recursal/Fanatic-Fandom huggingface dataset:
Stage 1

**Stage 1** is the 1st and the starter Stage of *Sky Force Reloaded* after the Prologue.

## Key Notes

* This Stage is the shortest stage in the game.
* Probably the easiest stage and it is even manageable if you intended on rushing through higher difficulty.
* Although there is one dispenser at the end, this Stage doesn't provide a Power-up dispenser. This dispenser is a mysterious dispenser for a box which can occasionally appear at this level of which you'll be informed by a box icon on the level button on level choosing screen.
* There is a destructible wrecked castle that gives you a bunch of stars for destroying it, but destruction is not required to get 100% destroyed.
* When the AA Turret on top of the ruined house is destroyed, it can sometimes set the palm tree beside it on fire.
* It also has a dune buggy that drives in a curving pattern along the road where the tanks are. Though harmless, its destruction is necessary to sustain your chains.

## Enemies

 Type I AA Gun
 Buggy
 Gunship | 9
 **Total** | 115
117 (Nightmare)

## Survivors

Stage 1 has a total of 10 survivors. Below are their locations in order:

## Dispensers Locations

There are a total of 1 dispenser and it's only for the box delivery purpose.

## Notable Quotes

Stage 1 and its difficulties contains unique one-time quotes that play as the Stage progresses:

*"Looks like you've lost your plane. Again. Upgrade the new one and find out who's our enemy."*

-At the beginning of the stage

*"My name is Scarlett Mantis. You should know why I'm here."*

-Scarlett's introduction at the Normal Difficulty

*"This is not the end of it!"*

-Scarlett's defeat at the Normal Difficulty

*"Don't push your luck."*

-Scarlett's introduction at Hard difficulty.

*"This means nothing!"*

-Scarlett's defeat at Hard Difficulty

*"You just don't know when to stop, don’t you?"*

-Scarlett's introduction at Insane Difficulty

*"I will have my revenge. Sooner or Later."*

-Scarlett's defeat at Insane Difficulty

## Trivia

* The Quote "My name is Scarlett Mantis. You should know why I'm here." Is a reference to Sky Force 2014/Anniversary, noting how her father died, and hinting that she wants revenge.
Stage 2

**Stage 2** is the 2nd Stage in *Sky Force Reloaded*.

## Key Notes

* This is the first stage to have a Power-up dispenser (Only Shield Power-up Dispenser)
* There are some destructible oil tanks and pipe segments that provide stars and additional points.
* In the end Stage, at the helipad, there are a bunch of survivors that you can rescue. There are total of 7 survivors in the helipad.
	+ However, when you play this stage in higher Difficulty, rescuing the survivor in the helipad can be tricky as the Spinning Retaliation appears more early and interrupt the rescue.

## Survivors

Stage 2 has a total of 18 survivors. Below are their locations in order:

## Dispensers Locations

There are a total of 2 dispensers in stage 2. One is Power-up and one is unknown.

## Notable Quotes

Stage 2 and its difficulties contains unique one-time quotes that play as the Stage progresses:

*"It's too quiet here. I don't like it..."*

-Nearing the boss fight

*"Revenge will be mine!"*

-Scarlett introduction at the Normal Difficulty

*"You are a bad person."*

-Scarlett defeat at the Normal Difficulty

*"Daddy mentioned you're a tough one."*

-Scarlett introduction at the Hard Difficulty

*"Every time you do this, I despise you even more."*

-Scarlett defeat at the Hard Difficulty

*"I find pleasure in fighting you!"*

-Scarlett introduction at the Insane Difficulty

*"I've waited two years, what's another day..."*

Scarlett defeat at the Insane Difficulty
Tank

**This article is a disambiguation page for Tank**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Tank** refers to a variety of enemies within *Sky Force Reloaded*. It could be the following:

* Small enemies, such as Battle Tanks, Gatling Tanks, SAM Battle Tanks, harmless APCs, Railgun Tanks and Mobile AA Cannons.
* Bosses, including Canned Dread and The Scarlet Heart.
Stage 8

**Stage 8** is the 8th Stage in *Sky Force Reloaded*.

## Key Notes

* This stage has a plenty of Type I Laser Turret enemies. When destroyed, the turrets have a chance to drop the laser power-ups. It's guaranteed that you'll get a total up to 4 - 5 laser power-ups if you managed to destroy all of the Laser Turrets in this stage.
* It's recommended to save the power-ups for the Boss fight, as the final phase of the boss can be irritating without using power-ups.
* The red building in this stage is destructible along with the pipes.

## Survivors

Stage 8 has a total of 15 survivors. Below are their locations in order:

## Dispensers Locations

There are a total of 3 dispensers in stage 8. 2 of which are power-ups and 1 is a crate drop-off.

## Notable Quotes

Stage 8 and its difficulties contains unique one-time quotes that play as the Stage progresses:

*"Hunting season is open!"*

-Scarlett introduction at the Normal Difficulty

*"I need a vacation from this..."*

-Scarlett defeat at the Normal Difficulty

*"You keep coming back for more don't you?"*

-Scarlett Introduction at the Hard Difficulty

*"I'll get you next time. On a higher difficulty level."*

-Scarlett defeat at the Hard Difficulty

*"Third time's the charm!"*

-Scarlett introduction at the Insane Difficulty

*"This cannot be happening! Nooo..."*

-Scarlett defeat at the Insane Difficulty
Stage 12

**Stage 12** is the 12th Stage of *Sky Force Reloaded*.

## Key Notes

* This is one of the few Stages that does not have a boss besides Stage 4, 5, 7 and B2, instead a Heavy Defense Drone appears as a powerful mini-boss at the end.
* Black Prop Planes are an exclusive enemy to this Stage, a type of well-armored and high ramming damage planes that are harder to take down.
* There are some harmless APC tanks that travel through some part of the stage. Despite this, failure to destroy them before they left the screen will reset your chain bonus (especially on higher difficulties due to the faster screen scrolling speed).
* Halfway through the Stage, there is a large greenhouse with some trees and some raptors in it. When all 16 of its glasses are destroyed, the raptors will express gratitude by aiding the player in the next segment using their headwear that shoots red lasers. They will destroy the three Plasma Cannon Turrets and the Supercharged Mantis Cannon Turret behind them before retreating off-screen.
* At the end of the Stage, after collecting some littered Stars and rescuing Survivors, a giant hologram that resembles the Omega AI logo can be seen, signaling that Scarlet's enemy territory ruination story line has been completed and now entering the territory ruled by the Mystery AI that controls Omega (and the secret Boss from *Sky Force Anniversary*, Arachnotron).

## Survivors

Stage 12 has a total of 19 survivors, the second highest in the game. Below are their locations in order:

## Dispensers Locations

Stage 12 has two dispensers: a Laser one and a mysterious one for delivering crates.

## Notable Quotes

Stage 12 contains unique one-time quotes that play as the Stage progresses:

*"We are free! Thank you!"*

- One of the Laser Raptors, freed when you destroy the greenhouse (Normal difficulty).

*"Laser raptors? This is absurd... Are we still in the same game?"*

- The Operator in response to the Raptor (Normal difficulty).
Stage 3

**Stage 3** is the 3rd Stage in *Sky Force Reloaded*.

## Key Notes

* This is the first Stage where Lasers and Mega Bomb charges can be obtained from active Dispensers.
* There is a Buggy that appears in the cliff chasm, which also counts as an enemy and is required for 100% destruction.
* There are destructible pipes and oil tanks that provide Stars and additional score.
* This stage features Prop Planes in two colours (red and cyan). The Cyan planes are known for their ridiculous HP, and the upgrades an average Player would have at the time would likely miss a large chunk of them.

## Enemies

 Cyan Prop Plane
 Buggy
 Type II AA Gun
 Type I AA Gun
 Chain Gun Turret
 **Total** | 272

## Survivors

Stage 3 has a total of 17 survivors. Below are their locations in order:

## Dispensers Locations

There are a total of 4 dispensers in stage 3. 3 are power-ups and one is mysterious dispenser.

## Notable Quotes

Stage 3 and its difficulties contains unique one-time quotes that play as the Stage progresses:

### Normal Difficulty

*"My daddy had a tank, remember?"* - Scarlet reminds the player of the tank her father drove

*"Oh yeah...This one seems smaller."* - The Operator replies to Scarlet

*"You don't like rockets? Not a problem!"* - Destroying the Canned Dread missile launcher

*"You are obviously not a gentleman."* - Scarlet's defeat

### Hard Difficulty

*"You missed me, how nice. Now DIE!"* - Scarlet's battle introduction

*"That is no way to treat the lady." - Scarlet's defeat*

*"Ladies don't drive tanks." -* The Operator replies to Scarlet

### Insane Difficulty

*"This won't hurt much...*

*Oh, who am I kidding!"* - Scarlet's battle introduction

*"Nooo, my hair is all messed up again." - Scarlet's defeat*

## Trivia

* At the start of the first encounter with Canned Dread, Scarlet mentions that her father General Mantis once drove a tank. The tank acted as the Boss in Sky Force Anniversary Stage 7.
* The silver helicopters seen during the boss battle are invincible until the Spinning Laser Array is airlifted successfully. Destroying them will reward 5000 points each, but are not required for 100% destruction medal. They also appear somewhat similar to gunships from Stage 9 of the previous game.
* There are some birds landing on the iron bars during the boss battle.
* This is the first stage with battle tanks painted in blue.
Limp Berserker

The **Limp Berserker** is the 7th Plane, which features full fire rate upon game start. It is presumably the brother unit to Ace of Spades which also shares the same "ridiculously low health" stat. Its key colors on the Wingman Cube are orange and white. It has the word 'PATROL' on its sides.

## Abilities

Limp Berserker starts of every Stage with full Weapon Upgrades, making it somewhat easier to cast out enemies at the start. However, it suffers from a "ridiculously low health" factor, meaning that it instantly disintegrates if hit by an enemy once. As a result, it is considered an early-advantage Plane where you find it easy to destroy enemies in the first Stages of the game. However, the effect gets balanced out and eventually becomes a disadvantage because it is a one-hit kill target. Therefore, Limp Berserker can be considered a lousy Plane and is not recommended for taking on later Stages or higher difficulties.

The maximum Weapon Upgrade may be useful when combatting Stage 5, since other Planes cannot normally upgrade due to the lack of Prop Planes.

Despite being destroyed by one hit normally, Limp Berserker summoned as a Wingman can sometimes survive some more damage.
Planes

*Not to be confused with Prop Planes, a type of enemy aircraft found in Stages.*

**Planes** are part of the huge air force that is synonymous with the *Sky Force* games. They are the main form of combat transportation for players as they go out to take on enemies throughout a Stage.

## About

Only one type of Plane could be played as in Sky Force Anniversary. Since then, *Sky Force Reloaded* has expanded the playable arsenal, which features nine Planes that each bear different qualities and technical and technological stats, such as the magnitude of the destruction they cause in general.

The Classic is the only Plane available at the start of the game, and the other eight are to be unlocked by collecting their five aircraft parts that are found by a pretty slim chance while playing a Stage (drop chance increases with later Stages and higher difficulties). The table below shows the appearances of the Plane models, as well as their in-game blurb, description, and overview.

In Google Play Games, achievements are awarded for clearing all Stages with each of the Planes.

Some of the Planes' names act as references to or reminders of certain things or famous people.

* Gladius is the Latin translation of "sword", inferring the Plane's destructive firepower.
* Iron Clad (More specifically, Ironclad) means the subject is covered with and protected by iron, which infers its ability to endure damage.
* Swift Justice's name is not to be confused for an American detective drama series of the exact same name. Its increased speed and number engraved on its fuselage can also be a reference to Formula One driver Lewis Hamilton.
* In traditional card games, Ace of Spades is the name of usually the best card in the whole deck, which implies the high successful Card-hunting ratio given by the Plane of this same name.

## Bugs

On PC widescreen versions, there is a nearly game-busting exploit that one can do with the Planes. Essentially, setting Player 1 and Player 2's controls as the same buttons allows both Players to be controlled by one press. A recommend tip is to leave the Fire button separate, because Autofire will make this non-essential, and the Fire button is also used for selecting the Plane. Both Planes can be controlled as one entity, which leads to quite the extravaganza. The only exception is Iron Clad and Swift Justice, as those two Planes have different movement speeds. Another important note is that when using Power-Ups, both Planes will use them if applicable, so two Mega Bombs or Lasers will be used simultaneously to do great damage. While this is likely the only downside to this strategy, you can change the controls of the Power-Ups to activate only one Energy Shield (this keeps both Planes safe). The source is listed here, on this Steam Discussions post.
Scarlett mantis

Scarlett Mantis is the daughter of General Mantis, and she seemingly took over his forces after his death. Presumably, the reason she is your enemy is because of her father's death. She likes to appear in Bosses, although on a few occasions will leave it just too a quote.

Her death happens inside the Scarlett Heart in Stage 11 near the end of the game

**Quotes:**

See main article “**quotes**”

Prologue: I heard so much about you!

All bad things !

(after a few secs )

prepare for the pie , i mean prepare to DIE!

( after 2 bursts of bullets)

i wonder what this red button does...

(the end of prologue)

**Trivia:**

• In her territories , there are weapons that are similar to the ones in Skyforce 2014 such as AA turrets and battle tanks

•Her symbol was a heart-skeleton which is similar to general mantis’s skeleton symbol

• just like her father, she got extremely supernatural power which made her survived after 4 gunship crashes and 1 tank explosion but killed in 11th stage

• her army seems to be allied with omega army and this is probably the reason why she got the control of “omega” the gunship before the player actually played the game and why scarlett and omega company are using same weapons

• after her death, the heart-skeleton symbol magically disappeared from the stages afterwards( unless the zeppelin in stage B3

• Like general Mantis, she always appears in special events or bosses, and fixing her hair in different patterns
Stage 11

**Stage 11** is the 11th Stage of *Sky Force Reloaded* and the second last in the main storyline in which Scarlett Mantis "dies" upon the destruction of the Boss, The Scarlet Heart.

## Key Notes

* This is the first Stage to introduce enemies that shoot weapons capable of shattering Energy Shields. They are the two Energized Railgun Turrets and the powerful laser cannon of The Scarlet Heart Boss, which are among the most powerful armaments in this game.
* This Stage has the most number of power-up Dispensers (Four, excluding the mystery Dispenser) and uniquely allows two free charges of power-ups (Laser and Mega Bomb) to be collected.
* This is the only Stage where the tanks are seen glowing, which when destroyed drop Weapon Upgrades.
* The Scarlet Heart, the Boss of this Stage, is seen driving at the bottom of the base from the midpoint, which gives a hint of its appearance before the actual battle begins.
* The Scarlet Heart is the only Boss where there are Survivors to be rescued during the battle itself. There are two, each appearing sequentially with the first one appearing on the right along with a crate, and the second appearing on the left several seconds after also with a crate beside it.

## Survivors

Stage 11 has 14 Survivors. Below are their locations in order:

## Dispensers Locations

Stage 11 has five dispensers: two each for Laser and Mega Bomb, the remaining one is for delivering crates.

## Notable Quotes

Stage 11 and its difficulties contains unique one-time quotes that play as the Stage progresses:

*"It's about time to put Scarlett to sleep."*

- The Operator at the beginning of the Stage (Normal Difficulty).

*"This is our final battle.*

*One of us will stay here,* *forever."*

*-* Scarlett at the start of the Boss battle (Normal).

*"Dieeee!"*

*-* The Scarlet Heart MLRS launch command (Played on every playthrough except in Nightmare)

*"My heart is bleeding...*

*I have failed you, father."*

- Scarlett on The Scarlet Heart's destruction (Normal).

*"I'm feeling lucky this time."*

*-* Scarlett at the start of the Boss battle (Hard).

*"One more life to go..."*

- Scarlett on The Scarlet Heart's destruction (Hard).

*"This is my last chance.* *I will not waste it!"*

*-* Scarlett at the start of the Boss battle (Insane).

*"I'll see you in hell..."*

- Scarlett on The Scarlet Heart's destruction (Insane).
IlluminatiGuy

Levels
 YouTube Channel

**IlluminatGuy** is a player/wiki editor from Russia. He has completed many hard demons such as Cosmic Calamity, 8o, Rearmed and others. He is also known as a Twitch streamer.

## Levels

#### ***Illuminati Challenge Series***

* Illuminati Challenge
* Illuminati Chall 2
* Illuminati Chall 3
* Illuminati Chall 4
* Illuminati Chall 5
* Illuminati Chall 6
* Illuminati Chall 7
* Illuminati Chall 8
* Illuminati Chall 9
* Illuminati Chall 10

#### ***Upcoming levels***

* Unrealistic - A megacollab with unknown amount of creators. IlluminatiGuy is currently at 60%.

## Trivia

* He completed many demons while streaming.
* He is verifying a megacollab called "Unrealistic" and is at 60%. The level is described to be "harder than Cataclysm".
Stage 9

**Stage 9** is the 9th Stage in *Sky Force Reloaded*.

## Key Notes

* This is the only stage whose boss, the so-called Armored Dock Platform, doesn't have a trophy and therefore its official name is unknown.
* Most of the stage takes place in the sea and features many naval vehicles.
* This stage has a few unique enemies that most other stages don't have: massive battleships with several armaments on board, the red Heavy Fighters and Missile Patrol Boats from *Sky Force 2014*. There are also yellow Spinning Laser Turrets, MLRS Pods (do not target the player, similar to those on Murky Huntress) and AA Mines which appear as normal enemies.
* There is a destructible lighthouse at the shore near the start. Upon destruction, it rewards with points and rarely with power-ups.
* The final part near the boss arena is covered in AA mines, which have to be attracted away in order to rescue the survivors beneath them.
* Within the minefield, there is a survivor balancing himself on a metal bar who tumbles down if touched by the player's Plane. No matter what happens, he isn't counted toward the total number of survivors.
* This stage is also special in that its mysterious dispenser is both placed on the very edge of the screen (mobile) and oddly far away from the boss arena unlike most stages, which makes it highly missable when delivering crates.

## Survivors

Stage 9 has only 9 survivors, the lowest amount in the game. Below are their location in order (exclude one who cannot be rescued):

## Dispensers Locations

Stage 9 has two dispensers: a Laser dispenser and a mysterious dispenser.

## Notable Quotes

Stage 9 contains unique one-time quotes that play as the Stage progresses:

*"Water! We're saved!"*

- The operator, upon seeing the sea (Normal difficulty).

*"Burial at sea? As you wish!"*

- Scarlet Mantis, when the first battleship appears (Normal difficulty).

*"This may sound silly, but there is a minefield ahead of you."*

- The operator, as the Plane approach the AA Mines (Normal difficulty).
Crimson Clutter

**Composer** | Rukkus

Crimson Clutter is an insanely hard Nine Circles level created by RedUniverse. It's generally considered to be the third hardest Nine Circles level in the game, only behind all the versions of Sonic Wave, buffed Down Bass, and sometimes Catastrophic. Due to its difficulty, it is typically regarded as an Insane Demon.

## Description

Besides Sonic Wave, Crimson Clutter is one of the hardestNine Circles remake ever. Surprisingly, it was verified legitimately by its creator, RedUniverse, despite its difficulty. The level features a blood-red crimson like theme, hence its name, and is infamous for being incredibly difficult as a Nine Circles level, harder than the notorious Antique Circles, Catastrophic, and Down Bass (Old version). Only players of extreme skill or wave skill overall are able to complete this level.

## Gameplay

The level starts off with a pretty simple cube with a little bit of fake lining and troll jump rings and jump pads. The cube then transitions into a somewhat difficult ship with jump rings and gravity portals, and requires good timing to avoid accidentally hitting a spike. The ship then turns back into a cube, with a few simple jumps. The beat drops, and then jumps into the infamous wave inNine Circles levels. The wave is extremely difficult, and has many gravity portals, **very** tight spaces, dark shades of colors and, as mentioned, has a mirror that may disorient players who do not adapt well to the sudden direction flipping. The level will then end off with a fairly difficult ship that involves jump rings and gravity changes. At the end, the ship goes to half speed and the level ends with RedUniverse's name, accompanied by the text "GG".

## Crashes

* GuitarHeroStyles crashed at 87% and 93%.

## Trivia

* RedUniverse, being the level's creator, was the first to beat the level legitimately. He also beat Down Bass on stream, which also makes him the first player to legitimately beat it too.
* Unlike other Nine Circles levels, this one has the flashing wave going outwards instead of inwards. Thus, the color trigger goes: 4, 3, 2, 1.
* Pacosky18, Waboosher, and Hinds beat this on mobile, making them the only players to have done so. Cam29 is attempting the same, currently at 65%.
* This is RedUniverse's only current rated level as of now.
* The level's name was suggested by a player named Lumpy. (As proven in RedUniverse's video of it and in the level's description.)
* After Down Bass's latest update and Sonic Wave, a lot of people now regard Crimson Clutter as the 3rd hardest *rated* Nine Circles level.
* Krazyman50 actually made a joke on this level, copying it, changing colors to purple and calling it "Corruption Clutter". This is based on game "Terraria", in which there are two opposite biomes: Crimson and Corruption. He also created an another parody level called 'Crimson Clutterfunk' which is same as the original level but uses Clutterfunk as the song.
Plane

**This article is a disambiguation page for Plane**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Plane** has many meanings within *Sky Force Reloaded*. It might be the following:

* The player-controlled Plane and its many types. For the controls and others, refer to Game Play.
* The various aircraft enemies found in most Stages. These include Prop Planes, Jet Fighters and Triebflügel Planes.
* The plane boss, Frying Falcon of Stage 8.
Jeyzor

Levels
 YouTube Channel

**Jeyzor** is a 15-year-old Finnish Geometry Dash creator. He collabed in many levels like Supersonic, Yatagarasu. He is the creator of Ditched Machine, which is a popular demon level.

He has also started a series called *Geometry Dashers' Grammar Sucks* where he bashes some players' grammar for being wrong.

## Trivia

* His favorite color is purple.
* He is the alleged creator of the Sunset style of levels, because he has a level series called 'Sunset'.
* He used a texture pack he created, named Purpura.
* He also plays Overwatch, which he has been uploading more recently as he seldom uploads GD videos now.
Enemies/Mobile AA Cannon

*Not to be confused with other types of tanks enemies.*
**Mobile AA Cannons** are tank enemies which fire scattered streams of projectiles at the player's Plane. They are exclusive to Stage B3.

## Statistics

### Damage

Varies by difficulties.*(With max Health upgrades)*

* Normal: 5%
* Hard: 10%
* Insane: 15%
* Nightmare: 20%

## Reward

### Score Reward

* Turret: 2000
* Chassis: 800

## Appearance

Mobile AA Cannons share a similar design to Battle Tanks, only with a black-gray chassis and a different turret: a launcher with four short barrels along with a protective armor plate up front. The turret turns to aim at the player as it fires.

On widescreen versions of *Sky Force Reloaded* (e.g. PC and console devices), Mobile AA Cannons possess two headlamps that shine beams of blue light ahead.

## Behavior

### General

Mobile AA Cannons can be either stationary or mobile. If it is the latter, they move at a slow speed, only stopping if either they reached a scripted destination or their cannon is destroyed. For this reason, Mobile AA Cannons may escape off-screen.

As a tank enemy, to fully destroy a Mobile AA Cannon, the player must destroy its cannon (which disarms the Tank) and then its chassis separately. Leaving the chassis intact resulting in a Chain Loss when flying past it.

Mobile AA Cannons cannot be collided with; the Plane simply flies past them.

Mobile AA Cannons rarely drop Health Restore items upon destruction.

### Armament

Mobile AA Cannons target the player directly, firing short stream of eight projectiles with a slight spread, each of which travels at moderate speed and deals low damage on contact. The projectiles are blue. Mobile AA Cannons shoot frequently and at a constant rate, which increases on higher difficulty levels along with the Cannons' health and damage.

Similar to most enemies, Mobile AA Cannons are distracted by the Holo Granny Technician by wasting time to shoot at any active decoys instead of the Plane.

These projectiles only damage the Plane (and phase through other enemies) and cannot be destroyed by its projectiles and Laser power-up. However, it can be absorbed by Energy Shields, destroyed by Mega Bombs and Iron Clad's Main Weapon Supercharge shockwaves, and slowed by Slo Mo Chan's ability.

## Strategy

* Stray from moving the Plane too much when encountering them, otherwise they would spray their projectiles everywhere all over the screen.
* Multiple Mobile AA Cannons at once can quickly overwhelm the screen with their spray attacks and frequent fire rate. Try to destroy some of them first to relieve pressure.
* Keep keen eyes out for them, as their dark paint job and far distance from view can help them camouflage among the Stage, especially if they are already disarmed.

## Trivia

The projectiles used by Mobile AA Cannons are the same as Spinning Retaliation's Mantis turrets, but colored blue instead of purple. They even share the same animation.
Stage B1

**Stage B1** is the 14th Stage and the 1st bonus Stage of *Sky Force Reloaded*.

## Key Notes

* All three Bonus Stages have a massive difficulty spike, even on Normal Difficulty.
* There is a total of 1160 stars in this level (on Normal difficulty).
* There are piles of barrels at the start of the Stage which, when shot down, launch one barrel in the air, then the barrel explodes, damaging you if you are close nearby (their damages are laughable, but capable of ruining your "Stay Untouched" runs).
* There are fast Dune Buggies that appear at the start of the Stage, whose destruction is required for 100% destruction. Comparing to the version seen in Stage 1 and Stage 3, they are much stronger here.
* There are Railgun Tanks at the start of the Stage that even if their turrets are destroyed, they will still be able to escape unlike most Battle Tanks.
* At the start of the Stage and somewhere in between, there are indestructible doors that will instantly destroy your Plane if collided with.
* There are indestructible Sawblade Drones which can quickly rip your Plane apart. On mobile, releasing the finger controlling the Plane to slow down time will give more time to react to them.
* There are static lasers in the air which act like a wall to constrain your maneuvers. They can deal massive damage and even knock down Energy Shields.
* All the railguns here (even the ordinary) are red in color.
* There are some SAM Turrets and twin AA Cannons on the walls that only have a limited angle and cannot properly aim at the player directly (but they will still shoot).
* There are harmless Spiderbots on the walls that are similar to APC Tanks on Stage 12, required for 100% destruction despite that fact.

## Survivors

Stage B1 has 22 survivors, the highest number in the game. Below are their locations in order:

## Dispensers Locations

Stage B1 only has one mysterious dispenser.
Prestige

**Prestige** is an achievement point system that is featured within *Sky Force Reloaded* itself, not linked with the achievements on Google Play Games. This system is linked to the Technicians whom are sequentially unlocked as you earn more prestige points.

There are a total of 10 different categories to work at, with each category granting a total of 60 points each and having 3 tiers. Tier 1 grants 10 points, Tier 2 grants 20 points, and Tier 3 grants 30 points.

**Note**: the achievement requires surpassing another active player in points to be completed. Therefore, playing the Tournament alone will not be counted since there is no other player record to compare to.
Cards/Card 5 + 6

**Card 5** and **Card 6**, or **Support Drone**, are Permanent Bonus Cards that share the same functionality: each add a drone that accompanies the Plane and provide a boost in firepower.

## Card 5 and Card 6

* Card 5 - Front
* Card 6 - Front
* Card 5 - Back
* Card 6 - Back

## In-game Description

*Self-propelled autonomous cannon, leashed to your plane. It features collision-avoidance system so you don't need to worry about taking a hit or crashing into an enemy with it.*

## Function

As stated, both Card 5 and Card 6 share the same functionality. Acquisition of Card 5 and 6 add a Support Drones to the right and left side of the Plane, respectively. Support Drones' color and design is determined by the Plane being used.

The Support Drones' movement is dependent on the Plane; the Drones' follow wherever the Plane moves and stop in place if the Plane does so. Until the Plane goes down, Support Drones cannot be destroyed or lost in battle.

Each Support Drone is armed with a rapid-fire cannon that shoot single projectiles. Support Drones' fire rate is affected by Weapon Upgrades items, are disabled when the Plane is using the MWS module or when hit by the EMP Missile present on Stage 5, although they keep firing when power-ups are used. After charging the MWS module, Support Drones continue firing at a normal rate, unlike the Main Cannon. Most Support Drones fire straight forward similar to the Plane, with a few exceptions:

* Gladius' Support Drones fire at a slight outward angle.
* The Classic's Support Drones behave normally until Card 24 is collected, which gives them a massive overhaul: the Drones now fire to the sides in an oscillating pattern at a significantly faster fire rate, allowing for greater area control. In exchange, the projectiles' range is significantly reduced.

Wingmen do not appear with accompanying Support Drones. The same is always applied to the Gingerbread Classic Plane.

## Strategy

* Since Support Drones fire straight forward (with most Planes) and are attached to the sides of the Plane, align the Plane with the enemies so that both Drones can damage them and are utilized effectively.
* The Classic's advanced Support Drones can be used to deal with weak Prop Planes; their overhauled firing patterns help shooting down those that the player may have missed or are hard to reach.

The Classic's upgraded Support Drones
Правила Вики

Хей, вы зашли на эту страничку. Спасибо за то, что уделили ей внимание, ведь она по-настоящему важна.

Очень сильно просим вас стараться соблюдать правила, приведённые ниже, ведь это так просто.

## Комментарии

* Пожалуйста избегайте нецензурщины в комментариях. Этим вы лишь показываете свою внутреннюю культуру, а точнее её отсутствие.

* По возможности, зарегистрируйтесь в Вики и комментируйте через свой аккаунт. Вы сможете получать уведомления об ответах на ваш комментарий, да и мы будем знать, кто прокомментировал ту или иную статью и прислушаемся к вашим идеям, если они действительно стоящие.

## Изменения

* Изменения контента статей доступны только зарегистрированным пользователям. Просим добавлять только ту информацию, которая абсолютно точно подтверждена создателями и избегать создания шуточных и ненужных страниц. Эта вики создана исключительно для передачи информации о мире ATF.
* Если вы что-то изменили, то напишите об этом в специальном окошке, которое открывается после нажатия на кнопку "Save page". Достаточно пары-тройки ключевых слов.

***Огромное спасибо за внимание!***
Cards/Card 24

**Card 24** or **Score Bonus, New Weapon for the Classic** is a special Permanent Bonus Card that can only be obtained after obtaining every other Permanent Bonus Cards. Its most notable function is replacing The Classic's Main Weapon with a powerful laser whip.

## Card 24

* Front
* Back

## In-game Description

*The Command wishes to appreciate your persistence and battle performance by awarding you with a 10% score bonus.*

*The Research and Development team upgraded our basic fighter (The Classic) by replacing its main cannon with a mighty laser whip. Test it out in battle ASAP!*

## Function

Card 24 is only available for collect during Stages once all previous Cards are collected.

Once acquired, Card 24 will affect all Final Score of following playthrough by adding a 10% bonus to it, allowing previous records to be broken more easily.

The Card also affect the Main Weapon of The Classic plane, replacing it with a laser whip weapon and making the tip of the plane glow red. The thin and focus laser allows for more precision and damage when dealing with enemies at far distance unlike other planes with shotgun-like shooting patterns. The laser whip also has a piercing ability similar to the Laser power-up, allowing for a column of enemies to be damaged at once and is further enhanced using the Main Weapon Supercharge ability. On the mobile version of the game, the Support Drones would also now have a much faster fire rate and swing from top to bottom, discharging bullets in a curved pattern and help the plane deal with enemies on its side. On the PC and console version, the new Drones are acquired along with the previously collected Permanent Card 1 instead.

## Strategy

When paired with Nightmare difficulty, this combo potentially results in the highest point achievable on every Stages.

The new laser whip weapon is perfect for swiftly eliminating fleets of Prop Planes which fly in a vertical direction, dangerous defenses shielded by others and Bosses' armaments arranged in a line thanks to its penetrating power. This ability is also helpful against some enemies possessing multiple hitboxes, such as the massive Bosses during their obliteration phase or the Nuclear Ballistic Missiles found on Stage B2, the latter of which appear to have up to four hitboxes aligned vertically. By charging the MWS module in short bursts, the player can enhance the damage and penetration of the laser whip even more while keeping the plane decently mobile.

## Gallery

The 10% bonus score appearing on the Stage Summary screen.The Classic plane fleshed out with a focused laser whip and upgraded Support Drones.The Classic demonstrating its new penetrating power on a Nuclear Ballistic Missile, which has up to four hitboxes aligned vertically according to the number of flashes that indicate a succesful hit.
Stage 10

**Stage 10** is the 10th Stage of *Sky Force Reloaded*.

## Key Notes

* Lime green Prop Planes enemies are exclusive to this Stage, being one of the toughest types of Prop Planes in the game.
* The Stage feature some SAM Battle Tanks, which are dangerous due to their abilities to fire barrages of very fast, high-damaging missiles with decent accuracy. There is a part where they appear in two which make it especially difficult, especially on high difficulties with faster fire rates.
* There are two trains which carry lines of Battle Tanks on them. After a while, the train on the left will accelerate and bring all of the Tanks with it off-screen, which causes a chain lost if they are not destroyed quickly.
* The train on the left also carries some immobile yellow Prop Planes. If destroyed, they reward you with low points but no stars, but Weapon Upgrades will still often be dropped (despite the planes not glowing). They do not ruin your chain bonus if left intact.
* Near the end of the Stage, there are two red Radial Cannons that fire in a spiraling pattern, which can create a barrier of bullets as well as cramping the screen if taken too long to be destroyed.

## Enemies

 Type IV AA Gun
 (Red) Elite Gunship | 6
 Red Radial Cannon
(Spiraling Direction)
 **Total** | 122
152 (Nightmare)

## Survivors

Stage 10 has a total of 12 survivors. Below are their locations in order:

## Dispensers Locations

Stage 10 has three dispensers: one for Mega Bomb, one for Laser and the remaining one is for delivering crates.

## Notable Quotes

Stage 10 and its difficulties contains unique one-time quotes that play as the Stage progresses:

*"Scarlett seriously needs some cooking lessons..."*

- The Operator commenting on the cauldrons below, right before the Elite Gunships arrive (Normal Difficulty).

"*I hate spiders. Destroy them!"*

- The Operator's command to player upon Araneane Lebes' appearance (Normal difficulty).

"*Spiders are easily killed with fire.*"

- Operator's command to player upon Araneane Lebes' appearance (Hard difficulty).
Саундтрек

After the Flash: A Collection of Radio Songs - сборный альбом, содержащий музыку из различных ресурсов. На 22 января 2015 года сборник полностью завершён, в него внесены все песни, звучащие в ATF: Rain, а также несколько бонусных.

## Музыка

1. Honeybee - Steam Powered Giraffe (5:09)
2. Suit & Tie - The Step Kids (4:14)
3. Some Of These Days - Sophie Tucker (3:07)
4. Slave to Love - The Bryan Ferry Orchestra (2:39)
5. Route Around - Rebelution (3:52)
6. Someday - Sugar Ray (4:03)
7. St. James Ballroom - Alice Francis (3:51)
8. Young & Beautiful - Scott Bradlee & Postmodern Jukebox (4:19)
9. Charleston - The Pasadena Roof Orchestra (2:31)
10. Till You Come to Me - Spencer Day (4:10)
11. Reason or Rhyme - The Bryan Ferry Orchestra (4:16)
12. New Orleans Bump - Wynton Marsalis (4:35)
13. Empire State of Mind - The Bryan Ferry Orchestra (3:33)
14. Just Like You - The Bryan Ferry Orchestra (3:25)
15. Stop the Sun Stop the Moon - Mildred Bailey (2:36)
16. Sweater Weather - Scott Bradlee & Postmodern Jukebox (3:18)
17. Pompeii - Scott Bradlee & Postmodern Jukebox (3:42)
18. I'll Be Here Awhile - 311 (3:30)

## Загрузка

Здесь вы можете скачать ATF: ACoRS.

https://www.dropbox.com/s/s82vmne617gtswl/ATF%20ACoRS.zip?dl=0

Слова создателя: "Пожалуйста, прошу заметить, что я не хочу брать никаких денег с этого альбома, вся эта музыка не моя, она принадлежит их уважаемым правообладателям. Я просто сделал этот сборник, сделал небольшой кавер и выставил. Ни в коему случае не перепродавайте данный альбом, он должен быть бесплатным для всех. Наслаждайтесь!"
Stage 13

**Stage 13** is the 13th Stage of *Sky Force Reloaded* and the final of the main Stages.

## Key Notes

* This Stage marks the first appearance of Omega's territory with new futuristic enemy rolling stock, consisting of the vast majority of those enemies.
* Several of the enemies in this Stage discharge a ring/radial swarm of projectiles upon their destruction (Supercharged Mantis Cannons, Energized Spider Railguns and Volatile Drones). Using an Energy Shield to cut through unharmed or Mega Bombs to blow them away is a good technique, but otherwise, damage to your Plane can be serious.
* With Drones replacing Prop Planes as the prevalent flying enemies, they are a lot more durable and without a well-upgraded Plane, they take longer to destroy. This suggests a reason for the Stage wielding a lot of Stars.
* The Laser Drones are also what hinders a successful run to the end of the Stage. Often with powerful Planes like the Gladius, Octopus or The Classic with its Laser Whip, the Drones can be instantly finished off with a blast of an MWS module supercharge, before they even begin to attack. With all of them shooting lasers in multiple directions simultaneously, it effectively forms a wall of instant destruction (Note that those lasers can shatter an active Energy Shield). Be sure to rehearse as many times as possible on other Stages and seize opportunities for applying upgrades to your Plane before attempting to take on such enemies.
* It is also the Stage that features the cutscene played at the final known Boss's entry (Omega) where the doors of its hanger base open and it ascends out.
* As the final main Stage in the game, the credits roll (Which can be skipped) will be played at the end of the Stage after Omega is defeated. At the same time, the Nightmare Difficulty will be unlocked for all Stages that are perfected on Normal, Hard and Insane.

## Enemies

(Volatile: 2)
 Large Volatile Drone
 Laser Drone
 Supercharged Mantis Cannon Turret
 Energized Spider Railgun
 Spinning Laser Turret
 Spinning Cannon Turret
 Plasma Cannon Turret
 Drone Fighter
 **Total** | 262
323 (Nightmare)

## Survivors

Stage 13 has a total of 14 survivors. Below are their locations in order:

## Dispensers Locations

Stage 13 has three dispensers: one for Energy Shield, one for Mega Bomb and the remaining is a mysterious one for crate delivery.

## Notable Quotes

Stage 13 contains unique one-time quotes that play as the Stage progresses:

*"Stock up on power-ups. Hell is about to break loose."*

- The Operator before the Stage begins

*"[Omega] Unit ready to deploy."*

- The mysterious sentient AI, shortly before the Boss battle with Omega

*"I'm not one to panic easily but this is scary. Good luck!"*

- The Operator, at the start of the Boss battle
Орижы

Орижи - общее название хайвелитов и дорнианцев - одна раса но с разными видами.

Хайвелиты - крылатые создания с нимбом и шерстью вдоль позвоночника и иногда кристалами на руках. Кристалы появляются у особо одареных к магии крылатых. Не все хайвелиты могут летать из-за разных размеров крыльев. Превосходные маги. Именно они одарены редким даром исцеления, а нимбы у них над головами дают дар воскрешения.

В прошлом крайне высокомерные и жестокие, ныне смиренные и добрые, но все еще утонченные и любопытные. Мастера плетния чар и заклинаний, пытливые ученые и хрупкие создания, хранители религии и знаний. Именно они могут заглянуть в будущее и найти подсказку для своего народа. А особо выдающиеся хайвелиты могут получить еще две пары крыльев и увеличить свою жизнь и запас энергии.

Дорнианцы - вторая половинка расы. Разнообразные дорнианцы могут быть как громилами с рогами и шерстью, так и ловкими с кошачьей походкой и орлиным зрением. Они были подвержены гонениям в старом мире, так как хайвелиты считали из отбросами своей высшей расы. Дорнианцы же ушли в леса где им было комфортно. Именно там они развили свою приспосабливаемость. Они отрастили шерсть, когда ушли в холодные горы, изменили форму ног уподобляясь животным саванны. Там же появились шаманы - маги помогающие измениться своим соплеменникам.

Именно они дали жизнь первому красноглазому или лелею.
Giới thiệu chung Manga

**Kagerou Daze** (カゲロウデイズ *Kagerō Deizu*) là một seri manga với cốt truyện bởi Jin (Shizen no Teki-P) và vẽ bởi Mahiro Satou. Chương đầu tiên được ra mắt vào 15/6/2012, và từ đó truyện được phát hành hằng tháng bởi Monthly Comic Gene. Sau 4 chương đầu tiên, Media Factory đã xuất bản tập 1 của truyện. Ban đầu, seri manga này được vẽ chuyển thể từ seri light novel trước đó, nhưng khi đang vẽ giữa chừng thì Jin đã quyết định tạo ra một cốt truyện khác, khiến cho seri này trở thành một câu chuyện mới, hoàn toàn riêng biệt.
Реликвии

Реликвии - предметы наделенные особой силой и защищают владельца от вмешательств в его судьбу красноглазыми.

Давно, когда орижиналы только прибыли в Ильеон, хайвелиты очень сильно завидовали лелеям, которые могли путешествовать во времени. Движимые жаждой новых сил они решили обманом заполучить их силы. Они создали 28 разных предметов и вручили каждому лелея дары. Особые способности красноглазых были запечатаны в эти предметы и немного их пространственных сил всосалось в предметы. Рассерженные красноглазые, попытались вернуть себе силы, но не смогли, поэтому они решили что лучше этими силами никому не владеть и разбросали их по миру.

Известные реликвии:

Копье

Меч

Маска

Перчатка и клинок

Плащ

Корона

Кольцо
Правила игры

## Персонаж

Создавая персонажа, помните, что он - это вы, только в игре. Не надо копировать чей-то чужой стиль. Будьте креативными, создайте что-нибудь неповторимое, запоминающееся, чтобы вас могли узнать при следующей встрече.

Характер - очень важная черта. Определитесь с ним заранее и старайтесь следовать ему всегда. Для вашего воображения нет границ! Вы можете быть угрюмым охранником, а можете - весёлым продавцом в каком-нибудь магазине. Всё зависит только от ваших вкусов и предпочтений. Ещё один важный момент - вы одиночка или социальный человек. Одиночки обычно играют в местах, где никого нет, а социальные игроки стараются собраться в группы и находится в самых густонаселённых местах, таких, как, например, Саузсайд в Deep Six.

Формирование групп - также важная часть в After the Flash. Если вы тот человек, который легко заводит знакомства, то вам будет очень просто это сделать. Определитесь с внешностью, фракцией, характером, выясните основные точки сбора людей из вашей фракции и вперёд!

## Этикет в чате

Это одна из самых важнейших частей. Обязательно соблюдать знаки препинания и правила общения, если вы будете писать как попало, вас могут просто начать игнорировать.

### Слова

Если ваш персонаж что-то говорит, то это пишется, как обычное сообщение

```
Мне нужна вода.

```

Либо же слова могут заключаться в кавычки.

```
"Мне нужна вода."

```

### Действия

Различные действия должны обособляться звёздочками.

```
*Я взял воду со стола*

```

Или же тире.

```
-Я взял воду со стола-

```

Не рекомендуется описывать свои действия подробно, будьте краткими, но и с краткостью не стоит перегибать палку. Также всегда пишите, кто именно выполняет действие, чтобы не было путаницы.

### Общение вне игры

Если вы хотите сказать что-то вне игры, то следует заключать это в обычные, квадратные или фигурные скобки.

```
(Какое у тебя имя?)

```

```
[Максим]

```

```
{Хорошее имя}

```