recursal/Fanatic-Fandom huggingface dataset:
Eliza x Eric

**Eliza x Eric** to jeden z shipów z Magicznych Naszyjników. Raczej ten ship nie jest możliwy do spełnienia, ponieważ Kalhutka potwierdziła ship: Alex x Eliza

* Magiczne naszyjniki #1: Eliza rzuca książką w Erica

Eliza rzuca telefonem w Erica

Eliza powiedziała Ericowi (i Alexowi), że ich kocha po przyjacielsku

* Magiczne naszyjniki #2: Eliza chce rzucić Erica książką

Eliza popycha Erica ze skały

Eliza ubiera Ericowi kurtkę, kiedy ten wychodzi w wody (po wpadł do wody z łódki)

* Magiczne naszyjniki #3: Eliza rzuca książką w Erica

Kiedy Eliza powiedziała, żeby zabrali tylko Daisy, a Arona zostawili, Eric chce rzucić książką w Elizę

* Magiczne Naszyjniki #4: Kiedy Alex zauważa Dziunię Leśną
Springfield High School Marching Band

**The Springfield ISD High School Marching Band** is a band found in Springfield and is the home of the cast of main characters in Band Geeks.

A band that has gained an infamous reputation within their county (and to an extent, the entirety of the state) for its chaotic nature, it is well known even to characters outside of the band because of their antics.

They have a notorious rivalry with the Springfield Theater Company.
Magiczne naszyjniki Odc 9 (część 2)

## Wątek:

Alex bierze kwiaty i wychodzi z domu. Chwilę później Eliza wychodzi z swojego pokoju i zaczyna śledzić Alexa. Kiedy Alex jest już na celu, siada na fontannie obok Moniki. Monika wydaj się być zaskoczona i uszczęśliwiona, że Alex się jednak pojawił. Alex zaczyna rozmowę od przeprosin. Monika wyjaśnia mu dlaczego się zmieniła. Alex mówi jej, że zerwał z nią dlatego, że zmieniła się na dziunię, ale też dlatego, że zapomniała o jego urodzinach. Monika temu zaprzecza i mówi, że właśnie się przygotowywała do niespodzianki urodzinowe dla niego, ale wtedy Alex z nią zerwał. Alex prosi ją o wybaczenie, ale mówi, że nie da rady do niej wrócić. Monika przyjmuje przeprosiny. Potem kiedy Alex już wraca, zauważa Elizę i zdziwiony pyta się co ona tu robi. Ta odpowiada, że go śledziła i chwali Alexa za takie postępowanie. Chwilę później razem wracają do domu
John's Corridor

John’s Corridor

John’s Corridor is a set of rooms created by John.

Mining Fatigue 3.

-Hot Temperature

* Will accelerate over time, and once the bar is at full. You start getting weakness 2, and start taking fire damage. Things that will prevent it from accumulating are:

Ice, Powdered Snow, Blue Ice, Packed Ice, Water, Snowballs, Water Bottle, Snow. Will accelerate quickly. Will even accelerate quicker when near:

Fire, Lava, Campfires, Candles, Magma blocks, Fire-Related Mobs, etc. e
Triangulan Oath

Each member (Triangulan) initiated into the Triangle Appreciation Society (TAS) must recite the Oath. It is also often chanted in unison at important meetings or gatherings.

**The Triangulan Oath:**

> All hail the mighty Triangle,
>
>

> Whose existence links the world
>
>

> Through many a different angle.
>
>

> We gaze upon it, hopes unfurled,
>
>

> As it reveals its secrets:
>
>

> "Everything is connected,
>
>

> Just look at this sequence!"
>
>

> This is the truth I have accepted.
>
>

Notes:

* Traditionally, the initiate stands before an image of the Arithmetic Triangle and gestures toward it at 'this sequence', before holding their right hand over their heart for the final line.
* The initiate commences and concludes the Oath by making the primary hand symbol of the Triangle.
* The official initiation ceremony must be performed by either a member of Pyramidion or the Inner Triangle.
Alex x Eliza

### Alex x Eliza to jeden z najpopularniejszych shipów z Magicznych Naszyjników. Jest to jedyny ship, który został potwierdzony, że się spełni przez Kalhutkę

* Magiczne naszyjniki #1: Alex broni Elizę kiedy Eric mówi, że zachowuje się mniej dziecinnie niż Eliza.

Alex chwali Elizkę kiedy ona rzuca książką w Erica.

Alex rumieni się kiedy Eliza mówi chłopakom, że ich kocha. Kiedy Eliza zauważyła, że Alex się rumieni na to, mówi mu, że kocha ich po przyjacielsku i wali go z liścia.

* Magiczne naszyjniki #2: Kiedy Mizuki z wrażenia uruchamia swoje moce, Eliza z przerażeniem przytula się do Alexa i prosi Mizuki, żeby nie bawiła się w węgorza.

Kiedy uczniowie opisują Darię, Alex podrywa Elizę mówiąc, że: ,,A kolor jej oczu były blękitne niczym twoje oczy". Eliza żartobliwie odpowiedziała: ,,I miała białe pasemko na grzywce niczym twoje paski na podkoszulku".

Kiedy Eliza skończyłą opowiadać swoją historię, Alex był zaskoczony, że jeszcze nigdy nie miała chłopaka i uważał, że napewno była najpiękniejszą dziewczyną

* Magiczne naszyjniki #3: Alex pomaga Elizie zanieść nieprzytomnego Erica do pokoju
* Magiczne naszyjniki #4: Kiedy Alex zauważył swoją 32 byłą, chciał, żeby ta się od niego odczepiłą, więc pocałował Elizę w policzek i powiedział swojej byłej, że to jego kolejna dziewczyna. Kiedy ta już odchodzi, Eliza popycha go i żąda wyjaśnień
* Magiczne naszyjniki #5: Eliza marudzi z Alexem o treningu.

Alex wyznaje Ericowi, że zakochał się w Elizie.

Eliza prosi Alexa o pomoc w przemianie wyglądu, na co Alex się rumieni

Alex komplementuje Elizę

* Magiczne naszyjniki #6: Eliza jako pierwszemu daje Alexowi naszyjnik

Kiedy Eliza spada po nie udanym locie, Alex jest jedynym który się o nią martwi

Alex prosi Erica, żeby udawał Elizkę, ponieważ chce poćwiczyć wyznawanie jej miłości

Alex pociesza Elizę, kiedy ta stoi przed grobem swojego wujka

* Magiczne naszyjniki #8: Eliza przez przypadek rzuca książką w Alexa.

Alex powiedział Elizie, że ktoś pobił Mizuki

Alex wpada na Elizę kiedy biegł za Mizuki

* Magiczne naszyjniki #9: Eliza wyjaśnia Alexowi, co się stało kiedy jego nie było

Alex prosi Elizę, żeby go pocałowała, ponieważ chce się uwolnić od Moniki. Eliza go popycha i prosi go, żeby ją w to mieszał

Eliza wali Alexa z liścia, kiedy dowiaduje się, że on zerwał z Moniką przez sms'a

Eliza kłóci się z Alexem

Eliza wali Alexa patelnią

Alex daje Elizie kwiaty, ale ona nie przyjmuje przeprosin

* Magiczne naszyjniki #9 (część 2): Eliza zaczyna śledzić Alexa

Eliza jest dumna z Alexa, ponieważ on przeprosił Monikę

* Magiczne Naszyjniki #11: Eliza pod wpływem naszyjnika chce pocałować Alexa i daje mu naszyjnik. On jednak pod wpływem naszyjnika odpycha ją.

Alex i Eliza gadają sobie wieczorem w pokoju Elizy
Magiczne naszyjniki Odc 1

## Wątek:

Odcinek zaczyna się kiedy Mizuki zaczyna opowiadać swoją historię: ,,Dobro i zło istniało od dawna" Mizuki należy do strony dobra. Od najmłodszych lat jej mistrz uczył ją walczyć. W nagrodę pewnego dnia została od niego różową kokardę. Mizuki miała też moce (nie wiadomo dlaczego). Mineło kilka lat. Dołączyli nowi uczniowie (Eric, Eliza i Alex). Po krótkim szkoleniu zaczeli chodzić na różne misje. Niestety Ray nie pozwalał Mizuki wychodzić na misje, zamiast tego miała na głowie wszystkie obowiązki.

Alex przegląda album z zdjęciami z starymi uczniami. Znudzony Eric zaczyna się z nim kłócić, ale Eliza zapytała się ich czy nie mogą być w zgodzie. Mizuki podchodzi do nich i mówi, że zrobiła już kolację, więc uczniowie mogą za chwilę przyjść. Ray mówi, że zaraz przyjdą, a Eliza ma pretensje do Raya, że tak brzydko się odzywa do Mizuki. Chłopaki nadal się kłócą. Nagle Eliza zauważa na albumie ,,Mizuki Junior". Chłopaki nadal się kłócą, aż w końcu Eliza nie wytrzymuję i rzuca książką w Erica. Uczniowie zaczynają się wygłupiać. Ray zaczyna tęsknić za swoimi starymi uczniami (ponieważ byli poważni i mieli gdzieś Mizuki) . Chwilę później Ray każe Mizuki posprzątać dom i potem umyć naczynia. Eliza słyszy ich i wkurzona idzie do chłopaków i mówi im, że Ray znowu kazał Mizuki wszystko zrobić. Każe zaskoczonym chłopakom posprzątać swoje pokoje, żeby Mizuki miała mniej pracy. Kiedy Mizuki jest już w pokoju Elizy nagle Eliza podsuwa jej fotel i mówi, że ona i chłopaki posprzątali swoje pokoje. Mizuki z uśmiechem im dziękuję, ale mówi, że jeszcze musi umyć naczynia. Kiedy Mizuki myje naczynia, nagle ma jakąś dziwną wizję. Mizuki mówi o tym Ray'owi. Wydaje się być bardzo zaskoczony. Każe Mizuki wezwać szybko wszystkich uczniów. Kiedy są już na zgromadzeniu, Ray mówi im, że Mizuki ujawniają się Magiczne Naszyjniki i opowiada im o nich. Jest ich 16, ujawniają się pojedyńczo i każdy ma inną moc. Dlatego daje im misję - odnalezienia naszyjników.

W tym samym czasie naszyjnik ujawnia się Darii - 18-letniej dziewczyny ze strony zła. Myśli o naszyjniku i wychodzi.

Alex i Eric wypytują Mizuki o naszyjnik. Eliza mówi, że już najwyższy czas wyruszać

## Cytaty:

„ A narzekałeś na mnie, że niby ja nie jestem poważny ”.
– Eric do Alexa
„ Jesteś najmłodszy, więc wiadomo, że nie będziesz poważny ”.
– Alex do Erica
Mizuki

## Wygląd:

Mizuki ma fioletowo-niebieskie włosy upięte w kucyk (od 5 do 11 odcinka miała grzywkę opadającą na jedno oko), a w nich różową kokardkę, którą dostała od Ray'a. Jej oczy są koloru fioletowego. Nosi fioletowo-fiołkową koszulkę na ramiączkach, granatowe dżinsy i czarno-białe buty.

### Mała Mizuki:

Jej włosy są krótsze i spięte w dwa kucyki. Ma różową kokardkę i takiego samego koloru bluzkę z białym króliczkiem, indygowe ogrodniczki, niebiesko-czarne rękawiczki, rajstopy przechodzące z koloru białego do cyjanu i czarne pantofelki.

## Występowanie:

Mizuki pojawiła się we wszystkich odcinkach, oprócz drugiej części dziewiątego.

* Magiczne naszyjniki #1:

Mizuki opowiada swoje backstory.

Idzie do Ray'a powiedzieć mu, że zrobiła kolację.

Ray każe Mizuki posprzątać.

Mizuki myje naczynia. Cieszy się, że Eliza, Alex i Eric są przy niej. Nagle ujawnił jej się naszyjnik. Mówi o tym Ray'owi.

Mizuki każe wszystkim przyjść na ważną rozmowę.

Cieszy się, kiedy Ray mówi, że Mizuki będzie chodzić z uczniami na misje szukania naszyjników.

Mizuki wyjaśnia, że nie wie nic o naszyjnikach, poza tym jak wyglądają i gdzie się znajdują.

* Magiczne naszyjniki #2:

Mizuki idzie i zauważa Elizę, która chciała rzucić książką w Alexa i w Erica.

Mizuki śmieje się wraz z Alexem i Elizą z Erica.

Dzięki pomocy Alexa, Mizuki ściąga jabłka z drzewa.

Mizuki próbuje zdjąć naszyjnik z drzewa, ale Daria okazuje się od niej szybsza.

Mizuki próbuje opowiedzieć Rayowi o naszyjniku i Darii.

Ray wyznaje Mizuki, że się o nią martwi

Mizuki opowiada Elizie, Alexowi i Ericowi o starych uczniach

Mizuki z innymi słuchają backstory Elizy, Alexa i Erica

Kiedy Eliza pyta się Mizuki jak trafiła do strony dobra, Mizuki zdaje sobie sprawę, że nic nie pamięta o swoich rodzicach

Mizuki pyta się Raya, czy jest jej ojcem. Ray odpowiada, że nie jest jej ojcem, a jej rodzice niestety nie żyją
Laura

## Wygląd:

Laura ma ciemnoróżowo-jasnoróżowe włosy upięte w kucyk. Ma pomarańczowe oczy. Nosi grubą fioletową bluzę z granatowymi rękawkami i z czerwonymi sznurkami zawiązanymi w kokardę. Ma niebiesko-zieloną kokardę na włosach

### Młodsza wersja:

jak swoja starsza wersja ma taki sam kolor włosów i oczów, jednak ma rozpuszczone włosy. Nosi fioletową koszulkę z ciemnofioletowym trójkątem, granatową bluzę, jasnoczerwone spodnie z bardzo jasnymi czerwonymi nogawkami, pomarańczowymi skarpetkapi w gwiazdki, czarne baletki i turkusowy pasek na spodniach. Ma fioletowo-białe bransoletki i niebiesko-zieloną kokardę

## Występowanie:

* Magiczne Naszyjniki #9: Laura rozmawia z Ericiem o wymianie bransoletki. Nagle Laura zauważa Alexa i prosi Erica by go zaprowadził do niej. Kiedy Alex jest przy niej, Laura mu zarzuca jak z nią zerwał. Nagle Alex ją całuje i humor Laury się zmienia. Każe mu przed odejściem pocałować ją 3 razy i przytulić

## Historia:

Laura w czasach gimnazjum/liceum była w związku z Alexem, jednak on ją bezczelnie rzucił dla Dziuni Leśnej. W 9 odcinku można było ją zobaczyć na targach wymiany

## Export Code:

Długi kod:

## Ciekawostki:

* Laura kocha sobie kupować różne rzeczy typu biżuteria jakaś ozdoba ubranie itp
* Zazwyczaj jest bardzo spokojna ale szybko wpada w złość
Brown Eyes

## Stats

### Description

One of the most common eyes in Aradena, having Brown Eyes is a sign of strength and bravery. Generally, the large regiments of infantry in the Aradenean legion are seen to have predominantly Brown Eyes. Brown Eyed individuals can trace their ancestry back to the people of the Southern Realms, a hardy people.
Assassins Knife

## Stats

### Description

Utilized by the Assassins of Aradena, carrying a Knife in the Mouth is a valuable technique exploited while climbing and sneaking. Holding a knife in one’s Mouth is a dangerous technique for those not trained in the art of murder. Individuals who can perform it enable the use of both hands whilst ensuring to remain silent.
Seraph: Str/Int Tank Build

The following is a guide focused on Tank Seraph. Seraph is the tankiest unit in the game and a big help for most end game bosses, including Merati and Askalor who summons many mob units. This is helpful on Seraph due to his Grace ability which allows him to become more tanky with more units surrounding him, up to 75 additional armor. Your main abilities for my build are going to be Roar of Glory, which buffs you and your allies with additional health regeneration, Blessing which increases you and allies armor and damage stats, Adduction which taunts units, gives additional armor and heals you when you take damage, Blessed Nova which is a short cooldown heal that damages around you and Guardian Angel, which makes you or an ally immune to physical damage for a short period of time or Numinous Aide, which has a chance to summon units when you take damage, which can heal allies and damage enemies.

You main stats are going to 160 Str, 10 Agi, and 160 Int. Almost all of Seraph's abilities scale with both Str and Int so this is ideal for even a tank build. You want high armor and high HP but also are looking to increase your Int stat and Spellheal which will further increase your survivability. The ideal items to look for are as follows: Wonderstaff of Masterja (1H Orange Weapon) which grants Str, Int and substantial Spellheal, Magus' Rebuttal (Orange Shield), which gives a generous block stat, Int, HP and armor, Dragon's Prophecy (x2 Orange misc) which gives high HP, health regen and some armor, Darksteel Mail (Orange Body) which gives high armor and evasion, and Boots of Order, which gives armor, spellheal, spellresistance and movement speed.

With the new changes to the taunt system (hotkeyed to "Z"), the ~~taunt skill will also trigger your skill Roar of Glory, so make sure you cast this separately from~~ Adduction which is your other skill that taunts. I find it helpful to buff with Blessing and taunt/use Roar of Glory. When these begin to wane, use Adduction and Blessed Nova when needed for healing to prolong your taunting and continue to tank, alternating between these skills. This will help increase survivability for your team and ensures the focus of mobs and bosses is on you for a greater duration.

In early game, Numinous Aide and Righteous Fury are a big help in dishing out damage and taking aggro away from you. This, paired with Adduction and Grace to increase your tankiness makes Seraph one of the easiest characters to level with. If you find you're lacking damage, take Angel Dance and get as close to the enemy as possible to increase its damage output by hitting them more frequently with it. This pairs well with Blessed Nova to help keep your HP up too.

If you have any questions regarding this build, let me know on Battlenet with username SinsBane23#1835. Thank you!
Sours

See also: Category:Sours

**Sours** is the line of flavors with a particularly sour flavor. This line of flavors has its history back in the original flavors in 2011, when all flavors were sour and had names beginning with the word "sour". The current flavors in this line are:

* Watermelon Shock
* Lemon Blast
* Fruit Splash
* Orange Burst

Historical flavors which could be argued as part of this line include:

* Sour Apple TKO
* Sour Peach Pucker
Necromancer: Agility Build

## What is this Build?

The basic idea of the Agi Necro is to do as much right-click damage as possible with summons. The problem people run into when making a right-clicking Necro is that they just use damage items.

In order for a summon to do damage it has to survive long enough to actually get attacks in. If you go full damage build you can do almost 20,000 dps on a dummy but no damage in a boss fight. So, depending on the type of content you are doing, the build will vary from a heavy-damage build to a tank build. You can swap out items depending on need. Generally, the more difficult the fight, the tankier the build needs to be.

Tanking items use the stats of Strength, Spell Resistance, and Spell Heal. Damage items use the stats of Agility, spelldamage, and crit. Because no points are being assigned to intelligence you will have a low mana pool and will need to rely on at least one manasteal item to maintain your summon spells.

## Items

### Hero

#### Farming Hell difficulty Shattered content I use:

* Wonderstaff of Masterja
* Boots of Order
* Magus Defender
* Askalors Hell Gloves
* Brawn and Blunder
* Divine Armor

#### Farming Normal difficulty:

* Bow of Sorrow
* Askalors Hell Gloves
* Boots of Order
* Brawn and Blunder
* Divine Armor
* Frostrose

Here's a table of different recommended items in their respective category:

### Minipet Items

These are the recommended items for your Minipet

* Infinite Doner
* Ultimative Nature
* Feather Sword
* Shirt of Agility
* Scythe of the Dark Judge
* Viper Scepter / Serpentine Mace

## Stats

Assigning attribute level bonuses will be about 1 strength for every 2 agility.

By the end up with a base strength of 100 and a base agility of 220.

## Abilities

These are the recommended abilities:

* Flag of Gloom
* Hell Summon
* Dark Ritual
* Bone Mastery
* Minion Magic
* Dead Raising

## Minipet

This is the ranking for the available minipets:

1. Frost Wyrm (Top pick)
2. Red Dragon
3. Green Dragon (if you have mana problems)
Guilds of Hyppos Wiki

**Welcome to the Guilds of Hyppos Wiki!**
Guilds of Hyppos is a Warcraft III custom map originally created by Robbebop who later on gave the editing rights to GreenNinja. GreenNinja made sure that the map could be played on the Warctaft III Regorged client, which when originally released, broke most of the custom maps, including Guilds of Hyppos, but now, thanks to GreenNinja, we have a working version on the Reforged client.

About Guilds of Hyppos:

We're a collaborative community website about Guilds of Hyppos that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

* Getting Started!
* Class Guides
* Items
* Quests

Getting Started!Class GuidesItemsQuestsPlaceholderAn Important LocationPlaceholderA Key Event

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dark Cultist Crown

## Stats

### Description

Equipped by the Cultists of Aradena, the Dark Cultists Crown is endowed to those who wield the dark magic. Hidden from sight in fear their dark secret will be uncovered, those who are found to possess the Crown would be instantly sentenced to death. Providing an excellent defence, the magic that runs through the Crown makes it extraordinarily cumbersome and uncomfortable to wear.
Necromancer (Class)

## What is the Necromancer?

The necromancer is a summoner class that can play both as physical dps , caster dps and a crowd tank depending on your build.

They have different supporting abilities as well that either heal or increase the damage output of allies.

## Abilities

Life Drain

Big aoe heal as well as aoe spell damage, mainly used if you wanna heal not just your summon but your party aswell.

Pull of Destruction

A spell to move your hero and summons to specific a location. This spells also deals damage based on your Spike Armor and scales with the number of units summoned.

Sphere

This is the heal you use to heal your summons.

Flag of Gloom

Banner you put on ground to increase dmg of summons. Mainly used on agility builds.

Hell Summon

This is a very important spell. It creates corpses to use for summons or summons archers from already existing corpses.

Dark Ritual

This spell creates mages by sacrificing your minions while also healing hero. Very good on all builds.

Poison Nova

AoE damage that scales with Intelligence.

Parasite

Single target damage spell and summons a big burly unit called Butcher, it has acces to a Meat Hook ability. This one you usually use instead of heals if you dont need healing for your run.

Bone Mastery

Must have! Increase the summoned mobs stats while also allowing for more normal skeletons.

Minion Magic

An amazing Intelligence based passive that causes your minions to deal damage when you cast any other spell. All builds can use this as long as they have some summoned units.

Cursed Life

A heal that heals your summons slightly and also heals you hero for a lesser amount A good panic heal

Dead Raising

Main summon spell for the Necromancer. Highly recommended.

## Tips and Tricks

### Leveling

For lvling it's recomend you go split int and str up to 80 in each and then go all int after. The reccomended setup for lvling is minion magic build.

### Minion Magic Build

The classic Minion Magic spell setup is:

* Dead Raising
* Hell Summon
* Bone Mastery
* Minion Magic
* Dark Ritual
* Parasite or Drain Life / Cursed Life depending on the situation.

For items your absolute priority is Spelldamage & Spellhealing as it increase everything from you spell dmg and summons attack damage to HP of summons. Other good stats are str , int and crit

### Endgame builds Str and Crit build

full str variation of minion magic

build is great for tanking and soloing to make this work i reccomend you have infinit donner before you put all you points into str as this is needed to maintain mana also you need a big mana item in the build before you get started either the wrong path or something that has similar mana stat

for items the stats you wanna get are mainly sp, str, crit and seccondary heal power

crit build insane dps

this is the top dps build its another variation of the minion magic build there you put alot to all of your points in agi i again recomend geting infinity doner and a big mana item before starting it,

on this build you go crit on your items all the way pure and simple you also wanna teal scythe if not both the scythes to debuff armor
Seraph: Tyrael Build

## What is this build?

It's an autoattacking build, focused on CDR, Spellheal & Agility to empower our abilities to a redicilous state with the endgoal of becoming immune to physical damage. With 45% CDR, Guardian Angel has a 14~ sec CD. With 100% spellheal, it now has 8sec duration. This means that you can be immune to all physical damage with 6 seconds downtime.

But if you get even higher spellheal, then you can be immune to all physical damage even longer. With enough CDR and spellheal, it could even reach total immunity.

## Items

### Hero:

* Islatha's Cranium - Big Stats, Big CDR
* Askalor's Boots - Big CDR
* Liberator's Gloves - CDR with Manasteal and AS
* Wonderstaff of Masterja / Mace of Fahras / Abyss Mace - Huge Spellheal, good damage and stats
* Archpriest Ring / Ultimative Nature - BIG spellheal and damage / Big Spellheal with AoE Root
* Archpriest Ring - BIG spellheal and damage

Askalors Hellfire BootsIslatha's CraniumLiberator's GlovesWonderstaff of MasterjaUltimative NatureArch Priest Ring
### Minipet:

* Feathersword - AS Aura
* Scythe of the Dark Judge - -Armor Aura
* Infinite Doner - Infinite Mana Potion that also heals
* Staff of Annuling - Panic Heal Ultimative Nature - AoE Root
* Free Slot

## Stats

100% Agi

It's Attack Speed, it's Attack Damage, it boosts our spells. 100% Agility.

## Abilities

* Guardian Angel - Main ability for the build, reduced cooldown and increased duration.
* Righteous Fury - Our way to deal AoE damage, it benefits from all of our Spellpower/damage
* Bash of Light - More damage, this damage is also applied onto Righteous Fury, meaning this can now cleave.
* Phoenix Strike - Mobility and stun. Damage is based on Agility + Str & Spellpower/damage
* Blessing - Adds a big chunk of attack damage, not only to us but the entire group, also increases armor by a small amount.
* Adduction - During Guardian Angel downtime, this is a good way to ensure that we stay healthy.

## Minipet

1. Phoenix - It's more agility, 62 more agility to be precise.
2. Green Dragon - Mana regen, it's good to have.
3. Red Dragon - 100 attack damage is a lot.
4. Black Dragon - Immune to both movement slow and attack slow.
5. Mana Beast - If you've got many active items, or need to use your potion a lot (using potion costs mana).
Archer Cap

## Stats

### Description

Equipped by the skirmish regiments of the Wardens of Aradena, the Archer cap signifies the incredible skill of the soldiers that wear it. Crafted from wool, the Archers Cap offers little defence against blows to the head. However, it is incredibly light to the point where the skirmishers don't notice wearing it, making it highly mobile.
Grand Wizard Staff

## Stats

### Description

Obtained by the pupils of the Institute of the Arcane during graduation, the Grand Wizard staff transforms the pupil’s Staff performed by the elder wizards. The transformation increases the damage capabilities of the Staff at the cost of some defence by increasing its magical energy and making it more cumbersome.
Grand Great Sword

## Stats

### Description

Crafted for the experienced Knights of Aradena, the Grand Greatswords are two-handed weapons used for cutting and slashing rather than stabbing. Grand Greatswords are incredibly expensive, only being crafted by the best blacksmiths of Aradena. The improved blade and handle provided exceptional damage. However, their large size and weight mean they are tricky to wield, primarily used for foot combat rather than while mounted.
Vampire Teeth

## Stats

### Description

A terrifying display of the power of dark magic, Vampires Teeth are becoming increasingly common amongst the Peasant Cultists of Aradena. During the rituals performed by the demonic cultists, the incantations cast by the peasants cause the incisor teeth to enlarge. This makes it difficult for the cultist to hide their sect from the watchful eyes of other Aradenean residents.
Priest (Class)

## What is the Priest

TEXT

TEXT

## Abilities

Stars of Hope

Whenever the priest cast any spells, he's sending a starfall. In a 500aoe, two stars every second hit random units around.

[4 sec cd] Max Stage, it heals 20 + 50%(str) allies or it damages 20 + 50%(int) enemies. Lasts 4 seconds.

Blinding Ray

TEXT

Sky Light

[4 sec cd] Max stage, it does 60 + 40%(int) damage in a 250aoe. Slow attack/movement speed by 30% for 8 sec.

Sky Light is probably best to keep level 1 (less mana cost) to use only for slowing enemies.

Pulse of Vengeace

TEXT

Revival

TEXT

Wall of Light

TEXT

Sacred Nova

TEXT

Great Deserve

TEXT

Hand of Kahjem

TEXT

Globe

TEXT

Dream Splitter

TEXT

Holy Light

TEXT
Bow

## Stats

### Description

Utilised with outstanding efficiency and grace by the skirmish regiments of the Wardens of Aradena, the Bow is an essential weapon for hunting the evils of the Outlands. The Bow provides good attack but little defence in hand-to-hand combat. However, the lightweight of the Bow allows for excellent mobility in skirmish warfare.
Battle Scarred

## Stats

### Description

Facial disfigurement is seen across nearly all the retired Aradenean legion; the Battle-Scarred Mouth tells a different tale for each who have it. Battles were more common for the older warriors of the Aradenean Legion; having suffered many losses, those who survived remained haunted by their past until their demise.
Khopesh

## Stats

### Description

Initially used by the Wardens of Aradena but replaced by large War Hammers, the Khopesh is signified by its distinctive curved blade used for disarming enemies. Few Khopeshes remain in the kingdom of Aradena. The remaining ones are used mainly in the gladiator arenas as a homage to the sacrifice made by the Wardens in the first great war. Boasting unprecedented attack and good defence while remaining extremely mobile.
Common Great Sword

## Stats

### Description

Crafted for the Knights of Aradena, the Common Greatswords are two-handed weapons used for cutting and slashing rather than stabbing. Common Greatswords are extremely expensive though the impact of one knight can be worth ten men on the battlefield. Their large size and weight mean they are pretty challenging to wield, primarily used for foot combat rather than while mounted.
Daniela McIntyre

**Daniela McIntyre** is a supporting character in Band Geeks.

She is the drummer of the all-female jazz fusion band Peyote.

## Personality

Daniela is noted to be extremely quiet and reserved, even to her bandmates. Often she'll be listening to music by herself and if someone who isn't her bandmate tries to have a conversation with her, she'll more likely than not ignore them outright. No one in the group has been able to siphon any vocal acknowledgement from her. She is surmised to have stage fright and social anxiety, as shown during prom when she visibly freaks out when they shine the spotlight on her.

However ironically, she is the drummer of Liz Whitmore's band Peyote and is the loudest instrument. She is a very talented percussionist and is able to impress most people who meet her. But because of her consistent silence, Leon and some others percieve her as rude and condescending.

## Appearance

Daniela is a caucasian blonde high school student with short hair parted to the side. She often wears white tank tops and sometimes wears a black leather jacket over it.
Blue War Paint

## Stats

### Description

Smeared on by the Wardens of Aradena, Blue War Paint acts as a mark of honour for the infantry regiments. The paint is made from berries crushed and mixed with ash to form a thick, sticky liquid that coats the face. It is said the Blue War Paint grants the Wardens with unmatched bravery and impossible strength against the horrors of the world.
Green Eyes

## Stats

### Description

Commonly seen in the town and villages on the outskirts of Aradena, having Green Eyes is a sign of sensitivity and beauty. Green-Eyed individuals are often taken advantage of, exploited for their kindness and fidelity. However, the greatest knights and warriors in the history of Aradena are said to have Green Eyes, those who master their emotions to be wielded with deadly force. The origin of Green Eyes is of much debate in Aradena, with none knowing exactly where they stem from, though Elves are rumoured to have predominantly Green Eyes.
Messer

## Stats

### Description

Crafted for the Watchmen of Aradena, the Messer is a curved one-handed sword with a knife-like hilt. Though somewhat cumbersome, these weapons are mainly used to intimidate peasants rather than for actual use. Nevertheless, the Messer remains an effective crowd control sword with good attack and acceptable defence.
Assassin Armour

THE ASSASSIN ARMOUR

The assassin armour is very useful if you want to get revenge on someone. You must need-fist punching gloves, a cape, a long thunder sword, a Assassin’s bucket of lava, a death rope, a potion of blinding, and other potions, T.N.T, a bow, arrows of poison, and a totem of undying to make sure that the revenge makes you not a fool. If you press S, you will slide under the enemy and go begging them. The punching gloves are back up. The long thunder sword lets you do 14000 damage to the opponent. The cape also lets you fly like an elytra but does not accelerate when going up or down. The long thunder sword lets down a streak of thunder in the area in front of you, and electrocutes them for a few seconds, taking damage constantly. When you press S with the thunder sword, you slide and you slash in all directions with heavy damage. This will knock enemies back far and high. An Assassin's bucket of lava is a normal lava bucket that flows as fast as water. The T.N.T makes no sound when it explodes and explodes right when you light it, it also does no damage to you. The death rope lets you hook your target on the neck and release your mouse to launch them far away, or squeeze them tight. This pulls your target closer, and does damage every second if they are squeezed in the neck, and they suffocate. The potions are Splash Potion of Extreme Pain, it just does 75% of the damage to the enemy effected for bosses. After half a day, the target will start taking 1 heart per second of damage. And it lasts until the target uses a Potion of regeneration. Even though they use that potion
Nyrazite

Nyrazite is a natural-forming block that spawns below Y=30, and is most common in Y=25. Nyrazite can be used as an efficient smelting fuel, and it acts like a redstone block when activated with redstone. It also can be used to grow plants. It is also flammable and has a durability of 15. (25% the durability of obsidian) And has a blast resistance of 100

# Ways to Obtain:

Mine below y=30, and the most common level of Nyrazite is y=25. Then, mine it with a stone pickaxe or higher to obtain it, otherwise it drops nothing. Can also be traded with a farmer villager at least more than level 2. Can also be obtained by jungle temple chests.

# 2 things you can craft with it:

1. Enchanted Bone Meal

Enchanted bone meal is an item where you can breed mobs, and tame wolves.

When grown, it does 6x more growth than a normal Bone meal. Can also be used as the input in trading tables to get high-tier items like Totem of Undying, Enchanted Netherite Axe, Farland Stick, etc. You can also use it in an anvil, where if you put in the item you want, and then the Enchanted Bone meal, it will make 4 random good enchantments (Everything except Curses and Bane of Arthropods.). And if you put it on a plant, the growth will spread. For example, if you enchanted bone meal a potato plant, and there is an oak sapling near, it will spread and grow the oak sapling, and it continues to spread until it reaches no other plants. It can also be used to put in an enchanting table, where it will have the same results as enchanting a gold pickaxe with a level 30 enchantment while the enchantment table is surrounded by enchanting books. If you use it on a bookshelf, the bookshelf will turn into an enchanted bookshelf.

1. Polished Nyrazite

Polished Nyrazite is a partially decorative block that has a durability of 25 (Half the durability of obsidian) and has a blast resistance of 200. Can only be mined by stone pickaxe or higher, or it drops nothing. Polished Nyrazite’s uses are mainly for decoration, but can be used as a strong block for a base. Unlike Nyrazite, Polished Nyrazite can not be used to smelt, nor can it be used for redstone power. Polished Nyrazite is not flammable, and it can not be used to grow plants either. But polished Nyrazite is a good block for building a survival base. A door placed on Polished Nyrazite will become more durable, and other mobs (even villagers) can’t open it except you. If you put a bed near nyrazite, the bed when slept will give you Strength for 30 seconds, and back to full hearts. Furnaces placed on Polished Nyrazite also smelts 1.3x faster, and a smithing table placed on top of Polished Nyrazite Block can smith iron to diamonds, and diamonds to overite using conduits, and overite to farlandium using a farlandium gem. Other than that, it is a decorative block that is meant to be a good block for building survival bases.
Horned Helmet

## Stats

### Description

Equipped by the former infantry regiments, the Horned Helmet has become outdated in more modern warfare. Constructed from steel and bulls' horn, the helmet offered an excellent defence. However, it was extremely cumbersome, often causing more damage to nearby allies than the enemy leading to its decommission in the Army.
Bow and Quiver

## Stats

### Description

Utilised with outstanding efficiency and grace by the skirmish regiments of the Wardens of Aradena, the Bow is an essential weapon for hunting the evils of the Outlands. The Bow provides good attack but little defence in hand-to-hand combat. However, the lightweight of the Bow allows for excellent mobility in skirmish warfare.
Cavalry Helmet

## Stats

### Description

Equipped by all mounted units in Aradena, the Cavalry Helmets popularity in horseman is due to its superb design. Giving excellent coverage to the face, the Cavalry Helmet remains beautiful yet highly efficient. This discrete elegance provides the mounted units of Aradena an exceptional defence whilst staying highly light for outstanding mobility.
Basket Hilted Sword

## Stats

### Description

Crafted for the Horse Regiments of the Aradenean Legion, the Basket Hilted sword incorporates the distinctive basket hilt, which protects the hand. Primarily both cut and thrust blade, the one-handed weapon provides good damage and defence whilst remaining light enough to be effectively used on horseback.
Executioners Axe

## Stats

### Description

Equipped to a select few of the Watchmen, the Executioners Axe is used to strike fear into the hearts of the ordinary peasants. Boasting an impressive attack, the Executioners Axe is primary used (as the name suggests) during public executions, which have become a daily occurrence under the rule of the Mad King. The giant axe, however, is highly cumbersome and offers little in the way of defence.
Skewered Orc Head

## Stats

### Description

Paraded by the Wardens of Aradena, the Skewered Orc Head is the ultimate show of disrespect towards the Monsters of the Outlands. The Orcish head can survive for days without body attachment, making for amusing conversations between the beheaded Orcs and the Wardens. Offering some attack and defence at the cost of little mobility.
Banner Flag

## Stats

### Description

Carried by the generals of the Aradenean Army, the Banner Flag must be held by at least one soldier in each regiment. A show of Aradena’s power and valour, the Banner Flag carrier is often the greatest warrior in the company. No banner should ever touch the ground, a show of weakness the King would not allow. Offering some defence and minor attacks, the banner flag is somewhat cumbersome.
Spell Book

## Stats

### Description

Kept secret by the Cultists of Aradena, the Spell Book contains powerful dark spells which can be mastered by the Peasants of Aradena. From resurrection to plague, the incantations in the Cultists book of spells are potent. Offering good attack and defence, the book itself is hefty, thus cumbersome for the Cultists.
Druid Wizards Staff

## Stats

### Description

Handpicked and carved from ash wood by pupils in the Institute of the Arcane during their second year of training, the Druid Staff serves as a wizard's weapon for their entire lives. If broken, the wielder must start their training from the beginning. Therefore, powerful incantations are placed on the staff by its owner to protect it from danger. This gives the Druid staff a formidable defence and powerful attack using magic. However, the spells running through the Staff make it somewhat cumbersome.
Dragon Plate Armour

## Stats

### Description

Harvested from the scales of fallen nightmares, the Dragon Plate Armour is donned by the Aradenean beast hunters while defending the outskirts of Aradena from unspeakable creatures. Being lighter than air and more robust than most metal, the Dragon Plate Armour is awarded to few experienced warriors of the Aradenean Army.
Dual Colour Pupils

## Stats

### Description

Surprisingly common in the Kingdom, Dual Colour Pupils are a sign of having natural magical abilities. The Institute of the Arcane usually hunts these individuals; the magic that runs through them is given rather than obtained. If harnessed correctly, these people can become the greatest wizards in the Kingdom. Incorrectly, and the power can be used for unimaginable evil. Most with the Dual Coloured Pupils hide their eyes in fear of the Institute.
Infantry Helmet

## Stats

### Description

As the name suggests, the infantry helmet is equipped for the infantry regiments in the Aradenean Legion. Crafted from steel by Aradenian blacksmiths, the Infantry Helmet is quick and inexpensive to forge. Offering both good defence and mobility, the helmet is a suitable choice for Aradena's large infantry.
Wooden sword

## Stats

### Description

Primarily used by children in the Aradenean Legion, the wooden sword is more of a paperweight than a weapon. Though many fierce warriors of the Legion once started with a blade of this type, there is little chance it will be the first choice for any who serve. Though lightweight, the Wooden Sword has an abysmal attack and defence, making it almost useless against any foe larger than a squirrel.
Los Angeles

**Los Angeles** is a sprawling Southern California city and the center of the nation’s film and television industry. Near its iconic Hollywood sign, studios such as Paramount Pictures, Universal and Warner Brothers offer behind-the-scenes tours.

## Monsters

* Terry
* Gary
* Walter
* Swampy
* Aidan
* Brainy
* Edd
* Felipe
* Bust
* Braxton
* Edward
* Chester
* Frank
War Torn Heavy Steel Plate

## Stats

### Description

Equipped by the veteran horse regiments of the Aradenean Army, the war-torn heavy steel plate armour has seen many battles. Yet, it still provides excellent defence for the mounted units at the cost of much mobility. Crafted by the best smiths of Aradena, the Heavy Steel Plate Armour is extremely expensive.
Cookiebots

These mobs are dangerous.

They appear as an robot with a cookie on top.

info:

-50 hearts (100 health points)

-3 blocks tall vertically and 2.89 horizontally

Drops: Cookie, 4 iron ingots, whatever enchanted books (except curses)

Behavior:

-Throws Cookies at you

-Also Shoots Heavy crystal bullets at you

-Can try to Ram into you

-Take Inspection pictures to spy at you,

-Can explode tnt

-Can also set things on fire with flint and steels

-Can spawn Slimes 2 cm’s in front of you

-Has a emerald pickaxe efficiency 2 axe

-Can summon a creeper

-Can summon 2-5 silverfish
Flaming Torch

## Stats

### Description

Often carried by Watchmen and the Towns Guard on their night patrols, the Flaming Torch illuminates the shadow in which criminals lie. Offering some attack and little defence, the Flaming Torch is relatively easy to carry, ensuring good mobility for the sentries. However, they must be sure not to burn themselves.
Kings Crown

## Stats

### Description

Resting on the head of the King of Aradena, the King's crown is a burden many wishes to carry. A show of the King's power and his Kingdom, the King's crown weighs heavy on the few that attain it. The dark magic of the palace has seeped into the crown, making it uncomfortable and cumbersome for the King; therefore, he rarely wears it.
Talisman

## Stats

### Description

Carried by the Bourgeoisie of Aradena, the Talisman is a magical piece of jewellery. Enchanted by the wizard in the Institute of the Arcane, the Talisman is said to ward off demonic spirits. In reality, they provide little defence against dark magic. Providing no attack or defence, the Talisman can be worn around the neck with ease.
White Eyes

## Stats

### Description

White eyes signify a particular set of skills in Aradena - it is said that those who have fought the beasts from beyond the wall adapt to the darkness using a magical spell. They can see in the dark, survive, kill. Although this is a survival advantage - it brands them monsters within the populace of Aradena.
The Dragon

### Base Damage

The Dragon is the fourth boss the player will encounter on their playthrough, the boss appears to be the Ender Dragon. The boss can be summoned by going into the Dragon Research Facility's Dragon Egg teleporter, and teleporting to the Dragon's Continuum.

## Boss Behaviour

The Dragon will fly around and will use end crystals to heal it's health overtime. The dragon cannot attack you (besides from it's dragons breath or fireballs) but you can accidently step on a pressure plate and summon a Damned Soul with diamond armour, if you step on a blackstone pressure plate, a Damned Soul with netherite armour will attack you instead. After The Dragon is defeated, you will be gifted the Dragon's Drill which allows you to break through the stone brick wall and go to the Jungle Dimension. Keep in mind the Dragon bossfight will get a major overhaul after 1.3 is released.

## Guides

* Remember to have at least 2 pieces of the Insane Dragon Hunter's armour pieces before fighting The Dragon.
* If you are doing warrior class, go with the Doctor's Silencer or End Piercer. Keep in mind the Doctor's Silencer was heavily nerfed in update 1.3 but it still is pretty good.
	+ For the fight, go up to the mid-pillar in the arena you fight the dragon in and hit the dragon in it's neck until it finally dies. Sometimes you may get flung, but if you set your spawn, the fight will be a piece of cake.
* If you are doing archer class, go with the Hunter's Hurtful Shotbow or the Flame Shot. If you want to use a crossbow, go for the Chorus 09 if you are using rockets, or the Skeleton Sniper if you are just using arrows. For ammo, go for the Spectral Arrows found in the Meteorite Island, the poison arrows found in the temple of the Jungle Island, or normal arrows from skeletons.
	+ For the fight, keep on shooting at the dragon's neck and stay on the floor of the arena. If you want to kill the boss faster/you are doing a speedrun, go on top of the mid-pillar in the arena and shoot at it's neck from there. Eventually, the dragon will fall.
* If you are doing scythe class, you sadly do not have much choice, and can only use the Diamond Scythe up until the Jungle dimension.
	+ For the fight, you want to go on top of the pillar, and aim for the dragon's neck similary to the warrior and archer class and wait until the dragon is defeated.

## History

* Version 1.0:
	+ The Dragon was added.
* Version 1.2:
	+ Added the Dragon's Drill reward and a chat message after defeating The Dragon,
	+ Fixed the bug where The Dragon would fly off after taking too much damage (Dragon was basically unkillable).
* Version 1.3:
	+ Dragon is now able to be damaged and killed with axes and swords.

## Trivia

* In the storyline, The Dragon is the main reason for all the chaos. It destroyed all the pillars protecting the Enders in Space, and took down some Space islands, causing the Enders to try and invade the Overworld by corrupting their islands and making more places for the Enders to live.
* The Dragon has one of the largest changelogs compared to other subjects.