Team Compositions/Evasion

In the late game, Carpenters and Darkmages are not required for extra damage because any character can become powerful enough to clear floors with a single Claw or Laser. Claw is faster than two default attacks, so there is no longer a choice between physical and magic.

Evasion gear becomes important. If enemies miss then there is no need for Nurses to take the time to heal, allowing your team to move onto the next floor more quickly. Copper Bracelets are another useful item.

Overall, this build is effective at avoiding status, but it requires a high HP relic to avoid sudden deaths.

Prior to 1.0.9, builds often involved X because of his ability to handle all rooms, including Janitors. Unlike the Wizard meta, X meta had two distinct builds—DR (Damage Reduction) and Evade (EVA).

## Characters

* X - Main DPS unit.
* Nurse - Healing unit. Also serves as backup DPS.
* Blademaster - Dodgy unit. Can achieve high Evade.
* Thief - Loot booster. Also serves as backup DPS.

Since Evasion is now available from more items, Huntresses are probably better than Blademasters because they can defend and carry a shield and another accessory.

Alternative Units:

* Chef - Invincible unit. So long as the party lives, he cannot take damage.

## Equipment

* Weapon - Sabers
* Shield - Cosmic Shields w/ Purple Gems
* Armor - Karutas

Accessories:

* X - Claw + Silver Necklace + Back Protector
* Nurse - Claw or Doodle Charm
* Blademaster - Dark Amulet
* Thief - Dark Amulet (DR Build) or Claw (Evade Build)
* Chef - Slow Stone

### Evade Build

The goal is to make everyone avoid taking damage as much as possible. Without DR, party members take a lot more damage, meaning that First Aid may be required unless you have a high-leveled HP relic. The Evade build makes up for this by having natural Status Resistance, as attacks that don't hit will not apply statuses.

Blademasters were important for this build for the double Saber, which allowed them to reach the cap for Evade (90% Chance). They cannot defend or do any AoE attack, so their scripted to just attack if ever they do get a turn.

The team compositions for this build are one of the following:

* N T B B B X
* N N T B B X
* N T B B Ch X

* X will always go first because of his speed. He will use Phantasmal Claw and Default Attacks until somebody takes damage. X can normally do all the floor clearing, but Nurses and the Thief may also carry Claw or Laser in case X is unable to fight.
* Once somebody needs healing, X defends and lets Nurse heal them. Optionally include a second Nurse in case the first is disabled from a status effect. Thief handles the room when this happens.
* Chef can replace the 3rd Blademaster as he can soak up hits 1/6th of the time.

The biggest flaw with this build is X, as there are no accessories which can boost his evade. Because of this, he still uses the same gear as he would in the DR build.

Since X cannot dodge, some people recommend builds such as NTBBBB instead. Janitors can die from reflection, and while Dark Dreams still has a 10% chance of hitting your Blademasters, it's only once every 1000 levels so it shouldn't slow your team down much.

As for Relics, keep max HP high enough to withstand a back attack ambush of Poison or Dark Slash. Do not rely on Dark Savior as that will not stop damage-over-time deaths.