Life

**Life** is one of the main types of magic in Purapía.

It's blessed and affiliated God is Vitamorsath, and the sub-magics of Psychic are Necromancy, Animancy and Abjuration magic.

## Necromancy Magic

The user's either have magical abilities or have powers that revolve around manipulating the dead, death, the death-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) ,o r neither. They can also communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge. Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die.

Master users can decide, determine and manipulate the causes of death, allowing them to determine and control when, how, where, and why someone dies and even induce the circumstances/events that will lead to the target's appointed death.

Limitations :

* Weak against Animancy.
* Robots and Mechanical Beings are immune to necromancy as they have no souls or life force.
* May have no effect on those who found eternal rest.

Example Spells :

**Finger of death** - Instantly kills a target

**Reanimation** - Users can create, manipulate, and destroy physical and ghostly undead, command the dead souls, condemn them to torment, or steal the souls of the dead/dying to increase the legions of the undead

**Dead Interaction** - User can view ghosts/spirits of deceased and communicate and/or interact with them, even if they have possessed inanimate objects/subjects/people

## Animancy Magic

The user's magical abilities revolve around manipulating the living, life, the life-force, and life forms. Users can create new forms of life, grant life to the lifeless, animate things, manipulate the life force of the universe and those connected to it.

Many practitioners find a way to make peace with the idea that death is everywhere and that life and death are both inevitable forces and can't exist without the other. Practitioners also have the potential to create or find new ways to bring new life into existence, either by animation, evolution, any way possible.

Users can create, shape and manipulate life-force, the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. They can control their own personal life-force that dwells within them, allowing them to achieve untold power and great abilities considered to be beyond that of normal beings. Users use physical, spiritual, and mental powers to control their life force.

Limitations :

* Distance, amount, precision, etc. depend upon the knowledge, skill, and strength of the user.
* Using too much life force may cause one to become exhausted, shorten one's lifespan, or die.
* Users may be required to absorb life energy from others in order to sustain life after natural death.
* Necromancy-based powers are especially effective against this power.

Example Spells :

**Vita** - Users can bring anything they see fit to life, such as statues, toys, furniture and rubble. These creatures will have free will, and are not temporary

**Animation** - Users can give life to inanimate objects/substances, animating them to act/move on their own accord out of the user’s control, but only temporary (2 days max)

**Fertility** - Users can make land, living beings and plants fertile, allowing them to reproduce or grow, or make them infertile, making them unable to reproduce or grow.

## Abjuration Magic

Users can cast spells which can grant protection of various kinds, healing, prevent other beings from entering an area, force armour, purification and force fields.

The user is able to use magic to regenerate their bodies, with the amount of magic used defining the speed of healing.

The user can use magic to heal others or themselves. Its efficiency depends on the amount of magic being used.

The user can utilise a form of magic that returns broken living/non-living targets to their optimal state such as infusing life energy into a living being in order to heal it or giving it back its vitality or restoring life in the environment, such as forests or animal life, reconstructing ruins or destroyed buildings.

Wards are also in this category. Users can create physical or magical barriers, negate magical or physical abilities, conceal places and people, harm or trick trespassers, or even banish the subject of spells to another plane of existence/realm.

Limitations :

* May take time to cast proper spells.
* Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits.
* Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
* Without the knowledge or proper skill, the intended use of such magic can create unpredictable or potentially dangerous results.

Example Spells :

**Decay Ward** - Those who attack someone under the protection of a decay ward will be inflicted with Decay

**Cure Disease** - On touch, magically removes any diseases and kills any parasites from which the subject is suffering

**Restitutio** - Restores a lost life energy, removes fatigue, and removes temporary handicaps