Arms Dealer Lucy

## Lucy Sarah Killinger

Species: Human Host/Demon

Gender: - Transgender

Orientation: - Bisexual

## Weapon Level

Shieldmage: 0/30

Witchblade: 0/30

Gunmage: 30/30

Meditek: 0/30

Netrunner: 20/30

Blooddancer: 0/30

Technomancy: 10/16, Martial Arts: 0/16

Gear & Inventory:
Cyber Deck comms (+1 Atk)
Coven Ring (+1 sHP)
Lilith: a shotgun pistol
lucifer: a traditional pistol

Body Modifications:
Cyber Deck thumbprint (+1 Def)
Coven Tattoo (+1 sHP)

## Description

Being the sister to the famous/infamous mage isn't easy but Lucy is in New London as an arms dealer and famous gunmage hopefully to stand out and seek her own path. Seeing many adventures, dangers and heartbreak in her life she hopes to finally carve a name for herself.

## Brief History

After her runs in with all that life can throw at her Lucy has decided some back-up isn't a bad thing and with her time in security and some connects with guns and weapons for helping the covern

## Art Gallery

LucySK.jpgLucy KillingerLucy2.jpgLucyLucy's IDLilithLucifer
## Stats Sheet

HP: 230 - sHP: 2 - Lvl: 30 - Atk: +1 - Def: +1

* 5-turn rotation: Slugshot > Long-range Shot

### Slugshot

Lvl 01 ST Attack - Slugshot, fire off a round straight into the target.
Lvl 30, becomes Holo-Sight Slugshot, with crafted weapon mods. (ST +10 to rolls, 80 crit dc)

```
/me summons the liberty pistol with "Input command, handgun; liberty" and adopts a shooting stance. With a well aimed shot, puts a round into x. (dc 50 +buffs, 80 crit dc)

```

### Empty Mag

Lvl 05 AoE Attack - Empty Mag, summon multiple guns and unload a barrage of bullets into foes.

Lvl 32, becomes Extended Mag, with mods. Expanding duration of fire and damage. (AoE +10 to roll)

```
/me calls upon their rifle and machine gun arsenal with "Input command, empty reserve arsenal". The summoned weapons unload a barrage of bullets into x, x and x. (dc 50 +buffs xAoE)

```

### Incendiary Round

Lvl 10 ST Multi-Hit Attack - Incendiary Round, fire off a detonating round that burns the enemy over time.

Lvl 34, becomes Arcane Round improving arcanite incendiary fire. (ST Multi-Hit +10 to roll)

```
/me summons the incendiary-loaded shotgun "Input command, load incendiary" and fires off an explosive round into x, setting them ablaze over time in a patch of napalm. (dc 50 +buffs x2)

```

### Napalm Grenade

Lvl 15 AoE Multi-Hit Attack - Napalm Grenade, fire off an explosive grenade that detonates in wide area.

Lvl 36, becomes Depleted Uranium, adding illegal chemicals into the toxic flames. (AoE Multi-Hit +10 to roll)

```
/me summons the grenade launcher with "Input command, load napalm" aiming for the enemies and firing off a grenade that explodes around x, x, and x, setting them ablaze over time. (dc 50 +buffs +AoE x2)

```

### Long-range Shot

Lvl 20 ST Sniper Attack - Long-range Shot, take aim with a well-placed sniper shot that weakens defenses.

Lvl 38, becomes Smart Sight Long-range Shot. Adding precision and power for armour-piercing. (+10 to rolls)

```
/me readies their ring and gives the code "Input command, build sniper" that summons their sniper rifle. They take cover with an emergency 'aerial lift' spell that levitates them up onto a vantage point, before aiming and firing into x. (dc 50 +buffs -10 enemy def)

```

### Long-range Spread

Lvl 25 AoE Sniper Attack - Fire off a weakening spread shot into multiple enemies from long rnage.

Lvl 40, becomes Smart Scope Spread. Adding more precision and power for armour-piercing. (AoE +10 to roll)

```
/me calls out "Input command, build anti-material sniper" to mount the sniper and takes cover with an 'aerial lift' emergency retreat, before aiming carefully at a mob and firing off a series of shots into x, x, and x. (dc 50 +buffs -2 enemy defense)

```

### Overload

Lvl 01 ST Ranged Attack - Overload, redirect static discharge from an electrical outlet.

```
/me codes "Input command; overload" and blasts a jolt of built-up excess charge from the Cyber Deck in the form of electrical lightning that arcs across and zaps target x. (dc 50 +lvl, +buffs)

```

### Meltdown

Lvl 01 AoE Ranged Attack - Meltdown, shock a group with a body-hopping lightning ball.

```
/me codes "Input command; meltdown" and charges up electrical power from the ring and bounces a lightning ball between the enemies within short distance, moving like a virus. (dc 50 +lvl, +buffs)

```

### Deactivate

Lvl 01 ST Ranged Hack - Deactivate, shutdown one skill. Enemy no long has access to the attack for 1 turn or +

```
/me codes "Input command; deactivate skill" and uses Cyber Deck to analyse the enemy and highlights skill x from their memory or chipset to deactivate temporarily, on a good hack, the skill is permanently destroyed. (dc 50 +lvl, +buffs. 95+ crit, lasts 5 turns)

```

### Hacker

Lvl 01 ST/AoE Power Mimicry - Hacker, attempt to use enemy ability against them.

```
/me codes "Input command; hacker: copy, download power" and uses Cyber Deck to analyse the enemy's current performance review and highlights skill x to emulate. (dc 50 +lvl, +buffs, xAoE)

```

### Lag

Lvl 01 ST Ranged Hack - Lag, loop the enemy into an endless deja vu.

```
/me codes "Input command; lag memory" and uses Cyber Deck to decalibrate target x senses causing a loop so they lag in continuity, seeing the same events repeating and is stuck fighting empty air in confusion for 1 turn. (dc is 50 +lvl, +buffs no dmg. 95+ crit and effect lasts 2 turns)

```

### System Restart

Lvl 01 ST Ranged Hack - System Restart, debilitates the enemy in redoing an action.

```
/me codes "Input command; system restart" and uses Cyber Deck to decalibrate target x senses causing their mind or system to shutdown mid-action and retry in a debilitated state. (Enemy rolls twice, takes worst result. dc 50 +lvl, +buffs. 95+ crit, lasts 2 turns)

```