Drix

Drix is an adult male shadowling and currently a fled heir in the Obselian Kingdom.

## Appearance

Drix is an average height shadowling with two tentacles as bangs on his forehead. Three are swept to his left in the back of his head, and one is a ponytail. He is often seen wearing a cloak so he can hide himself from others. His eyes are red and his skin is pale from not getting a lot of exposure to the sun.

The cloak is black with colored shapes on the bottom. Underneath it, Drix wears a shirt with a sash and belt to hold art supplies. He has long, dull blue pants and brown boots.

Drix actually hates wearing gloves because they make his hands sweaty, but just to be safe from Carpal Tunnel syndrome, he wears the special gloves.

## Personality

Drix prefers to remain in the shadows, away from other people. He does not want the wrong information to be spilled to the wrong people, as that could generate a potential threat. Because of this, he also has major trust issues, even being wary of friends out of a fear that they are really other creatures using illusion tricks.

Deep down, all he wants is validation and affection. It wasn't that his parents never gave him any, it's simply a side effect of almost constantly being suspicious all the time. He's had people betray and trick him before, and ever since, he's trained to become stronger to defeat them and not get tricked again.

## Powers

Drix is capable of using shadow magic, but for some reason his shadow magic is weaker than normal shadowlings. To compensate for this, he uses glyphs.

The shadow tricks he is capable of doing is generating a small shield, using 2 shadow tentacles to grab and/or restrain things, and shadow-magic boosted speed (no flight).

As for glyphs, he is capable of drawing and using several of them. He brings all sorts of tools with him to "draw" in any surface needed, and sometimes he uses shadows to draw. However, he is capable of forgetting which glyph does what since there are quite a lot. Also, he cannot handle multiple of them at once.

Another weakness of his is losing his tools, or being put in a position where he cannot draw. He is also physically weak, so larger, stronger enemies would sometimes have the upper hand. He is still capable of taking down such enemies, though.

### Known glyphs:

Fire: Catches stuff on fire/sends a fire blast out, can be doused with anything that would douse normal fire. Things with fire immunity are also immune to this.

Ground/Earth: Manipulates earth and rocks, mostly used for shields or movement (example being elevation to higher ground). These rocks and earthen substances are normal however, and can be broken via regular means (punching if strong enough, drills/tools, etc.)

Electricity: Summons regular electricity for offense, does not affect things like rubber or other electricity immune things. It is also less controllable than fire when used for attacking, though it can be more precise.

Grass/Plant: Plants are summoned in a similar method to earth (being used for defense/transport). However, they can also be used for offense (ex: thorny vines) or support (ex: using vines to restrain the target). They can be caught on fire and torn through like normal plants.

Water: Normal water is summoned and can be manipulated for attacks. It is prone to being electrocuted and sent back, evaporated, etc. as a weakness. It can also put out fire and such.

Darkness: Allows for shadow manipulated attacks, and is easy for Drix to use since he is a Shadowling. Downsides include being weak to light magic and only being able to do one thing at a time per glyph.

Psychic/Mind: Drix can use this to use a range of psychic based powers, but only one at a time per glyph. This can also get very very exhausting, so it is not often used. The powers are telekinesis (weight limit being slightly over his own weight), telepathy/mind reading, mind control (though it is average and not super strong), and psychic energy blasts that may cause confusion. These also have a distance limit, because the further away Drix is, the weaker it is. It can take effect when the target is clearly in sight, so if they are hiding or blurry it won't work.

Heart/Emotion: This is a more complicated glyph Drix doesn't use as much either, but it allows him to control emotions of others. This can get out of hand if not careful. He can also use it to sent little hearts out as projectile attacks, as well as summon a cupid's arrow sort of thing. Like Psychic, it must be one power at a time per glyph, so once an attack is picked, he can't change it to another unless he summons a new glyph.

Dragon: Summons 1 magic dragon or uses draconic energy, then tires the user a lot, which is why it is not used often. Very powerful, sometimes uncontrollable and can attack even the user if not careful.

Sakura: Summons magic flower petals that can cause status effects like sleep, trances, calmness, etc. However, these may be ineffective when the surrounding area disrupts it (for example, if it is too loud then the sleep status will have little to no effect). Because of this, it is hardly used.

Ice: Like the ground glyph (walls/transport), but can also freeze others in place or place targets with ice. Capable of being melted or destroyed.

Wind: Blasts people with wind, can also move them or be formed into blades to cut. Sort of a weaker glyph in general, though it could also be because wind is not Drix's element.

Healing: Allows Drix to heal someone (like a healing potion) or himself, and basically nothing else. It cannot be over-used/spammed because it gets exhausting, so it must be used strategically/sparingly.

Poison: Attacks with toxic sludge blasts, or can be used to poison others/items. If overused within a certain time frame, it may cause the user to weaken from the poisoning, so it is not used often. This poison is also simple poison and can be cured with an antidote (or if a creature is immune to poison/is already poisonous or venomous it won't work).

Bone: Summons bones of the humanoid anatomy (since Drix is humanoid, not because the humanoid cephalopods in Splatoon don't have bones) to be used as shields or attack (projectiles), sort of like the skeletons from Undertale except they cannot be used to blast lasers. They can also be broken since they are normal bones.

Light: Mostly used for blinding, illumination in general, or blasting people with beams of it. Since Drix is a shadow element creature, this is one of his weaker glyphs.

Ghost: Summons ghosts/spirits to aid in fights. These ghosts/spirits can be destroyed with usual ghost destroying items, and anyone immune to their effects will also not be affected.

Metal: Similar to earth/ground, but stronger. It is still prone to being melted, physically damaged (like punches), and other things, which is why it is not always used in the replacement of the earth glyph despite its similarities in use (as earth and rocks may resist fire more). Drix cannot alternate the kinds of metal used, so he cannot use a precious metal or a heat resistant one.

Plague: Drix can basically give someone a fatal disease and severely weaken them (possibly kill), similar to a Cataclysm. However, the attack must hit exposed skin/natural material, because if it hits metal or something non-natural, it will not work. He CAN affect himself with this, which is why he does not use it often.

Illusion: Summons an illusion, can only be used sparingly. The quality of the illusion depends on how well he is feeling, and repeated use may tire him depending on how complex the illusion is.

## Role

In his childhood, he fled his home after something happened to it. Since then, he's been on a journey to stop the thing that ruined his home. He rid of anyone who got in his way after broken trusts caused him to become cold and distant.

Present time is TBA

## Trivia

* Drix and his glyphs are inspired by how Luz uses her glyphs in the Disney Series, "The Owl House".