recursal/Fanatic-Fandom huggingface dataset:
A Meeting in Jenstead

Wellby Tosscobble

Zenrin Brushgatherer

> There is no such thing as an uneventful decade. But these last few years have given rise to a sense that great – and dangerous – times are approaching. The Oracles of Keir detect grave and mysterious portents.
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> The Legions of the Great Imperium are aborad – Hobgoblin armies from the deadlands, Civil insurrection in led by mad prophets, savage raiders from the cold south.
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> The Zachliche Commonwealth holds its breath, waiting for the death of the ancient Heirarch Emanuel. The Drow, unseen since the birth of The Agony, move and machinate once more.
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> Yet few beyond the great and powerful take note. For most, it is simply another decade, another year.
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> Our story begins in insignificant town of Jenstead, within the Kingdom of Zelira. It is Late Summer.
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> The trees of the Gildwoods are beginning to turn from bright green to the eponymous autumnal gold.
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> To the west, the forest stretches all the way to the foothills of the Godwall mountains.
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> The shore stretches north-to-south, and out across the calm coastal waters, the Sun begins to sink below horizon.
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> In the evening light, a few clouds are underlit with a gentle orange glow as the sun sets, and the Lunos rises early, waxing near full.
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> The air is pleasantly warm, a cool sea breeze bringing a welcome chill after the scorching heat of the day. The people of Jenstead are returning to their homesteads, or setting out to evening haunts.
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> Fishermen haul in their boats, merchants close up their wares, and the last trade cog of the day pulls away from the wharf.
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> Few remain beyond the city limits: this close to the boarder there is always the distant risk of raids.
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> Jenstead is a densely packed town on the coast of the Augal Sea, at the mouth of the river Solt.
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> The Solt is not a big river, nor is Jenstead a big town, but nonetheless boasts a minor river trade between the small trapper, hunter, and lumber communities upstream, within the Gildwoods themselves.
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> Jenstead’s tall, teetering buildings are squeezed in tight into the restrictive belt of stockades, and amongst the narrow streets there is a pleasant buzz of greetings, trade and chatter.
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> At the Centre of the town, by the Market Square there is an Inn: the Drunken Ox tavern.
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> It is a narrow building, nestled between a Cobblers shop and a Bakery, but deep, with low oak ceilings, and several floors of comfortable, if cosily small, rooms above.
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> Bertrun Cople, the proud owner of the establishment, is busy drawing draughts of Tannspride ale, doing a steady trade.
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> In the back, his wife and chef, Rika prepares meals – stews, fish, fresh bread from the neighbouring bakery – with the aid of two young assistants.
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> Meanwhile, Aliza, a pretty red headed barmaid, is returning to the bar when she notices a stranger enter the door…
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Grand Prix Stanów Zjednoczonych - 2001

Wyniki Grand Prix Stanów Zjednoczonych na Indianapolis Motor Speedway z sezonu 2001.

## Wyścig

1. ↑ Dyskwalifikacja za spowodowanie reakcji łańcuchowej na początku wyścigu, która wyeliminowała dwóch innych kierowców.
2. ↑ W wyścigu zajął 10. miejsce. Został ukarany obligatoryjnym startem z końca stawki do GP Japonii.
Anthelam

Anthelam, more commonly known as The Agony, is an archipelago in the northern portion of the Augal Sea. It is saturated in Soulblight, and is one of the most inhospitable regions of the world. Prior to the release of the soulblight, it was a fertile and temperate island with a large population. The site of a major Divine Era fortress and subterranean vaults, with a great stock of weaponry in its vaults. Though much of this bounty was rendered unusable by time and degradation, it would be the source of the soulblight that would cause the islands destruction.

For the entirety of its post-Godswar history and up until its devastation, it was the home of the Anthelamite Nation.
Grand Prix Austrii - sezon 1

Grand Prix Austrii odbyło się 26-27 września 2020 na torze w Spielbergu.

Zgłoszeń: 22

Ukończyli: 15

PP: Podlaskki (1:10.451)

Zwycięzca: Podlaskki

## Lista startowa

2. ↑ Początkowo zajął 4. miejsce, w wyniku kolizji z SwordskiPL otrzymał 5-sekundową karę
3. ↑ +5s za kolizję z Chunkym
4. ↑ Dyskwalifikacja za celowe spowodowanie kolizji z Cypkiem celem zdobycia podium. Wyścigu nie ukończył z powodu awarii transmisji i zajął 16. miejsce. Z powodu tego czynu Konrad został zawieszony na jeden wyścig.
GaruGaku. II ~Lucky Stars~ Episode 01

Girl meets Girl

Episode 01 of GaruGaku. II ~Lucky Stars~ aired in 5 parts throughout the week, starting from Jaunary 10, 2022.

## **Episode Synopsis**

Rina, a big fan of Girls², collides with girls in the place she longs to be, Harajuku. At her feet, she finds a peice of paper with the lyrics of Girls²'s Tsunagu Tsunagu. Rina arrives a Takeshita St. Studio, a GaruGuta traning studio where many girls go in order to attend St. Girls Square Academy, in search of the person she collided with. "After being inspired by Trainer Chino, I've decided to dance even though I'm only a beginner."

## **Cast**

* Rina Yamaguchi as Rina
* Yura Sugiura as Yura
* Subaru Kimura as Takeo Morimura
* Riho Sugiyama as Chino Hamura
* Mikoto Nakai as Rieko Yamaguchi

* Girls² (Video Performance)
* Yuwa (Non-Speaking Cameo)
* Tsubaki (Non-Speaking Cameo)
* Hiiro (Non-Speaking Cameo)
* Kanna (Non-Speaking Cameo)

## **Gallary**

01-0101-0101-0101-0101-0101-0201-0301-0401-05
## **Trivia**

* The title of this episode is a reference to Ohagirl from Girls²'s song Girl meets Girl, sharing the same name.
Grand Prix Brazylii - sezon 1

1. Grand Prix Brazylii odbyło się 15-17 września 2020 na torze Interlagos. Zgłoszono 22 kierowców do wyścigu, wszyscy go ukończyli.

Było sporo śmiesznych momentów związanych z weekendem, na przykład płonący na wskutek wycieku oleju Arrows A22 Marcina\_S podczas 1. treningu czy na przykład śmieszne zamieszanie w alei serwisowej podczas kwalifikacji.

Zgłoszenia: 22

Ukończyli: 22

Pole Position: Car Box (1:13.790)

Zwycięzca: Mateusz Maciej

## Wyniki

#### Wyścig

1. ↑ Początkowo Marcin\_S zajął 8. miejsce, ale otrzymał karę 5 sekund za kolizję z Alkiem
Charise D’Leon

Charise D'Leon was a Noble of Deal. Sister to Daron D'Leon, she became involved in the affairs of Val Garena after challenging her brother in front of the archmage. Val placed a magic of unknown power and intent upon her, without her knowledge. Ignorant of this, she aligned with the Auric Lodge after they rescued her from a house arrest her brother had placed her under, and attempted to work alongside them to challenge her brothers political power.

However, the Auric Lodge did not trust Charise, and eventually she gave up hope of working alongside them, making fewer and fewer attempts to reach out to the group. In unknown circumstances, Charise and Daron would flee Baldant together on 3nd Vranmon. During this flight, Val attacked the siblings and killed them, destroying both their bodies.

Sophie d’Arafina would later express regret for the cold shoulder Charise had received.
Grand Prix Brazylii - 2001

Wyniki Grand Prix Brazylii na Interlagos z sezonu 2001.

## Kwalifikacje

1. ↑ Marek Markez został ukarany obligatoryjnym startem z końca stawki za spowodowanie kolizji z Markiem Łebbą w Malezji.

## Wyścig

1. ↑ 1,0 1,1 1,2 Do rezultatu wyścigu doliczono 25 sekund kary za ignorowanie niebieskich flag.
2. ↑ Dyskwalifikacja za wielokrotne ignorowanie niebieskich flag.
3. ↑ Wyścig ukończył na 13. miejscu.
Daron D'Leon

Daron D'Leon was a noble in the realm of Deal. He was a close ally of Val Garena, and held the position of Dealian Minister for Trade and Commerce.

Daron was a machiavellian political figure and an intelligent operator. He was an expert at court politics and had a rapid ascent up the ranks of the Dealian cabinet hierarchy that astonished many of his compatriots. He outmanoeuvred many challenges to his operations, including his own sister, Charise D’Leon, who he forced to retire from court affairs. He was a dangerous foe for the Auric Lodge, who struggled to match his political talents in the vipers nest that was Baldant.

Daron had been working with Val Garena long before Val’s true nature became know to the world. It is not known how much of Val’s true plans Daron was aware of, but at some point Val placed a powerful magical effect on Daron’s sister Charise, possibly placing Daron under duress. At some point, Tsuri Horida and Daron met several times, the last ending ina ferocious row. Whatever the circumstances, when Daron managed to persuade Charise to accompany him on the 2nd of Vranmon, Val caught the D’Leon siblings as they travelled. The archmage slew both and their large contingent of guards, taking care to destroy their bodies.
Alorn Wiki

A wiki for the Realm of Alorn

**Welcome to the Alorn Wiki!**
Greg is lord and we are all prawns in his game

## Important articles

The Auric LodgeThe ShardbearersThe Sinister SevenTrap BaitAlexandra Fel'RythMagnus Antonius

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Mortal Cause

The Mortal Cause is the collective grouping of the various sects, faiths, and philosophies that place mortals on par or above the divine in the Hierarchy of Authority. In defiance of traditionalist and divine mandate, the Mortal Cause places the mortal races and the divine in a position of parity. It argues that the gods, while undeniably powerful and existent, do not have a natural authority over other beings. It asserts that it is the right of mortals to rule themselves, and to treat with the divine as equals. It asserts that the divine do not have the capacity to rule mortals, being do different in nature, pointing to the historical collapse of the divine eras under the stewardship of the second pantheon.

It is not uniform, with a multitude of interpretations. These range from vehement hostility to the divine to a more measured approach. Some deny that the gods have ever had a positive effect upon the mortal races, asserting that violent opposition to the divine and their followers is a necessity. Others do not deny the good that gods have done, using the evident flaws of the divine to stress how the Gods posses intensely mortal characteristics.

Aligned with this cause various national powers and other factions.

* The Avum Empire
* Kier
* Adecilia
* Deal
* Lancanland
* Anubatyr

Also aligned are various adventuring groups.

* The Auric Lodge
* The Shardbearers
* The Longshots
Characters

* Aeila Olympia Aurelia
* Angaragon
* Anton Calicos
* Alexandra Fel'Ryth
* Alphonse Caron
* Alzinamovon
* Arannis Faustus Venandi
* Arch Wizard Wrathbone
* Artaxerxes
* Asklepion the Great
* Barakus
* Bar'ack'uus
* Bernarde Johan Hoxwain III
* "Big" Gaz
* Cait
* Cassie
* Cassius Asclepius
* "Cave-in" Dave
* Cerebus Promaterius
* Chanel
* Charise D’Leon
* Chervalion Marchil of the Light Renewed
* Cyrus Malik
* Dathrimar
* Darius
* Daron D'Leon
* Diana Quaesitor Votis
* Deano O'Dooley
* Delos Kha-Tathi
* Dyim Turab
* Ebla
* Edward Campbell
* Enkidu
* Enrico
* Farna Harrick
* Finatharia
* Fionk Unko
* Firouzeh Gurgazadeh
* Flavia Domitia Cato
* Forgonomar
* Fygarak
* Giovanni Luca Savelli
* Goldie
* Granny Smokes
* Harfang Corat
* Hope
* Igax Oromo
* Jim Bones
* Jenkop Cidra
* Katayana von Zarovich
* Koranoth Nola-Kamune
* Kuori Kolakaga
* Kusunoki Masashige
* Labarana Hattusili
* Lefty and Right
* Ligimiawixip
* Linatron
* Liramalathon
* Lirialovith
* Lord Orlen Luthiel
* Lucian
* Lysira Aeowyth
* Magnus Antonius
* Malvanroth
* Marcus Cassius Cato
* Maximilian Valerius Cato
* Minathil
* Miyamoto Kojiro
* Morthran Goldenbraid
* Narseh Shakpah
* Nebuchadnezzar
* Nrub'yigith
* Ol' Guv
* Olo Undergrass
* Onymodo Yin
* Onymodo Yo
* Oz er'Meri
* Princet Horatia Pulvillius
* Rojin
* Ruuk
* Ruuki
* Sabah Khalad
* Seluson
* Sophie d'Arafina
* Takuma Hato
* Talathil Dubois
* Taldirion
* Taljiran
* Tantina Fontaine
* Tatters
* Tercael Ja-Roahdan
* Thargrim Steiner
* Thronggradoth
* Trap Bait
* Trasmiron
* Tsuri Horida
* Ukirizar
* Unturon
* Urastaragon
* Val Garena
* Vexus Orthos
* Victor Volians
* Viingaalvitaan
* Vurn Harger
* Zahra
Grand Prix Malezji - 2001

Wyniki Grand Prix Malezji na Sepang International Circuit z sezonu 2001.

## Kwalifikacje

1. ↑ 1,0 1,1 Izuyamaki i Kowal osiągnęli w kwalifikacjach ten sam czas, jednak jako pierwszy swój czas ustanowił Izuyamaki.
2. ↑ 2,0 2,1 2,2 2,3 2,4 2,5 2,6 2,7 Pozycja startowa obniżona o 10 miejsc za wymianę silnika w trakcie 2-wyścigowego cyklu.
3. ↑ Pozycja startowa obniżona o 5 miejsc za wymianę przekładni podczas kwalifikacji.
4. ↑ Ze względu na warunki atmosferyczne, reguła 107% nie obowiązywała.

## Wyścig

1. ↑ Do rezultatu wyścigu doliczono 5 sekund kary za spowodowanie kolizji z Adamem Kowalem.
2. ↑ Do rezultatu wyścigu doliczono 5 sekund kary za spowodowanie kolizji z Royukim Izuyamakim.
3. ↑ Do rezultatu wyścigu doliczono 5 sekund kary za wyspinowanie Fernando Tosta.
4. ↑ Ukarany obligatoryjnym startem z końca stawki do Grand Prix Brazylii za spowodowanie kolizji z Markiem Łebbą.
Formuła 1 - Sezon 2004

## Lista startowa

† - Gregor Jäschke zmarł po Grand Prix Stanów Zjednoczonych z powodu poważnej infekcji nerek i powikłań z tym związanych. We Francji pojechał tylko jeden kierowca Jordana, a po GP Francji Niemca zastąpił Kamil Gut.
1. ↑ Debcyynski jest ukraińskim kierowcą startującym pod flagą Sierra Leone.
2. ↑ McRae startuje pod walijską flagą.
Arch Wizard Wrathbone

What I have a wiki page? But I'm a one shot character, don't you think that's a bit much? I DON'T EVEN KNOW MY OWN BACKSTORY...Well ok if you insist.

Arch Wizard Wrathbone is (probably) the greatest wizard the world has ever seen, his/her power was (likely) unmatched by an spell caster living or even existed ever even Lysira that overpowered hoe. His/Her death is shrouded in mystery...mainly because I forgot...BUT it was likely an epic duel where countless lives of the worlds greatest heroes were slain in order to fell him/her.

## Duval Dungeon

Of course with such a powerful being it would be a waste not to make use of his/her as resource leading there skull being claimed and put to service in the Duval Dungeon. My consciousness remained but over the Millennia over service is slowly fragmented my arcane knowledge slowly poured out, all the secrets and power I amassed in life had escaped and I was reduced to nothing but fledgling little skull with a pitiful array of spells and barely any consciousness more of an patrolling guard.

It was some relief that an intrepid group of adventures managed to fell me in my pitiful form (no doubt I would have crushed them in my prime) but the FOOLS the ignorant FOOLS completely FAILED to dispel the magic binding my skull to the mortal plains and I was rejuvenated but when I was restored something was different, a binding had been broken an ancient seal served and I WAS FREE.

## Post Duval

When I was freed I escaped Duval and my arcane knowledge began returning, piece by piece I was re-pieced yet there was a hole a vast void like a solider missing a leg yet feeling his toes twitch or an old man his memories growing foggy and the faces of his long dead friends faded. This hole was crippling an identity a purpose without it I was nothing but a raving skull I could understand my own insanity yet I was unable to cure myself, as without my sense of self I was nothing. This one driving force the want or need to find my true self I what drove right into the forerunner.

## The Sinister Seven

The Forerunner promised him/her a return to there true form to restore there sense of self and identity and to return them from un-death and there mortal form. With that the mad babbling skull set out with the other members on a path of terror and destruction reeking havoc and mayhem in his wake all the while insanely chiding and calling a deep sane part of him/her tucked away completely aware of how far they had fallen and unable to act, only desperately push the current wrathbone to restore themselves to there supposed former glory.
The Untethered

## The Untethered

### Roster

Alexandra Fel'RythCassius Asclepius

Cedric Harrenheim

Dante Corvus

Marcus Cassius Cato

Zan Flin

### Affiliation

The Avum Empire

The Untethered are an adventuring guild formally founded in the City of Avum.

## Membership

### Current Members

Alexandra Fel'Ryth (Founding Member)

Cassius Asclepius (Founding Member)

Cedric Harrenheim (Founding Member)

Dante Corvus (Founding Member)

Marcus Cassius Cato (Founding Member)

Zan Flin (Founding Member)
Flavia Domitia Cato

Princet Spectatora Flavia Domitia Cato is a member of the Imperial Household of the Avum Empire. Born in 223AT in Asdinium, she is the scion of two senatorial families via both her parents. The middle of three children, she and her brothers were groomed for service, as is common amongst Imperial families. While her brothers - Marcus Cassius Cato and Lucius Cassius Cato - both achieved success and greatness within the military, Flavia's shrewdness caught the eyes of the shadowy side of the Imperial Household – the Spectatores Omnium. Selected as a potential candidate at the age of 15, she only had sporadic further contact with the rest of her family during her training and induction.

Her activities in the following years are a mystery. She would appear in Kealia, operating as a Junior Princet to Princet Horatia Pulvillius in Baldant. Flavia would act as the chief liaison between the Empire and the Auric Lodge adventuring guild, building a rapport with the group and working with them in the pursuit of Val Garena. She would negotiate their safe release after they were taken hostage by Labarana Hattusili, and assign Maximilian Valerius Cato and Vexus Orthos to the group, before being reassigned to a different region. She remains the liaison of the group via sending stone.
Demon in the Vault

The Demon in the Vault refers to a malefic entity encountered by the Auric Lodge in a ancient lair within the Middenmons. It was a possible source of the cult that Diana Quaesitor Votis had been unravelling.

The Auric Lodge chanced across this lair, fighting their way within until they recognised the signs of Demonic corruption. Hesitating, the group – depleted and tired from earlier fights – made the difficult choice to push on – the Demon could not be allowed to take the initiative.

The fight was brutal, with dense corruption concentrated within the tight confines of the lowest lair. Animated undead, a Deathlock and the Demon itself fought the party in a horrific conditions, the party battling both the physical manifestation of foulness and the insidious corruption. Olo Undergrass perished – run through on the ground – while Ruuk fell into the depths of madness.

The Demon was defeated, and its lair destroyed. Olo Undergrass was buried near the entrance, set to keep watch as the corruption faded from the region, the previously murky waters turning a clear blue, and long dormant flowers bursting through. Ruuk was cleansed in a difficult ceremony.
Battle of the Blackened Fields

### Civilian casualties

Village of Lannsham sacrificed to open an unstable hellgate. Village of Muling devastated.

The Battle of the Blackened Fields was a major battle fought in Zelira between the army of that realm and the invading warborn from Karn Hur. The Orcs attempted a crossing at the river using prefabricated bridges, but were delayed by determined resistances from a small Zeliran army unit in the area by chance. Though they were able to sweep this unit aside, they were delayed by several hours, allowing the main Zeliran army in the area to engage them just before noon.

The fighting continued for several hours, with the Orcish attempts to stall the reinforcing army hindered by persistent artillery fire from Aspern Farm. Attempts to dislodge this Zeliran artillery post were halted due to stubborn resistance from the Zeliran forces stationed there, along with the presence of the Shardbearers adventuring group.

The Orcs were eventually forced to withdraw back across the river, but carried out a mass ritual sacrifice of the captured villagers of Lannsham. This, coupled with the violence of the battle, allowed for an unstable hellgate to be opened. A Demonic host issued forth, and attacked the Zelirans, led by a mighty Balor. Though the Zelirans were successful in driving back the demons, who rapidly lost their hold on reality due to the weakness of the hellgate and the heroic fighting of the Zeliran forces and Shardbearers, they were too exhausted by this victory to pursue the orcs, who finished withdrawing across the river unmolested.
The Imperial Cult (Avum)

The Imperial Cult spiritual and philosophical authority of the Avum Empire, and the largest and most influential organised authority that adheres to the tenets of the Mortal Cause.

The Imperial Cult grew to prominence riding the wave of pessimism and cynicism that spread throughout the Avumii population in the aftermath of the 20th founding of the city in 2004LA. Founded around a core of academics, mages, and philosophers. The core ethos of the movement subscribed to a militarised interpretation of the Mortal Cause, a philosophy that disputed the conventional hierarchy of authority. In defiance of traditionalist and divine mandate, the Mortal Cause placed the mortal races and the divine in a position of parity. It argues that the gods, while undeniably powerful and existent, do not have a natural authority over other beings. It asserts that it is the right of mortals to rule themselves, and to treat with the divine as equals. It asserts that the divine do not have the capacity to rule mortals, being do different in nature, pointing to the historical collapse of the divine eras under the stewardship of the second pantheon.

It is not uniform, with a multitude of interpretations. These range from vehement hostility to the divine to a more measured approach. Some deny that the gods have ever had a positive effect upon the mortal races, asserting that violent opposition to the divine and their followers is a necessity. Others do not deny the good that gods have done, using the evident flaws of the divine to stress how the Gods posses intensely mortal characteristics.

The Imperial cult straddles the whole range of these interpretations, with heavy infusions of self-dependence and militant philosophies. Core adherents of the Imperial Cult view the gods with a great deal of scepticism, viewing the divine as entities that have had positive effects upon the mortal races at times, but that that direct interaction causes dependency, and invites calamity. They deny the right of the gods to rule over mortals, and deny the efficacy of such a status. Instead, they preach self-dependence and rationalism, investing faith into the collective capacity of the Avum Empire, or the collective power of Mortality.

To its detractors, the Imperial Cult is a heresy, an institution that exists only to deprive the enthralled masses of the Empire of the guidance and protection of the divine, a propaganda department posing as a spiritual authority. To its members, it is a bastion of pragmatism, rationalism, and Imperial ethics – the spiritual foundation of the undeniable success of the Avum Empire. This success is buoyed by the increasing manifestations of clerical powers associated with the Imperial Cult and the wider Mortal Cause.
Finatharia

Finatharia was an Adult Bronze Dragon who was slain by Angaragon in 225AT, after the younger dragon constructed a lair in the waters off Baldant. The fight and chase took it accross the continent, eventually perishing atop a mountain in the north of the Middenmons. The body has been left atop the mountain undisturbed, as the upper portion of the mountain remains guarded by spirits and other dangers. The Auric Lodge considered retreiving the corpse for use as bartering tools, crafting materials, and trophies.
Asklepion the Great

## Asklepion

Asklepion the Great was a human King of Heliniom, a city state in Eraphalos. Inheriting the throne at age 17 from his father Tasamenom, Askleption would take the army of humans his father had forged and led it against the horrors that stalked the world in the hellscape that was Alorn in the aftermath of the end of the Godswar.

Asklepion and his legendary 8 companions conducted one of the most improbable, and successful, military campaigns in history. Against all odds, and all expectations, this relatively small human army would succeed in driving back the warborn, the monstrosities, and the rampant powers and mad creatures that ruled the region. It was through this campaign that Humanity would endure within the western hemisphere.

The empire that Asklepion established would not survive through the ages, yet nearly every human nation in the west traces their lineage to his actions. Asklepion, his companions, and the warriors that served under him are treated as near mythological figures, revered for the sacrifices they made and the foundations they laid.

### The Companions of Asklepion

The Companions of Asklepion were each a legend in their own right. Viewed as saints and heroes, they were the Kings most trusted, beloved, and powerful friends and allies. The Companions joined Asklepion individually and at different stages, and are most commonly listed in the order that they joined with Asklepion. This indicates nothing of the relative power or deeds of the companions.

1. Ortonkos
2. Aumedon
3. Seluson
4. Aptolomy
5. Archos
6. Mendra
7. Arbos
8. Rhatomnem
Urastaragon

Urastaragon is the Dracolich of Kealia. Son of the legendary Trasmiron, he fled to Kealia as a young dragon after his father was slain by Seluson. Seluson would pursue Urastaragon, but the dragon evaded his pursuer. He would establish himself within the region, outliving his pursuer. Thanks to the nature of he escape, he developed the practice of eliminating all of the family of a foe, to prevent them from seeking vengeance.

Urastaragon is famously paranoid, and was terrified of death. This would lead to a long life surviving well into is fourth millennia, and cause him to seek lichdom. He would achieve this in 1496LA, and immediately sought to use his newfound immortality to remove several key threats – the good dragons residing alongside the Dailem Empire. In his arrogance, he overextended. While not slain, he was imprisoned, and even now resides, trapped and helpless. He cannot be killed, yet he is also guarded by several great dragons, who ensure he cannot escape.

His son, Angaragon, remains free.
Tantina Fontaine

Tantina while travelling with the Auric Lodge.

Tantina Fontain is a young adventurer who has just begun her adventuring career. A young woman from Deal, she was raised in the foothills of the Middenmons mountain range, eventually entering the service of the Vampire Katayana Von Zarovich as a Blood Thrall. Her quick wits and natural affinity for the wilds would see her gain training as a ranger, scouting the mountains and acting as the eyes and ears of her mistress. She would be released from the vampire’s service after expressing an interest in seeing the wider world, and becoming enamoured at the idea of being a traveling adventurer. Von Zarovich attached one condition – Tantina’s services would be offered to the Auric Lodge adventuring group, and she would see them at least as far as the Hellveta monastery.

Tantina eagerly agreed, seeing the opportunity to travel with and learn from more experienced adventurers.

### Guiding the Auric Lodge

Tantina would act as one of the two main guides for the Lodge during their early travels, partnering with Olo Undergrass. She fought alongside them on several occasions, and while far less experienced than the other members, her aid was not insignificant. She began teaching Olo in the ways of exploration, tracking, and ranging. Initially shy and quiet, she became more confident as time went on.

When the group were making the steep decent to the tomb of Igax Oromo, Tantina was with Arannis Faustus Venandi when the ledge they were upon gave out. The two fell to what would likely have been certain death. The wizard transformed himself into a giant ape, pulling Tantina to his chest and taking the brunt of the impact. Unconscious and wounded, Arannis in turn was saved as Tantina – herself barely alive – used her magic to sustain him.

Later on, Tantina would join the Auric Lodge in their battle against the Demon in the Vault. Against the Odds, Tantina – thought at first to be likely more vulnerable to corruption – resisted its vile effects, saving Sophie d’Arafina’s life in the battle. In the aftermath, Tantina was devastated by the loss of Olo. She took on his mantle – literally – with the items he had bourn being granted to Tantina.

In the aftermath, Arannis – at the Confessor’s prompting – gave Tantina a ring. Sophie interjected, calling Tantina a member of the Lodge, ending Tantina’s time as a guide and inducting her as a full member.
Stormcaller

The Stormcaller in it's current state.

The Stormcaller is a bident of unknown origin currently possessed by Sophie d'Arafina. It is a powerful weapon, but no simple item: it acts and thinks. It is crafted from ivory and a strange gold-tinted mithril alloy, the burnished, bladed prongs atop an ivory haft. A brass pommel cap, polished in an attempt to match the gleam of the bladed prongs, covers the bottom, and leather straps act as grips.

At one time it was wielded by Sophie's father, Alfred. During this period, it had several pieces that would then be lost - two grips and a cap - before the Bident would pass to Sophie. Since then, she has regained one of the grips, greatly increasing the power of the Stormcaller. The others pieces remain lost.

It has displayed various independent abilities and motivations. The Stormcaller has resisted – often violently - attempts by the Auric Lodge other than Sophie to interact with it. When Sophie fled from a chance to prevent a bomb destroying a significant portion of Baldant, leading to a catastrophic death toll, it reacted with anguish, challenging Sophie for her actions with dreams, and berating her for her petulance and self-indulgent flagellation.
Alphonse Caron

Alphonse Caron was a crime boss of Knightby, with an extensive smuggling network that spanned much of eastern Kealia.

His network was built from the chaos of the Dealian War of Succession in the 240sAT, with Caron becoming one of the principle crime lords of Adecilia. Alphonse kept a low profile, with few grand assets within the city itself, though rumours of a lavish country retreat persisted. Caron developed a web of patronage within the city underclasses, but did not involve himself with the high society of the capital. The chaos of the war and the Lancan blockade of Adecilia and Deal provided opportunities and a thriving black market for goods, growing his wealth immensely.

In 245AT, he would become involved in smuggling goods on behalf of Val Garena, including many key magical devices. This attracted the attention of the newly formed Auric Lodge, who attacked his warehouse base of operations. Alphonse was captured and questioned, but fortunately for him was located by a hedge wizard in his employ. As his henchmen closed in on the position he was held in, he negotiated an exchange – his life for information, and the Auric Lodge leaving the city for good.

The Auric Lodge agreed to these terms, and Alphonse lived. Unfortunately for him, the Auric Lodge informed Princet Flavia Domitia Cato of his existence and relation to Val Garena. The Princet travelled to Knightby to question Caron, an interrogation later described by the Princet as ‘lengthy and exhaustive.’ Caron was executed by the Princet Cato at the conclusion of the discussion.
The Intrepid III

The Intrepid III was a ship used by the Shardbearers adventuring guild during their expedition to the Agony. A merchant ship, it was commissioned by the Avum Empire and Kier for the expedition, with Captain Gallus Calventius Cassinus acting as the expeditions XO. The ship was well stocked at vast expense by the Avum Empire, who provided several key technologies to aid in the expedition. Also aboard the ship, were Morthran Goldenbrand and Trap Bait, two individuals who would become closely associated with the former becoming a full member and Trap Bait an honorary member.
Durandal

Durandal is a longsword of great power and unknown origin. It was wielded by the Half-Orc Vercing Getorix, before being passed to his protégé, Ruuk.

Ruuk wielded this formidable blade throughout the early adventures of the Auric Lodge. During the group's journey into the Middenmons, Ruuk was knocked from a cliff, and had to release the blade in order to catch himself. The weapon was last seen vanishing into the ice flows of the raging torrent, and washed downstream.
Firouzeh Gurgazadeh

"All that matters, is that you put on a show."

A long time gladiator in the pits of Tros, Firouzeh was one of seven Athánatoi who aided in stalling for time at Fort Chamenae during the cycle of 244 AT. During the first wave of shadows, she helped hold the outer wall effectively through skilled leadership of her troops, enacting primarily anti-scaling & flanking maneuvers. She sadly fell during the second wave however during a moment of over-zealousness where she charged the shadows directly and was unable to withstand against the forces of the shadows.
Lysira Aeowyth

The Mortal Cause

Lysira Aeowyth is a warrior and asset aligned with the Mortal Cause. She principally operates alongside the Avum Empire.

Originally from Kier, she became disillusioned with that nation at some point. Her history within the city of Kier was minimal: she pursued no academic career within the Rhetoricus Kier, instead traveling beyond early in her life. By early Harvestmon of 245AT, she had gained several fragments and had become a powerful warrior. She was by this point firmly aligned with the Avum Empire, working closely with the Imperial Special Forces – the Auxillia Select – directly alongside members of the Imperial Household - Princet Horatia Pulvillius and Princet Flavia Domitia Cato. She would take part in the Hargafan strike alongside the Auric Lodge, fighting in a separate strike team, encountering and engaging Fygarak. When the Auric Lodge were forced to call an airstrike upon their position, Lysira was aboard the Aeronauticon that came to their aid.

In the aftermath of the engagement, Arannis Faustus Venendi, a sage of the Rhetoricus Kier, was persuaded to write a letter of recommendation for Lysira to take a demonic artifact to Kier to store within the secure vaults. This was a deception on the part of Lysira, Princet Pulvillius, and Princet Cato.

Lysira would indeed use the letter to gain access to the vaults of Kier, but would use the opportunity, to storm the Kieri stores of fragments. In doing so, Lysira would gain hundreds of fragments, and acquire several artifacts. Engaged by Kieri elves and dragons, she was forced to flee, destroying the ancient tower of the Reliquium in the process.

While making her escape, she would encounter the Shardbearers, aiding them in unbinding Thargrim Steiner from the Axe of the Harbinger. The Shardbearers would later discover Lysira’s actions. Kier was unaware of her alignment with the Avum Empire, and ironically – or perhaps as a consequence of diplomatic manoeuvring by the Empire – the Shardbearers member Alexandra Fel’Ryth would prove instrumental in tipping Kier into acting alongside the Empire within the Mortal Cause.

Lysira would meet the Shardbearers again on the 28th of Imperemon while she hunted a coven of Hags within the Forest of Labim, providing them with powerful healing magics to restore their wounds. At this point, she informed the Shardbearers that she had recently decided to work with the Empire after her acquisition of the Kieri fragments. The Shardbearers would inform her of the recent absence of their strange companion Ligimiawixip.

She would encounter and form an alliance with a Ki-Rin while within the Forest of Labim, and on the 5th of Peacemon she was scrambled by the Empire after a call was received from the Longshots, informing the Empire of an imminent Hellgate opening. Lysira would unleash her fragment gained powers, teleporting to the site and engaging the Sinister Seven. She was successful in halting the opening of the Hellgate, and after noting the Kieri accent of Wrathbone, she took the flameskull prisoner.
Val Garena's cabal

Val Garena's cabal is a group of individuals who work for or with the archmage Val Garena in pursuit of his various goals.

## Chief Lieutenants

* Daron D'Leon
* Fygarak
* Labarana Hattusili
* Tsuri Horida

## Lesser Minions

* Korna Vurrupta
* Jayxin A’Ladah
* Hattusili's Biomancers

## Affiliated Groups

* Alphonse Caron's Boys
* Orc Factions of the Middenmons
* The Warriors of the Cycles
Takuma Hato

"Striking from afar, Eyes sharp I take my first shot, You cease to exist"

Takuma Hato is a scout and sharpshooter who has given his services to Daimyo Nagao Kagetora's family throughout his whole life. While being large of build, and getting on in age, he displays a level of grace and poise most people half his age could not muster. He has long been valued by the Daimyo's family not only for his unerring aim with his personal longarm "Yameru", but primarily for his uncanny awareness and sight. Very little can make it past The Owl without his knowledge. Unless he's had a little too much to drink. He has a grim sense of humour and does enjoy his work, but never shirks on his duty when it matters.

During the mission to retrieve The Cinereal Casket, Takuma attempted to draw and throw a blade against the Keeper at the Monastery of Atarashī Okanoie during deliberations on the groups wish to ferry away the casket. Doing so, believing that the Master would not relinquish the object, and valuing duty over honour; hoping to get an upper hand against a dangerous individual. The Keeper's sharp eyes noticed this however, and upon seeing this deemed the group dishonourable and combat broke out during which Kusunoki Masashige fell. Honouring the fallen, and feeling responsible, Takuma took Kusunoki's prayer wheel in the hope of returning it to his relatives once the mission was over.

While covering his companions across The Bridge of Kazuldim, Takuma fell once before rising again to his feet and taking a final shot point blank against a monk, covering the back of his ally Miyamoto Kojiro before demanding he push further with the casket. Shortly after however, The Owl would fall again upon the bridge before dying of his wounds, and with honour.
Jayxin A’Ladah

Jayxin A'Ladah was the name given by a Pontian mage in Baldant. Jayxin was a frequent figure at the auctions of the city, and had purchased many arcane items. Of note was his purchases of many celestone chunks, along with several Tomes of self-improvement.

The Auric Lodge recognised him as Pontian, and suspected links between Jayxin and Val Garena. This would be later confirmed, as was a meeting between Jayxin and Tsuri Horida. It was speculated that Jayxin acted as Tsuri's eyes in Baldant, and as an intermediary between Val Garena, Labarana Hattusili, and Daron D'Leon.
Bernarde Johan Hoxwain III

The Auric Lodge

Bernarde Johan Hoxwain III is a Dealian industrialist and financier.

#### **Early Life**

Bernarde Johan Hoxwain III was born in Baldant, the only son of Bernarde Johan Hoxwain II, Baron of the Second Tier, and his wife Violet (née Chorleux). He was educated at Baldant Sovereign College. During the 19th Warborn Rampages he was commissioned with the South Second Tier Light Infantry on 9 April 228 AT and wounded in 230 AT.

#### **Buisness Career**

After leaving the military, he then established Hoxwain Industrials, gaining contracts for the supply of Equestrian materials to the Dealean military during the Eropin Reforms, using the surge in demands to edge out several other competitors and gradually developing Hoxwain Industrials into a major player in the Baldant metallurgy field. In this time, he faced accusations of using his military contacts to secure contracts, which he has strenuously denied.

#### **Personal Life**

Bernarde Hoxwain married Beryla La'Yeaux, daughter of Admiral Willem La'Yeaux, in 234 AT. They first lived in Stonehouse Mount, Aiur then moved to Margen Square, 1 North Land, Baldant. The couple have four children - Kitira, Justeux, Maryl, and Amberly. He is a collector of fine wines, adventuring stories, and Warborn peculiarities.
CART 2002 Sezon 2001

2. Kalendarz i wyniki będą podane na odpowiednich kanałach.

3. Wyścigi odbywają się na dystansie 100%.

4. Program weekendu:

4.1. "Piątkowy" trening (90 min)

4.2. Pierwsza część kwalifikacji (60 min)

4.3. Druga część kwalifikacji (30 min)

4.4. Sesja rozgrzewkowa (10 min)

4.5. Wyścig (100%)

5. Osiągi bolidów będą równe.

6. Życzę wszystkim sukcesów!

7. Seria będzie się odbywać na modzie CART 2002.

8. Autami sterują boty.

9. Punktacja w S1 i S2: 20-16-14-12-10-8-6-5-4-3-2-1. Wygrane Q1 - 1 pkt. Wygrane Q2 - 1 pkt.

~~10. Wyścigi będą się odbywać w godzinach późno-wieczornych.~~

#### System kar

1. Falstart = 7 sekund kary

2. Spowodowanie kolizji = 5 sekund kary, maksymalnie 60 na wyścig.

3. Wyspinowanie rywala = 3 sekund kary

4. Spowodowanie wypadku = 12-37 sekund kary.

5. Ścinanie zakrętów = 9 sekund kary za każde ścięcie

~~6. Powodowanie żółtych flag (nie dotyczy DNFów) = 3 sekundy kary~~

7. Blokowanie rywali = 15 sekund kary, za notoryczne blokowanie jest DSQ

8. Złamanie więcej niż 2 punktów systemu kar (z punktów 1-6) = DSQ

9. Próba celowej eliminacji rywala z wyścigu = DSQ z całego sezonu

10. Punkt 9. jest tylko po to, żeby trochę realizmu było

11. Spowodowanie lotu rywala - 8 sekund kary

12. Tworzenie innych niebezpiecznych sytuacji na torze - 5 sekund kary.
Formuła 1 Sezon 2001

2. Kalendarz i wyniki będą podane na odpowiednich kanałach.

3. Wyścigi odbywają się na dystansie 100%.

4. Program weekendu:

4.1. "Piątkowy" trening (45 min)

4.2. "Sobotni" trening (30 min)

4.3. Kwalifikacje (20 min)

4.4. Wyścig (100%)

5. Osiągi bolidów będą równe.

6. Życzę wszystkim sukcesów!

7. Zaczynamy od F1 2001. Potem kolejne sezony aż do F1 2020.

8. Autami sterują boty.

9. Punktacja w S1: 10-6-4-3-2-1.

~~10. Wyścigi będą się odbywać w godzinach późno-wieczornych.~~

2. Spowodowanie kolizji = 5 sekund kary, maksymalnie 20 sekund na wyścig.

3. Wyspinowanie rywala = 5 sekund kary

4. Spowodowanie wypadku = 20 sekund kary

5. Ścinanie zakrętów = 2 sekundy kary za każde ścięcie

~~6. Powodowanie żółtych flag (nie dotyczy DNFów) = 3 sekundy kary~~

7. Blokowanie rywali = 7 sekund kary, za notoryczne blokowanie jest DSQ

8. Złamanie więcej niż 2 punktów systemu kar (z punktów 1-6) = DSQ

9. Próba celowej eliminacji rywala z wyścigu = DSQ z całego sezonu

10. Punkt 9. jest tylko po to, żeby trochę realizmu było

## Lista startowa

‡ Z powodu ciężkiego wypadku Kamilguta, numer 17 został zastrzeżony podczas rund 9-10.

## Zmiany wśród kierowców

### Zmiany w trakcie sezonu

#### BMW.Williams F1 Team

Konrad w świetle próby eliminacji Cypka z wyścigu celem zdobycia podium został zawieszony na czas Grand Prix Monako. W tym wyścigu zastąpi go Sebass18.

#### Mild Seven Benetton Renault Sport

AreK odszedł przed Grand Prix Hiszpanii z powodu pinga na discordzie. Do momentu jego powrotu zastąpi go SKI TV. Potem AreK wrócił na GP Kanady.

#### Lucky Strike BAR Honda

Podlaskki odszedł z ligi po Grand Prix Australii. Do momentu jego powrotu zastąpi go Adolf Hitler.
Podlaskki wrócił do zespołu na Grand Prix Austrii. Po wyścigu do zespołu wróci Adolf Hitler.

#### Benson and Hedges Jordan Honda

Cypek Ski Jumping po 6 wyścigach odszedł z zespołu. Do odwołania zastąpi go Kappakox.

#### Red Bull Sauber Petronas

Legia to [...] wycofał się z Grand Prix Brazylii i San Marino, w związku z czym zastąpił go Kappakox.
Kappakox w wyniku wypadku doznał kontuzji, przez co po GP San Marino został zastąpiony przez Legię to [...], który wrócił podczas GP San Marino.

#### Jaguar Racing

Sir Czatowiec był botem discordowym. Po GP Australii za niego jechał Alek.
Siekam Cebule odszedł z Jaguara po sześciu wyścigach. W kolejnych zastąpi go Adam Małysz.

#### European Minardi F1

Gr1Z odszedł z zespołu. Do odwołania zastąpi go Sebass18.
Yami

Yami is a robotic anthropomorphic cat that is the headmaster at this 'School', or better, the Head of the Mall.

Yami has a power like 9 where they can exchanged minds so 9 can be in more control of the mall, but still it doesn't work most of the time.

He can use a pocket dimension where he can store things, although they are usually given to him by 9.
Grand Prix Wielkiej Brytanii - 2001

Wyniki Grand Prix Wielkiej Brytanii na Silverstone Circuit z sezonu 2001.

## Wyścig

1. ↑ Do końcowego rezultatu wyścigu doliczono 30 sekund kary: 25 sekund za niebezpieczny powrót na tor i wyeliminowanie Andrieja Zplepsu z wyścigu oraz 5 sekund za spowodowanie kolizji z Haliną Chańko.
2. ↑ Do rezultatu wyścigu miało być doliczone 5 sekund kary za niebezpieczny powrót na tor. Kara nie została zastosowana przez wycofanie się Muhameda z wyścigu.
3. ↑ Do rezultatu wyścigu miało być doliczone 5 sekund kary za spowodowanie kolizji z Waldusiem Mieciem. Kara nie została zastosowana przez wycofanie się Zplepsu z wyścigu.
The H.D.N. KG Wiki

A Wiki detailing some of the characters, locations, and items from the H.D.N. Killing game hosted on discord.

**Welcome to the The H.D.N. KG Wiki!**
Read here about the characters, places, and lore of the HDN KG! Nothing much else but it's somethin alright.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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"Big" Gaz

"luv snaks, ate winta, fump'em"

"Big" Gaz, formerly known as "Snackhound" Gaz, until his victory over "Big" Dave (1) during a monthly pie eating contest over at The Shiredale 7 years ago (2), is a man known for two things. An insatiable love of snack foods, and his borderline inability to communicate. You see, Gaz is not the sharpest tool in the shed, in fact he is more comparable to some random bit of lumber left nearby to the shed. That said, to those closest to him some level of communication has been made with the giant of a man (3), though few still know what it is he does when he's not in The Shiredale eatin' n drinkin' wiv t'lads. It's probably just being in Zaccs, eatin sausage rolls to be honest.

(1) Since his loss "Big" Dave is now to be referred to as "3 Pints" Dave, though he'd appreciate if you didn't ask why

(2) A title Gaz still holds to this day

(3) If Gaz says "luv snaks" he is speaking either about his love of snack foods or he is agreeing with you. If he says "ate winta" he could be referring to his hatred of Whinta F.C or he may be disagreeing with your previous statement. If he says "fump'em" he is probably going to run somewhere over there to beat something up and you should probably let him