Fnaf the return

**Five nights at Freddy’s the return** referred to as **fnaf the return** is a upcoming game for horror & fun

## Fnaf the return

### Platform

* scratch
* Android
* iOS

### Release date

* January 2025 (part 1)
* march 2025 (part 2)
* may 2025 (part 3)
* August 2025 (part 4)
* winter 2025 of December (part 5-6 but Final)

### Rating

(It fanmade LOL)

This is why it was inspired by strange terror form the deep ,123 slaughter me street 2 and fnaf 6

## Plot and gameplay

### Part 1

after 30 years years after the toy robot animals were Got scrapped, The game starts as an 8-bit style minigame. In this minigame, players control Minigame Fredbear. The objective is to collect pizzas, and launch them toward customers. Another Fredbear sprite later appears, acting as an obstacle which blocks the pizzas. The minigame then glitches,

and takes the player to the next screen.

After the glitch, the player finds themselves sitting at a desk with a cassette recorder and a sheet of paper. In front of them is a damaged version of toy chica. Appeared as The man on the cassette tape then goes through multiple audio prompts with eerie noises to test the movements of the animatronic.

The cassette recorder stops, and the damaged animatronic looks toward the screen.

The player is then taken to the title screen.

Upon starting the game with The player must survive a house without being attacked by 3 damage toy animatronics of any of the that wander around the house while playing a deadly game of hide and seek. Unlike in the first game, now the player can roam freely around, crouch, and sprint. On the upper screen, there's a phase that represents each level. The "*Pre-game*" phase is a good time for the player to explore the house and build a good strategy. The player has a flashlight to illuminate the darkened spots, and an odd blue light or green light will appear on a spot when the flashlight is on. The blue light is a hiding spot and the green light is a safe spot, although the player cannot use the hiding spot or safe spot until pre-game is over. Once pre-game ends, it was the next day and the objective requires the player to fill up their pizzeria with items from a catalog that reflect atmosphere, safety, entertainment, and bonus revenue. The player must also avoid items with a liability risk in order to prevent lawsuits, as described by Tutorial Unit

The player then enters a dark office with a computer in front of them and two vents to the left and right. The goal of this part of the game is to complete all the tasks listed on the computer.

If the player salvaged an animatronic or if there is one loose, then the player must also attempt to prevent the animatronics from getting to the office.

This is done by turning off the computer and fan, but this will also cause the temperature to rise. If the temperature in the office reaches 120° Fahrenheit, then the player will pass out. Turning on the computer and fan lowers the temperature, but causes noise, alerting the animatronics to the office.

If the player accepts any sponsorship deals, advertisements can also appear, making more noise.

If an animatronic is in an air vent, the player can shine their flashlight into the vent. There is also audio that the player can use to lure the animatronics away from the office. When finishing up the tasks, the player must log off their computer to complete the night.

Between nights, the player will be presented with an animatronic that was found in an alley. The player will be given a choice on whether to salvage the animatronic, or put it back in the alley.

Salvaging the animatronic will yield a revenue bonus. Throwing the animatronic back into the alley will yield no bonus, but the animatronic will not be loose in the pizzeria. When salvaging an animatronic, they must make sure that the animatronic does not come too close, or it will jumpscare them, and the bonus revenue will be lost. The player can use a taser to get the animatronic back to a stable position, but using it more than three times decreases the animatronic's salvage value.

During the hide phase, the player must navigate around the house and start hiding from the demons. When the player is crouching in a hiding spot and the hiding spot is closed, two meters appear at the upper right side of the screen. The blue bar is the juice that the player is draining from the hiding spot, and the green bar is the player's hide meter. Once the blue bar is gone, the hiding spot will no longer fill up your green bar; however, it does turn into a safe spot. Once the player fully fills up the green bar, the phase will change to *"seek"*. The spots that the player did not turn into safe spots will disappear during the seek phase and will no longer be safe.

During the seek phase, the player must seek an item. A bright line will appear on the ground for a brief period of time and guide the player to the item's location, but it doesn't last forever and, when the line disappears, the player must seek the item without the line. Once the player has found the object, the phase changes to *"exit"*. On this final phase, the player must simply return to the front door and complete the level. Three of the 4 damage robot (scrapped toy chica, scrapped toy Freddy ,and scrapped toy Bonnie ) will search for the player while the fourth, the mangle, only appears outside of the house on rare occasions.

Whether or not this happens however, depends on the player's actions.