Episode 23: April 22

* Osborne negotiated with Tsu to get Bev's name back. In exchange, Bev gave a page of her dream journal which Tsu interpreted: the location is Bytopia and the man is Ilmatar, calling for their help.
* As they were about to leave, they were attacked by guards who were in disguise. The group killed two, but when casters showed up and used fireball, Osborne was unconscious and the other three dropped their weapons.
* They were taken back to Prime without any time warps, then to jail.
	+ Osborne can gain a +1 to his athletic or acrobatic proficiency after 15 weeks of training.
* They were all interrogated, except Bev who had to watch Vander be tortured. Vander saw their secrets unlocked, though Kelsey gets to decide how those get interpreted.
* They overhear guards speaking about an army that has come out of nowhere, destroying the Queen's Guard. Later, they hear that Rondolphe is leading a Lanark army to help the Queen. Osborne suspects this is a coup.
* Secretly, Osborne "prays to the Celestial Comet. Basically "'this isn't my thing I don't really do gods, but there are some girls who do believe in you and need your protection'"
* The group met Prin, who told them that they are in prison because they worked for Phenian and once they learned of his plans, they told someone in the Queen's Court and were imprisoned for it.
* Bev asked who the Celestial Comet is. Prin replied that they had taught the Comet, as well as the Lich who is supplying the army to attack the Queen's Guard as well as some additions to the Lanark army.

### Details

* What will everyone be doing in the next few weeks/months? (What do I need to remember when we return from the flashback?)
	+ Osborne can gain a +1 to his athletic or acrobatic proficiency after 15 weeks of training.
	+ Osborne has prayed to the Celestial Comet.
	+ The girls are still on the run.
* Yves is loyal to Phenian; he likes the girls and doesn't want them harmed, but he knows they'll be safe in the Feywild. For him, it is worth the sacrifice in order to stay in the good graces of Phenian. The consequences of not doing so would destroy his life.

* Phenian Nighstone's Plan
	+ Nightstone is going to goad the copper dragon that lives in the mountains to attack; he will ensure that the Queen's army does terribly, then his son will enter with those items and the army from the Lich king and win.
	+ Items the group found in the workshop, intended to be sold by Skabatha to the Fey, then traded to Phenian:
		- Tunic with Protection (https://criticalrole.fandom.com/wiki/Scroll\_of\_Protection)
		- Cloak with Protection from Energy (https://roll20.net/compendium/dnd5e/Protection%20from%20Energy#content)
		- Belt of Stout Strength (essentially belt of Dwarvenkind minus dwarf bonus) (https://roll20.net/compendium/dnd5e/Belt%20of%20Dwarvenkind#content)
		- Circlet of Sight (circlet that gives +2 wisdom)
	+ This will make him look good before the election of cabinet members, hoping to get his son in that position and him in the ruler position once the princess is taken care of.
* Re: Vander
	+ Wild magic alternative table
	+ A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on.

### Notes

#### Jail

* Bev receives a dream:
	+ You feel that as soon as you close your eyes to sleep, you're back in that same dream, standing in what you now know to Bytopia.
	+ a place of hard work and satisfaction from a job well done
	+ Dothion Dothion was a bucolic land of old forests and huge meadows subject to mild seasonal changes and gentle weather. Portals to Seven Heavens, Elysium, and Concordant Opposition were found in caverns as brightly glowing patterns: concentric circles for the Seven Heavens, radiating lines for Elysium, and both patterns superimposed, which resembled a spider web, for Concordant Opposition. Travelers from the Astral Plane would emerge from the color pools on this layer.[1]
	+ Shurrock Main article: Shurrock Across the barrier, Shurrock had much the same landscape features but much harsher weather: summers were hot and winters were long and cold. Storms were more common here, with booming thunder and heavy rains. Life on the Shurrock side was more challenging and kept the inhabitants busy, but both sides were virtuously industrious.
	+ And your future home
	+ Great darkness is coming; plans to remove one of the planes of Bytopia and insert their own, but there can only be one god of a realm; Ilmatar is powerful, but he can sense the growing power of this darkness, knowing it's evil. He will have to fight this being to the death, but if his plane is destroyed, it will throw the balance of the outer planes off so badly that the repercussions are impossible to say, but likely to cause an overflow of evil.
* Any clean up that needs to happen, loose ends, etc.
	+ They get to level up!
* Prin's story
	+ *Over the next few months, Prin tells you their story in snippets. There are frequent interruptions as Prin won't speak about it when there are others around, guards or prisoners, and they are occasionally overwhelmed by the memories and need to stop for a day.*
	+ Prin tells you, *I was a professor and mentor at [Royal College of Arcana] Strathclyde. My focus was conjuration, but all professors taught introduction classes, and that's where I first met them. They were friends. They were bright and ambitious and set themselves apart early on, even amongst a class of very talented mages. I mentored them through the program, and later, I was proud to call them my peers in arcana. But that's only half of the story, because it wasn't just the two of them who have led to this war: there were four of them. Inseparable friends who pushed one another to greater achievements for a time; four students who have changed the history of Ruathym.*
	+ **Please open your envelope and find the largest packet.**

#### Character Creation

* Explain this section
	+ We're playing through vignettes of the backstory.
	+ You must play an ambitious wizard
		- You'll start at level 6 unless you want to cross-class, then level 5 wizard and level 1 of something else.
	+ Greek myth fate: in the end, one of you will become the lich we know about and one will become the celestial comet we know about. The other two can be additional of either type, something different, etc.
* Fill out application
	+ It is not guaranteed that you'll get into the college.
	+ Scoring short-answer
		- I score from 1-3, then you can roll for a +1 (max score 3) on a DC 12 persuasion check
* Perform spells for matriculation board
	+ After you've sent in your applications, you receive a letter inviting you to perform spells for the matriculation board.
		- If you're in a city, you don't have to travel for it, but if you're from the countryside, you do.
		- Are any of you coming from another country?
		- Do you go with anyone? Do any of you know each other? Do any of you live close enough to meet there?
	+ Scoring spells
		- 3 chances to perform a level 1, 2, and 3 spell
			* 0 = didn't pass
			* 1 = got on third try
			* 2 = got on second try
			* 3 = got on first try
* Results
	+ perfect score = 39
	+ minimum score = 25 + 6 = 33 (adjust at the time if this isn't reasonable)

* 0 = didn't pass
* 1 = got on third try
* 2 = got on second try
* 3 = got on first try
* Jake
	+ 40
* Megan
	+ 35
* Amy
	+ 29
* Kelsey
	+ 31
* Opening results letters
	+ If they got in, open letter B
	+ If they didn't get in, open letter A
* Reactions
	+ What do they do? Who do they tell?
* WHAT HAPPENED
	+ Previous knowledge
		- Jake: Professor Briskdust transmutation and illusion
		- Megan: Professor Dawnshire evocation battle of archhollow
		- Amy: wants evocation and necromancy
	+ Kelsey & Amy didn't get in, but they do move to the college town together

### Ideas

* What if the final lich battle happens on Bytopia AND the Prime?! They spiritually fight in the astral plane and physically fight on prime; every round of combat is on the other plane. With Prin's help, they could find a gith who helps train people to remain conscious on the Prime
	+ rolling CON checks to see the planes separately or blurred together
	+ Can add a dynamic bonus w/ a range of -3 (or 0) to +3; each successful hit raises it, each failure lowers it.
* x