Orbs

```
Object 001
Dangers: -1 & 2
Codename: Orbs
Currently Known Locations: Containment Chamber 074, Global (rare, randomly generated)
Documented by Borade Scrunge.

```

## Description

**Orbs** appear to be moderately-sized 3D spheres, with the texture of what looks like a color wheel printed them. However, do not be fooled by their appearance; although they may look like a regular sphere, interacting with them is a very risky & harmful move. When coming across orbs, it is highly recommended to *not* pick them up. They are sentient, and will not tolerate being awoken from their slumber.

### Inactive State

   In its inactive state, orbs appear to simply be a sphere full of gradiented colors, similar to a color wheel. This is the orbs' most common state, as they are normally not interacted with due to them being extremely dangerous. This is the orb "hibernating"/"sleeping". They normally spawn in their inactive state.

The orbs cannot attack you when in this state, as they have not gained knowledge of their surroundings yet. However, when picked up, they will change colors and begin to become awaken.

### Awake State

In its awake state, the orb's center appears to darken. The center of the orb is now completely black, along with the colors also having a significantly darker color scheme. Orbs go into this state when interacted with, normally by means of being picked up. They will be awakened by the feel of a wanderer's hands, or the sound of a wanderer's voice.

The orb can cause some damage to a person in this state, but none of its damage will be too severe. Its attacks include floating at the wanderer rapidly, shooting beams of darkly-colored light out of its being, and possibly more, undocumented methods.

If the wanderer runs away, the orb will turn back to its inactive state.

### A̵͕̝̰͘n̶̡̿̀͌ğ̶̤̥̈́͠ḙ̸͕͍̌͒r̵̪̤͔͛̆̕e̴̺̥̚d̴̖̘͖̾͌ ̴͕̰̿̔S̴̳̘̅̄ẗ̶̖̕a̷̢͔̠͐t̵̲͊é̵̼̾

If you manage to damage an orb, the orb will begin violently pulsing and flashing, whilst severely darkening. The imagery displayed on the sphere is not a complete color wheel anymore, but has been reduced to mere strips and lines of bright color intersecting with one another. Spaces without the lines of bright color are just pitch-black. The stripes on the orb rapidly shift in form and color.

The orb can now cause lethal damage to a person; it can float towards someone at an extremely fast speed, knocking them unconcious, it can shoot large beams of light, rapidly, in quick succession, and, finally, it can self-destruct and cause a major explosion when it senses the wanderer attempting to leave. If you have driven an orb into this state, you are certainly not making it out alive.

## Discovery

The object was discovered when a group of H.S.G. agents were returning to base after collecting the remains of a Mammoth Spider. Reportedly, one of the agents saw the orb and picked it up, triggering it. The agent then tried to fight it, while the reporter ran far away. The reporter saw the agent shoot the orb, driving it into its angered state. The agent tried to run, but the orb exploded, killing them. The reporter, however, had ran to a faraway location to see what was going down, and witnessed everything.

## Things You Should and Shouldn't Do

* Do NOT touch the orb.
* Do NOT attack the orb when it is awakened.
* DO walk away from the orb.
* DO run away if you have awakened it.

## Research

We have figured out a way to safely transport them into a singular containment chamber. We think this would be a useful weapon; however, we haven't found a way to handle these orbs without our crates, which are made out of a special material.

## Location

Approximately 134 orbs are being kept inside containment chamber #074. However, they randomly generate across the world, and can be seen falling from the sky. It is advised to look up at all times to avoid being hit in the head. This also heavily applies to places affected by the nuclear war; as currently, these orbs are thought to be byproducts of the nuclear weapons.