Doggnation

*"Help a peaceful nation of Doggs upgrade their castle."*
— The Bart Bonte Collection description

***Doggnation*** is a Flash game created by Bart Bonte on March 17, 2008 for the 5th JayIsGames competition, the task being to design an upgrade-theme game.

In the end scroll, he explained this would have been a tower defence clone where the doggs would attack the castle instead, but then he noted how terrible it would be to defeat such defenceless enemies.

## Gameplay

In each level, "doggs," as the game refers to them, will walk to the castle and bring whatever blocks they are carrying. To complete the level, one (or many if specified) dogg must bring the level goal, which appears in the bottom left and before level start.

When you fulfill the order, you earn 20 points times the level number, and the game saves. If you complete the level on your first try, the score you earn doubles. There are 50 levels, meaning you will have at least 25,500 points by the time you complete the game. If you complete every level in one go, it is a whopping 51,000 points.

## Elements

 **Block Dogg** (Introduced upon beginning the game): When passing this dogg, the walking dogg will take the top block. Click this dogg to flip it if no block should be taken.

Block doggs can carry one of the following colours: red, orange, lemon, and purple.

 **Reversing** (Introduced on level 3): When passing this dogg, the order of blocks the walking dogg is carrying will invert (e.g. if a dogg is carrying red-purple-orange, orange being the highest, the order will alter to orange-purple-red). Click this dogg to flip it if the order should NOT be inverted.

 **Height Limit** (Introduced on level 6): When passing this sign, the number on the sign will only let the walking Dogg keep the first *x* block(s). Signs can not be flipped.

 **Dog Bone** (Introduced on level 12): When consuming this bone, the dogg will take all blocks from the next available block dogg. Click this dogg if that should not occur.

It can never be ahead of (closer to the castle) a Super Bone since that will nullify the effect.

 **Doubling** (Introduced on level 17): When passing this dogg, the stack of blocks a walking dogg is carrying will double (i.e red-purple makes an extra stack of red-purple, so the stack becomes red-purple-red-purple). Click this dogg to prevent the doubling.

 **Holder** (Introduced on level 23): When passing this dogg, all blocks the walking dogg is carrying will be given to it, and it becomes a normal block dogg. Click this dogg to prevent the return or, if there are a cluster of Holders, if the walking dogg should not take the top block and drop it off at the next Holder.

 **Power Drink** (Introduced on level 29): When drinking this, the walking dogg will receive the power to always take an extra block (not multiplicative). Click this dogg if the walking dogg should only take one block.

It can never be ahead of a Super Bone since that will nullify the effect.

 **Super Bone** (Introduced on level 35): When consuming this bone, the dogg will gain the ability to always take all blocks from all ***AVAILABLE*** block doggs. Click to prevent this.

## Castle Stages

After level 1: Height increases

After level 2: Adds a window

After levels 3 and 4: Adds a chemise with battlements

After level 5: Raises the keep to expose its window

After levels 6 and 7: Adds windows to the chemise

After levels 8-13: Adds windowed flanking towers to either side of the keep and tops them

After level 14: Adds a curtain wall

After levels 15 and 16: Raises everything else

After levels 17-20: Adds 2-layered corbels to either side

After levels 21-28: Adds windowed corner towers on either side and raises them

After levels 29-32: Adds a windowed watchtower to both corner towers

After levels 33 and 34: Tops both corbels

After levels 35-42: Adds a second windowed layer to both watchtowers and tops them

After levels 43-49: Adds a 4-layered windowed back castle and tops it

After completion of the game: Adds flags and launches fireworks at random

## Dialogue

*"Once upon a time, there was a peaceful nation of doggs. They were living in a small castle that could use a little upgrade. Will you help these doggs to upgrade their castle?"* -Begin of game

### End Scroll

*"Nice one! You did it! You have completed all 50* Doggnation *levels!"*

*"This was created for the fifth JayIsGames competition. The goal was to design an 'upgrade'-themed game."*

*"I hope you enjoyed it."*

*"At first, I was going to do a tower defence clone where the doggs were going to attack the castle, but how could one hurt those poor little doggs :)"*

*"So, I thought some longer to come up with a more original game concept."*

*"So thanks to Jay and the JayIsGames people for making me do games I wouldn't normally think of and for ruining lots of my spare time :)"*

*"See you all later for more Bonte games! Please visit www.bontegames.com for future Bonte games… You can also contact me at bontegames@gmail.com."*

*"Are you still reading this? Okay, let's make this the longest Bonte end scroll ever :)"*

*"Did you already submit your final score (on bontegames.com)? I'm using the excellent new MochiAds Leaderboard Service for the scores, which also gave me the opportunity to enter the MochiAds Become a Rock Star Flash Games Contest. The highest possible score you can reach is by completing all the levels in one go, which should give…51,000 points—if I calculated this correctly, of course. Now, let's see who will be the first one to reach this score!"*

*"Well, did you already dig the name of the game? A big hello to Kevin and Alex from* Digg*nation: your podcast rules! Check them out at www.diggnation.com. They inspired me to name the game* Dogg*nation, with that double G…"*

*"STILL reading, are you? Well, as Klaxons would sing: 'It's not over, not over, not over yet…' So let's talk about future Bonte games."*

*"I believe in the Factory Balls end scroll, I said I would do a proper point-and-click game next, but then the JayIsGames competition came along, so no one ever knows. Hence, with reservations, some future Bonte games include an escape game but not set in an actual room (*40xEscape*), a logic game along the lines of* Seen on Screen: An Online Puzzle Experiment *(likely* Duck, Think Outside the Flock*), and* Factory Balls 2."

*"Well, I guess it's really time to end this scroll now. What do you think? See you all soon at www.bontegames.com. Cheers!"*

## Trivia

* The artwork of the doggs likely came from *The Bonte Room*, especially the power drink.
* If you look closely at the doggs in the levels, they all have eyes.
* Like most Bonte end scrolls, this one has, "Are you still reading this?"
* It is now on The Bart Bonte Collection.
	+ To get one star, you need to pass level 10; to get two, pass level 25; and to get three, complete the game (total points does not matter).
		- This is the 2nd hardest BB Collection game to obtain all stars, likely due to timing. Only 6.9% of players have the achievement. The 3rd hardest is *25* at 7.2%, mostly due to the game being 2048 with the goal being to get 3355432, orange blocks, and swipes shifting everything one space over rather than until everything collides. The hardest is *Sugar, Sugar 3* with 5.5% of players mainly because of exclusive cups.
	+ Ironically, the game is still playable at Math Playground.

## References

1. ↑ https://www.google.com/search?q=2%5E25