Alanqa Sato

Alanqa Sato is a gang leader in Ochre Verge, head of the gang Sunken Covenant. She is a boisterous woman with the ambition to spread her gang from the harbor-district of Ochre Verge to the inner areas and eventually piracy. Her idol is Ciprian Teister

**Height:** 215 cm

**Age:** 26

**Affiliations**: Sunken Covenant

## Sorcery

Alanqa Sato has a natural frequency of Pyrite, but she is not a conjuration-heavy sorcerer. Instead, she relies on her own natural strength with martial arts, combined with her single extraordinary Divergent Technique known as Recursive Oroboros. Recursive Oroboros allows her to absorb and then control any Nereid Nymph she can defeat, but only Nereids (sea-nymphs) specifically due to the matchup with her own spirit. She has an impressive arsenal of Nereids of varying strengths, and she considers her technique to be high-class and special. Alanqa does not like to use her Nereid spirits if it is not necessary, preferring instead to beat people down with physical force and her weapons. She carries a non-magical anchor-like club for her main weapon, and several loaded flintlock-style guns with normal and Skyvnill bullets to penetrate conjured magic.

### Nereids under control of Recurive Oroboros

*Sun Shrimps*: Somewhat common weak nereids that dwell near the coast. She has several in her arsenal. Sun Shrimps take the form of large pistol shrimp and have an exaggerated form of their ability to produce a directed shockwave with hypercavitation. They're able to send a directed invisible shockwave up to pistol-range which directly rattles someone's internal organs. She uses them as pistols.

*Gungwa*: Gungwa are humanoid nereids that live in kelp forests and seagrass fields. They need to breathe like humans, so they conjure air bubbles. Alanqa manipulates them to form air bubbles around her head if she goes diving, or uses their air manipulation to suffocate people with airless bubbles around their heads. She has 2 gungwa in her arsenal.

*Wolperstingers*: she has quite a few of these small weak nereids in her arsenal. They are merely sea-urchin like nereids with a long stingray-like tail. The poison they administer is psychoactive and makes some trip balls, but it is not lethal. She uses these mostly as distractions.

*Bulwark*: A hermit-crab like nereid with a basalt shell about 3 m across. It can be conjured to crush someone or as a barrier against a powerful attack, not much else to it besides its high weight and almost unstoppable, if slow, advance.

*Boltbringer*: An eel-like nereid that terrorized Ochre Verge's shores for a while before Alanqa took it in. It is a powerful nereid with the power to create electric shocks. About 6 m long.

*Igor*: A shark nereid that was jokingly known among sea farers in the bay as Igor. It is about 3 m long and no special threat, but this nereid has an area of influence fluctuating between 1 and 10 m radius where any non-living material of its choosing will function like water. The objects will keep their shape, but igor and those he chooses can swim through them like water. This allows Alanqa to unexpectedly flow through walls or descend safely from any fall.

*Abyssal Storm*: Abyssal Storm is Alanqa's strongest Nereid, one from the deep sea. It takes the form of a distorted giant squid, and is able to attack with thorned tendrils and produce vast floating ink screens even in air. It can manipulate the ink's shape and colour so precisely she can use it to paint illusionary images and sceneries onto thin air, which are only discovered as false by touching them. About 20 m long.