Sunken City (OOB) Sights

To avoid frustration or confusion, we recommend getting familiar with the Expert Mode first. Further more, in-depth knowledge of Gameplay Basics is assumed at Expert Mode articles.

The range in difficulty in Expert Mode is wide. Some of the described things in Expert Mode
* need to be “studied” to be able to accomplish them. Several tries might be needed and then it still might not work.
* Are complicated Glitches and it took the community years to find them out.
* Could be found out by yourself or through a Companions showing it to you. By reading this you might spoil yourself a nice surprise.
* Are missing a detailed description. Investigation on how they work is needed, your help is highly welcomed.

'**This is an** "Expert Mode" **article or section. To avoid frustration or confusion, we recommend reading the** Expert-Main-Articles **first, those can be found on the main article.'**

*Main articles:* Expert Mode, Out of Bounds (OOB)

## Overview

This article lists points of interest in this Out of Bounds, from South to North (Mountain). Since its tough to switch sides without entering the level, first the West side then East.

Sunken City (OOB) gives a rather spoiler free overview about this OOB. Featuring

* entrances
* exits
* dangers of the OOB
* short list of easy to find or highlight sights, without describing the location in detail

 Add common or recommended routes/tours to combine certain sights. Share your own favorite routes!

## Maps

### Level map

This map shows a general view of the level including key sights, landmarks and navigation elements.

### Additional maps

These screenshots show a 3D recreation of various parts of the level.

### Location maps

These were contributed by Journey players to illustrate specific areas / tricks.

* Lower Sunken City map.

This list needs to be expanded!

## List of sights

From South to North (the Mountain). Please refer to the accompanying level map for exact locations.

### Shooting Star despawn

Watching the area above the factory at the start of the level it is possible to observe how shooting stars stop beyond the factory and fade away until they disappear.

### Start corner

This is a small area on the South-East end of the map right outside the city walls.

It's much lower than the surrounding terrain and is trapped inside a windy area, so if you stand there you'll be pushed against the side terrain constantly producing tiny sand particles which in this area have a somewhat purple tint (at lEast on PS4).

Not much to do there but it can be used as a launchpad for OOB slides.

### Fake PD factory

A fake version of the WM Factory from Pink Desert (the last building in the level, with two towers) can be seen with three cubes of fake sandstorm surrounding it.

To reach this area you have to walk all the way back up to the start of the level. Go slightly outside the South-East corner of the map, behind the city wall.

* Two routes (maybe more):
* long: from the pit exit, head West and then climb up to the South, go further and further South until you reach the start of the level. From the end of the Sunset Hall, they way to the city wall is shorter.
* shorter by airline is to exit at the pit wall exit and walk up the East side to the Sunset Plateau and further North. However you will have to fight against the wind to go further North. Go East where the sand ends and you should be able to push through.

### Factory storm cubes

Surrounding the fake PD factory are three cubes filled with white clouds that spin rapidly.

Observed from certain angles, the factory itself is not visible so the storm cubes appear floating mid-air on their own (for example from the area to the East of the first slide looking South-West towards the start of the level,

### Pixel Sand

This sight is technically in bounds, but is more relevant to the OOB exploration and may also need going through OOB to enter the level from the start again.

At the second arch you pass at the start on the level (the one on the left, right after the Zimask hill) has pink sand covering its columns around the base.

If you pause to sit next to the arch and aim the camera at a very low angle the sand will turn into a mosaic of pixels flickering as the wind blows. On the sides these pixels turn into bars, and on the back of the arch a more subtle effect can be observed.

No special setup is required to observe this glitch, however it may be hard to land in the correct spot if playing from the normal level start sequence (flying over the city wall with the carpets). If you miss it, go back around through any OOB spot, get to the start corner, climb it and try again. Works best with the screensaver button.

The screenshots below show the location and the effect (look at the lower sections of each column).

 This might be related to the Rainbow Sands. Which only exists on PS4.

 Whether the same effect can be seen on other platforms is currently unknown. It is also not clear if this effect has any connection to the famous Zimcloak, but the nature of the glitch (pixel shading error) and its proximity to the Zimask Hill and Rainbow Sand is interesting.

### Carpet spawn

Right before the arch mentioned in the Pixel Sand sight, is the spawning point for the carpets that roam the Sunken City. To observe the spawn you'll have to come back to the start of the level and sit nearby.

* Carpets that spawn here will fly through the first slide section, past the Rest Area into the second slide where they despawn and repeat the loop.
* This Carpet Loop activates once you pass the Rest Area (refer to the map for the exact location).

### Rest Area backstage

Since the first Rest Area has no active wind or camera locking, it is possible to approach it from OOB and explore nearby areas. Some interesting sights include pyramid-shaped rocks (South-East end) and underground areas exposed through peeling terrain along the West edge.

  Be mindful of the **Crash Zone**, which is located at the South-West corner of real terrain: the "real" corner is obscured by stripes of fake terrain further West so it's possible to enter the dangerous area without realising it.

### Lonely Longtail / parked carpets

It can be seen after playing the level normally and entering OOB through the Pit at the end.

To the West of the Rest Area, slightly beyond fake terrain a lonely Longtail Carpet can be seen stuck in the air; it will glow if touched but is otherwise not interactive.

If using earlier entrances, a group of five carpets can be observed: one Longtail and four regular carpets arranged in a line. The Longtail is always there (it's a leftover copy that's not used in the level).

### Anti-gravity wall

Right after the Rest Area, if instead of jumping into the second slide, head first you jump off from the left side very close to the wall (on the slide side not rest area side).

There is a zone about halfway down where wind will push the Wayfarer into the wall rather than pulling down the slide, and it's possible to levitate there even without Scarf for as long as you fancy.

A bit of control is necessary to avoid sliding outside the anti-gravity area but it's not too difficult to stay floating mid-air. It's somewhat similar to the Dry Boost spot on the other side but here you're not touching the wall and not charging, just floating.

Tested on PS4, other platforms not confirmed yet.

This area is technically still in-bounds, but it's more relevant in the OOB article because it involves trigger bypassing technique commonly used in OOB.

### Floating town

A bit further North from the Rest Area and located inside forced camera/slide zone is a collection of buildings. This area is barely seen from in-bounds (it's to your left as you jump into the second slide area from the gates).

When observed from OOB (especially when looking at it from further North, i.e. outside the slide zone) this town appears floating in the air.

It is also darker than surrounding elements making it a distinct sight.

### Tall arches

To the East from the second slide there is another group of fake buildings. Some of them are quite unique: there are four tall arches facing the in-bounds area which appear to be unique to this area.

### Fake citadel

South-West of the Rest Stop, on top of the hill is a fake citadel with towers, walls and even a (broken) bridge crossing the "canal". This area can be explored freely as there is no wind, except if you jump into the canal (but if you do it's a pretty cool ride).

### Shadow stripes

These are located below the fake citadel, to the North from it and halfway towards the third slide / Rest Stop.

A distinctly shaped patches of shadow forming long, mostly rectangular stripes on the flat surface and on the nearby slope (that's the hill the Fake Citadel is on).

Interestingly enough they look as if they were shadows of the citadel (towers, walls etc.) but misplaced. Perhaps the citadel got moved at some point and the shadows were left behind?

### Sunset Hall backstage

Treading carefully to the East from the shadow stripes it's possible to enter the Sunset Hall area "backstage" (behind the Southern wall) where there is no wind and the camera is free so you can get some nice angles.

Walking along the South wall or even surfing OOB is possible and you can always back off if the camera gets locked (happens if you get too close to the hall).

Be careful with the area near Rest Stop, there the camera gets locked and it often makes long pans in unexpected ways. Still possible to escape but a bit confusing.

Also, if you head East (opposite the "normal" slide direction) it's only possible to go some two thirds of the length of the Sunset Hall before hitting another forced camera zone (from the long sand slalom section before it), but there are some great views still.

### Sunset Plateau

This could be considered the most visited place in SC OOB. Its also often the first place where newcomers are lead too, for the view and to visit the Sunken buildings after.

Even the way to the plateau is a sight:

To reach the place you will climb a mountain for longer time. The sand will glitter immensely, especially on PS3.

**Route to Sunset Plateau**

Refer to the map above. After entering the OOB at the pit, turn to the South, walk up the East side.

See picture above "after entering through the wall", if you walk further in this direction you will see a huge pit/canyon.

Stay rather to the left side, but don't go where the sand ends. There is just "air, which you can stand on". Just cross the canyon and go further to the South and climb the long "sandwall" up.

After some time of climbing you reach a not solid rock, just walk/fly through it, further up. Soon after this you reached the Sunset Plateau.

(It might help to walk up in zigzag patterns so the companion also moves the camera and eventually gets to see more glitter)

### The Big Sand Fall

Located to the North of the Sunset Hall (horizontal slide), on the West side of the map is a huge sand fall. Best to reach it is by going up the huge mountain to the West, after passing the UG part.

Then fly further to South, rather West side then close to the slide area. There is also a "fake sand slide" further West which follows the same curve as the real terrain surrounding the Big Sand Fall but behaves like other fake terrain / unstable ground areas (peeling into stripes of sand texture and you can fall through it below visible level).

### Fake BB tunnel

This sight can be found on the West side of the third slide.

The entire ending tunnel from the Broken Bridge level (including the stairs leading to Pink Desert and the HL platform) can be found placed on the side of the canyon. It's possible to come close and look into the tunnel, but be careful if you venture inside as you'll be hit by the wind/slide forces.

A video showing the location of this sight and a quick fly-through. The area is affected by slide winds so it's not easy to explore, but it's possible to divert back West halfway from the bridge and stay OOB. Going too far will pull you into the level.

### Beta WMs on buildings

Those are bird-like Beta War Machine models scattered around the last slide section.

They can be found in various poses right outside the horizontal slide and also on the bridges and some buildings further below (very hard to see in-bounds due to high contrast lighting, still hard OOB due to lighting and winds).

The easiest one to see is outside the Sunset Hall, there is a group of hills and some fake buildings, one of those buildings slightly North of the Sunset Hall (outside the wind zone) has a Beta WM on its roof as if it fell on the building and broke it. There is one like that near the start of the hall, another one halfway through and one more where the third slide starts.

A total of eight Beta WMs can be found in this area. Their precise locations are marked on the map.

### The "Crow's Nest"

There is a little area on top of the already tall Big Sand Fall, on the very North tip of the "mountain" that it forms.

This is where it's generally dark, and the entry is obscured by some fake buildings, but if you get to the very top it's the highest observation point on this side (the top of the sandfall is of course higher but this "Crow's nest" is more of an isolated peak which makes it a really cool spot to sit and observe the surroundings).

### Shadow buildings

Those are round ruins that only have outer walls (as if made of black paper), one is wider and sits "inside" the Crow's nest mountain, another one surrounds it a bit higher.

Their appearance is somewhat similar to ancient Roman coliseums. Some awesome lighting effects can be observed if looking through those "shadow buildings" towards the sun.

### Secret Landing

Just west of the Crow's Nest mountain and below the shadow buildings, there is an invisible solid cube you can land on, from where it is possible to observe the quiet ambience of the Sunken City.

This spot is nearly impossible to stumble upon as it's suspended mid-air halfway down along a very tall mountain, but very easy to get to once the path is known (hence the name "Secret Landing").

To get there, fly west from the top of the mountain towards the very edge of the big shadow building and drop straight down for a few seconds.

### Color-changing robe

Short after the place that resembles the start of UG, walking through the wall and to the North-West.

Your robe (even as white one) can look like a red robe or become blueish behind the HL Banner and also to the North-East.

### Changing sky colors

This is related to the previous sight (in fact, it is the sky color in a given area that defines the base tint of your robe, further altered by local lighting and fog).

Going North towards the History Lesson and then past it, the sky will gradually turn purple then black, red, orange and almost yellow.

Soon after yellow there is complete North Blackness which is unusually far compared to other levels but still exists.

On PS4 Sky Painting also occurs in this area.
See Images and videos below.

### Purple sky

Listed as a separate sight, this is the first colour in the sequence of changing sky colors on the North side (as described in the preceding section). Purple-coloured sky on the North of the level OOB is best observed in the area to the North of the HL Banner.

This sight **is fully observable only on PS3**.

On PC and PS4 this area lies far beyond the skybox limits, so it can only be observed from the distance, looking South. On these platforms, if flying high enough, it looks like a bright glow against dark sky, similar to real-world Aurora Borealis.

This spectacular sight is not visible from the ground level, the player has to be very high, higher even than the first rest area in SC to see it. That makes it quite challenging to reach, especially alone. Coasting or Tandem Flying with a Companion is the easiest way to get there.
See Images and videos below.

Video below shows how to reach it with a companion using coasting.

### Suspended Carpets

Ever wondered where all those carpets go?

There is a spot in the North-East OOB right outside the fake "city walls" where those carpets can be seen suspended mid-air. It is possible to reach the carpets solo with some dive boosting from the plateau. In most cases they are only visible when near enough. The direction of the black carpets should be used as a approximate location to aim for.

* Suspended Carpets from afar...
* ...and up close
* On PS4 they are outside the Skybox

### Little firework

Just a little South of the history lesson banner, when diving onto the floor you can sometimes get some sort of firework explosion around you. Only a few precise spots seem to work and they are invisible. This has been confirmed to work on PC only so far.

* Firework explosion
* Firework explosion up-close

### HL Banner

*Main article:* History Lesson Banner (HL Banner)
To the North West, where the sky becomes white, this also gives a great view when you look back into the level, see images.

This is the only known History Lesson banner that can be experienced up close without the need to levitate to maintain height.
There is also a bright white square slightly in front of the History Lesson banner, which appears to mark camera position for the HL cinematic but it's true purpose is not clear.

### Little cloud

Approximately as far North as the History Lesson, but more to the East, there is a single grey cloud floating mid-air (similar to those found in black cubes in other levels).
It's roughly halfway between HL and the stuck carpets, where the sky turns black. There are yellowish moving clouds from the backdrop but this one is different: it's grey, and it's a static object placed there by the developers for some reason. It's not too high above and relatively easy to spot if you're in the dark area.

### Shooting Star spawn

Far North but visible from most locations in the Northern/lower part of the level there is a spot from which the Shooting Stars start their flight. It is roughly in front of the pit but much further North, and its precise location is hard to identify. Shooting Stars spawn from that location and fly all the way back to the start of the level where they freeze and fade (as described in the "Shooting Star despawn" sight above).

## Other things to do

Although Sunken City OOB is packed with beautiful sights and amazing locations, there is even more to it! This section records additional fun activities in Sunken City.

### Sand surfing

*Main article:* Surfing, Slides and Drops
Not just a sight... more like an attraction! Sunken City has various locations to surf down hills in OOB using the "wind zones" to your advantage. Some of these locations can be routed together to form a longer surfing route.

**The "low route"**

Starting points:

* Entrance to SE surf "low route"
* Low route starting point after entrance

**The "high route"**

*"More dangerous, more fun".* A slightly more dangerous variation of this path would be to start from the fake walls at the start of the level. There is a huge wedge-shaped rock going deep into the ground (the one you walk into to get to the start of the "low route" mentioned above; it forms the right side of the first slide if looking from inside the level). Wind area expands over it and it is possible to surf parallel to the first and second slide on top of the plateau rather than at its base. Just remember where turn right or you'll get trapped by the wind walls surrounding the Rest Area. Straight into that fake tower near the rest area is the latest you can turn safely, see video below).

This track ends with a narrow pass that opens into the Sunset Plateau; from there it's possible to base jump and continue surfing when you land further North, or traverse on the outside of the Sunset Hall. Both options break the flow somewhat.

The challenge is to stay inside the wind zone without falling in-bounds, but not getting too far away where the wayfarer stops surfing. A lot of fake geometry (buildings and rocks) get in the way but they are non-solid so you can surf right through.

### Playing with triggers

Most sequence triggers in Sunken City are one-off triggers, but some can be activated multiple times if going through OOB. For example, the two carpets that fly along the bridge before the Sunset Hallway section can be activated again, as demonstrated in the video below:

Some other triggers with similar behavior can be found in the Long Slalom section (marked C6 through C9 on the OOB map above).

## Images and videos

This section contains additional images from various OOB journeys, in no particular order.

### Watching shooting stars

* This is a good place...
* ...to wait for shooting stars.
* It's on the right side, where the slide to the pit starts.
* Looking west. The pit is on the left side in this image (not visible).
* This is a bit further up, you can see the little tower.

### Walking between and through the sunken buildings

* A bit south from horizontal slide, east side of slide.

### Horizontal Slide, different views

* Slide seen from outside. Its the corner, transition to horizontal slide.

### Beta WMs on buildings

* Beta WMs lying on top of buildings. Near horizontal slide.
* Another Beta WMs on top of a building. Near horizontal slide.
* Beta WMs on top of a broken bridge at the third slide area.
* Another Beta WM lying on a bridge at the third slide area.
* Beta WMs on top of a building just before the last slide (right side of the picture). These are hard to spot.
* Another Beta WM lying on top of a building at the last slide section. To the left of wayfarer.
* Beta WM locations in Sunken City

### Lower Sunken City, aerial views

* The Pit. Looking north-west.
* Horizontal slide exterior and third slide area. Looking south.
* Third slide area. Looking north-east.
* Lower Sunken City. Looking south-east.

### Nearby HL Banner

* The HL banner is behind those wayfarers.
* The HL banner. You can walk through it.
* Mysterious white square.
* Looking back into the level.
* Behind the HL banner.

### Changing sky colors

* Second stage of northern sky colors on Steam version. The horizon is getting brighter.
* Third stage of northern sky colors on Steam version. The horizon is orange.
* Fourth stage of northern sky colors on Steam version. The horizon is darker but the wayfarer is more yellow. This is the edge of the northern Blackness.

### Purple Sky on PS3, PS4, PC version

* PS3
* PS4 (from high above)
* PC

## Routes (empty)

**The Wiki needs you! Tell us about your favorite routes. Tips on structrue and what to mention are below.** General editing information - here.

"Easy routes": are recommendations for newcomers or people who like to show OOB to newcomers.

* avoid places to get stuck
* easy to lead / little to no Fancy Flying
* no tricky triggers. Example: a place where its easy to hit a trigger and wind starts, getting frosty, camera can get stuck etc. Falls under "avoid danger zones".

 Leading Companions into OOB, can lead to problems: If a Companion flies off (curious), it is better to follow them. They could get lost quickly and a disconnect may happen, leaving them alone in the new terrain. Be flexible and on-the-fly change the route.

### Route 1 template for routes

Short overview, specials on this route, warnings.

### The route

* Enter OOB at [link to entrances at oob article]

Pictures will help to hint to certain place (like: here up, navigate around here etc.).

## See also

 Beyond normal gameplay, top-topics

Carpet (Glitched) • Carpet Warp • Challenges • Crash Zones • Disco Wayfarer • Disco Zones and other Disco Stuff • Dune settings and PC glitches • Expert Mode • Expert Mode on iOS without Controller • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Glitches • Glossary • Guide to arranging a meetup • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Naked Wayfarer • Off-sync • Out of Bounds (OOB) • Peeling Grounds and Sanded Wayfarer • Sky Painting • Steam Infinite Flight Tricks • Surfing, Slides and Drops • The Difficulty Meter • Tricks • War Machine (Glitched) • Wayfarers (Glitched)
 Recommended Categories
Browse Categories (bottom of articles) to find more related articles. Below you find the category-tree of Expert Mode.

* Category:Glitches - all about making the game behave differently :)
* Category:Out of Bounds - ever jumped through a wall? Levels are not big enough?
* Category:Fancy Flying - take advantage of game mechanics and reach the stratosphere!
* Category:Glitched\_NPCs - Carpets, Wayfarers, Whales, WMs
* Category:Tricks - something rather easy
* Category:Challenges - thats real tough.

**Robins Guide for Newcomers** . 26 Minutes, full of tips, tricks, dos and don'ts.

Expert Mode
**Expert Mode** introduction article to everything beyond the most basic gameplay.
Expert Mode topics:

 Challenges  Fancy Flying  Glitches & OOB  OOB-Levels Surfing, Slides and Drops  Tricks

Expert Mode Glossary

Black Cloth • Black Sand • Blackness • Breaking the Shrine/HL • Carpet Chase • Carpet Warp • Crash Zones • Dirty robe trick • Disco War Machine / Disco WM • Disco Wayfarer • Disco Zones and other Disco Stuff • Dragonfly War Machine • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Ghost • Glossary • Happy War Machine • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Level Cube / Sky Box • Low FPS glitch • Off-sync • Peeling Grounds and Sanded Wayfarer • Sky Painting • Starfields • The ID rule • The Tumbler • Triggers • Unmotivated War Machine • War Machine Capture (WM capture) • Zen Jump • Zimcloak

 Beyond normal gameplay, top-topics

Carpet (Glitched) • Carpet Warp • Challenges • Crash Zones • Disco Wayfarer • Disco Zones and other Disco Stuff • Dune settings and PC glitches • Expert Mode • Expert Mode on iOS without Controller • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Glitches • Glossary • Guide to arranging a meetup • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Naked Wayfarer • Off-sync • Out of Bounds (OOB) • Peeling Grounds and Sanded Wayfarer • Sky Painting • Steam Infinite Flight Tricks • Surfing, Slides and Drops • The Difficulty Meter • Tricks • War Machine (Glitched) • Wayfarers (Glitched)
 Recommended Categories
Browse Categories (bottom of articles) to find more related articles. Below you find the category-tree of Expert Mode.

* Category:Glitches - all about making the game behave differently :)
* Category:Out of Bounds - ever jumped through a wall? Levels are not big enough?
* Category:Fancy Flying - take advantage of game mechanics and reach the stratosphere!
* Category:Glitched\_NPCs - Carpets, Wayfarers, Whales, WMs
* Category:Tricks - something rather easy
* Category:Challenges - thats real tough.

**Robins Guide for Newcomers** . 26 Minutes, full of tips, tricks, dos and don'ts.

Expert Mode
**Expert Mode** introduction article to everything beyond the most basic gameplay.
Expert Mode topics:

 Challenges  Fancy Flying  Glitches & OOB  OOB-Levels Surfing, Slides and Drops  Tricks

Expert Mode Glossary

Black Cloth • Black Sand • Blackness • Breaking the Shrine/HL • Carpet Chase • Carpet Warp • Crash Zones • Dirty robe trick • Disco War Machine / Disco WM • Disco Wayfarer • Disco Zones and other Disco Stuff • Dragonfly War Machine • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Ghost • Glossary • Happy War Machine • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Level Cube / Sky Box • Low FPS glitch • Off-sync • Peeling Grounds and Sanded Wayfarer • Sky Painting • Starfields • The ID rule • The Tumbler • Triggers • Unmotivated War Machine • War Machine Capture (WM capture) • Zen Jump • Zimcloak