recursal/Fanatic-Fandom huggingface dataset:
Overview

## Game Overview

The Age of Darkness is a skirmish game that uses a modified blend of the 40k Rulebook and the Kill Teams expansion. Many rules have been altered or deleted to bring the format in line with 7th edition. In The Age of Darknes you will select an elite team of warriors to battle through an abandoned and infested Space Hulk or Hive World, struggling to overcome ever increasing tides of nightmarish foes, maybe you have allies at your side or perhaps its a race against time with rivals at your heels ...

There are currently 3 game modes (missions) which have variations for pvp, co-op or solo play.

   The majority of rules for The Age of Darkness are divided into two sections, those pertaining to the existing rules system which includes any additions and errata to current game rules can be found in the Global Rules, don't forget to check any additional rules specific to your codex in the Codex Specific Rules. The other major section deals entirely with the NPC's, (mobs, critters, creep, spawns, neutrals). This neutral force (not belonging to any player) plays a major part of the game in certain missions and the rules or placing and interacting with them is found the The Swarm section.

Once you have a good grasp of the rules, you can get started. Build your Army and then select either the PvP (Incursion, Conflict) or PvE (Endurance) mission and get rolling!

Don't forget to post your results in our Leaderboard's section!
Blue Jasper

(lol a lame ref will be added in a few mins)

Blue Jasper works as Obsidian’s bodyguard. She was a gift from pink diamond to Obsidian. Whenever temples are constructed for Obsidian to attend, Blue Jasper is stationed close to Obsidian since Obsidian is a very mystical gem. Blue Jasper has a small crack inside her gem, but only Obsidian knows of this. Sometimes Blue Jasper has to surpress her glitches and this causes her a lot of mental pain. Obsidian loves Blue Jasper too much to tell the Diamonds.

## Personality

She is very silent. She hates talking about herself, because she believes herself to be a mistake. She is gentle and kind around Obsidian, but cold and quiet around others. She is salty when Obsidian treats her as a lower gem however. She has abandonment issues, so she hates to be away from Obsidian too much, shes clingy and it's not healthy.

## Relations

### Obsidian

She has a very complicated relationship with Obsidian. Due to Obsidian being a gem believed to help those with depression, Blue Jasper is very drawn to Obsidian. Blue jasper is very dependent on Obsidian, but tries to keep her feelings secret. Blue Jasper dislikes Obsidian's cold attitude, but yet admires Obsidian for being so bold. Obsidian is only kind to Blue Jasper when no other gem is around (because homophobia yo), and Blue Jasper cherishes the moments she gets to be with Obsidian.

### Bloodstone

Bloodstone is a quartz warrior who came out of the hole next to Blue Jasper. She is kind to Blue Jasper, but they later got separated after the war for Earth when Blue Jasper was assigned as Obsidian's body guard.

## Trivia

- She is nicknamed Blue Jay, because when she came out of her kindergarten, a blue jay was at the entrance and it scared her. Her fellow quartz warriors still tease her about it when they see her.
Codex Specific Rules

### Dark Eldar

All friendly models from a Dark Eldar Army that have Power from Pain immediately count as having earned one Pain Token for every 5 non-vehicle enemies they have killed.

### Militarum Tempestus

Any orders given to a unit will also apply to friendly models within 6"

### Tau

When a model uses a Markerlight, it's effect will apply to all friendly models within 6"
Endurance

This format is designed for 1 or more players in a survival setting. There is no time limit, there is no turn limit, the longer you survive the harder it gets, and eventually, like the Empirium of Mankind, you will fall.

## The Armies

Each player selects an army as per the Building Your Army section. All models in a players army will treat models in other players armies as per the Allies section of the BRB.

## Battlefield

Using either a 4x4 or a 6x4, set up a board with literally as much terrain as you can find, you should make corridors, junctions and where possible, kill-zones and choke points. Keep in mind thematicly this is a Space Hulk/Hive World setting, the more crowded the better.

## Objectives

   Generate D6+'X' objectives, where 'X' is equal to the number of players, then each player takes turns placing 1 objective on the board as per 40k brb. Number them. After each player has deployed, but before the first turn you will need to randomly allocate 4 of these objectives to be Nodes (roll a D10 4 times, re-rolling any duplicates or numbers higher then your objectives).

## Deployment

Deployment is done in the same way as the basic rulebook with the following additional restrictions;

* All of a player

es models must be placed within 12" of each other model.

* Models wishing Infiltrate may still be deployed as per the BRB.
* Models wishing to Scout must be deployed within 12" of each other model initially but may then redeploy as per normal.
* Reserves may not be used, and nothing can be deployed in Reserves with the exception of units wishing to Outflank or those placed in Deep Strike Reserves.
* Models wishing to Outflank will automatically arrive on turn 1.
* Any units placed in Deep Strike Reserve will arrive on turn 1 on a 4+, otherwise they will arive on turn 2 automatically.

## Scoring

Each player/team gains 1 point for each unsaved wound dealt to NPC's (friendly fire doesn't count in this one). Keep a tally, if you're good enough this number can get into the hundreds. Don't forget to post your results in our Leaderboard section!
Ороти

**Ороти** — боец самураев класса ассасин в игре For Honor.

## Описание

Ороти – это убийцы на службе Империи самураев. Они используют навыки скрытности и

## Характеристика

### Скорость бега

2.63 м/с

обмана, перемещаясь по полю боя словно призраки и убивая всех, кому не повезет оказаться у них на пути. Императорские убийцы носят легкие доспехи и используют катаны, чтобы разрубать врагов на части. Эти воины верны Императору до конца и владеют тайными техниками убийства. Ороти могут убить врага множеством способов – например, при помощи смертоносных метательных кинжалов или отравленного клинка.

## Броня

Броня Ороти сочетает в себе гибкость и прочность. Металлические пластины, покрывающие большую часть тела, держатся, скрепленные между собой веревками. Их лица почти полностью скрыты под тканью, разукрашенной орнаментом, напоминающим клыки.

## Оружие

Катана – классический самурайский меч. Такое оружие используют многие воины страны Рассвета. Клинок катаны изготовлен из высококачественной плакированной стали. Зачастую меч достаётся первому сыну в семье по наследству от отца.

## Как играть за него

**Играя за класс Ороти**, вам необходимо научиться контратаковать. Несмотря на то, что делать это не так просто, ответные удары весьма эффективны. Это обусловлено тем, что Ороти обладает высокими показателями скорости и урона, а после отражения удара он автоматически разряжает в оппонента неблокируемый удар.

Атака с задержкой отлично дополняет данную способность — Ороти производит удар с разбега, после чего серию можно продолжить верхним легким двойным ударом, а затем пробить защиту и провести тяжелую атаку.

## Как играть против него

**Играя против Ороти**, блокируйте удары сверху. Блокируйте или лучше парируйте удар с задержкой. Старайтесь проводить атаки так, чтобы за ними не последовали ответные удары. Пробивайте защиту Ороти и ловите его во время проведения атак.

## Интересные факты

Ороти - сокращенное имя Ямато-но-Ороти, восьмиглавого и восьмихвостого дракона, по легенде убитого изгнанным с Небесных полей богом-Ками Сусаноо.

## Галерея

Óни - ранний прототип
The Iron Grid Wikia

<hero description="The Iron Grid

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## Welcome to the The Iron Grid

   The Iron Grid is a competitive skirmish style variant of Kill Teams, playable by 1+ players simultaneously in either a Co-Op-PvE or PvP format.
This wikia outlines all the additional rules and errata that you'll need to play a game of The Iron Grid using the basic rules and mechanics found in the WH40k BRB and the Kill Teams expansion and has been adapted for 7th ed.

**Quicklinks:**

The Swarm
Global Rules

Codex Specific Rules

Building Your Army
Conflict
**Incursion**
**Endurance**

Leaderboards
Deployment

## Setting Up

Set up a board with literally as much terrain as you can find, you should make corridors, junctions and where possible, kill-zones and choke points. Keep in mind thematicly this is a Space Hulk/Hive World setting, the more crowded the better.

## Generating Objectives

Generate D6+3 objectives, then each player takes turns placing 1 objective on the board as per 40k brb. Number them. After each player has deployed, but before the first turn you will need to randomly allocate 4 of these objectives to be Nodes (roll a D10 4 times, re-rolling any duplicates or numbers higher then your objectives).

## Deployment

Deployment is done in the same way as the basic rulebook with the following additional restrictions;

All of a playeres models must be placed within 12" of each other model.

Models wishing Infiltrate may still be deployed as per the BRB.

Models wishing to Scout must be deployed within 12" of each other model initially but may then redeploy as per normal.

Reserves may not be used, and nothing can be deployed in Reserves with the exception of units wishing to Outflank or those placed in Deep Strike Reserves.

Models wishing to Outflank will automatically arrive on turn 1.

Any units placed in Deep Strike Reserve will arrive on turn 1 on a 4+, otherwise they will arive on turn 2 automatically.
Covenant Remnants

## Gameplay Wise

The ***Covenant Remnants*** are one of the main hostile factions players will encounter when playing on the server. This faction is un-playable to normal players and only Admins and V.I.P.s participating in events where the Remnants are the main hostile force may create characters in this faction.

## Origin

After the dissolution of the Covenant leadership, whatever remained of the Covenant forces whom were unwilling to cooperate with humans splintered off into multiple Remnant factions.
Military Provost

## Faction Description

The **UNSC Provosts Corps** (Also known as **Military police**, **Provosts** or **MPs)**, are concerned with law enforcement on military property and concerning military personnel, installation security, close personal protection of senior military officers, management of prisoners of war, management of military prisons, traffic control, route signing and resupply route management. MPs are generally not frontline combat personnel, but their duties may bring them near the frontline.

## Gameplay Wise

On the server, all MPs fall under the 'Military Police' faction. Another faction that a player may apply for, their primary job on the ship is to make sure that the Marines and other personnel do not break any laws. They may also be deployed on an event, when regarding members of the civilian faction.
Leonardo 'Leo' Santiago

Is gay and ugly.

"*I need an adult! Hunteeeer!"-Leonardo Santiago*

Private Leonardo Santiago is a marine stationed on the UNSC Warspite. He's part of the 41st Engineering Corps, working as a Combat Engineer. His former position was Private First Class, but he was demoted for breaking radio silence too much. He serves under the command of Sergeant Major Axel Hunter and Gunnery Sergeant Hannah Klossner. He is now presumed dead at the rank of Private First Class.

## Appearance

Leo stands at a height of six foot, although it doesn't make him look so intimidating. He has a skinnier figure than most marines, and he often says "The ladies have more arm hair than him." He has a chiseled facial structure, making him look like a willowy elf from the movies. His shoulders are pointy. His skin is a sunkissed tan, his eyes a caramel brown. His hair seems to flow downward, a curly brown. He has developed muscles, but they aren't as impressive as other marines on the ship, with only the slightest toning on his biceps and faded sixpack on his abdomen.

## Personality

Leo is often childish and joking in manner, creating laughs for everybody on the ship. He acts like a 12 year old in a 21 year olds body, sending out childish flirts to whatever girl he sees fit. He's often brash and crude over the radio, breaking radio silence. He has some sort of an over reaction when people get proved wrong, or "Rinsed" in ship etiquette. But, his personality allows him to make friends, but people's first impression of him might not be the best.

## Early Life

Leo's early life was lavish, atleast for him. He got to live in a medium sized apartment in which he had bunch of playing space in. He ate most foods he wanted, and his mom had enough money to buy Leo his toys and video games. Leo, grew up wth his sister Elans Santiago, and they were inseperable. They often worked in the garage together or ended up split screening on various different video games. Elans, was a striking image of her mom. She had rounder, very feminine facial features, and a slender, curvy body. Her skin was more tan than Leo's, and she had the same straight, choppyish hair stlye her mom had. Leo, on the other side, had sharper features, a pointier chin, leaner body, etcetera. The duo, Elans and Leo never ended up meeting their father. Leo grew up quickly, signing on into the miliary at 20 to support the war effort. Elans still remains as a civillian, living in their old apartment back at Houston, Texas.

## Quotes

*"Code deez nuts!"*

*"A little party never killed nobody!"*

*"Woo! Welcome to America!"*

*"Ayyy! I got cho' wort wort right here!"*
Worts, by Jul

Worts, by Jul, is a set of Dongheili headphones made by the Supreme Commander of the Covenant, Jul Ur'mama for the dankest of Dongheili beats. Hughe Jass is the only known marine to own a pair of these sick headsets.

**Marketing Quotes**: *Sourced from Remnant Loudspeakers on Sanghelios:*

"Straight out of M'dama, crazy Nishum named Jul."

"They see us rolling, they are hating."

"Jul spits mad bars, my nishum. His mixtape is straight plasma."
Builds

Builds

Adepta Sorroritas

Adeptus Astartes: Blood Angels

Adeptus Astartes: Dark Angels

Adeptus Astartes: Grey Knights

Adeptus Astartes: Space Marines

Adeptus Astartes: Space Wolves

Adeptus Mechanicus: Cult Mechanicus

Adeptus Mechanicus: Skitarii

Astra Militarum

Chaos Daemons

Chaos Space Marines

Dark Eldar

Eldar

Harlequins

Imperial Knights

Inquisition

Khorne Daemonkin

Legion of the Damned

Militarum Tempestus

Necrons

Officio Assassinorum

Orks

Tau

Tyranids
UNSC Military Provost Roster

```
                                        Military Provost

```

```
                                            Officers

```

```

                                        Senior Enlisted

```

```
                                      MP-Cpl. Izabella O'Keth
                                      MP-Cpl. Jozef Ponatowski
                                      MP-Cpl. TelVa Yashin

```

```
                                           Enlisted

```
Recruits

***Recruits*** are the first faction all new players are assigned to when they first connect to the server. All recruits and their actions are automatically considered OOC (Out of Character) unless a certain situation occurs in which their actions are taken IC (In Character). Recruits cannot participate in events prior to their training and any NCOs available must be prepared to train players in this faction during PassiveRP. Players in this faction, with some exception, often are missing content used by the server
Building Your Army

Whether using formations, dataslates or just units taken directly from a Codex, forces used in The Iron Grid are made using the Unbound method of the BRB with the following restrictions on what is and isn't allowed;

**Max 200 points per player.**

**All units must be chosen from the same codex.**

**No named characters.**

**No model with more than 3 Wounds or Hull Points.**

**No model with more than AV33 on all sides.**

**No Fliers.**

**No Monstrous Creatures.**

**No more than 2 Independant Characters per unit selected in your force.** (That's right, you must have at least 1 unit without the IC rule to play.)

PROTIP!! - If your having problems getting started, check out our Builds section.
Danny Makosovich

**Backstory**:
Danny Makosovich is a very complex and hard man to understand. Born on in the super city of New Alexandria on Reach, he had spent his whole life fighting wars that sometimes he believed had no cause. He was a very complex child as well, often wandering off into the night to play with his friends by the beachfront. When the fall of Reach happened, Danny was fresh out of Basic Training and was only a private in the 501st Army Batallion. His unit consisted of 20,000 army foot-soldiers, but by the end only ten would survive. Their first operation was to protect the city of New Alexandria from Covenant attack. Danny was stationed at the beachfront north of where the rest of his unit was located. During this time he was associated with Brooklyn squad, a squad he would later bring back in 2558. This squad included people such as Second Lieutenant Nicolas Siluk, Corporal Danny Makosovich, Specialist Gianna Advadante, Hector Rimnokov, and Sarah Brimalt. Together, these five were by far the best in the unit, always being in the front lines the fastest and coming out unscathed. The battle of New Alexandria pushed them to the test as they went up against Spirit after Spirit of Brutes and Hunters. They soon ran out of ammo and were forced to retreat to the main compound where they saw that Brutes had overran their unit and had slaughtered them all. Danny went in and began to engage most of them on his own, shooting and killing three before being shot in the shoulder by a spiker round. He looked to his left to see the Captain of his unit, punching a brute with only one arm. The brute laughed, picking up the captain and slamming him like a toy against the hard, concrete wall next to him over and over again till the Captain was a mush of body parts. Danny would then begin to drift in and out of reality, seeing things he couldn't understand. Eventually he was rescued by this random black blur and later woke up in a ship heading out of the system. When he asked if their was anyone else who went on with him, the people said no and that it was just him. Brooklyn squad would be listed as MIA, sometimes the other members would pop up in a after action report. Danny did read that the Second Lieutenant was joining up onto the Spartan IV project and was happy to see that he was still kicking and moving around. After the Fall of Reach Danny went off the grid, he would pop up once in a while in peoples war stories who also survived Reach. It wasn't until 2553 when he finally decided to get himself back into the action an get back on the grid.

```
After he was enlisted once again, Danny was then moved around from unit to unit, being introduced to new kinds of combat and experience. He would see the battles unfold on both Installation 04 and The Ark. Makosovich would also wind up fighting in the battle of Earth and New Mombassa, a time where Danny was later diagnosed with a minor case of PTSD. Sooner or later he finally got to Echo company, a long forgotten unit that is now known as the 5th Marine MEU.

```
Spacebits

"Spacebits" are a Altered-canon snackfood popularized by now ex-First Lieutenant Michael Trementias. Spacebits are small, bacon-like treat that are heavily salted, and typically packaged in sealed plastic bags.

## Trivia

* Trementias, as of December 2557, is the manager of a Spacebits manufacturing plant on Mars.
* To this day, Trementias still has numerous stashes of Spacebits hidden around the Jaeger that were left behind, whether in hands of trusted individuals; behind ceiling and floor panels in as-of-yet unknown locations are common place to find these caches of his covetted treats.
REV

## Gameplay Wise

A non-player faction featured in the Battle of Pivera Campaign (Unknown if will ever be featured in the Future). They are hostile to the UNSC.

## Information

The first UNSC Engagement against the REV took place on the Logistical Colony of Pivera, they were featured bearing a Massive Fleet, a trained army bearing Reverse Engineered Covenant Technology weaponry and Vehicles; the most notable were Reverse Engineered Locust walkers, heavily reinforced with Titanium and armed with Human Weaponry, modifying the beam to shoot out instead of a constantly firing beam of Ionized Gas, it instead fired a Highly Explosive Ionized Gas Blast which would charge in less then a few seconds, any projectiles fired at the time of charging melted and harmlessly fell to the ground due to the Ionized Gas' Threshold when forming the Blast.
Elans Santiago

*"Bang up job, huh?"-Private Elans Santiago*

Private Elans Santiago is the sister of Leonardo Santiago and a new transfer to the 41st Engineering Corps. She serves under Sergeant Major Axel Hunter and 41st XO Gunnery Sergeant Hannah Klossner. She transferred to the UNSC Warspite on 8/22/2555, shortly after the death of her brother, Leonardo Santiago.

## Appearance

Elans is a very well rounded figure, showing little to no signs of muscle in her body, except taking on a more feminine figure. Her tanned caramel skin fits her eye and hair color perfectly. Her bone structure is sharp like Leonardo's, taking on a nice jawline and cheekbones. Her hair reaches to about her breasts. The style she wears it in is choppy. It takes a color of a dark chocolate brown. Her eyes take on a bright amber, refracting in the light.

She stands at a very short 5'6, being dwarfed by most, if not all men on the ship. She is resilient, yes, but easily hurtable. She has slim arms and a flat stomach.

## Personality

Unlike Leo, she isn't brash and abrasive. She's quite shy, barely talking to many people without breaking down. She often hides behind bigger and stronger people to protect herself, both in verbal and physical assaults. Although she can hold herself in a fight, she prefers to not get in them. She's very obedient, following all her NCO's orders to a point that she'd die for them. She's distraught by her brother's recent death, having breakdowns time to time. She's grown onto Odenmier and Shane from the short time she's spent with them.

She retains her maturity for her bodytype and age correlation

## Early Life

Elans was born in Houston, Texas. She lived alongside Leo. The duo were inseparable, working together in the garage like sword and shield. They went to the same school, same class, even the same college. She often looked to Leo as her protector, hiding behind him when needed. She loved Leo with all her dear heart, and followed him to the end. When Leo enlisted, she stayed as a civilian, but ended up enlisting too.

## Quotes

*"O-Odenmier, I'm scared!"*

*"H-Help!"*

*"I don't care!"*

*"Leave me alone!"*
UNSC Warspite

The ***UNSC Warspite*** was the a ship used by the 5th Marine Expeditionary Unit and the Swords of Sanghelios in 2555 following the retirement of the *UNSC Icarus* until it's crash landing and ultimate destruction during an engagement with a Covenant Corvette. It was later replaced with the *UNSC Jaeger.*

## Description

The Warspite used the Shepton 2 map with intially flying over an artic planet but later a desert planet. The ship was split into a civil and industrial sector with a large hanger in the middle of the ship. The civil sector contained the barracks for marine and airforce personnel with a mess hall and bar. The industrial sector contained important areas of the ship such as the engine room and the brig.

## Destruction and Aftermath

During a routine day, the Warspite was attacked by a Covenant Corvette which resulted in the destruction of a pelican with a child passenger on-board. During the attack, the ship suffered heavy damage including the loss of power and almost the entirety of it's weapon array with the Warspite's bridge crew being forced to use a small nuke to destroy the corvette while in turn forcing the ship into atmosphere. Despite the initial free-fall, the navy was able to lift the Warspite enough to cause a crash landing which then caused the ship to split in half.

Currently the marines and other crew are attempting to salvage what they can from the wreckage as well as find other survivors.

## Gallery

One half of the Warspite following the crash landing.Ditto.
Freki Leidolf

I don't know how to make an info Box to the right, if someone could put it in that would be helpful.

Name: Freki Astrada Leidolf

Age: 28

Gender: Male

Affiliation: United Nations Space Command Air Force Combat Search and Rescue

Date of Birth: 4/18/2526

Kin: [Unknown]

County/Homeword: Ireland, Earth

Alignment: Chaotic Good

Height: 6'2"

Weight: 213 Lbs

Hair Color: Black

Eye Color: Bright Blue

Build: Strong and Muscular Build

Wealth: His parents as well as himself are quite wealthy

                  Born in Ireland, Frekis parents were Ozpin and Freny Leidolf. They were devout followers of Norse mythology and believed they could achieve traveling to Asgard by naming there son after Odins pet Wolf and travelling on-board the UNSC FFG Infinity vessel. He grew up learning the English language, Battle techniques, and fighting styles from multiple UNSC Personnel while his parents were doing there duties aboard the ship. His mother became a Military Provost while his father was a First Liutenant of the Air Force, He liked hanging around his father and learning the bits and pieces of an Aircraft Though he prefered the weapons aspect of them.

                  When he turned 16 he was allowed to skip normal Recruit training as a CO thought him to have learned enough from his time spent around the UNSC and he was given permissions to choose a branch to join, and of course he decided to join the Air Force. When he was 21 he spent most of his time from then to when he turned 26 traveling to multiple UNSC Vessels and Outposts and recently he was assigned to the UNSC Derigard as a replacement for the recently deceased Airman Basic Mathew Carson Where he is now traveling to.
Fellmuth Fleet

The **Fellmuth Fleet** are a span of flying ships piloted by the Fellmuth Skavengers. They delight in gladiator tournaments and black-market bloodshed, traveling all over the planet capturing powerful creatures for their arena and acquire massive profits from betting and gambling.

## History

### The Eternal Night

After defeating Arborick at the Ancient Grove, Spyro was taken to the Fellmuth by Skabb, Scratch, and Sniff and their band of Skavengers to be forced to fight in the Fellmuth Arena on the gigantic ship for their cruel entertainment. After the first fight, Spyro was once again summoned by the Chronicler and regained his Earth element. At the end of the fights, Spyro was forced to fight Cynder, but was interrupted by the arrival of Gaul's army, who took Cynder away and unwittingly created a diversion for the purple dragon to escape the Arena.

After the assault of Gaul's army, Spyro tried to find his way off the Fellmuth, and eventually reached Skabb's captain quarters to find a map to where the White Isle was located. There, Skabb, Scratch and Sniff confronted Spyro, blaming him for the trouble that fell upon Fellmuth, and battled the purple dragon as revenge. Spyro emerged victorious, and Skabb fled with the help of Scratch and Sniff, with Spyro in hot pursuit across the fleet. Spyro navigated his way through the Fellmuth Fleet to reach Skabb, battling Skavengers who stand in his way to stop him from reaching their captain.

## References

1. ↑ https://www.deviantart.com/seeraphine/art/Zirras-Return-World-Map-922686684
Swords of Sanghelios

## Faction description

"*A break-away faction of the Covenant, led by the Sangheili. The Separatists no longer look to the Prophets for leadership, and thus have no defined leadership save for the surviving Councilors, although Arbiter Thel 'Vadam and a few other head Sangheili, such as Rtas 'Vadum, hold positions of power within their ranks."*

## Gameplay Wise

The faction, also referred to as SOS is one of the two of the hardest factions to join. The ODSTs and the SOS have a rigorous process when regarding applications, and the only playable species at the current moment is Sangheili in the SOS. The player characters in the SOS faction are given extra health in-game to imitate shielding, the HP increasing when they reach a higher rank in the faction.
Forerunners

*We are Forerunners, guardians of all that exists. The roots of the galaxy have grown deep under our careful tending. Where there is life, the wisdom of our countless generations has saturated the soil. Our strength is a luminous sun towards which all intelligence blossoms and the impervious shelter beneath which it has prospered.”*— The Ur-Didact
The **Forerunner** (Latin *Primoris Prognatus* meaning "first born") race were a highly advanced and ancient Tier 1 species whose empire, the Ecumene, was spread across three million fertile worlds in the Milky Way galaxy approximately 100,000 years ago. The Forerunners were the creators and builders of many significant installations, including the Halo Array, the Ark, and the Shield Worlds, as well as numerous lesser artifacts later found on many worlds.

The Forerunners had taken up a role as custodians of the galaxy and believed that the "Mantle of Responsibility," the center of their society and culture, had been passed down to them by the Precursors, an even more powerful race that preceded the Forerunner civilization. "Forerunner" is a literal translation of the species' name for themselves; they identified themselves as such because they believed that they held an impermanent place in the universe's Living Time and that they would be succeeded by other, better races. Before their disappearance from the galaxy, the Forerunners would name humanity their successors, identifying them with the title "Reclaimer".

The alien alliance known as the Covenant worshiped the Forerunners as gods, deriving much of their technology from Forerunner artifacts found throughout the galaxy, and believing any who defaced these relics to be Heretics.
DeGaul Family

## DeGaul Family History

Currently living on New Carthage, the DeGaul Family has roots stretching back to Charles de Gaulle, a competent military commander and one time president of France. The family lived in rural France until the advent of the Shaw-Fujikawa Translight Engine in 2291, when an adventurous younger child had a falling out with his family and left for the stars. The young man, named Alistair de Gaulle, eventually joining a colonization program. There, Alistair de Gaulle met his future wife, Alice Korhonen, and the pair founded the New Carthage Colony along with over a hundred others. They would have only one child in the colony, Duncan, as Alice would die in childbirth.

Duncan grew up to be a proper young man, with strong beliefs in the values of hard work and religion. He did not contact the part of the family still living on Earth, instead devoting his life to farming. His wife, Marja Lehto, was happy to live the life of a farm wife. They would have seven children, Yvonne, Richard, Paul, Étienne, Thomas, Adda, and Aleksanteri. Yvonne later married Juhani Aalto, becoming Yvonne Aalto. Richard married young, and inherited the family farm. Paul never married, instead assisting Richard with the farm. Étienne left New Carthage, to live on Harvest as an administrator. Thomas died in a tragic school shooting when he was 17. Adda became an engineer, and Aleksanteri joined the Army. Aleksanteri married his childhood friend Sauda Aalto, Juhani Aalto's sister, and had two children.

Several uneventful generations after Aleksanteri, his descendants changed their surnames to DeGaul, to differentiate from the extended family of de Gaulle. Haskell DeGaul, great-great-grandson of Aleksanteri,has two sons and a daughter. The older boy is Alistair DeGaul after his ancestor, and the younger is Terrence DeGaul. The girls is named Adda after Aleksanteri's sister.

Alistair joins the Marine Corps in 2555, serving as a Private, and is deployed to a colony that was experiencing minor civil wars, and insurrection sympathies. Terrence, jealous of Alistair's success as a soldier, runs away from home and joins the 5th MEU.

At some point, Alistair transferred to the 5th MEU to find his brother, and tell him that the family misses him. With him he takes Terrence’s red bandanna, to remind Terrence of his commitments Unfortunately, he is soon to be wrapped up in the HOTH conflict...

## Player Notes

Big family. Some say they are involved in organised crime. Long history of military service, lots of room for redshirt family members when Alistair dies. Terrence is off on some black-op, maybe he comes back to find his brother dead?

Someone can take over from here, flesh out the family tree. Make sure to throw in plenty of Slavic, Finnish, French, and English names. When I change over to a new family, someone else can develop the Earthborn side of the family.
MA5D Assault Rifle

The ***MA5D Assault Rifle*** is among the main weapons used in the 5th Marine Expeditionary Unit. The Assault rifle, alongside the M6G, are the only weapons non-donator players can have unless they apply for a faction that allows other weapons in use or they donate. The weapon also automatically becomes equipped when a player with flags for the rifle connects to the server. Up until October 10-11, 2015, the *Halo 4* variation of the weapon was used until it was replaced by it's variation seen in *Halo 5: Guardians*.

## Gameplay

The MA5D behaves similar to it's portrayal in *Halo 4*(and later *Halo 5: Guardians*) but was recreated for use in the Source Engine and thus has some restrictions due to a different engine. Players can also lower or raise their weapon by holding the reload button for a short moment (the R key by default). Like any other Halo-themed weapon in *Garry's Mod*, the rounds of the assault rifle are capable of causing much damage a NPC or another player and can shoot through surfaces such as glass.

## Trivia

* The MA5D saw temporary replacement with the MA5C but was later returned as the standard-issue weapon for canonical reasons.
* There is a server glitch that causes the weapon to make the screen spin for some players. This glitch can be corrected by looking down at the ground.
Mutants

***Mutants*** are a NPC-exclusive faction thus encountered by the 5th Marine Expeditionary Unit. Mutants are the result of an unknown infection that was spread among the inhabitants of the mine, *Happy Springs* among other locations. Players that RP (whether it be voluntary or /evented) becoming infected by the virus following their introduction event are automatically PKed. Thus, players are recommended to create "redshirt" characters to prevent their main character from being PKed.

## Gameplay

Mutants are the Zombie and Antlion Guard NPCs from *Half-Life 2* and thus will do the same amount of damage to the player on the server as they would normally. However because of this, there is a chance the player may have to kill the headcrab that is attached to the zombie NPCs.

## Mutant Variations

The mutants branch off into varying mutations should the infection make contact with a suitable host. Mutated variants begin off as the basic *Infector* and branch off from there.

## Gallery

Standard mutantFast mutantUnknown form of mutant
Wind

**Wind** is an element created by Zirra.

## Abilities

The Cyclone is a powerful gust of wind that blows enemies off the edge. The Twister allows the user to transform into a swirling tornado that spits deadly debris. The wielder can break the sound barrier and fly at the speed of sound. They can also change the direction the wind blows around them, so the enemies couldn't catch their scent. When Zirra does the Wind Fury, Zirra stands to her fullest height, lifts her head to the sky and roars to the heavens, a roar so loud it is heard across cities. The sound waves from the roar stirs the clouds above to form a funnel that starts spinning as a whirlpool, and at the same time, from her position on the ground, a whirlpool of wind stirs as well, the two meet together in the middle and a massive tornado is formed. Zirra can fly freely in this tornado, but any in it or close to it is immediately sucked in and spun out of control until the opponent passes from exhaustion, or is thrown so viciously around that the opponent is crippled. Zirra dissipates this Fury by slowly falling to the ground and breathing back in the tornado. If she doesn't do this, the tornado will continue on the land until nature forces it to eventually stop.
Moonstone (Hydra)

Moonstone is a soldier with a personality of anger. She is calm around her friends however. She is in love with Sapphire (MK) , and has been since she was an older gemling.

She has the ability to form nightmare form, when she is very angry, but it is rare that she does this.

Her weapons are moonbeams from her gem. They can paralyze gems, or just really hurt them.
Brute Bloodpack

## Gameplay wise

The ***Brute Bloodpack***  is one of the main factions that the player can join. The faction is unique from other factions in that it is portrayed as an antangonistic faction in events where Brutes are present. An approved application is required before a player can join this faction. The Bloodpack at the moment, requires a donation towards the server before you are able to make an application. This was created to allow the people in the faction to have certain privileges unaccustomed to the regular players on the server.
Сюжетная кампания

**Сюжетная кампания** — один из режимов игры For Honor.

   Каждая фракция в игре имеет свою кампанию, которую можно пройти как в одиночку, так и с другом в кооперативе. Этот режим познакомит игрока с управлением и особенностями игры за выбранный класс, а также расскажет историю о величайших воинах Рыцарей, Самураев и Викингов.

## Самураи

   **Ороти** — один из лучших убийц на службе у Императора, чья привычка сначала говорить, а потом думать, сыграла с самураем злую шутку: разгневанный правитель посадил этого воина в темницу. Однако у Ороти остались друзья, горящие желанием восстановить честь верного соратника. Осталось лишь выбраться из заточения...

## Викинги

   **Хольдар** — бесстрашный и преданный своим идеалам воин, уставший проливать кровь братьев в братоубийственной войне. Викинги известны своей любовью к кровопролитию, но перед нашим героем стоит задача положить конец раздору между кланами, а это сложнее, чем разбить пару черепов. Хольдар приложит всё своё воинское мастерство, хитрость и упорство, чтобы сплотить собратьев ради одной общей цели.

## Рыцари

    **Страж** — юный, бесстрашный и весьма одарённый рыцарь из южных земель под властью Железного легиона. Стражей считают храбрейшими и достойнейшими из воинов, живым олицетворением доблести. А этого рыцаря назвали истинным героем, каких едва ли встретишь в эти жестокие времена.

Потратив долгие годы на сражения в бессмысленных сражениях, страж отправился странствовать в поисках цели, за которую стоило бы драться. Поиски привели в Эшфилд, где герой впервые встречается с рыцарями легиона Черного камня.
M90 CAWS

The **M90 Close Assault Weapon System** (M90 CAWS) is the UNSC's primary shotgun and is one of the most effective close range infantry weapons used by front-line forces.

## Design

The **M90 Shotgun** is a pump-action, magazine-fed, dual tubular non-detachable type weapon designed from the M45E Tactical Shotgun. The

## M90 CAWS

### fourth

Soellkraft 8 Gauge Shell

Weapon System Technologies DTM series shotgun is the most common shotgun employed by UNSC Special Forces, law enforcement agencies, and sportsmen. The M90 has been in service for over 27 years and its design has changed very little.

The M90’s immense power, ease of use, and reduced capacity for puncturing the hulls of spacecraft over many other UNSC weapon systems with standard 0000 (.38 cal pellets) ammunition are greatly appreciated. The M90 is often employed in urban conditions where the tight spaces are conducive to the shotgun's wide spray for defensive purposes and CQC.

The military issued DTM series comes standard with an adjustable stock and pistol grip, although there are different models like the WST DTM/LE model which has a solid stock and no pistol grip. The DTM series of shotguns are available in 20-gauge and 10-gauge for the civilian market. The 8-gauge is only sold to law enforcement and military agencies.

## Ammo

The M90 Shotgun uses the large Soellkraft 8 Gauge Shell. Recoil is relatively low. It can hold incendiary rounds, rifle slugs, TTR rounds, flechettes, and a variety of other forms of ammunition, but these special shells do not appear in any of the games.

## Pros

The combined force of each of the fifteen spreading pellets per shot does a significant amount of damage against almost any type of infantry, and the shell's wide spread in certain situations can inflict shrapnel damage to multiple infantry. A near miss can still inflict grevious damage; the M90 Shotgun's powerful 8 gauge shell can punch through armor andEnergy Shields easily, making the M90 a great weapon for taking on heavily armored infantry and lightly armored vehicles. The M90's top loading system allows a user to reload the shotgun with speed and ease for quick firing.

## Cons

While extremely devastating at close quarters combat, the M90 is rendered virtually useless at extreme ranges, and should therefore be used in conjunction with a medium or long range weapon. The shotgun's pattern is extremely loose, and fans out quickly, thus at farther ranges, only a few pellets out of the 15 might hit.

The M90, being a pump action shotgun, must be reloaded after every shot before it can be fired again, so a user missing enemies may as well be a death sentence; the M90 must also be reloaded shell by shell and does not use any type of external magazine. This can make reloading time-consuming when in combat situations, but it is useful to be able to interrupt the reloading and shoot after you load a shell. In close-quarter situations, the wide spread of the shell can potentially harm friendly infantry if the shotgun is fired indiscriminately.

## Faction Uses

* Marine Corps
* Military Police
* ODSTs
* Spartans
Goldenice

Goldenice is a time celebrated at the end of the year in winter.

## **History**

At the end of the year in the wintertime, the dragons celebrate a winter holiday, called the Goldenice Festival. Long ago, a great feud among the Fire dragons and the Ice dragons caused many years of war amongst the dragons. The two elements fought over how the Dragon Realms should be ruled. The Ice dragons would cover the lands in snow in their attempts to control the Realms, only for their ice to be burned and melted down by the Fire dragons in protest that they should lead instead. One day in battle, an Ice dragon and a Fire dragon shot their elements at each other, and when the fire and ice collided, a great magic was created. The ice turned gold, and burned without melting. It was a beautiful wonder, a magnificent element forged by two very different forces. The Ice dragons and the Fire dragons were awed by this element, and the sheer wonder of it caused them all to stop fighting and marvel at the creation. The dragons truced that day, and turned their heads skyward to give praise to the ancestors for the magic that filled their world. And from that day on, the Fire and Ice dragons’ hearts softened and they humbly worked together to build up the Dragon Realms, as they were shown that day that working together glorified their kingdom ten fold rather than working alone.

Since that day, dragons have long since learned to live together in harmony much better, but the story was told through the generations and is celebrated today as a holiday signifying the importance of living in harmony. The Goldenice is the symbol of the holiday, as gold decorations are hung everywhere the eye can see, and on the day of the holiday, a special Fire and Ice dragon are chosen to create the Goldenice in a giant basin. When the Goldenice burns, dragons are filled with pure magic. Songs are sung, games are played, and traditions are kept. The dragons give thanks to the magic they were gifted, and it is a time to truly marvel at the gift.
New Colonial Alliance

The ***New Colonial Alliance*** (or as the NCA) are an insurrectionist group first (as known) encountered by the 5th Marine Expeditionary Unit in 2557 after the 5th's 2 year status as MIA.

## History

The NCA first formed prior to January 2553 by UNSC admiral Mattius Drake. The first attack made by the NCA towards the UNSC as a whole occurred when a group lead by rogue-Spartan Ilsa Zane attacked (the then top-secret) *UNSC Infinity*. However the first known engagement with the 5th occurred in 2557 when the 5th was sent to investigate Insurrectionist activity which resulted in the capture of the captain in charge. However the captain later escaped due to assistance of the defected Isabella O'Keth to the shock of much of the 5th.

## Trivia

* Due to the leaving of the member that plays O'Keth, it is unknown if the storyline relating to the character will continue.
* It is the first known singular hostile faction encountered by the 5th to have first appeared in the official *Halo* canon.
Cheetah Village

The **Cheetah Village** is a village in the Valley of Avalar. It is home to the Cheetah clan. The village is near abandoned, especially after the death of the last living leader. Cheetahs are an extremely rare creature and border on near extinction.

## History

### Dawn of the Dragon

Spyro, Cynder, Sparx and Hunter were brought to the Cheetah Village as prisoners under orders of Chief Prowlus, who was distrustful of Dragons, thanks to Malefor and Cynder when she was under Zirra's control, and blamed them for causing the cheetahs' misfortunes. During a heated argument between Prowlus and Hunter, the village came under attack by a group of Grublins, who were defeated by the efforts of Spyro and Cynder, whom Prowlus reluctantly released to help fend them off.

## References

1. ↑ https://www.deviantart.com/seeraphine/art/Zirras-Return-World-Map-922686684
Factions

Characters, regular or otherwise, are categorised by factions.

## Starting Factions

* UNSC Cadets

* 5th Marine Expeditionary Unit

## Applicable Factions

* 41st Engineering Corps
* 7th ODST Detachment
* Military Provost
* 5th MEU Forward Medical Support Detachment
* UNSC Naval Intelligence
* UNSC Navy
* 42nd Air Bombardment

* Swords of Sangheilios
* Forlorn Hope Spartan Contingent

## Non-Playable Factions

* Mutants
* Insurrectionists
* Remnants
* Civilians
* Wildlife
* Forerunner Constructs
* REV
* The Legion
New German Colonial Empire

## New German Colonial Empire (Neu Deutsch Kolonial Reich)

The new German Colonies are a series of small planets. Although forgotten by the UN, the NGCR are self relying and often have acess to mining plants, farms, weapons, and even electricity, although mostly ravaged by Covenant invasion, several colonies still exist to this day, one even considering itself to be a military threat to the Covenant, owning man sized Drones, modern weapons, a well trained army and even a trading port.