Five Nights at F***boy's: Complete Collection

***Five Nights at F\*\*\*boy's: Complete Collection***, more commonly referred to as "CC", is an official remake of the *Five Nights at F\*\*\*boy's* series, made and managed by ZainCC.

## Five Nights at F\*\*\*boy's: Complete Collection

### Platform(s)

PC
Android

## **Story**

The story of *Complete Collection* is mostly the same as the story of original games. Nothing has been severely changed apart from Act 3 (now called "Finale"), as the game's writing aims to be as faithful to the originals as it can while still adding new content. However, certain smaller details have been added to the story, such as Freddy's perpetual virginity or Springtrap's mass terrorism. It also includes new side events occurring throughout each game.

## General Changes

* All the games are now situated on a shared title screen.
	+ Stars akin to the original *Five Nights at Freddy's* games appear upon completion of every difficulty mode. (Stars for lower difficulties will be added when completing higher difficulties if they are skipped.)
	+ The *Save Import Scenario* of *Five Nights at F\*\*\*boy's 2* and *Five Nights at F\*\*\*boy's 3* Act 3 are now separated from their original games under the names Afterstory and Finale, respectively.
	+ The Q and W scenarios in the original versions are now accessed straight from the individual games' title screens and are required for 100% completion.
* Upon level up in any of the games, any character who levels up will have their HP and SP fully restored.
* Party members will now join the party at the party leader's level instead of level 1.
* A new Scan ability has been added, allowing you to see the enemy's exact HP and a short description of them. This does not use up a character's turn.
* All characters now have special passive abilities.
* Health bars are now present in every game.
* Running from random encounters is guaranteed, exceptions being the Interior Walls from *Five Nights at F\*\*\*boy's* and the dungeons from Finale, where they cannot be escaped.
* Party hats and streamers are no longer the only basic enemies.
* Each game now has a HUD in battle different from the default RPG Maker HUD. Colors within the HUD will be swapped out depending on the game, and in *Five Night at F\*\*\*boy's* Act 1, the HUD will look different to suit single character play.
* Shop inventories across the game are synced, including vending machines.
* Balance and skillset changes have been made across every aspect of the game and are thus too much to add on their own. A separate page may be created for this in the future.
* On higher difficulties, two systems called "Dietary Guilt" and "Alcoholism" are put in place to prevent spamming of pizza and soda, respectively.
* Critical mode has been removed from all games, with more focus on making Proud mode and Night XX different. (This does not affect Night XXX, due to lore relevance.)
* Proud Mode no longer limits your attack and experience gains.
* There is a jukebox present in each game allowing the player to set the map music to different tracks outside the default ambience. It also allows the in-battle tracks to swap between an "original" set and a new, "alternate" set for returning players and copyright avoiders.
	+ Various tracks in the "original" set are different from the original games.
* Most cameras now have special gimmicks attached to them to make them more unique.
* The Puppet now functions differently. When a certain number of bosses have been beaten, an unwindable timer will start which will result in an unavoidable fight with the puppet. The difficulty and stats of these fights have been adjusted to make them easily beatable provided the player is at the very least minimally prepared.
	+ The Second Puppet in each game is available to be fought after the first for the regular ball-busting Puppet experience, usually with no timer.
	+ In *Five Nights at F\*\*\*boy's 3*, the Phantom Puppet's music box can be wound a single time, resetting like in the original version. However, after doing so, the Puppet phases through the wall to prevent Springtrap from winding it again.
* Most enemy sprites that previously used the battle background to portray themselves have been replaced with 3D models.
* Mouse controls have been added.
* Most boss fights will now give the player a choice as to whether or not to engage them.
* The maximum number of party members in battle at one time is now a static four. There is now a formation command outside of battle to reorder party members, and in games with more than four party members, the command exists in battle as well.
* Debug rooms are no longer accessible.
* Metal enemies have been added to games lacking them.
* Most RNG-related drops have been removed and placed elsewhere.
* They removed combos.
* The platinum weapons in CC1 replaced the combos after the "withered" toys.

## **Trivia**

* Complete Collection was originally going to have a Press Turn battle system similar to that in the Shin Megami Tensei series, but it was scrapped in development.
* Most of the Jukebox's alternate music selection causes all songs played in combat to be from the Yakuza video game series, barring a select few outliers.
* Development of Complete Collection was started in 2016.
* When referring to the game, fans tend to refer to it as "CC". When referring to a specific game, fans will add that game's number after "CC", like FNaFb 2 is called "CC2".
* The enemy variety in CC2 and CC3 is entirely non-present in CC1, which instead has only the original Party Hats from the VX Ace version.
* The *Save Import Scenario* from *Five Nights at F\*\*\*boy's 2* is now referred to as "AFTERSTORY" on the game select screen.
* The majority of Blender renders were created by RoldGold, with Vile made by Dubious D.
* During its course of development the game has been canceled and picked up again on several occasions throughout the years. This has led to several jokes being made about the status and completion about the game.
	+ One such example is an individual stating that over the course of time, "CC" would be used in every grammatically possible sentence, with the exception being "CC is complete".
* In terms of how the canon works, anything new that appears CC is considered canon to the original FNaFb games.