Guide Cavalry

## Tactical Analysis

* **I can show you the world:** Fast, light, and barely armed, the Guide Cavalry are the Commonwealth's early game harasser and heavy scout, able to move anywhere on land and cause trouble with his machine pistol.

* **Watch your step:** When found, the guide can also leave behind a small mine to hang pursuers up. Though barely dangerous against vehicles or heavier infantry, other scouts and basic infantry lose a good chunk of their health, and their spleens.

* **The fuel tank's exposed:** The light speed of the guide cavalry comes at a price; the fact that his vehicle is basically a frame, two wheels, and an engine. Don't expect him to last long against tanks or battlesuits.

* **Sons of expansionism:** The best guides learn that their machine pistols don't pack enough damage compared to a sawn-off shotgun. Though technically not approved weapons, command is willing to turn a blind eye for their effectiveness.

## Background

*"Ride on, ladies!"*

- Unofficial motto of the Guide Cavalry division.
One of the most vital tools in warfare is reconnaissance, being able to tell where your enemy is moving in how many numbers and with what equipment. While much of the world relies on animal (or animal-like) scouts, the Frontier Corps knows that monkey aren't enough to go against dogs and bears and tigers. Instead, the Frontier Corps created a secondary scout. Combing through their forces they looked for the men who were the mavericks, the disciplinary problems that didn't take it farther than annoying their commander. The ones who could be counted on so long as the pay was good and they were out of the base for a long time. Given Harley-Davidsons and Syndicate Heckler Manstoppers, these new men were tasked with riding ahead and finding out just what the enemy was up to. They were given the title of guide cavalry, and with great annoyance were sent into action.

The guides work well with what they're given. A motorcycle can outrun any animal or infantryman, and their weapons easily tear any light enemies to shreds. The only downside is that their motorcycles are just as exposed, but their speed should (according to command) take care of that. Because the GIC decided they had the budget for it, they also give their guides a supply of "Bouncing Bhakti" mines to leaves behind when being pursued. Quickly shoved into the ground and left behind, the mine does such damage to infantry and animals that the Commonwealth's own troops find themselves cringing when they see the results.

The guides that make up the new guide cavalry usually couldn't be bothered to care about who they're giving impromptu vasectomies to. Tasked with scouting and even harassment, their roguish attitudes towards combat and the chain of command, such men are perfect for long periods away from their commanders, when command isn't constantly usurped and work can be done without the growl of misters Harley and Davidson interrupting *everything* as the guides race around their posts like children on a sugar high, stealing supplies and turning the local fort into a motorcycle rally. As far as the Commonwealth is concerned, they can put their energy to a more useful purpose. If they fall in the line of duty, well, they died doing what they loved; flipping a giant bird to authority.