recursal/Fanatic-Fandom huggingface dataset:
Cocoa Teleporter

"A set of two teleporters that can be used to create your own quick travel link."

## Information

The **Cocoa Teleporter** is a player-created teleporter crafted using the Fabricator at The Lab. Cocoa Teleporters come in a pair when created, and only one set can be created at a time.

## Acquisition

The Cocoa Teleporter's blueprint is obtained from a Purple Treasure Pod in The Glass Desert.

Due to it being contained within a Purple Treasure Pod, it requires the Treasure Cracker MK III to open it.

## Usage

Cocoa Teleporters can be used for immediate transportation to anywhere in the Far, Far Range, as long as there are Gadget Sites present in the target location.

Only the player is capable of using Cocoa Teleporters; anything held on the nozzle is left behind, and anything except the player that comes into contact with the teleporter will not be transported. The only way to transport items using teleporters is to store them in the Vacpack.

When one teleporter is placed, it can be picked up again. When both teleporters are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Changelog

* **1.2.1** - Fixed a bug where Mochi’s Manor icon was not appearing on teleporters.
* **1.0.1** - The World Map is introduced, which can track all player-made teleporters.
* **0.6.0:** - Berry and Cocoa Warp Tech added. Fabricated Teleporters now show the icon of their destinations like Static Teleporters.

## Trivia

* The Cocoa Teleporter's coloring corresponds to the Hunter Slime. It shares this trait with the Cocoa Warp Depot and the Cocoa Slime Lamp.
Cocoa Slime Lamp

## Information

The **Cocoa Slime Lamp** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Cocoa Slime Lamp blueprint is found in a **Blue** Treasure Pod in The Glass Desert.

Due to it being contained in a Blue Treasure Pod, it requires the Treasure Cracker MK II to open it.

## Usage

The Cocoa Slime Lamp is used as decoration so has no immediate functional use. However it can provide a small amount of lighting in The Ranch.

Like all decorations it can be stood on, potentially allowing it to be used in conjunction with the Jetpack to reach higher areas.

## Gallery

Cocoa Slime Lamp animation 1.Cocoa Slime Lamp animation 2.
## Changelog

* **0.6.0** - Added during The Glass Desert Update.

## Trivia

* The Cocoa Slime Lamp, as well as all other Slime Lamps, are based off of Lava lamps.
* The Cocoa Slime Lamp's coloring corresponds to the Hunter Slime. It shares this trait with the Cocoa Warp Depot and Cocoa Teleporter.
	+ Despite the Grey Slime Lamp having a similar face to the Tabby Slime, the Cocoa Slime Lamp does not use a face similar to the Hunter Slime; a slime stated to be related to the Tabby.
Carrot (Slime Rancher 2)

## Information

The **Carrot** is a veggie and is one of the most common foods in the game, along with the Pogofruit and the Hen Hen. They are one of the first foods a Rancher will encounter.

## Slimepedia Entry

***About:***

*The humble carrot was brought to the Far, Far Range because they're easy to grow and nutritious. Most ranchers swear by them as they're a handy portable snack, promote good night vision, and when juiced are only second to coffee as the perfect morning beverage.*

***On the Ranch:***

*Deposit a carrot into a garden's depositor and you'll have a large carrot crop of your own.*

## Tips

* The Carrot is the most common and most accessible vegetable in the game, and is very helpful for feeding veg-eating slimes, such as the Rock Slime or the Rad Slime. However because no Slime favors it, it will never produce double the number of Plorts produced.
	+ For this reason, it may be unwise to grow Carrots unless you don't yet have access to favored foods.
* Their larger harvest yield compared to more valuable foods may be suitable as incinerated food for Fire Slimes.

## Gallery

Some carrots growing in a Garden.Ditto, in a Deluxe Upgrade.A rotten carrot and a normal carrot, side by side.A carrot plot in The Dry Reef.An Odd Onion growing among some carrots in The Indigo Quarry.Old Carrot model from versions before 0.3.1.Carrots growing in a Garden before their graphical update in 0.3.1Old inventory icon

## Origin

The Carrot is based on a carrot. It is one of the few foods in the game that are not a variant of a real world food.

## Trivia

* The Silver Parsnip's in-game model once resembled a silver carrot prior to food's graphical update in Update 0.3.1. However their Slimepedia icons continue to resemble one another.
Heart Beet (Slime Rancher 2)

## Information

The **Heart Beet** is a veggie that can be found in .

## Slimepedia Entry

***About:***

*Heart beets get their name from their deep, red color and heart-like shape. Heart beets are also unusually juicy for a beet, making it the only veggie that's not for the squeamish in the kitchen.*

***On the Ranch:***

*Deposit a heart beet into a garden's depositor and you'll have a large heart beet crop of your very own.*

## Tips

* Heart Beets can be encountered very early on. A Heart Beet patch is located just outside of The Ranch gates over a ledge, on top of a small rocky plateau. You are supposed to have a jetpack to get to this, but it is not hard to get to without one.
* The consistency of the Heart Beets' growth and harvest yield makes Rock Slimes a decent choice for converting harder-to-feed or more valuable Slimes into Largos.
* Heart Beet crops in Ember Valley may have Odd Onions in them.

## Gallery

Heart Beets growing in a Garden.Ditto, in a Deluxe Upgrade.A Heart Beet plot found in The Dry Reef.A Heart Beet plot found in The Indigo Quarry.A normal Heart Beet and a rotten Heart Beet, side by side.Old Heart Beet model from versions before 0.3.1.A Heart Beet growing.A Heart Beet growing in the wildOld inventory icon

## Origin

The Heart Beet is a beetroot, while also visually appearing to resemble a radish, in the shape of a heart symbol, while the Slimepedia entry implies that it can be likened to an actual heart. The Slimepedia tagline - *"If you listen to it closely, you can faintly hear a veggie."* - may be a reference to seashell resonance, the popular folk myth that listening to a seashell allows one to hear the sound of the ocean, which in reality it is a combination of ambient noise in the environment and activity from within the body. Its name is a pun on the term "heartbeat".

## Trivia

* Despite being the Rock Slime's current favorite food, in the past, the Prickle Pear was planned as their favorite food. The reason the change was made is unknown.
	+ The Prickle Pear is now the dervish's favorite food.
Cute Fashion Pod

## Information

The **Cute Fashion Pod** is a player-created Curio gadget created using the fabricator at The Lab.

## Acquisition

The Cute Fashion Pod blueprint is obtained from a **purple** Treasure Pod in The Dry Reef.

Due to it being contained in a Purple Treasure Pod, it requires the Treasure Cracker MK III to open it.

## Usage

The Cute Fashion Pod is used to apply almost all slimes (with the exception of The Tarr), Drones, and chickens with a bow on the right side of the slime's head, above their right eye.

When the gadget is placed, a node is created that the player can use to vac fashion pods from as items, the pod items can then be used on slimes. If the pods hit any surface other than a slime, they simply dissappear. Slimes can unintentionally apply themselves with pods by wandering through the node.

Fashion Pods can be replaced with other fashion pods, or removed completely by using the Fashion Pod Remover.

## Trivia

* The Cute Fashion Pod's blueprint is stated by the Builder's Shop to cost **9,000** to purchase after unlocking the blueprint. However it is exclusively gained through Treasure Pods and is unavailable to purchase at any point.
Echoes

*Echoes appear regularly in the nooks and crannies of the Ancient Ruins, as well as from Extractors.*
***On the Ranch:***
*Echoes can be used as decorations. Simply vac them up and shoot them anywhere you want. They'll hover in that spot until you vac them up.*

## Colors

There are four colors of echoes:

**Red**

Can be found in the Ancient Ruins.

Also extracted from drill and the Echo Net.

**Green**

Can be found in the Ancient Ruins.

Also extracted from apiary and the Echo Net.

**Blue**

Can be found in the Ancient Ruins.

Also extracted from a pump and the Echo Net.

**Gold**

Can be found in the Ancient Ruins, but rarer than others.

Also extracted from all extractors and the Echo Net but in very small amounts.

## Mixing

By shooting 2 or more echoes at the same point, the colors will mix. The echoes will remain separate items, however. Here is a table of mixing two colors with each other:

Orange
scotch

When adding more echoes, it is possible to get more colors than listed here, but each additional echo will change the color less.

By mixing more echoes together the color also becomes more intense, since each individual echo will cover slightly different points at a time.

## Notes

* Since Echoes don't despawn and float in place when shot out of the Vacpack, the only way to get rid of them is to shoot them into an Incinerator or The Slime Sea, demolish a Silo containing them, or Pick up/Demolish a Warp Depot containing them.
* Players can make use of this mechanic to form bread crumb trails while navigating areas such as The Glass Desert.
* Too many Echoes in one location will slightly slow your game down.
* Echoes can be found in certain locations, or more random ones. An example is on top of a non-plort slime statue.

## Gallery

An echo net placed in The Ancient Ruins. Echoes appear on it over time.An Echo Net placed in the Dry Reef. Note the icon indicating it cannot collect echoes.Merry Christmas, Dervish Slime!All binary combinations
(1. green, 2. red, 3. blue, 4. gold)
## Changelog

* **1.2.1** - Silos and Warp Depots now accept ornaments and echoes.
* **0.5.0** - Implemented.

## Trivia

* In the update trailer of The Ancient Ruins, red echoes were used to mimic the title of Slime Rancher.
* Ornaments appear to have echos inside of them.
* Although the gold echo does not appear in the echo icon, the gold echo will always appear in the clean up area of the decorizer.
Game Versions/Version 0.2.3

*January 12, 2016*

Official Announcement

**Changes:**

* Added the version number on the main menu
* Added new tutorials for Largos and a general tutorial to let you know you've completed all the initial tutorials.
* Added an invert view-y-axis option for both gamepad and mouse.
* Make Tarrs in fresh water react as if hit by water.
* Improved indication of selected item in various purchase and Slimepedia screens.
* Moved game save file location (Was in a "SlimeRancher\SlimeRancher Prototype" directory, now in "Monomi Park\Slime Rancher"). Note: the game should automatically copy your files over so you should not need to do anything to get to old save files.
* Added an indicator on the garden of how long the current crop will last before it needs replanting.
* Adjusted the prices of several ranch features, upgrades, and expansions.
* Decreased the number of slimes requested at one time on the Range Exchange.
* Added some additional barriers to restrict access to the Ranch Expansions.
* Added a (possibly temporary) "Emergency Return" option to allow players to knock themselves out and return to the Ranch if they're stuck. (With all the usual penalties for being knocked out)

**Bugfixes:**

* Fixed bug where attempting to shoot a held largo or crate with a gamepad would fail. Note: You will likely need to set your gamepad options to re-set the trigger buttons for vac and shoot to enable this fix.
* Fixed bug causing the Air Drive upgrade to be more powerful than intended.
* Fixed bug where vaccing underwater did not collect water.
* Fixed bug where an overcrowded Grotto or Overgrowth could still have disappearing slimes.
* Fixed bug where expansion doors would trigger after they'd been unlocked\*instead they properly pop up the Slimepedia page for their expansion.
* Fixed bug where sometimes miniature fruits/veggies would be present in the world.
* Fixed bug where Rock Tabby Largos sometimes had extra spikes.
* Fixed bug where plort prices would stop updating.
* Fixed bug preventing briar hens from spawning
* Fixed bug where exiting the game from within the Grotto would leave the main menu scene incorrectly lit.

### **Version 0.2.3b**

*January 13, 2016*

**Changes:**

* Adjustmented the in-home background image.
* Increased the time the explore tutorial stays on screen.

**Bugfixes:**

* Fixed bug where nutrient soil was causing gardens to not grow as many fruit & veggies as they should.
* Fixed bug where health, energy, and ammo upgrades would sometimes carry into new games.
* Fixed bug that could sometimes cause lag related to watering.
* Fixed bug where ponds were too easy to refill.
Gnarled Ashwood

## Information

The **Gnarled Ashwood** is a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Gnarled Ashwood blueprint can be found in a Treasure Pod located in Ember Valley.

## Usage

The Gnarled Ashwood can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Frozen Flame

## Information

The **Frozen Flame** is a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Frozen Flame blueprint can be found in a Treasure Pod located in Powderfall Bluffs.

## Usage

The Frozen Flame can be placed in any Gadget Site. While not having much practical use in the game, lamp decorations can be used to provide some light in dark areas, such as caves or The Den.
Fireflower Patch

## Information

The **Fireflower Patch** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Fireflower Patch blueprint is found in a **Blue** Treasure Pod in The Indigo Quarry.

Due to it being contained in a Blue Treasure Pod, it requires the Treasure Cracker MK II to open it.

## Usage

The Fireflower Patch can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use.

## Changelog

* **0.4.0** - Implemented along with Slime Science.
Game Versions/Version 0.3.2

*May 25, 2016*

Official Announcement

Slime Rancher v0.3.2 is now available!

**Changes:**

* The most significant change of this update deals with performance. Many performance optimizations, especially in dealing with physics simulation have been added. This should be most noticeable for those closer to the minimum required specs. It is possible that you may notice a substantial boost in performance.
* Full Steam Controller support added, including using the Steam binding setup.
* Added navigation out of text input fields using a gamepad.
* Hide the cursor on menus while using the gamepad.
* Improved precision of movement and overall feel using the gamepad.
* Improved the save game file format.
* Made selection of checkboxes in the options screen more obvious.
* Some mountains have been added to the Moss Blanket to make the zone feel more inline with the other zones. This however is not the previously mentioned update to the Moss Blanket.
* Various environment changes to the range, including sand piles.
* Added additional Slimepedia entries for Largos, Ferals, and Gordos.
* Increased shadow rendering distance when on Medium shadow settings.
* Slightly larger control explanation text on tutorials.
* The Credits section has been renamed About and now contains additional info aside from listing some pretty cool people.
* The Indigo Quarry now has night time versions of its musical themes.

**Bugfixes:**

* Fixed a bug where Largos and crates would sometimes leave a ghost image stuck on the camera when shot away. We apologize for anyone spooked by these ghost images.
* Fixed a bug where the glowing effect on opening a slime door was sometimes shown reversed.
* Fixed a bug where various foliage would pop between positions/sizes.
* Fixed a bug where shadows on various foliage was sometimes drawn in the wrong location.
* Fixed a bug causing Largos and crates held on the end of the vac to vibrate while moving.
* Fixed a bug where the “Radar Toggle” and “Record Gif” button/key bindings were stored incorrectly. Note that you will need to reset any custom bindings you were using for these actions.
Grey Teleporter (Slime Rancher 2)

## Information

The **Grey Teleporter** is a player-created teleporter crafted using The Fabricator underneath The Conservatory. Grey Teleporters come in a pair when created, and only one set can be created at a time.

## Acquisition

The Grey Teleporter can only be obtained through a phone call from Viktor.

## Usage

Grey Teleporters can be used for immediate transportation to anywhere in the Rainbow Island, as long as there are Gadget Sites present in the target location.

Only the player is capable of using Grey Teleporters; anything held on the nozzle is left behind, and anything except the player that comes into contact with the teleporter will not be transported. The only way to transport items using teleporters is to store them in the Vacpack.

When one teleporter is placed, it can be picked up again. When both teleporters are placed - and therefore linked - they can only be demolished and must be crafted again at The Fabricator.

## Trivia

* The Grey Teleporter's coloring corresponds to the Tabby Slime. It shares this trait with the Grey Warp Depot.
Butterscotch Teleporter

"A set of two teleporters that can be used to create your own quick travel link."

## Information

The **Butterscotch Teleporter** is a player-created teleporter crafted using the Fabricator at The Lab. Butterscotch Teleporters come in a pair when created, and only one set can be created at a time.

## Acquisition

The Butterscotch Teleporter has two requirements which must be satisfied before it is unlocked:

* Unlocking the The Glass Desert.
* The Pink Teleporter blueprint has been purchased from The Lab's Builder's Shop.

Once the requirements are met, it will become available for purchase after 30 in-game minutes.

## Usage

Butterscotch Teleporters can be used for immediate transportation to anywhere in the Far, Far Range, as long as there are Gadget Sites present in the target location.

Only the player is capable of using Butterscotch Teleporters; anything held on the nozzle is left behind, and anything except the player that comes into contact with the teleporter will not be transported. The only way to transport items using teleporters is to store them in the Vacpack.

When one teleporter is placed, it can be picked up again. When both teleporters are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Changelog

* **1.2.1** - Fixed a bug where Mochi’s Manor icon was not appearing on teleporters.
* **1.0.1** - The World Map is introduced, which can track all player-made teleporters.
* **1.0.0** - Butterscotch Warp Tech added.

## Trivia

* The Butterscotch Teleporter's coloring corresponds to the Quantum Slime. It shares this trait with the Butterscotch Warp Depot and the Butterscotch Slime Lamp.
Casey

**Casey** is the special someone of Beatrix back on Earth who will occasionally send letters to her via StarMail during the course of Adventure Mode, revealing some background information about Beatrix, Casey, and their relationship. Their gender is intentionally ambiguous.

## Pre 0.6.0 Starmail

* *Note: "**My pet cactus**" is omitted from this list; it was the only one that was not changed.*

## Changelog

* **1.0.0** - One final StarMail was added as part of the end of Adventure Mode. Casey's back view can also be seen in the credits.
* **0.6.0** - Changed StarMail messages to make Casey less clingy and remove real-world landmarks from their stories. Another two StarMail messages were added, totaling 10.
* **0.5.1** - Implemented with the first 8 StarMail.

## Trivia

* According to Monomi Park, the end credits song *1,000 Light Years Away* is not sung by Casey; the song represents Casey's relationship with Beatrix, but the voice itself is not Casey's; but Chelsea Lee Greenwood.

## References

1. ↑ http://forums.monomipark.com/viewtopic.php?f=3&t=4280&p=33663&#p33663 - Nick's response on a forum thread
2. ↑ http://steamcommunity.com/app/433340/discussions/0/1470840994979491796/?ctp=4#c1470840994980036934 - A Monomi Park dev specifically states this.
Aurora Pine

## Information

The **Aurora Pine** is a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Aurora Pine blueprint can be found in a Treasure Pod located in Powderfall Bluffs.

## Usage

The Aurora Pine can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Amber Teleporter

"A set of two teleporters that can be used to create your own quick travel link."

## Information

The **Amber Teleporter** is a player-created teleporter crafted using the Fabricator at The Lab. Amber Teleporters come in a pair when created, and only one set can be created at a time.

## Acquisition

The Amber Teleporter's blueprint is obtained from a Purple Treasure Pod in The Moss Blanket.

Due to it being contained within a Purple Treasure Pod, it requires the Treasure Cracker MK III to open it.

## Usage

Amber Teleporters can be used for immediate transportation to anywhere in the Far, Far Range, as long as there are Gadget Sites present in the target location.

Only the player is capable of using Amber Teleporters; anything held on the nozzle is left behind, and anything except the player that comes into contact with the teleporter will not be transported. The only way to transport items using teleporters is to store them in the Vacpack.

When one teleporter is placed, it can be picked up again. When both teleporters are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Changelog

* **1.2.1** - Fixed a bug where Mochi’s Manor icon was not appearing on teleporters.
* **1.0.1** - The World Map is introduced, which can track all player-made teleporters.
* **0.6.0:** - Fabricated Teleporters now show the icon of their destinations like Static Teleporters.
* **0.4.0:** - Implemented along with other Slime Science gadgets into the game.

## Trivia

* The Amber Teleporter's coloring corresponds to the Honey Slime. It shares this trait with the Amber Warp Depot and the Amber Slime Lamp.
7Zee Corporation

The **7Zee Corporation** is a giant business entity located on Earth. It is the company responsible for sending people from Earth to the Far, Far Range to become ranchers, and distributes and processes plorts purchased from ranchers for their various benefits to Earth's populace.

The brand is prevalent across The Ranch, with the logo being present on many of the buildings, storage containers, and even the welcome mat at the Ranch House.

The company is responsible for many of the upgrades and improvements made to the ranch, and are possibly also behind the technology created on a plot.

## 7Zee Rewards Club

*Main article: 7Zee Rewards Club*

An optional program hosted by the 7Zee Corporation that allows players to purchase prestigious rewards for large sums of newbucks. It is activated by reading the Starmail **The 7Zee Rewards Club**, which is received at noon on Day 7.

## Trivia

* Installation of equipment from 7Zee is said to be performed by drones - quite possibly Drones - at the moment Beatrix LeBeau opens Starmail that installs a new feature.
* During development, Nick noted that in his imagination, Starmails from 7Zee were voiced by the actor Peter Serafinowicz.[*citation needed*]

* The 7Zee logo can be found on different structural components within Nimble Valley, despite Mochi Miles having connections to the Miles Tech brand. According to Nick Popovich, Mochi's father Tatsuya could easily equip his daughter's ranch with the latest Miles Tech, and it would be an improvement over the 7Zee tech, but only if he wanted to do so. This statement further supports their strained relationship.

## References

1. ↑ http://forums.monomipark.com/viewtopic.php?f=3&t=8837&p=52541#p52554
Dervish Slime (Slime Rancher 2)

## Information

### Special Behavior or Properties

* Can create small cyclones underneath themselves, giving them some lift
* When agitated they can create large cyclones independant of the Slime, which reduces visibility and can sweep up Food, Slimes, and Plorts. Other Dervish Slimes, including Largos, are immune to these tornadoes.

**Dervish Slimes** are Slimes which have a ring surrounding their body which are capable of producing cyclones when agitated.

While they can be found by snaring its Gordo through Gordo Snares they will spawn consistently during a Level 3 Wind Storm

## Slimepedia Entry

***Slimeology:***

*A dervish slime is a swirling, whirling bundle of energy in slimy form. Dervish slimes are sometimes found in areas with strong, windy weather, cruising across the landscape at high speed atop cyclones*

*One thing is for certain: wherever the dervish slime needs to go, it gets there in a hurry.*

***Rancher Risks:***

*Dervish slimes can cause total chaos on a ranch if not cared for properly. They frequently ride atop whirlwinds at high speed and collect objects along the way, A highly agitated dervish slime can ride larger cyclones of air that vacuum up and toss about anything they touch.*

*When dervish cyclones are roaring across your ranch there's little you can do other than brace for the chaos that will soon follow!*

***Plortonomics:***

*Dervish plorts are a fantastic source of clean energy that helps give turbines and generators an extra boost. They are in constant demand as curiously, there is a finite number of spins stored in every dervish plort.*

## Origin

The Dervish Slime's name and spinning theme may be a reference to the Whirling Dervishes. Their cyclones heavily resemble Dust devils. Its general shape is also reminiscent of a ringed planet

## Spawn Location

Anywhere on Rainbow Island during a level 3 wind storm also known as cyclone.
Grey Warp Depot (Slime Rancher 2)

## Information

The **Grey Warp Depot** is a player-created Warp Tech crafted using the Fabricator at The Lab. Grey Warp Depots come in a pair when created, and only one set can be created at a time.

## Usage

Grey Warp Depots can be used to transfer a single stack of items up to 300 units from one location to another and items can be deposited or retrieved at either end. They can be placed in any Gadget Site. Unlinked Warp Depots still function as normal, and therefore can be used as storage.

When one Warp Depot is placed, it can be picked up again. When both Warp Depots are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Gallery

UnlinkedLinked, depositing itemsLinked, withdrawing items

## Trivia

* The Grey Warp Depot's coloring corresponds to the Tabby Slime. It shares this trait with the Grey Teleporter and the Grey Slime Lamp.
Debug Spray

The **Debug Spray** is an item introduced with **Viktor's Experimental Update** that is stored in the water slot of the vacpack.

A set amount of 15 units is received from a Debug Spray node throughout The Slimeulation, and do not respawn until leaving the activity, so they are a finite resource on each trip. The maximum amount that can be held in the slot at a time is 30 units, and can replace any Water contained within the water slot.

Debug Spray is used to reveal Glitch Slimes disguised as slimes and out-of-place objects. It can also dispel The Tarr found within the area.

## Gallery

A Debug Spray node.Debug Spray can replace Water already in the vacpack.The Debug Spray's projectile leaves a trail behind it.Debugging a disguised Glitch SlimeDebugging an out-of-place object.Debugging a Digitarr
## Origin

Debug spray is a pun on Insect repellent, alternatively known as "bug spray".

## Trivia

* Standard Tarr are susceptable to Debug Spray. However this is not possible during normal gameplay.
* The text in the icon for the Debug Spray reads "DEBUG.EXE"
* Prior to release, the roadmap's blurb stated:
*Glitch slimes have been discovered living inside Viktor's Slime-ulations and it's up to you to help him quarantine them before they spread! But like any bug, glitch slimes can be tricky to find: they are often hiding in plain side, pretending to be objects or other slimes in the virtual Far, Far Range. You'll need a keen eye and a full tank of Viktor's patented debug spray to get the job done!*
Curios

**Curios** are a class of gadgets that have a functional use, but are used just for fun. However, they are the most expensive gadget type.

## Slimepedia Entry

*Curios are a class of Slime Science gadgets that while functional, are not necessarily useful. Curios include toys, games, and other gimmicky gadgets that can be a great time with an equally great imagination.*

*Craft curios in order to make your slime ranching a little sillier (which is the best kind of slime ranching, to be honest).*

## Gadgets

### **Fashion Pods**

*These gadgets apply cosmetic accessories to slimes, chickens, and drones.*

### **Fashion Pod Remover**

*This gadget removes existing Fashion Pod accessories from slimes, chickens, and drones.*

## Changes

* **1.4.2** - **Party Fashion** - With these super rad Party Glasses, your slimes will be the stars of the party! Just note that the Party Hat + Glasses combo is a unique fashion for our VIPG (Very Important Party Gordo).
	+ **Scuba Playset** - This new Playset includes a Scuba Fashion Pod and Octo Buddy Toy! Slimes that are wearing the Scuba Fashion love to play with their best pool-pal, Octo.
* **1.4.0** - Chickens can now wear fashion pods.
* **1.3.2** - Added the Galactic Fashion Pod. (PC edition only)
	+ Fixed a bug where Playset Slime Toys were not properly reducing the agitation of slimes dressed in the corresponding Playset Fashion Pods.
* **1.3.0b-co1** (console editions only) - Added the Piratey and Heroic Fashion Pods.
* **0.5.1** - Added Echo Net.
* **0.4.2** - Three other fashion pods (Cute, Dandy, Royal) were added, with a Fashion Pod remover.
* **0.4.1** - First six fashion pods (Serious, Smart, Googly, Handlebar, Clip-on, Shady) have been added.
* **0.4.0** - Addition of them (with only the #1 Slime Stage and the Slimeball Hoop) with Slime Science into the game.

## Trivia

* There are two achievements associated with Curios; **Best of the Worst**, by placing a Tarr on the #1 Slime Stage, and **She's on Fire!**, by scoring 50 points in a game of slimeball.
* When Puddle Slimes or Fire Slimes are placed on the slime stage, they will not set down completely and use their airborne model.
* Slimes on the Slime Stage are still susceptible to hunger, and will eventually escape the stage.
* When Gold Slimes are hit with a fashionable accessory, they fly away as if fed, but without dropping any plorts in return.[*citation needed*]

* If a Gordo slime wearing a fashion pod is burst, the slimes spawned from it will also be wearing its fashion pod.
* this category is not in Slime Rancher 2, however the slime stage is in slime rancher 2.
Briar Hen (Slime Rancher)

## Information

**Briar Hens** are a chicken variant found exclusively in The Moss Blanket by nests accompanied by their chickadoo counterparts and occasionally a Roostro, but can also be found in crates in The Moss Blanket, and offered as a reward on the Range Exchange if The Moss Blanket has been unlocked.

When in the presence of a Roostro, Briar Hens will lay eggs which immediately hatch into Briar Chickadoos, which will grow up into either a Briar Hen or a Roostro. This process is more efficient in a coop, especially when upgraded. When laying an egg, it has a chance to become an Elder Hen.

## Slimepedia Entry

***About:***

*Briar hens are a chicken variant born from the wild thickets of the Far, Far Range. They were first discovered long ago by an explorer who noted that they seemed to have a complex tribal structure, and a fascinating series of chicken customs. He even may have joined the briar tribe as an honorary chicken himself! His records end there however, and we know nothing else about him or his findings. Oh, but his name was Carl. We know that.*

***On the Ranch:***

*Briar hens in close proximity to roostros will periodically lay eggs that produce briar chickadoos. However, keeping too many hens or roostros in close proximity makes them anxious and egg production will come to halt. Savvy ranchers with an understanding of the complex nature of chicken romance always keep their coops from exceeding 12 grown chickens.*

## Map

*Note that while these locations are precise, they may be on different elevations.
Because they are often found together, this map also applies to Briar Chickadoos and Roostros.*

## Gallery

The nest which spawns Briar Hens and ChicksIn-game render of some Briar Hens (High Model quality)Ditto (Low Model quality)In-Game Briar Hens in the Ember Valley (SR2)
## Changelog

* **1.4.0** - Adult chickens are now able to equip Fashion Pods.
* **0.2.0** - Implemented.
Starbloom Flowers

## Information

The **Starbloom Flowers** are a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Starbloom Flowers blueprint can be found in a Treasure Pod in Starlight Strand.

## Usage

The Starbloom Flowers can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Gold Warp Depot

"A set of two gadgets that allow you to remotely transfer resources between two points."

## Information

The **Gold Warp Depot** is a player-created Warp Tech crafted using the Fabricator at The Lab. Gold Warp Depots come in a pair when created, and only one set can be created at a time.

## Acquisition

The blueprint for the Gold Warp Depot is obtained by reaching Rank 27 of the 7Zee Rewards Club.

Due to Rank 27 requiring a cumulative sum of **1,176,500**, it is by far the most expensive warp depot blueprint to obtain.

## Usage

Gold Warp Depots can be used to transfer a single stack of items up to 300 units from one location to another and items can be deposited or retrieved at either end. They can be placed in any Gadget Site. Unlinked Warp Depots still function as normal, and therefore can be used as storage.

When one Warp Depot is placed, it can be picked up again. When both Warp Depots are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Tips

* Due to the fact that unlinked Warp Depots can be picked up again and only store a single item stack, they may be suitable as makeshift Silos at The Ranch and its expansions for more specific storage; such as storing valuable Plorts, or the favored food of slimes.

## Gallery

UnlinkedLinked, depositing itemsLinked, withdrawing items
## Changelog

* **1.3.1b** - Fixed a bug where items would sometimes get deleted from warp depots.
* **1.2.1** - Both Silos and Warp Depots were given a Quality of Life change:
	+ Silos and warp depots now accept ornaments and echoes.
	+ Silo and warp depot slot capacity increased to a whopping 300 units (from 100).
* **0.6.0** - Added to an expanded list of rewards for the 7Zee Rewards Club.

## Trivia

* The Gold Warp Depot's coloring corresponds to the Gold Slime. It shares this trait with the Gold Teleporter and the Gold Slime Lamp.
Meteor Slime

*For an extensive list of unused or cut content, see: Unused Features*

The content of this page does not exist in ***Slime Rancher*** in current versions, but this article is kept for historical purposes.

## Information

### Special Behavior or Properties

* Had a magnetic field, and would fall into the world as a meteor.

**Meteor Slimes** were cut from the game, and the only trace of their existence was in the Slimepedia page of the Silver Parsnip before it was added as its favorite.

It was planned to be added in Update 0.6.0, with the magnetism code having been completed around August 2015, however the devs stated that the slime wasn't working due to the Dervish Slime accomplishing the same purpose by sucking in plorts and other objects together while also flinging them around.

The meteor slime would have been able to attract items approximately within the range of a single corral, the area of which would increase with the slime's agitation. Once it's done attracting items, it and the objects around it get a low gravity effect for 10 seconds, in which objects experience 0.2 times the gravity they usually do.

## Gallery

Concept art of the Glass Desert slimes, including the Meteor Slime.Recreated version through modding of the first Meteor Slime design.A gif of the first Meteor Slime design attracting objects.Ditto.A largo of the first Meteor Slime design.
## References

1. ↑ Twitter posts suggests the magnetism was done around August 2015
2. ↑ Twitter post explaining Meteor Slime gets scrapped
3. ↑ Reddit post explaining why Meteor was scrapped.
Echo Net

## Information

The **Echo Net** is a player-created Curio gadget crafted using the fabricator at The Lab.

## Acquisition

The Echo Net blueprint is obtained from a **purple** Treasure Pod in The Ancient Ruins.

Due to it being contained in a Purple Treasure Pod, it requires the Treasure Cracker MK III to open it.

## Usage

The Echo Net is used to attract Echoes of all colors, but can only do so if placed in The Ancient Ruins. The net takes between 27 to 45 hours to fully fill up, and can hold a maximum of 9 Echoes before it stops functioning. Once the echoes have been removed, it will start producing echoes again. Note that the player must *leave* the area for the Echo Net to visibly fill up.

If placed anywhere besides the Ancient Ruins, it will show a red stop sign in the middle of the gadget and will not function.

## Tips

* The Echo Net is the most efficient method of collecting echoes since there is no cap on how many nets can be placed, with the exception of the maximum amount of Gadget Sites present in the Ruins themselves.

## Drops by rarity

*Note that these resources are listed by their **weight value**.
A higher value determines that it is more common.*

## Gallery

An Echo Net placed in The Glass Desert. It cannot collect Echoes as it is not in The Ancient Ruins.A functioning Echo Net in The Ancient Ruins.An Echo Net full with Echoes in The Ancient Ruins.

## Trivia

* The Echo Net's blueprint is stated by the Builder's Shop to cost **1,500** to purchase after unlocking the blueprint. However it is exclusively gained through Treasure Pods and is unavailable to purchase at any point.
Hydro Shower

## Information

The **Hydro Shower** is a player-created Utility gadget crafted at the fabricator under The Conservatory. It is an upgrade of the Super Hydro Turret.

## Acquisition

The Hydro Shower blueprint can be found in a Treasure Pod in Powderfall Bluffs.

## Usage

The Hydro Shower will spastically shoot out blobs of water and target any and all Tarr that come into range.

The Hydro Shower is ideal for automatically combatting Tarr spawns in areas that produce them; specifically where slimes frequently cross-contaminate.

## Tips

* Tarr have the added benefit of being able to clear large amounts of slimes from an area in a relatively small timespan, and Hydro Shower preventing a Tarr outbreak while out on the range can prevent unwanted largos from being removed from the world.

## Gallery

The two stages of the Hydro Shower.The Hydro Shower as seen on a modded save in Slime Rancher. It looks like a big blue match.Hydro Shower in SR1 (ignore top left)
## Trivia

* This gadget was once an unused feature in the original Slime Rancher, but became an actual gadget in Slime Rancher 2.
Digi Panel

## Information

The **Digi Panel** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

    The Digi Panel blueprint is found in a Purple Treasure Pod in The Slimeulation.

Due to it being contained in a Purple Treasure Pod, it requires the Treasure Cracker Mk III to open it.

## Usage

The Digi Panel can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use.

Like most decorations it can be stood on, so can potentially be used in conjunction with the Jetpack to reach high areas.

## Trivia

* Contrary to the Digi Panel's icon which depicts one of the "windows" as being its front, the true front of the Digi Panel decoration is actually at its side - where neither of the windows are present.
Blue Coral Columns

## Information

The **Blue Coral Columns** are a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Blue Coral Columns blueprint is found in a **Green** Treasure Pod in The Indigo Quarry.

Due to it being contained in a Green Treasure Pod, it requires the Treasure Cracker MK I to open it.

## Usage

The Blue Coral Columns can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use.

Like all decorations it can be stood on, and considering its height it can potentially be used in conjunction with the Jetpack to reach higher areas.

## Gallery

In-game render of the Blue Coral Columns.
## Changelog

* **0.4.0** - Implemented along with Slime Science.
Elder Hen (Slime Rancher 2)

## Information

**Elder Hens** are what all Hens, regardless of what type they were originally, have a chance of degrading into after producing a Chickadoo. They can no longer lay eggs in this state.

## Slimepedia Entry

***About:***

*Elder hens have lived a full-feathered life. They've met the roostro of their dreams, seen their little chickadoos grow up, and are ready to start the next chapter of their chicken lives. In all likelihood this will include getting the names of countless books, movies and actors wrong. But don't blame them for that. They're chickens for goodness sake.*

***On the Ranch:***

*An elder hen can no longer lay eggs and serves no other purpose than becoming a slightly tough chicken dinner.*

## Tips:

* An Elder Hen or Roostro is required for the achievement Carousel, where you must throw one into an Incinerator.
* Elder Hens can still be fed to Slimes, though no Slime favours them.

## Gallery

In-game render of some Elder Hens (High Model quality)Ditto (Low Model quality)

## Origin

The Elder Hen is an adult chicken that can no longer lay eggs due to its age. The Elder Hen's caption references Over easy, an American term for an egg that's been fried on both sides with the yolk still runny.

## Trivia

* Elder Hens in Low model quality resemble grey Hen Hens.
Novice Gordo Snare

*This is a **disambiguation** page, intended to distinguish between articles of similar subject or title.*

*If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.*

* Novice Gordo Snare (Slime Rancher)
* Novice Gordo Snare (Slime Rancher 2)
Painted Chickadoo (Slime Rancher 2)

## Information

**Painted Chickadoos**, also known as **Painted Chicks**, often spawn from nests with Painted Hens and to a lesser extent, Roostros.

Painted Chickadoos can be produced domestically by a Painted Hen if it is in the presence of a Roostro, and will itself grow up into a Painted Hen or - more rarely - a Roostro. This process is sped up in an upgraded coop. Until it grows up, Slimes will not eat it.

## Slimepedia Entry

***About:***
*Painted chickadoos are baby chickens that will eventually grow into a painted hen or more rarely, a roostro.*

*Chickadoos of all varieties will never be eaten by slimes. Some believe this is because slimes are too kind-hearted to do such a thing. Others believe it's because chickadoos don't yet have enough meat on their bones.*

***On the Ranch:***
*Keep Painted chickadoos in a safe place and they'll eventually grow into a Painted Hen or a Roostro.*

## Tips

* A chickadoo of any type is required for the achievement "You... Monster!" in which you must throw a chickadoo into an Incinerator.

## Gallery

The nest which spawns Painted Hens and ChicksIn-game render of some Painted Chickadoos (High Model quality)Ditto (Low Model quality)

## Trivia

* The Painted Chickadoo's name (and by extension, the Hen), its vibrant blue plumage, and being found in the desert, may be a reference to the Painted Desert, a desert in Arizona which is known for its brilliant coloration which spans from red to lavender.
* The Painted Chickadoo is referred to by the vacpack's slots and the top right readout as **Painted Chick**, likely to avoid character spacing issues with the user interface. However they are still correctly referred to as **Painted Chickadoo** in the Slimepedia. It shares this trait with the Stony Chickadoo and the Briar Chickadoo.
Rounded Magma Pool

## Information

The **Rounded Magma Pool** is a player-created Decoration gadget crafted at the fabricator under The Conservatory.

## Acquisition

The Rounded Magma Pool is given to Beatrix for free by a call from Mochi Miles.

## Usage

The Rounded Magma Pool can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics. Currently, Fire Slimes cannot survive in any of the player-crafted magma pools.
Portable Scareslime

*This is a **disambiguation** page, intended to distinguish between articles of similar subject or title.*

*If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.*

* Portable Scareslime (Slime Rancher)
* Portable Scareslime (Slime Rancher 2)
Glow Rocks

## Information

The **Glow Rocks** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Glow Rocks blueprint is found in a **Green** Treasure Pod in The Wilds.

Due to it being contained in a Green Treasure Pod, it requires the Treasure Cracker MK I to open it.

## Usage

The Glow Rocks can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use. Occasionally it would glow a dim light.

Like all decorations it can be stood on, and considering its height it can potentially be used in conjunction with the Jetpack to reach higher areas.

## Gallery

In-game render of the Glow Rocks.The Glow Rocks' textures when rotated in Gadget Mode.
## Changelog

* **1.1.0** - Implemented along with The Wilds.
Ochre Poppies

## Information

The **Ochre Poppies** are a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Ochre Poppies are given to Beatrix for free by a call from Ogden Ortiz.

## Usage

The Ochre Poppies can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.