Little Mac Amiibo

Little Mac is the main character of the **"Punch Out!!"** Series. You control, fight, and play as Little Mac, fighting with the training of the only coach who believed in you, **"Doc Louis"**. You fight opponents bigger than you, but just because you are small, does not me you are not strong.

## Super Smash Brothers 4

### Strength

* Very Fast
* Amazing ground game
* Fastest jabs, punches, tilts, etc. in game
* Fast sidesteps followed by very little lag
* Many moves have invincibility frames and **"super armor"**
* Can wall jump
* KO Punch,A.K.A **"Star Punch" \/ /\ !Star Punch! \/ /\**
* Small size, small hitbox
* Has a counter!

### Weaknesses

* Recovery!!!, has one of the worst recoveries in the game, height and width wise
* Light, easy to KO
* Bad air game
* Only close range
* KO Punch can be lost in 30 seconds, if you die, or if you get hit a lot
* Falls fast and not much sideways movement in air
* Lots of lag after using neutral special

## Moveset

### Ground Attacks

#### Normal attacks

* Neutral Attack: Does one jab (2%)
* Neutral Hold: many quick jabs and hooks, finishes off with an uppercut (each jab and hook, 2%) (uppercut, 3%, far knockback)
* Dash attack: Punches over his head and aims down (10%)
* Up Tilt: Hits above his head (9%)
* Down Tilt: Punches downwards towards opponents feet (8%)
* Side Tilt: Gives two jabs (1st punch, 4%) (2nd punch, 8%)
* Ledge hit: when hanging on ledge and come up and attack (7%)

#### Smash Attacks

* Up smash: Swings a punch above the head, can only hit people above him or on the side he is facing. His sweet spot is at the very beginning of move, at his fist, you landed it if it catches on fire (Not charged, 15%) (Charged, 21%) (not charged sweetspot, 21%) (charged sweetspot, 28%)
* Down Smash: punches downwards, left and right (not charged, 12%) (charged, 16%)
* Side Smash: Little Mac's side smash is very unique, depending on which direction you hold it, the move will change, the knockback will change, and the damage will change. Up is an uppercut. Side is the standard, jab. Down is a body hook. The uppercut hits them up, it does less minimum damage than minimum damage of jab. The jab hits the opponent sideways. The body hook has very small knock back but is easy to combine into a combo, does more damage. (uppercut, not charged, 17) (uppercut, charged, 26%) (jab, not charged, 19%) (jab, charged, 26%) (body hook, not charged, 22%) (body hook, charged, 30%)

### Aerial Attacks

* Neutral aerial: Punches diagonally down in front of him (2%)
* Forward aerial: Does an uppercut while in air (5%)
* Back aerial: Punches behind then spins 360 degrees (6%)
* Up aerial: punches in above his head in the shape of a semi-circle (5%)
* Down aerial: Punches down between legs (4%

#### Grabs and throws

* Pummel: Punches victim in stomach (2% per hit)
* Up throw: Uppercuts victim (7%)
* Down throw: Hammer punches victim to the floor (9%)
* Forward throw: Jabs opponent (8%)
* Back throw: Turns around and uppercuts victim (9%

### Special Moves

#### Original

* Standard special, Straight Lunge: Charges up a powerful punch and lunches himself forward (14% if not fully charged) (charged, 25%)
* Side special, Jolt Haymaker: jumps forward dodging low attacks and punches opponent (14%)
* Up special, Rising Uppercut: Jumps up with many punches and finishes with an uppercut, not much side movement, does not go high (beginning, 3%) (middle punches (4 punches)1% per punch) (end punch, 3%)
* Down special, Slip Counter: When attacked does an uppercut to counter (10%)
* Final Smash, Giga Mac: Little Mac becomes giant and more powerful, he is still able to be attacked (move damage gets doubled)