recursal/Fanatic-Fandom huggingface dataset:
Thunderbolt TDR-5SE

**Thunderbolt TDR-5SE** is a Heavy-class 'Mech in *Battletech*.

## Description

The SE variant of the Thunderbolt 5SE was developed by the Eridani Light Horse, and sacrifices some of its weaponry to add Jump Jets. Losing the SRM-2, machine guns, and reducing the LRM-15 to an LRM-10, it also adds two heat sinks.

## Loadouts

* A well-rounded close range mech that can reliably use two LRM racks - but it works better by putting those support hardpoints to use together with SRM racks.
* A versatile mech. When outfitted with 1x Large laser, 3x Medium lasers, 1x SRM6, 1x SRM4, 1x SRM ammo, 3x MG, 1x MG ammo, 3x jumpjets with the rest in heat sinks. This build has a potential 195 alpha strike at medium range with a potential 240 at close range. It is nearly as maneuverable as a grasshopper while being better at medium range albeit with poorer heat management. The large laser is a focused damage dealer with all of its damage going to one place. Swapping the 1x Large laser with 2x Medium lasers and 3 heatsinks would add an additional 10 damage and save 3 units of heat. Instead opt for 2 Medium lasers with 2 heatsinks and an additional jumpjet for maneuverability on par with a grasshopper.
* 5x M Lasers, 3x S Lasers, 2x SRM 6, 4x JJs - Put an Exchanger, Heat Bank, Rangefinder (I don't often get head hits in this chassis), a Gyro, and even an arm mod all fit in and make this a BEAST.

## Strategy

Click here to add a strategy!

* Thunderbolt SE models lose a little of their firepower in exchange for mounting Jump Jets. The greater mobility is intended to allow for more precision attacking maneuvers, though it all depends on the battlefield terrain.
* While this mech is versatile and effective, it has a major flaw that can be exploited. Most of it's armament lies in it's left torso. By maintaining a right side facing toward the enemy the pilot can protect their weapons. A targeted strike against the left torso can neuter the opponent leaving only 1x Large laser at their disposal. The S variant has a much more balanced hardpoint distribution but only has 2x support hardpoints instead of 3x.
Wildfire

**Anja "Wildfire" Bray**  is a Ronin mechwarrior in *Battletech*.

## Bio

Born and raised on Mechdur, Anja Bray was orphaned early in a vehicle accident. She spent part of her childhood in a group home before being fostered with a family of small business owners and philanthropists. They saw that she received a good education, and after, that she had a place in their enterprise.

Unfortunately, although she tried very hard to impress her benefactors, she was incurably honest. Not just honest, but truthful, in a way that embarrassed even customers of the business. Her family-turned-employers took her off the sales floor. Nobodywanted her on the admin level, so they sent her back to school for an advanced degree. They intended, eventually, to put her in an advisory position, but their kind intentions were derailed by happenstance. One day, while she was on a field trip, her convoy was attacked by one mercenary company, and rescued by another. During the battle, Anja found herself in a pilotless 'Mech and discovered that the same trait that made her unable to resist describing the problems with products also gave her a keen eye for picking out the perfect shots from a 'Mech cockpit.

Well, it wasn't what her foster family wanted for their Anja, but they were too much the businesswomen to let an opportunity like that skate by. Soon Anja was working regularly as a convoy guard, which only lasted until she got bored enough to transfer to a mercenary company. Because, as she told her family, if she was going to sit in a 'Mech all day, she at least wanted to see new places. She promised she'd write them. Her letters have all sorts of interesting details, and they always know that if she says she's all right, she's doing just fine.

## Strategy

With that kind of focus in gunnery, Wildfire's suggested role is similar to Glitch's; a long range damage dealer best paired with powerful weapons. Bulwark, combined with cover helps ensure she'll keep firing throughout most engagements. Consider putting Wildfire in a fire support mech like the Griffin 1-N, Enforcer, or Jagermech until higher tonnage options come knocking.
Victoria

**Victoria** is a planet in the Aurigan Reach in *Battletech*.

## Description

The administrative capital of its Capellan Confederation Commonality, Victoria is famous for its violently bad weather, underground cities, and beautiful domed parks. Many industries take advantage of the local natural resources.

## Shops

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Warhammer WHM-6R

Warhammer WHM-6R is a Heavy-class 'Mech in Battletech. It supports 1 ballistic, 4 energy, 1 missile and 4 close range hardpoints.

## Description

The 6R Warhammer is a legendary 'Mech that's often found in the thick of combat, hurling PPC bolts at its foes. It's not the most heavily armored brawler but it tends to give at least as good as it gets, especially with any Energy-based weapons.

## Strategy

Click here to add a strategy!

[[1]]
[mechs]
[ton mechs]
[[2]]
The Walking Dead: Road to Survival Wiki

About The Walking Dead: Road to Survival

*The Walking Dead: Road to Survival* is a mobile role-playing game (RPG) developed by IUGO Mobile Entertainment‎ and published by Scopely. It launched on 27 August 2015, is free to download on the App Store and Google Play and is available on iPhone, iPad, and Android devices. Based on The Walking Dead graphic novels, *The Walking Dead: Road to Survival* features an all-new story from award winning Walking Dead writer Jay Bonansinga. The dark aesthetic of this game reflects the uncompromising decisions players will need to make as they fight for survival. It is a thrilling, mature adventure constantly toeing the line between life and the undead.

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Valdives

**Valdives** is a planet in the Aurigan Reach in *Battletech*.

## Description

Valdives was originally colonized by those looking to exploit its vast geothermal energy, but the volcanos proved to be more trouble than it was worth. Lostech prospectors sometimes tell tales about the treasures under the ash.

## Shops

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Non Diz

**Non Diz** is a planet in the Aurigan Reach in *Battletech*.

## Description

Non Diz was briefly occupied by the Capellan Confederation, in order to keep it clear of pirates. Eventually they determined even pirates didn't want to deal with the endless dust storms, and redirected their resources elsewhere.

## Shops

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Vindicator VND-1R

**Vindicator VND-1R** is a Medium-class 'Mech in *Battletech*.

## Description

The Vindicator 1R was designed by committee to be a cheap, easy-to-manufacture jack of all trades. Surprisingly, the 1R has proven itself a capable fighter, projecting respectable firepower with its PPC, LRM-5, and Medium Laser. While not as mobile as other medium 'Mechs, it does carry Jump Jets, and is both heavily armored and very heat efficient.

## Loadouts

* The Vindicator is capable as either a short-range fighter with lasers and SRMs or a long-range sniper focusing on stability damage with a PPC and an LRM. Its slow speed makes it better in the latter role (though in general it's pretty versatile, as it has excellent weapon tonnage).
* Alternatively, as an early campaign generalist, the LRM-5 can be removed for additional armor.
* One design I have found successful in the early campaign is a medium laser brawler/flanker. Filling all 5 laser hardpoints and adding an SRM generates significant heat, but can blow through light and medium 'mechs in one or two strikes.

## Strategy

Click here to add a strategy!

* Vindicator 1Rs tend to deal their damage at range while moving in for closer attacks. Typically well armored, they're capable of some surprise attacks due to their jump capability and above-average heat efficiency.
Tarragona

**Tarragona** is a planet in the Aurigan Reach in *Battletech*.

## Description

This inhospitable world is subjected to fierce tidal stresses from the gas giant it orbits, with constant earthquakes and storms making colonization a deadly enterprise. Even so, some hardy people cling to the world, mining heavy metals and fissionable material.

## Shops

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Thunderbolt TDR-5SS

**Thunderbolt TDR-5SS** is a Heavy-class 'Mech in *Battletech*.

## Description

The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and a flamer offers improved close combat. In addition, the TDR-5SS has far better heat management than the 5S.

## Loadouts

**Brawler:** 7 x Medium Laser + 1 SRM6. The rest of the available tonnage goes to Jump Jets, Small Lasers, Heat Sinks, or full front armor.

**Short Range Laser Boat:** Giving up the SRM6 + ammo to free up 4 tons (a single SRM and its ammo are not worth it IMO), allows heavy front armor, extra heat sinks, Jump Jets. good damage per ton, especially with improved med laser variants, ideally placed in water to fire away non stop, or stack more heat sinks.

**Laser Boat:** 2 x Large Laser + 5 Medium Laser. Remaining tonnage goes to Heat Sinks, Jump Jets, or more armor

**Long-Ranged Fire Support:** 2 Large Laser + LRM20 w/ 1-2 tons of ammo. Fill the remaining tonnage with Heat Sinks or Jump Jets. You can strip some armor to save on weight.

## Strategy

* Known for its superb heat management, the Thunderbolt 5SS hits hard at long range with its PPC and then closes to disable or destroy its target with close-range weaponry.
Quickdraw QKD-4G

**Quickdraw QKD-4G** is a Heavy-class 'Mech in *Battletech*.

## Description

Geared for close to mid-range combat, the Quickdraw 4G's Jump Jets allow it to deftly control the battlefield. Unfortunately, the thirteen heat sinks in the 4G mean that it is difficult for pilots to bring all of the 'Mech's weapons to bear at once.

The Quickdraw can be the first heavy mech that you access. It's possible to receive a complete Quickdraw after Capture the Argo, though this requires remarkable luck, as the pirate leader Grim Sybil pilots one in very poor condition. It's possible if you kill Grim Sybil with a headshot - then have the opportunity to receive all 3 salvage items from her mech. Since at this point in the campaign your pilots probably don't have advanced skills in called shots, this is mainly a matter of luck. If you do manage to pull this off, then you still need to work out what to *do* with it. It's unlikely to be a keeper.

## Loadouts

* The Quickdraw-4G is strictly inferior to the Dragon, and in practice is less useful than higher-end medium mechs like the Shadow Hawk or Wolverine. While it's very fast, it has the weakest melee damage of any Heavy (and less than many mediums). Its many energy weapon slots result in ready overheating, rather than impressive damage output. Worst of all, its base initiative of 2 forces it to compete with many more powerful designs.
* Although being a 60 ton mech, the Quickdraw QKD-4G has only 13.44 tons available at full armor. This is less than the Blackjack BJ-1, which has 16.69 tons available at full armor. Both have four laser hardpoints but the QKD-4G has two missile hardpoints as opposed to two autocannon hardpoints on the BJ-1. In many ways the Quickdraw-4G isn't even a good replacement for the Blackjack BJ-1.
* High speed but little armour and low initiative means the Quickdraw can function as a long-range sniper. Stripping out most of everything to add a PPC and a Large Laser alongside a Medium Laser can work.
* For using the Quickdraw in its intended role as fast cavalry, dropping either or both of the missile systems to max out the armor, jump-jets, and heat sinks will produce a limited but tough and evasive close-quarters 'mech, basically a giant-size Jenner. Swapping out one of the arm Medium Lasers for a Large Laser will cause heat problems, but provide an option for closing or long-range fights.

## Strategy

Click here to add a strategy!

* Quickdraw 4Gs are among the fastest and most maneuverable of heavy 'Mechs, with decent weaponry. They suffer from problematic heat buildup when using all their features at once, so some caution is needed.
* High speed makes this mech a good candidate for a L-COIL build. With a pilot with sure footing, the Quickdraw will consistently get a 4 evasive pips multiplier, and arm mods can boost its melee output. Keep moving toward the target and firing the COIL, then melee to cool down. With called shot mastery, you can even get some one-hit headshot kills.
Umgard

**Umgard** is a planet in the Aurigan Reach in *Battletech*.

## Description

Due to the tidal stresses of Umgard's two moons, the planet is torn by volcanoes and earthquakes, and the air is a near-toxic soup of foul-smelling gases. It's a jungle world, with forests teeming with life, but machinery tends to corrode quickly in the murky environment.

## Shops

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Trebuchet TBT-5N

**Trebuchet TBT-5N** is a Medium-class 'Mech in *Battletech*.

## Description

The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. Two LRM-15s allow for massive long range damage, while three Medium Lasers provide a solution for 'Mechs that venture too close. The main weakness of the 5N, however, is its paper-thin armor.

## Loadouts

* **Optimized Stock Loadout** - Relocate ammunition to Legs, and possibly drop some or all Medium Lasers for more ammunition
* **Fast Brawler** - 2 x SRM6 + 4 x Medium Laser give a respectable 196 damage Alpha Strike at close range. The Trebuchet would have enough tonnage left over to carry 2 tons of Ammunition, equip 5 Jump Jets, and have maximum front armor.
* **Fast Fire-Support** - 2 x Large Laser + LRM15 w/ 2 tons of ammunition, or 1 x PPC + LRM20 w/ 2 tons of ammunition
* **Fast LRM Boat** - 1 x LRM20 + 1 x LRM15 w/ 2 tons of ammunition. Alternatively, it can be run with 2 x LRM15 to free up tonnage for additional ammunition

## Strategy

* The Trebuchet is on the light side due to the oversized engine, so it's best used as a fast flanker with lasers or SRMs or - better - an LRM platform, used for as long as you can't afford a better one. If speed is not as high a priority, the Centurion is a better missile platform.
* One of the lightest dedicated fire support 'Mechs to be found, the Trebuchet 5N can mount enough missiles to give even heavy units pause. However, 'Trenchbuckets' are known for running hot and don't have much in the way of protection. Sell it once you get better mechs with three missile hardpoints.
Zeus ZEU-5T

## Description

The ZEU-5T is an extremely rare Zeus variant that was produced at the beginning of the Succession Wars. It boasts advanced weapons systems and incredible cooling capacity, while maintaining the better than average speed the Zeus is known for.

## Loadout

The default loadout of the ZEU-5T comprises of a LRM15, 1 LRM ammo, TTS (+1 Acc. Missile), 2 M Lasers, an ER L Laser, an ER PPC, and 7 heat sink [D]. Its max firepower is 215 and heat efficiency capability of sinking 102 heat, with an alpha strike of 108.
Naryn

**Naryn** is a planet in the Aurigan Reach in *Battletech*.

## Description

Naryn is a pretty blue-gold snowball that the \*

 Capellan Confederation made a brief attempt to colonize before more practical minds realized it was best appreciated in holovids made from orbit. Three failed colonies are slowly sinking into the permafrost.

## Shops

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Skyros

**Garrat "Skyros" Dardai**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Garrat Dardai was born on Erod's Escape in the Periphery years before its official colonization by Jacob Erod. His family was part of group of slaves from a pirate planet who had escaped on a stolen ship and stumbled onto the Escape's verdant lushness. Unfortunately his own parents had both died from disease by the time he was ten years old, and he was taken in by a local orphanage run by a man who had picked up his moral code from pirates.

Young Garrat spent his teenage and young adult years picking pockets, casing houses, and fleecing the occasional visitors to the Escape who stopped to resupply. It wasn't his preferred life and he often dreamed of escape, but could never work out a way out of his situation\u2026until one day he messed with the wrong mercenary company. Or, from a long term perspective, the right one. After being caught red-handed stealing from the company, the commander had him thrown into their DropShip's brig and, once he was off planet, demanded he repay what he stole through hard labor. He did so, and so cheerfully that he was soon simply one of the crew. When his term with that company was up, he was free to make his own way in the Periphery, with plenty of legitimate skills to keep himself fed.
Tournament of Champions

Your deeds on the field of battle have earned you an invitation to my Tournament of Champions. Join us, and take your place in the arena against the Periphery's fiercest warriors!

Difficulty rated : 2 skulls.

Mission 1: a 4v4v1 (4v5) battle consisting solely of UrbanMech UM-R60s, for both you and the enemies. 2 Urbanmechs will be close by, while the other pair will be slightly farther. Another, singular UrbanMech will drop later, which will be hostile to all other UrbanMechs. You don't get paid for this sortie, but you will get salvage for this.

Mission 2: You have two choices; you may either defy the rules, and instead deploy with your own mechs (this will net you only 250,000 C-Bills); or try to beat the pirate at his own game. The latter choice will force you into Urbanmechs again.

* Option A: 4v6. OpFor consists of 2 UrbanMech UM-R60s intially, followed by a Blackjack BJ-1, a Centurion CN9-A (his enforcer), and 2 UrbanMech UM-R60L. No Tonnage Requirements. You don't get paid for this, but salvage is generous.
	+ 250,000 C-Bills; +6 rep w/ Federated Suns. Fixed 'rare' reward is a UM-R60L Part.
* Option B: 2v2v1. (2v3) OpFor are 2 UrbanMech UM-R60s, followed by a Blackjack BJ-1. The opposing UrbanMechs will be hostile towards the Blackjack. You will be sortied in 2 UrbanMechs.
	+ 1,000,000 C-Bills; -3 rep w/ Federated Suns, +6 rep w/ Local Pirates. Fixed 'rare' reward is a completed UM-R60L.
Ozone

**Einar "Ozone" Aliyev**  is a Ronin mechwarrior in *Battletech*.

## Bio

Einar Aliyev's bad luck started by being born on Panzyr, where a piece of space debris fell out of the sky and almost crushed the hospital. The only reason he survived his first day was due to the ancient BattleMech torso nearby where a decrepit old MechWarrior was enjoying his lunch. The old-timer saw the falling junk, fired up the 'Mech's lasers and blew it out of the sky. (This was, in fact, the old-timer's job, because stuff fell on Panzyr about every week around the time Einar was born.)

This pretty much set the tone for Einar's childhood. Something awful would happen to him as he was doing perfectly ordinary things like climbing on an overgrown spaceship wreck, and yet somehow, he'd survive. Barely. And then he'd get lectured on how he wasn't being careful enough.

So Einar grew up to be very, very careful indeed. And, as soon as he could, he left Panzyr, before something happened to make it impossible rather than merely very difficult. He had the fond but relieved farewells of his entire township, who rather hoped some of Panzyr's bad luck would go with him.

If it has, it's mostly been turned toward his enemies. He's a very competent MechWarrior, and well-liked among his peers. Nobody believes stories of his jinx, which is nice compared to back home. But he tries to not stay with any one company for long, all the same.
Spenthia

**Karina "Spenthia" Marsin**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Karina Spenthia Yvonne Marsin, scion of the First Families of the Federated Suns, had the most ancient and noble of lineages. And, oh, she had a very fine education, the best of weapons, the shiniest of buttons. She had the wisest of older sisters and the kindest of younger brothers. And yet she was so, so bored.

There was so much she could get away without anybody noticing. So much nobody needed, they'd hardly even notice was missing. So much others were forced to do without. Not that she particularly valued giving away her scores to the poor. Except it did make her laugh to see her least favorite cousin's dress on a grubby nine year old.

One day, though, somebody did notice. Perhaps, perhaps because she'd wanted them to. Perhaps she'd gotten more and more brazen, more and more taunting, until they couldn't help but catch her, red-handed, black-suited. Oh, the looks on their faces!

But though she was a humiliation, though she was a scandal, still she was a Marsin. She skipped, singing, into her exile in the Periphery. There she did quite, quite well turning her hobby into a career. Until one day, she opened a vault that was much larger than expected and found her first BattleMech.

She may have lost it since: to a thief, a thief, a thief she'll find someday and - but, in any case, being a MechWarrior-for-hire is a nice change from the boredom of burglary. For now.
Vulcan VL-2T

## Description

The 2T Vulcan is a curious ‘Mech that's designed primarily for Support attacks but also mounts an AC/2 - one of the longest range weapons available. Mechwarriors normally ditch it in favor of more armor or different weaponry that complements the Vulcan’s close-quarter strengths.

## Loadouts

* This Mech (and its other variant, the -5T) has a unique, permanently-fixed **CQC Suite** in the center torso that takes up two slots, and grants a staggering +10 Defense against enemy melee attacks and grants the Vulcan's own Support-class weapons +90m range.
* True to Yang's description, getting rid of the AC/2 is a near-required first step for a reasonable loadout.
* This mech is a fast, low-weight medium that is easiest to compare to the Firestarter: it has the same speed and maximum jump range, very slightly more armor potential and structure health, and a 2-ton increase in maximum payload (meaning it still has higher weight capacity even with the extra armor weight). Detailed comparison as follows:
	+ The Firestarter has substantially more hardpoints of both types, 6 Energy, 6 Support, to the VL-2T's 1 Energy 4 Support; and is classed as a Light mech, meaning it moves in the first phase of Initiative and has an extra +2 Defense against all attacks over the Vulcan.
	+ The VL-2T, as stated above, slightly beats the Firestarter in payload and Armor+Structure HP. The biggest difference to recommend the Vulcan over the FS9-H is the CQC Suite: for direct damage, the Vulcan's range boost to Support weapons turn Small Lasers into slightly shorter-range half-weight Medium Lasers, offsetting Small Lasers' primary drawback; and allowing them to terrorize high-evasion mechs from substantially longer range (very useful in the early game, if you receive a Vulcan in your Heavy Metal bonus crate). For critical hits or keeping heat low, Machine Guns enjoy the same huge increase in usability. Upgraded zero-weight Machine Guns free enough tonnage for an Energy weapon of substance in the single hardpoint; the Snub PPC is a standout here.
	+ Perhaps the biggest implication is that, for a mech of this size, Evasion is key to keeping it alive, but Melee attacks ignore Evasion, making melee the hard-counter to this type of mech. The CQC Suite's enormous Defense bonus makes the Vulcan near-immune to melee attacks, allowing it to jump-backstab or surprise-melee with near-impunity.
	+ So the comparison and choice between them boils down to firepower and initiative, for the Firestarter; or survivability, for the Vulcan.

## Strategy

Get as close as possible and put all those support weapons to good use. Given its low tonnage and accordingly low armor capacity, keeping its evasion high and preferably using a pilot with evasive skills is necessary to keep it alive against larger mechs.
Omega

**Lorenzo "Omega" Raldoron**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Lorenzo Raldoron grew up in a working class family of mechanics in the Federated Suns. While his parents and aunts worked on urban vehicles and passenger aircraft, they had a family love of BattleMechs, watching holovids of the Solaris games together and once enjoying a family trip to the legendary planet. In their spare time, they'd construct models together.

By the time that Lorenzo was old enough to attend technical school, work as a MechTech was no longer an elite position for mechanics. Decades of war did that. When he graduated, he had his pick of positions, and chose to work on a DropShip so he could see other systems. After his first tour of duty was up, he realized that he could enjoy more freedom working for a mercenary company rather than the AFFS, and moved Rimward. This allowed him more time to continue working on the models that had been a lifetime interest. He enjoyed trying to recreate the look of Lostech designs even if the technology itself was beyond him.

Becoming a pilot was never a driving interest of his, but when his current employer ended up in a situation where pilots were needed more than techs, he stepped up and discovered how easy it was for him to maneuver BattleMechs. Now he accepts work in either position, but has found, on average, he has more time to pursue his hobby if he works as a pilot.
Pathfinder

**Donovan "Pathfinder" Gerhard**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Donovan Gerhard was born on Hardisey's Haven in the Circinus Federation. The youngest son of a teacher and a Circinus dropship captain, from his earliest days he was an explorer. Before he was ten, he was camping alone in the wilderness near his small town, and taking apart household appliances to see how they worked. Yes, he got lost; yes, sometimes the appliances never worked again. The important thing was that now he knew.

In secondary school, he wondered what would happen if he started an AgroMech racing league. He found out (and was suspended). He wondered what would happen if he provoked others who quailed at challenges. He found out (and came in third instead of first). After he graduated, having thoroughly explored his small town and the local spaceport, he headed to Circinus. Based on his father's wary endorsement, he was accepted into the Black Warriors as a MechTech. He then promptly wondered what would happen if a MechTech went along on a raid. He found out (and got to pose as ground crew to steal a 'Mech.)

His commanding officer appreciated his fearless willingness to stick his nose into anything\u2026 most of the time. He brought 'Mechs home to Circinus without any interest in keeping them, which made up for the trouble he got into. But one day he stumbled into his commander's personal life. That abruptly ended his career with the Black Warriors, and he left the Circinus Federation with a bounty on his head and an enthusiastic interest in seeing the rest of the universe. Now he gets by taking what mercenary work he can, especially work that lets him see new things.
Ryans Fate

**Ryans Fate** is a planet in the Aurigan Reach in *Battletech*.

## Description

A hot, arid world with a single, shallow, briny sea, Ryans Fate survives on flood farming in the brief rainy seasons, and mining high-quality crystals and fissionable materials from the extensive caverns that honeycomb the planet's surface.

## Shops

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Ronin

**Kyone "Ronin" Akashi**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Kyone Akashi was the eldest child and first daughter of a DCMS MechWarrior. Her father decided early to train her to inherit his skills, as she was by far the most aggressive of his children. She spent her childhood being taught by retainers, while being instructed remotely by her father. On his rare return visits, he would test her. When she was fourteen, she won early admission to the Benjamin District Gymnasium.

Shortly before she could graduate from the Gymnasium, her father was arrested as a traitor and the family assets were seized by ISF. She learned this when a friend of her father's attempted to kidnap her from the school for her own protection. After verifying her prisoner's story, she decided to accompany him off-planet to that she might investigate and if needed, avenge her family.

Her guardian had other plans. Soothing her with talk of a long game, Kyone and 'Uncle' Yosuke spent several years traveling from one system to the next, with less and less talk of returning to Shirotori. Eventually, having traveled enough to realize the futility of it, Kyone gave up talk of justice and revenge.

Soon after, Yosuke's money ran out. Coincidentally, they happened to be on Solaris VII at that point. Bored with constant travel, Kyone chose not to dig below the surface of her guardian's request that she participate in gladiator fights to help with the bills.

She won early and often, and the financial pressures on her protector eased. But as her battles became more and more carefully arranged, and more and more risky, Yosuke's financial burdens grew again. And yet Kyone enjoyed herself\u2026 until one bloodsoaked black night all her pleasure in the arena vanished forever. That was the night she discovered Yosuke, brutally murdered over secret debts he'd incurred supporting her all those years, and set out to punish those who had once again taken her family.

That was then. Now... she's in the Periphery, alone, working as a mercenary MechWarrior. She doesn't talk much. And when she fights, she's very, very hard to stop.
Principia

**Principia** is a planet in the Aurigan Reach in *Battletech*.

## Description

Principia is the seat of the judiciary for the Capellan Confederation and, as such, caters to the needs of Capellan nobles who have taken it as a vacation home. It also has courts dedicated to adjucating mercenary contracts with the \*

 Capellan Confederation.

## Shops

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Taurus

**Taurus** is a planet in the Aurigan Reach in *Battletech*.

## Description

The political and cultural capital of the Taurian Concordant, and the technological heart of the Periphery, this system is defended by a dangerous asteroid belt that makes it nearly impossible to approach without local support.

## Shops

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Battlemechs

There are many battlemechs in *Battletech*, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs.

Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. A word to the wise: Don't scrap, ever. You gain a lot more money by selling spares, especially in friendly systems.

## List

### Light

Light BattleMechs are generally the quickest units on the field, but mount little in the way of armor or weapons. Good for scouting and spotting for heavier units, their maneuverability also allows them to perform surprise strikes and flanking movements with ease.

With an Initiative of 4, light 'Mechs take action first in a round.

* FLE-15

Locust* LCT-1E
* LCT-1M
* LCT-1S
* LCT-1V
* COM-2D
* JVN-10N
* JVN-10F

Spider* SDR-5K
* SDR-5V

UrbanMech* UM-R60
* UM-R60L
* UM-R90

Jenner* JR7-D

Panther* PNT-9R

Raven* RVN-1X
* RVN-3X

### Medium

Medium BattleMechs mount respectable weaponry with above-average speed and varying levels of armor. Because their configurations tend toward generalism, medium 'Mechs are often able to occupy a number of different combat roles.

With an Initiative of 3, medium 'Mechs take action near the start of a round.

* ASN-21

Cicada* CDA-2A
* CDA-3C

Vulcan* VL-2T
* VL-5T
* BJ-1DB

Hatchetman* HCT-3F
* HCT-3X

Phoenix Hawk* PHX-1
* PHX-1K
* PHX-1B

Vindicator* VND-1R
* VND-1AA
* CN9-AL

Crab* CRB-20
* CRB-27B

Enforcer* ENF-4R

Hunchback* HBK-4G
* HBK-4P

Trebuchet* TBT-5N
* TBT-7K
* GRF-1S
* GRF-2N

Kintaro* KTO-18

Shadow Hawk* SHD-2D
* SHD-2H

Wolverine* WVR-6K
* WVR-6R

### Heavy

Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. Though generally on the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles.

With an Initiative of 2, heavy 'Mechs take action near the end of a round.

* DRG-1G

Quickdraw* QKD-4G
* QKD-5A

Rifleman* RFL-3C
* RFL-3N
* RFL-4D
* CPLT-K2
* CPLT-C4

JagerMech* JM6-A
* JM6-S

Thunderbolt* TDR-5S
* TDR-5SE
* TDR-5SS
* ARC-2S

Cataphract* CTF-1X
* CTF-0X

Grasshopper* GHR-5H

Warhammer* WHM-6D
* WHM-6R
* WHM-7A
* BL-6B-KNT

Marauder* MAD-3D
* MAD-3R
* MAD-2R

Orion* ON1-K
* ON1-V

### Assault

Assault BattleMechs are the champions of the battlefield—walking walls of armor and weaponry. Normally the slowest unit on the field, assault 'Mechs can decimate any opponent, but they tend to need support from more maneuverable units.

With an Initiative of 1, assault 'Mechs take action last in a round.

* AWS-8T

Victor* VTR-9B
* VTR-9S

Zeus* ZEU-6S
* ZEU-6T
* ZEU-5T
* BLR-1S
* BLR-1GB

Stalker* STK-3F
* HGN-733
* HGN-733P

Cyclops* CP-10-Q
* CP-10-Z
* CP-10-HQ
* BNC-3M
* BNC-3S

Bull Shark
* BSK-M3
* BSK-MAZ

Atlas* AS7-D
* AS7-D-HT

King Crab* KGC-0000
Varangian

**Soren "Varangian" Holmgren**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Soren Holmgren's family on Rasalhague was not historically involved in the ongoing resistance against the principality's Kurita conquerors. His father was an officer worker, while his mother painted landscapes. But then the Coordinator of the Draconis Combine was assassinated in 3004 by a Rasalhague nationalist, and as punishment, random executions were ordered. Soren's father was one of those so punished, destining Soren for a lifetime dedicated to striking back at House Kurita.

As soon as he finished technical school, he volunteered for the Raselhague liberation guerrillas. They further trained him in covert operations focused on repositioning military hardware. Stealing BattleMechs is far more technical than merely piloting them, requiring both skills and specialized hardware. Soren excelled at it, substantially reinforcing the armories of the liberation guerrillas, while maintaining a cover as a quiet vehicle mechanic.

But these things never last forever. Eventually, you get discovered. The Rasalhague resistance force was grateful enough to get Soren and his remaining family off-planet. Now, his family resettled on a Periphery world, he works as a mercenary pilot, preferentially seeking out contracts against House Kurita, so he can continue his vendetta.
Renfield

**Renfield** is a planet in the Aurigan Reach in *Battletech*.

## Description

One of the original planets of the Taurian Concordant, Renfield has a deep purple nutrient-rich ocean that produces the raw materials for most of the planet's thriving industries. The residents are known for being particularly antisocial.

## Shops

Max specials
6
Rockwellawan

**Rockwellawan** is a planet in the Aurigan Reach in *Battletech*.

## Description

Formerly a Magistracy world, Rockwellawan has found new life as an independent mining colony. During the abortive Taurian-Canopian War, the Taurians landed on the planet, but were unable to decisively engage the Magistracy.

## Shops

Max specials
5
War Council

**War Council** is a storyline mission in *Battletech*.

## Synopsis

The Taurian Concordat is now at war with the Restoration, assisting its puppet, the Directorate. The situation is dire: Ostergaard's forces have liberated Victoria, executed lord Simon Karosas, and are striking - hard - across all fronts against the forces of the Restoration. Smithon is once again suffering the most under their yoke. The council with Ana Maria Centrella reveals that the likeliest reason behind the Concordat's support is strategic: The Directorate makes for a convenient pawn and buffer against the Federated Suns and House Davion, especially in the wake of the Perdition Massacre.

The option offered by Lady Centrella is hardly palatable: Wait for an opening to manifest itself and for information that could drive a wedge between the Concordat and the Directorate, and most definitely not attack Smithon and Ostergaard.

## Walkthrough

This mission bridges the gap between the landing on Atru and the war with the Directorate.
Trebuchet TBT-7K

## Description

An odd overhaul of the Trebuchet the TBT-7K model does away with the LRMs in order to serve in a more direct-fire support role. What this design loses in missile power it makes up for in the flexibility of the weaponry it can mount.

## Loadouts

* With an AC5, a PPC and a single SRM2, this mech's default loadout is interesting to say the least.
* It is possible to fit an AC20 on this mech with a reasonable amount of armor and two medium lasers.
* Another loadout that may see success is two SRM4's and two large lasers. The downside to this loadout is all of these weapons are mounted on the right side of the mech.
* You can give this mech a weapons loadout similar to a Griffin, with a LRM10 and a PCC with enough tons left for jump jets and a decent amount of armor.

## Strategy

The default loadout of this mech is geared for long-range direct-fire, so pulling the SRM2 and its ammo for armor, jumpjets or heatsinks is an easy optimization. Its varied hardpoints and good speed make it flexible and applicable to many roles, so decide whether you want to focus on long range or short range and optimize accordingly.
Mystras

**Mystras** is a planet in the Aurigan Reach in *Battletech*.

## Description

The faceted domes over the mining outposts of Mystras glitter along the twilight zone of the tidally locked planet, where constant winds keep the sky clear. Despite the planet's challenges the Taurians have found mining there extremely lucrative.

## Shops

Max specials
4
Taurian Concordat

**Taurian Concordat** (Taurians) is a faction in *Battletech*.

## Background

The Taurian Concordat is one of the largest Periphery states, located rimward of Terra, beyond the Federated Suns. Founded and ruled by House Calderon, the Concordat prides itself on its independence, freedom, and stability. The Concordat is wealthy, well educated, and well armed for a Periphery state. The Taurians defend their independence fiercely against Inner Sphere aggression, particularly by the Federated Suns; they perceive House Davion's reputation as a protector of liberties as unwarranted and even hypocritical, and they have a long history of conflict with the much larger Successor State. The current ruler of the Concordat is Protector Thomas Calderon.
Wolverine WVR-6K

**Wolverine WVR-6K** is a Medium-class 'Mech in *Battletech*.

## Description

The Wolverine 6K trades some of the 6R's mobility for staying power. The 6K sees the Wolverine's Jump Jets removed, and the AC/5 replaced with a Large Laser. In order to compensate for the heat, it has two additional heat sinks and two additional tons of armor to protect itself with.

## Loadouts

* **Optimized Stock Loadout** - Relocate the SRM ammunition to the legs, and possibly cut the Small Laser for additional armor.
* **Scout/Brawler** - 1 x SRM6 w/ 1-2 tons of ammunition, 4 x Medium Laser, 5 x Jump Jets, and max front armor, with remaining tonnage spent on heat sinks, support weapons, or rear armor. With this loadout, you have a highly mobile medium scout with respectable firepower and good spotting ability and able to take hits when its not able to evade. Against heavy 'mechs it can hold its own for a few rounds then disengage while soaking and evading a nice chunk of incoming fire before your Heavies finish the job or just use it to flank and Alpha Strike the rear armor.

## Strategy

Click here to add a strategy!

* Wolverine 6K models don't usually include Jump Jets in order to mount more Energy weaponry, Heat Sinks, and armor.
* Overall, the 6K is more useful late in the game than the 6R--it deals more damage, it has more armor, and its surface mobility and heat management both remain very strong. While it does surrender some degree of tactical mobility due to its missing jump jets, the trade off is generally worth it.
Siegebreaker

*"House Steiner has placed a Capellan city under military blockade. With your assistance, I intend to break the Lyran siege."*

***Mission 1: Battle***

Environment: Urban

Capallen Support Lance: 4 Random Mechs, 2 Light, 1 Medium, 1 Heavy

Eliminate the Steiner "Scout" Mech (1 Atlas with 50% armor), and ensure at least of the Capallen Mech's survive.

After engaging the enemy scout, they will call for 4 reinforcement mechs. 4 Random Mechs, 1 Light, and 3 Mediums.

Constraints: 75 Tons/Mech, 240 Tons/Lance

Reward: [1,000,000 C-Bills **\\** 3/14 Salvage] + Capallen Reputation

***Mission 2: Battle (Consecutive Deployment)***

Environment: Urban

Capallen Support Lance: 4 Random Mechs, 2 Lights, 1 Medium, 1 Heavy

Eliminate the Steiner Heavy Patrol Lance. 4 Random Mechs, 2 Lights, 1 Medium, 1 Heavy.

After engaging the enemy Patrol for 3 turns, they will call for 4 reinforcement mechs. 4 Random Mechs, 2 Lights, 1 Medium, 1 Heavy.

Constraints: 75 Tons/Mech, 240 Tons/Lance

Reward (Same as Previous Mission): [1,000,000 C-Bills **\\** 3/14 Salvage] + Capallen Reputation
Smithon

**Smithon** is a planet in the Aurigan Reach in *Battletech*.

## Description

A former Star League era armory and fortification, Smithon is the home system of House Karosas. The old Capellan fortresses have been converted to civilian habitation, and enterprising scavengers scour the planet for any remaining LosTech.

## Shops

Max specials
5

## Strategy

Click here to add a strategy!

* If you want to stock up on Dragons DRG-1Ns, you receive an unlimited stock of parts at Smithon after liberation.
Of Unknown Origin

Commander. I have an important task for you, a rescue operation at the utmost edge of the Rimward Frontier. Meet me at Tarragona and I'll fill you in on the details.

Location:  Tarragona

Difficulty: 2 skull

Faction: Draconis Combine

OpFor:

Restrictions: Mission 3 restricts Lance Tonnage to 240/ Mech tonnage to 75

Rewards: Merc Board +6 rep, Draconis +35rep minimum (adjust slider for more); Rare Mech is random (and not a must) but may be an Assault class; Random loot
Weapon shop locations

Like mechs, **weapon shop locations** are determined by spawn lists that check for specific planet attributes and faction allegiance. The following lists breaks down where weapons can be found. To determine it, first check which weapon you want to find on the weapon pages (see weapons), then use Ctrl+F to navigate this list.
Murris

**Murris** is a planet in the Aurigan Reach in *Battletech*.

## Description

Murris is a vibrantly alive planet with an oxygen-rich atmosphere and legendarily huge megafauna. It enjoyed a brief period as a safari destination for the Capellan Confederation nobility, but the fad for fighting giant animals with Battlemechs passed.

## Shops

Max specials
4
Strider

**Llana "Strider" Huxley**  is a Ronin Vanguard mechwarrior in *Battletech*.

## Bio

Llana Huxley was raised to be loyal to her planet of New Hessen, rather the the Capellan Confederation that claimed it. Her wealthy father was a 'Mech enthusiast who volunteered his own BattleMech for local militia use. From age 8 she rode with him in the cockpit, becoming an informal mascot for the militia. But as she grew, her role as mascot worked against her. She wanted to be taken seriously as a future leader of the militia, but despite their affection, her seniors gave her no credit for actual ability.

So Llana tried to prove herself through enlistment. But her first deployment was more than she bargained for, and a part of her simply broke. During what she would later recall as the darkest time of her life, Llana joined other deserters from her unit on an interplanetary crime spree. It wasn't until her father personally tracked her down and confronted her that she started coming to terms with what she'd done and what she was willing to do.

She wanted to turn herself in to her original unit, but her father convinced her to come home again instead. She no longer had a legal identity in the Capellan Confederation, but her father's militia welcomed her anyhow. Once again she sat in the cockpit of a 'Mech, defending the home she loved - all the way up until her father died. Then the lawyers came for her father's 'Mech, and her continued existence was discovered. Once again, she wanted to stay and face her fate, but the militia members who had watched her grow up couldn't bear it, and forced her to flee her home. Now she wanders the Periphery, taking mercenary jobs and hoping to one day put together her own company that she can lead back to the defense of New Hessen.
Tyrlon

**Tyrlon** is a planet in the Aurigan Reach in *Battletech*.

## Description

Tyrlon's two worlds are both inhabited. Arid Tyrlon 5 is an agricultural world, with farming in the flood-plains of its major river systems. Oceanic Tyrlon 6 has a toxic concentration of oxygen but is habitable on plateaus above the dense cloud layer. It is there that House Parata has its seat of power.

## Shops

Max specials
6
Tiverton

**Tiverton** is a planet in the Aurigan Reach in *Battletech*.

## Description

Tiverton is a lush water world, with archipelagos of volcanic islands strewn all around the surface. Fishing and algae farming are the backbone industries, but it's also known for being a haven for organized crime and piracy.

## Shops

Max specials
4
Bloody Shirt

*This article is a stub. You can help The Walking Dead: Road to Survival Wiki by expanding it.*

**Bloody Shirt** is a battle item.

## Source

Bloody Shirts can be crafted in the level 3 Workshop.

### Research

Bloody Shirts take 00:00:15:00 to research and cost the following materials:

* Material x 9,500
* Blood Plasma x 1
* Bandage x 1
* Walker Arm x 1

### Crafting

Bloody Shirts take 00:00:00:20 to craft and cost the following materials per item:

* Material x 950
* Blood Plasma x 1
* Bandage x 1
* Walker Arm x 1
Energy Bar

*This article is a stub. You can help The Walking Dead: Road to Survival Wiki by expanding it.*

**Energy Bar** is a battle item.

## Source

Energy Bar can be crafted in the level 5 Workshop.

### Research

Energy Bar take 00:01:05:00 to research and cost the following materials:

* Food x 36,700
* Purified Water x 1
* Medication Set x 1
* Coffee Protein x 1

### Crafting

Energy Bar take 00:00:00:20 to craft and cost the following materials per item:

* Food x 3,670
* Purified Water x 1
* Medication Set x 1
* Coffee Protein x 1

## See also

* Dumdum Bullets
* Grindstone