recursal/Fanatic-Fandom huggingface dataset:
News

* Building SimCity Wealth - *Apr 23, 2013*
* SimCity Update 2.0 Release - *Apr 19, 2013*
* SimCity Tips - *Apr 16, 2013*
* Build the Best: Oil City - *Apr 12, 2013*
* SimCity Mac Release Date - *Apr 09, 2013*
* SimCity University Tips - *Apr 09, 2013*
* SimCity Road Layout Guide - *Apr 02, 2013*
* Build the Best: University City - *Mar 29, 2013*
* SimCity Update from Kip - *Mar 28, 2013*
* Under the Hood of SimCity's Traffic - *Mar 23, 2013*
* For Our Patient And Amazing Mayors - *Mar 17, 2013*
* SimCity Traffic Update - *Mar 16, 2013*
* SimCity Update: Straight Answers from Lucy - *Mar 15, 2013*
* SimCity Update 8 - *Mar 14, 2013*
* SimCity Update 7 - *Mar 13, 2013*
* SimCity Update 6: Streetcars - *Mar 12, 2013*
* SimCity Update 5 - *Mar 11, 2013*
* SimCity Update 4 - *Mar 10, 2013*
* SimCity Update 3 - *Mar 10, 2013*
* SimCity Update 2 - *Mar 09, 2013*
* A SimCity Update...And Something For Your Trouble - *Mar 08, 2013*
* SimCity Update 1 - *Mar 08, 2013*
* Building for the Future - *Mar 07, 2013*
* Creating the Regions of SimCity - *Mar 05, 2013*
* SimCity is Back - *Feb 28, 2013*
* Showcase your Cities - *Feb 25, 2013*
* SimCity's Gone Gold - *Feb 19, 2013*
* Getting into the SimCity Zone - *Feb 19, 2013*
* Share Your Cities - *Feb 15, 2013*
* SimCity Telephone City Part One - *Feb 14, 2013*
* The Heroes And Villains of SimCity - *Feb 12, 2013*
* SimCity Closed Beta 2 FAQ - *Feb 8, 2013*
* Paving the Way: SimCity's Road Tool - *Feb 5, 2013*
* How I Mayor: Slick Oil City - *Feb 4, 2013*
* SimCity Diner Contest Winner - *Feb 1, 2013*

*Read more news*
System Requirements

## Minimum requirements PC

Processor

AMD Athlon 64 X2 Dual-Core 4000+ or better or Intel Core 2 Duo Processor 2.0GHz or better
Operating System

Windows XP/Vista/7
RAM

2GB RAM
Hard Drive

10GB HD Space
Graphics Card

ATI Radeon HD 2x00 or better\*
nVidia 7800 or better\*
Intel Series 4 integrated graphics or better\*
* Minimum of 256MB of on-board RAM and Shader 3.0 or better support.

Broadband Internet

Minimum 256 kbps download, 64 kbps upload
## Recommended Specs PC

Processor

Intel Core i5 or faster
Operating System

Windows 7
RAM

4GB RAM
Graphics Card

nVidia GTX 275 or better, or ATI 5850 or Better
## Mac

Processor

Intel Core 2 Duo Processor 2.0GHz or better
Operating System

RAM

4GB RAM
Hard Drive

10GB HD Space
Graphics Card

NVIDIA 9400M/ Intel HD3000
Broadband Internet

Minimum 256 kbps download, 64 kbps upload
Industrial

Industry is what really drives your city and creates the most profit of the three zones. By providing jobs, industries provide money for your residents. Industries supply Commercial buildings with goods. Money keeps Sims happy and allows them to shop, which in turn makes the Commercial zones prosper.
Industrial zones also produce the most amount of pollution of the three zones. Because of this, it’s a good idea to build your city’s industry away from the residential parts of town.
Dora

*This article is a stub. You can help Hades Wiki by expanding it.*

**Dora** is a shade that will appear in Hades II.

## Characteristics and Personality

Dora appears to be friendly, but quick to anger.

## Physical description

Dora is a shade with long hair and bangs that almost cover her eyes, as well as cat-like paws. She has a smug smile.

## Additional notes

*For additional information on Pandora that does not pertain to Hades, see Wikipedia's article: Pandora*

## References

1. ↑ https://twitter.com/erin\_yvette/status/1601029495871315968
Sewage

What goes in must come out, and a lot comes out of your Sims. The question is, what do you do with all of their sewage? If left alone, sewage gets dumped in backyards and brings down the quality and health of your city. Build a Sewage Output Pipe to provide an output location, and place it away from your other buildings. Waste from the pipe is converted into ground pollution, but until you have earned the proper City Hall upgrade to find a cleaner solution, it’s the only solution.

### Sewage Stats

The Sewage menu’s System Info displays several statistics that can be a huge help in managing your Sims’ waste. The gauge displays how well you’re meeting the city’s demand for sewage removal, while the mouseover stats show how much sewage is produced, your sewage system capacity, and any importing/exporting of sewage with neighbors. The bar on the right shows the percentage of your city’s waste that is being treated.

### Sewage Maps

While on the Sewage menu, use the Data Map buttons to switch between different data maps.

**Ground Pollution:** View where ground pollution is, how damaging it is, and what buildings produce it.

**Sewage:** View your city’s sewage levels by building and see where it is flowing.

### Sewage modules

* Sewage Outflow Pipe
* Sewage Treatment Plant

### Tips

* Sims create sewage.
* Sewage Outflow Pipes collect sewage but don't treat it.
* Uncollected sewage creates ground pollution.
* Germs from ground pollution make Sims sick and unhappy.
* Excess Sewage capacity can be sold to neighbors.
* Set up a Sewage deal with a neigbor in Region View.
Glassbox Simulation Engine/pl

Silnik symulacji GlassBox to rewolucyjna technologia symulacji, która umożliwia wpływanie na życie Simów, zarządzanie symulacją na poziomie miasta i równoważenie symulacji wielu miast naraz. Każdy Sim, każdy pojazd i każdy budynek mają swój cel w SimCity. Simowie idą do pracy, kupują przedmioty, konsumują dobra i mieszkają w domach (o ile nie są bezdomni). Silnik GlassBox symuluje sposób działania prawdziwego miasta: samochody odwzorowują faktyczny ruch uliczny, woda płynie rurami, a pożar rozprzestrzenia się jak w rzeczywistości. Symulujemy wszystko, co tylko widzisz. Twoje decyzje wpływają na przyszłość miasta i żyjących w nim Simów.

## Przypisy

1. ↑ http://www.simcity.com/pl\_PL/game/info/depth-of-simulation
SimCity Wiki

This is a new SimCity that delivers unprecedented depth of simulation. The model-like world and detail of the simulation make this the most responsive and personal SimCity ever. This is also the most expansive city management game yet where you can control a region that delivers true multi-city scale and play a single city or up to 16 cities at once each with different specializations. Multiplayer is also a first for the series, which adds a new dimension to your game as your decisions impact both your city and your region and creates new ways to play by collaborating or competing to earn achievements. Finally, SimCity is a live service that simulates real time updates from new challenges to new features and content.

* Building SimCity Wealth - *Apr 23, 2013*
* SimCity Update 2.0 Release - *Apr 19, 2013*
* SimCity Tips - *Apr 16, 2013*
* Build the Best: Oil City - *Apr 12, 2013*
* SimCity Mac Release Date - *Apr 09, 2013*
* SimCity University Tips - *Apr 09, 2013*

*Read more news*
 **Game Basics**

System Requirements
Getting Started
Key Commands
Glassbox Simulation Engine
Data Visualization
Citylog
Global Market

 Zones
 Residential
 Commercial
 Industrial
 Power
 Water
 Sewage
 Government |  Waste Disposal
 Fire Safety
 Health
 Police
 Education
 Mass Transit
 Parks
 Disasters
 **City Specialization**

 Mining
 Drilling
 Trade
 Electronics
 Culture
 Gambling

Regions
Neighbors
Great Works

How to help
Register
to keep track of your contributions.
Get help, or ask a question
Frequently asked questions
 **Videos**

*See [more videos]*
Waste Disposal

The more Sims in your city, the more trash they produce. If you let it pile up, it can lead to fires, injuries, and sickness, and can also bring down the overall appeal of your city. Start collecting waste from homes by building a Garbage Dump.

Select the Garbage Dump and move your cursor over the map. Once you are satisfied with the location, left-click to place the Garbage Dump.

The dump only comes with two garbage trucks, which may not be enough for your city. Consider adding more as your city grows to ensure that all of the waste your Sims produce is being collected properly.
Recycling is another option in the Waste Disposal menu. The facility helps reduce garbage problems and pollution caused by waste disposal. Recovered metal, alloy, and plastic can be used in your city or sold on the Global Market.

**NOTE:** Recycling isn’t just good for the environment; it’s also good for your business. Recycling provides your city with alloy, plastic, and metal. These are key resources used in the Electronics industry, and they can be traded for extra Simoleons.

### GARBAGE AND RECYCLING Stats

While in the Garbage And Recycling SubMenu of the Waste Disposal menu, you can view important details in the System Info. You can also see how much garbage and recycling has been picked up out of the total to be collected per day.

### Waste Disposal Maps

While on the Waste Disposal menu, use the Data Map buttons to switch between different data maps.

**Waste Disposal:** View garbage/recycling levels and see where trash is piling up the most.

**Ground Pollution:** View where ground pollution is, how damaging it is, and what buildings are producing the most of it.

**Air Pollution:** View where air pollution is blanketing your city and which buildings are the biggest polluters.

### Waste Disposal Buildings

* Garbage Dump
* Recycling Center

### Tips

* Sims create garbage
* Garbage will become ground pollution if not collected.
* Excess garbage drives customers away and increases injuries and sickness.
* Neighbor cities can provide garbage coverage free of charge.
* Recycling Center will cause Sims to separate recycling from garbage.
* Recycling reduces pollution, reduces garbage, and generates resources.
* Homeless are attracted to garbage at buildings, making them less effective.
* Garbage Dump will fill with garbage and can be expanded with modules.
Density

Increasing the density of your city's buildings is important to growing your population. Denser buildings support more Sims, whether as residents or workers.

The Building Density Map () shows the density of the buildings in your city.

The bars on each building in this view show the building's expansion progress. Buildings ready to expand will have a green bar.

Building won't be able to expand their density if the roads they are built along cannot support it.

Different Streets support the three building densities, but with four or six lanes, the wider Avenues can support more traffic.

You can upgrade roads after drawing them, but you cannot upgrade Streets to Avenues.

Be sure to use the right roads to provide room for growth. If you want skyscrapers, you need high density!
Gambling HQ

"The lights! The glitz! The glamor! Rake in the simoleons from your casinos, just look out for the criminal activity! Use the sucess of your casinos to gain improvements to your casinos' entertainment, lodging or gaming."

Requirements: Plop a casino, Earn 72,000 Simoleons in a day from gambling

Costs: 37,500 Simoleons, -450/hr
Power

A source of power is required for maintaining a city. Homes without power will eventually be abandoned, while businesses and factories without power will remain closed. Basically, without any power for your buildings, your city is a ghost town. Don’t keep your Sims in the dark; open the Power menu to select a power plant.
There are different types of power plants, some greener than others. Part of the challenge of maintaining your city is balancing a growing demand for more power with pollution and health concerns. You also need to take into consideration your available natural resources and figure out the cost of importing what you don’t have, while maintaining enough resources to run the plant. After a plant has been built, it will start powering the city after workers arrive.

### Power Stats

The stats in the System Info display crucial information regarding your power output. The displayed gauge shows whether the amount of power being produced is meeting your city’s needs. Next to that are details of how much power is available in the region and if you’re currently selling power to any neighboring cities. Place your cursor over this area to see a breakdown of energy Needed, Capacity, Buying, or Selling.

### Power Maps

While on the Power menu, use the Data Map buttons to switch between different data maps.

**Power:** View what buildings are powered, off, and unpowered.

**Wind:** View the wind patterns.

**Air Pollution:** View where air pollution is blanketing your city and where it’s most concentrated. Also, see which buildings produce the most air pollution.

**Radiation:** View where radiation is spreading and how great of a threat it poses to your residents. Also, see which buildings produce radiation.

## Upgrade Modules

* Wind Power Plant
* Coal Power Plant
* Oil Power Plant
* Solar Power Plant
* Nuclear Power Plant
* Nissan Leaf Charging Station

### Module Summary

All power plants come with a basic module pre-installed. This can be deleted and replaced for a more advanced one.

## Power tips

* Build power plants to provide power.
* RCI Buildings that don't receive enough power will go abandoned.
* If a building doesn't get power it will stop providing services.
* Excess power can be sold to your neighbors in Region View.
* Power can be purchased from a neighbor in Region View.
* Power Plants can import resources directly from the Global Market.
* Local resources are cheaper than importing from Global Market.
Police Precinct

If "Police State" were an amusement park, the Police Precinct would be the fun house. More than just a big police station, the precinct has more jail cells, more patrol cars, and can be outfitted with advanced crime fighting modules.

**Regional benefits** - Earn extra $! Volunteer extra police cars to neighboring cities!
Great Works

Great Works can be initiated by any city once they have met the requirements.

Cities must be connected to a great work to benefit from them.

Great Works can provide power, jobs, tourism and economic boosts to a city.

## Arcology

Building this towering pinnacle of human architecture requires skilled workers and resources. This dense ecosystem contains everything necessary to sustain a massive community. Sims live here but many of them will commute to cities in the region to work, go to school or shop.

### Benefits

* Workers
* Shoppers
* Students

### Construction Resources

* 2800 tons of Metal
* 1,000 tons of Alloy
* 60,000 crates of TV's

Cost to build: 1,000,000

Upkeep: -300/hr

## Space Center

This sprawling compound requires high tech resources from cities in the region. With the Space Center constructed, mayors in the region will reap the benefits of a more skilled workforce, resulting in more high tech industry. Satellites will launch every few days, which draw tourists to the surrounding cities.

### Benefits

* Tourists
* Education

### Construction Resources

* 170,000 barrels of Fuel
* 1,400 tons of Alloy
* 40,000 crates of Computers

### Requirements

* University with School of Engineering in the region.
* Complete research project at a University in the region

Cost to build: 1,000,000

Upkeep: -300/hr

## International Airport

Construction of the International Airport requires resources and workers from cities in the region. Once opened, the International Airport brings flights of tourists into the region and ships freight on cargo planes.

### Benefits

* Tourists
* Accepts Freight

### Construction Resources

* 2,000 tons of Metal
* 250,000 barrels of Crude Oil
* 1,500 tons of Alloy

### Requirements

* Municipal Airport in the region.
* 100 Tourists arrive at a Municipal Airport in the region..

Cost to build: 1,000,000

Upkeep: -300/hr

## Solar Farm

This dazzling solar array requires advanced resources and workers from participating cities in the region. Cities connected to the Solar Farm can purchase large amounts of power at a discounted cost.

### Construction Resources

* 115,000 crates of Plastic
* 200 tons of Alloy
* 45,000 crates of Processors

### Requirements

* University with School of Science in the region.
* Complete research project at a University in the region.

Cost to build: 500,000

Upkeep: -300/hr
Boat

Build a boat system to allow ferries or cruise ships to come into your city from other locations around the region. Ferries can carry a large amount of low- to medium-wealth Sims, including tourists. A cruise ship can bring medium- to high-wealth tourists into
the city.

### Boats Stats

With the Boats section open, the System Info displays the number of Sims riding per day and the average waiting time for a ferry.

### Boat Tips

* Ferries carry many medium and high wealth commuters and tourists.
* Ferries arrive less frequently, but carry the most Sims.
* The Ferry Terminal must be placed along a shoreline.
* Ferries can only send commuters between cities with a Ferry Terminal.
* Ferries can ship resources to neighboring cities.
* Ferries can ship resources to and from the Global Market.
Passenger Train Station

All aboard! Plop this station along rail tracks to service trains from the region. Passenger trains bring commuters and shoppers from cities connected by train plus low and medium wealth tourists from the region.

## About

The Passenger Train Station is in the Mass Transit menu. The Passenger Train Station carries workers, shoppers, and tourists from the region. Remember you need to connect the station to your roads. The Passenger Train Station has a short road connection. Draw a road from this to existing roads to provide power, water, and workers to the train station.

* Click Mass Transit button
* Click the Trains submenu
* Select the Passenger Train Station
Solar Farm

This dazzling solar array requires advanced resources and workers from participating cities in the region. Cities connected to the Solar Farm can purchase large amounts of power at a discounted cost.

### Construction Resources

* 115,000 crates of Plastic
* 200 tons of Alloy
* 45,000 crates of Processors

### Requirements

* University with School of Science in the region.
* Complete research project at a University in the region.

Cost to build: 500,000

Upkeep: -300/hr
Buying Power From Neighbors

If you don't have enough power for your city, but you've got a neighbor nearby, you can buy power from them. You only pay for the power you need and as your city's needs increase, you'll automatically buy the power you need.

* Click the Region View Button
* Click the Power menu Button

This menu shows the neighboring cities that can help. You can see how much power is available.
* Click Buy
Titan Gorge

This massive region features sixteen diverse city sites grouped into four clusters. Titan Gorge runs down the heart of the valley, ending at a bulge in the Reposado River. A soaring rail trestle spans the wide gap between two expansive plateaus.

## Cities

1. Mesquite
2. Cedargates
3. Pinewood Hills
4. Hickory Ridge
5. Settler's Rest
6. Conestoga Crossing
7. Pioneer Plains
8. Frontier Fields
9. Wrangler's Rest
10. Painted Point
11. Mustang Run
12. Palomino
13. Placer Vista
14. Prospect
15. Nugget Plateau
16. Claim Overlook
Water

Water is one of the necessities of life, and your Sims need it to stay healthy and clean. Building a water tower can distribute much-needed H2O to your whole city, as long as there is plenty of water in the water table below.

Over time, ground pollution may build up from sewage and industry. Water towers that tap into ground pollution can potentially spread sickness. Make sure you regularly check on pollution levels and move your water tower to a fresher source or employ a Water Pumping Station with filter pumps.

**TIP**: If ground pollution is tainting your water, then it’s time to start thinking about moving your water tower to a cleaner ground source. Make sure your new water tower is up and running before demolishing the old one. Remember, it takes a few hours for water to reach new utility and industry buildings, and you don’t want to leave your residents without water during the transition.

### Water Stats

With the Water menu open, the System Info on the right displays key information that is critical in monitoring your water distribution. Here, you can view a gauge displaying your current water distribution level, as well as numbers detailing how much water is being pumped, how much water is required to fulfill the needs of your city, and the status of water pollution.

### Water Maps

While on the Water menu, use the Data Map buttons to switch between different data maps.

**Water Table:** View the water table map, which shows the best places in the city to place your water towers and pump stations.

**Ground Pollution:** View where ground pollution is, how damaging it is, and what buildings produce it.

### Water modules

* Water Tower
* Water Pumping Station

## Tips

* Place water towers to provide water.
* RCI Buildings that don't get enough water will go abandoned.
* If a building doesn't get water it will stop providing services.
* Dark blue areas on the water map hold the most water.
* Rain will replenish the water table.
* Excess water can be sold to neighbors in Region View.
* Purchase water from neighbors in Region View.
* Rivers and lakes supply unlimited water.
* Water Towers on polluted ground will make many Sims sick.
Residential

Residential Zones are areas which you can set on the outline of your city's roads to signalize that the area is apt for constructing homes and moving in. Create green Residential zones to designate where Sims can build houses and move in. As soon as part of your city's parameters are labeled as a Residential zone, Sims automatically move in, but it’s up to you to keep them there. Laying down large blocks of green can mean a large population, but if you don’t have enough jobs, power, and utilities to keep all your residents happy, then a lot of those Residential buildings are going to be abandoned. Be smart about where you place homes, and be mindful of air and ground pollution to avoid creating a sick ward.

Remember - SimCity is a hyperrealistic game about city-management, so think as a normal resident of a city would and consider the conditions that your city has!
Culture

Cultural buildings like an Expo Center or Pro Stadium draw in a lot of out-of-towners. This can mean big money for your city. Just be sure that your mass transit systems are ready for the influx of Sims coming in for a large conference or the big game.

### Culture Stats

View key information about your cultural buildings by hovering your cursor over each building in the City Specialization menu. The data displays your buildings’ maximum capacities, the cost and maximum profit of your buildings. You can also view how many Simoleons per hour these buildings are costing. The Culture SubMenu’s System Info displays how many tourists visit the city per day, last event profit, and profits per day.

### Culture Map

While on the Culture SubMenu of the City Specialization menu, click the Data Map button to view the Tourism Map and see where your cultural buildings are located.

### Landmarks

The crowning jewel of your city, a landmark can serve as an aesthetically appealing icon and draw a huge number of tourists from all wealth levels. You can build up to three landmarks per city, and landmarks are open 24 hours.

### Landmarks Stats

Key stats are displayed by hovering your cursor over each landmark in the Culture SubMenu in the City Specialization menu. View the tourist attraction level, building cost, and building expense per hour.

### Landmarks Maps

While on the Culture SubMenu of the City Specialization menu, use the Data Map buttons on the right to switch between different data maps.

**Tourism:** View where tourists are located and where they tend to gather.

**Land Value:** View the land value of Residential and Commercial zones and see which buildings cause positive and negative effects on land value.

### Culture Buildings

#### Landmarks

* Arc de Triomphe
* Big Ben
* Cinquantenaire Arch
* Eiffel Tower
* Brandenburg Gate
* Dutch Windmill
* EdifÍcio Copan
* Empire State Building
* Giralda
* Globe Theater
* Kölner Dom
* Leaning Tower of Pisa
* Oslo Opera House
* Rundetårn
* Statue of Liberty
* St. Basil's Cathedral
* Stockholm City Hall
* Sydney Opera House
* Tokyo Tower
* Zamek Królewski W Warszawie
* Washington Monument
* Willis Tower

#### Stadiums

* Expo Center
* Pro Stadium

#### Attractions

* World's Largest Ball of Twine\*
* Llary The Large Llama\*
* Giant Garden Gnome\*
* Dolly the Dinosaur\*
* Maxisman Statue\*
* Funshine Amusement Park\*\*
* Wheels of Wonder Amusement Park\*\*
* Thrilland Adventure Park\*\*

\* Roadside Attractions

\*\* Amusement Parks

## Tips:

* Cultural buildings increase the attraction of your city.
* More attraction equals more tourists.
* Some landmarks also provide happiness, like parks or shops.
* Touriss will shop and spend money in your commercial buildings.
* Tourists from different wealth classes will use different transportaion.
* Click on Stadiums and Expo Centers to schedule events.
* Stadiums and Expo Centers require payment upfront to hold an event.
* Stadiums and Expo Centers make more money for higher attendance.
* Commercial buildings also increase attraction.
Viridian Woods

This heavily wooded region features lush green forests fed by lazy rivers flowing through the region. A wide variety of sites in several groups provide many opportunities for mayors to cooperate to fill the region with massive cities.

## Cities

1. Tosca Cliffs
2. Figaro Forest
3. Traviata Knoll
4. Giovanni Woods
5. Tudor Isle
6. Lancaster Pointe
7. Yorkshire Cliffs
8. Wessex Bend
9. Gaugin Valley
10. Monet Plateau
11. Rousseau Flats
12. Matisse Plains
13. Bamberg Basin
14. Hohenburg Shores
15. Burghausen Hills
16. Staussburg Isles
Trade

Import, export, and store resources you’ve gathered. Cities that select Metals, Petroleum, or Electronics industries would be wise to also develop trade.

### Trade Depot

If you are using power that relies on a fossil fuel, you can import any needed resources directly from the Global Market. However, building a Trade Depot allows you to store even more raw resources. Before building the depot, you can select the plant to manage your resources. Once a Trade Depot is available, open the building’s Info Panel and select MANAGE GLOBAL MARKET DELIVERIES to use your own resources, import resources, or export resources. Using your own resources is always cheaper than importing, which is at the mercy of the Global Market prices. If you chose to export stored up resources, you can earn quite a pretty Simoleon.

### Trade Stats

The System Info in the Trade SubMenu of the City Specialization menu displays the number of imports and exports per hour.

### Trade Map

While on the Trade SubMenu of the City Specialization menu, you can select the Data Map button to open the Import/Export Map and view where goods are imported from, exported to, and manufactured in your city.

### Trade Buildings

* Trade Depot
* Trade Port
* Trade HQ

### Tips

* Import resources like coal to fuel your power plants.
* The Trade Depot or Port allows you to import resources or make money by exporting them.
* Increase your output by adding more storage lots.
* Select the Trade Depot or Trade Port to see the Global Market controls.
* Trucks, Trains and Ships will automatically pick up resources when selling to the Global Market.
* Prices for resources fluctuate depending on Global Market sales.
* Local industry can ship freight to Trade Depots or Ports.
* Trucks from the Trade Depot or Port help deliver resources to your local businesses.
Fraternity

Another hidden effect of simply having a university in your city is the appearance of fraternities. These rare and specialized residences may crop up in high valued land, but only as low density. Rather than housing family units, they exclusively house potential students, more than a comparably sized family house would normally hold. There can be up to five fraternities in any given University city, but that is the maximum that will ever be built. Once they are gone they will be replaced with regular houses so guard them well and if you want to keep them be careful with density upgrades near them. Their rarity will make keeping them or even spotting quite the challenge.
Whitewater Valley

Deep in the valley of a massive mountain range, this region features the confluence of two rivers into one larger river. Five city sites hug the banks of the rivers while a rail network winds its way through the base of the mountains.

## Cities

1. Brakeman's Folly
2. Whitewater Crossing
3. Twain
4. Elm Grove
5. Riverbend
Pro Stadium

The **Pro Stadium**'s generous size means even more tourists and huge profits around each event! Prepare your city's mass transit system for an onslaught of screaming fans! Unfortunately, their tickets are all fully refundable, so if they can't make it to the event in time, you'll miss out on the Simoleons!
Fire Safety

Fires have had a long history of burning down major cities, and if you’re not too careful, a fire can really do a number on yours. The risk of a fire breaking out grows as your city expands. To stop the spread of fire across your city, build a Fire Station.

Select your preferred Fire Station from the menu and move your cursor over the map. As you survey a suitable location, the roads around your building cursor are highlighted to indicate the Fire Station’s coverage area. Once you are satisfied with the location, left-click to place the building.

A single Fire Station can only protect a limited area, so improve coverage by adding more garages, or upgrade your services with a Large Fire Station. As your coverage grows, your fire services can even provide limited coverage to neighboring cities.

### Fire Stats

Use the Fire menu’s System Info to view information that can help prevent or prepare you for a major fire. View the number and types of fires extinguished per day.

### Fire Maps

While on the Fire menu, use the Data Map buttons to switch between different data maps.

**Fire Risk:** Displays what locations are at the biggest risk of fire and keeps track of past fire events.

**Water Table:** View the water table map, which shows the best places in the city to place your water towers and pump stations.

**Waste Disposal:** View garbage/recycling levels and see where trash is piling up the most

### Fire Buildings

* Fire Station
* Large Fire Station
Tasks

**Tasks** are activities given to players to complete. Some tasks include monetary rewards.

* **Breaking Ground**
	+ Draw a road from the highway
	+ Zone residential and have 10 more houses.

* **Unhappy Campers**
	+ Reduce Air Pollution!

* **Working on the Rail Road**
	+ Plop a Passenger Train Station

* **Gym Class Hero**
	+ Add a Gymnasium to the High School

* **The Grand Gate**
	+ Plop the Brandenburg Gate!

Reward: 10,000
* **Firework Fun**
	+ Have less than 5 fires in 7 hours

Reward: 50,000
* **Buster**
	+ Add a Municipal Bus Garage to the Bus Terminal
	+ Have 15 more bus passengers

* **Majority Report**
	+ Plop a Police Precinct
	+ Arrest 10 more criminals
Oil Well

What better way to thank the dinosaurs for hooking you up with all that oil than to make Simoleons off them? Pump crude oil from reservoirs under your city. Run your city on crude oil with an Oil Power Plant! Sell barrels of your crude oil to local industry or on the Global Market via a Trade Depot. Thanks, dinos!
System Requirements/pl

## Wymagania minimalne PC

Procesor

AMD Athlon 64 X2 Dual-Core 4000+ lub lepszy
Intel Core 2 Duo 2.0 GHz lub lepszy
System operacyjny

Windows XP/Vista/7
RAM

2 GB RAM
Dysk twardy

10 GB miejsca na dysku
Karta graficzna

ATI Radeon HD 2x00 lub lepsza\*
nVidia 7800 lub lepsza\*
Zintegrowana grafika Intel Series 4 lub lepsza\*
* Minimum of 256MB of on-board RAM and Shader 3.0 or better support.

Internet

Minimum 256 kbps pobierania, 64 kbps wysyłania
## Wymagania zalecane PC

Procesor

Intel Core i5 lub lepszy
System operacyjny

Windows 7
RAM

4 GB RAM
Karta graficzna

nVidia GTX 275 lub lepsza
ATI 5850 lub lepsza
## Wymagania Mac

Procesor

Intel Core 2 Duo Processor 2.0GHz lub lepszy
System operacyjny

Snow Leopard 10.6.4
RAM

4 GB RAM
Dysk twardy

10 GB miejsca na dysku
Karta graficzna

NVIDIA 9400M
Intel HD3000
Internet

Minimum 256 kbps pobierania, 64 kbps wysyłania
Horizon Archipelago

This picturesque chain of islands has several cities on each of it's three major islands. These rocky islands sit high in the water, with exposed cliffs dictating interesting city planning choices. Island shores with spectacular ocean views lend themselves well to developing wealthy resorts.

## Cities

1. Souchong Summit
2. Lapsang Landing
3. Ceylon Steppes
4. Oolong Peak
5. Toyokuni Strand
6. Hokusai Cliffs
7. Hiroshige Overlook
8. Conch Beach
9. Nautilus Plateau
10. Triton Valley
11. Cowrie Cove
Neighbors

As your resources and services expand, so does your relationship with your **neighbors**. Some of these services, like fire and health, automatically reach out to your neighbors. When a neighbor’s resources or services cross through the region’s borders, an alert appears just below the SimCity Wire.

The players who are also in your region are displayed on the left side of your screen. Click any of the player avatars to enter a regional view of their city.

## Region View

When you are ready to collaborate with your neighbors directly, select the region view icon on the left side of the screen to see an overhead view of the entire region. Click your neighbor’s city icon to enter a region view over their city. Once over a neighboring city while in region view, a window appears showing details about that metropolis. If the city is unclaimed, select claim to take on another city in the region.

### City Information Window

In region view, you can view information on another player’s city.

**Simoleons:** View how many Simoleons the other player has. If you’d like, you can choose to send them a gift from your own funds. Click the present icon in the Region View menu at the bottom of the screen, and then determine an amount to give.

**Population:** The player’s city population.

**Wants:** The services this city needs.

**Visit:** Enter a neighboring city in Spectator Mode.

## Region View Menu

While viewing a neighboring city in region view, a menu appears on the bottom of the screen. Click on the resources icons on the menu to gather more information about each city’s relationship with one another. You can also gain details on assistance incoming from other cities or outgoing to other cities. When you click on any of these icons, a data map representing that resource appears over each region, with graphs and stats that compare that resource/service between each city. If any city’s general resources (like power, sewage, or water) are being supplied to a neighboring area, a colored arrow appears between each city to indicate whom it is sent from, and where it is going.

Other services, like police, fire, or transportation, can be volunteered to another city. To send help to your neighbor, you must first have enough resources to supply your own city. Once the needs of your people have been met, you can choose to assist others. If you have surplus, select the icon of the resource, and then select the number of vehicles to volunteer to that city. Your services are then on the move, and help will arrive in your neighbor’s city shortly. Note that vehicles you volunteer do not subtract from the number of vehicles available to your city.

You can choose to gift as many resources as you want to any city. To gift, select the share icon, and send any available alloy, coal, electronics, computers, fuel, metal, oil, ore, and plastic.
Police Station

Patrol cars respond to crimes in progress and arrest the criminals, if they can catch them! Police bring arrested criminals to the station to be rehabilitated in jail cells. The Police Station suppresses crime nearby.

**Regional benefit** - Earn extra $ by volunteering extra police cars to neighboring cities.
Small Field with Parking

我覺得你這次的想法跟之前比起來糟糕很多 舉例幾個基本的錯誤 1.如果你談的是集合論和邏輯的話 根據你的定義 集合U會是所有為真的命題所成的集合 這個東西只是一堆命題而已 何以能夠具有人格 甚至創造世界 還是說在這裡 命題 真理 集合 這些詞都並非帶有它們平鋪直述的意義 而是用來隱喻其它東西 我們已經進入文學式討論了嗎 2.一個集合 知道 這個集合的menber 一個集合 做得到 這個集合的msnber 如果你修過集合論 就會知道這種說法完全不make sense 3.從哥德爾不完備性定理的不為真推出自由意志的不存在 我們可以證明出所有的數學公理和一階邏輯公理這件事為什麼會害我們沒有自由意志 我覺得你完全沒搞懂不完備性定理 或許也沒搞懂自由意志 4.既然你主張真理獨立於邏輯 怎麼又能使用歸繆法來證明真理存在呢 難道你的 x獨立於邏輯 的意思並非 邏輯規則不適用於x 而是 邏輯規則有時候適用於x 有時候不適用 depend on me 我覺得 如果你要引用定理和邏輯概念 就不能亂來阿
Globe Theater

All the world's a stage and now you can bring yet another replica of The Globe Theater to your city.

## Scheduling an Event

Putting on a play at the Globe Theater will generate income for the city. Up to 1,000 tickets are sold to low wealth Sims. The remaining 2,000 are made up of any combination of medium and high wealth Sims. The only way to reach the maximum profit is to have a full 1,000 high wealth Sims attend.
Education

Keep younger Sims off the streets and provide your residents with education for a brighter future. Some more advanced modules, businesses, and industry require higher education before they can be earned. There are two types of education—Schools and Colleges.

### School

Build a School to provide a place for younger Sims to gather and stay out of trouble. As you survey a suitable location, the roads around your building cursor are highlighted to indicate the School’s coverage area. Once you are satisfied with the location, left-click to place the building. After building a School, you can expand it with various modules to accommodate more students. Be sure to build school bus stops throughout your city so that all of your residents have the opportunity to get to class.

### College

Build a Community College to further educate your residents and earn additional development for your city. Residents with a higher education can perform more complicated work, which allows you to build more advanced industry and rake in more profit.

### Education Stats

The System Info in the Education menu holds useful information. The data shown indicates the number of students enrolled and total possible number of students in the city. You can also view your city’s Education and Tech levels.

### Education Maps

While on the Education menu, use the Data Map buttons to open different data maps.

**Education:** View what the education levels are for Residential and Industrial zones, and see where students are located.

**Industrial Tech:** View the level of technology being developed in your industrial zones, as well as the buildings that influence Tech upgrades.

### Education Modules

* Grade School
* School Bus Stop
* High School
* Public Library
* Community College
* University
Getting Started/pl

## Menu główne

Kiedy po raz pierwszy wejdziesz do menu głównego, zostanie rozegrany scenariusz wprowadzający. Kiedy skończysz go i powrócisz do menu, zdobędziesz dostęp do ***Świat SimCity*** oraz ***Graj***.

### Scenariusz wprowadzający

Zanim zaczniesz budować swoje wymarzone miasto, musisz poznać podstawy. Poznasz i zrozumiesz je podczas prostego scenariusza wprowadzającego. Nauczysz się m.in. takich kluczowych elementów, jak *rysowanie* dróg i stref, korzystanie z budynków specjalnych. Jeśli ukończyłeś scenariusz, możesz ponownie go rozegrać, klikając ***Wprowadzenie*** w menu ***Opcje***.

### Wznawianie

Kliknięcie przycisku ***Wznów*** natychmiastowo rozpocznie wczytywanie miasta, w którym ostatnio grałeś. Opcja nie jest dostępna, kiedy np. porzuciłeś ostatnie miasto.

### Graj

Kliknięcie przycisku ***Graj*** przeniesie do kolejnego menu, w którym dostępne są trzy zakładki – ***Wznów grę***, ***Dołącz do gry***, ***Stwórz grę***. Zakładka ***Wznów grę*** daje dostęp do regionów, w których posiadamy już swoje miasto (miasta). Zakładka ***Dołącz do gry*** to wyszukiwarka publicznych regionów innych graczy. W zakładce ***Stwórz grę*** możemy stworzyć nowy region. Poniżej znajdują się dokładne informacje o każdej z zakładek.

#### Stwórz grę

##### Wybierz region

W tym kroku należy wybrać jeden z dostępnych regionów. Każdy region ma określoną liczbę miast.

##### Skonfiguruj region

Na tym etapie trzeba nazwać region oraz określić, czy będzie on publiczny (dostępny w wyszukiwarce), czy prywatny (tylko na zaproszenie). Opcjonalnie do zaznaczenia jest tryb piaskownicy, w którym możemy używać cheatów i nie jest on liczony do tablicy wyników, wyzwań i osiągnięć.

##### Zajmij miasto

Po skonfigurowaniu regionu wymagane jest wybranie jednego z dostępnych miast, w którym zaczniemy przygodę z regionem. Warto przed zajęciem miasta przejrzeć wszystkie miasta w celu sprawdzenia ich zasobów naturalnych. Na początek warto wybrać miasto, które ma przynajmniej 2-gi poziom dostępności wody.

Po zajęciu miasta możemy zaprosić znajomych. Aby to uczynić należy kliknąć przycisk ***Zaproś***. Znajduje się on w prawym, górnym rogu ekranu ***Utórz grę*** oraz po wybraniu miasta w opisie.

##### Graj

Przycisk do rozpoczęcia gry znajduje się w opisie miasta po wybraniu zajętego przed chwilą miasta.

#### Dołącz do gry

Zakładka ta jest wyszukiwarką dostępnych publicznych regionów z danego serwera, na którym aktualnie jest się zalogowanym. Można zastosować następujące filtry wyszukiwania:

* określone mapy;
* określeni znajomi;
* regiony z opuszczonymi miastami;
* aktywny tryb piaskownicy.

Po kliknięciu regionu ukazują się szczegóły podobne do tego, jakie występują w panelu tworzenia gry w momencie zajmowania miasta.

#### Wznów grę

Z poziomu tej zakładki dostępne są wszystkie regiony, na których posiada się przynajmniej jedno miasto. Jednocześnie można posiadać jedynie 10 regionów na jednym serwerze. Podobnie jak w zakładce *Dołącz do gry*, po kliknięciu na region ukazują się jego szczegóły.
Elegant Casino

"This stylish casino is evocative of a quaint italian villa that caters solely for the nouveau riche. This expensive casino is only for the most discerning of cities. You'll need to entice high-wealth tourists to meet the high maintenance costs."

Medium Wealth Gambler Capacity: 100
Income Per Medium Wealth Gambler/Hour: 28 Simoleons
High Wealth Gambler Capacity: 300
Income Per High Wealth Gambler/Hour: 56 Simoleons

Requirements: Plop a Casino HQ

Costs: 300,000 Simoleons, -12,000/hr
Alecto/Relationships

**Spoiler warning!**
This article contains detailed information about *Hades* that may spoil your enjoyment of discovering the game's secrets for yourself.
 Read at your own risk!

## Family

### Megaera

**Megaera**: Alecto's older sister.
Alecto refers to her as her beloved sister and doesn't understand why Megaera is being compassionate towards Zagreus, blaming him for thinking he's making her sweet sister weak. Megaera is tired of her sisters' pranks and the problems they cause at the House. Unlike her older sister, who hides her feelings but has good intentions, Alecto prefers to be open with herself and do as she pleases. Despite that, Alecto will cover for her sister if she can't handle the task.

### Tisiphone

**Tisiphone**: Alecto's older sister.
Of the three fury sisters, Tisiphone seems to be the closest to Alecto, with both of them being forbidden from setting foot in the House, although Alecto likes to work alone because it's more fun to do things her way. Even if she is younger than Tisiphone, Alecto has shown a degree of protectiveness towards to Tisiphone. After Zagreus repeatedly battles Tisiphone and trains her to say "happy" or add her name to her one-word vocabulary, Alecto becomes furious with him for "putting ideas in Tisiphone's head" and orders him to stay away from her.

## House of Hades

### Hades

**Hades**: Alecto's boss.
Although he has thrown Alecto and her sister Tisiphone out of the house, he will send them both in Megaera's place should she fail to stop Zagreus, even if she protests.

### Nyx

**Nyx**: Alecto's boss.
Unlike Megaera, Alecto tends to have only an strictly professional relationship, and she follow Nyx's orders without question.

### Zagreus

**Zagreus**: Prince of the Underworld.
Alecto is positively happy at the prospect of getting to kill and and torture a god. She also seems to enjoy making him bleed, and will thank Zagreus for being able to use Extreme Measures. She will lose to him a few times as it's always a good opportunity to hurt him back.

## Underworld Residents

### Sisyphus

**Sisyphus**: Responsible for torturing Sisyphus.
Alecto and Tisiphone compel him to carry out his penalty. His punishment is to roll a stone up a steep hill; the stone, however, always rolls back down the hill before reaching the top, despite his best efforts.
Roads

Roads are essential and are the building blocks that your city is based on. In order to start your urban construction, you need to first build a road from the Regional Highway into your city site. This allows you to interact with neighboring cities and for Sims to enter your city and populate it.

### Purchasing and Laying Down Roads

Roads are purchased from the Roads menu. There are several types of roads available, and each serves a purpose. Hover over each option to view its name, a description, and how many Simoleons it takes to lay this type of road by the meter. Select your preferred road, and then click and drag where you’d like to place it. How much the total stretch of road costs is shown above your cursor. Release the left button to build. The type of road can drastically change the zoning density in the city. The wider the road, the more Sims it can traffic, affecting how quickly your Sims can get to their destinations. Smoother traffic flow makes for happier Sims and more profitable businesses. Keep in mind the value and density of each zone as you lay down roads.

**TIP:** If you’re not satisfied with your road draw, press ESC or right-click before you release the left mouse button to cancel it.
You can lay curved, arced, circular, and rectangular roads. Click the curve, arc, circle, or rectangle icons on the left side of the menu. The curve, circle, and arc tools allow you to build curved streets, while the rectangle tool can lay down entire city blocks. Select the road type, and click and drag along the ground to pave the road. Hold SHIFT to quickly constrain your tool. Remember to leave enough space for houses, businesses, and factories as you start creating city grids.

**TIP:** As you lay down roads, you’ll see white dotted lines appearing nearby. These lines are suggested guides for additional roads. Use them to help with spacing. The better planned out your roads are, the more organized your city. You can hold ALT to switch the guides on/off.

**NOTE:** Upgrading your roads is important because cluttered streets can cause problems, including slowing down fire or police services or delaying assistance from neighboring cities. Check out the Mass Transit menu to view various ways to improve your city’s traffic.

## Road types

* Low Density Dirt Road
* Low Density Street
* Medium Density Street
* High Density Street
* Medium Density Avenue
* High Density Avenue
* High Density Streetcar Avenue

## Tips

* Roads carry traffic, water, power and sewage.
* Road size controls the density of buildings.
* Road size impacts traffic capacity.
* Roads can be upgraded using the Road Upgrade tool
* Bridges can be built over water.
* Tunnels can be built through mountains.
10-летний юбилей: Staff of Gun-Yu

Этот предмет мог быть получен только во время празднования 10-летнего юбилея из юбилейной сокровищницы.

**2016**
 Бостонский мейджор, проходивший в декабре 2016 года, закончился обратным отсчётом до обновления 7.00. Тогда мы вспоминали долгую историю нашей игры, готовясь к прибытию Царя обезьян и к «Новому пути».

## Изменения

* Не показаны очень незначительные пользовательские анимации. Monkey King держит свое оружие немного дальше от своего тела, чтобы подстроиться к размеру модели.

* ▶️ Применение 2
* ▶️ Применение 3
* ▶️ Звук полностью

## Другое

* *Gun-Yu* в названии предмета ссылается на Всемирный потоп, упомянутый в ранней китайской мифологии. Его остановил легендарный Гун и его сын Юй Великий.
* Этот предмет имеет одну и ту же модель что и Staff of Gun-Yu, но с другими текстурами и частицами.
10-летний юбилей: Relic Sword

Этот предмет мог быть получен только во время празднования 10-летнего юбилея из юбилейной сокровищницы.

**2013**
 Третий год — это лишь начало: Dota 2 официально вышла из беты. В 2013 году мы не только добавили с десяток героев, но и убрали из игры Короля скелетов (по церемониальным соображениям), чтобы на его место пришёл совершенно другой Король *призраков*.

## Другое

* Этот предмет является юбилейным переизданием Relic Sword.