Aerrune

A major continent of Starsong, Aerrune has always evaded major conflicts by being far from the Gate of Zamarr and the chaos it brings. However most trouble seems to brew from within.

It is described as a fierce land of harsh, biting winds across massive mountains ranges and stretches of forests. Glaciers, tundras and vast wilderness make Aerrune mostly inhospitable to all but the native races.

Some one hundred years ago Aerrune was settled by a large swath of humans escaping from Daenibir, lead by the valiant Oskar daer Gryn, now remembered as Saint Wolf-Grin.

Beyond the humans living in the Greylands, there are Raishicts, Goliaths and Orcs from Gravaraad, Cain Anun and the White-That-Wends.

## Geography

Aerrune is a geographically vast hinterland of Starsong. Centralized government all-but doesn't exist outside of the capital, Oskvol and its tributaries. The rest of the continent is home to a myriad of tribes, chiefs and petty feudal lords trying to rule the ferocious landscape. Tundra, massive boreal forests and unforgiving winter wastelands make the majority of Aerrune next to impossible to survive in during its harsh winters.

### The Greylands

The Greylands is the peninsula off the coast as it remains the only successfully colonized piece of Aerrune. It is home to various valleys, harsh tundra and the massive Snowmourne Mountains.

### Gravaraad

Gravaraad is a series of low-lying winter forests between frozen river valleys along the Oldblood Delta. The Oldblood serves as the veins to which pumps the blood into Gravaraad, keeping the massive forested beast alive. Tribes of Raishicts perservere within, practicing odd rituals and worshipping unnameable eldritch things.

### Cain Anun

The Snowmourne Mountains stretch from the Greylands to beyond and towards the White-That-Wends as one massive landscape known as Cain Anun. Native Orcs make their home here along the glaciers and barren, rocky mountain walls. The Orcs live in burrows and valleys as the Hundred Tribes across this region.

The area contains;

* Hoodsister Valley: To the edge of the Greylands this valley connects to Irithyll, serving as a waycastle between the safety of the Greylands and the lawlessness of Cain Anun.
* The Snowmourne Mountains
* The Small Teeth
* The First Flame:
* The Fells
* The Embrace: An ancient fortress-kingdom, swallowed by ice and snow.

### The White-That-Wends

The White-That-Wends is a seemingly endless arctic wasteland existing in a constant state of hostility from the razorwinds and blizzards. It is a land of wild weather, strange beasts and hundreds of nigh-impossible to reach valleys where oddities that defy imagination can be found. It is a lawless land where communities band together and fall apart through petty wars with one another.

The area contains;

* The Neck: A thin stretch of land across the White, connecting it to the Northern Limit.
* The Bite: A large bay in the Neck.

### The Northern Limit

Beyond the White is the Northern Limit, gently grasping for the edge of the world. Beyond the Limit, the world is not fully charted. Lost islands, massive maelstroms and ice dragons are believed to be beyond this outstretched region.

Some say giants still wander the land.

### Votmarr

An isle off the east coast, Votmarr was the site of a crashed piece of the one of the flying cities where the dragons once called home.