The Nova Dominion - Advanced

> We reign supreme, we will conquer, we never stop, we never will. In the Dominion we strive to be equal among everyone, but a hierarchy has to be in place. The only objective that we have is to take control of Earth, starting with the Corporation. We aren’t the villains in this story. We do what we do because we have no choice. There is only one goal. Wipe them all out.
>
> - The Nova Dominion

## Default The Nova Dominion - Advanced

### Nametag

Ranks Lowest-to-Highest: * Enlistee

(Starting Rank)

* Specialist

(4000 EXP)

* Dimensional Extract

(8000 EXP)

* Dimension Major

(16000 EXP)

* Deadeye

(20000 EXP and upgrade)

* Enigma

(32000 EXP)

* Commandant

(52000 EXP)

* Dominion Overlord

(Class-X Gamepass)

### Equipment

(Default)* Laser Rifle
* Laser Pistol
* Radio

(Deadeye Upgrade)

* APR-2021

(Commandants, Overlords, Deadeye)

* TH-03 (Thumper)
* Clearance/Keycard Levels
	+ Enlistee: C
	+ Specialist: C
	+ Dimensional Extract: B
	+ Dimension Major: A
	+ Deadeye: Current Clearance
	+ Enigma: A
	+ Commandant: O
	+ Dominion Overlord: X

### Weaponry

* Laser Rifle (Primary)
* Laser Pistol (Secondary)
* APR-2021 (Special Weapon
* Argon P90\* (Old Primary)
* Argon Glock (Old Secondary)

**Overview**

The Nova Dominion (Commonly shortened as "TND") is a raider team hostile to all teams, even the Red Wolves (All divisions including Eyes, Hunt, Claws, and Shadows. This does not include Test Subjects however. Also, TND may sometimes ally themselves with the Red Wolves.) The Nova Dominion is comprised of soldiers armed with powerful laser weaponry and TH-03 portal devices (Though you have to be a "Deadeye" or Dominion Overlord to obtain said device). The Nova Dominion team can be bought via a Gamepass with 750 robux or 15,000 credits in order to unlock.

### Basic Lore

An antagonistic faction in NC lore, the Nova Dominion is also an alternate rogue version of the Nova Corporation. Nova Dominion has conquered countless universes and timelines with its extremely advanced technology, with the TND tutorial even stating that the TND has "the most technologically advanced arsenal in the whole multiverse." The reason Corporation sites and Earth as a whole haven't been attacked is because of the Frequency Locker which can keep most TND attack forces out of the universe, but small traces of TND has broken through.

**Spawn**

TND players spawn in an otherworldly spawn area and can infiltrate Site 006 in a variety of ways. Many portals can be seen, but TND can only access and enter six, possibly seven. Once a certain number of TND soldiers enter one portal, said portal goes on cooldown. In addition, you can upgrade and purchase weapons by interacting with a vendor called Axis.

### Portal Areas

Portal in Maintenance and Cargo Shaft, near Entity AreaPortal inside Test Subject Zone, near MedbayPortal leading to Test Subject Zone and Department SublevelPortal in a Maintenance RoomPortal near Red Wolves spawn areaPortal near Site 006’s main outside gate7th portal, can only be used when a Thumper is active. Teleports player to Thumper’s location.Axis. A TND vendor which sells weapons that you can buy and use (Though your laser weapons are superior). You are able to upgrade to Deadeye when you reach the requirements in order to upgrade by going to Axis.

**Nova Dominion Invasion**

The Invasion Scoreboard indicating the casualties in the InvasionDominion planes passing by the main outside gateThe Red PortalClose up of a Dominion planeAnother close up of a Dominion plane
> The frequency locker used to prevent a Nova Dominion invasion has failed. The site is now on high alert.
>
> - Announcement from 006 Command

The TND Invasion Event is a purchasable event which costs 1000 robux, or 20000 credits. This event has a scoreboard to show the number of TND and Corporation casualties. Additionally players will be given a prompt to join the TND’s invasion force in an effort to destroy the site. There is still a portal in TSZ that allows players to join if they want to. The TND player limit largely increases in this event as well.

When the Invasion starts, a cutscene will begin, a red portal spontaneously appears north of the main outside gate. Planes emerge from the red portal and fly around the outside, spawning in groups.

When TND achieves victory, another cutscene plays. The camera pans out of the outside gate as a charging sound can be heard before a large red energy beam strikes the site, destroying it entirely. The timeline then reverts back to normal after.

However, when the Corporation achieves victory instead, it simply shows the red portal fading into nothing before the Frequency Locker is then repaired.

**Loadout**

> Your arsenal is the most technologically advanced in the whole multiverse.
>
> - Unidentified TND Member

**Laser Rifle (Primary Weapon)**

The Laser Rifle is a primary weapon that fires rather slow, but deals very high damage to compensate, capable of killing players in a few hits, even with body shots. Like the Laser Pistol and the APR, the Laser Rifle has the added effect of disintegrating enemy limbs when said enemy dies from the aforementioned weapons. Additionally, the Laser Rifle has a very high reload speed, making it a great weapon of choice for any situation. Aim for the head if possible.

**Laser Pistol (Secondary Weapon)**

The secondary TND weapon is the Laser Pistol, which is essentially a reskinned Glock-17 but with the disintegration effect. The Laser Pistol has near perfect accuracy, very fast reload speed, and as well as high damage. The Laser Pistol increases the wielder’s movement speed so it is also great for mobility. The Laser Pistol can be used as a weaker APR because of its accuracy and damage, though you shouldn’t use it for most of the time in combat.

**APR-2021 (Specialized Weapon)**

The Deadeye upgrade grants you the APR-2021 (Commonly referred to as APR), a single-shot yet extremely powerful handheld railgun. This weapon kills someone instantly when aiming for the head and torso. However, this comes at the cost of a charge up time and low reserve ammunition. The APR also has very high reload speeds however much like the Laser Rifle and Laser Pistol. The APR charge up is short so use it for ambushing enemies from corners and eliminating people from afar, and if you’re good enough you CAN use it in short range.

 **Thumper (TH-03 Portal Device)**

The Thumper (TH-03, as it’s referred to in-game), is a device given to the Nova Dominion. The Thumper can be placed anywhere in the facility to set up a portal that other TND players can use (The Thumper can only be placed at areas with big enough space). The Thumper thumps, hence the name, and will likely alert Corporation personnel to the Thumper’s location. The Thumper however can be destroyed since it has 120 HP. The Thumper was broken, but is fixed as of the April Update. The Thumper will eventually deactivate when enough time passes. There can only be ONE Thumper active at any given moment and there’s a cooldown of roughly two minutes.

**Special Features/Perks**

### Passive Perks

TND has powerful passive perks which can be useful in firefights. These perks are the same for REDACTED.

The perks are:

* Increased damage 10%
* Increased health 20%
* Faster reload speed 5%
* Higher EXP per kill 15%

### Invisibility

The TND has a unique ability to go invisible when going through a portal unarmed. The invisibility effect lasts for several seconds, after which it’ll disappear. Useful for ambushing.

There are ways for TND to be “exposed” when invisible. TND have to open doors manually so people will be aware of your presence. Furthermore, people can still hear your footsteps despite being invisible and particles will appear at intervals in a total of three times before becoming visible.

### Highlight

TND NVGs has the ability to highlight enemies and friendlies but not in traditional red or green. This is especially useful in dark areas where sight is heavily restricted or even just outright pitch black.

Highlight Colors [Note that the colors shown are for common teams]

* SC (Includes TFDs): Gray (Hostile)
* ID: Light Pink (Neutral)
* Test Subjects: Yellow (Friendly)
* Red Wolves/Wolf Claws/Wolves’ Hunt: Red (Neutral)
* Wolf Eyes/DoO: Dark Red (Neutral, Hostile respectively)
* TND: Light Red (Friendly)

**Examples:**

It may be hard at first, but you can tell which is which by looking at non-highlighted gear like vests, helmets, backpacks, etc.

**Weaknesses**

> Do keep in mind you aren’t immune to any infections that oppose you on this planet though.
>
> - Unidentified TND Member

Despite being in an advanced suit of armor, TND aren’t immune to the Thrall Virus (008) and the Blood Crystal (012). They also aren’t immune to the “Man of Bricks” (007) or even fire from the flamethrower.

**Examples:**

**Trivia**

* The Nova Dominion before Redux was allied to the Red Wolves unlike now.
* The Nova Dominion used to spawn in the same area as the Red Wolves before Redux.
* The Laser Rifle can disintegrate an enemy’s limb/head should said enemy die from laser bolts.
* In the original Redux, laser weapons actually disintegrates an entire body instead of simply one limb at a time.
* In the original Site 006, TND had the Argon P90 and Argon Glock which were futuristic reskins of their modern counterparts.
* When the Nova Dominion was first added in Research Area 14, they did not look like what they are right now.

**Tips**

1. **Aim for the head** with the Laser Rifle. The Laser Rifles headshot damage can allow you to kill squads of Corporation and RW.
2. **Take advantage of the portal invisibility**. Being invisible also means being invisible to Heartbeat Sensors. Furthermore, **TND are invincible when invisible** so ambush unsuspecting enemies from behind or from the sides.
3. If you want to, ally with RW. The TND and the RW have a common enemy but the RW will likely shoot you, so there is no guarantee of them being hostile.
4. **Plant a Thumper in places where other TND can benefit from it**. Don’t plant a Thumper near where you and other TND spawn via portal since it is a waste of time. Also, do not place a Thumper in places near the Department Sublevel, not unless you have several TND or allied RW with you.
5. Use the APR in corridors or in areas where there’s only one way in like the TSZ viewing area.
6. In any situation, **target REDACTED**. **Avoid engaging REDACTED in close range combat** due to their powerful Spas-12 plus their additional health increases their chances of surviving an APR shot. **AIM FOR THE HEAD.**