Guide:Machamp Strategies

### Support

Machamp is a straightforward competitor. Although not being an attacker, it has a powerful firepower and some tankiness, which increases his durability. Machamp is a tough defender, but it isn't as tough as Snorlax and Crustle. Attackers' damage can still quickly deplete Machamp's HP even if it ignores disables.

**Move Tips**

### Ability

####  Guts

Machamp must go after any foe who genuinely provides Status Effects in order to use this skill effectively. Machamp's duty will next be to defeat that foe, which will be made simpler by the benefit of this ability. Beware, though, since Machamp will still suffer if you're too violent. Work along with your teammates to make the most of this circumstance.

### Move List 1

####  Karate Chop

Simply said, Karate Chop is a melee strike. It is a straightforward close-range technique that serves mostly as a finisher. Utilise  Bulk Up to automatically assault your foe. Finish the combination off with this move as soon as Bulk Up ends to perhaps receive an early knockdown! Karate Chop also has a long range, which makes it ideal for dealing numerous blows to an enemy at once.

####  Cross Chop

When completely improved, Cross Chop increases your basic attack damage while allowing you to move closer to your target. When used in combination with  Submission, your basic strikes will have a higher chance of scoring a critical hit, thus after using both techniques, auto-attack your opponent until they are destroyed.

####  Close Combat

Although you must be much closer, the melee method known as close combat does greater damage. To fully utilise this destructive technique, utilise moves that limit mobility, like as Machamp's  Submission, or other Pokemon with stun moves, such as Pikachu.

### Move List 2

####  Bulk Up

Bulk Up speeds up your mobility and attacks while empowering your subsequent strikes and protecting you from slowdowns. Charge foes while using Bulk Up and your Standard Attack. Finish it off once the buff expires with a  Karate Chop.

####  Submission

The action of submission firmly establishes the aim. Utilise it to disadvantage opponents so that you and your friends may eliminate them. It works best when combined with Machamp's  Cross Chop and your Standard Attack. You don't have to use Submission on an opponent to activate it. By making use of the faster movement speed to reposition Machamp or break away from a lost battle, you may employ the move defensively.

####  Dynamic Punch

In essence, Dynamic Punch is an enhanced form of  Bulk Up where, rather than only increasing movement speed, you jump and inflict damage on your opponent. Following that, it grants immunity and upgrades your subsequent Standard Attack.  Close Combat, which raises your basic strikes' chance to land a critical hit, might be beneficial in combination with this.

### Unite Move

####  Barrage Blow

Barrage Blow is a more powerful version of Bulk Up and Close Combat. Use this early to benefit from the benefits it delivers because it is your skill that deals the most damage. This will be used either after Submission or after the bonus from this wears off, depending on your Move 2. Do not utilise the second activation of Barrage Blow right away after the first one. Instead, use the increase in stats to your advantage and move Machamp to score a direct strike on your targets. By doing this, you may be certain that your power move will miss and leave you exposed to a counterattack.

**Strengths / Weaknesses**

* Can ignore hindrances with unstoppable status effect.
* Strong initiating moves.

**Recommended Builds**

### Brawler

This is an initiator build that uses  Dynamic Punch to set up encounters, then  Close Combat to do obscene amounts of area damage. When Machamp is partnered in a lane with an Attacker so it can follow up with further damage, this build is very powerful.

As Machamp slams its opponent with blows, Muscle Band increases damage. The Pokemon's tanky initiator behaviour works well with Weakness Policy, which makes it more damaging when it engages the foe head-on. Focus Band provides additional defence during team fights and assists Machamp in surviving the early rounds of combat. Since HP recovery scales according to the Pokemon's maximum HP, Potion work well with the extra HP from Weakness Policy. As it rushes the opposing team to take them out, this provides Machamp with further protection.

The loadout for the build's Boost Emblems should be 6 Brown Emblems for the most damage and 4 White Emblems for more HP. To balance Machamp's offence and defense, equip emblems that raise Attack or HP. Sp. Atk. may freely be traded.

Muscle BandWeakness Policy | Potion | **Positive Stats*** Attack
* HP

**Negative Stats**
* Sp. Atk
* **Defense**: +30
* **Sp. Def**: +30
* **Attack Speed**: +7.50%
* **HP**: +210

### Initiator

This defensive build makes Machamp an initiator by focusing on starting and setting up battles with  Submission and  Close Combat. Weakness Policy increases Machamp's offense through its effect and defence through its HP, enhancing both aspects of the Pokemon's performance when it is struck. A powerful defensive item pair that provides improved defences, HP, and a teamfight utility is Focus Band and Buddy Barrier. Potion increases endurance so you can battle longer. For more mobility, though, X Speed or Eject Button might be suitable substitutes.

The loadout for the build's Boost Emblems should be 6 Brown Emblems for the most damage and 4 White Emblems for more HP. Emblems that increase Attack or HP can be worn to increase damage or toughness. Sp. Atk. can be freely traded.

* Critical-Hit Rate

**Negative Stats**
* Sp. Atk
* **Defense**: +30
* **Sp. Def**: +30
* **HP**: +660

### Critical-Hit

This build focuses on charging targets with  Submission and  Cross Chop while being critical-hit and highly mobile.

Machamp's critical-hit damage and rate are enhanced by Scope Lens, which complements the moveset. Although Razor Claw increases the critical hit rate slightly, its main function is to make Machamp's attacks more effective. Focus Band strengthens Machamp's defences and gives it the ability to endure combat. For HP and the protection it provides while employing a Unite Move, Buddy Barrier can take the place of Focus Band. Machamp has increased mobility thanks to X Speed, allowing him to pursue targets or escape perilous situations. This is particularly helpful for fleeing from an opposition goal zone before your adversary approaches.

The loadout for the build's Boost Emblems should be 6 Brown Emblems for the most damage and 4 White Emblems for more HP. To increase Machamp's critical hits, equip emblems that increase attack or critical-hit rate. The other stats and special attack are freely tradable.

* Critical-Hit Rate

**Negative Stats**
* Sp. Atk
* **Defense**: +30
* **Sp. Def**: +30
* **Critical-Hit Rate**: +8.1%%
* **Critical-Hit Damage**: +12%

**Recommended Held Items**

Muscle Band
 Score Shield | Machamp's HP is increased by Score Shield, which also enables uninterrupted goal scoring. When paired with other score-related factors, this is extremely helpful.

**Levelling Up**

* Clear the first wave of jungle camps to reach level 5 and get  Dynamic Punch or  Submission.
 6-9
* Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points.
* If possible, reach Level 9 to get  Barrage Blow before or when Regice, Registeel, or Regirock spawns.
 10+
* Reach Level 13 before or when Rayquaza spawns for a fully-upgraded moveset.
* Make sure you have  Barrage Blow available when Rayquaza spawns.
* Help your allies win a teamfight and secure Rayquaza.
* Catch as many enemies when using  Barrage Blow's second activation.

**Hard Counters**
A list of Pokemon Machamp users should be aware of.

 Crustle | Danger Level: * Can stop Machamp's assaults using  Rock Tomb and  Stealth Rock.
* Can escape Machamp using  Shell Smash.
 Trevenant | Danger Level: * Can recover HP faster than Machamp can deal damage.
* Can redirect damage back to Machamp using  Pain Split.
* Can control Machamp and deal burst damage using a  Horn Leech/  Curse combo.
 Mamoswine | Danger Level: * Can control Machamp using  Ice Fang,  High Horsepower, and boosted attacks.
* Has more than enough durability to survive Machamp's damage.