Skyreach

### **Races**

**Skyreach** is the capital city of The Silvertide Kingdom and the largest city in all of Hasania, if not Vaseres itself. The current king is Markus Silvertide XVII. The city towers above the landscape in Northeastern Silvertide Kingdom, between the Lucidian Bay and Silver Lake.

Silvertide is also known more commonly as Skyreach, to help separate it from the kingdom of the same name. Other aliases include Dragonfell, Cloud City and Dragonsbane.

 History

The city of Silvertide was formed around 3 YS, after Markus Silvertide I ended the Age of Dragons by slaying the last known chromatic dragon, Oromar, the Death Rattler. The city started small, but overtime grew to fill the massive landbridge between Silver Lake and Lucidian Bay. One distinct feature was the central plateau that Markus Silvertide began raising into the sky, eventually creating the high point known as Cloud Top, which some say actually rests on the clouds themselves. Over time, the rest of the city would fill the air as well, using magics and latent energies present due to the manifest zone surrounding the area where Silvertide was built, causing it to be formally renamed as Skyreach around 700 YS.

## Geography

Skyreach sits upon a vast land bridge between Silver Lake and Lucidian Bay. The land bridge drops into soaring cliffs at both shorelines, leading to natural defense. The walkways leading down create the neighborhoods of Lakeridge on the Silver Lake side, and Lucidia on the Bay side. There is a Manifest Zone here to the realm of Cylean. The manifest zone enhances magic that creates flight and levitation. This allows Skyreach to have towers that rise high into the sky, skycoaches, and even a section of the city that sits on the clouds.

## Cityscape

Skyreach is an impressive city that is divided up into five distinct regions, as well as two districts built into the sides of the cliffs near the Silver Lake and Lucidian Bay. The five regions are known as Midway Plateau, Galantis Plateau, Northgate, Vias, and Riann's Landing. Lakeridge is a neighborhood perched along the shores of Silver Lake, down the cliffs the city rests on. On the opposite side, Lucidia is another neighborhood that rests along Lucidian Bay's shores. While each region divides the city into districts, the city is also divided vertically into distinct sections. The lowest wards of the city are called The Deepworks, and if you were to walk to the highest points of Skyreach from here you would go through, in order, The Channels, the Lower Wards, Middle Wards, Upper Wards, and then finally you would need to find some method of travel to the highest section of Skyreach, which is Cloud Top. Generally, the higher you are in Skyreach, the higher the wealth you can find.

At the center of each quarter is a cluster of enormous core towers. A collection of walkways and connecting platforms give many of the sprawling towers structure and means for foot traffic. In the middle and upper wards, most major bridges are enchanted with feather fall for obvious reasons. Balconies are plentiful. Swathes of people pass through the city daily from all across Hasania.

House Fisk has banks throughout the city, and House Vaxil has post boxes where letters can be mailed, or couriers can be hired. House Tevus has several locations where messages can be written or notorized, and their base of operations in Middle Midway can provide access to the Sending spell for those seeking urgency. Magewrights can be hired to cast a spell, charging 25gp for a 1st level, 50gp for a second level, and 100gp for a third level. Artemis University provides higher education and a sprawling library. Shopping can be found primarily in Tradefair, North Market, the Bazaar and Riann's Market. House Lubrio provides healing in most middle and upper districts. And at The Lifeblood, they can even raise the dead if you can pay the proper fee.

Each region of the city is divided into smaller districts. The most extreme distance between two areas, Lower Riann's Landing and Upper Vias, is 6 miles.

### The Midway Plateau

#### Upper Midway Plateau

Wealth. Power. High society.

* **The Peaks** - Civic district
	+ Council Hall
	+ City Archive
	+ Rammheim Airship Docking Tower
* **Gallinari** - Finance district
	+ The Glorious
		- Temple to Vaseres the Light. Enormous.
	+ Fisk Vaults
		- House Fisk has banks in most of the middle and upper districts (as well as Hasania), though this is by far the largest.
	+ The Citizenry Vaults
	+ Broward Mansion
* **Kalenta** - Finance district
	+ Darroway Foundation
* **Mithra Tower** - Wealthy residential
	+ Maris Estate
	+ Dositch Estate
* **Platinum Boulevard** - Fine shops
	+ Aurora Gallery
	+ Gray Dragon Inn
	+ Sannid's Restaurant
* **Aerie Park** - Park district
	+ Aerie Park
	+ The Gatehouse

#### Middle Midway Plateau

Wealth. Intrigue. Espionage.

* **Embassy Towers** - Embassy district
	+ The Silvish Museum of Fine Art
	+ The King's Citadel, highest law enforcement, the best of the best from The Silver Hand.
	+ Alleria's Companions, companionship to visiting diplomats
* **Tianara Gate** - Professionals
* **Guilded** **Towers** - Guildhall district
	+ Sirium Enclave (bounty hunting)
		- Global Information Agency
	+ Rammheim Enclave (steam and elements)
	+ Fisk Enclave (banking)
	+ Lubrio Enclave (medicine)
		- The Panaceum
			* Has an alter where 'raise dead' can be performed, assuming a preliminary augury spell doesn't foresee danger.
	+ Ladembe Enclave (martial)
	+ Sildani Enclave (operatives/intel)
	+ Vaxil Enclave (passage)
	+ Pellanda Enclave (hospitality)
	+ Tevus Enclave (scribing)
	+ Phialarin Enclave (entertainment)
	+ House Deloth
* **Higher Towers** - Temple district
	+ Pavilion of the Hammer, temple complex devoted to Kuton
	+ Cathedral of the Courageous, temple devoted to Torm
* **Blades Edge** - Garrison
	+ Blades Edge Garrison, The Silver Hand housed here maintain order through Midway and Northgate
	+ Ladembe Barracks
	+ Monument of the Valorous Hero
	+ Irons Pitch
* **Tradefair** - Marketplace
	+ Tradefair Market

#### Lower Midway Plateau

Comfortable. Residential.

* **Hearthsfire** - Inn district
	+ Marquan's Bed and Rest
* **Granite Halls** - Shops
	+ Sava's Gallery
	+ Ipson's Trinkets
* **The Gardens** - Average residential
* **North Towers** - Shops
* Firth's **Kitchen** - Tavern district
	+ Exio's Eatery
* **Vidalia's Towers** - Average residential

### Lakeridge

Docks. Travelers.

* **Dockfront** - Waterfront district
	+ Irons Pitch
* **Mud Caves** - Shantytown
* **The Lighthouse** - Red light district
* **Dock Towers** - Waterfront district

### Vias

#### Upper Vias

Artisans. Merchants. Adventurers.

* **Clifftop** - Adventurer's quarter
	+ The Augury, mystic
	+ Clifftop Adventurer's Guild, adventurers guild that rivals with Deathsgate
	+ The Dragon's Hoard, wondrous goods shop
	+ The Drunken Dragon, tavern
		- Ran by Zena d'Pellanda of House Pellanda
	+ House Mynteres
	+ House Tevus
		- In trouble with the law? House Tevus can help!
	+ House Sirium
	+ Wildlife Explorers of Hasania
	+ Byaar d'Lubrio's House of Healing
	+ The Mystic Market, magical goods shops
		- Spellbound, magical wares and tattoos
		- Good Spirits, potions
	+ Irons Pitch
	+ Clifftop Ambassadors
	+ The Adventurer's Pack, goods shop
		- Previously Worse for Wares
		- Secretly a House Iradar waystation
* **Daggerwatch** - Garrison
	+ Daggerwatch Garrison, The Silver Hand housed here maintain order in Vias
		- The captain, Nathan Halton, has distaste for adventurers and the CAG.
	+ Monastery of Feng, monastic temple
	+ Talain Garrison, like Daggerwatch Garrison, though more heavily fortified
	+ Irons Pitch
* **Highhold** - Dwarf neighborhood
	+ Morragan's Loom
	+ The Mithral Hammer
* **Highwater** - Average residential
	+ Pegasus Spire, enclave of House Sybill (handling)
* **Hope's Peak** - Temple district
	+ The Citadel of the Sun, temple to Pelor
	+ Tyr's Hammer, temple to Tyr
* **Overlook** - Apartment townhomes
	+ The Gathering Light
	+ Xor'tiani's, Xorian cuisine
	+ The Shrine of il-Yannah, Kalashtar holy place
* **Redstone** - Shops
	+ Quill's, clothier, NOT WRITING SUPPLIES

#### Middle Vias

Working class.

* **The Bazaar** - Marketplace and shops
	+ Sedgewan's Blade, weapons
	+ The Shrine of Mask [hidden], God of thievery
	+ So Fletch, fletcher
	+ Quem's Quill, cartographer
	+ The Steel Toe, cobbler
	+ Bragg's Blades, knives/dagger weapon smith
	+ Hearty Haunches, Kaspalian food
	+ The Table, game shop
	+ The Old Apothecary, potions
	+ Brights and Baubles, lights and other visual aids
	+ Rolen's Jewels, jeweler
	+ The Magewright‘s Miscellany, spell components vendor
	+ Sundry’s Shop, pawn shop
* **The Archway** - Average residential
* **Sim's Folly** - Tavern district
	+ The Hollow Tower
		- Arena with aerial jousting and racing.
	+ The King of Fire, tavern/gambling
* **Wrightstone** - Poor Apartment townhomes
* **Stormhold** - Average residential
* **Conglomerate** - Tenement district
* **Homestead** - Inn district
	+ Pellanda Hall
	+ Information Acquisition, private detective services by a House Sirium member

#### Lower Vias

Abandoned. Destitute. Crime.

* **Callestan** - Inn district, criminal organizations
	+ The Cracked Anvil Inn
	+ The Shattered Mirror
	+ The Silvermist Theater
	+ The Shrouded Hollow, drug den
	+ Razorpit, fighting ring
* **Fallen** - Slum
	+ The Ravers, drug addicted crazies
	+ Church of Good Omens, temple to Tymora, goddess of good fortune
	+ House Velenthal (assassinations)
		- The Shadow Order
* **Hope's Gate** - Wretched Tenement district
* **Little Deadwood** - Goblinoid slum
	+ The Ritz Inn
* **Oldkeep** - Wretched Apartment townhomes
* **Oeryonder** - Warehouse district overlooking cliffs
	+ Sludgedocks, port north of Lakeridge
	+ Only district watched by The Silver Hand
* **The Stores** - Warehouse district

### Galantis

#### Upper Galantis Plateau

Elegant. Civilized. Educated.

* **Ua**'**Steppes** - Gnome neighborhood
	+ Keeli's Fine Tailoring
		- Shimmerweave
	+ Kas Theater
	+ Irons Pitch
* **Vine Towers** - Average residential
* **Ivory Towers** - Fine shops
	+ Galdin's Garden
	+ Little Torma, goods from the north
* **Platinade** - Wealthy neighborhood
* **University District (Artemis University)**
	+ Art Temple
	+ Golden Horn
	+ Grand Stage
	+ Kavarrah Concert Hall
	+ Haftak's Books and Binding
	+ Skyreach Opera House
	+ Stargazer Theater
	+ The University
		- The Bridge
		- The Commons
		- Museum of Antiquities
		- The Great Hall
		- Lareth Hall
		- Artemis University Library
		- The Loiter House
		- Detention
			* Tavern
		- Honors
			* Inn and Library

#### Middle Galantis Plateau

Diverse.

* **Cassan Bridge**- Shops
* **Everbright** - Magic district
	+ Magical shops
	+ Shrine of Mystra, temple to Mystra, goddess of magic
	+ Irons Pitch
* **Little Kas** - Halfling encampment
	+ Clan Argus
* **Smoky Towers** - Theater district
	+ House Phialarin
	+ The Atrium
	+ Classic Theater
	+ Vema Roh Circus
	+ Starfire Dragon
	+ Mercury Hall
	+ Irons Pitch
* **Warden Towers** - Garrison
	+ Thuraine Velderan's Investigative Services

#### Lower Galantis Plateau

Entertainment. Performers. Spontaneous.

* **Center Bridge** - Average residential
* **Downstairs** - Tavern district
	+ Diamond Theater
	+ Four Sails
* **Firelight** - Red light district
	+ The Burning Ring
		- Illegal fighting ring.
	+ Lucky Nines
	+ Savia's
* **Forgelight Towers** - Average residential
* **Torchfire** - Theater district
	+ Gailan's
	+ Ten Torches Theater

### Lucidia

Docks. Sailors.

* **Eastbay** - wealthy residential
	+ Irons Pitch
* **Airon Overlook** - Waterfront district
	+ Umberlee Chapel, chapel to Umberlee, god of the sea
* **Skyreach's Welcome** - Red light district

### Northgate

#### Upper Northgate

Wealthy. Magical.

* **Sanctum of Sages** - House Mynteres
	+ Mynteres Enclave
	+ The Arcane Conservatory
* **Shae Alvaron** - Elf neighborhood
	+ The Gates of Passage, elf mausoleum, for passage to Ilwe
	+ The House of Repose, embalmers
	+ The Oaks, legendary restaurant
	+ Nightshade, tavern/apothecary
	+ The Silver Bough, wood for sale
	+ The Winding Root, wood sculpture
	+ The Veil of Flesh, body art
* **Crystal Bridge** - Wealthy residential
	+ Ilia Merith, strong supporter of the arts and possible patron
	+ Irons Pitch
* **Oak Towers** -Temple district
	+ The Wise One's Home, temple to Bysser
	+ Stormwind Keep, home of Tyrian Stormwind, retired Paladin

#### Middle Northgate

Middle class. Religious.

* **Holdfast** - Dwarf neighborhood
	+ Irons Pitch
* **High Hope** - Temple district
	+ Radiant Keep, temple to Vaseres
	+ Tyr's Watch, temple to Tyr
* **Oakbridge** - Average residential
	+ Bright Wind, town homes owned by an overly nice family

#### Lower Northgate

Simple.

* **North Market** - Marketplace
	+ The Bear's Rest
		- Shifter Inn
	+ The Horse & Hearth
	+ The Rat's Nest
		- Shifter Tavern
* **Stoneyard** - Apartment townhomes
	+ Irons Pitch
* **Longstairs** - Apartment townhomes

### Cloud Top

Wealth. Power. Celebrity.

* **Clear Skies** - Sky district
	+ Skykeep - Castle Silvertide
	+ Azure Gateway Restaurant
	+ Celestial Vista Restaurant
	+ Cloudpool Park
* **Brilliance** - Sky district
	+ Cloud Dragon Restaurant
	+ Eltivo Manor
	+ Temple of Bahamut

### Riann's Landing

#### Upper Riann's Landing

Strict. No unauthorized weapons or spell use. 5gp for weapon license. Self-contained.

* **Silver Arch** - Professionals
	+ Magical Pigments
	+ Transmutation, beauty salon
	+ Wyredd's Spirits, alcohol
	+ House Ladembe (martial)
	+ SI:11 Agency
		- House Sildani
* **Aggren's Oasis**  - Wealthy residential
* **Oceanside** - Wealthy residential
	+ The Gray House, a home to wealthy suitors who do not get out much
* **Steeple** - Temple district
* **Silvergate** - Fine shops
	+ Aravast's Illustrious Threads
		- Crafts Shimmerweave. Sole competitor of Keeli's Fine Tailoring in Upper Galantis.
* **Sunset** - Average residential
* **Twelve Pillars** - Professionals
	+ Twelve Pillars Courthouse

#### Middle Riann's Landing

Lively. Tourists.

* **Cornerstone** - Tavern district
	+ The Cornerstone
	+ Stone Trees
	+ Tooth and Nail
	+ Irons Pitch
* **Dancing Shadows** - Inn district
* **Deathsgate** - Adventurer's quarter
	+ House Lubrio
	+ House Ladembe
	+ House Tevus
	+ Deathsgate Adventurer's Guild, adventurers guild that rivals with Clifftop
	+ Karr'Aashta's Investigations
	+ The Guild of Starlight and Shadow, professional spellcasters for hire
	+ Redblade's Tavern
	+ Ancient Blades, weaponsmith
	+ Dark Words, fortune teller
	+ Bottled Silver, fine alcohol
	+ Maynar's Menagerie, wares
	+ The Colosseum
	+ Irons Pitch
* **Graywall** - Average residential
	+ The Bloody Mug
	+ The House of Hazal, estate to the Hazal family
* **Kenton** - Apartment townhomes
* **Little Barrington** - Average residential
* **Lohold** - Temple district
	+ Wrathhold, temple to Lerion the Wrath
* **Riann's Market** - Marketplace

#### Lower Riann's Landing

Main gate. Refugees.

* **Black Arch** - Garrison (TO SKYREACH)
* **Deepworks Gate** - Warehouse district
	+ Icehearts
	+ House Fisk
* **Dragoneyes** - Red light district
	+ Chance
		- Legendary hidden gambling hall. Wager more than just money.
	+ The Shifting Hall
	+ Velvet's
		- Run by changelings... fulfill your fantasy.
	+ The Unknown
* **Foundation** - Apartment townhomes
* **High Walls** - Refugee slum
* **Terminus** - Caravan district (ARRIVAL)
	+ Terminus Station - House Torball enclave
	+ House Tevus
	+ Valorous Sentinels
	+ House Rammheim
	+ House Sybill
* **Goren's Gate** - Caravan district (ARRIVAL)

### The Deepworks

#### Upper Deepworks

Old caverns and ruins. Industrial.

* **Ashblack** - Industry district
	+ The Torball Forgehold
	+ Irons Pitch
* **Blackgear**- Industry district
	+ The Pool of Onatar's Tears, clear cool water surrounded by lava pools
	+ The Red Hammer, inn for warforged
	+ Irons Pitch
* **Molo's Gate** - Undercity
	+ Shamushar
		- Tavern. Safe haven.
	+ The Wounded Dragon
	+ The Temple of the Wrathful, temple to Lerion
	+ The Citadel of the Closed Circle
	+ The Workshop of Dashar

#### The Sewers

* The Quiet Folk
* The Rats
* The Red Jackals
* The Grave Diggers

#### The Channels

* **Waterway** - Water channels
	+ House Vaxil
	+ House Rammheim
* **The Depths**
	+ Caverns accessed through Upper Deepworks.

## Travel

It takes at least 30 minutes to cross a ward (either from one to another, or up or down a level within a ward), though Vias and Riann's Landing take at least 60 minutes to get across due to size. Taking a House Vaxil carriage can cut the time in half. Bridges between wards exist in the following:

* Midway to Northgate and Galantis
* Vias to Riann's Landing and Galantis.
* Riann's Landing to Vias, Galantis, and Northgate
* Galantis to Riann's Landing, Vias, and Midway
* Northgate to Midway and Riann's Landing

Skycoaches (smaller boat-like flying machines, similar to the Rammheim Airship) and magic lifts take residents from the lowest depths of the city to the highest reaches in certain areas. Otherwise, sky bridges, suspended roads, and carriages get you from place to place.

Skycoaches can be found at the Torball Arc Rail station in Deepworks Gate (in Lower Riann's Landing), at the waterfront in Lakeridge or Lucidia, and at the airship docks in Highest Towers (in Upper Midway). Skycoaches can also be summoned from larger balconies on towers throughout the city. Flying mounts can also be hired such as griffons, pteranodons, and giant eagles.

Other ways to get around include soarsleds, and glidewings brought to the city by halflings living in Little Plains (in Middle Galantis). A few citizens ride more exotic flying mounts, ranging from griffons and hippogriffs to giant eagles and owls, but these are hard to stable in most areas of the city. (Cloud Top is the only ward with ample stable area for large flying mounts.) Skycoach Fare is a standard rate of 1sp per mile throughout the city. Thus it is possible to get from Lower Riann's Landing to Upper Vias, the most extreme distance, for 6sp.

 Culture

With half a million people inhabiting Skyreach, it is naturally one of the biggest melting pots in all of Hasania. From the lush red carpets of Upper City theaters to the dank taverns in the lower slums, Skyreach's cultural has something to offer everyone. Many districts are inhabited by particular races and offer many delicacies specific to that race's history and culture.

### Festivals and Diversions

#### Holy days

* Light's Blessing (Drommar 20)
	+ Day of peace to celebrate the gift of life Vaseres provided to all.

#### Secular Festivals

* The Eltivo Gala (3rd Kaniin of each month)
* Aureon's Crown (Arrilar 23)
	+ Graduation of Morgrave University, and public lectures at the Great Hall of Aureon.
* Kutonar (Uriar 12)
	+ Celebration of Kuton with fights, contests, and other tests of strength and skill across the city.
* The Hunt (Parjar 4)
	+ Beasts are released into an isolated part of lower Skyreach, where hunters can sign up for 5gp and participate. The hunter or team of hunters that takes the beast wins a hefty prize.
* The Long Nights (Janizar 9-12)
	+ Some say that darkness on this day brings evils from another world. The paranoid often stay indoors.

#### Sporting Events

* Irons
* Deception
* Tower Climb
* C.T.F.L.
* The Colosseum

## Leadership

The Kingdom's Hand also commands the Silver Hand. The Kingdom's Hand is made up of a councilor from each ward in the city (although Lakeridge is merged into Vias, Lucidia is merged into Northgate, and one councilor represents both Ashblack and Blackbones), to a total of 17 councilors. The Kingdom's Hand establishes laws, determines how to use resources (taxes), and also appoints high officers of the city. While the Kingdom's Hand holds the governing power, the Crown holds absolute authority over both Skyreach and the Silvertide Kingdom.

## Power Groups

* Markus Silvertide XVII
* The Kingdom's Hand
* Houses of Vaseres
	+ House Torball
	+ House Mynteres
	+ House Sybill
	+ House Lubrio
	+ House Pellanda
	+ House Fisk
	+ House Sildani
	+ House Tevus
	+ House Vaxil
	+ House Phialarin
	+ House Sirium
	+ House Velenthal
* Foreign Powers

## Guilds and Organizations

* Adventurer's Guilds
	+ Clifftop Adventurer's Guild
	+ Deathsgate Adventurer's Guild
* Wizard's Circles
	+ The Arcane Conservatory
	+ The Guild of Starlight and Shadow
* Mercenary Services
	+ House Ladembe
		- Icehearts
		- Valorous Sentinels
* Organized Crime
	+ The Black Mask - thieves guild/followers of Mask
	+ Clan Argus
	+ The Unknown
	+ The Deep Ones
	+ Therogg's Clutch
	+ House Deloth, aberrant marks with random abilities.
* Schemers in the Shadows
	+ The Shadow Order
	+ The Unmakers - cult of Molod
	+ Cult of the Black Sunburst - cult of Cyric
	+ Painbringer Cult - cult of Loviatar

## Notable NPCs

### Upper Northgate

* Tyrael Mynteres/The Arcane Conservatory

### Cloud Top

* Markus Silvertide XVII
* Eltivo Family

### The Mausoleum

*Skyreach is based heavily off of Sharn, which belongs to the Eberron campaign setting.*