recursal/Fanatic-Fandom huggingface dataset:
Escape Early

**Escape Early** is a hypothetical major skip which could heavily alter the Any% route. Outside of the castle, there are some warp pipe triggers out of bounds (presumably used for testing during development.) One of these leads to Escape, which would allow runners to entirely skip Bowser's Castle.

To get out of bounds and into the warp pipe quickly, runners would use a Level Designer Preserve. The route would likely begin by spending about two minutes getting five star coins from Bob-omb Battlefield, and then doing a level designer preserve in Secret of the Mushroom. Runners would then reload their file, enter the warp pipe, and complete Escape. An amusing consequence of the level designer preserve strategy is that runners would have to play Escape without being able to see Mario.

The issue preventing this strategy from being implemented yet is that the warp pipe is inside the floor collision, rather than entirely out of bounds. Mario cannot enter a warp pipe while in a squished state. There is hope that the level designer has enough items that a setup can be found to allow Mario to enter the pipe, but it is not obvious how to do so.
Dive Grinding

**Dive Grinding** or **Dive Buffering** is a glitch that uses pause buffering to stack the speed boost gained from diving.

## Method

1. Perform either a backflip or a triple jump. Note that you must wait 12 frames after a backflip to be able to dive.
2. Pause the game.
3. Hold down and pause buffer. This allows the player to dive an additional time for each pause, stacking the speed boost that a dive gives you.

## Uses

* Dive grinds are very useful for building horizontal speed without FLUDD, but it is often difficult to pause quickly enough for them to save time.
* Dive grinds are used by the current Any% TAS in three rooms of Tutorial 1.
* The BTT uses dive grinds several times in all main categories.
* They are sometimes used after shine cancels, and also used once in Rainbow Ride and once in Wet Dry World.
* It is possible to get enough downwards momentum to take fall damage, allowing the player to die fairly quickly even in areas where there are no pits or lava nearby. This is useful for Wet Dry World reds, where dying is necessary to reload the room for the pickup ID glitch.
Luigi

**Luigi** is a playable character in Super Mario 63, unlocked at 32 Star Coins.

## Differences

* Luigi's triple jump goes higher than Mario's. The mechanics also work slightly differently in a way that allows the Infinite Luigi Triple Jump glitch.
* As Mario, if you rocket while Mario is rotated it launches you away from the direction the rocket nozzle is facing. As Luigi, rockets always aim directly upwards. For example, Luigi can dive off an edge and rocket, and will go upwards instead of downwards like Mario would.
* The first double rocket ever discovered is exclusive to Luigi, and is performed by timing a rocket while Luigi stands up from a duck.
* Luigi does not have a fall damage animation, a shine door opening animation or an animation for spinning Bowser in the third fight. When you perform these actions as Luigi, the game simply uses Mario's sprite instead. Similarly, Luigi is replaced by Mario in some cutscenes.

## Uses

* Currently, Luigi is used in 100% No Major Glitches primarily to save time in Rainbow Ride Secret.
* Historically, Luigi was used for a few different reasons. Notably, Luigi can enter Edge of the Mushroom Kingdom early by simply triple jumping onto the castle, without needing FLUDD Preserve or any other glitches. This used to be useful in 100% routing to avoid needing to reload the game after completing Bowser's Castle.

## Trivia

* In some pre-release versions, Luigi could be selected on the File Select menu. The button to switch to Luigi still exists and still functions, but is not allowed to be used in speedruns because the game window must be resized to access this button.
Null File

A **Null File** is a save file which is in an invalid save file slot instead of one of the four standard ones. Players can play the game on a null file by selecting a save file, clicking "cancel" to deselect the file, and then very quickly clicking "play" or "create" before the game disables those buttons.

When playing on a null file, the game is neither able to save nor load data. Collecting a Shine Sprite does not have any effect, which means the player can never open any shine doors on a null file. Every star coin already appears blue and translucent as though it was collected, but the player still has a star coin count of zero. Eddie does not show up after Tutorial 1, and the secret passages in the castle always stay in their default state.

Players on a null file can still unlock rocket and turbo by playing Bowser 1. Null file only loses a few seconds in Any%[*citation needed*] (though it makes Tutorial 2 Skip impossible), and might even be faster in Any% Hover Only.[*citation needed*]
Any%

**Any%** is the speedrun category where players are required to beat the game, with no other restrictions. Throughout the entire history of Super Mario 63 speedrunning, Any% has been the most popular and most heavily optimized category. As of August 2022, the world record is 6:18.406 by Vertic, while the TAS is 5:47.937.

Many different Any% routes have been used throughout the history of the category, but currently there are two primary options: Tutorial 2 Skip, and Tutorial 2. Usually runners start with Tutorial 2 Skip, as it is the much easier route, and implement Tutorial 2 skip a bit after they get a sub-7:00 time. In the Tutorial 2 Skip route, runners talk to Eddie and use a game over after Bowser 1 to return to Peach's Castle without playing Tutorial 2. In the Tutorial 2 route, runners skip Eddie and the five deaths necessary to game over in favor of simply playing through Tutorial 2.

In the future, Any% may be revolutionized using Level Designer Preserve. There is a warp pipe to Escape inside the floor collision in Castle Grounds, which could hypothetically be accessed. However, no one has yet found a way to enter the pipe without being able to do certain actions inside of ground. If the pipe were enterable, the new Any% route would involve collecting five star coins as fast as possible, using a Level Designer Preserve to enter the warp pipe to Escape, and then playing through Escape without being able to see Mario. This could be as fast as four to five minutes.

## Current Strategies

### Guides

* Tutorial 1
* Bowser 1
* Tutorial 2
* Bowser's Castle
* Space
* Escape

### Other Notes

The fastest version for Any% is the original 2009 release, since the glitch allowing FLUDD preserve into Space and Escape was patched in later versions.
Hyper Rocket

A **Hyper Rocket** is a type of glitched rocket where two rockets go off at once while the player is standing up from facing downwards. Hyper rockets allow for up to 50 speed with one rocket.

## Method

1. Hold down while on the ground.
2. Begin charging the rocket.
3. Press up briefly before the rocket goes off.
4. Continue holding down to dive; the second rocket will go off immediately.
5. For the hyper rocket to succeed, you must be 2 frames away from being in the standing animation when the rocket goes off.[*citation needed*]

## Uses

The only known use for hyper rockets is in one room of the Hazy Maze Cave for the No Major Skips TAS which is in progress.

## Gallery

Original discovery of Hyper Rockets by TomothyThis is the only known use for the hyper rocket, performed in a TAS
Animation Looping

Animation Looping is a glitch that allows any animation to loop back to its first frame using Static Pause Buffering.

To preform this trick, simply keep static pause buffering until the animation in question loops back to its first frame. The reason this is works is that, when doing a static pause buffer, physics do not change. Which means that the conditions that allow animation changes are not fulfilled. To circumvent a crash, animations restart from their first frame until another animation starts playing.

Animation looping can be used to perform Bowser throw resets and triple rockets, as well as many other minor glitches.
Super Mario 63 Speedrunning Wiki

**Welcome to the Super Mario 63 Speedrunning Wiki!**
The place to learn everything, small and big, about Super Mario 63 Speedrunning. This includes glitches, strategies, categories, and movement exploits.

## Glitches

### Central Strategies

* Double Rocket
* Shine Cancel
* FLUDD Preserve
* Pause Buffer

### All Glitches

#### Rocket Glitches

* Double Rocket
* Rocket Storage
* Air Rocket
* Triple Rocket
* Double Rocket Storage
* Hyper Rocket
* Analog Triple Jump Rocket

#### Pausing Glitches

* Shine Cancel
* Pause Buffer
* Lightning Transition
* Wrong Warp
* Animation Looping
* Throw Reset
* Dive Grinds
* Collision Cloning
* Infinite Luigi Triple Jump
* Infinite Spin
* Lava Boost Buffering
* Dash Buffering

#### Movement Exploits

* Ground Pound Dives
* Reverse Dives
* Zipping
* Unintended Box Break
* Extended Vertical Dives
* Nabstyle
* Movement in No-Control Time

#### Miscellaneous Glitches

* Course Preserve
* FLUDD Preserve
* Level Designer Preserve
* Pickup ID Glitch
* Fake Bowser Manipulation
* Null File
* Shineless Save File
* Toad Clips
* Lag Clipping
* Painting/Door Cancels
* Stop music

## Speedrun Categories

#### Main Categories

* **Any%**
* **No Major Skips (NMS)**
* **100%**

#### Miscellaneous categories

* **Hover Only**
* **46 Shines**
* **10 Shines**
* **All Bosses**
* **All Star Coins**

### Category Extensions

* FLUDDless
* 3 Keys
* Cock%
* Jumpless
* Blindfolded
* Nonstop
* 2012

## Level Guides

### Storyline

* Peach's Castle
* Tutorial 1
* Bowser 1
* Tutorial 2
* Green Shine
* Bowser 2
* Red Shine
* Bowser's Castle
* Space
* Escape

### Main Courses

* Bob-omb Battlefield
* Snowman's Land
* Hazy Maze Cave
* Boo's Mansion
* Lethal Lava Land
* Tall Tall Mountain
* Rainbow Ride

### Mini Courses

* Shifting Sand Land
* Wet Dry World
* Tick Tock Clock

### Castle Secret Shines

* Secret of the Mushroom
* Tidal Isles
* Jolly Roger Bay
* Frosty FLUDD
* Secret of the Sky
* Thwomp's Castle
* Cave of Empuzzlement
* Magma Maze
* Galaxy of Stars
* Star Coin Prizes
* Edge of the Mushroom Kingdom
Rocket Storage Double Rocket

A **Rocket Storage Double Rocket** or **RSDR** is a double rocket performed out of a rocket storage. Much like other rocket storage movement techniques, the benefit of an RSDR is due to the ability to charge a rocket earlier and then use it more quickly later.

This trick is very difficult to do in real time since the timing for the pause on the double rocket can vary. Depending on when you shift for the rocket storage, you need to pause at a different time. Currently, RSDRs are only used in Huge Room 2 in Bowser 3 in the BTT.
Bowser 1

**Bowser's First Trap** (BT1) or **Bowser 1** is the first Bowser course in the game, unlocked at eight stars. Completing Bowser 1 puts the player into Tutorial 2, giving the player access to rocket and turbo FLUDD. The Bowser 1 key unlocks the door to the basement. Due to an oversight, in the 2009 version the Bowser 1 key also unlocks the moat door.

In all three main categories, Bowser 1 is completed as soon as possible in order to unlock rocket and turbo FLUDD. In 100%, the runner returns to Bowser 1 later to collect the red coin shine.

## Bowser 1 Early

A secret passageway can be used to access Bowser 1 with fewer than eight shines. This passageway is used in Any% and 100%.

## Entering the Fight

### Dying for Tutorial 2 Skip

Any% runners who use Tutorial 2 Skip begin Bowser 1 by diving off the left edge four times, to prepare the game over after key cancel. Usually doing a dive, dive recover, spin, and holding down is best.

By holding down and left and only briefly tapping up to dive recover, you can sometimes clip through the edge on the first death. This saves around 0.2s.

### Warp Pipe Shortcut

For unknown reasons, there is a hidden warp pipe allowing runners to skip the level and proceed directly into the Bowser 1 fight.

## Bowser Fight

### Beginner

While falling, you can dive or spin to regain control of Mario. It's fastest to hold X and right as the screen loads, and then dive behind Bowser.

If you catch Bowser as he lands, you can skip his invulnerability frames. This is the most important thing to focus on getting down as a beginner; if you end up having to spin Bowser a few extra times to get enough speed, that's not a big deal. The best way to get the right positioning for catching Bowser is to dive left after the first hit and walk right after the second hit.

These videos do key cancel; if you're not running Any% with Tutorial 2 Skip just pick up the key.

### Half Throws

When doing half throws, trying to just spam the keys really quickly can be a bad idea. You only need about six key presses.

## Key Cancel

In the Tutorial 2 Skip route, runners game over after collecting the Bowser 1 Key. By performing the key cancel glitch, runners can game over in Bowser 1 instead of having to wait to be warped to Bowser 2. Key cancelling is the same glitch as a shine cancel, but can be performed more consistently because of a setup.

After the third throw, the runner should stand in the exact center of the platform, so that the key spawns on top of them after Bowser's death cutscene. Then, as the cutscene ends, the runner should hold down and P. After pausing and ducking, the runner can cancel the key by holding back and up to perform a backflip when they unpause.
Bowser 3

**Bowser 3** is a collective name for the final Bowser stage in the game. It is split into three separate pages:

* Bowser's Castle, for the section from the start of the level to the Fake Bowser fight
* Space, for the section in space after the Fake Bowser fight through the true Bowser fight
* Escape, for the final three rooms where Mario has to escape from Bowser's Castle
100%

**100%** is a speedrun category where runners must collect all 64 Shine Sprites, all 64 Star Coins, and all 3 Bowser Keys. This completes the save file displayed on the File Select menu. It is the longest, most difficult, and least optimized of the three main categories.

The world record as of April 2023 is 48:47 by TheGaming100

## Routing

In 100% routing, runners have a substantial degree of freedom. Due to FLUDD preservation, most castle secret shines can be performed at almost any part of the run. Runners can also choose which parts of the castle to do when. Typically, routes are chosen to get heavy reset points, such as courses with several punishing shine cancels, out of the way as soon as possible.

## Current Strategies

### Lobby

* Tutorial 1
* Bowser 1
* Tutorial 2
* Bob-omb Battlefield
* Snowman's Land
* Shifting Sand Land
* Green Shine
* Secret of the Mushroom
* Tidal Isles
* Jolly Roger Bay
* Star Coin Prizes
* Edge of the Mushroom Kingdom

### Basement

* Hazy Maze Cave
* Boo's Mansion
* Wet Dry World
* Bowser 2
* Frosty FLUDD
* Secret of the Sky
* Thwomp's Castle

### Upstairs

* Lethal Lava Land
* Tall Tall Mountain
* Tick Tock Clock
* Rainbow Ride
* Red Shine
* Cave of Empuzzlement
* Magma Maze
* Galaxy of Stars
* Bowser's Castle
* Space
* Escape
Boo's Mansion

**Boo's Mansion** (BM) is the fourth main course in the game.

## Missions

* Big Boo's Balcony (Balcony)
* 'Switch' to the Secret Room (Switches)
* Basement Shine Sprite (King Boo)
* Hunting for Red-Coins (Reds)
* The Secret of the Library (Secret)

## No Major Skips

Boo's Mansion, while slower than Wet Dry World with optimal play, is a viable option for players who want an easier NMS route. Runners can FLUDD preserve rocket from Secret of the Sky, and then use a triple rocket to quickly collect Balcony and Switches.
Escape

## Room 3

### Beginner

If you're not comfortable learning the Double Rocket or the Easy Sling Star Skip, the best strategy is probably to just turbo through and try to get to the launch star. Holding C and jumping and spinning a lot works pretty well.

Bonking on the stairs can be an issue, so switching to hover near the end may be helpful.

Instead of taking the launch star, you can turbo over the launch star and then do a single lava boost pause buffer to get enough height to reach the screen transition on the far left of the level. This can also be a good backup for more advanced strategies.

### Easy Sling Star Skip

For both of these strategies, you need to press Up pretty early to buffer the first jump. If you don't jump on the first frame, you'll miss the koopa bounce.

This version is slightly (0.4s) slower and doesn't seem much easier, but might also be worth considering.
Новосибирск

Новосибирск - известный город на POLITMINE, создан JenyGoff.

Имеет очень долгую историю, неспособную вместиться в данную статью, поэтому для удобства, современная история города будет отсчитываться с начала 2-го вайпа Нерона.

### Создание

Город был создан в день вайпа Нерона 21 августа 2023 года. На данный момент город имеет век расцвет, 3 жителя и некоторые городские здания.
Bleif

### Сквад, город, нация

Антанта(2021-2022);LegionSQ(Весна 2022); Остро-трилия(Лето 2022); sCasual(Начало лета 2022); zXcSq(Середина лета 2022) JetFall-Izengrad(Осень 2022); Вавилон

## Bleif.

Bleif - игрок политмайна, когда-то был известен как пве комбер, но сейчас более менее умеет пвп. В начале 2022 шутили, что Bleif это Dreif, но как говорил сам Bleif, ник свой он придумал задолго до политмайна.
Collision Cloning

**Collision Cloning** is a glitch used to clone existing collision that is visible onscreen. Its only uses are in Bob-omb Battlefield and Tutorial 1.

To perform this glitch, hold pause when entering a room to pause on the first frame possible. This automatically clones the collision of all the visible objects.

Collision cloning is used in BoB to get to the cloud room after collecting the cannon star coin faster and in Tutorial 1 to perform a faster (and incredibly difficult) variant of room 2 that requires a dive grind. In room 1, the Any% TAS uses this trick to save a single frame.
Pickup ID Glitch

The pickup ID glitch is a glitch used in Wet Dry World and Tick Tock Clock. By collecting a specific coin and then reloading the room, the red coin shine can be spawned without collecting all eight of the red coins. This is useful in some NMS routes and in 100%.

Details on performing each application of the pickup ID glitch can be found at the Wet Dry World and Tick Tock Clock pages.

## Cause

When you leave a room, the game unloads all of the objects in the room. When you re-enter the room, it reloads all of the objects. This means that the game has to store information about many of the objects: in particular, the game has a variable for each coin storing whether or not it has been collected, and for each shine storing whether or not it has been spawned.

However, in Wet Dry World and Tick Tock Clock, the red coin shine coincidentally shares the same object ID as one of the coins in its room. This means that a single variable is used both to designate whether the coin has been collected, and whether the shine has been spawned. Thus, if you collect the coin and then unload and reload the room, the shine will have spawned.

Though it is less useful, in Wet Dry World you can make the coin vanish by reloading the room after collecting all eight red coins. (This would also be possible in Tick Tock Clock, except that the coin with the overlapping ID happens to be one of the red coins.)

## History

The Tick Tock Clock application of the glitch is one of the oldest known glitches in the game. The Wet Dry World version was found later, and began to be used in runs, but could not be replicated consistently until Creyon investigated the cause of the glitch and identified the specific coin that had to be collected for the glitch to work successfully.
Wrong Warp

**Wrong warping** is a glitch that loads in the wrong room of a stage when passing through a transition. Wrong warping can only be performed in certain stages and rooms, for reasons that are not entirely understood.[*citation needed*]

## Method

* Enter a room transition.
* On the first frame of the transition, pause the game. You do not need to unpause, since the transition will cancel it.

## Uses

There are three stages in which wrong warps can be performed.

* Bob-omb Battlefield
* Hazy Maze Cave
* Lethal Lava Land

No wrong warps are used in Any%, while wrong warps for Hazy Maze Cave and Bob-omb Battlefield are used in both No Major Skips and 100%. In Bob-omb Battlefield, the transition leading into the fight King Bob-omb can be wrong warped on leading into BoB secret. In Hazy Maze Cave, wrong warps can be done on almost every transition. Which ones are used will depend on the route. The wrong warp in Lethal Lava Land goes from the left side of the silver stars room to the right side of the red coin room. This wrong warp is only used in the 100% BTT as the timesave is minimal.

## Double Wrong Warp

Hazy Maze Cave has a unique property where doing a pause then either a 1 or 3 frame[*citation needed*] release before unpausing will cause you to warp to a different location than normal. This is a risky strategy due to the near frame perfect nature of the trick and is not often performed in runs, but does have several uses for the BTT and individual levels.
Tool Assisted Speedrun

A **Tool Assisted Speedrun** or **TAS** is a series of inputs replayed through the original game, usually to simulate a near perfect run. For Super Mario 63, TASers can take advantage of warps, commands, slowdown, and an input editor to create this series of inputs.

Note: Because Super Mario 63 is a Flash game and RNG is **not** deterministic in any way for Flash titles due to use of system clock functions, a modified version of the game was created that allows for consistent, seeded RNG which is what the TAS tools use.

## TAS Tools

The TAS tools were created by Creyon in 2021. There are two TAS tools that are currently used in TASing Super Mario 63: TAS63Player and TAS63Editor. TAS63Player is the functional game that responds to warps and inputs while TAS63Editor is the input editor used to edit inputs, save the file, and manipulate RNG. TASing Super Mario 63 is done on a room by room basis so while you can string together rooms, each input file loaded into the input editor only controls one room's inputs.

## Current TASes

A full Any% TAS has been completed and uploaded to YouTube. However, this TAS is not up to date as all rooms in Tutorial 1, Tutorial 2 Room 1, main hall, and two of three Bowser fights have been improved. A No Major Skips TAS is currently in the works,[*citation needed*] but not yet completed.

## Limitations

* There is no frame advance or backtrack or savestates for Super Mario 63. This means every time you want to view a room you must reload the room; and if you want to change the inputs, you must reload the input files that are loaded.
* There is currently no support for TASing the Level Designer.

1. ↑ MathUtils source code, containing the RNG functions: https://github.com/adobe-flash/avmplus/blob/master/core/MathUtils.cpp
2. ↑ Any% TAS on YouTube: https://www.youtube.com/watch?v=Z2iyQ3qsKRg
ЛУЧШАЯ ТАКТИКА ФАРМА ДЕНЕГ

## НУ ЧЕ, СЛУШАЙТЕ ОЛУХИ

В НАЧАЛЕ ВАЙПА(НОН РП СЕРВЕРА ПО ТИПУ ПОМПЕЯ, АВГУСТА) ЕБАШЬТЕ СЕБЕ ГОРОД ГДЕ НИБУДЬ, ПОСЛЕ С ТВИНКА ТЕПАЙТЕСЬ ТУДА(БЕЗ ГОРОДА ЧТОБЫ НЕ БЫЛО ЛИМИТА НА РЕСЫ) И ПИЗДУЕТЕ КОПАТЬ НАХУЙ 24/7, А ЕЩЁ МОЖНО ВЫБРАТЬ НАЦИОНАЛЬНОСТЬ ГРЕНЛАНДИЯ (НУ ИЛИ МБ АНТАРКТИДА, Я ТАМ НЕ КОПАЛ НЕ ШАРЮ, НО ВЫСОТА ТАМ БОЛЬШАЯ) И ТАМ ЕБАШИТЬ, ПРОСТО ТАМ ШАХТЫ БОЛЬШИЕ В ВЫСОТУ, ТОЕСТЬ УГЛЯ И ЖЕЛЕЗА ТАМ В 2.5-3 РАЗА БОЛЬШЕ, ЧЕМ В ДРУГИХ МЕСТАХ. ВОТ ТАК ВОТ ЕБАШИТЕ И ЧЕРЕЗ НЕСК ДНЕЙ ВАЙПА СТОПРОЦ СМОЖЕТЕ КУПИТЬ У КОГО НИБУДЬ ОБС КИРКУ, ПОСЛЕ НАЧИНАЕТЕ СНОВА ФАРМИТЬ, СНИМАЕТЕ ОГРЫ НА УГОЛЬ И МБ ДРУГИЕ РУДЫ В СВОЁМ ГОРОДЕ И НАЧИНАЕТЕ ФАРМИТЬ С НЕГО, ИЗНАЧАЛЬНО ВАМ ЕЩЁ БЫ СДЕЛАТЬ АХУЕННО БОЛЬШУЮ ФЕРМУ ПШЕНИЦЫ, ЧТОБЫ ВКАЧАТЬ ПОСЕЛЕНИЕ РАБОЧИХ И ЗАРАБАТЫВАТЬ БОЛЬШЕ, ЕСЛИ КИРКА ЛОМАЕТСЯ ТО ПОПРОСИТЕ КАКОГО НИБУДЬ ОЛУХА КОТОРЫЙ ВДОНАТИЛ СЮДА БАБКИ ПОЧИНИТЬ ВАМ КИРКУ КОМАНДОЙ. ВОТ ТАК ВЫ ФАРМИТЕ ЕЩЁ ДОХУЯ ДЕНЕГ И У ВАС ЕСТЬ 2 ВЫБОРА - КОПИТЬ НА КИРКУ ЭФ10(1200 МОНЕТ) ИЛИ ПОКУПАТЬ У КОГО НИБУДЬ ДК И ПЫТАТЬСЯ ВЫБИТЬ ОРД4 ЧТОБЫ ЗАРАБАТЫВАТЬ БОЛЬШЕ, НО КОНЕЧНО ЭТО ЛУЧШЕ СОВМЕСТИТЬ, С КИРКОЙ ЭФ10 ВЫ СМОЖЕТЕ МОМЕНТАЛЬНО КОПАТЬ УГОЛЬ(ЭТО В РАЗЫ ЛУЧШЕ КИРКИ БОГА ТОЛЬКО ДОЛБАЁБЫ ТУПОРЫЛЫЕ КИРКУ БОГА ПОКУПАЮТ БЕЙТЕ ИХ НОГАМИ ОБОССЫТЕ ТАКИХ ЕБАНАТОВ Я ВАХУЕ С ТАКИХ ЛЮДЕЙ), А КОГДА ВЫ СМОЖЕТЕ ЭТО ВСЁ СОВМЕСТИТЬ МОЖЕТЕ ПОКУПАТЬ В /DONSHOP СКАНЕРЫ УГЛЯ И СТАВИТЬ ИХ НА 60-70 ВЫСОТЕ В ГРЕНЛАНДИИ И ТАК ЕБАШИТЕ ДО УГЛЯ, ТАМ РАДИУС БОЛЬШЕ ЧЕМ НАПИСАНО, БЫСТРО ВСКАПЫВАЕТЕ, ПОТОМУ ЧТО ЕСЛИ НЕ УСПЕЕТЕ ДО ПОЛНОГО СКАНА, ТО ВЫ НИЧЕГО НЕ УВИДЕТЕ, ТАК ВЫ СМОЖЕТЕ ФАРМИТЬ ПО ПОЛБОЧКИ РУДЫ, ВЕДЬ В ГРЕНЛАНДИИ ОБЫЧНО СКАНЕР ПОКАЗЫВАЕТ 1200 РУД РЯДОМ(УГОЛЬ И ЖЕЛЕЗО), ИЗИ ФАРМ НАХУЙ, ЕСЛИ УСПЕЕТЕ ТО ОКУП БУДЕТ 100-150 МОНЕТ С КАЖДОГО СКАНЕРА ЗА 7-8 МИНУТ, ПОСЛЕ ОТКАПЫВАЕТЕСЬ НА 200 БЛОКОВ В ЛЮБУЮ СТОРОНУ И ТАМ СТАВИТЕ, ЭТО ИЗИ ФАРМ БУДЕТ НАХУЙ, ЗА ЧАС ДО 1500 МОНЕТ И ВЫ БУДЕТЕ САМЫМ БОГАТЫМ НАХУЙ ПОН ДА?

### ЕЩЁ НЕ НАЧАЛ ТАК ФАРМИТЬ - ФАТАЛЬНАЯ ОШИБКА

ЛИЧНО МНЕ ЛЕНЬ, НО ЕСЛИ У ВАС НЕТ ЛИЧНОЙ ЖИЗНИ МОЖЕТЕ ВЫЕБАТЬ ЭКОНОМИКУ ПМА, НУ И ЕЩЁ КСТА ЕСЛИ В /WORLDBANK КОНЧАЮТСЯ БАБКИ МОЖЕТЕ ВКАЧИВАТЬ СЕБЕ ТБ НА ЗАРАБОТАННЫЕ ДЕНЬГИ И ОБРАТНО ИХ ВЫФАРМЛИВАТЬ НА УГЛЕ
Afterlife

The **Afterlife** is the realm of the dead, the final resting place of the deceased. This realm is ruled by the Ruler of Heaven, a position which was claimed by Alkos.

## Locations

### Paradise

Paradise, or Heaven, is a section in the Afterlife where the good and virtuous souls end up after death.

It is a beautiful place, free of any pains or restrictions. Food is not required, but is plentiful. There are a myriad of wondrous lands to explore.

### Hell

Hell is a section in the afterlife where the bad souls end up after death.

It is characterized by its cold and damp stone landscape, its acid rains, and its freezing winds.

People trapped here still require food and drink, but they'll find none here, meaning they are perpetually hungry and thirsty.

### Resting Fields

The Resting Fields is a place where souls that were neither too good nor too bad end up after death.

It is an infinite empty grass field, with a cloudy sky. It is very slightly cold, though not enough to require extra clothing.

There are no sources of water here, but eating or drinking is not required.

**Key locations:**

* Alkos' Palace
Lava Boost Buffering

Lava Boost Buffering is a glitch that takes advantage of the height boost gained by touching lava to effectively gain infinite height.

To perform this trick, touch the lava and, directly after, start doing static pause buffers until the necessary height is reached.

This trick is used in Lethal Lava Land volcano to lava buffer up to the final part of the volcano, and is a useful backup if a runner falls into the lava after attempting sling star skip in Escape room 3.
Нерон (2 сезон/вайп)

## Второй вайп Нерона | 2-й сезон Нерон

**Второй вайп сервера Нерон** начался 21 августа 2023 года и продолжает по сей день. В момент вайпа на сервере находилось рекордные 200 человек + ещё ожидающие в лобби, что является личным рекордом сервера. Статья будет дополняться по мере времени.

### Основные города/сквады/нации на начало вайпа

* Валькирия
* Поттель
* Салехард
* Казань
* Гунны
* Дворфград
* Россия
* Новосибирск
* Петроград
* Севастополь
* харбаса\_странск
Froeled0

Магнитогорск, Антанта(прошлый вайп)

Одесса, Антанта

Хельсинки, Galaxy/Australian Empire

Трилия, Триллийский совет(Август 2022)

Froeled0 - имеет очень много аккаунтов, 90% этих аккаунтов были созданы в течении его игры на Политмайне. Так же имел за всё время игры несколько городов за прошлый вайп, и несколько городов за этот вайп. Примерно с февраля враждует с игроком Vart\_. Долгое время был в нации Антанта(Ныне Infinity). Дважды был изгнан из Антанты
Jett Cedric

> Depending on the person's perception, the world is seen in different views. However, people are blinded by their fantasy instead of opening themselves to the grim reality that truly exists.
>
> Jett

Jett Cedric is an original character based on the world of RWBY and is created by ***RWBY Ruby Rose***. He is a powerful crime boss that leads the nefarious Eye of Aconitum and is alluded to Shan-Yu from Mulan.

## In Combat

***Weapons:***
-Coming Soon-

***Abilities:***
-Coming Soon-

***Aura:*** Purple

***Semblance:***
-Coming Soon-
Hazy Maze Cave

**Hazy Maze Cave** (HMC) is the third Main Course, and the first course found in the Basement.

## Missions

* The Underground Lake (Lake)
* The Deadly Toxic Maze (Toxic Maze)
* The Caged Shine Sprite (Caged)
* Excavating the 8 Red Coins (Reds)
* The Secret of the Lake (Secret)

## No Major Skips

No Major Skips routes tend to get three shines from HMC, though two or four can also be reasonable. Caged and Lake are almost always gotten, while players can choose between Secret or Toxic Maze. Usually Secret is preferred at a top level, but Toxic Maze could be viable with a double wrong warp.

Knowing how to perform Toxic Maze well is useful as a backup shine in case a shine cancel (particularly Lake) is missed.
Пограничный конфликт между Советским Союзом и Антантой

## Рейд Советского Союза на Антанту

**Одесский конфликт** - серия пограничных конфликтов и рейдов, между остатками РККА и Антантой в попытке освобождения последней от нацистов.

## Ход боевых действий

С начала битвы, русские массово продвигались вперёд, одерживая победу за победой. В войне сыграл роль эффект неожиданности, вызвав полную неразбериху в рядах Антанты, которая всё сильнее нарастала по мере продвижения русских войск на юг. Война так же негативно начала сказываться на Антантовской экономике, плюсом ко всему началось партизанское восстание в Крыму. Между тем всё больше русских, освобождённых из Украины присоединялось к Красной Армии.

Антанта предпринимала отчаянные попытки сдержать наступление. Как только силы СССР почти дошли до Одессы, начался длительный бой, в котором принимали участие около 40 игроков. Антантовские линии начали укрепляться, большинство советских генералов позже отказалось от войны из-за политических разногласий, немного ослабив СССР изнутри. Меж тем советскому генсеку loshadka\_362 удалось сплотить СССР и одержать победу. Бои велись как в топках, так и в воздухе. Советский лётчик-ас Евгений Гуфранов (JenyGoff) сбил около 12 раз игрока Bleif.
Charge

Desciption

Use

* Can be toggled on and off.
* When a player clicks anywhere with the skill activated, the skill will fire.
* Holding the left mouse button before firing will charge a more powerful version of the attack.
* Right clicking whilst firing will dismiss the attack.
* Can cause increasingly larger explosions upon impact.
* Explosions cause knockback and damage to anyone caught within the radius.
* Will grant Resistance xp to anyone hit.
* Will grant Force xp when used.

Stats

* Energy Cost: Medium
* Damage: Medium
* Charge Speed: Medium
* Mastery Speed: Medium
UzbekPavel

UzbekPavel (Павел Тегин) - Настоящий олд майнкрафт сервера PolitMine.

В вайпе 2021 года основал один из самых крупных городов Шанхай.

В вайпе 2022 был советником в Нью Йорке, но после конфликта с игроком 2port перешел в город Рим, который поддерживал его интересы. Вместе с игроками Фундук(хз не помню полностью ник) и sargar482(Мэр Рима) имел военный склад который в лучшее время имел 2 дабла топок. Был вторым и последним официальным мэром города Рим.

В том же вайпе 2022 совместно с игроком gruzchik основали сквад Bastard.

В марте 2023 Bastard был заброшен из-за потери столицы Hondashi.

В апреле 2023 UzbekPavel присоединился к новому проекту США, владельцем которого является игрок Сирил.

На момент 21 апреля 2023 года UzbekPavel является советником в городе Washington, владельцем которого является игрок gruzchik.
Информация о Politmine

## Politmine.

Politmine - это военно-политический сервер в многопользовательской игре Minecraft. Версия сервера - 1.16-1.19.2.

## История.

Политмайн был открыт в начале лета 2019 года Данилом Вандером(daniFIX). До этого у него был проект Ц-Factory. Как сообщал сам создатель, он открывал Политмайн, имея всего 500 рублей. Несмотря на это, сейчас Политмайн имеет уникальные механики и имеет популярность в СНГ. Вечная проблема Политмайна - тпс, пинг.

P.S. Расписать информацию о различных вайпах на Политмайне(как они проходили, какие были яркие личности и т.д) - оставляю за вами, случайными читателями фандома.
Triple Rocket

The **Triple Rocket** allows the runner to rocket three or more times in the air. In some No Major Skips routes, runners use it in Boo's Mansion to skip to the balcony shine immediately (via a FLUDD preserved Rocket).

## Method

To perform this strat, you must know how to pull off Double Rockets, Rocket Storage and Static Pause Buffering.

1. Begin a double rocket.
2. Before the second rocket bursts, pause and start pause buffering. You will see the second rocket burst as you pause buffer.
3. Once the second rocket bursts, count 8 pause buffers to charge another rocket.
4. Either go to the FLUDD page of the pause screen and switch to None, or unpause and hold the FLUDD shift button to shift the equipped FLUDD. See Rocket Storage.
5. After switching FLUDDs, you can switch back to rocket at any time to perform another rocket. It is best to do this on the rising edge of the rocket's peak, to maximize height.

This effect is stackable, which means that the 3rd rocket can be used to store a 4th rocket and so on, which can be used to gain infinite height. However, this is very slow due to the need to pause buffer each successive rocket, and will be limited by supply of water.

Refer to the triple rocket section of Super Mario 63 in (not) 63 seconds: Rocket Tech to see a visual explanation.
Frusi

### Сквад, город, нация

SWATИЯ(Осень 2021 - Зима 2022)LegionSq(Конец зимы 2022 - Начало весны 2022) sCasual(Апрель 2022 - ???)

## Frusi.

Frusi - Лидер SWATИИ, LegionSQ и один из лидеров sCasual, топер политмайна, утверждает, что пвпшится лучше на алмазках , чем на незерках. Был забанен в конце марта 2022 за взлом сервера и дюп вещей, был разбанен на новом вайпе. В данный момент почти не играет на ПМе, помогал Трилии на варе 12 июля Москва - Izngrd
Война Москва - Izngrd

## Москва - Izngrd

Ход войны(Со стороны Трилии)

В начале войны войска Трилии и их союзников устроили десант пёрками на территории Изенгарда, но отступили забрав 1 или 2 чанка на варбашню. Евп приказал всем сидеть в дефе, но 6 человек(Хассан, Фруси и другие) сидели в отдельном дсе и смотрели смешариков, а Владис резал Изенгард в трапке(Сделал 18 киллов к концу войны). Тактика дефа провалилась главным образом потому, что Трилия не уследила за тем как Изен толпой забрали угол варбашни, после преимущество Трилии (бочки, на которых Изенгард не могли кидать хилки) обернулось против самой Трилии и вскоре варбашня была полностью захвачена, много триллийцев вышло с сервера, а stalin\_top228(Мэр Москвы) подписал капитулацию. Это поражение заставило некоторых триллийцев перейти в Изенгард, а в самой Трилии была угроза полного распада состава.
Механики сервера

## Городские постройки

https://wiki.politmine.ru/town-and-nation/town/gorodskie-postroiki

## Века

​https://wiki.politmine.ru/town-and-nation/town/centuries

## Религии

https://wiki.politmine.ru/town-and-nation/town/religions

## Чудеса света

https://wiki.politmine.ru/town-and-nation/town/wonders

## Национальные постройки

https://wiki.politmine.ru/town-and-nation/nation/nbuilds

## Военные действия, рейды, альянсы и пакты о ненападении

https://wiki.politmine.ru/town-and-nation/war

## Формы правления

https://wiki.politmine.ru/town-and-nation/town/forms

## Национальные чудеса света

https://wiki.politmine.ru/town-and-nation/nation/nacionalnye-chudesa-sveta

## Заработок

https://wiki.politmine.ru/beginning/earnings

## Судная ночь

Начинается с 21:00 до 21:30 по МСК (может быть задержка)

На всей карте включается режим PvP

## Турниры

13:00, 16:00, 19:00 по МСК - PvP турнир (может быть задержка)

14:00, 17:00, 20:00 по МСК - Турнир по сплифу (может быть задержка)

## Квартиры

https://wiki.politmine.ru/features/kvartiry

## Форпосты + локации

https://wiki.politmine.ru/features/outpost

## Алкоголь

https://wiki.politmine.ru/features/brewery

## Курево

https://wiki.politmine.ru/features/smoking

## NPC

https://wiki.politmine.ru/features/trader

## Транспорт

https://wiki.politmine.ru/features/transport

\*Трактора позволяют быстро засаживать и собирать урожай с полей

## Оружие, шапки

https://wiki.politmine.ru/features/custom-weapons

## Картинки, Магазина на сундуках, Лифты, Ворота, Голограммы, Заказы, Навыки, Титулы, Декор

https://wiki.politmine.ru/features/new-mechanics
Snowman's Land

**Snowman's Land** (SL) is the second Main Course in the game. It is unlocked when the player collects 3 shine sprites.

## Missions

* The Snowman's Head (Snowman)
* The Iceblock Maze (Icemaze)
* Chief Chilly (Chief Chilly)
* Red-Coins of the Summit and Skies (Reds)
* The Secret of the Igloo (Secret)

## No Major Skips

SL is the second course in No Major Skips, containing three relevant shines. First, they would shine cancel Chief Chilly, then Exit Level from Snowman, and finally, Quit Game from Icemaze. Like BoB, SL is also before Bowser 1, so the player would only have access to the Hover FLUDD.

## 100%

In 100% runners usually do SL in 4 segments. They would start by shine cancelling Chief Chilly, then getting Snowman. The next 3 segments are the other three shines in most cases. It would be wise to do Secret first since there's a star coin on the way in the first room. However, if you miss it, it barely loses any time, because you can just back it up during Reds. Speaking of Reds, there is a small timesave that would turn SL into 3 segments instead of 4 which involves the use of another Wing Cap Shine Cancel. If performed quickly, and with optimal movement going to Icemaze from the left, this can save a few seconds.

The SL 100% IL World Record as of August 2022 is 2:25.000 by TheGaming100
Пинг и тпс

## Пинг и тпс - вечные проблемы политмайна

Почему же на политмайне высокий пинг и бывает низкий тпс? Основываясь на словах создателя Данификса вот ответ - высокий пинг из-за того, что на сервере кроме основного хоста присутствует ещё и антиДДОС хост, который защищает сервер от ДДОС атак, но основной хост находится в Москве, а антиДДОС хост во Франции, поэтому пинг выше, чем если бы антиДДОС хост отключили. А тпс бывает низким из-за загруженности сервера, т.к города, постройки и карта нагружают сервер

Некоторые способы, как снизить пинг:

1. Вместо вай-фая подключить интернет через провод;

2. Отключить антивирус на время игры(Если не поможет, то лучше не отключат);

3. Сменить провайдера;

4. Закрыть другие приложения во время игры;

5. Можно попробовать обновить драйвера сетевой карты;

6. Настроить сетевое подключение(для подключения через кабель, но для вайфая возможно тоже сработает), вот гайд, лично у меня пинг понизился на 10, также в других играх понизился на 10-20

7. С помощью диспетчера задач повысьте приоритет процесса игры.

Гайд, установка приоритета
Throw Reset

Throw Resetting is a glitch used in the Bowser 1 fight. It utilizes the Animation Looping glitch to clone Bowser, allowing Mario to grab him quicker and earlier.

This tech is done optimally by throwing Bowser into the rightmost bomb directly after spawning into the stage, then analyze Mario's throw animation. You will want to pause the frame before it ends. If Mario is seen standing, then you pressed too late and failed the trick. If Mario is grabbing a seemingly cloned Bowser, then you have optimally performed the trick. If Mario is in his throw animation but Cloned Bowser is nowhere to be seen, do a few Static Pause Buffers to move the animation along until he appears.

Since the start of the animation has a physical Bowser entity, Mario can immediately grab him after unpausing. Hold the dive button after pressing the pause button to grab Bowser immediately. From there, you can either hit him normally twice (Single Throw Resetting), or preform another Throw Reset to hit him again on the same bomb (Fast Throw Resetting, Double Throw Resetting).
Ed, Edd n Eddy (Pokemon Style)

## Cast

* Piplup as Ed
* Turtwig as Edd
* Pikachu as Eddy
* Buizel as Rolf
* Meowth as Kevin
* Buneary as Nazz
* Scraggy as Jimmy
* Glameow as Sarah
* Squirtle as Jonny
* Totodile as Plank
* Eevee as Lee Kanker
* Emolga as Marie Kanker
* Jigglypuff as May Kanker
* Mewtwo as Eddy's Brother

## Version 2

* Cubone as Ed
* Teddiursa as Edd
* Oshawott as Eddy
* Croagunk as Rolf
* Pachirisu as Kevin
* Emolga as Nazz
* Togepi as Jimmy
* Sneasel as Sarah
* Mudkip as Jonny
* Wooper as Plank
* Vulpix as Lee Kanker
* Minccino as Marie Kanker
* Skitty as May Kanker
* Gengar as Eddy's Brother
Escape the Den

## Preface

While escaping the Spacial Rift, Guildmaster Alabaster Ruvelle saves Elite Michel Brycian from being pulled into a pokemon den, ordering his friend to get back to base with their findings as the Guildmaster is pulled within the darkness. Within the den, Alabaster finds himself at a slight disadvantage when he discovers which Gigantimax pokemon was responsible of capturing him as he struggles to find his way out.

When Alabaster is pulled into the den, his vision goes black as his back connects with the ground. The tendrils that bound him loosen as he slowly opens his eyes, the same time the loose tendrils lift him up in a gentle caress. Alabaster's eyes widen however when glowing red eyes look at him carefully, the Guildmaster summoning a psycho cut move to break away from the pokemon's grasp. The pokemon snarls in pain, Alabaster using a burst a psychic energy to break his fall, looking up at the red eyes that gleam in his direction. In the dim light, he could make out the pokemon's silhouette, his stomach dropping when a large tongue nearly lands on him.

"How interesting. A Guildmaster of the society out and about?" a deep voice echoes. "Palkia will be impressed that I caught one."

*Great. . .a Gigantimax Gengar. Just what I needed. . .* Alabaster thinks, cursing under his breath. "Unfortunately for you, I don't intend to stay here. I've dealt with your kind before." he then says aloud, grabbing a luxury ball from his hip. "I may be a psychic and fairy type, but you don't scare me one bit."

The Gengar laughs, coming out of the shadows and into the light of the large den they're in, and there's a shiver that goes down the Guildmaster's spine when he senses the tendrils of darkness that emanates around him. He grips the pokeball tightly in his left hand, taking a few steps back as he presses the button and throws it to summon the pokemon within it.

"Esmerelda I need you!" Alabaster cries out, the shiny Hatterene materializing before him. "We have to get out of here."

"With pleasure my lord. What is our plan?" Esmerelda asks, looking at the monstrosity in front of them. "Are we fighting fire with fire?"

As Alabaster is about to answer, he shouts in surprise when he's suddenly yanked and suspended in the air, looking up and noticing the tendril of shadow wrapped around his right ankle.

((more coming soon!))
Neeja Calfuray

> In order to get the drop on an enemy, you must be quiet and light on your feet. However, only three of the four of us are able to accomplish this.
>
> Neeja, when talking about Gorria's incapability to sneak about

Neeja Calfuray is a former student at Beacon Academy and is currently the scout of Team WYNG. Her weapons of choice are a Dust Chakram that splits into two bladed tekkos and also a pack of shuriken and she alludes to Purple martin. She, along with the rest of Team WYNG are allies to Team MLIT in "Moonlight Stars".

## Appearance

Neeja is a beautiful young woman that has short purple hair and a pale complexion. She has gray eyes with a slim toned build and is slightly taller than average height and of average weight. As a bird faunus, she has retractable talons which allows her to hide her faunus heritage.

***Main Outfit***

***Alternate Outfit()***

***Pajamas***

## In Combat

***Weapons: Dust Chakram - Two Bladed Tekkos and Shuriken***

***Abilities: High Speed Lower Damage Scout***

***Aura:*** Lavender.

***Semblance: Sonic Wing***

Places small runes on shuriken. Throws it and where it lands, it can teleport to the shuriken. Disappears as soon as she teleports as many runes and can only have 2 active at a time. Can teleport two other people with her.
15 seconds per teleport.

## Trivia

-Her full name translates to "Violet Lily' since Neeja means 'Lily' in Hindi and Calfuray means 'Violet' in Native American. Lilies can be seen as white so it fits Monty's rules.

## Commissions

Neeja.PNGRough version of Neeja (Done in DollDivine)Neeja Symbol (Thanks to JollyJo)
Zipping

**Zipping** is a glitch used to teleport Mario from one place to another. It's only use is in Huge Room 2 as of right now, but other examples do exist.

This works because if Mario is pushed into a ceiling, the game will detect that Mario is against a wall and push him in the opposite direction until he is no longer against a wall. If Mario is pushed into the ceiling and completely surrounded by tiles, he will automatically zip to the left because the order of collision detects right walls before left walls; Mario is detected pushing against the right, so he will be moved to the left.

To do this trick in Huge Room 2, simply make Mario stand on the highest pin in the moving grey block at the last area of HR2 and wait until Mario gets crushed.
Team CTRL

Sepia
Burgandy
 **Members** | * Chiara Zephyrine
* Sacher Torta
* Blayne Ryuu
 **Affiliation** | Atlas Academy

Team CTRL (pronounced "Contrail") is a 4th year team from Atlas Academy. This team includes Chiara Zephyrine, Sacher Torta, Blayne Ryuu and Laurelei Cordierite.

## Members

 **Laurelei** | **Lauralei** is a member of Team CYLN. She is alluded to Gajeel.

## Trivia

* All of Team CTRL alludes to members of the Fairy Tail guild.
* Contrails are streams of cloud sometimes observed behind an airplane flying in clear cold humid air. They are normally seen as white in the sky which follows RWBY's CNR.

## Gallery

CTRL Logo.pngCTRL LogoChiara Zephyrine (Thanks to Massam-16)
Team IQAT

> After every tragedy and struggle, it is imperative to learn from the mistakes and when learning the truth behind them, the secrets learned can help people survive, even in our darkest hour.
>
>

 Amethyst Quartz
 Amazon Green
 **Members** | * Inari Tsukiakari
* Quaralia Rosalinda
* Aran Alcyone
* Taison Lefebrve

Team IQAT (Pronounced "Indicolite") is a informal team that is formed many months after the Fall of Beacon Academy in Mistral which includes Inari Tsukiakari, Quaralia Rosalinda, Aran Alcyone, and Taison Lefebrve.

## Members

 **Taison** | **Taison** is a member of Team IQAT. His weapon is a Dust Card Distance Rifle (DCDR) named Checkmate which are separately called King's Victory and Queen's Demise. He is alluded to the Mad Hatter from Alice in Wonderland.

## Trivia

* This team name fits Monty's Rule because Indicolite is a rare blue crystal. This is also called blue tourmaline. Evidence found here.
* This team includes Team MLIT (Two members), Team QRTZ (One Member), and Team AMZN (One member).
* Three of their timeskip arts on this page was done by Noriben and one was from Momoriin from DeviantArt.

## Gallery

Inari Timeskip (Thanks to Noriben!)Quaralia Timeskip (Thanks to Noriben)Aran Timeskip (Thanks to Noriben)Taison Timeskip (Thanks to Momoriin!)
Miles Arbeck

**Miles Arbeck** (マイルズ・アーベック*Mairuzu Ābekku*) è un personaggio di *Valkyria Chronicles 4*. È il sergente dell'Unità E, la 1a compagnia del 32° battaglione ranger corazzati, 1a brigata di combattimento e la 101a divisione dell'esercito di Edimburgo, il meccanico della squadra e, assieme a Claude, il pilota del carro armato Hafen.

## Profilo

### **Aspetto esteriore**

Questa sezione è vuota. Puoi aiutare **aggiungendo ad esso**.
### **Personalità**

Un diligente studente con lode durante il suo periodo all'accademia militare, dove era in una classe sotto la supervisione di Claude. È un po' nevrotico e, sebbene cerchi di essere calmo, spesso cede al disfattismo o al panico. Va d'accordo con tutti, ma d'altra parte ha poche relazioni profonde. Il suo hobby è la fotografia.

## Gioco

### Panoramica

All'interno di *Valkyria Chronicles 4*, sebbene sia proprio lui a guidare l'Hafen e non Claude, Miles non è considerato come un personaggio giocabile. Difatti, nei briefing delle missioni e nella sezione riguardanti i soldati, Miles non è presente nell'elenco ed in battaglia apparirà solo ed esclusivamente come NPC nei dialoghi.