Beginners guide

**ZERO Sievert Guide**

**An unofficial starter guide for the game ZERO Sievert, co-created by shibashroom#1984 and Zorod#6805**

(edited by Advent of Nothing#4512 for v0.27 update)

(edited by User8326 for v0.29.4 update)

## **Introduction to ZERO Sievert and This Guide**

ZERO Sievert is a pixel art, top down shooter, post apocalyptic game made by CABO (Discord: carbo#0942).

Set in a fictitious zone of eastern Europe, ZERO Sievert pits your character against beast and man in randomly generated maps.

Your character’s aim is to kill enemies, survive, and complete tasks given to you by residents of a bunker called ZERO Sievert.

ZERO Sievert is a difficult and unforgiving game, and is in early production stages.

Do not be disheartened by your character’s death as it will happen many times before you get used to it and your character advances in levels, unlocks, new items, and equipment to possibly conquer the wastelands.

This guide is not an exhaustive one and is made by two avid players who enjoy ZERO Sievert.

We aim to introduce the game to new players in a way that they too might enjoy it, and not be left in the dark as we were.

Do note, as this game is in early production, there will be many bugs, glitches and implementation of features that CABO is working very hard on.

This guide may not be up to date as such. We will try to update you on anything new that comes out or any changes.

## **How to Get Started**

ZERO Sievert is a tough game that has an almost nonexistent tutorial. This guide is not exhaustive and is just to cover the basics, plus some extra tips and tricks to help you survive just that bit longer.

### **Controls**

**Movement: WASD**

W moves the character North

A moves the character West

S moves the character South

D moves the character East

**Sprinting: L-Shift + WASD**

Holding L-Shift while moving normally with WASD makes your character move faster, depleting stamina. Once depleted, your character will not be able to sprint but will walk.

**Interacting with environment: F**

Interacting with the environment can be done when approaching an item/friendly NPC/ building and the pop up appears.

**Selecting which environmental interaction: Scroll Wheel**

Choose which object/NPC to interact with the scroll wheel when multiple options pop up.

**Opening your inventory: TAB**

Opening your inventory shows you your inventory, your currently equipped weapons and hot-key items and the items currently on the ground.

To move items within your inventory, click and hold your LMB over an item, dragging it to your desired slot ,and release.

To use items, you can right click on the item to open up a small menu giving you options.

To read descriptions of an item, hover over the selected item.

To split a stack of items, move the item selected over to a different slot and hold Control while releasing LMB. This splits the stack in half.

To stack items, move item over an item (if stackable) and release LMB whilst hovering over it.

Right clicking an item will produce a context menu, where you can scrap the item into raw components (only in the bunker) or unload a loaded weapon.

**Selecting weapon: 1 or 2**

Weapon selection is dictated by which weapon is placed in respective slots.

**Using hot-bar items: 3, 4, 5, 6**

Hot bar items are dictated by items placed into the hot bar slots.

**Aiming: Mouse**

The reticle can be manipulated using your mouse.

**Firing weapon: Left Mouse Button (LMB)**

Weapons can be fired by using LMB

**Aiming weapon: Right Mouse Button (RMB)**

Weapons can be aimed using RMB

Scoped weapons can be aimed using RMB to use a scope. Scopes remove bullet time if aiming over a target and increase accuracy and damage.

**Aiming your reticle over an enemy for a long time reduces recoil and spread of your weapon. Not moving also aids this.**

**Reloading: R**

Weapons require ammo and reloading replenishes the weapon to as much as the weapon’s max ammo capacity is or to how much ammo you currently have.

Weapons are currently based on ammo count and not number of magazines in your inventory.

**Changing/Confirming ammo: Y**

Weapons can receive different types of ammo, varying with properties, Y will tell you which ammo you have selected in bottom right, with two different ammo types you can change them with Y.

Note: You can't change ammo if your inventory is full. One empty slot is needed for the ammo unloaded from the weapon's magazine.

**Fire mode: B**

Some weapons have different firing modes, semi-automatic and automatic, B will change them and tell you in the bottom right it's currently selected mode.

**When starting off, your starting weapon will be unloaded. Remember to reload before moving off from the train to be prepared for a fight.**

**Using your headlamp: N**

Using your headlamp allows for a better view at night.

**Using your torch: T**

Activate torch attached to your weapon (if any).

**Using a laser: L**

Use a laser attached to your weapon (if any).

**Throwing a bolt: G**

Throw bolts to activate anomalies.

**Opening your map: M**

Opening your map allows you to orientate better around the map.

Your current position is dictated by the yellow arrow.

You can RMB click on any part of the map and click “add marker” to create a blue visible marker when walking around.

Your current tasks are dictated by yellow circles over an area.

You can LMB click on a yellow circle to find out what the task is.

Your current extracts are dictated by green circles.

Places of interest are dictated by red circles.

You can LMB click on a red circle to find out what the place of interest is.

**Opening your device: J**

The device is a very helpful adventuring and building companion. You can use it to open a map, add markers to it, place modules in your hideout, and view a slew of different stats, and your active tasks.

### **Traders, Tasks and Treatment**

There are some NPCs in the world you can interact with, some are traders, NPCs or task givers. Traders are the best way to safely buy and sell gear, items and weapons. Task givers give your character tasks and missions to complete, be it a fetch task (for normal or quest items), kill quest (killing specific enemies or unique enemy) or a quest-specific task. Some NPCs might not give tasks but give a better idea of the world of ZERO Sievert.

**Trading**

1. Walk up to a trader (e.g: Bartender)
2. Interact with trader by pressing F
3. Select “Trade”
4. Place items from your inventory into top box to sell said item
5. Place item from trader inventory into bottom box to buy said item
6. Complete transaction by pressing “Deal” at top of screen.

**Things to note:**

1. NPCs have a fixed amount of money, it can be seen at the bottom right of the screen of trade GUI.
2. Your character has money, it can be seen at the bottom left of the screen.
3. Moving of items can be hastened by CTRL + LMB on an item you wish to move.
4. Hovering over an item will reveal the worth of said item in its description box.
5. Traders have a reputation which can be increased by purchasing items and completing tasks. This lowers the price of their items.

**Tasks**

**You can accept a task by doing the following:**

1. Walk up to a task giver (e.g: Bartender)
2. Interact with trader by pressing F
3. Select “Tasks”
4. Select the task giver’s task.
5. Read the task given.
6. Accept task

**Now that you have accepted the task, you can now go out into the zone to complete the task. Remember that you can check it through your device.**

**You can complete a task by doing the following:**

1. Walk up to a task giver (e.g: Bartender)
2. Interact with trader by pressing F
3. Select “Tasks”
4. Select the task giver’s task.
5. Select reward in the bottom right box.
6. Select “Complete Task”
7. Close menu

Good job, you’ve completed your task and have been granted the task completion item

**Things to note:**

1. Tasks do not need to be completed immediately. You can prepare for tasks before attempting to complete them.
2. Some tasks require special equipment that can be bought from vendors. They can be expensive, i.e the CCTV camera or dynamite.

**Treatment**

On the East side of the bunker, ZERO Sievert, there is a doctor who will heal your wounded character in exchange for money.

1. Walk up to the doctor.
2. Interact with doctor by pressing F
3. Select “Heal me”
4. Select “Heal injury”, “Heal wounds” or “Heal radiation”.
5. If your character has enough money, the doctor will heal you.
6. Close the menu once you are satisfied.

Keeping on top of your character’s health is important if you want to survive in the zone, do note these few things:

1. The doctor will heal you to full capacity but only if you have the required amount of money.
2. Health is not the same as wounds. Your maximum health can be reduced and mended by oncoming attacks and white health kits/doctor healing respectively.
3. Radiation can kill you if you do not stay on top of it.

### **Entering a Zone**

**Before entering a zone, it might be helpful to use or take note of a couple of these tips:**

1. If you die in the zone, you respawn immediately before you take the train out to the selected zone, at the entrance of the bunker. You do not lose anything in your inventory and your original (not maximum) health, food, water and radiation levels are restored.
2. Your character has a maximum number of items that can be carried, the constraints are the size of the inventory (Which is fixed) and the maximum weight your character can carry (Which can be upgraded by purchasing a larger backpack from the bartender).
3. You can store items in your inventory into your personal chest(s) in the bunker’s West side which is reserved as your character’s workspace.
4. The forest is the recommended place to start for beginners, and is also where the bartender’s first task is located. It’s much more relaxed than some of the other areas.

Entering a zone:

1. Exit the bunker.
2. Approach the Train Conductor, who's character is standing in front of the train wearing a blue hat.
3. Interact with the Train Conductor (Pressing F)
4. Select “I want to leave”
5. Select the location you wish to go to.
6. Select “Leave”

Heading into the zone, you are now vulnerable to the elements of the zone; there are bandits, monsters and beasts here that will attempt to harm and kill you. Defending yourself with your weapon or running away are both very valid options. Here are some simple pointers and tips to keep in mind when you play:

1. Enter the zone with a goal in mind; upgrading your hideout, completing a quest, gathering resources to sell or just exploring. This enables you to prioritize what you want to do when you come into the zone.
2. You now have to manage your health, 4 meters and your ammunition. Keep an eye on them to ensure you survive in the zone.
3. Monsters and beasts tend to rely on swarm tactics and will try to attack you once they are in melee range.
4. Bandits that spawn together tend to work together and will communicate with each other about your last known location. Try to change your position frequently or flank them, they will outnumber and outgun you otherwise.
5. There are locations of dangers called anomalies. You can generally spot them by red or green lights coming out from the ground, but to better visualize or check the exact spot of these locations, you can throw a bolt over the anomaly (Pressing G), which will make the anomaly react.
6. You can loot a variety of things; boxes, hidden stashes, cabinets, the corpses of your kills, etc. Choose when to loot wisely, your character is still vulnerable and the game is not paused when you are looting.
7. Not everything in the zone aims to kill you; there are some friendly NPCs. For example the Green Army, there are a few outposts in the zone handled by the Green Army who are generally friendly with your character.
8. To replenish your health, food, water or radiation levels, you can consume items that correspondingly replenishes them. You can view what they do by hovering over the item.
9. Your starting weapon starts at full durability, your enemies’ do not. Weapons at low durability have a tendency to jam mid-battle and are unreliable.
10. Dying is part of the game and will happen frequently; the zone is a dangerous place and survival is limited. Do not get disheartened, it’s okay to die many times before you get your bearings and understanding of mechanics. Keep trying and learning from your previous run. If you continue to struggle, refer to the “Pro Tips” section of this guide or feel free to contact someone in discord to help you and give you further tips.

Once you feel that you have spent enough time in the zone, you will probably like to leave alive with the items and gear you might have acquired. To do so, you will need to exfil.

1. Open you map (Press M or access it through your Device by pressing J)
2. Spot either of the two green circles on the map.
3. Right click on either circle (Preferably the closer one to your character who is marked with a yellow marker).
4. Select “Add Marker”
5. A blue marker will now appear on the map.
6. Mentally plan a route from your location to the exfil location.
7. Close your map and follow your route.
8. You can refer to the map at any time if you feel lost.
9. Approach the area marked on the map.
10. Once you are in the area, you will see a green countdown timer appear over the screen.
11. Stay within the area until the countdown reaches zero.

You should have successfully exfiltrated the zone. Congratulations, you are now a hunter. It is recommended for your character to:

* Hand in your tasks
* Upgrade your hideout
* Sell your miscellaneous items/ spare gear
* Store your desired items/gear in your hideout inventory
* Sleep in a bed in the north part of the bunker, and heal your wounds/health.

Summary:

This is the end of the “How to get started” section of the guide and has covered just the basics of the game. Hopefully you have now grasped the main mechanics of the game and may have learnt your own tricks to survive in the zone and progress through the game/story. This section is not meant to be exhaustive and misses some niche points and specifics as it is to introduce you, the player, onto how to generally play the game. Please feel free to not follow this guide once you have a better grasp on the game, or you are generally confident on what you are doing.

Generally, the gameplay loop is:

1. Gear up
2. Enter the zone
3. Kill enemies, collect resources, complete quests/tasks
4. Return from zone
5. Hand in quest, upgrade hideout, sell items
6. Repeat

Step 3 and 4 are the hardest steps and will frustrate even the most experienced players when things do not go right. So, again, do not be disheartened.

## **Skills and Specializations**

Skills are a feature in ZERO Sievert that allow you to improve your character’s skill in many ways, such as stamina, looting, enemy detection, etc. Each skill affects a different part of your character, and improves said part when leveled up. Once it reaches its maximum level, you can select a specialization from the Skills menu in the device. Specializations let you choose a path for your character with more specific and targeted strengths. You can use this to enhance and elevate your playstyle, or just min-max a certain aspect.

### **Fitness**

* Increase your physical stats (+2 Stamina per level)

**Fitness Specialization:**

**Jogger**

* Increase your physical stats (+10 +2 Stamina per level)
* Running does not cost stamina if you are under a certain weight. (Free run under 20KG + 2KG per level)

**Mule** (recommended early game)

* Greatly increase your max weight (+5 + 0.6 max carry weight per level.)

**Sprinter** (recommended late game)

* Slightly increase Stamina and running speed. (+5 + 1 stamina per level, +10% + 3% running speed per level.)
* Reduce running cost. (-30% - 2% running cost per level.)

### Style

* Increase your looting speed. (+3% looting speed per level.)

**Style Specialization:**

**Loot goblin** (recommended early game)

* Greatly increase looting speed. (+30% + 3% looting speed per level.)
* Can see chest through walls.
* Slightly more loot in chest. (+20% + 2% more loot in chest per level.)

**Stealth** (recommended late game)

* Decrease enemies sight range. (-10% - 1% enemy sight range per level.)
* Enemies take longer to detect you. (+100% + 5% detection time per level.)
* More damage while not detected. (+10% + 2% more damage while not detected per level.)

**Scout** (recommended early game)

* Slightly increase looting speed. (10% + 2% looting speed per level.)
* Enemies are visible for a longer time. (20% + 3% time enemies are visible.)
* More hidden stashes on maps. (+30% + 2% more hidden chests for level )

### Shooting

* Increase your shooting abilities. (-2% recoil per level, +1% reload speed per level.)

**Shooting Specializations:**

**Operator**

* Greatly reduce recoil. (-15% - 2% recoil per level.)
* Slightly increase reloading speed. (+5% + 1% reloading speed per level.)

**Fast Hands** (recommended)

* Slightly decrease recoil. (-5% - 1% recoil per level.)
* Greatly increase reloading speed. (+20% + 2% reload speed per level.)

**Sniper** (recommended if playing long range, as it seems to only work with scopes)

* Greatly increase ergonomic while aiming. (+100% + 10% ergonomic while aiming per level.)
* Greatly increase damage while aiming. (+50% + 8% damage while aiming per level.)

### Charisma

* Better deals with vendors. (+1% selling price per level, +2% traders money per level.)

**Charisma Specializations:**

**Charm**

* Traders have more Roubles (Traders have +50% + 6% more roubles per level.)

**Storage**

* Traders have more of the items they sell. ( Traders have +50% + 5% more items per level.)

**Workaholic** (not recommended)

* Increase the reward of quests (+30% + 3% more quest rewards per level.)

### Medicine

* Allows you to craft more medication based on level if you have an infirmary.

**Medicine Specializations:**

**Field medic**

* Decrease medication usage time (-40% - 6% medication usage time per level.)

**Pharmacist** (not recommended)

* Allow you to craft injectors based on level if you have an infirmary.

### Gunsmith

* Allows you to craft ammunition (Ammo producer tier 1 required) and repair kit based on the level.

**Gunsmith Specializations :**

**Modder**

* Mounted Mods are more effective. (+10% + 2% effectiveness of mounted mod per level.)

**Gear lover** (Max gives **212%** Weapon Durability and can give **163%** Damage reduction against Kibba via Armor)

* Greatly decrease the durability loss for weapons and armor. (-20% - 5% weapon and armor durability loss per level.)

### Cooking

* Learn new recipes to cook in the kitchen and slightly increase the nutritional value of the foods you create. ( +3% nutrition from your cooked meals per level.)

**Cooking Specializations :**

**Chef** (not recommended)

* Learn more recipes.
* Greatly increase the nutritional value of the foods you create. (+30% + 5% nutrition from your cooked meals per level.)

**Nutritionist**

* When you're not starving or dehydrated you get more health and stamina. (+10 + 2 HP per level, +15 + 2 stamina per level.)

## **Encounters**

The zone is a dangerous place with many different things that can kill you. You will encounter beasts and bandits alike, however you might encounter friendly NPCs as well. A general rule of thumb is that monster-looking creatures will tend to be hostile and whilst there are many bandits that are hostile, there are scientists in hazmat suits and green/red soldiers that are friendly.

### **Beasts**

 **Ghouls**

Ghouls are very fast creatures, inflicting medium damage in close combat and can do ranged spitting attacks. They spawn near settlements and the Town in the village zone. They can be killed with a few shots of any weapon or with a single shotgun shot.

Ghouls drop raw meat and ghouls tentacles.

 **Wolves**

Wolves are very fast moving creatures and will generally be passive unless your character encroaches into their area. Found in packs, they tend to attack in groups and deal moderate damage each. They can be killed with a few shots of any weapon or with a single shotgun shot. Before attacking, wolves howl to warn players that they are beginning to trespass. Continuing to keep moving towards them will ultimately result in the wolves charging you en masse.

Wolves drop raw meat and wolf pelts.

 **Wild Boars**

Wild boars are fast moving creatures and will attempt to charge, ram and kill you. They deal high damage and work in small groups of two or three. Wild boars tend to be very strong and require quite a few shots from a normal weapon or one shotgun blast to kill.

Wild boars drop raw meat, boar pelts and boar teeth.

 **Blinks** (mid to late game only)

Blinks are extremely fast and dangerous creatures. They tend to be very erratic with their movements, attacking without warning and can inflict high amounts of damage. They can be killed with a few shots of any weapon or a shotgun spray. Running from them is pointless as well.

Blinks drop raw meat and blink's claws.

 **Infestations** (mid to late game only)

Infestations are immobile chunks of meats that will spawn ghouls in groups when the player is close enough up to a maximum of 30 ghouls. They don't do damage by themselves and are extremely resilient. A good strategy is killing them at range with a scoped weapon.

Infestations drop a lot of raw meat.

 **Bigs** (mid to late game only)

Bigs are fast moving creatures and will alternate between charging and staying still. They deal moderate of damage and are usually alone. Bigs are very strong and require a lot of shots from a normal weapon or 2 to 3 shotgun blastes in close quarter to kill.

Bigs drop a lot of raw meat and big teeth.

### **Humans**

**Loners**

Usually encountered in small groups of three in loner camps, Loners are armed with low-tier weapons and aren't hostile. Loners have low health and can be killed easily with a few shots of any weapon or a shotgun spray.

Loners drop low-tier items; food, electronics, scraps, healing items, tools, ammunition and their equipped weapon.

**Hunters**

Usually encountered alone, they are more often than not hostile. Hunters have medium health with a mid tier armor and equipped with low to mid-tiers weapons.

Hunters drop low to mid-tier items; food, electronics, scraps, healing items, tools, ammunition and their equipped weapon.

**Bandits**

Bandits can be found in bandit camps, bandit outposts, in the village, and many other locations. Bandits work in small teams and carry low-tier weapons. They have a low amount of health.

Bandits drop low tier items: food, electronics, scraps, healing items, tools, ammunition and their equipped weapon.

**Scientists**

Scientist can be found near anomalies in group of 3. They are not hostile. They have moderate amount of health with mid-tier weapons.

Scientists drop mid tier items: food, electronics, healing items, ammunition and their equipped weapon.

 **Green soldiers**

Green soldiers can be found anywhere in group of 3 or in camps in group of 3 to 6. They are usually not hostile (depends on quests). They have mid to high tier armor with mid tier weapons.

Green soldiers drop low to mid tier items: food, electronics, scraps, healing items, ammunition and their equipped weapon.

**Crimson corps**

Crimson corps can be found anywhere in group of 3 or in high number at their base. They are not hostile. They have high tier armor and weapons.

Crimson corps drop mid to high tier items: food, electronics, healing items, ammunition and their equipped weapon.

### **Bosses**

**Lazar**

Lazar is the boss of the Forest Zone, found in the village. Armed with an AS-VAL, Lazar has very high accuracy and moves very quickly. Lazar is a character that is required to kill as part of a quest (0.15). He has high health and is accompanied by 4 guards.

Lazar drops mid-tier items, ammunition, his AS-VAL and the Police Station Key.

The police station key allows the player to unlock the cell in the police station which contains high-tier loot.

**Arman**

Arman is the boss of the Makeshift Camp Zone, he can be found anywhere as he is roaming the map and attracted to gunfire.

Arman is quite fast with high tier weapon and armor, he will generally flank and try to ambush you. He is alone but generally take you by surprise when you're fighting other threats.

Arman drops high tier loots : food, electronics, healing items, ammunition and his Wintar BK. He will also rarely drop his armor.

**Kibba**

Kibba is the boss of the Mall, he can be indoor in generally around the GUNS store. He is alone and usually roaming for loot.

Kibba moves like any human but with the highest tier armor and a decent weapon with high capacity. He will actively chase after the player once engaged.

Kibba drops low to high tier loot : food, electronics, scraps, healing items, ammunition, his modded RPK 16, a keycard to the backroom of the GUNS store and rarely his armor

## **Guns and Ammo**

ZERO Sievert has many types of guns, many of which use different types of ammo. The quality and power of guns rely on a few main stats:

* Accuracy (How low the spread of the bullets is)
* Damage (How much it damages enemies)
* Recoil (How much it shakes the camera/scope)

A gun’s durability also dictates its accuracy and how much it jams. Thus, guns you get off of NPCs are usually not great to use in combat until repaired due to their very low durability.

**Pro Tips**

Here are some very helpful tips and tricks from more experienced players:

a) If you don’t have your own bed, you can sleep in an NPC bed in the top right of the bunker.

b) Green Army outposts (bandit outposts guarded by green soldiers) are an easy way to get loot because they are naturally docile, allowing you to go in and loot whatever is in their chests.

c) Scoped automatic weapons are the current meta, as they are very accurate and effective with the right mods, and support very large magazines.

d) The best starting weapon kit is the Mosin Nagant kit. Be sure to put the scope onto it.

e) Medkits that heal wounds are generally very ineffective and slow, so only take one in case you really need it, but don’t buy any unless you really need them as it's cheaper to heal from the doctor. They’re just not worth it to use except in late game, as of v0.29.4.

f) Stockpile screw nuts, scrap items, and other crafting parts such as duct tape, metal pipes, hammers, etc. in case you ever need them. Many of these materials are required for stash modules.

g) Stash size upgrade modules are always the way to go, as storage is very helpful for keeping things organized. Ammo workbench and the infirmary are also very helpful for creating medication and ammunition for Zone expeditions.

h) If you want help with anything at all, feel free to go into the Discord server and ask in #general-questions. Someone will happily answer your question.

**Crafting and Repairing**

Crafting and repairing are very important parts of the game, as they can allow you to improve your weapons and create medicine and ammo. They can be incredibly cost-effective, but require many found-in-raid resources. It’s important to stockpile resources that you need to craft new modules and items, such as:

* All types of scrap
* Hammers
* Nails
* Screw nuts
* Duct tape
* Screwdrivers

**To craft things, walk to your workbench and press F.** Select the medicine or ammunition tab. Then click on the item you want to craft, and then the craft button. It should go directly into your inventory. To repair a weapon, put it into your main gun slot, and then use a repair kit by right clicking it. Be sure that it's the right caliber for your gun.

## **Beta Bugs and Glitches**

This game is in beta, and therefore has its fair share of glitches. Some have easy fixes and some do not. Report glitches that aren’t here to the #crash-bug-report channel in the discord so CABO can fix them. Below are some well-known glitches:

**Player in Walls**

Sometimes when you spawn or run in an obstacle, you will get stuck in a wall. Usually you can solve this problem by pressing CTRL and any directional key Up/Down/Left/Right. You can also be hard stuck and you will need to open the Debug mode by pressing CTRL + ALT + P then presse CTRL + F4 to teleport to cursor (don't forget to exit Debug mode by pressing CTRL + ALT + P again). (v0.27)

**Enemies in Walls**

When enemies spawn they can sometimes ignore collision and end up inside of solid objects. If you notice you’re taking damage from seemingly nowhere, that’s probably a creature in an obstacle. If you can pinpoint where the enemy is, you can shoot at them. If you’re successful, there should be blood splashed on the floor from the wall enemy and a death cry. (v0.27)

**Various Crashes**

Crashes may happens at any time even if not that common. **Be wary of the fact that you could hypothetically lose progress at any time.** (v0.27)

**Task Locked**

An (incredibly) infuriating glitch is trader’s tasks randomly resetting to the first one. There’s no way to fix this except for save editing, which is very risky. Hopefully it will be fixed soon. (v0.14)

**Old Laptops**

Due to this game having many GPU-utilizing visual and post processing elements in it, old laptops or computers with integrated GPUs may have many visual issues or crashes. There is no way to fix this other than setting your grass amount to 0 in the settings and enable Low Spec.