recursal/Fanatic-Fandom huggingface dataset:
Convert Hills

* Artwork
* Map

The Convert Hills are a semi-mountainous region extending from the Ironfangs onto the Tyndian headland.

## Description

Extending from the southeastern aspect of the Ironfangs, the Convert Hills and the forested region known as Renia Covert are contained within the former lands of the Duchies of Tynd, serving as major regions of the Tyndian headland. Dotted throughout the hills and trees are the ruined remains of the keeps maintained by the Dukes and their serfs, each in turn associated with holy shrines, relics and places of worship to the Principal Sixteen of the Ahlusian Pantheon.

At Castle Glatlinia, centre of the likewise named Duchy, mines stretched wide beneath the Convert Hills, the yields serving as substrates for the forgepriests of the Tohmos that held sway in the surrounding lands. Shaped like a vast archway carved into the valley side, Achen Keep was dedicated to Iotl the Stoneheart and served as the major through route into the Duchies from the west. One of the Ten Guilds of Ahlus, the Guild of the Velvet Rose was located in the northern edge of the Convert Hills, near the source of the River Tvia. Specialising in the Schools of Enchantment and Illusion, the Guild was strongly associated with the Duchy of Nolheimia, in which it was situated and with the ruling Lightvale Family. Agents of the Guild were responsible for the rediscovery of the Legacies of Distant Reverie after their loss during the Cleansing of the Glare in 103AG. From there, they would fall into the possession of the Baron Eordemos Lightvale, and with it start the cascade of events that would eventually result in catastrophic events of the Materialisation of 1099AG. Near the southern tip of the Renia Covert is an untouched grove dedicated to Caihrnn, for construction of any kind is considered desecration to the deity.

The recent tumult experienced by the soil and stone of the continent has ravaged the Tyndian headlands, bisecting them in two by means of the Sunder Straits. The Straits themselves now serve as perilous passageway for those captains bold or brash enough to brave the route. The once hilly terrain has yielded stretches of unpredictable depths, though for those that travel through without incident a shorter journey by measure of some two hundred miles compared to a passage around the Tyndian headland. Nonetheless, most prefer to take the longer, more predictable route, for the crags and cliffs created by the changing landscape are home to harpies, manticores, trolls and giants, as well as being prone to sudden rockslides that further confound the routes through the straits.
Fortune's Threads

Fortune's Threads is a business operating in the settlement of Whittengrove, its primary focus being the production of silks and other fine fabrics.

## History

Siebern Kuiper had long sought a stable way to finance his ongoing research and with both the growing population of Whittengrove and the increasing interest in the products and services of the Silk's Den, further expansion in this regard was deemed the most suitable way to achieve this. Building in and around the land of his existing establishments, the wizard connected them into one large construction with the creation of Fortune's Threads.

## Description

Fortune's Threads started as simply a shop extension of the Silk's Den, but quickly expanded further. With the installation of approximately a dozen looms and living accomodation for the workers, the establishment has the poential to produce all manner of fabrics at potentially all hours of the day. This is further supplemented by an external site on the banks of the Lotus Run dedicated to the cultivation of silk thread. In a chamber behind the Silvered Reserve Library and connected directly to the main store front of the Silk's Den, the so-called Room of Silk can be found. Inside tables and wall furnishings alike display a huge range of styles, textures and colours to choose from, primarily in the eponymous fabric, but also in velvets and satins.

Beneath the Room of Silk a small vault designed for the storage of the more protected and exclusive designs has been carved into the stone.
Focalor

## Alms of the Aureate

* Artwork
* Symbol

Focalor, known as the Alms of the Aureate, is an Archdevil.

## Description

Having served as the Viscount of Minauros' seneschal for an eternity, Focalor worked to manage the administration, diplomacy and security of the Third Hell in his master's frequent absences, and thus was made responsible for the attempted incursions after Aita's First Gift at his master's behest. While seemingly loyal, Focalor had long despised Mammon, considering him both incompetent and irresponsible - and thus had his mind opened when he encountered Ilemer upon the deific battlefields, pledging himself in service to the Goldhand.

Initially hesitant and expecting of a beguiling fiend, Ilemer presented unto Focalor an eternal contract of service, to be reviewed each Writ's End for continued and/or updated terms. No such amendments has supposedly been made, nor has Focalor acted in any manner but that befitting of his newfound patron - and has since largely resided in the City of Brass in the Elemental Plane of Fire. His position within the city is twofold, first in acknowledgement of the shining beacon of trade and commerce that the city serves across the planes, but secondly to provide ongoing petition to the vizier of the Grand Sultan to end the slave trade and transition instead to mutually beneficial contractual terms.

It is believed this goal, considered impossible by many, is on the verge of completion, although outlier groups clinging to traditional values remain particularly vocal.

## Appearance & Personality

Focalor is described as resembling a deeply-scarred and gaunt horned human, with pale green wings and clawed hands and feet. Since their acceptance by Ilemer, they have decorated themselves with robes of gold thread with a cape of spun silver, as well as a pointed helmet decorated with serpentine ouroboros.
Dancing Kelp

Dancing Kelp is an aquatic seaweed commonly found around coral reefs.

## Description

Most plant life sways in the currents and waves, but Dancing Kelp truly cavorts back and forth, creating a mesmerising display that is utilised by numerous fish and crustacean species for cover from predators passing overhead and thus discovering a patch of Dancing Kelp may herald fertile lands for would-be fishermen. Caution however should be added, for Coral Drakes are also known to use the foliage for cover, the vicious predator striking unexpectedly should bait, net or freediver pass close.

## Usage

Dancing Kelp is commonly used by merfolk and sea elves to decorate their homes, larger leaves being used as curtains, whereas terrestrially dried air chimes made from the plant are commonplace throughout the lands of the Radiant Triumvirate.
Elysant Louchard

Elysant Louchard is an Atral half-elf serving in the Silvertowers with the rank of Mettlemajor.

## Description

Even though known to work the soldiers in her charge hard in heated training drills, to the extent of buckled plate armour and broken spellslinger wands, Elysant is well liked amongst most of her troop. Having graduated from the Crimson College, specifically the School of Evocation, she climbed through the ranks of the Silvertowers before finding service in the household of Almaurry Alcourt, who subsequently entrusted her with the command at the new Atral outpost of Melcreek Keep, north of Amber Run.

Elysant encourages her troops to engage in all manner of training drill, ranging from mock sieges and field battles to covert search and capture missions - all the while wielding a pair of shortswords, their handles made from functional spellslinger wands.

## History

Elysant Louchard was first encountered when the Atral spellslinger Anivia Reman was sent by Vincent Frostbrooke to Melcreek Keep to deliver a package to her, which turned out to be a new wand, having broken hers during a training exercise a week prior.

Elysant was later encountered once again at the start of 135WD, reporting a number of attacks against Melcreek Keep by crazed wildlife, burning the corpses of a trio of supposedly bloodlusted elks when the party arrived to the outpost on the trail of the gnolls of the Flails of Nargus.
Elhorn

Elhorn is a spellcaster who appears to act as an overseer of sorts to the actions of the Flails of Nargus in the Bristlebacks.

## Description

Though much of his form was covered in a thick padded garnet-red cloak and his face obscured from the nose up by a mask of dark and pitted metal, with red gemstones set over the eye sockets, Elhorn casts an imposing form, broad of shoulder and chest, only further exaggerated by his attire. When flanked by cambions and cultists alike, he commands authority effortlessly.

Elhorn seems to possess a deal of magical talent and skill, capable of transporting his allies and himself over short distances with a word, as well as displaying the ability to cast *Dispel Magic* and *Plane Shift* without issue - in the latter commanding a pair of cambions to meet him back at a location known as Kintyre, unfamiliar to the party present. According to Rynros Onyxblade, Elhorn was formerly a member of the Brotherhood of the Imbrued, but in their brief time amongst the order was accused of attempting to steal secrets from the meetings of the Artos Table.

## History

Elhorn was encountered with Fetorcreep Cavern alongside Eula Charcrackle, during which he decried the efforts of Ondar Fetorcreep as "predictably underwhelming", making little effort to aid the gnoll in his battle with the adventuring party that arrived investigating a trail of despoiled water, save dispelling Rover's *Sanctuary* after remarking it was "making things dreadfully haphazard" as gnolls and cultists alike attacked wildly but found no purchase.

He was encountered again at Fort Aytysos, during which the party interrupted a meeting between himself, Eula Charcrackle, Makaria Urilius, Ignar Lockfang and Grablag Bitterbrood. After Grablag and Eula harried the party to slow them down, Elhorn subsequently used *Teleport* to clear the room of its inhabitants, escaping their grasp once more.

At Toknan Keep, Elhorn laid a trap for the adventuring party, leading them into a courtyard littered with *Glyphs of Warding* set to trap them within a *Wall of Force*, accompanied with both a *Programmed Illusion* of a pair of infernal cambions working to shape Abyssal runes to draw their attention, and a *Hallow* spell to prevent them using teleportation magics to break free. Elhorn himself was not actually present, seemingly projecting himself from elsewhere, but seemed to take a twisted delight in the fight for their lives, making notes of their capabilities and skills throughout. After Grablag triggered a *Wall of Force* around himself, Elhorn spoke disparagingly of the gnoll, reiterating previous sentiments of disdain towards them, before departing and leaving the pack lord to his inevitable demise.
Furg

**Furg** is a goblin child living in the Savage Creek Hills. He is a son of Warrf and Purxie and little brother to the goblin sorcerer Moxzi Bluhedd.

## Description

The seventh child and second youngest of the goblin couple Warrf and Purxie. Young Furg has suffered with an unhealthy fear of almost everything around him. Strangers, lightning, dark rooms and many other things are on his long list of different phobias. Weirdly still is that for some reason, one particular thing that he isn't afraid of and infact is strangely fascinated by is magic and displays of the arcane.

Even with these many fears often holding him back. Young Furg still wishes to try and follow in his older siblings footsteps and find his own way in life. No matter how terrified he might feel about it.
Drudge

Drudge is a magical glaive wielded by the gnoll Ignar Lockfang.

## Description

Little is currently known of Drudge, having been seen but briefly in the hand of its wielder Lockfang at Fort Aytysos. In the brief moment, it was noted that is was of similar craftsmanship to the blade Toil, previously owned by Petrus Dubois and now in the possession of the paladin Ódóvir Jotunsson.
Dawn Matron's Embrace

Dawn Matron's Embrace is a uncommon ingested poison.

## Description

Most commonly used to ease the passing of the mortally wounded or infirm, Dawn Matron's Embrace slowly drains the remaining bodily strength of a creature until their lose consciousness, dying peacefully and without pain shortly afterwards. Named for Aita, the Dawn Matron, the substance was infamously used en masse by Torrun Rudd on those individuals affiliated with the Good Folks Reclamation Project.

It is created through careful and measured combination of a Fundamentum Herbidris and a Fundamentum Toxicant, as well as doses of Kava and Breadseed Poppy Sap mixed with sheep milk.

## Effects

A creature subjected to this poison must succeed on a DC 13 Constitution saving throw, becoming poisoned on a failed save, and must repeat the saving throw at the start of each of its turns. While poisoned in this way, the creature's Constitution score decreases by 2. On each successive failed save, the creature's Constitution score is further reduced by 1. If a creature's Constitution score is reduced to 0 in this way, it dies. After two successful saves, the poison ends and the creature's Constitution score is restored.
Glaicethorn

Glaicethorn, also known as Braemalfrore and Ismehos is a creeping vine that grows readily in colder climates.

## Description

This creeping plant shows a particular aptitude for growing amongst in and along cracks in stone and ice alike. The stem is covered in small teeth-like barbs that aid it to grip its substrate as it grows, as well as deter would-be grazers. As such, patches of Glaicethorn are capable of growing unhindered, forming vast thickets of spiky growths.

The population of Courrakey made extensive usage of Glaicethorn, relying on it for lures and traps in their natural state, as well as stripping the stems of the thorns and weaving them into sturdy ropes resilient to damage from frost and ice.

## Usage

The compounds found within Glaicethorn lend themselves effectively to the imbiber resisting cold elemental damage, and thus is readily used in the creation of Potions of Cold Resistance and Elixirs of Cold Elemental Effusion.

Alternatively, those without alchemical expertise are known to simply steep Glaicethorn stem and leaves in boiling water, making a floral tea that is deeply warming. Caution must be taken however to not include the small black berries of the plant however, for these are toxic to most creatures.
Devil's Crown

Devil's Crown is a type of plant found in a range of inhospitable environments.

## Description

Twisted and insidious in appearance, Devil's Crown resembles a circlet of sharp leaves and thorns of rich russet hue. The plant is known for its deep roots that overtime can push through stone in search for more viable soils, making it a challenge to remove fully once given time to establish itself.

Legends report that the first Devil's Crown bloomed when the Lord of Nessus was dealt an almighty blow by the True using Forgemaster's Might, sufficient to send the Archfiend tumbling back into the Hells, creating a great rift in the depths known as the Serpent's Coil. The gore splattered across the lands by the strike instantly bloomed into the plant, which has held a sinister reputation since at it has spread elsewhere.

## Usage

When combined with a combination of fresh orc blood and flesh of Black Rue, Devil's Crown can be used to create Black Sap, a salve that greatly reduces an individual's susceptibility to charms and other similar enchantments, at the expense of all other emotional responses, most notably empathy.
Foebe Howell

Foebe Howell is a half-elf, the fourth child of Fonteyne Howell and Jessabelle Glint.

## Description

Fonteyne's youngest, and aside from Faustus, least bearing of the mantle and stereotypical characteristics of the Howell family, Foebe has used what money she's inherited to travel the lands her father rules as Lord, sharing drinks and stories and laughter with any man or woman she comes across.

Having initially enrolled in the White Coats, Foebe left the organisation at her father's behest, citing concerns that she would disgrace the name of the guardship with her playful and laissez-faire attitude. Since, she has spent time travelling the continent, often accompanied by a revolving group of adventurers referred to as the Merry Few. Nonetheless, she still serves at least somewhat at the beck and call of her father, as found when she represented the Howell family at the 255th Kroan Games in 132WD after Howell Holdings was announced as a sponsor, following a number of exclusive trade deals between Rydoon and Howell Town. Originally however, it was intended that the Imperator of Caterwaul, Lance Highcreek, that was due to participate, but after a serious bout of food poisoning - assumed to be caused by Foebe - she instead took up the mantle.

## Personality

Foebe is considered by many to be amongst the most conventionally normal out of the Howell family, though not without her own flaws. Mischievous to a fault, she rarely fails to act upon an opportunity to rile up those around her in the name of good fun, something that is she is prone to taking too far into self-destructive habits.

Each of Fonteyne's children responded to the passing on their mother's death in a different manner. For Foebe, she found solace in a number of distracting vices, first and foremost amongst them the bottom of a bottle, her drunken state characterised by bouts of emerging anger, self-pity and vulnerability.

## History

Foebe was first encountered by the adventuring party during the 255th Kroan Games in 132WD, after which she met with Faustus at the Four Sails tavern, simultaneously catching up with her brother and filling him in on the state of the Howell family in his absence.

She was next encountered at year later in 133WD at Howell Hold in Howell Town, already deep in her cups, having previously been guided into an arranged marriage by her father with the Archonos of Rydoon Aratus qu Regas. After disrupting the dinner in hope of being dismissed, she found her efforts in vain, and so struggled onwards, offering sympathy to Faustus, knowing that the same expectations would soon be sent his way. She would later be helped to her room by Faustus, after Fiona declined to do so.

## Quotations

* *“They didn’t have any of the fine Atral vintages alas, dear Faustus, so I simply felt that committing to quantity of something passable rather than quality had instead become the order of the evening.”*
Final Feast

The Final Feast is a tavern and inn located at the Velenthir Estate.

## Description

Located near the entranceway to the manor of Starhithe Rest, the Final Feast is a popular spot for many of the residents of the Velenthir Estate. Featuring a large hearth hall along with stretches of outside seating that is sometimes arranged for sake of performances atop makeshift stages, but more frequently instead forms around long banquet style tables. The Final Feast is often the starting point for many of the lavish meals associated with the Velenthir Estate, the tables starting near the kitchen of the establishment, before snaking around the streets and paths of the settlement to provide sufficient seating for those wishing to be involved.

Along with offering fresh cooked meals of the kinds popular amongst the Aethelwald, the Final Feast has a cellar filled with bottles of Aevelquench, and a number of rooms available for hire upstairs with various levels of modest to wealthy tastes and comforts.

## History

The Final Feast was visited by an adventuring party in 136WD when they came to visit the Estate having heard of ongoing issues with trickster spirits. The new owner Olyfer advised them of a recent bout of particular trouble in which he had tried to drum up public interest in a stage show, featuring a travelling performing troupe, but they had been assailed by the spirits that had caused severe headaches and caused those gathered to flee. Nonetheless, the adventuring party suggesting another performance, which Olyfer was quickly persuaded around to, but offered his cautions. After an impassioned show featuring songs, tragedy and a general cover-up of the behind-the-scenes drama over casting choices, the duwende turned up again, but were sent into flight by the party's efforts - but not before elevating the psychic resonance of the area with Cereberries that would lead to Olyfer and many of his patrons to flee from the resulting nosebleeds and migraines.
Ghost Crab

Ghost Crabs are a family of similar beasts found residing the northwestern coastline of Ahlus, particularly so the eponymous Bay near the Savage Creek Hills.

## Description

Ranging in size from a few inches to a few feet, Ghost Crabs are characterised by their pale-blue to charcoal-grey colouration and striking orange-red eyes. Most species within the family have large crushing claws, and long and spindly legs that give them a wide gait capable of rapid stalking manoeuvres. First and foremost ambush predators, many bury themselves partially in the sand, lashing out at passing fish, crustaceans and other would-be prey.

The meat and shells can fetch a high price in the markets of Docktome Down in Rydoon, and so drive fisherfolk and hunters to the area, with the most value being ascribed to the legs, the longer, the higher the price.
Farbound Guild

* Current Sigil
* Original Sigil

The Farbound Guild are a modest organisation originally operating exclusively out of Whittengrove, but have since been absorbed into the Galeriders as a subsidiary.

They excel in moving quickly to scout and map lands frequently travelled and otherwise.

## Description

As civilisation has grown, many have come to believe that the mysteries of the wilds are all but tamed, their secrets uncovered and hidden troves discovered. Rangers associated with the Farbound Guild refute this opinion, declaring the world is just as wild as before, and now by nature of the contrast with city life, its exploration has never been more paramount.

While intrinsically tied to the Galerider Guild, Farbound Guild members are often tasked by a wide range of merchant guilds and other organisations to create and update maps and charts on their travels, doing so for both monetary payment, and for some, a love for exploration. Unsurprisingly, many members of the Guild follow the teachings of Veth, going as far as to request burial rites in untouched, wild and otherwise exotic locales when their passing finally comes. Others instead affiliate themselves with Caihrnn, seeing the wilds as something to be both protected and respected.

## History

Following continued expansion of Whittengrove and the need for a greater understanding of the lands surrounding the settlement, the decision was made by the bard Naldri to fund the creation of the Farbound Guild to aid in this task.

The Guild was originally based out of a small Guildhall in the early days of Whittengrove, although most members instead prefer to camp outside, near the camp maintained by the men and women of Fonteyne's Forces. Only a couple of members typically resided in Whittengrove at any given time, with the other dozen or so instead roaming the lands around the settlement, continuously updating the detailings of terrain and features alike.
After the expansion of the settlement into a city, guildhalls associated with the Farbound Guild started to spread throughout the continent, and with the further presence of the Galeriders taking over control in terms of transport in all its facets, it naturally became a source of interest for the guild's leader Albrich Galebreaker. After a number of successful contracts mapping routes for sake of the construction of the Great Conduit, the Guild formally became part of the Galeriders, although their day to day operation has not changed significantly since.

## Known Members

* Cahmir
* Ingul
Garden of Lily

The Garden of Lily is a small enclosed space in the centre of the settlement of Viridell dedicated to the cultivation and harvest of various floral species.

It was destroyed in 7WD, Loghelt-Amberlight by the Ancient Dragon Irsecrinth but shortly after rebuilt following sizeable donations of gold and labour from Grognac, Reginald S. Augustine, Hassk and Ignatius Saurwind.

## History

With the increased construction taking place in Viridell, the centaur Liliore instead decided to move to preserve the natural state of the land, as bid by her deity Caihrnn. Constructing sturdy but non-obtrusive walls to protect the modest reserve, she watches over it from a small hut immediately adjacent to the area.

## Description

Built upon thick and fertile soils, all manner of plants grow within the Garden of Lily, ranging from small perennial bushes to vibrant but short-lived flowers. The roots of the surrounding trees grow deep through the area, aerating the earth and seeking out moisture. The garden also features a small pond for cultivation and growth of hydrophytic species.

## Temporary Destruction in 7WD

During the Fourth Battle for Viridell, the Ancient Dragon Irsecrinth in his Tempest Ascendent form destroyed the building housing the Radiant Waymark, thunderously shattering the frame houses the Wayfinder Stones. Consuming them in turn, he then escaped with all eight, before his storm buffetted the rest of the settlement, including the Garden of Lily, into ruins - leaving few survivors.

Within the turn of the year, it had been rebuilt following a combined effort of financial aid and workforce availability.
Euora

Euora is a human cleric.

## Backstory

Euora is an outsider, to say the least. She says she comes from Whittengrove, but nobody there seems to know or remember her. She says she's an apothecary, but knows nothing of the native herbs - although her remedies always work.

It would seem that, despite Euora's unique existence in Whittengrove, that she has captured the hearts of many of the local townsfolk, whether its playing her flute or healing up minor ailments, its said that wherever she steps, sweet dreams follow. However, something clearly swells deep in the young woman's chest, something of sorrow or sadness, perhaps. Nonetheless, she always carries a candle or a lantern, and is often seen ushering children off to bed in the early evening.
Feverfear Root

Feverfear Root is a psychogenic tuber-producing plant.

## Description

Growing most readily in quickly-drain soils, such as those found in arid and elevated environments, Feverfear Root has since been cultivated to grow in the silt-rich dirt of rivers by Yuan-Ti poisoners, this cultivar now found across the continent although widely considered to be less potent.

While the flowers and small white berries of the Feverfear Root plant are sweet and pleasantly fragrant, the gnarled maroon-red root for which it is named is filled with psychotropic substances capable of disrupting attempts to sleep or trance consistently.

## Usage

Feverfear Root can be used to create an ingested or inhaled poison of the same name, treated in such a way during the production process to make it colourless and odourless. A creature that ingests or inhales Feverfear Root must succeed on a DC 19 Constitution saving throw, or be subject to haunting memories of a combination of their greatest fears, sorrows and guilts next time they dream or trance. An affected creature does not gain the benefits of a long rest, and therefore gains a point of exhaustion at the beginning of the next day. Unless a creature is re-exposed to a further dosage, the poison leaves the creature's system 24 hours after exposure.
Easel's Might

* Artwork
* Map

Fawn

Ignatius Saurwind

Redmane

Zareyl Arkenviir

Easel's Might was a manor house in southeastern Ahlus, once home to the elven family of Liatumal.

## Description

A few miles north of the city of Esterving, largely untouched by the destruction since wrought unto it, Easel's Might is a large manse first constructed by Luqen Liatumal after his rise to fame during the defence of Estertan in 651AG.

Crowned in brass and slate, it is an austere construction nestled between bush and shrub-laden hills and gulleys, since ravaged by the passing of time. Windows lie shattered, the broken glass weathered by water and wind, vines gleaming like porcelain between the quarried stone bricks. Inside, sitting rooms, studies, shrines and bedchambers granted the Liatumals comfort and luxury alike. A large entry atrium was decorated with paintings old and new, as well as a vault for the storage of commissions yet to be transported to their new owners, and elsewhere a trophy room contained the bow and bracers owned by Luqen Liatumal, held in the same reverence as some of the shrines located in an adjacent room.

Virric Liatumal commissioned the construction of another tower for his purposes adjacent to the manor.

## History

In time, Easel's Might would become the grave for near all of the Liatumal family. During the Manifestation, the residents were not spared from the aberrant corruption, though a few in turn found a further fate awaiting them. The appearance of the Baron Eordemos Lightvale resulted in the direct demise of the siblings Virric Liatumal and Alamaria Liatumal, victims in the Baron's efforts to recover the Legacies of Distant Reverie.

When visited by an adventuring party in 9WD, they were able to witness much of the history of the manor by means of a Hanbalani Core, watching the following:

* Luqen Liatumal hanging up the scorched bow used to slay Naavugrux within a trophy room
* Generations of family members and servants praying within a chapel
* The Ki-rin Tianyan appearing to Alamaria late at night within her childhood room
* Alamaria as a child protesting the intended destruction of the Cogheart Kinheart
* News reaching serving staff of the growing problems and need for curfew in the capital
* The troubles laid upon Umihns Liatumal by his daughter's continued efforts to overthrow the Shapetress' Clause by means of protests and demonstrations
* The deaths of Umihns, Virric, Alamaria and Horras Liatumal during the Manifestation
Fernlight Keep

Grognac

Koravel

Otto van der Velde VI

Siebern Kuiper

Fernlight Keep is a ruined castle deep in the jungles south of the Radiant Waymark.

## Description

While the walls of Fernlight Keep still stand tall, the ravages of time have long taken their hold. Even the large drum tower has partially collapse, and most of the internal constructions are little more than piles of rumble being reclaimed by the rainforest. Huge fronds grow in the barracks, flowers sprout between the stonework of the tavern.

The lizardfolk that have claimed the keep for themselves have left their mark too, creating pens for their mounts - giant lizards and renders. Continuously ravenous but unpicky in their chosen prey, the bones of beasts and humanoids alike are pilled high for all to see.

The keep reportedly extends further underground, but entry has been forbidden by Naggog - declaring it a place afflicted with a curse that entrances the thoughts and leaves hapless visitors a shambling, mindless being.
Gilbert IX Goldlor

Gilbert IX Goldlor was the last ruling King of the Realm of Atralran before its capitulation to the Astedian Empire in 974AG.

His son would eventually refound Atralran, nearly 300 years later.

## History

The ninth monarch bearing the name of Gilbert, Gilbert IX ascended to the Gildhearth Throne following the death of his grandfather, Mathis II Goldlor, who ruled for over seventy years. Gilbert's own father was in line to the throne before Gilbert, but died from a short illness before he could become Leopold III, and so the burden of rule passed to Gilbert IX in 926AG. A few short years later, the minor Realm of Astedia declared itself the Astedian Empire and started their ploys for conquest - a declaration not taken lightly or besmirched by the recently-crowned King.

These preparations proved foresight driven when a few decades later the Astedian Empire turned to strike at Atral territories, prompting a two-year long siege along the banks of the Long Divide, a notable river between Atralran and Gawylthlan. While mounting an admirable defence against a technologically superior opponent through use of combined arms of both martial and magical skill, Gilbert IX was amongst the slain in the final days of the war, his body lost to the corrupted arcane squall that would become known as the Ashenvale.

His remains, untouched by rot and decay, were located during an expedition into the Ashenvale in 8WD, although his form had undergone transformation into a Vacuous Husk due to long-term exposure to the Syphonic Void.

## Crown of the Goldlors

*Wondrous Item (requires attunement by an individual of noble blood, as declared by the True)*

You gain a +2 bonus to AC and saving throws while you wear this crown. In addition, any clothing that you wear while the crown rests upon their brow magically clean and mend themselves to counteract daily wear and tear.
Double-A

Double-A is a cogheart ex-soldier that serves as a custodian, curator and servant for Moxzi Bluhedd and her Trophy Hall.

## History

After travelling to the city of Aviacrest with an adventuring party on the potential trail of Cassian, a former associate of Dane Evergreen, Moxzi returned with the mechanised body of Heritage, a cogheart crime boss slain by her *Chaos Blast.* Later, having visited the city of Oxresh, the goblin sorcerer would purchase a docent recovered from the Ashenvale from the Myriad Market, the subsequent examination by Anivia Reman and Fafnir Lutgehr establishing the core to be heavily damaged - and seemingly beyond repair with the pair's current understanding of docent construction.

Nonetheless, with efforts made to repair the damaged body of Heritage - particularly so the head and neck, given the direct and devastating strike dealt to it, Moxzi, aided by Anivia and Arnica, body and docent were combined in the Trophy Hall - yielding immediate chaos as the cogheart lunged towards Anivia as she attempted to cast a spell, seemingly in response to her Atral accent and the act of spellcasting likewise. After subduing the cogheart by means of use of *Polymorph* to turn them into a snail and *Web* to bind them in place, further insight and scrutiny was subsequently placed upon them by Moxzi and Arnica, with Anivia watching from afar by means of an *Arcane Eye*.

After some trial and error, it was eventually established that the cogheart, while able to understand speech, was only able to communicate with one of two concepts - that of "Astedia", associated with anything positive, desirable, or providing contentedness, and that of "Atralran", used in association to anything negative, undesirable, or sparking worry and/or concern. Later, deeper prying would prove that even mentally this carried true, conceptualised as two vast armies facing off with each other, their banners forming billowing clouds overhead while those beneath them exchanged spells and arcanely-propelled bolts alike. Dubbing the cogheart Double-A, Moxzi would impose a few rules on the cogheart, first and foremost those seeking to prevent any direct hostilities from Double-A to the Atral residents of Amber Run, something seemingly accepted - albeit with some confusion and uncertainty. They seemed further placated upon taking a ship captain's jacket from Anivia, the item of clothing retrieved from the crashed and abandoned Wreck of the Exordium.

## Personality

Despite being limited in vocabulary, Double-A is able to display a vast array of emotions verbally, the intention of his word choice reflective of the associated emotion. Nonetheless, they are an undeniably confusing individual, seemingly nodding along with everything, in affirmation or refutation.

Double-A, despite lacking in stable long-term memory faculties, seems to have an excellent short-term memory, as shown by their rearrangement and repair of the shelves and the displayed items in the Trophy Hall even though they had only seem them very briefly.
Gautier Caskbow

Gautier Caskbow was an wood elf Atral noble.

## Description

Firstborn of Faelyn Caskbow, known also as Faelyn Elynrar the Fleetfoot, Gautier, as the oldest of Faelyn's three children, was heir to both the Barony of Oakhithe and the Stalrose Vineyard, but served for a time in the Atral army at Ashenwatch Redoubt after his coming-to-age. Gautier rose quickly through his ranks, with some murmuring that his noble family name surely aided in such an ascension.

While much of the rest of the garrison revelled during the festival of Redmeet's Remembrance, Gautier was stationed instead upon the walls, both he and his patrol had vanished without a trace. In the wake of his disappearance, when Faelyn passed a couple years later, his brother Anthoin-Symon assumed control of Stalrose Vineyard in his place, and his sister Mactilda named the ruler of Oakhithe in all but title.
Doisneau & Dolannoy Willowwick Bianco

Doisneau & Dolannoy Willowwick Bianco is a wine produced by the House of Newvine.

## Description

Rich in the flavours of apple, honey and pollen, Willowick Bianco is generally considered the finest of offerings made by the Newvines of Rethamia, produced using Nimante grapes. The wine itself takes its name from two noble houses that once ruled over the lands now occupied by the Newvines, the House of Doisneau, a predominantly-human House known for their singers, and the House of Dolannoy, an elven family of florists.

Despite the history associated with the region, many critics amongst aristocratic circles have largely dismissed the offerings of the House of Newvine in favour of the produce of Stalrose Vineyard, Doisneau & Dolannoy Willowwick Bianco included.
Fort Zruldralbar

Ronan

Siebern Kuiper

Ume

Fort Zruldralbar was the central encampment and fortification of the Legion of the Black Hand.

It was later reconstructed into the settlement of Hob's Fall.

## Description

Viewed from afar, Fort Zruldralbar appeared little more than a crumbling ruin perched atop one of many hills surrounding a steep valley. Closer inspection revealed battlements bristling with stakes and spikes, ever-patrolled by scouts armed with tight-sprung crossbows and yew longbows.

The surrounding lands had been terraformed to serve their purposes - farmland, lumberyards, artificial rivers and inlets to sustain both. Goblins made their camps in chaotic chains around the walls, and from otherwise hidden bugbear dens lazy hazes of steam and smoke rose.
Encir

Encir is a bronze dragonborn serving as the current Alderman of Snowdrift Respite.

## Description

Encir seems to have readily embraced the way of life enjoyed and maintained by many of the residents of Snowdrift Respite since his appointment to the role of Alderman. Having replaced the Stone Giant Gellus after their attempted revolution in response to food shortages in the region over the past decade, Encir was given the backing of the Lord of Howell Town, though has gained popularity amongst his new charges with the installation of a strong sense of camaraderie, fairness and willingness to get involved in both construction projects, and the athletic contests popular amongst the notable goliath population.

Formally a member of the White Coats, Encir bears a Scar across his snout, and holds himself as a martial individual even in his more civilian role - wearing a set of White Coat half-plate adorned with furs and leathers, a large belt covered in runes upon which numerous pouches hang, and an ornate greatsword more-oft-than not slung upon his back while engaging in official business.

## History

Encir was first encountered by an adventuring party when they arrived late in the evening to the settlement of Snowdrift Respite. The dragonborn, alongside a goliath competitor caught their attention as they engaged in a hand stand contest, both holding the strenuous position for several minutes, much to the delight of the onlooking crowd. After attempts to match the feat of strength by the tipsy Lyonel Sunbraid, Encir was in bold spirits, calling for a round of Boulder Rolling to take place outside shortly after.

Encir engaged in conversation with numerous members of the party the following day, reporting no sign of giants, briar creatures or hags of immediate note in the vicinity to the settlement, echoing Enor's findings in Howell Town pertaining to the effect of the Lord's Hunts on the presence of such creatures. Nonetheless, he cautioned the party that the lands around Snowdrift, particularly so to the west and south remained wild, and thus were liable to be filled with wild creatures of all kinds. Encir had kind words of approval for Ashewan too in response to the warlock's offer of aid to the ongoing masonry efforts.
Estrid Eriksdóttir

**Estrid Erikdóttir** is a diviner and acolyte of the One-Eyed Crow and follower of Ódóvir Jotunsson in the settlement Amber Run.

## Description

Estrid is a comely follower and student of the divine, namely the school of divination whom makes several animal sacrifices a week in tribute to the One-Eyed Crow as she seeks commune with the Ainn Bhæygðr. Stalwart in her worship, she is cold and stoic in the face of those who doubt their faith, but kind and warm to those who might share their ideals, if not their gods.

## History

Born to the Solberel family in Claygate in The Hollow Concord, Estrid had heard tales of the immortal celestial who lived amongst the people of Ahlus, along with the stories of his death and rebirth. Wishing to look upon the angel reborn, she travelled to the village of Amber Run to meet with Ódóvir Jotunsson. Becoming enamoured with his tales and stories of the wars that follow Aita's First Gift, Esther swore herself in devotion to the One-Eyed Crow and to follow his teaching and leadership of Ódóvir Jotunsson. Casting her birthname aside, she took the name Estrid, bestowed by the paladin of the One-Eyed Crow himself.
Feverfew

Feverfew is a location within the Feywild.

## Description

The sounds of gentle laughter and splashing water are ever-present amongst the copses, pools and rivers of Feverfew, where the Everbright sunlight overhead provides steady and endless warmth for those enjoying the cooling waters. Supposedly boasting numerous minor connections to the regions of the Elemental Sphere associated with the Plane of Water, it is a popular place of respite for all manner of fey creatures, but particularly so that of nymphs and naiads, who play games amongst the lily pads and lotuses.

## Recent History

During an incursion chasing after operatives of the Chittering Holt into the Feywild directly, Duke Brantharn Fallack and his men found themselves in the forest of Feverfew. Enraged that the Chittering Holt had largely escaped his grasp once more, he promptly started ransacking the paradise home of all manner of nymphs and naiads - prompting a battle with the arrival of the Archfey Selgaer. Reportedly, the Duke managed to slay three dozen duskhunters and spiritstalkers before finally a contingency of sokan pinned him down.

The malice of the Wood Weald, from which the Duke was granted powers, still lingers in the wounds dealt during that incursion, and so Feverfew is a common location to find the Archfey Ilena, tending to one such sokan involved in shutting down the Duke's rampage.
Ethergaunt

Ethergaunts are extraplanar aberrations created by the Foul Labyrinth.

## Description

Supposedly created by the Dyrrn the Foul Labyrinth from stock taken in the fall of the drow city of Imlegroth, Ethergaunts were made when drow were stripped of their pride and reshaped into beings near so hollow and devoid of presence that they existed more readily in the Ethereal Plane than the Material. Beyond this, little is know of their origin, capabilities or extent, or if any still exist within Ahlus, given the disappearance of the Foul Labyrinth shortly before the Battle of Manifestation's Return.

## History

An ethergaunt claiming to represent Dyrrn the Foul Labyrinth visited the drow matriarch Zareyl Arkenviir twice, offering an alliance with the heroes of Whittengrove in exchange for the cleric relinquishing the Legacies of Distant Reverie into their master's care. Each time, the ethergaunt materialised within the hallowed land of the Arken Den, seemingly unphased by the ward, leaving in the same way once more once rebuked.
Ester Bay

* Artwork
* Map

Ester Bay is a major bay in southeastern Ahlus.

## Description

Bounded by the Water Fox Woods to the west and the Tyndian headlands to the east, Ester Bay is one of the major bays of the Cobalt Sea, and historically has been an important sea route for trade routes bound to the city of Esterving of the Realm of Astedia and the Duchies of Tynd, specifically that of Karmble Keep in the Duchy of Mannefeld, Castle Washguard in the Duchy of Rhous and Rheienburg in the likewise named Duchy. The bay remains an important through route to this day, though the shores of the region have long since relinquished their semblance of civilisation.

Ester Bay is not, however, devoid of life as is rumoured by those with passing knowledge of the existence of Dreamers' Vice on the northern edge of the body of water. Waterfowl flourish in the shallows of its shores, feasting on the bounty of crabs, bivalves and brine shrimps. Descending deeper, a complex food web of fish, mollusks, reptiles and cetaceans sprawls, with merfolk, sahuagin and merrow competing at the peak, an unyielding conflict that is rarely noted by those confined to the surface.
House of Pledger

* Coat of Arms
* Territory

The House of Pledger was a Noble Knightly house from the Province of Vardony in Atralran, holding the title of Régysseur.

## History

Founded by Gilhelt Pledger in 12WD during the early battles of the Years of Consolidation, in which Gilhelt was said to have saved the life of Eldarion I Goldlor from an assassination attempt by unknown sources that involved the manipulation and corruption of his Drake Companion Thangur. Tasked with hunting down the culprit, it is now believed by scholars that during this time the Pledger bloodline found itself corrupted and cursed by a foul ritual associated with the Infinite Layers of the Abyss, which would not come to a culmination for the best part of a hundred years, during which hoards of demons nearly escaped into the Material Plane through rifts between the Planes purposefully opened beneath the seat of the House, Castle Oathsworn.

In the resulting chaos, the castle would be destroyed, and the head of the Household, little more than a husk of a demonic entity was slain by Petrus Dubois, who was subsequently elevated from the rank of Régyr to Régysseur.

## Coat of Arms

The House of Pledger flew banners displaying *Six Thistles in Three and Three on a Field of Blue, with a Green Mount*. Supposedly, Gilhelt was only present for the attempted assassination of the King because he had decided to go wandering early in the morning to pick the spiky flower and spied treachery afoot.

## Description

The House of Pledger was a predominately-human Noble Knightly house. They maintained lands on the eastern edge of Atral territory, composed of 1650mi2 of territory made up of lightly forested hills with farmland to the western edge.
Koshix

Koshix are a type of marine worm, a beast highly sought after for the production of dyes.

## Description

Found exclusively in the rockpools and deeper waters around Ulvo Isle, Koshix are a species of slender crustaceans possessing of a resilient chitinous carapace. Feeding on seaweeds and tiny organisms found floating freely in the water, Koshix rarely grow larger than two inches in size, and favour crevices and pits in stone and sand to hide, making their collection further challenging.

Extracted from the membranes underlying the creature's chitinous carapace, even small quantities of the dye require vast numbers of individuals to produce, estimated to be around ten thousand Koshix for 1/500th of a pound. Efforts have been made to cultivate Koshix that can be farmed renewably by means of stimulating captive individuals to artificially increase their rate of moulting, but this process is very labour intensive for reduced yields compared to more destructive methods.

## History

The Archonos Aratus qu Regas is commonly seen wearing a robe dyed using Ulvonian Mauve dyes.