Bernice Angela Givens

* 🔹 **Lore Producer:** *Reserved for Laura Gough of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Bernice Angela Givens**
* Jersey Number: **25**
* Position: **SG2** • **Off-Pine Shooting Guard** for the **Boston Potatoes**
* Age in Chapter: **18 years old**
* Date of Birth: **January 3rd, 1921**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Peak Fitness**
* Struggle: **Cats**
* Alignment: **Contrarian Neutral**
* Height: **6' 4" | 1.9304m**
* Weight: **168 lbs | 76.20352kg**

### Play Style: **None**

Givens isn't known for a distinct play style yet.

### Player Class: **None**

Givens isn't known for a distinct player class yet.

### Alignment: **Contrarian Neutral**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Bernice Angela Givens was born on January 3rd, 1921 in Canton, Ohio, United States. She discovered her love for basketball the previous year in high school, where she played for the school team and quickly established herself as a dominant force on the court. Despite being one of the tallest players in the school league, Bernice had a unique playing style that made her stand out from the rest. Her quick reflexes, excellent ball control, and accurate shot made her a favorite among her coaches and fans alike.

After graduation, Bernice's dream was to play her favorite game as a job, but she never imagined that it would actually happen. She would be given the opportunity to join the Boston Potatoes in the very first season of the BSofA. The Potatoes were one of the original twelve teams in the Basketball Syndicate of America, established in January of 1939. Bernice was signed as a free agent weeks before the Media Day and Fan Fest, and was welcomed as one of the Founding Players of the team.

Bernice's motivation in her career was known to be peak fitness, both physically and mentally. She wanted to become the best basketball player she was capable of. Her proudest moment so far was when she was signed by the Boston Potatoes, and her biggest hope at the time she signed was to help her team win a championship at some point. Bernice was remembered as fully focused on the game and worked hard to improve every day. Despite the media spotlight, Bernice was a calm and collected person. She dealt with the media by staying true to herself and focusing on what she loved most: playing basketball. Bernice was a unique player who brings a fresh and exciting energy to the team atmosphere. Her height, athleticism, and versatility made her a valuable addition to the team, and her positive attitude was contagious.

Bernice was discovered by the Boston Potatoes' Assistant Coach Bella Wingate during her initial scouting for the team. Givens was playing in a high school tournament, and Wingate had traveled to Ohio to witness Bernice Givens herself. Coach Wingate was impressed by her playing style and raw talent, and she convinced Coach Narling that the teenager was the missing piece they needed to complete their roster. Bernice's journey to the BSofA had just begun. At the beginning of 1939, she was known to be ready to take on the exciting challenge ahead and make a name for herself.

## Details

* Favorite Food: Apple Pie à la Mode
* Favorite Color: Bubblegum Pink
* Favorite Animal: Kangaroo
* On-Court Habit: Was one of the first BSofA players to insist on playing in a sundress
* Piece of Trivia: Givens can play the piano with her feet
* Has a Fear Of: Ceiling fans
* Diet Plan/Training Regimen: Only known as "The Feline-Free Fitness Plan"
* Pop Culture Interests: Jazz Music, Classic Hollywood Films, Poetry
* Love Interest: She's a teenager focused on her basketball career
* Other Professional Interest: Collecting Vintage Gramophones

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Bernice Angela Givens*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access