recursal/Fanatic-Fandom huggingface dataset:
Hayley LeBlanc

Hayley Noelle LeBlanc is a 14 year old YouTuber and former gymnast born on September 2,2008 in Katy, Texas. She has two siblings named Annie and Caleb. She started Gymnastics at the age 2 and trained as a level 3 gymnast before quitting to start dance. Her brother Caleb passed on October 1, 2015 on 7:08pm due to a rare heart condition, hypertrophic cardiomyopathy which went undiagnosed.

**Facts about Hayley LeBlanc:**

* Her real name is Hayley Noelle LeBlanc
* She is now 14 years old
* She was born on Texas due to her father's job.
* She was born on the afternoon
* She used to do gymnastics and compete on gymnastics meets.
* Hayley is 4 years younger than Annie
* Her Sister Annie is the only one in the family who outlived Caleb for the first time.
* Her Brother Caleb used to do play Soccer at age 5 and quitted to do baseball.
* She has slept on her first movie on Bratayley.
* She started her own personal YouTube Channel on December 2015.
* She has changed her YouTube name for three times! (SuperHayley, Elleonyah and Hayley LeBlanc)
* She is the only one in the family who is very inactive to social medias
* She amassed 1 million subscribers on YouTube
* She is now doing the Best of Bratayley on her channel which is posted every week.
* There's a rumor about her sister Annie dating Hayden Summerall which is started on April 11, 2017
* In Early January 2018, she started dating Julian Clark.
* She is very close to her friend Txunamy
* She prefers Maryland Vlogs over LA Vlogs
* She is not very close to Piper Rockelle
* She used to hang out with Alexa in Maryland
* She used to be on Flair with Annie
* Hayley is very close to Caleb
* She says that Annie is her role model.
* In Caleb's Death, Hayley's close friend Liv lied about what she said on live.ly
* She has eaten a snake once
* She lose her tooth on Caleb's Death
* She starred on three brat web series as Harmony on Chicken Girls, Mani and Afterschooled.
* Most fans think that Hayley can act better than Annie
* It is rumored that Hayley will be having her first music video with her new song soon.
* She started her clothing line in 2018.
* Her Nickname is H$
* She loves baking

Hayley's social media:

Instagram: @hayley.leblanc

musical.ly: @superhayley

Snapchat: @bratayleyonsnap

Facebook: Hayley Leblanc

Twitter: @haynoelle7
Mission 2

The only requirement for beating this mission is to collect the bluetonium. It is in the spawner on the top right part of the level. This is the first time you will encounter a Gate. This Gate will only produce trap drones and mini-drones. The trap drones will only create basic turret traps and smoke screens.

Hack all of the mainframes to get the most research points.

The top part of the level is randomized, but you will be able to reach it using the platforms. If you fall to the bottom of the right side of the level, you can reach the first platform only by destroying the bio-vat first (unless you have upgraded your movement already).

If you destroy the Gate, which you can only do by killing all of the spawners, then an Overlord will come. Killing the Gate and the Overlord are optional, but will provide you with more research points and give you some gameplay experience.
Aaliyah Gilmore

Aaliyah Gilmore (born 24 July 2004) is a Level 9 Coral Girl. She has a YouTube channel called gilzgirljr.

## Gymnastics

Aaliyah began gymnastics at a young age. She is currently training USAG Level 9 and competes with 1st Class Gymnastics, and has since 2014. She has also competed with Win-Win Gymnastics from 2010-2014.

She began homeschooling in 2015 in order to focus on gymnastics.

## Trivia

* She is very talented at double backs, and has the best double back out of all the Level 9 Coral Girls.

## External Links

* Aaliyah's YouTube channel: https://www.youtube.com/channel/UCf53GkyI9-VIdSH\_Sce8jgw
* Aaliyah's Instagram: https://www.instagram.com/gilzgirljr/?hl=en
* Aaliyah's MyMeetScores: http://www.mymeetscores.com/gymnast.pl?gymnastid=435877
Practice Level

The practice level will spawn a minidrone after they are unlocked in the main game.

If you spend enough time in the room you will receive research points. The sign will let you know when this has happened. This is meant to encourage people to practice using their new upgrades without feeling like they are losing out by not getting more research points doing something else.

**<spoiler>**

The ceiling is fake. There is a warning sign at the very top of the level. If you can get to it then it will spawn an enormous number of death balls. Defeating them will cause the warning sign to change to an "upgrade sign" and touching that will unlock the Jet Pack.
Mission 6

This level is split down the middle by a force field that cannot be turned off. Portals are randomly placed throughout the level and some of those will let you cross to the other side and back. Above the mainframe where you start is always a portal that will take you above a mainframe on the other side.

You also start by a trap drone generator. You should destroy it quickly so it doesn't help the Gate fill the level with traps.
Editing Protocol

## How to edit

Click the "edit" button at the top left of a page and put some information in there as long as it has to do with starbursts.

### Good Faith Editing

"Good faith editing" is the good kind of editing. You put some information in, or undo a bad edit, or fix with coding.

### Vandalism

Vandalism is pointless! All you do if vandalize a page. Example: Someone replaced content with "(ncxjnjf)" and you get blocked for it. So it is pointless.
Upgrades

Recommended reading is marked with a \*

It is best to read up on the upgrades you have in order to use them fully or properly.

Starting Weapon\*

**Bluetheric Tree:**

Shields - Your shield strength doubles with every upgrade

Shield Regeneration

Dashing

Climbing Unit

Hover Pack

Flack Pack

Hypermode!\*

**Gravity Tree:**

Italian Plumber Jumping

Personal Gravity Manipulation\*

Double Jump

**Blue Force Tree:**

Blue Force Generator\*

Bluetonium Recharge

Bullet Jumper

Energy Manipulation\*

**Applied Weapons Technology:**

Blaster

Blaster Recoil Upgrade

Blaster Rate-of-Fire Upgrade

Blaster Turret

Grenade

Double Jump Cannon

'Infinite' Jump Cannon\*

Graviton Turret

Weapon Systems Refinement\*

Phase Torpedoes\*

Torpedo Recharge Rate

Torpedo Capacity

Death Blossom

Portal Generator\*

EMP Bazooka

Super EMP\*

**Special Projects:**

Bouncing Boomstick\*

Infrablue Goggles

Lung Shielding

Secret Upgrades (spoilers - it is more fun to find them yourself)
Blaster Turret

The Blaster turret is a device that is thrown towards your mouse cursor. It will attach itself to the first valid object - usually a spawner or a wall. It can then be activated or deactivated at will to fire a stream of blaster bullets. It will self-destruct when it runs out of ammo.

At WSR level 2 it will have an increased ammo capacity, will fire in three directions and use advanced blaster shots. This is a significant increase in its destructive capacity.

Tips:

1. You can throw it onto a wall for a safe place to stand
2. It can be moved with the portal generator
3. As with all turrets you can use it to crush or knock away enemies, but this requires specific circumstances and high skill
The Mini Game

Clicking on "Research:" or your point total on the upgrade screen will start or stop a mini-game where you can earn research points. This is a feature for people who "just need a little" points for that upgrade they want, but don't want to play a level.

A timer will appear and count down for one minute. You have that much time to motivate your scientists into working harder.

The points available are based both on your progress in the game, but also your "supervisor level." You gain levels as a supervisor the more you play the mini-game.

**<spoiler>**

Several secrets are available from the mini-game (assuming the requirements are met), but they can be hard to hit.
Mission 3

The portal on the left will take you to the top right of the map, but you will land on a platform that will quickly move out of the way and drop you. You must avoid dropping and kill the spawners to get the bluetonium needed to finish the level.

If you want to fully complete the level you must destroy the shield generators which will allow you full access to the map. The first portal that is locked behind a shield takes you to a death fall trap.

**<spoiler>**

If you climb up the left wall you can find a portal that take you into the room with the Secret Counter.
Double Jump Cannon

Double jumping with this upgrade will fire a powerful graviton blast downwards. This graviton blast can be absorbed which lets you fire it again in the air. This shot is strong enough to damage most shielded enemies and it benefits highly from WSR upgrades - greatly increasing its damage with each level.

At WSR level 3 you gain the ability to triple jump - firing a graviton shot each time.
Mission 94

This level is filled with disablers at the bottom of the level. They are hidden by dense clouds of zero blue. You can fight near the top of the level without being disabled. You can also destroy the disablers, but it is difficult since you can't see the barriers between each of the disablers.

It is possible, using the Atmospheric Absorber, to remove the zero blue clouds from the bottom so you can fully see the level. It would take some time though and you'd have to be damaged.

**<spoiler>**

The secret is hidden on the bottom left part of the level.
Mission 1

To defeat this level you need to hover your mouse over the two platforms above you and activate them with your down key (default is "S").

The left platform will come to the ground level so you can ride it back up. The right platform will move to the left so you can step onto it after riding the left platform back up to it.

Take the right platform back to its starting position. From there, with proper timing, you can jump onto the diagonally moving platform and make it to the top left portion of the level.

From there you can ride a platform to the top right part of the level. You can then destroy the mainframe computer there and drop down behind the force field at the bottom left part of the level.

Once there you must destroy the force field generators and the spawner. This will let you access the final spawner, which you can destroy in order to acquire the bluetonium.

Press "enter" to exit the level after you are finished.
Blue Force Generator

The Blue Force generator is one of your fundamental upgrades and it has many effects.

1. Time is slowed, making it easier to dodge and maneuver
2. Overlords take double damage
3. Let's you see through clouds and other vision-inhibiting effects
4. Uncloaks enemy units, structures and secrets
5. Makes phased units both solid and vulnerable to attack
6. Makes it easier to shoot down force fields created by traps
7. "Deathballs" are no longer phased and will now harm enemy units
8. Bluetonium randomly moves about and becomes deadly - killing most things (including the player) outright while dealing heavy damage to Overlords
9. Shuriken traps are frozen
10. Using the Super EMP during Blue Mode will restore your shields up to half their maximum strength
11. May make you immune to the effects of some rooms

Other upgrades and late game enemies can affect or be affected by Blue Mode.
Mini-Drones

Mini-drones or mini-bots are weak, small bots that use swarm tactics. Any damage will instantly kill them. They come in only a few varieties.

The normal blue mini-bot, which fires basic bullet types, will tend to charge directly at the player while firing.

The purple mine-layer mini-bot will tend to circle around the player and lay mines in order to increase its lifespan.

The teal mini-bots fire phased bullet types and have the same movement patterns as the mine-layer minibots. Teal mini-bots always have a cloaking device at higher difficulty levels (over mission 40), while the previous types only have a 50% chance of having a cloaking device in the late game.

The most dangerous minibots are in the very late game. They are the suicidal yellow minibots. They will home in on you in a circular pattern and do % damage to your shields if they touch you, but they die in the process. Yellow minibots always have a cloaking device.

Cloaked minibots will quickly vanish when they are far away enough from the player and will become visible as they approach the player.

The Super EMP will kill all minibots that are alive.

All minibots have simple swarm behavior. They will attack and retreat in coordinated waves.

Very rarely you will discover minibot factories. They are enormously durable and at specific intervals they launch vast swarms of minibots. The Bouncing Boomstick is often the best way to destroy these factories.
Post-Mortem Blue Force Generator

Once per mission this can be activated to bring yourself back to life. You must either be in Blue Mode or have your Blue Force Generator charged in order to do this.

Tips:

1. Try to keep your Blue Force Generator charged after you get this upgrade in order to correct any accidental deaths
2. You have a bit of time before you have to use this. Consider where you want to be resurrected

**<spoiler>**

This secret can be acquired in two ways. The first way is to honestly lose your latest mission three times in a row after Mission 8. It is meant to help people who are having trouble.

The second way to get this is by playing the mini-game. It is the third secret you can get in it.
Mission 16

Do a super jump and then double jump onto one of the black and blue platforms (the edges are harder to see than the center). You can then jump out to safety.

The blue computer can be hacked for 200 research points.

**<spoiler>**

The secret is at the bottom left part of the level. Grabbing it will take you to safety.
Hayley Noelle Leblanc

Hayley Noelle LeBlanc, was born September 2nd, 2008 in Texas. Hayley is 12

## Personal Facts

Hayley lives in LA, with her parents Katie, and Billy, and also her older sister Jules. Hayley also had a brother named Caleb, who sadly passed away at the age of 13 due to a heart condition.

Hayley has three dogs named Piper, Winnie and GG. She also owns a new bunny named Frizbee.

Hayley also has a YouTube channel titled [1]"Hayley LeBlanc" although it used to be "elleoNyah"

Hayley is on the show ”Chicken girls” a YouTube show on the channel Brat. She’ plays the character ”Harmony”

Hayley is also on the show “Mani” on the YouTube channel “Brat”.

## Gymnastics

Hayley was a Level 3 gymnast at 1st class gymnastics, along with her sister Annie.

Hayley is fairly new to competitive gymnastics and has only competed in 5 meets during her gymnastics career. Hayley's AA score is 34.400.

Hayley attended her first Woodward gymnastics camp this summer and it was her first sleep-away camp. While she was at Woodward she got her roundoff-backhandspring which she needs to compete in level 3 in her floor routine.

## Trivia

* Hayley has a YouTube channel called [2]Hayley LeBlanc
* Hayley loves cooking and looks up to her favourite Youtuber Alisha Marie.
* Her favorite animal is a rabbit
* Hayley goes to a private school called Indian Creek School
* Hayley's personal best AA score for level 3 is 34.400
* Hayley's best event is floor
* Hayley's highest score was a 9.0 on floor
* One of Hayley's favorite channels is Rosana Pansino
* She is 12 years old
* She has 3.333333 billllon and more fans
* She performs in Flair and has performed in 1.0, 2.0. and now recently 3.0 with Jules, Mia, Katie, Sydney, Arden and the newest member Alexa.

**​**
Blaster Recoil Upgrade

Upgrades to this will give you a small amount of lift when firing your blaster downwards. You can use this to jump higher, slow your descent, or, with enough upgrades, you can basically fly with it.

If you want to fire down without going up then you can press down while firing to temporarily stop this upgrade.

The Blaster Recoil Upgrade must be bought several times, in conjunction with rate-of-fire upgrades, in order to "fly." This can be useful both early in the game and also in the late-game when some effects can inhibit your hover pack.
Weapon Systems Refinement

This upgrade will increase the damage of your weapons with every level. This is very useful for damaging and destroying shielded enemies. The damage increase is not the same for each weapon - stronger weapons benefit from this upgrade more than weaker weapons like the blaster.

In addition to increasing all weapon damage/efficacy, WSR will also provide additional upgrades to different weapons at specific levels. These additional upgrades can be VERY powerful. Please read those weapon articles for a description of those effects.

Level 2 - Blaster, Blaster Turret

Level 3 - Double Jump Cannon, Graviton Turret

Level 4 - Phase Torpedoes, Death Blossom

Level 5 - EMP Bazooka, Super EMP

Level 6 - Bouncing Boomstick

Level 7 - Secret Weapons

Level 8 - Super Secret Weapon
Mission 100

There are spawners, usually cloaked spread out along the entire map. It is easier to find them in Blue mode. The one at the bottom left is easiest to miss. There is a factory that produces the rather annoying yellow kamikaze drones - you should kill it pretty quickly. It is also best to destroy the flea vats and their contents before you have to deal with the Elite Overlord.

The Gate itself is phased and can only be killed in Blue mode.

The entire level is trapped and these traps activate during your fight with the Elite Overlord. These traps will only activate if you are in their designated areas.

1. The shaft on the left hand side will spawn swarms of enhanced fleas.
2. The Gate room has a false floor. If you step on it then it will open up into a room surrounded by a purple shield. Anomalies will be summoned to try and trap you in here. This is a good room to heal in during Reverse Blue Mode.
3. The Factory room will fill with deadly purple energy while you are inside it.
4. The Flea Vat room will cause anomalies to swarm the area.
5. Moving block traps on the right side of the level will try to force you into the red beam if you stand on them
6. The Platform room will cause bombers to spawn.
EMP Bazooka

The EMP Bazooka is an odd weapon. It fires very slowly, either left or right, but is large and can pass through multiple enemies and walls. When it hits robots it will temporarily disable all of their systems for 3 seconds. This will cause them to fall to the ground and take damage (usually killing them at lower levels). This shot will also instantly destroy mini drones, but it has no effect on fleas or anything immobile.

Tips:

1. You can disable partially-phased robots, which lets you easily destroy them with your other weapons, but fully-phased robots are not affected by the EMP Bazooka unless you are in Blue Mode.
2. Because of its size and durability, the EMP shot is useful for shooting, destroying and clearing enemy bullets
3. This weapon is most useful for disabling very tough enemies with shields or phasing capabilities so you can destroy them with your other weapons
4. The higher the height enemies fall from the more damage they take.
5. When disabled it is easy to crush or push robots off ledges

WSR increases the duration robots are disabled by 1 second for every level. It also greatly increases the durability of your EMP blasts, which is primarily used to pass through and destroy enemy bullets.

At WSR level 5 your EMP bazooka will fire a three-shot pattern.
Mission 12

This level starts by chasing you to the right with pink blocks of major ouch. Your path to escape is blocked by a bio-vat. You can either quickly destroy it and race ahead or you can jump into the pit and use your Climbing Unit to stick to the walls and let them pass before climbing back up. Falling into the pit completely is a bad idea.

The path is fairly straightforward, but there is a platform below the pink block of death that will smash you into it. You can hover over it, dash or bait it out by stepping quickly on and off of it.

The bluetonium is in the leftmost spawner in the large chamber on the bottom.
Phasing Pack

With this upgrade you can phase and move through solid objects. In this form you are immune to most forms of damage, but environmental-effects and bombs can still hurt you. You cannot phase during Blue Mode.

This upgrade is most useful when your Portal Generator has been disabled and you are stuck. It also finds great use in looping past level borders and preventing enemies from touching you.

**<spoiler>**

This is found on the bottom part of Mission 94.
Mission 20

The Overlord will spawn when the Gate is destroyed. However, it is probably best if you destroy the vats and kill the fleas inside so they aren't accidentally destroyed during your fight with the Overlord. This will also give time for your Blue Force Generator to charge for your fight.

**<spoiler>**

At the top of the level there is a secret.

**<spoiler>**

The top left hand area, near the first secret, has a false wall you can walk through. In it you will find a computer which provides a hint for the final upgrade and can be hacked for a lot of research points. The bluetonium is also in this room which can help you against the Overlord.
Mission 21

The bluetonium should be in the 3rd spawner down from the top. If you don't have the Portal Generator then you need to destroy the shield generator on the bottom right of the tower (you can do this by blind shooting from the top of the tower.

From there, the pattern is to go to the left side of the tower, destroy the spawner and shield generator, then go to the right side of the tower and do the same. The shield generators on one side open up a section on the opposite side of the tower.

Riding the Graviton Turret up the down can be done multiple times and is faster than climbing. Just be careful not to get knocked off by enemies.
Infuser Pack

The infuser pack upgrades the Flack Pack in an unusual way. If you are affected by negative status effects then that will effect your flack.

Red: Your flack will freeze enemies it touches and destroy smaller enemies. Your flack will swarm around you as you move to help prevent enemies from closing in on you.

Green: Enemies can now collide with your flack. Clicking your mouse will send your flack flying in the direction. You can click repeatedly for a greater effect. This can be used to crush many enemies.

Yellow: If you are effected by green and red energies then your flack will turn yellow. This will swarm around you like red flack, but it will also shoot towards your mouse like green flack. It damages enemies on contact.

**<spoiler>**

This is the last upgrade you can get. It is found in Crazy Town.
Graviton Turret

The Graviton Turret has three stages of activation:

1. You throw it
2. If it fails to attach to a ceiling after being thrown you can activate a rocket to shoot it up to a ceiling to attach
3. After being attached you can turn it on and off to fire graviton shots

Functionally, when active the Graviton turret creates a wall of death for your enemies. It is both focused and powerful.

It also has several alternate uses:

1. You can ride the Graviton Turret while its rocket is firing. If you press down when riding it then its ascent will be slowed thanks to your Personal Gravity Manipulation upgrade.
2. When the Graviton turret is firing you can insert yourself into its stream of bullets in order to quickly jump to the top of the level.
3. You can also move this turret with your portal generator.

At WSR level 3 this turret has x4 as much ammo and fires x2 as quickly.
Expansion Grenade

This expands you when you are almost next to it upon detonation. When expanded you are completely invincible to attack. You will instantly kill weaker enemies that you come in contact (including traps and turrets) and damage the Overlord. Structures like spawners are not affected.

Your normal weapons will be disabled while expanded.

Tips:

1. If you have a status effect that is going to last a long time, then the expansion grenade will remove those effects
2. Your 9-inch Waste Disposal Cannon is much more powerful when expanded - especially with high level WSR
3. Not-A-Shoryuken is more powerful while expanded
4. You can use your Grenade Reformer to get multiple sessions of invincibility per mission

**<spoiler>**

The expansion grenade is found inside the top right computer on level 31.
Mission 75

This level contains three disablers. You cannot use your basic weapons while they are on screen. Their effects will wear off quickly if you leave their area of influence, but you can also destroy them with secret weapons or turrets.

Fly up out of the range of the top-most one and then fire downwards to destroy it from out-of-view. Destroy everything else you can up here while you are at it.

Blue mode will turn off if you enter their influence, but you can still use it to revive yourself within their FOV - you just won't get to use Blue mode right after the revival.

You can create portals from the middle of the area to besides the disablers in the bottom part of the level. You can then fly out of their view and shoot them through the portals. This is a bit harder than using turrets or secret weapons, but it is a way of saving them for the Overlord.
Bullet Jumper++

Once per mission this allows you to enter an alternate form of Blue mode. In this mode you will absorb all damage taken and use it to heal. You can easily heal to full health by allowing Overlords, powerful traps and deathballs to hit you.

Tip: Anything that can knock you out of Blue mode can still knock you out of this mode too.

**<spoiler>**

It is on level 88. It is easy to find.
Mission 95

This level has a set of trap drone generators at the bottom and at the top. You should quickly destroy them or they will fill the level with traps and dense smoke making it very difficult. Also, beware of the edges of the level, they will spawn swarms of the evil pink blocks of death.

Some of the platforms will self-destruct when you step on them. It is best to avoid them.
Mission 60

At the very top of the level is an area with the gate. You should make your way up there and quickly destroy the enemies there to make your fight easier. It is also a good area to kill the Elite Overlord with your Bouncing Boomstick since it is close enough to get good bounces in.

The bottom area has a floor will will move to surprise you. It also has shields which impede you, but not the Overlord. Additionally, a pink trap floor will rise up as well. It is possible, but perhaps difficult, to use this against the Overlord.

This Overlord will disable you upon a successful melee strike. The more it hits you the longer it will last. If you use the secret from level 31, then it will reset all your disabilities after it wears off.

**<spoiler>**

The secret will not appear right away.

**<spoiler>**

The secret slowly descends from the middle pillar as the level progresses.
Platform

Platforms come in many shapes, sizes and behaviors. The most basic types can be activated with your down key (default is "s"). You can do this while standing on them or while hovering your mouse on them.

They will then travel to their predetermined destination and then stop until activated again. You can also prematurely stop these types of platforms by using them again.

Platforms are useful for travel, but they can also be used as a weapon to help crush your enemies.

Some platforms will travel along predetermined routes without stopping. They will also loop around the level.

A few of them will automatically move when the player touches them. This is usually some form of trap.

Overlords can disable platforms upon contact. At higher levels Overlords will reprogram them into aggressively following the player.
Mission 45

First you need to kill all the spawners at the top of the level to lower the Gate's personal shield. After that you should go down the leftmost pit, avoiding the trap, and destroying the shield generator. From there you can easily destroy the Gate. If you setup your Graviton Turret above the middle pit before you destroy the shield generator, then you can activate it to start immediately destroying it.

Tip:

It is easy to kill the Overlord on this level by using the pink traps properly.
Mission 23

The bluetonium is right below your feet. You can use the Portal Generator to get to it or bring it to you or you can use Energy Manipulation in Blue mode to move it along the edges and towards the top of your cage.

The top of your cage is a barrier that you can destroy, but when you do a large number of fleas will drop down.

Your priority is to destroy the sentinels before they get a lucky shot on you. Try to time your approach towards them or wait until Blue mode and use Bullet Jumper. Throwing grenades or turrets into their holes is a fairly safe way of dealing with them.

At the very top of the level, past the platform swarm, is an area with several spawners and a trap generator.

Mobility upgrades are very helpful on this level.
Atmospheric Absorber

This secret upgrade will suck up clouds to restore your shields by a significant amount. It is the most consistent upgrade in the game for restoring your shields.

Tips:

1. Try to absorb as many clouds at the same time as possible. You can achieve an incredible regeneration rate with enough clouds around
2. Don't destroy cloud traps. You can use them to heal as much as you want.
3. Clouds vanish as you suck them up.

**<spoiler>**

This upgrade is a special reward for players who have supported the creator of the game by buying his book.
Super EMP

The Super EMP must be thrown and then detonated. When it detonates it will disable all enemy robots, destroy all mini drones and destroy enemy missiles.

A semi-secret use of the Super EMP is to use it during Blue Mode and it will restore your shields up to half their maximum level. This obviously would have no effect if you are above half your shield strength.

At WSR level 5 the Super EMP will halve the current health of robots it disables, which greatly increases the likelihood of them dying when they fall. It will also take one-third of the Overlord's current health off - two-thirds if used in Blue Mode since the Overlord takes double damage then.
Pre-bounced Bouncing Boomstick

This causes your initial boomstick shot to be "pre-bounced." This gives it a greater initial range, damage and size. The range increase makes it much easier to setup future bounces and since it already starts bounced once it essentially doubles your damage with this weapon.

**<spoiler>**

This is found on level 70 just to the right of your starting location. It only appears after you die.
Mission 50

This level has a random set of portals that tend to link the top of the level with the bottom of the level. You can take these portals to get to the top quickly so you can destroy the bombers before they make life too difficult. You should try to destroy everything before the gate. This includes the barriers too, since the Elite Overlord will destroy them, on contact, and use their resources to create trap drones.

The death ball swarms that the Elite Overlord summons are more dangerous on this level since the portals are situated in a way that makes loops more likely.
Mission 85

This level has several black hole bombers, which are fully phased and very hard to see. You can only kill them in Blue mode or by disabling them with the Super EMP and then killing them normally.

There is also a trap drone generator near the starting point which should be destroyed early to limit the number of traps and drones you will have to deal with.

As a Gate level, this is mostly straightforward. However, after a while two spawners, which are sometimes cloaked, will be looping on the far right side of the level. They can be overlooked since they don't immediately spawn and afterwards are only fully visible in Blue mode.
Infragreen Goggles

This upgrade allows you to both see through green clouds and they also increase the range of your goggles so you don't have to be inside clouds to see through them.

<spoiler>

You must have the Infrablue Goggles in order to get this upgrade. You may find it on level 55. You must stand in the yellow flower until its color completely fades. This is difficult since it will damage you more and more the longer you stand in it.

After that flower turns purple you can then teleport to a new level with this upgrade by entering the red flower.
Mission 22

Most of the spawners are behind shields. The shield generator on the right side protects the ones on the right and the one on the left shields the ones on the left.

You can destroy the right side one by firing blindly at it from the left side of the 3rd floor.

The bluetonium is in the spawner on the bottom right part of the level. There is a tall platform right next to it that cannot be activated. It will dangerously move if you touch it though

To get to the spawner there is a large platform on the very bottom left part of the level that you can drop straight down on. However, this level is programmed to loop the level. If you don't turn it off when you get to the spawner then it will either carry you off the edge (killing you) or you will be without a platform until it loops back around.

Remember to stop it when you get to the spawner.
Fleas

Fleas are extremely weak and small enemies which cannot directly harm you. They move around by jumping and by climbing walls, but some are better at this than others due to their random stats. Fleas are mostly dangerous due to their ability to disrupt your movement so more dangerous foes have an easier time striking true.

The most basic flea has a blue head. It will try to jump over your head and then stomp you into the ground. If it crushes you into another surface you will take a small amount of damage. This damage is easily avoided by jumping. Any type of damage will destroy this flea.

The next level of flea has a teal head. These will initially fire basic bullet types, but at later levels they will fire homing-type bullets. Any type of damage will transform them into blue fleas.

The next level of fleas are the purple types. They will fire mine-type bullets and will turn into teal-headed fleas upon taking any damage. Purple-type fleas will randomly teleport near the player at regular intervals. They cannot be escaped.

In the very late game are the white fleas. They will surround you and then freeze themselves when they are close enough. When frozen they cannot be killed and touching them will prevent you from using portals and stop your hover pack from restoring its fuel supply. They are turned into teal-type fleas when they take damage.

If you go into Blue mode, then white fleas will become red fleas for the duration. Their behavior is the same, but if you touch them your weapons will be disabled for one second and you'll be knocked out of Blue mode. Red fleas cannot be killed by the Brain Bomb Decrypter.
Mission 14

The bluetonium is in a spawner at the bottom left of the level.

The pads on the bottom right part of the level will occasionally self-destruct when you step on them. If they are safe at one point doesn't mean they will stay safe when you come back.

At the top right part of the level there is a false floor that leads into the room with the shield generators.
Hypermode!

Hypermode allows you to move very quickly while the Blue Force Generator is active. Its other main effect is to cause your Starting Weapon to fire charged shots every time it fires, which can greatly increase your fire power.

In Hypermode your hover pack will not function properly and you will drift very slightly which makes fine movement difficult. Dashing in Hypermode is very dangerous, but it can be useful if you quickly disable Hypermode before the dash kills you.
Mission 15

You must destroy the Gate at the center of the level. However, a shield generator blocks off access. This generator is located towards the bottom right section of the level. Playing through the level normally you would likely take the platforms of the left and loop back around to get to the generator.

However,

If you have trouble going up the platforms then try jumping constantly or climbing. At the top of the level is a pen full of fleas and when you try to take the platforms up they will jump on you and knock you off the platforms.
Torpedo Capacity

Every level of this upgrade will increase the maximum number of torpedoes you can store by 5. Phase Torpedoes start with an initial capacity of 5 torpedoes.

Purchasing multiple levels of this upgrade will prove to be very useful since you will be able to fire large barrages of torpedoes without stopping to recharge them.
9-inch Waste Disposal Cannon

The 9-inch waste disposal cannon fires a large quantity of very low damage "bullets." It is useless against shielded enemies, but it can be used while your weapons are disabled - usually against stationary objects. You only have a limited supply of waste per mission.

Tips:

1. Force field traps do not interpret this as a hostile action and will not activate.
2. This weapon is MUCH more powerful when used while expanded. Your waste damage in this mode is based on your WSR.

After WSR level 7 your waste supply will occasionally reset, you can fire your stream longer, and your waste is x3 stronger - which affects the increased damage while expanded too. The most important feature is that you will automatically start firing your waste disposal cannon when the rest of your weapons are disabled. You can move while this is happening.

**<spoiler>**

There is a pink square on the top left of the credits level that can transport you to this upgrade.
Mission 25

This level is fairly straightforward. After you beat it you can access the Core. This level has some blocks that are hidden and other blocks that look solid but which you pass through. You should kill the sentinels first, especially since the randomly placed portals could throw off where you are expecting their shots to come from.
Blaster

The Blaster is cheap, fires rapidly, does low damage and is your most consistent weapon in that it doesn't require any downtime to recharge. It only fires in four directions and the current direction will be indicated on your cursor.

It is not the best weapon for damaging shielded enemies (you need significant WSR upgrades to do that with the Blaster), but due to its firing pattern it is ideal for shooting through tight corridors and at traps.

At WSR level 2 the blaster will fire advanced shots that will track along walls after their initial impact. This upgraded blaster is very useful for hitting and destroying traps and turrets.
Mission 11

In this mission you must destroy the sentinel that is at the top right corner of the level.

**<spoiler>**

There is a portal at the top left hand of the map that takes you underneath the pyramid where you can find a secret.

This is a reference to the Temple of Inscriptions, where Lord Shield Pacal was buried in a secret chamber at the base of the pyramid.
Okrzyk Fingona

Są to słowa w języku Quenya, które wykrzyknął Fingon przed bitwą Nirnaeth Arnoediad w 472 roku Pierwszej Ery Śródziemia, gdy zobaczył zbliżające się wojska jego brata, Turgona z Gondolinu, niewezwanego na bitwę i niespodziewanego, a wkraczającego na równinę Anfauglith w wielkiej sile dziesięciu tysięcy wojowników.

Na okrzyk Fingona, zgromadzeni elfowie i ludzie zawołali:

Pierwsza część zdań jest w języku Quenya, zaś druga zapewne w którymś z języków, które rozumieli ludzie. Możliwe, że została przetłumaczona później przez Bilba Bagginsa na Westron, który następnie przełożył J.R.R. Tolkien na język angielski jako *The day has come! Behold, people of the Eldar and Fathers of Men, the day has come!* przy okrzyku Fingona, a *The night is passing!* przy odpowiedzi ludzi.
Secrets

For a minimum of spoilers, you can look at the table of Missions and search any level marked with an \*. Those levels each have one secret.

Ever-increasing spoilers after this point...

**Secret Places**:

Tutorial

Practice Level

Mission 0

Credits

The Core

The Mini Game

The Upgrade Menu

**Secret List:** (roughly, but not entirely, in the order you should get them)

Dimensional Flux Shields

Secret Counter

9-inch Waste Disposal Cannon

Grenade Reformer

Not-A-Shoryuken

Monkey Climbing Unit

Brain Bomb Decrypter

Expansion Grenade

Gravitic Blue Force Generator Charger 5k

Shield Turret

Advanced Portal Generator

Infragreen Goggles

Hyper Dashing

Pre-bounced Bouncing Boomstick

Mark II Shields

Bullet Jumper++

Jet Pack

Infinite Fuel

Phasing Pack

Shield Regeneration with Emergency Backup

OSHA-approved Bluetonium Recharge

Post-Mortem Blue Force Generator

Atmospheric Absorber

Weapon Systems Mastery

Pyrokinesis

Infuser Pack
Mission 19

This level consists primarily of a series of platforms which loop when they hit the edges of the level. Knowing this, you should look for platforms that go straight up, you can ride them to the top of the level, and then fall straight down knowing they will be coming back up.

The pads at the bottom of the level will sometimes self-destruct when you step on them. They are only to be used in an emergency. They are not safe.

Fleas and bots will knock you off the platforms. Because of this it is sometimes safer to jump so you get knocked back onto the platform rather than off of it.
Advanced Portal Generator

The Advanced Portal Generator provides an alternate mode of using your portal generator. Instead of clicking and dragging to create portals you can just tap the portal button (default is spacebar) in order to quickly teleport to that location. This will create a portal on your current location and at your mouse cursor.

As with the normal portal generator, there is a slight delay between uses of this device nor are you allowed to use it right after going through a portal.

**<spoiler>**

This can be purchased at any time after you have the Portal Generator. It costs 80k research points.
Pyrokinesis

This powerful upgrade will create explosions centered on your mouse when you and your mouse cursor aren't moving for a bit. These explosions are quite powerful.

Tips:

1. These are very helpful for destroying traps and other stationary objects
2. Use your Brain Bomb Decrypter to kill fleas so they don't disrupt your concentration and stop this from activating
3. This can be used while disabled
4. This is useful for safely attacking Overlords in some situations

After WSR level 8 your pyrokinesis becomes much more powerful. It will release a cross-pattern of explosions that move over a large area.

**<spoiler>**

The blue computers throughout the missions give you part of the code needed to unlock this. You can enter this code on the upgrade screen after Mission 40.

**<spoiler>**

You really should figure out the code yourself since this is a bit OP at earlier levels.

**<spoiler>**

But if you don't want the fun of figuring it out yourself...

**<spoiler>**

It is the Konami code.
Bullet Jumper

While in Blue mode all enemy bullets will become solid. This allows you to jump off of them and makes you invincible to their effects.

This makes you immune to "Death balls," but explosions and melee attacks can still harm you.

In the late game it can be a bit of a double-edged sword in that large amounts of bullets, while not damaging, can inhibit your movement.
Mission 4

There are two ways to do this mission. You can jump up the columns and make your way to the right of the level. From there you can jump up along the wall. There is a very small platform you can remotely activate to bring close to the wall, which you can then jump on to get to the top of the level.

Eventually you will discover that the bluetonium was actually right above your starting location. It has an platform you can activate right below it.

The second way of doing this level is to jump up from near the starting point, remotely move the platform out of the way, destroy the spawner and then use the Climbing Unit (a bargain!) to climb up and grab the bluetonium.

The trap drones on this level will start to produce some more advanced traps like the mist traps which slowly block your view and the zip traps which send you in the directions of the arrows on contact.

The odd looking platforms can be destroyed, but doing so will make falling to your death more likely.
Bouncing Boomstick

The Bouncing Boomstick fires a short range spray of weak bullets. The true power of this weapon is unleashed by firing into walls and **indirectly** hitting your enemies. Every bounce will **double** the damage and increase the range, durability and size of these bullets.

However, when you first acquire it, this weapon can only bounce one time. Every level of WSR will give you another bounce (WSR does not directly increase its damage). At high levels of WSR you can bounce this weapon many times in order to deal very large amounts of damage.

At WSR level 6 your bouncing bullets will not be destroyed when they damage enemies. They will instead damage and bounce off them. This will make it MUCH easier for your bullets to achieve their maximum damage potential since they won't be stopped by hitting enemies and they can hit enemies multiple times.

This level of WSR will also make your boomstick automatically reload when you aren't firing. You will be able to fire it very frequently as long as you don't hold down the mouse.

Tip:

This weapon will also knock back enemies. This can be useful for getting distance between them or also for crushing enemies at range that have walls behind them.
Emilia Genevieve Streck

Level 8 gymnast who used to live in Texas but moved to Los Angeles. She was born on December 8th 2004 and she started gymnastics at age three.

By the time she had finished her  FIRST GYMNASTICS CLASS she could do 5 level 3 skills wich were....

* Back walkover
* front handspring
* backflip
* front flip
* splits while sleeping

She is best friends with Julianna Grace LeBlanc and Olivia "Via" Crowley.

She says that there are sixteen important words for gymnastics

 the
 how
 at
Mission 40

Obviously you need to get to the top of the level quickly and kill everything up there.

The Elite Overlord is damaged by the traps down below, but it will phase when it touches them to protect itself.

**<spoiler>**

But you can use your Blue Force Generator to remove its phasing, which will cause the traps to kill it instantly.