Three Gnomes

*"It was like any other ordinary day in the Purity Realm, trying to decipher the ancient texts on the Mysterious Chains to unlock the Exit Gates. It was rather calming, too calming. Then I heard the soft humming. Terrified I hid but saw nobody. No Hive Mind, no Starfish, no Kitsune Mask Puppet. The humming got closer and closer and my heart began pounding. Then I saw three gnomes approach me, surrounding me on all sides. They looked lovable but I knew the Purity too well and ran. I saw them become a tower behind me and I ran and ran. As I jumped the window the terrain around me changed and it became grass, hip-high grass. Then I saw shaking in the grass, everywhere from each direction. Before I knew what was happening I was down and the three gnomes were behind me."*

-Excerpt from the Cowgirl's diary describing her first experience with the **Three Gnomes**.

***Vain, Rumble,*** and ***Scar**,* also known as the ***Three Gnomes*** or simply the ***Gnomes***, is one of the nine Hunters and a minor antagonist of The Game.

## Gameplay

### External Trait

* **Scatter Form/Reassemble Form:** *The Three Gnomes are very quite, causing paranoia to fill the minds of the Survivors.* The Three Gnomes are able to switch from their Reassemble Form to their Scatter Form and vice versa. In Scatter Form, the Three Gnomes cannot attack, do not have a Fear Radius, and their speed is that of a Survivor. In Reassemble Form, the Three Gnomes gain all of their Hunter perks back like attacking, Fear Radius, and Hunter speed.

### Abilities

* **Overgrown:** [1000 FEAR] [20-second Cooldown] *The hip-high grass is a dangerous sign to many filled with paranoia.* The map becomes overgrown in large grass for 10 seconds. During this time, illusions of the Three Gnomes Scatter Form will come towards the Survivors and come in contact with them. Touched Survivors will receive the "Paranoid" trait, causing them to scream for 3 seconds once Overgrown is finished, revealing their locations.
* **Overgrown Oasis** [1000 FEAR] [15-second Cooldown] The hip-high grass is a dangerous sign to many filled with paranoia. The map becomes overgrown in large grass for 15 seconds. During this time, illusions of the Three Gnomes Scatter Form will come towards the Survivors and come in contact with them. Touched Survivors will receive the "Extra Paranoid" trait, causing them to scream for 8 seconds once Overgrown Oasis is finished, revealing their locations.

## Trivia

* The Three Gnomes were originally made as a contest example and it was so liked that it remained around as an actual Hunter.
	+ The Three Gnomes only took 2 hours to make and became the foundation for the entire The Game structural build for profiles.
* The Three Gnomes were originally puppets instead of gnomes.
* Even with the small amount of time in development, The Three Gnomes is the only one with a walking, scatter, attacking, and pallet animations.
* Originally the Three Gnomes received an ability called, **Gnome Throw**, which would allow the Three Gnomes to launch themselves onto a Survivor.
	+ Another beta ability, **Three Faces**, would allow the Three Gnomes to change their gameplay style, depending on who was at the top of the Reassemble Form.
		- Vain would increase attack speed and attack recovery speed by +8%.
		- Rumble would increase the pallet breaking speed and vaulting speed by +8%.
		- Scar would increase speed by +8% and increase to +12% when carrying a Survivor.