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【大伟哥面对面-10问10答】
【Face-to-Face with Brother Wei - 10 Questions, 10 Answers】

1、崩坏这个ip是否还会出续作？续作是否还会延续崩坏3rd的风格，做一款多元化的动作游戏？（会出崩坏4吗，如果出的话时间是什么时候？
1. Will there be a sequel to the *Honkai* franchise? Will the sequel continue the style of *Honkai Impact 3rd* and be a diversified action game? (Will there be *Honkai Impact 4th*, and if so, when will it be released?)

大伟哥：我们一直将“崩坏”这个IP看做是非常综合的一个IP，从《崩坏学园2》到《崩坏3》大家可以看到两款风格截然不同的产品，所以“崩坏”这个系列也一定会长久的往后去发展，并且我们的每一作都会给大家带来区别于前的游戏体验。保持米忽悠的一贯风格，崩坏4是一定会出的。
Brother Wei: We consider the *Honkai* franchise to be a very comprehensive IP. From *Houkai Gakuen 2* to *Honkai Impact 3rd*, you can see two products with completely different styles. Therefore, the *Honkai* series will definitely continue to develop in the future, and each new installment will bring a gaming experience distinct from its predecessors. Following miHoYo's consistent style, *Honkai Impact 4th* will definitely be released.

2、崩坏3rd的水准完全达到主机水准，米哈游是否会延展业务，进而开发主机、pc端的游戏？
2. Has *Honkai Impact 3rd* reached the level of console games? Will miHoYo expand its business to develop games for consoles and PC?

大伟哥：崩坏3制作组的研发人员和米忽悠的小伙伴，除了热爱手游，也同时是主机、PC游戏的资深爱好者，所以未来我们一定会开发主机、PC端游戏，请大家拭目以待。
Brother Wei: The development team behind *Honkai Impact 3rd* and miHoYo's team are not only passionate about mobile games but also avid fans of console and PC games. Therefore, in the future, we will definitely develop games for consoles and PC. Stay tuned.

3、关于崩坏这个ip的动画什么时候能有个完整的计划？如是否有推出完整剧情的想法，是否会在未来上映，做成月度番或是季度番？
3. When will there be a comprehensive plan for an animation adaptation of the *Honkai* franchise? Is there a plan to release a complete storyline in the future, either as a monthly or seasonal series?

大伟哥：崩坏IP的动画，其实从2016年开始就一直在持续规划，米忽悠对所做动画本身品质有一个非常高的追求。但从目前来讲，不管是国内还是海外，哪怕是我们自建动画团队，都无法满足我们既有要求的极高品质，又有足够时间分帧数的同时需求，所以我们还在不断努力中，但明年一定会有时长更长的动画和大家见面。未来上映月度番或季度番的前提，也会基于极高动画品质要求下的产能。
Brother Wei: The animation adaptation of the *Honkai* IP has been under continuous planning since 2016. miHoYo has a very high pursuit of quality for the animation. However, currently, whether it's domestically or internationally, even with our in-house animation team, it is challenging to meet our requirements for both high quality and sufficient time for frame-by-frame production. We are continuously striving for improvement, but next year, we will definitely have longer animations to share with everyone. The release of monthly or seasonal series in the future will be based on the premise of maintaining extremely high animation quality while meeting production capacity.

4、是否有计划推出希儿女武神？如果推出，会在什么时候和我们见面？
4. Are there plans to release Herrscher of Sentience? If so, when will we meet her?

大伟哥：希儿是崩坏系列大家非常喜欢的一个角色，而只要是大家喜欢的角色，我们一定会把他女武神化，至于推出时间，大伟哥邪魅一笑（划掉)，说到“冬天过了，春天还会远吗？”
Brother Wei: Herrscher is a character that everyone loves in the *Honkai* series, and whenever there is a character that is well-received, we will definitely make her into a Valkyrie. As for the release time, Brother Wei smiles mischievously (just kidding) and says, "Winter is over, will spring be far behind?"

5、崩坏3的剧情让我有点方，真的希望有个好的剧情线继续发展，对于之后的剧情是已经设计好了还是正在想？
5. The storyline of *Honkai Impact 3rd* has left me a bit confused. I really hope there will be a good continuation of the storyline. Is the future storyline already planned, or is it still being considered?

大伟哥：崩坏系列有一个完整的世界观，其实大家现在看到的剧情，是我们努力想让大家“补上”的一部分。有时候，大家会发现一些剧情和了解到的剧情产生了小偏差，其实都是在完整剧情设定下的一些小伏笔，崩坏系列的剧情设定有着非常完整的框架。
Brother Wei: The *Honkai* series has a complete worldview. The storyline you see now is just a part of what we are working hard to "fill in" for everyone. Sometimes, you may find some discrepancies between certain storylines and what you know, but they are actually small setups within the complete storyline. The plot of the *Honkai* series has a very detailed framework.

6、米哈游是否还会发展其他的IP产品？除了崩坏系列，米哈游会不会在未来开发全新类型的游戏及漫画呢？
6. Will miHoYo develop other IP products besides the *Honkai* series? Apart from the *Honkai* series, will miHoYo develop new types of games and manga in the future?

大伟哥：“崩坏”是非常综合的一个IP，米忽悠喜欢开发的一些近未来科幻、RPG元素都可以兼容在这个系列，只有当我们觉得和崩坏系列完全不同的内容，才会规划建立独立的IP。关于崩坏系列外的漫画，欢迎大家关注我们最新的漫画系列“原神 project”。
Brother Wei: *Honkai* is a very comprehensive IP, and miHoYo likes to develop content with near-future science fiction and RPG elements that can be compatible with this series. Only when we feel that the content is completely different from the *Honkai* series will we plan and establish an independent IP. As for manga outside the *Honkai* series, please pay attention to our latest manga series, "Genshin Project."

7、目前游戏的pvp模式仍是单机类型的玩法，许多80级的萌新以及众多老咸鱼上线不过刷刷碎片，舔舔老婆就下线了。后续是否会增加更多PVP互动玩法？
7. The current PvP mode in the game still follows a single-player style of gameplay. Many level 80 beginners and many veteran players go online just to collect fragments or interact with their favorite characters and then go offline. Will there be more PvP interactive gameplay in the future?

大伟哥：我们一直在不断听取用户的反馈建议，未来崩坏3不但会在玩法上，乃至技术革新，为大家提供更多互动的玩法。相关的PVP玩法，崩坏3制作组会不断推进优化，大家有好的建议也欢迎留言和我们共同讨论。
Brother Wei: We have always been continuously listening to user feedback and suggestions. In the future, *Honkai Impact 3rd* will not only provide more interactive gameplay but also undergo technological innovations to offer more interactive gameplay options. The *Honkai Impact 3rd* development team will constantly optimize the related PvP gameplay, and we welcome suggestions from everyone for discussion.

8、原画册中国大陆什么时候会出版呢（为啥海外先出了怨念ing..)
8. When will the original artbook be published in mainland China (why was it released overseas first and left us feeling resentful)?

大伟哥：原画册中国大陆也有出版计划，为了保证原画册质量，我们正在寻找国内最优质最专业的编辑社，以期尽快落实。而海外部分因为已经寻觅到非常优秀的合作伙伴，相信国内出版的日子也会很快来临。
Brother Wei: There are plans to publish the album in mainland China. To ensure the quality of the artbook, we are currently seeking the best and most professional editorial team in China to expedite the process. As for the overseas release, we have found excellent partners, and we believe that the publication in China will also come soon.

9、大伟哥的视角里，认为现版本的崩三存在那些问题呢？又准备如何进行解决呢？
9. From your perspective, what are the issues with the current version of *Honkai Impact 3rd*? How do you plan to address them?

大伟哥：关于崩坏3目前存在的问题，我们一直在听取玩家的反馈意见，比如大家吐槽的肝度大、付费体验不佳，我们会在每个版本中进行持续不断的优化。从每次更新列表里，相信大家也都看到了自己或者身边朋友吐槽的一些问题，都在不间断的被解决或是进行优化调整。这次两周年的崩坏3，和大家最初见到的崩坏3，已经有了很大的不同。
Brother Wei: Regarding the current issues with *Honkai Impact 3rd*, we have been listening to players' feedback and opinions. For example, criticisms about excessive grinding and unsatisfactory payment experience. We will continuously optimize the game in every version. If you check the update lists, you will see that the issues you or your friends have raised are being continuously resolved or optimized. This second anniversary version of *Honkai Impact 3rd* is already very different from what everyone initially saw.

10、米哈游的崩坏系列，每次发布都代表了手游界的一次画面或玩法革新。那么，米哈游是否已经在制作下一款划时代的手游或端游(稍微透露一点就行)？如果有，那么会在什么方面具有划时代性的创新呢？
10. Each release of miHoYo's *Honkai* series represents an innovation in visuals or gameplay in the mobile game industry. So, has miHoYo already been working on the next revolutionary mobile game or PC game (a small hint, perhaps)? If so, what aspect will have a revolutionary and innovative impact?

大伟哥：是的，并且当我们决定做一款新的产品的时候，就意味着这款产品将与以往的产品都截然不同，这是米忽悠立项的重要前提。我们坚信，只有“与众不同”才能给大家带来全新的体验。创新方面可以做一些小剧透，首先是我们购买了unity 3d 引擎的所有源代码，在此基础上使用自主开发的改良引擎进行研发，拥有许多不同于普通unity引擎的特性，带来更多更好的渲染表现、更流畅的动作表现、更适合多人的玩法体验等等。
Brother Wei: Yes, when we decide to create a new product, it means that this product will be completely different from our previous ones. This is an essential prerequisite for miHoYo's project development. We firmly believe that only by being "different from the rest" can we provide a completely new experience. As for innovation, I can give a little teaser. First, we have purchased all the source code of the Unity 3D engine and are using our self-developed improved engine for development. It has many unique features compared to the ordinary Unity engine, bringing better rendering performance, smoother action representation, and more multiplayer gameplay that suits everyone's preferences, and so on.