recursal/Fanatic-Fandom huggingface dataset:
Novosibirsk

Novosibirsk

(Kepler-1549)

Bandorian Protectorate

Distance from Sol 2583 ly

System security rating 3/5

System civilian population 586,945

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 48936502

Ascension 19 04 13 Declination +39 05 46

Stars in system (single-star system)

Kepler-1549, 0.88 solar masses, 0.84 solar radii, metallicity +0.02 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Gueliv (Novosibirsk 1), unknown Earth masses, 2.51 Earth radii, orbital period 214.89 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 262.4 K, uninhabited

CHZ moons

Thakulia (Novosibirsk 1 b), 0.9 Earth masses, 0.96 Earth radii, equilibrium temperature 264 K, population 539,867

Jump Gate Station: Level 13, distance from jump gate 0.2 AU

System Details

Novosibirsk is primarily a gas mining and asteroid mining colony, since the system's large asteroid belt, orbiting between 2.0 and 6.0 AU from the star, is filled with valuable metals, gems, and radioactive materials used for power. Gueliv is a small gas planet, and it is mined heavily as well. This is a relatively safe system despite the low security rating, because the Bandorian citizens fight fiercely to keep their system free of crime. The Consolation class Mining Pod was designed by a Bandorian citizen from this system, and the citizens here have designed a powerful armed mining pod known informally as the Persuader. The Persuader is only manufactured in this system for private use, and cannot be acquired from shipyards anywhere in this system or in other systems. The Persuader is armed with a single mining laser mounted on the forward bow as well as four forward-firing Brock Industries QF Ion Pulse Cannons. This powerful armament allows the Persuader to tenaciously engage opponents with a large firepower advantage, as the QF Ion Pulse Cannon and also all ion based weaponry has a 50% chance of disabling a random system on the target ship with each hit. In this system, mining and trading are quite easy and safe; this is a good system for beginners to go to since you can make huge profits from mining and trading the mined materials, as well as from missions to deliver research probes to specified locations; these missions are extremely profitable, especially in Kepler Sector systems. Pirates and other criminals rarely, if ever, come to this system as they will instantly be attacked by the system defense force and by the local pilots. This system is a good starting location, and a good starting lineup if you choose to start here would be a Lunokhod with an escort system and a Consolation class Mining Pod. These two ships will allow you to make maximum profits.
New Arkhangelsk

New Arkhangelsk

(HD 31253)

Bandorian Protectorate

Distance from Sol 164 ly

System security rating 5/5

System civilian population 1,165,894,829

Number of assigned police squadrons: 64

Number of assigned naval squadrons: 16

System jump gate coordinates 21604271

Ascension 04 54 44 Declination +12 21 08

Stars in system (single-star system)

HD 31253, 1.23 solar masses, 1.71 solar radii, metallicity +0.16 Fe/H, spectral class F8

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Rumadus (New Arkhangelsk 1), 159 Earth masses, unknown Earth radii, orbital period 466 days, semi-major axis 1.26 AU, orbital eccentricity 0.3, equilibrium temperature 248 K, uninhabited

CHZ moons

Ulvaduna (New Arkhangelsk 1 b), 1.24 Earth masses, 1.16 Earth radii, equilibrium temperature 255 K, population 392,175,938

Taria (New Arkhangelsk 1 c), 1.23 Earth masses, 1.13 Earth radii, equilibrium temperature 258 K, population 367,984,365

Vueter (New Arkhangelsk 1 d), 1.15 Earth masses, 1.09 Earth radii, equilibrium temperature 256 K, population 401,516,307

Jump Gate Station: Level 15, distance from jump gate 0.3 AU

System Details

New Arkhangelsk is the location of one of the major Bandorian penal colonies. It is also a major trading hub due to its high security rating and fairly low distance from the Sol/Proxima/Mystic area. If you come to this system to mine, there are two major asteroid belts: one between 2.0 and 3.5 AU and another between 6.0 and 8.0 AU. The outer asteroid belt is more densely concentrated with asteroids than the inner one, although many of the asteroids in the inner belt are claimed by the IMG. If you have an IMG membership, which costs 1000 credits per Galactic Standard year, you can mine asteroids claimed by the IMG, although they collect 10% of your profits. The penal colony in this system is located on a large asteroid orbiting at 2.46 AU from the star. Near Execution Day, on October 9 Galactic Standard Time, prices for radioactive materials in this system skyrocket due to the demand from Bandorian prison procurers. The capital city of New Arkhangelsk, which this system is named after, is located on Taria, and the city has several spaceports. The main spaceport, New Arkhangelsk Terminal, has nearly 100 flak emplacements for repelling attacking ships. A recent UEO attack was easily defeated by the powerful flak batteries, with no Bandorian casualties.
New Manchester

New Manchester

(GJ 3138)

Alliance of Independent Settlements

Distance from Sol 100 ly

System security rating 3/5

System civilian population 25,308,267

Number of assigned police squadrons: 36

Number of assigned naval squadrons: 9

System jump gate coordinates 10031576

Ascension 02 09 11 Declination -16 39 37

Stars in system (single-star system)

GJ 3138, 0.68 solar masses, 0.5 solar radii, metallicity -0.3 Fe/H, spectral class M0

Non-CHZ planets

Marmina (New Manchester 1), 1.8 Earth masses, 1.85 Earth radii, orbital period 1.22 days, semi-major axis 0.02 AU, orbital eccentricity 0.19, equilibrium temperature 826 K, uninhabited

Brizalia (New Manchester 2), 4.2 Earth masses, 2.46 Earth radii, orbital period 5.97 days, semi-major axis 0.06 AU, orbital eccentricity 0.11, equilibrium temperature 485.6 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Guchotania (New Manchester 3), 10 Earth masses, 3.3 Earth radii, orbital period 258 days, semi-major axis 0.7 AU, orbital eccentricity 0.3, equilibrium temperature 139 K, uninhabited

CHZ moons

Reveter (New Manchester 3 b), 0.95 Earth masses, 0.99 Earth radii, equilibrium temperature 267 K, population 25,014,795

Jump Gate Station: Level 15, distance from jump gate 0.09 AU

System Details

New Manchester is a medium-sized system in terms of population, with a large police force. The system is relatively safe compared to many AIS systems, as the UEO does not have a large presence in the system. The government of New Manchester, headed by the governor, Philip Newman, is openly against the UEO and unlike most other AIS government bodies is mostly free of corrupt officials. Newman has fought for the system's currently large police force to be expanded further as the UEO fight harder to make incursions into the system. Many local citizens have taken to the spacelanes in light armed ships to continually harass any UEO ships that break through the blockade of police ships. Trading in New Manchester is normally quite profitable; the system's major imports are metals, ship system modules, food, water, and industrial products, while its major exports are compressed gases, stone, and medical supplies. Due to its relatively good location, the system is sometimes used as a first stop by exploration convoys. The only inhabited body has been heavily terraformed to make it habitable. New Manchester has often been hailed as the first system to be successfully terraformed to a great extent, which is true. New Manchester is a minor center of gas mining operations, and many gas miners come to this system to get large amounts of compressed gases, which they can sell in other systems for a large profit.
Omega Sextantis

Omega Sextantis

(24 Sextantis)

Asgardian Alliance

Distance from Sol 244 ly

System security rating 3/5

System civilian population 15,627,834

Number of assigned police squadrons: 28

Number of assigned naval squadrons: 7

System jump gate coordinates 02443156

Ascension 10 23 28 Declination -00 54 08

Stars in system (single-star system)

24 Sextantis, 1.54 solar masses, 4.9 solar radii, metallicity -0.03 Fe/H, spectral class G5

Non-CHZ planets

Thinus (Omega Sextantis 1), 633 Earth masses, unknown Earth radii, orbital period 453 days, semi-major axis 1.33 AU, orbital eccentricity 0.09, equilibrium temperature 431.1 K, uninhabited

Kaenus (Omega Sextantis 2), 273 Earth masses, unknown Earth radii, orbital period 883 days, semi-major axis 2.08 AU, orbital eccentricity 0.29, equilibrium temperature 345.1 K, uninhabited

Non-CHZ moons

Llulavis (Omega Sextantis 1 b), 1.18 Earth masses, 1.09 Earth radii, equilibrium temperature 432 K, uninhabited

Nefezuno (Omega Sextantis 1 c), 0.3 Earth masses, 0.45 Earth radii, equilibrium temperature 431 K, uninhabited

Zander (Omega Sextantis 2 b), 1.41 Earth masses, 1.31 Earth radii, equilibrium temperature 345 K, uninhabited

CHZ planets

Zabreon (Omega Sextantis 3), 1.23 Earth masses, 1.14 Earth radii, orbital period 2800 days, semi-major axis 3.9 AU, orbital eccentricity 0.02, equilibrium temperature 275 K, population 15,495,386

CHZ moons

Zeccioliv (Omega Sextantis 3 b), 0.15 Earth masses, 0.39 Earth radii, equilibrium temperature 270 K, uninhabited

Jump Gate Station: Level 15, distance from jump gate 1.5 AU

System Details

Omega Sextantis is a very unsafe Asgardian system. The very long spacelane between the jump gate and the jump gate station is positively crawling with pirates, and the other areas of the system are not any better. The local government has many ties to the UEO, and the entire political class of this system is rife with corruption and bribery. This system is nearly at the same level of pirate infestation as New Cov, and just like that system, you need to be in a powerful convoy to get into the system and survive. Bandorian bounty hunters sometimes join together in squadrons to raid in this system, destroying a prearranged amount of pirates and then leaving the system. Most trading in this system is not very profitable, and there are no major mission generating businesses or organizations in this system; very few passengers want to go to this system, and there is very little active research going on here.
Perth Tarana

Perth Tarana

(XO-2)

Asgardian Alliance

Distance from Sol 483 ly

System security rating 1/5

System civilian population 5,194,806

Number of assigned police squadrons: 4

Number of assigned naval squadrons: 1

System jump gate coordinates 37418129 (Gate 2, superaccelerator; this gate orbits the B star of this system, 4600 AU away from the A star, so use a warp-capable ship if you enter by this gate), 37418128 (Gate 1, accelerator: orbits the A star of this system)

Ascension 07 48 07 Declination +50 13 03

Stars in system (binary system)

XO-2 A, 0.98 solar masses, 1.02 solar radii, metallicity +0.39 Fe/H, spectral class K0

XO-2 B, 0.97 solar masses, 1.01 solar radii, metallicity +0.43 Fe/H, spectral class K0 V

Non-CHZ planets

Suthoria (Perth Tarana 1), 190 Earth masses, 10.68 Earth radii, orbital period 2.62 days, semi-major axis 0.04 AU, orbital eccentricity 0.01, equilibrium temperature 1204 K, uninhabited

Peitov (Perth Tarana 2), 82 Earth masses, unknown Earth radii, orbital period 18.16 days, semi-major axis 0.13 AU, orbital eccentricity 0.18, equilibrium temperature 656 K, uninhabited

Yaturn (Perth Tarana 3), 436 Earth masses, unknown Earth radii, orbital period 120.8 days, semi-major axis 0.48 AU, orbital eccentricity 0.15, equilibrium temperature 348 K, uninhabited

Non-CHZ moons

Solathea (Perth Tarana 3 b), 0.9 Earth masses, 0.95 Earth radii, equilibrium temperature 290 K, uninhabited

Flusophus (Perth Tarana 3 c), 0.4 Earth masses, 0.75 Earth radii, equilibrium temperature 275 K, uninhabited

CHZ planets

Rulneatania (Perth Tarana 4), 572 Earth masses, unknown Earth radii, orbital period 6200 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

CHZ moons

Thiveoturn (Perth Tarana 4 b), 1.05 Earth masses, 1.0 Earth radii, equilibrium temperature 278 K, population 1,710,432

Nenkiuq (Perth Tarana 4 c), 1.02 Earth masses, 1.01 Earth radii, equilibrium temperature 280 K, population 1,617,483

Kinvarvis (Perth Tarana 4 d), 0.98 Earth masses, 1.0 Earth radii, equilibrium temperature 276 K, population 1,587,135

Jump Gate Station: Level 15, distance from jump gate 0.25 AU (Gate 1), Level 15, distance from jump gate 0.75 AU (Gate 2)

System Details

This system used to be a major Perth colony; it is estimated that nearly 40 million Perth lived here at the end of the Perth War . Tarana today is an extremely dangerous system, infested with pirates, slavers, and all kinds of other criminals. If you come to this system, which is not recommended since it is very dangerous and there are very few legal opportunities to get profit, you should either have an extremely powerful ship with excellent stealth capabilities or an extremely powerful ship with at least a dozen reasonably powerful escorts. The best legal way to get money in Perth Tarana is bounty hunting, but this will only work for you if you have an extremely capable and powerful ship. Otherwise, do not come to this system.
Rezeron

Rezeron

(HD 218566)

Alliance of Independent Settlements

Distance from Sol 93 ly

System security rating 3/5

System civilian population 5,429,670,228

Number of assigned police squadrons: 56

Number of assigned naval squadrons: 15

System jump gate coordinates 11201317, accelerator

Ascension 23 09 11 Declination -02 15 39

Stars in system (single-star system)

HD 218566, 0.85 solar masses, 0.86 solar radii, metallicity +0.38 Fe/H, spectral class K3 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Finicolla (Rezeron 1), 67 Earth masses, unknown Earth radii, orbital period 225.7 days, semi-major axis 0.69 AU, orbital eccentricity 0.3, equilibrium temperature 238 K, uninhabited

CHZ moons

Sunzerth (Rezeron 1 b), 1.14 Earth masses, 1.07 Earth radii, equilibrium temperature 258 K, population 1,080,100,132

Aphus (Rezeron 1 c), 1.17 Earth masses, 1.08 Earth radii, equilibrium temperature 260 K, population 1,015,428,375

Zigawa (Rezeron 1 d), 1.04 Earth masses, 1.01 Earth radii, equilibrium temperature 259 K, population 3,299,785,673

Jump Gate Station: Level 15, distance from jump gate 0.175 AU

System Details

Rezeron is one of the oldest systems in the AIS, but despite its long loyalty and support of the AIS it has little political power in the organization. The system itself is not very unsafe, but it is still safe enough that you would probably be alright using a well-equipped Dominator with a few tough escorts. Pirates in Rezeron don’t usually stay on the main spacelanes; they generally hide off to the sides of the spacelanes or around asteroids or minor planetary bodies. If you stay on the main spacelanes or join a large convoy, you will usually be safe, unless a large group of pirates have banded together to attack incoming convoys in the system. Of course, if you have a powerful assault ship like an Imperial Hammer, Destiny Mk2, or Glazov, you will be able to get good escort contracts for escorting ships coming into the system from other systems. There is a major penal colony in Rezeron, and you can sometimes get escort contracts for the prisoner transport ships. Sometimes the AISN will offer contracts to deliver military materials into this system; these contracts will offer huge rewards, but many pirates will attack you along the way, as the UEO is always desperate to get its hands on military technology from any faction. If you have a powerful enough ship these missions are a good way of racking up your kill count while getting enormous amounts of credits (up to 5 million credits for successful completion of 1 mission).
Phi Imperatoris

Phi Imperatoris

(Kepler-1628)

Alliance of Independent Settlements

Distance from Sol 1148 ly

System security rating 2/5

System civilian population 1,526,275

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 21148356

Ascension 18 46 32 Declination +43 24 42

Stars in system (single-star system)

Kepler-1628, 0.55 solar masses, 0.52 solar radii, metallicity +0.17 Fe/H, spectral class M2

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Ennoitune (Phi Imperatoris 1), unknown Earth masses, 6.3 Earth radii, orbital period 76.38 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 220.5 K, uninhabited

CHZ moons

Bovilles (Phi Imperatoris 1 b), 1.26 Earth masses, 1.17 Earth radii, equilibrium temperature 250 K, population 739,573

Dodrypso (Phi Imperatoris 1 c), 1.09 Earth masses, 1.05 Earth radii, equilibrium temperature 250 K, population 750,109

Jump Gate Station: Level 15, distance from jump gate 0.09 AU

System Details

Phi Imperatoris was one of the 24 core systems of the Galactic Empire before its fall. It was taken over by the AIS after the Asgardian Alliance abandoned the system during the Asgardian-Bandorian Twenty Years' War. The AIS put a small garrison force in the system and then left the citizens to their own devices; Phi Imperatoris has since become the center for the Alliance to Restore the Empire movement, which is actively trying to restore the Galactic Empire, although without an effective navy or an heir of the Emperor, their task will be quite difficult. Phi Imperatoris is not safe at all; the system's defense force is far too small to effectively defend the system against the swarms of pirates who come into the system constantly from inner systems; pirates and other criminals often try to escape to the Kepler Sector because it is more isolated and lawless than most of the inner systems closer to Sol. The system also has no governor currently, so it is in a state of near anarchy, with multiple parties struggling to get their candidate for governor in office, including UEO representatives. If a UEO representative became governor, this system would be turned into a complete pirate haven, as well as a center for all kinds of normally illegal activities that are practiced by the UEO. Most of the citizens want a traditional AIS candidate, but a significant minority want a candidate from the Alliance to Restore the Empire to be governor.
Nerona

Nerona

(HD 126525)

Asgardian Alliance

Distance from Sol 124.3 ly

System security rating 4/5

System civilian population 97,382,512

Number of assigned police squadrons: 60

Number of assigned naval squadrons: 15

System jump gate coordinates 01243725

Ascension 14 27 33 Declination -51 55 59

Stars in system (single-star system)

HD 126525, unknown solar masses, 0.9 solar radii, metallicity ±0.00 Fe/H, spectral class G4 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Dolleurus (Nerona 1), 71 Earth masses, unknown Earth radii, orbital period 948 days, semi-major axis 1.81 AU, orbital eccentricity 0.13, equilibrium temperature 185 K, uninhabited

CHZ moons

Pulneitune (Nerona 1 b), 0.79 Earth masses, 0.85 Earth radii, equilibrium temperature 250 K, population 97,056,189

Jump Gate Station: Level 15, distance from jump gate 0.85 AU

System Details

Nerona has major factories of Eclipse Shipyards and Macdona Shipyards. It also has a base of the Knights of the Golden Circle, a group of elite Asgardian combat pilots which form a paramilitary organization, the only major paramilitary organization permitted in Asgardian Alliance territory. This system is safer than most Asgardian systems, but still has a fair amount of UEO activity in the system. Many UEO squadrons are present in outlying areas of the system, and if you want to go to more remote stations in this system you should have a very powerful ship. Asgardian naval capital ships are occasionally present in the system, and the Asgardian naval forces make half-hearted attempts to destroy the UEO forces in the system. While Bandorian bounty hunters occasionally make raids into the system in order to clear out most of the UEO forces present, these raids are discouraged by the Asgardian central government and by many of the more patriotic citizens of the system. The system defense force has been instructed to leave bounty hunters alone, though not all local civilian ships may follow this order.
Nornon

Nornon is the first and only major planet in the Incubus star system. It is a large uninhabited rocky planet with one major moon, Halamar. It is mined heavily for the argon in its atmosphere. Due to its high gravity, mining operations on the planet are made much more difficult on the surface, despite its many rich deposits of metals; most of the mining work is done by robots, which deposit mined ore into containers which are launched into space through launch tubes.
Rivippe

Rivippe is an inhabited rocky moon of Eleocury. It is the location of the seat of government in the Xaetron star system, with the capitol city of the system, Port Salaxan, being located in Rivippe's northern hemisphere. Port Salaxan has a population of 23 million citizens (as of 4025) and has three distinct public spaceports.
Mystic Ground Vehicles

Mystic Ground Vehicles is a subsidiary company of Mystic Drive Yards. Like its parent company, it has massive manufacturing facilities located throughout Bandorian space. MGV is focused on building ground vehicles and hovercraft, which are defined as vehicles capable of flight in which their altitude does not exceed one meter above the ground or another surface. MGV civilian models are known for reliability and exceptional speed and handling, as well as decent combat capabilities. Many MGV military models, like a majority of Bandorian military ground vehicles, are sluggish but heavily armored and with decent armaments.
Onvouhines

Onvouhines is the first major planet in the Kapetyn star system. It is a large inhabited rocky planet with no major moons. Many banks were located here until 4650, when the Bandorian Protectorate, the faction controlling the Kapetyn system, transitioned to a moneyless society, disbanding all its major banks and abolishing all forms of physical and digital currency.
Oustir

Oustir

(Kepler-309)

Alliance of Independent Settlements

Distance from Sol 1896 ly

System security rating 4/5

System civilian population 1,239,456

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 21896475; note that this system has a superaccelerator jump gate

Ascension 19 50 02 Declination +46 57 40

Stars in system (single-star system)

Kepler-309, 0.67 solar masses, 0.72 solar radii, metallicity +0.4 Fe/H, spectral class K3

Non-CHZ planets

Zachaitune (Oustir 1), unknown Earth masses, 1.56 Earth radii, orbital period 5.92 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 726.2 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Renerth (Oustir 2), unknown Earth masses, 2.51 Earth radii, orbital period 105.36 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 278.5 K, uninhabited

CHZ moons

Solmora (Oustir 2 b), 1.02 Earth masses, 1.0 Earth radii, equilibrium temperature 279 K, population 1,214,395

Jump Gate Station: Level 15, distance from jump gate 0.25 AU

System Details

Oustir is an important system mainly because of its superaccelerator jump gate. It is also relatively safe, and has a major factory of UAP Shipyards. The system's industrial capabilities are far greater than you would suppose given its relatively small population, and some AIS politicians boast that the system will one day be the first Kepler Sector system with a billion citizens. However, life in this system is tough; most of the citizens are forced to spend long ten to twelve hour work days in factories to maintain the extremely high quotas set for them by the ambitious factory owners and local politicians, and the system's economy is far from stable given the ridiculous prices for simple items such as food. This means that traders can make a great deal of profit in this system if they bring in desperately needed objects; however, the local government is extremely strict on imports, and some Bandorian traders meet parties of citizens in secret locations to avoid the officials.
Olympia

Olympia

(Kepler-397)

Asgardian Alliance

Distance from Sol 3763 ly

System security rating 2/5

System civilian population 122,598

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 37630408

Ascension 19 43 34 Declination +42 22 49

Stars in system (single-star system)

Kepler-397, 0.84 solar masses, 0.77 solar radii, metallicity unknown, spectral class K0

Non-CHZ planets

Thasutania (Olympia 1), unknown Earth masses, 2.5 Earth radii, orbital period 22.25 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 541.3 K, uninhabited

Non-CHZ moons

Truthonope (Olympia 1 b), 0.24 Earth masses, 0.47 Earth radii, equilibrium temperature 542 K, uninhabited

CHZ planets

Senuthea (Olympia 2), unknown Earth masses, 6.2 Earth radii, orbital period 135.5 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 296.5 K, uninhabited

CHZ moons

Nadoter (Olympia 2 b), 0.95 Earth masses, 0.97 Earth radii, equilibrium temperature 295 K, population 117,854

Jump Gate Station: Level 14, distance from jump gate 0.25 AU

System Details

Olympia is an Asgardian trade route hub in the Kepler Sector; most of the major Asgardian trade routes through the Kepler Sector converge here. Unfortunately, many pirates take advantage of this fact to attack trading convoys coming through the system, most often on their way out of the system, although if the flagship of the pirate squadron has a cargo scanner and detects valuable enough cargo in your hold when you are coming into the system they may decide to attack you. Olympia is a common changeover point for major cargo delivery contracts, which are shipped from this system to other systems. As a result of this, bulk freighters such as the Explorer Transport are a common sight in this system. Cargoes of low value that take up a lot of space, such as normal wood, fuel, metals, and other similar items are the main trade objects for these cargo delivery contracts, although some captains with large ships such as an Explorer Transport can take multiple contracts for items that are somewhat more valuable. The moon of the inner planet is often mined for neutronium, and some covert operations involving shipments of neutronium mined in this system and other Asgardian or AIS systems have taken place in which these shipments of neutronium ended up in Bandorian shipbuilding material dumping sites. The AISN and Asgardian Defense Force have tried to crack down on these operations without success, as the Bandorian smugglers are easily capable of eluding pursuit in their heavily modified ships. Sometimes bounties are offered for the capture of these smugglers.
Raider

## History

The Raider was designed as a harassment fighter, to be constructed for no more than 25,000 credits and able to outmaneuver most larger fighters. It served as the base for nearly half of all independently-constructed UEO ship designs for over 300 years after its release. Despite being designed specifically for a combat role, it was actually not designed for any design orders from major military forces. However, the AISN and Protectorate Navy, seeing its potential when deployed in swarms, both ordered massive numbers of Raiders (estimated totals of 500,000 units ordered by the AISN and 400,000 units ordered by the Protectorate Navy). The Raider was also highly popular as an escort fighter. Its chief weakness was its short range, which led to it often being used by defense forces as part of rapid-response teams to incidents occurring close to a planet, moon, or space station. Over 1,200,000 Raiders were sold in its first 50 years on the civilian market, and it continued to be immensely popular for well over 300 years afterwards. Many pilots, after receiving their Raider, would go on to spend nearly five times the original purchase price on modifications to it. One of the most popular modifications was extra fuel tanks.

## Overview

The Raider is a tough little fighter that makes the most out of every opportunity. It is common to see Raiders as pirate fighters and as escorts for trading convoys; these are cheap, popular, and readily available ships with fairly good performance given their tiny size. Even when upgraded, there are limits to the Raider's performance; a fully upgraded Raider will probably have no problems taking out pirate fighters, but will probably have to leave the flagships for the bigger ships in its own squadron. The Raider has fairly good AI support and handling. It only has a very short range, which means it can't go very far before refueling.

### Weapons Emplacements

2 heavy MPs fwd, 4 light pylons

Stock DPS Rating: 800

 Afterburner 2
 Afterburner 3

Date of Release: 3990

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 4

Base Scanner

Comm Relay

Plasma Collector/Recycler

Fuel Scoops

### Equipped Weapons

2x Brock Industries Heavy Laser Cannon fwd.
Neyalea

Neyalea is an inhabited rocky moon of Goepetran. It is the location of the seat of government in the Velray star system, and the top tourist destination in space controlled by the Bandorian Protectorate. Neyalea has something for every kind of tourist with its varied terrain, from beaches and calm, shallow oceans, to vast open plains, forests with trees over 500 feet tall, and beautiful mountain ranges. It is estimated that, in 4025, ten billion tourists (some repeat visitors) visited Neyalea over the course of the year, bringing a total revenue of nearly two trillion credits.
New Smolensk

New Smolensk

(HD 34445)

Bandorian Protectorate

Distance from Sol 152 ly

System security rating 4/5

System civilian population 205,372,836

Number of assigned police squadrons: 40

Number of assigned naval squadrons: 10

System jump gate coordinates 01524165

Ascension 05 17 41 Declination +07 21 12

Stars in system (single-star system)

HD 34445, 1.07 solar masses, 1.38 solar radii, metallicity +0.14 Fe/H, spectral class G0 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Eceturn (New Smolensk 1), 251 Earth masses, unknown Earth radii, orbital period 1049 days, semi-major axis 2.07 AU, orbital eccentricity 0.27, equilibrium temperature 223 K, uninhabited

CHZ moons

Smolgorod (New Smolensk 1 b), 1.29 Earth masses, 1.19 Earth radii, equilibrium temperature 250 K, population 205,194,879

Jump Gate Station: Level 15, distance from jump gate 0.72 AU

System Details

New Smolensk is an interesting Bandorian system almost entirely controlled by the Santonian Order, the elite group of warriors who make up the bulk of the unofficial system defense forces of the Protectorate. This system is very safe, and there are very few pirate forces in the system, although there are many Renegade ships and the occasional Kroll ship passing through the system. The system was the site of a major battle during the First Kroll War, and abandoned hulks from both sides can be found in the system to this day. Scavenger companies often send ships to this system to salvage whatever they can from the massive hulls. Due to this system's location, it is strategically important and is an emergency wartime fleet staging area; if Protectorate forces are forced to retreat from other fleet staging areas, they will retreat to this system. Like so many other Bandorian systems, this system's government has come under attack for being overly strict with regards to punishing pirates and other criminals.
Nanchos

Nanchos

(Kepler-712)

Alliance of Independent Settlements

Distance from Sol 3079 ly

System security rating 2/5

System civilian population 1,360,478

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 81074356

Ascension 19 39 38 Declination +42 56 07

Stars in system (single-star system)

Kepler-712, 0.84 solar masses, 0.78 solar radii, metallicity -0.03 Fe/H, spectral class K1

Non-CHZ planets

Gapowei (Nanchos 1), unknown Earth masses, 3.34 Earth radii, orbital period 21.02 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 534.7 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Cruuter (Nanchos 2), unknown Earth masses, 4.8 Earth radii, orbital period 226.89 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 242 K, uninhabited

CHZ moons

Manatune (Nanchos 2 b), 1.02 Earth masses, 0.99 Earth radii, equilibrium temperature 250 K, population 1,310,274

Jump Gate Station: Level 14, distance from jump gate 0.25 AU

System Details

Nanchos is a typical Kepler Sector system controlled by the AIS; high crime rates, fairly large asteroid belt with plenty of metals (though not as much as in many Bandorian systems), and strange climate on the inhabited body in the system. This is quite a dangerous system, although it is not quite on the level of some other AIS and Asgardian systems which have even higher crime rates. Still, it would be foolhardy to come to this system expecting to do trading unless you practically have a full battle fleet of ships ready for defense against the swarms of pirates and other criminals who will undoubtedly attack you in this system. Manatune is a very strange moon, with a very cold climate compared to most other inhabited bodies. The colonists there have to live in well-built structures with excellent thermal insulation. Many of the important tasks in the colony are performed by robots, as the dangerous wildlife on the moon makes it almost impossible for anyone short of a fully armed and armored assault trooper to go outdoors, especially when the ubiquitous snowstorms reduce visibility to practically zero. Various large bear-like animals native to Manatune can easily kill an adult human with a swipe of their massive clawed paws. As a result, if your fleet is powerful enough to get to the moon, you can land at the icy Shiad Spaceport in the northern temperate region of the moon and trade. To get good profits for trading here, bring in pest control devices, traps, weapons, armor, and robots and leave with wood and stone. Overall, I would not recommend this system for anyone who does not have both considerable experience and a large, powerful fleet.
Nu Sygnak

Nu Sygnak

(Kepler-19)

Alliance of Independent Settlements

Distance from Sol 717 ly

System security rating 3/5

System civilian population 295,470

Number of assigned police squadrons: 4

Number of assigned naval squadrons: 1

System jump gate coordinates 07178903

Ascension 19 21 41 Declination +37 51 06

Stars in system (single-star system)

Kepler-19, 0.94 solar masses, 0.85 solar radii, metallicity -0.13 Fe/H, spectral class G8 V

Non-CHZ planets

Bosuitov (Nu Sygnak 1), 20.31 Earth masses, 2.16 Earth radii, orbital period 9.29 days, semi-major axis 0.08 AU, orbital eccentricity unknown, equilibrium temperature 772.9 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Eceozuno (Nu Sygnak 2), 1907.37 Earth masses, unknown Earth radii, orbital period 160 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

CHZ moons

Temilia (Nu Sygnak 2 b), 1.04 Earth masses, 1.02 Earth radii, equilibrium temperature 255 K, population 290,817

Jump Gate Station: Level 15, distance from jump gate 0.15 AU

System Details

Nu Sygnak is a low population AIS Kepler Sector system with no major industrial facilities. It is also a very dangerous system, because it is in the Kepler Sector but is closer to Sol than the average Kepler Sector system. Many UEO ships are lurking in this system, waiting for any traders to come into the system so they can destroy them and take their cargoes. Most trading ships that enter the system alone are destroyed before they can reach the jump gate station. Traders who have experience with other dangerous systems will form convoys to enter this system, although it is not the most profitable system for trading, depending on what you have to trade. Food, water, and building materials as well as metals and weapons will sell very well in this system. There is a small AISN base near the star; it is the only well-defended station in the system.
Protectorate Universe Archive

The Protectorate Universe Archive is a massive database, mainly containing scientific data but also other types of data and research, located in the Illara system. The Archive is claimed to contain information about most locations, species, and anomalies in the known universe. It contains research from thousands of Bandorian scientists, as well as the work of many scientists from other factions and many ancient works of science from Earth. The Archive was the target of numerous attacks carried out by members of the Regressive cult from the Dekuran system once they reachieved spaceflight, with the intention of stealing research data and trying to force the Protectorate to pay to recover it. The Regressive cult was a colony of humans from Earth who decided to destroy all the advanced technology they had once they arrived at their destination; eventually, they reachieved spaceflight, and used a jump gate that had been set up in their system to travel to other systems. The Supreme Leader at the time sent the 177th Disruptorguards Regiment to bolster the defenses at the Archive.
New Kyoto

New Kyoto

(Kepler-442)

Alliance of Independent Settlements

Distance from Sol 1115 ly

System security rating 3/5

System civilian population 435,638

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 31115406

Ascension 19 01 28 Declination +39 16 48

Stars in system (single-star system)

Kepler-442, 0.61 solar masses, 0.6 solar radii, metallicity -0.37 Fe/H, spectral class K5

Non-CHZ planets

(none)

Non-CHZ moons

(none)

CHZ planets

Avilles (New Kyoto 1), unknown Earth masses, 1.32 Earth radii, orbital period 112.3 days, semi-major axis 0.41 AU, orbital eccentricity 0.04, equilibrium temperature unknown, uninhabited

CHZ moons

Fukisaki (New Kyoto 1 b), 1.24 Earth masses, 1.14 Earth radii, equilibrium temperature 275 K, population 421,537

Jump Gate Station: Level 15, distance from jump gate 0.09 AU

System Details

New Kyoto was started by colonists from a generation ship; the generation ship only reached the system ten years ago, having started sometime in the early 2100’s. It has a moderate sized system defense force because the leader of the colonists petitioned for membership in the AIS, which was granted. The generation ship that brought the colonists to the system is still orbiting Fukisaki. Avilles and Fukisaki are not too different in size, so they have an orbital relationship similar to Pluto and Charon in the Sol system. Many AIS workers came to this system once the leader of the colonists announced the presence of large deposits of precious stones and metals in various areas of Fukisaki. This system is the first AIS system to face the problem of major illegal immigration, since many workers come to the system, mine enough precious metals and stones to make themselves rich in another AIS system, then leave. This practice is obviously not good citizenship, and the local government has established harsh penalties for doing this, but it does not stop people from trying, and many of them manage to slip through undetected. Relatively few pirates come to this system, because the civilian pilots do their best to supplement the system defense force, which is not usual for an AIS system. Apart from the income from selling precious metals and stones to other systems, New Kyoto also makes money by producing and selling battle robots, made with regular metals such as neutronium, which can be found in large amounts on Fukisaki as well. Attempts to blockade the system to prevent illegal workers from coming in have largely failed due to the need to patrol other parts of the system.
New Titan

New Titan

(HD 169830)

Bandorian Protectorate

Distance from Sol 119.4 ly

System security rating 4/5

System civilian population 59,631,706

Number of assigned police squadrons: 68

Number of assigned naval squadrons: 17

System jump gate coordinates 01194575

Ascension 18 27 49 Declination -29 49 01

Stars in system (single-star system)

HD 169830, 1.41 solar masses, 1.84 solar radii, metallicity +0.21 Fe/H, spectral class F8 V

Non-CHZ planets

Illilea (New Titan 1), 915 Earth masses, unknown Earth radii, orbital period 225.6 days, semi-major axis 0.81 AU, orbital eccentricity 0.31, equilibrium temperature 416.5 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Edanides (New Titan 2), 1125 Earth masses, unknown Earth radii, orbital period 1834 days, semi-major axis 3.29 AU, orbital eccentricity 0.00, equilibrium temperature 197.6 K, uninhabited

CHZ moons

Pannao (New Titan 2 b), 1.43 Earth masses, 1.33 Earth radii, equilibrium temperature 250 K, population 59,406,782

Jump Gate Station: Level 15, distance from jump gate 1.2 AU

System Details

New Titan is a powerful industrial system with ties to several powerful Bandorian business organizations and colonization organizations. These include the Order for the Advancement of Human Expansion, the Santonian Order, the Duskhan League, and the Union of Human Workers, which is allegiant to the Protectorate despite generally being considered a separate faction. This system has major factories of Bandoria Stardrive, Brock Industries, Riredius Shipbuilding Co, Mystic Drive Yards, UHW Shipyards, and Ceres Space. The system is very safe and pirate ships or UEO ships are almost never seen in this system; occasionally, however, the UEO squadrons will make incursions into the system, and squadrons of bounty hunters will gather to hunt them down.
Roadmap

-a list of things to do

## Overall

-top priority: degamify the pages for star systems and ships, create pages for planets and moons, create pages for weapons and old and new ships (most old ships are military ship designs from the Empire/Union era)

-create category pages

-find updated/better information about Planet X/Nibiru, Haumea, Makemake

-remove "system details" from newly revised star system pages

## Factions

-improve historical information/timelines

-make pages describing the history of manufacturers allegiant to the various factions

-add Kumilite Corporation (and associated ship manufacturer OKM/Ohka-Kleinhans-Martin)

## Star Systems

Stage 1-completed (25 Dec 2019)

Stage 2-more historical information

Stage 3-distances

up to: Stage 2, Evron

## Stories

Last Order -finish this story about rebels/birth of the Renegades (maybe split up into multiple stories)- currently in progess, I plan to expand the storyline significantly, including multiple books.

## Ships to add

Imperial Lancer

Perseverance

Grey Ghost

Fencer

Reaper

Myrmidon

Penza Class Bomber

Vangelis

Skorpix

Tenax

Ghost (MDY)

Moclips

Dragon (MDY)

Persuader

KR-300

JX-400

Hammer

Inverter (Skree Sector Engineering)

Predator (Ingatwa Sector Engineering)

Arkhangelsk Mk4

Barbarian

DH-570

Letov

Ray Mk1

Arkhangelsk Mk5/Shelekhov

Phaztron Kol

Phaztron Aegis

Sylph

Harpy

Phaztron Jut

Monkshood

Kingsword

Kaiju

Wing Rider

Wasp

Hornet Mk3

Berserker

Catalyst

Natter

Ringlord

Punisher

Sidepod

Wotan

Maverick

Scourge

Challenger

Victor Frigate

Victor Cruiser

Heron

Springhawk

Econoliner

Raider Mk2

Ray Mk2

Chameleon (Chameleon Systems)

Gecko (Chameleon Systems)

SR-710

Bullethawk (Mystic Drive Yards escape pod, symmetric bullet-type design)

Waster (Eclipse Shipyards 950 m/s economy interceptor, costs 90,000 credits, engines that sound like a high-pitched melodic scream)

Duster (Eclipse Shipyards economy fighter, costs 75,000 credits, 8 ultra MPs fwd, 350 m/s)

Glassfish (UAP Shipyards heavy interceptor-bomber to replace the Fowler and compete with Bandorian designs like the Glazov; 12 heavy pylons, 2 ultra MPs fwd with gimbal mounts, top speed 1000 m/s, overall design is lightweight and almost skeletal like its namesake)

Falcon (OKM light fighter, based off the DX-250)

Sauvignon (Mystic Drive Yards super-heavy interceptor-bomber with 16 heavy pylons, 900 m/s top speed, introduced in 4670 to replace the Deathhound)

Aethere (G7) (Spirit Shipyards' replacement for the Scorpion and ultimate conclusion of its G-series models)
Seldar

Seldar

(Kepler-69)

Alliance of Independent Settlements (disputed)

Distance from Sol 1930 ly

System security rating 5/5

System civilian population 952,285

Number of assigned police squadrons: 12 AIS; 32 Bandorian

Number of assigned naval squadrons: 3 AIS; 8 Bandorian

System jump gate coordinates 21930562

Ascension 19 33 02 Declination +44 52 08

Stars in system (single-star system)

Kepler-69, 0.81 solar masses, 0.93 solar radii, metallicity -0.29 Fe/H, spectral class G4 V

Non-CHZ planets

Cheparus (Seldar 1), unknown Earth masses, 2.24 Earth radii, orbital period 13.72 days, semi-major axis 0.09 AU, orbital eccentricity 0.16, equilibrium temperature 779 K, uninhabited

Non-CHZ moons

(none)

CHZ planets

Nizecarro (Seldar 2), unknown Earth masses, 1.71 Earth radii, orbital period 242 days, semi-major axis 0.64 AU, eccentricity 0.14, equilibrium temperature 299 K, uninhabited

CHZ moons

Umoitov (Seldar 2 b), 0.9 Earth masses, 0.94 Earth radii, equilibrium temperature 297 K, population 927,415

Jump Gate Station: Level 14, distance from jump gate 0.2 AU

System Details

Seldar is an AIS system which is also partially controlled by the Bandorian Protectorate. It is the headquarters location of Seldar Industries, a Bandorian missile and ship manufacturer. Conflicts between Bandorian and AIS officials and citizens in the system are usually resolved by a reminder of the Bandorian firepower in the system. While the official civilian population count shows less than a million citizens, this does not include the many Bandorian workers and some permanent citizens of the system. As can be expected, this system has a major factory of Seldar Industries. However, the system is somewhat resource-poor, which means that most of the metals and other materials for shipbuilding have to be imported from other systems; since the main manufacturer in the system, Seldar Industries, is a Bandorian company, most of these materials are imported from Bandorian systems. This causes many conflicts with the AIS officials because they want to place tariffs on imports coming from Bandorian systems, which Bandorian traders have protested is unjust since no other traders have to pay tariffs. UEO criminal activities are almost non-existent in this system, mainly because of the Bandorian presence; in fact, the system used to be totally under Bandorian control, but the AIS partially took it over during the Asgardian-Bandorian Twenty Years' War and the Protectorate did not have enough forces to spare at the time to drive the AIS forces out of the system. Taking complete control of this system is considered a medium priority in the Protectorate's foreign policy goals.