recursal/Fanatic-Fandom huggingface dataset:
Kiosudha

An amazonian monk warrior who exhibits an affinity for elements of air. Kiosudha is a godling prospect of the Aegis who desires to become divine in the domain of air elementalists. She is known in the Aegis for her closeness to *Azuri* where they commonly perform missions together.

During the transmutation anomaly happening in *Pilfanx*, the Aegis were alerted of *Bhelumzar's* material form awakening. The *Nexus Arbiters* knew that *Lanu Tengo* and *Zirilante* were already at the scene and decided to deploy additional agents: Azuri and Kiosudha to assist them in combating the *Chaordic*. The two of them sprung into the scene with a thunderous appearance and immediately went to attack Bhelumzar, but found relatively little success in doing so. The scene became extremely chaotic due to the cataclysm surrounding them and the abundance of *Fade Knights*. This was also the first time Kiosudha had seen the *Phoenixborn*, but had no time for proper introductions. It was clear that she was with the Aegis however and she notably exhibited her mastery with air maneuvers. Once the building they were on began to collapse, the retreated to their position and explained that the should retreat and rally for another battle where they can be more prepared. The Phoenixborn teleported away from the scene while Azuri and Kiosudha held off Bhelumzar. The two managed to later escape the battle once the building fully collapsed.
Orb of Occult

## Player Quotes

*“The Orb of Occult has to be the biggest aspect of irony in the entire campaign. The item’s name was originally discovered by Ealrith from the Mage’s Guild mission board which it was in the possession of Henath (before Alec even joined the campaign). The campaign was going to head into the Underworld and the Lich was inevitably there before I even thought up the orb. What do you know that Henath was killed in the Lich’s lair and he obtained his orb again.”* **Alex Rogier (DM)**

## Adventures

When the *Lich* created his own home within the *Underworld*, he immediately sought immortality. *Elder Dragon Dulath* did not grant the Lich’s wish to become immortal so the Lich began researching in his own way to achieve it. Before creating his phylactery, the Lich created an artifact that he called the Orb of Occult. The orb was infused with tremendous necromancy magic which sapped souls that came into the Underworld directly into the orb. The Lich would devour the soul essence of these ensnared souls to feed his own life, thus becoming immortal. The Lich later discovered a more efficient way of harboring souls by procuring a phylactery and traded the orb to some demons. Through the demon spawn, the orb surfaced to the *Material Plane* where it eventually became in the possession of *Ehlonna*. She sensed the souls that were ensnared in the orb and bestowed it upon a lineage of woodland elves to protect it from undead forces ever obtaining it again.

Many years later, *Elder Dragon Rider Halos Panascon* was sent by Dulath to retrieve the orb from Ehlonna’s protectors. Halos raided the village that the artifact was located, but *Henath* sneaked it away during the assault. The orb remained in Henath’s possession his whole life afterwards until his death, which coincidentally occurred in the Underworld by the Lich’s hand. Henath himself and his companions were unaware of the powers within the orb and it is now in possession of the Lich.
Nadal Do’ndar

An ample warrior who through a series of unfortunate events succumbed to the horrors with the clergy of *Lolth*. These events plunged Nadal and his kin into the depths of *Shadowheim* where they were preyed upon. Nadal managed to save only a couple dozen of his kin by fleeing into the plane's shadowy landscape. It's unknown to Nadal or his kin how long they spent in Shadowheim due to the magical darkness of the plane. Eventually, Nadal's kin succumbed to the despair of the plane and slowly became mad leaving very few survivors.

*Alkil*, *Lanu Tengo* and *Zirilante* were snatched into Shadowheim by Lolth during their travels in the *Paragon's March* after leaving *Valibor*. The group stumbled upon Nadalwho lead them across the plane in search of his kin and a way to leave the plane. After a time, Nadal shared that there was only one path: defeat Lolth's champion through a ritual. The group managed to secure the reagents for the champion's ritual, summoned it and managed to defeat it. Upon doing so brought out Lolth who jostled the party for a brief period before *Elemiah*came forth to rescue them. Her appearance blinded the entire party before they were teleported to *Celestia*. Elemiah escorted the group to the *Material Plane*. Once the party returned to *Calnlian*, they gave Nadal guidance on how he might find out how he can save the rest of his kin from the Shadowheim and parted ways.
Bravekthrum

**Primary Race** Dragonborn (Red, Copper, Black)

**Economic Power** Very Strong

Often an aggressor in political conflict.

Considered one of the strongest states and is one of the largest states by population and territory.

## Governance

An empire ruled by a dynasty emperor. The current emperor is *Malrak Bravekthrum* and has four prince sons in line for succession. The emperor grants fiefdom to several lords that manage the empire's lands who also contribute military power for the emperor.

Bravekthrum's capital is Bravekthrum located near the center of the state surrounded by forest, mountains and a river. The capital was formerly named Xarzabhan after the former dynasty was overthrown by the Bravekthrum dynasty.

## Culture

**Cold-Natured** All the emperors have a history of tactical and scheming mentality on topics of politics and warfare. Their strategies often forego morality and ethics in favor of prosperity for Bravekthrum.

**Corrupted** Bravekthrum's politics are infamous for corruption of power and betrayal. The state is often perceived as fractured internally.

**Festive** Large cities within Bravekthrum host several festivals throughout the year for various purposes, but all have a common theme to praise the emperor. These festivals often theme around food and activities based on the season.

**Mighty** The Bravekthrum military forces are renown for abundant amount of elite warriors. Bravekthrum often deploys elite troops that counter opposing state's forces due to their large forces.

**Talented** All manners of skills and trades can be found within Bravekthrum to such a degree that most creations within *Ebonen* likely have some distant tie to the state. It's common for seekers of quality to beseech Bravekthrum artisans who have a reputation for accomplishing just about anything.

## History

Bravekthrum was founded in 1280 by its first dynasty of the Arbarum family. The Arbarum dynasty was overthrown through civil war by the Xarzabhan dynasty in 1341. The Xarzabhan was overthrown through political intrigue by the Bravekthrum dynasty which reigns as the current emperor lineage. After the Bravekthrum dynasty seized control, they enacted measures to heavily bolster the state's military and economy at the cost of their founding morals and ethics. Much of these measures caused war to happen with most of the state's neighbors throughout the years.

## War Status

* Agmul Vardis: At War
* Oakenville: Neutral (Hostile)
* Bellminster: Neutral (Hostile)
* Unduan: At War
* Streindresh: At War
* Desetu Ereshnul: Neutral (Hostile)
* Survizzat: Neutral (Friendly)
* Rustburgh: Neutral (Friendly)
* Barest Dimden: At War
* Hazelford: At War
* Aekoth: Neutral (Hostile)
Princess Anaya of Kristianos

Princess Anaya of Kristianos is the fourth child and third daughter of King Malachi of Kristianos and Queen Juliette (formerly Juliette Fair) of Kristianos. She was born in 368 KA, and is a member of House Kristianos.

She was described as having dark brown hair and her mother's green eyes.

She grew up with her older brother Prince Abram, older sisters Princess Aisha, and Princess Aliya, and younger sister, Princess Adila.
Prince Zaeen of Kristianos

Prince Zaeen of Kristianos is the fourth child and second son of King Omar of Kristianos, and the first child and son of Mira Singer. He was born on --.

He has blond hair and hazel eyes.

He has three older half siblings, Princess Zaarah and Princess Zahirah, and Prince Zaakir, and three younger half siblings, Princess Zairah, Prince Zaidan and Princess Zayirah.
Aegulthor

Conjured servant of *Braego* and sibling of Tinandras, Aegulthor obeys her absolute command. Aegulthor has primarily served Braego as a scout and arbiter of information. Aegulthor excels at stealth manuevers as he observes his targets from afar.

Aegulthor was commanded by Braego to follow the *Alora Operations Personnel* members once they left *Alora's* borders heading towards *Ekbroc* at Mount Zaros. In time, Aegulthor discovered that they weren't allies of Ekbroc like originally suspected. He laid in wait for the group to escape Ekbroc and offered a means to flee the area in exchange for meeting with Braego who expressed interest in communing with them. The group accepted and Aegulthor teleported them back to Alora. In a couple days, Aegulthor returned and transported them to Braego.
Cackling Augur

### Description

A short, black rod that looks similar to bamboo but withering away in random patches around its surface. The Augur emits a dim green, cackling light when using it.

### Type

Tool

A rod attuned to *Raven Queen* fanatics that are commonly mistaken for direct servants. The rod enables one of the fanatics to boom their voice inside the head of whoever is near the rod. This item is primarily used as a communication device.

## Adventures

*Thalnik Ulmrus* forcefully retrieved the Cackling Augur from the Cadaver Trawlers during a raid of their lair while in *Evernight*. Shortly afterwards, Thalnik gave it to *Mordred Lysander* to complete a fetch quest which he was rewarded with gold. Thalnik and his group never learned exactly what the augur does.
Giant Gelatinous Cube

*Akir Duskwalker*, *Arthus*, *Ser Ravyn*, and *Zavidur Ugadesh* accompanied *Algareth and Wuulgar* along with the *Delver’s Guild* in order to loot a tiefling tomb belonging to an artificer named Ekmoros. The group managed to succeed in the dungeon trap rooms and were lead to a large square room that was seemingly empty other than a large, green and mucky gelatinous cube in its center that remained motionless. Zavidur discovered that the door to advance further was locked and Akir managed to investigate the cube well enough that a small key was near its center. At this time, Brandon rolled a triple critical success. Ravyn flicked the cube without much thought which activated the cube and it attacked the party. The party began retaliating against the cube which their attacks caused it to split into multiple cubes. Each cube was able to activate and the party became quickly overwhelmed in number. The mechanic of the fight was simply that all the pieces of the cube had to be struck 50 times while being split in order to fully defeat the cube and drop the key. The party lost sight of the key very quickly once the cube started splitting. After combat, the entrails of the cube were discovered to have acidic properties as it began boiling away at the party’s armor which they quickly left the room.
Bhelumzar

*"God damn traitor" - Dustin Sochacki*

Unknown origins. Bhelumzar randomly appeared during a duel where *Great Shadow* battled *Armament*, *Kahl-El*, *Roric*, *Talon* and *Thalnik Ulmrus* in its lair beneath *Durgrax*. A ripple of *Fade* energy emerged at the center of the lair revealing Bhelumzar's sudden appearance. Bhelumzar takes the form of a lean, muscular man with blue skin but it was revealed that he has no reproductive organs. His coming remains a mystery.

After appearing in the *Material Plane*, Bhelumzar exhibited amnesia and the cognitive state of one in a coma except retaining motor skills. He expressed no facial expressions, body mannerisms and never spoke. However, he had an akin interest in the *Phoenixborn* as he primarily followed around Talon. During their time in *Pilfanx*, Bhelumzar became much more aware of himself and adopted common sense as one would expect of another. He became able to have full conversations with the Phoenixborn which me explained that there seems to be some sort of mysterious phenomena prodding his life force. It was as if this phenomena was trying to take him away from the plane, but being around the Phoenixborn alleviated this feeling for brief periods. He asked that whenever the Phoenixborn had time that they aid him in solving his mysterious origins which they agreed.

*Elder Dragon Rider Kaiden Armov* offered well earned respite for the group by instructing them to deliver a payment of gold to *Yuvari* as thanks for her continued support towards the *Dragonscales*. The group quickly left for Pilfanx, but were interrupted in their mission upon arrival based on an eerie omen from Bhelumzar. The transmutation anomaly came forth and caused massive devastation to Pilfanx which the party was in the middle of. The barely managed to survive the cataclysm before rushing to a vantage point to observe the events. They witnessed the destruction of Pilfanx in tow, but were surprised by the appearance of *Fade Knights*. The group engaged them in combat for a brief period before a small lull occurred where for the first time, the Fade Knights seemed diplomatic but they spoke in Sylvan. They spoke specifically to Bhelumzar which eventually restored him to his true material form: a *Chaordic* Tyrant; leader of the Fade Knights. *Azuri* and *Kiosudha* came forth from a call of the *Aegis* to combat Bhelumzar. Additionally, Kaiden suddenly teleported to the scene as well. A climactic battle ensued which resulted in Alexander Anderson and Alkil to become swayed by Bhelumzar through his Chaordic influence. The two immediately turned hostile to their allies. Anderson became knocked out by Zirilante and eventually the building began to collapse due to the cataclysm. Kaiden then teleported the group back to a dragonscale outpost for safety.
Hexphael

A *Dragonscale* ranger who excels at surveying lands and has exemplary survival skills. Hexphael prefers the way of the sword and is known among his peers for his stubbornness, but ability to get the job done. Hexphael became aquinted with many in the Dragonscales, but mostly tieflings and his closest ally was *Yulzhook*.

Hexphael's aid was requested by *Elder Dragon Rider Kaiden Armov* personally to delve a *Skull Lord's* lair in southern *Pilfanx*. This was a request which Hexphael was humbled to accept from the leader of his order. Additionally, the skills of Yulzhook were commissioned as it was known the two usually work well together. After being hailed by the *Phoenixborn*, the group set out towards the Skull Lord which they've enacted a plan to goad Pilfanx military to commit an assault against the Skull Lord. Hexphael surveyed the land ahead of time and found a path inside the Skull Lord's lair which they defeated him and his zombie *Umber Hulk* pet. The group hurriedly looted the Skull Lord's horde as Pilfanx was on their heel. However, Hexphael and Yulzhook came into a moral dilemma with a magical item that has the ability to suppress magic within a person which lead to become confrontational. Hexphael desired for the item to be replicated en masse with the Dragonscales while Yulzhook claimed it would be abused and should be destroyed. The conflict lead to combat between Hexphael and *Zirilante* which resulted in Hexphael's demise.
Clods

A small band of goblin-like creatures who have recently lost their master and obsessively desire to be servants. Each clod is highly clumsy, not great with combat but can use full round actions to perform a single weapon attack, but they’re excellent for mundane tasks and labor.

Clod’s personality is of curious nature, but they’re highly submissive and dominable by those they deem their master. They’re likely to listen to others too, but not to the same extent as their master.

There are several weird aspects of Clods, but they can primarily be separated into three types: Worker, Warrior, Wizard.Workers are excellent for labor tasks as they’re faster with such. Warriors are highly defensible with their natural forms. Wizards have arcane energy flowing out of them, potentially causing magical anomalies both benign and detrimental. Each of the clods have a naturally formed body that looks like clay mixed with mortar to exhibit these types. They do not don equipment for armor or weapons to benefit from these effects. However, they must be given tools in order to be efficient.

Clods require no sustenance, but love to be given magical power like a cat loves catnip. It overwhelms their senses for an unknown reason. As such, they will gravitate towards the company of magic users. A caster can perform a small ritual lasting 1 minute to infuse a clod in a way they love by spending a spell slot of any level. The level spent will determine the potency of the clod's infusion.
Luminara

An angelic deity who takes the form of a human female. Luminara's ideals compose of purity, integrity and honor. She primarily spends her efforts cleansing the *Material Plane* of undead and various other evil fiends. Luminara is most notable for slaying vampires and warlocks through her order, the *Luminara Witch Hunters*. It is a rumor to those outside of the order, but Luminara bestows immortality upon her worshippers that prove themselves absolutely loyal to her ideals. Those who are eternalized wander the *Fade* seeking to aid any who hunt undead.

Luminara detected that *Armament*, *Shelaighleh*, *Talon*, *Thalnik Ulmrus* and *Zikore Raug* were hunting *Darius Leopold* and assumed they wished to slay him. In the interest of her ideals, Luminara commanded *Burchaethra* seek them out and aid them in their hunt.
Plutoph

Plutoph is a fairly small port town with a population of ~500 humans. The town strictly consists of fisherman and sailors and is a common docking point for cargo ships to deliver their goods between the two continents. Due to the nature of delivering articulate goods across the lands, a *Mercenary Guild* hall was formed within the town to take on tasks of delivering cargo from the docks to where they needed to go among the land.
Gheldahim Springleaf

**Class** Druid

**Origin** Springleaf clan, one has a sitting elder of authority in Oakenville

**Behavior** Poised, elegant, wise and slightly shy. Her interests typically involve agriculture related activities. Attends the academy through duty rather than passion.

Wields magical artifacts that alter in size according to her shapeshifting. Generally prefers the shape of a large bear, but can change into most wildland creatures. Spends most of her free time in the kitchen and tending to the gardens of the Yothyr Estate.
Daggers of Mask

Both dagger has indestructible properties.

## Adventures

The Duskwalker family inherited the daggers of *Mask* by a passing of their lineage which currently are in the possession of *Akir Duskwalker* after stealing them before leaving his home. Not many know the origin of the daggers other than those near Akir’s family.
Evocation Clan

Followers of *Elder Dragon Tharos*, The Evocation Clan provides a small sanctuary for the elder dragon to slumber while they provide worship to his school of magic. Very few know of the clan’s existence due to their solitary nature. Most followers can be considered zealots of Evocation, whereas some are merely vagabonds seeking a home to perform their magic freely.

The Evocation Clan assisted *Chokoff*, *Ealrith*, *Henath*, and *Thork* after a duel with *Elder Dragon Rider Eras Yothyr*. With the party indisposed near their temple, they took them in and helped them restore their strength.
Bag of Holding

A sack that looks ordinary with no distinguishable features other than it can contain a near infinite amount of materials within it. The wielder simply commands what material to eject from the bag while holding their hand within it to gain the material in their hand.

## Adventures

The *Thieves Guild* gained an abundance of Bags of Holding after raiding a vault owned by a circle of mages. These bags were first seen during *Nost-na-Lothion* when *Calirius*, *Chokoff*, *Ealrith*, *Henath*, and *Sir Poppins* thwarted the guild’s raid on *Nyrendell’s* treasury. The guild members began robbing the treasury by placing an immense amount of gold within each bag. However, Ealrith casted many fire spells to dispatch the thieves and burned the bags in the process. The gold from the treasury was lost permanently.

Another Bag of Holding came about when the party met *Yestow*. After they assisted him in unlocking a magical druidic seal, he began to loot the vault of rare artifacts. He pulled out a normal sack which actually was a Bag of Holding, however this was unknown to *Gormastyl*, *Ser Ravyn*, and *Zavidur Ugadesh* at the time.

Gormastyl looted a bag of holding after overcoming a goblin workshop owned by *Zeezack*. He unlocked his magically sealed door to Zeezack’s vault containing his magical item horde. Ser Ravyn came into possession of Gormastyl’s bag of holding after his death.
Council of Erudition

A collection of all past Elder Dragon Riders of divination. They appear in various manners of status from knights, nobility and common folk. Almost all of them are elderly while a couple appear young or middle aged. 8 are men and 3 are women. The council is unique to divination riders due to their strong connection to the Fade. However, summoning them costs life force of those who hail them. Even minutes of their coming can cost several years of one's life. The council is primarily summoned through the use of a divination mirror heavily enchanted with magic. This mirror is currently in possession of the *Dragonscales* where *Elder Dragon Rider Kaiden Armov* keeps it safely hidden.

Kaiden summoned the Council of Erudition shortly after the third rider's commune where the discussed their strategies regarding *Tiamat's* resurgence. Now feeling at a tipping point, Kaiden resorted to conferring with the council's wisdom about Tiamat. He had learned only a little new information regarding the dragon god and had new mystery added to the *Phoenixborn* as he inquired about *Talon* and *Thalnik Ulmrus* as well who accompanied him for the summoning.
Boots of Sephile

### Description

Short, scratched up hide boots that occasionally shed a silver accent when light is shined upon them.

### Type

Armor

Grants the wielder +2 Initiative.

## Adventures

While exploring *The Scarlet Crypt*, *Arizu Valbis* and *Ghrolok Stonecrusher* encountered a room cut off by an abundance of rubble. The party failed to clear the rubble, but Arizu used mage hand to loot everything within sight. The items within the room contained potions, valuables and the Boots of Sephile which Arizu immediately donned.
Burrova

The birthplace of the campaign. Burrova is the location that the initial party began the campaign in. Burrova is a human based town with a population of ~2,000 citizens. It is mostly known for trade in general goods and services. The peaceful town was disturbed once the *Assault on Burrova* occurred.
Adamantine Sword

### Description

A grey bleak blade that shows little to no imperfections and can cut through even the strongest steel.

### Type

Weapon

Shortsword made of adamantine that is enchanted with Fire Imbuement, dealing an additional 1d10 Fire Damage.

## Adventures

*Ealrith* had the sword forged after spending 300 gold while in *Thamtaruhm* to obtain a large ingot of the rarest metal, Adamantine. Ealrith commissioned *Yolph Fireback* to forge a shortsword out of the ingot. Although he used it sparingly, Ealrith bragged to his companions frequently about the sword. After Ealrith’s death, *Gormastyl* came into possession of the blade and later had it imbued with fire with the assistance of *Barl*. Like Ealrith, Gormastyl also uses the blade sparingly due to their preference of casting spells instead. *Zavidur Ugadesh* came into possession of the blade after Gormastyl’s death with which he frequently used in battle.
Death Valley Canyon

An extremely large canyon spanning miles in radius. The canyon contains many crevices and stands roughly 50 feet tall throughout most of the landscape. Very few travelers dare to tread within the canyon due to the rumored beasts that lie within, hence the nearby populace has named the canyon Death Valley. During the day, harmless wildlife and insects can be found sprawling the crevices. At night, large creatures burrow to the surface and feed upon the wildlife and unsuspecting travelers. The most notable threat are Umber Hulks who are most attracted to a specific type of worm that breeds within the canyon.

Upon approaching the canyon, *Gormastyl* decided to split from his companions and lead his own path while *Yestow* guided *Elder Dragon Beledath* (in human form Victor), *Ser Ravyn*, *Zavidur Ugadesh*, and *Elder Dragon Zurrath* (in human form Omar) into a different path. Gormastyl met his demise by an *Umber Hulk* after slaying a pack of worms in the night. Yestow and the rest of the party managed to escape the terrors of the night and left the canyon.
Ekbroc

Originally a human of unknown origin somewhere in *Animar*, Ekbroc became undead due to a mysterious phenomena when his material body entered Mount Zaros. It would appear that Ekbroc would be special in respect to the numerous other undead sprawling the mountain and was imbued with a bit of arcane power. After manifesting this power, Ekbroc quickly realized he had the power to command the undead within the mountain. Ekbroc secluded himself in the mountain until external threats intruded which he dealt with easily with his horde. His undead became legion overtime which attracted the attention of other forces across Animar who attempted to slay him, but failed and were felled instead. Ekbroc deemed himself a guardian of Animar and looks to protect the land from those that would harm it with his own vision of justice.

Ekbroc came to discover the presence of *Alora* to the south of his domain. He initially sent scouting patrols, but they proved unable to provide much information for him. Shortly after learning of this, the *Alora Operations Personnel* stumbled into his domain which he captured and communed with for a short time. Ekbroc is especially stubborn about the language he speaks and demanded that the group consume a decayed plant which taught them Sylvan, but also cursed them with the Duhallan's touch. Ekbroc quickly came to want to kill the party as he believes them to be a threat to Animar. He failed as they cleverly escaped his domain through the use of a waterway.

Unknown to any in Alora, Ekbroc began sowing corruption throughout its denizens remotely with the aide of his stealthy minions. Ekbroc's greatest success was reaching Lord *Derthag* with a curse which charmed him. Derthag devised a series of schemes which lead to *Derthag's Coup*, but eventually was overturned. Ekbroc conjured an avatar in Alora once Derthag's curse was removed and explained he planned on ruling over them indirectly, but now omens that he plans to attack Alora in force soon.
Mutated Fire Elemental

One of the first darkspawn of *Elder Dragon Dulath*, the Mutated Fire Elemental is nameless to his master. It was conjured from the life essence of a handful of fire and lava elementals to form a beast-like shape. The mutated elemental is stronger and more powerful than a typical elemental. Normal elementals can only manipulate the elements around them or their own bodies, whereas this one can create new elemental essence using arcane magic. This enables the mutated elemental to take forms of anything of its desire. The elemental was created to act as a general for Dulath’s special forces. It only surfaced the Material Plane once in its lifetime during a large scale battle between humans and Dulath’s undead army. After laying waste to the surface, it returned to its lair on the highest floor of the *Underworld*. *Annastilla*, *Calirius*, *Chokoff*, and *Ealrith* encountered the Mutated Fire Elemental while trekking the Underworld. After disturbing its slumber, the elemental inquired on their purpose of being in its lair and the Underworld. It was unsatisfied with their response and attacked them with full force while also trapping them inside its lair will a wall of lava over the passage they entered. The Mutated Fire Elemental also summoned a handful of lava golems to dispatch the party. The party was quickly overwhelmed and requested the one-time aid of *Elder Dragon Zurrath* (In medallion form at the time) to rescue them. Zurrath sprung from the medallion in partial dragon form and used his powerful magic to subside the lava wall and hold the elemental’s wrath while they fled the lair.
Ormkirk

**Location**: On an inland river that connects to the ocean

* The port contains ferry services to traverse the riverside from both sides which are commonly available for free (paid for by taxes), but larger cargo requires a fee for barges to transfer

**Population**: ~10,000

* Primary races: Human, Half-Orcs, Merfolk
* Subsidiary races: Catfolk, Nagaji

**Purpose**: Trade town with a high sailor and merchant presence. Also contains a mercenary guild often hired for security due to heightened crime.

**Flaws**: Several crime syndicates plague legitimate business

**Religion**:

* Most worship Iomedae, but various lesser deities can be found
* A monastery dedicated to Iomedae, simply named “Monastery of Iomedae”, is one of the most prominent structures in the town. They employ their own security personnel including many clerics and paladins.

**Governance**:

* Declared a “free town” in unclaimed territory by neither Bervaque or Pilfanx.
* Elections are held by mob authority which requires citizens to arm themselves and storm the town hall.
* Ruled by a governor who is currently Mebrim Zahed (male, 46, human) and has ruled for only 1 year. Most known for his scandals of employing his private security force of Half-Orcs with taxpayer money. He was most liked for his business experience to bring in famous merchants and luxurious goods into the trade district.
* Has a moderate guard force that primarily protects government interests. Citizens are generally expected to hire private security for their interests. An outsider from a more well established city would view this town as corrupt in a governance sense.

**Culture**:

* Most are superstitious and are generally untrusting folk. They’re staunch about their freedom rights against joining either neighboring kingdom.
* Rumors spread quickly and die just as fast. Loose lips can be found for the right price or favors.
* Everyone is generally vigilant against monstrosities for their barges are primarily plagued by them during their course to the ocean.
* Leisure activities primarily consist of brothels, bars and restaurants. Has sparse gambling dens.
* Holds low value to scenic areas such as parks. This has resulted in the town looking rather bleak with much gray stonework for its infrastructure.

## Areas of Interest

* Auction House: Many wares from overseas are auctioned off from wondrous treasures to slaves
* Casino: Heavily guarded area for sanctioned gambling by the government where the house seems to always win
* Fighters Pit: A sanctioned arena for brawlers to prove their strength in a nonlethal manner
* Lighthouse: A bit off the beaten path, but is known for gorgeous views
* Monastery of Iomedae One of the most prominent structures in the town. They employ their own security personnel including many clerics and paladins.
* Night District A pleasant area during the day full of restaurants and bars, but becomes a haven for crime and sex workers at night.

* Port: Large port area capable of holding up to two dozen large ships. Chatter reveals this area to have high crime.
Arcane Seal

A magical seal that the party encountered while traveling toward the portal to the *Elemental Dominion* with *Barl* leading them. The seal was found in a mountain pass that they were forced to go through after being defeated in a nearby forest. The seal entailed eight unique runes that were spread out within the mountain tunnels that the party had to track down.

The session the party encountered the rune was comical. To break away from traditional RPG aspects, the players had to find the runes that were printed out on small pieces of paper and hidden throughout the *DM’s* house. The runes were hidden in obscure locations, but mostly within line of sight such as behind a door. Another challenge of this mini-game was that the players could only select one room in the house and only had one minute to try and find a rune. The players wound up sprinting out of the game room to their selected room and scurrying to find a rune. Additionally, *Ser Ravyn* and *Chokoff* decided to travel together in-game while *Gormastyl* broke away to search by himself. Thus, *Jeff Deason* and *John McAndrews* got to search rooms together and were more efficient than *Brandon Camden* searching rooms by himself. After finding all of the runes, they had to piece the runes in a specific order which they failed multiple times. Eventually the seal had knocked Gormastyl and Ravyn out cold, leaving Chokoff with one last guess which he placed them properly and unlocked the seal.
Ironheart Signets

*Lodmin Ironheart’s* Signet - Allows any low-quality metal (roughly <= 5 gold) to be transmuted into any shape the wielder can think of. The wielder merely has to touch the object with the signet and it will transform. Lodmin carried two low-quality hammers on his person at all times to always have something to transmute.

*Torevreck Ironheart’s* Signet - Enables the wearer to see silhouettes of various colors which distinguish the quality of metal depending on the color. Brighter colors meant a more higher quality metal whereas darker colors meant lower quality metal. These silhouettes could be seen behind any surface.

## Adventures

The Ironheart Signets come from the Ironheart family in *Thamtaruhm*. The signets were given to the brothers Lodmin Ironheart and Torevreck Ironheart to resemble their brotherhood. After the brothers were banished, they fled to *The Scar* to hide. Creatures in the scar took Lodmin’s life in an incursion and the dwarves that accompanied him made a memorial and Torevreck laid his brother’s signet on his grave in memory of him along with two metal hammers that paired with the signet. *Ealrith* and his companions stumbled upon the memorial and looted the signet and the hammers. Eventually the party discovered the dwarves and Torevreck recognized that they looted his brother’s grave. After the party enabled the dwarves to escape the Scar, Torevreck allowed Ealrith to keep his brother’s signet in gratitude for his assistance, but demanded the hammers.

The rings were later gained by *Gormastyl* after obtaining Ealrith’s possessions when he died. When Gormastyl helped in the *Calnlian Assault on Thamtaruhm*, Torevreck recognized the ring and originally only wanted Ealrith to have it as a token of thanks for assisting them in the Scar. Gormastyl gave the ring back to Torevreck after he asked for it.
Death's Grip

In order to prevent abuse from a character being able to bounce back so easily from bleeding out, a new mechanic called Death's Grip is implemented. Death's Grip simply means that your character can only stave off dying so many times in your lifespan before succumbing to death. This number is equal to 2 plus your Constitution ability score modifier (as to represent your physical resilience to death) and Charisma ability score modifier (as to represent your will to live), min 1. If you would be felled a last time according to Death’s Grip, you die instead of bleeding out.

## Deprecated

This aspect was deprecated because it doesn't happen enough to warrant a threat to any decision making.
Dragonscales

A massive band of trained knights and wizards led by *Elder Dragon Rider Kaiden Armov*. There are many ranks within the Dragonscales due to their large size. Among the army are Fighters, Sorcerers, Wizards, and Rogues. The army contained smaller bands of units with 1,000 men called Legions. Each legion was led by high ranking Commanders. Generally, the higher trained warriors led the charge with the 1st legion, cascading down to a 5th legion for newer recruits. The army has a moderate influence over the lands of the *Material Plane*. They hold a small number of large fortresses across the lands and many smaller encampments. The purpose of the army is of a noble cause that they would extinguish any evil that would threaten the world. However noble their cause may be, they’ve executed questionable operations in the past to achieve their vision of justice.

After the heart of *Elder Dragon Zinnath* was stolen from Kaiden’s vault of artifacts, the Dragonscales heavily pursued the thief, *Elder Dragon Zurrath* and committed the *Assault on Burrova* where they managed to capture Zurrath, but lost Zinnath’s heart. Once Zurrath escaped captivity with the help of *Chokoff*, *Ealrith*, and *Thork*, the Dragonscales hunted them down. The 1st legion caught up with the party while being harbored by the elderly couple *Earl & Meredith* who were slain in the attack. Eventually, their hunt was fed false information by *Elder Dragon Rider Merek Uhmil* however and lost the party in their travels.

*Arizu Valbis*, *Darius Leopold*, and *Ghrolok Stonecrusher* started performing jobs as affiliates of the Dragonscales after they met Kaiden. Due to their mysterious origins, Kaiden kept them close and had the group perform small tasks to test their morals and loyalty.

Kaiden lead the Dragonscales during the *Assault on Mount Spire* in order to thwart Zinnath’s well of power. Kaiden had arranged alliances with the *Dragon Inquisition* as well which lead to *Elder Dragon Venia* and *Elder Dragon Rider Lilith Marrow* joining the fray against the horde of undead that guarded Zinnath. Kaiden also requested the assistance of Arizu, Darius Leopold, Ghrolok, Lucian and *Shelaighleh* who managed to destroy the sources of Zinnath’s well of power while Kaiden kept Zinnath occupied in the *Fade*. The Dragonscales were victorious and Zinnath fled, but the armies suffered heavy casualties afterwards.
King Lance of Kristianos

King Lance of Kristianos is the second child and first son of King Ameer of Kristianos and villager Yae John. He was born in 319 KA and is a member of House Kristianos.

He has his father's dark brown hair, and the blue eyes of both parents. His skin is medium brown.

He grew up with his older sister, Princess Tanti of Kristianos.

King Lance of Kristianos married Kari Wyman, and together they have the following children:

* Prince Malachi of Kristianos (342 KA)
* Princess Alvetta of Kristianos (347 KA)
* Princess Sage of Kristianos (349 KA)
* Princess Raselle of Kristianos (351 KA)
Nexus Arbiters

*Ghrolok Stonecrusher* had first encountered a Nexus Arbiter in his sleep during his travels. It was unknown to him at the time, but his enchanted bracelet mixed with his *Phoenixborn* nature caused a sporadic anomaly that allowed him to temporarily bypass the *Dreamscape* and encounter one of the sentients. This enabled Ghrolok to travel through the leylines of the multiverse and arrive at the doorstep of the arbiter's home. The sentient was just as shocked as Ghrolok in his appearance which Ghrolok struggled to communicate with it as he began experiencing suffocation. It’s unknown what the sentient attempted to express, but Ghrolok awoke from his dream after it exhibited a vibrating noise.

*Zikore Raug* encountered another arbiter after being resurrected from his death during a battle on *Skyhold*. The arbiter came to him during his sleep. The figure seemed to attempt to communicate with him, but before awakening he only managed to make out a sylvan phrase "Hin en Lith" which translates to "Child of ash" in common.

The nature of the Nexus Arbiters were revealed to *Talon*, *Thalnik Ulmrus* and Zikore Raug after completing the final trial of the Dreamscape. They encountered an arbiter who called itself Exi. Through Exi, the party learned much about themselves and huge scale information regarding the cosmos. Additionally, Exi explained the nature of the *Aegis* and invited them all to join which they accepted.

Thalink Ulmrus hailed Exi in the interest of gaining knowledge about the capabilities of *Tiamat*. Exi obliged by providing Thalnik the knowledge he sought at the cost of learning Elder Dragon Rider Kaiden Armov's successor, *Kerrigan Hearthgol*, and the location of the *Great Shadow* which Exi highly valued.
Gulrag Peninsula

A large peninsula spanning out of *Silvestris*’ south-east landmass that contains a few villages and a towns. *Zavidur Ugadesh* was tipped off by *Barl* that the orc warlord, Zeezack, he’s been hunting is within the area.

*Akir Duskwalker*, *Arthus*, *Ser Ravyn*, and Zavidur traveled to the Gulrag Peninsula after being tipped off by a *Dragon Inquisition* scout that *Zeezack* currently resides somewhere within the region. The party quickly learned that the region is plagued by slave drives who allegedly work for Zeezack.
Ehlonna

As god of the forest, Ehlonna has had many encounters with various races and creatures. Most notable was her interactions with *Chokoff*. *Chokoff*, *Ealrith*, and *Thork* first encountered Ehlonna while fleeing from the *Dragonscales* within *Calnlian’s* outer forest. Chokoff performed questionable deeds as a druid such as killing wildlife, partaking in setting the forest on fire, and destroying trees by pulling bark off of them. Ehlonna grew furious at Chokoff, but offered a trial of strength and sent her avatar, the *Dire Bear*. The party managed to fend the avatar off long enough to escape. Shortly after, *Gormastyl*, *Tian Scalemoor*, and *Tyrion* stumbled upon Ehlonna healing her avatar, but decided not to engage her. When Chokoff and his companions reached Calnlian, he visited the cathedral of Ehlonna within the city. However upon entering, he felt a massive force upon him that caused him to become immobile and lay prone on the ground. Chokoff recovered with the help of Thork who carried him out of the cathedral. A few days later, the party discovered Ehlonna’s altar created by the Calnlian populace along the south road within Calnlian’s outer forest. The altar produced magical water until Chokoff stepped within its reach and the altar’s water turned to blood. Chokoff stepped away in fear, but Ealrith and Thork took small samples of the blood out of curiosity. Ehlonna wasn’t seen again until Ealrith tricked Chokoff into drinking the altar’s blood by disguising himself as Ehlonna with illusionary magic. He instructed Chokoff to drink the blood which he obliged and blacked out. The true Ehlonna came forth in Chokoff’s unconscious state and offered an atonement process for Chokoff’s ignorance as a druid. She requested that he find the legendary artifact, The *Tome of Nanim* and bring it to her. She claimed to fear it was in the possession of an Elder Dragon Rider and Chokoff regained consciousness. Shortly after, Tyrion was killed by Gormastyl in one of her beloved forests which she resurrected him and asked the same request of him as she did Chokoff to fulfil his debt to her. After Chokoff and his companions entered *Durgrax*, Ehlonna feared for Chokoff’s success in his atonement and sent *Henath* to assist him. Weeks passed and eventually Ehlonna was seen again in Chokoff’s dreams after reemerging from the *Underworld*. She came to warn Chokoff that he is straying from his atonement process and threatened to come after him should he continue to ignore her request. After Chokoff died, his soul became ensnared into *Flametongue* which Ehlonna managed to free his soul from the blade. However, she only freed him to persecute him herself and banished him to the *Fade* for eternity.
Orzin Flintsong

**Class** Bard

**Origin** Family is cohort of Bellminster ruler

**Behavior** Highly intelligent, ignorant to the struggles of the poor, enjoys strategy but loathes conflict. Indulges in many vices like drinking and smoking. Primarily at the academy to learn more about diplomatic affairs rather than combat. Spends most of free time interacting with other officers and officials in all manners.
ElderDragonSaga Wiki

# Elder Dragon Saga

*Created to help distinguish various characters, locations, and other content within the tale of the Elder Dragon Saga as the current roster of players descend into the exciting story of the world.*

**Session 1: September 16, 2014**

Campaign Timeline | Campaign Bible

Player CharactersElder DragonsElder Dragon RidersNPCsPlanesLocationGroupsDeitiesEventsNotable EnemiesItemsHomebrew SystemsWorld ErasPlayers
Crasses Noaraks

Personally chosen by *Cabium Silvercoat* when he formed the official courts of *Alora*. Crasses was deemed to join a court of three proxies that act as Khan in the Khan's absence in judiciary courts of Alora. Crasses is known for his general kindness and passion for righteous law which earns scrutiny amongst his peers who have nicknamed him Softfoot.

When *Cabium Silvercoat* was deemed dead by a scout report, Crasses was left in shock. *Wulcrath* delegated the task of naming a new Khan to the court proxies who named *Derthag* new Khan due to his deputation. The report turned out to be a trick and when Cabium returned a week later, a skirmish broke out. Derthag dealt a mortal blow to Cabium before he was teleported to safety by a defecting Crasses. Crasses later explained the situation in full to the group and asked them to help restore Cabium to his proper Khanship. These events lead to *Derthag's Coup* which eventually was overturned thanks to Crasses help.