Vampire:Bloodlines and Disciplines

**Anducite** is the first of the thirteen clans of **Vampire** bloodlines, and the progenitor of all other Bloodlines, predating all other clans by several millennia. Due to their rarity and excessive age, the Anducite are believed by other clans to be little more than an urban legend, a cautionary myth that never truly existed, their history being more ancient than mankind's written word. Even most Anducite do not know what they are, merely believing that they are a kind of mutation or an anomaly, and as such, struggle to find a place within a world. The few Anducite that do exist have either banded together to form powerful and secretive sects, or live in secret, from even the other Bloodlines and the supernatural world at large.

Anducite have long been embraced at random. Throughout history then have been everything from ruler to slave, rich or poor, brilliant or insane. The only line of similarity that runs through the Bloodline is that all members are always close to death, in one way or another.

## Culture

Because of the wayward and diverse members of Anducite, unlike other Clans they have no one unified culture. They tend to isolate themselves into small coteries of two to ten individuals, and then simply function on their own, without any overarching organization. Most of these coteries are formed as a tenuous agreement or of a handful of individuals that share a common view, and are hardly defined by laws, pacts, or formal orders. This leads to the members generally acting as independents, even among their comrades.

The older Anducite tend to view the other vampire clans as little more than children playing at being lords and princes. They rarely involve themselves with the younger Bloodlines, and if somehow found out and challenged by larger organizations, such as the Camarilla or Sabbat, the Anducite will issue forth their strange powers and allies with terrible and ancient strength, easily outmatching the larger groups in most cases, with greater power, skill, age, and previously unseen influence. In ancient times, when push came to shove, the Anducite would temporarily band together and wipe clean an entire city's population of Kindred, by using powers that the younger clans treat as little more than myth.

## Clan Bane

First of the Bloodlines, and closest to death himself, the Anducite have an especially cruel embrace that is weighted by chance, or perhaps by fate. Upon attempting the Embrace, an Anducite must make a simple Check, on a failure, the Embrace is botched and the cursed resurrection doesn't fully take, resulting in the childe suffering from an agonizing final death. If already near death's door due to outside circumstance before the embrace, no check is required, and the embrace continues normally. Despite this, however, Childe and Sire remain anchored to one another by a chain of death, and should the Childe suffer final death, their sire must then make a Check. On a loss, the Sire also suffers final death, on a win the Sire survives, but becomes afflicted by existential loss, regardless of their relationship with their Childe, and takes 1 **Aggravated Willpower Damage**.

In addition, every five days, minus a number of days equal to their Bane Severity, an Anducite becomes affliction by their Clan Compulsion.

## Clan Compulsion

Suffering from an overwhelming desire to be near death, the Anducite will seek it on in one way or another. During this time, any rolls that the Anducite makes that don't have a readily apparent possibility of resulting in death have a penalty equal to their Bane Severity. However, any action that would readily, and apparently, lead to death, increases its Dice Pool by an amount equal to their Bane Severity instead.

This compulsion is fully alleviated when the Anducite is "near death", such as watching or hearing someone die, listening to the mourning of a family at a funeral, or the Vampire simply murdering someone.