Appendix:Pokémon Black 2 and White 2 Walkthrough/Part 4

## Castelia City

When you get off the ship, Hugh asks you to register him in your Xtransceiver. If you contact him, he'll tell you where you should go next on your journey. The ship will stay docked here at Prime Pier. If you want to go back to Virbank City, just speak to the captain. There is a Heart Scale in the southeast corner of the pier you can pick up.

Head north from Prime Pier where you got off the ship, and a Harlequin will greet you and give you the Bicycle! You can travel a lot faster by Bicycle than by walking or even running with the Running Shoes. Be sure to register it from your Bag to the 🅨 button so you can get on and off quickly.

The Harlequin will give you a challenge: the Castelia Harlequin Hunt! To complete the hunt, you'll need to speak to three Harlequins in different locations: the Medal Office, Passerby Analytics HQ, and the Battle Company. By doing so, you'll receive a prize from the Harlequin at Prime Pier.

Stop real quick at the Pokémon Center and heal up, then check out the Poké Mart.

* Upper cashier
* Lower cashier

Starting from the east end, if you enter the east gate, a girl inside will give you a Quick Claw. A Pokémon holding this can sometimes move first in battle. You can't cross the Skyarrow Bridge until after you beat the game.

Right out of the gate, you can go south to the pier, which is called Thumb Pier, but there's nothing of interest yet. Go west and check out the next pier, the Cruise Ship Dock. This is where the Royal Unova is. It will be covered later.

The third pier is Prime Pier, where you came in from Virbank City. The fourth pier is called Unity Pier. A girl there will give you a Destiny Knot. The ship can take you to Unity Tower, but only if you have done an international trade.

The final, westernmost pier is Liberty Pier. There is a ship there that can take you to Liberty Garden.

The only thing of interest there is the lighthouse. Victini is the Pokémon that was said to have lived alone in the lighthouse on this island. If you visit Liberty Garden with Victini in your party, something unexpected might happen.

Once back in the city, go to the building across from Liberty Pier. This is Passerby Analytics HQ. Inside is the first Harlequin. Talk to the leader, and he will appoint you as a statistician. Being a statistician lets you receive Passerby Survey requests. Speak to the blonde girl there to complete the questionnaires. For completing all of them, she will give you a Soda Pop.

Go to the building just west of where the Harlequin is. This is the Battle Company. When you enter, a Janitor speaks to you and gives you an Exp. Share. It's a very useful item that gives extra Exp. Points to one of your Pokémon after a battle, even if they didn't participate. After this, he will head up the elevator.

You'll also find the second Harlequin for the hunt here. The other woman will give you an item depending on which option you choose for her question. If you choose Snivy, she'll give you a Miracle Seed; if you choose Tepig, she'll give you a Charcoal; and if you choose Oshawott, she'll give you a Mystic Water. You can choose any of the options regardless of whether or not you actually chose the Pokémon at the beginning of your journey.

Go up to the 47th floor. There are four Trainers here to battle.

He will give you two Quick Balls for defeating him.

He will give you five Timer Balls for defeating him.

Just west of her is a Guard Spec. Talk to the scientist and he'll give you a Scope Lens.

Head up to the 55th floor. In the northwest corner is an Ether. The Janitor you met at the entrance will meet you and have his grandson, the company president, challenge you to a battle.

After the battle, exit the building. Now it's time to explore the side streets of the city. First, go to the far west side. This street is where the Castelia Gym is. However, Clyde is standing in front of the Gym and tells you that the Gym Leader, Burgh, is not there. Then, Iris shows up. When you talk to her about Team Plasma, she tells you she might know of a place where suspicious people go to hide. After this, Iris leaves. Clyde says she went to where the Pokémon Center is.

Instead of immediately following Iris, explore the rest of the streets first. Go inside the building on the left side. On the first floor is the Name Rater. Talk to him and he will change your Pokémon's nickname. However, you can change a Pokémon's nickname only when you are its original Trainer.

The woman near him will give one of your Pokémon a massage, which will make that Pokémon a little more friendly toward you. They are available once per day. This is helpful for Pokémon that require high friendship to evolve.

The man near the elevator is the Feeling Reader. Speak to him after taking feeling checks with two ore more people with the C-Gear and he'll tell you your lucky person for the day.

On the second floor is the Medal Office. Up here is the final Harlequin. Once you've talked to him, the Harlequin Hunt will be over. The Medal Office is where you can learn how many Medals you have and your Medal rank.

Go to the third floor, which is Fennel's new lab. Fennel and her assistant tell you about Game Sync, and Amanita tells you about the Pal Pad and the PC Boxes. Amanita is the person who manages the PC in Unova. After speaking to her, "Someone's PC" will change to "Amanita's PC."

Go north into Central Plaza and speak to the old man near the fountain. The Entralink Funfest Mission "Train with Martial Artists" will be added for you to play.

Funfest Missions are games where you have to achieve various goals. If you use wireless communications, you can play Funfest Missions with up to 100 people. As you continue on your adventure, you'll have more missions to play.

There are a couple of vending machines here to buy some drinks from.

Go down the second street from the west. This is Narrow Street. continue down the road. A man in sunglasses pops out from behind a garbage bin and gives you TM70 (Flash). If you teach this to a Pokémon, it can light up dark caves.

Inside the café, Café Sonata, talk to the manager to receive a Moomoo Milk.

Go down the third street, Mode Street, talk to the street vendor, who is selling Casteliacones. They were so popular two years ago that they were only available on Tuesdays in spring, summer, and autumn. Also, you were only allowed to buy one at a time. However, the boom seems to have passed, and now you can buy a Casteliacone every day, or you can choose to buy a dozen, which is a really good deal. Definitely buy a dozen.

The building across the street from the Casteliacone seller is Studio Castelia. Talk to the guy in the northeast corner. Every day he tells you he wants to paint a certain type of Pokémon. Show him the type of Pokémon he wants to see, and you can receive one of the following Berries: Cheri Berry, Chesto Berry, Pecha Berry, Rawst Berry, or Aspear Berry.

Now head to the eastern street, Castelia Street. Go inside the building on the left and go up to the 11th floor. The woman on this floor will give you TM44 (Rest). She'll also advise you to have a Pokémon with the move Rest hold a Chesto Berry to immediately wake it up after it restores its HP.

The building on the right side of the street is the Game Freak building. Here, take the elevator up to the 22nd floor to visit the Game Freak employees. You can challenge Morimoto and Nishino once per day.

Near them is a Revive. In the northeast corner is the Game Director. He'll ask you to show him your Pokédex when you've filled it up a lot.

Exit the building and go south. Iris will be waiting for you, then head to Thumb Pier. Before going there, head north of Central Plaza. Enter the building on the left side. On the first floor is a man who will give you the Amulet Coin. This will double your earned prize money if the Pokémon holding it participates in battle.

Enter the southern building on the right side. The man by the elevator will pat you down (if you're playing as the male character) and then let you up. On the 47th floor, a girl on the left side will give you TM45 (Attract).

In the northern building on the right side, speak to the Pokémon fanatic by the elevator on the first floor. If the "Seen" number of your Pokédex is 40 or more, he'll give you an Eviolite. If a Pokémon that is still capable of evolving holds this, it will boost its Defense and Special Defense by 50%. On the 47th floor of this building, the guy inside the room will tell you about all the Badges you can earn in the game. Near him is a Charcoal, which raises the power of Fire-type moves.

If you go north of the building into the gate leading to Route 4, Bianca will stop you and speak with you. She will also give you the Dowsing MCHN. This will help you find hidden items. Be sure to use it throughout your journey. Register it to the 🅨 for quick access. After she leaves, talk to the Harlequin inside the gate. He sees you've completed the Harlequin Hunt and will give you a Rare Candy.

Now head back to Thumb Pier where Iris is waiting. She explains that you can get into the Castelia Sewers nearby. Hugh arrives and enters the sewers without a blink. Follow him inside.

## Castelia Sewers

The water level in the Castelia Sewers changes according to the seasons. As the water level rises in spring and summer, or drops in autumn and winter, you can reach different places. However, Team Plasma will be in the same place until you battle them.

When you enter the Castelia Sewers, Hugh suggests that you two search for Team Plasma together. Say "Yes" and you'll team up with him in battles against wild Pokémon. However, you'll still fight against Trainers by yourself. While Hugh is with you, he'll restore your Pokémon's health after a battle, even when they faint. Take advantage of this and use Pokémon you want to train up here. Also while you're with Hugh, wild Pokémon will always appear in pairs. When you want to catch one of the Pokémon, make the other one faint first before throwing a Poké Ball. Because of this, for convenience, it's recommended to not catch anything until Hugh leaves your party.

* If you chose Snivy
* If you chose Tepig
* If you chose Oshawott

Cross the wooden boardwalk**Spring****Summer**/go up the stairs**Autumn****Winter** and then head west. On the far west side, you'll find a TwistedSpoon, which will raise the power of Psychic-type moves when held by a Pokémon. Just north of this are two Team Plasma Grunts, who challenge you and Hugh to a Multi Battle.

After defeating them, they flee. Looking at the cave deep in the sewers, Hugh tries to chase them further, but the Castelia Gym Leader Burgh shows up and stops him. Burgh tells you he didn't see any suspicious people. Hugh will give you HM04 (Strength) as thanks, then he tells you he'll keep looking for Team Plasma before leaving. From here on out, you'll be battling in the sewers without him.

After Hugh leaves, a mysterious man in a white lab coat comes out from the cave in the back. He seems to have been watching you and Hugh battling against Team Plasma. He praises the way you battled, and then leaves. After this, Burgh will invite you to challenge him at his Gym, and he will leave as well.

* Spring/Summer
* Autumn/Winter

Keep going west to pick up a Heart Scale. From the entrance, go south and you'll be able to battle a Janitor.

Cross the bridge southwest of him to pick up an X Special. Keep going west and then go north on the right-side bridge to battle a Worker.

Go back south and then north across the left-side bridge to battle a Doctor.

After defeating him, he'll restore your Pokémon's health. He'll do this whenever you speak to him. Doctors and Nurses will all do this after you defeat them.

East of him is a Leftovers. Give this to your Pokémon to have it gradually restore its health during a battle. Enter the room nearby and you'll see a female Scientist. Depending on the result of her experiment, she'll give you one of the following items a day: a Potion, Super Potion, or Revive. Visit her every day to get a free item.

There is a room west of the Doctor, but it's empty. Go to the southwest and cross the bridges to find a Rare Bone.

From the entrance, go down the stairs, then up the stairs on the right side. Go south and you'll be able to battle a Janitor.

Go down the stairs north of him, then go up the stairs going west. Here you will find an X Sp. Def. Go back down the stairs, then go west, north, and east. Go up the stairs to battle a Scientist.

There is a room next to her, but it's empty, so go back down south and go up the thin staircase to battle a Worker.

Go north of him and up the stairs to battle a Doctor.

After defeating him, he'll restore your Pokémon's health. He'll do this whenever you speak to him. Doctors and Nurses will all do this after you defeat them.

East of him is a Leftovers. Give this to your Pokémon to have it gradually restore its health during a battle. Enter the room nearby and you'll see a female Scientist. Depending on the result of her experiment, she'll give you one of the following items a day: a Potion, Super Potion, or Revive. Visit her every day to get a free item.

If you go to the southwest part of the map, there will be another Worker who will battle you.

Check the indent in the wall near him for a Pearl.
## Relic Passage

The cave where you saw the mysterious man come out of leads to the Relic Passage. However, the area you can access is limited because there are ledges ahead. When you visit the Relic Passage later, you'll be able to explore the whole area.

Just to the west is a Scientist.

North of him is an Escape Rope. Go southwest of him to battle a Backpacker.

Go back around to the east, past the entrance, and the north to battle a female Scientist.

Use your Dowsing MCHN just south of her to find a hidden Escape Rope. West of her is a Hard Stone, which will raise the power of Rock-type moves when held. That's really all there is to do here, so head back into the Castelia Sewers and go up the stairs to the south of the entrance. This will lead to Castelia Park.

### Castelia Park

Just inside is a Miracle Seed, which will raise the power of Grass-type moves when held. Check out some of the wild Pokémon here, catch any if you want, then head back out of the sewers and back to Castelia City. On your way out, Iris will note that Hugh seems upset about something, then advise you to challenge the Castelia Gym.

## Castelia City

### Royal Unova

Before going there, however, go down to the pier just south of the Pokémon Center. Here you can find the Royal Unova. You can board this cruise ship in the evenings for a fee of 1,000. But there is a challenge. Depending on what day of the week it is, you can challenge a certain number of Trainers aboard the ship, and by doing so you will earn a prize.

Sunset times vary between seasons:

The prizes and number of trainers required per day are as follows:

After this, head to the Castelia Gym on the west-side street. Heal your Pokémon, stock up on healing items, then head over there.

### Castelia Gym

Talk to Clyde and he'll give you the free Fresh Water. The puzzle for this Gym involves moving from cocoon to cocoon and defeating four Trainers to reach the spot where Burgh waits.

Once you defeat Burgh, he'll give you the  Insect Badge! With this, Pokémon up to Lv. 40, including those received in trades, will obey you. You'll also receive TM76 (Struggle Bug).

After defeating the Gym Leader, head north to Central Plaza. The mysterious man you met in the Castelia Sewers talks to you and introduces himself as Colress. He wants to battle you for research purposes, and he'll head north to Route 4 to await your arrival.