Wood Elves

Symbol of the Wood Elves

This is a Profile of the *Wood Elves* from *Warhammer Fantasy*.

## Summery

The Wood Elves origins were once traced back to their High Elf kin, they have settled in the Old World in the forests of Athel Loren, when the time of the coming of Chaos came, they were cut off from their home in Ulthuan, but greatfully the forests of the region are bountiful enough to shelter them from the outside world threats.

## Military structure/Weaponry

* Military structure
* Weaponry
* Buildings

### Leaders

#### Military Leaders

* Durthu
* Araloth
* Glade Lord
* Spellweaver
* Ancient Treeman

#### Champions/Heroes/Notable Individuals

* Drycha
* Naestra and Arahan
* Scarloc
* Shadowdancers
* Waystalkers
* Branchwraiths
* Spellsinger
	+ Beasts
	+ Light
	+ Shadow

### Military Units

#### Infantry

* Glade Guard
	+ Starfire Shafts
	+ Hagbane Tips
* Deepwood Scouts
	+ Swiftshiver Shards
* Wildwood Rangers
* Eternal Guard
	+ Shields
* Waywatchers
* Wardancers
	+ Asrai Spears
* Dryads
* Tree Kin

#### Cavalry

* Glade Riders
	+ Hagbane Tips
* Sisters of the Thorn
* Wild Riders
	+ Shields
* Warhawk Riders

#### Fast

* Great Stag
* Unicorn
* Great Eagle

#### Heavy

* Treemen
* Forest Dragons

### Military weapons

#### Melee weapons

* Swords
* Spears
* Glaives

#### Ranged weapons

* Bows & Arrows
* Javelins

### Command Buildings

* Copse
* Glade
* Hollow
* Hall
* Great Hall
* Oak of Ages
	+ Dormant
	+ Thriving
	+ Withering
	+ Budding
* Asrai Lookout

### Supply Buildings

* Trapper's Den
	+ Game Lodge
		- Hunter's Vault
* Grape Vines
	+ Vineyard
		- Winery
* Craftmen's Tree
	+ Sculptor's Cavern
* Vinter's Barrel House
	+ Wine Steward's Celler
* Foraging Groves
* Worldroot Pathway
* Waystone
* Sacrificial Grounds
* Cinnabar Mining Pit
* Hunting Camp
* Gold Mining Pit
* Iron Mining Pit
* Stone Cutter
* Cattle Pastures
* Clay Pit
* Woodman's Hut
* Orchards

### Research & Arsenal Buildings

* Asrai Forge
* Asrai Armory
* Bowyer's Workshop
* Bowyer's Vault
* Roots of Ghyran
* Branches of Ghur
* Canopy of Hysh

### Production/Construction/Training Buildings

* Selathori Gallery
* Trickster Gallery
* Forest Lookout
* Glade Guard Hide
* Deepwood Camp
* Waywacher's Perch
* Muster Stone
* Grove of the Horse
* Pastures of Skymark
* Haunted Groves
* Tribal Stones
* Moonstone Clearing
* Warhawk Crags
* Eyrie
* Dragon Lair

### Other Buildings

* Temple of Ereth Khial
* Temple of Kurnous

### Combative Buildings

#### Defensive Buildings

* Guard Platform
* Forest Walls
* Rockbriar Walls
* Skycrown Oak Walls

#### Other Combative

* Grove of Loec
* Shrine of Loec
* Arbiter's Perch
* Eternal Watcher's Garrison

## Territories

**Athel Loren**

* **Age founded/conquered:** 10,000 IC (The Wood Elves have settled around the area since the High Elves established contact with the Old World)
* **Territory type:** Homeland
* **Inhabitants:** Wood Elves, Forest Spirits
* **Civilians:** Unknown
* **Military:** Unknown

## Stats

Enter the following information in each section below.

## Civilization Stats

**Tier 13 Dark**: The Wood Elves are one of the few races that have managed to retain highly advanced weapons of the bow and arrows and even armored warriors that can protect the soldier from incoming attacks, they even have real live Dragons which the Dark Age legends told about, while they do not have highly advanced architecture as their High Elf kin, they still construct massive buildings with the help of nature.

They accomplished these feats with magic and great craftsmanship.

## Power Source

**Energy Source: External**

**Magic:** Healing (Wood Elves can call upon the blessing of Ariel to heal the caster of any grievous injuries) Nature Manipulation (The Wood Elves are capable of manipulating and using the essence of nature as their weapon) Fae Physiology (The Elves are one of the most ancient and magically powerful of all the intelligent races in the world) Summoning (The Wood Elves best skills revolve around their archery skills and summoning of the wood spirits to aid them in battle)

## Conquest Stats

**Tier 9-A: Large Country**: They managed to maintain their hold on their homeland of Athel Loren, They do not have that great of a force, but they have enlisted the aid of the wood spirits and have dense forests to protect them from outside invaders.

## Power Stats

**DC: Unknown**: Orion managed to fight Tyrian while he was wielding the sword of Khaine, who managed to kill Greater Daemons of Chaos who created entire planets in the Warp. **Unknown**: Orion not at his peak can take on large enemy forces during the Wild Hunt. **City**: Forest Dragons should be around the same level as other dragons which can level cities. **Small City-Small Building**: Treemen are some of the strongest forest spirits that can put up a fight against dragons, and a single stroke of it's branch arm can shatter rock. **Wall-Room**: Wood Elves charging speed and the dive bombing of Warhawks that can kill large number of enemies at once. **Street**: Wood Elf infantry with their weapons that can cause damage to other infantry units with relative ease, especially bows and arrows.

**Speed: Unknown**: Orion throwing his *Spear of Kurnous* with such force that it can find his enemies with enchantments. **Transonic**: Arrows that fly from the Wood Elf bows with full range. **Subsonic+**: The speed of the Warhawks flight. **Superhuman**: The running speed of the cavalry. **Peak Human**: The running speed of infantry.

**Dura: Unknown:** Orion at his peak which can fight against Tyrian with the Sword of Khaine during the end times. **City**: Dragon's durability which can tussle with other dragons or beings of similar power. **Small City**: Treeman durability, able to take on other beings of similar strength. **Wall**: The durability of cavalry. **Street**: the durability of infantry.

## Strengths/Pros

The Wood Elves relies heavily on mobility and skirmishing tactics, even stealth is their greatest trait as they use the mist and very forest itself to gain advantages over the unsuspecting foes. their archers blacken the skies with volleys of arrows to pin down the enemies. When the spring and summer time comes around, Orion's powers reaches it's apex. Wardancers lung into battles at bewildered opponents to cut and parry attacks all in worship their gods, Eternal Guard and Wildwood Rangers advance next, blades blurring attacks from their enemies, their lord Orion's power is greatly determined in the time of the seasons.

## Weaknesses/Flaws

They do not have heavy armor for most of their units, and they rely on fast and quick attacks, even open plain fields are not to their advantage when the Enemy can simply overwhelm them with numbers and precise understanding of their formation and units. When it is fall and winter, Orion's powers decrease.

## Wins/Loses

When a battle is decided, list the wins and loses below.

## Gallery

The Forest of Athel LorenOrion, the King of the ForestThe Wood Elves patrolling the forests for invaders.Dryads destroying the invaders.