recursal/Fanatic-Fandom huggingface dataset:
New Britain

New Britain is a planet in the Dabih system. It is controlled by the Republic.

## Image

New Britain is one of the few worlds in the Dirt Belt region of the galaxy that is relatively prosperous and has a large population. Although the gravity here is slightly low, it is otherwise a nearly ideal Earth-like world, rich enough in natural resources that all the raw materials for the local industry can come from on-planet.

Among the native life forms, the most striking are the many species of large and colorful birds, most of which have learned to give the cities and the spaceport a wide berth.

## Spaceport

The spaceport is a granite ziggurat, a step pyramid with landing pads and hangars on each level. On the top levels are the dining areas and meeting rooms for corporate visitors; the lower floors provide warehouse and storage space.

Compared to the relatively traditional architecture of the city nearby, the spaceport looks out of place, even absurd. But to the locals, it is meant as a clear display to visitors that even though they are in a region of space known for poor and sparsely populated worlds, this particular world is far more developed.

## Shipyard

* Basic Ships
* Tarazed Basics

## Outfitter

* Ammo South
* Common Outfits
* Delta V Basics
* Kraz Basics

## Information

* New Britain has a tribute value of 1300 and is defended by large Militia fleets.
Limejog

Limejog is an uninhabited station in the Rati Cal system. It is controlled by the Hai.

## Background

### Outfitter

No

This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.

## Information

Hai planets and stations cannot be dominated.
Mainsail

Mainsail is a planet in the Alhena system. It is controlled by the Republic.

## Image

Mainsail is a water world: although there are some settlements on dry land, the largest cities are floating, artificial islands, which travel between hemispheres over the course of the year pursuing the most ideal weather. Other, smaller islands are privately owned by single families or corporations. Mainsail is a prohibitively expensive place to live.

Centuries ago Mainsail was home to pirates of the old-fashioned variety, fleets of motor boats or even old-fashioned sailing vessels that would launch raids against the city-ships.

## Spaceport

The spaceport is on its own city-ship floating some distance away from the others, so that the locals need not deal with the noise and uncouth manners of spacefarers. Surrounding the port is a ring of docks where barges are moored; on platforms farther "inland," starships land.

Few goods are produced here; most of the people rich enough to live on Mainsail are connected with interplanetary corporations whose physical business takes place elsewhere.

## Shipyard

* Basic Ships
* Betelgeuse Basics

## Outfitter

* Ammo North
* Basic Outfits
* Lovelace Basics

## Information

* Mainsail has a tribute value of 1600 and is defended by small Republic fleets.
* Landing here has no required reputation.
Large Shield Relay

## Description

Some Bunrodean military captains argued that trading shield generation for energy efficiency is a foolish trade, while merchant captains looking to get the most out of their reactors argued that they could be more energy efficient. As such, shield relays are able to be customized to the owner's liking using external components.

Shield relays are able to be upgraded by installing shield boosters or limiters, which alter the performance of the shield relay. Each relay only has a limited number of slots for these upgrades, though.

## Location

This outfit cannot be purchased but can be found equipped on some Bunrodean ships.

## Information

* This outfit has 16 relay upgrade slots which can be filled by Shield Relay Boosters and Shield Relay Limiters to change the performance of the outfit. Boosters increase shield generation at the cost of increased energy consumption and Limiters decrease shield generation to save energy. Both upgrade outfits also take up some outfit space.
Mandible Cannon

## Description

The Mandible Cannon is a significant part of the Bunrodean arsenal due to its versatility. Its range exceeds that of smaller weapons, and its size allows it to be used in numbers on most Bunrodean ships. However, the energy draw required to fire is rather significant, particularly for Bunrodean ships that rely on solar cells.

## Location

This outfit cannot be purchased but can be found equipped on some Bunrodean ships.
Korati Efreti

Korati Efreti is a station in the Dokdobaru system controlled by the Kor Efreti. The station was built by the Kashikt Empire early in Korath history to stop the construction of Kuwaru Efreti, as the Korath didn't trust the Quarg.

## Background

### Outfitter

No

This small Korath station is positioned at the Lagrangian point in between this system's sun and the planet that the Quarg had been mining for material to build the ringworld. The station is dwarfed by the ringworld, but nonetheless manages to make a statement: re-asserting the territorial rights of the Korath in the face of an alien species that chose to build a settlement in one of their systems.

## Spaceport

As the Korath civil war became more and more brutal, the safest home for those who wanted to avoid the fighting was right here in the shadow of the Quarg. This small station is still home to well over a thousand Korath, and they are constantly on the move from one section to another, their boots ringing loudly on the metal floors.

The Korath studiously avoid staring at you or even making eye contact, but you get the sense that many of them are quite curious about who you are and what you are doing here.

## Information

* Korath planets and stations cannot be dominated.
NT-200 Nucleovoltaic

## Description

Nucleovoltaic generators are a relatively recent generator technology that harvests energy from the decay of a radioisotope source and converts it directly into electricity. They are the most powerful generator that relies on nuclear decay instead of an active nuclear chain reaction.

## Location

The NT-200 Nucleovoltaic can be purchased at the following ports:

* Midgard, Aludra
* Naos, Asgard
* Valhalla, Epsilon Leonis

## Information

* This outfit is rendered obsolete by the Red Sun Reactor, which is 18 mass units lighter and generates over 15% more power while producing 13.4% less heat in addition to being capable of storing 10% more energy than an LP036a Battery Pack.
* It is also rendered obsolete by the Coalition Large Collector Module, since three large collectors will take up 2 less outfit units, generate 37% more power, and produce 70% less heat.
Marauder Leviathan

## Description

The Betelgeuse Shipyards Leviathan has been in service for a long time, and captains have had some very interesting ideas about how to modify them for optimum performance. This one has had the hull surface completely stripped and replaced, with the new layout containing more shield projectors per square meter.

### Marauder Leviathan (Engines)

As if the Leviathan wasn't a terrifying enough ship already, this one has been heavily modified with special attention paid to the engine capacity, enabling it to bring its guns to bear even faster.

### Marauder Leviathan (Weapons)

This Leviathan once belonged to an infamous pirate captain whose name has been lost to the ages. It's had so much custom work done to it that can hardly even be considered the same ship; the weapons capacity, in particular, has been massively increased.

## Location

The Marauder Leviathan cannot be purchased but can be captured from marauder bounty missions.

## Outfits

These are the standard outfits equipped on the Marauder Leviathan.

### Marauder Leviathan

 Laser Rifle (69)

### Marauder Leviathan (Engines)

 Laser Rifle (69)

### Marauder Leviathan (Weapons)

 Laser Rifle (69)

## Information

* The only way to obtain this is by capturing it.
* Marauder ships have self destruct chances when they are boarded. The Marauder Leviathan has an 85% chance to board and another 85% chance to be able to capture, so you have a 72.25% chance of being able to capture the ship (not counting the actual boarding combat).
Mirach

Mirach is a binary frontier system that is located in the Core and controlled by the Syndicate.

## Landing Locations

Mirach has the following landing locations:

* Placer

## Links

Mirach links to the following systems:

* Al Dhanab
* Gamma Cassiopeiae
* Schedar
* Scheat

## Amenities

Mirach does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Mirach:

* Lead
* Titanium

## Fleets

The following fleets spawn in Mirach:

* Human Miners
* Small Core Merchants
* Large Core Merchants
* Small Core Pirates
* Small Syndicate
* Large Syndicate
New Argentina

New Argentina is a planet in the Vindemiatrix system. It is controlled by the Republic.

## Background

### Outfitter

Yes

New Argentina is a world that is ideal for ranching but suitable for little else. Ranchers live as individual families or small communities surrounded by hectares of grazing land for cattle. As a result, the population is still quite low here, and the locals live isolated lives, with most families living many kilometers away from the nearest school or hospital or even from their nearest neighbor.

Cattle handlers here do their work on horseback, because they believe modern vehicles are more likely to spook the animals.

## Spaceport

The spaceport is on the outskirts of one of New Argentina's largest towns... which has a population of barely ten thousand people. Many of the dock workers are teenagers or barely past their teens, children of ranchers who are not drawn to the solitary sort of life that their parents enjoy. Aside from the church and the hospital, the largest building in town is "The Grange," a function hall with a sign out front advertising square dances and line dances three nights a week.

## Outfitter

* Ammo South
* Basic Outfits

## Information

* New Argentina has a tribute value of 1000 and is defended by large Republic fleets.
* Landing here has no required reputation.
Meteor Missile Launcher

## Description

The Meteor Missile is the cheapest and simplest homing weapon available in human space, with only rudimentary infrared tracking systems that can have trouble homing in on targets with low heat levels. True to its name, the missile reaches a very high speed to leave its target's anti-missile defenses with little time to react. The trade-off is maneuverability, so Meteor Missiles are practically useless against agile targets farther than point-blank range.

## Location

The Meteor Missile Launcher can be found at almost all Syndicate outfitters, in the Rim, and by the Paradise Planets.

## Information

* This uses Meteor Missiles as ammunition, which can be stored in Meteor Missile Boxes.
* These are at about the same tier as Sidewinder Missiles, but Meteors deal more damage with worse tracking.
* These are usually the most commonly encountered missile type in Human space.
Mon Ki o'Uden Splinter

This page contains summary information for the in-game Unfettered Hai Organization Mon Ki o'Uden Splinter*.*

*This page may contain **Spoilers.***

Mon Ki o'Uden Splinter is a shipyard that broke away from the original Mon Ki i'Hiya Consortium to provide ship building to the Unfettered. They are headquartered with their primary (and only) shipyard on Darkcloak where they have significantly expanded what was originally a secondary construction facility for the Consortium that was upgraded during the period of the Korath raids. They are famously responsible for stealing the design and construction manuals for the Lightning Bug from the Imo Loo Mer Corporation which remains completely hostile to the Unfettered.

They also are currently the only ones producing the Sea Scorpion, a recent design intended for defense against the raids, and make sure to sell variants to the player that are meant for general use. Unlike most Hai designs these are vulnerable against ion weaponry and should not be used against the Unfettered or Hai, but they have other advantages, like price for the Aphid, whilst the other designs enjoy more general flexibility in the form of extra cargo and scanners, durability in more shield generators and firepower like the Sea Scorpion and Shield Beetle.

Mon Ki o'Uden Splinter retails exclusively on Darkcloak. It has the in-game retail grouping Mon Ki i'Hiya Advanced; there is no current need for a Basics list.

### Design Philosophy

The Sea Scorpion differ from the latest Solifuge and Violin Spiders but they are mostly made with economy of materials and maximum effectiveness in mind, at the cost of elegance. The latest designs notably reused parts of ancient ones to save time in the development of the ship.

## Ships

### Heavy Warship

* Shield Beetle (Unfettered Variant)
* Solifuge (Not Sold)
Mining Drone

* Overhead
* Thumbnail

The **Mining Drone** is a drone used to aid in asteroid mining operations, manufactured by Syndicated Shipyards.

## Description

The semi-autonomous Mining Drone is used by the Syndicate alongside the Sunder mining vessel in a supportive role. Not being much more than a Mining Laser with an engine stuck to the rear of it, these drones do not last long in combat with other ships due to how fragile they are.

Drones do not come equipped with a hyperdrive. You cannot carry a drone unless you have a ship in your fleet with a drone bay.

## Outfits

These are the standard outfits initially equipped on each Mining Drone.
Ladybug

## Description

These sensor-laden exploration vessels hail back to a more peaceful era of the Hai. Though they have no true ramscoop, a technology the Hai never developed, their built-in collection gills magnify the natural ramscoop present in all ships. These expensive features are the reason the ship has been replaced with the Lightning Bug.

However, this ship has seen combat in recent years against human pirates. With room for plentiful shield regeneration, good maneuverability, and the range to strike deep in pirate territory, their long sleep has ended.

## Location

The Ladybug is currently unavailable, but it will be unlocked through the Hai Reveal storyline in a future update.

## Outfits

These are the standard outfits initially equipped on each Ladybug.

 Pulse Rifle (7)

## Information

* Like some Remnant ships, the Ladybug has built-in outfit, cargo and tactical scanning.
* The Ladybug has a built in ramscoop.
* The Ladybug also has built-in asteroid and atmosphere scanning.
Marauder Fury

Ship Class
 Picture
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

You're sure there's a Southbound Shipyards Fury under all the extra modifications. This ship appears to be one man's insane quest to make the most powerful single-pilot warship ever; after close inspection, you're inclined to believe he may have succeeded.

## Location

Only one of these exists is the game, which is the person ship Marauding Max.

## Outfits

These are the outfits initially equipped on the Marauder Fury.

 Nerve GasIntrusion Countermeasures (3)

## Information

* The only way to obtain this ship is by capturing it.
Microbot Defense Station

## Description

This insidious trap awaits anyone foolish enough to attempt to capture Korath World-Ships. Intruders are trapped before this airlock, ahead of which a cloud of microbots programmed to break down organic matter into nutrigel is released. The resulting gel then drains into the vat below while the robots are recalled.

Many races find this means of defense abhorrent. Citing the excruciating, confusing death experienced by its victims, the violation of taboos relating to cannibalism, and erroneous fears that the microbots could somehow "escape," possession of these airlocks may result in heavy fines.

## Location

This outfit can be found equipped on the following Korath Exile ships:

* Ikatila'ej
* Kas'lor Ik 582
* Kasichara A'awoj
* Korsmanath A'awoj
* Lor'kas Ik 577
* Lor'nag Ik 590
* Ra'at Ik 621
* Ra'gru Ik 618
* Rai'alorej
* Rano'erek (Civilian variant only)

## Information

* Due to the nature of its function, the Microbot Defense Station is considered illegal and if found on your ship by a surveillance vessel, you will be fined.
Meblumem

Meblumem is a binary system in Arachi space. It is controlled by the Coalition.

## Landing Locations

Meblumem has the following landing locations:

* Corral of Meblumem

## Links

Meblumem links to the following systems:

* Gupta
* Sol Arach
* Pelubta

## Amenities

Meblumem does not possess an outfitter or a shipyard.

## Fleets

The following fleets spawn in Meblumem:

* Heliarch
* Small Arach
* Large Arach
* Small Kimek
* Large Kimek
* Small Saryd
* Large Saryd

## Information

* This system was previously called "Membulem". Old save files may still contain references to Membulem and will cause warnings when the game is started.
Named Organizations

There are obviously an almost unlimited number of possible organizations in a sci-fi universe with multi-planetary societies. This page lists the various organizations which are named within the game.

*This page may contain **Spoilers.***

Note: Those which are explicitly part of a faction's government (i.e. Parliament, FW Council), or are natural components of a state (i.e. The Navy, Republic Intelligence) are specifically excluded and should be addressed with the associated faction page. However, state sponsored organizations (i.e. FW Conservatory, Syndicated Shipyards) or private state component substitutes (i.e. Deep Security) may be listed here.

This page deals with de facto realities from a lore point of view, and should be considered divorced from mechanical requirements of representing such things in-game. [e.g. Syndicate extremists are a breakaway government in game (a requirement in order to have ships) but they do not qualify as a government or state component conceptually and so are listed here where they properly belong as an organization.]

## Human Organizations

### Shipyards

* Betelgeuse Shipyards
* Lionheart Industries
* Megaparsec Incorporated
* Southbound Shipyards
* Syndicated Shipyards
* Tarazed Corporation

### Outfitters

* Deep Sky
* Delta V
* Kraz Cybernetics
* Lovelace Labs
* Syndicated Systems

### Other

* Deep Security
* Free Worlds Conservatory
* Gienah Mining Corporation
* Oathkeepers
* Southern Mutual Defence Pact
* Syndicate Extremists
* Wolf Pack
* Scar's Legion
* Base Principles
* Astronomical Conglomeration of Manufacturing Entities

## Alien Organizations

### Shipyards

* Hai:
	+ Imo Loo Mer Corporation
	+ Yeer e Ki Cooperative
	+ Mon Ki i'Hiya Consortium
* Unfettered:
	+ Mon Ki o'Uden Splinter

### Other

* (Hai) Far Loo Bah Fuel Collection Corporation
* (Hai) Imo Blep Corporation
* (Hai) Yoot Ki Magnetic Fuel Harvesting
* (Hai) Hei Low Io Species Preservation Foundation
Leviathan

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

The **Betelgeuse Leviathan** is a slow yet powerful heavy warship.

## Description

The Betelgeuse Shipyards Leviathan has been in service since long before the Republic existed. Although considered today to be an outdated and clunky model, it is still a force to be reckoned with.

## Location

The Leviathan can be purchased at the following ports:

* Ada, Aldebaran
* Chiron, Alpha Centauri
* Follower, Alphard
* Haven, Arneb
* Prime, Betelgeuse

## Outfits

These are the standard outfits initially equipped on each Leviathan.

 Laser Rifle (15)

## Performance Information

The Leviathan is the biggest civilian warship available for purchase at the beginning of the game. The civilian Kestrel and Bactrian are stronger vessels, however they both require special quest lines in order to access them.

As a Betelgeuse ship, the Leviathan is accurately described by various characters as being an aged hulk. However, the Leviathan can prove to be very dangerous in the right hands. The ship's slow engines are compensated for by its long reach: Particle Cannons are both accurate and deadly at a distance.

The Leviathan is wielded by pirates across the galaxy to decent effect. Notably, pirates will sometimes use a variant that strips the Particle Cannons for a battery of Heavy Lasers, making them very deadly at close range.

For a player, the Leviathan is a decent vessel. Compared to the Falcon the Leviathan has slower starting engines, less overall engine space, slightly less cargo space, no built-in missile or torpedo launchers, and a high shipyard price tag. However, the Leviathan also has an overall larger outfit capacity, therefore allowing for more overall customization, especially if the player has access to space-efficient Hai outfits. Also, the smaller crew on the Leviathan can be helpful for players without a steady tribute income, as the ship will cost less in the long run compared to a Falcon.
Menkent

**Menkent** is a binary system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Menkent has the following landing locations:

* New Austria

## Links

Menkent links to the following systems:

* Cebalrai
* Muphrid
* Rutilicus
* Vega

## Amenities

Menkent does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Menkent:

* Aluminum
* Copper
* Tungsten

## Fleets

The following fleets spawn in Menkent:

* Human Miners
* Small Southern Merchants
* Large Southern Merchants
* Small Republic
Ookii Rift Thruster

## Description

Even though the energy drawn per unit thrust of rift engines is poorer than that of Korath engines, the overall energy requirement of rift engines is still far lesser by comparison.

## Location

This outfit cannot be purchased but can be found equipped on some Bunrodean ships.

## Information

* The only way to obtain this is by looting it.
Korath Space

*This Page is a WIP. If you can add to it, feel free.*

**Korath Space** is a region that lies northeast of human space and southeast of Hai space. As there are no hyperspace links to Korath space, the only way to access it is through the use of Jump Drives.

## Overview

Korath space was once ruled by the Korath, a species of reptilian aliens; however, during a civil war that resulted in the devastation of most of their territory, an alien race known as the Drak intervened to end the war and gave most of the Korath the choice to either give up their Jump Drives and weapons of war to join the Kor Efreti and live in the western region of Korath space under the supervision of the Quarg or keep their Jump Drives and be exiled to a few lifeless star systems near the galactic core.

The eastern half of Korath space is constantly fought over by the Kor Mereti and the Kor Sestor, robotic automata that were once created by their respective factions in the Korath Civil War and continue to fight despite the war's end. The Kor Sestor control the northeastern regions of Korath space while the Kor Mereti control the southeastern regions, with the area between their respective territories being subject to constant warfare.

The western half of Korath space is home to the Kor Efreti, the last of the Korath to still live in their ancestral space, albeit on worlds that are steadily becoming more and more uninhabitable over time. The Kor Efreti are watched over by the Quarg, who ensure that they are protected from the warring Korath automata.

To the south of Korath space lies two groups of star systems near the galactic core that are home to the Korath Exiles, who chose to keep their Jump Drives and were exiled to their current location. Their territory is barren and lifeless, with Far'en Lai being the only planet capable of life; however, the Exiles fear that the Drak will destroy them if it becomes uninhabitable, so it is left unpopulated. Due to a lack of supplies, the Exiles often raid nearby systems for resources.

Between Korath space and Exile space lie several star systems that were devastated as a result of Korath superweapons that caused their stars to become supernovas; once held by the Korath, they are now guarded by the Drak.

## Services

### Outfitters

* Korath Basics
* Wanderer Basics (Becomes available during the Wanderers campaign)
Misam

## Commodity Prices

### Luxury Goods

1002

Misam is a trinary system in the Core that is controlled by Pirates.

## Landing Locations

Misam has the following landing locations:

* New Tortuga

## Links

Misam links to the following systems:

* Durax

## Amenities

New Tortuga possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Misam:

* Copper
* Neodymium
* Silver

## Fleets

The following fleets spawn in Misam:

* Small Core Pirates
* Large Core Pirates
* Human Miners
* Korath Miners
* Korath Raid
* Korath Large Raid
* Large Syndicate
Orvala

Orvala is an uninhabited binary system that is located in the Dirt Belt. It is controlled by the Republic.

## Links

Orvala links to the following systems:

* Zeta Aquilae

## Mining

The following mineable asteroids spawn in Orvala:

* Copper
* Lead

## Fleets

The following fleets spawn in Orvala:

* Small Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Langrage Hyper-Heaver

## Description

Langrage Hyper-Heavers raise the use of improvised ammunition to a fine art. This turret converts scrap metal, nearby asteroids, compressed garbage, or other debris into a high speed debris field. The exact mechanism is unclear, but the internal workings bear some similarities to hyperdrives and Banishers.

At close range, the heaved langrage merely forces the enemy back. As the launch field collapses and the langrage returns fully to normal space, however, it is rent into a rapidly-expanding cloud of deadly projectiles as it returns to normal space.

## Location

The Langrage Hyper-Heaver cannot be purchased and is only obtainable by looting Korath Exiles ships. It can be found equipped on four Korath ships: 'nra'ret, Kas'lor Ik 582, Rai'alorej and Korsmanath A'awoj.

## Information

* The only way to obtain this is by looting it.
* This weapon has several submunition stages. The damage values in the infobox are for if all the submunitions hit the target.
Lolami

## Lolami

### Outfitter

No

Lolami is an uninhabited binary system that is controlled by the Republic.

## Landing Locations

Lolami does not have any landing locations.

## Links

Lolami links to the following systems:

* Tania Australis

## Mining

The following mineable asteroids spawn in Lolami:

* Aluminum
* Lead

## Fleets

The following fleets spawn in Lolami:

* Human Miners
* Small Northern Merchants
* Small Northern Pirates
* Large Northern Pirates
* Small Republic
Muninn Station

Muninn Station is a station in the Zosma system. It is controlled by the Republic.

## Background

### Outfitter

No

Muninn Station, along with its brother station Huginn, serves as the gateway to the region of space known as the Deep. They both harvest and refine deuterium for use as rocket fuel, and in addition Muninn Station is used as a military base for the local defense fleets.

## Spaceport

Most of the station is closed off to you, but you are told that if you want you may visit the large military mess hall, where hundreds of Navy members and local militia sit and eat or watch the news videos. You would normally expect a military mess hall to be a noisy, rowdy place, but this one is almost eerily silent, with a few quiet conversations going on in the corners but otherwise no noise except the video screens.

## Information

* Muninn Station has a tribute value of 1,100 and is defended by small Deep security fleets.
Manta

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

The **Megaparsec Manta** is an agile medium warship with a high number of gun ports.

## Description

After their Quicksilver light warship with its armament of Particle Cannons became a large success with convoy escorts and planetary defense forces, Megaparsec decided to develop a larger ship with similar maneuverability but heavier firepower. The Manta is the result: a ship with enough long-range firepower that fleeing from a battle with it is almost impossible.

## Location

The Manta can be purchased at the following ports:

* Buccaneer Bay, Algenib
* Covert, Gienah
* Foundry, Achernar
* Greenrock, Shaula
* Haven, Arneb
* New Tortuga, Misam
* Smuggler's Den, Men
* Sunracer, Mirfak
* Greenwater, Fah Soom (Available 180 days after completing the Expanding Business mission chain)

## Outfits

These are the standard outfits initially equipped on each Manta.

## Performance Information

The Manta is the Firebird's Megaparsec counterpart, with a lower price tag and higher overall maneuverability at the cost of a weaker hull and less outfit space. However, the higher agility allows a Manta to serve quite well as an agile weapons platform or an escort while a heavier ship attacks an enemy target directly. Meanwhile, a Firebird can engage an enemy ship directly and hope to outlast them due to its stronger hull. Because of these differences, the player can find the difference between the two ships to be a matter of personal preference. The Manta functions well as it is, while the slower Firebird will need further customization to serve as a primary ship as it is quite slow.

The Marauders have made their own variants on these.
Nnaug

## Commodity Prices

### Luxury Goods

1010

Nnaug is a system in Gegno space that is controlled by the Gegno Vi.

## Landing Locations

Nnaug has the following landing locations:

* Sies Upi

## Links

Nnaug links to the following systems:

* Kiluit
* Oihaug
* Scija

## Amenities

Sies Upi has an outfitter, but not a shipyard.

## Mining

No mineable asteroids spawn in this system.

## Fleets

The following fleets spawn in Nnaug:

* Gegno Basic
* Gegno Cargo
* Vi Cargo
* Vi Transport
* Small Vi
* Large Vi
Maeri Engine Nacelles

## Description

The Ka'het engines are peculiar in that they continuously draw large amounts of energy, but require no additional energy to activate: while this means that less power remains available for other subsystems, it is also somewhat more efficient than most types of propulsions, and generates only a tiny amount of heat.

## Location

These cannot be purchased but will be able to be looted from Maeri'het.

## Information

* The only way to obtain these is by looting them.
* Ka'het engines are unique in that they have a constant energy consumption instead of only consuming energy when moving.
* Ka'het engines combine both thrusting and steering into one outfit.
Near Earth

The **Near Earth** planets, including Earth, are located in roughly the center of human space.

## Overview

Earth is the homeworld of humanity, and is now the capital planet of the Republic. Earth is densely populated with about twenty billion inhabitants, far more than any other human planet (the next closest is Chiron with ten billion). It mostly relies on food shipments from the Dirt Belt. Earth is not a great place to live, and many people want to leave the planet.

### Outfitters

* Ammo North
* Ammo South
* Basic Outfits
* Common Outfits
* Delta V Basics
* Kraz Basics
* Lovelace Basics
* Syndicate Basics (outfitter)

### Shipyards

* Basic Ships
* Betelgeuse Basics
* Betelgeuse Advanced
* Megaparsec Basics
* Navy Basics
* Syndicate Basics (shipyard)

## History

* 2080 - Mars is first settled.
* 2100 - Luna is first settled.
* 2150 - Chiron is first settled.
* 2240 - All of the star systems adjacent to Earth have been colonized.
* 2260 - A privately owned colony fleet sets out to found a new colony far away from Earth, on what would become Valhalla in the Deep.
* 2290 - Colonies have spread to most systems within three or four jumps of Earth.
* 2720 - Many independent planets in the Core and the Rim start discussing joining together in a new government with Earth as the capital.
* 2730 - The Republic is formed, with Earth as its capital. The Republic initially contains Earth, the Rim systems near Quarg space, much of the Core, and the few colonized Dirt Belt worlds.
* 2750 - The Syndicate agrees to join the Republic.
* 2760 - The Paradise Planets join the Republic.
Marauder Quicksilver

## Description

This Megaparsec Quicksilver is a bit of a hotrod, being a little faster, with extra shield projectors, hull plating, and an extra bunk. This aftermarket model also features a turret mount, perhaps in an answer to Lionheart's Headhunter. The shop that built this ship is sure to see more customers.

### Marauder Quicksilver (Engines)

This Quicksilver has even more space available for engine use - and even another thruster port! It's also got a few extra shield projectors, more hull plating, and another bunk. This aftermarket model also features a turret mount, perhaps in response to Lionheart's Headhunter. Whoever modified this ship wanted to chase their prey down with vicious speed.

### Marauder Quicksilver (Weapons)

This Quicksilver has even bigger gun ports. It's also got a few extra shield emitters, more hull plating, and an extra bunk. Outfitted right, this aftermarket model could be even faster than a stock model, bringing a couple of extra cannons and a turret to a fight in more menacing mimicry of Lionheart's Headhunter.

## Location

The Marauder Quicksilver cannot be purchased but can be captured from marauder bounty missions.

## Outfits

These are the standard outfits equipped on the Marauder Quicksilver.

### Marauder Quicksilver (Engines)

 Security Station (2)Laser Rifle (5)

## Information

* The only way to obtain this is by capturing it.
* Marauder ships have self destruct chances when they are boarded. The Marauder Quicksilver has a 25% chance to board and another 25% chance to be able to capture, so you have a 56.25% chance of being able to capture the ship (not counting the actual boarding combat).
Newhome

Newhome is a planet in the Da Ent system. It is controlled by the Hai.

## Image

Newhome's gravity, climate, and geography is very similar to the Hai homeworld. Several billion Hai live here. Most dwell in large factory cities, but there are also ranches in the undeveloped areas where the Hai raise animals that are larger than elephants but produce wool similar to sheep. Shearing them is a dangerous undertaking, but their wool can be used to make excellent, long-lasting clothing.

## Spaceport

The roads in the spaceport are very wide, so that Hai ranchers can lead their massive, sheep-like beasts along them. The animals seem docile enough, but their size is alarming.

Most of the shops only sell clothing made for the Hai, but a few enterprising artisans have begun making clothing for humans as well: larger dimensions, and no tail holes in the pants.
Oblivion

Oblivion is a planet in the Rasalhague system. It is controlled by the Republic.

## Background

### Outfitter

Yes

The atmosphere here is a toxic mix of ammonia, sulfur, and methane. Although breathable by human beings if necessary, the locals use masks to reduce the risk of chronic respiratory problems. Even so, the life expectancy here is short, but that is partly because the two best-paying industries are oil drilling and mining for radioactive elements.

## Spaceport

The spaceport is a long landing strip paved in asphalt, with warehouses on either side of it constructed from stone and mortar. Inside are stacked lead-lined crates of radioactive materials for sale.

Unlike many Dirt Belt worlds, you see few curious children watching ships land or playing among the buildings; this is not the sort of world where many people choose to put down roots and build a family.

## Information

* Oblivion has a tribute value of 500 and is defended by large Militia fleets.
Kraz

Kraz is a system that is located in the Rim. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Landing Locations

Kraz has the following landing locations:

* Rust

## Links

Kraz links to the following systems:

* Mimosa

## Amenities

Rust possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Kraz:

* Lead
* Silicon
* Tungsten

## Fleets

The following fleets spawn in Kraz before July 24, 3014:

* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants

The following fleets spawn in Kraz on and after July 24, 3014:

* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
Large Thrust Module

## Description

Coalition engineers prefer to focus on perfecting a few versatile designs rather than producing a wide range of them. This thruster is quite efficient, but large ships will need several of them stacked together to produce sufficient thrust.

## Location

This can be purchased from Coalition space.

## Information

* Purchasing this requires a Coalition License.
Kraz Basics

This page shows the outfits that will be added to planets with "Kraz Basics" in their outfitter. These outfits are produced by Kraz Cybernetics.

## Outfits

### Guns

* Beam Laser
* Energy Blaster

### Turrets

* Blaster Turret
* Plasma Repeater (Becomes available for sale 105/155 days after completing/declining the Free Worlds Storyline mission FW Epilogue: Edward)

### Systems

* Brig
* Cargo Scanner
* D23-QP Shield Generator
* Liquid Nitrogen Cooler
* Small Radar Jammer
* Tactical Scanner

### Power

* LP144a Battery Pack
* S3 Thermionic
* nGVF-CC Fuel Cell

### Engines

* Chipmunk Plasma Steering
* Chipmunk Plasma Thruster
Liquid Sodium Cooler

## Description

This active cooling system uses a liquid sodium cooling loop to extract heat from the ship's hottest systems. A secondary system draws a moderate amount of power to continuously run the pump and maintain a minimum temperature in order to keep the sodium from freezing when the system is inactive.

## Location

This outfit can be found equipped on various Korath Exile ships.

## Information

* This outfit has heat capacity, which increases the maximum heat a ship can withstand before it becomes overheated.
* This is the second highest active cooling in the game, only beaten by Large Hybrid Cooling in terms of cooling. Ka'het Primary Cooling is still efficient in terms of mass and outfit space requirement however it's less energy efficient.
MCS Extractor

## Description

Not legally a weapon under Heliarch definitions, the "Mineral Collection and Sorting" extraction unit consists of a set of sharp, durable blades designed to quickly break down minable asteroids. It also comes with an integrated scanning system that looks for asteroids rich in minerals to facilitate the mining efforts.

Especially popular with novice pilots looking to pay off their ships, the extractor has been a reliable tool of mining businesses in the Coalition for millennia.

## Location

MCS Extractors can be purchased at the following ports:

* Ablub's Invention, Ablub
* Ahr, Sol Arach
* Bank of Blugtad, Blugtad
* Belug's Plunge, Belug
* Blue Interior, 4 Spring Rising
* Chosen Nexus, Silver Bell
* Far Home, Homeward
* Hammer of Debrugt, Debrugt
* Ki Patek Ka, Sol Kimek
* Market of Gupta, Gupta
* Remote Blue, 14 Pole
* Sandy Two, 7 Autumn Rising
* Saros, Sol Saryd
* Stronghold of Flugbu, Flugbu

## Information

* Purchasing this outfit requires a Coalition License.
* This weapon's extremely low range and low regular damage makes it useless for combat, but its higher minable damage makes it an effective mining tool.
Mora

Mora is an uninhabited system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Mora does not contain any landable locations.

## Links

Mora links to the following systems:

* Delta Velorum
* Limen
* Tania Australis

## Mining

The following minerals can be mined in Mora:

* Iron
* Silicon
* Tungsten

## Fleets

The following fleets spawn in Mora before August 14, 3014:

* Human Miners
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
* Small Republic

The following fleets spawn in Mora on and after August 14, 3014:

* Navy Surveillance
* Small Republic
* Large Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Nanotech Battery

## Description

Human engineers who first came into contact with the Quarg were astonished by the sheer efficiency of their technology. The energy density of Quarg batteries is unparalleled, storing nearly a third more energy than the best human batteries while being less than a third the size.

## Location

These cannot be purchased but can be found equipped on Quarg ships.

## Information

* The only way to obtain this outfit is by looting it.
* This is the most efficient battery outfit in the game. However, it is quite large. Many ships will have no need for such immense energy capacity, and will be better served by smaller options.
Nimbus

Nimbus is a planet in the Alpha Hydri system. It is controlled by the Syndicate.

## Background

### Outfitter

Yes

Nimbus is a stormy ocean world, where a rain shower can descend on you almost without warning, only to be replaced with equal suddenness by bright sunshine. It draws mostly the sort of people who can weather such changes with placid, unperturbed calm; tourist guidebooks often rank Nimbus near the top in their lists of "friendliest natives."

All the industry on Nimbus is driven by the sea. Fish are plentiful, and the oceans here also contain some unique microorganisms that are harvested to extract useful medical compounds.

## Spaceport

The spaceport is on a small island, but well above the high water mark. The mixture of ocean spray and fog and drizzling rain is enough to turn your clothes damp even just on the short walk from your landing pad to the main cluster of buildings.

Thankfully the weather is warm, but you are glad to find a cozy, dry, and welcoming space in the coffeehouse across from the warehouse district.

## Outfitter

* Ammo North
* Basic Outfits
* Syndicate Basics (outfitter)

## Information

* Nimbus has a tribute value of 300 and is defended by Small Syndicate Fleets.
* Landing here has no required reputation.
LP144a Battery Pack

## Description

This medium-sized battery pack is intended for ships that need to fire the occasional salvo of high-powered weaponry without running out of energy. As with all battery packs, relying on batteries is risky if combat lasts long enough for them to become depleted.

## Location

The LP144a Battery Pack can be purchased at most human ports.

## Information

The LP144a Battery Pack expands your storage capacity by 19,200.
Letis'sei

Letis'sei is an uninhabited station in the Fearis system.

## Description

Letis'sei is an ancient station with cramped interiors and massive inaccessible sections. Completely unpressurized and lacking an internal atmosphere, it is hard to imagine what this station originally looked like. Nonetheless, three impressive cannon-like structures are still recognizable, floating outside the rest of the station. The ring that used to keep them together is destroyed, but they continue rotating around the main body in the circular formation that they were made to follow.
Nenia

Nenia is a system in the Ember Waste. It has several unusual characteristics.

## Landing Locations

Nenia has two landing locations, Slylandro and Nasqueron.

## Links

Nenia links to the following systems.

* Ossipago
* Cardea

## Mining

These are the mineable asteroids that spawn in Nenia.

* Aluminum
* Platinum
* Titanium
* Silicon
* Iron
* Silver

## Fleets

These are the fleets that naturally spawn in Nenia.

* Void Sprites

## Information

* Nenia is the home of the Void Sprites, who are a spacefaring lifeform.
* Nenia is the location of the only two landable gas planets in the game.
* This system is the location of one of the Archons, who you will have to dodge in one of the Remnant missions.
New India

New India is a planet in the Albaldah system. It is controlled by the Republic.

## Image

New India was first settled less than a century ago, and the settlers are still struggling to establish themselves. It is a hospitable climate, but the amount of labor needed to clear forests and to plow rocky fields has meant that the towns here can only grow very slowly.

The farms grow both food crops and cotton, and very recently they have begun manufacturing their own textiles instead of just shipping the raw cotton off-world for processing.

## Spaceport

New India's spaceport is a ring of low wooden buildings around a wide landing area paved with concrete slabs. Around the perimeter carts of trade goods are driven, some being pulled by tractors and others, by horses or oxen. You even think you see a few carts being pulled by water buffalo.

Most of the buildings are for storage, but from somewhere nearby you can smell fresh-baked bread.

## Information

* New India has a tribute value of 200 and is defended by small Militia fleets.
Lasher Pistol

## Description

During their wars with the Korath, it was not uncommon for Bunrodean vessels to be boarded by Korath raiders looking for technology and supplies to steal. As such, effective small arms weapons became an essential part of every Bunrodean crew that may need to fight off any boarding parties.

## Location

The Lasher Pistol can be purchased at the following ports:

* Kisarra, Kifrana Terberah
* Angko, Mego Inito

## Information

* When it was first introduced, this was the most powerful legal hand-to-hand weapon that could be purchased.
* This outfit becomes available after completing the Bunrodean storyline mission "An Intriguing Invitation."
* The mission "An Intriguing Invitation" is offered near Sol after fighting the Bunrodea in their space.
Navy Intelligence

Navy Intelligence is the intelligence agency of the Navy. They exist mainly to keep an eye on the larger and more powerful Republic Intelligence. They are said to be looking out for human rights abuses committed by the Republic or other questionable activities that Republic Intelligence or other organizations might ignore or even collude with.

Navy Intelligence is known to employ Empaths as questioners.
Mordente-Bridi

Mordente-Bridi is a station in the Belenos system, orbiting Gagarin. It is controlled by Pirates.

## Description

A testament to the ingenuity of the engineering corps of the now defunct Confederated Councils of the Outer Rim, the massive Mordente-Bridi Station is one of the largest in human space. Twin cylinders Mordente and Bridi make up the station's hull, built from the strongest alloy the CCOR could manufacture at scale. Bridi Cylinder is pressurized and contains crew quarters and logistical infrastructure amounting to that of a sizable city, while Mordente Cylinder contains what was the Outer Rim's main shipyard.

## Spaceport

Apart from the spaceport facilities, almost none of Mordente Cylinder is pressurized. Making up most of its armored hull is a micro-gravity shipyard, which despite not being subject to a central government and defense force has remained quite busy. Worker shuttles are busily flying about the large space, tending to a multitude of ships; you notice that a few of them are also engaged in constructing new vessels.

## Shipyard

* Advanced Southern Pirates
* Southern Pirates
* Betelgeuse Basics
* Betelgeuse Advanced

## Outfitter

* Ammo South
* Common Outfits
* Basic Outfits
* Basic Weapons
* Pirate Outfits
* South Pirate Outfits Advanced

## Information

* Mordente-Bridi has a tribute value of 600 and is defended by a mixture of large and small CCOR fleets.