Bleak Canopy Bed

This is a **Volcano** exploration event. It can occur once per playthrough and offers the chance to acquire  Bones,  Orichalcum Bead and  Sage Powder. Survivors can gain the positive trait Ancestor's Blessing temporarily, but be aware: you can also become temporarily Afraid, Scared or Nightmares.

## Inspect

*As your eyes wander in the desolate landscape, a ruined canopy bed unexpectedly catches your attention. It should feel out-of-place, but strangely enough, it doesn't. Skulls decorate the top of its twisted columns, and countless bones spread from under the blood-stained, roughly mended mattress. You discern the familiar shape of a rune, cut and stitched in the worn out curtains.*

## Check the curtains

Relevant Skills: **Wisdom**

*The bed's curtains have been torn and patched repeatedly, but these marks seem to have been cut into the fabric of time itself.*

* **Try to remember** (**Wisdom**)

Failure
*You struggle to remember its meaning, but all you get is the painful feeling this rune represents something you've lost when you arrived on the island.*
+  Depression
Success
*Something ancient and noble emanates from this rune. A powerful transmitted through ages, from one generation to the next. It is \*ŌTHALAN, the rune of spiritual heirloom, sacred enclosure, and heartland.*
+ **Wisdom** Experience
## Lie on bed

Relevant Skills: **Strength**, **Wisdom**, **Courage**

*When you lie down on the dirty mattress, a pungent stench fills your nostrils. How many men and women died on this bed?*

+  Sickness

* **Close your eyes**

*Your mind slowly slips into a state of acute awareness, while your body goes numb. Lifting even a single finger feels like an impossible task.*
+  Fatigue
*Suddenly, a swarm of skeletal hands grabs every part of your body. A ghastly cold flows through your veins. Your life force is fading away.*
+  Fatigue
* **Don't resist**

*As your soul is being torn apart from your body, you suddenly feel at home. Unknown yet familiar faces smile at you, gathered at your bedside. An endless procession of ghostly strangers swarm around you. One after the other, they touch you, and talk to you in languages so old you don't understand a word.*
* **Listen to them** (**Wisdom**)

Failure
*A startling feeling engulfs you. Now is not the time to meet your ancestors. Not yet... The spectral grip loosens. A wave of infinite sadness drags you back across countless existences, and washes you ashore.*
+  Depression
Success
*Finally you realise who they are: the unbroken lineage of your long-forgotten ancestors, the thousands of generations who carried the sacred torch you're now bearing. Wherever you may roam, they will alywas be with you, watching from afar, waiting for you to join them. Judging your deeds in this ephemeral existence.*
* **Let them judge you** (**Charisma**)

Failure
*You know they are disappointed. They expected you to be worthy of their unending quest. They expected a nobility you haven't reached yet. The spectral grip loosens. A wave of infinite sadness drags you back across countless existences, and washes you ashore.*
+  Depression
Success
*Your time hasn't come yet, but you know you've already accomplished enough for them to be proud. You are worthy of their legacy. You know you will stay true.*
+ The survivor gains the positive trait Ancestor's Blessing for 13-16 days.
*And so they let you go, not without regrets, but with a gift. You wake up, panting and coughing. A metallic sphere emerges from your mouth.*
+  Orichalcum Bead
+  Sage Powder
* **Try to escape** (**Strength**)

Failure
*You exert yourself, but it's useless. You're too far gone into whatever region of Hel the shades are carrying you.*
+  Fatigue
Success
*With a combination of brute force and sheer will, you manage to break free from the spectral embrace, but not without a dozen deep frozen lacerations.*
+  Injury
* **Leave**

*You get out of the bed, shivering. No sane person would stay here a minute longer.*
+ The survivor gains the negative traits Scared and Nightmares for 2-5 days.
* **Stay alert**

*You wait for a long time. Nothing happens but a growing unease, and the impression you're awake in your own grave.*
+  Depression
* **Leave**

*You get out of the bed, shivering. No sane person would stay here a minute longer.*
+ The survivor gains the negative trait Scared for 5 days.
## Tear open mattress

Relevant Skills: **Courage**

*You easily tear apart the rotten mattress, but as you look inside, you can't help but think you're profaning a sacred enclosure.*

+  Depression

*Bones, bones and bones. So many bones they can't possibly all fit in there. No graveyard would be big enough. You hands start to shake.*

+  Bones

* **Stay calm** (**Courage**)

Failure
*An abject terror strikes you without warning. You run like a headless chicken, and trip over a rock. Despite your twisted ankle, you don't stop.*
+  Injury
+ The survivor gains the negative trait Afraid for 3 days.
Success
*With great efforts, you manage to calm your nerves. All these forsaken dead should be left to rest in peace.*
+  Depression