Shinies

## Getting Started

It's important to understand that there are 3 types of shinies. Untamable shinies, Effect shinies and Color shinies. All shinies, however, have an additional trait- They have a higher level! They all start at levels between 150 and 180, unlike the normal creatures which spawn between levels 5 and 150!

Untamable shinies have a special effect, but as the type may suggest, they can't tame.

Effect shinies are those with special effects which may have effects such as: Higher defense, radiation, mutations, being on fire or even different stat distribution.

Color shinies are the most common type, and all that they do is have different, specific, colors.

## Untamable shinies

### Enraged

Enraged creatures are like Alphas. They are stronger, faster, bigger and tougher. However, in exchange for them being harder to kill, they also provide better rewards and a lot more XP than your normal alpha!

### Taser

Taser creatures can shock others. Whenever attacked, they release a shock that paralyses their attacker for a couple of seconds.

## Effect shinies

### Shinobi

Shinobi's are great at being hidden. Significantly reduced aggro range for wild dinos.

### Tardis

Tardis are the best carriers. The weight of anything in their inventory is reduced by 90%. Note; this DOES NOT stack with natural weight loss.

(Example: Argentavis get 50% weight decrease on things such as metal. If you have a Tardis Argentavis, it will have 90% weight reduced on them.)

### Endurant

Endurant can run for the longest. These dinos can sprint indefinitely without losing stamina.

Disclaimer: Attacks and any special abilities that would normally drain stamina will still do so.

### Burning

Burning are covered in flames. These animals are immune to damage from fire and can, fire an explosion of fire that damages everything around it.

(AoE special attack; default Melee key / Ctrl)

### Skeletal

Skeletal are already dead. They don't eat, breathe, or poop. Furthermore, ranged weapons deal less damage to them.

### Spectral

Spectral are, essentially, ghosts. They are translucid, and have no fall damage. Furthermore, they don't make any sound when moving, and instead or pooping, they give you a random item. You can also walk through them.

### Filthy

Filthy creatures provide a level boost. For this to happen, you need to fully submerge them in water, or give them a scrub with soap.

### Frozen

Frozen creatures are covered in ice. They keep things that can be spoiled for longer, like a refrigerator. They may move slowly, but they take less damage from most attacks. They take bonus damage from flames.

### Holographic

Holographic creatures are holograms. They grant their rider, or the one they are mounting the shoulder of, the ability to detect certain things. They can identify threats, companions, and high-level dinos for taming.

### Lunar

Lunar creatures can jump REALLY high. That's it.

### Stat Boosted creatures

There are a total of 7 special Stat Booster effects. Each one of them cause different effects to stat distribution.

* Hardy - Health
* Stalwart - Stamina
* Inspired - Oxygen
* Satiate - Food
* Hefty - Weight
* Fierce - Melee
* Refined - Lower speed, higher everything else

It's important to keep in mind that:

1. This is not a guarantee; it just increases the weight of a certain stat in stat distribution.
	1. You could have a Hardy Argentavis, yet having the Argentavis' health be the lowest stat.
2. This only affects the pre-tame stats. The additional levels from taming a creature are NOT affected by this.
3. The type of creature does NOT get affected. If it has been renamed, there will be no difference between these creatures and a non-shiny version.
4. In the case of creatures that are tamed through hatching (Example: Postosuchus), when given as a reward it will not be through direct making them shinies because their level will be too high, and it will therefor make normal hatched creatures obsolete. Because of this, stats will be manually given to these creatures to balance them in the same way as if they where this type of shiny.

### Radioactive

Radioactive dinos are living mutators, and living hazards. Their radiation pulse boosts the mutation chance of babies by about 5x, but you and your creatures will take damage by being close to them without a hazmat suit.

### Psychotropic

Psychotropic creatures are living, walking, drugs. You can either lick them which gets you high. When hit by psychotropic creatures, you also get high.

### Pygmy

Pygmy creatures are smaller than normal creatures. Additionally, they are also faster.

### Rubber

Rubber creatures are made out of rubber. They are bouncy, and make squeeky sounds.

### Shoulder Pet Specific shiny Effects

There are 8 different effects that are unique to shoulder pets: Bolstering, Hydrating, Invigorating, Luminous, Obscured, Pyrethrous, Revitalizing and Serene. Each one of them has a different effects when in your shoulder:

* Bolstering - Reduces the weight of items in the player inventory
* Hydrating - Reduces water consumption
* Invigorating - Slowly restores your stamina, even when moving or swimming
* Luminous - A floating light illuminutes its surroundings
* Obscured - Greatly reduces aggro range
* Pyrethrous - They keep insects away
* Revitalizing - Slowly restors your health
* Serene - Increase crafting speed.

Disclaimer: Serene increase the SPEED at which you craft; they have no effect on crafting SKILL.

## Color shinies

There are over 50 different color schemes for shinies. These are also applied to normal shinies, but they cannot be admin controlled. Each color scheme looks nice, but they may not be possible to achieve or find if it's the exact one you want.