General Personal Histories Registry

## Public Records of the Moon Archives & Halla Eolais

In the summer of 1241, a fleet of pilgrims set forth from the North. Twenty-eight ships took the long, hazardous journey westward, in a
triumphant effort, the Junoci people set forth, traveling down the
western coastline to find some place to accept them, a religious
minority, the spurned and ostracized.
Enduring a storm off the coast of what is now Shnailand, the flotilla
had lost four ships. The beleaguered people spotted land on the horizon,
 it was said, that the clouds parted to reveal a brilliant aurora,
illuminating the icy waters. In a valiant endeavor, the captain,
Foreaux Millenium, dropped anchor, ordering his men to tend to the
wounded. Taking a squadron of young, if yet untested seamen, he charted
the landscape, taking a small caravel and crafted a map.
Millenium's cartography revealed that the land was a peninsula, and the
 south was occupied by the fledgling nation of Helidara. Unbeknownst to
the captain, a Junoci aristocrat, Rénaud Rüitz constructed the
settlement of Shelldrift. A sad port was developed, host to no trade.
When Millenium returned, he found that the people had begun trading with
 the natives, but they lived in disorganized squalor. Through sheer
force of will, he transformed Shelldrift into a prosperous city.
The land was named Alune, it's people Aluni. The Captain was named Duke
 and the Duchy expanded. A monument of bronze was built in his honor,
alongside the Giant Tortoise, a companion brought aboard by the
Millenium, endeared by the crew of the Ausdauer and by the settlers of
Shelldrift thereafter. The tortoise outlived the Duke, even his son, its
 longevity seen as a symbol of Aluni endurance.
A cultured nation grew under the Duchy. It's border grew rapidly, no
native could compete with the technological superiority of Aluni steel.
The city of Docksworth was founded in 1448, it became the seat of the
Aluni navy. This peninsula would know the might of Aluni ship works.
Vanzaale was founded thereafter, in 1453, in the Aluni heartlands. It
was not enough, the settlers were not satisfied, a state of their own
with land yet unclaimed? No, no longer settlers, but countrymen.
They turned their gaze south, to the Farlands. Swiftlands as some
called it, a land of wind-swept tundra and frost-bitten rocks. Their
motivation? Wealth. It was the Junoci prime directive, to accumulate
more valuables, avarice was their spark, their lantern in the dark. They
 marched, until there was no land to march under, until all that
remained was a speckled coastline of snow-kissed gravel.
They were wrong, the natives, they weren't just scattered enclaves of
tribe-folk. They had a state, a king and government. They knew
civilization. It stopped there, Alune was greedy, but they will not reap
 the harvests of a sovereign state. They kept their borders, yet the
land within was infertile, unusable. Year after year, crops failed. The
Aluni population teetered on the precipice of decline as more and more
perished from hypothermia and starvation. The people were once again
threatened with death.
It was an offer they could not refuse, the Rasians offered a ship-load
of gold and whatever Alune can pick of Osiran corpses. That sort of boon
 cold jumpstart the Aluni economy, they could trade for the victuals
they needed. The benefits, outweighed any potential cost, all Alune was
required to do was some mercenary work, wiping out a group of savages.
It was decided, the Twin Council voted unanimously, Alune would march to
 war.
A decree was issued across the Duchy, from Steeldart to
Typhestus, volunteers were requested. Armour was crafted, spears were
made, siege craft oiled, and horses brayed. The sword of the Duke was
extended that day, and marched into Helidara. The carnage was epic, the
battlefield was strewn with the desiccated carcasses of friend and foe
alike. Pools of blood stained the snow, and when the sun returned it
dribbled into a stream, a red brooke that smelt of flesh and death. The
slaughter was so obtrusive, it interrupted the melodic hum of nature,
the air went silent with souls departed. Pyres of smoke commanded the
battlefield, not the orders of men. On the Osirans death knell, they
slayed 67,800 Aluni. Their casualties were greater, the foe bent before
Aluni steel, losing 215,000 warriors. Their capital was, sacked, razed
to the ground. Trebuchets, mangonels, onagers, and ballistae still lay
smoldering from the heat of their payload. The doors of Osiran homes
were not opened politely, they were broken down by rams. Each Aluni
Death Squad systematically combed every home and facility. Enemy
survivors were herded into groups and were summarily executed. Even
women were put to the axe, none were spared from the Aluni. Osiran
children watched in horror as their neighborhood friends and family were
 beheaded, their lifeless skulls stuck to pikes and paraded around the
city before being tossed into the ocean. The onslaught was appalling in
its destruction. Their monuments were torn to the ground, their idols
crushed and burned, pieces of art, vases, and sculptures were made into
powder.
Alune got their gift, it did indeed. Gold, the spoils of war and, the
ethics of what occurred that day were debated by generations of
historians. The victors were celebrated upon their return, rose petals
were thrown upon their feet, showered with the praises of their kinsman.
 They were heroes, the Ducal Templars. The Duke awarded each of them
with several honors, some of the braver ones were given knighthoods.
Some were made lords and given land. They commemorated the dead and
buried, a solemn, national response of mourning after the festivities.
Alune would survive, their sacrifice shall be realized and remembered.
*The Voyage of Alunia: Volume 1*
**Redacted ((VALID OOC))**
During the 5th century, the Millennium dynasty near Xelha was created.
They became as migrants, living a nomadic lifestyle they traveled to
Xelhan lands earlier, but were unsatisfied with the people and religions
 and constant warfare. So they ventured south after claiming a Ducal
title by the Xelhans in the 7th century, eventually arriving in Old Ras.
 The Junoci raided their lands, resources were plundered from
Rasian farms and villages.
Eventually, the Junoci began to live on more amicable relations with
the Old Rasians, assisting them on their farms. A schism occurred
between the Junoci. The original group desired a nation all their
own and persuaded the dynastic Duke to construct a fleet to sail for new
 lands.They wanted sovereignty, they wanted their promised land; Alune.
The newer group did not agree, they broke off, preferring to live in
comfort in Rasian lands, a land they also had considered Alune. They had
 forsaken their Junoci name, they became the Ostmänner. Likewise, the
Duke's faction became the Wesmänner. The Wesmänner still considering
themselves Junoci, left on boats from Rasian lands, a place they have
called home for centuries.

**1.** Borzaya was not always a single united land; **the land that becomes Borzaya actually housed several nations throughout history**. The first two of which were influenced by Rasian migrations prior to 750 AD.
2. The **first two nations of recorded Borzayan history** were the Princedom of Artor and the Zolotoy Orduud.
3. The people of the Princedom of Artor in the north were Slavic lake-peoples, very based in fishing and city-state like. Developing pretty quickly for the time. **Artor was also quite iron-fisted** (they'd have to
be, to unite such a long-strip of land). At the same time, Agskabrael had early contact with the Zolotoy Orduud, who were Mongolian people that were more militaristic and primitive than Artor. **From roughly 750 AD to 1400 AD, Artor launched** a series of crusades against Zildari in the north (**the Boreal Crusades**, or alternately, the Potato Crusades), over food resources and an attempt to subdue the spread of Taterism. **Many
 Borzayans settled in what becomes modern Zildarian Dowhlea.** These crusades also are pivotal in helping move the nomadic Germanic peoples. (Imperious Capitaran Germans were exiled across the sea to Borzaya, were harassed and attacked until they agreed to fight in the crusades for land, and then went north to Zildari & Xelha. However, they mostly
deserted upon arrival and co-developed with what remained of Alune's Junoci, causing the formation of Gruklin in around 1400).
3. Moving the clock forward, the Zolotoy Orduud perfected horseback archery and harassment warfare, **until they established the largest free roam khanate up till that time with the help of Khurdan horsemen** (lasting from roughly 1130 to 1180, when they could move freely though the two
southern Maltski States), and then from 1180 to 1250 the Zolotoy
Orduud's roaming area shrunk back down, as the horde solidified in the
west (and resistance stiffened in the east).
4. **By 1290 AD, the Zolotoy Orduud had shrunk back down, and fractured** after
 the death of a Great Khan, splitting into twain, while Artor
regained independence, and Magadia began to coalesce into a
unified power.
5. **In the early 1300's a great negotiator (Karan Lata) first united Zemlya Mahalon**, but after his death the treaties dissolved and the territory had fallen back into disorganized petty kingdoms. In 1500, Imperius Capitarius - at the height of its colonial power - experiences a severe famine. They decide to invade western Borzaya through
 their Belkan puppet in 1505. The only major resistance they encounter
is with Magadian peasants, as the countryside had been being pillaged by
 the Zolotoy Orduud for hundreds of years. The
Capitaran Emperor/ General Willhelm Van Schoonhoven manages to wrap up
the campaign by 1514, as the city of Kroscrow is sacked.
 An efficient distribution system is implemented, and the famine is
largely relieved. **Over time, the Magadians begin to modernize. Control of the region is retained by the Capitarans until 1788**, when they get removed by the growing Tsardom of Artor from the north.
6. **Fast-forward to 1770 AD, and Artor had rebounded** well
 enough to go on an annexation spree, taking over large swathes of previously Orduud roaming lands and
successfully subduing Magadia as a Vassal State - **at this point, it crowned itself the Tsardom of Artor. By 1790, Zemlya Mahalon had once again been re-unified, this time by a great conqueror - Prasenjit Qasim**, and it merged with the remains of the Zolotoy Orduud (details available upon request, basically a civil war).
7. **Qasim ruled Mahalon successfully for many years**,
 and defends the nation against several invasion attempts by the Tsardom
 of Artor via brilliant military maneuvers. He never weds, though he
fathers several bastard children (he was secretly a bisexual who fell in
 love with a gay partner; it is a closely guarded knowledge that the
presidential palace was constructed in honor of that lover after he
died, and both Qasim and that lover are buried there to that day). Qasim
 ignored the daughters, but he made sure his illegitimate sons were well
 taken care of, and educated. **When Qasim dies, the Tsar of Artor does not invade**, having learned his lesson in fighting those of Qasim's lineage. **Instead, he invites Qasim's bastard sons to manage Magadia and the former roaming lands of the Orduud,** as
 they are falling into rebellion and disorganization. Alas, unknown to
the Tsar, so too does Mahalon suffer from rebellion and
disorganization, and Qasim's offspring turn out to be terrible rulers and generals. **All four nations fall into disorganized anarchy**, and the peasant people, sick of subjugation, see to it that **massive revolutions spread across the continent**.
8. **Maneuverings occur such that all the revolutions coalesce into one giant one, which is capitalized on to unify Borzaya into the U.S.B. by the early 1900's, just prior to WW1.**

**Chapter 3: Historical Timeline - The 1900's**
1**. In WW1, Old Ras had hired the Borzayan navy** to protect its shipping in the Far South, and
 when a foreign naval vessel attacked it by mistake, that kicked off a
series of events **which led to Borzaya entering the war on the side of**
Old Ras. **Tensions were high at the border with the Maltski states.**  ====
2. **At the end of WW2, Boraya 'liberated' the northern Zildarian states of Keoter, Urgeth, and Dowhlea** after
 helping push the Germanic Gruklins of the New Tuetonic Order out. These
 states became Soviet Satellites, which put them on really bad terms
with Old Ras. (Old Ras had been funding Dowhlea, and Borzaya seized all
the assests when they re-conquered the race-traitors). This kicked off the entrance of Borzaya into the three-way Pacifican Cold War that lasted from 1948 to 1992.
3. A Few Known Pacifican Cold War Shenanigans involving Borzaya:
[1947] Rasian-Borzayan War of Intrigue Begins (immediately following 'liberation' of Dowhlea)
[1949] Joseon Nuclear Scientists Kidnapped by Authority Of Greater Protection; Nuclear Program kicks into High Gear
[1953] First successful Borzayan nuclear test
[1964]
Event 1: Svezjacael & Old Ras & Youttlesover jointly launch Operation Trickster (a.k.a. Operation T) against Borzaya
Event 2: Inxin Goes from Esdragon client state to Borzayan ally
[1970] Height of Borzayan Nuclear Stockpile (3,500 nukes); Declines from there due to Operation T
[1978, April] Borzaya Embassy Crisis; Sleeper Agents in Navahakael Apprehended
[1992] Borzayan Collapse (25 year silence begins); Zoudhi experience an unsuccessful pro-Borzaya
Separatist Movement that same year (terrible timing, Borzaya couldn't
help)
3. **After the Cold War ended, Borzaya** let go of its satellites and **retreated into itself**, borders closed, and went silent **for about 25 years.**

In the end of the 14th century . The holy Empress Cassandra was old and
 senile . She had lost her mind. And she lacked kids. Some say due to
her infertility . She had an heir. Her nephew . The Duke of Bourgon John
 or Jean in Vaherian.  But her insanity led to a crisis.  Jean Father
Guile called an assembly in Vintelle. To meet over the future of the
nation. He invited people from all the great houses. Baltion,
Varle,Antonian,Sarte and Angavin, heads of the church were also invited
,and minor nobles. In the council of the Merson palace.  Discord  was
strong. Some families like the Angavin,Varle and Sarte supported Jeans
sister ,Amande . She was a religious and a content women. Which to her
dislike mad her popular due to her being easy to controll.  The Antonian
 and Baltion with the church and the Arch duke followed Jean's claim.
Then there were the minor nobles. Most of them sought peace and were
tired of the taxations and of the wars. They looked to made their people
 prosper or make themselves richer. Now the issue was that they looked
for a third way. But most were not United.  A lot siding with Jean and
other siding with Annabelle.  All except a few. In out of those few.
Olivier Carouse. He was a know maverick , his mother was a commoner ,he
knew many commoners and his father was a man of charity and of humble
ideas. And he was educated by Rasian merchants which were against the
norms of the time. He wanted to do one thing.  Get rid of the dukes
,crusaders and monarchs who have plagued the country with opression
,fanaticism and poverty . But he was a minority.  Till the Lacroix
accident. In the month of May 1388 . A brawl erupted between the dukes
and minor nobles. The son of the Duchess of Carcaronne was killed in a
tourney by a minor nobles.  In her grief Lady Sarte then took to murder
the man responsible for her son's death. This led to his friends taking
revenge . But in a accident they murdered the Duke of Touvraine.
Françoi Angavin.  This was the frustration crisis. This set off a domino
 of alliance were the dukes decided to take revenge for such acts. They
took on the tourney of Lacroix which already had 3 major casualties. To
massacre all the minor nobles or their daugther or sons.  This was an
accident which would upset the weak stability. When news reached the
minor nobles.  Some decides to unite and attacked the Duchess of
Carcarone.  This led to a response. By the Arch duke calling for a
meeting in Dalian.  In there the church and the Arch duke with the
prinece Jean took to support the dukes . Thinking that they would
benefit more and that the minor nobility was of no matter .
*chapter two.  First phase of war*
This was a seriously error. Olivier which was affected by the massacre
of Lacroix saw his sister and brother killed there. But the first call
to war was led by Count Emile.  Who called on the minor nobles to raise
an even larger army and continue to besiege Carcarone.  And so all the
minor nobles of Esdragon United under count Emile  but he had no
ambition except to get what was his due and his fellow nobles due. When
they besieged Carcarone news spread . That a large army of dukist and
monarchist were marching toward Carcarone to relieve lady Sarte and
restore order.  Emile took to meet them.  And insisted that this was a
matter between the Duchess and the nobles. The monarchist refused such
demand and aimed for their total surrender. After this came to announce
that they will face an army lager then theirs and that they were better
retreating and leaving the country.  But then Olivier chimed in calling
for them to do stay and figth. Emile opposed it hut followed the young
man's idea . In June 1401 . The first battle started. The battle of
Carcarone.  The minor nobles were outnumbered 1 to 3 but Olivier was a
military genius.  He took to the hills abandoning their positions and
figth off the enemy . This ended in a victory for the minor nobles. But
Emile died in the figthing.  After this Olivier took over and his
ambition were big. Limit the monarchs power. Limit the Arch duke to a
titular title . And get rid of the dukes and the church . And his goal
was to also give people more freedom , open Esdragon,get rid of
theocracy.  He wanted to create the "Utapist"system . Where nobles elect
 a leader or an iron hand to watch over the people,protect their rigths
,and also make the all men and women equal and keeping the monarch has a
 figure head. And the high priest loosing all power in politics. This
was popular with the people and the merchants. This led to the creation
of the Regentist army in Carcarone. They also took over Mareille,
Bordier, Valente and Lyonnaix.  After many months of war. The Regentist
marched into Vintelle.  Declared the Vaherian Regency
*Chapter three.the "second republic"*
After this. The monarchist were defeated. Jean,Guile,the dukes all went
 into hiding in the mountains and hills . The Regentist won. The high
priest, holy Empress and Amande were are under their custidy.  Olivier
was elected Iron Hand. And he took to republic form the nation. First he
 placed laws legalising foreign religions.  Rasians were celebrating the
 news.  He then set up trading agreements with old Ras and Youttlesover.
 He also increased the liberties of people. Now
adultery,homosexuality,prostution were all legal which was a very
liberal move to the time. For the 14 years Olivier ruled. Esdragon
prospered. Culture advanced,the economy improved, people were richer.
Though all of this had an effect. The military suffered.  Many generals
turged against  Olivier ideploy being accused of heresy. Though for most
 of his reign peace was abound. He was abless to even settle a truce
with the monarchist. That they be pardoned and they will never take up
arms. And they agreed. At the time it seems the Vaherian Regency was to
stay. Then a first crack appeared. The holy Empress died. She was mostly
 senile and too sick to oppose anything.  But with her death came a
crisis. Who was to be the next monarch. Jean or Amande. Olivier
supported Amande but many people supported Jean. This crisis was
postponed by the health concerns of Olivier. And in 1417 Olivier died.
Chapter four. Years of greed
After Olivier. The Vaherian Regency started to show signs of weakness.
Many iron hands kept going and leaving.  Corruption was strong in the
Regency. And the fact that many dukes and the church had the support of
the military ,knights and were pushing for Jean's claim was not helping.
 Then in 1426. After years of corruption.  People started to loose faith
 in the regime and the church used this has a tool to retake power and
restore the holy empire
*Chapter five. Second phase*
the monarchist regrouped and did a surprise attack on Vintelle. There
the Regency was forced to leave the capital and Jean was declared holy
emperor and destroyed the constitution. YouttlesoverIan decided to
intervene sending soldiers . Old Ras sent money in a support of the
Regentist.  The monarchist were though still winning due to military
support and more social cohesion. In 1437 they defeat the last Regentist
 stronghold in Granoble . Many Regentist migrate to Old ras or
Youttlesover. But many were killed or executed or imprisoned by the
monarchist
*Chapter four . "Grey spirit"*
the monarchist took to do reprisals . Killing and burning many people
who sided with the Regentist. They also took to murder many opponents.
This period was know has the great purge . But outhe for this era.
Rised a legend. Of an man who did the impossible. A man who sacrilege
himself for freedom . They called him Grey spirit since his name was
erased . He was a man who's family had been purged. He took a vow to
kill the responsible.  In one winter in 1462. A feast was held in
Grelian.  The holy emperor Jean,Arch duchess Amande and the High
priest.  Attended. This was the day when grey spirit . Came to murder
them all. In the evening . During the feast he was able to pass the
guards. Has he entered he first took to murder the Arch duchess. Then he
 followed to murder the high priest. He took their heads and then
proceeded to publicly execute  the holy emperor and show the victimsame
head. He was latter captured and impalled by the holy Emperor's
sucessor.

***Prehistorics***
Most of the Khurdan anthropologists agree that the original Khurdan nomads, have originated from the steppes to the east of modern-day Old
Ras. The first signs of tribal formation and agriculture, are estimated
to occue few dozens of years after those of Old Ras. Most of the
pre-Khurdan tribes applied only limited agriculture, instead being some
of the first peoples in the world to develop animal husbandry and
trading with other tribes for the harvested goods.

***The Strife Period***
The archeologist evidence, supported by some of the first Khurdan
writings preserved, suggest that an extreme drought has befallen upon
the pre-Khurdan tribes, annihilating any existing agriculture and
killing off most of the livestock and the fauna. Hectic warmaking was
believed to take place among the tribes, in desperate attempts to aquire
 water and food. The traders from outside would raise the prices of
their food and would stop coming back once the starved tribes started to
 outright kill them and salvage their inventory. The written
accounts speak of a widespread cannibalism. The tribes would soon start
moving out of their cradle, in search for better lands. With numbers
thinning down from fighting, hunger, thirst and cannibalism, most tribes
 would be eradicated, while some would start to join forces, as the
drought seemed to deescalate. Eventually, one group has managed to reach
 the grounds that could sustain them. After their food and livestock
were restored, the drought would finally end, with the said tribe being
the last one standing. That tribe, has formed the basis of the Khurdan
peoples.

***The Early Nomadic Period***
The earliest iteration of Khurdan people would live off animal
husbandry primarily. They would soon adapt horseback riding. The foreign
 accounts speak of them as fearsome, large peoples, with natural prowess
 for war and survival. Most of the anthropoligists, hypothesise those
features to be a result of a brutal case of a natural selection that was
 the Strife Period, allowing only the toughest and most efficient with
food, to pass on their genes. In fear of another drought, the Khurdans
were constantly on the move, allowing their herds to grow large, without
 the fear of exhausting the grazing fields. Most of the time, they would
 roam the steppes outside modern-day Old Ras. Often, they would visit
the Eastern Steppe of Old Ras. Sometimes, they would conduct military
campaigns beyond the Steppe. If they were unwelcome, or just wanted to
make space, they would readily conquer the opposition. Swift cavalry
harrassment tactics and natural affinity in fighting, brought the
Khurdans many succesful campaigns. They would subjugate some cities for a
 tribute and sack dry many more, taking alot of slaves to trade or
utilize. They have unmade a certain scholarly city-state, killing off
many of its citizens and enslaving the rest. Taking a keen interest in
their developed writing, however, they had utilized the scholars they
enslaved, to learn making paper and writing. The script system of the
said city-state, would be a basis of Khurdan scripts for a long time.

***The Cult of All-Father***
The Khurdan religion, shares a comparable origin as the Khurdan writing. As the Khurdan proceeded to raze a city of Iotrana, south of Bahu Dar (Old Ras) and west of the T'ana lake, they could sack and raze anything effortlessly, save one thing. That thing, was a temple of one of the city's deities. Shunned by the others for refusal to worship other gods, but boasting ferocious warriors, that temple has time and again withstood the Khurdan assaults and became besieged. A thunderstorm broke out, bringing superstitious unease in Khurdans, but the worst was an assault of the temple warriors, which nearly broke the Khurdan morale and returned before they would be encircled. The Khurdans continued the siege in dread, too proud to let go, too afraid to assault the temple. After a few failed assaults and many natural and weather phenomena, the temple finally has yielded, under two conditions: Its warriors and priests, were to live as free men among the Khurdans and retain the ownership of all the valuables inside the temple. The Khurdan leadership agreed. The priests, known as the Ritualists and their warriors, enjoyed dread and respect of their new comrades and soon, their Cult of the All-Father, was a dominant religion within the Khurdan host.

***The Khurdan Mosaic I***
The Khurdan fragmentation resulted in the process of consolidating the
Khurdans, largely marred. The East and North would retain their nomadic
structure, alebit with settled cities and agriculture and would not
reform for many years. The Khurdans on ex-Mezari lands, had much more
fertile ground on their hand, encouraging them to focus on agriculture
and rendering them fully settled. The Tashrussa despots would come to
rule alot of the South. Their dynasty's name was simply, Tashrussa, in
accordance with a blooming tradition of naming the dynasties after their
 capital cities. The original Tashrussa dynasty has died out in 1590,
leaving Tashrussa to become a democratic city-state, as its many
subjects have denied it fealty.
The Westlands were ruled by the Asari dynasty. Asari was the most
trusted general under Ymatro Khan and was given Westlands as a reward.
He sucessfully held on to it after the fragmentation and passed on the
rule to his daughter, Ivenita, in 1550. Being only 16 years old, she
nonetheless has mastered stewardship over the Westlands, succesfully
reforming her Khurdans into post-nomadic way of life and effectively
integrating the locals into the Khurdan culture. She also massively
expanded the mining industry, growing her duchy rich and herself on the
radar of world powers. Ten years after she ascended to the throne, she
was being courted by Esdragon. All, while the Halycon, has tried to
wrestle Ulantyra out of her sphere of influence. She smashed the Halycon
 incursion in 1559, but Halycon has started to influcence the
Central-Khurdan warlords to set their eyes on her wealth and managed to
introduce citizen conscription, requiring each citizen to serve in the
army for some time and offering the non-citizens (serfs, plebs), a plot
of land for military service. The Halycon army started to be more
disciplined and motivated. She would eventually stall its efforts to woo
 the Central warlords, by sending weapons to their Southern rivals and
arranging provocations of more warlike leaders to raid Volyga League.
However, in 1561 a plague has broken out in Ukora Kinantho. It was
fast-spreading and has inflicted heavy life loss and rendered the
Westlands vulnerable, in spite of superior management by Ivenita. She
quickly has arranged what the Halycon feared and Esdragon longed for:
Marriage between her and one of the Dragonian dynasty members, in
exchange for the Esdragon military assistance. Halycon, furious over
Ivenita's marriage, has rallied the central warolrds and invaded in
1562. The Westlands have lost Ulantyra and were hard-pressed by the
onslaught of Khurdan hordes, many of which the sons of the Ymatro Khan
warriors, beholding pararells between Ymatro's conquest and theirs.
Nonetheless, Ivenita proved to be a resilient commander in spite of all,
 luring the Halycon into the pincer ambush, led by her Westlanders from
one side and Esdragon army, led by her husband, from the other. They
routed Halycon forces easily, whose retreat was actually covered by the
Central Warlords. The Halycon and Westlands have signed white peace in
1564. Two years later, Ivenita has given birth to a son, Saghit. Her
stewardship would expand trade with Esdragon greatly and make the
Westlands even more prosperous than Halycon, as well as mend relation
with it. Howeve, in 1576, Ivenita has expired in a mine collapse, while
on a visit to the miners. This has left the Westlands under the rule of
her son, but de facto under were ruled by the Dragonian prince. When
Saghit came of age, he would officially style himself as Asari-Dragonian
 and maintain that he was Esdragon's partner, rather than vassal, but he
 comprehended well that de facto, he answered to the Esdragon Emperor.
In fact, he democratized the local governance of his cities and it is
said he sought to do the same with Westlands themselves, to take them
out of the Esdragon sphere of influence. He died under suspicious
circumstances and his son, Saghit II, would be effectively, the
Dragonian. The Westland branch of the Dragonians would last well until
the 1800s.
Halycon may have been humiliated by Westlands in their war in 1562, but
 this has not stopped them or their pride a bit. They still had both
highly motivated and suprisingly skilled citizen army, supplemented by
professional troops and the growing navy. Alot of Volyga League cities
have replaced their shipyards to Halycon, in order to field seaborne
ships. The Volyga League had a growing navy and they would eventually
convert it into some colonial possessions. While not as large as the
colonies of most the nation-states, the Volygan colonial empire was
still very profitable and has given the League a tremendous financial
boost, which was used to leverage even better navy. That has allowed the
 Halycon/Volyga League to enter treaties with other colonial powers, to
defend its empire even better.

***The Khurdan Mosaic II: Halycon's colonies***
The Halycon colonial ambitions have brought the mineral-rich part
Kligon realm into their fold. The investments into the Kligon colony,
both in mines and the local standards of living were heavy, but paid off
 with content populace and the large steel and aluminum shipments. The
Halycon started to send their merchants all over the world, to find new
trade opportunities and colonies, if possible. They reached as far as
the Community, on the other side of the world and has initiated the
constant trade with it. However, the Communal trade was seen as
especially valuable, with resources like silk, cotton and the flower
that could be used for the berzerker soup, used by Khurdan Horde of
old. The Volyga Council sought always to come even better off it.
The opportunity came only in 1726, though. It was reported by several
merchants that a particularily strange movement came to power in already
 exotic Community. According to the witnesses they brought, male
population faced systematic extermination. While initially skeptical,
the Council quickly agreed to intervene, once they were told of possible
 trade benefits to be won. Halycon started to smuggle weapons and agents
 inside the Community, to arm and prepare the resistance inside. It took
 them eight years, after which, multiple Halycon merchants were
apprehended by the authorities. The resistance was in deep shit, fearing
 that the merchants would break under captivity and rat them out. But
their leadership assumed that they would not. Indeed, the merchants
played va banque and proclaimed that they're part of the rebel ruse and
were supposed to be captured, in order to provoke Halycon into
intervention. Scared shitless, the authorities have immidiately released
 the merchants, who sailed home to Halycon, to inform the Council it was
 high time to execute the attack. 9 months after the incident, in 1732, a
 colossal battlefleet of many transport ships, most of which rented from
 the merchants, carrying thousands of Halycon troops, all clad in steel
armor, pikes and carbines (preferred weapon of Halycon, due to higher
fire rate), has showed up in the port of Rease. The resistance was
instructed: They were to clear off Rease and start uprising as soon as
the port was going to be shelled. The Communal authorities have mustered
 an army and navy to repulse Volygan attackers, but the navy arrived too
 late, confused by another Halycon ruse into thinking the fleet was
going to land someplace else. By the time it arrived, Rease was shelled
for two hours straight, all the coastal defence was cleared and most of
the transport ships have docked and unloaded the troops. The sea battle
of Rease saw the Communal navy bravely assaulting the Volygan navy, but
found itself unable to breach the overwhelming firepower of the Halycon
ships. Although the cannon ammunition was running out, the Halycon had
even worse suprises for the Communals: Incindiary rockets. ((Source))
 These worked like rudimentary RPGs and once close enough, could be
fired upon enemy ships to cause fires and chaos. The flagship of
Communals, *Handmaiden of Victory*, was shelled by *Wage of Treason* and *Death of Humanity*. With exposed gunpowder room, the crew of smaller, faster *Ymatro's Lance*, launched ten of these rockets unto the *Handmaiden*.
 Once the powder room went BOOOOOOOOOOOOOOOOOOOOOOOM, the yells of the
all-female crew suddenly fell silent and the only things that could be
salvaged from the *Handmaiden*, was a bit of burnt timber and the
 particularily majestic banner of Communal fleet. The other ships either
 were sunk, or surrendered, or were sucesfully boarded by the Halycon
marines. After the battle, all of the transports were unloaded, the
highly trained and furiously disciplined Halycon troops have cleared the
 town from the Communal remnants. The shelled and burning remnants of
the city of Rease, became the forward operating base for Halycon, to
deliver even more troops and press gang the populace into producing
supplies.
The attack on Community had some firsthand issues, though. First off,
there was no forward operating base for supplies, which had to be
ferried from another side of the world, alongside reinforcements. Thus,
for supplies, the Khurdans relied on female prisoners and locals, as
well as rebel supplies.
Alongside the secular troops, the All-Father cult, loyal to an old
tradition of employing warring force, has deployed its own fighting
force: the crack Temple Guard. They were unwavering, fanatically loyal
soldiers, but were limited in numbers. They and their acolytes, were
also tasked with guarding the Communal workforce and prisoners of war.
Predicting that, so far away from home, the normal soldier's carnal
urges would resort to violate the all-female prisoners, the All-Father
Cult struck a deal to take care of all the captive troops, by the
soldiers with enough self-restraint to keep the Communal virtues intact.
In spite of the ammunition shortfall, the Khurdans made huge inroads on
 Community, quickly annihilating the Communal forces that were engaged
with hotbeds of the rebellion from the rear. As they merged with the
rebel insurrections, the Communal defence stiffened and the Khurdans
with rebels had to sit back to defend. The reinforcements with more
Khurdan cavalry and artilery has arrived after few months, however and
with production of supplies secured, the Khurdans could finally make
some progress. A colossal battle with numerically superior Communal
forces, was won by the rebels, thanks to unwavering Communal rebel
defence, who took an entirety of loyalist arsenal upon themselves and
the extremely mobile Khurdan cavalry, which repositioned unnoticed on
Communal flank and swept it away. Done by the cavalry with best
available armor and black wings to increment the dread effect, the
charge has crushed any hopes for the Communal loyalist's victory. The
last Communal strongholds were taken 1 year later. The Treaty of Rease
(or its ruins, if you prefer), forced the Communal female-authoritarian
leadership to bend the knee before the Halycon warmaster and the rebel
leadership and suffer the fate of being the gifts of the rebel
government for its Khurdan liberators. The Community, has became a
republic, with a rebel leader becoming its first leader. However, it
also proclaimed that the Community was the Volyga League's protectorate
and would have alot of trade privileges for the Volygan merchants. There
 would be no protection tribute, though, other than allowing for Volygan
 investments in plantations and other enterprises. For all intents and
purpouses, Community would become a colony. Only in early 1900s, the
Community would shed its tie with Volyga.

***Khurdan Mosaic: The Westlands.***
 The Asari-Dragonians would always feel Khurdan at heart, even as they
embraced tenant after tenant of the Vaherian customs. Starting with
their iron-discipline military, through the feudal barony system that
completely sidetracked the mercantile cities and put the core of the
Westland economy: the mines in the hands of the nobility, to the
architecture, the courts of the Westlands became the dark, gothic and
gloomy strongholds, combining the Vaherian splendor with Khurdan
customs. They patroned the baroque symphonies that supplemented their
climate fully, giving them distinct cultural fusion, in spite of the
Dragonian attempts to weed out the Khurdan influences.
 Alucard I, 1612-1678 was credited with many disappearings at the court.
 Mostly to cut down both Vaherian and Khurdan hardliners to size and
maintain the precious balance of a semi-feudal, semi-Khurdan governance,
 his action still installed legends throughout both Khurdan and
Esdragon. He was reputed to be a vampire, feeding on his political
enemies and the symphonies he patroned became twinned with these
legends.
 When he was not busy becoming an archetype of the vampire, he was busy
spreading the learning amongst the Vaherians. He founded three
universities, only one of them being in Westlands. He also pushed for
pro-merchant and pro-cities reforms, making trade deals with any noble
he could get in order to spread his ideas. Nonetheless, the dangerously
Khurdan-esque approach of benign neglect to trade earned him foes in the
 Imperial court. They kept spreading rumors of his vampiric customs and
discrediting his ideals.
 Alucard had to act fast, especially now that he was called to arms
against Viserys rebellion. It was there where the legend of his dark
nature became complete. Westlanders decided to use fear as a weapon to
full extent: Any Viserian prisoner taken would be impaled for others to
see. Brutal atrocities were committed against any resisting populace,
with rumors about cannibalizing and drinking the blood of the
Viserians becoming more and more common. Soon, Viserys towns facing him
were divided into two parts: One that yielded and other that was razed
and annihilated, with most belonging to the latter part, resulting in
many remnants of these towns joining the rebels. A single aristocrat
could not turn the tide of war and soon, Alucard found himself covering
the retreat of the Vaherian nobility. His contingent saw the
insurgents ready to attack and unmake the broken host of Esdragon, so he
 devised a plan to multiply the political favors he had to an extent to
which they could really change Esdragon for the better... through acts
of his daughter and heir, Lucia. He sent her a letter, begging her to
continue his work and use the great deed he was about to perform to the
advantage of his ideas. He then led his army to suicide mission:
Delaying the Viserys attackers. Taking them completely by surprise, at
night, in the field, he used all his reputation and tactical prowess to
sow such terror in Viserys, that their major vanguard was disintegrated
as a cohesive unit. Left and right, its troops routed in terror, in the
full moonlight, many falling on their knees and praying for quick death.
 For logistical reasons, they were given just that. The same was done on
 the rest of the army, which was prepared however and, although
suffering exceptional losses at hands of a much smaller Westland army,
kept itself together. At his finest hour, Alucard fought with death
incarnate in his eyes, but he knew perfectly well this was his last
stand. His forces allowed the Esdragon to slip away and gave their lives
 in process. Alucard struck terror and his sword unto many a Viserian,
knowing to expect no mercy from the dread-crazed enemy. Once he was
finally felled by a salvo, he could still see the rays of the dawning
sun.
 Lucia I kept and furthered the ideas of her father. For years, the
Westlands would become a hotbed of the more moderate economic and
governing options within Esdragon. But the fad would die with those who
fought alongside Alucard and Lucia found herself on ideological
defensive within the Westlands themselves. Attempts to thwart that
influence and distance herself from Esdragon turned out to be fatal, as
her own brother Abraham turned on her. The resulting civil war, would
see Lucia prevailing on the battlefield, as she recalled the
terror-based tactics of her father. Yet she could not bring herself to
attack and kill her brother, which turned on her eventually, as she was
ambushed by his commando party. There, her heart was pierced, both
literally and figuratively and Lucia expired like her father: In the
last stand, with eyes on the dawn, in the full moonlight.
 Or so it was said. It was also said she survived the ambush. Nursed to
health by a doctor from faraway Westlandia, Jonathan Van Helsing and
brought to Tashrussa. It was said that she installed herself there as a
warlord. It was said that her bloodline spawned Warmaster Kollor. Thus,
it is said that the Westlands never parted hands with Asari.
 As Ymatro Khan has intended.

The first library in the world was housed in the ancient city of Ridu and the first examples of the written word were in fact recovered from it's ruins, found on clay tablets and thankfully preserved from the ravages of time. The largest depository of knowledge in the ancient world was the Great Library at Alexandreion, followed by the Great library at Pergmon after it burned down. The largest library to this day are the Moon Archives of Ur-Nelam, which contain the remains of the Pergmon and Alexandreion collections.
 Samo Firstking, founder of the Imperial dynasty, was a semi-mythical
king whose reign is dated to around the seventh century, he is famous
for leading a tribal migration into what is now known as the Imperial
province, around the capital city of Old Ras, and is credited with
founding the eponymous Rasian kingdom, rather strangely bearing an
identical name to the Rasian Empire to it's south. Most tales pertaining
 to his early life speak of the great cruelty and tyranny under which
the people he united lived, although he himself is quite distinctly
known to be of a separate folk, although sources vary as to whether or
not he was a noble, or elected into his position by sheer merit.
 Having united the disparate tribes under one banner, High King Samo,
another title that makes him distinct from the other rulers of his
dynasty, who were all kings or emperors, he lead them on a long
migration which historians are yet to truly track, some speculating that
 the entire journey was either short or fictional in it's entirety. What
 is known, and indeed is historically proven, is that upon what is today
 called the "Screeching heights", to the north of the capital of Old
Ras, a great battle was fought between Samo's army and a much larger
force, the defensive nature of the cliffs seeming to be the main reason
for their victory. And indeed, early historical records mention the
"Battle of the Heights" wherein Samo defeated both the pursuing army and
 the tyrant leading it, much to the joy of his people.
 With the tyrant finally vanquished, the tribes settled in the mountains
 to the north of the Rasian Empire, and herein the most famous and
widespread of Samo's myths comes along. It is said that, having gazed
upon the lake on whose shore the capital now sits, he and those around
him saw a crown of seven stars appear above his head, symbolising what
is either considered his legitimacy or the favour placed upon him by the
 Creator, hence why neither Samo, nor his kingly line ever bore crowns.
The myth of the crown of stars, now commonly called "Samo's
crown", would continue on up until the period of the Great strife and
the Battle at the Gates, where as historical records claim, the crown
was given to the Last King of Ras in honour of his deeds, Samo's line
having taken upon them no crown until the Interregnum Synod chose to
give them the Imperial crown, thus uniting the kingdom of Old Ras with
the Rasian Empire.
 Interestingly enough, a less spoken of, yet perhaps more fascinating
story is that of Samo's Fall, mostly touching upon the realm of myth due
 to the lack of historical record on the events surrounding Samo's last
moments in his kingdom. The entirety of the records on the matter are
more than a little bit muddled and the closest thing to a first hand
source is the song remnant from around the same era, found carved into a
 stone tablet remnant, now kept in the monastery of the Song of
Creation.
 ...and so our king, he rode away,
 where he dwells now, none can say,
 for into darkness fell his star...

*(Castillian isles - the small islands SK has. Westros - big island.*
*Essos - continent adjacent to westros. Kingdom of essos - a country on*
*the other side of the essos coast's border.)*
\*\*\*\*\*
STEVIST WESTROSI EMPIRE
80 BC - 1904 AC.
\*\*\*\*\*
ERA OF MULLER I
500 - 532 AS (addo stevini)
\*\*\*\*\*
During the reign of Muller the Kingdom of Westros was born. In his
reign "stevism" was declared the ideology of the Kingdom of Westros. His
 reign is rememered only for his drunkeness.
\*\*\*\*\*
ERA OF GERMANA I
532 - 579 AS
\*\*\*\*\*
During the reign of Germana "hated" the house of  Brandenburg asserted
automony over the rightful two. His house the Austria was formed. The
house of Saxonburg asserted automony over the rightful three. The house
of Bohemia asserted automony over the rightful four. The house of Trier
asserted automony over the rightful five. The House of Bavaria asserted
automony over the rightful six. The House of Alsace asserted automony
over the rightful seven.
\*\*\*\*\*
ERA OF MULLER II
579 - 590
\*\*\*\*\*
The era of Muller II is only remembered for its hillariousness.
\*\*\*\*\*
ERA OF FREDRICK I
590 - 630
\*\*\*\*\*
The era of Fredrick I 's reign saw the building of the royal fleet. The
 Decisive Westroan First conquest of Essos-Major was instigated and our
armies were competant. In his reign the provinces of Brittany, Normandy,
 Maine, Essos Minor, and the underwater coast were gained.
\*\*\*\*\*
ERA OF GERMANA II
630 - 635
\*\*\*\*\*
The era of Germana II saw the discovery of the "Zoudhi" people. Germana
 II choose "Put these pirates into use against out enemies!". His reign
saw the Brief First Castillian isle - Westros naval war. The most
decisive battle of the war was the Castillian General Belgrado and its
defeat against SKN Superior shipmanship.
\*\*\*\*\*
ERA OF DEUTSCHER I
635 - 700
\*\*\*\*\*
Deutscher is known only as "Deutscher idle" to the nerdiest of nerds.
\*\*\*\*\*
ERA OF REGENCY COUNCIL
700 - 720
The Regency Council saw the building of a school in King's landing. The province of Calliux was bought by regency council.
\*\*\*\*\*
ERA OF PYTOR I
720 - 725
The reign of Pytor I saw the "first westros-essos" imperialist wars and
 our armies were victorius. The decisive battle of the war was the
battle of the hill valley, which saw 10,000 men of westros, who took
some casulties, against 2,000 of essos, who took some casulties. In his
reign the provinces of Vannisport was taken.
\*\*\*\*\*
ERA OF GERMANA III
725 - 728
The reign of Germana III is only remembered for its music.
\*\*\*\*\*
ERA OF REGENCY COUNCIL
728 - 745
The Reign of Regency Council saw the "essoan reconquest of the
underwater coast". The war ended in status quo, with the underwater
coast being ceded. In 732 the people of kings landing established the
fort of Fredrick I.

Part 1, Colonial era:
Viserys was not always a nation. In fact, it has been a nation in
Pacifica for only a few centuries (ic). Unlike other countries who
formed by themselves, Viserys was originally an Esdragonian colony. The
forst colonial city being founded in 1586. This was the beginning of a
nation.
At first, Viserys was small, only containing one city. The native
peoples soon found them and began friendly relations with the colonists.
 It was a peaceful era for a while. Then, Viserys started to grow. Their
 little town had so many people in it, the town sent them out to create
more towns. They headed eastward to discover new lands to settle, the
west remained a mystery for a while.
It was now 1619, and Viserys had become a large colonial nation. They
covered most of the eastern part of modern Viserys, and was heavily
populated. People were happy and busy, working, and building, and making
 new lives. Then their motherland started to tax them more, send
prisoners to Viserys, take their soldiers from Viserys, and even rig the
 elections for governor. The people were fed up with what they were
doing, so they held started to attack tax collectors and threw gevernlrs
 out of office who they didn't like. They threw unwanted Esdragonian
imports into the sea, and attacked Esdragonian merchants. The Monarchy
of Esdragon was quite fed up with the Viseryians revolts, and sent
soldiers to quell unrest. This only served to cause more unrest. The
people didn't want their oppressors soldiers kn their land. It was *their*
 land! Not Esdragons! And so when Esdragonian soldiers fired upon
Viserian rioters, it sparked a fire that would nlt be put out, and would
 brurm for centuries.
So in 1642, the people of Viserys declared their righful independence
and sovereignty from Esdragon. And so, the first Viserian War for
Independence had begun. And this would change history forever.

**Formation of the United Kingdom of Xel** (Approx 750)
The first attempt at unifying the tribes came from a strange source.  Around 730, while not completely having relinquished their grasp on all their conquered lands, it was still generally seen to favourably marry into a Xel family.  While the fires burned, it often seemed earier to target each other than deal with the still slightly superior militias in Xel.  The mountainous regions also helped protect Xel.  Thus child brides often became the only way to safeguard daughters and virtually guarantee that family bloodlines would continue.
One of these child brides was a young Numerian named Raine.  Raine's background is often disputed by scholars, but it is generally accepted she came from a fishing family near what is now the city named after her.  While not poor, the family had their fishing equipment vandalized numerous times and thus sold their only daughter to a high ranking Xel soldier who was more than twice her age.
Due to the constant strife being blamed on the Xel Tribe, she did not understand why she had to be sold to such a barbarous tribe.  Additionally mere days after an agreement was reached her family was killed by a Xel raiding party.  She confronted and lashed out to her soon to be husband about this, but he instead placed the blame on them for being weak.  Numeria already harboured great hatred to Xel, after wiping out their closest allies, the Valkurms.  This only served to stoke the fires of discontent more, but after a series of attempts to gain vengeance on the Xels, she learned that all it resulted in was her quick subduing and rape.
There was one ray of hope for her, her tutor in Xel customs and defacto hand maid, Zoey.  She taught Raine customs and traditions in Xel, and that you have to change things from the inside instead of the outside.  Raine adopted this, and patiently bided her time, learning as much as she could about Xel and indeed tactics used against other tribes, often indulging her husband about his exploits.
In 745, Raine, now a mother of several children figured the best way to get at her husband was to kill her children.  She knew there was a Harvest Festival, and that was the easiest time to get anyone as there were a few days of drinking and carousing in celebration of the harvest.  On the night of her plan, she took a blade from her husband's armoury, but as she hovered over her own child, looking at their peaceful face as they slept, she was unable to carry through with the plan.  Having second thoughts, she realized the source of her anger was the Xel and by extention her husband.  The next night, starting with her husband, she killed all the Xels in and around their house, sparing only the maid Zoey who was the only person that had showed her kindness since she had arrived.
She then fled with her children back to Numeria lands with intricate knowledge of Xel customs, traditions, and most importantly military tactics.  The infuriated Xel Tribe sought out retaliation, however by the time they arrived Raine had taught the fishermen rudimentary use of the bow and firing from their fishing boats, they remained out of reach of the Xels.  The newly established fleet then sailed along the coast offering the inhabitants a chance at revenge on Xel or face a bombardment from offshore.  Most agreed to the former, with a few scattered pockets believing it impossible to beat the Xels.
The Xels for their part did make attempts to board the fleet, however, the more skirmishes the fishermen were involved in, the better they got.  Additionally, they did not have to land for long periods of time as they caught fish and were able to use that for sustenance.  The fleet began to grow as other coastal communities added their boats and united under Raine.  Eventually, Raine was able to claim the entirety of the coast as Numeria Tribe Lands, which infuriated the Xel.  At this point Raine offered a unified pact that would cease hostilies between the tribes.  The tribes all slowly agreed as the Numeria Tribe now had the ability to simply shift all their belongings to the ocean, out of reach of raiding parties, but still retain the ability to attack them.  Additionally, Raine was able to confer information such as weapon making and tactics to the newly allied tribes that she gleaned from her time in Xel.
This brought parity to all tribes and Xel was eventually forced into the pact to save themselves. Although the other tribes assisted with bringing down the Xel Tribe's superiority, only Numeria agreed to join (Sol and Noctus joined in 1100, while Malbard joined in 1400s).  Despite objections, Xel was a common word in all the tribes meaning "all", thus the name Xelha was chosen to mean all people.  The Xel tribe at this point was forced to change their name to Blizzaria, which was what the surrounding mountains were known as at the time.  Despite the name, it was for a time refered to as the Numerian Empire within Numeria as they felt one of their own had brought everyone together and thus it should be named after them.  In exchange for taking the Xel name however, when the borders were drawn up for the tribes, the newly formed Blizzaria got the smallest portion.  Numeria Tribal influence was also heavily used for naming things and the national colour that was choosen.  The holiday established to celebrate the day of union was also called Green Day for this reason.
Raine established the capital in Raine City, but she passed away before seeing the full plan come to fruition, and most of it came into effect under her daughter Mora.  In one last attempt at a power grab, her Blizzaria relatives tried to convince her to lend them more power.  This ultimately failed as Mora was forced to contend with the eruption of Mount Kolo.  This served as the first time the country would act as a unified unit, and brought many people together as they had to rely heavily on each other to prevent mass starvations as the ash cloud and lava flows destroyed much of the infrastructure that remained after the Fire Years.
 **The Republic of Xelha**
After the disaster of Princess Lita Morena in the Kingdom of Shileska, Malbard joined the United Kingdom of Xelha in 1490 in an attempt to gain some stability in the face of such a farcical event. However, since Malbard controlled large areas of agriculture, they wanted parity in Xelha with running the country and as a pretense for their joining they wished representation in the form of a Parliamentary Republic.  The Kingdom of Xelha, having just endured a harsh winter agreed, and in 1525 as part of the Malbard Compromise, King Silas II abdicated the throne, and the Kingdom would be ruled by four representatives of each province.  This allowed for each province to appoint nobles to represent the people as well as each noble to control an army.
In exchange for food, Xelha welcomed Malbard into the fold and the former King Silas II was elected to be the new head of the Parliament.  Five years later however, he was executed for treason, after it was disclosed he was using his influence over the parliamentarians to continue his own agenda.  The next sitting saw Maximillian Tsoy of Malbard placed as the new head of Parliament.  Though he pledged to strengthen Xelha as a whole, he largely siphoned money into Malbard, helping restore their finances and reputation after the failed attempt to control the Kingdom of Shileska.  Soon the Republic of Xelha was aware of his schemes, and called for his execution, but he threatened to withdraw Malbardian food if Xelha went ahead with such an action.
On July 12, 1533, officers arrived at Maximillian’s house to arrest him, only to be killed by his bodyguards.  Malbard then made good on their threat and ceded from the Kingdom of Xelha, taking with them the fertile farmlands between the Thimes and the Tulber River.  Blizzaria and Numeria did not take this very well and marched their armies south to confront the secessionist state, leading to the first Xelha - Malbard War.  A war Malbard ultimately won, gaining control of Mercia and Milos in the process.  The loss caused much Parliamentary Infighting, as people sought to defer blame from themselves and shift it elsewhere.
This caused discontent within the country as leadership slipped and the unsuccessful Pavi Uprising occurred in 1560 as Raine City peasants contested the parliament on their work ethics and priorities.  The Grand Numerian Army interceded and slaughtered many of the uprisers, some who fled to Sol where they gained a measure of safety as Hideki Montami gave shelter and sanctuary to those fleeing persecution.
By 1590, the parliamentarians and their militias had gained sufficient notoriety that the general populous quietly accepted whatever was handed to them.  Men were encouraged to enlist, while women were encouraged to marry military officers as a means to get out of poverty.  This was also a period where polygamy was allowed within Xelha, but only for parliamentarians.  During this time however, Xelha experienced a small amount of fortune as agriculture boomed in Noctus Territory, while mining also found precious gems to trade with travelling merchants and locally.  Though still under the thumb of a corrupt parliament, the wealth garnered by the upper class from mining and the lower class from hiding some of what they found and selling on the black market, helped ease some tension within the Republic.  The formation of the Xelha Orthodox Church further helped to unify the people in 1640.However, with religion came a Renaissance Period, which caused people to reassess their ways of thinking and lines of thought.  Tensions once again began to rise as people began to challenge the status quo.  The current parliamentary system was not much better than the old monarchy system, and in 1660, there was a movement to restore the monarchy.  A move that was quashed by the army.  However, this lead to a storming of Parliament in May 1663 in which four parliamentarians were killed.Strong armed tactics were employed, but by the time the riots were quelled in Raine City, more had broken out across Xelha.  The capital was forced to move north to Merle, where there were fewer people and better control for the safety of those in charge.  King Silas II descendant, Jace Marvin, was found and became a figurehead for the revolution and restoration.  Marlbard secretly sent soldiers across the border to assist with this restoration process as the longer Xelha stayed in turmoil, the better for them.
In August 1670, Esdragonian colonists began to arrive and exterminate the native populations.  This cause Malbard to again seek joining Xelha, but in doing so they would have to lose their leverage of covert agents.  When they applied to join the Xelha Republic, they did so by publicly supporting Jace Marvin as King of Xelha.
The Republic condemned Malbard for this action, but were hesitant to engage in military action, having lost once before.  But now they had greater food supplies and better access to metals and leader Kai Salo gave Malbard an ultimatum to cease and desist or face repercussions.  The Xelhan Rebels used Malbard as a base of Operations to undermine the parliament’s control of the people, leading to the Second Xelha - Malbard War.  The Xelhan commanders figured that the Malbardians would go North and directly to the capital.  Early skirmishes proved this true, and with their new weapons were able to beat back the Malbardians.  However as the winter set in and lines froze, Malbard Forces marched West across the Tulber River to take the fields of Noctus Territory.  With reinforcements all gathered in Sol Province, Noctus Province fell and once again the Republic Forces found themselves in a situation of being starved out.  They surrendered later that year, and in 1702, the Republic of Xelha was disbanded and the crown was restored, marking the return of Malbard and the United Kingdom of Xelha.

**Xelha Civil War**
The Xelhan Civil War was a war fought between the Imperial Forces lead by King Sonluth and the Noble Republic Forces under Lord Kramer Typhus. The war lasted from 4th sun of the 6th moon of the 20th wolf until the surrender document was ratified on 28th sun of the 13th moon of the 22nd Hawk (5th June 1997 - 31 January 2007 in common calendar). The war ended in a decisive victory for the Imperial Forces and a temporary disbandment of the House of Lords.
Background and Precursers
The previous monarch, King Ivan, was aging and the House of Lords began jockying around for a potential power grab, expecting that Ivan would die without producing an hier. In an attempt to head off this motion, King Ivan took a wife, Minda, who was from a respected family in Noctus. This served to circumvent any of his rivals in the two larger and more powerful tribes of Xel (now Blizzaria) and Numeria. It also served as an offering to one of the smaller tribes that the crown would remain loyal to them.
Minda was much younger than King Ivan, however as she was of child bearing age, the House of Lords was forced to delay their maneuvering as they waited to see if the union would produce an hier. However Lord Misha Kolo and Lady Kymera Oz still believed the King incappable of producing an hier as previous relationships had not yielded any and put her under secret survellience.
Two years into the union, a child was born, a child named Sonluth that could ascend the throne. As Sonluth entered adolescence, his father died of old age. As he was being prepared to ascend the throne, Lady Oz and Lord Kolo publically revealed their findings in an announcement posted all around the Kingdom. Pointing to Sonluth's red eyes, it was said a priest whom the Queen frequented often was the father and not King Ivan. Therefore Sonluth's claim to the throne should be revoked. An emergency session was held and Lady Oz and Lord Kolo spearheaded a move to have the monarchy abolished and the House of Lords be placed as the main form of government to form a republic.
However, there was vocal dissent in the form of Lady Aerith Moonblade who pointed out that the Queen had done nothing wrong and did as she was expected; produce an hier. While the father of the child admitted to the offense, he in no way was expecting to ascend the throne, and more than willing to step aside for his son. She proposed simply making a Queendom as females bear the children, you can confirm they are, indeed, theirs.
This motion garnered favour both with the Lords and the common people, and easily passed. However, the House of Lords decided to strip back the powers of the monarch, effectively putting them near equal to the monarch in terms of political power. Just before the legislation took effect, Minda ordered a House of Commons to be created, made up of non-nobles.
The House of Lords begrudgingly accepted these terms and remained in a tense stand off, almost cold war with the House of Commons and the Crown until Queen Minda died two years later. Although suspicious, it has never confirmed to be an assassination attempt, and has been recorded as natural causes. Due to his young age, the House of Lords attempted to block his ascension, citing his inexperience with leadership. The House of Commons opposed this as they had no qualms with the crown, but many with the nobility. The House of Lords threatened open war, to which they were better prepared than either the crown (who had soldiers loyal to all provinces and nobility) and the House of Commons.
Outbreak and Early Stages of the War
Lord Kolo soon lost patience with the cold war stance and launched a surprise attack on Merle. Merle fell within twenty four hours as Imperial soldiers loyal to Kolo betrayed their comrades, however, the attack failed in its primary objective; capture and kill King Sonluth. King Sonluth fled to the Fortress City of Blizzaria to try regroup and assess the situation as more Lords began turning on the crown and reclaiming lands as their own.
Lady Aerith Moonblade offered her army to defend the crown and train anyone who wished to fight with them. Another important development was the withdrawal of Lord Saku Tenki's Mobile Ski Forces and the delay of Lady Nina Flores' forces to the North. Despite these minor setbacks to the Noble Army, they won a string of battles, eventually controlling all of the Numerian Province within a year.
The Battle at Gerrin Pass was one of the few early victories the Imperial Forces enjoyed. They held a pass and after luring the Noble Forces in, triggered avalanches that buried a great deal of soldiers and supplies. This forced Lord Kolo to rethink his strategy and go around to encircle the central province of Blizzaria, or at least provide a decent flanking position. During this time, there was also the Long March to Tenki, which saw mostly civilians fleeing the oppression in Raine City towards the more liberal city of Tenki.
A rapid succession of victories at Mysidia, Phoenicia and Nocturn put the Noble forces deep into Noctus Territory. However, the rapid advance had spread the Noble forces thin in the Noctus Province, and militia forces were able to hold the line at the capital of Stella. Lord Tenki and Lady Zee Lin then joined the Imperial Forces, providing them with enough supplies to begin counter offenses.
The Tide Turns
By about the 11th moon of the 22nd wolf the Nobility Army had captured all of Sol, half of Noctus and some of Malbard. As that winter was particularly brutal, Lord Kolo decided to hold the lines and adapt a defensive policy at least until the snows cleared sometime around the 3rd moon. Meanwhile, Lord Tenki noticed the ceasing in aggressive tactics and advised Sonluth to launch an offensive into Sol to cut off the supply of munitions and raw materials coming out of Malbard.
Initially he was hesitant to follow the idea as morale was fairly low among the troops at that time. They had been largely defensive, however, Lord Tenki pointed out that in that defense they had kept their numbers safe. No battle up until that time had lost them any more than five hundred soldiers. Whereas the Nobility Army was throwing everything at combat and generally was unorganized, winning more so with sheer numbers and force than any special tactics.
His army moved out on 23rd day of the 1st moon, and as predicted by Lord Tenki, they were met with resistance, but they were able to attain a victory and siege control and occupy Mintaka in Malbard.
This proved pivotal for two reasons:1) It was still within range of artilery fire from the Blizzaria border.
2) It provided food and materials for a large portion of the Melbardian War Effort.
The city itself was well fortified, but as they did not expect such a direct and brazen attack in the dead of winter, troops had been relocated and defenses were minimal. The Nobility Army moved to recapture Mintaka, however the only approach they had was from the South if they wanted to avoid the shelling from Blizzaria. This meant the army had to march a great deal in the extreme cold. Most troops of the first wave did not survive, and Mintaka was further reinforced as Aerith send more troops in to help defend.
The Nobility Army laid siege to Mintaka for two months in the cold before Spring came and the Nobility Army moved a larger force to retake the city. However, the clearer skies made for more accurate and longer artilery fire. King Sonluth also moved some artilery and long range weapons to the city proper when Spring arrived and won favour with the citizenry by not harming them and offering them safe passage out of the fighting zone into Blizzaria. Unable to approach and retake the city, the Nobility Army withdrew and because of this city's importance, Malbard was forced to surrender to Imperial Forces the following month.
At the same time, the forces in Stella were reinforced with proper military backing instead of just the militias and they began forcing the Nobility Army out of Noctus Territory. However in Mysidia, the Nobility Army lead by General Haute Trebuchet ordered martial law, and while civilians were locked inside their houses, the city was razed to the ground. Instead of demoralizing the advancing Imperial Troops, it only served to anger them and when the retreating Nobility Army was overtaken, they were massacred, leaving no survivors. Field Marshall Nome Novus was relieved of her duties and was replaced by Duane Eclipse who successfully oversaw the rest of the Noctus Campaign.
The War Draws to a Close
The Nobility Army was now fortifying itself in the Numerian Territory. Having lost the initiative as Malbard and Noctus were liberated, Sol soon followed. Furture queen, Izumi Maehara helped guide Imperial Forces through tunnels and unmarked pathways to quickly encircle and crush Nobility Army Units. She was also instrumental in organizing the local populous into assisting Imperials and leading uprisings against the Noble Occupiers.
Backed into the Numerian Province, King Sonluth offered a peace treaty. Lord Kolo refused, believing that the Imperials did not have the actual numbers to march on Numeria. Instead he ordered another attempt at taking Gerrin Pass during the summer when snow was less of an issue. The offensive was allowed to drag on while units in Sol flanked around and entered into Numerian Territory and cut off the attacking forces from the rest of the army. Over one quarter of the remaining Nobility Army had been neutralized with this loss, but the Nobility maintained that they could hold on for a stalemate. However, Oz and Kolo lost more support as more of the nobility either joined with the Imperials or withdrew their support.
The port town of Thora was attacked as the Imperial Army sought out access to the sea, and a quicker route to Merle. However, this attack was repeled after only a day of fighting as King Sonluth, used to conserving his numbers retreated after reaching a deadlock. However a siege resulted in a surrender three days later. Up until this point, the Imerpial Fleet had remained in Merle, refusing to sail unless it was under Imperial Orders directly from the crown. The dissenting members had been imprisoned but due to the rapid success of the early campaigns, the navy had not been reorganized, and Lord Kolo allowed the loyal sailors to simply maintain the ships as an easy victory had been expected. It has been speculated that since he nor Lady Oz were well versed in Naval Tactics, the navy was never allowed to set sail for fear of someone else usurping power from them from the sea.
Upon the liberation of Thora, Izumi and future Speaker of the House Trix Forte infiltrated the palace dungeon via the water and released the imprisoned sailors. The ships were released from their moorings and quickly sailed to their destination in Thora. A few remnent ships remained in Merle, but they were only involved in one skirmish prior to the defense of Merle. Now backed by the navy, coatal cities were easily strangled and overtaken. As the Imperial Army advaned towards Merle, King Sonluth offered a peace treaty to which the remaining nobles refused. The Armies of the Nobility had rapidly retreated, leaving destruction in their wake, and consolidated their
Final Defense at Merle and Surrender
The Final Defense of Merle was the final and often said to be the most bloodiest battle in the Xelhan Civil War. The Imperial Army while wanting to keep casualties to a minimum amassed their forces South of Merle in the hoped of drawing out the enemy instead of making it an urban conflict. Shelling from the Imperial Navy had started the day before, but failed to effectively soften resistance bunkers and defenses.
The original plan was for it to be a two pronged attack, a land based attack in tandem with an amphibious assault. As winter was coming, the amphibious assault was not fully expected by the defenders, and the bulk of their forces were preparing for a land based assault. Amphibious Assault ships shadowed the larger fleet ships so as not to give the impression of the impending assault, while bolstering their land numbers.
The order to attack was given at dawn on the 1st day of the 13 moon. The land forces advanced on the city, coming under fire just outside the city boundary. The amphibious assault began soon after the land forces came under fire. However, an early winter squall hampered the initial wave and they were late in beaching, giving the defenders precious time to set up a perimeter defense system. As they landed from the sea, they soon found themselves in enemy fire and unable to go back, most of the first wave of amphibious assault were killed on the beach. As more waves came through, the debris of dead people and destroyed machines offered cover for the landing forces and they slowly were able to establish a beachhead.
Meanwhile the land forces had been drawn into street by street urban warfare. Civilians trapped inside their houses became human shields and were fired upon in the chaos of the fighting. Just as with their amphibious counterparts, the land based forces found it difficult to advance, and enemy soldiers had begun desiguising as civilians and attacking the rears of the Imperial Forces.
After nearly a day of fighting, both offenses had barely measured half a mile advance. Casualties had begun to mount on both sides, but neither was willing to relent, believing the other had sustained more. The next day of fighting was equally as slow, although by now the amphibious group had begun deploying armour to fortify their position. The naval shelling also now concentrated on wiping out coastal defenses.
The big break came on the third day when the Evergreen Resistance in Merle defied the martial law order and stormed a barrack on the far side of the city. They gained munitions and now armed forced the Nobility Army to send a detachment to quell the uprising and take back the barracks. A flare notified the Imperial Forces that a barracks had fallen and they pushed in the opposite direction of the insurrection, forcing the defenders to open up the center. Late in the afternoon, Sonluth directed an attack straight through the middle of the city, which collapsed the defending line and split the city's defenders. In a desperate move to rejoin the lines there were attacks on the flanks of the Imperial Army's thrust forward, but the fighters of the Evergreen Resistance and the amphibious assualt provided enough of a distraction that no extra forces could be diverted to the center. Less than twenty four hours later, around noon the next day, Lady Oz and then Lord Kolo surrendered to the Imperial Army.
Aftermath
Although Lord Kolo surrendered on the 5th sun, a peace treaty was not officially signed until the fifteen sun. The Merle Treaty then did not go into full effect until the 28th sun at which point all fighting ceased. Private Ben Quito was the last tallied casualty of the Xelhan Civil War, dying in a riot that broke out against House Kolo after the surrender.
His death brought the tally to 534,241 people including civilians, nearly 10% of the population before the war. Infrastructure in many cities had been destroyed as a result of war or ruined through overworking with little to no maintenance.
Sonluth passed a resolution to disband the House of Lords, which the nobility begrudgingly accepted, meaning the House of Commons became the second tier of government. They stripped back the powers of nobility, while increasing the powers of the crown. The large standing armies were also stood down and replaced with a smaller, self defense force that reported directly to the crown.