recursal/Fanatic-Fandom huggingface dataset:
Bugtropolis (disambiguasi)

**Artikel ini adalah halaman disambiguasi untuk Bugtropolis (disambiguasi)**

Berikut ini adalah daftar tautan ke halaman yang mungkin memiliki judul yang sama.

Silakan ikuti salah satu link di bawah ini atau cari disambiguasi untuk menemukan halaman yang Anda cari jika tidak terdaftar. Jika tautan internal menyebabkan Anda di sini, Anda mungkin ingin mengubah link untuk menunjuk langsung ke orang yang tepat.

**Bugtropolis** bisa merujuk ke:

* *Bugtropolis* (seri), seri web
* Bugtropolis, Verdebecia, lokasi
Djod Kavken

Djod Kavken ist ein Priester des Erastil

, der nach eigener Aussage aus Galt stammt. Er hat sich auf den Weg in die Raublande gemacht, da er eine Vision seines Gottes erhielt, in der er den Auftrag bekam, einem alten verfallenen Tempel wieder aufzubauen. Da er bereits ein fortgeschrittenes Alter erreicht hat, hat er sich in Olegs Handelsposten einquartiert, und wartet ab, bis ihr den verfallenen Tempel gefunden habt.

Nachdem ihr den Elchtempel gefunden hattet, habt ihr Djod dort hin begleitet. Der Elchtempel wird euch fortan als Rastplatz zur Verfügung stehen und mit Djod habt ihr einen loyalen Verbündeten gewonnen.

Nach der Gründung Dornbrücks hat sich Djod bereit erklärt, das Amt des Hohepriesters zu übernehmen.
Delivery Models

**3.4 Deployment Models**

There are four deployment models in cloud computing which encompass how infrastructure is set up.  The four models include public, private, hybrid and community clouds.  Figure 2 below is a graphical representation of which deployment method will most likely be used for workloads.

A Public Cloud is a pay-per-use service made available to the public in general.  Public clouds are viewed by organizations as a way to save costs and time without obligations of deployment and maintenance because the public cloud infrastructure is shared with a larger network of organizations [3,7,10].

For organizations that require unshared networks or a very secure network an option would be the use of a Private Cloud.  This type of cloud is not available to the public because it is an internal datacenter of the organization.  Therefore, accessibility and data are only for internal users.  However, an external supplier may provide or manage the private cloud on or off premises.  In this case, the infrastructure is solely operated for a specific consumer [3,7,10].

Hybrid Clouds are a combination of private and public clouds.  In a hybrid cloud, the public cloud component handles non-critical information, whereas, in the private cloud component, business-critical services and data are kept.  The delivery models of the public and private cloud remain unique [3,7,10].

Community Clouds are the most recent clouds.  Community clouds are used and controlled by a group of organizations that share interests, such as a common mission or specific security requirements.  The community cloud may start as a private cloud from individual researchers and as the infrastructure is shared between organizations it grows into a community cloud on or off premise [3,7,10].

To visualize cloud computing, we take an example from Chen, et.al., where their “Reference Model for Cloud (RMC) is an Enterprise Cloud Architecture for industrial practices and plays a central role in defining a research cloud as the one below” [6].

Chen et al., uses tower architecture to describe cloud computing.  The virtualization level lies on top of the hardware level.  The hardware level supports reliable cloud services.  There are three core levels made up of Infrastructure-as-a-Service, IaaS, Platform-as-a-Service, PaaS and Software-as-a-Service, SaaS.  IaaS is an infrastructure for self-providing, managing and controlling virtualization of the resources.  PaaS is used as a platform to develop, build, design and deploy cloud services and applications.  IaaS is the first layer of the cloud and provides specific applications to the end user.  Each layer of the cloud is under strict security to ensure features including single sign-on, auditing, and access control and identity management.
Garden

Places and harvests plants. Needs to have at least 1 plantable/harvestable block in it's area to be placed (dirt/grass/sand next to water, sand, jungle wood, tall flowers, or farmland.)

Lot Size: 16x16

Height: 3 above Garden block

Depth: 4 below Garden block

Food Requirement: 2 per day

Food Type: Any food (quality 0+)

Active Time: Sunrise to sunset

Buys:

* bone
* sugar cane
* cactus
* pumpkin seeds
* melon seeds
* cocoa
* coal/charcoal (if furnaces present)

Sells:

* bone meal
* tall flowers
* sugar cane
* cactus
* green dye (if furnaces present)
* pumpkin
* melon slice
* cocoa
Characteristics

**3.1 Essential Cloud Computing Characteristics**

Broad network access, resource pooling, on-demand
self-service, rapid elasticity and measured services are the five essential
characteristics as defined by the National Institute of Standards.

Broad network access describes
cloud services available through multiple device types such as laptops, smart
phones, tablets and workstations and from a wide range of locations [2].

Resource pooling is
based on multi tenancy where environment resources are shared by many
organizations.  It is the pooled computing
resources of the provider used to serve multiple clients.  According to customer demand, the different
virtual and physical resources of the provider are dynamically assigned and
reassigned [2,3].

On-demand self-service
refers to the large pool of resources provided by cloud computing vendors such
as server time and network storage.  The
customer can procure computing resources as needed without requiring
interaction with each service provider independent of location and device.  On-demand self-service is related to
pay-as-you go method.  Therefore, the
customer pays for only the amount of service used instead of the entire
infrastructure [3,5].

Rapid elasticity defines
how services are rapidly scaled and released without the user’s
intercession.  The services and
capabilities provided appear to be infinite and can be obtained at any time and
in any quantity [2,3].

Measured service is an
aspect of cloud computing which is controlled and monitored by the cloud
provider.  The provider measures or
monitors the services for billing, resource optimization, access control and
overall predictive planning [2,3].
Stonemason

Smelts cobblestone if furnaces (up to 6) are in it's area and makes sandstone from sand. Also crafts stone into polished and brick versions. Can be placed in buildings.

Lot Size: 8x8

Height: 3 above Stonemason block

Depth: 0 below Stonemason block

Food Requirement: 1 per day

Food Type: Any food (quality 0+)

Active Time: Sunrise to midnight

Buys:

* cobblestone
* stone
* granite
* diorite
* andesite
* sand
* coal/charcoal

Sells:

* stone
* polished granite
* polished diorite
* polished andesite
* sandstone
* stone bricks
Intersection

Builds a road intersection with crosswalks. Put a rail in its inventory to build subway tunnels under the intersection. Remove this block when the intersection finishes construction.

Lot Size: 16x16

Height: 3 above Intersection block

Depth: 2 below Intersection block

Food Requirement: 1 per day

Food Type: Any food (quality 0+)

Active Time: Always
Buyer

Allows the player and buildings to buy items from Distributors. Can be placed in buildings.

Lot Size: 8x8

Height: 3 above Buyer block

Depth: 0 below Buyer block

Food Requirement: 0

Food Type: -

Active Time: Always

Description:

If you want to buy items from your Distributors for your own use, then place this block anywhere except the ground floor of an active building and give it a coin pouch (if your Distributors have coin pouches) with at least enough money to buy the items you want. Then place one or more items in the inventory to specify what to buy.

If you place the block on the ground floor of an active building, then the building will use it to buy items from Distributors and export those items to the global market. Give it an empty coin pouch (it will collect money from the building) and place one or more items in the inventory to specify what the building should buy for export.
Mineshaft

Diggs 2x1 shaft up to 127 deep and collects valuable ores.

Lot Size: 16x16

Height: 2 above Mineshaft block

Depth: 125 below Mineshaft block

Food Requirement: 2 per day

Food Type: Any food (quality 0+)

Active Time: Sunrise to sunset

Buys:

* cobblestone/dirt (ladder support)
* iron/stone shovel
* iron/stone pickaxe
* log (ladders/torches)
* coal/charcoal (torches)

Sells:

* dirt
* cobblestone
* granite
* diorite
* andesite
* gravel
* coal
* clay
* iron ore
* gold ore
* diamond
* lapiz lazuli
* redstone

Description: To get started, give the Mineshaft a pickaxe, shovel, logs (at least 13,) some coal (at least 8) and some food. The Mineshaft will construct ladders and torches from the raw materials. The Mineshaft will always need a supply of tools, logs and food (it will eventually get it's own coal.) It's probably best to not place too many Mineshafts until you have a Farm running or a good supply of food. The Mineshaft will stop when it hits bedrock, water, lava, or any other material that it can't mine.
Distributor

Buys and sells specified items from/to surrounding industries and buildings (within 85 blocks.) Can be placed in buildings.

Lot Size: 8x8

Height: 3 above Distributor block

Depth: 0 below Distributor block

Food Requirement: 1 per day

Food Type: Any food (quality 0+)

Active Time: Always

Description: To get started, place an item (with a max stack size greater than 1) or multiple items into the Distributor's inventory. During it's update the Distributor will purchase/request the items from industries, Sellers, and Warehouses within it's range to try to create full stacks in it's inventory. Warehouses are only purchased from if the item can not be found any other place. The items in the Distributor's inventory are then available for purchase by other industries, buildings, Buyers, and Warehouses in the area.
Gex the Geko

Gameappearances
Gex 2
Gex 3
Gex Enter The Geko
 Episodeappearances
 Comicappearances
 Japanesevoice actor(s)
 Other languagevoice actor(s)
 Gender
 Height
 Weight
 Color scheme
 Scale
 Eyes

Gex, Is a Main Character In The Gex Series.

## History

His History Was Indeed The Greatest Video Game Series In All Of USA, He Has Been The Most High Grossing Video Game Series, And Confirmed His Games For The PSP, Sega Saturn And Emulator.

## Supporters

*This Article Needs A Supporter, You Can Help By Editing This Section.*
Beat (Mega Man)

*For the character in Sega's *Jet Set Radio* series, see Beat.*

 Birthplace
 Gender
 Color scheme
 Affiliation
 Likes
* Roll
* Tango
* Doctor Light
* Rush
* Doctor Coassck

**Beat** is a robotic bird created by Doctor Cossack as a way of saying thanks for Dr. Light and Mega Man saving his daughter, Kalinka, from Dr. Wily and helps out Mega Man and his family.

## External links

Beat at Mega Man Knowledge Datatbase

Template:Clear
Template:Worlds Collide
Badger Brownfoot

### Appearance

She is unkempt looking. Her clothes are simple dark greens for forest camoflauge, and they are well worn. Her hair is unusually bright blue, and has twigs and a pinecone interweaved. In fact, other than cutting her hair, it appears as if she doesn't bother to groom herself at all.

She has a bulbous nose and floundering ears, indicating her Gnome-hood. Her eyes are round and shallow-set in huge sockets. She has large cheeks and a pointed chin. Her skin is a leathery color, she is barefoot and her feet are covered in dirt.

### Spirituality

As a ranger, Badger shares a common reverance for nature and exploration. She has heard the locals speak of Voandak, who protects travellers. He sounds like a good guy.

### Bonds

Badger considers herself to be nomadic. She is untrustworthy of strangers, who she believes understimate and take advantage of Gnomes for their naivety. She doesn't mention much about her past, and has had her fox mount, Swift, for many years.

### Behavior

After believing herself to be the sole survivor of an adventure gone wrong, Badger has become a little bit more open to the residents of Mastow. She has started regaling tavern-goers of how she was almost killed by Frostbite, the nickname she has given the white dragon that slew two of her companions. Not spending much time around people and civilization, Badger used to hate being the center of attention in public...

She is slowly becoming acquainted with Magnus. She believes he is resilient, after his return from the dragon attack, but she detests his unnatural affinity for young orphan boys.

Lately, she let her Gnome trickery get out of hand, convincing a goblin merchant she was a Nature Spirit God, then jacking his wares. Her transgressions against this seemingly legit businessman weigh heavily on her conscience.

### Goals

Badger Brownfoot is content to wander the woods surrounding the town. When she makes rest in Mastow, she archives her findings at the Library. She has a particular interest in Cartography as well as cataloging the local flora and fauna, and frequently writes in her compendium when resting. She has no particular interest in money or glory (other than a means to supplement her gear) and prefers instead to be immortalized by her volume of literary works.

#### Stats

 DEX
 CON
 INT
 WIS
 CHA

 AC unarmored

### To Do List:

* Look up information on Owl Bear weaknesses/ buy arrows accordingly if possible
* Return to the Moon Temple, loot Moon Temple
* Successfully hunt Owl Bear, return to Mastow with egg
* Not get eaten by Frostbite, her nickname for the White Dragon that slew her companions...
* Not contract sewer sickness again...

### Compendium:

* Map of Surrounding Wilds of Mastow (incomplete)
* Axebeak: biology and habitat
* Fae Folk: biology and habitat
* Ogre: biology
* Owlbear: biology and habitat (incomplete)
* White Dragon: biology, ~~sole survivor of encounter~~ one of two survivors
* Cult of Lancinn: their insignia and affinity for trebuchets, detailed sketch of Glass Tower
Lumber Mill

Cuts and plants trees. Makes charcoal if furnaces are in the area (up to 6 furnaces). May occasionally experience forest fires. Needs to have at least 64 plantable blocks in it's area to be placed (dirt or grass with air or a replaceable block above it.) Warning: this block harvests logs, so it is probably not a good idea to place it right outside of your newly built log cabin.

Lot Size: 32x32

Height: 32 above Lumber Mill block

Depth: 8 below Lumber Mill block

Food Requirement: 2 per day

Food Type: Any food (quality 0+)

Active Time: Sunrise to sunset

Buys:

* iron/stone axe
* sapling
* log (if furnaces present and no logs in inventory)

Sells:

* log
* charcoal (if furnaces present)
* apple
* sapling

Description: To get started, give the Lumber Mill an axe, saplings, and some food. If there are already trees in the area, then it can collect it's own saplings from the first harvest. An oak tree Lumber Mill is a good choice to start with because it can eat the apples it collects and not need to be supplied with food. Currently, the Lumber mill will only plant oak, spruce, birch and acacia saplings (although it will harvest any kind of wood.) When requesting/purchasing saplings from a distributor, it will first ask for oak, if no oak is available, it will ask for spruce, then birch and finally acacia. If a fire breaks out at a Lumber Mill, get there as soon as possible to stop it from spreading.
Blacksmith

Smelts iron ore if furnaces (up to 6) are in it's area, and makes iron blocks and iron tools. Can be placed in buildings.

Lot Size: 8x8

Height: 3 above Blacksmith block

Depth: 0 below Blacksmith block

Food Requirement: 1 per day

Food Type: Any food (quality 0+)

Active Time: Sunrise to midnight

Buys:

* log
* iron ore
* coal/charcoal

Sells:

* iron block
* iron pickaxe
* iron axe
* iron shovel
* iron hoe
R.O.B.

Gameappearances
 Color scheme
 Eyes

R.O.B. shoots lasers out of his eyes.
* **Side** - *Arm Rotor*

R.O.B. spins.
* **Up** - *Robo Burner*

R.O.B. activates the rockets on his base to ascend.
* **Down** - *Gyro*

R.O.B. throws a gyro.
* **Final Smash** - *Diffusion Beam*

Fires a spiral laser.
#### Green Hill Zone

On Green Hill Zone, R.O.B. can double jump and use his Robo Burner to get across the valley (and even KO himself). He doesn't slide when stopping, despite either having wheels or hovering. He can use his Robo Burner to recover when the stage crumbles. The checkpoint can knock him halfway across the stage.

### Super Smash Bros. for Nintendo 3DS/Wii U

#### Custom Moves

* **Default Standard** - '

* **Custom Standard 1** - '

* **Custom Standard 2** - '

* **Default Side** - '

* **Custom Side 1** - '

* **Custom Side 2** - '

* **Default Up** - '

* **Custom Up 1** - '

* **Custom Up 2** - '

* **Default Down** - '

* **Custom Down 1** - '

* **Custom Down 2** - '

* **Final Smash** - '

#### Windy Hill

On Windy Hill, R.O.B. can't cross under the stage, but he can recover from offscreen. He could double jump between the left and right platforms.
Office

Level one trade building. Place a slab in inventory to specify main structure block type. After construction, can interact with the global market through Buyer/Seller blocks (if found at same elevation in area.)

Lot Size: 8x8x16

Height: 15 above Office block

Depth: 1 below Office block

Food Requirement: 2 per day

Food Type: Any food (quality 0+)

Active Time: Always

Investment: $1,000

Construction:

* Stone bricks (any variant)
* Main structure block: (stone slab, sandstone, red sandstone, wood, cobblestone, brick, stone brick, nether brick, quartz, purpur)
* Stained glass
* Wood planks for flooring
* Ladders or wood planks
* Glass blocks
* Glowstone, sea lanterns, or torches or materials to make torches

Buys/Sells:

* wheat seeds
* potato
* carrot
* reeds
* log
* apple
* sapling
* raw mutton
* raw rabbit
* raw chicken
* raw porkchop
* raw beef
* fish
* egg
* feather
* coal/charcoal
* dirt
* gravel
* sand
* cobblestone
* string
* flint
* yellow flower
* red flower
* brown mushroom
* red mushroom
* clay ball
* cactus
* rabbit hide
Large Tower

Level five trade building. Place a slab in inventory to specify cross member block type. After construction, can interact with the global market through a Buyer block (if found at same elevation in area.)

Lot Size: 16x16x128

Height: 127 above Large Tower block

Depth: 1 below Large Tower block

Food Requirement: 4 per day

Food Type: Cooked porkchop, beef (quality 16+)

Active Time: Always

Investment: $128,000

Construction:

* Iron blocks
* Cross member block: (stone slab, sandstone, red sandstone, cobblestone, brick, stone brick, nether brick, quartz. purpur)
* Stained glass
* Wood planks for flooring
* Center structure block: Any variant of stone or prismarine
* Glass blocks
* Glowstone or sea lanterns
* Ladders or wood planks
* Carpet
* Bookshelves or materials to make bookshelves

Sells:

* diamond
* diamond block
* obsidian
* golden apple
* golden carrot
* rabbit's foot
Tax Collector

Collects a tax from all buildings. Can be placed in buildings.

Lot Size: 8x8

Height: 3 above Tax Collector block

Depth: 0 below Tax Collector block

Food Requirement: 0

Food Type: -

Active Time: Always

Description: Place a coin pouch in the Tax Collector's inventory. It will, by default, collect a 1% tax from all buildings that have a coin pouch containing $100 or more. You can adjust the tax rate by placing emeralds and emerald blocks in the Tax Collector's inventory. Each emerald = 1%, and each emerald block = 10%
Global Market

What is this the Global Market that some buildings buy and sell to?

Are the goods available here just created out of thin air and then sent to the buildings or do they first need to be sold to the Global Market from buildings?

Some explanation would greatly be appreciated with this feature you talk about with your mod :).
Koenigsmacher Wiki

## Rote Flüsse

"Es sei kundgetan, dass den Trägern dieser Charta, nachdem sie den Norden des Grüngürtels von der Banditenplage befreit, ausführliche Karten des Landes angefertigt und in beachtlicher Weise das Gebiet erforscht und von einheimischen Monstern und großen Gefahren befreit haben, hiermit der Herrschaftsanspruch verliehen wird. Die Träger der Charta erhalten das Privileg Gesetze ihrer Herrschaft zu erlassen. Zudem liegt es an ihnen, für das Wohlergehen ihrer neuen Nation zu sorgen. Um eine stabile Nation im Süden des Rostlandes zu ermöglichen, sollen ihnen großzügige Mittel, Unterstützung und Rat als Zeichen des guten Willens Restows und Brevoys zukommen, so dass künftige Beziehungen zwischen den Reichen zu beiderseitigem Nutzen bestehen können.

So bezeugt unter dem wachsamen Auge des Oberbürgermeisters von Restow und gemäß der von Fürst Noleski Surtowa, dem gegenwärtigen Regenten des Drachenschuppenthrones, verliehenen Befugnisse."

## **Inhalt des Wiki**

Spielerbereich

Orte

Persönlichkeiten

NSC
Craftsman

Smelts sand into glass and clay into bricks if furnaces (up to 6) are in it's area. Also stains glass and makes brick blocks. Can be placed in buildings.

Lot Size: 8x8

Height: 3 above Craftsman block

Depth: 0 below Craftsman block

Food Requirement: 1 per day

Food Type: Any food (quality 0+)

Active Time: Sunrise to midnight

Buys:

* sand
* clay ball
* dye
* coal/charcoal

Sells:

* glass
* stained glass
* brick block
Large Factory

Level three trade building. Place a slab in inventory to specify main structure block type. After construction, can interact with the global market through Buyer/Seller blocks (if found at same elevation in area.)

Lot Size: 16x16x32

Height: 31 above Large Factory block

Depth: 1 below Large Factory block

Food Requirement: 3 per day

Food Type: Baked potato, bread and cooked meat/fish (quality 11+)

Active Time: Always

Investment: $8,000

Construction:

* Stone bricks (any variant)
* Main structure block: (stone slab, sandstone, red sandstone, wood, cobblestone, brick, stone brick, nether brick, quartz, purpur)
* Glass (blocks or panes)
* Wood planks for flooring
* Ladders or wood planks
* Glass blocks
* Glowstone, sea lanterns, or torches or materials to make torches
* Crafting Tables or wood planks

Buys/Sells:

* bread
* carpet
* book
* iron ingot
* gold ingot
* flower pot
* slime ball
* stained glass
* stone brick
* brick block
* hardened clay
* TnT
* emerald
* cookie
* pumpkin pie
* pumpkin seeds
* melon seeds
* glowstone
* sea lantern
* prismarine
* purpur
Fishery

Fishes in bodies of water, collects ink and clay. Needs to have at least 128 water blocks with a view to the sky in it's area to be placed.

Lot Size: 32x32

Height: 4 above Fishery block

Depth: 28 below Fishery block

Food Requirement: 2 per day

Food Type: Any food (quality 0+)

Active Time: Sunrise to sunset

Buys:

* fishing rod
* gravel (filler)

Sells:

* raw fish/salmon
* clay
* ink
* fishing treasure and junk
Road

Builds a road with sidewalks and streetlights. Road is aligned with the direction that the player is facing when placed. Put a rail in its inventory to build a subway tunnel under the road, or put a minecart in its inventory to build a subway station under the road. Remove this block when the road finishes construction.

Lot Size: 16x16

Height: 3 above Road block (Tunnels)

Depth: 61 below Road block (Bridges)

Food Requirement: 1 per day

Food Type: Any food (quality 0+)

Active Time: Always
Carpenter

Makes planks, stone tools, and fishing rods. Can be placed in buildings.

Lot Size: 8x8

Height: 3 above Carpenter block

Depth: 0 below Carpenter block

Food Requirement: 1 per day

Food Type: Any food (quality 0+)

Active Time: Sunrise to midnight

Buys:

* log
* cobblestone
* string

Sells:

* planks
* stone pickaxe
* stone axe
* stone shovel
* stone hoe
* fishing rod
Gameplay Tips

1. Start naming your industries as soon as possible using an anvil. Especially ones you have multiple of such as Mineshafts. This helps differentiate them in the chat. They will retain the name even if you break the block.
2. Use a lever to turn industries on and off (apply power to turn off.)
3. Since Farms only extend 4 above and 4 below, they can be stacked vertically.
4. Try to place Mineshafts, that are close together, on the same level or a multiple of 4 up or down so that their passages will align.
5. Group your manufacturing industries together in buildings and put signs on your buildings that are descriptive of the type of industry contained.
6. Once you have enough Farms, try to have each of them grow just a single crop type. It is easier to manage that way.
7. When cleaning up an abandoned city, use a Road/Intersection block to clear dirt from the roads/intersections. Since the road is already built, it wont need materials, just food.
Abandoned City

Abandoned Cities can naturally generate in any biome including Ocean. They will generate with other mods installed such as Biomes O' Plenty and Realistic Terrain Generation. They generate in square rings based on the world center (x:0, z:0) Currently there are only two rings and three abandoned cities.

There is a section of the config for adjusting how abandoned cities generate. It has settings for things such as how much glass and streetlights are missing, how many towers generate with iron blocks (if any,) if there should be spawners in buildings, etc.

## Generation

One small abandoned city will generate in the first ring between 500 and 1000 blocks from world center. This city is 144 blocks across and contains two roads that cross at one intersection in the center. These roads will always have subway tunnels below. No Large Towers will be generated in this city. This city is meant as a starter city for players to get resources from or to fix up and expand.

Two larger abandoned cities will generate in the second ring between 1000 and 3000 blocks from world center. These cities can range from 304 up to 528 blocks across and contains many roads and intersections. There will be at least one main road that goes straight from one end of the city to the other and this road will always have subway tunnels below. As roads branch off from the main road, the probability of subway tunnels decreases. Large Towers can generate in these cities. Because of their size, these cities provide many more resources and take considerably longer to explore and fix up.

## Locating

In the Minecraft 1.11 versions of this mod there are features to help you locate abandoned cities.

If you have access to commands, then you can type "/locate AbandonedCity" to get coordinates to the nearest city.

If you are in survival then you can buy a City Explorer Map from a cartographer villager for 12-17 emeralds.

## Resources

Some resources that can be found in abandoned cities: spider webs, rails, various loot chests, mob spawners, book shelves, glowstone or sea lanterns, iron blocks (if enabled,) sponges (if in the ocean,) prismarine blocks, quartz blocks, purpur blocks, and netherbrick blocks.
Dooglamoo Cities Mod Wiki

## Welcome to the Dooglamoo Cities Mod Wiki

A Minecraft mod for building and designing cities, and managing industry and economy.

## Summary:

You can either create an industry to create a big city from scratch, or find an abandoned city generated in the world and mine it for resources or fix it and restart it. You can also create a City Planner Book to help.

Or you may want to design a city and see it being constructed in creative mode.

**Getting Started**

**Game Mechanics**

**Gameplay Tips**

**Abandoned Cities**

## Resource Industries

Farm

Lumber Mill

Ranch

Mineshaft

Quarry

Fishery

Garden

## Manufacturing Industries

Bakery

Carpenter

Textile

Blacksmith

Stonemason

Craftsman

## Trade Buildings

Office

Factory

Large Factory

Tower

Large Tower

## Other Blocks

Road

Intersection

Bulldozer

Distributor

Warehouse

Buyer

Seller

Tax Collector

Cheater

## Items

Coin Pouch

City Planner Book

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Warehouse

Buys and stores items, specified in chests in it's area, from Distributors (within 85 blocks.) Can be placed in buildings.

Lot Size: 8x8

Height: 3 above Warehouse block

Depth: 0 below Warehouse block

Food Requirement: 0

Food Type: -

Active Time: Always

Description: The Warehouse checks any inventories in it's area (excluding hoppers) for items. If it finds partial stacks, it will attempt to buy more of the items (twice a day on average and only up to 8 items at a time) from Distributors to try to make full stacks. If it finds partial stacks in it's own inventory, it will search for more of the item in the surrounding inventories to try to make a full stack. The items in it's own inventory are available for Distributors to purchase. Distributors will only purchase from Warehouses if the items can not be found anywhere else.
Factory

Level two trade building. Place a slab in inventory to specify main structure block type. After construction, can interact with the global market through Buyer/Seller blocks (if found at same elevation in area.)

Lot Size: 16x16x16

Height: 15 above Factory block

Depth: 1 below Factory block

Food Requirement: 3 per day

Food Type: Anything except raw potato and raw meat/fish (quality 6+)

Active Time: Always

Investment: $4,000

Construction:

* Stone bricks (any variant)
* Main structure block: (stone slab, sandstone, red sandstone, wood, cobblestone, brick, stone brick, nether brick, quartz, purpur)
* Glass (blocks or panes)
* Wood planks for flooring
* Ladders or wood planks
* Glass blocks
* Glowstone, sea lanterns, or torches or materials to make torches
* Crafting Tables or wood planks

Buys/Sells:

* wheat
* cooked mutton
* cooked rabbit
* cooked chicken
* cooked porkchop
* cooked beef
* cooked fish
* baked potato
* planks
* leather
* wool
* paper
* dye
* stone
* iron ore
* gold ore
* redstone
* sandstone
* red sandstone
* gunpowder
* arrow
* sugar
* glass
* brick
* clay block
* pumpkin
Quarry

Strips a 32x32 area up to 16 deep and collects rock and sand. The level just below the Quarry block will ignore non-minable materials.

Lot Size: 32x32

Height: 4 above Quarry block

Depth: 12 below Quarry block

Food Requirement: 2 per day

Food Type: Any food (quality 0+)

Active Time: Sunrise to sunset

Buys:

* stone shovel
* stone pickaxe

Sells:

* dirt
* cobblestone
* granite
* diorite
* andesite
* gravel
* coal
* iron ore
* clay
* sand
Голем

**Данная страница является незавершённой!**
В ней отсутствует раздел, который описывает внешний вид дракона. Вы можете помочь нам, закончить её, написав недостающую информацию.

## Golem Dragon

* Взрослый
* Детёныш
* Яйцо

## Получение

### Разблокирован:

Этого дракона можно получить за активность в лиге Света и выше

## Время

### Инкубатор (VIP):

19 часов 12 минут

**Голем** — один из фрагментальных драконов.

## Внешний вид

***Этот раздел нуждается в заполнении.***

## Описание

Драконы Големы очень сильные, их невозможно остановить, если только не найти секрет неведомой магической силы, которая оживила их.

## Получение

Голем является призовым драконом на арене, фрагменты которого можно получить в качестве вознаграждения за победы в битвах с другими игроками. Как только дракон будет получен и размещён в одном из жилищ, дубликаты его яиц можно будет купить через кодекс драконов в обмен на 80 фрагментов.

## Разведение

Разведение данного дракона занимает *18 часов*, а выведение в инкубаторе *1 день*.
У игроков с VIP-статусом 2 уровня и выше время разведения сокращается до *14 часов 24 минут*, а выведение в инкубаторе до *19 часов 12 минут*.
**Помните, что никакая комбинация не гарантирует получение именно этого дракона с первого раза. Для выведения дракончика может потребоваться n-ое количество попыток выведения.**
Falco Lombardi

Gender
 Feathers

#### Green Hill Zone

On Green Hill Zone, Falco can jump over the valley with a double jump and horizontal Fire Bird. He can recover from offscreen with a Fire Bird. He doesn't slide even on the checkers. the checkpoint can knock him a quarter across the valley. His Landmaster can fall in a small hole.

### Super Smash Bros. for Nintendo 3DS/Wii U

#### Custom Moves

* **Default Standard** - '

* **Custom Standard 1** - '

* **Custom Standard 2** - '

* **Default Side** - '

* **Custom Side 1** - '

* **Custom Side 2** - '

* **Default Up** - '

* **Custom Up 1** - '

* **Custom Up 2** - '

* **Default Down** - '

* **Custom Down 1** - '

* **Custom Down 2** - '

* **Final Smash** - '

#### Windy Hill

On Windy Hill, Falco can't cross under the stage but he can recover from offscreen under it. He can double jump between the left and right platforms.
Roll

Family
* Doctor Light ("Father")
* Blues ("Older Brother")
 Gender
 Likes
* Mega Man
* Doctor Light
* Dr. Light's Robot Masters
* Cleaning up
* Helping out
* Cooking
* Gilbert D. Stern
* Roslyn Krantz
* Dr. LaLinde
* Tempo/Quake Woman
* Rush
* Auto
* Teasing Auto
* Kalinka
* Dr. Cossack
* The idea of Rock and Tempo possibly being a couple
 Dislikes
* Eggman
* Doctor Wily
* Dr. Wily's Robot Masters
* Emerald Spears
* Alexander "Xander" Payne
* Wily taking her brother
* Rock going mad with power
* Oil Man and Time Man (at first)

**Roll**, production name **DLN-002**, is Rock's twin sister created by Dr. Light who first appeared in the Worlds Collide (in the Sonic universe) epic. She appears assisting Rock upon helping Proto Man escape from the Roboticized Masters invasion on Mega City. (SU #51)

## Trivia

* In the 1994 *Mega Man* cartoon episode "Cold Steel", Roll was voiced by Kathleen Barr (who voiced Katella).

* In addition, Lynn Harris voiced Roll in *Mega Man Anniversary Collection* (who voiced Amy Rose in Sonic CD).

* Despite being a Robot Master, Roll doesn't have the "Woman" prefix like the other two female Robot Masters, Splash Woman and Quake Woman.

## External links

* Roll at the Mega Man Knowledge Base

Template:Clear
Template:Worlds Collide
Template:Non-Sonic Characters
Charizard

Gameappearances
 Birthplace
 Gender
 Color scheme
 Skin
 Eyes
 Likes
 Dislikes
* Flight

Charizard uses his fire breath.
* **Side** - *Rock Smash*

Charizard smashes a rock on the opponent.
* **Up** - *Fly*

Charizard flies up. Can be used to start a glide.
* **Down** - *Pokémon Change*

The Pokémon Trainer recalls Charizard and sends out Squirtle.
* **Final Smash** - *Triple Finish*

The Trainer sends out Ivysaur and Squirtle. Charizard uses Flamethrower, Ivysaur uses Solarbeam and Squirtle uses Hydro Pump. When the attacks hit the opponent, a text box says "It's Super Effective!"

#### Green Hill Zone

On Green Hill Zone, Charizard can triple jump and Fly across the valley. When the stage crumbles, he can double jump and fly from offscreen. He hardly slides on the checkers. The checkpoint can knock him almost across the stage.

#### Trophies

* **GBA** - *Pokémon FireRed/LeafGreen*
 Triple Finish

### *Super Smash Bros. for Nintendo 3DS/Wii U*

#### Custom Moves

* **Default Standard** - '

* **Custom Standard 1** - '

* **Custom Standard 2** - '

* **Default Side** - '

* **Custom Side 1** - '

* **Custom Side 2** - '

* **Default Up** - '

* **Custom Up 1** - '

* **Custom Up 2** - '

* **Default Down** - '

* **Custom Down 1** - '

* **Custom Down 2** - '

* **Final Smash** - '

#### Windy Hill

On Windy Hill, Charizard can't cross under the stage. He can't recover from offscreen under the stage. He can double jump from the left platform to the right but would have to triple jump back.

## Gallery

Pokémon Trainer SSBB.jpgCharizard SSBB.pngSSB4 3DS-SonicA.pngSSB4 3DS-SonicB.pngSSB4 3DS-SonicC.png
Zero Suit Samus

Gameappearances
 Gender
 Color scheme
 Hair
 Eyes
 Attire
* Jet boots (SSB4 only)
 Likes
 Dislikes

**Zero Suit Samus** is a Nintendo character from *Super Smash Bros. Brawl* and *Super Smash Bros. for Nintendo 3DS/Wii U*. She represents the *Metroid* series. She is Samus Aran without her power suit.

## Game Appearances

### *Super Smash Bros. Brawl*

#### Subspace Emissary

Samus snuck in to a research facility to find her power suit. Along the way, she saved Pikachu from a generator. They then fought their way through R.O.B.s. She eventually found a computer showing her suit. She and Pikachu traveled through the facility until they reached the suit. But they were attacked by shadowbug clones wearing her suit. They defeated the clones and Samus put on her suit.

#### Special Moves

* **Standard** - *Paralyzer*

Samus shoots at the opponent, paralyzing him/her.
* **Side** - *Plasma Whip*

Samus swings her plasma whip in front of her.
* **Up** - *Plasma Wire*

Samus swings her plasma whip above her, grabbing ledges when falling.
* **Down** - *Flip Jump*

Samus jumps over the opponent.
* **Final Smash** - *Power Suit Samus*

Samus puts on her Power Suit.

#### Green Hill Zone

In Green Hill Zone, Zero Suit Samus can barely make it across the valley with a double jump. When the stage crumbles, she can easily latch on the stage with her whip. She can also wall jump. The checkpoint can knock her halfway across the stage. Her boots are more slippery so stopping on the checkered tiles would have her move further than she would in armor.

#### Stickers

 Running Zero Suit Samus
**Usable by:** Samus, Zero Suit Samus

### *Super Smash Bros. for Nintendo 3DS/Wii U*

Zero Suit Samus was confirmed in the Super Smash Bros. Direct on April 8.

#### Changes from *Brawl*

* Zero Suit Samus is separate from Samus Aran.
* She wears jet boots, which visibly flare during her kicking attacks, and it has been stated to buff the power of her kicking attacks.
* Her final smash has her getting into her gunship and shooting the opponents.

#### Custom Moves

* **Default Standard** - '

* **Custom Standard 1** - '

* **Custom Standard 2** - '

* **Default Side** - '

* **Custom Side 1** - '

* **Custom Side 2** - '

* **Default Up** - '

* **Custom Up 1** - '

* **Custom Up 2** - '

* **Default Down** - '

* **Custom Down 1** - '

* **Custom Down 2** - '

* **Final Smash** - '

#### Windy Hill

On Windy Hill, Zero Suit Samus can't cross under the stage. She can't recover from offscreen from under the stage. She can single jump from the left platform to the right but not vice versa.

## Trivia

* Both Samus' Zero Suit and Sonic's fur are blue.

## Gallery

Zero Suit Samus SSBB.jpgZero Suit Samus in Super Smash Bros. BrawlSmash Wii U-SonicB.jpgSmash Wii U-SonicC.jpg
## References

1. ↑ 1.0 1.1 1.2 April Nintendo Direct

*Super Smash Bros. Characters*
MeeMee

Gameappearances
* *Sega Superstars Tennis*
 Appearancesin other media
 Gender
 Favorite Food
 Likes
 Dislikes
 Moves and techniques
* Monkey Roll
* Monkey Yell

**MeeMee** is a character from the *Super Monkey Ball* franchise. She is the wife of AiAi. She has appeared in many *Sonic*-related games, but no main-series games, including *Sega Superstars*, *Sega Superstars Tennis*, and *Sonic and All-Stars Racing Transformed*.

## Game appearances

### *Sega Superstars Tennis*

MeeMee appears as a character in *Sega Superstars Tennis.* In this game, her Superstar State is "Flower Power." Flower Power sends the ball in a flower outline that stuns the player when hit. Her Skill Type is Spin.

### *Sonic and All-Stars Racing Transformed*

MeeMee appears again in *Sonic and All-Stars Racing Transformed*. Her car is a copy of AiAi's with a pink paint job.
Template:-

Template:Tennis Info
Template:Transformed Info
Template:Non-Sonic Characters
Villager

**Villager** is a Nintendo character from *Super Smash Bros. for Nintendo 3DS/Wii U* representing the *Animal Crossing* series.

## Game Appearances

### *Super Smash Bros. for Nintendo 3DS/Wii U*

#### Custom Moves

* **Default Standard** - '

* **Custom Standard 1** - '

* **Custom Standard 2** - '

* **Default Side** - '

* **Custom Side 1** - '

* **Custom Side 2** - '

* **Default Up** - '

* **Custom Up 1** - '

* **Custom Up 2** - '

* **Default Down** - '

* **Custom Down 1** - '

* **Custom Down 2** - '

* **Final Smash** - '
Ness

Gameappearances
 Eyes
 Attire
* yellow and blue striped shirt
* denim shorts
* red shoes

#### Green Hill Zone

On Green Hill Zone, Ness can jump across the valley with a double jump and hitting himself with a PK Thunder. He slides a little on the checkers. The narrow holes make it hard to hit himself with PK Thunder. The checkpoint can knock him across the stage.

### Super Smash Bros. for Nintendo 3DS/Wii U

#### Custom Moves

* **Default Standard** - '

* **Custom Standard 1** - '

* **Custom Standard 2** - '

* **Default Side** - '

* **Custom Side 1** - '

* **Custom Side 2** - '

* **Default Up** - '

* **Custom Up 1** - '

* **Custom Up 2** - '

* **Default Down** - '

* **Custom Down 1** - '

* **Custom Down 2** - '

* **Final Smash** - '

#### Windy Hill

In Windy Hill, Ness can't cross under the stage, and can't recover from offscreen. But he can double jump between platforms (single jump just using his second).
Lucario

Gameappearances
 Japanesevoice actor(s)
 Gender
 Color scheme
 Fur
 Skin
 Eyes
* Force Palm
* ExtremeSpeed
* Double Team
* Aura Storm

**Lucario**is a Nintendo character from Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS/Wii U representing the *Pokémon* series.

## Game Appearances

### *Super Smash Bros. Brawl*

#### How to Unlock

* Clear Target Smash with any character.
* Fight 100 Brawls
* Have Lucario join you in the Subspace Emmissary

#### Special Moves

* **Standard** - *Aura Sphere*

Lucario charges up a blue ball of aura and throws it at the opponent.
* **Side** - *Force Palm*

Lucario grabs his opponent and blasts aura at him/her.
* **Up** - *ExtremeSpeed*

Lucario flies in the direction of the control stick.
* **Down** - *Double Team*

Lucario enters a tai-chi stance and counters anyone who attack him with a sliding kick.
* **Final Smash** - *Aura Storm*

Lucario jumps up and shoots a beam of aura downwards.

#### Green Hill Zone

On Green Hill Zone, Lucario can jump across the valley with a double jump and ExtremeSpeed. He doesn't slide at all on the stage. When the stage crumbles, he can use ExtremeSpeed to get back up. The checkpoint can knock him a little bit.

#### Event Matches

##### All-Star Battle x2

In this Event, the player can use any character to defeat eight newcomers, two at a time. Lucario is the third character the player fights while Sonic is the seventh. If the player could keep defeating Lucario's partners without KOing him, Lucario and Sonic will team up against the player.

### Super Smash Bros. for Nintendo 3DS/Wii U

#### Custom Moves

* **Default Standard** - '

* **Custom Standard 1** - '

* **Custom Standard 2** - '

* **Default Side** - '

* **Custom Side 1** - '

* **Custom Side 2** - '

* **Default Up** - '

* **Custom Up 1** - '

* **Custom Up 2** - '

* **Default Down** - '

* **Custom Down 1** - '

* **Custom Down 2** - '

* **Final Smash** - '

#### Windy Hill

In Windy Hill, Lucario can't cross under the stage. He can recover from offscreen under the stage. He can double jump from the left platform and go past the right.

## Trivia

* If Lucario and Sonic are chosen on the Blue Team in Team Battle, they will still retain their default color, as they are both colored blue.

## References

1. ↑ https://miiverse.nintendo.net/posts/AYMHAAACAADMUKli5Hr24Q
Sonic Crossover Network

## Welcome to the Sonic Crossover Network Wiki

Welcome to Sonic Crossover Network. Here, we cover Sonic's crossover and guest appearances.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Captain Falcon

* Super Smash Bros. for Nintendo 3DS/Wii U

**Douglas Jay Falcon**, better known as **Captain Falcon** is a Nintendo character from Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS/Wii U representing the F-Zero series.

## Game Appearances

### Super Smash Bros. Brawl

#### Special Moves

* **Neutral** - *Falcon Punch*
* **Side** - *Raptor Boost*
* **Up** - *Falcon Dive*
* **Down** - *Falcon Kick*
* **Final Smash** - *Blue Falcon*

#### Green Hill Zone

On Green Hill Zone, Captain Falcon can double jump and Falcon Dive over the valley and end up nearly offscreen. He has poor traction on the tiles. When the stage crumbles, he can recover in one jump. The checkpoint knocks him a quarter of the valley.

### Super Smash Bros. for Nintendo 3DS/Wii U

#### Custom Moves

* **Default Standard** - '

* **Custom Standard 1** - '

* **Custom Standard 2** - '

* **Default Side** - '

* **Custom Side 1** - '

* **Custom Side 2** - '

* **Default Up** - '

* **Custom Up 1** - '

* **Custom Up 2** - '

* **Default Down** - '

* **Custom Down 1** - '

* **Custom Down 2** - '

* **Final Smash** - '

#### Windy Hill

On Windy Hill, Captain Falcon can't cross under the stage, nor can he recover from offscreen under the stage. But he can double jump between the left and right platforms.

## Trivia

* Before Sonic's appearance in Brawl, Captain Falcon was the fastest character in Super Smash Bros.
Звёздная Пыль

**Данная страница является незавершённой!**
В ней отсутствует раздел, который описывает внешний вид дракона. Вы можете помочь нам, закончить её, написав недостающую информацию.

## Stardust Dragon

* Взрослый
* Детёныш
* Яйцо

## Время

### Инкубатор (VIP):

1 день 3 часа

**Звёздная Пыль** — один из стандартных драконов.

## Внешний вид

***Этот раздел нуждается в заполнении.***

## Описание

По легендам, щепотка звёздной пыли может помочь человеку взлететь. Если бы это было правдой, целый дом тренера дракона Звёздной Пыли уже давно бы поднялся в воздух.

## Получение

Звёздная Пыль является стандартным драконом, которого можно вывести путём скрещивания двух других драконов, у которых есть следующие элементы:   , либо посредством покупки его яйца в магазине или кодексе драконов в обмен на 2,222 алмаза. Оба метода получения дракона требуют определённое условие: у игрока должен быть достигнут определённый уровень.

## Разведение

Разведение данного дракона занимает *1 день 6 часов*, а выведение в инкубаторе *1 день 10 часов*.
У игроков с VIP-статусом 2 уровня и выше время разведения сокращается до *1 дня*, а выведение в инкубаторе до *1 дня 3 часов*.
**Помните, что никакая комбинация не гарантирует получение именно этого дракона с первого раза. Для выведения дракончика может потребоваться n-ое количество попыток выведения.**
Sheik

Gameappearances
 Hair
 Eyes

* **Side** - *Chain*

* **Up** - *Vanish*

* **Down** - *Transform*

* **Final Smash** - *Light Arrow*

#### Green Hill Zone

On Green Hill Zone, Sheik can't jump across the valley. She slides a bit on the checkers. When the stage crumbles, she can recover with just one jump. The checkpoint can knock her halfway across the valley.

### *Super Smash Bros. for Nintendo 3DS/Wii U*

#### Custom Moves

* **Default Standard** - '

* **Custom Standard 1** - '

* **Custom Standard 2** - '

* **Default Side** - '

* **Custom Side 1** - '

* **Custom Side 2** - '

* **Default Up** - '

* **Custom Up 1** - '

* **Custom Up 2** - '

* **Default Down** - '

* **Custom Down 1** - '

* **Custom Down 2** - '

* **Final Smash** - '

#### Windy Hill

In Windy Hill, Sheik can't cross under the stage but she can get back on stage from offscreen under the stage. She can double jump from the left platform to the right but not vice versa.