Item Compendium

A list of the items in delve.

	+ 49% increase to damage to all strikes when using a sword-aspect skill, 20mp/strike
	+ 94% increase to sharpness, 20mp/day

### Briarbark Shield

* Durability: 403
* Hardness: 147
* Material: Chemical Oak
	+ Mana Conversion: 0%
	+ Mana Saturation NA
	+ Mana Dissipation NA
* Mana Capacitance Rune
	+ 1000 mp (max)
	+ Import Efficiency: 100%
	+ Export Efficiency: 0%
* Thorns Rune
	+ Reflect 23% of damaged blocked as chemical damage, 2 mp / dmg returned.

### Heater Plate

* Durability: 10
* Material: Heat Copper
	+ Unknown
* Mana Capacitance Rune
	+ 1,000 mp (max)
	+ Import Efficiency: 50%
	+ Export Efficiency: 0%
* Heat Rune
	+ Unknown
* Activation Rune
	+ Unknown

### Hefty Maul

* Durability: 709
* Hardness: 142
* Material: Force Oak
* Mana Capacitance Rune
	+ 3000 mp (max)
	+ Import Efficiency: 100%
	+ Export Efficiency: 0%
* Weight Rune
	+ 347% increase to mass, 57 mp/day
* Livingwood Rune
	+ Recover 10 durability per day
	+ Requires access to light, air, water, and nutrients

### Spark Lighter

* Durability: 44
* Material:
	+ Body: Iron Pyrite
	+ Striker: Arcane Flint
* Ambient Mana Rune
	+ 1 mp (max)
* Reduced Spark Rune
	+ Create a shower of sparks
	+ 1mp/use

### Skulker’s Pigsticker

* Durability: 103
* Hardness: 129
* Material: Chem Steel
* Mana Capacitance Rune
	+ 1000 mp (max)
	+ Import Efficiency: 71%
	+ Export Efficiency: 0%
* Venom Rune
	+ Coat the blade with Bloodquill Venom
	+ Inflicts 13 chemical damage per second for 60 seconds
	+ 500 mp/application

### Trickshot Bracer

* Durability: 205
* Hardness: 78
* Material: Arcane Leather
* Mana Reservoir Rune
	+ 5000 mp (max)
* Trickshot Rune
	+ Allows the user to charge arrows with stamina to curve their flight paths
	+ 10 sp/arrow
	+ Effect lasts 10 seconds
	+ 40 mp/day

### Razorsteel Dagger (all listed instances)

* Durability: 107
* Hardness: 184
* Material: Force Steel
* Mana Capacitance Rune
	+ 1000 mp (max)
	+ Import Efficiency: 74%
	+ Export Efficiency: 0%
* Sharpness Rune
	+ 23% increase to damage to all strikes when using a dagger-aspect skill, 10mp/strike
	+ 52% increase to sharpness, 10mp/day

* Durability: 103
* Hardness: 180
* Material: Force Steel
* Mana Capacitance Rune
	+ 1000 mp (max)
	+ Import Efficiency: 74%
	+ Export Efficiency: 0%
* Sharpness Rune
	+ 24% increase to damage to all strikes when using a dagger-aspect skill, 10mp/strike
	+ 47% increase to sharpness, 10mp/day

## Magic Items with Known Effects

Tallheart's Items

* Improvised anvil
	+ Increased weight

* Telscribe
	+ Carves enchanting runes

* Glasses
	+ Night vision
* Metal filters
	+ Only allows material through if it's the same as the filter's material
* Crucible
	+ Heat resistance, heat concentration

Jamus' robe

* Durability enchantment

Halgrave's warhammer

* Adamant shaft, enchanted to prevent bending
* Incredibly dense Ixyn Crystal hammerhead

Bosco's spear

* Soulbound

Rina's arrows

* Durability enchantment

Teleportation platform

* Teleports people/cargo from one platform to another accepting one
* Mana is stored in "the bloodworks"

Majistraal defense field

* Creates a defensive, spherical barrier of a radius of approximately 2 km
* Siphons mana from people within
* Can send system messages to unawakened

Citizen implant

* Communicate to others implanted via audio/video or telepathy
* Remotely change color of sphere to indicate voting
* Create new implants

Evertorch

* Burns for extended period of time

Magic pen

* Magically changes the color of surface drawn on

Light-emitting crystals

* Enchanted to emit actual light, not light-attuned mana

Journey cart

* Automatic vehicle

Skipping stone

* Teleports user to location it is thrown to
* Can phase through mundane and most magical material

Chiller plate

* Radiates cold

Single-use ward charm

* Provide +50 resistance to one element for "a few hours"

Single-use glass light charm by Weaver of Light

* Provide +10,000 light resistance for five minutes

Quickstaff

* Telescopes from 20 cm to 2m in length

Healing scroll

* Restores 400 health instantly

Mindcaster

* bulky contraption allow for instant communication across continent

## System-items

### Accolades

Accolades come from destroying a lair. A person can have up too one plus their level worth of accolade tiers. An accolades tier is, in general, the level of the lair is from, divided by 10 and rounded up.

### Tel

Tel are crystals, roughly the size of grains of rice that glow with faint, blue light. Most monsters are found with them inside their bodies. Stronger monsters produce more then weak ones. Adventurers tend to use them in place of coinage, much to the annoyance of common townsfolk. They are useful for several magical applications, including:

* Altering the properties of metal
* Enchanting items
* Charging magical items (or at least the teleportation platforms)

### Crysts

Crysts are elementally attuned crystals, slightly larger and more valuable than tel. Monsters have a small chance of dropping a cryst of the same element as themselves. They can be used to give elemental properties to items and materials by either setting the cryst into the item or merging it with the material for greater effect. Known uses for crysts are:

* Heat cryst
* Dark cryst
* Arcane cryst
* Chem cryst
	+ Used in making some potions
	+ Can be used to make evertorches

### Material Monster Drops

* Mucus King crown
	+ Human-scaled in size
	+ Made of gold-plated lead
	+ Value unknown
* Muskwolf skin
	+ Requires the ability to skin the animal
	+ Value unknown, but considerable amount of Tel

## References

1. ↑ Chapter 59
2. ↑ Chapter 5