Crossroads

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*For the full transcript of Kara's section in this chapter, click here.*
*For the full transcript of Connor's section in this chapter, click here.*
*For the full transcript of Markus' section in this chapter, click here.*

**Connor**

* Find deviant leader
* Stop Markus/North
	+ Blow up Jericho (if Markus is dead and Connor becomes deviant)
		- Escape Jericho
	+ Neutralize deviant leader (if Connor remains a machine)

**Markus**

* Blow up Jericho
* Escape Jericho

**Crossroads** is the thirtieth chapter of *Detroit: Become Human*. This chapter has thirty different outcomes in total.

## Overview

This chapter is from the perspective of Markus, Kara, and Connor.

## Flowchart

This is the flowchart walkthrough for Crossroads, with 100% completion rate and all checkpoints.

### Connor

At Ferndale (Checkpoint)

1. Follow Jericho Trail
2. In the Ship
3. Explore Jericho
	* Spot Kara
	* Spot Alice
	* Spot Explosives
	* Spot Traci (only available if they escaped in The Eden Club)
	* Spot Rupert (only available if he escaped in The Nest)
	* Read *Detroit in Chaos* (only available if Markus charged at the police in Freedom March)
	* Read *Terror in Detroit* (only available if Markus charged at the police in Freedom March)
4. Stopped by Lucy
5. Back in Captain's Cabin OR (if Markus died/left) Back in Captain's Cabin With North
6. Enter Captain's Cabin
7. Threaten Markus OR (if Markus died/left) Threaten North
8. Confront Markus OR (if Markus died/left) Confront North
	* Remain a Machine
	* Become a Deviant

Remain a Machine branch
1. Jericho is Under Attack
2. Markus Jumps Connor OR (if Markus died/left) North Jumps Connor
3. In the ship (Checkpoint)
4. Pursue Markus OR (if Markus died/left) Pursue North
5. Cargo Hall
6. Stopped by Soldier
	* Perkins Alibi (leads to "Resume Pursuit")
	* Attempt to Persuade (leads to "Resume Pursuit")
	* Attack
		+ Neutralize Assailant (leads to "Resume Pursuit")
		+ Fail to Neutralize Assailant
			- ***Machine Connor was Destroyed***
				* CyberLife Will Send a New Connor
	* Run
		+ Soldiers Shoot Connor
			- ***Machine Connor was Destroyed***
				* CyberLife Will Send a New Connor
7. Resume Pursuit
	* (if Markus is alive and did not leave Jericho) Connor Interrupts and Markus Pushes him Aside
		+ Fail to Reach Gun Before Markus
			- Markus Shoots Connor
				* ***Machine Connor Was Destroyed***
					+ CyberLife Will Send a New Connor
		+ Reach Gun Before Markus
			- Connor Shoots Markus
				* ***Connor Killed Markus***
	* OR (if Markus died/left) Corridor Confrontation

1. * + Find Josh
			- Spot North
				* Made It
					+ North Escaped (leads to "Soldier Kills Connor")
				* Shot by Soldier
					+ Soldier Kills Connor
						- ***Machine Connor Was Destroyed***
							* CyberLife Will Send a New Connor

Become Deviant branch
1. Warn Markus OR (if Markus died/left) Warn North
2. Jericho is Under Attack
	* (if Markus died/left before attack - leads to "Deviant Connor in Corridor #1")
	* (if Markus died before reaching "Markus in the Corridor" - leads to "Deviant Connor in Corridor #2")
	* (if Markus died after "Markus in the Corridor" but before "In the Hold with Markus" - leads to "Connor Takes Over Markus' Mission")
	* (if Markus died trying to activate the bomb - leads to "Deviant Connor in Corridor #3")
	* (if Markus triggered the bomb - leads to "Connor Joins the Others")
3. \*\*\* Deviant Connor in Corridor #1 (Checkpoint)
4. Join Deviants
5. Make for the Hold
	* Connor Goes Wrong Way OR Out of Time
		+ Soldier Shoots Connor
			- (if already wounded) ***Deviant Connor Was Destroyed on the Ship***
				* CyberLife Will Send a New Connor
	* Meet Lucy
		+ Bridge Collapses (leads to "Deviant Connor in Corridor #2")
6. \*\*\* Deviant Connor in Corridor #2
7. Sneak Past Soldiers
8. Soldiers Threaten Androids
	* Stay Away
		+ Androids are Executed (leads to "Next Corridor")
	* Intervene
		+ Kill the Soldiers
			- Androids Escape (leads to "Next Corridor")
		+ Get Shot
			- (if not wounded) Connor is Wounded
				* Androids Escape (leads to "Next Corridor")
			- (if wounded) Connor is Shot
				* ***Deviant Connor Was Destroyed on the Ship***
					+ CyberLife Will Send a New Connor
9. Next Corridor
10. Soldiers Coming
	* Jump Soldiers (leads to "Enter a Well")
	* Climb Beside Soldiers (leads to "Enter a Well")
	* Lose Too Much Time
		+ (if not wounded) Connor is Wounded (leads to "Enter a Well")
		+ (if wounded) Connor is Shot
			- ***Deviant Connor Was Destroyed on the Ship***
				* CyberLife Will Send a New Connor
11. Enter a Well
12. Androids are Chased by Soldiers
	* Androids are Shot (leads to "Approach Hold")
	* Use Reservoir to Knock Soldiers Out
		+ Androids Escape (leads to "Approach Hold")
13. \*\*\*Connor Takes Over Markus' Mission
14. Approach Hold
15. Josh is Dying
16. Comfort Josh
17. In the Hold With Deviant Connor
18. In Control Room
19. Soldiers Interrupt
	* Neutralize Them
		+ Arm Explosive
			- (If Markus died/left - leads to "Deviant Connor in Corridor" #3)
			- (if Markus is alive and did not leave Jericho) - leads to "Connor Joins the Others")
	* Fail
		+ Connor is Shot Dead
			- ***Deviant Connor Was Destroyed on the Ship***
				* CyberLife Will Send a New Connor
20. \*\*\* Deviant Connor in Corridor #3
21. Join the Others
22. Try to Escape
	* Out of Time
		+ North Jumps
			- ***Deviant Connor Was Destroyed on the Ship***
				* CyberLife Will Send a New Connor
			- (if Simon is alive) Simon Jumps with her
	* Made it
		+ Connor Jumps
			- (if Simon is alive) Simon Jumps with him
			- North Jumps with him
			- ***Connor Escaped with Jericho's People***
23. \*\*\*Connor Joins the Others (if Markus died/left - leads to "Connor Jumps with the Others")
	* Help Markus
		+ Connor Jumps with the Others
			- ***Connor Escaped with Jericho's People***
	* Fail to Help Markus
		+ ***Deviant Connor Was Destroyed on the Ship***
			- CyberLife Will Send a New Connor

### Kara

1. (if Luther died in Midnight Train) **DRIVING TO JERICHO WITH ALICE** (Checkpoint) OR (if Luther is alive) **DRIVING TO JERICHO WITH ALICE & LUTHER** (Checkpoint)
	* Look Outside
	* Change Radio Station
2. Parking Lot
3. Time to Say Goodbye
4. **ARRIVE AT JERICHO**
5. Board the Ship
6. Find a Warm Place For Alice
7. **UPSTAIRS**
	* Read "Detroit in Chaos" (only available if Markus charged at the police in Freedom March).
	* Read "Terror in Detroit" (only available if Markus charged at the police in Freedom March).
8. Meet Markus OR (if Markus died during Freedom March) Meet North
9. Go Back to Alice
10. Spot the Android Child
11. Join Alice
	* Stay Distant
		+ (if Alice status is DISTANT and Connor found Jericho) Alice Leaves with Luther OR (if Luther died) Alice Leaves Alone
			- Jericho is Under Attack
				* Run Away
					+ ***Kara Left Jericho Alone***
				* Find Alice (leads to *KARA & ALICE IN THE CORRIDOR*)
	* Hug Alice
		+ (if Connor did not find Jericho) ***Kara, Alice & Luther Left Jericho*** OR (if Luther died) ***Kara & Alice Left Jericho***
		+ (if Connor found Jericho - leads to *KARA & ALICE IN THE CORRIDOR*)
12. **KARA & ALICE IN THE CORRIDOR** (Checkpoint)
	* Escape With Luther OR (if Luther died) Search for Exit
		+ Out of Time OR Wrong Way
			- ***Kara, Alice & Luther Captured*** OR (if Luther died) ***Kara & Alice Captured***
		+ Luther Opens the Door OR (if Luther died) Android Opens Door and is Shot
			- Go Through the Door
				* (if Luther died - leads directly to "KARA & ALICE AT CROSSROAD")
				* OR Luther is Shot (leads to "KARA & ALICE AT CROSSROAD")
13. **KARA & ALICE AT CROSSROAD**
	* Out of Time OR Wrong Way
		+ ***Kara & Alice Captured***
	* Run to Luther OR (if Luther died - leads to "Run Toward Exit")
		+ Leave Luther (leads to "Run Toward Exit")
		+ Help Luther
			- Get Luther to Safety
				* Leave Luther Hidden (leads to "Run Toward Exit")
			- Fail
				* Caught by Soldier
					+ ***Kara, Alice & Luther Captured***
14. Run Toward Exit
15. Soldiers Block the Way
16. Hide
17. Android Seeks Shelter
	* Open the Door
		+ Android Enters But is Shot
			- Captured
				* ***Kara & Alice Captured***
			- Fight Back (leads to *Escape Cabin*)
		+ Keep the Door Closed
			- Soldiers Shoot Android and Move On (leads to *Escape Cabin*)
18. Escape Cabin
19. **KARA FLEES**
20. Try to Escape
	* Almost Reach the Breach
		+ Soldiers Shoot at the Crowd
			- Surrender
				* Face
					+ (if Luther died) Kara is Struck
						- Alice Intervenes
							* ***Kara & Alice Captured***
					+ OR (if you helped Luther earlier) Luther Sacrifices Himself (leads to *Leave Jericho*)
				* Convince
					+ Soldier Threatens Kara & Alice
						- Raise Arms
							* ***Kara & Alice Captured***
				* Obey
					+ Raise Arms
						- ***Kara & Alice Captured***
				* Run Away (leads to *Kara is Shot in the Leg*)
			- Run Away (leads to *Kara is Shot in the Leg*)
			- Play Dead (leads to Soldiers Close In)
	* Fail to Run
		+ Kara is Shot in the Leg
			- Surrender
				* Raise Arms
					+ ***Kara & Alice Captured***
			- Face
				* (if Luther died) Kara is Struck
					+ Alice Intervenes
						- ***Kara & Alice Captured***
				* OR (if you helped Luther earlier) Luther Sacrifices Himself (leads to *Leave Jericho*)
			- (if Kara already tried to Get Up) Crawl
				* Alice is Shot
					+ ***Kara & Alice Died in the Assault***
			- Out of Time
				* Alice is Shot
					+ ***Kara & Alice Died in the Assault***
			- Get Up
				* Kara Fails to Get Up (loops back to same options, but now limited to Crawl, Attack, and Surrender)
			- Play Dead
				* Soldiers Close In
					+ Defend Alice
						- (if Luther died) Kara is Shot
							* Get Closer to Alice
								+ ***Kara & Alice Died in the Assault***
						- OR (if you helped Luther earlier) Luther Sacrifices Himself (leads to *Leave Jericho*)
					+ Remain Still (leads to *Leave Jericho*)
21. Leave Jericho
22. ***Kara & Alice Escaped Jericho***

### Markus

(If Markus died in Freedom March)

1. **CAPTAIN'S CABIN WITH NORTH** (Checkpoint)
	* Josh and North Discuss OR (if Simon is alive) Josh, Simon and North Discuss
2. North Stayed Alone With Her Thoughts

(OR if Markus is alive)

1. **CAPTAIN'S CABIN** (Checkpoint)
	* Counsel With Josh and North OR (if Simon is alive) Counsel With Simon, Josh, and North
		+ (if Jericho status is UNPOPULAR) Markus Ousted
			- (if Connor did not find Jericho) ***Markus Left Jericho***
			- (OR if Connor found Jericho) **ON A ROOFTOP**
				* Jericho is Under Attack
					+ Leave Forever
						- ***Markus Left Jericho***
					+ Go Back to Jericho
						- (if Connor remained a machine - leads to *MARKUS IN THE CORRIDOR*)
						- OR (if Connor became a deviant - leads to *IN THE CORRIDOR WITH MARKUS #2*)
		+ (OR if Jericho status is okay) Discuss With North
			- (If North relationship is high enough) Kiss North OR Don't Kiss North
				* North Leaves Markus Alone
					+ (if Connor did not find Jericho) ***Markus Stayed Alone With His Thoughts***
					+ (if Connor found Jericho) Connor Watches North Leave
						- Jericho is Under Attack (leads to *IN THE CORRIDOR WITH MARKUS #1*)
2. **IN THE CORRIDOR WITH MARKUS #1** (checkpoint)
3. Meet Your Team
4. Try to Escape
	* Wrong Way OR Out of Time
		+ Soldiers Shoot Markus
			- (if Markus is not already wounded) Markus is Wounded (loops back to *Try to Escape*)
			- (if Markus is already wounded) Soldier Kills Markus
				* ***Markus Killed and Most of Jericho Captured***
	* Meet Lucy
		+ A Bridge Breaks Under Markus (leads to *MARKUS IN THE CORRIDOR*)
5. **MARKUS IN THE CORRIDOR**
6. Sneak Around the Soldiers
7. Soldiers Threaten Androids
	* Stay Away
		+ Androids Are Killed (leads to *Progress to the Next Corridor*)
	* Intervene
		+ Deal With Soldiers
			- Androids Escape (leads to *Progress to the Next Corridor*)
		+ Get Shot
			- (if not already wounded) Markus Wounded
				* Androids Escape (leads to *Progress to the Next Corridor*)
			- (if already wounded) Markus Collapses
				* ***Markus Killed and Most of Jericho Captured***
8. Progress to the Next Corridor
9. Soldiers Coming Markus' Way
	* Jump Soldiers (leads to *Enter a Well*)
	* Climb Away (leads to *Enter a Well*)
	* Time Out
		+ (if not already wounded) Markus Wounded (leads to *Enter a Well*)
		+ (if already wounded) Markus Collapses
			- ***Markus Killed and Most of Jericho Captured***
10. Enter a Well
11. Androids Are Chased By Soldiers
	* (if you run past) Androids are Shot (leads to *Approach the Hold*)
	* (if you run to the right and interact with pipe) Knock Soldiers Out
		+ Androids Escape (leads to *Approach the Hold*)
12. Approach the Hold
13. Josh Fighting a Soldier
	* Intervene
		+ Neutralize Soldiers
			- Josh Escapes (leads to "IN THE HOLD WITH MARKUS")
		+ Lose the Upper Hand
			- (if already wounded) Markus Collapses
				* Josh is Shot by the Soldier
					+ ***Markus Killed and Most of Jericho Captured***
			- (if not already wounded) Josh Sacrifices Himself
				* Comfort Josh (leads to "In the Hold with Markus")
	* Stay Away
		+ Soldier Shot Josh
			- Comfort Josh (leads to "IN THE HOLD WITH MARKUS")
14. **IN THE HOLD WITH MARKUS**
15. Enter Old Engine Control Room
	* (If Connor remained a machine) Connor Interrupts and Markus Pushes Him Aside
		+ Fail to Reach the Gun
			- Connor Shoots Markus
				* ***Connor Killed Markus***
		+ Reach the Gun
			- Markus Shoots Connor (leads to "Trigger the Countdown")
	* (if Connor is now a deviant) Soldiers Interrupt
		+ Neutralize Them (leads to "Trigger the Countdown")
		+ Fail to Neutralize Them
			- Markus is Shot Dead
				* ***Markus Killed and Most of Jericho Captured***
16. Trigger the Countdown
17. **IN THE CORRIDOR WITH MARKUS #2**
18. Join the Others
19. Try to Escape
	* Lose Too Much Time (leads to "Markus Gets Shot")
	* OR North is Shot
		+ Choose to Save North
			- Fail to Save North
				* (if Connor remained a machine and/or died - leads to "Markus Gets Shot")
				* OR (If Connor is a deviant and alive) Connor Rescues Markus
					+ Kill the Soldiers OR Die Buying Some Time (leads to "Markus Jumps")
			- Save North
				* (If Connor is a deviant and alive) Connor Protects Markus and North
					+ Kill the Soldiers OR Die Buying Some Time (leads to "Markus Jumps")
				* OR (if Connor remained a machine and/or died) Run to Exit
					+ (if too slow - leads to "Markus Gets Shot"
					+ OR (leads to "Markus Jumps")
		+ Run Away (leads to "Markus Jumps")
20. Markus Gets Shot
	* North Escapes
		+ (if he is deviant and survived) Connor Jumps with her
		+ (if he survived) Simon Jumps with her
		+ (if he survived) Josh Jumps with her
		+ ***Markus Died Buying Time for Jericho***
21. Markus Jumps
	* ***Markus Fled with his People***
	* (if he survived) Simon Jumps with him
	* (if he survived) Josh Jumps with him
	* (if she survived) North Jumps with him
	* (if he is deviant and survived) Connor Jumps with him

## Relationship Changes

### Alice

* Stay distant
* Hug her
* Finding her if Kara was distant with Alice after Jericho is attacked
* Helping Luther
* Protecting Alice and leaving Luther behind
* Choosing "hurry" after leaving Luther behind
* Kara lets in the android inside the room they are hiding
* Kara keeps the door closed, refusing to let the android in the room they are hiding in

### Luther

* Kara hugs Alice
* Kara stays distant from Alice
* Helping him

### Jericho

* Having an unpopular reputation with Jericho
* If outcast as leader but returns to save the people
* Choosing to save the first two androids
* Choosing to let the first two androids die
* Choosing to save the next two androids
* Failing to save the next two androids on time
* Choosing to save Josh
* Choosing to let Josh die
* When Markus rejoins his friends
* Saving North
* Choosing to let North die or failing to save her

### North

* Choosing "confrontation"
* Choosing "dialogue" or "stay hiding"
* Kiss her
* Refuse to kiss her
* Regrouping with her and the others
* Saving her

### Josh

* Choosing "remorse"
* Choosing "angry"
* Choosing "confrontation"
* Choosing "dialogue" or "stay hiding"
* Saving him
* Regrouping with him and the others
* Saving North
* Choosing to let North die or failing to save her

### Simon

* Choosing "stay hiding"
* Regrouping with him and the others
* Saving North
* Choosing to let North die or failing to save her

## Software Instability

* Choosing "reason" or "discourage" as Markus when Connor confronts him in the captain's cabin
* Choosing "convince" as Markus when Connor confronts him in the captain's cabin
* Choosing "appeal" as Markus when Connor confronts him in the captain's cabin
* Choosing "our cause" as Markus when Connor confronts him in the captain's cabin
* Choosing "sow doubts" as Markus when Connor confronts him in the captain's cabin
* Choosing "question" as Markus when Connor confronts him in the captain's cabin
* Choosing "undermine" as Markus when Connor confronts him in the captain's cabin
* Choosing "rally" as Markus when Connor confronts him in the captain's cabin
* Choosing "stay back!" as Connor when confronting Markus or North in the captain's cabin
* Choosing "warning shot" as Connor when confronting Markus or North in the captain's cabin
* Choosing "enough!" as Connor when confronting Markus or North in the captain's cabin
* Choosing "disturbed" as Connor when confronting North in the captain's cabin
* Choosing "cold" as Connor when confronting North in the captain's cabin

## Notes

* At the end when Perkins is looking down into the water, he will mumble "This ain't over Markus." If Markus is dead or gone, Perkins will say "This ain't over...".
* This is the first chapter that can feature all three playable characters and marks the first time Markus meets Kara and Connor.
* In this chapter, Kara and Connor do not actually meet face to face (though they are in the same room together at one point), but they meet Markus at separate times.
* Hank is the only main character who will never make an appearance in this chapter regardless of the player's choices.
* Simon and Hank are the only main characters that cannot die in this chapter (assuming Simon did not die earlier, and Hank, as noted does not appear at all).
* If Markus is not there, then Josh's survival is based on whether Connor dies before seeing him.
* If deviant Connor dies here or in the next chapter he is automatically set on his machine route.
* Previous or current residents seem to have marked a part of the holds wall with a series of "RA9"s.
* Markus will reflect on humanity's stupidity in one version of his conversation with North. ("They've been slaughtering each other for centuries, over ideals and what god to worship.") Thus showing what Carl taught him about how humans think is true.
* Normally, if Markus survives the attack on Jericho, the ship will always explode. However, there is one combination of choices that leaves it intact and him alive.
	+ Markus is exiled from Jericho but returns and manages to escape into the water.
	+ Connor becomes deviant but dies after seeing Lucy and before arming the explosives.
* The only way to have Alice leave Kara before Connor confronts Jericho's leader is to have not unlocked Alice's memory box in A New Home and when Kara chooses "Distant" when rejoining Alice, Alice's relationship status must be lowered to Distant.
* It is possible to have Connor see three different people leave the captain's room.
	+ If Markus is Leader, Connor will watch North leave.
	+ If Markus died in Freedom March and North is leader, Connor will watch Josh leave.
	+ If Markus is unpopular, banished, and North becomes Leader, Connor will watch Markus leave.
* If Markus is shot prior to reaching the hold, when North is shot during the escape attempt Markus will be unable to save her. If the player chooses to save North, Markus will attempt to charge and help her but he will stop himself, seeing his vital systems are damaged and he is forced to watch North die.
* If Connor chooses to remain a machine in this chapter, his death is near guaranteed, with the only way of Machine Connor leaving Jericho alive is if he kills Markus in the explosives room. Since you control Markus in this scene, it’s much more likely that Markus will kill Connor instead. If Markus is already dead or ousted, Machine Connor is guaranteed to die as all outcomes for him end with him being shot by the soldiers. North is guaranteed to survive if Markus isn’t present or dies earlier in this chapter, and so Machine Connor will always fail his mission.
	+ This means it is impossible for Connor-51 and Markus to fight in Battle for Detroit in the revolution route, as the only way Machine Connor can survive is by killing Markus.

## References

1. ↑ North will offer Markus a remote for the dirty bomb. Taking it unlocks some potential endings. Note that you can't get it if Markus was exiled from Jericho.

**Chapters played as *Connor* (in chronological order) -**
Battle for Detroit
**Chapters played as *Markus* (in chronological order) -**
Battle for Detroit
**Chapters played as *Kara* (in chronological order) -**
Battle for Detroit