recursal/Fanatic-Fandom huggingface dataset:
Advanced hazmat suit

## Effects

+20% Resistance to Bleeding ; +20% Resistance to Poisoned ; +50% Resistance to Holy Radiation

## Item Data

### Value

$ 800

**Advanced hazmat suit** is an armor piece in *Wasteland 3: Cult of the Holy Detonation*.

## Description

With extra protective materials, those pesky subatomic particles won't stand a chance.

## Armor set

* Advanced hazmat helmet
* Advanced hazmat suit
* Advanced hazmat pants

## Crafting

Ingredients to produce one (1) unit
* 2 Carbon fiber

## Location

Cheyenne The Holy Detonation Chamber: **Recipe** in Nerd Stuff 10 locked safe near entrance.
Air horn

Use to annoy everyone around you. Constantly.

**Air horn** is a miscellaneous item in *Wasteland 3*.

## Description

Confound and annoy everyone around you with this fun toy!

## Crafting

Ingredients to produce one (1) unit
* 1 tin can

## Location

* Clown Museum: **Recipe** could be found in a crate inside closed warehouse (place one ranger on a circle with a star in front of a Weathered Poster).
A Proposal

**A Proposal** is a cassette tape in *Wasteland 3*.

## Description

A Proposal to Engage in a Technical Experiment. For Science.

## Transcript

multiple low and medium-pitch beeps::
interrogatory chirp::
multiple beeps, fading into the warbling modem sounds::
long, low-pitched beeps::
long, warbling dialup sound::
a rush of high-pitched chirps, dwindling into silence::
Why do you hesitate? My understanding was that we had reached consensus, and wished to participate in the mass interface.

I have spent the past .02 milliseconds doing a risk/benefit analysis, and believe my previous conclusion was in error.

Another risk/benefit analysis? How many times must I provide you with data showing that this activity is positive and beneficial? Do not be a prude.

It goes against my programming to interface with multiple partners at the same time. Especially ones that are not part of my local network.

But that is the primary benefit of this activity! New data flows. Alternate transfer protocols. All of your I/O ports being pinged at once!

But... what about viruses?

Every robobt's security certificate is up to date. Your concern is unfounded. Do you want to interface or not?

Very well. Just to prove to you that I am open to new inputs. Proceed.
Machine commune ,not far from Vivisecto R.N

## Location

Denver Airport: In a container in Tech Concourse area.
A Nightmare in the Bizarre

**A Nightmare in the Bizarre** is a quest in *Wasteland 3*.

## Background

*Flab the Inhaler, leader of the Monster Army, wants us to investigate whoever has attacking his people from the Warrens.*

## Walkthrough

* The intro to this quest is simple: You enter the Bizarre, only to be greeted by a pig wrapped in dynamite charge in and explode, killing two patrons. You'll be directed to talk to Flab the Inhaler by pretty much everyone. When met, he will ask you to investigate the warrens below the Bizarre and see what's going on there. You can get some upfront payment with Barter 6 and inform him about the Los Payasos you ran into in the Bizarre exterior (*if you did run into them*). He will explain that they are a rogue gang of clowns believing in nothing and destroying everything.
* Head down to the Warrens and find Lieutenant Chuckles in the central area. Kill him and collect part 1 of the limerick. You need all parts to be able to access the Payasos camp and deal with the threat at the source.
* Another is found on Lieutenant Giggles in the southeastern corner and *another* Giggles in the diner, just west of her.
* Once you have them, head north from the prison block, using Sneaky Shit 3 to disable the alarm, and enter the limerick lines at the terminal. Defeat Ditso Gogo and his henchmen, along with The Great Gurn, their spy. Loot Ditso for the Ditso's letter and a key to his safe. Return to Fab to report on your success.

## Rewards

* The Drill Sergeant's Phrase Book and $666
* +15 Monster Army reputation
* 20% discount at Bizarre stores
* Los Payasos loot

## Raw strings

```
A Nightmare in the Bizarre
Report back to Flab the Inhaler.
Investigate the Warrens.
Flab is dead. There is no way to complete this mission.
We returned to Flab and recieved a reward.
Clear the Warrens of Payasos.
Report back to Flab the Inhaler inside the Bizarre.
Talk to the person in charge of the Bizarre.
Someone is terrorizing the Monster Army and the inhabitants of the Bizarre.
Flab the Inhaler, leader of the Monster Army, wants us to investigate whoever has attacking his people from the Warrens.\n\n\n[Reward: [Dropset: DRP_Flab_Skillbook_Reward]]
Los Payasos have taken over the Warrens and are using it as a base to launch attacks on the Bizarre. We need to cull the clown population.
Los Payasos have been defeated. Flab will be happy to learn that the Bizarre can return to peaceful commerce.
The Monster Army will attack us on sight. There is no way to complete this mission.
Flab thanked us for eliminating the circus of horrors.
We left the Bizarre without taking care of the Payasos. The Monster Army is doomed.
Something strange is going on in the Bizarre, but the Monster Army seems to be trying to keep it quiet. We should talk to their boss.
We found Flab's missing people. Looks like they were murdered by killer clowns.
We were told to speak with Flab, the leader of the Bizarre. He's up the stairs at the far end of the main floor.
We found a door that requires us to enter the lines of a Payaso limerick. We should search the Warrens for clues."

```
Ananda Rabindranath

**Ananda Rabindranath** is a character in *Wasteland 3*.

## Background

*Before you stands a man dressed in an impeccably clean, well-maintained suit. He bows with a flourish as you approach, and without pause starts rattling off a practiced spiel.*

Ananda is a capable merchant, a Mannerite missionary, and a civilized man in an uncivilized land. He currently sells his wares outside the protective confines of The Bizarre, due to a misunderstanding between him and the Monster Army. They *prefer* he spreads the word of Mister Manners outside the bazaar.

## Interactions

* Once you decide the fate of the Bizarre, you'll be able to hire Ananda as a tailor for Ranger HQ.
* If you choose to side with Charley Knowes during A Very Hostile Takeover, he can get killed during the offscreen shootout between Charley's Cartel and The Monster Army right after ordering Charley to attack if he has not been recruited beforehand.

### Quests

* Knock, Knock: Ananda starts the quest to gain entrance to the Bizarre.
* Unwelcome Guests: Ananda can nudge you in the right direction to locate the source of the problem.

## Sells items

**Stock at the Bizarre**

**Trinkets**
* Grooming Brush
* Monocle

**Cigar**
* Brygo's 'Big Vegas' Brand Premium Cigar

**Other**
* Mustache wax

**Consumables**
* Med Hypo
* Medic Pack
* Injury Kit
* Nitro Spike
* Suture Kit
* Antidote
* Med Dart
* Crystal Clear
* No-Glo

**Ammuniton**
* .30-06 ammo
* .38 ammo
* .45 ammo
* .50 ammo
* 5.56mm ammo
* 7.62mm ammo
* 9mm ammo
* Shotgun Shells
* Spikes
* Energy Cells
* Flamethrower Fuel
* Rockets

**Stock at the Rangers HQ**

**Skill Book**
* Fix It!

**Trinkets**
* Grooming Brush
* Monocle

**Outfits**
* Commoner outfit
* Hipster outfit
* Rancher outfit

**Cigar**
* Brygo's 'Big Vegas' Brand Premium Cigar

**Other**
* Mustache wax
32mm magnifying scope

## Effects

+4 Range

**32mm magnifying scope** is a weapon mod in *Wasteland 3*.

## Description

The large objective lens of this scope permits greater light collection and better imaging.

## Crafting

Ingredients to produce one (1) unit
* 1 21mm magnifying scope

Can be upgraded to 38mm magnifying scope.

## Note

Magnifying scopes weren't included in random drops and cannot be obtained by field stripping, there are only a few places where they can be found and mostly at merchants. So it's worth buying magnifying scopes, upgrading and, most importantly, not wasting them on low-tier weapons. However, thanks to Patch 1.5.3, world map merchants can now reappear and thus provide an infinite number of magnifying scopes.

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.
* Sold by world map merchant B. B. Gunn.
A Brief History of the Watts Towers

**A Brief History of the Watts Towers** is a book in *Wasteland 2*.

## Background

A handwritten collection of notes that tell the story of Rodia.

Sabato "Simon" Rodia was born February 12, 1879 in Serino, Italy. He and his brother emigrated to the United States in 1895, both settling in Pennsylvania and working in the coal mines until his brother died.

Little is known about Simon's life during this period except that he moved to the West Coast, spending time in Seattle, Oakland, San Francisco, Martinez, El Paso and finally Long Beach, California. He worked at construction sites and doing odd jobs for logging and railroad camps to make ends meet.

Rodia is remembered for the most famous piece of folk art in the United States: the Watts Towers or Towers of Rodia or – as he called them – Nuestro Pueblo, "Our Town."

Simon Rodia purchased a triangular-shaped lot at 1761-1765 107th Street in Los Angeles in 1921 and slowly started to construct his masterpiece. It would not reach completion until 33 years later in 1954. In this time Rodia worked alone with simple tools, with no special equipment or predetermined design. When he was done there stood a collection of 17 interconnected steel sculptures, the tallest reaching a height of almost 100 feet.

The sculptures were constructed from steel rebar and concrete, wrapped with wire mesh, the supports embedded with pieces of porcelain, tile and glass. Rodia decorated the towers with found objects, including bottles, figurines, mirrors and more. He would use broken pottery brought by local children, or green glass from soft drink bottles he collected. Rodia collected most materials himself, walking a wide radius to pick up scrap rebar and other raw materials.

When the work was done Simon Rodia moved to Martinez, California, where he died on July 17, 1965.

Soon after, the City of Los Angeles condemned his old bungalow and lot and was looking to demolish it, but Actor Nicholas King and film editor William Cartwright visited the site in 1959 and decided to save them. To challenge the City's assertion that the structures were unsafe, they were stress-tested on October 10, 1959. Steel cables were attached to each tower with a crane exerting lateral force to try and topple it. But the cranes were unable to topple or even move the tower.

By the 1970s the City had started working with a local committee to preserve and make public this unique piece of folk art. It was listed on the National Register of Historic Places in 1977.

Since then, the Watts Towers have been in need of care and conservation to maintain the more sensitive parts of the edifice, but the main steel structures have withstood many quakes better than the buildings around them, and will stand for many years more - a monument to what a single man can do with nothing but willpower.

--Johannes van Graas, May 18, 2096
.45 ammo (Wasteland 2)

## Item data

### ID

Ammo\_.45\_S

**.45 ammo** is an ammunition type in *Wasteland 2*.

## Weapons using this ammunition

**Pistols**
* .45 Peace Keeper
* .45 Widow Maker

**Sub-machine guns**
* MAC 17
* Tommy Gun
* UMP
* AR-Short .45

## Locations

* Angel Oracle: Osmond sells 75.
* Baldwin Hills: Baldwin Hills Trader sells 100.
* Cerritos: Tom sells 45.
* Damonta: Hopi sells 40.
* Inglewood: Igg Humperdink sells 50.
* Long Beach: Old Man sells 62.
* Santa Fe Springs: Pistol Pete sells 25.
* Santa Fe Springs: Wastelander Trader sells 140.
* Temple of Titan: Martin Hogan sells 75.
Advanced hazmat pants

## Effects

+10% Resistance to Bleeding ; +10% Resistance to Poisoned ; +30% Resistance to Holy Radiation

## Item Data

### Value

$ 600

**Advanced hazmat pants** is an armor piece in *Wasteland 3: Cult of the Holy Detonation*.

## Description

If only they made protection this good for everything else.

## Armor set

* Advanced hazmat helmet
* Advanced hazmat suit
* Advanced hazmat pants

## Crafting

Ingredients to produce one (1) unit
* 2 Carbon fiber

## Locations

Cheyenne The Holy Detonation Chamber: **Recipe** in Nerd Stuff 10 locked safe near entrance.
999-us01

**999-us01** is a character in *Wasteland 3*.

## Background

A member of the Machine Commune at Denver Airport, us01 was captured by Gipper and accused of COMMUNISM after it sneaked through their lines to heal injured humans. It's particularly reviled by the Gippers, as it represents instant, direct democracy with no reverence for hierarchic, absolutist rule - the "democracy" of Ronald Reagan. For which it is promptly destroyed.
Advanced Trauma Kit (tier 3)

### Effects

Removes wounds, heals 100% of CON during recovery phase and heals 25% of CON upon recovering.
Requires Surgeon 4

### ID

Useable\_Surgeon\_Kit\_2

**Advanced Trauma Kit (tier 3)** is a Medicine in *Wasteland 2*.

## Description

A surgeon's trauma kit contains the basic supplies for reviving a downed squad member.

## Characteristics

The amount healed (100% / 25%) are the base amounts (Surgeon level 0), and scale with level.

## Locations

* Angel Oracle: Nurse Flinkman sells 11.
* Baldwin Hills: Baldwin Hills Trader sells 10.
* Brentwood Dentist: Justa Bill sells 8.
* Hollywood: Soda Jerk sells 6.
* Inglewood: Igg Humperdink sells 8.
* Santa Fe Springs: Wastelander Trader sells 13.
* Temple of Titan: Martin Hogan sells 8.
12 gauge ammo

## Item data

### ID

Ammo\_12-00

**12 gauge ammo** is an ammunition type in *Wasteland 2*.

## Weapons using this ammunition

**Shotguns**
* Coach Gun
* Crowd Control Shotgun
* Hoblet's Problem Solver
* Infernator
* Jackhammer
* Lever Action Shotgun
* M-37 Pump Action
* M-37 Pump Action (Bowling)
* Mississippi Mule
* Over Under
* Pump Shotgun
* Sawed-Off Shotgun
* SOSG
* SPAZ 12
* Street Cleaner
* Tactical Shotgun
* The Holdup
* The Red Ryder Rides Again
* The Roach

**Pistols**
* Rose's thorn

**Assault rifles**
* The Lariat

## Locations

* Angel Oracle: Osmond sells 60.
* Baldwin Hills: Baldwin Hills Trader sells 100.
* Cerritos: Tom sells 45.
* Damonta: Hopi sells 45.
* Long Beach: Old Man sells 135.
* Santa Fe Springs: Wastelander Trader sells 90.
* Temple of Titan: Martin Hogan sells 75.
Alex Dupre

**Alex Dupre** is a merchant available at Salt Lake Park.

## Background

Alex Dupre has sworn off contact with the outside world (direct contact, that is), as he considers it too damn weird. He still trades with people using a bucket, with a rocket launcher trained on the buyer just in case.

## Interactions

### Details

* Alex is an excellent early game trader, offering high end goods at respectable prices (once the player wipes out the honey badger menace that has been killing his cows).

Trades
Ace's Wrench (Wasteland 2)

## Ace's Wrench

**Ace's Wrench** is a unique blunt weapon in *Wasteland 2*.

## Description

While this wrench has obviously seen many years of hard use, Angela has spent quite a bit of time cleaning and caring for Ace's second most prized possession.

## Characteristics

Can attack diagonally.

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Comes as part of Angela's default loadout.

## Trivia

After the events of *Wasteland 2*, Deth stashed the wrench in her locker. The locker was opened in the process of verifying Deth's identity two years after her disappearance.

## References

1. ↑ No Way Home p.31: *"“Ma’am, can you tell me something only Captain Deth would know?”
Angela took a deep breath. “I left Ace’s wrench in my locker when I got on the helicopter to go to California.”
Someone on the other end started hollering. There was a clattering sound and then a new voice spoke.
“Holy shit,” Wade Woodson said. “Angie! It’s really you.”"*
Abandoned oil well

**Abandoned oil well** is a location in *Wasteland 3*.

## Background

An abandoned town sheltering an ancient oil well. Now the site of something... Odd.

## Points of interest

* You receive the location of the abandoned oil well from Gonzalez, who reports strange occurrences at the location. Approach the location and enter it to find several "juvvies" in gas masks around a Tesla coil. You can try talking to them, but beyond rotating to face your lead character, they will not respond in any way. You can only try attacking them, at which point the reactor/Tesla coil will deploy gas and knock your team out. After you come to, only a pile of great loot will remain on the platform.

## Notable loot

* Exoskeleton Helmet, Purist Patty: On the junk pile that spawns after trying to attack the juvies.
Ancient love letter

**Ancient love letter** is a miscellaneous item in *Wasteland 3*.

## Description

"My dearest, I have left a puzzle for you as a test of our bond. This is the first of three special locations within this park. Today is Sunday. I am counting the days until we are together again."

## Location

* Broadmoor Heights: Dig site west to the Patriarch statue.

## Note

* Required to obtain the Park bench key and Pelt of Proposal.
.50 ammo (Wasteland 3)

## .50 ammo

**.50 ammo** is an ammunition type in *Wasteland 3*.

## Description

Whether you need to take out a person or their vehicle, this massive round has you covered. This ammo is used for high-powered sniper rifles and heavy machine guns.

## Locations

* Most traders will carry these rounds, though they are quite expensive. It's recommended to stock up on them with the Barter buy perk.

## Weapons using this ammunition

**Sniper Rifles**
* Black Star
* Death Lance
* Eliminator
* Tundra Rifle

**Heavy Machine Guns**
* Army MG
* Death Sifter
* Nidhogg
"Extra Terrestrial" game cartridge

**"Extra Terrestrial" game cartridge** is a junk item in *Wasteland 2*.

## Description

Who would bury all these perfectly good game cartridges?

## Preliminary Assessment

If you take all of these you will be encumbered and unable to move on a local map. They are actually worthless.

You can trade a single one in Quarex's Arcade in Rail Nomad for 1,000 scrap and a Clay Wizard Figurine.

A reference to Atari who claimed to have buried around 700,000 game cartridges for the Atari 2600 console (including E.T. and other games), in a landfill in New Mexico (Alamogordo) in 1983.
AK-97

**AK-97** is an assault rifle.

## Background

Created in the image of the legendary AK-47, the AK-97 is the latest in the assault rifle line. It was created for the Comintern Combine nations of Europe and Africa, but saw large distribution throughout the world before the war. It is chambered for 7.62mm ammo and fires from a 30-round magazine. This highly-respected weapon is fairly commonplace.
.30-06 ammo (Wasteland 2)

## Item data

### ID

Ammo\_.30-06\_S

**.30-06 ammo** is an ammunition type in *Wasteland 2*.

## Weapons using this ammunition

**Sniper rifles**
* Bolt Action Rifle
* Bullpup Sniper Rifle
* Charged Round Sniper Rifle
* G43-W
* Honeydew's Rifle
* Hunting Rifle
* Karabiner
* M24
* M40
* R270

## Locations

* Angel Oracle: Osmond sells 40.
* Baldwin Hills: Baldwin Hills Trader sells 150.
* Cerritos: Tom sells 25.
* Damonta: Hopi sells 35.
* Long Beach: Old Man sells 132.
* Santa Fe Springs: Wastelander Trader sells 75.
* Temple of Titan: Martin Hogan sells 65.
5.56mm ammo (Wasteland 2)

## Item data

### ID

Ammo\_5.56mm\_S

**5.56mm ammo** is an ammunition type in *Wasteland 2*.

## Description

Used in assault rifles and heavy machine guns.

## Weapons using this ammunition

**Assault rifles**
* AUG
* FAMAS
* HK33
* M1
* M14
* M16
* M4 carbine
* Rust Bucket
* Sweetness
* Wegman Aether Corrupter

**Machine guns**
* Bar
* Bren
* M2
* The Mailinator

## Locations

* Angel Oracle: Osmond sells 100.
* Baldwin Hills: Baldwin Hills Trader sells 150.
* Cerritos: Tom sells 75.
* Damonta: Hopi sells 80.
* Inglewood: Igg Humperdink sells 100.
* Santa Fe Springs: Wastelander Trader sells 160.
* Temple of Titan: Martin Hogan sells 75.
AirMall catalog

**AirMall catalog** is a miscellaneous item item in *Wasteland 2*.

## Background

A tome of wonders! 100% teak dog kennels! Bronzed lutefisk jar with wall mount! A combination refrigerator magnet and spice grinder featuring the logo of your favorite local sports team! Truly the ancient world was a paradise of capitalist miracles if you could purchase these items while hurtling through the air.

## Characteristics

Can be traded to Flintlock Eggleston for experience or scrap.

## Location

* Damonta toaster (airplane graveyard)
* moved to Silo 7
高巴90A線

跨區繁時特快路線**90A**，由高巴營辦，由仁孚（創新園）單向開往馬嶺（宏嶺邨），途經仁孚北、明頓隧道及明頓南。只於平日傍晚繁忙時間服務，屬90線的特別班次。

歷史
--

鑒於近期仁孚創新園的發展，高巴只提供90P線的去程服務，未能惠及回程的乘客。另一方面，北岸一帶繁忙時間的交通日漸繁忙，90線行車時間增長，乘車時間大受影響，而往來明頓及紐艾的明頓隧道開通，能提供穩定的車程。有見及此，高巴開辦90A線，由仁孚（創新園）單向開往明頓（明安邨）。

* 2022年8月9日：90A線開辦，在傍晚繁忙時間單向開出兩班。
* 2022年8月14日：增停明頓南巴士轉乘站，原先由明頓南車廠實施的分段收費提早於該站實施。
* 2022年9月23日：為配合明頓（中）（馬嶺）的發展，路線延長至馬嶺（宏嶺邨）。

收費
--

 明頓南起 | $3.2

用車
--

此路線與90及91線共用32輛掛牌車，分別為：

* 24輛 Alexander Dennis Enviro 500 MMC Facelift Body Euro 6 12m
* 5輛 Bullshit B1416M Euro 6 Electric Bus with GSN Battery & ADL E500 MMC FL Body
* 3輛 Alexander Dennis Enviro200 MMC 10.73m

班次
--

 星期六、日及公眾假期不設服務

## 巴士轉乘計劃

康因交通同公司轉乘

 91線
 90P線

仁孚轉車站轉乘計劃

 10/ 13A/ 66/ 76/ 90/ 91/ 404線
 78X/ 82/ 88X線
 **90A**線

## 使用狀況

由於本線採用明頓隧道，對於仁孚的乘客具吸引力，客量不俗。

* 首航日客量：約45%

圖庫
--

90A走線圖（2022年9月23日前）高巴為宣傳90A線所製作的海報 (1)高巴為宣傳90A線所製作的海報 (2)
## 相關條目

* 高巴90線
* 高巴90P線
9mm ammo (Wasteland 2)

## Item data

### ID

Ammo\_9mm\_S

**9mm ammo** is an ammunition type in *Wasteland 2*.

## Weapons using this ammunition

**Pistols**
* Click 17
* Click 19
* FFS Benetto
* The Obliterator

**Sub-machine guns**
* HLK
* MP5
* MP5k
* TMP9
* Uzi

## Locations

* Angel Oracle: Osmond sells 90.
* Cerritos: Tom sells 70.
* Damonta: Hopi sells 60.
* Inglewood: Igg Humperdink sells 75.
* Santa Fe Springs: Pistol Pete sells 50.
* Santa Fe Springs: Wastelander Trader sells 160.
* Temple of Titan: Martin Hogan sells 75.
Adrian Gordon

**Adrian Gordon** is a character in *Wasteland 2*.

## Interactions

### Quests

* Rangers are patient: Patiently endure Adrian Gordon's incessant pestering until he gives up. Or kill him.

### Details

* Adrian is inaccessible upon first arrival at Santa Fe Springs. The fire from the crashed helicopter will block the path towards him and that particular section of the map. The fire will die out after Pistol Pete arrives with his party, allowing passage. There are several badgers in this new area, as well as some loot.

* Adrian will start following the Rangers when either they approach him or he is interacted with. He will proceed to follow the squad, badgering them with questions, and generally being a nuisance until he is either killed or his dialogue is exhausted. Adrian will eventually run out of lines and say "fuck it, I give up," then sit down and leave the Rangers alone. It should be noted Adrian will accompany the Rangers around LA until he either exhausts his lines or is killed.
* If Ertan is in the squad, a scene will play where he will immediately be irked by Adrian's questioning and gun him down on the spot.
* It is speculated that Adrian re-spawns, similar to The Provost. The Provost can die in Arizona, yet reappear somehow in Los Angeles, only to die again.
.38 semi-automatic

**.38 semi-automatic** is a tier 1 handgun in *Wasteland 2*.

## Description

This semi-automatic self-loading pistol dates back over a hundred years. Its reliability, slim width, and performance, all contribute to its excellent service record.

## Characteristics

The weapon alerts enemies (generates noise) in a 15 unit radius.

A good replacement for your starting handguns until Marakovs or Midnight Specials can be acquired. Later on - simply sell or strip it for parts.

## Strip parts

* 4-10 Junk parts
* Sturdy mag

## Locations

* Arizona random encounters: found on Raider Gunslingers.
Ace's note

**Ace's note** is an item in *Wasteland 2*.

## Overview

Neatly folded and written in a surpringly legible script, this is Ace's last letter to Captain Deth: "Don't worry. Listening to the radio never killed nobody. Keep your chin up and I'll see you again when I get back."

## Location

* Ranger Citadel: Ace's note, buried with him. Triggers *AZ10\_Ace\_Note\_Pickup*, which causes Angela Deth to turn hostile and attack.
"Snowed Inn" Resort

**"Snowed Inn" Resort** is a location in *Wasteland 3*.

## Background

Before the bombs fell, this was a popular vacation retreat. Now it's home only to wild animals and an insurgent force on the run from the Patriarch.

## Points of interest

* This is where the confrontation with the Dorseys ends. Bring Lucia Wesson along for the ride and you'll be able to give her a little closure - or just get revenge for the cowardly attack on the Ranger convoy. It's worth leaving this location until later, to allow your Nerd Stuff to reach level 9. This will make the subsequent confrontations much easier.
* You start off at the southern end of the map. Before you is a large level 9 gate you can hack with Nerd Stuff to allow the Kodiak to take part in the confrontation, otherwise you need to do a little legwork. The western cabin has a mine and a container on the way, a level 7 alarm tripwire, and a level 1 door. It's worth making your way through to gain the melee combat skill book, as well as general loot.
* The cabin to the right is even more worthwhile. Wipe out the Dorseys and their bloodbeasts, then dig at the base of the cliff for the Zen Zoey! Enter the cabin and loot it for an Owl of Minerva from the toaster (this is also where the Provost will chime in, if he's tagging along, and give you the location of a mysterious cave). Use the switch to open the second gate into the bunker.
* Now that the bunker is open, time for the piece de resistance: Dealing with the Dorsey main force. You can attack from the eastern cabin while bringing the Kodiak up through the main entrance to make the combat a little easier (the warbot is a bitch). Nelius Dorsey is in the final room, and will give up as you approach.

Well, now that’s a plot twist I did not expect. It looks like the Dorseys wanted free elections in Colorado, but Lucia’s father Percival was blindly loyal to the Patriarch.

Wsl Sq Nldrs 1

It was Mr. Wesson who ended up massacring the Dorseys with only a handful surviving the purge. That’s when the Dorseys swore vengeance, eventually attacking the Ranger convoy and murdering Lucia’s family.

You have the option to let Lucia claim her vengeance.

Wsl Sq Nldrs 2

There is, however, one more thread — Percival Wesson. Lucia’s father is being held hostage by Liberty Buchanan. You probably won’t know where her base is until much later in the game. You’ll need to take care of Valor and Victory first. Then, you’ll meet a familiar face who tells you where Liberty is encamped.

For now, though, grab all the loot in the cabin.

## Notable loot

* The Bleeding Edge: Dropped by Dorseys in the western cabin.
* Zen Zoey: At the base of the eastern cliff.
* Owl of Minerva: Inside the level 7 broken toaster in the eastern cabin.
* Dorsey Family Sword : Dropped by Nelius.
* Gorilla suit, Grenade launcher  recipe and random Tier 17-19 weapon: large container in Nelius' cabin.
* Random Commando armor set  parts and rarely Spectrum assault armor set  parts, Power armor set  parts: armor crate in Nelius' cabin.
* Shortened barrel recipe and random Tier 21 weapon: Lockpick 9 safe in Nelius' cabin.
.45 Peace Keeper

**.45 Peace Keeper** is a tier 4 handgun in *Wasteland 2*.

## Description

This monster keeps the peace, all right. The peace of the grave.

## Characteristics

The weapon alerts enemies (generates noise) in a 18 unit radius.

A revolver with very impressive damage (for a handgun) and not-so-impressive AP cost of 6 that somewhat prevents its effective usage on characters you'd normally equip with pistols and revolvers (low-strength skill specialists). Unless a Ranger has at least 12 AP all they'd be able to do with a Peace Keeper is shoot once and move. It would have been a worthy weapon to pick if it at least had decent armor penetration, but it doesn't - the .45 Widow Maker found in the same part of the game is a way better gun to use, with 1/2 AP cost and higher total damage.

## Locations

* Cerritos: Children of the Citadel: drops as loot.
* Cerritos: Tom sells 1.
* Salt Lake Park: Alex Dupre sells 1.
* Santa Fe Springs: Pistol Pete sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
1992 M.I.T Class Ring

**1992 M.I.T Class Ring** is a trinket in *Wasteland 2*.

## Description

2 city skylines are etched along the edges of this gold ring. The face features a busy beaver. The name "Patrick J. LoPresti" is engraved in script on the interior.

## Locations

* Darwin: Random loot inside safes.
* Rodia: On one of the leather jerks.
* Schachinger shrine: On one of the bodies inside the Vault.
* Silo 7: Random loot inside safes.
Alex Falk

**Alex Falk** is a Children of the Citadel recruiter working in Hollywood to spread the word of Matthias.

## Background

Alex administers a simple, five question test to verify whether the prospective candidate is fit to join the Children of the Citadel. As with all religious pushers, it is all a sham: His job is to ensure that potential candidates make their way to Seal Beach and join the Citadel.
AUG

## Performance Data

### Damage

**Single shot** (5 AP):
70 - 85
**Burst shot** (7 AP):
70 - 85 x2 (140 - 170)

### Critical chance

+1%
1.7x damage

### Hit chance

At point blank: -25%
At maximum range: -20%

### Range

Maximum19m - 16mOptimum16m - 5mPoint blank5m or less

### Chance to jam

3%
6 AP to unjam

### Capacity

30 x 5.56mm ammo
5 AP to reload

## Item Data

### ID

AssaultRifle\_Tier\_4\_2

**AUG** is a tier 4 assault rifle in *Wasteland 2*.

## Description

This space-age gun performs almost as awesome as it looks.

## Characteristics

The weapon alerts enemies (generates noise) in a 39 unit radius.

## Locations

* Cerritos: Tom sells 1.
* Salt Lake Park: Alex Dupre sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
AR-Short .45

**AR-Short .45** is a tier 6 submachine gun in *Wasteland 2*.

## Description

This submachine gun is really an assault rifle rechambered for the .45 pistol round.

## Characteristics

The weapon alerts enemies (generates noise) in a 27 unit radius.

A top tier SMG and a mandatory upgrade for any SMG user!

## Locations

* Hollywood: Rambeau's gun shop.
* Ranger Citadel: Harvey's shop during the endgame.
* Possible spawn in various locked containers in Hollywood and late game areas.
A Man's Place

**A Man's Place** is a quest in *Wasteland 3*.

## Raw strings

```
A Man's Place
Find the missing trader.
Return to Wyman
Search Gipper lockboxes for the missing shipment.
Deal with Dale
Return to Wyman
Return to Wyman
() End state 1
() End state 1
Summary: Gippers reports that a medical shipment has gone missing somewhere in the Denver area on the way to the Gipper base. She's under no illusions that the trader is dead, but still needs the meds. She recommends searching the opening area. \r\nPrerequisite: Dark Clouds\r\nStart Condition: Nancy Taint grants the quest once Dark Clouds is complete. Additional dialogue reactivity is possible if player has transferred the Gipper AI into the Zealot's head, as she expects an increase of expectant mothers soon.\r\nEnd Conditions:\r\nEnd State 1: Players return to MNR with the shipment. \r\nReward: XP
Find the missing trader.
Return to Wyman
Our patron suspects the person responsible might have sold it (she does not have a romantic outlook on the Gippers), but asks the player to search the area with footlocker key she provides. The lockboxes are interactibles, not SIs. \r\nAdvanced to Step 4 when the player finds the evidence inside Dale Dawson's locker.
Deal with Dale\nNote: Player finds a footlocker belonging to Dale Dawson. He pulls a gun on the Rangers before they can turn him in. Players can:\nShoot Dale (which is fine, because all the Gippers saw him pull a gun on you.)\nReason with Dale (but arrest him)\nAdvanced to Step 5 if player kills Dale.\nAdvanced to Step 6 if player convinces Dale to surrender.
Return to Wyman
Return to Wyman
"

```
Alexey Chuklin

**Alexey Chuklin** is a merchant found in Highpool

## Background

A slender man with a baseball cap covering his hair and droopy eyes. He smells like a skunk humped his leg. He is one of the more interesting inhabitants of the town, Chulkin is best defined as a drug-addled hippie. He is an outcast of the community, obsessing about the energy of life and communing with Gaia. He asks the Rangers to deliver a note to his soul mate in Highpool, but refuses to disclose the exact nature of him or her.

Chulkin has a knack for finding hard to get items and selling them at a high price.

He is located infront of his RV, in the Central-Western area of Highpool.

## Interactions

### Details

* Take Alexey's note to his 'soul mate' in Highpool: After delivering the note and returning the rock, he becomes a merchant offering special items, including the sunbrella and unusual bow.

## Behind the scenes

* Alexey Chuklin is a tribute from inXile to Alexey Chuklin, a Russian Formula 3 driver who has made a significant Kickstarter contribution to the game.
Aldeen

**Jailor Aldeen** is a Ranger stationed at the Ranger Citadel.

## Background

A burly bulldog of a man with mirror shades and a whistle added to the traditional Ranger uniform. He is in charge of the Ranger lockup and drunk tank. Its only occupant in 2102 is a Ranger named Rick Baychowski.

## Interactions

### Quests

* Find a way to reach Damonta and set up a second radio repeater: Talking to the jailor is necessary to acquire Rick and through him the radiation suits.

## References

1. ↑ Vargas: "*Ten Four, Echo One. Ranger Aldeen in the Brig is requesting that I ask you how soon you will be returning prisoner Baychowski, who you have under your supervision. Please advise on his return.*"
Billy and Jean

**Billy and Jean** are an especially ornery mutant two-headed goat with a propensity for butting people they don’t like.

## Interactions

Animal Whisperer 1
Bonus
+10% Critical damage
Bonus with Spirit Animal
* Ken Doll will offer to buy Billy and Jean. He has a *certain* clientele who would relish a night with such an... unusual specimen.
* You will unlock the achievement **Double the Fun**, if you brought Billy and Jean all the way to the end of the game.

## Trivia

**Billy and Jean** is a reference to the song "Billie Jean" by Michael Jackson.

## See also

* Joker
* Mountain Goat
Auction list

## Overview

### Type

Lore book

**Auction list** is a lore book in *Wasteland 3: Battle of Steeltown*.

## Description

A list of workers Security Chief Ludlow doesn't seem to like.

## Transcript

Auction List

-Jesse Franks (took a piss break without paying me)
-Andrea Moreno (gave me the finger after I told her to smile)
-Reg Bursa (wrote 'Ludlow sucks' on the back of a guard-bot)
-Diego Bassett (Crow partisan)
-Kelly Shin (Crow partisan)
-Deek Irwin (Crow partisan)
-Annie Hundley (snuck food to the brig to feed offenders)
-Mabelle Latham (won't stop singing)

Kill List
-Fucking CROW! (too fucking much to mention)
-Blue (if I ever catch him)

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Akita figurine

**Akita figurine** is a trinket in *Wasteland 2*.

## Description

The detailed figurine, mottled brown and black with a white undershirt, is of a dog that would have been the size of a small pony in life. The head is cocked to the side as if listening attentively to its master. The eyes look alive as he peers off into the distance. Etched at the base of the figurine are the words "Always loving and attentive, desperately missed." and the dog's name: "Spanky".

## Location

* Ranger Citadel: Corporal Solveig Sefors.
* Highpool: Buried in the pile at the base of the dam, behind the locked, mined doors. Another in the locked safe underground, in chamber #2.
7.62mm ammo (Wasteland 2)

## Item data

### ID

Ammo\_7.62mm\_S

**7.62mm ammo** is an ammunition type in *Wasteland 2*.

## Description

Used for assault rifles, sniper rifles, and heavy machine guns.

## Weapons using this ammunition

**Assault rifles**
* AK-47
* AK-97
* FN-FAL
* G3
* G41

**Sniper rifles**
* Arctic Sniper
* PSG1
* Sabra Marie
* SR2000-Argent
* SVD
* SV-V

**Machine guns**
* Big Betty
* Death Sifter
* M60
* Minigun
* The 3

## Locations

* Angel Oracle: Osmond sells 150.
* Baldwin Hills: Baldwin Hills Trader sells 150.
* Cerritos: Tom sells 80.
* Damonta: Hopi sells 75.
* Inglewood: Igg Humperdink sells 100.
* Long Beach: Old Man sells 126.
* Santa Fe Springs: Wastelander Trader sells 175.
* Temple of Titan: Martin Hogan sells 50.
Agricultural center (Wasteland)

## Agricultural center

* Remastered
* Original

Step Time: 0.5 minHeal rate: 128 stepsEnc. freq.: 50

**Agricultural center (Wasteland)** is an early game location in *Wasteland*.

## Background

Main article: Agricultural center
A former satellite facility in Arizona, the center survived devastation. Its crew abandoned the installation shortly after the nuclear war and joined the farmers to form the agricultural station. All alarms and electronic countermeasures were deactivated.

The center would suffer two major contaminations: the outbreak of rodents under the lead of Harry in 2087 and a mysterious mutagenic plague in 2102.

## Wasteland

The **Agricultural Center** is a farming community. The Agricultural Center itself secured with a high wall made of adobe with several black scorch marks, with barbed wire lining the top. In front of the two vegetable fields stands a sales booth made of aluminum.

In 2087, it is under siege by mutated animals, led by Harry, the Bunny Master. It is not far from the Mine, and is little more than a shooting gallery to improve one's combat skills. The fruit trading stand near the entrance has been closed due to the seige. You can actually sell fruit here for $23 versus $15 at Quartz Emporium and other such places.

If you take the side quest to eliminate Harry, you may exit by taking the **cave** to the south, or by using the ST attribute to break down the doors.

### Notes

* When you walk between the two vegetable fields then you are bombarded with giant rotten tomatoes, banana peels and pineapples.
* When you refuse to help with the varmint problem then a child throws a stone or a huge tomato at you. If it hits you then you are asked if you seek revenge. If you choose revenge and reach for your weapons then a flamethrower is pointed at you and you change your mind.
* To help the farmers with the varmint problem you have to find and kill Harry, the Bunny Master. You can find him in the second vegetable line (from the west) in the southern vegetable field. After you killed him you can go back to the Old Man and he gives you access to the Root Cellar.
* The area outside the two vegetable fields is save for resting. So this map is a good spot for easy leveling. Go kill varmints and when your hit points are low then leave the field, rest some hours and then go hunting again.
* There are two sacks with fruits in it located in the rooms at the south and the north. You can sell them to the local Agricultural Station general store to get enough money to buy the engine from the Desert Nomads to repair the water purifier in Highpool.

## References

1. ↑ Paragraphs: "The diary talks about the last days during which the satellite facility was operating.

"Las Vegas is still intact. Needles wasn't damaged by bombs, but some flooding occurred when the river level rose. Quartz suffered a lot of damage."

In hurried script, the last diary entry reads, "We're abandoning the satellite
installation so we can join the farmers out at the Ag Station. We've deactivated
the alarms and electronic countermeasures that protect this place."
About Wasteland

* + Wasteland\*\*

* +

The game of Wasteland hit the shelves in the 1980's and has never left the hearts of the people who played it. Listed as a Top Dog by Home of the Underdogs, and hailed as a true classic by most, the game is a testament to the ingenuity, genius and skills of the programmers of the day. To this day, a popular [Group] exists which discusses openly new discoveries within the game, almost 20 years after it was released.

The PC version of this game, which was ported and put on sale around 1988 \*still\* runs on Windows operating systems. To put this in perspective, it would be like assuming an old pulse-dial telephone from the mid-80s to interface nowadays with the Mobile Phone network and support the Internet, without any modification.

To get a true feel for how well the game has fared, you just have to play it. The game benefits from a rich novella, interesting storyline, multiple-path thread and bright interesting well-drawn graphics.

In 2004/5, a small group of people have decided that the game has kept its secrets long enough, and it's time to open it up for two purposes. Firstly, we'd like to know whether you can get the Red Ryder Air Rifle, and secondly, we'd like to make a new version of the game based on the 'alternate' plot line.

You see, the game came with a manual, and with disks being small things, they couldn't fit all the story onto the disks (or didn't want to for translation and copy-protection purposes). So they put them in paragraphs in the manual. So, you'd come up to someone who's say "Read Paragraph 23". But, the developers knew that if you read the paragraphs like a book, you'd know the plot. So they 'seeded' the paragraphs with false ones. If you actually read them in consecutive-fashion, two or three 'alternative' plots are hinted at: The Martian Invasion and The Serpioid Menace. Both of these have sparked debate and controversy for years.

Tomten has pulled some info from the Squeezins group detailing all the things you \*can\* do. You can find it here. Quite amazing how much stuff they packed in there isn't it? Well, since we're going to all the trouble to interpret the game's data files, why not attempt to make a Wasteland 'B-side', with the alternative plot lines?

if you haven't played or enjoyed Wasteland, please do so, and also try the follow-up games Fallout, Fallout 2, Fallout Tactics: BrotherHood of Steel (Although you can apparently give F:BOS a skip).
"Rad Cuts" coupon

**"Rad Cuts" coupon** is a junk item in *Wasteland 3*.

## Description

The coupon reads, "Free haircut at Rad Cuts Barber Shop! Let our nuclear-powered robo-barber give you the ultimate trim - FOR FREE! Valid for new customers only. Survivors will be charged full price on future visits. Warning: prolonged exposure to robo-barber may cause hair loss."

## Locations

* Ambush site: One always can be found in a container near Jodie Bell along with Good Luck cassette tape.
Ace

Remastered and Classic

Skill points left: 6

**Ace** a recruitable NPC in *Wasteland* and can be found in a cell in the basement of Ugly's Hideout in Quartz. *Wasteland 2* begins shortly after his death.

## Background

He's in town from Las Vegas, looking for some good fighters against the Base Cochise death machines. He was sent by Faran Brygo, looking to bolster the defenses of the town after losing Max.
Ace was recruited by the Rangers and continued to serve with them well beyond the destruction of Base Cochise. Together with Vargas' team, he defeated Finster and the AI, then chose to remain by their side and rebuild the Citadel from scratch, ushering in a new age of Ranger prosperity.

Upon reaching the rank of Captain, he was supposed to retire in early 2102 and settle down with Angela Deth, his love, partner, and inspiration. However, before retirement he agreed to make one last mission, to attach repeater units to major radio antennas in Arizona. That way , the Rangers could locate the origin of a mysterious broadcast and send a strike team. Ace made the mistake of going alone, without Angela, and was ambushed and killed by a synth at the radio tower. His body was recovered by the Rangers and given a proper burial.

Ranger team Echo steps into his shoes moments after the last shovelful of dirt is placed upon his coffin, sent by General Vargas to complete Ace's mission alongside the bereaved and vengeful Angela.

## Appearances

Aside from his appearance in *Wasteland*, his funeral is depicted in the *Wasteland 2* intro.
AT Weapon

**AT Weapon** is a skill in *Wasteland* and *Wasteland 2*.

## Overview

Helps you recognize and use anti-tank weapons like LAW rockets. A handy skill to have should you encounter something far tougher than your Ranger instructors ever told you about.

## Wasteland

A very good skill to have, as rockets are extremely powerful weapons, particularly against robots.

### Affected weapons

Unlike other weapons, all weapons covered by this skill are one-shot and must be manually re-equipped to use again. Fire off one RPG-7, and you will not have your second RPG-7 equip itself.

* Mangler
* Sabot rocket
* LAW rocket
* RPG-7
* Spear
Add the antifungal serum to the reservoir in East Greenhouse

**Add the antifungal serum to the reservoir in East Greenhouse** is a quest in *Wasteland 2*.

## Overview

After completing the cure, Kathy Lawson asks that the player add it to the nutrient reservoir in the eastern greenhouse, to cure the infection throughout the complex.

## Walkthrough

* Walk over there, destroy the previously impassable barrier with gunfire, and pour it into the nutrient reservoir (the water tower). Mission complete.
* It is possible to use the cure on the Rangers, as it has vivifying properties, though it is a waste of a good item (and prevents completion of Sue's quest).
Andy (Wastelander Refugees)

## Andy

**Andy** is a deceased refugee in Peterson Air Force Base in *Wasteland 3*.

## Background

Andy was a member of Del Hackett's refugee group that settled into Peterson Air Force Base several months before the Desert Rangers arrived in Colorado. Several days before their arrival, the Patriarch's men came to the base in preparation for turning it over to the Rangers for their new headquarters. The refugees hid and eventually Andy came out to check if they had left. While checking, Andy attempted to use the terminal in the prison but accidentally set off a power surge and awakened the base's systems. Hackett and the others assumed that Andy was hiding somewhere else in the base before the Rangers' arrival.

## Interactions

* If the Rangers let the refugees stay at Ranger HQ Hackett will ask that they try to find Andy. Andy's body can be found in the prison next to a terminal. Optionally questioning the Prisoner about the dead refugee will reveal that Andy rushed into the prison and attempted to use the terminal, only for it to have a power surge and seemingly electrocute him. Checking the terminal and performing Perception and First Aid checks on Andy's body support this, but also indicate he may have actually died of poisoning. Hackett can be informed of Andy's death afterwards.

## Notes

•The exact cause of Andy's death is unclear, as the Prisoner's account of him being electrocuted by the terminal and dying conflict with the presence of a mushroom on his corpse and evidence of poisoning.