recursal/Fanatic-Fandom huggingface dataset:
Orbit Shard

**Orbit Shard** is an Apostolosian soldier, and joins the Apokine on a journey to meet with representatives of the Divine Principality after a long and devastating war. Orbit was involved in a catastrophic battle that left them one of the few survivors. As recognition for their valor, they were promoted to the Apokine's retinue. However, they consider the Apokine's error in troop movements and mobilization to have been the cause of the tragedy.

They are visibly scarred and have a mechanical arm as well as other cyberware.

They were given the Divine Integrity by the Apokine in the hopes of assassinating the Princept. When things went wrong during the attack, they vanished along with the Divine.

## References

1. ↑ The Road to PARTIZAN 10: Microscope Pt. 2
The Party of the Masque

**The Party of the Masque** is a major party emerging inside of Millennium Break, in opposition to The Party of the Wolf. Headed by Gucci Garantine, the Masques believe that a fast revolution will burn itself out (or be snuffed by the attention of the Divine Principality writ large). They advocate for precision military action as part of a larger, ideological campaign that will bring the masses to their side of the conflict.
Sombre Sky

**Sombre Sky** is the Chief engineer at Silversky Recovery and Restoration. Usually, she stays out of politics, except for when politicians bring her new gear to play with. Thisbe is "avoidant" of her, as she is afraid that Sombre Sky would consider her "new gear".

## Appearance

Sombre is white, with a rosy complexion, with wavy hair, cut in a chin length bob with long bangs, that has been described as "too symmetrical". She wears a baggy bomber jacket with a picture of herself on the back, aviators, and a black tank top. She also wears a number of belts for carrying tools. She accompanied by a hover-bot fitted with a camera, which she can see the image of through her aviators.

## References

1. ↑ PARTIZAN 03: SHORESIDE RECOVERY - DINNERDATE, 1:07:25
Girandole

**Girandole** is a gas giant planet in the milky way galaxy. It is located where all five Stels of the Divine Principality meet. It has at least one moon, Partizan.

## Appearance

From Partizan, Girandole looks like a giant moon, colored in blue and pink. The Prophet altered Partizan's spin such that it is no longer tidally locked to Girandole, and so the planet rises and sets in the sky.

## References

1. ↑ PARTIZAN 01: The Seaside Town of Obelle, 01:30:31
Ver'million Blue

**Ver'million Blue** is a character in PARTIZAN. Her playbook is **the Scout**.

## Backstory

**Ver'million**, **Million**, or **Millie** comes from Apostolos. She is a super-soldier and a clone of the Eidolon Vervain, created by the Glory Project. She was created to be a sniper, and was deployed to the front-lines and left for dead after she was deemed "defective." She survived and betrayed Apostolos violently; while she was on the run, she was captured by Stel Kesh and sent to Partizan.

Similarly to Broun, she doesn't use Apostolisian pronouns, and does not feel connected to the culture. She is a trans woman.

Her drive is to claw her way out of prison and the war.

## Appearance

She has sharp features, disheveled teal hair, and tired eyes, usually obscured by her hair. She's still in combat shape, from a combination of working out and prison labor. She wears goggles around her neck when she pilots her mech.

Her style is old school goth with grunge and punk inspirations; she usually wears a leather jacket, but in prison she probably wears jumpsuits.

In later missions, she gets a biker jacket with "DIVINE RETRIBUTION" written on the back. During the timeskip after the arrival of the Red Light, her hair has grown out and she maybe gets a little bit of a goth witch vibe.

## Mech

Millie's mech is the Stray Dog: a humanoid mech with a rail-gun. It has the ability to change shape, both in minor ways, and between two discrete forms via the Lacrimosa Drive. The mech is basically a giant sniper rifle that can pick up and use guns. It's got sleek black and silver plating with a glow underneath. It also has one eye like a Cyclops.

## Beliefs

* Sovereign Immunity: A history with Kesh and he's pals with the warden? I definitely can't trust this guy.
* Leap was a pirate? Maybe I could join his crew.
* Leap has my back as long as it's convenient for him.
* Clementine has no business being here. She's going to get me killed.
* Clementine is better suited to ballrooms than battlefields.

1. ↑ PARTIZAN 31: The Grand Premiere
2. ↑ PARTIZAN 36: The Witch in the Glass Pt. 2
Unity

**Unity** is a Divine of the Principality which was involved in the subjugation of the Hypha. It is a massive suit of armor. It's orbited by globes the size of ships or cities, which are inhabited. Unity also disrupts the normal working of the Strand.

## References

1. ↑ The Road to PARTIZAN 02: Dialect Pt. 2, 14:00-26:00
Logos Kantel

**Logos Kantel** is a prophet who came to the moon Partizan nearly 1000 years before the events of PARTIZAN. Logos Kantel turned Partizan from a barren rock to a living world, and created the Prophet's Sea, with the aid of the True Divine. Their mantra is "Progression".

They are an Equiaxed cyborg who has visibly blended their machine body with plant life.
The Society of Banners and Bright Returns

Valence

**The Society of Banners and Bright Returns** is a mercenary group that takes on reconnaissance, espionage, sabotage, and theft missions. It is not directly under the control of any Stel, but operates under Stel Orion and the Scrivener’s Guild.

The group has a base in an old abandoned lighthouse in an Orion city.

The group consists of Kal'mera Broun, Valence, and Thisbe.

## References

1. ↑ PARTIZAN 01: The Seaside Town of Obelle, 0:45:12
Angara

## Biology

The angara are warm-blooded mammals. They have a similar leg structure to a Quarian or a Salarian, along with relatively broad shoulders and narrow waists. They have two black eyes with blue irises, a single pair of nostrils, and folds of flesh on the sides of their heads that extend to their chests. Angara hands have the bone structure for five fingers, but the final three fingers on each hand are densely webbed together into a single digit. Angara are sexually dimorphic: male angara are taller than females, and females have wider hips and rounder faces. Skin colors feature various shades of blue or mauve, sometimes shading into green or tan. Their blood is deep blue in color.

They have different internal biology and taste buds to humans and other species. For example they are immune to the capsaicin used to spice most food, while finding the methyl anthranilate used in most candy to cause a painful burning sensation.

Although all organisms produce a natural bioelectrical field, the angara produce an especially intense field and can exert fine control over it for purposes such as communication. Angara physiology is also dependent on sunlight, specifically the electromagnetic radiation that a sun emanates. Lack of real or artificial sunlight causes them to "go dark", which weakens their immune systems and bio-energy significantly. Prolonged lack of sunlight can lead to a coma and then death. To supplement their sunlight intake or provide a light source when natural light is not readily available, the angara make use of powerful ultraviolet lamps that give them both heat and light.
Announcing: PARTIZAN (And Some New Merch!)

## Episode Description

Hey everyone! Austin here. If you've already listened to the entire Spring in Hieron Post-Mortem or follow us closely via social media or our Patreon feed, then you have probably heard about a bunch of exciting Friends at the Table related things recently! But in case that *doesn't* describe you, I wanted to make sure that you were able to get thsoe updates too! So, enjoy this brief update on merch, music, and the updcoming season.

(ALSO: While I forgot to mention it in this update, you can actually listen to the Road to Season 6 games *right now* by joining our Patreon at the $5 level.)

I've included all the relevant links below!

Hieron Cover Art Prints by Craig Sheldon

Fall of Magic T-Shirt, Hoody, and Print by Simon Sweetman.

Live at the Table Soundtrack

The Friends at the Table Patreon

PARTIZAN Trailer

Beam Saber by Austin Ramsay
Partizan

**Partizan** may refer to:

* PARTIZAN, the sixth season of Friends at the Table.
* Partizan (moon), the moon of Girandole on which the events of the season take place.

**This article is a disambiguation page for Partizan**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Kalar Anakalar

Break Lieutenant **Kalar Anakalar** is a character in PARTIZAN. His playbook is **the Giantkiller**.

## Backstory

Anakalar is a soldier holding the rank of Break Lieutenant in Millennium Break, who specializes in fighting Hollows without one of his own.

Originally, Kalar was steeplejack in Obelle, and a member of a religious community devoted to the Divine Peace. He has a husband, and three children, who he sent off of Partizan in order to keep them safe from the fighting.

He believes that Divines should not be used in war.

## Appearance

He is a Talonite, a bird-like alien species, and is tall even for a Talonite. He has white and grey plumage, and wears coat that is either long, or cool.
The Tower

***The Tower*** is a game by Jack de Quidt and Austin Walker. It is still in development.

In *The Tower*, one player takes the role of **The Pilgrim**, while the other is **The Divine**. It is played with two 54 card (including jokers) decks of cards.

In *PARTIZAN: The Witch in the Glass*, Jack plays The Pilgrim, Clementine Kesh, and Austin plays The Divine, Perennial.
Obelle

SHORESIDE RECOVERY - DINNERDATE

SHORESIDE RECOVERY - BLACKGLOVES

**Obelle** is a town on Partizan, on the border between Apostolisian to the north and The Prophet’s Path to the south. The Divine Past crashed here. Obelle is a sleepy agricultural town with tiny small tourist industry, as its often used as a rest stop for those walking their pilgrimage down the Prophet’s Path. Because it is far from Apostolos’ northern border with Kesh, their military holdings here are diminished.

During SBBR's mission here, there were five points of interest: Albacore, Barnacle, Carp, Dory, and Ziege.
Perspective Bleeding

**Perspective Bleeding** is a technology developed in the Divine Principality, as a derivative of a Columnar technology. Before their courting, the democratic process of the Columnar was in joining together the thoughts of hundreds, thousands, or even millions, to arrive at policy decisions. This “Perspective Blending” was the heart of a democratic system that has been eradicated. In its place is the edgily-named “Perspective Bleeding,” which offers a taste of that experience for just a few credits, if you know the right person. In Orzen, Gucci Garantine uses a Perspective Bleeding device not to relax or explore the consciousness of others, but to temporarily gain access to the skillset of someone else.

## Appearance

The Perspective Bleeding device looks like a wire recorder.

## References

1. ↑ PARTIZAN 14: Deception in the Canyon City, dossier
PARTIZAN 35: The Witch in the Glass Pt. 1

## Episode Description

The Witch in the Glass; a play in Five Acts

Act 1: Perseverance, or the Sage House

Act 2: Contentment, or the Community at Chorus Island

Act 3: The Single Star, or the View She Sees of Poppies Spread

Act 4: Attention, or the Snow in Summer

Act 5: The Present Day, or the Adversary

## Cast

* Clementine as The Pilgrim (Jack de Quidt)
* Perennial as The Divine (Austin Walker)
* Thisbe (Janine Hawkins)
* Sovereign Immunity (Art Martinez-Tebbel)
* Kal'mera Broun (Ali Acampora)
* Exeter Leap (Keith J Carberry)

### Other Appearances

* Gur Sevraq
* Gallica
* Jesset City

## New Music

* CENTERPOINT. STAINEDGLASS. BREAKNECK., opening and throughout.
The Church of the Resin Heart

Ryrira (Avar's partner), and M'reb (their child)

**The Church of the Resin Heart** is an organisation inside of The Disciples of Logos. Operating out of the Isles of Logos on Partizan, it claims to be the true inheritor of the prophet Logos Kantel's religious mission.

The “resin heart” in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church.

## Affiliations

SBBR sold the Church two troop units stolen from Apostolos, which were used to defend the pilgrims that The Rapid Evening escorted along The Prophet's Path. However, these same mechs made it easier for their escorts to pin the disappearance of Gur Sevraq on Apostolos when they decided not to deliver him to Crysanth Kesh. As a result, the Church distrusted The Rapid Evening, and came to understand the extent to which their leader could be used as "a political pawn in a move that will send a whole lot of people to die", i.e Kesh's offense against Fort Icebreaker.

Following their prophet's disappearance, the Church's head of security (Avar) sent Valence a letter requesting their help, and so SBBR traveled to the Isles of Logos. After Valence spoke psychically to Gur Sevraq, the group's fears were somewhat assuaged, and they began to consider SBBR allies.

The Church were present at the formation of Millennium Break on Fort Icebreaker, where their restored prophet preached revolution as an interdenominational issue:

[...]
We are driven by this one understanding: that history looms, not the way an ominous shadow casts over the land, but like a machine that weaves. It pulls threads together alike and not, according to pattern, material, and process. And as it stands, the Divine Principality will weave this age, this so-called Perfect Millenium, forever.
And so here is our outrageous idea, slipping from incoherence into necessity: we will work the loom of history ourselves. We will set the pattern, pull the cloth, slide the shuttle, and bring together each of our different threads into something that to look at it once complete is to see something so essential it is hard to image the world before it. A future unlike the past, a yet unnamed tomorrow. Together we will break this millenium.

During evacuation negotiations before the Red Light fell over Oxbridge, The Witch In Glass agreed to take members of the Church aboard The Reflecting Pool as refugees.

## The Friends Of Gur Sevraq

Distinct name for the current membership of the Church who follow the teachings of a new prophet and miracle-worker, Gur Sevraq. They teach the value of and need for open communication between regular members of the principality, and dream of a galactic-communications network which would allow people to send messages between worlds in a matter of seconds or minutes instead of days, weeks, or months. The Friends believe establishing this will lead to change and “progression” sweeping through the Principality.
Cadence

**Cadence** was a Divine of the Divine Principality, aligned with Stel Nideo. Its Excerpt is Mentha.

## Appearance

Cadence takes the form multiple identical boxes, which can be pressed to cause it to activate, playing an audio recording of tomorrows weather, and a tune specifically chosen to soothe the user.

## Notes

1. ↑ This is potentially Austin misspeaking, as previously, in the setting of PARTIZAN, Divine pilots have been referred to as Elects, instead of Excerpt (the term used in Twilight Mirage)

## References

1. ↑ 1.0 1.1 PARTIZAN 15: Divine Attention, 2:29:51
Gallica

**Gallica** is Elect of the Divine Present, a signatory of The Pact of Necessary Venture, and Anodyne of all Divinity. She is the Chief Emissary of Stel Nideo and a Verse (missionary) in the Holy Church of Received Asterism. She was elected just before The Farmer's rebellion.

Gallica has spent the last five years living, in effect, as a double agent. Her role as a Verse of Received Asterism and Nidean Emissary is to ensure unity among the Stels and repair the harm done to Stel Nideo’s reputation by The Farmer. But she simultaneously has sown discord against the Princepts, aided in the creation of the Pact’s shadow fleets, and made herself a great deal of profit in the process. Because of Present’s unique abilities, she is the most traveled mortal being in the Divine Principality.

# References

1. ↑ PARTIZAN 25: Millennium Break: Courage in the Shadow of Opportunity, dossier
Present

**Present** is a Divine of the Divine Principality. Its elect is Gallica, and it is aligned with The Pact of Necessary Venture.

It has the ability to blink from one location to another, traveling across huge distances in an instant. A journey which would take even the most well-appointed ship of the Principality’s vast fleets a year takes Present only a second. In a world so fractured and large, where distance is felt materially, presence becomes a miracle.

## Appearance

Present is capable of transforming between multiple forms. In one form, it is a small, if luxurious frigate; oval in shape, housing living quarters, a humble armory, enough cargo space to hold a single hollow, and even a fully stocked bar. With a snap of its elect’s fingers, however, it transforms into a humanoid war machine that serves its elect loyally, outclasses any single Hollow or Hallow in operation, and is capable of holding its own against many other Divines in combat.
GLORY

**The Glory Project** (or simply **GLORY**) is a super soldier program that claims to have resurrected (and made immortal) heroes of Apostolos's past called Eidolons with the help of advanced Columnar cloning science. Financially supported by the Zenith Fund, who assigned Dr. Cardiff Reach as their project supervisor on Partizan. Motion has an interest in the project.

Ver'million Blue was one of the products of GLORY, but she deserted.

They took some interest in Past’s records after its crash in the hopes they could “better recreate Apostolosian eidolons.”

## Members

### Eidolons

* Apothesa
* Cassander
* Kleos
* Sabeeha
* Vervain

## References

1. ↑ 1.0 1.1 PARTIZAN 04: SHORESIDE RECOVERY - BLACKGLOVES, dossier
2. ↑ PARTIZAN 18: BITTER AIR - COMBUSTION
3. ↑ PARTIZAN 32: GLORY Arrives
4. ↑ PARTIZAN 00: The Divine Principality
Perennial

**Perennial** is a Divine, called **the Adversary** by the Divine Principality. She resides in the massive space station at the core of the galaxy, which she uses to cause the Perennial Wave, a destabilising flow of nanomachines which disrupt high level technology.

She sees the arc of history as ultimately cyclical, but looks for something new to emerge. She is incredibly capricious, sparing neither those who hate her nor her adherents. She is worshiped by the Mysteries Metronomica, the so-called Cult of Perennial.

## Appearance

Before she moved to the space station at the centre of the galaxy, Perennial's body was described as

## References

1. ↑ Armour Astir (Pt. 1) Patreon Release, 0:29:00
Cerise Sky

**Cerise Sky** is a Low Consul of the Center (a low-tier magistrate) and pilot of the Perennial Hallow “Aster.” She has the playbook **the Arcanist**. She is essentially a space paladin blessed by the Divine Perennial. Cerise is a trained scholar and magician, who can reference her knowledge and also deploy her arcane powers through spells and rituals--including one that lets her create illusions. The Aster, her mech, is super flexible in terms of its abilities, very well rounded, but also can punch above its weight because of its special rifle that lets it hurt higher tier enemies.

Cerise wears a naval-type uniform made up of a nice jacket with buttons and a matching skirt. Contrasting with her neat clothing is her messy hair and oversized glasses. She wears medals based on honors she has achieved.
Mow

**Mow** is Thisbe's mech. He is a recovered Zenith-A Project Eudaimonia prototype model, with the build of a gorilla; quadrupedal & top heavy, with a saddle horn-like addition on the back. He is in battered condition, but has been lovingly maintained.

Mow has a gutted cockpit, a psionic amplifier, a scary weapon and intimidating bulk.

## References

1. ↑ 1.0 1.1 PARTIZAN 01: The Seaside Town of Obelle
2. ↑ 2.0 2.1 PARTIZAN 02: Obelle, On Fire, 00:23:09
Asepsis

**Asepsis** is a Divine of the Divine Principality, aligned with Stel Columnar. It is responsible for cleaning Vigil City, the capital of Columnar territory on Partizan.

Asepsis has strong opinions:

The 21st Voluntary Composite Division assigned to be Asepsis' vanguard -- an assignment which led the then-leader of the group, Kenzington “Kenzi” Be, to rebel, and lose her rank.

## Appearance

Asepsis either is, or has control of, a swarm of robotic drones.

## References

1. ↑ PARTIZAN 07: Ambush in the Sand, dossier
Audacious Opportunity "A.O." Rooke

PARTIZAN 22: Millennium Break: Forward, to Piracy (Sharp Tensions Across Tremulous Seas)
PARTIZAN 24: Millennium Break: The First and Second Arrests of Clementine Kesh
PARTIZAN 26: Millennium Break: Breaking Vigil
PARTIZAN 27: Millennium Break: She said, "To Win We Must Play!"
PARTIZAN 28: Millennium Break: The Storm Over Cruciat
 PARTIZAN 33: A Single Shot
PARTIZAN 37: The Gravity of Absence
PARTIZAN 42: The Unbreakable Quarry

**Audacious Opportunity Rooke**, or **A.O.**, is a member of the Rapid Evening. He is young, boisterous, and loyal.

## Backstory

A.O. was a young freelance mercenary operating under Stel Orion charter before being captured by Stel Kesh on an assignment deep behind enemy lines. When he would not give Kesh the name of his employer, he was forced into prison service for the Rapid Evening as part of their infantry division.

## Appearance

Facecast by Austin as the rapper Mikey More.
Thisbe

**Thisbe** is a character in PARTIZAN. She is a synthetic person built to resemble the Hypha. Her playbook is **the Artificial**.

## Backstory

**Thisbe** is a robot created to work - she was meant to be a multi-purpose tool. The people who built her wanted to exploit the skills of the Hypha; she has abilities to sense and scan technology.

She was found by farmers, who dug her out of the ground on their farm. In the process, they damaged her face with their shovel, leaving a scar. She does not have any memories of her life from before that time.

Since she was too dangerous to live on a farm, she was purchased by a team of mercenaries, who later sold her to the current crew after most of them got killed in a mission.

The team believed Thisbe was just a regular robot at first, but soon realized she was sentient, and a real part of the crew. She does her best to anticipate what people need of her.

Her drive is to find the farmers that saved her and be of use to them.

## Appearance

She is a sleek, glassy and shiny robot in a muted blueish color based on the Hypha, or the Ashen. She has large, exaggerated legs like Drossel from Fireball Charming and a stylized face - cuter than the Hypha, looking more like a deer.

She is very tall - about two feet taller than the others, and has a scar across her face, from when she was dug up. The scar is filled with clear polymer-like material.

She has extremely intense ram's horns, like a watch spring's spiral but more conical.

## Mech

It's called Mow, it's very big and it has the build of a gorilla - top-heavy, with big arms. There's a little horn-like protrusion on the back. It's kind of battered, but lovingly maintained; it's seen better days, but it's washed and waxed.

## Beliefs

* Valence seeks my obsolescence.
* Broun will sell or trade me in the moment my usefulness is expended.
* Valence's priorities are beyond my understanding.
* Broun will protect me.

## References

1. ↑ PARTIZAN 01: The Seaside Town of Obelle, 0:45:58
Briar Brightline

**Briar Brightline** is a character in the Armour Astir game. His playbook is **the Captain**. A member of the group Horizon and the captain of the Constellation Class ship *The Ivory Prince* (also known as the *Hellebore)*, he leads the mission to the Dyson Sphere at the galactic core, in order to prevent the power source that had been built there from falling into the hands of the Divine Principality.

Brightline wears a white and gold military jacket with huge epaulettes and a long tail. His captain's hat is a mood hat. This hat works about as well as current mood rings: it doesn't.
The Road to PARTIZAN 04: Armour Astir Pt. 2

## Episode Description

The crew of the Constellation-class Carrier Hellebore has breached the earliest defences of the station which orbits the center of the Milky Way Galaxy. Having dispatched the mercenary Barter and his crew of ConCons, pilots Cerise, Teasel, and Gold repair and rearm. Above them, Captain of the Ivory Prince (and secret leader of the rebel group known as Horizon) Briar Brightline watches over them. But they are not alone. Beyond the next gate, something strange has made the station its roost. And behind them, out in black of space… something new, but all too familiar, approaches.

**This week on the Road to Partizan: Armour Astir Pt. 2**

////PARTIZAN PALACE DATE ENTRY | 1423 P.M. 03 06 22\\\\

. . .

///OPERATION: CHOOSE SECTION: FAITH AND CULLLLLLLLLPRATION: DSPLTPPPPPP ARTICL\\\

. . .

//\\//\\ PERENNIAL WAVE READINGS: HIGH. PALACE ACCESS DISRUPTED. PLEASE TRY AGAIN LATER. //\\//\\

## Plot

### Opening

Your previous chosen had their particular specialities: Loyal Cirsium was unmatched as a general, Sororia’s deep understanding of faith led her not only to your service but to rise as Cycle of the whole Church, and Stramonium… well, some work requires a light touch. But each dabbled in others’ spheres as well.
I have not had that luxury.
Ever since the Farmer’s sin, I have been cleaning up his mess in the name of our church and Stel, neither of which did anything wrong. Shaking hands and performing marriage rites and delivering tithe to many who are frankly unworthy; I am going out of my skull, Present. And that is, maybe, why I finally understand why you did not interfere all those years ago.
I have heard the story my whole life: A heretical cult, devoted to that most vile being, Perennial, swarming in their countless ships, drawn in like cruel moths by both unfortunate nature and cultivated avarice to the pure light of the galactic centre. And when they arrived, they subverted possibility itself, and cursed the galaxy whole.
And you stood by and watched.
And now I understand why. Because it made our lives more interesting. Our expansion was checked, but only until we grew smart enough to redouble. We had yet to learn you most important lesson: A dull life is much more dangerous than a sharp one.

## Cast

* Austin Walker
* Vessel's Gold (Andrew Lee Swan)
* Teasel Mode (Janine Hawkins)
* Cerise Sky (Sylvia Clare)
* Briar Brightline (Art Martinez-Tebbel)

### Other Characters

* Gallica (opening)
* Perennial
* Empyrean
* Caust Nideo
Stel Kesh

**Stel Kesh** is a Stel of the Divine Principality. Along with Stel Nideo, Stel Kesh was part of the founding Stels of the Principality, and has a direct history as one of the oldest established powers in the galaxy. It is built around a stuffy (and secretive) aristocracy. It is associated with history, knowledge, stubbornness, and the past.

Stel Kesh has a surface-level parliamentary democracy, but is governed secretly by The Curtain.

### Houses of Kesh

* House Kesh
* House Chasmata
* House Brightline
* House Whitestar

## References

1. ↑ PARTIZAN 00: The Divine Principality, episode description
2. ↑ PARTIZAN 06: A Palace During a Wake, dossier
3. ↑ 3.0 3.1 PARTIZAN 02: Obelle, On Fire, dossier
4. ↑ PARTIZAN 16: BITTER AIR - BEHEST, dossier
5. ↑ PARTIZAN 03: SHORESIDE RECOVERY - DINNERDATE, dossier
Rye

**Rye** is the Elect of the Divine Space, Second of the Nine Coronet of Stel Orion, Chief Signatory of the Pact of Necessary Venture, and Provedore of all Divinity. His Divine's ability to manage and track movement in the Portcullis system gives him, Stel Orion, and the Pact a serious advantage in all matters strategic and logistical.

# References

1. ↑ PARTIZAN 20: On the Eve of Revolution, dossier
2. ↑ PARTIZAN 46: Operation Shackled Sun: Act 2: The Gate, dossier
Commitment

## Appears In

### Road to PARTIZAN

The Road to PARTIZAN 01: Dialect Pt. 1 (mentioned in intro)The Road to PARTIZAN 10: Microscope Pt. 2

### PARTIZAN

PARTIZAN 47: Operation Shackled Sun: Act 3: The Stories Told About the Things We Do (outro)

**Commitment** is a Divine of the Divine Principality. Its Elect is Dahlia.

Commitment is normally a Columnar Divine. In that case, one Columnar elect and one Orion elect pilot it; it causes the ego death of both while inside. Dahlia claims their dual lineages give them the ability to pilot it alone.

It is described as liquid metal, or an inky metal blackness.

## References

1. ↑ 1.0 1.1 The Road to PARTIZAN 10: Microscope Pt. 2
2. ↑ The Road to PARTIZAN 11; Summary & Recap
Apokine (For the Queen)

This **Apokine** was the Apokine during the For the Queen game.

During the first half of the Perfect Millennium, prior to Apostolos becoming a Stel, they led a force against the Divine Principality in an attempt to assassinate the Princept. Unfortunately, they wore all black everything and covered their face, which allowed them to be replaced by the False Apokine.
Steve

> *"I have seen past the farthest star, and I have gone to the edges of the galaxy, and I can take you there. If you so choose. I can give you all the things you ever knew you wanted and more, taste from the tallest chalice, dine at the largest halls; And all I ask in return is your soul."*
>
>

The creature which the party ended up calling "Steve" was a dark aberration from an unknown void. Initially possessing Vash while the crew traveled through space while in its weakened form, it was given a true place in his soul when a contract between it and Vash was formed during a fight with another way-creature. Vash would give himself over to it wholly in exchange for power and knowledge, a typical dark pact between monsters and men.

Through its travels with Vash and the crew it grew in strength, an initial burst of power from consuming Way creatures defeated by the crew, it flooded Vash's mind with images and plans for a grand device, a Way Bridge, which it called upon him to build for it.

Halfway through it's unknowable plans, Steve met with M, another otherworldly creature, and was called out to fight. Revealed, and with Vash's death, it destroyed M and fled before others could arrive and contain it.

Status: Unknown, Missing.
Hope of Morning

The Hope of Morning was a heavily modified Stardancer, corvette class ship. It was formerly the home of the players.

Despite being equipped with some very advanced systems and high quality fittings and engines, it was destroyed by the players to disguise their escape from the UTC.

It had modifications such as:

* Improved crew quarters
* A smuggling compartment
* A cargo hold
* A Quantum Encryptor for secure communications
* A Jump Drive (allows activation of way gates)
* A galley
* A state-of-the-art Medical bay.
* Powerful computing and system servers

It was equipped with a powerful modified mining laser as it's weaponry.
Drell

The drell are a reptile-like race that were rescued from their dying homeworld by Humans following first contact between the two. Since then, the drell have remained loyal to Humans for their camaraderie and have fit comfortably into galactic civilization.

## Biology [1]

Drell are omnivorous reptile-like humanoids with an average lifespan of 85 galactic standard years. Drell appearance is very similar to humans, but their muscle tissue is slightly denser, giving them a wiry strength. They appear to have five fingers on each hand, albeit the ring and middle fingers are fused. Their skin is apparently infused with a venom mild enough to be served in drinks, and may cause mild hallucinations on "oral contact". They also have two sets of eyelids, akin to the nicitating membrane possessed by certain animals such as reptiles. The inner lid is milky-white and closes from the left and right, while the outer lid is black and closes from top and bottom. Much like humans, drell possess the ability to shed tears.

Sexual dimorphism among drell appears to be roughly analogous to humans. Females have breastlike protrusions, and their head "frills" are more pronounced than males'.

The drell possess eidetic memory, an adaptation to a world where they must remember the location of every necessary resource (vegetation, drinkable water and prey migration paths) across vast distances. The memories are so strong that an external stimulus can trigger a powerful memory recall. These recalls are so vivid and detailed that some drell may mistake it for reality.
Mohammad

Dieter Schmitz (Academic Profession FoS)

Mohammad is the captain of the Hope of Morning. He works to find jobs and contacts for the crew.

Mohammad is clearly an upstanding individual who makes friends wherever he goes. He has contacts within both Federation of Spheres and the United Terra Coalition. He seems to have contacts and friends wherever he goes, and is able to connect with people.

Having business connections to a bit of everywhere, he has no qualms about doing business with a warlord, or corporations, or guilds. But the one thing he doesn't stand for is a faction trying to force him to work for them, especially when it conflicts with his interests.

Mohammad is a person who values his word and a deal. When he makes a deal with someone, he expects them to uphold their end of it, as much he is expects it of himself. This allows Mohammad to have a reputation for someone whose word is valuable to himself, and when he makes a deal. He will do everything within his power to make sure the deal is carried out.
Figure A

## Appears In

### Other Seasons

Twilight Mirage 63: Guaranteed Events, Or: An Accounting of the Time When We Built the Machine

### PARTIZAN

PARTIZAN 04: SHORESIDE RECOVERY - BLACKGLOVES
PARTIZAN 06: A Palace During a Wake
PARTIZAN 22: Millennium Break: Forward, to Piracy (Sharp Tensions Across Tremulous Seas)
PARTIZAN 24: Millennium Break: The First and Second Arrests of Clementine Kesh

**Figure A** is a synthetic being that once worked inside of the Divine Past. Their job was to make the data the Divine had available to it more understandable by other people. A long time ago, the group in control of Past realised that they were too costly a worker, and so they were deactivated and placed on display.

When Past crashed outside of Obelle, Figure A was inside. They were then recovered by Exeter Leap, who bought them online and began restoring them.

## References

1. ↑ Twilight Mirage: Guaranteed Events, Or: An Accounting of the Time When We Built the Machine
2. ↑ PARTIZAN 04: SHORESIDE RECOVERY - BLACKGLOVES
3. ↑ PARTIZAN 06: A Palace During a Wake
Nomen

*"Compared to our code of noninvolvement, your Prime Directive is practically an incitement to riot."*

Practically nothing is known about the Nomen. They were only recently discovered when the FoS colony in Azara noted strange readings on a newly installed deep-space scanner. A previously undiscovered xeno station was anchored in one of the asteroid belts of the system and found purely by chance, emitting only the tiniest amount more radiation than would otherwise be expected of background radiation in space.

When investigated more closely, the station seemed to "pack and leave", sending in multiple Federation languages it's apologies before disappearing off sensors.

It is unknown where or how the Nomen operate.

[Addendum]

The crew has found a Nomen embassy on the Istrid homeworld, and the representatives there seem reasonable, if guarded.
Jump Gates

Jump gates are built around artificial wormholes, created by exploiting gravitational resonances found most often in binary star systems. This resonance is as a friction between gravitational waves of stellar objects, the more massive the objects, the stronger the resonance between them. Positions of planets in a solar system, as well as the complex structure of dust rings around heavy planets illustrate this resonance.

The first jump gate versions built by the UTC were limited in the way that once a wormhole had been created and a ship slipped through a new wormhole had to be made before another ships could pass. As it could take several days or even months to re-connect the two jump gates, passing was slow. Later versions of jump gates allowed the jump gates to hold the wormhole open for a longer time and modern day jump gates can keep a wormhole connection open for several dozen years before it has to be reset.

There are several strict limitations on jump gate travel. First of all, long range jump gates can only be constructed in systems with two or more suns, because of the resonance nodes. This effectively makes one in every three systems ineligible for jump gate construction.

Secondly, only one jump gate can be in operation in a system at any given time. This is due to the erratic fluctuations in the resonance fields caused by a mass boson sphere; if more than one such sphere is active at the same time in the same system, they both become highly unstable and impossible to operate.

And thirdly, ships can only travel through wormholes if both ends of it are connected to a jump gate. This means that ships must travel between systems in normal space in order to build a jump gate. The reason for this is the extreme dilatation of the metric along the longitudinal dimension of the tentacle, meaning that the spatial coordinate along the length of the wormhole is expanded, while the radial component is cyclically curved. A spaceship entering the wormhole is subject to a strong metric gradient that would put its structural integrity in jeopardy. This can be prevented by locally countering the stretching around the immediate vicinity of the ship. Here the mass boson sphere plays its second role in the gate mechanism. When the ship goes through the mass boson sphere, a mono-atomic layer of mass boson gets deposited on the ships surface. This layer counters the stretching of the ship against the metric gradient, enough to keep the structural integrity of the ship for the duration of the trip through the hole. This doesn't mean that the gradient is completely wiped out, and even seasoned space veterans still know the feeling known as 'going down the drain' when entering a wormhole.
Humans

## Biology

Humans have a fairly robust physiology. Their internal makeup and reproductive processes are typical of most bipedal mammals, and their size and proportions give the appearance of being strong, fast and agile. In comparison to the other races encountered thus far, humans are roughly physically on par with most others. Like most organic races, humans are also capable of producing way-infused individuals.

Humans can live to about 150 years, and recent medical advances have eradicated the majority of known diseases that afflict them. Humans reach physical maturity at approximately eighteen years of age, at which point they have usually finished their academic education and either directly enter the workforce or begin training for a profession.

It has been noted that humans are unusual in the galactic community because they have far greater genetic diversity compared to other species with more peaks and valleys. This makes human genetic material useful in biological experiments, as a control group.

Despite the substantial genetic diversity of humans, certain physical traits have been becoming rarer ever since the 19th and 20th centuries, when the mixing of different Earth ethnicities, due to social progression and acceptance, became more commonplace. To this end, with the merging of genetics, certain traits have declined in frequency. Recessive physical traits like blonde and red hair, as well as blue and green eyes, are even less common in the 24th century.
Mylanite

The Mylanite peoples are a Race of Xenos that, as far as the UTC are aware, maintain the system of Mylar as neutral territory.

They have a poor relationship with the UTC which has isolated them from the greater galaxy; Mainly due to their appearance, the UTC has long since discriminated against Mylanite's.

It is unclear how their ships and technology compare to that of the UTC, as though the relationship with the Mylanites could be best described as icy, there has yet to be a violent incident between the UTC and Milanite's.
Black Rock Prison

This thirty-story prison looks like a medieval tower on the middle of Mega City One. The prison contracts with the Guilds and other extraterritorial entities to hold criminals the organizations do not have facilities to hold themselves. MC1-PD cannot exercise legal control over the prison, leaving it a black site of sorts, where the only laws applicable are those created and upheld by the prison ownership.

Black Rock is jammed full of failed smugglers, gangsters, unlucky xeno, corporate spies, and basically anyone the guilds decide they need to get rid of. The extraterritorial nature of the prison means that there is no legal oversight, and that results in abusive prison guards and deplorable living conditions. Rumor has it that the Counters Guild uses the facility as a place as a holdover facility for corporate extractions. The guild holds them at Black Rock until they can deprogram and create new identities for them. That tendency has led other organization to plant spies in the facility.
FromTheAsh Wiki

**Welcome to the FromTheAsh Wiki!***https://thetrove.net/Books/Powered%20by%20the%20Apocalypse/Blades%20in%20the%20Dark/Hacks/Scum%20And%20Villany/Scum%20and%20Villainy-Release-6x9-Full\_Text.pdf*
*If you require the Scum & Villainy pdf and do not yet have it, you can find it free at the link above.*

*This web portal is to be used by both the party and GM in reference to the Cloud Nine Scum & Villainy campaign. If players are adding original content to the universe, please add it to a relevant entry.*

 Look at the sky. Behind a thin ozone layer, behind the clouds of satellites and debris, beyond the rings of asteroids, planets and still further. There lay the stars. There stands the depth of space. Distant, alluring and boundless. Countless numbers of worlds float in a silent symphony as legions of ships scurry to and fro. These ships venture forth into the cosmos, chasing each their goals; One hauls goods to the colony Tionisla, one stands on watch, guarding the UTC's peace, and another explores a long forgotten sector. From here it is funny to observe these glowing dots, darting back and forth. But which of these points - are you?

There is freedom among the stars.

## Important articles

Star SystemsFactionsRacesPlayer CharactersJump GatesNPC'sShipsTerra FirmaMega City OneHermes StationThe Sprawl

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Nagaji

The nagaji are a race of ophidian Humanoids with scaled skin that mimics the dramatic appearance of true nagas. Like serpents, they have forked tongues and lidless eyes, giving them an unblinking gaze that most other races find unnerving. Their physical forms are otherwise humanlike, raising wary speculation about their origins. It is widely believed that another species created them as a servitor race through crossbreeding, way manipulation, or both, and indeed nagaji revere a race similar to Naga as gods. Nagaji often inspire awe and fear among other humanoids, as much for their mysterious ancestry as for their talent for both deceit and the way. They do not hold a position on the council.
Star Wars: The High Republic

A sci-fi adventure movie produced by The Walt Disney Company.

## Premise

A new Star Wars movie set in a previously unexplored time period - 200 years before "The Phantom Menace". The first movie in a planned trilogy.

## Synopsis

The Sith are believed to be extinct and The Jedi Order is at it's peak with over 250,000 Jedi in the galaxy but a new threat arises.

## Production

The Movie will be produced by Lucasfilm. Special effects will be completed by the Industrial Light & Magic VFX studio.

## Release

The movie will be distributed to theatres worldwide by Buena Vista.
Pastel

***Special:***Swan & Mallard

Someone the party had the (mis)fortune to come across on their (mis)adventure. Pastel is a contract assassin working for the Swan & Mallard who specializes in covert killings and corporate espionage.

She was captured by the party during her attempt to assassinate them, and rather than killing her the party struck a deal for her to discourage other Mallards from attacking the party, as well as providing some details to contact her for further work.

**[Addendum]**

Claire made further contact with Pastel, hereafter *Alejandra*, to request further contract work from her on a sensitive topic. It was discovered that Alejandra is a professional painter living with a large number of her family in the Imagen Core worlds. The family speaks an an unusual dialect of Terran known as "Spanish".

The direct members Claire encountered were; Xuanito, Migel, Isabella, Santiago, Jose, Xavier, Lilliana, Mateo, Maria, Hugo, Diego, the former Mallard assassin Gabriella and her now husband Gus. Little is known about what each family member does, but on close inspection many of them have minor cybernetics or expensive implants.

Claire is expected to attend a Isabella's wedding on the resort islands on the Imagen Core homeworld in a coming month, and Maria and Xavier have invited her to take dancing lessons with them.

Alejandra herself appears to have a fairly advanced operations center attached to her bedroom, with a floating holoprogram-companion Sebastian as her "Lighthouse", a blue digitized orb, which seems to flow slowly clockwise who speaks in slow, robotic Standard. It was apparently stolen, and is now Sebastian, or so it claims.

She has accepted a recent job offer from Claire.
Swan & Mallard

*A bar chain of specific taste and intrigue.*

The Swan & Mallard operates as two halves of a whole, in that; The Mallards are known for espionage, assassination or extrajudicial killings and general *dirty work,* whereas The Swans focus more on rescue operations, vigilantism, exploration, charity and body-guarding.

These two halves do not seem to get along all that well, as the crowds drawn to either side of the operation would typically hold significantly different views on the galaxy and morality. Regardless of the small hiccups now and then, the Swan and Mallard is managed at least in part by the strange entity known as The Receptionist, and it has been offhandedly mentioned that a man known as Ledger is also somewhere at the top.

Though mainly operating in the UTC, the Swan and Mallard operates across all borders and in all areas, as long as the employer can pay the appropriate fee and an appropriate team is available.
The Intrepid

The **UTC *Intrepid***, registration number 1809246 is a modified Lockmart CM-88B Bison M-Class starfreighter owned by the Guild of Engineers and captained by Arthur Dallas, registered out of Terra Firma.

*The* *Intrepid* operates as a tug, connecting to and pulling loads like a tractor truck rather than carrying those loads on board like a traditional freighter.

*The Intrepid* was constructed in 2260 as an interstellar cruiser, but was refitted in 2298 as a commercial towing vehicle. The ship was subsequently operated as a commercial hauler, transporting automated ore and oil refineries between outer colonies and Terra Firma. As part of this retrofit, the ship's original Saturn J-3000 engines were removed and replaced with the two immensely powerful Rolls-Royce N66 Cyclone thrust engines, with bipolar vectoring for midline lift function. Each of these N66 cyclone powerplants develop 65,830 metric tons of thrust, using water for reaction mass. When running at full power, the engines produce a high impulse thrust total of 131,660 kN. The seven hypersleep chambers that can accommodate the crew during long-duration flight were also installed at this time. Many of the ships background systems, including it's auto-pilot feature, are controlled by MU/TH/UR 6000, the ship's artificial intelligence computer mainframe.