Cant Let Go

**Cant Let Go** is a Long Length Hard 6 Difficulty Main Level released in Version 1.0. It's the sixth Main Level and it combines the use of Gravity Portals with dark Backgrounds. Beating this Level awards the Player 6, a new Cube from Normal Mode and the Primary Red Color from Practice Mode.

## History

Cant Let Go was released alongside the other Version 1.0 Main Levels on August 13th, 2013. Among these Levels, Cant Let Go seemed to be one of the hardest to beat at the time. It took many of the Players of its time, like Darnoc703, a long time to beat this Level, but it was eventually done by numerous Players.

Cant Let Go was updated in Version 1.6 with 3 Secret Coins added to the Level. These Coins were soon discovered by the Players and were collected without too much of an issue. When Version 1.9 came around, Cant Let Go was updated yet again to change the Difficulty Rating of the Level from Harder to Hard.

## Gameplay

### Cube Section 1 (0-57%)

The Level begins with a Cube Section where Platforms and Spikes appear in different Structures, with some Yellow Jump Orbs and Yellow Jump Pads appearing sometime later. After this, more platforms, spikes, yellow jump orbs and yellow jump pads appear. Eventually, a yellow jump pad on a platform leads the Cube into the next Section.

### Ship Section 1 (57-69%)

After that, a Ship Section starts where platforms and spikes form open Corridors with a lot of space, which eventually gets a little more closed in. That leads the Ship into the next Section.

### Cube Section 2 (69-100%)

Lastly, an Upside-Down Cube Section begins where platforms and spikes appear, alongside yellow jump orbs and yellow jump pads. There's also a Pink Jump Pad that appears a bit later. These eventually lead the Cube to a Right-Side-Up Portal, where more platforms, spikes, a yellow jump pad and yellow jump orbs appear. A few spikes on a platform lead the Cube to the end of the Level.

## Decoration

### Pink/Red Section (0-28%)

The Decoration begins with a Pink Background and the Block Designs consist of Basic Spikes, Grid Blocks, Ground Spikes, Pulsate Rods, Basic Spike Decoration, Basic Slabs, Basic Blocks and Basic Chains. The Basic Chains and Pulsate Rods have a Player Color. Most Block Structures here are Pillar-Shaped, but some of them are also Block-Shaped.

Then, the Background Color changes to Red and some Spike-Styled Slabs get added to the Block Designs. Most Block Designs here consist of only Basic Slabs as well.

### Black Section (28-86%)

After that, the Background Color shifts to Black and the Block Designs repeat themselves, with the most common Block Structure being a singular Block and sometimes Pillar-Shaped. Eventually, these Block Structures turn into Blocks that form a Corridor every now and then, alongside some Pillar-Shaped ones. After this, more of the singular Block and Pillar-Shaped Structures appear for a while.

### Light-Red Section (86-100%)

Lastly, the Background changes to a Light-Red Color with more Basic Slabs and Pillar-Shaped Structures appearing. This eventually leads towards the end of the Level.

## Design Quality

### Gameplay

Cant Let Go has Basic Gameplay. While the Level may seem annoying to some, the overall Quality of it is just fine. Cant Let Go constantly forces the Player to Click, which is important for a Level's Gameplay. The Upside-Down portion of the Level is hard, but stays around the same in terms of Difficulty.

The Coins, however, are kind of weird. The first Scret Coin is very hard to find, since it's off-screen. The Player has to guess when to fall, which doesn't constitute "Good Gameplay". The third Coin has the same problem, except it's in the Upside-Down portion of the Level. Aside from those Coins though, Cant Let Go does exactly what a Level needs to do for "Good Gameplay".

### Decoration

For what Cant Let Go tries to accomplish (the Basic Theme), it executes it pretty well. The Colors are very vibrant and the Black Color that lasts throughout the Level gives the Level a very good Design. However, there isn't too much variation in Color usage and primarily focuses on the Black Color. Aside from the variation, the Decoration in Cant Let Go falls in the line of "Good Decoration" for the Basic Theme.

## Difficulty

Cant Let Go is one of the first Main Levels to give the Player a hard time. Especially the Upside-Down portion of the Level deems to be challenging for most. This Level also makes use of Memorization by confusing the Player with multiple options.

While the overall Level may seem daunting at first, the Level itself gets very consistent with time. The Upside-Down portion definitely needs to be Practiced if you aren't used to the Upside-Down Gameplay yet. All in all, Cant Let Go will give the Player a challenge, but also gives a fair chance to anyone willing to beat it.

## Coins

In Cant Let Go, there are 3 Secret Coins that can be Collected.

### Coin 1

The first Coin can be found in Cube Section 1, during the Red Section. If you fall off one of the Slabs around the end of the Red Section, the Cube will land on some Spike-Styled Slabs with Yellow Jump Pads that lead to this Coin. These Jump Pads also bring the Cube back to the original Path.

### Coin 2

The second Coin can be found in Ship Section 1. Above a Platform with two Spikes on it, a Coin is visible. To get this Coin, the Player must fly inbetween the Spikes on the Platform and on the ceiling. This will automatically bring the Ship back to the original Path.

### Coin 3

The third Coin is in Cube Section 2, during the Black Section. If you jump off of a Block before landing on a three-block Platform with a Spike, the Cube will fall on to some Platforms with Yellow Jump Pads and a Pink Jump Pad that lead the Cube to the third Coin. The Pink Jump Pad brings the Cube back to the original Path.

## Trivia

* This is the sixth Level in the game.
* This Level is the only Hard Difficulty Level that rewards you with 6.
* Cant Let Go is seen as the first very challenging Main Level in the game.
* This Level got Updated in Version 1.6 to add 3 Secret Coins to it.
	+ This is why Spike-Styled Slabs and a Pink Jump Pad are seen in the Level, even though those were added in Version 1.5.
* This Level was also Updated in Version 1.9 to change the Difficulty, which used to be a Harder Difficulty, to a Hard Difficulty.
* The Level's name, *Cant Let Go*, isn't the same as the Song name *Can't Let Go*, because the Font used doesn't support apostrophes.
* One of the Spikes at the end of the Level isn't placed on the actual Platform, but rather slightly above it.

Main Levels:

 **<< Base After Base** | **Jumper >>**