recursal/Fanatic-Fandom huggingface dataset:
Bergmann No.5

The **Bergmann No.5** is an early semi-auto pistol. It was the last in the commercially successful line of Bergmann pistols, featuring improvements such as a detachable magazine. It failed to acquire any military contracts due to competition from the far more popular C96 Mauser. The Bergmann No.5 is a much more effective pistol than the Bergmann Simplex. Not only does it use a stronger round, it also uses a larger magazine.

## Operation

Button Mapping
 Mag Release
 Cock Hammer
 Decock Hammer
 Fire

1. Insert a fresh magazine into magwell located in front of the pistol grip.
2. Pull the charging handle at the rear of the pistol.
3. Aim and fire by pressing the trigger.
4. When the magazine is empty, press down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Bergmann No.5 can take any Muzzle Device and Pistol Stock.

## Variants

### See Also:

* Bergmann No.5 Carbine
* Bergmann Simplex

## Video

H3VR Early Access Update 85 - Alpha 6! - Bergmann No. 5 Pistols & Bot Pathing Fixes!Bergmann No 5 - H3VR Weapon Deep Dive
## Trivia

* The real pistol actually uses a proprietary 7.8mm Bergmann, though dimensionally it's near-identical to 7.63x25mm Mauser.
FMK2

The **FMK2** is an Argentinian grenade with a timed fuse between 4 and 5 seconds.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The FMK2 has a fuse time of 4 to 5 seconds.
Classic Loadout Louis

**Classic Loadout Louis** is a Take and Hold character. It is the default Take & Hold experience, with a well-rounded weapon progression and challenges. Weapons can appear from any era from the Wild West and after, with a few fictional yet plausible firearms added in, such as The OG.

## Starting Equipments

Firearm (Automatic Pistol, Revolver, Bolt-Action Rifle, Pump-Action Shotgun, Revolver Shotgun OR Semi-Auto Pistol Carbine), Melee Weapon (Tactical, Garage Tool, or Improvised), Health Powerup

## Weapon Pools

### Locomotion Tools

Locomotion Tools
 Climbing Axe    | 1
 Plunger Launcher     | 2
 Grappling Hook Gun     | 2

## Enemies

Enemy Faction: ShotDogs.

All enemies wear varying levels of body armor, from Level 1 to Level 3. Most wear helmets, some wear some level of face protection. Headshots will be the most reliable way to kill enemies quickly. Heavily armored foes like the Breacher and Heavy will be very tough to kill; if you can stun them (such as with a stun grenade or a well-placed headshot) and they drop to the floor, you'll have an easier time of shooting the exposed part of their heads.

 Enemies
Primeape

**Primeape**is a Fighting-type Pokémon that evolves from Mankey at Level 28.

## Biology

Primeape is a bipedal Pokémon with a round body covered in whitish, shaggy fur. There is usually has a stress mark on the left side of its forehead, and it has triangular ears with pink insides and a pink, snout-like nose. Its arms and legs are brown and have metal shackles on the wrists and ankles. The hands have no visible fingers, instead resembling mittens or boxing gloves, and the feet have two toes.

## Habitat

Primeape can be found in forests or on mountains.

## Behaviour

Primeape is easily angered; even the slightest glance of eye contact will make it furious.

Primeape will chase anyone who upsets it. Even if it is awoken from sleep, it will groggily chase whatever woke it.

## Capabilities

When Primeape is furious, its blood circulation is boosted. This makes its muscles stronger, but at the cost of some of its intelligence.
Boomskee

**Boomskee** is a reimagining of Boomskee Classic, created for H3VR's 5 year anniversary in Update #98. The goal of this game is to earn points by blowing up a variety of targets using grenades.

## How to Play

The player starts with three M219 Greaseweasel grenades.

Targets on higher layers earn more points. Each different target yields a different result:

Boomskee Targets
 Building
 Vehicle
 Trophy

If the player destroys all the trophies, a bonus round starts where all the trophies are reset, and a x2 score multiplier is added.

## Tips, Tricks, and Notes

* Use the game panel in front of you to see the properties of each grenade, especially the fuse time. Also keep in mind that heavier grenades are harder to throw.
* Besides timing your throws, you should also be selective on where to throw your grenades and when. You can always get more grenades by hitting vehicles, but there will always be a limited number of buildings.
* Smoke and stun grenades can spawn in, but are the weakest and require you to either directly hit or be very close to your target.
* If you're having trouble with throwing the grenades far enough, remember to slide the grenades up the ramp as you would in Skeeball.
* At this time, only pinned grenades are available from Boomskee.

## Gallery

Boomskee LogoSide view of targetsGame area seen from the sideTargets as seen from the frontGame rulesGame tipsVarious spawned grenades

## Trivia

* The logo makes reference to Northest Dakota; in the H3VR universe, Canada was annexed by the United States and became Northest Dakota.
* Anton has plans to further develop the scene, including making it more tournament-friendly.
* Like the original Boomskee, the grenades available here are functionally seperate from the rest of the game, as they deal no damage.
Desert Eagle357

The **Desert Eagle357** is the .357 Magnum version of the Desert Eagle. It based on the L5 variant, which was designed to be as light as possible to circumvent certain handgun weight laws.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The Desert Eagle357 has a rail on top of the barrel. It can also take Muzzle Devices and Pistol Stocks.

## Variants

### See Also

* Desert Eagle .44 Magnum
* Desert Eagle .50AE Magnum
* Degle
* Deaglov

## Videos

H3VR Meatmas Round-up Week 3! MEATMAS DAY Gifts Unboxing!Desert Eagles - H3VR Weapon Deep Dive
Climbing Axe

The **Climbing Axe** is a Locomotion Tool that aids in climbing. It is similar to the Ice Axe but uses different mechanics for climbing. The Climbing Axe doubles as a melee weapon.

## Operation

1. Hold a Climbing Axe in each hand and keep the trigger held down in each controller.
2. Strike the first axe into the surface you wish to climb.
3. Pull yourself up.
4. Strike the other axe higher up.
5. Remove the previous axe from the surface.
6. Repeat steps 3-5 until you reach the top.

## Attributes

* Compared to the Ice Axe, the Climbing Axe allows for faster climbing, and some may find these mechanics easier to use. Also, the Climbing Axe is the only one of the two that appears in Take and Hold.

## Video

 Power Tools
 Bayonets | AK Bayonet • Enfield Bayonet • Bayonet GrillFork • M1 Bayonet • M4 Bayonet • M9 Bayonet • MAS 49/56 Bayonet • Mosin Bayonet • Bayonet Spatula • SVT-40 Bayonet
Carcano 1891

The **Carcano 1891** is an Italian bolt-action rifle that uses en-bloc clips. It was widely used in both world wars by Italian forces, though a large number had also been exported worldwide.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and pull it back to open the magazine.
3. Insert an en-bloc clip into the magazine.
4. Push the bolt forwards, and turn it clockwise.
5. Aim and press the trigger to fire.
6. Repeat steps 2 and 4 between each shot.

## Attributes

* The clip cannot be replaced until the current en-bloc clip is empty, which will eject itself upon emptying all rounds. However, the clip can be topped off with loose rounds while in the magazine.

## Video

H3VR Meatmas Round-up Week 2! Day 5-11s Gift Unboxing!Carcano 1891 -- H3VR Weapon Deep Dive
G17

The **G17** was the first in the Glock series of semi-auto pistols. The G17 was the first commercially successful pistol to have an all-polymer frame and have it be both affordable and very reliable. The in game gun is modeled after a Gen 3 Glock 17.

## Operation

Button Mapping
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The G17 can take Muzzle Devices and Pistol Stocks. It also has an attachment rail under the barrel.
* The G17 can take any 9x19mm Glock magazine.
* The G17 has no external safety.

Glock 9x19mm Magazines
 G18C Drum | 50

## Variants

### G17 Custom

This version of the G17 has many aftermarket parts, including an integrated reflex sight.

### See Also

* G18
* G18C
* G19

## Videos

H3VR Early Access Update -53- MOAR Tactical Toys- 20 New Attachments & 6 New GatsH3VR Early Access Update 92 - New Mk18 and M16A4 Models, New Attachments, WIP Feature PreviewsGlock 9x19mm pistols - H3VR Weapon Deep Dive
FireWalker

The **FireWalker** is a Meat Fortress version of the M1918 BAR machinegun. The name "Fire Walker" comes from the BAR's intended battlefield role to provide "walking fire", meaning the ability to deliver suppressive fire while on the move. Its ammunition, 13x59mm Ogden, is a reference to Ogden, Utah, the hometown of John Browning, inventor of the BAR.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the left side of the gun.
4. Press the trigger on the firing hand to fire.

## Attributes

* The FireWalker can take any Muzzle Device.

## Alternative Ammo

**13x59mm Ogden**
 Frag
 Slugger

## Videos

H3VR Early Access Devlog- Update 101 Patch 1 - Meatmas Unboxing (and cleanup)
Vulpix

**Vulpix** is a Fire-type Pokémon that evolves into Ninetales via a Fire Stone.

## Biology

   Vulpix is a quadruped, fox-like Pokémon. It has red-brown pelt, brown, pupil-less eyes, large, pointed ears with dark brown insides, and six orange tails with curled tips. The tails grow hot as evolution approaches. Vulpix also has curled locks of orange fur with bangs on top of its head. Vulpix has a cream underbelly, and brown feet with lighter brown paw pads. Vulpix has a flame inside its body that never goes out.

## Habitat

Vulpix can be found most commonly in grassy plains.

## Behaviour

When the temperature outside increases, it will expel flames from its mouths to prevent its body from overheating.

Vulpix is known to feign injury to escape from opponents too powerful for it to defeat.

## Capabilities

Vulpix is capable of manipulating fire to such precision as to create floating wisps of flame.
Crafting Guide

**Crafting** different items is possible in H3VR; most crafting is done in Return of the Rotwieners, but is also applicable to the Proving Grounds.

## Bangers

Bangers are improvised explosives, using found objects, including any firearms and attachments the player can find. Bangers can be crafted in the Proving Grounds and Grillhouse, in addition to their main use in Return of the Rotwieners.

Bangers each have different properties based on what ingredients are used; the main 3 ingredients are a container (which determines how many items will fit inside), a detonator (how the banger explodes), and a payload (what the banger explodes, + additional banger properties). Out of all craftable items, Bangers have the most combinations available. See the Bangers article to see details on ingredients and recipes.

## Powerup Sausages

Powerup Sausages are used in many scenes, but can only be crafted in Return of the Rotwieners. However, you can also grill uncooked sausages in King of the Grill, a game mode in the Meatmas Cappocoloseum. Crafting a powerup sausage requires 2 herbs and a meat core, and these ingredients need to be taken to a location with a Meat Packerator and a Grill to cook them. The combination of herbs determines the type of powerup, and the meat core determines the powerup's potency and duration. Some powerups are exclusive to Return of the Rotwieners and have uses particular to that game mode. See the powerup sausage article for details.

## Pies

Pies are crafted at Myra's house in Honey Hamlet. Pies are a throwable item that changes the behavior of enemies within their impact radius. Pies are crafted simply by inserting two meat cores into the Pie-O-Mizer, closing the lid, and pressing the button. Be careful when handling pies, as they easily break on impact.

Pie Recipes
 Tasty
 Tasty
 Tasty
 Tasty

Myra's Pie oven & recipesAll 5 pies
## Videos

H3VR Early Access Update 59! Full set of vz58s, Molotov Cocktails & (WIP) Flame System!Crafting Guide for SausagesH3VR Early Access Update 60! RETURN OF THE ROTWIENERS - Pt. 1-2Crafting Guide for PiesH3VR Early Access Feature Preview - Bangers! Explosives Crafting SystemCrafting Guide for Bangers
AR15

**AR15** is the name used for a rifle pattern derived from the M16A1 rifle (which was in turn derived from the AR-10). While many military rifles are based on the AR15 pattern, the name "AR15" in commercial markets refers exclusively to semi-auto civilian rifles. They are made by many different manufacturers and come in many different configurations, with high modularity and a very large number of aftermarket parts. The DMR15, FP15, MP15, PDC15, and PEN15 in particular are all custom built AR15s with parts from a variety of different manufacturers.

* For the original Armalite AR15 before its adaptation into Military and Civilian versions, see C601
* For the original civilian model by Colt, see R6000 SP1
* For the carbine version by Colt, see R6001 SP1 Carbine
* For the long-barrel version, see Bubba-15.
* For the short-barrel version, see AR15 SBR.
* For the "pistol" version, see SCR AR15 Pistol.
* For the carbine-length MLOK version, see MP15
* For the competition MLOK version, see FP15
* For the "pistol" MLOK version, see PDC15
* For the sniperized version, see DMR15
* For the ugly mall-ninja version, see PEN15

C601R6000 SP1R6001 SP1 CarbineAR15 SBRBubba-15SCR AR15 PistolDMR15FP15MP15PDC15PEN15
Break Action Shorty

The **Break Action Shorty** is a generic double-barreled side-by-side shotgun. It is the sawn-off version of the Hammerless Long.

## Operation

Button Mapping
 Fire

1. Press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the shotgun.
2. Insert a shell into each chamber.
3. Close the shotgun by grabbing the fore and lifting it up.
4. Aim and fire by pressing the trigger.

## Variants

### See Also

* Hammerless Long
* Break Action Super Shorty

## Video

H3VR Early Access Weekly Update -15 - 4 New Shotguns, Flare gun & Tons of 12 Gauge AmmoBreak Action Shorty and Super Shorty -- H3VR Weapon Deep Dive
## Trivia

* The Break Action Shorty predates the Hammerless Long.
Drill

The **Drill** is a power tool, and the smallest power tool available.

## Operation

1. Press the trigger to spin the drill. Point the drill at any enemy you want to attack.

## Attributes

* The Drill has two attachment rails on the top.
* Like on a real drill, you can vary the speed via how far back you pull the trigger.

 Power Tools
 Bayonets | AK Bayonet • Enfield Bayonet • Bayonet GrillFork • M1 Bayonet • M4 Bayonet • M9 Bayonet • MAS 49/56 Bayonet • Mosin Bayonet • Bayonet Spatula • SVT-40 Bayonet
Arena Proto

The **Arena Proto** is one of the earliest scenes that feature enemies, and the first scene dedicated entirely to fighting enemies. Added in Update #11, it was originally created for testing the Clunk Mk 1. It is an indoor map, with three floors and much cover in between the ramps. Enemies available in the scene are Soldier-Wiener-Bots and Slicers; the scene also originally featured Clunk Mk 1 and Mk 2, but those were removed on Update #52. The player starts at a corner, with a few tables and an Item Spawner.
DP28

The **DP28** is a Russian light machinegun from WWII. It was commonly used as both an infantry support weapon and vehicle mounted weapon. The DP28 was replaced by the PK general purpose machinegun.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell located on the top of the receiver.
3. Pull the charging handle on the bottom of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The DP28 has an integrated bipod. Grab the bipod to deploy, then rest it on any flat surface.
* The DP28 has adjustable sights, which go from 100m to 1500m in 100 meter increments. To adjust, grab the sight, then press left or right on the touchpad or the B and A buttons.

## Variants

### DP28 Shorty

This version has a short barrel and no bipod.

## Video

H3VR Devlog- Alpha 11 of U52 - WW2 Arsenal including 1941 Johnson, Model 38, DP 28 and so much more!DP 28 and DP 28 Shorty LMG -- H3VR Weapon Deep Dive
B1301

The **B1301** is a semi-auto shotgun.

## Operation

Button Mapping
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Pull and release the bolt handle on the right side of the receiver.
4. Aim and fire by pulling the trigger.

## Attributes

* The B1301 can use any Muzzle Device, and has attachment rails on the top of the receiver.

## Videos

H3VR Early Access Devlog - Update 111e3 - Shotgun Party!
Barrel Extension

**Barrel Extensions** increase the length of a barrel, and more muzzle devices can be added to the end.

Increasing the overall length of the barrel will increase bullet velocity (between 5% and 30%) up to a point: each caliber has a maximum velocity, which makes extending the barrel any further useless and may even reduce rather than increase velocity. The length for this maximum velocity will vary, but the simulated effect of barrel length on velocity is capped at 26 inches. Barrels that are too long will result in glitchy behavior, such as projectiles leaving the barrel at a 90 degree angle.

This works best on short-barrel firearms such as pistols, carbines, etc. Barrel Extensions do not need to be screwed on and can be attached and detached like any other attachment.

## Gallery

BarrelExtension LongBarrelExtension MediumBarrelExtension Short
Quantum-verse Wikia

## Welcome to the Quantum-verse Wikia

A Handbook to the Quantum-Verse.

The Main dossier and database for Free Change Comics and Temporal Playgrounds.

## Why You Are Here.

If you read My Life in the Quantum-verse on Temporalplaygounds.com, you know what this is about. This is about heroes, villains, and the things inbetween. This Wiki is for the characters, organizations, and the world of Free Change Comics. This universe spanning series about supers, interdimentional beings, time travelers, and other supernatural events in and around the world of the Quantum-verse. It's also a way for other writers and artists who want to contribute to the universe to find information on various characters. This is going to take some time to build as I have a lot of history to write up and hundreds of characters who need their story told. Check back for more updates and listings.

If you are interested in contributing, please contact me at temporalplaygrounds.com or temporalplaygrounds@gmail.com

Thanks for reading

Keep Dreaming

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Flare Gun

The **Flare Gun** is a single-shot firearm that primarily shoots flares, but can also shoot any 12 Gauge rounds. The flare gun can only fire low-pressure 12 gauge shells, which include flares, dragon's breath, and cannonball. If any other shell is fired, the firearm will still discharge, however, it will be rendered useless afterward due to the barrel and firing mechanism being completely destroyed.

## Operation

Button Mapping
 Cock Hammer
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the barrel.
2. Insert shell into the chamber.
3. Click left on the touchpad or the B Button again to close the barrel.
4. Click touchpad down or the A Button to cock the hammer.
5. Aim and press the trigger to fire.
6. Open the shotgun again and turn the barrel up to remove the spent shell.

## Variants

### Flare Gun HP

The Flare Gun HP is a variant made of metal instead of plastic; this means that the gun will not explode if loaded with a high-pressure 12 gauge shell.

## Video

H3VR Early Access Weekly Update -15 - 4 New Shotguns, Flare gun & Tons of 12 Gauge AmmoFlare Gun -- H3VR Weapon Deep Dive
F1 Russian

The **F1 Russian** is a grenade with a timed fuse between 3.2 and 4 seconds.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The F1 Russian has a fuse time of 3.2 to 4 seconds.
Evo3 PDW

The **Evo 3 PDW** is an integrally suppressed version of the Evo3 A1.

## Operation

 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for burst fire, and a third time for full-auto.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The Evo 3 has a folding stock.
* The Evo 3 has a top rail.
* The player can do what's called the "HK slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.

Evo3 Magazines
 Evo3 50 rnd Mag | 50

## Variants

* Evo3 A1
* Evo3 Stealth
* Evo3 S1
* Evo3 S1 Carbine
* Evo3 S2 Micro

## Videos

H3VR Early Access Update -58- Massive Modern Toys Drop! 10 New Firearms, System Improvements & More!Scorpion Evo 3 SMG -- H3VR Weapon Deep DiveH3VR Early Access Devlog - Holiday Roundup 3Evo 3 SMGs -- H3VR Weapon Deep Dive
Auto-5

The **Auto-5** is an early semi-auto shotgun designed by John Browning. It was an extremely popular sporting shotgun in both North America and Europe, though it was rarely used in combat.

## Operation

Button Mapping
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Pull and release the bolt on the right side of the receiver.
4. Aim and fire by pulling the trigger.

## Videos

H3VR Preview- Valentine's Day Special Preview - Classic Gangster GunsBrowning Auto-5 shotgun -- H3VR Weapon Deep Dive
Desert Eagle .50AE Magnum

The **Desert Eagle .50AE Magnum** is the .50 AE version of the Desert Eagle. It is the most powerful chambering of the Desert Eagle variants, and is based on the Mark XIX model.

## Operation

1. Insert a magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpag (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The Desert Eagle .50AE Magnum has a rail on the top and bottom of the barrel. It can also take Muzzle Devices and Pistol Stocks.

### Magazines

* The Desert Eagle .50AE Magnum is compatible with 7- or 10-round magazines.

## Variants

### Desert Eagle .50AE Classic

Desert Eagle with 6 inch barrel with wood grips and engraved slide.

### Desert Eagle .50AE Longslide

Desert Eagle with 14 inch barrel with *Peacemaker* style slide.

### Gallery

ClassicMarksman14 inchLongslideOriginal Desert Eagle .50AE Magnum model
### See Also

* Desert Eagle357
* Desert Eagle .44 Magnum
* Desert Eagle 50 Carbine
* Degle
* Deaglov

## Videos

H3VR Early Access Update -58- Massive Modern Toys Drop! 10 New Firearms, System Improvements & More!Desert Eagles - H3VR Weapon Deep DiveNew Desert Eagle .50 AE pistols -- H3VR Weapon Deep Dive
Ammo Box

The **Ammo Box** is a scrapped item that provided the player unlimited ammo. The item was removed due to the large number of calibers and ammo types that would be added to the game. The Ammo Panel became a more convenient way to obtain ammunition.

Most of the game's cartridges are headstamped by Municipal Ammunitions, and the boxes reference Amendment 35.
Father Giacomo Wiener

**Father Giacomo Wiener** is an NPC in Return of the Rotwieners. He is one of the civilians in the Crossroads.

## Overview

Father Giacomo is the new priest at the church of Our Lady of Wienerton. He speaks with a heavy Italian accent. He is also the curator of various relics belonging to the Church, but appears to be unfamiliar with the catacombs beneath the Church, as it is overrun with Boners and Cultists.

Some pictures found in the basement's washing machine suggests that Giacomo has a shady side, as one of the pictures shows dozens of pigs in a blanket. The newspaper clipping announcing Giacomo's arrival said his transfer was for "pious self-reflection," and that "Public Awareness Paperwork" would be distributed to nearby residents, suggesting that his unethical conduct were what resulted in his transfer.

## Quest

Father Giacomo asks the player to clear out all the Rotwieners in the basement. This does not include the Catacombs past the basement; the only enemies the player should encounter are ordinary Rotwieners. As a reward, he allows the player to use the sacred water fountain in the basement, which instantly heals the player.

## Gallery

Newspaper snippet detailing Giacomo's admission into the churchWienerton Church signWienerton Church stained glassWashing Machine in the church basement with photosHidden photo 1Hidden photo 2Hidden photo 3
## Videos

H3VR - ROTR - Father Giacomo Wiener Voicelines

 Characters (general)
FP15

The **FP15** is an AR15 pattern rifle, optimized for competition. The rifle uses a Daniel Defense DDM4 V7 upper receiver and a B5 stock,

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The FP15 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt hold open; when reloading, the player can press a button on the left side of the reciever above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The FP15 has Picatinny rails on the top of the receiver and barrel.
* The FP15 had MLOK mounts on the left, right, and bottom of the barrel.
* The FP15 can take any Muzzle Device.

### Magazines

* The following magazines are compatible with the FP15:

## Variants

### See Also

* AR15 SBR
* DMR15
* MP15
* PDC15
* PEN15
* SCR AR15 Pistol

## Videos

H3VR Early Access Update 112 Alpha 1 - Civvie AR Set!!!
APS

Not to be confused with the ASP compact pistol.

The **APS** is a Soviet machine pistol. The APS was designed as a replacement for the PPSh-41 and PPS-43 as a weapon for support crews & tank personnel, but because of its higher cost and limited range, it was replaced with the AKS74U. Due to its low rate of fire, it is very controllable for a machine pistol.

## Operation

 Mag Release
 Slide Lock
 Slide Release
 Fire

1. Press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to select your fire mode.
2. Insert a fresh magazine into the pistol's grip.
3. Grab the slide and pull it back all the way.
4. Aim and fire with the trigger.
5. When the magazine is empty, click down on the touchpad or the A Button to eject the magazine.

## Attributes

* The APS can take Muzzle Devices and Pistol Stocks.

## Videos

H3VR Early Access Devlog- Update 100 Alpha 6 - APS, Tons of New Ammo Features & ImprovementsStechkin APS machine pistol -- H3VR Weapon Deep Dive
Deaglov

The **Deaglov** is one of the "cursed guns" of Update #95. It is a hybrid of the Desert Eagle and the Makarov.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Deaglov can use any Muzzle Device and Pistol Stock. It also has an attachment rail on top of the barrel.

## Video

H3VR Early Access Update 95 - CURSED GUNS UPDATE For Spooktober & New Take & Hold CharacterDeaglov - H3VR Weapon Deep Dive
AR-10

The **AR-10** is the battle rifle progenitor of the M16A1. Some of the advancements in the AR10's construction include an aluminum receiver and fiberglass furniture to save weight, and an ambidextrous charging handle. The AR10 lost to the M14 for US military adoption, but it was still used elsewhere around the world; the in-game version is the Cuban AR10, one of the more commonly sold variants.

## Operation

 Mag Release
 Bolt Lock
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle underneath the carry handle to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The AR-10 can take any Muzzle Device.
* The following attachments can be mounted on the carry handle of the AR-10 (or on the M16A4 Handlesight and M4 Handlesight).

Art 3x9 ScopeC 3x20 ScopeC601 ScopeHandleRail FlatHandleRail Gooseneck
## Videos

H3VR Meatmas Round-up Week 1! Day 1-4s Gifts, and some Melee System Upgrades!AR-10 -- H3VR Weapon Deep Dive
Zubat

**Zubat** is a Poison/Flying-type Pokémon that evolves into Golbat at Lv. 22, which evolves into Crobat via happiness.

## Biology

Zubat is a blue, bat-like Pokémon with no eyes. It has pointed ears with purple insides and a mouth with four pointed teeth, two on both the upper and lower jaws. It has purple wing membranes support by two, elongated fingers, and two long, thin tails.

Zubat has evolved to have neither eyes nor nostrils, instead navigating through dark environments with echolocation.

### **Gender Differences**

Male Zubat have bigger teeth than females.

## Habitat

Zubat live in large groups in caves, forests, or under the eaves of old buildings.

## Behaviour

Large groups of Zubat will leave their cave at night in order to seek prey.

## Weaknesses

Daylight causes Zubat to become unhealthy, and prolonged exposure can even burn its skin. However, Zubat owned by trainers have been recorded as being much more tenacious in the daytime, even when directly exposed to daylight.
Boomskee Classic

## Overview

**Boomskee Classic** is a prototype scene added in Update #3 where the player can play Skeeball with grenades. Points are earned by using the grenade's explosion to knock down blocks.

On H3VR's fifth year anniversary, as part of Update #98, Boomskee received a complete overhaul. The original version was kept as a legacy scene.

## How to play

1. Press the button on the skeeball ramp to obtain 6 M219 Greaseweasel grenades.
2. Grab a grenade and remove the pin.
3. To cook the grenade (start the explosion countdown early), click on the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the grenade's spoon.
4. Throw the grenade under-hand up the skeeball ramp, or overhand at a sharp angle above the glass barrier.
5. To knock over the maximum number of blocks, you will need to both angle your throws and time the explosion to knock out each group of blocks.

Different colours of blocks will yield different amounts of points:

Boomskee Classic Targets
 Yellow
 Red

## Tips & Tricks

* Always follow through on your throws for maximum distance.
* Aim for different clusters of blocks, and time your throws. The M219 explodes 3.3 seconds after removing the spoon.

## Trivia

* Boomskee's grenades are functionally separate from grenades in the rest of the game, as these grenades do no damage.
Bren 807

The **Bren 807** is a Czech assault rifle. Not to be confused with the Bren machinegun. The Bren 807 is identical to the Bren 806 in all aspects except for the calibre, being chambered in 7.62x39mm instead of 5.56x45mm.

## Operation

 Mag Release
 Bolt Lock
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the receiver to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The Bren 807 has no iron sights by default.
* The Bren 807 can take any Muzzle Device.
* The Bren 807 has attachment rails on top of the receiver and on all sides of the handguard.

## Videos

H3VR Meatmas Round-up Week 1! Day 1-4s Gifts, and some Melee System Upgrades!Bren 806 and Bren 807 -- H3VR Weapon Deep Dive
Compound Pistol

The **Compound Pistol** is a pistol from the VR game *Compound*, made in collaboration with *Compound* developer NotDead. The pistol has unlimited ammo but can overheat.

## Operation

1. Pull back slide on pistol.
2. Aim and fire by pressing the trigger.

## Attributes

* The Compound Pistol has infinite ammo, but will overheat if used too much. See the gauge on the rear of the pistol for heat buildup; if too hot, the pistol will be unusable as it cools off, and will be usable again when the slide closes. Unlike the LAPD 2019 Special, overheating the pistol will not have any long-term downsides.

## Video

H3VR Early Access Update 90 Is Complete! 6 New Shotguns, Target, Stabilization Features & More!COMPOUND Pistol -- H3VR Weapon Deep Dive
Beginner Blake

**Beginner Blake** is a Take and Hold character intended for people who are new to the game mode. Beginner Blake is an easier version of Classic Loadout Louis, with easier starting conditions and less-equipped enemies that take more damage. The beginning progression is faster, but some classes of weapons are unavailable. Also unlike Louis, Meme guns are allowed.

## Starting Weapons

Hi-Cap Automatic Pistol, Melee Weapon (Tactical, Garage Tool, or Improvised), 2 Health Powerups

## Weapon Pools

### Grenades/Powerups

 Melee Powerup     | 2 | 99 | 1
 Defensive Powerup     | 2 | 99 | 3
 Offensive Powerup     | 2 | 99 | 2
* Cyclops
* Infinite Ammo

## Enemies

Enemy Faction: JungleJerky

Jungle Jerky sosigs are mostly unarmored; some wear helmets, and some enemies like Spec Ops and Officers wear Level 2 body armor. Many have automatic weapons, but they can also carry flamethrowers and machineguns, making them dangerous if not taken out quickly.

 Enemies
AUG A3

The **AUG A3** is an Austrian bullpup assault rifle, and a modernized version of the AUG A1. The A3 version replaces the integrated scope with an attachment rail as standard; this version also replaces the fore grip with a bottom and side rail.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell, located in the bottom of the receiver and in the stock of the gun.
3. Pull the charging handle on the left side of the gun and release.
4. Aim and press the trigger to fire.

## Attributes

* The AUG A3 has what's called a "two-stage trigger" instead of a normal fire selector. To fire in semi-auto mode, apply a small amount of pressure to the trigger. To fire in full-auto mode, squeeze the trigger all the way.
* The player can perform an "HK slap", much like with the MP5 and G3A3. Lock the charging handle back before inserting the magazine, then slap the charging handle forward by brushing your controller past it.
* The AUG A3 has an attachment rail on the top of the reciever and all around the handguard.
* The AUG A3 can use any Muzzle Device.

## Video

H3VR Early Access Update -29- Bullpups Galore!, Meatmas goodie Roundup, Trip to BF VegasH3VR Early Access Update 89! TRIPLE FEATURE- Aug Rifles, Meat Fortress Sniper Kit & Grabbity Gloves!Steyr AUG A1 and A3 carbines -- H3VR Weapon Deep Dive
Bushranger's Boon

The **Bushranger's Boon** is a firearm for the Sniper in Meat Fortress. It is a full-length variant of the SMG with a higher rate of fire and a stock.

## Operation

 Fire

1. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
2. Grab the bolt handle on the left side of the gun and pull it back all the way.
3. Aim and fire with the trigger.

## Attributes

* The Bushranger's Boon has a folding stock and a longer barrel. Because of the higher rate of fire, both are useful for controlling the weapon.
* The Bushranger's Boon can use any Muzzle Device.

## Alternative Ammo

12x32mm Dingowhomper
 Bushfire
 Funnel Spider

## Video

H3VR Early Access Update 89! TRIPLE FEATURE- Aug Rifles, Meat Fortress Sniper Kit & Grabbity Gloves!
A-Mag V

The **A-Mag V** is part of a series of automatic pistols chambered in unconventionally powerful cartridges. The A-Mag V is chambered in .50 Action Express and has a large compensator built into the slide to handle the large recoil.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The A-Mag V can use any Muzzle Device and Pistol Stock.

## Videos

H3VR Early Access Devlog - Holiday Roundup 2AMag II and AMag V pistols -- H3VR Weapon Deep Dive
BBQ Raw Wiener

The **BBQ Wiener** is a sandbox item made for grilling; unlike the Powerup Sausage, this item has no gameplay benefits, it just exists for players to have something to grill in sandbox mode. The BBQ Wiener can be attached to the BBQ Rapier or placed onto the grill grate to be cooked. The player can then eat cooked wieners.

H3VR Early Access Devlog - Surprise Tiny Stupid 4th of July Update!
Agram 2000

The **Agram 2000** is a Croatian SMG based on the Italian Beretta M12. Originally designed for covert ops, the Agram 2000 features no stock to give it a compact profile, which also made it popular with organized crime.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for full-auto fire.
2. Insert a magazine into the magwell, located under the receiver and in front of the trigger gaurd.
3. Pull back the charging handle located on the left of the gun, and release.
4. Aim and fire by pressing the trigger.

## Attributes

* The Agram can use any Muzzle Device and Pistol Stock.

## Videos

H3VR Meatmas Round-up Week 2! Day 5-11s Gift Unboxing!Agram 2000 SMG -- H3VR Weapon Deep Dive
Furniture

**Furniture** are type of prop introduced in Update #99 Alpha 2. Certain furniture will break into smaller components if hit with enough damage, either from ballistics, explosions, or melee strikes. Broken furniture can also be used as melee weapons when needed. Furniture do not make for great cover in firefights, as they tend to break easily.

Most furniture can only be spawned in using the Sosig debugger tool in the Proving Grounds. A few are available in the Item Spawner. More furniture and props are on their way, and are slated for inclusion in a secret project. For related props oriented more for competitive shooting, see Barriers.

## Furniture (Item Spawner)

### Destructobin

These frequently appear in the default scenario of Sandbox scenes. The Destructobin is used to throw away unwanted objects. Originally, the Destructobin was a static object that would also have a "reset targets" button. As of Update #105, this has been changed where the Destructobin is now a spawnable object, and reseting the scene's targets has been moved to the Wrist Menu.

The original destructobin, as seen in the Friendly 45 Range before Update 105.
## Breakable Furniture (Sosig Spawner Only)

* Bookshelves
* Clothing Racks
* Coffee Tables
* Couches
* Crates
* Dining Chairs
* Dining Tables
* Hangers
* Lamps
* Lounge Chairs
* Ottomans
* Planters
* Shopping Cart
* Vases
Registeel (Explorers of Time, Darkness and Sky (games))

**Registeel** is a recruitable member of Team Poképals.

## History

As Team Poképals were exploring Aegis Cave, they came into the Registeel Chamber and battled Registeel. After defeating it, Registeel allowed them to pass.

Registeel can be rebattled in the Regirock Chamber in Aegis Cave if Team Poképals returns. After being defeated, Registeel may ask to join the team, which can be accepted or denied.
Big Boomer

The **Big Boomer** is an enormous break-action shotgun that's available as an all-class weapon in Meat Fortress. It's even bigger than The OG. The Big Boomer is reminiscent of the Super Shotgun from *DOOM 2016*, as well as other classic FPS games, or "boomer shooters".

## Operation

Button Mapping
 Fire

1. Press up on the touchapd (Classic Controls) or the B Button (Streamlined Controls) to open the shotguns.
2. Insert shells into each chamber.
3. Close the barrels by lifting the fore of the shotgun.
4. Aim and fire by pressing the trigger.

## Attributes

* The Big Boomer fires both barrels in one trigger pull.
* The Big Boomer's recoil is actually lighter than that of The OG.
AR-18

The **AR-18** was the intended successor of the AR15 and its military equivalent, the M16A1, as a way for ArmaLite to maintain its market share after selling the rights to the M16 to Colt. The AR-18 is both cheaper to manufacture and its short-stroke gas system has better reliability, but it completely failed to find any market share due to the US Government buying up and giving away Colt M16s to allied forces. As a result, ArmaLite stopped production of the AR18.

Despite this, the gas system of the rifle would inspire many later rifles that were adopted by national militaries; some rifles used either derivatives or direct copies of the AR-18 internal mechanisms, such as the H416, L85A2, G36, and so on. This has lead to the AR-18 being called “The most successful failure in the firearms world.”

## Operation

 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The AR-18 has 20, 30, and 40 round magazines.
* The AR-18 stock can fold.
* The AR-18 can take any Muzzle Devices.
* The AR-18 has a rail adapter and a bespoke Scope that fits on the top of the receiver.

RailAdapter AR18AR18 Scope
## Variants

### AR-18p

"Pistol" version; this has an even shorter barrel and no stock. This variant can accept a Pistol Stock.

AR-18 full lengthAR-18cAR-18p

## Videos

H3VR Early Access Devlog- Update 102 - AR-18 Family, Grillhouse DefenseAR 18 and AR180 series -- H3VR Weapon Deep Dive
Duckhunter

The **Duckhunter** is a Scout weapon for Meat Fortress. It is the full-length version of the Scattergun and has a tighter spread.

## Operation

 Flip-Cock
 Fire

1. Insert shells into the loading gate on the bottom of the ammo drum.
2. Grab the fore end of the gun and move the firing hand towards the forward hand, then back to chamber 2 shells.
3. Aim and press the trigger on the firing hand to fire. You have 2 shots before racking again.

## Attributes

* The Duckhunter can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion.
* The Duckhunter and Scattergun are the only double-barreled shotguns that aren’t break action.

## Alternative Ammo

13 Gauge
 Slugger
 Bleeder
 Blooper
 Moonshot

## Videos

H3VR Early Access Update 93 - Jackhammer and C.A.W.S. shotties, Meat Fortress Scout Kit & More!
AR15 SBR

The **AR15 SBR** is an AR15-pattern semi-auto rifle. This was replaced by the PDC15.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The AR15 SBR is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt hold open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The AR15 SBR has an attachment rail on the top of the receiver and under the handguard.
* The AR15 SBR can take any Muzzle Device.

### Magazines

* The following magazines are compatible with the AR15 SBR:

## Videos

H3VR Early Access Update - Alpha 8 of U59- Huge Firearm Drop! Uzis, AR15, MK4s, and more!AR 15 SBR carbine -- H3VR Weapon Deep Dive
Cowwiener Calico

**Cowwiener Calico** is a Take and Hold character that features weapons from the Wild West, leading up to the Turn of the Century. This character can be quite challenging, as weapons take longer to load and carry less ammo. Prices are also adjusted so that pump-action shotguns and automatic pistols cost more than normal. While enemies don't have armor, they still carry the risk of doing a lot of damage.

## Starting Weapons

Single Action Revolver, Backup Pistol (Lady's Companion Pepperbox, Quackenbush 1886, Model 95, Volcanic, Rolling Block 1871 Handgun, Pocket 1906, or Bergmann Simplex), Health Powerup

## Weapon Pools

### Firearms

* Note: Hand Crank Frank erroneously appears as a shotgun icon in the menu

## Enemies

Enemy Faction: Deperadoes
Enemies lack armor and take longer to reload, but will usually have more powerful weapons than the player. Desperadoes will take just as long as the player to reload their weapons, as well. Hats will actually block pistol-caliber bullets.

 Enemies