Zafarius Lushal

## Background

**Young Child to Teenage Years (age 10 - 19)**

Zafarius was born to his parents **Rosetta Lushal** and **Georgian Lushal** within the Lushal 'Castle'. They were present parents until suddenly they disappeared when Zaf was about 10 years old. Antionette Lushal swiftly took him in as her own and proceeded to raise him into adulthood. She was a kind woman but was stern in her teachings and training. Training that turned Zafarius into the man and guild master that he is today.

Antionette taught Zafarius history, politics, magic, arithmetic, and any other thing that would be great use to his daily work with the 'castle'. Training him in particular to take over the castle for her eventual passing. She also diligently trained him heavily in a variety of battle techniques.

He found a connection to the dual-blade kusarigama, this allowed him to do both melee and range styles of combat with a easy to shift between the two. He took on smaller contracts for Antionette during his training period, primarily into the Overworld marsh in the southern portion of the island and into the Faerie Forest of the Underworld.

**Young Adult Years (20 - 35)**

Zafarius grew strong in his capabilities as the future guild leader but he had a wild temper that ran him into a lot of trouble for his grandmother. He found himself resenting his parents for leaving him behind to wherever or whatever it was they were doing. He got into many fight and skirmishes with an assortment of people people ranging from regular Kemon to other Draconic for the thrill. Pushing them into a fight as he felt he would win before it even started.

Eventually, he he found a connection to secret begin work as a mercenary behind his grandmother's back. She eventually found out but instead of telling him to stop, she gave him a new type of target over revenge kills for random 'customers'; Poachers. Antoinette herself was a strong force in many of the laws set in place over the years to keep the Overworld safe and keep the Underworld's ecosystem in check. He got an official pass from the governing bodies of the island to continue these contracts as long as their was extensive proof of their crimes.

**Adult Years (36-156)**

These years were relatively quiet in terms of events. He continued to aid his grandmother, now taking on more difficult tasks, and continued his work of a poacher mercenary. Though, he did begin to wonder why he started hearing whispers of two red dragons going after those with draconic lineage and lesser primordials. He began to start his work into finding out the truth behind these rumors.

**Adult Years (157-230)**

As Zaf continued his work for Antionette he followed the different clues and whispers of the red dragons causing mayhem on multiple continents across the world. The traces eventually lead him to discovering more than he had bargained for; they lead him to finding out the truth behind his parents disappearance. Rosetta and Gorgian had both become power hungry, looking for a way to become primordials to then force Antionette out of her place as Lushal 'Castle's' mistress and take over.

Zafarius quickly became obsessed with finding them. He spent many sleepless nights staying awake within the library studying and connecting the dots to their current whereabouts. After several years, he finally made a breakthrough and found their next target. Their target was a young higher draconic half the globe away that had connections to the Lushal Manor through the peace keeping organization for the different civilizations. He quickly, with minimal work to Antoinette, rushed off into the unknown to face his parents for the first time in over 150 years.

The first meet didn't end with a happy reunion of parent and child. It resulted in a fight that wound up severely injuring Zaf. When he confronted them they were something *different*, something darker than they were within the last traces of his memory of them. They recognized their son, tried to recruit him into their cause. When he denied their request they turned on him, calling him a betrayer and a failure. They destroyed him and his confidence for many years to come after they left him for dead next to the drained body of the draconic he was meant to save.

**Mid Adult Years (231-450)**

During the later parts of these years , Antionette tore down the castle and rebuilt it from the ground up to be the manor it is today. She saw a new age coming to light and felt it would be a good welcome to change from Lushal Castle to Lushal Manor. Antionette officially started the Manor's growth to become a Guild Hall. She formed a specialized team to take on even greater missions and dive deeper into the Underworld to gather more recourses and obtain more information about how it works. Zafarius was a part of this team when he wasn't doing his own personal mission to find his parents.

Zafarius took these years to train harder and heavier than he ever had, becoming an expert in his magical and physical abilities. Continuing to hone in his abilities to finally end his parent's existences. He eventually found them again, much stronger than the previous meeting. This time it ended differently, he 'finished' them off. Leaving them just like they had left him the last time they met, a bloody mess to await death.

**Mid Adult Years (451-current)**

Zafarius traveled the globe, making a title for himself as the Future Master of Lushal Manor. He aided multiple countries, helped protect multiple civilizations, aided in growth of laws and regulations to protect everyone with the guidance of Antoinette until her unfortunate passing. He begrudgingly reopened the manor a few years after her death, unwelcoming to new members due to a unfortunate series of events that happened within the last 5-6 years of his life.

#### Other Important Events:

**Meeting Ser Berkant Pyry (501)**

Ser Berkant Pyry was born into the manor during some years while Zafarius was away on out of country missions and tasks. They grew closer over the years and bonded even more after the death of Zafarius' grandmother.

**Meeting Light Ishkar (527)**

Zafarius met Light during his time in a different country. He took him under his wing and taught him how to be a creature hunter. Zaf brought Light with him when he reinstated the guild.

**The Death of a Guild (532)**

Zafarius took eight guild members with him across the world to take on different missions and quests, one of these members included Light. They were on a mission to clear out the nest of Flajera. During the mission, there was double the numbers that were originally reported and due to this, 7 of the guild members perished from being overtaken by the creatures. This wounded Zaf, not just mentally, but physically as well. In the midst of trying to protect his guild members a burst of flame scarred his body, leaving the remnants of his dragon form on display as a reminder of what occurred that day. Light and Zafarius were all that was left after this fatal mission was deemed unsuccessful. Zafarius now hosts a shrine to them within his office from the artifacts he could retain after returning their bodies to their families.

**The Death of a Family (533)**

Zafarius' grandmother Antionette passed away, leaving the manor to him and Berkant. This left a hole large enough to sink the isle in Zaf's heart. Hardening his emotions and strengthening his ire.

**The Arrival of a Doctor (534)**

Shortly after Antionette passed away, Zafarius started to show strange symptoms of an unknown illness. After doctor after doctor failed to even begin searching for a cure and reaching out to the Primordials they had connections they were desperate. While searching for something to help, anything was worth a shot at this point, Berkant stumbled upon a concoction by Syn. Feeling thin on hope and eager to aid his master, Berkant brought Syn into the manor.

## Personality

Zafarius is a man with a rough history behind him and he wears it on his sleeves. He is known for being quick to anger and aggression. He doesn't have the patience to baby someone into being a proper guild member and will make it your problem. Once the hard shell finally starts to crumble, he becomes softer and shows his more caring side. Due to what happened shortly before the guild reopened its doors, he has a hard time letting people in and not taking on too much work. He is known to stay within his office doing paper work until early morning hours while also going on personal excursions and missions that are unknown to the guild members. He doesn't know how to rest especially as he feels the world sits on his shoulders due to his legacy.

### **Likes:**

* Whiskey
* Being alone
* Tea
* Fighting

### **Dislikes:**

* Disrespect
* Mouthing-back
* Poaching

## Appearance

### Common Form

This is the form that most members of the guild will see Zafarius in daily. This is not a natural form for him but it does not expend mana to stay within the form for long periods. He has a tall muscular figure typically adorned with ornate and fancy clothing. He has large horns that stretch behind his head from his temple area. His hair is a stark red with a single accented white section to his bangs, the only giveaway to his age. His eyes are a orchid color with a thin pupil that shifts with his emotions. His right arm is covered with his true forms gnarled and mangled scales that sprawl over his right shoulder, up the right side of his neck, and onto his face. He has a long tail he can use as a weapon if needed.

### Beast Form

Beast form is his mid-shift form. This form is a bipedal version of his True Form that enhances his speed and agility with the sacrifice to intelligence to allow him to become the true embodiment of brute force to protect his guild members.

### True Form

This is Zafarius' dragon form. At the shoulder, his dragon form is around 24 feet tall.

### Embodiment of Hellfire

This variation depends on the form he was in before he cast the spell. He becomes a form of pure magic and fire.

## Magic and Abilities

### Abilities

Due to Zafarius' Draconic lineage, he was born with heightened senses. His eyesight, hearing, and smell are all stronger than the average Kemon. His sense though is his smell; it allows for him to pick of the scent of even the faintest droplets of blood from several hundred feet away. His smell is so heightened he can tell you how large a wound is based on how strong the smell is.

#### Fire Manipulation and Breath:

Zafarius has the innate ability to manipulate small to medium natural flames as well as release a small bout of fire from his mouth.

* **Fire Breath**: 1d6+ 5 Fire Magic Damage, DC 15 fortitude check against BURN, lasts up to 6 rounds, 1d4 +5 Fire Damage per round.

#### Overheat:

Zafarius can condense his magic into a warming aura around him. This aura is strong enough to melt most ice, including weak magical ice, and keep himself and those near him warm in even the harshest blizzard. As soon as he releases the mana in any form of spell usage, the aura weakens. Overheat is also an easy tell for his anger, the hotter the room gets the more irritated or agitated Zafarius is.

### Weapons

Zafarius has a wide variety of weapon skills but his go to weapon is a dual-blade kusarigama (chain scythe). He will also use a variety of different swords and his own claws as necessary,

### Spells

#### Dragon's Fury (Melee):

Zafarius takes in a deep breath and releases a large bellowing flame, burning those that it touches.

* Deals 1d12 +5 Fire Magic Damage, causes BURN for up to 6 rounds causing 1d4 +5 fire damage per round. DC 15 to put resist BURN or put the flames out.

#### Flame Scythe (Range):

A long range spell that sends out a slash of flame from whatever Zaf is using to push the spell from.

* Range of 30 feet, Deals 1d12 + 5 Fire Magic damage

#### Sticky Flames (Ranged):

Zafarius throws out fireballs from his hands that sticks to it's target, dealing repeated damage. The target can attempt to put these flames out.

* causes BURN for up to 6 rounds, 1d6 +5 initial fire damage, 1d4 +5 fire damage each round after. DC 15 to resist BURN or put out the flame.

#### Fire Fall (AOE):

Zafarius summons a downpour of small flames that burns anyone within that area.

* Cast up to 50 feet away in a 30 foot radius, dealing 1d12 +5 fire damage to anyone in the radius.

#### Menacing Aura (Status Effect):

Zafarius' aura manifests into a physical form of a rolling red flame-like substance that stretches off of his form only to be seen by those he is targeting. This manifestation instills FEAR into those that can see the flame. Those feared have the goal to get away from Zafarius. If the feared target attacks Zaf, they have disadvantage on their attack roll. It is a DC 15 Fortitude check to try to resist the effect.

* DC 15 against FEAR, causes enemies to be afraid of zaf and have disadvantage on attacks against him.

#### Scar of Flame and Ash (Environmental Displacement):

The environment surrounding Zafarius for 500 feet turns into a black ashy landscape with burnt trees and grass, the sky (if visible) becomes one covered in thick orange and red tint clouds that swirl slowly. Patches of fire rage in random places within this space. It becomes difficult terrain and enhances all fire magi spells and additional one star.

* Boosts all fire damage +2 and make the area difficult terrain (reduces movement to half).

#### Embodiment of Hellfire (Physical Shift):

Zafarius' flame aura turns into a physical manifestation of fire, covering him in layer of flame that burns anything it touches. The fire is impervious to normal water while magical water and ice has a chance to snuff it out. He can control how much of himself is covered by these flames; they can also extend to his weapons. Adds fire (magic) damage to his melee attacks.

* All melee hits deal 1d12 + 5 + 5 | 1d12 +10 Fire Magic Damage, and have the chance to BURN his target. Causes BURN for up to 6 rounds, 1d6 +5 initial fire damage, 1d4 +5 fire damage each round after. DC 15 to resist the burn or put out the flame.

#### Solar Flare (Human and Beast Form LAST STAND):

Zafarius becomes the flame itself as a fire elemental. Expending all his remaining energy, he releases a mass wave of fire that attaches itself to the targeted enemies around him. If someone dies due to this damage their body instantly become ash.

* Does 6d12 +36 +5 | 6d12 +41 fire damage within a 25 foot radius. Causes BURN for up to 6 rounds causing 1d4 +5 fire damage per round. DC 15 to put resist BURN or put the flames out.

#### Heaven-sent Sun (True Form LAST STAND):

Zafarius gathers mana at his mouth, rearing up on to his back legs before releasing the devastating blast on to the ground. A pool of liquid flames stretches out from the blast, burning anyone within the vicinity.

* Does 6d12 +36 +5 | 6d12 +41 fire damage within a 50 foot radius. Causes BURN for up to 6 rounds causing 1d4 +5 fire damage per round. DC 15 to put resist BURN or put the flames out.