The Kraken Rises

The Kraken Rises is a multi-part event in which a kraken attacks the ship, forcing the crew to attack it and drive it off. The crew gets to pick two parts of the kraken in a vote (similar to Island Adventure). This event provokes Adventure Fatigue.

The Kraken's Mantle: The crew is shown a plinko board filled with the kraken's tentacles, and given a choice of five lanes to drop cannonballs on. Then, all the cannonballs are dropped down to board, landing in four different zones: two ghosts (one double, one single) or two chests (one double, one single). If more ghosts are obtained, then a random pirate turns into a ghost, while if more chests are obtained, the crew gains a treasure. Regardless of outcome, the kraken will start the final battle partially wounded.

The Kraken's Eye: The pirates are shown a grid of cards temporarily, before the cards are flipped over. The pirates then have to, starting from stowaway and moving upwards, take turns flipping over cards. If the pirates successfully flip over a pair, that pair remains flipped, while if they make a mistake, they lose one of three lives. If the pirates are able to correctly make every match within the three lives, the kraken will be unable to ink the pirates during the final battle, making it unable to prevent pirates from using certain actions.

The Kraken's Beak: The crew is flung overboard, and everyone has to pick a square in a 3x3 grid. The kraken will then target the square with the most people in it, as well as every square in the same row or column at random. This repeats several times. If everyone is caught by the kraken, then the final battle will be made harder. If one person is left, they will be strengthened for the final battle, causing their jobs (but also their mistakes) to have triple the effect.

Krakenling: Three krakenlings hide within five different barrels, and the barrels are then shuffled randomly. Each crew member has the option to shoot a barrel they think contains a krakenling, or withhold their shot by aiming for an empty barrel. If the krakenling's barrels are destroyed, they do not appear in the final battle (hitting one or two krakenlings will reduce the strength of their attack, while hitting all three removes their attack entirely), but one crewmate who successfully killed a kraken is turned into a ghost.

Tentacle: Two pirates will be selected at random to fight off the tentacles, while the rest will be attacked by a tentacle each. The selected pirates take it in turns to shoot the tentacles, forcing them back, with the tentacles moving forward between each choice. When someone is reached by a tentacle, they will be dragged overboard, ending the event. If they were a ghost, nothing happens, while if they were human, one of the pirates selected to defend the crew will be turned into a ghost. Regardless of the outcome, targeting the tentacles will remove them from the final battle, preventing the kraken from obscuring the jobs the pirates need to do.

The Kraken Battle: Each crew member has actions, press the actions as indicated. Correct actions damage the kraken, incorrect or uncompleted actions damage the ship. Success or failure in the previous attacks on the kraken affect the kraken's attacks, such as preventing the usage of certain actions temporarily.

If the tentacles are not defeated, they will block the screen on which you select actions, as well as the required actions on the main screen, making it harder to see what actions you have or need to do.

If the eye is not defeated, the kraken will occasionally spray ink on some of the actions, preventing you from using those actions.

If the krakenlings survive, they will periodically attack the ship, dealing extra damage.

If the mantle was attacked, the kraken will start the final battle wounded.

If a pirate survived the beak, their successes and fails will have triple the effect.

If the kraken wins, an ongoing event called "The Kraken's Victory" will occur which causes random effects every day, such as:

The Kraken's Rage: puts votes on a random pirate every day until someone goes overboard.

Nightmares of the Kraken: A random pirate is chosen, and allowed to choose one of three events, which will then occur.

Hysteria of the Kraken: The crew is given a chance to throw the stowaway overboard in a similar manner to Mutiny for the captain.

Curse of the Kraken: A random pirate is chosen, and forced to choose someone to turn into a ghost.

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot