recursal/Fanatic-Fandom huggingface dataset:
Law Manipulation

## Summary

The power of **law manipulation** involves the ability to influence the fundamental rules, mandates, and logical principles that govern reality. These laws can be inherent to a particular universe or imposed by a higher authority.

Novice users of this power may disrupt existing laws without precise control. Proficient and advanced users, however, possess the capability to destroy, nullify, modify, or even create new laws, either to maintain order or for personal gain.

It is important to note that individuals who simply perform illogical actions in a cartoonish manner often possess the power known as Toon Force. However, there are rare instances where a law manipulator may utilize their abilities to mimic aspects of Toon Force.

## Possible Uses

* **Reality Warping:** Individuals possessing this ability can manipulate and control the laws governing reality itself. Advanced users have the potential to nullify existing laws and establish their own rules upon reality, reshaping it according to their will.
* Physics Manipulation: Users can actively manipulate and alter the fundamental laws that govern the behavior of the physical world. This includes modifying concepts such as motion, energy, and even the fabric of space-time.
* **Power Nullification:** High-level practitioners can effectively neutralize and restrict the use of specific powers or abilities within a given universe. This renders those who possess such powers powerless and unable to utilize their abilities.
* **Causality Manipulation:** Through the manipulation of cause and effect, users can alter the established laws of causality, allowing them to influence events and outcomes in ways that defy traditional cause-and-effect relationships.
* **Mathematics Manipulation**: Users have the capability to modify the results and underlying processes of mathematical equations. This grants them the power to manipulate numerical values and mathematical concepts to their advantage.
* **Chaos Manipulation:** The ability to manipulate and disrupt logical order, bringing about chaos and unpredictability in various systems. Users can undermine established patterns and rules, introducing elements of randomness and disorder.
* Subjective Reality and/or Immersion: By manipulating the boundaries between reality and unreality, users can alter and reshape the fabric of existence itself. This grants them the power to redefine what is real and immerse others in subjective experiences that align with their desires and intentions.

## Limitations

* The user may be limited to control only a specific form of law.
* Characters with type 5 and possibly type 4 Acausality may be unaffected.
* Could backfire on the user if it lacks the intellect needed to exploit the power, should this one also be attached to its modified law.
Possession

## Summary

**Possession** refers to the ability of a character to assume control over another character's mind, body, or soul. Unlike external mind control, possession occurs internally, with the user entering and taking command from within the target. This power is commonly associated with demons and ghosts in folklore and fiction. Possession offers characters the means to evade death by transitioning between bodies, making it challenging to permanently eliminate them.

## Types

There are different types of possession:

* **Mental Possession:** The user enters the victim's mind or projects their consciousness into their body, enabling them to exert control over their actions.
* **Physical Possession:** The user enters the victim's body and manipulates them from within, gaining full control over their physical actions.
* **Spiritual Possession:** The user enters the victim's body with their own soul, supplanting the original consciousness and directing their actions.
Jupiter

> You're acting as defensive as a baby bunny accused of eating all the veggies. Stop it. You're anything but fine!
>
>
> Now tell me everything, Linden. As friends.
>
> Jupiter to Linden, Chapter IX

Jupiter is wobbly, coarse-furred tortoiseshell she-cat with narrowed coral eyes and a deep curved scar down her cheek and throat.
Void Manipulation

## Summary

**Void Manipulation**, also known as **Nothingness Manipulation** is the ability to control and manipulate a void: nothingness or non-existence.

Empty space and black holes are not examples of a void as they possess energy and exist in the conventional sense. Manipulating either is Spatial Manipulation and Black Hole Creation respectively.

It should be noted that the ability to interact with nonexistent beings or objects directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate nothingness in other contexts.
Dimensional Manipulation

## Summary

**Dimensional Manipulation** is the extraordinary ability to manipulate dimensions beyond the confines of three-dimensional space. This power encompasses a wide range of applications, such as warping the dimensionality of targets to higher or lower dimensions, phasing individuals in and out of existence by manipulating their positions in other dimensions, and influencing targets by making them exist across multiple planes, among other capabilities.

Characters who possess the ability to physically interact with higher- or lower-dimensional objects, or have limited control over dimensions, may be classified as having "Limited Dimensional Manipulation."

It's important to note that this power specifically pertains to dimensions in a mathematical sense. It does not include manipulations of hierarchical spaces that are merely equivalent to such dimensions. Additionally, it does not encompass the manipulation of entire timelines, as that would fall under different classifications such as an AP (Attack Potency) feat or a range feat associated with a specific ability, depending on the context.
Large Size

## Summary

Some characters have considerably higher measurements than ordinary ones, which causes some of their combat capabilities, especially strength, speed (although agility and maneuverability might be limited), and durability to increase. We call this having a **Large Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with large size cannot, by default, actually control their size.

For a comprehensive list of character/object sizes up to a universal size, see this video.

## Types

Large sizes are classified in the following manner:

**Type 0 (Supersize):** Characters far larger than an ordinary human. These are "giants", if you will. The size for this level begins at 2.72 meters tall, based on the tallest known human in history.

**Type 1 (Building-sized):** Characters at least 13-14 meters tall, or the size of building.

**Type 2 (Skyscraper-sized):** Characters whose size is comparable to that of high-rise buildings, starting from 100 meters. Starting from this level, the characters are usually able to generate shock waves.

**Type 3 (Mountain-sized):** Characters no less than a kilometer (1000 meters) in size. Starting from this level, characters are usually able to generate earthquakes.

**Type 4 (Global):** Characters so huge that it would be easily viewable from the surface of the planet when viewed from space. These characters are usually able to generate global catastrophes and high-end natural disasters. Characters here have a size that is millions of km².

**Type 5 (Planetary):** Characters comparable in size to planets. At this level, characters usually have a gravitational pull at the planetary level.

**Type 6 (Stellar):** Characters comparable in size to stars.

**Type 7 (Galactic):** Characters comparable in size to galaxies.

**Type 8 (Universal):** Characters the size of or larger than a universe or even a significant part of it (such as the observable universe). Characters that fully correspond to this level are not very common, but also include those who are one with the universe/universal space-time continuum.

**Type 9 (Multiversal):** Characters as large as, or larger than, a collection of several universal space-time continuums. Note that as with all of these types, this is only referring to size. Having 4-dimensional power or above does not qualify as having multiversal size, but such characters can contend with them.

**Type 10 (Higher-Order):** Characters larger than a conventional multiverse, having size equivalent to higher infinities.

**Type 11 (Inaccessible):** Characters whose size cannot be reached by progressively "stacking" infinities on top of each other.

Credits goes to VSBW
Coot

> Just this once, please? Don't lie to me. Tell me the truth. After this time you can lie to me as much as you want, and you can say it's for my protection and I'll believe everything, I promise. I'll believe you if you tell me the sky is green. But the truth, just this once.
>
> ...please?
>
> Coot to Linden, Chapter V

Coot was a small black she-cat with a length of white on her forehead, white paws, and yellow eyes.
Darkness Manipulation

## Summary

User can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.

* Creating, shaping, or moving areas of darkness
* Absorbing/Negating light
* Teleportation through moving through shadows
* Solidifying areas of darkness to create weapons
* Flight or hovering through shadows
* Controlling other people using their shadows, or alternatively, the 'darkness' in their hearts
* Night Vision
* Telepathy
* The ability to create a dark mist
* Immunity/Negation of Illusion

Users of Darkness Manipulation often obtain these powers by accessing shadowy worlds, or reverse dimensions, or through pacts with (typically) demonic or malevolent entities, or otherwise through various Dark Magics.

## Types

Users of this often fall into types:

**Type 1:** The user can control shadows in the immediate area for a variety of uses. They will often use it to disguise themselves, or blind others. These types are typically the most vulnerable to light, which can negate their influence, or even harm them.

**Type 2:** The user is able to use darkness to travel vast distances, or create shadowy constructs to harm, mimic, or control people. This is often through access to a shadowy dimension which only they and other powerful beings can access. These users may be able to negate light, or create shields of darkness to protect themselves from it.

**Type 3:** Users are able to use darkness in both its physical and metaphorical definitions. Users may be able to manipulate darkness to play into people's fears, mind control them, or control them via the 'darkness in their hearts', or their 'dark side'. Users may be able to fully transform themselves into shadow, or absorb shadows to become more powerful. They may also be able to cause harm to victims by mutilating, distorting, or even removing or destroying their shadow. People with exceptionally strong wills may be more resistant to this type of user.

## Weaknesses

* May depend on their own shadow
* Bright light
* Being corrupted by their own powers
* Other beings in the dimension they use, even the ones they may get their power from, may turn on them if they anger them, or do not honor a contract
Sunburst

> Dream all you like, my dear, twist all those metaphors around, but it'll be a long time before this cat goes down.
>
> Sunburst to Flintstar, Chapter IX

Sunburst is a large muscular golden spotted tabby tom with the occasional dark brown spotting, a scar across his left foreleg, green eyes, and extremely fluffy fur.
Stamina

## **Explanation**

Stamina, also known as endurance, refers to the ability of a character or person to sustain physical and mental exertion over extended periods. It is a complex characteristic that varies from one individual to another, making it difficult to establish a universal ranking system without specific standards. Instead, it is more effective to evaluate stamina feats on a character-by-character basis.

The following traits contribute to stamina:

1. Exertion of Energy: This refers to the ability of characters to perform in combat or demanding environments without the need for essential resources like food or rest. Some characters can maintain their activity levels for hours, days, months, years, or even millennia, surpassing the capabilities of others.
2. Pain Tolerance: Stamina also encompasses how much physical damage a character can endure and their ability to persevere through intense pain. Characters with high pain tolerance can continue fighting despite sustaining severe injuries.
3. Injury Tolerance: In some instances, characters can continue to fight even with mortal wounds, such as the loss of limbs or broken bones. However, this does not grant them type 2 immortality unless the wounds themselves are healed. It is a testament to their endurance and ability to overcome mortal injuries temporarily.
4. Willpower: Characters with exceptional willpower or supernatural mental fortitude may exhibit heightened stamina. Mental fatigue or the ability to break someone's will can significantly contribute to a character's endurance.

It's important to note that outstanding stamina in one category does not necessarily imply outstanding stamina in another.

To provide a general framework for ranking stamina, the following guidelines can be used:

1. Below Average: Characters who easily fatigue and become incapacitated with minor exertion or basic injuries.
2. Average: Characters possessing the typical stamina and pain tolerance levels of an ordinary human.
3. Athletic: Characters with stamina and pain tolerance levels that exceed those of the average human.
4. Peak Human: Characters capable of pushing their stamina to the limits of what a typical human can endure.
5. Superhuman: Characters who can extend their endurance far beyond human norms, persisting through intense pain, injuries, and prolonged exertion.
6. Infinite: Characters with seemingly limitless reserves of energy, enabling them to engage in combat indefinitely. However, they may still experience debilitating pain and struggle with severe injuries.

These guidelines serve as a starting point for evaluating stamina levels but should not replace specific explanations and analysis. Avoid using generic terms like "high" or "very high" and provide detailed context for each character's stamina feats.
Hero's Advent Wiki

## Premise

Hero's Advent is a romance-fantasy visual novel created by Platier, set in another world. Suddenly pulled into a new dimension, you're transformed into a furry. Upon waking up, you met Alisa the rabbit, who told you this world was in grave danger and that only you could free the land from the Evil King's grasp.

Your journey starts at a humble homestead in the middle of the forest. After staying for about two week in the new world, you slowly grew more accustomed to life in this strange world. Alas, as much as you wanted to stay, your time grew short. Max the Mercenary was called to assist you in your journey of becoming the prophesized Hero. Throughout your journey, you will meet others who can help you along the way.

Develop your relationship with them. Train hard everyday. Uncover secrets that lies before you. The path ahead is yours to set. Will you free the land from its curse or become its new tyrant? You decide!

## Features

As you play through the story, the choices you make will develop your own stats and friendship and love interest with the main characters, which will also affect how the main story goes. Each character has their own route to play.

The stats you can increase are:

* Confidence
* Shyness
* Corruption
* Strength
* Endurance
* Agility
* Intelligence
* Friendship
* Love

## Characters

The characters you can become romantically involved with are:
Asterine

> And finally, I will be able to go down into the living world again. Oh, the joy! To taste the flowers and the sunlight and their wonderful little minds down there once more... I think I will like that.
>
> Asterine to the Fates, Chapter IV

Asterine is a small silver tabby she-cat with clear blue eyes.
Healing

## Summary

The ability to actively relieve or eliminate the symptoms and effects of any disease, pathological condition, violation of life, to normalize the disturbed vital processes, which ultimately leads to recovery and restoration of health. This ability can be used both on oneself and on others (as opposed to Regeneration, which is passive and only targets the user).

It's to be noted that the degree of the ability, if possible, should be specified with the same type system used for Regeneration, and so someone that has displayed the capability to heal up to a Mid level would be specified with the respective prefix.

## Possible Uses

* **Accelerating recovery** - Accelerates the natural rate of recovery of the body, allowing it to heal from even serious damage for a short time (only what would heal without external intervention in the first place). Also allows user to rid the body from impact of non-fatal poisons or diseases.
* **Healing easy injuries** - Allows user to quickly heal a wound which is not very serious, and recovery often takes place almost instantaneously, which is quite useful in combat.
* **Healing medium and heavy injuries** - Allows user to completely or almost completely heal serious injuries, from which the body can not recover on its own for a long time (months or years). This type might also include partial regeneration of organs and body parts.
* **Healing fatal injury** - Allows user to heal wounds which are fatal to an average person. Very advanced healers can heal such wounds very quickly, and in some cases, completely regenerate organs and other body parts.
Metal Manipulation

## Summary

The ability to **manipulate metal**. Variation of Earth Manipulation.

User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable —they can be hammered or pressed permanently out of shape without breaking or cracking— as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).

## Possible Uses

* Create/generate/increase metallic materials.
* Shape, compress, liquefy and/or otherwise manipulate all metallic substances.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Polish metal.
	+ Repair metal objects.
* Ferrokinetic Constructs, including weapons/missiles, walls, armor or allies/servants.
* Metal Attacks
* Metal Detection
* Metal Dust Manipulation
* Move/lift metal at nearly any speed whether in/on a surface, air or water. One could even do this in a vacuum of space if one has a way to survive the experience.
	+ Elemental Flight using metal.
	+ Matter Surfing by riding metallic object.

## Limitations

* May be unable to create metal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May be limited to certain metals.
* Metal is affected by everything that normal metals would be, although the user is perfectly able to use their power to return the metal in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Turn brittle and shatter under extreme cold (Freezing).
	+ Can be rusted (Water Manipulation or Rust Manipulation).
* Extremely vulnerable to Electricity and **Magnetism Manipulation**, though some metals (such as gold) are not magnetic.
* User may be limited to manipulating the metal which makes up their bodies.

Credits goes to VSBW
Superhuman Physical Characteristics

## Introduction

**The levels of strength, speed or stamina that significantly exceed those of a regular person.** Examples include ability to move faster than the eye can see(the human limit is about 10 m/s at short distances), or even at supersonic speed,without any expense to self and without any gimmicks.

## Requirements

* **Speed:** Faster than **12.42 m/s** (Faster than Olympic 100 m sprinters)
* **Lifting Strength:** Over **501 kg** (More than Olympic weightlifters, world-class professional powerlifters and strongmen)
* **Striking Strength:** At least **Street level** (Attacks carry the force of over thousands of joules)
* **Durability:** At least **Street level** (Able to survive large amounts of blunt force trauma, but can still be killed by things such as knives, bullets, etc.)

#### Notes

Even if some of the parameters fall below the minimum value, the character can still be regarded as superhuman, if they have statistical advantage over ordinary people in multiple characteristics.
人類聯軍守城 Wiki

## **4.1A改版記錄-**

**●【地獄禁忌修羅書】幽冥之靈數量4>6 法力消耗1500>2500**

**●【幽冥暗影魔書】幽冥之靈數量4>5 攻擊間隔0.6>0.5 法力消耗800>1500**

**●【幽冥秘書】幽冥之靈攻擊間隔0.8>0.5 法力消耗400>600**

**●【神聖巫醫骨法杖】智慧增加200>170 結界持續時間120>90**

**●【醫療聖杖】結界持續時間60>45**

**●【醫療聖月杖】結界持續時間90>60**

**●【物品屍操術】CD時間50>40**

**●【幻靈魔杖】CD時間55>50**

**●【亡者靈寂屍骸杖】CD時間50>40 法力消耗500>1000**

**●【亡者死滅靈寂杖】CD時間60>45 法力消耗800>2000**

**●【夜紫疾冥刃】靈活+215>靈活+245**

**●【天貫雷寧飛霆刃】力量靈活+155>力量靈活+185**

**●【碧血玄誅破殺刃】力量+160>力量+215**

**●【魔族之戒】全屬性加成350>400**

**●【魔族之戒II】全屬性加成500>600**

**●【真‧古代之扇】攻擊速度+200%>250% 新增靈活+200**

**●【神聖十字項鍊】生命法力增加10000>15000**

**●【神秘寶珠】移動速度350>522**

**●【天使之翼】生命16000>22000**

**●【惡魔之翼】生命8000>10000 全屬性加成150>250**

**●【光影御魔劍】攻擊力加成1500>3000 新增攻擊時200範圍內擴散180%傷害。**

**●【嗜血癲狂索命夢魔刃】並吸取造成傷害40%>45%的生命。**

**●【暗銀流金天月鎧】攻擊速度400%>450%**

**●【煉獄魔書】【冥界煉獄秘書】刪除需維持施法動作**

**●【冰雹卷軸】【冰雹法書】【寒霜秘書】【寒冬霜凍暴雪秘書】刪除需維持施法動作**

**●【法爾各旗幟】【法爾各戰旗】召喚出來的小隊長調高生命**

**●【天叢雲劍】【天叢大雲神劍】CD370>390秒 法力消耗800>1000**

**●【天叢大雲神劍】範圍傷害40000>50000 法力消耗1200>2000**

**●【審判之匙】持續時間480>420 CD580>520秒 法力消耗1000>3000**

**●聖之天使【聖歸】狀態攻擊力+3000>+5000 全屬性加300**

**●猿猴王【生存法則】機率調整為20/30/40/50/60% 抵擋近戰傷害200/400/800/1200/1600**

**●阿斯特【龍化外皮】機率調整為10/15/20/30/40%**

**●浪人劍客【武士魂】刪除被攻擊效果【多刃瞬速斬】新增每次施放技能對800範圍內敵方造成傷害，CD時間38>40**
**●血盟殺手【忍法‧隱斬】靈活傷害2/4/6/8/10>5/8/10/12/15**

**●莎凡納【神射】最大CD時間135>130**

**●米爾【刺靈之光】學習需求等級1>3**

**●米夫【闇影刃】新增每18秒隨機攻擊800範圍內敵人**

**●冰爾克【寒冰凍氣】新增每35秒隨機冰凍800範圍內敵人**

**●冰爾克【地獄凜冬冰蓮花】傷害敵方數量調整為隨機傷害12名敵方部隊**

**●牛戰士【天搖地動】調整技能攻擊方式及效果**

**●炎恩【炎之焚葬】傷害敵方數量調整為隨機傷害12名敵方部隊**

**●拉斯【雷閃瞬】傷害敵方數量調整為隨機傷害20名敵方部隊**

**●達歐【火雨術】刪除需維持施法動作，施法射程1500>1000**

**●達歐【火山爆發】傷害敵方數量調整為隨機傷害12名敵方部隊**

**●虎劍士【虎之咆嘯】機率50%調整為40/50/60/70/80% 新增額外傷害1000/1500/2000/3000/4000**

**●虎劍士【虎勇之力】機率調整為50/60/70/80/90/100%>最大爆擊傷害2.5>2.8倍**

**●虎劍士【虎式超衝擊波】傷害敵方數量調整為隨機傷害12名敵方部隊，衝擊波傷害調整為力量x30/40/50/60/70**

**●武臟【惡即斬】調整為4倍傷害最大機率40%>38%**

**●葛瑞【加農砲轟炸】刪除需維持施法動作，施法射程1500>1000**

**●蘇莎德【怨殺鬼冥咒】施法射程1500>1200**

**●作者【卍靈血滅】CD時間28>22**

**●作者【紅導雷射激光護】CD時間60>40**

**●納米加德雕像及法爾各前廣場雕像被摧毀後每波關卡怪固定生出數量80調整為30+遊戲中玩者數量\*6**

**●法爾各叛軍出怪依照玩者人數調整**

**●Lv41瞬步CD時間25>18 被建築物攻擊不會瞬步**

**●異界攻城魔像血量9200>105000**

**●審判天使血量600000>500000**

**●叛軍首領-人馬【邪惡加持】新增召喚暗影護衛**

**●叛軍首領-人馬【物品奪取】CD時間15分鐘>9分鐘**

**●叛軍首領爆擊傷害倍率二階75>60，三階90>75 基礎型二階130>75，三階150>100，並新增第二爆擊傷害倍率10%3.5倍**

**●叛軍首領每次升級靈活加成500>200**

**●地獄七魔王-輪迴轉世爆擊傷害倍率75>60**

**●冰爾克新增天生技**

**●魔都新增20%機率掉落超級寶物箱80%掉落罕見寶物袋**

**●岩石之神現在死後隨機掉落四種特別物品**

**●殺敵1000調整為獎勵2000元、殺敵2000調整為3000元、殺敵3000調整為5000元、新增殺敵10000超級寶物箱**

**●新增兩個傳說物品、一個罕件物品、三個特別物品**

```
**【人類聯軍守城4.1A官方繁體中文地圖載點】**

https://www.epicwar.com/maps/332371/
https://www.mediafire.com/file/bz2b5gymnieix33/U9\_4.1A.w3x/file

```

## 近期變更

在本頁追蹤wiki的近期變更。

 說明

* wiki動態
* 社交動態
* 圖片動態

於指定時間內沒有符合條件的變更。
Of Stars and Sights

## Blurb

He dreams of stars, galaxies, of the fantastical universes that lie before him in his mind - but above all, he dreams of his family, his friends, and a world where he can finally find peace.

The lands outside, barren, desolate, an expanse of sand and stone with no shade in sight. The forest, a boiling field of strife, strung with the sounds of battle and blood. As Linden is forced to say goodbye to his loved ones, he wonders about his roles as a brother, a friend, and a guardian, and if he can ever live up to his responsibilities. But in this age where strength and brutality rule supreme, how can a dreamer and his dreams manage to survive?
Kengo Kuma

Power Level: SSS+

**Kengo Kuma** (隈研吾), otherwise known as god, is the supreme ruler and creator of YIS and seemingly its most powerful being.

## Ability and Power

#### Techniques

* **Flight**: The ability to take flight.
* **Erase**: The ability to destroy anything with a touch
* **Create**: The ability to create anything from pure imagination
* **Immortality**: It is heavily implied in both anime and manga that Kengo Kuma are completely immortal. Kengo Kuma is completely unkillable (which was later proved correct as he survived the destruction of an entire timeline) and is ruling the YIS since possibly millions of years.
Eileen Wilson

Eileen Wilson, also known as Captain Wilson, is the Geography teacher of YIS

## Abilities and Power

#### Techniques:

Wilson breathing is a specific breathing style created by Eileen Wilson, it only has 3 forms.

* Wilson breathing First Form: Earthquake
* Wilson breathing Second Form: Tsunami
* Wilson breathing Third Form: Hurricane
* Wilson breathing Fourth Form: Volcanic Eruption

#### Equipment:

* **Wilson Whip** (ウィルソン・ウィップ) - The divine weapon passed down from centuries of generations from the Wilson family. Capable to destroying towers and causing earthquakes, the Wilson Whip is one of the most feared weapon in the YIS universe.
Electricity Manipulation

## Summary

The power to manipulate electricity involves the control over the energy generated by the movement of charged particles, which constitutes one of the fundamental forces of electromagnetism. This ability offers a wide range of applications, including the manipulation of electrical fields, conjuring bolts of lightning to electrocute adversaries, powering electrical devices, inducing thunderstorms, and harnessing electricity as a source of power.

This power is highly versatile and holds significant potential. Users can shape and direct electrical currents, influencing the flow of electricity to their advantage. They can generate lightning bolts, unleashing them as devastating weapons or tools for intimidation. Additionally, they possess the ability to energize and power electronic devices, granting them control over technological systems.

Furthermore, those who possess this power can summon and control thunderstorms, manipulating atmospheric conditions to generate lightning, thunder, and rain. They can draw upon electrical energy itself, replenishing their own power reserves and enhancing their physical capabilities.

Despite its potency, electricity manipulation does have limitations. Non-conductive materials, such as rubber, can effectively insulate against electrical attacks and hinder the user's influence over electrical currents. Additionally, excessive exposure to conductive materials, such as water or metal, may pose risks to the user, potentially leading to electrical shocks or interference.

Overall, the ability to manipulate electricity offers a formidable array of offensive, defensive, and practical applications. Users can wield the power of lightning and electrical energy, but they must remain mindful of the limitations and vulnerabilities associated with their abilities.

## Note

In real life, electricity with high amplitudes can atrophy nerves (causing paralysis) and also interfere with the functions of organs such as the heart and brain, and would likely ignore the durability of characters made out materials with enough conductivity due to this fact. However, as electricity hardly ever acts this way in fiction, this doesn't apply to electrical attacks that don't have a stated amplitude or have demonstrated these powers.
Age Manipulation

## Summary

**Age Manipulation** is the ability to control the age of one's self, other organisms, and/or objects. This can be used in a variety of ways, such as returning a target to a much younger state, rendering them a helpless child, or to rapidly age others, to old age and potentially even their death. In some cases, this effect is so powerful that it can reduce a user's surroundings to dust.
Alex

Alex is a member of the 4th division of the Galanteer, along with Max, Dave, Ray, Kody, and himself.

## Personality

Alex is the smartest person on the team, and knows about a lot of things. He often works underground in his lab with his assistant Festin. He is quick to anger when Festin does something wrong, or when someone annoys him. He also has two extra rooms connected to his lab, one of which houses tubes for him to conduct analysis for his research.

## History

Before the start of the game, Alex lost his parents to a terrible incident. Ever since, he's distanced himself from everyone and spends all his time in his lab.
The Three Fates

> - We know.
>
>
>
> - We know everything that was, is, and will be. We are everything. Everything that happens to this world, happens to us. Everything that is thought by this world, is thought by us.
>
>
>
>
> - We are the Three. The three who are one, the one who is three. Do not forget that, daughter of Joy.
>
> The Three Fates to Asterine, Chapter VI
Water Manipulation

## Summary

The power to **manipulate water**. The user can create, shape and manipulate water, an inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to other.

## Possible Uses

* Manipulate tides
* Control ocean currents
* Create tsunamis or tidal waves
* Use water as a weapon
* Take the moisture from your enemy and make them dehydrate
* Some users can heal themselves or others with their water abilities
* Create water out of thin air
* Create shields of water
* Solidify water to grab objects or people
* Create water bubbles that can travel underwater, act as forcefields or be another offensive alternative
* Power is nearly invincible in water filled or frozen areas, as well as natural disasters such \*floods or whirlpools
* Cover the opponent's mouth and nose or fill their lungs with water to drown them
* Water Mimicry

## Types

* Aquakinesis
* Hydrokinesis
* Water Element Control
* Water Release
* Waterbending

## Limitations

* May be unable to create water, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Controlling and manipulating great bodies of water (lakes, ponds, seas, oceans) may be exhausting.
* Susceptible to Electricity Manipulation.
* Can be opposed by Fire Manipulation, Magma Manipulation, or Ice Manipulation.
* Those with Sand Manipulation could use silicate particles to absorb the moisture from water.
* May not be effective against Oil Manipulation since oil is hydrophobic, meaning repelled from water.
Curse Manipulation

## Summary

**Curse Manipulation** grants individuals the power to unleash and manipulate curses, which are mystical abilities specifically designed to bring harm and misfortune to their targets. Typically associated with the Dark Arts, curses possess a magical essence and are intended to wreak havoc on their victims. However, it is important to note that curses can also be categorized differently depending on the context of the fictional world. With Curse Manipulation, users have the ability to inflict a wide range of curses, determining their effects and intensity. This power allows for the manipulation of dark energies to impose physical, psychological, or spiritual afflictions on others. Curses become a potent tool for characters seeking revenge, instilling fear, or gaining control. Nonetheless, the use of Curse Manipulation often comes with moral consequences and potential backlash against the wielder.

## Possible Uses

* **Death Manipulation:** Some curses are known to inflict instantaneous death to swiftly murder their targets.
* **Mind Manipulation:** Some curses were created for the purpose of controlling a target, allowing the user to manipulate the target from a distance without actively concentrating on them with a successful applications.
* **Pain Manipulation:** Many curses were created with the intention of torturing the target, allowing them to induce the sensation of agony in a target at will.
Dream Manipulation

## Summary

**Dream Manipulation** is a fascinating power that enables individuals to affect and control the realm of dreams. With this ability, users have the capacity to shape and manipulate dreams according to their desires. They can alter dreamscapes, communicate or launch attacks through dreams, and even create a separate realm dedicated to dreams.

At its core, Dream Manipulation allows individuals to modify dreams without direct repercussions in the waking world. They can tweak dream events, introduce new elements, or manipulate the dreamer's subconscious realm. These subtle manipulations can evoke emotions, convey messages, or provide a source of entertainment.

However, the true masters of Dream Manipulation possess a heightened level of power and control. They can transcend the boundaries of individual dreams and traverse the dreams of others. Using these dreams as a medium, they can establish communication or inflict harm upon their targets. By infiltrating the dreams of others, they can induce fear, manipulate perceptions, or even impact the well-being of the dreamer in the waking world.

The most formidable users of Dream Manipulation have the ability to transform the dream world into a separate plane of reality. Within this realm, they have complete control over the dreamscape. They can manipulate its landscapes, alter the laws of physics, and shape the dream environment according to their whims. In this dream realm, they can create intricate scenarios, manipulate dream inhabitants, and even drag unsuspecting individuals into the dream world itself.

Furthermore, these skilled manipulators can extract valuable information hidden within the depths of the subconscious mind. They can delve into the dreamer's psyche, uncovering secrets or insights that may be concealed in their dreams. This aspect of Dream Manipulation can be particularly useful for gathering intelligence or unraveling mysteries.

It is important to note that the extent and limitations of **Dream Manipulation** can vary across different works of fiction. Some may have inherent constraints, such as an inability to directly affect the waking world or encountering resistance from skilled dreamers or guardians within the dream realm. The portrayal of Dream Manipulation is often tailored to fit the narrative and specific rules of the story, adding depth and intrigue to the characters who possess this extraordinary ability.
Max

Max is the leader of the 4th division team at the Galanteer consisting of himself, Alex, Ray and Kody. Once Dave joins the Galanteer, he joins their team.

## Personality

Max is a workaholic who is wholly dedicated to his responsibilities and takes his job seriously. People in Crystal Cove look up to him as a role model, but in secret, he carries a huge weight on the weight. When on the job, he doesn't tolerate jokes and playing around. He also tends to believe the logical explanation is always the right one, even if it annoys the others. He's also a stress eater and likes to eat good food when feeling stressed out. He can also be oblivious sometimes when it comes to Ray's teasing.

## Abilities

* He can use the element of ice to create shards
* He can fight with a crossbow

## History

Max and his little brother Felix were abandoned by their parents. They were left to fend for themselves, until Max was old enough to join the Galanteer. He was able to provide food and shelter for the both of them. Then, 3 years before Dave arrived, a group of mercanaries were deployed to the Evil King's domain and Felix enlisted in the deployment, against Max's wishes. They were never heard from again, and Max has grieved over his brother's disappearance ever since.

Max is the first character the player encounters and is friends with Alisa. When he first arrived, he was skeptical of Dave and doesn't trust him. After spending a few days at her place, she convinces him to take Dave into the city called Crystal Coast. and train him. Max is hesitant at first, but agrees to do so. After arriving in the city, Max gets Dave registered at the Galanteer and gives him a tour of the place. First, they head to the Observatory and meet Alex. After a brief introduction, they head back to the Central hall and bump into Ray. Ray teases Dave and they part ways, with Max leading him to the Tavern. They meet Kody and Max orders while Dave heads to the dorm room to relax. Later in the evening, they meet up again at the Tavern, and share a meal.
TierArchy Wiki

**Welcome to the TierArchy Wiki!**
A tiering system that can be useable for fictional characters.

Some Important Links About Tiering Systems and Other Tierings:

1. **Tiering System**
2. **Speed Tiering**
3. **Dimensional Tiering**
4. Q&A Page

We are currently still in the development phase.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Size Manipulation

## Summary

**The power to manipulate the size of oneself and others**, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter their density. Usually strength and durability is proportional to the size assumed, but users may actually gain increased abilities when growing or keep their normal ones when shrinking.

## Types

* **Size Enhancement** - The user can increase the size of themselves or others to be a hulking giant, when the user grows their physical capabilities are also enhanced, allowing them to draw upon vast amounts of strength to superhuman levels.
* **Size Reduction** - The user possesses the power to reduce themselves or others down to the size and dimensions of an ant, cell or even smaller. Some users may retain or have boosted strength, weight, mass while they are at reduced size. Some users can shrink their body parts and objects as well.

## Limitations

1. Limitation to Changing Size: The user may have the ability to change their own size or that of others. This means they can either grow or shrink themselves or their targets.
2. One-Dimensional Size Manipulation: Some individuals may be limited to only growing or only shrinking. They may possess the power to increase their size or reduce it, but not both.
3. Size Extremes: Users may have limitations on how large they can grow or how small they can shrink. There may be a maximum or minimum size they can reach, preventing them from becoming infinitely large or infinitesimally small.
4. Mental/Emotional Effects: Size manipulation may have mental or emotional effects on the user. Drastic changes in size could potentially impact their mindset, stability, or emotional state.
5. Clothing and Equipment: When changing size, clothing and other equipment may not automatically adjust accordingly. This can lead to difficulties or even render certain items unusable at different sizes.
6. Caution in Confined Spaces: Enlarging oneself while in confined places can be risky. Users must be careful to avoid getting stuck or trapped inside buildings or causing damage to their surroundings or themselves.
7. Vulnerability at Larger Sizes: Larger size can hinder agility and evasion, making the user an easier target for attacks. Their increased bulk may limit their ability to dodge or maneuver effectively.
8. Environmental Challenges: Changes in size can cause problems in the environment. Larger size could disrupt structures, furniture, or natural surroundings, while smaller size may present challenges in navigating certain terrains or interacting with objects designed for larger beings.

These limitations and consequences add depth and realism to the power of size manipulation, requiring users to exercise caution, adapt their strategies, and consider the potential ramifications of their size-changing abilities.
Statistics Reduction

## Summary

**Statistics Reduction** is a powerful ability that functions as the inverse of Statistics Amplification. It enables individuals to diminish the overall parameters of their opponents, including attributes like physical strength, magical potency, defense, or speed. By reducing these vital statistics, users effectively hinder their opponents' fighting capabilities.

Typically, the effects of Statistics Reduction are temporary in nature, requiring reapplication or consecutive use to prolong and intensify the ability's effectiveness. This ability is commonly seen in video game series where it plays a significant role in strategic gameplay.

It's important to note that Statistics Reduction solely focuses on diminishing the raw statistical values of an opponent. If the ability also includes the elimination of their special powers or abilities, it should be categorized as Power Nullification. Additionally, if the ability encompasses additional inhibiting effects like poison or paralysis, it should be considered as Status Effect Inducement.

Overall, **Statistics Reduction** provides users with a potent means to weaken their adversaries by reducing their fundamental attributes, thereby impeding their combat prowess.
Chi Manipulation

## Summary

Chi Manipulation is the power to control the vital energy within living organisms, known as chi, Qi, Ki, or Youki. It is often associated with martial arts and Eastern media. Practitioners can enhance their physical abilities, project energy attacks, heal themselves and others, and gain heightened sensory perception. The specifics of this ability can vary in different fictional works.

## Possible Uses

* Body Strengthening: Chi Manipulators can achieve superhuman levels of strength, speed, stamina, and durability by infusing their bodies with dense amounts of Chi. However, the extent of this ability varies among users and different media.
* Chi Emission: Chi Manipulators can emit their Chi from their bodies, often in the form of energy attacks or auras. Some users can manipulate elements, use magic, create constructs as weapons, share their Chi with others, and possess other related abilities depending on the specific portrayal.
* Chi Sensing: Chi Manipulators have the ability to sense the presence of other beings with Chi, surpassing the limitations of normal senses. They can track foes over long distances and have heightened awareness of their surroundings. Additionally, they can enhance their natural senses by channeling Chi to specific areas of their bodies.
* Chi Masking: Certain Chi Manipulators can suppress the flow of Chi from their bodies, rendering themselves nearly invisible to Chi Sensing techniques.
* Dark Chi: In some media, there exists a counterpart energy to Chi known as Dark Chi. Exposure to Dark Chi can potentially corrupt the mind and grant immense power to individuals.
* Movement: Chi Manipulators often possess enhanced movement abilities such as flying, running or standing on non-supportive surfaces like water, performing gravity-defying acrobatics, instantaneously teleporting to another location, creating illusions or duplicates, and other extraordinary movements.

It's important to note that the portrayal of Chi Manipulation can vary across different works of fiction, resulting in unique abilities, limitations, and characteristics.

## Limitations

* Chi is often in finite supply, so using Chi extensively will eventually lead to a shortage which may nullify its effects and render it impossible to utilize. In addition, overuse can often result in unconsciousness or death.
* Chi may require a certain amount of concentration and training to use.
* Savvy-fighters may use Chi-blocking techniques to limit or remove one's ability to use Chi.
* For those who can sense Chi, it is generally easier to sense those who have larger amounts. Thus becoming a more powerful Chi manipulator may also make you a bigger and easier to find target.
Fear Manipulation

## Summary

**Fear Manipulation**, also known as Fear Inducement, is the supernatural ability to instill fear in a target. This power allows the user to manipulate, incapacitate, or drive the target insane through varying levels of fear. It is important to note that simply intimidating or terrorizing someone through authority, strength, or demeanor falls under the category of Social Influencing, whereas Fear Manipulation operates regardless of these factors.

## Possible Uses

**Fear Manipulation** can inflict Fear on the target, which can incapacitate them by making them to scared to fight back, or even force them to see their greatest fears "come to life" in an illusion. Additionally, the ability can also be used to manipulate targets, by manipulating their perception, making them see their allies as monsters. Moreover, the ability can also be used to force a target to cause great harm to themselves, by making them to scared to live, or even scarring them to death.

Possible uses of Fear Manipulation include:

* **Fear Inducement:** The ability to evoke fear in the target, ranging from mild fright to inducing deadly insanity.
* **Nightmare Manipulation:** Using Dream Manipulation, the user can inflict tailored nightmares upon enemies, manipulating their fears within the dream realm.
* **Hallucination Causation:** By manipulating perception, the user can force individuals to experience vivid hallucinations. Unlike illusions, hallucinations are only visible to the affected individual.
* **Manipulative Influence:** Fear Manipulation can be employed to manipulate targets by distorting their perception, making them see allies as monstrous or instilling paranoia and distrust.

## Types

On the basis of their nature, Fear Manipulation is divided into the following subtypes:

* **Biochemical:** Characters possessing this type of fear manipulation use either biological, chemical, or biochemical methods to affect their opponents. It can be resisted by many methods, including Resistance to Biological Manipulation, adequate equipment or Inorganic Physiology
* **Neurological:** Characters possessing this type of Fear Manipulation use Mind Manipulation and other related powers to directly influence the opponent into being afraid. It can be resisted with sufficient Resistance to Mind Manipulation
* **Mystical:** Characters possessing this type of Fear Manipulation use Magic and other inexplainable phenomena to exploit their opponents' fears. It can be resisted using Resistance to Magic

## Limitations

Depending on the user and medium, Fear Manipulation can occasionally be depicted as a power which can be overcome with bravery, willpower and courage.