Fallen Races

**Fallen Races**, or **Monsters**, are those that have lost most of their magical abilities due to trying and failing to force evolution or Awakening. They are usually stronger than humans, spawn quickly, reach adulthood in a matter of weeks, and destroy everything on their path. Humanoid monsters travel in small tribes, needing time to settle and grow their numbers before becoming a real threat. Magical beasts are their natural predators, and as such it is illegal to to kill one without reason. Monsters' mastery of magic is shallow, as due to their Fallen nature they seldom can research complex spells or even more rarely, pass them down.

The term fallen doesn't mean turning into something weak so much as losing an important part of oneself. For the Orcs it was their magic, for the Warg it was their intellect. Falling didn't weaken them but it made them incomplete.

## Traits

Evolution is supposed to bring the races closer to each other, making them stronger. Unlike beasts who become more intelligent the more their cores progress, monsters instead, end up amplifying an already strong racial trait, further suppressing the others. Warg, for example, were once Magical Beasts who lost themselves to their beast side, while humanoid species such as orcs and trolls lost control of their magical powers. At the same time, however, their unstable state coupled with their fast spawn rate makes them prone to mutations. Because of this, all of the fallen races are naturally drawn to mana geysers even though they are incapable of Awakening. They can still absorb the world energy to spark change in their bodies. As a result the Awakened Council's policy is that if a tribe is getting better, they are left alone. If they are just getting more dangerous or deranged, instead, they must be put down.

If multiple monster tribes are competing over a mana geyser, they will fight to the death. Afterwards, the weaker tribes are enslaved by the winner. Due to the scarcity of the magical resources and to how well protected they are, most people have no idea how dangerous monsters can become. Monsters don't look for mana geysers just to bathe in world energy, but also to collect any natural treasure that they can find. Magical metals are just natural alloys tempered in world energy, just like crystals are a physical manifestation of Mogar's essence. Monsters can't use either of them normally, but they can feed upon magical resources and absorb the world energy stored inside of them. This allows them to alter their life forces even without Body Sculpting and the effects are always unpredictable. In a way, monsters absorb the crystalized world energy to refine their bodies and cores just like Awakened.

Monsters are chaotic and bloodthirsty creatures, unwilling to cooperate even with members of their own tribe, let alone with other species. Sometimes, however, a monster with great power and intellect is born, with the capability of enslaving all the other tribes in the surroundings and create an underground fortress thanks to earth magic. Such places are called **dungeons** or **labyrinths** and they are chock full of monsters and traps.

Unlike what happens in fairy tales, monsters don't draw sustenance from thin air, allowing them to remain holed up in their dungeon 24/7. They need to eat, drink, and crap like anyone else which usually means bad news for the local fauna. Monsters can't craft magical items. Even in their reverted forms, the members of the fallen races are incapable of Forgemastering anything - their bloodline legacy had been lost for millennia and they would have to start creating a new one from scratch.

Monsters have faulty cores and crippled life forces.

## Balor

*Main Article: Humans > Balor*

**Balors**, known as **Evil Eyes**, are one of the few Fallen Races that have retained part of their ancient wisdom and power. Balors' bodies are unable to channel mana, leading the once powerful race to attempt to force their evolution and end up joining the ranks of the Fallen races millennia ago. Unlike all other creatures, they can only process mana and cast spells through their eyes. It is later revealed that Balors are an evolved species of humans.

## Goblin

A **Goblin** has the appearance like that of a deformed child, with pale, almost translucent skin due to spending its life underground. They have disproportionate large eyes, bumpy button noses, pointy ears, skinny limbs and bloated stomachs. Their short height ranges from 1-1.2 meters (3'3" to 3'11") high, and are extremely bloodthirsty, hungry, and lustful. Goblins tend to live in the wilderness, far away from populated areas. They typically arm themselves with clubs and other rudimentary weapons. They have pale, almost translucent skin and a bald head with eyes filled with an unquenchable hunger for all the pleasures of the flesh.

### Bugbear

A **Bugbear** is a failed mutation in the goblin race in the attempt to recover from their fallen state. They are bigger and stronger than their forefathers, but also more stupid. They obtained a greater physical strength in exchange for their magical talents. Bugbears are yellow-skinned humanoids, standing 1.9 meters (6'3") tall with long pointed ears and nose. They have long dirty brown hair all around their head, making it look like a mane, white eyes, and teeth so big that they are visible even when their mouth is closed since their lips barely cover their gums.

### Reverted Goblin

A **reverted Goblin** reaches almost 1.5 meters (5') of height and has bright yellow skin. Their limbs are well-proportionate and the pointy ears visible from under their white hair almost resemble those of elves. They also wear simple clothes instead of rags, can move in an orderly fashion, and are able to use earth magic.

## Ogre

**Ogres** are a Fallen Race descended from dryads and have muscular bodies that can pass for humans if not for their greenish skin, spiky red hair, and long and pointy ears and noses as well as long, pointy fangs protruding from their lower lip. They are all very tall, above 2 meters (6'7") high. They wear clothes mostly made from the skin of other ogres, goblins, and whatever they usually have for lunch. **Ogre Shamans** are cleverer and can use magic with a magical staff.

A single Ogre is strong enough to uproot a tree and thanks to their plant nature, they can shapeshift them into massive stakes. Thanks to their Forgemastery skills, all Ogres wield blades capable of piercing metal as if it is wood and unleashing low tiered spells at will.

### Reverted Ogre

A **Reverted Ogre** has no fangs and their hair appears to be made of autumn leaves. They are capable of speech and turning into vines for combat. In their vine form they can split at will and dodge direct attacks with ease, as well as split into bundles of vines which can take control of corpses; the vines take root and turn the corpses into clones of the original bodies that have the reverted ogre's original mana cores and life forces. Each clone can cast spells independently, but are incapable of turning into vines, and their bodies wither and shrink as they take damage. The vines are resistant to fire magic.

* Draga

## Orc

**Orcs** are a corrupted race that descended from elves and the most human-like among the Fallen. They are humanoid creatures with an average height of 1.8 meters (5'11"), gifted from birth with a physique similar to Awakened that is stronger, faster, and sturdier than humans, and hardly ever get sick. They can also display short bursts of explosive strength and speed with air and fire fusion. Their skin is brown as tree bark and almost as hard and is naturally resistant to most elements. Unlike humans, all of them are bald, including females. They also possess enhanced senses, making it difficult to take them by surprise. In orc society, the weak are eaten, and often used as clothes or furnishings. They are a utilitarian race, each member of the tribe nothing more than a tool for its leaders. Male and female orcs are equally strong, and their elders seasoned warriors.

Orc bodies usually contain few impurities, allowing them to grow strong enough to withstand the power of an Awakened core even if only temporarily. However, only the strongest orcs can survive their cores being enhanced twice.

An orc without mana gemstones is crippled. Before their Fall, orcs shared a deep connection with mana crystals, even able to turn their flesh and blood into crystals. They connection was so deep it even survived the self-inflicted disaster that destroyed their ancient civilization.

Orcs are sworn enemies of Balors.

### Orc Shaman

An **Orc Shaman** is a rare orc that displays a talent for magic, and usually has incredible abilities**.** When a shaman is born, they are always Awakened, and thus are capable of rational thought, unlike the others that are mindless brutes, slaves to their base instincts. Due to Invigoration, shamans can also consume the flesh of other orcs to regain their strength. When shamans use a mana crystal, their bond becomes stronger - the crystal gives them mana while the shaman gives bits of their life in return in the form of an imprint. As a result, an experienced shaman can feel those bits and use them to access memories and spells of past shamans, though prolonged journeys into the crystal can lead to madness. Recalling the spells of a single shaman is a hard and complex matter because the further they lived in the past, the fainter their trace is and the harder it is to find it.

Powerful mana crystals are the most sacred relic an orc tribe can possess, allowing shamans to greatly enhance the strength of an entire tribe by filtering world energy through the crystal into the orcs' cores, boosting their color and grade. The effects are temporary, like potions, but each orc becomes stronger, faster, and can use chore magic with enough power to rival Tier 2 spells in strength, even true magic and fusion magic. Mana crystals can amplify and focus a shaman's mana, to the point where Life Vision can sweep dozens of kilometers at once and they can replicate Tier 4 spells' effect despite only knowing tier 3 spells. It is also capable of siphoning or sealing specific elements from the environment, disrupting dimensional magic and flight. The Orc ability known as **Holy Blessing** further enhance the targets' bodies and magic at the expense of their life span.

* Ragh'Ash
* Se'Haan

### Reverted Orc

A **Reverted Orc** has light brown skin, golden hair, and pointy ears along with delicate features gave them a feminine look. Unlike normal orcs, reverted orc shamans can activate the imprints of all past shamans rather than just one, though at the cost of being barraged by voices in their head and centuries of memories.

* Dann'Kah
* Caliel

## Skinwalker

**Skinwalkers** are a polymorphic species, their skin famous for crafting Skinwalker Armors. They are capable of taking the form of the last being they consume, as long as they devour them whole. The skin and bones give them the ability to copy their physical appearance down to the life force to perfection while consuming the brain grants them their victim's memories. The only things they can't imitate are the mana organs responsible for bloodline abilities and the mana core. They are terrifying predators in the wilds or for isolated villages since it is impossible to recognize them until it is too late. They fail to be a real threat for an organized militia because a Skinwalker can keep up appearances only while they aren't hungry. Then their feral nature starts to take over, making it harder for them to behave until they either feed or are discovered.

Skinwalkers are unable to survive Awakening as their faulty cores just burst every time.

Before their Fall, they had the natural ability to mimic others and tried to bring it to the next level in replicating mana organs, but failed. They need to consume their victim and could replicate everything but mana organs and the memory of those who they imitated, mass included.

## Troll

**Trolls** were once humanoid creatures of great wisdom and longevity, attuned to light and darkness magic while being able to learn all kinds of magic similar to humans. They used light magic to alter their life force, forcing their evolution, becoming able to spawn faster and increasing their magical abilities. However, in a couple generations their children were infected by madness from birth and plagued by an insatiable hunger. Their millennia old society was destroyed in a matter of weeks, as trolls can reach maturity in a few hours with enough nourishment.

Trolls are over 2 meters (6'7") tall with sickly white skin covered with mouths filled with fangs. They are blind, with no eyelids, or nose, breathing through two holes on their faces, and rely on their sense of hearing and smell to track their prey, and have no lips, revealing large maws filled with fangs going ear to ear. They are skeletal with a swollen belly and their hands have long fingers ending in razor-sharp claws. They are strong and hard to kill, with light magic running rampant in their bodies, though they have low intelligence. They can recover from any wound in a matter of seconds. If a limb is severed, the limb will regrow into another troll within minutes - only Light Mastery and fire magic can kill them permanently as they burn like dry grass. Trolls can eat anything, from meat, fruits, grass, or even trees.

Whenever one of them is full enough, they reproduce asexually. Trolls are known as the "unliving" due to the lack of darkness energy in their bodies. Healing magic is the bane of trolls as it overloads their already too efficient metabolism that causes their perpetual hunger. It pushes them to the brink of starvation, causing their massive bodies shrink like each passing second is a day spent fasting.

### Reverted Troll

Darkness magic allows trolls to regain their senses and sight. A reverted troll regains its humanoid features with grey skin, four arms, gold coloured eyes glowing with mana. They are capable of using Light Mastery spells to an extent, and are no longer vulnerable to fire. They also lose their maws and unending appetite.

## Warg

A **Warg** *(plural: warg)* is a 2 meter tall humanoid wolf-like creature, with thick grey fur and bone spikes coming out of their spine and joints, and yellow eyes. Warg cannot use air magic to fly. Legends say they are descended from a tribe of hunters who had been cursed by the wolf god for killing one of their cubs. The larger a pack of warg, the stronger it is. They are able to share their life force, mana, abilities, and even their wounds. Additionally, their intelligence also grows with their numbers, allowing them to employ some animal tricks. Taken individually, each warg is as strong as a magical beast. However, unlike beasts, they are unable to coordinate their attacks nor exploit their enemy's defenses' weak points.

Warg can use each other as relay points for their spells. They also emit a scent so similar to Rys.

Abomination tissues enhance the warg's skill to share their abilities and allow them to form a network that creates a mind link, as well as enables them to fly. They can share all instead of some wounds, and much quicker than normal. Warg can harden their fur and turn it into quills akin to that of a porcupine.

## References

1. ↑ Chapter 161
2. ↑ 2.0 2.1 Chapter 348
3. ↑ Chapter 171
4. ↑ 4.0 4.1 Chapter 349
5. ↑ Chapter 1563: Discoveries and Plans (Part 1)
6. ↑ 6.0 6.1 Chapter 1551: Mutated Monsters (Part 1)
7. ↑ 7.0 7.1 7.2 Chapter 1559: The Price of Success (Part 1)
8. ↑ Chapter 526
9. ↑ Chapter 788
10. ↑ Chapter 1552: Mutated Monsters (Part 2)
11. ↑ Chapter 535
12. ↑ Chapter 1942
13. ↑ Chapter 170
14. ↑ 14.0 14.1 Chapter 1552: Mutated Monsters (Part 2)
15. ↑ Chapter 789
16. ↑ 16.0 16.1 Chapter 531
17. ↑ Chapter 172
18. ↑ Chapter 1162
19. ↑ 19.0 19.1 Chapter 1163
20. ↑ 20.0 20.1 20.2 Chapter 352
21. ↑ 21.0 21.1 21.2 Chapter 351
22. ↑ 22.0 22.1 Chapter 354
23. ↑ Chapter 1032
24. ↑ Chapter 358
25. ↑ 25.0 25.1 Chapter 542
26. ↑ Chapter 357
27. ↑ Chapter 1124
28. ↑ 28.0 28.1 Chapter 1666: Opening Moves (Part 2)
29. ↑ Legion on Discord
30. ↑ 30.0 30.1 Chapter 331
31. ↑ 31.0 31.1 Chapter 332
32. ↑ Chapter 543
33. ↑ Chapter 1161
34. ↑ 34.0 34.1 Chapter 491
35. ↑ Chapter 490
36. ↑ Chapter 492
37. ↑ Chapter 1560: The Price of Success (Part 2)
38. ↑ Chapter 1584: The Pain of Loss (Part 2)