recursal/Fanatic-Fandom huggingface dataset:
Джозеф Шелдон

**Джозеф Шелдон** (ориг. *Joseph Sheldon*) — человек из игры *«Detroit: Стать человеком»*.

## Биография

### Предыстория

Джозеф родился 14 августа 1988 года.

Джозеф работает ночным администратором в «Истерне» – скромном мотеле на окраине Детройта.

Джозеф занимает эту должность с 2018 года, и за двадцать лет он повидал столько всяких чудаков, что его уже больше ничего не удивляет.

У Джозефа две радости в жизни: слушать музыкальные пластинки лейбла «Мотаун» и проводить время со своей дочкой Тианой.

### «Беглянки»

5 ноября 2038 года в главе «Беглянки» Джозеф дежурит в мотеле.

Кэра и Алиса могут войти в мотель, ища место для ночлега, и могут провести в нем ночь.
Roles

## User

A User is anyone who is in any channel that is part of DREB.

Op
--

An Op is anyone who has been charged with moderation privileges. They will be operators in the channels.

Every Op is also a GM.

## Founder

The founder is the owner of DREB.

They will have founder status with Chanserv over any channels of DREB.

The foundre is also an Op, a User, a GM, and the Head GM.

## Player

A player is any User who has a Character in the RP

GM
--

An arbiter of IC. Every GM is also a User, and every Op is also a GM.

## Head GM

Lead arbiter of IC. The Head GM is also a GM, User, Op, and Player.
Son Goku

Son Goku is a fictional character belonging to the popular anime series "Dragon Ball". Below you will find their various feats from turning Super Saiyan all the way to achieving Ultra Instinct.

According to Piccolo the entire universe was shaken by his power in a fight.

\_work in progress\_

## Son Goku

### Aliases

Son GokuGoku

Kakarot
Rules

DREB has rules which all participants are required to obey. They are reasonable, or at least should be, and if you have good intentions they're very easy to conform to.

## Users

A User is any occupant of a channel used for this RP.

### Rights

* You are entitled to be treated with respect by all Users, whether they be yourself or others, even if they're Ops or the Founder
* You may appeal any order from an Op to the Founder.

### Responsibilities

* You must not be a jerk to any User, even yourself
* You must obey all direct orders from an Op, unless the order is to break a rule

## Ops

An Op is anyone who has been assigned channel operator privileges.

All Ops are also Users.

Every Op is also a GM.

### Rights

* You may give direct orders to any User who is not an Op

### Responsibilities

* You must obey all rules that apply to Users, especially the one about not being a jerk which counts also for your usage of your authority as an Op
* You may not abuse your power
* You must be fair
* You must obey all direct orders from the Founder
* You may not order a User to do anything which violates the rules

## Founder

The Founder is the owner of DREB.

The Founder is also a User, an Op, a GM, and the Head GM.

### Rights

* You may give any order you like to a User, and you may overrule any order an Op gives to a User
* You may change the rules at any time you see fit

### Responsibilities

* You must be fair
* You must pay attention to your Ops

## Players

A Player is any User who has a Character.

Every Player is also a User.

### Rights

* You may play as many Characters as you wish
* Unless overruled by a GM, you have final say over what your Characters do, or what happens to them
* You are allowed to appeal any ruling by a GM to the Head GM

### Responsibilities

* You are not allowed to run a Deity.
* You must comply with any rulings by a GM on the spot

## GMs

### Rights

* You have the authority to enforce any IC fact you see fit
* You are allowed to run a Deity
* You are allowed to start a plot

### Responsibilities

* You must be fair
* You must comply with overrules of your decisions by the Head GM
* You must keep the Head GM informed of your plots

## Head GM

### Responsiblities

* You should keep the GMs informed of everything they need to do their job
The Boat that Rocked

*Posted by* Largehobbit

Posted: Mar 25, 2018, 8:40am

August 19th, The Roost, Late Evening

Eli lay on the fore deck of the Seraphim watching the Maelstrom stir above. The open maw of the Nexus peered down at him eye to eye. Some of the fools in the City believed that was where your soul went after death, through the eye of the storm and up to the floating city above the clouds. He laughed, some of them believed the Skyriders were in on it, like inebriated angels risking the storm for the sake of the lost. He laughed out loud at the thought. People were stupid. He was stupid.

Two days now. He had two days before the ghosts of his past came to claim him and he would be carried to a very different place, by his own son. An angel of death. He had created a monster there. No! He corrected himself, he had created a troubled child that was for certain, but the city had created the monster. This city be damned he would be glad to leave it behind.

The ship lurched all of a sudden and a huge roaring sound filled the air. At first Eli presumed it another quake, but the sound of it was different, sharper, louder. He sat up and crawled to the bow, his empty whiskey bottle rolling away. As Eli peered over the edge his face was lit up by the green glow of the fires below. The Green Docks were ablaze and it there was flagesium in that fire. An accident? He doubted it, there had been murmers around the Crazy Cog for days now about something big coming. Something that would rock the city.

The Seraphim was rocking beneath him that was sure and way below he watched the Steamworks come to life as the city awoke like a hive of ants. There would be hell to pay! Maybe Edward would forget all about him now, he doubted it.

Looking down at the city Eli silently willed the fires to spread, let it burn, let the whole damn place burn to the ground!
Removed

*Posted by* Largehobbit

Posted: Mar 22, 2018, 2:11pm

August 19th, The Roost, Early Evening

"You actually threatened to throw the shipment into the Maelstrom?" Roxy laughed. They were stood on the deck of the Seraphim inspecting the ventilation grills for the rear main engine ports. The skip was tethered to a sky dock about half way up the tower known as the Roost. Up here there was a constant crosswind and they were forced to raise their voices over the din.

"Don't! It isn't funny." Lina protested, "I dont know what possessed me I was just so angry."

"Well that isn't like you at all." Roxy said.

"Ha ha!" Lina threw a small spanner at her and Roxy ducked laughing. The spanner went flying over the side of the ship before plummeting towards the ground far below.

"So they have grounded you?" Roxy asked.

"It will be fine, Eli is sorting it all out."

"What, is he sleeping with a Counsellor or something?"

"No but he suggested I should."

"Oh Emma would love that."

"I am not sure she is entitled to an opinion in that regard." Lina said a little too defensively and then blushed.

"No I suppose not." Roxy murmured, suddenly regretting that she had brought it up. "Did you hear about the new construction project?" she said trying to change the subject.

"Yes I met Emma for lunch earlier in the Centrum, it sounds horrific. How do you know about it?"

Roxy tapped her ear gadgets and smiled. Lina raised her eyebrows,

"I will have to get me one of those, then again maybe not I am in enough trouble as it is."

Roxy shrugged, "It's not illegal. Its just radio waves."

"It isn't illegal because nobody knows about it. Whoever is running that thing is in for a shock when the Council latches on to them."

"I think everyone should have them, they could be useful..."

"Wha... Could be useful." Slurred the voice of Eli from the docking platform. The two women turned to face him. He was swaying unsteadily on his feet, bottle still in hand. For a moment it appeared that he might fall from the platform but then he caught himself on the rail that ran along the ships gangplank.

“You are drunk!” Lina accused.

“And you my dear are trespassing.”

“Eli I…”

“She will be yours soon enough girl now be gone with you!”

“What do you mean mine?”

Eli drained his bottle and stepped onto the deck. Lina took a step towards him but he stopped her with a glare,

“Go.” He growled.

“Fuck you.” She spat and stormed off towards the gang plank. Roxy stood there for a moment dumbfounded. What had just happened?

“You coming?” Lina called from the entrance to the Roost interior. Roxy picked up her tools and followed and they were soon stood in the cable elevator moving towards the ground. Lina was tense and Roxy didn’t know what to say. At last she broke the silence,

“What was that about?”

“I have no clue.” Lina was not happy, “Drink?”

“Drink.” Agreed Roxy.
The Sprawl

1. **The Home of Mavromichali Mortimer** : A dirty hovel filled with odd thaumaturgical machinery and bubbling cauldrons.
2. **The Waterworks** : A huge water filtration plant that does its best to clean the water supply for the Steamworks and Sprawl.
3. The Fishfarm
4. The Coopers Yard
5. Hodors Brewery - Saffron Mead
6. The onion farm
7. The Chicken Factory
8. The Mink House
9. The Aguardente Stills
10. **Westside Tenements** - Home to Gill
11. The home of Enoch Solomon
12. Watch Precincts 1 - 7
13. Bradstreet - location of precinct seven
14. Cinderglen Crematorium

### Bellmere Bazaar

A trade centre in the heart of the Sprawl.

1. Widow Grace - A Pie Seller

## Disease In the Sprawl

The Sprawl is not a pleasant place to live. The water is polluted, the air is dirt and the food is unidentifiable at best. As such death and disease are common.

* Hemophilia
* Plaga
* Mutation
* Whopping Cough.
* lung fever

**Cutters** are the doctors of the poor. They are often self taught impostors, while others are real medical professionals with shady pasts. Either way if you need a cutter you are in dire need indeed.

**Dustmen** - are the collectors of bodies and other refuse found throughout the cities poorest quarters. They also operate in the Steam Works and Rose Districts

## The Styx

The River Styx named for a mythological river of death runs roughly north to south along the eastern edge of the Sprawl. Until around 30 years ago there were fish in the Styx, but now the water is biologically dead and poisonous to drink.

**Dreggers** are those that kept the polluted river clean of excessive detritus dump by the citizens on its waters.

**Dockers** look after trade and transport on the river Styx

1. Northwest Bridge
2. Central Bridge
3. Williamson-Lowe Bridge (running between the Steamworks and the Sprawl) on the verge of collapsing
Omens

*Posted by : Winteroak on Mar 18, 2018, 6:51pm*

- The Sprawl, 19th August, Dawn -

Enoch Solomon sat in his bed drinking from a bottle of aguardente. All around him books, furniture and his tools laid strewn across the floor. He had just gotten back to his small home in The Sprawl before the Tremor struck.
He was so immersed into his actions less than a bell ago that at first he did not realize the world was shaking around him.

He could still see the man's face has he drove the dirk into his heart. The surprise and pain in that intimate moment that passed between them. The moment where two lives converged on a single place in time and space and only one walked away from.
He knew the man to be a spy. A spy sent to uncover the secrets of the Red Crew. To learn who their members were and their plans. But still, he probably had a family. Children that would grow up with a father. A wife that would no longer feel her husband embrace.

He pushed that to the side and looked around. The tremor had been strong. He had read books and thesis about them in the past and how they originated but could not recall ever having felt one during his lifetime. He took another swing of the fiery liquid and grimaced.
An Earthquake in Dusk. In the eve of one of their most daring plans against the establishment. An omen of disaster or a sign that high born were about to collapse?
Only time would tell.

Tomorrow he and the others would put in to motion their orders.
Златко Андроников

**Златко Андроников** (ориг. *Zlatko Andronikov*) — человек и второстепенный антагонист *«Detroit: Стать человеком»*. Он обманывает андроидов, злоупотребляя их доверием, после использует для своих утех или продаёт ради прибыли.

## Биография

### Предыстория

Златко Андроников родился 21 сентября 1991 года. Он является потомком аристократической русской семьи, которая покинула свою родину во время революции 1917 года.

Он отбывал наказание в тюрьме в течение нескольких лет за воровство и мошенничество.

Златко заинтересован в работе и хлопотании над андроидами. Он получает сырьё, покупая дешёвых подержанных андроидов, а также заманивает девиантов с обещанием помочь им.

### «Златко»

*Основная статья: Златко*
После встречи Кэры с WR600, Кэра и Алиса попадают к нему в дом. Рассказывая Кэре о необходимости извлечения трекера, вторая соглашается и спускается вместе с Алисой в подвал дома. Андроид подключается к неизвестной машине. После подключения, игрок узнаёт, что Златко хочет стереть память Кэры и продать робота. Если игрок выходит из аппарата и спасает Алису, он будет преследовать убегающих Кэру и Алису, стреляя в них из дробовика. Когда он ловит их снаружи, его слуга Лютер забирает дробовик из его рук. Его либо убивает группа андроидов, которых он изуродовал, если Кэра выпустила их, либо от выстрела Лютера, если Кэра не выпустит андроидов.

Если Кэра потеряет память в доме Златко и не будет пытаться что-то вспомнить и найти Алису, то Златко останется жив, а Кэра останется его андроидом.

## Внешность

Златко — мужчина преклонного возраста. Его не назовешь худым, так как имеется живот и толстая шея. Тёмные волосы зачесаны назад и спадают на шею. Есть аккуратная борода. Одет в красную рубашку с закатанными рукавами, серые джинсы и черные ботинки.

## Интересные факты

* Возможно, Златко употребляет «красный лёд», доказательством этому является трубка (подобная той, что использует Тодд Уильямс), находящаяся на одном из комодов в его доме.
* Его фамилия Андроников намекает на слово Андроид.
* День рождения Златко (21 сентября), его рост и вес (183 см; 90 кг) совпадают с данными Тодда Уильямса.

## Галерея

Аватар для PSNКонцепт-артКонцепт-арт

Маркус
Саймон
Тодд Уильямс
М. Уилсон
Энтони Декарт
Steamtech

## Airships

One of the hallmarks of Maelstroms Steamtech are its airships. They are used above and below the Maelstrom and are a key tool in the transport of Flagesium from the refineries of Dusk to the underside of Elesium. The City of Dusk also has a small government owned air force used for fast response military action and covert operations between the Delve and Elesium.

Dusk Airships are steam powered vehicles and while their precise technology differs from machine to machine they are all powered by a Flagslag Furnace which generates power to run the ships steering and propulsion while the steam produced feeds the balloon that keeps the craft aloft. Steering propellers are often found to port and starboard, while the fan to the rear of the vessel gives forward propulsion.

**“Dropping the hammer!”** is the term used to describe the application of a nugget of pure flagesium to the furnace to increase power. The rear fan then gives way to propulsion thrusters at the stern.

Most ships now use magnetic anchors to hold them in place once in port but some older vessels employ tradition ropes or chains for the purpose.

**Skyriders** : are civilian airship crew members in the city of Dusk. They are freelance crews traditionally led by a Captain and First Mate. There are no other defined roles on board but some crew members may specialise in different disciplines. The Skyriders work under a government licence and bid for work through the Roost Central office. Most often they make the climb to Elesium for purposes of trade, but they are also used for the transport of lite goods to and from the Delve as well as Darklands and City salvage and construction operations.

**The Climb :** is the term used to describe the flight to Elesium through the Nexus.

**Tools of the Trade :**

* **Pocket Scope :** a small collapsible telescope used by Skyrider Captains

**Airships of Note :**

* **The Seraphim** - a civilian Dusk airship flown by Captain Eli Hanton. It is a modern vessel with a magnetic clamping system and a side opening on the starboard hull for easy loading.
Lina Kellgorian

# Lina Kellgorian - NPC

Owned by:  Largehobbit

Gender: Female

Age: 28

Group: Dusk

## Home District

The Twins - born in a Steamworks Workhouse

## Special Skills

Airship pilot
Leadership
Airship engineer
Dancing
Street Fighting

## Physical Appearance

Straw blonde hair held back by a white bandanna. Green eyes and a slim frame. Wears a brown leather flight jacket with fur lining, brown leather flight gloves and blue denim trousers.

## Personality and interests

Lina lives for the climb. She dreams of flying free in the Blue above and would do anything to get through the maelstrom.
When on the ground she is a chain smoker and a hard drinker. Although she knows when to stop unlike her crew and captain.

## History

Lina was born in the workhouse. Her mother was a resident and her father a guard. When her mother died from the pox, her father took her out of there and sent her to live with his family in the east twins.

She proved to be something of a rebel and ended up dancing and fighting in the Rose District. That is where Eli found her and offered her a job on the Seraphim as a deck hand.

She has worked her way up to first mate and following her fathers death in a workhouse riot she was left his family home in the Twins where she now lives.

## Loves and Hates...

Loves the freedom of flight

Hates every man that isn't Eli

## Darkest Secret

She has a secret lover in the Rose district
Grounded

*Posted by* Largehobbit

Posted: Mar 13, 2018, 10:16pm

August 18th, The Crazy Cog, The Roost, Late Evening

"What do you mean I am grounded!" Lina growled.

Eli raised his hands and shook his head, "You threatened to dump a small fortune in refined Flagesium into the Maelstrom, what did you think was going to happen girl."

"I dont believe this!" She slammed her fist down on the bar.

The Crazy Cog was a bustle of activity this time of night with Skyriders either winding down after a climb or building up courage for the next one. Eli waved the bar man over and ordered a bottle of whiskey and two glasses.

"You'll be back in the air within a week." he said.

"I suppose there will be a bloody investigation." she groaned.

"I suppose there will."

"My gods Eli what about Emma."

"What about her?" He looked confused for a moment and then it dawned on him.

"If they investigate me then that may lead to her and.."

"Is she still feeding information to her friends?"

"Gods Eli I need to warn her she needs to lay low."

The barman placed down the bottle and glasses between them and Eli silently popped the cap and poured.

"Ice?" the barman asked and Eli shook his head,

"Son, the only thing you should put in whiskey is more whisky." The man laughed as he turned to serve the next customer.

"Drink." Eli passed over the glass and knocked back his own in one gulp before pouring another. Lina downed several glasses in silence before speaking again.

"Eli is there anything I can do to head this off?"

"You could shag a councillor." he gave an amused grunt as she halfheartedly punched his shoulder, "No perhaps not."

"Eli if she ends up in trouble because of my stupidity then I would never forgive myself."

The old man downed another glass and stared at her long and hard with his one good eye, at last he gave a nod as if deciding something.

"Leave it with me girl, I will make it go away."

"What do you mean?" she asked.

"I mean that I will call in a favour."

"Oh thank you, thank you." she leaned in to give him a hug and a kiss on the cheek. Several men on a table nearby whooped at the sight and started making lewd comments.

"Like em young do ya!" one of them laughed.

"Dont blame him," piped in another, "look at the arse on her..."

Lina slowly sat back on her stool and exchanged a familiar look with her old mentor. He grinned back at her and handed her another glass of whiskey.

"Permission to break their bastard noses Captain."

"Permission granted." he growled and they downed their drinks before launching into the men fists first.
Meeting Margaret

*Posted by : Lwunder on May 3, 2018, 11:47am*

I am sitting in my office taking my last call of the day. My office feels kind of stuffy. I look out my window and then I hear a knock at my door. I go over and open the door. A courier hands me a letter. I read

Inspector Oaks at the Golden Rose Cafe in the Centrum
Adé Kébé

## Figuras

* *Figura del Nuevo Raimon*
* *Figura de Verano*

**Adé Kébé** (Japonés: **浜野 (はまの)  海士 (かいじ)** , *Hamano Kaiji*) es un jugador del Nuevo Raimon que aparece en *Inazuma Eleven SD*. En el anime aparece siendo un personaje secundario de Inazuma Eleven GO, cuarta temporada de la serie original de Inazuma Eleven.

## Estadísticas

### *Inazuma Eleven SD*

**Nuevo Raimon**

 PT
 Tiro
 Regate
 Defensa
 Control

**Verano**

 PT
 Tiro
 Regate
 Defensa
 Control

## Supertécnicas

### *Inazuma Eleven SD*

*Supertécnicas y talentos según su figura*

**Nuevo Raimon**
* **[RG]** **Remolino Acuático**
* **[BQ]** **Ataque de la Ballena**
* **[TL]** **Lance Crítico**

**Verano**
* **[RG]** **Remolino Acuático**
* **[TR]** **Peces Voladores (Aire)**
* **[TL]** **¡Vamos!**
* **[TL]** **Carga Elemental**
* **[TL]** **Lance Crítico**
Paramount Hill

1. **The Black Gallows** - A high security facility for political prisoners and heretics. It is the home and working base of the High Inquisitor along with his network of government agents. The **Black Room** is a space within the facility reserved for special interrogations and executions performed by the High Inquisitor himself. The **Red Room** is used for the storage of secrets.
2. **The People Palace** - The seat of power for the First Citizen and the Peoples Counsel
3. **The Hall of Order** - a government building and department that takes care of legal matters within the city. They issue ID cards for access to Highholm.
4. The Hall of War
5. The Office of Tax and Trade
6. Department of City Infrastructure
Westley Corbet

# Westley Corbet - NPC

Owned by:  White\_Caribou

Gender: Male

Age: 37

Group: Dusk

## Special Skills

Responsible
Charming
Fairly Intelligent
Familiar with guns and the drugs running about the city

## Physical Appearance

Brown hair
Blue eyes
Clean Shaven
Occasionally wears reading glasses
6'1

## Personality and interests

Teaching the youth how to become a better generation and save Dusk from being corrupt. In his free time he loves reading, operas, plays, anything with story.

## History

The Corbet's run a highly productive textile factory as a family business. Westley being the youngest of the brothers, David was promised almost everything as he was favored. Westley always wanted to understand the unknown and complex and had a passion for inspiring others, opposite his brother. He's stuck to that as his main goal and he is well aware of the risks at hand.

## Loves and Hates...

Loves Stella and equality

Hates the Council

## Darkest Secret

Ran with a bad crew in Rose District during his younger years.
First Citizen Josiah Hazard.

*Posted by* Largehobbit

Posted: Apr 4, 2018, 11:11pm

Dusk - 20th August - The Steamworks, The Silken Mill - Midday

"Hold the line." Oakes called out to the surrounding constables. The crowd was growing violent with stones being thrown. Nearby a young cadet freshly signed up into the watch was sitting on the ground nursing a broken nose and a split lip. Several of the protesters were worse for wear as well with at least a few clutching broken bones delivered by watch truncheons and stun rods.

Several of the watch were blowing whistles to call in more men, but there was nobody to come. All of the watch that could be got hold of were here now and they were hard pressed. The chanting was deafening now;

"Through struggle we persevere!!! Better Pay and Safety!!!"

Over and over again the words began to resonate with the crowd and soon the watch were not only trying to deal with the strikers but also the milling crowd that had started to collect around the square.

"Through struggle we persevere!!! Better Pay and Safety!!!"

This would not end well. He was so intent on managing the chaos of the crowd that he did not register the rumbling sound for a few moments as it came closer from a nearby street. Then as the sound grew louder he turned to see what was happening. He almost swore in disbelief as he took in the sight of what approached.

Down the main avenue leading the factory gates rolled a behemoth of a machine. The great steam engine that droves its wide tracks chugged and hissed as the massive tank rolled on. The cannon fixed atop it was like nothing he had ever seen. There were rumours of such machines being built for the city militia but until now he had dismissed it as just that, a fanciful rumour.

As it grew closer now the noise was deafening and the violence and noise from the crowd died down. The steam tank rolled in slowly, Militia troops marched either side of it and behind came a smaller vehicle, flagesium driven by the looks of it, expensive. The tank rolled to a halt and the militia formed around it, rifles at the ready with bayonets fitted. The flag-fueled automobile swerved around the tank and came to park at its side.

There was silence across the courtyard as the automobile door opened and a man stepped out. There could be no doubt from his clothes and appearance.

"Holy Shit." Sergeant Oaks finally cursed, "The First Citizen."

First Citizen Josiah Hazard stepped out of his vehicle and into the courtyard.
Stella Poole-Corbet

Owned by:  White\_Caribou

Gender: Female

Age: 23

Group: Dusk

## Special Skills

Baking/Housework
Manipulation
Gambling/Betting
Socializing

## Physical Appearance

Caramel skin, black bobbed hair with bangs, stormy grey eyes, full lips, perfect hourglass figure with large breasts and thin waist. 5'6. Typically wears dresses and heels to highlight her body.

## Personality and interests

Vain
Protective of Reputation
Outgoing
Disbelieves in anything outside Dusk, the Delve, and Elesium
A tad selfish
Charismatic
Prefers staying indoors
Enjoys gifts, fancy meals, and parties
Confident
Believes lesser people to be...well...lesser, but agrees they should contribute to higher class for better lives. Appreciates The Steamworks most.

## History

As a young girl in Dusk, Stella came from a poor household of two in which she was deemed the least beautiful child of her time by her mother, Opal. It wasn't until Opal, who had taken to gambling, caught the eye of a rich Flagesium investor who was an honest and decent man. Despite judgement from those around him he married the woman and took her daughter in. During one of the uprisings in the Sprawl year ago, their family home in West Twins was attacked and young Stella was nearly beaten and mutilated to death...but was left alive as a sort of morbid message to the superior folk. One that said they would never stop until the money-mongers came crashing down in Dusk. To them anybody within the boundaries of the Twins, Paramount Hill, and Highholm were given the slang "money-mongers" and was used very loosely in poorer districts for insult. After this event the family moved to the safer Highholm.

In fear that her daughter would live the rest of her life looking like an abomination, the wealth-consumed Opal had Stella undergo multiple surgeries and procedures to maintain an appearance "pleasing to look at" which leads her to how the young woman looks today. Mostly artificial. And after her husband died Opal became quite the cruel witch and invested in Flagesium as well.
She constantly pushed the importance of money, vanity, and marrying wisely onto her spoiled daughter which caused Stella to be whiny when things didn't go her way.

Stella was put into an arranged marriage at just twenty to a man twice her age, David Corbet, an arrogant --but rich-- man who is part of the Dusk Council. It's only around him that she is quiet. Stella is upset that she was thrown to him when she never got to live an independent life of her own or even choose her betrothed, causing a massive amount of disdain toward her mother...shown openly.

She is fairly well known in Highholm and has a friendly group of ladies whom she dines and has outings with on a weekly basis. If there's new gossip and scandal she'll be sure to hear it. Any new families who move to the area can expect a warm greeting from her, or anyone for that matter.

## Loves and Hates...

Loves: Tea

Hates: David

## Darkest Secret

Frequently abused by her husband for reasons she doesn't understand
Eli Hanton

Owned by:  Largehobbit

Gender: Male

Age: 63

Group: Dusk

## Home District

The Roost, Steamworks. Born in the Rose District.

## Special Skills

Captain of an Airship named Seraphim
Good with a rifle
Can drink most of his crew under the table

## Physical Appearance

A tall man with grey thinning hair and one eye lost in a drinking game. He favours a cloth wrap over a patch. His beard is also white and well trimmed.

Eli tends to wear simple, warm clothing with little colour.

## Personality and interests

Eli lives for the climb. His life is spent between the Seraphim and the Crazy Cog, where he rents a small room above the bar.

He loves to fly and he loves to drink and he talks about the Maelstrom like she is his lover and worst enemy.

He is calm, crafty and tactful.

## History

He was born and grew up in the Rose District with his mother, he never met his father. He lived in relative peace there until he was 15 years old, but at that point things took a turn for the worst.

He lost his mother to disease and was thrown out of the house in which she had worked. Through guile and a great deal of luck he manage to survive a life on the streets. His vigour and perseverance turned him into the man he is today.

He managed to get himself apprenticed to the Kraken a grand old airship and never looked back. He is now the oldest and most experienced of the Skyrider captains and has made the climb more times than anyone elese.

## Loves and Hates...

Loves :Whiskey and the Maelstrom

Hates: Whiskey and the Maelstrom
Gill Anderson

# Gill Anderson - NPC

Owned by:  Largehobbit

Gender: Male

Age: 10

Group: Dusk

## Profession

Street Urchin and all round trouble maker

## Special Skills

Pick pocketing
Hiding
Running
Charm

## Physical Appearance

Blue eyes, brown hair, always dirty and dressed in rags.

## Personality and interests

Gill is a true entrepreneur, he seeks out adventure and profit and often finds them. He is fearless for his age and loves stories about Elesium and the Delve.

## History

Gill was born in the Sprawl tenements and his father died at a young age due to an accident in the Steamworks Foundry. This left him being brought up by his mother alone and she was forced to work in the Foundry herself to pay the rent and put food on the table. Mostly Gill is forced to fend for himself.

## Loves and Hates...

Loves hot food

Hates Grubbers, they killed his Pa.

## Darkest Secret

He stole a picture of his father from his mother and keeps it hidden in his shoe.
Thaumaturgy

At its most basic level Thaumaturgy is the manipulation of energy through scientific means. Combined with steam tech and alchemy is can produce amazing almost magical results, such as keeping the vast city of Elesium afloat above the Maelstrom or linking the human nervous system to a mechanical appendage. At its fringes the study of Thaumaturgy blurs into superstition and mysticism, with the use of Hexes and the supposed summoning of strange deities to manipulate the very fabric of reality. Followers of this darker path are considered heretics and a danger to civilisation.

In common society a practitioner of thaumaturgy is often consider to be a **Chirugion** and they are often called upon for medical issues and emergencies. While in academic circles and high society the scientist known to work in this area are known as Savants and the best amongst them are members of the Epistemological Society of Savants.

**Tools of the Trade :**

**Analytical Engines** are machines designed to control the manipulation of energy and probability patterns through the use of intricately design programme cards (also called shards) which are fed into the machine. The engine is usually powered by refined Flagesium and other volatile chemicals.

**Biothaumaturgy** is the application of thaumaturgical science to living tissue. Its purpose can be medical, agricultural and on occasion monstrous.

**Fringe Thaumaturgy :**

**Hexes** are phrases uttered by the practitioner of thaumaturgical mysticism designed to focus the mind and impose the will of the Savant upon the matrix of reality, thus aiding the outcome of the experiment. Rumour tells of practitioners that can achieve energy and matter manipulation through the imposition of will alone.

**Watercraefting** : A rare thaumaturgical ability to control the flow of water through thought, previously common amongst Dreggers and Dockers. A minor use of the craft is the creation of water sculptors, often done to earn coin in the poor districts.
The Steamworks

1. The Old Docks
2. Offices of the Green Rail Guild
3. The (New) Green Docks
4. The Lumber Hall - Timber treatment plant
5. Dremills Distillary
6. Saffrons - Spice Manufacture
7. Grain Mill and Silos
8. Yeast Extraction Plant
9. Flagtech Refineries
10. **Cobalt Sextant:** one of the largest metalwork factories in Dusk. **Rodbusters** is the term used to describe operatives in the plant. They control the great furnaces, metal presses and steam hammers.
11. **The Silken Mill** : Textiles Mill owned by the Corbet family and destroyed in a terrorist explosion. Workers at such textiles plants are often referred to as **Spinners**.
12. Verdant Glassworks
13. **Dredworth Munitions Company** - Owned by Louis Desaut, and the main weapons contractor for the Council and Security forces. Workers here are often referred to as **Sluggers**.
14. **Hydroelectric Plant** - Built on the shore of the Styx.
15. Merton Refrigeration and Processing
16. **Workhouses** - commonly known as Spikes are spread throughout the Steamworks

## The Roost

Originally built as a tether for the City of Elesium the Roost is a massive tower now used as an docking port for the city airships. At its base is a large compound including a ship repair yard, a tavern called the Crazy Cog and Skyrider accommodation.

**The Roost Tower** is 900M high and over 300M at its base. At its core are a series of industrial elevators and around its outter edges are various docking ports and landings.

**The Crazy Cog** - Skyrider drinking hole at the base of the Roost.
Туризм в космос в тренде

Новое приложение и гарнитура: перевод со всех языков в режиме реального времени

**ТУРИЗМ В КОСМОС В ТРЕНДЕ**

Турагенты тянуться к звездам

Метро с нулевой гравитацией: от Нью-Йорка до Вашингтона за 45 минут

## Текст статьи

С появлением шаттлов многоразового пользования космический туризм стал реальностью — для тех, кому такое удовольствие по карману. Агенство «Чистое небо» предлагает клиентам первый коммерческий полет в космос.

Путешествие включает в себя трехчасовой полет вокруг Луны, в ходе которого туристы смогут наслаждаться потрясающе красивыми видами Земли со специальной смотровой палубы.

Учитывая, что конкуренция на этом расширяющемся рынке неуклонно растет, есть вероятность, что подобные путешествия будут становиться более доступными по цене. Однако защитники прав потребителей уже называют эти «малодоступные развлечения» признаком растущего социального неравенства. Представитель движения «Борьба с нищетой» (БСН) заявил: «Пока 1% населения любуется Землей из космоса, все остальные жители планеты страдают от загрязнения окружающей среды, голода и нищеты».

В «Чистом небе» не смогли дать комментарий на эту тему, однако их новый рекламный слоган для «выходных в космосе» звучит достаточно красноречиво: «Сбегите от суеты».

## Местонахождение

Этот журнал находится в главе «Встреча с Камски» под картиной в прихожей.

***All Sports:***
Андроид-квотербек
***Century:***
Третья мировая война
***Detroit Today:***
Бунт андроидов
Война в Детройте
***Gossips Weekly:***
Эта музыка будет вечной
***Green Earth:***
Новое веяние: чистая пища
***Tech Addict:***
Восточная гонка в космосе
***Канада:***
Канада остаётся страной без андроидов
Living and Writing in Maelstrom

Maelstrom is in many ways a familiar world, almost an alternative history with social structures and traditions that we would recognise in our own world. However, it is also a dark steampunk fantasy with strange technologies and terrifying abominations of nature. The following information is designed to guide you through the familiar and not so familiar aspects of the game world :

**The Maelstrom Calendar :**

In designing Maelstrom we decided to follow the example of Tolkien and record the passage of time with a familiar Gregorian calendar. The game started on the **17th August 509.AE** with the monstrous account of Mavromichali Mortimer and his bizarre thaumaturgical experiments.

**The Maelstrom** is a boiling mass of cloud that smothers the entire planet. It churns and bubbles like tar on the boil and occasional sparks of energy flickered between its clouds, green streaks of death that could burn an airship to cinders if its captain was not prepared.

**The Nexus** is a man made thinning of the Maelstrom directly above the Roost in Dusk. Skyriders make the climb through this gateway to trade with Elesium. The Nexus is formed by technology built into the underside of Elesium.

**Flagesium** is a fantastic material that is a core element of the game world. It is mined from the ground as a green laced coal-like substance commonly known as **Flagslag** in the city. This flagslag is used in steam technology much the same as normal coal would be, except it is much more potent and longer lasting.

In Dusk Flagslag is passed through the **Flagtech Refineries** to create **refined flagesium** which is use both in the city and shipped to Elesium as a primary form of trade. It is refined flagesium that keeps the vast city of Elesium afloat.

Refined flagesium has the quality of enhancing the natural properties of elements and compounds and is known to cause mutation in living organisms. Its use is at the heart of most of the fantastic technology within Maelstrom.

**Fantastic Technology**

Homegrown
OW Maelstrom Wiki

## Welcome to the OW Maelstrom Wiki

Maelstrom takes place in a steampunk setting where a precious resource called Flagesium powers the remaining bastions of humanity. As far as anyone knows, all humans either live in one of two cities, the floating utopia of Elesium, or the smoggy city below, Dusk. Flagesium is acquired from a great mine called the Delve, where mutant slaves extract raw Flagesium and ship it to Dusk, where it is refined and flown to Elesium to keep the City in the Sky afloat in return for clean food, water, and medicine. This is necessary because a perpetual, extremely potent, toxic canopy called the Maelstrom resides over Dusk and the wasteland that surrounds it. This symbiotic relationship has kept the civilisation alive for centuries, but as is the case with every system, some people have been benefiting from it more than others, and many of those that have been getting the raw end of the deal would like to do something about it...

## What is Maelstrom?

Maelstrom is a play by post rpg based on the Ongoing Worlds website :

☀http://www.ongoingworlds.com/games/3399

Please see the Game Information page for more details.

## The World of Maelstrom

* Living and Writing in Maelstrom
* Dusk
* The Delve
* The Dark Lands
* Elesium
* Characters

## The Story So Far...

* Posts as Printed
* Plot Timeline

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
The Rich and the Pauper

*Posted by : Winteroak on Apr 10, 2018, 8:32pm*

Nestor Buckle's ears were still ringing as he watched the First Citizen of Dusk moved next to the tank. The display of force and power from the ruling classes was something they all were used to in the Dark City. That is how they ruled. By fear.
That is what kept the poor and the workers of the city in chains. Fear they would be beaten or even killed for daring to speak up. Fear their quotas of food and water be even further rationed or stopped all together. And the First Citizen was known for the fear he instilled in people.

Even though the roar of the cannon scared many of the crowd away more and more felt compelled to watch the developments. Many could not recall ever seeing Josiah Hazard in the flesh before. Many knew him only from the many black and white posters that adorned the street of Dusk with his face and the slogan "For the Greater Good".
Word spread through the Steamworks faster than before. The First Citizen. Here among the workers, leading the militia and riding a steamed powered metal vehicle with armour plate, with a gun only seen before on airships.
Fear ruled the masses but curiosity was a trait humankind had not lost.

<snip>
"Send out your leaders and let us talk. Do not let them hide behind you, the hard working people of the City. Let them meet with us face to face, let them return with us to the Hill and there we can discuss your concerns in peace. If these actions are just then they have nothing to fear, nothing to hide and if they are not we stand ready to protect you from their devious mechanisation, and make no mistake we will defend you with the upmost zeal!"
<snip/>

Nestor could not believe his ears. Sure they were not educated men, like almost everyone in the crowd, but they knew what happened to those that were taken away by the militia. Even the most ardent opponents of the strike knew that meant a one way trip to the Black Gallows.
"If it's alright with ya guv'nor, we'll wait for the Corbets." Nestor shouted as loud as he could hoping many in the crowd heard his words.
"We don't think we dressed for a visit to the Capitol anyways!" he said looking at him and his comrades. Many among the crowd laughed at the sarcasm.
"Mind ya, we are chuffed ya came down to see us with your mates there, but probably best if ya jog on..." Nestor said and tried to keep the steel in his voice.
"That lot from the Floatin' City probably callin' for their daily reach-around..."
Laughter exploded from the crown even among the ones that were against the strike.

Nestor and his brothers and sisters took up the cry again.
"Through struggle we persevere!!! Better Pay and Safety!!!"

~I am so screwed...~" Nestor thought but could not stop grinning.
Curfew

*Posted by : Winteroak on Apr 29, 2018, 1:16pm*

- August 21st. Golden Storm, Rose District, Late Afternoon -

Cyrus Anvil was quickly making preparations to tackle the upcoming curfew in the best way possible. A few hours ago the message came to the population that the Ministry of War was going to enforce a curfew past the 1oth evening bell everyday, until further notice. The Militia would be patrolling the streets in even higher numbers and they were going to be out for blood.
Rumors were flying around the city that 2 of their platoons had died in whatever mess went down at the Silken Mill. Cyrus could not recall the last time he had heard that so many militia men had died at once. Yes, they would be out for blood and people would be careful not to provoke them or even break this curfew at least for a few days.

These were dangerous times one could witness in Dusk. The government was getting more and more controlling and heavy handed when dealing with the population and the people in return were fighting back with extreme prejudice. The whole city felt like a powder keg at the brink of exploding.
The warning about the curfew had come via a new system of airwaves the Military appeared to be experimenting with. Cyrus was not very clear how the technology worked but many had felt unnerved by it when it had first be demonstrated to the populations.
It seemed that by using some sort of antennas they words spoken at the Ministry of War could travel through the air. When the waves arrived at the receiver antenna, they make certain parts vibrate inside it producing an electric current that recreates the original voice sent over some sort of contraption. He did not understand how it worked but already could see the benefits of such technology of it allowed people to communicate at a distance.
He needed to look into that when he had the time.

The doors of the Golden Storm opened as usual but there weren't as many people as usual around the gambling tables. Cyrus told his hostesses that every one arriving before the 10th evening bell they would be welcome to stay the night and all drinks, food and pleasure would be half price.
Maybe he could still turn a good sum tonight.
As he walked through the main floor, here and there, he had a word with some important and rich patron, ensuring they had all they needed.
He hoped the Militia took control of the city soon and things reverted to normal. All these troubles were no good for business.

Cyrus mind however was drifting to other matters. Tonight some of his men were supposed to pick up a new shipment of Devil's Tongue from the Sprawl and deliver it to one of his main dealers in the West Twins.
With the curfew it was going to be harder. The Constable he had paid to keep certain streets clear tonight of patrols would now have no control on those who would be enforcing the law.
Still that shipment was needed tonight to ensure the constant flow of coin from that particular venture.
Cyrus looked at Sharid and decided that maybe it was time to put the man to a stricter test of his loyalty and skills.

A few minutes later they were both in his office.