Psych Diety

The Time Bending Psion

### Allies

Aisu Kurimu, Blarg Deaff, Zander Taxe, Enel Enlee, Raz Rakoten Mauz, Luna Starleaf, Lavender Ke Ahi, The Deity of Time (Formerly)

### Enemies

Rob Boss, The Deity of Time, The Party (Formerly)

### Powers

Psionic Abilities, Mind Manipulation, Time Manipulation, Anti-Divine attacks via the Shard of Nihil

## Appearences

### Referenced In

Stardust Hourglass
The Psion's Night

> *"We take the minds and futures of everyone, right? It's what we do, right? You think the same can't happen to you, that you're untouchable? You remember what we told her. The butterfly effect is a fickle thing. Just one simple action... Can change everything." - Psych as he overcomes The Deity of Time*
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Psych Diety is a founding member of the party in "A Heart of Sorrowful Power". As the magical powerhouse and smug tactician of the group, he was a time traveler sent back to the events of the campaign with the mission to kill The Party. As events unfolded however, he eventually became a legitimate ally dedicated to unfolding everyone's futures for the better.

## History

### Utopia

Psych Diety comes from 100 years in the future, a child born into a clan of underground mages and warlocks, The Diety Clan. He'd learned many things regarding sorcery and psionics in his childhood, learning to use his psionic prowess in great ways. In particular, Psych learned how powerful a tool mental manipulation was, and how potent magic involving the passage of time could be. Psych didn't often utilize such kinds of magic, but was deeply fascinated by how effective they could be in creating great change from a single event. Psych grew up with and became very close with a tiefling from a related clan to the Dietys, Lavender Ke Ahi. The two were resolved of their hopes for the future, believing that a world where everyone can decide their own path would be their ideal future. The two became fairly respected figures despite their underground origins, doing what they could to improve the world in the little ways, thinking they could have the effect of greatly improving the world as a whole moving forward. Life for Psych, while not always the most luxurious, was one of comfort and little hardship. His ego was boosted by his notoriety and he seemed to grow accustomed to not training his magical ability or pact with his patron. He had lived life easy, until a time came where he was forced into action.

### Change the Future

The Dark Lord had appeared, and within days the world was feeling his effects. It was clear that immediate action was needed, or everything could be at stake of falling to him. Psych and Lavender determined there simply wasn't enough time on their side to destroy him with what they had... But what they did have, was a way to get all the time they needed. Utilizing the forbidden sorcery of directly traveling to the past, Psych and Lavender sent themselves back to kill the Dark Lord at his most vulnerable state. Determined in their resolve and with the circumstances greatly in their favor, the two were able to do so, thus saving their future from his reign of terror. The two stepped back into the time portal, only to be met with a horrific fate they could never have expected. In a panic, the two attempted to flee through another portal, but due to Lavender being struck down, the portal had been incomplete. Psych was the only one able to enter the portal, and at that moment, that very instance of time... Everything changed. The portal in time was broken, thus breaking Psych's own existence in the process. Psych going through that portal fragmented himself in a sense, only sending parts of him back. The remaining fragments were lost outside of time, parts of him that could only exist as onlookers. They witnessed events unfold for ages. Saw eons fade away. They saw what would become of the world. They saw how things would end. And they saw how they could save it. In the moment Psych returned to his time, an entire eternity of himself came into being, becoming The Deity of Time.

## A Heart of Sorrowful Power

### Meeting the Party

Psych made his first impression on the new world he traveled to by falling 30 feet off the ground from a time portal, landing on a sleeping dragonborn. Weakened from the events that transpired his time traveling, he was nearly defenseless against the now awake and furious Blarg. Fortunately for Psych, a bystander passing through and an archer thieving the area happened to help him sort the whole thing out. After a series of back and forth explanations, he soon realized these three would be crucial in stopping the catastrophe that plagues the future. As a result, he joined his way into the party, unconcerned of any paradoxes that may come of his antics for now.

### Harkenwold and Confusion

During his first few days in the past, Psych was awfully quiet. He was known to only speak up during battle and very rarely interacted with anyone outside of the party unless it was required of him. This may have been caused by many factors, like a feeling of loss for his home and all he's ever known. He expressed frustration in the first few battles in Harkenwold, knowing his power is nowhere near as high as it formerly was. A large amount of distrust came when Zander first picked up Zipper in a cave. Psych hating most animals naturally opposed carrying a dirty rat with them, and after being attacked by Zipper, he took his anger out on Zander, creating a seemingly pointless conflict to the delight of Rob Boss. During the battle with the Dream Beholder, Psych was noticeably more emotional than usual.

### The Hold, the Thief, and the Ferret.

After a while, Psych showed more of his cocky attitude and egotistical behavior in and out of battle. Daring his enemies to hit him and making puns whenever he had the chance were habits he picked up on. Accompanying the rest of the party in the battle for Tor's Hold, he took more of a liking to the newcomer Enel, and found himself joining her in provoking a goblin furry named Fefe into attempting to make his move on Blarg. Of course,the Dragonborn tried to slay the furry, yet Psych intervened, claiming Fefe could still prove to hold some value. This outlook changed slightly when Psych realized what Fefe was doing when they left him alone for a few minutes. Psych also managed to disprove one of the guards fake Spanish accent, and won a cheap knife in a CS:GO box thanks to Zander's skill.

### Awakening in Fallcrest

After taking part in an attempted infiltration on Raven's Roost, followed by an escape of the said Raven's Roost the next morning, Psych started becoming envious of the kinds of power the magic users in this new land had. Traveling to Fallcrest, he picked up some new knowledge and supplies in order to see if he can regain his former power. Remaining relatively idle during most of the time spent there, he tagged along with the party to obtain the Sword of Leavisus, despite hardly paying attention to why they were doing so.

### Lianmar's Offer

Entering the Sword Barrow with little fear, Psych continued his habits of overconfidence and selfishness, including making a break for the door when a bomb was about to explode. However, once he got to the final room, he was shocked when Lianmar the Linch teleported behind him and sensed his otherwordly presence. When Lianmar mentioned someone he loved, Psych immediately took his offer seriously, vowing to get the tasks he required done in order for his help. The party has still yet to interrogate Psych on his past, or their future.

### War and Aftermath

With a battle against Dragonslayers, Pirates, and the New Nerathian Empire all in one day, Psych was heated,especially knowing that his quest was making some progress. For whatever reason, he saved a young lad from the third battle of Fallcrest, and offered to help clean up the mess the afterparty had made. Psych also purchased a book and robotic brain from a strange fellow, and was overall looking forward to what came next. However, it seemed he was withholding information from the party.

### Focused Forward

After meeting a new Warlord named Doran and almost accidentally killing him, the party moved from place to place without much passion or purpose. Psych was primarily focused on getting what Lianmar requested. Acquiring a dangerous artifact way too recklessly, and getting a targeted traitor of Lianmar by pretending to be a member of the empire and calling the other party members his servants, he managed to do pretty well during this time.

### Blurred Hours

The following days after fulfilling the need of the Lich were confusing to say the least. From Psych forcing himself into silence during a meeting with Zipper's family, to a facade as a ghost buster to rob pirates, and accidentally shooting a guard of Fallcrest with a crossbow in an idiotic series of events. Psych was growing impatient with the party, and was questioning if the group would be more hindrance than help for saving the future

### Desperate Confrontation

When the time came to ascend to the top of Thunderspire and confront Krand head on, Psych was hoping this would be the breakthrough he's been waiting for. However, things were not entirely going his way, with his attempt to confront Krand alone being an astounding failure. Nearing the summit, Psych stole Question Mark's kill, resulting in him having to sacrifice one of his horns to not face any further consequences, much to his dismay. When finally confronting Krand, he was surely disgusted by his grotesque transformations, yet was more concerned about how he would not be able to learn anything new from him. After all was said and done, Psych was clearly getting fed up from his lack of progress, and ended up passing out in a drinking contest with Enel shortly after.

## Personality

Psych has shown to be fairly level headed and collected when not in the midst of combat. Being from a completely different era, he speaks in a tone that's a bit off to both crude peasants and proper nobles alike, which doesn't tend to be helped when he lets his ego slip in. Both a tactician and a schemer, Psych heavily enjoys outplaying opponents and putting them in positions where they have a much more difficult time facing him. His tactics due often tend to play out in his favor, though he often doesn't consider more long term consequences in his plans, usually needing to be aided by his allies afterward. He often tends to display way more cockiness and arrogance once things get heated up, usually mocking his opponents and boasting himself. While occasionally this is intentional to provoke his opponents, more often he simply enjoys flaunting his abilities. In an unfavorable position however, Psych's attitude tends to grow more bitter and reserved. While cocky, Psych is also aware of his weaknesses and knows when he's in a poor spot, in which case he'd much rather talk or trick his way out of a situation than brute force it. Over the course of A Heart of Sorrowful Power, Psych had developed further as he traveled with the party and his motives were revealed. After his confrontation with the party where he attempted to kill them, his surprise defeat by Enel, the party's treatment of him afterwards, and acts of self reflection and regained memories shifted Psych's perspective of the party and his role in the world he inhabits. Psych's idea of himself being the only one capable of saving the future was heavily challenged when he fully discovered what the Deity of Time was, and his ambitions shifted heavily the more he started to accept his future was likely unrecoverable. While Psych can still smirk in the face of adversity and share taunting banter, he's become much more humble about himself and feels true regret for both his, and the Deity of Time's actions. Showing genuine respect rather than occasional compliments, he's begun to see the party as the unlikely heroes the world really needs, and is prepared to save not his future, but everyone else's.

## Relationships

### Blarg Deaff

Blarg and Psych have always shown some degree of hostility towards each other during their interactions, stemming from their personalities heavily clashing and the both seeing the other as weak, Blarg seeing Psych as physically incapable and pampered, while Psych seeing Blarg as mentally fragile and simpleminded. While these outlooks are true to a degree, the two mostly just rubbed each other the wrong way, and have resulted in the two forming something of a rivalry. Regardless, the two have come to show appreciation towards the others talents, and have grown to show more understanding towards each other after learning more about their history. While the two may still butt heads, it's much more out of banter than any sort of distain nowadays.

### Aisu Kurimu

Aisu and Psych heavily play the roles of the planners and diplomats of the group, often forging their own ideas of how to approach a given situation. Typically the two do so independent of each other, and while they tend to align in agreement, it's not uncommon for there to be some contracting elements in their plans, which has lead to the two getting heated before. While Psych typically does well in scheming in short term combative scenarios, he often relies on Aisu the most to see ahead for long term consequences and prepare for them while he tries to get the current situation to run smoothly. As Psych opened up after his failed attempt to kill the party, Aisu eventually understood Psych's position, and was able to forgive him when he saw Psych's actual intentions and how he was manipulated. The two are much more cooperative since this, being much more willing to put their heads together and lead the party as best they can.

### Zander Taxe

Zander's reserved personality made it so Psych never tended to show much admiration or distain towards Zander, often more so confused at his nature and how he tends to hold back in fights, despite being incredibly more capable than what he's shown. Psych has been heavily impressed by Zander's skill, to the point where ridiculous shots of his have become expected in Psych's view. He often feels comfortable with Zander aiding him in combat, feeling his skill and accuracy is one of the most reliable things the party has to offer. Zander's views on Psych aren't terribly clear, but he has shown trust towards him despite certain incidents, and it seems that Zander doesn't hold much of a grudge against what Psych has done, more just preferring to focus on a real enemy,

### Enel Enlee

While Psych and Enel had a mischievous, if not untrusting relationship upon their first meeting, Enel contracting zombie aids and Psych's agreements with Lianmar started a slope that ended with Enel having a very large dislike for Psych, and Psych holding a reluctant guilt towards her. Enel's selfish nature and rude attitude made her very quick to throw jabs at Psych, which were only increased as events with Lianmar unfolded. Psych mostly held back from retorting, knowing he was responsible in a sense, and being offput by Enel sounding similar to Lavender enough to be unnerving. After Psych nearly killed the party, Enel was able to make Psych question his resolve enough for her to get an opening on him, defeating Psych in what was presumed to be an impossible outcome. While their relationship has hardly improved since then, the two do at least see a little closer eye to eye, if only a by a bit.

### Raz Rakoten Mauz

Raz joining the group initially didn't peak Psych's interests at first, seeing little from him other than what he could offer in combat. However, Raz's gravitation towards the mechanical and the arcane has gained Psych's curiosity and some respect, appreciating Raz's resolve in dismantling stereotypes while also building inventions that'll change tomorrow. The two are hardly buddies, and Raz has expressed anger towards Psych's actions before, though they have gotten better at working together in combat scenarios and utilizing their tools to be effective with each other.

### Luna Starleaf

Psych saw Luna initially as an oddball who he had a hard time grasping, seeing her actions and decisions as more unpredictable than even the rest of the party. Her relationship with animals also tended to be offputting to Psych, who has had a disliking towards animals and even shown fear towards Big Doggo, much to Luna's confusion. After the Psych's attempts to kill the party resulted in Psych causing Blarg to brutally slash through Luna, the aftermath saw Psych showing considerable guilt towards her more than any of the other party members, with Psych having the hardest time talking to her as a result.

## Powers and Abilities

Psych possesses many typical forms of magic for a tactician mage. Powerful bolts of eldritch energy, ways of teleporting around the field and repositioning his foes, and many rituals to cast for utility purposes. However, Psych's specialties lie in the field of mental and temporal manipulation. Many of Psych's offensive magic involves blinding foes to himself or his allies, weakening their mental defenses, and even outright dominating their minds to do his bidding. Psych often enjoys utilizing the environment in his approach, and likes put his opponents in positions where they have a difficult time fighting on even ground as him. Psych's most notable powerset is that related to time manipulation, which he had possessed in great amounts while utilizing the power of The Deity of Time, able to utilize chronokinesis to incredibly potent degree when awakened to their power. It is unclear at this time how much power Psych will be able to regain after forcibly erasing The Deity of Time.

## Trivia

* While not yet stated in lore, Psych is the same person as Oesis Diety and Kin Diety, the two being spawned from different timelines as a result of his actions.