Striking Punch

> "*Punch ahead with your powerful fist and cause 700 normal DMG to a small area in front. For every 1 meter of movement, +1 stack of [Fist Sensation] for 2s. Each stack of [Fist Sensation] increases Striking Punch DMG by 5%.*"
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 **Striking Punch** is  Qian Sui's Secondary Skill. Using it strikes all enemies a small, short area directly in front of you.

As you move around you will constantly build up stacks of Fist Sensation, which increases the damage of Striking Punch. Each stack is gained for every meter traveled, and decays in 2 seconds independently of other stacks. The faster you move (such as by  Dash), the more stacks can be gained at once.

Compared to  Cleave it hits enemies in a narrower arc, but can deal much more damage per punch due to Fist Sensation.

While  Tidal Aspis is active, weapons cannot be used and are instead replaced with Striking Punch. While holding down primary fire, punches will automatically be thrown repeatedly.

## Frequent Use

Striking Punch has no cooldown, but uses ammunition which is replenished with  Supplies. The base capacity is 3.

* Expert Proficiency increases base capacity by up to +5, for a total of 8.
* Battlefield Support grants Secondary Skill uses as ammo is consumed.
* Unceasing Flow restores 1 use every 2s while holding the Tidal Aspis.
* Dark Tide increases capacity by up to +12. Additionally it grants up to 70% chance to recover 1, 50% (at least 1) or 100% of uses consumed.
* Double Exhilaration increases capacity by +100%.
* No Retreat increases weapon damage by 50% when Secondary Skill uses are 0.
* Extra Surprise increases the chance that enemies drop supplies.
* Untold Effort has a 50% chance to double Secondary Skill consumption.
* Capacity Overdraft allows use of Secondary Skills even when Qian Sui has no supplies, however doing so deals damage to yourself instead.
* Ancient Timer restricts the Secondary Skill with a 3 second cooldown.
* Endless Assault grants 1 Secondary Skill use every 3 seconds and increases capacity by +100%.
* Wrath of Sea increases capacity by +3.
* Expert Proficiency increases capacity by 5.
* Sustainable Fight grants 1 Secondary Skill use for every 3 enemies killed.
* Internal Circulation grants 5 Secondary Skill uses after using Primary Skill.
* Solid Supplier grants 1 Secondary Skill use every 3 seconds.

## Offensive Use

Without upgrades, Striking Punch deals 700 damage. Fist Sensation **multiplicatively** increases the damage by +5% per stack.

* Skill Enhancement increases skill damage by up to +50%.
* Clenched Fist increases Striking Punch's base damage by up to +300%. Level 3 deals an additional 50% damage if the enemy has at least 75%  Health?+ Shield?/ Armor?.
* Wave-breaking Blow lets Striking Punch deal an additional punch that does 50% damage for every 8 stacks of Fist Sensation, up to 5 additional punches (250% damage).
* Rogue Wave increases the damage bonus Fist Sensation provides to up to 25%. This number does not stack with the original 5%.
* Gradual Progression gives up to 8 Fist Sensation stacks when using  Dash or  Fierce Charge. Level 3 increases the duration that Fist Sensation stacks last for from 2s to 3s.
* Dominating Fist gives Fist Sensation up to additional 25 stacks which will never be lost.
* Brutal Gloves increases damage dealt by +35%.
* Energy Sandals increases damage for every dash since the last primary/secondary skill use or trigger.
* Skill Booster increases damage for every Critical Hit since the last primary/secondary skill use or trigger.
* Sucker Punch increases skill damage by +45% if the enemy has at least 70% Health.
* Enduring Caster increases skill damage by +1% for every 5 Health and Shield you have.
* Vindictive Nature increases skill damage by +40% for some time after taking damage.
* Untold Effort grants a 50% chance to double the damage.
* Surprise Bonus grants a 15% chance to double the damage of any skill.
* Rational Consumption increases skill damage by +80%, but lowers it by 5% for every item purchased from a Peddler.
* Dual-edge increases damage by +1% for every enemy killed.
* Deadly Curse increases skill damage by +75%.
* Spirit Bible increases skill damage by +120%.
* Rich's Privileges deals extra damage after hitting with skill damage based on how much copper you currently have.
* Skill Freak grants a 75% chance to deal double damage and 25% chance to deal triple damage.
* Overconsumption increases skill damage by up to +300%.
* Armed Caster increases skill damage by +50% for every 1x CritX your held weapon has.
* Power of the Ocean pauses the decay of Fist Sensation stacks for 3s when reaching 15, 40 and 80 Fist Sensation stacks. Each Striking Punch will extend this duration by +1s, up to +3s.
* Wrath of Sea increases base damage by +60%.
* Breaker of the Ocean increases Power of the Ocean's duration by +1s.
* Skill Enhancement increases skill damage by +6% for every level up.
* Golden Touch increases skill damage by +10% for every occult scroll recycled, up to +100%.
* Burst Punch increases Striking Punch base damage by +10% for 5s every time Striking Punch is cast, up to 10 stacks.
* Rich Accumulation doubles damage of the next Secondary Skill hit after dealing damage 4 times with Secondary Skills.
* Skill Specialist increases total skill damage by +100%.
* Elemental Prohibition increases total damage by +125%.
* Dynamic Recoil grants 10 Fist Sensation stacks when casting Striking Punch.

## Defensive Use

Striking Punch has no defensive functionality by default.

* Solid Supplier recovers 20%  Health? and ammo reserves after casting Secondary Skill 5 times.