recursal/Fanatic-Fandom huggingface dataset:
Episode 6(The Volcano)

"The battle must have caused the explosion." Jgoods points out.

"We'll solve it, Jeb come with me." Pyro demands.

Lava erupts with ash causing smoke.

"Now, everyone to formation!" Jgoods orders.

The Toadians form a line formation, they absorb a lot of air and release it.

"Wind drill! The Toadians shout. Suddenly multiple drills of air touches the lava and slows it.

Jeb finishes the trench and goes up to help. As he reaches the Toadians, a piece of debris from the volcano and hits Jeb's helmet, in the process revealing his cat-like eyes to Pyro and The Toadians.

Pyro and Toadians get startled by the view, as they were not expecting such a thing, just a regular human eyes

Jeb patches it the second he notices to avoid anyone seeing it at great detail, afraid of what they might think

As they liberate the pressure in the volcano, everything goes back to normal and the Toad Kingdom doesn't melt.

Jeb immediately goes to Jgoods and asks "now that everything is back to normal, do you know where we could find the crystal?"

"It's normally in the lava" he explains "there will be some in the trench"

The lava fills up in the trench and Pyro goes up to it, jumping in, and shocking all the Toadians.

Suddenly the lava cools into rock. The rock cracks and Pyro jumps out.

"Ah, that felt great." Pyro says relieved.

Pyro goes to Jeb. "I see you found the crystal." Jeb points out.

"Here" says Pyro "I don't need it, but I see you want it a lot"

"Jeb be careful with that crystal" Jgoods warns "just a volt more of charge, and you might just end inside out"

"It might cost you your life!" Jgoods stutters

"Well that's a bargain to me" Jeb says on a smirky tone "or that's what they would have said" he says, as his voice changes to a more melancholic tone.

Pyro calls Antgamer and He jumps out of the forest. Pyro and Jeb climb on Antgamer.

Pyro looks at Jgoods and says "See ya later alligator, or frog, or toad, or whatever you want to be, we'll continue this battle again someday. Pyro says, while waving goodbye.

Pyro and Jeb go through the portal with Antgamer and the new acquired crystal back to universe 9.
Barrel Trap

**Barrel Trap** is a campaign mission in *Lumencraft*.

## Description

Target score
1200
Map file
barrles\_will\_save\_you
Enemies are coming at this position, but your means of defense are very limited. You only have Walls and a Repair Gun. And barrels. Lots of barrels. You can use your Repair Gun to move them around and construct an explosive surprise of doom.

## Reward

* [[[Lumen|LUMEN]] 100, barrels\_possible]
Lumencraft

***Lumencraft*** is an unique blend of genres by a Polish development studio.

## Steam summary

Lumencraft is a unique combination of a top-down shooter and base building game with tower defense elements. Enter procedurally generated levels with a fully destructible environment to build your base, dig some tunnels and find the precious Lumen - humanity's only chance for survival.

BECOME THE SAVIOR OF MANKIND
For two centuries the remnants of humanity struggle to survive without electricity and light. But there is a spark of hope. In 2221 the survivors find Lumen – a crystal of high energy potency that may be the last chance for mankind. Scouts, brave miners, established an underground settlement and voyage into the dark to reach the nearby Lumen deposits. But the darkness consumed them, as the subterranean caves and tunnels hold as much danger as salvation. Now it’s time for you to step into the endless shadows…
DRILL AND SHOOT YOUR WAY TO SALVATION
The lightless underground holds swarms of enemies that will raid your base. Illuminate the gloomy tunnels with your weapons and turrets in a struggle for survival. Drill new paths and shafts to reach valuable resources or blast walls and your foes.
EXPLORE A FULLY DESTRUCTIBLE ENVIRONMENT
With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps to be painted as if in a drawing program.
YOUR WAY TO PLAY
Lumencraft offers several game modes to suit your gameplay style. With a 27-mission campaign experience the full narrative of humanity’s struggle for survival. Jump into procedurally generated maps and fight in a true roguelike fashion. Or maybe create your own level in the editor, or try out what the creators and Steam Workshop users have prepared for you. Custom game types (e.g. tower defence, action, survival or mix of them) with user-defined starting technologies/upgrades and goals allow you to test your skills as a scout in any conditions. Invite your friend to play locally or using Steam Remote play and dive into the darkness together.
MAP EDITOR
Easily create stunning maps with moldable terrain and a variety of objects to choose from. Invite friends to play in your custom map and define game types, starting technologies, upgrades, and goals.
## Links

* *Lumencraft* on Steam
* *Lumencraft* on GOG.com
* *Lumencraft* on Epic Store
* *Lumencraft* on the Mac App Store
Flamethrower Turret

The **Flamethrower Turret** is a defensive turret that deals damage with a fast rate of fire and large spread. Not available in standard gameplay.

## Upgrades

Upgrades only improve the Flamethrower Turret they're purchased from.

## Editor

### Parameters

**Ignored by Enemies?** is a checkbox that prevents enemies from targeting it. Default: Off

**Range** is a numeric text box that determines the Range upgrade level of the structure. Default: 0

**Flame Power** is a numeric text box that determines the Flame Power upgrade level of the structure. Default: 0

**Sticky Flame** is a numeric text box that determines the Sticky Flame upgrade level of the structure. Default: 0
Stealth Digging Mission

**Stealth Digging Mission** is a campaign mission in *Lumencraft*.

## Description

Target score
4500
Map file
CarefulDigger
We found a remote area full of precious resources. Due to how far it is from our headquarters, we can't provide you with sufficient defenses. You need to carefully gather the resources in the area, without alerting the residing creatures.
Lumencraft Wiki

**Welcome to Lumencraft Wiki!**
Discover *Lumencraft*, a distinctive blend of a top-down shooter, roguelite gameplay and base building/tower defense. Traverse through procedurally generated and extremely destructible levels, create and fortify your base, excavate tunnels, and unearth Lumen, the last beacon of hope for humankind.

Currently, this wiki holds **114** articles. Feel free to explore and contribute to the wiki with links, articles, categories, templates, and images!

Weapons

Enemies

Buildings

Campaign

Tech tree

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

* *Lumencraft* on Steam
* *Lumencraft* on GOG.com
* *Lumencraft* on Epic Store
* *Lumencraft* on the Mac App Store

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Box Extraction

**Box Extraction** is a campaign mission in *Lumencraft*.

## Description

Target score
900
Map file
armored\_box
We have located an important piece of technology lost by one of the expeditions. The target is located at the end of a deep tunnel. There is no way to get there due to absurd number of monsters. Luckily, we got information about a powerful weapon hidden somewhere in the area. Grab it and finish your objective.
Lumenous Defenses

**Lumenous Defenses** is a campaign mission in *Lumencraft*.

## Description

Target score
3500
Map file
lasersOfOblivion
This is a tough spot. You have to defend a base, but the area has no metal around. You won't be able to build anything. Your only option is to power up an old defense system and start Lumen Beams. Luckily Lumen is plenty and the beams will be more than enough to defend the Reactor.
Health Center

The **Health Center** is a structure that restores player life and sells Medpacks.

The Health Center starts at full energy that it uses to heal players and slowly recovers missing energy over time.

When a player stands on the Health Center, they heal for 30/50?/70?/90? health over time from a full charge.

## Production

While the Health Center is producing an item, the energy bar represents the production progress and it can not heal players.

## Upgrades

Upgrades only improve the Health Center they're purchased from.

## Editor

### Parameters

**Ignored by Enemies?** is a checkbox that prevents enemies from targeting it. Default: Off

**Upgrade Level** is a numeric text box that determines the upgrade level of the structure. Default: 0
Stand

The **Stand** is a structure that allows the player to shoot over Walls, Gates, and Power Expanders while the player stands on one. Stands themselves can be shot over even if you're not standing on one. They do not allow you to shoot over other structures such as Turrets.

## Editor

### Parameters

**Ignored by Enemies?** is a checkbox that prevents enemies from targeting it. Default: Off
Mr. Berg

**Mr. Berg** is a minor character in *My Child Lebensborn* and one of the teachers and staff members at Fagerstrand School.

## Background

He refused to discriminate the child (Klaus/Karin) despite the child being of of German heritage. To add, he discourages bullying in his classroom and lets the child leave early in case if he gets bullied by his peers. In other words, he cares about his students, but he would punish any bully in his classroom.
Storage Container

The **Storage Container** is a structure that stores Metal and Lumen.

The amount it can store is the sum of Metal and Lumen in its storage (e.g. it can store 400 Metal OR 400 Lumen OR 200 Metal and 200 Lumen, etc.) It can store up to 400 materials, increased to 600 materials with Storage Capacity researched.

Building structures takes materials from Storage Containers before it takes resources from players.

Materials thrown at the Storage Container will be deposited into it. You can place a Storage Container at the output of a Miner and it will automatically collect any Metal mined from it.

To deposit resources directly, interact with the buttons on the front. The left button stores Lumen and the right button stores Metal. Each use of a button will store up to 50 of the material. To withdraw, hold interact on the respective button and it will pour the materials onto the ground beside the Storage Container.

## Editor

### Parameters

**Ignored by Enemies?** is a checkbox that prevents enemies from targeting it. Default: Off

**Stored Lumen** is a numeric text box that determines how much Lumen is initially stored. Default: 0

**Stored Metal** is a numeric text box that determines how much Metal is initially stored. Default: 0
Buggy

The **Buggy** is a basic hoard enemy. As a small unit, it will evade heavy attacks and projectiles (e.g. projectiles fired from a Rocket Launcher) but will not evade their splash damage.

## Editor

### Parameters

* **Color** determines the tint of the unit. Default: White
* **Health** determines the max life of the unit. Default: 10
* **Damage** determines the amount of damage the unit deals with its attacks. Default: 2
* **Speed** determines how fast the unit moves. Default: 32
* **Sight Range** determines the distance the unit will detect threats. Default: 50
Sniper Turret

The **Sniper Turret** is a defensive turret that deals high damage at a low rate of fire with an emphasis on range.

## Upgrades

Upgrades only improve the Sniper Turret they're purchased from.

## Editor

### Parameters

**Ignored by Enemies?** is a checkbox that prevents enemies from targeting it. Default: Off

**Fire Rate** is a numeric text box that determines the Fire Rate upgrade level of the structure. Default: 0

**Range** is a numeric text box that determines the Range upgrade level of the structure. Default: 0
Missile Turret

The **Missile Turret** is a defensive turret that deals high damage in an area. Not available in standard gameplay.

## Upgrades

Upgrades only improve the Missile Turret they're purchased from.

## Editor

### Parameters

**Ignored by Enemies?** is a checkbox that prevents enemies from targeting it. Default: Off

**Missile Count** is a numeric text box that determines the Missile Count upgrade level of the structure. Default: 0

**Reload Speed** is a numeric text box that determines the Reload Speed upgrade level of the structure. Default: 0
Vicar

**Vicar Peder Kristiansen** is a minor character in *My Child Lebensborn*. He is a local religious leader.

## Background

In the Bible, Jesus strongly condemns anyone who keeps children away from God. However, despite being a religious leader and a follower of Jesus and Christianity, he does not want to help Klaus/Karin.

When the parent asks for information about the child's biological father, Vicar responds by calling the child a traitor's spawn and that he wished the child died upon birth.
Wall

The **Wall** is a structure that blocks passage of entities.

The Wall can be placed overlapping other walls and the outer edges of Gates. It can be placed overlapping Terrain as long as its center does not. Constructing a wall that's overlapping another object will not produce the part of the wall that would overlap the other object. The Repair Gun will fill in missing regions. As long as any of the wall remains, it can be repaired.

Walls behave similarly to terrain in that they can be dug through rather than relying on a health value. Its terrain durability is 2. A Wall with Durability 1 researched has a terrain durability of 4 and can not be dug through by a Drill without Drill Power lv2. A Wall with Durability 2 researched has a terrain durability of 6 and can not be dug through by a Drill without Drill Power lv3.

## Upgrades

Upgrades only improve the Wall they're purchased from.

## Editor

### Parameters

**Ignored by Enemies?** is a checkbox that prevents enemies from targeting it. Default: Off

**Upgrade Level** is a numeric text box that determines the upgrade level of the structure. Default: 0
Buildings

**Buildings** are immovable objects that are usually constructed by the player. Most of them can be attacked and destroyed by enemies.

## Construction

Most buildings are constructed from the Build Menu (Default: B). They consume resources such as Metal or Lumen up-front to then have a drone build the structure after a short time. Resources are first taken from the player's Storage Containers, then the player's inventory.

Only one building will be constructed at a time unless Multiple Build Drones is researched.
Pider

The **Pider** is a medium enemy. It has a similar appearance to that of the Buggy but is larger, faster, and stronger.

## Editor

### Parameters

* **Color** determines the tint of the unit. Default: White
* **Health** determines the max life of the unit. Default: 25
* **Damage** determines the amount of damage the unit deals with its attacks. Default: 5
* **Speed** determines how fast the unit moves. Default: 64
* **Sight Range** determines the distance the unit will detect threats. Default: 150
Drift Belial

**Fuuuuutuuure!**

This page is a stub it will be completed soon!

illustration by x\_bell.daikokuten\_x

**Drift Belfyre** is a **Attack Type** used by Noam Daizora in Beyblade Burst Next Gen.

*This Beyblade isn't released by Takara Tomy or Hasbro.*

## Bey-info

### special moves

* Illusion ghost gate
* Sasaflash drift (most used)
* Destruction Wrecker
* Daring Flash
* Destruction Counter
* Devastate Wrecker
* Devastate Flash
* Devastate Dive
* Devastate Recoil
* Double Devastate Dive

## Trivia

* Drift Belfyre holds it name of **"Drift"** because when this one gets a certain speed, it keels down by turning circularly on itself, which gives us this impression of drifting.(it only work on resonance.)
* Basically,Drift Belial Was a version beta of Dangerous Belial Almight-2 , that's explain why it looks like a copy of it.

## Relationships

**Noam Daizora :** Drift Belfyre is the biggest part of Noam's life;it allowed him to get closer to his father,Bell.

**Bel Daizora :** Bel is in the "original" creator of Drift Belfyre before giving it as an "inheritance" to his son. He can also reasoning with it some times.
Shredder

The **Shredder** is a structure that salvages pickups thrown into it, outputting Metal or Lumen depending on the item. It will salvage items for 50% of their Metal cost, increased to 80% of their Metal cost with Recycling Efficiency researched. It will salvage Lumen Clumps for a random amount of Lumen, increased with Extraction Efficiency researched.

## Editor

### Parameters

**Ignored by Enemies?** is a checkbox that prevents enemies from targeting it. Default: Off
Flamethrower

The **Flamethrower** is a ranged weapon. It fires three napalm per attack with a high rate of fire. Not available in standard gameplay.

## Upgrades

The Flamethrower benefits from upgrades that can not currently be researched.

The Damage upgrades increase its damage dealt.

The Range upgrades increase the distance its projectiles travel.

The Flame Power upgrades increase the amount of projectiles per attack.

## Editor

### Parameters

* **Amount** is a numeric text box that determines how many of the item are in a stack. Default: 1
Lumen

**Lumen** is a resource used in the majority of purchases involving upgrades and occasionally in the construction of buildings and production of items.

## Acquisition

Lumen can be mined directly from Lumen deposits.

Lumen is rarely dropped from killed enemies.

Lumen can be acquired from salvaging items that cost it and Lumen Clumps in a Shredder.

Some Lumen is dropped when a building that is constructed with it is killed by an enemy, or a greater amount when the player destroys the structure with the Drill.

## Upgrades

Lumen benefits from upgrades researched at the Lab.

The Lumen Stacking upgrade increases how much Lumen can be stacked per slot.

## Editor

### Parameters

* **Amount** is a numeric text box that determines how many of the item are in a stack. Default: 1
Gate

The **Gate** is a structure that blocks passage of entities. It will open by interacting with it.

Gates can be placed overlapping Walls as long as its center does not.

## Upgrades

The Gate benefits from upgrades researched from the Lab.

The Fast Gates upgrade makes it open and close faster.

The Fireproof Gate upgrade makes it immune to fire and lava.

The Gate Durability upgrade doubles its life.

## Editor

### Parameters

**Ignored by Enemies?** is a checkbox that prevents enemies from targeting it. Default: Off

**Open?** is a checkbox that determines if the gate starts in the open state. Default: Off
Strong Worm Swarm

The **Strong Worm Swarm** is a swarm of enemies with simplified AI. It's similar to the Worm Swarm with larger units that deal more damage and have more life.

## Editor

### Parameters

* **Count** determines the number of units that spawn in the swarm. Default: 100
* **Radius** determines the distance the units will spawn from the center. Default: 50
Suicacidoma

The **Suicacidoma** is a medium melee enemy. It appears visually similar to the Arthoma but tinted cyan.

When killed or once in range of an enemy, the Suicacidoma stops in place and starts charging up an explosion that spawns a large number of acid pools that constantly deal damage in an area. It can not be stopped once it starts charging.

## Bug

The Suicacidoma's damage stat has no effect on any of its attacks.

## Editor

### Parameters

* **Color** determines the tint of the unit. Default: White
* **Health** determines the max life of the unit. Default: 20
* **Damage** determines the amount of damage the unit deals with its attacks. Default: 10
* **Speed** determines how fast the unit moves. Default: 60
* **Sight Range** determines the distance the unit will detect threats. Default: 150
Drill

The **Drill** is the primary tool used in digging. It can be used as a weak melee weapon early on.

Without any upgrades, the Drill can dig through Dirt, Metal, Lumen, Sandstone, and Ice.

The Drill can never dig through Bedrock, Concrete, or Ruins.

Attacking a structure with the Drill will cause the structure to rapidly lose health and, if destroyed by the Drill, will fully refund the base cost of the structure. This does not refund upgrades.

## Upgrades

The Drill benefits from upgrades researched from the Drill Workshop.

The Drilling Power upgrade increases the speed the Drill digs through the terrain and enables it to dig through harder terrain:

1. Allows the Drill to dig through Better Metal
2. Allows the Drill to dig through Rock
3. Has no additional effects
4. Allows the Drill to dig through Steel
5. Allows the Drill to dig through Super Metal

## Editor

### Parameters

* **Amount** is a numeric text box that determines how many of the item are in a stack. Default: 1
Health

**Health** abstracts your ability to survive. It can be restored using the Health Center and on the go with Medpacks. Keep in mind that health centers are free and quick, but are also vulnerable to enemy attacks - and generally prioritizing them means that you can survive for longer and dish out more damage, so choose priorities carefully.
Strong Flying Swarm

The **Strong Flying Swarm** is a swarm of enemies with simplified AI. It's similar to the Flying Swarm with larger units that deal more damage and have more life. They can fly over structures, such as Walls and Gates. They do not fly over Terrain.

## Editor

### Parameters

* **Count** determines the number of units that spawn in the swarm. Default: 100
* **Radius** determines the distance the units will spawn from the center. Default: 50
Lumen Farmlands

**Lumen Farmlands** is a campaign mission in *Lumencraft*.

## Description

Target score
20000
Map file
Farms\_mission
This is your last assignment for this mission. The final chunk is in this area, behind sturdy stone gates. They require Lumen to be opened. Lots of Lumen. The base has many farms to provide you with necessary supplies. Just survive until you retrieve the chunk.
Machinegun Turret

The **Machinegun Turret** is a defensive turret that deals low damage at a fast rate of fire with an emphasis on handling hoards.

## Upgrades

Upgrades only improve the Machinegun Turret they're purchased from.

## Editor

### Parameters

**Ignored by Enemies?** is a checkbox that prevents enemies from targeting it. Default: Off

**Fire Rate** is a numeric text box that determines the Fire Rate upgrade level of the structure. Default: 0

**Pierce** is a numeric text box that determines the Pierce upgrade level of the structure. Default: 0
Pistol

The **Pistol** is a ranged early-game weapon. It fires one bullet per attack with a low rate of fire.

When its damage is fully upgraded, the Pistol is an ammo-efficient weapon for taking out small enemies such as the Buggy and Worm in low numbers.

## Upgrades

The Pistol benefits from upgrades researched from the Pistol Workshop.

The Damage upgrades increase its damage.

## Editor

### Parameters

* **Amount** is a numeric text box that determines how many of the item are in a stack. Default: 1
Final Frontier

**Final Frontier** is a campaign mission in *Lumencraft*.

## Description

Target score
50000
Map file

This is it, Scout. The final frontier. Beyond that is the great unknown. Our settlement is established, your mission was successful. But your job does not end here. What dangers await you below? How deep does it go? No one knows. Only one way to discover - dig. Dig. Keep digging.
April 2023

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Spear

The **Spear** is a melee weapon capable of dealing damage to enemies in a short range. It does not consume ammunition, instead relying on the player's stamina to attack.

The Spear has the ability to charge to deal up to four times its base damage. If you pace your attacks, it can do combo attacks that sweep and deal two times damage with the first strike, four times damage with the second strike, and seven times damage twice with the third strike.

The Spear was hinted to have a "secret ranged attack" by a developer that is as of yet undiscovered.

## Upgrades

The Spear benefits from upgrades researched from the Spear Workshop.

The Damage upgrades increase its base damage.

The Stamina Usage upgrades reduce the amount of stamina consumed when attacking.

The Charge Speed upgrades reduce the time it takes to charge the Spear's charged attack.

## Editor

### Parameters

* **Amount** is a numeric text box that determines how many of the item are in a stack. Default: 1
Framed

A still frame of the episode, 'Framed'.

'Framed' is the second-ever episode of 'Funny!'. It is the 2nd episode overall. The episode premiered on October 7, 2022, and is the first ysogood-exclusive release of 'Funny!'.

The episode revolves around Victor getting framed for attempted murder and robbery against Alexander. The crew try to save him, by stealing Alexander's security camera, injuring him back, and by hacking it.

## Trivia

* This is the first ever *Funny!* episode to premiere exclusively on ysogood.
* This is also the first ever episode to use different voice actors.
* In this episode, you can notice a little easter egg, which is little plushies on Eric's shelf. Those characters are from *Jack and John*, a failed *ysogood* series.
Stored Victory

**Stored Victory** is a campaign mission in *Lumencraft*.

## Description

Target score
2500
Map file
getStored
Just another enemy wave to fend off. There isn't much resources in the area, but you can get them from the nearby Storage Container. The problem is that it was cut off from the base and it's guarded by a strong creature. You need to either defeat the creature or try to power up the container.

## Reward

* [[[Lumen|LUMEN]] 100, Storage Container]
Campaign

**Campaign** or **story mode** was added to *Lumencraft* on release and includes 27 bespoke missions following your digger's efforts to save humanity.

## Missions

* Routine Digging
* Need More Power
* Tunnel Struggle
* Box Extraction
* Stand Your Ground
* Defensive Reconnaissance
* There is a Wall Between Us
* Lumenous Defenses
* Drill Beyond Limits
* Extreme Test of Endurance
* Point Alpha
* Conservation of Lumen
* Defense is Best Offense
* Stored Victory
* The Boss Has Arrived
* Against the Rubble
* All is Lava
* Point Beta
* Barrel Trap
* Explosive Win
* Bucket of Nuggets
* Point Gamma
* Stealth Digging Mission
* Bomb the Bugs
* Point Delta
* Lumen Farmlands
* Final Frontier
April 1988

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April 1996

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December 2011

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August 1981

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Daria

***Daria*** is an American adult animated sitcom created by Glenn Eichler and Susie Lewis Lynn. It is a spin-off of Mike Judge's earlier animated series, *Beavis and Butt-Head*, in which Daria appeared as a recurring character.

## Show Description

* In the community of Lawndale, Daria Morgendorffer is a girl who stands apart. Smart and cynical with a studied cool reserve that compliments a perceptive eye and a razor sharp sarcastic wit while hiding her strong personal integrity, she endures life both with her dysfunctional family while, as an misunderstood outsider, she must deal with the shallow and condescending people around her, the kind of person that her vain and shallow brat of a younger sister, Quinn, epitomizes. With her best friend, the equally cynical Jane Lane, these two face the challenge with all the considerable wit and intelligence needed to show their foolish enemies up. Yet events would occur throughout the series that would challenge their friendship even as they learn to accept new friends they can respect like Mack Mackenzie and Jodie Landon and especially Tom Sloan who becomes the focus of an unexpected rivalry. All the while, they face trials of growing up along with the changes that life brings.

## Episode list

* The following is a list of ***Daria*** premieres on MTV from its premiere to current day:

### Specials

 January 21, 2002 | Is It College Yet? (2002)

* Episode Guide
August 1998

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December 1995

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Beavis and Butt-Head/Good Credit

## Sypnosis

Beavis and Butt-head steal Tom Anderson's credit card to buy animals.

### Version A

* Loverboy - "Working for the Weekend"
* The Bangles - "Manic Monday"
* Ramones - "Pet Sematary"
* John (Cougar) Mellencamp - "Pop Singer"
* Soundgarden - "Rusty Cage"

### Version B

* Jane's Addiction – "Been Caught Stealing"
* Ramones - "Pet Sematary"
* John (Cougar) Mellencamp - "Pop Singer"
* Soundgarden - "Rusty Cage"
	+ Version B was most commonly aired with Season 2 Episode 12 "At the Movies".
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December 1999

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