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> “
> “Wizard studies the spirit world from his tower in cindersap forest. He is fluent in many elemental languages.”
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> — Steam Trophy Description
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The Wizard, also known as **M. Rasmodius**, is a villager who lives in the Wizard's Tower to the far west of Cindersap Forest.

## Schedule

The wizard does not leave the Wizard's Tower (except for festivals), and can be found there when the tower is accessible (6:00am to 11:00pm).

### Loves

> “
> “Ahh, this is imbued with potent arcane energies. It's very useful for my studies. Thank you!”
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### Likes

> “
> “Many thanks. This item has some very interesting properties.”
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### Neutral

> “
> “Thank you, this will prove useful, I think.”
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* **All Fruit** *(except Fruit Tree Fruit & Salmonberry)*

### Dislikes

> “
> “This?... I suppose I'll cast it into the flames and see what happens.”
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### Hates

> “
> “Ughh... These are utterly mundane. Please refrain from bothering me with this in the future.”
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## Heart Events

### Four Hearts I

Players gain access to the basement of the Wizard's Tower, where they can change their character's appearance for

    500 G.

## Quests

 Slay Monsters
 Delivery

### Post-game

After completing the Community Center Bundles or the Joja Community Development Form, the player can trigger a cut scene at the Railroad, where the Wizard will request they find a Dark Talisman, which can be found in a chest within the Mutant Bug Lair. The Mutant Bug Lair can be accessed by speaking to Krobus, who will reveal the entrance in the Sewers. After obtaining the Dark Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the Witch's Swamp.

Once inside the Witch's Swamp, the Witch's Henchman will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given Void Mayonnaise, which also completes the quest Goblin Problem. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock four Wizard buildings for The Farm.

 Goblin Problem | *There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins.* | Completing the quest Dark Talisman | Speak to the Witch's Henchman in the Witch's Swamp, and give him a Void Mayonnaise to gain entrance to the Witch's Hut. Find the Magic Ink an return it to the Wizard.
* Access to the Dark Shrine of Memory
* Access to the Dark Shrine of Selfishness
* Access to the Dark Shrine of Night Terrors

## Trivia

* Because the door to his house is locked at the start of the game, the Wizard does not count towards the introductions quest.
* Introduction to the Wizard normally occurs at his invitation to see him about the Junimos, a part of the preparation for unlocking the Community Center bundles. When you see him at that time, you must play through the entire cut scene. If you do not, the game does not record that you have met him. Although the bundles are still unlocked, friendship and communications with him will not occur until you go to him another time to record the meeting.
* Despite being unreachable in most festivals, the Wizard has unique dialogue for every festival, some with backstory on the events.
* The Wizard confirms that the Witch was his wife as stated by one of his dialogues.
* The Wizard suspects that one of the villagers is his daughter, asking you not to tell anyone. It is heavily implied that this refers to Abigail, through dialogue with Caroline, Pierre and Abigail herself.