Elements

Elements are attributes that both monsters and players have both on their attacks and essence.

Current elements available:

* Neutral
* Ghost
* Poison
* Undead
* Holy
* Shadow
* Fire
* Water
* Earth
* Wind

This means that both will have one element of attack and one element of defense outside of a small number of exceptions such as   Hell Inferno that is a skill that is both Fire and Shadow (in this particular case, it does 1 hit, at near the same time, of each element).

## Monsters

### Defensively

Monsters start as the element established by their data, anything from level 1 to level 4, and can only be changed through skills that it has or the player have.

In terms of monsters, not many do this but when they do, it's through a skill called Change Property.

Most of the monsters that have it belong to Biolabs maps, or related to that map, like the Unknown Swordsman, that is a stronger version of Egnigem Cenia, and are MVPs.

From the player side, it's made through the Sage Branch with Elemental Change but beware that it doesn't work on MVP neither Mini-Boss monsters.

### Offensively

This is when things start to get a bit weird/complex because monsters use attacks of All Elements and Non-Elemental.

All elements makes reference to the element of the skill used by the monster. This means that if the monster uses   Magnum Break, the element will be Fire so the player needs to look at Fire 1, if the monster uses   Storm Gust then the player will get Water damage so the player needs to look at Water 1 and so on.

In short, players should look at the element of the skill being used and at the level 1 table of the correspondent element to know what to use to reduce it.

Non-Elemental makes reference to the element of the auto-attacks made by monsters. It may sound weird but their auto-attacks, while being reduced by cards such as  Raydric Card or  Harpy Card, aren't at the same time being considered neutral by a card like  Ghostring Card.

This means that, unless you're fighting a monster that uses neutral elemental skills, a dirty cheap  Raydric Card will always be better than an expensive  Ghostring Card.

## Players

### Defensively

Defensively, Players start as Neutral 1 and can only change their element with the change of armors, cards in that same slot, and skills.

This means that when a monster attacks you, you should only take into consideration the elements of the Level 1 tables.

Enchants that also change the element of the player also take priority over cards so be aware of that in certain gear that can get thos such as Temporal Armors or King Schmidt's Suit.

### Offensively

Offensively it's a different case since some classes have access to skills with their own elements but others can also change the element of their physical damage, if it's available, being it a skill or an auto-attack, through skills, such as   Aspersio or   Endow Blaze, or items called converters created by a character from the Sage Branch with the skill   Create Elemental Converter. Weapons with their own element also exist and also change the element of most physical damage dealt being it a skill or an auto-attack.

## Table of Elements

### Full Tables

* New
* Level 1
* Level 2
* Level 3
* Level 4

* Old
* Level 1
* Level 2
* Level 3
* Level 4

### Neutral

* Neutral 1
* New
* Old

* Neutral 2
* New
* Old

* Neutral 3
* New
* Old

* Neutral 4
* New
* Old

### Ghost

* Ghost 1
* New
* Old

* Ghost 2
* New
* Old

* Ghost 3
* New
* Old

* Ghost 4
* New
* Old

### Poison

* Poison 1
* New
* Old

* Poison 2
* New
* Old

* Poison 3
* New
* Old

* Poison 4
* New
* Old

### Undead

* Undead 1
* New
* Old

* Undead 2
* New
* Old

* Undead 3
* New
* Old

* Undead 4
* New
* Old

### Holy

* Holy 1
* New
* Old

* Holy 2
* New
* Old

* Holy 3
* New
* Old

* Holy 4
* New
* Old

### Shadow

* Shadow 1
* New
* Old

* Shadow 2
* New
* Old

* Shadow 3
* New
* Old

* Shadow 4
* New
* Old

### Fire

* Fire 1
* New
* Old

* Fire 2
* New
* Old

* Fire 3
* New
* Old

* Fire 4
* New
* Old

### Water

* Water 1
* New
* Old

* Water 2
* New
* Old

* Water 3
* New
* Old

* Water 4
* New
* Old

### Earth

* Earth 1
* New
* Old

* Earth 2
* New
* Old

* Earth 3
* New
* Old

* Earth 4
* New
* Old

### Wind

* Wind 1
* New
* Old

* Wind 2
* New
* Old

* Wind 3
* New
* Old

* Wind 4
* New
* Old