recursal/Fanatic-Fandom huggingface dataset:
Frost's Embrace

## Armor Ability

**Freeze Blast:** Charged Bash causes Freeze to an area when activated. Basic Bash causes a brief Stun. Requires 6 defends.

**Northerner Resistance:** Damage from Northerners is reduced by 15%, but damage from Fire is increased by 125%.

**Blessed Gain:** Anytime a Blessing is gained or lost, draw a Gain Card.

## Statistics

Armor Type: Heavy

Defence: 20

Value: 60

Fame Required: 15

Endless Points: 200
Death's Garden

*"These gardens are strange, but they will suffice."*

This is a Platinum Encounter Card in *Hand of Fate 2.*

## Event

*A shadowy figure beckons you over to the gates of his manor one night.*

If the player has encountered Death's Garden more than 10 times:

*"You come often," he whispers. "Do you not fear me?"*
1) Say you do not.
*"You insult me!"*
*In an explosion of light you find yourself face to face with a towering skeletal figure - a cruel scythe in one hand and a black feather in the other.*
**Dice Gambit** (Target: 15)
Success
*You blink and the image is gone. Only the small, hooded figure and his garden remain.*
*"Bravery is a goodly thing, but do not think you can stop the Great Wheel. All will pass through in time."*
**The player draws 4 Food Gain Cards.**
Failure
*You blink and the image is gone. Only the small, hooded figure and his garden remain.*
*"You are right. I am but a husk of what I once was..."*
*He lets you pick from the garden before you go.*
**The player draws 3 Food Gain Cards.**
2) Ask who he is.
*"I?" The man watches you, still as ever. "I was Nothing... and now I am nothing."*
3) Say you do.
*He nods and waves you through.*
(Continue with "Otherwise" below.)
Otherwise:

*"Hello," he says, waving you through.*
*You pass through the wrought-iron gates and into a garden spilling over with all manner of fruits and vegetables.*
*The full moon casts the apple trees in an eerie light.*
*"Go on," the figure whispers. "Take what you can carry..."*
1) Pick some fruits and vegetables.
*He watches silently from behind his empty hood as you gather what you can.*
**The player draws 3 Food Gain Cards.**
2) Back slowly away.
*You thank the man and leave the garden.*

*A cold wind blows.*

*As you hurry away, you see the figure is still watching you - but with the hint of a smile beneath his hood.*
Curses

Curse Cards are special cards that carried over from the original *Hand of Fate*. They are the counterpart to Blessing Cards, and are listed in the same section of the player's inventory.

Where Blessing Cards offer the player a benefit, Curse Cards serve as a detriment. They are received from various Encounter Cards in the game, or by acquiring cursed pieces of equipment. Unlike their positive counterparts, Curse Cards are all permanent in nature (there're some exceptions), lasting throughout any given challenge. The only way to get rid of curse is through certain encounters.

Below is a list of all Curse Cards in *Hand of Fate 2* in alphabetical order:

* Ally's Folly
* Ally's Greed
* Alone
* Arcane Affliction
* Bad Chef
* Bad Practice
* Bad Wager
* Balanced Spirit
* Begging Spot
* Blood for Blood
* Blunt Pokers
* Brittle Bones
* Brute Determination
* Brute Force
* Clumsy
* Companion's Cut
* Contrition
* Corrupt Healers
* Corruption
* Coward's Audacity
* Dagger's Curse
* Deadly Hunt
* Demon Heart
* Destitute
* Devil's Choice
* Disgraced
* Doubt
* Dull Edge
* Eager Pursuers
* Enforced Charity
* Exiled
* Fate's Toll
* Faulty Fuse
* Fearful
* Flawed
* Flimsy
* Forebodding Foe
* Freeloader
* Goblet's Curse
* Goblin's Revenge
* Gremlins
* Heavy Burden
* Hunger Pangs
* Hungry Helper
* Impending Peril
* Infamous
* Ire of the Dead
* Lone Wolf
* Lonely Sorrow
* Lost in Sand
* Missed Opportunity
* Nemesis
* No Respite
* Penance
* Pentacle's Curse
* Quick Death
* Ragnar's Cursed Blade
* Redeemer's Tax
* Reluctance
* Sceptre's Curse
* Shamed
* Shared Glory
* Sidekick
* Spell of Aging
* Spoiled Goods
* Undisciplined
* Unreliable
* Unworthy
* Vulnerable Binding
* Wasted Effort
* Weak Start
* Wheel of Confusion
Christmas 2017 Event

**Thời gian diễn ra sự kiện**: Ngày 15 tháng 12 năm 2017 (Sau Bảo trì) ~ 25 Tháng 12 Năm 2017 21:59 (Theo giờ Việt Nam)

**Tên sự kiện**: **Merry Christmas from the Underworld** (冥界のメリークリスマス, *Mei Kai no Merii Kurisumasu*?)

**Yêu cầu**: Clear Map Babylonia

**Thông Tin Event**

* Main Info
* Lottery Info

# Link APP Wiki FGO

* Main Info
* Lottery Info
* Event Shop
* Main Quests
* Free Quests
Cartographer

This is an Encounter Card in *Hand of Fate 2.*

## Event

*A travelling cartographer, in the process of making the first full map of the Empire, wishes to pay you gold for information on areas you have seen in your recent travels.*

*"I need not know every stream or stone that lies from here to the Capital. I'm sure whatever knowledge you can provide will be of some worth."*

*There are X revealed Encounters on the map.*

1. Accept Y gold as payment for your information. (Y is 2 gold for each card revealed when the player first reaches this encounter, and 1 gold for each card revealed before returning)

*The cartographer listens intently as you relate what you can remember of the neighbouring areas.*
**The player gains Y gold.**
A. If Y is 20 or less:
*You spend several hours in his company until he is satisfied that you have nothing useful to add.*
B. If Y is greater than 20:
*He is thoroughly impressed with the knowledge he has gained from your travels.*
**The player gains 2 Fame.**
**The player gains this card's token.**
2. Return later.

*"Come back soon," he calls as you leave to pursue your quest.*
## Token Unlocks

*For greatly helping the Cartographer with his map...*

Duel

## Notes

* It's easiest to unlock the token in the challenge "The Emperor".
Assassins Unmasked

## Event

*You sight the end of your quest...*

1) Advance.

*As the courtiers file through the palace gates, you step from the crowd and block their path. Captain Fenwick draws his blade and proclaims, "Chancellor Sivalla, you stand accused of treason and attempted regicide. What say you?"*
*The chancellor begins to clap, slowly and smugly. "Bravo, the both of you. You found me out."*
*With a flourish, Tomas drops the disguise.*
**The Dealer draws a Silencer of Greed and 1 more Greed Monster Card.**
*"It is I, Grey Tomas, and if history remembers you, it will be as the fools who failed to prevent the Emperor's death by my hand."*
*The courtiers draw knives from the hidden recesses of their robes and advance on you.*
**The player enters Combat.**
*Captain Fenwick rests against a pillar and wipes the blood from his sword. "You have my thanks, mercenary. I've little doubt after today that you're a true friend of the empire." He clasps your hands gratefully.*
*"Truly, the Emperor can rest easy with such a capable warrior so close to hand!"*
*With your main quest complete, you turn your attention to other tasks.*
**Trial completed.**
**The player gains Endless Points.**
**Thieves are now stronger in combat.**
2) Leave.
Forage for Food

## Event

*You pause a moment on the trail to consider the surrounding forest.*

*Game seems plentiful, you've noticed a few mushrooms and can hear a stream not far off.*

*Now could be a good time to replenish your supplies.*

*You inspect your supplies before making a decision.*

1) Hunt wild animals.

**Precision Gambit** (1 large Success, 11 small Huge Failure, all moving)
Success
(insert text here)
Failure
*The beasts of this wood are too dexterous for you to catch this day.*
*You end your hunt having caught nothing.*
**Encounter ends.**
Huge Failure
*While tracking a herd of Waltus fauns you are suddenly clawed at by a churtle!*
**The player draws a Life Pain Card.**
*You escape from the savage beast before it can land a lethal blow.*
**Encounter ends.**
2) Go fishing.

**Wheel Gambit** (4 Food Gain, 2 Failure, 1 Huge Failure)
Food Gain Card
*The fish are biting well today.*
**The player acquires the drawn Food Gain Card.**
**Encounter ends.**
Failure
(insert text here)
Huge Failure
(insert text here)
3) Forage for mushrooms.

**Chance Cards Gambit**
* 1 Blue Mushrooms, 1 Red Mushrooms, 2 Failure
* 1 Blue Mushrooms, 1 Red Mushrooms, 1 Yellow Mushrooms, 1 Failure
* 1 Blue Mushrooms, 1 Failure, 2 Huge Failure (after you have harvested both yellow and red mushrooms) Huge Success (only possible with Eternal Hope):

*You stumble upon the remains of a fellow adventurer. Poorly armed and equipped, he neverless had an ample stock of food.*
**The player draws 2 Food Gain Card.**
*You leave the unfortunate soul in peace, reflecting on the foolishless of over-investing in supplies at the expense of suitable combat equipment.*
Blue Mushrooms
*You harvest a crop of mushrooms, but are disappointed to find most of them are of the bitter blue variety.*
**The player draws 1 Food Gain Card.** (2 Food?)
**Encounter ends.**
Red Mushrooms
*You harvest a crop of tasty red mushrooms for your travels.*
**The player draws 1 Food Gain Card.**
**Encounter ends.**
Yellow Mushrooms
*You harvest a crop of mushrooms, delightly discovering a troop of the nutritious yellow variety.*
**The player draws 1 Food Gain Card.**
**Encounter ends.**
Failure
*Hours later, you discover that this place is devoid of nutritious plants.*
**Encounter ends.**
Huge Failure

*While foraging mushrooms, you are suddenly ambushed by a wild mountain lizard.*
**The player draws a Life Pain Card.**
*You escape from the savage beast before it can land a lethal blow.*
**Encounter ends.**
4) Leave.

(insert text here)
A Cold Hearth

**Hand of Fate 2: A Cold Hearth DLC** forges a powerful new playing piece for use in the Game of Life and Death - the legendary bounty hunter, Cruel Keturah.

With a deranged killer at large in the city of Ironpeak, only a veteran hunter with a heart of ice has the mettle required to bring him to justice. But what drives Keturah to pursue her target so doggedly, and to what lengths will she go to get her man?

Ironpeak is famed for its industry, and this adventure will bolster your arsenal with some awesome new firepower. Wield pistols, blunderbusses and enchanted gauntlets into battle, or cut your foes down to size with deadly new bleed weapons.

This DLC includes a new companion, a new companion quest chain, new utility encounters and new pieces of equipment to unlock.
Deep Water

This is an Encounter Card in *Hand of Fate 2.* It is first seen during The Fool, but is not technically a challenge-specific card.

## Event

*While crossing a stone bridge, you suddenly find yourself confronted by a villainous band.*

**The Dealer draws 1-3 Monster Cards**

*You could stand and fight the fiends, or throw yourself to the mercy of the river below.*

1.Stand and fight
*You ready your weapon.*

**The player enters combat**

*Having spilled your enemies' blood, you search the bodies for anything useful.*

**The player receives either 1 Equipment Gain Card (a single or 1 of 2), 2 Resource Gain Cards, or 1 Equipment Gain Card and 1 Resource Gain Card**

2.Leap into the river (dice target: [10-18])
*You dive over the side of the bridge just in time, plunging into the cold water.*

**Dice Gambit (Target: [10-18])**
Success
*Through a combination of luck and skill, you manage to avoid the worst of the river's hazards. You emerge on the banks further downstream.*

**Encounter ends, with a chance to get a Gold Gain Card.**

Failure
*Some time later you wash ashore, soaked and battered.*

**The player receives 1 Pain Card and is moved to a random encounter**

## Unlocked By

Defeat The Fool (See Notes section below)

## Notes

* While technically not part of the official rewards for defeating The Fool, this card, along with Distressed Damsel and Shield, are automatically added to the player's deck.
Chance Cards Gambits

## Cards that can influence Chance Cards Gambit outcomes

### Companions

* Ariadne - **Huge Success:** Optionally duplicate a card in any Chance Cards Gambit, but lose your Companion for 3 Turns.
* The Dealer (Valenos) - **Retry Gambit:** Optionally, reroll a failed Dice Gambit or retry any other Gambit, but lose your Companion for 5 Turns.

### Equipment

* Imperial Armour - **Shuffle Less:** Chance Cards Gambits shuffle once less down to a minimum of one shuffle.
* Mask of Holy Fortunes - **Avoid Failure:**One Failure Card glows red during the shuffle in Chance Cards Gambits.
* Ring of Concentration - **Slow Shuffle:** Chance Cards Gambits shuffle more slowly.
* Ring of Precaution - **Avoid Pain:** One Curse or Pain Card glows red during the shuffle during the Chance Cards Gambit.

### Blessings

* Eternal Hope - **Hope:** A Huge Success card is added to every Chance Cards Gambit. What secrets could this reveal?
* Guardian Angel - **Pick Again:** Optionally, retry any Chance Cards Gambit.

## Cards that can be triggered by Chance Cards Gambits

### Equipment

* Frontier Barbut - **Map Reveal:**After every encounter with a Gambit, Reveal 1 random Encounter Card on this level.
* Goblin King's Gift - **Fail Chance Bounty:**Gain 20 Gold each time you get a Failure or Huge Failure in a Chance Cards Gambit.

### Blessings

* Braggart - **Fame:** Gain +[5-20] Fame until you lose any Gambit, then discard this card.
Encounters

Encounter Cards are the main source of conflict the player will face in *Hand of Fate 2.* These encounters can help or hinder the player as far as winning the various challenges, but they will also have stories and objectives of their own.

Like the challenges, many have their own tokens, or shards, which will unlock more encounters or equipment. Encounters are activated as soon as the player steps on them, and most can not be reactivated. Activated encounters are distinguished by being darkened.

For a list of all Encounter cards, see: *List of all Encounter cards*

## Normal Encounters

These are cards that become part of the player's deck. These cards can sometimes have Tokens or Shards attached to them.

## Platinum Encounters

The cards can also be part of the player's deck. These cards do not have tokens or shards. See Platinum Cards for more details.

## Brimstone Encounters

These cards can be part of the player's deck, and sometimes have tokens. See Brimstone Cards.

## Challenge-Specific Encounters

These are cards which are usually only found inside of a given challenge, either the twenty-two of the game's Campaign section, DLC challenges, those created via the Game Master's Toolkit by other players, or Endless Mode.

Most of the time, these cards will represent events inside the story of a given challenge, and must be overcome by the player like normal encounters. While never containing Shards, a small number of these cards possess Tokens. Other Challenge-specific cards simply act as transitions between one map and another, while others simply act as placeholders on the map.

Since these cards are added by the Dealer, they will usually (with a few exceptions) be identified by their having the **Dealer's Mark** in their upper right corner, a yellow stripe with black Corruption spots.

In several cases, the player will be gifted with non-specific forms of these cards after being their respective challenge, which the player can then add to their deck.

## Companion-Specific Encounters

These are cards unique to a given Companion. Because they are unique to the companion, they cannot be placed in the deck unless that companion is also in the deck. Companion-specific cards form a quest line of sorts, with each card's token unlocking the next card in the sequence.

Companion-specific cards will be identified by a mark in their upper right corners, similar to the Dealer's Mark mentioned above, but whose appearance will be tailored to fit the respective companion.
Bitter Winter

## Event

*Across a snow covered field you see a lonely homestead. As you approach, you are greeted by the occupants - a farmer and his family.*

*The farmer wrings his hands nervously as he fights his pride. "I don't suppose you can spare my family some food? We have very few supplies to last us the winter. We would be most grateful."*

1) Give 2 food.

*"Thank you, adventurer. I was certainly hoping for more, but this is greatly appreciated."*
**The player loses 2 Food.**
2) Give 4 food.

*"Thank you, adventurer. This will certainly hold my family through the cold of winter."*
**The player loses 4 Food.**
*"Please return. I would like to repay you, come harvest time."*
**The Dealer adds the Harvest Encounter Card to the deck.**
3) Give 8 food.

*"Bless your soul," the farmer gasps as you hand him the food.*
**The player loses 8 Food.**
"*This is more than I could have ever expected from a stranger. I will spread word of this deed, and come the harvest, I will repay this gesture as best I can."*
**The Dealer adds the Harvest Encounter Card to the deck.**
**This card's Shard moves to the Harvest Encounter.**
**The player gains 2 Fame.**
4) Explain you have no food to give. (only if the player has 0 Food)

*"These are hard times indeed," he says.*
*"Well, it's decided then." He reaches into his rucksack. "We don't have much, but please accept this and may it sustain you in your time of need."*
**The player gains 1 Food.**
*You thank the farmer and his family for their generosity and bid him farewell.*
5) Refuse to give food.

*Ignoring the farmer's request, you continue on your journey.*
Encrusted Mace

*"A lack of caution opens you to all sorts of influences."*

This is a weapon in *Hand of Fate 2.*

## Weapon Information

*Blackened and twisted, the mace thirsts for one last soul. Not truly vanquished, she awaits your return.*

## Weapon Ability

**Damage Pool:** Create a Corrupted pool when activated. Enemies hit while in the pool receive 200% Damage. Pool lasts 10s. Corrupted are immune. Requires 7 hits.

**The Empress +:** Increases the difficulty of The Empress.

## Statistics

Weapon Type: Heavy

Damage: 24

Value: 41

Fame Required: 80

Endless Points: 40

## Token Requirements

Complete The Empress with this item to unlock this Token.

## Token Unlocks

*For claiming the soul of the Shaman with the Encrusted Mace...*

Devil's Touch
Arcane

The Suit of Arcane is a minor suit that represents mages, those enemies who wield magic as their weapon. These enemies shoot projectiles from a distance. Evade to avoid their attacks.

### Unit Types

#### Mage

*A century of persecution has left only the most martial still willing to call themselves "Mage."*

The most basic of the Arcane suit. Mages usually come in numbers ranging from 1 to 3, and are represented simply by "# of Arcane" cards. These cards, rather than having pips, have reversible illustrations.

#### Seer of Arcane

*Their quest for power and knowledge will cost a sea of blood - if it must.*

This unit was seen as the boss of the Star challenge. Despite the card being labeled "Seer of Arcane", the card's design otherwise appears to be identical to that of regular Arcane cards that represent other mages.
Blocked Passage

*"It is dark, unpleasant, and unkind here... yet so is your quest."*

## Event

*The sewer tunnel is blocked by piles of refuse. You can break it down, but it will take time.*

*You can ask your companion to help you.*

1) Dig. (Dice Target: 18) (Dice target can be reduced with Companions' help)

Success
*You clear the debris from the tunnel and are able to proceed.*
**Encounter ends.**
Failure
*You make very little progress on your own.*
**The sewers continue to flood.**
**The Dealer reduces the Dice Gambit target by 1.**
2) Ask [your Companion] to help you.

Colbjorn:
**Dice Gambit** (Target: 15)
Success
*Colbjorn's mighty shoulders make short work of the debris blocking your way.*
**The Dealer reduces the Dice Gambit target by 2.**
Failure
*Despite Colbjorn's strength, for every armful of sewer rubbish he removes, more falls in its place.*
**The sewers continue to flood.**
Estrella:
**Precision Gambit** (1 small Success, 1 large Huge Failure, both moving)
Success
*Estrella pinpoints a piece of rubble that is bearing the weight of the blockage and together you pry it out with a long iron bar.*
**The Dealer reduces the Dice Gambit target by 2.**
Failure
(insert text here)
Huge Failure
*Estrella is more interested in examining the debris for weak points than helping shift any rubbish herself.*
**The sewers continue to flood.**
Ariadne:
**Chance Cards Gambit** (1 Success, 3 Failure)
Success
*Ariadne leans against the wall, casually. "Well, how are we gonna shift this lot?"*
*As she says this the wall of rubbish gives way, clearing your path.*
**The Dealer reduces the Dice Gambit target by 2.**
Failure
(insert text here)
3) Ask Malaclypse to blast the debris away. (if he is the current Companion)

**Wheel Gambit** (3 Success, 5 Failure)
Success
*Malaclypse hums to himself while examining the wall. A spark of arcane energy leaps from his fingertips into a support strut, and the debris crashes to the ground.*
*"Learned that trick from a coal miner's daughter," he says, waggling his eyebrows.*
**The Dealer reduces the Dice Gambit target by 2.**
Failure
(insert text here)
4) Swap Companions.

**The player can swap between Malaclypse, Colbjorn, Estrella, and Ariadne.**
5) Go back.

**Encounter ends.**
Death

> *"For many, the card of Death represents change rather than mortality. For you? We will see."*
>
>

This is the fourteenth challenge of *Hand of Fate 2.*

## Quest Summary

Someone has hired the Thieves Guild to kill you. They've sent their most lethal assassin: a man known only as... "The Reaper".

**Reapers Arrow:** Survive the Reaper's Arrow by raising Max Life above 130.

**Deadly Thieves:** Thieves deal more damage combat, come prepared.

## Deck Composition

Companion: 1

 Max Platinum
 Max Brimstone

## Objectives

* Survive the Reaper: 130 Max Life
* Surprise the Reaper: 170 Max Life

## Challenge-Specific Cards

* Marked for Death
* Gang of Thieves
* General Store
* Tavern for the Night
* Spider Trap
* The Reaping

## Token Requirements

### Gold Token

* Survive the Reaper's Arrow with 170 Max Life or more
* Defeat the boss

### Silver Token

* Survive the Reaper's Arrow with 130 Max Life or more
* Defeat the boss

## Rewards

### Gold Token

*For surviving the Reaper's Arrow with lots of Life to spare...*

#### Equipment

* Reaper's Arrow
* Sacrificial Bond

#### Equipment

* Harvest Blade
* Broad Shield
* Tiger's Eye

#### Encounters

* Spider Trap
* Fabled Beast
* Interception
* General Store
General Store

This is a challenge-specific encounter for The Magician, The Empress, The Hierophant, The Lovers, The Hermit, The Wheel, Justice, The Hanged Man, Death, Temperance, The Devil, The Star, and The Moon. It also becomes a normal encounter the player can include in their deck.

## Event

*The shopkeeper nods to you as you enter. "Adventurer! How's the world out there?"*

1. Leave
2. Buy equipment (4)
3. Buy food (20) [8 in Temperance, Dealer's Mark ?]
4. Buy healing
5. Sell equipment

**If you bought all the food and equipment:** *"Well, I never" - the shopkeeper barks. "It appears that you've cleared out of my store."*

## Notes

There is a glitch with this encounter where, if the player looks at the "Buy equipment" section and then either goes into the "Sell equipment" section, or sells something, the equipment available to buy will then reset.
Briarfolk Scouting Party

*"Even the trees here work against you."*

## Event

*You stop in the market to purchase more supplies. A woman screams behind you, and you hear the sound of cracking flagstones.*

*Armed briarfolk stride through the panicked crowd, paying no heed to the mayhem in their wake.*

**The Dealer draws 1-2 Thorns Monster Cards.**

*"Draw arms, childe. Our master would test your mettle."*

**The player enters Combat.**

*The last briarfolk falls to your blows, leaving you alone in the market square. The Queen's words are carried to you on the wind.*

**The player gains 2 Fame.**

*"The huntsman comes for you, hero. Flee! Flee!"*

**The player draws 1 Gain Card.**
Champion's Platemail

*"More is sometimes better. Lacks nuance, though."*

## Armor Ability

**Stun Bash:** Charged Bash causes Stun to a single target when activated. Basic Bash causes a brief Stun. Requires 5 defends.

## Statistics

Armor Type: Heavy

Defence: 20

Value: 30

Fame Required: 10

Endless Points: 40

## Token Requirements

Perform 25 Charged Bash abilities against any enemies to unlock this Token.

## Token Unlocks

*For applying your might as the Champion's Platemail demands...*

Blackguard's Platemail
Assassin's Blades

*"Death comes as a surprise even to those awaiting it; I can tell you this with confidence."*

## Weapon Information

*Slender, graceful and deadly. The cost of these blades is always a life.*

## Weapon Ability

**Knockdown:** Perform a series of stabs that each cause 125% Damage to a single target. The final strike causes Knockdown. Requires 14 hits.

**Charge Bonus:** Ripostes and Finishers against Empire both increase Weapon Charge by +4.

**Light Special:** Ignore enemy Defence.

## Statistics

Weapon Type: Light

Damage: 10

Value: 45

Fame Required: 18

Endless Points: 60

## Shard Requirements

Defeat 50 Empire with a Finisher to unlock this Shard.
Empire Ambush

## Event

*You follow a trail of silver coins into an alleyway, where you are accosted by a group of Empire soldiers.*

*"Aha!" they shout in unison. "Only a true criminal would steal silver coins from the street. If we take you in, the General is sure to forgive us."*

**The Dealer draws 1-2 Steel Monster Cards.**

**The player is ambushed into Combat.**

*You loot what you can before leaving.*

**The player gains 2-4 Fame.**

**The player draws 2 Gain Cards.**
A Fiend in Need

*Not to be confused with A Friend in Need.*

*"Life itself, in exchange for life."*

## Event

*As you hike through the mountains one fine day, you come across an injured traveller.*

*Though he is clearly deeply wounded and barely moving, you sense something disturbing about the cloaked figure and approach with caution.*

*"..You - mortal - come here," the creature commands, his voice rasping.*

*"I need sustenance to heal myself, and you will provide it."*

*You draw your weapon and the beast weakly raises its arm to defend itself.*

*"Spare me, and I will make it worth your while..."*

1) Accept his offer.

*As you lower your blade, he suddenly lunges at you!*
**The player draws a 30% Life Pain Card.**
*The creature continues to draw blood from your arm.*
A) Throw the creature off.
*He takes a moment to regain his composure.*
*"You will not regret this."*
If the player drew at least 3 Life Pain Cards:
*"I would have recovered my full strength in time, I've no doubt, but I admit you have been a boon to me this night."*
*He gestures at the darkness, saying, "The humans who dared to think they could best me in combat lie fallen in a clearing to the south."*
*"Their ambition was as foolish as their deaths were quick. But perhaps they had something that would be of use to you."*
*The shadows seem to gather about his person, until nothing remains.*
**The Dealer adds A Debt Repaid to the deck.**
If the player drew at least 3 Life Pain Cards:
*You set out with a flaming torch and soon arrive at the scene of slaughter.*
*A dozen armed men have been here recently butchered here. Among the remains you find no decent equipment - just the tools of farmers and provincial soldiers.*
*As you leave the carnage you step on a blade, hidden in the shadows of the grass.*
**The player acquires Knight's Sword.**
**The player gains this card's Token.**
B) Wait.
**The player draws a 30% Life Pain Card.**
(Options repeat)
2) Ask how.

*"Three days ago I happened to feast upon one of your kind - a holy man of some nature, I believe, who could no doubt cure you of your wounds."*
*"Grant me a pittance of your blood to restore my strength and I swear I shall bring him to you."*
*"...we of the Lys never break our word."*
3) Finish him.

*Veles watches quietly as you end the beast's life.*
*The creature dies with a shudder.*
*You search him for anything useful.*
**The player draws 1 Gain Card.**

## Token Unlocks

*For giving your life to save an injured Shadow Beast...*

* Knight's Sword (Weapon)

## Notes

This card's artwork seems to be a callback to Embertown Hero and Captain of the Guards in *Hand of Fate*.
Caverns

## Event

*You find the grumpy goblin huddled beside a large rock, sheltered from the wind of the snow-capped mountain.*

1) Ask about the cave.

*"The caverns beneath the mountain were once the home to a great king." Gerald stands, sulking at the cold. "A labyrinth of tunnels leads beyond the canyon to the other side of the mountains."*
**The Catacomb Exit is added to the map.**
2) Ask to be shown to the cave. (available after asking about the cave)

*"The way does not come for free," he says.*
*In a flash, the goblin snatches at your belongings...*
**The goblin snatches 2 Equipment Cards.**
*He looks them over in his stubby little hands. "Hmm, it will do."*
A) Accept the offer. (Discard 2 Equipment Cards)
**The Dealer discards the 2 Equipment Cards.**
*Gerald leads you to a crack in the frozen mountainside.*
*He then presses a flaming torch into your hands. "It is dark there, you will die if you cannot see." The ancient goblin grins at the thought.*
*You head into the freezing darkness, looking back to see the old goblin's silhouette watching you.*
*The cramped tunnel leads on for what feels like an age. As you go, you begin to find old stone sconces, and worn markings on the wall.*
*Then, with a gold gust of wind, you appear in a cavern. In the torch's weak light you can make out stone balconies and stone parapets...then you hear something...*
*...from the cold darkness, there comes a sound of a weapon unsheathing...*
**The Dealer draws 3 Skulls Monster Cards.**
**The player enters a Maze of Traps with the Undead.**
*At long last you emerge from the cavern, all the worse for wear. You take a moment to breathe the cool crisp air.*
**The player moves to the Catacombs Exit.**
B) Ask why he's helping.
*"Gerald was ordered to." The goblin looks positively sulky about it.*
C) Trade something else.
D) Decline the offer.
3) Leave.

(insert text here)
Bounty Hunter

*For the Encounter in The Servant, see Bounty Hunters.*

## Event

*The Empire is offering a reward for eliminating the threat of magic users across its territories.*

*The vile wizard Reeda the Unwise and her allies have reportedly used magic to construct a stone tower next to the Village of Osta, sending the inhabitants into a panic.*

*You set out to thwart whatever evil plans Reeda may have for the town.*

## Adventure-Specific Cards

* Mage Ambush
* Healer
* Mage Tower
About the Game

**Hand of Fate 2** is the sequel to the original Hand of Fate, developed by Australia-based company Defiant Development, and was released on November 7th, 2017. It was released on Steam (for PC, Mac, and Linux), the Xbox One, and the Playstation 4.

## Gameplay

Like the game before it, is a cross between a card game, a board game, an RPG, a dungeon crawler, and a Choose Your Own Adventure story, with combat mechancis like those of the Batman Arkham games.

The player is pitted against the Dealer. Both parties create their own decks of cards. These cards will form the spaces of a board the player must move across, collecting loot and equipment along the way. Each card will also provide its own story, its own choices, rewards (or punishments), games of chance, and can also unlock even more cards.

## Features

* A world transformed - 100 years have passed since the Dealer was usurped and the Game of Life and Death gained a new master.
* 22 exciting new challenges that will push your deck-building skills to the limit - Hunt fiendish assassins, reunite star-crossed lovers or build up a fortress to withstand a raider assault!
* Enlist the aid of all new companion characters - team up with them in battle, or have them bend the rules of the boardgame in your favor!
* Hundreds of new encounters, artifacts and items to earn and upgrade.
* Enhanced action-RPG combat - shred foes with quick dual-wielded daggers or brutalize them with heavy two-handed hammers. Build up your combo meter to unleash powerful special attacks!
* Engage new foes united by all-new card suits - Cross swords with disciplined Imperial soldiers, purge corrupted mutants and fend off northern raiders.
* A new Endless mode that allows the player to keep going until they die
* A DLC with new a new challenge and companion.

## External Links

* Defiant Development site
* *Hand of Fate 2* on Steam
* Hand of Fate 2 on gog.com
* Hand of Fate 2 on PlayStation 4
* Hand of Fate 2 on Xbox One
Corpse Wagon

*"What do you think happens to the mind when one returns from death in this way? What happens to the heart?"*

## Event

*One night you wake to the sound of a rusty wagon wheel passing on a nearby trail.*

*Cautiously, you sneak closer to observe the scene.*

*A drudge of skeletons is slowly dragging a wagon full of corpses through the forest.*

**The Dealer draws a Horde of Skulls.**

*They seem oblivious to your presence as they continue their journey.*

1) Attack them.

*They turn as one to meet your challenge.*
**The player enters Combat.**
*You hope your efforts will allow a few souls to rest in peace, rather than to share the fate of those bones you just vanquished.*
**The player gains 2 Fame.**
2) Follow them.

*After tedious hours trailing the macabre band, you approach a hill far from any settlement.*
*Atop the hill stands a stone circle, marked with eldritch runes. The skeletons drag their prized haul into the centre.*
*A sudden flash of blinding light forces you to look away.*
*When your vision returns the circle is empty - apart from an abandoned wagon.*
3) Ignore them.

*You return to your campsite and your slumber as the undead leave the area.*
Cry of Victory

*"When all is lost, artefacts like these represent a chance to turn the tides."*

This is an Artefact in *Hand of Fate 2.*

## Artefact Ability

**Damage Bonus:** You and your Allies deal 200% Damage and enemies inflict 25% less damage. Lasts for 8s.

## Statistics

Artefact Type: Horn Artefact

Cooldown: 10s

Uses: 1

Value: 30

Fame Required: None

Endless Points: 10
A Request

This is one of the challenge-specific encounters of The Lovers. It is also the initial encounter.

## Event

*"...and that was how we fell in love. In retrospect, the potatoes had nothing to do with it. I merely wished to speak of their starchy beauty."*

*Three moons ago, you came into the company of Oswin the potato farmer. He'd grabbed your arm and explained that his beloved wanted to "send him to the final death," so that they could be together in eternity.*

*His desperate eyes and the promise of his family's magical sword convinced you to accompany him. Now you will walk the road to his village, where he claims that he will be safe from his "dearest sweet potato".*

*The farmer gnaws at a raw potato. "Coin slave, could we visit my kin on the way to Nightshade Copse? Rumour has it he's made some kind of exploding ball!" He scribbles a note on your map.*

**The Dealer reveals Exploding Doodads on the map**

*The farmer crunches thoughtfully on a potato.*

1. Continue on your journey.
*You wonder just how easy it will be to keep Oswin alive.*

**Exit encounter and continue to the map**

2. Ask him if visiting his uncle is necessary.
*"No, but he tends to get quite crabby if I don't visit while I'm in the area."*

**Return to options**

3. Ask what will happen to his farm.
*"Oh, my farm isn't here. It's in Nightshade Copse, where we're heading. I was merely visiting this city for the region's bi-annual root vegetable festival."*

**Return to options**
Drunken Hero

This is a Platinum Trial Card in *Hand of Fate 2*.

## Trial

**Map Reveal:** Reveal all Encounters before the end of the Adventure to succeed. Malaclypse will join you in combat for this adventure.

## Event (Opening)

*When Malaclypse failed to show for breakfast, you began fearing for his life. Eventually you find him, face down in a rain barrel, a young girl repeatedly dunking his head in the water.*

*"The bard said he'd save us from Lady Lily's mercenaries, but then he drank himself into a stupor before he could tell us his brilliant plan!"*

*The girl lifts Malaclypse's head from the barrel and slaps him. "When our mam is in her cups, Aunt Jillop makes her walk the turnip field 'til she can see straight again. If you march him around a bit, maybe he'll come good."*

*You drag Malaclypse out of the city gates. "Tally ho, old bean," he mumbles.*

*Some fresh air will definitely do him some good.*

## Event (Closing)

*Malaclypse is finally roused into a decent state whilst traipsing through a lavender field.*

*"Mercenaries..." he groans, swatting a bundle of the purple flowers from his face. "A...big horse..."*

*After listening intently to his croaky mutterings, you both head back to save the Village of Braedon with his brilliant plan.*

*The plan is pulled off to perfection just as Malaclypse had described. The large horse was a particular stroke of genius.*

**Trial completed.**

*The mercenaries are chased out of town, screaming.*

**The player gains X Endless Points.**

*The people of Village of Braedon reward you with applause and a few small items of value.*
Cursed Treasure

*"I will never understand why you are so eager to carve away the pieces of your soul in exchange for mere objects."*

## Event

*On the balcony of the tallest tower you find a pile of treasure.*

*"You are welcome to it," says an adventurer, applying a tourniquet to a severed arm, "but know that it is cursed."*

**The Dealer reveals Gold Gain and Equipment Cards, depending on Adventure Difficulty. See table below.**

1) Take the treasure.

*The one-armed adventurer shakes his head in bemusement. "Do you not see my arm?"*
**The player receives all revealed Cards.**
*As you fill your haversack with treasure, a cold chill sends a shiver down your spine.*
*"Told you," whispers the adventurer.*
**The player acquires 1 or more Curses, depending on Adventure Difficulty. See table below.**
2) Leave.

*You bid goodbye to the treasure and the adventurer, who seems in terrible pain.*
*He brushes off your concerns, merely retorting, "May my arm bleed freely as a warning to those who come here. It's not enough to have lived. We should be determined to live for something. I know now that this is my true purpose."*

## Notes

This Encounter is similar to a card of the same name in *Hand of Fate*.
Checkpoint

## Event

*You reach an official checkpoint. A tithe to the Emperor must be paid by all who pass through.*

1) Pay [5%/10%/20%] of your gold.

*You present your gold to the guards and make your way through peacefully.*
2) Pay [5%/10%/20%] of your food.

(insert text here)
3) Claim you have nothing of value.

*The soldiers search you thoroughly and turn out your supplies. His eyes widen at your immense bounty.*
*"By the gods!", he breathes, "We'll be feasting until next midwinter festival!"*
*The soldiers close in.*
**The player loses 10% food.**
4) Try to sneak through.

**Dice Gambit** (Target: 11+)
Success
*You manage to slip past while a band of filthy gnomes try to make their way through.*
*"What's this?" a soldier suddenly cries, holding up a [piece of equipment traded to gnomes earlier]. "Where did you get this trinket from?"*
*You leave as the gnomes frantically try to explain how they obtained it in fair trade with a gullible human.*
Failure
*The soldiers notice you trying to hide between a pair of lumbering enslaved Kordels. The hairy beasts rear up as the soldiers approach.*
*The Soldiers draw their weapons.*
**Dealer draws (3-4) Steel monster cards.**
The player enters combat.
With the soldiers dealt with, you run for the gate before reinforcements arrive.

5) Force your way through.

At higher levels:
Archers let loose with a volley of arrows! **Draw 2 Pain Cards.**
The soldiers draw their weapons.
**Dealer draws (3-4) Steel monster cards.**
6) Go back.

(insert text here)
At higher levels, after you fight the soldiers there will be an additional card challenge:

*With the soldiers dealt with, you run for the gate before reinforcements arrive.*
*The portcullis begins to close...*
(1 success, 3 fail)
A) Success: placeholdertext
B) Fail: **Trapped on this side of the gate, you run for the safety of the trees.** (Player moves back)
C) Great Success (with Eternal Hope): **The gate slams down behind you and you flee for safer ground.**
Blood for the Beast

This is a Platinum Trial Card in *Hand of Fate 2*.

## Trial

Provide X Life by the end of the current Adventure to succeed. Veles will join you in Combat for this adventure.

## Event (Opening)

*"Servant..." growls a voice from a nearby alley. A gloom-shrouded figure limps cautiously into the light. The shadow-beast looks even more pale and gaunt than usual.*

*"One does not reach my age without making a few enemies, and I have more than a few! I fear that one of them has poisoned me - Newt venom, if I had to guess - and now I fear the shadow calls me to return forever. I am not long for this world."*

*As if to illustrate his point, Veles breaks into a coughing fit. He wipes his mouth with a delicate handkerchief, staining it black.*

*"Blood, servant. I require blood, and lots of it." He leans against the alley wall. "I will travel with you for a time. Violence follows in you wake and I'm sure I'll have plenty of opportunities to slake my thirst."*

*"And if not, well, I'll take my fill from your own veins while you rest. Now, let's be off. The night is young." You feel compelled to move on.*

**Sate Veles' hunger at the Campfire and by performing Knockdown attacks during combat.**

## Event (Closing)

*Veles stares at the waning moon. "I feel our time together is running short, other Grobben."*

*"I think you for your generous contribution, servant. Your blood, your warm, sweet blood, has gone some way toward restoring my strength."*

*He clears his throat with an air of authority. A hefty goblin steps out of concealment and glares at you.*

*"A reward, then. I offer you the use of my manservant, Grobben. He is loyal and courteous. Take what value you can from him, and then send him on his way."*

**The player is blessed with Humble Assistant.**

**The player gains Endless Points.**
Carnival of Slaughter

## Event (Opening)

*A rowdy group of young noblemen approach as you leave a disreputable tavern.*

*"Mercenary!" one of them calls, "We have need of weapons - none of that standard issue army rubbish."*

**Provide X Weapons at the end of this Adventure.**

*"Something that can light a man on fire," another youth adds.*

*"Or that makes a corpse explode!" a third cuts in. "You know the sort!"*

*"Can you supply them for us?"*

*"We need them by the first night of the Carnival of Slaughter so we can enter the arena battles."*

*"We will spill blood like the mighty Kallas and none will stand before us!"*

*They begin a lively chant involving bloodshed and glory.*

*You agree to the task as they continue on their way into the tavern.*

## Event (Closing)

*On the first night of the Carnival of Slaughter you make your way to the arena.*

*"Mercenary!" a familiar voice calls. "Have you brought us steel and magic, that we might be champions this night?"*

If the player has enough Weapons:

**The player must choose X Weapons to discard.**
*The lads grab eagerly at the equipment you have provided. From the way they handle the weapons you have serious doubts about their fate in the arena.*
*You ask for your payment quickly.*
**Trial completed.**
* *A quick collection of gold coins is made and handed to you.*

**The player gains Endless Points.**
If the player does not have enough Weapons:

*"Ha ha! This is what we get for hiring a common thug," one in the group comments. "Uh, no offence meant."*
**Trial failed.**
* *The bards sing of your misfortune.*

*"Unacceptable!" one fellow shouts. "I'll make sure you'll never work in this town again!"*
*He storms off into the crowd and his friends reluctantly follow.*
Warning: This trial is failed at the end of the current Adventure if the Tavern Wager trial is also active. This may be resolvable by choosing the Carnival of Slaughter trial after the Wager. It is unknown if the order of resolution for trials is affectable.
Adventurer's Garb

This is a piece of armor in *Hand of Fate 2.* It is the default armor for the player, but offers no real protection, acting more as a placeholder.

## Armor Ability

**Light Stun Bash:** Charged Bash causes a short Stun. Defend attacks to charge and extend the Stun duration. Requires 3 defends.

**Tunic:** Common garments worn by adventurers. Comes in a variety of colours and styles.

## Statistics

Armor Type: None

Defense: None

Value: None

Fame Required: None

Endless Points: N/A
A Blood Moon Rises

## Event

*The night of the blood moon is almost upon you.*

*"Do not let the blood moon pass, servant," Veles growls. "I did not save you from the pits for you to fail me."*

1) Turn back.

2) Continue. (Go to next level)

*A brilliant, crimson moon hangs high overhead as you journey through the pass.*

*"The blood moon is at its zenith! And I am left wanting!"*

* *You did not sate your companion's hunger before the blood moon. You have failed to win the Gold token.*

*"You were chosen for your strength, for your cunning, but you demonstrate neither!"*

*The shadow beast's eyes snap to the trees ahead.*

**The player enters Shadow Feud.**
Companions

Companions are a new type of card in *Hand Of Fate 2.* These are characters who accompanies the player through the challenges and adventures, adding dialogue to certain Encounter Cards, and assisting the player in combat.

Companion cards are identified by their large, non-reversible illustration, written under which is a title, such as "The Trickster" for Malaclypse.

These characters have special abilities that can be used in combat. These ability have a cooldown time, and will charge faster when the player is close. In addition, Companions have special abilities that can be used outside of combat, usually to assist in Gambits. However, using this ability will usually cause the companion to be lost for several turns.

With the exception of certain challenges, only one companion is allowed at a time. For The Lovers, the player is given a temporary companion.

All permanent companions (with the exception of The Dealer) will also come with their own unique chain of encounter cards which can only be added to the deck when the respective companion has been selected.

In the same way that challenge-specific cards have the Dealer's Mark in their upper right corners, companion-specific cards will have a Companion Mark in their upper right corners, the appearance of which will be suited to that particular character.

Completing each card will grant a token unlocking the next card in the sequence, revealing more of the companion's story. Upon finishing the story, the companion's card will be upgraded to a Platinum Card, and the companion will gain a new title, a new appearance, and upgraded combat abilities.

## Permanent Companions

* Malaclypse
* Colbjorn
* Estrella
* Ariadne

In addition, there are four other permanent companions who are not part of the game's main story, but which were introduced after the game's initial launch.

* The Dealer/Valenos (part of a free Content Update)
* Hubie (part of the Outlands & Outsiders DLC)
* Veles (part of The Servant and the Beast DLC)
* Keturah (part of A Cold Hearth DLC)

## Trivia

* All non-Platinum companion cards have the same bubble-like pattern on the back (see image above). However, when upgraded to Platinum cards, the bubbles will be replaced by weapons or items unique to a given companion. The exception to this is Malaclypse and The Dealer, implying this bubble-like design may represent magic, as both are magic users.
Billy Clubs

This is a weapon in *Hand of Fate 2.*

## Weapon Information

*These twinned clubs have been set to Imperial tasks for a century now.*

## Weapon Ability

**Knockdown Thieves:** Perform a flurry of strikes that cause Knockdown against Thieves. Enemies in Knockdown can be defeated with a Finisher. Requires 13 hits.

## Statistics

Weapon Type: Light

Damage: 9

Value: 34

Fame Required: 4

Endless Points: 20

## Token Requirements

Defeat 15 Thieves with a Finisher to unlock this token.

## Token Unlocks

*For bringing justice with your Billy Clubs...*

Law and Order