recursal/Fanatic-Fandom huggingface dataset:
SPG2 Freightliners

## Introduction

*Main Article: Ships & Classes*
If you thought that Freighters were fairly good when it comes to affecting the system's economy, Freightliners will definitely come as a big surprise. These are the huge transport ships that can be almost 600 meters long and carry enough material to pay for themselves in only a few mining runs. Their storage space can be up to 300% bigger than the space provided by the best Freighter. Use this to your advantage, but remember that they won't stand a chance even against the smaller battleship classes.

## Additional Information

They are huge and slow. They have no firepower and might even take their time with shredding bigger asteroids. However, remember to always have a Plan B when you decide to mine more valuable resources, as those areas are often filled with ships from other factions who want their piece of cake. Have a fleet of carefully picked ships as an escort, which will be ready to help you out whenever it's needed.

Enemy Freightliners are very useful for a quick buck, once you get good enough at boarding enemy vessels.

## Basic Details

Only the basic stats are presented here. For full information, check out the specific page about each ship.

*Previous class: Freighters*
SPGW Tokio

## Introduction

*Main Article: Ships*

This dreadnought is produced by the Trinity Free States. The Tokio's compact shell-like design makes its front the focal point of the ship, but worry not, the light-weapon turrets cover your back too. When all of the 30 turrets are installed, some are placed on the bottom side as well, covering your blind spots. The heavy weapons load up to 180 missiles, the hangar can accommodate one fighter squad, and the enormous cargo space will surely be full on your travels. While the shield isn't as strong as is on other dreadnoughts, the compactness of the hull aides in its structural integrity.
A Poção para Falar Com Caranguejos

**A Poção para Falar Com Caranguejos** é um Missão em MilMo.

## Diálogo de Introdução da Missão

 Snipper: Tem uma bruxa na ILHA DO PÂNTANO. Aposto que ela poderia fazer uma poção pra você entender a língua dos caranguejos. Eu acho que o nome dela é MEHITABEL. Você pode pagá-la com essa cabeça de peixe! Objetivo

ILHA DOS VISITANTES: Vá para a ILHA DO PÂNTANO e peça a MEHITABEL por uma poção para FALAR COM CARANGUEJOS.

## Dica/Lembrete

 Snipper: Você perguntou para a MEHITABEL sobre a poção para falar com caranguejos? Ela deve estar na ILHA DO PÂNTANO. Não esqueça de dar a cabeça de peixe pra ela!
## Progresso/Pensamentos de Conclusão

* Mehitabel ( Ilha do Pântano): Poção para falar com Caranguejos? Claro que eu posso fazer isso. E não me venha com aquela cabeça de peixe!:

## Diálogo de Conclusão da Missão

 Snipper: Opa, tem algumas joias nesse negócio!
A Escuridão Lá Fora, Parte 1 de 6

**A Escuridão Lá Fora, Parte 1 de 6** é um Missão em MilMo.

## Diálogo de Introdução da Missão

 Konrad: Não tenho certeza se eu deveria dizer isso, mas a V.E.I.L me pediu para procurar algo. Gostaria de sua ajuda. A V.E.I.L está preocupada que a exposição prolongada à Devoradores de Imaginação possa ter efeitos permanentes. Há 2 LIVROS, um em MECHALON e outro em ZIGGURAT que podem iluminar um pouco as coisas. Me diga o que você descobrir. Eu estarei checando minhas anotações. Objetivo

RESORT CORAL: Encontre 2 LIVROS sobre CORRUPÇÃO, um em ZIGGURAT e outro em MECHALON, então volte para KONRAD.

## Condições

* Encontre Livro de Ziggurat

* Encontre Livro de Mechalon

* Fale com  Konrad ( Resort Coral)

## Dica/Lembrete

 Konrad: Desculpe, não encontrei nada relevante em minhas anotações até agora. Os 2 LIVROS que mencionei devem estar em MECHALON e ZIGGURAT. Conte-me o que você souber sobre exposição prolongada aos Devoradores de Imaginação.
## Progresso/Pensamentos de Conclusão

* Livro de Ziggurat: *Parece um dos livros que o Konrad mencionou.*

* Livro de Mechalon: *Talvez esse livro terá informações úteis para Konrad.*:

## Diálogo de Conclusão da Missão

 Konrad: Humm. Parece que você aprendeu coisas interessantes nesses livros. Eu tenho uma ideia! Eu acredito que é possível direcionar um pouco da corrupção dos Devoradores de Imaginação. Não deve ajudar muito em casos extremos, mas pode ajudar você a não se transformar em alguma criatura estranha.
SPGW Praetorian

## Introduction

*Main Article: Ships*

Baeldor Republic's ramming rocket, the Praetorian, is a massive dreadnought whose most notable advantages are a strong hull and an absurdly large amount of heavy weapon missiles, 400 in total. The light weapon turrets of which there are 28, are placed on the top and bottom parts of the ship, increasing fighting prowess when combating multiple enemies. The hangar can deploy a fighter, and when you're finished fighting, there's plenty of cargo room to store your trophies.
SPGW Artisan B

## Introduction

*Main Article: Ships*

Gemini Space Engineering never fails to deliver, and with this Freighter, you'll deliver like it's nobody's business. The Artisan is top-of-the-line freighter with an unbelievably strong hull, just as strong shields, a huge cargo hold for loot and the means of defending it. The single light weapon can mount up to three turrets, strategically placed on the front and bottom side of the ship and the single heavy weapon can hold up to 15 missiles, blowing the competition out of space. With the two models based on two different colour schemes, you won't miss a chance to flaunt it.
Mining

Main Page: Starpoint Gemini

There are more ways to earn credits and experience besides trading and solving
freelance missions: mining asteroids, salvaging equipment from junkyards and
derelicts and by collecting gases from nebulas.

Asteroids contain ore that can be mined and then sold for profit. The process of
mining is simple: player needs only shoot at the asteroids and the ore will “drop”.
Then collect the ore and sell it on a station or planet.

Asteroids contain more than one type of ore and what ore will “drop” is
determined by set chance for each contained ore.

There is also a special piece of equipment which increases ore yield from
asteroids when used. This item is the “Borehole torpedo” and is spent when used.
The Borehole torpedo crushes the asteroid it hits, but also sends out an explosive
blast that destroys other nearby asteroids. This makes it useful in other situation,
like clearing a path through an asteroid field for a larger ship.

## SALVAGING

Equipment and Materials can be salvaged from derelict ships found in space.
The process is as simple as mining. Shooting at the wreckage will destroy it and
make it “drop loot”.

Exactly what is dropped is determined by chance in combination with the loot
drop definition file linked to a derelict. Loot can also be determined via scripts
(used in quests).

As in mining asteroids, there is a special piece of equipment that increases
salvage yield. This item is called “Salvage nanobots”. Released nanobots swarm
the derelict and disassemble it providing more Materials and higher chance for
salvaged equipment.

## GAS COLLECTING

Nebulas contain gas pockets that can be harvested for Gases. Type of Gas and
frequency of gas pockets found in a nebula is determined by the nebula
parameters.

Collected Gas can be sold on stations and planets for profit. There is however a
risk involved as some Gases can be volatile and might explode when collecting
is attempted.
Can i get answers about CARGO in Starpoint Gemini: warlords?

i just started playing Starpoint Gemini: Warlords. i have questions about "cargo". i am new to this game. should i sell all the cargo i collect? or can i use any of the cargo i collect for my own ship as in repairs? I cannot find any info on the proper use of collected cargo, like healing gel or utility bots. are these things i can use for myself and ship or is it all just stuff to sell? thank you!
SPGW Skills Perks

## Classes & Skills

*Main Page: SPG Warlords*

There are three classes to choose from in Starpoint Gemini Warlords, all of which were designed to supplement different tactical approaches when it comes to combat. Every class comes with four skills that make it unique compared to the other two. Each skill can be upgraded to improve its effect, all the way up to level 10, and is given some sort of a modifier when it gets to level 5. That is done through skill points, which are acquired as You level up. Note that, when starting out from scratch, as a brand new level 1 player, whatever Class You choose, will have only three skills to use. The final skill for your Class is not available until your character reaches level 5. The final skill doesn't need skill points to improve, it improves automatically as you level up. You can combine skills from all classes if you wish, and that is done through the Gladiatrix Quartermaster, however it will cost You.

### Vanguard

The Vanguard Class is a close-quarter, brute force, kind of a class. Passive bonus gives it a significant light weapon damage boost for targets that are very close.

 Ram
 Gravity Pull
 Overload

### Sharpshooter

The Sharpshooter Class is exact opposite of the Vanguard Class. It's meant to be used from a distance, with a passive bonus that increases light weapon damage for targets that are further away.

 Holo Decoy
 Gravity Push
 Warhead

### Marauder

The Marauder class is a rogue-like class, that uses sneak attacks and cloaking technology to finish off its target. The Marauder class passive increases critical chance for light weapons.

 Cloak
 Disable
 Execute

## Perks

Perks in SPGW are categorized in six different groups to make the whole Perk panel much more organized and easier to comprehend. Perks are unlocked using perk points that are awarded upon leveling up. However, there are some perks that have requirements other than perk points in order to be unlocked. The only perk "tree" that can't be unlocked with perk points is the "Savvy Chief" tree, which requires a certain amount of ship captures and pillage points, explained in the perk description. When the requirements for that particular perk set are met, the perk is obtained automatically. There are currently

##### Ships

 Corvette familiarity
 Frigate familiarity
 Destroyer familiarity
 Cruiser familiarity
 Battleship familiarity
 Dreadnought familiarity
 Carrier familiarity
 Freighter familiarity
 Freightliner familiarity

##### Weapons

 Railgun training
 Plasma cannon training
 Heavy weapon training

##### Governing

 Field logistics
 Free mason
 Lab rat

##### Personal

 Diplomacy
 Freelancer
 Treasure Hunter
 Miner
 Junker
 Salvager
 Scientist
 Extractor

##### Engineering

 Fixer
 Minelayer
 Environmentalist
 Space wolf

##### Warfare

 Trickster
 Tread lightly
 Privateer/Cutthroat/Brigand/Outlaw
/Marauder/Corsair/Pirate Lord
 Negotiations
 Savvy Chief
SPGW Squire

## Introduction

*Main Article: Ships*

The pride and joy of the Baeldor Republic, the Squire is a top-of-the-line gunship with a strong hull and large cargo hold. The Squire's narrow design makes it ideal for navigating through tight spaces. While the single light weapon can only mount up to three turrets, all on the upper side of the hull, the Squire can mount heavy weapons batteries on the left and right sides, both of which can hold up to twelve missiles making it a heavy damage dealer.

The Squire has appeared in all three games.
Patch 1.400

*Patch 1.400* was released on 2017-10-05  alongside the Cycle of Warfare expansion and included bugfixes for the base game as well as additional modding support.

## Game Updates

* A'shriari ships spawn around the Starpoint, featuring rare but legendary equipment drops when defeated
* Fleets no longer "bump" the player after exiting T-drive
* It is now possible to mod your own new games with custom world definition files (sectors and world.ics) without changing the base game
* New game selection is now split in various tabs indicating possible game modes
* Refactored scripts in the base game to allow extended modding and new DLC support
* Added additional language: Russian
* Added prerequisites for Polish localization
* Localization fixes
* Various additional bug fixes
Ajudando

**Ajudando** é um Missão em MilMo.

## Diálogo de Introdução da Missão

 Edgar: Oh, você estava falando sério! Eu sempre pensei que RANULF fosse um doido, mas parece que ele pode estar certo sobre algumas coisas. Você deveria ir falar com ele. Você talvez queira falar com a JUDITH. Ela tem precisado de ajuda. Você vai receber 200 JOIAS e 1 MOEDA depois que conversar com os dois. Objetivo

VILA ACONCHEGANTE: Ajude a JUDITH com algumas coisas ou veja o que o RANULF tem a dizer sobre as afirmações dos alienígenas.

## Condições

* Fale com  Judith ( Vila Aconchegante)

* Fale com  Ranulf ( Vila Aconchegante)

## Dica/Lembrete

 Edgar: Certifique-se de falar tanto com JUDITH e RANULF. Eles devem estar em suas casas. Você vai receber 200 JOIAS e 1 MOEDA depois que conversar com os dois.
## Progresso/Pensamentos de Conclusão

* Judith ( Vila Aconchegante): Eu realmente poderia usar sua ajuda. Tenho uma grande exposição de arte daqui a alguns dias!

* Ranulf ( Vila Aconchegante): Edgar te mandou aqui? Eles finalmente estão me levando a sério!:
SPGW Arokk

## Introduction

*Main Article: Ships*

Manufactured by Syndicate, pirated by Outerlands, the Arokk is a massive dreadnought which has 32 light-weapon turrets, 280 heavy-weapon missiles and a fighter in the hangar for good measure. The hull plating on the Arokk is incredidly strong and so are the shields, making it a dreadnought that all will fear and few will live to tell about it.
Steam Achievements

Various achievements are present in the game. Their mechanics is simple, but efficient: counter that stores a simple variable (for example how many gunships the player has destroyed). When the counter hits a predetermined number, a corresponding achievement is unlocked. Achievement rewards can be anything from special in-game bonus, experience reward, Credits, title (that can be used to unlock additional content like special side quests) etc..Achievements are linked to the Steam platform and can only be gained/unlocked/achieved while the game is connected to Steam.
SPGW Borealis

## Introduction

*Main Article: Ships*

The Borealis carrier is produced by Solari Concord. The sleek design meant sacrificing some of the hull integrity, but the shield generator is so strong you won't even need to notice, especially when all 26 of the light-weapon turrets are mounted and ready to retaliate. If there is a potential threat, you can always use some of the 160 missiles of the four heavy weapon turrets, as well as the three mountable fighters in your hangar.
SPGW Shangai

## Introduction

*Main Article: Ships*

The Shanghai is a gunship produced by the Trinity Free States. While in most areas it's average, it's three light weapon turrets have a good power refill and a relatively quick battery cooldown, while it's heavy weapon battery can hold up to six missiles. One of the light weapon turrets is placed on the lower side ship, adding some versatility in combat.
SPGW Eridan

## Introduction

*Main Article: Ships*

The Eridan Freightliner, produced by Nyxian Consortium, is a decent ship all around. The chassis is long and slim, the three light weapons can mount up to six turrets total, all placed on the upper part of the ship while the lower half is reserved for the cargo hold, and the four heavy weapons can arm up to 80 missiles. While the hull and shields aren't as strong as they could be, the Eridan's design is so pratical and compact that any dangers encountered can be avoided easily.
SPGW Pegasus

## Introduction

*Main Article : Ships*

The Pegasus gunship is manufactured by Korkyra, and is among the top gunships available. It has the strongest hull alongside the Squire, it has plenty of cargo room, and its heavy weapon can hold up to six missiles. Its light weapon bank can deploy up to three turrets, all of which are positioned on the upper side of the hull. The needle-like design of the Pegasus makes it an excellent choice when moving through tight spaces.
SPGW Philadelphia

## Introduction

*Main Article: Ships*

The Trinity Free States have really set apart the Philadelphia from the other ships in the frigate line. Its unique design enables it to mount two of the light weapon turrets on its bottom side, and three turrets on both the left- and the right-hand side, with the maximum total of nine light-weapon turrets. The three heavy weapons can load up to 75 missiles, and the Philadelphia comes equipped with and extremely strong hull and just as strong shields.
SPGW Locations

## World Elements

*Main Page: SPG Warlords*

The entire gameworld is created from scratch. LGM preserved as much consistency with SG2's gameworld as possible, but there are differences.

**Key differences:**

* The world is a lot larger, so large in fact, that it's not possible to expand it without modifying the engine.
* More empty space is left between important places.
* Asteroid Fields, Junkyards and Nebulae are larger.
* The vertical axis is used a lot more (objects are offset on the vertical axis by a larger margin)
* The game world changes dynamically, both through player input (construction) and through the actions of other factions (their construction), but through random global events as well
* There are some new planets never seen before, like Phaeneros and Heeland.
SPGW Horizon

## Introduction

*Main Article: Ships*

The Horizon frigate is one of MultiOps Industries' standard line vessels. The asymmetric design of the ship makes it fit for battling flanking ships or multiple enemies as three of the light-weapon turrets are placed on the side of the ship, while the five other turrets are placed on the upper hull. Although the hull is somewhat weaker when compared with the rest of the frigates, the Horizon has a strong shield generator, plenty of cargo space, and three heavy weapons (Max number of: 36) in case things get too rough.
Freightliner

Large companies find usefulness in freightliner due to their ability to haul large quantities of commodities to their destinations. They are poorly defended (some have no weapon systems whatsoever) and rely on support ships to protect them on their travels. Freightliners require a rank of Ensign before being able to command.
SPGW Orion

## Introduction

*Main Article: Ships*

Named after the distant constellation, the Orion battleship is certainly a star of the Solari Concord. Twenty light-weapon turrets are equally distributed on all four sides, with an also-equal distribution of heavy weapon turrets maxing the number of missiles at 132. The hangar of the ship can house a fighter which meant sacrificing some amount of cargo space, but who needs cargo when you can take whatever you want, whenever you want?

The first Orion Battleship was the **Icarus**. whose destruction started the game's plot in the first place.
SPGW Walvis

## Introduction

*Main Article: Ships*

This is actually the predecessor of the Nhoma's design. The early design was stolen from an old Directorate research institute, so this vessel contains parts of now obsolete Imperial technology. The general purpose of this unfinished originally Imperial design was as a military and logistics support ship. Later upgrades turned it into a full powered frigate used mostly by Numibia fleets today.
SPGW Deadly Helios

## Introduction

*Main Article: Ships*

The Helios dreadnought is a wondrous ship of extraordinary capabilities and unknown origins. The sleek, flowing lines of the hull suggest that the design was inspired by older ships, but one could guess that the ship itself was an improvement of an older design. Most of the light weapon turrets are placed at the front of the ship, giving it a huge burst of destructive power. The four heavy weapons can arm up to 300 missiles, the hangar has two fighter wings, and the 31 light weapon turrets more than make up for a relatively weaker shield generator.

This ship can be bought at Concordia Station if you have the Deadly Dozen expansion.

The Helios was originally designed by MultiOps, before the Second Gemini War. IonTech later acquired the blueprints, and designed their own version, which is no longer produced by the time of Warlords.

## Additional Information

### Trivia

* This ship may only be purchased at the headquarter belonging to the faction the player choose while on the new game screen.
	+ Example: You can buy it on the Concordia Station if you choose any of the Solary Concord scenarios.
Patch 1.600

*Patch 1.600* was released on 2017-11-24, and contains a number of solutions requested by the community.

## Game Changes

* Overhauled User Interface, allowing for clarity & readability on 4K screens
* 2 ships ported from Starpoint Gemini 2 to Warlords - the Myrmidon and Bishop are available to be purchased at Concordia
* Additional optimizations added to improve game stability
* Distance was added to the Quick Scan feature, as well as some additional hints to provide better orientation to the game world and provide better target information
* Map zoom feature has been adjusted - map zoom no longer resets itself when players re-enter the map, saving time

## References

1. ↑  Forum, New "4K" content update for Starpoint Gemini Warlords! 2017-11-24
SPGW Titans

## Introduction

*Main Article: Ships*

Added by the Titans Return DLC, the Titans are the largest ships in the entire game, even larger than the titans of SG2, these behemoths can utterly ravage entire factions' fleets by themselves.

The original Titan was the 'Leviathan', an Imperial mobile battlestation deployed by the remnants of the Imperial fleet as a last resort to retake Gemini, which failed. The Leviathan was destroyed at a heavy cost, but the factions of Gemini replicated the technology 12 years later. These first generation of Titans eventually became extremely common, but had an immense power at the time. Eventually, they were rebranded as the current versions of Battleships, Dreadnoughts and Carriers. These Titans are the second generation, four times bigger than even dreadnoughts, and much more powerful.

The Solari Concord's planet-wrecking superweapon, the Proxima, was also based in the Leviathan's technology, and could be considered a precursor to the current Titans, however, it has no engines of any kind, and is technically not a ship.

The A'Shriari's new Mothership also has Titan-like size and capabilities. However, it is far bigger, and acts more like a mobile Starpoint/Shipyard/Planet-buster Weapon than a ship.

## Additional Information

Titans are able to emit an aura that strengthens allied ships around them. The Prosperity can be used without the DLC. The Titans can also be displayed as trophies at Concordia Station if you have them in your garage. All the DLC Titans can be obtained for free by playing and completing the Titans Return quest.

## Basic Details

Only the basic stats are presented here. For full information, check out the specific page about each ship.
Starpoint Gemini Wiki/Content

* Getting Started | Headquarters
* Planets Details | Locations
* Ships & Classes | Missions
* Equipment | Skills & Perks
* Universe | Tutorials
* Concept Art (WIP)

* Getting Started | Characters
* Classes & Skills | Combat
* Ships & Classes | Factions
* World Elements | Steam Achievements
* Trading & Smuggling | Missions
* Mining | Planets & Stations
Characters

Main Page: Starpoint Gemini

## HEROES

Gemini is a home to all sorts of people. Some are special characters (but nonstory characters). They exist constantly, unlike their random encounter
counterparts that spawn in the player’s vicinity. These are so called heroes.

From time to time, their position in Gemini might become public via the Gemini
News Bulletin found on stations and planets. Player might also pay for
information on their whereabouts in dialogues with ships traveling through
Gemini. Another method to gain info on a hero is by either hacking into a Relay
satellite, or by transporting Troopers to it so they can directly access the
Satellite’s mainframe.

Every one of these “heroes” has a side quest linked to them. This quest is
available from the very beginning of the game and the goal is simple: destroy
them. A hefty bounty is paid for the destruction of each hero, but the trick is that
they level-up with the player and each hero has a specialty that makes him
hard to track down and destroy.

The hero’s customized ship can also be captured which is a special added
reward on its own.

The list of all active heroes is always available to the player via the Starchart
screen, together with their last known location and level/rank.
SPGW Tantas

## Introduction

*Main Article: Cruisers*

A well-equipped Cruiser-class ship, and one of the only starship designs in modern Numibian history that was completely manufactured and engineered by the local developers on Planet Kalahari. She was well accepted after proving her worth in battles against pirate incursions to the Tswana region. The Tantas is unusually large for a cruiser-class ship, being larger than some battleships, like the Bishop.
SPGW Exemplar

## Introduction

*Main Article: Ships*

This sturdy gunship is produced by the Gemini Protectorate. The cargo hold of the Exemplar is above-average in size, it's heavy weapon emplacement can hold up to eight missiles, and it's light weapon can mount up to four turrets. When in combat, the ship's trademark move is lifting it's nose to reveal the three underside turrets, surprising the enemy as well as shifting the focus of enemy fire.

The ship is the successor of the Taurus, the Gunship of the old Gemini League.
SPGW Kagran

## Introduction

*Main Article: Ships*

"Destroyer? I hardly even know her!" is what she said when she saw the Kagran destroyer which left her in such awe that is erased all memories of quality humor and good taste. Syndicate utilized the asymmetric design of kagran to mount up to 11 light-weapon turrets and install three heavy weapons which can arm up to 68 missiles. Strong shields will keep you safe and a massive hull will protect both you and your precious cargo from bad people and bad jokes.
SPGW Nhoma

## Introduction

*Main Article: Ships*

One of the most recent designs by the Numibian military tech division. Despite being only a corvette-class ship, the Nhoma appears to be much stronger than its official classification would suggest. She was designed to serve as an upgraded patrol ship, but proved to be capable of much higher goals in more than one occasion.
SPGW Venture A

## Introduction

*Main Article: Ships*

The Venture is a Corvette produced by Gemini Space Engineering. Among Corvettes, it has an above-average cargo hold, decent hull and shields, and two pairs of heavy and light weapons. Athough
there are only two light weapons, the number of turrets is still within the corvette standard, six, therefore only two light weapons are needed, saving you your extra cash. The two heavy weapons can hold up to fourteen and ten missiles respectively. The ship comes in two variants, one being for those little red Corvette enthusiasts.
SPGW Tortuga Bay Station

## Introduction

The largest factions that now form the Outerlands used to be led by several warlords. Usually, this title was held by the commander of a local space station, the focal point of the group... their headquarters. All members of the group gravitated towards the station and eventually focused on working on behalf of the station. By far the largest of these is Tortuga Bay, a massive stronghold situated in the far reaches of Gemini. It is speculated the original installation was built during the early Colonial Directorate era as a staging area for Imperial fleets, but such claims were never substantiated.
SPGW Station Tortuga Bay

## Introduction

The largest groups that now form the Outerlands used to be led by different warlords. Usually, this title was held by the commander of a local space station, the focal point of the group... their headquarters. All members of the group gravitated towards the station and eventually focused on working on behalf of the station. By far the largest of these is Tortuga Bay, a massive stronghold situated in the far reaches of Gemini. It is speculated the original installation was built during the early Colonial Directorate era as a staging area for Imperial fleets, but such claims were never substantiated.
SPG2 Leviathan

## Introduction

*Main Article: Ships & Classes*

The infamous Imperial Leviathan, the largest ship the Earth Empire ever built. Commanded by the future Commander of the Solari Concord, Jane Blackwell, this behemoth was meant to be the spearhead of the Second Imperial Crusade to retake Gemini, and to establish a foothold where they would be safe from the A'Shriari. It entered the system at the very end of the Second Gemini War of 2296, shortly after the Starpoint was freed from its stasis rift by the Nyx-Directorate alliance, and was destroyed shortly after by a coalition fleet of the Gemini League, Baeldor and Korkyra, led by Paul Demetrius, Dmitry Kuzhev, Xavier Morse, Christopher Derrick, Carlos Figueroa, Bertrand Steiger, Elenor Ridley, and Jared Hunt. Shortly after its destruction, Grand Admiral Cavurian's fleet crossed the Gateway en-masse, forcing the remnants of the League's fleet to flee and shut down the T-Gate that connected The Twins and The Junction, while their leader Demetrius and his ship, the Normandy carrier "Damocles", held them back to their last breath. The Leviathan's derelict was turned into a space station, and its technology was reverse-engineered by Gemini's factions, leading to them building their own Titans as well.

It is the final boss of Starpoint Gemini, and its remake, Starpoint Gemini 2: Origins, and its destruction marked the end of the Second Gemini War.

The Empire originally developed the Leviathan in what was known as "Project Eulogy". The Titan was originally designed to take on the A'Shriari and drive them out of Imperial space. Five Leviathans are known to have been built, all of which were destroyed. The first two prototypes were lost in the Orion system, at the hands of the aliens. Two more were sent in an attempt to retake Sirius, but failed and all contact was lost with them. When Cavurian ordered the Imperial Fleet's remnants to retreat to Gemini, the last surviving Leviathan fell to Jared Hunt and the League's fleet.

## Ship Stats

The Ship's stats were obtained by editing the save game to make it the player ship, as the Leviathan can't normally be flown. There are many versions of the Leviathan in the gamefiles, and the one fought by Jared at the end of Origins is the platform version. These are the stats of the ship version, which suffers from incredibly weird bugs, among others, the ship's textures are messed up, it flies backwards, and its physical model extends and compresses according to its speed.
SPGW Lyra

## Introduction

*Main Article: Ships*

HeraCorp is the manufacturer of the Lyra Corvette, and well-manufactured it is. Of slightly below-average hull with a decent shield generator, it comes with three light weapons and two heavy weapons. The light-weapon placement is clustered on the front with up to six turrets, while the heavy weapons are placed on the front and the back respectively, carrying up to twenty-four missiles.
SPGW Sket

## Introduction

*Main Article: Ships*

The Sket freighter, produced by Syndicate and pirated by Outerlands, is among the top half in its ship class. the three light-weapon turrets are mounted on the top part of the hull, heavy weapons can arm up to 33 missiles, and the strong and durable hull and shields will keep safe anything that you might be transporting, be it legal or other, but rest assured that there is plenty of room for both.
SPGW Ragnarok

## Introduction

*Main Article: Ships*

The Ragnarok shall bring about the end. This dreadnought's crab-like design enables it to mount turrets all across its surface, up to 32 light-weapon turrets. The four heavy weapons can arm up to 250 missiles, the hangar can safely store a fighter, and the hull and shields are so good you won't even need to defend while you attack.
SPGW Odin

## Introduction

*Main Article: Ships*

The Outerlands-produced Odin battleship is everything a pirate could ask for. The Hull is strong, the shields as well, 21 light-weapon turrets mount across the entirety of the hull, some even on the bottom side, the four heavy weapons arm up to 160 missiles, and the hangar is home to a fighter, ready to be deplyed. This raven-like battleship is a sight to behold, even with an eye-patch.

## Additional Information

### Where to buy

 Hendall | Mining and Processing
 Lunaee | Research Station
SPGW Reek

## Introduction

*Main Article: Ships*

Reek is a gunship produced by Syndicate. Small and nimble, it can mount up to four light-weapon turrets, arm six missiles for the heavy weapon, hold its place in the fight with strong shields and an even stronger hull, and it can even break the rules of Euclidean geometry by making its cargo hold as large as it is on such a small ship. Syndicate should really up their copyright game because it seems that Outerlands has pirated pratically the entirety of their ship line. Pirates will be pirates, it seems.
SPGW Saratoga

## Introduction

*Main Article: Ships*

The asymmetric design of this MultiOps battleship works in its favor, keeping you protected from harm on all sides with 21 light-weapon turrets mounted all around. Considering the flatness of Saratoga's hull, there is still more than enough room for cargo, and if anyone dares to take it, you can fend them off with 129 heavy weapon missiles. The shielding is decent, the hull as well, and with Saratoga, even if you're recent, no one can tell.

It is the successor of the Zurria, the old MultiOps battleship.
Patch 1.630

*Patch 1.630* was released on 2017-12-05, and contains several bug fixes, increased stability, and Razer ChromaLink support.

## Game Changes

* The problem relating to global ships losing their proper positions when you moved too far has been fixed. The problem could've influenced stability of missions & some other game mechanics while playing.
* A side mission now properly re-spawns the Artifact if it was improperly influenced by the bug fixed above
* Titans DLC Mission 6 - Zaldur's Wrath, ships affected by the positioning bug should now be at their proper location when you return to the battle. Additionally, some changes were made to accommodate the case when you leave the area.
* In Cycle of Warfare DLC, challenge mode Ashriari fleet ships now have properly equipped weapons. This change is global and will apply to already-built ships as well.
* Fixed an issue where some Ashriari ships had the wrong stats, and battery recharge rates for the Ashriari frigate and destroyer were adjusted.

## Razer ChromaLink Support

Separately from bugfixes, some user interface tweaks have been added for 4K screens with Patch 1.600, and now Razer gaming peripherals are more fully supported by Starpoint Gemini Warlords because the game fully supports Razer's ChromaLink API. This means that the game is now compatible with the Razer Lighting ecosystem, and is able to influence Razer ChromaLink/Lighting-compatible mice, keyboards, mousepads, headsets, PC cases, etc.

Additional ChromaLink API support for Starpoint Gemini Warlords is expected, allowing for additional & improved effects in the future.

## References

1. ↑  [Update 1.630] Bug fixes | Full Razer ChromaLink support! 2017-12-05
A Saga da Maré de Verão

A Saga da Maré de Verão

*"Uma nave espacial caiu recentemente entre as Ilhas da Maré de Verão, libertando sondas alienígenas."*

## História

A Saga da Maré de Verão é um arquipélago de ilhas paradisíacas de verão, uma nave espacial caiu entre as ilhas do arquipélago libertando sondas alienígenas e monstros misteriosos.

Ajude os habitantes a solucionar os mistérios por traz do ocorrido e desvende os mistérios das sinistras criaturas sombrias.

Viaje pelos mares para descobrir a força sinistra por trás do desastre e restaure a paz.

## Áreas

* As Dunas
* Floresta Antiga
* Floresta dos Cogumelos
* Ilha da Casa da Árvore
* Ilha da Vitoria Régia
* Ilha do Canhão
* Ilha do Farol
* Ilha do Kraken
* Ilha do Pântano
* Ilha do Sábio Carvalho
* Ilha dos Visitantes
* Ilha Nikonos
* Ilha Rosa
* Ilha Ruibarbo
* Monumento Eterno
* Praia do Chefe
* Ruínas Alienígenas
* Tor Escondido
* Vila Aconchegante
SPGW Vakal

## Introduction

*Main Article: Ships*

Vakal is a Syndicate-produced carrier with three designated wings of fighters, a strong shield generator as well as a sturdy hull. If you fighters happen to be disabled when flying the Vakar, worry not as you're more then capable of defending yourself with a max number of 24 light-weapon turrets and 250 heavy weapon missiles. Pratically everything that you destroy and conquer can also be stored in your cargo hold, so it comes as no surprise that the entrepreneurial Outerlands Pirates lifted the design and slapped on a logo of their own.
Starpoint Gemini series

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Starpoint Gemini - The first installment in the series. Released on 15 December 2010.
* Starpoint Gemini 2 - The second installment in the series. Released on 26 September 2014 on Steam and 12 November 2015 on Xbox One.
* Starpoint Gemini Warlords - The third installment in the series. Entered Steam's Early Access on 14 April 2016.
SPGW Medusa

## Introduction

*Main Article: Ships*

Korkyra's Medusa frigate is nothing to leer at. With an extremely strong hull and sharp edges, the Medusa can hold three light weapons with a maximum of eight turrets, positioned on the upper part of the hull, and three heavy weapons can load up to 36 missiles. You'll make sure that the las thing your foes sees is the Medusa.
SPGW Fearless

## Introduction

*Main Article: Ships*

Fearless is a Corvette manufactured by the Gemini Protectorate. Small and compact, this ship has a strong hull with plenty of cargo space, three light weapons with a maximum of six turrets, and two heavy weapons with a maximum of ten missiles each. The light-weapon turret placement on the front and the sides makes the Fearless adept at defending from multiple threats and quickly turning the tides of an unfavorable encounter
SPGW Explorer B

## Introduction

*Main Article: Ships*

Gemini Space Engineer's contribution to gunships is the Explorer. The Explorer is of slightly below-average hull strength, with the four light weapon turrets mounted on the top of the ship's hull and the heavy weapon having a six missile capacity. GSE manufactures two variants of the ship, the first variant seamlessly camouflaging in a brightly-lit backdrop, with the second being more concealed in darker surroundings.
SPGW Europa

## Introduction

*Main Article: Ships*

The Nyxian Consortium knew well what it was doing when engineering the Europa gunship. Its strong hull is aided by its compact design, the light weapon can mount up to four turrets on its upper side, and the heavy weapon can hold up to seven missiles. While the Europa isn't much in terms of cargo space and hull strength, its four light-weapon turrets power refill is certainly enviable.
Ave Sucata

**Ave Sucata** é um Monstro hostil em MilMo.

## Localização

Ave Sucata pode ser encontrado nas seguintes Areas:

## Missões Relacionadas

* O Poder do Vento, Capítulo 6
* Refletindo Dor, Capítulo 8
* Carnificina de Próxima Geração

## Medalhas Relacionadas

Derrotar Ave Sucata pode desbloquear as seguintes medalhas:

* Cara da Manutenção
* Com um Parafuso a Menos
* Mecânico Profissional
* Esmagador de Ciborgues
* Ameaça Robótica
* Inteligência Artificial
* Caçador de Androides
* Desmontador de Robôs

## Espólios de Ave Sucata

Esta é a lista de todos os itens que podem ser obtidos ao derrotar **Ave Sucata**:

* Espólios Comuns
* Espólios de Eventos

  Estalactite (1)
  Pergaminho Heroico (1)
  Joia Corrompida (1)
  Doce de Halloween (1-2)
Patch 1.010

*Patch 1.010* was the first post-release patch, and was released on 2017-05-25  with a focus on fixing bugs identified after release.

## Game Updates

* Tweaked NPC combat AI to prevent fleets from jumbling up into a pile.
* Tweaked Encounter quest NPC spawn parameters to prevent too powerful NPC's from spawning.
* Removed the battle progress bar from the Starchart when 2 NPC factions are in combat without player involvement.
* Attached fleets will no longer spawn in the same position as the player when a save is loaded.
* Grappling a ship will no longer cause the game to freeze.
* Fixed a number of script errors to improve stability and prevent/fix campaign mission glitches.
* Improved game data logging to obtain more information in case of issues.
* Fixed a number of text errors in the German and English versions.
* Fixed a number of graphical glitches on models and particles.

## References

1. ↑  Forum, UPDATE v1.010 CHANGE-LOG 2017-05-25
SPGW Formidable

## Introduction

*Main Article: Ships*

Gemini Protectorate have really outdone themselves with this one. The aptly named Formidable is a hulking beast of a dreadnought with a strong hull, even stronger shields, and an insane number of light-weapon turrets, which go up to 34. The turrets are mostly localized in rows on top and bottom sides of the ship, dealing massive amounts of damage at once. The ship comes with a hangar for a fighter, and the heavy-weapon turrets can arm 180 missiles to do with them as you please, and please do make use of the cargo space, there is more than enough.
SPGW Sigma

## Introduction

*Main Article: Ships*

Concord's pride and joy, the Sigma destroyer has everything you can ask for. Even though there's no up or down in space, the Sigma has you covered. Four light weapons, each with up to three turrets, are placed all around the ship, maximising its defence and offence potentials. Four heavy weapons have a maximum amount of up to 90 missiles, and while the shield could be somewhat stronger, the Sigma has a hangar for fighters, making it a destroyer to die for.
Patch 1.51

*Patch 1.510* was a hotfix released on 2017-11-09 , and included a major engine fix after the Patch 1.500 release.

## Game Updates

* Major engine fix in handling script variables
	+ This problem manifested itself in multiple hard-to-detect problems in the past. In the latest patch this manifested as a mission blocking bug, which was reproducible, allowing it to be corrected.
Patch 1.100 Quickfix II

*Patch 1.100 Quickfix II* was released on 2017-06-22  after the release of the Deadly Dozen expansion and Patch 1.100 to correct some additional issues that became apparent after testing.

## Game Updates

* Buffed the shielding for the Helios-class Dreadnought. It has the lowest in-class shields, however does have advantages in other stats compared to other Dreadnoughts.
* Tweaked a number of light weapon turret arcs.
* Fixed a problem related to Warmaster ship templates so that they will now use fighters properly.
* Tweaked a number of bounty rewards and difficulties.
* Tweaked AI target prioritization. If hostile ships are further away, AI switches to platforms as primary targets.
* Tweaked supercapital ship AI so that they will now move closer to static targets when attacking.
* Fixed an error related to the Borehole torpedo so it will now work as intended in all cases.
* Fixed a problem with friendly fire causing unintended glitches.
* Made a number of smaller script fixes & tweaks.
* Corrected a number of errors in text files, particularly in the German localization files.

## References

1. ↑  forum, UPDATE v1.100 - Bounty hunting comes with the latest update of Warlords, 2017-06-22
SPGW Freighters

## Introduction

*Main Article: Ships*

Players can take a break from the constant fighting by piloting a special class of ship designed to do everything but fight. Freighters are commonly used by the freelance traders, miners and smugglers. They are definitely not famous because of their agility and firepower, but once they kick it into high-gear, they can get to some decent speeds. Since the Warlords have a special accent on the in game economy, you can earn some serious in game currency if you know which commodity to mine or find, and then sell them in vast amounts. Combined with their increased cargo hold allows them to be quite useful in conducting a lot of business... legal or otherwise.

## Additional Information

Combining Freighters with your fleet makes almost no sense if they are not accompanied by the escort that can protect their valuable cargo. One can find the basic firepower on Freighters, but these are mostly used to destroy asteroids in order to mine their resources. They are not as big as Freightliners, but can still carry a lot of resources and can achieve considerable speed. With time, players who focus on economy will earn as much money as players who only focus on chaos and destruction.

## Basic Details

Only the basic stats are presented here. For full information, check out the specific page about each ship.

*Previous class: Carriers* *Next class: Freightliners*
A Escuridão Lá Fora, Parte 4 de 6

**A Escuridão Lá Fora, Parte 4 de 6** é um Missão em MilMo.

## Diálogo de Introdução da Missão

 Konrad: Tenho certeza que Gnurbaharb saberá o que fazer, mas não quero o perturbar mais do que já faço. Ah-ha! Ele deve ter suas VELHAS ANOTAÇÕES em algum lugar. Você pode perguntar a GREYER na FLORESTA ANTIGA onde encontrá-las. Objetivo

RESORT CORAL: Encontre as ANOTAÇÕES DE GNURBAHARB no topo da CACHOEIRA na FLORESTA ANTIGA e Entregue-as para KONRAD.

## Condições

* Colete 1  Complexidades Ocultas das Joias

* Encontre Anotações de Gnurgaharb

* Fale com  Greyer ( Floresta Antiga)

* Fale com  Konrad ( Resort Coral)

## Dica/Lembrete

 Konrad: Se tivesse as VELHAS ANOTAÇÕES DE GNURBAHARB eu poderia entender o problema. GREYER na FLORESTA ANTIGA sabe onde procurar. Eu me lembro de ter lido na biografia de Gnurbaharb que ele gostava de escalar CACHOEIRAS. Me pergunto se isso é verdade.
## Progresso/Pensamentos de Conclusão

* Anotações de Gnurgaharb: *Ei! Estas podem ser as anotações de Gnurbaharb sobre alquimia.*

* Complexidades Ocultas das Joias: *Xi! Que coisa complicada. Talvez Konrad saiba o que o significa.*

* Greyer ( Floresta Antiga): Anotações de Gnurbaharb? Olhe a cachoeira. Na verdade, eu ficaria grato se você as pegasse. Elas só o tornam mais agitado.:

## Diálogo de Conclusão da Missão

 Konrad: O que você encontrou? Oh não! Esta é a tese final de Gnurbaharb. Deixe-me dar uma olhada...
SPGW Cyclops

## Introduction

*Main Article: Ships*

The Cyclops Corvette is alongside the Fearless one of the sturdiest Corvettes around. Produced by Korkyra, it comes with the industry standard of three light weapons up to six turrets, two heavy weapons able to load up to twenty-four missiles, plenty of cargo space, and cutting-edge design. All turrets are placed on the upper side of the ship, making your concentrated firepower nothing to belittle.
SPGW Aurora

## Introduction

*Main Article: Ships*

The Aurora is a gunship produced by MultiOps Industries. While it can hold an above-average number of heavy weapon missiles and has a larger cargo hold than other gunships, demerits can be given for having the weakest hull integrity. When fully equipped with the maximum number of light-weapon turrets (four), they are placed on the upper and lower sides of the ship increasing it's combat efficiency. User beware when cutting corners, as it's lack of median symmetry may earn a few scratches before getting used to it's unconventional shape.
SPGW Fenrir

## Introduction

*Main Article: Ships*

Though the name Fenrir suggests a lupine visage, the design is more arachnid in its form. The cruiser has four light weapons, three heavy weapons, cloaking capabilities, a hangar for a fighter, you name it it's got it. Up to 15 of the light-weapon turrets are scattered across the hull, some on its lower side aiding against multiple enemies. Fully armed, the heavy weapons carry 63 missiles. the strong hull is accompanied by a strong shield, so even though it has a smaller cargo hold, whatever happens to be inside, legal or not, is safely guarded.

## Additional Information

### Where to buy

 Hendall | Mining and Processing
 Lunaee | Research Station