recursal/Fanatic-Fandom huggingface dataset:
Scarecrow

**Scarecrow** is a playable character in *DC VS. MARVEL: Power Match.* He is one of Batman's foes.

## Moveset

### Special Moves

* **Fear Toxin:**Scarecrow fires out a blast of fear toxin from his mouth towards his opponent.
	+ **Fear-Ferno:**Scarecrow summons a powerful wave of fear toxin from the ground-up to knock the opponent off their feet.
* **Panic-Port:**Scarecrow sinks into the ground, vanishing into a portal, to which he then reappears behind the opponent.
* **Schizophrenia:**Scarecrow grabs his opponent, then all of a sudden he teleports to both sides of them, as the two versions of himself and grabs his opponent's limbs. They then pull the limbs, snapping their bones, and then Scarecrow slams them onto the ground.
* **Scythe Slam:**Scarecrow snags the opponent by the ankle with his scythe, launches them up and punches them in the spine, knocking them away.
* **Scythe Grab:**Scarecrow grabs an airborne opponent with his scythe and slams them to the other side.
	+ **Mind Over Body:**Scarecrow re-stands his opponent and blasts Fear Toxin in their face.
* **Death Spin:**Scarecrow slashes his opponent with his scythe, impaling them and he then spins the opponent around and slams them to the ground.
	+ **Fear Slasher:**Scarecrow bounces his opponent to launch them in the air for a juggle.
* **Fear Bag:**Scarecrow tosses his bag on the ground, bursting into a fear toxin gas cloud that lingers on the fightline for some time. If the opponent stands in the gas, they will take damage-over-time and their movement is hindered. The attack can stack up to four times.

### Character Ability

* **Inner Fear:**Scarecrow has a fear meter, which can be charged up to perform a devastating move by performing special moves.
	+ **Traumatize:**Scarecrow fills the entire stage with an unblockable fear toxin cloud. This will have the opponent take damage-over-time and be stunned for a free hit.

### Throws

* **Forward Throw:**Scarecrow grabs his opponent, then impales his opponent in the abdomen with his scythe. He lifts them into the air and brings them closer to him before releasing a burst of fear toxin from his mouth which blasts them away.
* **Backward Throw:**Scarecrow grabs his opponent and he sinks his scythe into the opponent's shoulder, then trips them. He then holds onto the scythe and spins himself and the grounded opponent before flinging them away.

### Ultimate Move

* **Fear Is Power:**Scarecrow uses his hole to rip a hole in reality, as crows come out to signal the coming of an even bigger scythe coming from inside the rip. The opponent is pulled into a graveyard, where a gigantic version of Scarecrow drags the opponent with a chained noose by the neck, smashing and pounding them on the ground twice. Scarecrow then smashes the opponent downwards into a grave with their name engraved on the headstone.
Kung Lao

**Kung Lao** is a playable character in *Mortal Kombat vs. Street Fighter.* He is a former Shaolin monk and a member of the White Lotus Society.

## Moveset

### Skill Moves

* **Wind Teleport:**Kung Lao goes into the ground and reappears behind his opponent which can be followed up with several moves.
	+ **Hat Slice:**Kung Lao takes off his hat and quickly slashes the opponent.
	+ **Heel Flipe:**Kung Lao performs an overhead flipkick.
	+ **Shaolin Slam:**Kung Lao grabs his opponent, lifts them high and slams them headfirst to the ground.
	+ **Wutang:**Kung Lao spins horizontally with his hands thrusting forward.
* **Ground Hat:**Kung Lao throws his hat to the ground, causing it to spin towards the opponent.

### Trigger Moves

* **Whirlwind Kick:**Kung Lao flies towards his opponent spinning like a tornado, doing multiple kicks and knocks them down.
* **Hat Trap:**Kung Lao throws his hat in front of himself, making it float in place and it can also be placed behind him or above him. The opponent will not be hit if they go through the hat while it's like this, but Kung Lao can call the hat back to him from any point of the stage. If it hits the opponent on the way back, it will damage and knock them down.

### Normal Throws

* **Forward Throw:**
* **Backward Throw:**
* **Air Throw:**

### Special Moves

* **Hat Throw:**Kung Lao hurls his hat at his opponent and it can be directed upwards or downwards.
	+ **Enhanced Version:**Kung Lao throws an additional hat vertically to grind their torso.
* **Double Pass Teleport:**Kung Lao passes twice before appearing behind his opponent.
	+ **Enhanced Version:**It is done faster.
* **Dive Kick:**Kung Lao dives down from the air and kicks his opponent, knocking them to the ground.
	+ **Enhanced Version:**Kung Lao follows up by following to his opponent to the ground and rapidly punches them in the face multiple times, finishing with an elbow strike.
* **Whirlwind Spin:**Spinning like a tornado, Kung Lao knocks the opponent in the air.
	+ **Enhanced Version:**Kung Lao spins forward instead of remaining stationary and hits the opponent two more times.
* **Hat Possession:**Kung Lao throws his hat and makes it spin continuously around his opponent. If the opponent steps into its orbit, the hat will strike them and disappear.
	+ **Enhanced Version:**A second hat is added to the spin.

### Secret Fatality

* **Body Slice:**Kung Lao brings his razor hat down, bisecting the opponent. The opponent falls on their knees, and the body splits vertically in half with a clean swipe.
Doomsday

**Doomsday** is a playable character in *DC VS. MARVEL: Power Match.* He is an enemy of Superman.

## Moveset

### Special Moves

* **Earth Shake:**Doomsday slams his fist into the ground causing a shockwave.
	+ **Earth Shatter:**Doomsday uses both of his fists for a more powerful and larger shockwave that will knock his opponent off their feet.
* **Air Snatch:**Doomsday grabs his opponent from the air and slams them across his shoulders before throwing them to the ground.
	+ **Airel Death:**Doomsday throws his opponent into the air after slamming them on his shoulders and slams them back on his shoulders again, snapping their spine.
* **Venom:**Doomsday charges and does a shoulder tackle.
	+ **The Black Plague:**Doomsday performs a second shoulder tackle and bounces them for a juggle.
* **Upward Venom:**Doomsday leaps into the air while performing a shoulder tackle.
	+ **Upward Black Plague:**Doomsday kicks his opponent back down which bounces them.
* **Supernova:**Doomsday leaps into the air and comes down hard with a shoulder tackle.
* **Doom Uppercut:**Doomsday uppercuts his opponent with both fists, launching them for a juggle.
	+ **Countless Deaths:**Doomsday adds a midair dropkick.

### Character Ability

* **Doom to All:**Doomsday's body turns into a hardened rock which allows him to become near invulnerable, preventing pop-up combos, makes enemy's projectiles ineffective and cancels throws. However, Doomsday cannot dash or jump.

### Throws

* **Forward Throw:**Doomsday grabs his opponent by the head and slams them over his shoulders twice before throwing them onto the ground.
* **Backward Throw:**Doomsday grabs his opponent and breaks their neck before tossing them on the ground and then delivers a powerful stomp to their chest and stomps on the ground to send them away.

### Ultimate Move

* **Mass Destruction:**Doomsday grabs his opponent by the head and slams them into the ground. He proceeds to punch his opponent relentlessly, with the force of the blows pushing them into the ground. Doomsday ends up pummeling his opponent through the center of the Earth and out into an ocean on the other side. He then punches his opponent into the seabed and resumes pummeling them, going back through the center of the Earth until he remerges before their starting point.
Ghost Rider

**Ghost Rider** is a playable character in *DC VS. MARVEL: Power Match.* He was once a motorcycle stuntman who died but was resurrected as a flaming, skeletal figure that battled many beings of pure evil.

## Moveset

### Special Moves

* **Hellfire Blast:**Ghost Rider spews fire on his opponent.
	+ **Devil's Spit:**Ghost Rider walks forwards his opponent and spews more flames.
* **Chaos Bringer:**Ghost Rider sends out a chain and it impales itself in the opponent's chest, before pulling them towards him and he kicks his opponent behind him.
	+ **Chaos Ender:**Ghost Rider headbutts his opponent in the face instead of kicking them, setting them up for a free hit.
* **Hell's Embrace:**Ghost Rider sends out his chain into the air to catch an airborne target and slam them back onto the ground.
	+ **Hell's Spirit:**Ghost Rider impales the opponent and ignites it, doing damage-over-time, and bounces them for a juggle.
* **Chain of Rebuttal:**Ghost Rider spins his chain around his body four times causing a multi-hitting attack.
	+ **Chain of Punishment:**Ghost Rider adds two more spins.
* **Spirit Dash:**Ghost Rider dashes towards his opponent and grabs them by the neck before setting them on fire and blasting them away with Hellfire.
	+ **Conviction Strike:**Ghost Rider burns his opponent even more.
* **Judgement Stance:**Ghost Rider enters a stance, readying his chain to attack his opponent. The stance can be delayed or canceled.
	+ **Cancel Stance:**Ghost Rider returns to his normal fighting stance.
	+ **Up Hell Chains Release:**Ghost Rider uppercuts the opponent with his chain.
	+ **Low Hell Chains Release**: Ghost Rider stabs the opponent in the legs with his chain, then tosses them away in the opposite direction.
	+ **Judgement Strike:**Ghost Rider pierces his chain through the opponent's leg and then through their back. He then sends a blast of Hellfire through the chain to the opponent, knocking them away further.
* **Hellfire Eruption:**Ghost Rider summons the fires of Hell to burn his opponent from underneath.
	+ **Hellfire Maelstorm:**Ghost Rider summons a fiery tornado beneath the opponent to launch them into the air and deal damage-over-time.

### Character Ability

* **Spirit of Vengeance:**Ghost Rider ignites his chain with Hellfire to increase the damage of his chain-based attacks and do damage-over-time.

### Throws

* **Forward Throw:**Ghost Rider grabs his opponent and he stabs his chain through the opponent's throat and then punches them in the stomach before knocking them away with a flaming uppercut.
* **Backward Throw:**Ghost Rider grabs his opponent and faces the screen, then kicks them in the knee, breaking it, then teleporting away while leaving behind an afterimage to restrain the opponent before coming back to kick the still standing opponent to the other side.

### Ultimate Move

* **Penance Stare:**Ghost Rider summons a demon to grab the opponent's feet from underneath. He then looks his opponent into the eyes, making them feel every bit of pain that an individual has ever inflicted on anyone else in their lifetime. Afterwards, the opponent is left in a burning crumpling state.
In Case of Emergency

**In Case of Emergency** is the seventh episode of the third season of *Ozark*. It aired on March 27, 2020 on Netflix.

## Synopsis

The FBI questions Ruth, tensions between Cosgrove and Marty hit a new high, Sue takes on a new patient, and Wendy recruits for her foundation.

## Plot

Ruth is interviewed by Trevor and Maya and denies knowledge of the truck fire and killings. Marty tells Frank Sr. the attack was executed by the Lagunas. Trevor and Maya accuse Marty of arranging it because he knew Tommy was an informant, which Marty denies.

Frank Jr. tells Ruth Trevor and Maya accused Ruth of the attack, which Ruth denies. Wendy persuades Navarro the Byrdes' plan to expand his business into legitimate concerns remains viable.

After Maya questions Sam about his losses, Sam calls Marty, who promises to keep him out of trouble. Frank Jr. attacks Ruth, who is hospitalized, so Marty cuts ties with Frank Sr. Erin refuses her mother's request to return to Chicago. Recognizing he is politically ambitious, Wendy gives Andrew Wade the information on Helen's client that Maya refused to accept.

Wyatt tells Darlene Ruth killed Russ and Boyd, and Darlene admits she killed Jacob. Helen is concerned about Sue's knowledge of the Byrdes and has Nelson kill her and remove the Byrdes' files from her records. Ruth tells Marty and Wendy she wants Frank Jr. killed but Marty refuses. Wyatt visits Ruth at home and blames the Byrdes for all the Langmores' troubles.

## Cast

* Jason Bateman as Martin “Marty” Byrde
* Laura Linney as Wendy Byrde
* Sofia Hublitz as Charlotte Byrde
* Skylar Gaertner as Jonah Byrde
* Julia Garner as Ruth Langmore
* Lisa Emery as Darlene Snell
* Charlie Tahan as Wyatt Langmore
* Janet McTeer as Helen Pierce
* Tom Pelphrey as Ben Davis
* Jessica Francis Dukes as Maya Miller
* Joseph Sikora as Frank Cosgrove Jr.
* Felix Solis as Omar Navarro
* Madison Thompson as Erin
Plo Koon

**Plo Koon** is a playable character in *Star Wars: Masterful Duelist.* He was a Jedi Master serving as a member of the Jedi High Council during the last years of the Galactic Republic. He frequently undertook dangerous missions and he was the Jedi who found Ashoka Tano, and from that moment, they started a special bond.

## Gameplay

### Weapon: Lightsaber

Normal attacks deal 135 damage while heavy strikes inflict 345.

### Fighting Style

Plo Koon is a master of the Shien form of lightsaber combat. He focuses on the defensive side of the form, being defensive and immediately counterattacking. One of the most talented swordsmen within the Jedi Order, his powerful defense is his offense.

### Moves

* **Patience is Key Combo:**A normal attack and heavy attack chain.
* **Justified Violence Combo:**A heavy attack and normal attack chain.
* **Electric Judgement:**Plo's mixup attack where Plo spray yellow electric bolts from his hands to stun the opponent and deal damage.
* **Jedi Sprint:**While not in guard mode, Plo can dash forward while swinging his lightsaber and will block any attacks while charging.
* **Saber Thrust:**Plo quickly dashes forward and delivers a quick lightsaber slash.
* **Warrior's Judgement:**Plo can use a weaker version of Electric Judgement to quickly stun his opponent and do some damage.
* **Telekinetic Mixup:**Plo can cancel a heavy attack into grabbing the opponent with the Force and slamming them onto the ground, leaving them open for attack.
* **Shien Stance:**Plo enters a defensive stance where he gains new special attacks and he overall takes less damage if attacked.
* **Shien Slash:**While in Shien Stance, Plo delivers a heavy horizontal slash with his lightsaber which can break an opponent's guard and do damage.
* **Shien Counter:**While in Shien Stance, Plo can counter an enemy's lightsaber or Force ability attack by freezing them with the Force and then electrocuting them with Electric Judgement before pushing them away and dealing damage.

### Hero Specific

* **Battle Points:**Plo earns more Battle Points in outnumbered fights, by controlling objectives and by killing enemy troopers.
* **Light Side Embrace:**After his Hope gauge is filled up, Plo can embrace the light side of the Force and his health and damage is boosted. All of his attacks are uninterruptible, parries knock down opponents and his Force abilities gain increased area-of-effect.
* **Superior Block Attacks:**Normal attack have superior block properties.
* **Block Dodges:**Dodges have the block properties in the direction of the dodge.
Hawkgirl

**Hawkgirl** is a playable character in *DC VS. MARVEL: Power Match.* She is a member of the Justice League.

## Moveset

### Special Moves

* **Mace Charge:**Hawkgirl rises into the air and charges forward swinging with her mace out. This can be performed in the air even higher.
	+ **Mace Smash:**Hawkgirl adds a second mace blow which juggles the opponent.
* **Mace Toss:**Hawkgirl twirls her mace before throwing it at her opponent and catches it as it rebounds back. It can be peformed in the air.
	+ **Hawk Throwback:**Hawkgirl follows up with a shoulder charge after she catches her mace.
* **Downward Mace:**Hawkgirl jumps into the air and throws her mace down at her opponent.
	+ **Airborne Throwback:**Hawkgirl follows up with a shoulder charge after she catches her mace.
* **Heavenward Stomp:**Hawkgirl jumps into the air and brings down her heels on her opponent.
* **Wing Evade:**While in the air, Hawkgirl can use her swings to fly across the screen.

### Character Skill

* **Soaring Hawk:**Hawkgirl is suspended in the air with her wings and additional moves become available to her.

### Throws

* **Forward Throw:**Hawkgirl grabs her opponent in a fullbody hug, flies and twirls down in the air before slamming them headfirst into the ground.
* **Backward Throw:**

### Ultimate Move

* **The Power of Nth:**Hawkgirl takes her opponent up into the air and lets them go. She then flies in from the side and smashes her opponent's face with her mace, and then does the same thing again, but from above her opponent. This sends the opponent crashing back down to the arena.
Alira Shinka

> *"I... I never wanted to be champion, if I must be honest, it, it was supposed to be him and I..."*
>
>

> **-Alira, during the second arc of Reflections**
>
>

Alira is one of the protagonist in the Pokemon Sword story, Reflections From The Past To The Present. She is the current reigning champion of Galar, and owner of the Rusty Sword.

## Appearance

Boyish is the best way to describe her in one word. Her dark brown hair is extremely short, cut in a boyish style. She usually wears a black shirt under a white jacket, jeans and regular shoes along with a backpack for traveling. She also wears a binder under her shirt for comfort reasons.

## Personality

Shut-in would be an apt term for how Alira would be if she wasn't friends with Hop, as Alira's normally very quiet and keeps to herself, only joining the gym challenge because Hop did and she wanted to follow him, plus she wanted to see more of the Galar region.

She's polite and kind to a fault, mild-mannered to practically everyone, however... She very protective of her friends, to an unsettling and extreme degree at points; this namely been shown when she encountered Bede after his battle with Hop and she found out what he said to her best friend. She almost decked him, lifting him up by his jacket, and the darkness shown in her expression promised that if he did that again, he would not walk away unscathed again as she growled out that if he EVER said those things to Hop again, he wouldn't live long enough to regret it.

Due to events she hasn't yet told Hop that happened before she moved to the Galar region with her mother, she's got extreme abandonment issues and is terrified of Hop or her pokemon leaving her, she doesn't want to be alone again, resulting in her fiercely protective nature regarding them.

She's got some issues expressing her emotions at points, and as a result, she's got a signature half-smile she puts on when she's unsure of how to express what she's feeling.

## Trivia

* She fiddles with her hands, glasses, or bag straps when nervous.
* When nervous, she tends to stammer and stutter.
* She hums to herself tunes she has on her phone at random intervals.
* She's very touch starved so she jumps at the chance to get hugs from her pokemon or her best friend Hop.
* She sometimes finds it hard to trust people, but when she does trust someone, they have it until they do something to break it.
* She's got a bad memory in regards to a few years of her life, namely the year before she moved to galar and then the immediate year after she moved to Galar, only recalling small or important snippets of both years.
* She likely has a form of Autism, ADHD, and social anxiety, but hasn't ever had time to get diagnosed.
Rey

**Rey** is a playable character in *Star Wars: Masterful Duelist.* After years of living as a scavenger, Rey became a Jedi during the war between the First Order and the Resistance. Unaware of her lineage as the granddaughter of the Emperor, Rey ultimately chose the Jedi path despite inheriting her strength in the Force from a Dark Lord of the Sith. She also formed a unique bond with Supreme Leader Kylo Ren.

## Gameplay

### Weapon: Lightsaber

Normal attacks deal 140 damage while her heavy strikes inflict 360.

### Fighting Style

Rey employs the Resilience Form in her lightsaber combat, also known as Soresu, which is a defensive style as well as mixing it with her aggressive style. She wades through battle and dishes out several disabling attacks and deals high damage. Rey has a disabler fighting style who has strong, versatile Force attacks.

### Moveset

* **Scavenger Combo:**A normal attack, normal attack and normal attack chain.
* **Jedi Training Combo:**A normal attack, normal attack and heavy attack chain.
* **Ahch-To Combo:**A normal attack, heavy attack and heavy attack chain.
* **Determined Combo:**A heavy attack, heavy attack and heavy attack chain.
* **The Last Jedi Combo:**A heavy attack, normal attack and normal attack chain.
* **Can Do This Combo:**A heavy attack, normal attack and heavy attack chain.
* **Balance:**Rey's mixup attack and she imbues her lightsaber with the power of the Force to make it unblockable before delivering a diagnal powerful slash.
* **Deep Mind:**When not in guard mode, Rey charges forward with her lightsaber and swings it.
* **Force Awakens:**When not in guard mode, Rey charges forward and picks up any opponents in front of her with the Force before throwing them to the ground after she stops sprinting and stunning them for a free hit. If near a wall, Rey will slam her opponent against the wall with the Force for more damage and stun duration.
* **Pouncing Assault:**Rey can leap into the air and perform a quick overhead slash with her lightsaber.
* **Mind Trick:**Rey uses the Force to cause nearby enemies in front of her to be dazed and confused for a brief duration, inverting their controls and lowering their sensitivity.

### Hero Specific

* **Battle Points:**Rey earns more Battle Points from outnumbered fights, by controlling objectives and by killing enemy troopers.
* **Light Side Embrace:**After her Hope gauge is filled up, Rey can embrace the power of the Light Side and her health and damage is boosted. All of her attacks are uninterruptible, parries will knock down opponents and her Force abilities have increased area-of-effect.
Raven

**Raven** is a playable character in *DC VS. MARVEL: Power Match.* She is the daughter of the notorious demon Trigon and a mystical Teen Titan.

## Moveset

### Special Moves

* **Empty Void:**Raven summons a barrier of dark magic in front of herself, which absorbs any projectile sent to her.
	+ **Bleak Void:**Raven reflects her projectile back at her opponent.
* **Soul Crush:**Raven summons dark magic around her hands and telekinetically contorts her opponent into a painful ball.
	+ **Soul Destroy:**Raven finishes by detonating her magic which juggles the opponent.
* **Singularity:**Using her telekinesis, Raven lifts the opponent into the air before slamming them back to the ground.
	+ **Single Vesper:**Bounces the opponent.
* **Shadow Raven:**Raven fires a dark ball of magic at her opponent.
* **Twilight's End:**Raven unleashes wicked claw attacks onto her opponent.
	+ **Twilight's Fall:**Adds more strikes.

### Character Ability

* **Dark Half:**Raven manifests the power of her Soul-Self and this unlocks additional special moves for a limited amount of time.
	+ **Negative Mass:**Raven conjures a beam of dark magic from under her opponent and it has three different ranges.
		- **Raven's Power:**Raven causes a demon to rise out of the ground to uppercut the opponent after the beam hits them.
	+ **Event Horizon:**Raven draws her opponent towards her with telekinesis before shoving them back with a palm thrust empowered by magic.
		- **Raven's Magic:**Raven summons a claw of dark magic to grasp her opponent's face, leaving them momentarily vulnerable.
	+ **Dark Transmission:**Raven teleports to the image of a flock of ravens, reappearing in front of or behind the opponent. It can be done in mid-air.

### Throws

* **Forward Throw:**Raven grabs her opponent and uses her telekinesis to fling them into the air and behind her, before slamming them to the ground.
* **Backward Throw:**Raven grabs her opponent and hits her opponent with dark magic and then summons a demonic minion from above to attack them.

### Ultimate Move

* **Deadly Sin:**Raven teleports her opponent to a dark dimension where she summons three demons to attack her enemy relentlessly. She then summons Trigon to attack by shooting burning rays from his eyes which takes the fight back to the original stage.
Blog - Jessica

## **Propósito**

El propósito de esta asignación fue realizar una reflexión sobre tendencias en seguros: factores para determinar la adopción de una tendencia, integrar nuevas tecnologías a las ya heredadas y cultura organizacional, entre otros cuestionamientos.

Para su publicación, mi compañera Dulce San Juan y yo creamos un blog en Wordpress. Para revisar el contenido de nuestra trabajo pueden realizarlo en a través del siguiente enlace: ¿Qué SÍ y qué NO para GNP?.

## **Empleabilidad**

Nunca había creado un blog, si quiera por curiosidad. Considero que es importante tener un espacio personal para reflexionar y compartir nuestro pensamiento con los internautas, de esta manera generar diálogo con la comunidad que sea afín a nuestros temas de interés.

En GNP podríamos usarlos para generar contenido digital que pueda ser difundido entre los colaboradores para invitarlos a sumarse de forma activa a los proyectos en los que participamos.
Reaper

Blackwatch Commander (former)

Mercenary

Terrorist

Talon Council Member

**Reaper** is a playable character in *Overwatch: Heroes of Earth.*He is a wraith-like terrorist who sets out to kill his former comrades to feed his desire for revenge and is one of the deadliest beings on Earth.

## Moveset

### Traits

* **Trait-The Reaping:**
* **Hero Mode-Waste Not, Want Not:**

### Command Attacks

* **Step-Kick:**
* **Hellfire Shotguns:**
* **Death Grenade:**
* **Throw:**

### Special Moves

* **Wraith Form:**
* **Shadow Step:**
Asajj Ventress

Dark Acolyte

**Asajj Ventress** is a playable character in *Star Wars: Masterful Duelist.* She was a Dark Jedi and a valuable Dark Acolyte to Count Dooku. Originally a Nightsister from Dathomir, Ventress was taken as a slave to Rattatak and trained as a Jedi Padawan by Jedi Knight Ky Narec. However, after Narec was slain, Ventress gave into her anger and began walking the path of the dark side; taking up the lightsaber of her dead master and slain all the warlords on Rattatak and installing herself as its ruler. Eventually, her actions attracted the attention of Count Dooku, and after a test of her abilities, she became a commander in the Separatist Alliance. She had yearned to learn the ways of the Sith from Dooku and believed if she had proven herself worthy, she would become his apprentice. During the Clone Wars, she became one of the most feared beings in the galaxy, notorious for her defeat of several Jedi.

## Gameplay

### Weapon: Duel Lightsabers

Normal attacks deal 150 damage while heavy strikes inflict 375.

### Fighting Style

Ventress is a master of Jar'Kai and is skilled in Form II. She is a fast, manueverable and deadly assassin who can use her lightsabers to follow up attacks or feint them. Her limited range is compensated by her incredible mobility to counter enemies or back away to safety.

### Moves

* **Twisting Blade Combo:**A normal attack, normal attack and heavy attack chain.
* **Nightsister Strikes Combo:**A normal attack and heavy attack chain.
* **Saber Dance Combo:**A heavy attack and heavy attack chain.
* **Nightsister's Revenge:**Ventress's mixup attack and she twirls around while striking with both of her lightsabers, then follows up with a thrusting stab with both.
* **Slipping Lunge:**While not in guard mode, Ventress leaps forward into the air while twirling with her lightsabers.
* **Deep Impalement:**Ventress can cancel her lightsaber attacks to impale her opponent, pinning them and dealing damage-over-time.
* **Dashing Thrust:**Ventress can leap towards her opponent and performs Deep Impalement.
* **Sidestep Strike:**Ventress can dodge to the side and slash her opponent with her lightsabers.
* **Force Stab:**Ventress can use the Force to chokehold her opponent and deal damage-over-time, then throw her lightsabers into them before dropping them.
* **Deflect Stab:**After deflecting an attack, Ventress can counter with a Deep Impalement.

### Hero Specific

* **Battle Points:**Ventress earns more Battle Points from one-on-one fights, by killing enemy heroes and getting killstreaks.
* **Dark Side Embrace:**After her Anger gauge is filled up, Ventress embraces the dark side of the Force and her health and damage is boosted. All of her attacks are uninterruptible, parries knock down opponents and her Force abilities have increased area-of-effect.
Bane

Mercenary

**Bane** is a playable character in *DC VS. MARVEL: Power Match.* He is one of Batman's enemies.

## Moveset

### Basic Attacks

* **Brutal Jab:**
* **Brutal Hammerfist:**
* **Face Break:**
* **Shin Splint:**
* **Earthquake Stomp:**
* **Power Drop:**
* **Shattering Cross:**
* **Lucho Powerpunch:**
* **Fist Slam:**
* **Devastator:**
* **Broken Foot:**
* **Rising Slaughter:**
* **Side Slam:**
* **Demolisher:**
* **Top Rope Crush:**
* **Pulverize:**
* **Body Splash:**
* **Forward Roll Escape:**
* **Backward Roll Escape:**
* **Air Escape:**

### Combos

* **Punching Bag:**
* **Overdose:**
* **Heavy Hammer:**
* **Raw Deal:**
* **Hard Time:**
* **Feel the Pain:**
* **Bring It:**
* **Bitter Taste:**
* **Dead One:**
* **Secret Six:**
* **Death Row:**
* **Veritas Liberat:**
* **Venom Strength:**
* **Solitary Confinement:**
* **Knightfall:**
* **Spine Buster:**
* **Osito's Secret:**

### Special Moves

* **Body Press:**Bane grabs his opponent and slams them into a backbreaker.
	+ **Break the Bat:**Bane snaps his opponent's back over his shoulders before slamming them down on his knee and tossing them aside.
* **Raging Charge:**Bane lowers his head and charges forward at his opponent, bowling them over.
	+ **Juggernaut Rush:**Bane follows up with a leaping elbow drop on his reeling enemy which bounces them for a juggle.
* **Ring Slam:**Bane grabs an airborne opponent and chokeslams them to the ground.
* **Tremor Stomp:**Bane stomps on the ground twice and creates a powerful earthquake which causes the opponent to stumble.
	+ **Power Tremor:**Bane instead pops the opponent up towards him for a juggle.
* **Punch Walk:**While moving forward, Bane lands a series of punches to his opponent, knocking them away.
	+ **Fist Flurry:**Bane adds more punches for more damage.
* **Mercenary's Elbow:**Bane quickly jumps and slams his elbow on the opponent, knocking them down.
	+ **Brain Buster:**Bane adds a leaping brainbuster.

### Character Ability

* **Venom Boost:**Bane can dose himself with Venom up to three levels, increasing his overall damage and adding armor to his special attacks. When the buff wears off, Bane will become weakened. While weakened, Bane will inflict less damage, take more damage and move at a slower speed. The weakness is intensified on the amount of Venom used.

### Throws

* **Forward Throw:**Bane grabs his opponent and slams them onto the ground with such force that they bounce into the air, giving Bane the opportunity to punch them and send them flying away.
* **Backward Throw:**Bane grabs his opponent by the throat and slams them down on his knee before tossing them aside.

### Ultimate Move

* **Vengeance of Bane:**Bane stomps on his foot, launching the opponent into the air. Bane leaps after them and punches them, headbutts them and slams his knee into their face before slamming them down with an earth-shattering DDT and finally ending it with a crippling backbreaker.
Living Multiverse

The Multiverse in a less comprehendable form

The **Living Multiverse** also sometimes known as **God** or **The One** is the consciousness of the multiverse itself. The Living Multiverse began its life following the death of the previous multiverse, within the Living Multiverse exists every Universe. The Living Multiverse contains the Universal Constant, an anchor through which every reality is bound to. It is the source of all the neural energy in the multiverse and every reality is an extension of its "mind".
Herramientas de Análisis

## **Propósito**

El objetivo de este entregable es que a partir de una lista de diferentes metodologías de análisis de negocios trabajáramos en equipo para desarrollar en un caso de uso la que nos correspondía, en nuestro caso nos toco el Business Model Canvas, el cuál describe como un negocio se estructura.
En esta ocasión me tocó trabajar con María del Carmen Cabrera y con Lorena Karen Alva y nuestro entregable lo podemos encontrar en las imágenes.

## **Empleabilidad**

Esta actividad me sirvió para reafirmar mis conocimientos sobre la metodología y creo que es muy útil en GNP ya que podría aplicarlo para estructurar presentaciones relacionando las diferentes áreas y cómo éstas impactan al negocio en los proyectos.
Thanos

God

**Thanos**is a playable character in *DC VS. MARVEL: Power Match.*He was one of Marvel's most powerful supervillains, being a genocidal warlord from Titan. His main goal was to bring stability to the universe, as he believed its massive population would inevitably use up the universe's entire supply of resources and condemn it.

## Moveset

### Combos

* **Cosmic Fall:**
* **Sovereign Decree:**

### Special Moves

* **Titan Charge:**Thanos shoulder rams his opponent and knocks them away.
	+ **Titan Crush:**Thanos follows up with an uppercut to knock them up for a juggle.
* **Titan's Deceit:**At will, Thanos vanishes and reappears behind his opponent. He also has the option to reappear in front of them.
* **Death Power:**Thanos fires a massive energy ball at the opponent.
	+ **Power Gem:**Thanos fires an additional energy ball aiming lower.
* **Time Titan:**Thanos uses his Time Gem which disables the opponent's run and dash abilities, and their controls are reversed with certain exceptions. The effect will prematurely end if Thanos is hit.
	+ **Time Gem:**Thanos recovers from the ability faster.
* **Emperor's Bomb:**Thanos summons a large boulder that he throws straight forward. This can be delayed and will hit an airborne opponent.
* **Insurrection's End:**Thanos opens a portal which opens debris above the opponent with the Space Gem.

### Character Skill

* **Infinity Stones:**Thanos can switch between his Infinity Stones within his gauntlet for various effects temporarily.
	+ **Power Gem:**Increases damage dealt by special moves.
	+ **Time Gem:**Increases movement speed.
	+ **Soul Gem:**Thanos is healed.
	+ **Reality Gem:**Increases damage dealt by basic attacks.
	+ **Mind Gem:**Thanos refills his Super Meter.
	+ **Space Gem:**Thanos is granted armor.

### Throws

* **Forward Throw:**Thanos grabs his opponent and uppercuts them into the air before using a powerful laser beam to strike the airborne opponent and then kicks them away.
* **Backward Throw:**Thanos grabs his opponent and he chokeholds the opponent, emitting electricity onto himself to shock the opponent before they get knocked away.

### Ultimate Move

* **Inevitable Judgement:**Thanos teleports above his opponent and delivers a flipping overhead kick, then he rapidly punches them five times in the face with his Infinity Gauntlet and then shoots several laserbeams which knocks the opponent into the air. Thanos then leaps into the air after the opponent and grabs them by their leg, slamming them back onto the ground which shatters it. Thanos then powers up his Infinity Gauntlet and snaps his fingers which releases a massive purple explosion that engulfs both Thanos and the opponent.
Black Manta

**Black Manta** is a playable character in *DC VS. MARVEL: Power Match.* He is a ruthless and vengeful mercenary who is an enemy of Aquaman.

## Moveset

### Special Moves

* **Manta Rays:**Black Manta fires a concentrated beam of heat at the opponent, staggering them.
	+ **Sweeping Rays:**Black Manta fires an additional ray which hits low and knocks back the opponent.
* **Torpedo Cannon:**Black Manta fires a torpedo from his shoulder cannon at his opponent.
	+ **Torpedo Launcher:**Black Manta fires an additional torpedo which launchs the opponent into the air.
* **Harpoon:**Black Manta fires his harpoon gun at his opponent, reels them in and fires his rays at the opponent.
	+ **Reeling Vengeance:**Black Manta instead stuns the opponent for a free hit after reeling them.
* **Rising Tide:**Black Manta disappears into the ground and teleports below his opponent, uppercutting them.
	+ **Depth Tide:**Black Manta follows up by blasting them with his rays.
* **Shark Attack:**Black Manta flies towards his opponent, grabs them and sends them back to the ground.
	+ **Shark Bite:**Black Manta fires his rays.
* **Black Pearl:**Black Manta rolls an Atlantean black pearl towards the opponent that explodes into a rising whirlpool.
	+ **Atlantean's Heart:**Launches the opponent into the air for a juggle.

### Character Ability

* **Float:**Black Manta uses his jetpack to fly for a limited amount of time, this allows him to either open more combos or dodge attacks.

### Throws

* **Forward Throw:**Black Manta grabs his opponent and stabs them with his blade, kicks them on their knee, and stabs them two more times. He will push the opponent forward.
* **Backward Throw:**Black Manta grabs his opponent and he commands his Sea-Saucer to drop an explosive on the opponent which blows them away.

### Ultimate Move

* **Speared and Skewered:**Black Manta activates his trident and lunges at the opponent. He uses two shoulder-mounted missile launchers to blast the opponent and fire his spear gun to pull the opponent towards him before finishing with his helmet's eye lasers, scorching the opponent.
Podcast - Jessica

## **Propósito**

   El propósito de esta actividad fue discutir sobre los aspectos que se deben tomar en cuenta para llevar a GNP a un siguiente nivel en lo digital, tomando como base las actividades Assessment de Transformación Digital y Matriz de Riesgos GNP, abordando los cuatro pilares de la Transformación Digital: Cliente, Negocio, Cultura y Tecnología.

En conjunto con mi compañero Saúl Martínez, realizamos un podcast titulado Un café para transformar, el cual podrán consultar dando clic sobre el nombre del podcast. ¡Que lo disfruten!

## **Empleabilidad**

En lo personal fue la actividad que más disfrute durante el diplomado, el podcast es una herramienta que cada día es más usada por su facilidad para consultarla en cualquier momento del día. Creo que podríamos tener un podcast de Transformación Digital en GNP y difundir el trabajo que estamos haciendo para crear una Cultura del Cambio y adoptarlo más fácilmente.

A mi me agrada escuchar podcast y los considero un medio de aprendizaje continuo al alcance de todos y un medio para comunicar eficazmente un tema entre una comunidad.
Johnny Cage

**Johnny Cage** is a playable character in *Mortal Kombat vs. Street Fighter.* He is an action movie star and martial artist.

## Moveset

### Skill Moves

* **Split Punch:**Johnny Cage does a split and punches the opponent in the groin, leaving them vulnerable for a free hit.
* **Mime Time:**Johnny Cage performs a "trapped in the box" mime routine. If he is hit by a high attack while doing so, he counters, punches the opponent in the face and tosses them to the ground to bounce them for a juggle.

### Trigger Moves

* **Fist Bump:**Johnny clamps his fists together, which doubles the amount of block damage landed for a period.
* **Say Cheese:**Johnny takes out his camera and snaps a picture with it, stunning the opponent with a flash.

### Normal Throws

* **Forward Throw:**Cage punches his opponent twice, drops a low chop to their genitals, forcing them to lean forward, then he executes by smashing them in the face with a glowing fist.
* **Backward Throw:**Cage grabs his opponent's wrist to snap their elbow, then grabs their ankle to snap the knee and knocks them away with a kick to the ribcage.
* **Air Throw:**

### Reversal Moves

* **Ball Buster:**Cage knees his opponent.

### Special Moves

* **Green Shadow Kick:**Johnny slides across the ground with one foot at a steady speed, followed by a green-colored afterimage and connects with a kick to the torso of his opponent with the other one.
	+ **Enhanced Version:**Johnny's afterimage is changed to red and this increases the damage, covers the whole screen and is executed faster.
* **Straight Forceball:**Johnny shoots a Forceball in a straight direction at his opponent.
	+ **Enhanced Version:**Johnny shoots an additional Forceball which knocks back the opponent.
* **Low Green Orb:**Johnny shoots a Forceball in an upward direction at the opponent.
	+ **Enhanced Version:**Cage fires a second ball in the same arc.
* **High Green Orb:**Johnny shoots a higher version of the curved energy bolt.
	+ **Enhanced Version:**Cage fires a second ball in the same arc.
* **Flipkick:**Cage performs a somersault kick that launches his opponent into the air, leaving a green trail.
	+ **Enhanced Version:**It leaves a red trail and Johnny performs another backflip and lands into a split.
* **Green Shadow Uppercut:**Cage leaps and delivers an uppercut with his elbow which launches his opponent into the air, leaving a green trail.
	+ **Enhanced Version:**The trail is changed to red and Cage follows up with two overhead kicks, knocking the opponent down.

### Secret Fatality

* **Head Pop:**Triggered from a basic uppercut, Johnny Cage delivers a bloody and savage uppercut that decapitates the opponent.
Ahsoka Tano

**Ahsoka Tano** is a playable character in *Star Wars: Masterful Duelist.* She was a Jedi Padawan who, after the Clone Wars, helped establish a network of various rebel cells against the Galactic Empire. Tano was discovered on her homeworld of Shili by Jedi Master Plo Koon, who brought her to the Jedi Temple on Coruscant to receive Jedi training. She was assigned to be the Padawan of Jedi Knight Anakin Skywalker.

## Gameplay

### Weapon: Dual Lightsabers

Normal attacks deal 160 damage while heavy strikes inflict 400.

### Fighting Style

Ahsoka was skilled in multiple lightsaber forms, particularly Jar'Kai. She made use of her unorthodox reverse grip during combat, with her technique consisting of rapid switches and feints, darting from one side of the battleground to the other to exhaust her opponent. She can use her blades for offense and defense; moving very carefully or dodging very quickly on the battlefield. She capitalizes on her opponents' mistakes to unleash a never-ending flow of fast attacks in every direction.

### Moves

* **Snips Combo:**A normal attack and heavy attack infinite chain in different directions.
* **Snips Alternate Combo:**A heavy attack and normal attack infinite chain in different directions.
* **Rising Knight:**Ahsoka's mixup attack and she can dart to the side with a quick lightsaber slash before delivering a second in the opposite direction.
* **Padawan Sprint:**While not in guard mode, Ahsoka leaps into the air and delivers an overhead strike with both of her lightsabers.
* **Rushing Wind:**Ahsoka darts to the side and delivers a horizontal slash.
* **Rushing Wind Alternate:**Ahsoka leaps upwards and delivers a vertical slash.
* **Blade Blockade:**Ahsoka enters a special defensive stance briefly, successfully blocking allows Ahsoka to counterattack with some special moves.
* **Save the Day:**After countering with Blade Blockade, Ahsoka can throw both of her lightsabers and guide them with the Force.
* **Patience in Power:**After countering with Blade Blockade, Ahsoka delivers a strong overhead attack with both of her lightsabers.
* **Twin Edges:**After countering with Blade Blockade, Ahsoka delivers a strong horizontal slash with both of her lightsabers.
* **Force Flow:**After countering with Blade Blockade, Ahsoka uses the Force to push the opponent back and deal damage.

### Hero Specific

* **Battle Points:**Ahsoka earns more Battle Points from one-on-one fights, by killing enemy heroes and getting killstreaks.
* **Light Side Embrace:**After filling up her Hope gauge, Ahsoka embraces the light side of the Force and her health and damage is boosted. All of her attacks are uninterruptible, parries knock down opponents and her Force abilities gain increased area-of-effect.
* **Deadly Feint:**Ahsoka can cancel her heavy finishers and Twin Edges with a normal attack in a different direction.
Aquaman

Orm (half-brother)

Tula (stepsister)

Mera (fiancee)

Garth (adoptive son)

**Aquaman** is a playable character in *DC VS. MARVEL: Power Match.* He is the King of Atlantis.

## Moveset

### Special Moves

* **Trident Rush:**Aquaman rapidly strikes his opponent multiple times using his trident.
	+ **King's Impalement:**Adds more strikes and Aquaman ends it by impaling his opponent and slamming them into the ground.
* **From the Deep:**Aquaman throws his trident through a water portal, causing a second portal to appear under the opponent and for the trident to rise up, striking the opponent.
	+ **Deep Blue Sea:**Aquaman follows up with a bolt of lightning to strike his enemy.
* **Water Shield:**Aquaman slams the bottom of his trident down, calling a swirling shield of water around himself and he takes less damage and his attacks become armored.
* **Trident Toss:**Aquaman hurls his trident at his opponent, impaling them.
* **Trident Scoop:**Aquaman uses his trident to sweep the opponent off their feet and launch them over his head for a juggle.

### Character Ability

* **Water of Life:**Aquaman can parry high and low attacks with his trident, counterattacking his opponent with trident slashes. Each successful parry will shortly improve Aquaman's movement speed.

### Throws

* **Forward Throw:**Aquaman grabs his opponent and trips and impales his enemy with his trident, and then delivers an electric shock via his trident before shoving his opponent.
* **Backward Throw:**Aquman impales his opponent from behind and lifts them into the air before kicking his trident away and causing them to collapse.

### Ultimate Move

* **Atlantean Rage:**Aquaman charges at his opponent with his trident and stabs them and throws them over his head, before flooding the stage and washing the opponent away. As various creatures swim past, Aquaman uses his trident to stab the opponent before lifting his opponent above the surface of a whirlpool as lightning strikes his trident, followed by a couple of slashes. Suddenly, a large shark bites his opponent and swims down with Aquaman following. The shark drops his opponent as Aquaman impales them with his trident once more.
Ki-Adi-Mundi

**Ki-Adi-Mundi** is a playable character in *Star Wars: Masterful Duelist.* He was a Jedi Master and member of the Jedi High Council during the last years of the Galactic Republic.

## Gameplay

### Weapon: Lightsaber

Normal attacks deal 125 damage while heavy strikes inflict 330.

### Fighting Style

Ki-Adi-Mundi is one of the top swordsmen of the Jedi Order, using a one-handed style of combat and he is a fearsome warrior who excels at whittling his opponent's stamina. He has a disabler and harasser fighting style and an unrelenting stamina bully.

### Moveset

* **Midguard Burst Combo:**A normal attack and normal attack chain.
* **Midguard Strike Combo:**A normal attack and heavy attack chain.
* **Knight Burst Combo:**A heavy attack and normal attack chain.
* **Knight Strike Combo:**A heavy attack and heavy attack chain.
* **Master's Slash:**Ki-Adi-Mundi's mixup attack and he performs a quick horizontal slash with his lightsaber.
* **Jedi's Stride:**While not in guard mode, Ki-Adi Mundi charges at his opponent with a thrust.
* **Force Crush:**Ki-Adi-Mundi uses the Force to drain the opponent's stamina and repel them.
* **White Strike:**Ki-Adi-Mundi advances forward while delivering an overhead slash.
* **Force Grudge:**After a parry, Ki-Adi-Mundi uses the Force to drain the opponent's stamina and repel them.
* **Force Gift:**After stunning the opponent with the Force, Ki-Adi-Mundi uses the Force to drain the opponent's stamina and repel them.

### Hero Specific

* **Battle Points:**Ki-Adi-Mundi earns more Battle Points from defending objectives and saving/assisting teammates.
* **Light Side Embrace:**After his Hope gauge is filled, Ki-Adi-Mundi embraces the power of the light side and his health and damage is boosted. All of his attacks are uninterruptible, parries knock down opponents and his Force powers have increased area-of-effect.
* **Enhanced Strikes:**Ki-Adi-Mundi's chains are not interrupted if blocked.