Hyperflexibility

**Effect:** Allows the user to stretch their body vast distances, among other things

* **Prerequisites:** Quantum ••••

**Description:** Hyper-flexibility allows  the  character  to  become  extremely  pliant, supple, and capable of stretching their body and limbs across a vast length  of  space. Hyper-flexibility  also  offers  the  character several additional benefits.

### **Quantum Bounce**

**Description:** Similar to Quantum Leap. Allows the Character to jump 250 Feet horizontally and 100 Feet vertically per dot in Hyper-flexibility. Although  the  distance  traveled  is  shorter,  the  Hyper-flexible  bouncer can more easily control his direction and landing abilities by extending Patagia or by catching and slowing himself down with extended limbs - Temporarily granting them [Hyper-flexibility] Dots in Gliding.

* **Cost:** 1 Quantum/Turn
	+ **Cost:** 3 Quantum/Permanent
* **Horizontal Jump:** +[Hyper-flexibility x 250] Feet
* **Physical Jump:** +[Hyper-flexibility x 100] Feet

### **Rubber Body**

**Description:** His rubbery form also gives him a +2 Soak/Dot against blunt physical attacks such as  punches, weaponry, bullets, etc. The user can also flatten himself into a two-dimensional form, slipping between cracks thin enough for paper to fit in, and squeeze through holes down to 1/8 inch diameter. Any damage that doesn't exceed the Soak provided by Hyper-flexibility can be re-rolled and returned to the attacker.

* **Cost:** 1 Quantum/Turn
	+ **Cost:** 3 Quantum/Permanent
* **Blunt Physical Soak:** +[Hyper-flexibility x 2]
* **Retaliatory Damage:** [Re-Rolled Successes]

### **Stretching Distance**

**Description:** The character can stretch their body at the same rate as their in-combat movement speed, however the max distance they can stretch is determined by the factors below.

* **Max Stretch:** [Dexterity + Hyper-flexibility + Flexibility] x [20/50/100] Feet
	+ **AP Multiplier:** [Mega-Dexterity]

**Note:** Stretching a limb across the battlefield does leave it open for attacks. The amount of time for the limb to travel your movement speed in distance is 10 Initiative. Assuming the the limb immediately returns after a long distance punch it will take a total of 20 initiative. This means the limb can return (or even hit) during the following turn, and can reduce the following turns initiative.

### ***Extras***

* **One Piece Suite**
	+ **Jet Pistol:** Halves the initiative time for a punch to travel.
	+ **Slingshot:** The user can slingshot themselves (Using two structures) twice as far as the distance they stretched to do it.
	+ **Vulcanized Rubber:** Allows Rubber body to Soak and retaliate damage from all physical attacks.

* **Elasticity Suite**
	+ **Constrict:** The user can use [Hyper-flexibility] as the AP Multiplier for any Grappling Maneuvers.
	+ **Inflate:** The user can fill their body full of air, water, or any non-solid for a variety of uses. Inflate can increase the users size by up to [Dexterity + Hyper-flexibility + Flexibility] with a [Mega-Dexterity] AP Multiplier.
	+ **Volley:** The user can roll their body up into a tightly coiled ball to triple all soak from blunt physical attacks. However, while using volley they're incapable of attacking.