recursal/Fanatic-Fandom huggingface dataset:
The last Q goer

**INTERLOPER**
**» TEFTU 1**
**» Q 8 and Q space**

## Description

   Q goer are like Q but with a smiley face on it has a big hand on one side and the other is not big it like to make humans go I N S A N E and they have a lot a pink on them

## Behavior

they walk around leaving a pink goo where ever it goes and it like to make humans go I N S A N E

## Do's and Do's

### Do's

* don't go to Q space or Q 8
* don't touch the goo
* don't follow the goo

### Don't s

* follow the goo
* touch the goo
* go to Q space or Q 8
Meave Agnus

Meave Agnus is a first year student at Starlight Academy. She's a talented bassist in the rock group Presume VELVET, with Zeira al Hadid, Noel Meunier, and Haissam. Even though they aren't the main singer, they're a decent singer as well. She is the self-proclaimed best bassist in the Academy. Meave shares a dorm with Eloise Allen, who she views as a rival.

### Personality

Meave has a big ego and is really skilled in music, which they are very competitive at. They are introverted and often look bored in school. Most of the time whenever they sing or play against someone they don't have fun because she's so much better than the other, and she wishes to find real competition for once. Despite her being introverted, they love making friends and forming deeper connections! The thought of always being in the spotlight makes her excited, but also scares her. She never lets the other part of her show though.

### Backstory

```
This section contains spoilers!

```

Meave was always the golden child. As they should be. She has two older siblings they always made their parents proud with their unique sets of talents. No one expected Meave to be this good at playing the bass, but when they found out how gifted she is, they provided everything for them, so they could get better. Professional classes, an expensive bass guitar and so on. She never thought a lot about what her parents were expecting from them, only that she's enjoying herself while playing. Soon she became better than most of the people she knew and considering her competitive nature, it felt boring for her to not have any callenges. At that time she accidentaly saw a post on social media about starlight academy and she immediatelly asked their parents if she can attend. They agreed, as they thought it was a good way for her to improve even more. Meave only wanted to enter it because gifted people all over the world were in it and this was her chance to improve even more. Find someone better than her and rise higher than them. Her plan will surely succeed!
Starlight Rhythm Wiki

**Welcome to the Starlight Rhythm Wiki!**
A community for the game Starlight Rhythm, a rhythm game being developed by rhythm game fans! The game is currently in early development, so we hope you'll watch as we grow and evolve!

We are currently a small team, but this wiki will be updated when we begin looking for roles! We will need Voice Actors, Artists, Writers and more, but for now, we hope you enjoy watching the wiki grow as we work on things behind the scenes, ready for when the project opens to the public!

## Game Synopsis

The Starlight Academy is a prestigious Arts school, attended by students from all over the world. Many dream of attending the academy, but only the best of the best make it through the strict audition process. This year, the first year students have been assigned a project, where they must join together in groups and create a performance for the end of the year! But some of these stories seem more complicated than others... It may be a good idea for someone to keep an eye on them, and playtest their songs... This, of course, is where you come in.

## Current Pages

### Characters

Zinzi Mbatha

Mio Hoshino

Meave Agnus
Q broken

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》BROKEN**

## Description

Q broken is a glichy mess of all the levels from Q 1-Q 60. This level is not safe but is a hub. When you enter you hear a glithy sound and start becoming glicthy. When you become glitchy you will become a entity called glitch and be teliported to Q [redacted]

## outposts

* 9QQ base 6
* Q.R.G base glitch

## entrances and exits

### entrances

* play a Q game and use a glitch in it to be sent here
* kill Q in Q 1 will send you here (note this will add a dead clone Q to Q 4 and revive Q)

### exits

* noclip into the floor wall or roof of a level to be sent to the said level (note this was how Q 10 was found)
* get gliched from this level will send you to Q [redacted]
Q 6

'*Survival Difficulty: Class Undetermined***》Mysterious Properties****》Unknown Information****》Undocumented Entities**

## Description

Q 6 is a level that is just like the normal level 6, but instead of darkness its lightness. There are no entities here, but its undocumented so there might be. For some reason QraxnaQ the krakQwe said that this level is safe. Q 6 is actually connected to Q 7, also this level has random documents about Q 1, Q 2, and Q hub. there is darkness around 5 miles from the Q 7 exit. There is a area that is possible to see but its a small area. Finally, if you find a green light, RUN THIS IS A TRAP AND WILL TURN YOU INTO A BLOB.

## entrances and exits

### entrances

* There is a chance QraxnaQ the krakQwe in Q 5 will sometimes lead here.

### exits

* Go through a supermarket door will lead to Q 7
* Go into the darkness will lead to Q -1
LEVEL G

**Warning:**
`This page is restricted; please enter valid credentials.`

**Reason:** `G IS DEAD`

 **Q.R.G Database Login Form**  Insert IP Address, Network Address, and Full Name   175.189.70.156, 68AF6081EA26, GARY      Insert Password  143848985

**Survival Difficulty: Class G**
**》UNSafe**
**》your death**
**》G**

## Description

Level G is a big graveyard made by Q saying "it's honted by G" but it's unknown if this is true. This level is a connected to Q 1 and is actually a sub-level, the reason for this is that it's so big that its basically its own level, and its also an attraction. You will die here but you wont be sent to Q dead you will just see darkness until revive with the revived juice, if it doesn't work, you will be put in a grave and be sent to Q dead.
## entities

* G (dead)
* faceings

## entrances and exits

### entrances

* die from a Q ride by someone punching you off on accident will lead here.
* pay 10 Q dollars in Q 1 to enter

### exits

* make it to the end to go to Q 1
* go in a grave and die to go to Q dead
Q filler joke level

</noinclude>

**This is a joke page.**

*This page is a joke; it is not meant to be taken seriously and is only for laughs.*

'*Survival Difficulty: Class 2***》unsafe****》secure****》Low entity count**

## DESCRIPTION

CAPS LOCK AAAAAAAA
THIS LEVEL IS A FILLER LEVEL CUZ I DONT HAVE ANY Q ROOMS LEVELS IDEAS Q 11 AND Q -2 SOON THOUGH WE WO
B A N A N A S 🍌 HEHE OW
Q 9.7: "The Factories"

*Survival Difficulty: Class 4***》unsafe****》 unsecure****》 medium entity count**

## Description

**Level 9.7** is a large factory containing large shelfs and having to be measured around **200 Kilometres in Depth and Height**, the **shelfs have been known to have crates that have some of the following supplies**.

Q water and Q skin and finally live rats
You could find other items than only the ones on the list as the level is too large to be fully explored. **Q 9.7** consists the Materials of Marble as the floor in the Storage area, Wooden Planks in the starting point of **Q 9.7** and White Bricks at the walls over the whole level, This level is slightly different than other levels as you are able to view other ones in the starting point of **Q** **9.7** although after going through the door in the starting point of Level 9.7 it's been known to be unable to see the door neither as being able to return to the starting point of Q 9.7 **as the door has been known to vanish after entering the Storage area**. The Storage area consists of Large Shelfs containing crates that have some of the items in the list above. There has been sightings of **fake exits. Fake exits** have been known to have a green sign above a Metallic door, if one goes through the door it will lead one to a hallway with small shelfs and different supply crates going along the walls, if one keeps walking through the hallway, the hallway will end at a Metallic door that leads back into the Storage Area. you may rarely come across large blacked out windows on the walls of **Q 9.7**.

## Entities

**Q 9.7** has had sightings of **Q-stealers**, **Q Hounds**, **Doppelgangers**, **Q**, **Q Smilers** and **Windows**. Most common entities have been known to be **Doppelgangers**

## Entrances and Exits

### Entrances

* Going into a exit door in Q 9 will lead here.
* die in Q # will lead here.

## Exits

* nocliping into a locked exit door will lead to Q !
* eating Q skin will lead to Q ?
THE Q WAR

## description

The war started when the ψ(｀∇´)ψ broke out of Q ψ(｀∇´)ψ and evaded Q 6 and it was taking over same happed for Q 7 but when they went to Q 9 but The resistance armored up almost all there men and won. After that they went the other side and won but The resistance took it over. The ψ(｀∇´)ψ was expecting war in Q 8 but when they appeared they saw the Q goers worshiping the ψ(｀∇´)ψ. now the Q goer and the ψ(｀∇´)ψ vs. the resistance in Q 1 and they almost did and when the attack of level G the resistance won becuse the staff like the resistance but not the ψ(｀∇´)ψ. Now the Q.R.G. desided to join the war and now with guns bombs and more weapons they hunted down and killed every last ψ(｀∇´)ψ except for the one that was in Q ψ(｀∇´)ψ where they found the thing that made the magic of all of the exits blocked, a motor, so after a bunch of conisration % desided that he wanted to sacrife him self and gave it to themand they placed it outside and repared it so they couldnt brake it and get out.
Jokelist

Welcome to the Q rooms Database.

## What is a Joke Page?

**Joke Pages** are comedic pages created just for laughs and are not meant to be taken seriously. Joke pages can be any genre of the Q rooms, such as levels, entities, objects, tales, theories, phenomena, etc.; any joke pages will have the joke template at the top, and will have the "*(Joke)*" clarification on their title. They are not considered to be canon to the Q rooms and its lore.

*Additionally, please make sure your page title includes "(Joke)" in order to not confuse readers. Example: "Level 72 (Joke)."*
## Joke Levels

* Level backrooms

* Q joke level

* Q wertyuiopasdfghjklzxcvbnm

* Q E

Q filler joke level

## Joke Entities

* JACK CORE
* Nerd of Q rooms
Q.R.G

`*"Explore, create a government, be human... this place isn't so different, is it?"*`

— **The First**

## Description

the Q.R.G (Q R0oms Government) is a group in the Q rooms in 1885, and finalized (in terms of leadership) in the year 1900. The **Q.R.G.** acts as a form of government for the first few thousand levels of the Q rooms, and is very effective in this role – the **Impresarios,** are a group of enigmatic directly answering to The First the Impresarios receive orders directly from The First they are either:

## Prime Directive

The prime directive of the **Q R0oms Government** is to help wanderers, and enact a government in the Backrooms to cease anarchy and chaos – in synopsis, the directive of the group is to be a helping hand. It accomplishes this through the Database and operatives advising Wanderers, with no way to enforce laws or physically help on many levels.

## Bases

* level 4 - base backrooms 4
* G4 - base gmod
* Q 1 - the staff
* Q 3 - the blues stopers
* Q 5 - humanly angels
* Q 7 - the stokers

## thing

**Q.**

**R**0OMS.

**G**OVERNMENT.
Q water

*Survival Difficulty: Class 0***》positive object** **》common in the Q rooms** **》will replenish sanity**
## description

Q water is similar to Almond Water but for the Q rooms. This object will replenish your sanity but will only work in the Q rooms anywhere else will not work. When you use Q water it wont go into effect immediately but after a little bit it will work. If you want the effect to be immediately then you want Super Q water.

## usage

Drinking will restore your sanity after 1-5 minutes.
He's still out there

```
/locate INTERLOPER

```

```
INTERLOPER FOUND HEADING TO Z

```

```
/DETECT threat not INTERLOPER

```

```
THREAT FOUND NAME THE END OF THE UNIVERSE

```

```
uh oh

```

\*tape start\*

???: -P

ROBOT W: come ba-a-a-a-ak here

???: HELL NO

\*metal door slam\*

???: wait 10 power left its 5:59 A.M

\*tape end\*

```
??? 2: what was that

```

```
??? 3: idk

```

```
??? 3: look at the name

```

```
??? 2: ok

```
The bunker

*Survival Difficulty: Class 0***》 safe** **》 secure** **》 devoid of entities**

## Description

The bunker was made by QraxnaQ the krakQwe made this level before he got defeated. When QraxnaQ the krakQwe got defeated a portal opened up in the sky, and randomly in places. The portal blocked ψ(｀∇´)ψ and Interlopers. After 3 days the portal got smaller and gone way except the super portal. Finnaly, this has infinite food and water.

## Entrances and exits

### Exits

theres no exits yet but when everything calms down then it will lead to Q 1.
OLD Q 7

**Survival Difficulty: Class !**
**》Exceedingly Unsafe**
**》Completely Uninhabitable**
**》Entity Overflow**

## Description

Q 7 is a supermarket an infinite one. This level isn't explored as it's hard to get here, and most documents are before the new Q 7 was found. There is a entity infestation and most of them are undocumented. The self's have Q pain, and Rotton food. Q 7 smells of root and dead bodies and most explorers don't survive even 5 minutes, so if you come here **LEAVE IMETITLY.**

Q pain

## Entities

* Q smilers
* Q goers
* Q haters
* smilers
* rattlers
* the rest are undocumented or just a theory.
Noemi Meunier

Noemi Meunier is a first year at Starlight Academy and in the theater inspired unit Starliyas, along with Mio Hoshino, Anaya Patel and Tala Cortez. Her main job is to create costumes for the shows they perform. However she also creates the scripts along with some help from Mio. She shares a dorm with Anaya.

### Backstory

```
This section contains spoilers!

```

When Noemi was little, she visited Japan and watched a Takarazuka show for the first time. Captivated by the performance, she dreamed of becoming a perfect, pretty Musumeyaku. Admiring their elegant dresses, extravagant makeup, and roles as damsels in distress, Noemi aspired to be like them. She started learning how to create her own extravagant outfits and elegant makeup. Upon returning home, she auditioned for theater, hoping for damsel in distress or other female roles, but she was often cast as a villain, a male character, or in ensemble roles. Disheartened, she eventually gave up on acting and focused on honing her costume-making skills. With time, she became exceptionally skilled, leading her to gain admission to Starlight Academy based on her outstanding costuming abilities.

### Trivia

* Noemi's outfit is based on The Rose of Versailles.
Levels list

btw we are still trying to recover from the sus wars

also no making Q 0 - Q 8 because the level that got abandoned

same as Q ? and Q hub

```
1.Q 1

```

```
1.99.Q 1.99

```

```
level G

```

```
2.Q 2

```

```
3.Q 3

```

```
4.Q 4

```

```
5.Q 5

```

```
6.Q 6

```

```
7.Q 7

```

```
7.00: Q 7.00

```

```
8.Q 8

```

```
9.Q 9

```

```
9.7.Q 9.7

```

```
10.Q 10

```

## non numbered levels

```
1.Q ?

```

```
2.Q hub

```

```
3. a secret level

```

```
4.Q !

```

```
5.The bunker

```

```
6.Q broken

```

```
7.Q ⌭

```

## void

```
0.Q 0

```

## minus level's

```
1.Q -1

```
Q 9

## Description

Q 9 is a hallway resembling the infinite hallway from the game, the corridor. When you enter, you see a door and an infinite corridor, and then you meet the 1st entity, the narrator, he talks, and that's it. After walking 5 km you start seeing cardboard men and Q smilers. There is a door at the beginning but it's locked. Finally, when you walk infinite miles you see the button, press it and the walls will collapse and sent you to the void but only you and everything else stays mind blending surcuity.

## entities

* the narrator
* cardboard men
* Q smilers
* the button

## entrances and exits

### entrances

* go into a ball pit in Q 8
* play the corrodor in Q ?

### exits

* press the button will lead to the void
* nocliping though anywhere to lead to Q 10
The Q smilers

NOTE this is a sub entity of the smilers

   **Entity Hazard: Class 0****》Entity Number: 3.Q****》Habitat: common in the Q rooms**

## decripion

The Q smilers are mostly found in the Q rooms, and they will only attack if you have a light or say that j is better than q. A Q smiler can kill you Easily and smiler repellent won't work unless you find them in The Q rooms.

## biology

this entity has been found to look like a huge lowercase Q with the face at the front, they do have blood but it's unknown if it's Liquid Pain or a new object.

## Do's and Dont's

### Do

* Shut off all lights
* Befriend the entity
* say q is better than j

### dont

* turn on lights
* talk about j
Super portal

day 1

there is a tiny portal in the sky this is phase one in phase 5 it will open to their home world letting all of them to take over an we know ter is more then of INTER- wait OH SHI-

day 2

ok the sky's gray the sun is darker and the portal is bigger

day 3

chill it bigger they are here the war has started

day 4

random portals are poping up and it doesnt lead to Q ψ(｀∇´)ψ it leads to a new level

day 000000

HHHHHHHESJKULYFH SUYDTFY764567R4YT57Y4EWEWEWEEEEEEEEEEEEEEE ITS NP909H909HOT THE END
Q ⌭

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**

## Description

Q ⌭ is a replica of the outside world on earth but is extremely darkened and distorted. Some have reported that the level would be completely emptied. and everything is made out of wood. if this is not weird this is weird your in a Q game

## Entities

only 1 entity is known to live in this level and its a harmful Q

## Entrances and Exits

There is only 2 entrance and 0 exits to this level.

### Entrances

when nocliping from backrooms to The Q rooms there is a rare c- `hacked restarting`. nocliping into a Q game will lead here

### Exits

~~die and go to the after live~~ will not work anymore
Entity Q

**Entity Hazard: Class 0****》Entity Number: Q****》Habitat: Q 1. Q 10.**

## description

this entity is the prowd owner of Q land. he is nice but if attacked, hears anyone saying any letter is better than Q, or gives Q land a bad review than they will attack you. There body turns different color depending on the invirment, like if it was in the dark the body turns white. There is only 3 of these entities. Mr. Q, the Owner of Q land, Ms. Q, co-owner of Q land, and finaly Q jr, the kid.

## biology

a big Q, also the skin of Q can change color that's it.

## Do's and Don'ts

### Do's

befriend it meet the Q family say he has a good amusement park

### Don'ts

try and hurt them say that any letter is better than q give Q land a 1-star review
Q 2

'*Survival Difficulty: Class 2***》unsafe****》secure****》Low entity count**

## Description

Q 2 is a small tunnel, with only four feet between the ceiling and floor. Watch out, as you may accidentally fall into the water and into Level Q 1. This level has no internal light, so bringing a lantern or flashlight is extremely recommended. There have been many people that have been in this level. It is recommended you bring Almond Water from the Backrooms, since your sanity goes down FAST.

## Colonies and Outposts

No outposts or bases have or can be established.

## Entrances and Exits

### Entrances

Enter a manhole in Q 1

Curse in Q 3

### Exits

Find a ladder then climb up it to be sent to Q 3
Q 4

## Description

This level is the 4th or 1st level of the Q rooms. You are back at Q land but its in ruins. The rides are not safe the games don't work. The last thing you want is to die here.

## Entities

Q [dead]

faceings [dead]

## Objects

candy

Liquid pain

Almand water

computers

## entrance and exits

### entrance

ask a Q Frowners to to come here

writ I HATE Q LAND on a wall in Q 1

### exits

make it to the end of a new ride called Q 5
Q -1

**Survival Difficulty: REAL Class 0**
**》S a f e**
**》S e c u r e**
**》D e v o i d o f E n t i t i e s**

## Description

GARY have you ever wanted to be on the moon

Look no truther to come to Q -1 the moon that you want to be on

you can look at the stars they won't hurt you eyes

live love lie

## objects

the nice moon rocks on the floor they don't bite

## Entities

*Children line up in rows. They howl beautifully at the earth, waiting to become whole. You want to help them, don’t you? Of course you do. After all, they only want to help you. All you need to do is surrender yourself. It won’t hurt, I promise. I bet you feel your mind leaking. Don't worry. We're just fixing a few things so that we'll be perfect for you, and you'll be perfect for us. That's it, let us in, and soon you'll be here too. We'll have a great feast when you come. After all, we want to welcome you.*

## **Entrances And Exits:**

### Entrances:

*You know how to get there by now. Just keep going. You're so close.*
Logged adieo: THERE BACK

Log 1, 4:19 pm, during the start of the Q war 2

\*The log fades in\*

Michael (the leader of Q.R.G Q 1 outpost): Welcome Dave to the Q.R.G

Dave: What do we do

Michael: we try to protect the Q rooms

Kyle: CODE MAROON THIS IS NOT A DRILL THEY ARE BACK

Dave: who are them

Michael: NO TIME TO EXPLAIN WE HAVE TO GO TO THE BUNKER

\*they all run to the bunker\*

Michael: Rool call, Kyle

Kyle: here

michael: amir

Amir: \*raises his hand becuase his translator has no battery\*

Michael:Tomas

Tomas: yea im here

Michael: Abby

Abby: here

Michael: Dave

Dave: here but whats going on?

Michael: there creatures that are very violent and this is the only place where they can't get us but that's just a over simplistion

Dave: Ok

Pireod: hi

Dave:who are you

Pireod: I'm Pireod

Dave:i need to calm down
Q ?

'*Survival Difficulty: Class Undetermined***》Mysterious Properties****》Unknown Information****》Undocumented Entities**

## Description

This level is an abandoned library w/ a laptop randomly on the shelves. If you pick up books, then entities will come out and kill you. If you open a laptop there are apps like, if you click on the spinner, then you can put levels on the spinner then spin it and whatever the level gets chosen will make you go to, just whatever you don't put entities in there. there are also over ones like random level generators, a file selection, and a video game. finally, you can only be sent to the Q rooms levels.

* The Q smilers
* Q Frowners

## entrances and exits

### entrances

entrances are unknown but there is 1 known entrance.

* If you find a file named Q ? and execute it will lead one here

### exits

* calling Q will lead to Q 1
* execute a file named Q 2 will lead to Q 2
* execute a file named QHUB.MP4 will lead to Q hub
* execute a file named Q 5 will lead to Q 5
* execute a game named the corridor will lead to Q 9
* execute a file named Q joke level will lead to Q joke level
* But there are more files, and they are all unexplored levels of the Q rooms and help people explore the Q rooms.

#### the unexplored exits

* execute a file named Q # will lead to Q #
* execute a file named Q dead will lead to Q dead
* execute a file named Q 11 will lead to Q 11
* more are being made by a mysterious entity or person.
Level backrooms

</noinclude>

**This is a joke page.**

*This page is a joke; it is not meant to be taken seriously and is only for laughs.*

**Survival Difficulty: Class Q**
**》BACKROOMS**
**》AHH**
**》VERY SPOOKY**

## Description

**Level Backrooms** is an expansive non-Euclidean space, resembling the back rooms of a retail outlet. All rooms on **Level backrooms** share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical.

The fluorescent lighting present in **Level backrooms** hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has been inconclusive thus far. Secondly, the substance lightly saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume.

Linear space in **Level Backrooms** is altered drastically; it is possible to walk in a straight line, return to the starting point, and end up in a completely different set of rooms than the ones previously passed through. Due to this phenomenon, and the visual similarity between each room, consistent navigation of **Level Backrooms** has proven very difficult. Devices such as GPS locators and compasses fail to function within the level, and radio communications are audibly distorted and often prove unreliable.

The most prominent threat in **Level Backrooms** is the stark lack of available resources. As the fluid saturating the carpet has been deemed unsafe for human consumption, most are likely to perish before managing to find an exit due to extended dehydration, starvation, and exhaustion.

## Entities

There, so far, has been one unconfirmed case of an entity encounter. The wanderer was assumed to have escaped but died very shortly after due to immediate dehydration.

## Colonies and Outposts

It is currently unknown if colonies or outposts can be founded here.

## Entrances and Exits

### Entrances

**Level backrooms**, and by extension, level Backrooms,by death from nonthing. In addition, many levels can lead one to **Level backrooms**.

### Exits

There are five currently known methods of exiting **Level backrooms**.

* A variety of factors will eventually cause the hallways to fade into Level 1.
* Breaking a wall will lead one to Level -1.
* Breaking through the floor may lead to Level 27. It may also lead out into The Void.
* Rarely, wandering far enough in any direction may lead one to the Manila Room.
* One may occasionally find broken doors lying on the floor. Opening these doors will lead to Level -66.
* Glitching Into A Door Will Lead You To Level 940.
* Finding abandoned stairs and going up them will send you to Level 80,000.
* death from nonthing will lead you to Q 8
Q 11

'*Survival Difficulty: Class 2***》unsafe****》secure****》Low entity count**

## description

This level is a intermission for diffrent levels most likely having the most exits but it is in ruins from Q wars. This level is the 2nd best level to see the end of the universe and the interloper in the sky. Get ready we may still have a chance with the Q.R.G on are side to win.

## entrenses and exits

### exits

* noclip into a Q land advertisment to go to Q 1
* go into the sewers to go to Q 2
* go into Q Jr's everything shop to go to Q 1.99 (its closed rn)
* die to go to level G
* pray to go to Q 5
* go into the ocean to go to Q 10
* fall into void to go to Q 0
* get flinged witch has a 0.01% of happining to go to Q -1
* g? ?o t?? G?l??h ?? Go t? Q broken
Dirt cube

## Once upon a time:

Suddenly you spawned, as you looked around you found a furnace and a dirt block. so knowing this will be important, you decided to smelt the Dirt cube.

### Combinations:

* Dirt + Water = Mud cube

* Dirt + Wood = Pack cube

* Smelting dirt: Spawns two of: Iron ingot, gold ingot, pyrolite ingot, copper ingot, 1/4 chance for each.
Q !

**Survival Difficulty: Class !**
**》Exceedingly Unsafe**
**》Completely Uninhabitable**
**》Entity Overflow**

## Description

Q ! is a highly dangerous level wich resembles a hospital. This hospital seems to have the letter Q all over it's walls. Exploration of this level (or Q ?) is impossible due to the entity hoard. It is around [REDACTED] to [REDACTED] [REDACTED]s long.

## Entities

The entity hoard as previously mentioned in "Description" is a hoard of unidentified entities that chase that chase any person in the level.

## Entrances and exits

### Entrances

* enter a red door in Q 9, Q 1, Q hub, and Q 8.32

### Exits

* geting to the end will lead to a random Q level
* enteing a unlocked door that is on the sides will lead to Q !-!
Q 3

## Description

Q 3 is a house that the safety of the house is always changing but is always secure, but because the house is always changing you can go out side BUT DONT GO OUTSIDE!

### inside

**Survival Difficulty: Class Q**
**》Stability changes all the times**
**》secure**
**》Q entities**

The inside of the house is a always changing house. there is a window that you can see outside. The house has real life objects and its theorized that if you bring one to the then everything it touches turns blue but never been tested because most people sent here never left. You slowly turn blue, and we don't know what happens next.

#### entities

* Mavrick
* the Q smilers
* the Q frowners

#### entrances and exits

##### entrances

Going thought the manhole in Q 2

going inside in the outside area

##### exits

jumping out the window or going thought the door will lead to the outside\

killing Mavrick will lead to level you cheated.
ask the Q Frowners to go to Q 4

### outside

**Survival Difficulty: Class !**
**》Exceedingly Unsafe**
**》Completely Uninhabitable**
**》Entity Overflow**
This doubles the speed of the blue effect, and a lot of entities and it's just bad there are a bunch of potholes and if you fall you will most likely die, and if you don't you will be stuck forever until someone comes and kills you. no found image has been found because barely anyone survived.

#### Entrances and Exits

##### Exits

going the the only thing that isnt blue will go to Q 5.

go into a mansion to go to [redacted]
Base and supply

**The base** is the player's main citadel. It houses buildings that help the player recruit and develop their soldiers, purchase, store, and sell equipment. It also has defensive fortifications to defend against marauders and attacks from other players.

## Base Buildings:

* HQ
* Barracks
* Market
* Walls
* Towers

## Balance and Dashboard

On the base screen, the player can see their current balance of money and crypto.

The Dashboard provides up-to-date information about the base:

* Number of soldiers at the "on base" status / total available barracks slots
* Base defense bonus
* Occupied storage space in the HQ / total available **storage space**

The Dashboard also displays all the effects of unique items.

## Navigation

The base screen is the starting point from which you can navigate to other main game screens.

 Raids

 PVP

 Notifications

 Setting

## Base Maintenance

Once a day, funds are deducted from the base's balance for its maintenance.

### The deduction amount depends on:

* The number of hired soldiers
* The combined stats of the hired soldiers
* The number of currently wounded soldiers
* The number and level of buildings constructed on the base

### Destruction of Maintenance Buildings:

Maintenance costs are deducted once a day and can make the base balance negative. To cover maintenance when the balance is negative, the game will automatically destroy base buildings, with subsequent monetary compensation. The cheapest buildings are destroyed first, followed by more expensive ones. As a result of dismantling maintenance buildings, a portion of the building's cost goes towards covering the debt, while the remaining money replenishes the base's monetary balance. If the debt continues to accumulate, all of the player's base buildings will be dismantled following the same principle.

If all of a player's buildings are demolished, and they cannot pay for the next base maintenance, the player's base is locked.

## Base Lockdown

A locked base prevents the player from participating in attacks and defenses, as well as being immune to marauder attacks. However, the player can still participate in raids and sell previously accumulated equipment. Additionally, the player can replenish a negative base balance with crypto. The lockdown is lifted immediately after the first successful deduction of base maintenance.
HQ and warehouse

**The HQ** is the primary building on the base. The HQ stores all the equipment acquired by the player that is not currently equipped on soldiers.

At level 1, the HQ provides 20 equipment slots and improves the base defense by 10%. On higher levels, the HQ unlocks additional slots in the barracks and offers other advantages.

 1
 2

## Construction

* The HQ can be upgraded, requiring funds, unique items, and the presence of the hero "on base" status.
* On any level (except level 1), the HQ can be destroyed in the event of an unsuccessful base defense.
* If the HQ is destroyed, you lose all the advantages it previously provided.
* You can expedite the construction of the HQ with crypto, and the amount depends on the remaining construction time.
* Advancing the HQ to a new level grants access to the improvement of base buildings.

 2
1 Antenna

## Equipment Storage

* All equipment obtained by the player is automatically stored in the HQ in the order it was acquired. Any equipment removed from a soldier is placed at the end of the list.
* If items do not fit in the available storage slots, they become blocked. Blocked items cannot be equipped or activated but can be sold.
* By selling unblocked items, you free up storage space (moving the list up), allowing you to equip or use previously blocked equipment.
* Each item in the storage is labeled with its quality, making it easy to determine which items are best for your soldiers and which can be sold.

## Insurance

* Starting from level 2, the HQ can be insured.
* Insurance protects this building from one destruction in the event of a failed base defense or daily tax deduction.
* Insurance lasts for 3 days from the moment of purchase.
Q 10

*Survival Difficulty: Class 4***》unsafe****》 unsecure****》 medium entity count**

## Description

Q 10 is a ocean just like level 7, but a little less dangerous. When you enter you'll start on a part of the water that you can stand on. You can hypothetically swim to over islands or contents but you have to swim around 1,000 qiles (10,000 miles) to the nearest island.

## entities

* the thing on Q 10
* Q stealers
* Q givers

## entrances and exits

### entrances

* nocliping in Q 9
* swim out in the ocean in Q 8.32

### exits

* swim 1,000 qiles (10,000 miles) in the right direction will lead to Q 8.32
* touch the bottom floor will lead to Q 11
What happend

this is W.I.P. im gunna finish it later so yea

`loading audio file 1`

`8/10/2023, 5:05 PM Q rooms time, before Q and J work together`

Mr. Q: What happed to my park?

Kyle: (Q.R.G. employee): We tried and even all variables were positive but it didn't work.

Mr. Q: But how did you create a BLACK HOLE?

Kyle: We still don't know what happed and-

Michael (the Q 1 base leader): KYLE YOU NEED TO SEE THIS!

Kyle: welp Mr. Q well ill be back

`loading audio file 2`

`8/10/2023, 5:06 PM Q rooms time, before Q and J work together`

Kyle: What do you want to show me?

Michael: The black hole stopped-

Kyle: That's good.

Michael: But 2 more problems emerged, so do you know about the ψ(｀∇´)ψ?

Kyle: I thought it was just a myth.

Michael: Well there taking over the Q rooms and there about to enter this level though Q hub.

Amir (Q.R.G. employee): किसकी प्रतीक्षा?

Amir's translator: WAIT WHAT?

Amir: मैं जान से हाथ नहीं धोना चाहता हूं।

Amir's translator: I don't want to die.

Michael: We need to evacuate.

Kyle: But im in the resistance. I have to stay.

Amir: आप खाली क्यों नहीं कर सकते? मैं चाहता हूं कि तुम जीवित रहो काइल। कृपया हमारे साथ आइये.

Amir's translator: Why can't you just evacuate? i want you to live Kyle. Please come with us.

Kyle: I have to Stick with my position even if i die. I will be marked in Q rooms history.

Thomas (Q.R.G. employee): Boss. what about the other thing?

Michael: Oh yea there is a giant portal that we don't know where it leads to.

Kyle: I have to tell Mr. Q

`loading audio file 3`

`8/10/2023, 5:11 PM Q rooms time, before Q and J work together`

Kyle: So i got good news and bad news.

Mr. Q: What?

Kyle: So the black hole is gone

Mr. Q: Ok, but what's the bad news?

Kyle: the ψ(｀∇´)ψ is taking over and there's an unknown portal.

Mr. Q: i used to be the leader of the resistance but im going

`End of audio files`
Q 1

'*Survival Difficulty: Class 2***》unsafe****》secure****》Low entity count**

## description

This level is the 1st level of the Q rooms. The level looks like an amusement park, but it's all about Q, the rides are named "Q rides," the games are named "Q games," and even the park is named "Q land," The staff is all facelings, also the manager is Q. When you make Q angry he will kill you.

## Entities

* facelings
* Q
* G

## Objects

* Q water
* Q pain

## entrance and exits

### entrance

* Say Q is better in the j rooms.
* Write Q on the walls in any Cluster I level.
* Call Q in Q ?.

### exits

* Exit the park will leave to Q 1.1
* Go into a manhole will lead to Q 2.
* Write I HATE Q LAND on any wall will send you to Q 4.
* Find a big exit door and enter it then it will lead you to Q 3.
* die from a Q ride will lead to ROHEL R
Q Frowners

**Entity Hazard: Class 0****》Entity Number: 3.QQ****》Habitat: Q 3, OLD Q 7**

## description

Q frowners are not found any where that much like The Q smilers they don't like light but they won't attack unless you attack them. they don't need food and if they kill you they will turn you into one of then.

## biology

This entity looks like a The Q smilers but instead of a huge lowercase Q its a frowning face. they do have blood but its unknown if its Liquid or a new object.

## Do's and Dont's

#### Do

* Shut of all lights
* Befriend the entity
* say q is better then any other letter

#### Dont's

* turn on lights
* talk about any other letter
Towers

**Towers**, much like walls, serve to protect the base from marauder attacks and assaults from other players.

* There are four towers at the base (North, South, West, East). Each of them is constructed individually and enhances the base's defensive strength by 10%.
* To build a tower, you will need money and a unique item, as well as the presence of a hero at the base.
* A tower can be destroyed due to an unsuccessful defense. You can restore the building for the same amount of money you spent on its construction.
* You can expedite the tower construction with crypto; the amount will depend on the remaining time for construction.

 1

## Tower Watch

* In each of the 4 constructed towers, you can place 1 soldier for 2 hours. During this time, the "Defense" characteristic of this soldier will increase by 30% for the duration of their stay in the tower.
* Once the watch time expires, the soldier will automatically return to the barracks with the status "On base" and lose the defense advantage provided by the tower.
* Watch also ends if the soldier in the tower gets injured or if the tower itself is destroyed due to unsuccessful defense.
Q 5

## description

Q 5 is a heavenly place where everything is infinitely safe, and the entities can be dangerous ones but Luckily there turned safe somehow by the level exclusive entity "QraxnaQ the krakQwe" if you want to learn about this entity then find the document. This level allows you to go to any safe q room level, and instantly restores your sanity and actually gives you 234.6% amount of sanity, and when asked he said "It's the best number in my opinion."

## entities

* All of the safe ones
* And some others
* And also don't remember QraxnaQ the krakQwe.

## objects

Almond water

Q water

super Almond water

## entrances and exits

### entrances

* By going on a ride on Q 4 named Q 5
* Going on a thing that isn't blue on level Q 3
* zgoing thought the wormhole in Q 1

### exits

* Asking QraxnaQ the krakQwe to seen you to a safe level will lead to any Q room safe level.

## Extra Note

So we are Is trying to make a wormhole in Q 1 and it's possible, but Q wants us to pay him 10000 Q Dollars so we can't right now, and we made an outpost, and we have donations, we have a ride, and Q said to not pay him, so we will contact everyone in the Q rooms about this.

were on the last 1000 dollars wish us luck

THE WORMHOLE DIDNT WORK EVACUATE Q 1

blackhole disappeared and the wormhole worked and Q 1 IS OPEN AGAIN!!!!!
Characteristics

A soldier's characteristics, along with their equipment and abilities, are the main components of their prowess. The base sum of these characteristics determines a soldier's basic strength and helps them successfully complete combat tasks such as raids, attacking, and defending the base.

* By successfully completing raids, attacks, and base defenses, soldiers receive bonuses to their basic characteristics.
* Equipment and certain abilities modify these basic characteristics (visible on the detailed soldier information screen).
* Soldiers have four types of characteristics, and each of them has a greater impact on the outcome of specific types of raids, attacks, or base defense.

 Survival
 Stealth
 Defense

## Special Features

* The characteristics "Attack," "Survival," and "Stealth" are improved upon successfully completing raids (resulting in "success" or "victory"). The characteristic corresponding to the type of completed raid receives the highest bonus. For example, if a soldier achieves "Victory" in an Espionage raid, they will receive a 100% bonus to the "Stealth" characteristic and only a 50% bonus to the other three characteristics. If the same raid ends with "Success," the soldier will receive a 50% bonus to "Stealth" and a 25% bonus to the other characteristics.
* The improvement of characteristics is influenced by the raid's difficulty: the better developed a soldier is, the fewer characteristic points they will receive in easy raids. Conversely, less developed soldiers receive more characteristic points in difficult raids if successful.
* Soldiers can also improve their characteristics upon successful completion of attacks on other players' bases or during the defense of their own base. Defense against marauders yields much lower characteristic bonuses than defense against attacks from other players. The more developed a player's base, the more characteristic points their soldiers will receive. Additionally, soldiers with lower overall characteristic scores receive more points for a successful attack or defense.
* Some soldier abilities can affect the characteristics they receive, such as "Smart" or "Lazy." Other abilities can alter the initial sum of a soldier's characteristics depending on specific conditions (raid terrain, equipped equipment, etc.).
Black hole

NOAH: we did it we made it to 10000 Q dollars

Q.R.G BASE Gmod: great

NOAH: starting the worm hole in 3 2 1

Q.R.G BASE Gmod: ok see if you can move it

NOAH: wait no this isn't going to happen

Q.R.G BASE Gmod: what

NOAH: i got to get out of here

Q.R.G BASE Gmod: why

NOAH: IT'S A BLACK HO-

Q.R.G BASE Gmod: Noah you there

Q.R.G BASE Gmod: Respond

Q.R.G BASE Gmod: Christ start the rescue operation of every one in Q 1
Combat capability

Combat capability is a general measure of a soldier's strength, which depends on the sum of his characteristics, the equipment he is wearing, and the abilities he has pumped.

## Features

* Coolness determines the outcome of any combat mission (raid, attack or base defence).
* Depending on the selected combat mission and the type of raid, the base toughness of a soldier is further modified by the characteristic appropriate to that combat mission. For example, for a soldier to successfully complete an "Espionage" raid, a high level of development of his "Stealth" characteristic and equipment and abilities appropriate to that type of raid are required.
* A properly selected and wisely equipped soldier can succeed in even the most difficult combat missions.
Money and crypto

## Money

Money is the primary currency in the game, which can be obtained by completing raids, successful base attacks or defenses, as well as by selling equipment or unique items.

### With money, you can:

* Hire new fighters in the barracks
* Purchase equipment on the market
* Construct and upgrade buildings at the base
* Pay for the daily maintenance of the base
* Ransom from marauder attacks

Money serves as the foundation of a player's base wealth. A shortage of money can lead to building destruction or even a base lockout.

**Crypto** is an additional in-game currency that can be purchased in the crypto shop.

### With crypto, you can:

* Expedite the construction and upgrading of buildings
* Accelerate the healing of injured soldiers
* Revive a fallen soldiers
* Buy insurance
* Replenish a negative base balance
* Ransom from marauders

Crypto is sold in three packages. The crypto shop can be accessed through the crypto icon on the base screen.
Q E

</noinclude>

**This is a joke page.**

*This page is a joke; it is not meant to be taken seriously and is only for laughs.*

**Survival Difficulty: Class E**
**》E**
**》E**
**》E**
E

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

E

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

EEEEEEEEEEEEEEE

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

`as soon as I can be there for the next time you can distract them.`
NEW Q 7

**Survival Difficulty: Class Habitable**
**》Safe**
**》Sustained Communities**
**》Devoid of Harmful Entities**
## Decriopin

Q 7 is an infinite super market that has infinite food, Wi-Fi, electronics, and water. This level is a connection level to Q 6, but
the level exclusive entity, Q mart workers, these entities walk around and will assist you on anything. There is an effect here named "Q E 1.

### Effects

Effect "Q E 1"

* Phase 1

You will feel supper uncomfortable and want to leave but won't physically be able to.

* Phase 2

After 1 minutes you will feel comfortable and never want to leave

* Phase 3

After 10 minutes you will go back to normal.

## Entities

* Q Frowners
* Q mart workers

## entrances and exits

### entrances

* Go through a supermarket door in Q 6
* Be sent here by QraxnaQ the krakQwe in Q 5
* Eating something form a frontrooms supermarket in level 7

### exits

* Saying [REDACTED] will lead to [REDACTED].
* Ask the Q mark Workers to send you to Q 9 will lead to Q 9
* Leaving while in Phase 2 will lead to Q 5.
* Exit normally will lead to Q 6.
* Nocliping though the floor Q 8.
* break the floor and go though it goes to the OLD Q 7
Logged files: Q pizzeria

```
wip

```

==

🗕 🗗 🗙 ----
← → ↻ ⌂🔓︎ www.Q.R.G.com/action=R\_U\_N\_! `>open level file folder` `>>file folder name: r_u_n!` `!!error!! this file folder requires members with Level Dark Q.R.G (Level [\_]) or higher to access; please **toggle Dark Mode** in order to view the following file folder.`story ==
???: hello is this thing working

???: ok

???: im like in a pizzeria

\*music starts playing\*

???: what

\*music stops\*

???: its 12 A.M?

???: what the hell don't lock me in here

W robot: are you look ing for your \*glitching sound\*

\*jumpscare sound and a scream\*

???: OH SH%T

???: HELP HELP HEL-

\*tape ends\*
VH1 Schedule Archives Wiki

**Welcome to the VH1 Schedule Archives Wiki!**

Welcome to the VH1 Schedule Archives, a collaborative project aiming to preserve VH1 schedules from its beginnings in 1985 to the Channel of today. One of our key features is not only listing what aired on the Channel and when, but also listing individual episode titles and images from actual broadcasts. All this information has been closely researched and discussed, tying into our mission to provide an accurate and reliable source for fans and researchers alike.

At this time, we are a major work in progress, but we're growing bigger by the day.

Very special thanks to CDCB2 and the folks over at Nickstory Archives, whose passion for video archiving was a major inspiration for this wiki.

This wiki project was created for special interest and archival purposes, not affiliated with Paramount or its networks.