Companions

## Missions

Companions in Chernobylite form a core aspect of progression and survival. There are 5 companions to be recruited: Olivier, Mikhail, Olga, Tarakan, and Sashko. Olivier is with the player from the start of the game, and other companions are gained through completing story missions. The main function of companions is to send out on missions along with the player. Companions can be sent out on any mission, and have a given percent chance to complete that mission successfully. Should a companion successfully complete a resource mission they will return with the objective resource and some location specific resources, should they fail they will return with only a small amount of resources either location specific or relating to the objective. Sending a companion on a story mission will not complete the story mission, and will only reduce the number of hostiles, making it easier for the player to complete. If a companion fails a mission they will return with damaged health and psyche. If a companion fails a mission while their psyche or health is too low, they can be captured by the NAR. This will be shown as the companion going missing. The player can intentionally die within a mission to go to the prison and break the companion out.

## Reputation and Companion Survival

When doing story missions, the player will often be given choices on how to complete certain objectives. Often companions will give input on how they believe the player should go about these choices. Choosing against a companion will cause their opinion of the player to drop, and vice versa for choosing with a companion. If a companion's opinion of Igor gets too low, they will permanently abandon the player. Companions also need to be fed at the end of every mission. If a companion gets less than 1 food ration their health and psyche will drop. If they are given less than 1 food ration after successfully completing a mission their opinion of you will decrease. If a companion is given greater than or equal to 1 food ration their health and psyche will increase accordingly.

## Skills

Doing missions, finding points of interest, killing enemies and scavenging give the player xp. When the player gets enough xp they level up, and gain one skill point. Each companion has 5 different skills that they can train for the player in exchange for skill points. Each companion has one unique skill and two separate two-step skills, the first one giving a bonus and the second one increasing that bonus.

### Skills by Olivier

* **Stunning**

Takedown is quieter and won't negatively affect Igor's psyche

* **Precision - Perfect Precision**

Revolver inflicts 25% more damage to enemies - Revolver inflicts 50% more damage to enemies

* **Stealth - Perfect Stealth**

Move, run and jump more quietly - Move, run and jump much more quietly

### Skills by Sashko

* **Reflex**

Health bar is increased by 3 points

* **Parkour - Perfect Parkour**

Run faster and land more safely from bigger heights - Run much faster and land safely from any height

* **Patience - Perfect Patience**

Shotgun deals 25% more damage - Shotgun deals 50% more damage

### Skills by Olga

* **Discipline**

Health bar is increased by 3 points

* **Organization - Perfect Organization**

Gain 6 more inventory slots - Gain 6 more inventory slots

* **Control - Perfect Control**

Assault Rifle deals 25% more damage - Assault rifle deals 50% more damage

### Skills by Tarakan

* **Camouflage**

Enemies will need more time to notice Igor

* **Saving - Perfect Saving**

Everything built and crafted in the refuge is 10% cheaper - Everything built and crafted in the refuge is 20% cheaper

* **Software Upgrade - Advanced Software Upgrade**

Environmental Analyzer will highlight enemies - Environmental Analyzer will be able to scan the environment much more frequently

### Skills by Mikhail

* **Capacity**

Gain 12 more inventory slots

* **Gathering - Perfect Gathering**

You receive 15% more of every picked resource - You receive 30% more of every picked resource

* **Survival Instinct - Perfect Survival Instinct**

While you gather plants and mushrooms, you have 10% chance of finding extra food - While you gather plants and mushrooms, you have 20% chance of finding additional food resources