recursal/Fanatic-Fandom huggingface dataset:
Zubat

ズバット

## Changelog

V3.0: The effect of Supersonic was changed from "The Opponent Pokémon is now Confused" to "The battle opponent becomes confused".

## Zubat

Zubat (Japanese: ズバット Zubat) is a dual-type Poison/Flying Pokémon introduced in Generation I.

Zubat has the ID number 41 in Pokémon Duel.

It evolves into Golbat, which evolves into Crobat.

Current Moves Known
 12
 32
 20

#### Notes:

* Question is: Why would you use this figure? It is a two star confuse with 3MP, but it is also very weak. Most of its wheel is either a 20 damage white or a miss, so its not very easy to evolve without the use of plates.
* You should focus on Air Cutter if you aim to evolve it, but Supersonic if you want to take advantage of its usefulness.
* Watch out for status conditions. Confuse can make it easier to hit Air Cutter, but it could also just as likely land a miss.
* X Attack is needed on this figure. It will also take advantage of Tropical Energy.
Mew

ミュウ Mew

## Changelog

V3.0: The move "disappear" was changed to "Vanish" and its effect was changed from "This Pokémon returns to the bench. This Pokémon must wait 1 turn" to "This Pokémon moves to the bench and gains Wait."

V3.0.2: Effect added to Hyper Sonic. "If the battle opponent's Attack is 100 damage or more, this Pokémon cannot be knocked out.""Vanish" was changed to "Shuttle Flip" and the effect was changed to "This Pokémon can take 1-2 steps back"

**Mew** (Japanese: ミュウ *Mew*) is a Psychic-type Mythical Pokémon introduced in Generation I.

Mew has the ID number 110 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

It is a member of the Mew duo along with Mewtwo.

Current Moves Known
 48
 20

## Notes

* Mew is a very attractive figure due to it being such a good runner. While it is weak to most white and gold attacks, it is very good against other figures that rely heavily on purple moves, and more importantly, it is an excellent counter to Deoxys A and D. It can also be a great counter to Reuniclus and other high tier figures too. If the opponents attack is over 100 damage, Mew cannot be knocked out when it spins gold.
* You should choose a figure with mostly white or gold moves when you want to knock out Mew. If the attacks are over 100 damage you just have to attack mew until it lands Psychic. Be careful using figures with purple moves.
* If Mew is attacked and lands Shuttle Flip, it can essentially travel up to 5 spaces. This makes it great for surrounding other figures or even rush towards the opponents goal. Shuttle Flip can also pass Vibrava without having to stop! This can be very useful in Vibrava trap decks.
* You can safely buy this figure with materials.
* You should focus on Hyper Sonic when you level up this figure, but Shuttle Flip can also be a viable choice.
* Watch out for burn and paralysis. A lvl 5 Mew can easily withstand Confusion. Its survivability even increases during this time.
* X Attack can be useful.
Plate

**Plates** are additional effects a player can invoke on their turn. Plates come in six basic categories: Recovery, Spin, Pokémon, Battle, Movement, and Plates. Movement plates move the player's own Pokémon either to a specific point on the board, swapping of two Pokémon's positions, or moving figures from the P.C. or bench. Spin plates cause one of the two Pokémon in a battle to spin again, which can be forced or by choice. Battle plates increase the power of your figure's attacks. Recovery plates remove status conditions or move a Pokémon from the P.C. Pokémon plates have wide variety in their effects, including but not limited to plates that only have effects on specific Pokémon. Plates plates affect the plates themselves.
Yveltal

イベルタル Yveltal

## Changelog

V3.0: "Drain Wind" changed to "Draining Wind" and its effect changed from "Move a Pokémon within 3 steps of this Pokémon to 1 or 2 spaces from this Pokémon. Their movement is reduced by one" to "One Pokémon within 3 steps' range is drawn 1-2 steps closer to this Pokémon and gains Wait."The effect of Dark Mist was changed from "Until this Pokémon leaves the field, your Dark-type Pokémon do +10 damage to their battle opponent" to "When this Pokémon is on the field, your Dark-type Pokémon receive a +10 boost to attack damage"

**Yveltal** (Japanese: イベルタル *Yveltal*) is a dual-type Dark/Flying Legendary Pokémon introduced in Generation VI.

Yveltal has the ID number 139 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

It is a member of the aura trio with Xerneas and Zygarde.

## Notes

* Yveltal is not very attractive even though it can be very powerful in the right deck. It is a must-have for any deck that relies on Dark Energy and it also works very well alongside a team with three Weaviles as Yveltal can boost their damage ever further. A deck that relies on displacement will also find Yveltal very useful.
* You should try to confuse Yveltal if you wish to render it useless or make it easier to knock out. Zapdos and Rayquaza is also a fairly good counter.
* Draining Wind can sometimes be a liability since you have to move a figure when this move is landed. On your turn, this could mean you would have to move your goal protection out of the way and let them easily wander onto it right afterwards. Another problem is when you're trying to knock out another figure to avoid being surrounded, but instead have to surround yourself because of Draining Wind. You should try and keep Yveltal away from your own goal and figures.
* You can safely buy this figure with materials if it fits your strategy.
* You should focus on either Dark Mist or Oblivion Wing, depending on your playstyle. Dark Mist is amazing in a deck focused on dark-types.
* Watch out for status conditions. Especially confusion. A level 5 Yveltal is recommended as this can withstand confusion to a small degree.
* Yveltal benefits from both Tropical and Dark Energy.
Dratini

ミニリュウ

## Ability

None

V3.0: Changed the move "Mystery Disappearance" to "Push Aside" and changed its effect from "The opponent moves back to the bench. It has to wait 1 turn" to "The battle opponent is moved to the bench and gains Wait."

## Dratini

Dratini (Japanese: ミニリュウ Miniryu) is a Dragon-type Pokémon introduced in Generation I.

Dratini has the ID number 56 in Pokémon Duel.

It evolves into Dragonair, which evolves into Dragonite.

Current Moves Known
 20
 12

#### Notes:

* Dratini is rather easy to evolve, but you have to have a bit of luck on your side. Either get it confused to more reliably hit that 80 or use plates like Double Chance to easier hit Push Aside. This purple move will evolve Dratini.
* Dratini is unfortunately not very useful unless you were lucky enough to get Dragonair and Dragonite as a reward in earlier events. These may come back as rewards in the future.
* It is ill-advised to use materials to buy this figure.
* When you level up this figure you might want to focus on its purple move; Push Aside.
Piplup

ポッチャマ

## Ability

None

Piplup (Japanese: ポッチャマ Pochama) is a Water-type Pokémon introduced in Generation IV.

Piplup has the ID number 95 in Pokémon Duel.

It evolves into Prinplup, which evolves into Empoleon.

Along with Turtwig and Chimchar, Piplup is one of three starter Pokémon of Sinnoh available at the beginning of generation 4.

Current Moves Known
 8

#### Notes:

* Piplup is rarely used, and for good reason. Its biggest sized attack is weaker than most other runners, and its highest damage dealing attack is so tiny that there is no reason to expect it to hit. It is not recommended to use this Pokémon.
* It is ill-advised to use materials to buy this figure.
* Watch out for status conditions as these will render Piplup useless.
* X Attack is highly recommended. Bring 6 of them.
Seedot

タネボー Taneboh

## Changelog

V3.0: Changed the effect of Bullet Seed from "Spin until it doesn't land on Bullet Seed. This does 20 damage times the amount of times it landed on Bullet Seed" to "Spin again until Bullet Seed does not land - damage is multiplied by the number of Bullet Seed spins".

**Seedot** (Japanese: タネボー *Taneboh*) is a Grass-type Pokémon introduced in Generation III.

Seedot has the ID number 010 in Pokémon Duel.

It evolves into Nuzleaf, which evolves into Shiftry.

Current Moves Known
 28
 40
 4

## Notes

* Seedot is much better then people give it credit for and its sad to not see more of it in lower tier matches. It can be very easy to evolve and it can, if lucky, do some great damage. Not only can it do high damage when it lands Bullet Seed multiple times, but it can also take out more than one figure with Explosion. Explosion does also evolve Seedot.
* Watch out and don't keep your own figures too close to Seedot as his purple move will also knock your own Pokemon out.
* If you aim is just to evolve this figure, then explosion can be very effective, but if you want to keep your newly evolved Nuzleaf on the field afterwards, Bullet Seed is recommended.
* Seedot can withstand confusion very well, but it will land its weakest attack more often.
* X Attack of Double Chance is recommended. It takes advantage of Tropical Energy.
Dark Energy

During this duel, if the opponent Pokémon is a Psychic-type, your Dark-type Pokémon are not knocked out in battle, but are moved to the bench and gain Wait instead. And, when you have two or more Dark-type Pokémon on the field, Energy effects on your opponent's Psychic and Ghost-type Pokémon are nullified. Your turn ends.

#### Notes:

* Very useful against Cosmo Energy decks.
Virizion

ビリジオン Virizion

## Ability

Step Work

This Pokémon can move over non-Flying-type Pokémon on the field using MP moves.

**Virizion** (Japanese: ビリジオン *Virizion*) is a dual-type Grass/Fighting Legendary Pokémon introduced in Generation V.

Virizion has the ID number 318 in Pokémon Duel.

It is not known to evolve into or from any Pokémon.

Along with Cobalion, Terrakion, and Keldeo, Virizion is a member of the Swords of Justice.

Current Moves Known
 36
 28
 8

## Ability

Step Work - This Pokémon can move over non-Flying-type Pokémon on the field using MP moves.

## Notes

* Virizion is a very attractive figure. It comes with 101 damage on Sword of Justice and you can choose to cancel the Typhoon Slash if you so desire. When up against a Deoxys A it is highy advised that you have X Attack on your Virizion as well as another figure behind it. This will ensure a high chance to knock out an Deoxys A (without clvl) as long as it spins either miss or its 130 attack. On top of it being strong, it can also pass though other non-flying figures. Virizion's mobility can be compared to Shuppet, just shy of 1mp
* The 40 damage Grass Knot can be a drawback, so be careful using this figure.
* You can safely buy this figure with materials if it fits your strategy.
* Sword of Justice and Typhoon Slash is the moves you want to focus on when leveling up, depending on your playstyle.
* Keep away from status effects like Burn and Paralyze.
* Tropical Energy works well with this figure. X Attack and Counter Attack can be very useful, and Double Chance if you're trying to take the goal with Typhoon Slash.
Gothorita

ゴチミル

## Ability

Power Spot

If this Pokémon is at an entry point, this Pokémon deals +30 damage.

Gothorita (Japanese: ゴチミル Gothimiru) is a Psychic-type Pokémon introduced in Generation V.

Gothorita has the ID number 304 in Pokémon Duel.

It evolves from Gothita and evolves into Gothitelle.

Current Moves Known
 36
 12

#### Ability description and explanation:

"Power Spot - If this Pokémon is at an entry point, this Pokémon deals +30 damage"

#### Notes:

* One usually plays this figure to evolve it into Gothitelle. It's not the strongest Pokémon, but leave it at a entry point and it can pack a punch. It's not the hardest figure to evolve because of this.
* It is ill-advised to use materials to buy this figure.
* Even though Psybeam is arguably the better move, one should probably focus on Double Slap so that it has a higher chance of hitting it again that second time. This would result in 90 damage if one is standing on an entry point.
Arcanine

ウインディ Windie

## Ability

Flame Turbine

Can MP move past Fire-type Pokémon and burned Pokémon. If the battle opponent is affected by a special condition, the battle opponent's spins are shifted by one segment clockwise.

## Introduced

### Date:

V6.0.6

**Arcanine** (ウインディ *Windie)* is a Fire-type Pokémon introduced in Generation I.

Arcanine has the ID number 449 in Pokémon Duel.

It evolves from Growlithe.
Pangoro

ゴロンダ Goronda

## Ability

Mold Breaker

**Pangoro** (Japanese: ゴロンダ *Goronda*) is a dual-type Fighting/Dark type Pokémon introduced in Generation VI.

Pangoro has the ID number 115 in Pokémon Duel.

It evolves from Pancham.

Current Moves Known
 20
 32
 12

## Ability

Mold Breaker - This Pokémon negates abilities that boost or lower attack damage for your opponent.
Gyarados

ギャラドス Gyarados

## Ability

Speed Booster

When this Pokémon evolves, it will gain +1 MP

**Gyarados** (Japanese: ギャラドス *Gyarados*) is a dual-type Water/Flying Pokémon introduced in Generation I.

Gyarados has the ID number 163 in Pokémon Duel.

It evolves from Magikarp.

Current Moves Known
 8

## Ability

Speed Booster - When this Pokémon evolves, it will gain +1 MP

#### Notes:

* Do not use Gyarados unless you evolve it from Magikarp. This way, Gyarados gains another MP, 10 damage and purple star, making it very powerful.
* Be careful using Gyarados around your own figures. If Gyarados spin its purple move, Storm, every adjacent figure will be knocked back to the bench.
* Gyarados is a solid counter to Reuniclus and Deoxys. Try X Attack and Tropical Energy plate as these will make Gyarados very powerful.
* When battling Gyarados you should always try to get it confused if possible. Burn and paralyze can work wonders too.
* Gyarados is a unique reward.
* Level up the move that best fit your playstyle. Since Gyarados is such a heavy hitter and Storm can be a liability, it is recommended that you focus on Hyper Beam.
* Watch out for burn, paralyze and confusion.
Darkrai

ダークライ Darkrai

## Ability

Bad Dreams

Sleeping Pokémon next to this Pokémon are knocked out. (Pokémon passed while moving do not count.).

## Changelog

V3.0: "Dark leave" was changed to "Dark Leap" and its effect was changed from "The opponent Pokémon is pushed 2 places away. The opponent waits" to "This Pokémon moves 2 steps away and gains Wait."Ability was changed from "Nightmare - If a Pokémon is Asleep next to this Pokémon, the opponent gains Wait." to "Bad Dreams - Sleeping Pokémon next to this Pokémon are knocked out. (Pokémon passed while moving do not count.)."

**Darkrai** (Japanese: ダークライ *Darkrai*) is a Dark-type Mythical Pokémon introduced in Generation IV.

Darkrai has the ID number 067 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

It is a member of the Lunar duo with Cresselia.

Cresselia is not yet implemented into Pokémon Duel.

## Ability

Bad Dreams - Sleeping Pokémon next to this Pokémon are knocked out. (Pokémon passed while moving do not count.).

## Notes

* Darkrai is an interesting figure. Not very strong, but we might see it buffed in the future. Either way, it is still useful the way it stands right now. It could be very interesting in a sleep deck, but the problem is that when your Pokémon puts another figure to sleep, there usually is another figure that can wake it up. If not, you can easily jump over it and get another figure to surround kill it. The only situation where this ability would truly be useful is if the opponents Pokémon is asleep on one of the crossroads or the other figure that put it to sleep had to be moved elsewhere. Darkrai would truly shine if it could put the opponent Pokémon to sleep itself, or if some kind of sleep move like Mewtwo's Psychic Shove or Drapion's Venom Whip was introduced.
* We all wish Darkrai would have its signature move, Dark Void, which can put adjacent foes to sleep.
* Darkrai is unfortunately not available due to it being a Japanese unique reward. We can expect to see it in the future.
* Focus on Dark Leap when you level up this figure.
* Pokémon Switch is a good plate to use with this figure. It will allow you to teleport in and knock out a Pokémon that have just been put to sleep. Darkrai will benefit from Dark Energy.
Alexicons

The **Alexicon** are an alien species hailing from the depths of the universe, named after the true name of the sage Kashmir.

## Abilities

The Alexicons possessed the strange of ability of each being born with an individual power. In addition, Alexicons were capable of merging with one another's souls upon death.

## Notable Examples

* Rangda / "Naughty Sorceress"
	+ The Naughty Sorceress was a merger of three primary figures (based off of Christian, Alex, and Haushinka's powers, respectively) who had absorbed most of the other peons of her planet.
* Hakon Falrol
	+ Was later immortalized as a MacGuffin known as Dashboard Confessional.
Form Change

Form Change is the process by which one figure can turn into another. To be achieved, the alternate form must be set in the deck. It is set in the same way an evolution would be, except the dot indicating its presence is red instead of white.

The exact conditions to activate the form change vary widely. Some examples include getting knocked out, using form changing Plates, and spinning certain Moves.

In most cases, any Form of the Pokémon may be set as the starting figure. Notable exceptions include Black Kyurem and White Kyurem.
3005

"She's declared open rebellion against Direhart, trying to carve out her own little niche from his vast empire."

"She actually thinks she stands a chance?"

"It doesn't matter if she stands a chance. Millions of lives in this sector alone were and still are endangered by her brashness. You know him better than we all do, Jules. Has Crimelord Direhart ever been one to carry regard for rebelllion

You frown, remembering your last encounter with him. "Well... In the future, maybe. I think he has the potential to be better... maybe."

There was a bit of a glint of confusion strangely visible through the robot's emoteless mask.

"We defeated him here. He goes back to my timeline, sets off a bomb, comes down to Earth, and then that prompts me to come here." You purposefully let out the fact that you had an encounter with him.

That explanation seemed good enough for the robot. Hopefully it made enough sense for you, too.

**VERIDIS QUO.**
The letters fluttered about the screen, before disappearing into mist. They then reappeared from the bottom, cycling the animation.

(scene in the club with Crimelord Antarctica Moon)

(Antarctica Moon is murdered by Crimelord Direhart)

## Trivia

* In case you still don't get what happened here:
	+ Jules travels to another timeline, home of the Nameless Swordsman.
* Parts of this episode were heavily inspired by the following films:
	+ Tron: Legacy
		- Especially the Club Fight scene!
	+ Pacific Rim
* Songs that helped write this episode, aka, my personal cyberpunk playlist:
	+ Grimes - 4AEM
	+ Daft Punk - Derezzed
	+ Hydrogen - MOON
	+ Justice - Stress
	+ Daft Punk - Robot Rock
	+ Grimes - Kill V. Maim
	+ Childish Gambino - 3005 (duh)
	+ Grimes - We Appreciate Power
	+ Death Grips - I've Seen Footage
	+ Buckethead - Jordan
	+ Nitro Fun - Final Boss
	+ Daft Punk - Veridis Quo
* Crimelord Antarctica Moon was created for her sole appearance in this episode.
* The club's name, "Veridis Quo", is a nod to Daft Punk.
Golbat

ゴルバット

## Ability

None

Golbat (Japanese: ゴルバット Golbat) is a dual-type Poison/Flying Pokémon introduced in Generation I.

Golbat has the ID number 185 in Pokémon Duel.

It evolves from Zubat and evolves into Crobat.

Current Moves Known
 24
 24
 20

#### Notes:

* Golbat's usefulness is just slightly above its predecessor, Zubat. It has a three star confuse and a bigger and better strong attack. Despite being stronger its still not very good. Its huge white attack with 30 damage and the big miss makes it not very attractive as a figure. It is still much easier to evolve, but it is recommended you use X Attack.
* It is ill-advised to use materials to buy this figure.
* You should focus on Bite if you aim to evolve Golbat, but Confuse Ray if you want it to be useful.
* X Attack is recommended. Golbat will benefit from Tropical Energy.
Charizard

リザードン Lizardon

## Ability

Speed Booster

When this Pokémon evolves, it will gain +1 MP.

## Changelog

V1.0 May: The size of Fire Spin was increased from 52 to 56.The size of Iron Tail was increased from 24 to 28 and was buffed from 60 to 80 damage.Miss segments was reduced a total of 8.

V3.0: The effect of Fire Spin was changed from "Spin until it doesn't land on Fire Spin. This does 50 damage times the amount of times it landed on Fire Spin" to "Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins".

V3.0.3: "Iron Tail" was changed to "Dragon Tail" and was given the effect "Benches your battle opponent (except when opponent has fainted). Your battle opponent must then Wait."Ability "Speed Booster" added.

**Charizard** (Japanese: リザードン *Lizardon*) is a dual-type Fire/Flying Pokémon introduced in Generation I.

Charizard has the ID number 50 in Pokémon Duel.

It evolves from Charmeleon and is the final form of Charmander. It can Mega Evolve into Mega Charizard Y and Mega Charizard X.

Current Moves Known
 4

## Ability

Speed Booster - When this Pokémon evolves, it will gain +1 MP

## Notes

* Charizard is quite attractive in lower tier matches, and is sometimes even seen in higher tier ones. Its not very reliable since it can do anywhere between 50 and 9950 damage, but most of the time it will at least deal an average of 200, so it can be very good damage wise. Its Dragon Tail can also be very handy due to it knocking the opponent back to the bench if its a tie or if Charizard is knocked out. You want to evolve it from Charmeleon since it gains 1MP.
* When you engage Charizard in battle, you should pick a figure with good purple moves. Preferably confuse Ray or instant knock out effects. Noxious can make Charizard hilariously weak.
* It is ill-advised to use materials to buy this figure.
* You should focus on Fire Spin when you level up this figure. That will make it easier to land multiple hits.
* Watch out for status conditions and Sticky Grass plate.
* Pokémon Switch can be useful with this figure. It will also benefit from Tropical Energy.
Gym

**Gyms** are a regularly occurring Event that focus on one Type of Pokémon. The gameplay of gyms is similar to that of League matches, but Figures of the Type of the gym gain +1 MP (to a maximum of 3 MP). In addition, one type that is super effective against the gym Type is chosen and figures of that Type are given +20 damage.

Gyms have a point system that is separate from the League Ranking, etc. The number of points in a Gym can only go up; a loss merely results in 0 points awarded. As the player accrues points, rewards are given at certain thresholds. Rewards include cubes, ingots, metal, coins, booster tickets, and AI tickets. There is usually also one or two figures that are introduced and are exclusively given as Gym rewards. Occasionally a Gym-exclusive Figure will be repeated, but those Figures almost never appear outside the Gyms.
Riolu

リオル

## Ability

Inner Focus

This Pokémon cannot enter Wait status on the field

## Changelog

V3.0: His white move "impact" was changed to "Shockwave" and its effect changed from "All Pokémon in a straight line behind the opponent Pokémon have to wait" to "The battle opponent and all Pokémon directly behind it are given Wait."

Riolu (Japanese: リオル Riolu) is a Fighting-type baby Pokémon introduced in Generation IV.

Riolu has the ID number 268 in Pokémon Duel.

It evolves into Lucario.

Current Moves Known
 12

#### Ability description and explanation:

"Inner Focus - This Pokémon cannot enter Wait status on the field"

#### Notes:

* Riolu is generally played to evolve him into Lucario, but since Lucario is such a good figure on its own; Riolu isn't very much used.
* It is ill-advised to use materials to buy this figure.
* Shockwave is the move you want to focus on when you level up this figure.
Lairon

コドラ

## Changelog

V3.0: Changed the effect of Protect from "This Pokémon has to wait 1 turn" to "This Pokémon gains Wait."

## Lairon

Lairon (Japanese: コドラ Kodora) is a dual-type Steel/Rock Pokémon introduced in Generation III.

Lairon has the ID number 144 in Pokémon Duel.

It evolves from Aron and evolves into Aggron.

#### Notes:

* Lairon isn't the worst Pokemon out there, but it is far from the best. Its only attractive feature is a rather small white attack with 90 damage. It can be a bit of a pain to evolve because of this.
* You should focus on Take Down when you level up this figure.
* X Attack can be very helpful. Lairon benefits from Steel Energy.
Avatar Pokemon Game

this is just for fun ok

also see Avatar Pokemon Game 2

## Plot

Afterwards, head through the Northern Wastes for another battle with

Zhao tries to attack Manaphy and Phione, which summons Cresselia.

Celebi can be found and captured in Foggy Swamp.

The Sun Warriors lead you to Latios and Latias

VS AZULA - FINAL BATTLE

* Electivire
* Magmortar
* Mega Charizard X

VS OZAI - FINAL BATTLE

* Ho-Oh

## Pokedex

2. Swablu
3. Altaria
	1. Mega Altaria
4. Woobat
5. Swoobat
6. Drifloon
7. Drifblim
8. Charmander
9. Charmeleon
10. Charizard
	1. Mega Charizard X
	2. Mega Charizard Y
11. Koffing
12. Weezing
13. Gastly
14. Haunter
15. Gengar
	1. Mega Haunter
16. Togepi
17. Togetic
18. Togekiss
19. Noibat
20. Noivern
21. Cramorant
22. Drilbur
23. Excadrill
24. Elekid
25. Electabuzz
26. Electivire
27. Magby
28. Magmar
29. Magmortar
30. Inkay
31. Malamar
32. Remoraid
33. Octillery
34. Mantyke
35. Mantine
36. Luvdisc
37. Alomomola
38. Totodile
39. Croconaw
40. Dratini
41. Dragonair
42. Dragonite
44. Celebi
45. Rayquaza
46. Latios
47. Latias
48. Manaphy
49. Phione
50. Cresselia
51. Ho-Oh
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Future Foundation (Earth-31)

The **Future Foundation** is a publicly-owned think tank pioneered by students Richard Reed and Victor von Doom at Empire State University (Earth-31).

## History

### Space Expedition

The Future Foundation attempted to send a shuttle into space in the year 2016, only for it to be destroyed by Loki's use of the Bifrost to cast Mjolnir to Earth.
Amelie

Amelie is a member of the French Chronal Legion, alongside Charlie, Marianne, and Jacques. She is an antagonist in Felix Fitzgerald and the Genetic Soda.

## History

Like the rest of the French Chronal Legion, she was sent back in time to prevent the Cult of Iron Phoenix from perfecting the Genetic Soda for use in the second World War.

## Appearance

Amelie has black hair and deep blue eyes that sometimes even appear purple in color.

## Trivia

* Amelie was inspired by 50's and 60's filmstar Elizabeth Taylor.
Rhydon

サイドン

## Ability

Reckless Charge

This Pokémon can move up to 2 steps in a straight line.

Rhydon (Japanese: サイドン Sidon) is a dual-type Ground/Rock Pokémon introduced in Generation I.

Rhydon has the ID number 172 in Pokémon Duel.

It evolves from Rhyhorn and evolves into Rhyperior.

Current Moves Known
 8

#### Ability description and explanation:

"Reckless Charge - This Pokémon can move up to 2 steps in a straight line"

#### Notes:

* Rhydon isn't hard to evolve, but it can sometimes require a bit of luck. Its white attack isn't the weakest nor the strongest, but its purple move can be incredibly powerful. If the opponent spins a white attack it is essentially just instantly knock out. This will evolve Rhydon.
* It is ill-advised to use materials to buy this figure.
* Horn Drill is without a doubt the move you want to focus on when you level up Rhydon.
* Watch out for status effects as they will render Rhydon close to useless.
* Long Throw, X Attack and Double Chance are all good plates to use with this figure.
Venusaur

フシギバナ Fushigibana

## Ability

Chemical Pollen

When this Pokémon is on the field, all poisoned and noxious Pokémon have MP-1. This effect does not stack.

## Changelog

V1.0 May: Vine Whip was buffed from 40 to 50 damage.The size of Sleep Powder was increased from 20 to 32 and its miss segment lowered proportionately.

V3.0: The effect of Sleep Powder was changed from "The opponent Pokémon is now Asleep" to "The battle opponent falls asleep."

V3.0.6: Venusaur gains Chemical Pollen Ability

**Venusaur** (Japanese: フシギバナ *Fushigibana*) is a dual-type Grass/Poison Pokémon introduced in Generation I.

Venusaur has the ID number 093 in Pokémon Duel.

It evolves from Ivysaur. It is the final form of Bulbasaur. It can Mega Evolve into Mega Venusaur.

Current Moves Known
 32
 32
 8

## Ability

Chemical Pollen - When this Pokémon is on the field, all poisoned and noxious Pokémon have MP-1. This effect does not stack

## Notes

* Venusaur has become the meta of the poison decks. Along with Crobat, this figure changes how one would approach both the opponent and the playstyle itself. One would be more inclined to cause the opponent to become poisoned or noxious rather than to just go for the knock out. With its Solar Beam and Sleep Powder, Venusaur could do fairly well on its own too, but if you choose to play it outside of a poison deck, watch out for poisonous enemies as its ability will affect your team as well. Chikorita or Petilil could be useful as their ability heals your team when they enter the field.
* Try purple moves when battling Venusaur. X Attack on a chain leveled Zapdos or Rayquaza could also be very useful.
* It is ill-advised to use materials to buy this figure unless it fits your strategy.
* Venusaur does get a bigger miss when burned or paralyzed, but it only looses its weakest attack, so be careful.
* You should focus on Solar Beam when you level up this figure. Sleep Powder could become very useful, but in a poison deck, you wouldn't want it to land a move that can potentially end up healing it from status conditions altogether.
* Venusaur benefits from Tropical Energy. Pokémon Switch and Long Throw is also very useful. Use X Attack for that extra overkill.
Crunch Punch

Crunch Punch is an alien from Sol 10.

## Appearance

Straight from Sol 10 because I'm too lazy to rewrite it:
His hair is fashioned into dreadlocks, consisting of metal chains, that cascade down his back.

## Abilities and Equipment

* His metallic dreadlocks are able to spin like a chainsaw, becoming "shredlocks". These chains can be used similar to grappling hooks, being able to keep Crunch Punch steady or grab onto something.
* Crunch Punch is able to unhinge and dislocate his joints to gain additional range when punching.
* Crunch Punch's punches are incredibly strong. How strong, you ask? Incredibly.
* By dislocating his joints, Crunch Punch can also rotate his hands like drills.
* Crunch Punch's species has a bodily fluid with properties incredibly similar to that of gasoline. Using this, he can coat an enemy in gasoline and have them be set aflame.
* Crunch Punch is able to vent out exhaust gas, which can be potentially lethal and poisonous if inhaled under the right circumstances.
* Crunch Punch can remove his hands and throw them in a hilarious fashion. Or just launch them.
* Crunch Punch can fire nails and screws out of his body.

## Weaknesses

* Crunch Punch's punches have a limit, seen when he is unable to punch Excalibur free from its stone sheath.
* His shredlocks are able to be grabbed and used to hold him down.
* The gasoline is his blood. If he loses too much of it, he will die.
* Crunch Punch obviously has to worry about being too stronk or setting everything in fire.

## Trivia

* Crunch Punch was inspired by Jotaro Kujo's stand, **Star Platinum.**
* The shredlocks were inspired by dreadlocks, obviously. Mainly Dexter Holland's extremely caucasian ones.
* Crunch Punch's ability to unhinge/dislocate his joints is inspired by a Hamon technique used about once by Jonathan Joestar in Jojo's Bizarre Adventure: Phantom Blood.
* Crunch Punch's gasoline and "bullets" are inspired by the Jojo's Bizarre Adventure stand Wheel of Fortune.
* Crunch Punch was retooled from an earlier Starlight's Soliloquy design, Steampunch.
Golem

ゴローニャ Golonya

## Changelog

V3.0: Changed the effect of Rock Blast from "Spin until it doesn't land on Rock Blast. This does 60 damage times the amount of times it landed on Bullet Seed" to "Spin again until Rock Blast does not land - damage is multiplied by the number of Rock Blast spins"Changed the move "Rock Charm" to "Rockwall" and gave it the effect "If the battle opponent's Attack is below 120 damage, this Pokémon cannot be Knocked out."

V3.0.8: Decreased its miss and increased the size of its Rock Blast

**Golem** (Japanese: ゴローニャ *Golonya*) is a dual-type Rock/Ground-type Pokémon introduced in Generation I.

Golem has the ID number 013 in Pokémon Duel.

It evolves from Graveler. It is the final form of Geodude.

Current Moves Known
 40
 24
 8

## Notes

* Golem is quite strong, but it is recommended that you evolve it all the way from Geodude. This way, Golem will be able to easily outbut massive amounts of damage. Its only real drawback is its Rock Throw and its slow movement.
* Geodude, Graveler and Golem is probably only commons and Uncommon due to their multi-spin moves. If these where easy to chain level, these could easily become very strong, very fast.
* It is ill-advised to use materials to buy this figure.
* Pokemon Switch and Long Throw is recommended unless you evolve it from Graveler.
Alien Bar Scene

## Script

Vilgax enters the bar hooded in a cloak

Protost bartender

(Hooded Vilgax): Tell me... What do you know about Vilgax the Conqueror?

(one guy): Vilgax "the Conqueror"? HA! More like Vilgax the Defeated! Last I heard he got his tentacles tied on some backwater reservation planet. Got defeated and his whole army scattered.

(Hooded Vilgax): Is that so? Is that what the universe really thinks of the Conqueror?

(same guy): Ha, if even! I'm sure the Conqueror has washed up on some galactic shore like the dead seafood he is by now.

(other guy): Hey, maybe you should organize a search and rescue - he might make some good eats!
Civilization Eternal/Districts

## City Center

* Bullet Train Station
* Catacombs
* Cooking Pit (https://en.wikipedia.org/wiki/Earth\_oven)
* Granary

## Artisanal

The Artisanal District is an early-game Industrial district. It specializes in producing base yields, such as Culture, Gold, Production, and rarely Science or Faith.

* Apiary - Produces Honey.

## Downtown

The Downtown District is somewhat of a blend of the Entertainment district, but also aimed at more tourist-y potential.

## Industrial

* Bottled Water Plant
* Meat Packing Plant
* Paper Mill - Produces Paper from Lumber.

## Religious

* Asclepeion -

Other Religious Districts:

## Research

* Astronomical Clock? -
	+ Orzog - Unique Bohemian replacement
* Particle Collider -

## Residential

Other Residential Districts:

* Mitaa - Unique Swahili Residential District. Produces +1 base Culture yield. Can perform a unique Project to dedicate itself to a specific Estate, granting unique yields based upon that Estate.
* Palm Island - Access granted by being the suzerain of Dubai. Can be built upon Coastal tiles.
Centerfold

Centerfold is an alien from MOTU.

Wind manipulation

## Appearance

Centerfold's body is that of a tall angel, with light blue down covering his skin. Below the down, is a layer of milk white scales similar to a snake's. Said scales are also found at his extremities, i.e. his hands and feet. His hands and feet are similar to appendages, with light orange bands of hardened skin surrounding them like gauntlets. At the end of his digits, silver claws can be found.

Centerfold also has two large wings, with about a seven foot wingspan. His face has no mouth or nose, but six wings folding over to shield his holy eyes. The Omnitrix symbol is found on his forehead.

## Abilities

* Centerfold is able to discharge a ray of "holy light" from his six eyes, when they're opened (of course).
	+ This ray of light can freeze or heat objects.
* Flight
	+ By grabbing onto his back, Centerfold can carry people (albeit not many)
* By flapping his wings, Centerfold can conjure up deadly gales.
* Centerfold can create updrafts of air beneath himself to keep himself in the air.

Centerfold Prime - bestows life/takes life. angel of life/death

## Weaknesses

* Centerfold is extremely physical weak when on land.

## Trivia

* Centerfold's name is derived from the lyrics in J. Geils Band's song, Centerfold, one of which "My angel is the centerfold."
* Centerfold's original name during development was Divine Winds, which was inspired by the Protestant Winds which destroyed the Spanish Armada as well as the Kamikaze which destroyed the Mongolian army.
Shuppet

カゲボウズ Kagebouzu

## Ability

Infiltrator

On the field, this Pokémon can pass through other Pokémon.

## Changelog

V3.0: The effect of Will-O-Wisp was changed from "The opponent Pokémon is now Burned" to "The battle opponent becomes burned"

**Shuppet** (Japanese: カゲボウズ *Kagebouzu*) is a Ghost-type Pokémon introduced in Generation III.

Shuppet has the ID number 251 in Pokémon Duel.

It evolves into Banette.

Current Moves Known
 56

## Ability

Infiltrator - On the field, this Pokémon can pass through other Pokémon

## Notes

* Shuppet is very weak, but its ability can be very useful since its also a runner. It can pass through other Pokémon and can easily surround kill figures or take their goal. Its usually used as a runner that rushes for the goal at the start, or to make trap decks where it passes through and surround kills attackers.
* Shuppet is very useful in Vibrava trap decks. In these decks, you can lure the opponent in, stop them with Vibrava and surround kill them with Shuppet. It can also be used with Deoxys S or other runners. You want to place one of your Pokémon on one of the first crossroads on your opponents side and place Shuppet right behind it. Then, on your next turn and when the goal is open, use Swap Spot on Shuppet and your other Pokémon, and then run Shuppet onto the goal.
* Counter Attack can be very useful with Shuppet. Place Shuppet on one of the two places in the middle, let the opponent take your entry points and then use Counter Attack to run 4 spaces and onto their goal.
* Mew and any other gold attacker can easily knock Shuppet out.
* It is ill-advised to use materials to buy this figure.
* You should focus on Will-O-Wisp when you level up this figure. This will help Shuppet survive a little longer and can help it rush the goal in the start.
* Watch out for status conditions.
* Swap Spot, X Attack, Counter Attack, Phantom Energy are all good plates to use on this figure.
Gengar

ゲンガー Gangar

## Ability

Night Stalker

**Gengar** (ゲンガー *Gangar)* is a dual-type Ghost/Poison Pokémon introduced in Generation I.

Gengar has the ID number 345 in Pokémon Duel.

It evolves from Haunter and is the final form of Gastly. It Mega Evolves into Mega Gengar.

Current Moves Known
 16

## Ability

Night Stalker - This Pokémon can pass through other Pokémon when it MP moves. If it passes through Poisoned, noxious or sleeping Pokémon, they will faint.
Airbender RTS

## Mechanics

### Avatar

The Avatar is one unit that can control all four elements. When killed, he moves to the next Faction in the cycle.

# Ideas

* Factions:
	+ Water Tribe
		- Swampbenders
		- Bloodbenders
		- Healers
	+ Fire Nation
		- Lightning Benders
		- Dragons
	+ Earth Kingdom
		- Sandbenders
		- Metalbenders
	+ Air Nomads
		- Flying Bison
Book Thief

## Script

Hex hires Gwen and Charmcaster to steal a book that's guarded by a Thep Khufan sentry

## Trivia

* The Hekat Security System:
	+ The Hekat's name is a reference to Hecate, the Greco-Roman goddess of magic, as well as Heka, the Egyptian personification of magic.
	+ The Hekat is based off of a leopard to invoke Seshat, the recordkeeping goddess who is credited with inventing writing who wore leopardskin.
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Буково творение

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Consider the Lobsterman (Rewrite)

← None | **Consider the Lobsterman (Rewrite)** | None →

**Consider the Lobsterman (Rewrite)** is an episode of

## Summary

(Max): I dunno about you guys, but a day of fighting off extraterrestrial battle drones really works up my appetite

(Gwen): Do you... Normally fight off extraterrestrial battle drones?

(Max): umm.... no! I'm talking about, uhh.... Galaxy Infesters! You know what I'm talking about, right, Ben? The game with the little colorful monsters from space, and you're in the spaceship, moving it around with a joystick and pressing the button to shoot them down from the sky? All that, uhh, hand movement, really works up an appetite.

(Ben): What's a joystick? You mean the thumb things?
Heatmor

クイタラン

## Ability

None

Heatmor (Japanese: クイタラン Kuitaran) is a Fire-type Pokémon introduced in Generation V.

Heatmor has the ID number 314 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

#### Notes:

* Heatmor isn't very good. It can do wonders in a Steel-type gym, but that's about it. Durant isn't that good in the first place and Steel-type Pokémon are kinda rare, so its usefulness is found wanting. There's not much to say about Heatmor other than that it is a ok-ish counter to Steel-type Pokémon.
* It is ill-advised to use materials to buy this figure.
* You should focus on Searing Shot when you level up Heatmor, but be careful to not get burned or paralyzed. Melt and Eat could also be a viable option.
* Watch out for status conditions as these will render Heatmor very weak.
* X Attack is recommended. Heatmor benefits from Flame Energy.
Earth-34/Cast

* Elizabeth "Liz" Allan
* Bruce Banner
	+ The Hulk
* Jessica Drew I
* Jessica Drew II/The Spider-Woman
* Nicholas J. Fury
* Ben Grimm/The Thing
* The Hand
* Rick Jones
* Matthew Murdock/Daredevil
* Elektra Natchioz
* † Hugo Natchioz - Hugo was the Greek ambassador to the United States. He was assassinated by the Hand.
* Harold "Harry" Osborn
* Norman Osborn/Green Goblin
* † Benjamin Parker
* May Parker
* Peter Parker/Spider-Man
* † Richard and Mary Parker
* Reed Richards/Mr. Fantastic
* Elizabeth "Betty" Ross
* Thaddeus Ross
* Herman Schultz/Shocker
* Stick
* Jonathan Storm/Human Torch
* Susan Storm/Invisible Woman
* Adrian Toomes/The Vulture
* Victor von Doom/Victor van Damme
* Jennifer Walters/She-Hulk
* Miles Warren/Jackal - Miles Warren was a research assistant of the High Evolutionary.
* Herbert Wyndham/High Evolutionary
* Mary-Jane Watson
Alighieri

Alighieri is the in Sol 10. He resides in the Mountain of Mystery.

## History

Long, long before humanity had even grasped the concept of metallurgy, the ancestors of Alighieri found the Devil's Bleeding Crown MacGuffin hidden in the wilderness. The MacGuffin was passed down from generation to generation, until Alighieri killed his brother and usurped the MacGuffin. He would use its power, along with several other MacGuffins, to attain immortality.
Some time prior to Sol 10, Alighieri seduced and procreated with the mothers of Christian and Sierra Nevada. Despite his unwillingness to support them, Karma Court ordered he support and spend time with all of his bastards.

## Appearance

Alighieri has bright red skid, small devil's horns, and a widow's peak. He has fangs.

## Trivia

* Alighieri is named after poet Dante Alighieri, well-known for his work *Divine Comedy* (best known for his depiction of the Inferno) where he describes the various afterlifes (Hell, Purgatory, and Heaven).
* Alighieri is the King of Darkness, a reference to Satan's title as "Prince of Darkness".
* Alighieri has a bad habit of writing punishments and other slurs onto people's arms, like when he carved "GROUNDED" onto Sierra Nevada's arm.
	+ This is inspired by Professor Umbridge, of Harry Potter.
* Alighieri's powers were all mostly granted to him by his Devil's Bleeding Crown MacGuffin.