Alpha 51

**Alpha 51** was an update released on May 17th, 2018. It was patch that added 9 new Big Quests and several bug fixes.

## Patch Notes

### Big Quests

* Bartender - Serve drinks to 3 different people
* Gorilla - Rescue all gorillas. Likelihood of finding captive Gorillas in levels is increased when playing as Gorilla
* Thief - Rob all Chests and Safes
* Wrestler - Ask a certain person to fight, and win without cheating or using projectile and Thrown Weapons
* Jock - Destroy every object of a certain type
* Comedian - Tell jokes to a percentage of people
* Slavemaster - Enslave someone of a certain class and bring them to the entrance
* Soldier - Destroy all Generators
* Cannibal - Eat a person of a particular class
* Fix for Investment Banker’s quest not being completeable
* Fix for Big Quest status not loading correctly for clients who quit and rejoin the game
* Fix for Big Quest status for multiplayer clients sometimes saying “Failed” when it was meant to say “Wait for Next Game”
* Fix for Big Quest district status for multiplayer clients sometimes saying “Wait for Next Area” at incorrect times
* “Wait for Next Area” now reads “Wait for Next District”
* Big Quest required totals for Doctor and Cop take Quick Game into account
* Fix for Gangsters not being counted properly in online multiplayer mode if only the client is playing as a gangster
* Fix for orange arrows appearing for players in online games who were not doing that particular Big Quest
* Only need to Zombify 30% of a level instead of 40% for Zombie Big Quest
* Missions screen displays number of people that must be Zombified instead of a percentage
* People who are Zombified and then die count toward your total
* Big Quest map markers no longer appear on the minimap, only on the missions screen
* Big Quest map markers only appear on the map once discovered
* Big Quest map markers appear smaller than before

### Performance

* Fixed an issue that was causing music clips to eat up an ungodly amount of RAM
* Performance improvements to lighting engine
* Improved frame rate during load times, meaning that the game won’t try to load as much stuff all at once within a single frame. This could potentially help with issues where some players may crash between levels
* The game boots up more quickly
* AI work is distributed more evenly amongst frames to avoid CPU spikes
* Fixed monstrously inefficient “show NPC names” code from when you hold space bar
* Other various performance improvements

### UI / Controls

* Fix for Character Select not appearing properly under certain circumstances when using a custom character

### Items

* Fix for rare cases of the Quick Escape Teleporter freezing the game if it couldn’t find an appropriate position for the player to teleport

### Disasters

* Fix for screen remaining black at the start of the new game following the failure of a “Find Bombs” mission
* Butler Bots spawn a bit earlier during War Zone
* NPCs who are normally spawned outdoors are no longer spawned during War Zone
* Ooze expands faster than before

### Mutators

* Fix for mutators not loading properly when loading saved games

### Level Generation

* Potential fix for freeze at 87%
* Fix for odd pathfinding in one of the Arcade buildings

### Artificial Intelligence

* Cops will not attack the player if the player attacks enemies who pop out of manholes

### Text

* Chinese translations for some of the newer text have been added
* Fix for “Remove Disaster” unlocks not appearing properly in multiplayer chat
* Descriptions for Longer Status Effects and Shorter Status Effects are more specific

### Multiplayer

* Fix for clients who quit and rejoin the game losing their level and skill points, and a couple of other stats

## Subpatches

### Alpha 51b

* Fix for levels sometimes hanging at 50% loaded
* Fix for AI sometimes updating at the wrong speed
* Fix for Item Teleporter menu causing the game to go into slow motion in multiplayer mode
* Fix for Cannibal’s Big Quest sometimes assigning the player to eat Gorillas, which is not possible because they are not humans, and that would not be very Cannibal-like
* Fix for NPCs who start in gas-filled buildings not always having Gas Mask
* A few small performance fixes

### Alpha 51c

* Fix for multiplayer lobby sometimes displaying Mutator names incorrectly
* Fix for Shopkeeper being able to buy the same item from NPCs multiple times when playing as multiplayer client
* Fix for NPCs taking up a slot in the player’s party after exiting the level through the level entrance
* Slavemaster can no longer receive Big Quest to enslave a Slave
* If the Slavemaster escorts an NPC to the level entrance to complete their Big Quest, the NPC will drop their important items (such as keys) before exiting the level
* Fix for Slave Helmet exploding after the player brings a Slave to the entrance, has them ostensibly exit the level, and moves far enough away
* Fix for Movie Screen sometimes having the wrong sprites
* Fix for Cop’s Big Quest not being completeable
* Fix for Comedian Big Quest sometimes only requiring you to entertain 1 person
* Fix for Zombie Big Quest sometimes only requiring you to zombify 1 person
* Wrestler can no longer receive Big Quest to fight a Cop during Lockdown, since Cops are always initially hostile in this case
* If you rescue a Gorilla from a prison and you already have a full party, they will not join your party
* Fix for Flame Grates at the end of factory conveyor belts not always having fire
* Fix for Fire only doing 1 damage
* Larger Chair has been renamed to “Armchair” and larger Table has been renamed “Big Table” to avoid confusion with smaller varieties in Jocks Big Quest
* When completing a level, skill points awarded for Big Quests are displayed before other types of points at the top-left of the screen
* Added some pitch shifting for one of the melee hit sounds (not sure why it was missing…)
* Small performance fixes