recursal/Fanatic-Fandom huggingface dataset:
The Devil

## Description

The Devil will give an ability in exchange for 20% of the character's base maximum health. Some abilities, however, are unique to The Devil, such as passing through walls, walking on water, or perhaps most notably, an extra life.

## How to get the devil?

The Devil has a 100% chance of appearing after you defeat a boss if you do not take any damage from that boss. Otherwise, the Devil can still appear but with a much lower chance.

### **Devil's Abilities**

 Note

 Note
Fire Sword

An ability that spawns, around the hero, two spinning swords which deals 100% equipment damage (increased by attack boosts) and apply an effect on impact.

## Effect

Enemy starts burning 0.25s after effect is applied. The effect lasts 2 seconds. Each tick deals 18% of equipment damage and occurs every 0.25 seconds (totaling 7 ticks). The effect is reset every time the enemy is hit.

## Notes

Summons two swords to rotate around you at a fixed position and rate. A sword hits for 100% of your modified damage (including +Atk, **not** equipment bonuses) then applies a fire damage-over-time effect of 15% unmodified hero damage every 0.25 seconds for 2 seconds (7 ticks). Can be applied in addition to other DoT effects. None of this damage can be Critical
Non-Playable Characters (NPC)

A **non-player character** (**NPC**), also known as a **non-playable character**, is any character in a game which is not controlled by a player. In video games, this usually means a character controlled by the computer via algorithmic, predetermined or responsive behavior, but not necessarily true artificial intelligence.

In traditional tabletop role-playing games, the term applies to characters controlled by the gamemaster or referee, rather than another player.

## Non-Playable Characters (NPC)

* Angels
* The Devil
* Mysterious Vendor
* Master
* Lucky Wheel
Atreus

Atreus is the starting Hero of the Archero Game. He's a young rookie with a desire to be a hero himself. Unlike other heroes he doesn't have a starting passive ability however has a bit more base stats at Level 1. He is the jack of all trades, and the master of none and can go on almost any path. However unlock stats-wise, Atreus is a bit more defensive which can heavily increase max HP in turn for his fellow heroes, giving them significantly better tankiness.

Also unlike other heroes, Atreus changes cosmetic appearance with different armor pieces.

## Stats

Unique: Appearance changes with equipped armor

Attack: 150 (+8 per lvl)

Max HP: 600 (+25 per lvl)

## Hero Overview

Level 20: Max HP +100 (All Heroes)

Level 40: Damage to Ranged Units +15%

Level 60: Max HP + 4% (All Heroes)

Level 80: Attack Speed +5%
Falcon Ring

* Common
* Perfect Epic

*"Bestowed with the Power of a Falcon."*

Increases damage to flying units and attack speed
Use this for focusing on dealing damage to flying units. Works well when going against bosses too. The slight increase to attack speed benefits offensive power in general and will help to slightly offset the Death Scythe's relatively slow attack.

## Rarity Effects

* Rare: **+5% Attack speed**
* Epic: **+10% Coins from battle**

## Falcon Ring Stats

Your Enhanced Equipment Talent Level:

Base Stats
Edit
* 1-10
* 11-20
* 21-30
* 31-40
* 41-50
* 51-60

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I am a monster. Be wear of Lava! Well guess what, IM A LAVA MONSTER!!!!!!!!!
8
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10
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Silent Expanse

**Silent Expanse** is the eighth chapter in Archero that you will need to clear in order to go to the next chapter in the world selection screen.

## Description

"*Dangers are lurking beneath this silent expanse."*

**Silent Expanse** is a 50-stage arena type chapter which consists of 13 different types of monsters and 5 bosses, one appearing at every 10th stage (stage 10, 20, 30, 40 and 50).

Every stage ending in 5 (stages 5, 15, 25, 35, 45) will have a room with only an Angel and no other enemies.

Every stage ending in 9 (stages 9, 19, 29 and 39) will have a treasure chest that drops a large amount of coins, exp and red hearts. Please note, this does not apply to stage 49. This stage will still have regular enemies.

Average enemies: 255

Difficulty: Hard

This area focuses more on your skills as well. Everything hurts so everything maxed will be good
Archero: Discord

**Archero Discord** is a Discord server for Archero Wiki. It was founded by Tigershark14.

On the Discord chat you can talk about Archero with other players.

## Joining

1. Register your account on Discord. You can afterwards download a client for the device you are on.
2. **Use this invite link to join the server.**

## Rules

1. Refrain from any content that is:

‣  Political, abusive, threatening;

‣  Obscene, defamatory, libelous;

‣  Racially, sexually, religiously;

1. Respect other members and remain respectful to staff members. They are volunteers and deserving of your civility!
2. Do not post personal information about yourself or others. Do not try to manipulate bots or reactions!
3. Do not discuss the buying/selling/trading of a game account, the use of exploits that have been deemed illegal, Hacks, Cheats, Exploits, or use of any unauthorized third-party software.
4. Discord Rules may be found at:  https://discordapp.com/tos
5. Do not spam, stay on topic for each channel, and contribute to the discussion at hand!
6. Respect the server rules:

‣ Do not advertise other Discord servers

‣ Do not invite any chat bots, or attempt to modify the server

Admins reserve the right to add and/or remove roles without warning. Unbanned and kicked users will not receive their old roles unless valid proof is given that it was a mistake!

All rules are subject to change. When rules are updated, you will be notified; if you have questions feel free to send them to an Admin or staff member!

## Roles

Additional roles signifying which wikis users come from may be created when users from a certain wiki with Discussions enabled join the server.
Pharaoh's Chamber

Pharoah's Chamber is the eighteenth chapter of Archero that you will need to clear in order to go to the next chapter in the world selection screen.

## Description

"The chambers of the ancient Pharaohs, filled with multiple waves of challenges" Pharoah's Chamber is a one of a kind of 30 stage wave type chamber which consist Chapter 10-17 monsters and 3 waves of bosses.

Every stage of ending consists a angel room (ex.2,4,7,9,1
Ayana

Hailing from a magical city, a witch with powerful magic!

### Skill

Great at mind control and teleporting. When attacking, she charms the enemy and destroys them, sometimes even summoning portals. Enchanted enemies will have slower attacks and receive greater damage when attacked.

### Further Skill Info

* Applies a 'Charm' when targeting an enemy every 10 seconds, or applies it instantly when attacking an enemy.
* Deals 48% of non-modifiable base damage (includes rune ATK% boosts) for 2 ticks.
* The damage ticked increases by 0.4% of your base damage each time you level up, maximum of 49.6%.
* Creates a portal that lasts 5 seconds at a time until used.
Land of Doom

**Land of Doom** is the tenth chapter in Archero that you will need to clear in order to go to the next chapter in the world selection screen.

## Description

"*Evil dungeons, hiding a lot of horrible creatures."*

**Land of Doom** is a 20-stage arena type chapter which consists of 15 different types of monsters and 4 bosses, one appearing at every 5th stage (stage 5, 10, 15, and 20).

Every stage ending in 2, 4, 7, and 9 (stages 2, 4, 7, 9, 12, 14, 17, and 19) will have a room with only an Angel and no other enemies.

There are no treasure chests in this chapter.

Average enemies: ?

Difficulty: **Hard**

Make use of what you've learned from the previous chapters. Enemies here hurt so dodging and kiting is really necessary rather than just staying in place and spamming attacks.
Living Bomb

*"Keeps throwing bombs that deal splash damage."*

Living bomb is a Spirit based on the Monsters of the same name.

## Rarity Additonal Effect

* Rare: +**20% Crit rate**

* Epic: +**10% Damage**

## Spirit Overview

* Average attack speed
* Very slow projectile speed
* Very big hitbox on impact
* Throws above walls
* Small knock back

Use this when you want good AOE damage. Good for enemies that group together to maximize the damage. e.g. Spiders and Skulls.
Front Arrow + 1

Front Arrow + 1 is an Ability that can be obtained by leveling up (it can only be chosen once, if you already had it from leveling up once, you won't have it as an option again for that game), accepting an offer from The Devil (this way doesn't have a limited amount of times you can get it).

This ability lets your archer shoot an additional front arrow at the same time.

## Side Effects

* - 25% base damage for all arrows, including diagonal, etc
* If you have it more than once, you probably will not hit all arrows (especially on small monsters) making your total dps go down on anything but the biggest monsters and bosses
Dodge Master

Gives the player a 20% chance to dodge enemy attacks.

## Notes

Dodge chance is not additive and is actually multiplicative which means that the formula for dodge is
1-[(item dodge chance)\*(item dodge chance)(dodge master dodge rate)] where dodge rates are expressed as chance to hit and decimals ie. 20% is 0.8

### **Example**

```
**Dodge Chance**
= Dodge Master 20% + Vest of Dexterity 7% + Serpent Ring 7% + Serpent Ring 7% + Legendary Agile Locket 20% + Agility (29%) + Rolla's level 80 bonus 10%

```

```
**Dodge Chance**
= 1 - ((1 - 0.2) * (1 - 0.07) * (1 - 0.07) * (1 - 0.07) * (1 - 0.20) * (1 - 0.29) * (1 - 0.1))
= 67.1%

```

### **Dodge vs Dmg Reduction**

<googleform width="99%-12px" height="800px" url="https://docs.google.com/document/d/1ysg8q6TjhwuKcLdLrAAm\_y2JgDXMrkR0w4Bhm9soG88/preview#gid=0&amp;">
</googleform>

### **Dodge vs Dmg Reduction Spreadsheet**

<googleform width="99%-12px" height="800px" url="https://docs.google.com/spreadsheets/d/1te9uddrSrbf6tGYNJ3HGo4GPDZ7V7EKlNo6hLqL14ZA/preview#gid=0&amp;">
</googleform>
Phoren

*"Born from Fire, and Fire answers to no one but him."*

Phoren is quite similar to Urasil with his damage over time (DoT) starting ability, Inferno. Although not endless like Venom or other poison effects, the flame effect will do more damage in the same amount of time than any other element, but requires frequent reapplication.

Phoren's upgrades are based along Critical Chance which makes stacking Critical Damage a great choice, allowing him to deal rather high damage in the late game.

Phoren can be purchased for 50,000 Coins.

Phoren's Inferno can be applied in addition to any other flame ability.

## Stats

Attack = 130 (-20) (+9 per lvl)

Max HP = 500 (-100) (+35 per lvl)

## Level up bonus

Level 20: Critical Chance +2% (All Heroes)

Level 40: Projectile Resistance: +15%

Level 60: Critical Chance +2% (All Heroes)

Level 80: Critical Chance +5%

## Bugs

Inferno claims to be "an enhanced Flame effect" yet it currently performs exactly like the basic Blaze fire effect which anyone can obtain, doing 7x15% of your unmodified damage over 2 seconds.
Meowgik

"*Meowspirit, a chance to summon an auto-attacking kitty when attacking enemies!*"

Meowgik is a Hero introduced in 1.3.1 and costing 1800 gems who spawns cats approximately every three attacks. These cats act as projectiles that run in a straight line from their spawn point.

## Stats

Unique = ~30% chance to spawn a cat, which attacks enemy for 3x damage, per projectile

Attack: 135 (+/-?) (+11 per lvl)

Max HP: 550 (+/-?) (+40 per lvl)

## Level up bonuses

Level 20: Attack +50 (all heroes)

Level 40: Dodge +5%

Level 60: Attack +4% (all heroes)

Level 80: Healing Effect of Red Heart +30%
Outfits

**Outfits** are skins for the heroes with special stats. The primary stat are only aplicable for the hero wearing it, while the secondary is aplicable for all heroes at all times, even if not worn. All heroes except for Atreus has outfits, though new heroes may not have them from initial release.

## Exclusive events

 Sweet Proposal
 Sweet Proposal
 Crimson Blade
 Mummy Returns
Onir

*"The sea of light, possessing all the powers from the Light like his shiny hair."*

Onir is a Hero introduced in some patch

Onir can be acquired by paying (₱499/$9.99/7.99€). This price may change depending on your region and respective taxes)

Onir´s enhanced Holy effect is a "laser" going off in a 90 degree angle to your original shot. It deals 100% of your base damage compared to 50% for a normal holy effect

Onir's enhanced Holy effect enhances any other holy ability.

You may acquire any other holy effect.

## Stats

Unique: Holy Effect is Holy Touch but 100% damage vs 50% and instant

Attack: 140 (-10) (+11 per lvl)

Max HP: 650 (+50) (+45 per lvl)

## Level up bonus

Level 20: Max HP: +200 (all heroes)

Level 40: Damage to ground units +20%

Level 60: Healing from red hearts +20% (all heroes)

Level 80: Attack+5%
Silent Expanse Bosses

### **Queen Bee**

* The hive leader of the **Bee.** What is difficult during this fight is the number of bees in the area. You have to quickly deal with the summoned bees first that are close to you before hitting the Queen. Make sure to have equipment or abilities that deal with crowds to make this fight so much easier. Freeze helps a lot, and get any directional arrow abilities. A technique is to just keep spinning around the edge of the area, only avoiding corners when the bees summon. Regardless if you hit the Queen Bee or not, your priority is to not get smothered by the colony of bees.

#### Attacks

*8-Line Projectile Barrage*

* Shoots small multiple projectiles in 8 straight lines.

*3-Line Projectile Barrage*

* Shoots small multiple projectiles in 3 straight lines.

*Summon: Bee*

* Summons 4 **Bees** at each corner of the map. Maximum of 12 at a given time.

#### Attacks

*Summon: Orbs*

* Summons 2 moving or stationary orbs that fire 4 curved projectiles. These projectiles will always go clockwise.

*Curved Projectiles*

* Fires 8 curved diagonal projectiles.

### **Round Fire Dragon x2**

#### Attacks

*3 or 5-shooter*

* Shoots fireballs in a fan shaped formation with 1 or 2 shots each. Disappears when it hits the wall for the third time. Easy to avoid as it moves slow.

*1 Line Barrage*

* Shoots a 5 fireball barrage forward. Disappears when it hits the wall for the third time. This can hurt as it is 5 fireballs towards you, find perfect angle to dodge so you won't have to deal with the wall bounce.

### **Round Laser Dragon**

#### Attacks

2*-shooter*

* Shoots 2 orbs that releases lasers in 4 directions. Just time your dodge as it charges like a **one-eyed bat** and usually shoots 2 charges before it disappears. Keep in mind that you still get damaged by the orbs as well and not just the lasers.

## Final Boss

### **Giant Mace** **Skeleton**

Big skeleton with a mace that has a chain with a spiked ball attached to it on top.

**Cheese**: This boss is basically like a Giant Wolf, it's just holding a mace for aesthetics. What you do is keep running like how you would when a Giant Wolf Boss I run in a triangle formation if it allows me to. Every time it Dashes and swings it's mace or uses Eruption, you should attack at least once, maybe 2 if you have good animation canceling skills, even more if you're a dare devil. Keep repeating. If it uses Fireball, don't stop running and prepare for it's Dash or Eruption again. Keep repeating. You should have no damage if you already mastered the Giant Wolf Boss.

#### Attacks

*Dash*

* The boss will lunge forward and swing its spiked ball at the player.

*Eruption*

* Jumps on the spot and hits the ground with it's mace producing 3 fan shaped flame walls at you.

*Fireball*

* The boss spits 1 blazed bomb that leave a big fire hazard wherever it drops.
Runes

**Runes** are a type of currency used to upgrade your skills. Although the runes themselves can be collected at any time, the Talent 'Rune Powerup' has to be unlocked at least once before any of the skills can be obtained.

Unfortunately, there's no quick way of unlocking the talent, which means every time a talent is bought, there is only a 1/12 (~8,3%) chance that the Runes talent is unlocked (unless some talents are already maxed out). This means some unlucky players will unfortunately not be able to unlock them until they have bought talents a lot of times.

## Upgrades

There are five different types of runes, which can each have 5 skills, giving each player a maximum of 5 x 5, depending on the player's Level. *Power* runes are unlocked from the start, while the other four are unlocked every 20 level. Every 20 level, another skill is also unlocked for each rune, at a maximum of 5 at level 80.

### **Forge Rewards**

The player can also unlock permanent stats depending on how many times they have rolled a certain rune.

## Collecting Runes

Runes can be collected from the start of the game, which means they gradually build up, even before the necessary skill has been unlocked. They are obtained from killing monsters in general but fighting in the Evil Dungeon is a more profitable way of quickly gaining runes.

<googleform width="99%-12px" height="800px" url="https://docs.google.com/spreadsheets/d/14GSV\_nKpHm9xKMUUbvpAjGBl1fnqujcuENLFXjbY3sU/preview#gid=0&amp;">
</googleform>
Fusing & Dismantling Equipment

## Fusing Equipment

Fusing requires 3 of the same type of equipment at the same rarity.

When fusing an item, the equipment placed in the first slot on the left will cause the item to fuse to the level of that item.

Placing equipment in the 2nd and 3rd slot will give you a refund of all the gold and scrolls spent on the equipment in the 2nd and 3rd slot. This would allow you to level up the same or any equipment you like, using the refunded scrolls and gold.

## Fusing Hierarchy

* 3 Commons ➔ 1 Great

* 3 Greats ➔ 1 Rare

* 3 Rares ➔ 1 Epic

* 3 Epics ➔ 1 Perfect Epic

* 3 Perfect Epics ➔ 1 Legendary
* 2 Legendary ➔ 1 Ancient legendary

## Dismantling

Dismantling is a new feature added with v1.2.7 of Archero. It **destroys** the item, and the player obtains as many scrolls and coins as they invested back and a little bonus depending on the rarity of the item

* Common: 500 Gold / 2 Scrolls
* Great: 1500 Gold / 6 Scrolls
* Rare: 4500 Gold / 18 Scrolls
* Epic: 13500 Gold / 54 Scrolls

It is recommended not to dismantle any of your items because in order to fuse to an ancient legendary, any 2 legendary items can be fused together.
Crystal Mines Monsters

### Animals

* **Red-Winged** **Bat:** Same as **Green-Winged Bats** but faster. *Buffed:* Longer lunge and may release 2 projectiles*.*
* **Gray Wolf:** Charges at you. They tend to stalk you a little first and actually anticipate your pathing. Be careful in terms of where you would go, by coding they only charge at the last direction you input your player to. Switching directions at the last second can actually fool them to charge where you want them to go. *Buffed: Charges 3 times.*

* **Brown Worm:**They burrow under the ground and pop up to shoot 3 lobbed projectiles at you. The best way to deal with these is to stand still for a slight bit and let them aim at you, once they locked on, you can move. They can be a bit annoying if you are using a slow weapon because you might not get a lot of shots in on them. *Buffed: 4-shooter in a fan shaped formation.*

### Elementals

* **Fire Spirit:** They float around and shoots a small fireball to you. *Buffed: Shoots 3 or 4 fireballs in a fan-shaped area at you in 2 successions.*

### Ground Turret

* **Purple Orb Ground Turret:** Shoots purple orbs in multiple directions. Usually it will always center a projectile towards you so a little side step would suffice to dodge this. *Buffed: Shoots even more projectiles.*

### Plants

* **Peashooter:** Green plants that shoot out 3 projectiles inaccurately at you. Often times you just need to stand and attack. *Buffed: shoots 5 instead of 3.*

* **Green Tree Stump:** Shoots projectiles in 4 directions after bouncing. Just stay away from it's 4 projectile trajectory which is up, down, left, and right. *Buffed: Shoots random projectiles forward.*

### Undead

* **Fireball Mage:** They channel fireballs and drop them from the air. Deals heavy damage so move away from the target indicator. *Buffed: Channels 5 smaller fireballs that drop from the air.*
* **Mummies:** Bounces randomly around the map. Just try to move when you think they're going to land in your general location. *Buffed: Shoots 6 projectiles in a hexagonal direction after landing.*
Lion Ring

*"Contains the power of a berserk lion, use it to increase attacks on boss monsters"*

* Unique Base Effect: **Increase damage to bosses**
* Unique Rare Effect: **+20% Crit Damage**
* Unique Epic Effect: **+5% Attack**

*The Lion ring base stats are currently bugged to give the rarity base stats of the next rarity.*
Inferno

## Description

This is the skill unique to Phoren.

Enemies you shoot burst into flame, causing 7x15% of your unmodified damage over 2 seconds. After the initial 0.25 seconds of no damage, the flame effect will do an equivalent of 60% damage every second, making it the strongest damage single-target elemental effect.

## Notes

* Inferno claims to be "an enhanced Flame effect" yet it performs exactly like the basic Blaze fire effect which anyone has access to. It's unknown if this is intentional.
* You will not encounter the standard Blaze skill while playing Phoren.
* Can be applied to targets in addition to any other fire effect.
Helix

*"A tribe warrior, a hunter; even the strong admire his power!"*

Helix is a powerful yet high-risk character that needs taking damage to bring out the power of his special ability, Fury. Unlike with some other heroes, Fury is an amplified version of the skill it's based off, Rage. It is 20% stronger than Rage meaning that it increases your dmg by 1,2% per % of lost HP. It may be rather strong when a player can monitor his HP while maintaining a high level of avoidance. Stacking HP boosts will help survivability in this regard.

As he levels up, Helix can gain the following upgrade stats which are a good balance in both defense and offense.

Helix can be acquired for 1500 Gems.

## Stats

Unique Ability: Rage but it's 1.2% per % instead of 1

Attack = 125 (-25) (+10 per lvl)

Max HP = 620 (+20) (+43 per lvl)

## Level up bonus

Upgrade Stats:

Level 20: Critical Damage: +20% (All Heroes)

Level 40: Healing Effect of Red Hearts +20%

Level 60: Max HP +5% (All Heroes)

Level 80: Critical Hit Chance: +5%
Ice Circle

An ability that spawns, around the hero, two spinning circles which deals 75% equipment damage (increased by attack boosts) and apply an effect on impact.

## Effect

   Enemy freezes for up to 2 sec. Hitting the enemy again unfreezes them but freeze can be applied again after 2s CD.

Deals 10% modifiable damage each time arrows, stars, meteors, strike swords hit
Wyvern Strengthening Equipment

The **Wyvern Strengthening Equipment** is magic device invented and used by the Magicaraich Community.

## Description

The Wyvern Strengthening Equipment is a batllesuit invented by the Magicaraich Community to improve their wyverns. In addition to protection, the suit is equipped with 2 magic engines that increases its speed and a flotation device using Tears of the Wind God.

The top speed of a wyvern equipped with this suits is about 330 kph and the maximum payload can reach up to around 200 kilograms.
Request:An endless game mode with no level cap. There could be a ranking system with it

Archero Wiki Request **→** Request:An endless game mode with no level cap. There could be a ranking system with it
24.251.254.253 07:35, March 10, 2020 (UTC)
**What is your username?**
1-60344696
**Please link to the wiki page here (If Possible):**

**Details of Request:**
Endless game mode with no level cap and leaderboards
**Any other information (e.g. links, screenshots, or snippets):**
My log page

199249767.69841328606199249712.321742011786199249721.457737461596199249722.448236801569199249723.043136481553199249748.908523091021199249749.673322501005199249749.86052234984199249751.57012147943199249752.11782129934199249752.49992118932199249766.38711408667199249766.51211402664199249767.18151372647199249766.66321389656199249766.54581394660199249765.92631425674199249765.86251434684199249772.84621120529199249770.77971213578199249773.28401093521199249775.14011013482199249774.92061014475199249775.8099965453199249779.3116816379199249777.0966921433199249777.2328916436199249777.7153899432199249776.5072963457199249777.3147910428199249778.1382855403199249776.5648934439199249776.9503917436199249772.49851115518199249769.76061225571199249770.07951197567199249767.46521314610199249765.50801437666199249763.68091524704199249764.09951500693199249765.15371430665199249764.86471459679199249766.20591368634199249767.92061313607199249766.54961367631199249767.10911343620199249768.40371284595199249767.40171338616199249770.05551219564199249771.30301178546199249771.22551176543199249770.93961169531199249770.89161179543199249771.93101128522199249779.6191799366
Lava Land Monsters

### Description

Lava eruptions have taken over this area; watch out they can be really powerful.

### Animals

* **Bee:**Flies after you. Weak against weapons with knockback.
* **Blue Bee:** Flies towards you. Releases 8-directional projectile and 2 **Bees** when killed.
* **Red Bug:** Shoots 3 projectiles in a fan shaped area. Bounces around then shoots again.
* **Purple Crocodile:** They breathe fire that reach a specific distance. Once they lock in, just side-step once they start their attack process.
* **Red Spider:**Same as **Blue Spiders**, but they shoot out 4 projectiles diagonally.
* **Red Tentacle:** Burrows and spawns near you followed by a flailing it's tentacle at you while releasing 5 projectiles all around. Its counterpart when burrows and spawns will fires 6 projectiles, releases more projectiles
* **Brown Worm:**They burrow under the ground and pop up to shoot 3 lobbed projectiles at you. The best way to deal with these is to stand still for a slight bit and let them aim at you, once they locked on, you can move. They can be a bit annoying if you are using a slow weapon because you might not get a lot of shots in on them.

### Elementals

* **Fire Spirit:**They float around and shoots a small fireball to you.

### Living Bomb

* **Red Living Bomb:**Same as **White Living Bombs** but lobs blazed bombs instead. They can be quite dangerous because the bombs leave a small fire hazard where they drop.

### Rock Golems

* **Brown Rock Golem:** Spins and throws rocks randomly. Just keep your distance as the rocks can be unpredictable.

### Undead

* **Candle Knight**: Teleports around the room while shooting 4 fireballs in a straight line at you.
* **Fireball Mage:**They channel fireballs and drop them from the air. Deals heavy damage so move away from the target indicator.
Request:fix width consistency in the table from the angel and devil pages

Archero Wiki Request **→** Request:fix width consistency in the table from the angel and devil pages
**What is your username? migabur**

**Please link to the wiki page here (If Possible): Angels The\_Devil**

**Details of Request: the tables on those pages are not consistent with their column width and i don't really know how to fix that myself**

**Any other information (e.g. links, screenshots, or snippets):**

## Responses

Done. I have also fixed the Forum:Help Desk editing permission error.  Tigershark14 08:53 UTC, Sunday, 30 June 2019
Land of Doom Monsters

### Animals

* **Bee:** Flies after you until its death. Weak against weapons with knockback.
* **One-Eyed Bat:** Shoots a laser beam at you. They don't chase you but their lasers pass through walls so you still have to keep dodging the laser indicator.
* **Blue Worm:** They burrow under the ground and pop up anywhere on the map to shoot 3 projectiles in a fan shaped formation at you. They don't deal collision damage.

### Elementals

* **Electric Spirit:** They float around and release a lightning wave at you. It starts small, and as it travels, gets wider. Move out of it's way as soon as you can or stay beside walls to negate it.
* **Ice Spirit:** They float around and shoots two fast ice spikes in a row.

### Ground Turret

* **Crossbow Ground Turret:** Shoots out 3 arrows in a fan shaped area after it locks on to you. It is stationary.

### Living Bomb

* **Giant Blue Living Bomb:** They lob a giant bomb that moves slowly towards you and when it reaches the ground, it splits into 4 small ice balls which travels into four different directions; upward, downward, left and right.

### Plants

* **Ice Grass Hand:** Shoots 3 projectiles which actually never hits you as long as you don't move. It is stationary.
* **Peashooter:** Green plants that shoot out 3 projectiles inaccurately at you. Often times you just need to stand and attack.

### Rock Golems

* **Brown Rock Golem:** Spins and throws rocks randomly. Just keep your distance as the rocks can be unpredictable.
* **Ice Golem:** They shoot a fan of six projectiles that radiate outwards. There is usually at least one large gap between the bunch of projectiles, so just try to hit those gaps. Also, since the projectiles radiate outwards, standing as far as possible obviously helps as the gaps between projectiles widen the farther the projectiles travel.

### Undead

* **Ice Mage:** They shoot one ice ball which disappears after travelling certain distance. Ice balls can bounce against walls.
* **Blue Scythe Mage:** They throw their scythe at you and it goes back to them. Their damage hurts and must be avoided even if you have good equipment.
* **Spear Skeleton:** They lunge forward and thrust their spear forward when they get close to you. Just side-step and you won't get hit.
* **Sword Skeleton:** They lunge forward and strike their sword in front of you when they get close. Their attacks has a wide slash radius making dodging a little harder. Just move to their side so they won't hit you.
Frozen Pinnacle Bosses

* Shoots 9 large projectiles in a fan shaped area. It moves slowly so is easy to dodge. If the boss is too close, change position if needed.

*Burrow*

* Digs underground and reappears somewhere in the area.

*Summon: Blue Worm*

* Summons 2 **Blue Worms**. Maximum of 4 at a given time.

### **Giant Blue Living Bomb**

Its a bigger version of the small Blue Living Bomb.

#### Attacks

*Bomb Lob x5*

* Throws 5 huge bombs with decent aoe that deals huge damage. Once you see it throw a bomb, move. If you think the bomb is huge, the aoe is bigger.

*Bomb Plant*

* Plants Bombs that explodes across 4 tiles.

### **Giant Dragonfly**

Slow moving and quite easy. You shouldn't have much problems other than dodging the shrapnel from its projectiles.

#### Attacks

*Projectile Barrage*

* Shoots random projectiles at around 6 every burst. Each projectile explodes into 4 diagonal smaller projectiles when it lands. Resembles the projectiles of Giant Rock Golem Boss from before. Just hug the wall and dodge left or right if there's a projectile headed your way, you can anticipate easily where the shrapnel would go.

### **Giant Ice Spirit Boss**

Looks like a Fire Spirit as it is colored red but uses ice as its element. Another easy boss battle. Just avoid the attacks as they hurt if not properly avoided.

#### Attacks

*Ice Shard Barrage*

* Randomly shoots ice shards around the area. Just dodge quick, this shouldn't be a problem.

*Ice Shard Release*

* Spawns ice shards around self and release them altogether. Easily avoidable since you can see where each ice shard will fly off to.

*Large Blue Ball Projectiles*

* Shoots 2 large slow-moving projectiles that releases 2 smaller quick-moving projectiles to the side. Not really a problem as you can see the supposed trajectory of every projectile. Just be on your feet.

## Final Boss

### **Ice Angel**

Looks like an icy statue. A bit quick in movement but not in projectiles.

#### Attacks

*Ice Wall*

* Throws an icy wall from the ground towards you. A quick side step should be fine.

*Ice Ball Release*

* Releases ice balls around from itself. Easy to dodge through the gaps.

*Wing Slash*

* Charges forward and slices using a wing then releases ice balls in a fan shaped area. Really quick, maintain distance.

*Teleportation*

* Just randomly teleport around the area. Collision damage unsure.
Ice Sword

An ability that spawns, around the hero, two spinning swords which deals 100% equipment damage (increased by attack boosts) and apply an effect on impact.

## Effect

   Enemy freezes for up to 2 sec. Hitting the enemy again unfreezes them but freeze can be applied again after 2s CD.

Deals 10% modifiable damage each time arrows, stars, meteors, strike swords hit

## Notes

Summons two swords to rotate around you at a fixed position and rate. A sword hits for 100% of your modified damage (including +Atk, **not** equipment bonuses) then temporarily freezes the target (1/2 second?). This effect is only really useful for interrupting enemies, preventing some enemies' current attack or movement. The damage cannot be Critical.
Silent Expanse Monsters

* **Bee:**Flies after you until its death. Weak against weapons with knockback.

* **Brown Wolf:**Same as the **Gray Wolf**but slightly more aggressive.

### Plants

* **Peashooter:**Green plants that shoot out 3 projectiles inaccurately at you. Often times you just need to stand and attack.
* **Purple Plant with Green Vines:**Same as **Purple Plant with Blue Vines**but shoots out 2 lobbed projectiles instead.
* **Blue Tree Stump:** Same as **Green Tree Stump** but shoots projectiles in 8 directions after bouncing. Just be careful with the extra 4 diagonal directions.

###  Living Bomb

* **White Living Bomb:** They lob a bomb at you. Their range don't reach the whole map but it's quite far. Keep moving or stay as far as you can.
* **Blue Living Bomb:** Same as **White Living Bomb** but they lob 3 consecutive bombs at you instead of 1.

###  Slimes

* **Red Slime:** Same as **Green Slimes**only a bit faster. Releases 2 **Green Slimes** when killed. Keep adequate distance but not too far as your attacks might get dodged a lot.
* **Blue Blob:** Shoots blue balls that spawn **Blue Slimes** after hitting the ground.
* **Blue Slime:** Spawned by the **Blue Blob**. Same as **Green Slime**.

### Rock Golems

* **Blue Rock Golem:** Spins and throws 5 rocks in a fan shaped area at you. 1 goes forward and 4 goes diagonally. They're a bit tanky so make sure to keep distance as their projectiles can hurt badly as well.

### Undead

* **Brown** **Scarecrow:** Jumps around in short distances and fires 4-directional projectiles the curves in trajectory. They are really annoying as the projectiles are fast and if you aren't ready with dodging, you'll suffer for it.
* **Blue** **Scarecrow:** Same as **Brown** **Scarecrow**, but fires 8-directional projectiles instead of 4.
* **Red Archer:** Same as the **Green Archers** but with Bouncy Wall upgrade. This gives them extended range as their arrows bounce after hitting the walls, which is also signified by the red line of sight.
* **White Skull:** Chases the player constantly. They move slow so just keep kiting and you'll clear them pretty quick.
* **Yellow Skull:** Same as **White Skulls**but releases 2 **White Skulls**when killed. Keep more distance as the release might touch you.
Blazing Strike

An ability that fires a sword which deals 150% equipment damage (increased by attack boosts) and applies an effect on impact. The amount of attack speed you have can also make more strikes appear faster.

## Effect

Enemy starts burning 0.25s after effect is applied. The effect lasts 2 seconds. Each tick deals 18% of equipment damage and occurs every 0.25 seconds (totaling 7 ticks). The effect is reset every time the enemy is hit.

## Notes

A sword is summoned by your side every second an enemy is in range (visible on screen?) and automatically flies towards your current target. The projectile behaves just like a regular unmodified arrow, colliding with obstacles and enemies.

Each sword hits for 150% of your modified damage (including +Atk and equipment) then applies a fire damage-over-time effect of 15% unmodified hero damage every 0.25 seconds for 2 seconds (7 ticks). Can be applied in addition to other DoT effects. None of this damage can be Critical.

go to Category:Abilities or Category:Strike for more info about other strikes
Dungeon of Traps Bosses

## Random Boss

### **Giant Elemental Ground Turret**

* Bigger version of a Ground turret but with combined powers of electric, fire and blue ground turrets.

#### Attacks

*Projectile Barrage*

* There is no pattern in this boss' attacks since it is continuously firing slow blue and fast red projectiles in every direction as well as electric spot all over the place. As impressive as it may sounds, it's actually a fairly easy boss

### **Giant Laser Beam Ground Turret**

* As its name implies, it's a giant laser beam ground turret.

#### Attacks

*Vertical+Horizontal Laser Beam*

* Shoots beams in a vertical/horizontal crossed-shaped attack. Be wary of how long the attack lasts

*Diagonal Laser Beam*

* Shoots beams in a diagonal crossed-shaped attack. Be wary of how long the attacks lasts

*Minion summoning*

* Summon a green-winged bat, an electric spirit and a white living bomb. Don't forget to take out those minions because dodging is harder when constantly restricted into a quarter of the room by the laser beams

## Final Boss

### **Double Giant Elemental Ground Turret**

* The same as before but there's 2 of them in a way larger room so it kind of evens it out. Real easy.

#### Attacks

*Projectile Barrage*

* There is no pattern in this boss' attacks since it is continuously firing slow blue and fast red projectiles in every direction as well as electric spot all over the place. As impressive as it may sounds, it's actually a fairly easy boss
Archero Wiki

**Archero** is an arcade action game developed by Habby.

In a world of different chapters and stages, you are to control an archer on a quest to slay all the monsters with different combination of skills and combo in each individual stage to move forward to new stages and remember, once you die... the only way is to start all again! So be careful!

The game is currently available on Android and iOS.

This wiki provides information and tutorials in English to help guide you through the game.

Join the Archero Discord

Join the Archero Discord

Archero Articles

Equipment

Chapters

Talent

Heroes

Abilities

Shop

Discord

Discussion

Community

Game Version History

Frequently
Asked Questions

Contribute to the Wiki

## Featured

**Energy**

Archero is an energy based game. Each individual game will cost you 5 energy. Each energy will replenish every 12 min and takes 4 hours of idling to completely refill the energy bar to 20 energy. The BattlePass upgrades your energy refill limit from 20 to 30 energy for the season.

**Player Level**

Your player level is gained by playing the game. After completing a chapter or dying in the chapter you will gain experience points (XP). Your level also caps the number of times you can upgrade your talents. Max player level is currently 100.

**Chapter Level**

Chapter Levels are earned through looting gold after defeating a stage. The maximum chapter level currently is level 11 and can be increased by 2 with the smart ability.

**Gold**

Gold is a form of currency. Gold is earned through killing monsters in each stage. You will only receive the gold from a stage after defeating all the monsters in that stage. You can use gold to either upgrade your equipment or your talents.

**Talents**

Talents can permanently make you stronger. Each talent upgrade cost a certain amount of gold. The amount of gold needed for upgrading the talent increases each time you upgrade the talent.

## Gallery

1/6

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Battle Pass Season 1 - 3

## Battle Pass Season 1

Battle Pass Season 1 was introduced in the 1.2.0 update due to and officially went online globally on the 10th of September 2019.

The premium Battle Pass will be purchasable through transactions (Pricing TBC) and will offer an additional 16 more rewards than the free path. Each season will consist of 16 levels. Players level up their Battle Pass by completing challenges.
Poison Sword

An ability that spawns, around the hero, two spinning swords which deals 100% equipment damage (increased by attack boosts) and apply an effect on impact.

## Effect

Deals 35% equipment damage per sec until death

## Notes

Summons two swords to rotate around you at a fixed position and rate. A sword hits for 100% of your modified damage (including +Atk, **not** equipment bonuses) then applies a permanent poison damage-over-time effect of 30% unmodified hero damage every second. None of this damage can be Critical. Can be applied in addition to other DoT effects.
Lost Castle Bosses

## Random Boss

### **Giant Archer**

* It's just like the tinier version. It has learned some new attacks and it keeps on dodging in between attacks.

#### Attacks

*1-shooter*

* Shoots 1 arrow that bounces on walls. Be careful as it tends to bounce a lot.

*Triple Arrow Barrage*

* Shoots 3 arrows in succession. Still bounces on walls but not as much compared to the 1-shooter.

#### Buffed

*2-shooter*

* Shoots 2 arrows that bounces on walls. Pretty easy.

### **Round Electric Dragon**

* It moves slow like the Dragon in chapter 1. This time it uses projectiles that split.

#### Attacks

2*-shooter*

* Shoots 2 electric balls that splits. Just keep in mind that it breaks off into tinier electric balls in 4 directions (up, down, left, and right) which disappears when it hits the wall for the second time. Anticipate their trajectory and avoid accordingly.

#### Buffed

*2-shooter*

* Pretty much the same, faster projectile speed.

### **Giant Purple Plant with Blue Vines**

* Same as the tinier versions. Only with more attacks.

#### Attacks

*Heavy 1-Shooter*

* Shoots 1 large projectile that hurts a lot. It also explodes into 8 tinier projectiles if it lands on the ground. You could hang out near walls as it won't explode if it hits the wall. Make sure to find the gaps in the explosion.

*Plant Spawn*

* Summons a Purple Plant with Green Vines. Maximum of 2 at a given time.

#### Buffed

*Electric Spikes*

* Emits electrical energy around it.

*Projectile Barrage*

* Shoots a lot of random projectiles.

### **Giant Gray Wolf**

* Same as the tinier version. Just with more attacks. This is a fairly easy boss and very easy to master. Especially if you have better equipment.

#### Attacks

Triple Charge

* This is the same attack the usual wolves use only it has 3 charges this time. Just sidestep whenever he charges and go put in an attack or two before you have to side step again. Really easy to dodge.

Bounce

* The wold just suddenly jumps in the air and lands on you. It also has a minor AOE damage. Be quick on your judgement if you need to move or if you feel like you're going to get hit with the bounce.

#### Buffed

*Quintuple Charge*

* Just like the Triple Charge only it's 5 times now.

# Final Boss

### **Demon**

* Monster that looks like a gargoyle from Hell. A bit hard as it's attacks are swift and powerful.

#### Attacks

*Triple Claw Strike*

* Strikes it's claw forward 3 times with about half a second intervals. Avoid sideways if you can.

*Fire Wave*

* Fire from the ground rises up like a straight wall towards you. Side step quick as the attack is fast.

*Fireball Barrage*

* Fires off random fireballs. A bit slow so you can easily dodge.

*Jump and Release*

* Release an 8-directional fireballs after it lands. Go through the gaps.

#### Buffed

*Quadruple Claw Strike*

* Same as Triple Claw Strike but now 4.
Type-64 Battle Rifle

The **Howa Type 64 Battle Rifle** (64式自動小銃, *Roku-yon-shiki-jidou-shoujuu*), is a Japanese battle rifle used exclusively by the Japan Self Defense Forces and the Japan Coast Guard. It is a gas-operated, selective fire weapon which is chambered for the 7.62 × 51 mm NATO round and uses a detachable 20-round box magazine. The Type 64 was never exported due to Japan's strict anti-hardware export laws. It has been superseded by the more advanced Howa Type-89 from 1989 to 1990, but is still in service with all branches of the Self-Defense Forces and the Japanese Coast Guard.

## Background

Roughly a decade after the creation of the Japanese Self Defense Forces, the Defense Agency decided to make a domestically designed and manufactured main battle rifle to replace the aging M1 Garand rifles that had been given to them by the United States. It was developed by Howa Heavy Industries and eventually was produced in large numbers beginning in 1964 under the direction of General K. Iwashita, who had a hand in designing the rifle. When compared to the M14 rifle for testing purposes, it was found to be superior in practical accuracy, likely because its rate of fire and recoil (from less powerful 7.62 NATO ammunition) were lower. However, it has had consistent problems during its service life due to its reportedly overcomplicated construction and is plagued by a false (yet pervasive) reputation for shedding parts during field use and overall unreliability.

## Specification

* **Mass:** 4.4 kg (9.70 lb)
* **Length:** 990 mm (39.0 in)
* **Barrel length:** 450 mm (17.7 in)
* **Cartridge:** 7.62 × 51 mm NATO (modified load)
* **Caliber:** 7.62 mm
* **Action:** Gas-operated tilting bolt
* **Rate of fire:** 500 RPM
* **Muzzle velocity:** 700 m/s
* **Effective firing range:** 400 m
* **Feed system:** 20-round detachable box magazine
* **Sights:** Iron sights; Telescopic sights used with Designated Marksman variant

## Service History

The said rifle was used during the battle at the Esperanto Kingdom. Oka Shinji , along with some Esperanto artisan, designed a Revolving Rifle based on the Type-89 assault rifle but using the ammunition of the Type-64 Battle Rifle, making Japan and Esperanto the first countries in the New World that shares a common ammunition for their guns.

After the battle, it is unclear whether the Japanese guns lend by Oka Shinji to the Esperanto musketeers are returned to the JSDF.