Command List

## General

All commands start with an exclamation mark. For the shortened command syntax the exclamation mark is optional and can be removed. Commands are case insensitive. It's possible to add more exclamation marks in the beginning of a command or any whitespace-separated text in the end in order to circumvent twitch chat spam limitations. For example, the following commands are equivalent:

* **!b f x100**
* **!B F X100**
* **!!!b f x100**
* **!b f x100 I'm going to build some forges guys!**
* **b f x100**
* **b f 100 :P**

## Basics

 **!leave** | **!afk** | Leave the game
 **!money\*** | **!$\*** | Check your resources
 **!money** | **!$** | Check your resources
 **!surrender** | **!gg** | Start a surrender vote

## Economy

### Worker commands

An idle worker will be selected for any task if possible.

These commands accept various modifiers, please refer to the dedicated section below.

### Construction

Unless location modifier is present, the location will be selected automatically at random not far from the worker's position.

Note that you can only spend the resources collected by your workers! At the same time all structures are shared (any player can use any structure, e.g. to train units).

Except !cancel, these commands accept location, worker, and multiplier modifiers.

#### Terran

Terran production and abilities/Structures

### Transferring resources

Following commands require a target user name. It supports @ symbol, so you can use the chat's auto-complete.

They use multiplier modifiers to quantify the resources

Transfers minerals to all the other players if player is not specified
Transfers all the minerals if multiplier is not specified
 **!send\_gas** | **!sg** | Transfers vespene gas to the specified player
Works the same as **!sm** if player or/and multiplier are not specified
 **!send!send\_resources** | **!sr** | Transfer both minerals and gas to the specified player
Minerals are specified as **m**, gas is specified as **g**
 **!feed** | **!f** | Start forwarding all of your income to the specified player
Stop forwarding income if unspecified
 **!feed\*** | **!f\*** | Start distributing all of your income among **all** players

## Army

Every player controls their own units. Cooperate with other players and fight together!

### Training

Units are queued up automatically in the corresponding structures. Queuing works the same way it does in SC2, e.g. you can't queue gateway units if the Warp Gate is researched. Example: !t z x5 will queue 5 zealots

These commands accept multiplier modifiers.

### Tactic control

Following commands apply to **all of your army units at once**.

These commands support (and require) modifiers listed in the table.

### Control in combat

While micro control is automated, players can define attack priorities with the **Focus** command.

**Note:** !focus with no category specified will reset target priority

Following categories are available:

### Unit abilities

Many of the active abilities are controlled automatically. However some of them you can control.

**Note:** You cannot specify a target unit for this. Chosen ability will be triggered on all of your units of that type.

#### Terran

Terran production and abilities/Abilities

### Transferring control

Transfers unit ownership to another player; If no amount is specified, all units of the type are transferred.

 **!join <player's name>** | **!j** | Allows the chosen player to control your units. Type **!a** to unjoinUnholds all units when no player name is specified

## Upgrades & Researches

Both upgrades and researches require the same buildings as in SC2

### Terran

Terran production and abilities/Upgrades and Research

### Zerg

Zerg production and abilities/Upgrades and Research

## Overview commands

 **!army** | **!units** | [Unstable] Lists all of your army units
 **!army\*** | **!units\*** | Lists all of your army units in the chat for all to see

## Miscellaneous Commands

 **!wait** | **!w** | Used in a comma-separated sequence, blocks the execution of the commands following it
Timer - 1 tick is ~0.01 seconds
Worker modifier
Resource modifier. ie. !w 50m 10g
 **!redo** | **^** | Repeat the last valid command issued by the player
9 variables are available, from **l1** to **l9**
!let l2 b2 up