Prudence Type

**PRUDENCE TYPE**

Prudence: As long as you are not outnumbered, you gain
+1d6 untyped damage to all attacks. You also gain a +2 bonus on AC, Fortitude,
Reflex and Will saves. You cannot have Prudence and Bravery at the same time.
Greater Prudence: Requires Prudence to take. Your bonus to damage increases to
+2d6. Your bonus to AC, Fortitude, Reflex and Will becomes +4

Superior Prudence: Requires Greater Prudence
to take. Your bonus to damage increases to +3d6. Your bonus to AC, Fortitude,
Reflex and Will becomes +6

Respectful Dissonance: You may give up an
attack of opportunity to gain 5 temporary hit points. You may take this
multiple times to increase the number of temporary hit points gain by 5.
Temporary Hit points stack, but cannot go above your maximum hit points (IE if
you have 150 maximum hit points, you cannot have more than 150 temporary hit
points).

Prudent Endeavor: You may give up attacks per
round to deal extra damage on one attack. Give up any number of attacks per
round. Per attack given up you deal 1d6 extra untyped damage and gain a +2
bonus to hit.

Improved Prudent Endeavor: Requires Prudent
Endeavor to take. Your extra damage increases to 2d6 per attack given up and
your bonus to hit increases to +4

Greater Prudent Endeavor: Requires Improved
Prudent Endeavor to take. Your extra damage increases to 3d6 per attack given
up and your bonus to hit increases to +6 Bravery: While you are outnumbered,
you gain +1d6 untyped damage to attacks. You also gain a +2 bonus on AC,
Fortitude, Reflex and Will saves. You cannot have Bravery and Prudence at the
same time.

Greater Bravery: Requires Bravery to take.
Your extra damage increases to +2d6. Your bonus to AC, Fortitude, Reflex and
Will becomes +4

Superior Bravery: Requires Greater Bravery to
take. Your extra damage increases to +3d6. Your bonus to AC, Fortitude, Reflex
and Will becomes +6

Virtue: You may surrender your damage reduction
for a round to heal your allies. For every 2 damage reduction sacrificed, you
may heal a target 1d6 damage. The damage reduction sacrifice lasts for 1d4+1
rounds. Improved Virtue: Requires Virtue to take. Your healing is now 1d6 per
damage reduction sacrificed. Greater Virtue: Requires Improved Virtue to take.
Your sacrificed damage reduction returns in 1d3+1 rounds instead of 1d4+1.

Superior Virtue: Requires Greater Virtue to
take. You now heal 2d6 damage per damage reduction sacrificed. Prudent Phalanx:
When you are outnumbered and adjacent to more than one ally, you and those
allies gain a +2 bonus to AC, Fortitude, Reflex and Will. This may be taken
multiple times to increase the bonus by 2.

Improved Prudent Phalanx: Requires Prudent
Phalanx to take. When you are outnumbered and adjacent to more than one ally,
you and those allies gain Fast Healing 5. You may take this multiple times to
increase the fast healing gained by 2.

Greater Prudent Phalanx: Requires Prudent
Phalanx to take. When you are outnumbered and adjacent to more than one ally,
you and those allies gain +2/- to your existing damage reduction. You may take
this multiple times to increase the gained damage reduction by 1/-

Gained Bravery: While you are fatigued or
exhausted, you gain a bonus to attack rolls and damage rolls equal to your
spellscore modifier.

Improved Gained Bravery: Requires Gained
Bravery to take. While you are fatigued or exhausted, you gain a bonus to
Fortitude and Reflex saves equal to your spellscore modifier.

Greater Gained Bravery: Requires Improved
Gained Bravery to take. While you are fatigued or exhausted, you gain fast
healing 3. You may take this more than once to increase the fast healing by 2.

Prudent Formation: While you are flatfooted or
flanked, you gain a bonus to your AC equal to your spellscore modifier.

Improved Prudent Formation: Requires Prudent
Formation to take. While you are flatfooted or flanked, you are not subject to
sneak attack unless the attacker is four or more levels above you. This may be
taken more than once to increase the level required to sneak attack you by one.
Greater Prudent Formation: Requires Improved Prudent Formation to take: While
you are flatfooted or flanked, you gain a bonus to attack rolls equal to your
spellscore modifier.