Hit Points

Hit points (or "Health") is a game mechanic in the Gloomhaven series that numerically tracks the longevity ("life") of figures (and sometimes obstacles ) within scenarios.

Figures are defined as having a "**maximum hit point value"** which sets their **"current hit point value**" at the beginning of a scenario. Any time a figure suffers or heals `***X***` **"damage**", its current hit point value is adjusted down or up by ***`X`*** hit points, up to the maximum ceiling defined by its maximum hit point value.

If a figure drops to 0 hit points or fewer, its tile or piece is removed from the scenario: characters become exhausted, monsters are "**killed**", obstacles/objectives are "**destroyed**" (to be covered by a rubble token ).

## Usage

### Characters

Character maximum hit point values are defined by their respective character mat and vary according to the character's current character level. Character maximum hit point progression is sorted into three bands; low, medium, and high;

Character hit points are tracked using a dial which is set to the character's current hit point maximum at the beginning of the scenario and ticked down and up throughout as they suffer and heal damage.

When a character drops to 0 hit points, they immediately become exhausted and their model/standee is removed from the map along with any tokens or standees related to their controlled summons.

### Monsters

Monster maximum hit point values are defined by their stat cards and vary according to the scenario level. Monster current hit point values are tracked by placing damage tokens onto the relevant spaces of the monster stat card sleeve, counting up until the total damage meets or exceeds that monster's maximum hit point value.

When a monster drops to 0 hit points, it immediately "dies/is killed" and its standee is removed from the map, leaving behind a loot token if the monster was not spawned. Kill credit for the purpose of battle goals is accredited to the character whose attack killed the monster (regardless if that attack was granted to them by another character) or whose **PUSH**/**PULL** or granted **Move**action granted to that monster forced the monster onto a trap or hazardous terrain that killed it. No one gets kill credit where a monster dies from moving onto a trap/hazardous terrain by itself, dies from **WOUND**, or is killed by a non-character that was granted an **Attack**

'action.

### Obstacles and Objectives

Obstacles with hit points related to a scenario goal  and objectives  have maximum hit point values defined in the scenario rules, typically with a formula based on the scenario level and/or the number of characters. Obstacle/objective damage is tracked by placing damage tokens directly onto the hex(es) the obstacle/objective occupies, counting up until the total damage meets or exceeds its maximum hit point value.

When an obstacle with hit points/objective drops to 0 hit points, it is "destroyed" and its token is removed from the map/ a rubble token is placed into its hex .

## See also

* **Attack and** **Heal,** the most common ways to deal and heal damage.
* **Monster Stat Cards**, the monster stat files that define their maximum hit point values.