recursal/Fanatic-Fandom huggingface dataset:
Paris

**Paris** is a city on Earth. It is the capital and largest city of France. In the *Mario* franchise, Paris debuted in *The Adventures of Super Mario Bros. 3*, originally being referenced in the episode "Reptiles in the Rose Garden", and later also appearing in two episodes. In its latest *Mario* appearance to date, Paris is also one of the locations visited by Luigi in *Mario is Missing!*

In almost each of the city's appearances, Paris is invaded by Bowser and his Koopa Troop who vandalize several landmarks. Mario and Luigi usually have to rectify the damages.

Also, in both *The Adventures of Super Mario Bros. 3* and the *Mario is Missing!* appearances, the Eiffel Tower as one of the city's most famous landmarks appears.
We Are Born to Play

"**We Are Born to Play**" is a song composed by Swedish musician duo Galantis with added vocals provided by English singer Charli XCX. It plays in an official music video from Nintendo promoting the Super Nintendo World theme park area of Universal Studios Japan.

The song features several snippets of the Ground Theme from *Super Mario Bros.*

## Lyrics

Yeah, yeah

I wanna burn like fire tonight
I feel my heartbeat jumping twice
I'm floating up like red balloons
And I could stay right here for life
This place moves me right

Days and nights
I'm captured by the feeling
Love the ride
And now I'm really living life
Alive, a super kind of feeling
Jump on board the ride tonight

Oh-eh-eh-eh
We are born to play
Oh-eh-eh-eh
Baby, we are born to play

Days and nights
I'm captured by the feeling
Love the ride
And now I'm really living life
Alive, a super kind of feeling
Jump on board the ride tonight
Baby we are born to play

Oh-eh-eh-eh
We are born to play
Oh-eh-eh-eh
Baby, we are born to play
(Play, play, play, play)
(Play, play, play, play)
(Play, play, play, play)
Like a super star
Power up and go

*Oh-eh-eh-eh*
Baby, we are born to play

We are born to play

We are born to play

Baby, we are born to play

Baby, we are born to play
Super Yoshi Galaxy 1

Super Yoshi Galaxy 1 is the fifty episode in Hello yoshi franchise, and makes a parody Super Mario Galaxy 2, and makes a debut the rocket to the moon

In hundred years, Lucas moon is Big ears's friend, Hello yoshi (expect Ludwig) all going to eat caramel candy, but is still Big ears no here
Mary and Yoshi talk Big ears and Rosalina who the history by a new moon in the planet Toyland
Vanilla Lake

**Vanilla Lake 1** is the third course of the Star Cup in the game *Super Mario Kart*. It was subsequently reused in *Mario Kart: Super Circuit* as the first track in the Extra Star Cup and in *Mario Kart Tour* starting with the Ice Tour, with the Trick Tour adding in the R/T variant. It is a short course taking place on a frozen lake.
Husaini kun Wiki

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Rosalina's Ice World

**Rosalina's Ice World** is the second race course of the Special Cup in *Mario Kart 7*. Located on an icy road, it is the first and only course in the *Mario Kart* series to be owned by Rosalina, and as a result draws inspiration from the *Super Mario Galaxy* installments. The drivers can dive underwater where some Penguins swim, in an area which strongly resembles the main planet of Cosmic Cove Galaxy. This is the second Special Cup course to take place in a snow- or ice-themed area, the first being Vanilla Lake 2 in *Super Mario Kart*. The course returns in *Mario Kart Tour*, making its first appearance in the Rosalina Tour.
Princess Musa

Waluigi, Wario, Mario, Luigi (friends)

Toads (minions)

Peach, Daisy, Carmen and Evelyn (best friends)

Musa is the younger of the sisters, and ruler in Sunset valley

She has got a hair with curly puffies with acessories, white shirt with red t-shirt, black trousers and black shoes

She is a good friend with Yoshi, Mary, Peach and Toadette

Also, she is good of Music, like Pauline, and sings with her Princesses friends to Mushroom kingdom
Sports showdown

Sports showdown is the forty fourth episode and makes a debut the Olympics games in Rio Janeiro, Brasil

Yoshi and Tessie begin to fight with Larry and Wendy
Tessie tolds Yoshi to stop then
First, is a Swimming pool with Wendy
And then, is a Equestrian with Larry
Wendy and Larry are defeated by Yoshi and Tessie bear
They win!!
Dream Dream Dream!

Dream! Dream! Dream! is a song during the finale epsisode during first season of Onegai my melody

## Lyrics

Suki suki tokimeki  Kidui te ta?

Dokidoki kyunkyun  Kikoe te ta?

Kokoro ga kokoro ga  Iitabata jajauma HEART

Tobikiri suteki na  Omoi na no

Tobikiri muteki na  Watashi na no

Honki yo honki yo honki na no   Kakugo shi te!

Anata no HEART wa   IN MORALE

O ita wa dame dame  Ouji sama

Habatake sharanra  Koi no hane

Tobikome joborin  MERMAID

Koishi ta otome wa  OAR OK!

Macchae byunbyun    Go kaiten

O tete wo ni ginigi   GO HEAVEN

Kanpeki muteki yo  Donto koi!

Kirameku omoide  Shigyou shiki

Yasashii omoide   Bu katsudou

Itsumo itsu demo nage te ta no   HEART no kake ra

Kanashii omoide  Hikikomori

Dakedo todoi ta no S. O. S

Anata no nagashi ta namida ga   Hatajirushi

Abata mo e ku bo yo Daijoubu

Kini kini shi nai de Mushiro shi te

Watashi no namida wa  BRILLIANT

Anata no namida wa  Nami shibuki

Futari de tsukuru no  Niji no hashi

Harahara wakuwaku  Mirai chizu

Zozoi te mitai no  Para chirari

LAUGH LOVE   Mirakuru mieru ka na?

LOVE LOVE HAPPY MEMORIAL

Oboe te iru no yo  Anata no te

kotokoto nikon ta  Mame no nioi

MELOMELO MELODY   Me u rin kyuu

tokimekimekimeki  Otome na no

DREAM DREAM   Onji yoroge

Suki suki tokimeki Kidui te ta?

Dokidoki kyunkyun Kikoe te ta?

Kokoro ga jitabata Jajauma HEART

Tobikiri suteki na Omoi na no

Tobikiri muteki na Watashi na no

Honki yo honki Nehayaku dakishime te!
Lobby

The **Lobby** menu is available from the Treehouse menu in Online lobbies.

	+ **Public** makes the lobby visible and accessible to all in the Online lobby browser
	+ **Friends Only** makes the lobby visible only to people in your friends list in the Online lobby browser
	+ **Invite Only** makes the lobby invisible to all in the Online lobby browser
* There are four **Tag** options: Fun, Competitive, Beginner, and Custom Levels. The lobby tag appears in the Online lobby browser.

#### Invite Code

* By default, the Invite Code is initially hidden and displayed as four asterisks (\*\*\*\*). Click on the asterisks to reveal the randomly generated 4-letter code for the lobby, which can be entered by other players in the Online lobby browser to join the lobby.
* Click the file symbol to copy the code to your clipboard (PC only).

#### Invite Friends

Click this button to invite Friends from your friends list on PC, Xbox or PlayStation.
Rosalina's Storybook

**Rosalina's Storybook**, also known as **Rosalina's Story**, is a book in *Super Mario Galaxy*. While it is never explicitly said, it is the story of how Rosalina made it into outer space and how she became the "mother" of the Lumas. In the Comet Observatory's Library, Rosalina sometimes reads from the storybook to the Lumas traveling with her. Mario/Luigi can come in to listen to the story. In all, the storybook contains nine chapters.

Yoshiaki Koizumi, director of *Super Mario Galaxy*, was the writer of the storybook. He wrote the script late at night when no one was around so no one would know what was in it. The next day, he told Shigeru Miyamoto about the story and presented it to him. Miyamoto was surprised that Yoshiaki wrote the script late at night with nobody around. Yoshiaki Koizumi, in *Nintendo Power*, mentions that he would enjoy seeing Rosalina's Storybook get published as a children's book.

## Story

After Mario enters the library, Rosalina will begin to read the following story.
Zenith

**Zenith** is Marie and My Melody's home realm. It is the realm of technology and modern times, and has an intense use of it.

**Maryland**

**Maryland** is a state in the Mid-Atlantic and Southern[9] regions of the United States, bordering Virginia, West Virginia, and Washington, D.C. to its south and west; Pennsylvania to its north; and Delaware to its east. The state's largest city is Baltimore, and its capital is Annapolis. Among its occasional nicknames are *Old Line State*, the *Free State*, and the *Chesapeake Bay State*. The state is named after Henrietta Maria of France, the wife of Charles I of England.[10]

One of the original Thirteen Colonies, Maryland is considered to be the birthplace of religious freedom in America,[11][12] when it was formed by George Calvert in the early 17th century as an intended refuge for persecuted Catholics from England.[11][12][13] George Calvert was the first Lord of Baltimore and the first English proprietor of the then-Maryland colonial grant.[11][12] Maryland was the seventh state to ratify the United States Constitution, and played a pivotal role in the founding of Washington, D.C., which was established on land donated by the state.

Maryland is one of the smallest U.S. states in terms of area, as well as one of the most densely populated, with around six million residents. As of 2009, Maryland had the highest median household income of any state, owing in large part to its close proximity to the nation's capital and a highly diversified economy spanning manufacturing, services, and biotechnology

Zenith the planet of Flowers and TecnologyMarylandZenith, when the stars collected
Play with Hello yoshi

**Play with Hello yoshi** is a only videogame on Nintendo switch had much longer game ever

This game had ten playable characters: Yoshi, Mimmy, Rosalina, Tessie bear, Mary, Marie, Ludwig, Bowser, Sly and Gobbo

Yoshi roles in **Yoshi's island 3D** and **Game collection**, Rosalina roles in **Super Mario Galaxy & 2** some levels, Mimmy roles some levels in **Hello kitty: roller rescue**, Tessie bear roles in **Tessie bear's garden**, Mary roles in **Noddy and the Magic book**, Marie roles in **Mary land adventure**, Ludwig roles some levels in **Super Mario Sunshine**, Bowser roles in **Super Mario 64** some levels, Sly and Gobbo role in **Crime in Toyland**
Mystery Box

Mystery boxes can appear randomly on any level. This is indicated by a question mark in the lobby, and by a triangle-like chime playing upon loading in. By touching a mystery box it can be opened and will unlock either a new map, character or an outfit. The unlock will be given to a random player of the group. This also means that as long as one of the players in a lobby doesn't have everything unlocked, mystery boxes can appear.

A lobby doesn't need to have more than one player in it for them to spawn. But for every player who joins the chance for mystery boxes to appear is increased. It is also sometimes possible to determine which of the players will receive the reward: When a question mark appears on a level the moment a player joins, the unlock will be for that person.
Custom Levels

Players have the ability to save the levels they've created, upload and publish them. They will receive a unique 8-digit code for every level to share with other players. Users can either load the levels into their treehouse by accessing the terminal in the underground and entering the codes or by finding them in the level browser (only if they're published). Levels can be saved locally and online from within a game by using the Pause menu.

Most custom levels are built by placing custom level parts and other blocks in a blank level in free play mode.

## Level Loader

* The level browser
* A level in the browser
1/2
The Level Loader terminal has five tabs that offer different sources for loading levels. The leaderboards for the fastest challenge mode times can be viewed here. Players can also favorite, save, share, report and vote on any custom level through this interface. Only the host of a lobby can access it.

## Notes

* Custom level saving and sharing was added in version 1.3
* The Level Loader was added in version 1.4
Spring

## Description

The spring is 2x2 units big and an object from the Moving Things category with a weight of 2. The upper side of this item will repell the player when touched. This can help the player gain height but can also propell them towards lethal objects.

## Notes

* Pressing the jump button while bouncing off the spring will further increase the height of the jump
* A sideways turned spring can increase the height of a jump in the same way
Sirenix (winter version)

Sirenix Winter version is the unique fairy form when used at places of extreme cold.

## Appearance

The outfits are made up of colorful tops with snowflake-like geometric decorations, with fuzzy areas at the top and also fuzzy tutus-like skirts. They wear fuzzy-edged fingerless gloves on both arms and plaid-like patterned leggings, geometric-decorated boots with fuzzy areas. They wear long, fuzzy-edged cloths, similar to Harmonix, on the back of the suit. The hair is the same as before, except it is decorated with sharp star-shaped jewels and thorns at the top. The wings are unchanged.
Red Platform

## Description

Similarly to both the blue platform and the purple platform, this 1x1 object moves back and forth on a set path. However, the red platform moves diagonally by 6 blocks. It has a period of about 8.5 seconds and is part of the Moving Things category.

## Notes

* This object was added in version 1.4
* There is also a permanent version of this object
Linear Saw

## Description

This object is 6x1 units big and has a weight of 4. On one side of the platform there is a deadly sawblade (1.5x1) which moves back and forth. The Saw Platform is in the Hazards category. It takes the blade roughly 2 seconds to get from one end to the other.

## Notes

* It is possible to climb up the side of the platform the saw is on by performing a well-timed wall jump while the saw is moving down
* It's possible to crawl through underneath the saw (if it's standing upright, one block above the ground) by crouching next to it when the saw blade is at the lowest point
* This is a trap object, meaning that it can award trap points to the player who places it
Teddy bears

Teddy bears are the species natives of Linphea, like Yoshis, Giginkas cats and others magical creatures, they use magic based of nature

A **teddy bear** is a soft toy in the form of a bear. Developed apparently simultaneously by toymakers Morris Michtom in the U.S. and Richard Steiff in Germany in the early years of the 20th century, and named after President Theodore "Teddy" Roosevelt, the teddy bear became an iconic children's toy, celebrated in story, song, and film.[1] Since the creation of the first teddy bears which sought to imitate the form of real bear cubs, "teddies" have greatly varied in form, style, color, and material. They have become collector's items, with older and rarer "teddies" appearing at public auctions.[2] Teddy bears are among the most popular gifts for children and are often given to adults to signify love, congratulations, or sympathy.
Honey

## Description

This is the only item in the honey object group: A patch of honey. It can be placed onto platforms and other objects that are already in the level. Touching honey will slow a player down and will also make it difficult to jump. It can be used to attach inanimate objects to moving ones. Two moving objects can't be connected. Sticking two immobile objects together won't have any effect unless one of them is already connected to a moving platform. Honey has a weight of 0.

## Notes

* Moving objects become slower the more items are attached to them. Objects with higher weight will have a bigger effect
* Some objects in the party box can spawn with honey already on them
* Attaching two objects with honey will unlock the achievement "Craftsperson"
* Sticking four objects together will unlock the "Engineer" achievement
* Honey is also referred to as "glue" in the steam achievements. The developers have stated that both names are acceptable
Tennisball Shooter

## Description

This small 1x1 object belongs to the Shooty category. It has a weight of 1. Every 1.5 seconds it fires a burning tennis ball upwards to the side which it is facing. The projectiles have a very high bullet drop and are affected by the gravitational pull of black holes. They can also travel through teleporters and spike balls. Initially, they move very slowly but as they fall they gain speed to the point of becoming considerably faster than an arrow.

## Notes

* It is possible to stand on top of a tennisball shooter without being hit by its projectiles
* The flaming tennisballs are the only projectiles affected by gravity and therefore also the gravity modifier
* This is a trap object, meaning that it can award trap points to the player who places it
Plessie

**Plessie** is a friendly character (referred to as a "Dinosaur" by Nintendo) that debuted in *Super Mario 3D World*. In the game, it allows the playable characters to ride him through certain levels, similarly to Dorrie in *Super Mario 64* and its remake and *New Super Mario Bros*. Plessie's name is a portmanteau of plesiosaurs and Nessie. The former is an extinct group of large marine reptiles that are often confused as dinosaurs, whereas the latter is the nickname given to the Loch Ness Monster.

1/1
Ice

## Description

Ice is an object from the hazards category. It makes players that touch it slide which can lead to them falling to their death or sliding into traps. There are three variations of this object, all differing in length. It ranges from 1x0 to 3x0. (Since ice can only be used to cover other objects, it doesn't have any height.)

## Notes

* Ice can be used for sliding through one tile high gaps
Known bugs

With any game, there are bound to be a few bugs and Ultimate Chicken Horse is no exception. This page serves as a collection of interesting bugs, no matter if they still exist or not.

## Same Block

When two or more players try to pick a block in the Party Box at the same time (e.g. Punching Flower), the players who clicked it will also get a Punching Flower.

## Double Blocks

When two or more players try to place a block on the same spot at the same time, the game places both of these blocks in the same space. It works with every block, trap and moving object. If the double block was placed in a space where honey is, both of the blocks in the double block will stick to it. (Last tested in the A-cobra-tic update)

## Wall clipping

When the player is pushed between the level and a moving object, they're supposed to get killed, but sometimes they just get stuck.

## Infinite death

This bug was rarely caused when a player was killed by a black hole. But other then that, not much is known about this strange glitch.

## Ghost coin

When a player picked up a coin in a public match, it would rarely not register for all players. Player A would appear to be holding nothing for players B and C, but would still get points for the coin (provided they got to the flag). Players B and C couldn't collect the coin or place any objects on the space it occupied, until would be blown up by a bomb.

Confirmed to happen in version(s) 1.3.56

## Rotating Wave

This rather funny glitch would happen randomly when honey was placed on the "The Pier" map. The wave would seemingly be attached to the rotating or moving object that the honey is on. This would cause the wave to move about the level in ways that seem impossible. Notice the upside-down wave in the picture below.

          Confirmed to happen in version(s) 1.3.53, and 1.3.56

## Jungle Temple Coin

Sometimes in a public match, the jungle temple's coin is glitches so when you pick up the coin, the boulder does not appear or kill the player yet makes the sound, and other players could get the coin but you cannot anymore.

There is no proof of how this bug works or how it happens, but the reasons listed below MAY be the cause:

* The game has been running for a long time
* A rotating object with honey faced to the coin
Treadmill

## Description

Measuring 3x1 tiles, this object pushes players who walk on it forward or backwards. This item can only be flipped horizontally and it belongs to the Moving Things category.

## Notes

* The treadmill sometimes has honey on it naturally
* Objects that are attached to the treadmill with honey will rotate around it
* There is also a permanent version of this object
Blue Platform

The blue platform is 3x1 tiles big and an object from the Moving Things category. It repeatedly moves back and forth by 6 blocks at a speed of 2 tiles per second, having a period of 6 seconds

## Notes

* The moving platform was added in version 1.1
* Sometimes this object has honey on it naturally
* There is also a permanent version of this object
* In the game a small hamster can be seen running in a hamster wheel inside of the platform, presumably powering it
Fan

## Description

The fan is 3x1 tiles big and blows wind in the direction it is facing. This wind is very strong and can push characters away with great force. The closer to the turbine you get, the faster and further you will initially be blown away. Other objects in its path will simply block the wind. The fan is part of the Moving Things category and has a weight of 3.

The wind has an actual range of about 10 tiles. However when a character is either running against it or being pushed towards it by gravity the forces will balance out at a distance of roughly 6.5 tiles.
Outfits

Outfits are vanity items that can be unlocked by collecting mystery boxes. Once an outfit is unlocked, it can be put on the character it belongs to in the treehouse building. There are 48 outfits in total, four for every character. Each outfit also comes with a host of different colors.

***"So if you weren't satisfied with a horse wearing a red bow tie, green is now an option."*** - Kyler Kelly-tan, game dev

1/24Some characters have four outfit slots, others have three slots with two different outfits in one of them. The horse also has a racehorse outfit and the turtle has a gladiator helmet, ninja gear, and a pirate costume not depicted in the images above.

Most outfits are clothes or other vanity items but it's worth noting that each character has one "alternate skin" outfit that changes their overall appearance, often to that of a different species of animal. Here is a list of all the skins:

## Notes

* In version 1.6 every character except for the Horse received one new outfit
* In version 1.4 every character received one new outfit
* Outfit color variants were first introduced in version 1.2 and further were added in patch 1.3
Coin

## Description

This object has a size of 1x1 and a weight of 1. It's unclear which category the coin belongs to. It is an object without a hitbox but it can be collected by touching it. Bringing a coin to the goal will award the player with extra points. Coin points are added even when all the players make it to the goal. As long as it is not collected, a coin will keep returning to it's original position after every round.

## Notes

* Even if a player's character touches a coin after already having reached the goal, it will still be collected.
* Dying with a coin ten times will unlock the achievement "Droppin' Bills"
* Collecting 50 coins will unlock the "Greedy McGreedster" achievement
Trigger Spikes

## Description

This 3x1 platform is an object of the Hazards category with a weight of 3. When a character touches its upper side it will open up, revealing deadly spikes and a few moments later it will close again.

## Notes

* This object was added in version 1.4
* This is a trap object, meaning that it can award trap points to the player who places it
Unlockables

By collecting mystery boxes while playing players can unlock levels, characters and outfits. There are 59 unlockables in total.

Alternatively they can also input the following combination of keys in the treehouse (game lobby) to unlock everything instantly:

* "**R R Shift Shift R R E"** (keyboard)
* **"Y Y X X Y Y RB"** (Xbox controller)
* "**Triangle Triangle Square Square Triangle Triangle R1"** (PS4 controller)
* "**Y Y X X Y Y R"** (Switch controller)

To be precise, you have to press the buttons which have the following functions in this order: '"Dance Dance Run Run Dance Dance RotateRight"**. If this cheat code is used you will not be able to earn any achievements related to unlockables until your game progress is reset. You can do so by opening the Treehouse menu, selecting the "Stats" button and clicking "Reset all stats and reset game progress".**

## List of Unlockables

This is a summary of all the unlockable content in the game.

### **Characters**

1. Squirrel
2. Chameleon
3. Robo Bunny
4. Elephant
5. Monkey
6. Snake
7. Hippo
8. Turtle

### **Outfits**

* 39 Outfits, four per character (except for the Horse which has three), see the outfits page for more details

### **Levels**

1. Old Mansion
2. Pyramid
3. Waterfall
4. Windmill
5. Metal Plant
6. Iceberg
7. Dance Party
8. The Pier
9. Jungle Temple
10. Volcano
11. Crumbling Bridge
12. Nuclear Plant
13. The Mainframe
14. The Ballroom
15. Space
16. Roller Coaster
17. Metro

## Unlock conditions

The game makes the following checks, in this order, to determine if it should spawn a mystery box with a new unlock for a player.

Note that a "match" is a completed Party or Creative game, which has been played until there was a Winner or a Draw. You can see your total number of matches and what levels you have played in by looking in the Stats menu.

**Levels**

* At least 1 match in each previous level, excluding the Blank Level
* At least 3 matches since the last level unlock

**Characters**

* The level where the character appears is unlocked
	+ Squirrel appears in Old Mansion
	+ Chameleon appears in Pyramid
	+ Robo Bunny appears in Metal Plant
	+ Elephant appears in Iceberg
	+ Monkey appears in Jungle Temple
	+ Snake appears in Crumbling Bridge
* At least 5 matches since the last character unlock

**Outfits**

* At least 3 matches total

* Chance of unlock spawning is 1/3.
* Only unlocked characters can have their outfits unlocked.

## Notes

* Unlocking a level will unlock the "Young Explorer" achievement
* Unlocking all levels will unlock the "Magellan" achievement
* Unlocking an outfit will unlock the "Gettin' Fancy" achievement
* Unlocking all outfits will unlock the "Full Wardrobe" achievement
* Unlocking a character will unlock the "A New Friend appears" achievement
* Unlocking all the characters will unlock the "Building A Community" achievement
Merry Mountain

**Merry Mountain** is a race course in *Mario Kart Tour*. It is a course that is based on the North Pole and Santa's workshop, taking place around a small village and a foggy mountain decorated with Christmas presents. Merry Mountain debuted in the 2020 Winter Tour, where it acted as the tour's signature course. This is the first new course in the game which is not based on a real-life city or a previous course. Several Toads, Yoshis, and Shy Guys act as audience members in the village segment of the course. There are several flying sleighs with audience members in the course, flying around the mountain and riding the course's railroad.

## Course layout

The race course begins at the snowy village on the mountain's base, with a couple of bends in the road before moving into the rocky cliffside area. There is a split in the road at the cliffside; the lower path features a dirt road with coins, and the upper path features a railroad bridge, which lets the driver boost on a Dash Panel onto another suspended ramp, allowing them to trick a second time. After the split path, there is a wooden bridge which takes the driver further up the mountain, which is decorated with candles, Christmas presents, and candy canes. After several turns in the road, there is a large bump in the road allowing the player to trick. There is a tower of large presents at the top of the mountain, where a gondola lift of presents feeds into. The peak of the mountain features a super half-pipe giving the player a speed boost, at which point the race track goes down the mountain's steep slope. The road to the finish line features a wide Dash Panel beginning the descend down the mountain, with a snowy ramp and two Dash Panels on each side of the road following after. Finally, the track ends with a ramp allowing the player to jump over a bottomless pit beneath the mountain's base, and onto the finish line back at the village.
Characters

These are the animals that the players can control. Gamplay-wise there is no difference between them, they only differ in appearance, sounds and have different outfits. There are twelve characters in total: Chicken, Horse, Sheep, Racoon, Chameleon, Squirrel, Bunny, Elephant, Monkey, Snake, Hippo, and Turtle. They can be unlocked by collecting mystery boxes. Chicken, Horse, Sheep, and Raccoon are available from the start.

Which of the characters are available to be used depends on the unlocks of the host of a game. For example: Player B who has already unlocked all of the characters joins the lobby of Player A. However, because Player A has not unlocked any of them yet, only the standard animals are available. Similarly, if Player B was the host instead and Player A joined his game, they could choose from all twelve.

## Triva

* The Turtle was added in version 1.10
* The Hippo was added in version 1.8
* The Elephant was added in version 1.4
* The Monkey was added in version 1.5
* The Snake was added in version 1.7
* Unlocking the Chameleon will unlock the "A New Friend appears" achievement
* Unlocking all the characters will unlock the "Building a Community" achievement
Players

The **Players** menu is available in Online lobbies.

### Report

This button allows you to report another player for things like offensive messages or usernames, disruptive behaviour, etc.

You can include comments on your report, and these will be sent along with a chat log to the developers for review.

### Mute

This allows you to mute all chat messages from a specific user in the lobby.

### Kick

As the Host of a lobby, you can decide to Kick another player. When playing in someone else’s lobby, you can Vote to Kick players (except the Host).
Wood

## Description

This group of objects belongs to the Platforms category. There are 6 different versions of the wood item, all with a different length which ranges from 1x1 to 6x1.

The weight of this object depends on the specific length of the individual variations. It possesses a weight of 1 for every tile that it fills on the level grid. A 1x1 block of wood for example has a weight of 1 while a 2x1 block has a weight value of 2.

## Notes

* The 6x1 wood piece is the single object with the highest weight
Hello Yoshi (Melee Season 6)

Hello yoshi sixth season was began in 2005, the same parody of Super Smash bros Melee, Mario kart: Double dash and Hello kitty roller rescue, it was ended in 2006.

Also, Toadette appears as a new ally, Master hand King Block, and Shadow master as new villains, also debuts Smashix

## Synopsis

This season, Hello yoshi have no long still Enchantix, because they are lost when the mysterious enermy who steals the power, the Shadow master, he is the Dark lord of Death (resembling the Grim reaper), is one of fiends who cannot be destroy except the Smashix power, the power of peace and love, Hello yoshi must learn martial arts to be stonger and defeat Shadow master.

Also debuts Toadette, Yoshi's parents, Master hand, Crazy hand, The God and inhabitans of Tokyo.
Slowatch

## Description

The Slowatch object has a weight of 1, a size of 1x1 and is similar to the coin. When a player touches it, it will disappear from the level and slow down time by about 50% for the next 6 seconds. This effect does not stack and it also doesn't slow down any ingame timers. The category of this object is unclear.

## Notes

* Because the Slowatch does not affect ingame timers, collecting it in challenge mode is detrimental if you want to get a fast completion time
* This object was added in version 1.5
Wrecking Ball

## Description

Similar to the spinning saw, this object from the hazards category consists of a single block with a large red ball attached to it, which swings back and forth. This part of the object is lethal to players and has a period of about 3.3 seconds. The chain that it hangs on does not have a hitbox, however. The wrecking ball has a weight of 3.

## Notes

* The Wrecking Ball was added in version 1.4
* This is a trap object, meaning that it can award trap points to the player who places it
Ultimate Chicken Horse Wiki

## Welcome to the Ultimate Chicken Horse Fandom

This is a collection of information on the game "Ultimate Chicken Horse (UCH)" managed by the community.

Check out the official Ultimate Chicken Horse Discord where the community is most active! Here you can talk about the game, ask questions, share your levels, find people to play with, or get in touch with the developers.

## About the Game

"Ultimate Chicken Horse is a party platformer game where you build the level as you play, placing traps and hazards to screw your friends over, but trying not to screw yourself," (Steam store page) developed by Clever Endeavour Games. It was released on Microsoft Windows on 4 March 2016, Playstation 4 and Xbox One in December 2017, and Nintendo Switch on 25 September 2018.

## About the Developers - Clever Endeavour Games

"Clever Endeavour is a game development studio from Montreal, Canada. We make games that focus on unique mechanics that inspire people to play together. The studio as a whole is comprised of fun-loving, passionate people with a great enthusiasm for their work and for keeping the creative spirit alive while making commercially viable games."

- Clever Endeavour Games LinkedIn

"Clever Endeavour Games is a dynamic young team of six people, each bringing our unique skill set and experience to the table to create amazing games. We are committed to making games with a focus on unique mechanics rather than basing ourselves on pre-existing genres, and we want to create games that bring people together. We released Ultimate Chicken Horse, a multiplayer party platformer, in 2016 on Steam and then ported it to Nintendo Switch, Xbox One and PlayStation 4.

Our company is committed to fighting for marginalized developers in the games industry, and we’ve been taking steps to ensure that we’re doing the best we can to help the community, to examine our own practices, and to continue learning how to help as we grow and evolve. Our commitment is outlined here."

- Clever Endeavour Games Website

## Navigation

* Treehouse
* Characters
* Levels
* Blocks and Items
* Game modes
* Modifiers
* Custom Levels
* Movement
* Achievements
* Cheat Codes
* Version History
Custom Level Parts

## Description

This special group of objects has the attribute of being indestructible by bombs. It consists of a multitude of simple platforms with various sizes as well as a few exclusive versions of normal objects. Note that these items are only available in free play mode as their purpose is to be used in creating custom levels. Additionally, all of these objects can be colored in 36 different colors.

## List of objects

### **Platforms**

The available sizes are 1x1, 2x1, 3x1, 4x1, 8x1, 16x1, 2x2, 4x2, 4x4, 8x8 and 16x6.

### **Permanent object versions**

These are variations of normal objects. They are the same as the original versions with the exception of being indestructible.

* Barbed Wire
* Scaffold
* Red Platform
* Blue Platform
* Purple Platform
* Tire
* Gear
* Treadmill

### **Special Objects**

* **Goal:** A 1x1 block with a flag on it. The 4x4 area above it prevents objects from being placed. Reaching this flag counts as successfully completing the level. There can be more than one of these in a level. The Goal has a weight of one.
* **Start:** The start is where the characters will spawn every round. It is a 4x1 platform with a 4x4 area above it which can not be built in. This object is considerably different from all the others in that it can not be deleted, nor can it be placed. It exists in every level by default and it can only be moved in the blank level and custom levels that were made in the blank level.
* **Paintbrush:** The Paintbrush is similar to the bomb in that it applies its effect in a 3 by 3 radius of where it's used. It will change the color of any color-able object within this range to the color of the brush itself.
* **Connector:** This object is the same as honey except that it's indestructible and can be used to connect permanent objects.

## Notes

* Permanent barbed wire can not be attached to objects that are destructible
* Permanent objects can not be moved with honey
* Connectors can't be attached to destructible objects
* Most of these objects were added in version 1.4
* The permanent objects are **not** indestructible in free play mode, allowing players to get rid of them more easily when building a custom level
* The Paintbrush was added in version 1.6
Ferris Wheel

## Description

This object from the Moving Things category consists of four platforms that are 2x1 tiles big. The object itself is technically 7x6 units big, however, only the platforms actually have hitboxes. The direction in which the wheel rotates can be changed by rotating the object itself before placing it. Each platform takes 9 seconds to complete a full rotation.

## Notes

* This item sometimes has honey on it naturally
* The platforms can be destroyed individually by using bombs
Hockey Shooter

## Description

This object from the Shooty category is 1x2 units big and its weight is 1. Strangely, the top part of this machine doesn't have a hitbox. It shoots immeasurably fast hockey pucks from it's bottom part but it only fires once every 3.5 seconds.

The projectiles fired by this object can also travel through teleporters.

## Notes

* Killing someone with a hockey shooter 100 times will unlock the achievement "Goon"
* There used to be a glitch that resulted in the light being a tangible surface allowing users to double jump on it. The hockey puck jump allowed for a jump height of roughly 9 blocks
* This is a trap object, meaning that it can award trap points to the player who places it
Wart

**Wart** (known in Japan and in *The Legend of Zelda: Link's Awakening* as **Mamu**) is the main antagonist of *Super Mario Bros. 2*. He is the leader of a gang known as the 8 bits and his major appearance centers around his efforts to conquer Subcon, a land of dreams. Wart's information in the game's instruction booklet states, "*He is the most mischievous of all in the world of dreams. He created monsters by playing with the dream machine.*" To attack, Wart can spit streams of bubbles or jets of water.

## General information

### Physical description

Wart is a large, green frog with a big white round belly, a general body shape resembling most frogs, a vaguely crocodilian snout filled large white teeth, and large claws on his two-toed feet and four-fingered hands. The Nintendo Comics System depicts him with scales and even a spiked tail (similar to Bowser), giving him a closer resemblance to a crocodile or alligator, rather than a frog. He is typically depicted as wearing a blue cape (light brown in *Super Mario All-Stars*). He also wears a crown, a large pendant on a gold necklace, and gold bracelets.

### Personality

Very little of his personality has been revealed beyond the fact that he is willing to cause mayhem and destruction in order to achieve his goal of ruling Subcon. However, *BS Super Mario USA* does suggest that he is cunning and patient enough to bide his time between attacks, and the fact that he stole all the Mario statues may indicate a spiteful side to his personality.

Classic Wart
Scaffold

## Description

The Scaffold is an object from the Platforms category. It has a size of 5x1 and a weight of 2. It is a construct of two blocks which are connected by three empty tiles inbetween. This makes it possible to stick objects together while still having a gap that players can go through.

## Notes

* This object was added in version 1.4
* There is also a permanent version of this object
Flipping Block

## Description

One side of this object is covered in spikes. Every three seconds they flip over to the opposite side. It is 1x1 tiles big and belongs to the Hazards Category. The flipping block has a weight of 1.

## Notes

* It's possible to safely stay on top of a sideways flipping block as long as the character is not standing on the edge
* It is also possible to crawl through a one-tile high hole below a flipping block without the help of other objects. While the block is flipping, players can get closer to the block and quickly duck. Once the side without spikes is over a character's head, they will be able to crawl forward
* This is a trap object, meaning that it can award trap points to the player who places it
Barbed Wire

## Description

This object from the Hazards category can only be attached to other items and is lethal to touch. It comes in three size variations: 1x1, 2x1 and 3x1. The longer pieces of barbed wire are actually just multiple single pieces which means that they can be destroyed or moved seperately.

## Notes

* Dying on barbed wire ten times will unlock the "Not So Sharp" achievement
* Because the hitbox of this object is actually pushed into the surface it is placed on players can still stand on the very edge of a block when the wall right next to it is covered in barbed wire
* There is also a permanent version of this object
* This is a trap object, meaning that it can award trap points to the player who places it
Beehive

## Description

The Beehive is an object belonging to the Hazards category that activates once a character comes into contact with it. It has a weight of 4 and it does not have an active hitbox, meaning that it does not collide with characters.

Once activated, a swarm of bees will begin following the player who activated it. The bees are lethal and will follow the targeted player until they either die or reach the goal, at which point they disappear.

The Beehive can only be activated once per round.

## Notes

* This object was added in version 1.7
* This is a trap object, meaning that it can award trap points to the player who places it
Twitch integration

The Twitch Integration feature allows streamers to connect their game lobby to their Twitch channel for viewer participation.

To establish the connection, type your channel name in the box, and press enter. If the connection is successful, you should see the **Twitch Chat** and/or **Twitch Votes** boxes appear at the top right of the screen.

### Twitch Voting

With **Twitch Voting** On, the Twitch audience can vote for blocks that will appear in the Party Box, by typing in chat the keywords found at partybox.horse. Each user has one valid vote per game round, and a second vote will annul the first.

The blocks that receive the most votes will be added to the Party Box at the start of the next round.

This integration only works in Party Mode.

### Show Twitch Chat

With **Twitch Chat** On, everything from the selected channel’s Twitch chat will be displayed on the game screen.

## Notes

* Twitch Integration was introduced in version 1.2
Treehouse Menu

The **Treehouse menu** appears when you press the "Pause" button while in the Treehouse lobby.

#### Game Mode selector

You can use the arrows at the top of the menu to select one of the 4 Game Modes.

The padlock icon can be toggled to lock the Mode button in the Treehouse.

#### Quit

Opens a prompt to **Quit to Desktop** (PC only), **Return to Main Menu**, or **Cancel**.
Points

Redirect to:

* Rules#Point Settings
Points are the main factor for determining the winner of a match in party mode and creative mode. The winner is the one who manages to reach the point limit first. If the round or time limit is reached before that, the player who currently has the most points will win. In case of a simultaneous arrival at the point limit by multiple players or an equal amount of points between them when the time/round limit is reached, sudden death will be activated.

**The rule of thumb for points is that when all players get to the goal of a level, only coin points are distributed. All other point types are ignored in this case. The same goes for when nobody reaches the goal.**

## List of Point Types

There are 7 types of points that are all acquired in different ways. The host of a lobby is able to activate and deactivate as well as change the values of the individual types at will in the uPad.

### **Goal Points**

These points are acquired when a player reaches the goal flag without dying.

### **Solo Points**

Solo points are received if the player is the only one who reached the goal. They are automatically disabled when there are less than three players in a match.

### **First Points**

The first player to get to the goal gets a small amount of extra points for being faster than the others.

### **Postmortem Points**

If a player dies but his body still reaches the flag they receive these points instead of normal goal points.

### **Trap Points**

These points are given to a player when someone else is killed by a trap that was placed by them.

### **Coin Points**

Coin points are awarded to those who collect a coin and bring it to the goal.

### **Comeback Points**

When a player falls behind for a certain amount of rounds, he is labeled as an "Underdog" and will get a bonus the next time he receives goal or postmortem points.

## Point Values

   Each type of points has a different default value. Goal points are a full point on the scoreboard. Coin, solo and comeback points are 3/5th of a point, postmortem points are 2/5th and trap as well as first points are worth 1/5th of a whole point. The amount of full points required to win a match and many other things can be configured by the host using the uPad.

Players can also handicap themselves by using the score balancer in the treehouse. It allows them to lower the amount of points they will receive. For example, if set to 20%, goal points will only be worth 1/5th of a whole point for a player.

## Notes

* Winning without any special points will unlock the "Back to the Basics" achievement
* Scoring 100 solo points will unlock the "Solo Master" achievement
* Scoring 10 postmortem points will unlock the "Necromancer Dancer" achievement
* Scoring 50 comeback points will unlock the "Comeback Kid" achievement
* If a player gets postmortem, they also receive first and solo points appropriately
Punching Flower

## Description

The Flower is a 1x1 blocks big object of the Sciency Stuff category that has a weight of 2. The bottom block (flower pot) is the only part that has a hitbox while the flower itself is actually in the background. When a player gets near it the flower will make an angry noise and punch in the player's direction shortly afterwards. The punch is lethal. By triggering it and then jumping out of the way it can be used to kill other players.

## Notes

* This object was added in version 1.2
* When the flower is triggered, it turns towards the player. The pot it is in actually also turns with it, along with everything that is attached to it
* This is a trap object, meaning that it can award trap points to the player who places it

\*Note that this object has a time delay\*
Boxing Glove

## Description

This object from the Hazards category has a weight of 2 and a size of 1x1. When a character, projectile, paper plane, hydrant water beam or another boxing glove touches one of the three buttons on the sides of the block, the boxing glove shoots outwards by 4 tiles in a straight line. The glove is only lethal to players while it is moving, when it's inactive the glove has no hitbox. It takes about 1 second for it to extend and return to its starting position, at which point it can be activated again. The glove and the part connecting it to the block can also destroy arrows and paper planes as well as flaming tennis balls in their active state.

## Notes

* This object was added in version 1.6
* This is a trap object, meaning that it can award trap points to the player who places it