Ögödöi

**Ögödöi** is a nomadic fan-made tribe created by Neck man Lillium.

## Description

The Ögödöi, as the only nomadic tribe in the game, inhabit Yurt-cities that have to move to survive in the unforgiving steppes, with the semi-sentient Khaluun species that act as their mounts. It is said that they are distantly related to the Yaddak, but have a disdain for civilisation and the decadent societies that come from it. They start with a different tech tree and the ability to move cities and settle them.

## Appearance

* Field: Colour between Yaddak and Oumaji
* Fruit-equivalent: Uuka (Brown, cattle-like creatures fairly generic in appearance)
* Forest: Effectively tall grass
* Wild Animal: Khaluun (red Bactrian camel, darker than the Uuka)
* Mountain: Small, snow-capped hills
* Head: Leather cap with a plume at the back.

## City Syllables

Sylablles: Chul, üün, kh, öt, ög, döi, duug, zakh, bekh, kal, kang, möng, gö, uugir, . Cities contain 2 to 4 sylablles

Examples- Chulüün, khötkaduug, mödoizakh

## Resource Spawn Rates

Resources- 0x crop, 0.5x fruit, 0.5x forest, 1.5x animal, 0.25x mountain, 1x metal.

Its lands are very sparse with occasional hills and forests hence the need for nomadism, thus you should not make a city sedentary in your original terrain.

## Special techs and mechanics

* Nomadism: for 2 stars you can move your city to a different location. The city becomes a unit called a caravan (No attack, defense of 1, Amount of health of your pops\*10 to a minimum of 10. If killed a base city will spawn on the tile it is killed on) You can also mount a warrior on a Khaluun. Note: if your city moves it will lose population from its buildings unless you make pastures, herds or outposts on these resources. These cities can also not expand borders or create walls.
* Mounting: you are able to mount any unit on a Khaluun. You do this by moving a unit (apart from catapult) onto a Khaluun.
* Riding: Enables production of Khaluun (you start with one)
* Pastoralism: Like hunting, but this population bonus lasts only for 3 turns. The fruits or Uuka respawn in 6 turns.
* Razing: you can sacrifice one population of a city (so long as it is not originally yours) to get 2 stars.
* Herding: works like organisation normally and a herd costs 5 stars to tame. A unit is made called the herd which has a man next to the animal. This unit has 10 health and if killed you lose the 2 population associatied.
* Outposts: If a resource would have otherwise been destroyed, you can place an outpost costing a unit and 3 stars on it. This is like a tiny city that occupies the same space as a resource, hosts one unit (but it cannot make units)and it keeps the population. Enemies can also capture these but if they are non-nomadic this just gives the population occupied into the nearest city.
* Sedentarialism: You gain an option to instantly make any nomadic city into a sedentary one costing 2 stars. You also unlock the ability of farming provided the city next to it is sedentary. All outpost units connected to the city are refunded. All outposts will visibly disappear but this will not change the population. Herds will be disbanded and this gives 1 population back to the city.

## Unique units

* Khaluun: Same stats as a rider but 0.5 less attack.
* Khaluun mounting: The unit overall gets 0.5 less defense than the unit mounting it, it has the same movement speed, attack and escape. The health of this unit in total is (Half Khaluun health)+(Mounting unit) also, if the mounting unit is a swordsman it gets persist instead of escape.
* Raiding party (special) Has 2 movement, 3 attack, 2 defense and 1 range, and persist. This unit has 25 health, and can expend 3 to destroy a building when it is on it, and this gives you one star. This health cannot recover.