NOISZ STΔRLIVHT/Detailed NOISZ Burst Information

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This page lists detailed information on Styles for each playable character bar Grace, whose NOISZ Burst doesn't have any mechanics requiring detailed documentation. Note that this page lists numbers only; for the mechanics, visit the Styles page.

Percentages have been rounded off to whole numbers and may not be precisely accurate.

No numbers are available for F SPC, as using a NOISZ Burst with F SPC will cause you to take 100% HP damage.

# SERA

## Zone of Dominion

Zone of Dominion deals damage based on SPC and how many S-Radiants you hit whilst inside the zone.

 SS
 S
 AA
 A
 B
 C
 D
 F

* If the SPC Stat changes mid-burst, damage dealt from that point will change; e.g. SS TEC and losing your gold star during overflow.
* However, damage from before then will not retroactively change.
* The SS SPC value is only obtainable by having a Gold Verse Star with SS TEC or through Modules on the Antiphon Armament Style.
* The SS+ SPC value is only obtainable by having a Gold Verse Star with SS+ TEC or through Modules on the Antiphon Armament Style.

## DRAGON MAIDEN

DRAGON MAIDEN's Burst, Novi Fire, deals damage based on SPC and how many bullets are absorbed while the burst is active. The yellow ring around you must at least overlap the red ring around the boss. Otherwise, no damage will be dealt.

 S
 AA
 A
 B
 C
 D
 F

* If the SPC Stat changes mid-burst, damage dealt from that point will change; e.g. SS TEC and losing your gold star during overflow.
* However, damage from before then will not retroactively change.
* The SS SPC value is only obtainable by having a gold star in overflow with SS TEC.
* Damage per bullet eventually decreases after a certain amount of bullets is absorbed; around 30.
* Burst recharges after 50 S-Radiants, starting from the moment you burst, and includes auto-played S-Radiants.

# SUMIRE

## Blazing Heart

Sumire's Burst regains lost HP based on SPC.

 B
 C
 D
 F

* Graze healing only occurs once every 6 frames.
* HP gained from notes is the same regardless of judgment.

# HITORI

## Dark Star

Hitori's Burst deals extra damage based on SPC. Damage multiplier disappears while at 1HP.

# HAKUNO

Hakuno's Burst deals extra damage based on SPC. At AA SPC, docked damage is multiplied by 1.75.

## Paradox Felid

 SS
 S
 AA
 A
 B
 C
 D
 F

### Paradox Felid (Stray Cat)

Stray Cat's undocked damage is about 1.19x higher than that of standard Paradox Felid. Docked damage is always 0.

 S
 AA
 A
 B
 C
 D
 F

\**These damage multiplier numbers were calculated by multiplying the approximated base Paradox Felid damage multiplier by the aforementioned 1.19x. As a result, they may be slightly off from percentages calculated from comparing in-game damage values.*

#### V-IGNITION

The damage multipliers for Stray Cat's undocked Paradox Felid damage is increased from its usual multiplier after performing V-IGNITION on it. V-IGNITION Stray Cat's undocked damage is about 1.47x higher than that of standard Paradox Felid. Docked damage is always 0, but it heals your HP.

## Black Cat Blaster

Black Cat Blaster's Burst, Blast Shield, deals extra damage based on both ATK and SPC.

 S
 AA
 A
 B
 C
 D
 F

M
O

(
D

D
E

)

{\displaystyle M\_O(D + D\_E)}

* Where

M
O

{\displaystyle M\_O}

 is Overflow multiplier,

D

{\displaystyle D}

 is regular damage from the note, and

D
E

{\displaystyle D\_E}

 is extra damage. The extra damage is calculated as follows:

D
0

A

M
C

{\displaystyle D\_0AM\_C}

* Where

D
0

{\displaystyle D\_0}

is ATK base damage,

A

{\displaystyle A}

 is accuracy, and

M
C

{\displaystyle M\_C}

 is charge multiplier.
* As such, your accuracy matters a lot more if the charged shot falls on a Tap note.