Mallorn Tree

* Mallorn Tree
* Level 1 Niphredil Bloom
* Level 2 Niphredil Bloom
* Level 3 Niphredil Bloom
* Star-lit Lanterns
* Blessed Waters
* Mallorn Roots
* Silvan Levy

### Upgrades

Niphredil Bloom, Galadhrim Garrison, Green Pasture, Storehouse, Research Star-lit Lanterns, Blessed Waters, Mallorn Roots, Research Silvan Levy

### Bonus

n/a

"There lie the woods of Lothlórien!" said Legolas. "That is the fairest of all the dwellings of my people. There are no trees like the trees of that land. For in the autumn their leaves fall not, but turn to gold."
—Fellowship of the Ring, Lothlórien

Mallorn was a type of tree characterised by its distinctive silver bark and leaves that turned gold in the Autumn. Lothlórien was the only location in Middle-earth where Mallorn grew; the city of Caras Galadhon was built on the branches of huge Mallorn Trees whilst other trees were used to construct defensive Flets that garrisons could use to ambush enemies.

In Age of the Ring, Mallorn Trees are the base structure for Lothlórien. They are capable of producing a small amount of resources, but their primary goal is to be upgraded further into one of four functions.

## Upgrades

Only one of the following Primary Upgrades can be bought.

**Primary Upgrade: Niphredil Bloom (W)** - Increases resource production of the Mallorn Tree. Increases command point limit by 50. Cost: 125.

**Primary Upgrade: Galadhrim Garrison (E)** - Turns the Mallorn Tree into a Galadhrim Garrison. Allows the recruitment of Lothlórien's infantry units. Increases command point limit by 25. Cost: 200.

**Primary Upgrade: Green Pasture (R)** - Turns the Mallorn Tree into a Green Pasture. Allows the recruitment of Riders of the Naith. Increases command point limit by 25. Cost: 400.

**Primary Upgrade: Storehouse (T)** - Turns the Mallorn Tree into a Storehouse. Allows the purchase of various upgrades. Reduces the cost of upgrades. Increases command point limit by 25. Cost: 300.

### Secondary Upgrades

**Research Star-lit Lanterns (W)** - Causes enemy units to cower in fear for 5 seconds. Left click to activate. Cost: 150.

**Blessed Waters (E)** - The Mallorn Tree is bathed in blessed waters. Nearby units are healed in its presence. Cost: 300.

**Mallorn Roots (R)** - Modifier Type: Debuff. Nearby enemies are slowed and suffer minor damage over time. Mallorn Tree receives +33% armour. Cost: 300.

**Research Silvan Levy (T)** - Summons a horde of Silvan Sentries to defend the Mallorn Tree for 30 seconds. Cost: 500.

## Function

The Mallorn Tree will periodically produce a maximum of +10 resources depending on location relative to other resource structures. The structure has no other uses until it is upgraded. When upgraded with Niphredil Bloom, it will produce a maximum of +25 resources depending on location relative to other resource structures.

## Strategy

Compared to other factions' primary resource structures, Mallorn Trees are highly versatile and are integral to Lothlórien's success. They are the base structure for which the majority of the faction is built upon. Each Mallorn Tree can be specialised in one of four ways: resource production, infantry recruitment, cavalry recruitment and providing unit upgrades. Niphredil Bloom turns them into the equivalent of resource structures from other factions. However, even here they are unique, providing a number of secondary upgrades that can be bought to improve the structure's supportive and defensive capabilities. The Mallorn Tree also has a smaller circle of resource generation compared to other resource structures, allowing the player to play more defensively with their upgrades. This defensive strength is balanced by the Mallorn Trees being more vulnerable than the structures of other factions. The Niphredil Blooms work best when pared with the Lórien Talans which provide further defensive power while also boosting the resource generation of nearby Mallorn Trees.