Crown Skills

Crown Skills are found in the crown menu on the bottom left of the main menu bar in Raven's Path.

These skills provide various global upgrades. Some of these upgrades are related to unit classes and others improve player utilities outside of battle.

Crowns, which are used to purchase crown skills come in 5 colors, red, yellow, blue, green, and purple. These correlate with unit classes. You can acquire crowns by doing portal missions with the crown reward type, by retiring units, or by getting a certain amount of kills with a unit who is already rank 5.

There are 25 crown skills, but you will only be able to view the skills directly after the skill you just unlocked.

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## Infantry Crown Skills (Red)

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### Army Size

This skill increases the max amount of units you can put in your army at one time.

**Max:** 8

**Initial cost:** 1 Infantry Crown

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### Infantry Defense

This skill increases the defense of all infantry units

**Max:** 30 defense

**Initial cost:** 1 Infantry Crown

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### Infantry Attack Speed

This skill increases an infantry unit's attack speed when it is standing to the left or right of another infantry unit.

**Max: 30**%

**Initial cost:** 1Infantry Crown

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### Infantry Bleed Damage

This skill causes enemies hit by infantry attacks to take extra damage over time that is a percentage of the initial damage dealt.

**Max: 50**%

**Initial cost:** 1 Infantry Crown

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### Gold Per Mission

This skill yields a small amount of extra gold after you are victorious on any mission.

**Max:** 20 gold

**Initial cost: 4** Infantry Crowns

## Ranged Crown Skills (Yellow)

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### Collection Size

This skill controls the amount of units you are able to store in your collection at one time.

**Max:** 1000 units

**Initial cost:** 2 Ranged Crowns

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### Aimed Critical Shot

This skill guarantees the next aimed shot from a ranged unit will hit and critical. It also increases the speed of the projectile. The cool down starts at 6 seconds and can be upgraded.

**Max:** 2 second cool down

**Initial cost:** 2 Ranged Crowns

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### Ranged Attack Speed

This skill increases the attack speed of all ranged units.

**Max:** 30%

**Initial cost:** 2 Ranged Crowns

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### Chest Item Chance

This skill increases the chance of getting an item in a chest from the gold shop. Over 100% chance has a chance to yield more than one item.

**Max: 200%**

**Initial cost:** 2 Ranged Crowns

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### Ranged Accuracy

This skill increases the accuracy of all ranged units.

**Max:** 30%

**Initial cost:** 2 Ranged Crowns

## Enchanter Crown Skills (Blue)

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### Enchanter Self Buff

This skill allows enchanters to receive a percentage of the buff they are giving out.

**Max:** 160%

**Initial cost:** 2 Enchanter Crowns

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### Building Cost Reduction

This skill reduced the amount of salvage it takes to build a building.

**Max:** 30%

**Initial cost: 5** Enchanter Crowns

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### Building Space

This skill increases the amount of spaces you have to build buildings

**Max:** 12 spaces

**Initial cost: 2** Enchanter Crowns

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### Enchanter Ability Power

this skill increases the general power of any abilities an enchanter unit may have including rings they are using. This effects many abilities including heals and buffs.

**Max:** 30

**Initial cost: 2** Enchanter Crowns

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### Enchanter Ability Cool Down

This ability effects how often an enchanter is able to use an ability. This applies to rings the enchanter is holding.

**Max:** 40%

**Initial cost: 2** Enchanter Crowns

## Healer Crown Skills (Green)

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### Healer Self Healing

This skill causes healer units to heal automatically over time.

**Max:** 15 health per second

**Initial cost:** 2 Healer Crowns

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### Re-Roll Portal Missions

This skill allows you to roll new portal missions to choose from 1 time per battle.

**Max:** 1 Re-Roll

**Initial cost:** 5 Healer Crowns

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### More Item Salvage

this skill provides extra salvage gain when items are scrapped.

**Max:** 100% extra salvage

**Initial cost: 2** Healer Crowns

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### Death Recovery

this skill recovers a percentage of the health of all friendly units whenever a friendly unit dies. Health Recovery happens over a period of 5 seconds.

**Max:** 100% Heal

**Initial cost: 2** Healer Crowns

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### Healer Ability Power

this skill increases the general power of any abilities a healer unit may have including rings they are using. This effects many abilities including heals and buffs.

**Max:** 30 ability power

**Initial cost: 2** Healer Crowns

## Special Crown Skills (Purple)

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### Special Life Steal

This ability causes special units to steal life from units they attack based on a percentage of the damage they deal.

**Max:** 30%

**Initial cost:** 3Special Crowns

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### Special Item Effect

This skill increases the effect item stat boosts have when equipped to special units.

**Max:** 30%

**Initial cost:** 2 Special Crowns

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### Special Berserk

This skill gives specials a chance to avoid death and instead go berserk making them invincible for 4 seconds and healing them to half health during this time.

**Max:** 25% Berserk Chance

**Initial cost: 5** Special Crowns

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### Increase Crowns

This skill increases the amount of crowns you get when you retire a unit by 1.

**Max:** 1 extra crown.

**Initial cost:** 10 Special Crowns

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### Chest Magic Find

This skill increases your chance of finding more rare items and units in gold shop chests.

**Max:** 30% extra magic find

**Initial cost: 5** Special Crowns