Luigi

Luigi is the second and the fastest class of the Mushroom Kingdom Team, but one of the weakest: he only has 75 HP and 25 % armour which results in 94 Damage Resistance, however, this lack of Damage Resistance does not impact his survivability, as his great mobility and weapons balance it off. Going 40% faster and jumping 20% higher makes his already overly small hitbox hard fo touch, and a technique called Slippin' Luigi by the fans can be used, which consists in abusing of how "slippery" Luigi is, as if he is constantly running on ice.

## Appearance

Luigi is a blue-eyed caucasian mustached man with brown hair. He wears a green metallic armor and a metallic green war hat. Underneath his armor, he wears a all-in-one blue suit that serves as a shirt and a pants. He has green protective knee guards and green metallic boots.

## Weapons

Unlike most classes, Luigi has thee weapons instead of four:

1. **The Axe**: being Luigi's primary weapon, the mechanical axe deals only 14 points of damage unlike the 30 damage that most melee weapons deal. This leaves the axe more as a last resort.
2. **The Double SMG**: being Luigi's primary firearm, it deals 8 damage per hit, The SMG deals a low amount of damage per shot, but has a high rate of fire and accuracy, firing 12 bullets per second at 720 rounds per minute. The double SMG has 150 loaded ammo and 450 carried.
3. **The Uzi:** being Luigi's slot 3 weapon, the Uzi fires 10 bullets per second like its real-life counterpart, each bullet dealing 2 damage per hit. The UZI has 20 loaded bullets and 160 carried.

## Information

### Gooigi

Luigi's ability (default: ZL) can only be used outside of a spawn. It makes him take control of Gooigi, a weaker version of Luigi made of a green substance. Gooigi has 60 HP, 15 less than Luigi but has twice the armour of Luigi, which absorbs half of the damage taken, this leads to 90 damage resistance (lower than Luigi's). He is also slower and jumps lower than Luigi, jumping and running at normal speed (100%). Overall, Gooigie may seem weaker, but he has the ability of going through walls and cannot be put on fire or frozen.

When the player presses ZL, Gooigi will appear right infront of Luigi and after a couple of seconds, the player will be able to control him. Though controlling Gooigi leaves Luigi immobile with 0% armor, vulnerable to any attack from a Koopa. When the player presses ZL again, the view will change into a third person view and the player will have no more control on Gooigi for two seconds in which Gooigi will stay where he is, doing an animation of him slowly covering his head and exploding, Any enemy in the radius of the explosion will be covered in goo (see Gooigi's slot 2 weapon) which has the same effects as fire and poison but non-contagious/spreading.

### Weapons

When being Gooigi, the player has a different set of weapons:

1. **The Axe:** same as Luigi's axe but covered in green goo. This doesn't change anything about it other than how its appearance. It deals only 14 points of damage unlike the 30 damage that most melee weapons deal. This leaves the axe more as a last resort.
2. **The Gel Blaster**: is Gooigi's slot 2 weapon, it deals no damage on hit, but its projectiles, goo-covered bread crumbs will make a koopa -62% precise and cover his screen in green goo for about 7 seconds upon contact. Bread crumbs are different from other ammo in that they are actually projectiles and take some time to reach their target. As such, they make quick work of slow-moving or stationary targets. Players need to aim at a point in front of faster moving targets, or simply not do so, since the bread crumbs are very slow and easily avoidable. The Gel Blaster fires 10 pellets a second and 600 pellets in one minute. Shooting in a Koopa for a second will cover them in goo for 70 seconds, or 1 minute and ten seconds. The gel blaster has 300 pellets loaded but non carried.
3. **The Acid-barrel shotgun:** is Gooigi's slot 3 weapon. It can only fore at close-range and close-mid range and deals 5 damage per hit, but if the target is covered in goo, it will deal 75 damage. The acid-barrel shotgun is loaded with 6 bullets and 36 are carried.
4. **The Berthier Carbine**  is Gooigi's last weapon, its bullets deal 14 damage. It has 1 loaded bullet and 47 carried. As such, one must load the rifle again after each shot, which takes much more time than the other firearms: it takes 6 seconds. As such, it isn't a good strategy to attack enemies head on with this weapon as it is better off as a self-defence weapon or as last resort . It has 1 loaded bullet and 9 carried.

## Basic Strategy

- Embrace your speed and agility.

- Utilize Luigi's mobility to stay elusive.

- Master the art of "Slippin' Luigi" for slippery movement.

- Exploit Luigi's small hitbox for evading enemy shots.

- Learn to balance Luigi's lower health and armor.

- Maximize your advantage by jumping 20% higher than most classes.

- Switch between weapons strategically in different situations.

- Make use of the Gooigi ability for tactical advantages.

- Control Gooigi to access areas and surprise enemies.

- Use the Gel Blaster to impair Koopas' accuracy and vision.

- Capitalize on the Acid-barrel shotgun when enemies are covered in goo.

- Employ the Berthier Carbine for long-range precision shots.

- Always be on the move and maintain unpredictability.

- Don't engage in direct confrontations - use your mobility to your advantage.

- Coordinate with your team for effective attacks and defense.

- Remember that your primary role is speed and mobility, not heavy firepower.