recursal/Fanatic-Fandom huggingface dataset:
Hollow Knight Trading Cards

**Hollow Knight Trading Cards** (**HKTC**) are a collectible cards that feature various characters, power-ups, and more originating from the base Hollow Knight game. The cards can be used to battle against friends as a card game with over 70 upcoming cards for use.

## Game

The Hollow Knight Card Game takes the cards and makes a game out of them. To play, you will need 2-4 players, with 40 cards per deck. The ultimate goal is to eliminate the other player(s) by draining their deck which means they have no more cards, thus eliminating the player. Rules:

1. At the beginning of the game, be sure to have 40 cards total in your deck.
2. There are four types of cards in the game: Character cards are used to attack other players. Charm cards must be attached to a character card to give special effects and boosts. Spell cards are one-time use cards that are used to damage opponents. Lastly, there are Item cards, which are similar to Charm cards, but can be used by any character. Item cards cannot be destroyed like a character card.
3. Each player must draw five cards on their first turn, and one card in subsequent turns. Take turns drawing and placing cards on the floor. Up to four Character cards can be used at once.
4. Place your Character cards from the five you drew. If no Character cards were drawn, draw until a Character card is picked and move the additional cards to the bottom of your deck.
5. Use any of your cards attacks to damage other players cards. Once a card hits 0 health, they are removed from the game.
6. Each turn, remember to draw a card from your deck. Hold them in your hand and use them to replace cards on the field when they are destroyed.
7. Keep track of your card’s health and remove them after they lose they’re health. Move the elimitated cards to a pile seperate from your deck. Be sure to remove any Charm cards that were added to the card as well.
8. Continue playing until everyone is out of cards in their deck. The last person that still has a Character card, whether in their deck or in play, is the winner.

## Characters

Each Character card’s health is set in intervals of 5. Special characters have specific health numbers.

* Hornet and The Knight have 50 health.
* All Warrior Dreams have 30 health, with the exception of Markoth, who has 40.
* All Dreamers have 60 health.
* Absolute Radiance has 100 health.
Tiny

Created via Picrew

**Tiny** is a Vessel who escaped the Abyss at some point before the start of the Knight's journey. Unlike the Knight, however, they did not return to Hallownest after leaving it, instead venturing into the wastelands beyond the Howling Cliffs. During their travels, they stumbled upon many distant smaller lands such as the Land of Lifeblood, rather than one larger kingdom. Somewhere during their journey, she decided to take on a female gender, as well as the nickname Tiny. She also got unofficially adopted by Aragi and Teera.

## Profile

### Appearance

Tiny is a Vessel slightly smaller than the Knight, with 2 small horns and 2 spikes on both sides of her head. Her cloak is curled upwards to resemble a skirt. After an encounter with a vicious creature, the left side of her face is cracked.

### Personality

Despite her small size, Tiny can be extremely fierce, and is not scared to fend of foes much larger than her. She is extremely protective of those she cares about, and tends to explore just for the sake of it.

### Weapons/abilities

She carries a long, thin needle, and has no charms.

Further abilities are to be decided.

## Trivia

* Rather than a Metroidvania, her creator imagines a hypothetical game revolving around her to be an RPG with platformer elements, akin to the Mario RPGs or Bug Fables.
The hollow knight multiverse

The hollow knight multiverse contains all alternate timelines and universes that take inspiration from the game, "hollow knight".

## First ring

The first cluster of universes or first 'ring' is all of the alternate timelines and universe that are told from different perspectives.

## Second ring

The second ring of universes is mainly different types of worlds with the same characters, like steampunk, restaurants, and so on.

## Third ring

The third ring of universes is mainly universes that take inspiration or aspects of different multiverses.
Thimble

Thimble is an oc under development by @PogChamp666.

## Lore

Thimble is a mantis who hails from the City of Tears. She has a mysterious aura, as many say. She wanders around Hallownest, seeing what makes this as it is. It's not long before she meets The Knight, to which she could engage battle with.

## Dialogue & Weaponry

*"Speak, if you wish not have your head off your shoulders."*

The nail Thimble carries looks very similar to a clock hand, with its engraved on the side, "Omega". Not many know of Omega's origin, but it was once torn away from a clock, to stop the clock from reaching midnight.

"Hmph. To think you were a formidible opponent." -To which the player dies once

"If you wish to do so, you must defeat me, command me to step aside, and show me that you are the one who defeated... him." -Before battle

"If one day you wish to return and spar with me again, once more, then just ask me. You were formidable, indeed." -Upon defeat.

## Trivia

-Thimble is acually a living doll who has a small thimble on her belt, giving her the name. She also has a white stitch pattern around her neck, which shows that she is a doll.

-Omega is from an very old clock which is to state "The End".

I'm sorry if there is no art. I do not have any drawing apps, so if you are willing to create the character art, please present it to me on my Message Wall.
Vance

“You dareth come upon this place? You shall fall like the others... here and now.” -Vance

Vance is a boss and NPC in the Thieve’s Guild DLC for Hollow Knight: Silksong. He is the leader of the Thieve’s Guild. PS I will add more soon. If anyone wants to help, ask me first Cobhopper

## Vance

### In-Game Events

After defeating Lace for the first time, Vance will appear in the further passageway. He will be startled after seeing Hornet and will push through her, going back into the docks. Hornet has a choice of going further or returning to the Docks. Vance will appear in 5 rooms in the Docks before getting tired and sitting down. If Hornet approaches, he will stand up and challenge her to a battle. After defeating Vance, he will claim that he is heading to the Moss Grotto, which is a lie, because actually he heads to the Greymoor. After finding Vance in a room of Greymoor, Vance says that he is tired of Hornet following him, engaging another battle. After Hornet defeats Vance for the second time, Vance gets mad and starts destroying the room and the passageway. Hornet has to run.
The maggot king

Journal entry: A lazy old king that cares only for himself. Looks delicious.

## Attacks

Energy lob: lobs a ball of energy from his staff.

reinforcements: "The maggot king" pushes you back and summons 1 false night and 4 maggots. this attack activates when he is hit.

## Trivia

Losing to him is scripted and if you somehow manage to hit the final blow he will doge it and summon 25 false nights and 40 maggots.
Updates - C3 - Manor System

**Manor System**

1. The Improved Seeds.

An improved seed type has been added to allow monsters to drop regular items in addition to adena and crops. The drop rate is tha same as when hunting normally. Sowing probability has been lowered accordingly.

In this way, from two types of seeds, you may select the style that is most helpful in making good use of the manor system. In each castle, improved seeds have been added to be sold in the varieties that had been available for normal seeds. For example, in Gludio Castle, originally there were 8 types of seeds sold; 8 types of improved seeds have been added, for a total of 16 types of seeds for sale.

2. Change in the probability of sowing.

When sowing the seeds, originally, no more than one crop was produced. In certain cases, this has been changed so that multiple crops can now be produced.

3. Setting the limit on the seeds' sale price and the crops' compensation price.

1) When setting the seeds' sale price, it was restricted to set the price at 60% or less, or 1000% or more of the seeds' base price.
2) Likewise, when setting the crop's compensation price, it was restricted to set the price at 60% or less, or 1000% or more of the crop's compensation price. The seed and item compensation prices may be viewed by speaking with the particular castle's Grand Chamberlain.

**4. The total number of seeds that can be sold and items that can be purchased have been changed.**

The limit on the number of each seed that can be sold per day needs to be determined and the number of items that can be purchased is now limited to the same amount of seeds that are set to be sold. Therefore, there is no way to purchase items without having first settled the sale of seeds. 100% of the amount of seeds put on sale by the castle lord may now be purchased.

**5. The type of compensation for items has been changed.**

When selling crops to the manor manager in the past, 2 or 3 items were given based on certain probability per reward type. Now, only one kind of item by reward type will be given.
Ingredients required for crafting high-grade items such as enria, asofe, thons and mold hardener have been added to the list of rewards, as well.

**6. Change to the castle blacksmith's method of producing items.**

Previously, when the Lord of each castle produces the final products through the castle blacksmith, the crop necessary for producing certain merchandise is limited to one kind. Now the Lord of each castle is allowed to use all the crops to produce each piece of merchandise. For example, only the matured blue Cobol could be used before to make the Enchanted Haste Potion. Now he is allowed to make the potion with all the crops purchased in the appropriate castle. Also, the number of types of items that each castle may produce has been increased to 10 or more.

**7.** The price for the Chilly Cobol has been dropped from 200 adena to 125 adena.

**8.** Party members are now shown a success message when sowing is successful.

```
Source : http://legacy.lineage2.com/news/chronicle3\_03.html

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Vessel of Blood

**Vessel of Blood** is an animated TV show created by ThatIsAPirate. It features an alternate reality universe where Blood Wasp (the main protagonist) has replaced The Knight in a similar story to the original Hollow Knight game, with various changes. Despite sharing the same characters and locations, it does not have any canonical ties to Hollow Knight or Hollow Knight: Lost Souls, as it takes place in a seperate universe. It also serves as a prequel to the game Hollow Knight: Deathzone.

## Plot

A mysterious virus known as The Infection has taken over the fallen Kingdom of Hallownest, once thought to be “Eternal.” The virus is lead by a bright force known as the Radiance, a powerful being seeking revenge. The Radiance has corrupted the Kingdom and infected it’s civilians by calling within there dreams. A vessel known as Blood Wasp has been called to Hallownest to put stop the Infection. During his journey, he encounters many friends and foes and must learns new skills, gains new items, and more. He is quested with destroying three beings known as “The Dreamers,” who lay sleeping dormant protecting the temple that seals the Radiance.

Elsewhere, an evil entity known as the Nightmare's Heart ignites terror within the hearts of the citizens of Hallownest. The Heart leads a deadly troupe known as the Grimm Troupe, with the Troupe Master being the one and only Grimm. Blood Wasp was once apart of this Troupe, and is responsible for the perpetuation of a ritual that sustains the Heart. Now realizing his mistake, Blood Wasp must locate and destroy the Heart and it’s Troupe, as well as the Radiance, the save the Kingdom from crumbling into ruins.
The Kingdom Walls

The Kingdom Walls are an area added in the Hollow War DLC. The area is located on the outskirts of Yondnest.

### Level

First one that will be accessed in the quest.

## Description

The Kingdom Walls are a large platforming area with multiple guarding enemies keeping residents of Hallownest out. The colors are mostly dark grey and small tints of blue, with signs, carvings, and graffiti all over the wall. The base of the wall is built on a foundation of carved stone.

## Lore

When the rebelling residents were exiled from Hallownest, Yondnest was built as a safe space for the residents. The wall was constructed to protect the city from outsiders and citizens of Hallownest. Upon learning of this, Hallownest's higher-ups sealed away the walls from access and make it a law not to speak of it.

## How To Access

The initial entrance is accessed at the Stag Nest subarea of the Hallowing Cliffs. When you reach the top area were the egg was found, break a cracked wall up and to the right of it to reveal a secret passage. Enter it to proceed into the Kingdom Walls. The North Side can be accessed from the Ashen Plains, by using a dive near a dead end.

## Sub-Areas

### The Campsite

This is a Sub-Area that can be accessed rather quickly, though needs a simple key to access the tents in the eastern half. A fifth simple key is added in this DLC, which can be found in Dirtmouth after defeating Grey Prince Zote four times. The camp includes tents with some geo and other items inside.
The Void Walker

The Void Walker can be found as a boss in Hollow Knight: Voidheart Edition. He was added in update 1.4.3.5 as an optional boss in the Abyss. A plaque commemorating the Creator of the Void is now in front of the sea of Void in the Abyss. When the Knight reads it and selects "challenge", the Void Walker will climb out of the sea and begin the boss fight. He fights with a scythe that radiates with Void Energy. After being defeated 10 times, the Void Walker will award the Knight with the charm "Void Fire", greatly increasing the length of their Nail and its damage. He will become an NPC after this. Performing Void Spells (Descending Dark, Shade Soul, Abyss Shriek) in front of him will make them look different. While performing Descending Dark, the Knight will cleave down with a giant scythe that deals area damage. While performing Shade Soul, the Knight opens his cloak (similar to Grimm's Fire Bats) and shoots out a large Void Wave. Abyss Shriek will stay the same.
Trial of the Lord

This is the actual final trial of the Colosseum. It is found in the ***Hallowed Barb DLC***. It is also the most difficult, and longest of them all.

# Rounds 1-20

These rounds are quite simple. In round 10 and 15, a hard new enemy will be introduced. In Round 20, there will be a mini-boss. This round will be composed of tough enemies from all over the areas of Hallownest, but in fewer numbers. There are mainly Fool enemies.

# Foolmaster

A red-armoured version of the Soul Warrior.

### Attacks

* **Teleportation Strike**: Same attack as the Soul Warrior, but faster and with a longer range.

* **Tornado Slash**: Spins around quickly and follows the knight across the arena. At the time, the walls will be spiked, so the key to this move is Nail pogoing. The tornado can be pogoed on but no damage will be dealt.

* **SOUL Blast**: Teleports to one side of the arena and fires 1 soul orb. This will repeat 4 times, similar to the Soul Tyrant. If the Knight gets too close, he will teleport to the other side of the arena and fire the rest. Deals 1 mask each orb.

* **Desolate Dash**: Teleports up to the wall, dashes above the Knight, and does a Desolate Dive. Deals 2 masks if hit directly, and 1 mask if hit by the shockwave. He appears on the wall for a second and then fades again. He will also appear in the air for a second before diving.

# Intermediate

After Round 20, there will be a lever to the left of the arena. Strike it and an Infinite SOUL Totem will come up in the center. Strike as much as possible at it. When you're finished, strike the lever back at the left. When struck, both the SOUL Totem and the lever will disappear, beginning the next part.

# Rounds 21-40

These rounds are very difficult. They will involve hard-combo enemies, sub-difficult platforming skills, and a couple of perfect dodges in between. In rounds 21, 25 and 35, a new enemy will be introduced. In Round 30, there will be a mini-boss. This phase will also be composed of mid-tier hard enemies.

# Amuukoma

Clings onto the walls or the ceiling. Most vulnerable on the walls.

### Attacks

**Summon**: Summons a Hostile Ooma that homes in on the Knight. Contact deals 2 masks.

**Electric Bolt**: Fires an electric bolt that follows the Knight for 10 seconds. Contact deals 1 mask.
Void characters

**THIS WIKI IS A WORK IN PROGRESS DONT WANT TO HEAR THAT IT'S EMPTY OR UNFINISHED.**

Void characters are special NPCs that you can find in **flipped rooms**, sometimes having special dialogue and usually are the most important with merchants

## Void Sly

Void sly is the first void NPC and will trade you special charms and items for **contained void** instead of geo.
Hollow Knight Unified Multiverse

The **Hollow Knight Unified Multiverse**, also known as **HKUM**, is a single universe where everything is possible. Come together to create your own universe with many characters living amongst one another. Various characters from different people can come together here, venturing the lands of Hallownest, Pharloom, or your own kingdom. The Unified Multiverse consists of various different universes coming together into one universe, hence the title. This article will include both canon and fanon content, feel free to add your own characters!

Rules and Notices:

* Please do not remove anyone else’s work, but feel free to remove your own.
* Similarly, not add anyone else’s work into the HKUM without their permission.
* Add your work at the bottom of the lists (as more is added, the larger this multiverse becomes).
* When adding your own characters, please add a link to it’s page on the wiki. If a character does not have a page, feel free to create one here.
* Use Source Editor. If you need help adding a character, contact ThatIsAPirate for help.
* To prevent editing lag, parts of this page will be moved to templates every now and then.

* Characters
* Areas
* Environment
* Enemies
* Charms/Items

## Characters

Below are the various different characters (NPCs and bosses) that live within the HKUM.

## Areas

Below are the different areas that appear within the universes of the HKUM.

Below are the different objects and props in the environment that appear in the HKUM.

Coming Soon!

Coming Soon!
The Red Knight/Hollow Knight

Drawing and Character by ArchAngel217

The creature noticed me before I saw it. He looked at me with his red eyes and I felt as if he was pearing into my very soul...

## Boss

Though seen traveling through various areas, some of which being Greenpath, Fog Canyon, and Deepnest, the Red Knight is only met as a boss in the Hive. As an intro to the fight, the Red Knight stares at the Knight while the composition "Hollow Knight", by Christopher Larkin, plays in the background. His attacks are as follows:

* Slash - This is somewhat similar to the Knight's attack but is in an overhead-slam fashion rather than a sideways one.
* Dash Stab - Red dashes toward the Knight holding out his nail. It deals two masks of damage. This is his opening move.
* Shockwave - Red plunges his nail into the ground sending shockwaves in both directions
* Leap - Red jumps across the arena.
* Mantis Claw - Red jumps and clings to a wall, sliding down it and slashing as he descends.
* Ink Spray - Red's unique move. He sprays ink from his nail in the direction of the Knight. Similar to the Knight's Vengeful Spirit Attack.

### Stagger Value

Red plunges his nail into the ground and clings to it, breathing heavily. If Red is not attacked during the Stagger Phase, his health regenerates completely and the Boss Fight continues.

Hits: 15

Duration: 20 secs

Hits til end: 5

After his defeat, Red can be found in Dirtmouth in a building near the well that leads to the Forgotten Crossroads. Red can also be fought in Godhome in the Pantheon of the Knight.

## Locations

The Hive, Greenpath, Fog Canyon, Deepnest, Dirtmouth, Godhome.

## Trivia

* Red can be found in Sheo's Hut before the boss fight.
* His boss theme is a mix of the Hollow Knight's Theme, Hornet's Theme, and the False Knight's Theme.
* There is a lot of dialogue before his fight in Godhome. This fight has five phases. In each phase he adds another technique.
Venomwalker

Venomwalkers are a type of creature that appears in the Monsoon Jungle. They are relatively rare and there are no known survivors from an encounter.

## Appearance

Venomwalkers look similiar to real-life axolotls. The main color of their body is a vibrant neon color with the alternative color being anywhere on greyscale. Their eyes can be any color. They have two sets of fangs and spikes on their tails.

## Abilities and Traits

Venomwalkers are usually incredibly intelligent, using their abilities to their advantage.

* **Deadly Toxins:** Venomwalkers carry a deadly venom in their fangs. Said venom is powerful enough to kill a full-grown vessel with a single bite. Once venom has been injected into the target, it takes a few days to recharge to its maximum potential.
* **Camoflauge:** Venomwalkers can change the color of their scales to blend in with the environment. This helps them to find targets easier without having to go out of their way to fight them.
* **Climbing Skills:** Venomwalkers are quite good at climbing cliffs. Their claws are sharp enough to dig into stone, and their prehensile tails allow them to grip onto ledges easily.

## Behavior

Venomwalkers wander rooms in the Monsoon Jungle and will not attack unless aggravated. Using the Venom's Edge tool will make Venomwalkers instantly hostile. Venomwalkers **will kill Hornet in one hit.** They have 55 HP. They will only begin to take damage if aggravated.
Searing Deserts / Inkmare Realm

This area has the same layout as the Temple of Pincer and Sting, except it's all black and goopy. Also, the enemies that inhabits this labyrinth are Ink-based and a lot harder to defeat. They also don't reward with any Ambers, but they do reward with SOUL.

# Enemies

### Descriptions

* **Blackened Spirit**:
* **Molded Failure**:
* **Mask Sentry**:
* **Bladed Mask**:
* **Masked Heavy Soldier**:
* **Inkling Warrior**:
* **Slashmould**:
* **Inkmould**:

# Bosses

There are 2 minibosses and 1 boss, which is the Final Boss.

## Misshapen Entity

A creature made from the corpses of many Scorpions and molded together by Ink.

## Inked Reflection

An Ink-created Scorpion. Made to test Scorpion to see if he can battle himself and his doubts.
Disregarded Paladin.

The maggots decided to steal another suit of armour, this time it’s stronger and easier to operate.

### Health

1600 health for armour40 health for each of the two maggots

### Journal

The maggots stole more, this time they are rewarded.

## Location and other things? (I’m bad at this)

The disregarded Paladin in my mind would be apart of the main game of hollow knight and be located someplace in city of tears, about near the entrance behind a breakable floor (needing desolate dive/descending dark) and there would be like a big room with a makeshift wood den and the boss, and after beating the boss you can leave or go in the den where you can get your geo and notch, while also having a dead maggot on a throne.

### LORE!!!!!!!

*So the two remaining maggots decided to venture into city of tears taking their dead friend with them and found a hidden room they made their own, plundering from city of tears they made their own den made of wood and other objects around the city, and they made a throne for their dead brother.*

*On one of their trips they found an old suit of armour that they could both operate at the same time, they took it back to the secret room and used it to murder many innocent trespassers*

## Behaviours

#### Start/intro of the fight.

after the player preforms a desolate dive/descending dark on the breakable floor and hitting the floor the two maggots run out of the wooden den and climb into the suit, then they shout like the false knight does.

#### Charge

One of the many attacks disregarded paladin can preform is a charge, where disregarded Paladin charges at the knight and when disregarded paladin hits a wall they will jump and preform a shock wave that’s atleast 3 knights high. After the first maggot is killed this attack will go from dealing 1 mask to two, and the speed of the charge is 2x faster, but will be preformed less often.

#### Dash chop

disregarded paladin preforms a slashing move threw the air with the sting like object on their hand. After the first maggot is killed this attack will go from doing 1 mask to 2 masks and the range of the slash is extended by at least 1.5 percent, the attack will be preformed more often.

#### Stomping fit.

disregarded paladin will preform at least 5 stomps against the ground, each stomp will send out 2 shockwaves either side, the height is to be determined but it should be smaller than 1 knight. And when the first maggot is killed the amount of shock waves increases to 15 and the height of the waves are 1.5 knights. Damage remains one mask.
Uri

Uri is a vessel who abandoned the pale king and joined The Grimm Troupe.

Uri is a child who left their home to be part of Grimm's Troupe. They can be found in an extra tent (Obviously not in the game), with a flame. If the knight speaks to them, they will say "Mmrghh.. The troupe.. The flame... Master....". if speaked to a second time they will say "Child.. Kin.. ". If speaked to a third time, they will say "Who are you.. Lurking in my tent.. Is it you who brought us?..". If dreamnailed, they say "*I left for a reason.. The king and the vessels.. Am i.. still his?..."*
The Red Knight/Hollow Knight: Way of the Nail

Drawing and Character by ArchAngel217

In the game, Hollow Knight: Way of the Nail, The Red Knight is one of the two main playable characters.

## Attacks/Spells

* Nail Slash - (X)
* Focus - (Hold + B)
* Ink Spray - (B)
* Howling Spirits (Obtained after defeating the Lost Souls) - (B + ^)
* Rampage (Obtained after defeating the Shatterer of Nails) - (Spam + X)

## Nail Arts

* Triple Slash (Obtained after defeating Nailmaster Meto) - (Hold + X)
* Nail Spikes (Obtained after defeating Nailmaster Oato) - (Hold + X + ^)
* Lunging Stab (Obtained after defeating Nailmaster Saeho) - (Hold + X + RT)
* Ultra Shockwave (Obtained after defeating Infected Nailsage Taoho)

## Movements

* Jump - (A)
* Dash - (RT)
* Mantis's Claws (Obtained after defeating Scorpion) - (A)
* Nightmare Dash (Obtained after defeating the Grimm King) - (Hold + RT)
* Spin Jump (Obtained after defeating the Blassobles) - Press JUMP (A) twice
Willow

# Overview

Charon's Vessel Sibling. They are seen in Greenpath, gathering berries and fruits. They wield a bladed double-edged lance.

# Description

They wear a light green cloak and a lime-colored scarf.

# Personality

A sweet, kind soul, even though they don't really HAVE a SOUL, still. Although, they are not as trustworthy at first, since they are still nervous.

# Attacks

**Rapid Slash**: Leaps up and rapidly jabs in the player's direction.

Double Slap: She strikes forward with her spear once, and follows that hit up with a longer diagonal slash.

**Spearhead Smash**: Leaps up the walls, and smashes the ground, causing a minor shockwave that goes across the whole arena.

**Lance Dash**: Performs a quick spear dash across the arena similar to how the Mantis Lords perform it. Taught to Willow from the Mantis Lords.

**Parry**: Blocks an attack with their spear and counters by slashing up similar to Hornet's parry.

# Unique Ability

**Undergrowth Attack**: Smashes their spear into the ground and releases multiple thorny tendrils, immobilizing and sucking the SOUL out of anyone that is in the thorn vine radius.
The predator

Journal entry: ME.

The predator is an NPC that and boss in Hollow Knight: resurfaced.

## Quest

After entering prison he will give you his journal to fill will the entries of all enemies. After you fill you can find him and he will then fight you. If you win he will give you the predator's seal and his journal entry.

## Attacks

Pounce: he will swiftly attack you with his teeth.
The Knight's Fate

The Knight's Fate is a DLC for Hollow Knight, which is activated by defeating White Defender for the first time. It consists of mostly the 5 Great Knights, hence the name. It provides lore and what actually happened to each of them(Except Ogrim and Ze'mer).

## Enemies

### Normal Enemies

Guard Maggot: These guys stand guard to stop Hegemol from escaping.

Berserk Traitor: These appear during the Dryya fight.

### Bosses

Hegemol

Dryya

Isma

Ze'mer

The King's Advisor

## NPCs

Hegemol. He is trapped with a bunch of maggots in a secret Forgotten Crossroads room. If you defeat them, he dissapears, then can be seen in the False Knight arena with his armor back. Talking to Dung Defender after that reveals that Hegemol stopped by and told him the Pale King's Fate. Dream-Nailing him allows you to get extra dialogue by going in his mind and doing a boss battle if you want to challenge him.

Gruzzy. He appears in dirtmouth after completing the Pantheon of the Master. He usually talks about how he is lost and doesn't want to go underground, hinting that it is because of the Gruz Mother's death.

The King's Advisor. If you kill him, he looks okay, but he doesn't respond to you after you re-enter the room after leaving, hinting he died. But you can dreamnail him to talk to him just like Hegemol.

### After Defeating all the 5 great knights and being in the white palace

There will be a coffin in City of Tears, which when interacted with says "When the king is dead I will be revived. But with all my insanity deprived" When wearing the Kingsoul and having defeated all 5 great knights(including white defender) a Mosquito-esque bug appears from outside of it, and battles you in the King's Advisor fight.
The Searcher

## History

The Searcher is a member of the Moth tribe who worked on making sure all parts of Hallownest were properly mapped and accurate. He worked for the Pale king and at points mapped the lands around Hallownest. One day when he was ensuring the accuracy of the maps of the Ancient Basin, a strange creature pulled him into the Abyss and deeper into the Forgotten Tomb. There he was in a comatose state for a long time until The Knight, and Skaroman discovered him in one of the Huts in the outer regions of The Forgotten Tomb.

## Location

Once found Searcher will be located in the hut you found him in most of the time. He can sell the Knight a map of the Forgotten tomb, and unique markers to show important locations in the Tomb. He will also buy artifacts you find in the tomb, stopping the Knight from having to travel the long way to Relic Seeker Lemm.

## Events

Once the knight has bought everything in his shop, defeated Markoth, taken Thislewind's essence and visited the Seer with 2400 essence, the Searcher will disappear to a basement room where he is sleeping. If dreamnailed he will transport the Knight to a chamber with pillars and a crowd of moths in the background, including Seer, Markoth and Thislewind. A creature called Searcher of Glory will then descend into the room, taking the form of a much larger moth with a long nail similar to Thistlewind's.

## Extra

* Though he claims he holds no interest in dreams he holds a strong dislike of the Grimmchild and will not allow the knight to use his shop if it has the charm equipped.
The Temple of The Scar

The Temple of The Scar is an area created by Arcticseal156. It is the building containing the Void of Thorns, keeping Rialclaw from wreaking havoc on Pharloom.

## Lore

The Temple of The Scar was created when Scarthorn and an unnamed shaman were sealing the Pure Automation and Rialclaw's corpse in the Void of Thorns, as a boundary to keep the hollow machine from escaping if it was influenced by him.

The Void of Thorns was created shortly after, functioning similarly to the Black Egg. It exists to keep the two beings sealed together for eternity. The three seals represent two beings; Imperial and Scarthorn, and one marking, representing the Sagebrand.

## Location

The Temple of The Scar is located in Greymoor, isolated by a metal gate. A scarred key is required to open it.
The Runaway

## History

Skit was born of magic, not a suprise as he was another vessel for the Pale King, but unlike others, he gained a knowledge that allowed him to evade being killed and allowed him to escape the fates of his siblings. he found a pair of Shears that he now uses as a weapon, but when he claimed it he had to fight Vanguard, who burned his wings and cracked his mask, causing it to become corrupted. the aftermath of this fight also led to the Hatchlings accompanying him, and getting the flame above his head, which was put there by Wasp as to help his wings not burn away.

## personality

Skit is an intelligent and cheerful fellow, who resides in the Royal Waterways with the Hatchlings and Wasp
Updates - C4 - Other Changes

**Other Changes**

A ferry operating to and from Rune Harbor and Gludin Harbor has been added. The ferry runs free of charge.

The attack-range distance of town guards equipped with bows has been increased.

The appearance of several NPCs has been modified.

If a player is disconnected or restarts while in battle with Antharas, Zaken, Baium, Anakim, and Lilith, the player will not be returned to town upon login if they reconnect within 30 minutes.

The prices for various spellbooks have been adjusted.

A warehouse keeper has been added to Floran Village.

The level of Guards protecting the entrance of the villages has been increased.

Player characters now blink.

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Source : http://legacy.lineage2.com/news/chronicle4\_22.html

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Updates - C1 - Summon and Pet Systems

**Summon and Pet Systems**

* Three types of hatchlings were added (Twilight, Star, and Wind). To obtain a hatchling, the Small Wing Quest must be completed.

* When a pet is recalled, the items from the pet's inventory are added to the owner's inventory. If the owner's inventory is full, the items are dropped and the owner has priority to pick them up for fifteen seconds. If the NPC or main server goes down, the pet retains the items in its inventory.

* To reduce pet reliance on items, some pet abilities have been enhanced.

* Once their weight reaches over a hundred percent, pets receive the same weight penalties as player characters.

* If an owner dies after summoning a pet or monster, they can no longer issue pet commands while dead.

* Along with spells that cause monsters to fight among themselves or to flee, other strange condition magic spells can now be used on summoned monsters and pets.

* Characters no longer drop items when killed by another player's summoned monster or pet.

* After a server restart, there is now a short delay before a pet can be summoned.

* The pet status window now disappears automatically whenever a pet is recalled.

* A confirmation now appears when a player attempts to recall a pet using the shortcut window.

* The following changes have been made in relation to the summoned monsters system:

* The duration for summoned monsters has increased from fifteen to twenty minutes.

- Players receive only seventy percent of their experience points, as well as a reduction in the amount of crystals used for summoning monsters less than level forty (and an increase above level forty), while hunting with the following summoned monsters:
Summoned Cat the cat, Summoned Shadow, Summoned Boon Unicorn, Summoned Mechanical Golem, Summoned Black Panther, Summoned Reanimated Man
- Players receive only ten percent of their experience points, as well as a major reduction in the amount of crystals used for summoning monsters less than level forty (and only a slight decrease above level forty), while hunting with the following summoned monsters:
Summoned Mew the cat, Summoned Silhouette, Summoned Unicorn Mirage, Summoned Corrupted Man
- Human, Elf and Dark Elf Wizards of level forty and below must wait six hours to re-use their summon skills.

* The summoned monster's status window now has a gauge that displays their remaining summoned time.

* When a summoned monster uses a skill, there is now a delay before it can use another skill.

* The MP is now higher for summoned monsters of level four and above.

* Summoned monsters can no longer use scrolls in their inventory.

* A summoned monster no longer must have its target reselected when using its special abilities, such as Servitor Heal.

* The summoning cost for a cubic has been reduced. The duration is still fifteen minutes.

* The cubic's AI has been improved (For example, when its HP is low, the cubic will poison or curse opponents less).

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Source : http://legacy.lineage2.com/news/chronicle1\_11.html

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The Nail Father

Character and art by ArchAngel217

## Lore

The Legends say that the Nailfather was the creator of nails and the ultimate master when it comes to wielding them. All of which was a complete understatement. In truth, the Nail Father was not only the creator of nails, it was said that he even created the material they were made from. His cloak is made of nails hung from a necklace. He bears five nails, and is able to use all nail techniques ever created. Legend has it, he even trained the Nailsage Sly....

## Abilities

The Nailfather bears five nails. A pair of average size, a pair of larger size, and one designed like the nails used by the great Mantis Lords, which is actually called a "lance". His attacks consist of attacks from every boss across all Hollow Knight games that bears a nail. For instance,

* The Mantis Lords
* Hornet
* The Hollow Knight
* Nailmaster Mato
* Nailmaster Oro
* Nailmaster Sheo
* Nailsage Sly
* Pure Vessel
* Soul Warrior
* Watcher Knights
* Markoth
* Xero
Updates - C5 - Changes to Castle Sieges

### **Sieging Rune Castle**

The siege boss monster, Benom, has been added to Rune Castle’s underground prison.

Benom appears in the castle dungeon 24 hours before a siege war. The defending side can teleport to the dungeon and raid the monster until a siege begins.

If the defending side still hasn’t caught Benom before the siege war begins, Benom will appear near the throne in the inner castle when two or more Life Control Towers are destroyed in the middle of a siege. Benom will attack both the defending and attacking sides.

### **Other Changes**

Due to the addition of the Rune and Schuttgart Castles, up to five sieges may now be waged at once.

Siege function administration is now only available during the Seven Signs seal validation period.

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Source : http://legacy.lineage2.com/news/chronicle5\_13.html

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God of Hallownest

A true forgotten god.

Overview

God of Hallownest is the final boss of the Forgotten Depths mod and subsequently the final boss in the Pantheon of Crack. They are the most difficult boss in the mod, designed to be more unbeatable than AnyRadiance.

Attacks

* The attacks are randomised from every boss in the game, deal double damage and are launched 5 at a time.

Trivia

* They are suspended from the ceiling by Flukemarm’s weird ceiling goop tendril things.
* In Phase 2, they break said tendrils and create Pure Vessel floor blades after smashing through the floor into a corpse pit like in Soul Sanctum.
* Their theme, “Why?” has the melody of Greenpath instead of that of the main theme.
Updates - C1 - Weight System

**Weight System**

* The amount of weight characters can now hold is approximately four and a half times greater and the average weight of items has increased three-fold.

* The statistic that determines weight allowance is now CON rather than STR. Items that previously modified STR now modify CON.

* The weight for many items has been adjusted.

* When all equipment is worn, the average player will be using approximately twenty-five percent of their maximum weight allowance.

* The weight allowance in the character status window is now displayed as a percentage.

* Players can no longer exceed their maximum weight by acquiring a large quantity of items at once.

* Weight penalty rules have been changed once a player exceeds eighty percent. Players can now continue to interact with NPCs:

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 Source : http://legacy.lineage2.com/news/chronicle1\_05.html

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Heli

"Do you like it? it's called The art of war, it's by Chipzel, my favorite music artist"

- Heli explaining her favorite song to Ghost.

## Heli

### Appearance

Indigo Cloak, Purple bag, Teal shoes Indigo pupil

### Foes

Zote, Tiso, Hornet(formally), The pale king, and Grimm

### Powers and Abilities

Rhythmic Helix DNA strand like circles, Flying with spear, and rift jumping.

### Weapons

Spear

Heli is a Vessel who was born in Candlewick town a place from Void-Tea's imagination, she is the main protagonist in a fan made comic in progress comic series called "Hollow Knight Rift Jumper" by Void-Tea\_Trainwreck, There is more to be known about this character giving this page is not finished yet
Updates - C2 - Other Changes

**Other Changes**

**Other Changes**

1. With the addition of Devils Island, the path of the current boat going between Giran <-> Talking Island was changed a bit.

2. New background music for villages, character creation, login screen and character selection screen was added.
3. When using a gatekeeper, you can now confirm the name of the village to go to in the confirmation window.
4. The system messages for acquiring all kinds of items were changed to yellow.
5. The petition receipt window was changed. The window for inputting petition content was added, so that categorization can also be selected in the petition window. When using /gm, please submit your petition after first selecting the category for the content of the petition.
6. New faces and hairstyles have been added for each race and gender.

7. The item quantity selection window interface was supplemented with the addition of an ALL button that automatically enters the entire quantity of the item.
8. When the player is not eligible to receive a quest, the message “Conditions are not right to make this quest available” has been changed to “I have no tasks for you right now”.
9. When using the /loc command to find the player’s location, the information now includes the closest village to the player.
10. Flooding or spamming the chat channels results in an automatic and temporary chat ban.
11. The Boat Announcements on Talking Island now include the destination city in each announcement. The range was also decreased to reach only players close to the harbor.
12. The pet window has been updated; the icons have changed and the pet’s special skills now include a description. If a pet does not have a special skill, there is no button.
13. Wolves, Hatchlings, and Striders can now use Potions.
14. Wolves, Hatchlings, and Striders can no longer carry arrows, soulshots, or spiritshots in their inventories.
15. New loot distribution methods have been added.

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Source : http://legacy.lineage2.com/news/chronicle2\_16.html

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Updates - Prelude - Others

**○ Other Update Information**

**Added background music and other various environmental sound effects.**

Background music that is uniquely suited to each region and to each town is played.

**Enhanced Community System**

Now it is possible to form an alliance among clans. In order to allow players to check and see whether their friends are currently logged into the game, a buddy registration system has been added.

**Change of the Party system**

In order to resolve disputes over items among party members, an option to distribute items randomly among members is added.

**Enhancement of an individual store's function**

If an item's price is very different, when registering it at an individual shop or when buying the item through an individual shop, a confirmation window will appear to give an opportunity to verify the item's price.

```
Source : http://legacy.lineage2.com/news/others.html

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True knight

Journal entry: much more powerful ... makes me wonder if i am true or false.

The true knight is a boss in Hollow Knight: Resurfaced. She is the third boss encountered in the game.

## Attacks

Fling: she will put three crazed maggots on her mace and fling them towards you.

Slam: True Knight rears back, priming her mace for a moment, before swinging it forward, slamming it into the ground. The impact of the mace creates a shockwave that travels forward across the whole arena.
Updates - Interlude - Shadow Weapons

### **Shadow Weapons**

Temporary weapons with short lifespans have been added to increase access to varied weapons.

### **Details**

A Shadow Weapon has the same abilities and appearance as an ordinary weapon, but it has a limited lifespan.

When a Shadow Weapon’s total duration or mana reaches 0, it will be removed from inventory and disappear.

The remaining duration or mana is consumed from the time the item is equipped, and the consumption ends when it is no longer equipped.

*Warning: If the item is equipped and unequipped multiple times, the remaining duration or mana is consumed faster than normal. Logging in and out of the game with the weapon equipped will also decrease its duration.*

As a short-term item, shadow weapons cannot be moved through trading, drop, or cargo, and it can only be stored in a private warehouse. Short-term items also cannot be enchanted, augmented, given a special ability or crystallized.

A weapon that is obtained by using a Shadow Weapon Exchange Coupon has a lower total duration or mana than a Shadow Weapon bought at a weapon shop.

### **Obtaining Shadow Weapons**

A Shadow Weapon can be formed from various B, C or D Grade weapons.

Players who complete a transfer quest will receive an exchange coupon that can be traded for a Shadow Weapon. Players will receive a D Grade Shadow Weapon Exchange Coupon after completing the first class transfer, and a C Grade Shadow Weapon Exchange Coupon after completing the second class transfer.

A Shadow Weapon exchange coupon cannot be traded, dropped or sold at a private store. If you take the Shadow Weapon exchange coupon to the grand master class NPC, you can receive a Shadow Weapon as a reward.

B and C Grade weapons can be purchased with Adena from the town’s weapon merchant.

Shadow weapons can be purchased by characters that are above level 40, and the weapon item type that can be purchased changes depending on the player’s level.

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Source : http://legacy.lineage2.com/news/interlude\_06.html

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Wolves-Vail

This little ***article*** was made/owned by Rose The Ink Wolf (WIP/Work In Progress)

## character information

### abilities

SpeedStrength

Intelligence

Wit

Aerial movements

Ground movements

Charm.

## Personality

Quiet

Sweet

Caring

Determined

## Apparel (Clothing)

Wolves-Vail wears a blue cape with a black scarf and a charm as a clip-pin, Wolves-Vail also wears a red ribbon with a golden circle sticking to Wolves-Vail right horn on where it starts.

## Weapon(s)

### Scythe

Wolves-Vail carries around a metal scythe. Its handle is sticking up on the left, and the curve point of the scythe is near the small right leg on the bottom right.

### Thread And Needle

Wolves-Vail has a similar weapon to Hornet's needle and thread, excep Wolves-Vail's needle and thread allow her to move quicker and make comfy, fabricy, webs that'll make you fall asleep!

## Trivia

* Wolves-Vail can age
* Wolves-Vail is a better and skilled Vessel, thanks to her previous bug-life.
* Wolves-Vail can outmatch any bug, and that's by default as well.
* Wolves-Vail has a drafted book called Hollow Knight: WolvesVail.
* Wolves-Vail is a very old OC.