Mojave Conglomerate Security

## Description:

Mojave Conglomerate Security, or MCS, is the primary police-type Megacorporation in Las Vegas; founded in 2048 CE, MCS was developed as the solution to the problem of public policing in Vegas. Mojave Conglomerate Security patrols only the "public" areas of Las Vegas, primarily The Strip, and oversees street-level protection beyond the official borders of the other Megacorps' properties. MCS works in tandem with the KPD to provide safety and peace in Las Vegas, a Supercity known for its criminal elements and corruption. MCS is a joint-task force composed of employees from all 7 of Las Vegas's Megacorporate alliances, including the KPD.

### Organization:

#### Headquarters: [REDACTED], Las Vegas

MCS is structured similarly to the KPD, just on a considerably smaller scale. Mojave Conglomerate Security is led by its Board of Directors, all of whom are representatives chosen by the 7 Megacorporate alliances that run Las Vegas; each alliance has 1 member on the Board, and they all have equal votes (although competition and rivalry is rampant). Beneath the Board sits the CEO, who holds the title of Commissioner; the Commissioner oversees the company's operations at the highest level and handles judicial operations, as well as diplomatic relations with other Megacorps. The Commissioner is advised by a number of consultants, including ones dedicated to security operations, diplomatic relations, public relations, and financing. Each Department within MCS covers a District of Las Vegas, and each Department is led by a Chief, who manages local operations. Below each Chief sit the Captains, who manage teams or divisions of MCS on the local, District-wide level. Then there are Sergeants who lead teams on the ground and directly manage investigations and cases, and finally the Detectives and lower Officers, who are structured identically to the standard KPD template.

MCS recruits solely from other Megacorporate PMC's and security companies, primarily the KPD and Synthetichem's [REDACTED]. These employees are chosen by their respective companies to fill out the ranks of MCS when asked to do so, and while some are volunteers most are not given a choice; to compensate, average pay for an MCS Officer is higher than that of most other police-type PMC's. As a result of this recruitment policy, MCS only employs veteran officers with extensive experience in the field, which lends MCS its infamous reputation. MCS recruits as often as it needs to conduct its operations, which is to say relatively frequently, as the company suffers casualties every few days.

MCS dedicates all of its resources to its various divisions, each one is designed to conduct a specific type of operation to keep the streets of Las Vegas safe. MCS makes relatively low profit, but this is by design, in order to prevent unnecessary expenditures and limit internal corruption. MCS also undergoes frequent audits from its Board of Directors to make sure its members are conducting business up to their standards. MCS operates in Las Vegas and the region of the Mojave Desert in the surrounding area, although its influence along the Hyperway remains nonexistent; instead, MCS polices the desert itself, rooting out smugglers and drug labs constructed out in the middle of nowhere.

MCS does not use mercenaries unless absolutely necessary. MCS's sensitive nature and precarious situation between all of its patron Megacorps prevents it from developing a reliance on third parties. The use of mercenaries is reserved for tasks deemed too risky, costly, or public for MCS Officers to undertake.

#### Corporate Divisions:

1. Internal Affairs: The anti-corruption unit within MCS, managed directly by the Board of Directors and ordered to guarantee MCS's neutrality between its various patron Megacorporations; armed with infiltration- and charisma-based Chrome, Internal Affairs Officers are chosen from among the most loyal MCS employees and secretly seeded within other Divisions in order to root out and eliminate corrupt elements.
	2. Party Crashers: The most heavily armed Division within MCS, Party Crashers are designed to respond to and eliminate Chrome Crazy individuals, preferably as fast as possible and with as little public exposure as possible. Party Crashers make use of EMP weapons, Railweaponry, and Power Armor to get the job done, but can also call for air support and heavy drones if needed.
4. Loss Prevention: The most feared Division within MCS, Loss Prevention is designed to investigate, prevent, and undo robberies and thefts conducted by non-Megacorp individuals and groups within Las Vegas; Loss Prevention can requisition resources from all other Divisions in order to carry out its duties, and is considered the most valuable and important Division within MCS. Loss Prevention has a terrifying reputation for their uncanny skills and lethal tactics.
	1. [CRIMINAL THINK TANK]: