recursal/Fanatic-Fandom huggingface dataset:
Aquarius

## Background

Aquarius is one of the first members of the Zodiac to make their appearance. Sent to kill Jones and Derus, he was later captured and caught into jail after another attempt to hurt Rune and Dresden.

It's unknown whether or not he was working with Dolos willingly, but most likely he did it to get money.

## Abilites

Water Maya- Standard knowledge of Water Maya

Soul Maya- Standard knowledge of Soul Maya

Awakening (Mastery of Water Maya) - with his Awakening, he is able to turn into water and move around at quick speeds.
The Academy

Founded by the late Davis Jones, and funded directly by the Royal Guard, the Academy is a one-of-a-kind school in  Centrus City that is the only school in the city that teaches magic and how to use it for all students from grades K-12. It also offers extra courses for races such as dragons or angels in order to teach them how to fly better. There's a teacher for every course, and the Academy itself has received positive praise for its innovative style of teaching. Not to mention that the principal, Principal Spook, is a talking dog.

Every student is required to learn about magic as well as standard academics. They are taught a bit of each Maya, while taking full courses on the one or two that they have. Students are also able to take supplementary classes where they can train in the courtyard.

No use of magic is permitted without a teacher to permit it, and students who break this law will face detention, suspension, or expulsion. There are multiple resources in the school where students can help themselves learn, including a large library with a selection of books.

A botanical garden outside the Academy
Auras

## What are Auras?

Auras are what happens when a person shows their magic power- an ethereal glow coming from their body. This glow can be any design and any color the user wishes.

* Based on the power of the user, they are able to suppress or spike their Auras.
* They can power up so much that the ground can crack below them and affect the area around them.
* The strength of an Aura can be genetic, a person with a strong aura may have an offspring whose affinity to magic comes to them easier.
* Everyone has an Aura, it is a personification of your Mayax Pool(the amount of Maya you can use).

## What do Auras have to do with Magic?

Your soul generates the amount of Aura you have. Your body is able to convert this source of pure energy into Maya or Yura. Aura is an intangible source of energy, therefore it does no harm unless your body converts it into Maya or Yura.
Spirit Maya

Spirit Maya is when the user makes a pact with *one* spirit from the Spirit Realm, be they a creature from the spirit realm or the soul and ethereal body of a person who has passed on.

This Maya is one of the most versatile, lethal, and hardest elements to master.

**This counter to Spirit Maya is Soul Maya.**

#### **Spirits cannot use the Maya they had before they were alive**

***The techniques and spells below include but are not limited to:***

## Beginner Level Wielders

**Maya Transfer-** The wielder's spirit is able to use the same Secondary Maya as their host except Spirit Maya.

**Partial** **Summon-** The wielder is able to summon part of their spirit by letting it phase out of their body. It cost mayax to maintain the spirit's existence outside of the spirit realm, and any damage it takes will cost mayax to repair and maintain it.

**Enhanced Speed-**  The spirit has enhanced speed based on the user.

**Summoning Distance-** The spirit can go away from the user's body for a certain distance depending on the user.

## Apprentice Level Wielders

**Enhanced Strength-** The spirit has enhanced strength based on the user.

**Complete Summon-** The wielder is able to summon their entire spirit by letting it phase out of their body. It cost mayax to maintain the spirit's existence outside of the spirit realm, and any damage it takes will cost mayax to repair and maintain it.

## Expert Level Wielders

**Greater Summoning Distance-** The user's spirit can leave the user's body for an increased distance than the normal **Summoning Distance**.

## Awakened Level Wielders

### ***Awakened Spirit Users must have Admin Permission***

**Transformation-** The user's spirit will gain a new form once the user awakens.

**Fusion-** The user's spirit can fuse with the wielder, giving them armor. ***The user cannot summon their spirit in this state.***
La Quish

An Underground City in the Demon Territory is directly connect the the rest of Cantasia by train. The tunnel connecting the trail however, isnt lit giving those who ride into La Quish a spooky sensation for the few minutes it takes to reach the station. La Quish has a medieval setting being eminent by the old ice style fish markets, and hand crafted stone brick buildings. Also many of the residents are racist towards angels due to the affects of the War of Zel and how they damaged their economy, destroyed their town, and killed their leader.
Davis "Davy" Jones

## Background

Born during the start of the War of Zel, Davis worked as a sailor with his father but lost him on a journey out into the ocean. After the ship was swept up on shore with Davis, he made a journey to Centrus City after the war was over and was taken in by the former Chief of Police, making him a new father figure for him.

As Jones became a detective for the CCPD, he gained the nickname "Davy Jones" for capturing an assailant by jumping into a SeaTube- a tube filled with water which the merfolk use to travel around Centrus City- and surviving despite being a human.

Over time, Jones became Head Detective of the Centrus City Police Department before retiring and becoming Vice Principle of the Academy.

Eventually, Jones had perished at the hands of a villain that could use an Awakening.

## Abilities

**Water Maya-** Jones is able to bend water skillfully. His style of fighting normally consists of him forming the water into a tendril or whip.

**Water Bullets-** By condensing the water at his fingertip and spinning it at high speeds, Jones can shoot out a drop of water and make it hit as fast and as powerful as a bullet.

**Earth Maya-** Jones is able to bend the earth around him. He usually uses this defensively, forming walls and pillars.

## Personality

With enough fighting experience Jones knows that in the most dire situations the best thing to do is to keep a cool head in a fight. He's always planning two steps ahead of his opponent. He's a rather serious person, but sometimes his sarcastic side will come out.

## Appearance

Jones is a tall man with a fit build for his age, but he slacks in his exercises. He has gray hair and ocean blue eyes. He usually wears a suit or a coat if it gets too chilly. He's usually seen with a stern grumpy face until he has had his morning coffee.
Sea Dragons

Sea Dragons live alongside merfolk in the Ocean Territory. The posses similar traits and physical appearances of their cousins in the Dragon Territory. They also usually live under a tribe system.

## Unique Traits and Average Physical Appearances.

Sea Dragons are the same as normal dragons, with an average length and wing span being around 30 feet. However, they have the ability breathe underwater and change the color of their scales(sometimes depending on their mood). Their gills are located under their wings. Sea Dragons, like normal dragons, are able to have a human form.

Like Merfolk Sea Dragons are able to communicate underwater.
Capricorn

Once a member of the group in the events of the second plot, he was revealed to be a member of the Zodiacs the whole time. Though it was unclear whether or not he was allied with Dolos truly; When the group was sent back in time he protected them before saying goodbye. Later, he was found dead. He was killed by Moon.
Life Maya

Life maya allows its user to control plants and animals, and to heal animals and people.

**The counter to Life Maya is Death Maya.**

#### **Cannot resurrect the dead at all.**

***The techniques and spells below include but are not limited to:***

## Beginner Level Wielders

Life Maya users of this level have only a simple understanding of Life Maya, acting simply as support in most cases to alleviate pain and communicate with animals.

**First-aid Healing-** The ability to mend simple wounds such as cuts and bruises.

**Plant Control-** Able to make plants grow faster.

## Apprentice Level Wielders

Life Maya users have an average understanding of their Maya and have better control of their Maya. Mending wounds comes easier than before and simpler life forms head their call much easier.

**Advanced Healing-** The healing done has advanced, such as setting broken bones and patching damaged muscles.

**Apprentice Animal Influence-** Control and influence medium sized animals such as dogs, cats, snakes.

**Extrasensory-** The sensing of a living being's presence within short range.

**Plant Control-** Control the growth and actions of plants, such as potted plants and small bushes.

## Expert Level Wielders

Life Maya users of his level have a very clear and intricate understanding of Life Maya. Their sheer power can heal almost anything from the brink of death and most animals will bend to their will.

**Expert Level Healing-** Healing has achieved a status almost unrivaled, such as healing broken bones and closing wounds that would normally require many stitches.

**Expert Animal Control-** Control and influence large animals such as marine life and large birds like eagles.

**Advanced Plant Control-** The extent of plant control has become more advanced, allowing for the control and influence of larger forms of plant life like trees and fields of grass.
Dolos

## Past

One of the most powerful Spirits known to exist, Dolos is over fifty years old as he has lead the Zodiacs for decades. For countless years, Dolos led a mercenary group known as the Zodiacs and sought to fully complete his final mission given to him by his user, Moon, which was to seek out the shards of the stone so that he can be released from his prison.

Such was his resolve, but the reason it took him so long was that people who caught onto his plans kept stopping him, including the man named Kai Tiro, as well as the group that would end up defeating him.

### Age 676

Called from the Spirit Realm, Dolos manifested in the spirit of a young boy he had grown to refer to as Moon. Dolos was happy to do whatever Moon told him, and had begun to revere him as Moon began to start having ideas to become the new 'savior of the world'. This would, in turn, lead to the beginning of Dolos helping Moon.

### Age 687

This year would be the last year that Dolos would spend with his user for a good while, as Moon began to move his plans in motion, a group of strangers rose up against him including his own little brother and ended up sealing him in a coffin where he would spend the rest of his days there. At the time, Dolos was summoned when Moon was sealed into the coffin, so Dolos managed to escape the scene before they could get to him. From then on, he decided to try and find pieces of the stone so that he could resurrect Moon.

### Age 758

This would be the year that after careful planning, Dolos would finally reunite with his master once again. Although this meeting would be short as they would immediately be defeated by his old rival Kai Tiro, as well as a group of fighters he had brought along with him.

Just a few months afterwards, Moon would've been resurrected by the God of Destruction, Destructus. Although the man he once knew who had aspired to be the new ruler of his own world was gone, and with it was replaced with a man who gave his life away against Destructus to save Cantasia. Dolos did not mind it at all, since he was there to serve his master loyally. And serve him he did.
The Dastardly 12 Crew

## Background

Years before the events of the Yura Supremacist movement, a select amount of well renowned people throughout the territories of Cantasia began to be assassinated in cold blood. These people ranged from entrepreneurial philanthropists to political leaders; whatever the case, these people held influence over the common man. It was soon after these few assassinations that a single drawing was left with one of the bodies with three symbols written on it: D12. Nobody knew how to interpret this message. However, with the mangled and cruel means of death for these influencial figures, the public took it upon themselves to call the association the Dastardly 12 Crew.

The years went by and as time passed select eye witnesses could manage to capture glimpses of the people a part of this organization. Nobody could nail an accurate description and all that could be procured from these testimonies were very rough sketches. As these witness reports spread throughout the territories there was only twelve unique distinctions between all of the testimonies, meaning there were only twelve publicly active members of this shadow organization. No government knows who runs this motley crew of bounty hunters, but all they can muster is that they simply abide by the highest bidder and take out their targets with the utmost priority.

## Post-Timeskip

In the four years following the war in Destiny Valley, the Dastardly 12 Crew has remained active bounty hunters. With political ties between the territories strengthening and more people rising to certain power thresholds, their target list hasn't decreased in size in the slightest. However, with two members in particular (Blake and Fuyuki), maybe they could set things in motion to remind the world of the determination of the D12 Crew.
Sir Reginald

## Background

Sir Reginald was a kitten born into a litter by a street cat in Centrus City. It was fairly simple for scientists from Lowfold to swipe him and others for their experiments. As he aged and grew up he suffered on to become the only successful Hybrid from his litter. Hybrids are a breed of animals able to speak using Soul Maya.

In an escape event triggered by himself, Sir Reginald escaped the laboratory along with many other Hybrids. Once he became accustomed to life without experimentation, he restored his youthful appearance using Soul Maya and took to the streets. He stole a cigarette holder and a miniature top hat to go along with his new life of luxury, and he came to call himself Sir Reginald.

As time progressed, he became a notorious thief unseen by most known as the Shadow Thief. Over the course of a few years, he agreed to become the secretary to Spook at the Academy in order to have a quiet place to nap at last.

## Abilities

Sir Reginald is able to use Spirit and Darkness Maya. He only really uses Darkness Maya for his proficiency in thievery and Soul Maya to speak, but that does not mean he doesn't know how to defend himself with both of them.

## Personality

Sir Reginald is a cat and man does he act as entitled as all cats do. He acts as if he is royalty and believes he is above humans and their primitive ways of society. Napping wherever he pleases and taking whatever he wants, Sir Reginald is the embodiment of the spirit of a cat. He currently lives with the Tiro family in their household and, although he believes he is above humans, loves to be petted whilst he naps on Maria Tiro's lap at night.

As a secretary, he only takes the most important of meetings seriously. Otherwise he's just sleeping at the front desk all day.
Mbulu

## Background

Mbulu was touched at a young age by Death Maya. It was slightly controversial to see it choose someone so young, but the tribal elders saw that the only thing they could do was educate him on his gift, as suppressing it would only bring chaos. Giving him rigorous training and teaching him to value life above all else, he came to be a respected diplomat for the tribe, and is now ready to explore.

## Personality

A disciplined student of his craft, Mbulu grew up in a semi-secluded tribe of humans living in the Elven territory. He is consistently diplomatic, and will bring no harm to anyone if there is another possible outcome.

## Abilities

Character abilities: Death Maya. He also has the sensory skills of sensing auras, and suppressing his own.
Tim Mess

Tim age 16

## [Background]

From birth Tim grew up alone with no friends. Him and his family grew up on a farm in the dragon territory, both of his parents were spirit users that taught Tim to choose a spirit that would be a friend first. Several weeks passes and finally Tim meet a spirit that connected with instantly. However Solace being his sized forced Tim to see and talk with Solacein his dreams. After that he grew a happier finally having a friend. Then on a fateful night at the age of six a someone broke into Tim's house attempting to steal; however when the robber was confronted he panicked and fought against his parents. Both of his parents were killed in fight leaving him to move to Cretrus city with his aunt. From then Tim became scared of everything and everyone from his overwhelming emotions. His aunt finally connected with him when he was 10 when the engineering department at the Centrus City university where his aunt teaches gave him a puzzle for a laugh but he managed to solve it in under 10 minutes. Then on Debra and her coworkers challenge the engineering department to build complex puzzles for Tim to solve. Tim still struggling to use his spirit and being scared of everything his aunt enrolled him into the academy hopefully to teach Tim to use his maya and hopefully make a friend that can be there for him when Solace cant.

## [High school]

After enrolling in the academy, Tim was bullied and called a liar for not being able to prove he was a spirit user. Until his most recent year he finally slowly made his first friends Zak Tiro and Klutz . Slowly as the semester progressed Zak realized that Tim wasn't lying about he physically cant summon Solace. From there Zak has been helping Tim become more out going and help him Summon Solace.

 [Abilities]

Tim only has beginner Spirit maya, and his spirit is named Solace which he cant fully summon.

## [Personality]

A very timid and scared kid, he likes puzzles tho. Hes very shy and is not good around arguing or mad people due to him being scared easily. He usually hides or run from people who try to be be assertive around him, or anyone who approaches him quickly. He will likely cry if someone yells at him or raises their voice at them. He almost always stand right behind the person he trust if he thinks someone is going to approach him.

## [Character Appearance]

Tim is a pale boy with blue eyes and dark black hair, he usually wears dull colors and a scarf to cover his mouth, he is around 5'7".

## [Solace]

Solace is always concerned and worries for Tim; however, because Tim's self doubt prevents him from advancing as much as he could Solace is left worrying for Tim unable to help only seeing and feeling Tim's emotions waiting for the day that he can be summoned to protect Tim and help him conquer the fears that control his life.
Anomaly "Ano" Burton

"It's a project, not a band."

## Appearance

Ano has a funky way of dressing, wearing pinstripe suits without the jackets, suspenders holding up his pants and framing his tie in the center of his chest. He does own a proper hat to match his attire, but doesn’t like to wear it due to his halo- Which doesn’t glow overly brightly, by the way, it’s a dim, yellowish glow. He’s got blonde hair and yellow eyes, with pale-ish skin. His favorite color is a dark blue, which is reflected by the fact that most of his aforementioned suits are a navy blue color.

## Skills

Ano’s main talent is his Sound Maya, which he got several years ago when it was created. He primarily uses operatic and orchestratic sounds with his Maya, concentrated blasts made out of the harmony of invisible instruments. His secondary talent, Spirit Maya, is the one he’s less experienced in, his Spirit being.. Well, a little non-verbal. It’s named Prophet’s Song, and despite the musical nature of it’s name and existence, it has never spoken a single word to Ano. He doesn’t have complete control over it, though it generally does listen to his commands. It can perform the same operatic and orchestratic sounds as him, and arguably does so much better.

## Personality

Ano’s personality is a bit strange. He’s not overly friendly, but he’s not really an asshole either. He’s just sorta.. Neutral in conversation and actions. He likes to fight, and while he usually finds himself defending people, it’s not something he actively sets out to do. He’s not really sure what’s wrong with him, but it is what it is, and he is what he is, so it doesn’t bother him too much.

## Backstory

Ano doesn’t really have much of an exciting backstory. His father was a tailor, and his mother a musician, him working in both his father’s boutique and his mother’s instrument shop growing up. He had Yura, so his options were pretty open, but.. He never found his calling. So, he just ended being a tailor like his father, and a musician on the side like his mother. Even with his sound and spirit maya emerging from nowhere, he didn’t really find much of a calling. As aforementioned, it is what it is, and he is what he is.
Gearnik

Adepte de la magie depuis son plus jeune âge, Gearnick partit très tôt à l’aventure afin de découvrir l’étendue de ses pouvoirs.  Il y a plusieurs années, il avait été engagé par la famille royale lors d’une des guerres territoriales menées par le roi Azad III en compagnie d’autres sorciers et de quelques magiciens. Malgré son caractère obstiné et son insubordination notoire, il réussit tout de même à se démarquer par son talent.

À la fin de la guerre, libre, il décida de s’attarder dans la capitale du royaume de Raven pour y amasser un peu d’argent et pouvoir partir à l’aventure  en compagnie d’un prêtre qu’il aurait embauché. Il trouva un jour une petite annonce sur un babillard : « Besoin d’aventuriers débrouillards et prêts à partir sur le champ. Récompense promise. » Croyant avoir affaire à une courte aventure qui lui donnerait suffisamment d’argent pour  réaliser ses projets, il fit la connaissance d’Énoriel qui omit de lui dire qu’au terme de cette aventure, il ne pourrait plus revenir à Raven avant un long moment. Mis devant le fait accompli, il décida qu’accompagner un prince n’était pas si mal et qu’il pourrait peut-être se servir de tous ses compagnons pour rester en vie.
Alan

Alan El-Baar est un prince bâtard du royaume de Raven, fils de Azad III et de Gita.

D'abord pressenti à la succession de son père, Alan fut écarté suite à des critiques acerbes envers les politiques tyranniques du souverain. Le roi, déçu, choisit finalement son neveu le prince Dara pour sa succession. Par la suite, le roi Azad III entreprit d'emprisonner à vie son fils, mais il en fut dissuadé par Gita.

Quelques semaines plus tard, il eut une tentative d'assassinat contre Alan. Pendant l'assaut, le prince a été touché par la lame de la dague de Faris, une arme maléfique infligeant des grandes souffrances, à chaque nuit, à quiconque subit une blessure avec cette arme.

Heureusement, grâce à la protection des guerriers du clan Marzban, le prince fut sauvé, au prix de trois vies. L'assassin, une femme nommée Faris et probablement engagée clandestinement par le prince Dara, s'en tira et jura de réessayer de nouveau.

C'est alors que le prince Alan décida de s'en aller du royaume, pour gagner de la force et découvrir le monde...

## Relation avec Énoriel

Énoriel est le demi-frère d'Alan. Ils ont la même mère en commun. Ils ont grandi ensemble jusqu'à l'âge de dix ans, moment où Alan fut envoyé à la cour du roi.

Quand Énoriel apprit la tentative d'assassinat du prince, il décida d'organiser la fuite du prince.

## Relation avec Eleonor

Eleonor est le garde du corps d'Alan. Son sens du devoir la commande de rester en tout temps avec le prince. Malgré les protestations, Eleonor dort au chevet du prince tous les soirs. Elle le harcèle régulièrement pour pratiquer sa maitrise des armes, lui reprochant toujours de ne pas être assez fort.

Elle décide d'accompagner Alan dès qu'Énoriel organise l'évasion du royaume.

## Relation avec Keldon

Quand Alan, Eleonor et Énoriel tentèrent de quitter le royaume de Raven, ils ont été attaqués par des gobelins. Avant même de pouvoir sortir leurs armes, Keldon est arrivé à leur rescousse et a chassé les créatures en les intimidant.

Il a décidé de joindre le groupe pour voyager et chasser des monstres.

## Relation avec Gearnik

À la fin de la guerre, libre, Gearnik décida de s’attarder dans la capitale du royaume de Raven pour y amasser un peu d’argent et pouvoir partir à l’aventure  en compagnie d’un prêtre qu’il aurait embauché.

Il trouva un jour une petite annonce sur un babillard : « Besoin d’aventuriers débrouillards et prêts à partir sur le champ. Récompense promise. » C'est ainsi qu'il se joint à l'équipe...

## Relation avec Rhorshac

Rhorshac été celui qui a appris le maniement des armes au prince Alan quand ce dernier avait entre dix et treize ans.

En apprenant la tentative d’assassinat d’Alan, Il rattrape le prince, alors qu’il est sur le point de quitter Raven, en compagnie d’Eleonor, d’Énoriel, de Gearnik et de Keldon.

## Relation avec Elthi

Elthi, chasseuse de prime, fût engagée par Dara, le neveu du roi, pour attraper le prince Alan, mort ou vif.

Toutefois, Elthi vit que ce que Dara lui avait raconté n'était que chimère et décida plutôt d'oeuvrer à la protection du prince. Elle joint l'équipe alors qu'ils étaient en train de quitter le royaume.
Amélioration des caractéristiques

Lorsqu'on atteint certains niveaux, qui dépend selon la classe, il est proposé d'augmenter des caractéristiques. Il est inscrit dans le livre du joueur "Ability Score Improvement".

Quand cela se produit, il y a trois choix possibles :

* Monter une caractéristique de deux points ;
* Monter deux caractéristiques d'un point ;
* Choisir un don (Feats, Players Handbook p. 165).

Quand on monte une caractéristique ainsi, sa valeur naturelle ne peut jamais dépasser 20.

**Apprentissage (élément déjà connu) :** Si en montant de niveau un personnage apprend une compétence ou un outil qu'il connait déjà, il devra choisir une autre compétence ou un autre outil du même type. Si ce n'est pas possible, il faudra voir avec le DM.
Repos

**Repos (court) :** Ce repos doit durer au minimum 1 heure.  Pendant le repos court, le personnage peut restaurer une partie de ses points de vie selon le nombre de dés de vie qu’il a. Le nombre de dés de vie qu’il a est équivalent à son nombre de niveau et une fois qu’un dé de vie est dépensé, il ne peut pas l’être de nouveau tant qu’il n’est pas restauré. Le personnage lance son premier dé de vie (d6, d8, d10 ou d12 selon la classe) et il additionne son bonus de constitution. Il restaure ce nombre de points de vie et soustrait de 1 le total de dés de vie. Par la suite, il décide s’il restaure un dés de vie supplémentaire et ainsi de suite.

**Repos (long) :** Ce repos doit durer au minimum 8 heures. Pendant le repos long, le personnage restaure tous ses points de vie et restaure ses dés de vie dépensés, jusqu’à un nombre équivalent à la moitié de son total de dés de vie. Le repos long doit être recommencé si une des conditions suivantes est respectée : son tour de garde dépasse 2 heures ou s'il fait une activité (marche, combat, magie, etc.) pendant 1 heure ou plus.
Cantasia- Part 5: Checkmate

Immediately after Cretus left the group, the City fell under attack by Appolion- Dresden's evil older brother who had escaped a time anomaly in the Second Plot. Appolion was able to corrupt the God of Darkness and together they would split off and start to destroy the city with the help of dark amalgamations called Fleas.

The group was able to collect themselves to the Black Obelisk and learned that Appolion was attacking the ocean territory. There the group and the Admiral of the Crane Division- Admiral Reagan, defeated Appolion and went back to the city.

There was something wrong. The timelines that was once gone had become one again. Lord Walter was back into existence and Isabelle had Appolion's ring. She had memories of her relationship with Brook and Appolion.

There the Fleas began attacking again, and Appolion attacked the General, Brook, Zak, and Dresden.

The God of Darkness would have attacked Jones and Pyce- where they had a hard time to deal with him.

In the midst of all the chaos, the rest of the group and the Royal Guard had to come and take care of it. After a great battle, Donovan Pole and the God of Light Heliux were able to seal it away.

Lord Walter had come in with his hammer and smashed the God of Darkness into submission- but the great power in his awakened artifact came with a risk. He had crippled himself in the impact.

The battle was finally over.

Though Destructus was still out there, plotting his next move..

Cantasia- Part 6: The War of Destiny
Azad III

Azad El-Baar III est un roi tyran du royaume de Raven.

N'ayant jamais réussi d'avoir d'enfants avec la reine, son seul fils est le prince bâtard Alan, qu'il a eu avec une séduisante diplomate, Gita.

N'appréciant pas les critiques et la vision du monde de son fils, il choisit son neveu le prince Dara comme successeur.
Radio Zilverster

thumb|hfdhfdhfdhdfEen gezellig station met leuke muziek voor iedereen.

Kom ook bij ons luister mee en sluit je aan bij het meest verslavende station op internet.

Altijd heerlijke hits van heinde en ver, u hoort ze allemaal bij Radio Zilverster.

24 uur per dag de leukste muziek en iedere avond een live uitzending.

Wij zijn Radio Zilverster.

Diverse piraten hebben zich individueel aangemeld om bij ons de leukste muziek ten gehore te brengen.
Stereo Fama

thumbCon un formato que llena las expectativas de un auditorio exigente, Nace la primera cadena radial de Honduras en Los Estados Unidos HONDURAS RADIOS FAMA ofreciendo musica variada, convertidose en una de cadenas de radio con mayor cobertura.

Compitiendo con las principales emisoras de radio online por el primer lugar en audiencia.
Marzban

Le clan Marzban est un regroupement de familles guerrières servant le royaume de Raven depuis plusieurs générations. Il regroupe environ 120 membres, dont Chagum est le chef actuel et Eleonor, sa fille adoptive, celle qui a été choisie pour lui succéder.

Les principales activités du clan est la guerre et la formation militaire. En dehors du royaume de Raven, il y a trois écoles Marzban dans trois royaumes alliés en plus d'une école clandestine aidant des rebelles dans un royaume ennemi.

Le clan a une forte estime du roi Azad III, parce qu'elle forme des guerriers très puissants, mais également parce qu'elle ne se mêle jamais des problèmes de successions. Elle est toujours fidèle au souverain de Raven.

Le clan supporte le prince héritier Dara, car il s'agit du choix du roi, même si la plupart des membres, personnellement, préfèreraient voir couronné le prince Alan. Mais cela importe peu, car le devoir vient avant l'individu.
Goblins

Goblins are small creatures that also inhabit the badlands alongside orcs. Though they're small and only grow up to four or five feet, they're incredibly agile and nimble. They're also adept to climbing surfaces easily. In rare cases, Goblins are also able to have a human form. They're adept to having Strength Maya.
Exploration

Armure (enlever et mettre) : Lire l'article complet pour voir la table du temps passé pour enlever ou mettre une armure.

**Dangers (détection) :** Parfois, seuls les personnages en avant ou en arrière peuvent détecter un ennemi ou un danger. Quelqu’un qui utilise ses compétences de navigation, qui cartographie, qui suit une piste, chercher de la nourriture, etc. ne peut pas utiliser ses habiletés passives pour détecter un danger.

**Poids :** Le personnage peut porter jusqu'à 15 fois sa force en livres (pounds) sans pénalité. Avec pénalité, c'est jusqu'à 30 fois sa force. Quand il est en pénalité, il traine ses objets et sa vitesse devient 5 pieds.

**Renseignement (habileté) :** Il n’y a pas d’habileté de renseignent. Il faut se servir d’un jet impliquant le charisme dans ce cas.

Autres références

**Compétences :** Pour ce qui est des détails des règles à propos d’utilisation d’une autre caractéristique que celle associée à la compétence (jugé par le DM), les tests passifs (10 + les bonus),  l’aide dans les tests de compétences (celui qui mène le test a l’avantage lors du test)  et les tests de groupe (la moitié au moins doit réussir), consulter le Players Handbook, p. 175.

**Survie :** Pour connaitre les détails par rapport à la survie dans des conditions particulières (le fait de tomber, la nourriture, l’eau, la noyade, l’obscurité, etc.), consulter le Players Handbook à partir de la page 183.

**Vitesse de voyage :** Pour les règles concernant la vitesse de voyage, incluant les pénalités (ex : malus de 5 aux jets de compétences passive de sagesse quand on voyage rapide) et les terrains difficiles, consulter les pages 181 et 182 du Players Handbook.  Il y a également les règles concernant la nage, les sauts longs, les sauts hauts, etc.
Eleonor

Eleonor Daryun Fuu Marzban, née Eleonor Daryun, est une orpheline adoptée par le clan Marzban. Son père adoptif, Chagum, la forme aux arts de la guerre et grâce à son influence lui permet de joindre la garde royale où elle se distingue par la maîtrise de l'hallebarde. Le roi Azad III cherchant un garde du corps pour son fils lui attribue Eleonor, alors apprentie à la cour.

Fille unique de Chagum Fu Marzban, elle est l'héritière pressentie du clan Marzban. Cependant, un concours de circonstances et son sens du devoir la pousse à accompagner le prince Alan.
Magie

**Magie (Action bonus) :** Certains sorts peuvent être lancés comme action bonus au tour du personnage. Quand c’est le cas, le lanceur de sort ne peut pas lancer d’autres sorts à son tour, sauf un sort de niveau 0 (Cantrip). De plus, c’est possible d’utiliser une action bonus seulement si une autre action bonus n’a pas été utilisée par le personnage à ce tour. Attention! Certains sorts, une fois lancés, permettent à chaque tour d’utiliser une action bonus, comme contrôler des morts-vivants. Ce n’est pas la même chose que de lancer un sort en bonus et l’utilisation d’action bonus dans ce cas n’empêche pas d’utiliser un autre sort. Ça empêche seulement de faire une autre action bonus.

**Magie (Cantrip) :** Les magies de niveau 0, les cantrips, peuvent être utilisés sans dépenser d’emplacement de sorts.

**Magie (Concentration) :** Certaines magies durent dans qu’on se concentre. Un lanceur de sort ne peut utiliser deux magies demandant de la concentration à la fois. Il peut cependant se concentrer pour une magie et lancer un sort ne demandant pas de concentration. Prendre des dégâts, être mis en incapacité ou certains événements (déterminés par le DM) font en sorte qu’un jet de sauvegarde de constitution soit nécessaire pour garder la concentration. Dans le cas des dégâts, c’est le jet le plus haut des deux jets suivants : 10 de jet de sauvegarde ou un jet de sauvegarde équivalent à la moitié des dégâts reçus.

**Magie (Jet de sauvegarde) :** Le jet de sauvegarde pour qu’un ennemi résiste à un sort d’un personnage est de 8 + le modificateur de caractéristique du personnage (celui associé à la magie dans sa classe) + le bonus de maitrise du personnage.

**Magie (Jet pour toucher) :** Le bonus donné au jet pour toucher pour certains sorts d’un personnage équivaut à son modificateur de caractéristique (celui associé à la magie dans sa classe) + le bonus de maitrise du personnage.

**Magie (Rituel) :** Un sort peut être utilisé comme un rituel. Dans ce cas, il y a certains effets bénéfiques (écrits dans la description du sort), mais il prend 10 minutes de préparation. Seuls les certains personnages peuvent faire des rituels (ex : Druide et Prêtre) et un rituel ne peut pas être utilisé dans un emplacement de niveau supérieur de sort.

Abréviations

**Composant M (pour un sort) :** Quand on utilise de la magie, il faut parfois un composant matériel pour utiliser ce sort. Cela signifie qu’il faut avoir en sa possession des objets en particulier. Dans certains cas, les mêmes composants matériels peuvent être utilisés à l’infini, tandis que dans d’autres, ils sont dépensés après utilisation. C’est inscrit dans la description du sort.

**Composant S (pour un sort) :** Quand on utilise de la magie, il faut parfois un composant somatique. Cela signifie qu’il faut être en mesure de bouger pour utiliser ce sort.

**Composant V (pour un sort) :** Quand on utilise de la magie, il faut parfois un composant verbal. Cela signifie qu’il faut être en mesure de parler pour utiliser ce sort.
Keldon

Keldon est considéré comme un héros dans son village natal. Il a tué maintes créatures maléfiques dans divers royaumes. Sa grande renommée l’a suivie jusque dans la grande capitale.

Quand Alan, Eleonor et Énoriel tentèrent de quitter le royaume de Raven, ils ont été attaqués par des gobelins. Avant même de pouvoir sortir leurs armes, Keldon est arrivé à leur rescousse et a chassé les créatures en les intimidant.

Il a décidé de joindre le groupe pour voyager et chasser des monstres.
Sara Greenhill

Brother - Edward Greenhill

## Background

Coming from a very strict house, Sara and her brother grew up under pressure and with minimal amout of love. Their parents were always busy and never present, they wanted the best results from the two, especially their older son

It came to a point when the two years older Edward decided to run away and leave 14 years old Sara alone to try and fit her parents' expectations

All he left was an empty promise to come back for her yet despite waiting two years he never came

## Abilities

**Light control-**Increase the brightness of a lantern or light bulb.

**Flash-**The user can create a small flash of light from their body

**First-aid Healing-** The ability to mend simple wounds such as cuts and bruises.

**Plant Control-**Able to make plants grow faster

She's also skilled in things like cooking (especially baking), sewing and similiar
Although Sara has wings, she's poor at flying

## Personality

Unlike her brother, Sara grew up to be quiet, kind and polite. She comes off as a pushover and, well, she could be considered one. The small blonde girl isn't afraid to ask for help

She's kind, overly kind. Always happy to welcome anyone and help as much as she possible can. Some call her naive, she would say she's just trying to be nice

## Appearance

Standing at 5'1 tall, this young and skinny miss shines with her bright and full of kindness sky blue eyes. Her hair is golden, falling down to her waist. Skin fair and delicate

She's usually wearing a dress, light and blue like the sky she admires and shoes that would make landing and flying up easier
Énoriel

La mère d'Énoriel, Gita, une diplomate demi-elfe des royaumes humains de Raven auprès des contrées elfiques de Grail, était d'une très grande beauté et attira nombre d'hommes et d'elfes dans ses bras. Si elle ne s'est jamais mariée, elle eut deux enfants. L'un d'eux, fils d'un roi humain, l'autre fils d'un prince elfique. C'est sur ce dernier que porte notre histoire.

Enfant des deux royaumes, fils d'une diplomate, de belle apparence et fort charismatique dès son plus jeune âge, Énoriel était tout taillé pour le métier de diplomate et d'ambassadeur. Il fut éduqué dans les contrées elfiques jusqu'à l'âge de 30 ans, où il apprit les langues, la musique et l'éloquence, en compagnie de sa mère et occasionnellement de sa famille paternelle. Il prit ensuite la direction des royaumes humains de Raven pour effectuer le miroir du travail de sa mère, c'est-à-dire représenter les communautés elfiques auprès des humains. Après une courte période de rivalité plutôt mouvementée, il se lia d'une amitié sincère avec son demi-frère, car jeu du hasard ou destin, son demi-frère n'était outre que le prince bâtard Alan.

Après plus de deux années passées en territoire humain, Énoriel avait appris beaucoup sur les intrigues de la cour. Il ne fut pas surpris lorsqu'un jour il apprit de son demi-frère l'intention du roi de le destituer du titre princier en faveur d'un cousin éloigné plus manipulable. Le prince bâtard n'avait jamais tenté de taire sa désapprobation sur plusieurs décisions cruelles du roi, qui avec l'âge devenait de plus en plus tyrannique. D'un commun accord, ils  réunirent un groupe d'individus de confiances et décidèrent de quitter le royaume en secret, craignant que le roi décide de mettre un terme à leur vie. Une fois à l'extérieur du royaume, il pourraient définir un plan, trouver des alliés, et tenter de récupérer.

Le petit groupe quitta le royaume et prit soin de parcourir une bonne distance avant de s'arrêter. Au terme de cette épopée, ils durent vendre les chevaux pour payer un transport en bateau, remplacer une partie de leur équipement, usée par les rencontres de la route, et se faire un peu d'argent pour les dépenses courantes. C'est dans la ville de [], que commence leur histoire.
Water Maya

Water Maya allows its users to manipulate and control *only* liquid water at will. They can move bodies of water as they see fit- but control and duration depends on the mass of water used.

**The counter to Water Maya is Fire Maya.**

***The techniques and spells below include but are not limited to:***

## Beginner Level Wielders

Water Maya users that are learning how to use their powers and simply move water with little variation in speed and power.

**Water Wave-** Water Maya users are able to call upon water nearby to bash their target with a strong wave of water, dousing the target.

**Whirlpool-** In bodies of water, the user can cause the water to weakly circulate around a single point in the water. Anything in the water would be affected by the change in flow.

**Water Control-** Water will come to the user at will. How fast the water comes to the user depends on their will and mayax.

## Apprentice Level Wielders

Water Maya users of this caliber have a better understanding of the element of water. Water is more easily manipulated and will form more complex shapes by will.

**Water Walk-** With concentration, Water Maya users can repel the water upwards onto the soles of their feet equal to that of gravity pulling down on them; in other words, liquid water acts like solid ground.

**Water Spheres-** Users can now manipulate water into spheres at will, and any objects caught inside the spheres will be caught and held at the cost of more mayax.

**Water Geyser-** If there is a water source underground close to the user, they can then build pressure within the source to have it burst from the ground at an initially high pressure. After time, though, the pressure will die down.

## Expert Level Wielders

Water Maya users at this level are akin to water itself, almost knowing what it's like to be free and flow at will. Water will bend to the user's will at command with no argument. There is little above what can be done at this level.

**Water Jet-** Water streams from the user can be condensed and fired at extremely high pressure. At close range these jets can damage even the toughest of metals.

**Water Bullets-** Water can be spun and condensed at a very high speeds and pressures. This small sphere is then fired towards the target at the speed of a bullet.

**Water Conjuration (Plants)-** Plant life, unlike other forms of like, carries little will of its own. Thus, experienced Water Maya users can pull water straight from plants to use for their own purposes.
Rhorshac

Rhorshac a été dans une des armées d’une province de Raven pendant une dizaine d’années pendant lesquelles il a servi fidèlement la patrie.

Il a également été celui qui a appris le maniement des armes au prince Alan quand ce dernier avait entre dix et treize ans.

Cinq ans avant le début des aventures, lors d’un siège visant à reprendre une ville, les soldats ont reçu l’ordre de maintenir le siège afin d’affamer les envahisseurs, condamnant par le fait même les villageois.

Une fois le siège terminé, Rhorshac a donné sa démission et a choisi de suivre sa propre voie.

En apprenant la tentative d’assassinat d’Alan, il décide d’aller voir ce dernier. Constatant qu’il n’est plus dans les parages, il part à sa recherche et apprend qu’il est en exil.

Il rattrape éventuellement le prince, alors qu’il est sur le point de quitter Raven, en compagnie d’Eleonor, d’Énoriel, de Gearnik et de Keldon.
Raven

Royaume humain insulaire situé à l'extrême est du continent de Fayden, actuellement dirigé par le roi Azad III.

Le culte principal du royaume est le Baarisme, la vénération de la famille royale El-Baar, nommée par les dieux pour régner éternellement sur Raven.
C’est un royaume isolationniste qui a quelques relations diplomatique, mais qui cherche à tout prix conserver sa culture en évitant le plus possible les étrangers, qu’il considère comme des croyants barbares sans culture.

Le successeur désigné fut d'abord le prince Alan, le fil bâtard du roi.

Cependant, après avoir vivement critiqué les politiques cruelles et tyranniques de son père, le prince Alan fut écarté en faveur du neveu du roi, le prince Dara.

Le principal allié de ce royaume est le royaume elfique de Grail.
Scorpio

One of the most troublesome Fateseekers, John Tennant was once a small time thief until he was caught by Davis Jones years ago.

After being imprisoned, a man named Dolos came after him years later and helped him escape while also giving him an Awakening.

After learning that his daughter was killed by Davis Jones after she had tried to avenge his capture, he swore revenge against Jones and his crew.

## Background

John Tennant was the man you'd never notice in the workplace, the person in the elevator you didn't speak to except to ask what floor he was going to before pushing the button, and the man that you never payed attention to when he passed by you. Despite this, he was a petty thief that stole many things before stepping it up a bit and having robbed a bank. Though he thought he could escape through a SeaTube, a human named Davis Jones followed him through it and captured him.

Years later, he had taken a piece of the Stone of Destructus without Dolos' permission, and used it to bribe Jones into fighting him. After their fight, Jones defeated John. John was able to die without any regrets, learning that his daughter's death was no one's fault except his own because of his past mistakes and his inability to become a good father.

## Abilities

**Yura-** Scorpio primarily carries Yura guns and ranged weapons, using them expertly.

**Awakening(Sniper)-** Very well the only type of artifact of its kind, Scorpio was able to summon a sniper rifle. Not only are the bullets metal, which is unlike the normal Yura energy bullet, if someone is hit with this bullet they're suppressed with a gravity around them three times their own body weight.
Gita

Mère d'Alan et d'Énoriel et séduisante diplomate demi-elfe. Elle est d'une très grande beauté et attira nombre d'hommes et d'elfes dans ses bras.

Elle eut un fils, Alan, avec le roi Azad III du royaume de Raven. Malgré les tensions familiales entre le roi Azad III et son fils Alan et malgré le fait qu'elle a par la suite eu un autre enfant, Énoriel, avec un prince du royaume Grail, elle jouit toujours de privilèges et d'influence dans le royaume de Raven, du moins, c'est le cas tant que le roi Azad III est au pouvoir...
The Original Females

**The Original Females** are a group of the more recognizable first females that appeared on the RP with the acception to Chelsea, Amber Ewers, Eclipse, Vezpa, Jazz, McKenzie, AU 1 Amber Ewers and Future Ladybug. Ladybug is rarely seen with them due to her team-up with Cat Noir. They are a group of friends made by Amber Ewers and their counterpart are The Original Males.