Grédde-dneví-sehí-húdo-re-brem.

Pronounced **/ˈɔtm̩  ˈgredde dneˈvi seˈhi ˈhudɔ ˈre ˈbrem/ or [ɔtˌgredviˌhihuˈrebrem]**

From:

> Ótm grédde dneví sehí húdo re brem.
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> Ótm gré-dde dneví sehí húdo re brem.
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> 3PL.ABS sleep-3.3 PART rock.ABS black under who.
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> Those who sleep under the black rock.
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>

## Location

The home territory of the culture in which Se bvádo-o-rom-grédde-dneví-sehí-húdo-re-brem is the primary language is a mountain range bounded by sea on one side and plains on the other. Most of the territory is in the subarctic region.

   The region can be accessed from the plains by the Northern, Central and Southern Passes although only the Central Pass is passable for more than a single month in height of summer. From the sea the only good landing point is the harbour below Settlement 1 but the Bay is subject to extreme tidal bores, with the daily average bore height being 3-4m and with highs of 10m during spring tides. During the winter months the region is battered by storms coming from the west, preventing access from the air and sea and causing flash flooding of the Northern and Southern Passes.

The Bay itself is sheltered by the peninsula so any ships caught short by the beginning of the storm season are safe provided they remain in the Bay.

## Climate

The speakers of Se bvádo-o-rom-grédde-dneví-sehí-húdo-re-brem live in a mountainous area with the climate varying between \*Csc\*: mediterranean cold summer and \*EF\*: ice cap at the peaks.

\*Csc\*: mediterranean cold summer are high-elevation areas adjacent to coastal \_Csb\_ climate areas, where the strong maritime influence prevents the average winter monthly temperature from dropping below 0 °C. This climate is found in the real world in Akureyri, Iceland, Harstad, Norway, Liawenee, Australia and Spirit Lake, Washington USA.

As a result of the climate, stone is the primary building material and sod and dung the primary fuels. Homes are built of stone and dug in to the mountain with few windows, doors facing against the prevailing wind and a turf roof. This limitation on fuel access, led to a traditional diet that uses a lot of flash cooking, processing with residual heat and fermentation to both store and preserve food and make nutrients more available.

Traditionally the speakers of Se bvádo-o-rom-grédde-dneví-sehí-húdo-re-brem relied on pasture grazing, rainfall irrigation of terraces below the snowline, and supplemental hunting and gathering for their food. Settlement 1 and Settlement 2 are sufficiently connected to the outside world and act as the access points from the Plains and civilisations living on the other side of the sea. Settlement 1 has always had a strong tradition of seasonal fishing while Settlement 2 when not actively at war with the Settled Plains people or Steppe Nomads could trade with the Steppe Nomads.

## Sophants

There are humans, dwarves, elves, gnomes, orcs , mole-people, fox-folk (artic fox), bear-folk (brown bear), giants, and trolls in the world, all of whom have a least a minority presence within the territory that Se bvádo-o-rom-grédde-dneví-sehí-húdo-re-brem is spoken.

The majority and initial speakers of Se bvádo-o-rom-grédde-dneví-sehí-húdo-re-brem are orcs, but they are not the only speakers of the modern language. They were prior to the foundation of the University in Ze sivír-'ómva-te'épot-dneví-sehí-húdo-re the primary exporters of Se bvádo-o-rom-grédde-dneví-sehí-húdo-re-brem and even though the primary modern exporters are now graduates and scholars of the university, people from distant lands still tend to think of Se bvádo-o-rom-grédde-dneví-sehí-húdo-re-brem as the orcish tongue.

## Technology Level

The speakers of Se bvádo-o-rom-grédde-dneví-sehí-húdo-re-brem created conlang have technology level equivalent to the Early Medieval period (Set at roughly 8th century by this wiki page)

* This means that the equivalent to Oxen have not been replaced by horses
* Three field rotation has begun
* No windmills - grain is still ground by donkey or hand

Each autonomous community is self-sufficient except for luxuries, although a trade between the communities thrived during the summer months. Larger communities each minting their own coins, which have value backed by the heads of those communities internally and are adopted by smaller connected communities. Traders travelling between larger communities willingness to take currency between communities depends on the standing of the issuing communities, which encourages tighter diplomatic ties.

The culture in which Se bvádo-o-rom-grédde-dneví-sehí-húdo-re-brem is spoken is a literate society but there is no easy means of mass producing written material, and the most affordable writing medium is vellum which is vastly outside the means of the most of the society. As a result literacy is limited to the wealthy and scribes.

## Religion and Society

There isn't one religion or society within the region Se bvádo-o-rom-gréte-dneví-sehí-húdo-re-brem is spoken but there are some general trends.

Socially, they are an ambilocal and inheritance is passed from mentor to successor rather than along familial lines. Which has the knock affect that women tend to be equal to men rather than treated as property to ensure succession. As a result of a culture that doesn't treat women as property and a inheritance system that isn't based on genetics lineage, the attitude to sex is one where sex is freely indulged in and variants of from heterosexuality that involve consenting adults are unremarkable.

Ze sivír-'ómva-te'épot-dneví-sehí-húdo-re is the most tolerant city state and Ze sivír-'ómva-kekébot-vmo'-?(ot)-'i the least tolerant but in general the Grédde-dneví-sehí-húdo-re-brem are tolerant of eccentricity that is not damaging to the survival of the community. The lowest and highest classes differ by city state and are detailed in the individual entires.

## Government and Unification

The speakers of Se bvádo-o-rom-grédde-dneví-sehí-húdo-re-brem live in a number of small autonomous communities, who can be physically cut off from each other for months at a time. While each of the communities would identify as being part of the same culture against the rest world, each larger community considers itself a distinct cultural entity apart from the others.

Most of the city states that make up the area the Speakers live are elite democracies that elect a leader for life, although Settlement 4 has fixed terms. None of the city states use exactly the same method to elect their leaders:

* Settlement 1 - Chooses their leader from a council of important families
* Ze sivír-'ómva-kekébot-vmo'-?(ot)-'i - The leadership of the military nominate the leader
* Ze sivír-'ómva-te'épot-dneví-sehí-húdo re - The Grand Council of Mages selects the leader
* Settlement 4 - Through a contest

## War and Politics

As the area is occupied by autonomous city states, this varies by state; the only state with a permanent standing army is Ze sivír-'ómva-kekébot-vmo'-?(ot)-'i while the other states require their respective elites to be able to call a draft from their citizens when needed. As a mountainous region whose primary combat goal is to repel invaders, magic, bows and magically enhanced bows make up the vast majority of weaponry. Most adults hunt to some degree and are competent with a bow or ambush magic whether or not they expect to be drafted or are members of the standing army.

## Fantastical Elements

The speakers of Se bvádo-o-rom-grédde-dneví-sehí-húdo-re-brem live in a world with abundant magic, that nearly everyone can use. Magic is an innate biological of many of the species of the World. Like any innate ability while anyone with the ability can light a candle, larger and more controlled use of magic requires skill and practice and not everyone focuses on this innate ability over others.

Studying and practicing magic is more volatile and dangerous to those around you than most mundane practices and the isolated location of Ze sivír-'ómva-te'épot-dneví-sehí-húdo-re is well suited to containing said accidents.