Station Upgrades

Station Upgrades are various upgrades located around the station that provide some ability, benefit, or overall buff to the capabilities of the Crew and Station. They range in effect from buffing the Crew's stats, to buffing parts of the Station, buffing the station itself, or unlocking new things that the crew can utilize to win.

Besides the main Station Upgrades, there are also stand-alone Station Upgrades that can be purchased. They tend to be cheaper, more niche/specific, less useful, and only have only a single upgrade, but they are still of great use to the Crew. They share Levels and even the same upgrade location as the main Station Upgrades, and are usually thematically related with what level/main Station Upgrades are themed around, such as weapons, armor, genetic modifications, etc.

## Effects/Occupations

Every Station Upgrade has three sets of effects, depending on who or what buys them.

* Regular - Effects that happen when researched by anyone, colored in Green.
* Specialty - Effects that are applied on top of the Regular effects, when researched by a specific occupation depending on the upgrade, colored in Orange. The Chief Intelligence Officer is able to get the specialty effects on ALL Station Upgrades.
* Infestation - Effects that secretly occur on top of the Regular/Specialty effects, when researched by an Alien player that has a matching Occupation, just like the Specialty effects. Even though all the positive Regular/Specialty  effects will still benefit the crew, many Infestation effects are counter-intuitive to what the effects provide, such as an Alien Chief Medical Officer researching Portable-Autodocs, still unlocking the item, but causing Portable-Autodocs to Silent Infest the user. They are also much less obvious, being hard to notice unless a player is put into a situation where the Infestation makes itself apparent, in which case they are likely to die or become Infested.

Even though anyone can buy any upgrade, it's heavily recommended that the correlating occupation buys them, as to not miss out on any of the Specialty effects. Station Upgrades cannot be re-done, or undone, so the Crew only gets one chance at getting the corrupt Occupation to buy them per match.

## Upgrade Cooldowns/Auto-Upgrade

The Main Station Upgrades have Upgrade Cooldowns and Auto-Upgrading.

* Upgrade Cooldowns are a time-gate that prevent main Station Upgrades from being purchased, even if someone has enough Credits to do so. Every tier of every main Station Upgrade has a cooldown of roughly 10 minutes, however this can be shortened using Mission Priority.
* Auto-Upgrades are a timer that will start the moment a main Station Upgrade goes off of cooldown, being another 10 minutes. If the timer runs out, the main Station Upgrade will buy itself for free, however without the Specialty Effects.

An important note is that Upgrade Cooldowns run in the background, so even if a Upgrade is bought later than the moment if goes off of Cooldown, it will still have elapsed the same amount of time compared to if it was bought instantly.

The most preferred times for getting Station Upgrades is a new tier every 10 minutes, so 2.0 at 10:00, 3.0 at 20:00, 4.0 at 30:00, and 5.0 at 40:00. However, as Crew members begin to die or become infested, these times will begin to lag behind.

## Main Station Upgrades

### Station Security

* Mark II
* Mark III
* Mark IV
* Mark V

* Increase Camera Health by 40
* Increase Camera Sight to 9
* Cameras now auto-repair at 1% per Second
* Reinforces Camera Armory by 1
* Enables Security Lockdown
* Increases Station Gun Health by 25
* Increases Station Gun Damage by .6
* Increases Station Gun Armory by 1
* Increases Security guard Health by 20

### Chief Intelligence Officer/Security Guard

* Increases Station gun Damage by .8
* Increases Security guard Health by 30

### Alien Chief Intelligence Officer/Security Guard

* Decreases Station gun damage by .6 against Aliens

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