Timeline/Super Mario 64: CLASSIFIED

Damn Jim you working son

## 1995

### April

* April 3rd: The events of **Genesis**: A highlight of some private recordings, chronicling the development timeline of Super Mario 64 from April to July 1995. These were found at an abandoned Nintendo HQ situated in the Akihabara district of Japan. Curiously enough, according to the recordings, the staff occupying the building seems to have been nearly exclusively English-speaking.
	+ This build's only got linear level design.

### May

* May 9th: Ultra Mario, dev log #32. The direction of the game's been changed to be open in terms of level design. An idea to implement a floating Wario head are passed around.

### June

* June 20th:
	+ Finalized N64 controllers are handed to developers.
	+ Mario 64, dev log #64: Higher-ups have plans of an "automatic enhancer."

### July

* July 29th
	+ Jim turns on the yellow P-switch, activating the automatic enhancer. Jim suffers from a seizure.
	+ The events of **07.29.95**: Rare footage of a rumored cut fourth floor of the castle, as well as a special mission exclusive to it.
		- The Core is destroyed, ending the personalization AI.

### September

* September 14th: The second build for SM64 is built.

### November

* November 15th: The events of **11.15.95**: This here is a cancelled promotion tape that would have been given out by Nintendo Power, had the game released in December of 1995, like it was planned to do. None of the live action segments were filmed, and it seems even the scripting session had been cut short by the game's delay. Some of the ideas, as you may notice, were re-used in the Star Fox 64 promotion VHS.
* November 21st: The Spaceworld 1995 build for SM64 is created.
* November 22nd
	+ Spaceworld 1995.
	+ The events of **Beta Bob-Omb Battlefield**: Unauthorized amateur footage of two previously unseen areas of the Spaceworld 1995 build of Super Mario 64, captured on the showfloor of the event. Curiously, the presence of English in-game text suggests that it may have been a misplaced development cartridge intended for showcase in the west.
		- The yellow P-switch is activated, turning on the personalization AI again.
* November 24th: Spaceworld 1995 concludes.
* November 30th: Jim records a playtest session of the game with the automatic enhancer. Most of the footage would be used for a Super Mario 64 commercial.

### December

* The events of **Aftermath**: Reconstruction of a recording session intended for a commercial.
* December 20th: The events of **12.05.95**: This is the only known recording of the accidental airing of a Super Mario 64 commercial, presumably made before the game had been delayed to the following year.

## 1996

### January

* January 22nd
	+ The fourth build is finished.
	+ The events of **01.22.96**: Supposedly, this is footage of a cut level from a stolen beta cartridge intended for E3 1996. Note the "Player 2 No Input", suggesting the two-player mode still being functional in the game's state at the time.

### March

* March 25th: Nintendomania airs in Mexico.

### ???

* The events of **Promo show**: Cancelled pilot for a gaming news show titled "Nintendo Mania" (possibly linked to the Mexican-produced show of the same name). The show is comprised of animated segments where a 3D model of Mario announces the latest gaming news, before transitioning into long stretches of gameplay. This first episode features a pre-E3 1996 build of Super Mario 64, offering footage of cut areas in Peach's castle, as well as a playable Luigi. The pilot was cancelled after test audiences reacted negatively to the crude humor and bad animation. 2 other episodes were reportedly written. Very little is known of its production, apart from a writing credit attributed to a "Jim". Mario's voice actor remains unknown, though it is likely that these were simply placeholder recordings.
	+ Luigi dies. A star statue in the castle back is placed.

### May

* May 16th: E3 1996. Nintendo showcased Super Mario 64.

### ???

* The events of **Snow level playtest session**: Video shot by a former playtester at Nintendo, presumably for a friend to see. The level shown seems to be a scrapped third snowy level, seen here replacing Shifting Sand Land.
	+ A copy goes missing and Jim's suspected of taking one.
* The events of **Deeper cavern**: Footage of an early iteration of the metal cap stage. Judging from the star counter, this was recorded shortly after the snow level playtest session.

### June

* June 23rd: Super Mario 64 releases in Japan.

### September

* September 14th: The events of **09.14.96**: Yoshi's short cameo at the end of Super Mario 64 left many confused, seeing as he seemingly ends his life at the end of his dialogue. Normally, he is nowhere to be found, though this footage shows a cut event that was somehow activated, presumably by the personnalisation[sic] A.I.. Should this event be triggered, the game will enter region-locked mode, and there's nothing that can be done to revert it back to its original state.
* September 29th: Super Mario 64 releases in North America.

## 1997

### March

* March 1st: Super Mario 64 releases in Europe.

### May

* May 30th: The events of **05.30.97**: A few copies of the game were packed with a scrapped alternate ending. Accessing it is difficult, but it's been proven that cartridge tilting helps.

### September

* September 2nd: The events of **09.02.97**: Wet Dry World is pretty well known for being surrounded in a foreboding, sort of creepy vibe. Who knows what could've put it in its current state.