recursal/Fanatic-Fandom huggingface dataset:
Merasio Planetary Communications Array

The Merasio Planetary Communications Array is a Structure that allows the communication of all Zarvokian Forces within a single planet and it's orbit. Anything outside that will have to rely on a separate comm link. Each Planetary Comm Array comes with it's own secured communication channels, so anyone trying to find the same channel on a different planet, it would be impossible, thus increasing its' security rate. However, that does not mean that it's impossible find these channels, as even secured channels can be breached. Destroying a Comm Array would cripple communication capabilities, even if there are more than one Array on a planet. A recommended amount of 3 - 5 Communications Arrays are advise on each planet that Zarvok has operations on, and most are seen within Forts, and rarely seen in Outposts.

## Stats

Building Type: Communications Array

Country of Origin: Zarvok Federations

Armor: Heavy

Shields: Light

Effect: Allows Communication of Zarvokian Forces on 1 Planet and it's Orbit. Multiple Arrays allow multiple secure Channels.

Weapons: N/A
Asvlimen-02 EMP Launcher

The Asvlimen-02 EMP Launcher is an aerostat/experimental-mounted weapon that is used specifically to disable other Aerostats, Aircraft, and Spacecraft within it's range. Having a High Range and Accuracy, but Low Damage and Rate of Fire output, the Launcher fires an entire 'shockwave' at it's target, growing larger and larger until it cancels out after forty seconds. The shockwave can even pass through some types of shields provided they aren't strong enough. While a very effective weapon, it cannot target Ground Targets, and it takes a long while to charge up and fire, while damage to the weapon whilst charging could spark an overload in the systems and damage the aerostat it's mounted on. Despite this, the weapon is mounted on the Asvlimen Experimental Supercarrier.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Electromagnetic Pulse

Ammo Capacity: 5 minutes to charge up.

Unit Specialty: Aircraft, Spacecraft, Aerostats

Equipped by: Asvlimen Experimental Supercarrier
CSR9 Bomber

The CSR9 Bomber is a Moderately Armored/Shielded Medium Bomber that is used mainly to bombard hostile Ground Forces, Vessels, Aerostats, and Structures. Being able to drop 10 Alfred-01, Alfred-02, and Alfred-03 Bombs, and being protected by 2 BKY5 Plasma Autoturrets, this Medium Bomber is very effective. However, they are vulnerable from attacks from other Aircraft, and would require a Fighter Escort in order to have full effectiveness, and it will also come crashing down if one of its wings are shot off. They are deployed in Offensive.

## Stats

Vehicle Type: Bomber Aircraft

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Weapons: 2 BKY5 Plasma Autoturrets

Bomb Bay Capacity: 10 Alfred-01 Plasma/Alfred-02 Anti-Matter/Alfred-03 Dark-Matter Bombs

Height: 18 Feet High

Length: 48 Feet Wide

Weight: 850 Pounds

Deployment: Offensive

Month/Year of Service Enter: May 3232 (Model and Weapons different during time period)
Enforcer-57 SWAT Transport

The Enforcer-57 SWAT Transport is an APC that is able to carry eight personnel (not counting Driver and Gunner) in it's hold to deploy multiple S.W.A.T personnel to a crime scene in need of serious support. Unlike most of the Law Enforcement vehicles, the Enforcer-57 is armed with two VG53 Light Machine Guns to provide covering fire and support to LE personnel. While the transport is heavily armored, it can only withstand a maximum of a single explosion before getting destroyed, and while extremely effective against Criminal Infantry, they have minimal effectiveness on Vehicles. They are deployed in Civilian Support.

## Stats

Vehicle Type: Armored Personnel Carrier (Wheeled, Manned)

Country of Origin: Zarvok Federations

Armor: Heavy

Shields: N/A

Weapons: 1 VG53 Light Machine Gun

Height: 17 Feet High

Length: 24 Feet Wide

Weight: 1.2 Tons

Deployment: Support

Month/Year of Service Enter: March, 3232 (2012)
LUXA7 Airship/Aerostat Factory

The LUXA7 Airship/Aerostat Factory is a massive military production structure, seen rarely in Zarvokian Military Installations. This factory is ideal for building all kinds of Airships and Aerostats, along with their armaments and ammunition. They use Atom-Construction Technology to build these Ships in the Skies from Atoms, as well as any other production structure. These Heavily Armored/Moderately Shielded Factories are able to build/deploy one Airship/Aerostat and its' armaments, or 80 of its' ammunition. While they lack any weapons, they are very useful for constructing Airships/Aerostats to bring fear in the skies and Space. They are only able to be built in areas that are large enough to hold such a factory (Which is why there are few of them).

## Stats

Building Type: Production

Country of Origin: Zarvok Federations

Armor: Heavy

Shields: Moderate

Capacity: 1 Airship/Aerostat, 80 Vessel Ammunition at a time during Production

Weapons: N/A
Havoc-46 Attack Submarine

The Havoc-46 Attack Submarine, is an Manned, Anti-Vessel unit, that is designed to destroy hostile vessels, from under the depths of ocean-like environments. Moderately Armored/Shielded, it is armed with three RD58 Torpedo Launchers, and 2 KY63 Plasma Cannons. While being extremely useful against vessels, Depth Charges and any other Anti-Submarine weapon can easily take this Submarine down. They require 35 personnel to operate the submarine in Offensive and Defensive deployments.

## Stats

Vehicle Type: Attack Submarine (Manned)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Weapons: 3 RD58 Torpedo Launchers, 2 KY63 Plasma Cannons

Height: 35 Feet High

Length: 95 Feet Wide

Weight: 185.4 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: February, 3237
Protector-YB8 Patrol Vessel

The Protector-YB8 Patrol Vessel is a moderately armored and lightly shielded small vessel that is used primarily for patrolling the naval borders of the Federations, as well as act as a first responder should the need arise. Armed with one NT-45 Plasma Cannon on the front deck, and two ES-DF4 Plasma Flak Cannons, one on the front deck, and another on the back deck. This vessel is primarily effective against small hostile vessels, as well as some types of Aircraft, the Patrol Vessel is automatically outclassed by larger vessels such as Corvettes, Destroyers, etc. These vessels are usually deployed in Defensive.

## Stats

Vehicle Type: Patrol Vessel

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Light

Weapons: 1 NT-45 Plasma Cannon, 2 ES-DF4 Plasma Flak Cannons

Height: 37"9 Feet High

Length: 86"4 Feet Wide

Weight: 86.32 Tons

Deployment: Defensive

Month/Year of Service Enter: February, 3237
MX-43 Plasma Lance

The MX-43 Plasma Lance is an advanced close quarters weapon that consists of a large Plasma steel-head. Because of such, the Lance can deal a considerable amount of damage to others (especially when successfully charging), even able to get through most types of armor (as Plasma is an Anti-Armor component), even able to deal a considerable amounts of Burn damage. Due to the weapon's nature, it's user is able to charge at an opponent, in an attempt to thrust the lance at a considerable speed, inflicting more damage. However, the lance cannot be thrown like a Javelin, unless the user has met a certain requirement of strength. The melee weapon is only effective at very close range, as the user of the Battle-Axe needs to get very close (obvious reason is obvious) to a hostile to effectively use it. This weapon is equipped by infantry units in the Close Quarters Specialist infantry class.

## Stats

Type: Melee

Country of Origin: Zarvok Federations

Spear-head Type: Plasma

Spear-head Durability: 20 successful Hits until Recharge

Unit Specialty: Infantry

Equipped by: Zarvokian Close Quarters Specialist
Quartz-67 Corvette

The Quartz-67 Corvette is the smallest, and most maneuverable aerostat within the Zarvok Federations. Only being moderately armored/lightly shielded, and only being armed with four PY-4R Light Railguns (two on broadsides, one on top and front), along with thirteen TS4L Defensive Plasma Cannons (placed randomly on all sides except the bottom), this corvette is only seen within First Responses, on patrols within Zarvokian-Controlled space, or in some cases; swarming an enemy fleet with sheer numbers and firepower. These corvettes are able to hold their own against some aerostats of the same or lesser caliber, but only numbers will allow it to be effective against larger aerostats. They are deployed in Offensive and Defensive.

## Stats

Vehicle Type: Corvette (Aerostat)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Light

Weapons: 4 PY-4R Light Railguns, 13 TS4L Defensive Plasma Cannons

Height: 85'6" Feet Tall

Width: 92'5" Feet Wide

Length: 154'9" Feet

Weight: 530,000 Metric Tons

Deployment: Offensive and Defensive

Month/Year of Service Entry: January, 3237
X9-ML4 Antimatter Rifle

The X9-ML4 Antimatter Rifle is a powerful bolt-action sniper rifle that fires beams of Antimatter on unsuspecting infantry, as well as being known to be the only ranged infantry weapon that fires antimatter. Having antimatter ammunition, the beam fired from the barrel is able to go through any kind of matter-based armor and shielding, making it a highly versatile weapon. It is able to fire seven shots before having to recharge, and the rifle itself includes a High-Powered Scope, able to see up to a kilometer. However, the rifle has a small 10% chance of becoming temporarily disabled after firing it's seven shots, which hinders it's reliability a bit. The weapon is equipped by personnel in the Zarvokian Reconnaissance/Sniper Trooper infantry class.

## Stats

Type: Bolt-Action

Country of Origin: Zarvok Federations

Ammo Type: Antimatter

Ammo Capacity: 7 Shots until Recharge.

Unit Specialty: Infantry

Equipped by: Zarvokian Reconnaissance/Sniper Trooper
The Mobian Junta

(OOC Disclaimer: This is merely a faction's perspective on another, and is not meant to be taken seriously. As such, the actual page of the faction being reported shall be listed below)

Zarvokian Database Faction Entry: The Mobian Junta

Relations w/ Faction: Neutral

Faction Leader: Chester Hamiltion

The Mobian Junta is... very numerous to say the least. Claiming that it has bases around the world of Mobius, if this were true, then if we were to go to war, then their numbers could pose a problem, much like the Keter Var Empire. However, their technologies seems to vary, but they mostly have Caliber/Millimeter weapons. Their "Squads" are usually well-trained Infantry that composes of 5 members, and are armed with various weaponry. Although conflict is possible, the Junta are unlikely going to attack any of our territories, as they could be staring at a Technological Powerhouse. Such evidence of this, is that they are even willing to help us In our time of need, of which one incident occurred, during the Inquisitor - Zarvok War. They are labeled as a Level 3: High within the threat scale, due to their mass quantities, and deployment advantages of Mobius.

Studies have also shown, that their Leader: Chester Hamilton, has been known to collect the heads of various Faction Leaders, and use them as trophies. This was found out due to Public Protests within Junta Territories that wanted this act to stop (Sadly it never did). This course of action taken by their leader has given us the impression that the Junta is led by a barbaric leader, which pretty much hurts our relations in the long run.

At one point in time, it was discovered by closely looking at their Junta Transport aircraft, it has many features similar to that of our Genesis Transport. It is thought that the Junta could have sent spies to Federation territories, however there is no proof of this claim... though there is no other explanation on how they could have made similar features to their transport.

As far as we've seen, they have no access to Interstellar/Intergalactic Travel, so if conflict were to develop, the battles will usually be in our favor due to technological advancement. However, the speculation that they have spies within our Territories could pose a problem in war time, as well as their overwhelming numbers. We still need more information upon the faction, and we will issue a full report as soon as possible.

End of Faction Entry.

(http://sonicfanchara.wikia.com/wiki/The\_Mobian\_Junta)
Invasion Group: Redemption

Invasion Group: Redemption, is the first, and smallest Invasion Group within the Zarvok Federations. They consist of a Member Capacity of 35,000 - 135,000 Troops, surpassing Battle Groups: Assault, Invasion, and Colossus (barely), mainly consisting of Infantry, Land Vehicles, Aircraft, and on some occasions, Vessels and Aerostats, along with a significant number of Spacecraft, should Orbital/Space Combat be necessary. They are usually only deployed in Space, if they are on their way to another planet, or if a High Priority Target is present in Space. The Invasion Group serves as an immediate response, if Battle Groups: Assault, Invasion, and Colossus are in need of support, or if an opposing army is too strong for the first 3 Battle Groups to be deployed first. This is usually the first Invasion Group you are to encounter.

## Stats

Invasion Group Rating: Redemption

Member Capacity: 35,000 - 135,000 personnel

Country of Origin: Zarvok Federations

Deployment: Offensive and Defensive

Threat Level Deployment: Level 3: High, or Above.
TA-650 Troop Transport

The TA-650 Troop Transport is a large aerostat that focuses on the deployment of Zarvokian (or sometimes allied) troops, on a mass scale. Moderately armored/shielded, the aerostat only has eighty TS4L Defensive Plasma Cannons (that are placed randomly on all sides) to protect itself from aircraft. The ship also has four hangars (two for each side) that each can carry three Genesis Transports. While being able to hold its own against smaller aircraft/spacecraft, they are vulnerable to attacks from hostile aerostats as it doesn't have the weaponry to take them down. Despite this, the transport is very useful for deploying a large quantity of troops upon the battlefield, and the ship itself isn't usually deployed until the AO is clear of hostile aerostats. They are deployed in Transportation.

## Stats

Vehicle Type: Transport

Country of Origin: Zarvok Federations

Weapons: 80 TS4L Defensive Plasma Cannons

Armor: Moderate

Shields: Moderate

Height: 284'7" Feet Tall

Width 350'9" Feet Wide

Length: 950'6" Feet

Weight: 980,000 Metric Tons

Deployment: Transport

Month/Year of Service Enter: May, 3235
AT-67 Plasma Cannon

The AT-67 Plasma Cannon is a vessel-mounted Plasma Cannon that fires beams of plasma that are designed specifically to target hostile submerged units (such as Submarines). Having a High Accuracy and Range, moderate Damage, but Low Rate of Fire, these Plasma Cannons are mainly effective against Vessels, but cannot target Aircraft or Ground units. It is mounted on the Zetriavo Light Submersible.

## Stats

Type: Single Fire (continuation)

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 30 seconds until Recharge

Unit Specialty: Vessels

Equipped by: Zetriavo Light Submersible
Groups

This page specifies any groups that have relations with the Zarvok Federations. Groups usually fall under corporations, rebellions, gangs/crime syndicates, .

## Passive (Allied or Apart of Zarvok)

### Companies

Electrostern Corporations: Electrostern Corporations is a corporate business that is the leading manufacturer and distributor of most civilian products and consumer goods involving electronics within the Zarvok Federations, selling and producing computer software, electrical appliances, and even home security. Currently it is ahead in the fields that it specializes in, as other smaller, local businesses attempt to compete for their place.

Breeze Media: Breeze Media is a corporate business focusing on entertainment of various media, such as movies and shows that are usually accompanied with merchandise, while also owning several casinos within the Federations. While Breeze Media does not originate within Zarvokian territories and not the leading source of entertainment within the Federations, they do have a significant influence within that specific field.

Honey Clothing: Honey Clothing is a corporate business that focuses on fashion and clothing products. While they aren't the leading manufacturer and distributor of fashion and clothing, they are well known for their "Dream-Casters" and "Rose Collection" clothing/fashion lines. They own a large minority of clothing stores within Zarvokian territories, most of them on the planet Mobius.

### Zarvokian Groups

Zarvokian Special Enforcement Organization (S.E.O): TBA
Genesis City

Genesis City is the federal capital of the Zarvok Federations, as well as the Zarvokian planetary capital of Mobius. Genesis City is the renamed city-state of Verdandes, which got it's rename after the town had gone through a rapid expansion due to a large population increase in the middle of the year 3231. The city reached it's maximum peak on October 4th, 3234 when the city had reached massive levels, as well as housing many, many citizens.

There are a couple noteworthy structures in the city, one of which is the headquarters building of the Soulstorm Corporations, of which said structure currently resides as the city's tallest structure. An estimated population of about ten million, twenty-five hundred thousand and six hundred and forty-five (10,250,645) citizens currently live in the massive city. Genesis City has a surprising crime rate of 19.73%, which is speculated to be the cause of the mass amount of Law Enforcement that are on-duty.

The city itself consists of many apartment and housing structures, emergency services (such as Fire Department, Law Enforcement, and Medical), shopping centers, tourist attractions (including it's one and only Stadium), and public areas. The city even has a total of two Spaceports, an entire link of underground substation rails, which takes people all around the city, and many other public transportation services (such as Buses).

Of course the city has had it's fair share of conflicts, of which the most noteworthy that was recent was the sudden shutdown of it's entire power grid by troublemaker; Danny May. However, despite each shortcoming, the city has always managed to get back on it's feet after each conflict.

Genesis City is ranked as the number #1 city in terms of it's size, living conditions, and population, but only ranking 3rd in terms of crime rate and economical prowess (despite the Soulstorm Corp. HQ building being present).

## Stats

Size of Territory: 426.5 Square Miles (272,960 Acres)

Territory Ownership: Zarvok Federations

Type of Territory: Civilian

Established: July, 3231
Ballistic-G69 Medium Tank

The Ballistic-G69 Medium Tank is a moderately armored/shielded robotic Tank that is used mainly against other armored targets. Armed with two J6-RS Anti Matter Machine Guns and one LG93 Plasma Cannon, these Medium Tanks are effective against Infantry and Land Vehicles, but cannot effectively take on Aircraft. Due to being Robotic, they are able to be hacked into (although it's extremely difficult to do so), and can be disabled with Electromagnetic Pulses. They are deployed in Offensive and Defensive.

## Stats

Vehicle Type: Medium Tank (Tracked, Robotic)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Weapons: 2 J6-RS Anti Matter Machine Guns, 1 LG93 Plasma Cannon

Height: 16 feet tall

Length: 19 feet wide

Weight: 2.8 tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: April, 3236
I8-3R Plasma Cannon

The I8-3R Plasma Cannon is a defensive plasma ray cannon that is mounted on few types of Aerostats. Having a High Range and Accuracy, but Low Damage and Accuracy output, these Plasma Ray Cannons are effective against Airborne Infantry, Aircraft, and Spacecraft, and could even strike Ground Units if possible. The Ray Cannons however can be active for up to 15 seconds at a time before risking overheat. These Plasma Cannons are mounted on the Sestromav-I91 Destroyer and Masotrevo-92 Cruiser.

## Stats

Type: Single Fire (Continuous)

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 15 seconds until Overheat, 5 second maximum cooldown (20 if overheat)

Unit Specialty: Aircraft, Spacecraft

Equipped by: Sestromav-I91 Destroyer, Masotrevo-92 Cruiser
Zarvokian Law Enforcer

Zarvokian Law Enforcers are the backbone of the Zarvok Federations' Law Enforcement, enforcing the law whenever needed, and deployed when necessary. Whenever they are needed to resort to combat, they usually work well in numbers, making them a primary 'Swarmer' unit within the Law Enforcement. There are no limitations to joining this Law Enforcement Class, as well as any other class in the Law Enforcement. There are only a couple of weapons that units can equip in this class, which are the VG65 7mm Magnum and the VG87 Assault Shotgun, with their Armor/Shield types reaching only as far as Light. Individually they are a weak opponent, and could be quite easy to deal with if armed well enough.

## Stats

Country of Origin: Zarvok Federations

Unit Type: First Responder (Law Enforcement)

Weapons: (Primary); VG65 7mm Magnum, (Secondary); VG87 Assault Shotgun

Armor/Shields: Light

Species: Robotic, Mobian, Human, Militoid, Overlander

Month/Year of Unit's Entry into Service: July, 3226
GT-61V Infantry Drop Pod

The GT-61V Infantry Drop Pod is the standard, and only Drop Pod, that are in use by Infantry. The Drop Pod lacks and Weapons, and is only Moderately Armored with Light Shields, but when deployed, can reach immense speeds during its travel time, and would then suddenly activate it's downward engines so the Drop Pod may decrease it's speed, so it may stabilize, and to avoid it's passengers receiving injuries upon landing. These Drop Pods are able to carry 4 Infantry at the max, and are deployable from most Aerostats, along with the Tereado Mobile Drop Pod Bay.

## Stats

Vehicle Type: Capsule (Transportation)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Light

Weapons: N/A

Capacity: 4 Infantry

Height: 14 Feet High

Length: 14 Feet Wide

Weight: 128 Pounds

Deplyment: Transportation

Month/Year of Service Entry: August, 3234
HT97Y Plasma Machine Gun

The HT97Y Plasma Machine Gun is a defensive weapon that is highly effective against Infantry. Having a High Rate of Fire, Moderate Damage, Accuracy, and Range outputs, these structure-mounted MGs can defend against entire platoons of Infantry (depends on the units within said Platoons however) within a certain area, however they have limited effectiveness on Vehicles. They are mounted on the Vakom-47 Watchtower.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 250 shots until Recharge

Unit Specialty: Infantry

Equipped by: Vakom-47 Watchtower
Sadtrel Heavy Antimatter Cannon

The Sadtrel Heavy Antimatter Cannon is a highly powerful and advanced weapon, boasting an insane amount of damage via it's antimatter that is able to inflict certain annihilation upon an enemy target, even against a Zarvokian Titan unit. However, because of the cannon's sheer power, it requires a lengthy three minute charge-up before it can be fired, and even then it will completely use up the very canister the antimatter resided in. The Sadtrel is mounted onto the A74-UT Paratrooper/Support Plane.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Antimatter

Ammo Capacity: 1 shot until canister replacement

Unit Specialty: All

Equipped by: A74-UT Paratrooper/Support Plane.
The Inquisitor Clan

(OOC Disclaimer: This is merely a faction's perspective on another, and is not meant to be taken seriously. As such, the actual page of the faction being reported shall be listed below.)

Zarvokian Database Faction Entry: The Inquisitor Clan

Relations w/ Faction: Hostile/Collapsed

Governing Body: Dictatorship

Faction Leader: Graham Smithers

The Inquisitor Clan is a faction that attempted to establish world domination on the planet: Mobius. They rely very heavily on their military, which might result in massive funding for their armed forces, and they possibly get said funds from their conquered territories. Although we can assume that this faction is mainly totalitarian, we have no information regarding their policies and laws.

At one point, they commenced an attack on Zerkville, one of our civilian installations, and despite having a massive fleet being sent there, the attack was easily repelled. Despite the easy defense, the Inquisitor - Zarvok War was sparked into ignition. Reports from our military commanders out in the field say that they rely very heavily on Weapons of Mass Destruction, even though said WMDs are easily countered, and are mainly handheld weapons. We even captured one with an unknown name, with unique properties. Although the weapon was dismantled, it was fully researched, and it led to our faction obtaining powerful Sonic Emitter weaponry that we use to this day.

Despite their mass arsenal of WMDs, this faction has been defeated in the Inquisitor - Zarvok War, as their forces had surrendered to ours, due to massive Morale loss. Their surrendering forces have been taken into custody, and has been trialed from war crimes, with all of their installations have been destroyed. After which, all of the territories they have previously conquered were given back to their previous owners, the exception being Apotos Island, which requested to be apart of the Zarvok Federations.

End of Faction Entry

(No page exists)
Reaper-476 Heavy Railgun

The Reaper-476 Heavy Railgun is a large Railgun that is used against other Airships, Structures, and Experimental/Combinations. The railgun itself has a Massive Damage output, along with Incredible Accuracy, but with decent range and very low rate of fire. Along with being very powerful, it also has Armor-Piercing capabilities, and, depending on the unit, can go through multiple Units, but only 3 Maximum. Because of it's damage output, the Railgun requires 2 Minutes and 30 Seconds to recharge after one blast, and the Railgun itself is unable to pierce through Shields, but is still able to damage them. This weapon was also made specially for the Reaper X3Y Airship.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Energy (Electromagnetic)

Ammo Capacity: 1 Shot until 2 Minute and 30 Second recharge period.

Unit Specialty: Airships, Structures, Experimental/Combination

Equipped by: Reaper X3Y Airship
Protocols

This page specifies any and all Protocols, that are within the Zarvok Federations, whether the Protocols are used by the Military, or Civilian Law Enforcement.

## Civilian Protocols

1. Order 35: Crime Overlord
2. Protocol 19: Outbreak
3. Protocol 03: Recovery
4. ???

## Military Protocols

1. Order 0: Devastation
2. Protocol 35
3. Protocol 15: Colossus
4. Protocol Z
5. Protocol 25
6. Protocol 43: Corruption
7. Protocol 44: Civil War
Baxter Mobian/Militant Saboteur

The Baxter Mobian.Militant Saboteur, is a Infiltrator Unit that is specialized in Sabotaging Hostile Structures and Unoperated Vehicles. These Mobians and Militoids that are specialized in the arts of Stealth, are Lightly Armored and not Shielded, but their armor is able to turn 'Invisible', when the user activates the stealth function on their armor. They have 3 STR-65 Placeable EMPs for a sneakier approach, but also with 3 STR-78 Remote Explosives when they perfer a more.. explosive alternative. And when they do get caught by Detector Units, they equip a Verstred Dark-Matter Pistol to defend themselves, although even with a Weapon, they are better off being hidden, as they are very vulnerable to even Infantry when spotted. They are mainly deployed in Offensive.

## Stats

Species: Mobian, Militoid

Country of Origin: Jkirk Federations

Armor: Light

Shields: N/A

Weapons: Verstred Dark-Matter Pistol

Gadgets: 3 STR-65 Placeable EMP, 3 STR-78 Remote Explosive

Height: 3"3 - 3"11 (Mobian), 3"8 - 4"5 (Militoid)

Weight: Variable

Deployment: Offensive

Month/Year of Service Enter: October 2014 (Weapons were different at that time)
Battle Group: Invasion

Battle Group: Invasion, is the 2nd Battle Group within the Zarvok Federations Military. The Battle Group consists of a member capacity between 4,500 - 16,000 Units, mainly consisting of Infantry, Land Vehicles, and Aircraft, with a small number of Spacecraft should Space Combat be necessary, along with 2 - 5 Aerostats assisting the Battle Group in Transportation/Engagements. The only time this Battle Group is in Space, if they are beginning to deploy on another planet, or if they are engaging a Space Station or an object of similar power. The Battle Group serves as a response if Battle Group: Assault is in need of immediate support, or if a Faction reaches Level 3: High, and must be dealt with immediately. This may be the second, or first Battle Group you might encounter if you are at war with the Zarvok Federations.

## Member Capacity

2,500 - 8,000 Infantry (Any Class, includes Experimental)

1,000 - 5,000 Land Vehicles (Any Vehicle, Non-Experimental)

500 - 3,000 Aircraft (Any Vehicle, Non-Experimental)

[Requires of Fleet of 1 - 5 Aerostats to transport in-between Planets/Star Systems)

## Stats

Battle Group Rating: Invasion

Member Capacity: 4,500 - 16,000 Members.

Country of Origin: The Zarvok Federations

Deployment: Offensive and Defensive

Threat Level Deployment: Level 3: High, or higher.
YDG02 Napalm Mortar

The YDG02 Napalm Mortar, is an extremely effective Anti-Infantry weapon, that is able to take out entire squadrons of them, if used correctly. Having a High Range, Moderate Accuracy and Damage, but Low Rate of Fire, these Mortars have Napalm Properties, that make it extremely deadly to Organic Infantry, while also having an effect on Lightly Armored Vehicles. However, these Mortars cannot take on Heavily Armored Units, and Aircraft. They are mounted upon the U7-R95 Heavy Tank.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive, Napalm

Ammo Capacity: 1 Shot until Reload

Unit Specialty: Infantry

Equipped by: U7-R95 Heavy Tank
AU65 Plasma/Anti Matter/Dark Matter Cannon

The AU65 Plasma/Anti Matter/Dark Matter Cannon, is an Artillery Cannon that uses three ammo types, for use against hostiles with one or more resistances against said Ammo. Despite the different ammo types, each Ammunition type has a High Range and Damage, but Low Rate of Fire and Accuracy outputs that make it effective against Ground Forces, however the Cannon is unable to target Aircraft and Airship/Aerostats. They are mounted upon the TU3D Medium Artillery.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Plasma, Anti-Matter, Dark Matter

Ammo Capacity: 10 Shots until Recharge

Unit Specialty: Infantry, Land Vehicles

Equipped by: TU3D Medium Artillery
YI-78 Plasma Autocannon

The YI-78 Plasma Autocannon is a Rapid-fire Plasma Weapon that is effective against Spacecraft. Having a High Rate of Fire and Range, while also having Moderate Accuracy and damage, this Weapon has Armor-piecing potential, and while not Shield-piercing, it's extremely effective against Shielded targets. However, the weapon struggles against Airships (that are space-capable) and Space-deployed Infantry. It is mounted on the BG-471 Space Fighter and BG-479 Space Bomber.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 500 Shots until Recharge

Unit Specialty: Spacecraft

Equipped by: BG-471 Space Fighter, BG-479 Space Bomber
RVG-78 Plasma Minigun

The RVG-78 Plasma Minigun, is a handheld Minigun, that is able to be used by Infantry. Having a High Rate of Fire, with Moderate Range, but Low Damage and Accuracy, these handheld Miniguns can completely wipe out entire swarms of Infantry (if used correctly), however the weapon lacks any effectiveness against Land Vehicles, while having somewhat effectiveness on some types of Aircraft. They are equipped by personnel in the Zarvokian Special Commando Unit infantry class.

## Stats

Type: Automatic

Country of Origin: Jkirk Federations

Ammo Type: Plasma

Ammo Capacity: 3000 Shots until Recharge

Unit Specialty: Infantry

Equipped by: Zarvokian Special Commando Unit
Alfred-02 Antimatter Bomb

The Alfred-02 Antimatter Bomb is the second variation of one of the three know Alfred Bombs within the Zarvok Federations. The Antimatter bomb is a highly effective fire support ordinance that is dropped from a bomber-type aircraft, detonating a small area with antimatter upon immediate impact. Anything caught within the blast radius will surely meet a decisive end. However, due to it's power, the Alfred-02 is the rarest of the three variations, and is usually reserved for when the other two have failed to make a significant impact. The Alfred-02 is used by the CSR9 Bomber and the EG501 Strategic Bomber.

## Stats

Type: Fire Support (Ordinance)

Country of Origin: Zarvok Federations

Ammo Type: Antimatter

Ammo Capaity: Single Use

Unit Specialty: Infantry, Land Vehicles, Vessels, Aerostats

Equipped by: CSR9 Bomber, EG501 Strategic Bomber
VG102 7.62mm Machine Gun

The VG102 7.62mm Machine Gun is an automatic Anti-Infantry weapon designed to put hostiles until suppressive fire. Having a High Rate of Fire, moderate Range and Damage, but Low Accuracy outputs, the machine gun has an impressive ammo capacity of 250 shots, though the high ammo capacity is what compensates for it's poor accuracy. The machine gun is mounted on the Breacher-H57 SWAT Tank.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Bullet (Millimeter)

Ammo Capacity: 250 shots until reload

Unit Specialty: Infantry

Equipped by: Breacher-H57 SWAT Tank
SO-V3 Smoke Grenade

The SO-V3 Smoke Grenade is a canister-type grenade that propels smoke within the area that it is used on. These smoke grenades will propel smoke within a twenty foot radius, primarily used to hide friendlies from a hostile's line of sight, while it could be also used to mark a Landing Zone if necessary. While an effective tactical tool, the smoke could sometimes been blown away into another direction, depending on wind status, with hostile units able to see through the smoke with Thermal Vision, assuming they have it on standby. These smoke grenades are equipped by the Zarvokian Combat Support Medic, Zarvokian Primary Infantrymen, and Zarvokian Supportive Defense Units.

## Stats

Gadget Type: Handheld Smoke Canister

Category: Support

Effect: Able to mark a landing zone or hide friendly troop movements.

Equipped by: Zarvokian Combat Support Medic, Zarvok Primary Infantrymen, Zarvokian Supportive Defense Units
House Bolling

### Sigil

Vairy orange and blue, upon a black canton, a golden stag beneath an orange bend sinister

### Allegiance

House Durrandon

**House Bolling** is a noble house from the Stormlands, sworn to House Durrandon.

Their sigil is Vairy orange and blue, upon a black canton, a golden stag beneath an orange bend sinister.

## History

House Bolling claims to descend from one of the many bastards of King Ronard Storm the Bastard, who was legitimized long after King Ronard had died, and since many smallfolk claim descent from the king even thousands of years later, there's no way to disprove the claim of House Bolling.

## Known Members

* Ser Terrence Bolling, current head of the house.
FR65 Plasma Autocannon

The FR65 Plasma Autocannon is a Structure-mounted, Anti-Armor cannon, that is mainly effective against Land Vehicles. With a high Range and Rate of Fire, moderate Accuracy and Damage outputs, the Autocannon, while effective against Land Vehicles, it cannot target Aircraft and are somewhat effective against Infantry. They are mounted on the Galix4 Stationary Weapons Platform.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 120 shots until Recharge

Unit Specialty: Land Vehicles

Equipped by: Galix4 Stationary Weapons Platform
Mako75 Shield Generator

The Mako75 Shield Generator, is a 2-story-like Structure, that generates a Shield, that will protect a large area. The shield itself, can block/reflect any Weapon that comes across it, except ones with Shield-Piercing capabilities, and surrounds a Area that's as long as 575 Feet tall and wide. The structure itself, is lightly armored, and when Destroyed, the Shield can no longer replenish. While not armed with Weapons, it is seen within most Zarvokian Forts/Outposts.

## Stats

Type: Defensive

Country of Origin: Zarvok Federations

Armor: Light

Shields: Heavy

Weapons: N/A
Zarvok-7RV Warmech Mark I (Colossus)

The Zarvok-7RV Warmech Mark I is a massive colossus mech that is designed purely to change the tide of a battle when deployed. A heavily armored and lightly shielded titan, the Warmech Mk I is armed with two Warmech-35 Anti/Dark Matter Cannons (that make up it's giant arm cannons), forty-five Warmech-41 Plasma Miniguns (thirty on the front torso with fifteen on the back), fifteen Warmech-23 Light Railguns (ten on the front torso with five on the back), and sixteen Warmech-01 EMP Surface to Air Missile Launchers (eight on each shoulder). The Warmech when deployed is usually a huge threat (pun partially intended) towards any hostile land and air force within the given battlefield, however it's sheer size makes it a very vulnerable target, and concentrated fire upon any of it's legs will eventually take one of them down. Due to it's size and power, it is also a rarely used asset to the battle that is usually reserved for an important battle. The warmech is deployed in Offensive and Defensive Situations.

## Stats

Vehicle Type: Colossus Mech

Country of Origin: Zarvok Federations

Weapons: 2 Warmech-35 Anti/Dark Matter Cannons, 45 Warmech-41 Plasma Miniguns, 15 Warmech-23 Light Railguns, 16 Warmech-01 EMP Surface to Air Missile Launchers

Armor: Heavy

Shields: Light

Height: 186 Feet Tall

Width: 75 Feet Wide (Torso)

Weight: 235.2 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: April, 3236
Ledmarvo Missile Launcher

The Ledmarvo Missile Launcher is a Long Ranged Artillery Weapon, that is used to smash any Ground Forces that it comes into contact with. Having a High Range Moderate Damage and Rate of Fire, but Low Accuracy, they are incredibly useful to mount onto an Artillery Vehicle. However, the Launcher is unable to target Aircraft or Airship/Aerostats. They are mounted onto the TU3D Medium Artillery.

## Stats

Type: Burst Fire (4 Shot)

Country of Origin: Zarvok Federations

Ammo Type: Explosive

Ammo Capacity: 8 Missiles until Regeneration

Unit Specialty: Infantry, Land Vehicles

Equipped by: TU3D Medium Artillery
M7-Y1 Plasma Sword

The M7-Y1 Plasma Sword is a very deadly Close Quarters weapon, that is very useful in Melee encounters. Only being a double-bladed shortsword, it's blades are made out of Plasma, of which said blades are highly effective in terms of close quarters combat, and could even block incoming ranged attacks, depending on the user's skill and the kind of ranged attack. However, the blades are unable to pick off units that are at a long distance (which is bluntly obvious), as the user of the sword needs to get dangerously close to a hostile in order to effectively use it. It is equipped by infantry units in the Close Quarters Specialist class.

## Stats

Type: Melee

Country of Origin: Zarvok Federations

Blade Type: Plasma

Blade Durability: 20 successful Hits until Recharge

Unit Specialty: Infantry

Equipped by: Zarvokian Close Quarters Specialist
KT54 Missile Launcher

The KT54 Missile Launcher, is an Anti-Aircraft Missile Launcher, that shoot Fast, Lock-On EMP Missiles at it's targets. Although having a Low Damage Output, it has High Accuracy, Range, and Moderate Rate of Fire outputs that make up for it's lack of damage, as well as it's EMP and Speed. While being a very deadly Anti-Air weapon, as in some cases, Aerostats, the Missile Launcher is unable to target anything Ground/Vessel-based, and even though the Missiles are fast, they are still able to be intercepted. They are mounted on the Yackmo Cruiser.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive (Electromagnetic)

Ammo Capacity: 12 Shots until Reconstruction

Unit Specialty: Aircraft

Equipped by: Yackmo Cruiser
Keter Var Empire

(OOC Disclaimer: This is merely a faction's perspective on another, and is not meant to be taken seriously. As such, the actual page of the faction being reported shall be listed below.)

Zarvokian Database Faction Entry: Keter Var Empire

Relations w/ Faction: Allies (Wartime)

Governing Body: Autocratic Empire

Emperor: Advisto Metronia

TBA

(http://joshua-the-hedgehog-database.wikia.com/wiki/The\_Keter\_Var\_Empire)
B980-2 Defensive AAA Turret

The B980-2 Defensive AAA Turret is a stationary, two story-like tower, that mainly focuses upon hostiles in the Skies (Aircraft, Airship/Aerostat). Armed with 2 B792 EMP Launchers, and 1 B173 Anti/Dark-Matter AAA Cannon, this turret is a devastating defense against Aircraft, and Airship/Aerostat. However, they are unable to target hostiles on the ground, and are Moderately Armored/Lightly Shielded, so it might be taken down easily. They are seen in almost every Zarvokian Outpost/Fort.

## Stats

Type: Defensive

Country of Origin: Zarvok Federations

Weapons: 2 B792 EMP Launchers, 1 B173 Anti/Dark-Matter AAA Cannon

Armor: Moderate

Shields: Light
Asvlimen Carrier

The Asvlimen Carrier is a massive aerostat designed to carry a mass amount of aircraft, spacecraft, and personnel, while also armed with very powerful weaponry in order to defend itself and provide support. The aerostat has a total of six hangars (three for each side of the aerostat), two of which are used to hold Regiment G26 Frigates, while the other four are used to store a massive amount of aircraft, usually up to five Genesis Transports, meaning the carrier can hold quite a bit of Aircraft/Spacecraft within it's hangars.

It's armaments aren't meant to be taken lightly either, as it is armed with a single Asvlimen-01 Plasma Cannon (located in the front on it's bottom), two Asvlimen-02 EMP Launchers (both on it's broadsides), two-hundred and forty Asvlimen-03 Plasma Cannons (placed randomly on all sides), and forty Asvlimen-04 Anti/Dark Matter Cannons (located on the sides, top, and bottom). While a behemoth of a aerostat, it's massive size and large weapons make it susceptible to attacks once it's shields are down, and is also vulnerable from EMPs once it's shields are depleted. There are only very few of these behemoths as the sheer size of these carriers can use up a massive amount of resources. The carrier is deployed usually in Offensive, Defensive, and Support.

## Stats

Vehicle Type: Carrier (Aerostat)

Country of Origin: Zarvok Federations

Weapons: 1 Asvlimen-01 Plasma Cannon, 2 Asvlimen-02 EMP Launchers, 225 Asvlimen-03 Plasma Cannons, 40 Asvlimen-04 Anti/Dark Matter Cannons

Armor: Heavy

Shields: Heavy

Height: 984'6" Feet High

Width: 1,106'8" Feet Wide

Length: 3,860'2" Feet

Weight: 5,750,000 Metric Tons

Deployment: Offensive, Defensive, Support

Month/Year of Service Entry: September, 3237
Warmech-01 EMP Surface to Air Missile

The Warmech-01 EMP Surface to Air Missile is a Anti-Aircraft SAM Launcher that is made specifically for the Zarvok-7RV Warmech Experimental Colossus. Having 4 Missiles per launcher, with a low-damage and Rate-of-Fire output, but high range and moderate Accuracy, the SAM's EMP capabilities are able to disable an Aircraft (If Electronic) upon impact. The Missiles themselves are Lock-On, while also being vulnerable to Flares (Like most Lock-On/Heat-Sensing Missiles), and is able to be shot down by Anti-Missile Weapons. Despite this, it's still one hell of an Anti-Air weapon, and it's mounted upon the Zarvok-7RV Warmech Experimental Colossus.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive, EMP.

Ammo Capacity: 4 Shots until Reconstruction Period.

Unit Specialty: Aircraft

Equipped by: Zarvok-7RV Warmech Experimental Colossus
Regiment G26 Frigate

The Regiment G26 Frigate is a small, but very effective aerostat that is very effective against other aerostats and forces on the ground. Moderately armored/shielded, these frigates are armed with eight CH42 Plasma Cannons (four on it's broadsides, two on top, and one in the front and behind), five NT58 Proton Torpedo Launchers (three on the front, two in behind), and thirty-eight TS4L Defensive Plasma Cannons (placed randomly on all sides except the bottom). The frigate has two hangars that are only able to carry eight aircraft/spacecraft, or three Holomane Transports, allowing it to deploy aircraft/spacecraft to support it in battle. These frigates are usually effective at long to medium range, but operates poorly at close range in the event that a larger or numerous force is deployed.

## Stats

Vehicle Type: Frigate (Aerostat)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Weapons: 8 CH42 Plasma Cannons, 5 NT58 Proton Torpedo Launchers, 38 TS4L Defensive Plasma Cannons

Height: 145'11" Feet Tall

Width: 135'4" Feet Wide

Length: 354'8" Feet

Weight: 850,000 Metric Tons

Month/Year of Service Enter: December 3234 (equipment different at the time)
Fermodix Gunship

The Fermodix Gunship is a heavily armored/shielded VTOL aircraft that was solely designed to be a beast in the air, as it comes armed with one NJ71 Plasma Rotary Autocannon on it's front, along with two RH5-Q Plasma Cannons and STK98 Missile Launchers on it's sides (one for each side). While a very effective aircraft to use against Infantry and Vehicles, the Fermodix is not without flaws, of which said flaws are it's somewhat low speed and maneuverability, due to it's heavy armor, with additional boosters only making it up for it's speed. The aircraft is mainly deployed in Offensive and Defensive deployments.

## Stats

Vehicle Type: VTOL Gunship

Country of Origin: Zarvok Federations

Armor: Heavy

Shields: Heavy

Weapons: 1 NJ71 Plasma Rotary Autocannon, 2 RH5-Q Plasma Cannons, 2 STK98 Missile Launchers.

Height: 13"7 feet high

Length: 42"9 feet wide

Weight: 8.36 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: September, 3237
HR-V91 Stealth Tank

The HR-V91 Stealth Tank, is a Lightly Armored/Shielded manned tank, that is used solely for ambushes, or otherwise Surprise attacks. Armed with only a LG93 Plasma Cannon, it is only effective against Land Vehicles, but it's Invisibility-Armor and Detection Jammers (that only hide it's current location) allow it to be a problem one should take seriously. Though it is mainly ineffective against Aircraft and Infantry (unless they run them over..), and once it fires a shot, i is temporarily revealed. They require 1 Driver and Gunner to be fully operational in Offensive and Defensive.

## Stats

Vehicle Type: Light Tank (Tracked, Manned)

Country of Origin: Zarvok Federations

Armor: Light

Shields: Light

Weapon; 1 LG93 Plasma Cannon

Height: 14 Feet High

Length: 16 Feet Wide

Weight: 1.3 Tons

Deployment: Offensive and Defensive

Month/Year of Service Entry: April, 3237