recursal/Fanatic-Fandom huggingface dataset:
The Termination of Christopher Rahaman

Christopher Rahaman got terminated twice (or he got terminated for the 4th time) because it's due to multiple or severe violations of YouTube's policy against spam, deceptive practices, and misleading content or other Terms of Service violations. He did nothing wrong because his copyright strike came back for the 4th time and maybe he got 2 community guideline strikes. 343 Vision-Arts Media (also known as Emily) tells Sky Storm about what happened to Christopher Rahaman. Here's the proof: https://www.youtube.com/channel/UCX1mtrnpDz5junI-YH7b1Dg
Order of the Cross

Order of the Cross
The order was established in 834 after a violent revolt in Elturel. The king of Elturel, Robard the Grey, died of old age and several parties tried to take control of the kingdom. The rightful heir, Lawrence of Carim, had no real experience and the kingdom seemed doomed. However, a group of knights formed a plan to take back the land and put the rightful heir on the throne.
They fought together with the imperialist forces and took back controll over Elturel.
From then one the Order's main council is established in Elturel.
Ever since it was first created the order has strived to achieve peace and order in the land. With an establishment in every major town they are a well known Faction across the land.
The order serves like a police force across the land, keeping the peace and helping kingdoms hold their power so they are not overthrown by their enemies.
With a great passion for law and righteousness, the Order will try to keep close to the law whenever possible. This works fine most of the time. However the Order got out of hand in the far north, so they no longer exist over there.
The order is known to raise knights of all different fighting styles, and is keen on keeping a good living wage for them. The current headquarter is a wood cabin in the middle of the town.

Current members:

Gir Neimun ( deceased): Gir is the 18 year son of Edmund Neimun, who is a member in the council of 7. Gir was tasked by his father to establish an outpost on the island, so it can assure peace and order.

Peace be upon him

Raziel: a monk who joined the order on the island

Erevan Neimun: 47 year old council member who is here to bury his son and put his spirit to rest.

Has taken over the order as the current leader.
The American Dad Full Episode Live Stream Deleting

Fox deleted one of the American Dad! Full Episode Live streams some days. The viewers can't watch it because it's the proof. Just when will they find out where Fox TV's blocking or deleting some of the American Dad Full Episode Live streams? So the stream's no longer available due to a copyright claim? Check the proof: https://www.youtube.com/watch?v=dhqMA7Mc8C0 You see? Some of the American Dad! Full Episode Live streams are no longer on YouTube!
Caves of Sorrow: Jayne's Account

#### *Account of Jayne Darrengard, Stalwart Hammer of Tempus:*

Approximately 4 days prior to this writing, a single member of an expedition group that left camp returned with word of missing miners and captured party members in a cave in the west. His report was vague but he spoke of poisonous creatures and at least one casualty.

A search party of six, including myself, volunteered to attempt to retrieve the missing individuals.

The cave, which is now being called the Cave of Sorrws (a fitting name for the events that occurred within) is approximately 36 hours travel from the campsite with one night’s rest.

Back in town we were able to ascertain a recipe for an antidote to the poison we might encounter in the cave and during our travel, made sure to search for ingredients. The recipe is as follows:

**Materials**: Blue spotted mushrooms, basil, lavender.

**Directions:** Grind the ingredients and mix with clean water. Boil them into a salve to neutralize the effects of this particular poison.

**Effects**: Within an hour of application, the antidote should cure the poison.

Within the cave the body of a member from the previous expedition was discovered only a few hundred feet from the entrance, having been eviscerated by a roper.

Further inside, creatures one member of the group named “chitterers” descended from webs on the ceiling.

Also of interest as we delved further into the cave traveling east, we stumbled upon a religious symbol (a five-pointed star in a circle) drawn in blood. I did not recognize the symbol but made a note of it and will attempt to research it further (or find someone who is more apt at such endeavors).

The cave itself is a straightforward path for the first few hundred feet before opening up into a large space that leads north and south. Our party traveled north and found the three missing adventurers bound in webbing and stuck to the ceiling.

The southern portion of the cave has yet to be explored.

The creature that captured the missing adventurers appeared to be a slightly larger, more developed version of the “chitterers” we’d seen.

While the creature was slain and the three missing adventurers retrieved, our group did suffer a casualty. We lost a good man to the chitterers. Roy was a valiant fighter who did not shy away from combat and he died an honorable death, defending the rest of the party. It was a good, clean kill and he did not suffer long. I suspect around here, that is the best a soldier can hope for and if I were to die on this island it shall also be with my weapon drawn and the bodies of my enemies at my feet. Along with the rescued adventurers, we brought Roy’s body back to the camp to be properly buried.

* Medium size, 3 attacks with dagger-like appendages
* No poisonous effects discerned
* Two legs, four arms, glowing yellow eyes.

**Baby Chitterers:**

* 1 biting attack that can deal significant damage.
* No poisonous effects discerned.
* Travel in clumped groups.

**Chitterer 2:**

* Medium size, can shoot webbing, solitary dagger attack.
* Poisonous.
* Speaks in a garbled language Immeral can understand.
Treehouse of Horror: The Musical

The first ever title card.

2nd title card.

### Studio(s)

Platinum Coyote, Horror Bus Pictures, Stranger Films, Red Moon Productions, GX Productions and GX Networks

### Distributed by

truTVAndBillyOnTheStreetFanatic Vision-Arts Media

### Category

Horror

Treehouse of Horror: The Musical is a 2017 film in the truTVAndBillyOnTheStreetFanatic Vision-Arts Cinematic Universe. The film was announced in August 2017. It will be distributed by truTVAndBillyOnTheStreetFanatic Vision-Arts Media. It will also be produced by Platinum Coyote, Horror Bus Pictures, Stranger Films, Red Moon Productions and GX Productions. The film will be released on October 13th (Friday the 13th), 2017. It will also be the 2nd entry in truTVAndBillyOnTheStreetFanatic Vision-Arts.

## Production

The musical film was announced in August 2017 by truTVAndBillyOnTheStreetFanatic Vision-Arts Media. Andrew Ramirez announced that the musical movie will be a part of truTVAndBillyOnTheStreetFanatic Vision-Arts meaning it will be set in the same universe as Treehouse of Horror: Legacy and Treehouse of Horror: Bloodbath. He hired one of his Internet friends to write the screenplay of the movie. Filming of the movie began on late summer 2017 but it is to be announced. Andrew confirmed on Twitter that the film's release date is October 13th (Friday the 13th), 2017. He also confirmed in late summer that the screenplay has been finished but filming schedules are currently unknown. On August 18, 2017, Andrew announced that the movie has officially started production. He stated that the music filming began on the same day and will continue until unknown. On September 4th, 2017, truTVAndBillyOnTheStreetFanatic Vision-Arts Media released a teaser trailer of Treehouse of Horror: The Musical to the truTVAndBillyOnTheStreetFanatic Vision-Arts Movies & Shows YouTube channel. Not long after, the official truTVAndBillyOnTheStreetFanatic Vision-Arts Movies & Shows YouTube channel uploaded the same trailer to its channel.

## Soundtrack

1. Archer: Dreamland Theme
2. Nightmare (from the Max Payne 2 Soundtrack)
3. John Williams - Here They Come (Instrumental)
4. Sully Omar - Bill O'Reilly Freakout Dubstep Remix
5. DJ Steve Porter featuring Vince Offer - Slap Chop Rap
6. Bill O'Reilly Flips Out (Dance Remix)
7. Miley Cyrus - Wrecking Ball
8. Marilyn Manson - If I Was Your Vampire
9. The 9+10=21 Song
10. Lavon - Violent Ducks (from the Reptile Original Soundtrack)
11. Lavon - Thinking (from the Reptile Original Soundtrack)
12. Willwynn - Archer Danger Zone (Trap Remix)
13. Drake & Future - Jumpman (Instrumental)
14. Hello Gordon (from Saw 3D Soundtrack)
15. Adele - Set Fire to the Rain (Song Cover by Danny Philippou)
16. Max Payne (2001) - Playstation 2 Credits Theme
17. Angel's Thanatos (from Silent Hill 2 Original Soundtrack)

## External links

* Treehouse of Horror: The Musical on Facebook
* Treehouse of Horror: The Musical on Twitter
* Treehouse of Horror: The Musical on Google+
* Treehouse of Horror: The Musical on YouTube
Actually Reasonable Haired ones on this Island: A Wúwèi Yuán 無畏元 Report

Translation:

Today the Haired ones accompanied me to gain us land to create a lumber mill for their colony (Which soon will become part of my ducal domain under the Grand Yuan-Ti Empire), we got there quite quickly, I had Yaoguai scout the area and found a large amount of haired ones, I was able to put one to sleep and then we took out the other ones. It is a shame I was not able to test out my Poisonous goop, although I was close to it when I almost gave one of them a kiss of death. We were able to reason with the one that I put to sleep after we woke him up, and soon they will be sending us an envoy, and I shall request to become an envoy to them to get away from these racist ones like Relar who just for me being a noble Yuan-Ti  began false rumors of me killing Gir the tackle happy one. Luckily these haired ones seem much more reasonable.

Original:

今天有人陪伴我來找我們，為他們的殖民地創造一個木材廠（這將很快成為我的公爵領域在大元帝帝國的一部分），我們到那裡很快，我有姚貴偵察區 發現大量的頭髮，我能夠放一個睡覺，然後我們拿出其他的。 這是一個恥辱，我無法測試我的毒藥，儘管我接近它，當我幾乎給他們一個死亡之吻。 在我們醒來之後，我們能夠理解我睡覺的東西，很快他們會送我們一個特使，我將要求成為他們的特使，擺脫這些種族主義者，如Relar，他們只是 因為我是一個高貴的元蒂，開始虛假的傳聞，我殺死吉爾的快樂一個。 幸運的是，這些頭髮似乎更加合理。
Evil Anna

JohnKyle Enterprises' concept of Evil Anna

Microsoft Anna - the evil twin - was brought to life in a scientific experiment performed by the evil masterminds Steve Ballmer and Tux within the original Windows Vista Creation Factory, which was eventually destroyed by a nuke. She was conditioned to hate Microsoft Sam and agree with Ballmer's plan to use Windows Vista's ultimate torture to enslave humanity. Evil Anna's primary role in this plan was to serve as Vista's Text-To-Speech voice, in order to inflict Vista onto blind people as well. However, this epically backfired when, shortly after their relocation to the Windows Vista Creation Factory 2, Sam and Mike arrived and they, along with the superhero Microsoft Geezer, rescued the captive Microsoft Mary, forcing Ballmer to drop an Atomic WTF Bomb onto the factory. The heroes escaped unharmed, but Ballmer and his factory were destroyed for good. Because of this, Evil Anna changed allegiances to Linux, where she became known as Linux Anna.

## Appearances for Evil Anna

* 1. JKE's THXLB 1
* 2. JKE's THXLB 2
* 3. JKE's THXLB 3
* 4. JKE's THXLB 4
* 5. MSahF Shorts 4
* 5. MSahF Shorts 7
* 6. MSahF Shorts 8
The 666 Team/Subtitle Transcript

1

00:01:29,000 --> 00:01:31,000

Larry Hinson III: WOAH! WHAT THE FUCK?!

2

00:01:31,024 --> 00:01:34,024

(Larry Hinson III screams) WHAT IS THAT?!

3

00:01:37,000 --> 00:01:38,800

Dr. Krieger: Noooooooooooooo!

4

00:01:38,800 --> 00:01:43,500

You maniac! You blew him up!

Aw, damn you!

5

00:01:43,800 --> 00:01:46,800

God damn you all to hell!

6

00:01:46,824 --> 00:01:48,524

Malory Archer: Oh,

give it a rest!

7

00:01:53,300 --> 00:01:54,600

Chris Tucker and

Ice Cube: Damn!

8

00:01:54,624 --> 00:02:00,024

NR Ray: What is going on? Did I hear something noisy?

Larry from the Shiz Oh Network and Dr. Krieger

9

00:02:00,048 --> 00:02:03,248

is afraid of that scary girl.

Also, who are you?

10

00:02:03,672 --> 00:02:07,672

Evil Anna: I'm Evil Anna, and I'm the

character created by JohnKyle Enterprises.

11

00:02:07,896 --> 00:02:10,796

Microsoft Zira: Really?

Evil Anna sounds evil?

12

00:02:21,920 --> 00:02:23,620

NR Peter: Enough

fighting you guys!

13

00:02:42,844 --> 00:02:44,844

Larry Hinson III: WOAH! WHAT THE FUCK?!

14

00:02:44,868 --> 00:02:47,668

(Larry Hinson III screams) WHAT IS THAT?!

15

00:02:55,192 --> 00:02:59,192

Larry Hinson III: Oh my God! THIS IS

WORST THAN PARAMOUNT LOGO BLOOPERS 25!

16

00:02:59,916 --> 00:03:01,916

HOW THE FUCK WOULD YOU DO THIS TO ME?!

17

00:03:03,040 --> 00:03:06,140

YOU'VE GOT TO BE FUCKING KIDDING ME!!

18

00:03:13,864 --> 00:03:18,664

Dr. Krieger: Noooooooooooooo! You maniac!

You blew him up!

19

00:03:18,688 --> 00:03:23,488

Aw, damn you! God

damn you all to hell!

20

00:03:23,512 --> 00:03:25,512

Malory Archer: Oh,

give it a rest!

21

00:03:29,036 --> 00:03:31,036

Chris Tucker and

Ice Cube: Damn!

22

00:03:43,860 --> 00:03:46,860

NR Ryan: What is this? The Ultimate Matrix 2.0?

23

00:03:46,884 --> 00:03:49,584

Microsoft Zira: No, it's the banned Red Bull commercial.

24

00:04:22,900 --> 00:04:26,900

Larry Hinson III: Oh my God! THIS IS

WORST THAN PARAMOUNT LOGO BLOOPERS 25!

25

00:04:27,524 --> 00:04:29,524

HOW THE FUCK WOULD YOU DO THIS TO ME?!

26

00:04:31,000 --> 00:04:34,100

YOU'VE GOT TO BE FUCKING KIDDING ME!!

27

00:04:40,224 --> 00:04:42,224

Larry Hinson III: WOAH! WHAT THE FUCK?!

28

00:04:42,224 --> 00:04:45,324

(Larry Hinson III screams) WHAT IS THAT?!

29

00:04:49,000 --> 00:04:51,000

Larry Hinson III: WOAH! WHAT THE FUCK?!

30

00:04:51,124 --> 00:04:54,224

(Larry Hinson III screams) WHAT IS THAT?!

31

00:04:56,748 --> 00:04:59,048

Larry Hinson III: WOAH! WHAT THE FUCK?!

32

00:04:59,072 --> 00:05:02,172

(Larry Hinson III screams) WHAT IS THAT?!

33

00:05:10,666 --> 00:05:17,666

(Larry Hinson III sobs)

34

00:05:19,300 --> 00:05:22,300

(explosion)

35

00:05:22,324 --> 00:05:23,824

Malory Archer: You what?!

36

00:05:23,848 --> 00:05:29,548

Dr. Krieger: I blew it up! God damn

you all to hell, I blew it up!

37

00:05:35,400 --> 00:05:40,400

Dr. Krieger: Aw, damn you!

God damn you all to hell!

38

00:05:41,624 --> 00:05:43,224

Stewie Griffin: FUCKIN' THING SUCKS!
Bounty Reports

Bounty: Lizardfolk

* Jayne's Report

 Bounty: Hill Giants

* Immeral's Notes

Lumber mill first trip.

* First lumber mill: Murdock story
* The Lumbermill Situation: Bartholomew's Retelling
* Actually Reasonable Haired ones on this Island: A Wúwèi Yuán 無畏元 Report

Mysterious Monster

* We found the damn monster: A Bobby Mcgee AppleWood Story
* Monster Hunt: Jayne's Report
* Strange and Dangerous Encounters: A Strange Tale by Bartholomew
* Letters Home - A recap by Jarion Olamorn

The Flaming Ship

* The Flaming Ship: Immeral's Notes
Caves of Sorrow, the Return: Journal of Golin Strongbeard

*Expedition with Golin Strongbeard, saviour**,** Phalanx, succumber to poison, Murdock, slayer of Ankhegs, Wuwei, snake lady, Bobby, the predator, Relar, tamer of birds.*

*Aye lads, this is the tale of my redemption and how we got back at those lousy spiders. The first time we went to this cave, Welkin died. The second time someone went there, Roy died. This time, I made sure noone did. Relar having been in these caves before had done an antidote for the poison in case it was needed. He handed one vial to Murdock, Phalanx, Bobby, and kept one for himself. The expedition started out easy, we left around noon and made an early camp about 6 miles from the town. Filasport? I think I've heard it been called that. Good way to honor the lad, the first one to fall on this island.*

*The next day started uneventfully, that is until we came upon a field with a bunch of pretty birds. I called for one of them and the nice little thing landed on my arm. Such a pretty bird, it tried pecking me a bit so i flicked it, and pandamonium broke out, let me tell ya. You'd think I hurt one of them or something but they went into a frenzy. We fought them of without any difficulty and Relar managed to calm one down with pocket fish. Who has ever heard of pocket fish before? I sure haven't but Tim seemed to like it. He called it Timothy and the snakelady wanted to kill it. I told her that noone hurts Tim! Can't blame little Timmy for his friends now can ya?*

*Anyhow, we got to the cave later that night, and this time I cast light for Relar. We got into a fight and the snake went down. I stabilized her with my healers kit and then prayed to Moradin to heal us all up. We pushed on and Bobby saw something further in the cave, wasnt the chitterers like last time. It seemed like something else took up this cave as a home.*

*We found a mark on the ground, drawn in blood. It kind of looked like a star, here let me draw an image for ya. It was drawn in blood in what looked to be human hands. After speaking with Relar and Immeral in town we figured out it was the glyph of Lolth. The deity popular in the underdark.*

*When we pushed into the next room of the cave someone cast the darkness spell on us. Phalanx carried me out of it, strong lad that one. There were these lurkers I think Relar called them that ran in and out of it attacking us. When they died they exploded in a blinding light. We pushed further to the east where Relar picked some more mushrooms for antidote and we found this manmade hole into the ground, there was a ropeladder down and when I cast light and dropped a pebble down we could not see the end.*

   *Concidering we found a glyph of Lolth, underdark coins on the creatures we killed it's safe to say we may have blocked a connection from the underdark to us. Ya see, Relar cut the ladder and then we blocked it with a boulder so noone could get out.*

*The northern part of the cave was blocked of by some spiderwebbing, really strong stuff that we couldn't break. One more expedition is needed to clear this place out once and for all.*
We found the damn monster: A Bobby Mcgee AppleWood Story

Well ole Grubnar heard tell of some beast lurking west of town and he rounded up a few of us to go check it out. We struck out about midday and headed out towards where it had been heard. Bout dark when we were getting close to camp for the night we heard a whole heap of yellin up ahead. We rushed up ahead to see if we could help whoever it was doing all that hollarin.

Now there (if you can believe it) was a man just dressed up as fancy as can be up a tall tree. Around the tree were two very angry ogres trying to mess up that man's clothes. Well me and the gang got rid of those ogres quick and introduced ourselves to this man. He said his name was uhh..... Millard... Lets just say its Millard.

Millard is a strange man if he is a man at all. He has been watching us since we first got to the island he said. Claims he has been here for a year exploring the island for the king but I ain't never heard anything bout him. He tells of us the Hydra to the east. Anyway this guy says he will give us 5 questions we can ask him. Now I'm not much for riddles and such so I just tried to get him to come back to town and help document the island with us. After some uhhh "miscommunication" between some of our party members and Millard he disappeared in a puff of smoke. Thought that was the last we would see of him.

The next day we set out to see if this Millard guy was on the level about the tower, the bridge and the Hydra. Well sure enough we show up and the tower is there and the bridge is there but no Hydra as far as we can see. Millard had even been so kind as to put explosives near the base of the tower so we could blow it up and drop it on the hydra. However.... some of our more eager party members decided to climb up the tower thus alerting the hydra and locking themselves in the tower at the same time.....

After some considerable effort (buy me a drink at the tavern and I'll tell you the full story) the Hydra was dead and the party safe. Millard who apparently had a little bit of a crush on our cleric sent a ferret to tell us thanks for killing the Hydra for him. I can only imagine this won't be the last time we run into Millard.
The Outcasts

The Outcasts

A Group of people that are just banding together, supporting each other, despite them maybe not fitting in elsewhere. Not fightery enough for the Freewind Company, not holy enough for The Gauntlet, not vile enough for the shadowy organization, and not as map-liking or professional as The Aether.

The organization upon the island is backed by the Outcasts of Glydn, a band of Bounty Hunters and adventurers who who tracked down criminals and monsters alike.

Their current camp is a cluster of tents, with a campfire in the centre, resting upon a very slight hill about 100 feet south of the main camp.

**Current Roster**:

**Relar Rumasti:** (PC) A Human Archer, who is a high-ranking members of the mainland Outcasts. He and Tullu were sent over to provide a safe haven for the new arrivals, as well as currying favour with the King. They also plan on become an impartial police force in the future.

**Tullu the Tracker:** (NPC) A Goblin Ranger, who is also a high ranking member of the mainland outcasts. He came over to escape the prejudices for being a goblin in the mainland, a fresh start. He also felt as though he should continue travelling with his great friend, Relar. The two are the heads of the Faction.

**Balarex Mehmood:** (PC) A Blue Dragonborn Warlock, who was a member of the mainland Outcasts, albeit a lower ranking member. He joined as he heard that his bounty, a Half-Elf with very dark features, was heading to the island.

**Kara Orrah:** (PC) A Gold Dragonborn Barbarian, who joined the landing party here on the island in the hopes of escaping the tension and arguments of his parents, who are Black Dragonborns.
Cave of Sorrow Revenge: Murdock Tale

*I was waiting eagerly to finally return to the cave of Sorrow in order to get my revenge on the spider monsters and to clear the cave so that i might start mining by chance. So once we got a group together we set out first thing in the morning.*

*After traveling for a bit we came across a flock of birds who did a fair bit of scratching and pecking to Golin, karma gets you one way or another i suppose. We dealt with the birds quite swiftly and Relar even managed to calm one down by giving it fish. After that we kept moving towards the cave.*

*In the evening we finally arrived at the caves and took a short rest in order to let Golin heal up his wounds from the birds, but once he got healed we went straight into the cave where we were met with 2 swarms of spider and 2 of those humanoid spider people, needless to say we dealt with them quite swiftly, but not without some damage, the Wuwei got knocked out again and almost bled out if not for Golin. I managed to get through the fight without a scratch, but others were hurt a quite bit so Golin prayed for a few minutes and healed all of them, after that Bobby went on scouting ahead and managed to spot something that didn't seem like a humanoid spider, so Wuwei started walking towards it in order to assist Bobby, but once she started walking a black mist suddenly surrounded us or atleast i think it surrounded us because i couldn't see, so i just ran straight hoping to run out of it, once i ran out of it i saw our party dealing with some halfing creatures, before i could step in they managed to kill 2 of them by themself, and once i stepped in to help them fight, Relar shot one of those things that was right in front of me and that thing just exploded, blinding me for a second. Once i regained my vision all of these things were dealt with, so we went on scouting the cave opening to the East where we found blue mushroom that were used to make antidotes as Relar said. A bit further in we found a perfectly round hole going deep below, presumably into the underdark, i would know since dwarfs are known for digging too deep and going to the underdark, but we didn't want to risk the caves security so we cut off a ladder that was next to the hole and sealed it with a giant rock, also next to the whole we found two humanoid spiders that were presumably killed by the halfling creatures that we killed, i believe halfling creatures might be some sort of assassins since they were able to create darkness out of nowhere and they were wielding daggers.*

*Sadly we weren't able to clear the whole cave because the northern enterance was sealed off by some sort of strong webbing, as i understand from what the party said there might be a brood mother making some dangerous things that do not go well with our plans so we will have to return to this wretched hole again in order to make it perfectly safe.*

*At least we got some gold from the dead bodies of those halflings, so it wasn't a total waste of time.*
Glydn West March Wiki

## Welcome to the West March Wiki

The world has fallen back to nature, kingdoms have fallen to now become nothing more than isolated towns. Merchants and caravans fear to travel, due to the rumors that circulate of beasts and monsters that lurk the roads. Welcome to Glydn adventurer.

This wiki contains all the information regarding the West March D&D campaign played in the fantasy world of Glydn. WM Info

## Glydn Lore and Locations

Factions

After Action Reports

Flora and Fauna

Locations

Notable NPCs

Town

Allies

\*To be expanded.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Bounty: Hill Giants; Immeral's Notes

Participants: Immeral Naïro, Bobby McGee AppleWood, Murdoc, Jarion, Wuwei, and Jayne

Grubnar had some info on giants for us: They're dumb, but hate having their intelligence insulted.  The pretty much just exist to eat and they are otherwise grumpy and hateful.

We discussed exactly what our goal would be back in town: we could kill giants, we could scout, we could at least trap the path back to town.  We kind of decided on trapping and killing, but we didn't really have that great a plan.

We will do sharpened sticks and/or snares and/or a net trap for the giants if we can, but we're going to scout first.  I bought a bear trap

Jarion has a squirrel guiding us to the hill giants.  Jarion has not shown any magical ability until this point.  I thought he was going crazy at first, but we followed.  We'll either die or succeed.  This was the fastest way to figure out which.

The squirrel leads us to a moose (it's giant to a squirrel)

The moose tells us there's 2 giants ahead

Jarion thanked the moose and now it wants a kiss

Jarion picks up the squirrel, leans in to kiss the moose, but has the squirrel kiss it instead.  There will be a squirrel/moose hybrid in the future.

It's night by the time we get to the giants.  The giants are maybe 100 feet up ahead, though we can see them.  The moose wanders off.

There's a small stream or river between us and the giants, with a little 10 foot island in it.

I'm trying to put a trap on the bush in the little island in the river

Huwei is sneaking way ahead and hexed a giant to the bottom right

We had some fish that we put around the trap, hoping to attract the giants.

Somebody was too noisy and woke the giants.  I hexed the same one Huwei did as it came up to the trap

The trap worked, and now we have 2 pissed off giants.

We all let out attacks and lit up the giants.

Jarion cast faerie fire, but only the non-hexed giant lit up

Murdock ran up to the one on the right and did a distracting strike with his warhammer

The lowest scoring hit on a giant was AC 13

They threw a rock at me and I passed out
The Screaming Forest

Northwest of town lies The screaming forest. Filled with marble colored trees that have within them pulsing "hearts".

There are tree monsters held together with sap and body parts that seem to follow another monster that looks like a bush. When the larger bush monsters are beaten the tree sap monsters stop moving.

They both come out of pools that have a red ruby in the center of them. If the ruby is disturbed the monsters will come out of the pool.

The pools are filled with some sort of goo that is slippery and large quantities of that goo can explode when ignited, also the bush monsters can recover while staying in the pools.
2015 рік

**2015 рік** — рік, що почався у середу за григоріанським календарем . 2015 рік нашої ери, 15-й рік III тисячоліття та XXI століття, 5-й рік 2-ї декади XXI століття, а також 6-й рік 2010-х років.

## Події

### Початок і закінчення правління

* 7 лютого - Початок правління Ради Об'єднаної Республіки Камелоту та Анділонії.

### Вибори

* 30 травня - Вибори Президента в ОРКА, на яких перемагає Роман Янів.

### Референдуми

* 8 серпня - Проведення референдуму в ОРКА, на якому 100% опитаних визнали незалежність Об'єднаної Республіки.

### Створення і ліквідація країн

* 2 січня - Ліквідація Об'єднаного Королівства і заснування Об'єднаної Республіки Камелоту та Анділонії.

### Конфлікти

* 8 серпня - Квітлендсько-анділонський конфлікт та Камелотська революція.

## Див. також

* 2014 рік
* 2016 рік
* 2017 рік
Анділонія (2014)

*Ця стаття про країну, яка існувала в 2014 році. Про державу, створену в 2017, див. Анділонія*

У цього терміна існують інші значення, див. Анділонія (значення).

Шаблон:Історія Анділонії
**Королівство Анділонія** - мікронація, створена 16 липня 2014 року Романом Янівом на території одного з подвір'їв м. Стебник (Україна). Після війни з сусідньою країною Анімеворлдом об'єдналася з Камелотом.

## Опис

Анділонія - це частина сучасного Камелоту. Одна з найменших мікронацій. Займала 15 м². Все, що там знаходилося це дерево та трішки місця під ним.

## Історія

16 липня 2014 року Роман Янів створив монархічну державу на території одного з дворів в м. Стебник (Україна). На наступний день сусідня країна Анімеворлд оголосила війну. Заради безпеки і перемоги у ній, Роман I об'єднався з країною своєї сестри Камелот в Об'єднане Королівство Камелота і Анділонії.

## Державні символи

Єдиним державним символом був Прапор Анділонії.
**Прапор Анділонії** - стяг з двох однакових по ширині смуг, верхня - синя, нижня зелена.

## Дипломатичні відносини

* Камелот. Був заключений договір про співпрацю. Також Камелот підтримав Анділонію в Липневий війні
Kidnapping and an Insane Old Mage: Wúwèi Yuán Report

Translation:

We were sent to save a few children, we followed their tracks because we couldn't go to the kidnappers house straight away... Damned Haired ones, and battled tigers because of it, afterward we confronted the kidnapping insane mage that gave dumb riddles wanting us all as slaves, one of the people guessed his riddle and he got pissed, then Murdock and Ohpe ripped off his fire talisman killing Gir in a giant fireball, we then found the Kids and some money which I took half of and put the rest in the mothers hand. Also that racist Relar has been spreading false rumors that I was the one that killed Gir! He really will pay for that!

Original:

我們被派去拯救了幾個孩子，我們跟著他們的軌道，因為我們不能直接去劫匪的房子......噁心的頭髮，因為它而戰虎，之後我們遇到了綁架瘋狂的法師，給了愚蠢的謎語 想要我們所有人都是奴隸，其中一個人猜到他的謎語，他生氣了，然後Murdock和Ohpe在一個巨大的火球上扯下了他的火焰護身符殺死吉爾，然後我們發現了孩子們和一些我花了一半的錢，把 休息在母親手中。 此外，種族主義的Relar一直在傳播虛假的傳聞，我是殺死吉爾的人！ 他真的會付出代價！
Східницька війна

Місце
  Анділонія
*При підтримці:* Латвенія

**Східницька війна** — конфлікт між сепаратистами, які вимагають незалежність м. Східниця та навколишніх територій, і Анділонії.

## Передісторія

14 липня 2017 року громадяни Лонеярду, Ейленду, Скулії та Грінкантрії створили так звану Східницьку Республіку, яка вимагала незалежність від Анділонії.

## Хід подій

**7 серпня:**

* Кабінет Міністрів Анділонії збирається на засідання, де обговорюється Східницька Республіка.
* Президент Анділонії Роман Янів позбавляє Івана Павлова та Богдана Мельтешинова громадянства Анділонії за співпрацю з СР.

**9 серпня:**

* Національна Рада Анділонії приймає рішення щодо накладення санкцій на Лонеярд, Ейленд, Скулію та Грінкантрію.
* Таке ж рішення приймає і Прикарпатський Союз.
* Латвенія оголошує про підтримку Анділонії у війні.
* Мікронації, які підтримали СР, оголошують про підготовку до війни.
The Flaming Ship: Immeral's Notes

I'll update this account with more information later but the important things to know are:

Participants: Immeral Nairo, Bobby Applewood McGee, Bartholomew, and Alric

We ran into Millard again. He claims the lizard folk hate him

We rescued Millard from giant frogs

When we reached the ship it had already crashed. The crash site was surrounded by yellow lizard men.

The yellow lizard men only speak draconic. They were immediately hostile and attacked us.

We took out the yellow lizard men.

The yellow lizard men consider the green lizard men "usurpers." They claim the green lizard men conquered their (yellow lizard men) city. They claim the green lizard men are ambitious and wish to conquer the island.

The yellow lizard men consider the chitterers friends and trade partners. They were upset that we've killed some.

The yellow lizard men consider us invaders.

The flaming ship had 4 inhabitants. An old man, a young boy, and an elf.

The old man's name is Alamar K. Slype. He claims to be a former professor who had a falling out with his university.

The boy is Tobi. Tobi in the past befriended a modron, which appears to be some kind of extraplanar being. TObi followed this modron when it attempted to go back to its home plane, and came back some kind of plane walker

The Elf's name is Cyran. I didn't catch his story. He was able to fly and cast a form of scorching ray that seemed to be empowered.

The ship caught fire after Alamar and Cyran sailed through some kind of vortex that appeared. When they popped out the other side Tobi was on board and the ship was on fire.

We helped them get the fire out and mend their ship (Cyran, Alamar, and Alric used mending spells)

As they sailed away Tobi mentioned he might be getting Alamar and Cyran embroiled into a modron civil war. Alamar and Cyril seemed surprised by this. At this point Tobi cast some kind of spell, light began shooting out of the ship, and it disappeared.

Bobby took a yellow lizard man head as proof of their betrayal to the green lizard men. We intend to warn the green lizard men of the yellow betrayal.

We made a pyre and burned the remains of the yellow lizard men. Throughout our trek we were not harrased by any other lizard men. Even the smoke of the pyre attracted no attention.
First lumber mill: Murdock story

*Our "Town" won't be a town very long if we won't get some sturdy structures up and running soon, it just so happened that some town folks were trying to get a lumber mill up and running, but they ran into some problems. I'm up for a job if i'm gonna get more protection from it. Before doing anything hasty we asked the lumber men what the problem was and it seemed like there are some sort of people in the forest.*

*We went off some time around the morning and after travelling for a bit we arrived at the forest that was suitable for lumbering, Wuwei's imp spotted some people in the trees and so she made one of them sleep, as soon as that spell went off a bunch of barbaric people jumped out of the trees. We had a new guy on our team, "Terry the bugbearian", he didn't seem very smart, but he had a big heart, me and him were taking most of the damage for the team, Jean tried to negotiate with one of those guys even though we were already fighting, but learned the hard way that you can't really negotiate with a guy that is screaming and recklessy attacking someone, after that exchange Bobby and Jean scattered to the nearby trees to give us suppresive fire, one of the barbarians ran after Wuwei, but Jean took care of it.*

*Wuwei was really inclined on using her poison that she acquired from the zombified beholder, she was trying to body slam random enemies with those viles attached to her body, but she didn't manage to hit anyone, maybe because she was too eager to do it.*

*Well, while Terry and i were taking care of the barbarians, two druids ran up to use and made powerful shockwaves, the first shockwave i managed to stay on my feet, but the second one threw me away from the enemies and i was already pretty beat up, so once i hit the ground i immediatly went unconscious.*

*After some time i woke up with Bartholomeow sitting next to me, it seems that he took care of me once i went out cold,'**i didn't really want to be disrespectful, '**but since none of the corpses were looted and I needed money for my new armor, i took their weapons. It seems that my group had talked with one of the guys that was put to sleep and managed to make a deal that we will only take fallen and best trees instead of just cutting everything down.*

*Well after the adventure i managed to sell those axes and some other stuff so i should be able to get myself some new armor, i hope the bugbear sticks around since he was very friendly and useful.*
Wilderness on the island

Ankheg

After crossing a river, one expedition came upon an Ankheg after having made some noise. It is a large monstrosity with resemblance to an overgrown ant. It's armor is hard as oak. When encountered it brought several swarms of bugs with it, presumably the offspring. When fighting such a creature spread out as it has the ability to spray acid from its mouth.

- Account of Golin Strongbeard.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

*Account of Relar Rumasti*

This island contains a multitude of common beasts, such as bears, deer, and wolves. There is an abundance of fish off the coast, and the island is inhabited by Lizardfolk, whom the Town of Filasport has a tenuous relationship with, on account of the peace agreement, sharing the fishing grounds off the coast in exchange for giving them advanced fishing techniques. There were also Hill Giants, although I know not of them. There are also Blood Hawks on this island. They are territorial, albeit friendly enough that they can be tamed.
Dairy Queen

**Dairy Queen**, often abbreviated **DQ**, is a chain of soft serve ice cream and fast-food restaurants owned by International Dairy Queen, Inc., a subsidiary of Berkshire Hathaway. International Dairy Queen, Inc., also owns Orange Julius and Karmelkorn.

The first DQ restaurant was located in Joliet, Illinois. It was operated by Sherb Noble and opened for business on June 22, 1940.  It served a variety of frozen products, such as soft serve ice cream.

The company's corporate offices are located in the Minneapolis suburb of Edina, Minnesota.

## Logos

The original Dairy Queen logo was simply a stylized text sign with a soft serve cone at one end. In the late 1950s, the widely recognized red ellipse design was adopted. The initial shape was asymmetrical, with one of the side points having a greater extension than the other, especially when matched with the Brazier sign—a similarly sized yellow ovoid, tucked diagonally below its companion. By the 1970s, both sides were more closely matched, becoming symmetrical with the 2006 update (see online images for comparison). Some of the new 1950s signs continued to display a soft serve cone jutting from the right side.

"Little Miss Dairy Queen" began appearing in Pennsylvania signage in 1961.

She had a Dutch bonnet, resembling the ellipse logo, with a pinafore apron over her dress and wooden shoes.

A yellow trapezoid Brazier sign, placed below the red Dairy Queen logo, was developed in the late 1960s. It matched the roofline of the new store design of the era.

Although it had been used interchangeably with the Dairy Queen name for many decades, "DQ" became the company's official name in 2001. The font remained the same as in the original signage introduced 60 years prior. Throughout this period, the company placed the registered mark symbol immediately to the right, on the bottom side of the logo. When the company modernized its signage and logos in late 2006, it modified the font and italicized the letters, as well as adding arced lines, an orange one to represent its hot foods above and a blue one below to represent its ice cream products.

In the new design, the registered mark symbol was moved to be adjacent to the letter "Q".

The first overhaul of its logo in almost 70 years, the company claimed that the new logo would show brand growth and reflect the "fun and enjoyment" associated with its products.

Advertising industry observers have noted that the new logo was an unneeded update of a known and trusted industry brand and that its new features were distracting.

The original signage is still in use in older locations or in locations that use a "retro" design motif in the property's design. One example was the sign used at the Dairy Queen in Ottawa, Ontario, Canada, which was destroyed and replaced in 2013.
Zombie Horde, Lying Farmer and Poison Goop: A Wúwèi Yuán 無畏元 Report

Translation:

Today me and a few of the Haired ones went to look for some cows for a farmer, we fell down a giant hole, and got attacked by a giant horde of zombie haired ones, Dwarves to be exact. Then it turned out the farmer wanted to sacrafice ME of all people to some wall! Next time he pulls that trick he is dead, other than that we fought a giant flying beholder esque thing, it exploded into a large amount of poison goop that I have collected 20 vials of. I am contemplating pouring it down that damned Monkey Golins throat for what he has said, honestly the nerve of him, speaking to a noble such as I with such a tone, he should be hung, drawn, and quartered for that!

Original:

今天我和幾個頭髮的人去找一些農民的牛，我們倒下了一個巨大的洞，被一大群殭屍頭髮的矮人攻擊，確切地說是矮人。 那麼原來，農民想要把所有人的一切都塞到一些牆上！ 下一次他把這個伎倆搞死了，除了我們打了一個巨大的飛行的大鬍子的東西，它爆炸成了大量的毒藥，我收集了20瓶。 我正在考慮把那個詛咒的猴子戈林斯喉嚨裡的話說出來，說實話，他的神經，像一個這樣的語氣對一個高貴的人說話，他應該掛起來，畫出來並為之而分。

(OOC P.S. this entire report in english was 666 characters long)
Missing cattle in the Tomb of Zombies: Ophe

Upon making sure that my compatriots were brought back to the camp safety as well, I've learned that one of the members of the rescue party was slain. I've not known that man, but other said that he fought bravely and it possible for them to retreat without anyone getting badly hurt. His name was Roy Longleaf and the least I can do to honor his memory is to stand on a vigil next to his forever-resting body tonight.

It's this man's name that we all should remember and not some drunk coward named Filas...

After a few days, a thought crept into my mind - I've been resting for far too long, while others are risking their lives for us out there, this needs to change. So to start leisurely I've decided to help one farmer, named Gillark, find his missing cattle which went missing relatively close to our camp.

I should have known that nothing on this island is as innocent as it looks like on the first sight.

When we've arrived at the place where the cows went missing we've fairly quickly discovered a sinkhole that led to an "abandoned" underground complex. While we've crept through the halls of this place we must have somehow disturbed the creatures stationed in this place. As hordes of zombies started to rise from their slumber and wail on us we've managed, with the help of Golin and his faith, to fight through them to a relative safety. There we've learned that the "farmer" has been one of the first adventurers that arrived on this island before us and also that our only way to get out of here is by getting through a place where nested some kind of large monstrosity blocking the only other entrance to this complex.

The gods must have been watching over us that day because we've found this creature in a weakened state. We have rushed in without hesitation as we knew that it's crucial to be the ones to strike first. Even though the creature, later I've learned that it's called Beholder, seemed weakened, it struck me as well as Golin and Murdock with rays of dark energy. The dwarfs managed to at least partially dodge these rays, but I've been struck with a full force. As I've felt my life drained from me, the only thing that I could've thought of was that if we fought it at its full strength this would surely cost me my life. Golin proved to be an irreplaceable ally once again when dealt the final blow to this nasty looking monstrosity with his divine magic.

I still feel that there are more secrets to be unearthed within these, a good 200 years old, tombs.

What's located behind the magical force-field that we weren't able to bypass even with the clue located on the nearby wall? Maybe Bartholomew would be able to tell us more about it...

And was it really an airship depicted on the murals in these tombs? I guess we'll be able to find answers to these questions once we discover more of this island, but for now, it all seems to be veiled in mystery.
Tomb of Zombies

This tomb can be found roughly five miles south of Filasport near the beach. It is home of many undead, namely zombies. Skeletal human/horses. And the remains of a beholder. If you go there be careful as everything seems infected with some kind of a disease.

It can be worth a trip if a riddle can be solved. There is a section of the cave that is walled of with abjuration magic. It has the function of a forcefield that cannot be passed. On the walls the text "*To go deeper, go higher.*" Behind it is a door with what can be assumed to be a path leading down.

The farmer Grillark, spoke about drawings on the walls of a floating ship. He believes that can be found further down.

- Account of Golin Strongbeard.