Charlotte Aulin

> "*Well, not bad huh?*"
> ― Charlotte Aulin
>
>

**Charlotte** a gifted young witch and a friend of Jonathan Morris since their childhood. Despite being intelligent, Charlotte is a little too confident in her book smarts. She talks a lot and sticks her nose into others' business. Charlotte takes a logical approach to everything so she comes off as unemotional. She has great magic power and is seen as the potential final weapon in the battle against Count Dracula.

## Background

Charlotte is affiliated with the Church and can cast complex magic spells. She can even transform herself into animals. As a child, Charlotte was raised alongside Jonathan Morris, who is blood-tied with the Belmont Clan. The two formed a strong, platonic friendship. In 1944, Charlotte aided Jonathan in an effort to foil the plot to destroy humanity by the vampire artist Brauner and his twin vampire daughters, Stella and Loretta.

## Stats

**Attack Potency:**  **Low Multiverse Level** (Is capable of destroying the likes of Death, Dracula, and True Dracula.)

**Speed:** At least **Faster than Light** (Superior to numerous fodder enemies capable of moving at such speeds and dodging realistic light.), possibly **Infinite** (Comparable to others who can react to the Sky Fish, a creature that can move in stopped time without any time stop immunity.)

**Durability:** **Low Multiverse Level** (Taken several hits from Death, Dracula, and True Dracula.)

**Hax:** **Petrification**, **Poison**, **Curse**, **Self-Healing**, **Stat** **Manipulation**, **Time Manipulation**, **Explosion Manipulation**, **Poison Immunity** (With Cure Poison or Immunity Ring), **Curse Immunity** (With Cure Curse or Blessed Ring), **Portal Manipulation**, **Damage Sharing** (With Eye-for an Eye),**Minor resistance to petrification**,**Non-Physical Interaction**(Can harm and destroy ghosts)

**Intelligence:** **Genius** (Is known for her high intellect. Is a master of magic, and has knowledge of different forms of magic, such as with Brauner's paintings. Is knowledgable of Death, Dracula, and Castlevania thanks to her studies. Alongside Jonathan, Traveled through Dracula's Castle and completed many paintings, puzzles, and bosses through teamwork.)

**Stamina:** **High** (Traveled through Dracula's Castle as well as Brauner's paintings without stopping.)

## Powers, Techniques, and Equipment

### Powers

* **Magic**: Can perform a variety of magic, whether it be elemental, summoning, or boosting spells. Can make her spells even stronger by reciting her aria more before unleashing it. Can align her magic with the magic from Brauner's painting so that she and Jonathan can enter it. Is able to sense the movement of magical energy.
	+ **Raging Fire:** A Fire-based spell that shoots out a stream of fire. **Special:** Increases the duration and damage.
	+ **Explosion:** A Fire-based spell that summons an explosion near an enemy. **Special:** Creates multiple explosions near multiple enemies; if there is only one, then the multiple explosions target it.
	+ **Salamander:** A Fire-based spell that summons a large fire salamander that circles and damages the enemy. **Special:** Its duration doubles.
	+ **Ice Fang:** An Ice-Based spell that summons four fang-shaped ice pillars, each going forward. **Special:** Summons eight ice pillars, increasing its distance.
	+ **Ice Needle:** An Ice-based spell that summons four Ice shards rotating in front of Charlotte, and then launch forward one at a time; Anything touching the icicles will take damage. **Special:** creates eight Ice shards and are bigger than before.
	+ **Cocytos:** An Ice-based spell that creates a storm of ice particles.
	+ **Rock Riot:** A Strick-based spell that rain down giant rocks on opponents. **Special:** Drops even more rocks than before.
	+ **Rock Circle:** A Strike-based spell that summons four rocks encircling around Charlotte as a shield. Anything touching the rocks will take damage. **Special:** Summons eight rocks.
	+ **Gale Force:** A Slash-based spell that shoots a wind projectile to home in on the enemy; If it doesn't find an enemy, it curves backward. **Special:** Shoots two wind projectiles.
	+ **Tempest:** A Slash-based spell that surrounds the user in a storm of violent winds. **Special:** Creates a larger, stronger wind storm.
	+ **Chain Lightning:** An Electric-based spell that can create a chain-reaction of lightning bolts. Can only happen if more than one enemy is close to each other. **Special:** The lightning bolt bounces on enemies multiple times.
	+ **Thunderbolt:** An Electric-based spell that calls out a thunderbolt from the sky. **Special:** Calls out more thunderbolts, striking other enemies.
	+ **Thor's Bellow:** An Electric-based spell that creates a giant ball of lightning. **Special:** The ball becomes larger.
	+ **Spirit of Light:** A Holy-based spell that shoots a projectile of compressed light that homes in on the enemy. **Special:** Summons two projectiles that curve at opposite directions and home in on the enemy.
	+ **Piercing Beam:** A Holy-based spell that shoots out a piercing lazer beam. **Special:** Creates a bigger beam.
	+ **Sanctuary:** A Holy-based spell that summons a field of light that can clear all debuffs. Is capable of harming/killing the undead, such as the Red Skeletons and the Red Axe Armor. Can cure vampirism, however, this will only work if the victim is not fully turned into a vampire. **Special:** Cures debuffs at a longer distance and doubles the damage.
	+ **Dark Rift:** A Dark-based spell that unleashes a hole into another dimension that lasts for 10 seconds. **Special:** Creates a larger one that lasts 20 seconds.
	+ **Nightmare:** A Dark-based spell that releases a concentrated mass of fear and agony born into darkness. **Special:** Size increases and travels further.
	+ **Hex:** A Dark and Curse-based spell that summons a giant skull to spit out curses as a projectile that can damage and curse the enemy. **Special:** Doubles the curses projectiles and increases the travel speed.
	+ **Acidic Bubbles:** A Strike and Poison-based spell that shoots out multiple, giant bubbles that can damage and poison the victim. **Special:** Shoots more, even larger bubbles than before.
	+ **Summon Medusa:** A Dark and Stone-based spell that summons a giant Medusa head that shoots a beam that can damage and petrify the enemy. **Special:** Raises damage.
	+ **Owl Morph:** A Strike-based spell that transforms the user (or the partner) into an owl; Uses to fly around anywhere.
	+ **Frog Morph:** A Strike-based spell that transforms the user (or the partner) into a frog can go through narrow passageways and can attack with its tongue. **Special:** Deals more damage with its tongue.
	+ **Summon Crow:** A Slash-based spell that summons two red crows to swoop at the opponent; lasts thirty seconds. **Special:** Summons four crows; lasts a minute.
	+ **Summon Ghost:** A Dark-based spell that summons a ghost to hover around and fly at the enemies; lasts thirty seconds. **Special:** Summons two ghosts; lasts a minute.
	+ **Summon Skeleton:** A Strike-based spell that summons two green skeletons that throw bones in an ark. **Special:** Summons four skeletons.
	+ **Summon Gunman:** A Slash-based spell that summons two skeleton gunmen to fire their muskets. **Special:** Summons four Gunmen.
	+ **Summon Frog:** An Ice-based spell that summons three blue frogs to hop forward. **Special:** Summons six frogs.
	+ **Time Stop:** A spell that can Stop Time for five seconds, it doesn't affect her partner. **Special:** Lasts for ten seconds.
	+ **Speed Up:** A Slash-based spell that increases the user's and partner's speed and surrounds them into a shockwave; lasts 30 seconds. The shockwave can do minor damage to enemies, break items that contain hearts/money, and can destroy weak projectiles like small fireballs and axes. **Special:** Moves triple speed and double damage; lasts a minute.
	+ **STR Boost:** A spell that raises Strength +15 for thirty seconds. **Special:** Raises Strength +30 for a minute.
	+ **CON Boost:** A spell that raises Constitution +15 for thirty seconds. **Special:** Raises Constitution +30 for a minute.
	+ **INT Boost:** A spell that raises Intelligence +15 for thirty seconds. **Special:** Raises Intelligence +30 for a minute.
	+ **Mind Boost:** A spell that raises Mind +15 for thirty seconds. **Special:** Raises Mind +30 for a minute.
	+ **Luck Boost:** A spell that raises Luck +30 for thirty seconds. **Special:** Raises Luck +60 for a minute.
	+ **All Boost:** A spell that raises all states +7 for thirty seconds. **Special:** Raises all states +15 for a minute.
	+ **Cure Poison:** A spell that can the user's and partner's poison.
	+ **Cure Curse:** A spell that can the user's and partner's curse.
	+ **Heal:** A spell that heals the user's and partner's health. **Special:** Doubles the healing effect.
	+ **Clear Skies:** A spell that creates a barrier that can block incoming projectiles for fifteen seconds. **Special:** Doubles the height and width of the barrier; lasts for thirty seconds.
	+ **Berserker:** A spell that increases the user's strength, but only is limited to attacking without movement; lasts for 10 seconds. **Special:** Doubles the attack and lasts for 20 seconds.
	+ **Eye for an Eye:** A Slash-based spell that surrounds the user in a vengeful aura that returns a set amount of damage upon touching the enemy or physically getting hit by them; deals more damage based on how high the user's INT is. **Special:** Damage shared to enemies deal more damage.

* **Spellbinding:** An exclusive ability in Harmony of Despair. If a specific enemy projectile hits a barrier from the Book of Binding, it will be copied and used as a magic spell for Charlotte.
	+ **Fire Ball:** Fires a fireball forward.
	+ **Flame Shot:** Shoots out a massive Fireball.
	+ **Hellfire:** Shoots out three fireballs.
	+ **Dark Inferno:** Launches a sphere of magical power.
	+ **Splash Needle:** Shoots a barrage of compressed water.
	+ **Thunderbolt (Harmony of Despair):** Shoots out a giant ball of lightning.
	+ **Sickle Moon:** Shoots out a crescent-shaped vacuum blade.
	+ **Delta Spark:** Shoots of magical triangular fields.
	+ **Featherblades:** Shoots out razor-sharp feathers.
	+ **Energy Flow:** Creates a magical sphere and launch it at the enemies.
	+ **Deathscythe:** Summons multiple scythes/sickles forward.
	+ **Ghost Chaser:** Shoots out a vengeful spirit that can curse the enemy.
	+ **Poison Spores:** Scatters poisonous spores.
	+ **Demonseed:** Summons and scatters poisonous pollen.
	+ **Summon R. Skeleton:** A stronger and retro version of Summon Skeleton; Throws multiple bones in an arc.
	+ **R. Fireball:** A stronger and retro version of Fireball; Shoots five fireballs.
	+ **R. Deathscythe:** A stronger and retro version of Deathscythe.
	+ **Heal (Harmony of Despair):** Summons a rainbow-colored pillar of light that can heal the user and their partner(s) around them.

* **Dual Crash:** A powerful attack that requires a partner to perform
	+ **Rush:** A Slash-based Dual Crash that has both Jonathan and Charlotte quickly strike what's in front of them multiple times.
	+ **Holy Lightning:** An Electric and Holy-based Dual Crash that unleashes lighting shape of a cross.
	+ **Axe Bomber:** A Slash-based Dual Crash that has Jonathan and Charlotte attack from both sides.
	+ **1,000 Blades:** A Slash-based Dual Crash that has Charlotte summon many daggers and have Jonathan swiftly throw all of them.
	+ **Volcano:** A Fire-based Dual Crash that summons a volcano and erupts giant, molten rocks.
	+ **Meteor:** A Fire-based Dual Crash that rains down a giant meteor against the unfortunate opponent.
	+ **Grand Cross:** A Holy-based Dual Crash that surrounds the users with a pillar of light while crosses circle around it.
	+ **Divine Storm:** A Holy-based Dual Crash that unleashes a holy rainstorm.
	+ **Dark Gate:** A Dark-based Dual Crash that summons a giant monster opening a massive gate; Enemies who go near the gate will take damage multiple times.
	+ **Phlegeton:** A Dual Crash that she can use with anyone other than Jonathan; spreads flames across the floor, walls, and ceilings; The loops of flames churn for several seconds.
	+ **Greatest Five:** A Strike and Holy-based Dual Crash that Summons five legendary Belmonts: Simon, Richter, Juste, Leon, and Trevor; Each does a powerful attack with the Vampire Killer, creating one devastating attack on the opponent.

### Techniques

* **Jump Kick:** While not shown in-game, in the Portrait of Ruin Intro, she is able to stomp on an enemy's head and bounce off of them.
* **Partner Bounce:** Can bounce off her partner's shoulders for an extra boost of height.

### Equipment

* **Broom:** An item that allows Charlotte to jump again mid-air
* **Strength Glove:** A relic that increases Charlotte's pushing strength
* **Tome of Arms X:** The lost volume of the Tome of Arms and Charlotte's most powerful weapon; it was banned for its destructive secrets. Can summon a giant sword by opening it, which deals Holy damage.
* **Book of Binding:** A Tome that summons a barrier that can deflect projectiles; uses for Spellbinding. Its melee attack is summoning a spear in the middle while two maces are summoned from the bottom and top
* **Immunity Ring:** Makes the wearer immune to poison.
* **Blessed Ring:** Makes the wearer immune to curses.
* **Magnus Ring:** Restores MP in a matter of seconds.
* **Sorceress Crest:** Shortens the time required to incant magic spells.

## Minor Feats

### Attack Potency/Strength

* Alongside Jonathan, is able to push and slow down a locomotive
* Is able to push a giant statue
* Is capable of destroying giant enemies like the Golem, Iron Golem, Treant, Great Armor, and the Final Guard
* Is capable of damaging The Lecarde Sisters, Brauner, Death, and True Dracula
* Can destroy walls, floors, and ceilings that hides a hidden room
* Can free herself and her partner from being petrified

### Speed/Reactions

* Is able to fight and react to many quick enemies, such as Laura, Succubus, Cave Troll, Zepher and the Werewolf
* Can keep up with he Lecarde Sisters, Brauner, Death, and True Dracula
* Can dodge many enemy projectiles in the way
* Can dodge Legion's lazer beams
* Can dodge The Creature's machine gun, rocket, and lightning attack

### Durability/Endurance

* Can take hits from giant enemies like the Iron Golem, Final Guard, The Creature, Balore, and Aguni
* Can take hits from Jonathan when he is possessed by Astarte
* Can take being hit by a rolling boulder
* Can take hits from The Lecarde Sisters, Brauner, Death, True Dracula, and the Dawn of Sorrow bosses
* Can take many bladed attacks, bullets, and elemental attacks, ranging from Fire, Electricity, Ice, Stone, and Darkness
* Was only pushed back when a locomotive was charging at them
* Can survive being cursed or poisoned, and gets healed from it later
* Can breathe underwater for extended periods of time

### Skill/Intelligence

* Is said to be a potential final weapon in the battle against Count Dracula
* Alongside Jonathan, Defeated Brauner, Death, and True Dracula
	+ Can fight against both Death and Dracula at the same time
* Travel through and beaten many of Brauner's paintings
* Defeated any of the bosses, such as The Dullahan, The Behemoth, Keremet, Astarte, Legion, Dagon, The Creature, Werewolf, Medusa, and Mummy Man
* Succeded in many of Wind's Quests
* Cured Vincent's, Stella's, and Loretta's Vampirism
* Snapped out Jonathan's mind control from Astarte
	+ Is capable of fighting Astarte and a possessed Jonathan at the same time
* Went through the Nest of Evil, which contained many tough enemies they haven't fought before like the Bone Ark, Alastor, Gold Skeleton, Skeleton Farmer, Cave Troll, and Amducias
	+ Defeated the Dawn of Sorrow bosses: Balore, Gergoth, Zephyr, Aguni, and Abaddon
	+ Defeated fake versions of Trevor, Grant, and Sypha
	+ Defeated the Doppelganger, which takes the form of Jonathan or herself
* Found and killed the last surviving dodo
* In Harmony of Despair, fought alongside Simon, Shanoa, Alucard, Richter, Maria, Soma, Julius, Yoko, and (of course) Jonathan against the many villains and monsters from Castlevania's History

## Powerscaling

Comparable to those who have beaten Death and Dracula , as she was able to defeat them along with Jonathan. Should at least be comparable to Jonathan, as she was able to fight him when he was brainwashed.

## Weaknesses

* Her physical combat is not comparable to Jonathan's
* Some spells take more time to execute than others
	+ Less problematic with the Sorceress Crest
* Magic costs MP, and she cannot do more once it runs out; though it can regenerate back
	+ Less problematic with the Magnus Ring
* Spell Binding doesn't always work on the first try, and not every magic or projectile attack can be spellbound
* Needs to be with Jonathan (or someone else) to do a Dual Crash

## Sources

* Charlotte Aulin shows her magic in Death Battle!
* Charlotte Aulin's Page (Castlevania Wiki)