Galdera/Battle

* Octopath Traveler
* Octopath Traveler II

## Battle Overview

This battle proceeds in two phases and each phase is fought through by a different four-player team. You will be asked to define the teams before entering the battle, so choose them wisely.

In phase 1, you will be fighting the Omniscient Eye, an enemy that constantly spawns protective Souls that have to be defeated (sometimes simultaneously) in order to make the Eye vulnerable. Attacks are more often elemental than physical. The Eye can be easily broken but has a lot of HP.

The phase 2 enemy is Galdera, the Fallen. Galdera, too, is protected by underlings, which in this case form parts of his body. The parts are present from the beginning but do not respawn. Galdera himself takes very long to be broken but has much less HP than the Eye. Galdera also sports higher offensive stats in return for significantly lower defensive stats.

* Phase 1
* Phase 2
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The Omniscient Eye summons souls in a set order. First one **Raging Soul**, then both a **Screaming Soul** and **Wailing Soul**, then all three souls at once for every set thereafter. Once it begins summoning three souls at a time, it will wait a turn in between soul spawns. If all three souls do not all die within one turn of each other, they will respawn with full health on the Omniscient Eye's next action.

When all three souls are summoned they will replace their normal vulnerabilities with vulnerability to a single type of magic (excluding dark), each soul with a different vulnerability. These vulnerabilities will rotate each time the souls take damage.

After the Omniscient Eye receives enough damage, a new version of the souls will spawn. Each will have new abilities and one additional shield point. The Omniscient Eye will use Curse of the Afterworld immediately after summoning these souls, but will no longer be immune to damage while they are active.

* **Electrocute:** Heavy elemental damage, . Targets entire party.
* **Searing Orb:** Elemental damage, , single target.
* **Galdera's Temptation:** Increases a soul's actions per turn to two.
* **Elemental Veil:**  Buff.  **Increased Elemental Defense** for all foes for 5 turns.
* ***The Unholy Eye Shudders Ominously*:** Removes all status augmentations from party.

* ***A Shadowy Mist Envelopes The Battlefield*:** Aura. -50% Accuracy to all party members and foes, lasts until another aura is applied. Uses **Shared Vision** the next action after applying the aura.
	+ **Shared Vision:** +50% Accuracy to all foes for 8 turns.
* ***Noxious Fumes Envelope The Battlefield*:** Aura. Poison drains SP/BP in addition to HP, lasts until another aura is applied.
* ***The Power of The Elements Surges in The Air*:** Aura. +50% to all elemental damage, lasts until another aura is applied. Uses Elemental Drain the next action after applying the aura.
	+ **Elemental Drain:** -50% Elemental attack to all party members for 5 turns.

* **Curse of the Afterworld:** Used below 50% health. Puts three death timers on the party, removed on death of matching color souls.
* **Consume Soul:** Used below 25% health. The following effects occur:
	+ Consumes all active souls
	+ Omniscient Eye actions per turn increase to three
	+ Maximum shields increased from 8 to 12
	+ Gains the following permanent buffs:
		- **Increased Physical Attack**
		- **Increased Physical Defense**
		- **Increased Elemental Attack**
		- **Increased Elemental Defense**
	+ Unlocks the ability: **Evil Eye**.
		- **Evil Eye:** Inflicts  **Petrification** on a single ally; identical to the move used by Redeye. An Herb-of-grace Potion from H'aanit's story is required to cure the ally. Petrified allies who become incapacitated cannot return to battle. Will only be used after using **Consume Soul**.

* Raging Soul
* Screaming Soul
* Wailing Soul
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* **Rend Flesh:** Heavy physical damage to party.
* **Rake:** Heavy physical damage to a single party member.
* **Strike of the Dead:** Physical damage to a party member, lowers speed.
* **Heart Gouge:** Physical damage to a single party member, drains SP.
* **Rage:** Counters physical attacks for triple damage.
* **Drag Into Darkness:** Used below 25% health. Drags a party member into darkness, causing them to be unable to act or be acted upon until the soul is broken.
* **Merciless Rend:** Heavy physical damage, single target. 4 consecutive hits.

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* **Delayed Incantation:** Different effects depending on active aura. Elements causes pillars of ice to hit random party members for very heavy damage at the start of the next turn. Contagion poisons the whole party at the start of the next turn, or causes an explosion of fire and brimstone that does party wide damage. Darkness will drain the party of SP, or instantly kill a single party member.
* **Shatter Mind:** Physical damage to a single party member, drains SP.
* **Tainted Touch:** Heavy physical damage to a party member, lowers elemental defense.
* **Eternal Rancor:** Heavy dark damage to a party member.
* **Screams of the Dead:** Used below 25% health. Three hits of Dark damage to the entire party.
* ***The Sorcerous Energies Within The Screaming Soul Are About to Burst!:*** Uses Self-Immolation next action if not broken.
	+ **Self-Immolation**: Deals massive physical damage to all party members (~6000 damage on 800 physical defense). Destroys the soul

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* **Contaminate:** Inflicts poison, sleep, blindness, confusion and unconsciousness to one party member with a given probability.
* **Debilitation:** Inflicts poison to the entire party with a given probability.
* **Accurst Flame:** Heavy dark damage to a party member.
* **Decay:** Used below 25% health. Inflicts unconsciousness to the entire party with a given probability.
* ***The Sorcerous Energies Within The Wailing Soul Are About to Burst!:*** Uses Self-Immolation next action if not broken.
	+ **Self-Immolation**: Deals massive physical damage to all party members (~6000 damage on 800 physical defense). Destroys the soul

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Randomly immune to two weaknesses each break cycle.

Immune to damage while the Abyssal Maw, Lyblac or the Blade of the Fallen are alive. Has three actions per turn once the three parts are slain.

* **Veil of Darkness:** Used immediately upon battle starting. Galdera cannot be damaged, broken, debuffed, or afflicted with status conditions as long as any extremities survive.
* **Shadowy Aura:** Emotes "Galdera is eyeing you forbiddingly." Next turn either all status debuffs are removed from Galdera, or all status augmentations are removed from the party, alternating.
* **Augmentation:** Increases speed by 50% and physical attack by 50%. Targets the Blade of the Fallen, or Galdera, the Fallen once all three parts are slain.
* **The veil of darkness expands!:** Used each time when the Blade, Lyblac, or Maw are slain. Adds two shield points to the remaining extremities for each extremity slain. When only one extremity remains, its vulnerabilities are changed to its second set.

*Abilities below are only used once the Blade, Lyblac and Maw are slain.*

* **The veil of darkness surrounding Galdera has lifted!*:*** Used on Galdera's next turn after all extremities are slain. Removes Galdera's invincibility, sets his shield to 9, exposes his weaknesses to daggers, ice, and light, and allows him to move three times per turn. Always followed by ***The Souls of The Dead Writhe Ominously before you***.
* ***The Souls of The Dead Writhe Ominously before you:*** Unlocks all of Galdera's weaknesses. Uses Banish Soul the next action after emoting if not broken.
	+ **Banish Soul:** Reduce all party members' HP to 1, and BP to 0. Uses Create Soul the next action.
		- **Create Soul:** Increases Galdera's break shields in proportion with the amount of BP drained by Banish Soul.
	+ ***The Souls Trapped by Galdera Are Set Free!:*** Emoted by Galdera if broken before using Banish Soul. Grants full BP to all party members.
* **Eternal Void:** One hit of very heavy dark damage to all party members.
* **Exterminate:** Two hits of extreme physical damage to random party members.
* **Meteor Storm:** Eight hits of heavy fire damage to random party members.
* **Crushing Death:** Three hits of heavy physical damage to all party members.
* **Impending Doom:** Instantly kills one party member after a 1 turn countdown that can't be removed.

* Abyssal Maw
* Lyblac
* Blade of the Fallen
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* **Hell's Thunder/Frozen Hell/Hellwind:**  Three hits of heavy elemental damage to all party members.
* **Nightmare:** Very heavy dark damage to all party members. Inflicts Elemental Attack down and Physical Attack down.
* **Consume Aether:** Drains 25% of maximum SP from all party members, rounded down.
* **Shadow Eye:** Inflicts Physical Defense down to all Party members.
* **Elemental Dominance:** Permanently increases the damage of the Maw's elemental abilities. Used when Lyblac or the Blade of The Fallen are slain.
* **Dark Flame's Curse:** Prevents use of any magic abilities until the Maw is broken.
* **Temptation of the Fallen:** Used when the Abyssal Maw or Blade of the Fallen is slain. Causes **Lyblac's Deceleration** to target all party members.
* **Toxic Rainbow:** Maximum HP reduction for the entire party at the end of every turn. If a party member has above maximum HP at the end of the turn, current HP will be reduced to match the new maximum value. Used when the Blade of the Fallen and Lyblac are slain. Destroy Abyssal Maw to disperse Toxic Rainbow. Entire party will keep reduced maximum HP for the rest of the battle.

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* **Protection:** Grants physical defense augmentation to all enemies for 4 turns.
* **Enchantment: Darkness:** Causes the Blade of the Fallen to inflict Blindness on its next attack.
* **Enchantment: Fear:** Causes the Blade of the Fallen to inflict Terror on its next attack.
* **Elemental Augmentation:** Increases the elemental damage of the Abyssal Maw by 50%.
* **Soul Healing:** Restores three break shield points on the lowest of the three parts. (Is also used on the lowest HP extremity when broken, does not show any healing, needs clarification.)
* **Auspices of the Fallen:** Permanently applies elemental attack up, elemental defense up, physical attack up, physical defense up, evasion up, speed up and accuracy up to Lyblac. Used when Lyblac is the only remaining extremity.
* **Deceleration:** Deals dark damage and drains up to 2 BP. Targets physical defense, and can be dodged with Sidestep.
* **Sanguine/Stygian Sorcery:** Three hits of heavy fire/dark elemental damage to all party members.
* **Weakness:** Inflicts elemental defense down, elemental attack down, physical defense down, physical attack down, speed down, evasion down and critical down to a single party member for 5 turns.

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* **Mistcutter:** Used after Lyblac casts Enchantment: Darkness. One hit of heavy physical damage to all party members, inflicts blindness.
* **Shrieking Blade:** Used after Lyblac casts Enchantment: Fear. One hit of heavy physical damage on all party members, inflicts terror.
* **Sweep/Mighty Sweep/Almighty Sweep:** Physical damage to all party members. Mighty Sweep is used when Lyblac or the Abyssal Maw are slain, and Almighty Sweep when both are slain.
* **Overpowering Slash:** Extreme physical damage to one party member, may inflict unconsciousness. Increased damage when Lyblac or the Abyssal Maw are slain.
* **Vorpal Strike:** Reduces one party member to 1 HP.
* **Wanton Bloodshed:** Four hits of physical damage to random party members. Used when the Abyssal Maw and Lyblac are slain.
* **Infernal Curse:** Prevents use of any physical abilities until the Blade is broken. Used when the Abyssal Maw or Lyblac are slain.
* ***The blade's movements become more intense!*:** Allows the Blade to move two times per turn. Used when the Abyssal Maw and Lyblac are slain.

* Phase 1
* Phase 2
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## Battle

### Item Drop (Rate %)

None

**Stats**

 800
 800
 1005
 1160

 468
 595
 234
 234

**Status Effect Effectiveness**

### Immune

* Raging Soul
* Screaming Soul
* Wailing Soul
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## Battle

### Item Drop (Rate %)

None

**Stats**

 850
 750
 892
 857

 468
 297
 234
 211

**Status Effect Effectiveness**

## Battle

### Item Drop (Rate %)

None

**Stats**

 750
 850
 571
 1142

 468
 208
 234
 257

**Status Effect Effectiveness**

## Battle

### Item Drop (Rate %)

None

**Stats**

 750
 750
 714
 1071

 468
 238
 234
 234

**Status Effect Effectiveness**

## Battle

### Item Drop (Rate %)

None

**Stats**

 816
 816
 691
 691

 480
 280
 240
 240

**Status Effect Effectiveness**

### Immune

* Abyssal Maw
* Blade of the Fallen
* Sundering Arm
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## Battle

### Item Drop (Rate %)

None

**Stats**

 653
 960
 553
 1078

 480
 240
 192
 216

**Status Effect Effectiveness**

## Battle

### Item Drop (Rate %)

None

**Stats**

 960
 571
 898
 663

 576
 65
 175
 216

**Status Effect Effectiveness**

## Battle

### Item Drop (Rate %)

None

**Stats**

 735
 735
 760
 912

 480
 300
 240
 264

**Status Effect Effectiveness**