Quarry of High-Rum

This Dungeons and Dragons adventures begins in the world of [Insert Name], The information in this is intended for the DM's eyes only, If you're planning to play through the adventure with someone else as your DM, stop reading now!

### Adventure Summary

The main antagonist's of this adventure is determined by how the players decide to play, There are 2 main factions present in the adventure, the City of High-Rum and the underground city of Crystal Deep. The players begin their adventure in High-Rum, hired as adventurers by the king, they are told they must dive into the caves below to attempt to stop the strange onslaught of monsters that has arrisen from a new cavern that his been broken into and attempt to gain information as to the quality of ores and resources they're dealing with.

If the players delve deep enough the will find the city of Crystal Deep, which lays at the caverns depths, this city is sprauling with all sorts of different races that High-Rum would consider to be evil, but really are just trying to live their lives the same as them.

The players can decide to side with the citizens of High-Rum and destroy Crystal Deep, or the reverse, the players can also decide to attempt to form a peace treaty.

## Ch 1. High-Rum

High-Rum is a Mining city, situated in the Central Mountains of Jeshon, the city is built around one centralized Quarry that digs straight down into the ground. The king of High-Rum is Brorrik Mithral (NG MAle Dwarf). The man is obsessed with collecting fine metals and treasures, and with the Quarrys at his full disposal he is not running short on Gold.

#### Politics and Factions

High-Rum is connected to many trade routes throughout the world, producing overwhelming amounts of raw ore and strange magical items hidden beneath the surface, though High-Rum does run a tax on all goods that leave the City, though because of the valuability most countries ignore this.

##### The Warpicks

Brorriks royal guard, also known as The Warpicks is a legion of knights which guard the city, many patrol the outer borders and the ridge of the Quarry to contain any monsters which may attempt to breach the surface. Warpicks that reach high-rank, usually through acts of heroics or strength, become Gem Knights.

###### Reidman Platemace

Reidman (CG Male Dwarf Gemknight) is an old Gruff Dwarf, far past his prime, but still in high desire to fight and protect his king. Reidman is 302 and refuses to retire until he's incapable of weilding his Warhammer. He's lived in High-Rum since he was a young boy and has watched the city grow around him. He hopes to guard the king until his final breaths. Reidman also has a strange facination with shining his armour.

Personality Traits: Reidman enjoys telling past stories of his adventures in the Quarrys and expeditions outside the walls of High-Rum, he could ramble on for hours about his achievements.

Ideal: High-Rum has forever been my home and forever will be, I shall guarentee it prospers.

Bond: I will protect Brorrik to my dying breath.

Flaw: If i'm not dead, then its not a reason to stop fighting.

## App A. Creatures

This appendix describes new creatures that appear more than once in the adventure, presenting them in alphabetical order. The introduction of the Monster Manual explains how to interpret a creature's stat block.

* Brorrik Mithral
* Warpick
* Gem Knight