Jukion

See also: Kyrevan's Dream Wiki and Core Worlds

Jukion's generic landscape

Jukion, also known as "The 1st" or the "Feyworlds", beeming with magic of the Sphere of Charms is a world characterized by its wild and verdant landscapes, teeming with life and magical essence.

## Inhabitants

The inhabitants of Jukion, known as Jukioners, exhibit a Fey soulshaping tendency, embracing traits reminiscent of whimsical and mystical fey creatures. Among the diverse races calling Jukion home are dwarvs, goblins, nagas, fey, dryads, and halflings. Many of these races have evolved from their origins in either Nevamörk or Vocatan, adapting to this rich environment of the prime plane over time.

## Subsidiaries and Magic

Jukion's influence extends beyond its borders, as it holds sway over the subsidiary planes of Vocatan and Nevamörk. Vocatan, an endless expanse of jungles, is inhabited by thriving fey creatures that thrive amidst unpredictable and enchanting wilds. In contrast, Nevamörk, a world reminiscent of the feydark and the underdark, boasts diverse biomes dominated by lava, fungal growths, and underground root canyons.

The magic of Jukion is governed by the Sphere of Charms, represented by a vibrant green hue that permeates the world and dictates the colour of the sky. Enchantment serves as the predominant school of magic, granting some Jukioners the power to wield innate spells of charm and fascination. Within the divine pantheon of Jukion, the Primal Gods align with a chaotic-evil disposition, while the Made Gods exhibit a lawful-good alignment. These powerful beings influence the world's fate and are often sought by races seeking to thwart the cataclysmic cycles brought about by the Primal Gods.

## Regions

Jukion comprises three known continents: Ilngard also known as Ellengarde, Svartwaelt, and Sahdamin. Ilngard, a lush and forested continent, features temperate biomes and is home to various races, including dwarvs dwelling originally in the central mountains. Sahdamin, with its mix of lush jungles and vast deserts, is inhabited mainly by snake races and other unique creatures of mostly reptilian and draconic descent. The third continent, Svartwaelt, experiences a warm and humid climate, featuring rain forests filled with overgrown insects and diverse avian life.

A dominant force in Jukion's history is the Kosheimer Empire, founded by the dwarven dynasty of "von Magdeburd". Despite its dwarven roots, the empire is xenophilic, accepting all races and cultures into its fold through peaceful or forceful vassalization and integration. Kosheim directly translated from Imperial means "Blackbird Realm" and its administrative and traditional capital lies within Magdeburg stronghold located in Aderheim (Core Realm) province. Various colonies of Kosheim extend across each continent, serving as vital sources of food during times of crisis, such as the year of new mist. These colonies have significantly mitigated the impact of these events, providing sustenance to the inhabitants of Ilngard.

## Cycles

Jukion's stability is often challenged by cataclysmic cycles, driven by the Primal Gods' chaotic and malevolent alignment. These cycles include the Mist of Ilngard, Solar Eclipse on Sahdamin and the Plagues that once ravaged Svartwaelt. Races across the world seek the aid of the Made Gods, aligned with a lawful-good disposition, in an attempt to stave off these devastating events.

See also: Kyrevan's Dream Wiki and Core Worlds