Minecraft: Ender Dragon Pact

**Ender-Dragon Pact:**

**Alignment:** Matches dragon

**Bonus Language:** Draconic

**Bonus Skill:** Acrobatics

**Pact Sacrifice:** Task: The Enderdragon's warlocks serve it by performing services and gathering resources to build or maintain End Cities. Every level, you must perform a task set out by your patron.

**Pact Boons:** At 2nd level a warlock who formed an Enderdragon pact gains resistance to Disintegration 5 and a +2 on saves against sleep and paralysis.

   At 6th level the warlock’s natural armor bonus increases by +1, the energy resistance increases to 10, the saves against sleep and paralysis increases to +4, and the warlock gains DR 5/magic.

   At 10th  level the warlock’s natural armor bonus increases by +1 (+2 total), the energy resistance increases to 15, the saves against sleep and paralysis increases to +6, the DR increases to 10/magic

   At 14th level the warlock’s natural armor bonus increases by +1 (+3 total), the energy resistance increases to 20, and the save against sleep and paralysis increases to +8, the DR increases to 15/magic.

   At 18th level the warlock’s natural armor bonus increases by +1 (+4 total), gains immunity to disintegration, immunity to sleep and paralysis, and his DR increases to 20/magic.

**Pact Apotheosis:** The warlock's path in service to his draconic master reaches its zenith. As a reward, he is granted an Enderdragon Hatchling as an animal companion, using his Warlock level as his effective Ranger level.

**Dragon Type      Alignment               Breath Weapon**

Enderdragon         Chaotic Neutral         60 ft. line of disintegration

Least: 1st; 2nd; 5th;

You gain a bonus equal to ½ your level on Disguise checks to avoid aggravating Endermen, and on your CMD against the Bull Rush combat maneuver. You gain the following spell-like abilities:

* Blur at will; 1st.
* Blink at willl; 2nd.

At 10th level, you may cast Dimension Door; 5th.

**Draconic Fury:**

Lesser; 4th; [emotion, mind-affecting]

The wrath of dragons is legendary for good reason. you gain the ability to rage like a barbarian. You can rage for a number of rounds per day equal to your class level + your Charisma bonus. From this point forward, your effective barbarian level for this ability is your warlock level - 3.  If you have levels in barbarian, these levels stack when determining the effect of your rage. The following abilities only activate when entering this version of rage.

   At 6th level, whilst using this rage, you gain DR 2/-

   At 8th level, you gain a bite attack as a primary natural weapon and two claw attacks as secondary natural weapons; these deal damage according to your size.

   At 10th level, your DR increases to 4/-

   At 12th level, whilst using this rage, your size increases by one category as enlarge person. If you are raging while using the draconic embodiment invocation your size still increases, becoming a gargantuan dragon. On top of the standard effects for enlarge person, increase the size of line breath weapons to 120 feet or cone breath weapons to 60 feet.

   Unlike barbarian rage, you may use your eldritch blast and invocations with this rage.

**Dragon’s Breath:**

Greater: 6th; [Disintegration]

Draconic wrath dwells inside you, just waiting to be set loose. You gain a breath weapon of the appropriate type according to your pact (see above). The DC is the same as your eldritch blast and damage is the same as your eldritch blast increased by one die size (d6 to d8, d8 to d10). Every time you use this invocation you must wait 1d4 rounds before using it again (this is tracked separately from other breath weapons). Half of the damage from this breath weapon is elemental, as per the dragon type, and half of it originates directly from your eldritch power and is not subject to elemental resistance. If you gain a breath weapon from another source (such as from draconic embodiment or from your pact apotheosis) you can elect to have half of that damage be eldritch and not elemental.

**Void Embodiment:**

Dark: 8th; (polymorph)

The Void has seeped into your very being, granting a number of benefits. All Endermen and shulkers treat the warlock as an ally, his hands are considered Silk Touch, and he are constantly under an effect similar to Wind Wall, making it so that arrows and bolts are deflected upward and miss, while any other normal ranged weapon has a 30% miss chance against the warlock.