recursal/Fanatic-Fandom huggingface dataset:
Shadow Partner

**Description:** Summon a shadow clone that mimics your movement. The twin does not have HP and disappears after a short time.

* **Cannot be used during auto-battle.**

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Nimble Body

**Description:** Take tips from a thief and learn to move with more dexterity.

 5 | 2% | 6% | 2%

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Shuriken Burst

**Description:** Throw an exploding throwing star to damage the target and 5 nearby enemies.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Somersault Kick

**Description:** Somersault backwards, sweeping nearby enemies with a devastating kick.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Slash Blast

**Description:** Spend MP to blast one target and deal explosive damage to the 5 nearest enemies.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Lunar Sanctuary

Secrets | 1

**Lunar Sanctuary** is the fourth and the last level of Astral Equinox episode. This is where Moon Guardian resides and plays his Moontendo DS until sunrise.

## Areas

### Entrance

Upon entering the level you can see two stairs that lead to the entrance of the sanctuary. There are four medium green mana with Whisper's Edge to the right and four medium blue mana with Staff of the Azure Orb to the left.

### The Sanctuary

The Sanctuary is a large arena with crescent-shaped stairs, lots of medium health orbs scattered around it, medium green and blue mana in front and yellow mana behind of it. This is where the battle happens.

### Rooftop

After defeating the boss an elevator will come down from the ceiling. On the rooftop are a big portal that leads to the Gateway, four health pickups and six end level symbols.

## Walkthrough

### Messages

There is a single message in the secret area:

1. *"All that was good is gone. Use these items to defeat the guardian."*

### Destructibles

There are 37 destructible decorations:

* 2 burning braziers at the entrance.
* 32 standing torches at the stairs.
* 3 standing torches in the secret area.

### Secrets

1. After walking on the first step turn around and look up to find a red switch. Shoot it, go up the left stairs and you will find an opening in the wall. There are blue, green and yellow medium mana along with six souls, three health orbs and a single message.

## Gallery

* Stairs, view from inside the arena
* The sanctuary
* Rooftop
Sun Seeker

**Solar berserker** is a common enemy type encountered in Solar Solstices. He is the lowest ranking member of Sun worshipping cult, often appearing in groups together with Solar knights or other berserkers. He wears armor with emerald green color, and is equipped with two one handed axes. Although a bit more dangerous, he is supposed to be Solar counterpart to a Lunar squire, and has the same durability.

## Behavior and attacks

Solar berserker is very fast and agile opponent, that should definitely be prioritized to deal with, since his attacks can be very hard to evade, if found in bigger groups. His attack consists of jumping at player from average distance while slashing both of his axes. This attack can also be used to jump on higher platform, as Solar Solstices is very vertical world. The best weapon against these guys would be Whispering edge, since one slash is enough for them to bite the dust, and due to their speed, they can hardly evade even slower projectiles.

## Statistics

 Soul
 Health
 Damage
Warrior Mastery

**Description:** Refine your fighting art fundamentals to enhance your ATK.

 5 | 9%

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Player Ranks

This guide will teach you all about **Player Ranks** in MapleStory M.
Players can see how they measure up to other players by checking their status in the Rank menu. There are three different categories: All, Friend, and Guild.

## Ranking System

* All
	+ Shows ranks for all users on a server.
	+ Users can filter the list by class to see how they measure up to other players who chose to play the same class.
* Friend
	+ Players can see how they measure up to the players on their Friend Lists.
* Guild
	+ Players can see how they measure up to the other players in their guild.

## Ranking Criteria

* The ranks shown in the rank system reflect the following criteria in real time.
	+ Player rankings are first set by Character Level.
	+ If two characters are of matching levels, the player with more EXP earned in the level is ranked higher.
	+ If both the level and EXP of two characters match, then the player who reached the level in question first will be ranked higher.

## Ranking Tips

* Tap [!] to check the selected character's equipment and pet information.
* Tap [Ear] to send a whisper to the selected character.

## Guides

**Guides**
* **Accounts and the Application**  - How to Install and Play the Game  •  Linking Mobile Accounts to MapleStory M  •  Unlinking Mobile Accounts from MapleStory M  •  Deleting a MapleStory M Account  •  Recovering a MapleStory M Account Scheduled for Deletion  •  The Options Menu
* **Characters**  - Character Creation  •  Character Jobs  •  Character Stat Introduction  •  Skills  •  Delete Characters
* **Main Menus**  - System  •  Main Menu
* **System Elements**  - Map  •  Fever Buff  •  Auto Battle  •  Auto Quest System  •  Mailbox  •  **Player Ranks**
* **Pets and Mounts**  - Pets (Guide)  •  Pets and Mounts
* **Items**  - Item Types and Ranks
* **Mechanics**  - Potential  •  Extraction  •  Lock  •  Gold Leaf  •  Jewels
* **General Activities**  - Quests and Achievements  •  Missions
* **Dungeons**  - Mini Dungeons  •  Elite Dungeons  •  Daily Dungeons
* **Specific Locations**  - Storage  •  Trade Station  •  Nett's Pyramid  •  Mu Long Dojo  •  Star Force Field  •  Forge
* **Community**  - Friends  •  Parties
Rapid Fire

**Description:** Bombard your enemies with a rapid hail of bullets. Hold down the skill button to fire continuously. You can move left and right while firing.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Shadow Shifter

**Description:** Temporarily turn into a wooden doll and evade all attacks.

* **Cannot be used during auto-battle.**

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Confessor of Dawn

**Solar archmage** is a uncommon enemy type found in the Solar Solstices. He is rarely found alone, and is often accompanied by Easy and Medium tier enemies, although in rare occurrences he can also be accompanied by other Solar archmages. He wears anubis-like helmet, with two big spikes resembling ears, and grey/brown colored armor. His weapon is a big staff erupting with fire and he is the highest ranking member of Solar cult, with only Solar Saint standing above him. As most of the enemies from Solar Solstices, he also has his counterpart from Lunar cult, which would be Lunar archmage, and shares the same durability and size with him, being able to tank more than 4 slashes from whispering edge.

## Behavior and attacks

Same as Lunar archmage, Solar archmage tries to approach player with average speed, even though he is capable of striking the player from the distance. His attack consists of smashing the ground with his staff, causing fire line to spread towards the player, who must sidestep. Since he belongs in Big tier, using stronger weapons against him is recommended, even though he shouldn't be prioritized when accompanied by group of lesser enemies, since his attack is fairly easy to evade compared to Solar berserkers.

## Statistics

 Soul
 Health
 Damage
Potential

This guide will teach you all about **Potential** in MapleStory M.
Item **Potential** is an additional stat that can be changed.

## Potential Guide

* Potential only exists for weapons, armor, and accessories with a rank of Epic or higher.
* Higher-ranked weapons, armor, and accessories have more Potential and higher stats.
* In the Forge, use a Cube under [Change Options] to change the Potential on an item.
* When an item is evolved past Epic, new types of Potential are randomly added to the item.
* Potential types may be duplicated during the change.

## How to Check for Potential

* An item's Potential option can be found in the detailed item information section.

Potential Options

* A maximum of 3 Potential options can be attached to a single item.
* Potential options include ATK Type, DEF Type, ACC, EVD, PEN, Block, HP/MP Recovery, SPD, JMP, KBK RES, EXP Increase, Drop Rate Increase, and Meso Acquisition Increase.

## Guides

**Guides**
* **Accounts and the Application**  - How to Install and Play the Game  •  Linking Mobile Accounts to MapleStory M  •  Unlinking Mobile Accounts from MapleStory M  •  Deleting a MapleStory M Account  •  Recovering a MapleStory M Account Scheduled for Deletion  •  The Options Menu
* **Characters**  - Character Creation  •  Character Jobs  •  Character Stat Introduction  •  Skills  •  Delete Characters
* **Main Menus**  - System  •  Main Menu
* **System Elements**  - Map  •  Fever Buff  •  Auto Battle  •  Auto Quest System  •  Mailbox  •  Player Ranks
* **Pets and Mounts**  - Pets (Guide)  •  Pets and Mounts
* **Items**  - Item Types and Ranks
* **Mechanics**  - **Potential**  •  Extraction  •  Lock  •  Gold Leaf  •  Jewels
* **General Activities**  - Quests and Achievements  •  Missions
* **Dungeons**  - Mini Dungeons  •  Elite Dungeons  •  Daily Dungeons
* **Specific Locations**  - Storage  •  Trade Station  •  Nett's Pyramid  •  Mu Long Dojo  •  Star Force Field  •  Forge
* **Community**  - Friends  •  Parties
Venom

**Description:** Permanently coat your claw with poison. Poison does not stack and cannot drop the target’s HP below 1.

 5 | 30.8% | 8s | 20%

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Shadow Heart

**Description:** Increase the chance of dealing Crit damage to the enemy.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Wee John Clan

**Wee John Clan** is a secret boss encountered in the secret level of Amid Evil.

## Appearance

Every John has the same look: camo suit, helmet, bulletproof vest and sunglasses.

### Introduction

After you take the Drawing Of Peach Emperor Flying In Sacred Hollow, walls will rise and release the clan.

## Tactics

...really? You need a tip against an army of little Johns that can get one-tapped? Ok, listen closely: look at your mouse, hold left button and don't let go until the whole clan is extinct. *Wipe them out... all of them...*

### Tips

* Never give up
* Never let yourself down
* Never run around and desert your Axe

## Facts & Trivia

* All of Wee Johns are smaller versions of Big John, one of the bosses from the game Dusk, who also was a cameo boss originating from the Rise of the Triad (2013).
	+ All Johns' high-pitched voice lines were made by Dave Oshry, CEO of ~~MEMES~~ New Blood.
* There are 32 little Johns and, all of them are enough to fill up your soul meter by the time you finish the fight on Evil difficulty. *Ironic, isn't it?*
* This is the only boss that drops souls.
* Wee John Clan is one of the few entities that have actually recognizable voice lines, the others being Champion, Voice of the Ancients, and The Watcher.

## Gallery

* Little John's attacks
* TRULY AN EVIL MOVE TO PULL
Darkness

**Darkness** is the common enemy type of The Void episode.

## Appearance

Doorkness is a purple shadow smoke figure with four glowing purple eyes, big maw and huge magenta claws.

## Behavior

Dankness, being a high tier regular foe, often comes in large groups and has two attacks:

1. **Melee.** Primary. He walks up to the player and tears them up with his claws.
2. **Ranged.** When far enough, Darkness will throw his own hand at the player.

## Tactics

This enemy is an introduction of how much of a pain The Void is going to be. Apart from being quick and having the ability to shoot they can stand more hits from your ranged weapons, so consider gathering as much mana as possible before progressing the level. Otherwise, if there are no other enemy types and you are not afraid to take damage, hit them with the Axe as they are weak against it.

## Facts & trivia

* In early game development Darkness was originally called "Ghost" and was one of the first enemies created for the game.

## Gallery

* Idle animation
* Ranged attack
Arcane Acrobat

**Arcane Acrobat** is one of the common ranged enemies of the Arcane Expanse episode.

## Appearance

Acrobat wears a long dark-grey robe with aquamarine edges and red wavy vertical lines pictured on it, trousers, shoes and gloves. His face is covered under the hood, but you can see his blue glowing eyes.

## Behaviour

Being proud mages of the Arcane Expanse and winners of Interdimensional Athletic Championship, ArcBats use their natural magic skills and agility in battle quite well:

1. **Melee.** Athletic Monks form purple energy sparks in their hands and constantly slap the player.
2. **Ranged.** Wizards of Evil toss three of aforementioned sparks that fly in diagonal patterns.
3. **Dodge.** Using their knowledge of all Dark Souls games, Tarnished Mages have a chance of siderolling from attacks in any of the two directions (left or right) when the player tries to hit them.

## Tactics

Acrobats are the first enemies you encounter in episode 5 and that already says how hard it's going to get soon after; the ability to dodge makes those pesky mages hard to hit and their projectiles fly so fast you might not notice where and what hurt you. Blue mana weapons can come in handy as they allow you to keep focusing on the enemy from far distance, but it might take a while to kill them with these. Heavy weapons, on the other hand, will help you take down AcrBats faster, but then you will need to get close and predict where they are going to roll to land a hit.

## Facts & trivia

* Arcane Acrobat and Lunar Deacon share the same melee attack animation.

## Gallery

* Idle animation
* Ranged attack
* Melee attack
* Dodge animation
Levels (The Black Labyrinth)

*This page describes levels from The Black Labyrinth DLC. For levels category see Category:Levels*

Unlike the episodic nature of the base game levels, BL locations are split into two parts - The Veiled Journey and The Black Labyrinth itself. In total, DLC includes 11 maps: 9 main ones, 1 introduction/difficulty selection area and 1 secret.

## Miscellaneous levels

* ?????? - This is a secret level. *Beware, spoilers!*
Enemies (The Black Labyrinth)

*This page contains a list of enemies from The Black Labyrinth DLC. For overall enemies list see Category:Enemies*

The Black Labyrinth enemies don't have a huge variety as seen in the base game, but their health, damage they deal and numbers of them in a single level are higher and they reappear throughout the whole DLC. Enemy types and tiers work the same here.

## Full list of enemies

* Archer
* Archer Captain
* Tainted Warrior
* Veiled Warrior
* Hulking Warrior
* Disciple of the Wind
* Knight of the Labyrinth
* Flying Squid
* Infernal Beast
* Magma Demon
* Cloud Spirit
Staff of the Azure Orb

MPS : | 1

 MPS : | 2

**Staff of the Azure Orb** is the second weapon of Amid Evil. It utilizes blue mana and is considered a part of the light arsenal.

## Description

### Appearance

It's a long wooden magical staff with a blue claw at the top that holds the Azure orb which gathers souls of the enemies.

### Abilities

The Staff shoots two water orbs every half of a second that target nearby enemies. When soul-powered it rapidly fires projectiles that will turn any living being into water upon overkill.

## Summary

Despite being the first ranged weapon Champion finds, SotAO stays useful for the entirety of the game. It's projectile deals twice the damage of one Voltride shot and the ability to target monsters comes in hand when fighting flying or hard-to-hit foes. Orbs can even hit enemies from around the corner if they fly close enough without the need to approach said enemy.

While the soul-powered version loses the homing ability it has proven to be efficient against a group of small and medium fiends and large enemy types, but because of increased speed it runs dry fast, so make sure you leave some extra mana pickups nearby before the encounter.

## Facts & trivia

* Staff of the Azure Orb deals extra damage to Flame Wraiths and Infernal Beasts.
* Water Spirits are immune to the Staff.

## Gallery

* Idle animation
* Pull out animation
* Fire animation
* Idle animation (soul-powered)
* Pull out animation (soul-powered)
* Fire animation (soul-powered)
* The Staff in action
* The Staff in action (soul-powered)
Lunar Deacon

**"They are much adept in many forms of combat."**

**Deacons** are the common enemies in the Astral Equinox, and are often found alongside **Astral Acolytes**. They wear horned helmet through which, their bright blue eyes can be seen and silver armor, with red like ribs on their breastplate. He is equipped with long silver curved sword. They belong to the higher ranks of the Lunar cult than the **Astral Acolytes**, and as of this, they are also stronger and more durable.

## Behavior and attacks

**Deacons** are basically more advanced versions of the **Astral Acolytes**, which makes their behavior almost identical. They also run straight to the Champion no matter what. Although apart from the **Astral Acolytes**, their curved sword allows them to do ranged magical slashes, during which they have to stop running. These slashes, although not exactly slow, can be side stepped, or nullified, if Champion decides to also shoot magical slash from the Whispering Edge. Apart from that, any sort of ranged weapon works fine against them, although Azure Orb might be quite lacking in terms of damage on these guys, and it may take longer to dispatch a bigger group of **Deacons** while using it.

## Statistics

 Soul
 Health
 Damage
Voltride

**Voltride** is the fourth weapon of Amid Evil. It utilizes blue mana and is considered a part of the light arsenal.

## Description

### Appearance

This is a blue trident with a golden handle and a blue crystal at the center of where the prongs begin.

### Abilities

Boltride is a hitscan weapon that fires short pulses of lightning with a 100% accuracy and a chance of stunning an enemy every few shots. When soul-powered it shoots a lightning beam like a laser with a high DPS rate. Upon overkill another lightning releases from a dead enemy and strikes the closest adversary, creating a chain reaction that will go through every hostile being in the radius of said lightning.

## Summary

This is your go-to weapon for enemy group annihilation. Very effective and quite useful against small enemy types as they have low health and it takes less time to put them in the state of overkill, leading to striking down almost everyone around them, including medium sized opponents. The downsides of this weapon are that it requires you to focus on a single fella, which is hard when you go against hordes of them, and the soul-powered version drains mana very quick, so refrain yourself from using it on a singular foe or bosses.

## Facts & trivia

* Spike Drones take half more damage from Voltride.

## Gallery

* Idle animation
* Pull out animation
* Fire animation
* Idle animation (soul-powered)
* Pull out animation (soul-powered)
* Fire animation (soul-powered)
* Voltride in action
* Voltride in action (soul-powered)
Eye of Pain

**Crawler parasites** are uncommon enemy type, found in the Domain of the Sentinels usually in pairs, or in groups of three. This parasite type, although not fully developed, can survive on it's own without host. Despite that, his primarily objective still is, to fin the host, to become Possessed ranged sentinel and develop to his adult form. He resembles some sort of octopus by his appearance, with one big orange eye in the center of his body. He is mostly found hidden on the ceilings or the walls in the corners of the room, silently waiting for his prey to come, since he himself is not very durable.

## Behavior and attacks

Crawler parasite is static enemy type, unable to charge at the player like most of the enemies, and that automatically makes him one of the easiest enemies to deal with, together with his low durability. He attacks with some sort of red magic balls, that can be easily sidestepped. However, due to his locations are often out of player's sight at first glance, he can be dangerous, as player may struggle to find where are his attacks coming from.

## Statistics

 Soul
 Health
 Damage
Disciple of the Wind

**Disciple of the Wind** is the third ranged enemy encountered in Mystic Shrine level of The Black Labyrinth DLC.

## Appearance

Disciples are humanoid beings who wear golden armor underneath dark-grey cape with golden linear patterns, dark-grey helmet with a golden mask that has two eyes and a mouth from which emit light-blue glow. Their weapon is a golden greatsword powered with the ever-blowing wind.

## Behavior

Being followers of the air element, Disciples do not rush into close combat and instead prefer to constantly change positions from where they strike:

1. **Melee.** If the player stands too close Air Pupil will start hitting them with his giant sword.
2. **Ranged.** Aeros Apostolos swings his sword and creates a vertical wind projectile that slices and pushes the player.

## Facts & trivia

* Disciple of the Wind and Apostle of the Moon share the same animations for each attack.

## Gallery

* Idle animation
* Ranged attack animation
* Melee attack animation
Voidsplitter

**Voidsplitter** is the seventh weapon of Amid Evil from The Black Labyrinth DLC that replaces Aeturnum. It utilizes purple mana and is considered a part of the heavy arsenal.

## Description

### Appearance

It's a black long curved scythe with a purple blade.

### Abilities

When Wanderer swings Abysscutter it creates purple energy waves that cut in half every visible enemy. When soul-powered it makes a vertical swing that cuts the reality itself, stunlocks all of the foes in your sight and makes them monochrome, then does a horizontal slash that erases all of marked victims, leaving nothing behind them.

## Summary

If Aeturnum is akin to BFG-9000, Waterspitter is a whole new thing. Its projectiles target and annihilate all enemies seen on the screen below large type, making it a perfect tool for clearing up rooms or corridors. This feature is both the strength and the weakness of the Chairsitter, because any opponent hiding behind a wall or a column will escape its wrath, and some monsters can withstand a single shot on higher difficulties, so always make sure to have as much enemies as possible in the line of sight and watch out for those unaffected.

## Facts & trivia

* Voidsplitter is the only weapon that has audio cues in its introduction.
* As seen in old trailers of The Black Labyrinth DLC, early version of the Voidsplitter used to shoot a bunch of long pointy projectiles that would destroy any enemy caught in their range, the soul-powered version felt less impactful and instead of marking enemies monochrome it spawned a circle around each foe.

## Gallery

* Idle animation
* Pull out animation
* Fire animation
* Idle animation (soul-powered)
* Pull out animation (soul-powered)
* Fire animation (soul-powered)
* Voidsplitter in action
* Voidsplitter in action (soul-powered)
* Early Voidsplitter in action (taken from The Black Labyrinth Gameplay Trailer 2021)
* Early Voidsplitter in action (soul-powered) (taken from The Black Labyrinth Gameplay Trailer 2021)
Sons of the Scrounge

**Hatchling parasite** is the earliest stage of the evolution stage of parasite, that infected the Domain of the Sentinels. As he was recently born, his color is different from the other parasites form, being more pink than red. Other than that, he resembles smaller version of Adult parasite flier. His only objective is to find suitable host, to develop into more dangerous, bigger forms. That means he is not often found on his own, but more likely in his host body like Possessed melee sentinel. When the host is killed, he usually dies with him, but there are rare occurrences, where he survive the death of his host, therefore he tries to find another one.

## Behavior and attacks

Hatchling parasite's only objective is to find host, so when he sees player, he starts flying towards him in an attempt to make him his host, which unfortunately doesn't work for him, and Hatchling parasite doesn't survive his possession attempt. Although he dies, it causes some damage to the player, so while one Hatchling parasite might not be dangerous at all, larger group of them might strip player of most of his health. They can be dispatched rather easily tho, by using any ranged weapon with high fire rate and spread, making the Azure staff, or whispering edge the best choices.

## Statistics

The ones that come out of dead Sentinel Knights don't leave behind a soul when killed.

 Soul
 Health
 Damage
Cheats

Just like in almost every other retro-fps game, Amid Evil has cheat codes. Most of them are written in the game's codex while others can be found either by trying random words or asking people who know. To use them you must type the command while playing the game (does not work when in menu or dead). The screen will flash and (in some cases) a purple message will appear on top, indicating that the cheat code worked.

Some cheats can be deactivated by typing the same command (except for those that give resources) or by restarting/entering a new level.

## Unlisted cheat codes

### List of AEDEBUG working numpads and their commands

* 3 - removes all pickups from the level. **Can't be reversed.**
* 5 - locks the camera and rotates it in a certain area for a short amount of time.
* 6 - removes HUD and debug messages. Doesn't toggle, only loses effect after level restart.
* 7 - AEHIDE
* 8 - AESHOT
* 9 - AESTOP
* Divide (/) - toggles shadows.
* Multiply (\*) - works like AEOUCH but deals 10 damage instead.
* Enter - AEBABY

## References

1. ↑ You can also ask developers straight on New Blood Community Discord!
2. ↑ Obvious reference to Harry Potter.
3. ↑ The track is not included in the Amid Evil OST release.
4. ↑ Before DLC came out it was originally showing a message: *"The Black Labyrinth awaits..."*
5. ↑ These cheats come from classic Doom, where the first one gives all weapons, ammo, keys and armor, while the second activates god mode. Basically AELPHA and AEOMG.
Revenge of the Evil Eye

**Description:** The Beholder attacks anyone foolish enough to threaten its master, restoring 5% of the master’s HP upon hit.

 5 | 5s | 267.7%

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Fire Visage

**Fire Visages** is an uncommon enemy found throughout The Sacred path. It might have been part of some colossal Golem once, but there are no signs of a missing body in the place, where the neck would have been. Fire Visages are the flying enemy of this World, and unlike the other living structures, she has visible facial features, with clearly recognizable eyes, and a carved mouth. It is also tanky, like the majority of enemies from this World, second behind Golems.

## Behavior and attacks

Despite its size, Fire Visages are very fast-moving enemies, and what's even more dangerous: it doesn't even make any sounds before it starts attacking. That may lead to situations wherein the player is moving backward while shooting enemies in front of him, and then bumps to a Fire Visage, which immediately starts attacking the player, often leading to a quick death on higher difficulties.

It has no ranged attacks, as her form of offense is breathing fire from her carved mouth, meaning it is a close ranged attack. In this case, keeping space is recommended, especially in open areas.

As for every big tier enemy, stronger weapons are recommended, although Celestial Claw might be tricky to use, due to her relatively fast speed and ability to fly. Apparently, the only counter to this is the Star of Torment: two hits and then she's done for.

## Statistics

 Soul
 Health
 Damage
Stance

**Description:** Hold your ground when struck to gain additional Knockback Resistance.

 5 | 30

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Slide Step

**Description:** Move quickly to dodge incoming attacks.

 5 | 6%

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Axe of the Black Labyrinth

**Axe of the Black Labyrinth** is the starting weapon of Amid Evil. This is the only melee weapon that doesn't require mana for use. It was obtained by the main protagonist after he completed the trials of the Black Labyrinth and gained his status as the Champion.

## Description

### Appearance

This is a double-edged dark-grey battle axe with a brown handle, pointy end, light-brown carving and a black magical gem on top that collects souls from fallen enemies.

### Abilities

As stated in the description, Axe has the ability to pull enemies toward it *with a chance of stunning them for a second.* Activating soul power will make the Axe spin thrice as fast. Enemies' heads and limbs get cut off upon death.

## Summary

Starting melee weapons in retro-fps games are often overlooked because the second you get a gun it becomes pointless to go in close combat. While that is true in some cases (I'm looking at you Quake), Amid Evil's Axe remains one of the most useful weapons throughout the whole game, even in later episodes. Not only does it stun enemies when you pull them toward you, but some of them even take triple damage from the weapon. Essentially, when there is a horde of small melee enemies - the Axe will cover your back and front.

## Facts & trivia

* In exchange for high spin rate soul-powered Axe loses its passive abilities (pulling enemies and increased damage against certain monsters).
	+ Also works as a propeller underwater.
* All enemies from the Void take triple damage from the Axe (excluding Night and the final boss).
	+ Crysharks as well.

## Gallery

* Idle animation
* Pull out animation
* Fire animation
* Idle animation (soul-powered)
* Pull out animation (soul-powered)
* Fire animation (soul-powered)
* Axe in action
* Axe in action (soul-powered)

## References

1. ↑ Unless you purchased The Black Labyrinth DLC.
Warrior

Reason: "*A Dark Knight Page already exists here: https://maplestorym.gamepedia.com/Dark\_Knight*"

**This page is a candidate for deletion.**
Reason: "*A Dark Knight Page already exists here: https://maplestorym.gamepedia.com/Dark\_Knight*"

*This article is a stub. You can help MapleStory M Wiki by expanding it.*

**Dark Knight** is one of the five classes in MapleStory M.
They like to spin to win
Sentinel Mage

**Possessed ranged sentinel** is the common host for the Crawler parasites and also very common enemy in Domain of the Sentinels, often accompanied by Possessed melee sentinel. Although Crawler parasites are able to survive on their own, they also try to find the suitable host for themselves, in order to reach their adult form. This Sentinel wears golden armor with rectangle shaped symbol of their World. The reason why Crawler parasites target different type of Sentinel than Hatchling parasites remains unknown. As Parasite hatchlings tend to keep most of the body of their host intact, only removing their heads, Crawler parasites are being more aggressive, leaving only the torso intact, replacing the limbs of their host with their tentacles, and the head with their big orange eyeball. Their host body allows them to move, even if very slow, and they are starting to resemble their adult form. However, same as Possessed melee sentinels, their durability is very low, because of most of the energy has been drained from the host's body.

## Behavior and attacks

Due to Possessed ranged sentinel having his legs destroyed and replaced with tentacles, he is moving very slow, and is also not very aggressive towards the player. He only comes close enough to be able to shoot his ranged attacks, which are medium speed blue magic balls, similar to those shot by Crawler parasites. However, due to slow movement speed and predictable attacks, combined with low durability, they also possess low threat to a player, as he can easily be dispatched by any available weapon, like Possessed melee sentinels.

## Statistics

 Soul
 Health
 Damage
Astral Angel

**Astral Angels** are the uncommon enemies, that are fought mostly in the open or outside areas of the Astral Equinox. They wear spiked helmet, with one horn on each side, and dark blue armor, with light colored ribs on their breastplate, like **Deacons**. That can signify that they have the similar ranking in the Lunar cult hierarchy. They have two big magical wings, growing from the back of their bodies, and are equipped with two boomerang-like moon shaped weapons. Their durability is also comparable to that of **Deacons**.

## Behavior and attacks

Apart from the most of the ground units, **Astral Angels** are slower, and prefer to keep their distance, while shooting ranged electric attacks on the Champion, although if they find themselves closer to the Champion, they don't hesitate to fly in the range of melee, and spam their attacks from there. Although these attacks are quite predictable and can be dodged quite easily, it is very hard to do so, when there is a bigger group of them. Because they are flying, Champion should choose weapon with faster projectile speed, since hitting the **Angel** with weapons like Whispering Edge, that has medium projectile speed can sometimes be tricky. Apart from that, Champion should have no problem dispatching smaller groups of these enemies, as they rarely appear in larger group.

## Statistics

 Soul
 Health
 Damage
Parrotargetting

**Description:** Release a parrot that marks the enemy, allowing for focused fire.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Overseer

**Metal Hooker** is the uncommon enemy type, encountered by the player in The Forges. They are basically upgraded version of Metal Bombers, as their body structure and overall appearance look very alike. However, Metal Hookers are powered by turquoise energy, and are also bigger in size, which makes them tankier than any medium tier enemies in this world. Their weapon is a detachable spear-like weapon located in the place of Metal Hooker's hand which also resembles Metal Bomber. But Metal Hooker only has one of his hands replaced by it, and it also serves a completely different purpose then the exploding spears of Bomber.

**Behavior and attacks**

Metal Hookers are definitely one of the most dangerous enemies in The Forges. They are usually trying to approach the player very slowly, sometimes they are completely static, but they are always located near some dangerous hazard like botomless pit, or concentrated energy from the Forge. Their only of means of attack, as the name implies is their spear-like weapon, which serves the purpose of hook. That means the player can easily end up in any of the hazards mentioned above, often resulting in player's death. If not for that, they at least slash the player for high portion of their HP, whenever they successfully land their hookshot. Luckily, there are very rare occasions when there is more than one of them fought at the same time, and are instead accompanied by other enemy types, so dodging the hookshot should be easy enough, as it's speed isn't that big, and it should also be considered top priority, even if it results in tanking the projectile of other enemy. Due to their slow speed, and durability, the Claw is once again the best choice for dispatching this enemy, although when fought completely alone, player can spare himself some mana and use some weaker weapons to get rid of him, as he poses little threat without the support of other enemies.

## Statistics

 Soul
 Health
 Damage
Haven of the Ancients

Par time | None

**Haven of the Ancients** is the epilogue level of Amid Evil. After defeating The Evil itself, Champion is offered to rest here or continue on his journey.

## Areas

### Pool of Prophecy

Going to the right of the crossroads you will spot a Pool of Prophecy. Walk up to it and the Voice of the Ancients will ask: "What do you see, Champion?". Look into the pool and it will show you an ominous future that awaits the Haven.

### Temple

On the other side of the Haven there is a small round white temple made out of pillars with six marble sits and a bonfire at the center of it. This is where all of the Ancients, those who Champion stood against once, rest after being cleansed off corruption. Voice of the Ancients mentions that they are eternally in your debt and that you have proven yourself worthy. You are then given the option to join them and complete the game.

## Walkthrough

### Secrets

Sometimes you gotta look over the objective point in order to find something hidden.

## Gallery

* Haven from the starting point
* Pool of Prophecy
* *"What do you see, Champion?"*
* The temple with all of the Ancients
* Moon Guardian
* The leader of the Sentinels
* The Pilgrim
* Solar Saint
* Forgemaster
* Archmage of Chaos, leader of the Arcane Expanse
* View from above
Cryserpent

**Crystal Snake** is the common enemy type encountered by Champion in the Arcane Expanse. Similiarly to **Crystal Spiders**, **Crystal Snakes** are artificially created by the mages inhabiting the Arcane Expanse, in order to serve as their pets and servants. **Crystal Snakes** are, however, slightly more advanced, than the **Crystal Spiders**, as the crystals, that are creating their body, are carefully shaped, in order to resemble snake as much as possible. They are also much more intelligent, and were imbued with poison magic, that can be seen with their light green glow, when they are using it. Their durability, however, is same, if not lower than that of **Crystal Spider's**.

**Behavior and attacks**

**Crystal Snakes** are not as wild as **Crystal Spiders**, and so they are trying to keep their distance from Champion, and circling around them, while using their ranged posion spit attacks. Even though the projectiles themselves can be easily dodged, the main danger is coming from the small puddles, they are creating after falling to the ground, that remain active for approximately ten seconds and damage Champion, if stepped on. This becomes annoying especially if there is a bigger group of **Crystal Snakes** present. Due to the twitchy movement of their body, it's best to aim for the head, which is relatively small, so the best weapon of choice here would be the **Azure Orb**. However, **Crystal Snakes** are the enemies with lowest durability in the Arcane Expanse, and so if bigger group of them is present, and thus, making it harder to miss, it's highly recommended to use **Celestial Claw**, as the Snakes are unable to withstand a direct hit from this weapon, like majority of enemies from Arcane Expanse.

## Statistics

 Soul
 Health
 Damage
Amid Evil VR

**Amid Evil VR** is a standalone VR port of the base game adapted by Indefatigable and Elijah Immersive. It was originally shown in transitions in New Blood's 2021 trailer of their current and upcoming projects, followed by the official teaser three days later. It was released on April 20th, 2023.

 Mode(s) | Singleplayer

## New & changed features

While AE VR stays true to its original PC release, the port includes some unique features:

### Graphics

Because of technical differences between flat-screen and VR the port's graphics have been nerfed.

### Hands

Players can see and control Champion's hands. *Which is a normal thing for VR games but I had to include it because DAMN, YOU CAN FIST ENEMIES NOW.*

### Weapon changes

1. Did you know Amid Evil weapons are actually 3D models turned into sprites? Well, in AE VR they were transformed back into 3D.
2. You can hit enemies with your weapons.

### New weapon wheel

Weapon wheel in AE VR has different UI and now slows down time instead of freezing it, Superhot style.

### Axe's new features

1. You can throw the Axe like a tomahawk and it will return in your hand.
2. The Axe reflects enemy projectiles.

### Planet Throw

Players can grab planets from Celestial Claw and throw them, stare at them, hit enemies with them (totally new feature) or dunk them *with no height requirement or damage received from explosion.*

## External links

Amid Evil VR on Steam

Amid Evil VR on Quest Store

## Gallery

* Axe boomerang!
* Just like tennis
* Casually throwing planets in panic
* Aeturnum, now in 3D
* New weapon wheel
* "We are shipping you a Quest to test Amid Evil VR."
"Ok, I will take it very seriously."

1. ↑ Damn you, Dave!
2. ↑ Mostly on Quest, SteamVR seems to be closer to original graphics
Flying Squid

**Flying Squid** is the first flying enemy encountered in Mystic Shrine level of The Black Labyrinth DLC.

## Appearance

Flying Squid is an orange machine that resembles an octopus-like creature with 8 tentacles that allow it to fly, and a "nose" from which it shoots projectiles.

## Behaviour

Levitating Octopus finds a good position in the air, gathers energy from its mechanical limbs and fires a buck of hot pointy "needles" at the player, then proceeds to fly away quickly and repeat the process.

## Tactics

The description is right - they are imps. Squids' attacks are similar to Crystal Masters', except their windup is shorter and they change position after each shot, which makes it harder to focus on them. Not only that, Squids like to appear in big groups and large rooms populated with enemies. While not a priority than some other foes, it is best to stay far away from them as their projectiles fly fast and take out a lot of HP if you eat all of these needles. Staff of the Azure Orb and Star of Torment are good options against these robotic cephalopods.

## Facts & trivia

* As stated in the codex, Flying Squids originate from The Chamber.
	+ Which explains the reason these machines look like ocean creatures.
* Flying Squid is one of the aquatic themed enemies, the rest being Stone Fish, Metal Fish, Cryshark and Twin Terror.

## Gallery

* Idle state
* Awakening animation
* Attack animation
* Death animation

## References

1. ↑ *And make people shit their pants first time they appear. - Admin*
Shadow Stars

**Description:** Throw stars imbued with the power of a million restless souls.

* **Cannot be used during auto-battle.**

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Unholy Sanctuary

Par time | 03:00

**Unholy (or Arcane) Sanctuary** is the fourth and the last level of Arcane Expanse episode. Once a home to a great wizard, it is now inhabited by beings of chaotic origin - Twin Terror.

## Areas

### Inside the dome

Level begins inside of a blue stained-glass dome holding on wooden pillars with a checkerboard tile floor, four glass circles, one wooden well with a movement zone inside and empty arc in the shape of an eye with a golden key switch in front of it. On the other side of the dome you can spot all of your weapons, mana boost and four large health pickups. Take everything you need and step into the well that will transfer you to the next area, simultaneously giving you the golden key you need to open the exit portal.

### The Sanctuary

You will fall into a giant water bubble floating in space with 16 circle platforms below it, each with a movement zone and a huge soul. This is the arena where the battle is going to happen. Inside of it are: 7 large health orbs, 1 blue mana boost, 1 green mana boost, 1 yellow mana boost and medium purple mana pickup.

After defeating the boss water will flow from the well, allowing you to swim up to the beginning area and exit the level.

## Walkthrough

### Destructibles

There are no destructible decorations in this level.

### Secrets

1. Walk through the empty portal, turn back and look up: there you will find a red button. Shoot it and you will get teleported to the secret area with a Full Health powerup inside and a portal back to the start.

## Gallery

* Inside the Dome, biew at the well
* Inside the Dome, view at the portal
* Well with a golden key at the bottom
* Giant water bubble. *Genius.*
* "Jump pads" below the arena
Sharp Eyes

**Description:** Penetrate the enemy with an intense glare, dealing Critical Damage and decreasing incoming damage.

* **Cannot be used during auto-battle.**

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Original Soundtrack

All of the **original soundtrack** from Amid Evil was produced by the game's official composer and sound designer Andrew Hulshult, known for his work on Dusk, The Ancient Gods DLC for Doom Eternal, Prodeus and more.

Here is a list of platforms where Amid Evil OST is available.

## Amid Evil OST

Every level of the game has its own track, mostly divided into two-four parts that play at different points of progression.

## The Black Labyrinth DLC OST

While the rule of dividing tracks still applies to The Black Labyrinth soundtrack, each level of DLC is provided with two tracks - ambience and action music.

Here is a list of platforms where The Black Labyrinth OST is available.

## Unlisted tracks

Those are the tracks that weren't uploaded with any of the OST releases.

 *The Cold Fire track* | Plays in the secret level of The Black Labyrinth DLC.

## Facts & trivia

* Obelisk's second part was inspired by Indiana Jones series.
* Time Vacuum was one of the first tracks written for the game during its early development, which led to Andrew becoming a part of the Indefatigable team.
* You can hear Luna Umbrae's and Obelisk's motives in Ithagnal, a track from Quake Champions, composed by Andrew Hulshult as well.

## References

1. ↑ Short story behind "Obelisk" from the Amid Evil soundtrack
2. ↑ A short over Time Vacuum from the Amid Evil soundtrack!