Safira

*This article is about Safira of the Toivoan Trainwreck campaign.*

Safira is a tiefling member of the crew of the *Changemaker* and the ex-first mate of a tiefling-crewed pirate ship known as the *Devil of the Deep Dark Ocean.*

## Biography

### Early Life

Safira has not made much of her early life known. As a tiefling, she was the odd one out in her otherwise human family and was treated harshly as a result. Neither she nor her family harbors much love for the other.

### Pirate Career

After coming of age, Safira stowed away on a ship bound for Riport, where she took up work at a tavern. She worked there for approximately two years, until the all-tiefling crew of a pirate ship known as the *Devil of the Deep Dark Ocean* made port in the city. She was quickly enthralled by their stories of adventure and treasure. Hoping to impress them in return, she stole a sapphire in broad daylight and presented it to the crew. Upon their acceptance, she left her given name on the shore and took the name Safira.

Within a few years of joining the crew, she worked her way up to first mate and quartermaster of the *Devil of the Deep Dark Ocean*. Her head for logistics and knowledge of the shipping trade allowed her to succeed in that role, but her recklessness caused conflict with the much more cautious captain of the ship, Inivari. They were able to keep the peace for a time, until Safira disobeyed an order to break off from a collision course of a merchant ship. Safira correctly guessed that the merchant ship would back down first, and the gamble paid off in gold. However, Inivari dismissed Safira from the crew at the next port for the open insubordination.

The ship's navigator, Ermenos, quit the crew in protest. While he was the only one to leave, Safira believes about half the crew would have taken her side if she had pressed the issue.

Sometime after her departure and during her career with the Changemaker, Safira learned that a ship captain had placed a bounty on her for 20,000 gold pieces for piracy.

### Changemaker

While visiting the port city of Nousha in northern Wresten, Safira was arrested on charges related to a theft at the Stormarm Estate. These charges were based on false pretenses, as Natch Lief had framed her and five others for the crime and paid a small bounty executed by the Teens of Toivoa.

Safira and the group she was arrested with were approached in prison by a tiefling known to them only as The Agent, who offered them a job in exchange for their freedom. As the job was commandeering a ship and sailing it to Endland Pointe, Safira accepted readily. The Agent provided assistance in allowing the group of six to escape the prison, where they assaulted a suude trafficking ship called the *Nebula*. The initial assault failed, however, and all six were taken captive by Pitney Bones.

Hours later, the group broke out of the hold, capturing Pitney Bones and killing the remainder of the ship's crew. They renamed the ship *Changemaker* and repainted it while docked at Greenhut Island. While sailing back to the coast, the crew rescued Alliée Guru from a shipwreck.

Despite several mishaps on the journey to Endland Pointe, the crew completed the mission. They were tasked by the Longstrider's Consortium with disrupting the drug trade in Toivoa, particularly the operations of a group known as the Twelve Spiders, beginning with a raid of a hideout underneath a bookstore in Endland Pointe.

While in Endland Pointe, Safira and the crew were introduced to an archfey named Silas, who offered them a job: to recover a mirror from a mansion owned by Vorag. The group accepted. After infiltrating and vandalizing the mansion, the crew was able to acquire the mirror after asking politely for it.

The mirror was capable of reflecting creatures that otherwise give no reflection. Ruzyd tattooed an image of the mirror on Safira's hip. The group was accosted later by a group that offered 9,000 gold pieces for the mirror, but before a decision could be made either way they accidentally summoned themselves back to Silas's realm, the Blue Palace. They gave him the mirror instead.

The crew proceeded to sail southward to the Central Wall to deliver potion supplies to Ellisar in exchange for potion recipes. Joining the crew at this time was Isaac, a storm sorcerer certified by the Sohnoza Protectorate.

After making landfall in the border region between Wresten and Ostrea but prior to reaching the Central Wall, the group crossed the desert and encountered a rebel faction of yuan-ti in the caves. The yuan-ti initially demanded a toll of 40% of the cargo, but relented once the group promised to provide information from inside the city and liberate the Shard of Aether from the Great Museum.

Upon entering the city, Safira was nearly detained as being suspiciously similar in appearance to a dangerous fugitive pirate upon whom a bounty of 20,000 gold pieces had been placed. She was ultimately allowed to enter into the city, and the group proceeded to deliver the supplies to Ellisar without incident.

Safira took a lead role in casing the museum, disguising herself and using the false name of Anna Murphy to look around the museum while other members of the crew developed a strategy to quickly exit the city once the job was complete.

A day later, the crew executed their plan to liberate the Shard, which required solving several puzzles related to the artifacts throughout the museum. While solving one of the puzzles, Safira offered some of her blood to a statue of Mosaba, an ancient vampire goddess. She heard a whisper in her head: "Thank you, you have my favor by the moonlight." This is suspected to be linked to several changes she would undergo in the following days and weeks.

Under the protection of a Gem of Discretion, the curator revealed himself to be a sympathizer with the rebel yuan-ti. He informed the crew of the existence of the vault room and assisted in creating a distraction that allowed them to infiltrate it. Making a second impulsive decision, Safira grabbed a crystal from the vault and accidentally set off a living Disintegrate spell. Bryn Gemflower scrambled to collect the rest of the vault's contents, and the group ran out of the museum. The spell killed at least one museum guard, but the entire group made it out safely. They immediately made their way out of the city, successfully concealing the stolen goods from the guards upon exit.

While camping in the desert that evening, Safira prayed for clarification as to what that favor by the moonlight consisted of. She began to feel a thirst and found herself able to see in darkness at much greater distance. Upon return, she was approached by a mummified jackal gnoll, which snuggled up to her as if it were a pet. She noticed nothing out of the ordinary.

After turning over the Shard of Aether to the yuan-ti and receiving potion recipes in exchange, the group returned to Endland Pointe. Along the way, the crew sailed through an area of the bay afflicted by the presence of an emissary of Ritravah which killed much of the nearby marine life. The ship and crew were unharmed.

Due to the presence of a Twelve Spiders ship in the harbor and a bounty hunter named Adam McCain who was searching for Safira, the crew was forced to stay only briefly in Endland Pointe before sailing to Ostrea to locate and disrupt a drug lab that was producing Frenzy. The Twelve Spiders attempted to apprehend the group on the docks, but the crew overpowered them and sailed away safely.

### Wayfinder

The crew made land in Ostrea at Fort Folly, a city that constantly lay in ruins due to regular strafing runs by a colossal fire-breathing dragon they would later come to know was named Grazzidonth. At the direction of Zaq, a Consortium contact who lived off the shore of Fort Folly, they camouflaged the Changemaker and took the dinghy to shore. Though they had waited until they believed the coast to be clear, the dragon returned for another strafing run as they scrambled toward safety in a tower 500 feet from the shore, dodging giant crabs and cyclopes along the way.

At the tower, the crew met representatives of the tribes of the Slashing Wind and Flaming Arch as they were in the midst of a trade summit. They learned about the crystals that adorn Ostrea, the shamans who can look upon the surface of the ground to see the crystals, and the customs that permit only shamans to lay upon the ground. After the summit ended, the crew followed the Slashing Winds along the south bank of the river to their camp. While there, they learned that there was a crystal far to the south that had disappeared and reappeared.

With the need to learn how to navigate the crystals becoming apparent, the crew sought out the rite of passage that would allow them to become Wayfinders. Though the exact ritual is to remain a secret, most of the crew including Safira successfully emerged with the ability to navigate the crystals and cast limited amounts of divination magic.

The crew continued southward toward the missing crystal. While en route, they were attacked by a roc, and during that attack they attempted to call in a favor promised by Silas in exchange for the mirror. However, Silas was missing from the Blue Palace and a woman named Moira was there instead. She offered a favor as well, but the crew declined, returned to Ostrea, and defeated the roc.

Afterward, Safira was struck by a sudden blindness. She was cold to the touch and lacked a pulse. Upon closing her eyes, she discovered she could see the heartbeats of the others around her. Eventually, this condition went away on its own. Safira at this time expressed that she believed it was related to her encounter with the statue of Mosaba.

The group encountered a group of gnolls who sought the wisdom of a knowledgeable serpentine being named Kashanah. Kashanah referred to Safira as "chosen of the gods" and "Moontouched" in relation to the condition afflicting her. Kashanah informed the group of the location of the drug lab: a cave at the root of the southern river. Unbeknownst to the group, Kashanah expected a sacrifice in exchange for this knowledge. She attempted to attack Bryn, only for a gnoll he'd befriended to sacrifice himself in his place.

That night, the group was attacked by grung assassins who were after Seatoad Coin. Timely intervention from the rest of the crew saved his life, and they were able to defeat the group. Two of the assassins were subdued rather than killed, and one who was never seen got away. They admitted to being sent by the House of Flowers at the Pearl Sanctuary in Yvrix. This is the same organization that killed Didyt, mother to Ruzyd.

While keeping watch, Safira and Krystal had a lengthy conversation, the details of which were not disclosed to the rest of the crew.

The next day, the crew stumbled upon a bug nest. After advancing through it, they took shelter in a cave where they met Jateekaam, a spirit of the earth of Ostrea and brother to Kashanah. He provided more information about the caves where the group was headed to, including that the dragon Sagheos is the one making use of it.

The group finally was able to approach the cave. Their first incursion attempt was repelled, though they managed to collect intelligence from a guard named Joshua in return for giving him directions to the Changemaker. On their second attempt, they dropped in by air, killed an overseer known as the Enlightened One, and successfully infiltrated the cave.

Under the guise of inspectors, the group was granted permission to explore the cave by the construct at the entrance. They were able to make it a significant distance into the cave before being confronted by giant dwarves and driders in the drug assembly room. Ruzyd was killed in the fight, but was subsequently revived as the crew ultimately prevailed.

Further into the cave, they encountered an aboleth, which briefly overtook the minds of Coin and Tahti before the effect was dispelled. It was responsible for enslaving much of the labor force in the cave. The aboleth attempted to flee and forced the group to give chase. In the final stage of the fight, both Safira and Ruzyd were killed; however, both were revived quickly and were able to assist in killing the aboleth.

They continued to clear out the cave, defeating several more guards and constructs--including the one they'd encountered at the cave entrance. However, upon encountering the dragon Sagheos the group assessed that the fight was likely not in their favor. The dragon attempted to force the group into their employ, making drops of Frenzy to influence world events.

The group was split on whether to take this deal. Safira expressed that she was willing to accept it, but she would fight if needed to protect any crew member who did not wish to accept it. However, the group ultimately did not need to make that choice as they were able to contact Skeeas Cross to request extraction by teleportation back to Nousha.

### Housesitter

The crew debriefed with Zutono Sharrez, only to find out that he considered the group to be owed payment by Cross and not the Consortium as a whole. Instead, he conscripted the group to keep watch over a house at 123 Merry Way, in order to fight off a potential attack by those allied with a vampiress who once owned it.

Around this time, Safira briefly became invisible. She returned to normal in a few minutes, dashing any hopes of wreaking havoc while invisible.

Before they could arrive at the house, the group followed Tahti to a graveyard, leading to a chain of events that caused structural damage to the mausoleum.

While at the house, the crew became acquainted with a ghost named Kendel, who proved herself to be very friendly and affectionate. Not all of the group shared Safira's overall positive opinion of her, however.

One day, Reynoldus Basil led a lycanthrope named Darrel Borfus to the house, attempting to leave him in the group's custody. He had already been forwarded several times: he was ensorceled by Chio Weaver and Vex, sent to Moritas Moritas, convicted of several crimes by Thomas McCain, and then finally sent to Nousha with a note containing the names of the Changemaker's crew. The group turned him over to Dredge. While Dredge was there, Safira obstructed his attempt to look through his list of bounties and potentially find her own.

In the middle of this conversation, Bryn mentioned the name of the archfey Silas, causing the group to be transported to the Blue Palace. The occupant, a woman, informed the group that she had taken over the palace from him and was comfortable there now.

The group fought at Knuckle Dusters, where Safira's team (which included Krystal and Isaac) was at a deficit until Safira bribed Coin to switch sides. In a tiebreaker decision that Safira disagrees with, the other team was declared victorious.

After an overnight disagreement with regard to Kendel, several walls of the house were damaged and Seatoad Coin's maps were ruined by water damage. But by morning, they seemed to reach an understanding that Kendel wouldn't need to play such an active presence in everybody's lives for the time being.

In disguise, Safira tracked down Dredge to make sure he wasn't actively pursuing her bounty. She confirmed that he considered her a friend, though this nearly backfired on her as he pulled a dagger on her disguised form. He warned her that the McCain brothers were in town and looking for her.

The group visited the Longstrider's Consortium, where they asked Zutono and Leslie about Kendel. This led to Leslie performing a ritual that allowed the whole group to visit the depths of hell where Kendel happened to also be visiting at the time. Kendel generously offered the whole group wishes of their heart's content. She offered Safira the chance to be at the head of her own pirate flotilla. However, Safira declined the opportunity, stating that it would feel unearned if it were simply handed to her. Dismayed by Safira's ungratefulness, Kendel turned away. None of the rest of the group accepted Kendel's offer either.

The group briefly investigated an archaeological dig site that led to a cavern where mind flayers had gathered. The mind flayers were attempting to investigate a room deeper in the cavern, unsuccessfully. The group was unable to come to an agreement with the Consortium on a fee to complete this mission.

Safira spoke privately with River Spellsong, a cleric of Onwa, about the strange events that had happened to her (such as the blindness and the invisibility). She seemed disapproving of Safira's decision to make a blood offering to the statue of Mosaba, which is certainly what led to this. Safira had gained the boons and banes of the Moontouched, the Daughters of Mosaba. As Mosaba is known as the first vampire and a blood goddess, Safira learned that shedding the blood of other mortals could grant her more power. She learned as well that an avatar of Mosaba was in Nousha at the time, and that (on an unrelated note) the McCain brothers had visited the Consortium and were possibly triangulating her position.

The group returned to the house. While considering whether they would take the job at the dig site, they were attacked by a woman named Figrigrett. She died immediately upon capture, likely caused by someone scrying on her who didn't want her to be interrogated. She gained access by transmuting herself into a bug that flew into the house from a flower brought by someone disguised as Poppy. The group revived Figrigrett and took her to the Consortium where she would be protected; however, she eventually fled that protection wand was killed again. Safira took a ring from her, which has allowed her to be more mentally resilient.

The group scried on the false Poppy, seeing her create voodoo dolls of the group. While investigating the attic, the group found several more dolls in carefully sealed boxes.

While looking for a boat to take them to the location where they saw the false Poppy, the group encountered T. Safira asked her to dinner, during which time T made it clear that investigating the disappearance of Silas was an important priority.

With the encouragement of the Consortium, who sent agents to the house to collect the dolls, the group dropped their existing plans in order to depart almost immediately for the Fey Realms to rescue Silas.

### Timestopper

The group was transported to the Fey Realms by a kenku wizard named Books, landing unexpectedly in an ocean instead of the rendezvous point set up for them. After some difficulty that nearly cost the group its Stone of Chronicles, they were able to make their way onto a ship called the *Implacable*, helmed by Hallenfarriel. They immediately fought off a Master of the Sea, impressing the captain briefly.

While resting, Safira and others in the group had a dream of a serpentine creature swallowing them. Hallenfarriel informed them that in this sea--the Sea of Possibilities--imagination and thoughts can manifest themselves. This became the case quickly, but Safira successfully used this tactic to imagine and manifest a pirate ship coming to their assistance by distracting the serpent and allowing them to sail away.

The group met Riven Leowick, who was stowed away in the crow's nest despite his fear of heights due to a fey named Lumiona Mistyjacket placing him up there. From him, they learned more about the seelie and unseelie courts, as well as Mistyjacket's bid to take over the seelie court.

They made land at Hallenfarriel's home in a mushroom forest known as the Sporest. There, she provided a few potential leads for where the group might seek information about the disappearance of Silas: the Sporest where an avatar of Kashanah exists, Where the Winds Blow, the Deepest Depths, the Blue Palace, the Old Ways, the High Places, the Dark Woods, and Titania's Court were all suggested. The ultimate goal, however, would be to find the Chrononacrum.

They made the initial plan to visit Kashanah's shrine and request a summons. Knowing that they would need to sacrifice life to receive any answers, they caught some fish as offerings. Although Kashanah normally seeks intelligent sacrifices, one of the fish had enough intelligence to ask our question for them in exchange for its freedom. Unfortunately for it, Kashanah ate it anyway.

In the swamp nearby, a moonstone dragon emerged. It ate Sarandiel, a devotee of Kashanah who was hoping to die to reincarnate into a greater angel, then offered the group a ride to Titania's palace--already paid for by Titania herself.

Titania informed them that they would need three keys to the chrononacrum and provided notes and maps from people who had been to those locations. She also provided magic carpets for the group to fly on. En route, Safira asked Ruzyd to perform a loop-de-loop on the one he was steering. Isaac fell off of it, but he teleported back on.

The group went first to Where the Wind Blows, a set of caves upon the mountain where the wind was so strong that it became physically impossible to walk against it. They fought their way through ghosts and bone claws, but found themselves blocked off by glowing barriers in some directions and the winds in others. Once they learned how to alter which barriers were active and therefore redirect the winds, they were able to make their way deeper into the cave. After defeating a ghost beholder, anyway.

The inner chamber was icier, and it was guarded by a man and two dragons, all in service of a hag. The vault was across a bridge, so Safira--boosted by Haste--made a beeline straight for it. But as she tried to pick the lock, the hag activated the Chrononacrum key she held and reverted the group to their positions earlier in time.

The second attempt to fight the enemies was more difficult. Safira again went straight for the vault, but found herself pinned in by one of the dragons. She fought it nearly one-on-one, keeping it at bay and eventually killing it with the help of a well-timed stab by Tahti. This has quickly become one of Safira's favorite tales to tell.

The group finished off the remaining enemies, recovered the key, and made their way to toward Bilgewater, the nearest town to the Dark Wood, once known as the Chantara Grove. The townspeople were reluctant to assist them in their quest for the same reason that the town was constantly dark, foggy, and gloomy: the shadows afflicting the place. The group had to purchase a ship themselves, which Safira sailed competently to the grove.

Most of the group had difficulty seeing in the Dark Woods, with peripheral vision in particular being affected. Safira, however, had no such trouble--she presumes that this is related to the power granted to her by Mosaba. Many of the enemies were cloaked in shadow but otherwise humanoid. They found evidence of people who used to live in the Grove or had visited it: the supplies of a group that included Felix Autumnleaf, the Claws of the Umberhulk that once belonged to Nasir Eilsatra, and a crown that belonged to a black dragon named Yarlith.

They approached a ravine, where they fought a dragon that used the terrain to its advantage. This was unrelated to Yarlith: the dragon's name was Torfiel. While in the ravine, Safira noticed a door. After dispatching the dragon, the group was able to gain entrance by teleporting the hermit who lived there out of the way when he opened the door. They searched the place. Safira avoided being devoured by a Book of Devouring that she touched without examining.

Then, the group opened a hidden door in the back of the room under the promise that the second Chrononacrum key was back there. Instead, they found an imprisoned lich. It spoke a word so powerful that its utterance alone nearly killed Safira, but a lucky Counterspell from Coin saved her life. The group went on the offensive, and it was ultimately Safira's stroke that ended the lich's unlife for the time being. They were able to find the second key underneath a table that the hermit had made with the help of the lich.

The group did not consider it their responsibility to find and destroy the lich's phylactery, nor did they find it to be worth the trouble to kill the hermit for baiting them into near-death. They simply left him tied up.

As they fought some last shadowy enemies while leaving the island, Krystal cast a spell to make one of Safira's cutlasses a Holy Weapon. Safira immediately fell unconscious. When she woke up, the rest of the group became very curious about what exactly her relationship to Mosaba was, and Safira was somewhat evasive to the questions. She felt her power grow, however, including now the power to teleport next to someone who had bled recently.

The third and final destination was the Depths. The group flew to Mythgate, the closest city to the ocean they'd have to descend into. On the way, Coin attempted to do a backflip in flight on the carpet but couldn't stick the landing. Safira effortlessly demonstrated how best to do it, leaping from one carpet to the other.

In Mythgate, Safira made the acquaintance of Saravis Jarona, who explained that people in the area would occasionally feel so compelled to go into the Depths that they would abandon all other responsibilities to do so. None were ever heard from again. Jarona also mentioned finding a treasure from a sunken ship on the Material Plane that sounded familiar to Safira.

Safira spent additional time with her that evening.

After supplying, they chartered a ship out to sea. It took them as far as was safe, and the group swam beyond that mark so they could descend into the ocean. They distracted some of the sea creatures by pitting them against each other, then concealed themselves in a Fog Cloud and descended past everything.

At the seafloor was a door to a temple, which was guarded by a creature in the sand. While trying to bypass it by opening the door, Safira used the Advanced Wand of Wonder to give sentience to the door. It was just as unwilling to cooperate alive as it was inanimate.

Unable to bypass the sand creature, Bryn controlled the water around it to reveal it, allowing the group to defeat it. Then, he intimidated the door into opening for the group by threatening to stain it with the Master's Keys.

The enemies they found here were primarily mind flayers, their thralls, and other psionically active creatures. The temple was a maze of sorts, with many false leads and dead ends. They found a Spinning Wheel of Fate, an Amulet of the Drunkard, and many waves of enemies. Deep into the temple, Tahti asked a corpse who the mistress of the temple that several enemies had referred to was. She learned that the mistress is Ashatha, the Mother Mind who takes the form of a spider.

Before they reached Ashatha, they found potions of Ashatha's Nimbleness, which would give them the ability to walk on the webs Ashatha created. It was not long before they needed them, as they found Ashatha's web-laden lair. With judicious application of lightning, the magic of a Haste spell on Safira and Tahti, and time bought by a successful Banishment spell, the group defeated Ashathah and collected the third and final key.

On their way out, they lit the entire web structure on fire.

Since it would take significant time for their chartered ship to return to collect them, the group instead requested a scroll from Presto's Magic Hat in order to Plane Shift home. They arrived at the right place, but not at the right time. The damage done to the timeline meant that they arrived years in the past when the Longstrider's Consortium had just been founded. They convinced the then-proprietor that they would eventually be some of the Consortium's top operatives.

They decided to see if Silas-in-this-time-period could help them out. Instead, when they invited themselves to the Blue Palace they found Silas's father Eamine on the throne. He asked who the archfey on the throne was in their time--meaning to ask who had deposed him--and the group told him the technical truth that it was Silas's sister Moira. He agreed to send them to their proper time in exchange for that information.

The group spent some time relaxing, preparing, and rejuvenating themselves in Nousha. Safira and Tahti visited Samara, a pirate queen in her own right, while looking for information about the McCain brothers' whereabouts. The two had very different conversations with Samara; Safira's was more physical than Tahti's.

Shortly thereafter, the group assembled the three keys to the Chrononacrum and once again departed for the Fey Realms.

## Appearance

Safira is a tiefling with dark brown skin, blue eyes, white horns, and coiled shoulder-length black hair with dyed blue ends.

She has a 3 inch tattoo of a mirror on her hip.

## Personality

Safira is bold and brash, and often exudes a larger-than-life personality. She always expresses confidence and rarely expresses fear. This often results in impulsive behavior. She is easily distracted and poorly aware of her surroundings, and she can easily be baited into saying more than she meant to say. She has a significant sense of pride but often has the skill to back it up when it comes to things other than sailing ships. (Even that may be changing, though.)

## Fighting Style

Safira prefers to fight with two cutlasses, probing for openings and striking viciously. She is capable of skirmishing in and out of melee range with ease. She has training in the art of the bladesong, allowing her to close distances rapidly and use her blades to deflect blows. She has a limited amount of magic available to her as well, and when she fights with a single weapon she often prefers to imbue her strikes with spells such as the Booming Blade cantrip.

Infrequently, she will deploy an Advanced Wand of Wonder.

## Reputation

Safira's reputation often precedes her, with varying degrees of accuracy. These are some of the ways she has been described by others:

* A wanted poster in the Central Wall depicted her as being heavily scarred and vicious, allowing her to slip by unnoticed due to her somewhat more mundane appearance.
* Zaq, the owner of a shack on the sea off the coast of Fort Folly, has heard stories of Safira being a pirate who sails the sea without a ship, boarding vessels and cutting throats in the dead of night with brilliant green eyes.

Safira has had a bounty placed on her, which has escalated over time. The bounty was originally 20,000 gold pieces but has been quoted as being as high as 75,000 gold pieces. She is proud of this and has openly expressed hope that her bounty will rise even higher.

## Daughter of Mosaba

During a visit to the museum in the Central Wall, Safira gave blood to a statue of Mosaba. That act created a connection between the vampire goddess and the tiefling, and over time Safira has developed several abilities related to it. She can sense the blood of nearby creatures, she can use nearby blood to teleport, and the strength of this connection grants her mental resilience that she otherwise would not have had.

She has wholeheartedly embraced this gift, as a "vampirate" is significantly cooler, spookier, and all-around more legendary than an ordinary pirate. She has not flaunted this gift in public, but she does not take special care to hide it.