Level 2.1

Ψ
Ψ

**Survival Difficulty: Class Ψ**
»⠀Unsafe
»⠀Unsecure
»⠀Mental Hazard

CURRENT STATE - ***NIGHT***

**Level 2.1** is a sublevel between Level 2 and Level 3

## Description

An image of Level 2.1, taken mid-2017.

Level 2.1 is a surreal and desolate world that resembles an empty city center. Upon entering this level, one is immediately struck by the lack of color and the monochromatic nature of the environment. The buildings and streets are completely devoid of any vibrant hues or shades, with only shades of gray and black adorning the structures. The first documented exploration occurred on the 18th of April 1843.

Level 2.1 can be found in two states:

* **Day:** When the sun is in the sky, temperatures reach 106 degrees Celsius, being fatal to human life. The only way to counteract this is taking short shelter in a building, most of which are infested with entities. Also, the mental hazards increase exponentially.

* **Night:** The night is just as deadly, with temperatures dropping to 5 degrees Celsius. Just like in the day, the buildings can be used as safe points, because they have heat preservation properties. However, unlike the day, the entities are not present, since they are all outside.

Contrary to what may be thought, Level 2.1 does not follow a 10-hour pattern, instead, there is a cycle between the two states in which they change in a period of time that seems to be random. As of yet, nobody has observed the time changing

Below is a table with the registered states:

 **Night** | 1st July 2009 - Current (~19 Years)

Despite its lack of visual appeal, Level 2.1 is a treacherous place to explore. The streets are teeming with strange and otherworldly creatures that are constantly on the hunt for unsuspecting prey. Anyone who ventures into this level must be exceedingly cautious and prepared for the dangers that lie ahead.

Level 2.1 is also an environment that presents an opportunity for explorers to test their skills and knowledge. With its ever-changing day/night cycle, intricate design, and unpredictable entities, this level is a test of an explorer's resourcefulness, ingenuity, and courage.

Exploring Level 2.1 demands a comprehensive understanding of its intricate design and the creatures that inhabit its streets. The environment's featureless and colorless nature may disorient explorers, making navigation and orientation within the level challenging. However, overcoming this obstacle requires a keen sense of observation, quick thinking, and a deep understanding of the environment's layout.

The creatures that inhabit Level 2.1 are especially dangerous due to their invisibility, and they are known to use their advantage to sneak up on unsuspecting individuals. Their attacks are sudden, and they have been known to take down even the most experienced explorers. Therefore, those who intend to explore this level must come equipped with specialized equipment and strategies that can help them survive.

In addition to the physical hazards present in Level 2.1, there are also mental hazards that can affect explorers who venture into this level. The lack of color and monotonous environment can cause a sense of disorientation and confusion, leading to anxiety, depression, and even panic attacks. The constant grayness and absence of color can also have a disorienting effect on the mind, making it challenging to navigate and orient oneself within the level.

Furthermore, the lack of sensory stimulation in Level 2.1 can lead to feelings of isolation and loneliness, making it challenging for explorers to maintain their mental well-being. The absence of any human presence or interaction can also exacerbate these feelings, making it difficult for explorers to stay focused and alert.

Finally, the surreal and dreamlike nature of Level 2.1 can also have a psychological impact on explorers. The environment's strange and otherworldly features can cause hallucinations and delusions, leading to confusion and irrational behavior. The unpredictable entities that inhabit the level can also induce paranoia and anxiety, as explorers may become increasingly aware of their vulnerability and susceptibility to attack.

In conclusion, the mental hazards present in Level 2.1 should not be underestimated, as they can have a profound impact on explorers who venture into this level. Explorers must come equipped not only with specialized equipment but also with mental preparation to overcome these challenges and maintain their well-being while exploring this level.

## Entities

Entities in Level 2.1 include:

* Child Facelings (From the Backrooms)
* Hounds (From the Backrooms)
* Smilers (From the Backrooms)
* Demons (From Hell)
* Shade (From the Diagonalrooms)

## Hazards

In addition to the physical dangers posed by the entities in Level 2.1, there are also significant mental hazards that explorers must be aware of. The level's monochromatic environment, lack of distinguishable features, and constant sense of disorientation can all lead to psychological distress in explorers. This can result in a range of symptoms, including anxiety, panic attacks, and feelings of disconnection from reality.

Furthermore, the Shade is known to cause hallucinations in explorers, which can range from mild distortions of perception to full-blown delusions. These hallucinations can make it difficult for explorers to distinguish reality from fiction, leading to confusion and disorientation. In extreme cases, explorers may become completely lost in their own minds, unable to discern what is real and what is not.

To avoid falling victim to these mental hazards, explorers must maintain a strong sense of mental fortitude and emotional resilience. They must be able to cope with the constant sensory overload of the level and maintain a clear and focused mind. Explorers should also carry with them mental health resources, such as calming techniques and grounding exercises, to help them manage any feelings of distress that may arise.

The mental hazards present in Level 2.1 are just as significant as the physical dangers posed by the entities in the environment. Explorers who venture into this level must be prepared to face these hazards and take the necessary precautions to protect their mental well-being. By doing so, they can increase their chances of successfully navigating this challenging and unforgiving environment.

## Colonies & Outposts

Due to the nature of the level, it colonies and outposts can't be created.

## Entrances & Exits

### Entrances

* Noclipping during the night in Level 2 will send one here.
* Noclipping in a house numbered "2.1" in Level 1 will lead here.

### Exits

* Entering a house may occasionally lead to Level 2.

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**Author**: Dynamotor