Currencies

## Gold

Gold is the primary currency in the game. It is used to purchase upgrades, items, and for crafting at the blacksmith. The dungeon is the main source of gold, as all enemies in the dungeon (except ores) will drop gold when defeated. Thief Pilfer or Ransack allows you to possibly steal extra gold from enemies, but only once per enemy.

Gold can also be obtained in the Arena, from quests, or by selling items. It is also the only currency that is not preserved upon traveling to a new dimension. The Inheritance upgrade allows you to start each dimension with some gold.

As your party gets deeper in the dungeon, gold drops will steadily increase. Here is the Enemy Gold Yield equation, which caps at the max Int64 value in C# at 9,223,372,036,854,775,807.

G
o
l
# d

(
e
n
e
m
y
\_
m
a
x
\_
h
p
e
n
e
m
y
\_
a
t
k
)

2

{\displaystyle Gold = \frac{(enemy\\_max\\_hp + enemy\\_atk)}{2}}

To approximate gold yields at a certain floor, you can use the following equations. These equations are inaccurate for lower levels (i.e. 1-10k).

n
o
r
m
G
o
l
# d
F
l
o
o
r
∗
0.45

{\displaystyle normGold = Floor \* 0.45}

m
b
o
s
s
G
o
l
# d
F
l
o
o
r
∗
0.84

{\displaystyle mbossGold = Floor \* 0.84}

b
o
s
s
G
o
l
# d
F
l
o
o
r
∗
1.23

{\displaystyle bossGold = Floor \* 1.23}

c
h
e
s
t
G
o
l
# d
F
l
o
o
r
∗
4.05

{\displaystyle chestGold = Floor \* 4.05}

Finally, Gold Yields are increased by two stats, Gold Find and Gold Multiplier:

t
o
t
a
l
G
o
l
# d
G
o
l
d
∗
(
1

g
o
l
d
F
i
n
d

100

)
∗
(
1
g
o
l
d
M
u
l
t
i
p
l
i
e
r
)

{\displaystyle totalGold = Gold \* (1+\frac{goldFind}{100}) \* (1+goldMultiplier)}

### Gold Find

Gold Find increases gold yields multiplicatively. There are many sources:

* Relic of Gold Find: +1% per relic level
* Bandit: +1% per level, up to +8% at max level
* Lucky Clover: +10%
* Gold Shield: +20% base, +47% at max level
* Gold Armor: +30% base, +57% at max level
* Staff of Greed: +15% base, +42% at max level
* Gold Gem: +10%
* Ambushes: +50% for the current floor
* (Mobile) Banner Ads: +10%

Most sources of Gold Find are negligible with a high enough Gold Find Relic.

### Gold Multiplier

Gold Multiplier further increases gold yields multiplicatively. There are only a few sources:

* Midas Sword: +0.5
* Gold Plating: +0.05 per Plating
* Labradorite Talisman: +0.1

Since Gold Multiplier is hard to come by, it is common practice to use gold-plated uranium gear, as Boost to All Stats affects Gold Multiplier.

### Gold Icons

Gold drops appear as one of several icons depending on the amount of gold dropped.

## Essence

With essence you can upgrade Relics which are a major way to boost your party's strength.

Starting from dimension 2, you can occasionally find enemies carrying essence in the dungeon, shaded purple. Every 200 levels, essence dropped by enemies is increased by 1. Alternatively, you can convert gold into essence (7k gold for 1 essence) at the fountain.

Essence is also rewarded in certain levels at the Arena, and some quests give essence rewards.

### Essence Find

Essence find dictates the chance to find an enemy with essence. There is a base amount of Essence Find depending on the floor:

 501-1000
 1001+

Aside from this base chance, there are other ways to increase Essence Find:

* Relic of Essence Find: 0.2% per relic level
* Treasure shovel: +5%
* Cosmic Shield: +3%
* Essence Magnet: +5%
* Aurora: +1% per level, up to +8% at max level

After reaching 100% Essence Find, every 50% after that will increase essence yields by 1. For example, 1100% Essence Find will give you +20 more essence per enemy.

### Essence Multiplier

Similar to Gold Multiplier, Essence Multiplier increases essence gained multiplicatively.

* Aphotic Blade II: +1
* Blade of the Ancients: +0.3
* Ancient Staff: +0.2
* AGS Shield: +0.1
* Sharkin' Suit: +0.5
* Rings of Demora: +1
* Geo Gem: +0.1
* Malachite Plating: +0.1 per plating
* Labradorite Talisman: +0.1

Aside from Essence Find and Essence Multiplier, there are other ways to boost essence yield:

* Essence Gnomes: +5% essence yield, up to +30% at max level. Only applies at the end of a dungeon run.
* Essence Reaver: +15% essence yield when used to defeat an enemy with essence (Only works for default attacks).
* Thief Ransack: Steals 100% of an enemy's base essence if they have essence.

## Caps

Caps are a currency which you can buy with real money. To do this, use the shopping cart next to the book in the upper left or the currencies added indicator when shown in the bottom left. From time to time, package deals are offered that also include various upgrades.

With caps, you can buy upgrades in the tavern or level up relics. This is convenient although not required, because you can get everything that you can buy with caps with other in-game currency.

Capping It Off gives you 100 caps in exchange for 1500 essence. This is the only way to get Caps without spending money.

## Battle Credits

*See also: Team Compositions/Battle Credits*

Battle credits are used for Quick Battle.

When the game is closed, you accumulate credits at a rate of 1 per minute. To collect the Battle Credits stored, you need to go to the currencies added indicator found in the bottom left while in game. You can only save up to 1440 credits (24 hours worth) before collecting. Additionally, mobile players can watch an ad to double the credits earned this way.

Once in the Warrior's Dimension, you can also earn Battle Credits by playing Boss Rush in the arena. The amount of credits earned this way depends on how many bosses you have defeated. You can use this BC Calc to calculate how much credits you can earn when reaching a certain floor.

### Battle Credits Per Boss Defeated

*For other stats, see Stats.*

Allows passive earning of Battle Credits by defeating dungeon bosses (the ones that show up every 10 floors). Does not work in Quick Battle or Boss Rush, and is only found on items obtained in Primal Lands.

* Labradorite Plating: +1
* Mammoth Shield: +1
* Extinction Plate: +1

## Refills

*Mobile Only*

Watch ads to open refills and get random rewards such as gold or essence. Like Battle Credits, these are claimed by pressing the currencies added indicator in the bottom left.

The Tavern has a Bonus Refill Reward upgrade which increases rewards from 3 to 4, and a Refill Cask upgrade which multiplies the rewards received.