Force

The energy that every living being emanates.

## Mage

Force normally radiates off the body, but Mages can consciously sense their own Force with enough clarity that they can control it and focus it inward, condensing it into a shell around the body instead of having it in the shape of a nebulous aura. This shell works in protecting the Mage against Magic attacks.

## Magic

Force allows a Mage to interact with not only material objects but also immaterial energies.

### Basic

One abilty that is learned is Fortification, which involves a Mage hardening their "shell", that is dense but fragile, and using to block damage and to enhance feats of strength.

Strength
Another ability is Interaction, (Telekinesis) where a Mage extends their Force and engages with a physical object sensing its structure and eventually displacing it. Ths ability is very versatile and allows for many applications, such as Object/Weapon Manipulation, Force Discharges (concussive blasts) or even Fields for moderate protection.

Telekinesis
An ability that one can learn, but with great difficulty is Communion (Telepathy) that involves reaching with the Force to another living being and meld with theirs. By joining with another's Force one can garner recent memories and superficial thoughts, altough this works only on those who are not sensitive to Force.

With enough skill one can use Dissonance to pulsate waves of Force that clouds unsuspecting targets with sensory illusions.

Telepathy
Illusions
It's not uncommon for natural and untrained Mages to remain at this skill level, as they use the versatily of Basic Magic to lead an easy life.

### Intermediary

When a Mage raises their control, they stop simply interacting with their surroudings and start actively changing them.

With the Creation ability one can harden the Force outside the body and project solidified constructs that serve a variety of purposes like combat (weapons and projectiles), support (shields and platforms) or utility (tools).

Lances
Shields
An ability that is hard to master is Partition where one will divide their mind in two or more parallel thought processes, this in of itself isn't much, but when coupled with other abilities can be formidable.

When *Partition* is applied to *Creation* one achieves Gestation which allows for the generation of semi-autonomous constructs (Embryos) that can function with simple thoughts from the Mage, and at considerable distances. An offshoot ability of *Gestation* is Integration, which involves the Mage overlapping their Embryo over thermselves, resulting in a more powerful form.

**Doppelganger**: the ability to create a duplicate of something, or someone, that lasts as long as the Mage wills it.
**Embryo**: the Mage conjures a mental being into existence, giving it form, "substance" and autonomy. This being does not have a physical body, but can physically interact through Force. Unlike *Doppelganger* the Embryo persists, although inside a suitable container (Mage or ~~Magistone~~), while not called upon, and can be further augmented through the Mage's time and Force.
The one ability that is more used is Ignition which uses Force to charge one's surroudings with energy. When one controls the kinetic energy of air they can manipulate **Sound**, and by controlling the thermal energy of the air, or even volatile substances, one can manipulate **Fire**, but only by skillfully controlling the water vapor in the air and its thermal energy can one manipulate **Ice**.

When it comes to **Light** one can easily use Force to interact with it and control it but only those skillful enough can convert Force directly into it.

For **Electricity** one has to have the skill to manage the opposing charges found in the environment, maintaining their balance, and discharging them on command.

Sound
Fire
Ice
Light
Electricity
Using the principles behind *Creation* and *Ignition*, and applying them to *Interaction* one can achieve Levitation and soar throught the skies. While *Interaction* could potentially allow for thrust, the range, maneuverability and speed, it can't compare to *Levitation*, as it is essentially picking oneself by their bootstrap.

Another ability one can learn is Infusion, that takes the permeability matter has to Force and meld them. Matter is not opaque to Force but not completely transparent either, and that small resistance to the flow of Force can serve as a form of capacitance and store Force for a period of time. While substances of biological origin are more retaining of Force than those that come from inorganic ones, others that are more rare and which have been naturally (or artificially) infused with Force for a prolonged period of time, are incomparabilty more "capacitive".

At a lower skill level one can infuse objects wth Force to enhance ther performance, while very skilled Mages can infuse Force into substances to alter their structure.

Enchantment
Synergy
Transmutation
Magistones + Mythril + Orichalcum + Adamite + Aurustel
One ability reserved for those of the highest skill is Connection, which fuses ones' Force with the targets', creating a link that can be used to retrieve deep memories or even alter them, and with this skill one can override the conscious mind and control the targets' actions.

Another application of *Connection* is Cooperation which is when two or more Mages pool their Force into a single task, whose Force if not correctly synchronized will backfire.

An offshoot ability of *Connection* is Resonance (Biokinesis) which uses the connection to control bodily functions with beneficial intentions, or nefarious ones.

### Advanced

By learning various intermediate abilities one can achieve Reanimation that *Resonates* with corpses to restart bodly functions *Connects* with living beings to rob their Force, and *Infuses* it into corpses for autonomous remote control. This ability is considered taboo as it involves desecrating corpses and cause harm, or even death, to other living beings. As such, the only remaining practioners are those that have forsaken society and managed to live secluded and on the fringes of populations.

Undead
Chimeras
Only at the height of Magic can one achieve Translocation which involves creating a Force bubble that has incredibly dense surface and an interior devoid of anything, and it is this constrast that influences spacetime and allows the Mage to create an opening that tunnels through space and permits an instantaneous change of location.

Another application of this ability is Motion with which one can control the flow of time, accelerating, slowing, stopping or even reversing it.