Quinn Seong

"*Death is part of the cycle of Life, not its opposite. If some people deserve a shortcut there, I'm happy to help.*"
—Quinn
**Quinn Seong** is a character in Avalice Online. She is a former monk who has found a new life as a ruthless bounty hunter. Though young and relatively new to the occupation, being a natural-born predator gave her a massive head start.

## Appearance

Quinn is tall and slender, with unusually tough skin in varying shades of green. Her upper body features two pairs of arms, low shoulders, and a long neck. The upper pair are large, vicious-looking forearms, as hard and sharp as steel and clearly capable of slicing, jabbing or crushing with ease. They articulate with the elbows held high, rather than the side, are usually kept folded at rest, and are sometimes tucked away under a cloak or similar garment in public for “courtesy” (in reality, it's to avoid drawing unnecessary attention). The lower pair is what is normally seen and used, as they have normal(ish) hands and range of movement.

Quinn's head is somewhat odd, being narrow both at the bottom and back, giving it a triangular appearance. It is bald, covered in plates of hard carapace material rather than skin or hair. The large compound eyes are spaced further apart than a normal Avalician’s, and it is impossible to tell what they're looking at (technically, everything at once; a good rule of thumb is that an insectoid’s attention is on what their head is pointed at). Although the mouth is behind rigid plates instead of normal lips, Quinn can speak and breathe normally. Two slender antennae sprout from the top of her forehead.

The mantis also has a full set of wings, which are used often. Though members of the species can walk completely upright, it is more comfortable for them to walk with a slight forward pitch frequently seen in Avalicians with heavier tails. Clothing is unnecessary, as insectoids have nothing indecent to conceal (apart from the frightening forelimbs, in Quinn's case).

## Personality

Quinn has an impatient and intense personality, with direct and impatient mannerisms to match. The mantis knows that its appearance may be unsettling to others, but pays no attention to any apparent discomfort caused by it. In fact, the only reason any steps might be taken to “fit in” is to avoid drawing unnecessary attention.

## Abilities

Quinn is a natural predator, able to blend in with nature, remain perfectly still for long periods, and strike with deadly efficiency and swiftness. In combat, she can leap or charge great distances, wield blades or firearms, or tear enemies to shreds with just their body's natural weapons. Training as a monk has honed her abilities in various forms of martial arts, and a few years of being a bounty hunter has removed any reservations for savagery. Only the sharpest of blades can scratch the hard carapace of Quinn's upper arms, and even bullets might only crack her armored skin.

In addition to combat prowess, the predator's control over nature can be put to great effect. Although most Wood elementals use their connection to nature to heal, Quin mostly uses it for the opposite. Such applications include ensnaring (and disposing of) foes, the aforementioned camouflage, and even summoning natural poisons to slip into food or drink, or to coat blades or the sharp edges of cutting limbs. Ironically, despite the apparent lack of regard for life, Quinn is highly protective of nature. Non-offensive uses of wildlife include wilderness survival, covering of tracks, and basic healing.

### Summary

* **Natural Armor:** body is covered in hard carapace that resists light firearms and melee weaponry
	+ little protection against concentrated gunfire or attacks, armor-piercing bullets, explosives and/or high-grade melee weaponry
* **Camoflage:** can blend into nature and remain still for long periods of time
	+ ineffective in urban environments
* **Flight:** has wings to fly over the battlefield for short periods of time
* **Pulvilli:** feet and middle arms can grip scalable surfaces capable of supporting the weight
* **Mantis forelimbs:** very competent melee range fisticuffs, deadly at point-blank range
* **Melee proficiency:** very good with melee weapons, but average with ranged weapons
* **Wood Magic:** connection with life and nature can be used to heal or hurt equally well
	+ can ensnare enemies, rooting them in place
	+ can summon natural poisons to slip into one’s food or drink, or can coat melee weapons
	+ when out of combat, can heal allies, cover tracks and deal in wilderness survival