Guy Hikari

## Portrayal

* 1
* 2
* 3
* 4

"*Ultraman! Tiga! Let me borrow the power of light!*"
—Transformation phrase for Spacium Zeperion[src]

"*Taro! Mebius! Help me bring the heat!*"
—Transformation phrase for Burnmite[src]

"*Jack! Zero! Give me something with an edge!*"
—Transformation phrase for Hurricane Slash[src]

"*Zoffy! Belial! Let me borrow the power of light and darkness!*"
—Transformation phrase for Thunder Breastar[src]
**Ultraman Orb** is an Ultra who hails from the Crusader′s Peak on Planet O-50 and the main protagonist of *Ultraman Orb*. Before becoming Orb, he was originally a humanoid alien named **Guy**. Sometime after arriving on Earth to stop the resurrection of the Lord Monsters, he would later adopt the Earth name **Guy Hikari** and live as a vagabond.

## Personality

Guy Hikari is a forward-looking man, always maintain a good tone through his interaction with other beings. He always introducing himself to them by telling them his name during his first contact with them. A kind-hearted and heroic being, he always saves other people from danger and helps them when needed.

However, his inability to leave someone to suffer on their own is Guy's one weakness. He felt extreme guilt, believing TBA was dead, that he sealed away Orb Origin and led him to believe that his presence would bring trouble into everyone's lives. The dark power of Ultraman Belial's Ultra Fusion Card caused him to wreak havoc each time he used it, having been traumatized from his loss of self-control. However, he managed to overcome this weakness thanks to Ayumi's help and the revelation that TBA had survived through her grand-granddaughter, restoring his confidence in Orb Origin ever since.

Guy and Juggler shared a complicated past. While the two would compete whenever given the chance, Guy and Juggler were once best friends who honored each other as warriors. Sadly, their relationship eventually deteriorated into a bitter feud from the very day the light of Orb chose him over Juggler. Even so, Guy cannot truly stop caring for his rival despite their fallout, and was thankful to him upon learning that Juggler saved TBA in the past. Nevertheless, Guy keeps an eye on his rival as Juggler proved himself a worst enemy as much as he is as a dependable ally.

Guy looks up on his senior Ultras with the utmost respect and sees it as an honor to fight alongside them whenever given the chance. Whenever he uses their Ultra Fusion Cards in his transformation sequences, he explicitly cries out to borrow their powers, which is make sense since the Cards are essentially part of their respective Ultra's light. The only Ultra whom he knows to fear is Ultraman Belial, whose powers he initially reluctant to use until he fully mastered it with Ayumi's help.

## Ultraman Orb

* Orb Origin
* Fusion Up
* Orb Trinity

* The First
* Orb Origin

**Origin The First**
 File:UMOrb-Orb Origin The First.png
Statistics
* **Height:** 10 m to 50 m
* **Weight:** 10,000 t to 50,000 t

Ability Parameters
* **Flying Speed:**
* **Running Speed:**
* **Jump Height:**
* **Underwater Speed:**
* **Underground Speed:**
* **Forearm Strength:**
* **Grip Strength:**

**Origin The First** is Orb's initial form when Guy became Ultraman Orb for the first time, possessing red and silver coloration. Following the events of *Ultraman Orb: THE ORIGIN SAGA*, this form evolved to more powerful, Orb Calibur-wielding Orb Origin.

Origin The First has the following abilities
* **Origium Beam**: Orb's Ultra Beam. The beam's firepower and size can be increased by opening his arm to the side while performing the technique. After evolved to Orb Origin, Orb retains the access for this ability, albeit more powerful than before.
* **Orb Boomerang**: Energy arrows with enough firepower to destroy a small Bezelb in one hit.
* **Orb Slicer Attack**: Orb can also enhances the firepower and damage of his crescent energy wave by pushing it with a flying kick to the point of it can destroy a massive asteroid in one strike.
* **Origium Light Ring**: Orb can project energy buzzsaws that can can through armor. This combat technique later improved into Origium Saucer upon evolving into Orb Origin.
* **Orb Spin Attacker**: Orb charges a large amount of energy around his body which then released in form of torrents of light projectiles that released to all directions.

**Appearances:** *Orb* Episode 23 (as a preview)

**Orb Origin**
 File:UMOrb-Orb Origin.png
"*Awaken: Orb Origin!*"
—Orb Calibur summoning announcement
Statistics
* **Height:** 50 m
* **Weight:** 50,000 t

Ability Parameters
* **Flying Speed:** Mach 8.5
* **Running Speed:** Mach 3
* **Jump Height:** 800 m
* **Underwater Speed:** Mach 2.5
* **Underground Speed:** Mach 2.5
* **Forearm Strength:** 87,000 t
* **Grip Strength:** 67,000 t

**Orb Origin** is Orb's original form upgraded from Origin The First. In addition of retaining its previous powers, the form now wields the Orb Calibur as his weapon of choice. Gai initially sealed this form away after believing that he had killed Natasha during the fight with Maga-Zetton until learning her survival through her descendant Naomi, whom helped him let go of his guilt and trust this form's power once again.

Orb Origin has the following abilities
* **Origium Beam**: Orb retains the use of his Origium Beam, though he rarely performs this technique in favor of the more powerful attacks provided by Orb Calibur.
* **Origium Saucer**: The upgrade of Origium Light Ring, which now blue in color.

Orb Calibur abilities
* **Weapon Summoning:** In addition of materializing alongside Gai whenever he transforms into Orb Origin, the Orb Calibur obeys Orb's summons as though it were alive.
* **Durability**: The Orb Calibur can withstand most devastating of blows, making it a suitable shield against attacks.
* **Calibur Shield**: Orb can form a powerful circular barrier with the Orb Calibur.
* **Energy Slash**: Orb Origin can envelop the weapon with white-colored energy to increase the damage from his blows with it as well as to access other techniques such as projecting crescent-shaped energy shockwaves to damage opponents from a distance or by delivering a blow strong enough to send an opponent flying via kinetic backlash.
* **Energy Counterattack**: As shown in the fight against Maga-Orochi, Orb can use the Orb Calibur to absorb his opponents' energy attacks which he accumulates around the weapon's blade before hurling it back at its sender via Energy Slash.
* **Calibur Wheel Cutter**: The roulette of the Orb Calibur can act as a circular saw to shred an opponent, where it glows white when its function is activated.
* **Orb Supreme Calibur**: By drawing a rainbow halo above himself, Orb charges a large amount of energy into the Orb Calibur which then unleashes a powerful, rainbow laser that can destroy even the strongest of opponents. A more powerful version of the technique which Guy uses against Maga-Zetton to reduce him into small atoms. Deployed in the same manner as the regular version, but with excessive amounts of power that it results in a city-wide explosion, with the beam slowly disintegrating the weapon before breaking apart once it reaches the Calibur Wheel.
* **Orb Supreme Calibur: Origium Galaxis**: The strongest known variant of the attack. With the use of 8 Ultra Fusion Cards in his possession, Guy summons their respective Ultra beams before drawing a circular halo above them and points the Orb Calibur at the opponent, prompting said beams to fire upon the target. Orb then completes their beams with his own beam attack, the Origium Beam, and combines them all into a more powerful beam that can even destroy Maga-Orochi and cause a city-wide explosion like an overpowered version of the attack.
* **Orb Flame Calibur**: A fire-based finisher. After setting the Calibur Wheel to its fire symbol, Orb conjures a ring of fire via the weapon which he hurls at the opponent, trapping them within a circular fire barrier and leaving them open to energy slashes that not only cut the construct, but also severely damage the opponent, causing them to explode.
* **Orb Water Calibur**: A water-based finisher. After setting the Calibur Wheel to its water symbol, Orb brings his opponent into a pocket dimension of water with himself before trapping them in a whirlpool, leaving them open to energy slash attacks.
* **Orb Ground Calibur**: An earth-based attack. After setting the Calibur Wheel to its earth symbol, Orb slams the weapon to the ground, releasing energized fissures in a circular formation that strikes the opponent.
* **Orb Wind Calibur**: A wind-based attack. After setting the Calibur Wheel to its wind symbol, Orb creates a powerful tornado by swinging his sword in a circular motion.

**Appearances:** *Orb* Episodes

* Spacium Zeperion
* Burnmite
* Hurricane Slash
* Thunder Breastar
* Lightning Attacker
* Emerium Slugger

**Spacium Zeperion**
 File:UMOrb-Orb Spacium Zeperion.png
"*Ultraman! Ultraman Tiga! Fusion Up! Ultraman Orb: Spacium Zeperion!*"
—Spacium Zeperion's transformation announcement
Statistics
* **Height:** 50 m
* **Weight:** 50,000 t

Ability Parameters
* **Flying Speed:** Mach 6.5
* **Running Speed:** Mach 2.5
* **Jump Height:** 1,000 m
* **Underwater Speed:** Mach 2
* **Underground Speed:** Mach 2
* **Forearm Strength:** 85,000 t
* **Grip Strength:** 65,000 t

**Spacium Zeperion** is Orb's primary Fusion Up form accessed through the use of the Ultraman and Tiga Fusion Cards.

Spacium Zeperion specializes in energy-based attacks. The form's quirk is the ability to tap on either enhanced speed of Tiga's Sky Type (which causes his purple marking to glow) or enhanced strength of Tiga's Power Type (which causes his red marking to glow) to temporarily improve his paramenters.

Spacium Zeperion has the following abilities
* **Sparion Beam**: Spacium Zeperion's Ultra beam derived from Tiga's Zeperion Beam and original Ultraman's Spacium Beam.
* **Sparion Light Ring**: As with his Orb Origin form, Orb Spacium Zeperion can form buzzsaw-like energy ring that can cut through things, though the technique technically derived from Ultraman's Ultra-Slash ability.
* **Sparion Light Ring (Oversized Ver.)**: The projectile can be charged into Orb's own size to increase the damage.
	+ **Sparion Light Ring (Shuriken ver.)**: Smaller version of the projectile that can be rapidly thrown like shurikens.
* **Sparion Slash**: Crescent-shaped energy arrows based on Ultraman's Slash Beam and Tiga's Hand Slash.
* **Sparion Shield**: Energy barrier to defend against attack. The barrier can also be shaped into a mirror to deflect incoming energy beams back to its sender.
* **Orb Shower**: Conjuring streams of water to put out flames. Based on Ultraman's Ultra Water Current.
* **Shutdown Protect**: Conjures a stream of blue energy which he then splits with both hands to form an energy bubble around the target.
* **X-Ray Vision**: To see through objects. Based on Ultraman's Fluoroscope Beam.

**Appearances:** *Orb* Episodes 1-9, 11, 14, 16, 18, 20, 25

**Burnmite**
 File:UMOrb-Orb Burnmite.png
"*Ultraman Taro! Ultraman Mebius! Fusion Up! Ultraman Orb: Burnmite!*"
—Burnmite's transformation announcement
Statistics
* **Height:** 50 m
* **Weight:** 50,000 t

Ability Parameters
* **Flying Speed:** Mach 11
* **Running Speed:** Mach 2.7
* **Jump Height:** 900 m
* **Underwater Speed:** Mach 2.4
* **Underground Speed:** Mach 3
* **Forearm Strength:** 100,000 t
* **Grip Strength:** 70,000 t

**Burnmite** is Orb’s second Fusion Up form accessed through the use of the Taro and Mebius cards. This form specializes in fire-based attacks.

Burnmite has the following abilities
* **Stobium Burst**: A destructive fireball attack with enough firepower to dispel Maga-Pandon's fire shield. The technique is based on Ultraman Mebius' Mebium Burst.
* **Stobium Beam**: Orb Burnmite's fire-based Ultra Beam based on Strium Beam and Mebium Shoot.
* **Stobium Dynamite**: Orb Burnmite's finisher where he envelop his whole body with flames before rushes to grab the opponent and self-destruct, severely injured, if not outright killing them as he reforms at safe distance. The technique is based on Taro's Ultra Dynamite and Mebius' (Burning) Mebium Dynamite.
* **Fire Infusion**: Orb Burnmite can infuse his limbs to perform following techniques:
* **Stobium Counter**: Also known as Stobium Knuckle. Orb Burnmite charges the opponent from the air with fire-infused fists thrusted forward, injuring them.
	+ **Stobium Counter Zero**: A variant of the same technique which deployed on the ground at a close range and uses a single fiery fist instead of two.
* **Stobium Foot**: A fire-infused kick. Can also be deployed while sliding on the ground, producing many sparks.
* **Stobium Dynamite Kick**: Orb Burnmite performs multiple flips mid-air before landing fire-enhanced kick which explodes upon impact on the opponent. True to its namesake, its explosive power is on par with Stobium Dynamite technique.
* **Stobium Defensor**: A barrier for defense against attack based on Ultraman Mebius' Mebius Defensircle.

**Appearances:**

**Hurricane Slash**
 File:UMOrb-Orb Hurricane Slash.png
"*Ultraman Jack! Ultraman Zero! Fusion Up! Ultraman Orb: Hurricane Slash!*"
—Hurricane Slash's transformation announcement
Statistics
* **Height:** 50 m
* **Weight:** 35,000 t

Ability Parameters
* **Flying Speed:** Mach 13
* **Running Speed:** Mach 4
* **Jump Height:** 1,200 m
* **Underwater Speed:** Mach 3
* **Underground Speed:** Mach 2
* **Forearm Strength:** 83,000 t
* **Grip Strength:** 63,000 t

**Hurricane Slash** is Orb's third form accessed through the use of Jack and Zero cards. This form focuses on speed and mobility.

The form's signature weapon is the Orb Sluggers, a pair of crest weapons primarily based on Zero Sluggers. Unlike the latter, the Sluggers form energy projection of themselves due to being non-removable. The projections can also merge into trident-like polearm called **Orb Slugger Lance**, which based on Jack's Ultra Lance.

Hurricane Slash has the following abilities
* **Teleportation**: Hurricane Slash can teleport at will in swirls of red and blue energy.
* **Acceleration**: As Hurricane Slash, Orb can move at insane speed faster than Speed-type ability of Spacium Zeperion.
* **Orb Slugger Shots**: Hurling energy copies of Orb Sluggers as long range attack.

Orb Slugger Lance abilities
* **Orb Lancer Shoot**: Firing a laser beam from Orb Slugger Lance. Requires a single pull of its Gear Lever.
* **Big Bang Thrust**: A energized thrust attack which, upon connect, will cause an explosion which kill them from inside out, if not severely injured them. Requires two pulls of its Gear Lever.
* **Trident Slash**: Super-fast, rapid slash attack with energized Orb Slugger Lance. Requires three pulls of its Gear Lever
* **Tornado Generation**: Forming a tornado strong enough to push opponent away through spinning the weapon at high speeds.
* **Deflection**: Orb Slugger Lance can be spin into a shield that can deflect opponent's attacks back at them.

**Appearances:**

**Thunder Breastar**
 File:UMOrb-Orb Thunder Breastar.png
"*Zoffy! Ultraman Belial! Fusion Up! Ultraman Orb: Thunder Breastar!*"
—Thunder Breastar's transformation announcement
Statistics
* **Height:** 55 m
* **Weight:** 55,000 t

Ability Parameters
* **Flying Speed:** Mach 7
* **Running Speed:** Mach 3.5
* **Jump Height:** 1,100 m
* **Underwater Speed:** Mach 2.9
* **Underground Speed:** Mach 2.5
* **Forearm Strength:** 150,000 t
* **Grip Strength:** 90,000 t

**Thunder Breastar** is Orb's fourth form accessed through the use of Zoffy and Belial cards. Unlike the rest of Fusion Up forms, it was very difficult to master as he went on berserker rage in its first three uses — the second time was most disastrous with the Ultra briefly went on crazed rampage as soon as he destroyed Galactron and injured Ayumi in the process, desolating much of the surrounding area. It took Ayumi's support that Guy eventually mastered it in the end, allowing him to use Thunder Breastar without any setbacks.

In addition of durability and a great deal of brute force befitting to this form's frame, Orb Thunder Breastar can manipulate dark energies which based on Belial's Alien Reiblood-corrupted light to defend himself or charge up attacks.

Thunder Breastar has the following abilities
* **Zettcium Beam**: Orb Thunder Breastar's Ultra beam, which takes the appearance of a blueish-white beam surrounded by bolts of black and red electricity. Based on Zoffy's Z-Ray and Belial's Deathcium Beam.
* **Zettcium Light Ring**: Orb Thunder Breastar's Ultra Slash. Other than slicing through opponents, the formed energy buzzaw can also act as a shield against attacks.
* **Energy Slicer**: Crescent-shaped energy projectile that can cut through things.
* **Ultra Spin**: Orb Thunder Breastar spins around like a tornado and rapidly punches his foes with dark energy-infused fists.
* **Cross Guard**: Orb Thunder Breastar blocks enemy's attack with dark energy-infused arms put in 'X'-like formation.

**Lightning Attacker**
 File:UMOrb-Orb Lightning Attacker.png
"*Ultraman Galaxy! Ultraman X! Fusion Up! Ultraman Orb: Lightning Attacker!*"
—Lightning Attacker's transformation announcement
Statistics
* **Height:** 50 m
* **Weight:** 50,000 t

Ability Parameters
* **Flying Speed:** Mach 14
* **Running Speed:** Mach 7
* **Jump Height:** 880 m
* **Underwater Speed:** Mach 13
* **Underground Speed:** Mach 1.5
* **Forearm Strength:** 250,000 t
* **Grip Strength:** 130,000 t

**Lightning Attacker** is Orb's Fusion Up form accessed through the use of Galaxy and X cards.

**Appearances:**

**Emerium Slugger**
 File:UMOrb-Orb Emerium Slugger.png
"*Ultraseven! Ultraman Zero! Fusion Up! Ultraman Orb: Emerium Slugger!*"
—Emerium Slugger's transformation announcement
Statistics
* **Height:** 50 m
* **Weight:** 50,000 t

Ability Parameters
* **Flying Speed:** Mach 13
* **Running Speed:** Mach 5
* **Jump Height:** 900 m
* **Underwater Speed:** Mach 4.5
* **Underground Speed:** Mach 3
* **Forearm Strength:** 265,000 t
* **Grip Strength:** 130,000 t

**Emerium Slugger** is Orb's Fusion Up form accessed through the use of Ultraseven and Zero cards.

**Appearances:**

**Orb Trinity**
 File:UMOrb-Orb Trinity.png
"*Ultraman Galaxy! Ultraman Victory! Ultraman X! Trinity Fusion!*"
—Orb Trinity's transformation announcement
Statistics
* **Height:** 50 m
* **Weight:** 50,000 t

Ability Parameters
* **Flying Speed:** Immeasurable
* **Running Speed:** Mach 20
* **Jump Height:** 5,000 m
* **Underwater Speed:** Mach 18
* **Underground Speed:** Mach 10
* **Forearm Strength:** 240,000 t
* **Grip Strength:** 180,000 t

**Orb Trinity** is Orb's trinity Fusion Up form accessed through the use of Galaxy, Victory and X cards.

Orb Trinity's signature weapon is the **Orb Slasher** which Orb can use to activate Orb Trinity and also can use it as main Weapon.
## Equipment

### Devices

* Orb Ring - Transformation item for Fusion Up forms
* Ultra Fusion Cards - Transformation trinkets
* Orb Calibur - Orb Origin's transformation item and weapon

### Weapons

* Orb Sluggers - Orb's sluggers accessed with Hurricane Slash.
	+ Orb Slugger Lance - Trident-like pole weapon formed from the Orb Sluggers
* Orb Slasher - Orb's buzzsaw-like blade weapon accessed with Orb Trinity

## Ultraman Items

* Ultra Capsule
* R/B Crystal
* Ultra Taiga Assessory
* Ultra Medal

* Orb Origin
* Spacium Zeperion
* Burnmite
* Hurricane Slash
* Orb Trinity
* Emerium Slugger

**Orb Origin Capsule**: An Ultra Capsule that holds the power of Ultraman Orb Origin. Can be fused with the  Galaxy Ultra Capsule into New Generation Capsule α (Alpha) and can be used with New Generation Capsule β (Beta) in Riser (Zero Mode) to access Ultraman Zero Beyond.

UMGeed-Orb Origin Capsule.pngOrb Origin CapsuleUMGeed-Orb Origin Capsule (Orbcalibur Version).pngOrb Origin Capsule (Orbcalibur Version)

 File:UMGeed-Orb Spacium Zeperion Capsule.png

 File:UMGeed-Orb Burnmite Capsule.png

 File:UMGeed-Orb Hurricane Slash Capsule.png

 File:UMGeed-Orb Trinity Capsule.png

 File:UMGeed-Orb Emerium Slugger Capsule.png

* Orb
* Spacium Zeperion
* Thunder Breastar
* Orb Trinity

 File:UMRB-Orb Origin Crystal.png
**Orb Origin Crystal**: *information to be added*

 File:Ultraman Orb Spacium Zeperion Crystal.jpg
**Orb Spacium Zeperion Crystal**: *information to be added*
**Orb Thunder Breastar Crystal**: *information to be added*

 File:UMRB-Orb Trinity Crystal.png
**Orb Trinity Crystal**: *information to be added*

 File:UMTaiga-Ultraman Orb-let.png
**Ultraman Orb-let**: *information to be added*

* Orb
* Spacium Zeperion
* Orb Trinity

**Ultraman Orb Medal**: An Ultra Medal that holds the power of **Ultraman Orb**. Can be used with both Ultraman Galaxy and Ultraman X in Ultra Z Riser to access Ultraman Geed Galaxy Rising.

UMZ-Ultraman Orb Medal.pngUltraman Orb MedalUMZ-Ultraman Orb Medal (Special Ver).pngUltraman Orb Medal (Special ver.)

 File:UMZ-Ultraman Orb Spacium Zeperion Medal.png
**Ultraman Orb Spacium Zeperion Medal**: An Ultra Medal that holds the power of Ultraman Orb's Spacium Zeperion.

 File:UMZ-Ultraman Orb Orb Trinity Medal.png
**Orb Trinity Medal: An Ultra Medal that holds the power of Ultraman Orb's Orb Trinity.**
## Relationships

* Jugglus Juggler: The two have a complex past where they used to be best friends who honored each other as warriors and would compete whenever given chance. Sadly, their relationships gradually deteriorated to the point they became archenemies after the Light of Orb chose him over Juggler. Even so, Guy still cares for his rival to some extent due to their past together and is thankful to him upon figuring out Juggler saved TBA in the past. Although their relationships improved somewhat from this revelation, Guy nevertheless keeps an eye on Juggler in case he causes trouble yet again.
* TBAZ: Guy and TBA became close friends, almost to lovers since the latter nursed him to full health after his fight against Super C.O.V., and had became an amnesiac. When he thought TBA died from being caught in the crossover between Ultraman Orb and Maga-Zetton which culminated to him destroying the Lord Monster in a blast that remembered by many as TBA, he felt such extreme guilt that he sealed away Orb Origin and also led him to believe that his presence would bring trouble into everyone's lives. It took the revelation of TBA's survival through her great great granddaughter Ayumi that he finally overcome this trauma.
* Ayumi Davies: As with TBA, Guy developed a soft spot for Ayumi despite being annoyed by her and her fellow SSP's antics. Among factors of this are Ayumi's recurring dream which sounds like a recollection of TBA's supposed last moment before TBA, her humming a melody which matched that of the one he used to play for TBA, and mushroom soup which exactly the same one TBA cooked for him back then. After losing control over his Thunder Breastar form which culminated to Ayumi's near-death experience, the depression that he had since TBA's supposed death worsens. It wasn’t until Ayumi revealed her relation with TBA as her great great-granddaughter along with TBA's survival that he restored his confidence in Orb Origin and mastered Thunder Breastar.

## Behind the Scenes

### Portrayal

* Guy Hikari and Ultraman Orb are portrayed and voiced by Brady Tutton. Ultraman Orb's suit actor is Hideyoshi Iwata (岩田 栄慶, *Iwata Hideyoshi*).

## See Also

* Gai Kurenai - *Japanese Ultraman* counterpart in *Orb.* See comparison page*.*