Patients

**Patients** are a type of Pointian who will only appear via the Medical School DLC. They will visit a player's Campus (including those outside of the Medical School DLC) when the Medical School or Nursing Courses are running, seeking Treatment for their Illness in the corresponding Room. While most of these Illnesses will be familiar to players of Two Point Hospital, there are several new conditions, adding to the hazards of living in Two Point County.

## Inspector

Clicking on a Patient will bring up their Inspector window, telling the player all they need to know about the Pointian in question.

**Main Header**

Always at the top of the Inspector, this section will show a polaroid-style image of the Patient, along with an ID-card-style graphic showing their name, to the right of which is a  button, which will close the Inspector.

**Illness Panel**

The name and description of the Illness itself will be displayed here.

**Status Panel**

Each Patient will have two status bars: Happiness and Health. These bars will steadily deplete while the Patient is waiting for Treatment.

If the Happiness bar fully depletes, the Patient will rage quit, forgoing treatment and denying the player any monetary reward.

If the Health Bar fully depletes, the Patient will die on Campus, with the possibility of returning as a Ghost, which will need to be dealt with by a Janitor trained with Ghost Capture.

**Treatment Panel**

First will be listed the Room for which the Patient is queueing, followed by the Patient's position in the queue. The left and right arrows to either side of this number will allow the player to move the Patient up or down the queue as desired.

The final section denotes the chance of the Patient being cured. Please see the Treatment section for details on this.

**Actions**

Should the player decide that any given patient is simply in the way, the  button can be used to send them home.

## Treatment

**Patient Treatment** is undertaken by a Teacher, with either the Medical School or Nursing Qualification as appropriate. Unlike previous Courses, Medical School and Nursing do not have structured Classes, instead up to three Students at a time will accompany the Teacher while they conduct the Treatments, observing and sometimes taking part, accruing XP the whole time. Each Patient Treatment will thus comprise a mini-class, and the Students will be awarded a Grade each time, whether the Treatment is successfull or not.

There are three main ways to increase the chance of a successful treatment:

* Train the Teacher to higher levels of Medical School/Nursing.
* Place items in the Treatment Rooms which boost Treatment Power.
* Upgrade Treatment Machines to levels II and III. Each level includes an additional 20% boost in Treatment Power. In the case of the Ward, this will affect the entire room, meaning that placing and upgrading multiple Plaster Casters will result in a cumulative boost from all the machines at once. Each other room only treats one Patient at a time.

There are three potential outcomes to a Treatment:

 **Cure:** The Patient is restored to full health, and pays the full fee for the Treatment.

 **Fail:** The Patient leaves the hospital without being cured, and pays half the fee for the Treatment.

 **Death:** The Patient dies, and will possibly spawn a Ghost. The player will receive half the fee for the Treatment.

It should be noted that during Summer Break, Patients will remain in a paused state. Their Happiness and Health will not continue to deplete until the new Academic Year commences, and if a Patient is already in a Treatment Room, they will remain there waiting... patiently.

## Emergencies

**Emergencies** will be offered to the player in all three Campuses in the Medical School DLC. They will appear in the player's Inbox sporadically, and offer a group of Patients, all suffering from the same Illness, which the player may accept or reject. The time limit for completing an Emergency is 90 days, which will start counting down when the first Patient arrives on Campus.

As with their regular counterparts, Emergency Patients will remain in a paused state during Summer Break, as will the timer of the Emergency itself.

Each emergency will have a set number of Patients and Target Number of cures. In the early stages of a Campus, this will entail successfully treating 3 out of 7 Patients. As the Campus develops and the Campus Level rises, these numbers will grow, and eventually reach a target of 6 out of 12 Patients.

If the player is able to cure the target number, they will receive a reward, with a larger reward if every patient is cured. However, if any Patient has not concluded their Treatment when the time limit expires, they will rage quit the campus, even if they are already in the Treatment Room.

 Cure Target Number
 Cure all Patients

Emergencies will only appear in the three Campuses of the Medical School DLC. In Molten Rock, they are folded into Pirate Wagers, and will come with a different reward (25,000 in a chest for a Janitor to dig up), and a penalty for failure - a Pirate Healthcare Invasion!

## Illnesses

Every Patient who arrives on Campus will be suffering from a particular Illness. which does not require diagnosis, only Treatment in the corresponding Room. Below is a list of the Illnesses present in the Medical School DLC.

## Unused Content

Presented are three preliminary icons from an early build of the Medical School DLC.

 Patient Cured

 Low Health

 Treatment Failed