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File:Pet Store.png  **Pets** are a type of item in *Prodigy English* that were introduced sometime in October 2022. Thirty one pets exist, all being either cats or dogs. To purchase a pet, the player must enter the pet store at the city docks, or from the button at the bottom left corner of their screen, and purchase a Surprise Pet Machine for 20 Template:Currency. Once the player purchases their pet, they may name it from a given list of names.

 File:Interacting With a Dog.png  The Unnamed Wishie will congratulate the player upon exiting the pet store interface with their purchase. Then they will instruct the player to place the Pet's House anywhere within the village. Once placed in Engineering Mode, the pet will materialize next to the player, prompting them to click on the pet. From there, the Unnamed Wishie will explain methods of training the pet.

## Features

### Petting

 File:Pet Your Pet Icon.png  The petting feature allows the player to pat their pet. When this is done, it shows an animation where the player bends down to affectionately rub the top of their pet's head. This feature does not increase the pet's level with the player.

### Walking

 File:Leash Your Pet Icon.png  Once the player has cared for their pet at least once, they will have the ability to leash their pet and take it on a walk by clicking on the 'Leash' icon. This means that the pet will follow the player wherever they go, while yielding a unique bonus to them.

### Bonuses

File:Fishing Bonus.pngFile:Crop Bonus.png
Each pet comes with a unique bonus in foraging materials, such as a fishing or crop bonus. To activate this bonus, the player must first care for their pet with supplies. After this is done, the player will receive the bonus by taking the pet on a walk. These bonuses only apply to the player while the pet is following them.

### Maintenance

Pets must be maintained frequently in order to keep them happy and increase the Pet Level. To do so, the player must feed them Food and Treats, and wash their fur with Soap. When instructing the player on how to increase their friendship with their dog, the Unnamed Wishie will give the player five units of Food, five units of Soap, and five Toys. After feeding, playing, and washing the pet, the player will get a reward. When the player cannot maintain good friendship with their pet, they must feed it a treat daily to avoid being negligent.

Below is a table displaying the list of rewards received by the player for maintaining their pet.

 Softwood
 Stone
 Tulip
 Daisy
 Coral

## Pet Names

 File:Naming a Pet Interface.png  Players can click on their pet's house to rename their pet. Regardless of their name, the Unnamed Wishie will refer to the pet using they/them pronouns.

## Trivia

* There is an exploit where the player may purchase a pet and not name it, and it becomes temporarily named "Dog." The option to rename a dog to "Dog" is also available.
* Some dog names are a reference to famous dogs as well as stereotypical dog names, including Big Fella, Chompers, Clifford (see *Clifford the Big Red Dog*), Fido, Rover, Spot, etc.

## Gallery

Dog's House (Human for Scale).pngA Dog's House being placed in Engineering Mode (human for scale)Golden RetrieverIdle.pngGolden RetrieverChocolate LabIdle.pngChocolate LabBlack LabIdle.pngBlack Lab