Charisma Essence

## Charisma Major Essence

### Star Sign: The Herald

* Description: Channel the gift of your chosen Star Sign to bolster your Attributes.
* Accuracy: N/A
* Roll Stat: N/A
* Cooldown: 60m
* Range: N/A
* Targets: Self
* Duration: 60m
* Special: This Ability can be used in place of your Movement Action. This Buff cannot be dispelled.
* Buff: +2 Charisma, +2 Dexterity, +2 Strength

### Leadership

Using your superior sway you are able to guide others to victory.

*"*

**Coordinated Charge**

1. Description: You and and one ally adjacent to you charge a singular foe!
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 3
6. Targets: 1
7. Duration: N/A
8. Special: Must announce one ally to charge with. Ally takes this movement and attack as a free action.
9. Mayhem: N/A
10. Damage: 1d10 + Strength - Target's Damage Reduction
11. Crit Damage: 2d10 + Strength + Strength - Target's Damage Reduction

**Crushing Blow**

1. Description: A strike that allows an adjacent ally to follow up with their Basic Attack if you land a hit.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 1
6. Targets: 1
7. Duration: N/A
8. Special: If it lands, mayhems an ally adjacent to foe to hit with Basic Attack.
9. Mayhem: N/A
10. Damage: 1d10 + Strength - Target's Damage Reduction
11. Crit Damage: 2d10 + Strength + Strength - Target's Damage Reduction

**Demoralize**

1. Description: You demoralize a foe lowering their Attack Bonuses.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: N/A
4. Cooldown: 15m
5. Range: 1
6. Targets: 1
7. Duration: 15m
8. Special: -2 Melee/Ranged Attack Bonus to target
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Rally**

1. Description: You rally your allies increasing their Hit Points for a time.
2. Accuracy: N/A
3. Roll Stat: N/A
4. Cooldown: 30m
5. Range: 2
6. Targets: 3
7. Duration: 30m
8. Special: +20 Hit Points to targets (raises max HP)
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Strike**

1. Description: A quick attack to deal with close range foes.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: N/A
5. Range: 1
6. Targets: 1
7. Duration: N/A
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1d10 + Strength - Target's Damage Reduction
11. Crit Damage: 2d10 + Strength + Strength - Target's Damage Reduction

### Performance

You frequent bars, taverns and the like peddling your songs and strumming your loot.

*"*

**Dirge**

1. Description: You play a song of dread cursing a foe.
2. Accuracy: Ranged Attack Bonus vs. Armor Class
3. Roll Stat: N/A
4. Cooldown: 15m
5. Range: 3
6. Targets: 1
7. Duration: 15m
8. Special: -2 Damage Reduction, -2 Resilience to target
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Discordant Blast**

1. Description: Release a sonic blast at your foe, has a chance to Silence.
2. Accuracy: Ranged Attack Bonus vs. Armor Class
3. Roll Stat: Charisma
4. Cooldown: N/A
5. Range: 3
6. Targets: 1
7. Duration: 1 Turn (Crit only)
8. Special: Stuns on crit.
9. Mayhem: N/A
10. Damage: 1d8 + Charisma - Target's Damage Reduction
11. Crit Damage: 3d8 + Charisma + Charisma - Target's Damage Reduction

**Hymn of Restoration**

1. Description: You restore a small amount of Hit Points to Allies near you.
2. Accuracy: N/A
3. Roll Stat: Charisma
4. Cooldown: 8m
5. Range: 2
6. Targets: 2
7. Duration: N/A
8. Special: Heals instead of damaging.
9. Mayhem: N/A
10. Healing: 1 + Charisma

**Slumbering Song**

1. Description: You play a slumbering song for up to 2 Turns putting a foe to sleep so long as your do not stop playing.
2. Accuracy: Ranged Attack Bonus vs. Armor Class
3. Roll Stat: N/A
4. Cooldown: 15m
5. Range: 3
6. Targets: 1
7. Duration: 2 Turns
8. Special: Target sleeps (Caster cannot do anything else while focusing ability)
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Wail of Banshee**

* Description: A devastating scream, has a chance to Stun.
* Accuracy: Ranged Attack Bonus vs. Armor Class
* Roll Stat: Charisma
* Cooldown: 15m
* Range: 3
* Targets: 3
* Duration: 1 Turn for effects (2 Turn Stun on Crit)
* Special: Deafens Allies/Foes, Stuns, Silences.
* Mayhem: N/A
* Damage: 6d6 + Charisma + Target's Damage Resistance
* Crit Damage: 12d6 + Charisma + Charisma + Target's Damage Resistance

### Persuasion

Diplomacy and a silver tongue is the way you get though the world.

*"*

**Confusion**

1. Description: You Confuse a foe for 2 Turns.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: N/A
4. Cooldown: 15m
5. Range: 1
6. Targets: 1
7. Duration: 2 Turn
8. Special: Confuses the target.
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Harmless Target**

1. Description: You fool a foe into think you are no threat giving you the chance to deliver a crippling blow.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: N/A
4. Cooldown: 8m
5. Range: 1
6. Targets: 1
7. Duration: N/A
8. Special: N/A
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Stab**

1. Description: Short range attack for dealing with close foes.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: N/A
5. Range: 1
6. Targets: 1
7. Duration: N/A
8. Special: N/A
9. Mayhem: You may use this ability immediately on a foe you landed Harmless Target on. If used in this manner Stab deals 10 additional damage when it lands. Doubled to 20 if you land a Critical Hit.
10. Damage: 1d10 + Strength - Target's Damage Reduction
11. Crit Damage: 2d10 + Strength + Strength - Target's Damage Reduction

**Cripple**

1. Description: You drive your weapon into a foe's leg reducing their Movement Speed then retreat 2 Tiles.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 1
6. Targets: 1
7. Duration: 30m
8. Special: -1 Movement Speed; You may use this ability in place of your Movement Action for your turn.
9. Mayhem: N/A
10. Damage: 1d10 + Strength - Target's Damage Reduction
11. Crit Damage: 2d10 + Strength + Strength - Target's Damage Reduction

**Acrobatic Strike**

1. Description: Charge your foe and deal damage.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat:
4. Cooldown: 15m
5. Range: 3
6. Targets: 1
7. Duration: N/A
8. Special: This ability can be used in place of your Movement Action for your turn.
9. Mayhem: N/A
10. Damage: 1d10 + Strength - Target's Damage Reduction
11. Crit Damage: 2d10 + Strength + Strength - Target's Damage Reduction

### Supernatural

*"*

**Ethereal Shell**

1. Description: You surround yourself in shell of ethereal force for 3 Turns that negates the next attack made against you.
2. Accuracy: N/A
3. Roll Stat: N/A
4. Cooldown: 15m
5. Range: N/A
6. Targets: Self
7. Duration: 3 Turns
8. Special: Negates next attack that lands on you, then dispells.
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Haunted Blade**

1. Description: Fire an ethereal blade at your foe.
2. Accuracy: Ranged Attack Bonus vs. Armor Class
3. Roll Stat: Charisma
4. Cooldown: N/A
5. Range: 3
6. Targets: 1
7. Duration: N/A
8. Special: N/A
9. Mayhem: You may immediately use this ability as a Free Action against a single foe you successfully landed Horrific Visage or Hideous Laughter on this Turn.
10. Damage: 1d8 + Charisma - Target's Damage Reduction
11. Crit Damage: 3d8 + Charisma + Charisma - Target's Damage Reduction

**Hideous Laughter**

1. Description: You curse your foes to laugh uncontrollably lowering their Attack Bonuses.
2. Accuracy: Ranged Attack Bonus vs. Armor Class
3. Roll Stat: N/A
4. Cooldown: 30m
5. Range: 3
6. Targets: 2
7. Duration: 30m
8. Special: -2 Melee/Ranged Attack Bonus
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Horrific Visage**

1. Description: Your face rapidly twists and contorts into an horrifying image, Stunning a foe for 1 Turn.
2. Accuracy: Ranged Attack Bonus vs. Armor Class
3. Roll Stat: Charisma
4. Cooldown: 15m
5. Range: 3
6. Targets: 1
7. Duration: 1 Turn (2 Turns on Crit)
8. Special: Stuns target.
9. Mayhem: N/A
10. Damage: 1d8 + Charisma - Target's Damage Reduction
11. Crit Damage: 2d8 + Charisma + Charisma - Target's Damage Reduction

**Phantasm**

1. Description: You become an Ethereal double of a chosen ally for 2 Turns. Mimicking any Damage or Healing they do on their chosen targets.
2. Accuracy: N/A
3. Roll Stat: N/A
4. Cooldown: 30m
5. Range: 3
6. Targets: 1
7. Duration: 2 Turns
8. Special: Greatly Exhausts Caster for 2 Turns after (can only take single move action)
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

## Charisma Minor Essence

Minor Essence is your secondary essence choice, and unlocks the following abilities.

**Courage**

1. Description: Bolster an allies Defense for a short time.
2. Accuracy: N/A
3. Roll Stat: N/A
4. Cooldown: 15m
5. Range: 2
6. Targets: 1
7. Duration: 15m
8. Special: +2 Armor Class
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Doubt**

1. Description: Instill doubt into a foe lowering their Attack Bonuses.
2. Accuracy: Ranged Attack Bonus vs. Armor Class
3. Roll Stat:
4. Cooldown: 15m
5. Range: 3
6. Targets: 1
7. Duration: 15m
8. Special: -2 Melee/Ranged Attack Bonus
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Scream**

1. Description: Ranged sonic attack.
2. Accuracy: Ranged Attack Bonus vs. Armor Class
3. Roll Stat: Charisma
4. Cooldown: 15m
5. Range: 3
6. Targets: 1
7. Duration: N/A
8. Special: Uses Charisma to calculate bonus damage.
9. Mayhem: N/A
10. Damage: 1d8 + Charisma - Target's Damage Reduction
11. Crit Damage: 2d8 + Charisma + Charisma - Target's Damage Reduction

**War Cry**

1. Description: Release a War Cry increasing your allies Movement Speed for a short time.
2. Accuracy: N/A
3. Roll Stat: N/A
4. Cooldown: 15m
5. Range: 2
6. Targets: 3
7. Duration: 5m (Movement Speed), 15m (Resilience)
8. Special: +1 Movement Speed, +1 Resilience
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A