Anvil

**Anvils** are used to upgrade weapons and items, enhance and enchant weapons or to combine weapons to get a new one.

## Obtaining

Anvils have a 1/1301 chance to be dropped by defeated enemies, and the rate can be increased by using Credit Card. Whenever an Anvil drops, it will be indicated by a big white arrow, the same way Holozon Boxes are indicated. This arrow will appear at the edge of the screen pointing to the Anvil's direction if the Anvil is out of view, allowing players to pinpoint in which direction the Anvil appears. There is a limit of 20 anvils showing up at any given moment if the game goes on for long enough.

## Upgrading

When activated by the player, an Anvil allows players to select one of their currently equipped weapons or items to upgrade, in contrast to the standard Level Up method where players have no choice but to rely on random chance. An Anvil can only perform one upgrade per use, (unless the player has Blacksmith's Gear.) after which the Anvil is consumed and disappears. Players that have already activated an Anvil can also cancel out of it, which leaves the Anvil unused allowing players to return to it later.

## Enhancing

Items can only be upgraded up to their maximum level, whereas weapons, including collabs, can be upgraded above their maximum levels by using the **Enhancement** system to grant them a small damage boost.

Enhancements are applied to weapons using the Anvil's "Upgrade" option, however while upgrading items and weapons before its maximum level is free, the enhancement ranks must be bought with HoloCoins. The enhancement costs start at 50 HoloCoins, with each subsequent upgrade costing an additional 50 coins per level. Additionally, while there is no limit as to how high a rank a weapon can attain, each rank upgrade has a decreasing chance of success: starting at 100% success rate for the Level 1 upgrade, each subsequent upgrade level reduces the success rate by 10% until the minimum of 10%. Failing an upgrade will cause the spent HoloCoins to be lost, and the anvil to be consumed. The success rate can be increased by purchasing the Enhancement Rate Up upgrade in the store.

Each enhancement rank increases the weapon's base damage by 2, split based on the amount of projectiles the weapon has. Generally, the split count is based on the attack count of the weapon's primary attack sequence, including extra projectiles gained from levels, "+1 Projectile" enchantment, Projectile Up Stamp and Aqua's Klutz skill. Secondary attacks, like Awakened form or on-hit effects, generally do not increase the split count. Enhancement damage bonus does not benefit from other bonuses to weapon's base damage, such as level up, enchantment and stamp bonuses, or the Growth shop upgrade, but scales with the player's ATK and all other damage multipliers.

## Enchanting

The **Enchantment** system must be unlocked in the Upgrades shop before the option becomes available.

Using the Anvil, players can apply an enchantment to any weapon that is not the character's starting weapon, which will boost one of its stats chosen at random. Players can repeat the enchanting process to roll for a different random boost, replacing the previous enchantment. Each enchantment roll costs 250 HoloCoins. Weapons may also already come pre-enchanted, which will be signified in the Level Up menu by the weapon text being blue and the random stat boost being displayed.

Generally, only one enchantment can be applied to a weapon at a time, but it is possible to obtain Collaboration weapons with two enchantments at the same time by combining two already enchanted weapons in the Golden Anvil. Enchanting this kind of weapon with a double enchantment again will also replace them both with two new ones. This can also result in two identical enchantments. Otherwise, enchanting a collab weapon will only result in one enchantment as normal.

Below is a list of possible enchantments, their effects and compatible weapons. If an enchantment is available to a basic weapon, it will also typically be available to the collabs that use that weapon. Exceptions consist of projectile for non-Multishot collabs like Absolute Wall, Cooldown for constantly on-screen collabs like BL Fujoshi, or Size for after-effect collabs like Elite Cooking.

Note that a Collab's Enchantments reroll pool includes both stat buffs that could apply to its constituent weapons but not itself, and stat buffs that ***can*** apply to it that weren't in it's constituent weapons pool. e.g. a Dragon Fire with two Enchantments can roll two Size +15% buffs, and a Snow Flower Sake with two Enchantments can roll two +1 projectile buffs. Despite Plug Type Asacoco and Wamy Water being ineligible for Size and projectile, respectively.

## Golden Anvil

*Main article: Collab*

 **Golden Anvils** are a special form of the Anvil that are only used to make Collaboration weapons by fusing two MAX level weapons. Golden Anvils can only appear when the player has 2 or more MAX level weapons that can be combined with each other. There can only be one Golden Anvil present at a time.

The probability for a golden anvil to appear is increased through time with the formula

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{\displaystyle dropChance = \frac{ 1+\frac{minuteTimer}{20} }{100}
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`dropChance = (1 + minuteTimer/20)/100`
where *minuteTimer* is the minute part of the timer.

## History

*For full list of changes, see Changelog.*

Version 0.6
* The calculation for weapon damage boosts from Enhancing and Growth has been adjusted. When Base weapon damage is increased via enhancing or Growth, the increase is evenly distributed among the amount of projectiles for the attack.

Version 0.5
* Added Enchantment system.

Version 0.3
* Initial release.

## Gallery

A Golden AnvilA collab weapon with two enchantmentsFailed enhancement
## Notes

1. ↑ See Credit Card for details on the new drop rate calculation.
2. ↑ Despite having no effect on Bounce Ball, Size +15% is still an available Enchantment in Bounce Ball's pool

## Trivia

* There is also a +25% damage enchantment option defined in the game files, but it is not currently available to any weapon.