Nashar Chronicles

### Overview

With the Coalition Forces of Drevhall victorious in the Siege of Eagle’s Reach, the Nashar Legion’s Second Invasion was prematurely halted, with their prisoners freed and their generals dead or in hiding. Citizens of Drevhall began a cleanup mission, to search and destroy any remaining Nashar forces. Many were found still hiding beneath the island upon which Eagle’s Reach stood. Even more were spread throughout multiple remote camps all across the land. All were executed. Unfortunately, the fight was not over yet.

### Unfinished Business

From documents collected at Eagle’s Reach during the Siege, it was revealed that Nashar sent his most elite group of fighters, the Corpse Guard, to arrive and occupy Plantatia in a few weeks time.

Additionally, Terebus’s lackey, Horoloth, was still at large - and undoubtedly planning something.

Moreover, from documents looted off of dead generals’ corpses back when Terebus was still alive and sending his troops to different regions of Drevhall, the KOTWR knew that there were more Nashar fortresses far in the east that were still left undiscovered.

### The Corpse Guard

The first and biggest threat was obviously the Elite Nashar Regiment - the Corpse Guard, as the people of Drevhall got a taste of their power first hand during the Siege of Eagle’s Reach, with a Corpse Guard general being the dungeon keeper, and requiring a handful of Drevhall’s best fighters to take him down. What’s frightening is that according to the scriptures, the Corpse Guard Regiment consisted of over 50 of these Elite fighters, and they were all coming to occupy Plantatia.

As the date of their arrival approached, Horoloth surfaced. Somehow getting his hands on an Echo Book, he began taunting people and playing mind games. Until one day, he challenged illumniEclipse to a duel, in an old abandoned temple, deep in the jungles of Plantatia. This was an obvious trap, and everyone knew that. Therefore, illu assembled in Dunwall with Thermo - the Ruler of Laputria and skiddy, the count of Dukeslanding, to assess the situation. The bloodthirsty Queen Rox came as well, looking for a fight, and so did Retro and David, who were called up by Thermo as part of the KOTWR. Together, they decided to send illu there, loaded with invisibility potions, while Thermo and Skiddy would take charge of the stasis chambers that they set up in Thermo’s basement, in case things get out of hand and illu gets ambushed.

While the stasis chamber malfunctioned, David was able to rescue illu and use his mana to teleport him back to Dunwall, where illu gave them the grave news. It was indeed an ambush, and Horoloth was nowhere to be found. Instead it was the entirety of the Corpse Guard that made camp inside the old temple.

And so, the group gathered their weapons and headed straight to Plantatia, where they annihilated the Corpse Guard, ambushing them from the tall jungle trees with flaming arrows, setting half the jungle on fire and taking out the Corpse Guard regiment one by one, dazed and confused, not knowing what hit them.

### Castle Drogo

Once the battle was over and everyone left to celebrate their victory in the taverns, High King David remained in Plantatia, persistent to find those Nashar fortresses in the east from the scriptures. And after searching far and wide going as far as the great eastern deserts, he noticed a peculiar looking hill. Once he approached it to investigate, he noticed some scaffolding going into a subterranean layer beneath the hill. Curious, he descended down the scaffolding and was greeted by a plethora of traps, consisting of hidden creepers,  witches, poison and tnt bombs. He was able to navigate through them all and keep himself out of harms way, fighting off whatever creatures were kept there. And upon further descent into the cave, he realized where he was. This was Castle Drogo, the legendary castle that was under construction and was supposed to be Nashar’s main outpost in Drevhall.

The castle was abandoned, with no Nashar forces left in sight. However, the castle provided something more valuable - answers. This was Terebus’s hideout, as he found all of his secret stashes of gear and weapons, supplies and resources. He found Terebus’s personal journal, which explained everything behind Terebus’s plans and singled out exactly who was helping and supplying the Legion, all those who were working undercover. While majority of those were either double agents or already dead, there was one individual, a mercenary, who was still around. And before the Knights could trap him and arrest him, he robbed the dying nation of Aquos of its resources - since he was its leader after he helped Jester the First accomplish his murder suicide - and officially joined the Nashar Legion, siding with Horoloth and becoming his main swordsman. Rumors were aplenty, with Horoloth claiming that his new assassin is under the effects of Horoloth’s mind control, and he will do everything he asks. And he did.

### Horoloth

The random attacks on unsuspecting civilians resumed, however this time, it wasn’t Nashar Legionnaires doing the dirty work, instead it was Horoloth and his personal assassin attacking people, beating them half to death, robbing them and leaving them in a pool of their own blood. The news of these attacks reached the ears of the KOTWR pretty quickly, with High King David ordering all of Drevhall’s citizens to block off their nether portals and go into full lockdown mode. The reason being - the two rogues who were attacking people were using nether portals as their main means of travel, traveling vast distances in a short time, getting into locked areas and ambushing unsuspecting civilians. Chaos ensued all across Drevhall, but not for long. Horoloth’s mind control abilities seemingly lost their effect on his swordsman, who decided to take matters into his own hands, seeking more and more power. What happened between Horoloth and his assistant is shrouded in mystery, as there are no records ever mentioning anything at all. The subject is lost to history. What’s factual however, is that this mercenary met his demise - either by getting pushed into the void by someone he trusted, or getting murdered on the coasts of Costa Marina - no one truly knows for sure. His body was never recovered, neither was his gear. Horoloth seemingly disappeared, hurt and afraid of his own abilities and creations and how they continuously turn against him.

Nevertheless, he’s still lurking there, in the shadows, waiting for the perfect moment, the right opportunity to strike.