Combat Rigs

> "*Rigs are wearable customizable weapons systems. Top of the line tech built for extreme military applications. These things pack a punch. They will save your ass in almost any environment.*"
> ― James Rhomer
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**Combat Rigs** (also known as simply **Rigs**) are customizable armor suits designed to enhance and withstand battles on land and in space in *Call of Duty: Infinite Warfare*. They are a set of weapon systems created by different manufactures and designed for certain factions. They are similar to the Specialists from *Call of Duty: Black Ops III*. They are customizable and the player can freely switch between Rigs during a match. Each Combat Rigs caters to different playstyles, and each has a set of three Payloads and three Traits, which are weapons, abillites, and persistent perks available to the player.

Unlike *Call of Duty: Black Ops III's* personality driven Specialists, the human inside the Combat Rig suit doesn't speak at all unless they give out call-outs or scream. Players are given the option of choosing a Male or Female voice. The reasoning behind this is because the character inside the Combat Rig is supposed to be the player, according to Infinity Ward.

There are three Rigs available from level 1, with only their first Payload and Trait available; Warfighter, Merc, and Synaptic. FTL's first payload and trait are available at level 15, Stryker's first payload and trait are available at level 23, and Phantom's first payload and trait are available at level 30.

Outside of payloads and traits, gameplay is identical for all Rigs. Each Rig has customizable armor which is purely aesthetic.

Because there are no differences in Rig appearances by team nor are there any team based specalists, in order to make it easier for players to spot an enemy all hostile Rigs have a red-colored logo of their faction's insignia on each of their shoulders, while players on the user's team sees a blue insignia.

## Combat Rigs

> "*Equip, setup, and personalize your combat rig. Select a combat rig to suit your strategy and style.*"
> ― In-game description of selecting a Rig
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### Warfighter

**Combat style:** Mobile mid-range

Assault rig outfitted for operating in a variety of situations. Its versatility suits most game modes.

 Resupply | Drops Lethal and Tactical replenishing ammo boxes after non-explosive enemy kills. Ideal for running equipment loadouts in Domination and Reinforce game modes.

### Merc

**Combat style:** Heavy infantry

Focused on heavy defense and suppressive fire to deliver max damage and clear enemy threats. Optimized for direct assault gameplay.

 Shockwave | Activated in mid-air, eliminate nearby enemies with a destructive ground shockwave.

### Synaptic

**Combat style:** Close-quarters combat

C6 remote-operated drone optimized for speed and close-quarters combat. Tailored for a short-ranged, aggressive playstyle.

 Rushdown | Quick dashing in any direction. Great for dodging and finding cover, but can also be used to surprise and attack enemies.

### FTL

**Combat style:** Assassin

Prototype rig equipped with cutting edge stealth military technology to gain combat advantage in combat. Mobility-based abilities ideal for objective game modes.

 Power Slide | Increases sliding distance while costing less boost meter to execute slides. Also adds ability to ADS when sliding.

### Stryker

**Combat style:** Tactical support

Equipped with gear for enemy suppression and tactical combat support. Especially useful with equipment-based loadouts in game modes with capture points.

 Hardened | Adds damage protection to drones and placed equipment while allowing them to remain active if you die. Also allows three pieces of equipment to be deployed. Deployable cover equipment is exempt.

### Phantom

**Combat style:** Marksman

Specializes in concealment and long-ranged engagements. Perfect for snipers and stealth-based playstyles.

 Heightened Senses | Displays sprinting, thrusting, and jumping enemy targets on the minimap. Enemies that are walking or not moving remain undetected. Can be countered by Hardwired or Ghost perk.