Global Events

Introduced in the Guardians Expansion, Global Events are a number of special events and effects that apply to the whole world, and may produce obstacles or opportunities. These events can be broadly grouped into two categories: Global Quests and World Effects.

## Global Quests

Global Quests are a special type of side quest that are available to all players in the game simultaneously. There are two main types of global quests, Competitive and Cooperative. Competitive quests involve some goal that can only be completed by one player, and provides a significant reward upon completion. Cooperative quests start by introducing a negative World Effect, then presenting a means to remove said effect that all players may contribute to; upon completion, the World Effect is removed, everyone that contributed receives a reward, and the player that contributed the most receives an additional reward.

### Competitive Quests

 Summary
 Which of the 2 Ruins contains vast riches? You must go to the indicated region to find out...
 Reward

 Summary
 The region of [Region] has become a very special place. A powerful Guardian roams there, peacefully.
 Reward

 Summary
 The region of [Region] has become a very special place. A powerful Guardian roams there, peacefully.
 Reward

 Summary
 The region of [Region] has become a very special place. A powerful Guardian roams there, peacefully.
 Reward

 Summary
 The region of [Region] has become a very special place. A powerful Guardian roams there, peacefully.
 Reward

 Summary
 Until now, the likely wealth of the Dorgeshi has been overlooked by the major players of Auriga. Be the first to assimilate this Minor faction and claim their riches.
 Reward

 Summary
 The ability to fly of an Auriga native can be used to reanimate ancient flying warriors.
 Reward

 Summary
 Heed the advice of your sages and defeat the Guardian roaming in [Region]. If you do so, you will learn its secrets.
 Reward

 Summary
 Unaffected by the sea weather, the Sea Monster is a terrible destructive force rising invisibly from the depths! Kill it if you can and grab the wealth from its belly. But if you cannot kill it completely, it will regenerate and return...
 Reward

 Summary
 The legendary Urkans have returned to the surface - they must be tamed!
 Reward

### Cooperative Quests

 Summary
 Minor Factions have become more dangerous than ever; afflicted by a disease that drives them mad. You must find a way to end the outbreak.
 Reward

 Summary
 Metals are rusting and weakening at an alarming rate! The empires of Auriga must attack the problem at ruins, where some ancient magic is leeching Strategic Resources.
 Reward

 Summary
 Luxury resource costs have skyrocketed as the populace becomes jaded and indifferent. We must work together to shake them out of this lassitude.
 Reward

## World Effects

World Effects are, as the name implies, effects that apply to the whole world and all players in it simultaneously that may be beneficial or detrimental. These effects come into place semi-randomly, and typically last for a set duration (10 Turns  on Normal speed), with the exception of "Lack of Luxury", "Minor Faction, Major Pain", and "Unwanted Oxidation", which trigger the cooperative quests "The Price of Luxury", "A Plague of Savagery", and "From Dust to Rust" respectively, and the effects will only be removed once the respective quest has been completed.

 -2  on Terrain with Dust

 +30% Technology Cost  on Researches

 +100% Influence  gains related to Alliance on Empire+400% Influence  for destroying your Allies' Enemies

 +50% Luxury Booster cost on Empire

 -100% Health Regen  on Units

 +4 Influence  on Terrain with Anomaly

 +3  on Terrain with Sea or Lake

 +50% on Item Strategic Resource Cost on Empire

 -2  on Terrain with Forest