recursal/Fanatic-Fandom huggingface dataset:
Eli/Spoken Lines

* Ima doesn't answer... And Una is near death.

* I don't hear anyone anymore... Has anyone else survived?

* Looking for the way up? This contraption won't fly anyone to the next Limit. Even if you fill it with Color, so don't get your hopes too high.
* Only a living soul, full of Color, can ascend to the Limit Above.
* But that's impossible, because there's only enough Color for one, and you need two to accomplish this goal.
* Two loving hearts... If their love is true - the Breakthrough will succeed...
* ...Just kidding. It's funny to us hungry souls, stuck here in this frozen wasteland.
* Quench my thirst, Guest. I know you can. Grow some Silver and Crimson for me...

* A joke is a joke, but there can be some truth behind it. A Breakthrough is impossible because two must accomplish it, but only one will ascend.
* And no one here knows the meaning of selflessness.
* One must sacrifice himself and perform the Rite of Devotio. Devotio is when you give away all your blood, to the last drop.

* Color doesn't like the Brothers. They keep Lympha of Color inside themselves, but they can't convert it.
* So the collected Color circulates in their entrails and burns them from the inside, causing horrible pain.
* When you fight them, watch the Color isnide them.
* If you hit them with the same Color at that moment your blow will be twice as strong.

* The Rite of Devotio is not suicide. It's just the way all new things are made. To create a new life, you need to drain your current one to the last drop.

* Don't waste Color, Guest. Learn from the Brothers. Keep it, and don't waste it. It's going to run out soon. Because this wave was the last.

* I'm afraid you're damaging my Realm for no good reason.

* The scorpio has appeared in my Chambers! He's trying to kill your garden!

* It's not enough to give away all your blood. You need to collect enough first. A meaningless sacrifice won't do any good.
* The amount needed for a Breakthrough is all the Color of the Void. No more, no less. That's what the legend says and I believe it.
* In order to contain that much Color you must collect twenty Hearts. And you one true Heart as well. Then you'll reach Turgor...

* Turgor is the state of being one must enter for the Rite of Devotio. It is unbearable inner tension, where Color is literally bursting from inside.
* They say it's so distressful you wish for death. But it's not scary to die anymore. Only one thing matters then - using the Color.
* The result is the same - you give everything you've grown inside yourself.
* And the force is enough to send someone to the next Limit. Either your chosen Sister... Or you.

* You're really generous and kind, and brave. At first I thought you could only take.

* You set me free, Guest... Thank you...
* Can you guess, what kind of life I will give birth to from my Color? Have you understood its nature yet?
* What will it be - a discovery, a carnival, a war, a new kind of men or a new faith?
* Too bad, you won't be able to see it... And now - help me ascend.
Throwing Knives

Updated as of Version 1.2.1.7
## Overview

A Throwable knife projectile that flies at high speed in a straight line, dealing a base of 33 damage to the first Creature hit. It is excellent for finishing off low health fleeing Deer and a solid early game ranged option. Not as useful in the late game, but it can stun enemies if you have the Lightning Rod, Pinstripe Suit , or any Weapon (such as the Sledgehammer) that has the ability to stun Creatures equipped.
Like other throwable weapons, throwing knives are only replenished by resting at a Campfire or by using the Ammo Box . Stacks with the Soldier outfit and Bandolier trinket for an additional +6 knives (as well as additional damage from the Soldier outfit).
Required to craft for the Quest Getting Stronger.

## Stats

 +1
 +2
 +3
Spikeball

Updated as of Version 1.2.1.5
## Description

*"A mutated form of a plant that impales prey next to it with its massive spikes."*

The Spikeball is a stationary plant enemy that passively shoots out spikes when you get too close to it, damaging you and pushing you away.

## Strategy

Spikeballs are often complications to fights. Treat them as obstacles to avoid and stay away from them while you take out the more active enemies. You can damage them from outside of the range that they can damage you with a melee power attack, but unless you are conserving ammo it's better and safer to deal with them by using any ranged weapon such as the Throwing Knives or the Hunting Rifle to deal with them (Late game you can also use the Khopesh). It's not mandatory to kill every enemy you come across, so they can also just be ignored as long as they aren't too much in your way and you aren't attempting to activate the Ascension Signal in the local Link Tower. The Thimble  reduces damage dealt by Spikeballs by 75%.
Firefly

**Fireflies** *(Трутень)* are small creatures that appear in Gardens and Mines and are attracted to Color. They are easily frightened and will run away when the Hero gets near, but can be laid a bait by drawing the Donor Glyph in the air, which will drop a small drop of color on the ground. The Fireflies will gather around the color and can be collected for a moderate amount of Lympha until the drop disappears, when they will scatter if not collected and the Donor Glyph must be repeated. The amount of Color put into the glyph does not matter.
White Mushroom

## White Mushroom

### Description

"*Rare edible mushroom that grows in cold climates.*"

## Properties

### Vegan

Yes

Updated as of Version 1.3.0.63

## Sources

### Searching

* 1x from Sinister 342º, 250º
* 1x from Isle of Doom 408º, 133º

### Fishing

* 1x (15.38% chance) from Arcturus 1743º, 138º
* 1x (15.38% chance) from Westport 258º, 358º
* 1x (15.38% chance) from Westport 455º, 476º
* 1x (15.38% chance) from Solaris 597º, 660º
* 1x (15.38% chance) from Arboretum 312º, 116º
* 1x (15.38% chance) from Terrarium 323º, 141º
* 1x (15.38% chance) from Desolatum 186º, 122º

### Maps

* Island
* Underworld
* Doomsday
* Pets and Dungeons
Aya/Development

*The following piece is part of the game's development process, and may or may not reflect the final version of the game.*

## Developers' description

A servant killer. Another hidden character. She will find the hero on her own accord. Is pared with Echo—another outlaw Concubine, who escaped her master. Aya as well as Echo is wanted not because of the escape, namely they run away because their deed was far more horrible than the escape, an instant death waits them, when found.

She is a secret enemy of the hero disguises herself as an ally for the longest time. Tries to make Echo appear as the true enemy.

She is beware of the mistress, who is much stronger than Aya and controls life and destiny of her servant. She is obviously on the edge. As a servant she's not allowed to leave her mistress's side, nonetheless she uses any opportunity available to do so.

In her mistress’s presence behaves humbly and with reserve, as a good servant should. But she is alert at all times, marking everything that happens. Faintly smiles at times, as if the mischief takes over her secrecy, and she can’t suppress the urge to demonstrate, that she’s not as simple as she might seem.

Without the mistress around starts acting hectically. Indeed, she is plotting something—being outlaw forbids her from leaving, but she wants to do it anyway. She is always in hurry, afraid to be noticed, speaks in hints and half-words, is constantly hiding, listening and looking around—afraid to be seen in a forbidden place.

A crime that the mistress and the servant have committed is yet unknown, but it is pretty obvious that Aya is to blame, although Echo is held responsible.

Although Echo is smart enough to understand that Aya is willing to do wrong her mistress, they have a strong bond. Despite all the intrigues they talk to each other openly, do their business together and appear as close friends.

If Aya is to go up, the Godsend will die and a Frightening World will be created in the wasteland, a masquerade world of bacchanalia of attractive malice.

### Character

Sly, sneaky, fast, worried and excited at the same time, as if everything exists on the verge of break, but definitely not terrified. On the contrary, she has perfect control over herself, looking like a cat that caught a mouse.

You have to remember, that despite the touching appeal of a humble servant Aya is a dangerous and sinister character—a criminal, that would turn the Godsend into a murderer.

### Appearance

Small, well-build, flexible, but not skinny (her elbows and knees aren't pointy, neither is her backbone). Was originally designed as a Chinese.
Medal/Tomb Archaeologist

Updated as of Version 1.3.0.64

## Overview

The Tomb Archaeologist Medal is a Medal that involves completing tombs. It can only be progressed in the main game and Doomsday DLC, because neither the Underworld DLC nor the Pets and Dungeons DLC have tombs. The game will notify you of your progress on this medal every time you complete a tomb. In order to enter a tomb, you must craft a Rope And Hook, which is unlocked during the Graveyard Shift quest.

### Medal Progression

 Silver
 Gold

## Notes

* Completing this medal is a good indicator of whether or not the final Pyramid Tomb can be entered, as it requires all 20 of the main island's tombs to be completed in order to access it. If you have the Doomsday DLC, know that completing the tomb there will still progress this medal, so your gold medal will display that you've completed *21* tombs, not 20, if you've completed all tombs on the main island.
* This medal can additionally be used to track your progress towards the Rude Archaeologist achievement, which requires you to complete all tombs on the main island. The same caveat with the Doomsday DLC as above applies here, too.
* Even though the Pyramid Tomb displays as a tomb in the Points of Interest Collections tab, it does not count towards this medal.
* Though the dungeons accessed via Teleporters in the Pets and Dungeons DLC are very similar to tombs, they are not actually tombs and will not count towards this medal.
Tyrant/Spoken Lines

* I am Tyrant, strongest of the Brothers. Some of us doubt whether you truly are one of the Righteous.
* Your appearance suggests that you have not suffered even a hundredth of what we went through for our ascension. So expect to prove your worth.
* If you are not who you say you are- then you are an enemy and a threat to The Creator. Like the Sisters...
* ...Yet you have nothing to say - because you are mute!
* I will not waste time on the obvious. If you come to tempt and destroy, there is no point in sharing knowledge with you.
* He brings death to the Sleeper! He must be executed, Brothers, and executed at once!

* Finally! You won't be able to bluff your way out of this - you mute! You acted in collusion with the runaways!
* You're giving Color to a murderer, a damned preacher of death! What other proof do you need, Brothers?!
* He came here to realize their plot! How long would you test him? Time is running out!

* You shall not enter here.

* By law you must have been punished long ago. I don't want to tell you why. You don't deserve it. You have ears, but you don't listen, you wordless louse!
* From the very beginning I knew that you didn't ascend, but were born here. Don't ask yourself if this is what a true heaven is like.
* Yes it is. But you're unable to understand it, you vocal cripple! Thus, like the Sisters, you were born to test us.
* And the essence of that test is clear. You came so that we could separate the wheat from the chaff. Be prepared.
Ironclad

*This article is a stub. You can help The Void Wiki by expanding it.*

**Ironclad** is the strongest of the Brothers.

## *Тургор/Tension* description

It's hard to tell who the Brothers were in the Nightmare, but Ironclad's past is undoubtedly involved with war. He's sure of his invincibility and thus feels no need for displays of savagery; he's slow, even lazy. He has a contemplative, yet practical mind. Ironclad watches over Eli.

## Official art

* Concept art of Ironclad.
* Concept art of Ironclad.
* Render of Ironclad.

## Screenshots

* Ironclad entering the Void.
* Ironclad.
The Ark (Quest)

## The Ark

Updated as of Version 1.2.1.7

## Steps

1. Pick up the quest at 863º, 251º, or by entering The Ark for the first time.
2. Go to either of the collection rooms available and listen to the speech about the purpose of that collection.
3. Complete any collection.
4. Complete all collections.
5. Proceed to Level 2 to complete the quest.

## Collections

Materials can be deposited directly from storage.

### Gatherables

* Brown Mushroom×100
* Red Mushroom×80
* White Mushroom×50
* Berries×100
* Common Roach×70
* Red Herring×45
* Superior Salmon×30
* Egg×100

### Edibles

* Carrot×300
* Tomato×300
* Lettuce×220
* Potato×220
* Corn×200
* Onion×160
* Wheat×140
* Spices×40

### Early Materials

* Scrap Fabric×500
* Plant Matter×1800
* Bone×300
* Hide×100
* Fabric×300

### Natural Resources

* Iron×400
* Scrap Metal×500
* Scrap Wood×400
* Wood×600
* Lumber×50
* Ceramics×300

### Exotic Materials

* Plastics×650
* Electronics×160
* Scrap Electronics×250
* Rubber×250

### Metals

* Steel×300
* Stone×450
* Bricks×450
* Titanium×35

## Notes

1. ↑ Completing this quest only will not allow you to make the Power Fist; you must also complete Escape the Island.
2. ↑ Without completing Escape the Island and obtaining the Ark Lab Key, your only reward will be XP and Mana Shards. You can return at any time with the key to make the Power Fist.
Ima/Spoken Lines

* I'm still alive... But death is drawing near.

* Sisters, is there a way to kill oneself?

* It's very fortunate you came, kind Guest! We've been waiting a long time for someone who can give, and you're finally here!
* Of course, this depends entirely on your own will. We don't have the right to ask. But nobody except you is capable of succeeding with the Rite of Devotio..
* Before I die, kind Guest, I want to explain how important you are to us.
* I ask only that you please give me Emerald or Azure... or I won't have the strength to continue.

* The meaning of Color is to give a soul the strengh to create a new world.
* To do this it must pass through the soul and turn into Nerva.
* Nerva won't last in the Palette for long. It demands to be released. And that's why you need to give Color...

* Color itself has no meaning. It is useless in the form of Lympha.
* Yes, it can quench your thirst and give you a feeling of happiness and joy, but that's not the point.
* The Brothers praise Lympha of Color for all the wrong reasons, without understanding its essence...

* Your chosen Sister isn't Ole. She refused. And it's not Sister Death. But she's here among us. And you'll know who she is.

* Take care of my Chambers. The more you use Color here, the more damage you'll do.

* The scorpio appeared in my Chambers! He's trying to kill your garden!

* I suppose you want this yourself, turning death into life. To return the life to the one who lost you... Even if it's all but impossible.
* Well, it would be a miracle, and miracles are costly. The price would be a heroic deed, no less. When it's asked to leave, Death demands a sacrifice of equal price.
* But you're only a vessel. A still, converting the old into the new. You grow Nerva, yes, but there's nothing great about that.
* A heroic deed would be giving away all that you've grown. Trust us. If not me, then another Sister. You can consider this a law too...
* The only way to create something new is to sacrifice all of your Color and die a suffering death.

* None of us knows how to grow Color.
* The Brother-Keepers devour it and hold it hostage, and Color suffers. Suffers, and brings suffering to them, burning their insides.
* We, the Sisters, devour Nerva - it feeds us. But we can't use it here. Our chains prevent us from action.
* Only you can grow Color, kind Guest. It's your nature to try to pass our entire world through your body.

* I'm begging you - give me more. Just a little bit, please....

* You set me free, Guest... Thank you...
* Can you guess, what life I will give birth to from my Colors? Have you understood its nature yet?
* What will it be - a discovery, a carnival, a war, a new kind of men or a new faith?
* Too bad, you won't be able to see it... And now - help me ascend!
Mana Shard

Updated as of Version 1.3.0.63

Mana Shards are Epic rarity items found in the world. They are incredibly rare, and required to upgrade high-tier equipment to the maximum level.

## Uses

### Tips

The first Mana Shard obtained should be used to invent the Home Portal.

## Sources

### Searching

* 1x from the Hedgefield Shelter 1286º, 685º
* 1x from Serpent's Crossing 1300º, 824º (in the boss arena during the quest The First Expedition)
* 1x from the Frore Shelter 794º, 354º
* 1x from Central 832º, 443º
* 1x from Westport 423º, 383º (after completing the quest Maniac Mansion)
* 1x from Sunburn Desert 782º, 779º (after completing the quest Con Voyage)
* 2x from Solaris 215º, 713º (after obtaining a high score in Gembine)
* 1x from Crown 963º, 456º
* 5x from Crown 872º, 475º
* 2x from the Tomb of the Immortal King 961º, 731º (+1x on a deathless run)
* 4x from The Ark level 2 (after obtaining the Ark Lab Key)
* 1x from The Catacombs 10º, 10º
* 1x from Sinister 389º, 193º
* 1x from Sinister 395º, 211º
* 1x from Sinister 514º, 230º
* 1x from Capper 613º, 266º
* 1x from Capper 690º, 118º
* 1x from Dexter 738º, 123º
* 1x from Dexter 768º, 294º
* 1x from The Displaced Shelter in Dexter 797º, 213º
* 1x from Nona 109º, 173º  (equip the Rubber Duck and follow the stones across the water starting at 127,192)
* 1x from South Decima 535º, 365º
* 2x from Arboretum 356º, 98º
* 1x from Arboretum 359º, 118º
* 1x from Arboretum 359º, 114º
* 1x from Terrarium 336º, 131º
* 1x from Frostarium 155º, 47º
* 1x from Frostarium 187º, 37º
* 2x from Frostarium 233º, 55º
* 1x from Desolatum 157º, 152º
* 1x from Desolatum 213º, 129º
* 4x from Desolatum Shelter 21º, 15º at Desolatum 181º, 168º (Requires Power Fist to open the shelter)
* 1x from Isle of Mana 45º, 74º
* 1x from Isle of Mana 81º, 159º
* 1x from Isle of Doom 429º, 137º

### Buried Treasure

* 1x from Polaris 522º, 172º
* 1x from Polaris 484º, 177º (drop into the blue crater)
* 1x from Frost Horn 172º, 223º
* 5x from Crown 1027º, 453º
* 3x from Crown 991º, 530º
* 1x from Vulcan 115º, 542º
* 1x from Sinister 376º, 208º
* 2x from Sinister 553º, 407º  (after completing quest Desperate Existence)
* 1x from Dexter 798º, 276º
* 1x from Dexter 739º, 328º
* 1x from Morta 705º, 297º
* 1x from Terrarium 350º, 176º

### Timed Crates

* 1x from Capernaum 1353º, 555º (through the mana rift at 1373º, 618º)
* 1x from Vulcan 274º, 517º (through the mana rift at 234º, 521º)
* 2x from Arboretum 262º, 117º

### Dismantling

* Encountered as part of The Hidden Archipelago quest.

### Obelisks

* 1x from Obelisk of Summer wave #5
* 1x from Obelisk of War wave #5
* 2x from Obelisk of Winter wave #5
* 1x from Obelisk of Growth wave #5
* 2x from Obelisk of Life wave #5

### Fishing

* 9.90% from Dexter 765º, 179º
* 9.90% from Dexter 782º, 312º
* 9.90% from Isle of Mana 63º, 58º

### Maps

* Island
* Underworld
* Doomsday
* Pets and Dungeons
The Void Wiki/Section 1

Welcome to *The Void* wikiWelcome to *The Void* Wiki
The Void reference written and maintained by the players.
There are currently 937 pages and 103 articles. Please feel free to contribute by creating new articles or expanding on existing ones.

About *The Void*
## About *The Void*

***The Void*** (also known as *Tension*, Russian: *Тургор*/*Turgor*) is a 2008-2009 Russian survival adventure game by the game studio Ice-Pick Lodge.

[Read more...]

The World
## The World

Limits

Color

Chambers

Glyphs

Cycles

Godsend

Commandments

Corpus
Limits

**Limits**, also called Voids, are a series of worlds within an infinite Chain of Limits that goes up and down. The Void or Limit in which the game takes places is called the "Sleeper".

## Limits

### The Surface

Also called the "Upper Limit". This is the limit the Sisters and the Hero can ascend to.

### The Sleeper

The birthplace of the Sisters. The Sleeper is composed of Chambers, which are connected by strings. Previously called the Awake, this Void was the living place of dozens of Sisters, who died when the famine came and Color left the Sleeper.

### The Nightmare

The Limit at the very bottom of the Chain of Limits, where Absolute Death happens—an existence without Color. The Brothers managed to ascend to the Sleeper from this place. It is unknown whether or not a soul is truly destroyed upon entering the nightmare, but it is unlikely, considering that The Brothers managed to escape it.
Bulldog

Bulldogs *(Бульдог)* are creatures only present in Patriarch's fight. They can be awakened with a drop of Color, and once awakened, will act as allies to the Hero and attack Patriarch after he's dotted with Color, immobilizing him for a short duration. However, they deal no damage, and will disappear after they've finished helping.

## Official art

* Bulldog concept art.
* Bulldog concept art.
* Bulldog concept art.

## Screenshots

* A Bulldog before being awakened
* A Bulldog after being awakened
* A Bulldog attacking Patriarch
Ire

*This article is a stub. You can help The Void Wiki by expanding it.*

**Ire** is a sensual Sister, and the oldest of the surviving Sisters.

Confident and knowledgable—she is one of the Sisters Una instructs Spirit to visit. Voluptuous mannerisms and appearance.

## Description

### Appearance

Ire has pale skin, red lips, pale blue eyes with orange makeup, and ginger hair done up. She is naked except for her arms which are covered in sleeves of red and gold fabric and an ornament at the back of her head.

## Ending Poem

yet sun’s hot bark is clear to his sight.
From sepulcher that arises from midnight he sees the land.
Wheat splayed in the rays,
mules approach, scythes crop,
a flail beats the ear, rafts drift,
beasts sleep, flitting birds make nests,
and from his shroud’s folds
he sees the fest of days and nights that spill into the years.
Without joy, without tears and pain,
he watches over human’s idle fates with no black thought,
without asking why. Beyond existence, will,
or any wish in knowing peace unknown to you and I;

## Official art

* Steam background of Ire's garden.
* Concept art of Ire.
* Concept art of Ire.
* Concept art of Ire.
* Concept art of Ire.
* Concept art of Ire.
* Concept art of Ire.
* Concept art of Ire.
* Render of Ire.

## Screenshots

* Ire's Garden.
* Ire's Garden.
* Ire's Garden.
* Ire in her Garden.
* Ire in her Garden.
* Ire in her Garden.
* Ire in her Soul Obscura.
* Ire in her Soul Obscura.
* Ire in her Soul Obscura.
Materials

Updated as of Version 1.3.0.63

## Overview

Materials are the lifeblood of **Dysmantle**. Virtually everything you do in the game, from fighting enemies to breaking objects to finding buried treasure, yields materials. Crafting, Cooking, and Building naturally all require materials.

### Rarity

All materials have a given rarity which reflects both their abundance and the relative difficulty of obtaining the material. These are:

* **COMMON**
* **UNCOMMON**
* **RARE**
* **EPIC**
* **LEGENDARY**

As materials increase in rarity, they will usually require higher level Tools or use of special Buildables to obtain. **LEGENDARY** rarity materials have a finite quantity available and cannot be produced using Buildables.

## Materials Collection

The grid below reproduces the Materials section of the Collections tab in game. **Note that the Fuel Cell is not actually visible in the grid in game, but for the purposes of having all materials in one place on the Wiki, it is with the other** **LEGENDARY** **materials in the game.**

Plant Matter
Scrap Fabric
Scrap Wood
Scrap Metal
Plas­tics
Stone
Wood
Iron
Scrap Elec­tronics
Cera­mics
Fabric
Hide
Bricks
Rub­ber
Steel
Lum­ber
Elec­tronics
Mana Bead
Titan­ium
Mana Chunk
Mana Shard
Blue Eye Orb
Central Process­ing Unit Central Proc­essing Unit
Fuel Cell
Brown Mush­room
Red Mush­room
White Mush­room
Rice
Berries
Egg
Cac­tus
Spices
Com­mon Roach
Red Herring
Supe­rior Sal­mon
Zany Zander
Nam­azu
Meat
Bone
Tom­ato
Carrot
Corn
Lett­uce
Onion
Potato
Wheat
Lob­ster
Octo­pus
Ban­ana
Truffle
Cloud­berry
Tiger Lily
Amber Lily
Frost Lily
Chitin
Gold Ore
Gold Bar
Beam Gun Batt­ery

### Materials by Rarity

#### **COMMON** Materials

Show/Hide Table

Brown Mushroom
Carrot
Common Roach
Corn
Lettuce
Onion
Plant Matter
Plastics
Potato
Rice
Scrap Fabric
Scrap Metal
Scrap Wood
Stone
Tomato

#### **UNCOMMON** Materials

Show/Hide Table

Banana
Berries
Bricks
Cactus
Ceramics
Chitin
Egg
Fabric
Gold Ore
Hide
Iron
Meat
Octopus
Red Herring
Red Mushroom
Scrap Electronics
Wood

#### **RARE** Materials

Show/Hide Table

Amber Lily
Bone
Cloudberry
Electronics
Frost Lily
Gold Bar
Lobster
Lumber
Mana Bead
Rubber
Spices
Superior Salmon
Tiger Lily
Truffle
White Mushroom
Zany Zander

#### **EPIC** Materials

Show/Hide Table

Mana Chunk
Mana Shard
Titanium

#### **LEGENDARY** Materials

Show/Hide Table

Beam Gun Battery
Blue Eye Orb
Central Processing Unit
Fuel Cell
Namazu

### Notes

1. ↑ Mana Shards should probably be **LEGENDARY** materials, as there are a limited quantity available and they cannot be made by the player, but they are listed as an **EPIC** material.
Ingrid

**Ingrid** est la déesse de la sagesse. D'anciennes runes sont gravées sur sa pierre et daprès Eyvind, certains magniens ont réussi à les déchiffrer. C'est comme cela qu'ils ont appris le langage des dieux. Au-delà de la pierre principale, des dalles gravées d'autres runes s'étendent en ligne jusqu'en bas de la colline. Ce qui est écrit change selon la personne qui lit. Généralement, cela raconte l'histoire des dieux, mais cela peut parler de presque n'importe quel sujet..

## Notes et références

### **Références**

1. ↑ Dans The Banner Saga - Pierre divine d'**Ingrid** :
*Ingrid's godstone is carved with ancient runes which don't make much sense to you, though Eyvind tells you some of the menders have deciphered them. It's how the menders learned the language of the gods. Past the largest stone a long series of slabs contain more writing all the way down the hill. The odd thing, he tells you, is that the writing occasionally changes depending on who is reading it. Usually it describes the history of the gods but it can be about nearly any topic. Sadly, Eyvind doesn't know how to read it, himself. Juno could, he says.*
Gnat

*This article may be incomplete or in need of improvement. You can help The Void Wiki by expanding it.*

**Gnats** *(Гнат)* are predators which represent a Realm's damage. They are hostile to the Hero and will try to take his Color.

## Attacks

Gnats disguise themselves as flowers in diseased Realms. Once picked up, they will emerge from the ground and fly towards the Hero, dealing moderate damage if they catch him. Gnats are able to disguise as any Color, even one that hasn't come to the chamber.

## Screenshots

* A disguised Gnat.
* A Gnat attacking.
Tyrant

*This article is a stub. You can help The Void Wiki by expanding it.*

**Tyrant**.

## *Тургор/Tension* description

He was the first to see the Sisters as a source of danger and laid down harsh rules of conduct with them. Unlike Pit, he took pleasure in carrying out the bloody job. Powerful, fierce, uncompromising, mutilated for the murder of a Sister, he took the role of an informal leader alongside Whaler, right after the Extermination.

## Official art

* Concept art of Tyrant.
* Concept art of Tyrant.
* Concept art of Tyrant.
* Render of Tyrant.

## Screenshots

* Tyrant entering the Void.
* Tyrant.
Echo/Development

*The following piece is part of the game's development process, and may or may not reflect the final version of the game.*

## Developers' description

A hidden character which you can only meet by chance, but frequently enough, nonetheless. A mysterious one. Cothurnos, a fan.

Echo is a supernatural entity, a demoness, mare, a creature of another nature. Echo can pass a goddess, meaning she is a major figure between the Concubine souls. Most probably, Echo's story would be the moving force of the story intrigue.

Echo is an outcast and a criminal sentenced to death. It happened because she knows the way to kill The Creature and considers it necessary.

In fact she is the only real ally of the hero—it's her who'll speak of building a new world on the Creatures dead body.

When alight on the Surface, the Godsend would create another world—a strange and mysterious one, filled with anomalies, mysteries and miracles.

### Character

Eccentric, nervous, artistic, just a bit mad (either truly or pretending to be), won't utter a single word without a reason.

Has a tragically miserable destiny. Thinks of herself as of a chosen one because of her past and her different nature. "I'm not like them." Very proud, drawn by inexorable call of her destiny.

The evolution of her character is developing angst. She's being sought after and she listens carefully all the time, but hears nothing. Her glance wanders continually. Starts from contained suspiciousness, finishes with open hysterics.

### Animation

Very theatrical and conceptual movements. Kabuki dance. When being static, always has some unnatural lean forward or to the side. Moves her shoulders and neck dramatically.

### Cothurnos

Sound accompaniment is somewhat similar—drums. Imagine it starts with careful occasional beats: «Thud ——— Thud ———», «Thud — thud, thud — thud, thud — thud……. —— Thud…» and on the fifth stage speeds up to the fastest rhythm: « thud-thud-thud-thud-thud-thud-thud-thud-thud-thud-thud-thud-thud-thud!!!» Collapse! Drop the curtain!

Move-move-move—steady. When static generally, only the fan moves, Cothurnos shift from one to another, shakes her head slightly. This must be difficult to animate, despite static posture, the body must sway a bit.

Shifting from foot to foot is in sync with the drums. At first, when the rhythm is slow (she kind of accumulates energy for the final shot), each beat equals a step. It's the Cothurnos that make the sound, like she’s walking on the drum itself. Later, when rhythm speeds up, the each step would equal one of the four beats.

After the change of positions legs could be placed not only next to each other, but crossing, bending knees, with a Cothurnos on its edge.

Each serial of steps-beats is followed by a full stop. Here’s where the fan play begings, only her hands are moving. Well, it shouldn't necessarily look like that; I just imagine it this way: Cothurnos move—fan stays still, Cothurnos stay still—the fan starts moving. Maybe, hand with the fan will move together with the Cothurnos.
Shatun

*This article may be incomplete or in need of improvement. You can help The Void Wiki by expanding it.*

**Shatuns** *(Шатун)*, like other predators, are half-dead creatures that developed from inanimate matter by contact with Color. They are hostile to the Hero and will try to take his Color. According to Sister, their return to the void is a sign color is being wasted, and if predators appear in a Sister's chambers, her realm is diseased.

## Attacks

Shatuns move by slowly floating about. Once spotting the Hero, they will pull him in for a first blow that deals moderate damage, and then throw him back far way from them, which will deal a small amount of damage.

## Screenshots

* A Shatun.
* A Shatun.
* A Shatun attacking.

## Notes

* Shatun is a russian word for a bear who didnt hibernate during winter, or was awakened before spring.
Grofheim

## Description

Dernière résidence des varls, et siège de leur pouvoir, fondée par Arnfinnr, deuxième roi varl. Bien que les varls aient beaucoup bougé, la plupart considèrent que Grofheim est leur capitale. Les exploits des varls sont honorés ici et tous les guerriers courageux sont enterrés au pied des Deux Lances, où ils deviennent une partie du Royaume Varl.

## Résidents notables

* Gunnulf
* Hakon
* Jorundr
* Ubin
* Vognir
Rat

**Rats** *(Крыса)* are small creatures that appear in Reservations and are attracted to Color. They are easily frightened and will burrow under the ground when the Hero gets near, but can be laid a bait by drawing the Donor Glyph in the air, which will drop a small drop of color on the ground. The Rats will gather around the color and can be collected for a moderate amount of Lympha until the drop disappears, when they will burrow and disappear if not collected and the Donor Glyph must be repeated. The amount of Color put into the glyph does not matter.

## Screenshots

* Rats and a drop of silver.
* Rats burrowing under the ground.
Uta

*This article is a stub. You can help The Void Wiki by expanding it.*

**Uta** is a contemplative Sister; and, next to Ava, one of the elder Sisters.

Wise, but aloof and lethargic.

## Description

**Uta** has an aura of melancholia and weariness, and shows an aloof disposition.

She is generally dismissive of the hero, and speaks in a cold yet soft tone. She will, however, briefly show the player an act of kindness by helping him out with an impossible task given by Mantid. According to Sister Death, she belongs to one of the most brutal of the Brothers.

While in her physical manifestation she pays no attention to the player, in her Soul Obscura she looks directly at Spirit, sitting in an invisible chair.

### Appearance

Uta wears a long white dress with intricate details on the edges. she has long white hair, large grey eyes, red lips and pale skin.

## Chamber

On one side there is **Uta** lying in a hammock inside a cave, completely oblivious to the player's presence. She is staring intently, in a deep contemplative state, at a moon with an eye that can be seen through a crack in the wall. Her hammock hangs above a shallow pond, and drops of Color fall gently on her.

On the other side you exit out into a small beach cove, which is littered with wood, crates, and a small rowing boat. Above in the night-sky the moon with an eye can be seen.

## Ending Poem

Keen rays descend through mortared spires.
The universe’s race is paced with fire.
The nebulas, the stars, the voided depths
from Alpha Dog, to Vega, and to Beta,
to Ursa Major and sad Pleiades
They cross the skies as sage deities
Creating planets like divine excreta
Oh dust of worlds,
Oh pure, holy swarm,
I measured, checked, adapted, scaled and formed,
gave names, drew maps and specified the order,
but starry horror will not let us go.
It makes us call to foul, primal woe,

## Official art

* Concept art of Uta.
* Concept art of Uta.
* Concept art of Uta's Grotto.
* Concept art of Uta.
* Concept art of Uta.
* Concept art of Uta.
* Render of Uta.
* Steam card of Uta.

## Screenshots

* Uta's Grotto.
* Uta's Grotto.
* Uta in her Grotto.
* Uta in her Grotto.
* Uta's Grotto.
* Uta in her Soul Obscura.
* Uta in her Soul Obscura.

## Notes

* When staring at the moon in Uta's Grotto, The poem "Leave, O leave me to my sorrows" from An Island in The Moon by William Blake plays.  This easter egg is only present in the original version of the game.
* When standing next to the closed barrel at the beach, a man can be heard knocking on it and screaming "let me out of here, open this damn barrel!" This easter egg is only present in the original version of the game.

## References

1. ↑ Тургор - Хрестоматия
2. ↑ https://www.poeticous.com/william-blake/leave-o-leave-me-to-my-sorrows
Jumper

*This article may be incomplete or in need of improvement. You can help The Void Wiki by expanding it.*

**Jumpers** *(Прыгун)*, like other predators, are half-dead creatures that developed from inanimate matter by contact with Color. They are hostile to the Hero and will try to take his Color. According to Sister, their return to the void is a sign color is being wasted, and if predators appear in a Sister's chambers, her realm is diseased.

## Attacks

Jumpers move by slowly jumping around chambers. Once spotting the Hero, they will jump faster, and open their mouth to bite twice, dealing a small amount of damage on each hit. Jumpers can also jump high to disengage and move to a different location in the chamber.

## Screenshots

* A Jumper.
* A Jumper.
* A Jumper attacking.
Ima

*This article is a stub. You can help The Void Wiki by expanding it.*

**Ima** is a miserable Sister.

Humble and knowledgable—she is one of the Sisters Una instructs Spirit to visit. She is chained to a contraption in a cross position, whilst a large blade swings above her.

## Description

Out of all the Sisters, Ima is in the worst predicament, yet remains calm about it.

## Appearance

Ima has pale skin, red lips, dark brown eyes and long, dark brown hair that loops around her neck; and wears a loose, pale beige dress with red and black accents that leaves her abdomen uncovered, as well as a cuff on her right wrist.

## Chamber

**Ima's Tower** is self-descriptive. The chamber is a tall tower with some strange red drawings inscribed on the walls. At the very bottom is Ima, chained to a contraption in a cross position. Right above her a large blade swings like a pendulum, which lowers each time one of her hearts is opened.

## Ending Poem

who yearned to be but failed to become.
Where birds have nests, beasts their lair homes,
our lot is a staff and beggar’s hovel.
The duty is failed, the promises are broken,
the path unwalked, and our doom is nigh.
Dreams of such roads drowning in a sigh of songs unsung
and poems never spoken.
In shards of will it is so hard to find your own true self,
so hard to confine the foolish pride,
so hard to enter another’s marquee,
and to beg for bread –
hard for the vanguard’s soul to render alive

## Official art

* Concept art of Ima.
* Concept art of Ima.
* Concept art of Ima's Tower.
* Concept art of Ima's Tower.
* Concept art of Ima.
* Render of Ima.
* Steam card of Ima.

## Screenshots

* Ima's Tower.
* Ima's Tower.
* Ima's Tower.
* Ima's Tower.
* Ima's Tower.
* Ima's Tower.
* Ima in her Soul Obscura.
* Ima in her Soul Obscura.
* Ima in her Soul Obscura.

## Notes

* Ima's Tower is the only Sister Chamber that has Predators in it.
* In Ima's Tower, there is an Easter Egg for Penumbra hidden to the left of Ima.

## References

1. ↑ Тургор - Хрестоматия
2. ↑  https://en.wikipedia.org/wiki/Penumbra\_(video\_game\_series)
Strike the Earth

Updated as of Version 1.2.1.5
"Tectonic shifts in the archipelago have unearthed multiple veins of gold, making the process of extracting it quite easy."

## Steps

1. Pick up the quest at 312º, 196º.
2. Use the Shovel to dig up at least Gold Ore×10 from gold deposits.
3. Refine ore to Gold Bar×2s at a Smelter.
	* The quest objective will not update if the bars finish refining while you are on a different map, but progress will be granted once you return.
Cycles

## Famine

A man loses his soul only when it dies from a long hunger.

A hungry soul falls into the icy emptiness, where death awaits.

But once in a thousand times, before disappearing forever

the soul briefly lingers in the Void.

One can only get his soul back if it opens to Color,

accepts it, and understands its meaning and purpose.

Then the soul will be able to turn death back,

and the gates of hell shall not prevail against it.

## Commandments

Through their righteousness, the Brothers proved they were worthy of

a place in the Void.

The Brothers climbed up from the depths, from a realm where Colour is

unheard of, where the mind itself denies Color's existence.

Their act of faith was great, and it earned them their paradise.

And here they law Lympha of Color, their image of a powerful god.

There is no greater reward for a true believer, than to become

the keeper of heaven. The Brothers have surely earned their reward

and the power of their law is now nearly infinite.

## Feast

Some see Color as food. Others see it as fuel.

And some feel an autonomous will within and tremble,

and think, and wonder—can't it be pleased with a sacrifice?

Some are thankful to just keep the crumbs. Others spend while it lasts.

But everyone wants the same—plentiful Color forever.

Can it be summoned? Can it be created?

Is anyone given the gift to hear it and understand what it needs?

## Confusion

The one who refused the Color is gone now, dissolved in the cold.

Because when one loses one's soul, one loses the possibility of eternal life.

Who would willingly give away their Color to someone else?

What can be more frightening than death within death?

The Sister's silent death tore down every principle that the Void dwellers

had come to believe in.

It's taboo to give away Color in the Void.

Self-sacrifice is an unknown concept here.

But it's not the fact that such a deed is possible

that enraged the Brothers and terrified the Sisters.

But the premonition that from now on—it will be the only way.

## Agony

There's a clear border between suicide and self-sacrifice,

leading to a fatal emptying. Color doesn't want a sacrifice.

Suicide is unacceptable. But the Rite of Devotio is inevitable

when it comes to creating. Color doesn't know pity.

The previous Limit must be drained completely,

so there is enough meat for the incarnation of the next.

Only by this price everything new is created.

## Breakthrough

Turgor, the ultimate state of tension, will turn a man into a drawn

and tightended bow.

Is it possible that, through tremendous force, an arrow could be sent

far beyond the Limits of this bow?

Is it truly possible that, even if the bow collapses from the monstrous

shot, even if the cost is the bow's destruction, the arrow might pass beyond

the point, where not even gravity retrieves it?

The answer to this question is—no. Most likely, it's impossible.
Una

*This article may be incomplete or in need of improvement. You can help The Void Wiki by expanding it.*

**Una** is a fanatical Sister.

Ferocious and quick to blame Spirit for past and present troubles in the Void.

## Description

Una initially shows an aggressive temperament, and blames the hero for things that happened in the Void before his appearance, as well as for its current dying nature.

In her physical manifestation, Una is kneeling before a fiery forge in apparent reverence, staring at it in an enraptured state. In her Soul Obscura her position doesn't change, except she keeps her eyes closed, and she can be seen whispering to herself and shaking in religious ecstasy.

### Appearance

Una has pale skin, red lips, green eyes and long, bright red hair which goes through her large, restraining collar, which is still present in her Soul Obscura. She wears a dark grey slitted robe.

## Chamber

**Una's Smithy** is a large and busy chamber that resembles a Cathedral with industrial elements—rotating cogs poke out from the corridors' ceilings, and within walls massive hammers pound up and down. In some areas, muffled screams can be heard.

## Ending Poem

They’re deaf to words, and their touch is senseless.
They’re blunt to smell and their pain is endless.
Their doom, unaltered by any event, is sealed in darkness,
but like giver Phoebus bestows the blind
with overwhelming awe in sight of God,
and the concealed cave is turned to Christmas den
by holy vortex, the primal night who bore him in her womb.
The offspring, sent to her by miser father,
is carrying her gifts to fateful brother,
the one by solar rage who was entombed,
who has become the toy of fateless play,

## Official art

* Concept art of Una.
* Concept art of Una.
* Render of Una.
* Render of Una.
* Steam card of Una.

## Screenshots

* Una's Smithy.
* Una's Smithy.
* Una's Smithy.
* Una's Smithy.
* Una's Smithy.
* Una's Smithy.
* Una before the forge.
* Una before the forge.
* Una in her Soul Obscura.
* Una in her Soul Obscura.

## Notes

* While in English her name was translated as Una, her name in Russian is Yuna.
Una/Spoken Lines

* Ani died. We're dying, one after the other.

* My hands are almost transparent.

* The one who lost you is trying to draw Color's attention to you. Trying to fill you, to support life inside you. Right now... I see!
* But don't get your hopes up, there'll be no return. The one who lost you expired long ago.
* You won't return. But you've been gifted with a miracle! On your way to Death you happened to linger here, in someone else's Void.
* Your only chance to avoid death now is to become the soul of the Sleeper. And that means learning how to handle Color.
* Color is waiting for something. Find out for what, Guest. You're responsible for us now. You're responsible for everything!

* Whose fault is it that forty Sisters are gone forever? Each of them carried the seed of a new, wonderful world.
* These worlds will never be seen...
* And it's entirely your fault! The famine started because you were absent too long.
* Spare at least the ones that survived... Have you seen the other Sisters? Did you know what to do with Color?

* This is your new and final home. Don't burn it down! And don't even think about escape. You have nowhere to go...
* The one who starved his soul has lost it forever. But the one who accidentally found it has a chance for a Breakthrough!
* Help the Sleeper and... Who knows? Maybe the one who's trying to get you back will meet another wandering soul...

* We have a very short lifespan. I'm the oldest here. I'm nineteen years old.

* Take care of my Chambers. The more you use Color here, the more damage you'll do.

* The scorpio appeared in my Chambers! He's trying to kill your garden!

* Do you know how to handle Color, so it doesn't go away again? Or so it can come again and again like it used to? No.
* Right now, every drop that you've drawn is killing us! You fell into a trap. But you can still escape.
* When you finish with the Pangolin, come and visit the other Sisters. Eli will arm you. Ima will reveal the secret key to you victory.
* And Ire will open your eyes to all the mistakes that you've made. Hurry, before it's too late! you're responsible for everything!

* Do you know what kind of famine the Sisters died from? This famine is the powerlessness of the soul.
* Suffering from hunger comes when it's easy to live, but you're sick of living...
* Hunger is when you don't even have the streng to want for something...

* I'm no longer indifferent - I care about my fate! I want to go to the surface again!

* You set me free, Guest... Thank you...
* Can you guess, what kind of life I will give birth to from my Color? Have you understood its nature yet?
* What will it be - a discovery, a carnival, a war, a new kind of men or a new faith?
* Too bad, you won't be able to see it... and now - help me ascend.
The Crown

Updated as of Version 1.2.1.5
## Description

*"Heavy is the head that bears the crown but heavier yet is the weight of the throne on the backs of those holding it up."*

The Crown is a mech boss located to the northeast of the Mercury Installation in Solaris that is fought during the main Quest "Escape the Island". It is one of the six bosses whose defeat is required in order to complete the game.

## Strategy

Before you fight The Crown it's highly advisable to first activate Deadly Transmission on the local link tower before clearing out any enemies in the local area, as they may attack you during the fight otherwise and make it harder than it needs to be.

All phases: circle around the mech to avoid the projectiles and avoid getting too close to the mech as it has a stomp attack that it can hit you with if you are within melee range. Phase 2 onwards: the mech starts to fire 6 missiles at a time upwards. Glowing circles on the ground will appear to show you where they will land, so avoid those. Phase 3 introduces a "crouch" action, where it folds up its legs and becomes stationary. During this action it fires missiles constantly and fires energy projectiles in random directions. It's probably a good idea to keep your distance during this phase as the chaotic missiles and energy projectile firing directions makes it difficult to avoid taking damage.

Build as many Machine Gun Turret as you can in the arena as close to the mech as possible, all pointing towards the boss. Then focus on dodging bullets until the mech breaks.

The four mech bosses in the main game are immune to being stunned; however, they enter a stun animation on their own when reduced to certain health thresholds. The stun animation also serves as a visual warning, as the mech fights progress through multiple phases that get progressively more dangerous and difficult. For each new phase, the mechs will fire more projectiles and use different attacks. Each projectile does little damage on its own, but the mechs fire them in large numbers, so it can be somewhat difficult to avoid them all.