recursal/Fanatic-Fandom huggingface dataset:
Chthonic

## Chthonic Spheres

Artist's impression of the layout of the Chthonic Spheres below Galbar.

Chthonic (or Chthonian) may refer to

* a Sphere positioned below Galbar yet above the Core. Such Spheres are also called Lower Spheres. Many (although not all) of these Spheres are made of underground caverns. A Chthonic Sphere cannot have a Gateway connecting directly to a Celestial Sphere.
* a deity who is the owner of a Chthonic Sphere.
Mel'Issandra

Mel'Issandra (Mel or Melly to friends) is a woman made from ice. She was born from a number of other souls as a result of the influx of divine essence that suffused an island in the Eye of Desolation following a number of gods visits to the island. She harbors an intense hatred for Sartravius whose Avatar killed the creatures whose souls she is made from.

## History

Mel'Issandra was born when Li'Kalla visited the Eye of Desolation and brought rain to rejuvenate the island she was born on.

## References

1. ↑ Mel'Issandra is born - https://www.roleplayerguild.com/posts/4870674
Soul Fiends

## Brief Overview

Soul fiends were created in the Age of Monsters, by Orvus. They are a unique species, located in the Vault of Souls. Their main purpose is to decay crystal souls. They work slowly, but multiply quickly. They feed upon the negative emotions that a soul gem releases as it begins to decay into madness.

## Physical Appearance

> "Next he took fragment of the crystal he shattered and breathed life into it. It elongated, warped and grew tiny legs. What came to be in his palm was a small creature the size of a small spider. It had six legs, a crystalline arrow shaped body with beady red eyes and sharp biting teeth. It began to hum and as it did, Orvus willed more of them."
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Griffin

Griffins were created by Kalmar at the dawn of the Age of Monsters. They are large, winged creatures, with the upper half of a eagle and the lower half of a lion. They hatch from eggs and live lifespans of 20 years. They can currently be found on the western side of Kalgrun.

https://www.roleplayerguild.com/posts/4867781
Fenris

Fenris is a giant direwolf created by Kalmar during the Age of Monsters. He was tasked with guarding the area surrounding the Hunter's Eye. He is one hundred meters in length, and fifty feet in height. Fenris also has the Hunter's Sight ability. He lost his eye after a fight with Vakk's Hunter.

https://www.roleplayerguild.com/posts/4873972
Muspelheim

## Summary

Miles below Galbar's rich landscape, nestled right underneath a massive volcano, lies a realm that forever resides in scorching hellfire, immense ash, and intense heat. It's mostly comprised of a rocky interior, coated black with soot, as rivers of molten magma carve their way through the jagged cracks. Most of the volcanoes in this region erupt constantly - due to how close the realm is to the world's core - polluting the air with thick ash as they suffocate anything that lurks within them for too long. Yet despite the realm being inhospitable to most normal forms of life, there are organisms that have evolved specifically to thrive in these environments. From simple rocky golems, to liquid magma slimes, and even supporting the presence of fire dragons, only the strongest and most adaptable thrive in Múspelheim.

## Influence On Galbar

Múspelheim is responsible for notable events that take place on the surface of Galbar. It's responsible for the creation of fire that ignites anywhere on the surface, as well as in creating volcanoes, thanks to the magma borrowed by the abyss, boiling water in hot springs and geothermic springs, and hardening minerals into metals and obsidian. It's also the main source where intense feelings of anger and passion are also initiated.

## Influence On Other Spheres

* **The Abyss:** - *The Abyss is the primal source of magma that Múspelheim draws from in order to create volcanoes throughout Galbar.*
Hunter's Sight

Hunter's Sight is an ability created by Kalmar. It allows one to see through the eyes of any unintelligent creature that has recently eaten meat, within a certain radius. It can be used on sapient creatures as well, but only with their consent.

#### Characters with Hunter's Sight:

* Kalmar. Range: enough to cover most continents (except Atokhekwoi.)
* Karamir. Range: 10km.
* Fenris. Range: 10km.
* Gorm. Range: 10km.
* Shynir. Range: 10km.
Beihe

The river turns the surrounding barren lands green and fertile.

Beihe is located on the northern half of Kirron's continent.

Beihe is the first river created by Shengshi on Galbar. Its name means "the north river", and it is one of Shengshi's few creations to be sanctioned with a poem:

"*Stranded among stone;*

*Freedom comes with Beihe’s birth;*

*The flow continues."*

It is located on the northern half of Kirron's rocky continent and stretches from its headwaters in the Giant's Bath to the sea to the north, roughly 2000 kilometres. The river is nearly 20 kilometres across at its widest, making it almost seem like a small ocean on its own. At its inception, the river melded together with the Seihdhar towards its delta. However, Shengshi soon ended that connection by severing the two rivers with the Qiangshan mountain chain.

The river empties out into the Saluran Mendidih.

## Lifeforms

Beihe sports a large, intricate ecosystem where every plant, animals, insect and flower depend on and have adapted to the yearly floods. The river is full to the brim with fish, amphibians, reptiles and birds almost along the entirely of its length, with the exception of the stormy, warm north. Furthermore, the banks are rich with a special species of rice that grows particularly well in the river silt, and reeds that function as hiding places for the small fish. The mud on the banks is home to a special species of bumblebee that builds its hives in wet clay and harvests nectar from the colourful river flowers.

Several creatures from Nanhe have also made their way over, mainly across land. Amphibians and reptiles thrive on the banks. As the forests have expanded along the river, more and more plants have taken root and now drink in the bountiful waters, furthering the growth of the ecosystem.

## Description

Beihe is a calm and predictable river. It rarely changes its path, usually only doing so during long seasons of rain or during exceptionally large floods. The more tumultuous parts of the river are generally found by the headwaters, also known as the Giant's Bath. There, the river waters spill out in a wide, wild waterfall that crashes down on the rocky grounds below, sanding and polishing them.

The river's main tributaries start in the Qiangshan glaciers, providing countless litres of fresh water every day. Additionally, the river splits briefly halfway due to a particularly tall hill, but reforms promptly after bypassing it.

The water quality of Beihe is, in general, quite pure. However, due to the ground's high sand and gravel content, the river is prone to colouring, making it appear grey or beige.

## Flood Patterns

Beihe flood regularly every year, with great floods that nearly double the river's width during the spring when the glaciers atop Qiangshan begin to melt. During the late summer and autumn, these waters recede and cause the river to shrink to two thirds of its usual width of 20 kilometres.
Curators of the Vault of Souls

Constructs of Luft Stone made by Azura and powered by a soul crystal, these creatures are in charge of maintaining, organizing and expanding The Vault of Souls.They can perform no other task and will not obey instructions, nor attempt to remove intruders or interact with anyone who enters the vaults in any way. If attacked they will attempt to flee. If a soul is removed from its proper place they will attempt to retrieve it by snatch it from the clutches of a would be thief. Curators are capable of extracting some basic information from soul crystals such as species and can ask a soul some very basic questions for further record keeping purposes such as their name and a brief personal description. They do this by allowing the soul to briefly manifest a small light construct version of themselves that can be asked those questions. The soul is, of course, entirely capable of lying to the Curator and the construct would be none the wiser if this where to occur.

They take the form of a central soul crystal surrounded by a small ring of stone that keeps it aloft accompanied by two disembodied arms it uses to manipulate the environment. Soft clouds form around the back of these three components that can create controlled gusts of wind to move them around. Curators are capable of producing a small laser from their “heads” that they use for carving stone, either to dig through it, to mason it into shelves, staircases etc or to carve in written signposting and labels for crystals.
Eis Laen

Eis Laen (pronounced Eyes-Lane) is the official name for the Valla proto-state founded by the Holy Order of the Cenekyn. The burgeoning nation is ruled by diarchy of two monastic rulers, namely the Cenekyn Aesc and Emla. Currently, Eis Laen is in the earliest stages of development and the exact extent of its influence is nebulous. The monastery Yn-'e-Kynweir-Alwyld serves as a de-facto center of the state with a number of monasteries under construction by the monks to further centralize the area.
Dragon's Crown

Map of Dragon's Foot, the Kick and Dragon's Crown. Dragon's Crown and the Serpentine Isles are at the very top of the map.

### Age Created

Age of Creation

Dragon's Crown is located north of the Kick and Dragon's Foot. It is the gateway between Galbar and Spekatha and was created by Arae.

Dragon's Crown is an island, shaped vaguely like a crown of dirt and stone, with a lake held in the middle. This lake is the Gateway itself.

Surrounding Dragon's Crown are the Serpentine Isles, also created by Arae. They are populated by plants brought by Gemstone Gardeners.

1. ↑ Area creates Dragon's Crown - https://www.roleplayerguild.com/posts/4847006
2. ↑ Arae creates the Serpentine Isles - https://www.roleplayerguild.com/posts/4866938
Sanvādam

## Summary

The Realm of Talk is an empty realm that is home to the God of Speech, Vakk. Echoes come from all around, wanting to carry a conversation that they cannot comprehend.

## The Sphere

This Realm is one of empty talk, conversations happening with no source and knowledge being spread where there is none. Sanvādam is a Chthonic realm of nothing, nothing but the floating words to plague the beings that would dare enter it. There is no landscape, no light but the reflection of one’s own being below them. Echoes come from the reflection, some may hear other words that they had not spoken and others may see themselves farther ahead, always facing away when looked at, mirror the movement of the host's body. They will continue to wonder endlessly until Vākk summons them for conversation, even then it is simply darkness with the maddening whispers of voices.

From this Sphere comes talk of all kind, some would believe it to be the source of talk itself given how someone will swear that they hear a word only to turn and not hear anything. The occasional word is hardly able to reach Galbar, making the effect someone null given the occasional voice reaching the surface. Yet, the deeper to the core, and the closer to the sphere one gets, even in the safety of another, is more likely to hear this infectious spread of talk and conversation. Should a connection be made, more and more voices will spread into the realm and be able to reach the surface more quickly as echoes. Such echoes are incapable of speaking anything other than random gibberish, however, should these echoes be imbued with a soul, then they will be able to hold proper conversation.
Spawnsville Building

Spawnsville Building in January 2020

The **Spawnsville Building** is a landmark tower in Spawnsville near Spawn Point. Built in early January 2011, it was the first building built in Quotro. The building was also briefly the tallest tower on the server until the completion of Max Tower in February 2011. Since the partial demolition of Dad Tower in 2018, the Spawnsville Building is again the tallest building in Spawnsville.

## History

### Construction

The building was built in three stages in January 2011. The first stage was a wooden box house; this was built in the first week of January and was the first wooden structure built by ThatIsPeter.

The second stage was a two storey cobblestone mushroom built above the original structure. These floors house a pool, portals and a bookshelf.

The third and final stage saw a chapel built high above the second stage. The chapel has a balcony that overlooks central Port Thomas. The chapel is accessed via an extension to the access ladder to the second stage.

### Use

The first stage of the building was used as base by ThatIsPeter for a few days until The Atrium was built. The lower part of the building was damaged by a creeper explosion soon after completion. The damage to the wooden structure was patched with cobblestone, which can be seen to this day. The explosion also destroyed the bookshelf, which was never replaced. The building was mostly abandoned until later in January when the world was transferred to a more capable computer. The Atrium was favoured as a base due to the reduced lag experienced underground.

The chapel was used for several years as a player head museum. The museum displayed the heads of ever player that had joined the server, but this was removed due to the intense lag this caused at Spawn Point. The balcony is also used for screenshots of Port Thomas. It is a particularly useful reference point that has not changed over the development of the city.

## Controversy

The building is a significant eye sore and has been met with multiple proposals to be either remodelled or demolished entirely. So far, the building has always escaped removal due to its historical significance.
Max Tower

Max Tower in November 2011

**Max Tower** was a landmark observation tower in central Port Thomas. Built in February 2011, it was the tallest tower on the server for about a month until the completion of the Craft Corp building. The building was controversially removed in 2014.

## History

The tower was built in February 2011 by ThatIsPeter. In late 2011, the building and its land were sold. In July 2012 the new owner agreed to allow part of the tower's overhang to be removed to facilitate the construction of the neighbouring Quotro Business Centre IV.

The tower was widely considered an eyesore and ThatIsPeter was desperate to find an excuse to remove it, but he had sold the building. In 2014 ThatIsPeter demolished the rest of the building - except for two blocks - to the outrage of the owner. The vacant land was also seized and a new building was built in the tower's place.

A case was brought against ThatIsPeter for wilful damage to private property. ThatIsPeter reasoned that he had only demolished part of the building, in keeping with the 2012 agreement. ThatIsPeter was found guilty and was forced to pay compensation to the former owner and construct a memorial to the tower.

The house built in place of the tower still stands today and has the two original blocks of the tower incorporated into its wall along with the original record height sign. The house is also built on the tower's original foundation. The memorial to the tower can be seen in the alley behind the house.
Split-Tooth

Split-Tooth is a kostral hero, exalted by Narzhak to serve as his scout on Galbar. Her name derives from an innate deformity that caused one of her teeth to bifurcate at the tip. Having been selected as the fittest among his thralls by virtue of having survived three consecutive mating seasons, she was branded with his mark, becoming infused with mental and physical capabilities beyond the norm of her species, and dispatched to the surface, armed with the Bloodseeker Axe. Unbeknownst to her creator, her enhanced intellect and willpower enabled her to break his decree's hold over her mind, thus escaping his control. She has since resolved to slay him and overthrow his dominion over the kostral as retribution for his brutal rule.
Abyssal Leviathan

The Abyssal Leviathan (not to be confused with Leviathan Anglers) is a beast of phenomenal power created by the joint efforts of Ashalla and Narzhak. It is an armoured juggernaut powered by the magma of the Abyss and is designed for combat on land. When not overrunning its enemies, the Leviathan lairs in the Abyss.

## Appearance

The Abyssal Leviathan is a colossal six-legged crocodilian. Its head has a shield-like crest similar to that of a ceratops, and it has two horns which sweep out from the side of its head.

The Leviathan is coated entirely in interlocked metal plates with the appearance of iron. The underside of the Leviathan has sharp jagged ridges.

Steam wafts from the mouth and nose of the Leviathan. Its eyes and the inside of its mouth glow with red incandescence, as does its skin underneath its armour. When submerged in water, the water around it boils, leaving a trail of steam wherever it swims.

## Abilities

The natural armour forged by Narzhak for the Leviathan provides complete protection without gaps. The Leviathan is virtually impervious to conventional weapons due to its armour.

Due to the magma coursing through its veins, the Leviathan is unharmed by heat. It can swim through magma or walk through fire unphased.

The Leviathan can exhale bursts of scalding steam, which are dangerous both in and out of water.

The Leviathan can breathe both air and water, and is unharmed by the extreme pressures of the Abyss.

The Leviathan can swim and run with surprising speed. Its primary mode of attack is to use its considerable momentum to charge its enemies, battering them with its head, goring them on its horns, tearing them with its teeth, crushing them underfoot, and gouging them with its jagged underbelly as it overruns its foes.

## History

The Abyssal Leviathan was created by Ashalla and Narzhak. Narzhak had persuaded Ashalla to create some beast to exert her strength on land with the ulterior motive of turning Ashalla against Sartravius. Together they went to the Abyss and created the Abyssal Leviathan, imbuing it with the magma of that Sphere.

The first target the Abyssal Leviathan was sent against was the army of Jotundar led by Vulkandr who was burning down the Nanhe valley forest. The Abyssal Leviathan was victorious in that battle, slaying Vulkandr. It then fought against Ekon's monsters alongside the Patriarch and his boars, and was mostly victorious there too, although one of the burrowing nightmares escaped. The Leviathan then returned to the Abyss to recover from its wounds.

## Trivia

The Abyssal Leviathan was inspired by the Leviathan of Job 41.

## References

1. ↑ Ashalla and Narzhak create the Abyssal Leviathan - https://www.roleplayerguild.com/posts/4888919
2. ↑ The Leviathan and many squalls are sent against Vulkandr's army - https://www.roleplayerguild.com/posts/4892882
3. ↑ The Leviathan slays Vulkandr. The Leviathan fights Ekon's monsters alongside the Patriarch - https://www.roleplayerguild.com/posts/4970788
Cloak of Red Feathers

The Cloak of Red Feathers was an artifact created by Arryn and gifted to Karamir during the Age of Lords, made from the feathers of Arryn himself. It enables the wear to move and fly at extreme speeds. In addition to this, the cloak also possesses some level of intelligence and autonomy; it can pull its owner away from danger should said owner be unable to respond, and it can also move freely and obey the owner's commands even when it is not being worn.

So what determines it's 'owner', exactly? Well, right now the Cloak is bonded to Karamir. Whether or not this bond can change, and how such a change could occur, remains to be seen.
Kalmar's Bow

Kalmar's bow is a hunting bow imbued with divine power. It was created and is owned by Kalmar. It has a much longer range than a regular bow, it hits with supernatural force, and its arrows have unerring accuracy, even when used by someone with mediocre bow skills.

1. ↑ Kalmar creates his bow - https://www.roleplayerguild.com/posts/4848873
Home-spirit

The **home-spirit** is an extraordinary but unintelligent species of soul-creature created by Seihdhara. These soul-creatures come about 'seemingly at random when soul ash came together without a physical creature nigh'. They appear to stay in one location - likely the place where they came into existence - and guard it unto death. They are very protective because the destruction of their homes means their death, but they appear to otherwise be friendly or at least neutral to creatures and forces that present no threat. They appear capable not only of driving off creatures that would be a threat, but forces of nature like forest-fires. They are described as being 'common enough for soulwalking bears to come across every now and again'.

## References

1. ↑ 1.0 1.1 Seihdhara creates home-spirits - https://www.roleplayerguild.com/posts/4867455
Kite Generator

> *She looked down to the Generator that fueled this display, slowly retracting its next set of kites. [...] Every hour a new set of polymer wings would slowly ascend, as guided by the lanternhead and spitfire wind scouts according to the state of the weather, some to the high winds and some to the low. There were huge kites, small kites, rotary kite-like turbines and kite balloons, photovoltaic kites and lightning kites, deployed day after day to pull the turbines and conduct the electricity that would be stored by the machine.*
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The Kite Generator is a complex of electrical and mechanical structures created by Chopstick Eyes to produce relatively stable Mana for Lanternhead use, stored in powdered forms mimicking sensory commodities such as spice, incense and dye. It is located near the base of the Abacadarium.

1. ↑ Creation: https://www.roleplayerguild.com/posts/4997944
Velo District

Flag of the Velo District

Location of the Velo District

The **Velo District** is a district in Eastern Quotro.

## Geography

The district is bordered by the Daydream District to the north and the Sounds District and the Soviet District to the west.

## Trivia

* The district got its name so that a city called Velocity could be created.
Kangjiang

Kangjiang is a small river on Atokhekwoi's eastern shore, created by Shengshi at the end of the Age of Creation. It stretches merely 1000 kilometres in a zig-zagging pattern before reaching in a small basin some distance from the shore. It then flows out from that basin to the coast, with Krasis past the mouth of the river.

Due to the quality of the sand, mud and stone on Atokhekwoi, the river waters are incredibly nutritious and provide optimal conditions for just about any plantlife that settles in the region; however, these nutrients also colour the water an unappetising beige, making it not particularly easy on the eyes.

1. ↑ Shengshi creates Kangjiang - https://www.roleplayerguild.com/posts/4865412
Soul Crystals

Soul crystals are Azura’s response to Katharsos’s burning of souls. To keep the dead out of the grasp of his Vortex of Souls Azura has found a way to make the souls solid, granting them the mass to defy the vortex’s metaphysical pull. This solidification process creates a unique crystal structure with the hardness of diamond that come in a myriad of colours. The size of a Crystal correlates to the size of its body in life (generally about 2% of its former volume), while its density is a reflection of the level of intelligence the souls mind exhibits. As an example a human’s crystal would be roughly 5 cm while having twice the density of Gold while an ant’s would be a few mm in size and as light as a feather.

Soul Crystals require some energy to sustain themselves which they gain by drawing in heat from their surroundings, resulting in them feeling cold to the touch. In large numbers they can also noticeably drop the ambient temperature of their surroundings. They can also absorbs more energy than is necessary, allowing them to be used as power sources for things like golems, future magic systems or ghostly manifestations. Crystals have reservoirs of power as well that can be depleted as part of a personal or forced sacrifice to gain significant burst of energy at once.

Soul crystals have number of weaknesses. While very resistant to mortal weapons those of divine origin or with diamond or soul crystal tips can still shattered the souls made physical. They also have no protection from Katharsos’s fires if they are brought to them. Finally, and most importantly, a soul crystals need to physically grow to change, a lengthy process that prevents the kind of rapid personal growth or learning that a ethereal soul is capable of. They are also incapable of committing anything to long term memory without consciously growing new crystal growths to store those memories (an energy intensive process), or overwriting old ones. As a result even if a soul crystal is given a body to control it won't be the same as if it was a ethereal soul. Not only will the soul struggle with the aforementioned rapid adaptation or long term memory problems, it is also less attuned to its body as it is physically joined to that body at a single point rather than occupying it in its entirety, leading to a feeling of disembodiment. All of this combined makes a soul crystal akin to a static AI rather than a living person. A memory or archive of a life rather than a continuation of it.

Soul crystals have been used in the creation of Curators and are currently stored in the Vault of Souls.
Soulwalking

Soulwalking is a special form of magic created by Seihdhara. It occurs naturally in bears, allowing their souls to leave their bodies during hibernation. Some bears can use this ability when not in hibernation, granting them an edge when hunting for food or trying to avoid possible predators. Seihdhara is also a known practitioner of this magic. It is unknown whether those other than bears or Seihdhara are capable of becoming practitioners.
Dusk Kite

The Dusk Kite is a large cryptid monster purchased by Chopstick Eyes from an unknown (and potentially nonexistent) dealer in order to take her friend Liv, a flightless Gemstone Gardener, for a ride.

The Dusk Kite is a roughly circular glider consisting of hundreds of overlapping fractal arms, branches or tentacles, radiating from a central point, with a diameter of several hundred meters. These are very flexible and form odd patterns based on its position and mood. Their surface is extremely light-absorbing, and are as such nearly impossible to see against the dark background of night. It may be a hyperdimensional entity, existing in more than three dimensions of space.

The Dusk Kite has very few other organs. They include:

* An elaborate circulatory-digestive system of some kind, spread out ‘like the tributaries of a river with its mouth in the center’
* A sensory system tied to and possibly synonymous with its circulation
* A jawless mouth of some sort
* A long ‘tail’ to which Chopstick may attach herself
* An array of photonic jet propulsion organs around its core and the inner parts of its arms, which allow it to travel under its own power in a ‘colourful process [that] only illuminates part of the creature’, including the ‘veins’.

The Dusk Kite subsists, as far as is currently known, exclusively on sunlight absorbed through its manifold body surface. It stores solar energy in its tissue, and concentrates and ejects it through its photonic jets to move.

Due to the focused, beam-like nature of Heliopolis, Galbar’s sun, the Dusk Kite does not orbit the sun, but rather orbits Galbar itself on the opposite side of the sun. It alternates between absorbing sunlight beaming past the twilight circumference of the planet, which pushes it further out into the Celestial zone, and avoiding the light in Galbar’s shadow, where it is slowly pulled back by gravity. Due to its distance and impeccable night camouflage, the average Galbarian denizen has no hope of ever sighting it.

During its first flight, the Dusk Kite attempted to catch or enmesh Chopstick Eyes in a web of slender tendrils when she approached its core. Its motive, if it had one, is unknown, possibly self-defense, curiosity, or hunger.

1. ↑ First look at the Dusk Kite. - https://www.roleplayerguild.com/posts/4903840
Bloodseeker Axe

The Bloodseeker Axe is an artifact weapon created by Narzhak and carried by Split-Tooth. Aside from being exceptionally lethal and light to use, it infuses its wielder with a mild urge to do battle with any unfamiliar animate being they may encounter. While not difficult to resist, this power can cause a lingering sense of dissatisfaction if the user should fail to wound or slay anything they could safely engage without retribution.

The weapon appears as an unusually large battle-axe with a lengthy iron haft and a long, broad recurve blade. It is most commonly wielded with two hands, save by beings of formidable size and strength.
Chitin Stinger

The Chitin Stinger is a divine weapon created by Parvus to facilitate the creation of insects. It is a shard of chitin infused with primordial venom, created from Parvus' flesh. Primordial venom is the source of all common insects' poison.

## Artifact Powers

The Chitin Stinger is a potent weapon, capable of poisoning organic beings, as well as inorganic objects. Inflicted regions will rapidly decay, and break down.
Cenekyn

The Cenekyn (Sane-k[eye]ne) are a Holy Order created by Roog given the express purpose of protecting the Vallamir residing in the north of Kalgrun. Blessed with skills by their patron deity, the Cenekyn are skillful warriors and devoted defenders of their homeland. They currently reside within the divinely constructed monastery crafted by Roog, the Yn-'e-Kynweir-Alwyld. Since their founding, the Cenekyn have since transformed from a Holy Order for the defense of Vallamir into the governing class of the Valla proto-state, Eis Laen. Under of the leadership of the joint monarchs Aesc and Emla the order has begun to construct monastery outposts across the north east.
Luft Stone

The stone used to create Azura’s floating temples and the Curators of the Vault of Souls. It defies the gravitational pull of whatever body it floats around in just the right way to act as if it was unaffected by it while also not falling off it if it is moving. It is indistinguishable to mundane Granite in all other aspects.
Linguja

The Cradle of Fear

Linguja is a tropical island with a rich ecosystem and boast a menagerie of animal life. Currently, it possesses no intelligent animal life, but is home to abstract terrors and haunts created by Ekon.

It is a large island. It has abundant vegetation and rivers, forests with mighty trees, and jagged mountains which encircle half the island. Beneath the surface is a seemingly endless network of tunnels and large cavernous hideaways. It is populated with animals from deer to rabbits.

1. ↑ Ekon creates some islands - https://www.roleplayerguild.com/posts/4852686
Desolate Dragons

## Brief Overview

Born from Orvus' anger, transformed from Fire Dragons, these are dragons fueled by extreme aggression and rage. They cannot be reasoned with, are territorial to a fault, and will attack anything that moves if they are hungry enough.

## Physical Appearance

> "The screamed in pain as their bodies blackened, as their claws and fangs grew sharper, as their alluring eyes fell to but pinpricks of scarlet. Their screams turned to rage, as one by one they stood up, turning gazes of malice in the direction of the other dragons. Then with flames of crimson, they began to fly at the other dragons."
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There were but seven before the Age of Lords at the end of the Age of Monsters, and each had a mate, save one. In that time, they have multiplied and spread out over the world.
North Pole

*See also Isle of Twilight.*

Map of the island on the north pole

Galbar's north pole is home to several features. Precisely on the north pole itself is a very steep and tall mountain which pierces into the Blue. Atop this mountain is anchored the floating Sky Bastion. Surrounding the central mountain is a ring-shaped mountain range. Beneath the central mountain, accessible via a hidden ravine, is the Vault of Souls. The valley here is buried under a considerable ice cap, further concealing the Vault's entrance. This central island, a couple hundred kilometers in radius, was made by Azura. The sole occupants are the Curators.

Surrounding the island to a distance of over a thousand kilometers is an ice sheet created by Ashalla. This ice sheet is covered by innumerable ice sculptures, some depicting familiar people, places and creatures, some being more abstract in form. Although the individual sculptures are transient, the natural forces shaping the ice sheet seem to always produce new sculptures. Although the natural forces lack creativity, the ice sheet is populated by winter-spirits who bring in fresh creativity from down south and create new ice sculptures.

Besides being an act of artistic expression on Ashalla's part, the ice formations also make it very difficult to traverse the ice sheet on foot.

1. ↑ Azura creates the mountains at the north pole and the Vault of Souls - https://www.roleplayerguild.com/posts/4858352
2. ↑ Ashalla creates the ice sheet - https://www.roleplayerguild.com/posts/4862151
3. ↑ Ashalla creates the winter-spirits. - https://www.roleplayerguild.com/posts/4873171
Daedalus

## Summary

Daedalus is the demigod of craftsmanship conceived accidentally by Ohannakeloi during the Age of Lords. Much like the other demigods, Daedalus considers the shere of Galbar his home and spends his time wandering the vast expanses of the strange world . Born from inanimate stonework, Daedalus' personality is that of a blank slate, save for his strange love of mortals.

## Parentage

In the attempt to shape an avatar to act as an extension of his mighty will, Ohannakeloi; the stone tyrant, sculpted many unsuitable candidates from all manner of stone.  Discarded, and left to return to the earth, the residual divine power within these statues coalesced into a single form, thus Daedalus was born.

## Portfolios

### Craftsmanship

From the first moment of his existence, Daedalus has had an innate connection to the workings of wood, metal, stone, and clay. Within his pale hands, even the most entropic of raw materials can be shaped into masterworks fit for the gods themselves with efficiency rivaling that of the greatest machines. As gifted a craftsman as Daedalus may be, his true gift lies in his ability to empower others (namely mortals) to perform feats of incredible craftsmanship through tools, facilities, and blessings gifted by the hand of the craftsman demigod. Regardless of what those he empowers create, be it a simple plank, or a fearsome sword-- all are absurdly resilient, their durability alone allowing them to to stand the test of time for a century before showing even the slightest bit of weathering or degradation. Mechanically, the innate enhancement functions as a multiplier, meaning that the better the raw material Daedalus' gifted have available, the greater the final product will be (in terms of both quality, and durability). Consequently, the (typically) mortal disciples of Daedalus are only limited to use of (any) material available within the area around them, as well as whatever they may have on hand at the time. As magnificent as these empowered works may be, the innate reinforcement present within all becomes far less effective on designs as they become larger and/or more complex.

## Persona

Daedalus' form is that of a slightly hunched, thin, humanoid of marble complexion.  When standing, Daedalus sits at about six feet in height, and weighs around twelve hundred pounds. Like the rest of his  spindly body, his arms are long and thin, stretching into five unnaturally lengthy digits; all of which possess an inhuman level of dexterity and precision.

 Though his smooth, rounded head is almost like that of an alien, Daedalus' features come off as more 'incomplete' and curious rather than menacing.  Sporting no visible mouth, or ears or nose-- large, finely cut sapphires; deep and beautiful like the ocean, dominate his face.
Branch of the World Tree

The Branch of the World Tree was a monument created by the goddess Phystene during the Age of Creation. The Branch is a literally part of the World Tree that was able to breach the boundary between Phystene's sphere and Galbar. It is located on the Eye of Desolation.

## Power Summary

The Branch of the World Tree has an aura of roughly ten miles that increases fertility of all living things within, as well as creates sap that has an increased fertility bonus and can even restore fertility that has been completely lost.
Hohm

Hohm is surrounded by a ditch filled with wooden spikes. Its many longhouses house the whole tribe.

Hohm is located on the northern tip of Yentoi.

### Inhabitants

250 Selka of the Wuhdige, Byuto and Patum tribes (Age of Lords)

### Creator

Settled by the Wuhdige tribe in the late Age of Monsters.

### Age Created

Age of Monsters.

Hohm is the Wuhdige capitol. It is a small settlement centred around Home Cave, a large cave in the cliff wall next to the sea. Ever since the Patum moved into the settlement, the selka there have begun living in longhouses instead of burrows. Littering the whole settlement are drying racks for fish and meat, as well as remains of the old burrows the Wuhdige used to live in. Surrounding the settlement is a spike ditch to keep invaders off.
Dreamweavers

Dreamweavers populate the Palace of Dreams. They were made by K'nell to make dreams in his absence and maintain the Palace.

'He would need attendants. K’nell knew this foremost, knowing that he alone could not possibly host such a thing alone. ...K’nell’s gaze landed on the ceiling of the ballroom. Slowly etchings and murals began to scratch their way on the surface of the palace. The illuminations slowly formed and K’nells smile widened. Made of the palace, made of dreams, his new creation suddenly plopped out of the ceiling and crashed onto the floor below. Slowly more and more fell to the ballroom floor, each landing with such a thud that it created a simple melody, until finally it stopped. In front of the god stood a small host of creatures, non sentient but all willing. They were mere orbs made of K’nells own dreams and thoughts, much like the palace itself. Immediately K’nell felt a sickening kinship with them. He wasn’t sure why, but it disgusted him. Could it be perhaps, that these servants were to him as he was to his own creator? Existing simply to make dreams in his absence and upkeep the palace. With a dismissing wave of his hand the dreamweavers scattered, finding rooms to begin their creations and leaving K’nell with his thoughts.'

1. ↑ K'nell makes the Dreamweavers - https://www.roleplayerguild.com/posts/4839385
Demons

The quiet infestors of this new reality

### Notable abilites

Superhuman strength, speed and dexterity, Personalized Abyssfire weapon construct, Corruption-based possession

### Might Cost

3 MP - Demons2 MP - Lesser Demons (Ecosystem)

Manifestations of THE ABHORRENT's twisted desire, demons are as entropic as their creator, their true forms anathema to the eyes of creation. Creatures of limited sentience, they yearn to feed upon every corner of reality, constantly shifting and evolving to better suit their environment and or will of ANZILLU.
Haze Men

Artwork: 'Stem', by Austen Mengler

### Notable abilites

At-will self repair, extreme strength and dexterity, difficult to spot when dispersed

Mark II Nanyte Cluster Perimeter Controls, or Haze Men, are semi-magical creatures used as security staff by Chopstick Eyes. They are not sapient, but reasonably intelligent. When calm, they display curiousity in their surroundings, though they are not especially social, and remain on-task with great stubbornness.

Built for combat, Haze Men are incredibly strong and fast. However, their stamina is low and they must rest after only a few seconds of maximum exertion.

Their curious, dust-like constitution lacks a circulatory system and can close wounds swiftly. As such they are quite resistant to stabbing or cutting blows. They are more vulnerable to hard impacts, due to the rigidity of their bodies, and vibration-based attacks that weaken the bonds between their nanytes. Haze Men can lend or give nanytes to other Haze Men, but cannot regenerate mass once it has been lost.

Occasionally, Haze Men will 'coil' into their surroundings, dissolving into their constituents (dust and dark magic) to hide in crevices, carpets, sand, and shadows. Once coiled, they can reform and burst into action quickly, or move very slowly. Coiling takes a minute or two.

Haze Men require occasional input carbon-based nutrition in order to function, as well as occasional supplements of silicon and iron. When undernourished, they can go dormant for long stretches of time, though not forever.

'Cleaver', by Aaron Nakahara (Cobaltplasma)
Hermes

A smiling Hermes

Also known as "The Dreamer." She is the progenitor of the dreamer race and romantic partner of Xiaoli, the avatar of Shengshi. She was created by K'nell with the purpose to "experience" but quickly grew into a woman of her own. She has great plans for Tendlepog as well as for the future of the dreamer race

She is in possession of The Winged Sandals, The Narzhakian Club, the Spear of Fishing, and the Book of Abanoc.

## Titles

* The Mother
* The Scholar
* The Quick
* The Martial Artist
* The Dancer
* The Big Spoon (Joke)
Camels

Camels were created by Chopstick Eyes on the Carnal Steppes when she felt the need: the need for a steed. They now have a stable population there, their thorny temperament well suited to the general mood of the place.

Further camels are located in the Gemstone Gardener forest on the Kick. These have been modified by Chopstick Eyes to be smaller, more nimble, mottled, and generally rather deer-like, as is fitting of their new home. They generally do not venture into the Feasting Forest, because they aren't idiots.

A third population of camels have been further mutated to live in the Kick's highlands. These are vicunas and guanacos, South American camelids that preceded llamas and alpacas. As of the Age of Lords, camelids are one of the Kick's very few animal species, the only one not either a bird or native to the Feasting Forest.

Chopstick Eyes frequently keeps spare camels in her pocket for testing purposes. As all of camelkind owes Chopstick Eyes a tremendous amount of money for their existence, they have no right to complain about this.

Due to bookkeeping errors, they may or may not actually be a 3 Might überspecies.
Soul Oysters

Soul oysters are a special type of bivalve mollusc created by Katharsos and Ashalla in the Age of Creation which primarily inhabit the Great Soul Reef. They function similarly to regular oysters, except they have the special function of filtering soul ash. They attract soul ash to themselves, drawing it in from the waters around them. It sifts through the soul ash, extracting impurities from it and expelling the purified soul ash. The impurities, mostly 'charcoals' of memories which survived incineration in the Sky of Pyres, are then transmuted into insoluble magical black pearls. The expelled pure soul ash makes life around the oysters more virile, thus providing more food for it to feed on.

Soul oysters were created because Ashalla found that the water underneath the Vortex of Souls had become bitter tasting (to her divine senses) from the impurities in the soul ash. After conferring with Katharsos, Ashalla created a mollusc which Katharsos blessed with its special soul ash related properties. The soul oysters were then distributed across the region which became the Great Soul Reef in order to cleanse the water of the impurities in the soul ash.

Soul Oysters were created for 3 FP by Katharsos, contributing to his Purity Portfolio.

1. ↑ Creation of Soul Oysters - https://www.roleplayerguild.com/posts/4846974
Li'Kalla

Li'Kalla is Galbar's Goddess of Rain and is the owner of The So'E, the sphere responsible for all of Galbar's clouds.

## Story

### Beginning

For reasons unknown to her, she was called forth to this Universe by the Architect and given ultimate power, so she tried to fulfill her duties while seeking a way to heal her broken mind.

She was a shattered person, who was amiable and warm. Plagued by her memories of her previous existence as a human girl betrayed by her own family, Li'Kalla couldn't help but weep and be afraid of expressing herself.

### Blossoming

After making some friends and interacting with her fellow Gods, Li'Kalla had begun treading the path toward healing and acceptance. This was cut short when Vakk attacked her and shattered her soul into several shards. She lost control of her body to the most dangerous shard and a long quest to help her regain her body was started and involved the collaboration of many of her friends, but when they got close to fully healing her, the shards and body vanished without a trace.

### Put Together

She is put back together by the Architect in a rather violent way and loses access to most of her memories. She becomes confident in herself and can now look toward the future and pursue her goals. She created a race, the Vallamir, with the help of Arae, Roog, and Kalmar.

## Mastery of Rain

Without rain, there is no Forest. Without rain, there is no Lake. Without rain, there is no Ocean.

Rain is as essential a part of Galbar as life or death, and Li'Kalla understands this very well. With control over Rains of all kinds, she's one of the Gods responsible for keeping the land of Galbar alive and breathing. She can control where vapour concentrates, when it precipitates and how it precipitates as well. Localised ice rains, snowings and such are well within her portfolio, even during summer time.

### Abilities

- Supernaturally good art skills, mostly with ink brushes but also with true painting.
- Supernaturally good art skills, mostly with ink brushes but also with true painting.
- A pair of wings to allow fast, graceful flight.

## Appearance

Li'Kalla takes the form of a beautiful, seven foot tall human woman with pale skin, glowing white hair and gray eyes that shine bright silver when feeling excited. She is slender and rather well proportioned and she wears an ornate dress with golden highlights and a cutout for her navel. She is barefoot but is on the lookout for proper footwear.

## Creations

Li's Island (Unnamed)

Protocreatures of Li's Island

Vallamir

Valthumir

Dragon Goddess's Scales
Isle of Twilight

*See also North Pole.*

Perpetually shrouded in the shades of dusk and dawn the Isle of Twilight sits lonely atop the crown of the world, sounded by a vast ice cap. Home to none it is the final resting place of many, as the Vault of Souls is located beneath it's central mountain. Around this mountain are flat ice covered plains and around them a ring of tall mountains. The central mountain, along with siting atop the vault stretches high into the sky, tall enough that it is always in sunlight. sat atop it's peak is the Sky Bastion, a fortress shaped like two turbines, one inside the other.
Iuoloai

Iuoloai are a species of large beasts created by Ohannakeloi during the late Age of Monsters. They are mostly independent but will follow either the five legendary beasts created by Ohannakeloi or any other being of sufficient command and presence. They can live in most environments which can support them, cold and heat matter less than a high nesting place and areas to rest.

## Description

Iuoloai (singular Iuoloa) are a large omnivorous species of bat, their most distinguishing traits from other bat species are their size, their young are typically the size of adults of other species of bats, as well as their far greater sonic ability.

They are mammals with forearms adapted as wings, the specific articulation of their wings allows for greater control over their flight surface than more fixed-wing designs.

Iuoloai primarily eat fruit or nurse when young however as they grow they begin hunting animals significantly smaller than themselves, typically killing or stunning using their sonic weapon and then safely consuming the creature. Iuoloai do not like to fight what they plan to eat and typically will only fight when cornered, defending young, or under the control of another presence.