Kantor S1E3 Den End

The mismatched group of adventurers is ready to put an end to the Kobold’s terror, but when confronting the leader, they find that attempts at intimidation can backfire in very bloody ways, and not every Kobold goes down in a single hit.

### Synopsis

Through separate paths, three pairs of individuals converge on the hamlet of Welton. As dawn rises and they are all ushered into the back meeting room of the Shepherd's Crook, they begin to learn more of the threat that faces this village. A pack of supposed talking wolves attacking the outer farmsteads taking sheep. The group is asked to take on this task, and they accept, and begin to introduce themselves to one another while trying to come up with some sort of plan of action. First thoughts led the group to believe they were up against a pack of lycanthropes. Seeking to gain more insight on the nature of these talking beasts, Nessa, Art, and Viago went upstairs to speak with Avey Fethlin. Avey, one of the farmers who went out to confront the wolves, laid to rest the group’s worries about lycanthropes and informed the party these creatures were simple wolves, who could somehow speak. Nessa retrieved some sleepy-time tea and other remedies from Gino before the party piled into Gino’s cart and embarked toward the farmsteads on the outskirts of Welton.

While enroute to the farmstead, Art the goblin took and began to transform a valuable candlestick. Nessa and Thea, realizing he was taking something that belonged to Gino, confront him and attempt to reprimand him for his mischievous behavior. Veil comes to Art’s defense, but learns that item has sentimental value to Gino. Viago, hearing this item is special, goes and talks with Art, and ultimately gives him the materials he needs to create a small metal duck. By the time he finishes, the party arrives at the farmstead.

Once at the farmstead Nessa took the initiative in scouting ahead, spotting a pair of wolves behind the well. As the other party members rallied to her more wolves emerged from hiding and a quick and efficient battle took place. Thea put one of the wolves to sleep. Nessa conjuring the blood within them killed a pair of wolves, and as they died seemed to split in the middle and two creatures fell out of each. Art and Viago, using a magic stone and grappling hook, dispatched a wolf on top of Gino’s Cart as Gino ran after one of these tiny creatures fleeing from the battle to no luck, however Veil, after dispatching one wolf, dashed and with a leap skewered the creature Gino was chasing.

When combat concluded, they woke the sleeping creatures within the remaining wolf and learned they were kobolds in disguise. The kobolds came from their den to find and take livestock and other food from the farmers under the guise of a pack of wolves. Art and Gino inquisitively learn how to get into and use one of the remaining wolf suits and the party takes the to discuss their course of action, all the while one of the kobolds managed to escape. Chasing the creature down, they bound the two and put them in Viagos pack before heading toward the forest, and the den. As the approached the edge of the forest, growls and barks could be heard as an injured owlbear fleeing a smaller pack of kobolds in disguise charges out of the brush. The party did what they could to fight off the kobolds. Gino and Art, still in disguise, manage to get too close to the owlbear and Art takes a debilitating claw from the creature falling unconscious. Nessa manages to use her knowledge of draconic to scare the remaining kobolds away before healing Art. Thea and Viago knock the owlbear unconscious upsetting Veil who unleashed a flurry of blows to the barbarian and sending threatening words to Thea. Viago swung back connecting on one blow before grabbing Thea and following Gino, Art, and Nessa, through the woods following the trail of the fleeing kobolds. As they ran through the woods, they found it. A small cave diving into the ground. The kobold den and the party’s fate await them.