Guild Wars

Guild Wars is a PvP game mode that pits entire guilds against each other in daily clashes. Unlike Arena mode, guild members attack and defend as a whole. There are limited number of attacks, split equally among the attackers, and the defenders share a common health bar. Typically, there are 2 offense and 2 defense wars per day. Sunday is the rest day.

## Registration

A guild must have at least 10 members to be eligible for guild wars. Participation in Guild Wars is opted in through registration every Sunday. The guild leader/officers are responsible for registering the guild every week. Missing the deadline will result in everyone missing out on a week of rewards.

## Ranks and Rewards

The performance of guilds in guild wars is ranked in the leaderboard by the amount of War Trophies they have earned.

In each war, the victorious guild earns trophies and the defeated guild loses trophies, regardless of which guild was attacking or defending. For every war, there will be 20 trophies put at stake. How this 20 is split is based on trophy difference.

Guild A - 1800 trophies
Guild B - 900 trophies

System deduces, out of 20, an odds of 19:1
Guild A has a stake of 19 trophies
Guild B has a stake of 1 trophy

When war is declared,
If A is the attacker and wins, A gains 1 trophy
If A is the attacker and loses, A loses 19 trophies
If B is the attacker and wins, B gains 19 trophies
If B is the attacker and loses, B loses 1 trophy

The outcome of the wars contribute to the guild's standing in the leaderboard, which affects the amount of rewards given out at the end of the week. The number of participants also affects the payout. It is important to note is that a guild needs to win at least 1 offense war in order to be eligible for ranked rewards. Defense wins don't count.

## Guild Wars Offense

Each attacking member is presented with the enemy guild's roster of defenders. You have 3 attacks for each war regardless of whether you win those battles or not. For each attack, you send 2 offense teams to fight the defender's 2 defense teams, concluding after 2 rounds (can end with a draw). If a champion died 3 times or more during a battle, they become unavailable for the remaining ones.

When your guild lowers the enemy guild's hp bar to the requirement, your guild wins the war. The guild hp bar is the sum of all hp of the defenders. Defeating a defender with higher health drops more of their guild's hp than a heavily injured one.

## Guardian Skills

### Tier 1: Cleanse

The Guardian casts a spell on the battlefield that removes all debuffs from allies.

### Tier 1: Purge

The Guardian casts a spell on the battlefield that removes all buffs from enemies.

### Tier 1: Stun

The Guardian casts a spell on the battlefield and STUNS all enemies.

### Tier 2: Enrage

If an ally of the Guardian dies, as it respawns, it will receive a stack of the Enrage buff, which increase ATK and DEF.

### Tier 2: Unity

If an ally of the Guardian dies, the rest of the party is healed for 5% of their MAX HP.

### Tier 2: Tombstone

If an ally of the Guardian dies, a tombstone will appear at its location and explodes after 5s.

### Tier 3: Long Buffs

Buffs on allies of the Guardian are 10% longer.

### Tier 3: Long Debuffs

Debuffs on enemies of the Guardian are 10% longer.

### Tier 3: Feedback

Allies of the Guardian deal 4% more damage for each Buff and Debuff on their targets.

### Tier 4: Vampirism

Allies of the Guardian heal for 10% of the damage they deal.

### Tier 4: Slow Magic

Enemies of the Guardian have their cooldowns increased by 10%.

### Tier 4: Disrupt Healing

Enemies of the Guardian take 10% less healing from any source.

### Tier 5: Spirit Wave

The Guardian sends a wave of spirit dragons, damaging all enemies for 5% of their MAX HP.

### Tier 5: Sacred Ground

The Guardian imbues the ground with spiritual powers at random locations. These areas periodically damage enemies for 2% of their MAX HP.

### Tier 5: Gravity Pull

The Guardian pulls all enemies to the center of the battlefield, STUNS all enemies and deals damage equal to 2% of their MAX HP.