recursal/Fanatic-Fandom huggingface dataset:
Comet (AS2)

## Relations

### Relatives

Basil (sister) - Chip (brother) - Ginger (mother) - Whiz (father) - Blue (aunt, in-law) - Bowser (uncle, in-law) - Cocoa (aunt, in-law) - Ali (grandmother, in-law) - Rose (cousin)

## Character Info

### Gender

Male

Hey, my peeps! This is one of Whiz and Ginger’s pups, Comet!* Appearance
* Backround
* Personality
* Trivia
* Notes

Comet is a black and white poodle mix pup with brown eyes. He greatly resembles the look of his father, except for the tan points on his chest, face, and legs.

Comet was born to Ginger and Whiz. He is considered a generation 3 pup because he brother is chosen to go the the academy after both the generation one and twos have graduated. He is born where Blue and Ginger live, and has decided to permanently live there with his mother.

Comet is an aggressive pup, lashing out at anyone who gets on his bad side. He says it’s because he’s the least favorite, but deep down he just doesn’t want to *become* the least favorite. To which I have one thing to say: you’re going about it the wrong way, buddy. Either way, he hopes that one day his parents will realize this.

* He is the second born of his litter

- None yet!
The Demonic Realm

The demonic realm is a dimension in the world of Emuravi and the original home of the demonic races. It's structure is inspired by the Christian idea of Hell, being split into multiple levels, all going further down into the dimension. In contrast to Christianity's hell, however, it is not the destination of sinners in their afterlife, with the only beings that end up here after death being ones that have made contracts with the powerful demons that call this place home. The levels of the demonic realm are also not representative of different sins, and it is not known how many levels there are.
The First Collapse

The First Collapse is the first of four consecutive shifts of monarchical rule in the country of Miekning. During the events of The First Collapse the then royal family of Miekning, Vualuta, was overthrown and replaced by The Kin of Arstorias. The Vualuta family was, at the time of The First Collapse, largely popular among the people of Miekning as a result of their widely recognized public generosity. Many of the high-ranking noble families within Miekning grew spiteful of the Vualuta family's treatment of the nobility of Miekning and would eventually support a movement calling to end the Vualuta family's rule of Miekning. This movement was spearheaded by The Kin of Arstorias and would overtime grow larger and larger within the mieknese nobility.

With the support of more than half of the noble families of Miekning, The Kin of Arstorias struck a deal with The Alliance of Five on the behalf of the mieknese people to end the Vualuta family's rule of Miekning. The Vualuta family abticated from the throne when confronted with the ultimatum which enraged the mieknese people and led to many rebellions that were in turn forcibly quenched by the new rulers.
Leontopodium Heights Brewery

*Leontopodium Heights Brewery*, formally known as *The Leontopodium Heights’ Ornate Brewery of Esoteric & Opulent Merit*, is a brewery located on The Leopontium Heights in the southwest of the Fraxhanian Plains. The brewery is thought to be Dliharia’s oldest surviving establishment and is one of The Nine Landmarks of Dliharia. Leontopodium Heights Brewery specializes in potions, both magical and medicinal, but is also highly regarded for its production of different drinks, jellies, oils, and juices. According to the establishment itself, all of the ingredients used in Leontopodium Heights Brewery's products are grown, or otherwise produced, on-site at the extensive landscape of *The Leontopodium Heights Gardens*. Deep in the cellar of the brewery, most likely hidden in the headmaster’s office, lies *The Complete & Extensive History of the Leontopodium Heights’ Ornate Brewery of Esoteric & Opulent Merit*, a book detailing the brewery’s incredibly long and very complicated history from its founding to the current owner’s reign. The book has been made public to the inhabitants of Dliharia and is sold all over the continent, most likely to attract more customers to the establishment.

## History

### New Magical Takeover & Deals With the Council (200 y.a. - Modern Times)

The ownership of the brewery became increasingly unstable after the title of ownership was no longer granted to direct heirs of the previous headmaster. The brewery had long been an important place for wizards and shamans all over the Dliharian landscape as a means to get ahold of rare potions, and in the midst of an ownership-debacle, some of them decided to use this as a justification for the re-establishment of wizarding led ownership.

(Summary Incomplete)
Serth Farried

Serth Farried is a human mercenary with the disputed and mysterious ability to come back from the dead. Serth was once a baker, beloved by all who knew him. Many years of suffering painful, traumatizing deaths have left him scarred, deformed and reclusive, but an excellent swordsman.

Serth was killed when a misplaced rag started a fire in his bakery. He awoke again, the next time the moon reached its highest point in the sky. Those who knew of it kept his secret, but as the raids and attacks on his village got worse, Serth decided that he needed to fight back. He claims that this is what set him upon the path to becoming a mercenary.

Serth claims to have trained against the greatest swordsman in all of Dliharia, a man of great renown named Peshamurr. While it took a few months from his perspective, the training took many decades for his mentor, as Serth only lived for a few hours every day. By the time Serth could defeat the swordsman, he was unsure if it was because he was stronger or because Peshamurr wasn't as sharp as he used to be. At one point Serth awoke to find his mentor's famed sword, Oak, and a note saying that Peshamurr had left, as he wanted to spend his final months in the village where he grew up, and that Serth's training was complete.
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Yeo'x'arcanic Fulmination

A Yeo'x'arcanic Fulmination is an explosion spell, never yet used in the book series, only referenced. Only the most powerful magic user could perform it, at the cost of their own life, bypassing any and all immortality. It is an unforgivable spell, meaning that the person who casts it will be banished to the Ifkot, an impossibly dark void where the mind can do nothing but think for all eternity.

A Yeo'x'arcanic Fulmination occurs when a powerful magic user focuses on breaking a single building block of life. This is said to take 3 to 5 months, and is done under almost constant uninterrupted focus. When the building block breaks, a chain reaction leads to an explosion of unimaginable size and destruction.

Most of this information is from book 8, where a yet-to-be-named magic user wrote about their experiences trying to trigger a Yeo'x'arcanic Fulmination. During their focus, they were taught not only what destruction their actions would create, but also that they would be banished to the Ifkot. In the end, the magic user decided not to perform the spell.

Trivia

* The Yeo'x'arcanic Fulmination is almost absolutely Emuravi's version of the nuclear bomb.
The Deep Woods of Olmar

> "Deep down under ground, below the Chraster Castle
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> lies a wood of rock and stone, and critters made of gravel.
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> Some call it myth, some call it legend.
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> others call it cursed, Myself I call it wretched.
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> For there live the pagans, servants of old.
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> Crude and godforsaken, folks who like the cold.
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> They shun the sun and fear the sheer power of our castle.
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> Yet somehow, their pagan gods gave their prayers answers.
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> Deep down under ground, servants of the gloom.
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> Deep down under ground, in mother earth's womb."
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> - *Unknown Miekning author*
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The Deep Woods of Olmar is a petrified forest in Miekning. It resides in a colossal dark cave system in the Chraster mountain, upon which lies the remarkable Chraster Castle.

It is said that some of the last remaining tribes whom worship The Old Gods dwell here, and according to legend, the gods have given them great blessings for their patronage. Little is known about the tribes of the forest, but legend has it their eyes have gone pale and milk-like from living in the dark for too long. In the Emuravi-books, these cave dwellers are usually referred to as The Eyeless. John Wilson seems to enjoy making the locals of the area simply call the eyeless "those damn troglodytes over there under the chraster castle".

By most inhabitants of Miekning, the petrified forest is merely seen as a fairy tale. However, The Schrigner family's second-born son Lukas Schrigner knows that it's real, since he's been there. In the spin-off book The Hand that Dealt the Ace, Lukas ends up in the deep woods of Olmar. This is our first introduction to The Old Gods and our only encounter with The Deep Woods of Olmar so far, although they are mentioned in other books as well.

Also found in the woods are strange enchanted creatures of stone. These are the Kamen. They appear to be regular insects at first, but upon closer inspection they are clearly made of tiny little rocks. Many entomologists and other wildlife biologists have traveled far to study the wildlife of the deep woods of Olmar, but almost all of them have failed to grasp the dangers that lurk in the caves. Therefore, very little information about the Kamen has managed to make its way out of the caves.
Trodite

Trodite is a powder-substance invented by Jemi Hoppert. Trodite is described as a glowing substance of light-blue colour with a finely ground texture. Hoppert is currently the only character to know the recipe of Trodite and the substance is, according to her, incredibely demanding and expensive to create. The invention of Trodite has allowed the creation of small pocket-sized bombs and primitive cannons. These are, however, incredibly expensive and uncommon since the manufacturing process for both the weapons themselves, and the powder that they rely on, are very costly.
The League of Xarxani

The League of Xarxani is a religious cult devoted to maintaining and furthering the belief of The Old Gods. The League has close ties with many of The Old Gods but has in recent times moved more towards frantically praying to brother and sister Harrust & Trigavine whilst also respecting the duties of Karlast, Ender of Minds. A heavy focus has specifically been put on Trigavine, who has become the cult’s figurehead with depictions of her being proudly displayed on their banners. One of The League of Xarxani’s most prominent beliefs is that Trigavine planted The Vampiric Archtree upon the peak of Mt. Greil to punish the world for no longer believing in her. As a result of this belief, The League has now established their headquarters at the foot of Mt. Greil, accepting the barren landscape as a punishment for their people’s heretical ways.

The League has numerous times been responsible for some of Dliharia’s greatest tragedies and has gained notoriety for their abhorrent approaches to religious indoctrination and politically motivated assassinations. It is even believed that The League once assassinated a member of the Council of Tragisora in an attempt to monger fear, but there are no written sources to back this up. Other claims suggest that The League of Xarxani has been involved with at least one of Miekning’s collapses and might even somehow be responsible for causing Malkmus Chromerich’s illness. Collaborations with Myssim lot Vaufenna have also been suggested by some, despite their evident ideological and religious differences.
Капитанский выход

**Капитанский выход** (иголочка) - это не однозначный элемент. Кто-то может научиться его за пару попыток, а кто-то тренирует больше недели. У кого-то после его выполнения болит спина, а у кого-то нет.

**Техника:**

Находимся в свободном висе на турнике, верхним хватом на ширине плеч, затем прокручиваетесь телом "наизнанку", то есть, не отпуская рук, заносим ноги между рук, и тем самым прокручиваемся.

После этого, кладём ноги областью сгиба коленей на турник и останавливаем себя, чтобы тело было в стабильном состоянии и не раскачивалось, далее из данного положения, не отходя ногами от турника, выпрямляем тело и поясничную область, и, из этого положения, медленно, не спеша и аккуратно, начинаем подтягивать тело на турнике немного выше, так, чтобы перекладина оказалась как можно ближе к вашей спине, далее выпрямляем ноги, и они перевесят вас на другую сторону турника.
Kiwen

Kiwen is an elven explorer and adventurer, traveling across the world in search of interesting and exotic creatures to tame. She travels together with multiple of her pets, everything from small lizards and wolverines to lynxes and varlens. Although she was initially thought to just have been an eccentric tamer of all kinds of exotic creatures, it was later revealed that she is something more akin to a prison warden, keeping beings who have offended some powerful and influential individuals imprisoned in the form of animals, locking away most of their powers.

One of these beings is the dragon Zyr'lidra, a descendent of the dragon of legends Zyr'kai. She attempted the same conquest as her ancestor and began her invasion of Dliharia around 2 000 years ago. It was, however, stopped short when Kiwen and her employers put an end to her ravaging before it really had started. Zyr'lidra now takes the form of a fire-breathing salamander, barely larger than a human hand.
Appletack

Appletack is a children's game popular across Dliharia. It is named after the two main components of the game; first, the apple which is thrown straight up into the air, secondly "tack", which is the noise allegedly made when two people bash their heads together. The objective of the game is to catch the apple in your mouth, with your hands behind your back. The game has 2 or more participants. There are two ways to win; either by catching the apple with your mouth or by knocking the other players to the ground using your head during the rush to catch the apple.

Tiva claims to have been an undisputed appletack champion growing up.
Domino

[Image]

Domino is owned by Me

Please do not vandalise her, Steal her coding or anything like that.

Name is used in the [Universe]

I N T R O

A P P E A R A N C E

P E R S O N A L I T Y

A B I L I T I E S

R E L A T I O N S H I P S

[ R E L A T I O N S H I P 1 ]

Status -

[ R E L A T I O N S H I P 2 ]

Status -

T E R M S

H I S T O R Y

You watch as a blue merle walks into your classroom. The Aussie is followed by D.O.G and your teacher. The aussies takes a seat in the back, as it is one of the only ones open. D.O.G starts to speak. " This is Domino." He says. " He comes from a long line of champion australian shepherds, such as one of the greatest, Milo Nightfall." The entire classroom gasps along with you. Milo Nightfall was an australian shepard with the ability to summon lightning. D.O.G goes on. " I trust that you treat him with respect." D.O.G leaves the room with the entire room gapin, other than the teacher and Corazon, who has his face in a deadly snarl

Your class has just ended. You walk outside to see a crowd in a corner. You rush over to see Domino being cornered by Corazon. Corazon is snarling angirly at Domino, while domino's eyes are becoming frost blue that seem to be...Glowing? You remeber your history and remember that When Milo was mad and likely about to summon lightning his eyes would glow blue. You glance around to see that other people notice and start to back away. Corazon growls at Domino and knocks him over. Domino gets up and his eyes are as bright as ever. Domino grins as his paw pads glow blue and spark with lightning. The lightning strikes Corazon and he is thrown to the ground as a blue orb surrounds Domino.

WIPWIPIWIPPPPPPPPPPPP

TRIVIA

G A L L E R Y
24 Knights of the White Lion

The 24 Knights of the White Lion were a rag-tag, diverse group consisting of the few surviving warriors of several early Dliharian tribes. They were empowered and protected by M'shaar, the White Lion God of stealth and cunning. The related tribes use white lions in their motifs to this day.

The 24 Knights wore bronze armor painted white with black stripes, which let them hide from sight, an effect which was stronger the more of them were in a group. All of them were killed by Zyr'kai or banished except one, who failed to die a warrior's death alongside his fellow knights. According to folklore, his spirit still wanders the world, filled with contempt and self-hatred. It is assumed that M'shaar taught them about the Ifkot.

### Sermassi

As Tiva and Frim were forced to take a shortcut through the place where the 24 Knights defeated Zyr'kai, they were greeted by the remnant spirit of Sermassi, who was the 24th knight and sole survivor. He forbade them from going further, which ended with a fight between him and Tiva. Tiva was unable to defeat the apparition, although Sermassi let them pass willingly, seeing that they both had large parts to play regarding the fate of the world. As the travelers left, he briefly considered killing them both instantly in order to spare them from the pain and loss that they would both have to endure, but ultimately decided against it.
Guides for the Dliharian Traveller

Guides for the Dliharian Traveller is a mini-series of books that act as a guide for locations in Dliharia. It is planned to consists of 5 books, 3 currently released, each describing different parts of Dliharia. The series exists in the real world, as well as an in-universe guidebook series, then authored by the explorer Anard Futhil.

## A Traveller's Guide Across Dliharia

Main article: A Traveller's Guide Across Dliharia
Although none of the books are directly connected in content and are completely readable independetly, A Traveller's Guide Across Dliharia was the first book to be released. It covers much of the central parts of the continent.
Xermanii

Xermanii is a country that resides on Dliharia. It is infamous for it's strong anti-magical beliefs. A child caught showing potential in magic is executed, or if the family wishes, permanently exiled from the kingdom. Any and all magic users are forbidden from entering the kingdom, and those caught doing so anyways are executed. Non-human races such as elves are treated as second-class citizens. It is not uncommon for elves to serve as slaves on farms.

Xermanii is ruled by the elderly queen Thantaras and her twin children, prince Thaunock and princess Thaurel. Both Thaunock and Thaurel were born with white hair and pale white eyes, something which most who meet them still find unsettling.
Peshamurr

Peshamurr was once known as the greatest swordsman of Dliharia, although he had been dead for some time by the time the events of the first book unfold. By the end of his life when he trained Serth Farried he was living in Ter-Malai. He had a sword called Oak, which was made of the continent's greatest materials and craftsmanship to Peshamurr's exact specifications. Neither he nor his sword had any inherent magical abilities.

Peshamurr is mentioned as an author of one of the many books regarding swordfighting owned by Tiva.
Emuravi: The Council of Tragisora

***Emuravi: The Council of Tragisora**,* colloquially known as just *The Council of Tragisora,* is the second instalment in the main series of Emuravi, authored by John Wilson

The eponym of the book, the Council of Tragisora, is in the centre of most events that occur during the series and it takes an important rule in the unfolding of them.

One of main driving points of the story is the absence of the Head, Cevriks, and the resulting actions that different members of the Council and interested parties do, either to search for him, keep him away or, the most common option, utilize his absence for their own good.
Evilla

Evilla is a young woman who grew up as an orphan on the streets of Galkav's capital Ephina. She is one of the most prominent characters in the first 4 books, as well as the 2 latest installments to the series.

When she is first encountered in book 1 she is described as a child in her mid-teens, cautious of the people trying to show goodwill to her and her fellow street urchins, but also taking a caring role to the other kids and making sure they're safe. She makes sure to find safe ways for them to get a hold on food and safe places to sleep.

She does, however, later in the book awaken powers that allow her to heal and sometimes perform miracles. She then uses her newfound powers to help the poor, suffering and helpless people she finds in the slums in Ephina, earning herself the nickname "The Saintess from Ephina." The nature of these powers are unknown, with Evilla herself questioning where they come from and even attempting to pray to all kinds of different beings trying to find an answer. In book 8, after returning to her original party from a journey she departed on in book 5 in order to develop and discover more of her powers, she concluded that:

> I don't know if it's some god granting me their blessing or if it is the world doing it. I only know one definite thing about it, and that is that I will used it to help people, help the people who can't do it themselves. And for all the good in the world, make sure that it will never be consumed in darkness.
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The Elder and their Five Apprentices

> "Meanwhile, elsewhere...
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> The Elder saw, the Elder heard, the Elder felt, and thus the Elder wept. And in their unimpeded expression of sorrow the Elder felt freedom. The Apprentices urged and pleaded the Elder to stop their crying through gifts of ontological pastries and theoretical berries plucked from the verdant noosphere. The Elder saw their gifts and heard their incessant pleas and kept weeping, for their Apprentices did not yet know the freedom rooted in expressing oneself without shame or restrictions" - Excerpt from *the Iron Prince*
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The Elder and their five Apprentices are mysterious characters that appear occasionally in short paragraphs that begin with "Meanwhile, elsewhere..." Both the Elder and the Apprentices are of unspecified or simply no race, age or gender. They have never interacted with the stories themselves, only reacted to them.

The Elder has nicknames that they use to refer to major characters. An example is "The Four-Pronged Star", which refers to Regina Woalkina, although the nickname was used before she got the scar which the nickname refers to.
The Ururaki Desert (West Highlands region)

*"Do not make noise,*

*the desert is sentient*

*Do not move predicatbly,*

*the desert is sentient*

*Do not shed blood*

*the desert is sentient*

*And whatever you do, do not stop moving*

*the desert is sentient."*

The Ururaki Desert (also known as the sentient desert to locals or *Slynvaeth*, meaning "god almighty" in the local tounge) is an area we first meet in book 3, when Cevriks Tragsuva was returning to Dliharia. Locals believe these sand dunes to truly be sentient, and worship them as an entity, a diety, a god. Their prayers are not rooted in love or appreciation as many prayers to the Old Gods are, but rather out of fear and respect; a way of survival.

Most travelers do not make it through the Ururaki desert. Not many know the true horrors of these high dunes except for a few sages from the local villages, but these sages will not utter a word, not even to Cevriks.

The only warning Cevriks gets before travelling through the sands is a scroll he finds on the mutilated corpse of a soldier, buried under the sands. It seems to be some form of instructions on how to get through the desert.

*The contents of the scroll:*

*"Do not make noise,*

*the desert is sentient*

*Do not move predicatbly,*

*the desert is sentient*

*Do not shed blood*

*the desert is sentient*

*And whatever you do, do not stop moving*

*the desert is sentient."*
Emuravi Wiki

Based on the novels by John Wilson

**Welcome to the Emuravi Wiki!**
We're a collaborative community website about Emuravi that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

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Locations

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Mt. Greil

Mount Greil, stylized Mt. Greil, is a mountain located deep in The Oprenna Mountains notorious for its peculiar, barren look, hosting no grass, plants or life whatsoever, other than The Vampiric Archtree located atop the peak of the mountain. The Vampiric Archtree is believed to have sucked all life out of the mountain, leaving it completely barren and deforming the rock it is made up of. Mt. Greil is incredibly hard to locate and was for a long time completely hidden from the world until legendary explorer Yorlé both found, and ascended the mountain. By doing this he was the first person in recorded history to have laid his eyes upon The Archtree and come away with his life still intact.

Mt. Greil has in recent times seen much scientific interest with researchers wanting to find out the mysteries behind The Archtree and its effect upon that which surrounds it. Other interests have also risen, particularly that of The League of Xarxani who nowadays have founded their headquarters at the foot of the mountain. This has led to research being halted as scientists and historians no longer believe traveling to the mountain is safe enough with the cult so prominently planted at its base. The journey to Mt. Greil is incredibly dangerous, a fact that has been a huge benefit for the cult as it now stands completely unbothered at the foot of the mountain.
MYSSIM LOT VAUFENNA

> "If we're right, it means the Gods live. If the Gods live, then so does hope. So does our future. If we're wrong, if it turns out that all of our work and all of the blood we shed was in the service of nothing but false idols, then all we've done is spare the world of a cold, meaningless and godless existence. I see nothing wrong with this."
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Myssum lot Vaufenna, stylized MYSSIM LOT VAUFENNA, meaning Death or Salvation in ancient Fraxhan is a cult which believes that the only way to end the worlds problems is to kill enough people in order to wake the Gods so that the Gods can save the world from themselves. They also believe that a world without just and caring Gods is a world not worth living in. Most of the members were poor and abused before joining the cult, which Larik Greenrock theorized MYSSIM LOT VAUFENNA exploits, giving them unhealthy and ineffective outlets for their anger towards the way the world is. Hevalsta Korving fears that MYSSIM LOT VAUFENNA may have discovered how to trigger a Yeo'x'arcanic Fulmination.
The Wandering Porter

The Wandering Porter, or Frim, is an adventurer that is constantly traveling from one place to another, seemingly without ever stopping to rest. He carries a massive and heavy great sword on his back which he almost never wields himself, but carries it around for his master, the legendary swordswoman Tiva.
Northern Mountains Federation

The Northern Mountains Federation is a collection of city-states with loose political reliance on each other. Most of the cities are underground, in the mountains of the Oprenna Mountains, but some exist in separate mountains and/or above ground at the base of the mountains. The federation is dominated by dwarves with most cities almost being exclusively inhabited by them, but a few of the cities consist of more variation and are almost completely dwarf-less instead.
Journey to the Cerulian City

Journey to the Cerulian City is a spin-off book that takes place in the same world as the Emuravi books, written by John Wilson sometime between 1998 - 2005 as a break from the larger plots and stories of the main line of books. Journey to the Cerulian City is, as such, a more contained story.

John Wilson, in an interview with BBC in 2008 said, when asked about the book, "Yeah, you know, I did- I got tired of the Emuravi books. Well, "tired" would- uh- would be wrong but having all of these, these grand over-arching plotpoints got tiring for my brain. I wrote them, in this notebook, I wrote them all down so I could pick them back up later and then I started writing on the Cerulian City, and it was refreshing, and when I was done I came back and saw, I saw my Emuravi scribbles and I just went to myself, I went "this is unreadable!" (laughs), yeah I eventually did make sense of the scribblings and decided that a, quite a few of the plotpoints I had planned needed changes."

Journey to the Cerulian City tells the tale of a gang of five, consisting of three adventurers and two bounty hunters, that have been tasked with finding the Cerulian City, which is said to have been forgotten deep within the jungles of Hutlavia.

Characters:

* Yalix, an elf bounty huntress proficient in illusionary magic. She's the oldest in the crew, and by far the most cynical. Because of her extensive experience she's become the team's leader.
* Petros, a human archer/bounty hunter who loves cooking. He's the second oldest, but isn't cynical, he's very fatherly.
* Tantoch, a semi-mechanical construct created by the late wizard Buovylsus. As an adventurer, he tries to learn as much as he can about the world.
* Yondylla, a forgewitch's apprentice who summons and improves weapons. Very skilled at close quarters combat.
* Ykande, a strong, silent half-elf brawler from Terinu. He loves knitting, but keeps that to himself.

Chapters:

* the Brawler and the Bot
* Forever a Forgewitch
* a Price Worth Paying
* Bargain with a Bounty Hunter
* Couldn't Tell You
* Picking Up
* Putting Down
* Safe and Sound and Separated
* Don't Jinx It
* A Hat and a Horseradish
* Escape
* The Tower and the Tantoch
* Cerulian Dreams and Rotten Willows
* City and Sour Sentiments
* Confrontation
* Never Bargain with a Bounty Hunter
* Emeritus
* Epilogue
Baubis

The Baubis are a race of magical beings that live in the mysterious and impossible-to-find Wemper Creek, secluded deep within the thick forests of Ter-Malai. The Baubis are tall, round, and known to love all of life's joys, such as food and social gathering, but also the calm of spending time alone. They have a deep-rooted trust of one another, which The Wandering Porter felt was most apparent because of the lack of locks and doors in their village. The connection which the Baubis share with Wemper Creek is deep, but unspecified. No Baubis has ever left Wemper Creek, neither have they ever displayed any wish to do so. Their ability to heal is almost unmatched, and they heal using pebbles collected from Wurvley River, which flows through Wemper Creek. Despite the fact that they seem fully aware of the dangers of weapons and destructive magic, they display no fear nor interest in them.
Hevalsta Korving

Hevalsta Korving is one of the permanent seats of the Council of Tragisora, representing Galkav's magicians in the Council and one of, if not, the most powerful mages in Galkav itself. Hevalsta has been the representative of Galkav in the Council for over 300 years, perhaps even far longer, which makes him one of the three members of the current Council that are older than 200 years, and the only one of those three that is fully human. This does not, however, show on his appearance as he looks as if he would be in his mid-thirties.

Hevalsta is very involved in Galkavan politics which often puts him at odds with King Malkmus as he is in it for the interests of the Council but also mostly for himself. One of these attempts to influence the politics resulted in Hevalsta killing Stlin Trepp, his intermediary with the kingdom, after Trepp had challenged his authority. This later led to Larik Greenrock taking on Trepp's old position.
Echo (The Beginning)

*Name: Echo*

*Age: 10 months*

*Gender: Female*

*Sexuality: Straight*

*Breed: Husky Puppy*

## Appearance

Echo as a puppy at the time she was attending the Pup AcademyEcho as an adult

## Personality

Echo is a generally good pup. She is sweet and kind with friends and family, and cares for them. Though, she can be salty when you get on her nerves. She is protective for those she loves and never gives up, either. Echo has a fear of thunder and doesn't like going out in it. She is also fierce and brave, though, so sometimes she will face her fear of thunder. But not much.

## History

Echo was in a pack of huskies, which had her siblings and mother. She loved her life, and always loved to play with her family. One day, though, Animal Control took her mother and siblings. Luckily, Echo was able to hide, but she was extremely sad. She started searching for a new home where she could have a loving pack to find a pack of wolves. She tried to join it, thinking they were also huskies, but they rejected her. Echo kept searching and soon found a human. A human named CJ. She loved her girl, and CJ loved her. Echo was soon invited to Pup Academy and was overjoyed. Echo was invited to the howler house, who Auggie was also in. She soon made a close bond with The Great First Dog, and enjoyed the presence of them. Though, she doesn't know if The Great First Dog feels the same friendship for her. This doesn't bother her though, she just talks and talks to it. Now, she has friends at Pup Academy, and her amazing human CJ.
Temple of Donjaran

The Temple of Donjaran is one of the few temples to the Old Gods still active in the north of Dliharia. It's located in an old and, without counting the temple, abandoned village in Terinu. The only person attending to the place is an old priest of Donjaran, Naq'lai, who takes care of the place.

The temple rarely gets any visitors nowadays, with it mostly being travellers needing shelter for the night, but occasionally there are believers who find their way there, though they are few and far in between. According to Naq'lai, the temple was once one of the most visited in all of Northern Dliharia, attracting some zealots from the far south, Although the religion is dwindling in numbers, he still believes that he should care for the place to show his respect to the Gods and help the occasional passer-by.
Miekning

Miekning is one of the many nations that reside on the continent of Dliharia. It is one of the smallest nations on the continent but it simultaneously holds the second largest population. Miekning is know for its unique, eccentric culture and its many regional varieties. The current royal family of Miekning, the Schrigner house, are controversial figures among the people of Dliharia as they have a long history of exploitation, extortion, and bribery.

### **History**

Miekning has a long history of political instability and has changed royal family four times as of Book 10. The earliest transition of nobility in Miekning within the main Emuravi series, The First Collapse, is described in detail in Chapter 6 of Book 2. Following the events of The First Collapse, Miekning would become an oligarchically ruled republic up until the events of The Second Collapse. During this time the crown of Miekning was passed onto The Kin of Arstorias with heavily restricted political influence when compared to the previous royal family.
Mirthissicus

**Mirthissicus Penstrike Glaboline Furball Perkos Mythicallid Abraham Fitzmason Gardelle** the 4th is a self-proclaimed master of magic, although nobody believes him because of his exaggerated personality and lack of proof, since the only magic he performs is card tricks. His somewhat charming and somewhat intimidatingly cheerful personality is divisive, some find him fun and some find him annoying. He is largely regarded as stupid. He's the owner, bartender and main entertainer of *Mr. Mirthissicus' House of Food, Drinks and Fun,* a famous tavern located in Veirpyst, a smaller city located by the border of Galkav.

THE FOLLOWING CONTAINS SPOILERS FOR THE MELODY OF ANGUISH!!!!!!!!!!!!!!!!!

In The Melody of Anguish, it is revealed that Mirthissicus is far more capable than he appeared to be. While it is true that he possesses no magical abilities, he is a skilled spy and smuggler who's been working for Hevalsta Korving in secret for years. He helps refugees escaping danger cross the border undetected, using his boastful personality to make people underestimate him.
A Traveller's Guide Across Dliharia

A Traveller's Guide Across Dliharia is the first book in a mini-series of guidebooks about different locations, cultures and histories in Dliharia, as well as functioning as an atlas for certain locations and areas of the continent. It is written as if it was an actual guide to travellers since it also exist in the world of Emuravi itself, where the author is the famous traveller and explorer Anard Futhil.

The book mainly covers the centre part of Dliharia and primarily gives us a deeper insight into the lesser known parts of that are that aren't very well explored in the other books.
Jilkuna Erdsta

Jilkuna Erdsta is the Seat of Terinu in the Council of Tragisora. She is an elven mage who's been a part of the Council for a little over 200 years, ever since she was 41. She comes from Terinu which is one of the few elven dominant nations in Dliharia and during her time as the Seat of Terinu she has used her position in order to acquire more and more power in nation to the point where she now is one of the de facto leaders of the nation. Her position in the Council as well as her cunning and magical capabilities, which are said to almost be on par with that of Cevriks and Korving, allowed her to consolidate her power in the nation.
Oscar

Oscar was a farmer and the village chief of a small village in Yorstine up until the sixth book when, because of the murder of his wife and children by the hands of the local count, he signed a deal with a demon to get the power needed in order to take his revenge. This led to Oscar getting his revenge, but in exchange he would have a unending, ravenous hunger that would lead him to consume creatures and their souls for his contracted demon. Unfortunately this demon was Ar'fsa, one of the original primordial demons and the most powerful of them. Thus, it would be nigh on impossible for Oscar to escape its grasp.

By the seventh book Oscar has been completely consumed by his hunger and stalks across the continent, occasionally leaving villages he passes completely devoid of life. Although he almost always wanders in a hungered daze, sometimes his sane self surfaces and shows how he regrets his actions. His appearance is now close to that of a corpse, with him looking extremely malnourished and on the brink of collapse. He is however still very strong.

There are rumors that Oscar is in possession of The Broken Blade of Menkis, after it was stolen from the vaults of the Council of Tragisora.
Old Coward

Old Coward, who's actual name is unknown, was the previous Head of the Council of Tragisora and a powerful mage. Not much else is known about her, just that she handed the position of Head to Cevriks before leaving to travel somewhere unspecified more than 800 years ago. It is unknown if she is still alive.
Larik Greenrock

Larik Greenrock is the royal mage of Galkav responsible for communicating and dealing with rerpresentatives of the Council of Tragisora and primarily the Seat in the country.

Larik was also the fifth and youngest son of the Greenrock Dukedom, before his brother inherited it, leaving him without much in the way of inheritance or power within the family. This led him into trying to explore the world of magic since it was somthing he had a talent for it, although small. After years of studying magic at the Ephina University he graduated. Even when his hard work left him pretty far away from being the most magically adept among his classmates, he still studied hard, resulting in his knowledge of the theories and formulas behind the magic being second to none and he ended up at the top of his class.

After his graduation he spent a couple of years starting a company that specialised in developing magic objects, which succedded and later led him back to the Ephina University, although now as the professor of Magical Engineering and a couple of other classes. He taught students there for some years before once again changing occupations. This time because of a specific request directly from the royal family for the position of royal mage, which quickly led him to his current position after the sudden passing of the former mage in his position after a violent dispute with the Council.
Fertrik

> "*Death. I used to think it impossible, but now I feel its cold approach. Cold is the wrong word for it. Calm, perhaps?* Librys*. The yaobi word for death, shared with freedom. I understand it now, more than ever. I'm so weary. It brings me to ponder... If I had known that my excursion would result in my death, would I have left them behind? Would I have sped away, head-first into battle to prove myself at the first notion of danger? Irrelevant. Now is not the time for regret.*" - Fertrik, in the prologue of the Melody of Death.
>
>

Fertrik was the demigod of companionship, the daughter of Dorian and an unknown human. She was killed by Kartollys using the Broken Blade of Menkis after battling for thousands of years. In mythology, as nobody knew where she went, she ended up being considered a dishonorable demigod, who ran away from her life of luxury in order to avoid her responsibilities.
Ilsym

Crown Prince Ilsym is the son of the King of Olkne, Tyram. Although being young, he has been the de facto king of the country since his father fell ill before the fourth book.

He is considered a benevolent ruler by some, but his inexperience ruling has made him look like a fool to most of his citizens since his attempts to help his people often have poor results. One such example is how he in his attempt to fight a famine that ravaged the nation during a harsh winter lost most of the nations reserve stored food in a storm in an attempt to feed the people. This resulted in there being a lack of food for when a drought ravished the country later in the year.
Kartollys

> I have been called many names. Murderer. Monster. Agent of Suffering and Harbinger of Destruction. But the one I've always been most fond of... is God
>
> Kartollys, Melody of Anguish

Kartollys was one of the Old Gods, and he had the place as the God of Bloodthirst and Combat. He was also the main antagonist in the seventh book in the series. Before the events of the main series he had been fighting Fertrik for thousands of years in order for him to invade the human realm.
The Alliance of Five

*The Alliance of Five* is a coalition between **five** of Dliharia’s royal families meant to ensure that the political interests of the members are met. It is believed that the original intent of the alliance was to keep peace on the continent but the pact has since started pursuing more zealous, yet nebulous, goals. The exact age of the coalition is unknown but it is believed to be at least 300 years old with the only remaining initial members being Galkav and Primanine.

**Current members:**

* Galkav
* Primanine
* Yorstine
* Ter-Malai
* Cordamia

**Previous members:**

* Xermanii
* Miekning
Erak

Erak is a wandering merchant travelling between towns all around Dliharia trying to turn a profit for himself. He is quite the curious fellow, which often leads to him ending up in troublesome situations.

He is first introduced in *The Council of Tragisora* as a merchant who is attacked by bandits and is saved by Ralf and his party. As a gift for saving him, he then helps them in procuring new equipment and always welcoming them with open arms whenever he encounters them.
Dliharia

The continent of Dliharia is the first continent we're introduced to in the Emuravi books and where a majority of the events from the main series take place. In the North of the continent are the Fraxhanian Plains, home to the country of Fraxha and surrounded by mountains on all sides but North, where the Northern Sea lies, cold and dark. East of Fraxha are the swamps of Terinu.

### Northern Mountains Federation

Main article: Northern Mountains Federation
Giants

Giants have long existed on Dliharia, probably a lot longer than humans, as hinted in the *Guides for the Dliharian Traveller* series. Being one of Dliharia's many races trying to upphold its territories, giants nowadays find themselves as a small minority of the continent's population. Though giants resemble humans in that they have many different cultures, traditions, and languages, they also find themselves practicing many of the same lifestyles, despite their regional (and ethnic) variations. Most giants, for example, reject the written word as a form of academic knowledge and usually instead emphasise the practice of oral knowledge. This leads many giants to become incredibly practical creatures, knowing everything there is to know about the regions that surround their homes. This is helped by the fact that giants, in general, live much longer than the average human.

"They may not quite look it, I know, but most giants are incredibly wise. Do not underestimate their understanding, for you might just find yourself fooled before you know it." - Anard Futhil
The Great Ruins of Xrieng

The Great Ruins of Xrieng are one of The Nine Landmarks of Dliharia. The Great Ruins of Xrieng, often called "the Great Ruins" or "Xrieng", are the remains of the once prospering city Xrieng that is believed to have been the capital of The Old World. The Great Ruins are located in the great wasteland in the western region of Galkav on the continent of Dliharia. The Great Ruins are famous for their mythical attributes and the mysteries that surround them. It is believed by locals of Galkav that The Great Ruins are the resting grounds of The Old Gods and they therefore act as the main pilgrimmage site for Galkav's western cultures and religions.

The Ruins are believed to be at least a millenia old but the time and cause of Xrieng's demise are mostly unknown. The most popular theory states that Xriengs downfall might have coincided with the formation of the wasteland that nowadays surrounds its ruins. Fossils, animal remains, and dried up riverbeds suggest that what is now known as a harsh wasteland in the western part of Galkav might once have been a flourishing landscape filled with exotic flora and fauna.
Pinkiejack

Pinkiejack is a friendship between Pinkie Pie and Applejack.

## Trivia/Facts

* They sing I love it when It rains together in 2003
* They are 8 years apart of age.
* They were both do dancing
* They are both Classic MLP ponies (2002-2012).
* They were both members of The MLP Band.
* They have both appeared on My Little Pony Celeb Quiz
* They both do magic.
Malkmus Chromerich III

### Aliases

Malkmus Augustine Dearheart Xeranthorpe Xeranthorpe Chromerich III, Malkmus the Cruel

## Physical description

### Eye color

Pale Blue (Grey-ish)

**Malkmus Augustine Dearheart Xeranthorpe Xeranthorpe Chromerich III** (**Malkmus Chromerich III** for short), not to be confused with his father **Malkmus Augustine Peltpocket Xeranthorpe Chromerich III**, is the current king of Galkav and head of **the Chromerich royal family**. Chromerich is one of Dliharia’s most influential people and has gained a notorious reputation as a result of his aggressive, uncompromising politics. His age is unclear but he is believed to be at least 90 years old and is currently ill with Sporetemia as of book 10.