Past Updates (2020)

Welcome to the article for the **Past Updates (2020) of Army Clicker**! Here you will be able to read through all of the previous patches about the game development. All of the newest update logs will also be posted on top of the list of the patching history.

Please keep in mind that the formatting has been left as it was written originally and redirect links, bonus links, competitions, images, ads as well as page updates are not included in this page.

For more detailed update information, please visit the Army Clicker Facebook Page.

For the other Past Updates from years 2014, 2015, 2016, 2017, 2018, 2019 & 2021 please follow the respective years accordingly.

#### **2020**

##### **2020, December 30th, v2.021 (v2.07)**

FEW EXTRA WORDS (3)

-- Not much this time, but after the fiasco with zombie event i have decided to put some extra nearly free bonuses :)

-- Also this year I will focus more on features that will generate content, and focus less on item/mission patches.

-- I was not able to do any more fixes this time :) bear with me

NEW STUFF (2)

-- Add list of possible items into chest menu (requires level 3000)

-- New recycle system :) rewards rewards rewards

MAJOR CHANGES (1)

-- Zombie missions have no anti air (you can use bombs from the start)

FIXES (2)

-- Fixed bug with sounds freezing the game

-- Fixed "save notification" position

##### **2020, December 22nd, v2.069**

v2.069 - 22nd December 2020

FEW EXTRA WORDS (2)

-- The December was super busy! The only thing i managed to do was to improve the editor for zombie events. It has now hard passages, gates and alternative paths. Also fields with bigger rewards, and Golden key rewards. One day I would love to make some generator or make it open for at least moderators to edit. Also random rewards would be neat.

-- Nothing else new, just tons of notes being made...

NEW STUFF (4)

-- Zombie XMAS event :)

-- 1 new chapter

-- 78 New Items

-- 1 new blackops mission

##### **2020, December 2nd, v2.068**

FEW EXTRA WORDS (1)

-- This time only few items, but i am doing notes from chat

NEW STUFF (3)

-- 1 new chapter

-- 72 New Items

-- 2 new blackops missions

##### **2020, November 26th, v2.067**

FEW EXTRA WORDS (1)

-- Not much new, just few arena improvements, and quality of life improvements for lower level players mainly.

NEW STUFF (5)

-- Added information to arena if you made any recent attacks to enemy

-- More arena season rewards

-- New module type - arena module - can be used only in arena

-- New attribute in modules - arena advantage (will be mainly in octagons, and just few in standard modules)

-- Just few new modules and arena tickets per day items added

MAJOR CHANGES (5)

-- Rebalanced arena advantage, also kinda reset the numbers in arena, this change will be selffixed over time when players fight in arena

-- Arena advnatage is now among balanced attributes in game. till today items had numbers made by feelings, now it has formula... but the currently values in arena might be bit off, as said, will be fixed self over time

-- Arena advnatage is counted little bit in other way than other attributes. currently after you divide your advantage with enemy advantage, the number is then capped to 1.3 or 0.7 - this means that if enemy has 5times larger advantage, the ratio wont be 0.2 but 0.7; simply put: the advantage is not that powerful if the number are way too different.

-- Changed the fuel cost of missions of first 90 chapters to 3and4 instead of 2, the game is really slow if you dont use more fuel, yet there is tons of fuel, and it is agony to spend it 2 per mission

-- Reduced some tasks difficulty (open chest, and use bombs), these daily tasks should be something easy and quick... (not pain in a\*\*)

MINOR CHANGES (10)

-- Gold per second and gold per click is now during mission displayed as multiplicator x default value

-- Added fuel tutorial in the very beginning

-- Better info here and there (mainly in early levels)

-- Changed few texts mainly in early levels

-- Added extra powerup shopfilters

-- Added new option into shop settings

-- There is less autoclickers random bonuses if you have them more than 1000

-- Added mission speed reward timer notificator under the mission timer

-- Dailyboxes close only if you click the close button - no closing by mistake

-- Amount of arena fights visible in top header material menu

FIXES (7)

-- Sounds in shop bit tweaked

-- Fixed ammo refil bar in shop overlaping

-- Fixed bug where you could take 0 arena reward and it failed

-- Fixed the arena table visual ( the advantage info was in wrong line )

-- Fixed bug where daily task progress was not reset

-- Fixed arena visibility of players that are on top

-- Maybe fixed the MIC bug

##### **2020, November 19th, v2.066**

NEW STUFF (3)

-- 2(3 images) new arena heroes

-- You can buy them in shop for platinum, they are level 1. More to come in December/January

-- Arena seasonal rewards have arrived (version 1)

MAJOR CHANGES (8)

-- In arena you see 1extra player up, and one extra player below you in the list.

-- Module attributes (heal per click, damage per click, heal pu and pu damage) are now stronger in arena.

-- Visually improved daily tasks

-- Daily tasks can now stack up 3 days, if you just come and pick daily reward and wont do any daily tasks, then the next day you can pick daily tasks one extra time.

-- Every 4th bunch of daily tasks is different (different task and different rewards)

-- The higher you are in arena the more players you see below (only for first 5 arena players) so they see the same enemies as other players. Yet the bonus for number 1 player (+2extra points for any win) is removed.

-- Score given in arena depends on amount of tickets you use.

-- Removed the timer in arena, now you can fight any player more times in the same minute, but every win score against same player in last 10 minutes is lowered by 2 points.

MINOR CHANGES (11)

-- Quicker arena fight

-- Added extra info into converting keys hint

-- Bit better visibility of fuel number in modules

-- Colors in your arena stats, and it is also refreshed initially

-- If enemy has weaker stat, then that stat will be less visible

-- Arena button notificition now shows how many times you can attack instead of how many tickets you have

-- Optimised flickering a bit, but it still does :/ could not really find the reason why it happens (it happens less, but usually after alt tabbed)

-- Bit visually improved the levelup notification

-- Upgrading octagons now takes 2.5sec instead of 5seconds

-- If you havent been online for more than 3 days, then you can do your daily tasks more times :)

-- You can not fight in arena if your hero is not fully equiped

FIXES (11)

-- Fixed missing item-stacks in chests :)

-- Fixed missing (wrongly locked) arena PVP advantage items

-- Fixed faster arena result preview :)

-- Fixed hall of fame (wasnt working since last patch)

-- Tried to fix the flickering again

-- Fixed octagon label no aligned verticaly

-- Fixed event album

-- Fixed floating text when using buy-all

-- Fixed window width for some sales

-- Fixed position of modules window when you had not enough fuel and it was under mission selection window

-- Fixed blackops missions

##### **2020, November 12th, v2.065**

FEW EXTRA WORDS (1)
-- Last patch turned out very good! There is more active players in chat room and i also see more players in statistics! So i hope this patch will turn out good as well!

NEW STUFF (4)
-- NEW ARENA version3.0 beta
-- 1 new chapter
-- 1 new black ops mission
-- And only 27 new items (we had new items 2 weeks ago, and new version is in plan in 2 weeks again)

MAJOR CHANGES (11)
-- New arena version has arrived. It is completly reset and changed. It is first version so dont await much from it :D but in my opinion it is already better, i will explain why.
-- I would like to start with things that aint that good :)
-- The basic reward is smaller, the permanent item reward is removed. Those items will be replaced by new items, and redistributed in game in other places (chest, caravan, events), and new type of reward - seasonal rewards - will arrive in next version
-- There is only one type of fight (less confusive) but the cost of fight depends on your level. Main reason for this was to avoid millions of fights/clicks if you have more arena tickets. Yet the reward is multiplied by tickets spent
-- You can use modules in arena - so the octagons have better usage, and so the arena is more about what you found rather than how many items you bought.
-- The ladder is realtime now! if you win, you move up, no more 1 hour wait and random enemies generated, you see your enemies around you.
-- Arena Seasons! this way the game can be made like this: if you are tooo good and you always win and have best set of items/modules, then you can have the highest score and be really best (not like in previous version where ... you always won and the more fight the higher score. Please bear with me that we still might have some issues and weaknesess in system, but i will try to fix them all - feed back is very apriciated. Also when the season is reset, you will start with clean score plate and try to hunt first place again, and also hunt the seasonal rewards again.
-- Best players at end of a season will end in the hall of fame :)
-- Whole fight formula is explained below the arena, everything should be transparent there. If you miss anything, let me know, i will push it there.
-- Removed the attribute "pvp advantage in every 5th arena fight" and replaced by standard pvp advantage, no need to have 2 very similar stats yet kinda useless and confusing
-- Altercost items can be bought 5levels sooner (you had to wait 20 levels for nonskull cost, now only 15)

MINOR CHANGES (9)
-- Arena-catch-up attribute is little bit changed to work with the new arena mechanics - and the description is also improved
-- New icon for chest in menu
-- More M-cores in royal chest (was 700-1500 , is 1200-1800
-- More M-cores in sapphire chest
-- Added chance to to get Level 3 octagon in sapphire chest, but in that case no M-cores
-- Canceling the mission popup pauses the game :)
-- Improved and fixed my internal editor
-- Improved my internal tool for creating modules - so better/combined modules will happen more often
-- Many platinum cost modules that had more than 1 attibute (not counting fuel or autoclickers) have now higher cost - since combination of attributes is better for modules (this imporant thing was not in formula before).

FIXES (11)
-- Fixed Dx1 error when buying octagon from shop
-- Fixed Dx1 error when picking chest with octagon
-- Probably fixed one achievement error
-- Fixed shop filter icons :)
-- Maybe fixed the game flickering, at least from what i see in my pc, it looks much better
-- Fixed the ability to close some popups by clicking elsewhere
-- Autoclicker hand gif is not visible while game is paused :)
-- Fixed shop popup position (was under module popup)
-- Fixed the notrefreshing info in shop side info
-- Free access item filter in shop now also displays VIP items if you are a vip user
-- Fixed flying destination for arena-ticket-icons

##### **2020, October 30th, v2.064**

FEW EXTRA WORDS (3)

-- I hope everyone is healthy! Enjoy the game even more - i have fixed 16 bugs so i hope you will have a smoother play

-- My next focus is still on new arena - already have a better plan for it, it will be connected to modules+octagons. you will have team, the numbers will be more transparent, the leader boards will be more about competition and you will finally also loose

-- Once arena is ready - i want to focus on octagons even more, there is a big potential here. then with better octagons there is a place for caravan improvements. And then small arena clan wars events or the clan digging:)

NEW STUFF (4)

-- 59 new items

-- 1 new chapter

-- 4 new blackops missions

-- New old halloween event

MAJOR CHANGES (4)

-- Added extra option to Emerald chest

-- Added extra rewards to Sapphire chest

-- Added extra rewards to Royal chest

-- Added BUY ALL button

MINOR CHANGES (13)

-- Mouse wheel now works in shop, modules and mission selection

-- Removed future items of category random and dark from caravan - since you dont know what you are buying, to avoid buying 50 skulls for 500 skulls

-- Added force desktop mode button when game things you are on phone.

-- Menu is disabled 0.75s after picking random bonus (to avoid missclick when grabing random bonuses rapidly

-- Bit improved top menu

-- Bit improved chat window (added levels)

-- Added notification when admin(me) sents a message to global chat , and also added chat link into top menu

-- Changed picture for antiair

-- Added another visual notification when you can start to use bombs

-- New option in shop - hide item right after you buy it out.

-- Improved few visuals and little things in tutorial and here and there

-- Added few animatios

-- Some popups can close by clicking the background

FIXES (19)

-- Maybe fixed another DX1 error

-- Fixed module trashing

-- Fixed position of module octagon window

-- Fixed position (overlay) with hourly reward

-- Fixed not working full screen mode

-- Fixed shop window position when buying

-- Fixed multi shoping in phone

-- Fixed skull sales item in shop (button was not working)

-- Fixed some windows positions, and some fixed positions in mobile

-- Fixed / improved few internal tools

-- Fixed rare issue that you dont see picked stacks, and you have to refresh to start to see them.

-- Fixed +mcores floating text position

-- Fixed text cliping in quest

-- Fixed error message when restarting mission while mission already is restarted

-- Fixed shop module zooming/focus animation

-- Fixed few internal issues

-- Fixed retro album (missing pic and one has bad ratio

-- Fixed missing old event pictures in album

-- Fixed octagon popup position, and bit tweaked buttons

Amount of New Items: 59

Amount of Normal Items: 20

Amount of Skull Items: 0

VIP Items: 2

Event Items: 21

Secret Items: 3

Random/Surprise Items: 3

Mythical Items: 2

Dark Items: 2

Modules: 7

Black-OPS Items: 4

Items that shows up over time: 11

Items locked on other Items: 26

Items locked on Valor points: 1

Items under level 1400: 8

Items over level 1400: 51

Highest level among new items: 3554

##### **2020, October 7th, v2.063**

FEW EXTRA WORDS (3)

-- I would like to be more active i was trying to find my position in world and in the game. And found out that if i want to achieve something - i really have to stick to it! Also i found out that if i want to have fun playing the game or working on it, i just have to be around. i have to be around more

-- So in last few days i tried to be more active in chat. I will slowly come to it

-- Currently my aim is to revamp the arena, that will also improve the octagons, since those 2 things will be connected. Then i will work on the new clan event.

NEW STUFF (3)

-- 47 new items

-- 1 new story chapter

-- 4 new blackops missions

MINOR (2)

-- Added exit fullscreen button, you can also set the game scale in phone, and it is saved.

-- If you set your shop filter to skull-freeitems, it will stay so for at least few days, not sure if made correctly

FIXES (10)

-- Fixed phone scale button below game

-- Fixed z-index of hourly bonus (clan icon was over)

-- Removed one stack of old golden jet mythical item - mythical items should not be having stacks...

-- Probably fixed issue where phone click popups text selection/search on powerup

-- Fixed daily reward item bought in caravan

-- Fixed one of many xp errors

-- Fixed old (wide) shop view

-- Fixed module sorter for (heal per click, max ammo, ammo per click and platinum clicks)

-- Fixed(removed) caravan popup when buying caravan token.

-- Probably fixed weird powerup overview popup

Amount of New Items: 47

Amount of Normal Items: 29

Amount of Skull Items: 1

VIP Items: 1

Secret Items: 3

Random/Surprise Items: 2

Mythical Items: 1

Dark Items: 3

Modules: 9

Black-OPS Items: 4

Items that shows up over time: 14

Items locked on other Items: 12

Items locked on Valor points: 2

Items under level 1400: 16

Items over level 1400: 31

Highest level among new items: 3526

##### **2020, September 23rd, v2.062**

FEW EXTRA WORDS (2)

-- I decided for a little change again will do more smaller patches, and will try to do them every week. Usually without items and chapters/missions. Every third / fourth could have items and missions.

-- I would like to be also more connected with players - more active in general chat first 4 days of a week (Sunday-Monday-Tuesday-Wednesday)

MAJOR CHANGES (5)

-- Implemented sounds again

-- Changed the logic of daily tasks - now the actions you have done stack, this means that if second task needs you to click gold 10x and you did that during first task already then you will have finished the second task as well.

-- Disassembling octagon now yeilds mcores that depend on octagon level (150+50\*level)

-- Added new module filter : module that is not used in any preset (last filter)

-- You can now trash more modules stacks at once.

MINOR CHANGES (10)

-- PuHints on mobile tweaked

-- Added few extra new shadows and optimized the main old one

-- Add gamescroll to main game, and autoscroll after exiting shop and modules.

-- Improved module popup positioning

-- Added warning if module is used in other preset when trashing

-- When trashing modules while having ON filter (modules that aint in any group), then you trash modules without "are you sure" prompt

-- From now on game will hold/show patchnotes for more than a single patch

-- Early gold items cost more (seems like the game is waaaay to easy in first few levels.

-- The secret information on resetable item for 50million autoclickers is now revealed

-- Added confirmation box to last 3 chests

FIXES (11)

-- Fixed clicking PU on phone

-- Fixed using bombs on mobile

-- Fixed multishoping(hold) in mobile

-- Fixed holding any main-button(attack, gold, ammo, heal) in phone

-- Fixed (kinda) slider in chapter selector if on mobile

-- Tryed to fix few screens in mobile view

-- Fixed manual attack double click

-- Fixed bug with zero cost caravan offers (in new caravans)

-- Fixed bug with zero platinum bonus in some early items

-- Fixed the issue that mission finished under 10 seconds didnt work in nineth second

-- Fixed golden and dragon chest

##### **2020, September 7th (updated on September 9th), v2.061**

Few Extra Words (5)
-- I am sorry for the delay and not being around.
-- I am thinking more about going back to patching every 2 weeks, but with much smaller item packs. At least for a limited time.
-- I really want to make the game less dependant on me! that means there should be somekind of automatization, and player economy - so players will actually create the "gameplay"
-- Also i am really having hard time to create items every patch, i rather like to work on features, fixes and so on.
-- What are your thoughts?

New Stuff (5)
-- New Caravan
-- Mobile support (kinda)
-- 1 new chapter
-- 1 black ops mission
-- This time no new items (except chapter and blackops)

Major Changes (5)
-- I tryed to make the game size adjustable to device width if it is under 1050px - so it should be "playable" in mobiles... maybe :D
-- Modules should be possible to be rearranged in phones
-- Caravan has returned! minimum level requirement is now 1500. It throws more items. It throws also VIP, event and chest items (plus offer items as before). It can also have extra materials, keys or octagons. Sell cost is in platinum or skulls. Reset can be done by Caravan-Tokens aswell. Caravan tokens can be found in shop, offers and in chests and random bonuses.
-- 20 caravan upgrades !
-- Items closer to last chapter cost more - this effects starts 3 chapters sooner, and with slower pace

Minor Changes (2)
-- Added valor points description into shop
-- Added tiny delay between open chest menu and open chest (to avoid double click by mistake)

Fixes (19)
-- Fixed few lng mistakes :)
-- Fixed caravan owned item that it could be clicked :)
-- Fixed module moving in phone
-- Fixed PU clicking in phone
-- Fixed daily chest in phone
-- Fixes text - skull caravan reset should be "for Skulls"
-- Fixed mainmenu small but notification number - it was shifted to buttons, or not visible
-- Fixed last 2 arena rewards (could not be withdraw)
-- Fixed mcores number after trashing a module
-- Fixed mcores number after picking epicrandom bonus with mcores
-- Fixed text in dragon chest: should be 25% instead of 33%
-- Fixed keys trajectory (were floating to bad/old location)
-- Fixed item lock position in shop (cause it was over amount of stacks
-- Fixed (removed) the green pixel in top left :)
-- Fixed hitzone of button powerup tank icon in menu
-- Fixed faction chat leaving empty bugged faction menu open
-- Fixed module names to not have II III IV numbers...
-- Fixed octagon menu to appear more higher
-- Fixed caravan upgrade cost

##### **2020, August 13th, v2.06**

Few Extra Words (1)

-- SUMMER !!! Its so hot that I have decided to take a break from at least army work. Got tons of work in real job, and don’t want to boil myself in the hot room after hard day :D:D I might take another break for next patch as well. Have fun with the summer event!

New Stuff (4)

-- 1 new chapter

-- 70 items

-- 4 black ops missions

-- Summer event

Minor Changes (1)

-- Some secret items will appear not only every 8th specific day, but there will also be one specific day in week that all these secret items might appear here

Fixes (1)

-- Fixed visual error that octagon could not be generated from blackops

Amount of New Items: 70

Amount of Normal Items: 28

Amount of Skull Items: 0

VIP Items: 1

Event Items: 23

Secret Items: 3

Random/Surprise Items: 3

Mythical Items: 2

Dark Items: 3

Modules: 9

Black-OPS Items: 4

Items that shows up over time: 10

Items locked on other Items: 23

Items locked on Valor points: 2

Items under level 1400: 15

Items over level 1400: 55

Highest level among new items: 3445

##### **2020, July 22nd, v2.059**

Few Extra Words (1)

-- Caravan was delayed on its way; it made a stop in upgrade house so it can come bigger and better

New Stuff (3)

-- 1 new chapter

-- 1 new black ops mission

-- 57 items, 10 new pictures

Major Changes (7)

-- NEW feature - daily tasks - you can do daily tasks every day - just few to earn some chest keys

-- NEW feature - extra bonus for completing chapters :) (look for divisions in main menu)

-- Rearranged few reward polls in chests a bit - easier to hunt stacks! Let me know if it helped.

-- Added possible ranges of attributes in octagons (attribute power randomize)

-- When randomizing power of octagon attribute - it won’t automatically apply new value, but you can decide if you want the new value or not.

-- Bit reduced the power of max ammo and ammo per click in next octagons

-- Rebuilt menu - to have place for new features (bombastic seasons coming soon)

Minor Changes (12)

-- Improved visuals for octagon menu

-- Feature list has better visual (just a bit)

-- Material overview is now scalable - it depends on your monitor size. and if it is too small then the rest is in one hover button. but i guess you all have big enough screen

-- Level up and save notification improved

-- Tweaked few texts

-- Removed key cost filter from shop (since no items cost keys anymore)

-- Fixed few filters (some had wrong attributes)

-- Added colors to chest item rewards

-- Improved are you sure question in changing octagon attribute type

-- Added division label into mission menu, its there to make it more clear where starts division - its just an info.

-- New cargo train picture when destroyed

-- Added smoothness to some buttons and modules

Clan Changes (2)

-- Opening clan chat will not close other windows ;)

-- Automatised clan wars are now paused till new clan war system

Fixes (12)

-- Fixed visible octagon in shop

-- Fixed hints in shop arrows

-- Fixed appearence of blackops items in golden chest

-- Fixed visual reward from blackops items

-- Fixed reward from chests

-- Fixed text in blackops restart button

-- Fixed bottom corner sale picture

-- Fixed bottom corner sale appearance

-- Fixed sales appearance

-- Fixed bug with silver key amount check in daily boxes

-- Fixed silver key icon in few places

-- Fixed autoclicker item that could be bought more times

Amount of New Items: 57

Amount of Normal Items: 36

Amount of Skull Items: 3

VIP Items: 2

Secret Items: 2

Random/Surprise Items: 4

Mythical Items: 1

Dark Items: 2

Modules: 8

Black-OPS Items: 1

Items that shows up over time: 10

Items locked on other Items: 17

Items locked on Valor points: 2

Items under level 1400: 19

Items over level 1400: 38

Highest level among new items: 3410

##### **2020, July 1st, v2.058**

Few Extra Words (1)

-- There are 2 big and 1 small new features in this version - new Keys, Octagons, Rare Bonuses - yet there is more to come that is connected to it, but it takes way too much time to be done in 3 weeks. (caravan will be working with new data in the very next version)

New Stuff (6)

-- New feature - Octagons - similar to modules but fully customisable. They can be altered with M-Cores (given from destroying modules) and in every 13th activity reward.

-- Octagons are given for every 39th activity reward, and will be given in various new rare rewards over next few features. To upgrade an Octagon you must have 5 octagons of the same level. I will leave the rest info on players and their investigations :)

-- 4 new module attributes (2 exclusive for octagons) - i will leave this also to find it out yourself, or maybe try new wiky by player Gintrux

-- 3 new achievemnts (platinum clicker, Core collector, Octagonist)

-- Changed keys + chests + new chest rewards

-- New very rare random bonuses (they reset after daily reward)

-- 1 new chapter

-- 4 new blackops missions

-- 69 new items

Major Changes (5)

-- You can now destroy any module to get rid of weak modules (some people asked for that). Yet keep in mind that destroyed modules yeild MCores that are required for changing Octagons.

-- Keys and chests got a rewamp - more types of keys, more types of chests. everything should be more transparent. Now even if you can get 5 same stacks, then you might get them at once, not have to open 5 chests with one stack. If you have any feedback to chests then please let me know.

-- Chests can give VIP items and also all special offer items (except those that are resetable/ethereal)

-- A lot of items were buffed, some were nerfed/removed (usually those under level 1200) - overall you should have higher values in average. Definitelly more Valor points!

-- Caravan is currently under rework - it will be online in very next patch!

Minor Changes (3)

-- Changed module icon for dmg per click, platinum bounty and gold bounty in modules

-- Re-adjusted the font size of percentage overview in module menu

-- Added new filter to modules (except fuel+autoclickers)

Fixes (10)

-- Fixed gold bug where game dropped for very new players.

-- Fixed "problem NOADNF" - problem with enemy attack time

-- Fixed chapter slider

-- Fixed displaying story pictures (bug since latest version)

-- Fixed missing 6years border, if you still miss it let me know in tickets.

-- Fixed rare dx1 error when buying xp

-- Fixed rare blue clicker visual (old PU boost)

-- Fixed automatization in clanwars :) (week ago)

-- Fixed some visual bugs

-- Fixed few visual things for new players

Amount of New Items: 69

Amount of Normal Items: 49

Amount of Skull Items: 2

VIP Items: 1

Secret Items: 3

Random/Surprise Items: 2

Mythical Items: 2

Dark Items: 2

Modules: 8

Black-OPS Items: 4

Items that shows up over time: 11

Items locked on other Items: 20

Items locked on Valor points: 1

Items under level 1400: 30

Items over level 1400: 39

Highest level among new items: 3400

##### **2020, June 10th, v2.057**

Few Extra Words (2)

-- Sry it took that long, got some health issues, but i should be (rather) ok now.

-- New feature Octagon is still not made, but lot of parts of it are already done. This version has lot of fixes and many changes. yet most of them are not really seen probably when you look at the game. If everything goes well, then the next version might change (upgrade) a lot of things - new chests, keys, bombs, modules, daily tasks - buuut it might also take more weeks to be done

New Stuff (4)

-- Changed chapter 2 - added new story there, and the previous story was moved to legacy

-- 1 new story chapter

-- 3 new black-ops missions

-- 58 new items

Major Changes (9)

-- Changes to clan wars - more in clanwar changes.

-- Max level is now 6000, and the xp requirement grows slowly/fluently, also this system should remain static over the next at least 1 year. So no more "level table changed" in nearly every patch - the XPlevel racing can begin :D ...there might be an another xp change but that will be a globaly change, while the previously changes were usually only on top levels.

-- Removed the mission attribute bonus on every second mission on chapters 88,89,90,91,92,93,94 to make the game more consistant

-- Rebalanced values in the mission attributes - till now they were not part of a balance system but more likely - from my own feeling perspective... some were lowered, some boosted.

-- 2 new achievements - Item carousel, Last avatar

-- Changed few dozens of blackops items, and new blackops items will be better in my opinion (they will have a system).

-- New sales coming soon - and their buttons will be inserted in few popups - to maximise the capitalism :D

-- Bombs can be used only if you destroy more than 65% of enemy life (or if you finished the mission at least once) this was added cause with bombs you could easy run out of balance - run to places where the difference between easy and impossible is just one click - use of 1 bomb....

-- Changed few older premium/sale items, +there will be few more changed - since they are old, they have a weak effect, trying to change them to something more usefull overall in the future.

Minor Changes (13)

-- Improved daily statistics - first line is your latest data, fixed sorting, added level, and is wider

-- Added vip filter, removed cost filter from top shop menu, added those filters inside the shop settings

-- Improved shop search - works with item names as well - dont abuse it with word `secret`! I dare you!

-- Improved tooltip in TOTALUS (one of the golden chapter stars)

-- Improved the restart button (added number of actual mission, and changed tooltip)

-- Added buffs to enemy (below life) - just informations about some states - stunned, antiair, silence, outofamm

-- Added mission time as progress bar as well (below enemy life)

-- Improved visuals for modules while grabing module over slots

-- When placing modules - you can now decide which slot it is, not just gruop/helper

-- Temporary removed undo function in modules - let me know if you used it...

-- Improved anniversary rewards, and added borders till year 10 :), and added extra texts :)

-- Heavily improved my internal editor, i feel much better now :)

-- Reduced ammo cost for few offensive PUs

Clan Changes (6)

-- Clan war automatization system - new clan war will be started automatically 2+1 weeks after the last one - with same conditions.

-- First clan that gets 850 levels of HQ in total - wins (this winning condtions changes every day: reduced by 10) (5->10)

-- Uranium cost on drops changed 15->20 (it is bit harder to do attack if you have no base - this should nerf the one man show)

-- Changed the numbers in uranium production and capacity - it is worse at start and better with each upgrade.

-- Higher Fuel cost on drop and direct attack. Might seem high, but if you make max 2-5 attacks per day and spread it across clan then it is ok. (this should also prevent one man show)

-- (more changes will be implemented later)

Fixes (12)

-- Fixed the timer-notification when enemy attacks

-- Fixed smart healing again :)

-- Fixed visuals in shop

-- Fixed hourly fuel info in itemoverview (3->6)

-- Fixed sorting daily stats by date

-- Fixed achievement clan donation

-- Fixed one thing with chest - but not sure if it will fix anything...

-- Fixed text cursor shop search filter (it changed position)

-- Fixed info in TOTALUS

-- Fixed few tutorial bugs

-- Fixed bug in anniversary

-- Fixed few bugs in slovak localization

-- Fixed issues with db and rubies

Amount of New Items: 58

Amount of Normal Items: 37

Amount of Skull Items: 1

VIP Items: 1

Secret Items: 5

Random/Surprise Items: 3

Mythical Items: 2

Dark Items: 3

Modules: 6

Black-OPS Items: 3

Items that shows up over time: 10

Items locked on other Items: 18

Items locked on Valor points: 2

Items under level 1400: 10

Items over level 1400: 48

Highest level among new items: 3345

##### **2020, May 21st, v2.056**

Few Extra Words (2)

-- This patch is mainly about fixes! there are big plans... biiiig plaaaans :D guys please come into global chat and give me feedback. i know some things are still bugged, some balances might be off... i need your feedback, cant test all alone. also if you are angry because i screwed something up --- LET ME KNOW!

-- About max ammo and PUs... added lot of items to boost ammo, but it probably wont be enough, there will probably be module to boost max ammo, and few more new modules :) stay tuna!

New Stuff (3)

-- 1 new chapter

-- 4 new Black-ops missions

-- 88 new items

Major Changes (7)

-- Added new daily stats overview (into item info overview, in the bottom)

-- Added Search attribute into shop!

-- Boosted few special offer items that had "black ops bonus" attribute!

-- The bottom top XP/LEVEL leaderboards are now sorted according to your level\_max you have ever done, so level drain wont affect it!

-- Clicking the version number will now open these changelog, so no more need to visit the fanpage, even though i would be happy if you visit it and give it a like :) (button also in settings)

-- Rebalanced enemy damage from chapter 4 to chapter 12

-- Raised basic hourly fuel to 6

Minor Changes (7)

-- New visual for blackops menu

-- Using bombs will also show indetificator for them

-- Reduced random popups by 30%, and fully removed after level 750

-- Bit reorganized shop settings, and also placed that button in top of the shop as well, this menu can be opened also from any vip item (if you are not a vip user)

-- You can send messages in global chat from lvl 75 (was 250)

-- Backstab can be turned off in autopilot

-- Rebalanced few modules (health, armor, damage) on low chapters

Fixes (13)

-- Fixed visual bug where if you got more items in blackops reward, only one was shown

-- Fixed bonus links for new players

-- Fixed the auto buying of level drain items

-- Fixed modules sorting - the percentage values were not sorted correctly LOL??

-- Fixed texts for PUs

-- Fixed my editor bugs...

-- Fixed missing speed reward indicator

-- Fixed smart healing to work with all healing PUs

-- Fixed bug with PU and values perclick+persecond

-- Fixed(removed) the eye icon in missions that have no picture

-- Fixed achievement premium warehouser

-- Fixed (kinda) resettable items are not shown among avatars

-- Fixed option "when hit alt+tab the game will be optimized: it will look awful but run fast (tip: turn this off when you use 2 monitors)" in autopilot

Amount of New Items: 88

Amount of Normal Items: 63

Amount of Skull Items: 1

VIP Items: 1

Secret Items: 5

Random/Surprise Items: 5

Mythical Items: 5

Dark Items: 4

Modules: 9

Black-OPS Items: 4

Arena Items: 1

Items that shows up over time: 10

Items locked on other Items: 26

Items locked on Valor points: 2

Items under level 1400: 23

Items over level 1400: 65

Highest level among new items: 3329

##### **2020, May 6th, v2.055**

//Few extra Words

-- thx to gintrux24, he kinda motivated me to look into army again :D, currently only patching, but i will get to tickets maybe as well.

-- PLEASE note there will be more patches - so the balance might take few more patches to fit together!

-- many upcoming changes are to attract new players. Yes Yes i know old players are also important! Thing is that it is hard to work on a game when you dont enjoy it. And to enjoy it i will have to change few things first. I ussually start as a new player to get into the game better, so first i want to clean those things up. then i will continue to work on higher features as well. (btw next patch is going to be mainly for late game players!)

-- the main plan is to change the game totally :D muhaha, yes be afraid :D but what i dont want is to upset players :( that is one of the reasons i am starting from low levels, cause i dont think that if i change skull item that gives 10000 gold anyone of you will be angry at me :)

-- some changes might still offend you :( i am sorry for that, i really want to make it a good game - game that i will finally enjoy again!

-- i will talk more about changes in next patches, stay tuned

//NEW CONTENT

-- 1 new chapter

-- 1 new Blackops mission

-- 49 items

//MAJOR THINGS

-- CHANGED POWER-UPS !!! jet and humwee work as tank but with different values, similar change to heal and gold PUs. Modules work on them as well...

-- disabled few very early items in shop (mainly items below level 1000, with low effect) - only from shop, if you have them, then you still have its effect. it is just that they are not seen in shop.

-- changed few early items (also bellow level 500)/ or rather rebalanced, or changed few from skull items into VIP.

-- since powerups got a change the cooldown bonus in items was removed to make them static and better understandable and easier to be balanced - and easier to be upgraded in future patches maybe. Items got valor bonus instead

-- raised max level to 4000 to spread the xp need

-- removed feature +1 key per 200 event missions , replaced that item with valor. There will be a change to keys one day...

-- rebalanced stun items - they were very powerful and what they mainly did was a removal of a gameplay (enemy is not attacking for first 20 seconds...seriously?) now they give valor points and the first attack can be max shifted by 5 seconds. The reason why it was 20 was that in very old version (year 2017) the balance was awful (actually there was none) and this was one way to help the player. currently the numbers are set in a way that you can win and survive, so there is no need for such a drastic boost

-- enemy``s first attack starts in second 1 (instead of second 6) and is always the highest value possible

-- gold per second helper works whole mission time (not just first 60 seconds)

-- golden powerups are weaker but you can use them whole time (not just first 60 seconds)

//CLAN changes

-- none

//MINOR THINGS

-- removed reddit link, added wiki link to top page menu

-- locked many early items to be visible in shop only if you buy other items - to make the shop cleaner and less overwhelming

-- changed one secret item (level 30+-) to other item type, just to let you know if you wonder why you have 1 less secret item...

-- xp given for spending currencies in shop is reduced

-- added information the day you started playing this game (info in item overview`)

-- changed the graphic of shop-single-item-window

-- reduced the achievement requirements on - have skull items

-- improved my editor by a big time - balance will be easier :)

//FIXES

-- fixed bug with standard skull packages

-- fixed wrong text that there is platinum in motorcycle, while there aint...

-- fixed bug in my editor

-- fixed small text box for mission name

Amount of New Items: 49

Amount of Normal Items: 36

Amount of Skull Items: 0

VIP Items: 1

Secret Items: 3

Random/Surprise Items: 2

Mythical Items: 2

Dark Items: 2

Modules: 6

Black-OPS Items: 1

Items that shows up over time: 10

Items locked on other Items: 17

Items locked on Valor points: 2

Items under level 1400: 8

Items over level 1400: 41

Highest level among new items: 3277

##### **2020, April 8th, v2.054**

//NEW CONTENT

-- old event will start soon

-- 89 new items

-- 4 blackops mission

-- 1 new chapter

//MAJOR THINGS

-- from now on new modules will be added to game with fuel drain higher than 5 (max 50)

//MINOR THINGS

-- again upgraded editor yayks  :)

Amount of New Items: 89

Amount of Normal Items: 43

Amount of Skull Items: 1

VIP Items: 1

Event Items: 20

Secret Items: 2

Random/Surprise Items: 2

Mythical Items: 3

Dark Items: 2

Modules: 10

Black-OPS Items: 4

Items that shows up over time: 10

Items locked on other Items: 27

Items locked on Valor points: 2

Items under level 1400: 18

Items over level 1400: 71

Highest level among new items: 3256

##### **2020, March 25th, v2.053**

//NEW CONTENT

-- new retro event

-- 70 new items

-- 1 blackops mission

-- 1 new chapter

//MINOR THINGS

-- upgraded editor yayks :)

Amount of New Items: 70

Amount of Normal Items: 45

Amount of Skull Items: 2

VIP Items: 1

Secret Items: 2

Random/Surprise Items: 3

Mythical Items: 2

Dark Items: 2

Modules: 8

Black-OPS Items: 1

Arena Items: 1

Items that shows up over time: 9

Items locked on other Items: 19

Items locked on Valor points: 2

Items under level 1400: 19

Items over level 1400: 51

Highest level among new items: 3216

##### **2020, March 11th, v2.052**

//Few extra Words

-- Car wash chapter is here ! and retro event coming soon!

//NEW CONTENT

-- 66 new items

-- 1 blackops mission

-- 1 new chapter with STORY

Amount of New Items: 66

Amount of Normal Items: 44

Amount of Skull Items: 1

VIP Items: 1

Secret Items: 2

Random/Surprise Items: 2

Mythical Items: 2

Dark Items: 2

Modules: 8

Black-OPS Items: 1

Items that shows up over time: 10

Items locked on other Items: 18

Items locked on Valor points: 2

Items under level 1400: 15

Items over level 1400: 51

Highest level among new items: 3178

##### **2020, February 26th, v2.051**

//Few extra Words

-- next chapter is going to have a story again!

//NEW CONTENT

-- 74 new items

-- 3 blackops mission

-- 1 new chapter

Amount of New Items: 74

Amount of Normal Items: 44

Amount of Skull Items: 3

VIP Items: 1

Secret Items: 3

Random/Surprise Items: 2

Mythical Items: 3

Dark Items: 3

Modules: 10

Black-OPS Items: 4

Items that shows up over time: 11

Items locked on other Items: 27

Items locked on Valor points: 2

Items under level 1400: 20

Items over level 1400: 54

Highest level among new items: 3271

##### **2020, February 12th, v2.05**

//Few extra Words

-- improved few more internal tools

-- valentine event with 4 pictures is here!

//NEW CONTENT

-- 85 new items

-- 1 blackops mission

-- 1 new chapter

-- 4 new pictures in valentines event

Amount of New Items: 85

Amount of Normal Items: 35

Amount of Skull Items: 1

VIP Items: 1

Event Items: 23

Secret Items: 2

Random/Surprise Items: 3

Mythical Items: 2

Dark Items: 3

Modules: 11

Black-OPS Items: 1

Arena Items: 1

Items that shows up over time: 10

Items locked on other Items: 27

Items locked on Valor points: 2

Items under level 1400: 17

Items over level 1400: 68

Highest level among new items: 3280

##### **2020, January 29th, v2.049**

//Few extra Words

next patch will have EVENT with 4 mission pictures!

and there should be also few new item pictures

//NEW CONTENT

-- 75 new items

-- 1 blackops mission

-- 1 new chapter

Amount of New Items: 75

Amount of Normal Items: 49

Amount of Skull Items: 1

VIP Items: 1

Secret Items: 4

Random/Surprise Items: 3

Mythical Items: 2

Dark Items: 4

Modules: 10

Black-OPS Items: 1

Items that shows up over time: 10

Items locked on other Items: 21

Items locked on Valor points: 2

Items under level 1400: 24

Items over level 1400: 51

Highest level among new items: 3270

##### **2020, January 15th, v2.048**

//Few extra Words

the game has already 8000 items :O

//NEW CONTENT

-- 89 new items

-- 4 blackops mission

-- 1 new chapter

//MINOR THINGS

-- improved few internal tools

Amount of New Items: 89

Amount of Normal Items: 62

Amount of Skull Items: 1

VIP Items: 1

Secret Items: 2

Random/Surprise Items: 3

Mythical Items: 3

Dark Items: 3

Modules: 9

Black-OPS Items: 4

Items that shows up over time: 10

Items locked on other Items: 29

Items locked on Valor points: 2

Items under level 1400: 23

Items over level 1400: 66

Highest level among new items: 3057

##### **2020, January 1st, v2.047**

//NEW CONTENT

-- 67 new items

-- 1 blackops mission

-- 1 new chapter with story!

Amount of New Items: 67

Amount of Normal Items: 42

Amount of Skull Items: 1

VIP Items: 1

Secret Items: 3

Random/Surprise Items: 2

Mythical Items: 2

Dark Items: 3

Modules: 9

Black-OPS Items: 1

Arena Items: 1

Items that shows up over time: 12

Items locked on other Items: 21

Items locked on Valor points: 2

Items under level 1400: 16

Items over level 1400: 51

Highest level among new items: 3200