Phoenix Soul

## Listerra Homebrew

The source of their power could be many things. Could be they were born at the same time as a phoenix's death, or perhaps their parent survived an encounter with one before they were born. Perhaps their forefathers had made a pact with such entities decades ago, and it only caught up to their bloodline now. Whatever the case may be, that power is within them, waiting to be unleashed.

Phoenix Souls typically only uncover their powers when faced with certain death, or what they perceive to be certain death. In most cases, that usually ends with them dying anyway, as they rarely have the time to figure out their newfound power.

## Features

### Born of Fire

You were born with an innate connection to the primordial Plane of Fire. You learn additional spells when you reach certain levels in this class, as shown on the Phoenix Fire Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Phoenix Fire Spells

Additionally, you can speak, read, and write Ignan. Whenever you make a Charisma check when interacting with natives of the Plane of Fire, your Proficiency bonus is doubled if it applies to the check.

### Primordial Flames

Your connection to the Plane of Fire makes your spells and features more effective.

Starting at 1st Level, spells that you cast ignore resistance to fire damage. You also gain the *produce flame* cantrip, which doesn't count against the number of sorcerer cantrips you know.

At 14th level, you start treating immunity to fire damage as resistance instead.

### Font of Fire

At 6th level, you may tap into the source of your magic, sacrificing a portion of your vitality to regain sorcery points. As an action, you may convert a number of hit dice equal to your constitution modifier (minimum of one) to sorcery points.

When you do this, the blood in your veins glows an eerie yellow, before fading back to normal.

### Wings of the Phoenix

At 6th level, you gain the ability to sprout wings of fire from your back for a limited time. As an action, or a bonus action after casting one of your Phoenix Fire spells, you gain a flying speed equal to your speed until the end of your next turn.

You may use this feature a number of times equal to your constitution modifier (minimum of once).

### Reborn in Flames

At 14th level, you gain the ability to return to life shortly after you die.

When you die, you return to life with a burst of flames. Each creature within a 30-foot radius must roll a dexterity saving throw against your spell save dc, or take an amount of fire damage equal to the roll of all your remaining hit dice + your remaining sorcery points, taking half damage on a success.

Your hit dice and sorcery points are consumed by this. You regain half your maximum hit points and sorcery points, and you must make a DC 20 constitution saving throw or gain two levels of exhaustion.

This effect can only occur once a week.

> Note: Play-testing required for the damage. Currently keeping the constitution bonus to the hit dice, might remove it if it proves to be too much.
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### Phoenix Form

Starting at 18th level, you gain the ability to adopt your phoenix form.

As an action, and for the duration of your transformation, you gain the following benefits:

* You gain immunity to fire damage, and resistance to radiant damage.
* You activate Wings of the Phoenix.
* You gain an aura of fire that damages creatures of your choice within 10 feet of you whenever you cast a spell, dealing damage equal to your sorcerer level.
* You may activate Reborn in Flames, ending the transformation prematurely.

This transformation lasts 1 minute, and can only be used once per long rest.