recursal/Fanatic-Fandom huggingface dataset:
Warp Mist (ability)

**Warp Mist** is an ability introduced in Generation Ω.

## Effect

During fog, Warp Mist reverses the move order within each priority bracket so that Pokémon with a lower Speed stat attack first, while those with a higher Speed stat will attack last. Individual brackets are still maintained; moves in higher priority brackets still work before moves in lower ones regardless of Warp Mist. This effect lasts for for as long as fog and a Pokémon with Warp Mist are on the field.

Effects that alter the order of specific priority brackets override Warp Mist. Therefore, Pokémon holding Full Incense or Lagging Tail and Pokémon with Stall will go last in their priority bracket regardless of their Speed stat. Pokémon activating Quick Claw will go first in their priority bracket.
Wasgrowl

**Wasgrowl** is a dual-typed Water/Steel Pokémon.

It evolves from Buwuve starting at level 25, and evolves into Worcane starting at level 45.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Wasgrowl obtained at level 1
* **Bold** indicates a move that gets STAB when used by Wasgrowl
* *Italic* indicates a move that gets STAB only when used by an evolution of Wasgrowl
* Moves in yellow cannot be learned by any previous evolutions of Wasgrowl

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Wasgrowl
* *Italic* indicates a move that gets STAB only when used by an evolution of Wasgrowl
* Moves in yellow cannot be learned by any previous evolutions of Wasgrowl

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Wasgrowl
* *Italic* indicates a move that gets STAB only when used by an evolution of Wasgrowl
* Moves in yellow cannot be learned by any previous evolutions of Wasgrowl

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Wasgrowl
* **Bold** indicates a move that gets STAB when used by Wasgrowl
* *Italic* indicates a move that gets STAB only when used by an evolution of Wasgrowl

## Trivia

* Wasgrowl and its evolution, Worcane, were originally part Dragon-type. This eventually got replaced by the Steel-type due to their metallic appearances and inspirations to land mines and aquatic vehicles.
	+ This makes Wasgrowl and Worcane the only Steel-types to have the ability Haunting.

### Design origin

Wasgrowl is based on Gonakadet (also known as Wasgo), a creature of Native American tradition, depicted as a wolf-orca whale hybrid. Wasgrowl bears physical details of both animals. Wasgrowl additionally resembles different forms of aquatic transportation, specifically jet skis given its design.

Finally, Wasgrowl's Steel-typing, spiked beard, and literally explosive behavior is reminiscent of naval mines.

### Name origin

Wasgrowl is a combination of *Wasgo* and *growl*.
Sandshrew

**Sandshrew** (Japanese: **サンド** *Sand*) is a Ground-type Pokémon.

It evolves into Sandslash starting at level 22.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Sandshrew obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sandshrew
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandshrew
* Moves in yellow cannot be learned by any previous evolutions of Sandshrew

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Sandshrew
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandshrew
* Moves in yellow cannot be learned by any previous evolutions of Sandshrew

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Sandshrew
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandshrew
* Moves in yellow cannot be learned by any previous evolutions of Sandshrew

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sandshrew
* **Bold** indicates a move that gets STAB when used by Sandshrew
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandshrew

## Trivia

### Design origin

Sandshrew may be based on the armadillo, a mammal that curls up into a ball, has sharp claws, and lives in desert regions. Both Sandshrew and Sandslash are mentioned to have poisonous claws, similar to how some species of the shrew are poisonous. Sandshrew also closely resembles a pangolin. Alolan Sandshrew seems to also be based on an igloo and a curling stone.

### Name origin

Sandshrew is a combination of *sand* and *shrew*.
Surskit

**Surskit** is a dual-typed Bug/Water Pokémon.

It evolves into Masquerain at level 22.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Surskit obtained at level 1
* **Bold** indicates a move that gets STAB when used by Surskit
* *Italic* indicates a move that gets STAB only when used by an evolution of Surskit
* Moves in yellow cannot be learned by any previous evolutions of Surskit

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Surskit
* *Italic* indicates a move that gets STAB only when used by an evolution of Surskit
* Moves in yellow cannot be learned by any previous evolutions of Surskit

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Surskit
* *Italic* indicates a move that gets STAB only when used by an evolution of Surskit
* Moves in yellow cannot be learned by any previous evolutions of Surskit

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Surskit
* **Bold** indicates a move that gets STAB when used by Surskit
* *Italic* indicates a move that gets STAB only when used by an evolution of Surskit

## Trivia

### Design origin

Surskit seems to be based on a water strider. The shape of its body is reminiscent of a curling stone, which slides across ice similarly to how Surskit can slide across the surface of water.

### Name origin

Surskit may be a combination of *surface* or *surf* and *skitter* (moving in a hurried or twitchy manner).
Porygon ω

**Porygon ω** is a Normal-type Pokémon.

It evolves from Porygon2 when exposed to an Amaze-Drive. It is one of the final forms of Porygon, the other being Porygon-Z.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Porygon ω obtained at level 1
* **Bold** indicates a move that gets STAB when used by Porygon ω
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon ω
* Moves in yellow cannot be learned by any previous evolutions of Porygon ω

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Porygon ω
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon ω
* Moves in yellow cannot be learned by any previous evolutions of Porygon ω

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Porygon ω
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon ω
* Moves in yellow cannot be learned by any previous evolutions of Porygon ω

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Porygon ω
* **Bold** indicates a move that gets STAB when used by Porygon ω
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon ω

## Evolution

 Amaze-Drive→
Quailstion

**Quailstion** is a dual-type Flying/Ground Pokémon.

It evolves from Quailert starting at level 32. It is the final form of Kwaile.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Quailstion obtained at level 1
* **Bold** indicates a move that gets STAB when used by Quailstion
* *Italic* indicates a move that gets STAB only when used by an evolution of Quailstion
* Moves in yellow cannot be learned by any previous evolutions of Quailstion

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Quailstion
* *Italic* indicates a move that gets STAB only when used by an evolution of Quailstion
* Moves in yellow cannot be learned by any previous evolutions of Quailstion

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Quailstion
* *Italic* indicates a move that gets STAB only when used by an evolution of Quailstion
* Moves in yellow cannot be learned by any previous evolutions of Quailstion

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Quailstion
* **Bold** indicates a move that gets STAB when used by Quailstion
* *Italic* indicates a move that gets STAB only when used by an evolution of Quailstion

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Quailstion
* *Italic* indicates a move that gets STAB only when used by an evolution of Quailstion

## Trivia

### Design origin

Quailstion is based on a quail. The grey feathers on its head resemble the stereotypical foil hats worn by conspiracy theorists. As shown by its official artwork, Its wings resemble a bunker.

### Name origin

Quailstion's name is a combinaiton of *quail, bastion,* and *question.*
Wet and Dry (ability)

**Wet and Dry** is an ability introduced in Generation Ω. It is the signature ability of Drout.

## Effect

At the beginning of a turn, if Drout is in its Dry form and the Rain, Hail, or Fog weathergies are active, it will switch to its Wet form. At the beginning of a turn, if Drout is in its Wet form and the Harsh Sunlight, Sandstorm, or Duststorm weathergies are active, it will switch to Dry form. If both a wet weathergy and a dry weathergy happen to be active at the same time, its form will not change until one of them wears off or is replaced.
Wartortle

**Wartortle** (Japanese: **カメール** *Kameil*) is a Water-type Pokémon.

It evolves from Squirtle starting at level 16, which then evolves into Blastoise starting at level 36.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Wartortle obtained at level 1
* **Bold** indicates a move that gets STAB when used by Wartortle
* *Italic* indicates a move that gets STAB only when used by an evolution of Wartortle
* Moves in yellow cannot be learned by any previous evolutions of Wartortle

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Wartortle
* *Italic* indicates a move that gets STAB only when used by an evolution of Wartortle
* Moves in yellow cannot be learned by any previous evolutions of Wartortle

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Wartortle
* *Italic* indicates a move that gets STAB only when used by an evolution of Wartortle
* Moves in yellow cannot be learned by any previous evolutions of Wartortle

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Wartortle
* **Bold** indicates a move that gets STAB when used by Wartortle
* *Italic* indicates a move that gets STAB only when used by an evolution of Wartortle

## Trivia

### Design origin

Wartortle's design appears to be a stylized turtle. Its feathery tail is a reference to Japanese legends of the minogame (蓑亀), a turtle which lived for 10,000 years and grew a tail made of seaweed. The use of its tail to store oxygen seems to be a reference to certain turtles that breathe through their cloaca, placed near the tail. The tail also resembles wind waves.

### Name origin

Wartortle is a combination of *war* or *warrior*, *tortoise*, and *turtle*.
The Great Thunderbird

**Spoiler Warning!**

 **Body style**

**The Great Thunderbird** is a long dead Lockémon who's appearance has been lost to time. It lost its life protecting the Kaskade Region from a Great Calamity, after which its remains were fashioned into a Relic Key. 8,000 years later, the Amaze-All corporation used the Relic Key to give the Thunderbird's power to a mecha of their own creation; Ωrogon.

The remains of the Thunderbird, as well as the Relic Key, can be found during the story of Swirling Seasons inside of the Thunderbird's Temple.

## Trivia

* It possesses no relationship with the Kantonian Legendary Pokémon Zapdos, other than its vague design origin.
* While it's true name and appearance are lost to time, it is presumed by many that it was Electric/Flying type.
* There are some people who theorize that Sigilyph was created by humans in the image of the Thunderbird, later migrating to the neighboring Unova region. However the only "proof" of this theory is the fact that Sigilyph can be commonly found in the Thunderbird's Tomb.
* It will never be given an official design and it is unobtainable. It is part of the history and lore of the game, not a catchable Pokémon.
* Although it possesses the Thunderbird's power and vague appearance, Ωrogon is not considered to be a "new form" of the Thunderbird, as it has its own personality and memories.
Porschen

## First Appearance

### Manga Debut

Chapter 8 (Cameo)
Chapter 9

**Porschen** (ポルッツェン, *Poruttsuēn*?) is a character in The Hunters Guild: Red Hood series.

She is a camp participant of the Ironworks.

## Appearance

Porschen is a seemingly young girl with a petite build, who dresses in a skin-tight black leotard; which has tufts of fur coming out from the sleeves and collar.
Wingull

**Wingull** is a dual-typed Water/Flying Pokémon.

It evolves into Pelipper starting at level 25.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Wingull obtained at level 1
* **Bold** indicates a move that gets STAB when used by Wingull
* *Italic* indicates a move that gets STAB only when used by an evolution of Wingull
* Moves in yellow cannot be learned by any previous evolutions of Wingull

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Wingull
* *Italic* indicates a move that gets STAB only when used by an evolution of Wingull
* Moves in yellow cannot be learned by any previous evolutions of Wingull

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Wingull
* *Italic* indicates a move that gets STAB only when used by an evolution of Wingull
* Moves in yellow cannot be learned by any previous evolutions of Wingull

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Wingull
* **Bold** indicates a move that gets STAB when used by Wingull
* *Italic* indicates a move that gets STAB only when used by an evolution of Wingull

## Trivia

### Design origin

Wingull seems to be based on a gull. Its narrow wings cause it to resemble the simplified, V-shaped silhouettes of flying birds depicted in some drawings and paintings. Its wings may also be a reference to the V formation used by migratory birds. The length of its wings and its method of floating on air currents are similar to an albatross.

### Name origin

Wingull may be a combination of *wing* and *gull*.
Wicoot

**Wicoot** is a dual-typed Psychic /Dark Legendary Pokémon.

It is not known to evolve to or from any other Pokémon.

It is also known as the Mediator of the Gods.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Wicoot obtained at level 1
* **Bold** indicates a move that gets STAB when used by Wicoot
* *Italic* indicates a move that gets STAB only when used by an evolution of Wicoot
* Moves in yellow cannot be learned by any previous evolutions of Wicoot

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Wicoot
* *Italic* indicates a move that gets STAB only when used by an evolution of Wicoot
* Moves in yellow cannot be learned by any previous evolutions of Wicoot

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Wicoot
* *Italic* indicates a move that gets STAB only when used by an evolution of Wicoot
* Moves in yellow cannot be learned by any previous evolutions of Wicoot

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Wicoot
* **Bold** indicates a move that gets STAB when used by Wicoot
* *Italic* indicates a move that gets STAB only when used by an evolution of Wicoot

## Trivia

### Design origin

Wicoot is based on coots, as well as a native american tale about how the seasons where created.

### Name origin

Wicoot comes from Wise and Coot as well as possibly wind or wild.
Zzimp

**Type**

 **Ability**

**Zzimp** is a dual-type Fairy/Dark Pokémon.

It evolves into Xxubis via level up at an unknown level.

## Speculative Statistics

Zzimp would likely have overall low stats and low speed. It is said to be perpetually exhausted, as it gives all of its energy to its master. This may imply that Zzimp is a support Pokémon in nature.

## Evolution

 Level ???→

## Trivia

### Design origin

Zzimp is visually inspired by imps. It looks perpetually sleepy, and its heart shaped tail is in reference to its evolution.

### Name origin

Zzimp's name is a combination of Imp, Simp (a common piece of internet slang that references an individual expressing excessive sympathy or attention towards a single person, typically someone who does not reciprocate) and "Zzz" (a common onomatopoeic representation of snoring.)
Tofrug

**Tofrug** is a dual-typed Poison/Fairy Pokémon.

It evolves into Kaskazog starting at level 29.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Tofrug obtained at level 1
* **Bold** indicates a move that gets STAB when used by Tofrug
* *Italic* indicates a move that gets STAB only when used by an evolution of Tofrug
* Moves in yellow cannot be learned by any previous evolutions of Tofrug

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Tofrug
* *Italic* indicates a move that gets STAB only when used by an evolution of Tofrug
* Moves in yellow cannot be learned by any previous evolutions of Tofrug

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Tofrug
* *Italic* indicates a move that gets STAB only when used by an evolution of Tofrug
* Moves in yellow cannot be learned by any previous evolutions of Tofrug

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Tofrug
* **Bold** indicates a move that gets STAB when used by Tofrug
* *Italic* indicates a move that gets STAB only when used by an evolution of Tofrug

## Trivia

• Tofrug is one of the only two Lockémon to possess it's own plush, and is also the de facto mascot of the game and de jure mascot of the wiki.

### Design origin

Tofrug is based on a young frog, judging by the tail. It's also based on Japanese Maple Trees in the Pacific Northwest's Japanese gardens, the Canadian flag, vegans, and tofu. It's most specific/direct inspiration is the Tōfu-Kozō, a Japanese yokai known to poison people by enticing them to eat delicious looking plates of tofu.

Original sketches of Tofrug by Lockstin
### Name origin

"Tofrug" comes from the English words *Toad*, *Frog*, and *Tofu*.
Thievul

**Thievul** is a Dark-type Pokémon.

It evolves from Nickit starting at level 18.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Thievul obtained at level 1
* **Bold** indicates a move that gets STAB when used by Thievul
* *Italic* indicates a move that gets STAB only when used by an evolution of Thievul
* Moves in yellow cannot be learned by any previous evolutions of Thievul

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Thievul
* *Italic* indicates a move that gets STAB only when used by an evolution of Thievul
* Moves in yellow cannot be learned by any previous evolutions of Thievul

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Thievul
* *Italic* indicates a move that gets STAB only when used by an evolution of Thievul
* Moves in yellow cannot be learned by any previous evolutions of Thievul

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Thievul
* **Bold** indicates a move that gets STAB when used by Thievul
* *Italic* indicates a move that gets STAB only when used by an evolution of Thievul

## Trivia

### Design origin

Thievul appears to be based on the red fox, possibly borrowing patterns from the cross fox, a variation of the red fox. Its facial features and moustache-like whiskers also bear a resemblance to stereotypical depictions of thieves and burglars, as well as the gentleman thief trope and Zorro. Its front legs resemble gloves, which thieves and burglars would wear. Thievul's relationship with Boltund may also be a reference to fox hunting, where red foxes were hunted by English foxhounds, which Boltund appears to be based on.

### Name origin

Thievul may be a combination of *thief*, *evil*, and *vulpine*.

Foxly may be a combination of *fox* and *sly*.
Vaquamael

**Vaquamael** is a dual-type Water/Bug Pokémon introduced in Generation Ω.

It evolves from Spoutlaw starting at level 36. It is the final form of Burbwhirl.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Vaquamael obtained at level 1
* **Bold** indicates a move that gets STAB when used by Vaquamael
* *Italic* indicates a move that gets STAB only when used by an evolution of Vaquamael
* Moves in yellow cannot be learned by any previous evolutions of Vaquamael

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Vaquamael
* *Italic* indicates a move that gets STAB only when used by an evolution of Vaquamael
* Moves in yellow cannot be learned by any previous evolutions of Vaquamael

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Vaquamael
* *Italic* indicates a move that gets STAB only when used by an evolution of Vaquamael
* Moves in yellow cannot be learned by any previous evolutions of Vaquamael

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Vaquamael
* **Bold** indicates a move that gets STAB when used by Vaquamael
* *Italic* indicates a move that gets STAB only when used by an evolution of Vaquamael

## Trivia

* Vaquamael and its pre-evolution, Spoutlaw, are the only starters to have the Bug-type.
* Vaquamael's name was originally undecided, being a vote between that and *Vaguamael*.

### Design origin

Vaquamael is based on a beetle, more specifically a whirligig beetle, a species of water beetle known for its boat-like appearance and erratic swimming patterns. Vaquamael is also meant to resemble a whirligig, a common decorative item often sold at coastal gift shops.

Vaquamael's appearance and mannerisms are also reminiscent of cowboys, specifically a sheriff. Its hat looks like a cowboy hat, and part of its prosoma (thorax and head area) resembles a cowl. Its pose, along with the placement of the water pouches on its hip, are similar to how a cowboy would prepare to draw his weapon in a heated duel. The pouches on its hips, when drawn, resemble the lassoes cowboys would use to herd cattle.

Notably, before the Mexican-American War, Mexico was bordering the Pacific Northwest, influencing Vaquamael's Hispanic origins.

### Name origin.

Vaquamael is a combination of *vaquero* (Spanish for cowboy), *aqua*, and *maelstrom* (a powerful whirlpool).
To Be (ability)

**To Be** is an ability introduced in Generation Ω. It is one of the signature abilities of the Specoey line.

## Effect

To Be makes the Pokémon unaffected by one-hit knockout moves, causing the Pokémon to have 1 HP remaining if another Pokémon's attack or confusion damage would have brought it from full health to 0 HP. To Be will activate as long as a Pokémon has full HP before the attack, and therefore it can activate multiple times if the Pokémon is brought back to full health, or if the Pokémon has a maximum of 1 HP.

Upon activation, To Be will regenerate 25% of the Pokémon's max HP.
Marill

**Marill** (Japanese: **マリル** *Maril*) is a dual-type Water/Grass Pokémon.

It evolves from Azurill when leveled up with high friendship, which then evolves into Azumarill starting at level 18. In Johto, Marill has a dual-typed Water/Fairy regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Marill obtained at level 1
* **Bold** indicates a move that gets STAB when used by Marill
* *Italic* indicates a move that gets STAB only when used by an evolution of Marill
* Moves in yellow cannot be learned by any previous evolutions of Marill

#### Johtonian Form

 * A level of "Start" indicates a move that will be known by a Marill obtained at level 1
* **Bold** indicates a move that gets STAB when used by Marill
* *Italic* indicates a move that gets STAB only when used by an evolution of Marill
* Moves in yellow cannot be learned by any previous evolutions of Marill

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Marill
* *Italic* indicates a move that gets STAB only when used by an evolution of Marill
* Moves in yellow cannot be learned by any previous evolutions of Marill

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Marill
* *Italic* indicates a move that gets STAB only when used by an evolution of Marill
* Moves in yellow cannot be learned by any previous evolutions of Marill

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Marill
* **Bold** indicates a move that gets STAB when used by Marill
* *Italic* indicates a move that gets STAB only when used by an evolution of Marill
Temporba

**Type**

 **Ability**

 **Temporba** is a Fire/Bug-type Pokémon.

It isn't known to evolve.

It is one of the Spanish/Portuguese invention-based Pokémon designed by Lockstin for hypothetical use in the Paldea region.

## Trivia

### Design origin

Temporba is inspired by Iberian butterflies, along with tempura, which was invented by the Portuguese in Nagasaki, Japan. It's also based on Pataca de Galicia, a variety of potato in Spain.

### Name origin

Temporba's name is a combination of "tempura" and "borboleta", Portuguese for "butterfly".
Volt Absorb (ability)

**Volt Absorb** is an ability introduced in Generation III.

## Effect

### Generation III

When a Pokémon with Volt Absorb is hit by a damaging Electric-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon (if a Pokémon with this Ability already has full HP, the Electric-type move will do nothing).

Volt Absorb will not activate if the Pokémon is protected from the Electric-type move

### Generation IV Onwards

Volt Absorb will now also activate when a Pokémon with it is hit by an Electric-type status move.

Multi-strike moves that are turned into Electric-type moves, such as by being affected by Electrify or Galvanize, will only activate this Ability once.

If a Pokémon with Volt Absorb is holding a Cell Battery, Volt Absorb absorbs the move, so the Cell Battery's effect is not triggered.
Wildfire

**Wildfire** is a damage-dealing  Fire-type move introduced in Swirling Seasons, it is the signature move of Manadza and a variant of Whiteout.

## Effect

Wildfire strikes every Pokémon on the field apart from the user, inflicting Burn on all targets able to be given Burn. It activates the harsh sunlight Weathergy, which will last for 5 turns after use under normal circumstances.
Squirtle

**Squirtle** (Japanese: **ゼニガメ** *Zenigame*) is a Water-type Pokémon.

It evolves into Wartortle starting at level 16, which then evolves into Blastoise starting at level 36.

Along with Bulbasaur and Charmander, it is one of the three starter Pokémon of the Kanto region.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Squirtle obtained at level 1
* **Bold** indicates a move that gets STAB when used by Squirtle
* *Italic* indicates a move that gets STAB only when used by an evolution of Squirtle
* Moves in yellow cannot be learned by any previous evolutions of Squirtle

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Squirtle
* *Italic* indicates a move that gets STAB only when used by an evolution of Squirtle
* Moves in yellow cannot be learned by any previous evolutions of Squirtle

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Squirtle
* *Italic* indicates a move that gets STAB only when used by an evolution of Squirtle
* Moves in yellow cannot be learned by any previous evolutions of Squirtle

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Squirtle
* **Bold** indicates a move that gets STAB when used by Squirtle
* *Italic* indicates a move that gets STAB only when used by an evolution of Squirtle

## Trivia

### Design origin

Squirtle's design is based on both its final evolved form and baby turtles, though its anatomy and semi-aquatic lifestyle are much more similar to terrapins. Much like Wartortle, its tail is a reference to Japanese legends of the minogame (蓑亀), a turtle which lived for 10,000 years and grew a tail made of seaweed.

### Name origin

Squirtle is a combination of *squirt* (*to spray* and *small child*) and *turtle*.
Stackem

**Stackem** is a Rock-type Pokémon.

It is not known to evolve into or from any other Pokémon.

It was adopted for use in the Kaskade Region from **DarkandWindie** . Click here to view its page on the DarkandWindie Wiki.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Stackem obtained at level 1
* **Bold** indicates a move that gets STAB when used by Stackem
* *Italic* indicates a move that gets STAB only when used by an evolution of Stackem
* Moves in yellow cannot be learned by any previous evolutions of Stackem

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Stackem
* *Italic* indicates a move that gets STAB only when used by an evolution of Stackem
* Moves in yellow cannot be learned by any previous evolutions of Stackem

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Stackem
* *Italic* indicates a move that gets STAB only when used by an evolution of Stackem
* Moves in yellow cannot be learned by any previous evolutions of Stackem

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Stackem
* **Bold** indicates a move that gets STAB when used by Stackem
* *Italic* indicates a move that gets STAB only when used by an evolution of Stackem

## Trivia

### Design origin

Stackem is based on cairns, balanced stacks of stones often used as landmarks.
Bikjoe Bonkers

## First Appearance

### Manga Debut

Chapter 7

**Bikjoe Bonkers** (ビックジヨー゠ボンカース, *Bikkujiyō Bonkāsu*?), born **Kelenken Bonkers** (ケレンケン・ボンカース, *Kerenken Bonkāsu*?) is a supporting character in The Hunters Guild: Red Hood series.

He is a camp participant of the Ironworks, who is undergoing his fifth attempt when Velou joins the camp.

## Appearance

Bikjoe Bonkers is a massive and muscular man, who towers over most people. He wears a metal jaw and has short-cut hair.

In his youth, he was much smaller, and has been shown wearing his hair in a ponytail, dressing in lavish clothing and sporting earrings.

Bikjoe Bonkers when he was 13 years old.
Telescar

**Type**

 **Ability**

 **Telescar** is a Psychic/Water-type Pokémon.

It evolves from Specory, which in turn evolves into Galagic.

It is one of the Spanish/Portuguese invention-based Pokémon designed by Lockstin for hypothetical use in the Paldea region.

## Speculative Statistics

Due to its lore and origins, Telescar would likely have Keen Eye as an ability.

## Trivia

### Design origin

Telescar is primarily based on the Telescope fish. It also takes heavy inspiration from telescopes.

### Name origin

Telescar's name comes from "telescopio" (Spanish for "telescope"), "pescar" (Spanish for "fishing"), and "star".
Totodile

**Totodile** (Japanese: **ワニノコ** *Waninoko*) is a Water-type Pokémon.

It evolves into Croconaw starting at level 18, which then evolves into Feraligatr starting at level 30.

Along with Chikorita and Cyndaquil, it is one of the three starter Pokémon of the Johto region.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Totodile obtained at level 1
* **Bold** indicates a move that gets STAB when used by Totodile
* *Italic* indicates a move that gets STAB only when used by an evolution of Totodile
* Moves in yellow cannot be learned by any previous evolutions of Totodile

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Totodile
* *Italic* indicates a move that gets STAB only when used by an evolution of Totodile
* Moves in yellow cannot be learned by any previous evolutions of Totodile

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Totodile
* *Italic* indicates a move that gets STAB only when used by an evolution of Totodile
* Moves in yellow cannot be learned by any previous evolutions of Totodile

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Totodile
* **Bold** indicates a move that gets STAB when used by Totodile
* *Italic* indicates a move that gets STAB only when used by an evolution of Totodile

## Trivia

### Design origin

Totodile appears to be based on a baby crocodilian. The yellow marking on its chest may be a reference to the yellow stripes on young American alligators.

### Name origin

Totodile seems to be a combination of *tot* and *crocodile*.

Waninoko may be taken to mean 鰐の子 (child of a crocodile/alligator).
Tranquill

**Tranquill** (Japanese: **ハトーボー** *Hatoboh*) is a dual-type Normal/Flying Pokémon.

It evolves from Pidove starting at level 21 and evolves into Unfezant starting at level 32.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Tranquill obtained at level 1
* **Bold** indicates a move that gets STAB when used by Tranquill
* *Italic* indicates a move that gets STAB only when used by an evolution of Tranquill
* Moves in yellow cannot be learned by any previous evolutions of Tranquill

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Tranquill
* *Italic* indicates a move that gets STAB only when used by an evolution of Tranquill
* Moves in yellow cannot be learned by any previous evolutions of Tranquill

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Tranquill
* *Italic* indicates a move that gets STAB only when used by an evolution of Tranquill
* Moves in yellow cannot be learned by any previous evolutions of Tranquill

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Tranquill
* **Bold** indicates a move that gets STAB when used by Tranquill
* *Italic* indicates a move that gets STAB only when used by an evolution of Tranquill

## Trivia

### Design origin

Tranquill is based on an oriental turtle dove. Judging from its Pokédex entries, may also be a homing pigeon, a domestic pigeon bred to find its way home over extremely long distances. Its design is similar to that of the greater roadrunner or secretarybird.

### Name origin

Tranquill is a combination of *tranquil* (calm or unstressed) and *quill* (a feather from the tail of a bird).

Hatoboh may be a combination of 鳩 *hato* (pigeon) and 坊 *bō* (boy). Additionally, some of the works of Kenji Miyazawa mention a fictional ideal world called 「イーハトーヴォ」 *Ihatov*. The Pokédex entries in Pokémon White, Pokemon X and Pokemon Omega Ruby says, "Many people believe that, deep in the forest where Tranquill live, there is a peaceful place where there is no war," which might be a reference to Kenji's utopia.
Trace (ability)

**Trace** is an ability introduced in Generation III.

## Effect

While a Pokémon with Trace is in battle, if at any time an adjacent opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. Even if a Pokémon had previously activated Trace, if it gains Trace again (e.g. via Skill Swap), Trace will activate at the first opportunity.
Worcane

**Worcane** is a dual-typed Water/Steel Pokémon.

It evolves from Wasgrowl starting at level 45. It is the final form of Buwuve.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Worcane obtained at level 1
* **Bold** indicates a move that gets STAB when used by Worcane
* *Italic* indicates a move that gets STAB only when used by an evolution of Worcane
* Moves in yellow cannot be learned by any previous evolutions of Worcane

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Worcane
* *Italic* indicates a move that gets STAB only when used by an evolution of Worcane
* Moves in yellow cannot be learned by any previous evolutions of Worcane

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Worcane
* *Italic* indicates a move that gets STAB only when used by an evolution of Worcane
* Moves in yellow cannot be learned by any previous evolutions of Worcane

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Worcane
* **Bold** indicates a move that gets STAB when used by Worcane
* *Italic* indicates a move that gets STAB only when used by an evolution of Worcane

## Trivia

* Worcane and its pre-evolution, Wasgrowl, were originally part Dragon-type. This eventually got replaced by the Steel-type due to their metallic appearances and inspirations to land mines and aquatic vehicles.
	+ This makes Worcane and Wasgrowl the only Steel-types to have the ability Haunting.

### Design origin

Worcane is based on Gonakadet (also known as Wasgo), a creature of Native American tradition, depicted as a wolf-orca whale hybrid. Worcane bears physical details of both animals. Worcane additionally resembles different forms of aquatic transportation, specifically jet skis given its aquatic speed and handle-like dorsal fin, and boats given its stocky, angular appearance.

### Name origin

Worcane is a combination of *arcane* (referring to its original Dragon-type and hidden ability), *orca*, *wolf*, and *warrior*.
Whiteout

**Whiteout** is a damage-dealing  Ice-type move introduced in Swirling Seasons, it is the signature move of Arctikull and a variant of Wildfire.

## Effect

Whiteout strikes every Pokémon on the field apart from the user, inflicting Frostbite on all targets able to be given Frostbite. It activates the hail Weathergy, which will last for 5 turns after use under normal circumstances.
Regihive

**Type**

 **Ability**

**Regihive** is a Bug-type Pokémon.

It is one of the 18 Legendary Titans.

It is not known to evolve.

## Speculative Statistics

Regihive has a signature ability called Resupply. This allows it to heal a small amount of HP every turn, similar to Leftovers.

It learns all of the attack and defend order moves that Vespiquen can use due to its drones. It may also be able to learn some healing moves.

## Trivia

### Design origin

Regihive is based on a beehive, also taking inspiration from the abundance of hive insects in the Americas.

### Name origin

Its name is a combination of Regi-, the prefix for all 18 legendary titans, and hive.
Stormfront (ability)

**Stormfront** is an ability introduced in Generation Ω.

## Effect

Stormfront summons the Thunderstorm Weathergy in battle as soon as a Pokémon with Stormfront enters the battle. The Thunderstorm will last 5 turns before dissipating. This can be extended to 8 turns if the Pokémon is holding an Energy Channelizer.
Water (type)

The **Water type** is one of the eighteen types present in Swirling Seasons.

## Characteristics

### Defense

Water-type Pokémon farely well defensively, being weak to only Electric and Grass-type moves.

Freeze-Dry is a unique Ice-type move that is super effective against Water, regardless of its actual type. The move Soak changes its target's type to only Water.

### Offense

Almost all Water-type Pokémon can learn strong Ice-type moves to deal with Dragon and Grass types. Flying also has good coverage with Water attacks. Though not a type, Freeze-Dry has even better coverage with Water, as every type that resists water is weak to Freeze-Dry. A Pokémon can resist this combination only when aided by an Ability, such as Water Absorb.

Weather can affect Water-type moves, with rain boosting its power and harsh sunlight reducing it, while extremely harsh sunlight causes Water-type moves to fail completely. Almost all Water-type Pokémon can learn Rain Dance to receive its buffs on their attacks, in addition to the same-type attack bonus.
Wyrdeer

**Wyrdeer** is a dual-type Normal/Psychic Pokémon.

It evolves from Stantler when exposed to a Mist Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Wyrdeer obtained at level 1
* **Bold** indicates a move that gets STAB when used by Wyrdeer
* *Italic* indicates a move that gets STAB only when used by an evolution of Wyrdeer
* Moves in yellow cannot be learned by any previous evolutions of Wyrdeer

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Wyrdeer
* *Italic* indicates a move that gets STAB only when used by an evolution of Wyrdeer
* Moves in yellow cannot be learned by any previous evolutions of Wyrdeer

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Wyrdeer
* *Italic* indicates a move that gets STAB only when used by an evolution of Wyrdeer
* Moves in yellow cannot be learned by any previous evolutions of Wyrdeer

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Wyrdeer
* **Bold** indicates a move that gets STAB when used by Wyrdeer
* *Italic* indicates a move that gets STAB only when used by an evolution of Wyrdeer

## Trivia

### Design origin

Wyrdeer may be based on a reindeer, or the Yezo sika deer (called ユㇰ *yuk* by the native Ainu people), a subspecies of the sika deer native to Hokkaido (where Hisui is based on). Much like how Wyrdeer is treasured by Hisuian people because their fur makes for a useful clothing material, the Yezo sika deer is considered important to the indigenous Ainu people of Hokkaido — they are hunted for their meat and hide, the latter of which is used to make clothing. Due to its white beard-like mane and eyebrows, it also resembles an elderly man or Santa Claus, though it may also reflect the beards of Ainu men. Its antlers resemble shishi-odoshi or radio antennae.

### Name origin

Wyrdeer may be a combination of *wyrd*, *weird*, and *deer*.
Unaware (ability)

**Unaware** is an ability introduced in Generation IV.

## Effect

If a Pokémon with this Ability uses a damaging move or is targeted by a damaging move, the other Pokémon's stat stages are ignored during damage and accuracy calculation.

Specifically, when a Pokémon with this Ability uses a damaging move, the evasion stat stages of the targets are ignored during accuracy calculation, and the Defense and Special Defense stat stages of the targets are ignored during damage calculation; when a Pokémon with this Ability is targeted by a damaging move, the accuracy stat stages of the attacking Pokémon are ignored during accuracy calculation, and the Attack and Special Attack stat stages of the attacking Pokémon are ignored during damage calculation.

Unaware will not prevent the moves Gyro Ball, Electro Ball, Stored Power, Punishment, and Power Trip from factoring in the stat changes that determine their power. This Ability has no effect on a Pokémon hurting itself in confusion.
Unfezant

**Unfezant** (Japanese: **ケンホロウ** *Kenhallow*) is a Normal/Flying Pokémon.

It evolves from Tranquill starting at level 32. It is the final form of Pidove.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Unfezant obtained at level 1
* **Bold** indicates a move that gets STAB when used by Unfezant
* *Italic* indicates a move that gets STAB only when used by an evolution of Unfezant
* Moves in yellow cannot be learned by any previous evolutions of Unfezant

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Unfezant
* *Italic* indicates a move that gets STAB only when used by an evolution of Unfezant
* Moves in yellow cannot be learned by any previous evolutions of Unfezant

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Unfezant
* *Italic* indicates a move that gets STAB only when used by an evolution of Unfezant
* Moves in yellow cannot be learned by any previous evolutions of Unfezant

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Unfezant
* **Bold** indicates a move that gets STAB when used by Unfezant
* *Italic* indicates a move that gets STAB only when used by an evolution of Unfezant

## Trivia

### Design origin

Unfezant is based on a pheasant. It may also incorporate aspects of other gamebirds, such as turkeys or *tragopans*. It is also similar in appearance to the greater roadrunner and a King of Saxony bird-of-paradise. Unfezant's gender differences appears to reflect sexual dimorphism in real-life birds in that males have large wattles and are more colorful than the females.

### Name origin

Unfezant may be a combination of the corruptions of *unpleasant*, *unfazed*, and *pheasant*.

Kenhallow may derive from ケンホロロ *kenhororo* (onomatopoeia of pheasant cries) and けんもほろろ *ken-mo-hororo* (curt or brusque).
Vileplume

**Vileplume** is a dual-typed Grass/Poison Pokémon.

It evolves from Gloom when exposed to a Leaf Stone. It is one of Oddish's final forms, the other being Bellossom.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Vileplume obtained at level 1
* **Bold** indicates a move that gets STAB when used by Vileplume
* *Italic* indicates a move that gets STAB only when used by an evolution of Vileplume
* Moves in yellow cannot be learned by any previous evolutions of Vileplume

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Vileplume
* *Italic* indicates a move that gets STAB only when used by an evolution of Vileplume
* Moves in yellow cannot be learned by any previous evolutions of Vileplume

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Vileplume
* *Italic* indicates a move that gets STAB only when used by an evolution of Vileplume
* Moves in yellow cannot be learned by any previous evolutions of Vileplume

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Vileplume
* **Bold** indicates a move that gets STAB when used by Vileplume
* *Italic* indicates a move that gets STAB only when used by an evolution of Vileplume

## Evolution

 Sun Stone→

## Trivia

### Design origin

Vileplume seems to be based on a mandrake, plants from the *Mandragora* genus whose roots sometimes resemble human figures, and *Rafflesia*, a genus of parasitic plants known for their large, foul smelling flowers. It is especially similar to *Rafflesia arnoldii*, which produces the largest single flower on Earth. Female Vileplume resemble *Rafflesia hasseltii* due to the larger spots on their petals.

### Name origin

Vileplume may be a combination of *vile* (referring to its foul odor) and *plume* (referring to the clouds of noxious pollen it emits).
Stikit

**Type**

 **Ability**

**Stikit** is a Fairy/Ghost-type Pokémon.

It is not known to evolve.

## Speculative Statistics

Due to its inspirations and lore, Stikit would likely have access to many thieving and camouflaging moves and abilities.

## Trivia

### Design origin

Stikit is inspired by sticker-bombing, a common form of communal artistic expression and/or vandalism. They're also based on generic sprites, fairies, and suswatari (or dust bunnies).

### Name origin

Stikit's name is a play on the phrase "Stick It," as well as the word sticker.