Deandra "Dee Dee" Denice Silver

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Manhattan Pantaloons**

This character's story began in the 1939 Manhattan Pantaloons inaugural season.

* Full Name: **Deandra Denice Silver**
* Jersey Number: **31**
* Position: **PF2** • **Off-Pine Power Forward** for the **Manhattan Pantaloons**
* Age in Chapter: **20 years old**
* Date of Birth: **October 2nd, 1918**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Dee Dee**
* Career Goal: **Brand Endorsements**
* Struggle: **Fans**
* Alignment: **Ignorant Arrogance**
* Height: **6' 7" | 2.0066m**
* Weight: **218 lbs | 98.88314kg**

### Play Style: **None**

Deandra Silver didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: **None**

Dee Dee Silver didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Ignorant Arrogance**

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Deandra Denice Silver was born in Los Angeles, California in 1918. She was one of two children of Gertrude, a legacy-wealth film financier, and Smith, her stay-at-home father. Deandra had a privileged upbringing, and she never had to want for anything. Deandra was always a tomboy, and she loved to play sports. She was especially good at basketball, and she was the star player on her high school team, playing next to her good friend Serge Gaspard. After high school, Deandra went to college on a basketball scholarship. She played for two years, but she dropped out to pursue a career in professional basketball.

In 1939, Deandra was noticed by the Manhattan Pantaloons' Assistant Coach Ousmane Yakwe during one of his visits to Los Angeles. Dee Dee was dominating a street tournament in downtown, and Coach Yakwe invited her to New York city to try-out for the newly-formed Pantaloons. Her proudest moment was being signed as a founding syndicate player. Dee Dee was known to be a physical presence and a fierce competitor.

Deandra's biggest challenge was her arrogance. She was so confident in her own abilities that she often dismissed the opinions of others. She had a hard time dealing with criticism from other players, coaches, and the media. She had a special disdain for any criticisms coming from the fans, which she could not tolerate. Deandra's teammates were supportive, and they tried to encourage her to be more humble. They tried to teach her that it was important to listen to others and to learn from her mistakes. It is unknown whether Dee Dee Silver eventually learned to be more humble, but she was a valuable member of the Pantaloons regardless of her community difficulties.

## Details

* Favorite Food: Filet Mignon
* Favorite Color: Pink
* Favorite Animal: Lion
* On-Court Habit: Deandra would light matches on the bench at random times.
* Piece of Trivia: Deandra hated movie stars and thought the entire film industry was a joke.
* Has a Fear Of: Film Reels
* Diet Plan/Training Regimen: Deandra Silver was accustomed to fancy, high-brow foods provided by a house chef. She loved to train on her own, often by hiking into remote wilderness with a portable metal ring which she would attach to a tree.
* Pop Culture Interests: Classical Music and Romance Novels. She didn't enjoy much cinema.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Marketing

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Manhattan Pantaloons*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Deandra "Dee Dee" Denice Silver*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access