recursal/Fanatic-Fandom huggingface dataset:
Dream Land (64)

Stage Size
 Stage Type
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## **Stage Info**

Dream Land is a country on the planet Popstar and is where the majority of Kirby’s adventures take place. Dream Land is ruled by King Dedede, though “rule” is a light term as he doesn’t actually do any real ruling and Dream Land’s residents mostly just ignore him and keep living their lives as per normal. Dream Land is made up of several different areas such as the Rainbow Islands, Sand Canyon, and Rainbow Resort. One such area, Green Greens, is actually what this stage’s design is mostly based off of.

## **Stage Layout**

The Dream Land stage is very similar to Battlefield. It consists of one main platform with three soft platforms above in it the same pattern of Battlefield. The difference mainly lies in the main platform being shaped differently and is more rectangular while also being slightly shorter.

Whispy Woods also appears in the background of the stage where he acts as a hazard and you can also find Bronto Burts as well as King Dedede flying in the background. That said, King Dedede won’t appear if he’s one of the fighters in the match.

## **Stage Hazards**

### **Whispy Woods**

Every so often, Whispy Woods will turn to face whatever side of the screen has the most fighters (random in case of a tie) and begin to gently blow air in that direction. This wind is capable of pushing Items, Pokemon, and Assist Trophies off the edge of the stage however fighters are spared from its wrath to a degree. While fighters can be pushed around by the wind and need to be careful, if they are standing on the ground itself then they can’t be forced off the edge.

## **Soundtrack**

* **Kirby's Dream Land**
	+ Green Greens - An orchestral remix which puts more of a focus on percussive instruments and woodwinds when compared to the Melee remix, while also incorporating brass and strings. [SSB4]
	+ Roasted Sweet Potato Shooting
* **Kirby's Adventure**
	+ Ice Cream Island - A medley of tracks from Kirby’s Adventure including Ice Cream Island, Boss Theme, Sparkling Star, and the Kirby Dance before looping back to the start. The entire medley is finished with chiptune-style instrumentation and heavy percussion similar to the original tracks. [SSB4]
* **Kirby Super Star**
	+ Gourmet Race - A faithful remix with an upbeat polka-based style prominently featuring woodwind and trumpet leads. [SSB]
* **Kirby 64: The Crystal Shards**
	+ Planet Popstar
* **Kirby Air Ride**
	+ Forest Stage
* **Kirby: Triple Deluxe**
	+ The World to Win

* **Kirby and the Rainbow Curse**
	+ That Stubborn Tree
	+ Up the Big Ol' Tree
Heihachi

Chance of Appearance
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 Game of Origin
 Release Date of Origin
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## **Assist Trophy Info**

Head of the Mishima Zaibatsu and all around bad father, Heihachi Mishima originally held the King of Iron Fist, or Tekken, Tournament as a way to recruit powerful warriors for his own personal army. It didn’t go exactly as planned over as he ended up losing to his own son, Kazuya, in the final round and lost his dignity and fortune. This led Heihachi to retreat to a life of seclusion with his friend Kuma where he sunk himself deep into his martial arts training. Heihachi would only leave this life when he heard that Kazuya would be sponsoring a second Tekken Tournament where he was determined to take back his life and company. Heihachi and Kazuya were reunited in the tournament’s finale and this time around it was Heihachi who was declared the victor. What did Heihachi do to celebrate his victory? He dropped Kazuya inside of a volcano and smiled as the volcano erupted.

## **Mode of Assistance**

Heihachi will run and jump around the stage as a dynamic Assist Trophy and make use of a few of the signature attacks that the Mishima Style Fighting Karate is known for. The attacks Heihachi will use include;

* **Electric Wind God Fist** - A quick uppercut-like attack that knocks fighters into the air accompanied with a small blast of electricity.
* **Dragon Uppercut** - A more Shoryuken-style uppercut, though Heihachi doesn’t jump up high into the air, that knocks fighters further back horizontally than Electric Wind God Fist.
* **Flash Punch Combo** - A 3-hit combo attack that consists of two jabbing punches followed up by a right punch that knocks fighters away from Heihachi.
* **Tsunami Kick** - A kicking attack where Heihachi will first kick upwards towards a fighter’s face before following it up by slamming the heel of his foot down onto their heads.
* **Spinning Demon** - Heiheachi will spin in a circle and swing one of his legs long to the ground to trip up fighters and knock them shortly up into the air. Heihachi will continue to spin as he raises his leg higher up into the air just in time to kick a fighter once more and knock them away.
* **Stonehead** - This attack is a command grab throw where Heihachi will attempt to reach out and grab a fighter by the forehead. Heihachi will then rear his head back before slamming his forehead into the fighter’s head and knocking them down onto the ground in a crumpled state.
Gastly (Enemy)

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## **Enemy Info**

Gastlys are gaseous Pokemon and are the unevolved form of Haunter and Gengar. Gastlys are made up of 95% gas, which likely explains their poison-typing, which helps them be able to fit through incredible small spaces and get anywhere they desire. That said, their gaseous body does it make very easy for them to be blown away by the wind, even a gentle breeze can be difficult for a Gastly to fly through.

## **Fight Pattern**

Gastlys float through the air and slowly move around. They can temporarily go invisible, but will reappear no more than 2 seconds later. Gastlys are also immune to all direct attacks and can only take damage from indirect attacks such as projectiles or having other enemies be launched towards them.

## **Attacks**

### **Astonish**

Gastlys will float through the air with the aim of heading right for nearby fighters in an attempt to ram their ghostly bodies into them. This attack is pretty weak and will only deal about 3% damage, but Gastlys can be tricky about it as they may decide to randomly speed up their charge to get to a fighter faster and catch them off guard.
Hero License

Player Character
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

It’s Sora’s final test to become a hero, but in order to do so he’s going to have to prove himself against six of the very best! To start with Sora must take down Mario in a 1v1 fight. Following that he’ll face Isaac and Marth in a 2v1. To finish things off Sora must take down three opponents as Twilight Link, Pit, and Simon Belmont team up against him.
Glunder

Game of Origin
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## **Enemy Info**

Much like the Glice and Glire, the Glunder is a tire-shaped enemy with an eyeball at its center. Glunders are able to roll across walls and ceilings just as easily as they can roll on the floor. Glunders are even able to emit electricity.

## **Fight Pattern**

Glunders will continually roll across surfaces until they come near a player. At that point their tire-like shell will open up as they prepare their attack.

## **Attacks**

### **Emit Electricity**

When Glunders attack they expel bolts of electricity around their body to deter anyone nearby. Despite the Glunder emitting electricity for a couple seconds, this attack will only hit once making it easily shieldable.
Flashlight

Game of Origin
 Release Date of Origin
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## **Item Info**

This is your ordinary flashlight, but it comes with specific uses in the world of *Dead by Daylight*. Mostly, it is used to blind killers on the prowl, but it can also be used to dispatch certain traps left behind by them—or simply be an annoyance to your fellow players. This flashlight comes standard, though it also comes with aesthetic upgrades, like the Anniversary or Will O' Wisp flashlights.

## **Item Usage**

The player must press the standard attack input to turn the flashlight on. For the most part, it works and acts just as one would expect a flashlight to. Standing in place, you can angle the flashlight up or down in a 180-degree arc. You can also run around with it, pointing it straight ahead of yourself. Once the flashlight's beam makes contact with an opponent, they will gradually gain 1% damage per second with no flinch or knockback. On the 10% chance that it is an Anniversary Flashlight, though? Suddenly, the flashlight will burst with confetti from its top once turned on, and it will deal 3% damage per second instead and have a longer radius. It will also last for up to 15 seconds once turned on, as opposed to the regular flashlight's 10. There's also a chance that the flashlight will be a Will O' Wisp Flashlight, which will work just as potently as an Anniversary Flashlight. Except, instead of confetti, a spooky ghost will come flying up from the light!
Genesect

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A Mythical Pokemon from the Unova region. Genesect is an ancient Pokemon who was revived from a fossil by Team Plasma and was technological advanced in order to create the most powerful Pokemon. Even though the project and the P2 Laboratory were shut down by N, some of the scientists continued their work and installed a cannon on its back.

## **Attack Description**

Genesect will use its signature move in two different ways. To start off Genesect will jump around the stage twice as it fires large blasts of Techno Blast from its back. Genesect fires these blasts while it’s in the air and will occasionally take a pause after landing on the stage to fire two more shots. After Genesect jumps twice it will fire off a large laser off its back, It’s weaker in terms of damage when compared to the Daybreak, but is more than capable of KO’ing a weaker foe. Genesect will run through this cycle of attacks twice before despawning.
Heart Container

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## **Item Info**

Heart Containers are a collectible in the Zelda franchise that when collected will increase Link’s health. Depending on the game you sometimes have to collect multiple Pieces of Heart in order to increase your health.

## **Item Usage**

In Smash, if a Fighter grabs a Heart Container they will have all of their damage healed down to 0%. This doesn’t happen instantly, but you can see your damage percent quickly lowering down to 0. Being damaged while the Heart Container is healing you will have that damaged healed as well. However once you’ve hit 0 then you can be damaged again.
Happy Happy Village

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## **Stage Info**

Under the control of the Happy Happyist Cult, when Ness first arrives in Happy Happy Village most of its buildings are painted blue! The cult leader, Mr. Carpainter, has fallen under the influence of the evil Mani Mani Statue and he plans to take the captured Paula and turn her into his High Priestess.

## **Stage Layout**

A spiritual successor to Melee's Onett stage in a way, but certainly not a replacement for it. Like Onett, Happy Happy Village is a grounded stage with walkoffs on the left and right which are represented by the two dotted lines. The stage takes places in front of three buildings in Happy Happy Village. On the left are two houses of different heights and the players can fight on top of the roof for each home represented by the two black lines on the left. On the right is the headquarters for the Happy Happy Cult with two platforms representing what that building looks like. In the middle of the bottom platform another part of the building rises up with a new platform atop it. You can fight on top of this platform but you can't walk through that portion of the building.

## **Stage Hazards**

### **Mr. Carpainter:**

Every now and then Mr. Carpainter will emerge from the front doors of the Happy Happy Cult's headquarters. The boss fight against Mr. Carpainter begins at that point and you can find out about how that works by clicking the link in the name of this hazard.

## **Soundtrack**

* **Earthbound**
	+ Happy-Happy is Blue
	+ Otherworldly Foe
	+ Pokey Means Business!
	+ Giygas is Wounded! - Remix of Giygas is Wounded! and Giygas is Fatally Wounded!
	+ Your Name, Please
Dive & Kick

Chance of Appearance
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## **Assist Trophy Info**

Dive and Kick are the titular characters of the game Divekick who are skilled in both diving and kicking. Dive and Kick are fraternal twins who were raised together in West Philadelphia. When trouble brewed in their local park, their mother sent them to live with their Uncle Sensei to learn the art of Divekick. Dive strived to perfect his diving technique and used his math skills to ensure he’s always diving down at the perfect angle. Meanwhile Kick opted to perfect his kicks and wanted to use the Divekick circuit to help him launch a music career.

## **Mode of Assistance**

Dive and Kick will both appear out of the Assist Trophy as they stand back to back. The two of them will both begin to kick and dive through the air as they move from one side of the screen to the other. Dive will inflict more damage as he dives back down towards the ground while Kick will inflict more damage as he kicks up into the air. Once Dive and Kick have each reached the edge of the screen (or fallen past the blast zones) they will disappear.
Golden Hammer

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## **Item Info**

The Golden Hammer is a rare and powerful item in the game Wrecking Crew. When wielding it Mario will be able to swing his hammer much faster than normal and it can dish out more damage. A special tune will follow it spawning on the map and the Power Up music will play once it’s been acquired.

## **Item Usage**

Much like in Wrecking Crew, when the Golden Hammer spawns in it will play a special little jingle as the Golden Hammer materializes out of its podium and it cannot be picked up until it’s completely out of the podium. The Power Up music will take effect once someone picks it up.

Once picked up it acts as an upgraded version of the Hammer item as it gets swung nearly twice as fast and has considerably higher damage, knockback, and hit lag. It cannot be dropped manually like most items so unless it gets knocked out of your hands by a powerful attack once you pick up the Golden Hammer you are locked in.

When wielding the Golden Hammer you can’t do any other attacks or jump more than once. However constantly tapping the Jump button can cause the player to float in mid-air for a limited time allowing you to somewhat chase opponents off the stage.

Rarely, sometimes a defective Golden Hammer will spawn and when picked up it will do no damage and will emit a squeaky hammer sound effect whenever it hits another player.
Hothead

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## **Item Info**

Hotheads are enemies rarely found in the Mario series and only appear in three games. They’re best described as little balls of fire that slowly travel around platforms and are invincible to most attacks. They’re closely related to Lil Sparkies which are essentially just smaller versions of Hotheads.

## **Item Usage**

The Hothead must be picked up and thrown. Once it makes contact with a platform it will attach itself to it and rotate around the platform moving along the surface in the direction it was thrown. The Hothead will travel along the ground, walls, and ceiling of the platform without issue. The exception is if the Hothead landed on a soft platform. If this happens then when the Hothead reaches the end of the platform it will fall down to the platform below. Additionally, if the Hothead is thrown onto a platform that just extends past the blast zones such as the ground on the Wii Fit Studio stage, then the Hothead will turn around and continue traveling in that direction instead of disappearing past the blast zones.

The Hothead will damage any other fighter that makes contact with it and it will periodically release sparks that can zap fighters who are in its vicinity. If the Hothead is attacked it will grow larger making it harder to avoid. The larger the Hothead gets, the more damage it will inflict. This growth is increased if the Hothead is hit by fire, explosive, or electric attacks.
Grandma Grouper

Character
 Game of Origin
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## **Spirit Info**

Grandma Grouper is Freddi Fish’s loving grandmother who always wishes Freddi the best whenever she goes off on one of her sleuthing trips. During one of Freddi’s adventures, Grandma Grouper’s garden was dying due to the theft of her kelp seeds. Grandma Grouper needed those seeds back so that she could plant more kelp for the various fish of the sea to eat. When Freddi Fish (and Luther) tell Grandma Grouper that they’ll look for her missing kelp seeds, Grandma Grouper was overjoyed and gave Freddi her last Peanut Butter and Jellyfish Sandwich as an early reward.

## **Spirit Battle**

Grandma Grouper will be represented by her own granddaughter, Freddi Fish for this Spirit Battle. Freddi Fish will spawn in holding a Peanut Butter and Jellyfish Sandwich which she can eat at anytime, but will typically wait until she has taken 25% damage or more.
Gliscor

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

After two generations of not being able to evolve, a Gligar finally found a Razor Fang so it could become a Gliscor. With a vampiric appearance, Gliscor are known to observe their prey from high above before swooping at them and attacking. They can fly silently and use their fangs and claws to tear into their victims.

## **Attack Description**

From out of the Poke Ball, Gliscor will fly high up into the air and spend a bit of time waiting. When it’s chosen a time to strike, Gliscor will swoop down onto the stage aiming for a particular opponent. If it manages to make contact, it will grip them in its fist and deal a high amount of damage to them before sending them flying. If the opponent had 100% damage or more before Gliscor ran into them then instead of being damage they will be instantly KO’d.
Essence Extractor

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 Other Appearnaces
 Release Date of Origin
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## **Item Info**

Septimust Signus gives the Dragonborn an Essence Extractor to collect the blood of the Altmer, Bosmer, Dunmer, Orismer, and Falmer during the "Discerning the Transmundane" quest. Looting a corpse while the extractor is equipped should do the trick.

## **Item Usage**

Grab the Essence Extractor and jab it straight into the chest of your foe! Holding the standard attack button for a number of seconds will extract more of the opponent's essence, although they can try to fight you off, as well. The Essence Extractor is capable of this technique for upwards of five seconds before it breaks. The more of a fighter's essence is extracted, the weaker that they will become, being dealt 5% damage per second that the extractor is inserted while also becoming further debuffed. At first, their attack and defense will weaken by 1.2x, which will then increase to 1.5x and ultimately 1.8x depending on how long their essence is extracted. They will also becoming more sluggish and will show physical signs of weakening, such as panting and holding their hands to their knees while idle. The effects of the Essence Extractor can last for up to 10 seconds.
Flame Chomp

Game of Origin
 Release Date of Origin
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## **Enemy Info**

A variant of the Chain Chomp that lives mainly in the sky. Flame Chomps are not bound by a chain and instead will float around with a tail of fireballs trailing behind them. Flame Chomps can shoot fireballs off from their tails, but when they run out flames they’ll explode. Strangely, Flame Chomps are vulnerable to being hit by fire themselves.

## **Fight Pattern**

Flame Chomps in Smash function very similarly to how they do in Mario 3. They’ll float around a short area, sometimes circling around themselves, until they spot an enemy and start making their way towards them. Their flaming tail can do damage on contact with the fighters. When a Flame Chomp has used up all of its flames, it will start to flash as it speeds up flying right for the closest fighter before exploding.

## **Attacks**

### **Fireball**

When an enemy is in range, the Flame Chomp will start drifting towards them. Flame Chomps can fire one of the flames from their tails at a fighter for a small amount of damage.
EraseMan.EXE

Character
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## **Spirit Info**

Spooky Net Navi of Dark Scythe, EraseMan.EXE is an assassin who will kill anyone he and his operator are hired to take out with his personal weapon, Hell's Sickle. After EraseMan.EXE and his operator lost Central Town's Navi Mascot competition, they were hired by Central Town school to teach lessons in assassination.

## **Spirit Battle**

For this battle Robin will start the matching wielding Death's Scythe and no matter what happens it can never be stolen from him nor can Robin drop the item.
Egg Thief

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

You’re just minding your own business strolling through the Dragon Realms when suddenly you hear it. That haunting taunting laugh. “Nah-nah-nah-nah-nah!” And so begins the chase. The Egg Thieves just love stealing things and though they are most well known for stealing Dragon Eggs, they’ve also been known to steal other valuables such as gems, keys, and crystals. When the chase begins they run away from you at great speeds continuing to taunt you as you fail to catch up to them before the chase finally ends with them on the ground and the stolen valuable in your possession.

## **Fight Pattern**

In Smash, the Egg Thieves are similar to Subspace Emissary’s Poppant in that they don’t attack and instead will run away when spotted. If you are able to catch up to them and hit them with an attack it will kill them causing them to drop an item or Stat Boost. The items dropped by the Egg Thieves tend to be some of the stronger items in the game.
Heart of the Crypt

Stage Type
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 Game of Origin
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## **Stage Info**

this stage is based off of the dungeon-styled look of the Crypt’s fourth zone.

## **Stage Layout**

Flashing checkered squares on the floor will alternate colours in time with the selected music track, and various enemies will make appearances in the background as well. The stage has ledges on the sides that lead into the bottomless void of the crypt below; there is one high and one low platform on both sides of the stage (somewhat similar to WarioWare, Inc.’s platforms).

## **Hazards**

**Ooze Golem:** If hazards are on, an Ooze Golem will sometimes move by in the background and splash ooze onto the middle section of the stage that lingers for several seconds. Walking onto this ooze while it remains active will cause players to temporarily shrink.

## **Soundtrack**

* **Crypt of the NecroDancer**
	+ Crypteque (1-2)
	+ Dance of the Decorous (3-2 Cold)
	+ Disco Descent (1-1)
	+ For Whom the Knell Tolls (Dead Ringer)
	+ Fungal Funk (2-1)
	+ Heart of the Crypt (4-2)
	+ Igneous Rock (3-1 Hot)
	+ Konga Conga Kappa (King Conga)
	+ Last Dance (Necromancer Fight 2nd Phase)
	+ Mausoleum Mash (1-3)
	+ Metalmancy (Death Metal)
	+ The Wight to Remain (4-3)
* **Cadence of Hyrule: Crypt of the Necrodancer**
	+ Gleeokenspiel
	+ Gohmaracas
	+ Kakariko Crypt
* **Danganronpa x Crypt of the Necrodancer Crossover OST**
	+ DISTRUST (4-1)
	+ Kill Command (4-2)
	+ Supplementary Lessons for the Mysterious (3-3 Hot)
Femme Fatale

Player Character
 Player Stock
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

Time to show those men that a woman can fight just as well. Choose any female character for this Event Match. Two opponents will be randomly selected to start the match and when one gets KO’d they’ll be replaced by another after a few seconds. KO them all to win!
Greap

Game of Origin
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## **Enemy Info**

With an appearance that you could compare to a pot on wheels, the Greap is a rather odd member amongst Tabuu’s little Subspace Army. With their massive scythe-like arms, you might just think that the Greap was inspired by the Grim Reaper.

## **Fight Pattern**

The Greap will start off stationary, but when a fighter gets close enough it will start wheeling on towards them ready to cut them apart with its scythes. Grapes are most vulnerable at the head as their body has strong defense against physical attacks. Energy-based moves however will deal their normal amount of damage.

## **Attacks**

### **Downward Swipe**

For opponent’s immediately in front of it, the Greap likes to slam it’s scythes down in the ground in front of it going for a fast chopping motion. Unfortunately this tends to end with the Greap getting its scythes stuck in the ground and it has to take a few moments to pull them back out.

### **Spin Attack**

The Greap will deal with aerial opponents by leaping up into the air and spinning its scythes all around its body several times with low knockback on the initial swings. The last swipe around its body though will deal knockback almost equal to that of its downward swipe attack.
Dragon

Character
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## **Spirit Info**

As Lip and friends scale Death Mountain, this Dragon obstructs their path. It's said to be an outrageous monster who is committed to only evil. His weakness is his drowsiness. When he's awake, you better watch out!

## **Spirit Battle**

The player fights Medeus on Death Mountain. Hazards such as lava rocks remain off so long as Medeus is asleep, which he might seem to be in perpetuity at first. Players are given exactly one minute to dispatch of Medeus while he is asleep, though this is made more difficult than usual because he is three times heavier than usual. On top of this, he will randomly obtain moments of super armor! If the player cannot defeat Medeus before he awakens, Death Mountain will erupt as Medeus immediately activates his Final Smash. The player will have to avoid both Death Mountain's natural hazards, as well as Medeus' devastating Final Smash! From there, it becomes a regular fight against Medeus until someone is defeated. The total time provided to defeat Medeus is three minutes.
Agitha

Character
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## **Spirit Info**

A self-proclaimed princess of the insect kingdom, young Agitha harbors a deep love for what many others would consider "creepy crawlies". After believing her friends, the Gold Bugs, have gotten lost on the way to her castle for a ball, Agitha tasks Link with the esteemed duty of tracking down each of her 24 guests with the promise of a monetary reward for each one he brings her.

## **Spirit Battle**

The only items that spawn during this Spirit Battle are the Beehive and Beetle and both arrive at a high frequency. If that wasn't enough for you, Agitha prioritizes using these items as opposed to fighting you directly.
Glice

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Much like the Glire and Glunder, the Glice is a tire-shaped enemy with an eyeball at its center. Glices are able to roll across walls and ceilings just as easily as they can roll on the floor. Glices are even able to emit ice.

## **Fight Pattern**

Glices will continually roll across surfaces until they come near a player. At that point their tire-like shell will open up as they prepare their attack.

## **Attacks**

### **Emit Ice**

When Glices attack they expel frozen chunks of ice around their body to deter anyone nearby. Despite the Glire emitting ice for a couple seconds, this attack will only hit once making it easily shieldable.
Elincia

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

The Princess of Crimea who was raised in secrecy, Elincia was kept out of the public eye in order to prevent massive political fallout and complications with the line of succession. Her involvement with the Greil Mercenaries led to the first time she would leave her home and it was Greil's death at the hands of the Black Knight that led to her deciding to fight back against the country of Daein and work to restore independence to her home of Crimea.

## **Mode of Assistance**

Elincia will appear mounted atop her personal Pegasus. She will charge forwards and fly off the side of the screen before reappearing up above the stage. Elincia will make several swoops down at the stage not truly aiming for anyone in particular but just trying to hit places where players are likely to be. Each time after Elincia swoops down to the stage she'll veer back upwards to the top of the screen before swooping right back down again.
Exorcism Slips

Game of Origin
 Release Date of Origin
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## **Item Info**

Though they may be colorful, these are not your ordinary pieces of decorative paper. If you wrap a gift up in Exorcism Slips, make sure that your friend isn't a demon, or else they'll be blown sky high! Amaterasu and Chibiterasu keep them handy during their journeys across Nippon, just in case.

## **Item Usage**

When an Exorcism Slip appears on stage, it will always be in its weakest form—Exorcism Slip S—first. Like Mutagens, the longer that one lets the Exorcism Slip linger before grabbing it, the more powerful it will become. Five seconds left untouched will transform it into the more formidable Exorcism Slip M, and another seven will see it transform into its most powerful form—Exorcism Slip L. Touch the Exorcism Slip and it will end in a broad, spherical explosion. Exorcism Slip S' explosion travels about the distance of two Kirbys, whereas Exorcism Slip M will travel one additional Kirby further, and Exorcism Slip L will travel furthest with one other pink puffball added on, yet. They will also glow a different color, with Exorcism Slip S resulting in a red explosion, M yellow, and L green. Finally, each hits harder than the last.
Iridescent Glint Beetle

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Iridescent Glint Beetles are a very rare variant of the Iridescent Flint Beetles. Their shells are covered in sparkling gold due to the minerals that they eat. Iridescent Glint Beetles move quickly and are difficult to attack, but if you can manage to land a Pikmin on their back, they’ll flip over allowing you to obtain nectar or some other treasure. According to Louie’s notes, Iridescent Glint Beetles would be considered a rare and expensive delicacy on his planet and by selling them he would have enough cash to update his kitchen and create his own cooking show.

## **Fight Pattern**

Iridescent Glint Beetles are harmless enemies and will attempt to run away if spotted similar to the Poppants from The Subspace Emissary. When attacked, Iridescent Glint Beetles will drop gold or some other kind of treasure with the amount depending on how far away the attacked launched them. Iridescent Glint Beetles will disappear by digging into the ground to escape after either enough time has passed or they’ve been attacked and launched five times.
Forretress

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

The evolution of Pineco with a Bug/Steel-typing. Forretress are large spherical Pokemon who at first glance don’t seem capable of much. However using the spikes the line around it Forretress can fire off a variety of projectiles, including chunks of its own outer shell, as a defensive mechanism.

## **Attack Description**

When Forretress appears it’ll start spinning rapidly in place as tiny brown spikes launch off of it in a small area surrounding the Forretress. The Forretress will quickly disappear once the deed is down and for the next 10-20 seconds or so anyone, including the player that summoned Forretress, that runs across the spikes Forretress left behind will take damage and trip right over them.
Houndstone

Chance of Appearance
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## **Pokemon Info**

While its pre-evolution Greavard already has a sad tale, Houndstone seems to have had a happier lot in life. Pokemon who were deeply loved and mourned by their trainers can be reborn as Houndstones allowing them to continue serving their trainer. As such, some consider Houndstone to be the most loyal of all the dog Pokemon out there. This loyalty extends to having a great bond with the rest of their trainer’s team and manifests in the form of Houndstone’s signature move, Last Respects, which deals more damage based on the amount of fainted Pokemon in the party.

## **Attack Description**

Houndstone will appear on the stage with a playful(?) look on its face as it wags its tail in excitement. After a few moments, the tombstone on its head will glow with a purple aura before ghostly spirits fly out from the tombstone and swarm upwards in a large tall tower of spiritual energy. This tower will damage any opposing fighters that make contact with it however the damage is dependent on which player brought Houndstone out onto the field. The damage output and knockback of the attack is determined by what place the player that summoned Houndstone was in at the time the Poke Ball was thrown. If the player was in first place then Houndstone’s attack will be pretty weak. The damage from there will then scale so that it does more damage as you go down in the player rankings. This is also relative to the amount of fighters that started in the match. The 4th place fighter in a four player free-for-all will get a Houndstone at roughly the same strength as an 8th place fighter in an eight player free-for-all. This attack is only fired up into the air for a couple seconds before the spirits are released and Houndstone leaves the field.
Gimmighoul

Chance of Appearance
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 Pokemon Attack
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## **Pokemon Info**

Gimmighoul is a curious little Pokemon that was seemingly born inside of a treasure chest over a thousand years ago. Gimmighoul sees the chest as its home and will defend it from thieves who attempt to steal its treasure. At times, Gimmighoul will leave its chest in search of coins as it roams across the land. While roaming, Gimmighoul is incredibly fast and will flee any approaching trainers. Sadly, in Gimmighoul’s panic it will often leave behind a coin or three as it flees. Legends say that if a Gimmighoul manages to acquire 1,000 coins that it might achieve an evolution.

## **Attack Description**

Gimmighoul will appear on the stage inside of its little chest of coins with a happy look on its face. I mean who wouldn’t be happy to be surrounded by so much gold? Gimmighoul will then decide to express its jubilant joy as it scoops up a bundle of coins and throws them up into the air. This will cause the coins to scatter up high into the air before spreading out and dropping individually onto the stage. Each coin does only a minor amount of damage, but if a fighter is caught in the initial toss then that’s a lot of coins that are going to be smacking them in the face. Gimmighoul will perform this attack three times as it sends coins up into the air.

Gimmighoul has increased odds of appearing when playing a Coin Match and if it does appear then not only will it throw out damaging coins, but it will also end up throwing out actual Coins & Bills which the Smash fighters can collect to increase the amount of coins they have for the match.
Isaac (Assist Trophy)

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## **Assist Trophy Info**

Born in the secluded town of Vale Isaac lived a tranquil life with his family and friends. Isaac’s adventure was first sparked by tragedy where a boulder destroyed a part of his town and then two encounters with two Mars Adepts named Saturos and Menardi. When Isaac’s friends Jenna and Kraden were taken hostage Isaac and Garet chased after them just as Saturos was hoping they would.

## **Mode of Assistance**

Isaac appears ready to use three of his Utility Psynergy skills during the battle. The most common of which is Move where Isaac will create a large hand that flies forwards in front of him and goes all the way past the blast zones. These hands move fast, but don’t inflict any damage to fighters that come across them. Instead their purpose is to push the fighters away and potentially to their own KO. Isaac can also use Pound where he will create a fist up in the air that will quickly slam downwards at the stage. Unlike Move, this attack can damage other fighters and if they are caught on the ground when the fist strikes them they’ll be buried in the stage. Isaac’s third and final technique is Lift where he will create two hands that will quickly attempt to grab a nearby fighter and carry them up into the air. These hands will try to carry fighters off screen, but it’s relatively easy to button mash your way out. None of these hands can be damaged so your best bet is to either run or try to KO Isaac himself. Isaac is also capable of teleporting around the field both in an attempt to get away from fighters who are trying to attack him, but also to reposition himself so that he can try and get his attacks to be more effective.
Frontier Village

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## **Stage Info**

Long ago, the Nopon settled in the middle of Makna Forest beside its oldest tree. Decades of sweat and tears turned Frontier Village into the thriving, beautiful Nopon trades-town that it is today. It is here that Riki calls home.

## **Stage Layout**

The stage is an amalgamation of several Frontier Village landmarks. At its center is an ethereal, glowing pool of water which a gaggle of fireflies focus upon whilst slowly floating throughout the stage. The pool stands at about half the size of Battlefield's main platform and can be splished and splashed in mid-fight like the water on Fountain of Dreams. Immediately to the pool's right and left are two sizable, dull-but-multicolored mushrooms. Jumping upon them will allow fighters to leap several feet into the air, ala Sonic's Spring. This comes in handy for reaching an elongated wooden bridge that stretches from one side of the upper stage to the other, or one of a couple of deciduous, breakable rocky platforms that float about five Kirbys beneath it. The floating platforms are perched towards the far sides of the stage, towards its walk-offs, and are about as large as the aforementioned pool. Like on Gaur Plain, they can be broken, and so can the bridge with too much use. Eventually, each platform would replenish itself should it fall, though this makes the grounded platform with walk-offs and the pool the primary locale for fighting. It is about as long as Final Destination.

The looming background features several Nopon from Frontier Village. They can be seen roaming around the giant tree's many winding paths, leading to various houses and shops with the upper floors' Mysterious Sanctuary and Apex Lake just barely out of view at the very top.

## **Soundtrack**

* **Xenoblade Chronicles**
	+ Forest of the Nopon
	+ Frontier Village
	+ Frontier Village (Night)
	+ Gaur Plain
	+ Gaur Plain (Night)
	+ Main Theme (Orchestral)
	+ Riki's Kindness
	+ Riki the Legendary Heropon
	+ Thoughts Enshrined
	+ Visions of the Future
	+ You Will Know Our Names
* **Xenoblade Chronicles 2**
	+ A Nopon's Life
* **Xenoblade Chronicles 3**
	+ Main Theme
Fidget

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## **Assist Trophy Info**

Fidget is the guardian of the Blade of Ahrah. So, when Ahrah comes to Dust, it's a package deal! This playful, mischievous scamp is a perfect foil to the sardonic blade, often breaking the fourth-wall with her good humor. She is a swift Nimbat who, despite her frail stature, is capable of spellcasting.

## **Mode of Assistance**

Fidget will fly just beside her summoner. Acting as their fighting companion as Popo or Nana is to the other, Fidget will cast spells upon those who come too close to the player. Most standard is the Energy Blast, wherein Fidget shoots a small, spherical bright light towards her opponents. It travels at about the speed of Mega Man's standard attack, dishing out meager flinching damage. She can shoot up to three of them at once. Fidget might also use Fireball to, as its name implies, release fireballs about the same size as her energy blasts. They deal slightly more damage, travel slightly faster, and, of course, bare flame effects. Finally, Fidget can release a powerful thunderbolt. Normally, this will happen towards the very end of her time on the field, where she will stop in her tracks regardless of any previous actions. She takes a moment to compose herself before releasing the long-spanning bolt, which travels about as far as Robin's Thoron and packs as much of a punch as Pikachu's own ThunderBolt. After using this attack, Fidget will pant in exhaustion before saying, "See ya later!" and warping off.
Fog of War

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## **Stage Info**

Fog of War is less of a place and more of a battlefield condition where vision of the battlefield is obscured. This can be due to a pitch-dark night, heavy fog, or sandstorms. Each unit in a Fog of War map has a limited range of vision. In missions where Fog of War is in effect, any units that fall beyond that field of vision cannot be seen and you have no idea that they are there. Using a torch can help to light up a larger area around a unit and reveal more of the map around them. Much to the chagrin of many Fire Emblem players, the CPU is not affected by Fog of War and can see the full map and all of you units.

## **Stage Layout**

The beginning layout of this stage is similar platforms-wise to that of Smash 4's Big Battlefield stage. Pretty simple. But thanks to Hazard #1, the layout of the stage can change multiple times throughout the match to create an ever changing and never quite the same stage. These alterations to the layout of the stage are generated randomly using a variety of different sized platforms and walls in a variety of places. The randomizer that generates the changes to this stage is similar to the one used to create the layout for Smash 4's Super Mario Maker stage each time that stage is played on.

## **Stage Hazards**

### **Fog of War:**

For the first ten seconds of battle on this stage, the screen is nice and clear and you can see everything going on. After that point a dense fog will roll on in covering the entire stage. The empty air surrounding the stage is mostly cleared so if you are launched off the stage you can still see yourself and can attempt to make your way back to the stage. During the time the Fog is on the stage there is a small circular area surrounding each player character that lets you see part of your surroundings. When playing against CPUs you cannot see where they are through the fog and their AI cannot see you. When playing online you cannot see where other players are through the stage. You can only see other players when you are playing locally with friends on the same console. Play will continue on the stage in this form for a while with fog covering the stage and each player trying to find each other. Particle effects from items and attacks are muted, but can still be seen through the fog if you're watching carefully. After about 30-40 seconds the fog will close up around every character for about 5-10 seconds before completely dissipating. When the fog dissipates the layout of the stage will have changed with platforms and walls being placed in different places. About 10 seconds later the fog will roll back in and the cycle continues.

## **Soundtrack**

* **Fire Emblem: Gaiden**
	+ Fight 1
* **Fire Emblem: Mystery of the Emblem**
	+ Advance - Orchestral remix of the Player Phase map theme. [SSBU]
* **Fire Emblem: Thracia 776**
	+ Attack!
* **Fire Emblem: The Binding Blade**
	+ Attack!
* **Fire Emblem: The Sacred Stones**
	+ The Battle Must Be Won
* **Fire Emblem: Shadow Dragon**
	+ Strike!
Glass Joe

Game of Origin
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## **Enemy Info**

Glass Joe is one of the worst boxers in all of Punch-Out!! His nickname is France’s Glass Jaw indicating how weak and frail he is. He’s incredibly easy for any boxer to take down and currently holds an astonishing number of losses at 99. Surprisingly he has actually managed to win 1 match in what some have called a freak accident when he took down Nick Bruiser.

## **Fight Pattern**

Glass Joe is a bit of a nervous nelly in how he’s constantly looking around him for danger at every turn. When he first sees a player coming near him he’ll seek to run away but after being approached a second time he’ll have found his courage and attack. It doesn’t take many hits to take Glass Joe down making him one of the biggest jokes of an enemy in Smash.

## **Attacks**

### **Taunt Punch**

Initiating his attack, Glass Joe will take a couple steps back and shake his gloves slightly before rushing forward and aiming for a right hook. This attack has a slow startup time which makes it easy to dodge and then counter Glass Joe with attacks of your own.
Gluglug Lagoon

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## **Stage Info**

A beautiful lagoon and where Starfy set out on his adventure to help the bunny Bunston. Big Squiddy the squid had kidnapped Bunston after Starfy and Moe fell on top of his head with Big Squiddy mistakenly believing that Bunston had done it.

## **Stage Layout**

Gluglug Lagoon features no platforms that players can go through as they are much more akin to being solid blocks. Though this stage is set underwater, there are no underwater physics at play here in order to not disrupt gameplay by making combat and movement floatier and slower. The underwaterness of this stage is only for the aesthetic.

## **Hazards**

### **Rushing Waters**

Represented in the layout image as wavy blue lines, these two spots on the stage have the chance of having rushing rippling waters run through them for a short time. If the waves are rippling upwards then they will propel fighters that get in them up which could help to save someone from being KO’d. Alternatively, if the waves are rippling down then they will propel fighters downwards which could KO someone who was on their way to being recovered.

### **Seaweed**

Not really a hazard as they don’t do anything harmful, but on the layout image there are several green triangles and these represent swaying strands of seaweed on the stage. You may not think to do it right away, but you can actually attack these bits of seaweed. It doesn’t take much to destroy one, just 10% damage. One a seaweed gets destroyed there is a 10% chance that an item will be revealed to have been behind it the whole time. Seaweed does regenerate, but it can take a good 30-40 seconds.

## **Soundtrack**

* **Densetsu no Starfy**
	+ Coral Reef
	+ Lobber’s Cave
* **Densetsu no Starfy 4**
	+ Tone of Ocean Funky
* **The Legendary Starfy**
	+ Boss Battle
	+ Dumpling Master
	+ The Final Battle
	+ Gluglug Lagoon
	+ Hotcha Springs
	+ Opening 1
	+ Snips, Papes, and Ronk