recursal/Fanatic-Fandom huggingface dataset:
BX4-984R

The **BX4-984R** is the Sniper weapon by MatthewGo707.

## Attributes

* Single Shots
* 8X Zoom

## Appearance

* It is a sniper rifle that resembles the Torture Rifle but with no blood stains or bayonet.

## Strategy

* Aim through the head to deal additional damage.
* Since it is perfectly accurate even when holding the fire button, use this at longer range.
* Use this to encounter Ghost Lantern users.
* This weapon has a very large hit box, similar to the Tactical Bow. It is recommended to noscope for easier kills at medium range.
* This weapon can be used for ambushes or 'camping'. As it can fire for long without reloading.
* Its 10x scope makes it a devastating weapon from a long distance.
* Attack the user in large open areas. As it's ricochet effect becomes useless in open areas. Forcing its users to shoot the enemy directly.

### Counters

* Pick off its users from short ranges.
* Ambush from behind.
* You can pick off its users with a sniper weapon.
* Approach its user head-one, however, when you do so, skilled players will shoot at you. So, ambush its user from behind for best result.
* Use an area damage weapon if encountering its users in close range.
* Skilled player is always a problem. As the slow reloading time will no longer be a problem to them. So always get covered and get an ranged area damage weapon and fast mobility primary weapon to increase the chance of taking down the users.
* Try strafing around before unskilled users can aim you.
* Get close with a powerful weapon, however, if you approach head-on, experienced users can kill you whilst excluding the scope. Ambush the user or attack from behind for the best results.
* Avoid routes which other users are known to frequent.

## Trivia

* It resembles the Torture Rifle but...
	+ Has no bayonet.
	+ Is gray in color.
	+ Has no blood.
	+ Has only 8X scope.
British Assaulter

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## Attributes

* Automatic
* Laser Guidance
* 4X Zoom
* Shotgun (alt-fire)

## Gameplay Information

The **British Assaulter** is a Primary weapon introduced in the 20.0.0 update.

## Appearance

It is a bullpup assault rifle with an all graphite black body. It features a 35-round magazine, 4X scope with a laser sight on top, and an underbarrel shotgun.

## Performance

It is an assault rifle that fires 30 bullets in one use. With its very good accuracy, it can be used in long range attacks especially with the use of 4X scope, but mostly insuitable for close range encounters. However, the user meeds to reload often in case he is used to spray and pray tactics.

The inclusion of an underbarrel shotgun renders this weapon versatile, especially when someone crowds the user or is trying to engage the user in melee. However, due to its limited range, it is recommended only for emergency purposes.

## Strategy

It deals decent damage and has a high fire rate, good capacity and mobility.

### Tips

* Aim for the heas to deal more damage.
* Have a backup weapon in case it runs out of ammo.
* Use the underbarrel shotgun in:
	+ Discouraging enemies' sudden melee attack.
	+ Ambushing enemies from behind.
* It features a splendid accuracy, so you can use this against snipers if you are skilled enough.
* Use the 4X scope for advanced accuracy.
* Try not to spray and pray due to its fire rate, tied with 35 rounds on use.

### Counters

* Any one-shot kill or explosive weapons will be proven victorious.
* Attack its users while the user is reloading or attacking someone else.
* Move around so he will waste ammo trying to aim ar you.
* Try not to engage its users in a melee attack, since he can outfight you with this weapon and its underbarrel shotgun, which is a deadly combination.
* Flank its users.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy depends on the ease of obtaining this weapon*

## Trivia

* It is visually similar to the British SA80 bullpup assault rifle, with the Masterkey underbarrel shotgun.
* It is essentially an underbarrel shotgun-equipped variant of the British Storm.
"The Tryhard"

## Attributes

* Automatic
* Joke Weapon
* Grenade Launcher
	+ Looping Shot
	+ Area Damage
* Laser Guidance
* 16X Zoom

## Gameplay Information

```
(main)
```
* Military Grenade Launcher

```
(GL)
```

The **"The Tryhard"** is the Primary weapon by MatthewGo707.

## Appearance

* It is an assault rifle with the solid stock (with cheek rest), Two scopes (the first one being the 10X sniper scope and the second one being the 6X scope), 40-round magazine, underbarrel grenade launcher with the laser sight, and the barrel with the gas tube.

## Strategy

### Tips

* Use this weapon whatever floats your boat.

### Counters

* If you see tryhards not quitting, you have no other choice but to quit.

## Trivia

* It appears to be a riced-up version of most similar rifles in this game.
* It is intended by the owner to be a Joke weapon not to be obtainable in-game. However, the owner finally realized that he have to share it despite the fact that it is not obtainable.
* Its name sounds representative since there are tryhards who have the riced-up weapons (being a mall ninja) in an attempt to boast himself to others as a "pro".
* In real life, it is impractical to have two scopes at a time in a single weapon. However, for gameplay purposes, this is not important, considering the name.
* It is the only weapon with 16X zoom.
Anti-Hero Shotgun

The **Anti-Hero Shotgun** is the Primary weapon by MatthewGo707.

## Attributes

* Shotgun
* Wall Break

## Appearance

It is a semi-auto shotgun with elements of Anti-Hero Rifle.

## Strategy

The Anti-Hero Rifle Up2 is a very efficient weapon and it's considered one of the best Sniper rifles in Pixel Gun due to its high damage and large hit box.

### Tips

* Aiming for the opponent's head is always recommended, but this weapon can damage the enemy badly with body shots, too.
* Its wall-break feature makes it a devastating weapon from a long distance.
* It is possible to use this weapon for medium-range combat too. This technique requires more skills.
* The Anti-Hero Shotgun shoots a laser capable of passing through walls. This is useful when the target hides in small shelters.
* This weapon has a very large hit box, similar to the Tactical Bow. So use this as your advantage.
* SInce this is a shotgun, this is a good crowd controller.

### Counters

* Attack the user when he is reloading.
* Using explosive weapons will make the enemy fall from his/her sniping area or disorient him/her. It could also kill him or her.
* Pick off its users from long ranges.

## Trivia

* This is based on the Italian Benelli M4 Semi-Automatic shotgun.
* It looks like the shotgun counterpart of Anti-Hero Rifle.
* This is the first wall-breaking shotgun ever introduced in the game.
* This weapon is the only weapon that can guarantee one-shot headshot (Except for the ignore-headshot damage chance for the Sniper CapeBerserk Cape a player with max armor without any damage-dealing accessories.
	+ A max armor loadout is; Max Berserk Cape, Heavy Adamant Armor, Burning Tiara, Max Hitman Boots, and Max Berserk Mask.
	+ Even though it seems as if its cheaper counterpart Prototype Up2 can also one-shot headshot enemies, it cannot kill players with the maxed-out armor loadout in that single headshot unlike how this weapon can.
"Vindicator"

## Gameplay Information

The **"Vindicator"** is a Primary weapon released in the 12.0.0 update.

## Appearance

It is a dark-colored battle rifle with a stock, 20-round magazine and a short barrel.

## Strategy

It deals average-low damage and has good fire rate, low capacity and adequate mobility.

### Tips

* Aim for the head to maximize damage.
* This weapon is fairly accurate, back off to avoid anyone attacking back.
* The Simple Machine Gun has a small magazine size. Take cover when reloading or finish off the target with a secondary weapon, such as the Pixel Gun or the Signal Pistol.

### Counters

* Jump and run around to avoid getting hit by too many shots while trading blows with an SMG or rifle.
* Alternatively, this weapon deals low damage per shot, so charge the user with a close-range weapon, such as the Simple Shotgun.
* Users of this weapon won't have very much staying power, as the small magazine size will impede them from entering too many fights. Retaliate when they reload. However, be aware if it is max upgraded since it is deadly in the right hands.
* Pick off its users from long ranges.

## Trivia

* It is based on the Heckler & Koch G3A3 battle rifle.
* It looks like the predecessor of Police Rifle due to the design.
* It is similar to Simple Machine Gun but is longer.
"Pegasus"

## Attributes

* Shotgun
* Armor Bonus
* Flight
* Energy Shield

## Gameplay Information

The **"Pegasus"** is a Primary weapon introduced in the 12.5.3 update. It is a reskin of the Stealth Shotgun.

## Appearance

It appears to be the reskin of the Stealth Shotgun with futuristic details.

## Strategy

It deals massive damage, good fire rate, low capacity and good mobility.

### Tips

* It has a fast firing rate, so you can use this shotgun to kill your enemies fast and effectively. Every shotgun does have an advantage to kill groups with its spread. From killing mobs, to killing enemies, you have to keep in mind of the range of your enemy. The further you enemy is, the further your bullets will spread apart and the less damage you will do.
* Since it sprays bullets, use this at close range.
* The weapon is quite light. It can be used to jump around.
* Try not to stand still while firing this weapon.
* This weapon can be used against melee users (due to the melee weapon's inferior range compared to any ranged weapons).
* Hit and run tactics with this gadget are very efficient.
* Useful for tearing down enemy armor.
* Since this has a "Flight" attribute, you can fly around and hunt enemies from above or escape from its people (but watch out for snipers).

### Counters

* Wait for the user to land and then ambush them.
* Use a one-hit sniper weapon to deal with its flying users.
* It is difficult to shoot with an automatic weapon while using the Jetpack in the air, but that can lead to full Jetpack battles. Players are also vulnerable in the air, as it is easy to snipe on the ground at right angles.
* Use a weapon or a gadget with the Homing Missile or Manual Guidance trait, since their projectiles will be able to follow users and damage them.
	+ However, it is best not to shoot them from very far away, since these projectiles won't be able to reach the targeted player.

## Trivia

* Like its counterpart, it is based on the Franchi SPAS-15 Combat Shotgun.
* The pegasus is the winged horse from the Greek mythology.
	+ The "Flight" attribute in th8s weapon also explains the name's origin.
* The Jetpack gadget would be useless if you activated this and the Jetpack at the same time.
* Killing its users will make the killer earn "Duck Hunt" achievement, whereas using this weapon while using jetpack to kill enemies will make the user earn the "Death from Above" achievement.
* Its design is similar to Military Shotgun and Space Shotgun.
"Maximus"

## Attributes

* Automatic
* Silent
* 4X Zoom

## Gameplay Information

The **"Maximus"** is a Primary weapon released in the 11.0.0 update.

## Appearance

It is a gray assault rifle with the 100-round drum magazine. It has the 4X holographic scope, and the suppressor.

## Strategy

It deals massive damage, and hss a high fire rate, capacity and excellent mobility.

### Tips

* It is very accurate and thus is good when picking off enemies at long range due to its precision and can eliminate unarmored opponents in a few shots. This advantage can allow you to eliminate even snipers, albeit with only 4X Zoom.
* This can prove helpful when against an opponents armed with a shotgun.
* If particularly gifted in the ways of accuracy, the "Maximus" can become a fearsome long-range weapon, allowing the user to carry a more situational weapon in the Special slot such as the High Voltage.
* It is useful for finishing off an enemy doing uncommon moving patterns.
* This can be a good makeshift sniper weapon due to its scope and high firing rate. It can take out any very mobile distant enemies or beyond that a basic sniper rifle that can take out.
* It can be used to heavily damage on some heavily armored players or picking weakened enemies off.
* Useful for tearing down enemy armor and effective against mobile targets.
* The scope also makes it good in place of a loud sniper rifle.
* Its 4x scope makes it a devastating weapon from a long distance.
* It is very silent that you can easily kill enemies stealthily.
	+ This can be further amplified if you are invisible.

### Counters

* However, it isn't particularly efficient when surrounded, as the low spread will make clearing out all enemies quickly more difficult. Making it a not a good choice for a crowd control.
* Users can use this as a makeshift sniper weapon due to its scope. So take them out with the same weapon or a reliable sniper weapon to take them out quickly before they can kill or heavily damages you.
* Be wary of any users with the weapon, as the suppressor silences the weapon's shots at long ranges.
* Using explosive weapons will make the enemy fall from his/her sniping area or disorient him/her. It could also kill him or her.
* Experienced users can easily no-scope with this weapon, so strafing is recommended.

## Firing sound

* Rapid Fire Rifle's (volume minimized by 75%)

## Trivia

* This gun is based on the real life AK-105 with an added scope attachment.
* Despite having a holographic sight, it has a 4X zooming factor while it does not in real life.
* Despite having a silencer, its firing sound is slightly noisy.
	+ This makes no sense, as the silencer is supposed to minimize the firing sound. However, it is no longer the case as of 15.4.0 update.
* It became much cheaper silent and powerful in the 15.3.0 update.
* Its cost was increased to 290  in 17.9.0 update.
Assault Sniper Rifle

The **Assault Sniper Rifle** is the Sniper weapon by MatthewGo707.

## Attributes

* Single Shots}
* Armor Bonus
* 8X Zoom

## Appearance

* It is a semi-automatic carbine with the 8X scope and the 35-round magazine.

## Strategy

### Tips

* This gun is useful in taking down air targets with its high damage and fire rate and low recoil, the same goes with ground targets while you are in the air.
* This weapon offers a larger margin for error due to the high rate of fire, allowing more freedom to fire.
* It works well when countering sniper rifles with a large shot interval such as the Prototype.
* This gun works extremely well with the Automatic Peacemaker, by using the Peacemaker's high rate of fire to weaken a heavily armoured target and then headshot the target with a few rounds with the Guerilla Rifle.
* This weapon is good at moving around the map while firing at enemies, making it a very versatile weapon.

### Counters

* Strafe around the player to avoid being shot by the weapon.
* Hide behind an object, or outflank the user.
* Try using fast firing and shotguns at close range.
	+ Flamethrowers and melee weapons are also a good alternative at very close ranges.
	+ However, the user can unexpectedly fire at you doing this, defeating this tactic.
* If you find a player camping with this weapon use a gun capable of killing the user in 1 shot or look for an opportunity to sneak behind them with your melee weapon.

## Trivia

* It is based on the M1 Semi-automatic Carbine.
* While it looks like the automatic sniper weapon, it fires slowly, for balancing reasons.
* Its cost was reduced and at the same time was given armor bonus in the 15.3.0 update.
Adept Hands

*Not to be confused with the Sniper-segment nonelemental module of the similar name.*

The **Adept Hands** is a non-elemental module for an Armor.

## Appearance

It appears to be the pair of hands, with speedy up arrow superimposing both of them.

## Use

It is used to insert in an Armor so that it can be part of a module combination.

## Buffs

*Note: The reload acceleration effect affects virtually ALL weapons, excluding melee.*
"Cruiser"

## Gameplay Information

The **"Cruiser"** is a Primary weapon introduced in the 19.4.0 update.

## Appearance

It is an assault rifle with a dark color, iron sights, stock and a front grip.

It deals decent damage, high fire rate, good capacity and mobility.

	+ On the other hand, it reloads time is extremely short, allowing you returning to fight almost immediately.
* Since it lacks a usable scope, it is ideal up to medium range encounters.

### Counters

* It is deadly to attack head-to-head against users at close range. Instead, try flanking around the user and attack them from their sides.
* Pick off its users from long ranges for a safer kill.
* Area damage weapons can mess up the user's aim.
* As it has an average capacity, the user can easily run out of ammo if one is fast enough.

## Trivia

* It is based from the Russian AN-94 Rifle (due to the receiver's design). However, the foregrip being used is based from that of SG556.
* It has been included in the Special Forces Set in the 19.6.0 update.
"Liberation"

The **"Liberation"** is a Primary weapon introduced in the 11.3.0 update.

## Attributes

* Automatic
* Silent

## Appearance

It is a bullpup submachine similar to Marksman (albeit the camouflage stripped from this weapon) with the silencer. On top of the rail, there exists the iron sights which is unfortunately not usable for a moment.

## Strategy

It deals average damage, high fire rate, below-average capacity and fairly high mobility.

### Tips

* Use it to tear down enemy armor.
* Don't stop dodging attacks whilst damaging enemy players.
* Aim for the head to maximize damage.
* Go for weakened players for better ammunition conserving and quicker kill registering.
* Use this in close-to-medium range for a less complicated duel. However, its accuracy is very good that you are tempted to use this in long range encounters.
* Since the rifle does not feature a scope, it is best to stay at medium to close range to avoid wasting ammo.
* It is good at ambush purposes
* Aim for the target's head to maximize damage.
* It is not effective for crowd control due to its low capacity.
* Gadgets are key to use with this weapon, it helps to pre-damage players before combat, as this weapon may take a while to kill a player

### Counters

* Pick off its users from long ranges.
* Area damage weapons easily picks off its users.
* Jump around to lure its users into wasting ammo.
* Be aware that if it is used on the skilled hands, it can be proven deadly in most ranges.
* Use the Reflector gadget to make users less enthusiastic in hitting you.
* Attack its users from behind.
* Be wary of any users with the weapon, as the suppressor silences the weapon's shots at long range.

## Trivia

* It is based on the People's Republic of China (PROC) Jianshe Industry Corporation's JS 9mm bullpup submachine gun.
* Its name references the People's Liberation Army (PLA), the armed forces of PROC.
* After being forgotten, it has been reborn in the 17.1.0 update as a level 7 unlockable weapon and that its accuracy was improved.
* Its firing sound was changed in the 18.3.0 update.
"General"

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## Gameplay Information

The **"General"** is a Primary weapon introduced in the 12.5.0 update.

## Appearance

It is a squad automatic rifle visually similar to the Tactical Assault Rifle and Killer Rifle but with no scope, and has a tall magazone and with a long barrel.

## Strategy

It deals high damage, and has good capacity, high fire rate, and mobility.

### Tips

* Get in a hidden position pick off enemies at a distance, to benefit from its accuracy.
* It IS an endgame weapon. Obtain this, and you'll never need another primary.
* Useful for tearing down enemy armor and effective against mobile targets.
* This weapon's fire rate is really good so if you miss you still have a lot of shots. On the flip side, the high fire rate will deplete ammunition fast if opponent circle strafes.

* This is exceptionally accurate, so back off to prevent retaliation from enemies.
* This weapon always travels directly down the center of the crosshair. Be sure to aim first at opponents before taking aim to conserve ammo.
* The "General" has a somewhat long reload time. Have a reliable secondary weapon if the ammo runs dry or if an enemy catches you reloading.
* It has a medium amount of capacity, but use it wisely when attacking groups of enemies as the ammo can be drained very quickly.

### Counters

* Pick off its users from long ranges. This weapon lacks a scope, but skilled users could still hit you with this weapon due to its low recoil, so stay aware of it.
* Move around a lot and stay mobile, or even rocket jump if you need to. The weapon's pinpoint accuracy can be a disadvantage when fighting against mobile opponents.
* The "General" has a somewhat long reload time. Try to waste the enemies' ammo and attack when he/she is reloading.
* If you have to retreat, do so while returning fire, as the "General" offers high mobility to chase you down with.
* Equip armor if you can/already haven't. This weapon will mow down unarmored opponents in the blink of an eye.
* Although it is a primary weapon, it can easily finish you in long range.
* Any one-shot kill [sniper] weapons can be proven victorious.
* Engage its users in a long range fights. Be aware of experienced users though.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy is dependent on the ease of obtaining*

## Trivia

* It is based on the Israeli IWI Galil ARM light machine gun.
* This is the third weapon that is named after the point system = General, which is when you kill seven players in a row with a Primary weapon *without* dying.
* This is one of the weapons named after the military rank.
* In the 14.3.0 update, its accuracy was improved, as does the damage.
* Its reserve capacity was increased from 250 to 750 and at the same time was now cheaper in 15.4.0 update.
* Its firing sound was changed in 16.1.0 update.
* It is one of the weapons to be added in the fan made PG3D variant named Pixel Gun X.
"Maelstrom"

The **"Maelstrom"** is a Backup weapon released in the 11.2.0 update.

Model

## Attributes

* Shotgun
* 2X Zoom

(90 (post-15.3.0)

## Appearance

It is a dual-wield shotgun pistol with the cylindrical 16-round magazine. It has the 2X scope attahced to each weapon.

## Strategy

It deals massive damage, good fire rate, OK capacity and strong mobility.

### Tips

* Get in close to your opponent any chance you get. A few well placed shot at near point-blank range can deal a large amount of damage, especially with a headshot.
* Despite having a 2X scope, this is not enough as this is a shotgun.
* Due to having a mobility of 130, this can be used to move about at faster speeds than most Back Up weapons, so use this for hit-and-run tactics to deal damage and get away as fast as possible.
* Because of the bullet spread, try avoiding using this weapon in longer-ranged battles, as it will deal little, if any, damage to enemy players because it is close range.
* The "Maelstrom" has high reload speeds, meaning you can get almost right back into battle after going through a single round.
* This weapon can be used against melee users (due to the melee weapon's inferior range compared to any ranged weapons).

### Counters

* Avoid engaging its users in close range, as you will risk having heavy damage inflicted against you.
* Stay on the move to avoid the bullet spreads to take little to no damage, then counterattack any chance you get.
* The "Maelstrom" may have a high fire rate, but this means the user can also run out of ammo rather quickly, so evading its shots will result in people who use this more than other weapons running out of ammo.
* Use other high damaging weapons such as the Laser Minigun as it is excellent in slaughtering enemy players using the Shotgun Pistol.
* Pick off its users from long ranges.
* Play on large maps often.

## VS Shotgun Pistol

* Advantages
	+ Has high fire rate, at 93.
	+ Has high damage.
	+ Scoped.
	+ Has 130 mobility.
* Neutral
	+ A shotgun-based backup weapon.
	+ Skill is required.
* Disdvantages
	+ Has limited range.

## Trivia

* This is based on the South African Sentinental Arms Co. Armsel Striker combat shotgun, but in a pistol form, better known as "StrikerCMag".
* This is the second backup weapon that is a shotgun.
* This competes with Shotgun Pistol due to its sheer damage and mobility.
* In real life, it is impossible to aim down sights using dual-wield scoped weapons
* In the real world, it is VERY impractical to dual wield cylindrical-magaine shotguns as you need to constantly reload after all 4 shots are fired, you might need to let go of one shotgun to reload.
"Battalion"

The **"Battalion"** is the Primary weapon by MatthewGo707.

## Attributes

* Automatic
* Silent
* Armor Bonus
* 4X Zoom
* Grenade Launcher
	+ Looping Shot
	+ Area Damage

## Appearance

* It appears to be a reskinned version of the Secret Forces SMG (MatthewGo707). It features the dark-blue texture and the light-blue neon markings and the neon magazine. It also has a stock with the arm rest, and has the dark-blue silencer and the Picattiny rail on its underside. Attached to the rail is the grenade launcher. Also featured is the front grip near the trigger.

## Strategy

It deals strong damage, high fire rate, capacity and mobility.

### Tips

* Aim at the head to maximize damage.
* This is proven helpful when encountering enemies equipped with shotgun.
* This is useful as a makeshift sniper weapon, so take advantage of it.
* If gifted for accuracy, then you will become a fearsome foe from afar.
* Use the Grenade Launcher when you are surrounded.
* Having the 4X zoom paired with excellent accuracy, you can easily pin down enemy snipers with ease.
* It can be used to heavily damage on some heavily armored players or picking weakened enemies off.
* Its excellent accuracy allows you to shoot down airborne targets easily.
* Because of the no recoil and sound it makes, it is very ideal for assassinating someone in place of a loud sniper rifle.
* Useful even when airborne.

### Counters

* Users can make this a makeshift sniper weapon, so snipe them with a one-hit kill sniper weapon.
* Use an area damage weapon.
* However, it isn't particularly efficient when surrounded, as the low spread will make clearing out all enemies quickly more difficult. Making it a not a good choice for a crowd control.
	+ Do not be fooled by its inability to deal with the group of people, as the Grenade Launcher can make up for such a disadvantage.
* Disorient player with area-damage weapons like the Adamant Bomber.
* Dodge and move around the player.
* Snipe them with a one-hit kill Sniper like the Anti-Champion Rifle.

## Trivia

* It is based on the Heckler & Koch MP7 (Maschinenpistole 7) PDW (personal defense weapon).
* It is essentially the Secret Forces SMG (MatthewGo707) with more attachments.
* It was given "Armor Bonus" in 14.2.0 update.
"Yakuza"

The **"Yakuza"** is the Melee weapon by MatthewGo707.

## Attributes

* Melee
* Bleeding
* Poison

## Appearance

* It is a Katana with the long blade. On the blade there is a blood, laced with green chemicals (signifying poison). The haft is quite similar to that of the Katana.

## Strategy

It has great damage, high attack and mobility.

### Tips

* Get up close and personal to the enemy player and then attack as you would with any other normal melee weapon.
* Try to take cover or switch weapons when engaging a sniper or fighting users with ranged weapons.
* It has a high mobility so it could be used for dodging projectiles.

### Counters

* This weapon is very deadly, so attack from a distance.
* You could try sneaking up on the users or strafing and running around them to make them confused.

## Tr£via

* It is based on the Katana in real life.
* The yakuza is the Japanese organized crime syndicate.
	+ A mainstream stereotype of the yakuza is commonly depicted as a man with a tattoo dressed in business clothes (but unbottoned) holding the Katana and has pair of shades.
	+ Example is this.
* This is the second melee weapon to featuee Bleeding and Poison attribute.
* Essentially, it is a stained version of the Katana, due to its green ans red pigment on the blade.
* It acts the same way as the Katana, but with Poison effect.
* The weapon's name made a lot of players feel uncomfortable about it being named "Yakuza".
Boxer's Wrath

## Attributes

* Melee
* Joke Weapon
* Knockback

## Gameplay Information

The **Boxer's Wrath** is a Joke Melee weapon introduced in the 13.5.0 update.

## Appearance

It is a hand with a black glove in the armory, but when using it, the hand matches the one of your chosen skin.

## Strategy

It deals strong damage, and has a rapid attack speed and mobility.

### Tips

* Aim at the head to deal more damage.
* Try sneaking up behind enemies, you can catch them off guard by doing this.
* Use the high mobility to outmaneuver enemies while attacking.
* Its high attack means you can tear down enemies easily.
* Keep holding the fire button! This allows you to deal with players in close range easily.
* Useful for sneak attacks.
* Pair it with the Astral Blade and Shiv to unlock its potential!

### Counters

* Use a long-ranged weapons often.
* Move away from the person wielding the weapon, it does not have a large range.
* If you see its users without weapons, be aware for they are dangerous.
* If you are in a free to play-only environment (no paid weapons (including those that should have been bought by gems or coins), you need not to worry about its presence. However, you are not immune to any further threats of overpowered weapons that may beset you.
* If you see someone with hands, be on guard since they are dangerous.

## Performance Analysis

Main:

 Attack Speed
 Mobility
 Range
 Cost to buy
 Overall rating

*Cost to buy depends on the ease of obtaining*

## Trivia

* It is essentially the usable non-sandbox counterpart of Just A Hand due to the following reasons:
	+ It has the most advantageous statistics.
	+ It has a second highest mobility of all Melee weapons, tied with the Dark Force Saber, the first placer being the Space Shotgun.
	+ You use both hands, punching in 15 volleys in unison
* It is only shown in the Armory if a player checks the inventory.
* This is the second expensive weapon in the melee section, as it costs 635 coins. However, it is changed to real-world money, hence being the only weapon obtainable via microtransactions.
* It feels like a fully-automatic version of the Fist of Fate

* Despite featuring only one fist in the Armory, it is a "dual-wield" weapon, meaning both of your hands are used as a weapon.
* The word "boxer" in this case means a person who is a champion of boxing.
* While only one hand is shown in the inventory, when you play the game, you are actually using both hands punching in unison.
* It is considered as the Just A Hand's usable brother, hence its advantageous statistics.
* Its mobility was raised to 150 (pre-12.5.0 version) in 14.2.0 update.
* This weapon is now reborn on 16.9.0 update as the only weapon being obtainable by microtansaction.
* From 16.7.0 update on, when Sandbox-exclusive items are completely removed from the game, this weapon is now considered as the only weapon that is only shown in the Armory, just like Just A Hand.
Butane Launcher

The **Butane Launcher** is a Special weapon by MatthewGo707.

## Attributes

* Flamethrower
* Burning
* Corrosion

## Strategy

It has high damage, high fire rate, high capacity and decent mobility.

### Tips

* Use it in very close ranges in order to kill somebody due to this being a flamethrower. However the Pet Dragon has quite a long range for a flamethrower.
* Go for the weakened players for better ammunition conserving, quicker kill registering and a less complicated duel.
* Take advantage of the weapon's Burning attribute on players, since the enemy will be damaged overtime if attacked.
* Benefit from its Corrosion attribute.

### Counters

* Keep moving and stay in large open areas. Use long-ranged type of weapons like primary weapons.
* Pick off its users from long ranges.
* Avoid engaging close combats with its users and it also reduces the risk of taking heavy damage.

## Trivia

* It is comparable to any flamethrower-type weapons.
"Deathbound"

## Attributes

* Rockets
* Area Damage
* Armor Bonus
* 4X Zoom

## Gameplay Information

The **"Deathbound"** is a Heavy weapon released in the 15.0.0 update.

## Appearance

It is a gray bulky bazooka with a 4X scope. There are two strap holders before each of the two "tubes".

## Strategy

It deals ultimate damage, but has a low fire rate and capacity and good mobility.

### Tips

* Shoot to the ground to increase chances of hitting the enemies.
* Use the scope if you wish to encounter enemies in long ranges.
* The rockets has an insanely-fast travel time, that even sniping enemies from long ranges can easily deal with them.
* It deals a massive splash damage within the 4-kilometer radius, so benefit from it.
* While it has 115 mobility, it might not be good for getaway purposes, so use a high-mobility weapons if you wish to get away from enemies.
* This is useful for spawn trapping due to its ridiculously large area damage (4-km (13'01") radius).
* Have a backup weapon if you happen to run out of ammo.
* **DO NOT USE THIS WEAPON IN CLOSE RANGE OR FOR ROCKET-JUMPING**. The larger blast radius can severely damage you, hence resulting to self-destruction penalty.
* If you wish to rocket jump with this weapon, you may wish to wear the Gaming Headset, which nullifies self-explosion damage, together with the self-destruction penalty.
* Ideal for hitting enemy armor hard.
* To well-benefit its massive damage in Campaign, it is recommended to save this weapon for boss fights.

### Counters

* Pick off its users from long ranges, but beware of high-speed rocket it fires.
* If you are about to be hit by its projectiles, **IMMEDIATELY GET AWAY FROM THAT POSITION OR ELSE YOU WILL BE TOASTED BY ITS USERS**.
* Its projectiles defy gravity and at the same time blocks many projectiles. Because of this, be prepared to use a wall break weapon to deal with its users.
* Attack its users from behind.
* Use the slow-down weapon or gadget against its users, bit be aware that skilled users know how to defeat this strategy.
* Do not engage its users in close ranges. This is the best way **not** to he toasted by its rockets.
* Be aware that it can be used in long ranges due to the large blast damage when hit on solid objects.
* Avoid being near the wall (around 4 km or less radius) due to its massive splash damage.
* The Ballistic Shield can counter its rockets, but be ware of its directions and walls as kts users can tske advantage of larger explosion radius.

## Trivia

* It looks like a powerful variant of the Apocalypse, considering the blast radius.
* It can instant kill all single-player enemies and bosses in a single hit (including The Bug).
* The weapon's name made a lot of players feel uncomfortable about it being named "Deathbound".
* Its name is a reference to the Finnish death metal band Deathbound.
* Its efficiency was updated in the 15.8.0 update to comply with the real Pixel Gun's efficiency system.
* It became much more expensive in the 17.7.0 update.
"Directorate"

## Gameplay Information

The **"Directorate"** is a Backup weapon released in the 11.1.0 update.

## Strategy

It has great damage, good fire rate, capacity and mobility.

### Tips

* Always aim for the head, otherwise, it will be about 3 to 6 shots on the body against a fully armored player.
* Do not use this weapon during the entire length of the match, as you will have a high chance of not winning. Alternatively, use faster-killing weapons.
* Use this in medium-sized maps. Do not use this in small maps, as you will have a disadvantage against users using much stronger weapons. Do not use this long range maps, as there will be players having the advantage of taking you out in long range.
* Don't stop dodging left and right while jumping and killing, especially against users with lower armor and less effective weapons.
* Uses this solely as a backup weapon, especially when the rest of your weapons are dried of ammo.

### Counters

* Pick off its users from long ranges.
* During close quarters combat, use a more effective weapon like the Trapper Up1.
* Jump around to waste the user's ammo.
* Unlike some other weapons, waiting until the user runs out of ammo is not recommended due to its rapid reload.
* Primary weapons can easily beat its users.

## Trivia

* This is based on the Soviet Tokarev Pistol.
* It looks like the strong variant of Zombie Slayer and is more powerful, despite sharing the efficieny.
"Vengeance"

The **"Vengeance"** is the Heavy weapon by MatthewGo707.

## Attributes

* Rockets
* Homing Missile
* Area Damage
* 8X Zoom

## Appearance

* It is a bazooka similar to Apocalypse but with different texture.

## Strategy

It has insane damage, very low rate of fire, poor capacity and good mobility.

### Tips

* Use this weapon to severely damage or even kill large groups of players. In one to two shots, most players will have 1 heart left, or they will be dead.
* It is an ideal weapon to hit enemy armor hard.
* Use this weapon in close to medium range due to this having a slow bullet travel time.
* Try to avoid being hit by snipers, so keep on strafing whilst killing players.
* Use this against weakened players to save ammo and easy kills.
* Run with a fast mobility weapon then fire once encountering a close to medium ranged player.
* Try to save as much ammo as possible and/or picking up as many ammo packs as you can due to its poor ammo capacity.
* This weapon can be also used for taking down Jetpack users.
* The rockets **CANNOT** be shot down by firing at them, so use this as your advantage.

### Counters

* Try to attack them with a melee weapon, so they will kill themselves with the gun if they attack you from point blank range.
* Pick off its users from long ranges.
* Attack the user while they are reloading or after they fire the weapon.
* Staying airborne reduces the risk of getting hit by the lethal projectiles, but watch out for solid objects as the user will take advantage of the weapon's large area damage.
* Keep strafing well (because of its blast radius) until the user wastes ammunition, but of course, kill them at the time they are trying to kill you.
* Attack its user as they are reloading it.
* If killed by one by a user who is hiding, use the KillCam to find their location.
* This weapon's rocket does NOT have health, so shooting it won't do anything.
* Move away from the rocket while taking sharp turns and repeatedly hopping.
* If you really don't want to see it at all try a close range map like Pool Party (PG3D) as the Judge may suffer in close range.
* The attack from one of the walls in Pool Party to you is 8 small blocks so you should get out of it.
* Use a low weight weapon like the Chainsaw. The judge missile will not hit you due to its moderately slow speed.
* If you are unable to outmaneuver the rockets try to stay in a very tight space, just enough for you to barely fit is ideal.
* It has very low ammo so stay out of the way by flanking or hiding until they run out if you can't outmaneuver the rockets.

## VS Apocalypse

* Advantages
	+ Higher damage.
	+ Higher mobility.
	+ Has 8X scope.
	+ Has homing missile attribute.
* Neutral
	+ One ammo.
	+ Same fire rate.
* Disadvantages
	+ Expensive.

## Trivia

* The gun is based on the AT4 Anti-Tank Rocket Launcher.
* This is similar to Apocalypse, but has homing missile attribute and an 8X scope.
"Welwyn"

## Attributes

* Single Shots
* Silent

## Gameplay Information

The **"Welwyn"** is a Backup weapon introduced in the 18.1.0 WWII update.

## Appearance

It is a silenced bolt-action pistol with a cylindrical barrel.

It deals good damage, low fire rate, average capacity and high mobility.

* Equip with the Module combination to make this weapon stronger, preferably Fortune (more level is better) or Ball Lightning.
* Some primary weapons such as the Undertaker can perform better at times. This means that this weapon should be used more as a backup weapon than your main weapon. This weapon do have a fast reload though. You should use this weapon if your primary weapon runs out of ammo.
* Use it to finish off your weakened targets and enemy armor.
* Don't stop dodging left and right while jumping and killing, especially against users with lower armor and less effective weapons.
* Take into the account of its mobility.

### Counters

* Get in long range as this weapon performs poorly at long range. In long range, you should use a sniper rifle that is capable of a 1-2 head-shots kill.
* Shotguns and Primaries can easily beat its users.
* Unlike some other weapons, waiting until the user runs out of ammo is not a good idea as it have a rapid reload.
* Use a Jetpack, which makes the user have a hard time firing at you. Take note that experienced users can easily kill you if you are not careful enough...
* Attack its users from behind.
* Move around so you will not be hit. This weapon does not have area damage.
* Use an area damage weapon that confuses the users like the Dark Matter Generator. When blown around the map, it will be hard to aim.

## Trivia

* It is based from the British Welrod.
* The name "Welwyn" is a reference to Welwyn Garden City, located in in Hertfordshire, England.
	+ That same town in question is where the name *welrod* comes from.
Bullpup Grenade Launcher

## Attributes

* Looping Shot
* Area Damage
* 2X Zoom

## Gameplay Information

The **Bullpup Grenade Launcher** is a Heavy weapon introduced in the 14.0.0 update.

## Appearance

It appears to be the bullpup (yet lightweight) version of Firestorm.

## Strategy

The Bullpup Grenade Launcher holds 4 grenades in the cylinder, with an additional 8 in reserve. This can be maxed out to only 20 rounds in the reserve.

### Tips

* Despite its statistics due to its low capacity, it is suggested to use on enemies with 2 or more near them.
* Because this weapon fires in an arc (like its processor), and has a slow rate of fire, it is advised to fire this with precision and timing. Otherwise, this weapon works mildly well in combat, as it takes 2 rounds to kill the target. However, this is somewhat inaccurate, as the weapon stats declare 10 damage, which should effectively kill a player in 1 shot.
* It is highly recommended to jump above the target and shoot the enemy in the head for a higher chance of 1 shot kill.

### Counters

* This weapon has a very slow firing rate and limited range, so use a long ranged weapon, or try to use an automatic weapon, for its users to lose control.
* At combat, make use of the fact that the grenades usually push enemies away making it so you can't hit the target again.
* Explosive guns also damage the user so fighting in close proximity makes it difficult for them to shoot without killing themselves as well.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy is dependent on the ease of being obtained*

## Trivia

* The launcher is based on the (fictional) bullpup version Milkor MGL.M32A1 Grenade Launcher, however it seems to have incorrect features and actions, unlike the real life variant:
	+ Interestingly enough, in this game the launcher holds only four grenades, in real life it holds six grenades as opposed to four.
	+ Also the reload animation is rather odd, since it involves removing the entire cylinder from the weapon, opposed to inserting each grenade in the cylinder, which is done in the real world (this might be due to the slow reloading speed of loading the grenades one by one, in game if that would be implemented, players would have to hide or move frequently)
	+ The weapon uses a holographic sight, which zooms in. However, holographic sights do not zoom in real life.
* It is essentially the bullpup version of the Firestorm with advantageous statistics.
* Grenades travel faster through the air than rockets (missiles).
* It uses the same scope as the State Defender, Cherry Bomb, and formerly, "Bastion".
* The design itself is quite uncomfortable in real life, since the user will have to distort his wrist in order to hold a grip, due to the grenade launcher rounds being placed at the back.
* Its grade was increased from Uncommon to Rare in the 16.4.0 update.
All-Out Attack

The **All-Out Attack** is a Module Combination for a Primary weapon.

## Function

When activated, the user will automatically fire a round to a enemy who killed him, postmortem. However, the trick up this module combo's sleeve is that the damage being dealt will be as follows:

Damage per shot + number of rounds remaining (not including the reserve capacity)

Essentially ALL of the remaining rounds will be multiplexed into single round, with damage calculated based on the number of capacity on use.

After it is triggered, this module combination undergoes a 60-second cooldown. Whenever this module combination is triggered, it emits neon blue sphere with a yellow electric shock around it.

## Required Modules

* Energy Module
* Anger Vein
* Butt of the Rifle

## Trivia

Its original name is "Blood, Toil and Sweat".
"Maverick"

## Gameplay Information

The **"Maverick"** is a Primary weapon introduced in the 18.1.0 WWII update.

## Appearance

It is an old-looking wooden-gunmetal pump-action shotgun with nonfunctional iron sights.

## Strategy

It deals good damage, and has a below-average fire rate, low capacity and great mobility.

### Tips

* Aim for the head for maximum damage.
* Use this in close-range maps. It will be useful.
* Useful as a crowd control due to its spread.
* Do not go to long-range maps such as Parkour City, as you are not going to get a lot of kills.
* Get close to your opponent as this weapon almost always grants a guaranteed one-shot kill.
* Useful for sneak attacks, if executed well.

### Counters

* Attack the users from long ranges, as the shotgun's pellets have a large spread, making this gun useless in long ranges.
* Any fast fire rate weapons can distract its users easily.
* Ambush its users from behind (better if using explosives, though it disallows stealth).
* Play in long range maps often.

## Trivia

* It is based from the Winchester Model 1897 (known as "**Trench Gun**").
* The name "Maverick" means "an unorthodox or independent-minded person."
CB Radio

## Attributes

 Increased Damage to Allies

The **CB Radio** is a Support Gadget introduced in the 18.3.0 FBI Update.

## Appearance

It is a CB radio with a tall antenna with two adjustable knobs beside it, and the light-green illuminating screen placed over the speaker holes located on the face.

## Strategy

### Tips

* Use this like Leader's Drum, but with a far more upgraded damage-amplifying capability and an infinite range.
* Use this gadget ONLY when the gamemode involves team (e.g. Team Fight, Co-op Survival). Doing so in non-team matches will only affect you, even though it may not be a problem depending on your perspective.
* Useful when using powercrept weapons (e.g. retro or weak weapons).
* To well-benefit from the damage boost, it is recommended that you have at least one teammate to do so.

### Counters

* You can tell that the player is afflicted by the damage-boosting effect by this Gadget if..
	+ You notice the transparent red aura surrounding the player.
	+ Their weapons deals more damage than what is normal.
	+ You hear the low-quality talking near you.
* Use the Love Spell against those who use or are afflicted by this Gadget. However, be aware if they are equipped with anything that reduces the negative status effect's power or has  Protection Against Negative Effects attribute.

## Trivia

* It is based on the real-world CB radio.
* It is essentially the FBI-themed counterpart of the Leader's Drum but is effective for ALL teammates regardless of their distance.
* It is quite illogical that using this Gadget in team-based environment will result to damage boost for the respective team. However, it is made clear that this was implemented so as to give the team memmbers an impression that their morale is boosted.
* This is the first Gadget to feature Increased Damage to Allies attribute.
* This Gadget will heal only you if playing in modes other than team-based ones, such as using this Gadget in Deathmatch, Arena and Campaign (unless the Campaign level involves allied AIs).