Cave 31

**Cave 31** is the 31st cave in the Chronicle Cave. It consists mainly of Common and Knight enemies. The Cave boss is Marine Captain, and the Cave Rule is Wild Boar.

## Enemies

A list of all current enemies encountered in Cave 31.

### Common Pigs

14768

Deals 2865 damage. 5% chance to stun target for 1 turn.

17361

Deals 3076 damage.

31063

Deals 3968 damage. Empties the rage chili by 5%

21701

Deals 4394 damage.

The pig stumbles and does nothing. Stupid pig.

55555

Charge: 2 turns. Deals 11249 damage. 50% chance to stun for 1 turn.

Passive: Pig is stunned for 1 turn after attacking.

44478

Deals 5493 damage.

Charge: 2 turns. Heals 26687 health.

### Bombs

10323

Charge: 2 turns. Heals all allies for 30% health.

10323

Causes attackers to miss pigs with a 75% chance. Lasts 3 turns.

10323

Charge: 2 turns. Deals 4187 damage to all enemies.

### Moustache Pigs

49912

Deals 5721 damage.

Charge: 3 turns. Commands all pigs to attack random targets.

Passive: Damage increased by 25% for each knocked out ally.

127775

Deals 6613 damage. Reduces target's attack power by 25% for 2 turns.

Commands all pigs to attack the same target. Lasts 2 turns.

Passive: Gains bonus attack power as the rage chili fills up.

53920

Deals 5392 damage.

Increase attack power of all pigs by 30%. Lasts 3 turns.

Passive: Damage increased by 25% for each knocked out ally.

### Knights

65033

Deals 6167 damage.

All pigs receive 30% less damage. Lasts 3 turns.

Passive: Damage less than N only deals half the damage.

166484

Deals 7129 damage.

Charge: 3 turns. Summons Pig Guards as support.

Passive: Damage less than N only deals half the damage.

40125

Charge: 2 turns. Commands all pigs to attack the same target. Lasts 2 turns.

Deals 6617 damage.

Passive: Damage less than N only deals half the damage.

70458

45% chance to immediately remove helpful effects from the target. Deals 5721 damage.

Target is protected by an ice barrier, that absorbs N damage. Lasts 5 turns.

Passive: Damage less than N only deals half the damage.

75890

Deals 6396 damage. 35% chance to deal critical damage.

Target is healed for 75% of all damage it deals. Lasts 3 turns.

Passive: Damage less than N only deals half the damage.

### Cave Boss

804653

Focus all attacks on one target. Lasts 4 turns.

Deals 7943 damage. Target recieves 150% more damage. Lasts 2 turns.

Passive: Damage less than N only deals half the damage.

## About

Cave 31 has Common pigs and Knight pigs as its theme. This cave can be particularly difficult to deal with due to the abundance of Knight pigs which are pretty strong, not to mention Landmines and Flash Bombs appearing throughout. The Cave Rule, Wild Boar, can give the pigs an attack boost that can be very annoying. The Cave's Boss, Marine Captain, has a very large amount of health with a heavy hitting attack that can cause the target to become weak and receive a lot more damage.

## Tips

When dealing with Cave 31, it is important to note that:

* There is a large amount of Knight pigs that appear throughout this cave, which can be a hazard.
* There is also Landmines, which can explode and deal lots of damage to all of the birds at once.

Here are some tips we recommend:

* Use a set item such as Bomb's Finisher to deal heavy damage to the Knight pigs when they are low on health.
* Always have a protective Class on your team, since there are sometimes hoards of Common pigs in this cave.

## Trivia

* Cave 31 is the first Cave to use Trap Bombs.
* Cave 31's name is a reference to the hazy atmosphere that can be seen in the levels.
* There was previously a glitch where a level had only bombs in a wave that would break and not progress when the bombs exploded or were defeated.