Official Patch Notes

These are the official patch notes that can also be read from the initial source in the #ea-patch-notes channel of the Myth of Empires official discord.

## Patch Notes November 18

Since the debut of MOE in CBT, we've kept polishing the game to provide you with a better game experience.

Today marks the day when MOE is officially announcing that Steam Early Access will be available on the 18th of November. Let's see all the updates we've made so far.

### I Gameplay

1. Added Novice Protection: below Lv.20, you will get a meager rate for Fullness Loss and Stamina Loss, and you can revive on the spot (only in the PVEserver).

2. Increased the number of horse skills. You can Polish Horse Armor to decrease the horse armor's durability loss.

3. Now you can remove offline players in your boundary markers and guild sphere.

4. Added Steam Achievements.

### II Experience Optimization

Game Experience：

1.    Optimized the main quest and EXP gain.

2.    Optimized the difference between main quests and side quests.

3.    Added a guide for how to add Expertise Points.

4.    Easier to spot the instruction to press “T”to toggle between wall and door while placing object.

5.    Now the first cross-server NPC's location will remain on the map.

6.    The low-tier boar won't run away when reaches low HP.

7.    Optimized the text description of the spinning wheel.

8.    Changed the deer quest requirement fromkilling a deer to killing any animal.

9.    Optimized the operation of the Campfire. Now by clicking "craft", the campfire will automatically be activated.

10. Optimized the text description for the quest: "Build", changed to "Craft and place."

11. Optimized the text description for the quest: "UnlockBlueprint", changed to "Unlock crafting recipe."

12. More detailed information on some early level quests.

13. Easier to spot the notice about pressing "L" to check the quest info.

Shortcut/Sidebar：

1. Adjusted the issue of shortcut conflict, optimized shortcut’s user experience.

2. Optimized the shortcut visibleness when you transfer, drop, or use items.

3. Added the shortcut "I “notice on the bottom-right for opening inventory.

4. Optimized the visibleness of when you can't put some weapons in the sidebar slot.

5. Now you add an item to your sidebar by double-clicking it.

6. Added the function of right clicking to drop items in your inventory panel.

Horse：

1.    Optimized the space of the stable, increased its capacity.

2.    Optimized horse quality visibleness. You will identify high-tier horses more easily.

3. Adjusted the effect of carry weight and health playing on the horse's movement speed.

4. Increased Horse Summon Distance to 60meters.

Guild：

1.    Optimized the rule of placing guild buildings.

2.    Now you can select a guild by county in the guild list.

3.    Now a guild without any online guildmembers in a week won't be shown in the guild list.

4.    Adjusted the authority of guild buildings usage. If not locked, then only the authorized player can use it. If locked, the authorized player can use it, and those without authority should input the code before using it.

5.    Added the notice of "Authority Required" when the player can't use the guild building.

6.    Added the Guild Donation List.

7.    Optimized the text description of Guild Depot and Fair.

8.    Now you can help your guild members to provide food for the warriors in recruiting process.

9.    Added a notice to important guild members when the guild boundary marker’s protection time is not set.

10. Now you can Set This Week's Protection if you forget.

11. Now you can check the guild boundary marker’s protection time for the current week and next week.

12. Optimized cross-server CD. The higher the official title, the shorter the cross-server CD.

13. Optimized the UI of the official title skill level buff.

14. Optimized the building decay rule when two boundary markers' ranges are overlapped.

15. Added Alliance Authority： now, you can choose whether you allow your ally to build near your building and within your guild boundary’s protection.

16. Added Guild Boundary's Patrolling Time mark in the mini-map.

Building：

1.    Optimized the operation of placing the foundations and city wall.

2.    Optimized the operation of building boulder walls.

3.    Reduced some steps requiring combined items to build advanced buildings.

4.    Reduced animal damage towards the player’s building.

5. Now the cheval de fries, doors, and banners are not climbable.

6. Now you can see buildings with a number limit, such as a territory banner on your map.

UI/UE：

1.    Now when you catch a rabbit or fox with a trap, you can see their gender.

2.    Now you can see the exact damage number when your character suffers falling damage.

3.    Introduced current online number and max number to the server selection.

4.    When you open a warrior inventory, you can check the warrior's name, level, quality, rarity, and EXP.

5.    Added an icon on the warrior's head so that you can easily distinguish between players and warriors.

6.    When you can't teleport, you will be noticed about the location of the items that can’t be teleported now.

7.    Hover over the Recipe icon and you can see which type the Recipe belongs to.

8.    Optimized user guide of essential tools.

9.    Now you can check the Fullness of warriors bound on the torture rack.

10. Added "Under Maintenance “notice when the server is under maintenance.

11. Added "In CD" notice when the treasure map is in cooldown status.

12. Optimized the description of Expertise Points, Proficiency, and Perk Points.

13. Added notice when you are over-encumbered.

Operations：

1.    Optimized the operation of wielding weapons when you are crouching.

2.    Now you can adjust your face direction when you are holding a shield with your left hand.

3. Added combat operation option, you can choose between a 4-direction mode and a 8-direction mode.

4. Optimized the operation when you use a sickle to collect grass.

Recipes：

1.  Lowered the required character level to unlock Clay Foundation Recipe.

2.  Adjusted the required character level to unlock Rabbit Pen.

3. Lowered the required character level to unlock Well Recipe.

4.  Lowered the required character level to assign warriors to farmland.

5.  Added new recipes for all players.

6. Lowered the required character level of Grilled Fish Recipe.

Others：

1.    Navigation Optimized.

2.    Added visual effects for defeating, now you will get better feedback when defeating an enemy.

3.    Increased the value of drop-offs gained from killing higher-tier NPCs.

4. Lowered the Bears' movement speed.

5. Added False Daisy.

6. Optimized animals' spawning place, thus preventing them from being stuck.

7. Improved the bleeding effect.

8. Increased the durability of the animal's pen

9.  Now you can gain hunting proficiency by assigning NPC to the animal's pen.

10. Assign warriors to the animal's pen can gain you hunting proficiency.

11.  Now you can gain hunting proficiency through fishing.

12.  Now you can gain plant EXP when you plant new crops.

13.  Now your soil's moisture will be increased when it's raining.

14.  The county battle rule has changed. Now allied guilds can join the county battle together.

### III Art/Sound Optimization

Art Effect

1.    Improved the texture and color of trees, bushes and stones.

2.    Improved the performance of snow in the snow mountain.

3.    Improved performance of some plants.

4.    Improved the performance of rain, added ripples to the river when it's raining.

Sound Effect

1. Introduced more distinctive NPC voices.

2. Improved the sound performance of the NPCs.

### IV Localization

Added French, German, Spanish, Russian, Czech, Japanese, Polish, and Portuguese versions. There are improvements for the localization, and we would like to invite you to help us make it even better.

### V BUGFixes

Horse：

1. Fixed a bug that when there is a wall between the player and the horse, the player can ride the horse thus passing through the wall.

2. Fixed a bug that when the player prepared enough fodder in stable inventory, but the notice keeps telling the horse is hungry.

3. Fixed a bug that when the Fullness of a foal is 0, it won’t eat food.

4. Fixed a bug that the player can't charge when riding a horse while opening a map.

5. Fixed a bug that causes taming horse efficiency to be stuck.

6. Fixed a bug that the horse is easily stuck in the mountain when it follows the player down a hill.

Skill：

1. Fixed a bug that caused activating [Quick Pursuit I] without notice.

2. Fixed a bug that caused the player not being able to use [Perceptive Eye] to identify a warrior.

Scene：

1.    Fixed a bug that caused some plants to float in the air.

2.    Fixed a bug that caused the character to be stuck in some corners.

3.    Fixed a bug that caused the wall to be floating in the air.

Others：

1.    Fixed a bug that once a character is deleted, its name can’t be used.

2.    Fixed a bug that melee combat will cause clipping.

3.    Fixed a bug that on shooting time of archers.

4.  Fixed a bug that some items can be stacked.

5.  Fixed a bug that under some conditions, the total price in trading post wouldn't be shown.

6.  Fixed a bug that when the player recruited a warrior and dismissed him right away, it could make the torture rack to be occupied.

7.  Fixed a bug that Boundary Marker Protection Time can't be set.

8.   Fixed a bug that the ballista on the fort gate didn’t show entirely during the county battle.