彩蛋

這個頁面紀錄了史丹利的寓言裡面的所有彩蛋和秘密。

## 通用於兩種版本

* 若你在遊玩過程中輸入`facepunch`，所有的材質包都會印上Facepunch的圖案。
* 如果你在演示版的控制台輸入`sv_cheats 1`，控制台會輸出「*Why????*」。而在史丹利的寓言高畫質版本中，會有一些不同的事情發生。

## 演示版本

* The title placard behind the TV screens reads 'THE STANLEY PARABLE **DEMONSTATION**'. The typo is not intentional, but was also intentionally left uncorrected.
* 你可以去按钮&选择的房间旁边去了解更多关于箱子的信息。
	+ 如果你再一次回到了按钮&选择的房间里，旁白会再一次称呼你为“变态”。
	+ 在情感棚演示房间里，有一条秘密通道就藏在两个情感棚后面，在那里你可以找到第三个情感棚。
* There is a small crevice to the left of the compliment room, near the stairs and above the ramp of the isolation chamber where the Narrator comments on the contents of this area.
* In the storage room where you play the 'place the cup in the garbage bin' game, you can instead place the cup in one of the rafters above you, to which the Narrator responds accordingly.
	+ Alternatively, if you get the cup stuck in some other way, he will say something different.
* The big red button you were supposed to press if you didn't want to continue later appears in the hallway after you leave the storage room where you play 'place the cup in the garbage bin'.
* In the part where you need to go to the isolation chamber, noclip to the compliments room and you could see that the room's name is changed to "release date".
* You can see an image of Octodad on the roof before you walk into the room with the isolation chamber later in the demo.
* 当旁白在回忆的时候, 如果你跑去墙壁房间里的话，里边的墙壁会像之前承诺的那样可以穿过。

## 高畫質版本

* 在主目錄，背景的電話聲和噪音就好像在史丹利的辦公室外面人們正如常工作著。還可以聽到「*What were you saying..? Uhh..yeah*」之類的聲音。
* 在會議室的投影機會投放許多不同的投影片，諸如：
	1. 如何不被炒鱿鱼：少說話。每天都贡献出非常杰出的业绩，同时保持毫不期待升职及受人认可的心态。别被炒鱿鱼。
	2. 使用幻灯片来安抚员工：確保你的幻灯片在标题处有圆润的蓝色图像，并给所有文字加上斜影。这会让工作环境舒适又高效。
* 會議室裡的白板也寫著相當多記事。如下：
	+ 昨天是未来，现在是明天。
	+ 明天
* Complete today's unfinished agenda items
* Write next day's agenda
	+ Reflect
	+ TARGETS:
		1. √-Push for funding for R+D new of new coffee machine. √
		2. ~~-Standardize graphs 40x wide.~~ <--Not cost EFFICIENT $$$
		3. -GET CHRIS OUT OF THE BROOM CLOSET.
		4. -~~Synergise papers!~~
		5. √-Hire someone to synergise papers.
		6. √-Papers are too synergised fire paper guy.
		7. √-Hire somebody to fire the paper synergising guy.
		8. !?- WHO MOVED MY DESK???
			- Please keep targets on the topic of (Blurred)

EMPLOYEE
-417 -405
-491 -416
-431 -Jim
* 在精神控制設施的倒數計時房間，這些發光的小按鈕和某些事情有關：
	1. Fez
	2. Super Hexagon
	3. Antichamber
	4. Telltale Games (serifed 'G')
	5. The dahou.se gaming community
	6. The Binding of Isaac (Brimstone power up icon)

除此之外，這些按鈕其中之一有著一個通用電力的符號，和其他遊戲沒有任何關聯。
* 史丹利的辦公室外面的電話有機會響起，有三種可能的來電：
	1. 史丹利的妻子告訴他說她正在帶一些雜貨回家。
	2. 未來幸福基金來電以確認你的1327個箱子的訂單。如果接受了，下次重啟的辦公室將會充滿紙板。
	3. 一個留給你或者是辦公室其他人的錄音，警告你留言錄音的危險性。
* 在主目錄輸入「secret」（不是在控制台）然後點擊credit選項，會播放出和平常不同的音樂。沒有人知道這音樂是誰做的，又叫做什麼。
* 此外，輸入「vinh」則會讓credits選項的音樂變成「Who Likes To Party」（由Kevin Macleod所作），黑色的背景也會變成各種圖案。
* The Boss' Office Keypad, If you enter 1947 on the keypad, the Narrator will say that you entered the right password, but nothing will happen if you input it right away. Entering 1947 again opens the passageway.
	1. This is a reference to the original Half-Life 2 Stanley Parable.
	+ Wait for the Narrator to end narration, then type in the keypad: *8888*. It will fail, then type *8888* again. This will unlock the passageway, the **8888888888888888** achievement and a voice will say *Eight*. The voice originates from The Stanley Parable Demo's *Eight Game.*
	+ At some circumstances, the Narrator will automatically opens the passageway without waiting for you to input the code. Additionally, he will also opens the passageway if you're standing idle in the Boss' Office.
* After several playthroughs, the door to the Executive Bathroom and the doors to the Elevator Room get unlocked.
* The text on the wall of the executive bathroom changes every playthrough.
* The Elevator Room contains an elevator that does not lead anywhere.
* In the Monitor Room, there is an employee screen titled "Employee Pirate".
* Above the screen of Employee 001 is another screen with no number, but instead has a picture of Clippy, the office assistant, on it.
* Console Commands
	+ *Main article: Console Commands*
	+ If you input 'imabird' in the console, the player will float above the ground like in the Mariella Ending.
	+ If you input 'bark' in the console, the USE function makes barking noises.
		- When you bark on the cat picture on one of the boss's shelves in the Boss' Office, it won't work.
	+ If you input 'raphael' in the console, all the Narrator dialogue will be replaced with him saying "Stanley" and with every dialogue "Sssstannnleeeyyyy!!!" will be outputted to console.
* If you stay in the Mind Control Facility long enough, the gates that take you back open and allow access to the light button, which will trigger a Secret Disco Party. File:Secrets All The Way!!!.jpg
* In the freedom ending, next to the first button in the television screen room, it is possible to walk onto the blue chair, then onto the desk, and over the fence. You will fall down onto the floor below, similar to the out-of-window ending. There appears to be nothing down there, and you have to restart manually. (This is actually a bug, not an easter egg.)
* While passing Room 417, if you close both doors around you the Narrator starts commenting on it.
* After taking the left door, interact a few times with the first painting you see. The texture will change to the photo of one of the developers and title: *Employee of the Year.*
* All clocks in the game run clockwise, except for clocks you see through windows. They run counterclockwise.
* When you finish the Confusion Ending and take the door to the right you will come across a window where you will find The Stanley Parable Adventure Line.
	+ If you follow the path that leads to mentioned ending, follow the zigzag of the Adventure Line and eventually the Narrator will play some music. Keep following the path until you enter a room with a swinging ceiling lamp and boxes. Go further until you find a door labeled '02B'. In the corner you will see Dallas's Mask from the Payday series.
* If you follow The Stanley Parable Adventure Line after the music starts, when you reach the company files there will be a path that will lead to the employee 432 Peer Reviews. There are a lot of strange things about employee 432, you can find some here
* If you get the game ending, and play up until the Minecraft ending - use the command console to enter noclip, and fly into the clouds. There you will find a loudspeaker floating in the blackness. Could this be the narrator? Why is it there? In the Minecraft portion of the ending?
* In the Portal part of the game ending, the mysterious loudspeaker can also be found floating above the rooms using noclip. A meaningless prop used for centering? Or the narrator??    File:Blockbase0006.jpg
* If you go down the staircase where you have to go to the boss's office, you can find a note from the game **Gone Home** under the bottom of the stairway.
* Sometimes after starting the game, the office area  you enter right after leaving Stanley's office will have changed.
	+ Sometimes the floor will be filled with papers.
	+ Sometimes the first hallway will bend to the left, rather than to the right. If this happens, one of the papers in the pile of boxes and papers that are directly outside office 426 will have code on it. When deciphered, the code reads "codes that are secret are the best".
	+ Sometimes the office will be blue, and the second office room (After the hallway that bends to the right) is skipped. When this happens, it is possible to open door 426. Behind it will be a whiteboard with the text "Welcome the the... WHITEBOARD ENDING!". In the bottom right corner will be the text "Console >bark". Entering "Bark" into the console (Without "quotation marks") will result in a bark sound every time you press the "Use" button  File:2014-12-08 00001.jpg
* There is a chance you will catch a glimpse of one of your co-workers (actually Stanley himself) behind room 425.

* At some times when Stanley first leaves his office, the Narrator will comment "someone is chasing Stanley, he could feel it". This may or may not be related to the person who can be seen walking behind door 425.
* 在控制台输入"\_u"将显示一条"Hey don't you even try"的错误信息，同时会解锁成就 Unachievable achievement 。
* In the demo games files under bin there is a file labeled README. It opens up saying "hi timmy!"
	+ For extra information on this, see this website for more information.
* Hammer Secret (Requires *Portal 2* and according Authoring Tools to find!) - Turret Cube

1. Navigate to *The Stanley Parable*s game directory
2. Copy the materials folder to the *Portal 2* directory
3. Load up Portal 2 Authoring Tools
4. Go to the Textures Tab, and search the keywords, it will say "*Stop looking through the game files, you nerd!*"

 File:Freedom Barn.jpg
As explained here, the command « `bind "t" "ent_teleport player`" », allows you to teleport yourself to the nearest obstacle in front of you. If used in the Freedom Ending, you'll be able to get in the open air without triggering the final cutscene, thus being truly free to visit the area.

 File:Skull in Freedom Ending.jpg
Doing so, you'll soon notice there is a skull by the little barn on the left hand side. It is unknown to who this skull belongs to, though there is a possibility of it being Franz.

影片請參考英文wiki。

## References

1. ↑ http://www.reddit.com/r/Games/comments/1p095a/we\_are\_the\_designers\_and\_narrator\_of\_the\_stanley/ccxf8cf