Commander traits

Version

This article has been verified for the current PC version (3.10) of the game.

Leaders

Leaders

Common leader traits

**Commander traits**

Official traits

Scientist traits

Paragons

This page lists traits specific to the  Commander class and its sub-classes only. For common traits please see leader traits.

Traits represent the background, education or personality of a leader. Most traits can be upgraded. The way in which leaders gain or upgrade traits depends on whether the  Galactic Paragons DLC is enabled:

* If the DLC is enabled:
	+ Leaders are able to select a trait to gain or upgrade every time they level up.
	+ At level 4, they can choose a Veteran Class and, at level 8, they can choose a Destiny Trait.
	+ Veteran traits are in the pool of possible traits, but only for the chosen Veteran Class.
* If the DLC is not enabled:
	+ Leaders gain or upgrade a random trait every 2 levels.
	+ Veteran trait pools are turned off, as the leaders do not use Veteran Classes.
	+ A number traits are available only if the DLC is not enabled.

## Common traits

The following traits can be obtained by all commanders.

### Councilor traits

The following traits will only take effect if the leader is part of the council. Some of them are available for the starting ruler in the empire creation menu.

### Non-DLC traits

If the  Galactic Paragons DLC is not enabled, then the following traits will be in the game, otherwise they will be removed.

## Negative traits

All negative traits only apply if the leader is assigned to a fleet. They have a small chance to appear after a defeat and vanish after a victory.

## Admiral traits

The following traits are only available to the  Admiral veteran class. As with the veteran class itself, all traits are only applied to the commander's assigned fleet.

## Commissioner traits

The following traits are only available to the  Commissioner veteran class. As with the veteran class itself, all traits are only applied to the commander's assigned sector or planet and effects are doubled if assigned to a planet.

## General traits

The following traits are only available to the  General veteran class.

## Strategist traits

The following traits are only available to the  Strategist veteran class. As with the veteran class itself, all traits are only applied if the leader is part of the Council.

## Special traits

The following traits can only be obtained by events or special leaders. They only affect the leader's assigned fleet.

### Crisis traits

The following traits are only found on commanders used by crises or factions that fight them.

### Paragon traits

The following traits are only present on certain paragons.

* **+10%** Ship Weapons Damage
* **+10%** Sublight Speed
* **+50%** Material Liberator and Shipbreaker rewards
* **−5%** Evasion
* **−33%** Combat Disengagement Chance
* **+15%** Armor Hardening
* **+1** Sensor Range
* **+2** Ship Hyperlane Detection Range
* File:Combat stat damage energy.png **+10%** Energy Weapon Fire Rate
* **−20%** Army Collateral Damage
* **+30%** Chance to Abduct Pops as Slaves per invasion win
* **+50%** Jump Drive Range
* **−90%** Jump Drive Cooldown
* No upkeep