SMITE Season 5 PTS Changes 3

*For the first Season 5 PTS, see the list of changes here: SMITE Season 5 PTS Changes 1*

*For the second Season 5 PTS, see the list of changes here: SMITE Season 5 PTS Changes 2*

*For the fourth Season 5 PTS, see the list of changes here: SMITE Season 5 PTS Changes 4*

*For the fifth Season 5 PTS, see the list of changes here: SMITE Season 5 PTS Changes 5*

*For the sixth Season 5 PTS, see the list of changes here: SMITE Season 5 PTS Changes 6*

## Map Changes

* Increased Gold Fury Health per Minute from 225 to 275.
* Increased Pyromancer Health per Minute from 200 to 250.
* Increased Fire Giant Health per Minute from 175 to 225.
* Added 5 XP per Minute to Fire Giant/Enhanced Fire Giant.
* Reduced Lane Minion Gold per 3 Minute from 1 to 0.5.
* Reduced Jungle Camps Gold per 3 Minutes from 2 to 1.5.
* Lane Minion and Jungle Camp scaling caps at 21 minutes, This means their “worth” will increase 7 times total, each for the above amount.
* Jungle Boss scaling caps at 25 minutes (Same as S4 but added for reference).

## Balance Changes

* All Recommended Item sets have been updated to include S5 items.

### Blessings

* The 5 Conquest exclusive blessings are now available on all game modes.

####  Mage's Blessing

* Decreased Bonus Damage on Abilities from 30 to 25.
* Decreased MP5 from 3 to 2 per stack.

####  Warrior's Blessing

* Increased Health from 50 to 100.
* Added +40 mana restored per god damage trigger.

### Items

####   Obsidian Shard /  Titan's Bane /  Spell Focus /  Warrior's Bane

* Description and Design updated to apply all % pen to gods only (even the non-scaling part).

####   Typhon's Fang

* Update description to make the items effects more clear.
* Typhon's Fang increases healing gained from lifesteal, and thus allows higher lifesteal than the 65% cap.
* The Power bonus from lifesteal from this item is not affected by the other part of the passive.

####  Hide of the Urchin

* Fixed an issue where the timer that regenerated the shield would stop after a death.

####   Gauntlet of Thebes

* This item now stacks off of jungle monster assists too.

### Gods

#### Passive Abilities

* **General Note**

* ALL gods who have passive abilities that can deal damage should trigger items. These abilities will trigger ability based passives by default. (Mages Blessing, Spear of the Magus)
* Many gods who fit in the above character have their bonus damage listed as basic attack damage. Those will trigger basic attack items. (Hunters Blessing, Telkhines Ring)
* Any gods that are not listed here should adhere to the rules above.
* Some gods have their own item trigger effects that should be described in the abilities

* Cernunnos Passive triggers no items.
* Izanami Triggers them only on first target hit.
* Erlang Shen applies debuffs 2x and damage at a reduced fraction.

####  Agni

* **Combustion**

* This damage dealt by this ability now triggers Mage's Blessing.

####  Ah Muzen Cab

* **Bees!**

* This damage dealt by this ability now triggers Mage's Blessing.

####  Anubis

* **Sorrow**

* Passive description update.
* Change Sorrow bonus lifesteal from item stats to bonus healing from lifesteal.

* This has been changed to be more consistent with Typhon's.
* The cap is still 65% lifesteal but anubis can get additional healing beyond that through his passive.

####  Athena

* **Reach**

* This ability has been adjusted to deal only basic attack damage, and thus only trigger basic attack item effects.

####  Susano

* **Gathering Storm**

* This damage dealt by this ability now triggers Mage's Blessing.

####  Terra

* **Standing Stones**

* This ability has been adjusted to deal only basic attack damage, and thus only trigger basic attack item effects.

## Bug Fixes

* Fixed an issue where Minion Spawner Doors in Season 5 Conquest map don't align.
* Fixed an issue where souls made by Cerberus third ability don't take damage from abilities.
* Fixed Aphrodite and soul mate have weird material applied during Aphro's ult.
* Increase tankiness of Jungle Bosses.
* Add cap to XP/Gold scaling to Jungle Camps and Minions (Cap of 8).
* Add cap to XP/Gold scaling to Jungle Bosses (Cap of 25).
* Fix collision towards the back of each base and side lanes.
* Fire Giant and Gold Fury will now trigger Accolade Alerts when killed.
* Fixed an issue where S5 Conquest Death Camera can get stuck in Titans' Crystal.
* Updated Cerberus ultimate to only suspend Gods in the air.
* Fixed an issue where Cerberus's souls sometimes prevented him from auto attacking his target.
* Fixed an issue where Cerberus soul could body block auto attacks.

Source