Races

Inhabiting Omnia are various races, most of which formed following the Emergence, while others predated it by centuries. The Humans populated many kingdoms before the Emergence, of which only the Heithmark’s Heitha remain today. Other Humans displaced by the Emergence reemerged as the Farren, building new cities with the Talamh’s guidance, who themselves predated the Emergence within their Low Kingdom. The Laore-Hoj in their Protectorate contended with these two races, ultimately culminating in the catastrophic bloodshed of the Aegis War and the Titan-Goddesses’s Emergence.

Political stability is currently maintained by the Long Peace Treaty signed between these races, leading to the formation of New Ivyport; a city-state welcoming all races with open arms. Whether this Age of Peace will endure remains to be seen, as the regions of Omnia host a diverse cast of races with opposing ambitions and deep-seated feuds.

## The Humans

The Humans are spread far and wide across both Minnaar and Verloren, they are typically homogenous in appearance, their heights ranging anywhere from 5'0" to 6'6" depending on the person. They tend to vary in weight and muscle mass, that being entirely dependent on their physical strength and diet. Their hair can be any colors of brown, blonde, black, or ginger, though typically follow the coloring of their bloodlines. The eyes are a bit more varying in color, being able to come in wonderful shades of browns, amber, hazel, green, blue, or grey.

All of these physical attributes vary depending on their culture, humans can inhabit the entirety of Omnia, though their bloodlines can usually be traced to one of three cultures. The Farren, Nomani, and Heitha. These three cultures are the baseline of human existence, and have their own detailed cultural pages. It should be understood that the Human cultures do not strictly define your characters ethnic features, as physical appearance and culture are not strictly codependent on one another.

## The Morian

The Morian are a race of humanoid aquatic beings birthed from Omnia's ocean depths. They are typically followers of the goddess Shesha, though may stray from this path if they so choose. They can stand anywhere from 5'7" to 6'9", being slender and lithe as to more easily weave through the water. They speak the language of the Mors, which is most effective underwater.

These people are best known for their intensely saturated coloring, which is detailed more on their own personal page. They can breathe on land and underwater, though they need to stay properly hydrated in order to breathe on land. If they spend their life under water Morians have been known to live well into their hundreds. The oldest reportedly being two-hundred-and-fifty. On land, however, the oldest Morians have only made it to the eighties.

## The Talamh

The Talamh are the masters of the mountains and all that lies beneath them. Known as Dwarves in the common tongue, they are an ancient folk with long histories and vast wealth, claiming to have gifted the art of masonry to the first Human city builders.

Dwarves are short, hardy and hard working, rarely standing much more than 4’ tall but hewing enormous communal caverns broad as towns and tall as hills. Their age, like their sex, is almost impossible to guess at a glance. Dwarves may live to little less than two centuries, but their thick facial hair and wide use of dyes can conceal much. Concealment though is not of purpose to most Dwarves as they are a naturally friendly people and charitable with all that does not glitter.

## The Laore

The Laore, the elder folk of the realm, are the tall and timeless leaders of Verendell and Voyagers found along the Mark. Broken up into three categories, the Laore-Hoj, the Laore-Tel, and the Laore-Glas, the Laore are distinct in appearance and nature.

Creatures of pride and habit, the Laore are far from humble. The Elves of Omnia are known for their towering heights, the tallest reaching 7'3", and that they seem to never age past thirty-five. The eldest Laore seen today are well into their two-hundredth year, the older ones eventually succumbing to disaster or death by other questionable means. The different sects of Laore all have different traits and visual characteristics.

## The Ashavan

The Bird-Like humanoids of Omnia, the Ashavan are by far the most unbothered of the species found on both Minnaar and Verloren. These creatures are known for bearing a striking similarity to the common bird, though possess the same mental and physical capabilities of other humanoids. They take on the form of Corvids, Owls, or Tropical birds, all possessing their own distinct rules and appearances which are listed more in depth on their own pages.

They typically reside in the more humid jungle regions of Omnia, however the Crow and Owl Ashavan are known to travel more often to larger settlements.

These bird-folk typically have lives ranging from sixty or seventy years, laying clutches of up to seven eggs each season. Though shortlived by many standards, they seem to have the most adventure filled lives.

## The Volpi

Humanoid Foxes, Volpi are known for being quite elusive in most populated areas of Omnia. They are roughly the same shape and size as Humans, though differ greatly in appearance. Their lifespans are just slightly shorter than that of Humans as well.

Volpi vary in color, taking after the common fox in nearly every aspect, despite being fully sentient creatures. They have elongated ears and snouts, tails, and digitigrade legs. Volpi are also completely covered in fur. It's most common to find these humanoids in either the Mark, or the Hearthlands, as they favor wooded environments.

## The Agria

The Agria are a plant-like race with a history defined by fearful retreat from conflict in an ancient yet familiar age, only to reawaken in a completely foreign time and history a millennia into the future. Though the Agria theoretically boast long lifespans, the truth of the matter is unknown as they have only recently reawakened on the world stage. Whereas some Agria maintain the survivalist, retreating mentality of their forebears by living away from conflict, others have discarded their ancestors’ pacifistic ideals in this brave new world in order to protect themselves, family, and loved ones.

The Agria reawakened nearing the conclusion of winter and start of spring of the year 999 P.E., though their arrival was preceded by a number of cryptic visions amongst the Trimedeism-aligned Laore-Hoj and any faithful sorcerer outside of the Laore-Hoj. Though the Agria view the current-day Omnia’s peaceful stability as an opportunity to replant their place in society and grow, they are a race haunted by their foggy memories tied to the Omnian past.

## Half Races

Seen in all areas of Omnia, Half Races are a large amount of the population. They vary greatly in sizes, shapes, colors, and even lifespans. Their mixed lineage gives them unique looks and advantages in comparison to others.

There are some traits that you commonly see, and some that vary from person to person. Just like their physical characteristics, most members of a half race mix the cultures and home lands they hail from as well.