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Icestone/AetherI

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 Type
 Physics
 Hardness
 Tool
 Stackable
 Flammable
 Drops
 Data value
 ID Name

**Icestone** is a type of uncommon block found in the *Aether*.

## Obtaining

It requires at least a Stone Pickaxe or Holystone Pickaxe higher to be obtained, and so, will drop nothing if mined with bare hands or a Skyroot Pickaxe.

### **Natural generation**

Icestone can be found naturally generated in uncommon and small veins on the sides and undersides of islands as well on cliff faces and exposed stone. Icestone currently spawns in small veins of five or six, but can commonly spawn in small veins of one or two blocks.

## Usage

Icestone's primary function is fuel for the Freezer block.

Icestone's secondary function is freezing lava and water, where it will not freeze it's four adjectant blocks but freeze all three of said adjectant blocks, leaving eight ice blocks as a result.

## History

### **The Aether I**

* Initial release: Introduced
* 1.01: Icestone now freezes liquid source blocks and not streams anymore
* 1.02: Now used to craft the Freezer
* 1.9 Pre-release: Now used to craft Fences and Stairs
1.10.2-v1.1.6

This page is **incomplete**. The reason given is: Dead links and needs the builds-list navbox/categories soon
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**Download**
<other version links to be edited in>

**1.10.2-v1.1.6** is a build of the Aether Legacy mod. It was released on January 14th, 2018. Most of the changes include a new block and interactions with Incubators.

## Additions

* Skyroot Bookshelf added
* Moas now follow players holding Nature Staffs
* Incubators are now sped up if there's a Magma Block under them

## Fixes

* Sliders can't be pushed by water anymore
* Valkyrie Queens now can get through player made barricades
* Sun Spirits can't be trapped anymore
* Regeneration Stones were heavily nerfed
* Sheepuff can eat grass again
Decorative Agiosite Bricks

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Decorative Agiosite Bricks** are a stone decorative block.

## Obtaining

Decorative Agiosite Bricks require a pickaxe to be mined, in which case it will drop itself. If mined without a pickaxe, then the mining will be slower and it will drop nothing.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

### Natural generation

Decorative Agiosite Bricks naturally generate as a part of some structures in the Aether.

## Issues

Issues relating to Decorative Agiosite Bricks are maintained on the Aether Issue Tracker. Report issues for Decorative Agiosite Bricks there.
Food

**Foods** are consumable items that restore hunger points when eaten but also may inflict status effects. They are needed for survival, as going without food will cause the player to starve to death.

Food is eaten by holding the RMB when the food is selected in the hotbar or offhand. Food may not be eaten when the hunger bar is complete full. Most food items stack.

## Hunger and Saturation

Food has two different stats associated with them, the most apparent is Hunger while the other one is Saturation.

Saturation decreases first when the player performs hunger-draining actions and will be completely drained before hunger begins to drain. Jittering effects of the hunger meter are indications that the saturation level is now zero.

Food restores different amounts of both stats depending on the type of food. Some foods have a higher ratio, if comparing saturation to hunger. High saturation foods should be eaten when the hunger bar is full or nearly full, especially if it starts to shake. Saturation points are wasted if the bar is low.

## Trivia

* The developers have said most candy might be removed in future updates.*[citation needed]*

## History

### **The Aether**

* Initial release: Introduced
* 1.04: Blue Berries, Ginger Bread Men, and Candy Cane food items now heal 1 full hunger icon instead of 1/2 of a hunger icon
Guides/Aether Houses

This article is here to give the player tips to build a basic house in the Aether Dimension.

* Build a Blue Berry farm. A farm with 16 Blue Berry Bushes will supply you with enough food for the rest of your adventure (however, it's recommended to upgrade those into Enchanted Berries using an Altar and Ambrosium Shards as fuel later on).
* Build an Orange Tree farm. It is going to be your main food source until you have enough Ambrosium Shards to enchant Blue Berries into Enchanted Berries
* Aerbunny farms are good for farming Cloudtwine
* Adding Purple Aercloud walls to your house can be a good way to get in/out of your house, as those will boost you in the direction they are facing.
* It's a good idea to build your house near your spawn Outpost, so, if you die, you can go back through your original portal and easily reach your house.
* Build some sort of elevator using Blue Aerclouds, Purple Aerclouds and Gold Aerclouds for fast-travel using your Moa.
* Have a quick and steady Moa spawning room, in case one dies in one of your adventures.

* Aercloud elevator for fast travel
Gloves

Type
 Tool
 Durability
 Renewable

*Gloves* can be worn on your character with the new Accessory System. They are worn on your hands and can also be seen in first-person view. These provide extra protection for the player and, with some special armour sets, are required to activate the "Set Ability". They also provide extra damage based on the materials used to craft them.

Gloves are crafted with two resource items. One is placed on any slot of the 1st column and the other on the slot of the same line of 3rd column. Available craftable gloves include leather, Iron, Gold, Diamond, Zanite and Gravitite, while non-craftable gloves include Chain Gloves, Valkyrie Gloves, Neptune Gloves, Phoenix Gloves and Obsidian Gloves, which are available through Dungeons.

* Non-craftable Gloves

## Trivia

* Gloves used to have unlimited durability, but they didn't have any damage bonuses. Their only use was to complete an armor set.
* The only possible enchantment you can put on gloves is Unbreaking.
Aether Portal

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

The **Aether Portal** block is used to first enter the Aether.

## Obtaining

Aether Portals can be mined using any pickaxe. If mined without a pickaxe, it drops nothing.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

## Usage

The Aether Portal is used to get to the Aether dimension. Right-clicking it will first send the player to the Necromancer's Tower, and from there they can enter the Aether.

## Issues

Issues relating to Aether Portal are maintained on the Aether Issue Tracker. Report issues for Aether Portal there.
Amberoot Wood

* Aether II: Highlands
* Aether I

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Amberoot Wood** is a type of wood block that is unique for dropping Golden Amber.

## Obtaining

The Amberoot Wood block itself (rather than Skyroot Wood and Golden Amber) can be obtained by mining it with a pickaxe with the Silk Touch enchantment.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

### **Natural generation**

Amberoot Wood blocks generate naturally as a part of Amberoot Trees that spawn on most islands. They can also be spawned with Saplings.

## Usage

### Fuel

Amberoot Wood serves as a fuel for Holystone Furnaces, capable of smelting 1.5 items per block of wood.

## Issues

Issues relating to Amberoot Wood are maintained on the Aether Issue Tracker. Report issues for Amberoot Wood there.

## History

 1.11b7 | Now renamed to Amberoot, no longer Golden Oak.

Template:BlocksAetherI
1.7.10-1.6

**Download** Client
◄◄ 1.7.10-1.4|◄ 1.7.10-1.5|**1.7.10-1.6 ►►**

## Highlights

* It's the time of giving! Presents are everywhere! Wrap a gift of happiness, or TNT, to your friends and spread the love!
* Added lots of new accessories! Will you control snowballs of death or make your punches even deadlier?
* Added two new companions to assist you in your holiday adventure!
* Lots and lots of fixes and optimizations!

## Additions

* Added the Lucky Bell accessory, which increases the chance for a mob to drop a present.
* Added the Candy Ring accessory, which negates hunger depletion.
* Added the Continuum Bomb item, which creates a festive explosion of continuum!
* Added the Frostbound Sprite companion, which generates infinite snowballs!
* Added the Daggerfrost Locket accessory, which makes snowballs do 1 heart of damage.
* Added the Totem of Clairvoyance companion, which gives the player night vision.
* Added the Skyroot Ring accessory, which creates a 10% chance for blocks to drop doubles.
* Added the Bone Ring accessory, which adds +1 attack damage to the wearer.
* Added presents, which can be crafted by wrapping any item in wrapping paper.
* Added a new record, "Silent Flight" by Jon Lachney.
* Added new holystone decorative blocks.
* Added new menu splashes.

## Fixes

* Fixed donation skin choices not being visible to other players.
* Fixed dungeon mobs dropping Sentry stone with the wrong metadata.
* Fixed mods not being able to access dropped accessories on death.
* Fixed high steps potion effect affecting other mods.
* Fixed a bug where the config file may not generate.
* Fixed duplication bugs with Skyroot Swords.
* Fixed Aechor Plants incorrectly consuming buckets.
* Fixed beds not working in the Aether dimension.
* Fixed companinions not removing their effects on death.
* Fixed a bunch of harvest level registrations on tools.

## Changes

* Entity optimizations.
* World generation optimizations.
* Flying through Aerclouds no longer interacts with the player.
* Made it impossible to sneak on Quicksoil, fixes players being flicked into space and server crashes.

* Removed Skyroot Bowl recipe and changed Skyroot Bucket recipe to planks in a regular bucket's form.
* Made Cold Fire punchable and much less laggy.
* Changed the Ambrosium Torch recipe to craft 8 torches.
* Tweaked Labyrinth loot.
* Changed Continuum Orbs to be stackable, up to 64 now.
Icestone Cooler

* Aether II
* Aether I

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Icestone Coolers** are used for cooling items in the Aether.

## Obtaining

Icestone Coolers can be mined using any pickaxe. If mined without a pickaxe, it drops nothing.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

## Usage

### Cooling

Main article: Cooling

The Icestone Cooler can be right clicked to open its GUI. The GUI consists of five slots. The bottom left one acts as a fuel slot in which Icestone can be put into. The slot above the fuel slot and the slot to the left of it both act as input slots, in which crafting ingredients can be put into. The two slots on the right act as output slots, in which crafted items will be output. The Icestone Cooler is functionally the same as a furnace other than the additional slots that allow for more complex crafting.

## Issues

Issues relating to Icestone Cooler are maintained on the Aether Issue Tracker. Report issues for Icestone Cooler there.

## History

 1.11b1.
 1.12.2-1.0.0 | Block behavior/function fixed.

**Enchanter** is a type of utility block used to enchant blocks and items in the Aether.
It has been renamed to **Altar** since the Aether II version.

## History

### **The Aether**

* Initial release: Introduced
* 1.02:
	+ Enchanting Golden Darts and Skyroot Poison Buckets now works as intended
	+ Now used to craft Healing Stones and Quicksoil Glass
* 1.03: Renamed from Enchanter to Altar
* 1.04: Fixed bug where shift-clicking while in the Altar GUI would crash and corrupt saves
* 1.9 Pre-release 2: Fixed Altars using the old name

Template:BlocksAetherI
Enchanted Aether Grass

* Aether II: Highlands
* Aether I

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Enchanted Aether Grass** is a block made from using Ambrosium Chunks on Aether Grass.

## Obtaining

It does not require a shovel to mine it and can be mined with a player's bare hands, however it will not drop itself unless mined with a pickaxe that has the Silk Touch enchantment.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

### Enchanting Aether Grass

Enchanted Aether Grass can be created by enchanting Aether Grass with Ambrosium Chunks by right clicking the grass while holding a chunk.

## Usage

Enchanted Aether Grass will make it so when Aether plants like Blueberry Bushes or Orange Trees are harvested on top of the block, it'll have the chance to give an extra drop of the item harvested from the plant.

## Issues

Issues relating to Enchanted Aether Grass are maintained on the Aether Issue Tracker. Report issues for Enchanted Aether Grass there.

## History

 1.10b1 | Now has the id-number of 4097 and the id-name of `aether_grass`. Enchanted Aether Grass is also now enchanted using Ambrosium Chunks.

## Trivia

* The Book of Lore description is misleading, as Enchanted Aether Grass will also work with overworld crops and Orange Trees.

## History

### **The Aether**

* 1.04: Introduced

Template:BlocksAetherI
Achievements

Achievements are earned by accomplishing special goals. They can be viewed under Achievements, and by switching to "Aether". Some are easy, some are hard.

Aether II achievements were added after the 1.7 Port.

## Original Aether Achievements

* **The more you know!** - Read a Book of Lore (Read a book.)
* **Lore-Ception** - Its a book in a book in a... (Put a book in a book.)
* **Pink is the new blue** - Craft a Gravitite tool (Craft something out of Gravitite, not armor.)
* **To infinity and beyond!** - Bounce on a Blue Cloud
* **Now you're family** - Incubate a Moa
* **Hostile Paradise** - Ascend to the Aether (The Book of Lore Vol.1 acts as a reward for this achievement)
* **When phygs fly!** - Fly a Phyg
* **Do you believe in magic?** - Craft an Enchanter
* **Like a bossaru!** - Defeat the Bronze boss
* **Dethroned** - Defeat the Silver boss
* **Extinquished** - Defeat the Gold boss

## Aether II Achievements

* **Hostile Paradise** - Ascend to the Aether through a Glowstone portal
* **Oddly Familiar** - Attack a tree until a block of Skyroot pops out.
* **To Infinity and Beyond!** - Bounce on a Blue Aercloud
* **Now you're family** - Incubate a Moa.
* **When Phygs Fly!** - Fly on a Phyg.
* **Man's Best Friend** - Find and equip a companion.
* **Cold Blooded** - Kill a Tempest with it's own Iceball.
* **Sharpshooter** - Kill a Zephyr using a Dart Shooter.
* **First Ones Double** - Craft a Skyroot tool or weapon.
* **Enlightment** - Obtain your first piece of Ambrosium.
* **Do you believe in magic?** - Craft an Altar.
* **Leaving so soon?** - Fall out of the Aether.
* **I Must Go...** - Use a Gravitite tool to make a block fly.
* **Time Warp!** - Use a Continuum Orb.
* **No Turning Back** - Enter the Slider's Labyrinth.
* **Like a Bossaru!** - Conquer the Slider's Labyrinth.
* **Mazerunner** - Conquer the Slider's Labyrinth, alone, in under 5 minutes.
* **With Great Power...** -Obtain your first Legendary weapon.
* **... Comes great Responsibility** - Obtain your first piece of Legendary armor.
* **Walking Tank** - Equip a full set of Obsidian armor.
* **... Gives You Wings -** Equip a full set of Valkyrie Armor
* **Playing God** - Obtain and use a Hammer of Notch
* **Lancin' and Dancin'** - Obtain and use a Valkyrie Lance
* **Slaughterhouse** - Obtain and use a Pig Slayer
* **Bloodthirsty** - Obtain and use a Vampire Blade
* **Postmortem** - Be resurrected by your Nex Spirit

## Trivia

* The achievement "Do you believe in magic" could be a reference to John Sebastion's song "Do you believe in magic"
Whirlwind

*This article is outdated. You can help Aether Wiki by verifying and adding content.*
**Whirlwinds** are very rare hostile mobs that were added in the v1.02 update to the Aether mod. Whirlwinds move about randomly, and can drop down or climb up. If a player gets too close to a Whirlwind, it will fling them into the air, like a zephyr would, potentially harming the player. Although Whirlwinds are considered hostile in this nature, they can still spawn on Peaceful mode. When they are killed they can drop a wide range of items and blocks (or random drops) like a continuum orb. They come in several colors, ranging from black to gray to white.

Note: Since Aether II Alpha, they have been removed, with no news on when (or if) they will be added again.
Cockatrice

Drops

**Cockatrices** are a common bird-like hostile mob found in the Aether.

## Spawning

Cockatrices spawn exclusively at night and may spawn in large groups but however do not die upon day arriving.

## Behavior

Cockatrices are currently bugged and while they do actually have hostile behavior, a bug causes them to behave as passive and never attack the player, even if in Easy mode or harder.

## Trivia

* Cockatrices have been reported to spawn inside houses with insufficient lighting.
* Using the /ride command from the Single Player Commands mod enables riding and controlling Cockatrices. However, they will attack after dismounting.
* Cockatrices are based on a mythological creature that is hatched from a chicken egg laid on a full moon by a 7-year old hen, and incubated for 6 years by snakes or toads. They fire poisonous quills from their tail, their gaze can petrify, and their breath is deadly. Coincidentally, both Cockatrices and Moa are based on creatures from the past, whether extinct or myth.

## Issues

Issues relating to Cockatrice are maintained on the bug tracker. Report issues for Cockatrice there.

## History

### **The Aether**

* Initial release: Introduced
* 1.02: Cockatrices and Zephyrs now despawn when on peaceful difficulty

### **Aether II**

* Initial release: Introduced
* 1.6.4.3: Spawn rate nerfed
* 1.6.4.4: Spawn rate nerfed further
* 1.7.10-1.5: Nausea effect from Cockatrice poison is now shorter

### **Upcoming**

* 1.10b1: Cockatrices now have updated models

## Gallery

* A pre 1.10 Cockatrice in The Aether
* A pre 1.10 Cockatrice glowing at night in The Aether II
* Pre 1.10 Cockatrice Inside The Slider's Labyrinth
* A player riding a pre 1.10 Cockatrice
* A depiction of the mythological cockatrice.
* another image of a cockatrice
* Official art by Gilded Games.

## References

1. ↑ https://www.youtube.com/watch?v=q1693pwxiAc
Edison

**Edison Wrenk** is a NPC and will serve as an important NPC as both of the mod's plot and as a merchant of dubious and/or overpriced wares.

## Spawning

A separate instance of Edison will spawn per individual Outpost structure but each Edison is functionally the same.

## Behavior

Right-clicking on Edison will cause the player to engage in conversation with Edison, with branching dialogue based on what the player chooses. Edison, at the time of writing, had no function other than dialogue, but now he acts as trader, like his lore will say. Edison is immune to all kinds of damage.

## Trivia

* Edison is stated to have a deeply crippling illness, which would have costed his life; and would not have been alive if not for the 'devils deal' he made with the Necromancer (for full lore info, see Edison's Illness lore)
* Liberty stated while he was on the official Aether Minecraft server, Edison is based off the inventor Thomas Edison, who was believed to have patented stolen inventions, however, this is no longer relevant due to Liberty leaving the development team and now Edison only shares his namesake.
* Currently, Edison can also be summoned with the /summon command, respectively "/summon aether:edison". If summoned to the player's mouse or player location, Edison behaves as normal.

## Issues

Issues relating to Edison are maintained on the bug tracker. Report issues for Edison there.

## History

### **Upcoming**

* 1.10b7: Introduced
* 1.10b8:
	+ Fixed a bug where the character's portrait would be hidden in dialogue GUIs
	+ Fixed Edison model bugs
* 1.10b11: Now invincible to all kinds of damage
* 1.11b2: Dialogue improved
* 1.11b5: Edison no longer crashes the game
* 1.11b6: Edison now properly generates in Outposts

## Gallery

* Edison's Illness artwork - created by Oscar Payn
* Edison artwork - created by Oscar Payn
* Old artwork of Edison drawn by Dark
Freezer

**The Freezer was removed after the 1.6.4-4.0 update, and so, is currently completely removed as of the current version of The Aether II.**

It was a block that allowed you to freeze certain items. It could be crafted with five Holystone Blocks placed in the shape of a helmet, three Skyroot Planks at the bottom and one Icestone Block at the center. It used Icestone Blocks as fuel. The Freezer allowed you to place certain items such as rings and pendants and then freeze them into ice versions of the item.

## Trivia

* The Freezer used to be The Aether's counterpart of the overworld Furnace, however, as of the current version of The Aether II, the Holystone Furnace has replaced it somewhat in function.
Angel

**Angel**

 Attack strength
 First appearance
 Experience | Unknown

**Angels** were a mob that was in the mod from 1.5.2-1.6.2. it was removed in the summer hotfix due to it being in early development. Angels will be one of the NPC races in the Mutation update.

## Appearance

Angels have completely blue eyes, and have only one blue wing. They all have blonde hair, have yellow-ish skin, and wear robes with scarfs.

Their design was originally made in collaboration by Dark and Oscar Payn. Concepts were made by both artists and elements were combined into one new design, mostly based off Oscar's work but with design influences from Dark.

The final model was made by OscarPayn with help from Dark. It was also Oscar's and Dark's first collaboration on the project and helped introduce Dark as a member of the team.

Angels currently have no in-game texture so they are represented by the black and purple missing texture.

* Dark's Angel concept
* OscarPayn's Angel design

## 1.5.2

In Aether II 1.5.2, it is possible to spawn Angels using creative spawn eggs. However, Angels currently do not have any function yet.

## Bugs

In Aether II 1.5.2, any Angel that is spawned either through creative or naturally(?) in multiplayer servers will bug and crash the server.
Labyrinth Eye

Damage

**Labyrinth Eyes** were mini-boss mobs in the *Aether*.

## Spawning

One Labyrinth Eye spawned in a sub-section of a Slider's Labyrinth dungeon, much like how one Slider Host Mimic and Sentry Guardian spawned in a Slider's Labyrinth dungeon.

## Behavior

After being attacked, Labyrinth Eyes would fire projectiles named Loose Gears at the player, which did 2.5 hearts of damage each but Labyrinth Eyes would not harm the player if they were in peaceful difficulty. Labyrinth Eyes would lose cogs as it decreased in health. Defeating a Labyrinth Eye would make it drop a Dungeon Key.

## History

### **Aether II**

* Initial release: Introduced
* 1.6.4.4: Mini-boss count reduced to three from five

## Gallery

* An unprovoked Labyrinth's Eye.
* A provoked Labyrinth's Eye, floating away.
Zanite Pendant

Type
 Durability
 Ability
 Renewable
 Stackable
 Data Value

**Zanite Pendant** is a type of accessory in the *Aether*. It consumes durability to increase mining speed.

## Usage

When equipped, it increases mining but will decrease in durability for each use.

## Issues

Issues relating to Zanite Pendant item are maintained on the bug tracker. Report issues for Zanite Pendant there.
1.11b1

This page is **incomplete**. The reason given is: Dead links
Please help to *improve the page*, or discuss the issue on the talk page.
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**Download**
◄ 1.10b10|◄ 1.10b11|1.11b2 ►

**1.11b1** is an indev build of the Aether II mod, with changes covering the month of April 2017. It was the first indev build to be ported over to 1.11 and included tons of bug fixes, the removal of Slider's Labyrinth, the introduction of Charms, new mob models, new blocks and items.

## Additions

* Entity stat system added, indivudal entities now have instanced stats, which are random
* Zephyr and Tempest now have new models
* New Secret Skyroot Door and Secret Skyroot Trap Door
* Cloudtwine item added, drops from Aerbunnies
* First set of Charm items implemented

## Changes

* Slider's Labyrinth and all of it's asscioated content removed
	+ The labyrinths mechanics were experimental so they will eventually be replaced with a new dungeon based off of the concept
* Outpost structure updated
* Effects switched over to Mojang's attribute system
* Skyroot Planks, Masonry Bench, Taegore, Holystone Furnace Icestone Cooler, Skyroot Crafting Table, Skyroot Chest and Skyroot Bed have new textures all thanks to Oscar and Hugo
* Creative tabs layout tweaked, including portal frames being moved to Misc tab
* Placing lava in the Aether no longer spawns Scatterglass
* Icestone Coolr recipe changed
* Quicksoil blocks no longer affect spectators and no longer allows sneaking
* Fire info tweaked for various blocks
* Ambrosium Ore now glows again
* Gloves now registery to the handwear slot again

## Fixes

* Sound issues fixed, this includes Moa and Aercloud sound issues
* Equipment, charms, and slots tweaked and updated
* Fixed Gravitite tools not working in adventure mode
* Aerbunnies now look at the player correctly
* Mob hitboxes tweaked
* Ore generation tweaked
* Fixed Aether Portals being solid
* Aether biome water color fixed
* Interaction issues with Altars fixed
* Fixed Skyroot Twigs fading to grey if viewed from afar
* Exploit with Orange Trees and said duplication issues also fixed
* Fixed lighting issues with Slabs
* Fixed bounding box issues with plants
* Various issues with Aerclouds fixed
* Fixed Aether bookshelves not providing enchanting power to vanilla enchanting tables
* Fixed Aether Tall Grass not dropping the right variants
* NPCs can no longer mount enitites or leave their home
* Fixed NPCs being able to be leashed
* Issues with Skyroot tools fixed
* Skyroot Ladder uses proper particles now
Holystone Axe

Type
 Durability

The **Holystone Axe** is a Tier 2 Aether II Tool. Like the rest of the Holystone Tools, the Holystone Axe has the ability to generate Ambrosium. Ambrosium is seen to appear from the Axe and is then able to be picked up off the ground. The exact rate at which Ambrosium is generated is unknown, and reports vary from streaks of bad luck to an Ambrosium Shard every ten uses.
1.10b4

This page is **incomplete**. The reason given is: More citations needed
Please help to *improve the page*, or discuss the issue on the talk page.
Please remove this template once the reason is no longer valid.

**Download** Client
◄ ◄1.10b2|◄ 1.10b3|1.10b5 ►

**1.10b4** is an indev build of the Aether II mod, which was released on November 6, 2016, and included fixes to Mysterious Henges, disabled cloud rendering, and implementation of Frostpine Cooler and Skyroot Bolt recipes.

## Additions

* Frostpine Cooler now has a recipe
* Skyroot Bolts can now be crafted
* Localized wing flapping sounds
* Players now die immediately if they fall out of the *Aether*
* Coarse Aether Dirt introduced

## Changes

* Health of several mobs adjusted or reduced, especially hostile ones
* Experience drop rates from *Aether* mobs nerfed
* Cloud rendering is now disabled in the *Aether*
* Moa Nests in trees now have an "on Aether Grass" check
* Moved Candy Cane and Gingerbread Man into the Aether consumables tab
* Mysterious Henge spawn points now search down if a henge has been griefed
* Players no longer respawn at mysterious henges if they are obstructed with blocks
* Lowered drop rate of Holystone Chips and Scatterglass Shards dramatically
* Disabled glowing Ambrosium Ore render until we can fix compatibility with Optifine

## Fixes

* Fixed Incubator progress not ticking unless you close and reopen the GUI
* Fixed bug report tab booting the client when opened in multiplayer
* Fixed rooted mobs ignoring the block they're inside, and prevented placing blocks where they are
* Fixed texture clipping for Skyroot Logs
* Fixed Portals and other placeable templates placing in dungeons while in survival mode
* Fixed schematic trees not decaying properly
* Fixed a few hurt localizations
* Fixed inconsistency with vanilla for Max Health representation
* Fixed crash with item selectors on servers
* Potentially fixed a long-standing bug with the Spawning System
* Fixed not being able to pick up bolts when shot.
* Console spam from entities with duplicate UUIDs fixed
* Fixed lag with respawning at Henges
1.6.4.3

**Download** Client
◄◄ 1.6.4.1|◄ 1.6.4.2|1.6.4-3.41 ►►

**1.6.4.3** is an update to the Aether II mod, which was released on September 19, 2014, and was primarily a bug fixes patch.

## Changes

* Hostile mobs are now much less frequent in spawning areas.
* Skyroot Fences can now be crafted again.
* Some balance changes to dungeon loot.

## Fixes

* An exploit with Blue Aerclouds, which allowed Survival players to fly has been patched.
* Fixed a memory leak with animal spawning within in the Aether dimension.
* Fixed a major issue where Dungeon spawners wouldn't spawn hostile mobs.
* Fixed some placement issues with Cloud information
* Floating blocks that drop from Gravitite tool abilities now drops the correct block metadata.

1. ↑ http://www.aetherii.com/blog/m/18024752/article/2548657
Cloud Parachute

* Aether II
* Aether I

 Type
 Ability
 Renewable
 Stackable
 Data Value

**Cloud Parachute** is a type of item in the *Aether*. It will allow slow descent to the ground, but some sub-types have different functions.

## Usage

Right-clicking will consume a parachute and activate its ability. Cold and Green share the default ability of slowing descent and preventing fall damage but Golden parachutes will cause a fast descent, Purple parachutes allow a directional descent, and Blue parachutes allow elevating into the air instead.

All Parachutes will disappear if they make contact with another block or will disappear after a certain amount of time. They can be used to safely fall from the *Aether*.

## Trivia

* Strangely, in the 1.04 version and the pre-releases of 1.9 for the original *Aether* mod, the Book of Lore says that the Gold Parachute has only four uses instead of twenty. It can still be used twenty times, though.

## Data values

Cloud Parachute's data values are:

  Golden Cloud Parachute
  Purple Cloud Parachute
  Green Cloud Parachute
  Blue Cloud Parachute

## Issues

Issues relating to Cloud Parachute are maintained on the bug tracker. Report issues for Cloud Parachute there.

## History

### **The Aether**

* Initial release: Introduced
* 1.02: When first entering the Aether in *Minecraft*, you will now gain a Cloud Parachute
* 1.04: Fixed Cloud Parachutes entities not using proper texture
* 1.9 Pre-release 2: Removed duplicate recipes for Cloud Parachutes

## Gallery

* A player using a Cloud Parachute in the first version of The Aether.
* Parachutes in The Aether II.

Cloud Parachute/AetherI
19w09a-0.0.3

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**19w09a-0.0.3** is a build of the Aether Legacy mod. It was released on March 10th, 2019. Changes include misc fixes.

## Fixes

* Fixed bug with leaves decaying
* Fixed Blocktag issues
* Fixed Ability and floating block issues
Holystone Bricks

* Aether II
* Aether I

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Holystone Bricks** are a decorative block made of Holystone.

## Obtaining

Holystone Bricks require a pickaxe to be mined, in which case it will drop itself. If mined without a pickaxe, then the mining will be slower and it will drop nothing.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

### Natural generation

Holystone Bricks naturally generate as a part of some structures in the Aether.

## Usage

Holystone Bricks can be used for some recipes, but are mostly decorative.

## Trivia

* In the original The Aether mod, Holystone Bricks were introduced in the 1.9 Pre-release 2 update, and used to give two Bricks instead of four.

## Issues

Issues relating to Holystone Bricks are maintained on the Aether Issue Tracker. Report issues for Holystone Bricks there.

## History

 1.10b1 | Now has the id-number of 4134 and the name-id of `holystone_brick`.

### **The Aether**

* 1.9 Pre-release 2: Introduced
* 1.9 Pre-release 3: Pickaxes now work correctly on Holystone Brick, Holystone Brick Stairs, and Holystone Brick Fences

Template:BlocksAetherI
19w09a-0.0.2

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**19w09a-0.0.2** is a build of the Aether Legacy mod. It was released on March 6th, 2019. Changes include misc fixes.

## Fixes

* Fixed particles
* Fixed GUI placement
Items

* Aether II
* Aether I

**Items** in the Aether are objects which only exist in the inventory and hands, as they cannot be directly placed in the game world.

## Properties

Some Aether items have an accompanying block or entity version of themselves that can be placed into the world. Compared to where blocks use block IDs, items use item IDs.

The categories of items, based on the Aether's creative menu, are Materials, Food, Consumables, Tools, Weapons, Armor, and items in the Miscellaneous section.

## Items

### **Materials**

Materials are items that are used for crafting.

### **Food**

Foods are consumable items that restore hunger.

### **Consumables**

Consumables are items that can be consumed to benefit the player.

### **Tools**

Tools are items that are used for harvesting Blocks.

### **Weapons**

Weapons are items that are used for fighting Mobs.

### **Armor**

Armor consists of items that are equipped to defend the player.

### **Miscellaneous**

Items that do not fit into the categorization of other items.

Items/AetherI
Blight

After the death of the Sun Spirit, night time returned to The Aether, this was hailed as a push to freedom, and a sign that the Sun Spirit’s rule over society was finally done. But unfortunately, as the darkness rolled over the land, another force gained power.

“The Blight is a microorganism that rapidly infects its host, causing their offspring to be genetically altered, effectively speeding up and guiding the evolution of a species down a narrow path towards aggressive, violent qualities. But the Blight is weakened and eventually killed by exposure to the Sun, so it can only reside in the darkness or at night.

“The Tempest is one example, early in the Aether’s time, before the Sun Spirit, the Blight lead to a new species from the Zephyr, it rapidly mutated into a new beast, that can control electricity using an altered chemical makeup of its silk shell. Around this time the Cockatrice also emerged, a twisted mutation of the humble Moa, it feeds on scraps and carcasses, preferring the indirect attack and gang ambush.

“These creatures survived the Sun Spirit’s rule by hiding in Caves and underneath larger islands, driven from their Blighted Forests as they started to decay in the sunlight, but now that the night has returned, their original homes have started to re-emerge, and with fresh new Blighted creatures to inhabit and spread this mutation.

“The Blight is starting to claim back more and more land every night, and is even starting to approach Angel territory, so it has become a significant concern to the general public, as Blighted creatures ravage any that intrude on their territory and convert any new species they encounter into their own ranks.”[1
Holidays

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Holidays in the Aether mod are events that are associated with a real-life Holiday, with the times and/or items of the event associated with it.

## Holidays

There are three Holiday Events in the Aether, each with their own special features associated with them.

### Halloween

During the Halloween event, the main feature is the appearance of a Mysterious Figure in the Outposts of the Aether. This Mysterious Figure is a shop NPC, and when right clicked, a shop GUI will open up with the special Halloween items that they sell. All of these items are candy, but they can only be bought with a special Currency gotten by selling Plumproots to the NPC.

### Christmas

During the Christmas event, Edison offers a special Christmas shop selection which can be opened with a new dialogue option. He sells new items such as candy, a Winter Hat, and Edison's Crazy Mutant Tree Sapling.

### New Years

During the New Years event, Edison offers a 50% discount on his Holiday shop stock.

## Dates

The Holiday Events in the Aether occur during different times of the year, each with a specific starting and ending date. They automatically occur in the Player's world during the specified time frame.

 **Christmas** | December 18th
 **New Years** | January 1st
1.11b8

This page is **incomplete**. The reason given is: Dead links
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**Download**
◄ 1.11b6|◄ 1.11b7|1.12.2-1.0.0 ►

**1.11b8** is an indev build of the Aether II mod, with changes covering the month of November 2017.

## Additions

* Spectators can now quickly switch between dev-mode and spectator-mode

## Changes

* Orbis now has data caches for Select Power copied regions
* Orbis now uses Uniform selection for shapes

## Fixes

* Orbis now has the shape math fixed when in Uniform selection mode
	+ Cylinder shape code cleaned up
	+ Cylinder shape no longer restricts to select start position
* Fixed Well structure floor height
* Fixed structures not generating in any coords that contained negative values
* Even more Edison bug fixes
1.11.2-v1.1.2

This page is **incomplete**. The reason given is: Dead links and needs the builds-list navbox/categories soon
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**1.11.2-v1.1.2** is a build of the Aether Legacy mod. It was released on January 14th, 2018. Most of the changes include a new block and interactions with Incubators.

## Additions

* Skyroot Bookshelf added
* Moas now follow players holding Nature Staffs
* Incubators are now sped up if there's a Magma Block under them

## Fixes

* Sliders can't be pushed by water anymore
* Valkyrie Queens now can get through player made barricades
* Sun Spirits can't be trapped anymore
* Regeneration Stones were heavily nerfed
* Sheepuff can eat grass again
Flowers

* Aether II
* Aether I

 Sell Value
 Tool
 Renewable
 Stackable
 Flammable
 Drops
 Data Value

**Flowers** are naturally occurring plants that come in a variety of shapes and colors.

## Obtaining

Flowers can be broken using any tools and will always drop themselves.

### Natural generation

Flowers generate naturally on Aether Dirt and Aether Grass blocks. They spawn in all biomes, but different flowers spawn in different biomes.

### Swet Gel

When any type of Swet Gel is used on an Aether Grass block, it has a chance to spawn Tall Aether Grass and Flowers in a 15 by 15 area around the block it was used on.

### Flower biomes

This table shows the types of flowers that can naturally generate in each Biome, as well as the types that can spawn from Swet Gel.

## Issues

Issues relating to Flowers are maintained on the Aether Issue Tracker. Report issues for Flowers there.

## History

### **The Aether**

* 1.02:
	+ Introduced
	+ Bone Mealing implemented for Purple Flowers and White Flowers
* 1.04: Fixed a graphical error where White Flowers and Purple Flowers had switched sprites.

Template:BlocksAetherI
Irradiated Forests

**Irradiated Forests** are a rare biome, with yellow grass and ravines.

## Generation

Irradiated Forests have generation somewhat similar to Highlands biomes. However, the elevation variation is often much higher than the Highlands biome. They also generally lack Quicksoil coasts of any kind, save for small clusters of quicksoil on the fringes, sometimes. Irradiated Forests contain bottomless and huge ravines that run through them. Said ravines can intersect, leading to Y or X shaped patterns. Exploration of them can be difficult, especially due to the ravines.

Amberoot are the only kind of trees in Irradiated Forests and the grass is a distinct kind of enchanted grass, leading to the biome's distinctive yellow-bleached appearance. Aerclouds do not commonly generate here, except more often for the fringes and ravines of these biomes.

## Trivia

* Gilded Games has stated the lore reason for the way Irradiated Forests look is due to an ambrosium-based doomsday-level weapon for war.

## Issues

Issues relating to Irradiated Forests are maintained on the bug tracker. Report issues for Irradiated Forests there.

## Gallery

* A larger look at typical Irradiated Forests generation
Divine Sentry Stone

Type
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Divine Sentry Stone** is a rare block that generates in Slider's Labyrinth dungeons in the *Aether*.

## Obtaining

It surrounds the Slider boss room and the spawn room. It cannot be mined or destroyed in Survival Mode and can only be destroyed in Creative Mode and by the Slider boss. Dungeon Entrances are made out of Divine Sentry Stone and Divine Carved Stone.

The only way to get Divine Sentry Stone legitimately is with Continuum Orbs, as all Divine Sentry Stone (and Divine Carved Stone) cannot be mined, even after the Slider has been defeated.

### **Natural generation**

Divine Sentry Stone generate in the Slider's Labyrinth, along with Sentry Stone, Carved Stone, Divine Carved Stone, Labyrinth Pillar, Carved Stone Wall, Holystone, Mossy Holystone and Blood Moss Holystone. It is significantly rarer than Divine Carved Stone.

## Issues

Issues relating to Divine Sentry Stone block are maintained on the bug tracker. Report issues for Divine Sentry Stone there.
Christmas Tree

**Christmas trees** are semi-common trees found in the aether. They can be found in the snowy areas of the aether, and they drop snowballs and skyroot logs when cut down. Presents spawn in the snow area around the tree. Christmas tree saplings do not exist yet, so present farming is impossible. The snow areas are good sources of snowballs, which can be used as a non-damaging alternative to dart shooters. The leaves of this type of tree may have ornaments on them.

During the Christmas week (24/12 to 31/12) Christmas Presents will spawn anywhere in the map, but mostly nearby **Christmas Trees**.
Gravitite Sword

Type
 Durability

The **Gravitite Sword** is a Tier 4 Aether melee weapon. Like the rest of the Gravitite Tools, hitting an enemy with this tool will reverse the enemy's gravity, causing them to fly upwards, suffering fall damage when they hit the ground. The Gravitite Sword has a durability of 1,562 uses and does the highest damage out of the craftable weapons in the Aether.

## bugs

In aether 2 1.7.10 Gravitite swords have infinite durability.
In aether 2 1.7.10 Gravitite swords do not launch mobs into the air.
Also in Aether 2 1.7.10 it does the same damage as zanite swords.

* Gravitite Sword

## Trivia

* Using this item in the Slider's Labyrinth dungeon will often cause Sentries to take lethal fall damage.
* Using a Gravitite sword on Cockatrices will make them even harder to kill as they can float down, and during the time you are unable to reach them they can shoot darts at you.
Light Angelic Stone

Type
 Durability

Light Angelic stone is a block found in Silver Dungeons. It is similiar to Angelic Stone but it emits a small amount of light. It can be mined after defeating the Silver Boss.

***NOTE : As of the Aether II Alpha , this block is no longer obtainable as Silver Dungeons have yet to be added to the mod.***
Highlands Snow Layer

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Highlands Snow Layer** is a ground cover block found in Arctic Peaks.

## Obtaining

Highlands Snow Layer requires a shovel to be mined, in which case it will drop snowballs. When mined without a shovel, it will drop nothing. Highlands Snow Layer can't be obtained with Silk Touch.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

### Natural generation

Highlands Snow Layer naturally generates in the Arctic Peaks biome on top of Aether Grass as single layers.

### Snowfall

In the Arctic Peaks biome, snowfall will cause single Highlands Snow Layers to generate randomly on blocks with the proper conditions (such as light level). Highlands Snow Layer will not generate on Highlands Ice and Highlands Packed Ice.

## Trivia

* When Highlands Snow Layer is placed onto the same block as some plants, whether by the player or by snowfall, the plant will have the snow on the ground with it.

## Issues

Issues relating to Highlands Snow Layer are maintained on the Aether Issue Tracker. Report issues for Highlands Snow Layer there.

## Gallery

* Snow covering across an Arctic Peaks biome.
Aether Grass/AetherI

* 1.02: Bone Meal can now be used to grow White Flowers and Purple Flowers on Aether Grass
* 1.04:
	+ Can now be turned into Enchanted Aether Grass with Swetty Balls
	+ Bug fixed where if another block was on top of it, Aether Grass would change its metadata into something ridiculous instead of Aether Dirt