recursal/Fanatic-Fandom huggingface dataset:
Incorporeality

## Summary

**Incorporeal** (or **Non-Corporeal**) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being incorporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A incorporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them.

Abstract beings are typically incorporeal.

## Killing Incorporeal Beings

Incorporeal beings can be killed through:

* Soul Manipulation, as long as the entity in question has a soul.
* Reality Warping
* Conceptual Manipulation
* Time Manipulation

among other means. Some incorporeal beings, for example, require bodies to survive, and therefore can be killed by destroying their bodies and keeping them from getting any hosts.
Dream Manipulation

## Summary

**Dream Manipulation** is the power to affect and control dreams.

This is an ability that can vary greatly in complexity and power, with the most simple usages of it can only just alter dreams with no direct repercussions stemming from them.

However, the real, powerful users of this ability can use it in a number of ways. Some can travel through the dreams of others and use them as a medium for communication or even for attack, striking at other people in their dreams, potentially affecting them in the real world.

The greatest users of this power can completely control the world of dreams as another plane of reality, toying with it and altering dreams according to their whims, with some even being capable of dragging others into the world of dreams to kill or imprison them within its boundaries.
Healing

## Summary

The ability to actively relieve or eliminate the symptoms and effects of any disease, pathological condition, violation of life, to normalize the disturbed vital processes, which ultimately leads to recovery and restoration of health. This ability can be used both on oneself and on others (as opposed to Regeneration, which is passive and only targets the user).

It's to be noted that the degree of the ability, if possible, should be specified with the same type system used for Regeneration, and so someone that has displayed the capability to heal up to a Mid level would be specified with the respective prefix.

## Possible Uses

* **Accelerating recovery** - Accelerates the natural rate of recovery of the body, allowing it to heal from even serious damage for a short time (only what would heal without external intervention in the first place). Also allows user to rid the body from impact of non-fatal poisons or diseases.
* **Healing easy injuries** - Allows user to quickly heal a wound which is not very serious, and recovery often takes place almost instantaneously, which is quite useful in combat.
* **Healing medium and heavy injuries** - Allows user to completely or almost completely heal serious injuries, from which the body can not recover on its own for a long time (months or years). This type might also include partial regeneration of organs and body parts.
* **Healing fatal injury** - Allows user to heal wounds which are fatal to an average person. Very advanced healers can heal such wounds very quickly, and in some cases, completely regenerate organs and other body parts.
Probability Manipulation

## Summary

The ability **to alter probability**, allowing one to make the unlikely more likely to occur, and vice versa.

This can take effect in a variety of different ways; it may appear as just supernatural luck, or can be more actively used for defense to make attacks inexplicably miss - and in the same way, it can be used to make sure attacks always hit. At a high level, it can be used to make things that would be completely impossible otherwise certainties. Due to the many potential applications of such an ability, it is exceptionally versatile and its capabilities should be judged on a case by case basis. On a greater scale, it can be used to manipulate quantum probability and can reach the level of powerful Reality Warping.
Uhm uh we forgot a title

**uhm uh we forgot a title** is the second out of the three episodes in Nuclear Super Rad Show. Green Mug is eliminated, albeit originally supposed to have Tissues gone.

## Summary

The episode starts out with Green Mug and Chips Container chatting, just like in Moo lmao. They end up getting into a conflict, which is quickly ended by Green Mug's elimination, where she is supposedly killed in a sink. Hot Host introduces a co-host, Hot Sauce, before the elimination, however she does nothing but scream as she gets dragged off screen. Hot Host then tries to think of a challenge, however he is unable to due to lack of creativity, therefore making the challenge simply to just think of a challenge. Chips Container wins immunity, simply because they are the only one who said something similar to a challenge. Tissues and Crayon Box were up for elimination.

## Deaths

Green Mug (**X1**), drowned (most likely).

## Trivia

Green Mug's elimination can be considered unfair due to the fact Tissues was originally supposed to be eliminated. Kip and May accidentally used the wrong footage while making the episode.
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Environmental Destruction

## Summary

**Environmental Destruction** describes a character's capability to damage and destroy an area around themselves, but not necessarily their capacity to realistically harm their opponent. In practice, this is essentially a non-combat applicable Attack Potency ; if a character is able to cause weather phenomena or natural disasters without any reasoning that can support their other statistics being at this level of destructive potency, then they should have trouble or lack the capacity to use these powers to damage characters in comparable tiers.

That is not to say environmental destruction feats cannot be applied to Attack Potency, Durability, and Striking Strength by any means. This is merely the result of case-by-case analysis, and depending on the context of the feat, may be a defining feat of a verse in question. Below are a couple of examples of feats that can be applied to Attack Potency, and others that should be kept separate from physical capabilities and scaling in general.

For more information regarding the energy of feats of environmental destruction, please see the Calculation Guide, Storm Calculations, and Earthquake Calculations pages respectively.
Mind Manipulation

## Summary

**Mind Manipulation** is the ability to manipulate and control the minds of others.

It is associated with Telepathy and Mind Reading, and these powers are often possessed by the same characters. While basic mind manipulation can be used for psychic suggestion and simple manipulation, higher-level users of this ability can completely control others, drive them insane, plague them with illusions and hallucinations, and even rip their minds from their bodies.

Generally speaking, we judge the potency of Mind Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Mind Manipulation, and the resistance against it, there is a variety of factors to be potentially considered. Such as the mechanisms involved, how many people the Mind Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc. For more information visit the Hax page.

**Note:** Manipulating minds by Hacking inorganic beings does not count for this ability, as it would otherwise imply that this ability is a subset of altering mundane data.
Change Inducement

## Summary

Change Inducement is, literally, the ability to induce change, to change something through supernatural means, be it changing the color of an object to one's state of existence. The user can change concepts, existence, laws, logic, etc.

## Limitations

Some may have limitations over this ability, being able to only change things to a certain degree or plane, whilst others can change anything within their narrative.
Thread Manipulation

## Summary

The ability **to manipulate threads or strings**. User can create, shape and manipulate threads and string, long, thin and flexible form of material, shaping and combining them as needed, or moving them with telekinesis.

Some users may be able to affect conceptual and abstract threads, such as fate, relationship or communication.

## Types

* Hair Manipulation
* Red String Manipulation
* Rope Manipulation
* Wire Manipulation

## Possible Uses

* Create/generate/multiply, unravel, etc. threads and anything based on threads (clothing, textiles, ropes, etc.).
* Shape, compress, liquefy and/or otherwise manipulate threads.
* Attack Powers using threads.
* Constructs Creation using threads, including weapons/missiles, walls, armor or allies/servants.
* Improbable Weapon Proficiency - By using threads as a weapon.
* Move/lift threads at nearly any speed whether in/on surface, air or water. One could even do this in the vacuum of space if one has way to survive the experience.
* Object Possession.
* Puppet Mastery controlling others through marionette strings.

## Limitations

* May be unable to create threads, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
Temperature Manipulation

## Summary

**Temperature Manipulation** (also known as **Heat Manipulation**) is the ability to manipulate the thermal energy of oneself or the environment. While other abilities, such as Fire Manipulation and Ice Manipulation, may affect the temperature of one's surroundings, this ability refers to having direct control of temperature and heat for any number of purposes.
Biological Manipulation

## Introduction

**Ability to manipulate organic beings.** May range from minor body control to matter manipulation at molecular level. In addition, biological manipulation often provides a high level of adaptation (might also lead to reactive evolution), immunity to various influences (such as poisons or diseases), and heal wounds at an accelerated rate (or even regenerate).

## Types

* **Body Control** - Managing the user's own body, allowing higher functional capacity. It is done at the expense of mental commands, via special techniques (breathing techniques, acupuncture, etc.)
* **Shape Change** - A higher level of biological manipulation, allowing to maximize output of the body, and modify it (within a certain limit) in order to achieve greater efficiency in the battle (e.g. lengthening limbs, transforming into animals, increasing or decreasing in size, etc.)
* **Manipulation of cells/Genetic level** - Control at the level of organic cells or genes, which makes it possible to initiate various mutations, as well as to protect the user from diseases. Additionally, such ability generally provides a high level of adaptation and regeneration, and evolve very quickly in some cases.
* **Manipulation of atoms/molecules** - A form of matter manipulation specialized in organics. This ability gives the user almost unlimited possibilities. The user can easily create any kind of pathogen, carry out the most improbable (and beneficial) mutations, evolve in the blink of an eye, etc.

## Users

* Groups of humans in The Real World, through Biological Engineering.
* Users of the Omnitrix (Ben 10)
Life Manipulation

## Summary

**Life Manipulation** is the ability to manipulate the life force that courses inside living beings or the very concept of life itself.

## Possible Uses

* **Animation:** Some life manipulators are able to breathe life into inanimate objects, turning them into living creatures to aid them in combat.

* **Plant Manipulation:** Life manipulators are frequently associated with plant life, enriching the ground with life energy in order to cause plants to rapidly grow. Some users can control the life energy within the plants for a variety of effects.

* **Healing/Regeneration:** Many life manipulators are able to use it to heal themselves or others to greatly prolong the time they spend in combat.

* **Life Stealing/Instant Death:** Some life manipulators are able to steal life energy or simply remove the life energy from an opponent's body to grievously harm or kill the target.

* **Statistics Amplification:** Many works feature characters that are able to manipulate the life energy within their own body to grant them Superhuman Physical Characteristics or bolster their already great physical prowess.

## Limitations

* Life Manipulation may be ineffective against an inorganic beings or those that are not truly "alive" and thus do not have life energy to manipulate.

* Life manipulators are frequently shown to suffer from adverse side effects when overusing their powers or when they have an excess of energy, which may be used against them if forced to use a great deal of it at a single time.
Information Manipulation

## Summary

**Information Manipulation** is the power to control, alter, and even destroy information itself. A vast variety of effects can be achieved using this ability, from gaining knowledge or altering what people know to warping reality itself. Note that Information Analysis and Data Manipulation are considered separate abilities.

## Types

1. **Knowledge:** These characters can manipulate information as the medium of knowledge as opposed to just manipulating what a specific person knows, which would be considered Mind Manipulation. Characters with this ability can, for example, destroy information on a subject and by that make it inherently unknowable. Other examples of uses would be to prevent information from leaving an area, making it so that those outside can't gain knowledge of what is happening inside, or altering information to change what people know about the subject into something else.
2. **Fundamental:** These characters can manipulate information, which serves as fundamental building block of reality. This can allow characters to rewrite the world to their whims, often by programming it much like they would a virtual reality. These manipulation can come on many levels. For some it might just be the mechanism behind mundane magical abilities, while others can rewrite information to change reality, causality or the laws of nature.
Nigh-Omniscience

## Summary

The power to **know almost everything in existence**. Lesser version of Omniscience.

The user knows almost everything in existence while being blocked from certain details or being limited in other ways, possibly only being able to see one timeline or universe, or have just small patches of information that are missing or blocked out. Thus allowing one to keep their sense of free will and uncertainty.

This power is also called limited Omniscience.

## Limitations

* The user's knowledge is limited in certain ways/areas: they may be limited to certain areas or subjects of knowledge or lack knowledge about certain areas.
Immersion

## Summary

**Immersion** is an ability which allows one to cross the boundary between fiction and reality and enter the imaginary locations depicted in books, paintings, movies etc. The places and time periods accessed through this ability are conceptual, as in they do not exist in reality, but users of this ability can still interact with and explore them like they can any place in the real world.

Examples of Immersion would be jumping through paintings into the worlds displayed on them, entering a book and becoming part of the story, and so on. Users can use this ability to retrieve weapons or other useful tools from fiction, evade attacks by entering these other fictional worlds, or use them to BFR or seal opponents. In many cases, users often need a medium that displays their target location as a gateway.
Retrocognition

## Summary

**Retrocognition** is the ability to perceive events that have transpired in the past. The working of this ability generally varies depending upon the user and the verse.

The ability may or may not have a limit i.e a character may only be able to view or perceive events from a specific period of time.

The information acquired through this ability may be simple and precise, or complicated and limited, the accuracy of the information may also vary.

Retrocognition can be utilised through various methods, it may be done through Time Manipulation, through Extrasensory Perception, through Psychometry, or through some unspecified magical means. But it is most commonly associated with Clairvoyance and Extrasensory Perception.
Bodily Weaponry

* I
* II
* III
* IV

## Summary

Many living beings, from animals to plants, have evolved in order to use specific parts of their body as weapons.
Sometimes fictional characters and creatures possess unconventional weapons in regards to their structure, the placement on the body and the way they are utilized, for almost countless amounts of types and variations.
Robots, golems, cyborgs and other artificial beings are included, as they often feature various weapons on or inside their body, despite it not being biological.

Note that this ability should not be confused with Weapon Creation and Organic Manipulation, not even in relation to powers such as Blood and Bone Manipulation, but it can come along with Body Control and other abilities that affect body parts that are already meant to be weapons in the first place.

## Examples and Possible Uses

### Conventional

* Natural weapons found in the real world, such as claws, teeth, fangs, horns, beaks, stingers, spikes, antlers, tusks etc..
* Natural armors, such as shells, exoskeletons, scutes, scales, plates etc..
* Weaponized limbs, including tails, tentacles, raptorial legs etc..
* The weapon can brim with poison, bacteria and other lethal substances.

**Examples:** Several types of Animals, Cyptids, Dragons and Monsters.

### Unconventional

* All kind of weapons not found in real life, such as forearm blades, oddly-positioned spikes and realistic weaponry brought to the extreme.
* The weaponization of body parts that aren't normally meant for this purpose, such as feathers, tongues, fur, hair, petals, vines and such.
* Unique appendices, commonly found on strange, alien or eldritch creatures.
* Said weapons can be made of non-standard materials, such as or rock or metal, be combined with elements or utilized to absorb blood or life energy.

**Examples:**Wolverine (Marvel Comics), Xenomorph (Alien), Orochi (One-Punch Man), Kabutops, Mawile and other Pokémon.

### Artificial

* Imitations of natural weapons
* Human cold and blunt weapons, firearms, explosives etc..
* Weaponry enhanced by or based on additional factors, some examples being Laser Beams and Flamethrowers.

**Examples:** Metal Gear REX (Metal Gear), Mechagodzilla (Godzilla).
Dimensional Travel

## Summary

**Dimensional Travel** is the ability to move through alternate universes (or "dimensions"), crossing over across different planes of existence to reach other, far-off locations. This is rarely an ability on its own, often being achieved through other means such as Teleportation used to teleport into other universes, and Portal Creation used to open doorways into these universes.

## Users

* Enderman (Minecraft)
* Kaguya Ōtsutsuki and Obito Uchiha (Naruto)
Chaos Manipulation

## Summary

**Chaos Manipulation** is the ability to manipulate chaos, fundamentally different than darkness or nothingness. That is, power over disharmony, confusion, disorder, and destructiveness in their most pure and vivid forms. Chaos is opposed to order, it may be related to nonexistence (state of the universe before order or creation), but represents a pure destructive, chaotic, primordial form of everything or it can also be a hodgepodge of everything.

## Possible Uses

Chaos Manipulation is primarily used in the form of destruction, such as the destruction of space, time, or even reality itself. Such a being can be the embodiment of chaos, whereas their simple appearance causes everything to become chaotic, such as automatically triggering natural disasters, destruction, or disharmony, confusion, and strife among people. Therefore users can create several external factors that may impede an opponent's chance of victory.

## Users

* Nyarlatotep]] (Cthulhu Mythos)
* Discord (My Little Pony)
* Delirium of the Endless (DC Comics)
* Chaos (Sailor Moon)
* Tartarus (Saint Seiya)
* Eschatos Dunamis Users (Saint Seiya)
* Dracula (Castlevania)
Fire Manipulation

## Summary

**Fire manipulation** is, simply put, the ability to manipulate fire. While the intensity of the ability varies, this tends to be a highly destructive and powerful ability when in the right hands, though it can be hard to control. Naturally, fire can be put out by water easily, and often times, fire manipulators don't come with an immunity to their abilities.

## Users

* Firebenders (Avatar: The Last Airbender)
* Shigekuni Yamamoto Genryusai (Bleach)
* Natsu Dragneel (Fairy Tail)
* Human Torch (Marvel Comics)
* Ace and Akainu (One Piece)
Non-Physical Interaction

## Summary

The power to interact with intangible or non-corporeal beings or objects. Users can both see and interact with intangible, or non-corporeal, abstract, and nonexistent objects or life-forms and entities, allowing them to make physical contact and possibly cause harm.

It should be noted that the ability to interact with souls and other non-corporeal entities directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate them in other contexts.
Sealing

## Summary

Sealing is typically the **ability to place or seal one or more objects into another object, though there are various applications**. The mechanism behind the sealing process varies greatly from fiction to fiction (be it through magic or ki use), though the end results are similar. When used as an attack, sealing techniques can often bypass physical durability entirely.

## Types

* The first type involves sealing physical objects, including living beings. These objects can be sealed within a containment item, though sealing the object within the caster or other people has been shown to be effective. When used against a living being, these powers have the potential to be considered broken depending on how freely the user can preform the sealing technique, though many cases require prep or have imposed drawbacks on the user to prevent this. When a living being is sealed within another living being, the container subject becomes the sealed target's host. The effects that the sealed target has on their host varies depending on the work of fiction, as do the effects on the target if their container is destroyed.
* The second type of sealing involves removing or locking attributes or even concepts of a target. Examples include sealing a target's magic or ki energy, or even their movement or consciousness. This type of sealing denies the target use of these aspects rather than specifically placing them in another object. These effects can be temporary or permanent depending on the user.
* Soul sealing usually falls under the category of soul manipulation.
Superhuman Physical Characteristics

## Introduction

**The levels of strength, speed or stamina that significantly exceed those of a regular person.** Examples include ability to move faster than the eye can see (the human limit is about 10 m/s at short distances), or even at supersonic speed, without any expense to self and without any gimmicks.

## Requirements

* **Speed:** Faster than **12.42 m/s** (Faster than Olympic 100 m sprinters)
* **Lifting Strength:** Over **501 kg** (More than Olympic weightlifters, world-class professional powerlifters and strongmen)
* **Striking Strength:** At least **Street level** (Attacks carry the force of over thousands of joules)
* **Durability:** At least **Street level** (Able to survive large amounts of blunt force trauma, but can still be killed by things such as knives, bullets, etc.)

#### Notes

Even if some of the parameters fall below the minimum value, the character can still be regarded as superhuman, if they have statistical advantage over ordinary people in multiple characteristics.

## References

1. ↑ https://news.mit.edu/2014/in-the-blink-of-an-eye-0116 (Archived)
2. ↑ https://www.healthline.com/health/human-eye-fps (Archived)
3. ↑ https://ed.ted.com/lessons/if-superpowers-were-real-super-speed-joy-lin (Archived)
4. ↑ http://www.meathathletics.ie/devathletes/pdf/Biomechanics%20of%20Sprints.pdf (pdf pg 8) (Archived)
5. ↑ https://www.guinnessworldrecords.com/world-records/heaviest-deadlift/ (Archived)
6. ↑ https://www.scientificamerican.com/article/bone-resilience-depends-o/ (Archived)
7. ↑ https://www.hopkinsmedicine.org/health/conditions-and-diseases/fractures (Archived)
8. ↑ https://www.ncbi.nlm.nih.gov/books/NBK470338/ (Archived)
9. ↑ https://www.innerbody.com/image/skelfov.html (Archived)
10. ↑ https://link.springer.com/article/10.1007/s00414-015-1254-7 (Archived)
11. ↑ https://www.wikihow.com/Attend-to-a-Stab-Wound (Archived)
12. ↑ https://www.sciencedirect.com/science/article/abs/pii/S0379073898001893?via%3Dihub (Archived)
13. ↑ https://pubmed.ncbi.nlm.nih.gov/30646040/ (Archived)
14. ↑ https://medlineplus.gov/ency/article/000043.htm (Archived)
Damage Reduction

## Summary

**Damage Reduction**, also known as **Damage Minimalization**, is an ability to decrease and reduce the damage the target takes making them harder to defeat or destroy.

This is different from Statistics Reduction, because the opponent's statistics are not reduced, just the damage alone.

This is also different from Statistics Amplification because nothing of their statistics are actually amplified.

The users of this ability are usually considered as tanks or hard-to-kill because of their potential to prolong the duration of the fight without any fatal damage.

## Users

* Yujiro Hanma (Grappler Baki)
* The Player (Minecraft)
Hazbin Hotel

## Summary

Hazbin Hotel talks about the Princess of Hell, Charlie Morningstar, which is trying to find a way to redeem sinners and save them from angels' extermination. For do so, with the help of her girlfriend, Vaggie, she would create the Happy Hotel. Alastor would however visit them after their failure and decided to help them just because he likes to see people fail. Alastor would then rename the hotel in "Hazbin Hotel" for then starting helping them.

## Power of the Verse

In Hazbin Hotel, there usually are **Wall Level** feats.

## Characters

### Overlords

* Alastor
* Rosie
* Vox
* Valentino
* Velvette
* Carmilla Carmine
* Zestial
* Zeezi
* Frederick von Eldritch
* Bethesda von Eldritch

### Alastor's Puppets

* Niffty
* Husk

### Cherubs

* Cletus
* Collin
* Keenie
* Deerie
* Rachel
* Bea
* Beau
* Honey

### Notable Sinners

* Vaggie
* Angel Dust

## Locations

* 666 News Studios
* Cannibal Colony
* Clock Tower
* Club Hell 666
* Hazbin Hotel
* Heaven
* Hell
* Club Kaiju
* Pentagram City
* Porn Studios
* Pride Ring
* Rings of Hell
* Rosie's Emporium
Beyond-Dimensional Existence

## Introduction

**Beyond-Dimensional Existence** on this wiki refers to the state of being of characters who exist outside, and are independent of, space and its dimensions. This is different from Zero-Dimensionality in that a zero dimensional thing is still spatial in nature, but simply lacks more than zero extension in any dimension.

## Types

**Type 1:** Characters whose nature is defined by lacking spatiotemporal features without necessarily being superior to any of them. As a result they aren't limited to existing within spatiotemporal realms and are often unaffected by Spatial Manipulation and Time Manipulation or can at least defend against it by leaving spacetime at will. They are usually Acausal (Type 1) as a result of being outside of regular time.

**Type 2:** Characters whose nature is defined by lacking spatiotemporal features and being superior to them in nature. These characters aren't necessarily superior to spacetime on every level, but just within the scope which they are shown. Due to transcending this spacetime they are immune to Spatial Manipulation and Time Manipulation of it. They furthermore inherit any benefits of Type 1.

Hence, this type of existence is reserved for entities falling under tiers **High 1-A** through **0Z**. Likewise, should an entity's existence transcend the aforementioned categories, concepts such as time, speed and distance would be irrelevant to them as a result, which would qualify them for **Irrelevant** speed. Finally, characters who are beyond-dimensional would surpass the concept of size as related to dimensionality.
Energy Manipulation

## Summary

**The ability to manipulate energy.** One of the most ubiquitous and versatile abilities found throughout fiction. It allows use of energy for various purposes, particularly for attack, defense, or improvement of performance. Includes manipulation of both internal and external energy.

## Possible Uses

* Obtaining superhuman physical characteristics (or imitation thereof)
* Barriers
* Energy beams
* Manipulation of different types of energies (spiritual, magical, thermal, kinetic, etc.)
* Manipulation of the energy of an opponent
* Energy conversion from one form to another (such as thermal to electrical, spiritual into kinetic, etc.)
* Conversion of an energy into material objects
* Conversion of an energy into information
* Perception of the world outside of the usual five senses, including direct energy sensing of those concealing their presence
* Aura creation (explosive, overwhelming, etc.)
* Energy Absorption
* Effects on the mind and/or soul of the enemy
* Reality Warping
Ectoplasm Manipulation

## Summary

The power to manipulate Ectoplasm/Ghostly Energy. Variation of Energy Manipulation.

The user can create, shape, and manipulate an energy unique to spirits/ghosts. Typically this comes in the form of beams or balls of energy that the user can charge and fire at enemies, and ignores the intangibility that is normally associated with ghosts or spirits. Usually, however, these attacks cannot harm living beings. It can also sometimes be used to create constructs and weapons, as well as forcefields, depending on the user. At higher levels, this can be used to ignore the conventional durability of ghosts, or even act as a form of Soul Manipulation.

## Possible Uses

* Charging balls or beams of energy that can harm intangible spirits.
* Construct Creation, making weapons or shields for the user to utilize.
* Absorbing and releasing the energy of ghosts.

## Limitations

* Ectoplasmic attacks don't likely harm regular living beings.
* Some users have a very limited supply.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* In the case of a ghost using this ability, it may cause them to eat away at their own body.

## Users

* Paranatural characters
* Danny Phantom characters
* Gozer (Ghostbusters)
* King Boo (Mario Bros)
Telekinesis

## Summary

**The ability to affect physical objects via thoughts only.**

## Possible Uses

* Attack the enemy with from multiple directions, which makes it very hard to counter.
* Deny the target mobility, and fling the target way at high speeds (which will lead to a crash in the absence of flight).
* Affect the internal organs of the target (disrupt the target's biological functionality, or completely destroy the internal organ systems)
* Levitate (or even fly).
* Create telekinetic barriers.
* Strengthen the user's body, simulating superhuman physical characteristics.
* Manipulate particles at an atomic level (rare)
Toon Force

## Summary

**Toon Force**, also named **Cartoon Physics**, is an ability that refers to characters manipulating reality or bypassing physical laws of nature in order to achieve impossible feats for comedic effects. The users bend reality in such a way to make situations "Comedic" and "Funny." It should not be confused with Reality Warping, which can affect reality in more serious ways.

Similarly to Reality Warping or Magic, Toon force has uncountable applications and virtually no users are able to employ all of them. As such other abilities archieved through this power should be listed on the page to specify the scope of the character's use of Toon Force.

## Possible Uses

* Breaking the Fourth Wall (Varying from talking to the audience to affecting the "real world")
* Dimensional Storage (Making things appear out of nowhere)
* Reality Warping
* Body Control (Characters can frequently stretch, bend or otherwise manipulate their bodies in unnatural ways)

## Limitations

* The users might be incapable of using this ability to kill or permanently harm their opponents.
* The users might be limited to what counts as "funny".

## Note

While **Toon Force** may be prevalent in a given verse, it does not mean that all its users share the same abilities. Just like any other system of power such as Magic, unless these characters have these powers directly as a result of a certain status they share, they should only be given abilities that they have demonstrated themselves with these abilities.
Empowerment

## Summary

**Empowerment** is the ability to strengthen oneself due to various circumstances and outside forces that may or may not be under their control. Unlike Statistics Amplification, empowerment is often involuntary and inherent to each character rather than an activated ability.

## Limitation

* Might become weakened when faced with an opposing force/emotion (I.E. a person empowered by compassion starts feeling hate).
* A lack of their force/emotion could cause them to lose their power entirely.

## Users

* The Lantern Corps (DC Comics) ; empowered by their respective emotions
* N Ma (Mahou Sentai Magiranger) ; empowered by his enemy's despair
* Waterbenders and Firebenders (Avatar: The Last Airbender) ; empowered by a full moon or sunlight, respectively
* The Hulk (Marvel Comics) ; empowered by anger
* The Gods of Chaos (Warhammer 40,000) ; empowered by their respective concepts
* Freddy Krueger (A Nightmare on Elm Street) ; empowered by people's knowledge and fear of him
* Mine (Akame ga Kill!) ; empowered by danger
* Percy Jackson (Riordanverse) ; empowered by water
* The Chosen Undead (Dark Souls) ; empowered by souls
* Frisk (Undertale) ; empowered by their determination
Underground Mobility

## Summary

**Underground Mobility** (Or **Burrowing**, or **Digging**) is the simple ability to dig below the ground. Much like Flight, it is often a form of travel that also allows for a tactical advantage during a battle. Underground Mobility is a relatively common ability in fiction which offers characters various other advantages. It should be noted that this ability should not be given to any character who has been shown capable of simply digging a hole, only those who are supernaturally adept at digging below and through the ground at high speed should be allowed this power.

## Possible Uses

Underground Mobility has a large variety of uses that can be applied, including:

* **Ambush:** Characters that burrow beneath the ground are able to easily ambush their opponents from below, this can benefit a character as while underground, there is little an opponent can do to hit the characters.
* **Underground Tunnels:** Some characters are shown to create underground tunnels as they dig through the ground, these tunnels can serve a number of purposes, such as destabilizing the ground below an opponent to cause a collapse.
* **Camouflage:** Some lesser characters with Underground Mobility simply burrow a small amount into the ground to camouflage or hide themselves from opponents.
* **Trapping:** Some characters are able to bring others below the ground with them, trapping them in the ground and potentially suffocating opponents.

## Limitations

Characters may not be able to Dig through certain materials, such as stone or metal, which can limit how far they can dig. Characters may also only be capable of moving through the ground, and upon reaching above ground they find themselves unable to move.
Pain Manipulation

## Summary

**Pain Manipulation** is the ability to control the pain experienced either by another, or by the user themself, most often in the form of inducing or intensifying it. Used in such a way, pain manipulation can debilitate, distract, or incapacitate an opponent that the user would not be able to defeat normally, and in some cases, strong pain manipulators may even kill their target outright, usually through shock.

Some characters accomplish this through manipulation of the nervous system, while others may accomplish it by means of mental assault. In such cases, it can potentially delve into psychological harm, and particularly powerful users may accomplish it by targeting the soul itself.
Smoke Manipulation

## Summary

**Smoke Manipulation** is the ability to control smoke at will, often shaping the smoke in various ways and making it tangible enough to use a method of attack. Some users are able to create and even become smoke, further increasing their versatility.

**Note:** This power also includes characters that can manipulate vapor.
Breaking the Fourth Wall

## Summary

**The Fourth Wall** is a literary term that originates from stage plays. Typically, a stage would be rectangular, so there would be 3 walls, one in the back, and 2 on the sides. The "fourth wall" would be the edge of the stage that faces the audience. Obviously, there was no actual wall there. The term Fourth Wall refers to the barrier between the audience of a work of fiction and the fictional universe itself. In most works of fiction, the fourth wall is intact, that is, the characters do not acknowledge the existence of an audience or that they themselves are part of a fictional work. However, some fictions employ the literary technique of **Breaking the Fourth Wall**. This includes talking to the audience, affecting the "real world", rewriting speech bubbles, acknowledging that they are part of a fictional world, and even leaving the fictional work itself and entering the "real world" (represented, obviously, by a fictionalized version of the real world).

## Users

* Mister Mxyzptlk (DC Comics)
* Deadpool (Marvel Comics)
* Sonic the Hedgehog (Archie Sonic Continuity)
Information Analysis

## Summary

**Information Analysis**, or **Scanning**, is the ability to gain information on a character or object by analyzing them. A basic analysis can grant only rudimentary data on the target, such as their level of strength, speed, durability, or intelligence, while more powerful analyses can grant extensive information on the target's abilities and even personal history. This ability often overlaps with Power Mimicry, allowing a character to copy another after analyzing them.
Absolute Zero

## Summary

**Absolute Zero** is the point of cold at which enthalpy and entropy hit their minimum level. It is the ultimate form of freezing and in the theoretical situation that someone is exposed to it, their body will be frozen at the atomic level before collapsing under their own mass since the loss of energy causes the atoms to lose their cohesiveness. Due to the nature of the ability working on the atomic level, it can be considered a form of Durability Negation, ignoring conventional defenses unless a character is shown to be able to resist such attacks. Please read our Absolute Zero Feats in Fiction page to determine if showings are actually viable enough to be placed on a profile.
Air Manipulation

## Summary

The power to manipulate air. The user can create, shape and manipulate air, a common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, the movement of air being relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Since air cannot be seen by conventional methods, the attacks and derivatives formed by/from it cannot be seen either, making it an invisible and versatile weapon that is very difficult to block and dodge.

## Possible Uses

* Air Mimicry
* Air shield by manipulating the density of the air
* Flight: Self-propulsion with wind
* Levitation: Levitate off the ground using air currents
* Gliding: Glide through the wind using air currents
* Enhanced Speed: Run as fast as the wind itself
* Enhanced Agility: Extremely flexible with the wind
* Can create tornadoes, or devastating wind storms
* Minor electric manipulation as users can manipulate atoms in the air to make necessary ions in order to produce electricity
* Minor illusion creation as users can manipulate air molecules through exnomophis in order to produce any kind of image of their choice
* Density and pressure control of the air
* Some can change oxygen levels in the air
* Draw power from natural disasters such as whirlwinds, tornadoes, or typhoons
* Some users can control smoke
* Deprive opponents of air to suffocate them

## Limitations

* May be unable to create air/wind, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Ineffective in a vacuum: atmosphere must be present. Variations in air-pressure may complicate things for beginners.
* May be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
* Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user.

## Users

* Aang, Tenzin and other airbenders (Avatar: The Last Airbender)
* Tatsumaki (One-Punch Man)
Power Mimicry

## Summary

**Power Mimicry** is the ability to copy the powers and abilities of others through various mechanisms. The methods by which these are copied and any limitations - such as being restricted to only a certain kind of powers - vary depending on the character, but they generally need to see the power in action before they are able to copy it. Some characters can even apply this ability to martial and physical techniques, copying the fighting styles of others.

The user's copied abilities may be inferior to the original's, or may be retained only for a short period of time, but others can actually improve upon these powers. Others still actually *steal* the abilities that they copy, combining this power with Power Nullification; this is known as Power Absorption.

It would be a No Limits Fallacy to assume someone with this ability can copy *anything* used against them; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Vector Manipulation

## Summary

**Vector Manipulation** is a subtype of applied Mathematics Manipulation. It is the power to manipulate the properties of objects described via vectors by modifying these vectors directly. A vector contains information about the magnitude and direction of things. As such the most usual applications of the power deal with the manipulation of the direction and velocity of the movement of various different things. Those could be physical objects or also energy like light, gravity, electricity or the spreading of heat. Not just the velocity, but also the amount of power those things have could be controlled using this ability. Many more applications are imaginable.
Petrification

## Summary

**Petrification** is the ability to turn someone or something into stone. The most famous and perhaps prototypical example of this power is in the myth of Perseus and Medusa, the latter of which would cause men to turn into stone simply by the unfortunate victims casting a glance at her. The power does not always work in this precise fashion, but the result is always the same.

Petrification is considered to be a sub-category of transmutation, it forcibly turns the target into a statue of stone or other inorganic material. Generally petrification can be considered to be a very broken ability, as it ignores conventional durability. Being able to withstand a nuke won't exactly save your body from being turned into stone, after all.

Albeit depending on how fast the process is, it might not be an instant win button. Petrification is also a fairly popular fictional ability which means a number of characters have resistance to these. Resistance to transmutation/matter manipulation or at times via resistance to magic (if the ability is magical) can also negate petrification.

It's still quite potent in matches, regardless.
Adaptation

## Summary

**Adaptation** is the ability to survive and adapt to different situations and natural environments.

This can include developing abilities to breathe underwater or in air with variable compositions, withstand different atmospheric pressures, live in much colder or hotter climates, see in greater darkness, develop camouflage colouring to hide from threats, etcetera.

As opposed to Reactive Evolution, Adaptation only gives a character the ability to balance the resources of its current body, not to, for example, grow more durable or powerful.
Aura

## Summary

**The ability to have energy envelop the user**. It can be used (consciously or subconsciously) for various purposes (such as intimidation). This covers supernatural abilities only, natural effects fall under Social Influencing.

## Types

* **Explosive** – When activated, this type of aura creates a powerful shock wave of energy around the user. Also includes various elemental aura.
* **Overwhelming** – An aura which causes a variety of negative effects on the enemy. Effects range from weakness to unconsciousness to death (i.e., can kill by aura alone).
* **Fear-inducing** – Aura affecting an enemy's emotions, making them feel insecurity and fear. Generally has a negative impact on the target's fighting ability, and at high levels (in the absence of resilience), can cause hallucinations and induce insanity.
* **Rage-inducing** – Aura which forces the opponent to lose control of themself. Might function by simply reinforcing negative emotions such as anger, bloodlust, etc. and induces rage and complete loss of emotional control.
* **Materialized** – Aura that can transform into material objects (usually temporarily). It can be used to create weapons, armour, and in some cases, even living creatures.
* **Catastrophe-inducing** – Aura that causes natural (or supernatural) disasters on a humongous scale. Might even allow the user to absorb from surroundings at an unlimited scale.
* **Charismatic** – Aura that causes a supernatural charm for its user. Allows various purposes, such as causing the target to fall in love with the user.

## Users

* Natsu Dragneel (Fairy Tail) (Explosive – Fire Elemental)
* Dragon Ball characters (Explosive)