recursal/Fanatic-Fandom huggingface dataset:
The Fuzzly's

**The Fuzzly's** is an American adult animated series produced by JTOONSANIMATION for EntertainmentX. The series follows a pair of alien siblings banished from their home planet and forced to live on Earth.

The series will premiere on August 28, 2020. The series was renewed early for a second season on July 20, 2019.

## Plot

Alien creatures known as "fuzzlies" are happy and friendly creatures, except for two siblings, Chris and Mandy. Their bad behavior gets them banished from their home planet, and are forced to live with vile creatures just like them...HUMANS.

## Characters

* **Mandy** is the oldest of the siblings. She is extremely rebellious and hardcore. She has pink fur. She is also an abuser of drugs and alcohol. Her most prized possession is her sex toy, Victor.
* **Chris** is the youngest of the siblings. Although not as extreme as his sister, he is still very dangerous as he has smarts in explosives. He is more interested in human culture.
* **Trev** is the middle brother of the siblings, although he doesn't live on earth with his siblings.
* **Lucy** is the human friend of the Fuzzly's. Her cynical personality makes her an outcast and helps her fit in with the Fuzzly's
* **Bretta** is the mayor of the city who vows to get the Fuzzly's out of earth.

## Production

The series was originally picked up in July 2018 and was set for a January 2019, but was later pushed back to an August 2019 premiere.

The early designs of the characters originally has black outlines, but was removed early in production. In addition, Mandy originally had purple fur and Chris had dark blue fur instead of light blue.

Also, the siblings were originally twins, and Trev was the older dimwitted sibling. The characters originally just had black eyes instead of the colorful ones shown later on.

## Trivia

* The series was originally going to premiere in 2019.
* The series is rated TV-14-DLSV/TV-MA on EntertainmentX, but is rated TV-MA-LSV on EX21, due to it being uncensored.
* This is the channels third original series.
Darkest Dungeon

[Pic and info box go here]

[Then ToC]

## Synopsis

The Darkest Dungeon is heavily inspired by the gothic fantasy RPG of the same name created by Red Hook Studios. It features thematic cards, custom card mini-bosses modeled after the bosses of the game, and utilizes a unique class and light system unlike any other in magic. True to the game this dungeon provides a challenge for 4 adventurers looking to claim gold and glory from the Darkest Dungeon. For maximum immersion, play the game first.

Boss: The narrator, Wayne June (Brisela, Voice of Nightmares)

## Setup

Before the game begins, each player must pick a class from one of the following Class cards. Each class can only be selected by one player.

* Torch Bearer
	+ Recommended on every team, increases the Light meter at the cost of having its own creatures at risk.
* Field Medic
	+ Provides team healing at the cost of increasing creature casting cost.
* Lone Wolf
	+ Gives a small boost to early game performance at the cost of assistance to and from team.
* Scout
	+ Allows the players to see what the dungeon will play next at the cost of triggering traps.
* Supplier
	+ Supports the team with draw and mana ramp at the cost of speeding up the dungeon.
* Vanguard
	+ Buffs creatures and helps block for allies in exchange for increased damage taken.
Hard Banned Cards

Cards on this list are banned completely. Cards considered for this list often create situations which are impossible for a dungeon or raid to counterplay and may adversely affect all other players of the party.

* Alms Collector - Gatherer
	+ Can severely hinder dungeon play.
* Arcane Laboratory - Gatherer
	+ Can severely hinder dungeon play.
* Balustrade Spy - Gatherer
	+ Land based mill breaks dungeon design.
* Consuming Aberration - Gatherer
	+ Land based mill breaks dungeon design.
* Eidolon of Rhetoric - Gatherer
	+ Can severely hinder dungeon play.
* Erayo, Soratami Ascendant - Gatherer
	+ Can severely hinder dungeon play.
* Gaddock Teeg - Gatherer
	+ Can severely hinder dungeon play.
* Iona, Shield of Emeria - Gatherer
	+ Can severely hinder dungeon play.
* Lavinia, Azorius Renegade - Gatherer
	+ Can severely hinder dungeon play.
* Leovold, Emissary of Trest - Gatherer
	+ Can severely hinder dungeon play.
* Narset, Parter of Veils - Gatherer
	+ Can severely hinder dungeon play.
* Rule of Law - Gatherer
	+ Can severely hinder dungeon play.
* Time Vault - Gatherer
	+ Abusable extra turn generator.
* Time Walk - Gatherer
	+ Abusable extra turn generator.
Flame of Vengeance

### Rules Text

Roll a six-sided die. Unattach an Extinguished from a shrine you control of the indicated color. Otherwise, choose the next largest available option. If you were unable to unattach an Extinguished, gain 2 life and creatures you control have haste until end of turn.1 - W, 2 - R, 3 - G, 4 - B, 5 - U, 6 - Re-roll

Repeat this process X times where X is the dungeon’s level minus 1.
Custom Cards

One of the outstanding features of Raiders is the support for community created custom cards in dungeon or raid decks.They facilitate familiar and foreign abilities and mechanics that should keep things fresh for the foreseeable future!

* Custom Cards (Alphabetical)
* Custom Cards (By Dungeon)
* Custom Cards (By Raid)
* Custom Cards (By Color)
* Custom Cards (By Type)
Flame of Life's Web

### Rules Text

Starting from the color matching this card’s color, unattach an Extinguished from a shrine you control of the same color. Otherwise, choose the next color option to the right. If you were unable to unattach an Extinguished, create a 1/1 colorless Spirit creature token for each opponent and gain 2 life.G, W, R, B, U

Repeat this process X times where X is the dungeon’s level minus 1.
Soft Banned Cards

Cards on this list are not banned, but are not recommended in all scenarios. Cards considered for this list provide a serious advantage to the player and their party members. These cards are best played with consenting party members as their inclusion can tip the challenge scale from fun to boring. Some dungeons and raids are made specifically to survive encounters with cards of this caliber.

* Aluren - Gatherer
	+ Free permanents to players for too low a cost.
* Avatar of Growth - Gatherer
	+ Powerful team wide ramp for potentially too low a cost. Only applies against dungeons without lands.

* Braids, Conjurer Adept - Gatherer
	+ Free permanents to players for too low a cost.
* Collective Voyage - Gatherer
	+ Powerful team wide ramp for too low a cost. Only applies against dungeons without lands.
* Dovescape - Gatherer
	+ Can't be removed by many dungeons, causing a losing battle of attrition.
* Edric, Spymaster of Trest - Gatherer
	+ Powerful team wide draw for too low a cost.
* Eladamri's Vineyard - Gatherer
	+ Team wide ramp for too low a cost.
* Emrakul, the Aeons Torn - Gatherer
	+ Too powerful when brought into play early by other card effects. Acceptable as a commander.
* Fastbond - Gatherer
	+ Powerful ramp with too low a cost.
* Heartbeat of Spring - Gatherer
	+ Powerful team wide ramp for too low a cost.
* Helm of Awakening - Gatherer
	+ Team wide cost reduction for too low a cost.
* Horn of Greed - Gatherer
	+ Team wide draw for too low a cost.
* Hunted Wumpus - Gatherer
	+ Free permanents to players for too low a cost.
* Kami of False Hope - Gatherer
	+ Reusable damage prevention that some dungeons cannot counteract.
* Library of Alexandria - Gatherer
	+ Common source of free draw.
* Magus of the Vineyard - Gatherer
	+ Team wide ramp for too low a cost.
* Mishra's Workshop - Gatherer
	+ Ramps too quickly and easily as an uncommon.
* New Frontiers - Gatherer
	+ Team wide ramp for too low a cost. Only applies against dungeons without lands.
* Paradox Engine - Gatherer
	+ Too easy to make infinite and near-infinite combos with.
* Path to Exile - Gatherer
	+ Powerful removal with no drawback. Only applies against dungeons without lands.
* Rites of Flourishing - Gatherer
	+ Team wide ramp and draw for too low a cost.
* Settle the Wreckage - Gatherer
	+ Mass one sided removal for too low a cost without drawbacks. Only applies against dungeons without lands.
* Show and Tell - Gatherer
	+ Free permanents to players for too low a cost.
* Spore Frog - Gatherer
	+ Reusable damage prevention that some dungeons cannot counteract.
* Tolarian Academy - Gatherer
	+ Gives powerful ramp as an uncommon.
* Veteran Explorer - Gatherer
	+ Team wide ramp for too low a cost. Only applies against dungeons without lands.
* Winds of Abandon - Gatherer
	+ Mass removal and/or team wide ramp with little drawback. Only applies against dungeons without lands.
Flame of Infinite Rage

### Rules Text

Starting from the color matching this card’s color, unattach an Extinguished from a shrine you control of the same color. Otherwise, choose the next color option to the right. If you were unable to unattach an Extinguished, deal 1 damage to any target for each opponent and gain 2 life.R, W, G, B, U

Repeat this process X times where X is the dungeon’s level minus 1.
Official Dungeons

These dungeons were created by the founding team of Raiders. They range from simple to complex and easy to difficult. Some were created to introduce new players to the format and others were created to push the format as far as our imaginations could take it. We hope they can inspire players to create even better ones!

### Dungeons:

* Charmed, I'm Sure
* Crank and Spank / Sprocket in Your Pocket
* Darkest Dungeon
* Deal With the Devils
* Doom-keepers
* Junk in the Trunk
* Mr. President
* Ogres Have Layers
* Power Striggle
* Shrines of a Vengeful Kami
* Trest
* Vile Epidemic
* X Gon' Give It to Ya
* Zombie Hoard
Flame of Seeing Winds

### Rules Text

Starting from the color matching this card’s color, unattach an Extinguished from a shrine you control of the same color. Otherwise, choose the next color option to the right. If you were unable to unattach an Extinguished, draw a card for each opponent and gain 2 life.U, W, R, G, B

Repeat this process X times where X is the dungeon’s level minus 1.
The Fuzzly's Wiki

**Welcome to the The Fuzzly's Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Shigazilnizthrub

In the beginning, there was chaos. The universe was a primordial cauldron of gurgling dread, a darkness that not even a thousand suns could light. In this black soup, the elder gods battled for supremacy. They feasted on fear and drank madness. Then the small things came. They skittered and foamed in the pockets between the elder gods’ crushing might – shambling, killing and feeding upon one another – until they produced an infinitesimal speck of light. In an instant, they were many – points of light which became stars that begat suns then ascended to godlings. The new gods rose up in a white-hot explosion of defiance against the corpulent lords of chaos. A cataclysmic chain-reaction triggered, birthing all that is. This is the story of the gods before the gods, a tale unknown to the histories of humans and demi-humans alike

For eons, the deposed old gods have roiled and churned in a seething pool of raw power beneath the universe, their foul intellects periodically bubbling to the surface. Chief among the dark gods is Shigazilnizthrub, sadistic eater of worlds. The invocation of the name alone has the power to wither crops and crumble cities to dust. His mad followers refer to him only as “The One Who Watches from Below.” The foul deity has established three strongholds beneath the world, their purpose unknown. For now, it watches, it gathers power, and it waits for celestial bodies to align in the heavens.
Official Raids

These raids were created by the founding team of Raiders. They range from simple to complex and easy to difficult. Some were created to introduce new players to the format and others were created to push the format as far as our imaginations could take it. We hope they can inspire players to create even better ones; Try not to lose too many friends in the process!

### Raids:

* Arachnophobia
* Blender Laboratories
MTG Raids Wiki

**Welcome to the MTG Raids Wiki!**
MTG Raids is a fan-made cooperative constructed format for the Magic: The Gathering card game in which players, or raiders, party up to take down preconstructed automated raid decks. The cooperative nature of this format lends itself to flavorful decks reminiscent of popular fantasy role playing archetypes which aim to provide damage, healing, or protection for their teammates. There are a number of preconstructed dungeons and raids made by the founding team of MTG Raids that range in difficulty and complexity for parties of 2 to 6 raiders.

The goal of this wiki is to provide players a central location to view rules and other information as well as a way for those same players to share the dungeons or raids they have created themselves.

## Important articles

PlaceholderFAQPlaceholderGameplay RulesPlaceholderDeck-Building RulesPlaceholderBanned CardsPlaceholderDungeon Deck RulesPlaceholderRaid Deck Rules

### **Contents**

* FAQ
* Gameplay Rules
	+ Player Rules
	+ Dungeon Rules
	+ Raid Rules
* Deck-Building Rules
	+ Player Decks
	+ Dungeon Decks
	+ Raid Decks
* Cards
	+ Custom Cards
	+ Banned Cards
* Dungeon Deck Rules
	+ Official Dungeons
	+ Community Dungeons

* Raid Deck Rules
	+ Official Raids
	+ Community Raids
* Documentation Guidelines
	+ Custom Card Documentation Guidelines
	+ Dungeon Documentation Guidelines
	+ Raid Documentation Guidelines
Banned Cards

In an attempt to maintain the challenging, fun spirit of Raiders, we've singled out various cards that might hamper that spirit or break the format irreparably. Some are more problematic than others, so we have split them into two lists. The cards on the hard banned list are banned outright whilst the cards on the soft banned list are strongly advised against. In addition to the list itself, we also provide a quick explanation for why each card is on each list.

* Hard Banned Cards
* Soft Banned Cards
Extinguished

### Rules Text

Eternal (This permanent can’t be removed from the battlefield.)Covenant (This permanent can’t change controllers.)

Shrines you control have and can’t lose Eternal, Covenant or their printed abilities. Counter triggered abilities of shrines you control while this card is attached to them.

Dungeon Level 1 or 2 — While this card is not attached, lands raiders control have “T, attach target Extinguished to target shrine that is not equipped; this card does not untap during your next untap step.”

Dungeon Level 3 — While this card is not attached, lands raiders control have “T, sacrifice this card: Attach target Extinguished to target shrine that is not equipped.”
Andvaranaut

This legendary ring gifts its wearer with an uncanny ability to amass wealth. But its also cursed, bringing misfortune in other ways to the user. For instance, one might become incredibly wealthy, but also fall off a cliff and become crippled.

Legend has it that Andvaranaut was forged by Daenthar himself. When Daenthar's treasure horde was robbed by Lestar the trickster god, Daenthar placed the curse on the ring. Lestar learned of the curse, and passed the ring on to Klazath. This resulted in Klazath being defeated in battle by Ahriman, who took the ring for his victory. Enraged by the foul luck that the ring brought him, Ahriman cast it into the material plane. Since then, Andvaranaut has come to the hands of many mortals, until they either die or throw it away.
Zogar

Zogar is a powerful yet eccentric chaotic wizard who has at different points set up lairs in mischievous places in order to gather minions, wealth and power. He projects magical eyes to watch over his vast treasure hoards and his many enemies.

The paranoid wizard hasn't been seen in person for decades, not since he lost his eyes in a duel with a lawful Wizard. He prefers to hide in lairs, sending his many supernatural minions summoned by his enchanted horn to do his dirty work. Zogar refuses to summon imps, as he thinks the creatures aren't worthy of him. Instead, he summons Darklings to do imps work. As a result, his Darklings are constantly bickering over which one of them is in charge.

Zogar's end goal is unknown, but it is clear that whatever the evil wizard wants to achieve, it involves amassing a lot of wealth and magical power. This much is made clear by his obsessive collection of tomes and treasure, the size of which never seems to satisfy him. However his allusions to what he calls his "devious plan" suggest that all this is intended to serve some greater purpose than just wealth and power for wealth and power's sake.

## Zogar's Lairs

### The Black Mountains

No one recalls when he arrived to the region, but his presence slowly altered the landscape. He quietly made his home in the Black Mountains, where many ventured in search of rumored treasure and in quests of glory. Few returned, and the legends only grew. His lair became a destination for all those who sought fame, knowledge, and riches. But only the bravest of adventurers could withstand the baleful gaze of Zogar. He eventually had to relocate after the increasingly frequent raids which were becoming more and more successful with time.

### Otansphar

Zogar and his minions sought refuge deep in the Black Warrens of Otansphar. It was not long before the wicked wizard began his plotting against the humans above. His first order was to steal the crown of the king to create panic in the city, replacing it with a paper crown with an eye drawn on it. His plan worked.

Now brave heroes must enter Zogar's vile lair to recapture the crown and restore order above.
Flame of Night's Reach

### Rules Text

Starting from the color matching this card’s color, unattach an Extinguished from a shrine you control of the same color. Otherwise, choose the next color option to the right. If you were unable to unattach an Extinguished, each opponent discards a card and gain 2 life.B, W, R, G, U

Repeat this process X times where X is the dungeon’s level minus 1.
Runic Beetle

Runic Beetles are hunted both for their jeweled shells, and for the ancient magical runes inscribed all over their body. It is precisely these runes, however, that make the beetle so dangerous. The exact nature of this danger depends on the kind of runes held by the beetle. They might be fireball runes, poison runes, strength runes, etc.
Wraith

Wraiths are among the most powerful undead beings. Their chilling touch drains the life and soul from unfortunate adventurers. Not even in death can one escape the ghostly wraith, for the foul creature's victims rise again as spectral servants of their murderer. Their single weakness is sunlight, which renders them completely powerless and invisible (the dark robes they often wear remain visible in sunlight however).

Wraiths are the manifestations of tragic or violent deaths involving dark emotions, ones so powerful that death itself could not still the intense hate, passion, or jealousy involved. They especially turn their ire towards any who would disturb them as they haunt decaying deathbeds, ancient battlefields, crumbing treasure vaults, and other places that perhaps had special meaning to their lives (or deaths).
Lurker

Lurkers are wicked by nature, and lacking in intellect. The first tribes of the Shudder Mountains were pushed to the brink of extinction, but some clans survived in their new troglodytic world, adapting to the darkness. Whether these survivors discovered the descendants of their ancient serpent-men enemies and joined in battle once again is unknown, but explorers of the Black Mountain caves have reported encounters with a savage, human-like species of cannibals ideally suited for underground existence. These creatures may be the ancestors of the Shudder's first human occupants, now long devolved. They are called the Lurkers.
Crystal Chalice

This chalice is the most sought after treasure in the world. Choranus himself is fabled to have sipped wine from the Chalice, blessing it with holy powers. The first one who drinks from the Chalice, the legends say, receives eternal life. The location of the Crystal Chalice is unknown, and some dispute that it even exists.
Bitter Wizard Friendship

## Summary

### Session 4

Giastorm uses his magic to alert the other party mates of danger, inciting that they should come to him ASAP.

The party arrive one by one, each asking Giastorm what's happening.

The mayor and the more tan-skinned woman are battling, both using magic.

The party assist the mayor by attacking the unknown woman, Arlyl grappling her against the wall.

When the woman, who we learn to be named Earun, seems to be quite damaged, she disappears.

We ask the Mayor many questions to which she "kindly" answers.

Aredielia tells the party about her brother Naadar Eddys who lives in Empetria and is Earun's lover.

Hixan and Arlyl take some books from her library and Hixan tells Giastorm a joke.

Ziri isn't with them though. She has run away somewhere and is nowhere to be found in Nadity.

The party go to the Inn where Hixan asks multiple people, including Giastorm, if they want to fight.

Samson got incredibly drunk, passing out in the middle of the Inn.

Koin challenges Hixan to a fistfight in which he uses his eldritch powers.

Hixan still knocks out Koin in 3 punches.

Previous Session - Petty Mayor Robbery

Next Session - A new Pixie Member

## Date

22th of Flamerule - 1 day after Midsummer Festival

## **Featured Characters**

### **Hixan & CO**

* Arlyl
* Giastorm
* Hixan
* Koin
* Samson
* ~~Ziri~~ - Walked away

### **New**

* Earun Xylia
* Naadar Eddys - mentioned by Aredielia

### **Returning**

* Aredielia Eddys
* Uma

## Trivia

* The name of the Session is quite incorrect due to the fact that both "wizards" were later found out to be sorcerers.
Otansphar

Otansphar is a large city in south Norcia.

## Points of Interest

### The Black Warrens

Zogar and his minions have made their new home deep within the Black Warrens under Otansphar. Very little time passed before Zogar was up to his old ways. His first order of business was to create panic in the city above and to make his presence known. He sent out his best thieves in the cover of night to steal the king’s crown. In the morning the king saw the crown was stolen and in its place a piece of paper with a crudely rendered eye scratched onto it. The city is now fearful and chaotic, and only a hero of worth can restore order.
Serpent-Man

The serpent-men walk amongst us. Once vanquished millennia ago, these secretive snake-headed men now lead cults of Set, god of serpents, within the cities of man. The serpent-men (Or Ssilnith, as they are known in their own tongue) use magic to take the form of humans, and in this guise rule their Shadow Kingdom—the secret government of serpent-man imposters who assassinate and then impersonate dukes, kings, and earls throughout the land. Their true form is revealed upon death, when their illusionary human features revert to a serpent’s head. Until then, the only way to detect a serpent-man imposter without magic is to state a certain primordial phrase known to their ancient druidic enemies—a phrase which the jaws of a true man can pronounce, but which the bones of a serpentman’s mouth cannot form.

## Physical Description

Serpent-men are like man-sized snakes with human torsos. A serpent-man can hypnotize lesser creatures. Any intelligent creature that looks into the serpent-man’s eyes is susceptible. The hypnosis works even when the serpent-man is under illusion. Serpent-men fight with weapons and if revealed, with their bites, but they prefer skullduggery to combat. Serpent-man poison varies by individual; 25% cause blindness, 25% cause weakness, and 50% cause painful spasms.
Void

In the beginning, there was the Void, where the Elder Gods dreamed. In their dreams were Law and Chaos, inherent forces of unity and entropy. Through endless opposition these forces of unity and entropy elected champions who became gods, who in turn formed planes of existence that reflected their principles. This is how the world was created.

Now, the Void exists as the space between planes. Unknowable, untouchable, this is the realm of the Old Ones who still dream their ruinous dreams of unity and entropy. The dreams of these sleeping beasts turn the Great Wheel in the endless battle between chaos and law. And may the gods help he who awakes them.

## The Black Sea

The void may be spotted from the material plane at night, as its darkness envelops the sky. During the day, that horrid dimension is warded off by the holy light of the Sun. Most of the void is utter nothingness, a sea of black traversed by eldritch monsters of unimaginable size and horror. Only through the enchanted dreams of a powerful wizard is this dark ocean explorable. And only the most truly powerful wizards have ever managed to enter the Black Sea this way, sailing on their ghostly sea-ships of dreams. Even fewer wizards survive.

## The Stars

Floating amongst the sea are the stars, concentrations of Arcane Power. Reaching the stars is almost as difficult as it is ill-advised. However, there are rare artifacts and rituals which could assist the foolhardy adventurer in forming a conduit through which to travel to these distant lights. It is believed that the stars hold timeless pocket-planes that house the Elder Gods themselves. The truth is not known, as none have ever survived such a journey.

## The Moon

Finally, the void is also home to the Moon. The Moon is a silver pocket plane which dominates the night sky. How it came to be is unknown, but it is much like a smaller, more twisted version of the material plane. Magic is far more dominant on the moon, and laws of physics are mostly ignored. Creatures dwell here, some building chaotic cities prone to magical disaster. They are known as lunar-beings, the most powerful of which can be found traversing the Black Sea much in the same way that powerful human wizards may. One the most rare occasion, a lunar being may visit the material plane through some magical means of transportation or another. The moon may be reached when it shines full in the sky by completing extensive and long-forgotten arcane rituals.
Stuck in the Toilet

**Stuck in the Toilet** is the first episode of the first season and the 1st episode overall of *The Fuzzly's.* It will premiere on August 28, 2020 on EntertainmentX.

## Plot

While trying to reach a "triple high", Mandy gets Victor stuck in the toilet, and must get him out of the toilet before their pizza gets there.

## Characters

* Mandy (debut)
* Chris (debut)
* Nick (debut)
* Lucy (cameo/debut)

## Trivia

* The animation here is more rough compared to the rest of the series.
The 3 Fucketeers

The 3 Fucketeers is a name that Giastorm came up with for the 3 antagonists of Hixan & CO. All 3 were first seen together in session 11 when they murdered the King.

## Members-Main

### Current

**Naadar Eddys, Villian**
**Earun Xylia, Mage**
**Jade Cromwell, Assassin**

### In-Campaign Events

The 3 first appeared when they murdered the King and teleported away.
Crit Powder

## Description

When consumed, the powder immediately takes effect causing the consumer to gain immense untapped raw power or lack thereof. Whenever the person who has consumed this drug does something that takes effort the drug kicks in either causing everything to be done perfectly and unnaturally good (nat 20) or makes what you do an absolute disaster. (Nat 1).
When a d20 is rolled you can only roll 1 or 20. 1-10 = 1; 11-20 = 20

### Appearance

A slightly pink dazzling powder. On the bag of the powder, a red angry eye and a golly yellow eye can be seen.

## In-Campaign events

Koin buys some from an illegal drug dealer in the backstreets of Iason. Later he consumes it and gives Hixan some. Both the powder and his magical prowess go hand in hand and he does an unbelievable feat of shooting a grappling hook 200+ feet up into the air grappling on a sky island.
Hildegard DeGray

## Description

### Appearance

Hildegard is a human in her late sixties / early seventies. She often wears lavish clothing, such as furs, fine dresses, and jewels.

### Personality

Hildegard has quite an eccentric and lavish personality, giving money to people she hardly knows. She also is quite encouraging, though a big aloof, and has more money than she likely knows what to do with.

## In-Campaign events

Raz and Lorayana heard of Hildegard as they combed the city, looking for a sponsor for the Challenge of Champions. When they requested an audience with Hildegard, she simply gave them a once over and enthusiastically asked them to dinner the next night.

The next night, the party endured an awkward dinner party with their two main competitors in the CoC. Hildegard seemed oblivious to the tension, and answered / asked questions with similar enthusiasm the entire night. She revealed that she had once been quite an adventurer herself, traveling the world with her late partner, before she decided to retire in Kara's Vale. By the end of the night, she declared that she would be sponsoring The Platinum Snapdragons in the CoC.

The next morning, the group fought an invisible foe per Hildegard's request. In return, she gave them magic items, tickets, and "Platinum Dragon" apparel. At the race, she sat with Jason, Jeir, and Elric.

## Quotations

* "Wonderful, absolutely marvelous!" - Hildegard, probably
* "It's wonderful - there are no gods here! We're all gods among men, living just like the divine." - Hildegard, about the Astral Plane
Moliclan

Born in Otansphar, in the south of Norcia, Moliclan was orphaned when Northmen raided his village and slayed his parents. He was raised in a monastery in Braam, but left at an early age to fend for himself.

He spent many years traveling, selling his sword as a mercenary. As his skill increased, so did his fame. Rumors of his ability to plunder the darkest corners of the world even reached the ear of the Baron of Kilberch, where he served as head of the guard for nearly a decade before the Baron's death.

Moliclan is now looking for a final score so that he may retire to his birthplace.
Consuming Mass

Few things are more terrifying than the appearance of a Consuming Mass - shifting and morphing horrors from The Void which consume everything in their path. Only the most foolish Wizards dare to summon such a thing, for a Consuming Mass' hunger is never satisfied and so once the Wizard's enemies are destroyed, then surely shall it turn on its own master.
Luhsaal

In the primordial days, a second moon rode the night sky amongst the Void. This other moon was a twisted reflection of its mate, a disk of tarnished silver compared to its luminous twin. In scraps of surviving lore left behind by vanished empires, the moon was called “Luhsaal” and it was home to a race of lunar sorcererkings. This race was the Hsaal, a species of towering humanoids who incorporated magic into their civilization the way other races utilize brick and stone. The Hsaal demonstrated a mastery of magic as yet unknown beyond Luhsaal, but for all their sorcery, the lunar race required more mundane materials to maintain their prolonged civilization. Having mined their plane bare of these essential elements, the Hsaal entered the material plane through magical rifts, establishing slave colonies in regions where the sought-after resources were abundant. Their main mining colony was the Shudder Mountains.

The sorcerer-kings of Luhsaal lived and breathed magic, but magic, like an animal, can turn on its master. The Hsaalian wizards pushed their magic too far, setting off a chain reaction that spread like wildfire across the moon. Massive rifts erupted in the lunar surface, cities died in conflagrations, and the magical catastrophe grew to apocalyptic proportions. The Hsaalian home moon of Luhsaal tore itself apart in the Void and plummeted through a titanic rift in time and space. As it vanished from the sky, echoes of the magical disaster rippled out of the Void, following the mystical ties the Hsaal colonies had with their lunar home.

The forces of the magical cataclysm blasted through the transport gates, reverberating across the landscape. Killing waves of lambent black fire chased their way across the sorcerous ties connecting the Hsaal of the Material Plane, destroying their bodies and spilling their once-restrained magical power across the land. In a matter of moments, the Hsaal colonists were destroyed, leaving their slaves without masters.
Kai

Kai is one of the player's in the Campaign!

Kai's Characters

**Giastorm, Tiefling Rogue**
**Solorian, Aasimar Cleric**
**Jason, Half Elf Cleric**
**Captain Roberts, Aasimar Rogue**

## Trivia

* Star's campaign was the first d&d game Kai played in.

* Kai's nickname and main name was Giastorm, so he named his character after his own name. Kai thought that it might become hard to say which one you were talking about, Giastorm as a character or Giastorm as the player, so he told people to call him Kai.
Greg

Greg is an NPC sailor who Hixan & Co meet in Regalis.

## In-Campaign events

The party meet Greg in session 16 where they meet him at the Regalis Seaport. He is very sad which makes everyone want to talk to him and find out why he is sad.

Greg becomes Koin's love interest as Koin started flirting with him. They spend the night together in the Song of Rest. A day later Greg leaves with the rest of his crew on a ship due to his profession.
The Very Beginning

The players come to a town called Nadity. Nadity is having a mid-summer festival.

The players meet each other at the entrance and after some awkward conversations between the characters-

The players start splitting up with Koin, Hixan and Samson going to the tavern. Aros climbing up a tower to watch over the town and Giastorm and Ziri just walk around the town.

There seems to be a drinking contest in the tavern that hasn't yet started. Hixan leaves the tavern and goes to an arm-wrestling contest in which he wins against a dwarf named Roe. and receives 24 gold.

Hixan, later on, finds a blacksmith who he asks about getting a glaive. At that moment everyone hears screams of terror and despair as 2 arrows shot over the crowd.

A group of goblins had appeared. The first to action were Hixan and Ziri. Hixan started creating a goblin kebab and Ziri got knocked out by a goblin.

As the rest of the group come over they defeat all of the goblins.

The people started to come out of their houses, as a boy walks out and tells the party about a group of goblins larger than the ones we fought here in the town.

The goblins had abducted his friend. The party leave Nadity and go off to slay the rest of the goblins. They are promised some bread.

Next Session - The First Mission

## **Featured Characters**

### **Hixan & CO**

* Arlyl
* Aros
* Giastorm
* Hixan
* Koin
* Samson
* Ziri

### **New**

* Roe (The Strong Dwarf)
* Uma (The Barmaid)
* Redria Gilhorn (The Blacksmith)

### **Mentioned**

* Corlamir LeVane (The stolen halfling boy)
ContagionEvent

The Contagion Event is an event called when a player's item is infected with a curse.

## Description

The ContagionEvent is a class that adds six local variables: an item for which item will be cursed, the custom enchantment and level for what curse should be applied, a collection of sounds that should play on completion, and a volume and pitch float for how loud the sounds should play.

## Code Information

### Constructor

ContagionEvent(Player who, ItemStack item, CustomEnchantment curse, int level, Collection<Sound> sounds)

* // Player who - the player being affected
* // ItemStack item - the item being affected
* // CustomEnchantment curse - the curse to be applied to the item
* // int level - the level of curse to be applied
* // Collection<Sound> sounds - the sounds to be played after completion

ContagionEvent(Player who, ItemStack item, CustomEnchantment curse, int level, Collection<Sound> sounds, float volume, float pitch)

* // Player who - the player being affected
* // ItemStack item - the item being affected
* // CustomEnchantment curse - the curse to be applied to the item
* // int level - the level of curse to be applied
* // Collection<Sound> sounds - the sounds to be played after completion
* // float volume - the volume of the sounds
* // float pitch - the pitch of the sounds

### Methods

#### void setCurse(CustomEnchantment curse)

Sets the curse for the item. Will only add an enchantment if isCurse() set to true

#### void setLevel(int level)

Sets the level of the curse to the specified value

#### Collection<Sound> getSounds()

Gets the sounds to play after the completion of the event

#### void setVolume(float volume)

Sets the volume of the sounds to the specified value

#### void setPitch(float pitch)

Sets the pitch of the sounds to the specified value
ModifyActionEvent

The Modify Action Event is an event called when a player or item of a player gets modified in some way, such as increasing exhaustion.

## Description

The ModifyActionEvent is a simple class for keeping track of modified actions.

## Code Information

### Constructor

ModifyActionEvent(Player who, EnchantmentLevel enchantment)

* // Player who - the player being modified
* // EnchantmentLevel enchantment - the enchantment and level modifying the event
Sacrifice

The Sacrifice enchantment is an enchantment added by Enchantment Solution for chestplates.

## Sacrifice

### Description

Damage the mob who killed you based upon your experience level.

### Version Added

2.0.0

When the wearer dies, if a living entity killed him, the entity will receive damage based upon the wearer's level.

The damage done is the player's level divided by 8 divided by the level of Sacrifice.

## Enchantability

 Level 50
 Level 30
 Level 30
Samson

Short info block about your character

## Character Information

### Also known as

"Adventurer"
~any NPC ever

### Place(s)

Place (Info)
Place, More precise (info about it)

### Connections

Hixan & CO
(member)
Lance
Master

## Character information

### Abilities

#### Ranger abilities

* Favoured Enemy (Beast(Elvish)
* Natural Explorer
* Fighting Style: Archery (+2 to ranged attacks)
* Spellcasting
* Primeval Awareness
* Ranger Conclave: Beast Conclave
	+ Animal Companion: Lance
		- Companion's Bond
TankEvent

The Tank Event is an event called when armor on a player is damaged.

## Description

The TankEvent is a simple class for when armor gets damaged.

## Code Information

### Constructor

TankEvent(Player who, int level, ItemStack item, int oldDamage, int newDamage)

* // Player who - the player whose armor is being damaged
* // int level - the level of Tank
* // ItemStack item - the item being damaged
* // int oldDamage - the old ItemDamage
* // int newDamage - the new ItemDamage
Petty Mayor Robbery

The group ask some psychological questions about the morality of robbery. Aros and Samson sit down with the party and get to know each other.

Hixan visits the blacksmith from before and finally gets his glaive

The party start talking about robbing the mayor fairly loudly so they decide to go to the forest to discuss and create a plan.

The group go to the mayor's house, that they previously found out isn't inside the town, and set up around it.

The party splits up into sneakers and talkers.

The mayor leaves her house accompanied by a woman and some guards.

The sneakers go from behind and went through a window on the second floor while the talkers *got in the front door* while they may or may not have been following the plan.

The talkers encounter a small girl, Samson out of panic quickly tells Hixan to knock her out...

Hixan does what he is told and moves on.

They rob the mayor and Aros secures some incredibly expensive riches.

The mayor comes back and is arguing with the aforementioned woman.

Giastorm goes to investigate and sees the woman shoot the mayor with a flaming ray of magic.

Previous Session - The First Mission

Next Session - Bitter Wizard Friendship

## Date

22th of Flamerule - 1 day after Midsummer festival

## **Featured Characters**

### **Hixan & CO**

* Aros
* Arlyl
* Giastorm
* Hixan
* Koin
* Samson
* Ziri

### **Returning**

* Aredielia Eddys
* Uma
* Roe
Dexterity Isn't a Dump Stat

**Opening Monologue:**

  N/A

Solis woke up first and, in the early morning light, felt inspired to venture onto the roof of the tower the party was staying in. However, a misstep ending up resulting in him falling and, to the dismay of the rest of the party, created a loud enough crash to wake them all up.

The same elven woman who was with Dimura the day before came up and took the party back into the main hall of the castle, where their final test stands before them: efficiency as a team. More of the small drone-like creatures they fought earlier are brought out and the party manages to take them out, resulting in only one party member to pass out (Click) and one to stay paralyzed the entire fight (Raz).
Empetria

Empetriais one of the 3 biggest cities in Valdon, with a population of well over 10'000. It is located in the north of the continent near forests and grasslands.

## **City Description**

Empetria is a 2 layer city consisting of the commonfolk and slum people, and the rich. The commoners are located on the cities bottom physical layer with the slums being right underneath the rich layer. The rich layer, the good part of the city, is physically raised around 20 feet above the ground and is in the center of the round city.

The city is heavily guarded and is densely filled with guards.

## **Society**

**Demographics**

Empetria is a city mostly full of humans but the other races also exist usually in specific groups and professions - Dwarves are usually blacksmiths, Tieflings and Halflings are often found in the slums. Most of the rich layer of the city is full of humans. Many of the rarer races like Tabaxi, Dragonborn, Tortle, Loxodon are incredibly rare in the city and most often found living on the streets.

**Notable People**

Leaders
(Deceased)

## **Notable Places**

Txarra's temple

Magpie's fight club
Lance

Lance is the animal companion of Samson.

## Description

Lance is Samson's wolf. Lance has 2 souls inside of him - Arrow's and his own.

### Appearance

Lance is an above-average sized mostly black, grey and white wolf with 2 different coloured eyes.

## In-Campaign events

Appeared at the very end of Session 8 after Samson went into the forest to transfer a part of Arrow's soul into Lance.

## Biography

Lance was a normal wolf that lived near Iason in a forest.
Samson had gained his new ability - Animal Companion, which let him create a magical bond with a strong enough animal. Arrow, knowing that she was too weak for this, decided to find a better vessel, so she found Lance. She brought him back to Samson who could merge their souls together.
Samson created the magical bond with Lance who was now a vessel for 2 souls - Arrow's and his own.

## Trivia

* The reason Lance's eye's are different isthate one of them (the yellow one) has the soul of Arrow imbued within it.
VoidWalkerDamageBlockEvent

The Void Walker Damage Block Event is an event called while obsidian made with Void Walker becomes air again.

## Description

The VoidWalkerDamageBlockEvent is a simple class to change the damage state of the obsidian block.

## Code Information

### Constructor

VoidWalkerDamageBlockEvent(Block theBlock, DamageState damage)

* // Block theBlock - the block changing damage state
* // DamageState damage - the damage to the block. Can be NORMAL, MINIMAL, LOW, HIGH, MAXIMAL, and BREAK. On an uncancelled BREAK, the block will turn back into air.
Txarra

Txarra is a high priest who works in the temple of Pelor in Empetria.

## Description

### Appearance

Txarra is an older tan-skinned human male, with greyish, balding hair. He wears many yellow and gold robes covered in holy symbols of Pelor.

### Personality

Txarra is a mostly serious but cooperative person. He seems to want what's best for the people.

## In-Campaign events

When the party arrive in Empetria to revive their dead friend Giastorm, they are guided to Txarra's temple by Solorian. Txarra accepts to resurrect the gnome for a hefty price the party was willing to pay. He and his fellow followers of Pelor resurrected Giastorm into a tiefling.

After a loud explosion outside the party went to investigate what had happened and they had found out about the massacre that had happened. They brought the King's body to Txarra who was willing to keep it there in hiding from the guards that were looking for it for some reason.

After Hixan died the party brought him to Txarra who then begrudgingly promised to revive if they were to find the King's children, who Txarra would have rather had lead instead of Naadar Eddys.

In Session 19 Hixan had come back who had been revealed to have been revived by Txarra, who sent 2 of his subordinates Un and Sister Rhisedon to escort Hixan safely to Abel.
Kara's Vale Counsel

## **Description**

The five members who are in charge of the government in Kara's Vale

## **History**

More information to be revealed in session!

## **Members**

* Dionte Maligne - Councilman of the Autumn court, head of the SLS, human
* Vurcur Rovig - Councilman of the Summer court, sponsor of the Silver Lavenders
* Rayfield Rockwhisk - Head Councilman, human
* Prii - Councilwoman of the Winter court, halfing
* Keyra of Elym - Councilwoman of the Spring court, elf

## **Affiliations**

More information to be revealed in session!

## **Sessions**

* Session 19 - Councilman Rovig is announced as one of the Shards of Chaos' hostages.
* Session 20 - Solis, Jason, and Raz attend an emergency meeting held by the counsel. Dionte, Rayfield, Prii, and Keyra were in attendance.