God Boons

To receive a boon, you must declare that your character is worshiping one specific god at the beginning of the session. You may then roll the Boon Rarity die. If you roll the highest value that die can produce (i.e. a 6 on a d6 or a 12 on a d12), you receive the Boon Effect as an invisible charm granted to your character. No magical means of detection can identify that your character has this boon, though a cleric of the god you worshiped can automatically identify the presence of the boon.

All boons last for one week after they are received, at which point they fade away regardless of if they were used or not. A boon also fades immediately if you roll to receive another boon at any time. Most boons also fade away when you have used them once, as specified in the Boon Effect.

## General Pantheon

##### Amaunator

* God of Law and the Sun, and responsible for all Time
* Boon Rarity: 1d12
* Boon Effect: While you have this boon, you can do one of the following:
* Gain advantage on a check made to find information in a legal document or similar documentation, as well as Persuasion checks made in the next ten minutes making use of the information gained in this way.
* Gain a +2 bonus on an initiative roll that has been called but you have not rolled for yet.
* Once you use the boon in this way, it disappears.

##### Chauntea

* Goddess of Agriculture, considered the contrasting companion to Silvanus
* Boon Rarity: 1d6
* Boon Effect: One casting of Purify Food and Drink.

##### Cyric

* God of Lies and Trickery
* Boon Rarity: 1d6
* Boon Effect: One casting of Friends.

##### Eldath

* Goddess of Peace
* Boon Rarity: 1d8
* Boon Effect: One casting of Sanctuary.

##### The Founder

* Deity of Endurance and Preparedness
* Boon Rarity: 1d6
* Boon Effect: One casting of Resistance without needing an action.

##### Gond

* God of Craft
* Boon Rarity: 1d8
* Boon Effect: Once as an action, gain a +3 bonus to one type of tool check for 24 hours.

##### Helm

* God of Protection
* Boon Rarity: 1d8
* Boon Effect: One casting of Shield, but it gives +3 to AC instead of +5.

##### Kelemvor

* God of the Dead and the Afterlife
* Boon Rarity: 1d6
* Boon Effect: One casting of Spare the Dying, but you can cast it as a free action.

##### Lathander

* God of Birth, Beginnings, and Dawn
* Boon Rarity: 1d12
* Boon Effect: One casting of the Light cantrip, but it has a duration of 1 minute and counts as sunlight.

##### Malar

* God of the Merciless Hunt
* Boon Rarity: 1d8
* Boon Effect: One casting of Snare.

##### Mask

* God of Thieves
* Boon Rarity: 1d12
* Boon Effect: For the next 24 hours, if you fail a stealth check, a sleight of hand check, or a thieves’ tools check, you can choose to add 5 to the roll, possibly changing the outcome. Once you use the charm in this way, it disappears.

##### Mystra

* Goddess of the Arcane and Lost Knowledge
* Boon Rarity: 1d6
* Boon Effect: One casting of Identify.

##### Oghma

* God of Knowledge and Academia
* Boon Rarity: 1d12
* Boon Effect: Gain proficiency in one skill or tool proficiency for ten minutes as a free action.

##### Selune

* Goddess of the Moon, Stars, and Navigation
* Boon Rarity: 1d10
* Boon Effect: As long as you can see the moon or stars for the next week, you know which way is north and can move normally in difficult terrain while moving using Travel Pace for traveling over long distances.

##### Shar

* Goddess of Night and Loss
* Boon Rarity: 1d8
* Boon Effect: Gain the ability to cast Bestow Curse once, but you may only use the first option for the curse bestowed (Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.).

##### Silvanus

* God of the Wilds, considered the contrasting companion to Chauntea
* Boon Rarity: 1d10
* Boon Effect: One casting of Animal Friendship.

##### Talos

* God of Storms and Natural Disasters
* Boon Rarity: 1d10
* Boon effect: As an action, choose to cast either thunderclap, gust or shape water.

##### Tempus

* God of War
* Boon Rarity: 1d10
* Boon effect: Once, you can add a +5 to your attack roll, after you have made the roll but before you know if it hits or misses.

##### Torm

* God of Courage, Duty, and Self-Sacrifice.
* Drenadine is aggressively monotheistic, and worships only Torm. They teach that each person who dedicates or lays down their life for a greater cause (as long as it’s not heresy, which is very, very broad for them) is acting in place of Torm, and becomes part of him.
* Boon Rarity: 1d12
* Boon Effect: One casting of Heroism, cast on self.

##### Tymora

* Goddess of Good Luck
* Boon Rarity: 1d10
* Boon Effect: You may cast Guidance once, but its casting time is 1 free action.

##### Tyr

* God of Justice
* Boon Rarity: 1d12
* Boon Effect: Once, you can force a creature to make a DC 15 CHA save as an action. If they fail, they must either answer your next question truthfully or not answer at all.

##### Umberlee

* Demonic Goddess of the Sea
* Boon Rarity: 1d12
* Boon Effect: One casting of tidal wave

##### Waukeen

* Goddess of Trade
* Boon Rarity: 1d12
* Boon Effect: For the next five minutes after activating this charm, you are able to communicate simple ideas to creatures that you do not share a language with, as long as those creatures speak a language and have an intelligence greater than 3. You also have a +2 bonus to Persuasion checks to sell or buy goods at a desirable price during this time. Once you use the charm in this way, it disappears.

## Elven Pantheon

##### Corellon Larethian

* Elven primary god of elves
* Boon Rarity: 1d6
* Boon Effect:  He likes elves living free, according to the sources I can find
* He gave elves souls that can be resurrected, idk what boon should go with that

##### Rillifane Rallathil

* Elven Goddess of Nature (Wood Elves)
* Boon Rarity: 1d6
* Boon Effect: One casting of Locate Animals or Plants

##### Solonor Thelandira

* Elven God of the Hunt (High Elves)
* Boon Rarity: 1d6
* Boon Effect: Can cast True Strike once as a free action (you still have to point).

## Orcish Pantheon

##### Gruumsh One-Eye

* Orcish God of War
* Boon Rarity: 1d8
* Boon Effect: For the next three days, you have to sleep or meditate two hours less than normal and have advantage on perception checks made while keeping watch overnight.

##### Luthic

* Orcish Goddess of Fertility and Healing
* Boon Rarity: 1d6
* Boon Effect: You can touch a creature to impart divine healing. You can either cure one disease afflicting them, or heal them for 5 hp.

## Draconic Pantheon

##### Asgorath

* Dragon Deity of Dragons
* Boon Rarity: 1d10
* Boon Effect: One casting of Calm Emotions. This boon may only be used by a creature with draconic blood (Dragonborn, Kobold, Dragon Soul Sorcerer, etc.) and only targets other creatures with draconic blood.

##### Bahamut

* Dragon God of Good
* Boon Rarity: 1d10
* Boon Effect: Choose one target that is hostile to you. For the next ten minutes, you have advantage on persuasion checks to convince this target to stop fighting you.

##### Tiamat

* Dragon Goddess of Evil
* Boon Rarity: 1d8
* Boon Effect: One casting of Cause Fear.

## Ancient Deities

##### Credence

* Ancient God of Mistrust and Conspiracy
* A god that fell out of favor a little over a thousand years ago. There are still some who cling to faith in Credence, making small offerings in private and in secret.
* Boon Rarity: 1d12
* Boon Effect: You can cast Enemies Abound once, but with the following changes:
* The spell lasts for 1 minute without the need for concentration, and you cannot dispel it at will. It has a DC equal to 8 + your Proficiency bonus + your Charisma modifier.
* The spell has a radius of 10 feet rather than a single target, and the radius must originate from yourself.
* When you cast the spell, you are considered a target within the radius and you automatically fail the save.

##### Jas

* Ancient Deity of Change and Deceit
* Boon Rarity: 1d10
* Boon Effect: One casting of Disguise Self.

##### Io

* Ancient Dragon Deity of Creation
* Boon Rarity: 1d12
* Boon Effect: One casting of Create Food and Water