recursal/Fanatic-Fandom huggingface dataset:
R-94 Blades

***"R-94 Blades is a twin-engine supermanoeuverable fighter aircraft, with heavy armament, sophisticated avionics and high maneuverability."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Weapons

**Weapons** are the main tools for every players in Air Combat. They are used to take down enemies and bring success to each player's team or themselves.

## Acquisition

Weapons can be obtained via Weapon Store, using in-game currency Gold  or Diamond  to purchase. They can also be obtained by receiving daily login rewards, completing tasks in festival activities, or exchanging by collecting items.

## Weapon Categories

* Air-Air-Missile
* Air-Surface-Missile
* Cannon
* Interference Bomb

AAM-09X AfterburnerAAM-12B ChaseAAM-18D ComputronAAM-27R ScorponokAAM-77A Dirge

ASM-05A SeagullASM-08C JawsASM-11M DivebombASM-61G Killer WhaleASM-99S Neptune

20mm Deadend25mm Wheelie30mm Swoop33mm Stunticons37mm Beachcomber

Armor-PiercingArmor-PiercingArmor-PiercingArmor-PiercingArmor-Piercing

* Weapons in Air Combat are divided into 4 types according to the function: **Air-Air-Missile**, **Air-Surface-Missile**, **Cannon** and **Interference bomb**. And each type of weapon including 5 sub-types: 1 standard free and 4 premium ones.

* Each player can carry one Primary weapon to the battlefield. Standard bullet is free to use without ammo limit, while it costs gold or diamond to purchase premium and advanced weapons.

## Weapon Management

* Each category of weapon has it own characteristics. Armor-Piercing bullet fired at very high muzzle velocity, while the HE may cause 5% sputtering damage. The APCR fired in higher speed and is more power in armor-piercing.

* After the purchased weapons are used in the game, weapons will switch to standard free Armor-Piercing bullet; players can repair them by spending GP earned after each match. Heavily damaged weapons are often hard to control as the crosshairs will become very large, making aiming difficult, in addition to a high kickback that makes spraying hard to control. Damaged weapons, when sold, will earn less GP because the amount of GP needed to repair it will be deduced from the payout. Some special weapons from Reward Crates won't wear out, same as the event prizes given to players by publishers on occasion. Melee weapons never wear out though some may feature damage bar, but they will always be at 100%.

* Only GP weapons bought from Item Shop can be sold back for GP (except **CF China**). Cash weapons can only be rented temporarily so they can't be sold, but they can be deleted. Players also have the option to renew the renting time in their Storage (trying to buy it again will add a second gun into players' storage instead). Main Prize Weapons won from Black Market are permanent and cannot be sold back; this was likely done to prevent account vandalism should players share their account with other friends. Temporary weapons won from Black Market sometimes won't have the renew option - they are categorized as "Black Market Weapons" to prevent duplicating.
F-54 Battlecry

***"F-54 Battlecry is designed as both an air superiority fighter and a long-range naval interceptor which enabled it to both serve as escort attack aircraft and fleet air defense loitering interceptor role."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Research

Research is a menu option which leads to the upgrade and refit of player's owned planes. This allows players to use game currency to research aeronautic technology, create and advance to robust equipment. It also enable players to paint their favorite planes.

Before you spend resources on minor upgrades, make sure you use up your energy stones to build equipment for better planes first. Once you have the best possible plane for your current level, you can then dominate the skies and get victory bonus to upgrade all the techonologies. Upgrading regularly will help make sure you are in top fighting condition. Always check what you can improve on as this will make a great difference in terms of your progress in the game.
KD-S47 Skywarp

***"KD-S47 Skywarp is a supersonic jet fighter. A distinguishing feature of the aircraft is its forward-swept wing that gave the aircraft excellent agility and maneuverability."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Human

Humans are the largest and most intra-diverse species on the planet. No two humans look or act alike, and as such human beings can be found in every profession and in every town. However, because of this skill to adapt, there is generally nothing about humans that is particularly special or unique.

**Ability Score Increase:** Your ability scores each
increase by 1.

**Age:** Humans reach adulthood in their late teens and live less than a century.

**Alignment:** Humans tend toward no particular alignment. The best and the worst are found among them.

**Size:** Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

**Speed:** Your base walking speed is 30 feet.

**Languages:** You can speak, read, and write Common and one extra language of your choice.
M-251 Sunrunner

***"TK-48 Tailgate, informally referred as the Jump Jet, is a family of military jet aircraft capable of vertical/ short takeoff and landing operations."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
FA-121X Windsweeper

***"FA-121X Windsweeper, with a cranked-arrow delta wing, provides efficient supersonic cruise performance while providing fighter-like transonic and supersonic turn agility."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
JH-7C Flounder

***"JH-7C Flounder is a tandem two-seat, twin-engine fighter-bomber. It features a whole new avionics system, added stealth features to reduce frontal RCS."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
D-11 Searchlight

***"The D-11 Searchlight is a single-seat, twin-engine, straight-wing jet aircraft. "***

The D-11 Searchlight is a beginner plane, like the Basic Plane. It is more durable than the basic plane, and focuses on higher cannon damage, much like its real life counterpart. Unlike its real life counterpart, however, it is much more maneuverable, being able to pull off the same backflips and rolls the other planes can.

Both it and the D-12 Shura are based on the A-10A Thunderbolt.
RA-B20 Defensor

***"RA-B20 Defensor is a strategic bomber, featuring low observable stealth technology that designed for penetrating dense anti-aircraft defenses."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
F-20X Lord Maximo

***"F-20X Lord Maximo stealth fighter design balances speed and agility. It features all-moving canard surfaces and a delta wing with forward-swept trailing edges."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
1V1

1v1 Solo is the most challenging Ranked Match mode. You have no support in the air, all you have to do is face directly against the opponent. Sometimes if the opponent is more skillful, it's possible that you have been shoot down even without getting a glimpse of the opponent.

## Goal

You have to face against the opponent alone. Your goal is to try your best to shoot down the enemy, and protect yourself from being destroyed.

## Rules

* 1v1 solo unlocks at level 1. Time limit: 2 mins 30 sec.
* Each player can select 3 planes of any class to join 1v1 Solo. If you don't have enough planes, you can select the basic plane repeatedly. When all 3 planes have been shoot down, then you are out.
* The basic game time lasts for 2 mins 30 sec. When the match ends, the player who gets the higher points wins the game. If it's a draw when the basic time runs out, another 1 minute overtime match will start. The player who get the next point first wins the game. If there is still a draw, then the game ends up with a draw.

## Strategies

* When respawning, fly far away from the opponent and make a backflip to face against the opponent.
* Fire 2 missiles at a time after locking on the opponent. The opponent will be forced to make maneuvers to dodge the missile. Then use the cannon to fire at the opponent.
* Choose the plane that with quick missile reloading speed, which makes you fire more missiles than the opponent.
* Most pilots agrees that playing till end is mandatory even when at a great disadvantage. It shows respect and sportsmanship to fight 'till the end, and it is considered cowardice and a dishonorable act to abandon the battlefield mid fight. A great amount of medals and credit points may be deducted as a punishment. So play fair and play clean.
AirCombat Wiki

Welcome to the Air Combat Wiki. Air Combat is a team-based real-time multiplayer online dogfight game. Dominate the skies and master the world’s most advanced combat aircraft as you experience the best looking, most action packed jet fighting game on mobile -
Air Combat Online: Team Match!

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### News

* **Update 5.0**
* **New Planes: J-20**
* **New Modes: Casual Mode**
* **New Event**
* **New Version Limited Time offer**
* **Read more about the latest game updates here.**

### Poll

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Chex Quest •
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PAYDAY •
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Tom Clancy's Ghost Recon •
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ULTRAKILL •
Unreal •
Warface •
Wolfenstein

*Want your community included? See how!*
TR-50 Warpath

***"TR-50 Warpath is a stealthy, single-seat, twin-engine jet fighter. It is a multirole combat aircraft that can be used for both air superiority and ground attack missions."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Basic Plane

***"The basic plane is a single seat, single engine supersonic jet aircraft, featuring high agility, high effective and easy maintenance. "***

The Basic Plane is the first plane you start with in the game. It is weaker than all other planes, in both offensive and defensive aspects. However, due to its low power, it is also low cost, being easy to upgrade. It is the only plane that any player can use in their line-up more than once, however this does not apply to Missions or Single Player Events.

The Basic Plane reassembles a Mikoyan-Gurevich MiG-21 (also known as Fishbed in NATO classification).
U-22M Firecon

***"U-22M Firecon is a supersonic, variable-sweep wing, long-range strategic and maritime strike bomber."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
FA-Y26 Sentinel Prime

***"The combination of stealth, aerodynamic performance, and situational awareness gives the aircraft FA-Y26 Sentinel Prime unprecedented air-to-air capabilities."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
W-113 Rumble

***"W-113 Rumble is a family of twin-engine, variable-sweep wing combat aircraft. It conducted many low-altitude penetrating strike missions."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
MR-29 Valiant

***"TK-48 Tailgate, informally referred as the Jump Jet, is a family of military jet aircraft capable of vertical/ short takeoff and landing operations."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
J-31M3 Firestar

***"J-31M3 Firestar is the 5th upgraded variant of J31. It equips with PPAR radar, and it has much improvement in aviation, weapon system and multirole combat."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Equipment

**Equipment** are the main parts for every players in Air Combat. In the Research tab, the first one goes to equipment and energy stones. Energy stones are a form of game currency that are designated toward creating basic equipment and advancing to more robust ones.

## Energy Stones

Energy stones can be divided into 4 types based on their function and form.

* The triangle energy fragments  are used to create engines,
* The quadrilateral energy shards  are used to create wings,
* The hexagon energy crystals  are used to create armor and radar，
* While the octagon dark energy crystals  are used to upgrade technology of some legendary planes.

## Acquisition

Equipment can be created and advanced in Research room, using in-game currency energy stones to create and Gold  to upgrade. They can also be obtained by receiving daily login rewards, completing tasks in festival activities, or exchanging by collecting items.

## Equipment Categories

* Wings
* Armor
* Engine
* Radar

Adv. Trim TabExtra AirbrakeExtra LadderAir GripperAdv. Balance TabThornback FinExtra V CanardAdv. B Wing BodySylph WingAdv. T Wing Body

Light ArmorCeramic ArmorNERA ArmorTitanium ArmorComposite ArmorAdv. Titanium ArmorTiAI ArmorSpecial Alloy ArmorAdv. Composite Ti ArmorAdv. Ceramic NERA Armor

Light EngineMeteor EngineTurbo EngineRocket EngineRAMJet EngineR-Cycle EngineMercury EngineUranus EngineHydra EnginePluto Engine

Armor-PiercingArmor-PiercingArmor-PiercingArmor-PiercingArmor-PiercingArmor-PiercingArmor-PiercingArmor-PiercingArmor-PiercingArmor-Piercing

* Equipment in Air Combat are divided into 4 types according to the usage and function: **Wings**, **Engines**, **Armor** and **Radar**. And each type of equipment can be upgraded to the highest 10-star class, with top upgraded attributes.

* Each player can carry one Primary weapon to the battlefield. Standard Armor-Piercing bullet is free to use without ammo limit, while it costs gold or diamond to purchase High-explosive and APCR ammo.
FA-Y22 Defcon

***"FA-Y22 Defcon is a single-seat, twin-engine fifth-generation supermaneuverable fighter aircraft that uses stealth technology. It was designed primarily as an air superiority fighter."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Warehouse

Warehouse is you inventory. You’ll find all the items you’ve gained while playing. It’s pretty straightforward stuff! Tap the warehouse button in the hangar to enter warehouse. The items can be used directly in the warehouse.

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## Rename Card

* It costs 200 diamonds to purchase a rename card.
* You can change your name at any time as long as you have a team rename card
* You can save up to 999 rename card in you warehouse. You can also sell the team rename card if you don't need it.

## Team Rename Card

* It costs 500 diamonds to purchase a team rename card.
* Only the team captain or co-captains have the right to change the team name.
* You can save up to 999 rename card in your warehouse. You can also sell the team rename card if you don't need it.

## Buff Card

* The buff card can be divided into 4 types: Exp card, Gold card, Damage card and Armor card.
* There are also 3 types of each buff card according to the period of use: 30 minutes, 1 hour and 2 hours.
* Please note that the buff card can't be sold, and also it's not easy to get.

## Premium account trial card

* There are 3 types of premium account trial card according to the period of use: 1 day, 3 days and 7 days.
* You can purchase premium account in the store directly. Once you have premium account in use, you can also use the premium account trial card to prolong the usage.
* Please note that the trial card can't be sold.

## Festival activity items

* The festival activity items can be various, because each festival may have different items.
* The festival items can be used to exchange for various rewards, such as diamonds, gold, energy stones, weapons, premium account, and so on.
* Once you have collected enough items, remember to exchange in the activity page.
* If the activity closed, the items will be stored in your warehouse for 1 another month, you can choose to sell it at any time. But it will be exchanged for gold automatically if you didn't sell it after 1 month expired.

## Top Gun season point cards

* There are 3 types of season point card according to the value: 50 points card, 100 point card and 500 point card.
* The point card can be used to improve the top gun level directly, but please note that the season point card can be only used in the current season. That's to say, the S1 point card can be only used in season S1.
* Once the season ends, the season point card can't be used anymore.

## Smoke fuel

* There are 8 smoke fuels that can be purchased from the store, each smoke fuel has different color.
* The smoke fuels can be used to release colorful smoke trail, quite amazing when fly in team formation.
* Please note that the smoke fuels can only be used in the Free Flight mode. You can release and stop releasing smoke fuel at any time when free flying.

You can choose to sell the smoke fuel if you don't need it.
FA-S37 Overkill

***"FA-S37 Overkill is an single-seat, supermaneuverable multirole jet fighter, which features an upgraded avionic suite and fire-control system."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Ranked Match

Ranked Match is PvP online mode, where players combat against other players online, and earn medals to rank on the leaderboard. There are 4 types of Ranked Match: 4v4 Team Death Match, 2v2 Duel, 1v1 solo and Quick Match.

## Quick Match

Quick Match makes you start a match quickly. It takes time to match-up with other players. After tapping on the quick match button, the game will find a match that about to start for you to join. It could be 1v1, 2v2 and 4v4. It reduces the match-up time and prepare a quick game for your start. In quick match mode, you're likely to get 10% gold bonus for victory. So get well prepared for quick match because you will never know which mode will bring you in.
FA-120 Zera Prime

***"FA-120 Zera Prime is a single-engine, highly maneuverable, supersonic, multi-role tactical fighter aircraft."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
X-27 Thrust

***"X-27 Thrust is an all-weather, multirole combat aircraft with commendable agility and high speed penetration."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
ATD-2X Maganboss II

***"The twin-engine, fixed-wing ATD-2X Maganboss II features aerodynamic design with longer nose section, and 3D thrust vectoring capability."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.