recursal/Fanatic-Fandom huggingface dataset:
Ser Seymor

Ser Seril

Kingdom of Rondon

**Ser Seymor** is a character and NPC encountered in *Fear & Hunger*. He is part of Buckman's party, sent to the Dungeons of Fear and Hunger to find out what had happened to it and to the man called Rudimer.

## Appearance

*Ser Seymor* is a knight wearing chainmail armour with a tabard and a chainmail hood. He's found sitting down, wounded from an encounter with an acid-spitting monster (one of them is found slain nearby) which he warns you about.

## Location and behaviour

Ser Seymor can be found in Level 3 Basement in the upper right corner of the area. He informs you that he has a mission to fulfill down in these dungeons along with his comrades, but unfortunately each of them got lost. His priority is to regroup with Buckman and the rest of the party.

## Regrouping with Buckman

After defeating Trotur you can speak with Buckman and tell him about the location of Ser Seymor, so they can reunite in the basement.

Further, if Buckman is reunited with the heavy knight in the basement, a unique dialog option will appears where Buckman admits to fearing the rest of their party is most likely still dead and award the player 40 silver. The heavy knight will suggest they only worry about their own well being now and to continue going deeper in the dungeon. Talking to them will result in them forming a marriage in Level 7 Catacombs after visiting the ancient city and losing a valuable accessory given by Buckman, the Ring of Wraiths.

However, if the player chose not to talk to them after they are reunited in the basement, both of them will not proceed to fuse into a Marriage. After Jeanne is rescued and brought safely back to them in the basement, Buckman will inform the player that they never thought to delve deep enough into the ancient city, thus preventing them from forming a marriage. Talking to Jeanne will now inform the player about the next member of Buckman's party to rescue, Ser Seril.

## Avenging Buckman

If you sell out Buckman to Trotur, you can tell Ser Seymor about it if you find him in the Level 3 Basement. Your player character will always leave out his/her participation on Buckman's death.

The player character will have to go back to where Trortur is, to see the outcome. When they get there, they will see Ser Seymor standing over a dead Trortur, the heavy knight having slain the killer by stabbing the insane torturer on the head, avenging the dead Buckman.

Talking to Seymor will yield no reward, only words of him failing Buckman and the quest. And the player character noting how Seymor's stare looked... blank...

It is currently unknown what happens to him afterwards, but it is presumed he might have left the dungeon soon after and the quest to rescue the rest of Buckman's party ends there.

## Trivia

* In the game data files, he was originally called Ser Gregor. Probably a nod to Ser Gregor Clegane from the book series, *A Song of Ice and Fire*.

## Gallery

Ser Seymor and The Player in the far right of Level 3 BasementTelling Buckman about Ser Seymor
The Gauntlet

**The Gauntlet** is an end-game area in Fear & Hunger. It becomes available after stabbing all three hearts of the God of the Depths and is accessed by entering through its mouth. It is necessary to enter to reach endings A and B and is impossible to return from. It contains several traps, such as periodically appearing spikes (touching which reduces health but does *not* bring it below 1hp), massive rolling boulders (which can instantly kill the player), and lizard mages. The player can also fall to the wrong parts of the Gauntlet should they make a misstep, which will result in being chased by the Double-Headed Crow Mauler.

   At the bottom of the area resides a massive pile of bodies, at the end of which the player will face one of two final encounters:

* If the Girl is in their party, she will initiate a fight and transform into the God of Fear and Hunger.
* If the Girl is absent, the player will instead encounter the Traces of Gro-goroth.

## Trivia

* The design of the Gauntlet may have been inspired by the architecture designed by HR Giger for the *Alien* franchise, most evident in the organic, rib-like corridors wallss
Cube of the Depths

An object associated with the God of the Depths and is one of the main key items needed to travel to the place that is called Ma'habre.

## Location

Found in the Altar of Darkness, Level 6, within the Cavedweller village. It's in a house, guarded by a painted Cavedweller wielding a Ritual Spear.

## Uses

It acts as key to enter Ma'habre within the book. It is also used as a way to travel between the past and present day Ma'habre via the devices located throughout the city of the gods. One also needs it when wanting to recruit Nas'Hrah into their party.

## Lore

The Cube of the Depths is an eldritch artifact sacred to the God of the Depths. It originates from Vinland, where a group of adventurers from the Kingdom of Oldegård, including Ragnvaldr, discovered it. After they returned to Oldegård, word of the cube reached Le'garde, who understood its significance for entering Ma'habre. To retrieve the cube, Le'garde led the Knights of the Midnight Sun in an invasion of Oldegård. Following Le'garde's capture, the cube was confiscated and fell into the possession of Captain Rudimer, the warden of the Dungeons of Fear & Hunger. Rudimer, facing a deteriorating situation in the dungeons, traded the cube to the Cavedwellers in exchange for essential supplies. The Cavedwellers, devout worshippers of the God of the Depths, reverently placed the cube on an altar beside the dormant body of their god.
Poe

Default

The **Poe** is a hostile enemy encountered in *Fear & Hunger 2: Termina.*

## Encounter

One can be encountered in Easy and Normal modes, via entering the backroom of the Occult shop and touching the lamp at the back. From then on, the Poe will haunt the radios and will appear when approaching one. However, in Masochism Mode, Poe are capable of spawning from radios. In the event this happens, they will vanish if the player leaves the map. However, they will respawn if the radio is approached once again.

Despite a lack of radios, Poe are also capable of spawning in a couple of other locations. Namely, the abandoned Food Storage located in the Prehevil Ruins, and a couple in the Alll-mer Church's secret passage.

## Combat

The Poe will not attack the player for the first turn, giving them a chance to escape. However, if they decide to fight, the Poe will begin fighting and only attacks with an instant kill coin flip grab. It can be easily negated with the player simply guarding, while their allies or themselves if they have high Agility or Pep Pills to give an extra turn, attack it with magic or fists, since it is immune to physical attacks.

## Death Sequence

Should the Poe succeed in grabbing the player, a special animation sequence plays out. The Poe will begin smashing the player character's head onto the ground three times and begin swinging them side to side on the ground. They turn the player character around, spreading their legs apart with their two hands, before they begin to roughly fist the character's rear with their fist three times, all the while moaning and laughing near the end, as the screen fades to black.

## Trivia

* The Poe's name comes from the Legend of Zelda ghosts also called Poe. They were either possibly named after the poet, Edgar Allan Poe, who has a collection of poems that have ghosts in them, or named after 魄 (pò), which is a soul that, according to Chinese philosophy, stays with the corpse of the deceased.
Captain's Diary 3

***"Captain Rudimer - 5th of August, 1590 -***

***I've had feverish dreams for the longest time now. In the dreams - the patterns on the walls, the caws of the crows, the swirling clouds. They haunt even my waking hours.***

***I haven't had a moment of tranquility in months. It almost feels like the dreams become wilder, as the madness in these dungeons grows ever more stronger.*** ***I don't know which is the result of which. Did the dreams come before the madness, or are the dreams results of the ever ensuing chaos?***

***Everything I see, seems to remind me of the dreams' otherwordly patterns.*** ***I swear the intestines of a gutted prisoner from yesterday took the very same shape...***

***But when I try to describe its organic, evershaping pattern to scholars, or draw it down on this very paper - I fail to do so.***

***Like a bonfire, with flames reaching out to a night sky - so is its shape without a concrete form.*** ***These shapes are dangerous without a doubt. Effects like these are far too much for mere humans to comphrehend. I'm the epitome of their obsession, so I know it better than any.***

***I know it better than any. Maybe I am the only sane one left to acknowledge this? Is it my responsibility to clean everything up once again?***

***The crows - They give their testament to my suspicions. I will start the purge. I will root out the madness. Only I can do it."***

Captain's Diary
Torn page

**Torn page** – a page torn clearly torn from a book. It tells of the Crow Mauler.

> "Crow, crow, grow your horn.
>
>

> Vile as snow in the Skårsberg massacre row.
>
>

> Crow, crow, oh why you maul?
>
>

> The meat is fresh and the blood still falls.
>
>

> Crow, crow, are you there?
>
>

> He is coming - With nothing to bare.
>
>

> Crow, crow, behind you now.
>
>

> Oh crow please reap - oh crow what I sow."
>
>
Mines

The Mines are a location within *Fear & Hunger*, found in the Level 5 and 6 within the Dungeons of Fear and Hunger. Cave ins are frequent if one uses Explosive Vials foolhardily within the area, especially on walls that prompts the players to use or not to use the Explosive vial. It's an instant game over as the player is trapped underneath the rubble.
Sulfur God

Current form

**The Sulfur God** is an obscure Old God in the universe of *Fear & Hunger*. He is an ascended god by virtue of being conceived when Alll-mer ascended and his subconscious, hatred-filled parts were cast deep into the sulfur pits. Currently, there is little known about him other than him being introduced *Fear & Hunger 2: Termina* and seen in Ending C, "The Sulfur God".

## Lore

It is said he was born when Alll-mer ascended to become an Old God, casting aside his subconscious, hatred-filled parts into the sulfur pits. Anything else regarding the God remains unknown and he only seemingly resurfaces in 1942, when the Festival took place.

While there is little known about the God, he is seen to have a cult, the Cult of Sulfur, centered around him, with Per'kele leading the cult and is main orchestrator of the Festival of Termina, to look for more fresh souls to send to the Sulfur God and to find a potential candidate to join the Cult of Sulfur.

His symbol is a triangle with a triangle underneath, along with an inverted cross underneath the second triangle, which is an alchemical symbol of sulfur, but with a second triangle.

## Trivia

* Considering his relations to Alll-mer, he might be partially inspired by Lucifer/Satan, along with hell, as sulfur was often used as symbol of hell and eternal damnation.
* His symbol is taken directly from the alchemical symbol of sulfur.
* New Game + spell "Longinus" has the symbol of the Sulfur God while the description refers to Alll‐mer, further cementing their connection.

Sigil found with Longinus Spell
Spectre Knight

Spectre Knight is a unique spectral enemy in *Fear & Hunger*.

## Lore

The Spectre Knight is the true form of the old virtuous knight, who was on a path to the darkness of the dungeons. He met the alchemist **Nosramus** on his way down, who saved his life. The old knight then decided to serve Nosramus for his lifetime and beyond.

## Location and Behaviour

The Spectre Knight can be found patrolling the mine shafts on level 5. They will walk towards the player if they see them, and will instantly attack the player if they attempt to enter Nosramus's laboratory. The Spectre Knight is tied to the Armored Knight found at the end of the leftmost path here and will accompany him in battle if the player cannot defeat the Armored Knight in two turns.

## Strategy

As a **spectral** enemy (like the Miner Spectre and the Assassin Spectre) it cannot be harmed by physical attacks, only magic or cursed weaponry. The assassin spectre has several strong sword attacks, which can cut off party member's limbs, making it very risky to fight if the player does not have enough magic and cursed weaponry to destroy it in one or two turns.

The Spectre Knight cannot actually be defeated, as they have 10,000HP, can't be targeted by physical attacks, and do not die after taking a certain amount of damage less than their HP. The only way to get rid of the Spectre Knight is to defeat the Armored Knight.

The Spectre Knight will alternate between using Horizontal sweep (24-36 damage, Arm cut 20%, Arm/leg infection 30% each) and Vertical sweep (36-54 Damage, leg or arm cut 100%).
Necronomicon

A book that can be bought from Pocketcat, after trading him in one child, either the Little Girl or the Demon Child. Can be found as random loot from a bookshelf.

*Proceed at your own risk!*

## Uses

Listed in-game as "Ancient book", it can only be read once and the player learns either one of these skills: Necromancy, Blood Golem, Hurting, Black orb, and Blood Portal. However, it comes with a cost: a coin flip. Unlike other coin flips, lucky coins cannot be used- only one coin will be flipped. Failing in the coin flip will cause the player to die from the madness of peering into the pages of the Necronomicon. Succeeding will make the player learn one of these five spells.

## Trivia

* The Necronomicon is a direct reference to the book, Necronomicon, that appears in stories of the creator of Lovecraftian Horror, H.P. Lovecraft, and his followers. It became so infamous that it was thought of to be a real and actual book at first. Since then, many have published books under the title, Necronomicon, after the horror author's death.
Deep Woods

* Ruins
* Woods
* Hidden spot

One of the areas and locations within *Fear & Hunger 2: Termina*. This area consist in thick fogginess, ruins and abundance of vegetation.

## Location

This location can be reached through the ruined streets from the west of Prehevil's city. Alternatively, it can also be reached from the north-west outskirt of Prehevil right next to the train location, if the player has the book of skin-bible of Vinushka then its possible to use the sigil from the destroyed cabin house, creating a spiritual tree to climb through the cliffs and enter the woods from the south entrance.

## Gameplay

Deep Woods contains an flourished vegetation from this environment, meaning that the players can find an abundance of variety on herbs. Beware though they can find potential dangers and that can result in instant death which is the camouflaged death pits. If step on those traps, player won't get the chance to use the coin flip check, although they can easily be avoided if observing the patterns on the foliages from the ground. Players can find an hidden spot area in the woods, which consist a empty deep hole while also being worshipped by masked figures if the party managed to reach it in day 1. Falling into this specific hole will cause a death to the protagonist.

If the player manages to reach through the outskirt from the south, they can interact with a ladder to build an shortcut connecting to the Maiden forest.

## Enemies

* Owl cultist
* Fecal hound
* Centaur

## Items

* Blue herb
* Red herb
* Green herb
* Nettle
* Poison hemlock
* Ammo (received from the ammo box inside the barrack tent)

## NPCs

* Singing woman (can only be found at the night, at ruins)
* August
* Cultists (found at the hidden spot)
* Olivia (Doppelgänger)
Death mask

* Battle
* In-game

The **Death mask** is a semi-unique hostile enemy encountered in *Fear & Hunger 2: Termina.*

*Proceed at your own risk!*

## Encounters

Death masks can be found on most locations of Prehevil in which involve the coffin case. The chance for them to come out of those coffins can be random, although they can still spawn early on the gameplay.

## Combat

The death mask can be extremely tough since they have ability to slash twice per turn which deals damage twice, becoming a formidable entity for causing large damage effect, having large pool of health (his arms have around 1500hp, legs around 1000 and torso inbetween 2500-3000) and high chance to cut off limbs from their opponents. They can occasionally use a laughing move to drain minds from player's party. Attempt at talking to him will be fruitless and result in the player realising he's incapable of speach or understanding.

## Loot

* Death mask (As armor)
* Chainmail dress
* Death mask head (Obtained by using the bonesaw)
Natural doctrine II

**Natural doctrine II** – book recounting the studies around the creation of life. The book is written by the new god, Valteil.

*"For my starting point, I've set my aims to create a worker class being, similar to the clay figurines of ancient times.*
There is one clear flaw in the design of the clay figurines however. They are seemigly eternal beings. Only as they get damaged over time, do they eventually perish.

*I do not believe my creations, my children so to speak, should ever outlive me, their creator, their father. That is why I decided to create the life form from the very same fabric fragile humans were created from. Flesh.*

*The silhouette of the form is very sturdy in order to carry on the working duties. I was able to combine existing matter into one and the life form has gotten its shape already. The hairyness is a side-product of mold. It doesn't serve any obvious purpose, but I suppose it could keep the form warm in more colder climates as well. I was able to achieve this form rather easily and there doesn't seem to be any immediate flaws in its design either.*

*Before going further with my studies, I decided to test different approaches as well. Besides organic matter, I decided to work in creating a mechanical life. Mechanical structures are far more simple than those created from flesh, so the figurine was ready in just few years. The figurine is not strong enough for physical labor nor do I need another one for the same purpose, so I repurposed them for my past-time pleasure.*

*I have already achieved all this in a matter of few years. I can only imagine what I'll be able to achieve with the eternity I have before me. -Valteil"*
Fear & Hunger 2: Termina

[Game Trailer]

***Fear & Hunger 2: Termina*** was released on 9 December 2022 and is the sequel to the indie survival horror RPG *Fear & Hunger*. The game is both developed and published by Miro Haverinen. Described as a *mix of jRPG and Survival Horror. Turn-based combat meets resource management,* the game takes place in the same universe as the original *Fear & Hunger*, but it is a stand-alone story and no prior knowledge of the series is required.

The game follows the story of 14 train passengers, 8 of which are playable, forced by a malicious entity known as the Trickster Moon God to become participants in the Festival of Termina - a *battle royale* kind of event where only one of the participants will come out alive.

The game takes place over a period of three days - divided in Morning, Evening and Night sections - each with unique events and characters moving around the town of Prehevil following their own agenda while the deadline grows ever closer.

**CAUTION! *The game contains scenes of explicit violence and gore. Dismemberment is one of the core mechanics in the game. The game also includes the following: Use of alcohol and drugs, scenes of self-destructiveness from suicide to self-harm, nudity and sexual content.***

***Themes of depression, mental health, sexual violence, child abuse, war and atrocities that come with it are represented in the game.***

## Official Synopsis

*You are only given 3 days to uncover the secrets this wicked land holds within its darkest corners. Among 14 strangers, you find yourself at the outskirts of a backwaters town of Prehevil. A town that still holds tight onto its ancient rites and macabre traditions. You are forced to partake in the Festival of Termina, an ominous event that only occurs once in every pale and sickly green moon. A moon that happens to be grinning and watching your every step... There is only one that walks away once the three days are over.*

## Features

* jRPG x Survival Horror hybrid - A turn-based dismemberment combat system mixed with strategic planning and saving of precious resources.
* Oppressive and ruthless atmosphere - Fair game design won't save you here for better and for worse. It is up to the player to survive.
* Open-ended world - You are given freedom to approach the horrors from the direction you'd best prefer.
* 3 days to explore - The world changes around you and other characters have their own agendas to pursue depending on the time of day.
* 8 playable characters to choose from each with their own distinct play style and story.
* Pixel Art x Digital Painting - An unique art style that tries to give at least hints of tranquil beauty in the midst of relentless darkness.
* Original Soundtrack with a number of atmospheric tracks from *Chilly Makes Music* along with Miro Haverinen's ear piercing "Yamaoka-core" tracks.

## Playable Characters

**Abella****Daan****Karin****Levi****Marcoh****Marina****Olivia****O'saa**
Demon Kid

* Grown stage
* Baby stage

The **Demon Kid** is a potential party member in *Fear & Hunger*.

## Attributes

 Defense
 M.Attack
 M.Defense
 Agility
 Luck

The Demon Kid does not start with any equipment. Their combat capabilities are almost identical to those of the Girl, in that they can be controlled in battle and use weak weapons. While they lack the girl's special passive trait of taking a deadly attack in place of someone else, the Demon Kid has no assigned Phobia and will not suffer the consequences of having low Mind.

Their choice of weaponry is extremely limited; they can only wield the dagger found in the hidden courtyard (and its cursed version) or the skeletal arm. The Demon Kid cannot deal damage using an attack without a weapon. They also cannot wear any heavy armor or shields.

As they can learn any of the spell or skill scrolls found throughout the game, doing so will increase their limited usefulness in combat.

The Demon Kid can also be sacrificed the same way the Girl can, willingly being killed at a ritual circle, fed to The Human Hydra, or sold to Pocketcat. This is useful for players who want to use these options to advance with a more disposable party member.

The Demon Kid is not a viable choice for a Marriage due to not having reproductive organs; the action ends with no consequences. If the player tries to show love to its infant version, the gods will not approve such a vile act and will end the game.

Their bodies are unresponsive to soul stone usage should one of them fall in battle.

## Recruitment

The Demon Kid can be 'birthed' by using the Sylvian spell **Demon Seed** on a corpse. This will give the player a baby demon companion, who will grow at a supernatural pace until the game informs the player that the child is large enough to assist them in fights and allows them to name the child.

The Demon Kid can be spawned again if the player uses them for a Sacrifice, although Pocketcat will not accept a second Demon Kid. The subsequent spawns will inherit any skills the previous versions learned.

## Lore

The ability to create a child by mating with a corpse is mentioned in Blood & Flower magic I.

> "I know of the 1st secret of Sylvian: If I sprinkle my seed inside the womb of a freshly deceased, the life that is left lingering in that corpse will sprout a son in my name. A son that will a life of violence." -Blood & Flower magic I.
>
>

Sylvian's flower magic is an expression of Sylvian's intense, twisted love for mankind. The ability to create life using the remaining life in a corpse is in alignment with this, but the child's violent tendencies are not.

## Trivia

* The Demon Kid's horn eyes resemble the horn eyes of the Night Lurch, a malformed creature that used to be a violent rapist.
* Miro states that the design of the character had always been more so inspired by the Night Lurch.
Alchemillia Vol. 3

***"The intermediates of Alchemy - Alchemillia vol.3***

***The effects of different colored alchemic substances are listed here:***

***Recipes for intermediate alchemy:***

***Orange + green = Super senses***

***Blue + blue = Greater healing***
***White powder + murky = highly explosive."***
***White powder + murky = highly explosive."***
Maiden Forest

A location featured in *Fear and Hunger: Termina*.

## Location

Can be reached by simply heading west of the Old Town outskirts of Prehevil.

## Characters in this area

* The Woodsman (Hostile to the player on sight)
* Headless (Hostile to the player. Will chase on sight and can outrun the player)
* Iki Turso (Asleep. Currently unknown and not expanded upon on what to do with this creature just yet. Appears to be waiting for Vinushka.)
* Pav (Can be found waiting for the player after finishing the Tunnel 7 area via reaching the exit within the level 2 area via going through the symbol of Rher on the floor.)
* Rancid the Sergal (After defeating him in the 1st encounter in the One God church.)
Father Hugo

* Battle
* Battle Alt.

Father Hugo is an optional boss enemy encountered in *Fear & Hunger 2: Termina*.

*Proceed at your own risk!*

## Location

He can be found by reaching the orphanage, at the end of the 2nd floor.

## Combat

Father Hugo can use the skill Pyromancy Trick up to twice per turn (once per arm). At some point in the fight after round one, a message will appear saying "Father Hugo wants to take off his clothes." After this point the screen will fade to black, and Father Hugo will turn into his naked character model, at which point his penis becomes a potential target. On his next turn after taking his clothes off, he will cast Scorched Earth. After casting Scorched Earth, he is also capable of using an arm to cast Combustion, which deals far more damage, especially after Scorched Earth. Combustion has a one-turn charge where one of his arms will start twitching, in a dialogue box description. In addition to constant fire damage to all characters (and all of Father Hugo's limbs), Scorched Earth will also destroy both book shelves in the room, and the chest next to him, but nothing beyond the room the fight is taking part in. Pyromancy Trick will do more damage during this phase of the fight. If both arms are removed, he will use Tackle.

## Strategy

Both of Father Hugo's arms will cast Pyromancy Trick on every turn of the fight. If a player can't confidently take him down quickly, it's recommended to take one arm out as early into the fight as you can. Once Father Hugo takes his clothes off, Scorched Earth will do damage every turn to every character in the party, as well as each of Father Hugo's limbs. This damage hurts Father Hugo more than the characters themselves. It is unknown if targeting his penis during the fight impacts the fight at all, but isn't necessary to kill him. It is recommended to equip your strongest fire-resisting armor prior to this fight, as Scorched Earth is unavoidable.

If one can hit the head with a spell or getting lucky, they can one shot Father Hugo and end the fight quickly.

## Items

* Headmaster's key
* Book of enlightenment (Obtainable by using the *steal* skill on him)
* Priest head (Obtained by using the bonesaw)

## Trivia

* In an earlier design, the undressed version of Father Hugo was supposed to have a Fallen Cherub's face popping out from his left side, on the ribs -- implying more horrific deeds done in the Orphanage in the name of Sylvian.
Sylvian trooper

*This article is about the Fear & Hunger 2: Termina boss. For the Fear & Hunger NPCs, see Bunnymasks.*

## Sylvian trooper

* Battle sprite
* In-game
* Concept art

### Aliases

The Bunny
Commander

### Affiliation

Bremen army (commander)
Kaiser (leader)
Platoon

## Spiritual information

### Worshipped God

Sylvian

*Proceed at your own risk!*

> ***"Do your thing you idiot!"***
>
> *- Sylvian trooper to Platoon.*
>
>

The **Sylvian trooper** is a optional boss enemy from *Fear & Hunger 2: Termina*, also referred to as the commander when initiating her fight. The Sylvian trooper looks to be a woman in a tight latex bunny-themed catsuit, holding a whip. This fiend is accompanied by the platoon.

## Lore

The Sylvian trooper is a female officer from the Bremen Army. She is apparently aware of the Kaiser's true plans and believes her time is coming to a close, as there is no need for people on said plans' new world. She however fights the player character anyway, for a "last thrill ride". It is implied through her dialogue in-battle that she either witnessed or participated in the bloodshed caused by previous iterations of the Termina Festival between the officers from Bremen at Prehevil.

As her name states, she is likely a worshipper of the old god Sylvian, which probably influenced her seductive behaviour and provocative choice of clothing. Additionally, the rabbit ears she sports resemble the face ornament wore by Bunnymasks, a sect of Sylvian worshippers.

## Location

The combination of Sylvian trooper and Platoon is a guaranteed encounter in the final hallway towards Kaiser's location in the White Bunker. Moving down the corridor causes a small animated scene before immediately initiating combat.

## Strategy

The Sylvian trooper will trigger fear effects on characters that suffer from Erotophobia. Her main attack is *Whip*, which deals around 35 damage and can cause bleeding; she will resort to the weaker *Tackle* if her right arm is severed.

While posing little threat by herself, the player should not underestimate her due to her capability to command the Platoon, whipping it into using its mortar. If the player fails to dodge that from the coin flip, the hit by it will result in a guaranteed death by the fatal damage unless countered with items.

## Trivia

* The Platoon and Sylvian trooper combo are one of the winners of a monster design contest held in the official discord. It was designed by community member Vladstori.
* It is one of the four enemies who appear more frequent/exclusively in masochist mode.
* It's possible to start the battle with the Sylvian trooper while the Platoon isn't present if the player runs up to her when she's alone. If the battle is initiated in this way, the Platoon will arrive after the first round.
* Her posture on the battle art is an overt reference to Gold Experience' pose from JoJo's Bizarre Adventures - Vento Aureo
Mausoleum Alley

The alley

The Mausoleum is s one of the areas within *Fear & Hunger 2: Termina*. This place consist a cemetery alleway connecting through the church of One God.

## Location

It can be reached through the east end of temple site, from the temple district section of the inner city of Prehevil. Alternatively, it can also be possible to reach it through the hidden passage from the church of Alll-mer.

## Gameplay

While this place got some few limitations on exploration term, the location is mostly used to reach an alternative path into the main section of the the temple district. This is some of few moments that a player can potentially find the Bellends for the first time, as they will come out by jumping from the rooftops, blocking the protagonist's path since the alleyway contains the tight layout. Those combat encounters may be avoided if the player just keep moving in the alleway before they managed to jump on the ground and choosing an different path on the forked alleway.

Inside the church of One God, the player's party will witness an cutscene in which they meet and bergin to fight one of the boss of this area, Rancid the Sergal.

## Enemies

* Rancid the Sergal
* Bellends
* Mastermind (dependently)

## Item

* Sergal spear (Obtainable after disarming the Sergal.)
* Soul devour necklace
Old Guardian

"The figurine created by the older gods to protect the golden temple of the true king. He has seen millennia go by, but still the fool waits for a false prophecy."

### Relatives

Old Gods (creators)Alll-Mer (creator and master)

Nameless (fellow figurine)

## Physical description

### Species

Clay figurine

*Proceed at your own risk!*

A clay figurine created by the Old Gods, and Alll-Mer. He waits and guards the golden temple of the True King (assuming Alll-Mer), but eventually loses his faith in waiting for him, beginning to possibly take out his impatience and anger out on the player via dueling them.

## Lore

The figurine was created by the Old Gods to protect the Golden Temple of the True King. The figurine still waits for the True King, presumably Alll-mer, to come back and take his true throne. It has been a millennia since, and he still continues to wait for a 'false prophecy'.

Presumably, he might have fought the Fellowship, for their right to enter the Golden Temple of the True King.

## Strategy

He fights with his fists and feet. He doesn't deal a lot of damage with his fists if the player and the party has good equipment. Watch out for his Axe Kicks though, his feet does more damage than his arms. His limbs and body parts has a lot of health points though. Should be easy to deal with.

## Loot

His red scarf can be looted from his corpse, as a trophy to show that the player did defeat the Old Guardian.

Using a soulstone grants the Old Guardian soul, which "prevents dying". Should a character equipped with the Old Guardian Soul take a fatal blow (or multiple), they instead survive with 1 Body. The soul then vanishes at the end of the turn.
Harvestmen

**The Harvestmen** is an unique enemy in *Fear & Hunger*. It roams the abandoned streets of Ma'habre, waiting for its next prey.

*Proceed at your own risk!*

*This page contains depictions of genitals and / or sex.*

## Location & Behaviour

If you are playing *Terror and Starvation* mode and there is a girl in your team, then there will be a unique scene with The Harvestman. When you walk past the huge hole inside one of the buildings of the Ma'habre, it will reach out and kidnap the girl. After that they can be found sitting on one of the streets, where he will pet her on the head.

## Strategy

The Harvestmen, at first, appear to not be dangerous. Even after initiating combat it will only smile, whistle and pet the player. However, after approximately its third turn, the Harvestman will suddenly attempt to grab the player which initiates a coin flip. If successful it will result in player's immediate death, though not before triggering a unique game-over animation.

If the player is wearing the Penance armor, the Harvestmen's coin flip attack will not work against them.

The simplest strategy is to cut off the creature's head immediately.

## Trivia

* The Harvestman's design was inspired by one of Kurt Cobain's album covers, more specifically from Montage of Heck: The Home Recordings
* Orange~ explains that the first design came from helping a friend to make a cover image for his EP.
* The overworld entity acts in a very unusual manner, frequently getting stuck walking in place when reaching map limitations and will start a battle in seemingly impossible situations, such as through objects or from really far away.

## Gallery

Miro explaining the story behind the Harvestman's designCover of "Montage of Heck: The Home Recordings"Early design
Backyard

*Proceed at your own risk!*

The Backyard serves as an important crossroads in the dungeons of Fear & Hunger. It provides the opportunity to restore body and mind through the practice of Sylvian Worship. If one has an explosive vial, they can venture towards the Thicket from here, where Ragnvaldr can join your ranks.

## Location

In the library located in the **Catacombs**, there is a particular bookshelf which noticeably has a book missing. When you interact with the bookshelf with the **mockup book** in your inventory, the bookshelf will slide to the side and reveal a hidden passage.

Entering the hidden passage will lead you to a misty backyard. The **Outlander** will fire a warning shot at you, which cannot hurt you but will make your character freeze and initiate dialogue with him. There is a dagger in the grass which the **Mysterious Girl** is able to wield.

If you take the left path you will find the entrance to the orgy, guarded by a naked woman wearing a bunny mask. She is harmless, and upon interaction will ask if you would like to join in the festivities. Doing so will fully restore your Body and Mind, and increase your affinity with Sylvian. Further participation prompts a coin flip. Succeeding has the same results as the first time. Failing results in a game-over.

On the right side of the backyard, a passage can be found to enter **The Thicket**. [Explosive Vial Needed]
Studies of Sylvian I

***"Studies of Sylvian I -***

***Sylvian is the goddess of love, lust and creation.***

***She created men and women at the dawn of time. From the very first moments she loved her children greatly. Over time her love blossomed into a more obsessive form and she would try to guide her children more and more. Once she realized her children would never be able to return the same amount of affection back to her, her love took a more twisted form.***

***Sylvian would shape mankind more to her liking and more into her own image with her gift to people - the Love Magic, otherwise known as the Flower Magic. For a brief moment in ancient history, mankind fell into a craze of fleshly delights. As a synchronized mass, a sea of naked people in the middle of coitus would pulsate and waste away their days.***

***There are still cults dedicated to Sylvian to this day, but many believe she left mankind behind a long time ago."***
Dr. Kefer's Tricks & Magic

* The entrance
* The shop
* The backroom

Dr. Kefer's shop is one of the locations within *Fear & Hunger 2: Termina.*

## Location

The shop can be found right next from the entrace of the department store in north-west section of inner city from Prehevil, directly south from the orphanage.

## Items

* Soul stone (found inside the lamp.)

Those items are sold with shillings in this location:

* Betel's stone [40]
* Soul devour necklace [35]
* Small thing's amulet [50]
* Ring of the still-blood [50]
* Thorned ring [50]
* Purifying talisman [50]
* Hardened Heart [99]
* Pipe [7]
* Tobacco [4]
* Wild dagga [25]
* Soul stone [50]
Ending S - "The enlightenment"

*Proceed at your own risk!*

**Ending S - The Enlightenment** is the Dark Priest's character-specific ending available in Hard Mode. It involves receiving a specific item from Nosramus that will allow the Dark Priest to use the Throne of Ascension while maintaining his humanity.

## Achieving Ending S - The Enlightenment

To achieve this ending, the player should follow the path for **Ending D**. They must obtain all of the New Gods' souls in Ma'habre by killing the Tormented One and Valteil and accepting the offer of Nilvan in the Tower of the Endless and then enter the Golden Temple and kill Francóis. However, the player must possess the *soul anchor* before they interact with the Throne of Ascencion, which can be acquired in the following way.

1. Step out of darkness and introduce yourself to Nosramus the first time you meet him in the mines.

2. Optional: Find his secret laboratory after defeating the Armoured Knight and talk to him. Do not open his chest.

3: After defeating Valteil in the past, talk to him in the **present** Ma'habre. He will inform the player about the true path to enlightenment.

4. Acquire the ability *Walk on water* and go over the lake where the Salmonsnake is located, and reach Nosramus's second secret laboratory. To acquire Alll-mer's skill, *Walk on Water*, the player needs to get the *Scroll of walk on water*, which can either be obtained via an Empty scroll, or by using Isayah's treasure maps.

5. Talk to Nosramus again and talk about Valteil, take the option of knowledge and Valteil's regret. Nosramus will further inform the player about the path to true enlightenment, and will gift them the *Soul anchor*.

6. Finally, sit on the Throne of ascension, and enter the void. Once facing your new godly self, resist your ascension. Thus, the player achieves **Ending S - The enlightenment**.

## Tips

* Be very cautious when talking to Nosramus, as one can easily choose the wrong options by accident when reading his dialogue.
Book of Fears

***"The Book of Fears and Phobias.***

***Necrophobia - Fear of death, dead and corpses.***

***Nosophobia - Fear of Life-threatening diseases***

***Phasmophobia - Fear of ghosts and ghastly figures.***

***Rhabdophobia - Fear of magic and otherworldly powers.***

***Erotophobia - Fear of sex and genitals.***

***Zoophobia - Fear of animals and beasts.***

***Teratophobia - Fear of monsters and malformations."***
Dungeon Nights

- Description in the game

*Proceed at your own risk!*

**Dungeon Night** is a date-sim mode, the password to which can be obtained after the credits by completing the game.

You play as a student at the academy of Fear & Hunger. A very special high school only for the most special students. The thing is, you are really in a world of trouble, because you don't have partner for the prom. And in order to get one, you actually have to get other people to like you. There are only five days left to get a date.

## Locations

* **School.** Consists of a classroom, a corridor and two teachers' offices. Each new day begins with a lesson.
* **Shop.** Guard sells various items: vials, food, drinks, cloth fragment ect.
* **Interior Design.** Yellow mage sells furniture for your dorm room. Changing the interior does not affect the gameplay in any way. It's just decor.

* **Hexen**. A room with tha Hexen table.
* **Armor.** Tall knight sells armors and weapons.
* **Dormitory.** Toilet, hallway and your room with a bed to save and move on the next day.
* **Dungeons.** Four different levels similar to the main game. There you can find additional items, soul stones and silver coins.
	+ The Dungeons [LVL 1]
	+ The Prisons [LVL 2]
	+ The Mines [LVL 3]
	+ The Ancient city [LVL 4]

## Dates

You would need to go out on dates with some characters to win their affection. There are three places to go:

* **The Caverns**. Shooting mini-game. You have fifty arrows. To win you need to shoot at least 18 cave gnomes.
* **The Bloodpits.** Hide and seek game. Find all your classmates among the bloody dump of corpses.
* **The Tombs.** You need to solve a puzzle. (using the plates on the floor you have to draw Gro-goroth's symbol, the numbers on the sides mean how much plates should be in a row. *)*

Dates are limited in time so you need to act quickly. A successful date will bring you + 2 hearts. Failing would simply waste your time and the opportunity to go to prom with this character.

After the date, you will return to the town, but you will not be able to go down to the dungeons. Likewise, if you went to the dungeons, then you will not have time for a date.

## Partners

The choice of a partner will take place on the 5th day. In order for the character to agree to go with you to the prom, you need to collect five "hearts" of relationship .

## **Available stores**

accessible shops and their assortment.

green - dungeon
red - shop
* White vial(5)
* Bottle of whiskey(5)
* Elixir of body(10)
* Cloth fragment(5)
* Explosive vial(10)
* Small key(3)
* Tinderbox(1)
* Meatpie(4)
* Moldy bread(12)
green - dungeon
red - shop
* Receptacle
* Carpets
* Decor
green - dungeon
red - shop
Janitor

**Janitor** is a significant enemy encountered in *Fear & Hunger 2: Termina*. He is the first foe one will encounter on their journey.

*Proceed at your own risk!*

*This page contains depictions of genitals and / or sex.*

## Location

The Janitor can be found in the Intro sequence, assuming they did not skip it. He can be found once again if the player enters one of the Golden Gates, and enter the left-most door. If they killed him in the intro, he will still be dead.

## Lore

The Janitor wants the player to create what appears to be miniature Cubes of the Depths for an unknown purpose. There are allegedly many other prisoners partaking in this task that he oversees.

## Abilities

The Janitor is capable of slicing the player's limbs off with their Kassara-wielding hand, and attacking with their unarmed hand in the same turn.

## Strategy

It is possible to shoot the Janitor from afar as Levi or Karin, use Abella's Wrench Toss, the brute strength of Marcoh, or rely on a lucky bear-trap drop to defeat the Janitor in the intro sequence. Apart from these strategies, fighting the Janitor largely proves to be a fruitless endeavor in the intro.

## Dialogue

* Stupid human, STUPID HUMAN! IMBECIL!
* I'll slit your throat and flay you alive! That'll teach you!
	+ [PERSUADE] We can talk this through! We can get to somekind of an agreement.
		- "Talk? Talk!? Gyah ha ha! In this world strength is all that matters!
		- The janitor drops his guard in arrogance. He doesn't seem to view you as a serious threat. *(Defense down to Janitor)*
	+ [INTIMIDATE] All talk, let's see you actually follow through.
		- You piss me OFF!
	+ Please just let me go!
		- Gyah! Fat chance bastard! I need you in my sweatshop!
	+ Flay me? I'll finish the job on your back after we're done here!
		- Ya don't scare me! STUPID HUMAN!
		- The janitor doesn't care about your threats.

## Drops

The Janitor always drops a Kassara. Using steal on him will yield two rust-colored pearls, so unless playing as Marcoh it is necessary to keep the Janitor alive to later obtain the pearls.

## Trivia

* Judging by the blue/purple face markings (similar to Needles, Stitches and Per'kele) it is likely the Janitor is a Sulfur Cultist.
* It is possible that the Janitor is the murderer of the White Mould Apartments, judging by the fact that the Janitor is likely a sulfur cultist and the implied ease which these murders were committed with, due to the fact that the Master Key (which a janitor of apartments may own) must be used to enter the rooms.
Poems of Love and Torment

***"Chained Heart - by Ronn Chambara -***

***Silent grace in life, hid in your eye.***

***In eyes I used to dream all night.***

***Wasted tears weigh'in my back.***

***From our love of lies, lies.***

***I used to stay wake all nights.***

***Chains in my heart, gaining weight before your eyes.***

***Too heavy for me to bear, can't you see me suffer?***

***So hard to withstand, even a sight of your eyes.***

***Chains in my heart - so heavy - I can't defy..."***

***"You ponder these lines in your head."***