Mark II Monodrive

File:FFVIIR wiki icon.png

[[Final Fantasy VII Remake translations|]] ([missing rōmaji]?)

> Modified version of the monodrive. Not only did these creatures survive the Mako Reactor 5 explosion, the mako spill caused them to grow in both size and strength.
>
> Enemy details

The **Mark II Monodrive** is an enemy in *Final Fantasy VII Remake*. It is a special and powerful variant of the Monodrive. "Variants" are unique enemies marked by the File:Variants from FFVII Remake icon.png icon next to their names, and are far stronger than normal enemies.

Killing a group of Mark II Mono Drives is the main objective of the odd job "Weapons on a Rampage" in Chapter 8, "Budding Bodyguard".

## Stats

* Stats
* Damage affinities

## Normal Mode

### Attack

2026~3590
3684~6528
140~223

### Magic Defense

140~223
17~31
17~31

### Gil

0 (0)
0
0

## Level 50 (Hard Mode)

### Magic Attack

9432
373
373

### EXP

45
45
0

### Gil

0
0

## Elemental affinities

### Ice

Normal
Normal

### Wind

Normal
Weak

## Damage type affinities

### Magical damage

Normal
Normal

### Proportional damage

Normal
Normal

## Statuses and resistances

### Berserk

Immune

## Stagger multipliers

### Fire

1x
1x
1x
1x

### Wind

1x
1x
1x

* Information

## Assess description

They are resistant to physical attacks until pelted with magic.

## Classification

### Location

Sector 5 Slums; Sector 7 Slums (Post Collapse); Shinra Building

## Items

###

Hi-Potion (12%)

###

Turbo Ether (5%)

## Abilities

### Abilities

File:Vulnerable to Silence from FFVII Remake icon.png File:Magic damage from FFVII Remake icon.png File:Spell from FFVII Remake icon.png Fire File:Fire from FFVII Remake icon.png
File:Vulnerable to Silence from FFVII Remake icon.png File:Magic damage from FFVII Remake icon.png Fire Combo File:Fire from FFVII Remake icon.png
Indurate

## Battle

The Mark II Monodrive is a unique and far more powerful variant of the Monodrive, as well being significantly larger. It boasts high offensive stats and HP, as well being able to reduce damage from physical or magical attacks. It is a bulky opponent that is difficult to pin down due to it resisting flinching and stagger.

The Mark II Monodrive will usually start the battle by surrounding itself with green energy immunizes it to magical attacks. It also uses Indurate, which creates a barrier that drastically cuts physical damage, as well causing those types of attacks to bounce off it. The Mark II Monodrive can use both forms of protection at the same time making it virtually immune to damage.

Much like its weaker counterpart, the Mark II Monodrive will stay near the ground and circle its opponents. When left unchecked, it will rise into the air and use File:Vulnerable to Silence from FFVII Remake icon.png File:Magic damage from FFVII Remake icon.png File:Spell from FFVII Remake icon.png Fire File:Fire from FFVII Remake icon.png, or File:Vulnerable to Silence from FFVII Remake icon.png File:Magic damage from FFVII Remake icon.png Fire Combo File:Fire from FFVII Remake icon.png, where it'll use Fire twice.

It can also employ two types of normal attacks: one where it quickly spins towards the characters, dealing light damage and flinching, and the other where it dives underground, becoming untargetable, and rises a few seconds later from underneath characters, launching them up into the air and inflicting heavy damage.

### Hard Mode

On the hard difficulty, the Mark II Monodrive will use its abilities more often and remain airborne for longer.

### Strategy

Much like the vast majority of flying-type enemies, the Mark II Monodrive is weak against File:Wind from FFVII Remake icon.png Wind. Unlike its weaker counterpart, it should not be taken lightly, as its barriers make it difficult to take down, and its powerful attacks can quickly cripple the party.

When the Mark II Monodrive is encased by the green energy, it is recommended to hit it with physical attacks while paying attention to its attack patterns. If during this time it uses Indurate, the player should remain defensive and block all incoming attacks. This can be made more potent with the File:Complete Materia from FFVII Remake.png Steadfast Block Materia equipped. Once the green energy dissipates, it'll be vulnerable to magical attacks, and using any form of magic, specially wind, pressures it and makes it susceptible to staggering; doing so while it is protected by Indurate will instantly break the barrier.

Care should be taken with its underground dive attack and Fire Combo, as both can deal heavy damage if the player is not blocking.