100 Lives 2: The Prequel

> **"FOR ALL OF YOU WHO HATE LEVEL 8, I MADE IT EASIER!!!!!"**
>
> —The game's Notes and Credits

**100 Lives 2: The Prequel** is a, well, prequel to 100 Lives released on February 16, 2016, just ten days after the first game. It is the fifth game uploaded onto the Scratch profile.

## Gameplay

The game has the same level structure and overall goal as the original- make it to the end of the game without losing all 100 lives. Still, there were many changes made to the sequel that make it stand out from the first game:

* The stickman noticeably has a much shorter jump compared to his moon gravity leap from the first game.
* There are only 40 levels with no special stages added in a future update.
* Each level has a 50 second time limit, but since it counts down by 2 a second, you actually only have 25 seconds.
* There is a Mario Kart item inspired roulette that spins randomly and either gives you a life, steals a life, or gives you more time.
* The game keeps track of the stage you're on.

The controls and character physics remain identical aside from the aforementioned nerfed jump. You can still run through solid ground and many of the levels require this to beat them. The input delay due to the stickman hopping over the ground still remains.

## Presentation

The game look identical to its predecessor due to how quickly after the game was made. The main difference is the level background, swapping out the blank gray cavern-like levels with a sunny grassy field, although still with lots of stone.

The Stickman itself has zero changes from the original game visually.

## Characters

* The Stickman
* Red/Fake Stickman

## Fun Facts

* The background music is Kalimari Desert from Mario Kart 64. Level 40's theme in particular is Ultimate Battle from Super Mario 64.
* This game gives you the chance of receiving lives only by the random roulette. There is no life limit, meaning if the player doesn't take any damage before receiving a life they can have more than 100 lives.
* Originally the boss was supposed to be Bowser Jr, who was armed with a cannon to shoot the colored balls. The only leftover of this original boss is the drawn cannon shooting a red ball in the game's thumbnail.
* Level 14 was supposed to have a moving train gif that you would have to jump to the top of to reach the higher platform and beat the level, thus the text *"Look at the train!"*
	+ The train was scrapped due to how difficult it was to land on top of it, with the level text being the only remnant of the idea. A drawn handcar was put in place of the train in the final game.
* Level 8 was modified in a later version to be far easier to clear. The first version required a pixel perfect jump to reach the other side due to the starting platform originally being less wide.
* "Turny Lava" was ripped from this game and later imported into a special stage in the original 100 Lives.
* The game oddly switches the level clear condition from going to the right side of the screen to touching a light yellow shape for only the last three levels in the game.
* After Level 40, there are 24 extra blank stages left over in the game's files, meaning the game was originally supposed to have 64 levels like the first game.