recursal/Fanatic-Fandom huggingface dataset:
Fury Eggs

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Description

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Fertilized fury egg. It can be eaten raw, but it's much, much better cooked. If all goes well, it should hatch into a fury.

Furies rely on stealth at all stages of their lives, including the egg.  While the hatched furies use the cover of night, clouds, or mist to hide them from sight, the eggs are nearly indistinguishable from the scree where they’re laid.  Furthermore, while most dragons guard their eggs, furies do not.  Instead, furies put their trust in other dragons-aside from being laid in rock fields, the only other factor that influences the mother’s choice of nesting spot is how close it is to a multi-species nest.  When they hatch, the young furies are adopted by this nest and raised alongside the other hatchlings that dwell there.  Though they will grow to become world travelers like their parents, a Fury will always have a special bond to the nest that raised it.  This could explain why other dragons are so eager to care for these lone hatchlings-nests that raise these elusive wanderers to adulthood will be able to rely on their adopted furies in times of conflict.

There is no unfertilized version of these eggs.

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Origins

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Can be acquired from Furies, at a rate of 1 every 60 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Chickenffalo Wool

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Description

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The strands of this pure white wool are incredibly small and complex. Gives good defense against sharp attacks for a wool.

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Origins

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Can be acquired from shearing Chickenffalos

It's commonality is 0, so it shouldn't appear on merchants or raiders

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Groundfallo

Vanilla Expanded Version

Old Version

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Description

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The horned groundfallo is a great pack beast (albeit a bit slow) capable of producing milk and wool, as well as mining for your colony. Compared to a Groundrunner it won't be as efficient on its mining work, but the other characteristics make up for this.

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Useful abilities

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Produces wool, milk, acts as a pack beast and mines rocks and minerals

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Method of acquiring

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The Groundfallo has a 100% chance of spawning from an incubator with Muffalo and Alpha Animal genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Increase Stamina: Makes the creature more resistant to damage for a while.
* Carry more (pack beast can carry more weight on caravans)
Crystalmit

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Description

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A Crystalmit is a Pebblemit that has been genetically modified to feed on minerals. Crystalmits have a partly silicon-based biology, so they can derive substenance from eating scattered rocks.

Crystalmits were created as a quick way of removing rock rubble from mining operations, but wild ones may prove to be a nuisance for colonies who'd rather use rocks for something useful.

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Mechanics

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Can be farmed for construction blocks. Each harvest provides 1 stone block.

Feeds on rock chunks when it is hungry. Chunks from the Alpha Biomes mod are supported by default too.

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Spawn Chances

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Ironbound Leviathan Embryo

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Description

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An Ironbound Leviathan embryo. If properly stored, this whale embryo can be kept in suspended animation for years until the right conditions are created to grow it.

Leviathans are gigantic marine mammals within the infraorder Cetacea. The first Leviathans were genetically modified whales, selected for their increased size and reduced intellect, and bred as adaptable cattle. Ironbound Leviathans are Leviathan whales that are enslaved and drugged into a confused stupor, and used as a floating mobile war base. This is incredibly cruel to the animal, as it is forced to carry a lot of weight on its back, and to never be able to submerge in deep waters.

Ironbound Leviathans are a very cruel tool, only used by those despicable or desperate enough, and they require a lot of resources, since the whale needs to be shackled and drugged from birth.

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Origins

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Bioships don't ever spawn naturally, and must be "built" by the player. They require the Bioships research, and an item, in this case Ironbound Leviathan Embryo.

Bioships will only appear if you also have the Boats mod installed. They can be built by acquiring their eggs (or embryo) from merchants, either from Outlander bases, Outlander Exotic and Pirate caravans, or Orbital Exotic and Pirate ships. They are expensive items, though not overly so. Once you have the item, you'll need some wood, steel and cloth to build the artificial structures attached to each creature.

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Use

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This item is only used to build the Ironbound Leviathan. It can also be sold back to the same merchants that sell them.
Clucking Bees

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Description

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Clucking bees have chicken genes spliced in their genome. They are covered in feathers, and produce eggs and chicken genetic material.

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Branch and Tier

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Clucking bees are Genetic Branch Bees, and will only appear ingame if you have Genetic Rim and the RimBees - Genetic Rim Patch. These bees are acquired by crossbreeding Organic Bees with other bees from the mod, and their combinations are less straightforward, so the player can use waxes, honeys and Organic Pulp to create "bee research" that gives a random tip about genetic bee combinations. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Organic and Egglaying bees in a beehouse equipped with an hybridization chamber.

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Combinations

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For the moment there are no further combinations with Clucking Bees.
Bearmole

Vanilla Textures Expanded Version

Original Version

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Description

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A Bear / Mole hybrid. This blind animal has a very acute sense of vibrations, alllowing it to detect its prey even better than a sighted animal.

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Useful abilities

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Good guard animal. Very fast breeding.

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Method of acquiring

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The Bearmole has a 50% chance of spawning from an incubator with Bear and Rodent genetic material. It's hybrid counterpart is the Molebear

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Burrow (burrows underground to move without being attacked)
Fenrir

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Description

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A gigantic, deadly wolf of unknown origin. The fenrir is aggressive by nature and extremely dangerous when enraged. Its fur and hide is incredibly resistant to damage and cold, while its razor-sharp teeth can pierce even the best armour.

Legends say that fenrir were bioengineered in ancient times for war and only follow the bravest leaders into combat.

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Mechanics

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Fenrir will appear only as part of a "Hunt" event.

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Spawn Chances

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Fenrir will never spawn on the wild.
Boombee

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Description

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A Boomalope / Bee hybrid. This bee hybrid is covered in chemfuel pustules and it is highly unstable.

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Useful abilities

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All bee hybrids slowly produce their appropriate honeycombs every few days. The boombee injects chemfuel with its stinger, instead of venom, which is as painful as it sounds. It will also explode in a cloud of bees when it dies, which is incredibly stupid from a scientific standpoint, but it is cool, so meh. Finally, they will ignore terrain movement costs, since they hover over the ground, except over water, where their movement is slightly impeded.

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Method of acquiring

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The Boombee has a 100% chance of spawning from an incubator with Boomalope and Bee genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Explode (triggers a kamikaze explosion)
* Insect cloud (creates a cloud of stinging insects)
Удалённые или невышедшие ролики

Удалённые или невышедшие ролики - Различные видео, которые должны были быть на канале FollOwer, но по каким-то причинам они не вышли или были удалены

## Смешарики | RYTP

Готовый пуп по одной из серий мультсериала "Смешарики". Данное видео не вышло по причине того, что создатели мультсериала не переносят контент, который использует кадры из мультсериала, персонажей из мультсериала и т.д и YouTube банит такие видео, даже когда они не были показаны публике

## Некоторые RYTP по Галилео

Как минимум 2 RYTP на канале FollOwer планировались появится. Они имеют готовый проект в Вегасе, но... При рендере данных RYTP Вегас зависал где-то на 70%.

Последний RYTP по Галилео имеет некоторые моменты, которые были в последнем готовом проекте в Вегасе.

Можно считать их потерянными, в связи с переходом на новый ПК

## "Мысли FollOwer'а. Выпуск 2"

В группе канала иногда были посты, в которых говорилось о новой серии рубрики "Мысли FollOwer'а". Текст был готов для ролика. Тогда почему же не вышло видео? Правильный ответ: Лень рисовать картинки для нового выпуска

## Нарезка по Battlefield

В группе появлялся анонс насчёт нарезки моментов из одной игры из серии Battlefield. Видеоматериал был записан. Причина отмены ролика была в том, что весь видеоматериал был скучным

## Нарезка по Fallout 3

В группе был опрос на тему ролика. Один из вариантов ответа был "Ролик по Fallout 3". Я пошёл делать ролик. Видеоматериал отснят, ролик смонтирован, и был данный ролик... Весьма посредственным. Причина была в скучном видеоматериале и лени. Планировалось переделать ролик с людьми на сервере в Дискорде. Увы,не переделали

## Наёмники из ТФ2 ебанулись и танцуют Маннробику под Ебанько

Данное видео было на канале AirDunk LIVE. Все действия в ролике описывает его название. Данное видео было удалено по причине нарушения условий пользования, скорее всего подразумевая использование песни с описанием не самых Фемили-Френдли действий
Goose Eggs (ACP)

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Description

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Fertilized egg of a wild goose. If all goes well, it should hatch into a gosling. It can be eaten raw, but it's much better cooked.

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Origins

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Can be acquired from Geese, at a rate of 1-3 every 4 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Bearffalo Wool

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Description

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Coarse, strong wool. Bearffalo wool provides heat protection, and decent defense.

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Origins

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Can be acquired from shearing Bearffalos at a rate of 100 every 15 days

It's commonality is 0, so it shouldn't appear on merchants or raiders

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Fleder

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Description

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Fleders are lesser vampires, weaker than the rest of their ilk in almost every aspect. These vampires mainly fight with their teeth and claws, flailing them blindly and not stopping even when their victim is already dead. Their claws can rip through armour and flesh alike.

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Monster Class Traits

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Being a Cursed One, Fleder bite infection leads to full transformation and should be treated as soon as possible.

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Special mechanics

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Fleder bites inflict a Vampirism hediff. If the affliction reaches 100% or if the colonist dies once vampirism has advanced enough, he'll die and turn into a Fleder, attacking anyone nearby.

Fleder regenerate wounds slowly.

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Spawning

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Monsters in the Witcher Monster Hunt mod never spawn naturally:

- In 1.0, their encounters are part of the Incident system. A letter will pop up telling you about a Witcher monster attacking a settlement, and a quest location marker will appear on the world map. You'll need to caravan to it, slay the monster, and rewards will be sent to your colony via drop pod.

- In 1.1, monster encounters have been implemented as part of the new quest system
Junglelisk

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Description

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The Junglelisk is a mutant variation of the Feralisk, adapted to living in the deepest, darkest jungles of the Rim. Some even say that the Junglelisk is the original breed of Lisks from which all the others originate. They certainly reproduce fast enough for this to be the case, and female junglelisks can be fertilized once and store the genetic material to lay eggs for quite a long time.

Junglelisks attack by throwing spider webs at their prey. These huge webs stun and cover with acid anyone they touch, allowing the Junglelisk to close in and finish the kill with their fearsome venom laced fangs.

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Mechanics

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Venomous creature with a ranged attack that throws webs that stun and burn with acid.

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Spawn Chances

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Kitsune

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Description

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The Kitsune is a legendary creature from Japanese folklore, depicted as a quite intelligent fox-like being possessing paranormal abilities that increase with its age and wisdom. Kitsune have as many as nine tails. Generally, a greater number of tails indicates an older and more powerful Kitsune.

Kitsune aren't naturally occurring creatures, and were created as part of the Hecate Project, a bio-engineering program that applied mechanite replicators to already existing animals to mutate them into "magical" creatures.

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Mechanics

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Nuzzle interval of 20 hours

Passive regeneration: the Kitsune regenerates the health of nearby pawns.

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Spawn Chances

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Giant Panda

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Description

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The panda, with its distinctive and luxuriant black and white fur, is a herviborous bear adapted to life in bamboo forests. The average giant panda eats as much as 9 to 14 kg of bamboo shoots a day to compensate for the limited energy content of its diet. Pandas are generally less agressive than other bear species.

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Real World Conservation Status

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Vulnerable. Recently upgraded from endangered status (as of 2020), wild panda numbers are finally rebounding after years of decline. Habitat loss is their main threat.

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Spawn and Mechanics

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Crepuscular animal, mainly active during dusk.

All animals in Vanilla Animals Expanded - Endangered will only appear in the map through an ‘Endangered animals wander in’ event, where two members of its species will wander around for a short time, giving you a chance to tame them and breed them.

Releasing them to repopulate - which is a new option added by this mod - allows you to gain +2 relations with other non permanently hostile factions.
Insectoid Warrior Genome

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Description

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Genetic material of several different species of warrior caste insects and predators, mixed into one payload of DNA.

When administered to a human being, this genome can have a random effect.

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Origins

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Can be acquired from events, event maps and any other incident that rewards artifact items.

They can also be bought from Exotic Goods caravans.

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Use

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These can be used in the Bio-engineering Incubator, or applied directly to a pawn to create random effects.

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Mod Compatibility

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If you have Genetic Rim installed, these can be acquired by mixing 5 Insectoid Genetic Material in a Recombinator.
Lizardochs

Vanilla Expanded Version

Old Version

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Description

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The lizardochs is basically a reptilian bull, a hybrid between a lizard and the ancestor of domesticated cattle. The lizardochs needs little substenance to survive, at least for a creature of its size, and can be used as a pack animal, which makes it ideal to use in caravans through warm and dry lands such as deserts.

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Useful abilities

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Produces milk, and acts as a pack animal that needs little food.

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Method of acquiring

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The Lizardochs has a 100% chance of spawning from an incubator with Reptilian and Megafauna genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Poisonous cloud (creates a poisonous cloud on a targetted area)
* Keen Senses (Makes the creature more aware of its surroundings, increasing its melee capacities (affects sight and consciousness))
Cinderlisk Eggs

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Description

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Cinderlisk egg. It can be eaten raw, but it's much, much better cooked. Actually, it's a spider egg, it is disgusting either way...

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Origins

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Can be acquired from Cinderlisks, at a rate of 1-3 every 15 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Hardened Chitin

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Description

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Overlapping plates of hardened chitin. Really durable in combat, but provides little protection from weather.

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Origins

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Can be acquired from butchering Raptor Shrimps, Blood Shrimp, Thunderbeast or Sand Prowler

Can also be found in objects with a commonality of 0.001.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Insectoid Queen

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 Description

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A giant, genetically-engineered insectoid responsible for creating new spawn. A mother to the insects in her hive, a queen doesn’t do heavy work, and tries to avoid combat if possible. As massive as an adult thrumbo, the queen instills fear in most opponents. Her thick chitinous armor makes her hard to kill, whilst long, deadly blades can tear through plasteel shielding in seconds. Despite being quite slow in open terrain, an insectoid queen is capable of creating new larvae at a rapid pace, and should never be allowed to settle down.

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Mechanics

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The insectoid queen is the main drive behind insectoid raids. It should be prioritized at all costs.

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Spawn Chances

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Insectoids in this mod do not spawn on the wild, they only appear via events.
Gorilla

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Description

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These ground-dwelling herbivorous apes are the largest living primates, and they are the next closest living relatives to humans after the chimpanzees and bonobos. Like all the great apes, the arms of the gorilla are longer than its legs. Though they can stand upright, they usually use their arms as legs, a characteristic known as knuckle walking. Gorillas are usually surprisingly shy, though they may show aggression by beating their chests and charging if their social group is threatened.

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Mechanics

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Nuzzle interval: 3 days

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Spawn Chances

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Junglelisk Eggs

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Description

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Fertilized junglelisk egg. It can be eaten raw, but it's much, much better cooked. Actually, it's a spider egg, it is disgusting either way... If all goes well, it should hatch into a junglelisk.

Junglelisk eggs are always fertilized, even if no males are present, because the jungle hates you and wants to eat your face.

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Origins

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Can be acquired from Junglelisks, at a rate of 1-3 every 6 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Diamond Honeycomb

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Description

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This is a honeycomb produced by Diamond bees. Diamond bees are gemstone-looking insects that extract small amounts of Jade from their environment and transmute it slowly into Diamond. Honeycombs can be processed in a Honey Extractor to get honey, steelwax and diamond.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get honey, Steelwax and diamonds from the Jewelry mod.
Insectoid Bees

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Description

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Insectoid bees are part insect... Wait... But all bees are... Nevermind, these bees produce insect jelly just like the insectoids that insist on being a nuisance to your colony.

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Branch and Tier

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Insectoid bees are Specialized Branch Bees, considered Tier 3. They are part of the Nutrition Branch.

They are bred by mixing Nutritious and Amalgam bees in a beehouse equipped with an hybridization chamber.

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Combinations

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**With Genetic Rim patch**

**With Alpha Animals**
Fury

### Other

Pack animal. Digs for 30 Raw Fish when hungry, or every 2 days. Nuzzle interval: 1 day

## Ranged Attacks

### Range

2-18

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 Description

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Once called the unholy offspring of lightning and death itself, the elusive strike class Fury is the most sought after dragon in all its forms. Thought to be the most intelligent non-titan dragon, and known to the be fastest, the night furies, light furies, and night lights that roam the Rim are only seen by the very lucky, or the very damned.

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Mechanics

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- Really fast mount.

- Can be sheared for both Dragon Scales.

All dragons:

* Completely impervious to fire
* Their tameness does not decay
* They have 4 age brackets: hatchling, adolescent, juvenile and adult, gaining abilities on each life stage.
* When hungry, they dig for Raw Fish

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Spawn Chances

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Apart from their wild spawn chances, they will also appear as part of a "wandering" animal incident.
Duck-billed Platypus Eggs

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Description

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Fertilized platypus egg. If all goes well, it should hatch into a baby duck-billed platypus. It can be eaten raw, but it's better cooked.

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Origins

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Can be acquired from Duck-billed Platypus, at a rate of 1 every 18 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Kikimore

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Description

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Kikimores form colonies, making them similar to communal insects such as megaspiders. Kikimore workers take care of hunting food and bringing it back to the nest.

Kikimore warriors defend their nests from attackers. They attack somewhat slower than kikimore workers, but their bite injects potent venom.

A kikimore colony is ruled by a queen and organized into something of a social hierarchy. Queen's bite injects paralysing venom whilst her chitin armor makes her almost immune to attacks.

Stats shown here are for the Kikimore Queen.

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Monster Class Traits

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Being an Insectoid, Kikimore always appear with other members of their species.

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Special mechanics

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The Kikimore Queen will spawn with a random number of warriors and workers, their main strength being numbers.

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Spawning

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Monsters in the Witcher Monster Hunt mod never spawn naturally:

- In 1.0, their encounters are part of the Incident system. A letter will pop up telling you about a Witcher monster attacking a settlement, and a quest location marker will appear on the world map. You'll need to caravan to it, slay the monster, and rewards will be sent to your colony via drop pod.

- In 1.1, monster encounters have been implemented as part of the new quest system
Diamond Bees

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Description

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Diamond bees are gemstone-looking insects that extract small amounts of Jade from their environment and transmute it slowly into Diamond.

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Branch and Tier

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Diamond bees are Specialized Branch Bees, considered Tier 3. They are part of the Miner Branch.

They are bred by mixing Alloy and Amalgam bees in a beehouse equipped with an hybridization chamber.

The Jewelry mod needs to be installed for these bees to appear.

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Combinations

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For the moment there are no further combinations with Diamond Bees.
Gray Terror

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Description

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Gray terrors are gigantic arachnids. Their hides are like steel and will rebuke most blunt attacks, a well placed, and well sharpened, blade however will render these creatures helpless. These hulking, grotesque abominations began appearing all over the Rim shortly after one crazed scientist decided to transport a small one back to his lab... nobody knows the fate of the scientist.

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Mechanics

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Can be butchered for steel, insect meat, and insect chitin.

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Spawn Chances

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Fenghuang Eggs

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Description

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Fertilized fenghuang egg. It can be eaten raw, but it's much, much better cooked. If all goes well, it should hatch into a fenghuang.

There is no unfertilized version of these eggs.

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Origins

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Can be acquired from Fenghuangs, at a rate of 1-2 every 4 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Lernaean Hydra

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Description

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The Lernaean Hydra is a serpentine water monster in Greek and Roman mythology. Its lair was the lake of Lerna in the Argolid, hence its name. The hydra possesses virulently poisonous breath and blood, and impressive regenerative capabilities. Slaying the hydra was the objective of the Second Labour of Heracles.

Hydras aren't naturally occurring creatures, and were created as part of the Hecate Project, a bio-engineering program that applied mechanite replicators to already existing animals to mutate them into "magical" creatures.

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Mechanics

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Hydras can regenerate wounds quite fast. Hydras are dangerous in close combat, but their real danger comes from their poisonous acidic breath. Luckily, they are usually quite shy creatures and don't tend to approach humans.

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Spawn Chances

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Feralisk Eggs

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Description

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Feralisk egg. It can be eaten raw, but it's much, much better cooked. Actually, it's a spider egg, it is disgusting either way...

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Origins

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Can be acquired from Feralisks, at a rate of 1-3 every 6 days

There is a "charged" egg variety, laid by clutchmothers, at a rate of 1-3 every day, that hatch in 1 day.

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Leshy

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Description

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Leshy, being called an Archotech failed creation, uses it's inborn psychic ability to control the plants and animals within it's territory. When a trespasser is found, Leshy can summon packs of manhunting animals. Always staying away from the enemy, Leshy can throw projectiles of pure psychic energy.

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Monster Class Traits

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Being a Relict, Leshy contract provides much higher rewards.

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Special mechanics

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Leshy will summon a pack on manhunting wolves to attack the colonists. He will also attack with magical ravens.

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Spawning

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Monsters in the Witcher Monster Hunt mod never spawn naturally:

- In 1.0, their encounters are part of the Incident system. A letter will pop up telling you about a Witcher monster attacking a settlement, and a quest location marker will appear on the world map. You'll need to caravan to it, slay the monster, and rewards will be sent to your colony via drop pod.

- In 1.1, monster encounters have been implemented as part of the new quest system
Insectoid Honeycomb

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Description

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This is a honeycomb produced by Insectoid bees. Insectoid bees are part insect... Wait... But all bees are... Nevermind, these bees produce insect jelly just like the insectoids that insist on being a nuisance to your colony.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Tasty Honey, Heavywax and base Insectoid Jelly
Incubator

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Description

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*This animal incubator is empty. Use the Gene Pod and different genetic material vials to fill it.*

Incubators are at the very core of the Genetic Rim mod. You always need to create an empty incubator to create a new hybrid. Empty incubators are created in the Genetic Extraction Table (5 Steel and 1 Organic Pulp), and filled with genes in the GenePod.

Once the incubator has been filled, keep between 0 and 50 ºC and the new hybrid will be born in 24 hours.

There is a 10% chance (configurable through mod options) that the incubator will fail at the end of those 24 hours and spawn an Aberrant Fleshbeast

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Use

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Empty incubators are the base item used to mix genes and get new hybrids.
Fisher (Erin's)

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  Description

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While part of the weasel family, fishers easily grow up to twice the size of regular weasels and four times their weight. Fishers live in all types of forests and are known to even hunt for porcupines. Growing up to 40in and more even their slender body means male fishers can weigh up to 10lb while their female counterparts weigh about half as much with similar body length.

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Mechanics

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Nuzzle interval: 7.5 days

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Spawn Chances

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Genetrainers

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Description

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Injects hybrid animal genes in an humanoid. Genetrainers give a series of abilities related to a particular animal or animal group.

Genetrainer repurposing unlocks the jury rigging of mech serum neurotrainers, healers and resurrectors to craft genetrainers.

Genetrainers are implants that do not take the place of any given organ. Only one can be "installed" at a time. Using a second genetrainer will have no effect and the genetrainer will be wasted. Bear in mind that a genetrainer modifies the genes of the human subject, and only death will get rid of its effects.

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Use

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Genetrainers are used in the same way as any vanilla neurotrainer.

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List of effects

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repair chance, 20% construct succeess -20% animal, -20% tame, -20%
 Muffalo Genes
 Mechanoid Genes
 Chicken Genes
 Reptile Genes
 Cat Genes
 Wolf Genes
 Boomalope Genes
 Thrumbo Genes
 Bear Genes
Joromir

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Description

```

A noble armoured Joris that appears to have been struck with several arrows, but the Joris' spirit and loyalty seemingly keep it alive. This Joris will defend smaller, weaker Joris' from danger at all costs.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

```
Mechanics

```

What are you talking about? This is just a perfectly normal Joris. Nothing to see here.

```
Spawn Chances

```
Exploding Honeycomb

## Honeycomb

### Extracts To

5 Genetic Honey, 10 base game Chemfuel and 1 Genetic Rim's Boomalope Genetic Material

```
Description

```

This is a honeycomb produced by exploding bees. Exploding bees have boomalope genes spliced in their genome. This bees produce genetic honey, chemfuel, and boomalope genetic material.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get Genetic Honey, base game Chemfuel and Genetic Rim's Boomalope Genetic Material
Jonerys Bonbearean

```
Description

```

A Joris from a far-off land said to descend from a mighty kingdom of Joris'. This Joris is one of the last survivors of its kind and has a unique ability to live symbiotically with any sort of reptile creatures that it comes across. Colloquially known as Jony, the Jonerys Bonbearean is able to lay dragon eggs. This makes sense.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

```
Mechanics

```

Lays eggs. From which Draconic Jorises will hatch. All perfectly normal.

```
Spawn Chances

```
Hotburple Dragon Scales

```
Description

```

Bright orange scales, hot to the touch. Durable against blunt damage. Small, and valuable, these scales can be riveted or sewn together to make all sorts of tools, furniture, clothing, and, most famously, armor. All dragon scales are fireproof, and so is anything made from them. That being said, they require a substantial quantity to craft anything, often needing ten scales for every log, steel chunk, or bit of cloth they replace.

```
Origins

```

Can be acquired from harvesting Hotburples at a rate of 10 every 2 days

```
Use

```

Metallic building material
Fenrirskin

```
Description

```

A ragged, furry pelt harvested from a fenrir. It is extremely difficult to pierce and is quite long-lasting, perfect for armor. Fetches a high price on the market.

```
Origins

```

Can be acquired from butchering Fenrir.

Can also be found in objects with a commonality of 0.0018.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Engorged Tentacular Aberration

```
 Description

```

A grotesque mass of writhing tentacles, mouths and eyes, quivering in violent spasms as it strives to breathe. This poor creature knows only pain and suffering, and will be glad to inflict it upon others. Created by infusing an animal with the strange energies from an extradimensional corruption.

```
Mechanics

```

Regenerates health quite fast.

```
Spawn Chances

```

Engorged Tentacular Aberrations don't spawn in the wild. They'll only appear through the Ocular Warping Ritual, which is only accessible to a colony that has the Biological Corruptors meme.

Although this needs the Ideology DLC, people who don't have it can still get the animal through caravan and settlement traders.
Legendary Bees

```
Description

```

Throughout every world,

Flow the tale of old,

A creature with untold might

And an immeasurable height.

But wait, these are bees...

Was this supposed to be a haiku?

Or something?

Oh shit.

```
Branch and Tier

```

Legendary bees are Specialized Branch Bees, considered Tier 5. They are part of the Alpha Branch.

They are bred by mixing Wooly and Tanner bees in a beehouse equipped with an hybridization chamber.

The Alpha Animals mod needs to be installed for these bees to appear.

```
Combinations

```

For the moment there are no further combinations with Legendary Bees.
Fermented Rotting Mound

**Note:** this item appears in 1.1 only. Decay Drakes in 1.0 used a different system.

## Other

### Other details

Alcoholic

```
Description

```

This is a clump of rotting organic matter. It has begun fermenting and reeks of rot and alcohol.

```
Origins

```

Decay Drakes constantly produce them by rotting vegetation around them, and then they eat them and get drunk. Colonists can store and consume these, though they have a very powerful mood debuff.
Joris What Lives in a Society

```
Description

```

Shunned by all other Joris' across known Joris society, this animal seeks to bring chaos by any means necessary. Rumours swirl of a rival, lone-Joris, working to foil Society Joris' schemes, but such a creature has never been officially documented.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

```
Mechanics

```

What are you talking about? This is just a perfectly normal Joris. Nothing to see here.

```
Spawn Chances

```
Goose

```
Description

```

**Note that this animal is now part of vanilla game in 1.1**

"A domesticated bird kept by humans as poultry for it's eggs and meat. Lays eggs very often, however they take a long time to hatch.*"*

```
Mechanics

```

Produces eggs

```
Spawn Chances

```

No spawning in the wild. Geese must be bought from caravans or other traders.
Green Goo

```
Description

```

These amorphous, ambulatory masses of gelatinous fluid seem to be a mockery of life. Although they look like individuals, in reality they are part of a greater gelatinous superorganism, with only one objective: grow and expand.

They have been nicknamed green goo due to their ability to reproduce constantly, requiring very little substenance, and quickly filling all available ecological niches. In the field of eschatology, a grey goo is an end-of-the-world scenario involving molecular nanotechnology in which out-of-control self-replicating robots consume all biomass while building more of themselves. A green goo scenario, however, involves biological self-replicating entities.

```
Mechanics

```

NOTE: due to gameplay constraints, green goo will only self-replicate until the map holds 40 creatures, cause I don't want to fry your computers.

```
Spawn Chances

```
Great Pyrenean Mountain Dog

```
Description

```

To safeguard their herds against predators such as wolves and bears, mountain-dwelling colonies bred these large dogs. Almost the size of a wolf, the Great Pyrenean Mountain Dog is a calm, independent breed that will protect the herd to their last breath. Unflinching in the face danger and a gentle giant with their kin, they can charm their way into any colony.
It is rumored that sleeping on a mountain dog is akin to resting on clouds.

```
Mechanics

```

Nuzzle interval 12 hours

Big enough to be used as a caravan animal

```
Spawn Chances

```

No spawning in the wild. Must be bought from caravans or other traders.
Flightmare Scales

```
Description

```

Faintly glowing, hard overlapping scales with a shiny metallic sheen. Good at cold insulation and against fire attacks. Small, and valuable, these scales can be riveted or sewn together to make all sorts of tools, furniture, clothing, and, most famously, armor. All dragon scales are fireproof, and so is anything made from them.  That being said, they require a substantial quantity to craft anything, often needing ten scales for every log, steel chunk, or bit of cloth they replace.

```
Origins

```

Can be acquired from harvesting Flightmares at a rate of 10 every 2 days

```
Use

```

Metallic building material
Heavy Magical Honeycomb

```
Description

```

This is a honeycomb produced by Heavy Magical Bees, which are masters of the arcane arts, subtly plotting intricate spells in their beehives. Their greatest skill is transforming nearby Plainleather into Heavy Magical Leather, which is then tightly woven into their combs.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get Psychotropic Honey, Beeswax and Heavy Magical Leather
Eezo Honeycomb

```
Description

```

This is a honeycomb produced by Eezo Bees. By running a current through eezo bees, they are able to raise or lower the mass within an affected field. The civilizations of the galaxy call this phenomenon "Mass Effect". The bees call it "You psychotic ass!". Honeycombs can be processed in a Honey Extractor to get honey, beeswax and element zero.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get Honey, Beeswax, and element zero from Rim-Effect Core.
Frostling

```
Description

```

Perhaps a distant offshoot or an evolutionary relative of the sleek Nightling, the Frostling is a predator adapted to extremely low temperatures. The Frostling is a nocturnal animal that preys on the strange creatures inhabiting the frozen wastes.

```
Mechanics

```

Cold adapted predator. Nocturnal.

```
Spawn Chances

```
Flamingo Eggs

```
Description

```

Fertilized egg of a flamingo. If all goes well, it should hatch into a flamingo. It can be eaten raw, but it's much better cooked.

```
Origins

```

Can be acquired from Flamingos, at a rate of 1 every 17 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Feral Honeycomb

```
Description

```

This is a honeycomb produced by Feral Bees. They share some of the best -and worst- characteristics of the Cinderlisk spiders. Their tiny mandibles are always burning-hot, and they can slowly gather cotton fibers from nearby plants and convert them into Cindersilk.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get Honey, Beeswax and Cindersilk.
Iguanodon

```
Description

```

Long extinct ornithopods, brought back to life as a part of the Dinosaur Revival Project.

One of the more interesting members of the duck-billed dinosaurs, the iguanodon gets its name from the iguana: the name literally means 'iguana tooth'. A distinct feature of this herbivore is the pointy, bony thumb spikes that make the animal look as if it's constantly giving you the 'okay'. The thumb is typically interpreted as a close-quarter weapon against predators, although another use may have been to crack into tough nuts that may have been in the beast's diet.

```
Mechanics

```

Nuzzle interval, 11 days

```
Spawn Chances

```
Infected Aerofleet

```
Description

```

A small, floating gelatinous creature. Propelled by the hydrogen it collects from water and various plant matter, these squishy creatures wander the lands, aimlessly bouncing off objects in their path.

This Aerofleet seems to have been affected by prolonged exposure to the gases emanating from an ocular forest, and red postules and blisters are appearing in its exterior membrane. Its hydrogen seems to be in the process of being turned into an acidic gas of unknown origins.

```
Mechanics

```

Aerofleets are genderless, and reproduce by strobilation, a form of asexual reproduction. They explode on death with a dangerous acidic explosion.

```
Spawn Chances

```
Fury Dragon Scales

```
Description

```

Hard overlapping scales with a shiny metallic sheen. Exceptionally resistant to fire. Small, and valuable, these scales can be riveted or sewn together to make all sorts of tools, furniture, clothing, and, most famously, armor. All dragon scales are fireproof, and so is anything made from them. That being said, they require a substantial quantity to craft anything, often needing ten scales for every log, steel chunk, or bit of cloth they replace.

```
Origins

```

Can be acquired from harvesting Furies at a rate of 10 every 2 days

```
Use

```

Metallic building material
Elasmobearium

Vanilla Expanded Version

Old Version

```
Description

```

The Elasmobearium is an hybrid of a bear and an ancient ancestor of a rhinoceros. The Elasmobearium is a pretty aggressive omnivore, using its horn to impale its victims and then mauling them with their vicious paws.

```
Useful abilities

```

Aside from obviously being a very powerful creature, they produce a wool of excellent quality.

```
Method of acquiring

```

The Elasmobearium has a 100% chance of spawning from an incubator with Bear and Megafauna genetic material.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Keen Senses (Makes the creature more aware of its surroundings, increasing its melee capacities (affects sight and consciousness))
Ekimmara

```
Description

```

Ekimmaras are not, despite what village gossips might say, intelligent vampires. They are instead infected travelers trapped in a monstrous bodies, who have no particular feelings about garlic, holy water or religious symbols.

```
Monster Class Traits

```

Being a Cursed One, Ekimmara bite infection leads to full transformation and should be treated as soon as possible.

```
Special mechanics

```

Ekimmara bites inflict a Vampirism hediff. If the affliction reaches 100% or if the colonist dies once vampirism has advanced enough, he'll die and turn into an Ekimmara, attacking anyone nearby.

Ekimmara regenerate wounds, albeit very slowly.

```
Spawning

```

Monsters in the Witcher Monster Hunt mod never spawn naturally:

- In 1.0, their encounters are part of the Incident system. A letter will pop up telling you about a Witcher monster attacking a settlement, and a quest location marker will appear on the world map. You'll need to caravan to it, slay the monster, and rewards will be sent to your colony via drop pod.

- In 1.1, monster encounters have been implemented as part of the new quest system
Komodo Dragon Eggs

```
Description

```

Fertilized egg of a komodo dragon. If all goes well, it should hatch into a komodo dragon. It can be eaten raw, but it's much better cooked.

```
Origins

```

Can be acquired from Komodo Dragons, at a rate of 5-9 every 32 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Halloween Bat

```
Description

```

Bats from the old forest. Strangely friendly, gathering the fruits of the forest in a basket and putting them gently as a gift for humans.

```
Mechanics

```

Eats live plants and produces 70 Autumn Fruit every few 900000-1200000 ticks. The fruits are placed by the bats themselves, so make sure you've got a hauler.

```
Spawn Chances

```
Lion Pelt

```
Description

```

A strong, luxurious leather of the leader of the animal kingdom. Often sought after by urbworld philanthropists.

```
Origins

```

Can be acquired from butchering Lions

Can also be found in objects with a commonality of 0.015.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Hexagel Core

```
Description

```

A hexagonal shaped energy core composed of -in itself highly unstable- hydrogen-rich blue gel stabilized within an uranium shell.

```
Origins

```

Can be refined from Hexagel at a Biofuel Refinery. with 15 Hexagel and 3 Uranium producing 5 Hexagel Cores.

```
Use

```

Can be used as fuel for a very powerful Hexagel Core Reactor that produces up to 25000 W of energy.
Gila Monster

```
Description

```

A large, slow moving type of lizard found mostly in the desert, known for it's highly venomous bite which inflicts a severe toxic build-up in it's prey. Outlanders to this day believe in tales which state that this lizard is a spawn from hell, and that it's foul breath is lethal.

```
Mechanics

```

Venomous bite

```
Spawn Chances

```
Ironhusk Beetle

```
Description

```

Ironhusk beetles were genetically engineered by one of the miriad mining companies operating on the Rim. It's a peaceful farm animal that occasionally sheds metallic husks that can be smelt into steel, thus negating the need for heavy machinery in mining operations. As a downside, the beetle consumes a huge amount of wood from live trees.

Sadly, the mining company that created the Ironhusk beetles didn't account for this, and several planets on the Rim are now a barren ecological disaster.

```
Mechanics

```

Farm animal bought from vendors that produces steel chunks.

Ironhusk beetles don't spawn naturally and must be bought from farming merchants

Ironhusk beetles are farm animals and as such need to be penned. Their roam interval is 5 days.

```
Spawn Chances

```
Flightmare

### Other

Pack animal. Digs for 10 Flightmare Algae when hungry or every 2 days. Nuzzle interval: 1 day

## Ranged Attacks

### Range

2-18

```
 Description

```

Accidentally bumping into this fear class dragon is a stunning experience in multiple ways. First, the flightmare's luminescent body can be blinding when it's startled. Second, a flightmare's gut reaction to surprise is to spray their paralyzing mist directly at the source of the commotion. This stunning mist wears off after a few minutes, by which time the flightmare is usually long gone. But this experience can be stunning in other ways too: an unusual number of people report being surprised at the actual size of the flightmare. Between the Flightmare's reputation for freezing people in fear and the way it flies through the sky looking like a massive comet, people often expect a dragon large enough to dwarf a stormcutter. Instead, close observers note that flightmares are generally the size of a Speed Stinger, and merely look larger because of the glowing aura that surrounds them.

```
Mechanics

```

Flightmares are small dragons, and contrary to others they won't dig for fish when they are hungry. They are however adept at digging for a bioluminiscent algae that is their only sustenance. Their breath attack is a dangerous stunning mist.

All dragons:

* Completely impervious to fire
* Their tameness does not decay
* They have 4 age brackets: hatchling, adolescent, juvenile and adult, gaining abilities on each life stage.
* When hungry, they dig for Raw Fish (well, these don't!)

```
Spawn Chances

```
Gray Terror Eggs

```
Description

```

Gray Terror eggs. They can be eaten raw like any other egg but it's best to cook them. These are also spider eggs and just the thought is gross... so maybe sell them instead?

```
Origins

```

Can be acquired from Gray Terror, at a rate of 1-8 every 20 days.

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Disgusting Nutrient Paste Meal

```
Description

```

A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting. This paste is EVEN more disgusting than the paste produced by a nutrient paste dispenser, and people will just outright hate eating it. It was cheap, though!

This slurry is edible for carnivore and omnivore animals, but barely, and completely indigestible for herbivores.

```
Origins

```

Can be acquired from Slurrypedes at the rate of 10 every day
Griffin Eggs

```
Description

```

Fertilized griffin egg. It can be eaten raw, but it's much, much better cooked. If all goes well, it should hatch into a griffin.

There is no unfertilized version of these eggs.

```
Origins

```

Can be acquired from Griffins, at a rate of 1 every 6 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables