Level 1

Level 1 is the 2nd level of the Farooms.

(Note:This is about to change)

**Survival Difficulty: Class 4**
**》Cannot Safely Wander the Level**
**》Excellent Security**
**》High Amount Of Entities Terminated**

## Description

Level 1 is a city which is covered with an endless fog. This level looks like 20th century London. Some aged vehicles like carriages will appear on the street, although you will not see anyone driving them. They don't appear to have any source of power (Horses, donkeys etc.). Even so, some wanderers report hearing someone talking in these vehicles. It is impossible to stop any of them, as they will just no-clip through you.

Some entities named "Local People" will appear in this level, they are very similar to a human, but they don't appear to age. They cannot leave the level. They are indifferent towards everyone who enters this level, but some of them are hostile. Some of them have special properties, they will be introduced in "Entities" section.

The buildings here also originate from the 20th century, like vintage bars and residences. You can enter the bars as long as it isn't very late, like midnight. In the bars, you can ask the "Local People" at the front desk for some Liquid Apple or ask others for some information about this level, like the location of the entrances and exits. All of these services require resources in return.

Beware, hostile Local People will appear in bars more frequently, as they will be attracted to the resources that you have. So it's not advised to stay in bars for too long.

Residences here are usually locked up, but some of them are left open. There are little resources in them, but it isn't advised to take them. Any other buildings here are just empty.

The weather here is always foggy, and it doesn't seem to change at all. The day and night cycle here is 24 hours, and when it becomes dusk, all the lights here will turn on.

## Appearance

*The foggy days never end, everything is dim and moist; several wooden houses are here, some paths are also around.*

*"Local people" do not appear often because of the foggy days; there are vehicles everywhere, but no one is here.*

*The palaces and clock towers, they are just shadows; The secrets of this level are hidden in the bars.*

*This level stands for pain, which makes me feel sad; but no one can understand, they only see the surface.*

## Entities

### "Local People"

Local People entities unique to this level.

#### Appearance

They are identical to 20th century humans.

#### Behavior

They will always communicate with each other, but they use an unknown language, which makes it impossible to understand what they are talking about.

They are indifferent towards wanderers, but some of them will try to rob you if you have a lot of resources.

If you want to threaten them, try to harm them or robbing/stealing from them, some of them will get together and fight you, others will just run away.

When they appear in bars, they will eat or drink something. You can ask them for some information about this level, or ask The Bartender for some Liquid Apple.

If you try to take them to leave the level, they will just vanish into thin air. It is assumed that they just reappear somewhere in the level.

Some of them have special properties:

### The Orphan

He appears as a 12-year-old boy with ragged clothing. When he appears, he is always fainted on the streets. **It is strongly advised that you help him**. If you just leave him alone or try to take something from him, which is a futile effort, you will feel extremely guilty.

After giving him some Liquid Apple, he will wake up and thank you, but he cannot give you any information about the level. After resting enough, he will leave or follow you (with your consent). You can take him to a bar and give him to The Old Weirdo or The Old Gentleman. No matter who you give him to, a new The Orphan will always appear after you and everyone with you exit the level.

### The Old Weirdo

A Local People who always appears in bars. He is an old, dirty, and disgusting man, and he always wears a golden watch.

His behavior is no different to other Local People, but he is greedy when it comes to your resources, so don't ask him for information about this level, he will just increase his fee (resources).

But, if you are staying with The Orphan, he will treat you nicely and want to use all the information about this level and a bottle of "VIP Liquid Apple" to exchange The Orphan. However, if you do so, you will feel extremely guilty, even after leaving this level, you will still feel guilty about over 2 weeks, and "The Old Gentlemen" will be hostile to you.

Of course, you can refuse him, he won't push you to do the deal with him. If The Old Gentlemen isn't nearby. If The Old Gentleman is nearby, they will have a very heated argument about The Orphan, and both of them will promise to give you more resources, however, The Old Gentleman's reward is always less than The Old Weirdo's.

If you show hostility to him or give The Orphan to The Old Gentleman, he will gather a lot of Local People to gang up on you and catch you. We don't know what will happen after you are captured by him, so it's advised to run away as fast as you can.

It is said that he will raise The Orphan into a bastard thug...

### The Old Gentleman

A Local People who always appears in bars with tidy cloth and friendly eyes.

If you didn't do anything bad in this level, he will greet and chat with you, and he will ask you something about The Orphan. Don't lie to him. If you are in desperate need of some help, he will give you some food and some Liquid Apple (if you haven't done anything wrong on the level). You can also ask him about this level, he won't ask anything of you.

But if you did something wrong, like robbing an entity or a residence, he will just ignore you, sometimes even being hostile to you (if you really did something criminal, like murder). When this happens, everyone who isn't affiliated with The Old Weirdo will try to capture you.

If you are travelling with The Orphan, he will ask you to give him The Orphan, and he will use 3 bottles of Liquid Apple to deal with you. Even though it's not as attractive as The Old Weirdo's deal, but when he tries to catch you, The Old Gentleman will take you to the exit of this level, and other local people will also help you.

It is said that he will raise The Orphan into a good person, the next Old Gentleman.

### The Bartender

The name of the Local People who presumably owns the bar. They don't have fixed appearance, they will always look different every time you return. They will always provide you Liquid Apple if you have resources to exchange. You can ask them for a job here, you are allowed to leave after with their permission. Local People will speak English if they are ordering drinks from you.

## Resources

If you decide to give up your fame, begging on the streets, some local people will rarely give you some bread and leftovers. They are safe to consume.

You can use some resources to exchange for some Liquid Apple, if you deal with The Old Werido, you will get VIP Liquid Apple.

If you really need some food or water and you didn't did anything bad, The Old Gentleman will offer you some food and Liquid Apple.

Sometimes some cold broth and dry breads will be left in these residents. They are safe to consume, but it's not advised to.

Some local people will take some valuable things with them, but it's also not advised to steal them.

You can find a job in bars, and they will provide you foods and drinks, but they are only enough for a single day.

## Logs

These words are coming form an abandoned diary in this level, lots of contexts are unreadable.

"What a depressive level, there are so many fog here......"

"The residents here are just locked up......Oh wait, this one can be opened......never mind, I don't know why, but I feel guilty when I try to take the foods here away......"

"What a poor boy......I mean, entity......Lucky, I still have some Liquid Apple......"

"He is so disgusting......Oh, this old man looks much better......What? Both of you want him? Let me think......"

"Oh come on! They are chasing me......Please help me......"

(End)

The situation of this wanderer is unknown.

## Colonies And Outposts

### Old Timers

* They are about 10 people.

* They wears t-shirts, so it's easy to differ them from others.

* Willing to trade, and friendly to wanderers.

* They don't have much weapons, so trading weapons with them is a wise choice.

* They won't do anything harmful to "Local People", and if you are doing such things, they will be hostile to you.

### Cobalt Outpost

* 30 F.E.T scientists, soldiers, and workers in this outpost.
* Moderately defended.
* Will offer a "care package" to help passers-by with their journey.
* Will temporarily take in confused wanderers.
* Based mostly underground, as not to disturb the "Local People".
* Allies with "The Old Gentleman".
* Not open to trading.

## Entrances And Exits

### Entrances

Go deep into the Maze in Level 0 until the air gets moist, then keep going until you pass out from the moist air. This gets you to here.

Go back form where you enter Level 2, you will be teleported to a random place of this level.

### Exits

There is a rare chance that you can find a glitchy rubix cube in these empty buildings, solve them to get into Level 0.

It is said that follow the direction that local people tells you for 3 days will finally lead you to Level 2.

Follow The Old Gentleman to run, everything around you will slowly change into a yellow hallway, when he was vanished, you will enter Level 2.

## Credits

This level was written by RBTLRBTL

The photo was created by XRHX

The level system was created by HortonIsEpic

"To hell and back, I did it. I fixed the grammar." - MasterMatrixX

(Yes it's a group work! Thank you guys all!)