Territory Capture

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**Territory Capture** is a combat event over territory in which factions use their earned vehicles and resources, apply battle experience and tactics, in order to successfully defeat the opposing faction. It is initiated by a faction member pressing U within the area of a highlighted capturable location.

Upon successful capture, the attacking faction will take over a capturable location that is closest to the frontier (attacking faction's nearest owned location, which includes the Influence Center).

## Earning Progress

Characters are considered present at the capturable location if they match the following criteria:

* within 150 meters horizontally from the center
* not higher than 100 meters up from the center
* not heavily wounded
* not underwater
	+ for Mile High Club, not below 879m from water level
* not freefalling, not using parachute or wingsuit
* not attached to the ceiling with the grappling hook
* not inside a plane

After the capture ends, defending faction is provided territory immunity.

### Capture Progress

The capture progresses at 20% speed if both attackers and defenders are present, and 100% speed if only the attackers are present.

### Mitigation Progress

Mitigation can be started 5 minutes since the capture initiation and allows the defending faction to earn progress by keeping the area within 150 meters radius clear from enemies.

## Contest Sweep

When the area is contested by both factions, the counter towards a sweep adds 1 tick each second. Upon reaching 40 ticks, a sweep occurs in the area, marking members in the area that are outnumbered among those contributing to the capture progress, or members of both factions when the numbers are equal. Characters holding Cleaners' weapons are marked with a significant delay.

## Capture Balance

Characters and vehicles contribute towards the capture balance of own faction if they are within proximity from the location that is under attack, or the Headquarters of the enemy combat force. Capture balance is shown at the bottom of the screen with icons for characters and vehicles that contribute to it. The capture balance value of own faction is always up to date while the value of opposing faction is delayed by a minute.

When the capture balances of opposing factions are not equal, which is almost always the case, the players might experience slight reduction to the capture progress and mitigation speeds, as well as different damage outputs in which the calculated difference between capture balance values of opposing factions is distributed at a 7.5:4 ratio between increase to damage dealt and reduction to damage taken. When calculating the damage output, capture balance value of each faction is considered not lower than 1.2, which makes the lonewolf tactic a little less viable.

If a character is controlling one of the vehicles listed below, they will contribute 1.0 to character balance, while their vehicle balance value will be multiplied based on the scale of the capture, by 2.6x at total character balance (among both participating factions) of 2.0, exponentially decreasing to 1.0x at total character balance of 24.0. If the vehicle despawns, it is excluded from the capture balance of each faction.

Both character and vehicle balances decay by 0.004 per second, and are affected by characters' Combat Experience in the types according to the table below.