Zombie

**Zombies** are enemy creatures hunting colonists, players and the banner. They can be fought against by guards and player with Weapons.

There are 4 types of zombies:

**Grey Zombies**: These will appear when you reach your first Threat Level points. Can be one-shotted by every weapon.

**Green Zombies**: These will appear when you reach a Threat Level of 50. Total Health: **100** HP.

**Red Zombies**: These will appear in the range of 60 colonists (Threat Level information being investigated). Total Health: **250** HP.

**Armored Zombies**: These will appear in the range of 60 colonists (Threat Level information being investigated). Total Health: ~**1,250** HP.

Note: Zombies can also eventually attack during the day, but the threat level needed for this is still being investigated. Until we find what threat level activates daylight zombies, it is recommended that you have the ability to place Daylight Guards whenever possible. As of current investigating, zombies do not attack during the day at a Threat Level of 900.

Hits to Kill
 Green
 Red

Zombie Speeds (blocks per sec)
 Green
 Red

NOTE: Each type of zombie has its runner variant, which has twice the normal speed; these variants will appear after reaching the number of villagers required for the +15 zombie type.
So each type of zombie plus its variant with the exception of the normal grey zombie, will appear every 15 villagers

Trivia:
The Green Zombies are currently the only Zombie variant to wear a shirt. It is unclear if future zombie additions will wear clothing other than just trousers.

## 0.9.0+

There are currently at least 4 unique zombie types in version 0.9.0, these include the grey, green, red, and armored zombies, each with their respective health pools.

**Grey Zombies** are the first zombie the player encounters, being very weak but very plentiful at higher threat levels. They are instantly killed if anything hits them. They are shirtless with a frail torso and wear rolled up pants. **They have 25 health.**

**Green Zombies** are the second zombie encountered, wearing a green shirt and iron helmet as protection. They take 3 hits with your fists, 2 with a slingshot, or 1 with a bow or higher to neutralize **with a health of 100 points.**

**Red Zombies** are relatively tough early-ish on but quickly become yet another enemy in the hordes your colonies have to deal with. They wear a red shirt (hence their name), a helmet with a red mohawk-like frill on top of it, and pants rolled up to their knees. They take 8 hits with your fists, 5 with a slingshot, 2 with a bow, and 1 with a crossbow or higher to kill. **They have 250 health.**

**Armored Zombies** Seem to spawn once your colony reaches a threat level around 175. They are extremely tough, taking ~40 punches, \_\_\_ slingshot shots, 11 bow shots, 4 with a crossbow, and ~1 shots with a musket. It is assumed that **they have a health of around 1,250**, because they take 3 dropper trap hits to kill, and when hit with 2 seem to have half the health needed to survive another hit. They wear a black shirt along with a helmet which has 2 trapezoid-shaped horns on top.

**Strong Zombies** seem to start to spawn at threat level 400. Defeating one gives the achievement 'Magnum Opus' for 'Kill the strongest monster', implying that Strong Zombies are the highest tier of monster but are not. Strong Zombies have **5,000 health**. In-game they appear as larger topless zombies with a plain helmet. Although they deal the same damage as other zombies, they can kill many colonists due to the time taken to kill them and the small fraction of health they lose from killing a colonist.

**Armored Strong Zombies** seem to start to spawn at threat level 600. It is currently unknown how much health they have, but may be as much as **20,000-25,000 health** due to projectile traps taking off only a small fraction of health. In-game they appear as larger versions of green zombies; large zombies with a dark shirt and plain helmet. Armored Strong Zombies appear to move slower than weaker zombies due to weaker zombies overtaking them while moving in a straight line, further testing needed.