Magical Races

### Mermaids

Mermaids are magical beings of the sea who often times have the upper body of woman (though there are men as well, they just seem not to be seen as much) and the bottom half of a fish. Mermaids are usually very beautiful in a way that Popeye describes as "far too beautiful to be normal." Popeye also mentions that mermaids usually smell of fresh fish and sea water. (Inky Extra's Ch 106) Some mermaids have also been seen having various sea creatures such octopuses (Ch 79) and giant shrimp (Ch 148) as hair. Cala explains that this is actually a symbiotic relationship between the mermaid and the other sea creature. The mermaid protects the animal from predators as well as feeds them, and in return they protect the mermaid from parasites and sickness. Mermaids begin these partnerships when they are very young (guppies) and as they grow both them and the other animal essentially become one singular organism. (Ch 80) While mermaids normally seem to spend their whole lives in the sea there are ways for them to use magic to change their tail into a pair of legs instead. For instance, Cala was able to get her legs by making a deal with the sea witch Ursula. (Ch 95) In Cala's case anytime she got wet her legs would disappear and she would immediately transform back into a mermaid. However, it is currently unknown if this is just because of the spell she used or if this happens to all mermaids who obtain legs. (Ch 121)

Mermaids don't interreact much with those who live on the land and are rarely ever seen by them. (Ch 80) When they do interact with those on land it's usually by drowning sailors. (Ch 145) Mermaids drown sailors by using their hypnotizing singing voices. Their songs hypnotize those who listen to them, drawing the individual towards them and usually over the edge of a boat to their watery grave. There are some limitations on mermaids hypnotizing powers, however, as they seem to work much better on those actually attracted to them, which is primarily men. Its effectiveness also depends on how much effort the mermaid puts into the song. If a mermaid isn't really trying then her song may entrance the listener but they shouldn't be at too much risk of actually heading towards the mermaid, especially if the listener knows it is coming beforehand. However, if a mermaid really puts effort into her song it doesn't matter if there is prior warning or how attracted to the mermaid a person may or may not be, the only way to save oneself is to completely block one's hearing abilities. (Ch 148) Mermaids have also been shown to be able to communicate with other sea animals, such as when Cala was able to successfully ask a whale to give the Questers a ride back to Toon Town. (Ch 80) Mermaids also have their own unique brand of magic that can create things such as escape shells (Ch 90), magic pearls (Ch 80) and their own unique spells. (Ch 144) It has also been shown that Mermaids are immune to most venoms, even ones as toxic as basilisk venom. (Ch 92) Mermaids live in a hierarchical society ruled by King Triton and abide by his rules. (Ch 80)

### Ghosts

Ghosts are the souls of the dead who continue to haunt the land of the living for a variety of reasons. Ghosts can appear in a variety of forms such as round ghosts with wispy tails, ghosts in chains and tattered clothes, hooded figures or even just looking fairly similar to their appearance in life. (Ch 34) Ghosts are essentially the embodiment of the lingering emotions of the dead and are usually found haunting an area that has a strong emotional connection with that particular soul. While your average ghost can be sensed by more magically inclined races such as Angels (Inky Extra's Ch 107) and Dishes (Ch 132) ghosts with a strong enough presence can even be felt by your average toon. A strong ghost haunting an area is usually how certain locations end up being described as feeling "sad" or "creepy." (Inky Extra's Ch 107) Since ghosts are essentially just incredibly strong lingering emotions they normally are known to fade to basic emotions and instincts with time, losing almost all of the individuals actual personality that they may once have had. (Ch 132) Mugman explains that ghosts are often emotional, reckless, and reactionary beings and only get more so the longer they stick around. Ghosts are essentially mentally trapped in the time they died in, so they dislike change around them as the world continues to move forwards. (Ch 268) Many ghosts don't particularly like living people, or "breathers" as they often refer to them as. This dislike is probably why many ghosts intentionally try to scare living people. (Ch 132)

The notable exception to much of the above information are Dish ghosts, who seem to be able to retain much more of their original personality and reasoning even after hundreds of years as a ghost. A good example of this is Legendary Chalice, who has been a ghost for thousands of years yet her mind is still essentially the same as it was when she was alive and she is still perfectly capable of having a normal conversation with a living toon. (Ch 34) This means that Dish ghosts also don't have the same inherent dislike of living beings and are sometimes even happy to help others when it is needed. Mugs does note however that, even though Dish ghosts are able to stay more coherent than other ghosts, there are still moments when one can tell that their personality has been somewhat affected by their time as a spirit so it's not as though they are fully immune from any negative psychological effects. (Ch 268) Another difference between a Dish ghost and an average ghost is that, as long as they have retained their pink soul core, they can be resurrected by a living Dish. (Ch 184) Though many older Dish ghosts simply don't wish to be resurrected into their old and failing bodies anymore, choosing instead to stay a ghost. (Ch 218) It is believed that the reason Dish ghosts are different than normal ghosts is due to Dishes inherent unique magical connection with the soul, which Black Hat describes as a layering of the soul. (Ch 282)

Ghosts have a variety of abilities afforded to them by their otherworldly status. For instance, ghosts can pass through physical objects such as walls and many take to simply flying around instead of physically walking like the living must. (Ch 34) Despite the fact that ghosts can pass through physical objects it is not uncommon for them to also have the ability to interact with them. Many ghosts with this ability utilize it in their various pursuits to scare the living by moving objects around or even physically touching the individuals with no warning. (Ch 132) Ghosts also have the ability to travel to the Otherside at will, often appearing to simply disappear to the eyes of the living when they travel to this other plane of reality. (Ch 34) Given that they are usually incorporeal and already dead there are very few things that can actually harm a ghost. In fact, one of the biggest threats a ghost can face is a Dish, who are one of the few races who can not only interact with ghosts but also fight them. Dishes have the ability to "parry" ghosts, which immediately banishes them to the Otherside. (Ch 188) Cuphead mentions that, unlike when a ghost chooses to journey to the Otherside, being parried will keep the spirit away for good. (Ch 184)

### Gorgons

Gorgons are dark magical beings with snake tails, scaly skin, live snake hair and yellow-slitted eyes. (Inky Extra's Ch 70) They also have fangs and forked tongues. (Ch 92) Their most notable feature is their cursed eyes, which can turn a person to stone with a single look. (Ch 93) This makes it near impossible to contain a gorgon unless one is somehow able to cut off all lines of sight with them. (Ch 144) Gorgons are also highly venomous, possibly even more so then basilisks are. (Ch 93) While gorgons are very dangerous creatures they are also very rare with some people even believing they have completely gone extinct. (Inky Extra's Ch 70)

Gorgons were not always cursed to turn others to stone when they met their eyes. Before and during the Angel-Demon War they could walk around with their faces uncovered and meet other's eyes without fear like any other race. However, they sided with the Demons during the war and after their defeat they were cursed as punishment. (Ch 288)

While little is known about Gorgon culture they apparently have a hidden society at the Temple of Medusa. They isolate themselves from the outside world as a form of protection but are nonetheless a sophisticated society. They are very distrustful of outsiders, seeming to prefer to kill any that stumble across them. Still, Felix met with them and was at least working to gain their trust so they appear to be at least somewhat open to negotiation with outsiders. (Ch 284)

### Genies

Genies are powerful magical beings who are usually attached to a certain object, such as a bottle (Ch 155) The top half of their bodies are generally human looking but below the waist instead of legs they have a wispy tail. On the top half of their bodies genies are usually seen wearing turbans, gold jewelry, and a vest. While their top half are mostly human it is not uncommon for them to have notable differences compared to an average toon, such as have purple skin as seen with the Dark Circus genie. They are usually also surrounded by a cloud of colored smoke. As stated before, genies are generally bound to a certain object and need to be released by another individual. This person then becomes the genie's master and may have three wishes granted before the genie is no longer bound to them. While a genie may not like their current master they can not openly betray them or refuse to grant one of their wishes. However, the genie is able to do things such as give hints to their master's enemies or fail to warn their master of a possible danger. Genies are very knowledgeable beings and it is not unusual for them to know things that they shouldn't. For instance, the genie at the Dark Circus knew the names of the members of the group before being introduced and was aware of Felix's personal history despite the two never having met before. It is unknown if genie magic has any limitations besides the three wishes rule, although Felix does mention that when genie magic is concerned things are often not what they appear to be. Felix also mentions that genies are able to create magical spaces separate from the rest of physical reality. (Ch 152)

### Fae

Fae's are a diverse race of man-eating creatures that have a generally human-like appearance. (Ch 164) Fae's range in size from very small to about the size of an average toon. They often times have pointed ears, wings, or symbols of nature on their bodies. In fact, faes, as a race, are very closely linked to nature. Some fae also have claws, most notably the Slavic Samodivians (Ch 169) while others have teeth like a shark. (Ch 164) Faes are a mysterious race with little known about them or their magic, mostly due to the fact that anyone who gets too involved in their business tend to get spirited away. Holly notes that there are usually rules when it comes to these fae kidnapping, although what those rules are can change depending on the type of fae one is dealing with. There are some fae that won't touch you unless you destroy something they hold precious, while there are others where you can find a way out as long as you don't eat their food. The fae are also willing to make deals with people, for example some fae will help you retrieve something lost in exchange for something of equal worth to the lost item. (Ch 169) When interacting with a fae it is important not to be polite to them as they have been known to put death curses on those who offend them. (Ch 164) Faes can also shapeshift themselves, though the exact extent of this ability is unknown. For example, the Samodivians are known to transform into monstrous flaming birds but it is unknown if this is the only form they can shapeshift into. (Ch 169) Some wilder fae have also been known to mimic voices. (Ch 164) Faes have also been known to use glamours, hypnotizing their victims into seeing things through sound, touch and smell. (Ch 169)

Despite all of their power it is important to remember that faes are not without their weaknesses. For instance, they have a very strong aversion to silver. There are also certain spells that can ward off fae. (Ch 173) The most effective weapon against them is iron. Iron can be used to capture fae and long enough exposure to the metal can even poison them. They also have a weakness for anything shiny or pretty, which can be used to distract them. Wands made of rowan are also known to be particularly effective at breaking fae glamours. (Ch 169)

#### Bone Fairies

A form of wild dark Fae that can be found in the Ash Mountains. These faes have an obsession with bones and are extremely aggressive. Using their magical glamours to disappear from sight, they are known to attack creatures and strip them down to the skeleton. Once they have acquired the bones they will slowly eat the bones over a long period of time. Since they consume bones their jaws are extremely strong as they can even snap through thigh bones without issue (Ch 145).

## Magical Creatures

### Unicorns

Unicorns are white, glowing horses with a single sharp horn on their heads, glittering manes, and sharp hooves. (Ch 91) Their horns, in particular, are a great source of magic, even shown to be able to heal fatal wounds when necessary. (Ch 147) They are creatures of light and, as such, will attack/kill any creature of darkness that comes close to them regardless of whether said dark creature actually attempts to harm them or not. (Ch 91) Unicorns also usually travel in a herd, making it even harder for a single dark being to fight against them. Unicorns are also smart creatures with reasoning abilities above that of a normal horse. For instance, they were able to have a conversation and make a deal with Snowball that prevented them from harming Bendy when he would normally have been killed as soon as possible. (Inky Extra's Ch 76) Not only can unicorns understand other creatures but it is also shown that they can understand human speech to an extent as well. (Ch 147) Unicorns are also self aware of the fact that other beings, especially creatures of darkness, will attempt to kill them for their horns which is yet another reason they are so quick to attack dark beings. (Inky Extra's Ch 76). This intelligence also likely contributes to unicorns' reputation of being extremely difficult to catch (Ch 138).

### Pegasi

Pegasi are winged horses that are just as swift in the air as they are on the ground. Angels seem to use pegasi for their various missions and will even lend them to non-Angel allies to use in battle (Ch 214). Since Angels use them so often there is a large population of pegasi that live in and are cared for in the Upper (Ch 160). It is unknown whether the pegasi cared for by the Angels are the only ones in the world of IM or if there are also wild pegasi.

### Dandehogs

The dandehog race was created by Holly on the second day of her rune experimentation on The Map. Apparently, the runes she was using changed some nearby white dandelions into four dandehogs. Three of these dandehogs ran away while the fourth, Snowball, decided to stay with Holly. (Inky Extra's Ch 50) Later on two of the three that ran away had four babies, meaning that there are currently eight dandehogs in known existence. Dandehogs look very similar to a normal hedgehog except in place of the usual quills they have dandelion seeds instead. Sometimes these seeds can fall off of their bodies during particularly sudden movements. The seeds on a dandehogs back actually change throughout the seasons. In the fall they are fluffy seeds (Ch 66) then in the winter the seeds begin to fall out and the dandehogs become bald. (Ch 118) Once bald, small, hard lumps appear on the dandehog's body, presumably the new plant bristles are growing in. This process seems to be mildly uncomfortable for the dandehog as Snowball was apparently groaning a lot while in this state. (Ch 134) Finally, they grow back various colors (yellow, black...) of petals in the spring. (Ch 201) Dandehogs also get more tired in the winter. (Ch 118) Despite originating from puffy, white dandelions, they can come in a multitude of colors. Some colors of dandehogs are white, black, grey and mixes of these three colors. (Ch 143) They are small animals, able to fit within an average toon's hand. (Ch 66) A dandehog's diet seems to mostly consist of eating bugs. (Inky Extra's Ch 77)

The most noticeable ability of dandehogs is their ability to glide through the air using their fluffy bristles. As they are gliding and not actually flying this means that things like the wind can push dandehogs off their intended crash and send them hurtling in a completely different direction than they want to go. (Ch 66) The fact that they need their fluffy bristles in order to fly also means that during the winter they have trouble flying, even basically losing the ability as the winter goes on and they get balder. (Ch 134) Dandehogs also can't fly properly if their bristles are tangled up. (Inky Extra's Ch 76)

Since they were created through the magical experimentation on The Map dandehogs are not only naturally sensitive to strong magic but particularly to the magic of the Ink Machine and all things related to it. For instance, Snowball was able to use her connection to the Parts to locate the missing Doll on The Map despite the fact that The Map was not showing The Doll's location at the time. (Ch 81) Aside from the magic of the Ink Machine dandehogs have also been shown to be able to recognize other magic as light or dark and know how magic is affecting an individual's soul. For instance, Snowball was able to tell when The Cog started twisting Holly's soul and as a result began avoiding her. (Inky Extra's Ch 76) Dandehogs also seem to have a strange connection with Dish magic as the magic naturally coming from the Cupbros heads has been shown to straighten and strengthen dandehog bristles as well as just giving the creatures more energy in general. Dish magic can even help heal them slightly. (Inky Extra's Ch 77) In fact, a dandehog's body, especially the skin and bristles, seem to be the most sensitive to magic as they often feel a physical reaction from these parts of their bodies when strong magic is being used. (Inky Extra's Ch 76) Dandehogs are not only aware of the magic in their immediate area but are also able to sense magic a distance away from them, although if the environment they are in is filled with magic it can be difficult to find one particular magical signature within all the others. (Inky Extra's Ch 77)

Dandehogs are creatures of light and thus naturally get along with other creatures of light such as unicorns. It has also been shown that dandehogs can communicate with other animals, magical or normal. With their ability to communicate to other animals and their light magic endearing them to certain creatures this means that Dandehogs are able to talk with other creature of light in order to get them to do things they wouldn't normally do. For instance, Snowball was able to stop the Unicorns from attacking Bendy despite the fact that they usually would have continued until one of them died. Dandehogs are actually fairly intelligent creatures, being able to vaguely understand human speech as well as make plans and then follow through on them. Though they have been shown to have a hard time understanding the mechanisms of certain objects, such as when Snowball didn't fully understand how a door worked and referred to it as a "moving tree." (Inky Extra's Ch 76)

### The Phantom Express

The Phantom Express is a living train that transports the souls of the dead to the Otherside and beyond. (Ch 34) The Phantom Express is legendary through out the IM world and has many different names from various different cultures such as Raeda Mortuorum, Carruaje de los Muertos and The Spirit Train. There are those who consider the train to be equivalent to the grim reaper. The Phantom Express looks like an old fashioned steam engine except the engine car has glowing eyes for lights and straight white teeth pulled into a grimace. (Ch 188) The inside of the train is well decorated, however Cuphead notes that the decorations are all oddly timeless looking and that he can't tell what era they're from exactly. (Ch 34) The Phantom Express is alive, with it's own soul. Unfortunately, the train is currently one of The Devil's debtors and completely under his control since the Cupbros collected its soul contract as children. (Ch 188) Along with the train itself there is also a couple ghosts whose souls are tied to the train- the Blind Specter who seems to act as a car attendant and the conductor, a giant skeleton named T-Bone. T-Bone mentions that he, like the train, no longer has his soul thanks to the Cupbros which implies that his and Specter's souls are connected with the train's and thus also in The Devil's possession. (Ch 34)

As stated before, The Phantom Express's purpose is to transport the dead so no living person (aka "breathers") are allowed on the train, the only current known exceptions being the Cupbros. The train seems to use various abandoned train stops in different cities, which are noted to have an unnatural chill about them, to drop off and pick up ghosts as it travels towards the "end of the line". The train appears to pull up to a station, allows the waiting spirits to embark/disembark before pulling out of the station again. Once it has pulled away from the station and get's touched by sunlight the train, along with any occupants dead or otherwise, disappears to the Otherside. The train then continues to travel primarily through the Otherside, which allows for faster travel then would be possible through the living world. (Ch 34)

### Basilisks

Basilisks are snake-like creatures with scaly skin, snouts, sharp teeth and golden eyes. They have an extremely venomous bite and a single look at this creatures eyes can kill you. This makes them very difficult to fight as, until the basilisk is blinded, it is impossible to look at them while fighting back. Basilisks are also very physically strong as even Bendy with his Demon strength had trouble killing one of them. (Ch 92)

### Dragons

Dragons, despite their fearsome nature, are actually creatures of light within IM. This doesn't make them any less dangerous however, a dragon is never a creature to be taken lightly. They are large, winged reptiles who are incredibly physically strong, as soon when a dragon was actually able to challenge the Night Terror in a fight and not immediately be defeated. A dragon's ability to breathe fire also gives it the ability to attack from a distance. Since dragons are creatures of light they seem to have an innate dislike of dark creatures since it didn't hesitate to begin attacking the Night Terror once put in the same room as it despite having been summoned into the fight with no warning. (Ch 196)

### Leviathans

Leviathans are ancient, giant creatures of the deep. They have oval-shaped plated heads with intelligent eyes and a number of scaly tentacles. While babies can be caught and contained in man-made tanks full-grown adults are monstrously huge, making them impossible to contain in any man-made vessel. As mentioned before, Leviathans are creatures of the deep and thus their powers seem to originate from the sea. The most well-known of these powers is their terrifying ability to create terrible, potentially world-ending storms that only Triton (the king of the sea) himself has the ability to stop. Leviathans are an intelligent species so their demeanor differs between individuals. Some Leviathans are docile while others are the monsters of legends. They are also protective of their children and have been known to create storms in a rage when their young are stolen away from them (Ch 145).

## Magical Plants

### Amazonian Choker Plant

Amazonians are magical plants that have an extensive network of vines spreading out from its central nerve center. According to Cuphead the nerve center looks like a cross between a cabbage and a shark with sharp teeth surrounding a central hole in the plant. The vines spreading out from the center search for and ensnare prey which are then pulled back to the nerve center to be eaten. (Ch 90) These vines seem to hunt by movement as Bendy claim that they lash out to capture anything around them that moves. (Ch 91) It is difficult to escape the vines once captured as Felix inform us that they'll just grow back faster if damaged so the only way to truly escape is to kill the nerve center. (Ch 90) However, the vines will work to defend the nerve center by attacking those who try to harm it or steal its prey away from it. (Ch 91)

Once the plant is dead its components can become useful tools. For example, the Choker's stomach is known to be incredibly acidic thanks to it being a carnivorous plant. When dried and ground into a powder, the substance is mostly harmless and can be easily carried around. But, when combined with boiling water, it becomes a highly destructive acid which can be highly useful in a variety of situations. (Ch 254)

### The White Egret Flower

The White Egret Flower is a plant found in the Upper. It is usually used as a healing remedy thanks to its purifying and rejuvenating abilities. However, due to this plant being Angelic in nature, it is poisonous to Demons. The effects of this flower can be seen during Bendy's brief ingestion of the substance. After swallowing it Bendy's stomach began to twist and he quickly doubled over in pain. Since Bendy was quickly forced to vomit the White Egret it is unknown what other symptoms it may cause when ingested. (Ch 83) As mentioned above, when White Egret is introduced into the Demon bloodstream it specifically infected and destroyed their unique cells by causing them to swell until bursting. The bursting of these black cells eventually causes all of the Demon's blood to clot, killing them. (Inky Extra's Chapter 73)

## Mentioned Magical Races/Creatures

* Alicorn
* Brownies
* Celestial Serpents
* Dwarves
* Fire Tiger
* Ghouls
* Giants
* Gnomes
* Golden Birds
* Golems
* Griffons
* Hydras
* Kobolds
* Leprechauns
* Manticores
* Minotaurs
* Mummies
* Perytons
* Phoenix
* Pixies
* Satyrs
* Sirens
* Skeletons
* Tooth Fairies
* Trolls
* Vampires
* Werewolves
* Whiffle Birds
* Wishing Turtles
* Wraiths
* Wyverns
* Zombies