recursal/Fanatic-Fandom huggingface dataset:
Hell Bound Henry

**Hell Bound Henry** is a character that appears in the game over screen in *Five Nights at Treasure Island 2: The End of Disney*.

## ***Description***

Hell Bound Henry isn't an Antagonist, but a Game Over Character.

## ***Appearance***

He basically looks like **Henry**, but he's red.

## ***Gallery***

Hell Bound Henry in the Game Over Screen.Hell Bound Henry's Promo, made by Nightmare PN Minnie.
Undead Photo-Negative Minnie

*Are you searching for Undead Photo-Negative Minnie's counterpart from Revision 1?*

## Undead Photo-Negative Minnie

### Protrayed By:

Photo-Negative Mickey

**Undead Photo-Negative Minnie** (also known as **Undead Minnie** from the extras menu) is one of the secondary antagonists in *Five Nights at Treasure Island: Scrapped* and a supporting character in *Five Nights at Treasure Island: Scrapped Revision 1*.

## Description

### Appearance

Undead Photo-Negative Minnie appears as a toon resembling Minnie Mouse. Like Undead Photo-Negative Mickey, she has a negative coloration-effect, but is also in a really tattered state. He has small black button-like eyes, and has a few distortions on her head and a huge pair o human-like teeth. She has an amount of blood-stains and holes throughout her body and attire (mainly her head), and lacks a nose, her right ear, half of her left ear, right hand, right foot and her fingers on her left hand. Half of her bowtie is absent.

### Behavior

Undead Photo-Negative Minnie will activate on Night 4, and starts as early as 12.A.M. She will begin in the Parts/Service Area with Undead Donald Duck, being clearly seen sitting next to the middle box. Once she starts moving, she will immediately leave the Parts/Service Area without another position before leaving. She will take the same path as Undead Photo-Negative Mickey to the office, which she will make his way into the chimney that leads to another one at the left side of the office through the Left Corner. Once the player spots her in the office, the player must shut off a camera to deter her. Hiding under the desk will not affect him. Failing or neglecting to do so will cause Undead Photo-Negative Minnie to kill the player.

### Locations

Undead Photo-Negative Minnie starts in the Parts/Service Area with Undead Donald Duck, and will then move to the Right Hallway, the Staff Room, the Left Hallway, and the Left Corner, and then she will then head into the office.
Bisharp X

## Pokèdex entry

The Bisharp owned by Dimension Sergeant S. The consciences of both A The Bisharp owned by Dimension Sergeant S. The consciences of both A Ãˆ il Bisharp in possesso di S del Team Dimension. In lui convivono le coscienze dei due Bisharp di A & B. B's Bisharp coexist in this PokÃ©mon. B's Bisharp coexist in this PokÃ©mon.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.
Nightmare Goofy

*Are you searching for Nightmare Goofy's counterpart from the Final?*

**Nightmare Goofy** is scrapped antagonist in the game Five Nights At Treasure Island: The End Of Disney V1*.*

## *Appearance*

it looks like normal Goofy but has spikes on both arms where the hands would be and has sharp teeth in the left eye is normal while the right eye has a human eye and beaks around and his hat has a Big hole
Undying

His arm.

*Undying* is one of the characters in the "*Corrupti Incident*" cutscenes of *Five Nights at Treasure Island 2: Let The Show Begin*.

## Appearance

Undying resembles a Red Humanoid that has no features.

## ***Appearances***

### Let The Show Begin

**Undying**'s arm can be seen in the Night 5 Cutscene, coming out of Henry's Torso. Meaning that Undying is Technically The Evil version of his corpse.
HellBound Monitor Mouse

HB. Monitor Mouse is a Fanmade antagonist of FNaTI "The End Of Disney"

Created By BonkersFace

* His Mechanics: Like his Original Style, HB. Monitor Mouse will come from your monitor and he has 3 phases 1st Phase: Monitor Bright Screen, 2nd Phase: HB. Monitor Mouse's Hands coming out and 3rd Phase his Whole Body is out of the Monitor.
Undead Face

**Undead Face** (previously referred as "**Undead Distorted Mickey**") is a specifically distorted version of Undead Willy, and is one of the tertiary antagonists in *Five Nights at Treasure Island: Scrapped* and *Five Nights at Treasure Island Scrapped: Revision 1*.

## Description

### Appearance

Undead Face is identically a carbon copy of the original Mickey Mouse, except that he has large droopy eye-holes without eyes. He almost has the same color-schemes as Undead Willy, with his skin and attire being dark terracotta and dark brown, while his body is black. His mouth is constantly agape, and he has numerous tears around his head. He is missing his legs (only having small black stumps for legs), and he has slighty ripped-like and bat-like pointy ears, compared to Mickey Mouse's circular ears. He also has red pants with two small brown buttons.

### Behavior

Undead Face first becomes active on Night 2, but will be completely inactive on Night 3, and will become active once again on Night 4, Night 5 and Night 6. Out of all toons in the game, he appears to be the least active. Unlike the other toons, he doesn't appear in the cameras. Instead, he will start under the desk. He will slowly start to emerge from under the desk. His first phase only shows his left hand, his second phase shows him crawling out of the desk, and his third and last phase shows him reaching out of the desk for the player. To avoid him, increase the volume of the radio to make him go back to his first position (of being enceased within the desk). On his final phase, either doing nothing or looking at him for too long while the volume of the radio is below 40 to 50 will cause Undead Face to come out of the desk and kill the player.

### Locations

Undead Face begins from under the desk, and will get into the office depending on whether the volume of the radio is low or not.
Drawkill Acephalous

Drawkill Acephalous is The Main Antagonist In Five Nights At Treasure Island: The Drawkill Of Disney

## Appearance

It's almost normal since his pants are red and have a spike where his hand would be

## Behavior

The Behavior Of Drawkill Acephalous Is Currently Unknown

## Gallery

Drawkill Acephalous In CAM 03A Remake Of Drawkill AcephalousDrawkill Acephalous Old Promo
Abandoned Pluto

* Information
* Gallery
* Audio

**Abandoned Pluto** is a Easter Egg antagonist in the game *Five Nights at Treasure Island 2: Let The Show Begin*.

## ***Appearance***

**Abandoned Pluto** is a dusty suit of the iconic dog toon **Pluto** with hollow black eyeholes, and a missing famous collar and ears.

## ***Behavior***

He will rarely appear at the left side of the office, creating an obnoxiously loud barking-like sound that can annoy the player a lot. Start the monitor noise to make him disappear. If you leave him in your office for too long, he will lure some characters into your office.

## ***Model Link***

By MinionPapoy/Blender 2.79: https://cdn.discordapp.com/attachments/963693000066727956/1080136733234057216/AbandonedPluto.blend

## ***Gallery***

### **Miscellaneous**

Abandoned Pluto's current promo.Abandoned Pluto's Promo.Abandoned Pluto's Promo with him standing up.
Nightmare Photo-Negative Minnie

*Are you searching for Nightmare Photo-Negative Minnie's counterpart from the Final?*

## Nightmare Photo-Negative Minnie

### Gender:

Female

**Nightmare Photo-Negative Minnie** is scrapped antagonist in the game Five Nights At Treasure Island: The End Of Disney V1*.*

## *Appearance*

***Nightmare Photo-Negative Minnie*** resembles Her final counterpart, but she has her teeth as her hands, a few holes on her, missing her left ear, and her eyes are bigger.
Night 3

Night 1 • Night 2 • **Night 3** • Night 4 • Night 5 • Night 6 • Custom Night

**Night 3** is the third night the player must complete in *Five Nights at Treasure Island 2: The End of Disney*. This night introduces three new characters, three of which is notably the characters you have to deal with by electrifying them with the buttons, being in comparison to the rest of the characters in the full entire game.

## ***Events***

At the beginning of the third night, Jake receives a message on the phone from an employee from the SSA named Henry. He associtates that tonight is primarily the same, and is mentioning a grayscale Mickey Mouse costume that is becomeing active on this night, beginning in the dark room with a large television, and an multi-eyeballed Ortensia costume and a tattered Goofy costume as a threat alongside the previous hell bounds, who are more active on the night.

The player then travels to the Pirate Caverns exhibit, which is down at the Meat Container, accessing the third floor. Near the end of the Pirate Caverns, the player encounters a red-colored humanoid with four arms out of nowhere, who impertinently shoves Jake down to the floor. If the Meat Cleaver is equipped, the player must press SHIFT to throw it directly at his face in order to escape him. Without the Meat Cleaver or neglecting to press SHIFT in time, Hell Bound Undying will stomp the player's face so hard, killing the player and restarting the night.

## ***Active Hell Bounds:***

Alongside the hell-bounds of Hell Bound Photo-Negative Mickey, Hell Bound Oswald and Hell Bound Face, the three new characters that become a threat to the protagonist are Hell Bound Suicide Mouse, Hell Bound Ortensia and Hell Bound Goofy. The latter three will head straight to the player's office in a direct route instead of wandering around the resort and going back and forth through the cameras. The player must electrify them to defend themselves to continue their survival. Hell Bound Undying is the next new antagonist that appears in the Pirate Caverns exhibit.

## ***Strategies***

The most conservative strategy is to charge up the generators before 6:AM, and the primary strategy is to defend yourself by the hellish toons by electrocuting them with the installed buttons on your office desk. In the Pirate Caverns exhibit, you must collect the Meat Cleaver to throw it at Hell Bound Undying's face, by pressing SHIFT, in order to complete the entire night.
Drawkill Photo-Negative Mickey

Drawkill Photo-Negative Mickey is The Main Antagonist In Five Nights At Treasure Island: The Drawkill Of Disney

## Appearance

Drawkill Photo-Negative Mickey is an Inverted Mickey Toon, he is dusted. His eyes are black. Half of his left ear is missing. He lacks his right arm and right ear. He has flesh leaking off his shoe

## Behavior

The Behavior Of Drawkill Photo-Negative Mickey Is Currently Unknown

## Gallery

Drawkill Photo-Negative Mickey In CAM 04A Remake Of Drawkill Photo-Negative MickeyDrawkill Photo-Negative Mickey In The Main Menu (Original)
Abandoned Woody

**Abandoned Woody** is a Custom Night-exclusive antagonist in the game *Five Nights at Treasure Island 2: Let The Show Begin*.

## ***Appearance***

**Abandoned Woody** resembles his original movie counterpart, but he's missing his left leg.

## ***Gallery***

Abandoned Woody's Promo.Abandoned Woody in Backstage 2.Abandoned Woody in the Stage.Abandoned Woody in the Theater.Abandoned Woody in the Hallway.Abandoned Woody in the Office.Abandoned Woody's Jumpscare.Abandoned Woody in the Extras.Remember me, partner?
## Trivia

* His design was based on Chronisgr2010official's design.
* He doesn't have a render for him going through in the Theater, only when he's at the Stage and the camera is viewed in the Theater.
Abandoned Peter Pan

**Abandoned Peter Pan** is a Custom Night-exclusive antagonist in the game *Five Nights at Treasure Island 2: Let The Show Begin*.

## ***Appearance***

**Abandoned Peter Pan** resembles his original movie counterpart, but he's Dusty with no pupils.

## Trivia

* Abandoned Peter Pan can appear in the Title Screen after completing Night 5.
* His design was made by Chronisgr2010official.
Corcra Mouse

**Corcra Mouse** is a Custom Night-exclusive antagonist in the game Five Nights at Treasure Island 2: Let The Show Begin*.*

## *Appearance*

Corcra Mouse is a purple Mickey Mouse suit, with dust on him. Meaning that he was once an abandoned suit at Treasure Island. He has a dark purple or dark magenta face skin, pale pink shorts with grey buttons stitched on it, and he has gray gloves.

## Trivia

* "**Corcra**" means "**Purple**" in Irish.
Spirit Oswald

Spirit Oswald Is the second antagonist in Five Nights At Treasure Island: Original Revamp.

## Appearance

Spirit Oswald looks like Oswald, but in a ghostly version. Along With The lack of arms. His skin looks a little bit cyan, he has several holes around his face and he has one big-phantom eye. Half of his ear is cut off and his other ear is 4-triangular chunk cut by the left side and he has black shorts instead of his blue shorts. And his little part of his leg is burnt off.

Spirit Oswald gets active Night 1 and 2. Spirit Oswald's location is unknown.

## Quotes (Voiced by George W. Kush)

* *"Bless my soul."*
* *"So bless you one."*
* *"God?... Please listen to me."*
* *"God?... Where are you?"*
* *"God?... God?... Where are you?"*
* *"Have mercy on my friends please... I will ask for this."*
* *"I know you're listening, so, please bless me and the rest of my friends."*

## Behavior

If the player spots him in the Office, The player must turn off the lights to make him disappear back to his starting location, If the player doesn't let that happen in time to do so in 5 seconds, Spirit Oswald will kill/attack the player.

## Trivia

* He also shared Jake's screech
* He is spirit.
* For some reason, his texture is not glitched. Just like Classic Oswald
Nightmare Willy

**Nightmare Willy** is a Custom Night-exclusive antagonist in the game **Nightmare Before Disney V3**.

## Appearance

He resembles his original counterpart, but he has spikes for legs, a long jaw, a distorted eye, spikes on his fingers and thumbs, and a hole in his eye socket with a human eyeball inside. He also has no ears.

## Trivia

* In PNM's Deviantart post for this, he said "**I was bored"** and made **Nightmare Willy**.
* He is the first Custom Night-exclusive character introduced, the other being **GOD** and **Nightmare Cactus Kid**.

## Gallery

Nightmare Willy's render, from PNM's DeviantArt.
Abandoned Pete

**Abandoned Pete** is a Custom Night-exclusive antagonist in the game *Five Nights at Treasure Island 2: Let The Show Begin*.

## ***Trivia***

* Abandoned Pete's design was based on Chronisgr2010official's DeviantArt.
* The original design was made by viktorkudelya7.
	+ Although he has his hat and eyes in the old version.
Clauncher

## Pokèdex entry

Abbatte le prede volanti sparando un getto d'acqua ad alta pressione dalla chela piu' grande, che usa come una pistola.

## Evolutions and forms

Clauncher evolves into Clawitzer at level 37.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Undead Billy

* Overview

**Undead Billy** is a supporting antagonist in *Five Nights at Treasure Island: Scrapped* and *Five Nights at Treasure Island: Scrapped Revision 1*.

## Description

### Appearance

Undead Billy appears to be a toon in form of a monochromatic Donald Duck, with the expections of being covered in dust and dirt. His left hand and the upper part of his feet are missing, along with his sailor hat and his lower jaw. Undead Billy's collar appears to be ripped, and his body seems to be a little thinner.

### Behavior

Undead Billy starts in the Parts/Service Room, and will first activate on Night 4, but will not move until Undead Donald Duck has left the Parts/Service Area. He will make his way down into the office from behind the boxes from the eastern way; taking the same path as Undead Goofy. Once he comes out from behind the boxes from outside the office, the player must shine the flashlight on him to scare him away. Failure to do so will cause him to kill the player, as turning off a camera or hiding under the desk will not affect him.

He can be unlocked for use in the Custom Night after completing the "Grayscale Night" challenge.

### Locations

Undead Billy starts from the Parts/Service Room with Undead Donald Duck and Undead Photo-Negative Minnie, and will begin to move to the Staff Room, the Right Hallway, and the Right Corner before moving into the office.
The Statue

* Current
* Chronis

**The Statue**, previously referred as *Statue Mickey*, is an **abandoned Mickey Mouse statue**, which is representing an ancient statue, and is one of the Custom Night-exclusive antagonists in *Five Nights at Treasure Island: Scrapped* and *Five Nights at Treasure Island 2: Let The Show Begin*, alongside Abandoned Mouse. His appearance resembles an old, ancient statue from the Museum.

## ***Appearance***

**The Statue**, one of the spares Mickey Mouse Statue Toons, which was kept off-camera in the Statue Room. Because of the abandonment from being finished and the closing of Treasure Island, this statue of the suit/toon became rottener through the years. Causing his body to go more dirty and drier, and parts of his body to drop off.

## ***Behavior***

He is not hostile. He randomly appears on a random camera, or The Office. After a while, he'd either disappear, or again teleport to a random location.

## ***Trivia***

* As he is one of the Easter Eggs, his promo exists only due to ***wiki purposes***.
* It is unknown if it's actually moving, or it's Jake Smith hallucinating.
* The original Mickey Mouse model comes from Epic Mickey.
* Very rarely on a point, he has 43/50 chance of replacing Abandoned Mouse or alongside him.
* He would originally begin in the Backstage 1 along with Abandoned Mickey, Abandoned Oswald and Abandoned Disembodied.
* **The Statue'**s path is chosen and set-upped in a random point, so it could be anytime he could enter the office.
* The player can slow **The Statue'**s movement down by increasing the volume of the Radio or watching him in any CAMs, or CAMs that he was already in, or CAMs that he left.
* Model Link (by MinionPapoy/Blender 2.79): https://cdn.discordapp.com/attachments/981402312499167252/1081233938929963058/TheStatue.blend
	+ Old Link (by MinionPapoy/Blender 2.79): https://cdn.discordapp.com/attachments/1074742996714659870/1080128283074641960/TheStatue.blend

## ***Gallery***

A Custom Design of the Statue by Chronis.The original Statue by OsKiVi.
Night 5

Night 1 • Night 2 • Night 3 • Night 4 • **Night 5** • Night 6 • Custom Night

So glad you survived, Greg.
Good luck!

**Night 1** is the fifth and final night the player must complete in *Five Nights at Treasure Island 2: The End of Disney* to beat the full game. Compared to the earlier nights, a red star will be achieved at the title screen if this night is completed. This night completes the main roster with the addition of introducing another "hiding under the desk" and the final antagonist, and is the first night (and the only primary one) where all characters in the main story are active.

## ***Events***

The night starts with Jake recieving a final phone-call from Greg, alerting him of a ghostly white humanoid figure becoming hostile and all of the suits active and more aggressive on this night and trying to stop him in his progress. At the end of the phone-call, the audio glitches out (possibly because the white humanoid figure attacked Jake).

Once the clock hits 5 AM, Hell Bound MickMick suddenly lurks at the player's left with his fist up and ready, and then punches the player hard on the office desk. Then, he will grasp his paw on Jake's neck and strangles him, attempting to choke the player to death. To escape him, rapidly press SPACEBAR until 6 AM. Once it hits 6:AM, Jake will break out of Hell Bound MickMick's grip and helds him down on the ground. As Hell Bound MickMick is filled with exhaust, Jake successfully escapes Treasure Island, officially ending the entire game. If Jake lacks enough strength to break out of Hell Bound MickMick's grip, Hell Bound MickMick will snap Jake's neck and violently collapse his corpse on top of the office desk, casuing a game over. The player is treated with credits at the end when the player escapes Hell Bound MickMick, and the extras will be unlocked and a red star will be obtained on the menu.

## ***Active Hell Bounds:***

This night has a **lot** of hell bounds active to become threats to the player (making it more harder to charge the generators), and there is one more antagonist to be introduced, that being God, who must be repelled by hiding under the desk. However, of all these hell bounds that are exceptionally active on this night, Hell Bound MickMick becomes aggressive at 5:AM of this night and attempts to choke the player.

## ***Strategies***

The most conservative strategy is to charge the generators before 5:AM, then repeat for the duration of the night. The player also needs to pay attention to what hell bound enters the office, and they must deter them by electrocuting them with the buttons on their office desk. Purity spawns in the office at random, and the player must hide under the desk to deter her. During 5:AM, Hell Bound MickMick will attempt to choke the player (only if the generators are charged), and the player must rapidly press SPACEBAR to escape him. Once the night is finished, the game is finished.

## ***Trivia***

* Unlike previous nights, this night will reduce a single hour of charging the generators in time due to Hell Bound MickMick's A:I complex being more aggressive.
Gigalith

## Pokèdex entry

Compressing the energy from its internal core lets it Fire off an attack capable of blowing away a mountain.

## Catching

This Pokémon cannot be found in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Aromatisse

## Pokèdex entry

E' in grado di emanare profumi di diversi tipi. Durante la lotta, mette in difficolta' i nemici emettendo odori sgradevoli.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

un vento fatato che investe il bersaglio."

This Pokémon cannot learn any egg moves.
Chikaboo

## Pokèdex entry

It has to take care of itself since birth. It doesn't know how to provide food yet, so it plays on others' pity to survive.

## Evolutions and forms

Chikaboo evolves into Peckabone at level 29.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Diancie

## Pokèdex entry

Questo Pokemon e' una mutazione inaspettata di Carbink. Alcuni ritengono che il suo corpo rosa splendente sia la cosa piu' bella al mondo.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

This Pokémon cannot learn any egg moves.
Excalibould

## Pokèdex entry

This Rock pile came to life thanks to the combative spirit of past paladins that inhabited the sword wedged in it.

## Evolutions and forms

Excalibould evolves into Madieval using a King's Rock.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Froakie

## Pokèdex entry

Dal petto e dalla schiena secerne una schiuma che gli permette di attutire i danni causati dagli attacchi nemici

## Evolutions and forms

Froakie evolves into Frogadier at level 16.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Carracosta

## Pokèdex entry

Incredible jaw Strength enables them to chew up Steel beams and rocks along with their prey.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

This Pokémon cannot learn any egg moves.
Floette

## Pokèdex entry

Vola sui campi di fiore in fiore e si prende cura delle piante che si stanno seccando. Lotta sfruttando i poteri nascosti dei fiori.

## Evolutions and forms

Floette evolves into Florges using a Shiny Stone.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

un vento fatato che investe il bersaglio."

This Pokémon cannot learn any egg moves.
Beefle

## Pokèdex entry

It runs around full of vitality and charges into bigger and stronger PokÃ©mon. Its external shell hardens over time.

## Evolutions and forms

Beefle evolves into Punchbug at level 18.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Golem

## Pokèdex entry

Its body can survive dynamite blasts without a single scratch, but it hates rain and humidity.

## Catching

This Pokémon cannot be found in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Undead Ortensia

*Are you searching for Undead Ortensia's counterpart from Revision 1?*

**Undead Ortensia** is the true Quinary antagonist in *Five Nights at Treasure Island: Scrapped* and a supporting character in *Five Nights at Treasure Island: Scrapped Revision 1*.

## Description

### Appearance

Undead Ortensia appears as a toon resembling Ortensia, with the expections of her hat missing, along with her arms (with the replacement of short stubs) and legs. Inspired with the other toons, she appears to be covered in mold and dirt/dust. Her eyes are replaced with a large gaping hole.

### Behavior

Undead Ortensia will activate on Night 3 and onwards. She will start in the Storage Room with Undead Pluto, being clearly seen, and will then make her way to the office through the Left Corner. Once she is in the office, she will appear standing next to the desk at the left. The player needs to shut off a camera to make her go away, or else Undead Ortensia will kill the player.

### Locations

Undead Ortensia begins in the Storage Room, and will then wander to the Right Hallway, the Staff Room, the Plunger Room Entrance, the Left Hallway, and the Left Corner, and she will then head into the office.
Dragalisk

## Pokèdex entry

It was confined in Xenoverse for its thirst for power. It sticks its tail into the soil to drains life energy from the planet, leaving it lifeless and sterile.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Exploud

## Pokèdex entry

Its Roar in battle shakes the Ground like a tremorâ€”or like an Earthquake has struck.

## Catching

This Pokémon cannot be found in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Blastoise

## Pokèdex entry

The jets of Water it spouts from the rocket cannons on its shell can punch through thick steel.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Dwebble

## Pokèdex entry

It makes a hole in a suitable Rock. If that Rock breaks, the PokÃ©mon remains agitated until it locates a replacement.

## Evolutions and forms

Dwebble evolves into Crustle at level 34.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Chúc Long/Giới Thiệu

## Chúc Long

* Cơ Bản
* Skin Nhuộm
* Skin Đặc Biệt

## CV Và Artist

***Cá chướng của nó là sự mờ mịt u tối, cái nhìn của nó là sự minh mẫn, mưa gió mệt nhoài không ăn không ngủ***

* Đó là Chúc Cửu Âm, còn gọi là Chúc Long.

* Thứ Yêu quái to lớn kỳ lạ bước ra từ núi Côn Hà sẽ thay đổi tính cách của mình theo thời gian. Đôi khi giống một người đàn ông trẻ tuổi, đôi khi lại giống một ông già. Với sự thay đổi về tính cách và tuổi tác, ngay cả nhũng điều y biết và trí nhớ của y cũng dần thay đổi theo thời gian...

* Chúc Long làm bất cứ điều gì mình muốn, y còn biết vô số những bí mật và không bao giờ nghĩ cho ai cả. Thật khó để Chúc Long có thể bị lay động bởi một thứ gì đó.

* Bất kể là thời kỳ tính cách nào đi chăng nữa, Chúc Long cơ bản là rất thẳng thắn, không bao giờ quan tâm người khác, thường giả vờ là một người tốt.
Frogadier

## Pokèdex entry

Grazie alla sua straordinaria agilita', e' in grado di scalare una torre alta piu' di 600 metri in meno di un minuto

## Evolutions and forms

Frogadier evolves into Greninja at level 36.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

This Pokémon cannot learn any egg moves.
Bullverin

## Pokèdex entry

Its membranes toughen up during evolution, turning similar to glass. When it blows up, spits out fiery cannonballs.

## Evolutions and forms

Bullverin evolves into Croakraze at level 34.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Baltoy

## Pokèdex entry

It moves by spinning on its foot. It is a rare PokÃ©mon that was discovered in ancient ruins.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Donanas

## Pokèdex entry

This very shy PokÃ©mon rarely counterattacks. When in danger, it withdraws in its shell as hard as Steel.

## Catching

This Pokémon cannot be found in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Cofagrigus X

## Pokèdex entry

```
Its limbs are made of pure cristalline Water. Some people believe that a single sip of that Water will give you everlasting life.

```

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Garbodor

## Pokèdex entry

Beware the poisonous liquid it shoots from its right arm. If even a little of it gets on you, you'll experience the effects of the unidentified toxin.

## Catching

This Pokémon cannot be found in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Chesnaught

## Pokèdex entry

Attaccando puo' rovesciare un carro armato da 50 t. Protegge gli alleati facendo loro scudo con il proprio corpo

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Pokèdex entry

Attaccando puo' rovesciare un carro armato da 50 t. Protegge gli alleati facendo loro scudo con il proprio corpo

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.
Articuno

## Pokèdex entry

Articuno e' un Pokemon uccello leggendario, perfettamente a suo agio tra i ghiacci. Quando batte le ali, l'aria circostante diventa gelida. Per questo motivo, quando nevica, si dice che sia passato di li'.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.
Clawitzer

## Pokèdex entry

Ha un'enorme chela che spara proiettili d'acqua in grado di sfondare lo scafo di un transatlantico.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

This Pokémon cannot learn any egg moves.
Croakraze

## Pokèdex entry

All of its fights is a spectacular show. Surrounded by flames, it melts the glass on its arms, leaving an elegant trail of crystals behind.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Croakling

## Pokèdex entry

It uses its fingers as a sling to shoot ignited rocks with its extremely elastic membranes. Its aim is not that good though.

## Evolutions and forms

Croakling evolves into Bullverin at level 18.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Boldore

## Pokèdex entry

Because its energy was too great to be contained, the energy leaked and formed orange crystals.

## Evolutions and forms

Boldore evolves into Gigalith using a Compressed Update.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Cofagrigus

## Pokèdex entry

They pretend to be elaborate coffins to teach lessons to grave robbers. Their bodies are covered in pure gold.

## Catching

This Pokémon cannot be found in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Decidueye

## Pokèdex entry

It fires arrow quills from its wings with such precision, they can pierce a pebble at distances over a hundred yards.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Flabebe

## Pokèdex entry

Una volta trovato un fiore di suo gradimento, rimane in simbiosi con esso per tutta la vita. Va in giro lasciandosi trasportare dal vento.

## Evolutions and forms

Flabebe evolves into Floette at level 19.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

un vento fatato che investe il bersaglio."
Crustle

## Pokèdex entry

It possesses legs of enormous Strength, enabling it to carry heavy slabs for many days, even when crossing arid land.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Aggron

## Pokèdex entry

It claims a large mountain as its sole territory. It mercilessly thrashes those that violate its space.

## Catching

This Pokémon cannot be found in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Conkeldurr

## Pokèdex entry

Rather than rely on force, they master moves that utilize the centrifugal force of spinning concrete.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Fletchinder

## Pokèdex entry

Nel ventre ha una sacca ardente che gli permette di volare piu' velocemente in base all'intensita' del fuoco, ma per riscaldarla al punto giusto occorre del tempo

## Evolutions and forms

Fletchinder evolves into Talonflame at level 35.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.
Carbink

## Pokèdex entry

Nato in ambienti sotterranei a elevati livelli di pressione e temperatura, emette energia dalla pietra che ha sulla testa.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

This Pokémon cannot learn any egg moves.
Geodude

## Pokèdex entry

Its Round body makes it easy to pick up, but it is hard and heavy. It's dangerous to play with them as if they were snowballs.

## Evolutions and forms

Geodude evolves into Graveler at level 25.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Madieval

## Pokèdex entry

It is said that the mystical energy which fills this Pokémon and makes its stones float around is somehow related to the Moon's influence.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Pyukumuku

## Pokèdex entry

It lives in shallow seas, such as areas near a beach. It can eject its internal organs, which it uses to engulf its prey or battle enemies.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Loudred

## Pokèdex entry

It shouts loudly by inhaling air, and then uses its well-developed stomach muscles to exhale.

## Evolutions and forms

Loudred evolves into Exploud at level 40.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Marshtomp

## Pokèdex entry

La superficie corporea di Marshtomp e' avvolta da una spessa pellicola appiccicosa che gli consente di vivere sulla terraferma. Questo Pokemon gioca con la fanghiglia sul fondo del mare nei momenti di bassa marea.

## Evolutions and forms

Marshtomp evolves into Swampert at level 36.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.
Mudkip

## Pokèdex entry

La pinna sulla testa di Mudkip agisce come un radar sensibilissimo. Usando questa pinna come sensore in acqua e in aria, riesce a determinare cosa succede intorno a lui senza bisogno di guardare.

## Evolutions and forms

Mudkip evolves into Marshtomp at level 16.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.
Grudako

## Pokèdex entry

According to the legend, this origami crane came to life thanks to a mystical melody after the death of its child creator.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

un vento fatato che investe il bersaglio."

This Pokémon cannot learn any egg moves.
Pokèmon Xenoverse: per Aspera ad Astra english Wiki

**Welcome to the Pokèmon Xenoverse: per Aspera ad Astra english Wiki!**
This wiki was started by the Pokèmon Xenoverse: Per Aspera ad Astra Fanclub on Discord, with the goal of creating a full english wiki of the game. Feel free to contribute!

**Link to the Discord server: https://discord.gg/tfxeR9meMs**

## Categories

Templates

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Nosepass

## Pokèdex entry

The magnet in Nosepass's nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.

## Evolutions and forms

Nosepass evolves into Probopass using a 276.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Punchbug

## Pokèdex entry

They hang on tree branches, letting Beefle punching them to store the energy required to evolve.

## Evolutions and forms

Punchbug evolves into Hercurcules at level 38.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Heracross

## Pokèdex entry

This powerful PokÃ©mon thrusts its prized horn under its enemies' bellies, then lifts and throws them.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Mew

## Pokèdex entry

Its DNA is said to contain the genetic codes of all PokÃ©mon, so it can use all kinds of techniques.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Mewtwo

## Pokèdex entry

Un Pokemon creato usando i geni di Mew. Si dice che fra i Pokemon sia quello con l'animo piu' crudele.

## Held items

This Pokémon cannot be found holding an item in the wild.

## Catching

This Pokémon cannot be found in the wild.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Peckabone

## Pokèdex entry

It feeds merely on what it steals from predators. First it deters them with the skull-like pattern, then digs into its target.

## Evolutions and forms

Peckabone evolves into Rexquiem using a Dusk Stone.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Graveler

## Pokèdex entry

Mossy rocks are its favorite food. It can devour a ton a day while crunching loudly.

## Evolutions and forms

Graveler evolves into Golem using a Megaton Update.

## Moves

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."
Kungfur

## Pokèdex entry

Thanks to the strong experience it has acquired in countless battles, it teaches weak PokÃ©mon to fight. It is very strict as an instructor.

## Moves

This Pokémon cannot learn any egg moves.

510,Rollout,Rollout,30,Rock,Physical,90,20,0,00,0,abef,"Colpisce il bersaglio rotolando per cinque turni. La potenza aumenta progressivamente ogni volta che va a segno."