Alvina "Almond" Joan Bishop

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Nashville Whiskers**

This character's story began in the 1939 Nashville Whiskers inaugural season.

* Full Name: **Alvina "Almond" Joan Bishop**
* Jersey Number: **88**
* Chapter History: **#1 • 1939 🏀**
* Position: **SG1** • **Starting Shooting Guard** for the **Nashville Whiskers**
* Age in Chapter: **18 years old**
* Date of Birth: **September 4th, 1920**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Almond**
* Career Goal: **Civil Engineering**
* Struggle: **Self-Belief**
* Alignment: **Ignorant Formal**
* Height: **6' 5" | 1.9558m**
* Weight: **175 lbs | 79.37866kg**
* Relative(s): **Pearl Bishop, elder sister**
* Character Level: **1 *- Rookie***

### Play Style: **Bamboo**

Alvina Bishop instantly pops off on offense in most games she plays.

### Player Class: **Root Scoot**

**Almond Bishop** can't jump high at all, but she makes the most of it.

### Alignment: **Ignorant Formal**

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Alvina Joan Bishop, known as **Almond** to the BSofA community, was born on September 4th, 1920, in Henderson, Nevada. Alvina was raised with her older sister Pearl in a deeply-religious household by her parents James and Laura, both staples of a Henderson church. From a young age, Alvina was captivated by the precise movements of architecture and engineering. However, it was her love for the game of basketball that sparked her desire to combine her passion for both civil engineering and the sport. Motivated by her dream of becoming a renowned civil engineer, Alvina saw basketball as an opportunity to showcase her skills and gain recognition. Despite struggling with self-belief, she poured her heart into every game, instantly making a great impact on offense with her **Bamboo** play style. Alvina's proudest moment, so far discovered, was when she successfully executed a complex play that utilized her unique skill set, leading to a decisive victory for her high school team.

As a player, Alvina brought a sense of determination and precision to the team atmosphere. Her analytical approach to the game and unwavering commitment to the team's success earned her respect from her teammates and coaches. She constantly sought improvement, using her **Root Scoot** player class to make the most of her physical abilities, compensating for her inability to jump high.

Alvina dealt with the media spotlight in a reserved and formal manner. She was always mindful of her words and actions, adhering to the strict etiquette and prescriptive linguistics expected of her Formal alignment. However, she often found herself Ignorant of the broader context surrounding the game, focusing solely on her own performance and the technical aspects of the sport. Alvina's journey with the Nashville Whiskers began when Head Coach Acacia Monet discovered her during an unconventional demonstration of her civil engineering prowess. While constructing an intricate bridge model during a city event with her class, Alvina inadvertently showcased her remarkable shooting skills. Impressed by her accuracy and precision, the Whiskers wasted no time in signing her as a free agent.

## Details

* Favorite Food: Blueberry Pancakes
* Favorite Color: Gray
* Favorite Animal: Ant
* On-Court Habit: Polishes her shoes mid-game
* Piece of Trivia: Can recite the dimensions of all major basketball courts in the BSofA, which isn't hard. They are all the exact same.
* Has a Fear Of: rogue pencil erasers
* Diet Plan/Training Regimen: A high-protein regimen consisting of lean meats, fresh vegetables, and fortified shakes to enhance muscle growth and stamina. Training regimen includes agility drills and shooting practice with precision targets.
* Pop Culture Interests: Classical compositions and architectural documentaries
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Bridge Design

## Fan Letter

The Press Pass (Season One) production team discovered a cache of heart-felt poetry, written to the Coaches and starting players of the Nashville Whiskers, lecturing them about respecting Leo. This particular piece was addressed to Almond.

### Almond... Go Nuts!

> In the realm of hardwood, where legends dwell,
>
>
> There's a player with skills, magical spells.
>
>
> Alvina, a shooting guard, with Bamboo in her noggin,
>
>
> Igniting the court with finesse, she stays floggin.
>
>
>
>
> Her Root Scoot class may lack the soaring flight,
>
>
> Yet she conquers the game with sheer force and might.
>
>
> With each freetapult launched, a symphony takes flight,
>
>
> Her touch as delicate as a moonbeam's light.
>
>
>
>
> Oh, how she dances, like Ink on a parchment page,
>
>
> Creating artistry on the court, a basketball sage.
>
>
> Through bustling crowds, she glides with formal poise,
>
>
> Her gaze, sharp and focused, a beacon that destroys.
>
>
>
>
> Oh, Alvina, Almond of the Whiskers' lore,
>
>
> Your presence on the court leaves us forever wanting more.
>
>
> In your hands, the future of our dreams resides,
>
>
> A symphony of glory, where victory abides.
>
>
> ~ Signed, Hank Joesper Lemursniff, from Nashville, Tennessee.
>
>
>
>

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Murfreesboro Whiskers** (1978-1993)* is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Nashville Whiskers** (1939-1978 | 1993-present)* is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Alvina "Almond" Joan Bishop*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access