recursal/Fanatic-Fandom huggingface dataset:
Characters

You can recruit characters in the tavern and add them to your current party. Most player characters can be unlocked by buying their corresponding soda, but a few are unlocked only after a specific requirement has been met.

## Tavern Characters

These characters wander around the tavern once their soda has been purchased. With the Tap Select tavern upgrade, it is possible to disable certain classes from appearing through the Player Book.

Note: At least one Soda Junkie will always appear in the tavern even if you disable him from spawning.

## Special Characters

These characters will not appear in the tavern and most are hired from the Recruiter. Like tavern characters, a majority of special characters have an associated soda that must be purchased before they can be hired.
Only one of each special character can be in the party.

## Mastery XP

The characters level up for rewards as you use them in a dungeon run. You can check the progress for each character in the Player Book.

Each character in your party gets 1 XP per floor cleared for that class. This means if you use 6 nurses and clear 100 floors you'll get 600 nurse experience.

Furthermore, you can level the Mastery Relic for a maximum of +10% XP and equip Triangle Gems for an additional +10% XP each. This can be further increased with Boost to All Stats. The XP bonus affects the entire party.

Each Chef Pancake meal gives a +1 XP to all party members which does not get increased by XP boosts.

For details about the requirements for each level, see Mastery XP requirements. For specialized team compositions, see XP Farming Builds.

## Other Characters

### Allies

* The Tavern Owner
* The Recruiter
* The Carpenter
* The Blacksmith
* The Wizard
* The Interdimensional Being
* The Soda Fairy
* Baethan

### Enemies

* The Dark Lord
* The Janitor
* The Darker Lord
* The Dark Lady
* The Lord of Light
* Vacation Lord
* The Darkest Lord
* Primal Lands Story Bosses
Knifey Glove

### Effect

Grants: Wide Cut. 2 MP. Phys. Deals .55x ATK to Group. Only obtained by crafting.

### Source

Crafting 6k+

The Knifey Glove is a Unique Legendary Accessory that grants the Physical group attack, Wide Cut.

Wide Cut is similar to Phantasmal Claw, but it is 50% slower. It's still faster than Spoiler Character's skill, however.

Crafting - 30k gold

Recipe awarded by the Adventure Guild on reaching floor 6k.
Pets

Pets give your party extra stat bonuses. You can buy them for Gold or 100 Caps.

While you fight with them they gain levels and increase their effect, but you can only equip one pet in each dungeon run. Max level of each pet is level 8.

In the early game, most pets are generally useful, including Finn. Soon the minor boosts they provide become less noticeable due to Relics. However, later on, a particular pet may be important for your team's build.

Pet Level Up Requirements
 2
 3
 4
 5
 6
 7
 8
Butter

Butter is a resource obtained from a letter with the subject "Some Help." Currently, it serves no purpose.

Only one butter exists, and this resource can kept across dimensions if you own at least 1 level of the Bag of Resourcefulness upgrade. It also cannot be sold or used as a chef ingredient.

## Trivia

* This item could be a visual joke based on the boss of Dimension 3.
Blademaster

* Character
* Portrait

## Skills

Innately - Dual Wield (Passive)

* Can equip two weapons and retain some of the bonuses from each.
* The ATK of both weapons are added together for single attacks.
* For single attacks, only the first weapon's Crit Chance and Crit Damage counts.

Innately - Double Strike

* Strikes an enemy twice. Cooldown 1.
* The damage of each weapon is calculated separately, and either may crit.
* One attack is on each side of the enemy, giving one weapon a back attack bonus.

Innately - Magic Inept (Passive)

* Can never gain or use MP.

Level 25 - Stun

* Attempts to stun an enemy for 1 turn. Cooldown 1.

## Description

He can be unlocked by buying Double Bubble.

Instead of one weapon and one shield slot, the Blademaster has 2 weapon slots.

A Blademaster can't have any MP or use any item skills such as Skull Bash, except for Sweeping Smash because there is no MP cost. His Double Strike skill instead has a 1-turn cooldown, causing him to lose a turn. This cooldown can be negated with a Huntress.

Despite wielding two weapons, Blademaster default attacks tend to do about the same damage as other classes. However Double Strike can do even more damage than Nailed It when both blades crit, and it's possible to reach guaranteed crit chance with the Goggles of Gaan or Uranium Plating.

His Stun ability is useful in Boss Rush where most opponents have no resistance.

Wielding two swords allows maximum Evasion without the hard-to-find gear that other characters require. However for survival in the mid game, Damage Reduction may be needed instead.

## Character Mastery

Total: +50 HP, +31 Attack, +7% Damage Reduction, +2% Status Resist, +2% Crit Chance, +7% Crit Damage, +6 HP Regen, +9% HP Increase, +9% Attack Increase, +5% Boost to Physical Attacks, +2% Gold Find, +1 Item Find, +3% Essence Find.

Compared with other classes he gets good damage and damage reduction.
Dark Lord (Enemy)

* Character
* Portrait

The proud ruler of the dungeon has no peer. Well, none in the first Dimension anyway. Even after suffering a defeat, he's capable of adapting to new dimensions and coming up with devious forms and plans to advance his nefarious purposes.

## Dimension 1

Shadow Slicer does nearly 10 damage to your whole team, so at least some will need to stay healthy and survive long enough to kill him. Make sure you have Nurses by now, or this fight will be harder than it should be.

## Dark Chameleon

Evasion means that your team may miss a lot, but keep hitting and eventually enough attacks will land.

If you want to deal with this boss quick you can get some Carpenters for Nailed It. Whenever it hits it'll be worth it, not making much of a difference when it doesn't land (unless you're really unlucky and can't land anything). Same thing can apply to having the Skull Blade on any character.

## Lobster Lord

Bubble Cannon attacks the whole team. Nurse Group Heal can counteract this, especially if you bring more than one Nurse.

## Mecha Lord

Laser does a high amount of damage to a single target. You may want to plan on one or two team members dying rather than trying to heal everyone. Sabers give a chance to dodge Laser.

## Dark Dialer

Dial It Up attacks the whole team, but the more dangerous attack is Wrong Number. The damage and effect is based on what numbers are rolled, where higher numbers are stronger.

The boss can be one of the easiest but can also be difficult depending on your luck, so try again if the first attempt fails. High Evasion is particularly effective against this boss as it swings the odds heavily in your favor.

In Dimension 7, expect to lose any team member that gets hit with Wrong Number 9. To survive, the target must either be able to tank 10000 damage or else have a way to not die, such as with the Mask of Garrik.
Attack Type Boosts

*For others, see Stats.*

Multiplied with Attack depending on the type of damage.

## Boost to Physical Attacks

Increases damage by a percentage if the attack is physical. Also affects default attacks, as they are considered physical skills.

Not as easy to find as Magic boosts.

* Relic of Physical Boost
* Widowmaker: 93%
* Red Gem: 5%
* Culex: 8%

## Boost to Magic Attacks

Increases damage by a percentage if the attack is magical. Can be found on most staff-type weapons.

* Relic of Magic Boost
* Shiverbaron's Staff: 93%
* Ganalar: 78%
* Grand Scepter: 48%
* Cosmic Shield: 33%
* Tangleheart Embrace: 58%
* Magnificent Robe: 33%
* Circuit of Binary: 100%
* Magic Ring: 10%
* Darkmage, Mystic and The Wizard Magic Master: 25%
* Cassiel: 8%
* Mastery: Mystics 9%
Enigmatic Fragment

Once found, the fragment is revealed in the Item Compendium under Resources. It cannot be sold. There are 3 ways to find out how many you have:
1. When you have found at least one in a trip, you can check the amount you have at the Progress/Result screen by clicking on the ones you found.
2. At the Item Compendium, the amount you have is shown in its entry.
3. At the crafting menu, you can click the Item Requirements button and check the amount you have.

Currently, the fragment is only used to make the Sword of Space and Time.
Blue Robot

The Blue Robot Its A Unused Character Of Timesplitters 1.

but it's still possible to load him in the character selection menu by using hacks. He will appear upside down and trying to play as him or use him as a Bot will make the game crash. However, it is possible to load him as a character in the Story Mode.

It's safe to assume that the character was probably planned to be used as an NPC in Spaceways.

Blue Robot also appears in demo versions' files of timesplitters 2.
Crystal God Guard

The Crystal God Guard is a Mythic Shield found in the Primal Lands after floor 1000.

This shield is arguably the best survivability-wise, providing the highest Damage Reduction and HP Increase out of all equipment. In some situations, however, the Radioactive Shield may be better as it has a gem slot and Boost to All Stats.
Carpenter

* Character
* Portrait

## Skills

Innately - Nailed It

* Deals 2x ATK to a single enemy.
* Deals 4x ATK after completing the Nailed It Quest.
* Cannot back attack.

Level 25 - Sharpen

* Target ally gains 100% Crit Chance for 3 attacks.
* The attacks do not need to be consecutive, and attacks that cannot crit are not counted.

## Description

He can be unlocked by buying Hammerin' Ale.

The Carpenter is a physical class that can deal heavy single-target damage with his Nailed It skill after completing the quest that doubles its power. Nailed It also benefits from the Huntress Mark for a total of 6x ATK.

The animation for Nailed It is slow, which is a concern in the Warrior Dimension. To clear floors quickly, kill enemies with a single hit so that the animation is only needed once.

Carpenters are also good at default attacks in a Physical Build.

Sharpen could be used with Auto Off against a Dimension Boss with Blademasters who can back attack.

## Scripting

This example is for a Carpenter who can take out normal enemies when hitting with a back attack.

 2
 3

## Character Mastery

Total: +45 HP, +22 Attack, +18 MP, +4% Damage Reduction, +2% Status Resist, +2% Crit Chance, +7% Crit Damage, +6 HP Regen, +9% HP Increase, +12% Attack Increase, +5% Boost to Physical Attacks, +2% Gold Find, +1 Item Find, +3% Essence Find.

Compared with other classes, he has good damage. The high MP seems a bit unexpected for a physical class but could make it easier to use Nailed It without requiring a support Mystic.

## Issues

* The Sharpen effect cannot be checked in Scripts with Status != Positive. This will be fixed in 1.0.6.
Mop

### Effect

Grants: Group Cleanse. 65 MP. Magic. Removes negative status effects from party. Cooldown 3.

### Source

Crafting (Unique)

The Mop is a Unique Legendary Weapon whose recipe is unlocked alongside Hidden Character. Only one can be in your possession, and once crafted, it can be equipped by anyone.

This weapon grants Group Cleanse, which cures the entire party of all bad Status Effects, albeit with a cooldown of 3. Due to the long cooldown and somewhat expensive MP cost, this weapon can be hard to utilize effectively.

It is similar to the Cleansing Wand as both weapons can cure bad status effects.

Crafting - 1B Gold
Rarity

**Rarity** is a factor in determining the Value of an Item. More importantly, it affects how likely items are to be dropped. Certain values of Item Find, listed in the sections below, improve the chances of finding certain Rarities.

If you are looking for a particular item, be aware that it may require conditions such as completing a floor or a quest to unlock.

## Common

* While Item Find does not directly affect their chances of dropping, at least 80 Item Find is recommended for them to drop.
* Mostly composed of low-tier gear.

## Uncommon

* While Item Find does not directly affect their chances of dropping, at least 80 Item Find is recommended for them to drop.
* Mostly composed of Enemy Drops, many of which are materials.

## Rare

* Item Find 88 gives the best chance of finding them.
* Notable examples: Mammoth Shield

## Legendary

* Item Find 199 gives the best chance of finding them.
* Notable examples: Labradorite Shard, Uranium Ore, Obsidian, Pearl Gem

## Mythic

* Mythic Items are only found in The Primal Lands.
* They cannot be obtained from Quick Battle.
* Item Find 201+ increases the chance of finding them. Even so, they are generally much harder to get than other rarities and may require farming.
* The Enigmatic Fragment is an exception and does not follow these rules.

Here is a complete list of Mythics.
Belt of Berus

The Belt of Berus is a Unique Mythic Accessory that greatly increases the wearer's Damage Reflection stat.

This accessory provides the highest amount of Damage Reflection out of all the items. This gives it good synergy with the Blacksmith, who can use it to deal massive damage to all enemies with his Revenge passive.

## Trivia

This accessory is a reference to Berus, the ninth Dungeon Boss of the original Soda Dungeon.
Goggles of Gaan

The Glasses of Gaan is a Unique Mythic Accessory that gives the wearer a 100% chance to crit.

This is one of two items that provide 100% crit chance, the other being Wireless Fidelity. However, this item is more versatile as it is an accessory.

## Trivia

This accessory is a reference to Gaan, the third Dungeon Boss of the original Soda Dungeon.
Miner

* Character
* Portrait

## Skills

Innately - Pickaxe

* Deals 5 damage to Ore Nodes.
* Using it on anything else deals only 0.75x ATK damage.

Innately - Prospector (Passive)

* +12 Ore Find for each Miner

Innately - Excavator (Passive)

* 30% chance to get a locked Mineshaft Portal instead of a random locked Portal.

Level 25 - Transmute

* Turns a common enemy into an Ore Node. Limit one per battle.

## Description

He can be unlocked by buying Quarry Quench.

The Miner is a class whose abilities are mainly for gathering ore, and they are the only ones who are capable of dealing more than 1 damage to Ore Nodes unless you have Thobak's Pick.

Transmute allows them to effectively "kill" one enemy per floor. When Transmute is used in a battle, the battle isn't skipped even when there are no enemies left. This can be good for regenerating HP and MP, or to get extra hits with the Soda Stein. Transmuted enemies can be mined for ore but do not drop currency or items.

Mining Ore Nodes while there are still enemies alive allows them to attack. So Transmute and then use an area-of-effect attack such as Noxin to kill any remaining living enemies before using Pickaxe. Any natural nodes can also be mined safely before advancing.

## Character Mastery

Total: +50 HP, +18 Attack, +13 MP, +2% Damage Reduction, +2% Status Resist, +2% Crit Chance, +7% Crit Damage, +6 HP Regen, +9% HP Increase, +9% Attack Increase, +5% Boost to Physical Attacks, +2% Gold Find, +1 Item Find, +3% Essence Find, +13 Ore Find.
Dark Lord

* Character
* Portrait

*For the enemy, see Dark Lord (Enemy).*

## Skills

Innately - Shadow Slicer

* Deals 0.5x ATK of Physical Damage to Group.
* Damage increases by +0.5x ATK per party member for a maximum of 3x ATK with a full party.

Innately - Dark Momentum (Passive)

* Goes first and receives bonus turns. +50 Speed.

Level 25 - Dark Savior (Passive)

* Save an ally from a lethal attack. Limit 1 per battle.
* Ally who would've taken a killing blow will instead survive with 1 HP. Does not work for the Dark Lord himself.

## Description

He is unlocked upon arriving in the Warrior's Dimension. He can be found outside the tavern and hired, but you cannot have multiple Dark Lords in your party.

He is tied with the Chef for being the fastest player character, and he goes first in every battle even when against the Janitor and Tempered Bosses. Unless wearing a Slow Stone, the only time he does not go first is during ambushes or against bosses such as The Dark Lady. Also, every other turn he gets to do two actions instead of one.

The Dark Lord's weapon, the Aphotic Blade, is always equipped on him and cannot be replaced. It will only be removed after beating the 10th Dimension Boss of the Primal Lands. In doing so, Aphotic Blade disappears forever and Dark Lord can now equip any weapon. This also unlocks the recipe for Aphotic Blade II, a better version of his original weapon that can be equipped on any character.

He does not have a shield or armor slot, and he has 3 accessory slots instead. This makes him more fragile than other characters until his class relic is leveled up. Accessories can help, such as a Back Protector to survive ambushes or a Silver Necklace to reduce damage.

At level 25, he learns Dark Savior which can save allies from death. This skill makes him important in keeping the run alive at deeper levels, as ambushes could easily kill off one or two party members, leading to the end of a run. Dark Savior does not prevent deaths from damage-over-time Status Effects, however, so it is still important to have a Nurse. Dark Savior also does not protect the Dark Lord himself—to do this, he can equip the Mask of Garrik.

To avoid spoilers in discussions, the Dark Lord may be referred to by other names including X, Secret Character or Spoiler Character. Not to be confused with the Hidden Character.

## Scripting

A common way to use the Dark Lord is to Defend, helping him survive despite his lack of gear, and then make use of his speed to take out Janitors before they have a chance to fight back.

 2

## Character Mastery

Total: +50 HP, +19 Attack, +13 MP, +7% Damage Reduction, +2% Status Resist, +2% Crit Chance, +7% Crit Damage, +6 HP Regen, +9% HP Increase, +9% Attack Increase, +5% Boost to Physical Attacks, +2% Gold Find, +1 Item Find, +3% Essence Find.

## Customization

Instead of the typical customization options, the Dark Lord has skins based on the other Dark Lords. His weapon, the Aphotic Blade, will change in appearance depending on the currently selected Dark Lord skin.

Darker LordDark LadyLord of LightVacation LordDarkest Lord
EARTH

* Character
* Portrait

**EARTH** is generally more difficult than The Dark Lady due to immobilization. EARTH also has a Laser like Mecha Lord.

## Strategy

* Get Relic of Mana high enough so that no MP Regen is required, saving slots.
* Status Resist and Evasion are beneficial.
* Good Equipment: Copper Bracelets, Copper Gems, Sabers. Also Vampire Suits if you can afford them.
* Bring Patty or Sly.
SUN

* Character
* Portrait

**SUN** deals indirect damage with Burn along with significant direct damage.

## Strategy

* Dark Amulets offer 100% resistance to the indirect damage of this enemy.
* Alternatively, crafted copper equipment offers high resistance that also helps with enemies on the way to floor 400.
* HP and Evasion along with Nurses are effective ways to handle direct damage.
Radioactive Rod

The Radioactive Rod is a craftable Legendary Weapon that is unlocked from the Adventure Guild after reaching floor 30k.

It provides a large boost to Attack, and also increases all stats. However, it is expensive and more suitable for endgame teams. Skull Blades are good alternatives until then.

Crafting - 10K Gold
Evercrag Armor

### Effect

+25% Damage Reduction, +10% HP Increase, +30% Status Resist. Prevents Stone. Has Gem Slot

### Source

Primal Lands 1000+ (Veldt)

The Evercrag Armor is one of the five Mythic armors found in Primal Lands. Like the other Mythic armors, it has a gem slot and resists a certain status effect (Stone in this case). However, it can only be found in the Veldt area.

This armor is the best defensive option as it provides a decent boost to Damage Reduction, Max HP, and Status Resist.
Default script

All party members follow the Default player script unless otherwise assigned.

When the Arena is built, the Default script can be viewed by going to *Soda Script > View/Edit*. It cannot be modified directly, although it can be copied to make it easier to start writing your own custom script.

Be aware that although the script causes characters to act reasonably in many situations, often there are better ways of doing things, which you can accomplish by writing your own scripts or turning Auto Off. For example, when the Nurse decides not to help moderately injured allies, they may die if attacked again.

1. ↑ There is a secondary condition for this trigger not shown when viewed in the Arena menu: `AND HP > 50%`, so it will not apply to low health enemies. Secondary conditions cannot be used in custom scripts.
2. ↑ Also has a secondary condition: `AND Weakest`, so the trigger looks for the most damaged enemy that isn't ore.

## Enemy Default Script

Enemies have their own default script, with a certain chance to take a particular action if the conditions are met.
STORM

* Character
* Portrait

**STORM** has skills that hint at more dangerous bosses but aren't very significant by themselves.

* Flusterstorm isn't threatening without extra Speed because there is time for your party to turn around. For comparison, The Dark Lady can use the skill in combination to back attack.
* Bolt does damage but no Status Effects. For comparison, The Darkest One's bolt can Stun.
Critical Strikes

*For others, see Stats.*

Default attacks have a chance for critical strikes, giving increased damage. No other skills can crit, not even physical skills such as Rock Toss.

## Sources

* Relic of Crit Chance: 25%
* Goggles of Gaan: 100% chance
* Wireless Fidelity: 100% chance for 89% damage
* Bi-Blade: 59% chance for 109% damage
* Blade of the Ancients: 59% chance for 159% damage
* Bitbrand: 59% chance for 159% damage
* Keybringer: 49% chance for 89% damage, more consistent
* Assassin's Dagger 39% chance for 134% damage, higher average benefit
* Crackshot Gem: 25% chance
* Prism of Precision: 10% chance each
* Uranium Plating: 21% chance and crit damage (7% each)
* Mastery: Thieves 7% chance, others 2%. All 7% crit damage.

* Relic of Crit Damage: 125%
* Cape of Julius: 250% crit damage
* Glass Warden: 10% chance for 209% damage
* Sharkin' Suit: 109% crit damage
* Target Gem: 50% crit damage

Sharpen grants 100% crit chance to another team member for a few hits, which will eventually expire if not used.

## Maxing

Below is a list of max Crit Chance each character can achieve at different stages in the game. These numbers do not include Crackshot Gems.

Blademaster weapon crit stats are not added together so they cannot get as high a chance.

Because it is difficult to reach 100% (requiring lots of uranium and 60k floors cleared in WD), have a good backup plan. For a small group of enemies, missing out on a crit could simply mean that another party member must be involved. However with a large group, this allows enemies to fight back, which is not ideal in the WD.

The traditional solution for a Physical Build (not meta in 1.2.2) is to use the Secret Character's Shadow Slicer for groups of more than two enemies.
LOVE

* Character
* Portrait

Ah, **LOVE** — everyone wants it but it can be a source of frustration for so many. This boss is easily the most bothersome in the game, turning team members against one another instead of fighting the enemy. Sounds more like Discord to me.

## Strategy

Sanity Gems offer full protection against Delirium. For those that don't have them, high Status Resist really makes a difference.

If all else fails, build a team with a lot of defense and relatively weak default attacks, such as Darkmages with staves. You'll still have a hard time controlling the team though.
Guides

## Starting Out

New to playing Soda Dungeon 2? Then these guides are for you!

* FAQ by Blackwolfe - A simple list of frequently asked questions (should be mostly relevant)
* FAQ/Guide by Darzk - A more in depth faq with a lot of useful information for beginners
* Sovietgamings Guides - All of Sovietgamings guides in one place. (Endgame guide not recommended)
* Tallis WD guide - An excellent introduction to the Warriors Dimension and the two main team compositions commonly used there
* Dimension 1-10 pre-WD Walkthrough by KyrosQF - Step by step guide to dimension 1-10

## Dungeon Guides

Guides for progressing deep in the Warrior's Dimension.

* Soda Dungeon 1.2.0 Guide by MJDesigns - Ultimate progression build for 1.2.0.
* Road to Mibrid by GaboGG - A lategame build for optimal Battle Credits per hour while granting decent speed.
* Road to S P E E D by GaboGG - A lategame build for optimal speed while earning a decent amount of Battle Credits.

## Utility Guides

Assorted guides for the other aspects of Soda Dungeon 2.

### Boss Rush

* Beginner Boss Rush Guide by Saint - Cheap builds for farming Boss Rush in the earlier floors.
* Advanced Boss Rush Guide by 6 + 9 = 69 - Optimized builds for lategame Battle Credit farming.
* Infinite Brush Team Guide by Kazy - A guide on building a team that lasts forever in Boss Rush.

### Mining

* SD2 Mining Builds by Kupo - A set of builds that use Chef for effective mining.
* Mining Guide by Saint - Effective mining build made for 1.2.0.

### Other

* Chef XP Cheese Simplified by xEndy - Simple guide to gaining lots of XP quick. (Warning: Less effective after 1.2.0)
* Stein Cheese by Gurtha - A document on gaining relic levels using Soda Stein.
* Ingredient Farming by Saint - Builds used for getting ingredients for the Chef.

## Tools and other resources

Other stuff to supplement your Soda Dungeon 2 experience.

### Calculators and Graphs

* Primal Lands to Castle Equivalent Graph by caviyacht - Shows progression of enemy stats vs. floor in both dungeons.
* Damage Calculator by Darzk - A collection of calculators for damage relics, survival and more
* Runstats Calculator by Blackwolfe - Simple calc to see your gold/essence/floors per hour. (possibly outdated?)
* KupoCalc by Kupo - Calculates HP and Damage limits of your team.
* Compiled Calcs by MonarchHS - A compilation of simple calculators for pushing and Boss Rush.

### External Tools

* Caviar by caviyacht - An informational mod that shows advanced statistics during a run.
* Fizzology App by Gurtha - An app that calculates survivability and one-shot capabilities with minimal input.

### Resource Dumps

* SD2 Item Drops Sheet - A google sheet that contains info on item drops in the dungeons.

Additional guides can also be found on steam

## Outdated Section

Some guides and tools are no longer up-to-date. They are still kept on the wiki to acknowledge the efforts of the people who made them, but these are not recommended to be used.

See all of them here: Guides/Outdated
Extinction Plate

### Effect

+1 Battle Credits Per Boss Defeated, +40% HP Increase, +20 Item Find. Prevents Burn. Has Gem Slot

### Source

Primal Lands 1000+ (Mountain)

The Extinction Plate is one of the five Mythic armors found in Primal Lands. Like the other Mythic armors, it has a gem slot and resists a certain status effect (Burn in this case). However, it can only be found in the Mountain area.

Its ability to passively accumulate Battle Credits, while providing HP Increase and Item Find makes it a good armor for farming items/ingredient runs.
Damage Reflection

*For others, see Stats.*

Hits the attacker with a certain percentage of the damage received. Does not prevent any of the damage from hitting the target.

Useful primarily to kill Janitors if your build does not include the Secret Character. Can help a bit in the early game to shave off some enemy health.

It's much better to kill enemies before they can attack rather than waiting for reflection to hurt them. Waiting for reflection means that your party gets hit and floors are cleared much more slowly.

If your character has Delirium and attacks another party member who has reflection, the delirious character will incur damage.

Arena Warrior enemies have reflection.

Like Status Effects, reflection can prevent captures for Soul Bond.

## Sources

* Relic of Reflection: 20%
* Bi-Blade: 218%
* Blade of Virtue: 33%
* Dinoskull Shield: 68%
* Garb of the Greaselord: 518%
* Radioactive Suit: 218%
* Hallowed Plate: 28%
* Belt of Berus: 2000%
* Demon Gem: 25%
* Spike The Helihog: 8%
* Mastery: Huntresses 16%

## Dedicated Builds

*See also: Challenges § Damage Reflection*

Using Defend and Damage Reduction items will make the damage survivable, but it's a poor strategy as lower damage taken means lower damage reflected. Because of this, a high level health relic and Group Heal is advised for reflect builds.

The only effective usage of Damage Reflection is with the Blacksmith. His level 25 passive skill allows him to deal 2x reflect damage that hits all enemies instead of one. Additionally, he has a skill that forces all enemies to attack him.

When given enough Damage Reflection, Blacksmith can one-shot normal floors from the reflect damage alone. Nonetheless, this strategy is slow and needs a lot of HP for the Blacksmith, making it highly inefficient.
Evasion

*For others, see Stats.*

Chance to dodge an incoming attack completely. Very useful as it prevents Status Effects as well as incoming damage.

Evasion is effective for defeating Dimension Bosses or for progressing 10 more floors. For longer runs, evasion is more about speed than survival, because there is always a possibility of getting hit. An Evasion build reduces frequency of healing required in the late game.

Blademasters can reach the maximum 90% Evasion with two Sabers and a Karuta. Other characters can reach the maximum with mythic items.

## Sources

* Chameleoblade: 34%
* Saber: 29%
* Blade of the Ancients: 24%
* Ganalar: 19%
* Fleetwing Shield: 19%
* Tangleheart Embrace: 39%
* Karuta: 34%
* Vampire Suit: 24%
* Opal Talisman: 5%
* Purple Gem: 5%
* Sly: 8%
* Mastery: Soda Junkies 8%, Thieves 6%

## Enemies

The Dark Chameleon uses Evade Up for 60% evasion. Confusion is like giving enemies 75% evasion.
Circuit of Binary

The Circuit of Binary is a Unique Mythic Accessory that gives the wearer a decent boost to Magic Attacks

With a strong enough Relic of Magic Boost, this item's effect can be negligible. Nonetheless, it has use in Boss Rush as 100% magic boost can be hard to attain without relics.

## Trivia

This accessory is a reference to Binary, the sixth Dungeon Boss of the original Soda Dungeon.
Darkmage

* Character
* Portrait

## Skills

Innately - Noxin

* Deals 0.75x ATK of Magic Damage to Group. +Chance to Poison.

Innately - Magic Master (Passive)

* 25% Boost to Magic Attacks.

Learns Curse at level 25

* Attempts to turn Target to Stone.

## Description

She can be unlocked by buying Corrupted Cola.

The Darkmage is a powerful spellcaster whose Noxin skill allows her to deal heavy damage to groups of enemies. Noxin does more damage than Mystic Torment, and a group of Darkmages with high enough Relic levels is capable of handling most common enemies.

Darkmages are naturally good at group attacks rather than single target attacks. For single enemies, the Tech Gem can be equipped for Laser which will benefit from her magic boosts.

Like the Huntress, she has an extra accessory slot. This is another advantage of Darkmages over Mystics.

To clear more floors per hour in the mid and late game, the Phantasmal Claw skill can be used instead of Noxin. While it does much less damage, the animation is faster.

In the late game, Darkmages are the DR specialists.

## Character Mastery

Total: +50 HP, +18 Attack, +13 MP, +7% Damage Reduction, +2% Status Resist, +2% Crit Chance, +7% Crit Damage, +6 HP Regen, +9% HP Increase, +9% Attack Increase, +5% Boost to Physical Attacks, +2% Gold Find, +1 Item Find, +3% Essence Find.

Darkmages have better Damage Reduction than most other classes and they get item slots that Blademasters and X do not.

## Trivia

* The Darkmage is one of the three returning classes from the original *Soda Dungeon*, the other two being Soda Junkie and Thief. In the original game, her skill Noxin can inflict either Poison and Confusion on all enemies (it can't inflict both at the same time on one enemy) for decent magic damage, making it a very powerful AoE attack that can also sometimes be used on bosses in early game to take down their health (however in the original game, both Poison and Burn's damage is capped at 500). Her second skill was called Necroblast, which deals high damage to a single target.
Guides/Outdated

This page houses all of the outdated guides and tools made by the community. They are kept here to acknowledge the efforts of those who created them. **It is not recommended to use anything found on this page**.

## Guides

* Basic Script Guide by Talli - Script Basics and starter scripts for almost all classes. (Scripts are old/unusable)
* Phys to Claw guide from 1k-1M by MJDesigns - A guide on how to progress in Warriors Dimension using a Phys build, with a transition to claw at 500k. (Newer version available)
* Boss Rush Meta by retropaint - A simple build for getting the lots rewards in Boss Rush. (Hasn't been updated)
* Physical to Magic Transition Guide by Wifisadness - a guide for how to transition from a pure physical Carpenter / Dark Lord-based comp to a claw endgame comp. (Outdated since 1.1.0)
* Early Transition to DM - By Ontamu (Outdated since 1.1.0)
* X claw Damage Reduction / Group Heal build guide by Wifisadness (Outdated since 1.1.0)
* 1.1.0 Physical Guide by MJDesigns - An updated guide for Physical builds after the 1.1 update. (1.2.0 Guide is out)
* Magic Guide by MJDesigns - A guide on how to progress in Warrior's Dimension using a Magic build. (1.2.0 Guide is out)

## Tools

* Cheffs excellent calculator - Calculators for everything and then some. (Missing new characters, plating)
* Soda Planner by chiyolate - A neatly formatted calculator for survival, damage and snowballing. (Missing new characters, plating)
* MSMP Calculator by Gurtha - A relatively easy to set-up Survival Calculator and Relic Planner (Missing new characters, plating)
* Caffeine Mod by Shilo - A Caffeine-addicting mod that boosts Soda Dungeon 2's energy and smartness. Includes quality of life features and fixes. [GitHub Repository] (Last updated for 1.0.6)
* Sodacalc - Calculate how much damage and hp enemies will have at a certain floor among other things (Currently isn't working)
* Soda Tools by Mountarreat - Class calculators for skill damage, relic costs and more. (Missing new characters)

## Resource Dumps

* Item compendium by Talli, Poucine and Feathers - A doc listing drops pulled from the assets in SD2 1.0 (Outdated)
* Item Sheet by Blackwolfe and Lavadax - All drops and crafted items but in a google sheet based on above doc (Outdated, but useable?)
Mask of Garrik

The Mask of Garrik is a unique Mythic accessory that saves the wearer from death as long as their current HP is greater than 1. Fatal hits will instead leave the user with 1 HP.

Its ability to prevent death has no cooldown and limit, and the only requirement is having above 1 HP. This makes it a very powerful item, and has good synergy with Secret Character as his Dark Savior ability cannot save himself.

A very weak character with this item equipped will still eventually beat a single strong enemy that has a normal attack. Each turn, the character will regenerate a tiny bit of health (if the relic of regeneration is active), which is enough to prevent death when getting hit again. However if there are two enemies, the second hit will result in death before there is time to regenerate.

## Trivia

This accessory is a reference to Garrik, the fourth Dungeon Boss of the original Soda Dungeon.
Ore Nodes

In the Castle, rocks of ore veins occur naturally in the Caverns area. Also, they are guaranteed to appear in mineshafts and can be created by Transmuting common enemies.

In the Primal Lands, rocks containing various gemstones can be found in the Veldt and Mountain area as well as Mineshafts. These gemstone veins replace the regular ore veins found in Castle.

The Miner Pickaxe skill deals 5 damage to nodes. All other damaging attacks deal 1 damage. The Chef's Magma Souffle gets additional ore from a node.

If there is only a natural node left and no living enemies, then the party advances to the next floor. However, nodes created by Transmute and nodes found in Mineshafts must be mined before moving on.

Natural spawns can be difficult for scripts with single-target attacks to handle correctly. Focusing attacks on the node may result in the rest of the enemies being left untouched and able to attack, or it may simply slow down progress. Activating the Ore Blocker prevents nodes from spawning naturally.

## Ore Find

Nodes may spawn naturally in the Caverns, Veldt, or Mountain areas on levels with more than 1 enemy. There is a base chance of 10% for a node to spawn, which increases by 1% per 10 Ore Find. This caps at 20% chance with 100 Ore Find. Ore Find will also increase the quality of ores found in mineshafts (See Ore Quality below for more details).

Ways to increase Ore Find:

* Miner Prospector with level 24 mastery: 28
* Garb of the Greaselord: 50
* Thobak's Pick: 50
* Geo Gem: 25
* Geode: 8
* Ruby Sword: 5
* Relic of Ore: 10
* Boost to All Stats increases Ore Find bonuses

Stacks for the entire party, so a team with at least four level 25 Miners will get the 20% maximum node spawn chance even without Geodes or the Relic.

## Mining Natural Nodes

Nodes found naturally are difficult to mine without careful planning (unless you have the mythic item described below). It would be easier to ignore or block them, and plenty of ore can be gained solely from Mineshafts and Transmute.

However if you want to mine natural nodes safely, one way is to Transmute an enemy and then use an area-of-effect attack such as Noxin to kill enemies that are not ore. Finally, use Pickaxe to mine both nodes. Sadly this does have a high chance of missing out on the natural ore because if the transmuted ore is mined first, then the party will move on to the next level.

For example, Team Comp MDmMMMM. Darkmage must be able to one-shot normal enemies with her AoE skill.

With Thobak's Pick, however, mining is easy. Noxin can clear mineshafts with a single shot. Natural nodes can be cleared with a default attack, or by first transmuting an enemy and then clearing both enemies and nodes with Noxin.

## Ore Quality

Generally, Ore Quality is dependent on the floor the party is on. At floors 5001+ you have the highest chance to find rare ores.

Ore Find can also impact quality, but only in mineshafts. Every 15 points of Ore Find gives a 1% chance to bump up ore quality by 1 (i.e. Gold -> Platinum).
AGS Shield

The AGS Shield is a Rare Shield found in the Primal Lands after floor 300, but only in the Tar Swamp area.

This is the most common equipment that grants Essence Multiplier, making it a potentially good choice for players early on.

## Trivia

* This shield is a reference to the game's publisher, Armor Games Studios.
News Archive

* September 7th 2021: 1.1.1 official release.
* July 8th 2021: Soda Dungeon 2 celebrates its 1-year anniversary with exclusive cosmetics!
* July 1st 2021: 1.1.1 Beta launched for Steam PC Users.
* June 1st 2021: 1.1 official release.
* March 5th 2021: 1.1.0 Beta launched for Steam PC Users.
* February 16th 2021: 1.0.9 has been released.
* January 1st 2021: 2020 Recap, Looking into 2021
* December 14th 2020: 1.0.8 has been released.
* October 29th 2020 Upcoming changes to Item Find and Ore Find
* October 15th 2020: 1.0.6 has been released.
* September 2nd 2020: The Wizard's Oddity Shop, coming in version 1.0.6
* September 25th 2020: The Chef, coming in version 1.0.6
* September 9th 2020: The Recruiter, coming in version 1.0.6
* July 28th 2020: What kind of endgame rewards are you most interested in Poll/thread by Shawn (Developer)
Garb of the Greaselord

### Effect

500% Damage Reflection, +40% HP Increase, +50 Ore Find. Prevents Poison. Has Gem Slot

### Source

Primal Lands 1000+ (Tar Swamp)

The Garb of the Greaselord is one of the five Mythic armors found in Primal Lands. Like the other Mythic armors, it has a gem slot and resists a certain status effect (Poison in this case). However, it can only be found in the Tar Swamp area.

The most notable feature of this armor is the high amount of Ore Find it provides. This makes it very useful in mining builds for increasing the chance for rarer ores.

Aside from that, it also has high Damage Reflection and HP Increase, giving it good synergy with the Blacksmith when using a reflect build.
Ossein Armor

### Effect

+5% Damage Reduction Grants: Dark Flame. 10 MP. Magic. Deals 0.8x ATK to Group. +Chance to Burn.

### Source

400+

Dark Flame does more damage than Noxin or Torment, although it costs more MP.

The animation is slow, so it takes longer to clear floors in the Warrior Dimension. Because of this, Noxin or Phantasmal Claw are recommended from the mid game on.

Platinum Armor provides better defense but requires a lot of platinum to craft.
Bi-Blade

The Bi-Blade is a Unique Legendary Weapon whose recipe can be unlocked from the Adventure Guild after reaching floor 8000.

This, along with the Radioactive Suit, provides the highest Damage Reflection in the game. Aside from that, it has decent Crit stats and base ATK.

Crafting - 50K Gold

## Trivia

* The Bi-Blade, along with most of the new weapons added in 1.1, are based on the Dimension bosses.
	+ This weapon in particular is based on Mecha Lord.
Gauntlet of Alexandria

The Gauntlet of Alexandria is a Unique Mythic Accessory that gives the wearer a boost to maximum MP.

By the time this item can be found, its effect may not be worth it as there is currently no benefit to having lots of MP, aside from Boss Rush where the Relic of Mana is disabled.

## Trivia

This accessory is a reference to Alexandria, the second Dungeon Boss of the original Soda Dungeon.
Demona

**Demona** is the most powerful standard boss in The Castle. She can hit two targets that inflict Burn, so more than one Nurse may be required to recover from her attack.

Her Meteor attack may be strong enough to one-shot characters who don't have enough HP or Damage Reduction.

She has 75% Status Resist like all standard bosses.

## Appearances

In addition to stage 90, she will show up every 100 levels when the Janitor isn't available. For example, the Dimension 1 Boss is at floor 100, so if you dive to floor 200 in dimension 1 then she will appear.

In The Primal Lands, the Drake Queen fills this role instead, starting at floor 200 in dimension 2.

## Trivia

Her name is similar to Demora from the original Soda Dungeon game.
Phantasmal Claw

Weaker than other group attacks. However, it uses little MP, and the item can be equipped for classes that do not have group attacks.

The animation is very fast, making it excellent for clearing floors quickly when damage is high enough.

Wide Cut is the physical counterpart and is nearly identical but slower.

Crafting - 25 Gold

Recipe unlocked at Castle floor 20 in Dimension 1.
Cavendy Coin

The Cavendy Coin is a Unique Mythic Accessory that will either double or halve the gold earned from the dungeon. This affects both enemies and chests, contrary to the description of the item.

On first glance, it seems that this item will have no overall impact on gold gain as the double and halving effect both have an equal chance to happen. However, it actually gives a net increase of 25% more gold.Below is an example by ZheBal on the discord server:

*[You] have say, two mobs drop a base total of 20T, one gets double to 40T, one gets half to 10T, in total you have 50T, when you would have had 40T without the coin.* - ZheBal

## Trivia

This item was based on a suggestion by discord users caviyacht and xEndy, and is named after them.
Nurse

* Character
* Portrait

## Skills

Innately - First Aid

* Fully Heals a single Ally.
* Cannot use on Self.

Innately - Biohazard

* Deals 1.2x ATK of Magic Damage to Target. +Chance to Poison.

Level 25 - Group Heal

* Heals entire party including herself.
* Heals for a base of 100 HP or 20% of max HP (whichever is greater).
* Magic boosts can increase the amount healed (Up to 50% of max HP at +150% magic boost).

## Description

She can be unlocked by buying RN Cola.

As the only healing class in the game, the Nurse is an important character in keeping the party alive. It is recommended to use Scripting to have her prioritize healing.

Until level 25, the Nurse may want to carry a Heal Stone so that she can heal herself. Heal also costs less MP.

With skill items such as a Phantasmal Claw or Tech Gem, she can become a powerful fighter. The Widowmaker provides a group attack without taking up her only accessory slot.

Group Heal is faster than First Aid, important in the WD. Also Group Heal is more effective for party members with Damage Reduction than for those with high HP. In the late game, large health buffers make it possible to heal less often, increasing floors per hour.

## Character Mastery

Total: +50 HP, +18 Attack, +13 MP, +2% Damage Reduction, +15% Status Resist, +2% Crit Chance, +7% Crit Damage, +6 HP Regen, +9% HP Increase, +9% Attack Increase, +5% Boost to Physical Attacks, +2% Gold Find, +1 Item Find, +3% Essence Find.

Compared with other classes, Nurses get a large Status Resist bonus to help survive negative effects such as Sleep. Stacks with Relic of Resistance.
Flask of Kelzika

The Flask of Kelzika is a Unique Mythic Accessory that makes all wearer's skills cost 1 MP.

This accessory, when used in conjunction with a Space Gem, can grant near infinite usage of skills. While this is neglectable with a strong enough Relic of Mana, it can be useful in a few cases, such as Boss Rush or as an alternative way to get around the MP drain debuff.

## Trivia

This accessory is a reference to Kelzika, the eighth Dungeon Boss of the original Soda Dungeon. It also has the same effect as an item in that game, the Antimagic Bottle.
Mystic

* Character
* Portrait

## Skills

Innately - Torment

* Deals 0.6x ATK of Magic Damage to Group.
* Not as damaging as Noxin or Dark Flame, although lower MP cost.

Innately - Magic Master (Passive)

* 25% Boost to Magic Attacks.

Level 25 - Recharge

* Restores Party MP over time.
* Gives a buff to the entire party that regenerates 7 MP per turn for 3 turns.

## Description

She can be unlocked by buying Mystic Fizz.

The Mystic is one of the two main magical classes. Once she learns Recharge, she becomes valuable as a support character to keep MP high. She is effective when paired with a Nurse, as the two can maintain both the HP and MP of the party.

Take note that you only need one mystic if you plan to use her for MP regen, since Recharge is a buff skill that cannot be stacked.

The following trigger is the correct way to use Recharge in a Script.

Triggers that check Ally or Self MP cause Recharge to be cast on every turn even when the target is already recharging. Also, a trigger that attacks if Ally Status = Positive does not work because this tells the game to attack allies, which it won't do.

Torment is not very powerful and is one of the slowest skills in the game. Instead, equip Ossein Armor with Dark Flame for higher damage or Phantasmal Claw for speed.

With high enough Relic of Dungeon Keys and Relic of Mana, Fairies can be used to restore MP instead of the Recharge skill. This allows parties to use an attacking character such as a Darkmage instead of a support Mystic.

## Character Mastery

Total: +50 HP, +18 Attack, +11 MP, +2% Damage Reduction, +2% Status Resist, +2% Crit Chance, +7% Crit Damage, +6 HP Regen, +9 MP Regen, +9% HP Increase, +9% Attack Increase, +5% Boost to Physical Attacks, +9% Boost to Magical Attacks, +2% Gold Find, +1 Item Find, +3% Essence Find.

Compared with other classes, Mystics have both MP regen and a Magic boost that no other classes have, making her very good in the mid game.
Speed

*For other stats, see Stats.*

Used to determine whose turn it is next, as explained in Combat.

## Player Team

Most player team members have 100 speed.

* The Chef: 150
* Secret Character: 150

Modifiers:

* Wraps of Tengen: +15
* Speed Down: -20, so for example a Carpenter would be slowed to 80.
* Slow Stone: -50 for each equipped.

## Enemy Team

Most enemies have 95 speed.

* The Dark Lady: 200
* The Darker Lord: 130
* Janitor: 110

One enemy's speed is increased during an ambush.