(Items - Rad) Vehicle Rooms

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**Cargo Market**

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*Cargo Bay Mods*, *Workstations*, *Vehicle Scanners*, ***Vehicle Rooms***, *Leisure Fittings*

## Small Bunk Room

Rarity **1**, (100%) - [**250c**], [**400c**], [**650c**], [**1000c**], [**1500c**]

**Description** - A stacked pair of single-person beds, privacy not included. Simple, but comfortable, especially compared to sleeping in your seat. Effectively increases passenger space by 2 on the vehicle, although people have other needs that must be addressed in time, as well, especially if original passenger capacity is more than doubled.
**Stats** - [0.25ct] - Increases vehicle long-term passenger capacity by 2.

## Large Bunk Room

Rarity **3**, (80%) - [**1000c**], [**1500c**], [**2500c**], [**3500c**], [**5000c**]

**Description** - Four stacked pairs of single-person beds with locker bays between them. Simple, but comfortable, especially compared to sleeping in your seat. Effectively increases passenger space by 8 on the vehicle, although people have other needs that must be addressed in time, as well, especially if original passenger capacity is more than doubled.
**Stats** - [0.75ct] - Increases vehicle long-term passenger capacity by 8.

## Simple Bedroom

Rarity **4**, (70%) - [**1000c**], [**1500c**], [**2500c**], [**3500c**], [**5000c**]

**Description** - A proper bedroom with four basic walls, a door, a proper bed, a small desk, and room to stand; fits two people comfortably and has space for clothing and some personal possessions.
**Stats** - [1.0ct] - Increases vehicle long-term passenger capacity by 2.

## Luxury Bedroom

Rarity **6**, (40%) - [**2500c**], [**4000c**], [**6000c**], [**8500c**], [**12000c**]

**Description** - A spacious bedroom with four insulated and sound-proofed walls, built-in climate control, a digitally-lockable door, a large bed, a desk with built in display and holoprojector, a large closet, and a simple attached bathroom; fits two people very comfortably and has space for significant personal possessions.
**Stats** - [1.5ct] - Increases vehicle long-term passenger capacity by 2.

## Equipment Lockers

Rarity **4**, (70%) - [**1000c**], [**1500c**], [**2500c**], [**3500c**], [**5000c**]

**Description** - A compact room that comes equipped with lockers and racks for a single set of armour and weapons for 4 people per fitting, as well as a small built-in workstation that folds out of the wall with basic repair tools for cleaning and light maintenance.
**Stats** - [0.5ct] - Buying 4 sets of matching equipment costs 5% less.

## Armoury

Rarity **7**, (25%) - [**3000c**], [**5000c**], [**8000c**], [**12000c**], [**20000c**]

**Description** - A large room that comes equipped with lockers and racks for a small variety of equipment, armour, and weapons for 10 people per fitting, as well as a large built-in workstation equipped with light fabrication fools and extensive repair tools for almost any possible gear maintenance needs, and a short augmented-reality shooting range for basic testing.
**Stats** - [2.0ct] - Buying 10 sets of matching equipment costs 10% less.

## Medbay

Rarity **6**, (40%) - [**5000c**], [**8000c**], [**12000c**], [**18000c**], [**25000c**]

**Description** - An advanced autodoc with access to a fair amount of basic stims, bandages, advanced drugs, equipped with full surgical tools and operating tables, as well as two isolated beds for recovery, or quarantine if needed, a lab station with tools to develop remedies and cures, and an advanced bioscanner capable of doing extremely detailed analysis. Even without a trained doctor present, it can slowly return a living being to max health automatically so long as they are in a stable condition. Otherwise, it will require the assistance of a medical professional to function, and will likewise also assist said professional in their attempts. The room can store a total of 0.2ct of medical supplies that do not count against capacity, each 0.01ct can restore 25 HP.
**Stats** - [2.0ct] - Automatically restores 1 HP to target every five minutes, while working.

## Farming Bay

Rarity **6**, (40%) - [**3000c**], [**5000c**], [**8000c**], [**12000c**], [**20000c**]

**Description** - Plant growing bays full of specially engineered plants and nutrient distribution employing hydroponics and aeroponics systems, and in advanced cases, bioprinters, allow food production at a rate most colonists would kill for, in exchange for a decent chunk of your vehicle's power. Produces enough fresh food every day to keep up with the needs of 6 people.
**Stats** - [1.0ct] - Covers the food requires of 6 long-term passengers.

## Repair Bay

Rarity **3**, (80%) - [**2500c**], [**4000c**], [**6000c**], [**8500c**], [**12000c**]

**Description** - Provides the tools, spare parts, manufacturing and reprocessing machines, and workstations for almost all small-scale repairs, fabrication, and blueprint creation of weapons, armour, equipment, robotics, computers, small vehicles, and even basic archanotech.
**Stats** - [1.5ct] - Grants 1 success automatically to any rolls made while in use.

## Research Lab

Rarity **6**, (40%) - [**5000c**], [**8000c**], [**12000c**], [**18000c**], [**25000c**]

**Description** - Includes as a primary tool, scanner arrays to scan objects no bigger than 0.5ct in volume, to provide information including, but not limited to, atomic composition, toxicity, atomic stability, and radiation; and run more complicated chemical or biological simulations and experiments as well as investigate detailed facets of alien biology. Comes with two person-sized stasis tanks and a cage, basins for growing plants, several work tables, chemical storage, and two computer terminals. Also comes equipped with a high power laser, for the extra exciting bits.
**Stats** - [2.0ct] - Generates 0.1EB of Science Data per hour in use, in addition to obvious benefits.

## Basic Refinery

Rarity **6**, (40%) - [**5000c**], [**8000c**], [**12000c**], [**18000c**], [**25000c**]

**Description** - Basic smelters, industrial centrifuges, and chemical wash stations, capable of turning one cargo ton of ore into refined materials per day, with a constant single worker. Can only process common ores effectively.
**Stats** - [2.0ct] - Refines 1ct of common ore into refined metals per day, with one worker.

## Advanced Refinery

Rarity **8**, (15%) - [**10kc**], [**15kc**], [**22kc**], [**30kc**], [**40kc**]

**Description** - Complex arrays of digitally-controlled smelters, industrial grinders and centrifuges, induction coils, and chemical wash stations, capable of turning three cargo tons of ore into refined materials per day, with a constant pair of workers. Can process common and exotic ores effectively.
**Stats** - [5.0ct] - Refines 3ct of common ore into refined metals per day, with two workers.

## Mobile Factory

Rarity **8**, (15%) - [**10kc**], [**15kc**], [**22kc**], [**30kc**], [**40kc**]

**Description** - With numerous incredibly modular stations to complete almost any process automatically with a linking conveyor system, this fitting can turn metals, plastics, cloth, wood, glass, and more, into actual products. GM discretion as to the costs of various products to produce and the availability of their blueprints.
**Stats** - [5.0ct] - Can produce 0.1ct of refined products a day, given materials, with one worker.