What's Good for Me Is Good for Thee

## **Synopsis**

In Chapter 51: What's Good for Me Is Good for Thee, the party started to feel the limiting effects of being only able to access the 4th precinct in Tuktu.  After a discussion about the merits and shortcomings of having Erland as a traveling companion, Safira solicited his help with delivering a note to the Broken Crown – hoping that getting Massif's attention might lead to some loosened restrictions, and a way to signal to Armand that she'd kept her word by seeking him out.

It wouldn't be the first (or even second) time that Erland had swung by the black and purple tent today – he'd done some digging of his own about two names that cropped up during the Harvesting Yard scouting mission: Valko Luvinia and Ja Haughten.  He'd also convinced a resentful merchant to stick around after being denied entry into the 2nd precinct – promising to plead his case to Principal Tonnis.

Meanwhile, Beezaura and Graven (who were mulling over their recent, private discussions with Rayna Quiros) got to work on locating Estate Club members – their identities provided by Jillian, and the locations of their whereabouts verified by the ever-enterprising Crespo.

The half-orc Raz Pugh lived on a farmland estate nearby – his primary public pursuits in sheep herding and moneylending, but seemingly with his hand in a number of other ventures as well.  Thanks to the timely arrest of another potential pawnchaser, Raz was willing to negotiate.  He was currently dealing with a problem brought on by some abnormal goats – confiscated from a client who was delinquent in their debts and attracting the attention of dangerous Dolgaunts.  Raz had barricaded the creatures into his barn and wanted them exterminated – a job that he would have turned over the Gentle Void if not for the limits of the lockdown.

Beezaura accepted the challenge but knew it wouldn't be a one-woman job.  After we all found our way back to our rented shed, the task was brought to the group and it seemed the stars had aligned – apparently Mr. Pugh was also the man to see if you needed an off-the-record way to contact someone in another precinct.

Orba finished perfecting her notations of the Mage Armor spell, Erland and Safira turned in the iron chest (its magical bracelets mysteriously missing) – and we traveled as five back to the rural areas of Tuktu.  Safira hit a wall in negotiating with Raz, as he wanted a more unique form of payment than gold – but we tabled that discussion to focus first on the Dolgaunts in the barn, a fight that would demand our full faculties and attention.

With the door locked shut behind us, we set to work hacking through the hay bales – and it wasn't long before an arrow found its mark, sending the screeching warped horrors into a frenzy.  They came at us with flurries of small strikes that wrapped up Graven and Beezaura, and each time it felt like we'd dealt a significant strike – they would retreat through the floorboards and return refreshed seconds later.

We reached a critical point where it seemed we needed to either all pounce on the same target, or find a way through the metal hatch to cut off their escape route.

## Trivia

* Natural one count: four natural ones were rolled in this Chapter. 1 each by John and Jordan, and 2 by Matt.