Version History

This is the version history, taken from Blorf's post on the Steam forums.

v 0.3.0 (Ship Building Upgrade)

* Most of the work went into the ship building update, see: https://steamcommunity.com/app/252470/discussions/0/358415206101063352/
* Level 0 of each arena even describes the arena ship in greater detail.
* Sped up part disconnect time.
* New perk picker menu that shows current perk progression.
* When assigning a base to a governor, you can now see their traits in a tooltip.
* The starbase comms menu will show all connected features in a sub window.
* Option for always on HUD numbers in options menu.
* Option to suppress page turning in dialog screens.
* Wingman tutorial hooked up.
* Six star parts get a proper bonus icon in the inventory level.
* Battle loot tutorial added (not hooked to flow yet, but in tutorial viewer)
* Descriptions for armor and scavenging perks.
* Main font reduced to 23pt from 24pt.
* Spelling fixes and misc tutorial text adjustments.

v 0.2.4

* Fixed raids not rewarding any XP

v 0.2.3

* Fixed zombie bases having a view trade inventory button
* Fixed wrong prices in catalog. Now things will report the proper starbase price
* Experimental fix changed the short looping sounds to non compressed 5 second loops to hopefully bypass the rare audio freeze. Fingers crossed.

v 0.2.2

* Fixed starbase shield piercing, so players can break the arms off again. oops.

v 0.2.1

* Fixed controller mode in catalog not allowing deliver option
* Reworked catalog layout a bit to make search button part of search pane
* Fixed broken search criteria for some weapons
* Searches now reset to ALL instead of None.

v 0.2.0

* Fixed demands coming from factions without provinces causing empty trade menu
* Cap info page now shows perk levels properly for the infinite perks
* AI no more bounties on members of your own faction , even if you hate em
* Fix for skirmishes not transferring their owner when their owner is zombified
* Raid reward callout on starmap
* Bandit Hive reward callout on starmap
* Fixed tractored parts hitting player ship sometimes breaking
* Added a province under attack warning callout
* Fixed damage sometimes piercing shields
* Fixed spamming continue on death spawning multiple wreckage nodes.
* Fixed Projectile Pool bug that has been hiding for 3 years. Fixes projectiles being reset mid flight. No more warping pulsars,
* Pile of spelling fixes
* Bandits won't interrupt a hive attack unless they can win
* Can now quit the Arena while a ship is in the process of exploding.
* Added tip to levelup and return later when player fails the Arena
* Fix for when pay reparations the relations setting goes to 0 if already positive.
* Standardized starbase threat levels for base expansions.
* If part breaks off a ship, missile should de-lock that part and go after new current ship lock instead
* Fix for odd “Is Helping you” case when AI is actually attacking you.
* In campaign mode, Zombie faction respects the player faction's ability to get a start (3 provinces) Zombies get same benefit so it is fair. In sandbox, no story safety net.
* Zombies will never cheat to win sim battles vs player faction when getting first few zombie converts.
* No “chronological inevitability warnings,” when the zombies are turned off in sandbox
* Bounties on bandit hives will now reward properly and clear.
* Bandit hives take twice as long to regenerate themselves after destruction
* Can sort and view captains by threat level in faction viewer menu
* 3rd person and sniper camera invert option in Options/Gameplay
* AI captains and zombies will not intercept wingman. It is annoying. Wingman is considered part of player fleet.
* Friendly (Green) captains will not steal from friend's resource nodes or wrecks.
* Bounties much more damaging to relations, especially on starbases
* Bounties on allies extra extra bad.
* Faction leader gets angry is any bounty is placed on any base in their faction.
* Faction leader much less likely to take over the player base if they lose their capital and player is a member of their faction.
* Added captain info button to the hud, players sometimes missed clicking on their own ship to get access to this menu.
* Save/Load game menu now shows the date and time for the save games.

v 0.1.20

* Lots of exception handling for rare failure to save game cases.
* Guarding against loading empty save files caused by above.

v 0.1.19

* fixed broken load menu when using enter key to proceed.

v 0.1.18

* EXPERIMENTAL double core mode disabled. It didn't get enough testing and breaks a lot of the starmap tuning. It will also generate invalid bugs and we cannot have that while trying to get the game ship shape. We will come up with a better solution for sandbox that instead extends the perk tree, likely to 21 cores.

v 0.1.17

* Flying in reverse is back! Hold X to Stop, Release, and Hold X again to reverse
* Added a non-throttle flight mode for ship relative controls (now default) can be changed in options/gameplay. So you have to hold W to move forward instead of just to throttle up.
* EXPERIMENTAL: Double core mode added to Sandbox setup (requires a beast of a computer)
* EXPERIMENTAL: Selecting starting level 0..20 for sandbox mode.
* Current captain action is now visible on mouse over. In Transit, Fighting etc...
* A live updating threat level is show if you mouse over mothership core in builder level
* Fix for the threat level 1 bandit bug.
* Raid and Bandit base now warn about being solo encounters
* Remove all parts button is now scary yellow!
* When a captain join's a new faction, their bounties on that faction's members are cleared
* Clarity work on the build starbase menu
* Follow renamed to Move To to help people identify that they are not in contact with a captain
* In builder level, junk parts are shown as junk on the scan viewer

v 0.1.16

* Replaced all cases of Random.insideUnitShpere from code. Just in case the freeze bug had friends.
* Fixed perma blocked resource nodes
* Fixed case that allowed faction to go to war with itself
* Fixed constant beams draining capacitor while game is paused
* Wingmen should no longer appear stuck
* More exciting spelling fixes.

v 0.1.15

* Fixed ultra rare freeze caused by Random.insideUnitSphere of all things. Gets its own hot fix because we have been searching for this bug for 3 years!

v 0.1.14

* Profile names no longer pulled from Steam.
* Profile and save games now allow spaces in the titles
* Fix for progression blocker when escaping out of the profile screen

v 0.1.13

* Spelling fixes (exciting I know!)
* Fixed other captains re-configuring their ships as you trade with them
* Can now boot the weakest enemy out of a starbase attack if it is your faction base and is a 3 on 1
* When a player faction base is attacked, the bounty is removed and there is a grace period before followup attacks can happen. No more war of attrition.
* Factions won't get overgrown in story mode and will leave a little bit of space for player to start up when it is time. All gloves are off in sandbox.

v 0.1.12

* Fixed attacking raids from your own faction
* Fixed clear player stash when starting a new game
* Fixed War/Peace alliance exploit. you guys!
* AI factions will give a starbase a 120s grace period when built before bounties fly
* Slowed down dead zombie pods so it takes longer for them to respawn
* Fixed lore page "timeline" lore so it doesn't exit to starmap
* Upped Rez and Goons in harvestable nodes so there is more in the world in general.
* Whoops forgot the most important one...
* If a captain is in your faction and a battle is full, you can replace them.

v 0.1.11

* Fixed rare crash in a player battle with an orphaned transport
* Fixed junk part pool bug causing them to be sometimes shared between ships.
* Fixed throttle not being set to 0 in cinematic camera in non relative control mode
* Lowered reparations cost to remove bounty
* Increased mission rewards for the Signal substantially
* Lowered shields a bit on level 2 bandit hives (the Signal)
* AI Captain bribes are much more reasonable now.

v 0.1.10

* Fix for phantom scrolling for people with extra peripherals
* Fixed progression blocker when kill enemy faction member in zombie space
* Fixed progression blocker when talking to captains in pods (many cases)
* Autosave after each arena win
* Raised rewards for completing strike craft tutorial, get into meat of game faster
* Infection spreads more slowly from part to part.
* Cost to disinfect ship with goons halved
* Infector bombs are slightly less shield damaging

v 0.1.9

* No fighting escape pods anymore. Fixed progression blocker
* Clicking on pods is ok in Faction explorer menu now.
* "Remove All" button in tactics panel in the inventory level. Is Awesome!
* Screen shake on/off in the graphics menu.
* Fixed bandit hive button always saying "rebuilding" from 0.1.8... get with it Blorf!

v 0.1.8

* Can join player owned base in a starmap battle
* Preventing Join/Kick a captain from faction if involved in a fight (lead to big trouble)
* No bounties on level 0 Bandit Hives
* Level 0 Bandit Hive will have Rebuilding instead of Fight text to be less confusing
* If someone is on call waiting and then attacks one of your assets, they cant join your faction while doing so. (leads to even more touble)

v 0.1.7

* Fixed rare crash in the Bandit Hive missions
* defaulted to non relative control scheme for new players
* brakes now brake and do not reverse. working on solution for reverse still.

v 0.1.6

* Controller config is now mappable in combat
* Mouse 0 is now mappable
* Fixed rare case where you could get locked into battles
* Added tip in main menu to try alternate control scheme if current one not working for you.

v 0.1.5

* fixed saving bug cause by unusual profile names with % / \ [ ] etc.
* Scan lines were turned way down
* Hammer Icon explained as armor.