Final Dreadnought 3

**Current Stage: Final Dreadnought 3**

*Previous Stage: Final Dreadnought 2 | Next Stage: Final Dreadnought 4*

Milla Basset

Torque

**Final Dreadnought 3** is the eleventh stage for Lilac, Carol, and Milla in Freedom Planet. Torque is also playable in it.

In the story of Freedom Planet, Team Lilac makes their way to the center of Brevon's dreadnought, where the Kingdom Stone is located. Right as Lilac begins deactivate Brevon's dreadnought and nab the stone, Brevon appears holding Milla with his blade towards her throat. Lilac backs away from the stone, so Brevon drops Milla and leaves with the Kingdom Stone. She goes to see if Milla is okay, only for Milla to mutate into a monster much like Serpentine. She defeats Milla, and she lays unconscious on the floor. Lilac is initially distraught, but then turns angry and rushes towards the top of the dreadnought, where Brevon is, in order to avenge her friend.

If the player picked Carol or Torque, then the same story will play out but with them instead of Lilac. If the player picked Milla, then Milla runs into the room and sees Torque next to an unconscious Carol, who tells her that Brevon hurt her and that Lilac went to go fight Brevon to avenge Carol, and Milla runs after Lilac in order to help her.

## Level

The level starts with the player entering the stage via teleporter. The floor and walls are gold and purple and held tightly together by various metals. In the background, the player will see several machinery lit up with blue light. The main level exclusive objects here are the boost gates, with give the player an instant burst in speed; boost gates are all over Final Dreadnought 3, so players will likely learn how they work very quickly. Another new thing in this stage is the presence of rotating fire jets that spew fire into a circle so that the player must enter and exit the circle without getting burned. Once the player has progressed further into the ship, Brevon will speak over the intercom: "Ohhh nooo! My ship is being infiltrated! What ever shall I do? How about THIS.". Upon finishing that sentence, red lights start flashing on and off and a warning alarm begins to blare. All of a sudden, several red guns called Gatling Guns will appear and rapidly fire at the player. When this happens, the player will either have to run away from the line of fire, hide behind a wall until the Gatling Guns stop shooting at them, or try to fight them head on. Eventually, the player will run past all of them and proceed to the next area.

That next area is long hallway of enemies from all the previous levels. In order to get to the end, the player must either fight their way through the enemies or run past them. At the end of the massive hallway, the player will see a locked door in need of a keycard and a path upward. The player will then have to use boost gates to make their way upward to the keycard and then use the teleporter at the top to get back down to the door. Behind the door is another teleporter that takes the player to a room with a single Terreon and another teleporter in a little corner in the room. When the player goes through that teleporter, they must make their way past one last fire ring before making their way to the stage boss.

## Stage Boss

The final fight of this stage is a fight against a crazed, mutated Milla. Milla has three attacks that she uses during the fight. Milla's first attack is firing several shields at the player that slow expand and contract at they travel to the edges of the screen. Her second attack to shoot green cubes out of her tail that explode upon contact with the floor; when her health starts getting lower, she will do this attack at a faster speed. When ever she flashes white, Milla will use her final attack in which she flies in the air and fires down green pellets diagonally downward in both directions. When her health gets to a critical point, her top eye will open up and the player can see her green brain. When Milla is defeated, she will de-mutate and her unconscious body will be on the ground. The player's character will go up to her in shock of what has happened and will then run off to go fight Brevon.

## Enemies

#### Regular Enemies

* **Bubble Orbiter**: Bubble Orbiters float in the same place and are protected by an expanding and contracting ring of toxic bubbles. They do not actively target the player.
* **Bulldozer**: Bulldozers push the player around with their plow and launch a projectile out of their hidden cannon. They do not actively target the player.
* **DNA Cannon**: DNA Cannons fire powerful laser waves that stunlock the player until they are done firing. They do not actively target the player.
* **Drone**: Drones pop out of the ground and fly off, leaving a trail that damages players that touch it before it disappears. They do not actively target the player.
* **Gatling Gun**: Gatling Guns are bound to one spot and fire a quick steam of bullets at the player.
* **Magmeon**: Mageons walk toward the player and do damage upon contact due to their flaming heads. They will also jump up to burn the play if they are above them.
* **Pounder**: Pounders float horizontally above the floor and slam down onto the player when they go under them. Their pounds also create shockwaves.
* **Rotorblade**: Rotorblades pop out of the ground and quickly rush into the player.
* **Seeker**: Seekers fly around the screen and open up their shell and fire a small bullet to the left or the right.
* **Shade Elite**: Shade Elite run far away from the player and fire at them with their laser guns; they must be knocked down twice in order to be defeated.
* **Tankbot**: Tankbots slowly move along the ground and shoot the player when they get within firing range.
* **Terreon**: Terreons are large, bulky enemies with spikes at their top so they damage the play upon contact. They bounce around the floor in an attempt to squash the player, and they create shockwaves that move horizontally that can also be damaging.