12 The Evergreen

### ***Storyline:***

After following the Umpokta Warlord inside the darker area of Mesoa Jungle our heroes have found themselves in marshy area of the oasis full of overgrown hostile plants and creatures lurking around. After comforting emotion driven Adhelion, Bronndin and Thomas convinced him that sometimes the path towards vengeance is not always the best option. Therefore after sorting those things out they proceeded onwards, stumbling upon the hidden lore of Takelma tribe in the jungle.

After a short while they found a raft next to the river and to their surprise new mutated species called Lizardmen. They thought this was just some new brainless species like other animals they stumbled upon. Turns out they are much more dangerous and numerous than the others. Once they reached the cursed river's surge they realized that the lizardmen are actually Takelma tribe that mutated into lizards by drinking the poisoned waters. Thomas expected them to be extinct due to water killing most of the Jumano tribe in the past, turns out they had protective spells that only turned them into lizards without killing them in the process. Thus confirming that Adhelion's father got tricked into believing Gabrion about the river's poisoning. To put it shortly, Takelma poisoned waters to kill off most of Vintas' population so they can gain the upper hand - resulting in mutation of the whole tribe.

Adhelion got pissed even more and swore to destroy them forever for indirectly causing his father's demise. Continuing towards their camp they faced giant lizards that were held prisoners by the tribe. Adhelion decided to turn them against their capturers by attacking them and to prevent their breeding in the future they decided to steal their eggs which will anger the lizards even more. Luckily they succeeded and since the lizardmen were too much to handle at the time they needed a new strategy to deal with them, they headed towards the shore in hopes of building the raft and head to Junpuri which was nearby.

Once at the shore they spotted a dwarven ship in the distance, the ship that carried dwarves from Ademre towards the mine they used to gather the crystals for their king. Finally the expedition was over thanks to our heroes and the dwarves were heading home. Thomas made a signal fire to attract the ship into helping them reach Junpuri.

In the meantime Umpokta Warlord persuaded Lizardmen that elves have poisoned the water by using the orb, making the two tribes allies against the Junpuri under one condition, they had to kill the elements for him. Which the three leaders of Lizardmen agreed and headed towards the shore where they saw the signal fire. They taunted the elements, especially Adhelion since he is the son of Athillien whom Brammak used to be friends with. They argued whether or not they poisoned the river until being interrupted by Bronndin who insulted the lizardmen for being stupid which resulted in a fight in which our heroes won.

After their demise even more lizardmen came rushing towards the shore to fight the elements, luckily for the elements, Dwarves arrived just in time for their rescue, fighting lizardmen as the elements boarded the ship. But, the elements did not receive the greetings they expected since the dwarves were angry with them for killing their leader back at the mine. They agreed to help them escape the lizardmen but before they departed Umpokta Warlord started to kill the lizardmen he found at the shore to prove he is at the same side as they are. This impressed the Dwarves and they decided to use him against the elves since there were always bad blood between the two.

After departure they informed every party aboard they are actually all going to Tarbean with them, the Capital city of the dwarves. The elements and Tak'aresh were all shocked by this because they all hopes to go to Junpuri to finish their unfinished business on Vintas. Turns out the dwarves had different plans for each and every one of them, sailing them to Ademre as we speak.

After a while there is shot of Cursed river's surge, which suddenly started to fume green gases and after a short period of time, the orb appeared at the surge and the river turned green - meaning it got poisoned once again. By the end there is a black figurine in the corner laughing as the river turned green...

### ***Enemies:***

* Pyrolia - lvl 11 - Abilities: AoE damage upon death, Spell Immunity
* Venolia - lvl 11 - Abilities: Poison attack, Spell Immunity
* Fungovor - lvl 12 - Abilities: Spell Immunity
* Crocodile - lvl 12 - Abilities: Hard Scales (damage ignore)
* Lizardmen Peasant - lvl 11 - Abilities: Hard Scales (damage ignore), Damage Block (15% chance)
* Lizardmen Warrior - lvl 12 - Abilities: Hard Scales (damage ignore), Damage Block (30% chance), Critical Strike (20% chance for 200% damage)
* Lizardmen Archer - lvl 12 - Abilities: Hard Scales (damage ignore), Poison attack
* Lizardmen Shaman - lvl 12 - Abilities: Hard Scales (damage ignore), Slow (30% move speed), Abolish Magic (AoE buff removal)
* Lizardmen Juggernaut - lvl 12 - Abilities: Hard Scales (damage ignore), Taunt, Critical Strike (20% to do 200% damage)
* Lizardmen Rider - lvl 12 - Abilities: Hard Scales (damage ignore), Ensnare

### ***Tips:***

At the beginning of the map it is of crucial importance to look over the surroundings, the exit is not always where you think it is, look for hidden passages and routes. Once you get used to the surrounding you will look for more hidden things across the map itself. Try to stay away from plants and enemies that can actually be avoided, they will just waste your time and health.

Once you face the lizardmen it is the most important to aggro properly, since there are a lot of lizardmen after each corner of the map. Try to focus on the weaker lizardmen that are not meant to sustain damage. Once cleared head over to the bigger ones.

After the part where you have to collect lizard eggs be careful as how you move toward the end of the map because there is a lot of enemies after each and every tree, bush etc. And when I say a lot I mean A LOT, like after each lizardmen there comes at least 4 new ones. Take advantage of giant lizards near water sources, change their aggression by attacking them and then run away.

If you survive this mission the next one is going to be easier since there are not a lot of enemies around. Unless you decide to go to the camp where multiple waves of enemies will advance towards you every 60 seconds (not recommended).

For boss fight tips visit:

1. Brammak - Lizardmen Champion
2. Rah'tul - Lizardmen Royal Guard
3. Krisilith - Lizardmen Witch

### ***Credits:***

**Main characters:**

*Tranquil, Callahan, Direfury, General Frank, Wandering Soul, Em!, Mephestrial, Explobomb, -Berz-, The Panda, UgoUgo, 67chrome, Sopho, Solu9, WILL THE ALMIGHTY, JesusHipster, Marcos DAB, L\_Lawliet, Juice\_F, Nightmare, imforfun, Bloodslaughter, Ofel, zbc, Paladon, kittenranch, Assasin\_lord, supertoinkz* Edge45, Uncle Fester, Ujimasa Hojo, MatiS, Mc !, Tranquil, xorkatoss, Itius Leurn Freim, Misha, Talavaj, Assasin\_lord, supertoinkz, Mike, HerrDave, Stefan.K, Miseracord, Explobomb, Forgotten\_Warlord

**This map:**

Gluma, Sunchips, -Berz-, Darkfang, Mythic, Cavman, Callahan, Uncle Fester, eubz, HerrDave, kellym0, stonneash, HappyTauren, Sven, olofmoleman, JetFangInferno, Remixer, JesusHipster, 00110000, Daelin, PrMosquito, UgoUgo, Pyritite, dansaDisco

### ***Link for Map:***

https://www.hiveworkshop.com/threads/gods-remnants-pack-2.336356/