Attributes

## Attributes, and why they exist like they do.

This is not a magical world, or well... not anymore. The world of Nirvana is technically a post apocalypse, as all the gods were destroyed, and the source of magic for all races has been removed from play so to speak. however a lot of people who play these types of games would be quick to realize that "wait...how do you make unique Races in a world without magic?" well, that was always one of the big challenges I had, and really I had only recently decided how to even go about it. I was still thinking too Dungeons and Dragon-y, when really, one of the easiest ways would be to simply give each race its own preset attributes, which after tossing a coin to decide to pursue that, is what I did...err will do when I actually get around to making a race.

Another thing, while we are using the six **attributes** of 5th edition, they are not the same! Nirvana's attribute system is quite unique, with each attribute have 2 or more sub attributes, Such as Strength being divided into upper and lower body strength. this was because some skills are intrinsically tied to an attribute, Like **Deception** is to charisma, or in this particular game, charisma's sub attribute **Speech**. now this was done because it would allow more uniqueness between classes and skills, using the logic of "Just cause so and so's good at lying doesn't mean they should be good at playing an instrument." that isn't all though, the Primary attribute still has its own stat number, its the average of all its sub stats, thus if you have a 2 in both of strength's sub attributes, you have a two in strength itself.

the average Human, has zero's crossed the board for all stats, Where as someone who is great at something would have 3 in the state, and the exact opposite end of the spectrum, if your awful at something, you'd have a -3 in its stat. here's a table.

Power scaling table
 Bad
 Below Avg.
 Average
 Above Avg.
 Good
 Great
 Amazing

While you can get stats higher than amazing(+4), you can't get stats lower than Terrible(-4). so lets hop into the meat and potatoes of this 'un eh?

#### **STRENGTH**

**Strength(Str)** is the measure of ones own physical prowess. Be it how hard one could punch, how high one could jump, and the total weight one could reasonably carry with them. Strength is broken up into two parts, Upper Body, and Lower Body.

* Upper Body strength-The strength you'd use to arm wrestle or swing a melee weapon with.
* Lower Body strength-The strength required to Jump or Kick or lift large objects. (lift with your legs kids)

#### **DEXTERITY**

**Dexterity(Dex)** measures ones ability to use hand-eye coordination, Reflexes, firearm usage, to hide and overall agility. Dexterity is broken up into 3 parts, Coordination, Reflex, and Sneak.

* Coordination-How precise one can control their own body. This includes all the subtle movements required to properly ride a horse, Operate machinery, Fire Ranged weapons and so on. Spellcasting Ability for Jutsu.
* Reflex-how quickly one can react to what's happening around them. affects initiative, Dodging and parrying, and things that require split second decisions.
* Sneak-Sneak determines how well one can hide from enemies, as well as one's ability to move silently.

#### CONSTITUTION

**Constitution(Con)** Is the Measure of ones ability to resist physical ailments, bodily harm, and it also determines how long one can put forth a strenuous effort. While many skills associated with **Con** are probably situational at best, its still one of the most important stats, as Its sub attribute **Resilience** affects **Health**.

* Resilience-affects health, saving throws, and ones natural resistance to damage. ones physical will to survive.
* Endurance-how long one can put forth a continues strain of physical effort without tiring.

#### **INTELLIGENCE**

Intelligence determines how smart one is in any one given subject. Generally you'd be proficient in only a few of the sub attributes intelligence has to offer. intelligence is the main attribute of my whole game if you ask me.

* **Mechanics**- ones ability to recognize, create, and modify all things mechanical in nature.
* **Geography**-ones ability to figure out the lay of the land, how polluted it is, how high a mountain is, how deep does the topsoil go, and so forth.
* **Nature**-ones ability to properly identify different types of plants. and inquiries related to them.
* **History**-ones knowledge of the past, When a specific event happened, or what was the outcome of said event.
* **Biology**- ones ability to properly identify an animal, race, or, creature, tell when said creature is sick, etc.
* **Surviva**l- ones ability's to use create and use primitive crafts, such as starting fires with only rocks, or building makeshift shelter.2
* **Magic-** One's ability to recognize, create, and use all manor of magical objects. Spellcasting Ability for Creating Tags, Enchanting, Rune Crafting, Rituals, and Alchemy.

#### WISDOM

**Wisdom(Wis)** determines how well one can control their senses, and their overall mental fortitude, as well as saving throws against magical effects.

* **Perception**-one's ability to see, hear, smell, feel, and taste. how well one can use their senses to observe the world around them.
* **Willpower**-ones ability to overcome mental obstacles, such as charmed, or fear, or another players persuasive words. affects wisdom saving throws. also determines spellcasting ability for Sorcerers, Tags, and Witch Doctor Hexes.

#### **CHARISMA**

**Charisma(Cha)** is the measure of ones force of personality. How people or persons perceive you both mentally AND physically, and how well you can talk your way out of, or possibly into trouble.

* **Speech**-ones ability to lie, persuade, and intimidate their way out of, or perhaps into trouble. Spellcasting ability for Spells.
* **Presence**-Ones ability to Exert control over others, and their situation. all forms of Diplomacy and how others perceive your physical body.