Weapon Accessories

* **Game Notes:** May be used for any blaster in its class: blaster pistol packs fir most blaster pistols, blaster rifle packs fit most blaster rifles, etc.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 67)

### Blaster Repair Kit

* **Type:** Deluxe blaster repair kit
* **Model:** BlasTech Blaster Repair Kit
* **Skill:** Blaster repair
* **Cost:** 500cr
* **Availability:** 2
* **Game Notes:** Each repair kit contains the following: pulse adaptor module tester, collimator beam focuser, prismatic crystal aligner, static pulse adaptor modules, energy converter valve (Heter-Valve), multiple gas valve nozzles, power pack recharger, universal power pack, power pack cables, spare gas container, spare trigger cable and variable pressure adjustor.
* **Source:** Galladinium’s Fantastic Technology (pg. 79), Arms and Equipment Guide (pg. 96)

### Blaster Target Board

* **Type:** Personal target practice board
* **Model:** Capris Technologies Blaster Target Board
* **Cost:** 450cr
* **Availability:** 2
* **Game Notes:** Blaster must be set to stun and have a standard sighting coupling (50cr) mounted on the end of the barrel. While this device offers no immediate benefit, gamesters may choose to allow characters who take target practice regularly to advance their *blaster* skill at a reduced skill point cost.
* **Source:** Galladinium’s Fantastic Technology (pg. 79)

### Electronic Blaster Sighting System

* **Type:** Electronic blaster sighting system
* **Model:** SoroSuub True-Site System
* **Skill:** Blaster
* **Cost:** 500cr
* **Availability:** 2, R
* **Game Notes:** Projected hologram crosshairs add +1D to *blaster* for site
* **Source:** Gundark’s Fantastic Technology (pg. 88)

### Explosive Slugs

* **Type:** Explosive slugs
* **Model:** Alliance Manufacture Explosive Slugs
* **Scale:** Character
* **Skill:** Demolitions (when manufacturing)
* **Cost:** 50cr (micronite for 10 slugs), 25cr (phosphate for 10 casings)
* **Availability:** 2, F or R (micronite); 1 (phospha)
* **Damage:** +1D to the slug’s damage against hard armor
* **Game Notes:** The slugs work on any hard armor, including stormtrooper armor, adding +1D to the basic damage of the weapon. Soft armor (armor that adds less than a full die of protection) and ordinary tissue do not detonate the slugs, and they do normal damage.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 67)

### Merr-Sonn Silencer

* **Type:** Firearm noise suppressor
* **Model:** Merr-Sonn NonSonic Silencer
* **Scale:** Character
* **Skill:** Blaster repair: modification (to install)
* **Cost:** 1,200cr
* **Availability:** 2, R
* **Game Notes:** Absorbs the sound of a firearm, preventing the need for a *Perception* check when fired.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 62), Arms and Equipment Guide (pg. 38)

### Portable Clip Recharger

* **Type:** Portable clip recharger
* **Model:** BlasTech Ramtek
* **Cost:** 750cr
* **Availability:** 4, F or R
* **Game Notes:** Recharges a standard power pack in 2 minutes; can charge 30 clips before it needs recharging from a power generator (which takes 3 hours).
* **Source:** Galladinium’s Fantastic Technology (pg. 79), Arms and Equipment Guide (pg. 38)

### Quickdraw Holster

* **Type:** Typical quickdraw weapon holster
* **Scale:** Character
* **Skill:** Blaster
* **Cost:** varies
* **Availability:** 2
* **Game Notes:** Quickdraw holsters can add anything from +1 to +2D or more to the character’s *blaster* skill when they attempt to quickdraw.
* **Source:** Han Solo and the Corporate Sector Sourcebook (pg. 121-122)

### Sighting Macroscope

* **Type:** Weapon-mounted image magnifier
* **Model:** Merr-Sonn Targeter Ranging Scope
* **Skill:** Sensors
* **Cost:** 750cr
* **Availability:** 2
* **Game Notes:** Adds +3D to medium- and long-range shots from blaster and slug throwing rifles and carbines. Requires a Moderate *sensors* roll to sight-in target
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 41), Arms and Equipment Guide (pg. 38), Ultimate Adversaries (pg. 154)

### Slugs

* **Type:** Slugthrower ammunition
* **Model:** Various manufacturers
* **Scale:** Character
* **Cost:** 25-100cr per clip
* **Availability:** Highly variable; 1, 2 or 3
* **Damage:** Per weapon
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 67)

### Ultrasonic Sighting System

* **Type:** Sonic targeting system
* **Model:** Novaless Soni-Optics Target Imager
* **Skill:** Blaster
* **Cost:** 800cr
* **Availability:** 2
* **Game Notes:** Device adds +1D+2 to *blaster* when firer takes one round to aim (this is in addition to the normal aiming bonus). Maximum effective range is 50m
* **Source:** Galladinium’s Fantastic Technology (pg. 79-80), Arms and Equipment Guide (pg. 38)