Wolf

## Description

Drill Sergeant Volkov, or "Wolf" is a support unit that doesn't attack but instead inspires other units to work twice as fast, i.e. move twice as fast, attack twice as fast (works on structure units), in the cases of pigs, farm twice as fast, and even produce units twice as fast. No matter the stage of the game, Volkov can support your army in many different ways.

## Strategy

Volkov can be versatile and either support your army directly, support your economy, or support your recruitment. Knowing when do do what is a key to victory.

### Playing with Wolf

Wolf's first line of support generally is with helping economic production, by inspiring pigs to work twice as fast. Stimmed pigs will produce 2 food per second but be warned as they will expire just as fast. Their second line of support can be around your warrens. By shouting down the warren hole, Volkov rushes out units twice as fast so they're ready to be out on the battlefield. Note that the wolf can only speed up the process of building units, the buff does not apply to structures that are currently building. Lastly, Volkov can be in the backline stimming units, making them twice as efficient in combat. e.g. Lizards would run at 4x the speed of normal units, skunks would spread their gas twice as fast, and chameleons would be delivering 4 whacks of pain in a single second and move as fast as lizards (without the stim). Be sure to keep your wolf in the backline to keep him alive as much as possible as having a wolf after a battle can help you recover the food you lost or get your units back out faster for the next fight.

### Playing against Wolf

Units that have been buffed by the wolf attack and move at double their regular speed but their hp does not change. If the buff is on a target with low health, it may be in your best interest to focus it down quickly before attacking other targets. If you see volkov in the enemy's backline make some effort to kill him as leaving him alive will ensure he regains his resources and army faster than you will. Units such as lizards, snakes, chameleons, or fox, can ensure that once the battle is over, your opponents won't be on a way to a speedy recovery.

## Changelog

* **Release 1.0.3:**
	+ Wolf now stims for 12 seconds (meaning they stim up to 6 units),
	+ Stim does not affect other wolves’ stimming ability
* **Pre-Alpha 28:**
	+ Now buffs unit production, but not building speed
	+ Buff now lasts 8 seconds, down from 12
	+ Can now only buff 4 units at once, down from 6
* **Pre-Alpha 25:**
	+ can now buff 6 units, up from 4
* **Pre-Alpha 23:**
	+ Can no longer speed up unit production
* **Pre-Alpha 22:**
	+ Can no longer attack with a pistol
	+ Now targets a single ally or structure every 2 seconds
	+ Grants 2x speed on the unit he buffs
	+ Buffed units will now move twice as fast and attack twice as fast
	+ Buffed structures will now build and produce units twice as fast
	+ Buffed farmers will farm twice as fast
	+ Buff lasts 8 seconds
	+ Can move while activating buff
* **Pre-Alpha 19:**
	+ Damage buff now 3 (was 5)
* **Pre-Alpha 15:**
	+ Hitpoints now 60 (was 50)
* **Pre-Alpha 14:**
	+ Hitpoints now 70 (was 60)
* **Pre-Alpha 12:**
	+ Damage buff now 5 (was 4)
* **Pre-Alpha 11:**
	+ *This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.*
	+ Damage buff cooldown now 10 seconds (was 15s)
	+ Buff will not be triggered on enemy commander anymore
* **Pre-Alpha 9:**
	+ Damage buff now lasts 4 seconds (was 5s)
	+ Damage buff cooldown now 19 seconds (was 9s)
	+ Damage buff now 20 (was 10)
* **Pre-Alpha 6:**
	+ Damage now 10 (was 20)
* **Pre-Alpha 4:**
	+ Hitpoints now 60 (was 50)