Dynamis - San d'Oria

#### General Info

* **Multiboxing is strictly forbidden in Dynamis.** It can crash your client and/or bring the server down.
* Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.

 Entry
 Requirements
 Initial Time Allotment

#### Maps

 File:Dynamis San dOria Strategy1.jpeg
 File:Dynamis San dOria Strategy2.jpeg
#### Time Extensions

 Serjeant Tombstone 28
 Serjeant Tombstone 77
 Serjeant Tombstone 175

Total Extensions: 2 hours, 30 minutes

#### Strategy

##### Basic Strategy

* Clear statues in Lion Square.
* Clear statues west of Calvary Way.
* (Order optional): Clear statues east of Calvary Way.
* Clear statues to Eastgate, including NM Wyrmgnasher Bjakdek.
* Clear statues along north side of Victory Square. Silence Vanguard's Hecteyes.
* (Order optional): Clear statues at Auction House.
* (Order optional): Clear statues leading to Chocobo Stables.
* Clear statues to Westgate, including NM Reapertongue Gadguok.
* (Optional): Clear statues to Pikeman's Way. Silence Vanguard's Hecteyes.
* (Optional): Clear statues to NM Voidstreaker Butchnotch.
* (Optional): Clear statues to Watchdog Alley.
* Clear respawned statues in Victory Square.

##### Boss Strategy

 File:Boss san.jpg
* Camp in front of the Auction House. Camp should be far enough north from the Auction House to avoid single respawning statue on the top level (501), but far enough south to avoid respawning statues in Victory Square (475-494) after Overlord's Tombstone is defeated.
* A player with increased movement speed pulls and kites Overlord's Tombstone through previously-cleared areas.
* Melee alliances sleep and defeat spawned Vanguard Impalers (3 total) and Vanguard Dollmasters (3 total) from Warchief Tombstones 157 and 164.
* Defeat accompanying NMs Battlechoir Gitchfotch and Soulsender Fugbrag. These NMs may resist sleep (Elemental Seal may be required).
* Defeat Overlord's Tombstone.

**Defeating Overlord's Tombstone does not grant a time extension.**

##### General Advice

* Fanatic Dance from Orc NMs can be mostly avoided by using a sleep-nuke strategy, rather than allowing players to melee.
* Melee alliances should move away from the Orc NM being fought to avoid being charmed if accumulated TP from magic damage allows Fanatic Dance to be used before it can be slept again.
* Vanguard's Hecteyes cast Dispelga often. Hecteyes should be Lullabied and Silenced away from the main alliances while fighting other Vanguard.
* (Smaller groups) Many of the pulls in this zone are unnecessary to prepare for defeating Overlord's Tombstone.

#### Zone Item Drops

##### Relic Weapons

* Ihintanto (NIN)
* Relic Bhuj (WAR)
* Relic Gun (RNG)
* Relic Lance (DRG)

##### Relic Armor

* Warrior's Calligae (WAR Feet)
* Melee Hose (MNK Legs)
* Cleric's Cap (WHM Head)
* Duelist's Boots (RDM Feet)
* Valor Gauntlets (PLD Hands)
* Monster Trousers (BST Legs)
* Bard's Roundlet (BRD Head)
* Scout's Braccae (RNG Legs)
* Koga Hakama (NIN Legs)
* Wyrm Greaves (DRG Feet)
* Summoner's Pigaches (SMN Feet)
* Mirage Bazubands (BLU Hands)
* Commodore Culottes (COR Legs)
* Pantin Babouches (PUP Feet)
* Argute Bracers (SCH Hands)

##### Currency

* Ordelle Bronzepiece
* Montiont Silverpiece

##### General & Synthesis Items

* Fresh Orc Liver
* Griffon Hide
* Giant Frozen Head
* Gold Beastcoin
* Infinity Core
* Mythril Beastcoin
* Sparkling Stone

#### Abilities

##### Orc

* Aerial Wheel - ST Damage, Stun
* Arm Block - Defense Boost
* Battle Dance - AoE Damage, DEX Down
* Howl - Warcry
* Shoulder Attack - ST Damage
* Slam Dunk - ST Damage, Bind
* Fanatic Dance - AoE Charm, ~1 minute duration (NMs only)

##### Targeting Order

* SMN > BLM > BST > BST's Pet
* WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
* WHM > NIN

#### Other Resources

* DynamisBums Original Strategy/Discussion: Dynamis-San d'Oria
* FFXIclopedia Entry: Dynamis-San d'Oria