recursal/Fanatic-Fandom huggingface dataset:
Notable Royal Houses

This page details lists of notable noble and royal houses across the Helm.

## Camleron

* Greenleaf / Grenlasse - Heirs of the Greenleaf Kingdom of Southern Camleron
* Accam - Heirs of the Accam Kingdom of Trysera
* Gamlar - Heirs of the Gamlic Province
* Calgar / Calgarin - Supposed descendants of the great Calgarin. Heirs of Camleron, Serkas, and Gerviak
* Modes - Heirs to the Modessi lands
* Wymek - Heirs to the Wymekal Kingdom
* Blood - Descendants of John Blasrand and heirs to the Kamyr Kingdom of Kjala
* Galpar - Galesian heirs of the Port of Galpora (Halstyra). Rivals of Halstyr
* Halstyr - Camleric heirs of the Port of Halstyra (Galpora). Rivals of Galpar
* Rekkar - Heirs of Old Reszhia
* Tylek - Heirs of the Lake Logh lands
* Wymgryl - Heirs of the Wymgrya Province

### Lluesland

* Arsac
* Ansac

## Yparisland

Yparis Houses are typical called Hyans or Hans. For example: Cyr Hyan - White Dynasty/Family.

* KasMoKo / Goldtree
* KasSyon / Golden Sands
* KasKaSo / Golden Family
* KasGa / White Gold
* Lac / Magentine
* Kah / Green
* DahKyr / Brown
* Cyr / White - Family of infamous trader Prys LaCyr.
* SaKaSo / Fisherfolk
* MeSaSyan / Great Mountain

### Maneria

* Norton
* Causly
* Aubrey

## Eurik

* Morgon - Descendants of King Morgoth the Wise
* Blue
* Chare / Share
* Timmond
* Terbek
List of Galesian Nobility

### Third Era

* 83-92 - Heurn II
* 92-135 - Heurn III
* 135-173 - Erig I
* 173-190 - Erig II
* 190-227 - Tegal the Righteous
* 227-267 - Prince Tegal II
* 267-288 - Tegal Braesh III
* 288-319 - Fraes Braesh
* 319-320 - Aug Braesh
* 321-355 - Agila Praesdal
* 355-390 - Jasmin Praesdal
* 390-413 - Juliet Praesdal
* 414-426 - Polir Sedegal
* 426-450 - Ulmon Sedegal
Yyvesa

**Yyvesa** is a volcanic island and is considered to be the third largest continent of Urel. It is situated south of Maneria in the Imusian Ocean. Largely uninhabited by man due to its harsh living conditions and what some call an "infestation of Zig", Yyvesa is home to many mysteries and monsters. It was once rated the "Most Inhospitable Place" by Weirschart Magazine in New York. Yyvesa is home to the Ukyrrn Volcano and the Ziggik Marshes, both which are incredibly difficult places to traverse. Yyvesa is also home to a southern variety of Serpus dragon known as the Yyvesus. Travel to Yyvesa is largely forbidden due to reports of Zig murdering explorers.
Wars for Bettian Sovereignty

Since its first colonizing in the early 2nd Era, Bett's Island has been full of controversy and calls for revolution leading to sovereignty of the island from foreign rule. This page lists the many revolts that occurred since the island's first colonizing in E.2 79, until Bett's Island finally gained full sovereignty in E.4 109 with the signing of the Yparis Treaty.

**List of Revolts**

*Second Era*

* E.2 120-121 - The Bloody Revolt (of the Yellow Island)
* E.2 133 - The Yellow Revolt
* E.2 152-156 - First War of Bettian Sovereignty
* E.2 179 - Sinking of the Crimson Maiden (Ship) by Bettian Activists
* E.2 181 - Sinking of the Daybreaker (Ship) by Bettian Activists
* E.2 199 - Night of Fire
* E.2 228-230 - Ydar's Rebellion
* E.2 249 - Second War of Bettian Sovereignty
* E.2 250 - Seige on the Free Bettian State by Andellan Forces
* E.2 260 - Second Seige on the F.B.S.
* E.2 282 - Fry's Rebellion
* E.2 303 - Sinking of the Sea Maiden (Ship) by the Free Bettian Army

*Third Era*

* E.3 62 - Sinking of the Herbalist of the Seas (Ship) by Bettian Activists
* E.3 66 - Syr's Hostage Taking of Romanic Colonists
* E.3 90 - Burning of the Gold Post Stamp Office
* E.3 121 - Bettian Raid of Andellan Capital by Bettian Activists
* E.3 147 - Week of Struggles
* E.3 200-201 - Two Centuries War
* E.3 224 - Dag Nyr's Fued
* E.3 269 - Bettian War of Peace-Time Aggressions
* E.3 283 - Styh Fyg's Plot
* E.3 302 - Attempted Assassination of Ladosian Diplomat, Acolli Romastizzi
* E.3 311 - Fire at Ypyn Port

*Fourth Era*

* E.4 11 - Sinking of the San Morín (Ship) by the New Bettian State
* E.4 13 - Sinking of the Moonkeeper (Ship) by the N.B.S.
* E.4 25-34 - Third War of Bettian Sovereignty
* E.4 37 - Fire of Syg Mys Town
* E.4 66 - Burning of the Gómez (Ship) by the Ypari [Young Bettian Army]
* E.4 68 - Assassination of Graviér Riccón, Governor of Bettian Colony
* E,4 76-79 - Fourth Bettian Sovereignty Skirmish
* E.4 85-99 - Fifth War of Bettian Sovereignty (The Bettian Revolutionary War)
* E.4 103 - The War to Keep Bettian Sovereignty
Camleron

**Camleron** is a massive region situated in the North East of Halmsalf. Camleron is made up of several different regions: the Isle of Camlera, Central Camleron, Greater Reshara, and the Northern Gamlic Kingdoms. Some definitions also include Gamsye, Reshara, Old Reshara, and Wymekal. Earlier in its history, Camleric influence stretched as far south as the Ash Bay of Ashleon.

**Camleron** is a massive region situated on the North East coast of Halmsalf that stretches inland to the Kobald Kingdoms in the South and Euricia to the west.

## History

### Before Eras

Majority of what we know about Camleron during the Before Eras come from a series of runes present on ancient monuments at the Cheriak Bay. These etchings are mainly found at the three great cities of ancient Camleron: Camasrus, Serkas, and Gerviak.

A large slab of stone was discovered near the ruins of a temple at the site of Camasrus containing an epic detailing the great battle at Camglakserkay. The slab was written in an ancient alphabet often called the Cheriak Runes or Cherician. The slab was deciphered almost a hundred years after its discovery and the poems found on it were compiled, translated, and published by the Camleric archaeologist Malkor Fend in the Fourth Era.

The poems described a great hero, the first true leader of the Camleric tribes: Calgarin. Calgarin ruled several hundred years before the turn of the First Era.
Hestilda Gerenel

Hestilda Gerenel was a Galic anarchist who was married to fellow anarchist Kae Gerenel. She and Kae ran the Galic anarchist organization known as the Comet Revolution Guild. Her spying work was detrimental in planning the assassination of Prince Aug Braesh which was ultimately carried out by her husband.
Purslane

**Purslane** or **Persel** is an annual vegetable grown for its edible leaves and small flowers. Purslane is commonly treated as a weed outside of Romaguala due to its often obnoxious ability to spread easily. The Persel is a common icon in Romagualan symbols such as the Galic Cross.

*Image from https://en.wikipedia.org/wiki/Portulaca\_oleracea#/media/File:Illustration\_Portulaca\_oleracea0.jpg*
Hedaris

**Hedaris** is one of the three Schools of Healing. A practicioner of Hedaris is called a *Hedare* or *Herald*. Hedaris relies on the use of herbal remedies as opposed to aura (Curatis) or surgery (Medicalis). Hedaris is named after the Hedera (also known as Herald Ivy), a type of ivy typically used in traditional remedies.
Le Foi

**Le Foi (de Reunifique)**, "The Faith (in Reunification)", also known as La Foi or La Fua in other Romasti languages, is a Frisian Reunification movement and ideology. The greater region of Frisia, also known as Le Fris, was left divided during the Third Era. The original reason for this division was a large influx of Akhari settlers in the north of Le Fris declaring independence from the Romasti Frisian Kingdom in the south. After an on and off conflict of around ten years, the new border was drawn. This border, however, left many Frisian families trapped in the North.
Dimensional Plane

A **Dimensional Plane** or **Mora** [or **Moras**] (from Morus in Old Romanic, Murkai in Old Galeric) is the way to describe one of the three portions of reality within the Helm. A Dimensional Plane is a section of all of time and space with unique laws and inhabitants. There are three major dimensional planes within the Helm: Panmora, Almora, and Demora.

# Panmora

Panmora is the plane of reality that is also known as the "Plane of Light". Panmora is the fabled location of all deities, souls, specters, and other holy figures. Panmora has been named the "Plane of Light" due to tails telling of the immense beauty and vibrant white light that is always visible within the plane. Few if any have traveled to the plane and returned. Panmorans have been fending off the Demorans for eons.

# Almora

Almora is the plane of reality that all living things inhabit. Also known as the "Plane of Mortar", Almora is the plane where all mortal affairs occur. Beings from Panmora and Demora can more easily travel to Almora than Almorans can travel to Panmora and Demora. Almora has been influenced by Panmorans and Demorans since the dawn of time and has been shaped by their decisions.

# Demora

Demora, also known as the "Plane of Chaos", is the realm of reality where all sinners, demons, unholy beasts, and evil deities exist. Demorans are known to invade Almora with hopes of ruining as much as they possibly can. Demorans have been at war with the Panmorans since the dawn of time itself.
Libressa

**Libressa**, also known as Librettia or the Library of the World, was a lost, ancient structure that supposedly housed an uncountable number of books written in every language spoken. Libressa was accessible throughout the planet through the use of waygates where folk on one side of the world could travel to the library and then home within seconds. Knowledge was easily shared and this allowed the transfer of mathematics, language, and literature to reach all parts of the ancient world with ease.
Cua Matrice

Officially titled *Lu Cua Matrice d'le Mon (The Four Materials of the World)* but most frequently called *Cua Matrice (Four Materials)* is a book by Frisian author Maseé Hodel. The guide describes the four categories of materials that are used in our world. The book is separated into four sections describing each of the categories.

## Contents

According to Hodel, there are four categories of materials:

Those easy to find, and easy to produce - Type I

Those easy to find, but difficult to produce - Type II

Those difficult to find, but easy to produce - Type III

Those difficult to find, and difficult to produce - Type IV

### L'Tep É / Type I

Type I materials are ones that are not only easily found in nature but can be replicated by man with relative ease. Hodel includes most small plants under this category, but not wood.

### L'Tep Du / Type II

Type II materials are ones that are easily found; yet, are difficult to replicate by man. Hodel often includes wood, stone, and water within this category. The reason he places wood under this category rather than under Type I is because trees take a long time to produce a useful amount of lumber. Hodel feels this long time period of growing makes the material difficult to replicate by a single man.

### L'Tep Tri / Type III

Type III materials are difficult to find by a person; yet, are relatively easy to produce. Hodel places man-made materials (*matre d'Homile*) under this category. Hodel also categorizes many dishes and consumable goods under Type III due to their nonexistence in the environment.

### L'Tep Cua / Type IV

Type IV materials are those that are most difficult to obtain. These materials cannot be produced or found easily. Under Type IV, Hodel places rare commodities such as diamond, ruby, and sapphire as well as precious metals such as gold, silver, and platinum.
Suaz Gadhal

**Suaz Gadhal** (b. E.5 99-159) was a Rhesik scholar and collector of artifacts.

## Catalogs I-III

### Catalog I

In E.5 124, Gadhal published his first *Catalog op'Religiq*, an encyclopedia detailing many important religious artifacts, objects, and symbols from around the world. Affectionately referred to as "The Catal", this book became a best seller for explorers, museum curators, and scholars around the world.

Gadhal claims all work in the book to be original; however, came under fire years later when devising his second version. Gadhal seems to lift direct texts and research from other notable scholars of the time such as Mercant Gardot, Alessann Hafthor, and Proter Gamek. Despite these accusations, the Catalog series still sold fairly well.

### Catalog II

Catalog II's writing and publishing were shrouded in drama as stated above. Gadhal came out with a public apology and offered to pay reparation to several of the scholars whose work he stole. Due to the surprisingly civil nature of academia at the time, the three accepted his apology and gave their blessing for him to use their work in the future.

Catalog II was to be his magnum opus. Published in E.5 133, it was filled with seven thousand entries from five hundred different kingdoms, colonies, cults, tribes, and organizations. Catalog II became one of the best selling books of the Fifth Era within five years of its publishing.

### Catalog III

Largely seen as an extension to Catalog II, Catalog III contains entries deemed too long, unbiased, poorly researched, or not sufficiently interesting to warrant their adding to Catalog II. Collectors and academics purchased Catalog II and Catalog III together to save on costs so the third edition, despite its lesser quality, still became extremely popular. Catalog III is notable for including the soon widely spread rumor about New World Ypari Cannibalism.
Rackhir the Red Archer

**Rackhir the Red Archer** is a Warrior Priest of Phum and a former servant of the Chaos Lord Vezhan. He is an incarnation of the Eternal Champion, a resident and defender of Tanelorn, and friend to Elric of Melniboné.

## Description

Rackhir, as his nickname suggests, dresses from head to toe in red, and even carries red-fletched arrows. He is thin and gaunt but muscular, with a brown, weatherbeaten face, and has a friendly and jovial personality. His skill with his bone longbow is legendary.

## History

Though Rackhir once served Chaos, he defected to the Balance, and after Elric helped him escape from the Shade Gate, he found Tanelorn in the Sighing Desert and settled there. He later helped Elric defend the holy city of rest from Theleb K'aarna's attacks against it.

### To Rescue Tanelorn

During the time Zarozinia was kidnapped by Darnizhaan, Rackhir was responsible for saving Tanelorn from the Chaos Lord Narjhan and Rackhir's ex-lover, the sorceress/adventuress Sorana, with the help of Timeras, Brut of Lashmar, and Lamsar the Hermit. Rackhir then brought Sorana with him to Tanelorn so she could learn to love its peace with him.

### Sad Giant's Shield

After that, he aided Elric in his defense of the world from Pan Tang's armies of Chaos, but they were unable to hold the line. He went with Elric, his cousin Dyvim Slorm, and Moonglum to retrieve the Chaos Shield from Mordaga the Sad Giant. When Elric and Slorm went into a bloodlust fighting Mordaga's defenses with their Black Swords, Rackhir tried to snap them out of it, causing Elric to accidentally slay him with Stormbringer. Moonglum avenged him by murdering Mordaga, even though the giant gave them the shield peacefully.

## Gallery

Rackhir and ElricRackhir slain by StormbringerRackhir as depicted in the canceled Playstation game
Umbrinius

**Umbrinius**, also known as the Dharland Plague, the Demon or Demonic Plague, or simply as the Black Sickness, is an ailment that causes the sufferer's skin to turn a dark ash-grey. It is the most common side-effect within creatures, especially humans, who live on the island of Dharland for long periods of time. Umbrinius has no cure and seems to be permanent once its effects show up.
High King

In Haamelic tradition, the **High King** is the king of all kings who rule throughout Halmsalf. High King is usually not an inherited title as rulers are bestowed the name upon acquiring the Helm of Urelos. However, there are some instances where High King passed from generation to generation, notably Cam Plestek the Great to Cam Argylpan the Wise to Cam Ippal the Magnificent, after which the Helm was lost.
Percy of the North Sea

**Captain Jonathan Percy of the North Sea**, born Jonathan Percy Wilksom (E.3 11-79), was a Pordician explorer, merchant, naval captain, landowner, and businessman. Percy is notable for settling the colony of New Northport on the isles of Dharland. Percy is often referred to as the "Patron of Seafaring" because of his many dangerous voyages and tremendous bravery during battle.

## Early Life

Percy was born in year eleven of the Third Era to Mordom Aubs Wilksom and Marn Teri Wilksom (née Hopbek). Percy's father was a sailor in the army but had not become a captain before he retired to teach in a local school. Percy's mother was Teresian and had moved to Northport to work as an ambassador for the Kingdom of Teresia.
Galae

**Galae** is the capital city of the Kingdom of Galesia. It is situated on the Isle of Galesia. Inden Keep is located here. The most business, politics, and actions of the royal family of Galesia occur in the city as well. Galae is one of the oldest settlements on the isle, having been first settled during the Before Eras by Gomon't travelers.
Aura

**Aura**, also known as Aurus, Magna, Mana, or Livma, is the mental strength a being has that allows them to perform magical acts. Aura was first described in E.1 601, by the great author, Akrisa, in his book *The Magical Essence*. It was always thought a force similar to aura exsisted, however it wasn't proven until E.3 441 by Scholar Krell Vestin.

**The Use of Aura**

Aura is used whenever a being calls for a magical spell to be performed. Depending on the power of the spell, a certain amount of one's aura will be used. A person can only perform magical acts while their body contains enough aura for said act. Once the body has used up all of its aura, magical acts cannot be performed until a later time.

**Aura in the Body**

Each living being contains a supply of aura in their body. Aura flows through the body, similar to how blood does; however, aura cannot be seen, only felt. When a person uses aura, they physically strain their soul. After a large session of magic usage, a person will need to rest. Many early magicians find themselves blacking out after casting particularly strong spells.

A person regains aura in a similar fashion as to how a person regains blood. A person low on aura must sleep, eat, and relax. Aura returns at a rate depending on the person - stronger magicians have learned to enhance their aura recovery. Aura recovery can be sped up by ingesting potions and other drinks rich in Aurantine, a mineral known to aid in Aura recovery.
Morgoth the Wise

**Morgoth the Wise** was a Eurikan king during the Third Era notable for his particularly short temper. Of all of his anger-fueled outburts, Morgoth is most well known for a particular event where he was so infuriated by his court wizard that he cast a spell causing the man to explode. This tale further lives on in a short poem called "Goodness, Morgoth"

*Goodness Morgoth,*

*He was only a man,*

*Goodness Morgoth,*

*Now his guts are in a trash can.*

After that day, Morgoth was known as the king who did not take "no" for an answer and also as the one you should never piss off. There are other instances of Morgoth exploding those who angered him, including:

* His son Malcom who refused the crown
* Seven homeless folk who begged outside his garden
* A Galic Ambassador, where later Morgoth said "I never liked Galics."
* Another Galic Ambassador, where Morgoth said "I refuse to see another Galic. Enough."
* The castle bard who messed up one note on a song he was playing for the king
* Morgoth's second, third, and fifth wife. Possibly also the fourth but there were no remains to prove it.
Yparisland

**Yparisland** or **Yparis**, also historically and often incorrectly called Bett's Island, Ybet's Island, the Yellow Island, the Yellow Isle, Ybes/Ebes/Iebes/Iephes/Ephes, La Insula Gial, or Ebezia/Ephesia/Epheszia, is an island situated far off the Southern coast of Halmsalf which is the homeland of the Ypari people.

**Name**

The island was first called Bedyisa (or Bedura) in the Tales of Creation, named after the goddess Bedyisan (also known as Bedura) who was banished to the island. During the colonial age of the Romasti Kingdoms, the island became a hot-spot for slavery and colonization. The island was dubbed "Bett's Island" after Ybet, a traitorous man living there who often sold the island's natives off into slavery for cheap prices. During the Wars for Bettian Sovereignty, patriots began to refer to the island as "Yparisland" named after the Ypari Revolutionaries fighting for independence.
Marcus Miene

Marcus Miene /maɪn/, also sometimes known as Marcus Mienes /maɪnz/, was a Third Era knight and landowner who freelanced in the Romasti Kingdoms. He amassed a great fortune and formed a small army that loyally followed him into battle. This group was later known as the Mieners Faction.

## The Romagaulan Sagas

Angered by the invading Romagaulan settlers in East Frisia, Miene and his close friend, Basq h'Artel, decided to slay a local Romagaulan governor, Gabel Moire, to prevent the further spread.

In E.3 211, Miene, h'Artel, the Mieners, and several other famous fighters (more close friends of Miene) marched up to the Palace of the Sun in the East Frisia city of Gagkel. Inside, Miene and h'Artel found Moire sitting on his glass throne and they proceeded to unsheathe their swords. A Romagaulan scribe, Barthus Messale, captured the scene in his recount *A King on the Steps*:

*And upon the crystal throne sat the wise Gabel Moire and from the wooden doors came Miene and h'Artel in their barbarish delights. They called unto my master,*

*"Leave our lands, foolish one, or die!" shouted the one with the elegant helm.*

*"Nay, barbs!" shouteth my master.*

*"So die!" shouteth the barbs.*

*My master, he rose from the crystal but it was too late. Miene plunged his sword into the master's heart. My king, beith deceased.*

*The barbs, they laugh and clean their blades and I am left to clean up the remains of a king on the steps.*
Crancarin Calgarin

**Crancarin Calgarin** was the son of Calgarin, the Great Hero of Camleron.

**Personal Life**

Crancarin lived before the First Era and was most likely born when Calgarin was in his twenties or thirties. Crancarin and his brother, Harksin, were twins. In Egalyn tribal mythology, twins are believed to have magical abilities and are thought to be being of great power. The birth of twins provided more proof to his followers that Calgarin was a powerful being.

By the time he was a young boy, Crancarin had already shown his ability to be a strong leader. One story tells that Crancarin was able to lead a small army of young boys to capture a rival village and ultimately succeeding. By the time he was a teenager, Calgarin saw his son's potential and decided to give him a regiment of his army to command during the coming war between Camleron and Serkas. Crancarin was able to assist his father greatly in the Battle of Camleron and Serkas, and in the end was rewarded with a nearby town, which was renamed to be Crancaria in his honor.
Logh

***Logh*** is a word meaning "Lake", "Pond", or any large body of water. Occasionally, *Logh* might be a river, stream, or creek.

**Etymology**

*Logh* comes from the Rhesian word "Lokh", which was borrowed from the Northern Kobald word "Rhokh". "Rhokh" comes from the Old Kobald word "Rhakhamh", deriving from Proto-Central Kobald "Rhen'kham" which has it's roots in the Kha'Vald word "Rho'Khom" or "Circular Inlet", which probably means a circular inlet of water. "Rho" most likely comes from the Proto-A'Olk word "Ra'a" or "circle", while "Khom" probably derives from Proto-A'Olk "K'ma" or "interior".

**Places Featuring 'Logh' in Their Name**

* Lake Drilogh (Literally "Lake Three-Lake", the "three" referring to the three Rhesian rivers that feed the lake. Rhesians often disregard the Gamsyeran River and call it a "petty creek")
* Lake Logh (Literally "Lake Lake". Most likely named when Camleric map makers thought "Logh" was it's name and not the word describing what it was.)
* Smallagh ("Lagh" is a corruption of "Logh", "Smallagh" meaning "Small/Petty Lake".)
Shyliak

**Shyliak**, also known as the "Queen of Frost" or the "Frost Mother", is a one of the seven deities of the Great Pantheon. She is the twin sister of the God of the Seas, Juliak. This is why twins are often called "Lyiacs".

## Creation

Shyliak and her brother Juliak came into existence around the same time as the other four children of the Great God, Urelos. Shyliak, being the slight eldest of the two twins, is often the patron of the first-born twin (Shyliak Twin) of a mother. The second-born twin is called the Juliak Twin and often prays to Juliak.

## Patrons

Shyliak is often called the "Mother of the Northern Children", referring to those born in the far north of Halmsalf. The Kingdom bearing her name, the Kingdom of Shyliak, devoutly followers her. Other northern peoples and kingdoms pray to the Frost Mother.

### Notable Patrons

* Mary, Queen of Kjal - E.3
* Percy of the North Sea - E.3
* Prince Kael of the Pink Isles - E.2
* Erik Shyliak - E.1
* Desmund Broliak - E.1
* Horbard Greliak - E.1
* Nosteros - E.3
Galpora

The colony of **Galpora** was a colony captured by Galesian forces during the First Galesian War. Galpora consisted of the Camleric port city of Halstyra and the surrounding areas. Although small, Galpora was used greatly by the Galesians during the war as a hostage in negotiations with the Camleric Kingdoms.
List of Camleric Nobility

**Before Eras**

* Calgarin (???-???)

**First Era**

* King Tamelus Greik (22-48, 50-66)
* King Aulg Greik (48-50)
* King Prese Greik (66-91)
* King Talvas Greik (92-144)
* King Ostar Greik (144-181)
* King Hilkarn Greik (181-249)
* King Farsal I (250-303)
* King Farsal II (303-356)
* Queen Isabel Farsal (356-360)
* Prince Erik the Glass Maker (362-396)

**Second Era**

* King Terek Kardinal (15-46)
* King Usser Kardinal (47-67)
* King Yupas Kardinal (67-102)
* High King Plestek the Great (102-166)
* High King Argylpan the Wise (166-211)
* Greater High King Ippal the Magnificent (211-239)
* Chairman Aserstyn (239-241)
* Chairman Rastern (241-246)
* Prince Paul the Foolish (250-277)
* King Margen I (277-309)
* King David (Margen) I (309-338)
* King Margen II (338-378)
* King Fredvard I (379-420)
* King Fredvard II (420-451)

**Third Era**

* King David II (6-47)
* King David III (47-89)
* King Iktor (89-122)
* King Hystin Iktor (124-154)
* King Erdyn I (154-177)
* King Rupard I (178-189)
* King Garran (191-192)
* King Victor (193-241)
* King Asvar (241-280)
* Queen Diana Asvar (280-303)
* Princess Shiar Asvar (304-350)
* Princess Mnemena Asvar (351-380)
* General Tagar (380-385)
* General Syrr (386-392)

**Fourth Era**

* King Aupel I (1-33)
* King Aupel II (33-51)
* King Guriel I (51-103)
* King (Mason) Guriel II (104-167)
* King Richard Guriel (167-222)
* King Malkom Guriel (222-235)
* King Fredrik Guriel (236-290)
* King Asmont Guriel (290-355)
* King Rupard Guriel (355-401)
* King (Glaus) Guriel III (401-453)
* King (Akmon) Guriel IV (454-499)
* King Samuel Guriel (499-525)
* King Sardinel (525-561)
* King Sardinel II (561-580)
* King Sardinel III (581-606)
* King Kaskas Rem (615-622)
* King Haph Rem (622-626)
* King Myrdel Auksher (632-660)
* King Erge Auksher (660-697)
* King Richard Auksher (697-733)
* King Paul Auksher (733-759)
* King Andrew (Auksher) I (760-811)
* King Peter (Auksher) (811-838)
* King Reismond Argustin (840-888)
* King Gregor Argustin (888-889)
* King Frankis Argustin (890-913)
* King Preston Argustin (913-923)
* King Victor I (924-960)
* King Victor II (966-992)
Varovian Ocean

**Varovia** or the **Varovian Ocean** is a massive body of water lying between the great continents of Haamel and Maneria. It also contains the islands of Romeria, Varvok, Treustolg, Jeleria, Aliceton, and Seresia. It is surrounded by the Mycean and Imusian Oceans to the North and South respectively.
Pinnóhk

**Pinnóhk**, also known as *Hoppín, Hokpín,* or *Pinhók*, are a race of sentient penguin folk originating from the north and south poles of Urel. The Pinnókh are split into two major tribes: the Pínn in the North and the Hók in the South. Although they share a common ancestor, these two tribes have been warring since their creation.

The Pinnóhk tribes are often seen as adorable animals trying to pretend they are men. The Pinnóhk spend their entire lives fishing so they can trade with the human merchants and acquire manufactured goods. Almost all men agree that the reason the Pinnóhk are still alive is because the races of men find them adorable and hilarious when they try to act like humans. The Pinnóhk do not realize this and instead feel as though they are important members in the society of men. In reality, 90% of all Pinnóhk fish sold to humans is thrown away or left to rot.

**The Pínn**

Taking their name from the Great Penguin Emperor, Ippín, the Pínn are the Pinnóhk tribe dominating the northern continent and some parts of Shyliak on Helmsalf. The Pínn are a social people, often trading and traveling with the many races of men who sail the icy waters of the North.

**The Hók**

The Hók are the more aggressive of the two tribes of Pinnóhk. Majority of their history was spent interracting with the Romani and Galesians who are known to be violent and powerful. The Hók looked to their northern neighbors and tried to immitate. The Hók fashioned weapons out of fish bones and wage war with one another. The Hók are also known to travel all the way up north to attack the Pínn, but often to no gain.

**History**

When the mortal realm was first crafted, the keeper of the realm, Morus, set out to populate the planet with life. Releasing souls throughout the world, life began to spring up. In the frozen north, the creatures that began to form were the ancestors of the modern Pinnóhk, often called the Kaníhk. The Kaníhk spread throughout the frozen north, eventually reaching the tundras of Shyliak, Dharia, and even Kjalia. Throughout the Eras of Ice, they spread further south.

Often called "*Mát Wák*" in the Pinnóhk tongue or "Year Zero" in common, this period led to a schism in the Kaníhk society. In the center of Helmsalf, now covered in ice, the Kaníkh Emperor Pák-Pák was slain by his son Wám-Pák. The followers of Wám traveled further south and eventually reached the southern continent. The followers of the now deceased Pák-Pák returned north as the ice began to recede. This murdering led to the Pínn's hatred of the Hók. The Hók believe Pák tried to trick Wám out of a great fortune and so believe the killing of Pák was justified.
Demoran

A **Demoran** is any being who exists within the plane of Demora. Most notable Demorans are those with immense power and act like minor gods. These are often called the **Demonic Gods**

**List of Demonic Gods**

* Vygrag - Deity of murder, war, and bloodshed - Appears as a buff man in bloodred armor
* Jysprag - Deity of chaos, craziness, and schizophrenia - Appears as a crazed homeless man or woman
* Rompag - Deity of fire, arson, and pyromaniacs - Appears as a child or young person covered in burns
* Prynag - Deity of prostitution, heart break, and adultery - Appears as an attractive woman - Can merge with Opalag to form Siasag
* Bromag - Deity of liars, thieves, trickery, and all illegal actions - Appears as a shady man in robes
* Xyrnag - Deity of death, funerals, frightening things, and monster (whether real or imagined) - Appears as a skeleton in robes
* Opalag - Deity of wealth, gems, false happiness, and precious metals - Appears as a Sudaaran blonde with tons of jewelry and fine clothing - Can merge with Prynag to form Siasag
* C'carag / Cicerag - Deity of annoying noises and the act of driving people to madness - Appears as a young child with bloodred eyes and an incredibly loud voice - Works closely with Jysprag
* Siasag - A deity who is formed when Prynag and Opalag merge together. She is the Deity of false lovers who enter one's life and end up destroying the person from the inside out. Often, Siasagean lovers will steal the other lover's money, all happiness, and then leave them alone often causing people to commit suicide.
Ladosia

The **Kingdom of Ladosia**, as it is formally known, is a monarchic state located on the southern tip of Haamel. It is situated next to the Kingdoms of Carignia, Andella, and across from the Island of Romeria. It is one of the many Romasti Kingdoms. Ladosia is named for its first ruler, King Lados I.
Potato

The most versatile and useful of nature's starchy vegetables is the common **Potato**. First discovered by the Yyteran Monks in the Before Eras, the potato became a staple crop in the harsh environment of the Northern Provinces. Later on, the potato was discovered to be extremely effective in the killing of those suffering from Sanguine.
Talfut

The **Talfut** are a race of sentient apes who live on the island of Varvok. Many are servants or slaves to the Vulpanora living there. A large faction of them revolted under the leadership of Lrpan Talfut. Now known as Lrpamsr, they are very aggressive to Vulpanora and vara.

# Lrpamsr

Lrpamsr are a faction of Talfut who live in the hills and woods of Varvok. They are very aggressive towards Vulpanora and vara. They worship Lrpan Talfut who led them to freedom from their slave-like lives under the Vulpanora.
Mshdyne

**Mshdyne** (also stylized as **Myshdyne**) are a race of goran or goblin-like, sentient creatures hailing from the forests of Gamsye. Their name comes from the Vald words 'Mhish' (beast) and 'Dheng' (bush), likely due to these beastfolk living among trees and shrubs. Unlike most goran, Mshdyne are social with humans and have fairly complex societies. Mshdyne frequently learn the culture of men and can often be seen trading simple goods at fairs. Mshdyne are rarely treated with hostility in their homeland of Gamsye as they are seen as functioning members of society. However, outside the kingdom, Mshdyne find themselves stereotyped with other goran and may be imprisoned or killed on sight. To avoid this, the twelve bands of Mshdyne adopted a formalized dress or dynnera, to distinguish themselves from other goblinfolk. However, especially in far-away regions, this may not be enough to convince natives. As such, many Mshdyne find it safest to remain in Gamsye or nearby provinces. Although, there are outcrops of Mshdyne living in the Khavald, Dhoria, and Maneria.

## Appearance

Mshdyne are often three to four feet tall. Their skin is olive to dark green, the former often found closest to the mountains in the north of Gamsye. Unlike other goran, Mshdyne frequently grow and style their hair with many having red to brown locks which they frequently braid. Mshdyne are clawless and have blunt, square teeth, more traits separating them from other goblinfolk.

## Culture

Mshdyne culture is based in tribal society. Mshdyne form bands they call 'pawta' ("families"), which contain three to four generations descending from one patriarch or matriarch. If the Mshdyne worship a patriarch they are called 'paw-rir'. Similarly, if they worship a matriarch they are called 'paw-dir'. On occasion, a family may split into two or more smaller pawta. Mshdyne traditionally follow the teachings of a great ancestor but many have incorporated Gamsyean religion as well. Mshdyne often farm beans and corn and avoid eating meat at all costs. Certain Mshdyne sects make exceptions for animals that were sickly or troublesome as well as fish, which they do not see as creatures of the forest. Mshdyne consider themselves the keepers of the forests and as such rarely fell trees or kill animals living within the growth. Mshdyne rarely build tools out of metal and instead prefer fine woods or stones.
Lender (Ypari Politics)

In Ypari Politics, a **Lender** is a popularly elected leader who is in charge of the executive branch of the Yparisland Goverment.

**Etymology**

The name "Lender" comes from the Ypari words "Lyn" (Leader) and "Dir" (Free or Freedom). Lender literally translates to "Free Leader" or "Leader chosen by the Free", a callback to the Popularity system in place in Yparisland.
Waygate

**Waygates** are doorways or portals to other dimensions, planes, or places. No two are identical with each having unique features depending on their creator, place of origin, or purpose. Most waygates were designed by the long lost A'Olki peoples, the result being many having ancient, sometimes undecipherable, writing on them. To activate a waygate, the user must know its *task*, the specific set of steps to activate its power. Some require a user to input vast amounts of aura while others depend on riddles, puzzles, or other special combinations. Powering a waygate with one's aura is a very demanding task; thus, a user will likely be fatigued and also vulnerable afterwards. Therefore, it is recommended to never activate a waygate alone. The purpose of many waygates are unknown. A user should always be cautious when traveling through as there is no certainty as to where they may end up. Modern waygates can be tuned to a specific location; although, many of these are hidden away in universities or require a user to pay to access them. It is not recommended to create your own waygate unless you have a very large aura pool.
Rubí

**Rubí** es una de las gemas de Garnet ya que cuando se fusiona con Zafiro juntas forman a Garnet.

## Apariencia

### Apariencia General

Es de estatura baja, sus brazos son anchos y fuertes, casi como los de un Cuarzo, sus ojos son grandes y negros y su cabello es similar al de Garnet

### Diseño Anterior

Consiste en una camisa dividida diagonalmente en dos colores, magenta claro arriba y rojo obscuro abajo, su pantalón es color salmón claro y sus botas color rosa claro, al igual que sus guantes, los cuales llegan hasta los codos. Su cabello es color marrón claro y lleva una cinta rosa claro atada a su cabeza. Además su piel es color salmón fuerte o rojo.

### Diseño Actual

Rubí sufrió muchos cambios en su vestimenta, para empezar su camisa ahora es solo color rojo obscuro y su pantalón marrón obscuro, sus botas son color magenta y su lazo también, ya no lleva sus guantes y su cabello también cambio, ahora es un poco mas cubico que antes. Además su piel se torna a un color carmesí claro.

## Personalidad

Rubí suele molestarse frecuentemente con facilidad, es quien aporta el coraje y la furia de Garnet. También se ve que se preocupa demasiado por Zafiro y hace lo que sea por ella.
Rubí también quiere a Steven, ya que cuando este le pregunto a Garnet si les había causado una buena impresión, Garnet le dijo que Rubí y Zafiro ya lo amaban.
Galic (Race)

The Galic Race is a race of people who come from either the Island of Gala or the Galic Desert. The people from the island are referred to as "Galaek", the True Galic People, and those from the desert are the "Galaekurael", the Gales from the Continent".

**Notable Galic People**

Fredden Glaes

Haelbraun Kressteller

Prell Hapbell

King Fraes Braesh

Queen Mari Braesh

Prince Aug Braesh

Marek Praesdal

Kae Gerenel

Hestilda Gerenel

Urae Kalmisar

Maek Gres

Plet Naerdael
People of Stone

The People of Stone was a cult of around five hundred members who existed during the Second Era. The People of Stone are notable for their belief that self-purity can only exist if the person remains completely still, never to move. The result of this belief was the death of all five hundred members on E.2 211 (Crumbling Stones Day) while protesting in the King's Garden in Ladosia.

**Earlier Influences**

In E.2 190, a Ladosian author, Mario di Caprianzo, published a book titled *The Way of the World*. The book would later on influence many Romanic people, especially those trying to protest against the very powerful kings.

**Creation of the Cult**

In E.2 202, anarchist, Palos Sardina, declared the people of Ladosia must rise up against their brutal king in an act of non-violent protest. Palos was able to attract a massive following in the next 8 years. He began to organize a massive demonstration which would occur in 211.

**Critics of the Cult**

The cult attracted a lot of controversy and criticism during its decade-long span. The main criticism was that the followers of the cult cannot eat, drink, speak, or bathe. The cult gained a label as being "the cult of the swine" because of the pig-like stench some cult members began to exhibit. The starving bodies of many members became a horrid sight in the cities where they were common. Some cities employed guards to arrest members of the cult who'd often sit in heavily trafficked public places.
Starlant

A **Starlant**, *starlet, or starlan*, also known as an *estellan* or *estellet*, is a symbol commonly used on coats of arms all across The Helm. They are frequently found on pins, flags, shields, or other banners. Starlets also look similar to a cross section of a starfruit which is likely where their name derives from.

*(Left) Starlant with two colors and border, (Right) Starlant with one color and border.*

# Notable Variants

## Scarlet Starlet

The Scarlet Starlet, also known as the Crimson Starlet or the Vermilion Starlet, is frequently used in Romasti symbolism.
The Helm Wikia

The Helm is a continent on the planet Urel. Full of history, histories, wars, and people, prepare yourself to dive in to a world of fantasy and adventure!

## Introduction

In the beginning, there was nothing save for three beings, Ani, Ina, and Mura, who lived in the Void before time itself: Chiminus. Ani created a universe. Mura created the flow of time. Ina, refused to create and instead promised to destroy the others' creations.

Ani created three children: Urelos, Morus, and Arius to guard over his three new planes of reality: Panmora, Almora, and Samora, respectively.

Urelos created the seven deities of the Pantheon. Morus gave birth to a world, Urel. Arius created a realm to house the dead.

Ina corrupted Arius and turned split his personality into two: himself and the mischievous Demorus.

Urelos' son, Haamel, was the king of the seven deities. Haamel brought life to Urel by creating the first Gno'Ak, A'man. Demorus grew jealous and created the first Gno'Ma, Ki'a. Urelos convinced A'man to wed with Ki'a to bring order to mankind. Their son, E'li, was the first true A'Olk to roam the world.

Over time, the gods began to fill Urel with life. The A'Olk spread throughout the continent of Almsalf becoming various groups: the El'Olk, the Runah, the Gomon't, the As'hari, the Kha'Vald, the Er'Olk, the Tap'Olk, the Pa'On, and the Nir'Olk.

Kingdoms began to grow, with four major factions by the start of the 1st Era: the Yorigs, the Egalans, the Kobalds, and the Romasti.

As the population of the Helm war and conquer, Urelos grows angered that the mortals would be so foolish to kill their fellow brothers. Urelos commanded that the people quit feuding and live under one banner, one king: Ureliosom, the wearer of the Helm of Urelos.

## Latest activity

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Dorito Místico

**Dorito Místico** es la fusion de los doritos Peridot, Bill, Phineas y Sardonyx (Garnet y Perla).

## Apariencia

Dorito Mistico tiene una apariencia mas similar a la de Sardonyx.
Su cabeza es triangular con unas gafas en forma de rombos, su piel es naranja y su vabello verde. Tiene 7 jos, contado al de bill en la cabeza.
Tiene 4 brazos con guantes blancos cada uno, viste un traje amarillo triangular con la forma de bill y hombreras triangulares.
Usa un short naranja y zapatos de color naranja.

## Personalidad

Dorito Mistico presenta una personalidad neutral, la mayor parte del tienmo es buena debido a que la conforman en su mayoria doritos bueno, pero si bill lo controla, se puede volver muy mala.
List of Notable People

**Key for Races**

*eu - Eurik*

*ca - Camleric*

*ik - Ikal*

*ko - Kobald*

*ga - Galic*

*ro - Romanic*

*be - Bettian*

*ak - Akhar*

*te - Teric*

*dh - Dheur*

**Royalty, Nobles, and Politicians**

King Jorik I (eu)

King Jorik II (eu)

Queen Mirghel Jorik (eu)

Princess Faela Jorik (eu)

Prince Freig Jorik (eu)

King Turel Jorik (eu)

Prince Gaelae the Galic-Euric (eu-ga)

Frederick Jeurik (eu)

Calgarin (ca)

King Tamelus Greik (ca)

Prince Aulg Greik (ca)

Princess Miriam Greik (ca)

Ambassador Rompus Kleim (ca)

Ambassador Faulk Prestelk (ca)

The Cold Prince (ik)

Prince Segmund Tek (ik)

King Shyliak I (ik)

King Broliak I (ik)

King Greliak I (ik)

Prince Fymell Greigel (ik)

King Kjal (ik)

Prince Kael of the Pink Isles (ik)

Queen Mary of Kjal (ik)

Nosteros (ik)

Governor Asteros LeCartere (ro)

King Giorgio I (ro)

King Giorgio II (ro)

King Giorgio III (ro)

King Giorgio IV (ro)

Prince Giorgio the Young (ro)

Queen Sarnia, The Wife (ro)

King Rhesh Mhermh I (ko)

King Rhesh Mhermh II (ko)

King Rhesh Mhermh III (ko)

Pollup Froigol (te)

King Fraes Braesh (ga)

Queen Mari Braesh (ga)

Prince Aug Braesh (ga)

Marek Praesdal (ga)

Prince Ybet, The Traitor (be)

Prince Yig Mal Resh (be)

Pal Frey (be-ro)

King Lou (be)

King Plastine (be)

Prince Ty of Andella (be)

**Entrepreneurs**

Markus Prelik (eu)

Breis of Northport (ik)

Hyrmak Dressal (ik)

Soirgol Bran (te)

My Myr (be)

**Educated People**

Poirsi (ro)

Marcello du Ciappolo (ro)

Alexandro Palici (ro)

Antonio Caprizzi (ro)

Kharghal (ko)

Srharghemh the Engineer (ko)

Gh (ko)

Charpèl (te)

Truiop the Swift (te)

Fredden Glaes (ga)

Prell Hapbell (ga)

Ub Klal Yper (be)

Prys LaCyr (be)
Sunguard Faction

The **Sunguard Faction**, also known as **Solus Militum**, is a Ladosian-based faction devoted to the killing and banishment of undead, especially those suffering from vampirism.

# History

In E.2 111 San Teodorus du Sabrasil founded a society of fifteen priests to combat the growing threat of Immortuis ("Undead").
Camleric Whistling Music

**Camleric Whistling Music** is an ancient type of music that originates in the forests of Camleron. Hunters would use whistling to alert other hunters of the location of game and beasts. There are stories telling of how the wive's of hunters would hear their husbands' whistles in the forests and try to emulate them. They would often make them more musical and then use them as lullabies for their children. The whistling songs were passed on from mother to child for generations, evolving into a cultural identity for the many forestfolk of Camleron. Later on, when people moved to cities, whistling music became a common attraction at social gatherings and events.