Engineer (Pandemonium)

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* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

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* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

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* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

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* **Medicinal healing:** Alchemists are also supplied with "fixers" special drugs they made that temporarily alleviate the withdrawal and craving of surrounding Mu units after using their drugs, extending the use of their ability just in case they need to keep fighting without a chance to get proper treatment back at base. However the Alchemist only has enough for one dose, after which they have to return to a Mu building to synthesize more, and to protect their formula they refuse to share with other Alchemists.

* **(Title 3):** (Miscellaneous capabilities)

* **I've got more, for a price:** If their contract goes long enough, and they see the army needing a constant supply. An Alchemist may actually put in the effort to synthesize more "Fixers" to use, however they only have enough containers for three.

## Dawuardin Foreman

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### Tactical Analysis

* **(Title 1):** Tasked with overseeing the mining operations, including maintaining the Confederation's many mining vehicles and equipment. The Foreman's technical skills also make them handy engineers who can capture buildings for the Clans. With the bonus of being exceptionally armoured for an Engineer, making them immune to most instant kills, and equipped with a seismic "pickaxe" that lets them easily mousehole through walls to reach their target, and kill any infantry who tries to stop them.

* **(Title 2):** If surrounded or threatened by weapons that can hurt them the Foreman can dig a deep hole to hide in, making them completely invulnerable to damage. But once their oxygen supply runs out they’ll slowly suffocate to death unless they tunnel back out.

* **(Title 3):** But their heavy equipment, and short legs, make them the slowest of all the engineers, so every other engineer will be the first to capture any structures, and while immune to instant kills can still be worn down by anti-infantry fire/animal bites and/or claws. And their picks are completely useless against heavily armoured vehicles and, obviously, aircraft.

* **(Title 4):** Foreman who have proved their skills, and are promoted, will be issued with a simple, but expensive, exoskeleton that gives them a large speed boost (so they'll outpace slower engineers), additional armour, and enough power to their pick so that they can slowly tunnel a path underground.

## Omnist Engi

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### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Resistance Saboteur

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### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Republic Scrapper

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### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Related Pages

* Engineer (Paradox)

* Engineer (Echoes)

* Engineer (Quantum)

* Engineer (Annihilation)

* Engineer (Null)

* **Engineer (Pandemonium)**

* Engineer (Insanity)

* Engineer (Extremis)

* Engineer (Silentium)