3.0's Field Notes: Miller's Daughter II

*Day 01100011 01100001 01110100*

Arrival in Hope Town. Accommodations = secured. Such accommodations are not necessary for rest, but for item storage and alone space sufficient for repairing my gear mechanisms in privacy.

Accommodations Name = Stuck Pig

Fascinating.

The tavern below is very busy. Lots to observe. Humanoids love to ingest mild poison for entertainment. I must study this more.

Humanoid Beast Minotaur **Fergal** approaches and asks for help. **Fergal** learns of my healing talents. Apparently "young woman" in need of rescuing. Perfect for observation.

INITIATE QUEST SEQUENCE

**Fergal** also gathers new beast person **Coatl** who looks like large lizard man. 3.0 purchases necessary supplies and we head out towards cave to rescue human girl **Daise**. Unsure why **Daise** needs rescuing. Do these creatures not practice natural selection? Maybe she is a child or a lover? Unclear.

Now I am at primitive campsite. Others are ingesting dead frogs. The smell is interesting.

*Day 01100110 01100101 01100101 01110100 00001010*

Outside entrance to goblin cave are 3 other humanoids. **Uklah**, **Ruckus**, and **First Friend Alexandria**. **Uklah** is also a lizard humanoid but a different type of lizard humanoid. **First Friend Alexandria** is a half human half elf. Interesting that these species like to breed considering the differences in life expectancy. Only **Uklah** seems to call the half-elf half-human "First Friend". Unsure if this is an official title or what this title means. I shall use it until the data proves incorrect. **Ruckus** is a dwarf humanoid but appears to think he is an elf. Unsure whether he experienced head-injury or has mild psychosis. More research necessary.

**Ruckus** very concerned about goblins in walls so keeps touching walls. I also touch walls just in case. I do not touch any goblins.

First two rooms are clear. The others have already killed the goblins. Satisfactory conclusion.

In second room we find many items. I am given a large yellow crystal. I identify it as containing a rare Earth Golem. They said "in emergency break glass". I kept it for emergency and instituted EMERGENCY BREAK GLASS PROTOCOL.

We continued East through door and met goblin with large spider. Goblin has damaged eyes and is unable to see. Unsure why they were not repaired. Goblin name is **Haycrisp** and goblin clan name is Burning Ones. Unsure why goblins use name "Burning Ones" because nothing is on fire. More research necessary.

**Haycrisp** goblin says dragon used to live here. Dragon name is **Ragemaw**. They sacrificed **Daise** human to **Ragemaw** but she will be eaten in two days time (Day 01110100 01110111 01101111). Unclear why the dragon has not eaten Daise human already. Dragon left with Daise human because now dragon is too big for cave. Dragon must be very large in size. Exact size = unclear.

**Haycrisp** goblin points to tunnel where we can check for **Daise** human. We follow down tunnel into deep cave with water and are attacked by 3 very large worms. Worms are vicious but I help kill largest one. Outcome = satisfactory.

In water we see dead humanoid body. **Uklah** and **3.0** dive deep and swim to see body, It is a humanoid, but **Uklah's** data informed us that it is not **Daise** human. It has been dead for too long. Unsure how she can tell but data appears trustworthy.

I re-wind my memory scrolls to analyze **Haycrisp** goblin voice and facial expression. Analysis confirms **Haycrisp** is lying. We all make screaming and dying noises so goblins will come to pick our body pockets. **First Friend Alexandria** goes upstairs but no goblins come down. Plan = failure.

Party heads upstairs and discovers secondary passage. In passage party is attacked by goblins and large pet spider. I use all spell slots for healing purposes. DANGER DANGER.

Large goblin leader **Rotnose** offers to make a deal with party. Sensors unable to tell if **Rotnose** is truthful. We all enter large cave. **Rotnose** analyzes party group, assesses injuries, and calculates number of opponents. Data shows him that we are weak and easily beaten. He decides to kill party.

Outcome = BAD.

INITIATE BREAK GLASS PROTOCOL.

I released Earth Golem to smash goblins. All goblins die easily except **Rotnose**. **Rotnose** refuses to surrender even when all other goblins dead and Earth Golem is here. Impressive.

After approximately 5 minutes **Rotnose** surrenders.

INITIATE QUESTIONING SEQUENCE.

Human **Daise** is in **Ragemore Keep**.

From current location cross river SW 6 miles, then 6 miles west. Here is crumbling keep. Crumbling keep = Human **Daise**.

**First Friend Alexandria** agrees to let him live as long as party can leave the cave safely. **3.0** thinks plan = BAD.

**Rotnose** promise = BROKEN. Our promise also = BROKEN.

**3.0** does not want to let **Rotnose** goblin live. **Rotnose** goblin = BAD.

**3.0** suggests we leave and Earth Golem watch **Rotnose** goblin. Earth Golem disintegrates in approximately 42.8 minutes and **Rotnose** Goblin will be free to leave. **First Friend Alexandria** and others agree with plan protocol.

**3.0** programs Earth Golem to kill **Rotnose** approximately 37.5 minutes after we leave.

Mission = SUCCESS.

Rescue = IN PROGRESS.

I receive gift of stick. Stick allows transfer of damage from me to another humanoid ally. Must ask permission before using stick.

Will update when receive more data.

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