Mangayaw

**Mangayaw** is a Tabletop-RPG created by Gooobernuts, a developer from Philippines. Released in 27 May 2023, Mangayaw tells a story of adventurers by the name of Binmawa in an island of corpses and plagues. The game received Lil RPG Sweetie 2022 Award hosted by Nate Treme and appreciations from RPGSEA, NSR, Session Zero, and Deeper Into The Dungeon community alongside with creator's family and friend .

## Story

In the vast ocean lies islands of despair. The land populated with corpses and never-ending plagues. It's unknown since when the land infested with diseases and many of the settlements sick with curses and cancers from the unknowns. Leaders among them afflicted with wrath of deities and wars against those who opposed them. As years goes on, so to speak the conflict. Many attempts made to prevent another disaster that sorcerer seen it will happen. In order to survive the land, you must take wealth and power. Until then the Binmawa can prove themself better through Raid.

## Gameplay

The game served as TTRPG with more than two players. The game needed Binmawa/Player and Mangaawit/facilitator in order to guide player throughout of the game. The gameplay of Mangayaw can be expand through its principles based on Mangayaw guideline.

### General Rules

Rules are guidelines for players throughout their journey. Some guidelines needed to be adjust such as when performing risky action players can use save if Binmawa able to success roll d1. Hit Protection (HP) is not an indication of player's health instead it's character's ability to deflect damage. Furthermore if player did not eat or drink through journey then player received penalty of deprived and fatigue that can occupies inverotry slot. In order to remove the debuff and low HP, player can rest and heal. It should be noted it can exposed party for opportunities to opponents .

### Design Principles

Design principles is fundamental guidelines and concept of the game. Mangayaw focused on player's choice and the risk must be taken if player did not understand the reasons of the choice. Furthermore player is vulnerable to death and rolling the dice will not affect on difficulty of player's journey however it's only effecting success or failure of conversation with another character. Keep in mind Binmawa/player don't have class system and they can carry any equipment or sorceries however they like .

#### Principles for Mangaawit/Facilitator

Binmawa must provide useful information about the evolving world as characters explore. Avoiding unnecessary dice rolls while responding candidly to inquiries, and respond honestly with describing the event consistently and always let them know they (player) can keep asking questions.

Difficulty can be adjusted by Binmawa however it can be adjusted during specific event such as knowing the context and realism rather than dice numbers. Furthermore if the players act an action that is impossible then Binmawa restrict players to not roll the dice. Binmawa must prepare for NPCs and use random tables and generators to develop situations, not stories or plot. Pay attention to what the player needs and wants while put them in realistic opportunities in their path.

#### Principles for Players/Binmawa

Binmawa or players forbid to ask what your character would do to Mangaawit so player must be creative with their intention and teamwork with others. NPCs should be treated as real people and rely on curiosity to gain information. In case of combat, Binmawa is able to fight when it is the best chance to achieve your goals. Keep in mind a slice to the throat with a dagger can kill players instantly regardless of their armors and skills. Player should expect less as they must be achieved only for earning their reputation.

### Binmawa

Binmawa can be created through "Binmawa Creation" by rolling 1d6 dice to determine Binmawa's HP. Player can also choose their abilities through rolling the dice and it should be in mind every player must take rations, torch, and gold tahil. After implementing player's stat, Binmawa must choose their acenstries from 5 different acenstries that each has it's own quirk. Starting Equipment can be retrived by rolling certain number of the dice to get certain equipment for each part one by one .

## Development

According to post from Goobernuts' wordpress, Mangayaw starts its development around October 2021. The main idea of Mangayaw is based on works of Yochai Gal called Cairn alongside with a quest based on greek mythology . on 18 October 2021 Mangayaw was released in alpha stage, many of its mechanics copied from Gubat Banwa. A month later a live document of Mangayaw was released to public in order to give feedback from TTRPG enthusiasts . The document consists of world building, equipments, monsters, and character that player can create. One comment pointed out that a summary of the game should be easier to read along with adding world principles in order to get the same page . The game soon released in beta stage on 23 May 2022, many features of the game were revised and adjusted in order to make player easier to understand. According to Itch.io post from Goobernuts, the creator will be participated in IGDN Mentorship program and the funding will goes to Mangayaw,

## Trivia

* According to Mangayaw Book, the game is inspired by Philippines folklore, culture and history.
* The term "Mangayaw" means "to sea raid" .

## Official Links

* Mangayaw Itch.io Page
* Goobernuts Official Twitter
* Goobernuts Website

## References

1. ↑ 1.0 1.1 [1] Goobernuts. 2023. Mangayaw. Page 3.
2. ↑ [2] Goobernuts. 2023. Mangayaw. Page 12-13.
3. ↑ [3] Goobernuts. 2023. Mangayaw. Page 8-11.
4. ↑ 4.0 4.1 [4] Trying to make a Cairn hack via Goobernuts on Goobernutsblog.wordpress.com
5. ↑ [5] Read my Classical Philippines Fantasy RPG Setting! via Goobernuts on goobernutsblog.wordpress.com
6. ↑ [6] Creating a 16th Century Philippines-inspired D&D World on goobernutsblog.wordpress.com