The Silent Hand

The Silent Hand was a guild of thieves that operate out of Otha's Rest. They have existed in some form or another Otha's Rest for almost as long as the town's existed, sometimes under a different name.

They are the primary instigators of most crime and criminal activity in Otha’s Rest, including petty theft, smuggling, extortion, and larceny.

Though they are quite active within Otha’s Rest, they have little to no influence beyond the town and its docks.

**To come back to later and format and fill in all the details.**

## **Organisation**

### **Hierarchy**

The Organisation is split into a clearly defined hierarchy, which governs the flow of power and influence within the organisation

#### '**Grand Master (Thumb)**

The head of the organisation, who is in charge of all the goings on in the organisation. The Grandmaster, also referred to as “the thumb”, dictates how the organisation is run in accordance with its tenets and by-laws.
Current Guildmaster: Kelcryn Allaros (Male/Gnome)

#### **Fingers**

Fingers handle the day to day operations of the guild, and report directly to the Guildmaster. Each Finger has a specific jurisdiction to operate within, Such as Smuggling, Extortion or Pickpocketing. Ringleaders have their own Ring of Nails and Knuckles reporting to them, who carry out the assignments given to them by their Ringleader.

**Current Fingers**

> Röbbynn Durango (Male/Human) Replaced by Mary Elbellis (Female/Half-Elf) Petty theft, pickpocketing, and burglary
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> Noel Nolan (Male/Human) Smuggling at Otha’s Docks. Deceased, no replacement yet assigned.
> Semushi (Female/Changeling) Blackmail and forgery
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> Morgrim Silverbeard (Male/Dwarf) Protection rackets
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> Noel, Robbynn, Mary are Bandit Captain (CR2). Others may be different and have not been used yet but will be around the same CR.
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#### **Knuckles**

Knuckles are the “heavies” of the guild. If anyone needs more thorough convincing than a nail can provide, then a Knuckle may be sent. They often collect dues from those who are late to pay, or act as bodyguards to Nails or even Fingers.
Stat block of a Bandit Captain (CR2) or Thug (CR1/2) with variable weapon choices.

#### **Nails**

Nails are the actual thieves of the guild. They carry out any grunt work for the organisation ranging from petty theft, extortion, racketeering, etc.
Nails are rarely mentioned by name, due to both the need for anonymity, and their high turnover.
Stat block of a Bandit CR1/8 (usually) with variable weapon choices.

## Requirements

Every member needs to pay their dues and follow the tenets of the silent hand

### **Tenets of the Silent Hand**

The Silent Hand is built on 5 core tenets, which form the rules by which all members, including the guildmaster, should live by.

> **I. A member must never spill the blood of their mark**
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> Killing is not a substitute for stealth, and a thief's goal should always be to complete his assignment without being detected or resorting to violence.
> Targets must always be sure of their safety if they cooperate. A mark who fears for his life will act erratically and unpredictably. More over, committing murder will attract the attention of guards, bounty hunters, and adventurers, which can hamper operations.
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> **II. A member must never compromise the anonymity of the organisation, or of a fellow member**
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> A member must never divulge information, or reveal any secrets that would expose the organisation to outside eyes or expose the identity of the organisation's members, informants, fences, or other partners.
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> **III. A member must never dispose, siphon, or otherwise withhold from the guild any stolen goods or monies generated from their jobs**
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> All prizes are to be handed in to the Fingers, for appropriate re-distribution. Members will be paid a cut for each job they undertake.
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> **IV. A member must never steal from, or harm, a "protected" individual**
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> Many citizens or their businesses are under the organisation's protection, and pay a handsome fee for the privilege. A member is to never betray the trust of this protection for as long as the dues are paid timely and in full.
> Informants, fences, and other partners of the organisation are also often granted protected status, and are not to be harmed under any circumstance, so long as they remain loyal to the organisation
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> **V. A member must respect the authority of their fellow Members**
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> A member must never overstep their bounds, cross into the jurisdiction of another Finger, or issue orders to a Nail outside their immediate command.
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## History

References: https://forgottenrealms.fandom.com/wiki/Cult\_of\_the\_Dragon
https://forgottenrealms.fandom.com/wiki/Category:Criminal\_organizations