recursal/Fanatic-Fandom huggingface dataset:
The Incredible Mo

## The Incredible Mo**Edit**

 **The Incredible Mo**The Incredible Mo1004 StatueThe Wrathful MoThe Insidious MoThe Benevolent MoSlowed Construction3130

## Statistics

### Card ID

1578

**The Incredible Mo** is a Tier 3 () legendary Building of no faction. This rare card was released with the Lost Souls Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Steeped in legends the statue can be turned into one of three states.

**The Wrathful Mo**
Power Cost: 100 **Toggle:** Activate to unleash Mo's Wrath: Within a 300m radius around the statue lightning storms will unfold. Each bolt of lightning deals 500 damage to hostile units. Lasts for 120 seconds.

**The Insidious Mo**
Power Cost: 150 **Toggle:** Activate to harness Mo's perfidiousness: every hostile unit in the current game will deal 20% less damage. Lasts until switched back.

**The Benevolent Mo**
Power Cost: 200 **Toggle:** Activate to benefit from Mo's benevolence: every friendly unit in the game will be immune against all major debuffs but may still be affected by spells like Freeze or Paralyze. Lasts until switched back.

**Slowed Construction**
 **Passive:** Construction time is increased by 50%.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Toggle ability :
	+ No longer grants affected units immunity against `NoCardPlay` and `NoClaim`.

Patch #400030
* Card is now properly affected by the adjusted legendary play-out restriction of Patch #400022.
* Updated the card's tooltip to match the change of Patch #400028 and be more precise in general.
* :
	+ Is now displayed as toggle abilities to match the 100% power cost refund into void power.
	+ Can now be switched back.
* :
	+ Is now displayed as toggle abilities to match the 100% power cost refund into void power.
	+ Can now be switched back.
	+ No longer grants affected allies immunity to the ability type "DisableMeleeAttack".
* :
	+ Is now displayed as toggle abilities to match the 100% power cost refund into void power.
	+ Will still automatically switchback at the end of the duration and cannot be toggled off prematurely.

Patch #400028
* Removed the initial 10-second delay after completion of construction that prevented selection of a mode.
* Active ability :
	+ The statue now switches back immediately after the duration has run out.

Patch #400022
* Added passive ability **Slowed Construction:**
	+ `Construction time is increased by 50%.`
	+ Functionality remains unchanged.
* Activatable global aura :
	+ Now also grants affected allies immunity to the ability type "DisableMeleeAttack".

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Promo

**Promo**tional cards are premium versions of normal cards that have been fully upgraded to level three including charge upgrades. Promo cards have shinier looking skins compared to their normal version, with unique card artwork and in-game texture graphics, but they have the same cost and stats. Most promo cards are units, which can be obtained through the opening of Booster Packs and purchase or trade with other players.

Exceptions
* and  are the only cards that only have a promo version and cannot be acquired by Booster Packs as they are only available for a week via achievement during their respective festivities.
* cannot be acquired by Booster Packs as they were a limited card only available via achievement during release.
* cannot be acquired by Booster Packs as it requires completion of a specific achievement.
* is the first promo building and cannot be acquired by Booster Packs as it requires completion of a specific achievement.

## Cards Overview

OrbsNumber of OrbsTypeRarity18 matching cards
## Patch History

Patch #400039
* Added  to the game.

Patch #400033
* Added  to the game.

Release Patch #400020
* Added  to the game.

Pre-Release Patch #400019
* Removed the **Promo** status from . It is now a regular Legendary card.
Twilight Edition

Twilight Edition is the first edition of BattleForge cards. The name Twilight, is based upon the PvE events of a new sun being cast into the heavens by the Giant King, thus creating a threat, the Twilight that infected the world.

## Description

The Twilight Edition of cards contains a total of two hundred (200) unique cards, including fifty (50) cards for each Elemental Faction (Fire, Frost, Nature and Shadow). The Edition can also be broken down by card type into one hundred (100) creature cards, forty eight (48) building cards and fifty two (52) spell cards. There are 60 Common, Uncommon and Rare cards respectively and 20 Ultra Rare cards.

This Edition introduces four main elemental powers that determine the balance in the world of Nyn. Fire, Frost, Nature and Shadow. Each of these elements have their own special abilities, strengths and weaknesses. Each of these elements are represented by an orb colour in the game. Fire is a red orb. Frost is a blue orb. Nature is a green orb and Shadow is a purple orb.

## Fire

Fire is full of rage and unguided strength. Senselessly it sows destruction while at heart it seeks purpose. All fear its power, but also cherish life-giving warmth that keeps away the cold of the eternal abyss.

## Frost

One of the younger elemental powers Frost was created by the winds and the mists to stop the invasion of Ancients who came to turn the world into one sinister, endless city. It covered the Ancients' city and stone constructs in a deep layer of ice then slowly ground them to dust. Since then it has become the power of protection, a stalwart, frozen shield that slowly but steadily achieves its goals.

## Nature

Nature chose to be. When earth had created the trees to shield itself from the rage of the wind and the bite of the rain, they were dissatisfied with being mere soldiers in the war of the elements. The trees rebelled against their grey master and created the power of Nature, to live in balance between the other elements. They drank the rains, cherished the winds, the light of the fire, and dug into the soil. They created the sprawling green forests and covered the lands with plants and animals. Acknowledging the balance of life, Nature never seeks to overpower, but rather prefers to achieve its ends by controlling and calming that which may become a threat.

## Shadow

Shadow is the oldest of the powers. Formed from the blood of the very First Victim, it is the taint of sin that soaked a universe of light. Its stain forever reminds us of that original vile deed. Shadow's essence is pain and terror, but it also feels the urge to break free and to endure. Those bound to Shadow are ready to suffer endless pain and give their lives to achieve their ends. They live between death and life, bearing risk to gain power.

Note: Future editions will expand on the game and story by adding new cards and maps. For each edition, there are separate boosters. A booster or tome can therefore only contain these cards.
Soulhunter

## Soulhunter**Edit**

* Frost
* Shadow

 **Soulhunter**Soulhunter2604 Undead DominatorMinefieldBlessed BirthLife Stealer45004000

 **Soulhunter**Soulhunter2604 Undead DominatorMinefieldTainted BirthLife Stealer45004000

## Statistics

### Card ID (Shadow)

1564

**Soulhunter** is a Tier 3 () Unit of the Bandit faction. This uncommon card was released with the Amii Edition and has 2 affinity variants,  Frost and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Soulhunter (Frost)
* Soulhunter (Shadow)

**Minefield**
Power Cost: 100 **Active:** Activate to place 4 / 4 / 4 / 5 mines within a 30m long line in front of the unit. The mines will explode if an enemy approaches within the next 25 / 30 / 30 / 30 seconds. Each mine triggers 6 bursting waves that deal 80 / 80 / 100 / 100 damage to enemies in a 15m radius, up to 240 / 240 / 300 / 300 in total. Knocks back small and medium units. Affects ground targets only. Reusable every 20 seconds.

**Blessed Birth**
Affinity Dependency:  Frost **Passive:** When being spawned the unit knocks back every small, medium and large enemy within a 20m radius. Can be spawned nearby enemy units and structures excluding walls.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the unit will be added to its life points.

**Minefield**
Power Cost: 100 **Active:** Activate to place 4 / 4 / 4 / 5 mines within a 30m long line in front of the unit. The mines will explode if an enemy approaches within the next 25 / 30 / 30 / 30 seconds. Each mine triggers 6 bursting waves that deal 80 / 80 / 100 / 100 damage to enemies in a 15m radius, up to 240 / 240 / 300 / 300 in total. Knocks back small and medium units. Affects ground targets only. Reusable every 20 seconds.

**Tainted Birth**
Affinity Dependency:  Shadow **Passive:** When being spawned the unit stirs up a lot of dust that deals 50 damage per second to every enemy within a 20m radius for 5 seconds. Can be spawned nearby enemy units and structures excluding walls.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the unit will be added to its life points.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Passive ability  / :
	+ Adjusted description to mention that the unit can be spawned nearby enemy units and structures excluding walls.

Patch #400022
* Passive ability **Blessed Birth / Tainted Birth**:
	+ Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Stonekin

Stonekin are one of the nine playable Factions in BattleForge. It is represented by the colour combination of green and blue; all Stonekin cards have a green and blue border.
## Description

   Stonekin Cards are extremely sturdy cards in BattleForge. They focus mainly on resilience and Crowd Control, their faction trait Adamant Skin (or Adamant Alloy on buildings) allows them to always take at least 15% less damage. Stonekin decks can also contain heals, knockbacks, freezes and even slows which allows them to stay in battles for longer. Although these Stonekin have a decent amount of life, their damage is rather low and they are very power consuming.

## Cards Overview

OrbsNumber of OrbsTypeRarity37 matching cards
## Gallery

* Jorne, the master of the Stonekin.
* Stonekin cards ingame.
1/2
Stone Shell

## Stone Shell**Edit**

* Nature
* Shadow

 **Stone Shell**Stone Shell6016 ArcaneGifted Shelter

 **Stone Shell**Stone Shell6016 ArcaneTainted Shelter

**Stone Shell** is a Tier 3 () Spell of the Stonekin faction. This common card was released with the Amii Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.
In Skylords Reborn the Shadow affinity is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A very capable defensive spell, the Stone Shell offers **Adaptive** damage resistance based onthe number of friendly or hostile creatures in the field.

## Card Info

* Stone Shell (Nature)
* Stone Shell (Shadow)

**Gifted Shelter**
Affinity Dependency:  Nature **Godspell:** Creates a rocky aura that grants a special armor to friendly entities within it. Every friendly entity within a 25m radius takes increasingly less damage the more friendly units are in or around the area. With only one unit in the area friendly entities take 20% less damage but this number steadily increases with the amount of nearby units. Lasts for 15 / 20 / 20 / 20 seconds. Reusable every 20 / 20 / 20 / 15 seconds.* Hide
* Show Details

Provides damage reduction based on the amount of friendly units present. The damage reduction is 20%/33%/50% for 2/3/4 units respectively. The effect will override  Gift of Resilience.

**Tainted Shelter**
Affinity Dependency:  Shadow **Godspell:** Creates a rocky aura that grants a special armor to friendly entities within it. Every friendly entity within a 25m radius takes increasingly less damage the more enemies are in or around the area. With only one enemy in the area friendly entities take 20% less damage but this number steadily increases with the amount of nearby enemies. Lasts for 15 / 20 / 20 / 20 seconds. Reusable every 20 / 20 / 20 / 15 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* :
	+ Added missing description for duration and cooldown.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Twilight Warfare

## Twilight Warfare**Edit**

* Fire
* Shadow

 **Twilight Warfare**Twilight Warfare308 ArcaneInfused Battling

 **Twilight Warfare**Twilight Warfare308 ArcaneTainted Battling

**Twilight Warfare** is a Tier 3 () Spell of the Twilight faction. This ultra rare card was released with the Amii Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Twilight Warfare (Fire)
* Twilight Warfare (Shadow)

**Infused Battling**
Affinity Dependency:  Fire **Godspell:** Infuses a hostile unit with the art of cunning warfare: if it dies within the next 25 seconds, out of its remains a 20m summoning zone will be created. Friendly units spawned within that zone will not be dazed. Additionally, every friendly entity within it deals 25% more damage against structures. The zone lasts for 18 / 18 / 20 / 25 seconds. Reusable every 20 seconds.

**Tainted Battling**
Affinity Dependency:  Shadow **Godspell:** Infuses a hostile unit with the art of cunning warfare: if it dies within the next 25 seconds, out of its remains a 20m summoning zone will be created. Friendly units spawned within that zone will not be dazed. Additionally, every friendly entity within it adds 25% of the damage it deals to its life points. The zone lasts for 18 / 18 / 20 / 25 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Decreased the card's power cost from 55 / 50 / 50 / 50 to 35 / 30 / 30 / 30 power.
* :
	+ Increased the duration of the initial infusion from 15 to 25 seconds.
	+ Increased the duration of the summoning zone from 13 / 13 / 15 / 20 to 18 / 18 / 20 / 25 seconds.
	+ Improved description to be more consistent.
* :
	+ Increased the duration of the initial infusion from 15 to 25 seconds.
	+ Increased the duration of the summoning zone from 13 / 13 / 15 / 20 to 18 / 18 / 20 / 25 seconds.
	+ The buff granted within the summmonig zone no longer persists for 13 / 13 / 15 / 20 seconds after leaving the aura.
	+ Improved description to be more consistent.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Church of Negation

## Church of Negation**Edit**

 **Church of Negation**Church of Negation1504 FortressMass Disintegration2000

**Church of Negation** is a Tier 3 () Building of the Shadow faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Mass Disintegration**
 **Autocast:** Disintegrates up to 6 targets simultaneously over time. Target units will be paralyzed during disintegration and cannot be attacked by other units. If the spell is interrupted prematurely the targets will be released unharmed. When disintegrating more than 1 target at the same time the spell will apply an increasing damage on the fortress that gets more harmful the more targets it affects.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Playing the Game

Battleforge is a Real Time Strategy Game (Short: RTS), which means that you are spectating the events from an aerial-view and command units or buildings or assist them with powerfull spells. All the creatures, buildings or spells the player uses in the game are summoned by activating cards.

Battleforge allows you to play against the computer ai, in Player versus environment missions, or fight other real players in so called Player versus Player matches.

## Choosing a mission

The player accesses the mission he wants to play by opening the world map first, which button is found, in shape of a globe, in the toolbar on the top of the screen.

On the world map several missions are displayed by clickable buttons. They also show dots to represent how many player can acces the mission. The missions can be played in 1-Player, 2-Player, 4-Player and 12-Player groups.

## Gameplay

The target of the game depends on what kind of mission is played. For example is the players objective in a PvP matchup to annihilate the opponents Monuments & Orbs, Energy Wells and Units or leading him to give up the battle.

In order to finish a mission you usually have to summon units, buildings and spell in a wise chosen combination. The repertoire of units the player can access to is limited by the deck taken for the specific mission. Those units, buildings and spells can be casted by selecting them with a click on the bottom toolbar and clicking on the destinated spawn zone again.

Using or spawning cards has got several demandings.

* A friendly ground unit or building has to be in range
* The player has to have enough power to cast the unit
* The minimum of required orbs has to be reached

To interact with friendly units the player needs to select them. Units can be selected by the left mouse button, or holding the left mouse button to draw a rectangle, to select all units in between the besaid rectangle. Chosen units can be moved by right clicking on a free spot in the battlefield. To attack a hostile entity select a friendly unit first and process a right click on the target.

The player can also select enemy units (usually displayed by a red or orange colour) to gather information about the enemy unit such as their health and damage done.

For destroying an enemy unit or building the player has to deal enough damage until the healthbar of the enemy unit goes below zero.

If the player looses his last property he loses the match and has the opportunity to restart the mission or match, unless it's no Player vs Player or random generated Player versus Environment.
Frenetic Assault

## Frenetic Assault**Edit**

* Fire
* Shadow

 **Frenetic Assault**Frenetic Assault9012 SpellInfused Aggression

 **Frenetic Assault**Frenetic Assault9012 SpellTainted Aggression

**Frenetic Assault** is a Tier 3 () Spell of the Shadow faction. This rare card was released with the Amii Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Frenetic Assault (Fire)
* Frenetic Assault (Shadow)

**Infused Aggression**
Affinity Dependency:  Fire **Godspell:** Bewitches the targeted hostile unit or building attracting the aggression of up to 7 of its allied units within a 20m radius for 15 seconds. The target's surrounding allies will immediately start to attack the target, no longer follow commands, and may also harm surrounding allies. If the target dies, 10 of its allied units within a 20m radius are bewitched for 10 seconds. Lasts for 10 seconds. Reusable every 70 / 60 / 60 / 50 seconds.

**Tainted Aggression**
Affinity Dependency:  Shadow **Godspell:** Bewitches the targeted hostile unit attracting the aggression of up to 7 of its allied units within a 20m radius for 15 seconds. The target's surrounding allies will immediately start to attack the target, no longer follow commands, and may also harm surrounding allies. If the target dies, 10 of its allied units within a 20m radius are bewitched for 10 seconds. Additionally, nearby enemy units are poisoned by this curse and thus lose 40 life points per second while surrounding the affected target. Lasts for 10 seconds. Reusable every 70 / 60 / 60 / 50 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035 - Mid-Patch Update (18 September 2022)
* Corrected upgrade card descriptions in non-English languages.

Patch #400035
* Changed the affinity of  Nature to  Fire and adjusted the classification accordingly.
* Increased the card's power cost from 90 / 90 / 80 / 80 to 100 / 100 / 90 / 90 power.
* :
	+ Increased time until reusable from 60 / 50 / 50 / 50 to 70 / 60 / 60 / 50 seconds.
	+ Decreased the initial amount of bewitched targets affected from infinite to 7.
	+ Decreased the duration from 20 to 15 seconds.
	+ Added a new secondary effect: If the target dies within 10 seconds, up to 10 of its allied units within a 20m radius are bewitched for 10 seconds.
	+ Removed the effects that the target can only move at walk speed and cannot be healed.
* :
	+ Increased time until reusable from 60 / 50 / 50 / 50 to 70 / 60 / 60 / 50 seconds.
	+ Decreased the initial amount of bewitched targets affected from infinite to 7.
	+ Decreased the duration from 20 to 15 seconds.
	+ Added a new secondary effect: If the target dies within 10 seconds, up to 10 of its allied units within a 20m radius are bewitched for 10 seconds.

Patch #400031
* **Gifted Aggression**:
	+ Improved description to include all targeting options.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Tranquility

## Tranquility**Edit**

 **Tranquility**Tranquility4012 SpellSoothing WhispersForeboding Whispers

**Tranquility** is a Tier 2 () Spell of the Amii faction. This rare card was released with the Rebirth Edition and has no affinity variants, nor a promo version.

This card has been changed already, since its release.

This card has been added to the game in Patch #400035 as part of the Rebirth Edition expansion.

## Card Info

**Soothing Whispers**
 **Godspell:** Empowers a friendly unit to fight more joyfully. Target friendly unit deals 20 / 25 / 30 / 30% more damage and regenerate 50 life points every 2 seconds if the unit deals at least 80 damage every 5 seconds. Lasts for 20 seconds. Reusable every 25 seconds.

**Foreboding Whispers**
 **Godspell:** Weakens a hostile unit and makes it unable to fight. Target hostile unit cannot attack or use special abilities and takes 20 / 25 / 30 / 30% more damage. Lasts for 10 seconds. Reusable every 25 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Added  to the game.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Twilight Archers

## Basic Info

Twilight Archers are early-game archer units for the Twilight Cursed. While their health and damage output is rather low, their ability to attack at range and small counter damage can make them threatening to your T1 melee squads.

## Abilities

**Official Tooltip**
Archers Armed with basic crossbows

**Twilight Crossbow**
 **Autocast:** Every 2 seconds, Twilight Archer fires arrows at enemies that deal 8 damage.* Hide
* Show Details

* The ability name and description are not official.
* With combat strength equivalent to the , Twilight Archers are modest in their damage output. Against **small** creatures, they have an effective ATK power of 675. If allowed to fire with impunity, they can easily kill more fragile units like  and .

## Tips & Strategies

Twilight Archers are underperforming in both attack strength and durability, but they often come in numbers and can deal alot of damage to squads early on if not dispatched quickly. Like most squads, Crowd Control is a strong method of approach.

Twilight Archers often appear alongside other lower tier Twilight units, such as the  Twilight Minions and  Twilight Healer.

## Trivia

* The Twilight Archers are a **Reskin** of the .
Wrecker

* Card
* Non-Card Entity

## Wrecker**Edit**

 **Wrecker**Wrecker5016 Human CrusaderRallying Cry725540

**Wrecker** is a Tier 1 () Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Rallying Cry**
Power Cost: 15 / 15 / 15 / 10 **Active:** Activate to create a summoning zone around Wrecker. Own units summoned within a 20m radius will not be dazed. Lasts for 10 / 15 / 25 / 25 seconds. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Increased the unit's rotation speed from 200 to 300.

Patch #400031
* Active ability :
	+ Added a preview of the ability radius that is displayed after activation on hover over the unit.
	+ Improved ability tooltip description to be more consistent.

Patch #400030
* Active ability :
	+ Description now specifies that only own units can be targeted.

Patch #400028
* Active ability :
	+ Decreased the activation cost from 25 / 25 / 25 / 20 to 15 / 15 / 15 / 10 energy.
	+ Decreased the duration of the effect from 30 to 25 seconds.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards

## Basic Info

Wreckers can be found on Battlegrounds in the fire preset. These melee units are similar to the , but are able to deal more damage to demon and undead as opposed to humans.

## Abilities

**Righteous Fury**
 **Passive:** Deals 50% more damage against demon and undead units* Hide
* Show Details

* Against any unit that classifies as a Demon or Undead, Wreckers deal bonus damage to them. If they are **medium**, this damage bonus is amplified to 100%, raising attack power to 1320.

## Tips & Strategies

Try to avoid engaging Wreckers with demons or undead like  and , as the wrecker will deal more damage to them. Engaging with small units with M counters are recommended. , , and even  will quickly make work of the Wrecker.

## Trivia

* Non-Player Wreckers share the same stats as upgraded .
* Righteous Fury is a unique passive only found on Wreckers in the Battlegrounds, as **Rallying Cry!** would not be able to function
Soulstone

## Soulstone**Edit**

 **Soulstone**Soulstone704 ShrineFrozen WardMemorialSoul Armor770

**Soulstone** is a Tier 1 () Building of the Frost faction. This rare card was released with the Rebirth Edition and has no affinity variants, nor a promo version.

This card has been changed already, since its release.

This card has been added to the game in Patch #400044 as part of the Rebirth Edition expansion.

## Card Info

Support building, does not attack.

**Frozen Ward**
Power Cost: 0 **Active:** Activate to trigger a global shielding spell that enchants every friendly structure to grant friendly units within a 20m radius an Ice Shield that absorbs up to 120 damage for 10 seconds. Units that already have an Ice Shield are unaffected. Each unit can only be affected once every 10 seconds. Lasts for 30 seconds. Also affects structures that are still under construction. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.

**Memorial**
Power Cost: 50 / 35 / 20 / 0 **Active:** Activate to regenerate the full power of the Soulstone. After 2 seconds, the building gains  and loses . Requires 2 orbs to activate. Has a 60 seconds cool-down after the building was built.

**Soul Armor**
Power Cost: 0 **Active:** Activate to trigger a global shielding spell that enchants every friendly structure to grant friendly units within a 20m radius an Ice Shield that absorbs up to 180 damage for 10 seconds. Units that already have an Ice Shield are unaffected. Each unit can only be affected once every 10 seconds. Lasts for 30 seconds. Also affects structures that are still under construction. Reusable every 60 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400044
* Added  to the game.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Burrow Ritual

## Burrow Ritual**Edit**

* Fire
* Nature

 **Burrow Ritual**Burrow Ritual4012 ArcaneInfused Tunneling

 **Burrow Ritual**Burrow Ritual4012 ArcaneGifted Tunneling

**Burrow Ritual** is a Tier 2 () Spell of the Nature faction. This common card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Burrow Ritual (Fire)
* Burrow Ritual (Nature)

**Infused Tunneling**
Affinity Dependency:  Fire **Godspell:** Creates a Portal that transfers up to 5 own units in a 20m radius to the Tunnel Exit. Every transferred unit will additionally deal 30% more damage for 20 / 20 / 25 / 30 seconds. Reusable every 30 / 20 / 20 / 20 seconds.

**Gifted Tunneling**
Affinity Dependency:  Nature **Godspell:** Creates a Portal that transfers up to 5 own units in a 20m radius to the Tunnel Exit. Every transferred unit will additionally regenerate 2% of its maximum life points every second for 10 / 10 / 12 / 15 seconds. Reusable every 30 / 20 / 20 / 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Decreased the card's power cost from 50 to 40 power.

Patch #400030
* / :
	+ Corrected small typo in description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Retreating Circle

## Retreating Circle**Edit**

 **Retreating Circle**Retreating Circle408 SpellHomeland Portal

**Retreating Circle** is a Tier 3 () Spell of the Frost faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Homeland Portal**
Creates a Portal that teleports all friendly units within a 15m radius back to the nearest Power Well or Monument of their owner. Lasts for 10 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ Decreased the duration of the portal from 30 to 10 seconds.
	+ Can now also teleport units to  Power Wells instead of only  Monuments of their owner, depending on which one is closer.
	+ Improved Russian description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Razorshard

## Razorshard**Edit**

* Fire
* Nature

 **Razorshard**Razorshard8016 Elemental DestroyerSwiftStompAdamant SkinInfused Bombing Raid600770

 **Razorshard**Razorshard8016 Elemental DestroyerSwiftStompAdamant SkinGifted Bombing Raid600770

## Statistics

### Card ID (Nature)

1574

**Razorshard** is a Tier 2 () Unit of the Stonekin faction. This uncommon card was released with the Amii Edition and has 2 affinity variants,  Fire and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Razorshard (Fire)
* Razorshard (Nature)

**Swift**
 **Passive:** Moves at high speed.

**Stomp**
 **Passive:** Tramples small units.

**Adamant Skin**
 **Passive:** The unit take 15% less damage.

**Infused Bombing Raid**
Power Cost: 0Affinity Dependency:  Fire **Toggle:** Activate to become immobile and begin a destructive bombing raid. Every 5 seconds, unit fires off a bomb that explodes after 4 seconds dealing 120 damage to units and 120 to structures in a 10m radius, up to 180 in total. Knocks back small and medium units. Affects ground targets only. Has a long range of 40m. Lasts until deactivated.

**Swift**
 **Passive:** Moves at high speed.

**Stomp**
 **Passive:** Tramples small units.

**Adamant Skin**
 **Passive:** The unit take 15% less damage.

**Gifted Bombing Raid**
Power Cost: 0Affinity Dependency:  Nature **Toggle:** Activate to become immobile and begin a destructive bombing raid. Every 5 seconds, unit fires off a bomb that explodes after 3 seconds dealing 120 damage to enemies in a 10m radius, up to 180 in total. Affects ground targets only. Has a long range of 40m. While in this state, friendly units within a 15m radius around the caster regenerate 20 life points every second. Lasts until deactivated.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Toggle ability  / :
	+ Improved description to be more consistent.

Patch #400030
* Changed the order in which abilities are displayed on the card.
* Toggle ability :
	+ Adjusted projectile effect to visually detonate after 4 seconds instead of only 3.
	+ Adjusted card description in non-English languages.
* Added display of the passive ability :
*Tramples small units*.
	+ This ability was ever present but is now actually shown on the respective affinity version of the card.
* Added display of the passive ability :
*Tramples small units*.
	+ This ability was ever present but is now actually shown on the respective affinity version of the card.

Patch #400028
* Toggle ability :
	+ Decreased the maximum splash damage from 300 to 180.

Pre-Release Patch #400002
* The toggle ability  is now displaying the toggle ability icon instead of an active ability icon.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Soundtrack

BattleForge has a lot of different soundtracks, stored as `.sns` files in a subfolder of Skylords Reborn. They can be found using the following file path `*<directory>*\BattleForge\base\pak\` and are named:

* `bf1_sound_streams01`
* `bf1_sound_streams02`
* `bf1_sound_streams07`

All of these music soundtracks are displayed below.

## Audio Streams

### Faction Themed

These soundtracks strongly resemble the character of the faction and are played back ingame based on the player's played out cards. They always have 2 versions, the second variant being used for more action packed or combat scenes.

* Fire
* Frost
* Nature
* Shadow

 **Fire Audio Streams**

 **Frost Audio Streams**

 **Nature Audio Streams**

 **Shadow Audio Streams**

### Other

These soundtracks are played back in special situations.

## Spotify Album

The following music album can be found on Spotify. It contains 21 chosen soundtracks from the list above.

## References

* Battleforge (Original Soundtrack) on Spotify
Shrine of Martyrs

## Shrine of Martyrs**Edit**

 **Shrine of Martyrs**Shrine of Martyrs2204 ShrineBlessing of the Martyr2300

**Shrine of Martyrs** is a Tier 3 () Building of the Frost faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Blessing of the Martyr**
 **Passive:** Whenever a hostile unit or building is frozen 6 / 7 / 9 / 12% of each friendly player's current void power will be transferred back to their actual power pool.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Increased the card's power cost from 125 to 220 power.
* Active ability :
	+ Removed initial 60 seconds cooldown.
	+ Changed from a 30 seconds duration to a permanent passive effect.
		- Only one **Blessing of the Martyr** can be active at a time per team.
	+ Reduced the amount of current void power that will be transferred back to the actual power pool from 8 / 8 / 10 / 12% to 6 / 7 / 9 / 12% refund.
	+ Improved description to be more consistent.

Patch #400030
* Active ability :
	+ Increased the void return for freezing enemies from 4 / 4 / 6 / 8% to 8 / 8 / 10 / 12%.
	+ Now also works when freezing enemy structures.
	+ Now the ability can also be activated regardless if an enemy team has the effect already active. The effect remains limited to be only running once per team.
	+ Corrected small typo in description.

Patch #400022
* Active ability  reworked to active ability :
	+ Whenever an enemy unit is frozen 4% / 4% / 6% / 8% of the current void power will be transferred back to the actual power pool. Lasts for 20 / 30 / 30 / 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.
	+ Old ability for reference: Activate to create protective shields with a total strength of 400% of the current void power which are applied to friendly units. Shields last for 30 seconds and absorb 50% of all damage. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Ripper

## Ripper**Edit**

 **Ripper**Ripper7020x6 Undead SoldiersCannibalize840780

**Ripper** is a Tier 2 () Unit of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Cannibalize**
 **Passive:** Unit consumes nearby corpses to regenerate 20 / 25 / 30 / 35 life points every second.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Passive ability :
	+ Increased life points regeneration per second from 10 / 15 / 20 / 25 to 20 / 25 / 30 / 35.

Patch #400031
* The classification has now also been changed in German, French and Russian from `Undead Soldier` to `Undead Soldiers`.

Patch #400030
* The classification has been changed from `Undead Soldier` to `Undead Soldiers`.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Siege

The **Siege** abilities describes that a unit deals bonus damage to buildings and is therefore predestined to make quick work of dangerous towers and spawn buildings in PvE or Wells and Orbs in PvP. The baseline is a 50% damage bonus but there are certain units that exceed that.

For some units only the fire affinity has Siege, while the other has a different ability.

## Related Units

Some cards do not have Siege directly yet are still exceptionally potent when it comes to disposing of enemy buildings.

## Related Spells

There are also spells that enable faster destruction of buildings or disabling them.
Shrine of Memory

## Shrine of Memory**Edit**

 **Shrine of Memory**Shrine of Memory1204 ShrineEchoes of the Past2200

**Shrine of Memory** is a Tier 3 () Building of the Nature faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Echoes of the Past**
Power Cost: 0 **Active:** Activate to transfer back each friendly player's void power 150 / 175 / 225 / 300% faster to their actual power pool. Lasts for 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033 - Mid-Patch Update (11 June 2022)
* Active ability :
	+ Improved description to be more consistent in French.

Patch #400033
* Changed the card's orb requirements from 2 Nature to 2 Nature + 1 Neutral.
* Increased the card's power cost from 100 to 120 power.
* Active ability :
	+ Increased additional void return from 100 / 150 / 200 / 200% to 150 / 175 / 225 / 300%.
	+ For the duration, the maximum void return per 2 seconds can now exceed the default of 20 and was increased to 50 / 55 / 65 / 80.
	+ Now also affects allies.
	+ Only one **Echoes of the Past** can be active at a time per team.
	+ Decreased duration of the ability from 30 / 30 / 30 / 35 seconds to 30 seconds on all upgrades.
	+ Improved description to be more consistent.

Patch #400031
* Active ability :
	+ Improved ability tooltip and upgrade delta description in non-English languages.

Patch #400030
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.

Patch #400022
* Active ability :
	+ Now allow different team members to activate the ability of their *own* shrine while another team member's shrine is still active. The effect remains limited to the owner of the shrine.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Revenge

## Revenge**Edit**

 **Revenge**Revenge9012 ArcaneMirror Pain

**Revenge** is a Tier 3 () Spell of the Nature faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Mirror Pain**
All friendly entities in 25m radius take only 80 / 75 / 70 / 70% damage, transferring all of the remaining damage to enemy units in range. This damage cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield. Lasts for 20 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ Description now explains that the transferred damage cannot be reduced with buffs and penetrates Ice Shields.
	+ Improved French description.

Patch #400030
* :
	+ Improved upgrade description for upgrade I and II.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Ravage

## Ravage**Edit**

 **Ravage**Ravage5012 ArcaneInfusion

**Ravage** is a Tier 2 () Spell of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A cheap spell that enables a unit to regenerate health, so long as they are engaged with an enemy.

## Card Info

**Infusion**
While in combat target unit regenerates 75 / 80 / 90 / 95 life points every 2 seconds, up to 750 / 800 / 900 / 950 in total. Lasts for 20 seconds. Reusable every 20 seconds.* Hide
* Show Details

Infusion requires the unit to be dealing or taking damage in order for this regeneration to be active.
## Notes & Strategies

Ravage has excellent cost-efficiency, being only 50 power to potentially heal almost 1000 HP. But in order to gain this kind of healing, your unit must engage in combat and do so frequently, which puts them in danger of taking more damage and causes this healing to serve more as a buffer rather than full restoration. This healing can turn the tide of a small fight in your favor, but in large battles it is unlikely to survive a barrage of firepower from an enemy force.

Ravage excels at healing second era units like  and , though can aid in giving some health to a third era as well. Fourth era units would be better served by  instead.

## Campaign PvE

Ravage is neither strengthened nor weakened by the scenario in question, rather its performance is defined by what units you cast it on and when you are using it.

## Random PvE

Ravage is best used to support your push to T3, by buffing your own or your allies units.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* :
	+ Added missing duration to the ability description.

Patch #400030
* :
	+ Streamlined upgrade description for all upgrades.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Yshia

## Yshia **Edit**

* Blank
* Positions

## Description

2vs2 PvP

**Yshia** is a 2v2 PvP map that is unlocked by default. There is an official spectator version available.

## Gallery

* Original Minimap
* Minimap
* PvP Loading Screen Banner
* Old Original Minimap - Version 1
* Old Minimap - Version 1
1/5
## Patch History

Patch #400033
* Adjusted the positions of the 4 outer  Fortification Walls to prevent offensive walling, by moving them outwards and thus closer to the  Power Wells and  Monuments there (🡭🡮).
* Opened up the plateaus by adding 2 ramps to each of them as depicted below (1).
* Widened one of the ramps leading up to the two small plateaus (2).
* Increased the cost of these walls from 25 to 50 (3).
* Moved these well clusters more towards the center of the plateau, but kept them close to the wall to prevent offensive walling (4).
* Moved the monuments previously located next to (2) off the plateau to (5) and added to each of them 1  Power Well of 600 power capacity.
* Adjusted terrain textures and added objects and blocking to match the changes.
* Swapped the starting positions including the power wells and monuments of the teams, whilst preserving previous symmetry.
* Changed the type of the players to `Human` in the map settings.
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

🡬🡭🡯🡮111122334455
 >

## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Warrior's Death

## Warrior's Death**Edit**

* Fire
* Frost

 **Warrior's Death**Warrior's Death804 ArcaneInfused Immunity

 **Warrior's Death**Warrior's Death804 ArcaneBlessed Immunity

**Warrior's Death** is a Tier 2 () Spell of the Bandit faction. This common card was released with the Amii Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Warrior's Death (Fire)
* Warrior's Death (Frost)

**Infused Immunity**
Affinity Dependency:  Fire **Godspell:** Casts a martial spell on the targeted friendly unit that makes it immune against all major debuffs. Additionally, it deal 50% more damage against hostile units but the unit will die as soon as the effect runs out. Lasts for 15 / 17 / 17 / 20 seconds. Reusable every 20 seconds.

**Blessed Immunity**
Affinity Dependency:  Frost **Godspell:** Casts a martial spell on the targeted friendly unit that makes it immune against all major debuffs. Additionally, it takes 75% less damage but the unit will die as soon as the effect runs out. Lasts for 15 / 17 / 17 / 20 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* / :
	+ Decreased immunity duration against "SuppressUserCommand", "NoCombat", and "Immobile" from 15 / 20 / 20 / 25 to 15 / 17 / 17 / 20 seconds.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards