Aviehns

in: Races

## Introduction

The Aviehn are an intelligent birdkin race that claim high places to perch. While other races may fly, the Aviehn regard the sky to be their domain. Many consider them to be Beastkin but the Aviehn hold that they are unique and superior to all other races. And, while engaged and cordial with other races in open trade at times, they are just as likely to enslave them for any number of purposes. They can be seen as rapacious sky raiders but their aggressive actions towards others are tied to their strong racial pride, need for slaves, and drive to expand their lavish nests with slave labor and captured resources. With few exceptions, they perceive other races as simply a means to their goals. These goals include the construction of lavish sky-cities and labor to maintain them, often needing a continual flow of slaves for practicality and entertainment. Not even other Aviehn are safe from the predation of their kin. Often, they take breeders and spoil from other flights of Aviehn.

## The Basics

* **Other Names:** Tengu; Harpy; Outcasts; Flight (Group)
* **Appearance:** Humanoids with bird features. They sport feathers instead of hair, with different plumages depending on the regions they originate from. Large round eyes, long noses, and wide mouths with tusks are typical facial features. Clawed hands, feathered wings, and scaled legs and/or feet are common. Bodies may also have a smattering of small feathers. Male Aviehn tend to be larger, and more impressive with bright plumage.
* **Lifespan:** 200 Years
* **Height Ranges:** Female height range is from 170 cm (5'7") - 195 cm (6'5"), Male height range is from 170 cm (5'7") - 210 cm (6'11")
* **Culture:** There are two main sects and one small group within the Aviehn race. These are the Tengu, Harpy, and Outcasts. The male dominated Tengu and female dominated Harpy have significantly different views on racial origin, gender roles, and religion. The Outcasts are made up of the orphaned, abandoned, rejected, or rebellious. The Aviehn view themselves as superior to any other race, often leading to enslavement of those races to meet their goals.

* **Common Character Roles:**
	+ *Tengu Males* - Mystic, Architect, Overseer, Raider, Scout, and Cartographer.
	+ *Tengu Females* - Mate/Concubine, Nest Tender, Mender, and Tattoo Artist.
	+ *Harpy Females* - Chieftess, Raider, Taskmistress, and Priestess of the Parsha.
	+ *Harpy Males* - None (Sacrificed, or Outcast)Anything outside of the above is considered to be "Outcast"

* **Common Allies:** None - May be cordial in cases of trade, but none would call another race 'friend' or 'ally'. All other races are viewed to be inferior.
* **Common Enemies:** Surprising hatred for Subterranean races - Dark elves, Dwarves, etc. Commonly raid other races settlements for slaves.
* **Architecture:** Varies depending on Tengu, Harpy, or Outcast. Tengu prefer open air cathedrals, often built on the backs of slave labor. Lots of pillars. Usually built of stone. Harpies force slaves to build disheveled little hovels into villages, in the architectural preference of the slave builder. Usually built of wood. Outcast may be a combination of both.
* **Religion:** Sun and Moon, Great Parsha
* **Views on Magic:** Relatively open. Some slaves may be targeted due to their magic abilities.
* **Weaknesses:** Fragile, Greedy, Sphere Confinement, Claustrophobic, Fear of Deep Water, and Prideful
* **Quirks:** Birdlike mannerisms, obsessive hoarding, prideful

## Appearances

Humanoids with bird features. They sport feathers instead of hair, with different plumages depending on the regions they originate from. Large round eyes, bold noses, and wide mouths with small tusks are typical facial features for all Aviehn without beaks. Clawed hands, feathered wings, and scaled legs and/or feet are typical. Bodies may also have a smattering of small feathers. Cruel, curving talons tip each finger, cold, making some tasks difficult, at best, dangerous at others. Some have bird feet, with little or no scales appearing on their legs. Others have 'dragon' legs, with more human structure covered in scales. Flights will often share similar plumage, as many are related to each other. Some variation occurs when raiders venture further, taking mates from farther and farther settlements. Brighter plumage means higher levels of testosterone. This means that Aviehn with brighter colors in their plumage tend to be more aggressive! Some Aviehn spread their wings when feeling threatened, uncomfortable, angry; or when preening/drying wet feathers. Female Aviehn tend to have duller or more subdued plumage and smaller, more fragile frames. Some Harpies may have brighter plumage than others, due to higher amounts of testosterone in their blood, as a result of their predominantly Matriarchal societies.

### Dimorphism

Female Aviehn tend to have duller or more subdued plumage and smaller, more fragile frames. Some Harpies may have brighter plumage than others, due to higher amounts of testosterone in their blood, as a result of their predominantly Matriarchal societies. Height ranges for females is 170 cm (5'7") - 195 cm (6'5"). (Remember to resize to be within 170 cm - 195 cm for PvP) Male Aviehn tend to be larger, and more impressive with bright plumage. The brighter the plumage, the more aggressive the Aviehn tends to be. Height ranges for males is170 cm (5'7") - 210 cm (6'11"). (Remember to resize to be within 170 cm - 195 cm for PvP)

## Variations of Aviehn

Aviehn native to different regions tend to share similar physical traits. All types may have brown, white, or black wings.

### Volcanic

These Aviehn usually have Black wings, with dark skin and plumages. The males of these Aveihn are particularly spectacular, as the bright colors contrast sharply with the otherwise dark tones in their plumage. (Example : Red shouldered black bird, or Red tailed hawk)

### Desert (Savannah)

Aviehn of the Desert sands tend to exist in tones of golds and browns. They tend to have tan skin. Contrasting colors tend to range into aqua, blues, greys, etc) Some desert Aviehn may have paler colors, nearing whites (though body plumage will STILL be pale sandy tones at the lightest, despite white wings) while others have darker browns, with black wings. (Example: American Kestrel)

### High Mountain (Artic)

These Aviehn tend to have white wings, and paler skin and plumage. Their colors tend to be whites and grey tones, with darker speckling. (Example: Snowy Owl)

### Tropical

These are brightest colored Aviehn. Both male and female can be tan skinned, or pale, but ALWAYS have colorful plumage. Males tend to be more brightly colored than the females. (Example: Parrots)

## History & Culture

Aviehn racial origins are debated among the Tengu and Harpy. The former contends that the race was birthed from the Sun and Moon and refer to the Sun as Father and Moon as Mother. The Harpy maintain that the Aviehn were created by the Great Parsha along side Minotaur. All birdkin agree that Aviehn originated in the Obsidian Spire and spread out into other regions over time. Large flights are known to roost from Oyari all the way North to the Frozen Spine. Even the desert region of Muulari became the home for Desert Aveihn. These racial origins mean that Kovrokov, Snow Elves, Muulari, and Oyari were often targeted for raids and slaves. The smaller encampments of the Carnival of Trades were often seen as easy prey in the southern ranges of Desert Aveihn. Aviehn hold a particular hatred for Dark Elves due to their subterranean lifestyles. Over time, the Ahiehn spread throughout the world, settling in areas that suited their type.

### Culture

A group of Aviehn is called a Flight. There are two main sects and one small group within the Aviehn race. These are the Tengu, Harpy, and Outcasts. The Tengu and Harpy have significantly different views on racial origin, gender roles, and religion. The Outcasts are made up of the orphaned, abandoned, rejected, and the rebellious. Aviehn settlements, regardless of whether it is the great Sky Cities of the Tengu, or the little villages of the Harpies, thrive upon the backs of slaves. Slaves are seldom bought or sold, and more often than not, taken in raids upon neighboring settlements.

### Feathers

Aviehn are EXTREMELY selective about their feathers, whether they are Tengu, Harpies, or Outcasts. Feathers are only gifted to the most trusted; Examples: Mates, or Adopted slaves. However. Due to this pride in their plumage, feathers will often be taken as trophies.

### Superstitions

All Aveihn have shared superstitions related to ranging far out to sea or reaching for extreme heights. The folklore changes from flight to flight, but common themes fall back on the concepts of flying to close to the sun or further out to the sea than is safe. Racial Folklore speaks of Sirens being Aviehn who flew too far out to sea, and, lost and exhausted, fell beneath the waves. Other lore warns that flying close to the sun will exhaust the birdkin until they fall to their death below.

### Traditions

Traditionally, Aveihn press their slaves for entertainment. This can range from the erotic the the deadly. Arenas are often found where slaves are pitted against each other or forced into sexual displays for the entertainments of the flight. This type of sport is often the case when they have a surplus of slaves.

### Reproduction

Most often, offspring are born one at a time, though births of twins in known to occur on rare occasions. Gestation is roughly the same as humans. A full term pregnancy lasts around nine months (or nine weeks in game) and follows the same stages as a human during that time.

Despite their birdlike nature and features, they do not lay eggs. Birth is live after nine months. Aviehn do tend to "nest" in preparation for the coming child, preparing a safe place to raise their young. RPing pregnancy is allowed on Ashborn Legacy, but the presence of a minor is never allowed in RP. This has serious implications for anyone RPing a pregnancy. That RP will end with the loss of the child or the mother rerolling in some way before the child is born.

### Naming Conventions

Aviehn often follow Latin naming conventions, though often with restructured and reordered syllables.

## Tengu

The Tengu consider racial origins with the great Parsha to be nothing more than myth. They believe that with knowledge and education, they have discovered the true origins of the race and cast off primitive thinking. They follow a strict male patriarch structure that has roots in early history. That history is written down and carefully guarded. They are astrologers that worship heavenly bodies and believe that the sun and moon created the race. The stars are considered the words of the Sun and Moon with great effort put into translating what the stars say. They favor lavish sky cities with structures orientated to star maps. Tengu are renowned cartographers and mystics that seek guidance from the heavens for themselves and others willing to pay the price.

### *Tengu Roles*

* **Mystic:** This male Tengu reads the words written in the sky in the form of stars, and interprets what they see there. He is often the leader of the city, and guides his people according to the stars.
* **Architect:** A male Tengu, who designs and oversees the building of the sky cities.
* **Cartographer:** A male Tengu, often the lead scout, who oversees other scouts and updates and makes maps.
* **Overseer:** Male Tengu, in charge of the training and directing of slaves.
* **Raider (Warriors):** Common male Tengu, these are the ones who go to neighboring settlements to claim slaves and goods. They may be Scouts or warriors, or both.
* **Scout:** Male Tengu, skilled in basic cartography, that learn the lay of the land, and report back to the Cartographer.
* **Nest Tender:** A Female Tengu, and one who oversees the household including slaves belonging to that household. She holds the highest female position in the house. May also be taught basic mundane healing methods (herbs, stitching, binding, etc).
* **Mender:** Highest ranking female in the sky city. Exceptionally skilled in mundane healing, and often teaches other females her art.
* **Mate/Concubine:** Female Tengu. The Housewife.
* **Tattoo Artist:** Usually a female Tengu. Skilled with a needle and ink, marking slaves. May work closely with a Cartographer, and draw maps for him.

### *Tengu Mating Rituals*

Tengu males may take multiple females as "mates". Marriage may be arranged, or females chosen with the females having little choice in their partners. Fathers determine the mates of their daughters. Female Tengu tend to wear clothes or jewelry that match the plumage of their mates. Females mated to the same Tengu male are often referred to as Sister Wives, and may be intimate with each other if they so choose. Tengu are Polygamists that mate for life. Their mates may come from arrangements in their own flights, arrangements from neighboring Tengu flights, or taken during raids. It is not unheard of for a Tengu female to be taken, and retaken, during raids multiple times during her life; though each male that has claimed her as mate will never give up that claim. For races other than Avian, Tengu will often take slaves as concubines.

### *Tengu Slavery*

The Tengu spend much of their time in luxurious splendor, reading the words of the sun and moon in the scattering of stars across the heavens. As such, they have little time for menial tasks such as cooking, cleaning, or building great palaces of stone columns. They are the architects, the scholars and mystics, and the warriors - The mind of their culture. Slaves are the backbone - The cooks, the laborers, the gardeners, and the scribes. Household slaves may even be viewed as cherished pets. Some slaves are viewed as highly valuable, and as such, may seem to hold more freedoms or importance than even young or low ranking male Tengu. Slaves are sometimes bred together to produce more slaves, with little consideration of the slaves' wishes.

* Protest - Recently captured slave that is untrusted; often chained or bound where they work.
* Submit - Slave that has some freedom of movement within the bounds of the city or village.
* Trusted - A Slave trusted to leave the city or village alone.
* Adopted - While remaining enslaved and under the authority of their Tengu master, they carry the same authority as that master. And action against an Adopted is considered a personal action against their master. Also known as Beloved. Tengu mark their slaves to show ownership. The Tengu shun the practice of branding, seeing it as barbaric. As such, this is often first achieved by piercing their slave. Beads, unique to the house or sky city to which the slave personally belongs to, are displayed upon the slave's pierced body. As slaves advance in their standing, from Protest to Submit, to Trusted, to Adopted, new piercings with ever more elaborate beading are displayed upon the slave. Specific training and skills are marked in the form of tattoos. In this way, a slave's owner, status, and skills are able to be identified in a glance.

### *Religion of the Sun and Moon*

This faith is sometimes called the religion of the Father and Mother. As observers of the Heavens, the Tengu have rejected the idea of the Great Parsha being their creator. Myth, they claim. Legend, and nothing more. The Sun and the Moon themselves are their creators, and the words of the heavenly beings to be obeyed are written.. literally.. in the stars! As such the Tengu spend much of their time star gazing, seeking to read the stars and learn the words of their gods, as written there. They consider the Sun to be the Father of the race and the Moon the Mother of the race. Tengu search the stars for alignments that indicate auspicious moments. When these are observed, effort is turned to searching for the words of the Sun and Moon as expressed in the stars around them. These could be interpreted as good or bad signs that result in either a feast or a sacrifice to the Father and Mother, depending on the meaning translated by the mystics. Lightning and storms are thought to represent the Sun and the Moon's anger. This could be an argument between the Mother and Father, or displeasure with events or actions in the world.

### *Tengu Architecture*

Tengu tend to build large sky cities perched high above the surrounding terrain. All sights are chosen for their view of the open sky and stars. Open air entrances are common with pillars supporting roofs as much as walls. The Tengu are stargazers and each element of a village or city is built with this purpose in mind, often laid out to orient structures and views based on celestial bodies. Despite the difficulty of transporting it to high elevations, exotic stone is a common material for construction. And the difficulty of transporting these materials is often one of the key factors in enslaving other races for labor. While the Tengu tend to fly to their sky cities, access from the ground to their lofty perches is always needed to accommodate the movement of slaves and materials from below. There are three architectural features shared in all Tengu settlements, no matter how large or small. These are a central water garden, a monument with a sundial, and an arena for entertainment.

#### Observatory

A structure is dedicated to viewing the heavenly bodies and is typically the tallest structure or highest natural feature within the city. This area offers expansive views and open air to observe the sky without restriction. A sundial is always included as a functional design feature.

#### Water Gardens

From small villages to great cities, all Tengu settlements have a central water garden. These gardens are lavish and contain a focal monument that marries art and function in the form of a communal bath.

#### Arena

This structure is often adjacent or includes slave quarters. It has an area for gladiatorial combat or other entertainment. Much like everything else done in the cities, the entertainments presented in the arena are fueled by the efforts, sweat, and blood of slaves.

## Harpy

Harpy are always female with male Aviehn enslaved and oppressed, having no status as a Harpy. The Harpy cherish the traditional belief that Aviehn were created by the Great Parsha alongside their Minotaur cousins. Some time in the past, Harpy rejected the patriarchs of the Tengu along with their more modern views. They left the lavish sky cities and forged their own culture, albeit much more primitive than the Tengu. History is passed along orally through song rather than recorded in writing. And, in general, Harpy holds education and literacy to have little value. Often, it is just the leaders of a Harpy flight that can read and write. Chieftess commonly lead a flight with considerable influence over the less educated Harpy below them in the pecking order.

### *Harpy Roles*

#### Chieftess:

Physical and political leader of a Harpy flight. Her word is law, often in a dictatorial sense. Chieftess' can be anything from wise leaders to brutish thugs that demand obedience through strength.

#### Priestess of Parsha:

Considered second to the Chieftess, but still a leader by all rights. Often works as an advisor to the Cheiftess and her mouthpiece when she is not present. The Priestess oversees the rituals and sacrifices to the Great Parsha.

#### Raider (Warrior):

Common female Harpy, these are the ones who go to neighboring settlements to claim slaves and goods. They may be Scouts or warriors, or both.

#### Taskmistress:

Supervises and tends to the slaves in their work. Little effort is given to training as the slaves lives are often short.

#### Aviehn Male:

Short term breeder (sacrificed, or outcast).

### *Harpy Mating Rituals*

Harpies kidnap male Aviehn, Tengu or Outcast. Males are often raped by multiple females before ultimately being sacrificed to the Great Parsha. However, when males are scarce, a captured male may be taken for a prolonged, though temporary, period of time. He will be held until he is proven to produce offspring with flight members, then will be sacrificed. Many Harpies take feathers as trophies from Aviehn males they have mated with, prior to their sacrifice. These feathers are then used as ornamentation in jewelry, headdresses, shawls, etc. Much the same fate befalls Harpy male infants. Most are sacrificed to the Great Parsha; however, some are abandoned in the wilds. The shunning of the patriarchal society of the Tengu indicates that many harpies prefer intimacy among themselves, which is often true, though some will prefer mating to males, however temporary it might be. *NOTE: In the case of sacrifices, left for dead is still an option!*

### *Harpy Slavery*

The Harpies are vicious raiders, but, like their Tengu counterparts, have little time, or desire, for the tasks of lesser beings. The work of laborers, cooks, gardeners, and scribes are of little interest to the savage Harpies, who spend much of their time preparing for the next raid. Tengu males are among the slaves taken by Harpies for mating purposes. Should these males fail to escape, they are later sacrificed to the Great Parsha. Harpies lack the patience of the Tengu, preferring to use up their slaves to their deaths, then raid for more, rather than taking the time to breed, then raise new slave stock. Though it CAN happen, it is rare, as the young slaves seldom survive due to the harsh conditions of their harpy mistresses. Having the same true origins as the Tengu, the harpies keep some of the same traditions when it comes to keeping slaves. That of piercing and marking their slaves, albeit in far more primitive methods.

Favored slaves may find their bodies pierced and/or branded to mark their status and use, as they tend to lack the longevity for tattoos.

### *Religion of the Great Parsha*

Worship of the Great Parsha is the traditional religion of the Aviehn, one that the Harpy cling to while the Tengu dismiss it as myth. It is the origin religion of the race and the oldest known to be practiced by Aviehn. The Great Parsha has long been a deity associated with beasts. The Minotaur and Harpy sect of the Aviehn both include racial origins with the Great Parsha. This has led to significant differences in visual representation of the god. The Minotaur believe that Parsha bears a great bull head atop a massive bestial body while the Aviehn believe that the deity bears the head of a great bird of prey. In both cases, the body is that of a muscular humanoid, albeit bestial in representation. Harpy ascribes their racial origins and continued abundance to the Great Parsha. They worship with prayers, festivals, and sacrifices to the god. A portion of spoils from a raid are sacrificed to ensure success in the next raid. Male Aviehn that are captured for breeding are almost always sacrificed to Parsha once it is clear that the females of the flight are carrying offspring. The male's sacrifice is thought necessary to gain the blessing of the Great Parsha to provide a full term and the health of the offspring. All festivals and sacrifices are led by the Priestess of the flight. She is the one that determines what is needed to gain the Great Parsha's blessing.

### *Harpy Architecture*

Harpy villages are tribal in nature with simple structures located in high, out of reach, locations. In some cases, Harpy repurpose an existing village, enslaving or killing the occupants and claiming it for their own. Building materials are scavenged and acquired through raiding. Harpy simply take what then need, including slaves as craftsmen to build and maintain their villages. Proud as they are, manual labor is beneath them as are the other races that walk on the ground. The captives that are forced to build often influence the results of a village with whatever culture those enslaved craftsmen bring with them. The movement of slaves and materials from below necessitates a path up to a Harpy perch.

#### Communal Bath

From small villages to great cities, all Harpy settlements have a communal bath. Like many elements of their primitive settlements, function is more important than form. The bath is used by all members of the flight and would be sized according to the needs of the flight. Slaves are not trusted beyond drawing the baths, and the harpies will preen each other, rather than allow a slave to touch them. Baths are sometimes seen as a bonding time between flight members.

#### Altar to Parsha

The altar to the Great Parsha is the one element of a Harpy settlement that moves beyond function. Worship and sacrifice to Parsha is a key element of Harpy culture, and much of their effort, and that of their slaves, goes into making their place of worship as grand as possible. The altar may stand alone in a simple village, though is often housed in a large, open air, structure when a Harpy flight can accomplish the effort.

#### Arena

This structure is often adjacent or includes slave quarters. It has an area for gladiatorial combat or other entertainment. Smaller settlements may just have a wall with a central fighting area inside and tents on the outside. Others have seating or perches for Harpy to view the entertainment. Much like everything else, the entertainments presented in the arena are fueled by the efforts, sweat, and blood of slaves.

## Outcasts

The Outcasts are made up of the orphaned, abandoned, rejected, or rebellious. This is an eclectic group of Aviehn that range from the cast off male infants of Harpies to those that have been banished from Harpy or Tengu settlements. Some Aviehn reject the cultural ideals of their flight and cast off the traditions and culture they were raised in. They are neither accepted by nor want to be part of their original flight.In many cases, Outcasts are not content to live under the male dominated leadership of the Tengu or the female dominated rule of the Harpy. An example might be a Harpy that has taken a proud Tengu male as a temporary slave mate. He submits (going against Tengu traditions), and she refuses to sacrifice him as required. The pair have no place in either Tengu or Harpy Flights, and so BOTH become Outcast.

While some choose to remain solitary, other Outcasts may try to establish their own flights, often with other races that can fly. These flights are heavily influenced by the cultures around them as well as those they consider part of the flight. If an Aviehn voluntarily chooses to live among other races that are not slaves, they are an Outcast. General view of other races, mating practice, religion, and architecture are cultural elements of Tengu or Harpy that an Outcast may choose to mimic or cast off. Simply stated, the Outcasts do what is right in their own eyes in the vacuum of greater authority.

## Racial Traits & Weaknesses

### Nightvision

Aviehn have developed suburb vision in general and can pierce the darkest of nights to find prey far below on the ground.

### Aviehn Blood

Cuts and injuries take twice as long to heal for Aveihn as they would for other people, their injury timer is doubled.

### Greed

Aviehn are known for their greed, they will go to whatever means is necessary when it comes to acquiring new artifacts of any variety and hoarding them away. *NOTE OOC: Hoarding of materials and items is not part of Aviehn lore. IC, your character may be a hoarder; do not extend that into storage in the game.*

### Sphere Confinement

They are limited to the use of the Wind, Pyromancy, or Mental, spheres of magic.

### Ethereal Song

With an enchanting song, they aim to induce curiosity and lure others towards them. They can extract their prey to their desired location before ambushing them.*(RP Attempt)*

#### **RPR Stats**

* **Target(s):** 1 target
* **Dice Modifier(s)**: Charisma or Perform (Whichever is higher)
* **Difficulty Class:** Mind or Determination (Whichever is higher)
* **Cost(s):** None
* **Effect(s):** The user attempts to sing to the target, urging them to approach.
* **Cooldown:** 4 hours

### Terrifying Screech

Aviehn can modulate the intensity of the song to the point that it is a shriek that can instill terror into any that hear it.*(RP Attempt)*

#### **RPR Stats**

* **Target(s):** All in range (3 tiles)
* **Dice Modifier(s)**: Intimidate
* **Difficulty Class:** Determination
* **Cost(s):** None
* **Effect(s):** The user lets out a loud screech that can stun those around.
* **Cooldown:** 4 hours

### Flight

With their wings, they can take flight. However when sustaining any type of injury, the use of the wings is diminished and can barely hold them above the ground.

### Claustrophobic

Aviehn have a tendency for unrealistic panic when in small confined spaces. Even being inside a closed room can bring discomfort and they will often seek a place near an opening or window when being indoors is needed. They avoid subterranean caverns and caves at all costs.

### Fear of Deep Water

While Aviehn are capable of treading water, they are not strong swimmers. This leads them to share a healthy unease of deep water. Most are afraid of flying out into the sea, and have raised their own myths and legends involving those Aviehn who flew too far, and fell into the sea.

### Prideful

Aviehn are proud to a fault. Seeing other races as inferior, they will never willingly flee or surrender in a fight. An Aviehn will only surrender if they are physically unable to continue to battle due to injury or fatigue (on cooldown timers). They will not flee from a fight unless outmatched, 3 to 1.*This includes declaring "accept/join" in PvP, and then running away - they may lead an opponent to a more advantageous location, but must resume the fight, as long as the odds are within their favor.*

### Racial Rituals

There are two rituals that Aviehn can seek to transcend their natural form and conquer racial phobias. Both offer risk to the Aveihn that attempt them, but prideful as they are, attempting these rituals is common. Wings of the Phoenix challenges the trepidation of flying too high and out over a large body of water. Piercing the Cavern seeks to press an Aviehn past their fear of confined spaces and subterranean caverns.

### Wings of the Phoenix

An Aviehn challenges the superstition of flying too close the the sun and ranging far out over deep water, seeking the Wings of the Phoenix if they survive. The Aviehn attempting this ritual will spend a day in meditation as they prepare for the demanding physical effort. During this time they will consume no food, only drinking water in preparation. After this day (IC day), the Aviehn crushes the gems to a fine dust. The scroll of transmutation is burned and the ashes collected. The ashes, crushed gems, blood of fire, and cadaverine are blended into a paste. The next step requires assistance. An Avian cannot reach their wings adequately to coat them with the paste. Another must spread the paste over the backside of the Aviehn's wings. The final step in the process is the most dangerous. The Aviehn flies as high as they can over a body or deep water. At extreme heights, the Aviehn will grow light headed, but they must press on until their wings burst into flame. If able to reach this point before losing their nerve or passing out, their wings will be burned away, revealing the Wings of the Phoenix beneath. If successful, they will return to the ground, having transcended and permanently displaying the Lava Wings. They no longer fear deep water or extreme heights. Often, Aviehn that complete this ritual display crimson and orange in their plumage. If they fail, the Aviehn will plummet to the surface of the water below, exhausted. Often, they succumb to their fatigue and drown. Apart from someone seeking them and offering aid in the event of a failure, most will never be seen again (PK).Ingredients:

* 1x Scroll of Transmutation.
* 5x Cadaverine
* 3x Chunk of Ruby
* 3x Chunk of Onyx
* 3x Chunk of Emerald

**Blood of Fire:** This is two quarts (1.89 Liters) of blood from a Pyromancer or Fire Elemental. This blood must be obtained in RP with proof in screenshots when a ticket is submitted for the ritual. The amount of blood needed will leave the victim severely injured if not dead.

**Items Gained:** Lava Wings (Attached), Lava Wings (Flying Attached), and Lava Wings Folded (Attached).If successful, a player can change the Avien's color and plumage to include reds and oranges. This is a permanent change with or without the Lava wings on. Folded wings can be either standard black or archangel wing black. White and brown wings are no longer available to an Aviehn that has completed this ritual.

### Wings of the Phoenix

An Aviehn challenges the claustrophobia and fear of caves common to the race., seeking the form of Jhil if they survive. The Aviehn attempting this ritual will spend a day in meditation as they prepare for the demanding mental effort. During this time they will consume no food, only drinking water in preparation.After this day (IC day), the Aviehn crushes the gems to a fine dust. The scroll of transmutation is burned and the ashes collected. The ashes, crushed gems, blood of earth, and cadaverine are blended into a paste.The next step requires assistance. An Avian cannot reach their wings adequately to coat them with the paste. Another must spread the paste over the backside of the Aviehn's wings.The final step in the process is the most dangerous. The Aviehn delves deep into a subterranean cavern, seeking it depths and the confinement of rock. Once they reach a place that the walls of the cave touch both wings, their body transcends, taking the form of Jhil.If successful, they will return to surface, having transcended and permanently having the ability to shapeshift into the form of Jhil. They no longer fear confined spaces or caves. Often, Aviehn that complete this ritual display darker colors in their plumage.If they fail, the Aviehn will succumb to their fear and panic. Some simply lose their minds and wander in darkness until they die or fall to their death in the cave, not even thinking to fly as they fall. Those that fail and survive often have another ready to seek them in the depths and guide them out. Without this, they are often never seen again (PK).Ingredients:

* 1x Scroll of Transmutation.
* 5x Cadaverine
* 3x Chunk of Ruby
* 3x Chunk of Onyx
* 3x Chunk of Emerald

**Blood of Nature:** This is two quarts (1.89 Liters) of blood from someone with the nature sphere of magic or Earth Elemental. This blood must be obtained in RP with proof in screenshots when a ticket is submitted for the ritual. The amount of blood needed will leave the victim severely injured if not dead.

**Items Gained:** Shapeshifting (Child of Jhil) and Shapeshifting (Child of Jhil - Flying) If successful, a player can change the Avien's color and plumage to include darker shades, browns and black. This is a permanent change. Folded wings can be either black or Brown. White wings are no longer available to an Aviehn that has completed this ritual.The Aviehn now has both their original Aviehn form and the shapeshift form. All PVP and RP rules related to shapeshifters apply when an Aveihn is shapeshifted into the Jhil form.

## Attachments & Kit Items:

The items listed in the kits below are made with the Season 6 modlist. They have been updated as of **14th December 2023**.

*Expand for Aviehn Racial Kit*

## Lore Contribution

**Credit for Lore Contribution:** *Akan, DemiWolfe, Lupo, Sharpshot, Xal & LunarHazze*