Paladins Closed Beta Version 0.15.828

## See also

← 0.14  •  **0.15**  •  0.16 →

All Patch Notes

## General

* New Siege Map: Glacier Keep
	+ Glacier Keep is the newest Siege Mode map, and features a varied play style when compared to Enchanted Forest and Temple Ruins.
* Weapon Skins
	+ Cosmetics for your weapon can now be crafted for 1,000 CP in the Gear Crafting section of the vault.
	+ Barik
		- Undying
		- Purple Thunder
		- Tempest

* Buck
	+ Aegis
	+ Starbound

* Cassie
	+ Cheshire
	+ Hornet

* Evie
	+ Quagmire
	+ Sweet Tooth

* Fernando
	+ Meteoric
	+ Shatter

* Grohk
	+ Camouflage
	+ Everglade

* Grover
	+ Gamma Slice
	+ Fortune Fury

* Pip
	+ Inflame
	+ Lightning Rod

* Skye
	+ Phantom
	+ Data

* Increased the amount of cards presented in the lobby when building your hand from three to eight, allowing an easier viewing of \*what cards you have available.
* The Vault menu has undergone a visual update.
* The respawn timers now reach a maximum of 30s and will stop increasing after that point.
	+ This excludes Survival where there is no respawn timer.
* We have improved the accuracy of areas of effect and large abilities.
* The splash art that is displayed when Paladins launches has been updated.
* Added keybind options for upgrading cards 4 & 5 to the Settings menu.
* Added warnings to the HUD and visual effects that play when you are hit by a Cripple effect.
* Fixed an issue where hitting a Shield or player made wall would not play a sound.
* Fixed an issue where the Game Mode and description would get cut off in the match lobby.
* Fixed an issue where repeatedly firing would cause your Weapon hits to not register successfully.
* Added a ceiling check that will prevent your camera from running into the ceiling when jumping.
* Updates to the reload system:
	+ A majority of the abilities in the game, excluding stims and self buffs, will now interrupt an active reload.
	+ Added a short delay after firing before you can reload your Weapon.
	+ If an ability is used that prevents your Weapon from firing, it will also prevent you from reloading.
	+ If a reload is allowed and another ability animation is playing, the reload animation will take priority ensuring you will always see if you are currently reloading.
* Added a minimize option while in Borderless Window mode while in the main menu.
* Fixed an issue where you were able to hit targets from behind the Siege Gates.
* Fixed issue where both teams could win a Survival round.
* Fixed an issue where you would not hear an enemy reloading.
* Beacon Changes:
	+ Beacon no longer resets its Health when it is picked up, but rather maintains it's current Health.
	+ The Beacon now takes 5s to deploy and become active once it is placed.
	+ The Beacon now regenerates its Health over time if it has not been damaged within the last 3s.
* The Challenge Mode will now rotate between Temple Ruins, Enchanted Forest, and Glacier Keep. We are working on a way for players to select which map they would like to play on in future updates.

## Champions - Balance/Updates/Fixes

###  Cassie

 **Scout**

* Increased the rate at which Cassie charges her Ultimate by 25%.

###  Evie

 **Ice Storm**

* Now remembers the direction you fired it in, regardless of where you move after.
* Reduced the amount Ice Storm Slows your move speed from 65 ➞ 50%.

###  Fernando

**General**

* Fernando may no longer reload manually.

 **Shield**

* Fixed an issue where Fernando would still have his Shield active while polymorphed by Evil Mojo.

###  Grohk

**General**

* Grohk may no longer reload manually.

###  Grover

* Increased base Movement Speed from 320 ➞ 335.
* Grover's size has been reduced slightly in order to fix some issues where he would get stuck and improve the visual presentation when Grover is close to you.

 **Axe**

* Increased damage from 200 ➞ 275.

 **Whirlwind**

* Whirlwind may now be cancelled early by re-activating it.
* Fixed an issue where Whirlwind was not hitting targets that were slightly below Grover.

###  Skye

 **Poison Bolts**

* Reduced damage per stack from 150 ➞ 130 over 3s.

 **Toxic Time Bomb**

* Fixed an issue where this was hitting players outside of its displayed radius.

## Cards - Balance/Updates/Fixes

###  Barik

* **Mega Turret**
	+ Reduced Health increase from 25/50/75/100 ➞ 10/30/50/70%.

###  Cassie

* **Kinetics**
	+ Increased duration of Disarm from 0.25/0.5/0.75/1 ➞ 0.8/1/1.2/1.4s.

###  Evie

* **Frost Bound**
	+ Fixed an issue where Frost Bound would not apply.
* **Journey**
	+ Fixed an issue where Evie was getting the effect of Journey while not mounted.
* **Permafrost**
	+ Updated description to better explain how the card works.

###  Grohk

* **Invigorate**
	+ Fixed an issue where Invigorate would not heal teammates

###  Grover

* **Adrenaline**
	+ Fixed an issue where you were not able to pick up HP Drops at full Health while Adrenaline is equipped.
* **Battle Focus** - Legendary
	+ Fixed an issue where Battle Focus could not be crafted, but instead gave a crafting failure.
* **Rebound** - Common
	+ Fixed an issue where you were not able to pick up HP Drops at full Health while Rebound is equipped.

###  Skye

* **Victory Rush**
	+ Reduced duration from 15 ➞ 12s.
	+ Reduced Attack Speed from 60/90/120/150 ➞ 60/75/90/105%.

Source