recursal/Fanatic-Fandom huggingface dataset:
Popo

**Aaron "Popo" Doukas**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

The bureaucracy of the Draconis Combine is legendary, and Aaron Doukas grew up at the heart of it, raised by parents who worked in the Bureau of Bureaucracy. By the time he was twelve, he was sick to death to paper and everything related to it. He promised himself a life of action.

Fortunately, the Combine has a place for bored boys who want a more active lifestyle. He was quickly enrolled in a military school, and, according to his breeding and his aptitude scores, set on a technician track. He started out his adult career working on armored personnel carriers. But his impressive zeal studying BattleMech mechanisms - along with several very fine haiku on the subject of myomer- earned him a transfer to a MechTech division.

It wasn't enough for Aaron, who had a childhood promise to himself to fulfill. He took the exams at every opportunity, and even though his written answers were perfect and his literary allusions divine, he was never allowed the chance to take the practical exam. His childhood aptitude scores and his father's position had fixed his fate.

When he was presented with the wife that had been chosen for him, it was too much. He fled the Combine, traded a family treasure for a forged history, and soon found himself piloting a mercenary company BattleMech for the first time. It didn't fall over and he didn't die, and so he found a new life.

Now that he's proved himself in a 'Mech, the story of his escape from the Combine is a funny tale to share over drinks. But the touch of the Dragon lingers, and, perhaps, just a little, he misses the family he left behind.
Phantom

**Alioth "Phantom" Liadar**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Alioth is a scion of a deposed Outworld Alliance noble house, or possibly the youngest son of a Periphery crime lord, or a war orphan created by the border skirmish. The story changes each time he tells it. Some digging reveals a surname of Liadar, but he never uses it. Nor will he say the name of the planet his noble family ruled, for he vowed to forget in exchange for his freedom.

He is broadly educated, with several general tech certifications that promise he's unlikely to break things. He can pilot small shuttles and aircraft as well as a 'Mech. He's comfortable in low gravity. He has dozens of stories about his time as an assassin for varying Periphery powers. And he has an uncanny knack for showing up unexpectedly, usually right behind somebody talking about him. It's just possible that everything he claims is true. But is it likely?
Prototype

I have a highly delicate contract that requires your immediate attention. The task at hand is sensitive to the point that it cannot be discussed over an open channel. Meet me in the Duchy of Andurien and I'll fill you in on the details.

This is a series of missions revolving around the newly developed Raven. Culminating in stealing one and using it's ECM capabilities while storming a base to destroy plans.

These contracts require the use of rather light lance with no single mech exceeding 55 tons total < 200 tons. As such this is a great early career Flashpoint.
Munin

**Victoria "Munin" Samson**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Victoria Samson was born on Thule, in the Draconis Combine. The only daughter of a long line of infantry officers, she had a number of brothers, all of whom adored her. While her parents pushed her toward the traditional occupations of a Draconian girl, her brothers encouraged her in both mischief and combat training.

It was inevitable that as soon as she was of age, she enlisted. While she quickly proved her worth as an exceptional 'Mech pilot, her taste for mischief could not be satisfied so easily. She began dabbling in the barracks black market. During her first tour of duty, she piloted her Jenner with distinction - and ran the odd illegal substance along the way.

On her next tour, without any combat action, she started cozying up to the Yakuza. This, however, was not as much fun as she'd hoped, and soon she found herself looking for an escape from water that had gotten much too hot. With the aid of some Davion connections she'd made, she fled the Combine and headed straight to the Periphery. Now she hires herself out as a mercenary - and if she makes a little on the side moving things from here to there, well, it makes people happy. And isn't that what counts?
Tincalunas

**Tincalunas** is a planet in the Aurigan Reach in *Battletech*.

## Description

Tincalunas was abandoned due to natural disasters that make it a marginal colony despite its Terran climate. Intense tidal forces from a nearby gas giant shattered the planet's moon and cause constant volcanism on the surface.

## Shops

Max specials
4
Santiago Espinosa

**Santiago Espinosa** is the Director of the Aurigan Directorate, a ruthless pragmatist and a cold, calculating leader leading the Directorate into an era of strength and prominence - at least in his own mind. In practice, he is a tool of the Taurian Concordat, used to strengthen their flank in preparation for war against the Federated Suns.

However manipulated he is, Espinosa clings to the throne through a combination of brutality and intimindation. The concentration camp established at Weldry is a potent tool in his campaign of terror against his subjects.
Served Cold

**Served Cold** is a storyline mission in *Battletech*.

## Synopsis

Your goal is the destruction of an enemy DropShip, the *Newgrange*. Officially, the ship is certified for commercial flights in the Directorate, the Capellan Confederation, and the Taurian Concordat. Unofficially, it's a gunrunning ship delivering weapons and 'Mechs to the Directorate. Since 'Mechs can't attack *Newgrange* directly due to its armor, your goal is to attack the refueling depot used by the DropShip. The resulting blast should destroy it.

In return, Lord Karosas has promised to set his hostility to Lady Arano aside, stemming from the suffering brought upon his family by the Directorate and the loss of his children, and decipher the hidden drive found onboard the *Argo*.

## Walkthrough

The initial objective is to destroy the fuel depot before a turn timer runs out. After destroying the objective, a heavy lance drops in that must be eliminated. (The heavy lance will also arrive when three turns remain on the timer.) As this is a hot map, take cool running mechs. Melee fighters with flamers are particularly effective.

Destroying the initial defending lance and turrets is not required, but any remaining mechs make the fight with the heavy lance that much harder. Light lance consists of Commando COM-2D, Panther PNT-9R, Shadow Hawk SHD-2H, and Wolverine WVR-6R

Heavy lance consists of Firestarter FS9-H, Centurion CN9-A, Dragon DRG-1N, and Catapult CPLT-K2, led personally by Lady Victoria Espinosa. The kill team can be a major pain to take care of properly, so prioritize declawing them - take out the lighter mechs and then focus on crippling the larger ones. Make sure you bring at least two heavy mechs or you will be outclassed.

## Outcome

* Not only is lord Karosas satisfied with the quid pro quo, you have also managed to capture Lady Espinosa and put her in the brig onboard the Argo. She also reveals that the ship you just destroyed wasn't necessarily a smuggling vessel - but the mysterious cargo is small price to pay for the support of House Karosas.
Pinard

**Pinard** is a planet in the Aurigan Reach in *Battletech*.

## Description

Pinard was and is a Taurian manufacturing center, despite having its cities bombed into radioactive rubble during the Reunification War. The Taurians built new cities and new factories, leaving the dangerous ruins as an eternal reminder.

## Shops

Max specials
5
Mockingbird

**Aadya "Mockingbird" Mehra**  is a Ronin mechwarrior in *Battletech*.

## Bio

Some people say the spores of the fungal planet Regis Roost instill the inhabitants with a less than serious outlook on life. If so, that isn't apparent in Aadya Mehra. For Aadya, life is stern and life is earnest. She worked very hard on Regis Roost, learning everything she was taught, taking it all seriously. She thought deeply about everything around her; she even read poetry, and, as a result, ran into walls a lot.

They put her in a 'Mech early as a result. It started as one of those Regis Roost jokes. But the child had a gift, and it did mean she got fewer bruises from running into things. Of course when she grew up, she looked for work as a mercenary. The regular military would have probably kicked her out the first week (or so said her uncles), so it had to be mercenaries if she wanted to get off Regis Roost. And she really, really did. There were other planets with things like trees out there!

Now that she has some experience as a mercenary, 'Mockingbird' tries her best to set an example for rookie pilots, and to emulate the more mature ones\u2026 sometimes to her own embarrassment.

## Strategy

The very model of a defensive scout. While it may be tempting to add one rank in Guts to get Coolent Vent, Mockingbird really shines with the investment towards Master Tactician, allowing her to use heavier mechs at a higher initiative pass. To get the best use out of her durabilty, avoid lighter mechs, and put her in an armored design with high speed and jump jets. A Shadowhawk, Wolverine, or Dragon would be suitable.
Succubus

**Viona "Succubus" Heinrici**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Viona Heinrici was born on Hesperus II in the Lyran Commonwealth to a family with a long history of working in and around the famous Defiance Industries BattleMech factory. While her father and brothers worked in the factory itself, her mother and aunts were pilots serving in defense of the factory, so naturally, Viona followed in their footsteps.

However, while she was still in training, there was a particular brutal attack on Hesperus II by the Free Worlds League. While the LCAF successfully defended Defiance Industries, a large portion of Viona's family were casualties of the assault. As a result, out of respect for her family's long service, Viona was allowed to finish her training but was refused a combat assignment.

Disappointed at not having a chance to put her training to the test, Viona chose to go to Solaris VII, where she found work in a stable and survived her first bout. Later, while training, she was defeated by a rough-edged older pilot from the Federated Suns. Fascinated by his gruff attitude, she immediately adopted him as her mentor. When he abruptly left Solaris VII, she tracked him down and then followed him out to the Periphery, which turned out to be an even more interesting place than Solaris VII. Now she works as a mercenary, staying in contact with both her mentor and her remaining family on Hesperus II, and thoroughly enjoying life.
Target tracking systems

All 'Mechs come equipped with a stock **targeting and tracking system**-or TTS-which can be upgraded for improved performance. Upgrades increase accuracy when attacking with Ballistic, Energy, or Missile weaponry, depending on the type of TTS.

## Shopping

The following table lists the attributes a planet needs to have in order for the components to have a chance to spawn in the shop.

* Kallon A-C 1500 (+2 Ballistic)
* Kallon A-C P150+ (+3 Ballistic)
* Kallon A-C 1500 (+2 Ballistic)
* RCA InstaTrac VIII (+1 Energy)
Three Years Later

**Three Years Later** is a storyline mission in *Battletech*.

## Synopsis

Three years have passed since Coronation Day. With Raju and Lady Arano dead, you fell in with Markham's Marauders, earning your keep as a mercenary Mechwarrior. This mission is for the Independent Prospectors' League, and one taken out of desperation: The Marauders need money to cover loans and maintenance fees. Two months ago, a fleet of corporate DropShips from Majesty Metals & Manufacturing touched down on Ur Cruinne. They jumped the IPL claim, pushed them off of their mining platforms, and killed hundreds of miners in the process. It's time to set things to rights.

## Walkthrough

* Darius Oliveira, your XO, lays out the objectives. First, you are to assault platform Alpha, take down their turret generator to disable Majesty's fire support, then destroy the corporate security tower and anything that stands in your way. You start with a full lance: Your Blackjack BJ-1, a Vindicator VND-1R, a Shadow Hawk SHD-2H, and a Spider SDR-5V. Your morale abilities are also unlocked.
* Platform Alpha is protected by a Commando COM-2D and a Spider SDR-5V, and two turrets. The generator is located to the side of the main building at platform A and should be a priority target. Disabling it eliminates all turrets on the map, leaving just the mechs.
* A turn after you eliminate the turrets, you will be faced with another enemy mech, a Shadow Hawk SHD-2D. Eliminate it then return to the first mining platform.
* Surprise, the IPL wants your mechs for protection. Of course, they're not inclined to *paying*, so it's either surrendering them or wiping out the IPL's defense grid. The decision is obvious. You're surrounded by four turrets and the miners also break out a Galleon, a Scorpion, and a Striker. First, destroy the red turret generator to save you the headache, then wipe out their vehicles. This completes the mission and results in Darius getting chewed out again for his vetting skills (or lack thereof).
* Obviously, you do not receive a payout.
Paladin

**Aaron "Paladin" Morrow**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

The Steiner-affiliated mercenary unit that raised Aaron Morrow told him his parents had died heroes. It wasn't until he was older that he learned they wouldn't have had to die heroes if House Steiner had sent the reinforcements they'd promised. It was at the same time he learned about the elaborate, long-term revenge ploy his commander had been pursuing.

Young Aaron had already been on half a dozen missions at this point. He was involved romantically with a LCAF regular. When he learned that the Steiner had betrayed his unit and his family, and that in return, years later, his unit was about to betray House Steiner - well, some young men might have chosen revenge. Others might have chosen love. Aaron Morrow, torn between his heart and his history, chose neither. He warned his lover what was planned, explained why, and walked away.

In the Periphery, he continues performing the only trade he knows. He travels light, his only valuable possession a wrecked SLDF neurohelmet his lover gave him right before he left. He keeps it, he says, to remember the past.
Regis Roost

**Regis Roost** is a planet in the Aurigan Reach in *Battletech*.

## Description

Regis Roost is filled with fungal life, in a dizzying array of forms; fungal 'plants', 'fish' and even 'animals' comprise the complex biosphere of the world. Consequently, the air is thick with spores. Visitors are prone to an unpleasant illness known as 'spore-lung'.

## Shops

Max specials
6
Rifleman RFL—3N

## Description

The RFL-3N Rifleman is well-known for terrible armor as for its ability to hammer opponents from long range. It has only average speed and poor heat sinking ability, but if you can put it in the right position, it can rain death on anything it surveys.

## Loadouts

The 60 ton Rifleman RFL-3N has 20.94 tons available for use at full armor, much more than the Quickdraw which only has 13.44 tons and five jump jets. The RFL-3N has four jump jets and a Rangefinder Suite mounted in the head that increases view range by 100m and gives a -2 recoil / range penalty.

## Strategy

With poor armor, it highly recommended to mount long range weapons and stay as far from the enemies as possible.
Whisper

**Whitney "Whisper" Upton**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Whitney was born into a Taurian military family with roots stretching back to the Reunification War. The tradition of serving as a MechWarrior was long a part of Whitney's family, but although traditions lingered, the family had since drifted into poverty and obscurity. Perhaps because of this, Whitney chose a military life out of family loyalty, not her duty as a Concordat citizen.

She enrolled in the Taurian Ecole Militaire on Taurus, despite some challenges related to her small size and bookishness, she immediately gravitated toward 'Mech combat. While examinations showed deficiencies in CQC, she displayed an aptitude for long-range and hit-and-run engagements. These earned her the moniker of 'Whisper' for her knack of striking from unexpected directions.

Upon graduation and being commissioned at 20, she served in a regular line regiment as a Cornet for three years. Despite seeing action in repelling Canopian raiders and pirates her term of service was less eventful than she had hoped - and news from home was growing more concerning. Desiring something more for her family's sake, she left her post with one goal in mind - a career as a mercenary.
Zeus ZEU-6S

**Zeus ZEU-6S** is a Assault-class 'Mech in *Battletech*.

## Description

The Zeus 6S is an unusual BattleMech. It was designed to fill a 'light Assault' role, with a rate of speed more akin to that of a Heavy 'Mech. It is capable as a hit-and-run combatant, able to engage from long range thanks to its Large Laser, AC/5 and LRM-15. If forced to fight at close range, it can bring a pair of Medium Lasers to bear.

## Loadouts

Sort of an Assault version of an Enforcer or Griffin 1N with less mobility in my opinion but with the 1 initiative being a big problem for hit and run(master tactician is almost a must) . Stock load out is actually fine but you can ditch the medium lasers and upgrade to an LRM 20 if you want or swap out the AC 5 for an AC 10 and change the Large laser to another medium laser. Probably the least effective Assault Mech' but still decent all the same.

The 85 ton ZEU-6S has 23.38 tons available if using full armor. This is because for an assault mech it has available four jump jets and movement speed similar to heavy mechs that are not super fast.

The extra weight combined with 2 ballistic slots allows for a decent hot weather build. Focusing on dual AC 5 while keeping medium lasers all around will keep a balanced build that runs just barely hot while dealing a pretty consistent and sustained damage on extremely hot worlds. It is important to use dual AC 5 because they collectively do more damage than 1 AC 10 and they have an overall better range and accuracy giving this mech the flexibility it needs to fill both medium and long range roles in a pinch.

## Strategy

Click here to add a strategy!

* The Zeus 6S moves faster than many other assault 'Mechs and mounts decent long-range weaponry. Its armor is very good, but it can get stuck in a tight spot if forced into closer-range fights.
* The Zeus is, in all honesty, little more than an overweight Orion, and is heavily penalized by the reduced initiative.
Samuel Ostergaard

**Samuel Ostergaard** is a Commodore of the Concord Navy of the Taurian Concordat with a personal stake in killing Lady Arano: His son was the captain of the *Newgrange*, a DropShip she ordered destroyed in order to secure the loyalty of Lord Simon Karosas and his house. He leads the first strike of the Concordat against the Sword of Restoration in the frozen wastes of Artru, just as the Lady manages to turn their fortunes by excavating a cache of SLDF weapons.

Ostergaard prosecutes the war against the Restoration with unmatched brutality and ruthlessness, targeting civilian evacuation and relief efforts in a bid to draw Lady Arano out of hiding. Your involvement allows for Lady Arano to evade death while still countering Taurian attacks. When evidence of Directorate involvement in the Perdition Massacre reaches the Protector, all Taurian units are ordered to withdraw and cease hostilities. However, Ostergaard goes rogue, executing objecting command staff and turning his Fortress-clash DropShip, the *Iberia*, on Coromodir and the Restoration forces engaged in battle on the planet.

He is killed when Farah Murad infects the DropShip with the SLDF virus, Locura, which disables the ship's systems, sending it plummeting to the ground.
Victoria Espinosa

**Victoria Espinosa**  is a mechwarrior in *Battletech*.

## Bio

Daughter of Director Espinosa, Victoria grew up alongside Kamea Arano and was trained by the Mastiff. Despite the education she received, she ultimately rejected the teachings of the old war hound, embracing her father's ambitious designs and acting as his enforcer. Young, headstrong, and fanatically loyal to her house, Victoria is the ultimate test of Kamea's resolve in the Restoration.

## Strategy

Click here to add a strategy!

* Victoria appears in person during Served Cold, as head of the Directorate kill team. You capture her after her Catapult is slagged, but she proves to be a difficult creature to keep in chains.
* Victoria is the ultimate challenge in Downfall, with a supremely overpowered host of skills and her custom mech. Until she's taken down, it's impossible for the Reach to rest.
Support weapons

The final category of weapons comprises **anti-personnel or small weapons**. This includes the machine gun​, the
small laser​, and the flamer​. They have extremely short range and low damage, but they also
have a special feature: unlike larger weapons, they can be fired when you melee attack an
enemy. If you’re close enough, they can also be fired as normal ranged weaponry.

* Machine guns are excellent at dealing critical hits to exposed structure.
* Small lasers deal good raw damage relative to their heat generation.
* Flamers can decrease the performance of opponents by raising their heat levels.
* All support weapons have a range of 90m (with the exception of extended range small laser, which has a range of 150m).

## List

### Small laser

Small Lasers deal superb damage for their weight and heat generation but have extremely limited range. Like all Lasers, Small Lasers enjoy a baseline accuracy bonus over other weapons.

### Small pulse laser

An improvement upon standard Small Lasers, Small Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with greatly increased heat and weight. Like all Lasers, Small Pulse Lasers enjoy a baseline accuracy bonus over other weapons.

### Small laser extended range

An improvement upon standard Small Lasers, Extended-Range Small Lasers extend their effective range at the cost of more heat generation. Like all Lasers, ER Small Lasers enjoy a baseline accuracy bonus over other weapons.

### Machine gun

Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores. However, they have a greatly increased chance to cause Criticals when they impact a target that has been stripped of its armor. As each of the MG's 5 shots are assigned individually they can potentially cause 5 separate criticals per use. It also appears that like missiles each MG shot hit location is individually determined raising the likelihood of a head shot [confirmation needed]

### Flamer

Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating.
Warhammer WHM-7A

Warhammer WHM-7A is a Heavy-class 'Mech in Battletech. It supports 8 energy, 2 missile and 2 close range hardpoints. Comes with 2 ER PPC's, 2 S Pulse lasers and 6 double heatsinks. Includes the Optimized Capacitors and an additional TTS (Energy).

## Description

An Extremely rare Warhammer variant associated with the SLDF's famed Royal Divisions. Kitted out with top-tier weaponry and advanced heat management, the WHM-7A was piloted by the best-trained MechWarriors the SLDF had to offer.

## Strategy

Click here to add a strategy!

[[1]]
[mechs]
[ton mechs]
[[2]]

Based double Heatsink engine, like a Highlander 732B
Striker

**Striker** is a vehicle in *Battletech*.

## Strategy

Click here to add a strategy!

* The Striker is one of the lightest and most easily disabled vehicles in the game, though not the least threatening. Its single battery of LRM and SRM rockets is a potent harassment tool, especially when it backs up other vehicles.
Marauder MAD-3D

## Description

The MAD-3D exchanges the Marauder's autocannon for an all-energy loadout, thus sidestepping the risk of ammunition explosions. It also packs on extra heatsinks to help offset the increased heat generation.

## Loadouts

* The Lance Command Mod on its left torso gives a 10% damage reduction against attacks towards your entire lance. In addition the mod also gives a bonus to accuracy on Called Shots.
* The 3D's stock loadout has 2 PPCs, a large laser, and two medium lasers.

## Strategy

This 'Mech's bonus to called shots allows extremely accurate targeting and should be used to headshot enemies for salvage.

* Replacing the standard armament of PPCs and medium lasers with all large lasers gives you 5 chances to headshot enemy 'Mechs - at up to a 33% chance to hit/kill with each precise shot depending on the tactical skill of the pilot. Utilize any additional tonnage to include a supplementary TTS to increase the base chance to hit and extra heatsinks to keep it firing longer. A large heat-bank can keep it firing these deadly salvos for four or five rounds without needing to cool off, or simply fire 3 or 4 of the lasers round after round after round... As an alternative to the machinegun oriented head-hunter layouts found in other models, this also lets the 'Mech hold its own as a regular ranged fighter. Definitely a good addition to any lance if you are seeking salvage.
Portland

**Portland** is a planet in the Aurigan Reach in *Battletech*.

## Description

A former Taurian world, Portland was invaded as part of the Taurian-Canopian war, but its inhabitants successfully repelled the Magistracy with guerilla tactics. Now independent, the population engages in subsistence farming and a slow trickle of food exports.

## Shops

Max specials
3
Victor VTR-9S

**Victor VTR-9S** is a Assault-class 'Mech in *Battletech*.

## Description

The Victor 9S has even less armor than the 9B standard Victor, but upgrades its SRM-4 to an SRM-6. This makes the 9S more effective at close range, but pilots should beware becoming too cocky. With even less armor than the standard 9B, the Victor 9S is quite vulnerable.

## Loadouts

The glass cannon of the Assault Mechs and one of the very few where the default load out is actually really good. With full damage upgraded weapons,Victor can deal a frightening 262 damage to an enemy's rear. A good "Flanker" or "Striker" Mechwarrior and +2 or 3 hit defense Gyro will make this Mech' quite viable with proper planning,positioning and Lance setup.

## Strategy

Click here to add a strategy!

* The Victor 9S trades some of its already subpar armor to mount more weaponry. It's terrifying for enemy forces to see this 'Mech rocketing over a hill to unleash its considerable firepower, but it also needs to really worry about any return fire.
UrbanMech UM-R60L

The **UrbanMech UM-R60L** is a Light-class 'Mech in *Battletech*.

## Description

The UM-R60L is a modification of the standard R60 UrbanMech that replaces the AC/10 and 2 tons of armor with an AC/20 to double its firepower. With even less combat endurance than the R60, the R60L is favored in ambush or hit-and-run tactics.
Sumire Meyer

**Sumire Meyer** is an impoverished noble and your crew's chief navigator.

## Background

A scion of a minor noble family, House Meyer, Sumire comes from a background of old money and political flight. After her family made a fortune on Rasalhague, then forced to flee to the Taurian Concordat, Sumire wound up growing up on New Vandenberg: A lovely planet where a good two thirds of native fauna has feathers. Surrounded by a culture obsessed with birds and suffering constant predations by hungry gulls and finches with irritable bowels, Sumire developed a healthy hatred of all things bird.

Unfortunately, she had to live for years under the shadow of the winged creatures until she escaped it for training on the Taurian Naval Institute on Lompoc Station orbiting New Vandenberg. She earned her DropShip and JumpShip operation certificates in four years. Her peers generally kept her at arms length, as she was both a civilian permitted to attend TNI thanks to her parents' political connections and a noble. She subsequently earned her stripes working for commercial jump crews, but then switched to mercenary flights with the Marauders after realizing that the job was mostly jump sickness with little flying.

She's had little choice in the matter. After her family was pauperized by the flight from House Kurita to the Concordat, she lost her brother David to the Third Succession War and her parents to blood cancer and heart disease. Either was treatable, but House Meyer's bank accounts were depleted at that point and they couldn't afford treatment. As such, Sumire is like many nobles in the war-torn galaxy: Impoverished, determined, and with naught but a family name to remind her of a glorious past.

She never really knew her past. Her parents said they were landowners on Pomme De Terre, an agricultural world and the breadbasket of the Draconic Combine. The Potato planet was good to the family: House Meyer's holdings were meager, but the value of that land was astronomical. For minor nobility, they were really very wealthy, but when the Third Succession War took place and the rhetoric got ugly, her parents fled the Combine - and if House Calderon denied them asylum in the Concordat, likely would have ended up in the dirt.
Lindsay

**Lindsay** is a planet in the Aurigan Reach in *Battletech*.

## Description

Lindsay is a hot, damp world with a thick continuous cloud layer fed by a ring of volcanic activity that nearly encircles the planet. Local farmers take maximal advantage of the short dry season to plant and harvest; in the rainy season, extensive flooding restores the rich, fertile soil.

## Shops

Max specials
6
Orion ON1-V

**Orion ON1-V** is a Heavy-class 'Mech in *Battletech*.

## Description

The Orion V has three tons less armor than the K model, making room for an additional SRM-4 rack on the right arm. This increases the Orion's power, but many pilots consider the loss of armor to be risky.

## Loadouts

* Although it nominally has less armor, the fact that you have 42.5 tons to play with and a generous amount of hardpoints, the ON1-V can be the proud bearer of the AC/20 paired with a considerable amount of light SRM racks for extreme stopping power.
* Alternatively, you can use it as an LRM boat, mounting triple 15-Racks. With maximized armor, it may run a bit hot, but its knockdown power is hard to equal.
* The Orion-V can be configured to be a brawler if needed. Instead of LRM's, 3 x SRM6 w/ 2+ tons of ammunition would be the weapons of choice. The remaining tonnage can then be spent on more armor, heatsinks, jump jets, and additional weapons.

## Strategy

Click here to add a strategy!

* The Orion V trades some of the armor the K model is known for to mount additional weaponry. This increases its overall damage output, but many pilots consider the loss of armor to be risky.
Vindicator VND-1AA

## Description

The VND-1AA carries only half the armor of the more common VND-1R, but uses the saved weight to upgrade the engine. The finished design is a very mobile medium 'Mech suitable for skirmishing and 'shoot and scoot' sniping.

## Loadouts

The mounting points are similar to the VND-1R, however, the VND-1AA has one fewer laser mount on its left arm.

## Strategy

The VND-1AA gives up 4 tons of payload for a meager 30 km/h gain in speed. If you want payload run the VND-1R. If you want speed, you're better off running a Shadowhawk, Kintaro, or Wolverine that matches the VND-1AA's speed but all carry greater payload.
Schrek PPC Carrier

**Schrek PPC Carrier** is a vehicle in *Battletech*.

## Background

Created in 2813 by Aldis to overcome the heat issues which hampered the effectiveness of their  Demolisher tank. Shrek with their three PPC can complement Demolisher close range firepower. The major weakness of the Shrek is the weak armor.

## Strategy

While still dangerous, the Schrek is significantly less of a problem than the Demolisher. Its armor is much thinner, with a pair of AC-20 hits being more than sufficient to destroy it from all aspects. However, it still has substantial firepower, and should be taken out before other more lightly armed (but more heavily armored) targets.
SLDF Heavy Drone

The **SLDF Heavy Drone** is a vehicle that appears in the base version of *Battletech*.

## Background

An Unmanned Ground Vehicle (UGV) variant of the Zephyr hovertank. An automated Star League defensive vehicle, the drone is very well armed - and programmed to hunt to kill. These drones are only encountered in the ruins of the SLDF Outpost Castle Nautilus, in the surface of the world of Artru.

## Strategy

Click here to add a strategy!

* Due to its twin PPCs, the heavy drones take absolute priority.
The Steel Beast

**The Steel Beast** is a flashpoint in *Battlemech*.

## Description

A Solaris gladiator has murdered my nephew, Arjun. With your help, I will see his killer brought to justice, Commander\u2014make him suffer and I'll make you rich.

## Breakdown

Mission 1
3 skulls you get salvage. your 4 mechs vs 5 plus 2 reserves called in. one is on the cliffs just shooting missiles at you so try to stay ack and focus on one at a time.
Mission 2
consecutive deployment. issue a challenge by sending holo vids out. so go take this holo vid base, 3 mediums and 4 turrets. Then your done, secure the base. reinforcements 3 mechs mediums when you do. 688,000 and 2 parts are yours when you win.
Mission 3
Fight fair send 1 50 ton to 1v1 him OR send in the whole squad. Spoiler: He cheats (DUH) 2 tanks 2 light mechs and his unique Crab vs your 50 ton.
## Reward

* Standard fare: Money or salvage you wanted for mission
* 900,000 & The big steel claw BSC-20 unique mech. plus 5 items ++ 0r + depending on your luck.
* Reputation +35 lyran commonwealth +9 mech review board

## Credits

* Astrolay: bringing you all the weapons and flashpoints!
Untran

**Untran** is a planet in the Aurigan Reach in *Battletech*.

## Description

The surface of Untran is an endless bleak desert, with scouring winds and sand. It's honeycombed with caves, where the original Capellan colonists harvested precious stones and ores. The planet has no agriculture at all; when it was abandoned, the colonies withered and died.

## Shops

Max specials
4
Segerica

**Segerica** is a planet in the Aurigan Reach in *Battletech*.

## Description

Segerica was a Capellan industrial world, with extensive manufacturing facilities tucked into its planet-wide canyon systems. These facilities were the target of orbital nuclear strikes from the Free Worlds League, and the planet has been an empty wasteland since.

## Shops

Max specials
4
Rick

*This article is a stub. You can help The Walking Dead: Road to Survival Wiki by expanding it.*

**Rick** is a character in *The Walking Dead: Road to Survival*.

## Versions

There are several versions of Rick available in the game.

* Rick (Epic)
* Rick (Ultra Rare)
* Rick (Rare Farm)
* Rick (Rare Older)
* Rick (Common)
Status effects

Unless stated otherwise, status effects last until the beginning of the 'Mech's next turn.

## List of effects

### Cover

**Effects:**

* 20% damage reduction against ranged attacks from the front and side. May be upgraded to 40% with the skill Bulwark.

**Caused by:**

* Being inside cover.

### Evasive

**Effects:**

* Decreases the chance to be hit by ranged attacks. Each chevron of evasiveness decreases the chance to hit by 10% (i.e. enemies have -2 penalty to hit per Evasion chevron).

**Caused by:**

* Move, Jump or Sprint action of enough distance to show the gain of an evasion chevron.

### Guarded

**Effects:**

* 20% damage reduction against attacks from the front and side. May be upgraded to 40% with the skill Bulwark.

**Caused by:**

* Brace action.

### Entrenched

**Effects:**

* 50% stability damage reduction.

**Caused by:**

* Brace action.

### Unsteady

**Effects:**

* Cannot sprint.
* Mechs won't be knocked down through instability unless they have gained the unsteady status first. Thus it takes at least two salvoes to knock over a mech, unless they lose a leg.

**Caused by:**

* Stability damage reaching the white threshold marker.
* Performing a Death from Above attack.

**Removed by:**

* Unsteady is not removed automatically.
* Taking the Brace action will remove Unsteady by removing all stability damage.
* Walking removes 1 instability bar.
* Remaining stationary one turn removes 2 instability bars.

### Prone

**Effects:**

* Standard ranged attacks on this unit will become called shots.
* Loss of 1 initiative until the unit's next turn is complete.
* The next movement phase can only be used to stand up.
* Immediately after standing from prone, the unit has a -4 penalty to hit targets.

**Caused by:**

* Stability damage bar completely filling up.
* Loss of a leg will completely fill this bar up.

**Removed by:**

* Standing during next movement phase (clears all instability bars).
Wyeth's Glory

**Wyeth's Glory** is a planet in the Aurigan Reach in *Battletech*.

## Description

The colony of Thamel was abandoned after several battles left the surface irradiated and uninhabitable. The Capellans have made several attempts to re-establish an outpost on the world, renaming it Wyeth's Glory after one of the MechWarriors killed in battle there.

## Shops

Max specials
4
Rook

**Michael "Rook" Dark**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Michael Dark was born on Coventry in the Lyran Commonwealth, the son of an overseer of Coventry Metal Works. He worked hard in school and graduated from the Coventry Military Academy near the top of his class. He was then assigned to the LCAD Sixth Guards on Hesperus II, where he saw combat against Wolf's Dragoons.

After his tour with LCAF was up, he chose to become a mercenary. Early in his mercenary career, he met Cecilia Bowens, who was serving as a MechTech and general support staff for the second company he worked for. They fell in love and married, but as they both enjoyed the mercenary lifestyle they decided to stay in the business. Now they have two children, Hugh and Julie, and Michael Dark often pitches his family to prospective employers as a package deal. Although children are unusual on a mercenary Dropship, his are well-trained and manage to make themselves useful. They're cute, too. It tends to be a good bargain.
Rifleman RFL—4D

## Description

The RFL-4D sacrifices the Rifleman's autocannons for an all energy weapon loadout. The 4D can pump out ranged damage without the need for ammunition, but it's heat management capabilities leave a lot to be desired.

## Loadouts

* The Rifleman has a Rangefinder Suite that gives -2 recoil and range penalty and +100m view range. The 4D variant has two PPCs and two large lasers.
* Getting rid of the two PPCs and mounting two more large lasers fixes this mech's problem with heat management. This also leaves four tons to use for more armor, or four medium lasers if you want as much firepower as possible.
* An unorthodox strategy is to mount eight medium lasers along with max armor and some heat sinks. It can easily deal with medium mechs like this, but it's still pretty fragile.

## Strategy

Stay far away from the enemies and watch your heat.
Scrub

**Abe "Scrub" Chung**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

For many, being born to the nobility of the Capellan Confederation means limitless possibilities, but for Abe Chung, it was only a burden. One of far, far too many cousins, his entire life was ordered for him and he was only ever looked at to be corrected.

He bore up patiently, barely meeting expectations, all the way through college, where he graduated at the bottom of his class with degrees in biology and engineering. Disgusted by his failure to excel, his family sent him far away, to a medical outpost on the edge of civilization, there to supervise doctors with far more passion than himself.

But away from the overbearing scrutiny of his lineage, in a place where even a useless over-educated petty noble sometimes had to drive a supply truck in a crisis, Abe blossomed. When a local conflict spilled into the hospital grounds and three BattleMechs stood pilotless, Abe did what had to be done.

His keen observational skills and strong sense of tactics carried that day, along with his borrowed 'Mech, but the conflict didn't stop there. Soon the entire medical outpost was shut down and its staff transferred elsewhere. Abe's family called him home, ready to take another look at what their disappointing young man had grown into. He didn't answer, instead choosing to vanish into the Periphery to make his own way as a mercenary 'Mech pilot.
Phoenix Hawk PXH-1

The **Phoenix Hawk PXH-1** is a Medium-class 'Mech in *Battletech: Heavy Metal*.

## Description

Mobile and agile, the Phoenix Hawk is a dangerous machine that can easily run white-hot with all of its energy weapons and jump-jets. Its built-in Vectored Thrust Kits make clear its purpose as a specialized jump machine -- just be careful of that heat buildup.

The PXH-1 is a 45 ton medium mech that has 7.19 tons available after full armor or 19 tons with no armor. Its structural hit points and armor are equivalent to the Blackjack BJ-1 and Vindicator VND-1AA, 376 structure and 945 armor at full. The Phoenix Hawk PXH-1 can equip six jump jets and has a total of two Vectored Thrust Kits, one mounted on the right and left torsos. The Vectored Thrust Kit function as jump jets in addition to providing 10% increased jump distance as well as 10% increased attack damage after jumping, combining the two should give a total of 20% increased jump distance and 20% increased damage after jumping.

## Loadouts

* With only 7-odd tons of space at max armor, the Phoenix Hawk's potential loadouts are sharply limited. Dropping the Large Laser will be necessary to get full armor on the 'mech -- replacing this with a third Medium Laser will reduce its flexibility but increase its survivability.

## Strategy

* Yang's Thoughts: The PXH-1 is one of the most elegant and agile ‘Mechs around, boasting good armor and decent weapons. Sadly, its heat build-up is also noteworthy. Savvy MechWarriors take advantage of this ‘Mech’s jump capability to land timely shots and then reposition to another vantage point.
* The Phoenix Hawk can be thought of as a direct upgrade to the Spider which the campaign starts with, and a proper introduction to "jumpjet backstab" gameplay. Its bonus to damage after jumping strongly encourages it to be used in this manner: jumping behind an enemy and unleashing a full alpha strike on their weaker rear armor, before jumping away to cool down. This is brutally effective at coring out opponents, and reaches its peak with the later Grasshopper heavy mech; the Phoenix Hawk can't match the Grasshopper's alpha capacity or survivability, but can move faster, farther, and sooner in the initiative order.
Pyrrhus

**Pyrrhus** is a planet in the Aurigan Reach in *Battletech*.

## Description

Technically part of the Taurian Concordant, Pyrrhus is a dreary rock where convicts are turned loose with a pickaxe and a pat on the back, there to make a poor living as a miner, or, more likely, join one of the resident pirate gangs.

## Shops

Max specials
4
Yang Virtanen

**Yang Virtanen** is the chief 'Mech tech of your team, responsible for organizing your mech roster and whipping your techs into shape.

## Background

Yang is a native of the Capellan Confederation and a veteran of the Third Succession War. Born on Bryant, Yang would have enjoyed pale blue skies, emerald-green seas, and a booming agricultural business... If he was born before Stefan Amaris got to it. Enormous orbital mirrors called Storm Inhibitors were responsible for the pleasant climate of Bryant - and since the Star League was responsible for them, Amaris had his troops use 'em for target practice.

Without those mirrors, Bryant reverted to its natural state: a miserable little ball of windblown dirt, actively hostile to human life. By the time Yang came along, the only places where people could live in relative safety were the planet's poles. Of course, you can't fit a planet's entire population into a handful of cities at its poles - there isn't enough space, no matter how far down you dig or how tall you build. His childhood home in a nutshell was way too many people jammed into a tiny, claustrophobic space, with nowhere to go but off-planet. He cleared out of there as fast as he could and never looked back.

He enlisted as a soldier and served with distinction in 2nd St. Ives Lancers, 1st Battalion, under Major Ling. The veteran unit was particularly involved in the fighting and Yang wound up losing his original arm back in 3010, on St. Loris: An agricultural world and a breadbasket for the neighboring systems. Green fields, rolling hills, the perfect place for R&R after the vicious fighting with the Federated Suns on Kittery between 3005 and 3010.

Barely a month into their deployment, the Ceti Hussars arrived to burn them out and finish the job they started. Yang remembers kicking back in the 'Mech Bay, feet propped up on an engine block, sipping on a snifter of Ambergrist Vermouth, when a lone scout hit his 'Mech Bay. The only reason he survived was that he was tinkering around in a *Centurion'*s custom-made rumble seat at the time and the armor took most of the damage. He lost two of his favorite assistants, his right arm, and got a cybernetic replacement as consolation.

It's one of many things he carried out of Capellan space and one he resents the most. He left the Confederates when his tour was over and never looked back. The greatest factor was the elitism saturating Capellan culture, and especially how it rewards highborn idiots at the common people's expense. As a result, he's naturally wary of nobles - your MechCommander excepted, for their skill in getting their hands dirty.
Mummy Bear

**Sandy "MummyBear" Bodenstedt**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Sandy Bodenstedt was born in the Lyran Commonwealth in the system of Weingarten. She was the youngest child of affectionate parents who encouraged her and, as a result, she won an academic sponsorship from Bountiful Delicacies.

At college, she was trained as an archivist, and once she graduated, she was sent by her sponsor to work in the vineyards of Weingarten III. But her love of learning soon became a wanderlust and she negotiated a new position as a brand ambassador for Bountiful Delicacies.

For a time, she traveled the Lyran Commonwealth and the greater Inner Sphere, encouraging people to thrill bored palates with exotic foodstuffs. But after a failed relationship and growing dissatisfaction with her employer, she decided one day to simply walk away.

Without much eye to the future, she spent her savings exploring the Federated Suns and eventually found herself in a relationship with a mercenary captain. She joined him when he took his company out to the Periphery. Out there, she finally understood her need to fight battles that mattered to somebody, and how the only way to be sure of that was to charge a very great deal of money.

It took some time for her lover's company to accept her as a fellow pilot, but after her lover was killed on a catastrophic contracts, it was Sandy who got the rest of them out, and guided them to new homes. Now, she once again travels alone, but her MechWarrior skills make it so that she'll always be able to fulfill her twin goals of travel, and fighting battles that matter to somebody.