recursal/Fanatic-Fandom huggingface dataset:
A pair of creased velvet gloves

```
Object 'gloves creased velvet dark pair'
Item Type: ARMOR
Mat Class: cloth        Material: wool
Weight   : 2            Value   : 160

Affects  : regeneration by  5%
Affects  : skill disable       by +4
Item is  : MAGIC
Restricts: NOMAGE NODRUID NOCLERIC NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE NOSHAMAN
Immune   : IMMUNE_HEAT
Apply    : 5

```
Blur (magic user spell)

## Spell information

```
Spell    : Blur (D)
Sphere   : Illusion
Usage    : cast 'blur' [char in room]
Duration : 24 hours
Effects  : Victim's image loses clarity
Circle   : 1

The victim's body loses all definition and clarity - the resulting blur is
more difficult to hit, increasing the victim's dexterity and chance to
dodge attacks.

Component Casting:
-Vastly increased spell duration.
-Minorly increased dexterity and dodge bonuses.

```
Ignite (white robe spell)

## Spell information

```
Spell    : Ignite
Sphere   : Elemental
Usage    : cast 'ignite' [opponent]
Duration : level / 4 + 3 combat rounds
Damage   : Nominal Damage over Time
Circle   :

The caster sets the target ablaze. This slow burn can last a long time.

A target can only be affected by one ignite at a time.

Component Casting:
--Increased damage.

```

## Load locations

* Storms Keep - Lord Noom (a tightly bound tome of magic)
A carved rosewood ring

```
Object 'ring carved rosewood'
Item Type: WORN
Mat Class: natural      Material: bone
Weight   : 1            Value   : 211

Affects  : CHA           by 1
Affects  : SAVING_SPELL  by 1
Item is  : MAGIC
Restricts: NOMAGE NOTHIEF NOPALADIN NORANGER NOWARRIOR NODARK_KNIGHT NOBARBARIAN
           NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE

```
Healing Cloud (druid spell)

## Spell Information

```
Spell    : Healing Cloud
Sphere   : Healing
Usage    : cast 'healing cloud'
Duration : Several combat rounds
Heals    : Critical Damage
Circle   : 8

This spell causes a cloud of light to coalesce in the room. The cloud watches
over the group of the caster, healing the most injured one present in the room.

Only one cloud per caster can be present at a time.

```

## Load Locations

* Ravenshadow Keep - A steel strongbox (a rune-inscribed pair of ivory tusks)
	+ Must kill Mustakrakish, the ancient death troll to get the vault key first.
	+ Additionally the strongbox must be disabled (may also need to be picked).
Preservation (white robe spell)

## Spell information

```
Spell    : Preservation
Sphere   : Protection
Usage    : cast 'preservation'
Duration : 12 hours
Effects  : Caster is protected from offensive dispel magics
Circle   : 7

This spell forms a protective barrier around the caster providing
greater protection from any dispel magics trying to remove a helpful
spell.

Component Casting:
-Increased spell duration.

```

## Load locations

* Terzak's Tower - Terzak (a tightly bound tome of magic)
Combate Mano a Mano (Basico)

La habilidad de poser una fuerza de combate un poco mayor que un humano o especie normal. Sub-Poder de la condicion mejorada.

## Descripcion

El usuario posee un combate mayor al de una especie promedio pudiendo noquear almenos a un grupo de personas con mucha facilidad. La mayorio de las personas que poseen esta habilidad tienen una habilidad para artes marciales.

## Limites

* Como esta es una forma basica los usarios avanzados puden derrotarlos facilmente.
A long swordmaster's rapier

```
Object 'rapier swordmaster long'
Item Type: WEAPON
Mat Class: metal        Material: steel
Weight   : 16           Value   : 150

Affects  : HITROLL       by 1
Affects  : DAMROLL       by 2
Item is  : HUM MAGIC BLESS
Restricts: NOMAGE NOTHIEF NOCLERIC NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE NOSHAMAN
Class    : rapier
Damage   : 3D5

```
Barkskin (druid spell)

Back to druid main page

## Spell information

```
Spell    : Barkskin
Sphere   : Plant
Usage    : cast 'barkskin' [char in room]
Duration : 1 day
Effects  : Forms a protective bark
Circle   : 1

When cast, the victims skin turns into a protective bark, improving armor
class and consequently making those affected harder to hit.  The barkskin
improves magical resistance to forms of attack based on heat, cold,
electricity, acid and disintegration.

```
Create food (druid spell)

Back to druid main page

## Spell information

```
Spell    : Create Food
Sphere   : Summoning
Usage    : cast 'create food'
Duration : Instantaneous
Effects  : Creates food
Circle   : 1

This spell will magically create some loaves of bread, each sating your
hunger for a whole day.  The number of loaves created depends on level
but is not constant.

```
A giant mithril two-handed sword

```
Object 'sword mithril giant two-handed avernus'
Item Type: WEAPON
Mat Class: metal        Material: mithril
Weight   : 50           Value   : 600

Affects  : skill two-handed    by +5
Affects  : HITROLL       by 2
Affects  : DAMROLL       by 2
Item is  : BLESS ANTI_EVIL
Restricts: NOMAGE NOTHIEF NOCLERIC NODARK_KNIGHT NOBLACK_ROBE NORED_ROBE
           NOWHITE_ROBE NOSHAMAN
Class    : two_handed_sword
Damage   : 5D6
The legendary sword of Shandakar Obre.

```
Satan Soul: Control de Demonios

**Satan Soul: Control de Demonios** es un hechizo de Satan Soul de la rama Take Over usado por Clare Smaurus.

## Descripción

Asimilando a los demonios en su cuerpo, Clare puede controlarlos o usar su poder en ella misma, entre mas poderoso sea el demonio mas difícil es para ella controlarlo, este hechizo no funciona en los Etherias pero si puede hacer uso para absorber sus maldiciones hasta cierto grado y usarlas a su favor.

## Habilidades

* **Manipulacion de Demonios**: Clare puede controlar demonios a voluntad, sin embargo no todos los demonios están sujetos a esta habilidad, ella puede darle distintas ordenes desde recuperar sus heridas hasta que ellos mismos se autodestruyan tal como se vio en el Núcleo del Infierno, donde le ordeno a los tentáculos que se encargan de la Resurrección de Demonios evitando asi que estos volvieran a la vida.

* **Maldiciones** (呪法, *Juhō*): Clare puede usar temporalmente las maldiciones de los demonios gracias a su magia de Take Over, no obstante ella es incapaz de usarlas a su máxima capacidad y debe mantener un contacto constante con el demonio para poder usarlas. Los demonios al parecer se percatan del drenado de sus poderes pero la disminución es mínima por lo que no lo toman en cuenta.

* **Macro** (命令, マクロ, *Makuro*): Tras haber absorbido un poco de la esencia de Seilah, Clare pudo usar su maldición, sin embargo ella no podía usarla al mismo nivel de Sayla, ella solo podia controlar a personas que ya habían sido controladas por Sayla con anterioridad.
White Robe

## Spells

* acid blast
* arcane lash
* arcane shell
* arcane spear
* blur
* boon
* boost
* calm
* cleanse
* cold snap
* color spray
* continual light
* deep pockets
* detect invisibility
* delayed blast fireball (removed 8/26/16)
* detect magic
* dimension door
* dispel magic
* douse
* enchant item
* enigmatic dome
* epiphany
* featherfall
* fireball
* fireshield
* flare
* floating disc
* fly
* fold space
* free action
* glitterdust
* globe of invulnerability
* gust of wind
* haste
* hold monster
* ignite
* improved invisibility
* infravision
* invisibility
* jinx
* juke
* knock
* light
* lightning bolt
* locate object
* magic blast
* magic bolt
* magic missile
* mending
* mental acuity
* mind afire
* moment of clarity
* Preservation
* prismatic spray
* ray of enfeeblement
* reignite
* Relocate
* repose
* rot
* scorch
* shards of arcana
* shield
* shocking grasp
* silence
* sleep
* slumber
* sphere of invisibility
* splintered mind
* strength
* Sublimation
* teleport
* watchful eye
* water breath
* weaken
* web
* whispering wind
* white rune
* wither
Haste (magic user spell)

## Spell information

```
Spell    : Haste
Sphere   : Alteration
Usage    : cast 'haste' [char in room]
Duration : A few hours or rounds
Effects  : Hastens the victim
Circle   : 4

This spell invigorates the victim to such a point that he or she may
perform actions at almost double the speed. Due to the intense stress
this heightened activity demands upon the body, the victim will suffer
a loss in vigor and health for some time after this spell is cast.

It has been rumoured that this spell will not always succeed on targets not
allied with the caster.

(Cast by the 'mage' class this spell will not increase the target's age,
but when cast by a Magic User, Black, Red or White Robe, or a Renegade
the target will gain 1 year in age permanently.)

Component Casting:
-Vastly increased spell duration.
-Decreased negative effect power and duration.

```
A pair of banded teak sleeves

```
Object 'sleeves banded teak wooden'
Item Type: ARMOR
Mat Class: wood         Material: vallenwood
Weight   : 8            Value   : 600

Affects  : INT           by 1
Item is  : MAGIC
Apply    : 3
This object is part of a larger set.

Note     : More than one load location.

LOAD     : High druid of Zeboim
LOAD     :

```
Gust of wind (druid spell)

Back to druid main page

## Spell information

```
Spell    : Gust of Wind
Sphere   : Evocation
Usage    : cast 'gust of wind'
Duration : Variable
Circle   : 1

This spell creates a small wind that swirls around the caster, removing
various gaseous vapors. This wind will flow out of the room from the
caster, in a straight line.

Component Casting:
-Increased duration.
-Increased distance.

```
El Caballero: Armadura del Corazon de Kreuz

**El Caballero: Armadura del Corazon de Kreuz** Como su nombre lo indica, es una armadura hecha por la compañía "Corazón Kreuz" (Heart Kreuz). Sara Scharlaet lo lleva como un traje casual.

## Descripcion

Realizada por la popular marca "Corazón Kreuz" específicamente para ella, esta es una armadura casual de Sara, se le puede ver usarla la mayor parte del tiempo. Dos versiones de la misma se han visto, el primero de ellos lo lleva desde el comienzo hasta y durante la Saga de Ghost Vader, la segunda ha sido la que lleva actualmente. El primero consistía simplemente en una coraza de metal compuesto de placas, con un cuello alto blindado, la ampliación de la correspondencia del pecho, decorado en la parte izquierda de la marca del Corazón Kreuz. La armadura también viene equipada con Guarda-hombros plateados, compuesto por cuatro secciones cada uno, y un Guardar-renes compuesto de tres secciones sostenida por un cinturón de simple.

Su segunda armadura es más elaborada, ahora se compone de una sola pieza de metal, decorada con líneas curvas y una versión deformada de la marca de Corazón Kreuz, con la parte derecha de la cruz se extiende a la parte derecha del pecho, y añade la marca de Super Squad. Su Guarda-hombros son ahora más grandes y más elaborados, y su Guardar-renes ahora se compone de sólo dos secciones elaborados colgando de un cinturón simple más delgada par de placas de vueltas a la cintura. Las adiciones más visibles de la nueva armadura son los guantes plateados que se extienden hasta los codos, los cuales están complementados con salientes adornos de metal que recuerda a las plumas, y un cuello prominente blindados rodeando el cuello y ​​dejando el lado frontal abierto, compuesto por protuberancias similares a las de los codos. En el anime, Sara viene equipada con la segunda armadura desde el inicio de la serie, sin embargo, el cuello prominente de este último fue eliminado.
A lapis lazuli encrusted silver bracelet

```
Object 'bracelet lapis lazuli silver dirty'
Item Type: WORN
Mat Class: metal        Material: silver
Weight   : 6            Value   : 160

Affects  : DEX           by 1
Affects  : HIT           by 5
Effects  : DETECT_GOOD
Item is  : MAGIC
Restricts: NOMAGE NOPALADIN NODRUID NOCLERIC NORANGER NOWARRIOR NODARK_KNIGHT
           NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE NOSHAMAN

```
A cube of hardened granite

```
Object 'cube grey granite rock hardened'
Item Type: WEAPON
Mat Class: natural      Material: stone
Weight   : 6            Value   : 230

Affects  : DAMROLL       by 2
Affects  : HITROLL       by 2
Item is  : GLOW HUM MAGIC
Class    : rod
Damage   : 4D4

Note     : Weapon changes type (short blade, long blade, etc.) when wielded.

```
Water: Alas de Amor

**¡¡¡¡Vamos!!!! ¡¡¡¡Alas del Amor!!! ¡¡¡¡Peter-sama Love!!!!** es un hechizo de la Water utilizado por Sophie Ceilah.

## Descripción

El usuario hace movimientos extendiendo sus brazos mientras crea un gran remolino lleno de corazones rosas en color neón. Dicha técnica fue capaz de sacar a tres personas de un territorio de agua.
A coral dagger etched with runes

```
Object 'dagger coral shard polished etched runes'
Item Type: WEAPON
Mat Class: natural      Material: bone
Weight   : 8            Value   : 120

Affects  : HITROLL       by 3
Affects  : DAMROLL       by 3
Affects  : casting level by 1
Item is  : HUM MAGIC
Restricts: NOTHIEF NOPALADIN NODRUID NOCLERIC NORANGER NOWARRIOR NODARK_KNIGHT
           NOBARBARIAN
Class    : dagger
Damage   : 3D3

```
Red Robe

## Spells

* acid blast
* antimagic shell
* astral beacon
* astral portal
* blastwave
* blink
* blur
* calm
* Chain Lightning
* charm monster
* clairvoyance
* cold snap
* confusion
* continual light
* deep pockets
* detect invisibility
* detect magic
* Detect Scry
* dimension door
* dispel magic
* displacement
* enchant item
* featherfall
* feeblemind
* fireball
* floating disc
* fly
* force bolt
* Force Missile
* free action
* gust of wind
* haste
* hold monster
* identify
* improved invisibility
* infravision
* invisibility
* light
* lightning bolt
* lightning shield
* locate object
* magic blast
* magic bolt
* magic missile
* mass invisibility
* mass teleport
* mending
* mental acuity
* minor globe of invulnerability
* mirror image
* mnemonic enhancer
* peek
* potency
* ray of enfeeblement
* read magic
* recharge
* relocate
* repose
* rot
* shield
* shocking blast
* shocking grasp
* silence
* sleep
* spell trap
* spheres of absorption
* strength
* summoning circle
* teleport
* thunderbolt
* wall of force
* water breath
* weaken
* web
* whispering wind
* wizard eye
A pair of platinum gilt boots

```
Object 'boots gilt elven platinum pair'
Item Type: ARMOR
Mat Class: metal        Material: platinum
Weight   : 11           Value   : 400

Affects  : STR           by 1
Affects  : MOVE          by 20
Item is  : ANTI_NEUTRAL
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC NOBARBARIAN NOBLACK_ROBE NORED_ROBE
           NOWHITE_ROBE NOSHAMAN
Apply    : 5

LOAD     : Qualinesti, enormous platinum dragon

```
Calm (magic user spell)

## Spell information

```
Spell    : Calm
Sphere   : Enchantment
Usage    : cast 'calm'
Duration : level/3 hours/combat rounds
Effects  : Calms aggressive monsters, and stops fighting
Circle   : 4

Calm will stop all fighting in the room it is cast in.  If there are
aggressive monsters in the rooms, and they fail a save versus magic,
then they will not be aggressive for level/3 hours.  However if you
engage them in combat, the effect will wear off faster.  Be warned
that if a monster makes its save and you fail a save versus spells,
then the monster will try to fight you!

Component Casting:
-Increased duration.
-Makes the victim a lot less likely to pass the saving throw.

```
A bronze breastplate

```
Object 'breastplate breast plate bronze worn'
Item Type: ARMOR
Mat Class: metal        Material: bronze
Weight   : 25           Value   : 40

Affects  : HIT           by 15
Affects  : SAVING_SPELL  by -1
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC NOBARBARIAN NOBLACK_ROBE NORED_ROBE
           NOWHITE_ROBE NOSHAMAN
Apply    : 5

LOAD     : Neraka, Talent Orren

```
Ile Vernier

Ile Vernier es un hechizo de Aerquinesis de Dragon, utilizado por Marvell.

## Descripcion

Es una versión mejorada del Vernier que duplica sus efectos, siendo éstos el aumentar temporalmente la velocidad. También se puede utilizar en conto con otros hechizos de apoyo de forma simultánea, tal como el Ile Armor y Ile Arms.
Infravision (magic user spell)

## Spell information

```
Spell    : Infravision
Sphere   : Alteration
Usage    : cast 'infravision' [char in room]
Duration : Level based
Effects  : Victim can see warm things in darkness
Circle   : 1

Infravision endows the victim with the ability to see the outline of warm
things in darkness. This will usually be creatures, or any item which has
magical auras and glows. Note that some creatures do not have natural body
heat and will therefore not be detected.

Certain races are naturally blessed with infravision.

Component Casting:
-Vastly increased spell duration.

```
Magic missile (magic user spell)

## Spell information

```
Spell    : Magic Missile
Sphere   : Evocation
Usage    : cast 'magic missile' [opponent]
Damage   : Nominal damage per missile
Circle   : 1

The magic missile spell results in glowing darts of pure magical energy
striking the victim. The number of missiles increases with caster level; each
dart will do nominal damage. Magic missiles can be deflected by some defensive
magic shields.

Component Casting:
-Number of missiles increased.
-Damage of each missile increased.
-Reduces chance for missile shield to dissolve the spell.

```
Sense life (druid spell)

Back to druid main page

## Spell information

```
Spell    : Sense Life
Sphere   : Divination
Usage    : cast 'sense life'
Duration : 1 day
Effects  : Unseen life forms may be sensed
Circle   : 1

The caster will be able to detect the presence of hidden things. This includes
both monsters and other characters. Those affected by invisibility are
considered hidden also.

The presence will be felt, but still cannot be seen. This is extremely useful
however in determining the presence of hidden thieves or wandering ghosts.

```
A golden eagle claw necklace

```
Object 'necklace gold eagle claw golden'
Item Type: WORN
Mat Class: metal        Material: gold
Weight   : 2            Value   : 300

Affects  : INT           by 1
Affects  : SAVING_BREATH by -2
Affects  : casting level by 1
Item is  : MAGIC
Restricts: NOTHIEF NOPALADIN NODRUID NOCLERIC NORANGER NOWARRIOR NODARK_KNIGHT
           NOBARBARIAN NOSHAMAN

LOAD     : Terzak's Tower, Terzak

```
A misty, translucent shroud

```
Object 'shroud misty translucent'
Item Type: WORN
Mat Class: other        Material: gas_vapour
Weight   : 1            Value   : 400

Effects  : IMMUNE_ACID IMMUNE_NEGATIVE_ENERGY
Item is  : NORENT
Restricts: NOTHIEF NOPALADIN NORANGER NOWARRIOR NODARK_KNIGHT NOBARBARIAN
Immune   : IMMUNE_ACID IMMUNE_HEAT

```
A pair of battle-scarred adamantite gauntlets

```
Object 'gauntlets adamantite battle-scarred battle scarred'
Item Type: ARMOR
Mat Class: metal        Material: adamantite
Weight   : 8            Value   : 600

Affects  : HITROLL       by 1
Affects  : DAMROLL       by 1
Item is  : MAGIC
Restricts: NOMAGE NOTHIEF NOPALADIN NOCLERIC NORANGER NODARK_KNIGHT NOBARBARIAN
           NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE NOSHAMAN
Apply    : 8

Note     : More than one load location.

LOAD     : Raynes Mansion, Captain Derisa
LOAD     :

```
A jewel encrusted light crossbow

```
Object 'crossbow bow jewel'
Item Type: WEAPON
Mat Class: metal        Material: mithril
Weight   : 8            Value   : 1200

Affects  : DAMROLL       by 3
Affects  : HITROLL       by 3
Item is  : MAGIC ANTI_EVIL
Restricts: NOMAGE NODRUID NOCLERIC NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE
Class    : hand_crossbow
Damage   : 3D3

```
Tenacious Heart (shaman spell)

back to shaman main page

## Spell Information

```
Spell    : Tenacious Heart
Sphere   : Combat
Usage    : cast 'tenacious heart'
Duration : Varies
Affects  : Increases health of those within the caster's aura
Extra    : Aura
Circle   : 5

This spell imbues the caster and all allies within the shaman's aura with
improvements to their health, boosting the body's natural ability to recover
from wounds and injuries. The magnitude of the health benefits granted by
this spell are dependent upon the level of the caster.

```

## Load Locations

* Bandit Swamp - a small panel (a bleached knuckle bone)
A green hilted machete

```
Object 'machete green'
Item Type: WEAPON
Mat Class: metal        Material: iron
Weight   : 8            Value   : 150

Affects  : HITROLL       by 1
Affects  : DAMROLL       by 1
Item is  : MAGIC
Restricts: NOMAGE NODRUID NOCLERIC NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE NOSHAMAN
Class    : long_sword
Damage   : 3D5

```
A keen-edged mithril halberd

```
Object 'halberd mithril keen edged keen-edged'
Item Type: WEAPON
Mat Class: metal        Material: mithril
Weight   : 24           Value   : 400

Affects  : HITROLL       by 1
Affects  : DAMROLL       by 1
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC NODARK_KNIGHT NOBARBARIAN NOBLACK_ROBE
           NORED_ROBE NOWHITE_ROBE
Class    : halberd
Damage   : 4D5

Notes    : Bash/damage specials.

```

```
You swing your halberd, catching a goblin warrior's feet, tripping him up.
You bring your halberd down with a mighty cleave, crushing a goblin warrior.
You thrust the point of your halberd into a goblin warrior, deeply wounding him.

```
A hermit's cane

```
Object 'cane hermit's oak'
Item Type: WEAPON
Mat Class: wood         Material: rosewood
Weight   : 3            Value   : 300

Affects  : AGE           by 6
Affects  : spell slots   by +1 at level 4
Affects  : HITROLL       by 2
Affects  : casting level by 1
Item is  : GLOW MAGIC
Restricts: NOTHIEF
Class    : staff
Damage   : 3D4

```
A brass dragonscale helm

```
Object 'helm helmet brass dragonscale dragon scale'
Item Type: ARMOR
Mat Class: scale        Material: dragonscale
Weight   : 12           Value   : 600

Affects  : ARMOR         by -10
Affects  : WIS           by 1
Effects  : DETECT_EVIL DETECT_INVISIBLE INFRAVISION
Item is  : ANTI_EVIL
Immune   : IMMUNE_HEAT
Apply    : 10

```
A golden shield with a green crest

```
Object 'shield gold green crest'
Item Type: ARMOR
Mat Class: metal        Material: steel
Weight   : 12           Value   : 200

Affects  : skill shield block  by +5
Affects  : HIT           by 10
Item is  : MAGIC ANTI_EVIL ANTI_NEUTRAL
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC NORANGER NOWARRIOR NODARK_KNIGHT
           NOBARBARIAN NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE NOSHAMAN
Apply    : 4

LOAD     : Castle Lytburg, Lord Lytburg

```
A pair of oak-bark boots

```
Object 'boots oak'
Item Type: ARMOR
Mat Class: natural      Material: organic
Weight   : 5            Value   : 400

Affects  : HIT           by 5
Affects  : spell slots   by +1 at level 3
Affects  : spell slots   by +1 at level 4
Restricts: NOMAGE NOTHIEF NOPALADIN NOCLERIC NOWARRIOR NODARK_KNIGHT NOBLACK_ROBE
           NORED_ROBE NOWHITE_ROBE NOSHAMAN
Apply    : 0

Note     : More than one load location.

LOAD     : High druid of Zeboim
LOAD     :

```
Frost-Crystal

**Frost-Crystal** Are The Recurring Characters Of Larimar & Lazuli.

## Personality

Frost-Crystal are twins that love each other, but often fight or fall out.

## Appearance

Frost-Crystal have light blue fur, two heads, light blue hair (for Frost), blue hair (For Crystal), four eyelashes, four sharp teeth, a light blue tank top, a blue skirt, two fox-like tails & a light blue tail tip.
Teleport (magic user spell)

## Spell information

```
Spell    : Teleport
Sphere   : Alteration
Usage    : cast 'teleport' <target>
Duration : Instantaneous
Effects  : Caster is teleported to another location
Circle   : 3

By casting this spell, the caster will be randomly teleported to a nearby
area. This is entirely random and there are no guarantees your destination
will be safe. Specifying a target will try to make a teleport to that
person if the target is someone well known to the caster, but will not
always work.

Teleporting to target's the caster is grouped or clanned with will always
work, but trying to teleport to an ungrouped and unclanned target is very
difficult.

Component Casting:
-Can act like a relocate with the proper component.

```
A bloodstained steel battle axe

```
Object 'axe battleaxe steel bloodstained battle blood stained'
Item Type: WEAPON
Mat Class: metal        Material: steel
Weight   : 10           Value   : 400

Affects  : HITROLL       by 2
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE NOSHAMAN
Class    : hand_axe
Damage   : 2D7

```
A kagonesti war shield

```
Object 'shield war kagonesti rawhide'
Item Type: ARMOR
Mat Class: leather      Material: rough_leather
Weight   : 30           Value   : 200

Affects  : skill bash          by +5
Item is  : MAGIC
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC NORANGER NODARK_KNIGHT NOBARBARIAN
           NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE NOSHAMAN
Apply    : 8

```
Whispering wind (magic user spell)

## Spell information

```
Spell    : Whispering Wind
Sphere   : Alteration
Usage    : cast 'whispering wind' [char in world] [message]
Duration : Instantaneous
Effects  : Caster sends a message to target by wind
Circle   : 4

This spell changes the caster's breath into a small gust of air that races
towards the target.  Upon arrival, the wind dissipates and delivers its
message to the target only.  The message is limited to level * 2 characters
in length.  The target does not necessarily know who sent the message.

Component Casting:
--Nothing obvious.

```
A green runed bracer

```
Object 'bracer runed green'
Item Type: ARMOR
Mat Class: metal        Material: tin
Weight   : 4            Value   : 120

Affects  : INT           by 1
Item is  : GLOW MAGIC ANTI_EVIL
Restricts: NOMAGE NOTHIEF NOPALADIN NOCLERIC NORANGER NOWARRIOR NODARK_KNIGHT
           NOBARBARIAN NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE NOSHAMAN
Apply    : 2

LOAD     : Near Harbor of Kalaman, renegade druid

```
Word of Recall (druid spell)

## Spell information

```
Spell    : Word Of Recall
Sphere   : Summoning
Usage    : cast 'word of recall' <target>
Duration : Instantaneous
Effects  : Places caster or target in a familiar location
Extra    : Divine Spell
Circle   : 5

This spell causes the caster to teleport back to the area they start
the game in.  However, depending on the level of the caster, the spell
has several different results.  Higher level casters naturally gain
more control over this magic as they advance, and will notice that
they tend to return to the exact location they entered the game in
(usually the inn).  Even higher level casters of this spell will
notice that they can use this spell on willing recipients.

The caster of this spell will notice it only works on members of
their group.

```

## Load locations

* Windfall - Rainsong (a strip of willow bark)
A pair of emerald green leather gloves

```
Object 'gloves leather green emerald pair'
Item Type: WORN
Mat Class: leather      Material: rough_leather
Weight   : 2            Value   : 30

Affects  : CHA           by 1
Affects  : DAMROLL       by 1
Restricts: NOMAGE NODRUID NOCLERIC NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE

LOAD     : Kagwan, the Kagonesti Pathfinder

```
Invisibility (magic user spell)

## Spell information

```
Spell    : Invisibility (D)
Sphere   : Illusion
Usage    : cast 'invisibility' [char/object in room]
Duration : 1 day on people / permanent on objects
Effects  : Makes things invisible
Circle   : 2

When cast on a living thing, the victim will fade from view and become
invisible, reducing their armor class significantly.  This effect is
temporary, lasting 1 day or until the victim engages in combat.  Attacking
one's self will remove this spell also.

When cast on an object, the item becomes invisible permanently. In order to
use it therefore, you must be affected by the 'detect invisible' spell. The
invisible enchantment may be removed by using the 'dispel magic' spell.

Component Casting:
-Vastly increased spell duration.
-Massive armor class reduction.

```
Ray of enfeeblement (magic user spell)

## Spell information

```
Spell    : Ray Of Enfeeblement
Sphere   : Alteration
Usage    : cast 'ray of enfeeblement' [opponent]
Duration : 4 hours
Effects  : Weakens victim's physical attacks
Circle   : 2

The victim of this spell will be physically weakened, temporarily.  Their
strength is not affected, but their ability to regenerate and inflict
damage on their enemy is reduced.

Component Casting:
-Large increase in effect duration.
-Better regeneration reduction.
-Better damage infliction penalty.

```
A long flowing robe crafted of oak leaves

```
Object 'robe oak leaves'
Item Type: ARMOR
Mat Class: natural      Material: organic
Weight   : 2            Value   : 1000

Affects  : spell slots   by +1 at level 8
Affects  : spell slots   by +1 at level 4
Item is  : MAGIC BLESS ANTI_EVIL
Restricts: NOMAGE NOTHIEF NOPALADIN NOCLERIC NORANGER NODARK_KNIGHT NOBARBARIAN
           NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE NOSHAMAN
Apply    : 6

```
Water breath (magic user spell)

## Spell information

```
Spell    : Water breath
Sphere   : Alteration
Usage    : cast 'water breath' [char in room]
Duration : 1 day
Effects  : Victim can breathe underwater
Circle   : 3

This spell enables the victim to breathe under water for long periods of time.
This is not accumulative - the spell will last 1 day only, after which it must
be recast. Those who are not affected by this spell will not be able to travel
underwater at all.

Component Casting:
-Vastly increased spell duration.

```
Insect Swarm (druid spell)

## Spell information

```
Spell    : Insect Swarm
Sphere   : Summoning
Usage    : cast 'insect swarm'
Duration : level / 6 + 1 combat rounds
Effects  : Victims are attacked by a swarm of insects.
Circle   : 7

Casting this spell will summon a large number of insects who will
promptly attack all who are not grouped with the summoner.

```

## Load locations

* Lunitari - Quaraus, the Battle Druid (a globe of sparkling liquid)
Web (magic user spell)

## Spell information

```
Spell    : Web
Sphere   : Evocation
Usage    : cast 'web' [opponent]
Duration : 3 hours / combat rounds
Effects  : Victim becomes entangled in webs
Circle   : 3

The caster sprays a mass of sticky web onto the victim, trapping the helpless
soul. Consequently, the victim is much easier to hit and has trouble moving
or fleeing from combat. The victim may try to break free of the webs - whether
this is successful or not depends on level and strength.

Component Casting:
-Increased effect duration.
-Better armor reduction on target.

```
A crimson cloak inlaid with threads of marble

```
Object 'cloak crimson marble'
Item Type: WORN
Mat Class: cloth        Material: wool
Weight   : 7            Value   : 600

Affects  : spell slots   by +1 at level 5
Affects  : RESIST_MAGIC  by 10
Affects  : casting level by 1
Effects  : SNEAK
Item is  : GLOW MAGIC
Restricts: NOTHIEF NOPALADIN NODRUID NOCLERIC NORANGER NOWARRIOR NODARK_KNIGHT
           NOBARBARIAN NOSHAMAN

LOAD     : Lunitari, Avatar of Lunitari

The magic inherent in the cloak repels your attempts to probe it further.

```
A gold dragonscale bracer

```
Object 'bracer gold golden dragonscale'
Item Type: ARMOR
Mat Class: scale        Material: dragonscale
Weight   : 3            Value   : 1500

Affects  : spell slots   by +1 at level 8
Affects  : HIT           by 7
Affects  : casting level by 1
Item is  : GLOW MAGIC ANTI_EVIL
Restricts: NOTHIEF NOPALADIN NODRUID NOCLERIC NORANGER NOWARRIOR NODARK_KNIGHT
           NOBARBARIAN NOSHAMAN
Apply    : 1

```
A charred black ring

```
Object 'ring black charred tungsten'
Item Type: ARMOR
Mat Class: metal        Material: steel
Weight   : 3            Value   : 250

Affects  : regeneration by  5%
Affects  : healing recieved by  8%
Effects  : DETECT_INVISIBLE SENSE_LIFE
Item is  : MAGIC BLESS
Immune   : IMMUNE_HEAT IMMUNE_MAGIC
Apply    : 5

LOAD     : Dargaard Keep, Lord Soth

```
Blur (druid spell)

Back to druid main page

## Spell information

```
Spell    : Blur (D)
Sphere   : Illusion
Usage    : cast 'blur' [char in room]
Duration : 24 hours
Effects  : Victim's image loses clarity
Circle   : 3

The victim's body loses all definition and clarity - the resulting blur is
more difficult to hit, increasing the victim's dexterity and chance to
dodge attacks.

Component Casting:
-Vastly increased spell duration.
-Minorly increased dexterity and dodge bonuses.

```
A grey leather cape

```
Object 'cape regal grey'
Item Type: WORN
Mat Class: cloth        Material: wool
Weight   : 5            Value   : 200

Affects  : WIS           by 1
Affects  : CON           by -2
Item is  : GLOW MAGIC
Restricts: NOMAGE NOTHIEF NOPALADIN NORANGER NOWARRIOR NODARK_KNIGHT
           NOBARBARIAN NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE

```
A holy symbol of mishakal

```
Object 'symbol holy mishakal chain'
Item Type: WORN
Mat Class: metal        Material: gold
Weight   : 3            Value   : 40

Affects  : spell slots   by +1 at level 1
Item is  : GLOW MAGIC BLESS ANTI_EVIL
Restricts: NOMAGE NOTHIEF NODRUID NORANGER NOWARRIOR NOBARBARIAN NOBLACK_ROBE
           NORED_ROBE NOWHITE_ROBE NOSHAMAN

```
Healing Wave (shaman spell)

back to shaman main page

## Spell Information

```
Spell    : Healing Wave
Sphere   : Healing
Usage    : cast 'healing wave'
Duration : Varies
Heals    : Light to Serious Damage
Extra    : Aura
Circle   : 8

This spell creates a wave of healing magic that flows from the caster and
washes over the group members, healing some of their wounds and increasing
the affect of all healing magic targeted on them.

Maintaining this spell requires some concentration on behalf of the caster;
should the caster move, the spell will end immediately.

```

## Load Locations

* Kith-Kanan (a moist piece of sea sponge)
Mending (magic user spell)

## Spell information

```
Spell    : Mending
Sphere   : Alteration
Usage    : cast 'mending' [object in inventory]
Duration : Instantaneous
Effects  : Repairs damage
Circle   : 3

This spell enables the caster to perform limited repair on items. However,
there is a small danger that the object will be destroyed during the repair
process. The process of the spell reduces the life of the item slightly,
while renewing the physical attributes. The power of the spell is known to
be directly dependant on the power of the mage, both in level and in
relation to the moon that provides the magic. Only minor repairs may be
done per casting of the spell and it may take several castings to totally
repair the object.

Component Casting:
-Item will not be destroyed.
-Able to repair more difficult items.
-More repair is done per cast.

```
A heavy flintlock blunderbuss

```
Object 'blunderbuss flintlock heavy apparatus wood brass complicated'
Item Type: WEAPON
Mat Class: metal        Material: bronze
Weight   : 21           Value   : 630

Your loring magic attempts to unravel the mysteries of this strange weapon,
but the mechanism is too complex to understand, even for most gnomes.

```
Barrier (druid spell)

Back to druid main page

## Spell information

```
Spell    : Barrier
Sphere   : Elemental
Usage    : cast 'barrier' [direction]
Duration : 1-3 hours
Effects  : A barrier blocks the exit
Circle   : 7

This will create a barrier to block off an exit.  The barrier is formed from
the elements that surround the caster.  Therefore, this spell will tend to
fail in cities or urban areas.  The barrier does not stop anyone, but it
will damage anyone that attempts to pass through.

```

## Load locations

* Ancient Keep - The pitmaster (a petrified tree branch)
* Nytes - High ogre druid (a tablet covered with peacock feathers)
Ice storm (druid spell)

## Spell information

```
Spell    : Ice Storm
Sphere   : Elemental
Usage    : cast 'ice storm'
Duration : Instantaneous
Damage   : Critical to massive
Extra    : Focused
Circle   : 5

The caster invokes an artificial ice storm, showering the area with huge
shards of ice, causing critical to massive damage to everything in the room.
The caster may focus to maintain the ice storm for several combat rounds.

See Also: FOCUS

```

## Load locations

* Draconian Tower - Tanin, the Alchemist (a length of multicolored fish scales)
Shocking grasp (magic user spell)

## Spell information

```
Spell    : Shocking Blast
Sphere   : Alteration
Usage    : cast 'shocking blast' [opponent]
Duration : Instantaneous
Damage   : Massive damage
Circle   : 2

The caster blasts the target and the resulting burst of electricity shocks
the unfortunate victim, causing massive electrical damage.  This damage will
increase with level of caster.

Component Casting:
-Massive damage increase.
-Increased chance of secondary effect (Red Robe Only).

```
Weaken (magic user spell)

## Spell information

```
Spell    : Weaken
Sphere   : Alteration
Usage    : cast 'weaken' [opponent]
Duration : (level/2) hours
Effects  : Victim's strength is reduced
Circle   : 1

This spell significantly weakens the victim's strength, temporarily.  The
victim's strength will return to its normal value after wearing off.

Component Casting:
-Vastly increased effect duration.
-Increased strength reduction.

```
Shaman

## Spells

* amplify spirits
* ancestral blessing
* ancestral shroud
* ancestral spirit
* blindness
* boiling blood
* bone shape
* clot
* cure blindness
* cure critical
* cure disease
* cure light
* cure serious
* curse
* darkened soul
* delay death
* destroy undead
* detect poison
* devouring spirits
* endurance
* ethereal armor
* ethereal path
* evil eye
* ghost berries
* ghostmaster ritual
* ghostskin
* heal boost
* Healing Wave
* Last Chance
* monstrous mantle
* nap
* omen
* protection from undead
* regenerate
* remove curse
* remove poison
* restore strength
* ritual voyage
* Rotting Flesh
* sanctify corpse
* sanctuary
* sap strength
* satiate
* slow poison
* soul leech
* soul protection
* spectral glow
* spectral sight
* spiritual guidance
* sublime resistance
* Tenacious Heart
* transmogrify
* vile spirits
* zombify
Antimagic shell (red robe spell)

## Spell information

```
Spell    : Antimagic Shell
Sphere   : Abjuration
Usage    : cast 'antimagic shell' [caster only]
Duration : 1 day
Effects  : Improves spell resistance
Circle   : 6

The caster may place an antimagic shield on the victim.  This will give
immunity to any spell which has no other manifestation (spells such as
blind, sleep, etc.; a spell which manifests itself into heat will not be
stopped).

Component Casting:
--Nothing Obvious

```

## Load locations

* Dark Knights Outpost - Nightlord (a book with frosted glass covers)
Detect invisibility (magic user spell)

## Spell information

```
Spell    : Detect Invisibility (D)
Sphere   : Divination
Usage    : cast 'detect invisibility'
Duration : Level Based
Effects  : Target can detect invisible objects or creatures
Circle   : 2

The caster of this spell will be able to see invisible monsters,
adventurers or items. Invisible monsters are occasionally represented by a
'*' next to their description in the room. Invisible items and monsters are
generally tagged as (invisible).

Examples:
*A big spider is here.
A cheerful kender wanders about here. (invisible)
A long sword lies on the floor.(invisible)

You must be able to see an item to be able to use it (ie, to use an invisible
item you must be affected by detect invisibility), and in order to attack an
invisible monster you must be able to see it. Once the effect has worn off,
you will no longer be able to see that item or creature.

Component Casting:
-Increased spell duration.
-Above a certain component level, allows casting on other targets.

```
Rotting Flesh (shaman spell)

back to shaman main page

## Spell information

```
Spell    : Rotting Flesh
Sphere   : Necromantic
Usage    : cast 'rotting flesh' [opponent]
Duration : Level based
Damage   : Massive (over time)
Circle   : 8

The caster places a powerful hex on its opponents, causing their flesh to
decay and blood to pour from their wounds, causing massive damage. Unless
the unfortunate victims of this spell manage to interrupt its progress,
they soon collapse in a bloody pile of rotten flesh.

```

## Load Locations

* Riverzone - River Master Harmonium (a gangrenous foot)
* Qualinesti - a gazer (a gangrenous foot)
Floating disc (magic user spell)

## Spell information

```
Spell    : Floating Disc
Sphere   : Summoning
Usage    : cast 'floating disc' [personal]
Duration : Variable
Circle   : 1

This spell creates a disc of force which may be used to carry items.
It follows the caster as best it can.  It can even teleport with the
caster on most occasions.

The disc is accessable to anyone that wishes to look into it, get
things out of it or put things into it. If the caster adds the
argument 'personal' to the casting of the spell the disc will be
restricted to use only by the caster.

The size of the disc created will grow with the level of the caster.

Component Casting:
-Vastly increased spell duration.
-Vastly increased disc size.

```
Dimension door (magic user spell)

## Spell information

```
Spell    : Dimension Door
Sphere   : Alteration
Usage    : cast 'dimension door' <target>
Duration : Instantaneous
Effects  : Caster is teleported to another location
Circle   : 4

This spell opens two doorways in the astral plane for a very brief moment.
One door is opened in front of the caster, allowing them to quickly step
through.  The other door is opened in front of the target where the caster
then steps out.  By opening doors into the astral plane, the caster is able
to transverse short distances in the prime material plane very quickly.  The
spell will not travel that far, and stepping through planes is not without
its cost.  The caster is stunned for several moments upon exiting the door
on the other side.

Component Casting:
-Massive increase in the distance allowed between caster and target.

```
Faerie fog (druid spell)

Back to druid main page

## Spell information

```
Spell    : Faerie Fog
Sphere   : Weather
Usage    : cast 'faerie fog'
Duration : level/8 (minimum 1) combat rounds
Effects  : Makes surrounding victims easier to hit
Circle   : 1

Casting this spell will summon a pink billowing smoke, a fog of faerie
fire. All victims in the surrounding area will be covered by the pink aura,
making them slightly easier to hit. The clouds spread rapidly and will
disperse naturally, or can be removed magically.

```
Arcane lash (white robe spell)

## Spell information

```
Spell   : Arcane Lash
Sphere  : Evocation
Usage   : cast 'arcane lash' [opponent]
Damage  : Massive

A whip of pure magical energy is summoned and slashes at the victim.

Component Casting:
--Increased damage.
--Increased secondary effect chance (White Robes Only).

```

## Load locations

* Storms Keep - Lord Noom (a tightly bound tome of magic)
Sleep (magic user spell)

## Spell information

```
Spell    : Sleep
Sphere   : Enchantment
Usage    : cast 'sleep' [opponent/char in room]
Duration : 1 to 3 hours
Effects  : Victim is put into a deep sleep
Circle   : 2

This spell places a deep magical sleep upon the victim. The victim cannot
wake up until the magic gradually wears off or a magical dispelment is
placed upon them. You will only be able to affect victims of lower level
than you.

Any bonuses for attacking a naturally sleeping target will also apply to a
magical sleep.  Some races are immune to magically induced sleep.

Component Casting:
-Makes the victim less likely to pass the saving throw.
-Increased effect duration.
-Increased critical chance against victim when they are asleep.

```
A pair of fine metal boots

```
Object 'boots fine metal black'
Item Type: ARMOR
Mat Class: metal        Material: iron
Weight   : 10           Value   : 250

Affects  : skill kick          by +5
Affects  : skill track         by +5
Affects  : MOVE          by 10
Item is  : MAGIC
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC NOBARBARIAN NOBLACK_ROBE NORED_ROBE
           NOWHITE_ROBE NOSHAMAN
Apply    : 7

```
A necklace with a dragon's eye

```
Object 'necklace dragon eye'
Item Type: WORN
Mat Class: natural      Material: organic
Weight   : 5            Value   : 400

Affects  : MEM_FACTOR    by 8
Affects  : WIS           by 1
Effects  : DETECT_INVISIBLE
Item is  : MAGIC
Immune   : IMMUNE_ACID IMMUNE_COLD IMMUNE_DISINTEGRATION IMMUNE_ELECTRICITY IMMUNE_HEAT

```
Chain Lightning (red robe spell)

## Spell information

```
Spell    : Chain Lightning
Sphere   : Evocation
Usage    : cast 'chain lightning' [opponent]
Damage   : Nominal to massive
Circle   : 6?

Upon completion of this spell a volatile bolt of lightning will spring from
the caster's fingertips and arc towards the specified target, dealing
electrical damage that increases with caster level.

If the caster is engaged in combat with multiple foes, the lightning will
then attempt to jump into one of their bodies. The lightning may instead cut
back on itself and strike the same target multiple times. The total number
of jumps, if any, will increase with caster level.

Each victim of this spell is allowed a save for half damage.

Component Cast:
--Increased damage.
--Increased number of bolt chains.

```

## Load locations

* Flying Citadel - Tenlo, Mistress of the Black Robes (a tightly bound tome of magic)
A black runed ring

```
Object 'ring black runed'
Item Type: WORN
Mat Class: natural      Material: stone
Weight   : 5            Value   : 300

Affects  : WIS           by 1
Affects  : HIT           by -3
Item is  : MAGIC
Restricts: NOMAGE NOTHIEF NOPALADIN NOCLERIC NORANGER NOWARRIOR NODARK_KNIGHT
           NOBARBARIAN NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE NOSHAMAN
Immune   : IMMUNE_ACID IMMUNE_ELECTRICITY

```
A burnished copper gladiator's pauldron

```
Object 'pauldron gladiator's gladiator copper burnished'
Item Type: ARMOR
Mat Class: metal        Material: copper
Weight   : 8            Value   : 400

Affects  : CON           by 1
Affects  : STR           by 1
Item is  : MAGIC
Restricts: NOTHIEF NODRUID NOCLERIC NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE NOSHAMAN
Apply    : 8

```
Improved invisibility (magic user spell)

## Spell information

```
Spell    : Improved Invisibility (D)
Sphere   : Illusion
Usage    : cast 'improved invisibility'
Duration : (level / 5 ) hours/combat rounds
Effects  : Makes caster invisible
Circle   : 4

When cast, the caster will fade from view and become invisible, reducing their
armor class significantly.  This effect lasts for a limited duration, and
unlike its predecessor, invisibility, improved invisibility does not wear off
when the victim engages in combat.  The spell lasts until the end of its
duration or until dispelled.

Component Casting:
-Increased spell duration.
-Better armor class reduction.

```

## Load locations

* Improved invisibility is a guild spell.
A black adamantite shortsword

```
Object 'sword short shortsword adamantite black'
Item Type: WEAPON
Mat Class: metal        Material: adamantite
Weight   : 5            Value   : 200

Affects  : DAMROLL       by 1
Affects  : HITROLL       by 1
Item is  : GLOW MAGIC
Restricts: NOMAGE NOCLERIC NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE
Class    : short_sword
Damage   : 3D4

```
A black, chain mesh hauberk

```
Object 'chain mesh hauberk black'
Item Type: ARMOR
Mat Class: metal        Material: steel
Weight   : 22           Value   : 680

Affects  : HIT           by 9
Effects  : DETECT_INVISIBLE
Item is  : MAGIC
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC NOBARBARIAN NOBLACK_ROBE NORED_ROBE
           NOWHITE_ROBE NOSHAMAN
Apply    : 8

```
Entangle (druid spell)

## Spell information

```
Spell    : Entangle
Sphere   : Plant
Usage    : cast 'entangle'
Duration : 3 hours/combat rounds
Effects  : Victims are overrun by vines
Circle   : 5

The caster summons by means of this spell a rapid growth of thorny
vines from the ground around him. Those not grouped with the caster
are sought out by the vines and entangled. Consequently, those
affected are easier to hit and have trouble moving or fleeing from
combat. This spell fails if not cast in natural outdoor surroundings.

```

## Load locations

* Sorinthalas - High elven druid (a polished slice of copper)
* The old druid Slade (a polished slice of copper) (a wet, barnacle-covered stone)
A slender dragonlance

```
Object 'lance dragon dragonlance silver slender fine'
Item Type: WEAPON
Mat Class: metal        Material: silver
Weight   : 20           Value   : 600

Affects  : HITROLL       by 3
Affects  : DAMROLL       by 3
Affects  : CHA           by 2
Effects  : NOCHARM IMMUNE_FEAR
Item is  : GLOW HUM ANTI_EVIL ANTI_NEUTRAL
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC NODARK_KNIGHT NOBLACK_ROBE NORED_ROBE
           NOWHITE_ROBE
Class    : lance
Damage   : 5D7

Note     : Two-handed weapon only.

```
A crimson cape

```
Object 'cape cloth red crimson'
Item Type: WORN
Mat Class: cloth        Material: wool
Weight   : 1            Value   : 400

Affects  : HITROLL       by 1
Affects  : ARMOR         by -4
Item is  : MAGIC
Restricts: NOMAGE NOPALADIN NODRUID NOCLERIC NORANGER NODARK_KNIGHT NOBARBARIAN
           NOBLACK_ROBE NORED_ROBE NOWHITE_ROBE NOSHAMAN
Immune   : IMMUNE_COLD

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