Player

The player is a Marked One, a human destined to be reborn after death. The player's name, gender, skin colour, birth sign and stats are randomized at the start of every Run, however there are ways to influence this.

### Character Stats

The player's Character Stats are a combination of five values that influence what the player can and can not do. The minimum value a stat can have is 1, the maximum value a stat can have is 10. The player can increase the minimum stat value in the city hub.

##### Strength

Strength is the Character Stat responsible for the player's melee damage as well as their Health and Base Speed. It also influences on certain Status Effects.

##### Dexterity

Dexterity is the Character Stat responsible for Crouch Speed, Plant Gathering, Lockpicking as well as Accuracy.

##### Endurance

Endurance is the Character Stat responsible for Health, Base Speed and Stamina. It also influences certain Status Effects.

##### Intelligence

Intelligence is the Character Stat responsible for Mana, Magic Damage, Essence Harvesting and leveling Character Skills. It also influences certain Status Effects.

##### Luck

Luck is the only Character Stat that influences almost anything in the game. The luck stat influences Crit Chance, Loot Chance, Loot Amount, Loot Quality, Gathering Chance, Essence Harvesting Chance, Block Chance, Status Effect Duration, Lock Difficulty, Chance to inflict Debuff and Dialogue Options. Its influence is mostly minimal making it both the most and least important stat in the game.

### Player Skills

The Player Skills are a collection of five Skills that influence certain actions in the game. Unlike stats, Skills can be increased by reading Skill Books or by engaging in actions relating to the skill. The amount of Experience gathered depends on the Player Stats but mainly the Intelligence Stat. They can however only be increased twice.

##### Melee Weaponry

The Melee Skill influences the player's Melee Crit Chance, improves the attack animation and increases the combo window at the end of each swing. It can be increased by doing damage with a Melee Weapon.

##### Marksmanship

The Ranged Skill (or Marksmanship) influences the player's Ranged Crit Chance, accuracy and reduces the recoil as well as the reload speed. It can be increased by doing damage with a Ranged Weapon.

##### Bearing

The Bearing Skill influences Block Chance, Damage Taken, Debuff Chance. It can be increased by blocking attacks or by taking damage.

##### Magic

The Magic Skill influences Spell Casting Abilities, Spell Type, Essence Harvesting and Magic Items. Increasing this skill unlocks the ability to cast spells, which spell they're able to cast is dependent on the level as well as the player's Birthsign. This skill can be increased by harvesting essences, destroying essences, interacting with magic items and using magic.

##### Sleight Of Hand

The Sleight of Hand Skill influences Lock Difficulty, Lockpick Break Chance, Lockpick Force Chance, Gathering Chance and Essence Harvesting Chance. It can be increased by Lockpicking, Plant Gathering and Essence Harvesting.

### Birthsign

The Player's Birthsign is a randomly generated sign that affects the player's resistances as well as which magic spells they're able to use.

##### Lindwurm

The Lindwurm is a mythical creature that is said to have lived thousands of years ago. It is often also called the "Fiery King of the Skies" as it flew through the air and was able to breathe fire. It was described as a giant snake-like benign creature protecting Earth from evil beasts. People born under this Birthsign inherit the power of fire and thus are resistant to fire damage, are however weaker to water damage. Skilled magicians born under this sign can conjure Fire Arrows while masterful magicians can conjure fire orbs that explode on touch.

##### Selkie

The Selkie is a chimera created from the Merpeople and the Humans, giving it the lower body of a Merperson and the upper body of a human. They are almost exclusively female and more than often die before they are born, making seeing a living Selkie a sign of luck in many parts of the world, whereas in other areas only male Selkie are a sign of good luck. People born under this Birthsign inherit the power of water and thus are resistant to water damage, but weak to fire damage. Skilled magicians born under this sign can conjure Ice Arrows while masterful magicians can conjure a freezing gust.

##### Golem

The Golem is a creature made of clay, often times brought to life by a powerful wish. They are said to live until they are able to fulfill the wish that brought them to life. One may destroy them, but they will simply form again and pursue their goal at a steady pace. Most stories of Golems involve foolish or misguided wishes that often lead to many live's ruined. They're often used as scary stories to teach children to be thoughtful. People born under the Golem sign inherit the power of earth and thus are resistant to everything outside of Dark and Holy Damage. They may also never become magicians.

##### Avatara

The Avatara were said to be ascended Humans that achieved False Godhood and used their powers to improve the life of many human civilizations. No one but the Avatara knew how they were able to ascend, preaching that finding that out was part of the process. Many thought the Avatara to be immortal, but one day they vanished without any trace leading many to doubt their existence nowadays. People burn under the sign of Avatara inherit the holy power and thus are resistant to Holy Damage but weak to Dark Damage. Skilled magicians born under this sign are able to conjure a weak healing spell while masterful magicians are able to conjure a Healing Orb.

##### Ifrit

The Ifrit is a huge Beast that looks different depending on who you ask. They're often depicted as giant goat-men with snakes growing out of their backs. Other versions shows them with blade-like claws and the face of a rabid wolf. They are however always shown to be the pure essence of evil. Stories of the Ifrit have them kidnap, torture, murder and eat people alive. People born under this sign inherit the power of darkness and are resistant to Dark Damage and weak to Holy Damage because of it. They are shunned in many civilizations.