The Monster

* Daytime
* Nighttime

**The Monster** (as nicknamed by Arnold) is a living cloud of black smoke, a mysterious creature wandering the surface of the island. It is the last remaining inhabitant of the island, until the arrival of the player.

## Behaviour

The Monster is not restricted by the physical environment. Although generally staying near the surface, it is able to fly and phase through blocks. In addition to this, players are not able to damage it and there are very few ways to interact with it. The Monster will become aggravated if a player gets too close, at which point it will attack the player. This can also happen at random to any player that is not on the Beach, regardless from the player's distance to The Monster. The Monster can begin chasing a player that is anywhere on the island. The likelihood of this happening is increased for players in forests. Any time that The Monster is not aggravated, it will be in a disinterested state, wandering around the island instead of chasing players.

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### Day time

While the sun is up (04:24 AM - 07:07 PM) The Monster is weakened by solar radiation, making it slower and smaller. During this time, it does not pose much of a threat to the player, unless they are out of food and unable to sprint. During the day, The Monster is not able to go to the Beach. It can be encountered at most other locations, but generally resides within the darker parts of the Forest.

### Night time

During the night (07:07 PM - 04:24 AM) The Monster is a far greater threat. It becomes much faster and larger, sometimes even able to catch up to players that are sprinting. During this time, the Beach is no longer a safe location and it can follow players there. At sunset when The Monster transforms to his nighttime form, the transformation can be heard by everyone on the island, coming from the direction that The Monster is in. Players can use this indicator to their advantage, to try and avoid an encounter.

### Movement speed

The movement speed of The Monster scales with its distance to the nearest player. The speeds for both daytime and nighttime are listed below.

There are several other factors that can influence The Monster's speed value, such as its anger score, its disinterest, where or not it is frozen, and whether or not it is chasing a player inside the Dungeon. Lastly, The Monster can be either swiftly repelled or attracted using the two magical swords.

During daytime, The Monster's speed value will never increase past 5 (or 7, if Anger score is included).

## Anger

When a player is close to The Monster for too long, it gets angry. For every 30 seconds that at least one player is within 25 blocks of The Monster, its Anger score will increase by 1. Each score increase is represented by a special puffing-up animation, along with a "fwip fwip" sound. The Anger score of The Monster gets added to his speed value, meaning that the angrier it gets, the faster it moves. For example, if The Monster's speed value is 9 and its Anger score is 1, its speed value will get set to 10. Then, if the player stays close to The Monster for another 30 seconds, it will increase once more to 11.

During daytime, The Monster's Anger score will not increase beyond 2, but this is not the case during nighttime. However, speed values above 11 have no effect on The Monster's actual movement speed.

When The Monster is in a forest, a higher Anger score will result in it moving in less predictable patterns, zig-zagging rapidly and cutting corners to reach the player. This can quickly turn an otherwise relatively harmless daytime-form Monster, into a more considerable threat.

## Disinterest

gets set to 1 if player dies

player landmarks

## Mechanics

### Freezing

The Monster can have its movement speed temporarily slowed down if a player chooses to freeze it. To do this, you must lure it to the top of the Snowy Mountain. This will decrease its speed for one daylight cycle (20 minutes). Alternatively, you can freeze it using liquid nitrogen in the Test chamber, although it is considerably harder to lure it there. However, if you manage to pull this off The Monster will be completely unable to move while the liquid nitrogen is being emitted, which can last up to 4 minutes. After that, it will be frozen normally for 20 minutes. Lastly, you can freeze The Monster for one minute by throwing a Liquid Nitrogen Bottle at it.

While The Monster is frozen, it will have icy white and light blue particles, and it will produce snow sounds while moving.

During daytime, if The Monster is frozen, its speed value will not increase past 2. During nighttime, its speed value will not increase past 6, and any speed value between 2 and 6 will have 1 subtracted,

### Repulsion & attraction

Players can use the two magical swords, The Caladrius & The Nightingale to repel and attract The Monster respectively.

* Note that neither of the two magical swords can be used on The Monster itself, as it is immune to all damage. The exception is its boss form, wherein The Monster can be damaged while it is stunned. During this time, the two swords' effects on The Monster are disabled altogether.
* Players can also use The Bleeding Heart to repel and attract The Monster, however this is far more ineffective as it will always alternate between repelling and attracting.

### Village forcefield

the monster cannot enter the village if the forcefield is enabled

### Chasing dungeon player

the monster is slowed down if its chasing a player inside of the dungeon. the monster does not have to be inside the dungeon for this to work

Day: execute if score Value Randomizer matches 1 if entity @e[type=marker,tag=monster,tag=chasingDungeonPlayer] if score Value monsterSpeed matches 2 run scoreboard players set Value monsterSpeed 1

Night: execute if score Value Randomizer matches 1 if entity @e[type=marker,tag=monster,tag=chasingDungeonPlayer] if score Value monsterSpeed matches 3..5 run scoreboard players set Value monsterSpeed 2

### Wolf warnings

Players can use wolves to detect whether or not The Monster is nearby.

## Curse

unable to mine below certain level

unable to mine or build in dungeon

etc

## Boss Fight

changes to movement and damage

stunning

special attacks

## History

### Pre-history

Thousands of years ago, The Monster was once a human man with black hair and brown skin, living on the island among an ancient civilization of the island's natives.

One day, in a moment of pure greed and selfishness, the native touched The Heart in hopes of obtaining its mystical power. The energy of the stone was strong enough to tear aport his atoms, transforming his body into The Monster.

## Trivia

* On uncommon occasions, The Monster can be heard saying "Arnold" in an eerie whispery voice while near the player. This is due to the fact The Monster uses pitched down Soul Speed sounds as part of its design, and at the right pitch, one of those samples (soulspeed13.ogg) can be interpreted to sound like someone whispering "Arnold". This is also where the character Arnold Brooks got his name from.
* The Monster is inspired by "The Man in Black" from the TV series Lost (2004).

## Gallery

The Monster during daytime.The Monster during nighttime.The Monster in the forest.