recursal/Fanatic-Fandom huggingface dataset:
Bardeem 'Fire-Eye'

Bardeem was a legendary Half-Elven Seyanite pirate. He is a figure of great infamy as well as reverance amongst the Seyanite people. He is commonly known as 'Fire-Eye', although many names have been given to him.

## History

### Early life

Bardeem was born on Tarteema island and was the son of a human sailor on his dad's side who met a Karolessian elven traveller. Bardeem was abandoned by his mother but was raised by his father alone, sailing the seas with his father. When Bardeem was 12, an unfortunate accident happened outside the city of Uzoueema, leading to an explosion on the ship which killed his father and sent Bardeem flying off the ship into the sea. Bardeem would swim to safety. His left eye was damaged, leading to his nickname 'Fire-Eye'.

Alone and without a family, Bardeem would become affiliated with gangs in Uzoueema, eventually landing himself on a pirate ship called the Ember Maiden. Bardeem quickly proved himself capable of many things, such as navigation, swordsmanship and logistics. Bardeem would also become known for his unshakeable charisma during this time. At the age of 20, Bardeem staged a succesful coup against the current captain of the ship, who was unpopular with his crew. Bardeem managed to leave the captain on a deserted island and only bring men loyal to himself with him as his crew.

### The scourge of the Izharians

Bardeem would gain his legendary status for his frequent raids and harrasment of Izharians vessels and port cities. To this day, Izharians call Bardeem 'The Scourge', and he would forever be villainized in Izhmat history books. However, amongst the Seyanites of the Teboou peninsula who were subjugated by the Izharian empirem Bardeem would become a symbol of pride and resistance against their imperial overlords.

Bardeem was captured in 1101 by bounty hunters hired by the Izharians. He was brought to Karasis where he was sent to trial for his actions. He was executed by burning in 1102, something befitting for his nickname. Although his death was meant to restabilize the empire, it ironically increased the fervor among Seyanite seperatists, who would succeed in seceeding from the empire in 1122.
Starvys Cantabrion

Starvys Cantabrion is the duke of the Duchy of Steria and the current head of House of Cantabrion. Having ruled Steria from 1400 starting at the age of 15, Starvys is an experienced and capable ruler who is known as somewhat conservative and traditionalistic. As lord of the large port city of Kaederon, Starvys has managed to amass a lot of wealth and is perhaps the richest noble in Damaria aside from the royal family itself.

Starvis is a staunch promoter of Damarian culture throughout the empire, believing that subservient cultures such as the Rinfolk and Vealander dissenters should be further integrated into the dominant culture. When empress Ashlind I was searching for a potential husband, Starvys suggested marrying a Vealander noble as an effort to stabilize and integrate Vealand into the empire, introducing her to Lord Brammath of Rodomeir.

## Family

Starvys has a younger sister named Marsha Cantabrion, who married Loris Redvaine of House of Redvaine. Starvys is thus the uncle of Lethis Redvaine, duke of Penreach.
Fasifer

Fasifer is an archdevil representing the domains of obedience, tyranny and maltreatment. Fasifer seeks to subjugate mortals under his oppression.

## Worship

Fasifer is known to grant his favor to those who help extending his influence on mortals. Those who worship Fasifer will often attempt to subjugate other mortals themselves. Examples of individuals who seek Fasifer's approval include ruthless warlords, tyrannical nobles and fanatical cult leaders.

## Appearance

Fasifer takes the form of a tall slender devil with curled horns. His skin is a dark red and his eyes glow with a menacing yellow glow. He has batlike wings which blend into the long black cloak he wears. He often carries a flaming trident.
Xargos the Corruptor

Xargos Westos, commonly known as Xargos the Corruptor was an ancient lord who was the last in the lineage of Asphion the Strong, a descendant of the demigod Strafaclios.

Xargos returned as an undead warlord who clung to the Sword of Strafaclios and seeked power by raising undead to do his bidding, causing a reign of terror over the region of Weznia and the wider Principality of Vloblin. It was revealed that he was raised by Rancoros the Deathspeaker with the assistance of demonic servants of Herdeziel who had kept Xargos' spirit trapped for centuries to use him for their own nefarious ends.

Xargos would be confronted by the Keepers of Eirene who sought to claim his sought and end the undead scourge. Goran would deliver the killing blow against Xargos.
Arcane League

The Arcane League is a loose cooperation between various magical institutes located throughout Cintias. The purpose of the league is to engage in corporation between magical academies and coordinate research, set rules and protocols for how magic should be taught, as well as giving each member academy a method of voicing concerns and criticisms. Exchange student programs between schools are often handled through the league.

Each academy, school and institute that is a part of the league elects representatives for the Council of the Arcane League. Long distance communication via magic is the preferred method of communication between representatives, although annual councils are held in specific physical locations, often on the grounds of a member academy.

The Arcane League occasionally gets into squabbles with local rulers, as regional powers fear what information might be exchanged between the academies and seek to keep certain types of research, technologies and magic a secret. The various individual institutes often sign agreements with the local rulers which limits the type of actions their representatives are allowed to take and what information they are allowed to share with league members. These agreements tend to complicate matters within the league and makes cooperation between schools harder.

## Plane of Iniquity

The Plane of Iniquity is an arcane realm created by the Arcane League which serves as a prison realm to lock away arcane criminals.

## Members of the Arcane League

Midrealms

* Ealric Academy of Magic (Damaria)
* Stauden Seminary (Brivenair, Damaria)
* Arcane Institute of Akarros (Akarros)
* Arcane College of Essa (Essa, Messilia)
* Tarano Academy (Tarano, Kordobia)
* Vigansk School of Wizardry (Vigansk, Grand Duchy of Vigansk)
* Magaz Academy (Vloblin, Principality of Vloblin)

Aeboria

* Magdaris Academy of Wonders (Magdaris, Vindalaeris)
* Lyceum of Divinity (Mistrasis, Vindalaeris)

Eolainn

* College of Luwellyn (Luwellyn, Cinhara)
* Renfair Academy (Renfair, Rhionland)
* Kantmark Academy (Kantmark, Grand Duchy of Holvist)
* Isos Academy of Magic (Duchy of Orcidia)

Kesrica

* Academy of the Golden Sun (Karasis, Sultanate of Izhmat)
* Divine Seminary of Shumat (Shumat, Sultanate of Izhmat)
* Zarman School of Mystics (Zarman, Dakhazia)
Pauly Skewer

Pauly Skewer was a gladiator swashbuckler who was known in the underground arena fights in Cirinia. He went by the name Skewer as he enjoyed skewering the people he fought against with his rapier. Pauly would be killed in the Shark Ring as he in a true twist of irony got skewered on spikes by Kaali Xochitli.
Hykantis

Hykantis is a large walled city in the southern Grand Duchy of Holvist. It is densely populated for its size and overland trade flows through the city. The city maintains a sizeable garrison of soldiers, as it is close to the border with the Duchy of Orcidia. It was recently conquered by Klavian Goldenvale, ceding control of the town from Orcidia to Holvist. Military is present throughout most of the city, making everything feel secure but also very tense. Carts bearing the casualties of war often pass the city to be buried in nearby cemeteries. The nearby fields are dotted with checkpoints and outposts that keep an eye out for enemies and infiltrators.
Meroé

Meroé is the goddess of water and the sea. She is often referred to as the Ocean Mother.

## Worship

Sailors, fishermen and travellers by sea commonly pray to Meroé for good winds and safe travel over sea. Seaside settlements commonly have small shrines dedicated to Meroé, often overlooking the ocean itself. Some travelers even leave behind shrines to Meroé on remote uninhabited island, making the act of praying to Meroé convenient for travelers who are away from civilization.

Certain oceanic cultures worship Meroé to a high degree. These include the Azurites, Seyanites and the Stregians.

## Personal

### Appearance

Meroé takes the form of a blue-skinned humanoid woman with long silvery hair. Her body sports aquatic featurs, such as her skin having a scaly texture akin to that of fish and having fish gills and fins on her cheeks .
Menepoli

Menepoli is an Azurite island city state. Its territory is located on the Veil Isles. Although independent, it is commonly viewed as a vassal state of Messilia, which offers guarantees of protection in return for tributes.

Menepoli and the Veil Isles has a large Aldvair minority, making up about a quarter of the population. The Aldvair are well-integrated to the Menepoli society and live in peace with their fellow citizens.
House of De Monae

The House of De Monae is a Damarian noble family which rules the duchy of Widae located in Damaria.

## History

The founder of House Corinthea was Sir Aedan De Monae, a valiant knight who fought in many battles for Damaria. Following the conquest of Widae by Damaria, Aedan was granted a large tract of land in Widae and the title of De Monae by king Allaeric the Conqueror in 1268 as a reward for his bravery and loyalty.

In 1360, during The Troubled Times in the Damarian empire, the Widae duchy was being contested internally by feuding lords. House De Monae managed to put themselves in a position to become a major player in Widaean politics. At a time when the inheritance of the duchy remained unclear, emperor Denearoth decided to grant the duchy to the loyal De Monae family, a decision which was widely unpopular at the time. In the following years, the De Monae family would build their legitimacy whilst destroying any contesters to their new title. By the end of The Troubled Times, De Monae's legitimacy had been secured.

## Relations

The De Monae family's main allies include House of Cantabrion and House of Windaine.

The De Monae's main rivals include House of Merrygold and House of Aedeldrake. They also often clash diplomatically with House of Sewellyan.
Rovin of Peck

Rovin of Peck is an Damarian Human Rogue who is a main character of The Clasp of Virtue campaign. He is a talented locksmith turned burglar for hire. His years in and out of underground society has worked his tongue silver and his hands nimble.

## Biography

### Saving Lysaera Redvaine

Rovin was hired by Lethis Redvaine, the duke of Penreach, to save his sister Lysaera Redvaine, who had sought refuge at a convent in the Stauden Bishopric. Lysaera would be saved and delivered back to the Penreach capital of Eameir. The success of the mission also led to the dissolution of the cult led by Ghislain, which was revealed to be a scheme for him and his collaborators from The Red Clique to illegally acquire money through religious manipulation.

## Notable Kills

**Kills**

* Bryn
Cuisine

The following is a list of food, beverages and cuisine throughout the world of Cintias.

## Regions

### Midrealms

#### Midrealm foods

* Kazzi: A popular Azurite dish. consisting of bread that is leavened and allowed to rise, molded into various shapes, and then filled in the center with a mixture of cheese, eggs, salted or spiced meat and other ingredients.

#### Midrealm drinks

* Akarrosian Rum: Popular sailor's rum.
* Balenka: Chernavian liquor made from rye. Cheap to produce and packs a punch.

#### Midrealm deserts

* Amberstick: Traditional Azurite candy made from crystalized sugar on a stick with a sweet or sour fruity flavor.
* Lemoncake: Popular Azurite cake. A spongy consistence with a strong sour lemon flavor sweetened with sugar or honey, with powdered sugar on top.
* Pixiecakes: Common small Damarian muffinlike cakes flavored with berries and fruit, with thick colored frosting layered on top.

### Aeboria

#### Aeborian drinks

Green Wine: A unique wine made by the Vindalaeran Elves, with a distinctive green color. Low on alcohol and highly acidic taste, with a fruity aftertaste.

### Kesrica

#### Kesrican deserts

* Mizi-mazi: Izharian wheat dumplings on sticks drenched with honey and filled with caramelized nuts. name translates to "Sweet Treats".

### Eolainn

#### Eolainnian drinks

* Joydew: Caetlian halfling cider, known for its sweet taste of honey and apple.
* Emham Stout: Most popular beer on Maravia.
* Karviker Ale: Stregian ale from Maravia.
* Red Murium: Popular Maravian red wine.
* Alfaer Rouge: Indaegh Elven red wine from Maravia.
Arbora

Arbora is the goddess of nature and beasts. She is often referred to as Mother Nature.

## Worship

Arbora is commonly worship by druids, rangers, barbarians and other people who spend much of their lives in the wild. It is common for most people to make a small offering to Arbora when travelling on the road through dangerous wilderness. Thus, it is not uncommon to see roadside shrines dedicated to Arbora in forests, mountains and other wild terrain, where travelers make offerings to guarantee that mother nature does not turn on them.

Arbora rarely has temples dedicated to her worship. Instead, nature itself is viewed as her temple. Devotees show their faith to Arbora by becomming custodians of nature, protecting flora and fauna, planting trees and plants and keeping civilization itself from encroaching on sacred grounds.

## Appearance

Arbora takes the shape of a tall slender woman with green skin, her unclothed body wrapped in vines and her hair that of leaves rather than actual hair. Her eyes grow bright yellow and butterflies follow her every move.
Qoz’t Desert

The Qoz’t is the largest dersert in Cintias. Located in the northern half of Kesrica, the vast Qoz’t acts as an almost untraversable ocean of sand dunes and rough dry cliffs. Traversing the Qoz’t is a deadly and challenging task for anyone not accustomed to its biome, as the shifting dunes and general lack of geographic features makes it hard to map out exact locations when travelling.

Most settlements in the Qoz’t are situated around the coastal areas, as well as the mighty Axor River and the few oases dotting the landscape which provide water and irrigation. The Alwalliah Valley in the southern Qoz’t is also one of the few hospitable areas due to its milder climate and its many oases. Nomadic tribes inhabit the interior of the desert, noted for there independence, fearlessness and rough way of life.

## Tribes of the Desert

Several larger tribes inhabit the interior of the Qoz’t. These tribes are nomidic with no major permanent settlements. These tribes include the Bed’hi Tribe, the Maurog Tribe and the Majidi Tribe.

## Locations

* Alwalliah Valley
* Kiva Oasis
Adriana

Adriana is the capital of the republic of Kordobia, located in the Bay of Kordobia wherein the Mesillo River Estuary is also located, giving the city a very central position.

## History

Adriana was founded in 475 by Azurite settlers who noticed the geographic advantages of the vicinity. The early republican institutions which characterize Kordobia were developed in Adriana. From an early age no despotic rulers controlled the city and a strong communal culture was built where most inhabitants would participate in developing the town. As the town grew, power would start to consolidate amongst certain families, leading to a fear that a despotic ruler would rise up. This led to the creation of the Senate of Adriana, which later would be renamed the Senate of Kordobia as the state grew.

Adriana was occupied by the Azurite Empire in 921, and became the provincial capital of the imperial region of Kordobia. The senate would continue functioning, as the empire did what want to uproot the existing institutions which provided Kordobia with a great deal of stability. When the empire crumbled in 1135, the senate would return to being the political seat of Kordobia.
Allaeric IV

Allaeric IV of the House of Saerindrake was the king of Damaria between 1330-1349. Under his rule Damaria would formally be established as an empire.

## Biography

### War against Vealand

In 1321, Allaeric's father Karagon declared war against Vealand, seeking to conquer the rival kingdom. This war would be long and bloody and would outlast Karagon's life, with his son Allaeric IV, taking over after Karagon's death in 1330. The Akkarosians as well as the Messilians would aid Vealand. During the war, Allaeric struck an important alliance with the Principality of Vloblin who would provide assistance against Damaria's southern enemies. In 1338, the fighting finally came to an end, as Allaeric took the Vealander capital of Rodomeir. and seizing the king. Allaeric became known for his ruthless treatment of the Vealander nobility, executing all of the Vealand royalty and subjugating all hostile Vealander nobles with an iron fist. His conquest was so brutal that many Vealanders fled their country.

### Establishment of the Damaria empire

Following the Vealander subjugation war, the Bishopric of Stauden which had remained neutral during Damaria's many wars, decided to willingly become a vassal of King Allaeric IV in 1349, giving Damaria its present day borders. Allaeric would declare Damaria to be an empire and created the title of "Emperor of Damaria". Allaeric would die only a few months later after contracting a rare skin disease, bringing great instability to the empire for decades after witnessing their newly coronated emperor die such a hideous death.

## Legacy

Allaeric IV holds a conflicted legacy. He is generally revered as the founder of the Damaria empire and his consolidation of the land is much celebrated. However, his brutal treatment of the Vealanders is much maligned, especially amongst the Vealanders. Allaeric's conquest most likely led to the Vealander migration which resulted in Vealanders migrating to Maravia and establishing the Grand Duchy of Holvist. Allaeric's death after his coronation is also viewed with suspicion, with many viewing his disease as the god's punishment for his hubris.
Filiaster the Bard

Filiaster is a Caetlian bard who hails from Cinhara. He has travelled far and wide throughout Eolainn and the Midrealms, writing songs that tell the tale of heroes and their great deeds.

## Personality

Filiaster is known to be quirky and expressive. He has a tendency to get lost in his own thoughts and ramble on and on about things that interest him, often having little situational awareness.
Isuraea

Isuraea is an inland duchy within northern Akarros. The capital and largest city in the region is Hastoria. The duchy is governed by the House of Alenias.

## History

### Independent fiefdoms (pre-500's)

Early Isuraean history was defined by a lack of central cohesion, with multiple petty polities existing in the region vying for power.

### Azurite empire (593-1135)

Isuraea was a core part of the Azurite Empire throughout its existence.

### Kingdom of Isuraea (1135-1142)

Following the collapse of the Azurite Empire, Isuraea declared itself an independent kingdom. Its legitimacy and cohesion was fragile and nebulous and it would become the first major region to be conquered and integrated into the kingdom of Akarros.

### Duchy in Akarros (1142-present)

Since 1142, Isuraea has been a core part of Akarros. Although seperatist tendencies existed in the beginning, it has since become a stable duchy within the kingdom.

## Geography

Isuraea is a forested and hilly region surrounded by mountains on its northern, eastern and western borders. The forest covering most of Isuraea is known as the Isui Forest. The Oroi River flows from Mount Oroimos located on the north-eastern edges of the region, which connects the region to the Akarrosian capital of Tarnassus in the south. Isuraea borders the duchy of Vaskia to its north, the upper Rinlands to its east and the Principality of Vloblin to its west.

## Settlements

* Hastoria
* Anemone
* Dakmanon
* Ovinos

## Culture

### Martial culture

Being a borderlands region, Isuraeans are no strangers to conflict with its neighbors throughout history. Isuraeans are generally hardy folk who value martial traditions. Most young Isuraeans are trained to be able to fight adequately and defend themselves, and joining the army is a common path in life for many males.

### Religion

Most of the major gods are worshipped in Isuraea. Strafas, the God of War, is a highly worshipped god in Isuraea due to the region's military traditions. Being a less cosmopolitan region compared to other parts of Akarros, religious traditions differ a lot from one community to the next, and worship tends to be less dogmatic and more based on an individual's persuasion.

## Economy

### Resources

Being a highly forested region, Isuraea has become the main supplier of lumber in Akarros. Lumber is shipped downstream to the coastal cities to construct ships and buildings. Mining is an important industry, as the region has access to vast quantities of iron, tin, copper, silver and gold. The silver mines of Ovinos is among the richest in the Midrealms.

### Trade

Isuraea borders many foreign states and is thus a crossroads for overland trade flowing into Akarros. Hastoria is seen as an important entrypoint into Akarros' markets and many goods flow downstream along the Oroi River to reach major cities in the south.
Steria

Steria is a duchy located within Damaria. It is named after the Ster River which flows through the entire region. It is currently ruled by the House of Cantabrion.

Steria contains the port city of Kaederon, an important trade hub in northern Damaria.

## Culture

### Agriculture

The land in Steria is highly fertile thanks to the Ster River. Although its capital estuary region is highly cosmopolitan, the rest of the duchy is highly rural, covered in vast farmlands. Many stereotypes exist of Sterians as hicks and simple countryfolk. A cultural divide exists between the duchy capital of Kaederon and the rest of the duchy, as Kaederon is much closer tied to neighboring Cameria in its cosmopolitan culture.

### Religion

Valdefax, Avatar of the Ster is a demi-god which roams along the Ster River. Valdefax is associated with many legends and myths among the people living in Steria. However, as the river has become increasingly been overtaken by civilization, Valdefax's presence has diminished, with most claiming that he now resides in the few well-forested areas along the Ster that remain untouched by humans.
House of Korbieski

The House of Korbieski is the ruling noble family of the Grand Duchy of Vigansk. They have ruled as Grand Dukes since 1257.

## Coat of Arms

The Korbiesky coat of arms is a green and yellow party per pale with a double headed black eagle on top, the national bird of Vigansk. The green represents the plains of Vigansk and the yellow represents the wealth and nobility of the Korbiesky lineage.
Majidi Tribe

The Majidis are a nomadic tribe inhabiting the western Qoz’t Desert. They tend to occupy the many tunnels and caves spread throughout their homeland, and are known to cultivate subterrainean plants and mushrooms unique to the region. The Majidi’s are often referred to as the “hermit tribe” of the Qoz’t, due to the reclusive and solitary nature of the tribesmen. They only rarely interact with settled societies and lead a self-sustainable lifestyle.

Learning and knowledge is viewed by the Majidis as a virtue. This scholastic tradition means that the Majidis are the most litterate of the desert nomads. A tradition named the “exchange” exists, which involves a clan leaving behind written texts in caves before moving location, so that other Majidi clans may learn from their writings. This tradition has created a close understanding between the clans, resulting in a peaceful coexistence between the Majidi people. The seeking of knowledge has spawned a great number of reputable Majidi mystics and wizards, who have been employed in the courts of wealthy states such as the Sultanate of Izhmat.
Laiénnè Na'calath

Laiénnè Na'calath is the current High Matron of Dwinmir. Having been elected in 1350, her rule has been defined by her assertive and irridentist politics, believing that she can lead her people towards a restoration of Dwin supremacy in the region. She has maintained an absolute grip on society with none daring to challenge her rule or legitimacy.
Calendar

## January

12. Tumadh Fuar: A Caetlian tradition. People gather near rivers, lakes and oceans and take a dive in the ice-cold water as a show of vitality, ending the day with a grand feast.

## June

1-7. Ellasiad. A major sporting event where athletes compete in various games over the course of a week. Dedicated to Ellasil, god of fortitude and health.

20. Midsun: A festival dedicated to summer and the sun.

## December

15. Illumion: A traditional family feast in the Midrealms where families gather around a warm fire and eat food whilst reminiscing on the year.
Sienja Gorzky

Sienja Gorzky is the Grand Princess of the Principality of Vloblin. She is a member of the House of Gorzky. She has ruled since 1441, succeeding her father after he and her older brothers died after being shipwrecked, leaving her as the only legitimate child.

## Biography

### Early life

Sienja Gorzky was born to Grand Prince Cyryl Gorzky and Elsewen Veryin, an elven noblewoman hailing from a minor elven noble family. Her father and mother fell in love at a young age, eventually marrying. This marriage was controversial as this meant the traditionally human lineage of the royal line would become half-elvish.

### Ascension to the throne (1441-present)

In 1441, Sienja's father, Grand Prince Cyryl Gorzky and her two older brothers, died in a tragic boat accident, with their ship sinking in the Sea of Sethos. With no male heirs and being the oldest child left, Sienja would succeed to the throne, something nobody, herself included, were prepared for.

Due to being a half-elf with a longer lifespan in a country inhabited and ruled mostly by humans, Sienja has been pressured into establishing a concrete plan for succession. Sienja has made a vow to abdicate and pass the throne to the first male heir on their 30th birthday.

## Reputation

Sienja is a half-elf, inheriting her elvish traits from her mother. As ruler, Sienja's elvish background as well as her womanhood has been the subject of much controversy, with many believing that she is unfit to rule the country and that her lineage "contaminates" the supposedly pure bloodline of the ruling human family.

Although her background remains controversial, Sienja is renowned for her wit, intelligence and charm, as well as good looks. These traits have been used to promote her legitimacy as a ruler.
Izmar

Izmar is the administrative capital of the Upper Axora Governorate within the Sultanate of Izhmat. Izmar holds a lot of significant historic value as one of the oldest cities of the Izharians and has been the seat of power for various older dynasties.

## Places

### Palace of the Golden Falcon

A large palace complex, constructed from pure white stone bricks adorned with colorful paint, murals and gold trimmings. The Palace of the Golden Falcon has served as the main royal habitat for previous dynasties and remains used to this day by contemporary rulers.
House of Windaine

House of Windaine is a noble house of Damaria. They rule the duchy of Ealric.

## History

Founded in 1322, house Windaine is one of the younger major houses of Damaria. The Windaine's humble origins began in the barony of Stoeck where they gained wealthy raising and selling livestock. Through a series of fortunate events, the Windaine's gained influence and grew their domain through strategic alliances and marriages. By 1405, the Windaine's inherited the duchy of Ealric, securing their place as one of the major houses of Damaria.

## Characteristics

House Windaine has gained a reputation as an opportunistic faction. They like to play politics with other major houses and rarely seek to form permanent alliances, except with their imperial overlords, to whom they remain loyal. The relative youth of house and their opportunistic attitude has earned House Windaine much ire and skepticism from other factions, and they are generally looked down upon by other established major noble families.

## Relations

House Windaine has few friends within Damaria. They have only been able to maintain good relations with House of De Monae. Neighboring House of Redvaine and House of Aedeldrake are known to hate the Windaines with a passion.

## Coat of Arms

The Windaine coat of arms is a red and white bordure chequy with a black bull in the middle. The black bull represents strength as well as the humble past of the Windaine's when they dealt with livestock.
Alwalliah Valley

The Alwalliah Valley is located in the southern Qoz’t Desert. It is characterized by its many oases, providing the desert with small sanctuaries for flora and fauna to prosper. The weather tends to be relatively more gentle compared to the rough winds and scorching heat of the interior of the Qoz’t. This trait of the region makes it more suitable for settled civilizations, which has allowed for large cities to prosper. The Alwalliah is generally percieved as being one of the few land routes through the Qoz’t which is safe for travel and thus acts as a trading hub.

The valley is primarily split between the powers of the Emirate of Fana'an to the west and the Emirate of Ahmam to the east.
Shrok

Shrok is a half orc barbarian. He was a main character of The Clasp of Virtue campaign.

## Biography

### Early Life

Little is known about Shrok's background. As a child he hit his head and forgot everything about his past. He spend the rest of his childhood in the Vea Wetlands and taught himself how to survive and fend for himself.

### Saving Lysaera Redvaine

Shrok was hired by Lethis Redvaine, the duke of Penreach, to save his sister Lysaera Redvaine, who had sought refuge at a convent in the Stauden Bishopric. Lysaera would be saved and delivered back to the Penreach capital of Eameir. The success of the mission also led to the dissolution of the cult led by Ghislain, which was revealed to be a scheme for him and his collaborators from The Red Clique to illegally acquire money through religious manipulation.
Kelestia

Kelestia is an archipelago state in western Aeboria, located off the coast of Vindalaeris. It consists of many islands, the largest of which being the island of Kelestia which lays name to the realm. All of the islands in the archipelago are heavily forested and has hilly terrain.

Kelestia is mainly inhabited by Vindalaeran Elves. High elves make up the urban population and have a high degree of political influence. Wood elves make up the majority of the population and inhabit rural and wilderness areas, as well as the smaller islands. Kelestia is ruled by an King elected by the nobles rather than by heritage, a system inherited from Vindalaeris.

Kelestia has gone back and forth between being an independent realm and an extension of the Vindalaeran realm, either as a vassal state or as a part of the same country. No matter what its status as an independent country is, Kelestia has always had strong ties to Vindalaeris both culturally, geographically and politically. Whilst Vindalaeris is known for its reclusive state, Kelestia is even more so, often viewed as a hermit kingdom which does not interact with the rest of the world besides Vindalaeris.
Gnog the Bugbear

Gnog is a bugbear who has played a major role in the Maravian Adventures. He is from the Bramblebone Tribe from northern Maravia.

Gnog was involved in a hunting accident where he killed a clan member named Fnig, throwing an axe into his head after mistakenly confusing him with a wild beast. Fearing a blood feud, Gnog fled from his clan, leading a solitary life working odd jobs to survive. Whilst gone from his tribe, Fnig's clansmen started fighting Gnog's clan over the hunting accident. Eventually, Gnog's clan managed to kill all of Fnig's family, ultimately making Gnog's clan more powerful within the tribe.

## Maravian Adventures

Gnog was hired by a dwarf named Rurik to kill the party of the Maravian adventures. He joined a large group of mercenaries to attack the party who camped at an abandoned farmhouse. During the attack, the bard Zevvy used the spell "Suggest" to trick Gnog into killing the mercenaries working together with him in exchange for money. Gnog then massacred the mercenaries and the party kept their promise, paying Gnog the gold he was promised.

Gnog started travelling by himself again, but was captured by a pack of orcs who held him captive at a fort. The Maravian Adventurers happened upon this fort and helped soldiers from Grand Duchy of Holvist retake it. The party freed Gnog and they decided to let Gnog travel with them.

During the adventure, Gnog developed a friendship with the party and grew accustomed to life in urban environments. In spite of the hostilities he face as a Bugbear he has made attempts to blend in and not cause trouble.

Whilst looking for the wizard Lendir, Gnog and the party happened upon Bramblebone bugbears led by his cousin Bragh. Bragh revealed how he and his family managed to kill all of Fnig's clansmen, who wanted Gnog's head. The party agreed to help Bragh reclaim stolen valuable items from bandits, who were revealed to be the Cult of Herdeziel. Upon releasing Lendir, Bragh told Gnog that he was welcome back in the Tribe, but GNog decided to continue travelling with his party to help them on their quest.

After helping defeat the undead infestation of Port Kaech, Gnog was made an honorary knight of the city by Lord Haelmont, becoming the first bugbear to achieve knighthood on Maravia.

## Personality

Gnog is known to be a goofball who expresses things in a direct manner. He enjoys combat and the smashing of skulls, and fights with loyalty alongside those he value. Gnog is known to have some self-esteem issues, being unusually reflective for a bugbear and highly perceptive of how others view him. His conscious is likely what made him flee from his clan, as he feared the repercussions and judgement that would await him.
Nias

Nias is a major port city located in northern Kesrica. It is controlled by Akarros, although it has historically been a part of the Sultanate of Izhmat. It's location on the tip of the Droza Peninsula gives it a highly strategic position in the trade flowing between the Sea of Sethos and the Azure Sea.

## History

### Conquest by Akarros (1380-present)

In the late 1300's, trade flowing through the Azure Sea and the Sea of Sethos was tightly contested between Akarros and Izhmat. This led to the initiation of the Izhmat-Akarros Trade Wars in 1372. The war consisted of many sea skirmishes and raids on coastal communities. In 1378, Akarros conquered the important port city of Nias, allowing Akarrosian soldiers to march into the heartland of Izhmat and do significant damage to the countryside. A peace treaty would be signed, declaring Akarros as the winner of the dispute and giving them Nias, giving Akarros absolute control of trade flowing into and out of the Sea of Sethos.

## Places

### The Seyanite Quarters

The Seyanite quarters is a neighborhood inhabited mostly by Seyanites, located near the harbors. Established by sailors, traders and pirates, the neighborhood has garnered a somewhat infamous reputation as a hood for illegal activities and smugling. It is not uncommon for Niasians to be warry of Seyanites due to the reputation of the quarters.

## Inhabitants

Nias is mainly inhabited by Izharians. A significant number of Seyanites also inhabit the city. In more recent times, wealthy Azurites have moved into the city, mostly officials, officers and merchants, becoming a new elite of the city.
Cirinia

Cirinia is a major port city in Akarros, located on the southern tip of the Konos Peninsula. It is an important trading hub overseeing the ship trade flowing between the Azure Sea and the Sea of Sethos. The city architecture is of Azurite design, although foreign influences from other cultures such as the Izharians and the Seyanites mix into the city as it attracts people from all across the sea.

## Places

### Central Cirinia

The center of town contains ornamented stone and marble buildings and is inhabited by the wealthy and the elite.

#### Colosseum of Cirinia

The Colosseum of Cirinia is among the largest colosseums in the entire Midrealms. It is known for its extravagant, bloody and lavish games. Due to its position as a trading hub, Cirinia is able to bring in exotic beasts and monsters which are used in the games against brave gladiators.

The colosseum has hosted many major events and games. One well-known event is Victarius' Gauntlet.

#### The Golden Column Inn

The Golden Column is a fancy inn and tavern. As its name implies, the entrance is adorned with a gold-painted column which gives the establishment a recognizable façade.

### Cirinian Arsenal

The Cirinian Arsenal is a complex of shipyards and armories clustered together. The arsenal is responsible for producing a vast bulk of the Akarrosian naval vessels.

### Izharian District

The Izharian District is by the eastern harbor and contains a sizeable Izharian community. The neighborhood is generally rich and prosperous, as many of the foreigners living here are wealthy merchants and influential diplomats.

#### The Spice Bazaar

The spice bazaar is a large market located in the Izharian District, where many Izharian merchants sell spices from all across the world. It is known as one of the largest exotic spice markets in the Midrealms.

### Seyanite District

Located on the western harbor is the Seyanite District. Mainly inhabited by Seyanite sailors, adventurers, criminals and fishermen, the neighborhood has a bad reputation as a place for smuggling and crime, and illicit goods and drugs are sold here.

#### Shark Ring

The Shark Ring is an arena located within the Seyanite District. It attracts criminals, gangsters and lowlife seeking the thrill of unregulated and brutal fights.
Karvik

Karvik is the largest city in northern Maravia. Located in western Jarnland, Karvik boasts a large harbor and trade is bountiful. The city is constructed mostly from large logs and granite stone. Karvik is well-known for its breweries and specifically its Karviker Ale. The city maintains proud martial traditions, and many legendary warriors and captains call the city home. The city produces fine weaponry thanks to its high quality iron mines.
Dakhazia

Dakhazia is a state in western Aeboria. It is a confederacy consisting of the Dakhazian peoples, split between the subgroups of the northern Masan, the central Aban and the southern Zerand. Although its capital is located in Peshargarde, the state is decentralized and the different people groups possess high autonomy, only acting together in times of need or to face outside enemies.

## History

### First Dakhazian Empire (520-888)

The First Dakhazian Empire was established in 520, when all Dakhazians were united under the same state. By 610, the Dakhazians had conquered all of the lands surrounding the Bakhra Bay, becoming a major world power. The empire would become a rival of the Izharian Empire, fighting many wars against the. In 887, the Sultan of Dakhazia was slain in battle during the Siege of Peshargarde by the Izharians, leading to a swift collapse of the empire which official crumbled in 888.

### Warring States (888-1130)

Following the collapse of the Firest Dakhazian Empire, the realm was split into many states along tribal divisions. The following centuries would be one of constant strife and competition, with tribes fighting for dominance.

### Second Dakhazian Empire (1130-1195)

The Dakhazians were united in 1130, leading to the establishment of the Second Dakhazian Empire. The new empire strived to reconquer the lands surrounding Bakhra bay and reestablish the old imperial borders. Although partially succesful in reclaiming old territory, the Dakhazians would be beaten back due to internal instability. Following a decimating invasion by the Tegrissians in 1195, the empire crumbled.

### The Three Emirs (1195-1327)

In 1195, Dakhazia would split between the Masan, Aban and Zerand peoples, each ruled by an emir.

### Dakhazian Sultanate (1327-present)

In 1327, The Abani Emir Candras IV managed to subjugate the other emirs and once again unite Dakhazia, establishing the Dakhazian Sultanate. This period is marked by a much more reclusive attitude to world politics and warfare compared to the previous expansionist empires.

### Towns

Towns
 Bandir Kerjand | 15,000
Jarnland

Jarnland is a kingdom in the frigid northern parts of Maravia, settled by Stregian explorers. The realms has a seafaring culture and are able seamen. They are also fierce warriors, and often raid their neighbors.

Jarnland is currently split into a western and eastern part, each acting autonomously. Both realms are respectively ruled by two female rulers who are both sisters of the Sobrothken family, Magild in the west and Hildagur in the east. The split happened when the sole male ruler of Jarnland, Heimgar Sobrothken, died without an heir, leaving his two young sisters as the only potential heirs. Unable to solve their differences, the two sisters split the kingdom between them and remain hostile towards each other. Should one of the sisters die, the other will inherit their part of the kingdom unless they have an heir. Currently, the sisters are unmarried and without heirs.
Karolessian Dragonfolk

The Karolessian Dragonfolk are a culture of Dragonfolk mostly inhabiting the mountainous regions of the Karolessian Neck. They are amongst the oldest civilized inhabitants of the region, believed to be descendants of the many dragons that have inhabited the region throughout the millennia,

Currently only a single state entity known as Dolherath exists, located in the southernmost portion of the Karolessian Neck.

## Culture

### Yorgarath, Protector of the Karolessians

Yorgarath is an ancient Silver Dragon who is revered amongst the Karollesian Dragonfolk. Having inhabited the mountain known as Yorgarath's peak for more than 3000 years, Yorgarath is worshipped by the dragonfolk and viewed as their protector and guide in times of need. Yorgarath himself is known to be a kind and gentle creature, living his life in relative reclusivity, but has on occasion intervened to help his subjects in times of dire need. He has protected the dragonfolk from Vindalaeran invasions as well as Damagorian attempts to subjugate the region. Yorgarath's pressence has meant that only the foolhearty would attempt to subjugate the subjects of the Silver Dragon, and has allowed the Karolessian Dragonfolk to live a relatively pacifist life.

Many traditions and festivities amongst the Karollesian dragonfolk are tied to Yorgarath. Even the Capital of Dolherath is named Yornath in honor of Yorgarath.

### The Silver Elite

A systemic hierarchy exists amongst the Karolessian Dragonfolk, much of which is based on the color of the scales of an individual. Metallic dragons are highest in society and make up most of the political and religious elite, with the silvers being the most dominant group thanks to their mythological connections with their patron Dragon Yorgarath. Those of gem ancestry make up the middle group, often being employed as craftsmen, skilled soldiers and artisans. Chromatic dragons are typically the lowest of society and are viewed with some suspicion by the privileged metallic and gem dragonfolk. Although this hierarchy exists, it is not impossible for less privileged dragonfolk such as chromatics to gain power and influence as merit is valued as well.

### Friends of the Elves

The Karollesian Dragonfolk share a long history with their elven neighbors spanning thousands of years. Strong ties are maintained with both the Vindalaeran Elves and the Karolessian Elves. Although strife has existed between the Dragonfolk and the elves, warfare between the two now lies far in the past, and both parts now enjoy mutual respect and trade with eachother.
Jarnik Ib-Nostor Xandor

Jarnik Ib-Nostor Xandor is a human Azurite wizard from the free city of Estorion. He is a member of the Arcane League and is known for his archaelogical and research work gathering lost artifacts and magic knowledge.

Jarnik was a main character of The Clasp of Virtue campaign.

## Biography

### Saving Lysaera Redvaine

Jarnik was hired by Lethis Redvaine, the duke of Penreach, to save his sister Lysaera Redvaine, who had sought refuge at a convent in the Stauden Bishopric. Lysaera would be saved and delivered back to the Penreach capital of Eameir. The success of the mission also led to the dissolution of the cult led by Ghislain, which was revealed to be a scheme for him and his collaborators from The Red Clique to illegally acquire money through religious manipulation.

#### Disappearance

Following the quest to save Lysaera, Jarnik would go missing. Jarnik found a dark sigil stone of demonic nature. It was presumed that he disappeared due to the malign influence of the stone.
Character Creation Guide

This page provides some guidance regarding creation of a character in the world of Cintias. This is meant for inspiration and not as strict guidelines.

## Archetypes

Below is a list of different archetypes that may fit the character you are trying to create. This is not supposed to be classes but different character types commonly seen in fantasy.

### Knight

A knight who is in service of a feudal lord.

Possible backgrounds:

* Damaria, Azurites, Chernavians, Caetlians, Korvians, Vindalaeran Elves, Baladin Dwarfs, Niradur Dwarfs, Rinfolk

### Barbarian

Someone who has grown up in the wild and lives a rough lifestyle away from civilization.

Possible backgrounds:

* Stregians, Korvians Maurog Tribe, Majidi Tribe, Bed’hi Tribe, Karolessian Elves, Niradur Dwarfs, Sernerian Birdfolk, Yamdana Elves, Korvians

### Bard

A performer of music and song who travels the lands.

Possible backgrounds:

* Shadjahnis

### Druid

Spellcaster living in harmony with nature.

Possible backgrounds:

* Vindalaeran Elves, Karolessian Elves, Indaegh Elves, Rinfolk, Stregians, Korvians, Caetlians, Sernerian Birdfolk, Yamdana Elves

### Nomad

Someone who has lived a nomadic lifestyle travelling from place to place with no fixed home.

Possible backgrounds:

* Oikans, Tashkirs, Yighars, Denbeks, Majidi Tribe, Maurog Tribe, Bed’hi Tribe, Izharians, Shadjahnis

### Trader

A person who trades goods.

Possible backgrounds:

* Azurites, Seyanites, Kordobia, Denbeks, Tashkirs, Stregians, Chernavians

### Pirate

A sea raider who sails the seas.

Possible backgrounds:

* Seyanites, Stregians, Yamdana Elves

### Monk

Monk who trained martial arts.

Possible backgrounds:

* Tegrissians, Vindalaeran Elves, Yamdana Elves, Tehuans

### Rebel

Someone who is fighting against ongoing oppression.

Possible backgrounds:

* Karolessian Elves, Korvians, Principality of Zarkorzkia, Vealand, Indaegh Elves, Rinfolk

### Scholar

A learned person pursuing knowledge.

Possible backgrounds:

* Arcane League, Azurites, Damarians, Vindalaeran Elves, Izharians, Majidi Tribe

### Shaman

A pagan spellcaster.

Possible backgrounds:

* Chernavians, Korvians, Stregians, Niradur Dwarfs, Karolessian Elves, Sernerian Birdfolk, Oikans, Denbeks, Yighars, Tashkirs, Yamdana Elves, Tehuans

### Mercenary

Character who provides martial work for hire.

Possible backgrounds:

* Ravenbrand, Stregians, Dakhazians, Seyanites

### Monster Hunter

Character specializing in hunting various monsters.

Possible backgrounds:

* Ravenbrand