Gate & Nail Inn

• Bounty Board

• Za's Hovel

• Target Range

• Rumour Milling

• Entertainment

• Small Loans

• Healing

• Drinking Challenges

• Croak of Luck

• Various Games of Chance

One of many such establishments in the city of King's Landing, the Gate & Nail Inn sticks out only as one with a surprising degree of cleanliness and comfort. It would pale in comparison to the many manses housing nobles throughout the city, however, the Gate & Nail is a perfect place for travelers of any birth or station to rest their heads, fill their bellies, and meet a new friend. A little ways into the city proper from the harbor and Fishmonger's Square, the Inn is situated so both newcomers and lifelong residents can enjoy all the Inn has to offer.

Come one, come all, and come through the Gate & Nail. Welcome!

 Layout & Features

Picture TBD

#### 1. Tavern & Inn

The Gate & Nail is the successor of another inn in the intersection of the Crownlands, Riverlands, and the Reac. Unfortunately, a raid by a group of zealots that would eventually become followers of Marq the Cobbler destroyed the Nightingale Inn along with the surrounding area. Years later, the Inn would revive itself to a second life in King's Landing.

The main level houses the great majority of its activity and entertainment:

* the tavern proper with seating enough to comfortably seat a score or more of men
* a small elevated stage in the corner with stool for the bard
* a large hearthfire boasting several artefacts on display (including a blood-stained steel visor helm with the letter "D" engraved above the eyes, however, this is not the original which was lost in the fire)
* the kitchen with a small pantry
* a private room generally occupied by the cook, Orwell

The second floor hosts the rooms available for rent, which includes twelve small rooms, each large enough to comfortably fit a single bed and trunk; and two "nobleman's lounge", one overlooking the entrance and the other with a view of the Red Keep, that is twice as large as any other with desk, wardrobe, and double four-poster bed.

A separate set of stairs from the first floor leads all the way to the third floor where there is a master suite. This is reserved for the noblest, wealthiest, and most well-respected of patrons. There is a small sitting room upon entering decorated with fine Myrish rugs, fur trappings on the walls, and a landscape painting of the old Nightingale Inn along the flowing Blackwater Rush on a sunny day. Two doors in the sitting room lead to other amenities for the guests. One leads to a solar outfitted for a lord with a balcony that looks onto the Red Keep and then a luxurious bedroom off to the side. The other door is a smaller bedroom that can be outfitted for children, a sworn sword, or whoever the patron wants sleeping in the room over.

And finally, a spiraling staircase with its entrance in the back of the main room leads down to the basement. On first sight, this is where the cold stores of food, storage of spare supplies, untapped casks of wine and kegs of ale are stored. Also, this is where the proprietor, Benlar, lives.

#### 2. Stables

No tavern or inn would be complete without a shelter in which patrons could securely stable their mounts. While Benlar cannot boast the same skill with noble steeds as the owners of the former Nightingale Inn, he has a few noted stablehands on the payroll to take care of the equine needs of all of the Inn's guests. Behind the stables is a small target range with five hay targets. Patrons are known to use it for drunken contests of skill in archery, dagger tossing, or even ax-throwing for the rare guests from the Iron Islands. However, there is a single arrow above one target that is known as the personal target of the Mistress of Whisperers herself.

#### 3. Bounty Board

With its location in the city and connection to the mysterious Unella of Dorne, the Nightingale Inn attracts much attention. As a result, it has long served a role of facilitating communication. Following the one in the Nightingale Inn, Unella set up a notice board in the Inn right inside the main floor so individuals in need could post work for adventurers, merchants, or anyone who could get a job done. As was said years before, one never knows what they might find tacked up upon the Bounty Board.

#### 4. Za's Hovel

If one were to find the secret door in the basement of the Nightingale Inn, they would find an expansive room that is where the Inn's more high-stakes games of chance take place. The furnishings, food and beverages, and even the ambiance itself bodes a finer appearance than that in the main floor above Za's. However, the gambling room is a well-kept secret that only those who have worked with the Inn or its main funder know about. Yet, even the most well-kept secrets get revealed to those who look hard enough.

## Services & Activities

### Rumor Milling

As most are wont to be, the Nightingale Inn is a cesspool of gossip and rumour mongering. As is no doubt generally assumed, smallfolk have little else to do than to titter on and on about the most minute detail of even the smallest of lords. While not entirely true, of course, the staff here are guilty of this generalisation. Given its centralised location and seedy upbringing, the Nightingale Inn is well known to be an ideal destination for anyone seeking either to learn the latest whispers on the wind, or to spread a tale or two. In fact, many patrons arrive strictly for that purpose, to meet and swap stories and secrets over tankards of ale. What can be said about it? 'Tis a guilty pleasure.

### Random Encounters

If they are anything, taverns are a veritable mosaic of individuals, backgrounds, motives, and personal codes. Often, this translates as a reliable source of infinite entertainment and social chaos. Whether it's baudy songs played by the bard, a bar fight instigated by an oafish drunk, a round of throwing knives to curb agitation, or an unexpected arrival of unsavory thugs looking to make a quick buck, one never quite knows what one might encounter during a visit to the local pub. The Nightingale Inn is no exception. Even on the slowest of days, there are a plethora of little activities to sate even the most pedantic of individuals; but should chance strike true, patrons might find themselves in the midst of something \_quite\_ unexpected.

### Games of Competition

* Arm Wrestling
* Dagger Throwing
* Drinking Contest

### Games of Chance

* Croak of Luck
* Devil's Dice
* Dueling Dice
* Game of 38
* Liar's Dice
* Motley
* The Maiden's Favour

## Staff & Inhabitants

### Staff

* Robbett - Head Chef;
* Dala - Bartender;
* Perrin - Bartender;
* Torr - Bouncer;
* Ermen - Serving girl;
* Arwyn - Serving girl;
* Mona - Serving girl;

### Current Inhabitants

* Royal Suite - [Empty]
* Nobleman's Lounge #1 - [Empty]
* Nobleman's Lounge #2 - [Empty]
* Normal Rooms (10/12 Available):
	+ Room One is occupied by Dala, Arwyn and Mona
	+ Room Two is occupied by Perrin and Torr

## Meta

* *Official Open Posts at the Nightingale Inn will involve rolling on a series of random encounters tables to spice up the events and add a flair of the unexpected*
* *Feel free to visit our headquarters for more information, mechanical rules for games and activities, and to address any questions you may have*