recursal/Fanatic-Fandom huggingface dataset:
Legacies of the Void Wiki

## A Dungeons and Dragons Campaign

Legacies of the Void was a D&D 4e campaign following the efforts and antics of Quen and the Sandstriders as they fought against the Void God Cyric. In the final session, there were five participants: four players (Alan, Alex, Ben and Clint) and the GM (Nate).

### Episode Synopses

Episode 0: Frozen (prequel)

Episode I: Reclamation

Episode II: Oasis

Episode III: Awakening

Episode IV: Astral Rifts

Episode V: Pilgrimage

Episode VI: Origins

Aftermath

### Side-Quests, One-Shots, and Tie-Ins

The Raven and The Spire

The Hogfather

##### Astral Civil War

Cthulu Dark

Echoes of the Primordials

Shadows of Moonraker Peak

Light of the Moon

## About

This wiki is intended as a resource for players of the Legacies of the Void D&D campaign. It is not intended for any further commercial or public use.

I sourced most of my pictures, artwork, tokens etc from random Google searches. If you are an artist who sees your work on here and would like it credited or taken down, please send me a message through Fandom (username Nathan.rufo).
Primordials

The Primordials are the group of four chaotic elemental deities who ruled from the beginning of creation until they were defeated by the Council of Three. They created the Genasi to be their subjects and slaves.

The Four Primordials were:

* Umoye, The Air
* Agir, The Flame
* Oni'one, The Earth
* Imanzi, The Water
Father Kyle

*"He is coming...coming to bring a glorious end to all things. Soon there will be nothingness. Soon..."*

Father Kyle is an interdimensionally-traveling follower of a deity he calls The Void God. His sole mission in life is to convert others to the worship of his deity, who he believes will bring the end to all things. He informed Captain Jennifer Spears of the power of Void Crystals, which led to her actions in The Raven and The Spire.
Blade of Chaos

*"He who wields the Blade of Chaos holds the power of the elements in his hand. But take heed: the Blade chooses the swordsman, not the other way around."*

The Blade of Chaos is an ancient sword imbued with elemental magics. It is thought to have been forged by the Primordials themselves. After the defeat of the Primordials by the Council of Three, the Blade became lost to time, until McCreedy found it in a cave on the island of Urghoz, tainted by evil. Jenova aided him in removing the evil stain, and McCreedy has wielded the blade from that day forth.

#### Chamber of the One

During the battle between the Sandstriders and the Four Primordials in the Chamber of the One, the blade absorbed power from the Primordials. When they were defeated, their power was absorbed into the blade and through it, into McCreedy.
Greater Fae

The Greater Fae are the collective of demigods who share control of the Faewild and the control of the seasons.

#### History

Originally, the shifting of seasons was nothing more than a constantly-flowing stream of energy. Over time, though, the energy began to form a consciousness, and then began to split, forming five consciousnesses. Eventually they consciousnesses became the Greater Fae.

#### Greater Fae

* The Spring Prince
* The Summer King
* The Autumn Queen
* The Empress of Winter
* Ystrom, the Change of Seasons\*

#### Ystrom

As of now, there are only four Greater Fae in the Faewild. When the energy stream broke into five distinct beings, the Faewild became chaotic. Each one of the seasons vied for power. That is, until Ystrom bent them to his will. Ystrom is the most powerful of the Greater Fae, and by his nature, was tasked with keeping the Faewild unmarred and the transition between seasons smooth. He ruled the rest of the Fae with an iron fist. Eventually, the other four came to an agreement - possibly the only time in their history this has happened - and worked together to banish Ystrom to the Faedark forever.

#### Eladrin and the Seasonkeeper

After their defeat of the Primordials, the Council of Three were in search of a way to create order in the Material Plane so that creatures could thrive there. Their attention turned to the Faewild, which controlled the weather of the Material Plane. They found the Eladrin there, a neutral party who was just as fed up with the antics of the Greater Fae as the Council. Powerful Eladrin wizards worked with the Council to create the Seasonkeeper.

The Seasonkeeper, to this day, ensures the smooth transition of power between the Greater Fae. In a way, even though they got rid of Ystrom, they never truly rid themselves of what they hated most about him.
Multicolored God

The Multicolored God is the deity of the Zvar. To them, every rainbow is a signal from the deity that s/he is listening and cares about them. No one has ever seen the Multicolored God (making it different than, say, the Council of Three), but the Zvar believe that Sinjal-Lu, "The Green One," is a gift from it.
Elendeil

*"I would much rather skip to business. I do not have much time."*

Elendeil is an Elven ranger based on the Central Continent of the Material Plane.

#### Backstory

Elendeil began her adventuring
career with two traveling companions, Godras and Indar. The three of them went
on many journeys together and became incredibly close. She and Godras even had
a romantic relationship going – until Godras decided to become a werewolf.
After that, she could no longer love him like she had before. The three drifted
apart; but, when Indar knew the situation was most dire, he instructed the Sandstriders to find Elendeil first and foremost.

Elendeil is the leader of a
network of rangers that spans the Central Continent. These rangers watch over
the wildlife, both plant and animal, of their respective “regions,” and report
any problems back to Elendeil. During the Harbinger Coup, this intel became
more about troop movements, and proved incredibly valuable. She trains many of
the rangers herself; among these was Tralin Rothren, a Drow who now serves as
Shadeweaver to Queen Vyra.

#### Campaign

She has worked with the Sandstriders on
many occasions. When the Harbinger Coup first occurred, Elendeil was captured and thrown in prison in Raj. The Sandstriders, on information given to them by Indar, freed her. She continued to aid them in various ways, from her
intelligence-gathering during the Harbinger Coup the whole way to the Battle of Broumov.

During Episode II: Oasis, when the party's souls were banished to Vuul'kira, Elendeil joined the ranks of the Investigators.
She was obsessed with the idea that Belbinal, model public servant, and The
Mixer, crime lord, were the same person. Time after time she tried to prove it,
and time after time she failed. Until one day, she caught the break she needed – a member of the organization willing to talk.

#### Framed for Murder

She organized a meet between
this agent and the Mixer, hoping to catch her in an incriminating state. However,
before anything could be done, Belbinal was killed by an arrow in the back of
the head – an arrow which appeared to come from Elendeil’s bow. She went on the run, knowing how corrupt the Elven government had become. While Investigators hunted her, she held out hope that Godras would prove her innocence. Her innocence was proven, but by the Sandstriders, who were able to figure out that it was agents of the Eighth Son - Datari and Arzoa - who had organized the hit.

#### Current Efforts

After reinstatement into Elven society, Elendeil resumed her important work as head of her network of rangers. Their main focus shifted to dealing with the various monsters who had been awakened by Cyric all over the Material Plane.

When Queen Vyra opened a portal between the Material Plane and the Astral Sea, Elendeil traveled with the rest of the Elven troops to assist the Coalition in the Astral Civil War.
Linn

The head of a Vis’tani clan that
got exiled to Vuul’kira for angering the Council of Three. He made a deal

with Maron where
his people got safe harbor in Oasis in exchange for their expeditions into the
desert to find Mafari Crystals. While he wasn’t in love with Maron, he didn’t
support the rebels either, concerned really only for the safety of his own
people.

Linn was leading an expedition that found both Brak Stormbringer and the rest of the Sandstriders, and led them to Oasis for the first time. He set up their first meeting with Maron.

When the Sandstriders turned against Maron, Linn made the choice not to join them, preferring to stay with the "devil he knew." Unfortunately, Linn and his people did not make it out at the Events at the Old Gate.

#### Firesoul

When the Sandstriders returned to Vuul'kira through a rift in spacetime, they arrived 20 years later. They made contact with The Mixer and her band of Exiles, who traded potent potions to the Genasi in exchange for guarantees of non-aggression. Linn, ever the pragmatist, had begun working for the Genasi, and was tasked with delivering these potions.

The Sandstriders convinced him to deliver a corrupted potion to Sharassa to aid in their attempt to free Rakeesh from the city. He agreed. When Quen removed Vuul'kira from existence, Linn was sent to the Shadowfell.
Gem box

## Obtaining

completing lairs and/or dungeons.
It seem as if you get better stuff if you have more than a 10 stack in gem boxes

## usage

the box and whatever lies in it is not tradable so the only use I see to open the box

### inside

gems and gem dust

if the blue bar gets to max it gives a 100% chance of a high level gem ready for leveling or loot collecting (if it is useless)

wiki page

### obtaining

it is so easy to obtain that any time you find a lair or dungeon you are almost impossible not to get one, and it seems you get more good stuff if you get more than ten (the higher the number after ten the better the stuff can get)
Clan Ro'Hani

Clan Ro'Hani is one of the various Vis'tani clans, and the clan of Quen Sandstrider and Indar.

#### History and Status

Clan Ro'Hani is one of the oldest recognized Vis'tani clans. They were well-regarded as brave explorers and reliable transporters of goods. Quen's parents, Kett and Zorah, led the clan into new realms of respectability. In the prime of their leadership, all the other clans looked to clan Ro'Hani for guidance and inspiration.

#### Disappearance

Kett and Zorah were known as two of the most daring explorers on any continent. One such expedition took them to the Temple of the One, where they saw a terrible vision of the future. After that visit, their demeanor changed. They were incredibly paranoid, but would not tell anyone why. Then, one day, when traveling back to their caravan in Vitaurum, they disappeared in an explosion of light and screams. Finn, Zorah's brother who traveled with them that day, was sure that their fears of divine retribution had come true. Fearing for her safety, Finn dropped their daughter, Quen, off with the Grey Sisters, and Clan Ro'Hani disappeared from the face of the earth. Over the next few years, the other Vis'tani clans disbanded as well.

#### Quen

Quen grew up as an orphan with the Grey Sisters before leaving and joining Al Harik Attar's caravan. She lived out her Vis'tani roots as a traveler and earned the name "Sandstrider." Eventually, after Attar's death, she boarded a ship to Stin Cepel, where she joined the people who would eventually form the Sandstriders.

Throughout their journey, Quen learned about her Vis'tani heritage. She met Indar, a fellow member of Clan Ro'Hani who was close to her parents. When he died, he left her his journal, full of notes on their disappearance and on Vis'tani in general.

During the Astral Civil War, Quen learned of a group of Vis'tani living on the Isle of Beasts. She traveled to the island and found what remained of Clan Ro'Hani under the leadership of her uncle Finn. When the island was razed by a Dragon, the clan traveled with her to Kilat, the island of Kord, where they now reside.
Blast Powder

Blast Powder was an explosive black substance used by the Consortium during the Astral Civil War.

#### Echoes of the Primordials

McCreedy, Laz, Tolsmir, and Vyseth went on a mission to a volcanic island to discover the source of this Blast Powder. It turned out to be the blood of an ancient Fire Titan who was being tortured by Consortium forces.
Erathis

*"When the rule of law flourishes, so does civilization. When civilization flourishes, so do we all."*

**The Balancer of Scales**

**Alignment:** Unaligned

**Domains:** Civilization, Laws, Creation, Order, Justice

**Followers:** The Civilized

Erathis is the Goddess of Justice and, by extension, the Goddess of Laws. She sits on the Council of Three with Bahamut and The Raven Queen.

#### Beliefs and Values

Erathis' teachings focus mostly on the establishment, execution, and following of laws, whether those laws be made by sentient creatures or established by the Council. Strict adherence to the laws leads to prosperity, in her mind. She highly values intelligence, a quick wit, and a strong debate, unless she determines the subject to be too obvious, in which case she is likely to become impatient. Erathis dislikes violence, especially if justice does not call for it.

Erathis considers morality in her thinking, but order is more important. Stealing bread to feed a family may be viewed as alright by Bahamut, but Erathis has less understanding for things of that nature.

#### History

Erathis
 was responsible for teaching the first of the sentient species of the Material Plane about order, laws, social contracts – all of the boring governmental/political things that help a society run smoothly. Justice and Order rule Erathis, leading to a sometimes-complicated view of the world.

#### The Civilized

Followers of Erathis tend to be shrewd, intelligent, and have a strong personal code. Not every follower’s code is the same, but all are consistent within their own compass. They tend to be where you’d expect – judges, lawyers, politicians, law enforcement, diplomats – though you will find surprises.

#### Current Situation

Erathis' divinity was ripped from her by Cyric, along with the rest of the Council. (See: Council of Three)
Field Marshal Titus

*"I'm too old and have too few eyes for this shit."*

Titus is a an old Goliath Field Marshal in Kord's Army. He served during the Astral Civil War. Titus was in retirement until he was called by his God to serve in the most important conflict of his life.

Titus' most eye-catching (hehe) feature is the blue gemstone that sits in place of his left eye. If one asks how he lost his eye, Titus will tell the longest and most epic tale the listener has ever heard. But, he never tells the same story twice, so no one is sure what's true and what isn't.
Dwarves

*"There's gold in these mountains...gold enough I don't have to deal with anyone's shit anymore!"*

Dwarves are a humanoid race who hail from the Dwarven Nations in the northern portion of the Central Continent.

#### Traits

Dwarves tend to be short and stout. Their males and their females both have beards, and are proud of it. Most dwarves fall into a few professions: tinkerer/inventor/mechanic, miner, trader, or adventurer.

#### Clans

The Dwarven Nations could just as easily be called the Dwarven Clans. There are three major clans in Dwarven society: Clan Stoneweaver, Clan Ravenshield, and Clan Hammerfell. Beneath these clans is a veritable tangle of smaller clans who owe allegiance to one or more of the Big Three. This leads to a complicated social structure.

#### Culture

Dwarven culture is very libertarian in nature. Many dwarves grow up dreaming of striking it rich by discovering a new vein of gold or iron ore. Dwarves push innovation and inventiveness and many of the world's biggest technological breakthroughs have come from dwarves. For example, a dwarf invented the crossbow. Matham created the Warforged, the first mechanical beings in recorded history.

#### Harbinger Coup

The Dwarven Nations came under fire after Reclamation for being accused of supporting the Harbingers of Purity. They sold the newly-invented Warforged to the Harbingers, who used them in the Battle of Broumov to fight loyalist factions. The dwarves say it was just business, and that Harbinger gold was as good as any other; meanwhile, Queen Vyra responded that the Harbingers' gold was stolen and therefore should not have been accepted.

Vyra decided to cut off all ties with the Dwarves and decreed they would not be allowed to travel through Stin Cepel for trade. Dryadis declared a similar measure, as did Woestijn. This left almost no one on the Central Continent willing to trade with the Dwarves, who were forced to make a long, arduous trek through the Volcanus Wastes to even reach a coast where they could trade with Vitaurum. Their trade partners quickly dried up.

#### Shadows of Moonraker Peak and the Planar Stone

At first, the Dwarves thought they would outlast Vyra, who they viewed as a young and impressionable ruler. However, after a few years it became apparent that she would not budge. Finally the Dwarven clans issued a formal apology for their role in the Harbinger Coup, as well as compensating Stin Cepel for the gold they had stolen by accepting it from the Harbingers.

Soon after, Clan Stoneweaver found an ancient artifact called a Planar Stone. They made a deal with Queen Vyra to sell the stone to Stin Cepel, the result of which can be seen in Shadows of Moonraker Peak.
King Victor IV

*"Let 'em yell. I'll show them what a true leader looks like."*

King Victor IV was the 69th ruler of Stin Cepel. His rule was generally seen as a failure, especially after his wife, Queen Lenka, died giving birth to their daughter, Ana.

#### Rule

King Victor was both complacent and overconfident, lazy and overzealous. His inconsistency caused issues, both with his advisors and subjects in the Kingdom, as well as relations with other countries. In particular, he viewed the Elves as disrespectful, which caused relations with Dryadis to break down on more than one occasion. It got so bad that peasants would openly mock him and call for his death in the streets, though he ignored them.

#### The Shadow Wars and Death

The Shadow Wars began under his rule. The combined orc and human armies of Woestijn invaded Stin Cepel, easily taking the Foothills before moving north towards Alagir. The King, despite his advisors warning him otherwise, felt he needed to make a statement to his people about his strength as a ruler, so he decided to lead the Vanguard to meet the enemy in the north.

The King, being not a very accomplished warrior, was slain at the Battle of Alagir, giving way to the rule of his daughter, Queen Ana II.
Grace Carter

Grace Carter is a Human artist who lives with her husband in the Brown Quarter of Anin. She was the mother of Aurora Carter, Pointy's human love.

Grace and her husband are Vis'tani who gave up the adventuring lifestyle for something more stable.

#### Campaign

When the party ventured to Anin to find Nadine Andala, Pointy stopped into Grace's shop in the Brown Quarter. He bought a portrait of Aurora, paying hundreds of gold for it and never explaining why.
CSS RAPTOR

The CSS RAPTOR is a Consortium ship tasked with exploration and defense of Consortium space. It is currently captained by Mack Reddie. Its strengths are in speed and shield capabilities, as well as advanced weaponry designed by Commandante Gork.

During the events of The Raven and The Spire, the crew of the CSS RAPTOR tracked down a rogue captain who almost started a war.
Aelis of the Moonleaf

*"I mean to save my Mother."*

Aeliš of the Moonleaf is an Elven ranger and a Child of Melora. She is the focus of the LotV tie-in story, Light of the Moon.

#### Backstory

Aeliš of the Moonleaf was born on the side of the road between Dryadis and Stin Cepel. She got her name because she was born by a plant which reacted to the light of the moon. Her twin sister, Jeyne, came a while later, born at the break of dawn, and was called Jeyne of the Dawnbreak.

Aeliš grew up happy with her sister. They were nearly inseparable for their entire lives. When Jeyne pledged her life to Melora's service, Aeliš volunteered as well. So, when Melora joined the Consortium in the Astral Civil War and called her followers to the Astral Sea, Aeliš went, though not enthusiastically.

Though her sister downplayed the dangers, instead focusing on the excitement, Aeliš could not shake the bad feeling in the pit of her stomach. Her worst fears were realized when her sister was chosen for a top-secret mission and she was not. Jeyne never returned from the mission, killed in action by Coalition forces, but Aeliš blamed the Consortium.

#### Campaign

Aeliš went on a scouting mission to the Isle of Beasts to hunt down two of her friends who had gone missing. While there, she ran into Quen, who was tracking down a lead about a Vis'tani clan. The two, obviously on different sides of the war, created an uneasy truce, recognizing they had a better chance in the jungle together. In speaking with Quen, Aeliš came up with only more questions about why Melora had joined the Consortium.

Aeliš found her friends - they had been killed by the Vis'tani clan, defending their territory. Meanwhile, her "allies" had begun to burn the jungle down. Quen offered her a chance to come with them through a portal back to Kilat, and after a split-second of indecision, Aeliš agreed.

#### Defection

While recovering from a leg wound, Aeliš came to the conclusion that Melora had been misguided. She decided to make it her mission to save her Mother, her goddess. So, she defected to the Coalition. She shared intel about a certain enemy War Camp, as well as other information, with the condition that she be allowed to return to the Isle of Leaves.

And return she did. Aeliš made her way to Melora's throne and forced Mother Nature to face all the destruction wrought in her name, Melora turned coat that day, sending forces to the War Camp Assault which would arguably prove to be the deciding factor in the battle.

#### Aftermath

After the fighting ended, Aeliš returned to Dryadis, carrying out Melora's will on the material plane. She joined Elendeil's ranger network, and worked with Tolsmir a few times over their lifespans.

#### The Light of the Moon: A LotV Story

Read a plot synopsis here, or download the full story starring Aeliš on the Legacies of the Void Facebook page.
Battle of Alagir

*"You foolish King...you should have stayed in your cozy little castle."*

The Battle of Alagir is an important battle in the Shadow Wars between Woestijn and Stin Cepel. It is where King Victor IV was struck down and killed, paving the way for the rule of his daughter, Queen Ana II. It occurred in 449 B.C. (before the Harbinger Coup).

#### Setup

The combined Orc-Human armies of Woestijn had easily taken over the Foothills region of Stin Cepel. They were making their way north, towards Alagir and the Planewalker Mountains, in an attempt to establish presence in all of western Stin Cepel. They faced little opposition on their way.

Meanwhile, King Victor IV, by all accounts a lazy man and a bad king, got the idea in his head that he would travel to Alagir and defeat them in glorious battle. No one really knows why he thought he could accomplish this; the King was, by all accounts, a less-than-stellar warrior who much preferred to drink wine than fight. Some believe it was a rogue advisor who put the idea in his head; others point to his record of unpredictable behavior; some fringe historians believe that it was Ana II herself who convinced her father to go, whether to assure her ascent to the throne or as an honest piece of advice. Nevertheless, the King decided to take his army into battle.

#### The Battle

The King was met in the fields to the south of Alagir by a representative of Woestijn. He gave the King a chance to surrender both the battle and the kingdom. The King flatly refused, and set up a grand war camp as a symbol to Woestijn of the might of Stin Cepel.

There were a few things wrong with that. First off, the army of Stin Cepel was not that mighty at the time; Woestijn's armies were larger, better trained, and more focused. This was evident in the second problem - the King and most of his men got incredibly drunk the night before the battle, which almost certainly affected their fighting the next day.

The battle itself was practically over before it started. Woestijn's army, disciplined, focused, and ready, cut through the loose army of Stin Cepel like a hot knife through milk. The battle was over within 30 minutes. King Victor had been impaled during the fighting, by whom, no one was quite sure. But when the armies of Woestijn put his head on a spike, it sent a clear message to the retreating enemy: do not underestimate us.

#### Aftermath

The Battle of Alagir was a low point for Stin Cepel. There was a very real fear that this would mean the end of the Kingdom. Their army had just been decimated and they had a 17 year old Queen with no experience. However, their fortunes would soon turn. Queen Ana II proved to be a decisive and strong ruler, and while with the army she had she knew she could not win outright, she used guile and frustration tactics to slow down the advance of Woestijn. This culminated in her deal with Jenova, and the rest is history.
Malakai

*"The Dragons belonged to me once, and through fire and force, will bow to me again."*

The Golden Dragon

**Alignment:** Evil

**Domains:** Fire, Dragons

**Followers:** Goldenkind

Malakai is the Golden Dragon. During the time of the Primordials, before the formation of the Council of Three, Malakai was the ruler of all dragons. Unlike Bahamut, he saw no need to challenge the rule of the Primordials. The tide of opinion turned against him, however, and Bahamut challenged him to a battle of supremacy. Bahamut won this duel and locked Malakai in a prison, deep within the ash of a dormant volcano in what is now the Volcanus Wastes. It was one of the final steps in Bahamut's ascent to true Godhood.

Malakai lay dormant for milennia, until Cyric freed him from his prison. Malakai razed the Dragonborn city of Styr to the ground, then joined Cyric's Consortium, vowing dominion over all dragons.
Queen's Guard

*"For Queen and Country."*

The Queen's Guard is the elite group tasked with protecting the Queen of Stin Cepel. They work in tandem with the Shadeweavers to achieve this task. The official title changes between King's Guard and Queen's Guard, depending on the ruler; currently, that is Queen Vyra, hence the Queen's Guard.

#### History

The Guard was formed by the very first King of Stin Cepel, King Victor I. It was slightly informal, as were many royal policies at the time; Victor recruited his best friends, mostly so he could have them near. Over time, it became more of a serious matter, and gained more prestige. However, it does carry a vestige of its original design: the head of the Guard and the head of the Military are one in the same.

#### The Harbinger Coup

Gramorn Duskfell was previously head of the King's Guard and the military. He used his position to plan and facilitate the Harbinger Coup, without the knowledge of the rest of his Guard. He had them all executed in the days following the Coup and disbanded the institution while he and Seaorin ruled.

#### After Reclamation and Current Status

Gramorn was slain by Evangeline Krost, a Justicar of Bahamut, in the Battle of Broumov. Soon after, Queen Vyra reinstated the Queen's Guard and named Eva as its Captain. Eva recruited some trusted and talented warriors and the Queen's Guard now stands at nine. (From leader-to-leader, the number varied from four to, in one case, thirteen).
Grun Bloodletter

*"\*unintelligible yelling\*"*

Grun Bloodletter is a Half-orc barbarian, pirate, and bodyguard with a knack for ending up in the middle of interesting situations.

#### Backstory

A vagabond and general soldier of fortune, Grun started his
life in Vitaurum, where he worked for random crime bosses over the years.
Eventually, he got involved in a job that went south, and ended up in the
fighting pits of the Eighth Son. With the help of some other prisoners, he
escaped, the only such escape to ever happen to Eighth Son.

After that, Grun decided to take
to the high seas and become a pirate. Believe it or not, this is where most of
his scarring came from, and most of it hasn’t been from battle, but from Grun
running into or tripping over random objects onboard a ship. After drifting
across the seas, Grun ended up in the Black Quarter of Anin, where he was hired
by Haydon Panetierre to work for The Mixer.

#### Campaign

Grun eventually became The
Mixer’s personal bodyguard. After the Sandstriders came through, he joined up
with the party and traveled with them for a short while before returning to the
employ of The Mixer.

During the Battle of Broumov,
Grun literally carried Queen Vyra on his back over the roofs of the city, and
protected her from harm in the battle.

After Reclamation, Grun continued to work for The
Mixer until one day he sort of just didn’t show up to work. He’d met some new
people in a bar (where Grun can usually be found) and thought their travels
sounded more fun. This is the group he was with for Shadows of Moonraker Peak, where he helped find a missing girl and depose a terrible noble.

When Queen Vyra called on him to fight in the Astral Civil War, Grun gladly accepted. He heard they were traveling to the Astral Sea and insisted on bringing his boat, which he dragged behind him through the portal. Grun acted as a commander during the War Camp Assault. After the battle, no one knew where Grun went. He's out there...somewhere.
Faewild

Upon entering the Faewild, it is
like it’s the Wizard of Oz and the world has just gone from black and white to
Technicolor, but it was the remastered 1080p HD version with surround sound,
and they pressed the “300%” button on color. It can be overwhelming to those
who aren’t expecting it.

The Faewild is ruled by a
“rotating presidency” of sorts, between four Greater Fae: Empress of Winter, Spring Prince, Summer King, and Autumn Queen. The very nature of the Feywild
changes based on which Greater Fey has control of the realm. During the
seasons, not only do the leaves change, the plants change, etc, but the animals
themselves completely change. What was once a generally pleasant dog during the
summer becomes a vengeful wolf in the winter, because the Empress of Winter
would have control over the Faewild, meaning all of it.

Eladrin do not shift in this way,
which sets them apart from other Fae, and are generally regarded as a neutral
party to the seasons. Eladrin are tasked with keeping the Greater Fae who
control each season in check, acting as a neutral party. This is intensely
important because the changing of the seasons in the Faewild is linked to the
changing of the seasons in the material plane. This is done with the use of the
artifact known as the Seasonkeeper.

Travel in the Faewild does not follow "normal" rules. Distances between two points change on a whim; what was a 15 minute trip one day becomes a 2-week journey the next. Cardinal directions hardly exist in the Faewild. It can be very disconcerting to those not acclimated.

From the Faewild, one can access
the Material Plane and the Faedark.

The Eladrin city of Moonhold is generally held as the "Capital" of the Faewild.
New Harbingers

*"The Gods are the past. The Killer of the Divine is the future."*

The New Harbingers is the catch-all term used for the various cells of Cyric-supporting activists located around the Material Plane. The group has its roots in the Harbingers of Purity, but unlike the original iteration, the New Harbingers follow and enact the will of Cyric as opposed to a platform based on racial supremacy.

#### Shadows of Moonraker Peak

One of these cells, led by Cedric Bloodborne and Adlai Daehorn, made a deal with Lady Evemie Andolian. They would wipe out any evidence of the platinum mines of Alagir being dry, and she would allow them to use an old tower in the mountains as a base. They used this tower as a base to steal a Planar Stone from the Goldfoot Mountain Trading Company. They attempted to enact a ritual to open a portal for Consortium use. They were stopped by a group of mercenaries hired by House Andolian.
Drow

Drow, or Dark Elves, are one of the three recognized Elven races, created during the Elven Split. Drow were the first to be cast out by the other Elven races, and many of them still harbor resentment towards Wood Elves and Eladrin.

#### Traits

Drow have dark skin, ranging from grey to blue to purple. Drow can see in the dark. They tend to be more dextrous and more good-looking than other races. They have strong ties to their ancestors and will often pray to them for guidance. Drow tend to live to be 80-120 years old. All Drow follow a Matriarchal heritage, and women have more power in Drow society than men.

#### Underdark vs. Material Plane

While Drow do share some racial traits, there is a distinct difference between Drow from the Underdark and Drow from the Material Plane. This split was caused by the Underdark Wars and the Shadow Wars, where thousands of Drow fled the rule of Lolth and made their way to the Material Plane.

#### Underdark Drow

Underdark Drow, overwhelmingly, worship Lolth, the Spider Queen. Because of her strong influence, these Drow tend to revel in violence, deceit, and winning by any means necessary. Underdark Drow are overly militaristic, and many of them can control or even transform into spiders.

#### Material Plane Drow

Drow from the Material Plane are much different. They are more relaxed and tend to take on the traits of the Humans in Stin Cepel. While some are adventurers or militaristic, many take up lives of farming or mining. They overwhelmingly worship Jenova, the Lady of Shadow, whom they credit with saving them from Lolth's Web.

Drow are also integrated into the royal bloodline of Stin Cepel, due to the marriage of Queen Ana II to Prince Tovyn Illium. There have been other Drow Princes and Queens throughout history.

#### Harbinger Coup

During the Harbinger Coup, many Drow and partial-Drow were forced to resettle from Stin Cepel to the Lolth-controlled Shadowfell. They were given a choice to worship Lolth or be tortured and die. Many chose the latter. Some of the most heinous crimes in during those times were perpetuated on Drow, by Drow.
Osek

Osek is a small town on the King's Road of Stin Cepel. It sits at roughly the halfway point between Anin and Broumov, making it a popular rest and resupply point for traders and caravans.

#### The Sandstriders and the Harbinger Coup

Osek is famous in Stin Cepel as the birthplace of the Sandstriders. Their very first adventure together took them to a cavern outside of town to investigate some bandit activity; there, they found evidence of a group called the Harbingers of Purity. By the time they had come back, the town was overrun by bandits. They were able to defeat these bandits and free the people of the town; it wasn't until later that they would realize the bandits were under the control of the Harbingers and were being used as a part of the Coup.

#### Reconstruction

After Reclamation, some of the townspeople returned to Osek and rebuilt it. They included a small monument in the center square which reads:

*"Welcome to Osek, Birthplace of the Sandstriders"*
Dr. Nerps

Dr. Nerps was a Consortium medical doctor assigned to the CSS RAPTOR. He had a lifelong illness, the

curing of which became his life's purpose. He played a key role in The Raven and The Spire. After those events, he tried an experimental treatment using nanotechnology, but the treatment was unsuccessful, and he died from it.
Eladra

Eladra is the capital city of the Elven nation of Dryadis. It is home to the Elven Parliament.

#### Layout

Eladra is a city built on multiple levels. There are buildings on the ground, as well as walkways and buildings going up into the trees. Most of the architecture is based around the trees or at least made out of wood, but some buildings, such as the library or Parliament, are made of stone.

#### Campaign

The Sandstriders, accompanied by Arwench, first traveled to Eladra after saving Indar and Princess Vyra from the Shadowfell. From Eladra, they decided to handle the issue of the seasons in the Faewild, leaving the duo behind.

The group has passed through multiple times throughout the campaign, mostly as a stop on the way to or from the Faewild.
Odrik Ravenshield

Odrik Ravenshield is a Dwarven mercenary. He is as amoral as they come and will take any job if the pay is right. During the Harbinger Coup, Odrik worked for the Harbingers of Purity rooting out resistance cells. He was responsible for the capture of the resistance leader Broland.

After Reclamation, Odrik kept quiet about his role with the Harbingers. He returned to the Dwarven Nations until they reopened trade with Stin Cepel, at which point he started taking jobs again. He joined with three other mercenaries in Shadows of Moonraker Peak to track down a missing girl, and got rich in the process.
Lady Evemie Andolian

*"The Mountains are the birthright of my family. I will allow nothing to take them away from me."*

Matriarch of the Drow Andolian family, the regents of the Mountain region of Stin Cepel.

#### Overview

Lady Andolian is a middle-aged Drow, beautiful in a dark way, but comes off as cold, demanding, and fierce.
She is first self-interested and greedy in many ways, though she knows
how to play her cards. She is married to a Gavyn Andolian, a Drow from one of the few wealthy Drow families in Stin Cepel, but treats him as if he’s a necessary evil.  She has two daughters, Jenivieve and Tyana.

#### Campaign

During the Harbinger Coup, she swore her house’s allegiance to the Harbingers of Purity in an act
of self-preservation. However, when the tide began to turn, she changed sides again at the last minute, providing unexpected support in the Battle of Broumov. While the Queen’s first instinct after the Reclamation of Stin Cepel was to have Lady Andolian beheaded, she was convinced otherwise by her advisors.

The Andolians are one of the most ancient Drow households in Stin Cepel, and they claimed they had been working against the Harbingers in secret all along. Since it is a grey area, and relations with Drow in the kingdom were unstable to begin with, the Queen elected to allow Lady Andolian to continue her stewardship of the Mountains region.

#### Shadows of Moonraker Peak

After Reclamation, Lady Andolian made a backdoor deal with the Eighth Son to sell him Platinum without the knowledge of the Queen. When the Platinum mines ran dry and Eighth Son rescinded their deal, Lady Andolian panicked and hired the New Harbingers to wipe out anyone who had an inkling that the mines had run dry.

When her daughter, Tyana, ran away from home, she hired a group of mercenaries to hunt her down. She had planned on betraying them, but they beat her to the punch, taking evidence of her treachery directly to the Queen. Lady Andolian was deposed from her stewardship and currently sits in a jail cell in Broumov.
Eladrin

Eladrin, or High Elves, are one of the three Elven races created by the Elven Split. They inhabit the Faewild and are responsible for being a neutral party and controlling the Seasonkeeper.

#### Traits

Eladrin are usually tall - at least in the high 5-feet range - and lithe. They have no pupils or irises in their

eyes. They are overly concerned with hygiene and generally don't like to interact with other races. They can be aloof and arrogant, especially when it comes to matters of knowledge and magic - two of the Eladrin's passions. They live the longest of all Elven races - some Eladrin can live to be over a thousand years old. The oldest Eladrin on record lived to be 1,637 years old.

#### Eladrin Society

Eladrin society is a complicated maze of rules and social norms. Eladrin parties in particular can seem byzantine and incomprehensible to outsiders, but to those within society, they are an important part of the culture. Most Eladrin frown on interracial relationships - indeed, many of them have a very strong opinion about Eladrin superiority.

#### The Seasonkeeper and the Faewild

The Eladrin are responsible for the smooth transition of power between the Greater Fae. They do this through use of the Seasonkeeper, an ancient artifact created by powerful Eladrin wizards with help from the Council of Three. Eladrin law demands that all citizens remain neutral in all ways towards the seasons. Even friendship with agents of the seasons, while not outlawed, is frowned upon. Any Eladrin who breaks this neutrality rule - by, say, making a deal with a Greater Fae - is immediately excommunicated from Eladrin society. This is what happened to Pointy.

#### Roles

Most Eladrin are scholars in one way or another. Many study to become wizards. Some of the most powerful known wizards of history were Eladrin. If one is particularly talented, steadfast, and has the right family name and connections, one can study to become a Transitionist, the most well-respected position in all of Eladrin society. Transitionists are responsible for the use of the Seasonkeeper in the transition of the seasons.
Melora

*"Now they will feel a Mother's wrath."*

**Alignment:** Unaligned

**Domains:** Balance, Nature, Sea, Life

**Followers:** The Children of Melora

Melora is, quite literally, Mother Nature. She holds domain among all flora and fauna. She is consistently in competition with Erathis, the Goddess of Civilization. Cyric convinced her to join the Consortium by promising a return to a pre-civilization time where nature ruled.

Melora agreed, but when she saw the mistake she had made, locked herself away from the conflict, refusing to accept her decision. One of her Children, a wood-elf named Aeliš, showed her the error of her ways, and she changed sides to join the Coalition.
Liricosa

*"Only one group has ever escaped that prison. I will never let it happen again."*

Liricosa is the Warden of Isiri Prison in the Astral Sea. She is a Red Dragon who sometimes takes the form of a human woman. She wears magical gauntlets which allow her to pass through all walls of the prison at all times.
Echoes of the Primordials

In the throes of the Astral Civil War, a group of Coalition agents - Vyseth, Laz Ursulus, McCreedy, and Tolsmir - go on a mission to find the source of the Consortium's Blast Powder.

#### The Mission

Field Marshal Titus requests the Sandstriders specifically for a high-risk mission. With Quen Sandstrider otherwise engaged, he calls on Vyseth, the Hand of the Devil, to join them. Titus lets the party know where they'll be headed (a volcanus island), what they'll be doing (trying to discover the origin and source of the Blast Powder), and who their contact is (a Dwarven woman named Runa).

#### The Island

The group arrives at the island and meets with Runa, who tells them she can lead them to where they need to go. However, during their walk, the ground beneath them collapses, and they all fall into a deep cavern - all except Runa.

The group makes its way through the caverns, encountering fire monsters and literal sentient magma. They find some Devils transporting Blast Powder and kill them, as well as spiders that drop from the ceiling.

Eventually, they reach a huge pit/lake/river of magma, which they cross, but not without some difficulty. Faced with the choice to return to the surface (and meet up with Runa) or continue further into the caves (and investigate a strange, low rumbling sound), the group decides on the latter option.

#### The Titan

The group enters a large cavern with the sounds of a large beast in pain. On a platform in the center of the cavern, they see a huge Fire Titan, and some demons surrounding him and stabbing him with spears. What comes out is not normal blood, but Blast Powder.

What follows is a huge battle between the four Coalition fighters and somewhere between one and two dozen enemies, including teleporting spiders, demons, and a Pit Fiend. After an arduous fight, the group wins out. The Fire Titan, released from his chains, dies in peace...and the volcano begins to erupt. The group escapes to the surface, grabbing Runa and teleporting off the island just in time.
Freezing Wastes

The Freezing Wastes (or Freezing Wastelands) is the name for the area in the northeast region of the Central Continent, bordered by Dryadis and Stin Cepel in the south, the Dwarven Nations in the East, and the ocean in the west. It is a nearly uninhabitable area of bitter cold. The only ones who live there are the Barbarians, a group of nomadic warriors.

#### Cyric

After the Council of Three defeated Cyric for the second time, they imprisoned him an an interdimensional prison inside of a gem. They hid this gem in a cave, deep within the Freezing Wastes. However, Cyric found a way to communicate with Gramorn Duskfell, who hired a group of mercenaries to find the gem. They did; this was a huge step in moving towards the Harbinger Coup.

#### Harbinger Remnant

After Reclamation, what was left of the Harbingers of Purity, under the leadership of Liev, moved to that same cave. The Sandstriders hunted them down and wiped them out, but not before Liev enacted a ritual that banished their souls to Vuul'kira, the Plane of the Unwanted.
Commander Nassir

*"We mean to burn it to the ground. It will not be pleasant, but it is necessary."*

Commander Nassir, or "Blankscale," is a high-ranking member of Malakai's Goldenkind. He fought for the Consortium in the Astral Civil War and is featured in the LotV tie-in story Light of the Moon.

#### History

Nassir was born with white scales, a rarity in the Dragonborn race. Having white scales is commonly associated with a short and/or limited life. Nassir is one of the few white-scaled Dragonborn to have a long and productive life. It earned him the nickname "Blankscale," which he took ownership of after it was used to deride him.

Like most Goldenkind, he had to hide his allegiances from other Dragonborn. The Goldenkind would meet in secret, always planning the return of Malakai. When the day came and Cyric released Malakai from his volcanic prison, the Golden Dragon promised great things for his followers. Nassir became an integral member of Malakai's operation. He was known as someone who would do what needed to be done and didn't let emotion get in the way.

Unlike many other Goldenkind, who tend to indulge their primal urges and are considered "uncivilized" by many, Nassir is the epitome of businesslike. He is well-spoken, well-read, and well-educated in the strategies of war. This makes him a dangerous enemy.

#### Astral Civil War

When he moved the Goldenkind base of operations to the Isle of Leaves, Nassir met Elia Whitewalker, an Elven Child of Melora. She shared his businesslike outlook on the war and life in general. They worked together in concert to plan operations for the Consortium. Eventually, the two struck up a relationship, which they continued in secret.

When two elves went missing on a scouting mission to the Isle of Beasts, Nassir put together an expedition. The Consortium needed the isle as a supply hub and trade route, and he planned to take it by whatever means necessary. At the urging of Elia, he allowed Aelis of the Moonleaf to accompany them. Though he had originally planned to just raze the island with fire, Aelis convinced him to allow her some time to find her lost companions. Nassir agreed. After what he thought was a reasonable amount of time, he began burning the forest.

Aelis disappeared and was presumed dead. Nassir considered it a casualty of war. When Elia discovered what he'd done, she broke off all contact and refused to speak to him.

After Aelis returned and convinced Melora to turn against the Consortium, many Goldenkind were wiped out on the Isle of Leaves. Nassir was able to escape, setting sail towards the War Camp. He was present for the events of the War Camp Assault.
Path of Light

The Path of Light was a front by the Eighth Son used to make inroads with the peasants of Stin Cepel.

During the famine caused by the chaos in the Faewild during Episode III: Awakening, the Eighth Son sent agents to Stin Cepel to hand out free food to the peasants. His goal was to slowly push eastward toward the capital, and then convince the people that their Queen had abandoned them.

This plan failed, however, when the Sandstriders figured out the true nature of the movement and warned the Queen. Her military disbanded the Path of Light.