Adventure 11

**Real World Date: 6/11/2017**

**In Game Dates: November 18th, 5000 M.E. - November 22nd, 5000 M.E.**

**XP: 670 (Total: 4461)**

## Farewell To Dwarves

The party wakes up after celebrating their victory. The next morning, Rhagnar Frostbreaker greets the party and informs them that he is reinstating his position in the military of Leshon. With his knighting, he will enjoy a large bump in rank and a cushy position with his general father. He also will remain to wait for Thorgrim's return.

Rhagnar also informs them that the Mind Flayer that led the force against the city was, in fact, holding another Hag Eye. This must be from a different Hag Coven, but it can't be a coincidence. Before the party leaves, they are presented with a new and improved Wagon that is now more like a military carriage. They get inside their Wagon, leave the city, and begin heading east.

## Another Day, Another Dollar

Lyripel Hardfrost and Aurelia Gemfrost are just west of the city of **Parma**. They reach a spot in the Rondat Mountains where a bandit camp is located and is being run by Kurn the Red. He is a supposedly large Orc that wields unique and bloody gauntlets. The duo sneaks up to the first part of the camp. Aurelia turns into a mouse and scouts inside the camp

They see a camp with worker slaves, with bandits, and a couple orcs leading them. The slaves are working to clear off the stone and extend this plateau for some future construction. Lear tells Aurelia that they must free these slaves but they couldn't possibly do this on their own. They should head back to town and recruit more men to storm this camp.

## Fancy Meeting You Here

The duo move out onto the mountains towards the main road only to see a small encampment recently set up on the side of the road. Lear tells Aurelia to hold back while she attempts to sneak towards the campfire. She fails, though, and is immediately spotted by the party. Wrax, Erevan, and Aust all raise their weapons, ready to fight.

Lear raises her hands and calls Aurelia forward. After identifying the holy symbols on both of them they realize they aren't enemies and they lower their weapons. The duo tells them of a horrible slave encampment that desperately needs to be liberated and ask if they are willing to help.

## Orders From The Underground

As this happens, both Wrax and Aust get messages from their patrons. Wrax is told to go with this pair and retrieve the gauntlets. Aust is told a similar thing by his patron. Suddenly both men are eager to help them, which Aurelia notices suspiciously.

However, after hearing about the bounty on Kurn's head and discussing how they will split the money, the agree to head off together tonight and take out this bandit camp. They slowly make their way into the bandit camp together. Both Erevan and Lear stealth into the camp and they use the Message spell to coordinate a surprise attack.

## The Slavers

 **Location** | Bandit Camp (entrance)

The party successfully sets a tent on fire, destroys the brazier warning system, and attacks all at once. They kill the orcs and bandits quickly, then free the slaves from their cages. After feeding them, they ask about the rest of the camp. A slave steps forward to speak for them and tells the party that they are all that is probably alive.

The workers that are too injured to work or useless as workers are sent to feed some creature in the cave up ahead. if they aren't fed to that thing, they are killed and decapitated, their heads on pikes around the uppermost part of the camp, surrounding Kurn the Red. Once they realize they can leave, the slaves immediately run away from the camp as fast as they can.

## The Cultists

 **Location** | Bandit Camp (cave)

The party continues up into a tunnel and finds a cavern with a waterfall and a running stream. There are several huts and more bandits and orcs. There is a cage containing something demonic in nature. Erevan scouts ahead, discovering some disgusting creatures inside two of the huts, as well as identifying the monster in the cage as a Maw Demon. He also can tell that these men are painted and with self-inflicted scars in devotion to their leader.

Lear blesses the party, then charges in to face them. The party charges in with her and they fight the enemies. They manage to slay the bandits, the orcs, the Maw Demon, and they even survive attacks from the disgusting orcs inside the huts that are poisonous in nature. After they finish the battle, they loot the camp and rest for a short while to regain their strength.

## Last Leg of the Journey

The party continues on up the mountain, moving out of the cave and a tunnel onto the dangerous cliffside path. As they make their way up the mountain, they reach a part of the pass that has collapsed in some rock slide. There is a ten-foot gap they must get across. With Wrax leaping over and tossing a rope back, they manage to get the entire party across the gap and even retrieve the rope.

They continue up and reach the final part of the camp. They scout ahead and see a throne, two separate buildings, a large campfire, a large pit, and pikes with heads on them surrounding the entire edge of the camp. Upon realizing that they cannot sneak into the camp or surprise attack them in any way, the party decides to just charge in.

## Kurn the Red

 **Location** | Bandit Camp (top)

The party attacks. Erevan discovers that the pit on the side of the plateau is filled with dozens of dead bodies, presumably the bodies that were once attatched to the heads that are now on pikes around the camp. The smell is horrible and causes him and Du'Zalla to become naseous. Kurn proves to be quite powerful, and a cleric by his side healing him, he survives and dishes out damage for quite a while. The party finally manage to destroy the orcs, the cleric, and eventually slay Kurn the Red.

## Infighting

In a blur of chaos, both Wrax and Aust make their way to the body of Kurn the Red to take the gauntlets. They each grab one of them and have a stand off. They both say aloud that "The Fiend" and "The First" want the item and they must retrieve them for their patrons. They begin fighting, confusing the rest of the party.

Erevan steps in to stop the fight, attacking Aust after he knocks out Wrax. Lear heals Wrax and he immediately gets up and continues fighting Aust. Eventually both warlocks are knocked out and they are stabilized, but not healed.

## Another Mystery

Before they can deicde what to do, the doors to the house burst open and a succubi walks out. She stares at the original members of the party, specifically Erevan who is the only one awake. She says, "You were annoying before, but now you have pissed off the Sisterhood!" With that, she fades away, disappearing as quickly as she appears.

They search the house and the hut nearby, discovering that the succubi was the beginning of this, granting the gauntlets to Kurn the Red and influencing the bandits to fall into the shape they were in. The remaining party members agree to tie up the warlocks in separate buildings before they wake them up. They will interrogate them and discover exactly what is going on with these gauntlets...