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金門口gold door Wiki

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## 欢迎来到金門口gold door Wiki

`mkk`kl*日期間表示*金門口！中國，中山。

大學系統計畫，人員會。

```
                女子所以及其他，大學習慣用戶外交流   ==描述主题==

```

您需要对这个Wiki的主题进行简要描述。这样方便其他用户了解这个社区以及进行信息的分享和贡献。金融資訊網路線上頁數位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位置圖書館藏書館藏書館藏書館藏書館藏書館藏書館藏書館kkkk藏書館藏書館藏書館藏書館藏

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一個人員會員會員會員會員會員會議員工作品質疑難？(33)

1. * 66

`mkk`kl*日期間表示*金門口！中國，中山。

大學系統計畫，人員會。

```
                女子所以及其他，大學習慣用戶外交流

```

`mkk`kl*日期間表示*金門口！中國，中山。

大學系統計畫，人員會。

```
                女子所以及其他，大學習慣用戶外交流

```

## 描述主题

您需要对这个Wiki的主题进行简要描述。这样方便其他用户了解这个社区以及进行信息的分享和贡献。金融資訊網路線上頁數位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位址欄位置圖書館藏書館藏書館藏書館藏書館藏書館藏書館藏書館kkkk藏書館藏書館藏書館藏書館藏

Nn.zz

z
# $
8
$
?

{\displaystyle z\$=8\$?}

一個人員會員會員會員會員會員會議員工作品質疑難？(33)

1. * 66

KIKK

廿山路徑場所以來自然後續借書 金融資料庫
Levenmloo（留言） 2020年1月24日 (五) 01:03 (UTC)qa抇田中一個案件

```
        女性質疑問題。

```

## 日期刊

日曆法律。 女性質疑問口試驗
火災害怕會員工作中。

## 896

1. * 日本站長
	1. * 木材料庫
		* 日曆一個

* 666

2020年1月24日 (五) 01:19 (UTC)Levenmloo（留言） 2020年1月24日 (五) 01:19 (UTC)

## 896

1. * 日本站長
	1. * 木材料庫
		* 日曆年度

## 890

廿山路徑場所以來自然後續借書 金融資料庫
Levenmloo（留言） 2020年1月24日 (五) 01:03 (UTC)qa抇田中一個案件

```
        女性質疑問題。

```

## 日期刊

日曆法律。 女性質疑問口試驗
火災害怕會員工作中。

## 896

1. * 日本站長
	1. * 木材料庫
		* 日曆一個

* 666

2020年1月24日 (五) 01:19 (UTC)Levenmloo（留言） 2020年1月24日 (五) 01:19 (UTC)

## 896

1. * 日本站長
	1. * 木材料庫
		* 日曆年度
Zen Studios

**Zen Studios** is a Hungarian independent video game developer responsible for the development and release of the eponymous *Zen Pinball* video game series, as well as several other non-pinball video games. In the mid-2010s, Zen Studios became known as a highly esteemed virtual pinball developer company.

The company is named Zen Studios after its team's belief and creed of achieving Zen in both work and life.

## Overview

Zen Studios was founded in Budapest in 2003 by a small team of four developers that assisted in the development and porting of acquired games. The firm began its foray into virtual pinball after its founder and longstanding CEO, Zsolt Kigyossy, decided to make the company famous for developing high-quality virtual pinball tables as a fan of pinball himself. This led to the creation of the *Zen Pinball* series in 2007 with *Pinball FX*, published by Microsoft and available exclusively on the Xbox 360. Its non-Microsoft counterpart, *Zen Pinball*, was released for download on the PS3 two years later. Both games' sequels (*Pinball FX2* and *Zen Pinball 2*) were initially released on the same consoles three years after their initial releases. A sequel to those installments, *Pinball FX3*, was released in 2017 for the next generation of consoles; a reboot of the series is planned to release in 2022.

In the early years of the series, Zen Studios created original pinball designs loosely inspired by real tables; with the launch of *Pinball FX2* in 2010, Zen increased their design team and began to pursue licensed tables. *Pinball FX3* similarly marked the beginning of licensed Williams recreations.

Outside of pinball, Zen Studios is well-known for its 2013 game *CastleStorm*, involving side-scrolling battle and invasion action against enemy castles. A sequel to the game was announced in 2019. Zen also released a pinball adaptation of the game in 2015 as part of their *Iron and Steel* pack.

## See also

* Official website
* Zen Studios Wikipedia article
Albert Parodivic

**Albert Parodivic** is a parody artist and joke character in Brawl-A-Song as one of its six DLC characters.

## Switchable Background Songs

### Brawl-A-Song

* "Word Crimes" by Weird Al Yankovic
* "Eat It" by Weird Al Yankovic
* "Amish Paradise" by Weird Al Yankovic
* "Perform This Way" by Weird Al Yankovic
* "Another One Rides the Bus" by Weird Al Yankovic
Fly to Your Heart

## Cronologia

◀ To the Fairies They Draw Near (parte 1)
How to Believe ▶

**Fly to Your Heart** (bra: Voe pro seu Coração), é uma música que foi feita para o filme Tinker Bell/Sininho. Lançada 01 de Janeiro de 2008 a original foi composta por Michelle Tumes e interpretada Selena Gomez. A versão brasileira foi interpretado por Karol Cândido e está incluso no álbum Tinker Bell, na versão publicada no Brasil.

## Letra

* Original
* Brasil

"Watch all the flowers, dance with the wind; Listen to snowflakes, whisper your name; feel all the wonder lifting your dreams, you can fly;

Fly to who you are, climb upon your star, you believe you'll find your wings; fly to your heart;

Touch every rainbow, painting the sky, look at the magic, glide through your life; a sprinkle of pixie dust circles the night, you can fly;

Fly to who you are, climb upon your star, you believe you'll find your wings, fly;

Everywhere you go, your soul will find a home, you'll be free to spread your wings; fly, you can fly, to your heart;

Rise to the heights of all you can be, soar on the hope of marvelous things;

Fly to who you are, climb upon your star, you believe you'll find your wings, fly;

Everywhere you go, your soul will find a home, you'll be free to spread your wings; fly, you can fly, to your heart;"

"Contemple as flores, dance com o vento, escute a neve chamando você, sinta os seus sonhos a se erguer e voar;

Voe pro lugar, onde pode achar, sua estrela e seu condão, voe pro seu coração;

O arco-iris tente tocar, sinta a magia solta no ar, as fadas espalham seu brilho na noite a voar;

Voe pro lugar, onde pode achar, a sua estrela e seu condão, voe, voe, voe pro seu coração;

Voe bem alto até alcançar; todas as coisas que pode sonhar;

Voe pro lugar onde pode achar, a sua estrela e seu condão, voe;

Voe sem temor, por onde você for, abra suas asas e, voe, voe, voe, pro seu coração;"

## Referências

1. ↑ Selena Gomez. "Fly to Your Heart." Consultado em 01 de Janeiro de 2020.
Pinball FX 3

***Pinball FX 3*** is the third installment of Zen Studios' *Pinball FX* series and the final installment of its original trilogy. The next *Pinball FX* game, a reboot, is currently in development and is set to be released in 2022.

## Overview

*Further information: Wikipedia:Pinball FX 3*
*Pinball FX 3* is the first Zen Studios pinball game to target both Microsoft and non-Microsoft platforms, and is a joint sequel to *Pinball FX 2* and its non-Microsoft counterpart *Zen Pinball 2*. *Pinball FX 3* is also the first game in the series to offer several different online multiplayer modes, further enhanced by cross-platform play.

Almost all the tables from prior installments returned for this sequel, along with various digital recreations of Williams tables. Several new licensed and original tables were introduced in *Pinball FX 3*, with select licensed tables from its two predecessors being cut due to licensing issues.

## Tables

99 playable tables are available:

* The first 18 Zen Originals tables released
* All 23 Marvel tables\*
* The first 19 Star Wars tables released prior to *Star Wars Pinball VR*\*
* The *Aliens vs. Pinball* 3-table pack
* The *Bethesda Pinball* 3-table pack
* The *Balls of Glory* 4-table pack
* The *Universal Pictures Classics* 3-table pack
* The *Jurassic Park Pinball* 3-table pack
* All 21 tables from Zen Studios' collection of Williams pinball tables
* Two standalone tie-in pinball tables:
	+ *Portal*
	+ *The Walking Dead*

Table groups marked with an asterisk are not available on the Nintendo Switch port of the game; *Star Wars* tables are sold separately in a Nintendo Switch version of *Star Wars Pinball*.

## Williams Censorship

Because Zen Studios' pinball games target an overall ESRB rating of Everyone 10+ and the Williams pinball tables included in *Pinball FX3* contained content that isn't consistent with the rating, several minor changes to playfield elements were done to remove objectionable content. While it is not possible to remove the censorship in the game's console releases, the PC version allows players to play Williams tables uncensored, and the upcoming T-rated reboot will implement this option for console users.
Bethesda Pinball

***Bethesda Pinball*** is a collection of three tables based on games developed and released by Bethesda Softworks in the 2010s. All three of them involve combat and survival in hostile environments.

## Tables

The three tables in this mini-collection, in order of release of the original source material, are:

* ***The Elder Scrolls V: Skyrim***: Based on the fifth installment of the fantasy video game series *Elder Scrolls*, released in 2011, this table follows the journey of a Dragonborn warrior who must embark on perilous quests to vanquish the sinister Alduin, a dragon prophesied to lay waste to the world of Tamriel and beyond.
* ***Fallout***: This table recounts the events of the 2015 post-apocalyptic survival video game *Fallout 4*, in which a sole survivor of Vault 111 journeys across the Commonwealth, raiding vaults for powerful bobbleheads while fending off dangerous enemies.
* ***DOOM***: A table themed off of the 2016 reboot of *DOOM*, while incorporating elements from the last three major titles in this sci-fi horror first-person shooter franchise (*Doom*, *Doom II* and *Doom 3*). Chronicles the exploits of a nameless warrior called the Doom Slayer as he ventures into Hell and back to battle and exterminate demons that threaten his world.

## Availability

All three tables were available simultaneously on December 6, 2016, several months after the release of *DOOM* and also to commemorate the fifth anniversary of *Skyrim*. The tables can be purchased separately in the games *Zen Pinball 2*, *Pinball FX 2* and *Pinball FX 3*, as well as in the *Zen Pinball* mobile app.

The three tables are also free-to-play in the downloadable *Bethesda Pinball* mobile app. An Internet connection is required to play any of the three tables, and only one table of the player's choosing will be unlocked from the start. To unlock the other tables, the player must defeat a large number of opponents in multiplayer matchups in which the player is challenged to beat a target score within three minutes of play on an available table with an always-on ball saver. This is how the player earns tokens that must be spent to play a single player session on unlocked tables, although each table has an energy pool that allows for three multiplayer matches before it must be replenished over time.

As the player gains experience through single player and multiplayer sessions, they can level up and unlock multiplayer perks that can be purchased with tokens. It is possible to gain a temporary boost in earning experience and tokens by watching an advertisement for a 30-minute booster, or by making an in-app purchase for a longer booster. An in-app purchase can be made to remove the need to connect to the Internet and pay tokens to play a particular table (or all three tables).

## Censorship

Since the games represented involve graphic violence that would be deemed inappropriate for children, Zen Studios disallowed the depiction of such content on their pinball adaptations to maintain the overall Everyone 10+ ESRB rating across its *Zen Pinball* titles.
The Walt Disney Company

This article or section is in the process of an expansion or major restructuring.

## The Walt Disney Company

### Subsidiaries

Marvel Entertainment, Lucasfilm, 21st Century Fox

### Official website

https://thewaltdisneycompany.com/

**The Walt Disney Company**, otherwise known as **Disney**, is a major American entertainment company known for producing entertainment content for not only families and children but also other audiences and age groups as well, including animated feature film properties and theme parks.
Zen Pinball 2

***Zen Pinball 2*** is the second and final installment of the *Zen Pinball* series, a sub-series of the *Pinball FX* series designed for non-Microsoft platforms. This sequel to *Zen Pinball* was developed and published by Zen Studios and initially released as a downloadable game for the PS3 and PlayStation Vita's PlayStation Network service, published by Sony Computer Entertainment as a first-party title, similar to how Microsoft Game Studios published the Microsoft-exclusive *Pinball FX 2*.

Following the game's initial release on Sony platforms in the fall of 2012, *Zen Pinball 2* was also released on macOS Months later, Zen Studios ported *Zen Pinball 2* to the Wii U and the PlayStation 4.

## Overview

*Further information: Wikipedia:Zen Pinball 2*
*Zen Pinball 2* improves upon its predecessor by offering timed free trials of all unpurchased tables, more comprehensive in-game table guides, an achievement system, in-game score notifications, special challenges and leaderboards for personal and team high scores. Like *Pinball FX 2*, there are many tables available to purchase and collect, with most of them based on popular intellectual properties resulting from Zen Studios' licensing deals.

## Tables

There are 71 playable tables in all versions of this game, with most of them divided across several categories. All of these tables are also available on the game's Microsoft-exclusive counterpart, *Pinball FX 2*, while lacking the seven tables that were released exclusively for *Pinball FX*. The tables are:

* The first 16 Zen Originals tables released
* All 23 Marvel tables
* All Star Wars tables released prior to the *Star Wars: The Last Jedi* 2-table pack, for a total of 14 tables
* The *Aliens vs. Pinball* 3-table pack
* The *Bethesda Pinball* 3-table pack
* The *Balls of Glory* 4-table pack
* The *South Park* 2-table pack, comprising of *South Park: Super-Sweet Pinball* and *South Park:* *Butters' Very Own Pinball Game*
* *Super League Football*
* Four standalone tie-in pinball tables
	+ *Ninja Gaiden Sigma II*
	+ *Plants vs. Zombies*
	+ *Portal*
	+ *The Walking Dead*

The macOS release of *Zen Pinball 2* also has access to all 21 Williams pinball tables, which are all sold as downloadable content except for *Fish Tales*, which is offered for free with the first wave of tables. The Zen Originals table *Sorcerer's Lair* is also offered for free on all versions of the game, making the game a free download with only that table available.
Table Mechanics

It is important to be familiar with **common mechanics of pinball tables** to fully enjoy any of Zen's pinball tables.

A pinball table is played by shooting a ball onto a playfield and using small, built-in button-operated bats called *flippers* to manipulate the ball through lanes, bumpers, targets, ramps, and more to achieve goals and score points. A typical game provides the player with three balls equivalent to "lives" in video games, with each ball ending when the ball drops past the flippers and into the outhole below them.

The player begins each ball by using a propulsion mechanism known as a *plunger* to shoot the ball into play. Usually, right off the initial plunge, there is an opportunity for the player to plunge the ball in such a way that a particular lane or target can be hit - either directly from the plunger, or immediately with the flippers after the ball is shot into play. This is called a *skill shot*.

After the ball is launched, the player must now use the flippers not only to keep the ball in play, but shoot targets that award great score and/or complete a series of objectives that eventually lead to a larger score and a sense of victory. A game of pinball ends once each of the three supplied balls are lost at the outhole, although extra balls can be earned to extend the game by completing certain tasks.

One way to earn huge scores is to complete a series of *missions*, or modes where certain actions must be completed with the ball, sometimes within a time limit. Every table in Zen's pinball simulations has a series of missions that must be completed to unlock a final mission called a *wizard mode*, as well as optional *side modes* that can be completed for points, but typically do not confer additional benefits or count as progress towards the wizard mode. Certain modes called *multiballs* can bring additional balls into play and provide opportunities to earn large scores called *jackpots*.

Tables also feature aids and benefits that can be awarded and earned while working on modes; this wiki refers to these as *perks*. There are various kinds of perks that instantly award points, aid in progressing through main modes or extend the survivability of the ball by activating mechanisms that protect the ball from draining.

During play, the player can also *nudge* the table to influence the ball's movement, but cannot excessively do so due to the delicacy of the table's inner workings. If the table is nudged excessively, its *tilt* alarm will be triggered, which will disable the flippers, forcing the ball to drain and end. Any end-of-ball bonuses that the player would to earn had the ball drained normally are forfeited. On most Zen Pinball tables, the tilt alarm will trigger after three consecutive nudges occurring within seconds of each other on factory settings. Each nudge will cause the scoring display to briefly show the word "danger", which becomes larger if the player is one nudge away from triggering the alarm.
Pinball FX

*This article is about the original* Pinball FX *video game. For the reboot, see Pinball FX (2022 video game).*

***Pinball FX*** is the first installment of Zen Studios' *Pinball FX* series, and the first part of its original trilogy. The game was developed by Zen Studios and published by Microsoft Game Studios to be exclusively available for download on the Xbox 360's Xbox Live Arcade service. It is the first pinball game released for that system.

## Overview

*Further information: Wikipedia:Pinball FX*

*Pinball FX* takes advantage of the Xbox Live service to offer enhanced ways to play virtual pinball like never before in its time. It utilizes its multiplayer network to maintain online world leaderboards for high scores posted on each of the tables, as well as set up more competitive contests in which up to four players race to achieve a target score with unlimited balls, with some points lost after each ball-out. It is also compatible with the Xbox Live Vision camera, which can be used to chat with other opponents in a closer multiplayer match, as well as track hand gestures to operate the flippers and nudge the table.

Because the game was designed to capitalize on Xbox Live's unique features, the game would be released exclusively on the Xbox 360 and published by Microsoft Game Studios. However, since Zen Studios wanted to release pinball games on other platforms, a non-Microsoft sub-series, *Zen Pinball*, was established to target them.

## Tables

There are nine playable tables on this game. The base game that is purchased includes three tables on initial release. A fourth table was also added in as a free download, along with five premium tables that can be purchased and downloaded as add-on content.

The initial three tables available at launch are:

* *Speed Machine*
* *Extreme*
* *Agents*

The six downloadable tables that were added over the next few years are:

* *Buccaneer*, released on October 31, 2007 for free
* *Nightmare Mansion*, released on January 16, 2008
* *Rocky and Bullwinkle*, released on April 2, 2008
* *Street Fighter II: Turbo*, released on November 12, 2008
* *Earth Defense*, released September 21, 2009
* *Excalibur*, released January 27, 2010

The free *Buccaneer* table was included along with the original three tables in a *Pinball FX* Classics mini-table pack in the game's sequel, *Pinball FX 2*. The last two tables released for this game are available in all major *Pinball FX* and *Zen Pinball* titles.
Episode 3

**Episode 3** (タクシーで, *Taxi de*) is the 3rd episode of the **All about Inu to Neko** anime.

## Plot

Hidekichi takes Neko-sama to the vet by a taxi. As Neko-sama has a hissy-fit in the cat carrier, the taxi driver recounts to Hidekichi about when he owned his own cat. It's noted that the driver wouldn't get another cat not only because of his old age, but also due to the spirit of his old cat wouldn't allow it.

## Characters

* Neko-sama
* Hidekichi Matsumoto
Multiball

> "This is the part I like best!"
>
> Bud during multiball, *No Good Gofers*

A **multiball** mode is a mode where more than one ball is in play. In real life, multiball started out as the primary objective of early 80s machines like *Firepower* and *Black Hole*; however, these had no associated scoring opportunities with them, like later pinball machines would have. *High Speed* is considered one of the first pinball machines with multiball-exclusive scoring opportunities.

In many Williams / Bally tables and on early Zen originals like *Tesla,* multiball modes are usually an optional mode that isn't required to reach and beat the wizard mode; just a different way to score big points. However, tables like *Attack from Mars* and *Adventure Land* have multiballs that must be started to reach the wizard mode; and tables like *Star Wars: Han Solo* have many multiball modes with concrete goals, all of which need to be completed to progress to the wizard mode.

The activation of a multiball mode also varies across tables. Normally, a multiball mode must be started by *locking* each ball at a certain area on the table. The lock shot is usually the same for every ball, but tables with several different multiball modes can have multiple, different lock shots. Tables designed by Zoltan Vari typically have "fast locks", ways to lock a ball in as few as one or two actions.

The multiball mode will usually start immediately after all balls are locked. If the multiball mode does not require the player to lock balls to start it, it is considered to be a *quick multiball*.

In most multiball modes on Zen original tables, there are certain lanes or targets that can be hit to award a *jackpot*, a large score reward which may or may not have a way of being increased. There may also be a way to earn a *super jackpot*, worth more points than a jackpot, but more difficult to earn. Williams / Bally tables will typically only light one shot for a jackpot, and require the player to maintain multiball while focusing on the jackpot shots.
Pinball FX 2

***Pinball FX 2*** is the second installment of Zen Studios' *Pinball FX* series and the sequel to *Pinball FX*. Like its predecessor, it was developed by Zen Studios and published by Microsoft Game Studios exclusively on Microsoft platforms.

## Overview

*Further information: Wikipedia:Pinball FX 2*
*Pinball FX 2* contains virtually the same overall features as *Pinball FX*, capitalizing on unique Xbox Live features. *Pinball FX 2* is also the first game in Zen Studios' pinball simulation series to include licensed tables.

## Tables

There are 78 playable tables in this game, divided across several categories:

* The first 16 Zen Originals tables released
* All 23 Marvel tables
* All Star Wars tables released prior to the *Star Wars: The Last Jedi* 2-table pack, for a total of 14 tables
* The *Aliens vs. Pinball* 3-table pack
* The *Bethesda Pinball* 3-table pack
* The *Balls of Glory* 4-table pack
* 7 tables released for *Pinball FX*
* The *South Park* 2-table pack, comprising of *South Park: Super-Sweet Pinball* and *South Park: Butters' Very Own Pinball Game*
* *Super League Football*
* Four standalone tie-in pinball tables:
	+ *Ms. Splosion Man*
	+ *Plants vs. Zombies*
	+ *Portal*
	+ *The Walking Dead*

All tables except the ones exclusive to *Pinball FX* are also available in the game's non-Microsoft counterpart, *Zen Pinball 2*.
Outlane protection

> "We got all the protection we need."
>
> Lee Everett, *The Walking Dead*

The outlanes of a pinball table are considerably dangerous places for a ball to be as they take it around the flippers and directly into the outhole to be lost. However, there are certain **mechanisms to protect the ball from draining into an outlane** that the player can activate and use at their disposal.

## Types of Protections

There are a few different types of outlane protection mechanisms that are typically earned by the player:

* **Kickbacks**: A kickback is a mechanism built into an outlane that, when activated, kicks the ball back to a safer area. Kickbacks have different mechanical implementations on different tables.
* **Magna Saver**: A powerful magnet built near the bottom of the playfield that is activated by tapping the launch button once it is available to the player. If properly used, it can save the ball from draining down the center or down either outlane.
Episode 7

**Episode 7** (前の犬,  *Mae no Inu*) is the 7th episode of the **All about Inu to Neko** anime.

## Plot

While enjoying a beer with her editor in a restaurant, Hidekichi recounts the dog that she owned 5 years before she had Neko-sama and Inu-kun. The memories that she recalls make Hidekichi morose as she regrets not complimenting him more. Because of this, she vows to commit herself to pay better attention and love her currents pets more. This, however, backfires as Neko-sama smacks her for being too affectionate with him.

## Characters

* Inu-kun
* Neko-sama
* Hidekichi Matsumoto
Precision

Each time a punk or a hero perform an attack, the player must roll a dice. If the dice’s result is higher or equal to the number indicated on the precision’s mark, the attack is successful. In this case, the number of the attack’s value is fully applied on the target.

If the dice’s result is lower than the number on the precision’s mark, the attack is not performed.

**Note:** a 1 result always indicates a failure, a 6 result always indicates a success, no matter any item and trap that modifies the precision’s value.
Zen Pinball

***Zen Pinball*** is the first installment of Zen Studios' *Zen Pinball* series, a sub-series of the *Pinball FX* series designed for non-Microsoft platforms. It was developed by Zen Studios and initially released as a downloadable game for PS3's PlayStation Network service, published by Sony Computer Entertainment as a first-party title, similar to how Microsoft Game Studios published the Xbox 360-exclusive *Pinball FX*. As *FX* served as the Xbox 360's first pinball game, *Zen Pinball* would also be the first pinball game released on the PS3.

Two years later, Zen Studios ported the game to the Nintendo 3DS, only including four tables. Ahead of the original PS3 release, Zen Studios also released two standalone tables exclusively for iOS, *Rollercoaster* and *Inferno*.

## Overview

*Further information: Wikipedia:Zen Pinball*

*Zen Pinball*, like its Microsoft counterpart, *Pinball FX*, features online multiplayer and leaderboards, while also featuring additional special offline modes such as single-player challenges and local turn-based hotseat multiplayer. Players also have access to the ability to slow down time for more critical moves, as well as suspend and resume sessions.

## Tables

There are twelve playable tables in *Zen Pinball*, with all but two of them being part of the Zen Originals collection available in other games of the series. The game initially came with four tables when it first released on PlayStation 3, with the other eight being added in as downloadable content.

The four tables included with initial purchase of the game are:

* *El Dorado*
* *Shaman*
* *Tesla*
* *V12*

The eight other tables available as downloadable content are:

* *Street Fighter II Tribute*, released August 20, 2009
* *Ninja Gaiden Sigma II*, released January 14, 2010
* *Earth Defense*, released on March 25, 2010
* *Excalibur*, released on April 15, 2010
* *Mars*, released on July 27, 2010
* *Paranormal*, released October 19, 2010
* *Sorcerer's Lair*, released April 26, 2011
* *Epic Quest*, released February 1, 2012

*Ninja Gaiden Sigma II* is exclusive to PS3 releases of the game; two other original tables, *Earth Defense* and *Excalibur*, were previously released for *Pinball FX*. Those two original tables, as well as *Shaman* and *El Dorado*, are the only four tables included in the Nintendo 3DS port, *Zen Pinball 3D*.
Jurassic World Pinball Pack

The ***Jurassic World Pinball Pack*** is a collection of three tables based on Universal Pictures' *Jurassic Park* franchise, which explores the chaotic implications of scientific efforts to revive extinct dinosaur species.

## Tables

The three tables in this pack are:

* ***Jurassic World***: Recreates the thrills of the newly constructed Jurassic World and the efforts to stop the Indominus Rex, a newly created dinosaur species intended to boost visitor turnout, after it goes out of control and threatens personnel.
* ***Jurassic Park***: Based on the iconic first film in the franchise, this table explores the operations of the original Jurassic Park, a park featuring dinosaurs brought back to life, as well as the chaos that ensues when the park's technology is sabotaged.
* ***Jurassic Park: Pinball Mayhem***: In the immediate aftermath of the first film, a crew is sent to rescue trapped workers from the park and prevent the chaotic activity of the dinosaurs that were set free.

## Availability

The *Jurassic World* pinball pack was released on February 20, 2018 for *Pinball FX 3*, to mark the 25th anniversary of the first film. The tables can be purchased separately on the Zen Pinball mobile app.
Zen Pinball Party

***Zen Pinball Party*** is a spin-off of the *Zen Pinball* series, released exclusively through Apple Arcade for Apple platforms. It was released on September 3, 2021, ahead of the *Pinball FX* reboot.

## Tables

On initial launch, twelve tables were made available:

* Four Zen Originals tables
	+ *Adventure Land*
	+ *Son of Zeus*
	+ *CastleStorm*
	+ *Wild West Rampage*
* Four Williams tables
	+ *Medieval Madness*
	+ *The Getaway: High Speed II*
	+ *Attack from Mars*
	+ *Theatre of Magic*
* Four *Animated Heroes* tables
	+ *How to Train Your Dragon*
	+ *Kung Fu Panda*
	+ *Trolls*
	+ *My Little Pony*

Select tables were made available following the game's launch:

* A standalone *Peanuts* table, *Snoopy*, was added to the game on October 29th, 2021.
* *Garfield* was added to *Zen Pinball Party* on December 9th, 2021.
* Following the release of the last licensed table, various archive tables were added to the game. *Biolab* was added to the Zen Originals section of the app in February 2022, while ports of *The Champion Pub,* *Black Rose,* and *Junk Yard* were made available in April, May, and June 2022, respectively.
DreamWorks Pinball

***DreamWorks Pinball*** is a collection of three tables based on animated DreamWorks films, exclusively available in *Zen Pinball Party* for Apple Arcade subscribers. As DreamWorks is currently owned by Universal Pictures, this table pack was produced as a continuation of Zen Studios' partnership with the firm following the Universal Pictures Classics mini-table pack.

## Tables

The three tables in this mini-collection, in order of release of the original source material, are:

* ***Kung Fu Panda***: Recalls the events of the first film in the *Kung Fu Panda* series. Lifelong fan of the Furious Five, slacker panda Po unexpectedly becomes the prophesied Dragon Warrior, who uses kung fu skills to defeat the villainous Tai Lung.
* ***How to Train Your Dragon***: A table based on the first installment of the animated film trilogy adaptation of Cressida Cowell's book series. Young Viking teenager Hiccup, after trapping the rare and dangerous Night Fury dragon, discovers the possibility of taming dragons while his people are being attacked by them.
* ***Trolls***: Adapts the events of the 2016 film of the same name and its sequel, depicting the Trolls' journey into the wild and their discovery of music through the 6 Strings.

## Availability

All three tables were released simultaneously on September 3, 2021 in *Zen Pinball Party*, as three of the first 12 tables available on launch.

## External links

* Official trailer

Template:DreamWorks
Virality

This value indicates the chances to gain a share token performing a virality check. During a virality check, the player rolls a dice. If the dice’s result is equal or superior to the number indicated on the virality’s mark, the check is successful. In this case, the player can take a share token from the common cup.

**Note:** a 1 result always indicates a failure, a 6 result always indicates a success, no matter any item and trap that modifies the precision’s value.
Universal Pictures Classics

***Universal Pictures Classics*** (officially ***Universal Classics Pinball***) is a collection of three tables based on classic, renowned film franchises distributed by Universal Pictures. All three tables reproduce and utilize iconic video and audio cues from the films.

The three film franchises represented, *Back to the Future*, *Jaws* and *E.T.: The Extra-Terrestrial*, previously made a simultaneous video game appearance in the 2001 GameCube video game *Universal Studios Theme Parks Adventure*, a poorly received mini-game compilation game published by Kemco.

## Tables

The three tables in this pack, in order of release of the original source material, are:

* ***Jaws***: Recounts the terrifying clash between the citizens of Amity Island, New York and a giant great white shark dubbed "Jaws", providing an opportunity for the player to take either side of this battle over the beaches.
* ***E.T. the Extra-Terrestrial***: A young boy named Elliott encounters a lost alien and goes to great lengths to protect him and help him find a way to contact his planet so that his people can bring him back home.
* ***Back to the Future***: Teenager Marty McFly experiences the thrills and perils of time travel via a time machine invented by scientist Dr. Emmett L. Brown. This dynamic table can change its appearance across each era visited by the two.

## Availability

All three tables were released simultaneously on September 26, 2017, marking the 35th anniversary of *E.T. the Extra-Terrestrial*. The tables can be purchased separately in *Pinball FX 3* and the *Zen Pinball* mobile app. The tables were made available in *Pinball FX 2 VR* the following summer.

## External links

* VR version trailer for *Pinball FX 2 VR* add-on
* Official soundtrack on Bandcamp
Spam Phase

The Spam Phase is strictly related to the activable abilities of heroes and punks.

During this phase, the active player chooses a faction to play with. He/she then can activate the activated abilities of the deployed cards of the chosen faction.

Each punk, hero or vehicle of the chosen faction can activate only one of its activable abilities. If the chosen punk/hero/vehicle has more than one activable ability, the player can choose which to activate.

During this phase, the player can activate the abilities of the supply cards as well. All the suppy cards except for the 10-supply ones can be sacrificed in order to gain a bonus. They can be used like this during this specific phase.

### **Strategy**

The strategy of the Spam Phase is probably the most variable one. In some decks the Spam Phase can be almost useless.

The Spam Phase is generally not so crucial at the beginning of the game, unless some poweful punks' or heroes' activable abilities show up soon.

Nonetheless, the special abilities of the supply cards alone sometimes require a Spam Phase in order to apply to the game.

The Spam Phase is often crucial to specific decks of cards, and the players shouldn't underestimate the power of several activable abilities played together.
The Creepiers

### **Story**

Dangerous ghosts, ghouls, witches and necromancers roam the net, especially after the release of Windows Millennium.

These creatures can jump out of the banners at any time, causing the physiological reaction that made them known as spoopiers.

Their ideal is a photo in which there is a girl, but if you look better there are two, and one of them is a giant chicken with no eyes.

### **Strategy**

The Creepiers are an aggressive faction, and they rely on phisical fight. Their punks and heroes deal a large amount of damage, and they can be used as the shock wave of your deck. No faction can adequately tank the attacks of the Creepiers.

Anyway, Creepiers aren't a perfect faction, and they suffer several limitations. First of all, they have a small amount of supplies, so they can be hardly played as the only deck's faction.

The Creepiers aren't resilient as they are aggressive, and their punks and heroes usually don't tank damage very well.

The virality stats of the Creepiers are often quite low too. That makes them a faction designed for frontal assaults rather than for camping and gaining share icons via virality checks.

The players can choose either to deploy another faction's vehicles to protect the Creepiers units or to enhance their already fearsome attack capabilities with the proper items

### **Sinergy**

Creepiers work well with Urbanjunglers and Kekistaners, thanks to the large supplies of those factions, and to the good items of the latters.

Retrowavers can be a risky choice for them, but they can work very well together in given circumstances. For the same reason, a Creepiers-Cyberpunk deck is almost impossible to design.
Mission

> "The next performance is about to begin!"
>
> - Announcer, *Theatre of Magic*

A **mission** is a mandatory mode that must be completed to progress towards the wizard mode, typically comprised of a series of one or more tasks that must be completed; this typically involves shooting lit lanes. Missions became frequent mechanics in pinball machines following the release of *The Addams Family* by Bally in 1992, and have become a staple of many modern pinball machines. In tables that have a narrative or story associated with their themes, missions are designed to reflect events from the larger narrative.

Each table has a different method of starting missions. All of a table's missions have either a unified start method or have to be started by making certain shots enough times; *Sorcerer's Lair* is an example of the former, where the player has to shoot the three standup targets in front of the disk, then shoot the hole marked "cellar" to start a mission. Tables where missions are started at various shots across the playfield include *Wild West Rampage* and *Monster Bash*. Other tables like *Venom* or *Attack from Mars* forgo missions entirely in favor of sets of objectives that must be completed to access the wizard mode, while early 90s Williams / Bally machines like *Hurricane* and *Black Rose* are simple score attack tables that lack a proper mission structure, but still have modes to play through.

At the start of a mission, information will be seen on the scoring display explaining what the player should do during the mission; then, the ball will be ejected, and particular lanes will be lit to help guide the player to finish the mission. Missions sometimes have a time limit and must be completed within the allotted time to succeed, or have certain mistakes or conditions that the player must avoid. Draining the ball on most tables also results in failing the mission, although some tables carry over mission progress between balls; tables designed by Peter "Deep" Grafl, like *Star Wars: Episode VII - The Force Awakens* and *Son of Zeus* frequently behave this way.

Tables may also have variations on the specific conditions required to unlock the wizard mode. Some tables like *Aliens* and *Theatre of Magic* only require the player to *start* up all missions to get to the wizard mode, and if the ball is drained during a mission, it is simply skipped. Tables like *Star Wars Rebels* and *A-Force* make initial playthroughs of the game easier, by only requiring the player to *attempt* all missions to get to the wizard mode until they reach it. Other tables like *Solo: A Star Wars Story* or *Tales of the Arabian Nights* require the player to *complete* all missions successfully without draining the ball to unlock the wizard mode.
The Cyberpunks

This faction of anarchist technocrats is obsessed with the use of electronic devices, better if improvised, and they will fight to assimilate every form of life, grafting it with rough transistors.

Their ideal is a 90s cell phone converted into a black and white night vision device, sticked in the optic nerve.

### **Strategy**

Cyberpunks' strategy reflects the ideals of this faction. Their ascetic tech-confidence makes their items among the best of the game. It also limits the faction to the point of not having any supply. Therefore, Cyberpunks are the only faction that can't be played alone in any circumstance.

Otherwise, Cyberpunks are a strong faction all-around. They can rely on excellent items, good vehicles and strong punks. They only lack a large amount of traps.

With the Cyberpunks an aggressive strategy and a defensive one are both viable. However, there's a tendency in this faction to camp and improve their warriors before launching any massive assault.

### **Synergy**

Cyberpunks are the perfet complementary faction for any 2-faction deck. They work particulary well with Urbanjunglers and Kekistaners, though they sometimes conflict with the latter. Kekistaners and Cyberpunks both have strong items, so sometimes is hard to choose.

Retrowavers also have strong options in terms of items and vehicles, so they can be awesome to improve the Cyberpunk's strategy of tech up heroes and punks for the first few turns.

Deploy the Cyberpunks with the Creepiers only can be a risky strategy. The Creepiers lack large amounts of supplies, therefore a Creepiers-Cyberpunks deck can be stuck for several phases before it works properly.
DLC Phase

During the DLC phase, the active player can deploy items to improve the stats of punks, heroes and vehicles, and to add new special abilities.

Most of the traps can also be deployed during the DLC phase.

During this phase, the active player chooses a faction of his/her own deck. Then, he/she deploys as many items and traps of that specific faction as he/she can, according to the supply limit he/she can sustain.

Like for any other card deployed, the active played should only deploy cards from his/her hand of card, and not directly from the deck, unless a specific card puts in another rule.

**Note:** Not every trap can be deployed during the DLC phase. If the card clearly says it can only be deployed during another phase (such as the Hack Phase), it must only be deployed during that phase.

Once the items and traps are deployed and their effects have been played, the active player refills his/her hand picking as many cards as he/she has played during this phase. Then, the DLC phase is over, and the active player should cede the initiative to the passive player, which therefore becames the active one.

### **Strategy**

During the DLC phase each player should mostly think in a long term perspective. Improve the punks' capabilities with strong items is often crucial in order to set a long term strategy.

However, during this phase the active player can also try to ruin the enemy plans by hitting enemy punks, vehicles and heroes (as well as the enemy formation of the deployed cards) and nerf them.

The DLC phase is a crucial phase both for a items-focused deck and for a traps-focused one.
Skill shot

> "If you're gonna shoot the ball, why not do it with some skill?"
>
> - Dr. Emmett L. Brown, *Back to the Future*

A **skill shot** is an award that the player can go for right at the start of a ball, usually by determining the strength of the plunger, or by making a particular shot from the flippers after launching the ball. More recent tables have super & secret skill shots that can be made by holding either flipper off of a plunge or through other methods.

## Types of skill shots

There are different kinds of skill shots that the player can execute and it may be helpful to understand common types of skill shots to become more skilled at pulling them off.

Some of the most common kinds of skill shots include:

* **Plunger strength**: At the start of the ball, the player must use the plunger itself to shoot the ball at a certain target and will need to determine the correct amount of force to apply to the plunger in order to hit it. Used in tables like *Deadpool* and *Rogue One: A Star Wars Story.*
* **Plunger timing**: The player must shoot the ball, typically at high or full plunger force, to hit a certain target at a particular time. Used in tables like *DOOM* and *Jaws*.
* **Flipper-assisted**: Unlike the two types of skill shots listed above, this kind of skill shot requires a well-timed flipper shot once the ball is shot into play that takes the ball up a certain lane or towards a certain target. Used in tables like *Alien vs. Predator* and *The Walking Dead*.
The Urbanjunglers

### **Story**

A mob of superheroes roams the cities, but people hardly look up from smartphones and notice them.

This heterogeneous amalgam is divided between the frenzy and boredom of the metropolis, and has mutated to escape the daily grind.

Their ideal is that you look them without pissing them off, because if you start to piss them off you are dead.

### **Strategy**

The Urbanjunglers are the most crowded faction in the Netpunks universe. They can follow several different path, without excelling in any of these.

Any player can build an aggressive deck with the Urbanjunglers, but it will be less effective than a Creepiers' deck.

A camper and virality deck is also a viable option, but it won't be as strong as a Cyberpunks' deck.

You must also remember that Urbanjungler's card aren't usually cost-effective. The Urbanjunglers compensate this inefficiency with a solid stream of supplies, the richest in the game.

A viable Urbanjungler deck can also rely on some strong team, such as the Sousaphones.

Urbanjunglers should otherwise count of large mobs of punks sustained with they large supply reserves in order to overwhelm the enemy and gain share icons.

The steady source of supplies can also be exploited in synergy with other factions.

### **Synergy**

Urbanjunglers don't offer much to other factions' strategies. The only exception is the large amount of supplies the Urbanjunglers can provide to any other faction. Teaming with factions such as the Creepiers or the Cyberpunks can be a good way to compensate the lack of supplies of those teams.
Balls of Glory

***Balls of Glory*** is a four table mini-pack based on several animated sitcoms produced and broadcast by 20th Century Fox television.

## Tables

The four tables in this mini-collection, listed in order of release of the original source material, are:

* ***Family Guy***: A pinball table that explores the complicated family matters of the Griffins, central to a long-running adult animated sitcom television series that first aired in 1999.
* ***American Dad!***: A pinball table about another animated sitcom that first aired in 2005, exploring the ongoings of a dysfunctional middle-class family in Virginia.
* ***Archer***: A pinball table based on an adult animated television series about a dysfunctional intelligence agency led by Sterling Archer, first airing in 2009.
* ***Bob's Burgers***: A pinball table based on an animated sitcom series chronicling the operations of a family-run burger business, first airing in 2011.

## Availability

All four tables were released on October 21, 2015. The tables can be purchased separately in the games *Zen Pinball 2*, *Pinball FX 2* and *Pinball FX 3*, as well as in the *Zen Pinball* mobile app. The four tables were also sold as separate paid apps on iOS and Android that are no longer available.

## Censorship

Because the television series represented by the tables feature content that is not appropriate for children, efforts were made in each table's development to ensure that each table would selectively draw upon episodes and scenes that do not feature significant objectionable content inconsistent with the overall Everyone 10+ rating established for Zen Studios' family of pinball games and yet still be recognizable and enjoyable to fans of each series.
Pinball FX Designers

This page contains two lists: a list of people who have designed tables for Zen Studios' pinball video games, and the tables they have designed - followed by a list of designers who have designed physical tables recreated by Zen Studios.

## Pinball FX Designers

Designers are listed in alphabetical order.

## Williams Designers

Designers are listed in alphabetical order. Only the tables released in Zen's Williams table packs are listed for each designer.