Grappler (JC:ND)

The **Grappler**, also known as the **Grappling Hook**, is the grappler Rico uses in Just Cause: Nuclear Dawn.

## Description

The grappler is the same as it always was, but there are a number of upgrades.

## Tether types

There are a total of six unique types of deployable tethers, that can be cycled through using the Z and C keys (on PC). All tether types have a number of parameters that can be customized in the grappler customization menu (CommLink).

### Retractor

Similar to what it was in JC4, except with some some new customization options and upgrades.

### Airlifter

Similar to what it was in JC4, except with some some new customization options and upgrades.

### Booster

Similar to what it was in JC4, except with some some new customization options and upgrades.

### Tripwire

Deploys like a retractor. When people run over the length of the rope they will fall over and be put into ragdoll for a few seconds while taking a slight amount of damage. High-speed wheeled vehicles that pass over it will be catapulted into the air.

### Electroshock

Deploys like a retractor. Electrocutes those who run over it, dealing high, often lethal damage. Should they survive, they will be heavily disoriented, resulting in reduced mobility and worse aim (for armed combatants). All vehicles that pass over it will be EMPed. However, the electroshock tether will snap as soon as a vehicle passes over it. Note: Attaching it onto an object will not electrocute/EMP it. This only works if the target is in contact with the length of the rope.

### Virtual cover

This is a special tether. It creates a realistic holographic projection of an obstacle so enemies can not see through it, although everything except light can pass through. To the player, it looks like a hologram block. Three tethers - no more, no less - must be placed on different positions. The tethers must be attached to each other, ie the grapple points overlap. There is an auto-lock on the HUD to attach a tether directly onto another tether when using the virtual cover tether. The tethers attach each other, forming an outline. Once the outline is formed, a holographic block will form, shaped by the outline.

## Cords

These are special grappler ropes that the player can select. They all have different perks.

### Heavy duty

Increased tether durability, meaning its harder for enemies to get rid of the tether and the tether is more resistent to forces acting against it (eg can drag back a car moving forwards).

### Tactical cord

Increased reel speed and enhanced tether retract precision.

## Cosmetics

Grappler accessories and components can be customized as well. There are six different grappler models for the player to choose, and twelve grappler skins (more to be added over updates and patches). These are purely cosmetic.

## Upgrading

The grappler can be upgraded by solving grappler puzzles. These are mini challenges scattered throughout the map. They require the player to do some tasks with the grappler, usually the tethers. In these challenges, movement is quite limited, and there is a designated area for the player to stay in - leave and the challenge fails. One example: There is a crate on the ground, that must be delivered onto a moving airship flying at very low altitude. The player must use whatever tethers they can to place the crate on the top of the airship and secure it (it has to stay on for 10 seconds).

Solving puzzles:

* Unlocks tethers.
* Unlocks cords.
* Unlocks upgrades.
* Unlocks customization parameters.
* Unlocks skins and cosmetics.