Wanderer

*"Your mind's duller than your blade."*

""

## Description

Template:Infobox Class2 Wanderer is a great all rounder, but can lack damage without meter. It plays around the meter and can heavily punish.

## How to Obtain

* Obtain complete neutral
* Talk to
* For the quest,
	+ - *
* Once done
	+ Your first skill will always be

## Abilities

### **Actives**

* **My Colours -** Enter a small animation where (if in Blossom stance), A moon will fade into above the players head with a small sound queue or (If in Moon stance) The moon will burst into many petals, which will float around the player. The katana will glow according to the stance, Deep blue or Pink. While in Blossom stance, your last M1 will send a small flurry of petals out, extending it's hitbox. Has a 15 second cooldown, forcing you to commit to one stance for a while.

* My Colours can be used in stun.

* **Final act-** A move that can only be used right after **My Colours**, and takes 70% meter to use. This is a combo ender on both styles.
	+ - **Blossom Act-** The player will throw their blade, Disarming them if they miss. On hit, the blade sinks into the enemy and freezes them in place. Two Sakura trees will emerge to the left and right of the opponent, The screen of the user and player hit will gain a slight pink tint, and then the opponent will get sliced by a thousand blossoms as the user walks towards them. On end, the player will pull out their blade from the opponent, then face away, as the trees explode and knock the opponent back. **Block bypass, Perfect-Blockable. Can hit ragdolled.**
		- **Moon Act-** The player kicks the opponent before leaning into a stance. The moon above them will become larger and glow, before both player's screens fade to black. A moon icon will cover their screens before being cut in half, instantly revealing the user behind the opponent, sheaving their blade. On sheath, All damage will come in.
	+ **Spring's Kiss-** When over 30% meter and the player uses **Triple Slash** In **Blossom Stance**, You will consume 30% meter to use an upgraded slash barrage. The user swipes an uncountable amount of times, sending pink slashes into the opponent. Before knocking them away. If in **Calm Mind**, At then end of the move, the user will perform a single upgraded slash.
	+ **A Passing Thought-** When over 25% meter and the player uses **Blade Flash** In **Blossom Stance**, Consume 25% meter. The player will sheath their blade, as pink petals form around the opponent. They will slice thrice. If move is user repeatedly, consume all meter and completely surround the opponent in a ball of petals, slicing repeatedly before exploding.
	+ **Silent Steps-** When over 30% meter and the play uses **Swallow Reversal M1** In **Moon Stance**, consume 30% and Use a similar attack to Swallow Reversal M1, But deep-blue in colour. On hit, 3 Delayed afterimages of the player will attack from different directions, Transparent and Blue. They will always come in different directions, forming a triangle.
	+ **Whispers Under Moon-** When over 50% meter and the play uses **Swallow Reversal M2,** Consume 50% meter. The user will create a medium sized bubble, in which the user can't leave until the end of the skill. The bubble resembles the moon from the outside, but makes it appear night time from the inside. Other players are free to leave and enter. The player begins slashing and running similarly to Swallow Reversal M2, but much faster and blue in colour. Player cannot stop swinging and running until end of the skill, in which they will deliver a final series of slashes, hitting anyone inside the bubble. This all happens in 10~ seconds.
		- This hard is incredibly hard to escape if the user starts it near you and can control it well.
		- The 50% consumption and being in moon stance can give you an incredibly stylish and strong combo if used into **Blossom Act.**
	+ **See The Beauty-** User gazes into the sky, and at their blade before running their hand along their blade. This regenerates 25% meter with a 10 second cooldown. The blossoms in Blossom stance will swirl around the user and the Moon in Moon Stance will glow a bit brighter. Takes 2 seconds to use. If disarmed, cast a longer, 7 second version in which the user will pull out a new blade from their chest.

### **Passives**

* **Kind Soul-** The user cannot grip anymore. Instead, using **See The Beauty** on top of a knocked player will gently tap the knocked persons body with the tip of their blade, reducing them to petals if in Blossom Stance Or making then fade into blue light if in Moon Stance.
	+ This does still take lives, but halves the chance that you wipe the person. Very VERY stylish.

## Class Traits (Gained with 1st Skill)

* **Meter-** Player gains a meter, shown on the Scabbard of the sword, which will be on the back. The amount of Scabbard either Blue or Pink shows the % of meter you have. You can also see % in numbers to the right of the health bar. You will gain meter on **See The Beauty** and passively over time. You cannot gain meter during a combo, but will gain increased rate after the combo. When on 100% meter, The amount of Petals or size of moon will increase, along with walkspeed.

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## Strengths

* **(BIGGEST STRENGTH) Resolve Comeback:** With the nature of the resolve bar, the more damage enemies do to you, the more damage they take themselves. after getting hit enough you can easily erase their HP with pasmarkinti or white flame charged blow with resolve.
* **Ridiculously Easy Quest:** It is basically a point A to point B quest.
* **Tank:** You are one of the if not the most tanky class in the game.
* **Bossraid:** Along with uber oni and uber necro, your classes is great for bossraids if you have the right build.
* **Outranged:** Most classes that are able to deal high enough damage to you are outranged by your old and new charged blows
* **High burst damage:** Your burst damage is only rivalled by the likes of classes like faceless and dsk.
* **Combat speed:** even though being stunlocked if your #1 threat, with rod of narsa your combat mobility is amazing.
* **Combo potential:** with new actives and charge blows via resolve bar, your combos go from alright to easily one of the best in the game
* **Chaotic slayer:** If you have solans, white flame charged blow with resolve will decimate corruption players.
* **Necromancer slayer:** Dristinis are afraid of your flame charge, not to mention you can easily dispose of them using flame charged blow with resolve.
* **Vampire Slayer:** In the ever so **unlikely** scenario where you meet a vampire in Khei, you have a skill designed against them.
* **Fischeran/dzin slayer:** Non resolve pasmarkinti charged blow and decimate dodges as well as pasmarkinti bypassing swiftfoot, one your greatest enemies.
* **Awesome:** You feel really cool while playing this class, especially while using pasmarkinti charged blow with resolve.

## Weaknesses

* **Disarmable (if no Solan's Sword):** If you did not pull the Sealed Sword in Gaia and get disarmed, you are done for.
* **Chain's Endlag:** Chain of Fate can be blocked and stun lock you for a few seconds, this opens up for the opposing player to punish the pilgrim knight.
* **Getting Stunlocked:** This class is VERY tanky, but, getting stunlocked in a Dragon Rider, Duelist etc. combo is very devastating for you as you do not have much mobility or evasive tool. (A perfectly timed rod of narsa can save you)
* **Abyss Dancers:** Having Curse Stacks will make your HP Bar drop like a brick, always be extra careful when fighting them. Abyss Dancers counter YOU and YOU also counter them, its whoever strikes the hardest is the one that will triumph.
* **Monster Hunter:** In terms of Dristinis, use Flame Charge. They will not hit you but with other monsters, even though you have great AOE, your damage is greatest in single target, so while pasmarkinti m1's can decimate monsters remember to use flame and ice (white flame if you have it) charged blows.

## Notes

* ***DO. NOT. UNDERESTIMATE. THIS. CLASS.* You wouldn't want to be clowned on for getting one combo'ed, do you?**
* Uber sigil has a hell lot of ways to combo extend with it's m1s, as well as ragdoll comboes. Arguably in the top 3 of the best 1v1 classes, if not the best. The combo a lot of people do is: 5 m1s > Rod of Narsa + TP (must spam click a lot) > 5 m1s > thunder charged blow (must do it after the 6th m1s ends its animation) > 5 m1s > rod of narsa + TP again > 5 m1s (this combo would kill most classes, you can either end it here or continue in many ways, but that's for you to find out.)
* This Uber has the most Titles in the game.
* Switch to White Flame Charge or Flame Charge while in the Pasmarkinti Resolve startup to keep them on fire for the duration of the move.

* Resolved Pasmarkinti is a reference to Yasuo's Ultimate or Cloud's Final Smash. (Its a reference to Omnislash, Cloud's ultimate move in FF7)

* The Resolve Bar and Pasmarkinti Charged Blow also seem to be a reference to Smash, From Cloud's "Limit" Bar and Side B.

* Pasmarkinti in Tales from the Valley converts your damage into light damage and ignores defenses.
* Chain of Fate is identical to the scroll ''Likimas'' Arch owns in Tales.
* The Wings of Paladinas are based off the scroll ''Paladinas'' which Arch owns in Tales, giving the person it was casted on HyperArmor along a variety of other buffs.
* Pasmarkinti translates into strengthen and bane in english.
* Pasmarkinti goes through Raullan's Swiftfoot.
* You gain your Uber Title immediately upon completing the quest (talking to the trainer). This means insight is not required for the title, making it one of the best classes for Collector speedrunning.
* This is the old uber sigil, "Illyrian Prince."
* One of the strongest ubers (You need minimum skill to use it, and you can infinite combo, which is also easy.)
* In older versions, you could obtain this class by being a Dark Sigil with Purity, you can no longer do this.
* Having a solan's sword helps a lot, as solan's sword has a faster combo to keep your enemy stunned.
* The name of the ability Pasmarkinti is based off the Lithuanian word "Pasmerkti", which means "condemn" in English (this fact/trivia comes from an actual lithuanian lol)
* If you do not have solans, your charges will be on your sword backwards and run down the blade onto your hand. Flame is the most noticeable in this case.
* Rod Of Narsa can no longer be emulated as of 5/5/21.

* Pilgrim Knight's obtainment could be a reference to the Thracian Standard of becoming an important position. In the Thracian Standard one would have to look at a mirror (or another religious object however mirrors were common) and would have to see the truth in theirself in a vision before being able to assume said important position. (The reason this is a possible reference is because the Thracian People were the predecessors of the Lithuanian People; therefore it would go nicely with the other parts of the lore).

* This class is busted. The only way you'd be able to beat this class is by doing devastating blows of combos and constant downpours of pressure as a mere slip up could cost you.. death or a VERY low health. (if the Pilgrim Knight doesn't screw up their combos of course, This commonly doesn't apply if the opposing Uber Sigil is alone and you have people alongside you.)

* If the opponent likes to hold block near your thrown Rod of Narsa, use this as your advantage. Movestack your M2 by doing your M2 and pressing Rod during the middle of the M2 Animation.)

* DON'T. WASTE. CHAIN OF FATE. Please don't throw this move out randomly, you're gonna die in a dirty ditch.