House Kusari

## Statistics

**Description**: A martial arts and crafting guild, focused on weapons and art, as well as the control of one’s body in every possible way.

**Headquarters Location**: Raoan Hinterlands

**Other Locations**: Various mines in the Hinterlands and dojos in cities.

**Leader(s)**: Aikyono Sanaske

**Noteworthy Members**: Kusari Toyotomi, Shei Yun

## Details

### History

Founded on the heels of the collapse by Mountain Elf Kusari Toyotomi, the complex that became the Monastery had served as a prison, where Raoan prisoners, serving extended sentences, were mining out valuable material to make weapons for fighting Hinterbeasts. Freeing all of them, Kusari and his people trained the prisoners for skills they’d need. Through extensive study, it was determined that the raw material mined could be handled safely for crafting, if the person could clear their mind. This was when the prison fully became focused on monks, instead of miners and craftsman. Crafting became more focused on art.

### Culture

Due to their ability to mine Hinteriron without damage to the individual, they became a tolerated monopoly, signing an indefinite contract with the Order, where the Order would protect House mines and facilities and the House would provide free Hinteriron weaponry to the Order. While the entire Guild is structured around Monks, anyone with the capacity to attain a Zen mind and great willpower can become part of the Guild. Samurai, Clerics, Rangers, and even a few Sorcerers have been part of the Guild, though Monks make up the majority of the combat side. Even a blacksmith or a miner have to attain a calm mind before they can get to work. Dojos around the world have two particular purposes: to offer martial arts training, and to recruit artisans that they feel would work well in the Guild. House Kusari is fond of training in non-magical methods of combat, including the use of conventional weapons, so Sorcerers who come through are generally there to learn to better defend themselves.

### Structure

Unlike most Guilds, House Kusari is mostly loose in the way it's formed. Aside from the Grandmaster and Masters, the former who runs the entire Guild, a nd the latter who run individual Dojos, everyone except Initiates are held to the same level and standards. Initiates are those that joined the Guild for martial reasons and are still in training.

### Player Benefits

* Players that join House Kusari gain one free Hinteriron weapon, to include handwraps with Hinteriron knuckles for use with Unarmed Strikes.
* When the weapon breaks, a House member can enact repairs, spending one hour to fix the weapon.
* Players gain the language Kusari for free.
* All members of the House, regardless of class, use a d4 for damage with their unarmed strikes and can apply their Dex modifier instead of their Strength.

## Trivia

* The Monastery retained the original prison cells to use as rooms for Initiates and new artisans, to acclimate them to the lifestyle.
* Members may decline offers to travel to other Dojos to assist in operations. However, the more a member declines, the less favorably they're looked upon.
* House Kusari has no rules regarding families, marriage, or even relationships.