Controls/ko

왼쪽 페달이 브레이크이고, 누르면 차량의 속도를 낮춘 후 후진하게 합니다. and the right pedal is the accelerator, which will move the car forward.

* Pressing both pedals will stop your vehicle so that it can't roll backwards or forwards.

These controls take on additional functionality when the car is airborne:

* Pressing the accelerator in the air will cause the nose of your car to lift and pivot on the central axis, potentially allowing you to do a backflip.
* Pressing the brake in the air will cause the rear of your car to lift and pivot on the central axis, potentially allowing you to do a front flip.

The Air controls must be mastered in order to land correctly after a jump and to correct vehicle orientation on bumps and slopes. Additionally, you can equip the Air Control tuning part to allow for better control in the air and do more flips.

Additionally, some vehicles and tuning parts allow a third level of functionality to be activated. These are:

* Thrusters - Equipping this tuning part will allow you to fly on thrusters, at the cost of very high fuel consumption (the higher the level of Thrusters, the higher the fuel consumption).
* Moonlander - This vehicle comes equipped with thrusters as standard and no extra tuning part is required to use them. It differs in that if you have both the B.R.A.I.N. and the Thrusters upgrades upgraded to the max level, you can make the main "pod" of the Moonlander detach from the wheels, leaving you with a flying vehicle. The disadvantage is that you instantly die if the main body touches anything, like the ground, obstacles, etc. (excluding bubble tubes, Gloomvale logs, and satellites). You can also configure the Moonlander to only run on speed form (Blue) which is only on four wheels instead of six, if the B.R.A.I.N. is upgraded to at least level 2. This only works in Cups though.
* Snowmobile - With this vehicle, you can glide fast on the surface of water. The Water Run Event is mainly based on this feature.
* Jump Shocks - Equipping this tuning part will allow you to perform a jump at any time and can increase your speed by jumping if paired with Wings and/or Landing boost. Jump Shocks can only activate no more than once every second.
* Lowrider - This vehicle includes built-in hydraulics, which work similar to Jump Shocks, but need to be recharged by driving to be properly activated.
* Tractor - The Tractor's scoop position can be adjusted in three ways: Loose, Forward and Overhead.
* Sled, Doughnut and Snowboard - These vehicles (only available in the special yearly Downhill Event) can perform a small jump similar to the Jump Shocks part.
* Rotator - This vehicle can drive on the ceiling when it comes in contact. B.R.A.I.N. needs to be at least level 9 in order to successfully accomplish this without popping a wheelie.
* CC-EV - This vehicle has the ability to perform an electric boost. The higher the Engine and "Boost" are, the more powerful the boost is.

To activate these functionalities:

* Thrusters and Moonlander - Hold both pedals down to activate thrusters. Hold both pedals down for at least ~1.1 seconds before the start of the race to change to permanent speed form. Hold both pedals for ~2.1 seconds (preferably the entire countdown) to detach the vehicle from the wheels.
* Snowmobile - Feather both pedals (continuously press them in small intervals) to glide on the surface of the water.
* Jump Shocks, Lowrider, Sled, Doughnut, Snowboard, and Tractor (for adjusting the scoop position) - Tap the both pedals at the same time.
* Rotator (driving on the ceiling) - Press the Brake pedal and hold it while coming in contact with the ceiling to drive on it.
* CC-EV - Hold one pedal down and double-tap the other pedal (or in general have both pedals tapped at the same time twice) to activate the electric boost.