Galatea Nostru

**Galatea Nostru** is a Kalashtar, Circle of Stars Druid, the travelling companion of Boreal Khrist and a member of the Order of Restoration. She is a guest character played by @KrissyInColor.

## Episode Appearances

### **Description**

#### **Appearance**

Galatea is described as a rather tall and voluptous woman, with long white hair, very pale skin and golden brown eyes. She is dressed in a long, dark blue gown is decorated with stars, as well as a thin veil that shifts between blue and purple that shimmers like a clear night sky. She also wears a diadem across her forehead. Galatea also carries an impressive looking staff, made of various meteorites fused together with magic, topped with an orb of glowing light.

#### **Personality**

In her travels with Boreal so far, Galatea has proven to be a kind person, often going out of her way to help people as seen when she leaves extra gold coins for the barkeep, Mabel, at the *The Stump & Roots*.

### **Biography**

#### **Background**

So far, Galatea has noted that she is looking for someone and making her way across the tundra of the Puhan Trading Company to find them, a person named Quincy Desmar. Galatea has been using her *Dream Tethers* to keep connected to Quincy and track them down and ease their turbulent dreams. But Galatea has also used the ability to torment a man named Garrith, giving him nightmares and warning that she is coming for him before leaving him to his nightmare.

In "The Ballad of Bo & Gal (Part 2)' Galatea revealed more of her history when she and Bo entered and then swiftly left the town of *Cessunaler*. She revealed that the son of the baron, a man named Tristian, was her ex-fiancé and if he saw her would likely capture her to take her back to her brother. This would be bad as her brother had exiled her from their home on pain of death and she has been gone every since. When asked if it would be a good idea to align with the people who stole from the baron, Galatea explain that her uncle had told her to find Quincy and that they would help her get home, which she needed to get back to because she knows her people suffer under her brother, Garrith's, rule.

While talking with Poackel, Galatea revealed that after leaving home she had travelled and come across the Feywalker tribe of druids and was taught how to use her magic.

#### **Game Statistics**

Galatea as a Kalashtar has the following abilities -

* Dual Mind *-* Advantage on Wisdom saving throws
* Mental Discipline *-* Resistant to psychic damage
* Mind Link *-* Can speak telepathically with any creature she can see within 70 feet and does not require a shared language for them to understand each other
	+ As an action, can allow the creature to speak back telepathically for one hour or until she severs the connection
* Severed from Dreams *-* Immune to magical spells and effects that require her to dream, like the *Dream* spell, but not spells and effects that put her to sleep, like the *Sleep* spell
* Dream Tether *-* During a long rest, Galatea can reach into the dreams of those she has made a connection with via her Tethers and influence how those dreams play out. She can have as many tethers as half her level rounded down

Galatea is a Druid with the subclass Circle of Stars. Druid gives Galatea the following -

* *Druidic -* Galatea knows the secret language of the druids
* *Spellcasting* - Galatea has learned to use the magic of nature to cast spells. She has access to all druid spells, but can only prepare a number of them equal to her wisdom modifier + her druid level after a long rest. She can also cast spells as Rituals if they have a ritual tag
* *Wild Shape* - Galatea is able to alter her form into that of a beast she knows, gaining that beats physical statistics while retaining her mental statistics and stays transformed for a number of hours equal to half her druid level rounded down. She can *Wild Shape* twice, regains her uses after a short or long rest

As a Circle of Stars druid, she is able to understand the stars to draw on the power of the cosmos. Circle of Stars gives her the following abilities:

* *Star Map -* Galatea has a start chart, which is tiny, can serve as a focus for her druid spells and while holding gives the following
	+ Gives her the *Guidance* cantrip
	+ Gives her the *Guiding Bolt* spell, which counts as a druid spell for her, is always prepared and does not count against the number of spells she can prepare
	+ Lets her cast *Guiding Bolt* without expending a spell slot a number of times equal to her proficiency bonus per day, which recharges on a long rest
* *Starry Form -* Galatea can expend a use of her *Wild Shape* to use a *Starry Form* as a bonus action and choose from the following forms
	+ *Archer -* Galatea can make a ranged spell attack and deal 1d8 + wisdom modifier in radiant damage within 60 feet
	+ *Chalice -* When Galatea casts a healing spell, she can heal herself or a creature within 30 feet 1d8 + wisdom modifier
	+ *Dragon -* When Galatea makes a wisdom or intelligence check or constitution save to maintain concentration, she can treat a 9 or lower on the d20 as a 10
* *Cosmic Omen -* Galatea can roll a dice at the end of each long rest and gain a feature determined by if the dice lands on an odd or even number. She can use this ability a number of times equal to her proficiency bonus
	+ *Weal (Even) -* Whenever a creature Galatea can see within 30 feet of her is about to make an attack roll, saving throw or ability check, she can use her reaction to roll a d6 and add the number rolled to the total
	+ *Woe (Odd) -* Whenever a creature Galatea can see within 30 feet of her is about to make an attack roll, saving throw or ability check, she can use her reaction to roll a d6 and subtract the number rolled from the total

#### **Notable Items**

* *Star Stone*
* *The Thing of Nightmares -* requiring attunement from a Kalashtar, this ring allows its user to to turn its shadow into unimaginable monster while in dim light or darkness, which scares anyone who can see the shadow transform. On a failed wisdom save, the creature takes 1d4 psychic damage and must use its reaction to run away from the attuned user.
* *Gate Stone* - comes in pairs and once a day lets the user teleport to the other stone (the other is with Quincy)

1. ↑ As seen in "The Ballad of Bo & Gal (Part 1)" at 1:25:20
2. ↑ This is a homebrew ability as the way Darrin has implemented Kalashtar into Texildra