recursal/Fanatic-Fandom huggingface dataset:
SSR Purple Edward Elric (Half-Anniversary)

One indomitable full-throttle opening

## Skills

#### Passive: Significance of Truth

Increases special attack by 10%. During action, you can move through enemies. Inflicts additional fixed damage equal to 10% of the target's maximum HP after activating the skill. Up to 200% of his max own special attack. If the target's max HP is greater than 200% of your max HP, the fixed damage dealt is increased to 15% of the target's max HP. Up to 200% of your own special attack. At the start of a round or at the time of reactivation, if there are enemies within 4 squares around you, the nearest enemy will have a "Path to Truth", valid for 1 turn. If you end your turn in the position of "Path to Truth", give yourself "
", valid for 1 turn. In addition, you can move 2 squares again in one turn and attack. If he has "", his action ends in the position of "Path of Truth" and no effect occurs. If "
" is granted by "Path of Truth", he will reappear "Path of Truth" after 4 turns.

#### Actions

###### Normal Attack

* Range: 2 cell radius
* [Special Damage] Deal 100% damage to one enemy.
* Potential Upgrades
	1. [One is All] After a joint attack, heal HP at 50% of his own damage. Activates only once per turn.
	2. [All is One] Increases 20% in damage during a joint attack.

###### Lightning Flash

* Cooldown: 2 turns
* [Special Damage] Deal 140% of damage to one enemy. Gives "Decomposition 2" to the target before attacking, valid for 1 turn. Furthermore, after activation HP is recovered by 50% of the damage dealt to user.
* Potential Upgrades
	1. [Shattering Strike]: Deal 150% damage to 1 enemy.
	2. [Reincarnation Strike]: When the target is defeated, the cooldown is reduced by 1 turn.

###### Ground Breaking

* Range: 2 cell radius
* Cooldown: 2 turns
* [Special Damage] Deal 130% of damage to one enemy. After activating, he gives himself "", valid for 1 turn.
* Potential Upgrades
	1. [Shinra Aspect]: After activation, give yourself "", valid for 1 turn.
	2. [Bansho No Ka]: Range is increased to 3 cells

#### Secret Technique: Seven Dragons

[Special Damage] Deal 160% of damage to one enemy. In addition, for each enemy within 1 square around it, excluding the target, there is a 50% chance to deal fixed damage equal to 80% of his special damage. If he has "", the probability increases to 100%.

* Range: 2 cell radius
* Potential Upgrades
	1. [Dragon's Claw]: Deal 170% of damage to one enemy.
	2. [Dragon's Neck]: After activation, give yourself "Increase Width 1", valid for 2 turns. "": Artistic attack increases by 10%.

## See Also

* SR Edward Elric
* Christmas Edward Elric from the Christmas Event
SSR Purple Pride

"Pride" Homonculus

## Skills

#### Passive: Vessel of Arrogance

When attacking, each time the enemy has debuffs (excluding auras), the spell damage he inflicts on the opponent increases by 5%. Up to 20% up.

#### Actions

###### Normal Attack

* Range: 2 cell radius
* *[Special Damage]* Deal **100**% damage to one enemy.

###### Tearing Shadows

* Cooldown: 2 turns
* Range: 3 cell radius
* Spread: 1 cell radius
* [Special Damage] Deal 50% area damage to all enemies within range. Extends the effective number of debuffs by 1 turn.
* Potential Upgrades
	1. [Afterglow Attack]: For each enemy debuff (excluding aura), the damage dealt to that enemy is increased by 3%. Up to 15% up.
	2. [The Quagmire of Evil Dreams]: Adds 2 debuffs that extend the number of effective turns.

###### Fang of the Dark Night

* Cooldown: 2 turns
* Range: 3 cell radius
* [Special Damage] Deal 120% damage to one enemy. When the target is defeated, give 1 random debuff to enemies within 1 square around it, valid for one turn.
* Potential Upgrades
	1. [Taste of Fear]: If you kill the target, his skill is reduced by 1 turn.
	2. [Contagion of Despair]: Applies a random debuff when the target is defeated.

#### Secret Technique: Intangible Coffin

[Special damage] Deals 70% damage to all enemies within range. Applies "" before attacking, valid for 1 turn.

* Range: 4 cell radius
* Spread: 2 cell radius
* Potential Upgrades
	1. [Graveyard of Souls]: If there is only one enemy in range, increase damage dealt by 40%
	2. [Approaching Shadow]: The effective turns of "" becomes 2 turns.
Dark Matt

* Normal
* Female

*This is going nowhere, let’s just start this. 3, 2, 1, kill yourselves. Green light.*
—Dark Matt in Squid Game
**Dark Matt Say Yay**, also credited as **???**, is the dark and evil form of Matt Say Yay.

He is labeled **The Admin's Other Half**.

## Personality

Dark Matt is shown to be very casual, similar to his normal counterpart, but with a more sadistic side, showing no care in the deaths of others, especially the ones that he caused.

## Role in Matt Say Yay

Initially, Dark Matt's background was largely unknown. However, as revealed in How the Bumbleby kiss should have been done, Dark Matt is in fact, Matt's alternate form. This form seems to activate whenever Matt feels negative about something.

## Gallery

Dark Matt's profile picture used for October
## Trivia

* His full body and name was revealed on Matt's DeviantArt.
* Like his normal counterpart, he has a female form/counterpart, as seen on DeviantArt.
* His eye piece is designed to look like Nightmare from Kirby.
* While his normal male form was shown first, his female form was the first shown in color, as the male has only appeared in shadows.
Destoroyah

* png
* Figurine

*I was an accident, okay!?*
—Destoroyah in The Villains Celebrate Thanksgiving
**Destoroyah** is a minor antagonist in Matt Say Yay. He is a dwarf version of his past self, due to an accident involving himself splitting into multiple tiny Destoroyahs.

## Trivia

* It's implied that Matt got a tiny Destoroyah by accident and was intending for a 6-inch figure.
SR White Winry Rockbell

childhood friend who supports her siblings

## Skills

#### Passive: Helping Hand

Increases healing effect by 10%. Using a skill removes 1 debuff from the target. If you remove the debuff, you will get 1 additional point of your secret technique.

#### Actions

###### Normal Attack

* Range: 2 cell radius
* *[Special Damage]* Deal **100**% damage to one enemy. In addition, the ally with the lowest HP on the field restores HP equal to **60**% of Winry's special attack.

###### Determination to Support

* Range: 2 cells
* *[Support]* Recovers HP equal to **120**% of Winry's special attack to a friendly unit.
* Potential Upgrades
	1. [Lively Girl] Removes one additional debuff.
	2. [Exclusive Engineer] Grants "Emergency Measures" at the same time as the recovery effect of the skill, effective for 1 turn. If the target already has "Emergency Measures," add 1 turn.

###### First Aid

* Cooldown: 2 turns
* Range: 3 cells
* Spread: 2 cell radius
* *[Support]* Recovers HP equal to **80**% of Winry's special attack to allied units within range and grants "Emergency Measures" for **2** turns
* Potential Upgrades
	1. [Extra Repair] "Emergency Measures" becomes effective for 3 turns.
	2. [Full Maintenance] Recovers HP by 95% of special attack.

#### Secret Technique: Maintenance Master

*[Support]* Recover HP equal to **140**% of Winry's special attack to one friendly unit. Additionally, 4 points of Secret Technique are given.

* Range: 3 cells
* Potential Upgrades
	1. [Chain of Effects] 5 Secret Technique points are given.
	2. [Energy Saving Work] When used, reserve 1 Secret Technique point for self.

## See Also

* Summer Winry from the Summer Event
* Christmas Winry from the Christmas Event
SSR Blue Lan Fan

Blade of Loyalty returns to the Battlefield

## Skills

#### Passive: Return of Loyalty

Increases critical rate by **5**% when attacking. If you have "Conceal", the attacks critical rate is further increased by **15**%. When attacking, if an enemy is defeated, or if there are no allied units within **2** cells of the enemy, gain "Conceal" for **1** turn. Can be activated once every **4** turns.

#### Actions

###### Normal Attack

* *[Physical Damage]* Deal **100**% damage to one enemy.
* Potential Upgrades
	1. [Loyalty to the King] During joint attacks, the unit's attack damage is increased by 20%.
	2. [Honored Mission] 20% increase in critical rate during joint attacks.

###### White Night Flash

* Cooldown: 2 turns
* Range: 4 cells straight line
* *[Physical Damage]* Charges in a straight line, deals **90**% area damage to all enemies within range, and stays on the furthest free cell from the charging route. After attacking, give the target "Unarmored 2", valid for **1** turn. Acquire "Hunter's Intuition" for yourself, valid for **2** turns.
* Potential Upgrades
	1. [Mechanical Dark Blade] The number of effective turns of "Unarmored 2" is increased to 2 turns.
	2. [Shadow of the Demon] Fixed damage from "Hunter's Intuition" is increased to 60% of physical attack.

###### Blink of Meteor

* Cooldown: 2 turns
* Target: Single
* *[Physical Damage]* Deals **140**% damage and ignores guard. If you defeat an enemy, you will gain "Conceal" for **1** turn. This effect takes precedence over Traits.
* Potential Upgrades
	1. [Aim at the Vital Spot] Ignores 30% of the enemy's physical defense.
	2. [Sudden Acceleration] If the target is not of the "Body" attribute, damage is increased by 20%.

#### Secret Technique: Dawn Blade

* Range: 2 cell radius
* *[Physical Damage]* Deal **170**% damage to one enemy. Increases critical damage of this attack by **30**%. If you defeat an enemy, recover **30**% of your HP and move **2** cells again.
* Potential Upgrades
	1. [Dawn of Victory] When you defeat an enemy, 50% of your maximum HP will be restored.
	2. [Hiding in the Darkness] When you defeat an enemy while concealed, you can move 5 squares again.

## See Also

* SR Lan Fan
* New Years Lan Fan from New Years Event
* Lan Fan (Twisting Wave Shadow) from Summer 2023 Event
Costumes

## Costumes Info

Costumes are character-specific items that can change a unit's appearance and slightly increase stats. These costumes are usually obtained through currency of "Costume Exchange Ticket" that can be obtained in small amounts from a few sources but is most consistentally obtainable through paid diamonds. Some costumes are only obtainable through certain battlepasses if the user has bought the premium version of the battlepass and has exceeded through a couple of the tiers of it.

## Costumes

#### SSR Costumes

These Costumes usually cost for 200 Clothing Exchange tickets and are only able to be used on specific SSR units.

##### SSR Battlepass Exclusive Costumes

These are costumes for specific SSR units that are only obtainable in certain battlepasses.

Ordered top to bottom from season 4 to season 11.

#### SR Costumes

These Costumes usually cost for 150 Clothing Exchange tickets and are only able to be used on specific SR units.

#### R Costumes

These Costumes usually cost for 100 Clothing Exchange tickets and are only able to be used on specific R units.
SSR Red King Bradley

The most influential person in control of the army.

## Skills

#### Passive: Wrathful Eyes

* Increases physical attack and affinity rate by 9% when attacking. After attacking, gain 1 .

#### Actions

###### Normal Attack

* Deal 100% of physical damage to one enemy

###### Domination

* Cooldown: 2 turns
* [Physical Damage] Deal 130% of damage to one enemy. Cooldown is reduced by 1 turn when an enemy is defeated with an attack.
* Potential upgrades:
	1. [Uncontrollable Rage]: Gain 1 additional "" for defeating an enemy.
	2. [Yikikenkou]: Recovers HP equal to 40% of damage dealt after using the skill.

###### Destination of the Royal Road

* Cooldown: 3 turns
* Range: Straight line, 2 cells
* [Physical Damage] Deal 75% area damage to all enemies within range. If 2 or more enemies are attacked, gain 1 additional ""
* Potential Upgrades:
	1. [Blades of Gale]: Range increases 3 cells.
	2. [Completely Nothing]; Acquires "" for 1 after use, valid for 1 turn.

#### Secret Technique: Sword without a Gap

* [Physical Damage] Deal 160% of damage to one enemy. 25% more affinity before attacking.
* Potential Upgrades:
	1. [Bath of Blood] After use, deal damage after use, recovers 30% of HP.
	2. [Entering the Climax]: Acquire 1 additional "" after use.
R Green Roa

Subordinate of Greed who has a strong arm

## Skills

#### Passive: Bestial Instinct

After attacking, deals fixed damage equal to **5**% of enemy's current HP. The upper limit of fixed damage is **25**% of your maximum HP.

#### Actions

###### Normal Attack

* *[Physical Damage]* Deal **100**% damage to one enemy.

###### Oversized Hammer

* Cooldown: 2 turns
* Spread: 2 cells straight ahead
* *[Physical Damage]* Deals **80**% area damage to all enemies within range. In addition, **25**% chance of inflicting "" on the enemy, valid for **1** turn.

###### Body Transformation

* Cooldown: 2 turns
* Range: Self
* *[Passive]* Supports allied units within **1** cell, and participates in battle instead when that allied unit is attacked (excluding secret techniques).
* *[Active]* Increases escort range to **2** cells, acquires "", valid for **2** turns.

#### Secret Technique: Ushioni Chariot

* Spread: 1 cell and 3 cells horizontally behind

*[Physical Damage]* Deals **90**% area damage to all enemies within range and pushes them back **1** cell.
Arstron Kyobo

* png
* Figurine

*Guys, Earthtron is not my name. At least, um, you know, maybe it used to be, but it's not.*
—Arstron in Introducing Earthtron! (or not)
**Arstron Kyobo** is a recurring character in Matt Say Yay. He is a dinosaur kaiju enrolling in Kaijin Academy and is well known for being misnamed as Earthtron.

He is labeled **The Normal Guy**.

## Personality

Arstron is a very typical and normal character. His traits are very mundane and average. He can be a bit irrationally annoyed at times, such as learning about a YouTube channel getting hacked.

## Role in Matt Say Yay

Arstron is usually seen with his fellow classmate friends, hanging around and talking about whatever they are talking about. When in conversation, Arstron is the most normal person in those regards.
SSR Green Ling Yao

Twelfth prince of Xing

## Skills

#### Passive: Qualities of a King

Increases maximum HP by **10**%. Damage is reduced by **10**% when receiving a ranged attack. Reflects the reduced damage back to the opponent after battle. Can be activated once per turn.

#### Actions

###### Normal Attack

* *[Physical Damage]* Deal **100**% damage to one enemy.
* Potential Upgrades
	1. [Feast Power]: During a coordinated attack, the damage taken by allied units is reduced by 20%.
	2. [Look at this]: Increase damage by 20% during a coordinated attack.

###### Own Kick

* Cooldown: 2 turns
* Range: 1 cell
* Spread: 3 cells horizontal
* *[Physical Damage]* Deals **90**% area damage to all enemies within range. In addition, give "Forbidden Jutsu" for **1** turn.
* *Potential Upgrades*
	1. [Shippu Jinrai]: Damage increased to 105%.
	2. [Master of Melee]: Grants "" to the enemy for 1 turn.

###### King's Decree

* Cooldown: 2 turns
* Range: 2 cell radius
* *[Passive]* Protects allied units within **1** square, and participates in battle instead when that allied unit is attacked (except by secret techniques)
* *[Active] [Support]* The Yao family of skill type as reinforcements summons one of the warriors. Only one unit can be summoned at a time.
* Potential Upgrades
	1. [Yao Family Warfare]: The physical attack, physical defense, and art defense of the summoned Yao family warrior is increased by 10%.
	2. [Yao Family Elite]: Change the summoned warrior to the Yao elite with the "Body" Attribute.

#### Secret Technique: Vessel of the King

* Range: 3 cell radius
* Spread: 1 cell radius
* *[Physical Damage]* Activated by selecting **1** ally unit. Deals **110**% area damage to all enemies within range. In addition, form a link with the selected ally unit and share 30% of the damage taken in battle for **2** turns.
* Potential Upgrades
	1. [For the People]: Shares 50% of damage taken by allied units.
	2. [Heavenly Will]: Range becomes 4 cells.

## See Also

* New Years Ling Yao from the New Years 2023 Event
* Greed (Ling Yao)
Neopolitan

*(An invitation to our deaths? Bring it on m8.)*
—Neopolitan in When Tyrant met Neo
**Trivia Vanille**, currently known as **Neopolitan** and abbreviated as **Neo**, is a minor antagonist in Matt Say Yay. She is a criminal and antagonist from RWBY, and is the first png villain to be in affiliation with Tyrant and the Multi-Minuses.

## Personality

Neo is completely mute, so it isn't very easy to read her if one does not pay attention. It is clear that she has a mischievous side, as she was shown messing with Tyrant by not giving him the emeralds, but instead Emerald Sustrai, much to the former's frustration.

She somewhat relies on her deceased partner Roman Torchwick for guidance whenever she is in a pickle.

Neo presumably communicates with sign language. Also, despite being mute, Neo is capable of making noise, such as giggles, screams, and grunts.

## Role in Matt Say Yay

Due to Matt's distain for main RWBY villains Cinder Fall and Salem (as revealed in When Tyrant met Neo), Neo is the main villainous representative of RWBY, alongside Roman Torchwick and Adam Taurus. She doesn't directly speak, but the characters usually understand what she is saying.

## Trivia

* She commissioned Neopolitan covered chips to Sasha's Potato Place. They are potato chips covered in Neapolitan ice cream. Satoru Gojo is quite a fan of them.
* Notably, Roman still being with Neo would likely nullify her story arc in RWBY, where she would hunt Ruby Rose in revenge for Roman's death.
* Neo is the first non-kaiju villain to join the Multi-Minuses.
* Her social media username is "neo\_vanille34", which is a reference to her original name, Trivia Vanille, and Rule 34.
* Due to Neo ascending and redeeming herself in Volume 9, it is unknown if she will return as a villain, if at all.
	+ However, Tyrant has stated that they can simply pull Neo from before ascension.
SSR Green Alex (Artistic Muscular Beauty)

Artistic Muscle Beauty

## Additional Information

Voice Actor: Jiro Saito

	+ [Famous Secret]: After a coordinated attack, inflicts "", valid for 1 turn. Activates only once per turn.
	+ [Non-Escape]: After a coordinated attack, grants "" to allied units, valid for 2 turns. Activates only once per turn.

###### Muscle Encouragement

* [Special Damage] Deals 140% damage to one enemy. When you defeat an enemy, give 1 mystery point to all friendly units within 2 squares around you, excluding yourself.
* Cooldown: 2 turns
* Potential Upgrades
	+ [Lim-like Muscle Defense]: After activation, inflicts "", valid for 1 turn.
	+ [Recommendation for Surrender]: The Criticality rate is increased by 20%.

###### A Hot Hug

* [Special Damage] Deal 85% area damage to enemies within range. Critical Attack: Adds "" to the enemy attack, valid for 1 turn.
* Cooldown: 2 turns.
* Spread: 2 straight lines
* Potential Upgrades
	1. [Strong Arm]: After activation, gives yourself "", valid for 2 turns.
	2. [I'm Impressed!!]: After activation, inflicts "" to all the targets, valid for 1 turn.

#### Secret Technique: Beautiful Body

* [Special Damage] Deals 160% damage to one enemy. After attacking, acquires "", valid for 2 turns. If "" has already been granted, the effective number of turns for "" will be extended by 1 turn. You can act again one more time.
* Range: 2 cell radius
* Potential Upgrades
	+ [Muscle Increase]: Before activation, grants "", valid for 2 turns.
	+ [Conversation with Muscles]: If you defeat the target, recover 15% of your maximum HP.
SSR White Cathrine Elle Armstrong

Beautiful Strong-armed daughter

## Skills

#### Passive: Afterglow

After activating the skill, give yourself "Afterglow" once, stackable up to 3 times, valid for 2 turns. If she has "", at the end of her action, the number of allied units equal to the number of "" within 2 squares around her, excluding herself, recovers HP 35% of her special attack. (Priority recovers allied units with low HP ratio)

#### Actions

###### Normal Attack

* Range: 2 cell radius
* [Physical Damage] Deal 100% of damage to one enemy.
* Potential Upgrades
	1. [Accompaniment] After a joint attack, heals the HP of the cooperative friendly unit with 30% of the unit's own attack. Activates only once per turn.
	2. [Solo] After a joint attack, give yourself one "Afterglow," effective for 2 turns. Activated only once per turn.

###### Powerful Forte

* Cooldown: 1 turn
* Range: 2 cell radius
* [Support] Gives a friendly unit "" and "", valid for 1 turn.
* Potential Upgrades
	1. [Warm Rhythm]: After activation, the target recovers HP with 60% of its own special attack.
	2. [Endless Rhythm]: The effect period of the buff effect by the skill is extended by 1 turn.

###### Support Legato

* Cooldown: 1 turn
* Range: 2 cell radius
* [Support] One ally unit recovers HP with 120% of its own special attack. After activation, if that friendly unit's current HP is less than 100%, the cooldown of this skill is reduced by 1 turn.
* Potential Upgrades
	1. [Decrescendo]: After activation, give the target "", valid for 2 turns.
	2. [Crescendo]: After activation, if the target is 100%, the HP of all friendly units within 2 squares around it, excluding the target, is recovered by 30% of your own special attack.

#### Secret Technique: Ornate Allegro

[Support] All friendly units within range recover HP with 90% of their own special attacks, and reduce the cooldown of all skills (excluding passive skills) by 1 turn.

* Spread: 2 cell radius
* Range: Self
* Potential Upgrades
	1. [Amabile]: When activated, the recovery effect increases by 25% when you have your own "lingering" once, but it consumes all "lingering".
	2. [Cantabile]: After activation, give "" and "" to all friendly units within range, valid for 1 turn.
SSR Purple New Years Lan Fan

Full-bodied and Vigorous in Spring

## Stats

It's my mission to protect you.

## Skills

#### Passive: Fireworks in the Beginning of Spring

The critical rate is increased by 10%. After the attack, "Fireworks" is inflicted to the target, effective for 1 turn. If the unit is dealt by a fatal blow, it will have 1 HP remaining, and recover 50% of its maximum HP, granting itself "Hard Strike 2," effective for 1 turn. Furthermore, the unit grants "Devotion" to self, effective for 1 turn, and can only be used once per battle.

#### Actions

##### Normal Attack

* Range: 2 cells
* [*Physical Damage*] Deal 100% to a single enemy.
* Potential Upgrades
	1. [Early Spring Oath]: 20% increase in damage during coordinated attacks.
	2. [Having a Rosy Future]: When using a coordinated attack, the target has a 25% chance of being inflicted by "Fireworks," activating it immediately, effective for 1 turn. Activates only once per turn.

##### A Moon Hidden in the Clouds

* Cooldown: 2 turns
* Range: 2 cells
* Target: Single
* [*Physical Damage*] Deal 140% damage to a single enemy. Additionally, inflicts "Lose Sight" to the target, effective for 1 turn.
* Potential Upgrades
	1. [Silver Light]: After skill activation, grants "One Flash" to self, effective for 2 turns.
	2. [Offensive Stance]: After skill activation, grants "Weakness Exposure" to self, effective for 2 turns.

##### Soaring Kite

* Cooldown: 2 turns
* Range: 1 cell
* Spread: 3 cells in a straight line
* [*Physical Damage*] The unit rushes in a straight line, dealing 140% ranged damage to the nearest enemy within 3 squares of the target area. Additionally, the unit stays in the nearest empty cell from the unit on the rush route. After the attack, the unit can move again for 2 squares.
* Potential Upgrades
	1. [Wings in the Wind]: After the attack, the unit can move for 3 squares again instead.
	2. [Inasu Streamline]: After the attack, the unit grants "Flexible Judgment" to self.

#### Secret Technique: Dazzling in Spring

* Range: 2 cells
* Target: Single
* [*Physical Damage*] Deal 160% damage to one enemy. Additionally, grants "Fireworks," activated immediately.
* Potential Upgrades
	1. [Ringing Celebration]: Deals **175%** damage to a single enemy.
	2. [All the Flowers in Bloom]: The range is increased to 3 squares.

## See Also

* SSR Lan Fan
* New Years 2023 Event
SR White Maria Ross

kind-hearted soldier who protects children

## Skills

#### Passive: Courage and Sincerity

Increases physical attack by **5**%. After activating the skill, removes **1** debuff from self and all friendly units within **2** cells.

#### Actions

###### Normal Attack

* Range: 2 cell radius
* *[Physical Damage]* Deal **100**% damage to one enemy.

###### Back-to-Back Win

* Cooldown: 2 turns
* Range: 2 cell radius
* *[Physical damage]* Deal **100**% damage to one enemy and aim at the enemy. If the target moves on the next turn, deal **100**% damage to them again. This attack cannot be escorted, and the enemy cannot counterattack.
* Potential Ability
	+ When attacking again, deal **120**% damage to one enemy.
	+ If the enemy doesn't move, skill cooldown is reduced by **1** turn.

###### Encouragement

* Cooldown: 2 turns
* Range: 2 cell radius
* *[Support]* Removes **1** debuff from allied units and gives them "", valid for **2** turns.
* Potential Ability
	+ Removes **2** debuffs
	+ If the target has no debuffs (excluding auras), heal **15**% of max HP

#### Secret Technique: Soldier's Return

* Range: 3 cell radius
* Spread: 2 cell radius

Gives "" and "" to all enemies within range, valid for **2** turns. In addition, the target's mystery points are reduced by **2** points.

* Potential Ability
	+ The number of effective turns of "" becomes **3** turns.
	+ Reduces the number of effective turns of "" to **3** turns.
R Green Barry

armor-clad killer seeking pleasure

## Additional Information

Hideyuki Umetsu

* *[Physical Damage]* Deal **130**% damage to one enemy. In addition, give "Slowness 1" for **1** turn. This attack cannot be counterattacked.

###### Gatekeeper of the Dark Night

* Cooldown: 2 turns
* Range: Self
* *[Support]* Guards allied units within **1** square, and participates in battle instead when that allied unit is attacked (excluding Secret Techniques). Furthermore, "Rebellion 2" is acquired before battle for **2** turns.

#### Secret Technique: Meat Feast

*[Physical Damage]* Deals **160**% area damage to one enemy and push the target back **1** square.
SSR Green Alphonse Elric

One sword to save everyone.

## Skills

#### Passive: Everyone's Power

Increases damage dealt by 14% when using skills and secret techniques and acquires "" once. If you have "", when attacked give the opponent a fixed damage of 9% of your physical attack, and recover by the same amount.

#### Actions

###### Normal Attack

* [Physical Damage] Deal 100% damage to one enemy.
* Potential Upgrades
	1. [Physical Strength Preparation]: After a coordinated attack, restore own HP with 40% of own physical attack, only activates once per turn.
	2. [Soul Gift]: After a coordinated attack, there is a 50% chance of gaining one secret technique point, and it only activates once per turn.

###### Thunder Sword

* Cooldown: 2 turns
* [Physical Damage] Deal 130% of damage to one enemy. Removes up to 2 debuffs from self before attacking.
* Potential Upgrades
	1. [Sword of Absorption]: If you successfully remove a debuff, add 1 Secret Technique point.
	2. [Gorai Thrust]: Damage is increased to 140%

###### Burial of Dust

* Cooldown: 3 turns
* Spread: 1 cell radius
* Range: 2 cell radius
* [Physical Damage] Deal 80% area damage to all enemies within range. Give "" to the target at the center point, valid for 1 turn.
* Potential Upgrades
	1. [Buying Quicksand]: Gives "" to targets other than the center point, valid for 1 turn.
	2. [Sand Resonance]: If there are more than 2 or more enemies attacked, gain 1 additional Secret Technique point.

#### Secret Technique: Rock Serpent

[Physical Damage] Teleports to any of the vacant squares within range and deals 95% area damage to all enemies within range.

* Range: 3 cell radius
* Spread: 2 cell radius
* Potential Upgrades
	1. [Return to the Soil]: If the number of enemies that deal damage is 3 or more, when using it, reserve 2 Secret Technique points.
	2. [Ancient Noh]: For each enemy hit, he has a 20% chance of inflicting "", valid for 1 turn.
SR Green Alphonse Elric

A boy who never loses hope

## Skills

#### Passive: Steel Armor

Reduces physical damage taken by **5**%. Increases damage dealt by 10% when you and allied units within **2** squares around you use secret techniques.

#### Actions

###### Normal Attack

* [Physical Damage] Deal **140**% damage to one enemy. Ignores **20**% of the enemy's physical defense when attacking.
* Potential Upgrades
	1. [Counterattack Stance] During a joint attack, 50% of the unit's physical defense is added to the physical attack. Activates only once per turn.
	2. [Protective Stance] Give "Hardening 1" to the friendly unit, effective for 1 turn. Activates only once per turn.

###### Stone Fist Barrage

* Cooldown: 2 turns
* Range: 1 cell
* *[Physical Damage]* Deal **140**% damage to **1** enemy and move them back **1** square. If the target cannot retreat, give it "" for **1** turn. This attack cannot be escorted, and the enemy cannot counterattack.
* Potential Upgrades
	1. [Follow-up] The retreat distance becomes 2 squares.
	2. [Struggling] If the target cannot retreat, "Slowness 1" is upgraded to "Slowness 2."

###### All-out Defense

* Cooldown: 2 turns
* Range: Self
* *[Passive]* When a friendly unit within **1** square is attacked (excluding secret techniques), participate in battle instead.
* *[Active] [Support]* Escort range increased to **2** squares, and the unit's own physical defense increases by **10**% for **2** turns.
* Potential Upgrades
	1. [Soul Enhancement] Physical defense is increased by 20% when the buff effect "All-out Defense" is given to the unit.
	2. [Determination to Protect] When the buff effect "All-out Defense" is given, the damage of counterattacks is increased by 20%.

#### Secret Technique: Ground Running

* Range: Self
* Spread: 3x3 cell radius centered on self
* *[Physical Damage]* Deals **110**% area damage to all enemies within range. Also grants "" for **1** turn.
* Potential Upgrades
	1. [Spikes of Steel Shell] 30% of physical defense is added to physical attacks when Secret Technique is used.
	2. [Resonance of the Earth] When used, reserve 1 Secret Technique point for self.
SR Green Buccaneer

Brave Briggs' Rage

## Skills

#### Passive: Arakuma of the North

* Increases Physical defense by 12%. Gives his target "" when counteratttacking, valid for 1 turn.

#### Actions

###### Cold Toes

* Cooldown: 2 turns
* Spread: line in front of unit, 3 cells
* [Physical Damage] Deal 90% area damage to all enemies within range. In addition, "" is given, valid for one turn.
* Potential Upgrades
	1. [Tightening]: If the target is given "Tobaku", his damage is increased by 30%
	2. [Blood Rain]: At the end of the attack, recover 20% of your maximum HP.

###### Mad Bear's Inspiration

* Cooldown: 2 turns
* Spread: 2 cell radius
* [Passive] Participates in battle instead of being attacked by friendly units within 1 square (excluding secret techniques).
* [Active] [Support] Escort range increased to 2 squares, valid for 2 turns. In addition apply "" to yourself and allies within 2 squares around you, valid for 2 turns.
* Potential Upgrades
	1. [E Man's Grit]: When activated, removes one of his own debuffs.
	2. [Indomitable Vanguard]: Increase counterattack damage by 20% during the limited period.

#### Secret Technique: Chainsaw

* [Physical Damage] Deal 140% of damage to 1 enemy. In addition, "Paralyze" for 1 turn. "Paralyze": Cannot move.
* Potential Upgrades
	1. [Sawtooth Claw: Right]: Grants "Bloodshed", valid for 2 turns.
	2. [Chain Punch Left]: The number of effective turns of "Masui" becomes 2 turns.
SSR Green Alex Louis Armstrong

Mighty Armstrong

## Skills

#### Passive: Knowledge of the Great Family

Reduces damage taken by self and allied units within 2 cells by **8**%, and converts **130**% of physical defense + special defense to special attack when counterattacking.

#### Actions

###### Normal Attack

* *[Special Damage]* Deal **100**% damage to one enemy.
* Potential Upgrades
	1. [Benevolent Iron]: Gives enemy "" once in a coordinated attack, valid for 2 turns. Can only be activated once in a turn.
	2. [Minagiru]: During a coordinated attack, 150% of physical defense and art defense are changed to art attack.

###### Artistic Training

* Cooldown: 2 turns
* *[Special Damage]* Inflicts **140**% damage of spell attack on enemies within range. In addition, apply "" once, valid for **2** turns.
* Potential Upgrades
	1. [Strong Arm Shot]: Range increased to 2 cells.
	2. [Houshui Tsuisou]: Gives the enemy "", valid for 1 turn.

###### Artistic Muscle

* Cooldown: 2 turns
* Range: Self
* *[Passive]* Participates in battle instead of attacking friendly units within **1** cell
* *[Active] [Support]* Protects friendly units within 2 squares. Effective for **2** turns, when counterattacking, gives the target "" once, effective for **2** turns.
* Potential Upgrades
	1. [Muscle and Bones]: When active, give yourself a "", valid for 2 turns.
	2. [Meat Rest Show]: When active, apply "" to allied units within 2 squares around you, excluding yourself. Valid for 2 turns.

#### Secret Technique: Armstrong's Strong Arm

* *[Special Damage]* Inflicts **125**% damage to all enemies within range and applies "" once. Valid for **2** turns.
* Spread: 3 cells horizontally in front of user
* Potential Upgrades
	1. [Looming Intimidation]: Moves the enemy back by 1 space.
	2. [Multi-Talented]: If there is only one enemy within range, "" is given. Valid for 1 turn.
Zoa Muruchi

* png
* Figurine

*Why would I be afraid? I literally swim with these things.*
—Zoa in A Muruchi Christmas
**Zoa Muruchi** is a supporting character in Matt Say Yay. She is a timid and formerly panaphobic fish kaiju and the former companion of Shepherdon Victora, as well as the older sister of Noa Muruchi.

## Personality

Zoa was defined by her constant panaphobia. She would talk very shy and quietly unless she sees something that scares her. This also left her very emotionally vulnerable, especially to Shepherdon.

As of A Muruchi Christmas, Zoa is less afraid, symbolized by her not being afraid by the Piranha Hot Wheel, something that would've scared her a year ago. However, she does still showcase some elements of her old personality when talking about her crush on Bemstar.

## Role in Matt Say Yay

At the start of the series, Zoa was very timid and afraid, talking very quietly and freaking out over everything, no matter how trivial it is. Additionally, this fear caused her to attach herself to Shepherdon, which allowed him to take advantage of her to become a "hero." When she found out about this, Zoa lashed out and left him, in spite of her apparent feeling for him.

However, after she left Shepherdon, Zoa began to build her own confidence, and is no longer as irrationally afraid, and talks more normally. Additionally, she spends more time with her crush, Bemstar, while keeping her feelings for her hidden, akin to Bemstar keeping her feeling for her hidden.

## Trivia

* Zoa talks with an Australian accent. This is a reference to how in the source material, Muruchi was a monster owned by an Alien Mates, and "mate" is a term stereotypically used by Australians.
	+ Matt has stated in the chat of this video that Zoa's accent is really difficult for him to do, and his way to practice doing the voice is to say "croikey" in the accent and continue talking from there.
* She is bisexual, as she has been attracted to Shepherdon and Bemstar.
* She is one of the few, of not, only characters to undergo a status quo change, in the form of removing her panaphobia.
SSR Purple Scar

Survivor of Ishval

## Skills

#### Passive: Grudge Red Eyes

Critical rate increased by **5**%. If you attack and destroy an enemy, you can act again once. Activates only once every **4** turns.

#### Actions

###### Normal Attack

* *[Special Damage]* Deal **100**% damage to one enemy.
* Potential Upgrades
	1. [Destroyer]: During a coordinated attack, give the enemy "", valid for 1 turn. Only activates once a turn.
	2. [Reducer]: If the enemy's HP is 70% or less during a coordinated attack, damage dealt is increased by 30%.

###### Armed disintegration

* Cooldown: 2 turns
* Range: 1 cell
* *[Special Damage]*  Deal **140**% damage to one enemy.
* Potential Upgrades
	1. [Inorganic Amplification]: Enemy counterattack damage is reduced by 20%.
	2. [Double Melt]: Before attacking, give the enemy "", valid for 1 turn.

###### Substitute for God

* Cooldown: 3 turns
* Range: Self
* *[Support]* Acquire "" for yourself, valid for **2** turns. When activated, move **2** more squares and attack.
* Potential Upgrades
	1. [Determination of Revenge]: You can move through enemies when you act again.
	2. [Path of Autonomy]: Extends "" to 3 turns.

#### Secret Technique: Human Destruction

*[Special Damage]*  Attack an enemy unit for **170**% damage. Increases the critical rate of this attack by 15%.

* Potential Upgrades
	1. [Legacy of Destruction]: Recovers 30% of maximum HP when defeating an enemy.
	2. [Flowing Murderous Intent]: Increase Critical Damage by 30%.
SSR Gold Queen

Phantom Thief Operation Staff

## Skills

#### Passive: The Deal of All Things

At the end of your action, give 2 random friendly units within 2 squares of yourself, excluding yourself, with "", valid for 1 turn. At the same time, apply "" to 2 random enemies within range for 1 turn. In addition if number of allied units within range is greater than enemy, gain "" for 1 turn. If the number of enemies within range is greater than the number of allied units, gains "Discovery" for yourself, valid for 1 turn. If the number of allied units and enemes within range are the same, you will gain "", for 1 turn.

#### Actions

###### Normal Attack

* [Physical Damage] Deal 100% of her damage to one enemy.

###### Vajra Explosion

* Cooldown: 2 turns
* Range: 2 cell radius
* [Physical Damage] Deal 130% of her damage to one enemy. If you have "Grace", deal 30% of physical attack damage to enemies within 1 tile around you, excluding the target. Recovers 50% HP of own physical attack after use if you have "Discovery". If you have "", remove yourself after use give "" to allied units within 2 squares of you, valid for 1 turn.
* Potential Upgrades
	1. [Ruken]: Damage increased to 140%
	2. [Full Throttle]: After activation, acquire "" for yourself, valid for 1 turn.

###### Flash Bomb

* Cooldown: 2 turns
* [Physical Damage]: Deal 130% of own damage to enemy. If you have "Imperial Gift", when you defeat the target, the cooldown of this skill is reduced by 1 turn. If you have "Discovery", gain "" after use, valid for 1 turn.
* "Hardening 1": Physical Defense is increased by 10%
* Potential Upgrades
	1. [Shintou Katsuhime]: Increases damage to 140%
	2. [Risk Hedge]: After activation, you get "", valid for 2 turns.

#### Secret Technique: Fredyne Secret

[Physical Damage] Deal 160% of her damage to one enemy. Inflicts fixed damage equal to 40% of physical attack to the target after use if the user has "Grace". If you have "See Through", when you defeat a target, restore the HP of all friendly units within 3 squares around you, excluding yourself, by 50% of your physical attack. If you have "Rage", after use removes up to 3 debuffs from allied units other than yourself.

* Range: 2 cell radius
* Potential Upgrades
	1. [Seiki Misha Senpai]: Increases damage to 170%
	2. [1 MORE]: After attacking, if the target is defeated, you can move 2 squares again.
SR White Morgana

Ace of the Phantom Thieves

## Skills

#### Passive: Noble Style

After an allied unit within 1 space around you (excluding yourself) attacks, recover the HP of that allied unit at 28% of your own special attack. If you defeat an enemy, the amount recovered will be doubled. At the end of the action, grants "" to 3 random friendly units within 1 square of his surroundings, excluding himself, valid for 1 turn.

#### Actions

###### Normal Attack

* [Special Attack]: Deals 100% of his damage to one enemy.
* Range: 2 cell radius
* Potential Upgrades:
	1. [Nyafuuuuu!]: After a coordinated attack, you will receive "", valid for 1 turn.
	2. [Hope]: Recovers the HP of the cooperating friendly units by 30% of special attack, only activated once per turn.

###### Medirama

* [Support]: Restore 50% HP of special attacks to friendly units within range
* Cooldown: 1 turn
* Range: 3 cell radius
* Spread: 2 cell radius
* Potential Upgrades:
	1. [Sniper Shooting]: If 5 or more friendly units are healed, the cooldown time is reduced by 1 turn.
	2. [Iroha of the Phantom Thief]: After use, grants "" to the target, valid for 2 turns.

###### Transformation, Body, Attack, Attack

* [Special Attack]: Deals 60% area damage to all enemies within range.
* Range: 3 cell radius
* Spread: 2 cell radius
* Cooldown: 2 turns
* Potential Upgrades:
	1. [Blood Festival]: Damage increased to 75%
	2. [Don't Overdo It]: After using the skill, recover the HP of all friendly units within 2 squares. including yourself, at 30% of the special attack.

#### Secret Technique: Mediarahan

* [Support]: Recovers 100% HP from special attack to friendly units within range. Removes 3 debuffs from allied units before activation.
* Range: 3 cell radius
* Spread: 2 cell radius
* Potential Upgrades:
	1. [Guardian]: After use, gives one random buff to friendly units within range, valid for 1 turn.
	2. [Self-Praise]: Recovery amount increased to 115%.
Factions

### Upgrading Factions

On the "Bonds" (絆) page from the menu there's a map with faction flags on it. You can equip each faction with your strongest 4 characters from said faction to give a "bond" buff to those units in that faction. There are drink training items you can use to upgrade each faction and increase the buffs received.

\**some of these are restricted behind level requirements*

## Freedom

#### 2 Characters: Solidarity

Allied units' physical attack, art attack, physical defense, and art defense increase by **5**%.

#### 4 Characters: Solidarity+

Increases maximum HP by **10**%. Acquires **1** Secret Technique point at the start of each battle. Increases damage dealt when using Secret Technique by **15**%.

## Transformation

#### 2 Characters: Bravery

Allied units' physical attack, art attack, physical defense, and art defense increase by **5**%.

#### 4 Characters: Bravery+

Increase max HP **10**%. When attacking **2** or more enemies, increases damage by **15**%.

## Order

#### 2 Characters: Impregnable

Allied units' physical attack, art attack, physical defense, and art defense increase by **5**%.

#### 4 Characters: Impregnable+

Increases maximum HP by **10**%. All damage taken is reduced by **15**% when there is a friendly unit within **2** squares.

## Far Away

#### 2 Characters: Battle Hardened

Allied units' physical attack, art attack, physical defense, and art defense increase by **5**%.

#### 4 Characters: Battle Hardened+

Increases max HP by **10**%. Increases critical hit rate and critical damage by **15**% when attacking.

## Shadow

#### 2 Characters: Dark Raid

Allied units' physical attack, art attack, physical defense, and art defense increase by **5**%.

#### 4 Characters: Dark Raid+

Increases maximum HP by **10**%. Increases damage dealt to the enemy by **5**% for each Debuffs (excluding auras) possessed by the enemy, up to a maximum of 20%.
SSR Blue Edward Elric (Hero of the Festival)

Hero of The Festival

Order

## Skills

#### Passive: Anniversary

After attacking, give yourself one "". At the end of the action, if he has "" twice, you will be able to rerun once, When you take the action again, you will consume it as "". (Reaction can be activated once every 4 turns) When attacking, if you defeat a target, inflict fixed damage equal to 30% of your physical attack on all enemies within 2 squares of the target, and also grants you "". Can be activated once per turn.

#### Actions

###### Normal Attack

* [Physical Attack] Deal 100% damage to your enemy
* Potential Upgrades
	1. [Hero's Hospitality]: After a coordinated attack, grants "" to the target, valid for 1 turn. Activates only once per turn.
	2. [Flanking Support]: After a coordinated attack, grants "" to allied units that cooperate, valid for 1 turn. Only activates once per turn.

###### Special Training

* [Physical Damage] Deals 140% damage to one enemy. If the enemy has an escort, the damage dealt will be increased by an additional 30%. Before attacking, inflicts "" on the target, valid for 2 turns.
* Cooldown: 2 turns
* Range: 2 cell radius
* Potential Upgrades
	1. [Moment of Joy]: If you defeat the target, you will receive 30% of your maximum HP.
	2. [Surprise Strike]: After activation, the target will be given "", valid for 1 turn.

###### 500KG

* [Physical Damage] Specify any square within range and deal 90% area damage to all enemies within range. Before attacking, inflicts "" on all enemies within range, valid for 2 turns.
* Cooldown: 2 turns
* Range: 2 cell radius
* Spread: 2 cell radius
* Potential Upgrades
	1. [Power to Inspire]: After activation, grants "" to self, valid for 2 turns.
	2. [Accuracy of Transmutation]: "" can be stacked up to 2 times.

#### Secret Technique: I Also Have a Lot of Parties

* [Physical Damage] Deals 160% of your damage to one enemy. When a target is defeated, the HP of all friendly units within 2 squares around the target, including the target, is restored by 30% of the target's maximum HP.
* Potential Upgrades
	1. [Encore]: After activation, grants "" to yourself, valid for 1 turn.
	2. [Take a Break]: After activation you will retain to secret technique points.

## See Also

* Alchemists' Banquet Event
* SR Edward Elric
* Edward Elric (Half-Anniversary)
* Edward Elric (Christmas)
SR Red Heinkel

A strong-will lion type chimera

## Skills

#### Passive: King of Beasts

Increases physical attack by 7%. After using a skill or secret technique, give the enemy additional fixed damage equal to 10% of physical attack. If the target has Bloodshed, it deals an additional 20% of the initiator's physical attack. "Bloodshed": At the end of the action, receive fixed damage equal to 20% of the initiators physical attack.

#### Actions

###### Normal Attack

* [Physical Attack] Deal 100% of damage to one enemy

###### Dance of Claws

* Cooldown: 2 turns
* [Physical Damage] Deal 140% of damage to one enemy. Also grants "Bloodshed", valid for 2 turns.
* Potential Uprades
	1. [Beast's Instinct]: If the target has "Bloodshed", recover HP equal to 40% of the damage dealt after using the skill.
	2. [Hunting Stimulation]: Cooldown reduced to 1 turn.

###### Golden Roar

* Cooldown: 2 turns
* Spread: Straight forward line, 2 cells
* [Physical Damage] Deal 75% area damage to all enemies within range. In addition, grants "Isolation", valid for 1 turn. "Isolation": No longer escorted.
* Potential Upgrades
	1. [Rage Scream]: Spread is increased to 3 squares
	2. [Destiny Scream]: If only one enemy is hit, damage is increased by 30%

#### Secret Technique: Deadly Fang Okuyo

[Physical Damage] Deal 150% of damage to one enemy.

* Potential Upgrades
	1. [Jungle Break]: If the enemy has "Bloodshed", damage is increased by 15%.
	2. [Predatory Instinct]: After use, HP is restored by 30% of his damage dealt.