Version History

A small update to fix some issues related to localization and fonts.

### Changes

* Fixed bug that allowed advancing to a locked Bonus World from level complete screen
* Fixed bug with using scrolling in Worlds UI to advance to Secret World before unlocking
* Fixed issue with split joint roads colliding with custom shapes
* Fixed terrain height issues on Glittering Gorge levels on Main Menu

## Patch 1.61

Small update to fix a few bugs with the Bonus Worlds content update.

### Changes

* Fixed bug that caused some Achievements to be incorrectly awarded
* Fixed issue that was breaking the Twitch Extension
* Fixed font issues for Simplified Chinese, Korean and Japanese languages

Thank you for playing Poly Bridge 2!

## Patch 1.60

To celebrate the announcement of Poly Bridge 3, we are releasing a major update with two new bonus worlds (32 levels!) and plenty of fixes and improvements!

### New Worlds

* Challenge yourself with 32 new levels in Glittering Gorge and GleamTown!

### Improvements

* Added "Collides With Vehicles" option to custom shapes.
* Added Sandbox option to not allow spring adjustments.
* Hover over custom shapes for collision info.
* Don't show static pins on custom shapes in Build Mode.
* Optimizations: Enabled support for Graphics Jobs and Incremental Garbage Collection.
* Added fallback font for missing characters in foreign languages.
* Updated Main Menu banner.

### Fixes

* Don't play water ambient audio on levels with no water.
* Fixed issue with platforms and ramps disappearing on transition from Simulation to Sandbox.

## Patch 1.50

* Steamtown Challenge Levels added!
* Reinforced roads may be disabled in Sandbox
* Show properties and highlight custom shapes on hover
* Stress percentage readability improved
* Display Braking Intensity in vehicle details on hover when changed from default
* Min Braking Intensity may now be set to zero (changed from one)
* Steam Rich Presence improvements
* Fixed overlapping text in some languages
* Improved resolution for UI elements
* Credits updated

Thank you for playing Poly Bridge 2!

### Changes

* Fixed issue with Replay icon not working at low aspect ratios
* Fixed issue with moving selection set in Sandbox when items have rotation
* Fixed bug with phase being lost when doing an undo after a boat/plane type change
* Don't allow Move or Erase tool while Hydraulic Controller is active
* Keep vehicles/flags aligned with terrain when moving up/down with input field controls

## Patch 1.36

This update brings several new features and improvements! Please check out the notes below for the details.

### New Features

* Erase Mode: Easily erase parts of a bridge using the mouse pointer
* Edge Bisect: Allows you to draw onto the middle of a truss
* Selection Set Nudge: Move a selection set by increments in Sandbox Mode
* Steam Rich Presence
* Added "No Water" option in Sandbox Mode
* Added "Mute In Background" to Audio Options
* Added "Mute" to Audio Options

### UI Improvements

* Added icon for Move Mode to make it easier for beginners to understand nodes can be moved
* Persist piston and spring sliders for a short time when pointer leaves the slider hitbox
* Added option for turning off tooltips (Settings > Other > Disable Tooltips)
* Allow custom shape verts to be much closer together
* Allow ramp spline nodes to overlap

### Community Translators

The Community Localization google spreadsheet has been updated with new keys added for the update. These will default to English translation until they get added to your language pack mod.

## Patch 1.35

Small update to fix Twitch Extension issue.

### Changes

* Fixed invisible bridges in the Twitch Extension.

## Patch 1.34

Tiny update to fix an issue with the Twitch extension.

### Changes

* Fix issue that breaks Twitch extension in levels with boats or planes
* Mouse wheel input ignored when pointer not over game window

## Patch 1.33

A small update to fix missing characters for some new languages.

### Changes

* Fixed issue with missing glyphs for Icelandic and other new languages.
* Fixed issue with Pirate Ship having white sails.
* Added support for testing language packs before uploading to Steam Workshop.

To test a language pack locally, copy your CSV file into the following directory:

C:\Users\<username>\AppData\LocalLow\Dry Cactus\Poly Bridge 2\LanguageTest

## Patch 1.32

A small bug fixing update to address an issue with language packs and a few other minor bugs.

### Changes

* Fixed language pack bug that could cause text overlap in some situations
* Adjusted Cactus Rally hitbox for better checkpoint/flag pickup
* Fixed issue with vehicle labels shifting slightly when first moved in Sandbox Mode
* Fixed bug with custom shape verts sticking to cursor if placement mode is interrupted
* Fixed issue with being able to interact with UI in the background when Save Layout open

## Patch 1.31

A small bug fixing update to address issues reported by the Poly Bridge 2 community.

### Changes

* Fixed issue with offline achievements activating multiple times
* Fixed issue with first break indicator showing wrong edge if level fails before first break occurs
* Fixed issue with hydraulic/spring settings not undoing properly after a copy/paste
* Only cache leaderboard scores for the game session, instead of permanently
* Use lighter color for Bridge Trace UI (looked too much like cable)

## Patch 1.30

A new vehicle, support for community language packs, and a bunch of improvements and bug fixes!

For community language packs, simply Subscribe to the language pack on Steam Workshop. The language will automatically show up as a choice in game under Settings > Other.

Guide on how to create a language pack: <link>

### New Features

* New vehicle (unlocked when 100th Weekly Challenge goes live)
* Support for community language packs via Steam Workshop
* Support for plane and boat rotation
* Display cost of selected bridge pieces
* Hydraulic controller phase changes added to undo stack
* Split joint number changes added to undo stack
* "Remove All" state for hydraulic controller phases added to save/restore

### UI Improvements

* Improved selection set movement in Sandbox Mode
* Custom shapes now stay on grid when being moved
* Handle trying to load modded level when mods not installed
* Weekly Challenge UI improvements
* Bridge save/load slot name now matches filename and are sorted alphabetically
* Tutorials now use current bindings for keypresses mentioned in text
* Ignore NaN and Infinity for Sandbox input fields

### Bug Fixes

* Fixed localization issues with Autosave and Budget slot names
* Fixed issue with temp files sometimes not being cleaned up
* Fixed issue with not being able to pan if leaving Sandbox while moving event editor
* Fixed issue with extra undo steps being added in Sandbox when rotations are made
* Fixed issue with vehicle checkpoint and restart phases when undoing in Sandbox
* Fixed cost of Springs in tips

Thank you for playing Poly Bridge 2!

## Patch 1.29

A small bug fixing update to address a few issues reported by the community.

Thank you to the Poly Bridge 2 community for continuing to provide valuable feedback and bug reports!

### Changes

* Fixed rare simulation inconsistency related to the hydraulics controller
* Fixed Classic Campaign level 6-7 Hot Pursuit
* Take into account auto triangulation for build tooltip cost and length
* Minor text fixes

## Patch 1.28

We have another bug fixing update to address some lingering issues that have been reported by the community.

Thank you to all the Poly Bridge 2 players (new and old) for your support!

### Changes

* Fixed issue with gallery slots sometimes not playing when clicked
* Fixed issue that allowed sandbox levels to be created without water
* Fixed issue that allowed sandbox levels to contain a vehicle without a phase
* Fixed issue with completed goals being revoked on Workshop Campaign levels
* Fixed issue with drawing out of bounds using the trace tool
* Don’t award Workshoppin’ achievement for Weekly Challenge levels
* Confirm deletion of custom shapes if part of a multi selection set
* Limit number of event editor stages to 702 (label “ZZ”)
* Don’t cycle split joint numbers on click when drawing
* Don’t highlight edges when hovering over split joint numbers when drawing
* Fixed issue with spring/hydraulic slider arrows sometimes drawing during simulation
* Fixed issue with nodes for a scaled custom shape not returning to normal size after shape reset
* Fixed issue with budget text not updating localization when language changed
* Fixed issue with “Cycle Variant” button not updating to show current style for terrain

## Patch 1.27

A small patch to address some issues found by the community.

### Changes

* Fixed issue with dedicated pan binding causing a paste from the clipboard.
* Fixed issue with pressing Enter in search causing selected Workshop Campaign level to load.
* Fixed render issue with Sailboat and shadows.
* Fixed issue with holding down spring/piston slider and starting simulation.
* Fixed issue with using arrow keys to switch between World 1 and World 5 challenges.
* Fixed issue with overflow in over-budget display if budget is forced to zero.
* Highlight illegal nodes in Build Mode when hovering over the cheat indicator.
* Use download icon for downloaded Workshop Campaigns rather than green checkmark.

## Patch 1.26

We are pleased to deliver an update with numerous fixes and improvements. Special thanks to the Poly Bridge 2 community on Discord (https://discord.com/invite/aA8F7Dq) for providing suggestions and bug reports. Most of the changes in this update were a direct result of community feedback.

Thanks for playing Poly Bridge 2!

### IMPROVEMENTS

* Added Vehicle Lights to Graphics Settings
* Made Tips (F1) bindable
* Show reason for cheat icon (red exclamation mark) in tooltip
* Account for custom shapes when evaluating if Recenter Icon should appear
* Show green checkmark for completed Weekly Challenge levels
* Added Unlimited Budget/Materials option for Weekly Challenge levels (after solving)
* The Levels tab in Workshop no longer resets each time it is opened
* Added Flip Legs option for Ramps
* Duplicate terrain without a gap to make creating large land masses easier
* Allow 360 degree rotation for objects in Sandbox Mode
* Don't rotate labels (e.g., "A") when rotating objects in Sandbox Mode
* Don't allow Ramp spline point duplication if point would be in invalid location
* Container Truck outline updated to match its collision shape
* Localize material name in First Break Tooltip
* Don't change hot air balloon audio when sim speed changes
* Optimize saving of Lowest Budget slots

### FIXES

* Default Clear Traceline to BackQuote
* Fixed issue where Recenter Icon could overlap on Main Menu
* Fixed cases where Spring or Hydraulic arrows show up when they should be hidden
* Fixed issue with having to click twice to paste after panning with middle mouse button
* Fixed issue with panning when using the Hydraulics Controller scrollbar
* Fixed issue with overbudget percentage not showing up correctly after restarting the game
* Fixed issue with level progress achievement popups appearing after beating Weekly Challenge or Workshop levels
* Fixed issue with Reset Progress not clearing progress shown in World UI
* Fixed issue with arrow keys panning level while Gallery is active
* Fixed issue with input to Campaign Workshop input fields causing scrolling
* Fixed issue with rotated split joint numbers after using undo/redo
* Fixed issue where Ramp legs could separate from ramp after duplicating a spline point
* Fixed issues with Sandbox Mode Undo for flipped flags
* Fixed issue with simulation speed hotkeys not working in Hydraulics Tutorial
* Fixed issue with being able to duplicate a level in a Workshop Campaign
* Refresh world bounds in Sandbox after Undo of Terrain Movement
* Fixed UI glitch on Popular Tab when clicking tab more than once
* Fixed issue where Custom Shape static pins are not visible in Build Mode
* Fixed issue with tooltip showing in Gallery Video pop-out when no level name is present
* Fixed rare issue related to adjusting springs by only updating spring mesh after slider is released (rather than each frame).
* Fixed rare crash related to setting the off icon for all phases in Hydraulic Controller
* Fixed rare crash related to Event Timelines
* Hide View Gallery Button on Weekly Challenges UI (Linux Only)

## Patch 1.25

We have added six new levels to World 6, bringing the total number of levels to 96 across 6 different worlds! This update has many improvements and bug fixes, which are detailed below. Thank you for playing Poly Bridge 2!

### New Content

* Six new levels added to World 6.
* Added Sailboat.

### Twitch Integration

* Added a button to remove all suggestions and a button to unmute all players. A special thanks to aliensrock for his creative use of the Twitch Integration for a "Battle Royale" contest that led to the need for these new buttons.

### Improvements

* Improved Stuck Falling Road Detection (should no longer be a viable technique).
* Disable Stuck Falling Road Detection in Unbreakable Mode.
* Added “Has Breaks” icon to Gallery Items with breaks.
* Added “Challenge Levels” toggle to the Worlds UI
* Show a green checkmark on Workshop levels that have been completed.
* Added "Autoplay Only" and "Exclude Autoplay" to Workshop Search filters.
* Auto-Triangulate now works with the Spring material.
* Auto-Triangulate is no longer blocked by rope and cable.
* Improved Event Flow readability when there are multiple timelines.
* Improved anti Z-fighting technique for custom shapes and terrain.
* Up/Down arrow keys now navigate levels in the Workshop Campaign panel (hold Shift + Up/Down arrow to navigate campaigns).
* Warn about losing Sandbox changes if leaving Sandbox with bridge changes that are not saved.
* Added cheat check for having split nodes in a level without any hydraulic phases.
* Platform surface now stays fixed when adjusting leg height in Sandbox Mode.
* Show terrain mesh when hovering over the “Cycle Variant” button in Sandbox Mode.
* Make Platforms and Ramps slightly wider so they draw in front of Custom Shapes.
* Hide pins on custom shapes during simulation when shape is static (2 pins).
* Custom Shapes: Disable “Collides With Split Nodes and Roads Connecting To Split Nodes” checkbox if both “Collide with Road” and “Collide with Nodes”
* Don't show vehicle tooltips or do vehicle highlighting when drawing.
* Clear First Break indicator when edge changes by undo/redo.
* Ensure the First Break indicator is always drawn on top of all objects.
* Increased number of checkpoint pickup sounds that can play at once.
* Disable Replays by default if system RAM less than 4GB (can be re-enabled in Settings > Other).
* Use AppData/LocalLow location for saves on new installs on Windows (less likely to cause issues with anti-virus/defender software compared to Documents location).

### Fixes

* Fixed issue with bridges not loading for Autoplay Workshop levels.
* Fixed issue with other player solutions not showing for Weekly Challenge levels.
* Fixed issue with Weekly Challenge scores sometimes not submitting to the back end.
* Fixed issue with Rotation not updating in Sandbox Mode when degrees symbol present.
* Fixed issue where extra entries could be added to Classic Campaigns UI.
* Fixed issue where trace fill plays audio for currently selected material instead of material being placed.
* Fixed issue with hydraulics slider arrow sometimes not showing up after undo.
* Fixed issue with hydraulics sleeve disappearing in simulation if starting simulation while adjusting slider arrow.
* Fixed issue with dynamic anchors on custom shapes being affected by custom shape scale.
* Fixed issue with split joint numbers sometimes being rotated.
* Fixed issue with split joint numbers showing 1 instead of lock icon when anchor replaces a split node.
* Fixed issue with being able to control level under Gallery when Gallery is started from a loaded Workshop level.
* Fixed bug that prevented editing a Workshop title/description when viewed from the Workshop Campaign UI.
* Fixed issue with Workshop Campaign info being hidden after going to Gallery from within Workshop.
* Fixed text on Twitch Settings UI when Russian Language enabled.
* Fixed untranslated “Unbreaking” in My Rankings UI.
* Fixed save directory on Macs if not valid (sometimes Unity will try to use com.Company.ProductName instead of Dry Cactus/Poly Bridge 2.

## Patch 1.24

A small update that is focused on addressing some bugs that have been reported by the community.

### Patch Notes

* Fixed rare crash related to undo/redo.
* Fixed issue with main menu UI disappearing if entering/exiting Weekly Challenge UI quickly.
* Fixed issue with level complete UI showing different level solutions for some Workshop levels.
* Fixed incorrect sizing of Level Info and Hydraulics Controller panels for long event chains.
* Reduced opacity of Level Info panel to match that of Hydraulics Controller.
* Twitch Integration: Only upload scores to leaderboard for suggested bridges if they have been modified.
* Twitch Integration: Allow budget saves for suggested bridges as long as they have been modified.
* Linux Only: Fixed filename case issue that prevented “Bridge Like Motion” and “Spring Board (Challenge)” from loading.

## Patch 1.23

Another bug-fix update mainly to address issues with Custom Shapes in Sandbox Mode. Thank you to the community for reporting bugs and helping to make Poly Bridge 2 better!

### Patch Notes

* Fixed multiple issues with custom shapes and scaling in Sandbox Mode.
* Fixed issues with custom shape undo for dynamic anchors and static pins.
* Fixed issue with World Filter in Gallery not properly removing challenge levels in the Level Filter.
* Fixed issue with 99.9% stress for a level sometimes showing up as "Solution Has Breaks" in Gallery.
* Fixed off-center lock watermark in the Weekly Challenges UI.
* Optimized Most Liked search in Workshop.
* Only show a Workshop Campaign as downloaded if all levels in the campaign are downloaded.
* Fixed typo in error message when a trace line fails due to lack of materials.

## Patch 1.22

Just a small update to add some Quality Of Life improvements for Weekly Challenges and fix a few bugs.

We've seen a lot of interest in the new Weekly Challenge feature, thank you to all our players!

### Patch Notes

* Added a "View In Gallery" button the Weekly Challenges Screen.
* Weekly Challenges and Leaderboards now show your rank percentile and the number of players on the leaderboard.
* Added hotkey to clear a Trace Line.
* Fixed issue with being able to duplicate materials using Auto Triangulate.
* Fixed issue with being able to select piston and spring sliders when game is paused.

## Patch 1.21

### Weekly Challenges

We are pleased to announce Weekly Challenges for Poly Bridge 2!

Every week starting Monday at midnight UTC we will release a new Weekly Challenge level that you will see on the Main Menu.

Each weekly challenge has a leaderboard, but scores can only be submitted during the week it is active! You will still be able to play past challenges.

### Falling Roads

Falling roads are a much less useful technique for solving levels, although there is still some further tweaking to be done. We did not intend for falling roads to be a common way to beat levels, so old leaderboard scores that use falling road solutions will be removed.

### Auto Triangulate

Players now have the option of enabling Auto Triangulate. When enabled, drawing wood or steel will automatically connect to nearby nodes. It can be a neat way to quickly draw bridges, try it out! This setting is not saved to your profile, so it is not persistent across game sessions.

### Improvements

* Reordered levels in World 5 (Serenity Valley) for a smoother difficulty curve.
* Renamed Featured Tab to Popular in Workshop. Tab now shows the most Popular levels for the past week and the levels you have most recently played.
* Change icon order in top bar to Undo/Redo/Trash instead of Trash/Redo/Undo.
* Added check for illegal node locations in cheat detection.
* Highlight vehicles in Build Mode when hovering over vehicle icon in the Hydraulic Controller.
* Allow budget save slots to be deleted.
* Added rename/delete icons for slots on Sandbox Load panel.
* Don't allow anchors to stack on top of each other when creating multiple anchors in Sandbox Mode.
* Allow anchors to be moved off grid with the mouse in Sandbox Mode.
* Reset scrollbar for Workshop Description when viewing a Workshop Item.

### Bug Fixes

* Fixed issue with node movement sometimes causing unexpected snapping to draw boundary.
* Fixed issue with Workshop replays not showing up as other player solutions on the Level Complete screen.
* Fixed issue with partial pages of Workshop items in the Gallery.
* Fixed rare crash when starting a parallel hydraulics phase that had been early merged and is connected to springs.
* Fixed issue with simulation speed not updating if previously quit with simulation paused.
* Fixed issue with extra boat/plane being added to stage if duplicated from multiple selection in Sandbox.
* Fixed issue with gallery item caching that could cause visual glitch when changing pages.
* Fixed issue with duplicated boats/planes not being assigned to an Event Stage.
* Fixed issue with duplicated custom shapes not preserving flipped flag.
* Fixed issue with multiply selected custom shapes separating when zooming while moving the mouse.
* Fixed issue where trace line tooltip could draw on top the Level Info and other UI panels.
* Fixed issue with arrow keys paging through Workshop when Update Workshop panel is active.
* Fixed issue with off-center disabled phase icon in Hydraulics Controller when phase itself was not centered.
* Fixed incorrect red color used on 3-way split joints on custom shapes.

### Silent Update Sept 1

* Fixed overdraw exploit possible with Auto Triangulate.
* Added Clear Tracer hotkey (default: backquote).

## Patch 1.20

### World 5

* Welcome to Serenity Valley, a shiny new world with 16 levels and challenges!
* New achievements added.

### Sandbox Mode

* New theme and new vehicle type.
* Added support for duplicating multiple selected items.
* Accurate selection for boats and planes.
* Added custom shape option: collide with split joints.
* Undo multiple changes (from holding down a button or key) in one undo step.

### Hydraulics Controller Improvements

* Panel is now semi-transparent, and you can click through it to add/remove split joints and hydraulics.
* When using "Remove All" on a phase, any new split nodes or hydraulics will not automatically be added to phase. This is indicated by a red slash through the hydraulics phase. "Add All" will reverse that and return to default behavior for the phase.
* Vertical scrollbar added when there are too many phases to fit on the panel.
* Fixed issues with undo and 3-way split joint state.
* Fixed issue with "3-way Split Joints" toggle resetting after simulation.

### Level Updates and Balance Changes

* Swap Levels 'Compression' (3-2) and 'String Theory' (2-13).
* Increase Limo Horsepower on 'Low Rider' (2-3).
* Added Cable to challenge level 'Lean on Me' (4-11) and increased budget to 86k.
* Update 'Buggy Bouncer' (2-4) to lower rocks and reduce speed of Dune Buggy. Cleared leaderboard scores for this level.
* Added static anchor to 'Cross Jump' (3-11).

### Twitch Integration

* Support added for optional Subscribers Only mode.
* Allow auto-saves when using Twitch integration if suggested bridge has been changed.

### Usability Improvements

* Don't show re-center button when there is something to paste.
* Improved system to highlight vehicles/flags/checkpoints in Build Mode.
* Allow updating existing Workshop levels (you now have choice to overwrite or create new).
* Improved collision accuracy for Hydrofoil and Sea Plane.
* Optimized parsing of ranks info at startup to remove stall on Main Menu.
* Left/Right arrow keys on Leaderboards screen to cycle to previous/next board.
* Highlight items on hover in all drop-down menus.
* Disable search options in Workshop when viewing recently played items.
* Show "Solution Has Breaks" on Gallery Video panel if replay had breaks.
* Show red cancel button on warning popup related to a workshop level failing to download (rather than green check).
* Hide the Workshop Campaign panel when loading or showing "no items found" message.

### Bug Fixes

* Fixed Sandbox Mode undo issues with custom shapes.
* Fixed issue where overlapping nodes could occur if traceline draws over itself.
* Fixed issue with showing stress when boats/planes hit a platform or ramp.
* Fixed issue where you could access a locked challenge world using up/down keys.
* Fixed issue in My Rankings that could cause a rank to be shown as very large number.
* Fixed issue where Twitch auto-save could carry over to next level.
* Fixed issue with sometimes not seeing the replay that is double clicked on the level complete UI.
* Fixed issue with ramp in Edit Mode drawing behind bridge pieces.
* Fixed issue with zooming in Sandbox Mode when using mouse wheel on vehicle drop-down menus.
* Fixed issue with level lights affecting the bridge in Build Mode.
* Fixed issue with grid intersecting very wide objects.
* Fixed issue with Undo not working for disabling a split node.
* Fixed issue with leaving Sandbox Mode while dragging an item for placement with the mouse.
* Fixed issue with loading popular workshop items twice on Featured Page if leaving page during initial load.

### Further Updates (since v1.20)

* Fixed issue with Gallery not filtering properly by level name.
* Fixed issue with sharing to Gallery failing (server issue).
* Fixed issue with Gallery not returning items when both World and Level selected.

## Patch 1.15

### Patch Notes

* My Rankings is back and using a new system for a reliable ranking summary across all levels
* Added Unbreaking toggle to My Rankings to allow viewing either overall or unbreaking ranks
* If playing your submitted Workshop level through Sandbox, replays will now be associated with that Workshop level
* Optimized texture compression to reduce build size and help load time
* Optimized rank computation to use less server load
* Added additional info to vehicle tooltip (Acceleration and Horse Power)
* Hide other flags/checkpoints for other vehicles when hovering over a vehicle flag/checkpoint for at least a second
* Fixed issue with Share Replay popup being stuck if you entered Build Mode while recording a replay
* Fixed issue with unlinking Twitch integration not persisting after restarting the game
* Fixed issue with curved traceline being flipped when toggling shape with hotkey
* Fixed issue with Undo history not being cleared when loading Workshop level in Sandbox
* Fixed issue with hotkeys not being blocked when UI panels are active in Build Mode
* Fixed issue with loading Workshop levels in Sandbox if there were unsaved changes in current level
* Fixed text and localization issues with min/max button on Twitch Integration panel
* Disabled camera rotation when UI that receives keyboard input is active
* Disabled arrow key pagination in Workshop when focus is in an input field
* Indent some options on the Twitch Integration panel to make it clear they depend on a parent option

### Known Issues

* Other player solutions do not show up when solving a Workshop level.
* Pagination is not correct in the gallery when viewing all replays for a given Workshop level.

## Patch 1.14

### Patch Notes

* Friend Leaderboards re-enabled for Steam players
* Added joint splitting/unsplitting to the Undo stack
* Don't save budget slots if cheats enabled
* Only update Max Stress and breaking status if simulating level that has not been passed/failed yet
* Don't reset the selected level on Campaign UI when entering/exiting Leaderboards
* Replaced placeholder localization with official localization for strings added since launch
* Fixed issues related to Custom Shape undo/redo
* Fixed issue with game taking a long time to quit, or sometimes crashing on quit
* Fixed issue with rotation of clipboard not rotating in 1 degree increments
* Fixed issue with number of downloads for Workshop Campaigns not updating
* Fixed issue with input field not having focus when saving a new Sandbox layout or Bridge
* Fixed issue with incorrectly animating pieces on trucks with connected trailers

### Known Issues

* Friend Leaderboards use a new system that is not retroactive for old scores. Old scores can be added to the Friends Leaderboards by loading saves and re-running the simulation.
* The 'My Ranks' screen has been temporarily disabled until it's fully functional. This will be restored in the next update.

## Patch 1.13

### Leaderboard Improvements

We have finished reworking the Leaderboards to make them more accurate and much faster to load and made a few changes:

* The Competitive range is now the Top 1000, if your score falls within that range your are shown the exact rank plus the ranks and scores of people immediately above you and at the top
* Outside of the Competitive range, effectively if your rank is not in the Top 1000, you are shown your rank and the percentile you fall in, while also being shown who is in the top places and what score you need to break into the Top 1000.

We will be adding more improvements to the Leaderboards as we go along, please let us know what you think and if you find any issues.

### Patch Notes

* Fixed issue with game not starting properly on Macs with Catalina
* Added hotkey to cycle between different points of view (default binding is V)
* Fixed crash when doing a trace fill and starting simulation on the same frame
* Fixed rare crash when navigating gallery videos
* Fixed non-determinism issue that could occur with boats/planes
* Fixed rare case of lowest budget slot not updating.
* Rebalanced vehicle engine audio
* Added toggle for siren audio in Sound Settings
* When a solution has breaks, show "Solution Has Breaks" on Level Complete UI rather than 100% Stress
* Add asterisk to Max Stress number in Gallery Item if replay has breaks
* Added button to start Tutorials from Tips UI
* Always show split joint anchors in Simulation Mode
* Added price to material tooltips in Build Mode
* Fixed issue with displaced wheels on Articulated Bus when flipped in Sandbox and viewed in Build Mode

### Known Issues

* Friend Leaderboards temporarily disabled - we aim to have this operational by next week
* 'My Ranks' screen still inaccurate - we aim to have this done by next week also

## Patch 1.12

Some new features and lots of fixes in today's 1.12 patch release.

* Linux now supports Replay recording
* Added hotkeys for zoom in/out (+/-)
* First time game is played offer tutorial rather than starting tutorial automatically
* Fixed issue with resubmitting deleted Workshop Campaign hanging during submission
* Fixed issue with deleting Workshop Campaigns from the My Campaigns tab
* Fixed issue with vehicle collision not being accurate when vehicles start flipped
* Show Split Joint Numbers hotkey now also shows settings for hydraulics and springs
* Increased visibility of classic campaigns Easter Egg button
* Show path to replay videos directory after sharing, rather than path to video filename
* Fixed issue with file corruption if system crashes/powers off when writing a file
* Fixed issue where spring sliders would not appear if spring overlaps another material
* Double clicking a gallery slot on the Level Complete UI will show that item in the Gallery
* Replaced green check icon with download icon to indicate workshop level has been downloaded

## Patch 1.11

Some more improvements and fixes in today's patch, 1.11.

### Patch Notes

* Gallery loading and navigation improvements
* Workshop loading and navigation improvements
* Added Like button on Level Complete Screen for Workshop Levels
* Added Vsync option to Graphics Settings (enabled by default)
* Expanded range of Mouse Wheel Sensitivity slider to better accomodate older devices
* Gallery: Restrict level filter to levels that are in the world selected in the world filter
* Require a minimum of three levels to create a Workshop Campaign
* Fix display issues with foreign characters in the title and author for Workshop levels
* Added rate limiting (1 request every 3 seconds) to prevent overloading server with requests
* Moved Classic Campaigns from PB1 behind the Dry Cactus logo on the bottom-left of Workshop Menu

### Upcoming Leaderboard Changes

We've been hard at work behind the scenes to bring major improvements to the Leaderboards, both in terms of speed and reliability.

This will address the 'Unbreaking' leaderboards sorting incorrectly as well as provide a better experience across the board.

We hope to roll out these changes next week, in the meantime we thank you for your patience and support!

## Patch 1.09 and Linux Support

Today we have a number of fixes going in with version 1.09 and we are happy to include Linux support!

### Patch 1.09

* Fixed missing text issue (affected some Mac setups)
* Featured Tab and Featured Workshop Items have returned
* Fixed issue with conflicting Workshop item IDs
* Fixed issue with incorrect collision from the Yellow Sub
* Tuned UI size on Main Menu, Campaign, Workshop and Gallery

### Linux Support

We were finally able to iron out the last issue with the Linux build, please note however that Replay Recording is currently disabled while we look into a solution to support that feature.

## Patch 1.08

We have been busy at work fixing issues and improving server reliability, today we have lots of bugfixes going out and some ongoing online issues that we are addressing.

### Patch Notes for 1.06, 1.07, and 1.08:

* Improved network performance.
* Fixed uploading to Workshop errors.
* Fixed issue that could cause split joint numbers to overlap.
* Fixed issue where roads couldn't overdraw when at material limit and highlighting node outside placement radius.
* Fixed issue where roads couldn't overdraw a same-type road when at material limit.
* Fixed clipped text in some input fields.
* Smoothed out stress display.
* Report max stress if bridge broken by boats/planes.
* Use System Documents folder on Windows for save data
* Clear cheat indicator if restoring a save that had cheats enabled previously but didn't actually cheat
* Verify at least 1 anchor exists before uploading to Workshop
* Fixed UI issues when running game across multiple montiors
* Fixed issue with completion stats on workshop levels not updating after the initial victory
* Fixed issue with not being able to upload to Workshop if solution bridge cost was same as budget
* Fixed issue being able to Load Bridge in Simulation (pause same frame as starting simulation)
* Warn about unsaved changes in Sandbox if quitting to main menu from Level Complete or Level Fail Screens
* Fixed vehicle audio not starting with very low vehicle speeds
* Fixed platform/road Z-fighting
* Localized "First Break" text
* Optimized performance

### Upcoming Server Changes

To make our Leaderboards more responsive and reliable we are implementing a number of changes this week.

This shouldn't affect players much, although there might some occasional down-time.

Specifically, we aim to improve:

* 'My Ranks' Screen being more reliable and real-time
* Steam Friends sync working as intended to see friend's leaderboards
* Workshop navigation being faster and more user friendly
* Gallery navigation improvements

## Patch 1.05 and server issues

### Patch 1.0.5

* Better handling of server errors
* Fix non-determinism with cars failing when touching water (was using interpolated visual meshes for testing)
* Fix issues with tracing that could result in overlapping joints
* Handle corrupted savefiles better
* Updated "Missed Checkpoint" notification that had gone missing
* Fixed incorrect theme for Wibbly Wobbly
* Fixed graphical glitch in Build Mode when moving mouse quickly after dismissing Info panel
* Fix for materials displays in various panels
* Fix for positioning of 'copy link location' buttons relative to text in various panels
* Fix for incorrect displayed bridge cost if trace auto-fill is active when switching to simulation
* Fix for stress color display going beyond red if in 'unbreaking' mode in sandbox
* Disabled discord/reddit buttons for a short while after you press them, to prevent multiple web pages opening
* Fix issue where "Submitting to Workshop..." popup would remain up forever if error occurs when submitting
* Hydraulic tutorial fixes
* Twitch: Added budget to bridge preview
* Twitch: Prevent tutorial from working with Twitch integration

### Known Issues

* Leaderboards might not always refresh correctly when improving score for the next 12-24 hours
* Mac text rendering still having issues on some setups

### Server Issues

We've been experiencing server issues for a few days now, initially we were targeted by a DDoS attack, then had some infrastructure problems because of that, finally we just found some issues with how we're attempting to handle real-time calculation of ranks which is causing our databases to fail intermittently.

We are working hard to resolve any online functionality issues, rest assured we will not rest until everything is working smoothly as it should be, however we do appreciate your patience while we do our best to resolve things as quickly as possible.

## Patch 1.02

A new day, a new patch!

Today's patch, 1.02, includes the following:

* Correctly handle saving if system doesn't allow writing files to user's Documents folder
* Added toggle to hide other player solutions on the Level Complete Screen
* Fixed issue with not being able to load Workshop levels in Sandbox if not previously downloaded
* Other minor fixes

As always, if you find any issues or have feedback please let us know on the Steam forums or by emailing us at support@drycactus.com

## Patch 1.01

After a busy day for the development team following release we're happy to say that everything is going smoothly and lots of players are enjoying Poly Bridge 2!

Thanks for your support and we hope you keep building more bridges!

We have a few fixes that were pushed to a new build just now, which include:

* Support for Ultra Wide aspect ratios
* Fixed issue with Steam Cloud not syncing correctly
* Fixed issue with some systems not allowing save files under the user directory
* Fixed issue with gallery sometimes not loading
* Fixed issue with friends leaderboards sometimes not appearing
* Fixed Steam issue for 32-bit Windows binaries

If you find issues or have suggestions, please feel free to reach on the Steam forums or directly to us at support@drycactus.com