recursal/Fanatic-Fandom huggingface dataset:
Fauthugal

**Fauthugal** is the clan's name for many a thing. Newcomer, bottom trash, wormfood, swordsucker and many more.

*Fauthugal*'s are orcs that have yet to prove themselves within the clan. Any new orc who joins the clan starts off being stripped by it's name, titles and ranks. Since none of these are deemed any worth and of the past. You now are bottom trash, a maggot, shit and usually welcomed with a beating. As an Fauthugal you got to understand you are worth nothing until you prove otherwise.

As a *Fauthugal* life in the proving grounds is hard, you got to live off the scraps of the others or what else you can claim for yourself. A hard life harder than life is for the orcs in the clan who have names. You are considered an easy kill until having shown otherwise. Not all Fauthugal's survive long enough to prove themselves worthy and tough enough to become part of the clan of named orcs and recieve their respect. Some step on the wrong orc, gets killed in combat like many others or humiliate themselves beyond avenging - they're constantly tested and put to fight each other in many situations. Most Fauthugal's find themselves in the frontline, taking up risky tasks to earn respect, by bashing the skulls of the clan's enemies and the other competing Fauthugals. There's no giving up if you want to rise up.

It also happens that Fauthugal's are killed off by the orcs of the other clans, because they end up fighting the wrong orc or simply forget to watch their back. Sometimes an Fauthugal bests one of the lower ranked orcs, doing so earns this orc credit and will help it on it's way up in the ranks. But it's also dangerous if the killed orc had alliances, whom will most likely try to strike back, at a more convenient moment.

As an Fauthugal you have to fight and work for the clan's best. Only that way you can step out of the mud. For some orcs joining a new clan, it isn't always a bad thing that you have to begin over. It's a clean start. A hard one.

When an Fauthugal joins the clan he or she have to make an offering and swear loyalty to the current chieftain of the clan, that this one's life now belongs to the clan and that there is nothing of the past, and only the clan's future.

There's no real time range from when an Fauthugal join the clan and is given a name - being *rebirthed* as some refer to this ritual. It's the clan's superiors who one day decides a fitting name for the Fauthugal. Some orcs fail and go for a long time waiting to have proven themselves worthy to no longer be an Fauthugal.

The name given to an Fauthugal is one that usually matches with the skill, deeds and proving-ness he or she have earned. Some clan's do it differently, but that is usually the way it is done.

**Tip!** See the other ranks above Fauthugal to get an understanding of what a Fauthugal might strive towards.
Sûnt

Sûnt is a Shira-hai, born and bred in Gundabad. He is Pizurk, and with that rank he is commanding a unit of Fathugals. He specialises in tracking and capturing slaves to work in the mines.

He is quick to pull out his whip, wether it’s a slave or another fellow uruk.

Sûnt is co-leading a gang of Shira-Hai with Sag'rug. currently they are conflicting with Akrûz and his Nadak-Hai and Gûrznârkh's band of misfits.
Audrey O'Hara

**Ocupação(ões)** | * Cantora;
* Compositora
 Período em atividade
 **Gravadora(s)** | * METROPOLIS Records

**Roxanne Swabey** (Barcelona, 18 de abril de 2011), mais conhecida pelo seu nome artístico **Audrey O'Hara** é uma cantora e compositora de Pop.

## Discografia

Ver também: Discografia de Audrey O'Hara
Álbuns de estúdio

* 2016 - Beauty Die
* 2017 - AFTERyou

## Prêmios e indicações

 ***AFTERyou*** | "Music" - "Everybody Knows" - "Live Your Life" - "Crystal Eyes" - "You'll Learn To Love Again"
Shira-Hai

What others think about the breed

*I have seen many battles against orcs, experienced and even contested. So I know one thing very well. There are many different orcs. They have different statures, different skin colors, and they also have different characteristics. I had the greatest horror in my life when we had battle lines against the battle line. We on the one, and this*
horrible Breed on the other side.

We were sure of our cause, we were standing in a shieldwall, had good spearmen behind it. But then they came. Black-red larger orcs, with strong legs. They jumped. Some from where they stood, others with runup. If I had not seen it myself i wouldent believe it! So far can no normal man jump, and normally not a normal orc. But they jumped right in to the middle of the shields. They ripped us appart, knocked the spars away. They tore a huge hole in our defense. I just got away with my life, and I was lucky that i only lost one eye and a piece of my nose.

 -Yrynyc, old soldier of Gondor and his campfire stories.

**Description**

Hora Hai, Shira-Hai, Ângâsh-Hai and Nadak-Hai
This breed of larger orcs were created for fighting. They are known for their blood lust, their agressive combat fighting style, and especially to jump on their enemies and throw them to the ground.

The "Great Ork" and his tribe belonged to this species. They were the descendants of those tribes who, at the end of the Second Age, destroyed Isildur's army and killed the heirs of Elendil.
The Shira-hai living in the mountains have a black skintone, which often has a red pigmentation. In contrast to their rather gray kindreds in the steppe, which are said to fade, the longer they are exposed to the open air and the sun. In the case of the steppe Shira-Hai, which are mostly wildly born and have been living on the surface for generations, the coloration is now more likely to be inherited.

 Stature
 Skin
 Face
 Eyes
 Limbs

 Fîm (Youth)
 Uruk / -lob (adult)
 Maximum age
 Whelpling time
 Number of kids in one brood

**Self image**

Many Shira feel very connected to their breed. Especially the Shira who live at and around Bush Urbar feel very connected and are proud of their tribe.

They are proud Goth-hai, and are also proud not only to be mere war machines like the Mazauk-Hai, or to be as old and dusty as the Dura-hai.
Зомби пулемётчик

**Зомби пулеметчик**- это довольно распространенное враг в Zombie Army Trilogy. Вооружены пулеметами MG 42. Первоначально члены Ваффен-СС, эти зомби были специально созданы, чтобы быть умнее, сильнее, и намного более смертоносным, чем их младшие братья. Убийство зомби пулеметчика может занять много времени, в то время как обычный зомби будут убиты одним выстрелом в голову, это может занять до 5 прямых попаданий в голову. Взрывчатые вещества могут нанести неплохой урон.
Sag'ruk

Sagrûk is a broadly build shira-hai that hails from Cirith Ungol, where she has served several different units, but was for unknown reasons pushed out, and had to make her living from less dignitive ways.

When it comes to behavior, she's a quiet one, but you'll know very soon if you've made her mad, not because she'll warn you, but simply because of her assaulting you out of nowhere.

Not long ago she took a hefty sum of money in change of protection for a filthy nadak-hai that wanted to leave Cirith Ungol with his brewery the Akul-maj, because of great debts, to the wrong uruks, within the bastion.

On her travels she encountered many troups that tried robbing them, but she made quick work of them, as she has a tendency towards just bear-hugging her victims, and slam them to the ground.
Blunderbuss

The Blunderbuss is the weapon you get when you upgrade your first time. It fires one shot with a cool down. The more you upgrade the bigger it gets.

### Attributes

* Single shot
* Medium cost
* Long range
* Slow fire rate
* Grows in size each level
* Grows in HP each level
	+ Colliding with other bullets lowers this HP
	+ Laser instantly lowers HP to 0
* No ricochet
	+ Can't be shot too close to a wall
Shirku

***Shirku*** can in short terms be explained to be the same as a "scout", but only to a certain degree. Because the role of being a Shirku, is divided into two roles: *Hanun* and *Hoital*.

* **Hanun:** the actual *scouts* of the clan, who's primary job of observing foreign or hostile groups, as well as prospecting unknown territories. In order to do this job best, the hanun must be able to move easily in terrain and be familiar with the faults and dangers of the environments nature. It is also necessary in this profession to act inconspicuously and to be able to hide from the potential of being discovered.

* **Hoital:** the *hunters* of the clan, who's job are being primarily responsible for the gathering and sorting of the food supply, and there for often work alongside the scouts in the exploration of areas. Their main attention is on the hunt, there for they act more as hunters than as scouts. The hoital also have an in-depth knowledge of the essences of different plants in the environment.

It is necessary to understand that these two occupations are often executed by the same orc, the ***Shirku***, but that the tasks are different and the professional knowledge ranges from orc to orc.

They're often given the tasks to track down prey such as beasts, enemy humanoids or other specimens. The shirku's a favored by many within the clan for their knowledge, but any shirku knows that it is a profession with great risk as well as reward.
Uruklata

Uruklata describes the social underclass among the Orcs. Most races are Uruklata, such as Ûsthar-Hai, Gimba-Hai, Naz-Hai, Ronk-Hai and Snaga-Hai.

A Uruklata is usually severely disadvantaged in society, and is often bullied into submission by Goth-Hai. But an Uruklata individual it can work itself out of the gutter to a Goth-Hai status. It is possible through outstanding and powerful deeds to become a Goth-Hai, in order to provide themselves, and maybe their descendants, with a better position in society. Though their offspring will most likely still remain Uruklata.
GunGame.io Wiki

## Welcome to the Wiki

Welcome to the Gungame.io wiki! Here you can find information regarding rules, guns, strategies, and all things Gungame.io!

Or at least... soon!

## Categories

* Rules & Scoring
* Weapons
	+ Pistol
	+ Blunderbuss
	+ Shotgun
	+ Rifle
	+ Machine Gun
	+ Laser Rifle
	+ Scythe
	+ Guided RPG
	+ Flamethrower
* Strategy
	+ Sprinting
	+ Weapon Counters

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Useful links

This page is for the clan's members to get an overview of useful links. They're are because of that not all meant for visitors outside the clan and there for in some cases will be in danish.

1. Wiki of Grat U Murdur
2. Orklager
3. Nuclear Snail Studios-Youtube
4. Nirahams verden wiki (DK)
5. Helios Live
6. DOF - Dansk Ork Fælleskab
7. War in the North
Agandaûr

Agandaûr is, like the Mouth of Sauron, a Black Númenórean. He is Sauron's lieutenant, though always ambitious and hungry for power. He was sent to the north to organize an army and conquer the Free Peoples on a different front.

Agandaûr is in direct command of the Orcs of Gundabad and the sorrounding areas, leading The Black Council. He is a cunning leader and a powerful mage
Ûsthar-Hai

### Description

A very numerous breed of the lower orcs. The Ûshtar-Hai were strong and many. They served in the dark armies as workers and infantry.

 Stature
 Skin
 Face
 Eyes
 Limbs

 Fîm (Youth)
 Uruk / -lob (adult)
 Maximum age
 whelpling time
 Number of broodlings in one brood

### History

The Ûshar was most likely formed during the first and the beginning of the second period from nothing but useless raâ.

It is strongly assumed that the Uruks, which were not suitable for the breeders or the war, were employed for everyday work, have multiplied themselves over several millennia, until their own working-class people came into being.

One should, however, not underestimate the people of the Ûshar. They are the smallest cogwheels in the gearbox that keep all the big gears running. Without them, there would be no one who ordered the fields, prepared the food, supplied the troops, built buildings, provided the cattle, and ...

### Self image

The devilish thing about the people is that they know they are important.

In rankings of the great Uruks one often hears that one or the other has poisoned his adversary. However, it is often the case that an Ûshar has poisoned one or the other because he has been badly treated.

Especially in war, the Uruks are often used to drinking and eating, and rarely to think about where the whole thing comes from or is prepared. The Ûshars often have just as little notice.

Many a clever Uruk looks through the game, and uses one or the other Ûshar to his advantage.

 Common
The Black Council

Before there was any spiritual alliances between the clans, the shamans of the 12 most influencial clans of Mount Gundabad played a dangerous games of shadows and deceit. These "games" often ended out in clan feuds where the only winners were the ones that wasn't involved. There was rumors spreading throughout between these shamans that Gorbit was acting wierd, and sparks of schemes started flowing. This was the start of what the shamans in the black council calls the forging of "the Iron band".

   The Black council was the shamans of the mountain left behind to rule, when Maugoth Gorbit left. Gorbit hasn't been seen ever since. Behind him, Gorbit - according to rumors - left instructions of how Gundabad should be ruled in his absence, but as quickly as the orders were given, as quickly were they dismissed and forgotten.

Without Gorbit's supervision, the council has been closing in around itself more, and their general doings are being withheld from the public population of Mount Gundabad. After this, less and less orcs dare stepping to them, by the mere fact that most orcs that do tends to dissapear. Normally the shamans answers to the ruler of the mountain, but after these events about Gorbit, that scale has tipped and turned in the favor of the shamans. Under normal circumstances this would also mean more political power for the common shamans in the clans, but actually in this specific situation, it's quite the opposite. Every shaman is closely watched, by the council's spies, that has infiltrated both the shamans ranks, and the general population of their clan.

The council draws their wisdom and guidance from the 9 evil spirits, which guides them in times of both war and spiritual manners. They're the ones that makes sure the spirits are pleased and are praised in respectable amounts during the months. These praisings tends to reflect the state of situation Mount Gundabad is in.

Okup Shakamb has actively been preaching that Gorbit was dead, and since that day the rumor reached the council, the political iron grip they had on Gundabad has only become stronger.

In recent times after the unification with Murdur the black Council has been lead by Agandaûr, the black numenorian.

**The shamans present when the iron band was forged was;**

 Golub of clan Huvorgha

Lurog of clan Bur'zath

Matuk of clan Krach-Ul

Wurtguth of clan Ilguz

Zuhgan of clan Nalt-pluthuni

Varkgorim of clan Asth Bajrak

Gholug of clan Burz-Skut

Drutha of clan Topa-Foshnu

Grûnag of clan Hundar-Mubus

Routhu of clan Kal-Butharog

Nargôl of clan Talun-Hom

Kharzug of clan Virr-Gal
Videos

**Welcome to the video corner of Okup Shakamb**

This page contains a few of the videos, which we would like you too check out - featuring the clan in our northern regions of Mudland, as well as in our current stronghold of Lûg-Talan.

If you're interested in more videos, pictures and more - check our Instgram and Facebook where we have plenty stored for our fellow maggots.

This corner of the wiki will be updated as time goes pn.

1. **Footage from War in the North** - A danish larp made for and by orcs
2. **Trod's speech** (danish), from Helios 2015
3. **Southbound raiding group beats down a pack of human-wolves** (english), from Drachenfest 2016
4. **Intro video made by a ex-fan and now full-blooded member of the Clan**, which leads up to video footage he caught during a larp (danish), from Helios 2015

Check out our Youtube-Channel until then - beware most of it is in danish

War in the north - Hightlight -1War in the north - Hightlight -2War in the north - Hightlight -3War in the north 3 part 1War in the north 3 part 2Sacrifice of the mudblood-elfSacrifice of the mudblood-elf - video from Helios June 2017Orcs of Clan Okup Shakamb beats up Ulvebarne - Drachenfest 2016Trod's Speech (danish)English subs.Intro (til April videoer) - Klan Okup Shakamb
Professions

In any clan there's a divided set of tasks between ranking and profession, but they are usually connected. The Durba is usually the Warchief of the clan depending on it's size, and the Bâz is the ones below that rank, as is it the case in Okup Shakamb. The term profession is most often used in the ranks of the Pizurk, due to their task, trade and profession most commonly is what makes them stick out when they're not just acting as soldiers.

### **Overview of professions inside the clan:**

- Shirku
Zau'Gaash

**Zau'Gaash** was the 4th leader of the Clan. He is the offspring of the first warchief of the clan, Vonor. He is a grim looking Shira-Hai standing 5.9 foot tall and is a mean bastard worthy of the same flame burning inside his father. This Uruk is a big-mouthed son of a bitch, and one who got the strength and force behind him to pull off most of his opposers. Back when he was just known as Gaash, he was the Nûrlal of Trod back when Kashmar was Warchief, until he later abandoned the way of the Frûmgrat, which Rakothûrz had shown him, and instead took the path to become the Durba of Clan Okup Shakamb by defeating the sitting Durba.

Gaash was punished by Kashmar on one of the raids to the south. He was beaten and shamed in front of the entire clan, for not showing up for muster. Gaash grew a burning hate for Kashmar since that day. Gaash swore his revenge on the name of Mautark, one of The nine evil spirits, and eventually one fatal day Kashmar fled the field of battle. Gaash made his move and gathered his supporters, challenged kashmar to a duel and by winning it, and killing Kashmar the coward, Gaash took control of the Clan, claiming the title of Durba.

He has shown himself to be a cunning leader with a violent temper and a burning hate for the uruklata.

   Gaash is very proud of his origins and his breed and in that way likes to show off in order to live up to his father's reputation. He's seen both in the front of the clan's forces leading alongside the Officers , and in the back scheming and plotting his next kick to the face of the lower orcs. Gaash have no respect, as most of the orcs with name's have, for the snagalatta, who deserves nothing and is always in mud until they prove themselves worthy. He enjoys putting them to the test and always have his eyes on the ones upon to rise, and tend to put them in the spotlight just to beat them down again.

He is the black flame of Okup Shakamb, and have with his fury victories and decisions have lit many a flame in the burning hearts of the uruku both inside and outside the clan. And with that feat have claimed the title "*Zau'Gaash"*, which means *The Black Flame*.

Gaash was defeated by Goltur, whom he had sentenced to snagalatta himself, and as a punishment and to instill his reign, he took away his name. He is from now on known as Nar-Gaash - aswell as he stripped him of all rank, making him a were fathugal
Shamans

In Gundabad shamans have a very big role, both for the higher end of the ranks, as well as in the lower parts. They're the keepers of history, rituals and traditions. Apart from these they're also the spiritual translators, when the clans wants to communicate with gods, spirits and ancestors In this manner the shamans are very important to the everyday life of the orcs, as they're the link to their beliefs.

   The duties of the shaman in the clans have a lot of variations - it goes from: upholding the rituals which needs to be done every month, to chanting in war, to make the spirits protect his clan along with cleansing unholy places of worship in newly won lands.

In Mount Gundabad the social structure is held together by 12 shamans, also known as the black council. These 12 shamans are especially re-known and very powerful beings, that by some opinions have ascended into demi-god status, and very few orcs dare to step up to their chambers, to seek knowledge or guidance.

Every individual shaman, from the black council or in the clan of Okup Shakamb follows the tradition of taking an apprentice, some more than one. This is usually begun when they've walked their own path alone long enough, and then decide to take on the role of learning others the ways of the spirits. This relationship is often filled with competition, and most of the students tend to strive towards besting their teacher, and taking their reign. As it is common with most things as an orc.

It is widely known that shamans that has been talking to the spirits for many years, have a tendency to get mentally lost, and in that process loses their sanity. This insanity is never spoken of in a negative manner, but rather gains high respect among other shamans and those few orcs that understands what it is.

The Shamans or Shatraugs of Okup Shakamb are a part of the Frûmgrat, and mostly devote themselves to the worship of The Shakhbûrz, or one of the nine evil spirits. There are two kinds of shaman in the Frûmgrat, the Shatraug and the Dushatar.
Ânghâsh-Hai

##### ↞ **Return to the page overview of ↞ Races ↞**

The Ânghâsh-hai is a breed specifically for the war against Osgiliath. They are pioneers and bred only by the Shapog'Gûr.

They specialize in making way into the city, be it with siege machines, boats, etc.

*(! This breed are reserved for members of Shapog-Gûr only!)*

 **Limbs:**  | Despite their less wide shoulders, their arms are mostly strong.

#### **Age**

 No
The Elder Scrolls V: Skyrim Wiki

Welcome to the Elder Scrolls V: Skyrim Wiki! Feel free to join us and contribute to this wiki. Everyone is free to create a new page or edit any existing one.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
The Martial law

The Martial law is a universal rule that all uruku must follow in times of war.

It is forbidden for any Uruk to kill another uruk. This rule is ment to strengthen the warmachine that is the Dur Ushtarak Burzum (Grand army of darkness) and keep infighting to a bare minimum. An uruk that doesn't die on the frontlines is a life wasted, one less Nadak in the fight for Fitgnau and the end of all the enemys of the Shakhbûrz - to an uruk in wartime, it is almost sacrilege.

Any uruk that breaks this rule will face surpreme punishment. There fore the Officers of the Dur ushtarak burzum puts a huge effort into drilling and policing the Nadaku and make sure that the Martial law is always followed.

Ofcourse infighting will happen, it sometimes is even encuraged to keep up the fighting spirit of the nadaku. As long as the law is upheld and no one is killed - And thus clubs and batons are always a handy tool at an uruks side, to beat and bruise their rivals.
Kashmar

**Kashmar The well fed, The Coward.** was the recently dethroned Durba. He was the third chieftan of Okup Shakamb.

A broad build Ronk-Hai, who unlike his usual kin, which sticks to being slaves and Uruklata, ruled as commander of Clan Okup Shakamb.

Unknown to the Clan, Kashmar was manipulated by Trod to believe that he was more powerful than all the other Uruks of Clan Okup Shakamb, He was led to believe that his size, power and force is said to have been gained from feasting on his weaker orc brothers and sisters as Ronks do through their tough lifes. It made him believe he was a big nasty, terrifying, well-built and hardhitting monster. In fact, the only thing he actually gained from feasting on his own kin, was his size. And thus he was called "the well fed". And Trod elected him to be his suceccor, when Trod deemed himself unfit to lead, no one dared defy this decision. And so Kashmar, the Ronk-Hai was made the commanding chieftain.

But in fact Kashmar was being used as a puppet Durba, by Trod, he ruled from the shadows, using Kashmar to do his bidding, which made the Fûmgrat all powerful, if only for a few years.

During a battle the manipulating spell that Trod had put on Kashmar was broken, and Kashmar panicked, fleeing the field of battle in front of the entire clan. Gaash son of Vonor, gatherered the support of the entire clan, to challenge kashmar to a duel for the power of the Clan, and the rank of Durba. Kashmar had no choice other to accept the duel, and was killed by the younger, stronger Uruk named Gaash.

Thus was the demise of Kashmar the Coward, and the rise to power for Gaash. The path that Kashmar had taken led to him drawing his final breath and death.
Gortag

**Gortag** is a short but strong proportioned Shira-Hai, who recently came back to the clan after having gone missing for a little over a year. He went on a journey around the time after the execution of Mortwerk, a Hora-Hai, who by rumours went crazy after striking a deal with a demon.

No one really knows why he left, but he came back stronger and with a similar madness inside as the one Mortwerk carried. It only seems that Gortag have control over himself, as long as he is given the task to bloody up shut-mouths that won't talk. But perhaps one day he will reveal the answers to the question and how he became a little more mad.

He enjoys striking pain to others, loves t

he smell and taste of blood from his enemies - a set of features that have gained him the position as the Master of torture in the clan.

> *"If Gortag gets his hands on you, you better pray it's to fix a wound, not open several ones!"*
>
>
Rall

Is a mineral long south after the orcs

It is a hard substance of glasslike properties, in color range of acid green and a venomous yellow. The edges of the mineral is said to be sharper than mastercrafted blades, which is the reason some orcs from time to time tries to tame it's wild power.

   The orcs of Gundabad doesn't have any stories about where this mysterious mineral comes from, but it's known to be around for as long as anyone can remember, and has in some incidents been the major reason of some orc chiefs rise and fall.

Most interactions with it has ended in catastrophic events, both with the orc that touched it, and the area around him. The general oppion about rall is that it's unholy, and an unwanted thing by the 9 evil spirits, as well as Gorrum.

There is said to be clans in the Mountains of mist that uses rall in both weapons and armor, but whether this is true - and to what extend - can be argued and debated.
Mountains of Mist

Where Clan Okup Shakamb hails from.

The *Mountains of Mist* is one of many names for the epic mountain range, which stretches widely across the continent of Middle-earth. Some call it the Misty Mountains.

One of these mountains more important to the Clan Okup Shakamb, is a mountain in the northern-most section of these mountains, close to the western edge of the Grey Mountains, is Mount Gundabad. This was a stronghold of Dwarves and later, Orcs.
War on the spider

When Vonor was chieftan of Okup Shakamb there was a series of engagements against darkelfs that had invaded the mudlands. The reason behind the incursion was the theory of Vonor's lands being rich in the mineral rall, which the darkelfs use to fuel both machines and their rituals. The darkelf Narzix was the head of the incursion, and tried talking his way out of the conflict that was comming, whether he wanted it or not.

Vonor wanted to drive them off the lands, as they were intruding on sacred grounds, and they were disturbing the resting spirits. Trod was a big influence on Vonor here, as he wanted to hurry up the counterattacks, and it ended up Vonor declared full scale war upon the darkelfs.

The war was long and tedious, and costed both sides of the conflict alot, but ended up turning the favor to the orcs of Okup Shakamb.

Before the war was settled, the rall was dug up of the ground, and the darkelfs used this to fuel a ritual where they summoned a demi-god named Mobull. He walked the plane for a few moons before he was banished, by a group of shamans.

When the war ended, Vonor declared all darkelfs enemies of Gundabad, and were to be attacked on sight.
Пистолет Люгер

**Люгер P08** - парабеллум это лучший пистолетв в Sniper Elite V2, Sniper Elite III и Zombie Army Trilogy. Это пистолет используется немецкой армией и его можно подобрать у погибших офицеров.

## Описание

Автоматика пистолета работает по схеме использования отдачи при коротком ходе ствола. Запирание канала ствола осуществляется при помощи системы шарнирно соединённых рычагов, находящихся в обычном положении и при производстве выстрела в положении «мертвой точки» (Рис.1). В таком состоянии исключается складывание рычагов под воздействием прямолинейного давления затвора при выстреле.

Подвижную систему оружия составляет ствол со ствольной коробкой, внутри которой монтируются детали механизма запирания и ударного механизма. Ствол (с мушкой на дульной части) соединяется со ствольной коробкой при помощи резьбового соединения.

Ствольная коробка со стволом имеют форму камертона. Внутри вилки камертона помещается и движется затвор с ударным механизмом и выбрасывателем. Затвор сочленен с шатуном (передний рычаг запирающей системы), а последний с мотылем (задний рычаг). Мотыль в месте соединения с шатуном имеет два ролика с насеченной поверхностью, выполненных с ним как одно целое, которые и придают оружию характерный узнаваемый вид. При закрытом затворе мотыль и шатун ложатся на ствольную коробку так, что ось среднего шарнира становится ниже осей переднего и заднего шарниров и таким образом осуществляется надёжное запирание затвором канала ствола, поскольку шатун и мотыль образуют между собой тупой угол, обращенный вершиной вниз (Рис.2). Вся шарнирно-рычажная система пистолета по устройству является кривошипно-шатунным механизмом, в котором ползуном является затвор. Собранные со своими деталями ствол и ствольная коробка могут двигаться в пазах рамки в продольном направлении.

Ударно-спусковой механизм ударникового типа, оснащён разобщителем, который позволяет вести только одиночный огонь.

Ударник находится внутри затвора, взводится при складывании рычагов и сжатии боевой пружины передним выступом рычага затвора за боковой выступ ударника.

Боевая пружина находится в цилиндрической полости ударника и концом упирается в заднюю стенку затвора. Боковой выступ ударника находится слева, в задней части ударника, и может перемещаться в продольном окне затвора. Часть профиля этого выступа является боевым взводом. Взведенный ударник удерживается на боевом взводе подпружиненным спусковым рычагом.

Выбрасыватель расположен в затворе сверху, выполняет также функцию индикатора наличия патрона в патроннике. Гильза выбрасывается влево вверх при помощи пружинного отражателя, расположенного справа.

На левой стороне тыльника рамки находится флажковый предохранитель. При опускании флажка предохранителя вниз запирается спусковой рычаг и шептало, стопорится ствольная коробка со стволом и движение затвора назад невозможно. Ударник при этом может находиться на боевом взводе.
Thrak

A Thrak gets the morale of the troops by fear. He is a specialist in finding the doubt in the hearts of other beings and dispelling it through lessons, words or violence. He is the executor of the higher being (Shakhbûrz) who made him Thrak.

He fulfills separate orders that are above the mundane orders. He has no choice but to fulfill these orders, as he was endowed with the power.

If he were described in human terms, then he is a paladin who has been forced to believe and now impose him on others.

The Thrak serves as a sort of inquisition for the frûmgrat.

The Thrak has never wanted his job. In order to become Thrak, the Uruk (or the lob) must have a particularly strong OWN will or survival instinct. He was repeatedly pushed to his limits in his former life, which made him grow beyond himself. He has an inner strength independent of society.

This independent, strong Uruk was then shown the power of the being making him a thrak, and is subjected to eternal torture through the gift of that divine power always trying to break the Uruk who becomes Thrak. To fight against the torture makes it worse. There are doubts, but the survival instinct or the strong will, will not let the Uruk give up. At some point, the thrak learns to know every doubt and recognizes it in others. He learns to arrange himself with the will of his god and fulfills the tasks he sets for him without, however, giving up the fight. Ultimately, a thrak is thus forced to do his deeds.

The prerequisite is, as described above, to play a character with a strong will or survival instinct. This strength must radiate the player.

The player behind it must understand the conflict between the actual personality of his character and what is imposed on him by his God as a doctrine, and strive for the Uruks in his environment to submit to the will of his God.

Accordingly, the player should have sufficient empathy to also recognize doubts in other Uruks and then fight through game offers.

The Uruk himself must not carry his inner struggle against his God too far outward. The concept of a Thrak can only work if the player acts out of order in appropriate moments, but can justify his act very, very well by faith guidelines.

A Thrak lives from inner conflict and hatred of those who are too weak to endure this conflict. That the Uruk does not give up fighting his thrak-being or surviving his thrak-being. All the other Uruks, despairing of their simple doubts, are, in his eyes, inferior creatures, as they could not bear the test he has to endure.

The Thrak is being prepared for his last trial by constant suffering. He has to show that he is ready to survive and hate his world. Only then does he receive the gift of his god.

If he fails already, he will be shamefully thrown back into the army by the other Uruks or he will die while trying to get Thrak.
Ranks

This is the orcish ranking system.

   **Maurak / Militia ranks:**

* 0. Fauthugal - Conscript
* 1. Pizurk - Private
* 2. Bâz - Group leader - In command of 5 - 10 soldiers
* 3. Durba - Commander - In command of 10 - 50 soldiers
* 4. Dur-Durba - Marshal - In command of 50 - 100 soldiers

**Maupash/ Military Ranks:**

* 0. Fauthugal - Conscript
* 1. Pizurk - Private
* 2. Pizgal - Corporal - in command of 5-10 soldiers
* 3. Gratû - Sergant - in command of 10-50 soldiers
* 4. Pizbûr - Sergant Major - in command of 50-100 soldiers
* 5. Pizdur - Lieutenant - In command of 500+ soldiers
* 6. Mautor - Captain - In command of 1000+ soldiers
* 7. Maugoth - General - In command of 2000+ soldiers

**Frûmgrat Ranks:**

* Îstugal - "scholar"

* Nurlal - learner/apprentice

**Designations:**
Vore

Vore is a sexual fetish pivoting on the idea of being swallowed whole. Due to its uncanny nature it is the center-point of many jokes and is prevalent through a worrying amount of McElroy web content surrounding Griffin McElroy, including CAR BOYS.

For a long period of time Griffin would drop in Vore related jokes into much of the content he is in from MBMBAM to CoolGames Inc to The Adventure Zone (though this is a topic of debate) to a previously believed fictional vore podcast called Big Gulp. The bit has since been mostly retired as of 2017.

In CAR BOYS these jokes are mostly a thin veneer of absurdism instead of full-fledged bits expressly about vore.
Episode 12

Watch it here!

## Synopsis

The Car Boys return home to GridMap and just kinda goof off for a while with flails and big ol' tanker trucks.

## Summary

In this episode, Nick and Griffin relaxes and do some exploration, discovering the Carkour Realm, The Giant Flail, The Coupling Feature, The Tanker Trailers and The 2-Planes Sisters.

## Significant Events

* The BeamNG.drive appears to broke the airplane mod while updating.

## Trivia

* In this episode The Gridmap shows signs of sentience in the way of a wink, as explain the Car Boys.
* The Milk Trailer can do push-ups, prabably because of his strong bones.

1. ↑ https://youtu.be/yfyTXn4fbTE?t=305
2. ↑ https://youtu.be/yfyTXn4fbTE?t=687
Symbols

Within the orc clans, and especially Okup Shakamb there is a very vast use of symbols. The meaning of these symbols can both be very complex and hard to decipher, but can also have a very simple meaning.

Among the most common symbols used in the orc society, would be The Eye of Gorrum. A symbol for Gorrum, The Light, which comes in many different shapes, forms and varies from clan to clan, and even in-between orcs.
Southbound raiding

Since the industrial part of Mount Gundabad is having such high demands, it's not always enough to feed the furnaces of the deep. Therefore the Black Council, deemed it worthy to set out raiding parties to far away lands, where valuables might be obtained and brought home.

Each clan inside Gundabad has secrets about their most valuable uncharted lands to raid, which is kept for themselfs.

Under the first raid, Okup Shakamb made contact for the first time in many years with their lost kin, the orcs of Mordor. After several sitdowns, the alliance between the two was reforged.
Blackspeech for beginners

This is only a guide for beginners to get you as a fellow orc of Middleearth started in learning the true tongue of your kin: Blackspeech.

Copied from a various set of sites, one of them being Mordor - the Land of Shadow.com

## Numbers

> 1 - Ash
>
>

> 2 - Krul
>
>

> 3- Gakh
>
>

> 4 - Zag
>
>

> 5 - Kraak
>
>

> 6 - Rut
>
>

> 7 - Udu
>
>

> 8 - Skri
>
>

> 9 - Krith
>
>

> 10 - Gal
>
>

And that will be it for now - we don't want to reveal our entirety, but to every orc we encourage to practise these in use and perhaps look further into the *Land of Shadow* (link above). Perhaps one day you'll master the true orc tongue. Perhaps one day we will too?

/Okup
Ku'Dâlgum

**Ku'Dâlgum** is a fierce experienced and stubborn warrior Nadak-Hai from Gundabad. He was originally from another clan, before he earned his place in clan Okup Shakamb. No one really knows how old is he. This uruk should've been dead a long time ago.

Goth-Hai and proud of it, and have been a member of Okup for many years making his name something of the past. He favors fighting with quick blades, but he sees most tools as a weapon in his hands. Doesn't speak unless he really got something to say, and prefers to speak with his fists and weapons. So consider yourself lucky if he holds his tongue, and unlucky if you've pissed him off.
Life of an orc

The life of an orc is a harsh one, right from the beginning. No orcs are treated differently, and they all start by being thrown into an enclosed pit, where the food-scraps of the clan is being thrown down. Here they will learn to fight for their life right from the start.

After some time the remaining kids (who did not starve, or got eaten by the others) are pulled up and start their everyday life within the clan. These young ones due to having been part of the clan since birth might have been given nicknames, but carry no real name. They begin as any new orc in the clan's midst would - they are orki and have to prove themselves. The pit was just the first step on the harsh life of being an orc.

**Age and lifespan**

Due to the harsh life of an orc, many orcs even though bred for the tough environment they live in die off early on, only to be eaten by those that prove stronger, more hardskinned, lucky, skilled or cunning. Most orcs have a life of a few years before they die in battle, to another orc, from a mortal wound of having their head cutt off or something else.

The orcs that grow old within a clan aren't always picked out and killed if having gained the right set of skills along with respect from the other orcs. They're experienced and old doesn't mean weak. If you're weak you'll die on your own soon enough.

**Goal in life**

To survive, make a name for him- or herself, must hone their skills, be deceitful and participate in many fights and preferably wars before one day finally dying having served the orcish empire.
The artifact

This is the ancient artifact prived from the grasp of the mountains of mist. It was for many years a source of power for The Black Council. The stone was used to fuel the power of the black council, and part of why they gained so much power and actually came to keep it, after Maugoth Gorbit went missing.

The stone has a smooth surface and a shiny red color to it. The few that have seen it claim that it glows at times as well.

It is said that if its smashed open, great secrets of how Gorrum tricked The 9 Evil spirits into servitude - but if this is true remains to be discovered.

Power of the artifact**:** When you look into the artifact/the Eye of Gorrum, it enables the one doing so to look into the spirit world and connect with Gorrum. A powerful ability that the clan have used many times. It also helped them with the relation to Gorrum.

The Artifact is currently in the hands of **Gransh Kin-Rhak**, Dur-Ba of a union of elder wild orcs clans that have united in the south. It was given to Gransh as a gift upon his journey into the spirit world. Okup's real intention behind the token was to secretly convert Gransh to the belief of Gorrum. By accepting this gift Gransh unaware of the consequences, started his redemption towards walking the path of Gorrum, and doing his bidding. The artifact is said to slowly but surely corrupt and manipulate the holders mind, but whether this is true or not, remains to be seen.
Snaga-Hai

##### ↞ **Return to the page overview of ↞ Races ↞**

A very numerous and common breed of lower orcs. The Snaga-Hai were the smallest of all orcs and were hardly bigger than dwarfs. They serve in the orcish army mainly as scouts, workers and infantry. The Snagoth, from the Mountains of Angmar, were of this kind.

Little is known about this breed.

Somehow she had always been there and did the work that nobody else wanted. In contrast to the Ûsthar-Hai, the Snaga are not a pure worker breed, as they are often serving the army in other respects depending on their abilities, but are often found as rank and file troops.

A Snaga, the race, not the word used for slave - can appear almost in any column that an Uruk can occupy, whether as a servant, warrior, scout, or anything else. They are though limited by their size and by their status. No Snaga have ever gotten the status of Goth-hai, and have always been suppressed by superior breeds.

They live normally among the other orcs and have no unique cultural or physical traits of their own, unlike the Ronk-Hai.

The **Snaga-Hai** also probably survive mainly because of their reputation, because another Uruk would never let in with a Snaga.

**Self-image**

**Snaga-Hais** have no real self conception as a race. Mostly they try to copy the other races or to try and impress higher ranking orks, just to be not acknowledged in the end again by ork society and to sneak back to their underling status

Snaga-Hai can be found in most orc holds throughout the world
Gûrznarkh

Gûrznarkh is a large Mazauk-Hai.
A real brawler. Always looking for the next fight or the next uruk to bully into submission. Living for the Thrill of warfare, and the joy of killing, as he will often say "Slaium Izub Sash Mazauk!"

Gûrznarkh is Mazauk Û Shapat, Sword of war, and a Fathugal of Okup Shakamb. On the frontline he leads the Uruks from the frontline. Making sure that the Chain of command is followed.

When not on the battlefield, Gûrznarkh will be looking for his fights elsewhere. He is openly feuding with the Shira-Hai majority of Okup Shakamb, and is often scrapping against the shiras, Usually outnumberered. After the siege of Fransburg, Gûrznarkh has gathered a small crew of non Shira Goth-Hai. With this crew he ambushed the Shira-gang while they were attacking the Nadak-Hai gang, and this way he got revenge on Sag'Rug and the Shiras. Gûrznarkh and his gang preys on the uruklata in the maupash, and uses them to gain influence and power and money.

"Empty your pockets Uruklata maggot!"

Gûrznarkh was originally transfered from the Murdur Garrison force at the gates of Mount Gundabad, to okup Shakamp Maupash due to insubordination. Demoted and disgraced he was thrown into the forlorn hope that is Okup Shakamb Maupash. In Okup he hope to regain his former power and rank.
Kor'Jak

Short and scrawny, his body wracked by dark forces, Kor'Jak still command a measure of respect due to his affiliation with the Frûmgrat. Once a sergeant, joining the rest of the clan for raiding parties to the south, Kor'Jak dissapeared on one of these raids. He has recently returned from Dol Guldur, where he has been taught in the dark ways. Kor'Jak is a Nurlal within the Frûmgrat, but is ambitious and is often seen making deals or whispering in the ears of more physically powerful uruks.
Episode 11

Watch it here!

## Synopsis

It's a vintage Car Boys adventure as the Car Boys throw a new friend down a flight of stairs — before realizing that perhaps the greatest threat to their safety comes from within.

## Summary

Griffin & Nick almost immediately get distracted from the introduction to the video by NO BRAINS HILL. They drive the Gendermarie down it a couple of times and have some good clean classic car boys fun smashing it up.

Things take a turn for the sinister when Griffin suggests summoning "a couple of Busto's [2.0]". The Busto 2.0's refuse to fall entertainingly down stairs, so Griffin & Nick use Gravity Control to encourage him to fall further. This also fails, so they hit him with the Gendermarie.

This causes the tire to deflate, and Busto 2.0 does not move.

The second time they try, Busto 2.0 is launched down the Staircase and partially turns to stable God-Trash.

Griffin has the idea to contain Busto 2.0 using Busto, although as soon as Busto is spawned Busto 2.0 temporarily escapes to the mirror dimension, and is only visible in bus wing-mirrors. Then, Busto 2.0 latches on to the bottom of the bus and Griffin & Nick attempt to drive away.

Busto 2.0 escapes and clips menacingly through the ground. The boys reset all vehicles to the top of the Staircase and try to trap him in the bus. They throw the bus down the stairs, and Busto 2.0 again escapes. They launch him across the map.

Then, Griffin & Nick discover the Ramp Realm and the Cube Tube, for the first and last time.

## Significant Events

* A singular Busto 2.0 is summoned, and does not God-Trash significantly.
* The Gendermarie is created.

## Trivia

* Busto 2.0 can surfboard and skateboard.
Riimgoth

**Riimgoth** is currently the acting Bâz in Okup Shakamb. A Gimba-Hai who was sent to the north to join Gundabad's forces, and this clan in particular. His orders came as a result of the alliance created between Gratu Borka of Maubûr Takhbork'karn and Durba Zau'Gaash of Okup Shakamb.

His job is to oversee that the discipline, the loyalty, tactics, quality and training of the soldiers from Grat U Murdur is upheld. A way for them to continue to stay a part of the Murdur orcish troop-alliance known as: Grat U Murdur.

A big and tough officer with a ready club in his hand and the will discipline any soldier of the clan Okup Shakamb, should he find it fit.

Despite being new in the Okup Shakamb, his initative have been noticed by Zau'Gaash, durba of the clan. He's been taught well in the southern warfare and his skills are many. He has little patience for orcs who do not listen, do as they're told or does not live up to the standards of his expectations and future plans towards strengthening Grat U Murdur's forces.

The ones he see unfit to serve in the orcish army, he will brutally and ruthlessly send to be executed, as they are not worthy to be a part of the journey towards Fitgnau.