Maho Wars

Maho wars is a magical girl show made by PrincessChanel22. This page currently includes the plot and power system.

### Plot

The main characters are Zoey Qian and her cousin Ruby. Ruby has just moved to America and Zoey must show her around, during their tour, they are recruited to be magical heroes and work for the stellar kingdom. Zoey becomes “ Zibeline “ and Ruby becomes “ Cherry”. Zoeys wand is replaced with a sniper gun instead, since it fits her best.

### Section 1: Selection

Magical folks are chosen by how worthy they are for the job. People who are brave, good leaders, strong, confident, smart and have good strategic thinking skills are usually picked. The same goes for villains, meaning they do not care whether you are a good person or not, they just need you for the damn job.

### Section 2: Wands and transformation devices

Wands depend on the persons personality. For example, if they love cats and stars, their wand will resemble that. Though there are times where some will receive a weapon or a staff instead of a wand. Wands can be upgraded with victory charms. Transformation Devices come as little accessories the owner can wear. They include but are not limited to: bracelets, necklaces, rings and hair clips. What device you get is completely random and does not mean anything. You can transform with others that own different devices.

### Section 3: Victory charms

Victory charms are the charms given to the victor in a battle. Victory charms can be used to upgrade your wand or temporarily/ permanently upgrade or change your forms category. Royals and nobles can give from the Stellar or Anguish kingdom can give you a charm if they wanted to.

### Section 4: Catagories

There are 11 categories: Aqua, flame, spark, floral, winter, moon, stellar, windy, phantom and circus. Your main category is assigned on which you would preform the best in, their sub category is based on that persons sin. In each kingdom, there are nobles representing each catagory and sin. Circus and Phantom are special since they are not elemental, so they have no advantage or disadvantage to the other categories.

### Section 5: bases

Each catagory has bases, most bases are usually in an empty, large place. Once you enter their territory, you are transported to a labryninth like place resembling the main catagory. The people occupying the base will ALWAYS have the advantage no matter the catagory. You must have at least 3 people to occupy a base. In order to request to own one, you must contact the noble of your main catagory.

### Section 6: mascots

Villians and heroes always receive a fairy mascot when the first start as a guide. When a villain or hero reaches a point where they have reached great success in doing their job, they receive either a demon or an angel. Villains receive demons and heroes receive angels. The demons-angels job is to protect who they are serving and to help them out in their job. Angels and demons have 3 forms: natural, hybrid, and human. Natural is how they actually look, so either a biblically accurate angel or a demon that resemble shinigamis in DN. Hybrid is a mix of natural and human, and human is simply them in their human form. It is impossible to see them in their natural or hybrid form, unless you have magical powers or they allow you to see them. All 3 mascot types can be upgraded with a victory charm, like their owner.

### Section 7: Alternate magical folk

There is another alternate lesser known group of magical folk, known as the ghost captors. Ghost captors are magical folk who serve the Stellar kingdom that specialize on banishing the evil ghosts the Anguish kingdom sends to earth before a ghost causes negative energy to spring. Ghost captors have less cool looking outfits and still wear something that represent their sin. There are also ghost captors for the Anguish kingdom, who banish good spirits sent by the Stellar kingdom. Ghost captors also have a fairy and an angel-demon as a helping hand.

### Section 8: Children magical folk

Occasionally, a child can be chosen to be a magical individual. Practically everything applies for children, only difference is that they'll have less responsibilities and easier monsters to fight. As the child gets older, the workload will increase. Children are usually given a more mature fairy mascot to make sure they are safe.