Server Commands

'*This article is a work in progress, if you know more; update or correct it.*

* **Commands are used by proceeding with a '/'; then the giving command. Valid commands will be shown in the chat log (green text or some other indication); otherwise no chat message will appear. You can still see a message in the Console(F10).**

* **The commands and parameters aren't case sensitive.**

* **Players are indexed as 0 through 7. You can also use the index of a player for the [USER] parameter, The same can be done with the index for [ITEM(S)].**

* **Instead of the index 0, you can type "me" as the [USER] parameter. Ex: /give me 6 = /give 0 6**

* **The minimum to register the [USER] parameter is 2 characters, then it will search through players; and find a match. Ex: [The Law] 'Th(e)' and 'La(w)' will all work, but 'The' is common; so 'Law' is a better choice.**

## Player Commands

These can be used by any player within the server.

### / LEAVE

Leave the server and return to the main menu. Does the same thing as ESC.

### / LISTPLAYERS (or / PLAYERS)

List all players by [index]-[name]. *The index can change as new players join, players leave or the team layout change.*

### / TEAM [TEXT] (or / T [TEXT])

Chat with your team. [TEXT] will be colored corresponding with your team.

## Host /Moderator Commands

Only executable by the server host and the moderators, can effect game play.

### / KICK [USER]

Kicks [USER], but allows them to rejoin the game.

### / BAN [USER]

Bans [USER] (by IP), preventing them from rejoining the game. Banned players are listed in the "banlist.txt" file.

### UNBAN

For unban a person, you must go in Superfighters Deluxe files.

Click on banlist, delete the name and IP of player that you want unban and then you record the file.

### / SETTEAMS

Sets the game's teams (after current match).

*0 = Independant*

*1 = Blue*

*2 = Red*

*3 = Green*

*4 = Yellow*

Example: /setteams 12121212

### / SHUFFLETEAMS [ROUNDS]

Shuffles the existing pool of teams; so all independent will have no effect.

When setting the parameter, the command doesn't include the current round.

### / MSG [TEXT]

A red message will apear in the chat. Useful for warnings and important things about the server and game.

### [TEXT]

Shows a message in the chat log (red text) to everyone.

Using the format ([Heading]: [Text]), will display [Heading] in grey.

### / MAPS (or / SHOWMAPS or / LISTMAPS)

Lists all of the host's available maps.
===/TIME [SPEED]=== this doesn't work can someone please find out what it is
Causes the server to run at the desired speed. [SPEED] can be set from 0.1 (1/10 of the speed) to 2 (2 times the speed).

### / GIVE [USER] [ITEM]

Gives [USER] the desired [ITEM].

Ex: /Give 0 6 or /Give me 6

### / SETSTARTITEMS

En concreto, en ningún Orden, SE Puede establecer Lo Que Los Jugadores de equipos comenzarán con; utilizando el nombre o índice.

Note: Items can be overwritten if they fall under the same category.

Ex) /setstartitems 17 24 3 15 25 >> Bazooka Pistol Katana 5SecSlomo Molotov\_cocktails

NOTE: Setting one item wrong will cause players to start with everything except that item. If only one item was inserted, and misspelled, the players will start with nothing

### / SETSTARTHEALTH

Sets the amount of health players start with from 1 to 100 (1 health point to 100 health points).

### /SETTIME (Slow motion)

Sets the speed of the round. The lower the number, the slower the speed.

Ex: /settime 1, 0 = off

Ex: /settime 0,25 = a quarter of the normal speed

### /SETTIME (Fast motion)

Sets the speed of the round. The higher the number, the faster the speed.

Ex: /settime 1, 0 = off

Ex: /settime 2,0 = twice the speed

### / REMOVE [USER] [TYPE]

Removes the [USER]'s item; if they have one under [TYPE].

Note: The only options for [TYPE] are to remove an item by name, or by numerical category (not by index).

1 = Handgun (Slot 2)

2 = Rifle (Slot 3)

3 = Thrown weapons (Slot 4)

4 = Melee (Slot 1)

5 = Powerup (Slot 5)

### **/ SETSTARTHEALTH**

Set the health of all the players when a round begins. It can be between 1 - 100.

### / INFINITE\_ENERGY

Toggles infinite stamina/energy. 0 = false, 1 = true. /IE works too.

### / INFINITE\_AMMO

Toggles infinite ammo. 0 = false, 1 = true. /IA works too.

vd / INFINITE\_AMMO 1 = true

### / CLEAR

Resets the commands IE, IA, SETTIME, STARTITEMS, and SETSTARTHEALTH to their default values. And to clear, /CLEAR PING doesn't exists. It just reset the commands to 0 in the game.

### / STARTSCRIPT [SCRIPTNAME]

Runs a script from user's Script folder (Usually C:\Users\Username\Documents\Superfighters Deluxe\Scripts) with the given SCRIPTNAME.

### / STOPSCRIPT [SCRIPTNAME]

Stop a currently running script with the given filename. The script needs to be activated before with the /STARTSCRIPT command.

### / RELOADSCRIPTS

Reloads the scripts if they are updated or altered mid-game.

### / CHAT

Toggles the chat. 0 = disabled, 1 = enabled

## Only Host commands

### /ADDMODERATOR [PLAYERNAME]

Adds the player to the mdoerator list. The player must rejoin the game for this to take effect.

### /REMOVEMOERATOR [PLAYERNAME]

Removes the player from the moderator list.

## Trivia

* Before version 1.1.6 users were left to discover (or be shown) all the commands.
* /LISTITEMS is missing weapons in ID places: 7 and 22. They are in fact kick and fists that cannot get unequiped since they are 'given' on spawn.
* Up until an unknown version of Pre-Alpha  (After Pre-Alpha 1.1), all players on a server could use the /give command.
* Up until 1.8.8 Hosts were able to remove player's kick and fists.
* The moderator stuf came in Alpha 1.1.0