recursal/Fanatic-Fandom huggingface dataset:
Phantump

ボクレー

## Ability

Forest Mischief

On the field, this Pokémon can pass through other Pokémon. Attach a Forest Mischief marker to any Psychic-type Pokémon that battles this Pokémon. (While that marker is attached, that Pokémon is not subject to Energy effects.)

## Phantump

Phantump (Japanese: ボクレー Bokurei) is a dual-type Ghost/Grass Pokémon introduced in Generation VI.

Phantump has the ID number 323 in Pokémon Duel.

It evolves into Trevenant.

Current Moves Known
 40

#### Ability description and explanation:

"Forest Mischief - On the field, this Pokémon can pass through other Pokémon. Attach a Forest Mischief marker to any Psychic-type Pokémon that battles this Pokémon. (While that marker is attached, that Pokémon is not subject to Energy effects.)"

- Psychic-type Pokémon that battles this pokemon will no longer be affected by energy plate effects. The affected Deoxys can not switch with other Deoxys' even if Cosmo plate is active. Natu, Xatu, Lugia, Exeggcute and Exeggutor will no longer be affected by the Tropical Energy plate. Future energy plates effects will also be canceled out on the affected Pokémon.

#### Note:

* Phantump is an uncommon Pokémon, but still a viable figure to use. It can be very useful in matches where your opponent is playing cosmo energy, and if not, it still has a large 3 star Confuse Ray that can turn the match in your favour.
* The only real drawback of this figure is its damage. Only high enough to challange most runners. If you want to evolve him into Trevenant, you should aim for the Confuse Ray first and then knock them out when the opponent spins a miss.
* Focus on Confuse Ray or Protect if you want to use it in matches where your opponent is using energy plates. If you aim to evolve it, then level up its Feint Attack. This is not really recommended.
* It is ill-advised to use materials to buy this figure unless you already have Trevenant and you aim to evolve him.
* Watch out for Burn and Paralyze. A level 5 Phantump can do fairly well even when Confused.
* Double Chance or Bright Powder are both good plates to use with this figure. It will also benefit from both Tropical and Phantom Energy.
Armaldo

アーマルド Armaldo

## Ability

Swift Swim

If there is an adjacent Water-type Pokémon, this Pokémon gains +1MP

## Changelog

V3.0: Skewer was changed to Pierce Through and the attack was buffed with 10 damage.The effect of Protect was changed from "This Pokémon has to wait 1 turn" to "This Pokémon gains Wait".

V3.0.8: Significant decrease to miss segment.Changed its ability from Battle Armor to Swift Swim.

Given the move, Aqua Jet.

Increased the damage of Iron Tail from 40 to 70.

**Armaldo** (Japanese: アーマルド *Armaldo*) is a dual-type Rock/Bug Fossil Pokémon introduced in Generation III.

Armaldo has the ID number 003 in Pokémon Duel.

Armaldo evolves from Anorith.

Anorith is not yet implemented into Pokémon Duel.

## Ability

Swift Swim - If there is an adjacent Water-type Pokémon, this Pokémon gains +1 MP

## Notes

* Armaldo has become a bit more attractive after its last buff, but it is still very slow. Also, its ability, Battle Armor, was changed into Swift Swim instead, which is a huge nerf. Battle Armor allowed you to respin your opponent if they landed any attack above 10 damage. Swift Swim however, allow you to move 2MP if its adjacent to a water-type, essentially limiting this Pokemon to mostly water decks and a slightly less chance of surviving attacks.
* Double Chance plate could be a good choice if you choose to use this figure. It would make it easier to hit that 130 damage.
* It is ill-advised to use materials to buy this figure.
* Pierce Through is the move you want to focus on when leveling up this figure.
Kyogre

カイオーガ Kyogre

## Changelog

V3.0: The effect of Tidal Wave was changed from "All adjacent Pokémon move back 3 spaces. Those Pokémon wait." to "All neighbour Pokémon are knocked 3 steps back and gain Wait."

Added the ability Primal Rage."Water Pulse" was changed to "Break Energy", buffed from 50 to 60 damage and decreased its size from 28 to 20.

Added dodge (8).

The size of Tidal Wave was increased from 28 to 32.

Added dodge (8).

Hydro pump was buffed from 120 to 130 and its size decreased from 28 to 20.

Miss was decreased proportionately.

**Kyogre** (Japanese: カイオーガ *Kyogre*) is a Water-type Legendary Pokémon introduced in Generation III.

Kyogre has the ID number 046 in Pokémon Duel.

It can undergo a Form Change to become Primal Kyogre.

Along with Groudon and Rayquaza, Kyogre is a part of the weather trio.

## Ability

Primal Rage - If the opponent has Groudon, Kyogre or Rayquaza on the field, this Pokémon gets MP +1 and does +20 damage

## Notes

* Kyogre is a unique reward currently only given out in Japan. We may see this figure in the future.
* After V3.0.7, Kyogre became a lot more powerful. Its 1MP can still be a huge disadvantage, but it has become one powerful tank with its large purple and a 130 damage white attack. Try to complement it with Manaphy.
* Be careful when you use this figure. If the opponent also has one of the three legendary weather Pokemon, they too will gain 1MP and 20 damage. This can make the battle difficult. Having Manaphy can boost your damage to 170, but it will still lose very easily to a Rayquaza or even a Mew. So watch out.
* Focus on Hydro Pump or Tidal Wave. Hydro Pump for damage and Tidal Wave for board control. Tidal Wave is very useful, but it is recommended that you increase the size of Hydro Pump. This will give it a slightly higher chance to knock out most gold attackers.
* It can easily survive most status conditions.
* Try Long Throw and Pokémon Switch with this figure.
Zapdos

サンダー Thunder

## Ability

Soar

This Pokémon can fly over Pokémon that don't have Soar using an MP Move.

**Zapdos** (Japanese: **サンダー** *Thunder*) is a dual-type Electric/Flying Legendary Pokémon introduced in Generation I.

Zapdos has the ID number 269 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

Along with Articuno and Moltres, it is one of the three Legendary birds of Kanto.

## Notes

* Damage wise, Zapdos in between the two other legendary birds. Its gold attack is one of the most versatile in the game since it has such high damage, but its purple is probably the weakest of the three birds. Paralyzing multiple figures at once can be game changing. Press Activate Ability on the beginning of your turn to use this move after it landed. You can choose to use this effect any time you want as long as the marker is still on Zapdos. It paralyzes every figure connected to each other, starting from the one it was used on.
* When you have removed the charge marker from your figure. Do not approach Vibrava or any other figure with an ability that stops you from attacking.
* You can safely buy this figure with materials if it fits your strategy.
* Thunder Crash is the move you want to focus on when leveling up.
* This figure is fairly strong against both burn and paralyze, but confuse may become a problem.
* A good plate to combine with this Pokémon is the Tropical Energy plate. X Attack and Counter Attack could become very useful as well.
Moltres

ファイヤー

## Ability

Soar

This Pokémon can fly over Pokémon that don't have Soar using an MP Move.

**Moltres** (Japanese: **ファイヤー** *Fire*) is a dual-type Fire/Flying Legendary Pokémon introduced in Generation I.

Moltres has the ID number 271 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

Along with Articuno and Zapdos, it is one of the three Legendary birds of Kanto.

#### Ability description and explanation:

"Soar - This Pokémon can fly over Pokémon that don't have Soar using an MP Move"

#### Notes:

* Damage wise, Moltres is the stronger of the three legendary birds and its purple move is probably in the middle. Burning multiple figures at once can be game changing. Press Activate Ability on the beginning of your turn to use this move after it landed. You can choose to use this effect any time you want as long as the marker is still on Moltres. It burns every figure in a straight line frem the one it was used on.
* When you have removed the charge marker from your figure. Do not approach Vibrava or any other figure with an ability that stops you from attacking.
* You can safely buy this figure with materials if it fits your strategy.
* Crushing Flames are the move you want to focus on when leveling up.
* This figure is fairly strong against both burn and paralyze, but confuse may become a problem.
* A good plate to combine with this Pokémon is the Tropical Energy plate. X Attack and Counter Attack could become very useful as well. Moltres benefits from Flame Energy.
* Moltres is a fairly good counter to Reuniclus.
Wartortle

カメール

## Changelog

V3.0: Changed the effect of Rapid Spin from "Spin until it doesn't land on Rapid Spin. This does 40 damage times the amount of times it landed on this move" to "Spin again until Rapid Spin does not land - damage is multiplied by the number of Rapid Spin spins"

## Wartortle

Wartortle (Japanese: カメール Kameil) is a Water-type Pokémon introduced in Generation I.

Wartortle has the ID number 162 in Pokémon Duel.

It evolves from Squirtle and evolves into Blastoise.

#### Notes:

* Wartortle isn't bad and it is not that hard to evolve either. It has no miss at level 5 and a decent multi-spin move for a common figure. You should still only use this figure if you aim to evolve it into Blastoise.
* You should focus on Rapid Spin when you level up this figure. This will make it easier to land multiple hits.
* Wartortle can withstand both burn and paralysis very well. A level 5 Wartortle will become very hard to knock out when confused.
* X Attack works well with this figure.
Latios

ラティオス Latios

## Ability

Hallucination

**Latios** (ラティオス *Latios)* is a dual-type Dragon/Psychic Legendary Pokémon introduced in Generation III.

Latios has the ID number 234 in Pokémon Duel.

Latios can Mega Evolve, but Mega Latios is not yet included in the game. It can be seen as a counterpart to Latias, with whom it forms the Eon duo.

## Ability

Hallucination - If this Pokémon is knocked out, it is removed from the duel.
Charmander

ヒトカゲ Hitokage

## Changelog

V3.0: Changed Smokescreens effect from "Opponent can't move during their next turn" to "The battle opponent now has Wait".

**Charmander** (Japanese: ヒトカゲ *Hitokage*) is a Fire-type Pokémon introduced in Generation I.

Charmander has the ID number 004 in Pokémon Duel.

It evolves into Charmeleon then evolves into Charizard, which can Mega Evolve into Mega Charizard Y and Mega Charizard X.

Current Moves Known
 28
 32
 12

## Notes

* Charmander is usually a figure you play so you can evolve him into Charmeleon and then Charizard. Using some sort of damage buffing plate like X Attack or Flame Power is advised since Charmander is rather weak and can be hard to evolve.
* It is ill-advised to use materials to buy this figure.
* Flamethrower is the move you want to focus on when leveling up this figure. Hitting with Smokescreen does not evolve Charmander.
Regigigas

レジギガス Regigigas

## Ability

Slow Start

This Pokémon gets +1 MP for each species of Regirock, Regice, and Registeel on the field. This Pokémon cannot be moved by plates, Abilities, or other Pokémon' s Attacks.

## Introduced

### Date:

V6.0.11

**Regigigas** (Japanese: レジギガス *Regigigas*) is a Normal-type Pokémon introduced in Generation IV.

Regigigas has the ID number 426 in Pokémon Duel.

Regigigas is a Legendary Pokémon, and is not known to evolve into or from any other Pokémon.

 32
 16
 8

## Notes

* Given its Ability, Regigigas should not be considered for any deck without Regirock, Regice, or Registeel, preferably at least two.
Palkia

パルキア

## Ability

Space Distortion

If there are other Pokémon on your bench, this Pokémon cannot enter the field using an MP move.

## Changelog

V1.0 May: Spacial Rend was buffed from 90 to 100 damage.

V3.0: Changed the effect of Spacial Rend from "If this results in a draw, the opponent is stunned." to "If the battle is a tie, the opponent is knocked out."

V3.0.7: Both Dragon Claw moves was buffed from 60 to 70 damage.Spacial Rend was buffed from 100 to 120 damage, its effect changed from "If the battle is a tie, the opponent is knocked out." to "If the battle is a tie, the battle opponent is excluded from the duel" and its size increased from 28 to 32.

Its miss was decreased proportionately.

## Palkia

Palkia (Japanese: パルキア Palkia) is a dual-type Water/Dragon Legendary Pokémon introduced in Generation IV.

Palkia has the ID number 53 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

Along with Dialga and Giratina, it is a member of the creation trio of Sinnoh, representing space.

Current Moves Known
 32
 28
 8

#### Ability description and explanation:

"Space Distortion - If there are other Pokémon on your bench, this Pokémon cannot enter the field using an MP move"

- The last figure to leave the bench.

#### Notes:

* After V3.0.7, both its damage and its usefulness was increased drastically. It can now knock other Pokémon out of the duel, which can be a huge game changer. Unfortunately, it can only do this as long as the opponents attack ties with its Spacial Rend. It is therefore advised that you have a few ways of increasing Palkia's damage. You might also think twice before you chain level its damage.
* Be careful if you have Rayquaza or any other Pokémon with 120 damage. These can easily be excluded from the game if they go up against Palkia.
* It is ill-advised to use materials to buy this figure.
* You should focus on Spacial Rend when you level up this figure. Any other move is too weak. You might want to chain level Dragon Claw instead of Spacial Rend because of its ability.
* Watch out for status conditions. They will heavily impact Palkia.
* X Attack, Pokémon Switch, Long Throw and Double Chance are all good plates to use with this figure. Try complement with Manaphy.
Life's Bane

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It was a normal Terrarian day for me and my friends on Xbox. We were going to take on the Eye of Cthulu to try to get some more demonite. We had beat him once already so we thought it would be easy. What a mistake we made.

When I made the eye to summon him, I noticed it looked quite a deeper shade of red. I
Gothitelle

ゴチルゼル

## Ability

None

Gothitelle (Japanese: ゴチルゼル Gothiruselle) is a Psychic-type Pokémon introduced in Generation V.

Gothitelle has the ID number 305 in Pokémon Duel.

It evolves from Gothorita. It is the final form of Gothita.

Current Moves Known
 24
 28
 16

#### Notes:

* The main reason why you want to use Gothitelle is because of its purple move "Squared Attack". If there are three figures at three of the entry points (Gothitelle can be one of them) and then spin and land Squared Attack, you can switch this Pokémon with whichever other Pokémon you want. If there are an enemy Pokémon on the opponents goal point, you can then swich with that figure and win the match.
* It is ill-advised to use materials to buy this figure.
* You should without a doubt focus on Squared Attack when you level up Gothitelle.
* Watch out for status conditions.
* X Attack and Double Chance works well with this figure.
Squirtle

ゼニガメ

## Changelog

V3.0: The effect of withdraw was changed from "This Pokémon has to wait 1 turn" to "This Pokémon gains Wait."

## Squirtle

Squirtle (Japanese: ゼニガメ Zenigame) is a Water-type Pokémon introduced in Generation I.

Squirtle has the ID number 39 in Pokémon Duel.

It evolves into Wartortle, which evolves into Blastoise.

Along with Bulbasaur and Charmander, Squirtle is one of three starter Pokémon of Kanto available at the beginning of generation 1.

Current Moves Known
 40

#### Notes:

* Due to is huge blue move, Withdraw, Squirtle is a attractive runner in lower tier matches, but it is often outmatched in terms of damage. It has a pretty weak white attack that does only 30 damage. It is most often used in combination with Hurdle Jump to try and take the goal early.
* It is ill-advised to use materials to buy this figure.
* You should focus on Bubble if you aim to evolve Squirtle, but his best move is actually Withdraw because of its size.
* Watch out for status conditions as these render Squirtle useless.
* Hurdle Jump works well with this figure. X Attack or having Manaphy on the field is recommended.
Duosion

ダブラン

## Ability

Dual Brains

If your Duosion or Solosis is adjacent, deal x2 damage.

## Changelog

V3.0.7: Ability "Dual Brains" now also includes Reuniclus.

Duosion (Japanese: ダブラン Doublan) is a Psychic-type Pokémon introduced in Generation V.

Duosion has the ID number 307 in Pokémon Duel.

It evolves from Solosis and evolves into Reuniclus.

Current Moves Known
 40
 16

#### Ability description and explanation:

Dual Brains - If your Reuniclus, Duosion or Solosis is adjacent, deal x2 damage

#### Notes:

* Only reason to use Duosion in higher ranked matches is to evolve him into Reuniclus. When doing this one should at least have two Duosions or one or more Solosis to take advantage of their ability.
* It is ill-advised to use materials to buy this figure.
Grotle

ハヤシガメ

## Ability

Foundation

Your Pokémon may move over this Pokémon.

Grotle (Japanese: ハヤシガメ Hayashigame) is a Grass-type Pokémon introduced in Generation IV.

Grotle has the ID number 161 in Pokémon Duel.

It evolves from Turtwig and evolves into Torterra.

#### Ability description and explanation:

"Foundation - Your Pokémon may move over this Pokémon"

#### Notes:

* Grotle isn't really that useful and since Torterra isn't that good either, it is mostly overlooked.
* Focus on Bite for that extra 10 damage.
* For some weird reason, Grotle is a common figure, so it is not available in store, but if it was, it would be ill-advised to use materials to buy this figure.
* Watch out for burn, paralyze and confusion.
Cottonee

モンメン

## Ability

Fairy Powder

Any Dragon-type Pokémon that battles this Pokémon will become paralyzed.

Cottonee (Japanese: モンメン Monmen) is a dual-type Grass/Fairy Pokémon introduced in Generation V. Prior to Generation VI, it was a pure Grass-type Pokémon.

Cottonee has the ID number 397 in Pokémon Duel.

It evolves into Whimsicott.

Current Moves Known
 8

#### Ability description and explanation:

"Fairy Powder - Any Dragon-type Pokémon that battles this Pokémon will become paralyzed"

#### Notes:

* Whimsicott is a good runner which also has a better wheel than Cottonee. It is therefore advised to just go with Whimsicott instead. There is very little incentive to actually use Cottonee.
Cobalion

コバルオン

## Ability

Iron Heart

This Pokémon and your Pokémon adjacent to this Pokémon are not knocked out by Gold Attacks from their battle opponents

## Introduced

### Date:

V3.0.8

**Cobalion** (Japanese: コバルオン *Cobalon*) is a dual-type Steel/Fighting Legendary Pokémon introduced in Generation V.

Cobalion has the ID number 316 in Pokémon Duel.

It is not known to evolve into or from any Pokémon.

Along with Terrakion, Virizion, and Keldeo, Cobalion is a member of the Swords of Justice and is its presumed leader.

## Ability

Iron Heart - This Pokémon and your Pokémon adjacent to this Pokémon are not knocked out by Gold Attacks from their battle opponents

## Notes

* Cobalion is a very attractive figure. While it is not as powerful as Terrakion or Virizion in terms of usefulness, it can still be a huge strategic advantage in the right decks. If you have a deck that rely heavily on purple moves, then Cobalion can literally be a lifesaver if you come up against a lot of gold attackers. Not only can it knock out Pokémon with purple moves itself, but it cannot be knocked out by gold attacks. This makes Cobalion the ultimate counter to Rayquaza. As long as its ability isn't activated, there is no way it can knock Cobalion out unless you get incredibly unlucky and spin a miss. It is also a great counter to Mew, Greninja and Zapdos.
* Cobalion has a broken synergy with Deoxys D. If you put one Cobalion on your goal and a Deoxys D. on each side of that Cobalion, they become next to unbeatable. Deoxys D. will protect Cobalion from being affected by instant knock out effects, while Cobalion will protect Deoxys D. from gold attacks. Only way to beat this strategy is if the opponent gets unlucky and spins a miss, or if you have a Pokémon with a purple knock out move that hits its counter. This is, however, very hard to do. If you on top of this add 3 Empoleons or Heatrans, you can stay in that position even if they take the entry points and just keep throwing figures at them while they try to break through your near impenetrable wall. Other solutions would be three star purple moves like Lugia's Hurricane or to inflict them with status effects.
* Cobalion can be very hard to knock out, but Terrakion is a very good counter to it. Raw white damage is the best option when trying to battle Cobalion.
* You can safely buy this figure with materials if it fits your strategy.
* You should focus on Sword of Justice when you level up this figure. Its gold attack isn't reliable enought to justify it getting bigger.
* Watch out for status conditions. A level 5 can withstand confusion to some degree.
* X Attack can become useful. Cobalion benefits from Steel Energy.
Monferno

モウカザル

## Changelog

V3.0: The effect of Aerial Attack changed from "Opponent Pokémon is pushed back one space. This Pokémon waits" to "Opponent Pokémon is pushed back one space. This Pokémon gains Wait".

## Monferno

Monferno (Japanese: モウカザル Moukazaru) is a dual-type Fire/Fighting Pokémon introduced in Generation IV.

Monferno has the ID number 160 in Pokémon Duel.

It evolves from Chimchar and evolves into Infernape.

Current Moves Known
 12

#### Notes:

* Monferno can be easy to evolve, which is the main reason why you have it on your team. Its Aerial Attack doesn't just pack a small punch, but it can actually help with board control too.
* Monferno is not available in the store, but it would be ill-advised to use materials to buy this figure.
* Focus on Aerial Attack when you level up your Monferno.
* Watch out for confusion. It can render Monferno mostly useless.
* X Attack is a good plate to use with this figure.
Groudon

グラードン Groudon

## Ability

None

V3.0.7: Added the ability Primal Rage.

## Changelog

V3.0: "Hammer" was changed to "Smash"."Evade" was changed to "Dodge".

V3.0.5: Reduced the size of one Miss segment from 8 to 4.Changed the move "Slash" to "Break Energy", added 20 damage and increased its size from 16 to 20.

**Groudon** (Japanese: グラードン *Groudon*) is a Ground-type Legendary Pokémon introduced in Generation III.

Groudon has the ID number 080 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

Along with Kyogre and Rayquaza, Groudon is a part of the weather trio.

## Ability

Primal Rage - If the opponent has Groudon, Kyogre or Rayquaza on the field, this Pokémon gets MP +1 and does +20 damage

## Notes

* Even though Groudon has a huge 110 damage white attack and is one of the few figures with the move Break Energy, it is still rarely used. Its 1MP is a huge drawback and its also a unique reward.
* You should focus on Smash when you level up this figure. The effect of Break Energy is very good, but its use is also very situational.
* Be careful when you use this figure. If the opponent also has one of the three legendary weather Pokemon, they too will gain 1MP and 20 damage. This can make the battle difficult.
* Confuse can be both a good thing and a bad thing on this figure, depending on if you need to land Break Energy or not. Burn and paralysis is survivable.
* Long Throw or Pokémon Switch is a must-have for this figure.
Totodile

ワニノコ

## Ability

Bite Instinct

This Pokémon must battle if possible after making an MP move

Totodile (Japanese: ワニノコ Waninoko) is a Water-type Pokémon introduced in Generation II.

Totodile has the ID number 209 in Pokémon Duel.

It evolves into Croconaw, which evolves into Feraligatr.

Along with Chikorita and Cyndaquil, Totodile is one of the three starter Pokémon of Johto available at the beginning of generation 2.

Current Moves Known
 20

#### Ability description and explanation:

"Bite Instinct - This Pokémon must battle if possible after making an MP move"

- If you move this Pokémon next to an opponent, you have to battle that opponent.

#### Notes:

* Totodile isn't very good, but its Bite has solid damage for a runner, but its weak Water Gun is the one that makes it hard to evolve.
* It is ill-advised to use materials to buy this figure.
* Focus on Bite when you level up this figure.
* X Attack and Double Chance is recommended.
Gallade

エルレイド

## Ability

Psychic Sensor

Psychic-type battle opponents have the in-battle effects of their Abilities nullified.

## Introduced

### Date:

V5.0.8

Gallade (Japanese: **エルレイド** *Erureido*) is a dual-type Psychic/Fight Pokémon introduced in Generation IV.

Gallade has the ID number 434 in Pokémon Duel.

It evolves from Kirlia and is one of the final forms of Ralts, the other being Gardevoir. It can Mega Evolve into Mega Gallade using the Galladite.

Current Moves Known
 32
 24

#### Ability description and explanation:

"Psychic Sensor - Psychic-type battle opponents have the in-battle effects of their Abilities nullified."

- Abilities of your opponent's Psychic-types that do not activate in-battle are not affected.

#### Notes:

* Gallade is the alternate evolutionary branch from Kirlia.
* It has two powerful White attacks, so it should fare well against more common figures. You can always use the X Attack plate in a pinch.
* Players may find Gallade's purple move useful in some situations, so it should be considered when leveling up this Pokémon.
* To Mega Evolve Gallade, obtain a Mega Gallade figure, then use a Galladite Plate, but only if you truly need to.
Leafeon

リーフィア

## Ability

Thicket Slip

This Pokémon can MP Move past Grass-type Pokémon on the field.

## Changelog

V3.0: The effect of Grass Whistle was changed from "The opponent Pokémon is now Asleep" to "The battle opponent falls asleep"

## Leafeon

Leafeon (Japanese: リーフィア Leafia) is a Grass-type Pokémon introduced in Generation IV.

Leafeon has the ID number 179 in Pokémon Duel.

It evolves from Eevee. It is one of Eevee's final forms, the others being Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Glaceon, and Sylveon.

Espeon is not yet implemented into Pokémon Duel.

Current Moves Known
 28

#### Ability description and explanation:

"Thicket Slip - This Pokémon can MP Move past Grass-type Pokémon on the field."

- Leafeon is not blocked by other Grass-type figures and can pass these freely. This includes both your own and the opponents Grass-types.

#### Notes:

* The Eevee evolutions isn't the best runners in the game, but they can be very valuable. Leafeon has a big Grass Whistle that can put the battle opponent to sleep. It can also pass through both your own and the opponents Grass-type Pokémon, making Leafeon quite valuable in the right deck.
* It is ill-advised to use materials to buy this figure.
* You should focus on Grass Whistle when you level up this figure.
* If Leafeon becomes confused, it can easily put other figures to sleep, but it is much weaker to burn and paralysis.
* Double Chance is a good plate to use with this figure. It will also benefit from Tropical Energy.
Noibat

オンバット

## Ability

Sonic Blast

When this Pokémon moves from the bench to the field, remove Wait from all your Pokémon on the field.

## Noibat

Noibat (Japanese: オンバット Onbat) is a dual-type Flying/Dragon Pokémon introduced in Generation VI.

Noibat has the ID number 329 in Pokémon Duel.

It evolves into Noivern.

#### Ability description and explanation:

"Sonic Blast - When this Pokémon moves from the bench to the field, remove Wait from all your Pokémon on the field."

#### Notes:

* Noibat is very weak. It is limited to knock out Shuppets and Gastlys, but its strength isn't in its damage, but rather its purple moves. It has two huge purple moves. One being a two star supersonic and the other being a one star whirlwind. If Noibat is going to evolve, it would most likely be through the use of whirlwind and not its damage, but since it also has a move that can confuse the opponent, you never know. You might get lucky and make them spin a miss.
* Because of its 3MP, Noibat is also a fairly good runner, but look out for Greninja and Mew.
* It is ill-advised to use materials to buy this figure.
* You should focus on Whirlwind when you level up this figure. Supersonic can be very helpful, but Whirlwind is great for board control and it also triggers Noibats evolution.
* X Attack can be very helpful. Noibat benefits from Tropical Energy.
Blastoise

カメックス

## Changelog

V3.0: The effect of Mirror Coat was changed from "If the opponent's moves come out with a Purple move, the opponent is stunned" to "The battle opponent is knocked out if they spin purple."

## Blastoise

Blastoise (Japanese: カメックス Kamex) is a Water-type Pokémon introduced in Generation I.

Blastoise has the ID number 101 in Pokémon Duel.

It evolves from Wartortle. It is the final form of Squirtle.

Current Moves Known
 8

#### Notes:

* Blastoise is very attractive in lower tier matches and you can sometimes see it in higher tier ones too, but Blastoise does not really shine unless it have been evolved all the way from Squirtle. As it stands, it can knock out most other figures with its 100 damage, but its Mirror Coat can only knock out figures that lands a one star purple move. If one managed to evolve it all the way, Blastoise would have 120 damage and a four star purple that knocked out every non-evolved purple move. This would make Blastoise very powerful.
* You should try to get Blastoise either burned, paralyzed, or preferably, confused. This will render him either weak or useless.
* It is ill-advised to use materials to buy this figure.
* You should focus on Hydro Pump when you level up this figure. Unless you aim to evolve it all the way from Squirtle.
* Watch out for status conditions. If burned or paralysed, the move you didn't level up will disappear.
* Full Heal is a good plate to combine with this figure. Having Manaphy on the field can also be very useful.
Whimsicott

エルフーン

## Ability

Strong Breeze

Before using this Pokémon, you can switch its position with another one of your own Pokémon in an adjacent space.

## Whimsicott

Whimsicott (Japanese: エルフーン Elfuun) is a dual Grass/Fairy Pokémon introduced in Generation V. Prior to Generation VI, it was a pure Grass-type Pokémon.

Whimsicott has the ID number 298 in Pokémon Duel.

It evolves from Cottonee.

#### Ability description and explanation:

"Strong Breeze - Before using this Pokémon, you can switch its position with another one of your own Pokémon in an adjacent space."

- Be next to another of your figures and press the Activate Ability in the beginning of your turn.

#### Notes:

* Whimsicott is not a Sheep.
* It is quite an attractive figure due to its survivability.
* It is ill-advised to use materials to buy this figure.
* A level 5 Whimsicott doesn't give a s\*it about being confused.
Galvantula

デンチュラ

## Ability

Electric Web

The opponent's Pokémon that have passed over this Pokémon by using Fly Away, Fly or Soar become paralyzed

## Galvantula

Galvantula (Japanese: デンチュラ Dentula) is a dual-type Bug/Electric Pokémon introduced in Generation V.

Galvantula has the ID number 310 in Pokémon Duel.

It evolves from Joltik.

Current Moves Known
 12

#### Ability description and explanation:

"Electric Web - The opponent's Pokémon that have passed over this Pokémon by using Fly Away, Fly or Soar become paralyzed"

#### Notes:

* Galvantula should not be overlooked. It might seem like a boring Pokémon, but this little insect can be a game changer. It can even win a match all by itself. With the huge amount of Fly Away and Fly moves, and the overwhelming amount of legendary birds used, Galvantula's ability is more than viable even in top tier matches. Not only does it scare away the use of fly abilities and moves, but when the opponent is paralyzed, it can essentially knock out most other figures that have these abilities and moves. Its damage changes from 60 to 120 when the opponent is paralyzed. Combine this with Electivire, Zapdos or any other Pokémon that can easily cause paralysis, and you got yourself a beast. On top of all this, it can even paralyze its opponent itself, so an army of these guys can be quite dangerous. A electric-type deck would benefit greatly from this little guy.
* It shouldn't be too difficult to knock out this figure, but be careful not go get paralyzed. Using a decent gold attack is recommended.
* You can buy this figure with materials if it fits your strategy.
* X Attack, Double Chance and Tropical Energy are all good plates to use on this figure.
Flareon

ブースター

## Changelog

V3.0: "Evade" was changed to "Dodge".The effect of Focus Energy was changed from "Respin the wheel. If it lands on another attack, that damage is multiplied by 2" to "Spin again until an attack other than Focus Energy is spun. Damage attacks deal +20 damage".The effect of Flamethrower was changed from "If this Pokémon is knocked out when using this move, the opposing Pokémon is now Burned" to "If this Pokémon is knocked out when using this move, the battle opponent becomes burned."

## Flareon

Flareon (Japanese: ブースター Booster) is a Fire-type Pokémon introduced in Generation I.

It evolves from Eevee. It is one of Eevee's final forms, the others being Vaporeon, Jolteon, Espeon, Umbreon, Leafeon, Glaceon, and Sylveon.

Espeon is not yet implemented into Pokémon Duel.

Current Moves Known
 20

#### Notes:

* Flareon is one of the less attractive evolutions of Eevee. It has no ability and no purple move, but its Focus Energy may land a punch when it lands Flamethrower on its next spin. This does not mean Flareon is good. The dodge is on the end of the wheel which should makes it easier to hit when confused.. Unfortunately, the wheel size of Focus Energy and the Dodge is the same.
* It is ill-advised to use materials to buy this figure.
* You should probably level up Focus Energy on this figure.
* Watch out for status effects.
Floatzel

フローゼル

## Ability

None

**Floatzel** (Japanese: **フローゼル** *Flowsel*) is a Water-type Pokémon introduced in Generation IV.

Floatzel has the ID number 273 in Pokémon Duel.

It evolves from Buizel, but this figure has not yet been implemented into Pokémon Duel.

#### Notes:

* Floatzel is not a very attractive figure, but his gold attack could be valuable in lower tier matches.
* It is ill-advised to use materials to buy this figure.
* Aqua Jet is the move you want to focus on when you level up this figure.
Trevenant

オーロット

## Ability

Forest Mystery

Pokémon that have battled this Pokémon becomes Grass-type while they are on the field (but they stop being Grass-type if they leave the field). Your Pokémon can move over this Pokémon when using an MP move.

## Trevenant

Trevenant (Japanese: オーロット Ohrot) is a dual-type Ghost/Grass Pokémon introduced in Generation VI.

Trevenant has the ID number 324 in Pokémon Duel.

It evolves from Phantump.

Current Moves Known
 20
 4

#### Ability description and explanation:

"Forest Mystery - Pokémon that have battled this Pokémon becomes Grass-type while they are on the field (but they stop being Grass-type if they leave the field). Your Pokémon can move over this Pokémon when using an MP move"

- The ingame description needs to be reworded. The last part of the description is the same as Torterra's, but they do not work the same way. Pokemon leaving the bench can not jump over Trevenant. The figure have to already be on the board to jump over Trevenant.

#### Notes:

* Trevenant is a very attractive figure. It has an attack with 110 damage and its Destiny Bond ensures that you at least take out the opponent in case you loose the battle. But the move Manipulative is where Trevenant shines. If the opponent has Grass-type Pokémon or have previously battled Trevenant, you can move their figures into surround kills or just stop their advance by putting them to sleep.
* Trevenants Manipulative can move your own Pokémon from the bench and onto the board. This will give them wait for one turn, but giving you a chance to fill the board faster than your opponent or to surround an enemy Pokémon on the same turn.
* You can safely buy this figure with materials if it fits your strategy.
* Smash or Manipulative is the moves you want to focus on when leveling up, depending on your playstyle. Smash gives great damage, but manipulative gives great board control.
* Watch out for Burn and Paralyze. A level 5 Trevenant can do fairly well even when Confused.
* A good plate to combine with this Pokémon is the Phantom Energy plate. When his Manipulative hits and you get to draw other figures into surround kills, they can also be removed from the duel if there are 3 or more of that Pokémon. It will also benefit from Tropical Energy.
* Since it has only 1 MP and figures from the bench can't jump over it, it is therefore advised to use either Pokémon Switch or Long Throw plates when playing with this figure.
Noivern

オンバーン

## Ability

Supersonic Speed

If this Pokémon has evolved, all the Gold Attacks of battle opponents of this Pokémon become White Attacks

## Noivern

Noivern (Japanese: オンバーン Onvern) is a dual-type Flying/Dragon Pokémon introduced in Generation VI.

Noivern has the ID number 330 in Pokémon Duel.

It evolves from Noibat.

#### Ability description and explanation:

"Supersonic Speed - If this Pokémon has evolved, all the Gold Attacks of battle opponents of this Pokémon become White Attacks"

#### Notes:

* Noivern is a fairly balanced figure. It is strong, but its 50 damage move can be a drawback. It is however, very nice to have in matches where there are a lot of gold attackers. When evolved, not only will he turn their gold attacks into white attacks, but he can also knock out adjacent gold attackers afterwards. Similar to Greninja, but it targets gold moves instead.
* It is recommended that you evolve this Pokémon from Noibat. This shouldn't be too hard due to Noibat's Whirlwind.
* This Pokémon is the first to have the same move as another Pokémon, but with different effect than the other one. The other one being Lugia's Hurricane.
* It is ill-advised to use materials to buy this figure unless it fits your strategy.
* You should focus on Boomburst when you level up this figure.
* Watch out for status conditions. It can withstand confusion to some degree.
* Double Chance works well with this Pokémon. Noivern benefits from Tropical Energy.
Magearna

マギアナ

## Ability

Soul-Heart

This Pokémon deals +3 damage for each time one of your Pokémon has been knocked out. This Pokémon can remove Curse markers and Cracked markers by tagging.

## Magearna

Magearna (Japanese: マギアナ Magearna) is a dual-type Steel/Fairy Mythical Pokémon introduced in Generation VII.

Magearna has the ID number 352 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

#### Ability description and explanation:

"Soul-Heart - This Pokémon deals +3 damage for each time one of your Pokémon has been knocked out. This Pokémon can remove Curse markers and Cracked markers by tagging".

#### Notes:

* Magearna can remove Curse and Cracked markers, two rare status conditions. Try to remove any Curse markers from your Pokémon so that they are not removed from the duel when knocked out.
* Your opponent may want to think twice before sending into the field Pokémon with Gold attacks because the effect of Dazzling Gleam could put them back into the Pokémon Center if they're adjacent to Magearna.
* Where Magearna gets interesting is its Fleur Cannon and Shift Gear combo. If Magearna uses Shift Gear, it dodges the battle opponent's attack, then Magearna is able to move up to 3 spaces for the rest of the duel. The Shift Gear move becomes Miss and turns Red.

* However, in another battle after using Shift Gear, if Magearna happens to use Fleur Cannon, Magearna's wheel is reset, and it can only move up to two spaces again. This is given that the opponent's damage doesn't exceed 120, or it doesn't use a Purple or Blue attack.

* The best way to utilize Magearna is up to the player. Using Shift Gear allows it to move more spaces, so it can run toward the opponent's goal space if left unguarded. But if Magearna battles again, there is a higher chance for it to miss. And as stated before, its Fleur Cannon resets its wheel and Movement Points if the move hits.

* Being a Steel-type, Magearna can use the Iron Power, Steel Energy, and Poison Blade Plates.
Sandshrew

サンド Sand

## Ability

Sand Veil

**Sandshrew** (Japanese: サンド *Sand*) is a Ground-type Pokémon introduced in Generation I.

Sandshrew has the ID number 016 in Pokémon Duel.

It evolves into Sandslash, which has not yet been added to the game.

## Ability

Sand Veil - If this Pokémon is attacked, it can move under the opponent's Pokémon to another space next to it. (A battle does not occur.)
Zygarde

ジガルデ Zygarde

## Changelog

V3.0: The effect of Land's Wrath was changed from "All Pokémon on the field will spin their wheel. If it lands on Miss, the Pokémon is sent to the PC" to "All Pokémon on the field spin, except this one - if they spin a miss, they are knocked out"

V3.0.3: Land's Wrath was buffed from 50 to 60 damage.Dragon Breath was buffed from 80 to 100 damage.

**Zygarde** (Japanese: ジガルデ *Zygarde*) is a dual-type Dragon/Ground Legendary Pokémon introduced in Generation VI.

Zygarde has the ID number 119 in Pokémon Duel.

While it is not known to evolve into or from any other Pokémon, it has three Formes. 10% Forme, 50% Forme and its Complete Forme. Pokémon Duel only includes one, which is its 50% Forme.

It is part of the aura trio with Xerneas and Yveltal.

## Ability

Land's Call - Your Ground-type Pokémon deal +10 damage when this Pokémon is on the field, unless this Pokémon is affected by a special condition.

## Notes

* Zygarde can be incredibly powerful, but it requires you to have Land's Energy plate in your inventory or a team without purple moves. Zygarde's "Land's Wrath" can easily knock out multiple Pokémon on the field with this move. Zygarde should be viable in most matches since there are so many figures that have huge chunks of purple on their wheels. Even without this move, it still has a huge 110 damage white and a 50 damage gold attack. The only thing holding Zygarde back is its 1MP. Therefore, Zygarde works best as a defensive figure or as an offensive figure that you switch with a runner when its reached the opponents side of the board or even a support for your other Ground-type Pokémon.
* Zygarde can be quite dangerous to attack. It is recommended that you try and surround it or attack it with attacks that are 100 damage or more. Attacking it could be a problem if it spins Land's Wrath.
* You can safely buy this figure with materials, but your should also get Land's Energy.
* You should focus on Land's Wrath if you're going for multiple knock outs, but Dragon Breath for plain damage.
* Level your Zygarde up to level 5 so it can easier survive confusion.
* Watch out for any status conditions or the ability will be useless. Confusion can be very dangerous.
* Land's Energy is recommended. Pokémon Switch and Long Throw can be very useful.
Delphox

マフォクシー Mahoxy

## Ability

Magic Trick

If this Pokémon spins Miss in battle, one of your plates will switch from used to unused.

## Changelog

V3.0: The effect of Flamethrower changed from "If this Pokémon is knocked out when using this move, the opposing Pokémon is now Burned" to "If this Pokémon is knocked out when using this move, the battle opponent becomes burned.""Flame Kinesis" changed to "Hyperspace Hole" and its effect changed from "The opponent Pokémon moves back 3 spaces." to "The battle opponent is moved 3 steps away from this Pokémon"

V3.0.5: "Hyperspace Hole" was changed back to "Flame Kinesis".Added the ability "Magic Trick\_Miss".

(Text Fix needed?)

**Delphox** (Japanese: マフォクシー *Mahoxy*) is a dual-type Fire/Psychic Pokémon introduced in Generation VI.

Delphox has the ID number 253 in Pokémon Duel.

It evolves from Braixen. It is the final form of Fennekin.

## Ability

Magic Trick - If this Pokémon spins Miss in battle, one of your plates will switch from used to unused.

## Notes

* Delphox isn't very strong, but it could be useful in the right deck. It can revive used plates if it spins a miss and its Flame Kinesis is great for board control. Its unfortunately too weak to be viable in a normal deck, but it could be useful in Energy plate decks or players that rely heavily on certain plates.
* It is ill-advised to use materials to buy this figure.
* You should focus on Flame Kinesis when you level up this figure.
* Watch out for status conditions.
* Double Chance and X Attack could become useful on this figure.
Plusle

プラスル Prasle

## Changelog

V3.0.11: Replaced Tackle with Nuzzle, decreased size of Spark from 48 to 32, decreased size of Miss from 20 to 16.

**Plusle** (Japanese: **プラスル** *Prasle*) is an Electric-type Pokémon introduced in Generation III.

Plusle has the ID number 009 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon, but can be considered to be a counterpart of Minun.

Current Moves Known
 32
 16

### Ability

Plus - When Minun is adjacent to this Pokémon, the White Attacks of your Electric-type Pokémon gain: The battle opponent becomes paralyzed. In addition, the damage this Pokémon deals is increased by 30 for each Minun adjacent to it.
Prinplup

ポッタイシ

## Ability

Dive Entry

This Pokémon can move one additional space on the board when moving from the bench

## Prinplup

Prinplup (Japanese: ポッタイシ Pottaishi) is a Water-type Pokémon introduced in Generation IV.

Prinplup has the ID number 166 in Pokémon Duel.

It evolves from Piplup and evolves into Empoleon.

Current Moves Known
 8

#### Ability description and explanation:

"Dive Entry - This Pokémon can move one additional space on the board when moving from the bench"

#### Notes:

* Prinplup has 1 less MP than its predecessor, Piplup, and only 10 more damage to its attacks. While it has an ability, this only allow it to move 3MP when it leaves the bench, so its usefulness is limited. It is worth mentioning that its highest dealing attack is double the size of Piplup's Bubble Beam, but it is still too small to be viable. Prinplup is essentially a 2MP, 40 damage, Pokémon..
* Most chain leveled runners will be able to take out Prinplup, so throw anything above 40 damage at it and you have a high chance at knocking it out.
* You should focus on Hydro Pump when you level up this figure, and then reevaluate your decision to have this Pokémon on your team.
* Watch out for status conditions as these will render Prinplup useless.
* X Attack is highly recommended.