Airplane Graveyard

The straight through the Boneyard.

Airplane Graveyard Track.

**Airplane Graveyard** (or **Aircraft Graveyard** on PSP) is a track featured in Split/Second. It is first introduced in the "**Big Rig Boom**" episode.

## Description

**Airplane Graveyard** is a racetrack that consist of various elevation changes, long stretches of roads and numerous bends. Unlike Canyon, it does not include dangerous edges (excluding the edge just before the Train Bridge). It includes powerplays that destroys rock surfaces, along with having vehicular and structural destruction. The portion of track from the gas tanker on trackside up until the split in the road after the Train Bridge is shared with Canyon as the latter shares that route, only if the Dam's Route Changer has been activated. Like a few tracks included in the game that has the player covering alot of distance, it features a 2-lap count.

Due to the various changes of track space, this track is included in every game mode except Survival.

## Track

The track starts the racers inside an abandoned aircraft hangar in the middle of an airfield where decommissioned aircrafts rest. The only shortcut is just ahead of the racers: a gutted fuselage of the cargo plane suspended by two cranes on it's right side. Racers will enter a left turn followed by a right curve leading to a straight, going past a group of passenger planes. The first signs of elevation change occurs once racers move past the passenger planes, as the track goes into a right sweeping turn, going down a slope. To the right side is a rock wall rigged to blown in the form of a Level 2 Powerplay. The path leads to a crest in the road before approaching a gas tanker sitting trackside.

From this point, the player can do two things:

1. Take the shortcut, which opens up a path into a generator facility, going out the other end.
2. Go past the shortcut and travel around the large rock formation, where a chopper bomber will fly stationary above the track.

Racers will encounter the second rockwall powerplay that will sweep them off the track, followed by the Train Bridge and it's two girders that detaches from the right side base. After passing the bridge, the road leads into a right turn, and will continue forwards until reaching another rockwall powerplay. The road will begin to incline before it flattens out at the top, creating a small jump, followed by a large chicane. The road ahead splits and the player can either go on the outer edge of the track and make a sharp right turn or risk being insta-wrecked by going through the gas station that is a makeshift shortcut.

The surface changes from asphalt to gravel for a moment as racers will enter a straightaway, with a wrecking ball crane on the outer left side of the track, and a small train bridge with a boxcar sitting on it. When triggered, it will explode and crash land on the track, rolling over and effectively block the road momentarily before hitting a telephone pole, making it tilt slightly. After passing the small bridge, racers will reach a right curve, elevating upwards and switching back to asphalt. Going up an incline, as the road suddenly flattens out, a sweeper crane is within distance. and will insta-wreck any racer in it's striking path. It is situated just outside the left curve. From this point, the road begins to decline in elevation again, and just ahead, are two gas silos. alongside a straightaway.

The road wraps around the second gas silo and leads into a dilapidated and rusty warehouse, before the road surface changes into gravel again and leads into one of the longest straights on this track, Entering the aircraft graveyard, there will be two passenger planes sitting slightly over the track, rigged to blow. Just ahead is a radar tower, situated deep in the center of a big hairpin, the road changes to asphalt again during the hairpin befor eit breaks up again and changes to gravel once again. Just before the end of the hairpin is a skycrane with a plane fuselage suspended under it. The worn surface ahead creates a small jump, followed by another passenger plane sitting track siode and another sweeper crane as a last fight chance to take the opponent out for a higher position, before racers are lead into a right hand turn and into the hanger where they had started from.

From this point, the player can to one of two things:

1. Take the shortcut, which will have the front crane drop the plane's upper fuselage, creating a jump into a large area and a small straightaway.
2. Continue the path from the beginning.

## Powerplays

Airplane Graveyard's powerplays consists of earth surface damage, along with structural damage and vehicular destruction, aside from the chopper bomber just before the Train Bridge. This track has **no** route changers and **two** shortcuts. Since a section of road is shared among Canyon and Airplane Graveyard, a few powerplays are shared as a result. Including the shared powerplays, the course includes a total of **24** powerplays, with **19** of them being Level 1's and **5** being Level 2's. These include the following;

* **3** passenger planes exploding in unison.
* **3** singular passenger planes.
* **3** rockwall demolitions
* **2** bridge girders and the train bridge.
* **2** sweeper cranes
* **2** gas silos
* **2** gas tankers\*
* **1** gas station
* **1** tumbling boxcar
* **1** wrecking ball crane
* **1** radar tower
* **1** rolling plane fuselage

(\* = indicates that powerplay is separate on PSP version near the Radar Tower.)

## Replays

Airplane Graveyard has a total of **11** powerplays in which the player can watch their replay instances if they successfully wreck an opponent in the vicinity of the following powerplays;

* Three grouped up passenger planes
* Rockwall before the shortcut
* Train Bridge and it's two girders
* Wrecking ball crane
* Tumbling boxcar
* Sweeper crane before the gas silos
* Second gas silo
* Radar tower
* Rolling fuselage dropped from a skycrane

## Trivia

* There is a removed powerplay that is featured in the beta where a truck with jet engines on it's flatbed will roll across the track after detonation. It was situated just before the hairpian where the Radar Tower sits.
* There is two weather variations included on this track.
	+ Midday (second version)
	+ Sunset
* After the skycrane drops the fuselage onto the track, it will turn around and fly off track and becomes stationary. It can be seen when coming towards the third rockwall powerplay after the Train Bridge.
* The track was going to feature 3 laps before being changed to only 2 laps on release.