recursal/Fanatic-Fandom huggingface dataset:
GeoCorp Big-Boy Wheel

Your huge monster style GeoCorp wheel.

The **GeoCorp Big-Boy Wheel** is a grade 3 Wheel block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 4 attachment point(s) and takes up 36 cell(s).

## Usage

The GeoCorp Big-Boy Wheel is a direct upgrade from it's grade 2 counterparts, the Workaday Wheel and Krusher Wheel. As per standard, it has high torque, but limited top speed, making it suitable for a heavy, but moderately fast tech. It also has a higher ground clearance than the previous wheels, which might make it unsuitable for harvesting unless with proper weapon block placement. They also turn poorly, so one might require multiple wheels in order to solve the problem. Still, it is versatile for its level and arguably one of the best wheels out there.

## Trivia

* The Big Boy Wheel is the second largest GeoCorp Wheel available in the entire game, only beaten by the Behemoth wheel.
GeoCorp Krusher Wheel

A sturdy metal wheel with gripping studs.

This wheel is a small Geocorp wheel. This wheel also has the same turning radius as a tank while not in motion.

**Top speed** = 27 mph. It is the slowest GeoCorp wheel.

## Strategies

The wheel is relatively common to find from enemy techs, doesn't perform well but contains a stray Rodite Ore and two other uncommon resources, so it'd be a good source for them in a pinch.

## References

1. ↑ Top speed based on 4 GeoCorp Krusher Wheel vehicle made up of 1 Venture Cruz Cab and 1 Venture Long Block in R&D Chamber
GeoCorp Behemoth Wheel

This is the biggest wheel available anywhere. It's stupidly big. Bigger than a really big thing. When people see these wheels, they can't help but exclaim "Gosh, that's a really big wheel." They are big.

The **GeoCorp Behemoth Wheel** is a grade 3 Wheel block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 8 attachment point(s) and takes up 196 cell(s).

It can reach **the speed** of 46 mph.

## Usage

These wheels are the really, really powerful ones. Not so much for combat, but in terms of capacity unrivaled when compared to most, if not all, wheel and flight blocks. Sure, the Anti-Gravity Engines can carry a lot more, but these wheels can run without electricity. They are slow, clunky, and hard to protect, but in exchange Techs with these wheels will have an easier time navigating hazardous terrain and are also able to have much more blocks than with other wheels without too much of an impact on the speed. The protection issue can be partially solved by adding more batteries and shield bubble projectors.

Overall, these are the best if one demands size and doesn't care for much more for the rest of their tech.

## Trivia

* It is the second largest wheel block in the entire game, only losing to the Venture Titan Truck Wheel.
Ground Vehicles

## Tech building techniques

Basic stuff: Generally, symmetry means that the vehicle handles well, and doesn't constantly want to turn.
Building wide helps with turning.
Building long and narrow reduces turning ability.

### Getting stuck

At some point in your tech building career, your tech is going to get stuck on the land.
Typically, this happens when the vehicle becomes too wide or too long for the strength of the wheels.
And this is exacerbated by extra weight on the vehicle.

Vehicles get stuck in two main ways:
Getting stuck on a hill or ridge or in a valley.

### Ridge/Hill stuck

Dealing with the hill and ridge issue is relatively simple.
Put wheels in the middle/centreline.
That way, there's some driving gear to keep things moving, and not scraping on the ground.
If you have the R&D pack and have unlocked the GSO Wheel Hub put some of these in the centre.
This will help carry the load, and stop you getting stuck.

#### Catamaran

If you don't have the pack, or haven't unlocked it, or you're dealing with bigger techs and the Hub Wheel is no use to you, you can build a catamaran type of base:

Some exaples of non-sticking vehicles:

* A small catamaran Snapshot.
* A tech that won't easily get stuck. A catamaran Snapshot.
* What that snapshot above actually looks like.

### Valley Sticking

Now this is a little different.
most of us expect our tech to get stuck if there's stuff sticking out on the corners to get stuck.

But what's up with this:

That's a tech that's 100% wheel. How can it possibly get stuck?
Well, when something with multiple wheels hits a slope, the wheels that contact the slope have to take the entire weight of the vehicle.
Which means that they will likely stick if you **need** a whole lot of wheels to make your vehicle go.

There is no real solution to this problem, it's a matter of scale.
You can fix it to a degree, by using bigger and stronger wheels.
But you will re-encounter the problem again when your tech develops to the size that it needs a stack of the larger wheels.

So the only real way to avoid encountering this problem is to keep your tech small enough, that it does not need massive numbers of a given wheel to let it move.

One method that can help a little is simulate tank tracks, by raising the front wheels like this:

What this does is let more wheels take the weight when you hit the slope, thus helping you to not stick.
It also has the side effect of improving the turning, by shortening the wheel base in contact with the ground, but still having the wheels for hill climbing and redundancy.
GSO Wireless Charger

Allows for the charge of batteries and transfer of energy from generators or charged batteries on one Tech, to another. Medium range, medium arc speed and medium arc power.

The **GSO Wireless Charger** is a charger power block, useful for aiding the transfer of power between your techs.

It has 1 Attachment Point and takes up 1 cell.

It’s like all GSO Blocks, can be crafted with a GSO Fabricator.

## Wireless Charger

The GSO Wireless Charger can supply power to batteries from a distance. It is the average charger, having the second highest charge rate and the second longest range of the three chargers. The GSO Wireless Charger has a range of 20 units.

The GSO Wireless Charger will search for the nearest allied tech with a battery and will begin sending all of the energy in the batteries of the tech it is attached to to the other tech in the form of a power arc. If that tech's batteries are full, it will switch to the second nearest allied tech and begin charging it. If no allied techs in range have batteries, or if they are all full, then the charger will cease sending energy.

Note: Wireless Chargers will only charge if an allied tech's **batteries** are in range, not the tech itself.
How to Mod - Corps

# How to Create a Custom Corporation

1. To add a custom corporation to your mod, enter a name for it and click **‘Create’**. Your new corporation will now appear in the corporations list.

> 2. Click ‘**Edit**’ next to your corporation name to bring up the corporation editor.
>
>

3. Fill in the data fields:

* Short Name: This is a quick identifier that the game uses internally. Examples include GSO=Galactic Survey Organisation and VEN=Venture
* Display Name: This is the name that appears in the inventory or anywhere else the corporation is referenced
* Icon: This should be a 64x64 icon that is displayed anywhere your corporation appears in game

4. Click ‘**Create Skin**’ to open the Skin Editor

5. Create all the required textures for your corporation’s default skin. Follow the same process as creating a skin mod, detailed in the ‘**Mod Support : Skins**’ guide.

6. Drag and drop your textures into the relevant slots in the Skin Editor then click ‘**Generate Previews**’:

7. If you see a red cross you will need to fix any errors listed.

8. If you see a green tick your corporation is now complete and will show up as an option when creating skins or blocks.
GSO Step Conveyor

A conveyor that carries chunks up and down hills. Tall bases!

The **GSO Step Conveyor** is a manufacturing block, useful for circulating chunks around a processing base.

It has 2 Attachment Points, one for each end of the conveyor.

It, like all GSO Blocks, can be crafted with a GSO Fabricator.

## Conveyor

*Main article:* Conveyors

Conveyors are used to move chunks around bases to feed appliances and fill silos. When multiple conveyors are placed next to each other, they choose a direction and form a chain. Chains are easy to notice because of the animated texture Conveyors in a chain adopt. It is not necessary for all conveyors in a chain to be from the same Corporation. The direction of a conveyor chain can be inverted by pressing and holding right-click.

If a chunk is on a conveyor that is part of a chain, it will follow the direction of the chain by being passed along to the next conveyor in the chain. conveyor chains can be looped to allow chunks to circle back. Alternatively, they can be not looped in which case chunks will pass along and stop when they reach the last conveyor, unless they are pulled off by something when they reach the end. If one such conveyor chain points into another conveyor chain, it will inject any chunks into the new chain.

If a chunk is on a conveyor that is not part of a chain, the chunk will remain on the conveyor unless it is pulled off by something.

#### Conveyors will receive from

* Refineries
* Scrappers
* Filters
* Alternators
* Silos (if a crafting appliance along its chain requires a chunk from that silo.)
* Receivers
* The last conveyor in its chain.

#### Conveyors' output can by pulled by

* Silos (unless a crafting appliance along its chain requires a chunk it carries)
* Fabricators (only if the fabricator requires the chunk a conveyor carries)
* Refineries (except for when a fabricator requires the chunk it carries to be unrefined)
* Component Factories (only if the factory requires the chunk a conveyor carries)
* Delivery Cannons
* Filters
* Alternators
* Droppers

Conveyors can only hold one chunk at a time. They will not accept any more until their chunk can be sent somewhere else, which allows another to be admitted. Chunks can only be pulled off the ends of the **GSO Step Conveyor**, never off the sides.

The **GSO Step Conveyor** is useful for changing which orientation or level chunks are being held in a base. It creates a 45o slope in conveyor chains.
Hawkeye Exfil Adjustment Thruster

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A reliable Adjustment Thruster unit. Perfect for steering ungrounded Techs through the air. It has a fair amount of armour.

The **Hawkeye Exfil Adjustment Thruster** is a grade 3 Flight block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 2 attachment point(s) and takes up 2 cell(s).

## Usage

This adjustment thruster is versatile, due to it providing significantly more power than other adjustment thrusters even for its size.

The only weakness is its heavily limited AP count. If the player is concerned with that, they should use the Better Future Medium adjustment thruster instead.
Hawkeye Rotating Anchor

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This Hawkeye Rotating Anchor is pretty powerful. It can handle a fairly heavy load and still rotate at a reasonable speed. Faster than GeoCorp, but slower than GSO.

This Hawkeye Rotating Anchor is pretty powerful. It can handle a fairly heavy load and still rotate at a reasonable speed. Faster than GeoCorp but slower than GSO.
Hawkeye Bayonet Shotgun

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 The *Bayonet* shotgun is a devastating melee projectile weapon. It attaches perfectly at the front of each Tech, leaving enough room for additional attachment points.

The **Hawkeye Bayonet Shotgun** is a weapon block. Hub weapon with 5 connection points designed to be placed in the sides of techs. It fires multiple shots when it fires, damaging techs within a cone in front of the barrel.
Hawkeye Type 45 Naval Gun

The Type 45 is a triplet of battleship class guns mounted on a rotating turret. These super heavyweight weapons take a long time to aim, but once they get their target sighted and start firing volleys of shells you’ll know about it.

The **Hawkeye Type 45 Naval Gun** is a grade 3 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 4 attachment point(s) and takes up 72 cell(s).

## Usage

Despite its classification, the Type 45 is a high-DPS weapon that aims at hitting the target with a volley of shots instead of a single, heavy shell. Like the Venture Rapid Cannon, when given the chance, it punches almost as hard as missiles. Additionally, the rounds have higher velocities as well as improved damage compared to the Venture counterpart. Though it's placement and rotation may be cumbersome it is able to wreck serious havoc even against smaller enemies. It's especially deadly against slower-moving opponents but is able to tackle faster enemies better since the fire interval is quite short for a cannon, meaning that missing hit only requires the player to turn a little, if needed to, and score the next one immediately.

It is mostly suited to larger techs that are capable of handling its mass. Due to the cell count, one is usually enough as any more will require significantly more space, and one naval gun is usually more than enough against targets it can easily dispatch.

## Trivia

* The Type 45 Naval Gun was added to the game per community request without going through the R&D Labs and testing. However, it received negative criticism due to the low damage, and the fact that real-life battleship guns hold significantly more power, possibly besting even the Mk3 Battleship Cannon.
* The 45 in its name may refer to the end of WWII at 1945, before which large battleships with sophisticated gun platforms are popular among the world's navies. After their vulnerability to smaller and more expendable weapons such as torpedoes and rockets were made obvious, battleships fell out of the line and smaller, more versatile vessels took their role.
Hawkeye Hunter Cab

A sleak pilot style cab, perfect for stealth operations.

The **Hawkeye Hunter Cab** is a grade 1 Control block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 6 attachment point(s) and takes up 2 cell(s).

## Usage

The Hawkeye Standard Cab offers much higher mobility than most ground-based counterparts on it's own. It may not have an effective mounted weapon, but that's basically it. Occupying little space, it can be quite an effective choice thanks to it's integrated radar and relative abundance of attachment points. Beyond that, it does not seem to have other advantages

Like all cabs when it explodes it only pushes blocks away, dealing no damage

## Trivia

* There is a typo in the description. A correct version would be "A ***sleek*** pilot style cab, perfect for stealth operations."
	+ Despite this, no Hawkeye Spec Ops exist in the game, nor are NPC helicopters seen anywhere.
* It is the second control block to include an integrated accessory. In particular, a radar. The first one was the Venture Cruz Cab, which had an integrated speedometer.
	+ The radar was, however, only added after the 1.3.9.1 Update, along with the Hawkeye Bomber Command Cab.
* Due to a bug, sometimes when deployed on the ground, the front wheel will clip through the terrain as it expands, causing it to take slight damage when driving around with it. However, this can be rectified if one drags the cab around a little with block-placing commands (such as the mouse for PC players).
* The Hawkeye NPC Sergeant Smash uses this block as his cab.
* The Hawkeye Hunter Cab resembles the canopy of a few modern attack helicopters.
GeoCorp One-Scoop Claw

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A basic excavator bucket. Your entry-level shovel unit.

The **GeoCorp One-Scoop Claw** is a standard Block. It is useful for flipping enemies and pushing resources. However, due to clipping issues, it can't hold resources when flipping.

## Achievement

> *Main article: Achievements*
>
>

### Flipping Brilliant!

*Lift an enemy off the ground with a **digger scoop** (Campaign only)*

##### Completion criteria:

In campaign mode, use a **GeoCorp One-Scoop Claw** or a GeoCorp Two-Scoop Loader to raise an enemy into the air.
GeoCorp Solar Panel

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 With help from the folks over at Better Future, GeoCorp has entered into a new age of environmentally friendly power generation. The panels fold out when anchored into a large cross shape to provide maximum surface area for massive energy generation!

The **GeoCorp Solar Panel** is a grade 2 power block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 12 attachment point(s) and takes up 16 cell(s).

## Usage

The GeoCorp Solar Panel is a more powerful solar power option compared to the GSO Tall Solar Generator, as it takes more than four the space, but produces a little more power than the four of these. It just needs an external anchor to support it. Without batteries, it can still power shields and repair bubbles, but the excess energy will be wasted instead of being converted to electricity, and shields/repair bubbles will not be sustainable if their abilities come into play or if night falls - They will simply shut down due to a lack of electricity.

It is usually a good idea to attach multiple high-capacity batteries (GeoCorp Battery Packs are ideal for bases) to it and protect it with repair bubbles and shields, therefore maximizing the generator's ability during the day while sustaining it in the night. Power depots can be forged with just a few more chargers.

The GeoCorp Solar Panel can function in any orientation, given the tech is anchored by something else. The panels being in the shade has no effect on the power output.
GSO Muddy Dog Wheel

The biggest GSO wheel around. This isn't as powerful as GeoCorp, as fast as Venture or as strong as Hawkeye, but it's a reliable old workhorse that sits between them all.

The **GSO Muddy Dog Wheel** is a wheel block, useful for mobilizing your tech. It has 6 Attachment Points, all on the same side.

The GSO Muddy Dog Wheel has very good speed, very good torque, decent grip. **Top speed** = 75 mph. It is the fastest GSO wheel, it also outperforms smaller Geocorp wheels in carrying capacity too.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Notes

The GSO Muddy Dog Wheel can only be placed upright.

The description of this block erroneously claims GeoCorp wheels are powerful. However, this is actually referring to Torque - Power is the amount of work, or in this case, distance traveled, over time, while Torque refers to the carrying capacity at a specific speed.

## References

1. ↑ Top speed based on 4 GSO Muddy Dog Wheel vehicle made up of 1 Venture Cruz Cab and 1 Venture Long Block in R&D Chamber
Crafting

# STUB

*This article is a stub. You can help TerraTech Wiki by expanding it.*

**This page is currently in the process of being updated to fit into the 1.5.2 release.**

Crafting is one of the major aspects of TerraTech gameplay, allowing the player to utilize the resources they harvest from the world around them. Buying blocks is much faster, but crafting is three times as cost-effective.

# General

**Mandatory**

* Conveyors to move things around automatically.
* Silos to store resources
* Corporation Fabricators, depending on the block that one wishes to craft. Additionally, crafting resource blocks with them will allow alternative storage, if silos won't suffice.
* Resource Chunks and components that the player may need.
* Receivers to inject the resources into the base
* Refineries. Most blocks are made from refined resources, and for those that aren't, the difference between buy price and crafting profit are negligible. It's a good design strategy to not connect Refineries directly to the rest of the plant, so that resource refining can continue on other resources when something is being crafted.
* Scrappers for players who use resource blocks to store their resources. Note that Scrappers are corporation-specific.
* The GSO Component factory and it's dongles for certain blocks.

**Optional**

* Filter Conveyors, with some careful placement, are able to increase the efficiency of production and reduce the possibility of the plant being clogged up.
* SCUs can pull blocks into an alternate dimension, allowing unlimited storage of crafted components.
* Various weapons, rotating anchors, and AI Control Blocks can help the base in defense should enemies arrive.

The only way to craft a block is to reach one below the specified license level.

*Deprecated* blocks **cannot** be crafted and will not show in the crafting page, regardless of if you have it in your possession.

## GeoCorp

### Control Blocks

*Boss and Overlord Cab cannot be crafted.*

### Flight Blocks

But look at the size of this thing! Do you how much it can lift? No? Neither do I, but i bet that it's a lot! Oh boy!
 GeoCorp Jetson Adjustment Thruster | That powerful Adjustment Thruster units can give more air control to heavy hovering Techs
GSO Techa Track

The smallest and most economically priced tank track available. This hardy little workhorse provides enough grunt to shift a fairly substantial load over rough terrain and steeper inclines. If in doubt, add more Techa Tracks.

The **GSO Techa Track** is a tracked wheel block.

It has 4 Attachment Points, 2 on the opposite side of the track and two above the track.

It can reach **the speed** of 41 mph. This is slower than most other Non-GeoCorp Tracks. It still has very good torque and grip.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Notes

Like other tracks, the GSO Techa Track has greater stationary rotation, but lacks steering while in motion compared to regular wheels. However, all tracks have this problem.

GSO Techa Tracks can make good landing gear for planes because when compared to the Venture Ripsaw Track, they are able to take impact damage better .The low top speed and good grip can easily bring a plane to full stop.

Similar to GSO Hub Wheels, GSO Techa Tracks can be used to supplement larger builds. Their small size and vertical attachment points allow them to be easily slipped under techs using larger wheels such as GSO Bumper Wheels or GeoCorp Big-Boy Wheels while maintaining the same ride height. This can prevent such techs from bottoming out and reduce stress on the main wheels' suspension.
Staff of Everlasting Support

*This article is a stub. You can help Magickapedia by expanding it.*

## Notes

While you would expect the support wizard to be really good at healing and buffing his team, this staff actually reduces the effectiveness of any healing spells you cast in addition to your damaging spells.

The increase in spell damage given to nearby wizards works for both friendly wizards and evil warlocks, so watch out!

It is argued that this staff is the least helpful support staff in the game (making it the least helpful staff period) as a wizard wielding it is severely weakened and the damage bonus aura is not powerful enough to make up for the reduction in damage that the wizard would do if not wielding it.

Some better support staves include: Staff of Life, Staff of the Dead, Staff of Deflection, and Shield Staff
GSO One Half Block

Like a regular block but halved to make nice smooth edges. Also armour plated.

> *Like a regular block but halved to make nice smooth edges. Also armour plated.*
>
>

The **GSO One Half Block** is an armour structure block, useful for protecting the superstructure of your tech.

It has 2 Attachment Points, one for every available side. It's also shaped as a slope to help round off the corners of your techs.

This block has 500 HP.

It, like all GSO blocks, can be crafted with a GSO Fabricator.
GeoCorp Straight Long Bumper

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A simple straight bumper section that spans two units. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams.

The **GeoCorp Straight Long Bumper** is a grade 1 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 2 attachment point(s) and takes up 2 cell(s).
GeoCorp Four Bumper

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A complete bumper section with straight middles and corners at each end spanning 4 units across. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams.

The **GeoCorp Four Bumper** is a grade 2 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 2 attachment point(s) and takes up 4 cell(s).
GeoCorp Brew Girder

Lighter and cheaper to build than the GeoCorp Long block - but less Attach Points.

The **GeoCorp Brew Girder** is a structural Standard Block and a longer version of the Girder Block. It weights half as much as a GeoCorp Long Block, has only half of its health and only 4 Attachment Points on two opposite sides each.

Brew Girder is somewhat cheaper compared to Long Block, but there are better option for sturdier lightweight builds, so the main reason to not recycle them into Long Blocks would be mostly an aesthetic one.
Hawkeye Railgun

The long range AKIRA railgun is a relatively new addition to the arsenal. Using high-powered electromagnets, this weapon will punch a hole in just about anything, no matter how far away they are.

The **Hawkeye Railgun** is a grade 2 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 1 attachment point(s) and takes up 3 cell(s).

## Usage

The Hawkeye Railgun excels at picking off enemies and is a much cheaper alternative than missiles. Although it has limited range and AP which restricts it's placement, as well as it's inability to rotate much, it nevertheless deals a reasonable amount of damage per shot.

Do note that, however, the projectile is easily blocked off by shields, and a single railgun alone cannot have a meaningful impact. The range and fire rate may also get in the way as the target may move, causing it to miss, unless on a straight line where the projectile will easily score a hit.

## Trivia

* Real-Life railguns are prototype weapons that can use electromagnetic fields to launch a solid projectile at extreme velocities, inflicting massive kinetic damage.
	+ Although this railgun appears to use standard payloads like a bullet, it inflicts plasma damage. Plasma railguns are confirmed to exist some time before the 21st century (which means that the the Universe of TerraTech is more than capable of producing such), it does not release any sort of heat or expansion and functions similar to a standard ballistic projectile, which is implied via the description.

* When fired, the transparent projectile partially distorts light, causing a visible ripple mid-air.
* Although it can rotate and aim at hostile techs, the railgun does not appear to do so visually, and such actions are only indicated by the projectile flying out at a different angle.
* Despite the description, real-life railguns, as well as this one, have limited range.
	+ The range of this particular railgun is also incredibly short, not to mention the much lower projectile velocity.
Hawkeye Cyclops Plasma Cannon

* editors note: sorry for the missing stats as I don't have access to the technical details, and only have the base game so I have put "?" as placeholders for now, I have copied the formatting style from the Hawkeye Zeus Lazer Cannon to try to mimic the other pages, remove this notice when said details are filled in

 A lazer beam that will continually pierce away any surface it touches

The **Hawkeye Cyclops Plasma Cannon** is a grade 2 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 3 attachment point(s) and takes up 9 cell(s).
The **Hawkeye Cyclops Plasma Cannon** is a grade 2 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 3 attachment point(s) and takes up 9 cell(s).

## Usage

The Zeus Laser Cannon is comparable to a Close-in Weapon System in terms with other lasers. It's high projectile velocity allows it to pick off enemies from afar and grants it increased range, it allows for more of the enemies' tech to be salvaged due to the weapon only attacks the blocks that stand between it and the enemies' cab.
It also turns quite slowly, but is one of the only few laser weapons on a fully-rotational turret stand.

## Trivia

* The weapon's overall turret structure and large support system make it resemble an LaWS, This may be an intentional reference to Hawkeye's military theme.
GSO Resource Block

A block made out of compressed <resource> for ease of transportation. Produces 24 <resource> chunks when scrapped.

The **GSO Resource Blocks** are manufacturing blocks, useful for storing refined resource chunks in block form.

They have 4 Attachment Points, two on both the top and bottom.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Resource Blocks

Resource Blocks are used as a method of storing refined resource chunks in block form. Crafting surplus resources into resource blocks and scrapping them later to access the chunks is a common practice because in block form, resources can be stored in the inventory. This is the easiest method of storing block and by extension, resources.
GeoCorp Workaday Wheel

Your bog standard giant Geocorp wheel.

The **GeoCorp Workaday Wheel** is a medium-sized GeoCorp wheel block. It has a high suspension strength, good ground clearance and a good turning ability.

It's also not very fast, and has a very 'low geared' torque curve. This makes it ideal for the low end of the 'big tech' scale. If you have built a large tech with GSO or even Venture wheels, you will notice a sudden improvement of handling when you switch to these wheels.

They have approximately the same height as the Venture Springer Wheel and can be mounted alongside to mix speed with power.

It can reach **the speed** of 40 mph.
GeoCorp XL Continuous Track

This extra large continuous track has a massive carry capacity and excellent offroad grip. It's not very fast though.

The **GeoCorp XL Continuous Track** is a grade 3 Wheel block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 32 attachment point(s) and takes up 48 cell(s).

## Usage

Unlike its smaller kin, the XL Continuous Track has improvements in both torque and top speed (up to 45 MPH), though the latter is usually insignificant. Its sheer size can easily transport heavy loads while being rather tolerant to mass in design. Its APs are also evenly distributed around the tracks aside from the bottom, allowing variety in its placement, beating even the Big Boy Wheel or the Behemoth Wheel's capabilities when utilized properly.

Aside from the usually large size requirement for a tech's utilization of this block (which is easily compensated with mounted weapons), it also suffers from its rarity, as it is uncommon in enemy tech populations and can only be seized from crates or crafted. To compensate for that, however, only a few copies of this block are needed to support a heavy tech, with enough room space for everything it needs.

## Trivia

* Unlike most Wheel Blocks, it is classified as armour instead of rubber, as much of the block's apparatus were quite literally encased by metal plating.
	+ When it takes damage from most bullet/laser weapons, it will also produce a loud metallic chime, similar to all armor blocks.
* It is the largest track manufactured by GeoCorp.
GeoCorp Wing-nut Face

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 An armoured faceplate block from the Wing-nut series. This is a very tough and versatile block.

The **GeoCorp Wing-nut Face** is a grade 3 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 12 attachment point(s) and takes up 20 cell(s).
Hawkeye Angled Bike Wheel

None

**Top speed** = 72 mph.

"Perfect for scout vehicles. This wheel is fast and has plenty attach points to load up a smaller Tech with some reasonable firepower."

Takes up a space of 2x1x2

## References

1. ↑ Top speed based on 4 Hawkeye Angled Bike Wheel vehicle made up of 1 Venture POD Cab, 1 Venture Long Block and 1 Venture Speedometer
Hawkeye Refinery

This rugged Refinery will support all your enriching needs in even the most troubled hotspots.

The **Hawkeye Refinery** is a grade 2 Manufacturing block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 14 attachment point(s) and takes up 12 cell(s).

## Usage

It is not of great utility, unlike other refineries. The Hawkeye version, while durable, occupies too much space and has no additional function. It would be better to just replace it with other counterparts instead, such as Venture Mobile Refinery.
Hawkeye Active All Axis Horizon Gyro

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A more powerful gyroscope to keep your Techs level, no matter what. This gyro is "active", meaning it will apply torque to force your Tech back to an upright position. And it's also "all axis", meaning it works in all three rotational directions.
GSO Thimble Collector

Standard issue GSO collector for transporting up to 5 resources to the desired destination.
After a heady night of celebratory space drinking (similar to high altitude drinking), cosmonaut - Erasmus Guy, woke up in an EVA suit suspended in the holding beam of his trusty thimble pad. Were it not for the pad he would have floated away into open space. He now happily warns any new cadets about the unique pleasures of waking up upside-down wearing a suit filled with chunder in a zero-g holding beam.

The **GSO Thimble Collector** is a grade 2 accessory block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 5 attachment point(s) and takes up 1 cell(s).

## Collector

*Main article:* Collectors
The thimble collector has a average beam strength (can hold unto item at 200+mph), average capacity of 5 and 15 blocks pick up range. This is not impressing, but it's the earliest thing you'll get for collecting resources and for transporting them around. It will be outclassed either by GeoCorp's resource collectors or GSO Flat-Bed Collector, which has slightly better range.

## Trivia

* The thimble collector appears during *Striking Out* mission, where BB100 worth of resource chunks must be sold. This block must be purchased in order to proceed with the mission.
* The description implies that the Thimble Collector, and presumably all others, use anti-gravity technology to hold the resources.
	+ However, this one does not require any electric-relevant components/resources to craft.
Graphic menu

The **Graphics menu** gives you several options to fine tune the look and performance of the game.

Display

* **Resolution** - A selection of common screen dimensions.
* **Quality** - A generic setting intended to control overall performance.
* **Full Screen** - A toggle between fullscreen and windowed modes.

Graphic

* **Depth of Field** - Changes the amount of distance between the nearest and farthest objects that appear in acceptably sharp focus.
* **High Dynamic Range** -  Is a set of techniques used in imaging to reproduce a greater dynamic range of luminosity than is possible with standard digital imaging.
* **Ambient Occlusion** - A shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.
* **Anti-aliasing** - A software technique for diminishing *jaggies*, stairstep-like lines that should be smooth.
* **Gamma** - The brightness of the game.
* **Draw Distance** - The view distance of the game.
Gyroscopes

**Gyroscopes** are accessory blocks that can assist in keeping techs upright, however they also can make it harder to rotate. Active Gyros always attempt to apply a torque forcing the tech to align with its original orientation, while passive ones just make it harder to change orientation.

Gyroscopes are most useful while augmenting Flying Blocks but most specifically hovercrafts and anti-gravity techs, as these designs tend to have less stability while airborne. They also can help balance oddly-shaped ground vehicles too.

While proper power and weight balancing can eliminate the need in active all-axis gyros, they enable less boring and restrictive design, and Better Future's single-axis and customizable gyros offer even more specialized options.

Gyro's placement relative to the tech's centre of mass and/or associated planes will affect its influence. A passive gyro near the centre of mass applies some resistance to *all* rotational movement. When placed to the left- or right side it will dampen the rolling, placing it far in the front or back, dampens pitch greatly, and placing it high up or down will dampen the yawing (which is rarely desirable). The further from the centre of rotation/mass gyro is, the more significant the effect.

The effects of multiple gyroscopes stack together.

There are 8 variants of them, currently:
Unstable Version 0.6.2.3

**Version chronology**

**External links**

## New features / content / improvements

* Reward blocks when levelling up a grade now drop in a ring around the player’s Tech instead of directly on top of the player’s Tech.
* Added a new mission to help players become familiar with the new AI control menu. This is unlocked after the player completes the SCU mission in GSO Grade 3.

## Game Design tweaks

* Receivers now draw resources from collectors at a slightly further distance.

## Bug Fixes

* Fixed counter going into negative numbers during Sell Resources missions.
* Fixed Mortar and 3-Pound Cannon bullets sending resources flying on impact.
* Fixed GeoCorp missions being able to appear on the mission log before the GeoCorp license is unlocked.
* Fixed GeoCorp harvesting missions appearing blank in the mission log for non-English languages.
* Fixed mission log appearing when reloading a game saved whilst you’re fighting Tony.
* Fixed name of the Geothermal Vent (was misnamed as Rodite Seam).
* Unified display of BB in game and removed scientific notation.
* Now scans game saves folder on startup for any folders (profiles) that it may be missing from the settings file. This should resolve users being unable to access their save files after the UserData file has been corrupted/lost.
* Fixed bug where sometimes a mobile Tech would spawn instead of an anchored base in a Capture Enemy Base mission during GSO grade 2.
* Fixed possible gaps that sometimes appear in the terrain.

## Known Issues

* Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
* Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
* Certain types of base set ups can duplicate resources.
* Markers for missions and bases when playing in 4:3 are offset slightly.
* Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
* Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
* The Delivery Cannon shouldn't open up when attached to a moving Tech.
Hawkeye M4 Medium Track

The 'M4' is a continuous track tread set built with kevlar bi-weave for strength, flexibility and grip. Unlike steel tread tracks, with links that often need manual repair, this tread has a built-in molten fabric repair unit that top up worn sections of tread whilst in motion. The M4 is a versatile medium track, larger than the PX but smaller than TT12.

The **Hawkeye M4 Medium Track** is a grade 2 Wheel block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 12 attachment point(s) and takes up 8 cell(s).

It can reach **the speed** of 52 mph.

## Usage

Being a well-balanced track built for combat, it has good versatility, as it's size is not too large for techs that could use it. The symmetrical design augments with it's abundance of APs. This, combined with it's moderate capacity and durability, allows for powerful techs that still moves at reasonable speeds with also good grip too. There are virtually no downsides to this track, except that there must be sufficient spacing between the tracks on both sides, as tracked vehicles would turn poorly otherwise. It's also not a good idea to use it with wheels because wheels often are faster than tracks, but will be slower because the tracks prevent the tech from going any faster.

## Trivia

* Despite the description, none of the wheel blocks (nor tracks) can wear out after sustained usage (without taking damage from weapons).
	+ The self-repair track function is present also in the PX Small Track and the TT12 Big Track.
Unstable Version 0.5.11.7

**Version chronology**

**External links**

## Bug Fixes

* Fixed bug with purple deprecated blocks not selling at the Trading Station.

## Known Issues

* All new base blocks are missing animations e.g. the Solar Generator appears and stays in opened up state, refineries and fabricators need animations to consume the resources and refine/fabricate the result.
GSO Up Conveyor

A conveyor that lets you transition from one plane to another. 3D bases!

The **GSO Up Conveyor** is a grade 3 manufacturing block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 2 attachment point(s) and takes up 6 cell(s).

## Usage

This block primarily finds use in certain specialized base designs, particularly those involving vertical transitions.

## Trivia

* It shares its description with the GSO Down Conveyor.
Hawkeye Twister Prop

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This versatile propeller can be used in just about any configuration and will generate powerful lift. It also converts any linear axis that it is aligned with into a throttle input.

A Rotor Fan. Has more thrust than than the GSO Turbine Propeller. It produces thrust in the direction of the small arrows on the side.
Hawkeye BMB

The Hawkeye Ballistic Missile Battery weapons system is a neatly siloed set of three lethal high explosive missiles. The BMB can be used in any orientation, it works well when mounted vertically or horizontally, relying on each missile's advanced targeting computers to help them hit their mark. Why not get two? You can strap them together for DOUBLE POWER!

The **Hawkeye BMB** is a grade 3 weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 10 attachment point(s) and takes up 4 cell(s).

## Usage

A more powerful variant of Venture Cluster Missile Launcher with sequential firemode and more subdued launch trajectory.

The rockets can clear 3 blocks obstacle at a vertical start and require 8 cells clearance from the ground when fired sideways.

They can be easily slotted into flat portions of a tech and operate well whether mounted vertically or horizontally. This, combined with their unique firing arc, makes them much easier to protect than other missile weapons.
Options menu

The **Options menu** is not very complex, just the standard options found in most games.

* **Gameplay menu:** Change basic gameplay options.
* **Audio menu:** Change the music and sound volume here. Note: The environmental sounds (wind etc) count as music. so if you mute the music, there's no wind. The Devs plan to change this at some point.
* **Control menu:** Remap keys here. Mouse controls cannot be remapped directly, but if you have a mouse that can remap the buttons, you can map them to keys, and use them on your mouse.
* **Graphics menu:** Too ugly? FPS too low? go here.
Hawkeye Small Fort Armour

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 Constructed of aggregated carbon nano-rods with integrated micro-channels to distribute forces across the entire surface - the world's most advanced plate armor. Part of the Fort armor collection. Pioneer of this technology was Dr. S Black.
GSO Riser Wheel

The Riser Wheel lifts a Tech up off the ground high enough to avoid getting snagged on the crest of hills and mountains.

The **GSO Riser Wheel** is a wheel block, useful for mobilising your tech. It can reach **the speed** of 53 mph.

It has 1 Attachment Point.

The GSO Stabiliser Wheel has average speed, fair torque, decent grip.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Notes

These wheels work well on their own, but synergize well with larger wheels, as they can provide extra support to heavy vehicles. If used in this manner, they also have the added bonus of reducing the chance of your tech bottoming out.

The GSO Riser Wheel performs and looks very similar to a GSO Dirt Wheel with an extension strut.
GeoCorp Fixed Diamond Drill

A fixed drill grinder with very dense crystal tips.

The **GeoCorp Fixed Diamond Drill** is a grade 1 Weapon block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 4 attachment point(s) and takes up 12 cell(s).

## Usage

The Fixed Diamond Drill has only one purpose, which is to break open rocks and destroy trees. It's much better than GSO's smaller drills as it has a slightly better range - It's four times as large as the Rock Drill.

It's mostly a basic unit that gets the job done, as there are advanced counterparts that could replace it easily later on.

## Trivia

* It's one of the few blocks that can only be crafted with raw resources.
* It is the successor to a removed block named "GeoCorp Ramspike." This is referenced in the prefab name.
Hawkeye Landing Gear

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This stowaway landing gear system features a highly compact folding wheel housed inside a neat storage compartment. The wheel raises and lowers automatically when its sensor detects that the Tech is nearing or leaving the ground.