Retail Therapy Update

* Update
* Hotfix

*There is a lot to cover and little time to do it! The **Retail Therapy** update will introduce a number of new features, hotly requested bug fixes, and most importantly - the Store! That’s right, you can look good while you save the day by grabbing new wingsuits, rogue outfits, weapon wraps, and more!*

## General Updates

* By popular demand, deadzone adjustments for controllers can now be made in the settings menu!
* The "Keyboard and Mouse" setting for console players has been disabled until we can provide a fully functional feature.
* Players can now acknowledge/confirm teammates pings by pinging on top of existing friendly ones.
* Players can now ping enemy deployables & gadgets, revealing them to your entire team and placing an in-world danger ping.
* When equipping a weapon wrap or emote, you can now select an option to equip to all rogues.
* Your weapon crosshair will now change to a friendly color when placed over an teammate.
* When using a scoped weapon with ADS, the edges of the screen will now be slightly blurred. This can be turned off in the settings.

### Store

* The Rogue Company Store is now available! Get ready to look good as you peruse a number of options to customize your Rogue, wingsuit, weapon, or emote. New items will become available each week, so be sure to stop by frequently!

### Surrender

* There are times when the battle is a little one-sided, whether it be your team is having a bad game or someone has disconnected and isn’t coming back. With this update, your team will now have the option to offer a surrender in lieu of finishing your current match. In order to call for **Surrender**, one of the following must be true:
	+ A player has disconnected for 3 minutes.
	+ 10 minutes of total match time have elapsed.

## Game Mode Updates

### General

* Bleed out duration increased from 13s to 16s.

### Demolition

* Bomb explosion time reduced from 55s to 50s.
* Bomb now has projectile collision, no longer allowing players to hide explosives inside it.

### Strikeout

* Adjusted spawn points on Canals.
* Players no longer swap sides on round 5.

## Map Updates

### Favelas

* Returned to rotation as an available map.

## Rogue Updates

###  Trench

* **Barbed Wire Grenade**:
	+ Throw distance increased by 15%.
	+ Blue highlight added to indicate friendly barbed wires.

## Bug Fixes

### Fixed Issues

* Fixed an issue where holding down the Tab key to open the scoreboard would prevent it from opening again.
* Opening the scorecard prevents the user from walking forward when landing or opening scorecard for a few seconds at the start of the round.
* Ronin's Ballistic Knife should no longer deal double damage upon proximity detonation.
* Adjusted Chaac so he can no longer fire his weapon before his ability finishes.
* Fixed an issue where downed players could not use ping.
* Rogue Abilities should now recharge in Shooting Range after 20 seconds.
* Reduced the hitbox size of the sticky sensor to an appropriate size of the gadget.
* User reports the ability to repeatedly hide in a rock crevice on the map.
* Dima is no longer visible in two places at once in the Tutorial.
* Fixed a significant “shortcut” in the Tutorial.
* Flickering seams appear due to surfaces overlapping at the door after ‘Pick a Sword’ section.
* The bomb in Demolition can now be planted on top of objects in the bomb site.
* Fixed an area near the aquarium in Skyfell players weren’t meant to access.
* Gadgets can no longer get stuck in the Favelas garage walls.
* Fixed an area High Castle near site B to prevent players from accessing it.
* Players can no longer get stuck in or hide in Cliffs on High Castle.
* Fixed various map exploitable areas on Canals, Icarus, Factory, and Favelas.
* Fixed a bug allowing players to make melee attacks significantly faster than they should by switching weapons.
* Players should no longer get stuck in the social menu and be unable to close it.
* Players will no longer keep additional rounds gained from purchasing Shredder Rounds if they use buyback.
* Fixed an issue where players could spam quick melee and make attacks much faster than intended.
* Trench's barbed wire will no longer impair members of your team.
* Fixed an issue with the Devotion where recoil was being applied over a longer duration than intended.
* Fixed an issue where the Tier 3 Upgrade of the MX-R was not receiving a recoil reduction.
* Fixed an issue where the Tier 1 and Tier 3 upgrades for the D3D-i had different kickback recovery delays.

# Retail Therapy Hotfix

## General Information

### Source

Patch Notes

*This hotfix was released 6 days after the update aiming to address some issues.*

## Bug Fixes

### Fixed Issues

* Players should no longer become immune to damage in Demolition mode.
* Fixed an issue that was preventing players from reconnecting to a match after a crash or disconnect.
* Fixed an issue where players could become stuck as a Rogue regardless of who they selected in the match.
* Players should no longer be able to place the bomb inside of walls and other unintended objects.
* Fixed an issue where the Redeem Code screen would remain on screen when clicking other parts of the menu or Store.