White

"White" is an Archetype of cards situated for the "White Knight" and "White Warrior" cards. This archetype also supports the "White" WATER monsters due to naming conventions. This Archetype was used by the late Michael Arclight and is now currently used by Thomas' father in Standard.

## Monster Cards

### White Warrior - Sleet the Morning Star

* Level 1
* Type: Fairy/Effect
* Attribute: LIGHT
* Attack: 0
* Defense: 0
* Effect: You can Tribute this card to select 1 face-up monster you control and have it gain the following effect: • If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to half of this card's ATK.  If you have a "White Knight" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.

### White Knight Gardna

* Level 4
* Type: Warrior/Effect
* Attribute: LIGHT
* Attack: 800
* Defense: 2000
* Effect: Your opponent cannot target "White" monsters you control for battle or card effects except this card. If you would take Effect Damage while this card is in your Graveyard; you can banish this card instead.

### White Knight Lancer

* Level 4
* Type: Warrior/Effect
* Attribute: LIGHT
* Attack: 1800
* Defense: 1000
* Effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If a "White" monster you control attacks a Defense Position monster, you can banish this card from your graveyard, inflict double piercing battle damage to your opponent.

### White Knight Swordsman

* Level 4
* Type: Warrior/Effect
* Attribute: LIGHT
* Attack: 1700
* Defense: 1200
* Effect: This card cannot be destroyed by battle. This card gains 300 ATK for each face-up "White" monster you control. While this card is in your graveyard, "White" monsters you control cannot be destroyed by battle and gain 300 ATK.

### White Warrior - Fog the Treasure Shield

* Level 4
* Type: Fairy/Effect
* Attribute: LIGHT
* Attack: 300
* Defense: 2000
* Effect: If this card is in face-up Defense Position when a monster you control inflicts damage to your opponent by a direct attack, you can select 1 Spell/Trap Card on the field, and destroy it. While you have no cards in your hand: You can banish this card and 1 "White" monster from your Graveyard; draw 2 cards. You can only use this effect of "White Warrior - Fog the Treasure Shield" once per turn.

### White Warrior - Hail the Iron Hammer

* Level 4
* Type: Fairy/Effect
* Attribute: LIGHT
* Attack: 1800
* Defense: 1600
* Effect: If this card destroys an opponent's monster by battle, select 1 monster on the field and destroy it. During either player's turn, you can banish this card from your graveyard, and if you do, negate the effects of all face-up non-LIGHT monsters your opponent controls.

### White Warrior - Snow the Rope Dart

* Level 4
* Type: Fairy/Tuner/Effect
* Attribute: LIGHT
* Attack: 0
* Defense: 0
* Effect: This card can attack your opponent directly. This card gains 200 ATK for each card on the field. When this card is selected as an attack target, return it to the hand. If this card is in the Graveyard: You can target 1 non-Tuner "White" monster in your Graveyard; banish both this card and that target, and if you do, Special Summon 1 Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters (This Special Summon is treated as a Synchro Summon.)

### White Knight Lord

* Level 7
* Type: Warrior/Effect
* Attribute: LIGHT
* Attack: 2000
* Defense: 2000
* Effect: This card cannot be Tributed for a Summon of another monster. This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card destroys an opponent's monster by battle, inflict 800 damage to your opponent. When this card is destroyed by an opponent's card effect, inflict 1000 damage to your opponent.

## Trap Cards

### Sealed Gate

* Type: Normal Trap
* Effect: When this card is destroyed and sent to the Graveyard, you can remove from play 1 "White Knight" and 1 "White Warrior" monster from your Graveyard to Special Summon 1 "White Knight Lord" from your Deck. While this card is in your graveyard and you control a face-up "White Knight Lord", you take no Battle Damage involving battles with monsters you control. (This card is always treated as a "White" card.)

### Sacred Arrow

* Type: Continuous Trap
* Effect: During each player's End Phase, each player takes 400 damage for each of their monsters that were destroyed and sent to the Graveyard this turn. You can banish this card from your graveyard and target 1 monster you control: that monster gains 2000 ATK until the End Phase. (This card is always treated as a "White" card.)

### Whiteout

* Type: Continuous Trap
* Effect: Apply this card's effects only while you control a face-up "White Knight" or "White Warrior" monster(s). Negate the effects of monsters your opponent controls and in their hand that target a card(s) in their hand, their Graveyard, or their side of the field. You can banish this card from your graveyard, negate the effects of all cards your opponent controls until the End Phase. (This card is always treated as a "White" card.)

## Extra Deck

### White Knight Champion - Azel

* Level 8
* Type: Warrior/Fusion/Effect
* Attribute: LIGHT
* Attack: 2500
* Defense: 2000
* Effect: 1 "White Knight" monster + 1 "White Warrior" monster

Further effects to be revealed...

### White Knight Champion - Gideon

* Level 8
* Type: Warrior/Synchro/Effect
* Attribute: LIGHT
* Attack: 3000
* Defense: 2500
* Effect: 1 LIGHT Tuner + 1 or more non-Tuner Warrior or Fairy-Type monsters

Further effects to be revealed...

### White Knight Champion - Delbaith

* Rank 4
* Type: Warrior/Xyz/Effect
* Attribute: LIGHT
* Attack: 2400
* Defense: 2000
* Effect: 2 Level 4 LIGHT Warrior or Fairy-type monsters

Further effects to be revealed...