recursal/Fanatic-Fandom huggingface dataset:
Frying Pan

> A cast iron pan. Can be used for cooking various ingredients, or as a tool of personal defense.In-game description
>
>

The **Frying Pan** is used in a variety of methods to prepare food for consumption. Visit Cooking for detailed instructions.

**Note:**

* This utensil cannot be filled with water and cannot be used to boil water or cook recipes requiring water.
* The only methods that food can be cooked with this utensil is **Baking** and **Drying**. (however using animal fat does still work)
* It can be used at all Cooking stations that support usage of the utensils slot like the Oven, house Fireplaces, etc.
* It can be used as a melee weapon.
* This item takes up 12 inventory slots (4x3) while at the same time providing 12 inventory slots of its own - thus no loss of overall inventory space.

## Durability

With the 1.17 update came the addition of durability to the **Frying Pan**, the Cooking Pot, the Cauldron and the 2 stands the Campfire Tripod, and the Cooking Stand. All use durability at a rate of 0.0625 per second when over any kind of fire wither it be a fireplace or gas stove.

This means with a durability of 200 the **Frying Pan** will go from Pristine to ruined when used over a flame for a total of 53 Minutes, and 20 Seconds.

## Trivia

* Before 1.18 all cookware durability use was half of what it is now making cookware like the **Frying Pan** last only 26 minutes, and 40 seconds from Pristine to Ruined.
Evacuation Site (Staroye)

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*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

## Overview

A View of Evacuation Site (Staroye)

This military camp is located just outside the town of Staroye to the north.

## General

It can be theorized that this military camp served as a regional field headquarters of sorts during the outbreak. As opposed to the various minor checkpoints found throughout Chernarus, the Staroye military camp is not located on a major road, has more tents than the smaller camps and seems to have been heavily defended with tank entrenchments on it's outskirts. It is likely that this camp not only provided critical medical attention, but also served as a staging area and was set up to slow the path of the Infected.

## Buildings of Interest

* Military Tents (x5)
* Fortified Nest

## Trivia

* This location was added in the 0.61 update.
Drysack Bag

> A drysack combined with a rope. Uncomfortable, yet very useful. In-game description
>
>

The **Drysack Bag** is a backpack craftable in *DayZ*. It was released in the 1.22 Experimental update.

## Crafting

Drysack Bags are craftable with any Drysack bag, and a piece of Rope. They can be broken back down into their consituent items when empty.
Field Shovel

*Note: this page covers the Standalone version of DayZ; for information on the Mod, see Mod:Field Shovel.*

>
> *An entrenching tool is a collapsible spade used by military forces for a variety of military purposes. Survivalists, freedivers, campers, hikers and other outdoors groups have found it to be indispensable in field use.*  — In-game description
>

The **Field Shovel** is a tool which can be used to dig up worms for fishing bait or be used as a weapon. It can also be used to make a farming plot.
Fever

Disease Icon

### Effects

Wiping of the forehead can cover vision, making the survivor temporarily vulnerable

**Fever** is a symptom in *DayZ*. Fevers are caused by cholera, influenza, and Wound Infection and will cause the player's body temperature to increase and occasional blurry vision. The survivor will occasionally wipe their forehead, similar to how they would if near a burning campfire or other hot areas. This forehead wipe can leave you temporarily vulnerable. For more information on the effects of higher body temperature go to Hyperthermia or Hypothermia.
Gliniska

**Stub**

*This article is a stub. You can help DayZ Wiki by expanding it.*

*This article is a stub. You can help DayZ Wiki by expanding it.*

## Overview

A View of Gliniska

**Gliniska** is a village in Livonia. It stands north of the Biela River between Topolin and Brena. As a possible spawning location, it's likely that you will find freshly-spawned survivors around here, if not spawn here youself. Mostly unremarkable in terms of overall loot, it provides an adequate space for newly-spawned players to get moderately geared, as well as find Food and Drink before moving into other nearby areas, such as the prison, or ruined military villages, which may include Nidek or Lipina.

There is a Water Pump present near the middle of the city, providing safe drinking water, as well as a hospital towards the southern area, providing an opportunity for early-game medical loot, which would prove life-saving, especially due to the lack of equipment you may have as a newly-spawned survivor. Additionally, there's a bridge in the Southern area of the village, which leads to Gliniska's train station. Continuing southbound will bring you onto a dirt path, which can lead you to both the prison when turning right onto the main road, and to Nidek when turning left.

Travelling across the bridge and following the train track to the right will lead to a potential dynamic train wreck, which may help you find early-game military loot.

## Gallery

* Aerial view of Gliniska
Handheld Transceiver

> Medium range, two-way personal radio with a frequency switch. Requires a battery to operate.In-game description
>
>

The **Handheld Transceiver** is a communication device in *DayZ*, when used in conjunction with a second Handheld Transceiver, both set to the same frequency, survivors can communicate with each other over a **5 kilometer** range in-game. They can be found in various locations and require a Alkaline Battery 9V to function.

## How to Use

As soon as your radio has a working battery attached, you can talk over the selected frequency using in-game voice chat. The item must be switched on (by pressing left click once) and once 'ON' will receive all communications on that channel provided that it is within signal range (range is not unlimited).

The user may use their voice to communicate with anyone listening to the channel, so long as they are in range.

The user may select from a variety of frequencies on which to receive and transmit. Frequency selection is done by holding down left click. There are seven available frequencies: 87.8, 89.5, 91.3, 94.6, 96.6, 99.7 and 102.5 . It is suggested that players that want to speak "publicly" use the default frequency of 87.8 - once other player communication is setup it is wise and polite to move to one of the unused frequencies so not to "bleed over" the default channel.

**Note:** Communicating via this item ***does not*** disable Direct Communication. It functions as Direct Communications would, except it does so remotely. This means that nearby players can hear any communications received over the Handheld Transceiver and anything said or typed by the transmitter can be "heard" by nearby players as well. If the item is placed on the ground and left 'ON', anyone nearby can hear broadcasts coming from it.

## Trivia

* It seems to be based on the IC-M7 Handheld-UKW-Seetransceiver of the Japanese Company ICOM and it has the BP-90 BATTERY CASE version.
Fishing Hook

> Steel fishing hook, durable and reliable, just add the bait.In-game description
>
>

The **Fishing Hook** is a type of equipment in DayZ. It is used in conjunction with earthworms to create fishing bait, which is then used to go fishing.

This item can also be stored as an attachment in boonie hats and hunter vests.

The fishing hook has a low durability, only being able to catch 5 fish before it is ruined.

The fishing hook can also only catch certain fish.
Green-Orange House

**Stub**

*This article is a stub. You can help DayZ Wiki by expanding it.*

*This article is a stub. You can help DayZ Wiki by expanding it.*

**Green-Orange House** is a type of house in DayZ. Owned and lived in by the former inhabitants of Chernarus, these residential buildings form the majority of structures in DayZ Standalone and are the source of most loot.
EGD-2 Smoke Grenade

>
> *Smoke grenade used by eastern forces. Simple, yet effective at providing cover or marking positions.*  — In-game description
>

The **EGD-2 Smoke Grenade** is a type of smoke grenade in *DayZ*.

## General

The EGD-2 Smoke Grenade is a smoke grenade used as a ground-to-ground or ground-to-air signaling device, a target or landing zone marking device, or a screening device for unit maneuvering. The Infected are drawn to activated smoke grenades and as such can be used to divert their attention.
Garage Office

**Garage Office** is a type of building in Chernarus.

## General

These buildings are home to a variety of clothing and industrial style loot like Nails and Wrenches. They are typically located in major Industrial areas like Novodmitrovsk and Chernogorsk but can be found scatter throughout Chernarus and in most major military bases like Vybor Air Base and Tisy military base.

## See Also

* Large Garage
* Industrial Buildings
Evacuation Site (Sosnovka)

## Overview

A View of Evacuation Site (Sosnovka)

This military camp is located just north of the town of Sosnovka near Pass Sosnovy.

## General

Similar to the small-ish camps found in Stary Sobor and Chernogorsk, this outpost on the western end of Chernarus was most likely a staging area for the evacuation of the region. This camp probably provided critical medical attention and slowed the path of the Infected.

## Trivia

* This location was added in the 0.61 update.
Don Quixote

**Not-spawning content**

*This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch. The information on this page does not apply to the current version of the game or the content is not available.*

This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch.
**The information on this page does not apply to the current version of the game or the content is not available.**

## About

### Genre

Fiction

**Don Quixote**, fully titled *The history of the valorous and wittie Knight-Errant Don-Quixote of the Mancha*, (Spanish: El ingenioso hidalgo don Quixote de la Mancha), is a Spanish novel by Miguel de Cervantes Saavedra. Published in two volumes, in 1605 and 1615, Don Quixote is considered the most influential work of literature from the Spanish Golden Age and the entire Spanish literary canon. As a founding work of modern Western literature and one of the earliest canonical novels, it regularly appears high on lists of the greatest works of fiction ever published, such as the Bokklubben World Library collection that cites Don Quixote as authors' choice for the "best literary work ever written".

## See Also

* L'Ingénieux Hidalgo Don Quichotte de la Manche (French version)
Guglovo

## Overview

A View of Guglovo

*Note: this page covers the Standalone version of DayZ; for information on the Mod, see Mod:Guglovo.*
**Guglovo** is a small town southeast of Novy Sobor and west of Shakhovka.

## General

One of the smallest towns in all of Chernarus (save for maybe Berezhki), Guglovo contains ten small residential homes and an assortment of tool sheds. Despite its size, it contains an all-important water pump. The town serves as a resting point between the coast and the Novy Sobor/Stary Sobor twins.
Foot Pain

**Foot Pain** is a type of injury in *DayZ*. It can be caused by walking barefoot or by walking with ruined shoes/boots, which causes Bleeding. Walking on roads makes Bleeding 50% more likely. You can also get foot pain from jumping off tall places or by being hit by *Zombies.* **Foot Pain** makes the player grunt / moan whenever they walk, depending on the severity of Foot Pain, it may occur more or less often. This could be a problem if you are attempting to stealthily kill a player.

   Minor

Moderate

Severe
Gamescom DayZ Beta Demo

The ***Gamescom DayZ Beta Demo*** was a demo that was only a portion of the fully fledged DayZ update build known as .63 (BETA) that was only playable at Gamescom 2017 in Cologne, Germany.

## General

This short lived demo was shown at Gamescom 2017, first playable in August 23rd, and ended on August 26th. This particular build of DayZ previewed mainly only on the new animation system, particles, player controller, damage system, placement system, and other minuscule features. The demo was not a full version of the DayZ Beta, and was only a slice of the full Beta to show the community on the big changes to the player controlle, as well as talks about other big features such as Base Building coming to the full .63 Beta update.

The community was also able to voice their feedback to the developers about the build, how it felt, and concerns for the experimental version of the Beta. A small amount of the DayZ Development team went to Gamescom and presented every community player and new comers on how to handle to new controls and questions about the Beta. Around 20 computers were set up, allowing users to play the demo together via LAN, which they were placed in a smaller version of Chernarus set around Staroye.
Fishing Rod

> An extendable fishing rod. Highly portable, it makes fishing seem simple, provided some bait is available.In-game description
>
>

The **Fishing Rod** is a type of equipment in DayZ.

With some bait attached, it can be used to fish in both freshwater and saltwater - thus catch both Carp and Mackerel.

This item has a much higher durability than the Simple Fishing Rod, but cannot be disassembled for its component parts.

## Gallery

* Collapsed

* Extended
Groza-4

**Unreleased content**

*This page contains information about an item or mechanic of DayZ Standalone that has been previewed or found in the files. This information does not apply to the current Stable or Experimental versions of the game.*

This page contains information about an item or mechanic of DayZ Standalone that has been previewed or found in the files.
**This information does not apply to the current Stable or Experimental versions of the game.**

>
> *The OTs-14-4A (Groza-4) is a combined assault rifle and grenade launcher in a modular plateform. It was developed in the mid-90s for the Russian special forces. Its modular design allows easy conversion into different configurations.*   — In-game description
>

The **Groza-4** is a type of weapon in DayZ. It has not yet been implemented. A preview was posted to the DayZ Trello board on February 13, 2016, and the weapon and attachments are fully present within the files, albeit non-functioning in-game.

## Overview

The OTs-14-4A (Groza-4) is a combined assault rifle and grenade launcher in a modular platform. It was developed in the mid-90s for the Russian special forces. Its modular design allows easy conversion into different configurations.

## Attachments

Weapon attachments are any accessories or devices that attach to a firearm in order to add, improve or modify the weapon's functionality or performance. In DayZ Standalone these attachments take the form of sights/optics, handguards, buttstocks, muzzle devices, barrel and handguard attachments and gun wraps.

### Magazines

20Rnd Groza-4 Mag

 ###  Sights and Optics

PO4x34 Scope

 ###  Handguards

Groza-4 Lower Reciever

Groza-4 GP-30 Reciever

 ###  Muzzle

Groza-4 Barrel Suppressor

Groza-4 Extended Barrel

Groza-4 Threaded Flash Can
Great Expectations

**Not-spawning content**

*This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch. The information on this page does not apply to the current version of the game or the content is not available.*

This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch.
**The information on this page does not apply to the current version of the game or the content is not available.**

## About

### Genre

Fiction

**Great Expectations** is the thirteenth novel by Charles Dickens and his penultimate completed novel; a bildungsroman that depicts the personal growth and personal development of an orphan nicknamed Pip. It is Dickens' second novel, after David Copperfield, to be fully narrated in the first person. The novel was first published as a serial in Dickens' weekly periodical All the Year Round, from 1 December 1860 to August 1861. In October 1861, Chapman and Hall published the novel in three volumes.
Draft/Temporary4

**Project**

*This page is part of a Project. Please visit the DayZ:Projects page for additional information on how to assist with this effort.*

**This page is part of a Project.**
Please visit the DayZ:Projects page for additional information on how to assist with this effort.

## Intro

**Base Building** is a core game mechanic of *DayZ*. Though this part of the game is still in its infancy during the Alpha stage of development, its prominence in DayZ's future cannot be ignored and it is already possible to get a first-hand experience in how some of it will work. Additional technology changes that will bring about the Beta phase of the game are necessary in order to implement much of what is planned for this topic, primarily in how player's interact with objects and their environment.

## General

As of 1.0, players can construct bases or camps, ranging from simple loot stashes in underground stashes or barrels, to complex walled structures with Fences, Watchtowers, an electricity system and vehicles.

Objects such as tents or electricity system items can be placed using a ghost 'precision placement' model. This allows you to accurately place items in a specific location and rotation.

In addition to building a camp from scratch, players also have rudimentary barricading in the form of lockpicks. Just about any functioning door on any existing structure in Chernarus can be locked for the purpose of impeding another person's ability to enter that building. This is only temporary however, since melee weapons can be used to break through the locked door. Given its current limitations, most people choose to use this ability as a distraction for creating a surprise attack or to alert them when another player may be trying to enter the building that they are currently occupying.

### Tools

Axes

Hammer

Hatchet

Pliers

Saws

Shovel

### Items

Nails

Metal Wire

Rope

Barbed Wire

Fence Kit

Watchtower Kit

### Resources

Wooden log

Wooden Stick

Plank

### Watchtower

  *Main Article: Watchtower*

Watchtower

#### Requires

Watchtower Kit

Wooden log

Shovel

Hatchet

Plank

Nails

Sheet Metal

#### Upgrades

Sheet Metal

Camo Net

### Tents

Car Tent

Large Tent

Medium Tent

### Fence

  *Main Article: Fence*

Fence

#### Requires

	+ Shovel
	+ Hammer or Hatchet
* Items
	+ Fence Kit
	+ ***36**x* Nails
* Materials
	+ ***2**x* Wooden Log
	+ ***18**x* Plank

#### Upgrades

Sheet Metal

Camo Net

Barbed Wire

### Gate

  *See Also: Fence*

Fence

Metal Wire

#### Upgrades

Sheet Metal

Camo Net

Barbed Wire

Combination Locks

### Crafted

* Underground Stash

Wooden Case

### Lootable

Oil Barrels

Sea Chest

## Base Improvements

About Improvements

Battery Charger

Cable Reel

Generator

Construction Light

## Possible Mentions

* Tanning
* Horticulture
* Electricity
* Water Storage
* Advanced Fireplaces (Cooking Tripods, Stone Ovens, etc.)

## Table Draft

Hatchet
* Crafting

Plank
* Construction
Dubovo

## Overview

A View of Dubovo

**Dubovo**, formerly **Dubky**, is one of three towns in the Greater Chernogorsk area. Before the outbreak and subsequent fall of Chernarus, the purpose of Dubovo and its two sister projects was likely to provide affordable housing to the denizens of Chernogorsk.

## General

Dubovo is not notable for a whole lot other than a pair of Supermarkets on the western end and possible loot in the other buildings. Due to its proximity to Chernogorsk and the other two nearby towns, it should be considered just as dangerous as the main city and often spawns quite a few Infected. Directly to the south is the mountain of Vysota, which helps separate the town from the main city as well as from its neighbor Novoselki.

## Buildings of Interest

* Office Buildings (2)
* Tenements
* Supermarkets (2)
* Bus Station Bench

## Gallery

* Aerial view of Dubovo
Gunter 2 Trunk Door

> Trunk door of the Gunter 2 hatchback. Used for keeping trunk contents closed.In-game description
>
>

The **Gunter 2 Trunk Door** is a type of equipment in *DayZ*. It is one of several non-mechanical parts that can be attached to a Gunter 2.

## Gallery

* Red Trunk Door
* Black Trunk Door
* Blue Trunk Door

* Rusted Red Trunk Door
* Rusted Black Trunk Door
* Rusted Blue Trunk Door
Dwarf's Castle

* Hiking Map
* Tourist Map

## Overview

Aerial view of Dwarf's Castle south of the twin ponds of Glaza

**Dwarf's Castle** (Russian: Гномский Замок, Gnomov Zamok), also known as **Old Fields Castle**, is a small castle ruin located in a clearing near Starye Luga, Chernarus.

## General

Situated atop a small hill north-east of Starye Luga (previously Old Fields), Dwarf's Castle is one of the smallest of its type in South Zagoria. The ruins consist of little more than a single tower and a small keep, with some modern industrial sheds present presumably to maintain the castle as a tourist attraction given that a green hiking trail passes nearby. An additional two small ruined buildings can be found to the immediate south-west of the castle, their purpose unknown. Like many of the castles found in the region, little is known of the history of Dwarf's Castle.
Green Mountain Military Base

## Green Mtn. Military Base

* Hiking Map
* Tourist Map

## Overview

The small central courtyard in-front of the military prison at Green Mountain Military Base

**Green Mountain Military Base** is a small military installation situated atop Green Mountain - between Zelenogorsk and Pogorevka - in South Zagoria. Due to being centred around a large radio tower, the base is easily locatable and attracts survivors from afar.

## General

Green Mountain Military Base can be accessed via two quaint unpaved tracks leading to the summit of Green Mountain via the south-east and north-west. From a distance, the only indication of anything notable at the top of the mountain is the large radio tower, the only one of its type in the region; due to its uniqueness, the tower can serve as a useful navigational guide for traversing the south-west area of the region.

The base itself consists of an outer perimeter fence and inner concrete wall which form a central compound, wherein lies a guardhouse, barracks, military prison and the aforementioned radio tower. It should be noted that the outer wire fence is in remarkable condition, to the frustration of many  survivors trying to gain entry.

### History & Legend

Survivors can only speculate about the base's history and what role, if any, it may have played before and during the outbreak. One of the more popular theories alleges that the facility played a key role in the systematic extermination of the civilian populace, as can be seen throughout the region in the form of mass graves. Others claim to have heard radio transmissions emanating from the base when in possession of a  handheld transceiver. Many also claim to have experienced unusual behaviour by other survivors/infected at the base. This has resulted in claims the site is "haunted", although such "stories" often lack substantial - or any - evidence.

## Trivia

* The radio tower present at the base is based off the real-life Cukrak Transmitter near Prague.
Eggsperimental Capsule

> After a detailed eggsamination of the device, the eggsact origin and purpose remains obscure.In-game description
>
>

**Eggsperimental Capsule** is an item that can be found in *DayZ* that was released in the 1.12 experimental branch for DayZ. The item was released as an "easter egg" pun for the Easter holiday. It can be used to capture all animals; including bears, and Infected as a sort of Poké Ball from the popular TV series Pokémon. To use the item, take the Easter Egg to your hand and throw it at the desired target. The egg will burst with color and make a high pitch laser sound. The egg can only be used once.

## Gallery

* Eggsperimental Capsule #1

Note: This item was implemented onto the stable branch in the Easter update in 2021.
Energy

**Project**

*This page is part of a Project. Please visit the DayZ:Projects page for additional information on how to assist with this effort.*

**This page is part of a Project.**
Please visit the DayZ:Projects page for additional information on how to assist with this effort.

**Stub**

*This article is a stub. You can help DayZ Wiki by expanding it.*

*This article is a stub. You can help DayZ Wiki by expanding it.*

**Energy** is a Core Character Stat in *DayZ*. High **Energy** and Water levels allow you to regenerate both blood and health faster.

A player may hold a maximum of 5000 energy and starts with 600 energy. There are a total of 5 different **Energy** icons that indicate how much energy your character currently has.

## Overview

 Maximum
 Minimum
 Starting
(as above)

(Wrong icon used)

A flashing red icon indicated that you have 0 energy and you will take alot of health damage

A red icon indicates that you have between 0-300 energy and you will start taking health damage

A yellow icon indicates that you have between 300-800 energy.

A white icon indicates that you have between 800-3500 energy.

A full white icon indicates you have between 3500-5000 energy.
Fingerless Working Gloves

**Unreleased content**

*This page contains information about an item or mechanic of DayZ Standalone that has been previewed or found in the files. This information does not apply to the current Stable or Experimental versions of the game.*

This page contains information about an item or mechanic of DayZ Standalone that has been previewed or found in the files.
**This information does not apply to the current Stable or Experimental versions of the game.**

## Occurance

### Variants

*None*

**Fingerless Working Gloves** are an item of clothing in *DayZ*. They have been spotted in the files, but are not available to use in-game.
Food and Drink/hu

**Ételek és Italok** főként épületekben találhatóak. Az étel csökkenti a karakter "éhség" értékét, valamint a "szomjúság" értékét is az étel víztartalma által meghatározott mennyiségben. Az italok csak a szomjúság csökkentésére alkalmasak. Amennyiben a karakter eléri az energized és hydrated állapotot, a természetes regeneráció által a health és blood pontjai visszatöltődnek.

A tápanyagtartalom összehasonlító táblázata alább található.

## Ételek

### Konzervek

Canned Baked
 Beans

Canned
 Sardines

Canned
 Spaghetti

Canned
 Tuna

Can of Tactical
 Bacon

Canned
 Peaches

### Száraz ételek

Crunchin Crisps
 Cereal

Powdered Milk

Rice

### Gyümölcsök

Apple

Banana

Kiwi

Orange

Tomato

### Zöldségek

Green Pepper

Potato

Pumpkin

Pumpkin Slices

Zucchini

### Bogyók

Blue-coloured Berries

Red-coloured Berries

### Húsok

Boar Steak

Carp Fillet

Chicken Breast

Cow Steak

Venison Steak

Fox Steak

Goat Steak

Human Steak

Mackerel Fillet

Pig Steak

Rabbit Leg

Sheep Steak

## Italok

Canteen

Leather Bottle

PET Bottle

Soda Can

## Egyebek

Fat

Pile of Guts

Small Pile of Guts

## Összehasonlító Táblázatok

### Feldolgozott élelmiszerek és italok

Konzervek

Italok

Száraz ételek

### Húsok

Nyers Húsok (állatok,halak nyúzásával)

Sült Húsok (nyers húsok sütése Fireplacen, Long wooden sticket használva)

Főtt Húsok (nyers húsok Cooking Potban való főzésével, víz hozzáadásával vagy Animal larddal)

Égett húsok (túlzott mértékű főzési-, sütési idő alkalmazásával)

### Feldolgozás

Bogyók

Nyers zöldségek és gyümölcsök (termesztett zöldségek)

Főtt zöldségek és gyümölcsök (Long wooden stickkel Fireplace felett)

Főtt zöldségek és gyümölcsök (Cooking Potban való főzés Animal lard vagy víz hozzádásával)

Égetett zöldségek és gyümölcsök (túlzott mértékű sütési, főzési idő alkalmazásával)

Rohadt zöldségek és gyümölcsök (a termés későn való leszedésével, vagy ilyen formában történő lootolásával)

## Tervezett ételek

***Megjegyzés:** Ezen tárgyakra a játék fájljai utalnak. Implementálásuk nem gartantált.*

Italok
* Glass Bottle (fájlokban található)
* Milk Bottle (fájlokban található)

Gyümölcsök
* Pear (fájlokban található)
* Plum (fájlokban található)

Gombák
* Field Mushroom (fájlokban található)
* Jew's Ear Mushroom (fájlokban található)
* Liberty Cap Mushroom (fájlokban található)
* Parasol Mushroom (hivatkozás a fájlokban)
* Penny Bun Mushroom (fájlokban található)
* Oyster Mushroom (hivatkozás a fájlokban)
* Red Pine Mushroom (hivatkozás a fájlokban)
* Toadstool Mushroom (fájlokban található)

Tartósított élelmiszerek
* Marmalade (fájlokban található)

Egyebek
* Bear Steak (hivatkozás a fájlokban)
* Egg (fájlokban található)
Evacuation Site (Western Severograd)

## Overview

A View of Evacuation Site (Western Severograd)

This military camp is located west of the city of Severograd, on the road leading to Ratnoe.

## General

Similar to other small-ish camps found throughout Chernarus, this outpost was most likely a staging area for the evacuation of the region. This camp probably provided critical medical attention and slowed the path of the Infected.

## Buildings of Interest

* Military Tents (x3)
* Cargo Container (Military)

## Trivia

* This location was added in the 0.61 update.
Abandoned Gunter 2

The **Abandoned Gunter 2** is a vehicle wreck found in *DayZ*. It comes in three colour variants:

* Red
* Blue
* Black

In addition to spawning the conventional loot within the vehicle, these wrecks also have a chance to spawn equipped with:

* Gunter 2 Wheel
* Gunter 2 Front Left Door or Gunter 2 Front Right Door
* Gunter 2 Rear Right Door or Gunter 2 Rear Left Door
* Gunter 2 Hood or Gunter 2 Trunk Door

## See Also

* Vehicles
* Gunter 2
GPS Receiver

> A sophisticated device that can receive a signal from the global positioning system, triangulate user's position, and calculate their altitude. Requires a battery to operate.In-game description
>
>

The **GPS Receiver** is a navigation and information device in *DayZ*, it is used to display the players world position and altitude. It can also 'combine' with the Tourist Map, displaying its information inside an open map screen.

## How to Use

Simply attach a working 9V Battery and use the Switch On action. Use the same action again to Switch Off the device.
Elderberries

**Not-spawning content**

*This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch. The information on this page does not apply to the current version of the game or the content is not available.*

This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch.
**The information on this page does not apply to the current version of the game or the content is not available.**

## Nutritional values

### Energy

**Unknown**
(Missing quantity)

### Water

**Unknown**
(Missing quantity)

## Properties

### Quantity

**Unknown**
(Required to calculate nutrition and weight)

> Sweet, tart and earthy-tasting berries. Can be eaten, may leave blue-colored juice all over. In-game description
>
>

**Elderberries** are a type of food in *DayZ*.

## Variants

* Raw
* Baked
* Boiled
* Dried
* Burned

## Nutritional Information

 **WARNING:** Consuming burned or rotten food will make you sick.

## Trivia

* These berries were, until quite recent to 0.61, poisonous in their raw form. This meant that unsuspecting players often ate them as a means of supplementing their diet and paid the price dearly. They are no longer poisonous when raw, only when burned or rotten like any other perishable food.

## Gallery (Old)

* Pre-0.59
* 0.59 to 0.60
Handcuffs

> Steel handcuffs, useful for handcuffing your friends and foes. As they can be locked easily, having keys to unlock them is recommended.In-game description
>
>

**Handcuffs** are a type of equipment in *DayZ*.

## General

This item is used to restrict an individual's ability to resist or use objects (by restraining their wrists). You can use a key to unlock the handcuffs to get them back, otherwise they break upon the hostage breaking free.

Once an individual's hands have been restrained, they are able to struggle and to try and get out of them. The more durability the handcuffs have, the longer it will take to struggle out of them. To free yourself, hold `Left mouse button`, which will cause the player to wriggle free. It takes a player **20 seconds** to wriggle themselves free from the Handcuffs. This is noticeable and is not advised if the captor is watching. Hacksaw, Pliers, Lock Pick and Hand Saw can also be used to break the handcuffs.

The time used to open handcuffs based on which tool is used
 Pliers | 25 seconds

Handcuffed players have the ability to change stance, and move at a decreased speed. Things in the hotbar can be placed into the hands, but the inventory is not available.

**Tip**: If you have a player restrained and you see them struggling to get out of it, simply punch them because it resets their progress.

You may also shoot them in the hands to suppress the speed at which they may struggle from the cuffs. This is helpful to defend yourself during hostage situations.

## Gallery

* Pristine
* Damaged
Greenhouse

The **Greenhouse** is a structure where plants can be grown and harvested. They can be found in nearly every town and city in Chernarus as well as many private locations that are off on their own. You will typically see several of them clustered together. They look worn, dirty and their windows are all smashed.

## See Also

* Horticulture
* Vegetation
* Sheds
Grass Wrap

**Cut content**

This page contains information about a DayZ element, mechanic, or feature that has been cut or replaced. The information on this page does not apply to the current version of the game or the content is no longer available.

This page contains information about a DayZ element, mechanic, or feature that has been cut or replaced.
**The information on this page does not apply to the current version of the game or the content is no longer available.**

>
> *Makeshift burlap and grass wrap useful for camouflaging long rifles.*  — In-game description
>

The **Grass Wrap** was a weapon attachment in *DayZ*. It was replaced by the Ghillie Rifle Wrap in patch 0.50.125716.
Groza-4 Extended Barrel

**Unreleased content**

*This page contains information about an item or mechanic of DayZ Standalone that has been previewed or found in the files. This information does not apply to the current Stable or Experimental versions of the game.*

This page contains information about an item or mechanic of DayZ Standalone that has been previewed or found in the files.
**This information does not apply to the current Stable or Experimental versions of the game.**

>
> *An extended barrel with vertical foregrip for Groza-4.*  — In-game description
>

The **Groza-4 Extended Barrel** is a weapon attachment for the Groza-4 in DayZ. It has not yet been implemented.
Gunter 2 Hood

> Hood of the Gunter 2 hatchback. Helps protect the engine and other sensitive car parts.In-game description
>
>

The **Gunter 2 Hood** is a type of equipment in *DayZ*. It is one of several non-mechanical parts that can be attached to a Gunter 2.

## Gallery

* Red Hood
* Black Hood
* Blue Hood

* Rusted Red Hood
* Rusted Black Hood
* Rusted Blue Hood
Drybag Backpack

> A watertight backpack. However unfavorable the weather conditions may be, gear stays dry whilst being carried. In-game description
>
>

The **Drybag Backpack** is a large-sized backpack found primarily in civilian locations. It is waterproof, keeping your items dry from the rain and other sources of water. They can be found at the small wooden boats scattered across the coast, along with a non-backpack, the Drysack. Like a Wooden Crate these bags can be burried using a shovel or pickaxe to store loot.

## Gallery

* Drybag
 (**Black**)
* Drybag
 (**Blue**)
* Drybag
 (**Green**)
* Drybag
 (**Orange**)
* Drybag
 (**Red**)
* Drybag
 (**Yellow**)
Farming Hoe

>
> *A farming hoe also known as the Dutch hoe with a sharp piece of metal at the end of a wooden rod pointing in sharp angle designed to cultivate soil or penetrate any fragile or soft object.*  — In-game description
>

The **Farming Hoe** is an agriculture tool that can be used to dig up earthworms for fishing bait or it can be used as a weapon. However, its primary use is in horticulture as it provides a means to dig plots for planting seeds. This is particularly useful for players who wish to avoid towns while still being able to have enough food to survive in Chernarus.

## Uses

 Bury/Dig Stash
 Bury Ashes
Gas Canister

> Contains butane which is provided to gas-powered camping equipment after attaching it.In-game description
>
>

A **Gas Canister** is a canister that holds butane gas for use in gas devices.

## Uses

* Can be combined with a Portable Gas Stove to be used in cooking various foods.
* Can be combined with a Portable Gas Lamp to be used as a multi-directional light source.
* Can be combined with a Blowtorch to be used for metal and vehicle repairs.
* Can explode if used to hit enemies (causing player damage).
* Badly damaged tanks can explode in player inventory, especially during combat, if that article of clothing takes damage.

## Variants

The Gas Canister comes in several volumes. Larger canisters contain more gas but occupy more inventory space.

* Small Canister (330 mL)
* Medium Canister (650 mL)
* Large Canister (800 mL)
Hatchet

>
> *Single-handed bladed tool with a hammer head on one side. Except for chopping wood, it has a wide array of uses.*  — In-game description
>

The **Hatchet** is a bladed melee weapon and multipurpose tool in *DayZ*. Although the Hatchet does admirable damage as a melee weapon, its real value is in its use as a tool. Able to perform just about any task (including chopping wood), the Hatchet is only one of two tools that can be used to construct a base. Also able to be repaired with a Sharpening Stone, the Hatchet is an upgrade from the other base building tool, the hammer. The Hatchet's only drawback is that it can't be stored in the melee weapon slot; instead, taking up valuable space in the player's inventory.
Electrical Repair Kit

> This soft case contains an array of tools for electronics repair and maintenance. Also has several attached diagrams.In-game description
>
>

**Electrical Repair Kit** is a type of equipment in *DayZ*.

It is used to repair Electronic Equipment such as the Rangefinder, Handheld Transceiver and most other battery-operated items including some Weapon Scopes. Can also be used to make Improvised Explosive.
Flag

> An oblong piece of cloth. It's attachable by one edge to a pole/rope and used as the symbol or emblem of a fraction or institution.In-game description
>
>

The **Flag** is a base building item in DayZ. It is used to complete the Flag Pole and when raised prevents objects in a 60 meter radius from despawning. A Flag can and also be cut up for three Armbands with the same pattern as the original flag. Currently there are 33 different variants that can spawn (see Gallery).

## Gallery (folded)

### Chernarus and Livonia

* DayZ logo
* White
* Bohemia Interactive
* Pirates
* Cannibals
* Baby Deer
* Refuge *(base building contest winner design)*
* RSTA *(base building contest winner design)*
* Snake *(base building contest winner design)*

### Chernarus only

* Chernarussian Defence Forces (CDF)
* CHEL
* Chernarus Mining Corporation (CMC)
* Chernarussian Movement of the Red Star (ChDKZ)
* Republic of Chernarus
* Zombie Hunters
* National Party (NAPA)
* Rooster
* TEC
* United Earth Coalition (UEC) (from *Carrier Command*)
* Wolf
* Zenit Radio Station

### Livonia only

* Asian Pacific Alliance (APA) (from *Carrier Command*)
* Republic of Altis and Stratis (from *Arma 3*)
* Bear
* BrainZ
* Crook *('Lights Out' event winner design)*
* Livonia
* Livonian Defense Force (LDF)
* Livonia Police
* Democratic Republic of Sahrani (North Sahrani) (from *ArmA: Armed Assault*)
* Rex *('Lights Out' event winner design)*
* Kingdom of Sahrani (South Sahrani) (from *ArmA: Armed Assault*)
* Zagorky *('Lights Out' event winner design)*

## Gallery

* Altis
* Asian Pacific Alliance (APA) (from *Carrier Command*)
* Bear
* Bohemia Interactive
* Brain
* Chernarussian Defence Forces (CDF)
* Chedaki (ChDKZ)
* CHEL
* Chernarus
* Chernarus Mining Corporation (CMC)
* Rooster
* DayZ
* North Sahrani
* Baby Deer
* Pirates
* Cannibals
* South Sahrani
* Livonia Army
* Livonia
* NAPA
* Livonia Police
* TEC
* United Earth Coalition (UEC) (from *Carrier Command*)
* White
* Wolf
* Zenit Radio Station
* Zombie Hunters
* RSTA
* Refuge
* Snake
* Zagorky
* Crook
* Rex
Dress Shoes

> Shoes, part of men's formal outfit. Strangely enough, they go well with tracksuits. In-game description
>
>

**Dress Shoes** are upper-tier professional foot coverings that offer very little in the way of foot protection.

## Gallery

* Dress Shoes
 (**Beige**)
* Dress Shoes
 (**Black**)
* Dress Shoes
 (**Brown**)
* Dress Shoes
 (**Sunburst**)
* Dress Shoes
 (**White**)
Firewood

*Note: this page covers the Standalone version of DayZ; for information on the Mod, see Mod:Firewood.*

>
> *Ordinary firewood which produces a lot of heat when fed to a fireplace. Can be split into smaller parts.*  — In-game description
>

**Firewood** is a type of resource in *DayZ*. Obtained either by sawing Wooden logs or cutting down trees, Firewood is used in crafting and as a fuel source for fireplaces.

## Crafting

Basic Fireplace
11
11
11
11
11

Short Sticks
13

## Gallery

* Logs Stacked Together for a Fireplace
* Old Firewood Model

## See Also

* Short Stick
* Fireplace
* Crafting
Dracula

**Not-spawning content**

*This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch. The information on this page does not apply to the current version of the game or the content is not available.*

This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch.
**The information on this page does not apply to the current version of the game or the content is not available.**

## About

### Genre

Fiction

**Dracula** is an 1897 Gothic horror novel by Irish author Bram Stoker, famous for introducing the character of the vampire Count Dracula. The novel tells the story of Dracula's attempt to move from Transylvania to England so that he may find new blood and spread the undead curse, and of the battle between Dracula and a small group of men and women led by Professor Abraham Van Helsing.
Gunter 2 Rear Right Door

> Rear right door of the Gunter 2 hatchback. Keeps passenger in back seat safe inside vehicle.In-game description
>
>

The **Gunter 2 Rear Right Door** is a type of equipment in *DayZ*. It is one of several non-mechanical parts that can be attached to a Gunter 2.

## Gallery

* Red Door
* Black Door
* Blue Door

* Rusted Red Door
* Rusted Black Door
* Rusted Blue Door
Firefighter Pants

> Firefighting force uniform pants. They protect wearer from heat and water and make him instantly recognizable. In-game description
>
>

**Firefighter Pants** are an item of clothing in *DayZ*. It is the standard issue of the former Chernarus Fire Service. It is a desirable early game item, common in fire stations, that provides high storage and maximum insulation. It also provides a minor chemical protection against cuts caused by exposure to toxic gas in Contaminated Zones or from PO-X Vials.

## Gallery

* Firefighter Pants
 (**Beige**)
* Firefighter Pants
 (**Black**)
* Firefighter Pants
 (**Beige**)
* Firefighter Pants
 (**Black**)

## See Also

* Firefighter Jacket
* Firefighter Helmet
* Chernarus Fire Department
Epinephrine Auto-Injector

*Note: this page covers the Standalone version of DayZ; for information on the Mod, see Mod:Epi-Pen.*

>
> *A pen of adrenaline for intramuscular injection. Improves breathing, stimulates the heart and raises dropping blood pressure*  — In-game description
>

Used on unconscious players to immediately awaken them. This item is ineffective on dead players since you cannot revive someone after they are dead.

Using Epinephrine on a player that is unconscious because of blood loss will not revive the player until they are over the minimum threshold for consciousness (at least 500 blood). Before reviving them, they will need to recover blood with your help through the use of a Saline Bag IV, a Blood Bag IV, or by being force-fed food and drink so that they can produce blood through natural regeneration. If a player is unconscious due to blood loss, it is very likely that they are still bleeding (blood can be seen pouring from any location on the body), so you'll need to patch them up first before helping them recover lost blood.

**Tip** **Epinephrine Auto-Injector** also removes stamina consumption for one minute when used.

## Trivia

* Epinephrine adds 100 shock to the player, which sets the shock value back to the max. Making it useful for waking an unconscious player.
Fire Station

*Note: this page covers the Standalone version of DayZ; for information on the Mod, see Mod:Fire Station.*

## Structure

### Entrances

4

**Fire Stations** are buildings of the pre-outbreak Chernarus Fire Service.

## General

Fire Stations are large structures found around Chernarus that have an attached four-level tower, an engine garage and a conjoined office. Their location is sparse between large urban centres, and most stations are near to the coastline, making them a desireable location for many freshly-spawned Survivors to gather loot such as fire axes and high-capacity firefighter jackets.

## Locations

* Berezino: Besides the medical center, in the north side of town.
* Chernaya Polana: The Fire Station is located in the northeastern portion of the city.
* Chernogorsk: Located in the northern side of the city, south of the football field and adjacent to the bus station.
* Elektrozavodsk: Situated on the right side of the main road in the west of town.
* Severograd: Located in the western side of the town, down the road from the police station.
* Zelenogorsk: Just north of the military base, on the main road.
Hiking Backpack

> Lightweight backpack used for all day trips. Comfortably support any load that fits in. In-game description
>
>

It is used as an external and separate means of storing items from the player's main inventory and therefore enables the player able to carry more items. The Hiking Backpack is one of the more common backpacks you will find in DayZ. It has 42 carrying slots and is available in blue, green, orange and violet. Green is the most preferable because it is better camouflaged in woodland areas.

## Gallery

* Hiking Backpack
 (**Blue**)
* Hiking Backpack
 (**Green**)
* Hiking Backpack
 (**Orange**)
* Hiking Backpack
 (**Violet**)

## Trivia

* Previous to Beta, the **Hiking Backpack** was called the **Taloon Backpack**.
* The Hiking Backpack is based on the Osprey Talon 22 Pack, manufactured between 2012 and 2016, and its respective available colours of Avatar Blue, Shamrock Green, Flame Orange, and Iris Purple.