Update 0.36.00

Update 0.36.00 is an update for Stranded Deep released on September 12, 2017.

This build transitions our latest work on the experimental branch to the stable branch. If you haven’t been following the progress of our experimental branch, we've recently introduced new Missions!. These are fun objectives that you can complete to earn trophy rewards. These missions will also be tied into the upcoming end-game scenario.

## Update 0.32.00 / 0.36.00

### Changes

* Added new **Crab** attack behavior. Crabs now do a very small amount of damage.
* Changed **Bandages** to restore 2 bars of health when healing Bleeding status effect.
* Added **Double-tap** functionality to lock forward movement when W key double tapped.
* Added ability to **Drop** items directly in Inventory menu.
* Added dedicated **Inventory** select and drop key\*bindings.
* Added new **Radial UI** to display water and fuel amounts.
* Added simple **Oxygen UI** when underwater.
* Updated **HUD UI**.
* Changed **Translucency** rendering method reducing performance overhead.
* Implemented new **Post-FX** stack, significantly reducing performance overhead for effects.
* Added proper **Ambient Occlusion** quality settings.
* Added new **Temporal Antialiasing** effect!
* Reduced **Weather** frequency from 70% to 35%.
* Replaced **Bed** with new **Sleeping Bag**.

### Bug Fixes

* Fixed **Dialogue Window** audio sources not being assigned to UI mixer channel.
* Fixed **Intro** scene Audio sources not being controlled by audio mixer and settings.
* Fixed **Audio** sliders not immediately updating when slider value changed.
* Fixed **Audio** settings not being applied on main menu start.
* Fixed **Player Footsteps** audio not controlled by effects audio setting.
* Fixed incorrect icon for **Clay Roof Wedge** in crafting menu.
* Fixed being able to pick up un-cut **Logs**.
* Fixed a possible cause of **Smoker** bugs.
* Fixed any objects created by a generation helper spawner not billboarding, ie: **Sea Forts**, **Mission Markers**, etc.
* Fixed **Farming Plots** not reinitializing plant progression immediately after loading game.
* Fixed **Farming Plot** dirt decal positions not initializing properly.

### New Features

* Added new **Eel Mission**!
* Added new **Megalodon Mission**!
* Added new **Giant Squid Mission**!
* New **Trophies**!
	+ Unlock and collect special trophies for completing difficult missions.
* Added **Sleeping Bag** craftable item!
	+ Replaces the **Bed**. Please note there is a ‘no\*mans’ land area between islands where you won’t be able to save.

### Dev Notes

* Upgraded to **Unity 5.6.3**.
* Fixed **Developer Console** not suspending other menus when open.

## Exp. Update 0.35.00 / 0.35.01

### Changes

* Added ability to snap smaller constructions like Camp Fires to Foundations.
* Added menu option for Auto\*walk feature.
* Changed **Auto-walk** to cancel if backwards key pressed.
* Audio volume now fades in and out when sleeping.
* Added smoother **Shoreline Generation**.
* Added more variation to **Island Generation**.
* Added **Shark Ragdoll Buoyancy**.
* Increased **Small Island** generation size by 10%.
* Increased **Large Island** generation size by 20%.
* Increased **Rock** item spawn rate.
* Increased **Stick** spawn rate.
* Increased **Tarp** spawn rate.
* Increased **Yucca** spawn rate.
* Increased **Shipping Container** spawn rate.
* Changed **Clay Minable Resource** to spawn in deeper ocean.
* Changed **Driftwood** resource to spawn 'Stick' instead of 'Driftwood Stick'.
* Changed **Driftwood** tier to require 'Stick' instead of 'Driftwood Stick'.
* Changed **Skinning** animation.

### Map Editor

* Improved general performance.
* Changed object category list to be sorted alphabetically.
* Added **Time of Day** slider.
* Added **Ficus Trees**.
* Added **Boar**.
* Added **Snake**.
* Added **Crab**.
* Fixed objects missing **Preview Icons**.
* Fixed object **LOD's** not working.
* Fixed ocean **Waves** not updating with changes.
* Fixed **Grass** spawning on Seafort bridge pieces.
* Fixed object normal placement.
* Fixed object drag\*and\*drop' collisions.
* Fixed memory leak.

### Bug Fixes

* Fixed possible cause of **Skinning** failing if animal moves.
* Fixed **VSync** and **Fixed Frame Rate** settings not loading on main menu.
* Fixed audio volume not fading in properly when loading a game.
* Fixed **Inventory** not playing full sound when trying to switch item with a full inventory.
* Fixed **Cooking** and **Smoking** sounds being 2D.
* Fixed '*Animals'the*  colliding with interactive objects.
* Fixed **Driftwood Stick** spawning under the terrain.
* Fixed **Projectiles** stuck in animals colliding with objects and rafts.
* Fixed **Giant Squid** colliding with Buoy.
* Fixed **Ficus Plants** colliding with player.
* Fixed **Shoreline Rocks** mission collision.
* Fixed **Mineable Resources** missing collision.
* Fixed **Driftwood** decal not spawning under driftwood resources.