recursal/Fanatic-Fandom huggingface dataset:
Bongo

Bongo, Goblin Chieftain

## Appearance and Summary

Bongo is a slightly taller and chubbier than average goblin. He sports a giant oversized chieftain crown and necklace strung with wolf fangs. He has a slight pot belly and long nose.

## Personality

Despite Bongo's selfish and gaudy appearance, Bongo is actually quite a good and capable leader who cares deeply for his tribes prosperity. He lavishes on aesthetics but always prioritizes the clan before everything else. Being quite intelligent for a goblin, he spent his youth hiding among the villagers of Vorgshire for so long he managed to learn how to speak Common.

## Story

Bongo lives a curious, happy life on the outskirts of Vorgshire until one day a troll from the north came and invaded their territory. Putting up a fight, they quickly learned they were no match and gave into the trolls demands to be subservient. Having spent a large amount of time in Vorgshire already, he knew the town like the back of his hand, and devised a plan to barter with the mayor on behalf of the Troll, but also deciding to steal from the food storages for his clan as well since they were not being provided for.

Until one day, Reffins, Equuleus, and Brig came into their den with Jerry in hand and Pins riding on Equuleus’s shoulders.

Realizing the opportunity, the group band together to drive the troll from the lair. Leading the charge, Bongo takes the majority of the damage from the Troll, being sent flying across the cavern from a punt. He reveals the trolls weakness before crawling his way to safety.

Eventually the troll is slain and Bongo is healed by Reffins. Following after the trio to the surface, he helps shed light on the truth of mayor Harvey’s ploy, which’s helps foster a good relationship between the goblins and the town he so curiously admires.

Following the events, Bongo acts as an interpreter to help foster a symbiotic relationship between the two, helping bring humans and goblins into one society. The goblins got to share in the curiosity that intrigued him so. The humans learned their hunting and survival ways, and the goblins learned common, education, and how to tend to crops, becoming steadfast Allies.
The Broken One Card

## Summary

This card was granted to Brig Greeble in the night during his last stay in Vorgshire before venturing into Barovia. It was originally a blank card, but when brought to Madam Eva, it revealed itself.

She read it saying:

> ***“This card was meant to shed light on one who will help you greatly in the battle against the darkness. It seems you may find more willing to help your cause than intended.”***
>
>

> ***“Your greatest ally will be a wizard. His mind is broken but I fear those who have his ire should he retain himself.”***
>
>
The Boys Session 12

## Session 12 - An Unexpected Savior

Bafflegar, in an attempt to cause a distraction by entering from the western main entrance, is quickly outnumbered, but not before taking a good number with him and fleeing. The rest of the party hear the commotion and begin to approach quickly from the North entrance once they hear activity, and engage the monsters within.

They see a Drow snicker and disappear as they engage the bugbear chieftain. Bafflegar nearing death's door, is about to be killed outright as Klarg kills the bugbear who was chasing him down and about to deal the death low, rescuing him.

Eventually everything is slain, and silence falls upon the castle, as Klarg takes Bafflegar into a small room and Sildar finds Gundren.
Goblin

## Summary and Appearance

Link to DNDBeyond Character Sheet

Goblins tend to be reclusive and chaotic little creatures. Standing no taller than 4 feet.

Goblins are small unintelligent creatures for the most part who dwell in dens and are typically nocturnal. They don’t usually have any means of creating their own food source and will hunt or pillage to survive.

## Story

Our heroes encounter a small clan of goblins outside Vorgshire, with Reffins being first to make contact. He charmed and made friends with one they called Pins, who proved instrumental in brokering an alliance between the clan and the heroes. They worked together to take down T the Troll, as well as Mayor Harvey, and eventually went on to have a symbiotic relationship with the human town.

## Trivia

* Goblins of Vorgshire are peaceful and apart of the village life now, serving as testament to their ability to adapt and become symbiotic with humans (Session 0).
* There are three named goblins so far: Pins, Bongo, and Jerry, whom our group met during Session 0. Bongo being a goblin boss.
The Boys DND - Overall Summary

## Plot Summary

After meeting in the tavern, Bafflegar and Angelous approach the table, as the crew slowly introduce themselves, but not before going around the room and experimenting with sharking people and fishing silver from their pouches. Kats and Dan go to steal from Shawn Bolt, not knowing his intentions. They almost get into a fight but relinquish some items that were taken.

Gundren eventually comes through the front door and orders beer, to which he toasts and accidentally smashes into a commoner next to him, causing a fight. Shawn Bolt leap attacks the man, impaling him through his arm, as the others start arming themselves. After a bloody battle, leaving 6 men dead on the floor, Bafflegar casts burning hands on the 2 remaining commoners and Shawn, leaving them dead and Shawn dying. After recovering everyone, the Tavern Keep almost kicks them out but Gundren tosses over a pouch of coins, that calms him. They go back to drinking after removing the bodies and discussing business.

Gundren tells them that he and his brothers found something big and needed the crew to help bring provisions over to them in Barten's Provisions in Phandalin. The mining supplies and the speed of the oxen would not be fast enough for him as he needed to leave as soon as possible.

Going to sleep, the rest start taking leave as they all go to their respective rooms, with the exception of Shawn Bolt, sleeping outside in the wilderness. Angelous stays late and demands food from the Tavern Keep after destroying his establishment, to which he fetches horse shit and eventually after cooking it, manages to allow Angelous to eat it. Everyone goes to sleep and they begin to wake as the dawn breaks.

The group wake up in the morning and head to the Tavern common room. In their curiousity, they mean to check out the cellar in the kitchen but Angelous shouts across the room the plans for Bafflegar to sneak in and they’ll cause a distraction, to which the tavern keep rushes to the kitchen and barricades himself in.

After a bout with the door, they manage to sleep the keep and break in and Shawn murders him, with the cook rushing off to get the towns guard.

The group splits to get the wagon ready and get the tavern burnt down, but are caught by the guards and forced into a fight. They kill them as they rapidly load the wagon and leave town, causing much unneeded death and destruction in their impatience, and are now headed to Phandalin, with word of their murderous deeds quickly spreading.
Catherine

Catherine

## Appearance and Summary

Catherine is a rather plain looking common villager, she has brown eyes and brown hair kept at a bob. She often can be seen wearing a dress with a wash cloth or an apron on as she mostly does chores throughout her day.

## Personality

Catherine is a kind commoner with a very strong work ethic. She grew up in a large family of poor farmers and learned from a young age that hard work was the key to their family’s survival. She carries these traits with her to her married life in the small village of Vorgshire. Though she relishes hard work and the feelings of accomplishment that come with it, she does long for someone to enjoy the fruits of her labor with.

## Story

Catherine grew up in a farm near a busy city in Tauriel to a family of poor farmers. Quickly learning from a young age that to survive, every member had to hustle, she grew to enjoy and relish hard work.

Finding love in the nearby city, she married Harvey and moved to his town of Vorgshire, where he was mayor. They had a nice quiet life here in the mountains. A few years into their marriage however, she noticed Harvey started to act strange and distant. This happened around the same time as the towns food shortage, so she relented some blame to that. But what they commonly shared became well guarded secrets and her medial life of tasks became only that.

That is until one day, Brig and Reffins came to her door. Initially, the men presented themselves looking for her husband and left, which puzzled Catherine.

Trying not to pay it any mind, she continued her chores until later in the day, Brig came again to visit, this time for her.

After some time talking, she felt like she could trust him, and entrusted her deeper feelings of loneliness and strange behavior from her husband to him. Unlocking his study, she let Brig in to investigate. Finding some evidence of wrong doing, Brig leaves, hurrying to his companions. This leaves Catherine somewhat smitten, but not daring to leave her chores unattended.

It later turned out that her husband Harvey had concocted a devious ploy with a newly invading troll to enslave the local goblins as their underlings and steal from Vorgshires food supply.

Hearing of this and seeing his arrest, Catherine leaves Harvey and into the arms of Brig.

Though Brig and his companions leave for new adventures, she awaits for him and tends to her newfound work, helping teach the goblins of Vorgshire.
Juliette Valentine

Juliette Valentine

## Summary & Background

Played by Johnnie, Juliette is a Human Wild Magic Barbarian.

Link to Juliette Valentine's D&D Beyond Character Sheet.

Juliette grew up in a barbarian tribe of her own, being the chieftain's daughter. She was born to the battle, learning the ways of combat at an early age. She had a happy childhood, until one day, on a dark night, some force of unimaginable power came and slaughtered her clansmen. Though they put up a valiant fight, they were all slain, all but Juliette, who took to hiding once the screams started. Knowing nothing of this person, she came to refer to him as "The Wanderer". Taking up her father's might greatsword, she swore vengeance upon the being that took her family and shattered her livelihood, and set out in search for this Wanderer.

## Story Summary

Juliette, through her searching, finds herself in the midst of a grand banquet thrown by Lady Susan. It's a party, and it's for her, though she hates trivial things such as political dinners, she partakes.

## Key Events

* Was possessed by the spirit of Thornboldt Durst whilst within the Durst Manor

## Notable Items

* The Abjurer Card
* The Wizard Card
Selvidge's Session 1

## Synopsis

In the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of days’ travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for escorting his supplies safely to Barthen’s Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to “take care of business.”

You’ve spent the last few days following the High Road south from Neverwinter, and you’ve just recently veered east along the Triboar Trail. You’ve encountered no trouble so far, but this territory can be dangerous. Bandits and outlaws have been known to lurk along the trail.

Our group, ShinyArcher, Forsythe, and Jarnas, while en-route, they encountered an ambush site to which they investigated and they themselves are ambushed by a handful of goblins.

Managing to capture one, they interrogate him to which ShinyArcher terrifies him, lending them it's help to the party. The goblin is heavily abused and knocked unconscious several times. Forsythe, managing to find the foottrail of about a dozen footprints and dragging body marks, they follow it to several traps.

They finally stabilize the little goblin, and he leads you the rest of the way and you make your way to the goblin cave entrance.
Mists of Barovia 3

## Session 3

The group decide to leave Anya deep in thought on contemplating her peculiar situation, and head into the master bed to see a skeletal corpse being hung by the rafter beam.

They see a note in his hand and deduce it’s Gustav Durst and after reading his suicide note find out that there’s more than meets the eye here.

Dan decides to sing a tune as he moves while invisible to announce his presence to teammates as the others search the room for clues, and find Elizabeth and Gustav’s journals, who recount their lives leading up to their demise.

It starts with a happy family doting on their children accolades, leading up to the return of their Lord Strahd, and when he returned from his campaign, an eerie mist came with him. It was so bad that the crops died and famine struck the land, forcing the remanning local nobles, including Gustav and Elizabeth to have a sort of clandestine meetings to come up with ideas on how to survive, eventually culminating in timid Elizabeth suggesting they waylay wayward travelers and consume them.

It says that they began to excavate the family crypt in the basement to make room to do these deeds, and they kept the kids and the nursemaid Anya away from these acts.

Eventually the famine broke as the crops grew and adapted to the new environment but the nobles grew accustomed to their new insatiable hunger for flesh.

Gustav during this time began looking into why the mists came and began to think of Strahd as the cause, and looked into ways that could defeat him, as he had heard rumors that he was an undead tyrant, finding several magical items to which he kept in the basement and learning of several items of import that he fears.

Elizabeth on the other hand, grew to embrace her newfound lust and came across an obsession with Lorgoth, and formed a cult dedicated towards him and seeking immortality. Her newfound obsession pushed her husband away and into the arms of their nursemaid Anya, to which she became pregnant.

From Elizabeth’s point of view, she found her sacrifices weren’t enough and thought she didn’t have a pure enough sacrifice and wanted to cultivate this baby and sacrifice once it was a newborn.

Gustav’s point of view ended with him rejoicing in the baby’s birth as the first good thing to come of the mists, Stark in contrast to his suicide note where he exclaims that his wife had murdered the nurse made, the baby Walter, and had her self transformed into a monstrosity. He also said he checked not on the children for his heart couldn’t handle any more grief, and with his last word he cursed Strahd.

Relaying this information to the team, they confront Anya who knows nothing of this but worries upon hearing the mention that the children might be hurt. She opens a secret passage upstairs and stays put by the opening as the team ascends the manor stairs.
Liz's Journal

## Summary

A journal that Equuleus found in the closet in the master bedroom in Durst Manor. It belongs to Elizabeth Durst.

## Content

“A fog has come to Barovia, and has not lifted for months now. I fear for the worst, as our crops are beginning to wilt and our trade that depend on it come abruptly to a halt.”

“It’s now been 6 months since the fog entered Barovia, it’s not just near Krezk either, all of Barovia is shrouded. We are running perilously close to starvation, though we ration I fear there’s not much time before we have nothing left.

Tonight is the night Gustav and I join the other nobles to find a solution. I have in mind, though I’m ashamed to say, waylay travelers, take them of their food, and use them as food as well. I pray it does over well.”

“It seems my solution was the only one the nobles could agree upon. And so we set to excavate the basement. We plan to leave the children and Anya out of it, lest we prevent what mankind they still have left. My babies, as long as they’re not a part of this I have no regrets.”

“It’s been 2 years since the famine, I think there might be a secret to immortality through this death practice. A few others and I have set our eyes upon the teachings of (Lorgoth the decayer ). If all goes as planned our madness will have a meaning behind it. We will not have to prey upon any more people.”

“The famine has gone finally, broken by hearty crop that doesn’t rely on sunshine. Yet though it’s gone, our appetite has yet to be satiated on crop. Flesh is what we crave though we no longer need. I think it’s also what will tie us to this land for eternity.”

“That wretched Gustav! And Anya! How I trusted her, how we sacrificed so much to keep her humanity. I long suspected their affair but to be proven right is a different feeling. The betrayal. Anya is pregnant, though this comes to me as a great sorrow it may also be a bittersweet test. Lord Lorgoth may be silent to our prayers due to the quality of our offerings. Perhaps this maybe a gift, a being of pure innocence may just be what we need to gain our patrons attention.”

“Anya has given birth, to wretched little Walter. Tomorrow I have it in mind to kill Anya, as she’s played her role dutifully and we have no further use for her. I will send Gustav to fetch some things in town and then commit my act. I will then hide her body upstairs in the storage room. Thorn and Rose need not witness these events, I’ll have locked them in their room until the offering is done. Then I will take Walter to the altar for Lord Lorgoth. Surely he will notice me and grant us our desire.”
Dan Wailin

Dan Wailin

## Summary & Background

Played by Mike, Dan is a Stout College of Lore Bard.

Link to Dan Wailin's D&D Beyond Character Sheet.

Dan grew up

## Key Events

* Has demonstrated his proficiency in Boomerang to the point that he became dubbed "Captain Boomerang"
* Convinced Barthen of Barthen's Provisions that some strange monsters were coming and he would need a bucket on his head to stay safe
* Helped place Klarg in power as Bugbear and Goblin Chieftain
* Helped rescue Gundren Rockseeker
* Helped clear the Redbrand Ruffian menace from Phandalin
* Partook in the killing of the Black Spider, and liberated the Lost Mines of Phandelvar within the Wave Echo Cave to Gundren and his further expeditions, granting prosperity to Phandalin
* Got lost within the Mists east of Phandalin whilst chasing after Pip, Phandalin's tavernkeeper's son
* Met with a new group of adventurers through the Mists into Barovia

## Notable Items

* His Boomerang
* Tarokka Cards

## Notable Feats

* Took out The Black Spider
* Took out Klarg
* Participate in the group murder of 3 sleeping bugbears

## Notable Kills

### Lost Mines of Phandelvar Campaign

* 1x Guard via Boomerang in Session 1
* 1x Goblin in Session 2
* 1x Goblin in Session 3
* 1x Wolf in Session 4
* Klarg in Session 4
* 1x Redbrand Ruffian in Session 6, knocked out 1x more
* 1x Skeleton in Session 7 in Tresandor Manor
* Knock out 1x Redbrand Ruffian in Session 9
* 1x Giant Spider infested Bugbear in Session 14
* The Black Spider in Session 14

### Mists of Barovia Campaign

* 1x Grick in Session 5
* 1x Zombie via having his unseen servants drag it into the well within the Durst Manor basement in Session 6
Mists of Barovia 1

## Mists of Barovia - Session 1

Dan asks for hard liquor as the group approaches madam Eva’s tent. Although Initially suspicious of her, she demonstrates some arcane knowledge when she pulls out a tarokka deck, to which the superstitious people of Barovia believe in deeply, which looks eerily familiar to the cards the party recently acquired.

Each card, which was blank before, is magically unveiled.

Dan's Card: The Conjurer Card

Shalfall's Card: The Charlatan Card

Juliette’s Cards: The Abjurer Card & The Wizard Card

Jet's Cards: The Mists Card & The Beast Card

Everyone sleeps separately pondering over their fates, and in the morning take off where Ratka directs them towards the nearest settlement to the East.

Along the way jet and Juliette once again get into combat, and both stand in equal footing. This peaks Jets curiosity, as he’s never fought someone on such equal standings, and adopts a predator like fascination with him, Michael myers’ing his way behind him.

Along the way they see a dilapidated barn, then a pair of children outside a house, exclaiming their parents are in the house with a monster.

The group enters and are immediately suspicious, Juliette enters a dining room that’s clearly bustling to find nothing but a well laid out feast, but when Dan and Shalfall enter they see differently, a pile of rotten maggot infested feast lay upon the table.

Shalfall then enters a living room with stuffed hunting trophies of wolves, that when he turns away they also move.

Dan decides to go invisible to avoid danger and inadvertently puts himself into harms way by spooking Juliette to which she attacks as to her is an unknown monster approaching. Jet recognizes the footsteps as Dan but does not reveal this information.

Shalfall then enters a music room and finds a dog named Laila, and Juliette enters a library as Dan bandages himself up and finds his place next to Jet.
Madam Eva's Tent

## Summary

Located within Stanimir’s Vistani encampment at the south side of Tser Lake rests Madam Eva’s tent.

> *Magic flames cast a reddish glow over the interior of this tent, revealing a low table covered in a black velvet cloth. Glints of light seem to flash from a crystal ball on the table as a hunched figure peers into its depths. As the crone speaks, her voice crackles like dry weeds. “At last you have arrived!” Cackling laughter bursts like mad lightning from her withered lips.*
>
>

## Story

This tent belongs to none other than Madam Eva herself. She does not often leave Stanimir's encampment, and prefers to be idle within. Many come and have their fortune read and her contributions to the caravan are what she wishes to contribute.

Eventually Reffins, Brig, and Equuleus end up here and meet with Madam Eva to have their fortune told via Tarokka Reading.
Session 6

## Session 6 - Whispers in the Dark

The party is set upon by a ghast emerging from the dirt wall, and though they strike true, it manages to pounce on Equuleus and bite down, with its toxic stench causing her to fall unconscious. Reffins manages to stab and kill it, then brings Equuleus back to consciousness with a healing word.

The party is alerted by Laila barking at something in the room adjacent to them as a pair of ghouls and a zombie shamble forth. Rushing to stop their advance, Equuleus meets the ghouls head on and intercepts them at one entrance, she swings and misses but pretends to just be squaring up to the ghouls . Brig goes to stop the zombie but can’t seem to make purchase with any of his spells.

Reffins begins to berate a ghoul by mocking it, causing it to be distracted and sad. Reffins takes down a ghoul by pinning it to a wall with an arrow through its chest.

Brig stands on the table in the middle of the room for thunderclap and yells for Equuleus to make space, but only blasts the zombie. Equuleus goes over and misses a strike and stomps the ground in front of the zombie, hoping to intimidate it. Reffins in the meantime has begun shooting arrows at the remaining ghoul, starting to create a line of arrows on the wall heading towards it.

Brig and Equuleus manage to decapitate the zombie down until it is wriggling about in the corner with one leg, attempting to stand unsuccessfully.

The remaining ghoul manages to sink his teeth in on Brig's calves and the surprise makes him faint. Equuleus feels sorry for the zombie now turned worm, and kneels to pet it, then slaps it’s head off, moving then to swiftly pilfer a potion of healing off Brigs unmoving body and force feeds him to bring him back to consciousness.

Reffins begins to mock the same ghoul again, to the point that if it could cry it would be. Then finally after 3 tries, he manages to snag an arrow into the ghoul. They then finally manage to take the last ghoul down and as all goes quiet they hear, “Psst, in here.” from the room the ghast emerged from.
The Boys Session 13

## Session 13 - The Final Descent

Finishing clearing the Cragmaw castle, The party find Gundren injured but alive. Sildar finds his Lord's Alliance armor and Klarg proclaims himself the new leader.

Taking their time and resting back up, they group head towards the Wave Echo Cave with Gundren as their guide and park the wagon with Greeb at the entrance before descending. They make their way in, finding Gundren's brother, Tharden at the entrance. Gundren takes Tharden back to the wagon while the rest of the party head further into the cave by scaling down a rope off the side of a small cliff. They find 2 separating paths, electing to split the party into 2.

Team 1 consists of: Bafflegar, Dan Wailin, Iarno, Sildar, heading to the northern branch of the branching cave.

Team 2 consists of: Shawn Bolt, Bo Jackson, Angelous, Katsanova heading to the eastern branch of the cave.

To the North the group notice a jelly like monster following along, but since has seemingly vanished.

To the East Team 2 notice Stirges on the ceiling, but avoid them until Shawn Bolt starts yelling out commands and awakens them.
Mists of Barovia 6

## Session 6

With the soft sound of shuffling nearby, the group go to investigate the state of the last remaining zombies. Dan commands his unseen servants to drag one down the well and then hold the other back while it shambles towards the group.

Shallfall and Dan both take turns hurting it, as Juliette chugs the remaining health potions from the party, giving herself enough courage to engage the remaining zombie. She instantly cleaves the zombie in half, leaving an eerie silence in the basement.

Heavily injured, the group decides to rest, as Jet sees the zombie in the well, and proceeds to continuously ask it to fight him. Becoming almost hypnotic in rhythm, he manages to incidentally put Shalfall to sleep, who was supposed to keep watch while everyone bandaged themselves and rested. When Shalfall opened his eyes, Jet and his chanting was gone. Dan decides to make a makeshift traveling hiding spot by punching leg holes in a chest to travel around in.

As they explored further, they heard the chanting get louder to the south and a conversation taking place to the north. Deciding to investigate the conversation, they see Jet speaking with Rose.

Confused, Shalfall steps in to intervene, and as he does Roses voice speaks through him and commands the spirit to leave, as it disappears, he begins to convulse and yack as mist leaves his body onto the ground, it coalesces and forms into the shape of Rose, who thanks them and lays to rest within the coffin, no longer possessing Shalfall. Juliette does the same with her spirit and likewise the same event occurs, and she growls at Thorn who runs and jumps into his coffin after thanking the group. Juliette out of uncomfortableness, punches Dan as she leaves the room by Dan closes his chest before she could.

They continue south trying to find the source of the chanting, to find a barred gate. They deviate and continue to search as they find a room with many shackled skeletons and a statue of a pale gaunt faced man holding an orb and a wolf. Shalfall detects a faint bit of magic on the orb and the skeletons and instructs his group to help him scatter the bones, Juliette begrudgingly so.

Afterwards Shalfall takes the orb, and for a second he felt that he was being watched. Moving on, they find a cleaner, much more well kept and better furnitured room, and past it they find a double bed with an actual mattress and intricate bedding rather than itchy straw mattresses. Dan finds a potion of healing within a chest in the room and Shalfall finds an intricate weaved cloak to which he wears.

Dan checks the footlocker at the foot of the bed and as he does the dirt wall behind him begins to give way as a hideous pair of gangly elongated fingers and hands breach the wall and grasp towards him, and they hear “WHAT ARE YOU DOING IN MY HOUSE!?”
Brig's Imp

## Summary

Brig's imp is a typical imp,

Link to Character Sheet

## Story

Gifted to Brig shortly after the events at the Durst Manor by his patron entity in a vision, when Brig awoke the imp was still with him. Able to give it commands, see and hear through it, it was used to prank the city guards at Krezk as it’s first set of actions.

He would later go on to slay a few twig blights on the way to the Wizards of Wine Winery.

After being brought to an overlook to scout the exterior of the winery, Brig then used his imp to scout the interior. Managing to scout most of the premises without finding Davian, it slips and almost gets caught when Brig dismisses it.
Session 5

## Session 5 - Shadows and Dust

After being brought back from unconsciousness, Reffins and the group gather up and continue to search the basement. Turning down a flight of stairs, they start to hear the chanting get louder. Laila begins whimpering, and refuses to move down. Reffins turns and remains with her. Brig and Equuleus venture down and can start to hear what the chanting is: “He is ancient! He is the land!”

Checking out all 13 niches in this large room, they find several items of seemingly no great import, though they pocket some. They notice Reffins is not with them and return upstairs to find him. In the time Brig and Equuleus were exploring the floor below, Reffins was exploring the upper floor, managing to find what he thinks is a private living room and a chamber with a wooden statue. The wooden statue holding a smokey gray crystal ball, is tempting to Reffins and exclaims his desire to obtain it. Ordering Equuleus to grab it, he and Brig position themselves for a fight. As Equuleus reaches for it, they all notice a shade of darkness culminating from a skeletal corpse, coalescing and sliding along the ground towards Equuleus. As it gets close, it forms and extends upwards into a tall shadowy shape.

Having anticipated an ambush, Brig and Reffins unleash a volley, damaging the Shadow. With a swift slash, Equuleus manages to lob what they think is the head of this shadow off, and it dissipates. Reffins fires an arrow and it strikes into the statues right eye. It’s then he notices two more shadowy shapes are beginning to form from other skeletal bodies around the room. They begin to smash the skeletal remains, attempting to dissipate the corpses shadows from forming. Two more shadows spring into action, and begin to grapple Brig and Equueleus. Brig, being strangled tries to fire off some eldritch fire but can’t seem to aim his hands towards it. Meanwhile Equuleus’s shadow manages to grip on and strangle tightly, but manages to squeeze out and kick its head off and into the shadow grabbing a hold of Brig, letting it loosen its grasp.

Reffins taking this opportunity of the shadow being separated from Brig, fires an arrow straight through its face, eliminating the last shadow. Reffins, finally feeling safe enough to obtain the orb but not wanting to trigger any traps, orders Equuleus to grab it for him.

Continuing, they make their way to the room Reffins found and find a large room that they discern to be belonging to a higher ranking member or someone of importance. Rummaging through the footlocker and wardrobe, they notice dirt crumbling from the north wall as a monster emerges and says “Mmmm more dinner!”
The Mists Card

## Summary

This card was granted to Equuleus Equeeleus in the night during her last stay in Vorgshire before venturing into Barovia. It was originally a blank card, but when brought to Madam Eva, it revealed itself.

She read it saying:

> ***“This card was meant to shed light on one who will help you greatly in the battle against the darkness. It seems you may find more willing to help your cause than intended.”***
>
>

> ***“A Vistana wanders this land alone, searching for her mentor. She does not stay in one place for long. She comes and goes with the mist on a single leg.”***
>
>

During the Boys Mists of Barovia Campaign - it was revealed from the possession of Jet Jaguar.
Concrete Slamma

**Concrete Slamma**, is an immunity challenge that originated in *Staten Island*.

## Rules

Players will start on their podium, and must collect their concrete by breaking the string that holds the blocks. They must make sure not to steal the other's concrete or else it's back to start! The first player to clear the parkour and fill their stage with concrete wins.
The Boys Session 11

## Session 11 - Assault on Cragmaw Castle

After the events within the Tresandor Manor, the party take a short rest and in the morning they go to inform Linene of what happened. As she happens upon the party, she wants to thank them and doesn’t recognize Iarno amongst them. They don’t hide his identity and reveals himself to be the Redbrand leader to which she becomes furious as a small mob forms from the commotion.

The party convince her to stand down and they begin to make their way to Cragmaw Castle to rescue Gundren or confront the Black Spider.

Iarno draws a map of the castle from his photographic memory, and when they near the path, they find there’s a rock formation in the form of a duck along the road where they need to head North, presumably left by Klarg.

Moving along, they split the party into 2, Bafflegar to the West main entrance and the rest to the North.
Hidden Immunity Idol

**Appearances:** | Every season

The **Hidden Immunity Idol** is an advantage that can be found in the game.

## Overview

Idols are typically hidden at the tribe's camps. Hidden Immunity Idols can only be played before the votes are read, and when used, negate all votes cast against it's player. This means the player with the next highest amount of votes will be voted out instead.

## Format

### Negating Idol

**Appeared in:** *Staten Island*

**Played:** Before the regular votes are read.

## Clues

To find a Hidden Immunity Idol more easily, clues are provided to the castaways through either reward challenges or throughout their camplife.

It is possible to find a hidden immunity idol without a clue, but most often, castaways need assistance finding idols through the clues given in the game.
Crazy Rails

**Crazy Rails**, is an immunity challenge that originated in *Staten Island*.

## Rules

One at a time, contestants will take a trip on a minecart and experience the Crazy Rails. They must note down unique items as they speed along the track, and the first contestant to correctly guess each out of the out of place items will win the challenge.

## Controversy

In Hinkvovor: Staten Island, Maddox was first to enter the Crazy Rail, but he never came back. Whose to say what happened to him...
Whispering Cloak

## Item Description

Official Item Description

**Officially known as a Cloak of Protection**
*Wondrous Item, uncommon*

You gain a +1 bonus to AC and saving throws while you wear this cloak.

Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Outerwear

## Ability and Statistics

The Whispering Cloak acts as a Cloak of Protection, which gives +1 to AC as well as +1 to saving throws. It also has sentience, of neutral alignment, who is cowardly and acts as though it were alive.

## Discovery and Obtaining

The Whispering Cloak was first obtained in Session 6 in the Durst Manor basement in the ghast's room within the footlocker at the foot of the bed.

It was whispering to the party after they defeated the ghouls, ghasts, and zombies in the adjacent area.

It is currently being worn by Reffins.

The Cloak previously belonged to a person who died traumatically at the hands of the noblemen within the Durst Manor basement as a sacrifice and cannibalism. His spirit imprinted onto the cloak and lives on. It acts cowardly as if still alive and wanting to stay out of harms way at all costs.

## Story

After being found within the footlocker and being donned by Reffins, it is taken downstairs further in the basement with the three to confront the Fleshmound. When Reffins, and subsequently itself was in danger by corpses collapsing on top of them, the cloak pulled Reffins out of the way, revealing he has some powers other than sentience.

He does this again upstairs when the group ascended to the third floor during the escape when the trio were trying to break open a window to little avail, he fought against Reffins best wishes in an attempt to keep himself alive, forcing him to go through the traditional route of the house exit.

It frequently speaks to Reffins, mainly about trying to stay out of harms way. While scouting out the perimeter guards at the Wizards of Wine Winery, the cloak exclaimed that he thinks it might be safer with the Martikov family members who are staying here and voices his opinion on wanting to stay there with them out of harms way.
IamPieGuy

**Zack** is the runner-up of Hinkvovor: Staten Island.

## **Trivia**

* Zack is the highest placing member of the Vulcano tribe
* Zack is the first player to reach the Final Tribal Council with 0 votes, he didn't even have any votes for him to win.
* Zack is the player who won the most challenges during his time in *Staten Island*
Our Heroes

## Our Adventurers

Drew as Bafflegar The Blowhard, a level 3 Rock Gnome Sorcerer, then later as Shalfall Aeschylus, a level 3 Rock Gnome Sorcerer.

Paula as Sistine Chapel Angelous, a level 3 Half-Orc Cleric.

Jupiter as Katsanova Sly, a level 3 Tabaxi Rogue, then later as Jet Jaguar, a level 3 Tabaxi Path of the Beast Monk (homebrew).

Johnnie as Shawn Bolt, a level 3 Wood Elf Ranger, then later as Juliette Valentine, a level 3 Human Wild Magic Barbarian.

Mike as Dan Wailin, a level 3 Stout Halfling Bard.
Katsanova Sly

## Summary & Background

Played by Jupiter, Katsanova is a Tabaxi Swashbuckler Rogue.

Link to Katsanova's D&D Beyond Character Sheet.

Katsanova was a thief

## Key Events

* Helped place Klarg in power as Bugbear and Goblin Chieftain
* Helped rescue Gundren Rockseeker
* Helped clear the Redbrand Ruffian menace from Phandalin
* Partook in the killing of the Black Spider, and liberated the Lost Mines of Phandelvar within the Wave Echo Cave to Gundren and his further expeditions, granting prosperity to Phandalin
* Gained an extreme case of lethargy and PTSD from his inability to perform during the slaying of the Black Spider
* Got lost within the Mists east of Phandalin whilst chasing after Pip, Phandalin's tavernkeeper's son

## Notable Kills

* Killed 2x Thugs in Session 0
* Killed x3 Goblins in Session 2
* 2x Goblin in Session 3
* x2 Redbrand Ruffians in Session 6, and knocked out 1x more
* x1 Redbrand Ruffian in Session 7
Mists of Barovia 2

## Session 2

Scooping up the dog Laila, Shalfall joins Juliette across the hall and helps her investigate, finding a mysterious book attached to a mechanism. Juliette initially pulls and hears a click, and is prompted to yank and break the mechanism utterly attached to the book.

Juliet leaves the book and the mechanism on the floor, and goes with Shalfall and jet to the location of the noise, which is a hidden room behind a bookshelf.

Dan enters and begins reading the book, which perfectly detail his life leading up to this very point of him reading this particular book. As he reads to the last pages, a mysterious dark figure approaches from behind him and attacks and he turns the last page to see blood splatter.

He then moves forward to the table without looking back and wets himself.

The others find several scrolls, deeds, and wills:

2x purify food and drink

2x remove curse

A deed to the house

A deed to a windmill

Will and living testament for Elizabeth and Gustav Durst

Juliette having no need for these, gives them to Shalfall.

Shalfall then takes a look at the mysterious book and suddenly cries out when it reaches a part where his daughter, Shalofina, is murdered and he begins this massive undertaking of revenge.

Juliette decides to read it last and having no use for it, destroys it before Jet can look.

Going towards the hallway, Dan becomes suspicious of the suits of armor in the hallway and ties their legs with rope.

Heading upstairs, Shalfall decides to take a helmet off a menacing looking suit of armor and is attacked by it, but manages to side step and trip it, causing it to land 3 floors down and exploding as it crashes into the floor.

Dan shoots the unmoving armor, exclaiming that he did it.

Continuing on, Shalfall encounters a specter, a nursemaid named Anya, who is missing her body and memories, and is mad with the lady of the house but not sure why.

At this point, Jet becomes Katsanova and jumps off the balcony and circles the building several times before trying to steal from the children outside.
Maddoox1514

**Maddox** is a contestant on Hinkvovor: Staten Island.

## **Trivia**

* Maddox is the only contestant in Staten Island to be eliminated with no votes to his name.
* He is also the only player to never be a part of any pre-merge team.
* It is currently unknown what happened to Maddox during his time in the Crazy Rails challenge.
Stefania Tomescu

## Summary and appearance

A member of the Martikov family and worker at the Wizards of Wine Winery.

Slim and slender, she seems like an average woman. She sports black leather clothing and a dark cloak like the rest of her family.

## Story

Not much is known about Stefania, as she is only seen with the rest of the Martikov family when they emerge from hiding after the adventurers kill a band of twig and needle blights that were searching for the Martikovs.
Mists of Barovia 5

## Session 5

As the zombies round the corner, the group engage them as more protrude from the earth next to them.

In her panic, Juliette accidentally destroys a few, and cries so hard it makes another slip in her puddle of tears.

Shalfall blasts the head of one away with his wand as another zombie grapples with him.

Jet kicks 2 sets of hands that are protruding from the ground and are unable to surface, then goes to tackle the zombie entangled with Shalfall.

Dan decides to run the long way around and create distractions with his unseen servant by cloaking them with the flesh blankets he finds, then serenading and luring the zombies with a fart ballad. He then makes his way around them and rejoins the party.

Shalfall then scorches the zombie he’s grappling and accidentally hits Jet and sends him into the Grick very dramatically.

Juliette manages to slay the zombie on Shalfall, as they both are brought near death. Jet fails to put up a fight and begins to haphazardly and cartoonishly impale himself as he falls back towards a table.

Juliette begins to rage as she attacks the Grick, as it digs its giant beak into her chest, as Dan slays it with his boomerang.
Laila

Laila the dog

## Appearance and Summary

Laila is a small white dog with a bushy furry coat. She has a small vest strapped to her back.

She is often seen sleeping near Reffins, the one who fed her within the house.

## Personality

Laila is a very friendly dog, who is loyal to those nice to her.

## Story

Laila is found in the Durst Manor in the music hall, under the dulcimer. She was found emaciated and extremely thin from lack of food.

She was fed by Reffins and has subsequently started to follow him around. She helped reveal a hidden room in the library of Durst Manor, as well as alerted the group to a pack of zombies approaching while in the basement.

As the group ventured further down, Laila refused to descend further, causing Reffins to stick with her on the upper basement level as Brig and Equuleus went further down for a little before rejoining.

She came with the group to the bottom most floor and entered the sacrificial chamber with the trio and was put into a safe spot by Reffins before they defeated the Fleshmound. As the group made their escape from the Durst Manor, Reffins took a few slices from the scything blades for her and was also partly saved by Nursemaid Anya while leaving the house.

She accompanies the party through their journey to clearings and Krezk, and eventually towards the Wizards of Wine Winery, where she is safely watched over at an overlook near the winery by the Martikov family.
Martin Stilling

**Martin Stilling** is a Swedish producer. He began working with LÉON during the *Surround Me* era, providing production and songwriting credits for "Body" and "No Goodbyes." Now, he is LÉON's main collaborator; he has majority writing and production credits on both *Apart* (2020) and *Circles* (2022).
Episode 1

**Four Buds: Origin** (4つの芽：起源 *4 Tsu no Me: Kigen*) is the first episode of the Four Buds anime.

## Synopsis

The four of them become friends and attempt to stop bullying at their new school.

## Summary

Sometime before the present storyline, a fifteen-year-old Naoto checks out snacks inside a convenience store. As he leaves, a bandit arrives with a handgun and threatens to kill him. Naoto shakes in fear, and as the bandit shoots. Natomi enters the store, intending to buy some soda, and rescues Naoto, who is drenched from sweat. Natomi then knocks the bandit unconscious. Outside, Naoto thanks Natomi for the save and offers to buy her a soda. She happily accepts and the two become new friends. Natomi claims that she was walking around town with a girl named Natalia, who had moved from Russia a few years ago when she heard the threatening words.

Naoto requests to see Natalia but Natomi pulls out a photo from Natalia in school, much to Naoto's secret cross emotion. Nearby, Natalia is hit with a bat by Zumorikino, a teenager with a criminal record. Hearing her pleas, Natomi comes to her aid and politely asks what is the cause. Zumorikino asks that Natalia had stolen his wallet and hit her with a bat, for her to give it back. Suddenly, Naoto compliments Zumorikino's actions, much to Natomi's dismay. Natalia forgives Zumorikino, and the four become friends.

A year later, at age sixteen, the four begin their first day of school in April, where they expect everything to go decent. However, many things unfold quickly. Natomi is ambushed by a group of second-years in the hallway, Naoto almost drowns in swimming class, Zumorikino's face is slobbered, and Natalia accidentally speaks her first language: Russian, which she is bullied for.

During lunch, they meet up in the hallways and discuss their plans to avoid getting bullied. In an effort to get popular, they buy fake diamond rings and flowers. However, the bullying grows severe. Natalia is punched in the face, Zumorikino's head is dumped into the toilet, with feces inside, Natomi has a heart attack during an ambush, and Naoto's body is thrown against the wall, in the bathroom.

After school, they begin their activities. The violence gets worse, as Natomi's hair turns white as snow. They head home, saddened by their school role as "misfits." The next day, they change into their gear and grow popular slowly. Their bullies grow jealous and form an alliance to kill them. As the episode ends, Natomi is seen giving Natalia a Japanese name. Natalia then says that her Japanese name is "Yumiko". They embrace and head home in the sunset.