Power Moves

Power Moves are the last thing you play in a DeoDeck round.

There are 23 power moves. You can only have 8 ready at the start of a match and can only use each of your 8 once in a match (unless the match goes in to sudden death)

Power moves go in this order:

1. Power Stop
2. Mirror, Mirror
3. Deck Swap
4. Enhancer Swap
5. Power Moves that modify Enhancers or Deck Cards (like Double Enhancers or Color Boost)
6. Self Destruct
7. Power Moves that effect round power (Lady Luck, Flowing Power, etc.)

Note: Mirror Mirror will still copy a Power Stop, but this has no effect on game play

#### All Out Attack

*Either double or half your Round Power if you're one round from losing. (Affects You)*

#### Big Shot

*Either double yours or your opponent's Round Power. (Affects Someone)*

#### Blocker's Bane

*High chance to block your opponent's Enhancer but may block yours. (Affects Someone)*

Was called Confusion before the current Confusion as introduced.

#### Color Boost

*Double your Deck Card - and, if it's the same color, your opponent's. (Affects Everyone)*

#### Color Reduce

*Half your opponent's Deck Card - and yours if it's the same color. (Affects Everyone)*

#### Confusion

*Your opponent cannot play an Enhancer for their next turn. (Affects Opponent)*

Purchased from Training Center for 15 training tokens

#### Deck Swap

*Swap your Deck Card with your opponent's. (Affects Everyone)*

Purchased from Training Center for 25 training tokens

#### Doubled Enhancers

*Enhancers are worth double. (Affects Everyone)*

#### Enhancer Swap

*Swap your Enhancer with your opponent's. (Affects Everyone)*

Used in the patented Filler Swap move where you play a Filler (forfeit your turn for a % bonus in all future rounds) and this to force your opponent to forfeit their turn instead.

#### Flowing Power

*Increase your Round Power by 25%. (Affects You)*

#### Lady Luck

*Either double or half your opponent's Round Power. (Affects Opponent)*

#### Lose Control

*Your opponent's next Deck Card is randomly chosen for them. (Affects Opponent)*

#### Luck Up

*All luck Power Moves, played by you, work in your favor for the remaining rounds. (Affects You)*

Purchased from Training Center for 50 training tokens

#### Mirror, Mirror

*Copy your opponent's Power Move. (Affects You*

#### Planned Strike

*Use it early on to double your Round Power in Round 5. (Affects You)*

#### Poison Touch

*Give your opponent a 15% curse for all future rounds. (Affects Opponent)*

#### Power Stop

*Block your opponent's Power Move. (Affects Opponent)*

#### Psych Up

*Double your Round Power but have a 15% curse for the rest of the match. (Affects You)*

Purchased from Training Center for 25 training tokens

#### Revival

*Get back all your previously used Power Moves from past rounds. (Affects You)*

Purchased from Training Center for 5 training tokens

#### Self-Destruct

*Forfeit the round but double your Round Power for the next one. (Affects You)*

Does not stack with Filler Enhancers

#### Silenced Enhancers

*Enhancers have no effect. (Affects Everyone)*

#### Topsy Turvy

*Double your Deck Card - and your opponent's Enhancer. (Affects Everyone)*

Purchased from Training Center for 25 training tokens

#### Winning Loser

*Double whichever Deck Card is lower between you and your opponent. (Affects Someone)*