Jessie the Jerboa

## Appearance

Jessie is a blonde-fur jerboa with dark blue eyes. She has light brown hair, in which she lets her bangs hang over the left side of her face, with the rest of her hair in a ponytail. The end of her tail also has some of this hair. She usually dresses really casually, most of the time seen in her favorite purple sweater (with a J on her back) and sweatpants.

## History

Born in Weybrook, the nation that has an abnormally large percent of their population born with supernatural abilities, Jessie just so happened to be born with the ability of hydrokinesis. Another special trait she ended up getting was an abnormal increase in myelin in her nervous system, greatly increasing her reaction time to situations...

However, that's about it to her backstory. She never really actively tried to use her powers, especially when growing up in an environment where people with powers were looked down upon.

Keeping the trait a secret for the most part, Jessie a rather casual childhood, being a big fan of gaming as a hobby. After being "encouraged" by her parents to take on an outdoor activity once in a while, Jessie took up skateboarding at the age of 11.

During her last year of high school at age 17, she one day ends up befriending Cole, which after the course of a few months, it eventually ends up indirectly dragging her into the crazy adventures that Cole, Roselyn, and many more end up in.

## Personality

While she is shy, it's not like Jessie doesn't want any social interaction, it's just that she may find it hard to carry a conversation. She's the typical average quiet friend in the group.

### Likes and Hobbies

* Games, specifically first-person-shooter types of games, but she has a taste for just about all games.
* Purely hanging out with her friends.
* Smoothies
* Skateboarding
* Sleeping
* music of all sorts

### Dislikes and Fears

* Being interrupted during her free times
* Cheaters
* Having to do something publicly
* Being put into life-or-death scenarios
* Fighting

### Habits

She tends to tap whatever her fingers are lying on repeatedly when she goes a long while without some sort of technology to pass the time. This also happens in really boring environments as well, but that can be seen as a normal habit.

## Equipment

### Neuron Spray

A Weybrook-variant of pepper spray, Neuron spray works by seeping into the skin and temporarily irritating the neurons which signal pain. This, of course, causes extreme pain for a few seconds, capable of temporarily incapacitating the victim for a few seconds, giving Jessie the time to fight or flee.

Due to the way this spray works, it even bypasses the pain nullifying effects that adrenaline would cause.

### Skateboard

Initially not seen as a weapon, and definitely not used with the priorities of being one, Jessie's skateboard is made out of a special material that is light and absorbs shock like wood from a normal skateboard would, while also having the durability of steel, making it pretty much unbreakable for basic skateboarding needs while also useful as defense whenever she wields it like a shield.

### Water Bottle

Also not seen as a weapon, Jessie always tries to have a water bottle in hand in the rare event that she does have to use her ability for something.

## Strength

### Lifting Power

* 80 lbs physically
* 2 tons with hydrokinesis

### Ability Might

Wall Tier with hydrokinesis (tossed all the water out of a decent sized pool within a second, pierced large gaps through metal walls, strong enough to hurt people like Koda)

## Speed

### Combat Speed

Athletic HumanSupersonic for hydrokinesis

## Toughness

### Equipment Durability

Street Tier for her skateboard (can withstand hits from baseball bats)

### Enhanced reactions

With her enhanced Myelin, Jessie can react faster than the average eye can see, enabling her to be capable of reacting to speeds most other people can't react to, enabling her to react to close objects moving several hundreds of miles per hour. While this is useful in combat, she most commonly uses this passive ability to get an edge in gaming.

### Hydrokinesis

Jessie's hydrokinesis is not to be underestimated. The pressure of water she can force can easily pierce through things such as tearing through the metal of a fire hydrant to force water out. At pressures such as these, it is easily possible for her to generate energy behind her waterpower to rival the energy release of grenades.

This kind of power makes her capable of things such as:

* propelling herself into the air
* shooting small balls of water at supersonic speeds
* creating a water wall of defense, impervious to conventional gunfire
* etc

Jessie does not need a pure source of water to manipulate it. Any sort of liquid with a decent percentage of water can be manipulated at her command.

## Flaws

Jessie isn't a real fighter. In fact, she prefers flight over fight.

Jessie cannot breathe underwater, and therefore can suffocate or drown herself if she uses these powers incorrectly.

The power of her hydrokinesis pretty much makes Jessie a glass cannon.

Jessie cannot magically generate water, she may only use an already existing source.