Rogue Abilities

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 File:Spindash.jpg
* Name: Acceleration
* Trigger: Speed of 25+
* Mana Usage: 5
* Limitation: May Cause Strain to the body
* Time Limit: Last 2 rounds
* CoolDown: 4 rounds
* Recoil: Tumbling may occur
* Damage: +5 to strength
* Defense: +5 to endurance (While Active)
* Other Effects: N/A
* Description: During running at intense speeds, user is able to create Immense damage using his/her body.

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 File:Bullet Dodge.jpg
* Name: Aim Dodging
* Trigger: Commanding "Enhanced Sight"
* Mana Usage: 2
* Limitation: must be level 10 scout
* Time Limit: N/A Last until end of Round
* Cooldown: Regenerates each battle
* Recoil/after effects: N/A
* Damage: N/A
* Defense: +4 to ability to dodge
* Other effects/changes: N/A
* Description: The user can avoid linear attacks such as bullets and lasers by simply quickly positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than they do.

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* Name: Cyclone Spinning
* Trigger: Spinning
* Mana Usage: 3 File:Cyclone Spinning .jpg
* Limitation: Level 8+
* Time Limit: Last for 3 rounds before dizziness occurs.
* Cooldown: 2 rounds before using again
* Recoil/after effects: could become too dizzy after using more than 3 times
* Damage: +8 to strength
* Defense: +5 to endurance
* Other effects/changes: N/A
* Description: The user can spin like a tornado for both offensive and defensive purposes.

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 File:Flash Step.gif
* Name: Flash Step
* Trigger: Two stepping forward
* Mana Usage: 10 mana
* Limitation: Might want to be careful of any item, like a wall, that could get in the way
* Time Limit: 1 round
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes:
* Description: use bursts of speed allowing the user to move faster than the eye can track, making it appear as if they have teleported.

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* File:Molecular vibration.png  Name: Vibration
* Trigger: Shaking fastly
* Mana Usage: 5
* Limitation: Speed may need to be high to use correctly
* Time Limit: 2 rounds
* Cooldown: 5 rounds
* Recoil/after effects: Can accidentally turn self into a liquid like form (unable to redo effect.) (This will occur if the User doesn't have any luck.)
* Damage: +6
* Defense: +3 to endurance (While Active.)
* Other effects/changes: N/A
* Description: The user can vibrate the molecules of living (including themselves) and non-living matter at high speed, enabling them to pass through or harden other molecules.

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* Name: Speed Combat
* Trigger: During Speed Enhancement
* Mana Usage: 2 per Extra Attack
* Limitation: Mana Is the limit.
* Time Limit: N/A
* Cooldown: 3 rounds
* Recoil/after effects: May need to catch breath.
* Damage: +2
* Defense: N/A
* Other effects/changes: Can not be used with Projectile weapons.
* Description: User can attack multiple Times in a post by being incredibly fast with their hits. Each time an extra attack is done it cost 2 Mana.

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* Name: Speed Strike
* Trigger: Stepping back 3 steps
* Mana Usage: 5
* Limitation: Must be able to increase momentum
* Time Limit: 1 round
* Cooldown: 2 rounds
* Recoil/after effects: Missing will Recoil the attack to hitting the user instead.
* Damage: +6
* Defense: N/A
* Other effects/changes: N/A
* Description: By traveling at great speeds, gaining the momentum, the user can land blows which can hit with tremendous force.

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* Name: Tornado Creation
* Trigger: By running
* Mana Usage: 40
* Limitation: Must be level 30 scout or higher
* Time Limit: 4 rounds
* Cooldown: Can use once a day.
* Recoil/after effects: May Attack the user. If the User has no luck the attack will harm them as well.
* Damage: 8 for 4 rounds
* Defense: N/A
* Other effects/changes: The User is unable to run any other direction but in a continuous circle for 4 rounds to maintain the tornado.
* Description: The user can create tornadoes, whirlwinds and similar forms of wind storms by running at intense speed. This attack Can Not Miss.

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* Name: Reflex Adaptation
* Trigger: N/A (Just say that you are increasing your reflexes and you add +10 to your luck)
* Mana Usage: 10
* Limitation: This ability counts as a Defensive ability and not an attack.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects:
* Damage:N/A
* Defense: N/A
* Other effects/changes: +10 Luck each 10 mana used towards this ability.
* Description: User has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.

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* Name: Speedy Projectiles
* Trigger: Shooting bullets enhanced with speed
* Mana Usage: -15 each bullet
* Limitation: The More Speed the more of a chance the bullets will be unmissable. This attack can not be dodged by luck but can be dodged with dodge chances.
* Time Limit: n/a
* Cooldown: n/a
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Bullets or Projectiles are fired with speed enhancements making them quicker, more accurate, and harder to avoid.

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### Gambler Abilities

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* Name: Enhanced Luck
* Trigger: By speaking the word "Lucky" with a finger snap.
* Mana Usage: Depends on the How much Luck is enhanced.
* Limitation: Depending on mana used is how much Luck can Be enhanced.
* Time Limit: Last All Battle
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes:N/A
* Description: User can Enhance their Luck Stat for a long period of time.

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* Name: Card Combat
* Trigger: Having a Card-like weapon
* Mana Usage: N/A
* Limitation: Limited to range of card. Can throw cards tho as well.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: +10 when fighting with cards
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to incorporate cards of any kind into physical combat.

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* Name: Card Dimensional Storage
* Trigger: Smacking an Object with a Card
* Mana Usage: 5
* Limitation: You have to be able to find/own the object to be able to storage it.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: The power to store anything in a card and re-materialize it at will.

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* Name: Card Reflect
* Trigger: Holding up a Card to an attack
* Mana Usage: 1/2 of Opponents Original Mana usage
* Limitation: If 1/2 of the opponent's mana usage is higher than the mana the User has.. the Card will break and the attack will hit the opponent.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: If 1/2 of the opponent's mana usage is higher than the mana the User has.. the Card will break and the attack will hit the opponent.
* Damage: -1/2 of Original damage and relays it back to opponent
* Defense: N/A
* Other effects/changes: N/A
* Description: By storing the opponents attack into a card the User can reflected it back at the opponent.

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* Name: Card Manipulation
* Trigger: Hovering hand to card or over card.
* Mana Usage: Moving or Shaping/Resizing of cards cost 1 mana.
* Limitation: Level 10 Gambler or higher
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: Effects to Card Manipulation are possible.
* Description: User can Shape, Size, move and control cards by the Neni connection/bond the user has with his/her cards.

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* Name: Card Manipulation: Card Projectiles
* Trigger: Throwing hand outward from body
* Mana Usage: 5
* Limitation: Need Card Manipulation
* Time Limit: 1 round
* Cooldown: 2 rounds
* Recoil/after effects: N/A
* Damage: +10
* Defense: N/A
* Other effects/changes: N/A
* Description: User shoots cards like bullets at opponent.

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* Name: Card Manipulation: Card Wall/Block
* Trigger: Putting hand up in a "Stop-like" way.
* Mana Usage: 10
* Limitation: Must have Card Manipulation
* Time Limit: 1 round
* Cooldown: 1 round
* Recoil/after effects: N/a
* Damage: N/A
* Defense: Can protect up to 25 damage before breaking
* Other effects/changes: N/A
* Description: User can Protect/shield self with a wall of cards.

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* Name: Dice manipulation
* Trigger: Having a pair of dice as a weapon
* Mana Usage: n/a
* Limitation: Level 20 Gambler or higher
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User can Shape, Size, move and control dice by the Neni connection/bond the user has with his/her cards.

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* Name: Dice Manipulation: Dice Roller
* Trigger: Roll d6
* Mana Usage: 50
* Limitation: Must have Dice Manipulation.
* Time Limit: N/A
* Cooldown: 5 rounds
* Recoil/after effects: n/a
* Damage: d6 x10 = damage done to opponent
* Defense: N/A
* Other effects/changes: At Level 70 the dice can be changed to a d20
* Description: The Gambler's dice grow to an inescapable size (Can not be "Missed" but can be dodged.) and roll after the opponent

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* Name: Dice Manipulation: Dice Throw
* Trigger: Throwing Dice
* Mana Usage: 25
* Limitation: Must have Dice manipulation
* Time Limit: 1 round
* Cooldown: 2 rounds
* Recoil/after effects: N/A
* Damage: +25
* Defense: N/A
* Other effects/changes: N/A
* Description: by throwing the dice they can be used like a bullet.

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* Name: (Un)Lucky Dice
* Trigger: Rolling a Percentile (Aka d100) Dice (Judge only)
* Mana Usage: 10
* Limitation: Must be level 100 Gambler
* Time Limit: N/A
* Cooldown: Can Only be used once a day
* Recoil/after effects: If rolling an odd number.. Whatever the number is, is how much damage the user automatically takes.
* Damage: If rolling an even number.. Whatever the number is, is how much damage the opponent automatically takes.
* Defense: N/A
* Other effects/changes: This attack can automatically kill your opponent or it can leave you with 1 hp.
* Description: By rolling a percentile dice the opponent automatically loses health...OR the user can loose the hp him/herself

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### Ninja

* Name: Basic Ability: Dual Wielding
* Trigger: Using two weapons at once
* Mana Usage: N/A
* Limitation: Only using two weapons at once, no more.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: End up attacking self with weapon
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to use two weapons at once.

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* Name: Enhanced Stealth
* Trigger: Hiding
* Mana Usage: Depends on how much Stealth is enhanced
* Limitation: Limited to amount of Mana usage
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User can Increase stealth stat with mana.

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* Name: Stealth Combat
* Trigger: Using your defense to stealth
* Mana Usage: N/A
* Limitation: Limited to surroundings to hide
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: +4
* Defense: N/A
* Other effects/changes: -3 stealth
* Description: While using stealth to fight... your attacks are more effective when opponent is not prepared.

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* Name: Invisibility
* Trigger: Clenching both fists
* Mana Usage: 10
* Limitation: Can be sensed. Need at least 20 Stealth
* Time Limit: Last 4 rounds
* Cooldown: 3 rounds
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: The ability to become completely unseen.

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* Name: Invisibility Infusion
* Trigger: Clenching one fist and touching something else
* Mana Usage: 10
* Limitation: Can be sensed
* Time Limit: Last 4 rounds
* Cooldown: 3 rounds
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: The power to **i**nfuse invisibility into objects (usually a weapon), beings or powers.

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* Name: Enhanced Speed
* Trigger: Charging is done at a running stance
* Mana Usage: Depends on how much speed is enhanced
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: Leg Damage if using too much speed
* Damage:N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User Can Enhance Their Speed Stat For a Long Period of time.

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* Name: Flash Step
* Trigger: Two stepping forward
* Mana Usage: 10 mana
* Limitation: Might want to be careful of any item, like a wall, that could get in the way
* Time Limit: 1 round rotation
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: use bursts of speed allowing the user to move faster than the eye can track, making it appear as if they have teleported.

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* Name: Speed Combat
* Trigger: During Speed Enhancement
* Mana Usage: 2 per Extra Attack
* Limitation: Mana Is the limit.
* Time Limit: N/A
* Cooldown: 3 rounds rotation
* Recoil/after effects: May need to catch breath.
* Damage: +2
* Defense: N/A
* Other effects/changes: Can not be used with Projectile weapons.
* Description: User can attack multiple Times in a post by being incredibly fast with their hits. Each time an extra attack is done it cost 2 Mana.

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* Name: Speed Combat: Disappearing
* Trigger: During Speed Combat the user Clenches his/her fist.
* Mana Usage: -10
* Limitation: Must have Speed Combat and Be a level 20 Ninja
* Time Limit: Is invisible for 1 post rotation
* Cooldown: 1 post rotation
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to disappear as a defense during/after their attack.

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* Name:  Speed Combat: Disappearing Technique: Assassination
* Trigger:  Auto hitting during disappear
* Mana Usage:  N/A
* Limitation: Must be level 70 ninja and need Speed Combat
* Time Limit: Using once per battle
* Cooldown: N/A
* Recoil/after effects:
* Damage: 1/2 of opponents Hp
* Defense:  N/A
* Other effects/changes:  N/A
* Description: During Speed Combat: Disappearing the user can then Strike his/her opponent for one last time still invisiable to the eye.

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###  Ninja

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Name:Poison Root

* Trigger: Making finger contact with an existing plant capable of produce fruit.
* Mana Usage: 5 mana per fruit.
* Limitation: Cannot use on any plants that could not produce fruit beforehand. Can only use naturally produced plants. You may only use a single fruit one time.(Increased to 5 uses per fruit on projectiles.)
* Time Limit: Fruits last until consumed,Poison stays in effect for 2 post rotations after attack is landed.
* Cooldown: Must wait one post rotation after using ability,Fruits have no cooldown and can be used at will.
* Recoil and After effects: On hit opponent takes 3 damage per post rotation while poison is active(Reduced to 1 damage per post for ranged attacks.) You take same damage effects from your own poison as your opponent.
* Other Effects/Changes: Poison stacks per hit in one post by weapons effected with poison doing an additional 2 damage per post rotation for every stack landed.(Reduced to 1 extra damage per stack for ranged attacks.) After landing a hit the effected weapon/projectile will be cleaned of the poison.
* Description: Causes a fruit bearing plant to grow apple sized fruits filled with poison that you can tip your weapons and projectiles with.

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* Name: Speed Combat
* Trigger: During Speed Enhancement
* Mana Usage: 2 per Extra Attack
* Limitation: Mana Is the limit.
* Time Limit: N/A
* Cooldown: 3 post rotations.
* Recoil/after effects: May need to catch breath.
* Damage: +2
* Defense: N/A
* Other effects/changes: Can not be used with Projectile weapons.
* Description: User can attack multiple Times in a post by being incredibly fast with their hits. Each time an extra attack is done it cost 2 Mana.

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* Name: Reforestation
* Trigger: Tossing down the seed of a tree.
* Mana Usage:25
* Limitation: Must be level 30 or higher.
* Time Limit: 3 post rotations.
* Cooldown: 3 post rotations.
* Recoil/after effects:N/A
* Damage:N/A
* Defense:+10 defense
* Other effects/changes:Tree will turn into grey dust after the spell's effect is over.
* Description: Instantly grows a wooden tree around you to hide yourself and shield you from mild damage.

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* Name: Creation: Smoke
* Trigger: Take a deep breath and Exhale the smoke from your nose.(Smoke weed Ereh day!!!)
* Mana Usage: 5
* Limitation: Must have 10 stealth or higher to use.Limited to a small areas.(So you don't get caught by deh po po.)
* Time Limit: Smoke stays for three post rotations. (Short high but nice high.)
* Cooldown:N/A (Puff and pass.)
* Recoil/after effects: Blinds self and decreases accuracy by 1D20.(They can check that shit with a piss test like a week after.)
* Damage:N/A
* Defense:N/A(Sassy combacks.))
* Other effects/changes:N/A (Your toes might melt and you mirrors will be terrifying.)
* Description: Fills a small area with thick smoke that's thickness is determined by the roll of 1D20.(You smoke a huge joint and give your opponent second hand retard.)

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* Name:Meditation
* Trigger: Closing your eyes and silently humming an omen such as "Ohme."
* Mana Usage:25
* Limitation:N/A
* Time Limit:N/A
* Cooldown: Once per battle.
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description: Heals you for 1D100 and removes all status effects.(Debuffs,poisons,bleed damage,ect.)

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* Name: Thorn Cleats.
* Trigger: Neni Release.
* Mana Usage:15
* Limitation:N/A
* Time Limit: Until you dissipate it or it takes more than minimal damage.
* Cooldown:N/A
* Recoil/after effects:N/A
* Damage:Increased unarmed damage by 5.
* Defense:N/A
* Other effects/changes:N/A
* Description:Covers the bottoms of your feet and the palms of your hands in sharp hooked thorns that increases you climbing ability and mildly increase unarmed damage.

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* Name: Basic Ability:Enhanced Instincts.
* Trigger: Eyes glow green.
* Mana Usage:10
* Limitation:People with over 40 stealth cannot be detected with it.
* Time Limit:3 post rotations.
* Cooldown:1 post rotation.
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description: Reveals nearby hidden enemies and people.

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###  Raider

* Name: Basic Ability: Dual Wielding
* Trigger: Using two weapons at once
* Mana Usage: N/A
* Limitation: Only using two weapons at once, no more.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: End up attacking self with weapon
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to use two weapons at once.

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* Name: Multi Strike

* Trigger: Attacking more than once in a post
* Mana Usage: -10 mana per attack
* Limitation: N/A
* Time Limit: N/A
* Cooldown: 3 post rotation
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: The more will power the Warrior uses the more times he/she can attack

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* Name: Double Damage
* Trigger: Pulling back melee weapon
* Mana Usage: 5
* Limitation: does not double damage for projectiles
* Time Limit:1 post
* Cooldown: 1 post rotation
* Recoil/after effects:n/a
* Damage: 2 times the normal damage (Including Strength)
* Defense:N/a
* Other effects/changes:N/A
* Description: User can do twice the amount of damage with a close combat melee weapon

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* Name: Critical Hit
* Trigger: Striking the head or heart with a melee weapon
* Mana Usage: 10
* Limitation: Must be a melee weapon
* Time Limit: 1 post
* Cooldown: 1 post
* Recoil/after effects:N/a
* Damage: +25
* Defense: N/A
* Other effects/changes: N/a
* Description: The Damage is increased when striking a vital place.

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* Name: Talisman
* Trigger: Infusing Tech neni with weapon
* Mana Usage: 15
* Limitation: N/a
* Time Limit ends after spar
* Cooldown: once a spar
* Recoil/after effects: N/A
* Damage: N/a
* Defense: N/A
* Other effects/changes: +25 luck
* Description: Your weapon becomes extremely lucky when Infused with neni

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* Name: Duplication
* Trigger: Molding mana around body
* Mana Usage: 40
* Limitation: N/A
* Time Limit: Last for 7 post rotations
* Cooldown:4 post rotations
* Recoil/after effects: N/a
* Damage: Your stats
* Defense: Your Stats
* Other effects/changes: N/A
* Description: A Clone of yourself is created by your neni.

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* Name: Duplication: Weapon
* Trigger: Molding neni around weapon
* Mana Usage: 25
* Limitation: N/a
* Time Limit: 5 post rotations
* Cooldown: n/a
* Recoil/after effects:
* Damage:na
* Defense:na
* Other effects/changes: na
* Description: Copies the weapon of the user.

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* Name: Gun Protrusion
* Trigger: fusing Mana into the part of the body you wish to transform.
* Mana Usage: 25
* Limitation: Can Fire a Maximum of 2 blast before reloading.
* Time Limit: 8 Post rotations
* Cooldown: 3 post rotations
* Recoil/after effects: May experience knock back if firing rapidly
* Damage: 30 per neni blast
* Defense: N/A
* Other effects/changes: N/A
* Description: Transforming parts of the body into guns that blast neni out of them.

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### Buster

* Name: Handlebars
* Trigger: Using the back of your sword to stun opponent
* Mana Usage: N/A
* Limitation: Must use back of sword and can only be used 4 times a spar.
* Time Limit: N/A
* Cooldown: increases amount of cooldown before use each time you use it.
* Recoil/after effects: N/a
* Damage: N/a
* Defense: N/a
* Other effects/changes: The opponent is stunned and looses a turn.
* Description: Using your sword to stun your opponent causes them to lose a turn.

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* Name: Sloppy Technique: Falling
* Trigger: Falling to the ground
* Mana Usage: N/A
* Limitation: N/A
* Other effects/changes: -5 luck and used as a defense technique that dodges attacks.
* Description: Falling is a way to dodge your opponent easily.

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* Name: Sloppy Technique: Falling: Undetectable Combat
* Trigger: After Falling to the ground (Defense) you can then rise up and attack your opponent without being dodged.
* Mana Usage: N/a
* Other effects/changes: -5 luck so the opponent can not miss your attacks as they are unpredictable, so you can not miss.
* Description: Sloppy attacks are done to the opponent that are strangely done.

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* Name: Wacky Technique
* Trigger: Dodging an attack as your first Defense and Second Defense
* Mana Usage: 10
* Limitation: uses 2 dodges.
* Time Limit: Last for 4 post rotations
* Cooldown: 2 post rotations
* Recoil/after effects: N/A
* Damage: N/A
* Defense: +10 endurance (while active)
* Other effects/changes: Uses no Dodges or Misses while attack is active.
* Description: Being absolutely crazy allows you to pass by attacks easily.

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* Name: Wacky Technique: Flailing
* Trigger: After using 2 defense attacks the Panic mode is than triggered in the buster.
* Mana Usage: 10
* Limitation:
* Time Limit: Next post after triggered
* Cooldown: 3 post rotations
* Recoil/after effects: Looses a turn as the Buster tries to recollect His/herself
* Damage: x3
* Defense:
* Other effects/changes: Can Attack 3 times in post with triple the normal damage.
* Description: The Buster begins to Panic and Flails about running at his opponent with full momentum.

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* Name: Wacky Technique: Lucky Charms
* Trigger: While in Wacky mode
* Mana Usage: n/a
* Limitation:
* Time Limit: Next post after triggered
* Cooldown: 3 post rotations
* Other effects/changes: eliminates all de-buffs by using 5 luck.
* Description: As the buster is freaking out his luck soon runs out by using it to decrease the effects that are on him.

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* Name: Wacky Technique: unLucky charm
* Trigger: While in Wacky mode
* Mana Usage: n/a
* Limitation:
* Time Limit: Next post after triggered
* Cooldown: 8 post rotations
* Other effects/changes: increases all debuffs on opponents x2 using 10 luck.
* Description: As the buster is freaking out his luck soon runs out by using it to increase the effects that are on his enemies.

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###  The Dancer

* Name: Step Vibration
* Trigger: Shaking fastly
* Mana Usage: 5
* Limitation: Speed may need to be high to use correctly
* Time Limit: 5 post rotations
* Cooldown: 5 post
* Recoil/after effects: N/A
* Damage: +6
* Defense: +3 to endurance (While Active.)
* Other effects/changes: N/A
* Description: The user can vibrate extremely fast which can increase the number of things the Dancer can do. Number of attacks, Number of Speed, Ect. ect.

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* Name: Step Vibration: Multi Striking
* Trigger: During Step Vibration
* Mana Usage: 2 per extra attack
* Limitation: must have Step Vibration
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: User gets extra attacks
* Description: Because of the quick vibrations it's almost really hard to see the hits the user does to you.

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* Name: Step Vibration: Jack-Hammer
* Trigger: During Step Vibration
* Mana Usage: 10
* Limitation: N/A
* Time Limit: N/A
* Cooldown: 1 post rotation
* Recoil/after effects:
* Damage: +15
* Defense: N/A
* Other effects/changes: Damage can increase with a weapon
* Description: Increasing vibrations in punches will also increase the damage dealt when using this ability.

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* Name: Sonar
* Trigger: Releasing neni from mind as a sound
* Mana Usage: 10
* Limitation: N/A
* Time Limit: Once per Spar
* Cooldown: Once Per Spar
* Recoil/after effects:
* Damage: N/A
* Defense: N/A
* Other effects/changes: Increases luck by +10
* Description: A loud sound distracts the Opponent/Targets Mind

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* Name: Basic Ability: Dance
* Trigger: Dancing to Dodge
* Mana Usage: N/A
* Limitation: -2 luck
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Allows the Dancer to dance to dodge attacks (instead of dodging this abilities uses luck to dodge.)

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* Name:Meditation
* Trigger: Closing your eyes and silently humming an omen such as "Ohme."
* Mana Usage:25
* Limitation:N/A
* Time Limit:N/A
* Cooldown: Once per battle.
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description: Heals you for 1D100 and removes all status effects.(Debuffs,poisons,bleed damage,ect.

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### The Shadow

* Name:Basic Ability:Intangibility
* Trigger: Mana release.
* Mana Usage: 10
* Limitation: Can't faze though Neni.
* Time Limit: Active
* Cooldown: N/A
* Recoil/after effects: Will get stuck if ability ceases while inside matter.
* Damage:N/A
* Defense:N/A
* Other effects/changes: -3 luck
* Description: User is able to move through object and ignore most physical objects in their way.

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* Name:Basic Ability: Shadow Mimicry.
* Trigger: Passive
* Mana Usage:Mutation
* Limitation: Must have at least 1 mana.
* Time Limit:Active
* Cooldown:N/A
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes: Can add intangibility.
* Description: Power to transform into or have a body made up of shadows.

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* Name: Basic Ability: Pain Suppression
* Trigger:Passive
* Mana Usage:N/A
* Limitation:N/A
* Time Limit:N/A
* Cooldown:N/A
* Recoil/after effects: (Will make others rage quit.)
* Damage:N/A
* Defense:N/A
* Other effects/changes: Immune to all forms of torture.
* Description: A passive ability to suppress all pain and laugh in the face of damage.

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* Name: Shadow Camouflage
* Trigger: Stepping into a shadow.
* Mana Usage: None with shadow mimicry. 3 without it.
* Limitation:Must have at least 5 in stealth.Unable to become entirely invisible. Remain hidden only as long as the shadow is there.
* Time Limit:N/A
* Cooldown:N/A
* Recoil/after effects:If light hits the shadow you are hiding in you become visible (Duh.)
* Description:The user is able to become undetectable as long as they are in darkness or shadow.

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* Name: Shadow Mimicry: Size manipulation.
* Trigger: Increasing or decreasing bone structure.
* Mana Usage:20
* Limitation:If shrinking all stats are halved. Must have shadow mimicry.
* Time Limit:4 post rotations.
* Cooldown:3 posts after it has worn off.
* Recoil/after effects: Must have at least 1 mana to return to normal size.
* Damage:Double if increase in size. Halved if decreased.
* Defense:Doubled if increase in size. Halved if decreased.
* Other effects/changes:N/A
* Description: The ability to change the size of one's self or others while sustaining body proportions.

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* Name: Shadow Mimicry: Condensed Stealth
* Trigger: Laying flat against a surface.
* Mana Usage:15
* Limitation: IN some cases changing from one form to the other will cause lag and distort your body.
* Time Limit:4 post rotations.
* Cooldown:3 posts.
* Recoil/after effects: Reforming after 4 post rotations causes distortions.
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description: The ability to condense and flatten one's self into a 2-D form that can slither between cracks and under doors.

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* Name:Shadow Metal Manipulation
* Trigger: Mana Release
* Mana Usage:25
* Limitation:Cannot use against divine Neni.
* Time Limit:N/A
* Cooldown:N/A
* Recoil/after effects:N/A
* Damage:+35
* Defense:+35
* Other effects/changes:N/A
* Description: The power to manipulate shadows into metal.

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* Name: Shadow Armor
* Trigger:Make contact with shadow.
* Mana Usage:25
* Limitation:Armor can be dissipated with highly concentrated light.
* Time Limit:5 post rotations.
* Cooldown:2 Post rotations.
* Recoil/after effects:N/A
* Damage:+15
* Defense:+45
* Other effects/changes:N/A
* Description:The user can form armor around their body or a shape it from darkness/shadow for protection and physical boost, often including creation of tendrils to strike their opponents.

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* Name: Shadow Ball Projection
* Trigger: Holding hand out and facing palm upwards.
* Mana Usage:15 per ball
* Limitation: Must be at least level 15 to use.
* Time Limit:N/A
* Cooldown:N/A
* Recoil/after effects: If reflected it causes double damage.
* Damage:+15
* Defense:+15 upon blocking.
* Other effects/changes:N/A
* Description: The power to create and project spears of darkness neni with varying size and power.

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* Name:Shadow Slice
* Trigger: Swiping.
* Mana Usage:10
* Limitation:N/A
* Time Limit:Last for one post.
* Cooldown:N/A
* Recoil/after effects:N/A
* Damage:+15 strength
* Defense:N/A
* Other effects/changes:N/A
* Description: A quick slice using shadows to cut opponents using hands.

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### PhaseWalker

* Name: Basic Ability: Phase Walking
* Trigger: Surrounding self with mana
* Mana Usage: using mana increases how long the phase walking can stay active
* Limitation: N/A
* Time Limit: 1 post rotation
* Cooldown:N/A
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes: takes 3 stealth to use

Description: Using the light around you to reflect colors of your surroundings makes you invisible and can give you buffs.

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* Name: Phase Walking: Increased Agility
* Trigger: Active while phase walking
* Mana Usage: n/a
* Limitation: up to 10 speed increase
* Time Limit: N/A
* Cooldown: n/a
* Recoil/after effects: n/a
* Damage: N/a
* Defense: N/a
* Other effects/changes: n/a
* Description: While in phase walking mode your speed is increased

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* Name:  Reflective Light
* Trigger: Holding one hand out to an object while holding their other hand out somewhere else
* Mana Usage: 12
* Limitation: Cannot mirror self
* Time Limit: Last for 4 post rotations
* Cool Down: 2 post rotations
* Recoil/ After Affect: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: Object reflected

Description: Can take objects and reflect them somewhere else…like a mirror.

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* Name: Knockback
* Trigger: When activating their Phasewalk
* Mana Usage: 4
* Limitation: Works on lower levels only
* Time Limit: 1 post
* Cool Down: 1 post rotation
* Recoil / After Affect: N/A
* Damage: 5
* Defense: N/A
* Other Effects/ Changes: Mana x2 equals ability to affect

higher levels
Descriptions: Knockback opponents during activation of Phasewalking

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* Name: Reflective Self
* Trigger: Holding one hand out in the direction of where your

clone will be

* Mana Usage: 10
* Limitation: Can’t mirror object and can’t mirror themselves

more than once

* Time Limit: 3 post rotations
* Cool Down: 2 post rotations
* Recoil/aftereffects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A

Description: Can create a reflection of themselves….like a clone.

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* Name: Self-holding black hole
* Trigger: holding one hand to the ground t

* Mana Usage: 13
* Limitation: N/a

* Time Limit: 1 post
* Cool Down: 2 post rotations
* Recoil/aftereffects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A

Description: Can create a force that sucks the victim closer to the user.

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