Operation: Oblivion

## Basics

Operation: Oblivion (ΘΘ) is an alliance vs alliance battle event.

!!! None of your "real" troops will be harmed in any way !!!

Alliance

* Each R5 or R4 can sign up their alliance.
* Alliances have to be in their states Top 20 and have to be older than 7 days.

Players

* Each alliance can select up to 30 players for the battle (20 main and 10 backup).
* Player have to be part of the alliance for at least 24 hours and must have base level 16 or higher.

Battle

* The battle lasts 1 hour.
* The pre-time is 10 minutes.
* No real troops will be harmed!
* Teleports are limited and are shared between all players of the same alliance.

## Battle Interface

**Battle Information**
In the middle, the current informations of both competing alliances is shown.
* Number of Players attending. (Blue: 15 of 20 | Red: 18 of 20)
* Numer of made points (Blue: 2 104 | Red: 48 586)
* Remaining battle time (The alliance with the most points wins!)

## Phase: Sign-up

* Open the Event.
 **Select your Battle Time*** Select you desired battle time
 **Select your Players*** Open Mobilization Managment.
* Select 20 main players.
 **Select your Playerse*** Open Mobilization Managment.

## Phase: Battle

* 10 Minutes before the ΘΘ event, players will receive a mail and have to sign up.
* If the 20 main players do not sign in in time, the backup players will.

## Where do you start?

* All bases of the alliance will spawn there.
* All bases in the HQ Area are safe from attacks.
* Destroyed bases will instantly spawn back in the HQ Area with full Dura.

**Fortress**
* Marks the starting spot for each alliance.

## How do you expand and teleport?

* Build these buildings to expand your territory.
* **Watch Towers** can only be build, if the territoriy is conected to your exiting territory.
* If a **Watch Tower** is destoyed, you loose this territory.
* If a **Watch Tower** is destoyed, all disconnected territoriy will go dormant.
* Bases on lost territory loose the capabilty to teleport.
 **Crater (Meteorite)*** At these building **Meteorite** is gathered.
* You will gain a personal and alliance points from gathering **Meteorite**.
 **Command Center*** This building will provide your alliance with shared **Teleports**.
* This building will give your alliance a steady stream of **Alliance Points**.
* First time occupation gives 5 **Teleports** to your alliance.
* Holding occupation gives 1 **Teleport** to your alliance every 5 minutes.

## How to make Alliance Points and get Buffs

 **Armory*** This building will provide your alliance with a **50% Attack and Defense Buff**.
 **Hospital*** This building will provide your alliance with a **100% speed injured recovery Buff**.
* This building will give your alliance a **medium** steady stream of **Alliance Points**.

## Main Quest

 **APC takes off to friendly Relay 1*** The APC will then take off to an allied **Relay**.
 **Protect APC at Relay 1*** As soon as the APC reaches the **Relay**, a countdown will start.
* The **Relay** can be attacked by the opponent.

You have defended the Relay
* The APC with the **Aerospace Key** takes off

You have **NOT** defended the Relay
* If the **Relay** is destroyed the **Aerospace Key** will be immediately returned to the **Space Center**.
 **APC takes off to friendly Relay 2*** The APC will then take off to another allied **Relay**.
 **Protect APC at Relay 2*** As soon as the APC reaches the **Relay**, a countdown will start.
* The **Relay** can be attacked by the opponent.

You have defended the Relay
* You win plenty of points!
* A countdown at the **Space Center** will start and a new **Aerospace Key** will be made availiable.

You have **NOT** defended the Relay
* If the **Relay** is destroyed the **Aerospace Key** will be immediately returned to the **Space Center**.
* The run on the **Aerospace Key** begins again.