Perk buffs (killers and survivors)

just so everyone knows this is my opinion if you have an good idea as well let me know in the chat below!

## killer perks (buffs)

"forced penance"

buff: when hitting a survivor who is taking a protection hit or unhooking or vaulting or working on a generator gain the broken effect for 60 seconds.

"dying light"

rework: dying light is now a hex perk. hex: dying light: when a hex is cleansed (others than this one) hex:dying light actives for 60/70/80 seconds. during this time all survivors gain a -75% debuff to healing/gen repair speed, totem cleanse speed, and the obsession will gain the exposed effect for 60/70/80 seconds.

"hangman's trick"

buff: when a survivors begins sabotaging a hook within 32 meters of you while carrying a survivors the toolbox being used will instantly be drained of all its charges. (if there using saboteur then nothing will happen)

"Nemesis"

buff: when being stuned by a pallets/blinded/stuned by ds, then you will gain a 10% haste after wards for 15 seconds and that survivor will become the obsession and will gain the oblivious for 60 seconds. if the survivor is already the obsession then the survivor will gain the exposed effect for 20 seconds upon stunning/blinding you

"insidious"

buff:keep the undetectable status effect for 5 seconds when you move or act

"hex:huntress lullaby"

buff:gain the silent skill checks on this perks instantly at the start of the trial.

"mad grit"

buff:pick up survivors 100% faster. (also keeps old effects)

"beast of prey"

complete rework

rework: when a gen is complete gain the undetectable status for 30 seconds and see all survivors for 7 seconds. when the exit gates are powered gain the undetectable status effect for the remainder of the trial and see all survivors for 15 seconds.

"blood echo"

rework: apon hitting a healthy survivor with a basic attack all injured survivors gain the exhausted/blindness effect for 60 seconds.

"claustrophobia"

buff:when a gen is completed ALL windows on the map are blocked for 15/20/25 seconds

"editor's note: i thought hard about this one and this is best i could come up with if you have a better idea let me know!"

"play with your food'

buff:you now only loss stacks upon hitting a survivor.

"gear head"

rework: this perk starts with 7 tokens. when a survivor hits a great skill check that gen is blocked for 30 seconds but lose a token.

"deadlock"

rework: when a generator is complete another gen with the most progress is progress will instantly become 0.

"editor's note:on paper this sounds op but i've done math and all it would really do is a better job of what it did last time. stopping gen rushing"

"just so everyone knows these are perks that i believe deserve buffs if there is another i missed let me know. btw:perks like bloodhound and predator are fine dont type those"

## killer perks (nerfs)

"pop goes the weasel"

nerf:the gen kicked losses 35% of its CURRENT progress.

"starstruck"

nerf: max range of starstruck is 32 meters (no longer affects our terror radius)

"scrouge hook:pain resonance"

survivors on the gen will no longer scream.

## survivors (buffs)

"self- preservation"

buff:when another survivor within 24 meters of you is hit with a basic attack see that killer is arua and you scratch marks and grunts of pain and reduced by 100% for 15 seconds and any negative status effects currently attached to you are removed.

"rookie spirit"

rework: at the start of the trial rookie spirit starts with 3 tokens. when hitting a great skill check that gen ill instantly gain 5%/10%/15% gen progress.

"resurgence"

buff:when being unhooked and the killer is outside 20 meters of the hook gain 50% to your health bar. if the killer is within this radius then when your unhooked you instantly become healthy.

"streetwise"

rework:when a gen is complete any item your holding will gain 100% charges.

"wake up"

buff:when the exit gates are powered you are unable to gain an negative effects.

"sole survivor"

buff:when a survivor dies gain 3 tokens not just 1. also the aura reading negation is map wide.

## survivor perks (nerf)

"unbreakable"

nerf:when picking yourself up gain the broken effect for 40/35/30 seconds.

"spine chill"

nerf:does not turn on if the killer is undetectable or your oblivious.

"boon: exponential"

nerf:when yourself or another survivor get up the boon will go out and the person with this perk will have this perk go on a cooldown for 20 seconds, this boon can not be placed in the inside of the badham preschool if the basement has not spawned there. (to stop that "you cant hook me or slug me" stuff)

## conclusion

i believe these changes will bring good to the game and will balance it if you do not think so let me know!