Caster (Fate/Crossover - Sypha Belnades)

**Caster** (キャスター, *Kyasutā*) is the servant of ??? in the ??? Holy Grail War.

"*If you wish to see the power of the elements, it would be my pleasure.*" - Sypha Belnades

## Profile

### Identity

Caster's true identity is **Sypha Belnades**, She is a witch from the region of Wallachia, where she initially had to conceal her identity by posing as a man in order to escape the witch trials of the time. When she was very young, children of the night, including the vampire Carmilla, darkened the hearts of men and helped spark the great witch trials which resulted in the death of many of Sypha's sister witches. Both of her parents were killed in the process. Sypha escaped and was found wandering near a monastery in Wallachia and was granted protection by the church. Sypha would remain at that monastery for some time and would train as a monk. She eventually mastered the elements of fire, ice, and lightning by making a deal with spirits.

Sypha had a burning desire to destroy anything tainted by darkness who she felt was responsible for mankind's actions against her kind and would become a hunter for the church.

As a sorceress, she can control fire, thunder and ice magic. She carries the tragedy that was visited on the priestesses in her heart.

### Personality

As a ???Speaker magician, Sypha Belnades bears some of the heaviest responsibilities of her tribe. She is the prime candidate for being the "scholar" mentioned in the "Sleeping Soldier" legend, a prediction that is proven to be true. As such, Sypha is completely dedicated to waking the Sleeping Solider and saving Wallachia at the side of her prophesized allies. Sypha is highly educated in both the use of magic and the history of Wallachia, as is the primary charge of Speaker tribes. She is also very brave; entering the lair of a cyclops, confronting bloodthirsty mobs, and battling the night hordes.

Sypha is upbeat, playful, spirited and kind. She loves adventure, learning, gaining new experience, and battling evil for a righteous cause. Sypha is often the heart of the team. Supporting Trevor and Alucard, while always guiding their actions toward the aid of the innocent. Considering how sad and hurt both men are, Sypha's empathy greatly aided them during the war against Dracula.

Like many Speakers, Sypha is an altruistic idealist. Her conviction is very strong, even by Speaker standards. Sypha was completely adamant that the Speakers not abandon the citizens of Gresit in their time of need, even as the citizens were planning to kill her tribe. While idealistic to the point of endangerment, Sypha does demonstrate she knows how to avoid some risks; evidence being dressing like the men of her tribe to avoid danger while traveling. After reaching the Belmont Hold, Sypha comes to rethink the Speaker policy of never writing down knowledge. The Belmont library contained more information than two generations of Speakers could pass down. She still respects the Speaker way though, sharing her new knowledge with them after the war against Dracula.

She would often butt heads with Trevor Belmont at first, who opposed her idealism with apathy and survivalism. Sypha also did not take kindly to his rudeness and callous attitude. She even suggested serving Trevor her urine as a fake brew of beer to punish him for his rudeness. Unlike her grandfather, the Elder, Sypha initially had no respect for Trevor. In spite of Trevor saving her life, Sypha considered him a lost cause due to his aforementioned attitude. While the Elder made great efforts to reason with him as he stated his conviction to stay in Gresit, Sypha says: "It is time for those of us who fight this war to stand up and be responsible, Trevor Belmont. You should leave now."

However, Trevor earns Sypha's respect and loyalty when he fights on the Speakers' behalf and decides to, once again, make protecting the citizens of Wallachia his purpose. Sypha's loyalty was proven to be very strong when she chose to protect him from Alucard, her legendary soldier of prophecy, when Trevor and Alucard came to blows. In this moment, Sypha acknowledged that Trevor was her savior and they shared the same conviction.

Her relationship with Trevor deepens quickly afterward. She appreciates his occasional kind acts and enjoys teasing him. In time she came to realize that meeting Trevor opened a new world of experience, adventure, and purpose for her. After the war against Dracula, she realized she didn't want to stop her adventure with Trevor. Sypha invited him to be her partner. Trevor accepted, admitting his closeness to her and how much his life had improved since they met. Their relationship became intimate soon afterward. Sypha deeply enjoys her new life as an adventuring hero with Trevor. They work and play off each other well, though she does get frustrated with his attitude at times. Sypha was hit hard by the events of Lindenfeld, getting more acquainted with Trevor's harsh experiences on the road. Luckily for Sypha and Trevor, they had each other's support even through the worst of times.

## Abilities

History of the Speakers: As a Speaker, Sypha is highly educated and knows the full history of Wallachia. Her knowledge includes prophecies of the future, which have been proven to be accurate. Nevertheless, she eventually and grudgingly admits that their practice of passing knowledge through oral tradition is foolish, when compared to the value of accumulated knowledge through written word.

Speaker magician: Sypha is an immensely powerful mage, to the point that she was able to dispatch much of Dracula's monsters and three of Dracula's generals with little effort, defend and counter one of Dracula's strongest spells, and even manipulate Castlevania to the extent of being able to teleport it to her desired location and keep the stronghold rooted there. The full extent of her abilities is still unknown.

Pyrokinesis: Sypha is able to generate enormous walls of flame and control them masterfully. She is also capable of launching multiple balls of fire at her targets, defending and counteracting fire-based attacks from her opponents (including Dracula himself) and even burning one of Dracula's generals alive simply with the touch of her hand.

Cryokinesis: Sypha is able to create constructions of ice (blocks, shards, walls, and sheets) and freeze any type of water instantly, including holy water. In the Battle of Gresit, this power proved instrumental against the Night Horde as both a defensive wall, and offensive blast of ice shards. Sypha's control over ice extends to being able to alter the shape of her created constructs, making them as large or as small as she wants them to be as well as a measure of telekinetic control over them.

Electrokinesis: Sypha is able to create lightning, although she is seen straining when doing so, suggesting it takes more effort than the other elements.

Knowledge of lost languages: Sypha knows ancient languages that are lost by mankind that help her in summoning powerful spells or lifting magic seals. This includes the occult language Enochian, as well as Adamic; the original language spoken by Adam and Eve. She also recognized High Remembrance and Chaldaic in the Belmont library's books.

Enhanced physical condition: While Sypha lacks the might of Trevor and Alucard, she is nevertheless more robust than any other human woman. Sypha recovered falling deep into the underground of Gresit and even survived getting physically attacked by Dracula, who can kill mortals with single strikes. However, Sypha was still the most physically injured in the aftermath of the battle, requiring bandages for her arm.

Notable Techniques-
Fireball to Triple Blaze (shake remote up to two times while holding its trigger) - Sypha's book appears floating in front of her and laid open and out of it appears a fireball, which is launched towards her opponent. A second attack launches three more fireballs simultaneously in a triangle formation towards her opponent. All four fireballs converge on the same point in front of her.

Frost Wall to Icicle Blades (while running, shake the remote up to two times while holding its trigger) - A series of ice shields form a circle around her. If her opponent touches the shields when not blocking, they become frozen for several seconds. Upon attacking again, long icicles protrude out from each of these shields.

Ice Storm (while in the air, shake the remote while holding its trigger) - Sypha opens her book in front of her and a series of flurry of ice daggers come out of it. She cannot attack again before touching the ground after this spell.

Lightning Strike (charge remote's trigger, then shake it - can be done in the air) - A giant lightning ball forms above Sypha's raised hands. It is then launched straight for her opponent and its slow movement can be directed with the analog stick. It stops traveling once the trigger button is released. If Sypha was in the air while performing this attack, she holds her hands downwards towards her opponent and the lightning ball forms in front of her hands there.

Hammer of Thor (shake the remote while blocking) - Sypha swing her mace powerfully upwards. If her attack lands on her opponent (which is unblockable), they are knocked upwards and backwards and Sypha points her mace in their direction and a massive beam of electricity shoots out of it towards them.

### Noble Phantasm

#### **Disintegrate**

Sypha shouts "Here it goes" and spins her mace around a bit, hoping to hit her enemy. If she does, she announces "Grimoire!" and a giant book bound in chains is called forth from the ground. With a gesture, Sypha causes the chains to snap and it turns to the page she seeks. She calls out "Spirits, head my call, come!" and a magic circle forms around her opponent and a barrier is put up around its circumference. She informs her opponent that "You cannot escape from that barrier" and they get a panicked look on their faces and the barrier closes in a sphere around them and lifts them above the ground. Massive orbs of fire, ice and lightning form and orbit and spiral inwards towards the barrier. Sypha yells "Disintegrate" and the barrier explodes. The book then disappears and Sypha tells them "That is the forbidden power" or "It is finished".

## References

https://castlevania.fandom.com/wiki/Sypha\_Belnades

https://castlevania.fandom.com/wiki/Sypha\_Belnades/Judgment

https://castlevania.fandom.com/wiki/Sypha\_Belnades\_(animated\_series)