Balance Patch Updates

Here is a patch dedicated to the more recent balance patch updates which might impact gameplay, heroes, abilities and old strategy guides.

This page won't go over newly introduced things, or general events, but more of a page dedicated to point out different changes compared to the historic mechanics of the games just in case those that wonder why some strategies or guides are outdated or newer ones that have been posted.

**NOTE:** This page **does** **NOT** contain the full patch notes of what is included during the updates (see discord and in-game change log for those information), but addresses any long-term impacts of which heroes, mechanics, or ability cards get changed or introduced which might be reference in case old or new players wonder why things are different.

## Most Recent Balance Patch Impacts

### 11/13/2020 (0.1.1.20)

#### Raid

* New mythic, epic, and rare war cards added as rank and milestone rewards in Civil War, and Clan Wars.
* New mythical war cards added to Imperial crafting.
* New rare ability cards and gear cards added to War Shop.
* Mythical cards being part of a defense will increase the number of War Tokens attackers get.

### 10/23/2020 (0.1.1.19)

#### General

* All Line of Sight cards or abilities are significantly reworked in order to balance out some core game-play fairness. See below for more information.
* Due to Line of Sight changes, Epic and Mythic cards that has had their power decreased can be refunded for their full craft material value by going to the Collection screen.
* Changed the way element damage works, so it can only be triggered once per enemy per attack/defense. This means extra damage from effects like Vehemence will no longer trigger elemental damage. Hitting multiple enemies with cards like Cyclone and Fireball can still trigger element damage on all the enemies and multiple attacks on the same enemy will also trigger element damage each time.
* In other news, tents in the Murgle Village are apparently made of highly flammable material, leaving the poor creatures coverless as well as lifeless after adventurers have pillaged their camp.

#### Gauntlet

* The Bleak Waste orcs are Gormadon's shock troops, trained to overcome and conquer. They have now honed their tactics to ensure a quick death to all who oppose the Cyclops Champion! This means they will now actually use their ignore obstacles ability and will also draw extra cards. Also, Bleak Vision is now marked as a debuff, making it dispel-able.

#### River

* **True Aim skill**
	+ LOS Change: changed to only ignore combatants, not obstacles, but with the added effect that if she shoots through a combatant her target is dazed.

#### Rosaria

* Damage increased by 1 (from 8-10 to 8-12)

* **Second Sight**
	+ LOS Change: changed to only ignore obstacles when targeting combatants, but not when targeting tiles (since she sees the souls of creatures that makes perfect sense!)

#### Sergeant Laarn

* **Veteran Skill**
	+ reduced class card drawn from 2 (3 when upgraded) to 1 class card drawn (2 when upgraded)

#### Ability Cards

* *Cataract of Abaddon and Chtonic Tremors*
	+ LOS Change: changed to only hit enemies that are not in cover behind obstacles. This means enemies hiding behind other enemies will be hit. Additionally, Chtonic Tremors has been changed to prevent enemies from sprinting.

* *Guided Vision*
	+ Removed Ignore Obstacle part of the ability. Only provides critical hits bonus.

* *Hidden Lurker, Transgress and Viper Draw*
	+ LOS Change: changed to ignore combatants instead of obstacles.
* Added epic rogue card *Stalker,* and rare card *Trinity of the Night*
* Removed rogue cards *King Slayer* and *Subterfuge* from the general loot pool
* Redesigned rogue card *Caustic Poison* and changed its name to *Caustic Fumes*
	+ From targeting an enemy with the ability for 2 turns, to Nearby combatants for 4 turns.
* Improved rogue card *Death Mark*
	+ From gaining 5 markers to deal 15 damage to having 3 markers and losing them in order to deal 15 damage.

#### Equipment

* The clan craft items *Cursed Kris, Treant Armor and Zealot Blindfold* have been improved.

* The legion items *Bonds of the High Circle, Focus of the High Circle, Imperial Drake Coat, Legion Shadow Armor* have been improved.

* *Leaf Armor*
	+ LOS Change: changed to ignore combatants instead of obstacles

#### Bug Fixes

* Fixed bug where gauntlet supplies would sometimes not provide their effect if one of the player heroes was Excised.
* Fixed display bug in Gauntlet where hero corpses appeared to not be moved off the battlefield when killed by an ally.
* Fixed bug where the battlefield displayed during opponent selection would sometimes not be updated after a player changes it.
* Fixed bug where AI would sometime stack the same card on the same hero multiple times.

### 09/01/2020

#### Bug Fixes

* Fixed bug where the bonus damage from the *Hunter card* would be cleared when playing certain attacking cards.

### 08/31/2020

#### Morverro

* **Side Effects**
	+ Fixed Daze to applied after attack is resolved, and the Daze now lasts through the attacker's next turn.

#### Equipment

* *The Scorpion*
	+ knockback effect to also work when attacking adjacent enemies.

#### Bug Fixes

* when consuming a potion could in rare cases cause another random card to be removed from the battle
* where in rare cases expired cards would appear to remain in play - they would give non of their effects, but would prevent recasting the same card.

### 08/03/2020

#### General

* Changed Vengeance cards to not be removed from play when played/discarded. Instead they are transformed into *Flail,* a +1 melee attack card, when they are put into the discard pile.
* Vengeance cards count as all classes for the purpose of 'draw class card' effects

#### Raid

* Changed the Orcish Bomb Carrier ally to be single orc that is tougher, is slowed by being hit and does not hit allies.
* Improved stats of the Verazzan Guard Captain and Mersaran Healer allies.
* Added some randomization of start positions on The Eye, Imperial Palace, and Sorrow's Heart.
* Added 3 new epic battlegrounds, and 5 epic gear items to the War Shop.

* Life of War Banners now increase with the rarity of the Banner.

#### Gauntlet

* Lowered the life increase rate of the enemies wave 26+ by a small amount.

#### Equipment Card

* Behemoth Grips and Skull Helmet
	+ Changed text to "When discarding from hand' to clarify the scope of the effect.