Character Customization

The Character Customization screen allows the player to tweak unit stats and create custom units. It is accessed at the bottom right of the Battle Setup.

## Presets

 Presets of all units in the game are available via the top-right dropdown of the Character Customization screen. Each can be selected for their attributes and models. All attributes, including uncustomizable settings such as armor and invincibility will be carried over.

## Unit Settings

*Main Article: Unit Settings*
 The unit settings menu allows one to tweak stat values to one's heart content, though there are limits to how something can be tweak. These determine how powerful the unit performs in combat. Some settings however are not yet available to be tweaked in the Character Customization menu. For detailed explanations on each setting's function, please refer to its main article.

### Customizable Settings

**Health**

Health is capped at 100000000 (108) and only integers are allowed. The average unit has 200 health.

**Damage**

Damage is capped at 100000000 (108) and only integers are allowed. The average melee unit deals 40 damage while the average ranged unit deals 25 damage.

**Attack Speed Mult**

Attack speed mult is capped at 5 digits. It is the value that multiplies the preset unit's attack speed. Values above 1 will increase the unit's rate of attack while values below 1 will decrease it. Attack speeds for individual units are available on their respective pages.

**Attack Range**

Attack range is capped at 900 meters and only integers are allowed. The average melee unit has an attack range of 2.3 while the average ranged unit has an attack range of of 170.

**Impact Force**

Impact force is capped at 100. As for values, 6 is the minimum to knock the average human unit off their feet, 10 is enough to knock a unit back a couple meters, and 50 can send them flying. Impact force is also stackable.

**Splash Damage**

Splash damage is capped at 100000000 (108) and only integers are allowed. Interestingly, splash damage seems to double when applying damage and does not cause bleeding on units.

**Splash Damage Radius**
Splash damage radius is capped at 100 and only integers are allowed.

**Max Move Speed**
Max Move Speed is capped at 15, decimals are allowed, but is limited to two significant figures. The average unit has a max move speed of 5.6.

**Projectile**

Projectiles ranging from arrows to bullets can be selected from the dropdown for the unit to shoot. Their damage is the same as the assigned damage of the unit. Projectiles that do not normally have splash damage however cannot be given splash damage. Other aspects such as projectile speed also cannot be customized for all projectiles.

**Accuracy**

Accuracy is capped at 100%. It does not affect melee units. The average ranged unit has 90% accuracy; the accuracy on loaded presets are falsely stated.

**Melee Block Chance**

Chance for melee attacks to be blocked from the front. Melee Block Chance is capped at 100%. Some attacks can go still damage the unit even with 100% block chance.

**Range Block Chance**

Chance for projectiles to be blocked from the front. Slows down unit when under effect. Range Block Chance is capped at 100%.

**Max Range Block Force**

Determines what projectile the unit can block. Has to exceed the projectile's force in order to block it. List of projectile forces can be found **here**.

**Melee Armor**

Chance for melee attacks to bounce off harmlessly. Melee Armor is capped at 100% which provides total protection from all melee attacks.

**Range Armor**

Chance for projectiles to bounce off harmlessly. Does not slow down unit when under effect. Range Armor is capped at 100%.

**Max Range Armor Force**

Determines what projectiles the armor can block. Has to exceed the projectile's force in order to block it. List of projectile forces can be found **here**.

### Uncustomizable Settings

Few settings remain uncustomizable. The ability to fire in bursts such as the American Soldier Assault's 3 burst shots remain uncustomizable as of Beta v0.1.5, and weight of units, which affects their resistance against impact force.

## Saving

          Once finished, the customized unit needs a new unique name, which defaults as "New Dude". Save them by clicking on the "Save Custom" button; they can be overwritten if their name is the same. If one wishes to edit their custom unit, they can find them at the "Browse Custom"' dropdown. All custom units are available in the "Custom" category at the Battle Setup screen, alongside Archer Fullauto and Fullauto Sherman.

## Trivia

* Beta v0.1 added the ability to edit the defensive capabilities of units.