Archive:KBR Longshot

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The **KBR Longshot** is a Sniper Weapon, a primary weapon in Archive:The Cycle.

## Summary

The predecessor to the Archive:KOR-47, the long shot was developed for the federation to serve as a long range support weapon for ground troops. Designed with a low unit cost in mind, Korolev opted to ensure high accuracy and power over developing a fully automatic weapon.

A battle rifle with good accuracy and power, the Korolev Longshot excels in medium range engagements. While not as powerful as heavier rifles, the higher rate of fire and magazine size make it a more versatile weapon.

File:KBR-Full.png

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

## Compare Weapons

Missing Data

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.

## Update History

Release 13
* Increased the projectile speed from 300 to 600 m/s

Release 9
* Adjusted recoil
* Increased damage from 100 to 120 (20 % stronger)

Release 8
* Upgrade 1 changed from 15% ROF to 10% Damage
* Upgrade 2 changed from + 15% Range to 10% ROF

Release 7
* Increased fall of range from 5000-9000 to 6000 – 10000
* Lowered recoil on the base weapon and recoil multiplier on following mods
	+ Rapid cartridge feeder
	+ Explosive rounds
	+ Hollowpoint rounds

Release 7
* Increased recoil
* Equip time increased from 0.4s to 0.5s
* Animation equip time increased from 0.4s to 1.2s
* Weapon spread increased from 6 to 10
* Max spread increased from 10 to 20
* Refire time increased from 0.34s to 0.5s
* Weak area multiplier increased from 1.5 to 1.75
* Base damage reduced from 120 to 100
* Damage fall-off range 5000-6500 to 5000 – 9000
* Damage fall-off multiplier 0.75 to 0.6

Release 6
* Damage from 145 to 120
* Time to ADS from 0.45 to 0.6
	+ Mods
		- “Explosive Rounds”
			* Direct damage penalty from -15% to -20% (radial damage bonus remains at 40% of standard)
			* Refire time penalty from +50% to +35%
		- “Hollow-Point Rounds”
			* Damage bonus from +20% to +15%
			* Does not increase the falloff of damage at longer ranges (still affects effective range)
		- “Extended Magazine”
			* Clip size bonus from +6 to +3
			* Reload time penalty from +25% to +15%
		- “High Caliber Chamber”
			* Refire time penalty from +35% to +20%
			* New: Clip size reduced by 2
		- “Burst Mode”
			* New: Damage reduced by 10%
		- “Rapid Cartridge Feeder”
			* Refire time bonus from -15% to -10%
		- “Stabilizer”
			* Does not increase refire time anymore
			* New: Reduces velocity of projectile by 15%
		- “1.5x Scope”
			* Time to ADS bonus from -20% to -25%
			* Tweaked zoom-in behavior
		- “4x Scope”
			* Time to ADS penalty from +30% to +25%
		- “8x Scope”
			* Reduced zoom level slightly
			* Time to ADS penalty from +50% to +40%

Archive:Release 3
* Audio/SFX Changes

Early Access Release
* Balance
	+ Stability System Reworked
	+ Damage from 115 to 145
	+ DPS from 329 to 414

Playtest #14
* Balance
	+ “1.5x Scope” – Targeting time change was reduced from 175% of base to 135%.
	+ “4x Scope” – Targeting time change was reduced from 175% of base to 135%.
	+ “8x Scope” – Targeting time change was increased from 130% of base to 150%.
	+ ADS Speed KBR Longshot increased from 0.3s to 0.45s.

Playtest #12
* Balance
	+ Damage from 125 to 115
	+ Refire rate from 0.35 sec to 0.4s
			* Burst interval from 0,08 to 0,12
			* Refire from 0.525 to 0.8

Playtest #10
* Balance
	+ Now uses a projectile instead of hitscan
	+ Damage from 100 to 125
	+ Weakspot multiplier from 130% to 150%
	+ Falloff multiplier from 90% to 75% (same as all other long range guns, that aren’t snipers)
	+ Falloff start range from 5500 to 5000
	+ Falloff end range from 8250 to 6500

Playtest #8
* Mod
	+ Added 8x Scope rail mod

Playtest #7
* Balance
	+ Tweaks to recoil curve
	+ Recoil recovery from 100% to 90%

Playtest #4
* Balance
	+ Snappier and less harsh recoil

Alpha I
* Added
	+ 1 of 4 assault rifles at the time, Archive:C-32 Bolt Action, Archive:KOR-47, KBR Longshot, Advocate

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.