Jerde

**Jerde**, commonly known as "**the world**", is a terrestrial planet located at the second orbit of the Jerde System. It is where many of the *Rabydosverse* stories take place. It has only one moon, which is often used as a travelling hub.

It is the homeworld of two species: true humans and Greyfolk.

Jazgathral is in front of it, Luril/Ontemaz is behind it, and Makhagurna is at the opposite side of its orbit.

### Palkyras

A large continent that goes on a north-south axis along the eastern hemisphere. The home of Vozolaz, and the main continent where many of the Rabydosverse stories take place.

#### North

* Marnos
	+ A powerful nation of sdachels, drunks, and brawlers. The greatest of all Rakolan nations.
	+ (corr. Lithuania, America)
* Arkola
	+ A Rakolan nation known for its silver deposits.
	+ (corr. Latvia)
* Nadjalun
	+ A Greyfolk monarchy between Marnos and Pyranika, nestled between a mountain range. It venerates the deities Reina, Rangolan, Nonadiem (a goddess), Walgintas (god of cattle), and Kirpaxas (lord of fire).
	+ They secretly helped the Marnosyns defeat the Budinovian enslavers, and then the Freyrgardian vikings.
* Pyranika
	+ A republic at the northwest.

* Undrauneria ("Hundred Springtimes")
	+ northwest of Baesorja, east of Pyranika

* Baesorja
	+ A fanatical Norse tyranny at the north.
	+ (corr. Norway)
* Nolworra
	+ A republic at the frigid northeast.
	+ (corr. Quebec)
* Vaulon Federation - between Nolworra and Heronoja, east of Baesorja.
* Geltir - north of Vaulon, west of Nolworra
* Gyllar - northwest of Nolworra, a homeland for the Gylharling mutants and their Heronoi descendants to escape persecution in Baesorja.
* Sjustjorno Islands
	+ An island nation to the northeast of Nolworra.
	+ A haven of sailors and mariners.
	+ Its emblem is an anchor under seven stars.
	+ (corr. Shetlands, Faroes, UK?)
* Kalwera
* Heronoja
	+ A strange nation of blonde, blue-eyed hybrids at the northeast that worships the Moon.
	+ (corr. Mycenaean Greece, Victorian England)
* Noktea

#### New Republics

These nations were established either by Rakolan tribes or mixed with the more recent waves of Besotrosk.

* Paltirion
	+ The other great nation of Rakolans. Known for its high rate of education.
* Fradurang
	+ The "unofficial" capital of the Thirteen Althings, as it is the meetingplace of the other members.
* Genelár
	+ A highly-educated nation. Also the headquarters of the Seekers of Speki, who share ancient tomes to the eager populace.
* Valexar
* Ulfandri
* Rimerson
* Kolgafjor
* Helinvor
* Efrireid
* Vrysalk
* Vyrrotar
	+ A nation of fire sdachels.
* Perkunira
	+ A nation of lightning sdachels dedicated to Perkunas.

#### Central

* Siangwaan
	+ A diligent nation to the north of Mount Mandil. Known for its love of jousting, its Daizhouvian culture, and its advanced technology.
	+ (corr. Hong Kong, Lanfang Republic)
* Josol
	+ A mountainous nation that practices an archaic culture. Known for its sacred mountains, such as Mount Mandil, the holiest mountain of the Vozonid religion.
	+ (corr. Nepal)
* Varn Venn
	+ A haunted land at the eastern tip of the continent.
* Peren
	+ The birthplace of the Vozonid peoples.
* Vocersia
	+ (corr. Vietnam)
* Iruwasa
* Gimbarish
	+ A vast desert country at the centre of the continent. Known for its peoples' monotheistic religion.
	+ (corr. Egypt, Mexico)
* Sulgobur
	+ (corr. Norse, Bolivia)
* Azgo/Vozolaz
	+ The miserable remnant of the once-glorious civilisation of Vozolaz.
	+ (corr. Mexico?)
* Bivos
	+ (corr. Brazil, Laos)
* Arantar
* Makhandron
	+ An independent city-state republic.
* Exar
* Ioratin

#### South

* Turodaron
	+ A nation of Vozonised Slavs.
	+ (corr. Brazil)
* Ajoltar
	+ The biggest all-male monastery in the world, shared by Turodaron and Porashon.
	+ (corr. Mount Athos but it's Buddhist?)
* Porashon
	+ The only Ontemazei nation in the world. It is known for its advanced technology and its devotion to the Sandharmin gods.
* New Irajon
	+ A nation formed by Irajonian exiles and Burrow-Cities.
* Nevkreno
	+ A mountainous nation of Slavs south of Arantar.
* Sevestrana
	+ An industrial Slavic nation to the south.
	+ (corr. Argentina, Slavic culture)
* Narivo
	+ A holy land dedicated to Svarog.
* Zarinyj
	+ A Slavonian country to the west of Nevkreno and Narivo.
	+ Its flag and national colour is green.
	+ It and Krosonyj are the main regions of Ashostrana proper.
* Krosonyj
	+ A Slavonian country to the west of Zarinyj and east of Exar.
	+ Its flag and national colour is red.
	+ The birthplace of King Koschei the Red, and the founding realm of Movarion, later Ashostrana.
* Zilenun, the Three Maidens of the Snows
	+ Three Greyfolk nations located to the south of Sevestrana. Their members are Iridal, Loiqor, and Reiahelan.
* Omayeran
	+ A Rifandian nation in the west known for its smiths and its bells.
* Aujarsax
	+ A nation of mixed Rifandian-native descent, known for their expertise with sailing and spice cultivation.
	+ Very forested and windy.
* Honvo
	+ A country located west of Omayeran and south of Exar.
	+ Invaded by Arantar, Trimallean Azgo, and the Tornarin Empire.
* Munuri
	+ A nation known for its space flights.
	+ Their language, Munurish or Munshuri, is an isolated language, not even related to any Kekhaulid tongue.
* Rabydos
	+ A large nation located to the south.
	+ (corr. Argentina, Iraq)
* Azairab
	+ A port to the east of Rabydos. It is the eastern end of the Rabydos Canal.
	+ (corr. Panama)
* Falturia
	+ A native kingdom that rules over a modest portion of southwestern Rabydos.
* Volzeraen
	+ A southerly nation known for its devotion to videogames.
	+ Its distinctive culture may have been derived from the Terran people who immigrated there, as it was the most welcoming of the Terran outcasts. Luckily, the Terrans did not attempt to dominate or establish a dictatorship there.
* Ruzairab
	+ A port to the west of Rabydos. It is the western end of the Rabydos Canal.
	+ (corr. Panama)
* Umbirab
	+ A mighty nation of immortals located at the far south.
	+ (corr. Switzerland?)
* Nartathi
	+ A native nation located to the southeast of Rabydos.
* Shaunetor
	+ The world's only nation whose people belong to a unique, nonbinary identity.
* Polsarju
	+ A nation to the west of Elen on the northern coast of the southern wastes. It was not completely frozen as it is near the southern mountains, allowing warmer weather to exist.
* Elen
	+ The remnants of the Pelgir peoples, to the southeast of Rabydos and Ruzairab.
* Tussenöstar
	+ A southerly Norse nation to the southeast of Elen.

### Randros

A large continent to the east of Palkyras.

#### West

* Prydain
	+ Known for its elaborate ceremonies, its monarchy, its stone circles, its industry, its love of tea, and its air force.
	+ Long ago, it seceded from Albia as a confederacy of chieftains.
	+ Prydaineg is for anyone from Prydain.
	+ Prydain has its own "chav" subculture.
	+ (corr. England and Wales as a united Celtic nation)
* Albia
	+ A looser monarchy at the northern half of Prydain.
	+ Mountainous and more urbanised.
	+ Their language, Albelig, is mutually intelligible with its western neighbours, Fierig and Anguillik.
	+ Known for its gold.
	+ (corr. Scotland)
* Fiera
	+ Located to the west of Prydain, it is an island of sweeping fields and mountains rich in tin and copper.
	+ Known for its metallurgy, its mysticism, its mound-tombs, and its deer-god Kernonn.
	+ Its emblem is a golden deer against a green or blue standard.
	+ The main representative of the Goidel cultures, which includes its allies (and rivals) Albia, Prydain, and Anguillis.
	+ During the Eighth Age, it was known as Tevatis. It was a later member of the Ecumene.
	+ (corr. Ireland)
* Anguillis
	+ (corr. Caribbean, Antillia)
* Krinaretz
	+ A long kingdom to the northwest of Rexoria and the north of Pelarin. It is known for its traders and its powerful fleets.
	+ The national deity of that country is Queen Nehalennie (Nealennie), the goddess of plenty and the sea. The king or queen of Krinaretz honours her with ceremonial rites.
	+ Her face is at every banknote and coin in the country, the mark, therefore money from that country is treated with respect and not burned or dirtied.
	+ Iris Gouevelt is from that country.
	+ (corr. Netherlands, Belgium)
* Republic of Frysland
	+ An archipelago to the northwest of Krinaretz. A Norse nation of farmers and fishers.
	+ Its patron deity is Bragi.
	+ Its capital is Okbari at the southern bay.
	+ Although its people were an earlier offshoot of the Baesorthar, they reject Baesorthar's racialist fanaticism, seeing it as pointless and arrogant.
	+ Its cities were powered by geothermal energy.
	+ (corr. Iceland, Frisia)
* Rexoria
	+ A large kingdom to the northwest.
	+ (corr. West Germany, Luxembourg)
* Manaera
	+ A large nation to the north of Krinaretz, Glonnos, and Rexoria, and to the west of Osnabarin.
	+ This nation has a Norse culture.
	+ Due to frequent attacks by the tormented ghosts of Maardauvar murderers, the Manaerans has magical technology: although they themselves refuse to draw magic, their weapons had magic powers to fight the ghosts.
	+ (corr. Norway)
* Sroldorin
	+ A city-state in the northwest, north of Krinaretz.
* Glonnos
	+ A nation to the east of Krinaretz and Sroldorin.
* Osnabarin
	+ A nation to the north of Rexoria.
	+ It is located along the cold northern shores of Wensamadorin Madittha.
	+ Its capital city is Wensa, a seaport.
* Eberro
	+ A nation to the south of Osnabarin and the north of Rexoria.
* Sriqondo
	+ A Greyfolk nation to the south of Rexoria.
* Tanasirin
	+ A nation to the east of Osnabarin and the north of Ardesch.
* Tangrisan
	+ A mountainous nation with a Greyfolk majority located to the southeast of Tanasirin. Named after Thor's goat.
* Harolan
	+ A large nation to the north of Ardesch, Voidasrin, and Ēndarin.
	+ It is inhabited by a race of blonde Epadwaranai. They have very advanced technology.
* Raldasaran
	+ A nation to the east of Harolan.
* Nandros
	+ A nation to the east of Nandros, and to the west of Elloneo.
	+ A major seaport there is Jillorin.
* Voidasrin
	+ A nation to the east of Ardesch. Very forested.
	+ It used to be divided between the raiders of Red Ardesch to the west and the murderous hordes of Lotharesch to the east.
	+ Mt. Krakanour, a volcano, is between it, Ardesch, and Harolan.
* Ēndarin
* Ardesch
	+ (corr. Germany)
* Black Ardesch
	+ (corr. Caribbean pirates)
* Pelarin
	+ (corr. France)
* Nandesrin
	+ (corr. Spain)
* Nadra Srinos
	+ A large nation south of Ardesch, west of Nandesrin, and north of Etruske and Jennomboro.
* Etruske
	+ (corr. Basques)
* Jennomboro
	+ (corr. Scythians, Spain, Caribbean pirates)
* Verucci
	+ (corr. Italy)
* Archonia
	+ (corr. Greece)
* Hothro
	+ (corr. Texas, Anatolia, Australia)
* Kalambour
	+ (corr. Tajikistan)

#### East

* Zarijana
	+ (corr. Persia)
* Harolan
	+ A large, industrial nation of Epadwaranai. One of the only regions in Randros that withstood Thralondian conquest, it was the main headquarters of the continent's resistance movements.
* Thralond
* Arondia
	+ A crescent-shaped nation located to the east of Zarijana.
	+ Known for being one of the few nations that successfully withstood the Thralondian Empire, eventually housing resistance armies that prevented the Thralondians from reaching eastwards to Darros.
	+ The Arondians are one of many peoples on Jerde that believe in reincarnation for all people; unlike the Vozonids who believe that only disabled or murdered people reincarnate.
	+ (corr. Armenia)
* Derru
* Zarandu
	+ (corr. Assyria, Asshur)
* Nishandji
	+ A mountainous Goturean kingdom located between Zarijana and Thralond.
	+ (corr. Turkey)
* Kaepaltarin
	+ An archipelago inhabited by Norse people. Has a research lab where people study magic and apply Celestial technology.
	+ (corr. Falkland Islands or St. Helena)

### Rifandi

A humid continent to the south of Randros. It is known for its plentiful gold deposits, which led either to sun-worshippers or wars between envious nations.

* Nebit
	+ A former colony of Redjetesh that was founded during the Twelfth Age. They broke away from Redjetesh's pharaohs during the Fourteenth Age as their mother country was envious of its excessive gold.
	+ The indigenous peoples before Redjeteshi colonisation had three kingdoms: Aata, Matfen, and Inbow. The strongest of these kingdoms, Matfen, has Etfan as its capital. When they were conquered, Etfan was renamed Nebuher.
	+ (corr. Egypt)
* Kuneb
	+ A land to the south of Nebit.
	+ Like most of the people of the continent of Rifandi, they are dark-skinned.
	+ It was the Kunebians and the Matfenians who taught their neighbours to use horses and smelt metal. Although they expected those nations to return the favour by being vassals and tributaries, many of them broke away to create their own kingdoms and empires, the greatest of which was Runchino, later Kikori.
	+ The Kunebian knights and mercenaries who worked for Matfen were known as "Medjai". The title was spread to Redjetesh when Matfen was conquered by the former, referring to various knights of the emperors and Pharaohs, usually of foreign origin. It also led to the creation of many knighthoods under the Pharaohs.
	+ (corr. Nubia)
* Talfaira
	+ A federal republic consisting of an alliance of nomadic tribes and settlements.
	+ (corr. Algeria, Tuaregs, Tamazigh)
* Tanzigha
	+ Another republic next to Talfaira and south of Numed, whose people make desert glass and built irrigated farms.
	+ (corr. Algeria, Berbers, Tamazigh)
* Numed
	+ An affluent kingdom at northern Rifandi, known for its spices and seaports.
	+ (corr. Numidia, Tamazigh, Carthage)
* Mairi
	+ A rich kingdom at western Rifandi, known for its markets and its gold. In ancient times, the rulers of the city of Waynihuuru ("Throne of the Sun") referred themselves as the "Sun Kings" due to their plentiful gold.
	+ Mairian scribes are known as djeli. They go out and perform songs related to the current events of the day to their villages.
	+ (corr. Mali)
* Ronqo
	+ A lush kingdom at southern Rifandi. It is known for its stone cities.
	+ (corr. Great Zimbabwe)
* Kikori
	+ A grassy federation at eastern Rifandi where its warriors and knights rode on zebras; both on their backs, as wagons, or as chariots. It attracts many people from all over the world with its horse and zebra races.
	+ Has the best steeds and horses in the whole continent, and the most skilled horse riders.
	+ In the Eighth Age, its capitals were Rapitewa, and then moved to Pangani and Mzani. During the Sixteenth Age, its capitals were Mzani, Menutha (the City of Cinnamon), and Zibari. In the modern era, its capitals were Rapitewa and Ngedona (the latter was built to ease overcrowding and traffic congestion).
	+ During the Eighth Age, it became a seafaring power. After its forces defeated the Aspuruk aliens, it was one of two nations on the continent (the other being Yawanda) that utilised and harnessed the aliens' technology to advance its society. When Yawanda became an empire that attempted to subjugate its neighbours, Kikori's queen, Njeri III, sent her forces to aid her allies to the north of Yawanda.
	+ Five large cities in the north are mostly inhabited by ethnic Ardeschens. These Ardeschens were descendants of traders, sportspeople and horse owners, musicians and composers, and intellectuals who migrated there during the Sixteenth Age. They also opposed the Ardeschen empires and attempted to sabotage their campaigns.
	+ After Yawanda and its emperor were defeated, Queen Njeri III of Kikori contacted the Ecumene to join it and replace Yawanda. In honour of her leading her nation to greatness, Kikori's next rulers were queens instead of kings.
	+ Modern Kikori is a republic. Its capital spaceports are Rapitewa, Menutha, Mzani, and Ngedona.
	+ (corr. Kenya, Kikuyus)
* Malinda
	+ A lush country located to the west, known for its medicine and music.
	+ During the Eighth Age, it was known as Sonzana. The scribe Kabwame tried to convince the lands to the north of Yawanda to work together. After the Yawandi War, Kabwame and the Yawandi engineer Ruwadzano fell in love and returned to Malinda, where they married and started a family of craftspeople.
* Surwane
	+ A lush country located to the southwest.
	+ The homeland of King Malomba during the Eighth Age, when it was known as Ronto. He tried to convince emperor Sirashwe to stop his wars, but the latter rejected his offer.
	+ (corr. Kongo)
* Tebwe
	+ In the Eighth Age, it consisted of the kingdoms of Kwiamba, Ugwelia, and Iferia. These states have enrichened themselves after replicating Yawandian technology, allowing them to supply the alliance that resisted Yawanda's attacks with machines, computers, and vehicles.
	+ In the Fifteenth Age during the reign of King Memban, it established trade with the Gauvajut Empire; back then, it was known as Sudakar.
	+ Its capitals are Djoss, Taruga, and Atsala.
	+ It is known for its metallurgy, and its engineers and smiths were known as the best smiths in the continent.
	+ In the Sixteenth Age, it reestablished relations with the Gauvajut Empire to thank its forces for stopping the Ardeschen fleets' invasion. Its people were permitted to settle at the southern parts of the empire to escape poverty. However, it distanced itself from the Gauvajut Empire as its people were suspicious of the Human Sanctification Project (HSP). In that time, it was known as Ntulan, or Dulan.
	+ In modern times, Tebwe consists of three main regions, from west to east: Kaneron, Osila, and Ifenara.
	+ Each of the three regions have distinct cultures, though the Osilans and Ifenaro are closely related. The Kanerono are proud knights and sailors, the Osilans love metal (both smithing and the music genre), and the Ifenaro are farmers and weavers.
	+ The Kanerono venerate the Abosom Gods and the holy Nsamanfo; the Osilans honour worship the Arusi Gods and the Ndichie; and the Ifenaro honour the Orisha Gods and the belief in divine alignment.
	+ (corr. Benin, Igboland, Nok culture)
* Yawanda
	+ In the Eighth Age, it took in and modified the advanced technology of the Aspuruk aliens, and became the most powerful nation in the whole continent. Its sixth emperor Sirashwe waged a war to subjugate the surrounding countries, but after more armies surrounded Yawanda's mountains and defeated Yawanda's champions, Yawanda's government agreed to share its technology to its neighbours as long as they did not share its secrets to the world.
	+ During the Sixteenth Age, Yawanda warily opened relations with the rest of the world. Its advanced armies repelled Ardeschen and Scenarian attempts to conquer the southern parts of the continent. The kings of Yawanda also formed their own bloc to protect their allies from attacks by the Ardeschi and Zarijanian blocs.
	+ When Ntulan and its neighbours were disgusted by the Gauvajut Empire's HSP, they turned towards Yawanda for its protection.
	+ (corr. Great Zimbabwe, Wakanda)
* Xirhanda
	+ A humble kingdom at the southeastern shores of the continent, known for its seafood and coffee.
	+ During the Eighth Age, it was known as Rhondaxe. There, Yawanda's dissidents there with their Ecumene allies, where they fortified their country against Sirashwe's robotic legions. Their northwestern wall remained as the Tsolhana March, and now it is planted with trees.
	+ (corr. Mozambique, Kingdom of Mutapa)
* Karanga
	+ A nation of herders and miners to the south of Yawanda and the north of Cebwo.
	+ Ruwadzano, a engineer who helped the resistance build machines to stop Yawanda's armies, settled there and shared the technology of her country.
	+ (corr. Kalanga people, Mapungubwe)
* Galalelang
	+ A nation north of Cebwo known for its diamonds and metal: the Land of Diamonds.
	+ Its name is from the SeGalalenga word for "shining" or "diamond", referring either to the high education rate of the republic or its vast diamond deposits.
	+ Its flag is blue, black, and purple, with a diamond at the middle.
	+ (corr. Botswana)
* Cebwo
	+ A large republic at southern Rifandi known for its beef, apples, and spices.
	+ (corr. Zululand, South Africa)

### Darros

A forested continent between Randros and Esami.

In world maps from the Gauvajut civilisation and ancient Vozolaz, this continent was known as the "Far East".

Later calculations, determined by globes and satellites, revealed that Vozolaz's antipodes might be somewhere between Olossa and Rukania. In the Ninth Age, ancient Gauvajuts used to write humorous legends where fools would dig a hole deep into the fiery core of Jerde at midnight. They emerged right at noonday, shocking a band of knights at a hillside *sich* as they were feasting on *borsch* and chalices of *horilika*.

#### North Darros

* Tchukorja
	+ Home to the Tchukorjan husky, a wolfish species of dog, natively known as the Karkissun or Harkissun (xara-kıs-uhun ıt, "black-winter-long dog"). Its other name, the Karkiss, is based on the native Tchukorjan name of the dog.
	+ (corr. Siberia/Yakutia)
* Dilgin
	+ (corr. Dingling of Siberia)
* Darros
	+ A powerful Darroskei/Slavonian nation.
	+ (corr. Russia, especially the art of Vsevolod Ivanov)
* Pogimmel
	+ (corr. Serbia, Monaco)
* Baniorel
	+ A powerful kingdom to the west of Pogimmel.
	+ (corr. Poland)
* Rukania
	+ A strong kingdom to the southwest of Baniorel, and east of Zarijana across the ocean.
	+ The first proper civilisation to be established among the Slavonian peoples, it was known for its stone circles. It even influenced Darros up north when it consisted of primitive tribes.
	+ This was the first nation to be bombed by the Red Ardeschi fleets, before becoming a member of the Slavonian Brotherhood.
	+ Known for its vast fields and its royal emblem, a stylised sunflower designed like a trident.
	+ Its patron gods are Stribog (god of the winds) and Dazhbog (god of the sun).
	+ (corr. Ukraine, France?)
* Olossa
	+ This republic is known for its jungles and stone temples.
	+ It is between Rukania and Baniorel.
	+ The antipode of modern Vozolaz is somewhere between it and Rukania.
* Sevraeja
	+ An opulent republic to the north of Rukania and east of Thralond across the ocean.
	+ Known for its distinctive dialect, its people's love of blue and white, and their love of dragons, ships, and football.
	+ It is rumoured that Sevraejans are half-Norse.
	+ (corr. Republic of Novgorod in mediaeval Russia)
* Lesoslavia
	+ The name means "land of the forest Slavs"
	+ The "minor Slavic nations" located north of Sevraeja, south of Tchukorja and Dilgin, and northwest of Darros.
	+ They were united into seven Slavic nations, and three Tchukorjan nations.
	+ (corr. medieval Slavic tribes and lesser kingdoms of Kyivan Rus and Russia)
* Plaeskovia
	+ The name means "land of swirling water", after the Plaeskova River.
	+ Located just east of Sevraeja, north of Baniorel, and south of Lesoslavia. A major Tchukorjan republic is just north of Plaeskovia.
	+ Its capital is the ancient city of Irboris (Irborosk, Iraboroska), the first city of the ancient Plaeskovians.
	+ Its republican system was the first and oldest among the Slavic nations of Jerde, possibly influencing nearby Sevraeja to adopt its own democracy.
	+ Divided between a boreal north and a subtropical humid south, which seem to blend at a southwest to northeast line.
	+ (cor. mediaeval Republic of Pskov)
* Tirkiatlor
	+ A large republic covering a tropical isthmus connecting North and South Darros.
	+ Also known as Uvelhia or Uvelhesh (the dried land, the lands freed from snow) in ancient times.
	+ Their ancestors arrived to Darros forty years before the Darroskei. Their civilisation was founded much later during the Fourth Age, when a tribe wandered too far south. There, they started to build stone settlements and farm local crops.
	+ Near the start of the Fifth Age, the Tirri ("Sunlanders") tribes became into several kingdoms known for their pyramids and their astronomy. Later, they built the famous Canals of Lhiarong'lul, allowing fishermen and farmers to quickly navigate between the oceans without leaving their ships.
	+ Modern Tirkiatlor's capital is Jonlhaglun ("Moon Palace"). Major cities across the isthmus include Ilheinri ("Rainstorm"), Okonkor ("Hundred Macaws"), Muqromqar ("Breeze Rain'), and the university town of Ivchekara ("Gathering of Minds") with its famous ballgame court.
	+ Six large cities oversee the ends of the three Canals. In the western ends are Kangawak, Turingu, and Tosmirik. In the eastern ends are Atsamak, Minawok, and Luithadengle. Luithadengle is also a resort town boasting famous beaches and caves.
	+ Further south are the Makanak Pal, the mountain range that leads to the Khanate of Djasilan.
	+ (corr. Chukchis, Yucatan, Mayans)
	+ ("увеԓен" is Chukchi for "thawed land", "тиркытир" means "sun", "йъиԓгын" means "moon", "илиил" and "muqemuq" mean "rain")

#### South Darros

Mostly inhabited by Gotureans, indigenous tribes, and mixed peoples.

* Djasilan
	+ A powerful monarchy to the south of Olossa and Tirkiatlor.
	+ Capital: Ötüken
	+ Known for its temples to Tengri and other gods.
	+ Its emperor is known as the Red Khan.
	+ Jungles in the north, plains in the south.
	+ (corr. Xiongnu, Gokturk Khaganate, Kazakhstan, Ottoman Empire/Turkey?)
* Bulanabek
	+ A monarchy to the south of Djasilan.
	+ Capital: Balasgana
	+ Stable and affluent.
	+ Much of its people follow a monotheist religion from Zarandu, known locally as Aspanchol (path of the heavens). Although it teaches self-control and diplomacy, its different religion led to attacks from its Tengriist neighbours. It tolerates locals who venerate the Goturean pantheon or indigenous deities.
	+ Its ruler is known as the Blue Khan.
	+ Mountainous jungles at the west and south.
	+ Balasgana is one of the biggest spaceports in all of Jerde, being among the most futuristic in the world.
	+ (corr. Kazakhstan, Baikonur Cosmodrome, Khazaria)
* Jeringol
* Ojontir
* Mynggara
* Pisolvan
* Olqorinda
	+ A large Greyfolk nation located along a mountain range.
* Laruzal
	+ A smaller Greyfolk nation to the southwest of Olqorinda.
* Eis'che
* Jetjuldiz
	+ Known for its veneration of a constellation of seven stars, hence the name.
* Eltizia
	+ A native republic located at the far southern edge of the continent.
	+ Known for its trading ports and routes to the southern ice wastes.
* Kazonda
	+ One of several nations in the world that accept almost any refugees.

### Esami

A large continent at the western hemisphere.

In ancient times, this continent was known as the "Far West", just across the ocean from the "Far East", or Darros.

The International Date Line crosses the ocean between this continent and Darros, cutting through several islands, and even a few countries' lands and towns.

#### North

* Tukshara
	+ (corr. Tocharians)
* Afangurun
	+ (corr. Manchus)
* Tamatura
	+ A large nation located along the east and north. Their god is Tengri, but they speak a different language and they are mostly Buddhists.
	+ Was the domain of the emperor Tüge Khan.
	+ Known for its distinct barbecue.
	+ (corr. Mongolia)
* Eibeq
	+ Homeland of the Goturean peoples. Their god is Tengri.
	+ They have dozens of spaceports and observatories.
	+ (corr. Kazakhstan)
* Shekara
	+ A large kingdom to the north of Prisapura, home to the Valkhon race of Gotureans.
	+ Much of its peoples converted to the worship of Shiva as their solar god.
	+ (corr. Hunas)
* Holgowet
	+ An island nation to the north of Tamatura's northern, arctic coast.
* Khydor
	+ A large nation to the west of Tamatura and to the east of Eibeq.
	+ (corr. Xiongnu)
* Akwenendo
	+ An island republic known for accepting almost any refugees.

#### South

* Prisapura
	+ A large nation at the southwestern side.
	+ It is the homeland of the religion of Sandharma (Hinduism).
	+ One city at its centre, Vishrakha, is revered by Porashonids as the birthplace of one of their gods, Ravana. To honour their god of war and science, the Porasonids built universities and libraries around a rebuilt temple to Ravana to help the locals.
	+ (corr. India)
* Mandala
	+ A mountainous nation east of Prisapura, shaped like an eastward crescent.
	+ The Buddha of that world was supposedly born at what is now the western part of this country, which is now revered as Lumbini, the Town of a Thousand Pools. It, therefore, is the birthplace of Buddhism on Jerde.
	+ Mount Kailasha, though not as tall as Chomolangma Peak to the west, is located at the easternmost point of that country. It is revered as the domain of the god Shiva.
	+ (corr. Nepal)
* Dashadesha
	+ A federation of ten cities along the Sapta Sindhu rivers: considered the birthplace of Sandharma. In ancient times, they were known as the Lohapuras, the Cities of Iron, known for its craftsmen and forges. Three of the greatest of these cities were Raktapuri, Rakhigar, and Ketuchula.
	+ Mechanniveshak, later Mechenshak, was known as the "Room of Smoke".
	+ Ketuchula was named for the iron and steel mined at its meteor's core.
	+ Larkana, a city to the south, is known for its academies, its poets, and its bulls.
	+ Their flag is blue and white.
	+ (corr. Indus River Valley, Pakistan?)
* Mucchiri
	+ A republic known for its distinct language and its rich seaports.
	+ The birthplace of the sacred Pallava script, used in Porashon to write the holy language of Sanskrit.
	+ (corr. Cholas, Pandyas, Tamil Nadu)
* Tambavanni (or Tamrapanni)
	+ A small island southeast of Prisapura, and south of Vanga and Pju.
	+ It is a Buddhist nation.
	+ Porashon enjoys good relations with this island republic as both countries revere Ravana. Porashon also shares its advanced technology and medicine with this republic; it in turn exports jewellery, automobiles, and Buddhist scriptures.
	+ Within the island, the Vaeddo natives live in hundreds of villages.
	+ Five great temples across the island, the Pancha Ishvaram, are dedicated to Shiva. One of them, the Grand Hall of Konesvaram, was supposedly built by Ravana, so it became a pilgrimage site. Konesvaram is also home to a university by the western coast, a welcome respite from the mountain cold with its sea breezes and warmer weather.
	+ (corr. Sri Lanka)
* Vanga
	+ A lush nation between Prisapura and Pju.
	+ Known for its technological advancement, its seafood, its riverside markets, its poetry, classical literature, crystal stars, and its medical facilities.
	+ Some people referred Vanga as "The Maze of Rivers" or "The Blue Puzzlebox".
	+ It is also known for their devotion to Durga, also known as Kali; and to her consort Shiva.
	+ (corr. Bangladesh and West Bengal)
* Mohachoi
	+ Known for its grand stone temples and lavish ceremonies to the gods.
	+ Influenced by Sandharmin customs, but is mostly a Buddhist nation.
	+ (corr. Cambodia)
* Pju
	+ A long country to the east of Prisapura, Vanga, and Kirticha.
	+ Its symbol is the green peacock, known locally as the *daung*. White peacocks that went feral, originally gifts to Gauvajut and Vachelonian nobles and dukes, became the national birds of Bivos.
	+ Its kings were known as *min*.
	+ The wights of this land are known as *nat*. Thirty-seven *nat* are their kings and queens, and their lord is Thagyamin, also known as Indra. Another notable *nat* among Thagyamin's heavenly court is Maung Po Tu, the guardian of traders and wealth who rides on a tiger.
		- Earth wights are known as bhummaso, tree wights are known as rokkaso, and sky wights are known as akathaso.
	+ Known for its strong devotion to Buddhism, its splendid temples, and its gems. Some of its kings were gifted with spinel fountains from Gauvajut and Vozonid emperors from the far east.
	+ (corr. Myanmar)
* Chiangrai
	+ (corresponds to Thailand)
* Chanamba
	+ (corresponds to Champa)
* Kirticha
	+ A small republic to the east of Zhang La, north of Pju, and west of Hmoong Av.
	+ Much of its people worship the gods of Prisapura. Shiva, the most popular of these deities, is known locally as Kirchateshvara or Kircheswara; and his consort Kali is known as Kircheswari or Yuma Sammang (mother of the earth). They are also associated with Paruhang and Sumnima, the king of the sky and the queen of the earth.
	+ (corresponds to Kirata, Bhutan, and Nepal)
* Hmoong Av
	+ A crescent-shaped republic between Zhang La and Pju.
	+ The Hmoong of their country are known as "Southern Hmoong", and many of them speak more unified dialects. Those living north of them, the "Northern Hmoong", are scattered between Zhang La and western Daizhou, and have become more diverse due to geographical separation.
	+ People from Hmoong Av should be referred to as "Hmoong Choneng", and anything related to this country should be known as "Hmoong Zonli".
	+ A popular haven for backpackers who enjoy its mountain forests, its highways, and its beautiful stone houses and tea.
	+ Mostly Buddhist, with minorities of worshippers of native gods, atheists, and Sandharmins of native descent. Nonetheless, Sandharmin customs have heavily influenced southern Hmoong culture like its neighbours, and many Sandharmin Hmoong Choneng venerate Shiva and Kali as their protectors.
	+ The most popular deities in Hmoong Av are Dab Xwm Kab and Yaj Yuam: they are often associated with Vishvakarman and Revanta (Vi Xob Kham and Zev Vanb Da), the Sandharma gods of craftspeople and hunting. Another local deity is Maung Po Tu (Mau Phob Thus), one of the thirty-seven high nat of the Pju religion: in Hmoong Av, he is considered as the herald of Dab Xwm Kab and the bringer of good fortune. When people are in danger, they may invoke Shiva and Kali for their aid.
	+ (corresponds to Hmongs, Ahoms)

* Darania
	+ A long nation to the south of Chiangrai and Mohachoi, surrounded by several islands.
	+ Mostly monotheist, following a peaceful religion derived from Zarandu known as Esapatha.
	+ (corr. Malaysia)
* Klemanta
	+ An island nation that is ruled by a federal republic.
	+ The north is mostly inhabited by animists, and the southerners have converted to variants of Hinduism.
	+ (Corresponds to Borneo/Kalimantan)
* Maraming
	+ An archipelago located to the north of the island of Klemanta. Three main islands dominate the archipelago: Banajaw (south), Luntian (centre), and Bakulod (north, mountainous). Banajaw ("Bah-nah-yow") is more influenced by Sandharma, hence their love of stage plays such as Maharaja Lawana and Bantugan; whereas Bakulod is mostly a federation of animist kingdoms and republics.
	+ The flag of Maraming is blue and green, with a white diamond forming a thin cross. The diamond and cross represents Bathala Mailikha Mahamulja Raja, the creator and king of the gods in the national Tisalon culture: idols of him depict him as a young man with long hair, raising his hands to create the world. Likewise, crosses appear very often in Maraming as a symbol of divine protection, most likely of Bathala.
	+ Bathala is served by various gods (the diwata) and the ancestral spirits and saints (anito).
	+ Temples to its various gods are known by many names, such as dambana, simbahan, sirayangsang, latangan, magdantang, and others. To the south, Sandharmin temples there are known as diwakola (medium), kilati (shrine, kirti), puda (regular, pura), diwas(t)ana (large), sandi (large complex, candi).
	+ One village at Luntian at Maraming, Abanagan, is known for its processions for the archangel Anahita, as the locals were amused by the similarity of its name to a Mazdajasni festival. In fact, this village is known for its conversion to Mazdajasna, to the extent that at its centre was a marble temple to the Creator, Auromazda.
	+ Maraming and Darania were the two countries that stopped the Tuksharan Empire from conquering the lands to the south. One ruler of a league of kingdoms, Sri Lapu, was known for his raids and sabotage of the expeditions' machinery, using them against the invaders. He survived and revealed himself as the frustrated Tuksharan armies had to retreat to another battlefield, ruling over a stronger federation of kingdoms.
	+ (Corresponds to Philippines)
* Ayupura
	+ A Hindu republic located to the south and east of Darania and Maraming.
	+ Known for the kamūlān, large and beautiful temples dedicated to ancestors, kings and queens, and heroes. Three of the most prominent kamūlān include Sri Silawedra, Ampasun Pura, and Wilawati Jaya.
	+ Smaller temples and shrines there are known as "candi".
	+ (Corresponds to Majapahit Indonesia)
* Iozae
	+ A large nation between Sai La and Daizhou. Its people are related to the cultures of the Mamaovian Ocean.
	+ Its capital is Ryru, along the northern part of the Harongga (Ha Long) Bay.
	+ In ancient times, they were known as Mūku.
	+ Iozae (or Yotsayo) once challenged the Sarmelonid Empire and withstood Maudolinnir's invasions.
* Sai La
	+ (corr. Vietnam)

#### East

* Zhang La
	+ A mountainous republic just west of Daizhou, southeast of Tukshara, east of Mandala, and north of Pju and Kirticha.
	+ It is a stronghold of the religion of Buddhism.
	+ Its capital is the city of Lhakhang, at its western side.
	+ The highest mountain on the planet, Mount Chomolangma, is its westernmost point along the border to Mandala.
	+ (corr. Tibet)
* Pinoguni
	+ (corr. Japan)
* Paramosir
	+ A large island north of Pinoguni shaped like a rhombus or a kite.
	+ Inhabited by the Paramosirians, a proud nation of poets, hunters, and metalworkers. No, heavy metal isn't as popular there as golf and sailing races.
	+ Its capital is Jamwakan (Cold Water), a large port city at the western coast. Other major cities in Paramosir include Kawaimeru, Matomanai and its lagoons in the east, Heperakker (City of Lanterns) in the northern tip, and Hakcesi (Shallow Fort) at the southern end of the island.
	+ There are several artificial archipelagoes built for its richer citizenry and many foreign refugees, who contribute to this republic by exporting crops, fish, minerals, and rytoryntar. Some foreigners do live inland, mostly in the bigger cities.
	+ One of these archipelagoes, Tuimacikap (Far Bird) Island, was home to many Zvestarid exiles, who aided the Paramosians when they revolted against Pinogunian rule. The southernmost island under Paramosian control, it was a guano island that was developed into a large island with a coral reef, with the original weather station at the middle of the island. Tuimacikap was later the venue of a peace treaty between Paramosir and Pinoguni, where the latter admitted defeat and acknowledged Paramosir's independence.
	+ There are three chains of archipelagoes north of Paramosir, expanded with more artificial lands. One of them is at the Eastern Drift, Etoworu (Cliff Island), which is home to a community of Rukanians. Originally they were poorer farmers who were offered land and jobs, they were joined by technicians, teachers, mechanics, and scientists, who later contributed to the Zvestarid Standardisation by cooperating with regional technological projects.
	+ (corr. Ainu people)
* Murujima
	+ (corr. Kingdom of Ryukyu)
* Kanduka
	+ (corr. Taiwanese aborigines)
* Daizhou
	+ (corr. China)
* Ragise
	+ (corr. Korea)
* Afangurun
	+ (corr. Manchus)

### Movaria

The vast oceanic continent made of many islands, and the northern counterpart of Mamaovia.

* Bujan
	+ (corr. Britain/Australia?, Russia, Buyan)
* Irajon
* Makkadal
* Joltaraata
* Toluduri
* Oenlamta
* Ohon
* Baido
	+ A troubled island southeast of Bujan, and directly south of Lauvinen and the Wannaenid Empire.
* North Raoti
	+ A monarchy.
	+ A Bujanski protectorate.
	+ Raoti is south of Baido, also east of Bujan and the five countries.
* South Raoti
	+ A republic.
	+ A Visengan protectorate.
* Zvestarid Raoti
	+ The locals there created a separate government from the pro-monarchy forces of North Raoti and styled themselves as New Zvesta.
	+ While the two Raotis returned to their culture, the Zvestarid Raotians insisted in being more Bujanski. While it is also a Bujanski protectorate, the Bujanski themselves were disappointed with the Zvestarised Raotians' shameless imitations of their formalism, but were pleased that they also did not make it too rigid.
* Meninsko Een
	+ The republic north of the Bujanski half of the island.
	+ Due to Sommemmo attacks, the Bujanski were permitted to assist the army with shipments of its advanced weaponry and defensive systems.
* Luranin/Nohoskoas Aen
* Menarin/Numkoas Aen
* Sommemmo Federation
	+ A militaristic dictatorship located west of Meninsko Een.
	+ At war with almost everyone else, including Bujan, Pinoguni, Tamatura and its former communist government, and even the Wannaenid Empire,
	+ A series of attacks and losses to Wannaenid supersoldiers led to an end to its wars in the 1950s.
* Waiposo
	+ A large island west of Irajon and east of Pinoguni.
	+ In a referendum the Waiposorans chose independence from Pinoguni's shogunate. They were still somewhat influenced by Pinogunian culture.
	+ Cities: Vipposh (west), Vippos
	+ (corr. Balnibarbi?)
* Lisjar
	+ Islands east of Irajon.
* Luvimma
	+ Islands south of Irajon and west of Baido.
* Borunda
	+ An isolated ethnostate torn between following Baesorja or going on a more harmonious path. Much of its people are arrogant and chauvinistic.
* Pekblang
	+ An artificial island that housed a republic founded by refugees.
	+ Its capital is the city of Plaikad, located at the westerly island of Siure.
	+ Its people managed to remain disciplined due to a high amount of education. It also has a low poverty rate due to a high amount of communalism that keeps the people well-fed, although some people might find it to be annoying.
	+ Major religions in Pakblang include Hinduism, Buddhism, and Atenism.
* Kitasa
	+ A large island in the far south, near the frozen continent of Kyrvos.
	+ (corr. Australia?, Kitezh)

* Visenga
	+ A mountainous large island east of Baido, inhabited by Mamaovians who built great cities shrouded in mist.
	+ (corr. Fusang if it were settled by Polynesian people)
* Wannaenid Empire
	+ A warmongering society focused on obsessive perfectionism.
	+ Located northeast of Bujan, west of Visenga.
	+ (corr. North Korea, various historical tyrannies)

### Vidurea/Mamaovia

"Vidurea" is the name of the region spanning the islands to the east of Esami and the west of Daleskarnia, and their ocean. The natives of this ocean proposed renaming it to "Mamaovia", which means "far" or "distant". "Vidur" is the name used in Vozolaz, Marnos, Toralis, and Heronoja; whereas the Randrosians, Siangwaan, and Bujan use "Mamao" as the name of that ocean.

Another name commonly used in Bujan is "Movarian Sea", which is gradually being phased out for "Mamaovia".

* Kumulkia
	+ A federal kingdom of hundreds of tribes located to the east of Ajupura. Known for its misty rainforests, its snowy peaks, and the splendid birds known as *kumul* that give the country its name.
	+ The *kumul* bird also represents its high king, who is elected every few years by all the other kings of Kumulkia based on their capability, including himself. The kingdom is made of 68 component monarchies.
	+ (corr. Papua)
* Hiriwa
	+ A kingdom of three islands located to the southeast of Ajupura and Kumulkia. Known for its silver and jade.
	+ (corr. Aotearoa)
* Hila
	+ (corr. Hawaii)

### Daleskarnia

A large continent to the west of Toralis.

### Toralis

A continent to the west of Palkyras. Formerly known as Vachelon or Vilon.

### Dazara

An arid continent between Esami and Daleskarnia.

Home to three nations descended from Zarandu exiles. The northernmost, Ahratas, is a monarchy that is a member of the Free World, and an enemy of the Tornarin Empire. It is also a rest stop for travellers between Palkyras and the western continents.

### Nordgard/Velskeprodia

See also: Velskeprodia

A frozen continent at the northern pole, home to countless ruins from past battles and lost tyrants.

The Tuksharans and Slavonian peoples know this continent as the land that their ancestors crossed over to their new homelands. It is known as Velkiprod or Velkiperekhod ("the great crossing"), or in a more generalised form, "Velskeprodia".

The ancestral language in surviving records, "Velskaprokhskij" or "Velskaproxian", is treated as a sacred language.

* Velkiprodia - a Slavonian kingdom located at the Kholdir Mountains. Close allies with Bujan, they helped and supplied the Bujanski scientists with supplies. The Velkiprodians live in underground cities beneath the ice and mountains.
	+ Differentiated from "Vel*ske*prodia", the name of the continent. Nonetheless, it is sometimes known as "Velkiprodia Minor" or "Velske*r*ia", in contrast with its continent's name, "Velskeprodia" or "Velske Major"
* Srevalt - a Norse country in the west
* Girevalt - a Norse country to the east
* United States of Vintland - between Nordgard and Darros, this island federal republic was founded by whalers and exiles.
	+ Its patron god is Odin.
	+ It resembles a 50's sci-fi technocracy.
	+ Their flag has a mjolnir and a wolf.
	+ They are hated by the Baesorthar for using their technology and their partial Tuksharan ancestry, but they are a close ally of the Kingdom of Daleskarnia and the Seekers of Speki.

### Kyrvos

A frozen continent to the south of Palkyras, beyond its mountains.

### Qogandra

The last home of the Greyfolk.

* Svarannitil - an island inhabited by more Norse people.

## Oceans

* Dunomin Ocean - east of Palkyras, west of Randros and Rifandi
* Rwesazi Ocean - south of Rifandi
* Rödgulean Ocean - around Freyrgard, west of Palkyras, east of Mamaovia
* Velmorian Ocean, Velmorja, Draya - west and south of Darros, east of Randros and Rifandi
* Mamaovian Ocean - east of Esami, west of Freyrgard
* Dakshina Ocean - south of Esami and Darros.

## History

### Past aeons

* Celestial Age
* First Age
* Second Age
* Eighth Age
* Sixteenth Age
* Sarmelonid Era
* Jauparturnid Era
* Green Years

### Present aeon

* Tornarin Bombardment
* Great Game of Randros
* Second Kyrvotin Invasion
* Great Game of Jerde/Thralondian Age
* Discovery Revolution
* Modern Era
* Abductors' Era

## Differences from Earth humans

See also: Great Consensus, Jerdiskar society, Jerde glossary

* More technologically-advanced
* Longer history
* Different genetics, making them prone to artificial mutation
* More resistant to diseases, stronger and healthier
* Less sexually-active, more fertile and intelligent
* Asexual genes are more common, and asexuals are viewed as "intelligent" or "enlightened"
	+ This led to cloning being more common, usually to build armies.
	+ In any typical middle-sized or large Jerdiskar country, around eight to ten percent of the population are either asexual or childless.
* Most of its people worship many gods, more devout: atheism and monotheism are viewed as exceptions instead of the norm
	+ Most people in that world also abhor the concept of "religious wars" or "race wars" as "wasteful", preferring to coexist; that was shaped by the many wars in their thousands of years of history that almost drove them to extinction.
	+ Back then, during the Sixteenth Age, atheists and monotheists were treated with suspicion because of their association with certain empires and tyrannies, or because of their alleged similarity with the invading Earth armies (even though said atheists and monotheists also fought alongside the Jerdiskar against the invaders). Gradually, with some exceptions, this distrustful attitude began to erode.
	+ Deities tend to be depicted with circles (known as haloes) behind or around their heads, as a sign of respect.
	+ Idols and temples tend to be treated with a lot of respect. Disrespecting them (e.g. doing dirty things in front of them, smearing them with dirt, intentionally damaging them, or stepping on them) is considered very offensive, like desecrating national symbols or (in monarchies) images of kings and queens.
	+ Almost every temple has a place to wash hands and faces before entering and worshipping the gods.
* Although they consider their ancestors to be sacred, they are fine with people making fun of \*some\* of them (such as criminals, artists, writers, celebrities, politicians, chefs, etc.).
* Most people cremate the deceased (except for people from certain cultures, such as Gimbarish, parts of Rifandi, and Zarijana)
* Social norms are more conservative and collective.
* They are more proud of their respective races, nations, and tribes, but most of them do not go to war against other races.
	+ They, however, are accepting of unusual states that focus on something else instead of ethnicity or race, as long as they are not a threat. These "non-national states" include Ajoltar (the male monastery), Naiorai (the female republic), Umbirab (the republic of immortals, they eventually became a proper nation), and Shaunetor (the nonbinary republic).
	+ A few nations have officially declared themselves "shifting nations", in which they allow other races to replace their peoples as majorities as long as they keep said countries. Most people on Jerde, who pride themselves by their ethnicities and nations, consider this to be unusual or self-destructive.
	+ Some countries are more honest about the historical crimes they committed, and they try their best to resolve them through compensation or development. Others fiercely reject this form of justice, outrightly condemning this attitude as "weakness".
* Many nations on Jerde practice conscription, as they were threatened by several empires and armies on their world or from outer space.
	+ Some cultures, like the Arnadjanai and Daleskarnia, celebrate and promote conscription to such an extent that other people think of such militarist pride as "stupid" or "uncivilised".

* Jerdiskar cannot sneeze or hiccup at all.
* Scamming is a capital offense in most countries on Jerde.
	+ This is due to a fear in nearly every society on Jerde where if they allow a scammer to live, more scammers will emerge from somewhere else to destroy lives for selfish gain. Even Rifandians and people who were formerly poor also abhor scammers.

## Terminology

* Bujanski: Zemlja
* Sanskrit: Asmākaloka ("Our World")
* Sarmelonid: Tauwas
* Azgovian Vozonid: Tōzir

## Trivia

* Jerde's name should be pronounced as "YER-day". The author based it on the Norwegian and German words for "Earth": "jord" and "erde".
* Anything or anyone from Jerde should be known as "Jerdiskar".
* Each continent of Jerde is based on an Earthly counterpart:
	+ Midgard/Palkyras - the Americas, Antarctica
	+ Randros - Europe and the Middle East
	+ Rifandi - Africa
	+ Darros - Russia and Eastern Europe, South America?
	+ Laron/Esami - Asia
	+ Freyrgard/Daleskarnia - Sweden and North America?
	+ Vilon/Toralis - South America
	+ Dazara - Australia, Iraq
	+ Nordgard - Hyperborea, Antarctica
	+ Kyrvos - Antarctica
	+ Qogandra - Australia, South America

### Relations with Earth humans

* Due to invasions from multiple Earth-worlds, the people of Jerde avoid those Earth-worlds out of fear of bringing more war and oppression. They also made a rule that no Earthling (from Earth or those worlds) may ever have any form of authority.
	+ The invasions also led to Jerdiskar cultures to become more social and collective, as they regard some forms of individualism, mischief, mass media, and Terran cultures to be corrupt and harmful. On the other hand, many Jerdiskar also oppose communism and militant leftism, also because those are associated with the Earthling warlords and several other empires.
		- Their ideal society is a mixture of capitalism with socialism: enough welfare to stop poverty, a lot of education to stop self-destruction, a preserved national tradition for every nation and indigenous culture (instead of drowning the world into a single hedonistic/authoritarian/theocratic/corporate hellscape), a degree of privatisation that promotes local businesses, and a somewhat-high degree of personal rights.
	+ The invasions also caused many Jerdiskar to value access to education, making it more affordable to more people. This is due to a widespread fear that poor education will cause people to become as destructive and delusional as the physical hordes and Internet warriors of the Earth-worlds.
	+ "Whataboutism", which is forcing another person to admit their own problems and ignoring one's problems, is seen as ignoring very destructive and harmful parts of society. So when a stupid person (according to a Jerdiskar) says "What about X problem you have?", the Jerdiskar person is taught to tell their own problem first, and then demand the fool to answer about their problem. Earthlings are considered guilty of whataboutism, because many of them (who are ignorant, radicalised Internet users) often avoid focusing on their own problems: while Jerdiskar are more direct, seeking to end the problem as soon as possible (such as by helping the poor).
	+ Many people on Jerde regard the expression "we're just human, we all make mistakes" or "human error" as extremely unacceptable. To them, anyone who uses this excuse is associated with preventable deaths (such as diseases, tyranny, mass murder, poverty, starvation, etc.), and is therefore a selfish enemy who wants to continue the destruction of humanity. To answer the excuse, the Jerdiskar person would yell back, "THEN WE MUST BE BETTER! WE CANNOT ACCEPT THIS KIND OF WORLD!"
* Jerdiskar might be used to Japanese shrine etiquette and veneration of kami, as those practices are similar to many religious practices in cultures throughout Jerde (such as the worship of wights and cleaning hands and feet before entering temples).
* Jerdiskar can also get along with Hindus more easily because of the similarity of their religious beliefs and practices. They also can easily coexist and blend in with neopagans and Shinto people for having nearly-identical religious values, even though they tend to be more conservative and courteous.
	+ On the other hand, monotheism and atheism are seen more negatively in Jerdiskar society because of their association with the Earthling invaders. Exceptions include recent atheist groups and some cultures, such as Gimbarish, Darania, Kikori, and Yawanda, which are seen as more trustworthy.
* Jerdiskar might find Earthlings to be "more vulgar and uncouth". It is especially because of distorted accounts about some Earth cultures, such as Internet trolling, popular culture and memes, and the divisive nature of American society during the 21st century.
	+ Several attitudes are considered infuriating to the Jerdiskar: supporting starvation and poverty, and supporting slower Internet (most likely to defend American capitalism or out of a fear of poorer living standards under a socialist system).
	+ Keyboard warriors (defined as "anyone who promotes destructive or violent views against the Jerdiskar peoples") and Internet trolls are especially hated in Jerdiskar society, due to the Earthling invasions. Those are considered among the many archetypes of an Earthling villain, one who promotes insanity and destruction for selfish gain, and mostly out of fear of a brain-dead world commune or a tyrannical overlord (which the Jerdiskar also oppose).
* Jerdiskar from certain countries pray to a swastika if they see one, as they associate it with certain gods (like Shiva, Kali, Vishnu, Thor, or Perkunas)
	+ If a building happens to use swastikas as part of its decoration, they might treat it like a temple and behave more politely. Some Jerdiskar might even remind visitors what to do when entering said premise, to behave properly and wash their hands as though they are entering a temple. They might still consider it disrespectful if the swastikas appear at certain places, such as the floor or at a bathroom (in that case they would nervously pray while crossing the swastikas out of an awkward fear of desecrating the images and their gods).
	+ However, overuse of swastikas is considered "superstition", leading to mockery; after reading about what the Nazis of Terra did, they would also condemn Nazis as desecrators and blasphemers against the gods, for using the swastika as a symbol of murder and death. It was also due to the Nazi invasions that took place at the end of the Sixteenth Age that led to an almost worldwide hatred of their ideology and other destructive cults.
	+ In Slavonian countries, the kolovrat is mostly used in religious ceremonies to invoke the Gods. Some countries also restrict the use of this symbol as they believe that sinners who see it or are near one will anger the Gods for defiling its presence.
* Jerdiskar would cringe at people who dye their skin in human skin colours, as they regard such acts as a strong blasphemy against others' ancestors, and by extention, their own gods. Even people who dye their skin in peach or lighter colours are also accused of blaspheming ancestral spirits.

## See also

* Earth
* Sarpinia
* Otherworlds (Rabydosverse)