Orgodemir (Event)

Giga-Legendary

Fiend

Orgodemir Phase 1
 Sizz
 Normal
 Fire Breath
 Normal

Orgodemir Phase 2
 Sizz
 Normal
 Fire Breath
 Normal

Orgodemir Phase 3
 Sizz
 Normal
 Fire Breath
 Effective

Orgodemir Phase 4
 Sizz
 Normal
 Fire Breath
 Effective

* **Phase 1**
* **Threshold Skills (Bar Breaks) (Phase 1)**
	+ Yellow to Red: **Scorch** (All: Fire Breath: *~100 DMG*)
* **Regular Attacks (Phase 1)**
	+ **Normal Attack** (All: Physical: 2x *~10 DMG* [550 Defence: *0 DMG*])
	+ **Boundless Darkness** (All: Dark Breath: *~110 DMG*)

* **Skill Gauge Moves (Phase 1)**
	+ **Freezing Blizzard** (All: Ice Breath: *~80 DMG*)
* Orgodemir (Phase 1) will use **Boundless Darkness** at Opening only
* **Phase 2**

* **Threshold Skills (Bar Breaks) (Phase 2)**
	+ Yellow to Red: **Fierce Flame** (All: Fire Breath: *~70 DMG*)
* **Regular Attacks (Phase 2)**
	+ **Wind Sickles** (2 Allies: Magical Woosh: 2x *~50 DMG*)
	+ **Normal Attack** (2 Allies: Physical: *~10 DMG*)
	+ **Eerie Gleam** (Single: Sleep)
	+ **Deep Sleep** (2 Allies: Sleep (will land unless you have 91% or above Resist) + 50% CT Down)

* **Skill Gauge Moves (Phase 2)**
	+ **Kafrizzle** (Single: Magical Frizz: *~??? DMG*)
	+ **Devour the Sleeping** (All: Physical: *1 DMG* or *~90 DMG* with Sleep Status)
	+ **Mantra Blast** (2 Allies: Physical: 2x *~40 DMG*)
* Orgodemir (Phase 2) will use **Deep Sleep** at Opening
* Orgodemir (Phase 2) will use either **Wind Sickles** or **Normal Attack** each turn
* Orgodemir (Phase 2) will start using **Eerie Gleam** during Red Health Bar

* **Phase 3**

* **Threshold Skills (Bar Breaks) (Phase 3)**
	+ Yellow to Red: **Magma Blast** (All: Fire Breath: *~60 DMG*)
* **Regular Attacks (Phase 3)**
	+ **Normal Attack** (All: Dark Breath: ~70 DMG + Mucus State)
	+ **Ferocious Roar** (All: Physical: ~70 DMG + Stun)
	+ **Pursuit** (All: Dark Breath: ~70 DMG + Venom + Mucus State)

* **Skill Gauge Moves (Phase 3)**
	+ **Beat Down** (Single: Physical: *~30 DMG* + Stun)
* Orgodemir (Phase 3) will use **Ferocious Roar** at the opening
* Orgodemir (Phase 3) will use only **Normal Attack** and will use **Pursuit** every 12 actions (Party + Enemy)
* Orgodemir (Phase 3) will only use **Beat Down** as his Skill Gauge Move

* **Phase 4**

* **Threshold Skills (Bar Breaks) (Phase 4)**
	+ Yellow to Red: **Throws a piece of Meat** (Summon companions (Orglob + Orgon)
* **Regular Attacks (Phase 4)**
	+ **Normal Attack** (All: Dark Breath: ~100 DMG + Venom + Mucus State)
	+ **Meditation** (Self: Heals 250 HP)
	+ **Frigid Wave** (All: Removes all Buffs)
	+ **Building the Strength to Fight** (Self: Starts Skill Gauge for **Fierce Struggle**)
	+ **Prayer** (Self: Starts Skill Gauge for **Magic Burst**)
	+ **Magic Burst** (All: Magical: *~180 DMG*)

* **Skill Gauge Moves (Phase 4)**
	+ **Fierce Struggle** (All + 2 Allies + All: Physical + Physical + Dark Breath: *??? DMG* + *??? DMG* + *~110 DMG* + Paralyze + Venom + Mucus State)
	+ **Magic Burst** (All: Magical: *~180 DMG)*
* Orgodemir (Phase 4) will either use **Normal Attack** only or one of his Regular Attacks + **Normal Attack**
* Orgodemir (Phase 4) will use **Magic Burst** at the opening
* Orgodemir (Phase 4) will start the Skill Gauge for **Fierce Struggle** after using **Building the Strength to Fight** and same for **Magic Burst** after **Prayer**
* **Regular Attacks (Orglob)**
	+ **Pursuit** (Single: Physical: *~10 DMG*)
* **Skill Gauge Moves (Orglob)**
	+ **Prowl** (Single: Target State)
	+ **Kasap** (All: Defence Down 1 Step (20%))
* **Skill Gauge Moves (Orgon)**
	+ **Scorch** (All: Fire Breath: *~60 DMG*)
* When Orglob and Orgon appears, Orglob will always use **Prowl** followed by **Kasap** and Orgon will use **Scorch** upon appearing when summoned and use it as a Skill Gauge Move
* Orglob will use **Pursuit** every 8 actions (Party + Enemies)

**Strategy**

* **Overall**
	+ Be very Careful when breaking to the next form, Orgodemir will use a special attack at the opening of each Phase
		- **Boundless Darkness** (All: Dark Breath: *~110 DMG*)
		- **Deep Sleep** (2 Allies: Sleep (will land unless you have 91% or above Resist) + 50% CT Down)
		- **Ferocious Roar** (All: Physical: ~70 DMG + Stun)
		- **Magic Burst** (All: Magical: *~180 DMG*)
	+ Battlemaster is very effective for this fight, especially since with Anger, they can do alot of DMG to burst through Phases, be aware though, that makes them more vulnerable to dying if bad timing happens
	+ Buffs such as Breath Resistance and Attack Up are highly recommended
	+ Be careful of Orgodemir's normal attacks in Phase 3, he introduces a new effect: Mucus State, where the Skill Gauge Wheel will be slowed down significantly and take a long time to switch to another skill. It lasts only a few seconds as opposed to turn amounts
	+ Starting Phase 3, Orgodemir's Normal Attack will change to Dark Breath and add Venom, so its recommended to buff breath resist for dealing with the rest of the fight
* **Phase 1**
	+ Use this phase to apply buffs to the party
	+ Make sure to have items ready to cure Sleep at the opening of Phase 2
* **Phase 2**
	+ Priority 1 is to use items to cure sleep off allies, **Devour the Sleeping** will hurt a ton otherwise
	+ Make sure you have Breath Resist buffs up to survive DMG from Phase 3, as well as enough HP to survive Venom
* **Phase 3**
	+ Make sure to prioritize taking down Orgodemir during this phase, you do not want to be constantly stuck in this phase due to Mucus State
	+ Make sure to have at least 200 HP to survive next Phases opening **Magic Burst**, alternatively, you can just make sure you have Magic Barrier up if you have it
* **Phase 4**
	+ Orgodemir is very powerful in this phase, use your strongest attacks to finish him off ASAP, otherwise you will wipe if you try to survive
	+ Ignore the companions that Orgodemir summons

Sigils
Strength +1
CT Down Resist +5%
Breath Defence Down Resist +5%
Stun Resist +5%
 Orgodemir (Top)
Magic Attack +3
Poison Resist +5%
Earth Breath DMG -5%
Dark Breath DMG -5%
 Orgodemir (Bottom)
Magic Attack +3
Critical Rate +1%
Defence Down Resist +5%
Paralyze Resist +5%
 Orgodemir (Shield)
Breath DMG -3%
Magic Defence Down Resist +5%
Sleep Resist +5%
Blind Resist +5%
Dark Breath DMG -5%

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists