AR15

The **AR15** is an assault rifle in BlastGen. It only appears in BlastGen: Zero Ops II and never makes any further appearances.

## Campaign

The AR15 is the main assault rifle used by the Coalition of Specialists and is the most common rifle seen in their hands. It is also sometimes used by the Wolves, albeit it is somewhat rare, with most Wolf soldiers instead wielding the AKM or G36K. It always appears with an attachment or two and ammo for it is abundant as it is always used by allies.

## Multiplayer

The AR15 is the second assault rifle unlocked. It has an average damage profile for an assault rifle, dealing 40 damage per shot, resulting in a 3 shot kill. Though this is somewhat weaker than the AKM, which is unlocked earlier, the AR15 makes up for its damage profile with having a faster fire rate, at 766 RPM. This allows the AR15 to kill faster and can even be compared to most submachine guns. It has the normal ammo capacity of 30 rounds, though the player might be quick to burn through ammunition, so trigger discipline is key to using this weapon effectively. The AR15 is one of the second most accurate assault rifles in the assault rifle class, having very minimal felt recoil per shot and very limited kick. This makes the AR15 easily controllable at range and allows it to be utilized at ranges where a marksman rifle would be more suitable. The handling stats are average for the AR15, as reloads are relatively quick, ADS time is quick, and it allows the player to move at 80% of movement speed and strafe at 75%, which is good. The only problem players might come across with the AR15 is its somewhat bulky iron sights. While they are clean, they can feel a bit odd for most players, especially those who were used to using the M4A1 in past games.

The AR15 has the most attachments available for an assault rifle, as it has access to more optics and barrel attachments. The Reflex Sight and Holographic Sight provide a low zoom precision optic that allows the AR15 to engage enemies at close to medium range, which can be beneficial, though in the grand scheme of things, neither are necessary unless the player dislikes the iron sights. In contrast, the ACOG and Thermal Optic compliment the AR15's almost laser-like accuracy and range, though the Thermal Sight has sway and blocks peripheral vision, while the ACOG does not. The Sniper Scope is quite unique, as it turns it into a fully automatic sniper similar to the likes of the FNX Lone Wolf, albeit with a faster fire rate. However, it adds a significant amount of sway, reduces ADS speed, and the player gives off a sniper glint when aiming, making use of the Sniper Scope questionable. Both foregrips are unnecessary, as the AR15 already has a low amount of recoil. The Grenade Launcher gives the player an underbarrel grenade launcher that can be used to destroy equipment or kill enemies. However, it is far less effective unlike past installments, as Toughness 2.0 users require 2 or even 3 grenades to be killed, but can still be killed in one shot if they are hit by a grenade in close range, making the Grenade Launcher useless. The Shotgun is largely useless, as the AR15 can hold its own in close range.