Summoner

The summoner is one of the seven classes of Avalon, and one of the four that specialize in damage to bosses. Their main damage primarily comes from their summoned minions. Since their minions can draw aggro, summoner is squishy and takes more damage than most other classes.

## Skills

### **Spectral Erasure (Class Lvl 1)**

Cast to dispel your minions.

*"Release your minions."*

* Cooldown: 1s

* Cost: 5 Mana

### **Amethyst Ritual (Class Lvl 1)**

*Cast to summon a low-tier minion that draws aggro and fights enemies.*

"*Fill with elemental power the depths beneath, such that the crystals buried yonder rise at your command to fight alongside you."*

* Amount - 1

* Summon Weight - 1

* Health - 50 HP

* Damage - 6 HP

* Cooldown - 10s

* Cost - 5 Mana

### **Ghost Roosters (Class Lvl 3)**

Cast to summon a flock of exploding chickens.

*"Chickens cursed by the Wanderers of the Moon. Their cry at dawn is believed to be mockery against the holy moon, the wanderers retaliate with this spell that takes effect after death."*

* Amount - 3

* Summon Weight - 0.2

* Damage - 34 HP

* Health - 9 HP

* Cooldown - 7s

* Cost - 5 Mana

### **Enchanted Weapon (Class Lvl 7)**

Cast to summon a low-tier minion that fights with a copy of your current held item.

*"Draw a lesser demon from the shadow realm, and use your held weapon as a vessel, the demon will possess it."*

* Amount - 1

* Summon Weight - 2

* Health - 20 HP

* Strength - 50%

* Cooldown - 10s

* Cost - 5 Mana

### **Seafoam Elemental (Class Lvl 15)**

Cast to summon an archer minion with arrows that deal splash damage.

"*Create a flux of fresh seafoam from the nearest ocean, and bring it to life in the shape of a charming and dexterous creature to fight with you."*

* Amount - 2

* Summon Weight - 2

* Health - 90 HP

* Damage - 16 HP

* Cooldown: 10s

* Cost - 20 Mana

### **Prismancer (Class Lvl 20)**

*Your minions now fire lasers.*

*"Distribute prismancer arrows to your bow-wielding minions: special arrows that are made of elemental energy themselves, can only be handled by spirits."*

Laser beams ignore immunity frames and pierce enemies.

* Duration - 10 Seconds

* Bonus Damage - 1 HP

* Cooldown - 40s

* Cost - 12 Mana

### **Call Of the Protector (Class Lvl 30)**

*Statue powered by the soul of a forgotten hero.*

"The flying protectors are a legion of elite golems who exist to protect places of great power. It requires wisdom and mastery to convoke one for yourself."

*These sentient statues guard this level from the unclean. That means you.*

* Amount - 1

* Summon Weight - 2

* Health - 122 HP

* Damage - 2 HP

* Cooldown - 15 Seconds

* Cost - 60 Mana

### Glass Demon (Lvl 40)

Cast to summon a high-tier demon with high attack speed, damage, and health. This minion also draws aggro.

*"Silent and mysterious, Glass Demons phase through space with their every move, alien to this realm, leaving trails of instability in matter."*

* Amount - 1

* Summon Weight - 5

* Health - 320 HP

* Damage - 16 HP

* Cooldown - 60s

* Cost - 82 Mana

## Strategies

Using /hud summoning allows guardians to view a list of their summons via a custom HUD on the right of the screen. Most summoners allow their summons to deal a majority of the damage, whilst supplementing them via ranged weapons. However, melee weapons are equally as viable. It's also a viable strategy to kite whilst your summons does the heavy lifting.

## Recommended Gear

Summoner is a pretty straightforward class in terms of gear progression. You can start with Blossomsteellen Armor Set for a few early-game bosses, but you'll want to craft the Prismarine Armor Set as soon as possible. This set can hold up to most bosses and make you a decent powerhouse. Summoners then have a choice to make. They can make the Flying Protector Armor Set which is a set with lots of variation and an ancient in it, or the Bee Armor Set which is a very expensive but powerful set of armor.