Giants

[intro blurb]

## Abilities

***Ability Score Modifier.*** Giants are behemoths with an adaptability to multiple biomes, but their size comes with costs. Giants take a *+3* bonus to Strength, a *-2* malus to Dexterity, and a *+1* bonus to any other stat. You must choose the Specialty Ability Score Preset and the Scores must be placed as followed. These are before the racial Modifiers. Like the Specialty preset, you still have 8 Points to Spend and 2 Transfers

***Size.*** Your Size is Large, Most giants are between 9'0" and 12'0". Giants in Parvolon are similar in stature to the legend of *Goliath* from the Tanakh, who in many modern translations\* stands at a menacing *"6 cubits and a span,"* or 9'9". Most giants are between 9'0" and 12'0", however some few due to a mutation can grow up to 28'0". This Mutation is known as a Titan, these Titan Variants are Huge creature. Player characters are not allowed to play the Titan Variant. Giants weigh around double that of a human scaled to this size. and can carry 2 times as much as a medium creature.

***Languages.*** You take the languages of Giants, additionally you may choose to learn one other language.

***Speed.*** Giants have a base speed of 30 feet, moving their legs slower than humans but taking longer strides. Giants may take a 10-foot step as a free action rather than the standard 5-foot step. Additionally, A Giant who is knocked prone must expend a full action to stand up, rather than a move action.

***Reach.*** Giants, with longer wingspan than humans from their size, add an additional 5 feet of reach to any item's default reach.

***Subrace.*** There are 3 playable and common Giants in the world of Parvolon. These are known as Goliaths, Ogres, and Cyclops. Choose one of these 3 and gain the benefits as follows.

* Goliaths - Goliaths are reclusive, quiet, and peaceful as long as they are left alone.
	+ ***Resilient.*** You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll 2d6. Add your Constitution modifier to the number rolled, and reduce the damage by that total. This damage shrug off increases by 1d6 at 5th level(3d6), 11th Level(4d6) and 17th Level(5d6). You can use this ability once per long Rest.
	+ ***Sturdy.*** You have proficiency with Medium and Heavy Armor, additionally you the amount that you can carry doubles again, for a total of four times the amount.
	+ **Gullible.** Goliaths have disadvantage against all Deception Checks made against them.

* Ogres - Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. They have a similar Physical Appearence to Orcs, but they are much larger usually standing between 12-15ft tall.
	+ ***Rage.*** In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. see Rage under the Barbarian class for details. The extra Rage damage you deal is equal to your Total level even if you are not a Barbarian. You can use this ability once per long Rest.
	+ ***Unafraid.*** You have advantage against any effect that would make you frightened
	+ **Forgetful.** You have disadvantage on all knowledge checks.

* Cyclops - A cyclops is a 10-12-foot tall giant, with one eye and a horn on its head. Unlike most giants, they get along with civilized races tolerably well, often using their cultural skills as excellent metalworkers and craftsmen to make a living.
	+ ***Eye Beam.*** The cyclops releases a beam of radiant energy from its eye in a 5-foot wide line that is 60 feet long. Each creature in that area must make a DC (8+Str+Prof Bonus) Dexterity saving throw, 2d8 radiant damage on a failed save, or half as much damage on a successful one. This damage Increases by 1d8 at 5th level(3d8), 11th Level(4d8) and 17th Level(5d8). You can use this ability once per long Rest.
	+ ***Master Smith.*** You have proficiency with smith's tools, and can add double your proficiency bonus to ability checks made with smith's tools.
	+ ***One Eyed.*** The cyclops has disadvantage on Perception checks based on sight. ***Colossal Stature.*** Giants take a number of bonus and maluses to skills relating to their size. Giants automatically take disadvantage to Stealth checks in general, but advantage to Intimidation checks made against smaller creatures. Giants also incur a *-2* penalty to Diplomacy checks made with a target of a person from a smaller species, but this malus turns into a bonus if they warm up to you.

***Giantstep.*** As an action, a Giant may stomp the ground exceedingly hard, shaking the area around them. All characters directly adjacent to you must roll a DC (8+Str+ Prof Bonus) Dexterity save. Upon Failure, they get knocked Prone. Upon Success they move 5ft directly away from you.

**Slam.** While using your fists unarmed, you deal 1d10 + Str bludgening damage by slamming creature with your fists.

***Hill and Forest Traversal.*** Giants can travel through mountainous, hilly, and forested difficult terrain as if it were normal.

## History

(\*Aside: This *"6 cubits and a span"* description was most likely an exaggeration made by scribes over time to make David's victory over Goliath appear more impressive. Older rediscovered texts give Goliath the more human height of *"4 cubits and a span"*, or 6'9", which, while still massive, paints a more reasonable picture if this is meant to be interpreted as historical. Can you tell that I watched a video over this topic recently?)