recursal/Fanatic-Fandom huggingface dataset:
Food factory

This article has been deemed to require a review of it's content.

Food factory

* General
* Resources
* Other

###

3

## Background

Food processing is the transformation of agricultural products into food, or of one form of food into other forms. Food processing includes many forms of processing foods, from grinding grain to make raw flour to home cooking to complex industrial methods used to make convenience foods. Some food processing methods play important roles in reducing food waste and improving food preservation, thus reducing the total environmental impact of agriculture and improving food security.

Primary food processing is necessary to make most foods edible, and secondary food processing turns the ingredients into familiar foods, such as bread. Tertiary food processing has been criticized for promoting overnutrition and obesity, containing too much sugar and salt, too little fiber, and otherwise being unhealthful in respect to dietary needs of humans and farm animals.

## Gameplay

To keep citizens satiated the player must take care of providing Food. In Workers & Resources: Soviet Republic the player needs to build a food factory and provide it with then necessary resource, Crops. The crops can be imported from the customs house, but in a self-sustaining republic, the player produces the crops himself. Crops grow on fields and are harvested, fertilized, stored in a grain silo and transported to the food factory.

The produced food needs to be distributed to Grocery stores and Shopping centres and sold to citizens. Another option with food is to export it and thereby contribute to the self-sufficient republic.

### Production

For the production of food the player needs to provide resources like Crops to the factory. When Water management is enabled in the game settings also Water must be provided with a Water quality of 97% or higher. The factory also has manual jobs, so workers are also needed for producing explosives.

Depending on the game settings the factory consumes and produces resources:

* Consumption:
	+ Power
	+ Heat
	+ Water
* Production:
	+ Pollution
	+ Wastewater
	+ Waste

### Storage

There are two raw resource flows through the factory. One for the import of raw materials and one for the export of manufactured goods. The internal storages capacity of the factory, for the raw materials and produced goods, is limited. The storage capacity can be increased by adding external storages for the storage of Food in warehouse buildings. The external storages are connected via Factory connections.

### Transportation

The raw resources must be delivered at the food factory or at a connected external storage. The produced goods can be picked up from the factory or from an external storage. The transportation of Food must be carried out by using covered-hull trucks, trains using boxcars cargo wagons, or by forklifts.

### Uses

Main article: Farming
Farms and fields are used for the production of crops.

## Notes

* When Water management is enabled water must be provided water to the factory and must be of a quality of 97% or higher.
FZK A07 Microbus

Article suggested to be merged with FZK A07 Open as outlined above.

This article has been named to be moved as for the reason above. Please help us by discussing this issue on the article's talk page.

## Overview

### Country

Poland

###

845 ₽

## Capacity

### Goods

7

FZK A07 Microbus is a road vehicle that can be used to transport workers.

The FZK A07 Microbus is modeled after FSC Żuk.

## TRIVIA

-Real Life Żuk had chassis, front suspension and engine from FSO Warszawa (GAZ-M20 'Pobeda').

-The ingame version has about 73 Horse power meaning that the engine used is a newer S-21 engine or 4C90

-The name Żuk (pl.Beetle) was adopted to the vechicle because the first prototypes had a paint job simmular to some beetles.
Map making

## Landscape Editor Questions and Answers

### Q: Where can I find the map editor?

A: After you create and save a workshop item with the item type set to Landscape, an icon near the green check mark will appear. That is the map editor.

### Q: How do I import a heightmap for my map mod?

A: Here’s a steam guide by one of the devs to help you:

A Guide for Workers & Resources: Soviet Republic
By: LovelyPL
Quickstart with heightmap for "Soviet Republic" game.

### Q: Why are certain buildings blocked in the map editor?

A: The buildings, which are blocked, are buildings that are unlocked through settings at the start of your game - power, fuel usage, pollution, education level and so on. Buildings locked by research in the game are also locked.

### Q: Can I use modded buildings in my custom maps?

A: Yes, you can, however if you’re going to upload the map, you’ll have to list the mods you used in the required items field on steam workshop.

### Q: Can I run vehicles in the map editor?

A: Yes, you can purchase and run vehicles in the map editor freely.

### Q: : How does the terrain generator in the map editor work?

A: It generates terrain ONLY (no buildings, trees, resources, rocks) according to the values you insert.

### Q: : How does the rock generator in the map editor work?

A: You set the values - the max and minimum grade for the slope to generate rocks, the minimum height where it starts generating rocks, the maximum height where it starts generating rocks, and the max height of the slope.

### Q: I can’t find rocks in the resources menu in the map editor. Where do I find them?

A: They have their own tab. There you can also find a tool which automatically generates rocks across your map.
Modelling

## Questions and Answers related to modeling for WR:SR

### Q: Is the scale in the game the same as in Blender?

A: The games building and workers scale correlates to the metric system so real life measurements can most definitely be used and will give you the best outcome. Blender defaults to meters and works well for the game, but there is an option to switch to imperial measurements if you so desire. A person model in game is roughly 1.8 meters (or 6 feet). A floor a of building is usually 2.5 meters from floor level to the floor above. (NOTE: some buildings in the vanilla game vary slightly)
(The workers model in the game varies in size when rotating or zooming)

### Q: What is the height of the in-game catenary so I can set the height of my pantograph?

A: In game catenary is 5,75 meters above the track.

### Q: What is a LOD file? Is it implemented yet?

A: LOD stands for level of detail. It means that the detail of your model will decrease when getting further from it. You have to create these files by yourself, they will not be automatically generated by the game.

### Q: How do I get my models in the right scale? Can someone send me a reference locomotive or building? (well you can just measure stuff in blender)

A: Ask for a reference model on the modder’s discord.

### Q: Do I need to merge all my objects in Blender into one before exporting?

A: No, if you have a few objects, you’ll be able to select them separately in modelviewer and apply different construction phases to them in the script (for buildings), so it’s actually better to have a few different objects. Also do the the limitations on verts (approximately 19000 per object) and the ability to reuse already textured buildings it can be beneficial to export as separate objects to use multiple objects and materials.

### Q: Do I need to name the objects in Blender in order to make the game script use them for building construction costs?

A: No, after you have all the separate objects prepared in your Blender file, you can rename them in Modelviewer. However any name you give them in Blender will carry over. See pic:

The mesh name is needed to code the construction phases and properly render the model. You will take the mesh name from the picture above and then write it in the Building.ini like so: $COST\_WORK\_BUILDING\_NODE module\_shape you can repeat this as necessary for complex models with multiple objects(sub-meshes)

### Q: How to make wheels on vehicles rotate?

A: name the mesh of the front tires “tire1Shape” and the rear tires “tire2Shape”. If you have more than one rear axle you can call them “tire3Shape” and on...

You can also use: “tireFoward” and “tireRear1(2),etc”

### Q: Why is my vehicle dancing around?

A: This happens when the word tire is spelled with an upper case T. Make sure the word tire is spelled in only lower case as noted in the above question.
Concrete plant

* Resources

Concrete plants produce concrete by consuming gravel, cement, power and labor. Concrete is a unique resource in that it cannot be stored, but must be produced directly into a Concrete Mixer.

When there are no workers at the Concrete plant, the plant stops producing concrete, Concrete Mixer will return to the Construction Office and it delays your Construction progress.

When Water management is enabled in the Game Settings, then also Water must be added to the mix of gravel and cement. The **required Water quality** must be at least of 55% for the production of concrete. Apart from water, for the production of concrete, also drinking water for the workers must be provided and Sewage water must be taken care of.

**Input connections:**

* 1 Aggregate conveyor input slot.
* 2 Dry-bulk conveyor input slots.
* 1 Factory input connection.
* 2 Water pipeconnections (When Water management enabled).

**Output connections:**

* 2 Vehicle loading/unloading spots.
* 1 Factory output connection.
Content update 10

Water & sewage update

###

Official website
Steam

**Update #10** is a content update released in may 16th, 2022.

## Content

The content update informs about the recent developments of the game, with the release of patch 0.8.7.

## Transcript

The content update #10 introduces new buildings and flow systems for water treatment and supply routes into your city as well as new advanced traffic simulation modes to add new levels of complexity to your road infrastructure.

Creating a robust water treatment system for your city is paramount in keeping your citizens healthy. Finding the cleanest water at the source means the less treatment it will need to make it drinkable. Once treated you can create a distribution network to water storage towers in the city where it will be supplied to the main system. Another new addition is the sewage system where waste will be transported out of the city to be treated. You will decide if you will dump sewage waste directly into the river creating higher pollution (and therefore more treatment required to make it drinkable) or treat it before and lower the amount of pollution at source. Read more about water treatment systems in the community posts #42 #43 and #45

**Content Update #10 features:**

\* Source water from springs and build water treatments to purify

\* Create infrastructure to pump, store and supply water to the city

\* Create a sewage network to carry waste water away for treatment and avoid pollution

\* New advanced traffic simulation mode with management of primary and secondary roads and with traffic lights

\* Use road signage such as speed limits, stop and no entry signs

\* Many other gameplay and mechanics improvements.

**Help for Ukraine DLC**

3Division has also released a special DLC pack for Workers & Resources: Soviet Republic and will donate all revenue from sales to the Ukraine Red Cross to help those affected by the war in Ukraine. Many of the building and vehicle models were made by the community and given to 3Division to be included in the DLC for free. Content includes 10 new buildings including the Zaporizhzhia Nuclear Power Plant. Kyiv Independence Monument and the Lviv Dynamo sports complex and 5 new vehicles including the An70 cargo plane and the ZAZ Lanos car (personal and police issue).

**Screenshots**

## References

1. ↑ Steam release notes for *New version 0.8.7.8*
2. ↑ Update #10 in *Workers & Resources: Soviet Republic's* official website
Aluminium oxide

**Aluminium oxide** is a resource in *Workers & Resources: Soviet Republic*.

## Background

Aluminium oxide is a chemical compound of aluminium and oxygen with the chemical formula Al2O3. It is the most commonly occurring of several aluminium oxides, and specifically identified as aluminium(III) oxide. It is commonly called alumina and may also be called aloxide, aloxite, or alundum depending on particular forms or applications. It occurs naturally in its crystalline polymorphic phase α-Al2O3 as the mineral corundum, varieties of which form the precious gemstones ruby and sapphire. Al2O3 is significant in its use to produce aluminium metal, as an abrasive owing to its hardness, and as a refractory material owing to its high melting point.

## Gameplay

Aluminium oxide is a processed material of the aluminium production chain.

### Production

Aluminium oxide is produced in alumina plants. Alumina plants process bauxite and chemicals into aluminium oxide. At maximum efficiency and with 370 workers, alumina plants can process 77t of bauxite and 2.6t of chemicals to produce 33t of aluminium oxide per workday. It means conversion ratio bauxite:aluminium oxide is **2.33 : 1**

### Storage

Aluminium oxide may be stored in a dry-bulk storage.

### Transportation

It can be transported by using dry-bulk tanks or by trains using hopper cargo wagons.

### Uses

Aluminium oxide is used to production aluminium, a material required to produce aircraft. It can also be exported.
Footpaths

This article has been deemed to require a review of it's content.

## Background

A footpath (also pedestrian way, walking trail, nature trail) is a type of thoroughfare that is intended for use only by pedestrians and not other forms of traffic such as motorized vehicles, bicycles and horses. They can be found in a wide variety of places, from the centre of cities, to farmland, to mountain ridges.

## Gameplay

In *Workers & Resources: Soviet Republic* footpaths are mainly used by Citizens, they are really keen on using footpaths. Footpaths can be used to take shortcuts where the player can't put roads. Emergency vehicles like (secret) police cars, ambulances, fire trucks can also make use of footpaths but they prefer roads.

Footpaths can be connected to other footpaths and to roads. It's also possible to make use of overpasses and underpasses, which are only accesible by citizens. Metro related infrstructure can be found under *underpasses*.

### Types

There are two kind of footpaths: mud and gravel. It's possible to upgrade mud footpaths to (gravel) footpaths.

Usage depends on length.
Usage depends on length.
 Asphalt
Usage depends on length.
 Asphalt,  steel,
 Electronic components
Usage depends on length.

### Notes

* Citizens walk a distance of 235m over mud paths, about 411m over gravel paths, about 450m over asphalt paths and about 479m over asphalt paths with lighting.

### Overpass

 1.5t Gravel,  2.9t Steel
 Gravel,  Steel
Usage depends on length and height.
 1.3t Gravel,  10t Prefab panels
 1.0t Steel
Usage depends on length and height.

### Underpass

 4.3t Gravel,  32t Bricks
 10t Boards,  4.1t Steel
 11t Boards,  4.2t Steel
 2.6t Gravel,  19t Steel
 Concrete,  Steel,
 Boards

1. ↑ 1.0 1.1 *Walking speed updated to Workers & resources: Soviet Republic patch 0.8.9*
2. ↑ 2.0 2.1 *Available from Workers & resources: Soviet Republic patch 0.8.9*
3. ↑ 3.0 3.1 *Metro available from Workers & resources: Soviet Republic patch 0.8.8*
Content update 3

Cableways, forklifts, new terminals and tutorials

###

Official website
Steam

**Update #3** is a content update released in february 13th, 2020.

## Content

The content update informs about the recent developments of the game, with the release of patch 0.8.0.

## Transcript

This update of Workers & Resources: Soviet Republic adds a new type of transportation, the cableways, which will help you establish a mine in an inaccessible terrain. In addition, you now can connect factories by running forklifts to transport goods from one factory to another.

Moreover, this upgrade allows you to get all the resources you need –steel, mechanical components, etc— into a production line to produce trains, wagons and cableway cars either for your own needs or for foreign countries. Several tutorials have also been added so you can easily learn how to play the game.

**New Features**

\* New type of transportation: cableway

\* Forklifts added to create complex industrial areas

\* Create one way roads and optimize your network

\* New terminals to increase vehicle throughout

\* Manufacture trains from your own resources

\* Tutorials included to learn basic and advanced game mechanics

**What is next?**

As you can see the update contains also the ships! Those are not fully released, we will add now more types of harbor and ships, and we will officially release this stuff soon. But basically ships are functional just we lack a content there.

We already working hard on the new features which are:

\* Nuclear industry chain and nuclear power plants

\* Airplanes

\* Seasons

\* Heating

\* Helicopters

\* And smaller features like support of scrolling in the windows, screenmarks to better find something on map and so on

## References

1. ↑ Steam release notes for *New version 0.8.0.21*
2. ↑ Update #3 in *Workers & Resources: Soviet Republic's* official website
Foreign Power Connections

**Foreign power connections** are buildings situated next to some customs houses. These resemble a power switch or transformer. Foreign power connections can be used to import or export electricity. Electricity prices start at 0.98 Rubles per MWh from Soviet Bloc connections or 1.20 Dollars per MWh from a NATO connection.

Foreign power connections can only import or export up to 18 Megawatts of power. The amount of power imported or exported fluctuates with demand: Demand inside your republic for import, and Demand outside of your republic for export. Demand outside of your republic is randomized an fluctuates at no specific rate.
Parking

This article is missing some data. You can help us by expanding it.

**Parking** is a mechanic for roads for personal vehicles in *Workers & Resources: Soviet Republic*.

## Gameplay

Citizens require parking space for their personal vehicles near their residences, work places and locations to which they want to go. Vehicles are stored in parking lots when the vehicles are not being used by their owners. Normally buildings have no parking spaces for personal vehicles. Vehicles can only go from parking lot to another parking lot.

### Vehicle ownership

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

## Notes

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

* Vehicles can have their owners reseted at parking spots following the criteria set by the player.

## Gallery

This article is missing an image. You can help us by uploading it.

Template:Navbox buildings
Bricks

**Bricks** are a construction resources usable for construction and to exportation in *Workers & Resources: Soviet Republic*.

## Background

A brick is a type of block used to build walls, pavements and other elements in masonry construction. Properly, the term brick denotes a block composed of dried clay, but is now also used informally to denote other chemically cured construction blocks. Bricks can be joined using mortar, adhesives or by interlocking them. Bricks are produced in numerous classes, types, materials, and sizes which vary with region and time period, and are produced in bulk quantities.

## Gameplay

Bricks are a very important construction resource in *Workers & Resources: Soviet Republic*. They are mainly used in the construction of buildings. Exporting bricks is not very profitable, the price depends on the global market.

### Production

Bricks are a construction material made from coal in a Brick factory.

### Storage

Bricks may be stored in both small and medium open storage buildings.

### Transportation

It can be transported by using open-hull trucks, trains using open-hull cargo wagons, or by forklifts.

### Uses

Bricks are mainly usable for construction.
Oil/Fuel Storage

* General
* Resources
* Other

###

3.0 MWh

###

1

## Background

Oil tanks are ideal containers used to store crude oil or other kind of oil, they are widely used in refinery, oil field, oil tank farm, or other industrial production. Oil tanks play a very important role in the process of oil and gas storage and transportation. What’s more, oil tanks come in various of sizes and types according to different classification standards so that there are some differences in their installation to some extent.

## Gameplay

The Oil/Fuel Storage building is a multipurpose building. It is used as a storage building in the Oil Industry. With a capacity of 1500 tons of material, this building can provide an important buffer between Pumpjacks and Oil Refineries, or for export setups.

Another application for the Oil/Fuel storage is storage for Bitumen at an Asphalt plant or as storage for Liquid fertiliser at a farm.

### Construction

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

1. ↑ 1.0 1.1 *Available from Workers & resources: Soviet Republic patch 0.8.9*
Report for the community 24

Hotkeys added, helicopters.

###

Official website
Steam

**Report for the community #24** is a report for the community released in april 24th, 2021.

## Content

The report informs about the development of the game. It's main focus is about fixes, hotkeys added, helicopters Mi-10, etc.

## Transcript

Greeting Comrades of the Soviet Republic. As You know already, we released the upcoming update for public testing this week. There were no significant issues which would cause a delay, and now You can check all the new features if You activate the test version of the game on Steam. Just bear in mind there can be unknown bugs and we will be thankful if you will report them to us using Steam Discussion or our support page.

We were already able to make some adjustments and fix several issues this week. We added new hotkeys for wireframe, topographic, underground mode and near ping. We also added the possibility to build tunnels below buildings and new settings for notifications. It will be possible to upgrade bridges now using the proper upgrade tool. We adjusted the “Favourite star” to work only with right mouse button and decreased the load capacity of one of the RMN flat bed trucks because it had too much for truck not having a trailer.

We needed to make some tweaks for construction offices too. There was a possibility of helicopter becoming stuck in Construction Office and that should now be fixed. Then vehicles such as road cranes with higher top speed than 40 km/h will no longer be delivered to construction sites by flatbed trucks when the “Deliver mechanisms only by trucks” is checked. We also added a warning message to helicopter construction office inability of mechanism purchases until there is no helicopter with capability to take the mechanism to construction site. We also optimized building placement.

We do not have any other special news for you. We are slowly going through bug reports and working on fixing as many issues as possible. Besides that, there is not too much time left for other stuff now, but wewe able to improve helicopters graphically in the game. And please give a warm welcome to one of the greatest helicopters, the Mi-10. There are passenger and cargo versions of this with several skins available. And the cargo capacity of this helicopter exceeds the cargo capacity of other by a lot. You cannot utilize your helicopter construction offices without this beauty which was developed with our Soviet Allies.

We hope you enjoy the update if you choose to play the public test version. Stay tuned for the next report.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #24* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #24*
Oil Logistics

The oil logistical system describes the process by which Oil is turned into Fuel and Bitumen. The following explanations make reference to Fig. 1 on the right.

In the picture, Oil is produced by Pumpjacks on the left (these are circled in red). The Oil is pumped by Pumping Stations (green circles) into an Oil/Fuel Storage Tank (blue circle) which in turn has a Pumping Station (green circle again) sending the raw Oil into the Oil Refinery (orange circle) for processing into Fuel and Bitumen.

After being turned into Fuel and Bitumen, the resultant products are transferred by two Pumping Stations (green circles) into a pair of Oil/Fuel Storage Tanks. Players should note that in Workers and Resources, liquid products cannot be stored together, meaning each liquid resource produced by the player will require its own storage. Since the Oil Refinery outputs Fuel and Bitumen, two Oil/Fuel Storage Tanks are required to store these products.

From the two Oil/Fuel Storage Tanks on the right, a pump is used to transfer the contents of each Tank into an Oil/Fuel Loading and Unloading Station for export by rail (yellow rectangle).

The amount of Pumping Stations shown are required because Oil Refineries and Storage Tanks don't produce any pumping power on their own. This means, that without Pumping Stations, the transfer rate between these buildings will be very slow, likely leading to a bottleneck at the Oil/Fuel Loading and Unloading Station.
Content update 4

Nuclear industry

###

Official website
Steam

**Update #4** is a content update released in may 7th, 2020.

## Content

The content update informs about the recent developments of the game, with the release of patch 0.8.1.

## Transcript

his update of Workers & Resources: Soviet Republic is focused in Nuclear Industry. Now you’ve got the opportunity to manage the full chain of production, from uranium ore to nuclear fuel, and you can command nuclear plants to provide energy to the whole country.

Moreover, this upgrade introduces the distribution offices –garages with trucks that automatically distribute resources and goods according the needs –, it includes propaganda transparents on the buildings, and it features new types of electric poles. The game is also now feature a random map generator.

You can find more info here:

https://store.steampowered.com/newshub/app/784150/view/2218530488339731329

## References

1. ↑ Steam release notes for *New version 0.8.1.21*
2. ↑ Update #4 in *Workers & Resources: Soviet Republic's* official website
Chemistry

This article has been named to be moved as for the reason above. Please help us by discussing this issue on the article's talk page.

Chemistry is one of the research options available at the Technical University. Upon completion, the Chemical Plant building is unlocked, allowing players to produce Chemicals.
Free time

During free time, or leisure, the citizens are trying to fullfill there needs or preferences. There are four groups of leisure activities:

* Visiting a church
* Doing Sport
* Drinking in a Pub
* Going for Culture

All these leisure activities have some impact on happiness and other statistics (Statistics like: Health, Religion, Loyalty, Alcohol addiction, Sport, and Culture). These leisure activities can be positive if the need is satisfied or negative if the need is not satisfied. Everything is percentage based and you may be aware that you can get up to 100% for each statistic if satisfied constantly. If the citizen is not able to enjoy the leisure activity he is looking for, then he loses a small percentage of statistic connected with that leisure activity. Each of these leisure activities provide some happiness if satisfied but may have different impact on other statistics.

**Worth mentioning**:

* If citizens are provided with leisure activities sport, pub and culture, none of the leisure activities will become too strong over time.
* Every activity may have some advantages and disadvantages, e.g. alcohol has a negative impact on health but provides a significant happiness boost and sport has a positive impact on health but provides less happiness boost.
Gravel processing plant

* Icon
* Building

* Resources

The **gravel processing plant** is a processing plant in *Workers & Resources: Soviet Republic*.

## Gameplay

Gravel processing plants produces gravel from quarried stone, a resource that can be sold, or utilized in construction, or be processed in multiple resources

### Layout

This article is missing an image. You can help us by uploading it.

Lacking input conveyer connections, quarried stone must be either delivered by dumper trucks or imported. The gravel processing plant has 3 aggregate conveyor output slots and 2 vehicle load/unload spots.

### Production

Gravel processing plants can have a maximum daily production of **82t** of gravel per work day.

### Uses

Main article: Gravel
Gravel is a aggregate that has many applications. It can used in the creation of other resources such as asphalt, cement, concrete, prefab panels and chemicals. It can be used in almost all constructions during the groundworks phase. It can be sold too for a moderate price.

### Construction

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

Template:Navbox buildings
Coal

This article has been deemed to require a review of it's content.

**Coal** comes in two forms, **Coal ore** and **Coal**. Coal ore is mined from coal mines and is processed into coal in coal ore processing plants. Both are aggregates and are transported as such.

## Coal ore

### Uses

Coal

Coal ore is a raw material in Workers & Resources. It is produced by a coal mine. Coal ore is only used to produce coal.

## Coal

### Uses

Power Generation
Bricks
Cement

Coal is a resource in Workers & Resources. Coal is produced by a coal ore processing plant. The coal ore processing plant coal ore and processes it into coal.

Coal is required to manufacture bricks, cement, steel, or can be burned in heating plants to create heating for your city or coal power plants to generate electricity.
Aluminium

**Aluminium** is a production resource and usable to exportation in *Workers & Resources: Soviet Republic*.

## Background

Aluminium (aluminum in American and Canadian English) is a chemical element with the symbol Al and atomic number 13. Aluminium has a density lower than those of other common metals, at approximately one third that of steel. It has a great affinity towards oxygen and forms a protective layer of oxide on the surface when exposed to air. Aluminium visually resembles silver, both in its color and in its great ability to reflect light. It is soft, non-magnetic and ductile.

It has one stable isotope, 27Al; this isotope is very common, making aluminium the twelfth most common element in the universe. The radioactivity of 26Al is used in radiometric dating.

## Gameplay

**Aluminium** is an intermediate product produced in aluminium plants. Aluminium plants process aluminium oxide and chemicals into aluminium that can be used to make planes or exported for money. At maximum efficiency and with 350 workers, aluminium plants can process 52t of aluminium oxide and 2.5t of chemicals to produce 30t of aluminium per workday. This means the conversion ratio aluminium oxide:aluminium is **1.73 : 1**

### Production

The player has to provide aluminium oxide and chemicals to an aluminium plant to produce aluminium.

### Storage

Aluminium may be stored in both small and medium open storage buildings.

### Transportation

Aluminium can be transported by using open-hull trucks, trains using open-hull cargo wagons, or by forklifts.

### Uses

Aluminium can be used to build aircraft and can be exported for money at any border connection.
Planes

Planes are vehicles that transport either cargo or passengers via air.

## List of vehicles

### Passengers

Passenger planes transport workers to jobs, students to school or university, and other passengers to places.

### Cargo

Cargo planes can transport almost every resource in-game besides vehicles, aggregates (such as iron and coal), nor liquids (such as water or bitumen) to other airports or foreign territories.

Template:Navbox vehicles
Crops

This article has been deemed to require a review of it's content.

**Crops** is mainly used for food production in *Workers & Resources: Soviet Republic*. The player can also export crops or use it as a semi-finished product for the production of fabric and chemicals.

## Background

A crop is a plant or plant product that can be grown and harvested for profit or subsistence. When the plants of the same kind are cultivated at one place on a large scale, it is called a crop. By use, crops fall into six categories: food crops, feed crops, fiber crops, oil crops, ornamental crops, and industrial crops.

## Gameplay

Crops is the most important material for food production. Crops can be processed in a food factory, a distillery or being used as food for livestock. Apart from food processing crops are also used as a semi-finished product for the production of fabric and chemicals.

Crops can be imported from a customs house or be auto-purchased. Early game it is an interesting resource to import, process it into food and export the food. Exporting food is more profitable than exporting crops as crops are not very profitable due to low trade value.

### Transportation

Crops can be transported by using Covered Hull or by trains using boxcar cargo wagons.

### Uses

* Food
* Alcohol
* Livestock
* Fabric
* Chemicals

## Notes

* Crops mostly used for food processing.
* Interesting early game resource for production and exporting food.
Report for the community 23

Steam reviews, fixes, video creation.

###

Official website
Steam

**Report for the community #23** is a report for the community released in april 16th, 2021.

## Content

The report informs about the development of the game. It's main focus is about fixes, Steam reviews up to 97% and release video creation.

## Transcript

Greetings dear comrades of the Soviet Republic. You can hear news about markets making all-time highs these days quite often as greed and hunger for power drives them in our capitalistic world higher and higher. But we are proud of something else, and that is our own all-time high with Steam reviews. We received 97% of positive reviews there and that is overwhelmingly positive. We want to thank to all of You comrades, because You are part of our success and without You, Your support, and Your feedback, we would not be able to get here. But there is lot of work ahead of us until we finish this game and exit the early access stage. And we have some good news for you in regards of the release of upcoming update for public testing. If everything goes well, we will be able to release that next week and all of You, who are willing to take the risk and participate in testing will have access to that on Steam if You have the game.

We are making good progress in fixing issues our internal testers found. We successfully fixed the issue we had with fuelling of vehicles at farms, quarries, and woodcutting posts. We removed some unnecessary notifications about electricity from distribution offices, farms etc. We also adjusted the time for notifications about electricity to avoid too much spam for short blackouts. In upcoming update, vehicles will be able to pass by a vehicle without fuel. We also fixed the issue with trees placeable into fields. Then we adjusted the requirement for TV and Radio broadcasting. Now, it will be at least 30% overall rating and more than 70% culture preference required to force people to stay at home instead of visiting a cinema or a theatre. And we fixed one crash issue, when the cable way station burned down

We are now working on FPS camera for tunnels. There are some tweaks required for that to work properly. Then we added wet effect for roads, buildings, and terrain while it is raining. Peter also finished works on the video for the upcoming update. It usually take day or two for him because he needs to build up a map where he uses all the new features and then catches some breath-taking footage. Just as curiosity - the regular trailer (such as announcement or EA release) can take week or two to make because he really wants it to look great and he is very strict when come to quality of shoots. So you can see it is not only about coding, there is other work to do in managing stuff regarding the game or the studio which requires our attention and worktime.

We hope everything goes well and there will be no problems which could delay the release of the update.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #23* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #23*
Quarried stone

This article is missing some data. You can help us by expanding it.

**Quarried stone** is a raw material usable in the processing of gravel and to exportation in *Workers & Resources: Soviet Republic*.

## Background

Quarried stones are a aggregation of mined rock fragments. In it's original form it has very little utility, needing to be processed at to become more useful materials such as gravel or bricks. Stones can be found in many shapes, forms and compositions all around the world, it has been employed for a multitude of projects since the stone age.

## Gameplay

Quarried stone is a very basic product that can only be used to produce gravel. It can be imported from a customs house or be auto-purchased, exporting quarried stone is not very profitable due to it's low trading value - lower than gravel - and structural choke points, as gravel produced needs to be first transported by dumper trucks and cannot be directly moved by conveyor belts.

### Production

Main article: Gravel quarry
Quarried stones is produced at a Gravel Quarry eighter by workers or by machinery - removing the necessity for workers. It can have a maximum daily production of **140t** per quarry.

### Storage

Quarried stone can be stored in both small and medium open storage buildings.

### Transportation

They can be transported by using dumper trucks or by trains using hopper cargo wagons.

### Uses

It can only be sold or transformed in to gravel at a gravel processing plant.

## References

1. ↑ The maximum production per worker is 3.5t per worker. The gravel gravel quarry can have a maximum of 40 workers per day. This leaves the equasion in: 3.5t max per worker x 40 max workers = 140t per day
Lithuanian SSR

Lithuanian Soviet Socialist Republic (*Lietuvos Tarybų Socialistinė Respublika, Литовская Советская Социалистическая Республика)* was a soviet republic located on the coast of the Baltic Sea, and a part of the Greater Soviet Union.

## History

Lithuanian SSR was founded in 1940 during the Soviet Occupation. It was briefly occupied by Nazi Germany, before retaken by Soviets. It only regained it's independence in 1991 alongside Latvian SSR and Estonian SSR following Singing Revolution.

## January 1991

Unlike it's sister states, Lithuania suffered much more greatly during the events of 1991 January. In particular many yet remember the events that took place near Vilnius TV Tower. 14 protesters were killed, alongside at least 140 injured. For two days Soviet Army had been seizing various strategic locations around Vilnius - government buildings, broadcast stations and local police headquarters. Around 00:00 on 13th of January 1991, a column of Soviet Army vehicles (including MTBs and IFVs but not limited to) are seen heading towards Vilnius TV Tower. Upon arrival the tanks started firing blank rounds to scare protesters off, to little effect. Within half an hour, the column has spread out and encircled the tower. It is unclear why, but around 01:50 Soviets began firing live rounds over the crowd. 12 protestors are shot, 2 are crushed by a tank and a Soviet KGB Alpha Group soldier is killed in a friendly-fire incident from a ricocheting bullet. Following the massacre Soviet BMPs loudspeakers begin to air the following message.

"*Broliai lietuviai, nacionalistų ir separatistų vyriausybė, kuri priešpastatė save liaudžiai, nuversta. Eikite pas savo tėvus, vaikus!"*

*"Brother Lithuanians! The nationalist and separatist government, which confronted the people has been overthrown! Go home to your parents and children!"*

Around 02:00 live fire is opened on the building and breached by Soviet forces in following minutes. Last frames of the live broadcast show a Soviet soldier running up to the camera and turning it off. Around 02:30 in a desperate attempt, a small studio from Vilnius broadcasts the events as far as anyone can reach, warning of what can happen to those that resists. Reportedly several university professors rushed to the studio at the middle of the night to assist in broadcasting in as many languages as possible. A unidentified Swedish news outlet did pick up the broadcast and spread the word further. The news of what had taken place by the TV Tower sent a shockwave through the Baltics, and started what is often referred as "Barricade Days". In the morning there were between 25'000 to 50'000 protesters gathered around remaining strategic objectives in Vilnius. Whereas in Latvian SSR polices forces, work collectives and factories had sent people and resources to enforce their own important objectives and protect them from Soviet forces if need be.
Report for the community 15

New features.

###

Official website
Steam

**Report for the community #15** is a report for the community released in february 19th, 2021.

## Content

The report informs about the development of the game. It's main focus is about new features.

## Transcript

Greetings dear Comrades of the Soviet Republic. Another week of our lifetime has passed, and we have another report for you. Today it is not going to be about bug fixes, but we must tell you about a new feature in development. There were several requests made by players to highlight electric wiring and help players to see if it is broken somewhere. We now have a solution, and you can see it in these pictures. In addition, we are making similar system for heating too. After activating the respective function among tools located under magnifying glass, you will be able to see your power lines highlighted in different colours (from green via yellow into red what means the wires/pipes transporting amounts close to maximum) and the current wattage at each node. It works similarly for heating where you will be able to see nodes highlighted according to current temperatures in buildings.

Next thing we want to mention are helicopters. Some of you may be curious about this because you did not hear a lot about them recently. We are finalizing them and they are coming in update 0.8.4.X. We will inform you about the progress in our next report. We also want to notice you that we have a Facebook page, and some pictures will be added there soon. You can find it on

https://www.facebook.com/gaming/workersresources

And we want to share a short video with you. It is an interview with Peter Adamčik, the founder of 3Division Studio and the creator of this wonderful game. It was made in November 2020 for an event called Game Days Online. It is in Slovak language, but we prepared English subtitles for this video to allow more people to see it. Enjoy and stay tuned for the next report.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #15* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #15*
Infrastructure

This article has been deemed to require a review of it's content.

Infrastructure refers to the basic systems and services that the republic needs in order to function properly.

## Background

Infrastructure refers to the basic systems and services that a country or organization needs in order to function properly. For a whole nation, it includes all the physical systems such as the road and railway networks, utilities, sewage, water, telephone lines and cell towers, air control towers, bridges, etc., plus services including law enforcement, emergency services, healthcare, education, etc.

The term infrastructure first appeared in the late 1880s, derived from French, with infra- meaning below and structure meaning building. Infrastructure can mean the foundation upon which the structure of an economy is built.

Infrastructure is often defined as hard or soft. Hard infrastructure is the tangible, physical assembly of structures such as roads, bridges, tunnels, and railways. Soft infrastructure is the services required to maintain the economic, health, and social needs of a population.

## Gameplay

In *Workers & Resources: Soviet Republic* the player has to take care of the republics hard en soft infrastructure. The player has to provide roads and footpaths so the workers can go to school, stores or workplaces and later in the game provide a railway system for expansion in the world. Educational buildings like schools and universities need to be provided to take care of the education of workers. Also healthcare has it's role because workers need to go to the doctor.

### Soft infrastructure

* Educational services
* Emergency services - Fire station
* Health services - Hospital
* Crime & Justice services - Police station, Court house, Prison, Secret police

### Hard infrastructure

* Footpaths
* Roads
* Railways
* Ports
* Airports
* Electricity - Power plants, Voltage wires
* Heating
* Pipeline
* Connection between factories
* Conveyor
* Cableway
* Water - Water pipes
* Sewer - Sewage pipes
* Maintenance services - City hall, Technical services, Pollution and Radiation

Article suggested to be split into independent articles as outlined above.

#### Cables and poles

* Light cableway pole
* Heavy cableway pole

#### Cableway aggregates stations

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