Run N Gun

**Run N Gun** is one of the 16 classes in Krunker.io and the first female class in the game. As its name suggests, it is designed for a fast-moving playstyle, with the one of the fastest movement speeds in the game. The SMG fires very fast, but its bullets deal low damage.

Strategy

Your greatest advantage is speed, so use it! Bunny-hop or slide-hop across the map, ideally from corner to corner, object to object, to increase the time you spend "in cover" and minimize the time you may be exposed to fire. After Update 2.5.6, Run N Gun can wall jump/wall grind, giving it a major advantage against classes like Vince, Triggerman, and the Hunter. Do not stop moving when the enemy is in sight, keep moving or strafe towards them, ideally trying to get on their opposite side so they are forced to turn around, all while shooting at them. The key concept is to take advantage of your fast movement, and keep moving. As of update 3.7.9, the Run N Gun can now wall jump. Combined with its speed, this can be a deadly threat. It now has a magazine size of 30 bullets, which means this class has the second largest magazine in the game, the largest magazine class being the Spray N Pray, with a 60-bullet magazine.

With constant good movement, you can focus on taking out other players. Try to get close to an enemy and circle around it while shooting at it. As soon as you see Vince or Agent, though, you should immediately move back just enough to get out of the effective range of the Shotgun/Akimbo Uzi, while continually shooting at them. If you run out of bullets, simply reload and continue shooting. Another advantage to this class is that the reload speed is considerably quicker than classes such as the Triggerman or the Hunter, so reloading will not affect the gameplay that much.

In team game modes, pairing up with a Detective may be a good idea: you are both fast-moving classes, and the Detective can get the first shot off to do high damage, while the Run N Gun can finish them off. During the Infected mode, you can keep infected players off your back longer than just about anybody else, by moving back while shooting at the approaching zombies, though it only works on the relatively open maps. In Capture the Flag, this class can capture or retrieve the flag in seconds, while having your gun out to defend yourself. This works especially well if another Run N Gun class is ready to pick up the enemy flag again as you capture the first one.

Gameplay Footage

History

Visit the Submachine Gun page for the history of the weapon itself.

**v7.0.0**
* Changed Run N Gun HP from 100 to 90

**v3.8.5**

* Limited SMG Jumps to 2 consecutive

**v2.5.6**

* Run N Gun can now Wall-jump/Wall grind

**v0.9.9.99.2**

* Increased Run N Gun Speed

**v0.9.998**

* Increased Run N Gun HP from 80 to 100

**v0.8.0**

* Run N Gun can now jump higher

The **Run N Gun** was present during the **game's launch**

Trivia

* This class had originally appeared in the 2D top-down shooter vertix.io That particular Run N Gun was much sillier-looking, as he wore a striped shirt with a red hat, and his only weapon was a toy blaster, which had a fast fire and reload rate, but held only 8 shots in it.
* Unlike most other Vertix classes, it was omitted from karnage.io, a game that was released in between Vertix and Krunker and was 3D but is still played from a top-down perspective. It is the only Vertix class that is featured in Krunker, but not Karnage. It now has 30 round magazine making it the second largest magazine in the game after the LMG (Spray N Pray class)