Zi Xiao

Mobile: Purchased as DLC.

Gamepass/PlayStation: Currently unavailable.

> "*Fate in hand, stars above head. Zi Xiao's mastery of occult scrolls surpasses all others. With each flick of his fingers, the star cards come alive like sharp blades, gathering cosmic power with each motion. When the moment is right, stars will heed his command, descending from the sky with a dazzling cosmic radiance.*"
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Zi Xiao is the ninth playable Hero in the game, being unlocked upon purchasing the Artisan and Magician DLC.

Zi Xiao's playstyle mainly focuses on luck manipulation as you progress through the run, especially in the form of Occult Scrolls.

Many of his Ascensions also focus on improving his luck or using his already gained luck to benefit in various ways, usually by improving effects for  Falling Star and  Astroforecast.

Alternatively he can use his manipulated luck to improve his weapons, also giving them random effects or using them to set up skills for use. Weapons with rapid magazine usage, particularly those with 1 magazine which refills instantly, will be of great benefit.

Zi Xiao's biggest downside is, without occult scrolls and ascensions to boost or use his luck, he can start fairly weak until he improves his capabilities. This is especially notable when using Falling Star as it becomes almost impossible to use it at its full potential early on.

## Talents

List of Zi Xiao Talents Edit
 Stellar Recovery
 Card Practice
 Concentration
 Star Rearrangement

## Ascensions

Many of Zi Xiao's ascensions have a statement "chance to...". The value of all of such chances is determined by the number of scrolls in the inventory. Base chance is 10%, gain 2% for the first 20 scrolls (up to 50% in total), and 1% for every remaining scroll. Scroll rarity is not relevant.

## Unique Spiritual Blessings

Spiritual Blessings only appear in Reincarnation difficulty.

## Build Strategies

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Gather information.
These are a list of general strategies that can be built towards as you progress through a run. Almost no build is mutually exclusive, and often results in partially building into others due to the randomness of the game. Most however do not synergize well when attempting 2 vastly different builds at once, especially on high difficulties.

### All Difficulties

* Fast-firing weapons, like SMGs, are most beneficial with this build to continuously proc  Card Storm.
* Card Storm should be picked up as often as  Under Control. These two combined increase the amount of cards you can hold and refresh your cards without the need to use your  Astroforecast manually.
	+ You can get even more cards in your hand with  Card Printer as reserve cards, which are just cards stacked on top of your maximum capacity. However, Card Printer is bottlenecked by your card carrying capacity, so prioritize Under Control.
* Ideally, you hold your  Falling Star during a fight unless you can easily restack it, meaning you have a large wave in front of you and can easily recharge your Astrohouse. This is to keep your Astrohouse full of Astroaspects. You want to do this as  Perfect Deck allows for increased card damage the fuller your Astrohouse is. This can be up to a 480% damage increase if you just hold your Falling Star. You can pair this with  Lucky Day to also increase your Weapon DMG alongside an additional skill damage increase.
	+ To keep your Astrohouse full, you can use  Mirror Hand to increase the amount of Astroaspects you get at a time. This helps your Astrohouse full to maximize Perfect Deck and Lucky Day's effects.
* The Astrohouse's contents determine what type of Falling Star you will generate. An impure Falling Star is not worth the cooldown. To not waste your cooldown, you can clear a bad Astrohouse with  Persistence. If you clear a bad house, you also get extra card damage and weapon DMG from this ascension. You can see how an empty Astrohouse would affect the damage given by Perfect Deck and Lucky Day, but this can be mitigated by investing in  Bet It All as it rewards DMG, Lucky Shot Chance, and/or random bonuses based on the quality of Astroaspects you clear from your Astrohouse.
	+ To further avoid an impure Astrohouse, you can invest in  Fate Thread to get more Astroaspects in your Astrohouse to lower the probability of impurity. If you have more Astrohouse slots, you can also take advantage of  Arcane Shot as it gives weapon DMG for each additional Astrohouse slot.

* The ideal main weapon is  Argus as its ◈ Generate a spirit upon your first hit on an enemy. The spirit will deal DMG to the enemies in a line when you hit a random enemy can deal true damage equal to all projectiles combined, that it may go over the damage limit. Other weapons also fit. The sub weapon can be anything, but  Bloody Drill can deal with occasional Armored enemies.
* Bet It All is also an important source of damage boosting.
* To provide more Astroaspects, having  Fate Thread is important as it provides more slots to carry Astroaspect. You may want  Mirror Hand to gain more Astroaspects from  Astroforecast, or  Card Storm and  Astrological Magazine to follow up.  Lucky Day can provide steady bonus with more unused Astroaspect. However, avoid  Persistence as it clears impure Astrohouse.
* If played in Reincarnation,  Functional Deck or  Variable Scrolls can be chosen, where the former improves damage and the latter greatly enhances scrolls. If Ascension Fusion is enabled,  Overloading is a perfect choice that speeds up reloading, while others are chosen depending on the actual weapon used.

### Reincarnation Only

* Variable Scrolls should always be taken, since it grants a massive chance to enhance scrolls when you reroll them.  Occult Booster can be taken if found later, for an even higher chance of enhanced scrolls.
* Each scroll will have a roughly 75% chance to become enhanced with both rerolls. Unhelpful scrolls can be rerolled and, even if it becomes enhanced from the first reroll, it will still be guaranteed to change on the next reroll for a chance it becomes helpful. Helpful scrolls can be rerolled to become enhanced, but risk them becoming less helpful if it changes.
* Arcane Shot should be taken if paired with a weapon build, due to the increased potential of having useful scrolls.
* Effective Split,  Curiosity Box and  Break the Ice should be taken, as they can help with getting more scrolls.
	+ Take It All and  Enhanced 3rd Time Unlucky can also help getting more scrolls. Take It All for increasing how many scrolls can be taken from peculiar chests which offer them (and unwanted scrolls held may change from rerolling), and Enhanced 3rd Time Unlucky for getting non-cursed scrolls from peculiar chests.