Strategy School

Strategy school is an article series on the official instagram page. These articles plot out a specific strategy for a composition you could use in the game.

# Strategies

## Cyborg & Assassin

*What strategy do we need? You may wanna check out the Cyborg + Assassin lineup!*

### Lineup & Combo

6 Cyborgs + 4 Engineers + 3 Assassins + 1 Demon

### Combo Effects

6 Cyborgs
All ally Cyborgs gain armor +75, HP recovery +30.
4 Engineers
Ally Engineers gain HP recovery speed +120.
3 Assassins
At the start of the battle, ally Assassins will enter stealth. Stealth attacks deal 250% damage. 10% chance of re-entering stealth on attack.
1 Demon
When you deploy only 1 Demon, its attack damage is increased by 40%. Its attack also causes its target to take 10% more damage for 5 seconds.

### Order of Purchase

Lv. 1-5
Bionic Ninja, Miss Supersonic, Steel Fist, Groundsmasher, Stalker Drone S90, Lilith
Lv. 6-7
Sword Dancer, Stalker Drone S90
Lv. 8-10
The Ultimate Weapon, Terminater T3000, Sword Dancer, Stalker Drone S90. Chess pieces which cost less than 3 Crystals can all be upgraded to Level 3.
### Key Points

Make use of the powerful combo between 3 Cyborgs and 3 Assassins in the early game to secure an economic advantage and develop quickly. After reaching Lv. 8, start rolling for The Ultimate Weapon or War Machine to complete the 6 Cyborg combo and complete the lineup.

### Features

Pros
High armor and recovery. Strong against physical damage.
Cons
Rough mid-game transition. Weak against Sorcerer lineups.
### Recommended Formation

Front Row
Steel Fist, Groundsmasher, The Ultimate Weapon
Back Row
Miss Supersonic, Stalker Drone S90, Terminater T3000, Sword Dancer, Bionic Ninja, Lilith

### Combo Effects

6 Sorcerer
Enemy's magic resistance -60
6 Humans
All ally units recover 5MP per second. After casting ability, ally humans have a 50% chance of refreshing cooldown and recovering 100MP

### Order of Purchase

Lv. 1-5
Frost Lotus, Moonlight Dragon, Flamecaller, Void: Destruction, Templar Knight, Werewolf
Lv. 6-7
General of War, Lightbringer, Starhorn and the above units
Lv. 8-10
Continue leveling up heroes and replace either Moonlight Dragon or Void: Destruction with The Dark Mage
### Key Points

Requires 9 heroes to form. Relies on transition combos such as 3 Warriors and 2 Riders in the early game to ensure that Sorcerers have sufficient room to deal damage. Extremely strong after forming. Transition steadily to late game to win.

### Features

Pros
A combination of defense, control, and burst damage. Chance of refreshing abilities provides endless possibilities.
Cons
Takes time to form. Rather weak in the early game due to insufficient damage.
### Recommended Formation

Front Row
Templar Knight, Werewolf, General of War, Starhorn
Mid Row
Flamecaller, Void: Destruction
Back Row
Frost Lotus, Moonlight Dragon, Lightbringer

## Elf & Assassin

*How can you improve your Elf&Assassin lineup?*

### Lineup & Combo

6 Elves + 4 Druids + 3 Assassins + 2 Beasts

### Combo Effects

6 Elves
Ally elves have a 44% chance of evading attacks.
4 Druids
2 identical 2-star druids can be combined to create a 3star one instead of 3.
Restore 20 mana for adjacent allies upon death.
3 Assassins
at the start of battle, ally Assassins will enter stealth. Stealth attacks deal 250% damage. 10% chance of re-entering stealth on attack.
2 Beasts
Ally units attack damage +10%. Can be inherited by summoned units.

### Order of Purchase

Lv. 1-5
Nightingale, Witch Doctor, Evergreen, Unicorn Cavalier, Everbloom, Forest's Breath, Stinger, Horned Menace
Lv. 6-7
Nightowl, Sword Dancer and the above heroes
Lv. 8-10
Create Level 2 and 3 heroes depending on the situation
### Key Points

Ensure battle capabilities in the early game by creating level 2 heroes quickly using the 2 Druids, in conjunction with the 3- or 6-Elf combo. After getting the key hero, Nightowl, increase battle capabilities by completing the 4-Druid combo to obtain level 3 Druids quickly.

### Features

Pros
Forms quickly in the mid game. Strong against physical damage.
Cons
Weak against Sorcerer lineups. Overall damage is low and lacks burst damage.
### Recommended Formation

Front Row
Nightingale, Evergreen, Nightowl
Mid Row
Witch Doctor, Everbloom
Back Row
Unicorn Cavalier, Forest's Breath, Stinger, Horned Menace, Sword Dancer

## Warrior & Assassin

*Here's a new lineup strategy for the 2 new heroes in this update - Glutton and Stinger*

### Lineup & Combo

6 Warriors + 3 Assassins + 2 Undead + 2 Oceanborn + 2 Humans +2 Beasts + 1 Demon

### Combo Effects

6 Warriors
Increases armor of all ally Warriors by 100.
3 Assassins
Ally assassins become invisible at the beginning of the battle. Their first normal attack deals 250% damage, Subsequent attacks have a 15% chance to make them invisible again.
2 Undead
Reduces the armor of all enemies by 20
2 Oceanborn
Increases magic resistance of all allies by 20
2 Humans
Restores 3 mana every second for all allies
2 Beasts
Increases attack damage of all allies by 10% (can be inherited by pets summoned).
1 Demon
When you deploy only 1 Demon, then its attack damage is increased by 40%. Its attack also causes its target take 10% more damage for 5 seconds.
### Order of Purchase

Lv. 1-5
icetusk, Bangar, General Puffer, Glutton, Werewolf, Lilith, Stinger, Siren
Lv. 6-7
General of War and heroes above
Lv. 8-10
Continue to upgrade heroes above
### Key Points

Use the two new heroes - Glutton and Stinger to form a physical damage lineup of warriors and assassins. To best utilize the strategy, this lineup needs nine heroes.

### Features

Pros
With warriors in the front as defense and assassins in the back for damage, this lineup also includes many smaller combos, especially the undead combo, which strengthens teh warrior and assassin lineup.
Cons
Needs nine heroes to be fully effective; Glutton andStinger are a must to generate the combos.
### Recommended Formation

Front Row
Icetusk, Bangar, General Puffer, Glutton, Werewolf, General of War
Back Row
Lilith, Stinger, Siren

## Rider & Dragon

*The strong defensive combo can be completed in the early game, but it is recommended to bench Level 2 Dragons first before completing all combos.*

### Lineup & Combo

6 Riders + 3 Dragons + 2 Humans + 1 Demon

### Combo Effects

6 Riders
60%chance to get 185 armor and 60% magic resistance for ally riders.
3 Dragons
Restore 100 mana instantly at the beginning of the battle for ally dragons
2 Humans
All ally units recover 3 MP per second.
1 Demon
When you deploy only 1 Demon, then its attack damage is increased by 40%. Its attack also causes its target take 10% more damage for 5 seconds.

### Order of Purchase

Lv. 1-5
Hog Rider, Scourge, Unicorn Cavalier, Templar Knight, Calamity, Moonlight Dragon, Venom
Lv. 6-7
Dragoon and heroes above
Lv. 8-10
Continue to upgrade heroes above heroes and purchase other legendary heroes
### Key Points

The strong defensive combo of 6 Riders can be completed in the early game, but it is recommended to bench level 2 Dragons first before completing all combos.

### Features

Pros
High armor and magic resistance; tanky. Dragons deal high damage.
Cons
Extremely reliant on high-level Dragons for damage.
### Recommended Formation

Front Row
Hog Rider, Calamity, Scourge, Templar Knight
Back Row
Moonlight Dragon, Venom

### Combo Effects

6 Sorcerers
Reduces enemy magic resistance my 60
4 Furries
Ally furries receive a shield that absorbs 2000 damage
2 Humans
All ally units recover 3 MP per second.

### Order of Purchase

Lv. 1-5
Bangar, Firefur, Wukong, Frost Lotus, Moonlight Dragon, Void: Destruction, Flamecaller
Lv. 6-7
Lightbringer, Starhorn and heroes above
Lv. 8-10
Continue to upgrade heroes above. You can replace Moonlight Dragon or Frost Lotus with The Dark Mage.
### Key Points

Use 2 furries and 3 Sorcerers in the early game, and when you get Starhorn, try to form a lineup of 4 furries and 3 sorcerers. Recommended sorcerers include Frost Lotus, Void:Destruction, Flamecaller and Lightbringer. After the furries and sorcerers lineup is formed, upgrade the level to 9 and complete the lineup

### Features

Pros
The front row of furries shield the back row sorcerers and allow them to fill up mana for more burst damage. Starhorn has been strengthened in the current update, and with 4 furries, it can be placed in the front row to attack and silence an enemy more easily and gain you an upper hand.
Cons
The lineup needs level 9 to be powerful. This lineup is vulnerable to lineups with high magic resistance (e.g. rider and oceanborn lineups).
### Recommended Formation

Front Row
Bangar, Firefur, Wukong, Starhorn
Back Row
Frost Lotus, Moonlight Dragon, Void: Destruction,Flamecaller, Lightbringer

### Lineup & Combo

6 Warriors + 2 Warlocks + 2 Goblins + 2 Undead + 2 Oceanborn + 2 Humans + 2 Beasts

### Combo Effects

6 Warrior
Increases armor of all ally Warriors by 100
2 Warlocks
Increases life steal of all allies by 15%. Excess health form life steal becomes a shield.
2 Goblins
Attack speed +15 for all allies. Attack speed +15 extra for ally Goblins.
2 Undead
Reduces the armor of all enemies by 20.
2 Oceanborn
Increases magic resistance of all allies by 20.
2 Humans
Restores 3 mana every second for all allies.
2 Beasts
increases attack damage of all allies by 10% )can be inherited by pets summoned).
### Order of Purchase

Lv. 1-5
Icetusk, General Puffer, Voodoo Elder, Glutton, Werewolf
Lv. 6-7
General of War, Berserker, Kraken, Misfortune and heroes above
Lv. 8-10
Keep upgrading heroes mentioned above. Try to upgrade all heroes that cost 1-2 manas to 3 stars.
### Key Points

In the early and mid game, try leveling up and get a strong 6-Warrior combo. Try to upgrade Berserker to 2 stars. When you are on the upper hand, level up and get more "add-on" heroes to gain Undead, Warlock, Goblin, and Oceanborn combos so that Warriors, especially Berserker, deals more damage.

### Features

Pros
A strong 6-Warrior combo creates considerable amount of armor against physical damage for all Warriors. With enhanced magic resistance from the 2-oceanborn combo, Warriors on teh front row can form a solid defense. At the same time the smaller 2-Goblin, 2-Undead, 2-Beast, and 2-Warlock combos perfectly fit into Warriors' physical attacks and extends their performance.
Cons
Allthough this lineup is more flexible throughout different stages of a game compared to other lineups, its damage relies heavily on a 2-star Berserker and how you use items. This lineup can also have a different Warrior in place of Berserker to allow for more flexibility, but it requires a deep understanding of different lineups and combos.
### Recommended Formation

Front Row
Icetusk, General Puffer, Glutton, Werewolf, General of War
Back Row
Voodoo Elder, Berserker, Kraken, Misfortune