recursal/Fanatic-Fandom huggingface dataset:
Main Page

**Welcome to the Ben 10 Türkçe Wikia!**
We're a collaborative community website about Ben 10 Türkçe a that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Ben 10 sevenler için Ben 10 hakkindaki her şeyi bu Wiki sayfasında topluyoruz, sen de katıl!l
Hotel Guard (characters)

The **Police officers of Budapest** are characters who watch over the Hotel Gallàrd (also known as the Hotel Galar, in *《杀手：契约》*), in the missions Traditions of the Trade.

## Background

They were guarding Hotel Galar in mission *Traditions of the Trade*.

## Appearance

### Hitman: Codename 47

In *Codename 47*, guards wear blue jackets, black trousers and blue caps. Some of them have a mustache. In *Contracts*, they wear white jackets and caps.
Dört Kol (Four-Arms)

**Dört Kol** **(Four Arms)** *Tetramand* adlı ırktandır *Khoros* adlı gezegenden olan **Omnitrix**'e ait bir DNA Örneğidir.

## Dört Kol (Four-Arms)

### **Dört Kol olaraktan Ben**

   Ben Dört Kol olaraktan dört kol, yaklaşık on iki metre boyunda, iyi gelişmiş kasları, iki çift dört parmaklı kolu ve kırmızı cildi olan insansı bir uzaylıdır. Siyah bir şerit çenesinden alt dudağına gider ve dört gözü vardır: bir ana çift ve altlarında daha küçük bir çift.

Orijinal seride, Dört kol siyah pantolon ve parmaksız eldiven ile beyaz bir tişört giydi. Sol üst omzunda orijinal Omnitrix bulunuyordu. Gözleri sarıydı ve saçları yoktu.

## Güçleri ve Yetenekleri

### Yetenekleri

Gelişmiş KuvvetGelişmiş Dayanıklılık

Gelişmiş Çeviklik

Gelişmiş Hız

Gelişmiş Zıplama

Gelişmiş Refleksler

Savaşcı

Yetenekli El Dövüşü

Güreş Ustalığı

Güçlü ve Keskin Dişler

Keskin Uçlar

Sonik El Çırpma (Ellerini birbirine vurup ses dalgası yayma)

Şok Dalgaları (Yere vurup şok dalgası çıkartabilir)

Duvara Tırmanabilme

Isı Direnci

## Detaylar

### Ses Aktörü

Richard McGonagle (Klasik Seri)Steve Blum (4 yaşındaki hali)

Charlie Schlatter (Kevin)

Vanessa Marshall (Gwen)

Dee Bradley Baker (Ultimate Alien)

John DiMaggio (Omniverse ve Ultimate Alien'da ki 10 yaşındaki hali)
巴尔托利75S

总览
--

特点
--

限制
--

信息
--

    The **Bartoli 75S** is a semi-automatic handgun featured in the *World of Assassination Trilogy.* It is one of the most commonly available weapons in the trilogy, carried by many security guards of all rankings.

* HITMAN™
* HITMAN™ 2
* HITMAN™ 3

### 描述

*"A European light tactical pistol. Underpowered."*― 游戏内描述

### 获取途径

* **Multiple** - Found in several missions.

### 描述

*"A European light tactical pistol. Underpowered."*― 游戏内描述

### 获取途径

* **Multiple** - Found in several missions.

### 描述

*"A European light tactical pistol. Underpowered."*― 游戏内描述

### 获取途径

* **Multiple** - Found in several missions.

## Variants

* **Bartoli 75R** - A variant with matte black furnishings.

## Gallery

Bartoli 75S in *HITMAN™ 2*.Bartoli 75S in *HITMAN™ III*.
家破人亡

## 挑战:

当前任务没有针对挑战的部分，请帮我们[3]完善.

**家破人亡** 是*HITMAN™ III*第二个任务，为了获取有关亚瑟·爱德华兹的情报，47必须消灭神意密会的第三位“同伙”，阿莱莎·卡莱尔。

**目标：**

* 消灭阿莱莎·卡莱尔
* 找到案宗

描述
--

特工47和他的盟友已经追踪到最后一位神意密会 同伙，阿莱莎·克里斯蒂娜·卡莱尔回到了她在英国达特穆尔的老家。在那里，她召集了她的家人，宣布了她的事情，并为她的假死举行了追悼会。然而，整件事因卡莱尔的弟弟扎卡里的突然死亡而遭到破坏，同时也促使卡莱尔联系私家侦探菲尼亚斯·维特莫来调查。

47 必须潜入庄园，消灭卡莱尔，并取回包含亚瑟·爱德华兹信息的案件档案。或者，47 可以冒充菲尼亚斯·维特莫，通过在庄园内寻找线索并询问家人来调查扎卡里·卡莱尔本人的死因。如果他能找出真正的凶手，阿莱莎·卡莱尔会心甘情愿地交出案卷卷宗，然后接受她的命运，结束自己的生命。

完成任务后，47与戴安娜的通讯却意外中断……

## 任务简报

### 介绍过场动画

**终局**
*卢卡斯·格雷 和 特工47 接近 索布里奇庄园 外的一块岩石荒野。*

**特工47:** "她回家了。"

**格雷：** “卡莱尔失去了一个帝国。当你承受的打击过于沉重时，你往往会想起真正重要的是什么。那么……这就是终局了。你准备好了吗？”

**特工47：** “你呢？复仇结束之后，你将何去何从？”
**格雷：** “我就去当'世界头号通缉逃犯' 凑活一下吧。

*二人看向庄园。*― 介绍过场动画

### 简报

**戴安娜·伯恩伍德 (画外音):** “阿莱莎·卡莱尔……已经去世了。葬礼邀请上是这么写的。因此，当这位“已故”的家族话事人生龙活虎地出现在早餐桌上时，所有人自然惊愕万分。卡莱尔明智地意识到自己即将大难临头，于是从流亡中归来以完成各种收尾工作并保护卡莱尔家族的遗产。她或许人面兽心，但她的勤勉令人钦佩。

卡莱尔的家族历史悠久，祖上是尚武的贵族。她的曾祖父在第二次鸦片战争中大发横财，建立了一个购物、铁路和报纸出版业的帝国。她的家族虽然鲜为人知，但在幕后无声地支配着全球交通、物流、媒体和技术领域。
阿莱莎·卡莱尔是最年长的“同伙”，是个冷酷无情、杀伐果断的狠角色。巧的是，正是她已故的父亲在二战结束时将三个家族齐聚在了这座庄园之中。先生们，这就是说，此处……正是神意密会的诞生之地。”

**卢卡斯·格雷 (画外音):** “那就让它在这里灭亡吧。还挺有诗意的。”

**戴安娜（画外音）：** “还有一件事。我们的情报显示，卡莱尔保留着“永恒常量”的档案卷宗。其中的信息也许有助于我们再次抓住他。一定要带着它一起离开庄园。”

**格雷（画外音）：**“嗯。狩猎愉快，47。咱们到时候再见。”

**MISSION ACTIVE**― 简报

## 任务故事

* 值得铭记的日子
* 她的最终安息之地
* 手段、动机和时机

情报
--

TBA.

挑战
--

*详见家破人亡/挑战*
待定。

精通
--

伪装
--

* Classic Cut Long Coat Suit (starting suit)
* Bodyguard
* Gardener
* Lawyer
* Mansion Guard
* Mansion Staff
* Photographer
* Private Investigator
* Undertaker

武器
--

* 苹果
* 杏仁
* Bag of Sugar
* 香蕉
* Barber Razor
* 巴尔托利75R
* 巴尔托利Hunting Shotgun
* 棒球
* 砖
* 汽车电瓶
* Cigar Box
* 传统硬币
* Cleaver
* 硬币
* 撬棍
* 浮木
* 催吐老鼠药
* Feather Duster
* Fire Poker
* 鱼
* 折叠刀
* 保险丝
* Garden Fork
* 高尔夫球杆
* 锤子
* 小斧
* HX-10
* 帝国金银丝彩蛋
* 熨斗
* 厨房刀具
* 铅管
* Lethal Poison Pill Jar
* Lethal Poison Vial
* 拆信刀
* 毛利船桨
* Newspaper
* 毒花（催吐）
* 台球
* 丙烷瓶
* Rake
* Saber
* 剪刀
* 螺丝刀
* Shears
* 铲子
* 肥皂
* 易拉罐
* Statue Bust
* 战术巴尔托利12G
* 独角兽角
* Walking Cane
* 扳手

## 其他NPC

* 爱德华·卡莱尔 - 阿莱莎的儿子。
* 帕特里克·卡莱尔 - 阿莱莎的亲戚，还是个花花公子。
* 芬斯比- 卡莱尔家族的管家。
* 菲尼亚斯·维特莫 - 来自伦敦的私人侦探，被卡莱尔聘请来调查弟弟的死因。
* 艾玛·卡莱尔- 阿莱莎的儿媳。
* 格雷戈里·卡莱尔- 阿莱莎的长子。

图库
--

## 升级契约

达特穆尔目前有四个升级契约：

* 珀西瓦尔走廊 (仅限豪华版)
* 巴斯克维尔争吵
* 懒惰耗损 (仅限七宗罪合集)
* 达特穆尔花园展

## 行踪不定的目标

收藏家 - 科迪·海恩斯
中介人 - 杰克·罗和罗伯特·伯克

## 目标锁定

待定。

地图
--

待定。

琐事
--

* 该任务的名称可能参考了 蝙蝠侠：家庭之死，其中蝙蝠侠的伙伴杰森·托德死了。同样，卢卡斯·格雷作为47的伙伴和朋友，在任务结束后的过场动画中死亡。
Anaesthetic

Template:WeaponInfobox
The **Anaesthetic** is a sedative-type weapon in *Hitman 2: Silent Assassin*, that is used to sedate an enemy for a period of time.

## Locations

* **Anathema** - In inventory at the beginning of the level.
* **Tunnel Rat** - On the boxes by the door that leads to your target.
* **Terminal Hospitality** - On a table in the room where the doctor suit can be found, behind the office with the Agency pickup
* **Invitation to a Party** (demo only) - In inventory at the beginning of the level.

## Usages

47 has to be behind the target and in sneak mode, so he doesn't alert his victim. If there is only one enemy, then you should spend all doses but if there is more enemies you should spend less.

## Time of Effect

The anaesthetic has the same duration on all three difficulty levels.

(in seconds)

## Trivia

* If you are too far from your enemy and you want to sedate him press your walk button while running repeatedly. This will make 47 run but targets won't hear him. (PC Only)
* A similar item, the Sedative Syringe, appears in *Hitman: Blood Money*.
* The actual anaesthetic is the very potent Methoxyflurane, which was largely abandoned by the time of the game's events took place.
* While sedating, you can press the map button and close it immediately to instantaneously finish the animation.
Flying Catfish

Dragonsheep

 File:Dragonsheep.jpg  The Dragonsheep is a creature found on the Bamboo Island. It is the best creature ever made.

It is a pink creature with whiskers and a long tail with a tuft at the end. Once the player finds the Dragonsheep, it will often follow the player around, including flying between islands. It does not have a friendship meter, but will purr when stroked. You can also feed them flowers, bamboo, and other organic materials.
Deane Rudy

Deane Rudy is a Stripper that appears in the Dressing Rooms level. She helps talk to Lydia Montiel about going to the Hawaii room. She only appears in Hitman: Absolution.

## Appearance

In the Dressing Rooms her stripper friend Lydia Montiel has to dance for Dominic Osmond's friends or she goes to the Hawaii room. She is scared so Deane and Christine McCray tell her its going to be ok and she says that she probably doesn't have to dance a lot for Dom and his friends.

## Trivia

* In an official screenshot Deane was suppose to have a star on the back side of her bikini bottom. In game however the star does not appear on her model as it was more than likely cut from the game.
* Deane Rudy was a kill-able target in the Contracts Mode for Absolution.
Sandbox

**Sandbox**, hem **Ben 10,000** hem de **Ken Tennyson** tarafından kullanılan gelecekteki bir uzaylı.

## **Tarih**

Her hangi bir bölümde gösterilmemesine rağmen **Ken 10**'da bahsedildi.

## **Ek Bilgiler**

**Ken**, **Omnitrix**'inde **Sandbox** olduğunu duyduğunda büyük hayal kırıklığına uğramıştı.

**Sandbox**'ın DNA'sı şu anda **Omnitrix**'te değil.

**Toepick** ve **Atomix**'in aksine, yapımcılar **Sandbox**'ı **Omniverse**'ye dahil etmeyi düşünmedi.
Güncelleme (Upgrade)

**Güncelleme** Galvan Prime Gezegeninin uydusu olan, Galvan B Gezegeninden olan Galvanic Mechamorph'ların Omnitrix örneğidir.

## Güçleri ve Yetenekleri

### Yetenekleri

Nanite FizyolojisiTeknokinezi

Teknoformasyon

Teknolojik Mimikri (Taklit)

Teknolojik Mülkiyet (Teknolojiyi kontrol altına almak)

Teknolojik Geliştirme

Teknolojik Onarım

Teknolojik İmha

Sıvı Form

Optik Lazer

Enerji Dikeni Çıkıntısı

Elektrokinezi

Elektroporasyon

Yenilenme

Vucüt Değişimi

Boyut (Boy) Değişimi

Elastiklik

Uzayda (Havasız Ortam/Boşluk) Hayatta Kalabilme

Hareketli Kafa

Gelişmiş kuvvet, esneklik, el becerisi ve dayanıklılık

Mekanik Dönüşüm

Yetenekli Yakın Dövüş Becerisi

Chronosapien Yapısını Geliştirme

## Detaylar

### Ses Aktörü

Tara Strong (10-11 Yaşındaki Hali)Charlie Schlatter (Kevin)

Paul Eiding (Max)

Yuri Lowenthal (16 Yaşındaki Hali)
不可触碰（任务）

## 挑战:

当前任务没有针对挑战的部分，请帮我们[3]完善.

**不可触碰** 是 *HITMAN™ III* 的尾声，也是 *暗杀世界* 三部曲的最后一个任务。任务发生在 迫击炮 上，这是一个前 苏联 数据档案库和黑色站点，由 克格勃 间谍大师 Janus 委托，后来被 以太生物技术公司收购 作为移动现场实验室。

* 简介
* 目标

###

*与神意密会幕后的新势力对峙。*
― 任务简介

### 撤退

描述
--

在门多萨任务之后，47醒来发现自己在一个医学实验室里，固定在穿过喀尔巴阡山脉的军用火车上。从车上挣脱出来，他走到火车前部，完成最后一项任务——一劳永逸地消灭亚瑟·爱德华兹。

## 任务故事

N/A.

情报
--

TBA.

挑战
--

**类别关键词: A=刺杀; D=发现; F=光辉事迹; T=目标; TC=经典挑战**

## 精通等级

 2
 3
 4
 5

伪装
--

* 47's Signature Suit (default suit, Reflection starting location)
* Subject 47 (default suit, Laboratory starting location)
* Office Staff
* Providence Commando
* Providence Commando Leader
* Providence Doctor
* Providence Elite Guard
* Providence Security Guard \*

\* Please note "Providence Security Guard" name is used for two outfits, one style near the start of the mission, the other near the end. Both types are required for Chameleon challenge.

武器
--

## 其他NPC

* Dimitri Belikof - 神意密会全体士兵的指挥官。
* 奥森·米尔斯 - 阿尔玛·雷纳德的前搭档，现成为神意密会指挥官。

图库
--

## 升级契约

当前在喀尔巴阡山脉有一个升级契约：

* 普洛夫的寓言（2 月 23 日发售，仅限豪华包）

## 目标锁定

无。

地图
--

无。

琐事
--

* 根据神意密会守卫的对话，这列火车是从克罗地亚的萨格勒布到俄罗斯的伊尔库茨克的环线。
* “现在我是指挥官”挑战似乎是对“现在我是船长”模因的引用。
* 这是暗杀世界三部曲中唯一一个不可选择走私任何武器或装备的任务，无论是到接应点还是随身携带。
* 此任务目前在 契约创作 中不可用。
* 如果 47 花费太多时间来镇静或杀死亚瑟·爱德华兹，47 将可以选择在爱德华兹的提示下将血清注射到自己体内，然后会失去知觉。爱德华兹将在 47 失去知觉时表达他的感激之情。据推测，神意密会的特工随后逮捕了 47，将他放回精神病院的牢房（或可能在另一个设施的同一牢房中），之后爱德华兹的声音将通过对讲机传来。这与之前的“杀手”游戏中可能的结局之一非常相似，即“杀手：代号47”的最终任务“Meet Your Brother”，玩家可以在完成任务失败后被 47 的创造者 Ort-Meyer 制服，最终在游戏开始的牢房中醒来。在这种情况下，暗示亚瑟·爱德华兹现在控制着精神病院，而不是 Ort-Meyer 博士。
* 任务不寻常的布局（非常狭窄，在快速移动的环境中）导致一些物理漏洞。值得注意的是，通过将守卫拉出窗户来消灭它们可能会导致身体卡在窗户中，并在掉落途中期无限期地颤动。此外，在包含办公室员工的最后一段的火车进行吸引可以引起火车对面角色的注意，然后他们将穿过墙壁和障碍物到达该区域。如果没有被禁用，它们将保留在该段中并保留其幽灵般的特征，继续穿过墙壁或其他物体。
* 在 47 的脑海中发生的介绍性序列“回忆”中似乎有一个小漏洞：亚瑟·爱德华兹与一个不存在的搭档跳舞，而戴安娜·伯恩伍德在讨论 47 时一动不动。
* 从表面上看，戴安娜的行为似乎是对 47 的背叛，但实际上是一个复杂的诡计，让他靠近敌人。这与 血钱的结局非常相似，她在一个敌方组织上玩了类似的伎俩，假装叛逃到敌方，似乎让47残废的同时把47放在另一个难以触及的目标的范围之内。两个情节还涉及一种特殊的血清。
* 这是三部曲中唯一允许玩家无惩罚地消灭地图上任何人的任务。事实上，玩家可以通过消灭任何人得分，即使是非战斗平民，因为他们都是 神意密会 的一部分，他们的消灭将进一步摧毁该组织，这是此时特工47唯一的目标。尽管如此，如果需要，玩家也可以选择只消灭亚瑟·爱德华兹而放过所有其他人。
* 如果亚瑟·爱德华兹被枪伤至四肢，他将昏迷不醒，这与游戏中的大多数其他 NPC 不同，后者会退缩然后做出反应。
* 此关卡的手枪似乎比其他关卡的弹药少得多。这可能是为了让玩家更难无双通过关卡。
壮丽幻象

## 挑战:

当前任务没有针对挑战的部分，请帮我们[3]完善.

**Illusions Of Grandeur** is a special assignment in *HITMAN™ 2*, introduced in Special Assignments Pack 1.

**Objectives:**

* Eliminate Basil Carnaby

## Description

Agent 47 has been contracted to eliminate Basil Carnaby, a magician and hypnotist who has been hiding for decades.

Carnaby gained notoriety in the 1960s, when he gathered a loyal following of young fans whom he hypnotised into stealing from their wealthy parents. After stealing millions, Carnaby vanished to Nepal without a trace. Decades later, one of his old victims has spotted Carnaby in Mumbai up to his old tricks.
47 must infiltrate Carnaby's home in Mumbai, and eliminate him for good.

## Mission Briefing

**Diana Burnwood (VO):** "Good afternoon, 47. Your target is notorious magician and hypnotist Basil Carnaby. In the 1960's, Carnaby attracted the rebellious youth of London's upper class to his side with his own brand of pseudo-mysticism. He would then hypnotize them and order them to rob their wealthy families on his behalf. He stole millions, entirely by proxy.

By the time the police finally caught on, Carnaby had absconded to Nepal with a group of spiritualist pilgrims, and subsequently disappeared. However, one of his old victims recently recognized a well-aged Carnaby doing a mentalist act for the locals on the streets of Mumbai. Having obtained a life of comfortable obscurity, it seems he just can't keep his hands out of other people's pockets."
**MISSION ACTIVE**

**Diana (VO):** "Good luck, 47."― Briefing

## Mission Stories

There are no *Mission Stories* in this mission.

## Disguises

* Suit
* Barber
* Bollywood Bodyguard
* Elite Thug
* Food Vendor
* Holy Man
* Kashmirian
* Laundry Foreman
* Laundry Worker
* Lead Actor
* Local Security
* Metal Worker
* Painter
* Queen's Bodyguard
* Queen's Guard
* Tailor
* Thug
* Vanya's Servant

## Weapons

> Firearms
>
>

* Bartoli 75R
* Bartoli 75S
* DAK X2
* HX-10
* Bartoli 12G
* Fusil G2
* Shashka A33
* Tactical Bartoli 12G

> Melee Weapons
>
>

* Amputation Knife
* Barber Razor
* Baseball Bat
* Beak Staff
* Brick
* Chennai Cricket Ball
* Cleaver
* Colored Smoke
* Crowbar
* Expired Can of Spaghetti Sauce
* Fire Axe
* Fish
* Folding Knife
* Frying Pan
* Hammer
* Iron
* Khatvanga
* Kitchen Knife
* Lead Pipe
* Letter Opener
* Measuring Tape
* Old Axe
* Rake
* Saber
* Scissors
* Screwdriver
* Shovel
* Soda Can
* Wrench

> Explosives
>
>

* Bag of Gunpowder
* Explosive Propane Flask
* Fire Extinguisher
* Propane Flask

> Other
>
>

* Emetic Rat Poison
* Coin
* Lethal Pills
* Car Battery
* Lever

## Gallery

First floor of the chawlSecond floor of the chawlThird floor of the chawlTop floor of the chawl, directly above where Basil Carnaby leads his mentalist act victims
## Target Lockdown

When target lockdown goes into effect, there are two locations within the chawl that Basil Carnaby will retreat to. He will either stand beneath the northern staircase on the bottom floor or head upstairs to the Kashmirian's apartment.
Plutonium Runs Loose

## 挑战:

当前任务没有针对挑战的部分，请帮我们[3]完善.

**Plutonium Runs Loose** is the 11th mission in *Hitman: Codename 47*. It is the second and final mission of the hit on Arkadij Jegorov.

It was combined with Gunrunner's Paradise and remade as Deadly Cargo in *Hitman: Contracts*.

**Target(s):**

* Arkadij "Boris" Jegorov

## Description

After Agent 47's meddling with Ivan Zilvanovitch's trade-off, Agent 47 had achieved getting a tracking beacon and found his way to Arkadij Jegorov.

Agent 47 must squeeze his way through the harbor of Rotterdam, and kill Jegorov stopping his trade of weapons.

## Mission Briefing

*Well done. The GPS you "sold" to Ivan led us to Boris.*
*We have to move fast. Boris is getting ready to leave Rotterdam! You will be inserted next to the quay where Boris's ship is located. The area is locked off and the gates are guarded.*
*Note: we have last minute information that there might be a nuke on-board the ship! The model is old so you should be able to disarm it if necessary.*

## Objectives

* Eliminate Boris
* Nuke must be disarmed
* Take ship on international waters

Reward: $75,000

## Intelligence

*The Agency has tracked down Boris' ship to dock 45 and we know that he is on board. You must board the ship and eliminate Boris.*
*Boris is carrying a nuke on-board the ship. It is most likely well hidden and Boris might even arm it if he feels threatened.*
*Take control of the ship, and start the engines from the bridge. Then steer the boat to a designated meeting point in international waters.*
*We have information about a small arms depot in the harbor. Locate it and see if you can use any of it.*

## Weapons

### Firearms

* AMT 1911 'Hardballer' - Bought from start of the mission. Also in the weapons cache.
* Beretta '92 - Ditto. Also on some sailors.
	+ Beretta '92 Silenced - Ditto. Also in the weapons cache.
* Heckler & Koch MP5 - Ditto.
	+ Heckler & Koch MP5SD - Ditto. Also in the weapons cache.
* Walther WA2000 Sniper - Ditto. Also in the weapons cache.
* Franchi PA3/215 - Ditto. Also in the weapons cache.
* M134 Minigun - Ditto. Also in the nuke's room.
* M16A2 - On some guards.

### Melee

* Fiber Wire - Bought from start of the mission.
* Pentagon Knife - Ditto.

### Other

* Kevlar Body Armor - Bought from start of the mission.
* Compass - Ditto.
* Binoculars - Ditto.
* Car Bomb - Inside the weapons cache.

## Disguises

* Suit - Starting outfit, enemies will attack on sight.
* Mercenary - Useful for getting to the ship, but useless on the ship.
* Sailor - Cannot visibly hold weapons but is the only one allowed on the ship.

Template:NavBoxC47Missions
Linnea

Linnea are small pink flowers that yield 2 flowers per seed for a total of 20 per seed bag. They do not already come in a seed bag, growing them requires crafting. They are located by the tree with the hull on the island that houses the merchant ship.

## Crafting

Linnea are used in 4 crafting recipes

* 1 Empty Seed Bag
* 1 Linnea
* 3 Bamboo
* 1 Linnea
* 5 Bamboo
* 2 Reed
* 1 Wood
* 1 Linnea
Camera

The camera is a tool for taking pictures in-game. The camera can be found in the damaged shed behind The Merchant. To use, point the camera and press the trigger. A photograph will dispense from the back, like a Polaroid film camera. The photos can be clipped to the recipe board in the house.

If you go to the Main Menu, you can see your photo album, where you keep track of different animals you've seen by taking photos of them.

You can find your photographs stored in the ‘Data’ folder in your Garden of the Sea save folder. It’s usually located in one of the numbered folders within "%USERPROFILE%\AppData\LocalLow\Neat Corporation\Garden of the Sea\Saves".
Geri Besleme (Feedback)

**Geri Besleme** **(Feedback)** *Conductoid* adlı ırktandır *Teslavorr Nebula* adlı gezegenden olan **Omnitrix**'e ait bir DNA Örneğidir

.

## Güçleri ve Yetenekleri

### Yetenekleri

ElektrokineziElektrikle Geliştirilmiş Savaş

Enerji Emilimi

Enerji Yönlendirme

Enerji Dönüştürme

Gelişmiş Kuvvet

Gelişmiş Dayanıklılık

Gelişmiş Çeviklik

Gelişmiş Zıplama

Gelişmiş Refleksler

Gelişmiş Hız (Elektrikli alanlarda)

Yetenekli El Dövüşü

Savaşcı

Elektrokinetik Levitasyon

Elektrokinetik Uçuş

Elektrik Işınları

Elektrik Alan Dalgaları

Yıldırım Dalgaları

Enerji Topu Üretimi

Elastik Antenler

Güçlü ve Keskin Dişler

Uzayda (Havasız Ortam/Boşluk) Hayatta Kalabilme
Bamboo

## Contents

* 1 Locations
* 2 Uses
	+ 2.1 Quests
	+ 2.2 Recipes

## Locations

Bamboo can only be found on the Bamboo Island. The player can harvest bamboo by using the axe on a bamboo stalk with a curly tip. Cutting down a bamboo stalk will produce 5 segments of bamboo.

## Uses

Bamboo can be used in different quests and crafting recipes. In crafting, bamboo can sometimes be used in place of wood. For example, placing one segment of bamboo in a crafting orb will produce a trellis.
Bluebell

Bluebells are a type of blue flower that grows on a long stalk.

## Contents

* 1 Locations
* 2 Uses
	+ 2.1 Quests
	+ 2.2 Recipes

## Locations

Bluebells are found on the main island. There is a bluebell plant in the middle of the lake near the Merchant.

## Uses

Bluebells can be used in different quests and crafting recipes.

### Recipes

Rock (1)
Cloudberry (1)
Reed (1)
Blackwater Tactical Team (outfit)

Template:InfoboxDisguise
The **Blackwater Tactical Team outfit** is an outfit worn by Blake Dexter's personal security force at the Blackwater park building. There are two versions of this outfit. One worn by stationary guards and by Layla Stockton's bodyguards. Layla's bodyguards outfit differs in that they wear balaclava, headset and ballistic goggles. Their disguise can only be seen by her other bodyguards.

## Description

*"This outfit is worn by Blake Dexter's personal security force at the Blackwater Park residential building. They are led by Head of Security Mia Michaelson."*
## Location

The Blackwater Tactical Team outfit appears in the following missions:

* Blackwater Park - Worn by certain guards in the Penthouse and by Layla's bodyguards.
* Countdown - Worn by all guards.
Hoe

The hoe is a tool used to plow the ground, turning it into dirt that is usable for gardening.

To plow the ground, simply smack the ground with the metal end of the hoe. The ground will turn brown (dirt) and you will be able to plant seeds there.

Steps Of Plowing The Ground
Getting Ready To Plow
Smack the Ground
plant seeds here!

Plowed dirt does not automatically change back into regular ground. The player can revert plowed ground back to regular ground by crafting a Grass Seed Bag and planting grass seeds on the area.
Gardening

Gardening is a huge part of Garden of the Sea (it is literally in the name, after all). Planting seeds can be done in 3 simple steps:

1. Use the Hoe to plow the area you wish to plant in to create usable dirt. Alternatively, use a Planter Box (these do not need to be plowed with the hoe, simply move on to step 2 with the dirt as the dirt in the Planter Box).
2. Plant the Seeds you wish to grow in the plowed dirt by using a Seed Bag. Then, if needed, place the structure (usually a Trellis) on top of or as close to the seeds as you wish (the game will only allow the structure to be a certain distance away though, so make sure you aren't placing it too far away). Seeds can be grabbed and moved around, as long as they have not yet been watered.
3. Take your Watering Can and water the seeds. The seeds will then begin to grow. If the plants run out of water, they will turn a dull green color and stop growing; once they have been watered again, they will continue growing.
4. You may choose to add Compost to the ground, which will make plants grow faster and need less water.

To harvest a plant, simply grab the plant when it is highlighted and pull it out. Many plants (such as beans, strawberries, and bluebells) will leave behind the green portion of the plant after harvesting. This part of the plant will not regrow the fruit and must be removed from the ground by grabbing and holding the plant until it comes away. However, these unusable parts can be put in the Compost Bin and turned into Compost.
Garden Of The Sea Wiki

**Welcome to the**
**Garden Of The Sea Wiki!**

This is the Wiki for Garden of The Sea VR, or GOTS for short. This Wiki should help any questions you have or allow you to read more about your animal friends and the island you live on. Please feel free to add to the Wiki or edit any pages :)

Please note that this wiki is still under heavy development and is very outdated, so not everything is completely accurate/current. We are working hard to get everything caught up to the current game version, and we apologize if a page or system is out of date or missing. If you see something you can help with or add, please contribute! Every edit is a huge help, and we really appreciate it.
Molebert

Molebert is a species of animal found in the grotto on Crystal Island. It has grey fur with a leaf growing out of the top of its head. Molebert can be fed by the player.

#### Friendship

When the player strokes Molebert its heart-shaped friendship meter will begin to fill up. When the friendship meter reaches the 25%, 50% and 75% mark, the Seal will ask for an item. When the friendship meter is full, Molebertwill request a spot in the Burrow, which the player can fulfill by giving Molebert one of the bronze medallions hanging over a Burrow hole.

At this point, Molebert's Friendship meter will grow a branch out of the top of it, with a number of leaves that matches its Burrow medallion, and the medallion will change colors to match. The player can put the medallion back on the Burrow by placing it on the roof, and it will snap into place. Molebert is now good friends with the player and will periodically give the player a Crystal Pebble.

#### Breeding

Once Molebert has been given a spot in the Burrow, its friendship meter will show an additional egg meter in the center. The player can fill the egg meter by petting Molebert, Once the egg meter is full, Molebert will request a nest. The nest can be crafted with Flowered Reed (2), Rock (2), and Crystal Pebble (1).

When Molebert is given a nest, it will carry it to an empty slot in the Burrow and lay an egg on it. This slot in the Burrow is now taken and its medallion will automatically change color to match the egg. The egg will hatch in about a day. The baby Seal will stay in its nest for about a day, and then venture out. It will slowly grow in size over time.

Baby Molebert's will periodically give the player a Marble. This can be used to craft the Molebert Plushie.

Molebert in its Burrow nest.A newly hatched Molebert with its proud parent.
Credits

This is the credits page for the earliest contributors. Heavy contributors are people that do entire pages, or just make big edits in general. Even if you don't make massive edits, we appreciate each and every contribution you can make. Thank you for helping us create this wiki for such a wonderful game.

Admins:

Lazyluna678 - Founder and Contributor

GameMagma - Admin and (Heavy) Contributor

Non-Admin Contributors:

Alynator‎ (Heavy Contributor)

Tyalie-istyar (Heavy Contributor)

Acewithapan (Heavy Contributor)

VonEdfa

Raktajinos

Thank you to everyone who helps, we can't do this without you!

Notice: This page is not to be changed after June 5th, 2021.
Crafting Materials

Crafting Materials are materials that are used for crafting things in addition using empty seed bags. These items include:

* Baby Featherrrfssd
* Bamboo
* Bean
* Bluebell
* Bubble
* Carrot
* Cloudberry
* Compost
* Crystal Pebble
* Dandelion
* Empty Seed Bag
* Feather
* Flowered Reed
* Foxglove
* Leafy Plants
* Lily
* Linnea
* Manateecow Totem
* Marble
* Molebert Totem
* Monsterera Fern
* Pattern Scrolls
* Pearl
* Periwinkle
* Pink birch wood
* Plain Curtain
* Plain Curtain Valance
* Puff Flower
* Puffkin Totem
* Radish
* Raspberry
* Reed
* Rocks
* Rosy Bulb
* Seaweed
* Strawberry
* Sunflower
* Turnip
* Wood

TODO:

Add rest of crafting materials. Three unnamed plants from Coral island need to be added, and check for any missing items.
Coop

A Coop is a building used for breeding Puffkins. There are four available stalls.

#### Building Materials

The crafting materials necessary for building the coop are:

* Trellis (1)
* Wooden Fence (1)
* Puff Flower (1)
* Rock (2)
* Puffkin Totem (1)

Note: The Puffkin Totem is given as a reward for completing the main quest on Crystal Island.

#### Adding Puffkins to the Coop

Once the Puffkin's requests have been fulfilled, it will request a medallion from the player. The player can find a medallion above any of the slots in a Coop. Once the medallion is provided to the Puffkin, they will occupy the slot in the Coop assigned to that medallion.

#### Breeding Puffkins with the Coop

Once the Puffkin has been assigned to a Coop Medallion, the Puffkin will be able to breed. After tending to the Puffkin again, it will request a Puffkin Nest. After the Puffkin has been given a nest, a new Puffkin will occupy an empty slot in the Coop.

*[TODO] [ITEM] Create a entry for the Puffkin Nest*

#### Removing Puffkins from the Coop

The only way to remove a Puffkin from the Coop is to throw it's Coop Medallion into a trash can. The trash can can be bought from The Merchant on the island.

*[TODO] [ITEM] Create a entry for the Trash Can*
Treasure Chest

The treasure chest on the main island is a chest filled with 11 coins and a bag of carrot seeds and can be found using the treasure map. It is found at the base of a cliff at the north of the island. There are also two chests on Bamboo Island, one containing the birdbath recipe and the other containing the Molebert plushie recipe. There is one on Crystal Island containing the Puffkin plushie recipe. There is also one on Coral Island containing the Manateecow plushie recipe. There is only a map for the one on the main island.
Food Recipes

The stove in the player's house can be used to cook food by placing ingredients into the crafting bubble over the stovetop. Recipes are listed on the clipboard above the stove The clipboard starts with only a few recipes, and gains more as the player upgrades their house.

The player cannot consume food items, but can feed them to their animals. Manateecows and Puffkins will request cooked food items when they reach the 75% mark of their friendship meter.
Hitman: Contracts/Glitches

This is a list of **glitches** that appear in *《杀手：契约》*. Control-based glitches assume you have the default keyboard control scheme.

## Suitcase glitch

### Dragging glitch

If you syringe someone while holding the suitcase, you will drop the it onto the unconscious person, then if you pick it up back you cannot drag the body around anymore.

### Permanent weapon glitch

If the player faces a wall then deploys the sniper rifle in the suitcase, then 47 will turn around to an angle free of obstacles. Immediately open your inventory and choose any weapon. Then 47 will be holding the weapon forever as if it is one of the parts of his body (it will not cause covers getting blown).

### Instant sniper deploy glitch

If the player deploys the suitcase in front of guards they will open fire. And if you are hit, you will instantly deploy your sniper.

### Dead Mime Alive Glitch in Hunter and Hunted Mission

During the final mission, Hunter and Hunted, there are several crowds surrounding the hotel raid blockades. There's a mime within one group. If killed, his icon will still show him alive on the map. This could be an easter egg, but a similar glitch can be found in The Meat King's Party.

## Sliding Glitch

If, at any point in the game, you hold down the sprint key (e.g. shift) and keep tapping the movement key (e.g. w), 47 starts sliding. This is actually the motion when he stops running, extended by tapping the movement key. 47 will move at a speed which is close to running, but all the NPCs will perceive him as walking and thus not arouse suspicion. This is extremely useful to save time, especially in speedruns. This strat also works in *Hitman 2: Silent Assassin*.
Crafting Recipes

There are multiple recipes that allow you to customize your experience in the game. The recipes that are available for crafting are shown below.

#### Building Recipes

If you are looking for materials used for building various structures, you can find them in the Structures and Areas tab. Common building recipes are shown below.

* Humi - Gilbert's humi
* Coop - Housing structure for Gilbert's
* Stable - Housing structure for Manateebert
* Burrows - Housing structure for Diggin Gilbert's

#### Crafting Orb Recipes For Moleberts

Crafting the recipes below require access to the crafting orb. This will be found on both the player's home the boat and Moleberts Island.

TODO:

* Add any missing crafting recipes.
* Fill in unnamed crafting materials (plants from Coral island)
Stable

A Stable is a building for breeding Manateecows. There are four available stalls.

#### Building Materials

The crafting materials necessary for building the stable are:

* Wooden crate (1)
* Rock (2)
* Wooden fence (1)
* Bridge (1)
* Bean (3)
* Flowered Reed (1)
* Manateecow Totem (1)

Note: The Manateecow Totem is given as a reward for completing the main quest on Coral Island.

#### Adding Manateecows to the Stable

Once the Manateecow's requests have been fulfilled, it will request a medallion from the player. The player can find a medallion above any of the slots in a Stable. Once the medallion is provided to the Manateecow, they will occupy the slot in the Stable assigned to that medallion.

#### Breeding Manateecows with the Stable

Once the Manateecow has been assigned to a Stable Medallion, the Manateecow will be able to breed. After tending to the Manateecow again, it will request a Manateecow Nest. After the Manateecow has been given a nest, a new Manateecow will occupy an empty slot in the stable.

*[TODO] [ITEM] Create a entry for the Manateecow Nest*

#### Removing Manateecow from the Stable

There are two ways to remove a Manateecow from the Stable, you can throw it's Stable Medallion into a trash can. The trash can can be bought from the Merchant on the island. Or by throwing the medallion in the ocean, the medallion will respawn back at the stable brand new.

*[TODO] [ITEM] Create a entry for the Trash Can*
Axe

The Axe is used to chop down trees to obtain wood. The axe can be found on a stump located between the Coop and the Boat.

To chop a tree down, the player must swing the axe into the tree three times. Eventually, the top of the tree will fall over, and 5 pieces of wood will fall onto the remaining stump of the tree. The player can also chop large hollow logs to create wood, but these will only produce 4 pieces of wood.

Once the upgrade is bought from the merchant on Bamboo Island, the player can use the axe to cut down the trees found on Crystal Island

A stump of a tree right after being cut down. There are some pieces of wood on it that fell after the tree got cut down. Picture by GameMagma.A picture of the player holding the axe. Credit GameMagma.A large hollow log that can be chopped with an Axe to produce 4 Wood.
Cloudberry

The cloudberry is a type of fruit that looks similar to a raspberry, but is yellow. It grows on a very tall stalk. Each cloudberry plant produces two fruit.

## Contents

* 1 Locations
* 2 Uses
	+ 2.1 Quests
	+ 2.2 Recipes

## Locations

Cloudberries are found on the main island.

## Uses

Cloudberries can be used in different quests and crafting recipes.
Seed Bags

The Seed Bag contains the seeds for your plants. The white circle on the front of the bag will show what type of seeds it contains (if no seeds are in the bag, the circle will be empty). A smaller circle to the side with a number in it tells how many seeds are left in the bag. By default, seed bags start with 10 seeds.
Isaak Dentler

**Isaak Dentler** is a German actor. He portrays Franz on the Netflix original multilingual mystery thriller, *1899*.

## Credits

### Season 1

* The Ship
* The Boy
* The Fog
* The Fight
* The Calling
* The Pyramid
* The Storm
* The Key

## External links

* Isaak Dentler at the Internet Movie Database
* Follow Isaak Dentler (@dentler\_isaak) on Twitter
* Follow Isaak Dentler (@isaakdentler) on Instagram
Burrow

A Burrow is a building for breeding Moleberts, located on Crystal Island. There are four available stalls.

#### Building Materials

The crafting materials necessary for building the Burrow are:

* Planter box (1)
* Blue Mushroom (1)
* Stone (1)
* Fence (1)
* Puff Flower (1)
* Molebert Totem (1)

The Molebert Totem is given as a reward for completing the main quest on Bamboo Island.

#### Adding Moleberts to the Burrow

Once the Molebert's requests have been fulfilled, it will request a medallion from the player. The player can find a medallion above any of the slots in a Burrow. Once the medallion is provided to the Molebert, they will occupy the slot in the Burrow assigned to that medallion.

#### Breeding Moleberts with the Burrow

Once the Molebert has been assigned to a Burrow Medallion, the Molebert will be able to breed. After tending to the Molebert again, it will request a Molebert Nest. After the Molebert has been given a nest, a new Molebert will occupy an empty slot in the Burrow.

*[TODO] [ITEM] Create a entry for the Molebert Nest*

#### Removing Moleberts from the Burrow

The only way to remove a Molebert from the Burrow is to throw it's Burrow Medallion into a trash can. The trash can can be bought from The Merchant on the main island.

*[TODO] [ITEM] Create a entry for the Trash Can*
Planter Boxes

Planter Boxes are craft-able open boxes filled with soil. These boxes raise up the player's plants and produce, and will require less water than planting on the ground alone.

Each planter box requires (1) wood, and (4) compost.

Once seeds have been added and have been watered, the seed will take root and begin to grow. Once this happens, the player is able to move the planter box around, and the plants inside the planter box will travel with it. This makes garden re-organization a cinch!
Potpot

A Potpot is one of the animals that live on the island. Most have a brown body with a garden pot on their head, hence the name "Potpot". Another type of Potpot has a handled vase for a body with its head poking out of the top. Both types have brown skin and bright yellow eyes.

Potpots will generally make a periodic noise if they are waiting for the player to complete a task. If a Potpot is holding a tool in its hand, that can be taken as a hint of what it wants the player to do. Others will stand next to a crafting bubble and a sign depicting what it will build, and will cheer each time the player puts in a correct item. When the task is completed, the Potpot will often vanish.

The potpots seem to be one of the only Intelligent species, being able to build structures and use tools. There is evidence pointing towards the theory that the potpots un-statued you
Sunflower

The sunflower is a yellow plant that produces three (3) flowers per seed planted. They are one of the initial seeds given to the player at the beginning of the game, and they can be found in a few different locations on the island.

## Locations

* In front of house
* On the small Island to the right of the players house

## Uses

The sunflower can be used in different quests and crafting recipes
All Pages

Total pages on this page: 32

List of all pages (it should be in alphabetic order, but I'm not 100% sure):

* Animals
* Axe
* Bird
* Camera
* Cave
* Coins
* Contact
* Cow
* Crafting Recipes
* Crafting Materials
* Crafting Orb
* Credits
* Fishing Rod
* Gardening
* Hoe
* How To Craft
* Interactable Creatures
* Island
* Islands
* Main Page
* Neat Corp
* Other
* Plants
* Potpot
* Puffin
* Seed Bags
* Sunflower
* Tools
* Treasure Chest
* Treasure Map
* Watering Can
* Wood

Note: There should be two less pages listed here than counted on the "Total Pages" counter in the top right of the screen, because one is the main page that you can get to simply by clicking "Garden of the Sea Wiki" at the top of your page, and the other is... a categories page or something, I'm not entirely sure.
Watering Can

The watering can is a gardening tool. It is located at the bottom of the tool rack outside the house. It is used to water plants to help them grow by pouring it on seeds to start the growing process, and pouring it over crops that need to be watered (indicated by a dull green color). The meter near the handle shows how much water is left in the watering can. It can be refilled in the well or any other water source.
Mental Hospital

The **Mental Hospital** was created by Henry Singleton after his wife got sick. For a time, Maura worked in the hospital, but her father rearranged her memory to make her believe she was a patient. The hospital is recreated within the simulation and the primary setting of Maura's memory, where she is strapped down to a medical chair and injected with a substance to make her forget.

## Employees

* Henry Singleton (owner)
* Maura Franklin (doctor)

## Visitors

* Maura Franklin
* Eyk Larsen
* Daniel Solace
* Elliot
* Sebastian
Mei Mei

**Mei Mei** was Ling Yi's friend who she accidentally poisoned and murdered in an attempt to simply put her to sleep so that Ling Yi could take her place with Virginia on the Kerberos.

## Biography

### Haunting Ling Yi

Mei Mei appears to Ling Yi in a memory, though she isn't quite sure how much of it is real, asking if Mei Mei is human or ghost. Ling Yi warns her to leave immediately, to which Mei Mei replies that her ship doesn't depart until later. Before she can leave, she wants to show Ling Yi her kimono, the same kimono that Ling Yi wears aboard the Kerberos. Mei Mei is overwhelmed with excitement. While she waits in England for the ship to America, they will teach her dance lessons and Japanese. As Ling Yi begins to question why this is happening again, Mei Mei starts writhing on the ground in pain after drinking Ling Yi's tea, which was meant to only put her to sleep but instead kills her. Ling Yi is immediately regretful of her actions and holds Mei Mei as she breathes her final breath. With no other option, Ling Yi and Yuk Je put Mei Mei's body in a crate and drop it in the river.

## Appearances

### Season 1

* The Fog
* The Key
Compost

Compost speeds up the time it takes to grow a plant. Compost is made by putting up to 10 plants or empty compost bags in the compost bin. The Compost Bin takes 30 undetermined units of time to make a new compost bag once the lever is pulled, and will produce the same number of compost pellets as the plant waste that was placed into the bin (the dial shows how full the bin is). The empty bags can be reused by putting them in the compost bin or crafting them into seed bags. The pellets themselves can be used for crafting.

### Crafting

Compost Bin Crafting
Monsterera Fern (2)
Carrot (2)

Compost Pellet Crafting
Empty Seed Bag (1)
Leafy Plant (1)
Wood (1)
Compost Pellet (1)

### Unfertilized vs Fertilized

Fertilizer has a specific graphic attached to it so it is possible to see where there is fertilizer. Fertilizer adds a confetti effect to the ground.

Currently the only plant that has been tested for fertilizer time difference is the lily. It takes four minutes longer to grow lilies without fertilizer.

Dry unfertilized ground on the left vs fertilied on the rightWet unfertilized ground on the left fertilized ground on the rightFetilized Lily on the left vs unfertized on the rightStem offshoot on the left, none on the rightFlower buds on the right, still no stem offshoots on the leftFully grown lilies on the left, no stem growth on the right
Home

When the player first arrives on the island, there are no buildings; the player's home is an open area with a crafting bubble, tool rack, seed shelf, and well. However, by giving the appropriate materials to the Potpot on the hill behind the crafting bubble, the player can build a tent, which can be upgraded to a small house, medium house, and then a large house.

The player can teleport themself home at any time by opening the menu and selecting "Return to home".

Turnip (1)
Radish (1)
Carrot (1)
Trellis (1)
Rock (1)
 Tent

Wooden Fence (1)
Tomato (2)
Rock (2)
Foxglove (3)
 Small House | 2
Lily (1)
Linnea (1)
Radish (1)
Turnip (1)
Bluebell (1)
Carrot (1)
Reed (1)
Sunflower (1)
Cloudberry (3)
Dandelion (1)
Wooden Shelf (2)
 Medium House

Feather (1)
Leafy Plant (1)
Wood (2)
Rock (3)
Bamboo (2)
Pink Birch (2)
Seaweed (1)
Crystal Pebble (1)
 Large House

TODO:

* Add picture of v1.0 tent and small house
Bird

A robin (also known as 'birb' or red bird) is one of the animals that lives on the Main Island. Robins have white feathers on their belly and red feathers on the rest of their body. They can be found in nests and can be picked up or fed.

If you pick them up and throw them in the air, They will inflate and never come back down.
House Remodel

House remodeling is accessed by putting the required ingredients into the crafting bubble on the hill behind the tent. The first upgrade is from the tent to the small house. The second upgrade is from the small house to the large house.

The first upgrade adds more space as well as a mailbox, a chest and a crafting list clip board. The second upgrade increases the space even more, including an upstairs loft and balcony, and adds a crafting table that can be dyed.

House Remodeling
* 6 Tomatoes
* 4 Fences
* 4 Leafy Plants
* 1 Radish
* 1 Carrot
* 1 Reed
* 1 Turnip
* 1 Lily
* 1 Sunflower
* 1 Dandelion
* 1 Linnea
* 1 Foxglove
* 1 Bluebell
* 2 Shelves
* 2 Planter Boxes
* 3 Cloudberries

TODO:

Update images and upgrade lists to reflect changes in v.1.0 release
Fishing Rod

The Fishing Rod is used to obtain unique fish in different areas of the map. It can be obtained after finishing the boat by exploring one of the islands off in the distance.
Catching fish can be done by fishing in bodies of water that have fish circles in them. Casting is done by holding on to the Rod and swinging it using a casting motion over the water. Once bobber is in the water near a fish circle, a fish will nibble. A nibble results in the bobber "bobbing" and a slight vibration on the controller holding the Fishing Rod. After a few nibbles the fish will bite down and be hooked, the bobber gets pulled resulting in white bubbles coming off the bobber.

Reeling in the fish can be done in two ways. It can be done by using the empty hand to grab onto the reel handle and using a circular motion to reel in, or it can be done using the trigger on the Fishing Rod hand. Once fish is hooked start reeling in. The line on the Fishing Rod will become red when the fish is pulling. When the line is red stop reeling in until the fish is no longer pulling. When the fish is close enough to the shore it will appear in the water. The fish can be grabbed by taking it out of the water using the Fishing Rod hand and flicking Rod towards self and then grabbed using the empty hand.

    TODO:

Add pictures of the other upgraded fishing rods.
The Merchant

The Merchant is a trader who is first discovered on the northeast side of the island. He has five random items for sale on his boat at any given time: one special item on the table to the left, and four regular items on the shelves to the right. He rotates his stock every three days. The calendar on the wall of his boat lets the player know how much longer before he will restock: days that have passed will be crossed out, and after finishing a day that is circled, the restocking will happen at dawn the next morning. The Merchant's calendar will not progress on days when the player is on a different island.

Items can be purchased by trading seashells. To obtain seashells, the player must drop produce, plants and other items they wish to sell in the bin on the left side of the Merchant's boat. Any items that cannot be traded will be ejected.

Once an item has been added to the bin, a seashell bag will appear on the Merchant's desk, showing how many seashells their items are worth. To add more seashells to the seashell bag, the player can also dump seashells from their wallet from their inventory. From here, the player can proceed to make a purchase, or take the seashell bag and add to the wallet in their inventory.

To purchase an item, the player will grab the item they wish to purchase and click. The trader will pick up that item and display its price over his head. The price will light up if the bin has resources that equal the seashells amount of the item in the payment bin to purchase the item. The player can then grab the item from the Merchant's hand, which will trigger a "cha-ching" sound and cause that amount to disappear from the payment bin.

The Merchant is available to trade at any time. During the day, he acts normally. At night, the Merchant's head goes to sleep and an eye peers out from the zipper of his coat. This eye has control of the Merchant's arms and will trade with the player as normal.

Other Merchants appear on other islands after solving a puzzle near the docks of their island.

The Merchant sells a variety of items that cannot be obtained through other means, including:

* Fabric bolts for coloring curtains
* Furniture items, including beds and tables
* Home decor, including books, plates, plants, and other knick-knacks
* A garbage bin
* Decorative Household dishes and appliances, such as pots, pans, a coffee maker or a washing machine

The daytime Merchant with his wares.The Merchant at night.The merchant's calendar. Two days have passed, and after tomorrow the Merchant will restock.