0.26a

0.26a

0.26b ►0.27a►►

**0.26a** is a major update for Survarium that added the Team Deathmatch game mode and updated versions of the Firearm and Physical Training skill trees.

## Changelog

### Gameplay

* Added a new game mode Team Deathmatch (TDM)
* Added a new mechanic to the leveling of the game character. At the moment only shooting and physical training branches are available
* Added support for multiple equipment profiles and the ability to change the sets of equipment in battle, while the character is dead
* Added melee kill missions for all factions
* Added weapon stopping power mechanics. The stopping power depends on type of weapon and ammunition
* Maximum portable weight increased up to 30kg; speed penalty now begins from 20kg
* Now when a leg is wounded, the player receives a penalty to movement speed - 10%, with the broken leg - 20%
* Battery chargers are physical objects now. They react to shots and can be pushed
* Added physical collision detection between players of different teams

### Equipment and weapons

* Armor-piercing bonus for 7.32x39 increased to +20%
* Reduced dispersion for all weapons
* Prices for equipment upgrade now depends on the level of equipment

### Independent traders

* Mosin Carbine: armor-piercing increased to 50
* PPSh, TT-33: armor-piercing increased to 25
* VSS "Vintorez", SR-3M "Vikhr": armor-piercing increased to 30
* AK-74N: damage increased to 50, armor-piercing to 30
* PP-19-01 "Vityaz": damage increased to 40, armor-piercing to 20
* After the battle players can find the SOCOM rifle (12 level equipment)

### Scavengers

* OTs-02 "Kiparis", PM: armor-piercing increased to 20
* TOZ-122, Remington 700: armor-piercing increased to 45

### Black Market

* AKS-74U: damage increased to 50, armor-piercing to 30
* UZI: damage increased to 40, armor-piercing to 20
* Winchester 1894: damage increased to 100, armor-piercing to 40

### Fringe Settlers

* SKS: armor increased to 40
* APS: damage reduced to 35, armor increased to 20
* Vepr, RPK: damage increased to 50, armor-piercing to 30
* UMP-45: damage increased to 55, armor-piercing to 25
* SV-98: damage reduced to 120, armor-piercing increased to 50, set the sight 1P69 "Hyperon"
* Set "Keeper": armor is reduced to 70
* 9A-91, VSK-94: armor-piercing increased to 30
* Added to the Shop: PP-2000 (9 level equipment), automatic ASh-12 (15 level equipment), sniper rifle VSSK (15 level equipment)

### Renaissance Army

* Fort 17: damage reduced to 35, armor-piercing increased to 20
* AKM, RPD: armor-piercing increased to 40
* SR-2M: damage increased to 40, armor-piercing to 25
* AK-74M, A-545: damage increased to 50, armor-piercing to 30
* Kit “Hammer-UM2”: armor reduced to 75
* added to the Shop: AK-12 (15 level equipment) and SVD sniper rifle (12 level equipment)

### Locations

* Added a few extra passages/bypasses to Tarakanovsky Fort

### User Interface

* Most of the elements of interface redesigned
* In the description of a weapon we've added the display of the speed of transition into the aiming mode
* Added display of empty containers for artifacts in battle
* Changed the statistics screen at the end of the battle, added more detailed information about obtained experience, reputation, money

### Bug Fixes

* Fixed installer, causing the inability to install the game client
* Fixed a bug that caused spontaneous double shot
* Performance optimization