Ferry Wharf

The Car Ferry.

Ferry Wharf Track.

Ferry Wharf is a track that is featured in Split/Second. Like Port Bridge, depending on what episode the player chooses, the track can first appear in either "Big Rig Boom" or "Splashdown".

## Description

Ferry Wharf is a semi-compact track that is situated on the far edges of the Dock District. It features lengthy segments with a few twists and turns included. It shares one segment of track with Port Bridge and includes powerplays that involve vessel damage and industrial equipment with a few vehicles on the side. In addition to that, the track includes 2 Route Changers, Like majority of tracks listed on the roster, it has a 3-lap count.

Due to how compact the track is, Ferry Wharf is only available to Quick Race, Elimination, Detonator, and Deadline.

## Track

Ferry wharf starts the racers off along the edge of a dock, with a long warehouse ahead in close proximity. Once the racers reach the end of the warehouse, they will be greeted with a sharp right hand turn and up a small incline with a small straight included. At the end of the straight, comes a large 90 degree left turn into a wide area, followed by another straight. Shortly after, they will make a small left and then an immediate right hand turn onto a roadway.

Passing under a small bridge, racers will make a sharp right turn and into a loading area where they will be met with a Car Ferry. The player then has to choose between two options;

1. Continue through the Car Ferry and exit through the right side and onto a narrow path before being met with a tight chicane and through a ferry dock. After that, racers can choose which direction to go by either taking the left side, with features a left turn, a small straight, and a right hand turn, or by taking the Waterway Shortcut. It will drop a grated platform suspended by a nearby barge over the water for a few seconds before rising back up. It creates a straightaway, followed by a very sharp right turn.
2. Trigger the Car Ferry Route Changer. This will damage the rear side of the ferry, allowing the upper section to buckle and create a ramp onto the deck and at the bow, where it will take racers onto an aircraft carrier. The aircraft carrier will have parked fighter jets that will slide off the deck as the vessel slowly tilts and sinks partially to the water. This is followed by a jump that will enter into a large area just before a warehouse. This is followed by a right turn.

Just before the small boat bridge the player will then have another two options:

1. Racers will continue along the bridge and make a right turn as they reach the start/finish line and go through the original route as intended.
2. Trigger the Cruise Ship Route Changer. The vessel's horn will blare for a brief moment before it slowly accelerates to a high speed and will careen into the warehouse that the player drives through, it will cut off the original route and the damaged warehouse will now create a jump that will take racers onto a wooden bridge and into a railyard. One small straight later and they will encounter an S-curve. One more straightaway will follow before a long right curve approaches and racers will return to the original route where they will meet the small road bridge like before.

Since racers are on the second lap, the Car Ferry's bow ramp has since been dropped a few feet and the stern of the aircraft carrier has been significantly raised to where they can jump through and drive through the interior, avoiding rolling propane tanks from the right side and out the right side, landing onto the large lot from before.

## Powerplays

(\* indicates that powerplays are a Level 2 powerplay in PSP.)

Ferry Wharf's powerplays contain maritime, land and air vehicles, alongside industrial equipment. Only two of them are shared with Port Bridge. The track includes a total of **19** powerplays, with all of them being Level 1. These include the following:

* **4** pairs of two explosive tanker ruptures
* **3** Tanker car ruptures
* **2** Silo ruptures\*
* **2** bundles of dropped propane tanks\*
* **2** Tanker trucks
* **2** Charter bus (extra on PSP)
* **1** chopper bomber
* **1** pair of Rolling Vans
* **1** Sweeper crane
* **1** Girder drop

Of all 19, only **2** powerplays and its only shortcut are shared with Port Bridge, this includes the following:

* The **Waterway Shortcut**, the **bus** and **tanker truck.**

#### **Removed Powerplay**

Just before the chicane after the tanker truck, there was a cut powerplay that involved the Swinging Green Crane that was featured on Port Bridge.

## Replays

Ferry Wharf has a total of **4** replays, making it a three-way tie with Quarry and Port Bridge. These include the following:

* **Car Ferry**
* **Cruise Ship Collison**
* **2 Silo Ruptures**

#### Removed Replays

In the beta, there were a total of **9** replays before being decreased to 4 in the current release. The following **5** are listed here:

* **3 Tanker car ruptures**, each one had an individual replay prompt.
* **Waterway Shortcut**, when an opponent crashes at the barrier as a result of not clearing it.
* **Swinging Crane**, shared from Port Bridge.

## Trivia

* Ferry Wharf was called "**Ferry Quay**" in the introduction to Season Mode in the beta, as well as it being called that in the game's files.
* Ferry Wharf was originally going to be featured in nighttime weather. This was the case in the beta version, as well as a brief visual during the bootup sequence in the current release.
	+ In the PSP Version, Ferry Wharf is only featured in nighttime weather.
* In the beta, there were a few differences:
	+ Both Silo Ruptures were deemed a Level 2 powerplay.
		- This stays the same on PSP.
	+ The tanker truck before the Swinging Crane was a charter bus instead.
* On PSP, the bundle of propane tanks is deemed a Level 2 powerplay.
* In the PSP version, there is an extra charter bus after the tanker truck near the aircraft carrier.
* The Rolling Vans before the warehouse is a set of three taxis on PSP.