Deities

**Custom Deity, Your Title Here**

**Divine Rank**: (how strong within the pantheon, from 1-10)

**Alignment**: (any)

**Favored Weapon**: (some martial or exotic)

**Worshipers**: (who would naturally want to follow them?)

**Native Plane:** (where are they from? What afterlife can followers expect?)

**Symbol**: Something that easily represent them, and can act as an identifier

**General Description**: Why do they exist? What is their purpose? What relationships do they have within your pantheon? What are their goals? What do they look for in a follower? How do their followers honor them? What culture exists within their followers?

**Paladins** should represent the best and most accurate values of the deity. What can they not do? What situations compel them to act?

**Invoke:**

An easy way to create invokes is to replicate a spell of the same level from a non-divine list, or a divine spell from one level higher which reflects the goal and purpose of the deities followers.

**Pacts:** Not all deities should grant pacts. Only those whose values allow them to bargain for the ultimate price without regard for the overall quality or morality of those who gain their power.

**Oath of Worship**

A base oath should be performable on a daily basis for a believer of the deity. The act should be symbolic in some way or actively spread the message or purpose of the deity. The actual benefit should roughly replicate the benefit of a trait.

**Boons:** These can and should be very specific to your deity. Balancing their power level will be difficult without reference. For simplicity, boons should be slight modifications of other boons granted here. For example, a god of monsters may allow for a religion check in place of a Monsters check, just as Nuinta allows Religion to stand in for Aberrance. These substitutions can be mixed and matched with any deity, as always this should be a conversation between player and GM.

**Divine Rank**

Deities and divine creatures have power beyond that of all others, and this is quantified by the idea of divine rank. Normal creatures do not have divine rank 0, they have no divine rank at all; and are fully mortal. The most powerful among the gods have divine rank 10, while most deities have a divine rank between 3 and 7. The powers granted by rank are listed below. The powers are cumulative, so a creature with a higher divine rank has all the powers of the lower ranks.

Divine Rank 0:

Creatures with divine rank 0 are archangels, and prophets of the first order, and some of the demiurges. Those beings selected by the gods for greatness beyond what ordinary mortals can aspire to. Divine rank 0 grants the following benefits:

-Maximum HP per HD, applied retroactively.

-Tolerance 5 for all energy types.

-DD 16.

-Immunity to penalties from aging, and the creature cannot die from old age.

-Immunity to all diseases.

-The creature does not automatically fail attack rolls and resistances on a roll of 3.

Divine Rank 1:

Creatures with a divine rank of 1 or 2 are the greater demiurges and lesser gods; deities with a limited profile, who oversee a small corner of reality. They are full deities however, and have powers beyond those of any mortal. Divine rank 1 grants the following benefits:

-Gain a bonus equal to divine rank on attacks, damage, AC, all resistances, initiative, TEB, and TED.

-If the creature is able to cast divine spells, they may grant themselves spells.

-The creature gains a bonus to Spot and Sense checks equal to their divine rank, and gains darkvision and low-light vision if they did not already have them.

-The creature is immune to poison damage and toxins.

-The creature may use *Plane Shift* as a spell-like ability at will, but only to return to its native plane.

-The creature knows and is able to speak every language.

Divine Rank 3:

Creatures with divine rank 3-5 are the minor gods, who have some power and prestige in the pantheon, but are still limited in what they oversee. While they are grander than the lesser gods, many of them still serve other gods. Most of the deities created to act as heralds of the primordial gods have this rank. Divine rank 3 grants the following benefits:

-The creature gains DR/- equal to their divine rank.

-The creature treats all skills as class skills.

-The creature gains a number of bonus HP per HD equal to their divine rank.

-All damage done by the creature is treated as magic, holy, and their alignment for the purposes of overcoming DR.

-The creature’s base move speed increases by 30ft.

-The creature gains a flyspeed of 60ft with a base maneuverability of Perfect.

-The creature may use *Plane Shift* at will to travel to either their plane or the Prime plane.

Divine Rank 6:

Creatures with divine rank 6-7 are gods in their own right, with prominence in the pantheon, and an important place in the ordering of reality. Deities of this rank and above are far less likely to involve themselves directly in the affairs of mortals, choosing instead to name a champion to work for them. Divine rank 6 grants the following benefits:

-The creature may not be injured except by holy or unholy damage.

-The creature may not be *Banished* except by a deity of higher rank.

-The creature is able to observe all things occurring in their temples and in areas which have been *Hallowed* by their clerics at will simultaneously.

-The creature is able to communicate telepathically with any creature within 100ft.

-The creature gains immunity to all forms of elemental damage.

-The creature is able to appear to any of its worshippers as a vision at will.

-The creature gains the see in darkness ability.

-The creature is immune to negative effects from sanity damage (but may still take sanity damage).

Divine Rank 8:

Creatures with divine rank 8-9 are the greater gods, who have vast planes of their own, and who help oversee large portions of reality. They are rarely able to concern themselves with the woes and worries of ordinary mortals, for their reach is vast and broad. Divine rank 8 grants the following abilities:

-The creature gains a bonus to DD equal to twice their divine rank.

-The creature is able to see through the eyes of any of their clerics at will.

-The creature gains the scent and infravision abilities.

-The creature is able to clearly see all things occuring on their native plane while they are on it, and are able to *Scry* their plane at will when they are off it.

-The creature may claim the souls of those it kills, to serve in its plane.

-The creature may *Teleport* at-will as a move action while in its own plane.

Divine Rank 10:

Creatures with divine rank 10 are the primordial deities, who had a hand in the creation of reality, and who will endure until the ending of the same. Their power is beyond the ken of most, and they divide all of reality between them, into spheres of influence. Divine rank 10 grants the following abilities:

-The creature may not be permanently slain except by a creature with an equivalent divine rank.

-The creature always goes first in initiative order.

-The creature is immune to ability drain.

-The creature may change its form, mass, size, and appearance at will.

-The creature gains a bonus on all skill checks equal to its divine rank.

-The creature may use *Plane Shift* at-will to travel to any plane.

-The creature cannot be banished or summoned.

-The creature is immune to sanity damage.

-The creature cannot be *stunned*, *staggered*, *paralyzed*, *dazed*, *fascinated*, *altered*, *blinded*, or *deafened*.