recursal/Fanatic-Fandom huggingface dataset:
Jenner JR7-F

## Overview

The *JR7-F* features an all energy load out. With six energy Hardpoints, three in each arm, the *-F* is easily capable of tracking its targets on uneven terrain and while jumping through the sky.

### Stock Loadout

The *JR7-F* drops the SRM 4 from the *JR7-D* model in favor of nearly doubling the armor. It does retain the four arm mounted Medium Lasers though. This gives it greater durability, freedom from ammunition concerns, and slightly less heat build up.

### Strengths

The *JR7-F*, like all *Jenners*, is among the fastest 'Mechs available. It is also capable of jumping over obstacles thanks to the ability to mount up to five jump jets. Six energy hardpoints, all of which are arm mounted, allow the design to focus all of its fire power and to keep fire on targets even when fighting on terrain that might hinder torso mounted weaponry.

### Weaknesses

Like other *Jenners*, the *JR7-F* lacks lower arm actuators, which means that the arm mounted weaponry will not traverse from side to side faster than the torso nor aim farther than the limitation of the torso twist range. Also, the lack of ECM will not put this model at a disadvantage when fighting ECM capable 'Mechs such as the Raven RVN-3L or Commando COM-2D as there are no missile hard points on the JR7-F.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Jenner JR7-F Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JR7-F.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Jenner\JR7-F.mdf)
Long Tom Cannon

This page contains speculation on content or features that may be added to MWO in the future but has not been confirmed as complete or in development.

## Overview

The **Long Tom Cannon** is a heavy artillery piece made famous by the Long Tom Carrier SPG. The Long Tom was later adapted for use on 'Mechs. This weapon does a whopping 30 dammage over a decent sized splash, and can anhilate most light 'Mechs with one direct hit. However, the Long Ton weighs a truly massive 30 tons (as much as a Spider!). A ton of ammo gives only five shells, so missing can be costly. Even the Atlas can only carry one of these fearsome weapons.

### MWO Availability

The Long Tom is available during 3049 and 3050. The Long Tom has been mentioned by Garth in Ask The Devs 27.

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Machine Gun

17

## Overview

While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The machine gun's ability to fire continuously without generating heat makes it a useful asset in any MechWarriors arsenal. Machine guns are particularly useful in quad mountings like in the Cicada. Their rapid fire makes them prime candidates for making "critical hits".

### Gameplay

Currently, the Machine Gun does very little damage. However, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each bullet can do is roughly 3 compared to the normal 0.1 point of damage each bullet does to armor. However if used correctly the machine guns can be used to devastate even Assault 'Mechs. A single Heavy Machine Gun will use 600 rounds per minute when fired continuously.

### Related

* Light Machine Gun: Lighter version, longer range, less damage.
* Heavy Machine Gun: Heavier version, shorter range, more damage.
* Flamer: Same continuous fire ability.
* LB 10-X Autocannon: Similarly capable of doing bonus damage to internal structure.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Crab CRB-27

## Overview

The *CRB-27* can equip two AMS and has a flexible quirk that provides a range bonus to energy weapons.

The *CRB-27* was one of the BattleMechs in the Resistance collection, which featured a unique skin and a 30%  bonus.

### Strengths

* Head and CT energy hardpoints.
* Has two AMS.

### Weaknesses

* Only has energy weapons.

*No results*

## References

1. ↑ CRB-27.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Crab\CRB-27.mdf)
Firestarter FS9-S

## Overview

The FS9-S is very similar to the FS9-A. The FS9-S gains a 2nd AMS hardpoint at the cost of one energy hardpoint. It also comes from the factory with Endo-Steel and a Beagle Active Probe.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Firestarter FS9-S Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ FS9-S.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Firestarter\FS9-S.mdf)
Mining Collective

FactsGeographicMovementKillsDeaths[edit]

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## Overview

The Mining Collective is a massive multifunctional integrated mill & refinery that employs both pyro-metallurgical and electro-metallurgical processes to purify various types of raw and recycled metals.
The refinery mainly produces standard & ferro-fibrous armor plating; but also exports substantial quantities of various purified billets for outsource manufacturing.
The operation is located on a medium sized planet orbited by one captured M-type and five S-type asteroids. These satellites are very rich in various minerals and volatiles such as tungsten, osmium, iridium, gold and other siderophilic elements; which are harvested, beneficiated and transported to the surface for further processing.
Having an established mining infrastructure based upon its high concentrations of boron deposits, this planet was chosen to serve as corral, base world and processing station for both terrestrial and extraterrestrial mining operations.

## References

1. ↑ http://mwomercs.com/news/2014/09/957-patch-notes-30-sep-23rd-2014
Flea FLE-4

## Overview

The *FLE-4* carries an impressive weapons array for a 20 ton 'Mech. Both speed and armor, at a paltry 2 tons, were sacrificed in order to allow this light 'Mech to carry such a loadout however.

* All stats are based on Table Top statistics until more information for MechWarrior: Online is publicly released.

## References

1. ↑ FLE-4.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Flea\FLE-4.mdf)
Marshal Harrison Bradford issued a personal thanks to Norse-Storm BattleMechs, Inc. for the receipt of a DVS-2 Devastator.

Oct 5, 3048: Marshal Harrison Bradford issued a personal thanks to Norse-Storm BattleMechs, Inc. for the receipt of a DVS-2 Devastator.

**Primary Factions Involved:**

* Federated Suns
* Federated Commonwealth

**Notable Characters:**

* Harrison Bradford

#### External Reference

* Article on mwomercs.com - click for more information
Highlander

## Overview

The *Highlander* is a Star League era 'Mech. The design was made famous when pilots would use their Jump Jets to land on other 'Mechs and crush them. The maneuver would become known as the "Highlander Burial".

## Available Models

### Gallery

#### Images

* Highlander preview art by Alex Iglesias

## References

1. ↑ Rhonda Snord on Sarna.net
2. ↑ Rhonda Snord on Sarna.net
Medium Pulse Laser

6

## Overview

Rather than using a single powerful beam, the Pulse Laser fires a series of rapid pulses. Like all Pulse Lasers, the Medium Pulse Laser has a shorter beam duration time than their standard counterparts.

When compared to the standard Medium Laser, the pulse version outputs seventeen percent more damage in a shorter period, which also increases potential concentration of that damage to a single location of an enemy 'Mech. However, they weigh twice as much, output twenty percent more heat, and have a significantly shorter range than the standard laser.
In general, the Medium Pulse Laser is usually used when the pilot has tonnage to spare and wishes to maximize their short-range damage output as much as possible.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Long Range Missile 20

20

## Overview

At 10 tons, the LRM 20 is the largest of the Long Range Missile family. Its indirect fire allows support 'Mechs to pummel the enemy from safe distances. The LRM 20 is capable of heavy damage at range but the large number of missiles fired at once means ammunition shortages are fairly common. An LRM's minimum range is 180m, below which the damage decreases to nearly nothing at point blank range. The LRM 20 is subject to Heat Scaling.

### Artemis

The Artemis IV FCS upgrade increases the tracking strength and decreases the lock down time by 50%. However, each launcher requires an extra critical space and 1 extra ton for the Artemis control system this makes Artemis on multiple smaller launchers less tonnage efficient than on a single larger launcher.

### ECM

While ECM makes the effective use of LRMs slightly more difficult, it is possible. If you are alone with an ECM equipped foe, staying within 181 and 200m will allow you to use your weapons with lock. If you have a TAG spotter, as long as they are at least 181m from the target and maintain the tag on the target, you will have your target. If you have a PPC spotter, you have your target as long as they keep the ECM disabled.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Hunchback HBK-4SP

## Overview

The *HBK-4SP* is unique among the line of *Hunchbacks*. It spread its weapon evenly across its arms and torsos leaving it without the glaring weakness of other *Hunchbacks*.

### Stock Loadout

The *-4SP* replaces the autocannon found on most *Hunchbacks* with two SRM 6s. These weapons are not capable of inflicting more damage than a single AC/20 shell but work best to find and exploit holes in an enemy's armor. The SRMs are backed up by a quartet of Medium Lasers and a Small Laser.

### Strengths

When compared to the *Hunchback HBK-4J*, which shares a similar hardpoint loadout, the *HBK-4SP* splits it missile hardpoint among both torsos and moves nearly all of its energy weapons to both arms. This removes the glaring weakness of having most weapons mounted on one side of the 'Mech. It also means it can more effectively track fast targets with arm mounted lasers. Like all *Hunchbacks*, the *-4SP* possesses impressive torso twist range. After fully upgrading the Twist X Efficiency, the *-4SP* can in fact fire all four arm mounted weapons directly behind it relative to its legs.

* Each missile hardpoint supports up to ten tubes.

### Weaknesses

While the *HBK-4SP* does not concentrate its weapons in the right torso like most *Hunchbacks*, it does still share a large head hit box. To some degree though, the jutting shape of its side torsos provide more protection from its left side than other *Hunchbacks*.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Hunchback HBK-4SP Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HBK-4SP.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hunchback\HBK-4SP.mdf)
Grasshopper GHR-5N

## Overview

The *GHR-5N* trades the Large Laser for a PPC and drops the head mounted missile launcher for another Medium Laser.

### Weaknesses

* Less firepower than other 'Mechs
* Runs hot

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Grasshopper GHR-5N Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ GHR-5N.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Grasshopper\GHR-5N.mdf)
Mechlab

Home Screen<-

Actually your 'Mechs hangar

## Loadout

Right from the start you have one 'Mech of each class as a Trial-Mech:

Category *Trial-Mechs* not found
These Trail-Mechs cant be customized or painted.

* note: some stuff only shows up, when the proper component (RA, RT, etc.) is selected

#### Weapons

* AMS
* NARC
* many more

  Energy Weapons
#### Ammo

(all 1 slot 1 ton but amount varies)
* AC ammo
* AMS ammo
* NARC ammo
* LRM ammo
* SRM ammo
* Streak SRM ammo

#### Equipment

* Heat Sinks
* Engine
* BAP
* Guardian ECM
* CASE

#### Armor

 Ferro Fibrous Armor Ferro-Fibrous Armor Standard Armor
* Standard
* Ferro-Fibrous (FF)
* Ferro-Lamellor (FL)
* Endo Steel
* Reflective (aka Glazed or Reflec)
* Reactive

## Modules

* vision module
* targeting module
* support
* sensor

## Upgrades

Upgrade options

* Armor
* Structure
* Heat Sinks
* Artemis IV FCS
Mercenary Unit

Below is a list of MechWarrior Online units. Use the  button to sort by unit type, faction, name, ect...

* Use this MechWarrior Online Unit Form to add your unit to this list.
* If you list your unit as being affiliated with one of the canon factions in MWO (Draconis Combine for example), your unit will automatically be listed on that page as well.

Click here for a full list of MechWarrior Online Units
{{#ask:Unit Type::Mercenary Unit
}}
{{#meta: CACHE-CONTROL | NO-CACHE | }}
\_\_NOCACHE\_\_
Mad Dog MDD-A

## Overview

The *MDD-A* switches from the long range of the *-Prime* to a short range loadout featuring an arsenal of SRMs. An ER PPC gives it something to shoot at range and an LB5-X gives it something to shoot while cooling down.

As an OmniMech, it can use OmniPods from other Mad Dog variants for additional hardpoint variations.

### Strengths

* The first missile hardpoint in each side torso allows up to 20 tubes. The second and third missile hardpoints in each side torso each support up to 10 tubes.

### Weaknesses

* No AMS
* Ammunition runs out fast

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Mad Dog MDD-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ MDD-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Mad Dog\MDD-A.mdf)
Module

**Modules** are pieces of equipment that are placed into a BattleMech's Module Slot. The number of Module Slots a 'Mech has varies wildly with the various chassis. There are currently five categories of modules: Vision, Targeting, Support, Sensor and Consumable. Non-consumable modules must first be unlocked via the Pilot Lab using GXP, once unlocked any number can be purchased and equipped. Consumable modules are just that, once they are used in battle, they need to be re-purchased and re-equipped.
Locust LCT-3V

## Overview

Fast and lightly armed, the *Locust* is a common sight across the Inner Sphere and periphery states. Designed for Recon, the Locust carries a minimal loadout, but has an abundance of speed. Not even the venerable Jenner can match it's top speed. The *LCT-3V* is equipped with two Machine Guns and two Medium Lasers.

### Strengths

* Fast, with a small profile.
* Two CT energy hardpoints.

### Weaknesses

* Light chassis weight results in very light armament and armour.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Locust LCT-3V Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ LCT-3V.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Locust\LCT-3V.mdf)
Marian Hegemony

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

## ISN News Updates

This is an archive of all the Marian Hegemony News Broadcasts. Use the  button to sort dates in ascending or descending order or to display articles in alphabetical order.

* **Click here to view the Inner Sphere News Archive.**

## Player Affiliated Units

Marian Hegemony affiliated online units;

To add your Marian Hegemony unit to this list, use this form and enter Marian Hegemony in the faction field.
{{#ask:Unit Faction::Marian Hegemony
}}
King Crab KGC-000

## Overview

The *King Crab KGC-000* is the most ballistic-heavy variant, with three ballistic hardpoints in each arm. In exchange, it has the fewest number of energy and missile hardpoints.

The *KGC-000(L)* was offered as a loyalty reward BattleMech, featuring a unique skin and a 30%  C-Bill bonus. It was rewarded to players who pre-ordered the top tier from one of the collections, starting with the Legendary tier of the Founders collection until the Wrath tier from the Resistance collection. The final deadline to get one was December 16th, 2014. The skin has an angel wearing red on the top of the 'mech that cannot be seen in the Mech Lab (unfortunately it can only be seen when looking down at it from above), against a white background, with yellow rope hanging down.

### Strengths

* Six ballistic hardpoints available
* Two high mounted energy hardpoints in the RT
* Slightly better at hill climbing than the Atlas, even though both are 100 tons.
* Each of the missile hardpoints supports up to 20 tubes.

### Weaknesses

* No hardpoints in the head or center torso.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO King Crab KGC-000 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ KGC-000.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\King Crab\KGC-000.mdf)
Locust LCT-3S

## Overview

The *LCT-3S* utilizes Star League technology, including the Streak SRM 2. It comes from the factory with an Endo-Steel chassis and Ferro Fibrous armor.

### Weaknesses

* Light chassis results in very light armament and armour.

### Design Quirks

* Each missile hardpoint allows up to 6 tubes

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Locust LCT-3S Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ LCT-3S.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Locust\LCT-3S.mdf)
Highlander IIC HGN-IIC

## Overview

The *HGN-IIC* is the base variant designed by the Clans which was originally based on the HGN-732. It comes from the factory with Double Heat Sinks and Ferro-Fibrous armor.

The *HGN-IIC* was one of the BattleMechs in the Origins collection, which featured a unique skin and a 30%  bonus.

### Strengths

* Has Jump Jets.
* Good mix of weapon types.
* Can use Clan XL engine.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Highlander IIC HGN-IIC Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HGN-IIC.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Highlander IIC\HGN-IIC.mdf)
Mercenary Corp

Mercenary corporations are the equivalent of guilds and clans in other games. These corporations fight for control of boarder worlds within the Inner Sphere. This is usually done through a contract system that allows mercenary corporations to bid against each other in a blind auction. The blind auction will allow corporations to see how many other corps they are competing against but will not display the bids. Each auction will have a minimum amount of C-bills that will have to be bid for the bid to be accepted. If a mercenary corporation wins a battle or a series of battles it will be granted control of the planet and receive benefits from it.

Besides fighting each other mercenary corporations can also fight for the factions which affects the corporation's Loyalty Points (LP). Each member of a mercenary corporation contributes to the corporation's pool of LP. Actions that harm one faction will help another thus increasing the corporation's LP for the faction helped and also lowering LP for the faction hurt by the action.

The leader of each mercenary corporation may decide the name of each rank, who gets what rank and also what permissions a player may have at a given rank.

There are over 150 mercenary corporations in existence that can be browsed here.

If you would like to join up with one of these corps but you don't want to browse through all of them then fill out an application at the hiring hall.

References

dev blog 1 community warfare
MWO Wiki Revival Project

## Introduction

The intent of the MWO Wiki Revival Project is to help inform users of items they could help with. This project is not a redesign, the focus is on incomplete, incorrect, and missing content.

### Important Notes

* We tend to add 'Mechs as they become available for C-Bills. Feel free to help add them sooner if you wish, but if it isn't on the list and it isn't available for C-Bills yet, that's why.

### This Page

The purpose of this page is to provide an easy overview of changes and additions that need to be completed and/or have been completed.

This wiki could really use some people with a strong knowledge of wiki templates. If you'd like to help, please let us know on the discussion page.

### Completion

No page can ever be truly complete but for the purposes of this project, a complete section/page can be defined as:

* Existing
* Containing relevant information
* Containing complete headings for easy expansion
King Crab

Carrying two of the hardest hitting weapon available, the Autocannon 20, even an Atlas will second guess an encounter with a *King Crab*. Backing up the autocannons is a Large Laser for medium range combat and an LRM 15 for some long range reach.

All three variants come with the same stock weapons configuration. The differences lie in the hardpoints. The *-000* has the most ballistic, the *-0000* has the most energy and missile, and the *-000B* is right between the two.

 **An assault 'Mech that can "cripple or destroy another 'Mech in one salvo"**  - General Aleksandr Kerensky
Jenner-IIC JR7-IIC-2

## Overview

The *JR7-IIC-2* has energy hardpoints in the arms and a single missile hardpoint in the center torso.

### Strengths

* Very fast
* Jump Jets
	+ Can mount more Jump Jets than the other variants.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Jenner-IIC JR7-IIC-2 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JR7-IIC-2.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Jenner-IIC\JR7-IIC-2.mdf)
Hunchback HBK-5M

## Overview

The *-3M* sees the return of the AC/20 as the 'Mech's primary weapon. New technologies are included in this updated design too. Double Heat Sinks more effectively shunt the excess heat from the weapons loadout and CASE protects the 'Mech from ammunition explosions.

* All stats are based on Table Top statistics until more information for MechWarrior: Online is publicly released.
Kintaro KTO-20

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Kintaro KTO-20 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ KTO-20.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Kintaro\KTO-20.mdf)
Hunchback HBK-4N

## Overview

The *-4N* is a compromise between the LRM equipped *-4J* and the standard autocannon equipped *Hunchback*. Two LRM 5s gives it decent punch at long ranges, while the AC/5 and Medium Lasers gives it respectable punch at intermediate and short ranges.

* All stats are based on Table Top statistics until more information for MechWarrior: Online is publicly released.
Kit Fox KFX-Prime

## Overview

The *KFX-Prime* features a mix of hardpoint types with a ballistic and missile in one arm and two energy in the other.

As an OmniMech, it can use OmniPods from other Kit Fox variants for additional hardpoint variations.

The *KFX-Prime* was one of the Clan 'Mechs available for purchase during Operation Revival, featuring a unique skin and a 30%  bonus.

### Strengths

* Missile hardpoint allows up to 20 tubes
* Switching to the KFX-C right arm will add ECM and AMS hardpoints.

### Weaknesses

* Low maximum speed for a light 'Mech
* Only has arm-mounted weapons
* No AMS hardpoint without replacing the right arm

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Kit Fox KFX-Prime Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ KFX-Prime.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Kit Fox\KFX-Prime.mdf)
Laser

1

 2

 3

 4

### Pulse Lasers

Lasers are also available in Pulse Laser versions. Pulse Lasers generally are higher in heat, heavier, shorter ranged, and cost more.

#### Small Pulse Laser

 5

#### Medium Pulse Laser

 6

#### Large Pulse Laser

 7

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
3. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
4. ↑ How screen shake is calculated
5. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
6. ↑ How screen shake is calculated
7. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
8. ↑ How screen shake is calculated
9. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
10. ↑ How screen shake is calculated
11. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
12. ↑ How screen shake is calculated
13. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
14. ↑ How screen shake is calculated
Hellbringer HBR-B

## Overview

The *HBR-B* uses a ballistic weapon in each arm, providing space for heavy ordinance. It comes armed with a Gauss Rifle and an LB5-X. Support is provided by two SRM 6 launchers.

As an OmniMech, it can use OmniPods from other Hellbringer variants for additional hardpoint variations.

### Strengths

* Both missile hardpoints support up to 20 tubes
	+ Two LRM 20s will fit, even with Artemis.

### Weaknesses

* Highly ammunition dependent
* Low armor
* No Endo-Steel
* No AMS

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Hellbringer HBR-B Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HBR-B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hellbringer\HBR-B.mdf)
Mad Dog MDD-Prime

## Overview

The *MDD-Prime* comes with two LRM 20s, and a Large Pulse Laser and a Medium Pulse Laser in each arm. A Catapult could only dream of such a loadout.

As an OmniMech, it can use OmniPods from other Mad Dog variants for additional hardpoint variations.

### Strengths

* Both shoulder missile hardpoints allow up to 20 tubes

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Mad Dog MDD-Prime Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ MDD-Prime.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Mad Dog\MDD-Prime.mdf)
Kintaro KTO-GB

## Overview

The *KTO-GB* "Golden Boy" Hero Mech has more weapons hardpoints than any other Kintaro variant but suffers due to a smaller torso twist range. Like all Hero Mechs, the Golden Boy grants a 30% C-Bill bonus.

### Weaknesses

* Lower maximum engine rating compared to other Kintaro variants.
* Lower torso twist range than other Kintaro variants.
* Lower torso and arm movement speed than other Kintaro variants.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Kintaro KTO-GB Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ KTO-GB.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Kintaro\KTO-GB.mdf)
Mauler MAL-2P

## Overview

The *MAL-2P* is the most laser focused variant, with six energy hardpoints and laser-specific quirks. Two UAC/5s replace the standard four AC/2s. It comes from the factory with Double Heat Sinks and Ferro-Fibrous armor.

### Strengths

* More energy hardpoints than other variants.
* Has an Ultra AC Jam Chance quirk.

### Weaknesses

* Slow
* Fewer ballistic hardpoints than other variants.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Mauler MAL-2P Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ MAL-2P.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Mauler\MAL-2P.mdf)
King Crab KGC-000B

## Overview

The *King Crab KGC-000B* is the most balanced variant, with three missile hardpoints in the left torso, three energy hardpoints in the right torso, and two ballistic hardpoints in each arm.

### Strengths

* More balanced hardpoints that the other two variants
* Three high mounted energy hardpoints in the RT
* Slightly better at hill climbing than the Atlas, even though both are 100 tons.

### Weaknesses

* No hardpoints in the head or center torso.

*No results*

## References

1. ↑ KGC-000B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\King Crab\KGC-000B.mdf)
Large Laser

3

## Overview

"Laser" stands for "Light Amplification by Stimulated Emission of Radiation", or a device that focuses an amplified beam of light on a small surface area. Lasers cause damage by firing an intense beam of light at a target, flooding concentrated energy in the form of heat, which can melt material and overwhelm heat-sensitive electronics. Like other beam weapons, the large laser has a duration of fire which requires the pilot to hold the beam on their target for a short period.

The Large Laser increases the power of the beam when compared to the Medium Laser, allowing it to reach to further ranges and cause more damage. The increased heat and weight requirement generally means only heavier 'Mechs will be able to use the Large Laser effectively.

When compared to the Large Pulse Laser, the standard large laser deals less damage, but has a much greater range, weighs less, and causes less heat build up. The ER Large Laser is identical to the large laser in almost every respect except that it fires farther in exchange for even greater heat build up.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Javelin JVN-10N

The JVN-10N has 4 missile hardpoints and 2 AMS hardpoints.

* Likely wont be able to take advantage of high engine cap or ams due to only missile weapons being available.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Javelin JVN-10N Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JVN-10N.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Javelin\JVN-10N.mdf)
Javelin JVN-10P

The JVN-10F has 6 Missile hardpoints.

* Due to chassis weight restraints, it will likely be hard to fit necessary ammo along with armor and engine.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Javelin JVN-10P Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JVN-10P.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Javelin\JVN-10P.mdf)
Javelin JVN-11B

## Overview

The JVN-11B has 4 missile hardpoints and is the only Javelin capable of mounting an ECM.

### Strengths

* ECM Capable
* High damage Potential.

### Weaknesses

* Due to chassis weight restraints, it will likely be hard to fit necessary ammo along with armor and engine.
* Difficult to take advantage of ECM due to high weight weapons.
* Not capable of mounting jump jets.
* Ammunition reliant.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Javelin JVN-11B Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JVN-11B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Javelin\JVN-11B.mdf)
Ice Ferret IFR-A

## Overview

The *IFR-A* brings two Medium Lasers and an LB2-X autocannon to the table.

As an OmniMech, it can use OmniPods from other Ice Ferret variants for additional hardpoint variations.

### Strengths

* Good speed
* One energy hardpoint in CT

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Ice Ferret IFR-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ IFR-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Ice Ferret\IFR-A.mdf)
Hunchback IIC HBK-IIC-C

## Overview

The *HBK-IIC-C* is very similar to the *HBK-IIC*. It replaces the AC 20s with AC 10s and adds a Medium Laser in each arm. This makes it the only HBK-IIC variant with hardpoints in the arms.

It comes from the factory with Endo-Steel, Double Heat Sinks and an XL Engine.

### Strengths

* Lots of firepower.
* Clan XL engine (can survive the loss of one side torso).
* Two energy hardpoints in CT.
* Jump Jets

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Hunchback IIC HBK-IIC-C Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HBK-IIC-C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hunchback IIC\HBK-IIC-C.mdf)
Highlander IIC

## Description

The Highlander IIC is a 90 ton Clan assault BattleMech based on the Inner Sphere Highlander, but designed entirely using Clan technology. Although it is a Clan 'Mech, it is not an OmniMech, so it does not have OmniPods.

According to lore, the Highlander IIC is available in equal numbers to each of the clans.

## References

* http://www.sarna.net/wiki/Highlander\_IIC
Long Range Missile 5

17

## Overview

The LRM-5 is the smallest and lightest of the Long Range Missile family. Its light weight and small size give even small 'Mechs the ability to strike at range. Each missile does 1.1 points of damage. All LRMs have a minimum range where their warheads have insufficient time to arm after firing. An LRM's minimum range is 180m, below which the damage very rapidly decreases to nothing at point blank range.

### Artemis

The Artemis IV FCS upgrade increases the tracking strength and decreases the lock down time by 50%. However, each launcher requires an extra critical space and 1 extra ton for the Artemis control system this makes Artemis on multiple smaller launchers less tonnage efficient than on a single larger launcher.

### ECM

While ECM makes the effective use of LRMs slightly more difficult, it is possible. If you are alone with an ECM equipped foe, staying within 181 and 200m will allow you to use your weapons with lock. If you have a TAG spotter, as long as they are at least 181m from the target and maintain the tag on the target, you will have your target. If you have a PPC spotter, you have your target as long as they keep the ECM disabled.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Mad Dog MDD-C

## Overview

The *MDD-C* is a long range (sniper) ballistic variant specializing in Gauss Rifles. This variant is only sold in the gift store It will be available in-game starting April 21st.

As an OmniMech, it can use OmniPods from other Mad Dog variants for additional hardpoint variations.

### Weaknesses

* No AMS
* Completely ammunition dependent

### OmniPods

* This variant must be purchased before its OmniPods will be available for use on other variants.
* This is the only variant with a ballistic hardpoint in the right arm.

Features that stand out that are unique to this variant as of 4/2/15:

* Each side torso has a 5% Ballistic Cooldown bonus, for a total of 10% when both side torsos used.
	+ Oddly, the arms do not have any ballistic quirks.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Mad Dog MDD-C Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ MDD-C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Mad Dog\MDD-C.mdf)
Mad Dog

## Description

The Mad Dog is a 60 ton Clan heavy OmniMech primarily used for indirect fire support. It can be quickly reconfigured for shorter ranged engagements as needed. The Mad Dog is often called the "Vulture" by pilots in the Inner Sphere, both for its appearance and for the tendency for Mad Dog pilots to heavily damage enemies with missiles and then swoop in close to finish them off with lasers.

 **"Tired of Lasers? This one has all the missiles you could care to use."**  - Unknown Clan pilot -
Media

This page offers an overview to **all media-files** (images and videos) - (as of 13.1.2013)

 Please, check before upload!
 All categories make use of its singular word-form (Category:BattleMech/Unit Logo/Icon/etc), only exception: Awards

## Images

#### Unit Art

Shown (or not) on either unit or user page. Not only Logos/Emblems, but **every art unit/user related** (not an image of a regular 'Mech 'only uploaded' by a user).

* Unit Logos

* Unit Uniforms
* Unit Vessels

#### BattleMechs

Used throughout the desriptions (of non unit-pages). If the image of the Battlemech is...

* Concept Art - a mere ideas of a 'Mech ( Category:Concept) or...
* Preview - to a 'Mech, it gets its *family-name* for a category:

 Concept Preview  Adder Archer  Arctic Cheetah  Atlas  Awesome  Banshee  BattleMaster  Black Knight  Blackjack  Cataphract  Catapult  Centurion  Cicada  Commando  Crab  Daboku Devastator  Dire Wolf  Dragon  Ebon Jaguar  Enforcer  Executioner  Firestarter  Gargoyle  Grasshopper  Griffin  Hellbringer  Highlander  Highlander IIC  Hunchback  Hunchback IIC  Ice Ferret  JagerMech  Jenner  Jenner IIC  King Crab  Kintaro  Kit Fox Kodiak  Locust  Mad Dog Marauder  Mauler  Mist Lynx  Nova  Orion  Orion IIC  Panther  Phoenix Hawk  Quickdraw  Raven Rifleman  Shadow Cat  Shadow Hawk  Spider  Stalker  Stormcrow  Summoner  Thunderbolt  Timber Wolf  Trebuchet  UrbanMech  Victor  Vindicator Warhammer  Warhawk  Wolfhound  Wolverine  Zeus
* Battlemechs - holds all *families* and ...some pics, by now

#### Factions

* Faction Logos - either historically related or the official houses

#### Maps

* Battlemaps
* Inner Sphere/Geographic/Political Maps ( Category:Region)

#### Equipment & Stuff

* Illustrative - Weapons & Equipment. Images of *hardware* used (in the boxes) to illustrate the equipment.

#### Snippets

Not obligatory small pics, but icons and floating pics used in desriptions of items of the former category.

* Instructional - Images used in descriptions, mostly screenshots
* Icons - Icons, bullets, logos. mwowiki-stuff for editor's convenience

#### Misc

* Misc - which couldnt fit into other drawers, so far.

#### Not Used

* Not Used - For unused stuff; although this might change rapidly, here're the abandonded and duplicate files.

## Videos

Promotional Trailers
The first trailers are not considered previews of MechWarrior Online. They were released during summer 2009 and used to pitch the idea of a MechWarrior game based in the year of 3015.
* *Trailer concept featuring Clan mechs.*

* *Early Concept of original Trailer.*

* *Final Promotional Trailer*

* *Official MechWarrior Online Trailer*

* *Official MechWarrior Online Open Beta Trailer*

## References

* MechWarrior Online Media Page
* MechWarrior Online YouTube Page
Long Range Missile 15

19

## Overview

The LRM 15 is the second largest of the Long Range Missile family. Its indirect fire allows support 'Mechs to pummel the enemy from safe distances. Due to the large number of missiles fired at once, the weapon may run out of ammunition during a lengthy skirmish. All LRMs have a minimum range where their warheads have less time to arm after firing. An LRM's minimum range is 180m, below which the damage decreases to nearly nothing at point blank range. The LRM 15 is subject to Heat Scaling.

### Artemis

The Artemis IV FCS upgrade increases the tracking strength and decreases the lock down time by 50%. However, each launcher requires an extra critical space and 1 extra ton for the Artemis control system this makes Artemis on multiple smaller launchers less tonnage efficient than on a single larger launcher.

### ECM

While ECM makes the effective use of LRMs slightly more difficult, it is possible. If you are alone with an ECM equipped foe, staying within 181 and 200m will allow you to use your weapons with lock. If you have a TAG spotter, as long as they are at least 181m from the target and maintain the tag on the target, you will have your target. If you have a PPC spotter, you have your target as long as they keep the ECM disabled.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Mercury

This page is only being kept for the textual descriptions in case it is ever added to the game.

Intended as a more modern replacement for venerable light 'Mechs as the *Stinger* and *Wasp* for the SLDF, the ***Mercury*** is a high-speed recon and interdiction 'Mech, among the very first 'Mechs to carry Myomer Accelerator Signal Circuitry. The *Mercury* was also notable for its modular replacement system, its weaponry designed to be quickly and easily replaced in far less time than most 'Mech designs, greatly aiding repair. The *Mercury* was among the many advanced 'Mech designs that became extinct since the fall of the Star League, though the design has reappeared in the current era among ComStar's Com Guard.

## Mechwarrior Online

The *Mercury* is a speculated 'Mech due to its appearance in ISN news articles.

### ISN News Feed History

Sat. July 7, 3049: Com Guard’s salvage MCY-97 Mercury after a training accident sends the high-speed ’Mech careening into housing project.

## Speculation

Somewhat of a speed demon laser boat recon, the *Mercury* was among first in-universe 'Mechs to be equipped with MASC, making it an ideal poster child for the introduction of that system. Due the minimal weight available for weapons, all *Mercury* variants are armed with lasers in its torso and arms. The specific variant mentioned in the ISN New Feed, the MCY-97, was a designed as recon 'Mech and trades half the standard MCY-99's weaponry to mount a Beagle Active Probe, greatly hampering its combat ability but boosting its effectiveness as a spotter. It would also be reasonable to suppose a similar configuration mounting a Guardian ECM Suite instead.

## References

Mercury Article on Sarna.net

Mercury Article on Solaris7.com

1. ↑ {{{model}}}.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\{{{mech}}}\{{{model}}}.mdf)
2. ↑ {{{model}}}.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\{{{mech}}}\{{{model}}}.mdf)
3. ↑ {{{model}}}.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\{{{mech}}}\{{{model}}}.mdf)
Mist Lynx MLX-C

## Overview

The *MLX-C* is an ECM equipped variant. It comes with both ECM and AMS already equipped, but at a significant loss of firepower.

As an OmniMech, it can use OmniPods from other Mist Lynx variants for additional hardpoint variations.

### Strengths

* Jump Jets (nearly the jump distance of a Spider)

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Mist Lynx MLX-C Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ MLX-C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Mist Lynx\MLX-C.mdf)
Katherine McCorkendale, CEO of the interstellar Federated Boeing, announced she’ll visit the royal court on New Avalon.

Mar 02, 3049: Katherine McCorkendale, CEO of the interstellar Federated Boeing, announced she’ll visit the royal court on New Avalon.

**Primary Factions Involved:**

* Federated Suns
* Federated Commonwealth

**Notable Characters:**

* Katherine McCorkendale

#### External Reference

* Article on mwomercs.com - click for more information
House Unit

Below is a list of MechWarrior Online units. Use the  button to sort by unit type, faction, name, ect...

* Use this MechWarrior Online Unit Form to add your unit to this list.
* If you list your unit as being affiliated with one of the canon factions in MWO (Draconis Combine for example), your unit will automatically be listed on that page as well.

Click here for a full list of MechWarrior Online Units
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Kit Fox

The *Kit Fox* is a light Clan OmniMech. It has a surprising amount of firepower, with the ten built-in double heat sinks sometimes barely able to fully cool the 'Mech down. However, the Kit Fox is somewhat slow for its weight class, only capable of a top speed of 97.2 km/h, provided by a lightweight 180 XL Fusion Engine. Available tonnage is further increased by the use of a lightweight Endo Steel chassis.

Metamechs Kit Fox Mastery Guide