Standard Mode

Standard Mode is the primary mode in FNaW: Cabin Fever. It consists of 3 features.

## Features

Standard Mode is, obviously, unlocked at the start.

### Story Mode

Story Mode consists of 5 nights that are unlocked as the player beats them one by one. During these nights, the player is told the story of Katie, the playable character, being lured to the Cabin after her father Carlos's boss denying using her melody for the company jingle. Katie is an aspiring music artist, and the unseen entity that lured her knows this and wants to use her talent for evil.

During the gameplay, the player can move multiple directions. They can move behind them where a dark closet and locked door are located, they can move to a freezer, and they can move to two different windows that act like cameras to see character movement progression. They can also take out a flute to play up to 5 melodies that can drive away certain entities by selecting the melody and clicking the notes on screen in order. Seven different characters will attack as the nights progress:

**Cabin Wario** - Active Night 1. Goes through 3 stages in the right window before he enters. Play the yellow stained note's melody to make him leave.

**Cabin Waluigi** - Active Night 1. Similar to Wario, but is in the left window. Play the purple stained note's melody to make him leave.

**Cabin Luigi** - Active Night 2. Slowly approaches from the locked door, making sound cues. If he's behind the keyhole, cover it with your hand until he's gone.

**Daisy** - Active Night 3. Randomly blocks the left or right door, killing you if you bump into her.

**Diddy Kong** - Active Night 3. Stays in the dark closet, anger slowly rising. Keep the lights on to lower his anger, don't let it hit maximum.

**Cabin Peach** - Active Night 4. Stays in the freezer. If she knocks, look at her and see what melody she wants you to play.

**Cabin Mario** - Active Night 5. Breaks through the floor when 3 AM hits. From then on, occasionally loosens floorboard screws. Visit the main room and tighten the screws before the meter runs empty.

Upon completion of Night 5, Extras are unlocked in Standard Mode, as well as Other Modes. A Custom Night variant is also available, but is inside the Other Modes section.

### Practice Mode

Practice Mode is always available, and allows the player to practice the mechanics of the game and of the characters. They can select general tutorial to practice moving around, or they can select character icons to practice defending against them. Instead of being jumpscared when failing to defend themselves, the enemy will simply reset position. Enemies are very fast in Practice Mode so they can be consistently practiced against.

Characters are unlocked in Practice Mode as the player progresses. Mario, Daisy and Diddy are not unlocked until after their respective nights, as they are the easiest to understand and treated as surprises.

### Extras

Extras are unlocked after completion of Story Mode's Night 5. Extras allow the player to view a compilation of bonus content, which includes:

**Characters** - A list of every antagonistic character present in Standard Mode. The character's full image is shown, as well as a detailed name graphic, a killing method and how they died, and a detailed description of the character and their injuries.

**Deaths** - Allows the player to see all of the jumpscares present in Standard Mode.

**Cut Content** - A list of content that was scrapped or never made it to the game. Includes scrapped characters, older versions and names of the game, removed modes, and removed features.

## Trivia

1. Standard Mode's main theme is a remix of the 2018 intro theme from FNaW: Origins.