Lord of Frenzy

The Frenzied Flame is an Outer God who wants to end all life. According to the Frenzied Flame, life itself is the source of suffering and those who were born to suffer wish that they were never born.  However, the Frenzied Flame viewed the Greater Will as having made a mistake when life was created. For this reason, the Frenzied Flame wants to undo all life and return everything to the "One Great".

### Expanded Spell List

The Unknown God of Frenzy lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you

LORD OF FRENZY SPELLS
 2nd
 3rd
 4th
 5th

### Knight of the Frenzied Flame

At 1st level, you gain proficiency with medium armor, shields, and martial weapons.

Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property and bond yourself with it, infusing with your maddened spirit. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.

### Maddening Flame

Beginning at 1st level, your flames can push your foes to the brink of hysteria. When you cast a spell of 1st level or higher which deals fire damage, creatures affected by your spell must roll a Wisdom saving throw against your spell save DC or receive psychic damage equal to twice its Challenge rating (minimum of 1) and lose its lowest spell slot. Also, if the creature fails its saving throw by 5 for more, it is stunned until the end of its next turn, having a madness glowing in its eyes. Constructs and Oozes are unaffected by this effect.

### Howl of Shabriri

Starting at 6th level, you may, as an action release a maddening shriek that causes madness buildup in foes nearby. Creatures within 15 feet of you must succeed on a Wisdom saving throw or suffer from the Maddening Flame feature. Creatures affected by your howl have disadvantage on any attack roll that isn't against you until the start of your next turn. You can use this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short rest.

### Concentrated Frenzy

At 10th level, you have nurtured your inner madness enough to infuse your weapons with it. You learn the Continual Flame spell. When casting Continual Flame on your weapon, you replace the weapon's damage with fire damage. Also, when you hit a creature, you force it to roll a Wisdom saving throw against your spell save DC or suffer from the Maddening Flame feature.

### Inescapable Frenzy

At 14th level, you can cause the yellow flame of frenzy to blaze from your eyes. You then latch onto a foe, spreading your madness. As an action, make a melee spell attack, on a hit the target is restrained by you until the end of your next turn and takes 10d10 fire damage as you gaze into the creature's eyes, the creature is then instantly affected by your Maddening Flame feature, losing its highest levelled spell slot instead of its lowest. This attack also causes buildup of maddening rage in yourself, forcing you to roll a Wisdom saving throw against your spell save DC or be affected by your Maddening Flame feature. Once you use this feature, you can't use it again until you finish a long rest.