recursal/Fanatic-Fandom huggingface dataset:
Viktor the buff

Viktor the Buff was a human male trader operating in both West and Northwest Faerun. He often travelled the Sword Coast, trading wares in the various cities and towns dotted across the coast.

Viktor was enormously muscular for a merchant, hence his nickname "the buff"

Viktor speaks in grandiose fashion, and thinks quite highly of himself. He is a good fellow with a sense of humor.

In 1770 DR, Viktor and his fellow merchants were captured by the fanatical dwarfs who were constructing the Tower to the Sun. He was rescues by the Groep van Droep
Droep

*Back to People*

- Rogue

- Shoepolisher

Droep is a goblin adventurer, rogue, and shoepolisher operating in Neverwinter and the central lands of Northwest Faerun.

## History

### Early life

At a young age Droep became a part of the Cragmaw Tribe, a goblinoid tribe operating in the Northwest Faerun central lands. Droep was not as aggressive as most male goblins however, and was bullied severely by his tribe comrades. Eventually, Droep was given to the Roodbaarden ruffians of Phandalin. Here Droep had to do menial labor in the dungeons of the Tresendar Manor.

### Groep van Droep

In the summer of 1769 DR, the Groep van Droep assaulted the dungeons of the manor to oust the Roodbaarden. Here these adventurers discovered Droep deep within the dungeon and pitied him. They asked Droep if he wanted to come along with the adventuring party. Seeing a way out from his poor life, Droep decided to help the adventurers with information about the dungeon and his tribe.

Being adopted as a party mascot by Dei Wolfrunner, among others, Droep's life quickly improved greatly with quality meals, protection, and loving. He bonded closely with Dei and she taught him the art of being a Rogue.

Due to being young, and having little combat experience, Droep preferred to stay out of combat. In certain cases, he did help the adventurers out however. After acquiring two magical daggers, he started to take a more active role in combat.

### A life in the city

As the summer of 1769 DR ended, the Groep van Droep was partially disbanded for a year. Droep took his acquired fortune to Neverwinter and started his own wandering shoepolish shop. Due to being a civilized cute young goblin, he quickly gathered relative fame on the streets of the city.

In the summer of 1770 DR, Droep reentered the adventuring life for a little while when Hagrid, Uwiphyx, and Dei set out to slay Venomfang in Thundertree. After this adventure, he returned to Neverwinter with Hagrid, Uwiphyx, and James Demesis and was lauded for his actions by Bardus Vellios, the interim lord of the city. He continued his shoepolish shop after this.
Planes of existence

Multiple planes of existence exist in the multiverse that this fantasy setting belongs to.

These planes of existence were held together by the great world spire underneath **Sigil**, the City of Doors.

The world of Toriél laid in the center of this multiverse, and was directly surrounded by its **echoes** and by the **elemental planes**. Surrounding this core of realms were the **outer planes**, divided in the **lower planes** and the **upper planes**.

A non-divine person who travelled between the planes was called a planeswalker.

## Structure of the planar wheel

### Core of Realms

#### Material plane

The core realms represented the material world, with its many facets. In the true core laid Toriél, the world that Faerun was part of. This realm was known as the material plane. In the material plane, the laws of physics and magic ruled over the wills of the gods. The material plane was the home of many sentient species.

#### Echoes

Toriél had two 'echoes', the Feywild and the Shadowfell. The Feywild was vibrant and alive and teeming with creation, while the Shadowfell was bleak and a centerpiece of death and decay. Both planes are called echoes because their geography is intrinsically linked to Toriél and to each other.

#### The elemental planes

Surrounding the material world and its echoes lay the 4 elemental planes of Water, Earth, Fire, and Air. These elemental planes are all linked to the material world and each other, creating interesting bridges between the realms such as the demi-realm of steam where water and fire meet. Bridges between the material plane and the elemental planes can often be found in spaces that embody the elemental plane, such as the inside of vulcanoes to the plane of fire. An example of this is mount Hotenow in Northwest-Faerun.
Valabar

Valabar was a great dwarven city and the capital of the Bardulur Dwarven State in Northwest Faerun. It was the historic rival to the Netherian Elven Empire with its capital Silvermoon.

Valabar was founded somewhere in the 8th century DR, with humble beginnings as a mining outpost. Over the centuries it grew out to a vast city dug into the Spine of the World mountain range, tunneling from its lush south side to its frozen north side.

During the orc invasion of the 14th century, Valabar was besieged for months by the invaders. Nearing defeat, the city was suddenly enclosed by a inpenetrable energy barrier that lasts to this day. This enclosure has made the city legendary throughout the entirety of Faerun, and it is considered a holy sites for dwarves, who periodically launch pelgrimages or crusades to the city.

Close to the closed southern entrance to the city, the dwarven city of Mirabar was founded not long after the orc invasion waned.

## Cultural implications

The inpenetrable enclosure around Valabar has become legendary throughout Faerun, especially within the wizardry and scholarly circles, and the dwarven populations of the continent. Many have had their hubris curbed over the centuries as they tried to break the enclosure and failed.

Like other dwarven cities, the city name had the suffix -bar, which roughly translated to 'city'. Valabar thus roughly translated to 'the great [dwarven] city'.

With the legend around the city emerging, the prefix 'vala-' became associated with greatness or enigmatic in the common tongue. It is curious that the Valator family of Baldur's Gate used this prefix and spawned Edmund Valator, who became the great conquerer of Northwest Faerun in the late 15th century DR.

The enclosure of the city, and the survival of several last communication transcripts between Arin Wittensteen, the Silver King of Valabar, and Lathandar, the greatking of the Netherin, has given rise to the dwarven belief that a descendant of the Wittensteen royal family will one day break the enclosure around the tombed city and that it will once again become a haven for all dwarfkind.
Badur

**Badur of the Kletterkeien tribe** is a travelling stone giant who is active in northwest faerun in the 18th century DR.

Badur has an athletic build, described as "having legs like pillars and muscles as thick as barrels". Badur has a stately face. Unlike most Stone Giants, Badur seems to have an active sense of fashion, wearing a nice (although enormous) leather jacket with buttons the size of dinner plates and cargo shorts for trousers to carry his adventuring supplies. Badur also wears an ornamental necklace with decorated blocks of wood tied to a rope. His favourite weapon is a 2-meter large greatclub made from a skinned and carved tree.

Badur left the isolated life of the stone giants and went travelling around the world, eventually ending up in Triboar in 1770 DR to fight as an honorable guest in the Pumpkin Festival Tournament. Here he fought against the Dappere Dobbelaars, who he considered to be worthy opponents.
History

Tijdlijn (w.i.p.)

getallen zijn jaren

1243 DR [~ -526]: De Phandelver mijn wordt geopend als compact tussen mensen, elven, dwergen, en gnomes van Northwest Faerun. Hoogtijdagen van de Netherian Elven Empire en de Bardulur Dwarven State in Northwest Faerun.

~1360 DR [~ -409]: Eerste Orc invasie van Northwest Faerun. Begin van de val van het Netherian Elven Empire. Plundering van Mirabar. Opsluitincident van Valabar. Phandelver mijn raakt verloren.

~1410 DR [~ -359]: Herbouw van Mirabar.

~1480 DR [~ -289]: Imperator Valator IV (“de grote”) veroverd grote delen van Northwest Faerun in naam van mensheid vanuit Baldur’s Gate.

1491 DR [-278]: Imperator Valator IV stelt de Common Law of Northwest Faerun in voor zijn veroverde gebieden.

~~1503 DR [-266]: Valator IV sterft. Baldur’s Gate burgeroorlog. Stichting van de Lord’s Alliance in Northwest en West Faerun.~~

1669 DR [-100]: Uwiphyx wordt geboren.

1736 DR [-33]: Hagrid de Mens de Mens wordt geboren in Thundertree.

1739 DR: [-30] Vulkaan Hotenow barst uit en vernietigd Thundertree en nabije gehuchten en boerderijen. Inwoners van dit gebied vluchten naar Neverwinter en omstreken. Begin tweede orc invasie van Northwest Faerun.

1745 DR, de Petasum organisatie wordt vernietigd door de Lord's Alliance

1750 DR [-19]: James Demesis wordt geboren in Silvermoon.

Scipio, zoon van Pompeus, wordt geboren in Leilon

1764 DR [-5]: Gundren Rockseeker begint zijn zoektocht naar de verloren Phandelver mijn

1768 DR [-1]: Gundren, Tharden, en Nundro Rockseeker vinden de verloren Phandelver mijn

1769 DR [0]: Groep van droep begint hun avontuur op zoek naar de verloren mijn van Phandelver in opdracht van Gundren Rockseeker.

1769 DR [+0,2]: verloren mijn van Phandelver wordt ontzet van de Zwarte Spin. Gundren en Tharden Rockseeker beginnen de restoratie van de Phandelver mijn.

1769 DR [+0,5]: Valerian Winterian, lord van Neverwinter, sterft. Bardus Vellios wordt custodian van Neverwinter. Edmund Winterian wordt to-be Lord van Neverwinter

1770 DR [+1]: Hagrid, Uwiphyx, en compagnie verslaan Venomfang de draak en ontzetten Thundertree.
Hans Bimmer

Hans Bimmer in 1770 DR

Pardesh Arcan

Hans Bimmer was a male human mage operating in the region around Triboar in Northwest Faerun in the 18th century DR. He was a senior mage in service of the Lord's Alliance and high mage of Triboar in 1770 DR. Though employed by both the Lord's Alliance and Triboar city, Bimmer's ultimate loyalty laid with the Padesh Arcan, an ideological scholarly organisation that promoted the learning of magics and the world.

Aside from his wizardry skills, Hans Bimmer was an expert potion brewer and curator of animal components with arcanic properties. He also liked to paint in his free time. As a high official of Triboar, he had various roles in ceremonies and festival games, such as being a judge in Triboar's pumpkin contest.

The Wizard encountered the Groep van Droep in early autumn of 1770 DR, and tasked them to retrieve several valuable components from an antlion nest in the region.

Hans Bimmer was usually calm-spoken with a deep voice. He often fidgeted with his hands, rubbing them in a cleaning fashion. Bimmer had a moderately fat build, but nothing unhealthy. He often squinted somewhat when looking at people or objects. He has a full beard that he keeps well kept.

Hans Bimmer is friends with Esmagh and planeswalker Zum.
Netherian Elven Empire

The Netherian Elven Empire was a loosely-organized empire spanning most of Northwest Faerun and part of North Faerun. Its population consisted mostly of Elves, but also housed Human tribes, Hafling villages, and Dwarven cities. Its Capital was the city of Silvermoon.

## History

The Netherian Elven Empire has its roots in the ancient days of the current Era of Divinic Retreat, where Northwest Faerun was almost completely covered in forest and inhabited by various nomadic tribes and small settled tribes. The longliving elves were some of the few who could quickly navigate and survive reliably in the endless forest expanse, making them the most effective traders and communicators between these tribes.

Over the centuries, the idea of centralisation began to float among the elves. This allowed them to pool their knowledge for the greater good. With the settlement of Silvermoon, this idea was realised. The immense forests had begun to dissappear somewhat as more tribes of humans and halflings began to settle and switch from a nomadic lifestyle to an agricultural one. The Elves of Silvermoon began to conquer and colonize these outlaying territories, and they established a system of tributaries where the various towns would provide food and raw resources to Silvermoon in exchange for protection, trade, and knowledge.

This system expanded over the centuries, expandings Silvermoon's dominion as far as the Sword Coast in the west and the Anauroch Desert in the East. The Netherin co-existed with the Bardulur Dwarven State in relative harmony, although there were tensions as the Bardulur claimed cultural sovereignty over all dwarves living in the Empire.

The 13th century was considered to be the high-point of the Empire's influence, having been relatively unopposed for centuries. Historians claim this peace left the Empire decadent and unprepared for the following centuries.

In 1360 DR, Northwest Faerun was invaded by Orc and Goblinoid hordes from the south and southeast. While the Elven militias of the Empire were highly skilled and trained, there were simply vastly more invaders than defenders, and the outer edges of the Empire were overrun and plundered and razed to the ground. Immideatly following the death of the Orc Warprophet, the invaders resolve fractured and splintered in a thousand different clans and tribes. While the Imperial troops tried reconquering their lost lands, they failed to effectively resettle the lands.

A century later, in 1480 DR, Imperator Valator IV of Baldur's Gate launched a campaign of conquest of West and Northwest Faerun. Openly challenging the Orcs to war, he lured them into his effectively organised armies who crushed the unorganised Orc hordes. Valator marched northwards along the coast, and settled a string of walled cities that could defend against the horde in a way that the towns of old could not. Again, the outlaying western territories of the Empire were overrun and integrated in the newly emerging feudal Lord's Alliance.
Turmish

Turmish is a kingdom located in central Faerun. The kingdom was known for its many dwarven cities and stronghold, al well as its high level of urban development. The capital city of Turmish was Alaghôn, which was also the eastern end of the Golden Road connecting it to the western city of Baldur's Gate.

## Overview

Turmish is a feudal kingdom in central Faerun, having coasts on the great Sea of Fallen Stars and the calmer Afritan Sea. Turmish is surrounded by somewhat gentle mountain ranges, cliffy coasts, and hill ranges. These mountain ranges surrounded the great Turmish plains, which was essentially a vast river bed flowing towards the Sea of Fallen Stars. At the exit delta laid the kingdom's capital, Alaghôn.

Turmish had a divided population of mostly humans and dwarves. Humans worked the agricultural fields surrounding the riverbeds, and worked the trade routes and the harbors. The Dwarves mostly dwelled in their mountain strongholds, and provided much of the industrial labor.

The head of state was the King or Queen, who was also always the Duke of the capital, although that was mostly a formality. The other cities and towns were strictly ruled by Dukes and Counts, who pledged loyalty to the crown.

Turmish mostly held an isolationist agenda, having easily defendable natural borders and many resources within these mountain walls. Although Turmish was a favorable trading partner to other realms such as Tethyria, Cormyr, and Damara, it never much meddled in territorial expansions or conquest. That wasn't to say that Turmish was a pushover, as it had a large professional army and regularly sent armies and emmissaries to deal with perceived threats to its national security.
Valator IV

- The great conquerer

- Tristan Favianson Valator (Brother)

- Rijanus Edmundson Valator (Son)

- Favia Edmunda Valator (Daughter)

**Edmund Favianson Valator** the fourth was a human who lived from autumn 1449 to spring 1492 DR. He was often known simply as **Valator IV** or **Valator the Great**. He received this fame for his strong and prosperous reign over the city-state of Baldur's Gate from 1455 untill his death, and his conquest of west and northwest Faerun in the later years of his life. He is also famed for his introduction of the Common Law of Northwest Faerun and the establishment of the Lord's Alliance, Northwest Faerun's de facto government to this day.

## Conquests of Northwest Faerun

After decades of decay of the Netherin Elven Empire in the north due to the losses endured during the first orc invasion of Northwest Faerun, Valator IV decided to expand the influence of Baldur's Gate. With the collapse of the Bardulur Dwarven State and the weakened position of the Netherin, the rich North was left relatively undefended.

Plans for the invasion and subsequent colonization were circulating as early as 1469 DR, a time when Baldur's Gate was in economic recession due to plague and attacks of monsters and beasts. A decade later, in 1479 DR, Valator had mustered a vast army and eager frontier settlers for what was to become his life work. The company set out over land north and started to systematically conquer and settle new lands towards the north.

In 1480 DR, the army had reached the old borders of the Netherin of the North. Encountering relatively little resistance, many cities and villages of the Netherin were besieged, conquered, plundered, and sacked. Over the ruins of the conquered lands quickly rose new human outposts.

This effort took many years. The Netherin were caught by surprise at first, but quickly started to defend themselves and retalliate. A guerrilla war toiled Valators army and resolve, as years after years were spent trying to advance to the Elven capital: Silvermoon.

This great Elven city proved too much for Valator. After besieging the city for 2 full years, the morale of Valators armies were at an all time low. Silvermoon had stacked up on resources, and had many ways to generate new foodstuffs.

In the spring of 1492, Valator eventually died in this siege after partaking in a battle near the Menzis river.

During his conquests, he laid out an elaborate will to secure his conquered lands in the name of the newly emergent Lord's Alliance.

## Legend

His many great deeds made Valator IV a legendary hero for humanity, and a scourge for other races. Despite this, the Elven that suffered so much due to him recognised his great tactical insight and military prowess, remarking that such skill was rare to see in a human.
Casandra Sapphire

Casandra Sapphire is a notable politician from the Labour Party

***Offices Held***

Prime Minister of the United Kingdom ( December 24th 2017- January 12th 2018)

Leader of the Labour Party ( December 24th 2017- January 12th 2018)

Mayor of London ( November 28th 2017 - December 24th 2017 )

MP for Brent Central ( June 8th 2017 - Present )
Akana Zilversteen

Akana Zilversteen is a middle-aged dwarven female who operated in Faerun as from the 16th century. She acquired fame as she leads the 1770 DR dwarven crusade to reclaim the sealed city of Valabar in Northwest Faerun. It is rumored that she is a descendant of the last king of the Bardulur Dwarven State, and as such she could break through the enigmatic barrier surrounding the sealed city.
Thundertree

Thundertree was a small town located in Northwest Faerun, between Neverwinter, the Neverwinter woods, and the vulcano Mount Hotenow. It was also located near the river Mirar. The town was destroyed by a violent eruption of Mount Hotenow in 1740 DR.

## History

Thundertree was founded as a lumber and agricultural town in the 15th century DR, although the region harbored human settlements long before then. The town was under protection of Neverwinter.

Until 1740 DR, the town prospered from its lumber and agricultural industries. Most of this produce was traded to Neverwinter.

In 1740 DR, the town was abandoned during the eruption of Mount Hotenow, that caused the region to become uninhabitable for a while. After its abandonement, the young dragon Venomfang settled in the now-ruins of the town.

In 1770 DR, the town had been overtaken completely by plantgrowth, blights, and zombies. Venomfang's presence also attracted several dragon worshippers. Interim Lord Vellios of Neverwinter had enough of the abandoned town in his backyard, and initiated a re-colonization campaign, starting with the removal of hostile elements. For this, the Groep van Droep was hired to slay Venomfang. The adventurers succeeded in this task, and by fall of 1770 DR, settlers were encouraged to rebuild Thundertree.

## Inhabitants

Several people and creatures habited Thundertree over the decades of its existence.

* Hagrid de mens de mens, a human adventurer who was born in Thundertree and fled from its destruction at a young age. In 1770 DR, he delivered the killing blow to Venomfang.
* Berkamentus, a prominent human wizard in the early years of the 18th century DR. His current whereabouts are unknown.
* Reidoth the druid, a human druid from the Neverwinter Woods who kept an eye on the ruins of Thundertree during its abandonment.
* Venomfang, a young green dragon who ruled over Thundertree and its surroundings from 1740 to 1770 DR.
Garvin Neely

The Right Honourable Sir Garvin Neely is a Notable politician from the Conservative party.

***Titles:***

Leader of the Opposition (September 14th 2017 - November 28th 2017 )

Leader of the Conservative Party (September 14th 2017 - November 28th 2017 )

Shadow Foreign Secretary ( December 15th-Present )

Shadow Secretary of State for Justice and Lord Chancellor (September 14th 2017 - November 28th 2017 )

Shadow Secretary of State for Education and Science (September 14th 2017 - November 28th 2017 )

Secretary of State for Education and Science ( May 1st 2017- June 16th 2017 )

Member of Parliament for North Thanet (May 1st 2017- November 28th 2017 )

Knighthood ( October 31st 2017- Present )

***Notable Documents:***

Conservative party Manifesto ( November 2017 election )

https://docs.google.com/presentation/d/17ZH9L8yf\_6zB0uW69DBvgYmgs1l8fBs0JEWP-zmC1wo/edit#slide=id.g8dcdc8c27b\_10\_56https://docs.google.com/presentation/d/17ZH9L8yf\_6zB0uW69DBvgYmgs1l8fBs0JEWP-zmC1wo/edit%23slide=id.g8dcdc8c27b\_10\_56
Josef Bolen

Josef Bolen in 1770 DR

- Unknown cousin(s)

- Elsa Singh (Greatniece)

Josef Bolen is a human male living in Yatar, who works as a miller and field operative of the Harpers Organisation.

## Description

Josef Bolen is a older adult human male with somewhat long silvering grey hair and blue eyes. His face is long and has slightly hanging cheeks. His default expression is somewhat frowning. He talks hushedly and with a drawl. When the Dappere Dobbelaars met him, he wore a brown-red trenchcoat and a grey fedora hat.

Bolen seems to be impatient with people that don't follow or interrupt his explanations. He seems to have paranoid tendencies towards the Witte Wolven and the goons of Johnny de Mar, as he fears to be found out to be a Harpers agent spying on the people of Yatar. Bolen also swears regularly.

## Overview

### Encounter with the Dappere Dobbelaars

The Dappere Dobbelaars were sent to Bolen by Jacqueline Thistle, Harpers coordinator in Triboar, to search for Sister Garaele, a fellow harper agent who was missing. While Bolen was informed of the arrival of the adventurers, he apparently did not get descriptions or did not particularly care. He described the adventurers as a "crack-team of commando's".

Eventually warming up slightly, Bolen informed the adventurers of the current state of affairs in the town, that the Witte Wolven had taken over control of the town to protect it from invaders, but Bolen suspected that a shady deal was in place to extort the locals. He also offered the adventurers access to his cellar to use as a safehouse. He also informed the adventurers that his greatniece Elsa Singh ran the local apothecary in case they needed medications.
Ampheel

*Return to places*

Dessurin's plains

Half Elves (10%)

Dwarves (2%)

Halflings (2%)

Other (1%)

Antlion extracts

Ampheel is a town in in the southern lands of Northwest Faerun. The town was known for its agricultural and husbandry practices, and the windmills and waterwheels that were used in the town's industries.

## Economy

The primary trade of Ampheel was growing food for Leilon, Neverwinter, Thornhold, and Triboar. Alongside this, many animal products were traded as well, such as wools and poultry products.

One of Ampheels specialties was Antlion herding, which provided potent magical components which were popular in Neverwinter and Silvermoon.

## Notable locations

* The **Horseshoe fountain**, a horseshoe-shaped water basin with fresh drinking water pumped from the Mountainsweat Stream.
* The **Slughorn Tarvern**, a popular tavern near the town's bridge over the Mountainsweat Stream.
* **Mother Gothal's Inn**, a quaint inn kept by the elder Halfling Mother Gothal. Town's favorite pub.
* **Sester's**, a shady and cheap but sizeable tavern.

* **Amakile's Flowers**, an in-house shop for special Flower essences
* **Hagala's Antlion Stables**, a farmstead specialising in Antlion animal components.
* **Selember's Stables**, a stable-complex for all animal needs.
* **Laughing Bandit weapons & wares**, a local arms store.
* **Ulvin's Workshop**, a woodworking shop & smithy. Kept by Ulvin the Old.
* **Shrundelar's Secrets**, a lore- and spellstore.

## Legends & Lore

The spirit of Amphail the Just is said to wander around at night, keeping the town safe.

After Brutmuri Staalkop and his company passed through several weeks ago, the dwarven leader dropped a book in the town's well. After that, many townfolk have dissapeared into the well to never be found again.
Metoos

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Homebrew

The following Rules are improvised homebrew systems to hopefully enhance the player experience.

## The Sprint

Sprint is a whole-turn action. Sprinting consumes an entire turn and replaces movement.

Using Sprint grants 4x your base walking speed, provided it is used to move in a straight line forward.

## Banking

Banking is a system where the player can deposit wealth into a secure space, where its money is used to invest in companies and enterprises to generate interest.

A player has a 'home-bank', the bank location where their account is kept. This is usually the town or city where they started out, unless explicitly stated different.

Depositing and withdrawing from this home-location is free and unlimited.

Depositing and withdrawing from another banking location costs 20 gold pieces in administrative fines, and is limited to 1000 gold pieces of worth.

Every half year, an interest is paid out. This is usually 1d4% (depending on circumstance) of the current account value.

## Spell creation

Players can create their own spells to further flavor the game. The new spells have to be checked by the DM before creation, and are subject to change as the DM sees fit. The following prerequisites apply for spell creation:

1. For every level of spell, the player has to use 200gp worth of quality paper and quality ink and spend 8 hours per level of spell created. These costs are halved for spell schools.
2. Only Players of level 5 or higher, and with a magical background, can create own spells.

## Spell scroll usage

Instead of the regular rules for spell scroll casting, anyone who can read and speak the common language can cast magic via a spell scroll. For those whose spell is not on their spell list, they must make a check using their spellcasting modifier (or INT, otherwise) of DC (10 + spell level). On succes, the spell is cast and the spell scroll crumbles into dust. On a fail, nothing happens.
Tresendar Manor

Tresendar Manor is a fortified manor on the outskirts of Phandalin, a town in Northwest Faerun. Abandoned for centuries, it is now the base of operations for entrepreneur Halia Thornton.

## History

According to folklore, the manor was constructed by Tresendar family, who were settlers in the campaigns of Valator the Great during the late 15th century. They re-settled Phandalin after it was destroyed during the first Orc invasion of the 14th century.

The manor fell to ruin after the head and first heir of the Tresendar family were killed during a goblin raid on the village in the early years of the 18th century DR. The manor and the lands of Phandalin were supposedly inherited by a relative of the Tresendars, a Count in West Faerun. After this Count never showed up to claim the village, a local government of democratic townmastership was installed in Phandalin. The manor was expensive to maintain, so nobody bothered. Over the decades, parts of the fortifications and walls of the manor were salvaged and repurposed for construction in the village.

After a few decades of decay, the cellars of the manor were used by the Roodbaarden ruffians and their leader Iarno "glassstaff" Albrek in command of Nezznar the Black Spider. The Black Spider paid these ruffians to scare off local adventurers so he could search for the lost Phandelver Mine uninterrupted.

In the early summer of 1769 DR, the to-be adventurers group Groep van Droep arrived in Phandalin and decided to oust the Roodbaarden ruffians and free the village of the bullies. Hagrid de mens de mens set fire to the remaining roof of the Tresendar manor by bombarding it with fire arrows, further destroying the remains of the manor.

After the adventurers party liberated the Phandelver Mine, and that mine was reopened by Gundren and Nundro Rockseeker, local entrepreneur Halia Thornton bought the hill and the remains of the manor, and began to reconstruct it for herself.

This endeavour was partially complete in the late summer of 1770 DR. By this time, the manor served as the administrative headquarters of the Phandelver Mine, of which Thornton had become a major shareholder. A trolley system now connected the manor to the entrance of the mine.
Zhentarim

*return to factions*

The **Zhentarim** or the **black network** was a plutocratic alliance of many entrepreneurs, investors, companies, and manufacturers with the goal to establish a monopolistic megacorporation in which the Zhentarim would the preferred company to trade with, regardless of the circumstances. The network gave its customers access to a wide variety of goods and services that would otherwise be difficult or illegal to obtain, as long as they pledged fidelity and paid the prices of the network.

## Operations

While a popular term, "The Zhentarim" did not really exist. The term "black network" was more accurate, but also less powerful. The Zhentarim often operated as a local family, in which favors were the most powerful currency of them all. As a member of the Zhentarim, one could call in enormous amounts of help. What form this help took, was very flexible. For one, it could mean a pure fiscal loan. For others, it could be political favor. These favors from the Zhentarim were not free, of course. It was expected to return the favor and help new members of the 'family' once you were in a position to do so.

While decentralised, the Zhentarim did operate in a hierarchy, loosely determined by one's income. The heads of large corporations held disproportionate amounts of sway within the greater organisation, often indebting smaller members to the point of practical indentured servitude to repay their loans. These 'heads of the pack' oversaw the general quality of service that the members of the black network provided. If pleased, the heads of the pack could award a Zhentarim seal of quality, a brand that was highly prized.

Member companies often worked together to establish a favorable economic environment for all of them. This practice often included price-fixing, monopolising, and backroom dealing.

## Members

While grossly incomplete, the following corporations, organisations, or people had association with the black network.

### Organisations

These organisations were part of, or held association to, the black network:

* The Phandelver mine in Phandalin (alledged)
* The Miners Exchange in Phandalin
* The Petasum Guild in the Yataran hills
* The White Wolf mercenary band of northwest faerun. (alledged)

### People

These people were part of, or held association to, the black network:

* Entrepreneur Halia Thornton
* Guildmaster Mr. Petasum
Gundren Rockseeker

- Entrepreneur

Gundren Rockseeker is a male dwarven miner and entrepreneur. He was a prospector and chief executive of the Phandelver Mine as of 1769 DR, alongside his brother Nundro Rockseeker and human entrepreneur Halia Thornton. Gundren was a friend and employer of the Groep van Droep on numerous occasions.
Bardulur Dwarven State

The Bardulur Dwarven State is a fallen kingdom realm in Northwest Faerun with the dwarven city Valabar as its capital. The kingdom was known for its high level of craftsmanship and artisinal products. It was a rival of the Netherian Elven Empire. The kingdom collapsed as its capital Valabar was sealed away from the world by an enigmatic energy barrier in 1360 DR. Due to the uniqueness of this event, and the prosperity of the state, both the city of Valabar and the Bardulur State became legendary and almost holy in the eyes of Faerunian dwarves, with many crusades launched to break through the barrier and restore the greatness of the Bardulur State.

Its above-ground lands, including the dwarven city of Mirabar, became parts of the Lord's Alliance following the conquests of Imperator Valator IV in the early years of the 16th century DR.

In 1770 DR, another crusade was launched to reclaim the sealed city. This crusade was launched from the kingdom of Turmish and was led by supposed-heir of the last king: Akana Zilversteen.
Natah

*Return to People*

- Groep van Droep

Natah is an elven spore druid operating in Northwest Faerun. As an investigator of the Spore Tribe, Natah is searching for the deity Psilofyr. He is also an adventurer in the Groep van Droep.

## History

### Early life

At a young age, Natah became initiated in the Spore Tribe of the High Forest of Northwest Faerun. He received extensive druidic teachings from the tribe elders.

### In search for Psilofyr

*More information: Groep van Droep*

At some point in his life, Natah ws given the quest of finding the mycelian god Psilofyr to pay respect to it in name of the Spore Tribe. This eventually led him to Neverwinter where he encountered the Groep van Droep. Seeing that this adventuring party could help him achieve his goals, he aligned himself with them.

Travelling with the Groep van Droep, Natah helped with the raid on the Tower to the Sun camp. This led him to the small village of Phandalin and eventually the busy city of Triboar.

## Personality

Natah is a very reserved and calm elven male that often observes the situation thoroughly before acting. Natah is a believer of justice for all, and rarely makes presumptions about something. He also enjoys the occasional practical joke, conspiring with James Demesis against the other members of the Groep van Droep.

### likes, hobbies, and interests.

In his free time, Natah can often be found scavenging around in nature, trying to collect floral, fungal, and faunal specimens for his collections and to brew potions with. Natah also enjoys taking extensive walks through nature.

### Dislikes

Natah has a disdain for hunting and trapping practices often employed by humans. Natah also fears the further decline of nature in Northwest Faerun, as mostly humans have severely impacted the regional ecosystem over the last centuries.

### Goals

Natah's goal is to find the deity Psilofyr and honor it in name of his tribe. He also wishes to see more of the world outside of the High Forest.
Places

This is an overview of all major places in the region of Northwest Faerun in the main Dungeons and Dragons campaigns.

For topografical places, see regions.

For other parts of Faerun, see Faerun.

For the planet, see Toriél

For other realms, see Planes of existence.

## Metropolises

Metropolises are the crown jewels of civilization. These great cities often form seats of regional power and provide almost every service imaginable.

* Neverwinter city
* Silvermoon
* Deepwater
* Baldur's Gate (West Faerun)

## Cities

Cities are major urban locations sustaining advanced industries and housing many inhabitants

* Leilon
* Luskan
* Mirabar
* Triboar
* The Ten Towns

## Towns

Towns are minor urban locations that provide raw materials for larger cities. Towns often thrive on agriculture, animal husbandry, and natural resources.

### Central lands

* Phandalin
* Thornhold
* Thundertree
* Lonesaddle
* Conyberry
* Corin

### West lands

* Berish
* Irondale
* Pineshear

### North lands

* Blackfort
* Rochbas
* Raven's Rock
* Morgur's Mound
* Grassroads

### East lands

* Britsmore
* Settlestone
* Menzoberran

### South lands

* Yatar
* Ampheel
* Surflod
* Starhew

## Locations

Locations are noticable landmarks, but not necessarily inhabited

### Central lands

* Bonzu cave
* New Phandelver Mine
* Ashes End
* Old Owl well
* Wyvern Tor
* Tower to the sun
* Cragmaw castle
* Mt. Hotenow

West lands

### North lands

* sealed city of Valabar

East lands

South lands
Excalibur

Excalibur is a sentient magical greatsword currently in the possession of adventurer Hagrid de Mens de Mens. Excalibur was discovered to be hidden in a mysterious obelisk sitting on a small island in the Moor of Dead Men. As of 1769 DR, Hagrid and Excalibur are inseperatable, and have fought many foes together.

## Overview

The enigmatic obelisk in the Moor of Dead Men was infamous in the Lord's Alliance, as it was supposedly immovable, and it seemed to give of fiendish energies. It was, however, covered in emeralds and rubies that seemed quite valuable. Superstitions kept people away. In the summer of 1769 DR, Phandalese merchant Halia Thornton tasked the Groep van Droep to see if they could somehow get the rubies from the obelisk, or maybe retrieve the entire obelisk.

Adventurers Uwiphyx, Hagrid de Mens de Mens, and Dei Wolfrunner tried to topple the obelisk, a task which Hagrid miraculously succeeded. The Obelisk shattered, and from it arose a fiendish ash monster that started attacking the adventurers and eventually claimed the lives of co-adventurers Bonzu and Grimduhr.

In the ruins of the Obelisk, the adventurers found Excalibur, a sentient magical greatsword that proved to have quite a bombastic personality, announcing Hagrid as the new King of the land. Excalibur also proved to be an excellent weapon, inflicting considerably more damage to undead creatures than a regular weapon could.

As the year progressed, Excalibur became more tame and grew more quiet. It would still speak when spoken to, but would stop wildly announcing Hagrid's glory and supposed Regal status.
Uilberen Troupe

The Uilberen Troupe is an adventuring group operating in Northwest Faerun around 1770 DR.

## Overview

The Uilberen Troupe consists of 5 adventurers that came together in pursuit of money and adventure. In 1770 DR, the troupe had arrived in Triboar, where they cleared up a problem with the city's aquaduct, and where they fought the Dappere Dobbelaars in a tournament during the city's pumpkin festival.

Following the tournament, party member Tanye Runelen invited James Demesis and the rest of the Dappere Dobbelaars to party together in the Steigerende Satyr Tavern in Triboar.

The members of the troupe were:

* (M) Half Orc Barbarian **Hector Bolbek**. Muscular build with green-brown skin. Has a charming moustache. Talks in a clean, deep voice. Is quite proud and hates being defeated. Hails from an unknown village in West Faerun.
* (F) Kenku Cleric **Clicky**. Dark blue feathers with her head having purple feathers. Has many decorative necklaces. Talks very little.
* (M) Dwarf Monk **Turi Unter**. Has an very stout build, being described as a 'cubic metre of dwarf'. Talks in a gruffy deep voice. Hails from the kingdom of Turmish in central Faerun. Possibly an alcoholic.
* (F) Red Dragonborn Rogue **Verthica Phloxeviresq**. Large build. Has a small piercing on her chin. Talks rapidly and enthousiastically in a higher-pitched voice. Hails from the western parts of the Anauroch Desert in North Faerun.
* (F) Half Elf Sorceress **Tanye Runelen**. Party leader. Good-looking and gregarious. Shoulder-long blond hair with a single string of emerald hair-beads. Hails from the city of Luskan in Northwest Faerun, and has family in Silvermoon.
Neverwinter compendium Wiki

**Welcome to the Neverwinter compendium Wiki!**
This wikia is dedicated to chronicling the behind-the-screen information of TheDubbelfris's Dungeons & Dragons campaigns

Please roam around for inspiration for your own RPG campaigns, or to check up on the progress of the campaign.

Be aware that this wikia might contain **spoilers** for **lost mine of phandelver**, the DnD starters campaign.

## Directory

A main overview of categories

* Regions
* Places
* People, also see category:characters
* Items
* History
* Factions
* Game sessions
* Homebrew game systems
* Adventurers party of campaign A1 & A2, Main wiki page: Groep van Droep.
* The current campaigns (B1) adventuring group: Dappere Avonturiers van Aldûn.
* The current campaign's main region: Tethyria. (Also: Aldûn)

## Idea list

The Idea List redirector (currently not in use)

## State of the wiki

Currently it is a process of adding the backlog of the previous campaigns and organising the wiki
Toriél

Toriél in an inhabited planet in the Material world. It was also commonly simply known as the world. It is the third planet from the sun. Toriél is the center of the cosmic planar wheel and the focus of various higher beings. The planet was inhabited by numerous sentient races, often vying and warring for dominance over the others.

## Overview

Toriél was a rotating terrestial habitable continental world, with three major continents separated by oceans. These continents are Faerun, Kara-Tur, and Callamir.

Toriél was orbited by 1 major moon and 2 minor moons. The major moon **Selune** was a centerpiece in Toriélian timekeeping and religion. Selune orbited Toriél in exactly 30 days, a period of time called a month. The two minor moons, **Kos** and **Ebo**, orbited elliptically and semi-polarly. None of the three primary moons orbits intersected with each other.

Toriél had an average day lenght of 24 hours, although this shifted through the centuries as the balance of power between order and chaos in the planar wheel resonated.
Survivor: Belize

***Survivor: Belize*** is the fourth season of **Ciande's Survivor Longterms**

## Twists

* **Four Tribes:** The season started with four tribes of four.
* **Genders at War:** The castaways were divided by gender. The women were on Lamanai and Xuxantunich, while the men were on Cahal and Nohoch.
* **Redemption Island:**
Zum

Planeswalker Zum in 1770DR

Planeswalker

**Zum** is a planeswalker who visisted Northwest Faerun from time to time. On Toriél, Zum is often seen trading magical items which they procured from either other merchants or from other realms of existence.

Zum attended the Triboar pumpkin festival in autumn of 1770DR, where they sold various magical items. Zum had at least one friend in Triboar, the city's high mage Hans Bimmer.

During the festival, Zum hinted to the Groep van Droep that they had travelled to the echoes of the world, among other places.

Zum is soft-spoken, and speaks in broken sentences. While talking, Zum makes frantic hand movements that correspond with his speech pattern.

While trading with the planeswalker, Adventurers Uwiphyx, Natah, and Gert noticed that Zum is extremely wealthy, having coffers filled with gold and bags with uncommon magic items laying around his tent-shop as if it was nothing.
DSI99H Implosion Warhead

### Effective Range

3 light minutes (missile variant), 2 light days (torpedo variant), 1 light year~ (strategic torpedo variant)

### Role

Long-range anti-spacecraft and anti-megastructure

## Description

The DSI99H is one of the most iconic weapons of the Dominion despite being invented later than many, due to its pure technological nature and extreme effectiveness.

The implosion warhead, owing to its name, solves the issue with explosive weapons being relatively ineffective against spacecraft due to their slow propagation and tiny effective radii regardless of actual total energy. Uniquely, this weapon causes an implosion of superhot accreted matter and blueshifted radiation towards the epicenter. While this still propagates at less than c, it acts as a prison around the target that they must fold out of to escape and an extremely deadly trap when combined with other weapons. It also disrupts most sensors to the point of uselessness.

This is achieved by rapidly converting the ambient dark energy of the target area into a cluster of dark matter, working as a gravitational weapon. The implosion effect happens as a result of the dark energy conversion which is actually a cascade effect caused by metastability collapse happening almost instantenously, while the resulting crushing gravity takes much longer to push everything to the epicenter.

As we know, gravitational weapons are useless against the Cassiel fields of Dominion spacecraft, therefore the main damage is from the particles and energy that rush towards the epicenter and the large quantities of heat released by the conversion itself, which give the sphere an orange glow like a star. It is noted that torpedo variants of the warhead can compress enough matter to form stellar black holes at the epicenter, and that all variants of the weapon are more effective in denser space, such as nebulae or artificially created particle fields. Some have compared this weapon to an inverse supernova.

As one would expect this weapon can be even more devastating against structures than spacecraft with the strategic variant being preferred for dismantling megastructures. Structures with a Cassiel field and strong defenses will likely survive the weapon so it is important to breach the defenses first.