recursal/Fanatic-Fandom huggingface dataset:
Quests/Take A Rest

**Description:** You look like you have been so busy why don't you take a break.
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**Objectives:** Sleep in a bed and set your spawn.

**Rewards:** Experience 25
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**Start Point:** Inside of the Inn

**To Start:** Talk to the Inn Keeper

**Instructions:**

1. Talk to the Inn Keeper he will invite you to stay the night.

2. Head towards one of the two beds and click on it to set your spawn point.

3. Talk to the Inn Keeper to complete the quest
Quests/Beatrix the Busybody

**Description:** Beatrix is Cauldron cities busybody, nosey nelly and all around meddler. She has asked that you snoop around the city and speak to some of the locals to find out all the gossip. She will be willing to pay you for your efforts.
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**Objectives:** Talk to: Emerick, Art, Gregory, Delyse & Grey Beard

**Rewards:** 300 Copper & 25 Experience
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**Start Point:** Inside of the Church

**To Start:** Talk to Beatrix

**Instructions:**

1. Talk to Beatrix, she will give you a list of names of people to talk to.

2. Starting with Emerick he can be found right beside Beatrix inside of the Church.

3. Going with Art next, he can be found south of the Church.

4. Delyse can be found outside of the bar.

5. Grey Beard can be found inside of the bar.

6. Gregory is located on the docks, start at the bar and head south you should find him there.

7. Once you have found and talk to all 5 of the people on the list, return to Beatrix to finish the quest.
Skills/Extreme Training

## Description

-Acquired At Level 3-

Extreme Training is a passive skill that allows a brute to equip 2 pieces of armor (One in the armor slot and one in the accessory slot).

Each level you add to Extreme Training will add a 4% increase to the armor value of the armor piece in the accessory slot and reduce the movement speed penalty by 1%.

## Notes

This skill is ideal to max out if you're going for a tank brute.
Controls

My Dream is controlled by keyboard and mouse in the following ways.

* **Chat**: [Enter] to change focus to the chat dialog (you will still be able to look around while in chat mode).

## The Interact Tool

This tool is locked by default to the left-most slot in your lower bar [1] and represents your empty hand with no tools equipped. Treasure chests, doors and gates can be opened only with the interact tool.
The interact tool will also make Dragon Turrets and Spike Shooters fire. Interacting will also activate Crumble Blocks (good for hidden doorways).

## Chat Options

Use enter to focus on the chat input window. Use [Esc] to exit the chat input window.
In the chat window enter the following codes for more information:

* **/help** - lists the available chat options
* **/home** - teleports you to the spawn-point
* **/loc** - prints out your world coordinates
* **/goto** - respawns you at coordinates 0,0,0
* **/port** - respawns you at coordinates 0,0,0
* **/sens** - when followed by a number between 0.0 and 1.0 it adjusts your mouse sensitivity.
* **/who** - lists all the players that are in the currently loaded World
* **/whisper** - Send a message to a specific player in the currently loaded World
* **/shout** - command added in chat sends bolded message to users
* **/clear** - clears chat log

There are additional administration options for world owners:

* **/warn** - [user] warns a user and removes their ability to make edits
* **/grant** - [user] [amount] [tag] gives inventory to a specific user
* **/edits** - [on/off] [user] command added in chat for world admins to remove and give edit permission to other players
Quests/Cave In Rescue Part 1

**Description:** There has been news about the mines up north being under siege by trolls. The doctor would like to head up there and offer assistance to anyone who is injured, but the road is very dangerous and he can not do it alone he would like you to be his armed escort on the road up and protect him from all manner of death.
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**Objectives:** Take the Doctor to Winterfront Mines, Optional: Slay Bandit Boss

**Rewards:** 300 Experience & 400 Copper
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**Start Point:** Inside of the Bar

**To Start:** Talk to the Doctor

**Instructions:**

1. Talk to the Doctor he will ask you if you would be so kind as to escort him to the mines.

2. Exit the Bar and head north until you find the Bluevale town gates "Dungeon Entrance" for this quest. Once entered you can either run past all the monsters or fight them.

3. To find the "Bandit Boss" keep heading north until you hit a wall the "Bandit Boss" is on the left side. Remember this is optional.

4. Continue through the dungeon until you find the Forewoman bring the Doctor to her and talk to her to complete the quest.
Quests/The Slime Slayer

**Description:** Guinevere recently lost her husband to a slime in the sewers and is grieving. David believes that if you were to eradicate some of the slimy little devils it would make her feel better. He mentions that there is a variety of different slime's in the sewers and to be especially careful around the red ones as they have been dyed red from blood. You can find the entrance to the sewers next to the bank.
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**Objectives:** Slay: Gray Slime (10), Blue Slime (5), Green Slime (3) & Red Slime (2)

**Rewards:** 700 Copper & Serum of Health (10)
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**Start Point:** Outside of the Church

**To Start:** Talk to David

**Instructions:**

1. Talk to David he asks that you head down to the sewers to slay some slime's.

2. Starting at the Church head west until you come across the Sewer entrance which is right beside the bank

3. Enter the "Sewer System" and kill off the required amount of Slime's. Once you have done that return to David to complete the quest.
Vintovka Mosina Rifle (7.62x54mm)

**Vintovka Mosina Rifle (7.62x54Rmm)**

The **Vintovka Mosina Rifle** is a large caliber rifle. It was present in the first alpha build. As of Alpha Build 002, the Mosina is the most powerful weapon in game. They are sometimes scavenged in foyers. The Mosina is likely based off of the World War Two surplus Russian Mosin–Nagant 91/30 rifle.
Quests/The Winterfront Treasure Hunt

**Description:** It seems your hunt to get all the hidden chests is not quite over. There's still more to be found in and around Winterfront Village. If you follow the breadcrumb trial of treasure chests for long enough it might eventually lead back to the source.
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**Objectives:** Find a hidden chest (5)

**Rewards:** 800 Copper & 100 Experience
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**Start Point:** The center of Winterfront Village

**To Start:** Talk to Asmund

**Instructions:**

1. A chest can be found right behind a tree, beside the bandit camp just south of Winterfront Village.

2. This chest can be found on the second floor of the Inn in the far left room.

3. Another chest can be found in the  armor shop

4. One of the chests can be found in the cave just west of the Inn, Once inside of the cave just go north then west and finally north and you should find it.

5. This chest can be found beside the bandit camp west to the Inn, remember the quest "Cave\_in\_Rescue\_Part\_1"

6. Once you have found all 5 chest return to Asmund to complete the quest.
Quests/Beneath the Graveyard

**Description:** Irvine says he can decipher the text now and reads it out to you.

- Stand beside my bed and speak "a word for the undead". You will be rewarded with gold and jewels or be dragged down to the depths. Where we were laid to rest. Where i no longer hold a breath.

He doesn't know what it means, but it sounds like a riddle.
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**Objectives:** Enter Beneath the Graveyard

**Rewards:** Continued....
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**Start Point:** Cauldron City, Alchemy Hall

**To Start:** Talk to Irvine

**Instructions:**

1. Talk to Irvine he reads out the now deciphered tome to you.

2. Head to the graveyard which is South-West of Winterfront, North of Bluevale or far west of Cauldron City. Once there type the word **"Zombie"**

3.Speak with the Spectre he will give you "Part 2" of the quest.
Fantasy Tales Online Wiki

About this game
**Fantasy Tales Online** is a Free to Play, retro MMORPG by **Cold Tea Studio**. The player is an adventurer, who is thrown into a dangerous world, in which he only can survive, if he forms guilds, completes quests, collects gear, fights through dungeons, and most importantly - constructs a player town.
The game features many customization options for the player character, randomly generated dungeons, player towns, world exploration, unique abilities, unique monsters and much more!

**Build your Hero!**

**Places to go**

Arden  • Bluevale  • Winterfront Village  • Dungeons

Read more about Locations!
**More**

Player Housing  • Skills  • Economy  • Quests  • Shops  • Map EditorPuzzles  • Money Storage  • Buffs and Bonuses

 Twitter News
You can create a new article by typing a new title in the box below and clicking "Create page".

You can also create new pages using the search box. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page.
Be bold and contribute to this Wiki!Remember to maintain a standard for grammar and punctuation in your contributions, please.

**HELP**
Getting started  • Editing pages  • Starting a new page  • More help...
**Join us!**
Register  • Community / How to help

1. ↑ Kickstarter info

© all images: **Cold Tea Studio**
Quests/The Lizard Lord Lunch

**Description:** The waiter at the Winterfront restaurant has an anxious look on his face. You ask him if there's anything that you can do to help. He mentions that they're completely out of Fiery Bearded Dragon meat and that they are hosting a lunch later that day for one of the lords from Cauldron City and his convoy. The restaurant staff wishes to impress the lords with their famous fiery dragon recipe and would be grateful to you if you were to collect some dragon meat for them.
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**Objectives:** Collect: Dragon Meat (30)

**Rewards:** 500 Copper, 300 Experience & Serum of Health (5)
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**Start Point:** Inside of the Restaurant

**To Start:** Talk to the Waiter

**Instructions:**

1. Talk to the waiter

2. To find "Fiery Bearded Dragons" you can just head south of "Winterfront Village" and there will be some around there. Retrieve the required number of "Dragon Meat" and return to the restaurant.
Sledgehammer

**Sledgehammer**

The **Sledgehammer** is an improvised weapon, but not a pushover like the plunger. In fact, it is one of the most damaging melee weapons in the game to date. Wielding the Sledgehammer lowers attack speed by 25 percent.

## Spawn Locations

Sledgehammers are usually found in garages in suburban houses.

## Barricading

Sledgehammers have added value as a tool for barricading. They can be used to drive any length of board into the ground to provide a foundation for further construction, by pressing the left mouse button. This can be undone using the right mouse button.
Weapon comparison

Pistols, Hunting rifles, and Hunting shotguns are all very unique. Ammunition, stopping power, and accuracy are all examples of uniqueness in the types and variants of guns.

## Pistols

The Rabbit-Two-Two Handgun is the "Runt" of handguns in The Dead Linger, using .22 LR, having the smallest magazine capacity of all the handguns (10), and doing the least damage of firearms in the game, this is the weakest handgun but is the easiest to find. Next up is the J-Mac 49 Pistol. This "Hand Cannon" boasts the larger 5.56 mm and has the largest magazine capacity of all the handguns, this is a fairly well balanced handgun. Last comes the Mediator Handgun. This is a very reliable handgun to have, as it uses the very powerful 9 mm, features 13 rounds per magazine, and includes a small amount of knock back. This is a very powerful handgun.
Quests/On The Trail

**Description:** Hunter Roberts has said that his favorite frying pan has been stolen from his campsite and he would like you to follow the trail leading out of his camping site and retrieve his frying pan and teach the culprit a lesson.
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**Objectives:** Inspect the Trail (4), Collect the Frying Pan & Slay: Trolldor

**Rewards:** 1700 Copper & 125 Experience
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**Start Point:** The Desolate Iceland's

**To Start:** Talk to Hunter Robert

**Instructions:**

1. Speak with Hunter Robert he informs you that his frying pan was stolen and has recruited you to retrieve it for him.

2. Start following the trails leading out of the campsite, the first one is heading east.

Note: Don't forget to examine the trail.

3. The second trail seems to be heading north.

4. The third trail continues the same path heading north.

5. The last trail leads you to the culprits camp. Which is north.

6. We're going to fight Trolldor first since with him out of the way it makes retrieving the frying pan much easier.

7. With Trolldor out of the way retrieve the frying pan and then return it to Hunter Robert to finish the quest.
Ammo Box (9mm)

**Ammo Box (9mm)**

The **9 millimeter** round is a mid-caliber bullet, suited for pistols and submachine guns. Stronger than some pistol rounds, it has a decent amount of stopping power without sacrificing much speed or accuracy. The 9 mm is popular with sportsmen as well as law enforcement officials and military personnel. The 9 mm ammo used in game is under the product name of Wombat. The warning label on the box states "This ammunition is pretty bad for you and under no circumstance be ingested by anyone under the age of 65, but if you do you should probably go to the hospital or something. I don't really know I'm a gun guy not one of them medical scientist folks."

## Pictures

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[2]
Quests/The Pioneer Part II

**Description:** The well traveled man eyes you up and then notions for you to pull up a seat. He congratulates you on your success and makes a joke about your shoes being worn in. He proceeds to continue to tell you stories of his adventures. He tells you of his time in the sewers of Cauldron City batting rats and slime's, leaving Cauldron City and venturing to the North-East where he battled some trolls having a barbecue, nearly freezing to death atop a snow capped mountain where a giant frost troll slept and finally taking a ship and visiting the towns of Burr and Woodmore. he challenges you once again to follow in his footsteps and set you flag so people know of your adventuring prowess.
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**Objectives:** Unravel your flag (5)

**Rewards:** 100 Experience & 5500 Copper.
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**Start Point:** Inside of the Bar

**To Start:** Talk to Argomer

**Instructions:**

1. Speak with Argomer he once again challenges you to plant your flag, so people around the world know of your deeds.

2. Take the Player Boat to Burr and unravel your flag.

3. Take the Player Boat to Woodmore and set down your flag.

4. Take the Player Boat to Shamble and set down your flag.

5. Head into Cauldron Cities "Sewer System" and place your flag.

6. Head North of Cauldron City to a "Troll Camp" and lay your flag down for all to see.

7. Enter the Desolate Pass by going through this cave then take this exit to get atop the mountain and unravel your flag.

8. Return to Argomer to complete the quest.
Ammo Box (.44)

**Ammo Box (.44)**

The **.44 Magnum** round is a large-caliber bullet, suited for pistols. Stronger than almost all pistol rounds, it has a large stopping power sacrificing recoil for velocity. The .44 Magnum is popular with sportsmen and gun enthusiasts. The .44 Magnum ammunition box says the product is a "steel case, non-corrosive, centerfire cartridge, magnum" round.
Multiplayer

In **multiplayer** mode, players connect to servers over a Local Area Network (LAN) or on the Internet (through Sandswept's Legion network). Multiplayer characters are persistent across servers, though characters used in LAN games can not be used to play on Legion. While information such as the world map and player locations are saved server-side, attributes and items are a part of the Legion network.

## LAN vs. Legion

Legion characters are used when playing over the Internet. These characters are stored on Sandswept Studios' own servers, and players must log into make use of them. Obtaining items and trading are more useful on Legion servers, as characters can not simply be hacked for more items. As of April 2012, players are planned to only have one online character and profile. More character slots might be added later on.

LAN characters can be used to play with servers set up on a Local Area Network and Virtual Private Network (Hamachi ). (Currently, there is no information about using an Open Network). Unlike Legion characters, their information is stored on the players' PC and there is no limit to how many characters that can be stored. However, these characters can not be used to play on Legion servers, and due to being stored locally are susceptible to being hacked by players to gain better items or attributes.

## Modes

There are two multiplayer modes available, Survival and PvP. Survival servers focus on players staying alive despite the zombie outbreak. Players can kill each other if they wish, but this is not the main goal of the mode. On a Survival server, players who want to work together can form parties, and they may specifically declare other parties to be their enemies. On a PvP (player versus player) server, the main objective is to kill other players. To facilitate this, PvP servers feature a much smaller map than Survival servers. PvP servers can be set to work with teams, where each player must join one of several warring teams upon joining the server, or be every player for themselves. As of May 2012, the exact size of the map and the rules for the player vs. player mode are yet to be defined, but discussion is ongoing.[1]
Quests/Home Sweet Home

**Description:** Mayor Donnoville has instructed you to head to the docks and take a row boat to a new settlement on a nearby island. Once you reach the island you will need to purchase a home for yourself. The mayor wishes to help out the settlement as it will enable more trade routes and job opportunities.
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**Objectives:** Go to the housing island, Buy a house.

**Rewards:** Wooden Floor Block (80) & Wooden Wall Block (80)
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**Start Point:** Inside of the Mayor's Office

**To Start:** Talk to Mayor Donnoville

**Instructions:**

1. Talk to Mayor Donnoville He will tell you about a new settlement and that you should purchase a home there.

2. To reach the new settlement head to Bluevale "East Dock" there you will see a boat.

3. Once there you need to find a vacant house, buy it by clicking on the mail box. "you will need 3000 gold to buy a house"

4. Speak with Kulf or Krulf to complete the quest.
Weather and seasons

*This article is about confirmed but unreleased content. Please check the changelog to see when this content will be released.*

**Weather** is a game condition which affects the amount of light, precipitation, and temperature. It only affects local regions, so that it can be raining in the countryside and a bright, sunny day in the city. **Seasons** are the time of year, and affect what weather is most common and whether a certain type of weather is possible.

## Weather

Weather will be isolated to a local area, so that each local area will have a different weather pattern. As of late April 2012, only rain has been confirmed as a weather condition.

Weather does effect zombies, but no further details are available as of now.

## Seasons

As of April 2012, the world is in summer, fall and spring at the same time. Changing seasons is a planned future, but no details are yet available.
Hunting rifle

A **Hunting rifle** is a gun made to shoot over great distances with pristine accuracy.

## Scoped and Non-Scoped Rifles

*This section is about confirmed but unreleased content. Please check the changelog to see when this content will be released.*

Some rifles come equipped with scopes, these are commonly referred to as "Sniper Rifles". This isn't always the case though. many weapons can wave scopes, but doesn't necessarily mean they are a sniper rifle. Most rifles are equipped with scopes by default due to them having such good accuracy. A rifle without a scope isn't the end of the world though, just make use of the iron sights. Iron sights are the metal sights on every gun that are permanently on the gun. Hence the name "Iron Sights". These come on every gun, whether they have a scope or not.

## Bolt Action and Semi Automatic

Some rifles like the Russian SV98 or the Barrett M95, have an action behind the receiver of the gun that require to manually load a round in by pulling up, back, forward, then down to load a round into the chamber. Others don't require this, they can be fired repeatedly until the magazine is empty or the gun is jammed. Such guns are the Soviet SKS and the H&K M417.

## Ammunition

Rifles use ammunition ranging from .22 LR to the head blasting 7.62x54 mm

See Ammunition
Campfire

**Campfires** are craftable light sources that allow the player to cook food. Campfires come in three sizes with the size effecting on how long the fire lasts and how quickly it cooks food. Zombies are attracted to light of campfires.

## Actions

### Cooking

Standing near a lit campfire (within 2.5 meters radius of), open your inventory and you can right-click on raw meat and cook it. Cooked meat will reduce your hunger by a larger amount than raw meat.

### Adding logs

When standing near (within 2.5 meters radius of) a lit campfre, the player can go into their inventory and right click on a log. The radial menu will come up with a new option "Add to Fire" which will add another log to the burning woodpile. This resets the die-out time for the fire every time a log is added.

## History

* Fixed an issue where the small campfire was using the large campfire mesh. All campfires now use the correct art.
* Changed the “No Matches” message to say “You require matches to light a fire.”
* Campfires are no longer over saturated and too bright.
* All campfires now have a proper inventory icon for the crafting result screen.
* Fires now die out over time.
 Build 11 | * By standing near a lit campfire, you can right-click on raw meat and cook it. Cooked meat will reduce your hunger by a larger amount than raw meat.
* New Recipe: Campfire. Use 3 logs to create a campfire. Campfires will be placed on the ground infront of you when you craft them. You will require at least 1 Match in your inventory in order to light a campfire.
* New Recipe: Large Campfire. You can use more logs to create a larger fire. Larger fires will give additional benefits in a future update.
* Zombies will be attracted to campfires that they can see. Be careful!
C-DEF Sandstone Rifle (5.56mm)

**C-DEF Sandstone (5.56mm)**

NoImage

The C-DEF Sandstone Rifle is a semi-automatic rifle that was added in Build 12. It utilizes the 5.56mm caliber ammunition. The maximum capacity of each magazine is 30 rounds, and up to three Magazines can be filled at a time. This is currently the weapon with the highest magazine capacity, up to Build 13a. It Is most likely based off the Colt AR-15.
Quests/We Need Help

**Description:**You look like you have been in a few scraps before. Maybe you would be interested in helping out around town as there's a few odd jobs that require a steeled touch. If you're interested head on up to the weapon store and speak with Folmar. He will outfit you with a weapon. It won't be anything fancy, but it's better than a wooden spoon.

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**Objectives:** Talk to Folmar.

**Rewards:** Training Weapon.
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**Start Point:** Spawn Point.

**To Start:** Talk to Hew.

**Instructions:**

1. Talk to Hew, he will ask you for your help. Agreeing to help him he tells you that you can pick up a weapon from Folmar in the Weapon Shop.

2. Head north pass the Bar until you see the Weapon Shop.

3. Talk to Folmar inside of the Weapon Shop and claim your weapon.
Kickstarter

*This article is about confirmed but unreleased content. Please check the changelog to see when this content will be released.*

 **The Kickstarter**

**The Kickstarter** is an exclusive item reserved for Backers and those who pre-ordered before the Alpha. It is a maximum sized backpack that also looks aesthetically different to other large backpacks.
Cities

*This article is about confirmed but unreleased content. Please check the changelog to see when this content will be released.*

Cities are major population centers. They contain many different and large buildings, and the road makes up most of the open space available. A city contains skyscrapers and other large buildings, as well as industrial districts and city parks. Cities and skyscrapers has not been implemented yet.
Autumn Rifle (30-06)

**Autumn Rifle (30-06)**

The **Autumn Rifle** is a scoped, bolt-action rifle added in Build 13a, that uses the 30-06 ammunition. As of Build 13a, it is the only weapon that uses this ammo. They are usually only found in hunting cabins along with their ammunition this gun is based of a Remington model 700
Regions

*This article is about confirmed but unreleased content. Please check the changelog to see when this content will be released.*

**Regions** are groups of zones with a similar theme. Regions are designed to allow the world generator to create more realistic and interesting looking maps. Currently six different region types have been announced. Regions are planned to be introduced in Build 16.

## Planned regions

### Metropolis

High-density city zones will make up the Metropolis region.

### Wilderness

Wilderness region will include forests, grassland and farmland.

### Residential

Suburbs and towns comprise the residential region.

### Desert

Sand and small towns are planned for the desert region.

### Lake

Water themed zones will be part of the lake region.

### Mountainous

Mountain themed zones and snowy peaks are planned for the mountainous region.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 TDL Team. Development Roadmap 11 November, 2014.
Log

**Logs** are objects gathered by chopping down trees. Logs can be used in crafting and creating campfires.

## Crafting

Putting a log in the crafting menu will allow the player to create a 2x4. Combining logs in the crafting interface allows players to create campfires. 3 logs create a small campfire, 6 logs create a medium campfire, and 10 logs create a large campfires.

## Types of logs

There are two types of logs in the game currently. Pine logs and oak logs.
Linux

## Install TDL with PlayOnLinux

1. Install PlayOnLinux
2. Open PlayOnLinux.
3. Click **Install** on the top bar.
4. Click *Install a non-listed program* in the bottom left.
5. You will see a *Manual Installation* screen, click **Next**.
6. Highlight **Install a program in a new virtual drive *and click*** *Next'*.
7. Enter a title like *TDL* for the drive and hit **Next**.
8. Leave all boxes unchecked and click **Next**, the virtual drive will be created, just sit tight.
9. Click **Browse** and select the TDL executable, then click **Open** and **Next**.
10. Follow the instructions of the TDL installer, this will install TDL and the VC2010 libraries.
11. After the installation is complete, you will be asked to create a shortcut, select **TDL.exe** and click **Next**.
12. Name your shortcut something like "The Dead Linger" and click **Next**.
13. Highlight on *I don't want to make another shortcut.* and click **Next**.
14. This will return you to the main window, click on **Configure**.
15. Click on the virtual drive you created (e.g. TDL). This will bring up the *PlayOnMac configuration* window.
16. Next to *Wine Version* you should see *System*. Click on the **plus icon.**
17. In the *Available Wine versions* click on 1.5.21 and click on the **>** icon. This will bring up the Wine installer. Click on **Next**.
18. Close the *PlayOnMac wine versions manager* window.
19. Click on the **Install components** tab.
20. Highlight **directx9** and click **Install**. The installer may create an error, click on **Next**.
21. You should be back on the *PlayOnMac configuration* screen. Click on the **Wine** tab.
22. Click on **Configure Wine**, this will launch the wine configuration dialogue box.
23. In the dialogue box, change *Windows Version* to **Windows 7**. Click **ok**.
24. Close the *PlayOnMac configuration* window.

You can now launch The Dead Linger from PlayOnMac or from the shortcut created on your desktop. **Please note, when you launch TDL it will want to patch, when you click yes you will not see the patch window and you may have to patch multiple times depending on how far behind the current version is. For example, if you are at 006 you will need to patch to 006b then 006c. You can always say "No" to the patch if you want to test the application to see if it runs.**
Quests/Spectre Grave

**Description:** Prove your worth to the Spectre
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**Objectives:** Collect: Fortress Key (1)

**Rewards:** 200 Experience & Quest Orb
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**Start Point:** Beneath the Graveyard

**To Start:** Speak with the Spectre

**Instructions:**

1. Speak with the Spectre he will ask you to prove your worth to him.

2. Fight off all the zombies. Once you have killed all the zombies a chest will spawn containing the Fortress Key.

3. Speak with the Spectre to finish the quest.
.308

**.308**

The .308 round is the most popular short-action, big-game hunting cartridge in the world. In The Dead Linger it is the ammunition used in conjunction with the Vegas rifle (.308) and will usually be found next to one, though it can also be found on its own.

While necessary to stockpile if a survivor wishes to use a Vegas rifle for an extended period of time, .308 ammunition is limited in that it is unable to be used with any other weapon in the game as of build 009. This, coupled with its large inventory size, can make it unsuitable for unsupported players.
Quests/Bug In Bug Out

**Description:**I know that you already went through and eradicated the bugs that are near the town, but they seem to be coming back endlessly. Can you help us out once again and eradicate them please?
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**Objectives:** Slay: Beetle (10), Spider (10)

**Rewards:** 200 Experience
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**Start Point:** Inside of the Bar.

**To Start:** Talk to Jothy.

**Instructions:**

1. Talk to Jothy inside of the Bar she will explain that there are more bugs to be squashed.

2. Exit the Bar and head west, back to Bluevale Park. Once there slay the required number of Beetles and Spiders.

3. Once you have killed 10 of each Beetles and Spiders. Head east back towards the Bar and talk to Jothy to complete the quest.
Weapons

**Weapons** are the tools survivors uses to combat the zombie hordes. A wide variety of melee weapons, firearms and bows are available. Plans for weapons include military grade weaponry, thrown weapons and weapon crafting.

## Melee weapons

*Main article: Melee*

Melee weapons are available in two basic types: sharp and blunt. A sharp weapon cuts flesh and muscle, tearing zombies apart. A blunt weapon can shatter bones and crush parts of the body, instead. The great advantages of melee weapons are that they are not very loud, do not require much precision to do their damage, and do not consume ammunition. Their flaw is that their use requires letting zombies get close.

## Bows

Bows are stealth long distance weapons. Like firearms they require ammo (arrows), but future plans include having shot arrows recoverable. Firing a bow requires you to hold down the fire key to charge it. The longer the charge is held the further the arrow will fly.

## Firearms

*Main article: Firearms*

Firearms are the strongest weapons in a survivor's arsenal. They are also the most flexible: a hunting shotgun is devastating at close range, a pistol performs well at moderate range, and a hunting rifle can be used to kill anything from afar. Some firearms must be reloaded after each shot, semi-automatics fire one shot per pull of the trigger, and fully automatic weapons can fire until they run out of ammunition. While firearms are very powerful in the right hands, they are loud and can run out of ammunition. Fully automatic weapons suffer in accuracy, and rifles are difficult to handle at close range. A different gun is appropriate for each situation.

## See also

* Equipment
* List of weapons
* Ballistics
* Ammunition
Quests/I hope that they are not endangered

**Description:** Katrina has asked if you would help her get some more wolf pelts. So that she can make her quota for orders. She mentions that the wolves are on the outskirts of Cauldron City and generally are a nuisance for the traders that pass through.
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**Objectives:** Slay: Wolf (10)

**Rewards:** 2300 Copper & 50 Experience
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**Start Point:** Inside of Katrina's House

**To Start:** Talk to Katrina

**Instructions:**

1. Talk to Katrina She mentions that the wolves are on the outskirts of Cauldron City and generally are a nuisance.

2. Head outside and take the "land bridge" after that head north and you will come across the wolves.

3. Slay the required amount of wolves and return to Katrina to complete the quest.
Clothing

Survivors wear **clothing** for practical or aesthetic benefits. Their main function is to provide protection from zombies or the elements, but particular clothes can provide benefits or disadvantages. Clothing is distinguished from accessories; compare a shirt to sunglasses, or pants to a watch. Clothing can be found in almost all formerly inhabited places, though some types of clothing are quite rare.

## Clothing stats

### Defense

Some clothes come with a defense rating. Defense lessens the damage the player receives, but clothes with this rating often slow down the player. Damage can be dampened up to 90%.

### Speed

Some clothes will slow down or speed up the player.

### Infection risk

Some items of clothes can lower infection risk.

### Vision

Some articles of clothes like helmets obstruct the players vision.

## See also

* Equipment
* List of clothing

## References

1. ↑ TDL Team. Development Roadmap 11 November, 2014.
Winterfront Village

## **Bluevale**

Starting town.

You are able to warp to Bluevale by typing: " */Fell* " into chat.

###  Bank/Auction House

#####

#####

#####

--AncientsPA (talk) 07:01, 24 April 2016 (UTC)

* 4/23/16 -

1. Added in-game map
2. Info added by Guild - Ancients

* 4/24/16 -

1. Added info for BANK.
2. Added update log.
3. Info added by Guild - Ancients

* 4/25/16 -

1. Added wrap info.
2. Info added by Guild - Ancients

###

####

#####
Development

**Development** of *The Dead Linger* is ongoing and the developers consider the game in Alpha stage. The developers give updates and previews of upcoming content through the The Dead Linger Blog, the Dead Linger forum and Twitter.

## Upcoming content

### Build 16

* Switch to Unreal Engine 4
* 64-Bit Support
* New map
	+ Pepper Valley
* New map features
	+ Highways
	+ Bodies of water
	+ Cities
	+ Wilderness areas
	+ Residential neighborhoods
	+ Mountainous regions
* Zombie behavioral sounds
* New enemies
	+ Harbinger Siren
	+ DOVRAC Rhino
* Modular Buildings
* Stealth system
* Open-able cabinet and drawers

### Build 17 "The Storm"

* Visual in-game clothing
* New enemies
	+ Harbinger NPCs
	+ Containment snipers
* Military/DOVRAC checkpoints
* Weather, rain and storms
* Multilayer changes
	+ PvP free-for-all
	+ Friendly fire settings
	+ Optional world borders. (Quarantine walls)
* New item
	+ Night-vision goggles

### Build 18

* Water Sources / Cleansing Infection Risk
* Inventory Weight System / Encumbrance
* City - Industrial District Structures
* New animals
	+ Forest boar
	+ Raven

### Build 19 "Waterlogged"

* Ponds and lakes
* New Region
	+ Lake
* Basic swimming system
* Drowning mechanics
* Rowboat mechanics
	+ Dink
* Advanced world options menu - submenu NPC checklist

### Build 20

* First car, HM Typical (Build subject to change)
* Car mechanics such as doors, driver/passenger seating and running things over.
* Fuel

### Build 21

* Projectile Trajectory / Drop
* Pockets
* Belt hotbar
* New enemy
	+ Screamer
* Party Creation

### Build 22

* Treasured Item System
* Motorcycle Vehicle Functionality
* New vehicle
	+ The Neighborhood

## Development previews

*Main article: Development previews*

The *The Dead Linger* development team have given numerous previews of future content on the Dead Linger Blog, forums and developers twitter accounts. The development team also maintains a road map which tracks all major features and their development progress.

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 1.43 1.44 TDL Team. Development Roadmap 6 January, 2015.
2. ↑ 2.0 2.1 2.2 Cite error: Invalid `<ref>` tag; no text was provided for refs named `weekdead17`
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Cite error: Invalid `<ref>` tag; no text was provided for refs named `15buildprev`
4. ↑ Zag. The Weekly Dead 17 12 September 2014.

## External links

* Dead Linger Blog
* Dead Linger Forums
* Development Roadmap
Farmington Double (12 gauge)

**Farmington Double (12 gauge)**

The **Farmington Double** is a large caliber shotgun. It was present in the first Alpha build. As of Alpha Build 002, the Farmington Double is the most powerful shotgun in game, albeit with a large shot-spread. They are commonly encountered in foyers and bedrooms. The Farmington is likely based off of the Remington Double-barrel 1894, a widespread side by side shotgun.