Tyr

### Family

Tyr is the a son of Odin and Jord, goddess of the earth, which would make Tyr, a brother of Thor.

## Combat Synopsis

### Mana

Infinite; Tyr have a lot of cooldowns makes player avantage to attack him.

### Attacks

500.000.000 (maximum damage input)Svashbuckler Attack, Döppelganger, Exa Flare, Blizzaga, Sword Arts (Hack n Slash, various Hawth's attacks), Angry Mode

### Defences

He is heavily armored, player cannot damage him with physical attacks. Only damaged by lightning strikes

### Dropped Yoshi Cookie

Randomly 100.000.000

**Tyr** is a Brave to Inferno DLC character from Super Mario RPG: Legend of the Magician's Sword. He is also a Jotun. He is a white-bearded warrior and can use very good swords - because he has a longer sword than Exodus. The name of that sword is Aurora. While in battle, he can throw Aurora to the player. He can even explode it: After the explosion, Tyr will fight with knives temporarily, and Aurora will restore it in 5 minutes. He is also a god of war and is as big as Hawth Bowserth. Therefore, he is referred to as "Armored Viking Ymir".

His namesake is the rune representing justice, soverign and principles. He is the Jotun associated with Niflheim (the Alpines and Mount Everest) and the twelfth Jotun Thora fights, assuming you follow the order suggested by the game.

## Story

Tyr. The embodiment of mankind's impossible ideals. Man is a malleable creature, but a God is stone, shaped only by the harsh weather of expectation. And none have a greater burden of expectation than Tyr, for he is Courage. He is Honor. He is Justice.

Courage is not the absence of fear, but the will to face the frightening.

Fenrir, the mighty wolf, was foretold to wreak such devastation on the Gods that they sought to bind him. Tyr, clothed in courage, brought the beast to their prison, where the Gods prepared shackles.

Honor is not a stubborn oath, but the integrity to uphold what is right, even when it is not easy.

Under the guise of a test of strength, twice the Gods bound Fenrir, and twice he broke free. On the third attempt, Fenrir sensed a trick and demanded one of the Gods place their hand into his mouth. If the binding proved magical, Fenrir would take the hand. Tyr agreed.

Justice is not adherence to the law, but a code of fairness and morality.

Bound by the mystical ribbon, Fenrir devoured Tyr's hand. It was the price to be paid. And Tyr paid it willingly. Even Fenrir deserved justice.

One handed, Tyr is worshipped as a pinnacle of righteousness, called upon for valor in battle, balance in law, and the fortitude to face the impossible. As the cloud of war blackens the world, and fear grips the people, Tyr is stooped by the weight of expectation. With blade in hand, he takes the field. For he is Courage. He is Honor. He is Justice.

## Biology

**Name**: Tyr

**Gender**: Male

**Age**: Older than 9600 BCE

**Origin**: Super Mario RPG: Legend of the Magician's Sword: Lore from SMITE

**Classification**: Jotun

**Music**:

His theme

When his hp was 50% below

## Combat Stats

**Tier**: His power nearly same as Hawth Bowserth

**Powers and Abilities:** Superhuman Physical Characteristics, Superhuman Senses, doesn't need air, can grant victory to anyone else (Through Probability Manipulation and if necessary Causality Manipulation), resistance to curses

**Attack Potency:** Likely **Island level** (As a powerful and notable Asgardian, he should be much stronger than a Valkyrie like Waltraute, likely comparable to Frigg)

**Speed:** **Massively Hypersonic+** via power-scaling (He should be much stronger than a Valkyrie like Waltraute)

**Lifting Strength:** **Superhuman**

**Striking Strength:** Likely **Island Class**

**Durability:** Likely **Island level**

**Stamina:** Likely high

**Range:** Unknown with blessing

**Standard Equipment:** None notable

**Intelligence:** Average

**Weaknesses:** Can't use his power over victory on himself; Lightning strikes

**Notable Attacks/Techniques:**

* **Deity of Victory:** Týr's power isn't flashy or even at all visible, but it has tremendous results. He's a deity of righteous combat and true victory, so an army with his favor will gain certain victory or success. He himself cannot win, but he can allow any force aligned with him to win. This ability is very similar to Madoka Kaname and Zenia Valov's probability manipulation Absurdities, though to a higher degree.

* **Resistance to curses:** Normally most dwarven items and weapons have powerful curses on them that can bring ruin to mortals like humans or giants, but the properties of the gods repel these dwarf curses allowing them to freely wield or use them.
* **Sword Arts:**
	+ **Fearless:** Tyr charges forward, immune to Knockup, damaging enemies. Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air. Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air.

* + **Power Cleave:** Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone. Assault Stance: Enemies that are knocked up in the air are knocked away. Guard Stance: Tyr heals himself for each enemy hit (max 3).

* + **Change Stance:** Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Assault Stance: Gain Physical Power. Guard Stance: Gain Protections.

* + **Lawbringer:** Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them.