recursal/Fanatic-Fandom huggingface dataset:
Barrows

A **Barrow** is a holy, consecrated burial place for Nord dead. In the case of larger barrows, they may contain not only the remains of many, many people, but also altars and offerings in accessible places and also statues, groupings of large burial urns and a variety of defensive traps. Virtually all barrows are defended by undead known as draugr. Some barrows are dedicated as resting places mainly of specific individuals, and perhaps warriors dedicated as draugr to defend that individual's resting place and their treasure.

Barrows are commonly assaulted by bandits and thieves, who, if they can handle the draugr infestation, will try to make it a stronghold for themselves.

The most elaborate barrows typically contain a Hall of the Dead, which features sculpted relief panels depicting heroic stories of the most important resident deceased. At the end of many such halls, there will be a circular puzzle door which will require the entrant to solve a combination using animal shapes. It is impossible to solve such a door without being in possession of a specific claw, which is made of a material unique to that particular door. ***See*** Dragon claw puzzles.

Said claw will not only fit into the door in question (into an obvious disc with appropriate depressions), but will have the solution to the puzzle imprinted on it, which requires examination (a click of the controller on the item in one's inventory) in order to view it. Solving the puzzle allows the entrant into the remainder of the barrows, granting access to the best of its treasure, and possibly a Word wall. All of this will typically be defended by a very powerful draugr, and sometimes even a Dragon Priest.
Bleak Falls Barrow (location)

**Bleak Falls Barrow** is a Nordic ruin located across the river and up the hills to the west-north-west of Riverwood. On the way is a unnamed Nordic tower occupied by bandits. As a typical barrows, it was built in ancient times to house the remains of Nord dead.

## Places

### Bleak Falls Temple

This is the first area inside the ruin. It is home to several bandits, skeevers, draugrs and a Wounded Frostbite Spider. There is one pillar puzzle which opens a trapped gate behind which is a copy of the skillbook "Thief".

The thief who stole the Golden Claw, Arvel the Swift, is also within, trapped in a web.

#### Pillar puzzle

In the room with the pillar puzzle, there are three stone tables (one of which has fallen). From left to right, they read Snake, Snake, Whale, indicating that the same order should be used on the pillar along the left wall (if you are facing the locked gate).

### Bleak Falls Sanctum

This area contains likely the first of Dragon claw door puzzles to be encountered in the game as well as likely the first word wall, containing the one of the words of power from the shout Unrelenting Force. As soon as the Dragonborn reads the word wall, a levelled draugr erupts from his sarcophagus which is carrying the Dragonstone.

#### Dragon claw door puzzle

Inspect the Golden claw. Select the Bear glyph for the outer ring, the Moth glyph for the middle ring, and the Owl glyph for the inner ring, then insert the claw into the keyhole in the center.

## Enemies

Bandits- 3 outside the ruin and 2 just inside talking about Arvel the Swift and the Golden Claw. Arvel the Swift can be found further inside trapped inside a massive cobweb. An unmarked tower can be found near here, with 3 extra bandits in aswell.

Draugr- The majority of enimies are Draugr.

Bandit Outlaw- The bandit that fails the puzzle and gets killed by poisonous darts. Can be a Bandit Thug at higer levels.

Wounded Frostbite Spider- A giant spider that trapped Arvel the Swift.

Skeevers- 3 found at the spiral staircase. Several dead ones can be found near the first bandits inside the ruin.

Frost Troll- Replaces a draugr if you are at a high level.

Draugr Overlord- The boss of the dungeon, carrying the Dragonstone and guarding a Word Wall for the first word of Unrelenting Force.
Black Book: Untold Legends (book)

A black slimy book.

## Content

> “
> s the great ships of men crawled the waves to their destinies, there were, after long years, a number of tales lost in the mists of morning. Even after the forgetting, though, wisps of story find ways to receptive ears as even the deepest of secrets never truly dies. When fires burn and the night grows soft in
>
>
>
> — Black Book: Untold Legends
>
>
Bard

There are a number of **Bards** in Skyrim. Bards who perform around Skyrim, though may or may not be classed as bards include:

* Delacourt in Falkreath's Dead Man's Drink
* Karita in Dawnstar's Windpeak Inn, upon request
* Lisette in Solitude's The Winking Skeever
* Luaffyn in Windhelm's Candlehearth Hall
* Lurbuk in Morthal's Moorside Inn
* Lynly Star-Sung in Ivarstead's Vilemyr Inn. She doesn't sing.
* Mikael in Whiterun's The Bannered Mare
* Ogmund in Markarth's Silver-Blood Inn
* Sven in Riverwood's Sleeping Giant Inn
* Talsgar the Wanderer, who wanders the land as his name might suggest

There are also a few other NPCs who are classed as bards, but do not perform. These include:

* Adonato Leotelli
* Aia Arria
* Amaund Motierre
* Arivanya
* Ataf
* Cedran
* Grete
* Inge Six Fingers
* Jorn
* Louis Letrush
* Pantea Ateia
* Viarmo

Nazir, of the Dark Brotherhood seems to harbour a particular hatred of bards and can be overheard making derisive comments about them.

## Popular songs

* The Age of Aggression / The Age of Oppression
* The Dragonborn Comes
* Ragnar the Red
* Song of the Dragonborn
* Tale of the Tongues
Beyond Death (quest)

Dawnguard
Clan Volkihar

 * Locate Valerica
* Speak to Valerica
* Kill the Boneyard Keepers
* Speak to Valerica
* Follow Valerica
* Slay Durnehviir
* Retrieve the Elder Scroll
* Speak to Valerica
* Return to Tamriel

## Walkthrough

The Soul Cairn is a truly desolate space, but there is a lot to explore here.

### Locate Valerica

The quickest way to Valerica is simply to follow the main north-eastern path to the Boneyard. At the gate to it Valerica will be found, apparently imprisoned some form of field.

### Speak to Valerica

Apparently the barrier can only be shut down by defeating three Boneyard Keepers, spread out over the Soul Cairn.

### Kill the Boneyard Keepers

Each one of the Keepers is marked on the map, so locating them is not much of a problem.

### Speak to Valerica

After defeating the Keepers, the barrier deactivates...

### Follow Valerica

... and Valerica will lead the Dragonborn to the Boneyard.

### Slay Durnehviir

But first Durnehviir needs to be "slain" there.

### Speak to Valerica

And talk to Valerica again. She will stay behind in the Soul Cairn, but once Lord Harkon is dead the Dragonborn can come back to bring her home to Castle Volkihar.

Should part of the Dragonborn's soul have been trapped, i.e. the Dragonborn is not a vampire, then retrieve the Soul Essence Gem from the chest of a maze-like building nearby.

**Note:** When exiting the Boneyard, Durnehviir will reappear and ask the Dragonborn for a favour, i.e. needing help to flee the cairn, thereby the Dragonborn learns the shout Summon Durnehviir and begins Durnehviir's quest.

### Return to Tamriel

Return to the portal and leave the Soul Cairn with Serana.
Bedrooms

The **Bedrooms** is an optional addition to the Main Hall of a larger residence in the Hearthfire DLC. This provides an extra guest room for all your extra guests.

### Found

* Drafting Table after the Main Hall has been built

## Construction Materials

* Doors: 3 iron fittings, 3 sawn log, 3 lock, 6 hinge, 6 nails
* Foundation: 2 sawn log, 10 quarried stone
* Floor: 4 quarried stone
* Wall Supports: 7 sawn log, 8 nails
* Roof: 4 quarried stone, sawn log
* Walls: 3 clay, sawn log

## Furnishings

### Containers

* Chest: sawn log, nails, iron fittings, 2 hinge, lock
* Display Case and Small Wardrobe: iron fittings, 4 nails, 2 sawn log, hinge, glass
* Safe: lock, hinge, 3 steel ingot
* Tall Wardrobe: iron fittings, 4 nails, 2 sawn log, hinge
* Wardrobe, Small: iron fittings, 2 nails, sawn log

### Furniture

* Chair: sawn log, nails
* Child's Bed: sawn log, nails, 2 leather strips, straw
* Double Bed: 2 sawn log, 2 nails, 4 leather strips, 2 straw
* Square Table and Chairs: 2 sawn log, 4 nails
* Washbasin on Stand: sawn log, nails, iron ingot

### Shelves

* Display Case and Shelf: 2 sawn log, 4 nails, hinge, glass
* Small Shelf: sawn log, 3 nails
* Tall Shelf: 2 sawn log, 4 nails
* Wall Shelves (2): sawn log, nails
* Wall Shelves (3): sawn log, nails

### Exterior

* Bench: sawn log, nails
* Low Table: sawn log, 2 nails
* Round Table and Chairs: 2 sawn log, 4 nails
* Table with Benches: 2 sawn log, 4 nails
* Wall Sconces (2): iron fittings, goat horns
* Washbasin on Stand: sawn log, nails, iron ingot

### Misc.

* Mounted Bear Head: leather strips, bear pelt
* Mounted Mudcrab: leather strips, 2 mudcrab chitin
* Wall Sconces (2): iron fittings, goat horns
Beast Stone

The **Beast Stone** is one of the All-Maker stones and is located just to the east-south-east of the Temple of Miraak, west of the Thirsk Mead Hall.

Once cleansed, it gives the Dragonborn the power Conjure Werebear, this summons a werebear to fight with the Dragonborn for **60** seconds wherever the effect is aimed. Each time this power is used, the Dragonborn must return to the Beast Stone to re-acquire it.

Several inhabitants of Bujold's Retreat initially work on the stone at night in a hypnotic trance, and also four Rieklings probably from the Thirsk Mead Hall.

Touching the Beast Stone temporarily puts the Dragonborn into a trance as well, working as a stone mason, movement will break the trance though.

## NPCS

Before Cleansing the Stones, during the night:

* Bujold the Unworthy, Nord leader
* Kuvar, husband of Bujold
* Elmus, brewer
Black Book

**Black Books** are a seven volume set introduced during the Black Book quest in The Elder Scrolls V: Dragonborn DLC. The volumes in the set include:

* Black Book: Epistolary Acumen
* Black Book: Filament and Filigree
* Black Book: The Hidden Twilight
* Black Book: The Sallow Regent
* Black Book: Untold Legends
* Black Book: Waking Dreams
* Black Book: The Winds of Change
Bloated Man's Grotto

**Bloated Man's Grotto** is a small cave which leads to a glade inhabited by spriggans and cave bears. It is situated in the hills west of Brittleshin Pass, south of Sleeping Tree Camp and north of Lake Ilinalta.

Inside is a shrine to Talos at the foot of which is Bolar's Oathblade accompanied by a pedestal containing Bolar's Writ.

## Quests

* Find Runil's Journal, one possible location
* Ill Met by Moonlight

## Items of Note

* Dive into the small pond, at the base of the waterfall near the entrance, to discover a chest containing items with a value of ~950  (L30).
* Near the base of the upper waterfall, to the very north of the cave entrance, an intrepid climber can find a Gold Ore Vein.
* On the altar of the Talos Shrine a Greater Soul Gem can be found (at L30).

## Notes

* During the quest Ill Met by Moonlight, the grotto changes quite a bit: a red moon in the sky casts reddish light on the previously very green scene, a hunter camp is set up, the direct south-western path is blocked by fallen trees, and of course all the hunters who now roam the grotto.
Black Book: The Sallow Regent

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Black Book: The Sallow Regent** can refer to either:

* the actual book
* the quest spawned by reading the book
Blackreach

**Blackreach** is a large underground cave full of dwarven ruins and bioluminescent plants. It can be accessed via three Great Lifts and by going through several other Dwemer ruins, including Alftand, Mzinchaleft and Raldbthar.

## Places

### Debate Hall

A small Dwemer ruin containing Falmer and Falmer Servants.

### Farm Overseer's House

A small empty dwemer house and mushroom farm north-west of the Tower of Mzark.

### Raldbthar Deep Market

A Dwemer ruin located on the mountains slightly south-west of Windhelm, between Lake Yorgrim and the White River.

### Reeking Tower

A zone of the Blackreach dungeon found under the Dwemer ruin Alftand.

### Tower of Mzark

An abandoned Dwemer tower. This tower leads to a large chamber where there is another Dwemer Oculory. This one contains an Elder Scroll. Also in the tower are the following:

* a copy of Mystery of Talara, v1
* a copy of The Armorer's Challenge
* a Scroll of Muffle

Initially, the only entrance to the tower is within Blackreach, but once exited using the lift, it can be accessed from Skyrim.

Outside the tower: bed roll ×3 and knapsack ~940  value (L58).

#### Quests

* Elder Knowledge
* Discerning the Transmundane

### Silent Ruin

A small abandoned dwemer ruin found in Blackreach, north of the Pumping Station. Inside can be found:

* A copy of the book Warrior.
* One Crimson Nirnroot

### Sinderion's Field Laboratory

Sinderion's research station. Inside can be found the following:

* Sinderion's Field Journal and a copy of De Rerum Dirennis.
* An Attunement Sphere, cooking pot, alchemy lab, arcane enchanter and stone bed.
* Potions ×3, chest ~800; knapsack ~120  value (L66).
* Many alchemical ingredients, including a Daedra Heart, Eye of Sabre Cat, Ice Wraith Teeth, Luna Moth Wing, Honeycomb, Black Soul Gem, Greater Soul Gem and Crimson Nirnroot ×2.

Also, right outside the structure, near the door, is an Ebony Ore Vein.

## Items of Note

The cave is significant source of ore:

* Iron Ore, Gold Ore, Corundum Ore ×2, Orichalcum Ore Vein ×3, Quicksilver Ore Vein ×3, Gold Ore Vein ×2, Moonstone Ore Vein, Ebony Ore Vein ×4, Corundum Ore Vein ×13 and Geode Vein ×32.
* Crimson Nirnroot ×44 and Chaurus Eggs ×31.
Black Soul Gem

ID | 0002e500 (empty)0002e504 (filled)

A **Black Soul Gem** is a special type of Soul Gem that can capture the souls of humanoid mobs and Ghosts. They are as powerful as Grand Soul Gems, and can also capture lesser souls. These can often be found in dungeons with necromancers, the College of Winterhold quests, they are also sold by Enthir in the College of Winterhold and Falion in Morthal.

The Black Star is a reusable Black Soul Gem that can be obtained during the The Black Star Quest.

Additionally, Black Soul Gems are used in a number of Atronach Forge Recipes.
Blood's Honor

Companions

 * Speak to Kodlak Whitemane
* Collect a Glenmoril Witch's Head
* Wipe out the Glenmoril Witches (Optional)
* Return to Jorrvaskr

You have been told Kodlak is looking for you. He desires to be free of the curse so that he may enter Sovngarde like a true Nord rather than Hircine's Hunting Grounds. You need to bring him the head of the witches that gave The Companions the *Beast Blood* to help him.

## Walkthrough

### Speak to Kodlak Whitemane

When you have done enough Radiant quests for the Circle, one of them will tell you that Kodlak is looking for you. He can usually be found in his quarters in Jorrvaskr. Head downstairs to look for him and he will explain your quest to you and give a little history lesson.

You are to go to Glenmoril Coven to get the head of a Glenmoril Witch in order to cure him of the Beast Blood.

### Collect a Glenmoril Witch's Head

Go to Glenmoril Coven and enter. There is a witch in the big cavern right at the start. Just kill her, loot the body and take her head. Now you can either go back to Jorrvaskr or proceed to kill the other 4 witches.

### Wipe out the Glenmoril Witches (Optional)

If you decided to complete the optional objective, just head into each of the narrow side passages to find the witches. There are some Skeevers and Frostbite Spiders around the place along with the witches. Try to kill them quietly to avoid drawing attention. Once all the witches are dead and all the loot has been taken (along with a **spare head to cure yourself** if you want), go back to Jorrvaskr.

**Note:** Only one Glenmoril Witch Head is required for Kodlak, but should the Dragonborn ever what to cure lycanthropy, or want to help Farkas and Vilkas in Purity collecting at least four heads saves some time.

Other than potentially cure the Dragonborn, wiping out all the witches is worth nothing, since you do not get a reward at the end of the quest.

### Return to Jorrvaskr

When you arrive, you find the place in disarray with members of The Companions standing outside with dead Silver Hand all over the place. As you head towards Jorrvaskr, Vilkas will stop you and ask where you were. Tell him you were out doing a job for Kodlak and he will tell you that Kodlak was killed in the attack. After he grieves for a while, he will ask you to accompany him to lead a counter attack on the Silver Hand.
Berit's Ashes

**Berit's Ashes** are an ingredient used to craft potions for Alchemy. They are a unique form of Bone Meal and only required for the quest Deliver Berit's Ashes to Runil.

* Damage Stamina
* Resist Fire
* Fortify Conjuration
* Ravage Stamina

## Locations

* Quest item given by from Thadgeir
* Found on top of a bookshelf in Dengeir's House in Falkreath.
* Found in Valerica's Study in Castle Volkihar's *DG* ruined tower.

## Notes

* Presumably Berit's Ashes should be unique. However, the respawning specimens in Dengeir's House and Castle Volkihar make it possible to obtain more than one item.
Bilegulch Mine

**Bilegulch Mine** is an orichalcum mine which has been overrun by Orc bandits. It is located roughly halfway between Lost Valley Redoubt and Sunderstone Gorge and directly north of the Glenmoril Coven.

Outside a blacksmith forge, a workbench and a smelter can be found. The mine contains nine Orichalcum Ore Veins. There is also a copy of The Armorer's Challenge inside.

This is also one of the possible locations of Kharjo's Moon Amulet.

## Quests

* Amulet of the Moon, one possible location

## Items of Note

* To the south of the main gate: Iron Ore Vein and Spiky Grass.
* On tables: Orcish Arrow (×12), Steel Warhammer and Orcish Helmet.
* Chest ~370  value (L34).
* Bed rolls ×2, plus one in mine.
* Orichalcum Ore ×5 in wooden cart.
* In mine Chest ~2000  value (L34).
Block

The art of blocking an enemy's blows with a shield or weapon. You can block attacks with a shield or equipped weapon by holding . You can only block with a one-handed weapon if the weapon is in your right hand and your left hand is empty. If you are wielding two weapons, you can't block at all.

A blocked blow or arrow will still do some damage, and use up some stamina. Enemy power attacks cannot be fully blocked, though their damage and staggering effects will be reduced. Shields are more effective at blocking than weapons, and can also block arrow damage.

As your Block skill increases, you can block attacks more effectively, and with less of a stamina cost. You can also select perks that allow you to reduce the damage of spells and dragon breath attacks.

While blocking, you can perform a bash attack. Continue to hold  and tap  to perform a Quick Bash that has a chance of staggering enemies. Hold  and hold  to perform a stronger Power Bash that sends enemies flying. Both kinds of bashes require Stamina; if your Stamina bar is too low, you cannot bash.

## Strategies

Block quick, lighter attacks. Bash power attacks, or when an enemy's defenses are down, then quickly counterattack with a flurry of light attacks or a power attack of your own. This skill can also be augmented with potions which Fortify Blocking

## Trainers

* Njada Stonearm at Jorrvaskr in Whiterun
* Chief Larak at Mor Khazgur

## Skillbooks

* Battle of Red Mountain
* A Dance in Fire, v2
* Death Blow of Abernanit
* The Mirror
* Warrior

## Apparel

* Banded Iron Shield
* Bonemold Shield
* Hide Shield
* Imperial Light Shield
* Iron Shield
* Necklace
* Ring
* Steel Shield
* Bonemold Shield
* Chitin Shield
* Dwarven Shield
* Elven Shield
* Hide Shield
* Imperial Light Shield
* Iron Shield
* Necklace
* Ring
* Steel Shield
* Bonemold Shield
* Chitin Shield
* Dwarven Shield
* Ebony Shield
* Elven Shield
* Glass Shield
* Hide Shield
* Imperial Light Shield
* Iron Shield
* Necklace
* Nordic Shield
* Orcish Shield
* Ring
* Stalhrim Shield
* Steel Shield
* Daedric Shield
* Dragonplate Shield
* Dragonscale Shield
* Dwarven Shield
* Ebony Shield
* Elven Shield
* Glass Shield
* Necklace
* Nordic Shield
* Orcish Shield
* Ring
* Stalhrim Shield
* Dragonplate Shield
* Dragonscale Shield
* Ebony Shield
* Glass Shield
* Necklace
* Nordic Shield
* Orcish Shield
* Ring
* Stalhrim Shield
* Dragonplate Shield
* Dragonscale Shield
* Necklace
* Ring
* Shield of Solitude

## Notes

1. ↑ The Amulet of Stendarr only increases blocking by **10%**.
2. ↑ The Shield of Solitude is a levelled item and so can provide anywhere from **15%** to **35%** more damage blocking depending on the player's level.
Blood-Kin

If the Dragonborn is not an Orc, **Blood-Kin of the Orcs** is the status necessary to enter any Orc Stronghold without being challenged. Actual entrance is not barred, but the Orcs living in the stronghold are unfriendly and the Dragonborn cannot trade with their merchants or craftspeople.

This status can be obtained by helping any Orc.

## Quests

The following quests have as the reward (or part thereof) the granting of this status:

* Bring a Daedra's Heart to Moth
* Bring the Last Scabbard of Akrash to Ghorza
* Clear the Forsworn from Kolskeggr Mine
* Saunaruch Mine
* The Cursed Tribe
* Fetch me that Book!
* The Forgemaster's Fingers
Barknar

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Barknar** can refer to either:

* Barknar, a Nord ranger encountered along the 7000 steps to High Hrothgar
* Barknar, a Nord farmer seeking refuge for himself and his wife at Fort Dawnguard
Black Book: The Sallow Regent (quest)

* Read the book
* Survive the trip through Apocrypha

## Walkthrough

After defeating the dragon priest Dukaan, the Dragonborn finds an altar which holds the book.

**Tip:** Using the Candlelight spell is recommended.

### Read the book

The Dragonborn reads the book which transports him/her to the realm of Apocrypha.

### Survive the trip through Apocrypha

The Dragonborn must then defeat the lurkers and seekers along the way until he/she reaches another black book. Upon reading the book, three balls of green light appear, each corresponding to a new ability. The Dragonborn then chooses one and is transported back to White Ridge Sanctum.
Blind Cliff Cave

**Blind Cliff Cave** is located just off the main road along the Karth River, south-west of Karthwasten. Near the upper exit from the cave is a copy of the Light Armor skill book The Refugees.

## Places

### Blind Cliff Towers

After exiting the caves, an imposing tower connects to the Bastion.

### Blind Cliff Bastion

The upper exit from the cave leads to two Nordic towers connected by a bridge which lead to Blind Cliff Bastion. Inside the bastion is a hagraven called Melka trapped in a cage. The area is rife with traps and puzzles. There is also an alchemy lab, a cooking pot and two Quicksilver Ore Veins.

Ultimately, after a few Forsworn, there is Petra, the other hagraven who imprisoned Melka.

## NPCs

* Melka
* Petra

## Quests

* The Affairs of Hagravens
* Find Hrolfdir's Shield for Igmund, one possible location

## Items of Note

Cave:

* Iron Ore Vein

Towers:

* Iron Ore Vein, under bridge.
* Forsworn Staff, Flawless Amethyst.
* Chests ~560, ~1200  value (L50).

Bastion:

* Puzzle: Of three switches, the middle one opens the gate, if Melka lives she will solve it.
* Burial urn ~400; chests ~1300, ~1550  value (L50).
* A door with chain will open to the caged in area previously passed: Quicksilver Ingot ×2, Refined Moonstone, Iron Ingot ×2, Corundum Ingot.
* Cooking pot, alchemy lab, hay pile, Iron Ingot, Amethyst, Quicksilver Ore Vein ×4.
* A copy of Mystery of Talara, Part 4, Pine Thrush Egg (indoors).
Blaise

**Blaise** is a boy who helps around the stables at Katla's Farm near Solitude. He was taken in by Katla out of pity, as the boy points out. His jobs include taking care of the goats, horses, chickens and the garden. He was orphaned when his parents joined the Legion and supposedly died in an ambush. Though thankful to be living on the farm, he does resent having to sleep with the horses, and would very much prefer to be adopted into a proper family. Blaise can also be found hanging around the East Empire Company Warehouse and docks.

He can be adopted by the Dragonborn.
Bloodskal Barrow

**Bloodskal Barrow** is a Nordic ruin located north-north-west of Raven Rock and accessible from within Raven Rock Mine.

The Reavers (×8) have taken over the barrow.

## Places

Amongst the stone towers a cooking pot, three tanning racks, an alchemy lab, three beds and three bed rolls can be found.

On an upper floor of one stone tower a Scrawled Note mentions unsafe floorboards and them not being an issue, though the writer of the note did fall through them.

### Bloodskal Barrow

The main barrow features a wood chopping block, an alchemy lab, a cooking pot, and one bed. A high elf and an imperial were unlucky enough to run into the Reavers here.

### Bloodskal Barrow "Chamber"

Behind a waterfall in the lower Raven Rock Mine a door leads to this dead-end chamber with a Stalhrim Deposit. The chamber cannot be accessed from the main barrow.

## Quests

* The Final Descent
* Kill the Bandit Leader
* Ancient Technology
* Protecting the Bloodline

## Items of Note

* To the south-west of the barrow, up a hill there is a Shrine of Kynareth.
* Potions ×2, Dunmer Outfit, chests ~1150, ~1910  value (L70).
* A copy of Trap, Scroll of Chain Lightning and three other books.
* Inside: Books ×16, a copy of The Red Book of Riddles and Chest ~1870  value (L70).
Blue Palace

The **Blue Palace** is the keep of the Jarl of Solitude.

## NPCs

* Elisif the Fair, Jarl
* Sybille Stentor, court mage
* Falk Firebeard, steward
* Bolgeir Bearclaw, Jarl's housecarl
* Thane Bryling
* Thane Erikur
* Melaran, mage *keeping Erikur breathing*
* Erdi, servant
* Una, servant
* Odar, chef

## Places

### Pelagius Wing

This disused wing of the palace can be accessed as part of The Mind of Madness. The very unordered rooms have many goblets, plates, bowls, tankards, and jugs lying around. Until the Dragonborn suddenly leaves the plane of reality.

## Quests

* The Mind of Madness, explore the Pelagius Wing.
* The Man Who Cried Wolf

## Items of Note

* Books ×2, one potion and bed ×9.

Upper floor:

* Books ×65, potions ×15, poisons ×3, bed ×4, arcane enchanter, Soul Gem Fragments ×4 and Dwarven Greatsword.
* On the second floor, in the Jarl's quarters: Unusual Gem.

Pelagius Wing:

* Bed roll, many Burned Books, copies of Thief of Virtue and Surfeit of Thieves.
Bleak Falls Barrow

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Bleak Falls Barrow** may refer to:

* Bleak Falls Barrow (quest), A Quest.
* Bleak Falls Barrow (achievement), obtained by completing Bleak Falls Barrow (quest).
* Bleak Falls Barrow (location), Nordic dungeon
Augur of Dunlain

**The Augur of Dunlain** is a magical well that is located within the Midden under the College of Winterhold. It was once a student of the College before delving too deeply in the magical arts and becoming what it is today. The Augur appears as a well filled with glowing blue liquid. Above the liquid is a brilliant light that appears when the Augur speaks. The Dragonborn seeks out the Augur to find out what to do with the Eye of Magnus.

## Quests

* The Eye of Magnus
* Restoration Ritual Spell
Blade of the Pale

Type | Quest Item

The **Blade of the Pale** is a gift received from Jarl Skald (or Brina Merilis) of the Pale upon becoming a Thane of the hold after the assisting three different citizens of the hold. The actual blade varies with the level and fighting style of the player character.

### Found

* Received along with the title of Thane of the Pale.
Bloodlet Throne

**Bloodlet Throne** is a fortress located in the forest south-east of Falkreath, directly south of Ancient's Ascent.

This is where Vighar, an ancestor of Dengeir of Stuhn who became a vampire is hiding out. In addition to Vighar, there are also vampires, their thralls and death hounds. An arcane enchanter, an alchemy lab, and two beds can be of use.

## Items of Note

* Outside, top of tower ruin: Orcish Bow of Cowardice, Orcish Arrow (15) and chest ~650  value (L35).
* To the south-east of the tower a Quicksilver Ore Vein can be found and another one directly south of the tower.
* At the main gate: wood chopping block
* Inside there are 24+ books, A Dance in Fire, v3, Incident at Necrom, many potions, a Glass Dagger of Garnering and a Greater Soul Gem.
* Scroll of Blizzard, Scroll of Calm, Scroll of Fury, and Scroll of Fear.
* Chests: ~500, ~1020, ~390  value at L35.
Bandit Camp (Guardian Stones)

This is an unmarked campsite located just south of the Guardian Stones and north-east of Pinewatch.

It is occupied by bandits and has a tanning rack and a wood chopping block. Inside one of the tents is a copy of Night Falls on Sentinel and one of the bandits is carrying Treasure Map I. There is also a satchel with a few ingredients and a coin purse.
Bards College (faction)

The Bards College is located in Solitude. In order to join, the Dragonborn must complete errands for the Headmaster, Viarmo.

## Members

* Viarmo
* Giraud Gemane
* Inge Six Fingers
* Pantea Ateia

## Joining the College

#### Investigate the Bards College

Early in the game, usually from Sven in Riverwood, the Dragonborn learns of the Bards College in Solitude. This information can come from any bard, however, not only Sven.

Once in Solitude, the Dragonborn can seek an audience with the headmaster of the College, Viarmo.

#### Tending the Flames

Viarmo then intimates that in order to join the College, the Dragonborn must help him convince the Jarl to reinstate the festival of the *Burning of King Olaf* which she has banned as disrespectful to the memory of her recently slain husband. This involves finding a copy of the rare tome King Olaf's Verse.

### Member of the College

#### Finn's Lute

Inge Six Fingers asks the Dragonborn to find a valuable lute which was stolen from the Bards College by thieves. The lute is known as Finn's Lute and is the first 8-course lute ever created.

#### Pantea's Flute

Pantea Ateia asks the Dragonborn to find her flute which was stolen by a former student and sold it to some necromancers.

#### Rjorn's Drum

Retrieve the fabled drum of the College founder for Giraud Gemane.
Bleakcoast Cave

**Bleakcoast Cave** is a small ice cave located south-east of Wreck of The Pride of Tel Vos and north-east of Journeyman's Nook. Inside are several Frost Trolls (×4) and the corpses of previous visitors to the cave, namely an unfortunate Khajiit, a bandit, and a Novice Conjurer. The latter has a copy of Battle of Sancre Tor.

## Items of Note

* On the southern tip and the north-east short of the island: Corundum Ore Vein ×2; at the north-west and east shore: Iron Ore Vein ×2.
* Dwarven Greatsword of Flames (or other enchanted weapon depending on the player's level and skills)
Blacksmith Forge

A **Blacksmith Forge** and Anvil are interactive objects found in Skyrim that your character can use to craft new weapons and armor. Your smithing perks determine which materials you can use to forge new items.

Forging weapons and armour at a forge or anvil require components, like leather or metal ingots. The components required to create an item appear below it on the right side of the screen. If you have a component, it is displayed in white; if not, it is displayed in grey. Forges can usually be found near shops that sell weapons and armour and can be used at any point in the game.

To use a forge or anvil, walk up to it and press the activate button,  on the PC,  on the PS3 or  on the Xbox.

## Locations

* Alftand Glacial Ruins
* Bilegulch Mine
* Broken Oar Grotto
* Cracked Tusk Keep, outside
* Dark Brotherhood Sanctuary
* Dawnstar, outside Rustleif's house
* Druadach Redoubt, inside the cave
* Dushnikh Yal
* Embershard Mine, in the final large area
* Falkreath, outside Lod's house
* Fellglow Keep
* Fort Dunstad
* Fort Neugrad
* Fort Sungard Annex, at the exit
* Halted Stream Mine
* Karthspire Camp
* Largashbur
* Lost Valley Redoubt
* Markarth
* Mor Khazgur
* Morthal
* Northwatch Keep
* Ratway Vaults
* Red Eagle Ascent
* Riften
* Riverwood
* The Scorched Hammer
* Serpent's Bluff Redoubt
* Shor's Stone
* Solitude Blacksmith
* Understone Keep
* Warmaiden's, just outside
* Windhelm, outside the Blacksmith's Quarters

* Alftand Glacial Ruins
* Bilegulch Mine
* Broken Oar Grotto
* Cracked Tusk Keep, outside
* Dark Brotherhood Sanctuary
* Dawnstar, outside Rustleif's house
* Druadach Redoubt, inside the cave
* Dushnikh Yal
* Embershard Mine, in the final large area
* Falkreath, outside Lod's house
* Fellglow Keep
* Fort Dunstad
* Fort Neugrad
* Fort Sungard Annex, at the exit
* Halted Stream Mine
* Karthspire Camp
* Largashbur
* Lost Valley Redoubt
* Markarth
* Mor Khazgur
* Morthal
* Northwatch Keep
* Ratway Vaults
* Red Eagle Ascent
* Riften
* Riverwood
* The Scorched Hammer
* Serpent's Bluff Redoubt
* Shor's Stone
* Solitude Blacksmith
* Understone Keep
* Warmaiden's, just outside
* Windhelm, outside the Blacksmith's Quarters

## Locations with just an anvil

* Alftand Animonculory
* Imperial Camps
* Stormcloak Camps
* Southfringe Sanctum

## Special forges

* Aetherium Forge (Dawnguard DLC only)
* Atronach Forge under the College of Winterhold
* Lunar Forge at the Silent Moons Camp
* Skyforge in Whiterun
Blade of Hjaalmarch

Type | Quest Item

The **Blade of Hjaalmarch** is a gift received from Jarl Idgrod Ravencrone (or Sorli the Builder) of Hjaalmarch upon becoming a Thane of the hold after the assisting three different citizens of the hold. The actual blade varies with the level and fighting style of the player character.
Blade of Woe

ID | 000964c9 (used by Astrid)0009ccdc (quest reward)

Absorb **10** points of health.

## Duplication

By using the perk in the pickpocket tree to pickpocket Astrid's Blade of Woe after you have been recruited you will then be given another Blade of Woe at the time in the Dark Brotherhood questline.

## Quests

* With Friends Like These…
* Death Incarnate
Battlespire (location)

The Mage's tower Battlespire is a famous structure that stood in a mystical space between Oblivion and Mundus. It was occupied by the Imperial Battlemages of the famed Shadow Legion. It was destructively invaded by daedra during the Third Era.

Battlespire is the known location of a legendary enchanted weapon, a mace known simply as 'Scourge'. The history of this weapon and its location in the tower are documented in the book The Legendary Scourge, which can be found in certain locations in present-day Skyrim.
Black Book: Filament and Filigree

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Black Book: Filament and Filigree** can refer to either:

* the actual book
* the quest spawned by reading the book
Blood Dragon

Contains | Gold2 – 3 Dragon Bones2 – 3 Dragon Scales High-level Weapons or Armor

A dragon of Skyrim. Can attack the player with fire or frost attacks. Its appearance could be considered more necrotic than its cousins.

The easiest way to tell this dragon apart is its unique tail, which has a round rudder-like tip.
Beirand

**Beirand** is the blacksmith in Solitude where he runs the smithy with his assistant Heimvar. He is married to Sayma and they have a son, Kayd.

Beirand is presently very busy forging weapons and armour for the Legion. In the Civil War he is not necessarily on the side of the Empire, but on the side of Solitude and its Jarl. His wife Sayma certainly would not want him to go into battle.

He sells weapons, apparel, and miscellaneous items, buying the same.

At the beginning of The Jagged Crown, General Tullius directs the Dragonborn to Beirand to pick up a free Imperial armour set. This comes in three versions: light, medium and heavy.

## Quests

* Get Outfitted
* The Jagged Crown
Bandit

Attacks | various

**Bandits** are humanoid hostiles that usually carry Light Armor, coins, and weapons like Daggers, Swords and Bows. They can belong to any race and be either gender.

Can be encountered at random, more often in Whiterun region.

## Variations

* **Bandit** – The most basic version.
* **Bandit Outlaw** – this bandit is slightly tougher then the average bandit including better armor spells weapons etc they have about 120 health compared to the average bandit who has 35. They are unlocked in the world at level 5.
* **Bandit Thug** – They are unlocked in the world at level 9.
* **Bandit Highwayman** – They are unlocked in the world at level 14.
* **Bandit Plunderer** – They are unlocked in the world at level 19.
* **Bandit Marauder** – this bandit usually has iron or leather armor in early levels and two-handed weapons within the game Skyrim. You can see a variant of the Bandit Marauder fighting the Imperial Legion in this video.
* **Bandit Chief** – this bandit is typically the object of a bounty and the hardest to kill. They are equipped with Heavy Armor and either a shield and one-handed weapon or a two-handed weapon. The types of armor they can wear are Steel, Steel Plate and Nordic Carved.

## Who are Bandits?

Bandits are notorious looters and thieves. They can mostly be found in camps, caves or on the road.

At Dragonsreach you can obtain Quests which require you to kill bandit leaders. Leaders don't usually have any extraordinary abilities.

Bandits don't have their own Faction, and mostly move in groups.

Bandit camps are always good to clear out, for there might be anything from bread to rubies there.
Battle for Whiterun (Imperial)

Imperial

 * Meet with Legate Rikke
* Defend the Barricades
* Defend the Drawbridge
* Destroy Attackers

## Walkthrough

The city of Whiterun being an ally to the Imperials, is under attack by Stormcloak rebels. You must help defend it.

### Meet with Legate Rikke

Once you have finished talking to Legate Quentin Cipius your next objective is to meet with Legate Rikke. You will find her standing near the main gate of Whiterun. Once you arrive you will notice the Stormcloaks have already begun their attack on the city using catapults.

Talk to the Legate Rikke, she will then give a short speech to the Imperial soldiers readying them for battle. Once this is completed, your new objective will be to defend the wooden barricades from Stormcloak soldiers.

 **Note:** If you venture back into the City during the battle, terrified citizens will be seen running through the streets and from public buildings to their own homes where, they will at once lock their doors to prevent anyone from entering them during the battle. All the shop owners will lock their doors as well.
### Defend the Barricades

To successfully defend the barricades, kill the Stormcloak soldiers trying to get past them. If you fail at defending the barricades and they are destroyed, ...

### Defend the Drawbridge

... your objective will then change to defending the drawbridge instead.

### Destroy Attackers

There will be a percentage count on how many Stormcloak soldiers are left, once that count reaches 0%, you can go and meet the Jarl of Whiterun to complete this quest.

## Notes

* No matter how hard you try, the enemy will get passed the first barrier.
* Then again, jump from the wall above the barricades, and directly arrow the incoming Stormcloaks. With a powerful bow on-hit-kills should be possible. Thus you can pretty much ignore defending anything.
* Strangely, even if the Dragonborn has married Lydia, but setting up home at Lakeview Manor, presently fighting the Civil War with Serana as follower, Lydia will actually exit the Dragonborn's Whiterun property. Fancy her visiting her original home (as housecarl) during the war.
Before the Storm

* Talk to Alvor or Gerdur in Riverwood.
* Talk to the Jarl of Whiterun

## Quick Walkthrough

1. Speak with Alvor or Gerdur in Riverwood for some gifts. *(Optional)*
2. Head for Whiterun.
3. Speak with Jarl Balgruuf the Greater.

## Walkthrough

Hadvar will suggest travelling to Riverwood and meeting his uncle Alvor, while Ralof will suggest meeting his sister Gerdur. If you are going to continue the storyline, this will be your next destination. However, if you really want you can simply leave this for later and explore the rest of Skyrim. Going to Riverwood is a good idea either way as you can learn more about the Imperial Legion or the Stormcloaks and gain your first potential follower. Head down the hill and follow the path to eventually get to the small town.

The encounters on the way to Riverwood are random. You might see nothing or may have to fight your way there. For the most part you will only face basic wolves. For a melee character they should not be much a problem. Still, if you want you can run back to Hadvar and have him deal with whatever enemies you come across. It is better to deal with enemies yourself as it will grant quick skill ups in both your offensive and defensive abilities.

### Talk to Alvor or Gerdur in Riverwood

In Riverwood, Alvor's house will be the first on the left, whereas Gerdur can most likely be found at the lumbermill, just behind Alvor's house. Talk to the relative in question. Ask for supplies you can take and you can further inform him or her about what happened in Helgen. Choose this dialogue option to learn about Whiterun and Jarl Balgruuf the Greater. While the storyline tells you to go here. It is worth it to further explore Riverwood to gain a follower and take care of a later task.

You can choose to recruit either Sven or Faendal. Either option is fine as they are both mainly archers with daggers to back them up. Faendal can also improve your archery skills if you pay him. They are both pining for the affections of Camilla Valerius and will each ask you to deliver a fake nasty letter to Camilla. Take the letter to Camilla who will either be walking around town or inside her brother's shop. Give the letter and lie about who penned the vulgar note. Return back to the real author and they will join you as a follower. Do not worry about outfitting them just yet, as you probably do not have enough equipment to use yourself. Besides, you will be gaining plenty of armour very soon.

### Talk to the Jarl of Whiterun

Make your way to the city of Whiterun and speak to the Jarl.

## Notes

* Alvor and Gerdur give the player a few small rewards, but meeting with either is entirely optional.
* Depending on who you accompanied out of Helgen, you'll receive access to some low value items in Riverwood.
	+ If you joined Hadvar, you have access to items at Alvor's shop and house including some ingots.
	+ If you joined Ralof, you have access to items inside Hod and Gerdur's house.
Bandit hideout

There are a number of bandit hideouts scattered throughout Skyrim. These include:

* Bilegulch Mine
* Broken Helm Hollow
* Broken Oar Grotto
* Cracked Tusk Keep
* Cragslane Cavern
* Embershard Mine
* Faldar's Tooth
* Fort Fellhammer
* Four Skull Lookout
* Frostmere Crypt
* Gallows Rock
* Halted Stream Camp
* Knifepoint Ridge
* Lost Knife Hideout
* Mistwatch
* Nilheim
* Orotheim
* Redoran's Retreat
* Rift Watchtower
* Silent Moons Camp
* Snowpoint Beacon
* Stony Creek Cave
* Swindler's Den
* Treva's Watch
* Ustengrav
* Uttering Hills Camp
* White River Watch
* Wreck of the Winter War

* Bilegulch Mine
* Broken Helm Hollow
* Broken Oar Grotto
* Cracked Tusk Keep
* Cragslane Cavern
* Embershard Mine
* Faldar's Tooth
* Fort Fellhammer
* Four Skull Lookout
* Frostmere Crypt
* Gallows Rock
* Halted Stream Camp
* Knifepoint Ridge
* Lost Knife Hideout
* Mistwatch
* Nilheim
* Orotheim
* Redoran's Retreat
* Rift Watchtower
* Silent Moons Camp
* Snowpoint Beacon
* Stony Creek Cave
* Swindler's Den
* Treva's Watch
* Ustengrav
* Uttering Hills Camp
* White River Watch
* Wreck of the Winter War
Black Book: The Winds of Change

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Black Book: The Winds of Change** can refer to either:

* the actual book
* the quest spawned by reading the book
Black Book: The Winds of Change (quest)

* Read the book
* Survive the trip through Apocrypha

## Walkthrough

Before entering Bloodskal Barrow, but still in the Raven Rock Mine, the Dragonborn finds an altar which holds the book.

### Read the book

The Dragonborn reads the book and is transported to the realm of Apocrypha.

### Survive the trip through Apocrypha

The Dragonborn must then defeat the lurkers and seekers along the way until reaching another black book. Upon reading the book, three balls of green light appear, each corresponding to a new ability:

* Companion's Insight or
* Lover's Insight or
* Scholar's Insight

The Dragonborn then chooses one and is transported back to Raven Rock Mine.
Aftershock

College of Winterhold

 * Close the Rupture

Ancano's meddling with the Eye of Magnus has caused repercussions throughout Skyrim. Magical ruptures are opening and Magical Anomalies are coming through.

## Walkthrough

Speak to Tolfdir any time after defeating Ancano (i.e. having concluded The Eye of Magnus) and he will tell you that the Jarls are paying to have some magical ruptures caused by the Eye of Magnus closed.

### Close the Rupture

Fast travel to the place nearest to the rupture's quest marker and head to the rupture. They can usually be found just outside of cities. When you near the rupture, it will grow bigger and spawn three Magical Anomalies. Once you defeat them all, the rupture will collapse.

Return to Tolfdir for your reward.
Black Book: The Hidden Twilight (quest)

* Read the book
* Survive the trip through Apocrypha

## Walkthrough

After completing the Reluctant Steward quest, the Dragonborn received a key to a previously locked door which permits access to an altar which holds the book.

### Read the book

The Dragonborn reads the book which transports to the realm of Apocrypha.

### Survive the trip through Apocrypha

The Dragonborn must then defeat the lurkers and seekers along the way until reaching another black book. Upon reading the book, three balls of green light appear, each corresponding to a new ability. The Dragonborn then chooses one and is transported back to Tel Mithryn.