Glukkt

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 Standing | Enemy: Deadbeat
Customers
Neutral: Clients
Patrons
Trading Partners
Friend: Preferred Customers

The **Glukkt** are one of the Aliens in The Long Journey Home.

## Description

The Glukkt are a race of traders and merchants, who value a good deal more than anything. This includes legal extortion, blackmail, loan sharking and of course swindling.

Their homeworld is a swampworld, which they disclose upon seeing the Arecibo Beacon. In the quest to transport their supposed ambassador, the name is referred to as Glukkata, like their trading alliance. Their government follows a loose trade federation or merchant republic.

The Glukkt have the habit of using asides, inadvertently giving the player extra information.

## Interactions

Docking at Glukkt gates or starports will add a loan of 100, if the player doesn't buy AND sell something. This can be avoided at gates by paying the gate fee. Showing a 'Glukkt Gate Pass' will still incur the 100 loan as it is not registered as an official purchase. If the player only sold something, there will be a loan of 50 added. Landing on a hostile Glukkt planet is not a good idea, since they try to kill the lander pilot or shoot him down. Paying debts or fees often increases the respect. Defeated Glukkt Traders will try to buy their survival by offering 50 and if declined 100.

If the player offends the Glukkt, Simon will comment on it with a plan for a new diplomatic mission. It isn't his only attempt to mend problems with other races, but his personal stance to the Glukkt's mentality is especially fond. He himself follows the idea of aggressive marketing by wrapping all sales on the journey with the Schiaparelli logo.

### Ask

Work (gate) - Sends you to the starports

Work (starport) - Adds the Glukkt Express Parcel topic

Wanted Criminal - Adds location

Garbage Pod (gate/starport) - Adds a Garbage Pod

Glukkt Express Parcel (gate/starport) - Starts the Courier Run quest

Reeve Supplies (gate/starport) - Adds Reeve supplies for a fee of 90

### Talk

Mizzurani - Adds evidence during the Chemtrails in the Sky quest.

### Show

Arecibo Beacon - Increases respect

Avulco relic (Entrepreneur) - Exchanged for a Hull Repair Kit or Harmonic Replating

Avulco relic (Trader/Garbageman) - Exchanged for a Small or Big Fuel Tank

Avulco Colony Record (Entrepreneur) - Exchanged for a Royalty Check

Avulco Passcard (Reclaimer) - Try selling it

Broken Tooth - Adds clue during the The Investigation quest

Garbage Pod (gate/starport) - Adds a Garbage Pod

Garbage Pod (Garbageman) - Exchanged for some credits & increases respect

Glowing Device - Removed

Glukkt - 50-100 & increases respect

Humming Device - Exchanged with a Psionic Blocker for a fee of 50

Idol Of Many Feats - Exchanged for 300

Keystone (Entrepeneur) - Priceless!

Kliktik (Entrepeneur) - No interest

Maylaa artifact (Entrepeneur) - Maylaa technology! Very rare. (They hate to share...)

Paronychia Falcata (Entrepeneur) - No interest

Raxact item - decreases respect

Raxact head - decreases respect (despite being killed?)

Reeve Supplies (gate/starport) - Adds Reeve supplies for a fee of 90

Skull of P'tah (Entrepeneur) - No idea

The Compass (Entrepeneur) - Cuddhaest?

Valcorgrue (Reclaimer) - Don't care for planets dying

Vine Rosin (gate/starport) - Removed for 100 fee

Xaquindi relic (Entrepreneur) - Exchanged for a Hull Repair Kit or Harmonic Replating

Xaquindi relic (Trader/Garbageman) - Exchanged for a Small or Big Fuel Tank

### Trade

Gates always only pay 75% of normal merchants but also sell equipment and medicine for 75% of their normal price.

All purchases have an increased price of 40% so that each decision counts and reselling in the same system comes at a loss. Glukkt Traders even ask for 110% more in their shop.

In rogue mode all the prices are 75% of the ones in story or adventure mode.

Glukkt pay:

* 200% for platinum (80)
* 150% for metals
* 50% for minerals
* 200% for relics
* 0% for Glukkt Express Parcel

Whenever they make a first offer they will always offer 50% of the real price.

## Starports and ships

### City

Cities on Glukkt planets provide the player with a merchant, the lander can be refueled and repaired, a shop offers equipment and medical items, and the shipyard sells lander modules.

### Deep Space Hardware Emporium

Deep Space Hardware Emporiums are only equipped with merchants, a shop and a shipyard.

### Gate

Glukkt gates offer a shop and the full restock and repair facilities. The merchant only pays 75% of the usual prices. The shop is cheaper as well. Gate travels cost twice as much for enemies (max 300) and only half the price for friends (min 25).

### Mining

The Glukkt Gas/Metal/Mineral Mining offers the standard facilities of a merchant, restock and repair. The shipyard sells lander modules. The Gas Mining exclusively sells the Nanofiber Filter for 210, the Metal Mining sells the Magnetic Smelter for 210, and the Mineral Mining sells the Crystal Matrix for 280.

### Starbase

Starbases offer the full set of service facilities with merchant, shop, restock and repair facilities, but the shipyard only offers civil ship modules.

### Courier

Glukkt Couriers deliver Glukkt Express Parcels and are too busy for a conversation. Hailing one will add the Glukkt Express Parcel topic. The ship type and the fighting behavior is identical to the Glukkt Traider.

The quest NPC 'Courier Numek' offers to buy and sell items... for 210%.

### Entrepreneur

A Glukkt Entrepreneur is a civil ship with a merchant. They will defend themselves, if attacked. When damaged, they will try to escape.

Entrepreneurs have 5 canons and can place mines: 4 cannons dealing hull damage aiming at the front and a dynamic cannon dealing shield damage covering the sides and the back. They have 4 shields protecting the front, back, and the sides of the ship.

### Garbageman

Glukkt Garbageman offer a mini quest. The player can collect Garbage Pods from starports for them and they will reward the player with approximately 90. The Garbage Pod topic is added automatically. Be careful, this way of earning money is tricky. Garbage Pods can be obtained at Glukkt, Ilitza, Raxact, and Wolphax starports for free. When jumping with Garbage Pods aboard, there is a chance, that it will start leaking and injures a crew member. Garbageman don't accept infinite amounts of Garbage Pods, after buying at least one, sometimes more Garbage Pods, they consider themselves full and disappear. You need to find another one to get rid of the remaining garbage.

Garbageman use damaged Trader ships as their vehicle. The fighting behavior is identical to the Glukkt Traider, with the difference, that they do not offer money, when damaged. Destroyed Garbageman drop Garbage Pods.

### Reclaimer

Glukkt Reclaimers are the military ship of the Glukkt. It can perform cargo scans and will try to reclaim debts. It is possible to delay a payment once. When hostile, Reclaimers will attack the player. When destroyed Reclaimers often drop a Reclaimer's List.

The ship has five cannon and can shoot 3 rockets to the front and to the sides. A dynamic cannon, that damages the shields, is covering most angles to the sides and 4 cannon shoot to the front dealing hull damage. There is a small blind spot directly behind the Reclaimer.

A Reclaimer has 4 shields protecting the front, back, and the sides of the ship.

### Trader

The Glukkt Trader is the only ship in the game, that offers a shop. While the trader buys goods as a merchant for the normal price, items from the shop are more expensive than anywhere else. They can save your life, if you are stuck somewhere!

Traders always try to flee, when attacked. They have 4 shields protecting the front, back, and the sides of the ship. When damaged they will offer 50, if you spare their lives.

## Cargo Scan

Glukkt Reclaimers can start a cargo scan, when the player enters a Glukkt sector. The player can refuse the scan (which might in many cases be the cheaper option) and pay 250. If the player agrees to the scan and the Reclaimer finds something, he can refuse to hand it over for 100 per item. The final amount can be turned into a loan.

The contrabands are:

* Most ancient relics (all ancient artifacts, most Avulco artifacts, half of the Maylaa artifacts, all Tchansu totems, half of the Xaquindi artifacts, bones of P'tah, ...)
* prices and rewards (Aphla, pet show, Race Trophy, quiz, grand tournament, Gamuhvane, Idol of Many Feats, Raxact Head)

## Diplomacy

Friends: Cueddhaest, Ilitza, Logos, Meorcl, Reeve, Subbeq

Enemies: %$^£, K'schar, Raxact, Vine Consensus, Wolphax

Friends will get offered more items in the shop and might receive a fuel tank as a token of friendship.

## Assessment of the Entrope

**(only accessible with Admin-Device on Entrope Stations)**

Aquatic creatures. Voracious traders. Known to display honour and fair business sense where pragmatic. Approved for credit pending agreement to prioritise Valcorgrue sales.

## Trivia

* Apparently inspired by Rygel from the series *Farscape*.
* Also inspired by the Melnorme from the science fiction video game *Star Control II* (1992).