Guide

## Main Upgrades

### Upgrade 1

Upon first entering the game, you will first have to wait 10 seconds to buy the first upgrade, *Growth +1*. This can be your time to get used to the game and get ready. After your first purchase, you will gain size twice as fast, which makes it possible to buy the next time in just 5 seconds. The next purchase after that will only take 4 seconds. After getting it a few more times, your linear gain gets exceeded by the exponential cost scaling, and it could take a while to get it again. But after you get to 100 meters, you will unlock 2 new upgrades that will help you into doing so.

### Upgrade 2 and 3

Upgrade 2 says *Growth ×1.5*, while upgrade 3 says *Cost ⅕*. It does not matter which upgrade you choose as your first one. However, upgrade 2 will become much more powerful as time goes on. You shouldn't be wasting more than 20% of your meters on upgrade 3 past 1,000 meters. Instead, buy upgrade 1 and 2 until you unlock the next upgrade. You will notice that your meters are starting to achieve great heights by now, because of the exponential boost from Upgrade 2. However, this is just the beginning,

### Upgrade 4

Once you have reached 10,000 meters, you can buy the 4th upgrade, *Increase upgrade 2's base by 0.5*. On your first purchase, upgrade 2 will now say *Growth x2*, and your production should be boosted by about 10x. Buy upgrade 2 a few more times until you can get your second purchase of upgrade 4, giving another big boost. A pattern will start to form. Repeating this process will grant tons of meters before it finally runs out, but maybe it's because of...

### Antimatter

Once you reach 1 million meters, you'll notice your first softcap taking place, called *Antimatter*. It will root your universe gain by a small, unnoticeable number, but later even

1.01

{\displaystyle {\sqrt[{1.01}]{}}}

 will matter. For now, you will just have to deal with it, but it won't make too much of a difference for now. You can simply buy more upgrades and push to get to 1e12 and proceed to the first prestige layer that IUG holds.

## Dimensions

### Dimension 2

Congratulations! You've just done a dimension reset for the first time. All your progress is lost, but not to worry. Your new dimension will grant you about ^1.41 growth, and you will bounce back up very quickly once you reach Upgrade 2 again, and go even higher fast. However, after you reach about 1e19, that speedy growth dwindles down to linear disappointment. But after a bit of waiting, you can get to 1e20 and reach dimension 3.

### Dimension 3

Once you get stuck again, you can buy the first Antimatter upgrade that suddenly appears at the bottom of your screen for convenience. The upgrade says, "Divide base antimatter effect by 1.44." This will, obviously, divide the base effect by 1.44 every time it's bought, meaning you finally have a defense against Antimatter now. Its cost scaling is also very little, like normal upgrade 1. This will make it easier to get to Dimension 4, so keep an eye out on that upgrade.

### Dimension 4

In dimension 4, you will unlock the fifth normal upgrade, which says, "Upgrade 2's scaling starts 2 purchases later." Upgrade 2 actually has a cost scaling that starts at the 10th purchase, so that you do not exploit it and reach insane heights. When this upgrade is bought, it will take until the 12th for this scaling to start, immensly decreasing its cost. It is essentially just an upgrade that buys Upgrade 2 twice for free. When you buy this a second time, it will take until the 14th, and so on. This is a powerful upgrade as by this point, so buying Upgrade 1 becomes a waste of your time. Upgrade 1 just isn't strong enough to make any dent, assuming you've spam clicked it for a while, so you'll be relying almost entirely on Upgrades 2 and 4 to fight Antimatter, along with the Antimatter upgrade. Upgrade 2's scaling and Upgrade 4's cost mean that it's hard to do anything by this point. But, with Upgrade 5 being bought, it becomes easier to purchase both of them, along with Upgrade 5 itself.

### Dimension 5

Once you reach Dimension 5, you will notice the Antimatter effect is a lot higher. This is because, starting at 1e64 meters, Antimatter gets boost to help it out fighting you, a boost that the first Antimatter upgrade will not be able to touch. In fact, at abut 3.4e66, you're almost stuck. You'll have to spam-click buy upgrade 1. However, you can unlock the second Antimatter upgrade, which promises to "Divide antimatter boost effect by 1.5." When bought, this will divide the boost given to Antimatter when past 1e64 meters by 1.5. In conjunction with Upgrade 5, this makes getting to dimension 6 possible. Oh, and did I say that *"buying Upgrade 1 becomes a waste of your time"*, and that it *"just isn't strong enough to make any dent"* back at dimension 4? Well, near 1e87 meters, you will be struggling to hold up against Antimatter. However, a new Automation upgrade has been unlocked, that automates upgrade 1. It also buys upgrade 3, the upgrade that decreases the cost of upgrade 1. This will basically just buy Upgrade 1 a TON more times that you'd be willing to do, as well as continually decreasing the cost of it, even if it already displays "Cost: 0."

### Dimension 6

This is the final dimension before you'll unlock the second prestige layer. This dimension is pretty uneventful, but it is crucial for unlocking the next prestige layer. You'll seem to be stuck at around 1e118, but polynomial growth will get the best of it, and you will be able to reach 1e120, which is just enough to unlock the second prestige layer of IUG.

#### Automation Tier 1

During this journey, you will have unlocked 2 upgrades. These upgrades automate certain tasks that, otherwise, are quite tedious. They are called "Automate first antimatter upgrade", and "Automate 1st and 3rd main upgrades," respectively. Now let's move on to the big stuff, shall we?

## Dark Matter

### 1 Dark Matter

Upon dark matter resetting for the first time, you'll notice two upgrades. But don't get fooled: one of them is actually a *buyable*. In reality, all the upgrades you've bought previously in the main tab were buyables *ooh scary*, and here, you'll see your first real upgrade outside of *Automation*. The difference between buyables and upgrades are that buyables can be bought infinite times, while upgrades can only be bought once. To get more dark matter, simply repeat everything before this section. You might think that would take too long, but many timewalls have been greatly reduced due to the dark matter effect, and general progression too. Even though ^1.01 does not seem much, this is a 10x boost if you are at 1e100 meters.

### 2 - 5 Dark Matter

Once you have gotten to dark matter resetting again, you will be able to buy the first dark matter upgrade now, which says, "Universe gain is multiplied by dark matter + 2." It will speed up the early game, as you're getting a 2× multiplier from no dark matter alone. However, this does reduce the effect you have in the late game, as you could have had a 26x boost at 1e100 meters if you didn't buy it. This upgrade is still definitely worth it, though, as it increases with more Dark Matter. Runs will become shorter and shorter as you cruise along with this upgrade, until you get 5 more dark matter.

### 5 - 25 Dark Matter

You have gained enough dark matter to buy your first dark matter buyable, saying "Multiply dark matter gain by 2." Now that you gain twice as much dark matter, getting back to 5 dark matter is a lot easier. Eventually, you'll be able to get the second upgrade.

#### Automation Tier 2

Now that your numbers are getting high enough, you can see 3 more automation upgrades in the Automation tab, with the names "Automate the rest of the main upgrades," "Automate everything before dark matter," and "Gain dark matter every second," respectively.

### 25 - 40 Dark Matter

You've gained enough dark matter to buy the second dark matter upgrade: "Previous upgrade is squared." This, as is said, squares the previous upgrade, so now it is 49× for 5 dark matter instead of 7×. This increases performance greatly. You'll be able to get to the next buyable in no time.

### 40 - 180 Dark Matter

After all this time, you now have enough buy the second dark matter buyable. "Antimatter effect starts 2.5x later." Antimatter is finally put under control properly, and at one point, things look like they'll continue...

#### Automation Tier 3

A new upgrade, called "Getting a dimension doesn't reset," is found here. It greatly boosts Automation's tasks, and will give much more Dark Matter than before.

### 180 - 20,000 Dark Matter

Things continue as nothing else had happened: you continue to buy the buyables and that's it. That is... until you notice your universe is growing really slowly, and realize that Antimatter really hates you now. Antimatter's second boost grows even faster, on the pace of

x

x

{\displaystyle x^{x}}

.

### 20,000 - 8,000,000 Dark Matter

Still, things go as normal. Until, when you look at the boost, it's taking a turning point. Your boost is starting to grow to massive sizes, and it is boosting progression by a crazy amount. However, this game isn't that easy, so there is a softcap preventing it from going too crazy.

## 8,000,000 Dark Matter: Challenges

After the initial growth, the Dark Matter keeps rising, until it hits 8 million. The button called *Unlock Challenges* is scheming. You try to click it, and it doesn't consume any of your Dark Matter. You feel like you might've misclicked, and you're going crazy, oh wait, the third DM buyable just appeared out of nowhere. But something else appeared. It's another button, at the top of the page: *Challenges*. You click it, and you're granted with 4 more buttons: *Exit Challenge*, *Challenge 1*, *Challenge 2*, and *Challenge 3*.

But this isn't the only thing written on the last 3 buttons. You look at it, and each button has a sort of softcap, and a goal. You decide to start with the first button out of the 3, saying "Both Antimatter upgrades are useless". The goal that was set is 2e100, and it feels easy, as you've already gained so much. You click the button to enter the challenge. But then, you realize. This is much harder than you initially expected. You have to play in a different style, with less dimensions than you normally have. But soon, after a bit of grinding, you see the number on the top of your screen surpass 2e100. Wait a minute, why am I writing this like a mystery book?

Anyways, after you complete the challenge, a reward is given to you, that is labeled on the button: "Dark Matter buyable 2 is x1.2." You can beat the other Challenges. No more progression is able to be made at this point until you grind to 4e10 Dark Matter.

### 4e10 Dark Matter: Second set of Dark Matter Challenges

After you get to 4e10 Dark Matter, another button, called "Extend Challenges" becomes affordable. Buying this unlocks the second set of Dark Matter Challenges.

Trying Challenge 4, which says "Antimatter is much stronger", may seem easy, but you'll have a great time waiting forever to reach 5.4e20 meters with an Antimatter effect higher than 12. Not only that, but you can't use any Antimatter upgrades. You will get stuck at 1e11, not even high enough to reach Dimension 2, so you shouldn't attempt this challenge yet. To beat Challenge 4, you should complete Challenge 1 and 2 twice and Challenge 3 once. You will able to reach Dimension 3, and this is enough to beat the Challenge.

### Tier 4 Automation

Another automation upgrade appears, this time in the Dark Matter tab: "Automate dark matter buyables 1 & 2." This allows you to gain enough Dark Matter to be able to get to the next layer.

## 1e225+ Dark Matter: Objects

You see an entire Prestige Layer, called Objects, for the very first time at 1e200 Dark Matter. At 1e225 Dark Matter, you can finally prestige, and gain Objects. When you do, you also keep all your Dark Matter upgrades. The Dark Matter boost is now ^1.01. Also, secretly, you have been removed your autobuy dark matter buyables upgrade. This is actually a blessing, not a curse.

### 1 Object

When you first reset, you notice an upgrade. Reaching it only requires 2 Objects, so you are going to need to reset once more to get it.

### 2 - 5 Objects

The first upgrade states, "Upgrade 4's cost scaling is weakened." You are now able to buy it. Upon buying, upgrade 4's cost is now much less and will help drastically increase your universe size.

### 5 - 15 Objects: Subjective Milestones

You know how AU7 is removed when resetting? Well, that is because not buying DMB1 is used to get OP features: Subjective Milestones. The very first one: "You gain 10 dark matter per second," requires 1e1e6 meters to reach.

#### Challenge 7

SM1e1.8e6's reward is *Unlock Challenge 7 and raise antimatter upgrade 1's divider to 2*. Challenge 7's effect is the following:

***EVERY PREVIOUS CHALLENGE AT ONCE** and Challenge completions boost universe size gain*

On its own, those are not too much of an issue. But the goal is... 7.5e180. That is a pain in the butt. How are you even supposed to reach 7.5e180 with only upgrade 1, 3, dark matter, and objects, with a really high antimatter effect? Well, you don't. Unless, of course, you break challenge 1. Then you’ll get to the endgame immediately and won’t have to worry about grinding the rest of challenge 7.

### 15 - 60 Objects: Antimatter Removal Tool

SM1e2.6's reward is *Unlock the Antimatter Removal Tool*. Upon reaching it, you'll see that an entire new tab has been unlocked. Getting one Antimatter Removal Points requires 3 Objects, which you are likely to already have. So you buy it

### 60+ Objects: Endgame

This is the end of the current content. The endgame is where progression starts slowing down. You can still progress from here if you'd like to. Once you reach a really big number, your universe size will become **"too many"**, which is code for Infinity.