Seafolks

Their existence is similar to magical beasts. They also cultivate by absorbing the Arch energy and can take human forms and speak human language. They don't possess intelligence any weaker than humans, either. The Sea Folk race inhabits the very bottom of the sea and takes up a rather large region of the oceans, while the entire region is encased by an extremely powerful barrier. This barrier was created personally by the Water God during primordial times. Not only does it separate the seawater, it holds it back at a range of several thousand meters. At the same time, it protects the Sea Folk from invasions of another species. To the Sea Folk, this barrier acts as if it doesn't exist.

They not only hate humans, but they also disapprove of them very much. If human experts want to survive there, they must be extremely cautious. Once they offend a member of the sea folk race, they will receive the hatred and pursuit of various other Sea Folks until they die or escape from the sea domain which is very unlikely once the sea folks put a target on them.

In the ancient times, all the races except the Sea Folks waged war with each other for resources, lands, and whatnot. All sides suffered great losses, and several half immortals fell, ending their legacies. Since the Sea Folk never took part in these ancient wars, their strengths and legacies were preserved perfectly.

Sea Folk evolved from marine organisms, so they're only made to inhabit the sea. In the sea, it's much easier for them to achieve greater results in cultivation. But once they leave the sea, cultivation becomes severalfold more difficult. They have always stayed in the sea and have basically never come to the land. This is because the sea is their holy land.

Their bodies were built to swim through the ocean faster than any kind, and while they were in spaces without water, they would float above the ground. Those who broke through the Core Strengthening stage could transform their tails into legs and grow wings to fly. However, the proud and traditional members chose not to, as they thought transforming their bodies was a sin.

## **Powerhouse of the Seafolk**

The Sea Folk race had three superpowers among them; two were part of the great eight clans. The two great clans were the Water God Hall and Sea Serpent Hall. Although Arctic Hall was a powerful clan, it wasn't a great eight clan. It didn't become a great eight clan mainly because it was divided into three houses; the House of Halrid, the House of Gladwrath, and the House of Bigmag.

The Water God Hall, Sea Serpent Hall and Arctic Hall are not clans per see but Empires in the Sea realm. There are no kingdoms in the sea realm exept the three Empire.

* *Water God Hall (Great Eight Clan)*
* *Sea Serpent Hall (Great Eight Clan)*
* *Artic Hall (House of Halrid, House of Gladwrath, and House of Bigmag)*

## Races

Sea Folk had five races; Mermons, Earthens, Wraiths, Inferiors, and Giants. Mutrad belonged to the Wraiths kind, who could transform into humanoid form to walk the land. Apparently, the rest of the Sea Folk kind did not consider Inferiors as their kind since they were technically land walkers. According to Mutrad, children who got lost in the sea would be taken by the Sea Realm and raised among other land walkers. Michael was surprised to learn that there were thousands of land walkers, including humans, elves, dwarves, and beastmen, living in the Sea Folks as Inferiors. They were raised from a little age to fight and die for the Sea Folk in wars. Luckily for them, Sea Folks hadn't entered into a large-scale war in thousands of years. However, if a war did arise, the Inferiors had to fight in the front line and serve as cannon fodders to the rest.