Iteration 1.5 Notes

*Iteration note 1.5 is here for The Legend of the Seven Swords, and it marks a momentous change to our IP as it is now officially a certified Tabletop Simulator game! Alongside the addition of the new platform, this update introduces minor changes to character balancing, playable component, and the rulebooks.*

## Tabletop Simulator Port (+ Graphic Update)

The game can now be officially accessed through Tabletop Simulator and has received some graphical overhaul.

   *The following components have received a digitalized update to their visual to better communicate system designs, accomodate for the digital port to Tabletop Simulator, or for gauging player's interests.*

### Hero Sheet

* All heroes have been represented as humanoid characters on their respective character sheet. This is to test player's preferences for character design in our game.

## Ultimate Zone Update

*We received feedbacks in In-Class Playtest #4 regarding how the ultimate zone essentially blocked over half of the roster from being impactful in the middle. The Ultimate Flag, however, is still too important to be denied, so that clause will still remain true. We removed the Ultimate Zone restriction as a compromise to this issue.*

### Revision

The following changes have been made regarding AoE abilities on Ultimate Flag.

* The Ultimate Zone is **no longer applicable** when it comes to denying AoE placement. The Ultimate Flag still cannot be blocked by player-made terrains, but the **1-tile zone restriction** around it has been lifted.

## Hero Balancing

### Haru, the Water Dog

* ~~HP: 8~~ --> **10**

*Haru has received 2 HP to help it better survive encounters where it heals in the middle of many enemy heroes.*

### Regu, the Earth Monkey

* Basic Skill:

~~Erect a 3 tile wall token. At least 1 tile of the wall must be within 2-tile range. Deals 2 damage to displaced enemies and put them on any adjacent tiles to the wall.~~

>> **Move up to 2 tiles.** Then erect a 3 tile wall token. At least 1 tile of the wall must be within 2-tile range. Deals 2 damage to displaced enemies and put them on any adjacent tiles to the wall.

*One player accidentally playtested version 1.4 with the monkey's ability having a movement component, and we actually loved how versatile the monkey turnt out, so we are making it official with this change.*

### Silac, the Wind Panda

* Basic Skill:

~~Move up to 1 tile. Then select any heroes (allies/enemies) within a 5-tile range and pull them to any adjacent tiles to where you are standing. Deals 2 damage to enemies.~~

>> Move up to 1 tile. Then select any heroes (allies/enemies) within a 5-tile range and pull them to any adjacent tiles to where you are standing. **Deals 3 damage to enemies**.

*Silac has received a small boost to its damage to reach the K.O threshold when combo'ed with Howie's 7 damage.*

## Rulebook Update

The following adjustments have been made to the rulebook:

* An **Objective** section has been added to the Game Introduction.
* **New illustrations** have been updated for the **Tile Lottery** sections in the Set-Ups and Components.
* New **zoomed in illustrations** have been added for The Board and its many different **tile types**.

## Almanac Update

The following heroes have received additional entries for their interactions:

* **Regu:** on the topic of using its movement abilities in Snowstorm tokens.