recursal/Fanatic-Fandom huggingface dataset:
Cabina Fever

Current team uniform

The **Cabina Fever** is the Psiball team of Cabina and mostly consists of members of Repentant sects. It was sponsored by the Church of Humanity, Repentant before the church's dissolution in 3200.

## History

The Cabina Fever is a relatively new Psiball team but has enjoyed reasonable success, considering they do not have the psychic expertise or monetary funds of other teams.

### Origins

The origins of the Fever lie in outreach projects meant to foster friendships between humans and Cah-Binn. In order to teach the indigenous species about Human culture, mixed teams of siblings of the Church and Cah-Binn played each other in the commoner's variant of Psiball. But with time (and the Church's increasing membership) more and more human psychics joined the initiative until they formally founded a team under the moniker of Cabina Fever.

### Joining the League

Shortly after the Fever's official founding, the Church of Humanity, Repentant funded its entry into the sector's Psiball league, hoping to use the platform as a new way of reaching people in the sector and spreading the message of repentance.

In its first season, the Fever's roster consisted of both humans and Cah-Binn but since enemy teams refused to play against aliens, that quickly changed. Shortly after the first few matches, new rules that formally forbade alien team members were introduced. Since that day the Fever's management tries to lobby for the revocation of those rules.

### Search for a New Sponsor

With the dissolution of the Church of Humanity, Repentant in 3200, the Cabina Fever found itself in need of a new sponsor.

## Mentions in the News

* BREAKING NEWS: Psi-ball Team Seeks New Sponsor (Twitter link)
	+ With the dissolution of the CHR, Cabina fever needs a new sponsor. A number of people put in bids.

* Disappointing Trip to Cabina
	+ Fornax talent scouts are not impressed with either the chaos on Cabina following the fall of the CHR, nor the skills of Cabina's Psi-ball players.
Arhat Bruce

In ancient scraps of scripture from before the Scream, the old sages spoke of a man capable of extraordinary feats. Using only his body, mind, and will, he was able to defeat armies, leap tall buildings, and humble enemies far stronger than himself.

Based on this information, the High Church made Arhat Bruce a canonized ascended being shortly after the unification of the Empire. He is venerated most among the Crusaders and Guardians, as his martial prowess serves as a focus for their own martial training.
Almu Gerbia

The Almu Gerbia System is located in Hex #0000 in the Acheron Rho sector.

## Almu Gerbia (system)

**Situation:**Foreign spy ships hide there

**Occupation:**Zealous religious sectarians

**Situation:**Hit a priceless vein of ore

Llanesco 4

**Occupation:**Zealous religious sectarians

**Situation:**Life support is threatened

**Occupation:**Extortionate corporate minions

**Situation:**Deep-space alien signal

**Situation:**Foreign saboteurs are active

Agents of T.I.A.M.A.T have been spotted sabotaging the refueling station to disrupt travel.

## Research Base

### Santaca 5

**Occupation:**Alien studying the human locals

**Situation:**Science monsters run amok
C.M. Henry

*[short summary]*

## Traits and Appearance

An old, short, wizened man C.M.Henry is from the world of Demnoph. He currently spends his days wondering around the UPC headquarters mumbling to himself about thinks he is constantly remembering and forgetting, before running of to his room to compose a new anti-noble pamphlet.

## Biography

Most famous for being the co-writer of the Collectivist Manifesto with Fredrick C.K and one of the founding members of the ICS, C.M.Henry was born on Demnoph as an Industrial Serf owned by the A.C.R.E. corporation. His birth name is unknown but he adopted the pen name C.M.Henry in his early twenties when A.C.R.E sent him to the college of industrial management. Here he met Fredrick C.K, and the two of them began there studies into Pre-Scream Earth ideologies and economic models. After there tenure at the college the pair were sent by A.C.R.E to there respective factories as serf managers. They both stayed in contact during this period and contained to refine there ideas about Imperial Economics and Politics.

After publishing a series of anti-A.C.R.E, anti-Imperial, and anti-Church pamphlets, in 3148 the pair released the most well known work, the Collectivist Manifesto. A series of treatises about the Houses and the Corporations, this work called for a general strike by the working class, the removal of all bourgeois members of society, and the Establishment of an Interplanetary Collective of Workers. While ignored by the A.C.R.E corporations at first, the popularity of the text among the literate Workers across the Empire soon, forced Fredrick C.K and C.M.Henry to flee and hide themselves. They both successfully hid themselves away writing small works advocating for the proletariat to rise.

C.M.Henry remained hidden away until the Demnoph Collective Uprising in 3171, where he helped organize the Syndicalist faction on the planet. After the defeat of the insurrection 2 months later, him and Fredrick were send to Imperial Corrections Facility on Gleipnir where Fredrick would die. New editions of his work continued to be circulated well into the end of 32nd century. He was allegedly rescued by Rosa Jocoby, his granddaughter, on a UPC raid on the facility. New Collectivist materials baring his name have since been spread throughout the sector. While the authenticity of these works has been disputed, many members of UPC aligned factions believe in there authenticity.

## Stats

### Cha

12

He received an education befitting that of a foreman serf to the A.C.R.E, corporation.

Psychic Powers:

Oracle (lvl.4)

Prophecy

Whether he was born with severe MES or developed it on while imprisoned on Gleipnir is impossible to say. The lack of proper healthcare on the prison world has cause his pregoc abilities to ravaged his already aged mind, driving him to extreme dementia. While he can see far into the future he can seldom remember his vision, or even worse he becomes lost in them losing track of what time he currently presides in.
Blackleaf Farms

Tiber’s  tropical climate has given rise to many new breeds and strains of crops; of which tobacco is no exception.
Smoking is a vice quite common on Tiber and throughout Acheron Rho in a myriad of forms ranging from cigars to hookas to even digital smokes, but the Eridanii will tell you nothing beats the real deal. Located just outside of Aurem, Blackleaf Farms is Tiber’s largest producer of tobacco products.

## Popular Brands from Blackleaf Farms

### Armando™

Cigarettes that are known for their spicy flavor reminiscent of the burning lava fields Diomikato

### DarkTree™

Cigars which have a burn time of over two hours

### Maroons™

Mellow flavored cigarettes that are known to help relax the smoker.

* The Black Book
* DELPHI
* Demnophi Planetary Militia
* EBSE
* Embassies
* HEX
* Imperial Bank
* Margin Scheme
* Ordo Fiducalem
* Political Parties
* Snickerdoodle
* Tax Breachers
* Tiberian Planetary Militia
* Titles
* Triumvirate
 Culture | * Corp Cant
* Debt
* Debtor’s Orchid
* Dialect
* Faith
* In the Black
* The Joining
* Juliana’s Sarcophagus
* The Red Ledger
* Red Tape of Tiber
* The Ritual of the Eternal Spring
* Sayings
 Tiber | * Alvero
* Locations of Interest
* Flora and Fauna
* The Empress’ Tears
* Divinity of the Sky Whales
* Lacertiller
* Sky Dolphins
* Sky Whales
* The Tiber Titans
 Demnoph | * Tsatsos
* Flora and Fauna
* Satellites
* Syeh
* Infrastructure and Zones
* Notable Locations
* The Ziggurat
* The Foundation
* Project Apollo
* Demnoph Harvesters
* Devotees of the Good Work
* The Sky is a Lie
 Yakiyah | * Tsatsos
* Flora and Fauna
* The Agora
* Ronaseën
* Tañez
* Operation Huddled Masses
* Yakiyan Yaks
* Devotees of the Good Work
 Products
* The Briefcase
* Coffea tiberis
* Fizzy Cheese (Second Wave)
* Co-Developed Drugs
* G.E.T.I. Units
* Grey Eyes
* HADES
* Lumber
* Lumberjack Mechs
* L.O.A.V.E. Program
* Paper and Forms
* Quantum Wristwatch
* Tea
* T-Hexes
 House Eridanus Members
* Taxarch Eridanus Eridanus Ricardo
* Arhat Benbow
* Arhat Pitt III
* Viscount Eridanus Theodorou Douglas
* Countess Eridanus Warren Kate
 Social Media & Meta | * Twitter
* Website
* Pinterest
* House Eridanus Faction Turn Fluff
* House Eridanus 3301 Campaign
Brume

Line d'Obfiction / Colorié par Patte de Silex

Givre

## Description

Brume ***(*  *Angl:*  *Mist* *)*** est un chat de taille moyenne au pelage gris-bleu tigré et aux yeux ambrés. Ses épaules sont larges contrastant avec la maigreur de ses pattes. Il a un buste musclé mais paraît trop maigre.

#### **Caractéristiques :**

> **Poids :**
>
>

> **Taille :**
>
>

> **Âge :**
>
>

> **Race :**
>
>

> **Poil :**
>
>

## Caractère

Brume est observateur, consciencieux et engagé. Il aime chasser la nuit et est toujours le premier à donner de bonnes idées. Il tient beaucoup à son frère et ses sœurs.

## Histoire

Brume est un chat errant, anciennement chat domestique puis membre du Clan du Sang. Il est le frère de Merle, Givre, Rivière et Cristal.

### Dans le cycle original

> Brume a rejoint le Clan du Sang sous les ordres de Patte de Silex. Il est très organisé et ne tarde pas à comprendre les motivations de son chef. Il est d'ailleurs bon complice avec ce-dernier.
>
>

> Brume participera à la grande bataille et réussira à s'enfuir. Cependant il assistera à la mort de son frère, impuissant. On le verra hurler à la mort près du corps de Merle.
>
>

> Après cela, et la décimation du Clan du Sang, Brume choisira de vivre en tant que chat errant dans la ville, souhaitant se rapprocher de ses sœurs.
>
>

### Passé du personnage

> Brume fut un chat domestique vivant avec ses sœurs et son frère dans une grande maison. Il y était chouchouté mais décida de suivre son frère afin de pouvoir devenir un chat libre et sauvage. Il rejoindra alors le Clan du Sang.
>
>

## Versions / Apparences

Version chaton / *Tempête de Glace001*Version des Membres du Clan du SangLine de tête / *Etoile Noire des Aile de nuit*
## Famille

**Frère :**

> Merle : décédé, résidence inconnue.
>
>

**Sœurs :**

> Givre : vivante, en tant que Chatte domestique.
>
>

> Cristal : vivante, en tant que Chatte domestique.
>
>

> Rivière : vivante, en tant que Chatte domestique.
>
>
Antakis

## Antakis

### Space Stations

Darwin 7, Langtang, Manzi 4, Sefadu 1

The Antakis System is located in Hex #0705in the Acheron Rho sector.

## Antakis (System)

Neighbours Ellis (0605) and Perithr (0606)

## Asteroid Belt

### (567) Azul

**Occupation:** Survivors of destroyed asteroid base

**Situation:** Ruptured rock released a peril

## Refueling Station

### Horowitz 5

**Occupation:** Half-crazed hermit caretaker

**Situation:** Has corrupt customs agents

## Space Stations

### Darwin 7

**Occupation:** Deranged but brilliant scientist

**Situation:** Systems breaking down

### Langtang

**Occupation:** Eccentric oligarch and minions

**Situation:** Systems breaking down

## Research Base

### Lonar 4

**Occupation:** Secret employees of a foreign power

**Situation:** Held hostage by outsiders
Crocodile

*See also: Croczilla*

## Description

> *"I may be a dinosaur but I'm still alive"*
>
>

**Croczilla description:**

> "*I'm trendy but I'm a carnival at the box office"*
>
>

## In the game

A giant animal, which kills its prey with a hit, is carnivorous but prefers to live in aquatic depths, it breathes very well in the water, better than Megalodon.

## The giant Croczilla

Nothing is known about him in the game, good his cards of preference, to be able to play with him, you must be on fire, and ten animals around you, and good if you die, you will return like Croczilla.
Flying

## In the game

They are animals that can fly ... "I BELIEVE I CAN FLY", in fact they are sure they believe, but they are wild, very strong ONLY against the herbivores, I know it does not make any sense, it works no more, I do not I think, but they are not good against these little faces, but they are great against the aquatic and amphibians. Here's the list of flying animals in the game:

* Toucan
* Toucan Rainbow Beak
* Eagle
Lawak Kampus Jilid 29

**Lawak Kampus Jilid 29** merupakan komik jilid ke-29 dalam siri komik Lawak Kampus.

## Ringkasan Gempak Starz

*"Pasti gamat dan menghiburkan! "Lawak Kampus" jilid ke-29 karya Keith kini kembali lagi! Sarat dengan lawak sempoi Vanness, Froggy, Aditas dan kawan-kawan. Ilustrasi watak Lawak Kampus ala bintang glamor turut diselitkan. Sudah tentu pembaca di luar sana tak kering gusi membelek komik humor ni!"*

## Trivia

* Muka hadapan komik ini bertemakan tradisi dan budaya Jepun dan ibu negaranya, bandaraya metropolitan Tokyo. Di belakangnya bertemakan semua destinasi di dalam sistem keretapi Keiō Line yang mengelirukan Vanness dan Froggy.

* Tema ini bertepatan dengan usaha Jepun memperkenalkan budaya negara berkenaan kepada rakyat Malaysia dan mahu hubungan kedua-dua negara dipereratkan.

* Hal ini juga bersesuaian dengan pemilihan Tokyo sebagai tuan rumah bagi Sukan Olimpik Musim Panas yang ke-32 di dalam sesi Jawatankuasa Olimpik Antarabangsa (IOC) yang ke-125 pada tahun 2013 di Argentina. Dikenali sebagai Tokyo 2020, temasya ini telah diadakan pada 23 Julai hingga 8 Ogos 2021 dengan pematuhan Prosedur Operasi Standard (SOP) COVID-19 yang ditetapkan oleh IOC.

## Galeri

Kulit depanDiskriminasiMengarut & LiveSakit TenatMasalah Parkir & MembacaTempat PerlindunganPembedahan Plastik I & Pembedahan Plastik IITak Cukup TidurNampak Sedap & Aku Popular JugaPerangkap TikusDobi & KelakarKulit belakang
## Rujukan

* https://shop.gempakstarz.com/lawak-kampus-29
Cresco-I

A Science/Transport Ship.

Crewed by up to 8 people, with a minimum of two engineers, one navigator.

The lower deck is fully usable as cargo hall, the upper deck is split into three main sections:

In the front are the cockpit and all workstations of the ship.

The middle part adjacent to the front are the living quarters and a small med station.

Right after lie the biolab modules. Fully kitted for several scientific missions the crew can easily resize the up to 6 different laboratories. Due to newly patented biolocks and movable walls, the customer can vary each laboratory's form, function and size in a minimal amount of time.
Damien

**Damien** adalah seorang murid pemalu. Dia selalu menyorok dalam mejanya. Dia juga merupakan seorang watak yang misterius (dalam segi rupanya) selain Unknown, Vanness, Froggy, Jason dan Budak Kaya.

## Trivia

* Ke mana dia ada, pembaca akan nampak dia punya mata atau/dan tangannya sahaja kerana dia sangat malu. Dia juga membuat semua orang terkejut.
* Sifat malunya ada juga yang berfaedah. Terutamanya, dalam jilid 28, semasa dia menyorok di pokok semasa angin kencang, dia menyelamatkan burung dan sarangnya.
Character Template Page

To use this template: Click the "edit" button, next to the cancel button, then click on the "Source Editor" and copy all the code below the ----- line into the same tab on your own page. You can then click "publish" and use the regular editor to click on the infobox and edit with the UI.

Make sure your page has the proper Categories. (Characters), (Patreons), and the appropriate faction (Members)

## Infobox to use

### Aliases

Your character other name, and add your discord here

## Physical description

### Gender

However your character presents/identifies

### Eye color

how they look

*[short summary]*

## Traits and Appearance

*[summary]*

*[detailed description]*

## Biography

*[summary]*

*[detailed description]*

## Early Life

*[summary]*

*[detailed description]*

## Stats

### Cha

5

*[summary]*

*[detailed description]*

*[include psychic powers here - short summary!]*

To use this template: use the "Edit" dropdown menu and select "Classic Editor". Click on the "Source" tab at the top and copy all the code into the same tab on your own page. You can then click "publish" and use the regular editor to click on the infobox and edit with the UI.

Make sure your page has the proper Categories. (Characters), (Patreons), and the appropriate faction (Members)
AquilAqua

Founded by Trierarchus Aquila Amatius Erina, in 3200, the company promotes and sells various types of water from Diomikato that differentiate in their origin and filtering method.

Amatius Erina used her wide ranging personal contacts in the Trilliant Ring, and control over the Amatius Trade Company to quickly distribute and sell the water opening up and boosting the popularity of the new business and appeal to a larger customer base especially outside of Diomikato.

Its current form includes four facilities on each side of the planet and a second one near Infernum, the logistical department done by the Amatius Trade Company not included. The new business serves as yet another stepping stone for the Amatius family as means to gain influence and power. Correlation with the Imperial Restoration Initiative at this time is not confirmed but can not be excluded either.

To compensate the loss of liquid on Diomikato, AquilAqua has a company own surb-service that transport excreted liquids from the sector to Diomikato and dumps those into a facility intern lava pit to regain the loss of planetary weight and resources.

## AquilAqua Variants

The most known types are AquilAqua White, Red and Green; each color also offers a sparkling variation. While the Ice version is pure transparent, the Red water is actually tinted slightly red from its method of filtering out impurities through sand multiple times and other luxurious procedures that make it a popular product within the nobility and upper class corporates.

### AquilAqua White

Containing water from molten ice on Diomikato's darkside, the heavily filtered water contains minerals far above average due to the planet's volcanic activities and from the ice conserved additives and minerals. The primary facility is located in the Serpegi-Valley.

### AquilAqua Red

Distilled water from Diomikato's lightside and filtered five times through a sand filter, AquilAqua Red contains minerals far above average due to the planet's volcanic activities and erosion of the surface. Due to its filtering process the water is tainted faintly orange-red but does not have an uncomfortable aftertaste. The primary facility is located in Oppidum Skotios.

### AquilAqua Green

Distilled water from Diomikato's center ring and pressed through a tight filter of fine leaves of the Greenbelt, AquilaAqua Green shares of minerals are far above average due to the planet's volcanic activities and erosion of the surface. Unlike AquilAqua Red, its green tint does not come from the filtering process but rather from food colouring for marketing purposes. The primary facility is located outside of Infernum.

### AquilAqua Golden

This variant of AquilaAqua is a mix of all three former variants and is tinted artificially to a bright golden liquid. It is the most expensive one of all the variants.
Arteshbod Whiskey

Haqani is known for its blue glowing whiskey, that is distilled in very traditional fashion from carefully cultivated Haqani mushrooms. The blue glow is a byproduct of bio-luminescent microalgae in the natural water of the planet. Due to this effect Haqani whiskey is very popular with mixologists to create spectacular cocktails.

Most of the whiskey production is nowadays handled by the Arteshbod family. They claim to be in possession of pre-scream recipes and methods, that hearken back to old Earth.
Agricultural Worker's Union (AWU)

## History as the Agricultural Workers Union

The Agricultural Workers Union was initially founded as a trade union of farmers and other agricultural workers employed by A.C.R.E. The relationship was healthy for a time. However, when the labor shortages came conditions worsened and AWU declared a massive strike which shut down all production on the world for weeks. A.C.R.E. responded in kind. Security teams where dispensed to disperse protesters and remove the union leadership from the equation. The less radical elements of the union bent to A.C.R.E. pressure, and are now responsible for settling petty grievances between the workers and management, while the more militant elements went underground to become the AWU (RF).

## As the Agricultural Workers Union (Raised Fist)

A poster found in an AWU (RF) controlled village.

A poster found in an AWU (RF) controlled village.The Agricultural Workers Union (Raised Fist) is the militant splinter group of the AWU which fled to the most remote sections of the world following the ACRE crack down. They were able to re-organize as a grassroots movement among the peasants who had been bound to their lord's land for generations. The AWU (RF) holds that these lands belong to those who work them, not the absentee noble lords or the ACRE retinues that manage them. The AWU (RF) are known to take Noble estates by force, executing any noble lords or ACRE managers who may be running them, and there after organizing them as Agricultural Communes. The AWU and AWU (RF) take no stance for or against Synthetics and has a general "don't ask, don't tell" policy toward people in their ranks who may or may not be Synthetics.

## Philosophy and Programme

The AWU (RF) philosophy is referred to as the "Revolutionary Synthesis" and is a conglomeration of a number of old earth philosophies, predominantly Marxist ones. It incorporates elements of Neo-Posadism, but with a larger focus on Agrarian movements and forging alliances between the peasant and industrial working classes, and waging a more protracted revolutionary war rather than a sudden uprising. It's revolutionary strategy incorporates the ideas of New Democracy, "Our Three Tools", Protracted Revolutionary War, and Interstellar Revolution. The full length of the AWU (RF)'s fundamental documents and programme can be read here.

## External Relations

AWU (RF) maintains a strong working relationship with the IUWC and at present defers to them when it comes to matters of the Interstellar Revolution. AWU (RF) looks poorly upon the Noble Houses and A.C.R.E., viewing them as the prime actors in the oppression on the workers and peasants, seeing their destruction as key to the liberation of the masses and the success of the revolution.

## Notable Members

* Tao Zhu - Commandant, Spokesperson
* Zìyóu Zhànshì Su - Freedom Fighter
* Salvador Huertas - Fighter

## Ranks

* Commandant - or Zhǐhuī Guān (Mandarin - Romanized)
* Freedom Fighter - or Zìyóu Zhànshì (Mandarin - Romanized)
Cathedral of the Messiah

Situated close to the Imperial Palace and the Mausoleum of the Messiah, this Cathedral is the grandest and most expansive in the Empire. The site was chosen specifically for its historical significance, as legend places the first landing zone of the original colony ship on the spot the chancel (area around the high altar) currently occupies. Over the centuries, many Emperoxs have expanded and renovated the structure from its beginnings as a simple chapel into the glorious edifice it is today.

The Cathedral is not one large building, but rather a series of buildings joined together with various tunnels, access halls, balconies and walkways. The full-time staff of the complex ranges anywhere from a few thousand (during times of war) to ten thousand or so (during high holidays, the election of the Emperox, or other various Imperial events that require manpower). The majority are housed underground, in the vast tunnel systems that make up the basement levels of the Cathedral. Important clergy, dignitaries and guests of the same are housed in a large palace complex to the rear of the Cathedral, gated off from the public, with its own expansive garden, complete with terraced gardens, a dozen large fountains and a small petting zoo for the children.

The High Exarch, when not on Andophael, has special apartments set aside for them within the Cathedral, though typically the room is unoccupied.

The complex hosts many events, the most important of which is the installation of a new Emperox. For a day and a night, the newly elected Messiah is sequestered by the Church to mentally prepare themselves for the assumption of their new holy duties. In recent years many citizens of the planet have taken this period as a time for festivities, and large bonfires and celebrations are held in the large courtyard in front of the Cathedral to celebrate the Assumption of a new Emperox.

Services are regularly held in the complex, although unless the High Exarch is delivering the eulogy for that particular week they are typically not held in the massive Main Chamber of the Cathedral, but rather in ancillary facilities. For larger gatherings, for example the Service to celebrate the Emperox's birthday, the Main Chamber is opened to accommodate the crowd.

Visitors to the Cathedral are encouraged to visit the nearby Mausoleum to learn about Imperial History and to donate to the upkeep of the facility.
Analysis of the White Orchid Manifesto

## Memetics Engineering: Embrace the Void - Resisting Tidal Forces in high-dimensional Platonic manifolds.

#### Abstract

The pull exercised by fundamental ideas can be modelled as a tensor field in a Platonic manifold. The number of dimensions of the manifold equals the number of fundamental ideas. Only a subset of fundamental ideas actually act on any given meme, though. Therefore, it is sufficient to consider the relevant submanifold in order to calculate the resulting tidal force directing the course of a meme. On average, a lower number of dimensions results in a lower magnitude of the force. This is the basis of *Embrace the Void*, a memetics engineering technique employed in the crafting of the White Orchid Manifesto.

#### Highlights

Key elements of the meme are only alluded to, but not explicitly stated in the White Orchid Manifesto:

1. Defines the UPC as an alliance of all who work towards change, *without* qualifying that change.
2. Calls for the People to join the cause of the UPC, *without* specifying that cause.
3. Rallies the UPC behind the trending #neverforget #remembergats (referring to the then very recent Bombing of Gats).
4. Proposes the alliance with other groups opposed to the status quo, *without* asking for their motivation.
5. Launches the idea of a coordinating Council, promising additional power especially to smaller movements.
6. Establishes an easy to remember, non-controversial motto to rally behind. The belief is expressed that *all* are created equal, without using any additional word that may more explicitly either include or exclude certain groups (especially controversial ones like Synths or Aliens). It says *everyone deserves rights*, but does not explicitly call for *equal* rights for everyone and again remains ambiguous as to whether controversial groups should be included or excluded.

Less is more! Leave out controversial points, focus on the points where a consensus is reached. Embrace the Void - People potentially sympathetic to the cause will fill in the gaps with things they like.
1st Infantry Regiment "Stonewallers"

*Not One Step Back -Stonwallers motto*

The Stonewallers are an infantry unit part of The Deathless

## Named Members

Sergeant-Major Jack "The Wall" Hewlett: Former Commanding Officer of the unit, now dead.

Ivan "DVodka" Azarov: Former Commanding Officer before Jack and the other CO that got killed in combat, now VP of Contracts for Deathless Conflict Solutions.

## Unit Description

The 1st Infantry Regiment serves the Role of Non-Mech infantry, regular ground troop regiment.  The Reg specializes in defensive operations, and siege operations. You can always find them neck deep in the trenches.  The Previous Commanding Officer was killed in the last major defense orchestrated by the regiment. SGM Hewlett and the few hundred, dead tired troopers, Held the line in a defensive contract for three days against rebel Mech Units. Bravely they turned back the seemingly endless tide of mechanized forces until the Deathless Mech Divisions could arrive in force. This action not only cemented Hewlett's role as the first Non Commissioned officer in a command role, but earned this prestigious unit the Moniker, "Stone Wallers".

## Commanding Officer

Formerly Sergeant-Major Jack "The Wall" Hewlett before his marriage to a Reticulum noble
Alfred Gray

**Transhuman Engineer Δ Gray Alfred** is a noble of House Triangulum with a questionable past. He takes pride in his research on cybernetics.

## Traits and Appearance

Unconventional noble who has not much interest in noble etiquette.

**Clothing:** Individualized version of the official Triangulum engineers uniform. Metatool armguards.

**Implants:**

Alfred owns several self designed cybernetic implants. No open visible external implants.

* Immunofiltration System
* Panspectral Optics
* Ghost Talker Transceiver
* Twitchlock Actuators
* Holdout Cavity (unregistered)

He owns an uplifted ferret like creature called Planck.

## Biography

Alfred part of the human ascension project. His long term goal is to uplift humanity to the next evolutionary level. His specialisation is in cybernetic development.

After his mother died on Gats, Alfred became head of his family shortly after the end of the of the war. For his association to known synth researchers he was sentenced to supervised labor for the empire. Half day he is forced to work on cybernetic maintenance for nobles on Imperial Prime.

The other half he works on his own designs for cybernetic prototypes and managing his laboratory and what is left of his family.

He is loyal to House Triangulum and by extension to the empire. He believes that synths are a failed experiment, that lost it chance for survival by losing the war.

**Known works:**

* Unconfirmed member of the Protractors of Lovelace
* In his limited spare time he works on the uplifted animal project
* His family was involved in development of The Grey Eyes project for House Eridanus
* He was involved in opening a non-profit body sculpting clinic on H1 together with House Serpens

## Early Life

A young Triangulum noble born and raised on Habitat One.

His genpool was altered to give him a faster metabolism and remove any defects and possible diseases. The Gray family was in part responsible for research on the Cygnus Synth project. Thus Alfred received specialized education in cybernetics and gengineering. As his graduation project he designed prosthetic eyes which he implanted into himself, to prove their function.

After his graduation Alfred was against his wishes pressured by his mother, Triangulum Gray Elanor, to join her project. But just after a month he gathered enough courage and left her team. Shortly after he joined the cybernetics department of Triangulum and began working the Human Ascension Project.

## Stats

### Cha

10

**Background:** Expert Technician (TL5)

Alfreds education in cybernetics and gengineering by the Triangulum education system earned him the title of Transhuman Engineer.
Carborg

**Carborg** is the fourth biggest city on Maja.

Named after the element of carbon, highly needed and used in everything around spacecrafts. Rich in diamonds, the are around Carborg was quick to work the element in every way possible and needed. Different to the other big cities on Maja, Carborg got its name not only from old “scando” tradition (as the Scandinavian language mix is called lovingly by the people of Maja) but also from an actual castle built out of slate and metal by one of the first families to get rich through diamond processing and trade.

Even today the old noble family resides in the castle, even if only in spirit and serfs, as like all Fornax nobility they live in the Aeternus' Chain.

Current population: 5 million
Avon II Eridanus

**Vaultkeeper Eridanus Eridanus Avon II** is the current hereditary leader of House Eridanus and Fonti of the high Eridanus family.

## Traits and Appearance

The tall lanky frame of the Vaultkeepr towers above the majority of his retenue and house. An eyepatch over his left eye emblazoned with the symbol of House Eridanus, pulses blue in a flowing pattern every few seconds. His otherwise pitch-black hair shows a few strands of grey above the eyepatch.

### After the War Against the Artificials

As the head of Eridanus, Avon II presented House Eridanus' gifts and offered the fealty of the house to the new Emperox during her Coronation.

*“Hereby I, Vaultkeeper Eridanus Eridanus Avon the 2nd, do humbly pledge fealty to Emperox Pyxis Solanum Rona, on behalf of myself and every member of the Noble House of Eridanus. And shall do for you all the customs and services expected of our house and the planets Tiber, Demnoph, and Yakiyah that we govern on your behalf. Our aid and advice will be at your disposal any time you desire it.”*
11th Orbital Marines Vanguard Division "The Lost"

*No One is Untouchable -Division Motto Miracle Workers Paid by the Hour Unofficial Motto*

The Lost are a unit of orbital marines in The Deathless that specialize in Boarding Actions

## Named members

Captain (N) Lodevic "The Lost" Solarch: Commanding Officer

## Unit Description

At one time the 11th Vanguard was simply a branch of Orbital Marines that were specialized in dealing with ship-to-ship boarding combat until Lodevich Solarch took over. When Lodevich took over he was able to overhaul and change combat and training procedures to prove not only extremely deadly and effective boarding units; but, also preemptive boarding actions, using breaching tools to land on ships and assault bridges or engines before a battle is necessary. Lodevic Solarch and his marines have had moments where they have gone totally AWOL, earning them and also Solarch the nickname “The Lost”. As boarding marines with near assassination levels of precision “The Lost” can be the first choice for many ships that need true protection.
A.C.R.E. Employee Generator

* The Ziggurat
* The Foundation
* Syeh
 Related Groups
* R.A.K.E.
* Demnoph Central Intelligence
* Devotees of the Good Work
* The Sky is a Lie
 Culture & Organization
* Corp Cant
* Corporate Titles
* **Employee Generator**
 Products | * Fizzy Cheese
* F.O.O.D.
* Virtue Water
* Timmy, the Cornboy
* Clothing
 Diplomacy
 Faction Turn
* Faction Turn Fluff
Club Lush

**Club Lush** is an high end nightclub in Hong Lu City. It is located in **The Red Light District**, Sector H - *Yōuměi*. Only the nobles and the rich and famous are allowed. Rigorous screening. No guns allowed.

## Background and Activities

Club Lush rose in the ranks of popularity because of its beautiful visuals, and the connections the managers have/had with House Lyra. Many celebrities perform here as they can ask a premium because of the high end clientele.
A.C.R.E. Advertisements

A gallery of A.C.R.E. adverts for A.C.R.E. Products.

## Food

* Trianmeatum Ad
1/6

* The Ziggurat
* The Foundation
* Syeh
 Related Groups
* R.A.K.E.
* Demnoph Central Intelligence
* Devotees of the Good Work
* The Sky is a Lie
 Culture & Organization
* Corp Cant
* Corporate Titles
* Employee Generator
 Products | * Fizzy Cheese
* F.O.O.D.
* Virtue Water
* Timmy, the Cornboy
* Clothing
 Diplomacy
 Faction Turn
* Faction Turn Fluff
Cayon 2

The Cayon-2 Space Station is an old mining station within the Amedere Orbere system. After it was almost mined out, it´s occupants retooled it as an ship repair shop and cybertech clinic that serves anyone with enough money to procure it´s services. Due to their undiscrimatory nature they are often visited by pirates that want to upgrade their ships or themselfs.

Due to logistic problems the grav-generator for this station was never delivered and the occupants had to live in Zero-G. Nowadays they prefer it that way.

## Inhabitants

Cayon-2 is still inhabited by it´s first occupants. Long years of living in space have warped the people on the station. They suffer from severe loss of musclemass and most are now unable to survive anywhere planetside. On the flip-side, they have heavily altered themself with cyberware to adapt to an life in space. This means that many of the longterm Cayons can survive extended periods of time (sometimes up to hours) without oxigen or in the harsh environment of outer space. Due to that some parts of the station are hostile to all unaltered humans and can only be visited in space-suits. Lack of oxigen and shielding from the harsh radiation of space make parts of the station deadly for visitors and help the people there to defend what is theirs from outsiders.

## Tags

**Occupation:** Dangerously odd humans

**Situation:** Supply base for pirates
Conservaré

Back to The High Church of Messiah-as-Emperox.

Believes there is always more to learn in the primal religions. As they study the old religions and find new interpretations of old texts they incorporate it in their sect. They are the bookkeepers and historians of the High Church.  Maintain a library of holy texts on Imperial Prime for the Emperor and ruling house to utilize as guidance for their reign.
Cryovault Thralls

A Triangulum based cult that worships the pretech secretly recovered from Pretech Vaults, the vaults themselves and the ancient Triangulum nobility cryo-preserved within the vaults.

## History

Excavation efforts are underway by modern Triangulum nobles to uncover relics of a past long forgotten. The common workforce doing the brunt of the earth-moving have formed a cult worshipping Triangulum vaults and facilities due to a lack of understanding fostered by intentional information control.

The methods to unseal pretech vaults are complicated by the damage to the vaults internal systems leading to what could be seen as bizarre and esoteric rituals to avoid being erased by the sentries. This rituals found through trial and error sometimes consist of walking across the ceiling rather than the normal floor, facing odd angles and holding strange poses to be correctly identified as human by the visual and biometric scanners. Needless to say this has not aided in dissuading the superstitious cults that form around the discovered pretech among the Commoners or the Dao Clan.
2nd Mechanized Light Infantry Division “Hornets”

*Hit hard, hit fast. If it's still standing hit again -Division Motto*

The Hornets are fast moving division of Light Mechs in The Deathless specializing in Scouting and Mechanized Guerilla Warfare

## Named Members

Lt. Commander Viktor “Velocity” Озеро: Commanding Officer

PFC Yuri “The Axe” Malakov

## Unit Description

The 2nd Mechanised Light Infantry Division is one of the many Mechanised divisions in the Deathless. Responsible for scouting, ambush tactics and guerilla warfare, the Hornets are part of the ground forces of operations. Known for their speed and their ability to pass unnoticed until they hit, the Hornets are prized for their ability to be where no one expects them to be.

Typically used to locate and harass enemy positions, the 2nd are surprisingly often required to punch holes through enemy lines to meet up with the 9th Orbital Marines, whose commander is quite happy to drop far behind enemy lines.
Crohnskrona

**Crohnskrona** is the largest city on Maja and was named after the original inventor of the first Spike Drives back on earth, Dr. Tiberius Crohn. As this place was to be seen as the pinnacle of Dr. Crohn’s invention, the drive that allowed humanity deep space travel and to arrive at a place like Maja, to colonize and prosper on it, it was named as his crown. In old Scandinavian fashion, it was Crohn’s Krona.

Current population: 11 million
Confederation of the Upright Vagrant Favors

## Interacting with the Confederation of the Upright Vagrant

Vagrants are a disparate and sometimes unpredictable lot, but can generally be relied upon to seek out the greatest rewards at the least risk and with the most deniable methods possible, independent of all but a captain’s own personal morality. Since members of the faction tend to vary quite widely in attitude, it is best to find someone who can make an introduction between a petitioner and a captain who is unlikely to betray them for the sake of greater profit.

Vagrants, while recently legitimized by the Emperox with an official mandate towards salvage, are ultimately still members of a criminal organization and many are familiar with all manner of petty or violent crimes. With the right connections, however, one can find crews that focus on more specialized fields such as espionage, smuggling, or carrying out voidspace raids.

Only a captain of a ship can officially sign on to the Vagrant Accords but the faction itself functions more as a culture, with various crews and independent trader’s claiming membership even when many of them have not yet signed on to the Accords. Those who are caught by the Confederation and found to be frauds are dealt with harshly and publicly, to serve as an example for others who would tarnish their newfound legitimacy.

Cultivating a relationship or joining the fleet carries a certain degree of risk but provides many benefits, including access to the Confederation’s underworld network, the protection of various legal provisions within the Vagrant Accords, and potentially even a path to a captaincy of one’s own if their criminal activities don’t draw the wrong kind of attention.

### Synths in the Fleet

Officially speaking, synthetics are hunted by the Confederation, and many within the fleet were handed over to House Crux with the signing of the Imperial Charter. In practice, opinions in the fleet vary as widely as they do on any other topic. Many are indifferent when it comes to reporting synth activity, and only react with hostility once otherwise provoked. At the extreme ends, some are either more sympathetic to synths, to the point of cultivating a crew made of them, while others see them as an easy payday from House Crux. In the end, admitting one’s nature outside of wholly trusted company can be an extremely dangerous gamble.

* Provide access to illicit goods or services, fake ids, narcotics, etc.
 Regular Favors
* Smuggle goods or assets from one planet to another.
* Provide direct transportation to another planet in the sector.
* Carry out a moderately risky smash and grab operation.
 Big Favors
* Sell a questionable TL5 device or object of similar rarity/legality.
* Espionage operation carried out by a skilled crew.
* Personal induction into the Confederation as part of a crew.
* Make an introduction to a noble with interests in Vagrant enterprises.
1st Search and Rescue Wing "Godsends"

*From Death's Grip -Wing Motto*

The Godsends are a Deathless unit based on the DCS Mother Mercy which is currently stationned on Lodestone.

## Named Characters

Colonel Anya "Mama Bear" Anstracht, Commanding Officer

Ranger Void-Touched Pyxis D’Mercy Arameus, Head of the attached ranger Contingent

## Description

A joint project between House Pyxis and The Deathless, The Godsends are a wing with the sole purpose of conducting rescue missions in extremely hostile or unknown environments. Its troops are training and assisting Pyxis rangers in various missions and situations. Their equipment is very specialized and extremely mobile due to the urgent and specific nature of their work. As a SAR unit they aren’t meant to take any position for extended periods of time, therefore their tactics are based around shock and awe when they are forced into combat, and relative stealth when they can avoid it. Due to the high probability of wounds suffered by the rescue target the Godsend’s medical staff have gathered quite the reputation among The Deathless.

## Composition

**DCS Sweet Mother Mercy I Thought I’d Die Down There:** A Bogatyr-Class fleet Cruiser equipped with a fast drive, extended medbays and shipbays for the mechs, the Mother Mercy serves as an excellent mobile base and training center for the Godsends

**3 Squadrons (SQN)**

* 1 SQN “Pounders”: Squadron of Gamayun Mechs designed for orbital insertion and recovery.
* 2 SQN “Ballerinas”: Squadron of Stryzga Mechs designed for ship boarding and hard vacuum rescue operations.
* 3 SQN “Limousine”: Squadron of ambulance and transport shuttles, the ambulances are loaded with medical equipment and personnel.

**Attached units**

* MESCOM Biopsions
* Pyxis Rangers Contingent: They help in missions that require more finesse than mechs can usually provide, like hostage situations.

## Traditions

**Keeping Score:** 1 and 2 SQN mech pilots “Keep Score” as to how many people they’ve rescued in missions, right now 1 SQN is winning by one point

**1st Round’s on me!:** After every successful mission, The CO buys a round of DVodka to everyone involved in the mission. Because the ship is the one to be sent to the location and the Wing follows it, the whole wing gets a round on the CO.
Beryl Le Roux

## Title & Function

Foodstuffs Officer and Operating Director of The Tilliant Ring.
Responsible for managing the Foodstuffs division, overseeing the development of new products.

## Biography

Born a native Trillian in the year 3043, Le Roux has been part of the company all her life. Having not only been born with 2 additional, fully functional arms but also with telekinetic abilities, she proved to be very apt at precise (manual) skills. After learning to master her psychic abilities on planet Hroa she rapidly rose through the ranks of Trillia IX's top chefs. As such, she moved into an R&D position at Trilliant's Foodstuffs division. Since then she has developed a plethora of new dishes and standalone food products.

She is known to enjoy a game of PsiBall in her free time and coaches the PsiBall team of her youngest child, Camille Le Roux, who is one of Trillia IX's rising star players. Le Roux is confirmed to have 6 children and 3 life partners.

Le Roux has been described as having an easygoing and curious personality.

## Miscellaneous Information

* Marital status: Poly-marriage with 3 other partners
* Children: 6 personally, 11 within marriage
* Gender: Female (She/Her)
* Height: 5'5" / 165cm
* Weight: 125lbs / 57kg
* Eye color: Scarlet Red
* Hair color: Black
* Skin color: Tan
* Build: Athletic
* Psionics: Telekinesis
* Altered biology: 2 additional arms
* Apparent age: ~35
* Real Age: 157

## Stats

Background: Dilletante
Class: Adventurer (Expert-Psychic)
Focus: Specialist (Work), Unique Gift (Extra arms)
Skills: Connect, Know, Perform, Talk, Work

 DEX
 CON
 INT
 WIS
 CHA
0xDEADC0DE

A secretive and pseudonymous hacker collective affiliated with the UPC. No formal organisation exists and eager hacktivist from across the sector claim membership however core members and founders are all heavily involved with the UPC. Their work ranges from critical comms cracking, identity spoofing, and counter surveillance to defacing websites of the corps and houses.

The first appearance of the call sign, 0xDEADC0DE, was embedded in the computer virus let loose on the imperial transport coordination systems in 3187. The attack carried a message of anti-war propaganda and caused great disarray in intra-system civil transports for several days as several key logistics systems where rendered useless.

The collective is not a political faction in it's own right and it's ideology is as diverse as the UPC but what connects them is the craft and a belief that the revolution is best experienced from afar on your terminal.

## Actions

During the month of February 3200, DEADCODE conducted a cyber attack against the communications networks, data storage and other services on Aomori. The attack forced the communications net to be taken down and reset, hampering the operations of the Aquilan troops stationed on the world.

In April 3200, an A.C.R.E. information video in the streets of Yakiyah was hacked: https://www.youtube.com/watch?time\_continue=1&v=llaCIshHCPo

In June 3200, the Integrity of Trade and Commerce Initiative (ITCI) was targeted on Imperial Prime. It had been trying to stifle the actions of Ardeshir Vela, a Velan speaker preaching anti-Imperial sentiment. DEADCODE manqged to have loops of Ardeshir's speeches start playing through speakers and re-routed ships to various location. The ITCI had to focus on defending against the security breach and were unable to continue their campaign against Ardeshir.

In July 3200, the accounts of Tithe Collectors belonging to the High-Church of Messiah as Emperox, resulting in false account information and money seemingly vanishing. While the Tithe Collectors located the money, they were unable to collect more from the flocks of Haqani.

## Examples of defacing by 0xDEADC0DE

The throne is just an illusion.Alternative names for PRISM channels.