Álainn: Caraborne

## Physical Description

Álainn Carabornes are not unlike other Álainn and are considered medium humanoids. However, there are some distinct features that distinguish them from other Álainn. First off, Álainn Caraborne always have red hair of some hue, whereas red hair in any other Álainn house is almost unheard of (unless they are related to another Caraborne, or extremely virtuous). Additionally, Álainn Caraborne believe that their patron Goddess, Cara, protects them more efficiently than the traditional Medium to Heavy armor that Álainn traditionally wear. As such they prefer Light to Light-Medium armor. That being said, there are some exceptions to this and it not a hard fast distinction.

* **Equip Load:** The starting **Equip Load** stat for an Álainn is 45lbs

* **Item Burden:** The starting **Item Burden** stat for an Álainn is 90lbs.

## Culture

As briefly mentioned before, Álainn Caraborne are hardcore patrons of their Goddess, Cara. This extends to the fact that they always carry a medallion of their aforementioned goddess. In this fashion, Álainn Carabornes are considered zealots even among other Álainn. This gets to the point where it physically impacts Álainn Carabornes when they do not have their Holy Medallions on their person.

NOTE: Only pureblood Carabornes, or adopted maidens receive Medallions.

* **Item Received:** You start with a Holy Medallion depicting the Goddess **Cara**. It has been blessed by Cara from the moment of birth and has a special effect. [Roll 1d4]
	+ **Protection of Cara (1):** You gain resistance equal to your faith stat while carrying your Holy Medallion.
	+ **Moment of Clarity (2)**: Once per game, for 25 mana, you can add +3 to a roll of your choice. This ability can only be activated if you are carrying your Holy Medallion. At level 10, for 50 mana, you can add +6 to a roll of your choice.
	+ **Heretical Slayer (3):** While carrying your Holy Medallion, you add +1 to all rolls against characters, not monsters, that do not believe in Cara, or another Álainn goddess.
	+ **Essence of a Goddess (4):** You gain an additional 2d10 mana for every Mana level up while wearing your Holy Medallion.
* ***Situational Ability Score Decrease:*** While you do not have your Holy Medallion, you gain -3 to all rolls until you either create a blessed new Holy Medallion or find your other one.
* ***Situational Ability Score Increase:*** While you have your Holy Medallion, you gain advantage on attacking Ebbeonic creatures and characters.

While Álainn Caraborne, generally, do not wear heavier armor than Álainn, they do tend to carry heavier weapons. Most Álainn Caraborne have an ultra or heavy weapon at their side at all times.

## Traits

Álainn Caraborne are proficient in Ultra and Great weapons.

* ***Situational Ability Score Increase:*** You gain +1 on all rolls related to weapons which weight over 18LBS.

Unlike their normal Álainn cousins, the Álainn Caraborne's lifespan has limits. Their Goddess demands a price for her blessing in the form of lifespan, so their lifespan, while large, is shorter.

* **Age:** Álainn Caraborne mature at 75, and live to be about 5,000.

Álainn Caraborne do not have the usual advantage that normal Álainn receive in the mystical arts. The Caraborne's abilities draw from Cara, and thus are given powers via their Faith in her.

* ***Ability Score Increase:*** +1 to rolls relating to the Faith and (Religious Based) Arcana and History.

Other races in the Bright Star Nebula are deemed inferior and are not worth talking to most of the time.

* ***Ability Score Decrease:*** -2 to speech rolls when talking to non-Álainn races.

Álainn Caraborne are not suited to working on advanced technology and would prefer to not directly rely on such things

* ***Ability Score Decrease:*** -1 to rolls made with any mechanical ranged weapon.
* ***Ability Score Decrease:*** -2 to any Robotics and Piloting rolls.

The ego of Álainn Caraborne are particularly massive and they prefer to avoid trickery, as it is beneath them.

* ***Ability Score Decrease:*** -1 to trickery rolls.

While Álainn Caraborne usually stick to their roots and wholeheartedly worship Cara, some Caraborne become heretics due to twisted means. Does your Caraborne stick to the path, or did they stray into something darker?

**Voidbound:** The Dark God Valis has seduced you into joining his ranks. If found out, you would be an enemy of the Sovereign. You now serve the Birdkeeper Valis and seek ascension.

* **Reputation Increase:** You start out with (1d4 x 100) + 100 reputation with the Aviculturalists.
* ***Ability Score Increase:*** An additional +1 to rolls relating to the Faith and (Religious Based) Arcana and History. However, you no longer have a Holy Medallion and instead have a Dark Artifact that functions similarly.
	+ **Item Received:** You start with a Dark Artifact depicting the Birdkeeper **Valis**. It has been blessed by Valis from the moment you started your second life and has a special effect. [Roll 1d4]
		- **Protection of Valis (1):** You gain resistance equal to your faith stat while carrying your Dark Artifact.
		- **Seeker of Retribution (2)**: At level 1, while carrying your Dark Artifact, you gain a flat damage bonus equal to your Faith Modifier. At level 5, your flat damage bonus grows to double your Faith Modifier. Then, at level 10, your damage bonus grows to triple your Faith Modifier. This bonus does not apply when facing Ebbeonic Beings.
		- **True Darkness (3):** While carrying your Dark Artifact, you gain advantage for stealth in plain sight and double advantage while partially or fully covered.
		- **Vigor of Forbidden Magic (4):** You gain an additional 1d10 mana for every Mana level up while wearing your Dark Artifact. You also gain +1d4 HP for every level-up.

The Álainn barely have any interest in knowing languages other than their own, but they will reluctantly learn the language of the peasantry.

* **Languages:** You can speak and read Vala and Common.