Boletaria

Boletaria is a mostly desert continent that rivals Dawnforge in size. Originally it was home to several breeds of non-human, until the First Born of Boletaria arrived as nomadic tribes of humans living under the shadow of the Pthumerians.

The First Born lived as slaves under the Pthumerians until the Third Age, when the Sun King sought to drive humanity out of Boletaria.

The war continues today. Many claim it is for resources or peace or expansion, but not many remember the truth of the Pthumerians or the God-Kings.

## Geography

### Djaal

A land of rolling dunes, oasis-towns and sheer expanses of nothing, Djaal is host to many nomadic clans of non-humans and humans alike. Those who despise the nomadic life are found in cities and towns. Nomads are known as the Badia, and the cityfolk as the Hadhar. Djaal is a conglomeration of the following regions, inhabited by both humans and native non-humans such as Sand Elves, Lizardfolk, Orcs, Triton and Sea Elves.

### Ixqal'as

A large coastal region of rocky beaches and hot sand stretches leading up to the central arid jungle and eventually to the colourful mountains. If it wasn't inhabited by the Mazemakers, it would be paradise.

### Karneria

A land of mountains, valleys and arid temperate rainforests. The people here rely solely on each other under the Commonwealth where materials like metal are highly valuable. Stone is seen as the primary material in everything from tools to armour and weapons.

### Naharis

Naharis is the coastal home of the infamous Consortia, a vast mercantile cult who revel in the war of Boletaria to line their coffers deep with bloody gold.

The borders within Naharis change constantly, hence the nickname of the Borderless. The merchant families rule letting them live quite lavishly. Jungles, grasslands and oasis-basins make their home here while the massive Great Rift splits it apart from Darat-Sol.

### Syrimas

The area contains;

* Damali
* Basilius
* Kymaeros
* Syntribos
* Dysnomia
* Melinos
* Rhamnusia
* Taerhonis
* Aescapulus

### The Ash Desert

Upon the edge of the Singing Mountains is the Ash Desert, aptly named from its dry, nearly riverless nature. The sands are an ashen-gray, believed to be painted so from volcanoes here. Volcanoes are a major boon of fertility and arcantech here in the Ash, as those of the Old World built strange fortresses called "Oldwalls," many of them containing ancient technology. The land is dotted with gorges, valleys and stretches of nothing inbetween volcano-towns.

The area contains;

* Stalwart-Azure: An Oldwall built around a volcano, home to the Dauntless Legion and the School of Fire Tides. Volcano is Lethia.
* The Pitt: Underground volcano-town of Dwarves.
* Red Water: Volcano-town famous for its alcohol, Red Water Dreams.
* The Navel of the World: A large wasteland in the centre of the Ash, apparently the birthplace and dying place of Archmage Abraxis. His fabled Clockwork City is somewhere inside.
* The Grazelands: To the west of the Navel where the Ash borders with Karneria is a fertile land of ghost grass bordering with the Grey Vale.
* The Great Dare: The eastern side of the Navel where Smouldercrown is. A savannah and wasteland both, there within is sulphur pits and what appears to be pieces from the sea floor.
* The Grey Vale: To the waste of the Navel lies a massive basalt lava-formed series of valleys and hills where Badia roam in search of ruins.
* Smouldercrown: These eastern hills are dotted with barbarians and wandering Badia. The valleys inbetween are alive with rivers of fire.
* Fireshal Pass: The north of the Navel is a tundra of ashen trees and grey soil.
* The Twins: To the south of the Navel are two giants clad in armour, leaning into one another as ones spear has pierced the others heart, and the second has split the firsts neck with an axe.
* The Ironhaul:
* The Crawling City: A roaming city built on the back of a colossal quadruped, it freely roams the Waste.
* The City of Storms: Built on a mountain made out of Puzzlestone, it is a magnetic mess where only the mad dare live and study.
* The Sea of Bones: A large region torn by war
* The Beastlands: A large, empty stretch where Khoshicts hunt.
* Wuch Urgunt: A large region formed from volcanic flow and mountains. It is a kobold nation

### Vhehenna

The area contains;

* Amoch Tethr: The Yuan capital of their dark empire.
* The Gullet: A massive valley where Orcs lurk within with their monstrous Gaambols.
* Lhosk: The town of blight, home to a variety of poisons that blight druids harvest. They claim that to wander here without being one of them "blackens the throat and causes a terrible death."
* The Cloak: A desolate wasteland of warring lizardmen.
* Kol Ichim
* Kol Gumai
* The Spire of Saine
* Kha'ab Shaar
* Khaal Suul
* Khosh Kuva
* Kuran Ilana