower, the player's game mode is temporarily set to Adventure Mode and they are made invincible for their visit.
* The Necromancer's Tower is separately instanced for each player, meaning they will be the only player there when they visit the area.

## Issues

Issues relating to Necromancer's Tower are maintained on the bug tracker. Report issues for Necromancer's Tower there.

## History

### **Upcoming**

* 1.12.2-1.0.0: Implemented
* 1.12.2-1.0.1: Necromancer's Tower now is a separate instance for each player
* 1.12.2-1.1.0: Now generate with Therawood Stairs.
White Gold Pillar

Type
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**White Gold Pillar** is a block that used to generate in Slider's Labyrinth dungeons in the *Aether* but is now replaced by Labyrinth Pillar.

## Obtaining

White Gold Pillar is only legitimately obtainable through Creative Mode or inv-editors.

 Tool
 Skyroot
 Holystone
 Zanite and Valkyrie\*
 Gravitite

\*Times are from unenchanted tools in seconds, and Zanite with max durability.

### **Natural generation**

White Gold Pillar used to generate as tall multi sectioned one-block thick pillars in the Slider's Labyrinth.

## Data values

White Gold Pillar's data values are:

  White Gold Carved Pillar

## History

### **Aether II**

* Initial release: Introduced
* 1.7.10-1.4: No longer generates, replaced by Labyrinth Pillar
Mutation

**Mutation** was a planned beta update of Aether II, adding tons of new content. Due to various circumstances and reasons, Mutation was canceled for 1.8. Instead, the team began to focus on bringing the update to 1.10.

For the current development versions, see Planned versions, and for 1.10, see 1.10b1.
Gravitite Armor

* Aether II: Highlands
* Aether II: Genesis of the Void
* Aether I
* Aether Legacy

 Type
 Durability
 Defense
 Renewable
 Stackable
 Data Value

**Gravitite Armor** is the strongest craftable armor in the *Aether*. Gravitite Armor is crafted with Gravitite Plates.

## Usage

Gravitite Armor allows the player to jump moderately high (Super Jump) when they press Shift + Space and are also granted fall-damage resistance. Note that, like all other gloves, Gravitite Gauntlets cannot lose durability.

The full set includes:

* Gravitite Helmet, which gives 1.5 () defense in addition to, 3 () impact defense.
* Gravitite Chestplate, which gives 4 () defense in addition to, 3 () slash defense.
* Gravitite Leggings, which give 3 () defense in addition to, 3 () pierce defense.
* Gravitite Boots, which give 1.5 () defense in addition to, 2 () pierce defense
* Gravitite Gauntlets, which give no Defense, but give 2 () slash defense.

## Data values

Gravitite Armor's data values are:

  Gravitite Chestplate
  Gravitite Leggings
  Gravitite Boots
  Gravitite Gauntlets

## Issues

Issues relating to Gravitite Armor are maintained on the bug tracker. Report issues for Gravitite Armor there.

## Gallery

Template:TabsItemsHighlands

Gravitite Armor/GotV

Template:ItemTable

**Gravitite Armor** is the strongest craftable armor in the *Aether*. Gravitite Armor is crafted with Enchanted Gravitite.

## Usage

Gravitite Armor allows the player to jump moderately high (Super Jump) when they press Space and are also granted fall-damage resistance. Note that, like all the other gloves, Gravitite Gloves cannot lose durability.

The full set includes:

* Gravitite Helmet, which gives 1.5 () defense.
* Gravitite Chestplate, which gives 4 () defense.
* Gravitite Leggings, which give 3 () defense.
* Gravitite Boots, which give 1.5 () defense.
* Gravitite Gloves, which give no defense.

This is the same amount of protection provided by Diamond Armor.

## Data values

Gravitite Armor's data values are:

  Gravitite Chestplate
  Gravitite Leggings
  Gravitite Boots
  Gravitite Gloves

## Issues

Issues relating to Gravitite Armor are maintained on the bug tracker. Report issues for Gravitite Armor there.
Wood

* Aether II
* Aether I

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Wood** is a naturally occuring block found in trees in the Aether.

## Obtaining

Wood can be broken by hand, but using an axe will speed up the process.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

### **Natural generation**

Wood blocks generate naturally as a part of Trees that spawn on all islands. The trees can also be spawned with Saplings.

## Usage

### Fuel

Wood serves as a fuel for Holystone Furnaces, capable of smelting 1.5 items per block of wood.

## Issues

Issues relating to Wood are maintained on the Aether Issue Tracker. Report issues for Wood there.

## History

 1.11b7 | Greatroot Wood and Wisproot Wood introduced. Golden Oak also renamed to Amberoot Wood

## History

### **The Aether**

* Initial release: Introduced
* 1.01: Golden Oak logs were minable with a pickaxe instead of an axe and now properly drop Golden Amber and Skyroot Logs
* 1.9 Pre-release 3:
	+ Golden Oak Log added to Creative Mode
	+ Silk Touch can now be used to get Golden Oak Logs

Template:BlocksAetherI
Skyroot Ring

Type
 Ability
 Renewable
 Stackable
 Data Value

**Skyroot Ring** is a type of accessory in the *Aether*. It doubles the drops from mobs.

## Obtaining

Skyroot Ring has a 3.77% chance to drop from Slider bosses but is also obtainable from Continuum Orbs.

## Usage

When equipped, loot drops from mobs have a chance to doubled when they are killed. The chance is +15% but the max is +30% with two Skyroot Rings equipped at once.

## Issues

Issues relating to Skyroot Ring item are maintained on the bug tracker. Report issues for Skyroot Ring there.
Mutation update

Mutation is one of the Aether II's large scale updates that will bring the Aether II into its beta stage. The update will most likely to be for Minecraft 1.8; this update will introduce many new mobs blocks, as well as return the silver dungeons and the Book of Lore. This update currently has no set release date, but can be estimated to release sometime next year.
The Mutation update added 10 new Aether biomes and new trees, those being Yuletide, Emberroot, Earthshifter, Crystal (the original blue ones) and Blighted Skyroot trees.
Outpost Campfire

* Aether II

 Sell Value
 Tool
 Renewable
 Stackable
 Flammable
 Drops
 Data Value

**Outpost Campfire** is a block used to return to the Overworld.

Outpost Campfires cannot be obtained in normal survival.

## Usage

Outpost Campfires are blocks that are necessary for allowing the player to return to the Overworld once they are in the Aether. A player must right click the block to teleport them back into the Overworld. When the player is teleported, they are teleported back to where their portal was.

### Behavior

Outpost Campfires are normally unlit in an Outpost, however when the player enters the Outpost it will become lit as fire particles fly up and outwards from it.

When looking at an Outpost Campfire, the text will display above your hotbar: "[Right Click] Return to Overworld".

## Issues

Issues relating to Outpost Campfire are maintained on the Aether Issue Tracker. Report issues for Outpost Campfire there.
Zanite Gemstone

* Aether II
* Aether I

 Type
 Sell Value
 Renewable
 Stackable
 Data Value

**Zanite Gemstones** are an ore item used for crafting equipment in the Aether.

## Issues

Issues relating to Zanite Gemstone are maintained on the bug tracker. Report issues for Zanite Gemstone there.

## History

Template:ItemsHighlands

 Type
 Durability
 Renewable
 Stackable
 Data value
 ID Name

**Zanite Gemstone** is a material item found in the *Aether*.

## Obtaining

Zanite is commonly found on islands in varying vein sizes of Zanite Ore, and can only be mined using a Holystone or better pickaxe. Zanite is the second most common ore in The Aether. Zanite Gemstones are sometimes found in Dungeon Chests.

## Usage

They are used to create Zanite tools, Zanite armor, Altars and Zanite Blocks.

## Data values

Zanite Gemstone's data values are:

2

## Trivia

The real-life gemstone for Zanite is Tanzanite.

## History

### **The Aether**

* Initial release: Introduced
* 1.02: Now used to craft Zanite Blocks
* 1.9 Pre-release 3: No longer used to craft Dart Shooters
Planned versions

Any uncited information will mostly likely be removed until there is a reliable source provided.

* **Planned versions**

This page is about **planned versions** of the *Aether II*.

## Upcoming

### 1.12

A port for 1.12 has been mentioned, with the work having very recently started on it.

### Highlands Update

The *Aether* will soon receive a major content expansion via the planned upcoming **Highlands Update**, which besides the primary addition of new several major biomes and a brand new grid-based island generation system; will also include Angel NPC villages, new NPCs such as Edison, new dungeons (on the scale and content level of the original Aether mod), overhauled Moas (genetics and mount system in focus), overhauled equipment system, new lore, new mobs, blocks and items as well improvements to many of the Aether's cental mechanics.

### Ancient Vault Update

The **Ancient Vault Update** will be the next planned major content expansion to the *Aether* after the aforementioned Highlands Update. It will primarily introduce a largescale dungeon named the Ancient Vault, which will be based off of the original Bronze Dungeon and will serve as the main dungeon of the Highlands. The update will include new hostile mobs, a new boss, brand new loot and equipment as well as new story progression and lore.

## Previous

### 1.10

**1.10** was a port of the *Aether II* to the current version of Minecraft, which is 1.10. It was mentioned several times by the *Aether II* developers, along with the scrapped Mutation update below. Public indev builds are now available as of November 4th.

### Mutation Update

The **Mutation Update** was a scrapped upcoming update to the Aether II. It is now technically scrapped due to a change in direction for the mod, however some of it's intended features; such as Moa genetics or Edison, still remain.

## References

1. ↑ https://i.gyazo.com/69bf7f74f112bdd03a81c286ff3c00de.png
2. ↑ https://www.patreon.com/posts/development-plan-12914531
3. ↑ https://www.patreon.com/posts/development-plan-12914531
4. ↑ https://www.facebook.com/AetherMod/photos/a.216761868403940.52790.172320626181398/1054054384674680/?type=3&theater
5. ↑ https://www.facebook.com/AetherMod/photos/a.216761868403940.52790.172320626181398/1150604015019716/?type=3&theater
6. ↑ http://www.aetherii.com/forums/page/1/m/18024753/viewthread/28434214-mutation-infinite-update-my-thoughts-on-developers-work-game-itself-rant/post/123359422#p123359422
Shield

Template:ItemTable

The **Shield** is one of the defensive items found in the *Aether*.

## Usage

Shields are used to protect the player from incoming damage. Each armor set has its own shield.

The shields are as follows:

* Skyroot Shield.
* Holystone Shield.
* Zanite Shield.
* Arkenium Shield.
* Gravitite Shield.

Each shield has 336 durability.

## Data values

Shields' data values are:

  Holystone Shield
  Zanite Shield
  Arkenium Shield
  Gravitite Shield

## Issues

Issues relating to Shields are maintained on the bug tracker. Report issues for Shields there.
Masonry Bench

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

A **Masonry Bench** allows players to craft construction blocks into decorative variants.

## Obtaining

Masonry Benches can be mined using any pickaxe. If mined without a pickaxe, it drops nothing.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

## Usage

### Carving

Main article: Carving

The Masonry Bench can be right clicked to open its GUI. There are two slots in the Incubator GUI, one acts as an input for blocks, and the other as an output for blocks.

When a block is put into the input slot, the section on the left side will be filled with a list of craftable blocks. Left clicking one will put it into the output slot. This will not consume the input block though, as the input block is only consumed when taking a block out of the output slot.

## Issues

Issues relating to Masonry Bench are maintained on the Aether Issue Tracker. Report issues for Masonry Bench there.

## History

 1.12.2-1.0.3 | Masonry Bench can now be used to craft Secret Skyroot Door and Secret Skyroot Trapdoor. A crafting table can also be used to revert decorative variants back to their construction block counterparts.
Slider

Damage

**Sliders** are boss mobs found at the end of Slider's Labyrinth dungeons.

## Spawning

There is one Slider per instance of Slider's Labyrinth dungeon. In order to be able to fight it, the player must defeat three mini-bosses (Sentry Guardian, Slider Host Mimic, and Labyrinth Eye) in the dungeon to obtain keys, which are needed to open a Slider's door.

## Behavior

Slider bosses can only be hurt via pickaxes and is immune to all other forms of weapons. The Slider may also charge at the player again right after attacking the player once, and has the capability to spawn different Sentry types to thwart the player.

After reaching critical health, a Slider will turn red and move much faster. Sliders are capable destroying any type of block that is not Divine Carved Stone or Divine Sentry Stone. Upon defeat, a Slider will drop a large assortment of loot, ranging from simple food items to valuable armor and weapons.

## Tips

* The best strategy to attack a Slider without losing any health is to stay at the 4x4 grid in the middle of the room. If the Slider goes down (yellow arrow), you go up (yellow arrow).
* It is possible to go to a corner and rapidly hit the Slider with a pickaxe. Although this requires a lot of food and good armor, it will kill it in a relatively short amount of time.
* If the Slider falls with Sentries under it, it will also crush the Sentries.
* Although its eyes glow in the dark, lighting up the room first is advised.
* **(For those playing the Aether mod as part of a modpack)** It is recommended to use pickaxes only available from vanilla Minecraft and the Aether mod, as pickaxes sourced from other mods are not guaranteed to damage the Slider unless the Aether mod has been made compatible with other mods.

## Trivia

* There is also an easter egg in the texture file for the Slider's door that says "Door is Life, Door is Love" with a picture of what looks like a mudkip.

## Issues

Issues relating to Slider mob are maintained on the bug tracker. Report issues for Slider there.

## History

### **The Aether**

* Initial release: Introduced
* 1.02:
	+ Sliders are now immune to non-pickaxe tools and weapons
	+ Sliders now cannot be moved with the Hammer of Notch projectile
* 1.04: Fixed the Slider boss's eye brightness

### **Aether II**

* Initial release: Introduced
* 1.6.4.4: Fixed choppy movement
* 1.7.10-1.5:
	+ Slider's fight has revisited it's more classic days! We've tweaked how the Slider reacts with multiple people, and made him no longer break blocks.
	+ Sliders no longer destroys the boss room.
	+ Slider's boss room's door now reseals while fighting.
	+ Sliders now drops a maximum of 16 lightning knives in one stack.

## Gallery

* An unawakened slider.
* The Slider getting stuck
* The original slider texture
Slab

* Aether II
* Aether I

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Slabs** are half versions of blocks.

Slabs have the same mining requirements as the blocks they are crafted from.

## Usage

Slabs are mostly used as a decorative block for adding details when building.

## Issues

Issues relating to Slab are maintained on the Aether Issue Tracker. Report issues for Slab there.

## History

 1.10b1 | Name-ids changed and are now 4172-4181. Added Labyrinth Capstone and Labyrinth Wall Slab crafting recipes.

Slab/AetherI

Template:BlocksAetherI
Loot

**Loot** is specialized obtainment of items, often attributed to be through certain methods, whether searching through naturally generated chests or killing mobs.

## History

### **The Aether**

* Initial release: Introduced
* 1.01: Zephyrs now drop Cold Aercloud stacks instead of Gunpowder
* 1.02:
	+ Book of Lore no longer appear in dungeon chests
	+ Aerogel no longer appears in dungeon chests
	+ Carved Stone no longer appears in dungeon chests
	+ Lightning Knives no longer appear in dungeon chests in stacks higher than 16. This is so stacking is no longer screwed up (as the max stack for Lightning Knives is 16)
	+ Baby Moas no longer lay eggs
* 1.03: Phygs no longer drop feathers
* 1.04: Swets now drop Swetty Balls
* 1.9 Pre-release 2: Zero stack items bug fixed
* 1.9 Pre-release 3:
	+ Gummy Swets are now randomly found in all dungeons as loot in chests
	+ Dungeon chest loot is now determined when chest is opened, prior, it was when generated.

### **Aether II**

* Initial release: Introduced
* 1.6.4.2:
	+ Moas no longer lay eggs while mounted.
	+ Moas now lay eggs at a very decreased rate.
* 1.6.4.3: Balance changes to Slider's Labyrinth loot tables
* 1.6.4.4:
	+ Loot drops balanced in Slider's Labyrinth chests
	+ Swets now drop both Swet Jelly and Sugar
* 1.7.10-1.1: Swets no longer drop the incorrect jelly color
* 1.7.10-1.5:
	+ Sliders now drops a maximum of 16 lightning knives in one stack
	+ Fixed an issue where Aechor Plant poison couldn't be harvested
* 1.7.10-1.6: Chest loot table tweaked again
Pendants

**Found In**

**Pendants** are part of the new accessory system added with the Aether mod. They are mostly covered when your player is wearing armor, with a very small part showing. Pendants are able to be crafted, found in dungeons and can be obtained with Continuum orbs.

## Uses

* Iron and Gold pendants are purely decorative.
* The Zanite Pendant makes you mine faster the more it gets damaged.
* The Ice Pendant freezes all water and lava up to two blocks away from you.
* The Daggerfrost Locket makes snowballs do +1 damage.
* The Lucky Bell makes mobs drop presents when killed.

## List of Pendants

* Swetty Pendant (Unobtainable In Aether II)
* Iron Pendant
* Gold Pendant
* Zanite Pendant
* Ice Pendant
* Daggerfrost Locket
* Lucky Bell
Quicksoil Glass

* Aether II
* Aether I

 Sell Value
 Tool
 Renewable
 Stackable
 Flammable
 Drops
 Data Value

**Quicksoil Glass** is a decorative, transparent block.

## Obtaining

Quicksoil Glass does not require any tool to be mined, but will not drop itself unless a Silk Touch tool is used.

## Usage

Quicksoil Glass can be used as a window block, and it also provides light so it can be used as a light source. It is as slippery as ice when walked on.

## Trivia

* Quicksoil Glass could not be obtained via smelting in the original Aether mod, as the Holystone Furnace was not present.

## Issues

Issues relating to Quicksoil Glass are maintained on the Aether Issue Tracker. Report issues for Quicksoil Glass there.

## History

 1.10b1 | Now has the numerical id of 4123 and the name-id of `quicksoil_glass`. It is now also used to make Decorative Quicksoil Glass.

### **The Aether**

* 1.02: Introduced
* 1.9 Pre-release 2: The texture was changed from  to

Template:BlocksAetherI
Tempest

Damage

**Tempests** are hostile mobs in the *Aether*. They are commonly referred to as "the dark form of a Zephyr" because they have a very similar appearance.

## Behavior

Tempests will fly at the player while slightly curved to the right, then attack the player via shooting blue lightning, which inflicts two hearts of damage per hit. Those attacks will also inflict Slowness IV, therefore making it much more difficult to make a getaway in combat.

## Trivia

* According to the lore, Tempests are Zephyrs mutated by the Blight.
* One of the few Aether mobs to have their internal concept released before there is a formal rendered concept
* The tail of a Tempest is slightly transparent.
* Tempests used to spawn "coldfire" where their attacks would land, creating blue fire on any blocks where the lightning struck.
* Coldfire could burn down trees in the overworld

## Issues

Issues relating to Tempest are maintained on the bug tracker. Report issues for Tempest there.

## History

### **Aether II**

* Initial release: Introduced
* 1.7.10-1.5: Tempest lightning damage has been halved from 10 ()

## Gallery

* Tempest inside a Bronze Dungeon in the Aether I mod
* Tempest concept-art by OscarPayn
* Coldfire will last forever if it touches netherrack.
* An attempt to recreate the Aether's own Tempest by (Cobalt Active)
* The Tempest's model prior to 1.11b1
Therawood Planks

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Therawood Planks** are a block made from Therawood Logs.

## Obtaining

Therawood Planks can be broken by hand, but using an axe will speed up the process.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

### Necromancer's Tower

Therawood Planks make up a lot of the interior of the Necromancer's Tower.

## Usage

### Fuel

Therawood Planks serve as a fuel for Holystone Furnaces, capable of smelting 1.5 items per plank block.

## Issues

Issues relating to Therawood Planks are maintained on the Aether Issue Tracker. Report issues for Therawood Planks there.
Sun Spirit

**Health**
 **Spawn**
Aether II: Not Implemented

The **Sun Spirit** is the hardest boss in the Aether Mod. He can only be found in Gold Dungeons. To fight him, you must right-click on him. Upon right-clicking, he will talk to you. After talking to him for a while, he will become angry. At this point, he will close off the exit and proceed to attack you. He will do so by rushing at you and/or firing fireballs into the room. He will sometimes fire an ice ball, which you must hit back at him. When it hits him, he will turn into ice, but a smaller version of him will rush at you (only on easy difficulty or higher). You must hit his ice form before it melts, and continue this until he dies. He cannot be harmed by any weapons but he will harm you by hitting you with fireballs. If you come in contact with him, you will catch on fire. It is highly recommended that you go into this fight with Phoenix Armor as it protects you from fire/lava damage. It is also a good idea to go into this fight with a lot of Regeneration Stones to regenerate health.

He drops the Gold Key and the Sun Altar when defeated. The Gold Key is used to unlock the Locked Chests behind a secret wall in the back of the room. The chest will have several of the best items in the game, but players often miss the chest because of the unusual place it is located.
Version 1.7.10-1.3

**Download** Client
◄◄ 1.7.10-1.1|◄ 1.7.10-1.2|1.7.10-1.4 ►►

**1.7.10-1.3** is an update to the Aether II mod, which was released on April 2, 2015 to fix spawn rate complaints, bug fixes, and miscellaneous changes such as improved dungeon mob textures, and foreign language support.

## Additions

* Added new improved textures to dungeon mobs.
* Made Gloves enchantable.
* Added Japanese, Spanish, Russian, Finnish, and Korean language support.

## Changes

* HEAVILY buffed Zephyr spawn rate to increase difficulty.
* Aerbunnies now dismount when inside a block.
* Made the Aether World burnable.
* Moved spawning system to Gilded Games Util (v.1.7.10-1.7).
* Changed Skyroot Bucket recipe.
* Altered Continuum Orb item whitelist.
* Improved Thai Translation.
* Reverted Zephyr spawnrate buff in favor of player lives lasting longer than 30 seconds.
* A load more bug fixes (See Aether Wiki for full list.)

## Fixes

* Fixed slow Aether mounts on Quicksoil
* Fixed the Lancin’ and Dancin’ achievement
* Fixed placed Aether Leaves decaying
* Fixed broken Enchantment multipliers on elemental swords
* Fixed the Aether’s portal generation
* Fixed missing texture for Purple Crystal Leaves on different languages
* Fixed Aercloud entities

1. ↑ http://www.aetherii.com/blog/m/18024752/article/2876530
Piggie Bank

Type
 Ability
 Renewable
 Stackable
 Data Value

**Piggie Bank** is a type of accessory in the *Aether*. It stores coins, allowing players to safeguard them upon death as long as the item is stored securely and separately from the player.

## Obtaining

Piggie Bank is only obtainable from Continuum Orbs.

## Usage

To deposit coins, hold shift and right-click on a block. This will take one coin per swing, storing them in the Piggie Bank. Or to withdraw, right-click a block with it in hand. This will give the player one coin per use, until it is empty.

## Issues

Issues relating to Piggie Bank item are maintained on the bug tracker. Report issues for Piggie Bank there.
Pig Slayer

Type
 Durability
 Damage
 Renewable
 Stackable
 Data Value

**Pig Slayer** is an unique weapon used to deal damage to mobs and/or players. It is primarily obtainable from Slider's Labyrinth dungeons.

## Obtaining

Pig Slayer is obtainable as a drop from Slider bosses, with a 4.15% chance. It also may drop from Continuum Orbs.

## Usage

Pig and Zombie Pigmen mobs attacked with a Pig Slayer will take increased damage, enough to do 1-hit kills to most Pig and Zombie Pigmen mobs without armor.

Left-clicking while holding a sword will do damage to both mobs and players, more so than if by bare hand. Upon damaging a mob or player, Pig Slayer's durability is decreased by one.

## Issues

Issues relating to Pig Slayer item are maintained on the bug tracker. Report issues for Pig Slayer there.

## History

### **Aether II**

* Initial release: Introduced
* 1.7.10-1.2: Nerfed, now has finite durability
Opacity

**Opacity** is a property of blocks with a wide range of effects in *Minecraft*. Opacity's primary use is to tell the game engine if it has to draw behind the block; completely solid blocks completely obscure view behind them while transparent blocks do not. Transparency doesn't just apply only to clear solid blocks such as Quicksoil Glass, but also things like stairs and single slabs, which do not completely fill their space.

Opacity also affects how light generates through the *Aether*. Opaque blocks completely prevent light from going through them while transparent blocks diminish it by one level per block. This value can be overwritten, though.

## Things affected by opacity

Not a lot of effects of opacity are obvious, and *Minecraft* doesn't have a "solid" property so opacity is tested for instead.

* Opaque blocks suffocate the player while transparent ones do not
* Hostile mobs cannot spawn on transparent blocks nor can they spawn inside completely opaque ones. They can however spawn inside non-solid transparent blocks, such as flowers.
* Chests cannot be opened if there are opaque blocks covering the top of them, transparent blocks do not count
* Torches cannot be attached to transparent blocks, this rule also applies to signs
* Water which is completely surrounded by water or solid blocks won't have currents. If one of the surrounding blocks are transparent, the water will flow down like a waterfall.
* Tree leaves can overwrite transparent blocks when they grow but not opaque blocks
	+ Further, leaves will change graphics depending on graphic settings (Fancy or Fast)
* Opacity affects door orientation when placed
* Beds can only successfully reset spawn point if the block at it's head is opaque
* Particles that are affected by gravity (e.g. slime particles) fall through transparent blocks

## Anomalies

Transparency in this sense does not imply being able to see through it, but recent *Minecraft* versions have provisions against seeing through opaque blocks regardless of texture.

Transparent blocks can still reduce or block light:

* Glass does not reduce light passing through, so glass is treated as air
* Water is transparent but has a -2 modifier to light, on top of the normal -1 (for a total of -3)
* Leaves do not have any extra effects but they do diffuse sky light
* Slabs and stairs block light completely