Accuracy

This page is about the game mechanic. For the support gem, see Additional Accuracy Support.

**Accuracy** is a rating that measures a character's chance to hit with melee and ranged weapons. Accuracy is opposed by the defender's evasion.

Players can gain accuracy through skills, equipping items or dexterity, which gives 2 additional base accuracy per point. Characters also gain 2 base accuracy rating when leveling up.

## Mechanics

Accuracy is weighed against the target's evasion when determining if an attack hits or misses according to:

# Uncapped Chance to Hit

1.25
∗
Attacker's Accuracy

Attacker's Accuracy
(
Defender's Evasion
∗

1
5

)

0.9

\color[RGB]{163,141,109} \text{Uncapped Chance to Hit} = {1.25\* \text{Attacker's Accuracy} \over \text{Attacker's Accuracy} + (\text{Defender's Evasion} \* \frac{1}{5}) ^ {0.9} }

# Chance to Hit
min

(

max

(

Uncapped Chance to Hit
,
.05

)

,
1

)

\color[RGB]{163,141,109} \text{Chance to Hit} = \min\left(\max\left(\text{Uncapped Chance to Hit}, .05\right), 1\right)

Chance to hit can not be lower than 5% but can hit 100%.

* Resolute Technique, Worthy Foe, Vigilant Strike, and The EffigonThe Effigon
Gold AmuletRequires Level **57**(12-20)% increased Rarity of Items found+25 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+(20-30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded EnemiesBy light we are shadowed,
in darkness we are bound. will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively.
* Unwavering Stance does the same, in reverse; all attacks against the subject will hit regardless of accuracy.

Spells do not benefit from accuracy since evasion does not aid in avoiding them.

## Active skill gems

Main page: List of accuracy related skill gems

## Support skill gems

Main page: List of accuracy related skill gems

## Related unique items

The following unique items have special modifiers that involve accuracy:

## Passive skills

There are passive skills that grant accuracy bonuses.

### Increased accuracy

These passive skills grant increased accuracy rating or additional base accuracy rating.

### Accuracy specific to weapon type

#### Accuracy while dual wielding

These passive skills grant increased accuracy rating while dual wielding.

#### Accuracy with one-handed melee weapons

These passive skills grant increased accuracy rating with one-handed melee weapons.
No results found for the given query.

#### Accuracy with two-handed melee weapons

These passive skills grant increasd accuracy rating with two-handed melee weapons.

### Weapon class specific

#### Accuracy with axes

These passive skills grant increased accuracy rating with axes.

#### Accuracy with bows

These passive skills grant increased accuracy rating with bows.

#### Accuracy with claws

These passive skills grant increased accuracy rating with clawss.

#### Accuracy with daggers

These passive skills grant increased accuracy rating with daggers.

#### Accuracy with maces

These passive skills grant increased accuracy rating with maces.

#### Accuracy with staves

These passive skills grant increased accuracy rating with staves.

#### Accuracy with swords

These passive skills grant increased accuracy rating with swords.

#### Accuracy with wands

These passive skills grant increased accuracy rating with wands.

## Version history

* The formula which turns Accuracy Rating into Chance to Hit has been changed. In general, it will be easier to hit and be hit.
* The formula now has a 1.15 multiplier, effectively increasing accuracy by 15% from pre-patch

## References

1. ↑ Malice (November 14, 2011). "Mechanics Thread". *Official Path of Exile Forums*. Retrieved November 16, 2015.
2. ↑ 2.0 2.1 OpenArl (June 8, 2019). "Path of Building Calculations".
3. ↑ Accuracy and Evasion Tables