recursal/Fanatic-Fandom huggingface dataset:
Dimensions

## What is Dimensions

Dimensions, in the context of physics and mathematics, refer to the different directions or aspects in which objects and events can exist and move. The concept of dimensions is used to describe the fundamental structure of the universe and the way we perceive and interact with it. In our everyday experience, we are familiar with three spatial dimensions: length, width, and height, which allow us to describe the position and shape of objects in the physical world. These dimensions are often denoted as 3D (three-dimensional). Time is considered the fourth dimension, as it represents the dimension through which events occur and is crucial for describing the progression of events in the universe. This concept is known as spacetime.

However, theoretical physics and mathematics suggest the possibility of additional dimensions beyond the familiar 3D+1 spacetime. In various theories, such as string theory and certain versions of quantum gravity, it is proposed that there may be extra spatial dimensions beyond what we can directly perceive. These hypothetical dimensions are compactified or "curled up" at incredibly small scales, making them imperceptible in our everyday experiences. The number of these extra dimensions can vary depending on the specific theoretical framework.

The idea of additional dimensions challenges our intuitive understanding of the universe, as these dimensions do not manifest in the macroscopic world we observe. Instead, their existence is postulated based on mathematical models and theoretical considerations. The exploration of these extra dimensions is a fascinating area of research in theoretical physics and can have profound implications for our understanding of the fundamental forces of nature, the structure of the universe at its most fundamental level, and the potential unification of different theories in physics.

In summary, dimensions refer to the directions or aspects in which objects and events can exist and move. In addition to the familiar 3D spatial dimensions and one time dimension that define our everyday experiences (3D+1 spacetime), theoretical physics proposes the existence of extra spatial dimensions that are currently beyond our direct perception. The study of dimensions is an essential aspect of modern physics and contributes to our quest to comprehend the underlying nature of reality and the universe.
Bodily Weaponry

## What is Bodily Weaponry?

Many living beings, from animals to plants, have evolved in order to use specific parts of their body as weapons. Sometimes fictional characters and creatures possess unconventional weapons in regards to their structure, the placement on the body and the way they are utilized, for almost countless amounts of types and variations. Robots, golems, cyborgs and other artificial beings are included, as they often feature various weapons on or inside their body, despite it not being biological.

Note that this ability should not be confused with Weapon Creation and Organic Manipulation, not even in relation to powers such as Blood and Bone Manipulation, but it can come along with Body Control and other abilities that affect body parts that are already meant to be weapons in the first place.

## Examples and Possible Uses

### Conventional

* Natural weapons found in the real world, such as claws, teeth, fangs, horns, beaks, stingers, spikes, antlers, tusks etc..
* Natural armors, such as shells, exoskeletons, scutes, scales, plates etc..
* Weaponized limbs, including tails, tentacles, raptorial legs etc..
* The weapon can brim with poison, bacteria and other lethal substances.

**Examples:** Several types of Animals, Cyptids, Dragons and Monsters

### Unconventional

* All kind of weapons not found in real life, such as forearm blades, oddly-positioned spikes and realistic weaponry brought to the extreme.
* The weaponization of body parts that aren't normally meant for this purpose, such as feathers, tongues, fur, hair, petals, vines and such.
* Unique appendices, commonly found on strange, alien or eldritch creatures.
* Said weapons can be made of non-standard materials, such as or rock or metal, be combined with elements or utilized to absorb blood or life energy.

**Examples:** Wolverine (Marvel Comics), Xenomorph (Alien), Orochi (One-Punch Man), Kabutops, Mawile and other Pokémon.

### Artificial

* Imitations of natural weapons
* Human cold and blunt weapons, firearms, explosives etc..
* Weaponry enhanced by or based on additional factors, some examples being Laser Beams and Flamethrowers.
Paralysis Inducement

## What is Paralysis Inducement?

The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

Google defines paralysis in the following manner:

"The loss of the ability to move (and sometimes to feel anything) in part or most of the body, typically as a result of illness, poison, or injury."

This can be a result or considered a form of the following:

* Poison Manipulation
* Disease Manipulation
* Status Effect Inducement
* Fear Manipulation
* Electricity Manipulation
* Biological Manipulation
* Telekinesis
* Pressure Points

## Common Limitation

* The effect typically wears off after some time
Celestial Body Feats

In fiction, some of the more impressive feats are those involving constellations and celestial bodies in general. Those feats are often hard to quantify due to going beyond the physics. The following is the agreement on how it will be done.

## Moving celestial bodies

If a constellation is created by moving stars, typically the attack potency of the character doing so would be calculated through the use of Kinetic Energy.

More often than not this involves moving stars at faster than light speeds. Since Kinetic energy of faster than light objects can not be quantified by the use of real life physics, those feats are ranked as following:

* If one planet or multiple planets or stars are moved the equivalent Attack Potency is the sum of their GBE. Per default it is assumed that only the stars themselves are moved whenever stars are moved in the night sky to form constellations. Usually Stars can be considered to be like our sun and planets to be like earth, as long as no better guess is possible.
* If a whole Solar System is moved at FTL speed, the feat will be ranked as Solar System level.
* If multiple Solar Systems are moved at FTL speed, the feat will be ranked as Multi-Solar System level.
* If a whole Galaxy is moved at FTL speed, the feat will be ranked as Galaxy level.
* If multiple Galaxies are moved at FTL speed, the feat will be ranked as Multi-Galaxy level.

## Creating celestial bodies from nothing

Since fiction in general tends to be very inconsistent when it comes to creating matter out of nothing, Einsteins formula (E = mc2) shouldn't be used. (More info can be found on this page) Instead, the Gravitational Binding Energy of each planet or star should be used. If the size of the stars is unknown, then the GBE of the Sun can be used, if the size of a planet is unknown the GBE of the Earth can be used.

Furthermore, creating whole Solar Systems is ranked as Solar system level, multiple Solar Systems as Multi-Solar System level, Galaxies as Galaxy level and multiple Galaxies as Multi-Galaxy level.

## Destroying celestial bodies

* **Via an explosion:** If the constellation is destroyed via an explosion then the method to calculate the yield of the explosion is similar to this.
* **Via multiple sources of destruction:** If one attack destroys many celestial bodies, by producing multiple projectiles or similar, the Attack potency is the sum of the attack potency of every single attack.
* **If not quantifiable through calculations:** If the celestial bodies are destroyed through Reality Warping or other abilities that don't allow the destruction to be calculated, the Attack Potency will be determined in the same way as for creation.
BFR

## What is BFR?

**BFR** is short for **Battle Field Removal**, referring to one opponent forcing the other outside of their area of combat for a long enough period of time that the battle cannot be continued. As long as they cannot return from wherever they have been transported to within a certain amount of time - a week, going by Standard Battle Assumptions - victory is reached through BFR. The specific methods of BFR may vary, and they may be as simple as teleporting an opponent somewhere far far away to abandoning them in another time, sending them to a parallel universe, or knocking them into space.
Body Control

## Wnat is Body Contro**l?**

**Body Control** - different abilities that let you control your own body in a fairly wide range.

## Types

* **Control of basic functions** - allows you to control the basic functions of the body. Including: control body temperature, change the tone of voice, to enhance the senses, increasing the efficiency and strength of muscles, heal damage and even in some regeneration.
* **Advanced control** - allows you to not only manage the vital functions of the body and increase its capabilities but also to do what is impossible for an ordinary person. For example, to fully control the hair (to lengthen them to increase strength, turned into a needle, etc.), manipulate the blood (and other body fluids), lengthening nails or bones (including changing the shape of the bones). At this level of ownership of the body can also, to some extent change its shape.
* **Control of the body** - allowing to control the individual parts of the body (including organs), how to improve their functioning, and adding them to new opportunities. For example, you can easily turn their swords in hand, or to extend them for a few (tens, hundreds) meters. In addition, in some cases, it can be controlled even separated from the body parts, which gives ample opportunity for attack (or to recover from the destruction of the main body).
* **Control of cells** - allows you to control the body at the cellular level. This gives not only protection from diseases and poisons, but also opportunities to adapt or even reactive evolution. In addition, this level of body also allows to regenerate almost from a some of biomass and almost unlimited change it (the body) form.
* **Control of microparticles** - allows you to control the atoms and molecules of your own body. This gives a wide range of possibilities: from the almost unlimited regeneration and the highest level of adaptability to the unlimited changes in the shape and limited intangibility. Besides the characters, controlling molecules and atoms of the body almost invulnerable to enemy biological manipulation (as any impact will be immediately canceled).
Madness Manipulation

## What is Madness Manipulation?

**Madness Manipulation** is the ability to affect the sanity of other beings, usually in a manner that causes them to become insane. While often associated with Mind Manipulation, the methods used to achieve this effect tend to vary from character to character, with a number of these means overlapping with other, separate abilities instead.

## Types

**1: Biology:** *Certain characters can alter one's sanity through the use of biological methods, many of which involve tampering with specific parts of the brain. Chemical means (such as drugs, poisons and toxins) also fall under this category.*

* **Examples:** The Scarecrow (DC Comics; achieved through the "Trauma Toxin")
* **Limitations:** Sufficient Resistance to Biological Manipulation can render this approach useless. Characters with robotic, elemental or Incorporeality forms are naturally immune to this due to lacking conventional biology.

**2: Mind Manipulation:** *Users of this type rely upon directly interacting with the minds of their victims, utilizing various forms of mental attacks to drive them insane.*

* **Examples:** Carnage (Marvel Comics), Randall Flagg (The Dark Tower)
* **Limitations:** Sufficient Resistance to Mind Manipulation renders this approach useless, as does anything else that would interfere with the user's ability to affect the victim's mind.

**3: Cognition:** *Those who possess this type drive others insane as a side-effect of the nature of their being, with the very act of looking at or attempting to perceive them being enough to send victims into a state of madness or terror. More extreme forms are capable of outright killing those who suffer from their effects.*

* **Examples:** Numerous entities found within Bloodborne, Voids such as Merkava from Under Night In-Birth, The Dark Tower and the Cthulhu Mythos
* **Limitations:** Those who are capable of perceiving, understanding and/or experiencing that which is naturally extreme or incomprehensible should be able to ignore this. Likewise, unless there is evidence to suggest differently, beings whose physical forms are similarly complex or extreme in nature are likely to be unaffected by exposure to such a being.
Precognition

## What is Precognition?

Precognition, in fiction, refers to the ability to perceive or have knowledge of future events or outcomes before they actually occur. Characters with precognitive abilities possess insight or glimpses into the future, allowing them to foresee events, make predictions, or gain knowledge of potential outcomes.
Inconsistencies

In fiction, an inconsistency is when a character has an occurrence usually regarding power that differs from the norm. An inconsistency can work both ways, being either a low showing or a high showing. Generally, inconsistencies should not be accepted unless there is a good reason for it (such as a character who usually holds back on his or her full power).

**Examples of Inconsistency:**

* Goku being unable to lift 40 tons
* Batman being able to fight evenly with characters far beyond his class.
* Silver Surfer being unable to dodge, and feeling pain from Storm's lightning bolt.
* Pre-Crisis Superman being unable to defeat Karate Kid when PC Superman is far beyond his class.
Organic Manipulation

## What is Organic Manipulation?

**Organic Manipulation** is the ability to generate, shape and manipulate organic matter, that is the matter that possesses carbon in its chemical structure, also present in all life. Superset of Biological Manipulation, but without being limited to control the properties of living beings, if not of any matter that is composed of carbon, including: oil, ink, sugar, alcohol, food (organic), natural poisons, wax, and more.
Cyborgization

## What is Cybernetization?

**Cybernetization** - combining technology and organics, creating a hybrid of biological beings and machines. Due to this, can provide a wide range of additional features, like superhuman physical characteristics, enhanced regeneration, and even partial immortality. Cybernetization includes everything from minor prostheses to (almost) complete replacement of biological parts.

## Types

* **Partial** - replaced only some parts of the body, which increases the physical characteristics and gives some additional features (for example, built a weapon or forcefields). However, the character in this still largely remains a man with all its inherent disadvantages (living flesh still vulnerable, blood flows through the veins and the heart is beating, and if it is destroyed, then this half-cyborg will die).
* **Normal** - the whole outer shell of the body is replaced with cybernetic devices are only human internal organs (and even then not all). This cyborg can resist adverse environmental effects (eg, ignore the high or low temperatures) or quickly adapt to them. In addition, it can convert almost all of his body into weapons. However, the internal organs are still vulnerable, and if they are destroyed, the cyborg will die.
* **Full** - replacing exposed everything except the brain (and in some cases, it also remains a copy of the human consciousness that is used as a substitute for the AI). These cyborgs have virtually no weaknesses (you need to disable all of them, otherwise they will continue to function). However, they are humans with a very big stretch (as in fact they do not differ from the robots).
Corrosion Inducement

## What is Corrosion Inducement?

**Corrosion Inducement** is the ability to corrode objects, generally on solids like rock or metal, at faster than natural rates. On biological objects or people, this is usually seen as a form of rapid decay. Corrosion generally causes the inflicted to slowly break down and weaken durability. It can also be seen as a subset ability of Acid Manipulation, and rarely, Water Manipulation or Age Manipulation.
Reactive Evolution

## What is Reactive Evolution?

**Reactive Evolution** is the ability to, in response to threats and adverse situations, evolve in ways the user previously lacked. This allowing them to be better capable of dealing with said issues faced, and this evolution can come in the following ways:

* Developing new powers or abilities
* Developing new resistances
* Developing greater statistics. However, if this is the only way in which they "evolve", then Accelerated Development should be given instead to avoid redundancy.

This ability is also similar to Adaptation, but with the powers & resistances gained being more varied and extreme, rather than simply adapting to better utilize one's resources to survive environments or having only occasionally grown new abilities or resistances. With Reactive Evolution, a user is ideally always supposed to be able to "evolve", if over long periods of time, with new abilities or resistances, while Adaptation meets clear limits in this regard. While Reactive Evolution is often always active, its effects may not always activate to benefit the user, and this needs to be evaluated through feats & scaling.

It would be a No Limits Fallacy to assume someone with this power can obtain any ability whatsoever. Its extent and complexity only go as far its feats and scaling have gone for it, in relation up to countermeasures to powers that already exist in the setting or similar, in a case by case basis.
Antimatter

## What is Antimatter?

Antimatter is a concept in particle physics and cosmology, and it is often explored in science fiction as well. It is the counterpart to ordinary matter, composed of particles with the same mass as regular matter but opposite electric charge and other quantum properties.

In our universe, ordinary matter is made up of particles like protons, neutrons, and electrons.
Camouflage

## What is Camouflage?

**Camouflage** refers to the ability to blend in with one's surroundings in order to avoid detection.

Wikipedia defines *camouflage* in the following manner:

*"The use of any combination of materials, coloration, or illumination for concealment, either by making animals or objects hard to see, or by disguising them as something else."*

Not to be confused with Invisibility, which typically renders the user's body entirely transparent.

## Limitations

* Sudden movements may reveal the user's position.
* Opponents with especially keen or trained senses may be able to see through it.
Dream Manipulation

## What is Dream Manipulation?

**Dream Manipulation** is the power to affect and control dreams.

This is an ability that can vary greatly in complexity and power, with the most simple usages of it can only just alter dreams with no direct repercussions stemming from them.

However, the real, powerful users of this ability can use it in a number of ways. Some can travel through the dreams of others and use them as a medium for communication or even for attack, striking at other people in their dreams, potentially affecting them in the real world.

The greatest users of this power can completely control the world of dreams as another plane of reality, toying with it and altering dreams according to their whims, with some even being capable of dragging others into the world of dreams to kill or imprison them within its boundaries.
Matter Manipulation

## what is Matter Manipulation?

Matter Manipulation refers to the ability of characters to control and alter matter at the atomic or molecular level. Characters with matter manipulation powers can reshape, create, or destroy physical substances using their thoughts or abilities.

## The Scale

### Molecular Manipulation

The ability to manipulate molecules and their bonds. Said bonds include ionic (Electrons are transferred), covalent (Electrons are shared equally), polar covalent (Electrons are shared unequally), diatomic (Molecules consisting of only two atoms), and hydrogen bonds. Applications at this level include effects such as changing the nature of materials (i.e., the way carbon chains are bonded to turn one hydrocarbon into another), or tear opponents apart by severing the molecular bonds that make up their bodies. However, they are not able to change existing elements, as this is tied more to the nature of atoms, rather than molecules.

### Sub-Atomic Manipulation

The ability to manipulate the protons and neutrons within atoms themselves. The manipulation of electrons however, is Macro-Quantum, as nothing makes them up and they are of importance in principles such as Pauli Exclusion and the Uncertainty Principle, and are the size of quarks.

### Macro-Quantum Manipulation

The ability to manipulate quarks, bosons (Gluons, Photons, Higgs Bosons, etc.), and leptons (Electrons, Muons, Positrons, Tau Particles, and Neutrinos). This also endows the ability to tinker with other properties at this level, such as electron arrangement and spin.

### Quantum Manipulation

The ability to manipulate 1D quantum strings and foam, allowing the user to manipulate the very fundamental space-time packets that form our universe. The potential applications of this level are nearly unlimited, such as the aforementioned manipulation of space-time, the manipulation of matter and energy fields, and some users can even manipulate higher dimensions with it.
Preparation

## What is Preparation?

**A character's ability to increase their capabilities significantly**. Generally in the presence of sufficient time, resources and conditions.

## Types

* **Education** - Character can significantly increase the intellectual level in a short amount of time. The increase to their knowledge might be prove useful in the battle, for example: inventing of new techniques or styles of combat.
* **Evolution** - Character can evolve fast enough to increase attack, defense, speed or acquire new skills, or adapt to various external influences. The difference in strength between base form and evolved form must be significant.
* **Technological Preparation** - Character in regular state does not have much power, but with time and materials, is capable of creating artifacts of a much higher tier.
* **Information Preparation** - Character normally does not have great power, but gathers the necessary information which allows drastic self-empowering.
Vector Manipulation

## What is Vector Manipulation?

Vector manipulation, in fiction, refers to the ability to control and manipulate vectors. In mathematics and physics, a vector represents a quantity that has both magnitude (size) and direction. Characters with vector manipulation abilities can alter or influence the magnitude and direction of vectors, allowing them to control various physical quantities.
Analytical Prediction

## What is Analytical Prediction?

**Analytical Prediction** is the ability to predict future actions, circumstances, probabilities or other things through methods unrelated to **Precognition**. For example, this includes predicting the opponent's movement through combat experience, reading the minute body movements, predicting their actions through observation, mathematical predictions, or through some unspecified magical or astronomical means, among numerous methods of predictions.

The accuracy of this ability may differ depending on the experience of the user. Some users can predict by fighting while others can do it by planning their opponent's next move.

## Limitations

* Not all calculated predictions can be accurate in combat.
* Some users can counter predictions by being faster than the user, thus making a speed blitz impossible to predict in combat.
* A user with Reactive Evolution can improve in a short amount of time making this ability useless.
* Users with an unpredictable nature can make combat predictions incredibly difficult.

## Note

This ability should not be confused with Precognition because rather than seeing the future visually in their minds they are predicting it through calculations or experience.
Vibration Manipulation

## What is Vibration Manipulation

**Vibration Manipulation** is the ability to spontaneously create, manipulate, or otherwise utilize vibrations of any intensity in combat. This ability appears most frequently as an offensive attack, unsettling the ground beneath the target or sending destructive shockwaves to pummel foes. Note that this does not apply to characters who can't create and employ them in a way that differs from just being a side-effect of their attacks, with no specific function.
Alternate Future Display

## What is Alternate Future Display?

**Alternate Future Display** is the ability for users to show others how their lives would be or become if they had chosen to make different decisions in their lives. They can essentially show alternate futures to others and the alternate possibilities of their lives formed by personal decisions. A sub-power of Time Manipulation.
Stealth Mastery

## What is Stealth Mastery?

**Stealth Mastery** is ability to make use of stealth, generally for the purpose of spying on and/or assassinating targets. Users are highly skilled at stealth and have incredibly extensive knowledge and skill in many types and ways of stealth tactics, enabling him to easily slip in and out of areas undetected. Their abilities in all manners of stealth are so refined that they can typically remain hidden, unseen, and unheard to strike at enemies once a time before getting spotted, followed, or traced. Stealth can usually be accomplished through pure skill, specialized equipment, and/or the usage of other powers, such as Invisibility, adapting to blend into one's surroundings, dampening one's presence entirely, or suppressing the sounds one would make.

## Possible Uses

* Moving throughout even the most guarded of areas and act in true discretion
* Engaging in unconventional guerilla and covert combat
* Completely slipping by the senses of others
* Expertly camouflaging oneself in order to blend into the environment
* Successfully adopting the role of others or entirely new personas
* Masking one's own identity during an interaction
* Accurately inserting oneself into a social environment that is unlike their own
* Remaining acutely vigilant of the environment
* Concealing one's presence
* Carefully robbing, stealing, and looting while evading detection
* Adapting to the surrounding area
Possession

## What is Possession?

**Possession** is the ability of a character to take control of another character by entering their mind, body, or soul. It is different from mind control, as it is done internally instead of externally. Traditionally in folklore and fiction, demons and ghosts most often have this power. Possession allows for many characters to escape death by hopping from one body to another, making it difficult to kill them.

## Types

* **Mental Possession:** The user possesses the victim by entering their mind or projecting their consciousness into their body so that they can control them.
* **Physical Possession:** The user possesses the victim by entering their body and controlling them from the inside out.
* **Spiritual Possession:** The user possesses the victim by entering their body with their own soul and taking control of their actions.
Big Bang

## What is the Big Bang?

The Big Bang is a scientific theory that describes the origin and early development of the universe. It is the prevailing cosmological model supported by a wealth of observational evidence and theoretical calculations. The Big Bang theory suggests that the universe began as an extremely hot, dense, and compact state and has been expanding and evolving ever since.

Creating a supposed Big Bang that would create all the space of a universe or its space and time through a physical explosion is a 3-A - 2-C feat, and grants Explosion Manipulation, limited Spatial Manipulation and limited Time Manipulation. Surviving such an event from its center or near it is a Universe level feat in durability, but like in all explosions, the further away one is from the center, the less of its power is withstood.

If it has generated a space-time expansion that creates an entire universal spacetime continuum from scratch, it is treated as Low 2-C. The difference between this and a 3-A Big Bang that also creates time being that the latter only creates a moment of a universe's time that will expand on its own after the Big Bang is over, therefore said Big Bang didn't create the length of time in the timeline, but kickstarted it from the beginning. Surviving a Low 2-C Big Bang isn't a Universe level+ feat in durability due to the non-physical nature of such an event. However, this ideally only applies to Big Bangs as natural events, instead of attacks with a destructive capacity independent of their size and tier.
Martial Arts

## What is Martial **Arts?**

**Martial Arts** is defined as **different techniques of attacking and self-defense, with the purpose of physical and/or spiritual self-improvement.** Some fictional characters (especially if they have attained mastery), often pass regular limits and become akin to superhuman (there are a lot of tales and legends about the miracles that some real life martial artists were capable of all as well). For our purposes, martial arts is given to those and only those who possess notable skill in unarmed combat. Characters skilled only in the usage of weapons recieve Weapon Mastery instead. It is encouraged to specify which martial art a character specializes in, if it is known.

## Possible Uses

* Obtaining superhuman physical characteristics (on a temporary or even permanent basis, or to imitate such characteristics via ki manipulation)
* Repel attacks of an enemy back at them, or use their energy to strengthen oneself.
* Neutralize the opponent's attack or partially reduce its power.
* Control your body in a variety of ways.
* Attack vulnerable points of the enemy (hurting, paralyzing or even killing by a touch); Can be labelled as acupuncture, with strikes aimed at bones, joints and internal organs
* Attack with internal energy; Can lead to increased strike impact because of ki, and also generating powerful energy attacks.
Free Movement

**Free Movement** is the ability to travel on materials impossible to walk on normally or traverse through hard terrain with ease.

## Summary

The user can stand, walk or run on the surface of liquids and gases without sinking through them.

The user can also gain this power by swiftly moving through difficult terrain such as mud or deep snow without being hindered by them.

This can be accomplished via sheer speed, by releasing energy that keeps the liquids or gas under their feet stable, or by manipulating the terrain itself to make going through it easier.

## Possible Uses

* **Water Walking:** This allows the user to walk on water.
* **Cloud Walking:** The same as water walking, but for clouds.
* **Snow Walking:** The ability to easily pass through a thick layer of snow.
Healing

## What is Healing?

The ability to actively relieve or eliminate the symptoms and effects of any disease, pathological condition, violation of life, to normalize the disturbed vital processes, which ultimately leads to recovery and restoration of health. This ability can be used both on oneself and on others (as opposed to Regeneration, which is passive and only targets the user).

It's to be noted that the degree of the ability, if possible, should be specified with the same type system used for Regeneration, and so someone that has displayed the capability to heal up to a Mid level would be specified with the respective prefix.

## Possible Uses

* **Accelerating recovery** - Accelerates the natural rate of recovery of the body, allowing it to heal from even serious damage for a short time (only what would heal without external intervention in the first place). Also allows user to rid the body from impact of non-fatal poisons or diseases.
* **Healing easy injuries** - Allows user to quickly heal a wound which is not very serious, and recovery often takes place almost instantaneously, which is quite useful in combat.
* **Healing medium and heavy injuries** - Allows user to completely or almost completely heal serious injuries, from which the body can not recover on its own for a long time (months or years). This type might also include partial regeneration of organs and body parts.
* **Healing fatal injury** - Allows user to heal wounds which are fatal to an average person. Very advanced healers can heal such wounds very quickly, and in some cases, completely regenerate organs and other body parts.
Darkness Manipulation

## What is Darkness Manipulation?

The power to **manipulate darkness/shadows**. The opposite of Light Manipulation.

The user can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.

## Possible Uses

* Create/generate/increase, absorb, shape and manipulate darkness/shadow for various effects, sizes, shapes and intensity levels.
	+ Depending of the level of strength, one can blanket an entire city, country or world in eternal darkness.
	+ Absolute Darkness
	+ Darkness "Mist"
	+ Light Absorption
	+ Shadow Camouflage/Cloaking
* Darkness Adaptation
	+ Night Vision
* Darkness Attacks
* Darkness Solidification via controlling darkness/shadow:
	+ Animating/manipulate darkness/shadow, whether users own or cast by anything else.
	+ Tentacles/tendrils, chains and/or threads to attack or bind.
	+ Umbrakinetic Constructs, including weapons, walls, armor or allies/servants.
* Flight/Levitation
* Shadow Marionette

## Limitations

* May be unable to create darkness/shadow, being limited to manipulating only from already existing sources.
* May have to be in sync with darkness, whether their own or the source of their power.
* May become affected/corrupted through extended exposure.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Light Manipulation and Light Generation are especially effective against this power. However it should be noted that darkness can overpower light as well.
* Umbrakinetic Immunity.
Rage Power

## What is Rage Power?

Ability to gain strength from anger.

The user becomes stronger, faster, more durable, etc. through anger, rage, hatred, and vengeance whether their own or others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the anger or even slow or stop aging.

## Limitations

* Application may be uncontrollable
* May be not possible to activate it at will
* May be limited by the amount of anger they can harness.
* May lose control when angered, causing harm to even allies.
* May snap out only by outside forces or lengthy periods of time in peaceful environments.
* May be difficult to snap out of rage-filled trance.
Dimensional Manipulation

## What is Dimensional Manipulation?

Dimensional manipulation, in fiction, refers to the ability to control, manipulate, or traverse between different dimensions or alternate realities. Dimensions are often portrayed as distinct planes of existence that exist alongside or parallel to our own, each with its own unique properties, laws of physics, or inhabitants.

Characters with dimensional manipulation abilities can alter the boundaries between dimensions, travel between them, or even manipulate the characteristics of specific dimensions. They may have the power to create portals or gateways, collapse or expand dimensional barriers, or merge or separate different dimensions.
Size Manipulation

## What is Size Manipulation

Size manipulation, also known as size alteration or size-changing abilities, is a superpower or ability that allows a character to modify their physical size at will. This power enables the user to become larger or smaller than their natural size without changing their mass or overall strength.

## Types

* **Size Enhancement** - The user can increase the size of themselves or others to be a hulking giant, when the user grows their physical capabilities are also enhanced, allowing them to draw upon vast amounts of strength to superhuman levels.
* **Size Reduction** - The user possesses the power to reduce themselves or others down to the size and dimensions of an ant, cell or even smaller. Some users may retain or have boosted strength, weight, mass while they are at reduced size. Some users can shrink their body parts and objects as well.

## Limitations

* May be limited to changing only their own or others' size.
* May be limited to only growing, or only shrinking.
* May be limited to how large one can grow, or how small one can shrink.
* May have mental/emotional effects.
* Clothing and other equipment may not change size with the user.
* One has to be careful when becoming larger while in confined places, to avoid getting stuck/trapped inside of a building or damaging surroundings/themselves.
* In a larger size, one becomes an easier target due to their size hindering their ability to evade attacks.
* Grown/shrunken size causes problems with environment.
Density Manipulation

## What is Density Manipulation?

**Density Manipulation** is the ability to control the density of objects and beings, possibly including one's self. This power can be used to make objects denser, heavier, and more durable, or to lower their density to become lighter and more agile, or even to make them disperse and lose their solidity. It can potentially be used on one's self to make the user intangible, allowing them to phase through others. It is also associated with Gravity Manipulation and, at high levels, can potentially even be used to create black holes.
Transduality

## Whar is Transduality?

**Transduality** is the state of being wherein an entity exists independently of, and qualitatively beyond, various dual systems, ranging from very specific, limited sets of dual distinctions to duality itself on a conceptual level. If the 0 and 1 of binary systems can be considered a duality, a transdual character’s fundamental existence might be definable as being in-between the numbers of 0 and 1, being 0 and 1 at once, being defined as being a “2”, or as not being describable through any numbers at all at the higher levels.

Transduality is not simply nonduality, but additionally requires something like qualitative superiority or immunity to attacks bound to the duality in question A duality refers to a logical duality for the purpose of this ability. That is to say, that the duality in question can be decribed as "A" and "not A" where A is some object or attribute. So, for example, fire and water are not a duality. The duality of fire would be fire and not fire. The duality of existence would be existence and not existence, which could equivalently be formulated as existence and nonexistence or existence and void.

As it stands, Type 1 corresponds to being beyond certain kinds of dual systems, but not all duality. Type 2 refers to characters whose existence is described as either being in both states of a duality at once or in neither state. Type 3 refers to characters whose existence belongs to alternate logical states which can't be described just by saying that they exist in both or neither state of a duality, but instead in a unique third state.

## Types

**Type 1 (Specific Transduality):** *Characters that exist in a nondual state regarding one specific dual system and qualitatively superior or immune to effects caused within it.*

**Type 2 (General Transduality):** *Characters that exist in a nondual state regarding all dual systems within the scope of an entire level of reality and qualitatively superior or immune to the effects caused within it. Furthermore, characters with this type can be accurately described as being in either both or neither state of the dualities.*

**Type 3 (Plurality):** *Characters that exist in a nondual state regarding all dual systems within the scope of an entire level of reality and qualitatively superior or immune to the effects caused within it. Furthermore, these characters exist beyond the classical states of contradiction-allowing logic on some level of existence. That is to say, for any statement A about them they are in a state that can't be described as A is true, A is false, A is simultanously true and false or A is neither true nor false. And so they must obey a many-valued logic with at least 5 truth states, and not be in any of the 4 combinations of true and false mentioned earlier.*
Adhesive Manipulation

## What is Adhesive Manipulation?

**Adhesive Manipulation** is the ability to manipulate and use sticky substances such as glue, webs, or gel. This ability is often used as a means to slow down or restrain opponents, making it extremely difficult, if not impossible for them to make any form of movement. Generally, this ability can be overpowered with high enough Lifting Strength.

Being able to use this ability to climb walls, ect, should be listed as Surface Scaling
Dimensional Travel

## What is Dimensional Travel?

Dimensional travel, in fiction, refers to the ability to travel between different dimensions or alternate realities. Dimensions are often depicted as separate planes of existence that exist alongside or parallel to our own, each with its own unique characteristics, laws of physics, and inhabitants.

Characters with dimensional travel abilities can traverse these dimensions, moving from one to another to explore new worlds, access alternate versions of reality, or interact with beings from different dimensions. They may possess the power to create portals, rifts, or gateways that allow them or others to pass through and navigate between dimensions.
Sound Manipulation

## What is Sound Manipulation?

**Sound Manipulation** - the ability to allow in any way to influence the matter, energy, or even reality itself by means of sounds.

## Types

* **Manipulation of sound** - The ability to use the properties of sound waves to transmit information, to create soundproof barriers, to create zones of silence or to attack the enemy with very loud noise and/or soundwaves with special frequencies. This ability is typically limited to what can be accomplished by using sound within the reals of the real life laws of physics.
* **The manipulation of words** - allow the use of words as special formulas that provide a variety of effects in their application. These include both spells requiring special words for activation and ways of influencing the reality with the help of information supplied by a certain set of sound waves.

## Limitations

* May be unable to create sound, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Sound requires a medium to travel through, such as air, ground or water, though it can be virtually anything.
* Sound Nullification can nullify user's powers.
* Users of Sound Immunity or Sound Absorption are either immune or highly resistant.
Water Manipulation

## What is Water Manipulation?

Water manipulation, in fiction, refers to the ability to control, manipulate, or influence water in various ways. Characters with water manipulation abilities can command the element of water, altering its form, directing its flow, or even creating water where none exists.

## Types

* Aquakinesis
* Hydrokinesis
* Water Element Control
* Water Release
* Waterbending
Petrification

## What is Petrification?

**Petrification** is the ability to turn someone or something into stone. The most famous and perhaps prototypical example of this power is in the myth of Perseus and Medusa, the latter of which would cause men to turn into stone simply by the unfortunate victims casting a glance at her. The power does not always work in this precise fashion, but the result is always the same.

Petrification is considered to be a sub-category of transmutation, it forcibly turns the target into a statue of stone or other inorganic material. Generally petrification can be considered to be a very broken ability, as it ignores conventional durability. Being able to withstand a nuke won't exactly save your body from being turned into stone, after all.

Albeit depending on how fast the process is, it might not be an instant win button. Petrification is also a fairly popular fictional ability which means a number of characters have resistance to these. Resistance to transmutation/matter manipulation or at times via resistance to magic (if the ability is magical) can also negate petrification.

It's still quite potent in matches, regardless.
Feats

## What is Feats?

"feats" refer to impressive displays of power, skills, or abilities demonstrated by characters. Feats are actions or accomplishments that showcase a character's strength, speed, intelligence, durability, or other noteworthy attributes.

For example, In the climactic battle between Goku and Frieza on the planet Namek, Goku demonstrates an impressive strength feat during their intense fight. As Frieza relentlessly attacks and overpowers him, Goku channels his energy to perform his signature move, the "Kamehameha."

In this feat, Goku gathers an immense amount of energy and unleashes a powerful energy blast, directing it towards Frieza. The force of the attack creates a massive shockwave that shakes the planet and causes a significant explosion, engulfing the entire battlefield.

This strength feat showcases Goku's incredible power and determination as he stands up against one of the most formidable adversaries in the series. It is a pivotal moment in the battle and a testament to Goku's growth and development as a fighter throughout the series.
Metal Manipulation

## What is Metal Manipulation?

The ability to **manipulate metal**. Variation of Earth Manipulation.

User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable —they can be hammered or pressed permanently out of shape without breaking or cracking— as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).

## Possible Uses

* Create/generate/increase metallic materials.
* Shape, compress, liquefy and/or otherwise manipulate all metallic substances.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Polish metal.
	+ Repair metal objects.
* Ferrokinetic Constructs, including weapons/missiles, walls, armor or allies/servants.
* Metal Attacks
* Metal Detection
* Metal Dust Manipulation
* Move/lift metal at nearly any speed whether in/on a surface, air or water. One could even do this in a vacuum of space if one has a way to survive the experience.
	+ Elemental Flight using metal.
	+ Matter Surfing by riding metallic object.

## Limitations

* May be unable to create metal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May be limited to certain metals.
* Metal is affected by everything that normal metals would be, although the user is perfectly able to use their power to return the metal in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Turn brittle and shatter under extreme cold (Freezing).
	+ Can be rusted (Water Manipulation or Rust Manipulation).
* Extremely vulnerable to Electricity and Magnetism Manipulation, though some metals (such as gold) are not magnetic.
* User may be limited to manipulating the metal which makes up their bodies.