Races

"*In RoPH II, there are six **Races** of varying statistical strengths and weaknesses for players to choose from. Races determine the base template of your character, as your starting stats are decided right here, which can in turn make you less effective at certain classes. You should definitely check out the **Level Data** page for more details."*

## Origin

The **Origin** are the *original race* of the RoPH universe; they descended from the stars to colonize this planet...which they dubbed "Earth". Because something something alternate universes. They built the first Mechanix, engineered the first Soulsongs, and spliced together the first Wilders. They pride themselves as scientists - intelligent and methodical. However, in their pride, they make many mistakes.

Lore aside, Origin possess roughly average stats across the board. They have slightly boosted **Agility,** but that's it.

Origin are good as **just about anything**. Their average stat boosts allow them to take on any task. If you're not sure what you want to do, or you think you might change up your Class every now and then, Origin is the race for you.

### Stats & Growths

* **Max HP:** 100, +20%/level

* **Max ENE:** 100, +15%/level

* **Base STR:** 10, +15%/level
* **Base SPR:** 10, +15%/level
* **Base SKL:** 10, +15%/level
* **Base ABL:** 15, +25%/level
* **Base AGI:** 12, +20%/level
* **Base EVA**: 10, +15%/level
* **Base TGH:** 10, +15%/level
* **Base RES:** 10, +15%/level
* **Base LCK:** 10, +15%/level
* **Base WT:** 20, +0%/level

### Abilities

* **Early Start** - Speeds up early weapon learning by 25%, but slows later tiers by 25% as well.
* **Haymaker** - Deliver a powerful blow that deals damage based on your Strength. Has a damage bonus that increases with your level.

## Wilder

**Wilders**, created by the Origin for physical labor, appear to be typical unintelligent, quick-tempered beastpeople - and while this once was true, nothing could be further from their current truth. Wilders may be the slowest of the races, but they are the most persistent, slowly and carefully executing experiments and attacks alike. They possess superior **Strength** and **Toughness**, with the largest starting **Health** pool of any race. Their lowered **Resistance** and **Evasion** make them similar to ***Mechanix***, though Wilders regularly outpace the machine race in terms of raw power, for Wilders are the **Melee Tanks** of the game.

### Stats & Growths

* **Max HP:** 150, +10%/level
* **Max** **ENE:** 100, +15%/level
* **Base STR:** 15, +25%/level
* **Base SPR:** 10, +15%/level
* **Base SKL:** 10, +5%/level
* **Base ABL:** 10, +15%/level
* **Base AGI:** 10, +10%/level
* **Base EVA:** 05, +5%/level
* **Base TGH:** 15, +25%/level
* **Base RES:** 10, +15%/level
* **Base LCK:** 10, +15%/level
* **Base WT:** 35, +0%/level

### Abilities

* **Slow Grace** - Slows initial weapon learning by 25%, but speeds up later tiers by 25% as well.
* **Bodyslam** - Slam in to your target for damage based on your Weight. Has a damage bonus that increases with your level.

## Soulsong

**Soulsongs** are the best mages in the game, due to high **Spirit** and **Resistance**. However, they lack **Strength** and **Toughness**, meaning they rely almost solely on magic and cannot take physical hits very well. They are the **Magic Tanks** of the game. If you want to spellsling like a pro - regardless of your magic type - and be able to resist all the incoming lightning, then this is the race for you.

### Stats & Growths

* **Max** **HP:** 100, +10%/level
* **Max** **ENE:** 120, +20%/level
* **Base** **STR:** 05, +5%/level
* **Base** **SPR:** 15, +25%/level
* **Base** **SKL:** 10, +15%/level
* **Base** **ABL:** 12, +15%/level
* **Base** **AGI:** 10, +15%/level
* **Base EVA:** 12, +15%/level
* **Base** **TGH:** 05, +5%/level
* **Base** **RES:** 15, +20%/level
* **Base** **LCK:** 10, +15%/level
* **Base WT:** 15, +0%/level

### Abilities

* **Empathy Link** - Swap HP & ENE with one Ally. Has no range limit.
* **Psyshock** - Unleash a psychic wave, targeting your foe's mind. Deals damage based on Spirit. It can hit foes within 3 tiles, and other targets within 2 tiles of the initial target! It also has a damage bonus that increases with your level.

## Soulblade

**Soulblades** are powerful warriors with high **Strength** and **Skill**, but low **Toughness** and **Resistance**. They are, however, quite **Evasive** - the most evasive race in the game, actually. If you wanna rustle up some pain and casually sidestep explosions, this is the race for you. They are the **dodge tanks** of the game.

### Stats & Growths

* **Max** **HP:** 75, +10%/level
* **Max** **ENE:** 110, +15%/level
* **Base** **STR:** 15, +20%/level
* **Base** **SPR:** 7, +10%/level
* **Base** **SKL:** 15, +20%/level
* **Base** **ABL:** 10, +15%/level
* **Base** **AGI:** 15, +20%/level
* **Base** **EVA**: 20, +25%/level
* **Base** **TGH:** 05, +5%/level
* **Base** **RES:** 05, +5%/level
* **Base** **LCK:** 10, +15%/level
* **Base WT:** 10, +0%/Level

### Abilities

* **Combat Specialist** - All Damage +10%. Effective *before* enemy defenses.
* **Palmstrike** - Deliver a mixed-stat blow based on Strength and Skill. Has a damage bonus that increases with your level.

## Mechanix

The **Mechanix** are a race of machines with unrivaled **Skill** and **Toughness**, with a large pool of **Health** to boot. They are the **Ranged Tanks** of this game. If you wish to wield a gun and take every shot like a champ, play a Mechanix. You're terrible at dodging, though. It seems like everyone's a tank in something...except the Origin!

### Stat Changes

* **Max HP:** 120, +15%/level
* **Max ENE:** 100, +15%/level
* **Base STR:** 12, +20%/level
* **Base SPR:** 05, +5%/level
* **Base SKL:** 20, +25%/level
* **Base ABL**: 10, +15%/level
* **Base AGI**: 10, +10%/level
* **Base EVA**: 05, +5%/level
* **Base TGH:** 12, +20%/level
* **Base RES:** 05, +10%/level
* **Base LCK:** 10, +15%/level
* **Base WT:** 40, +0%/level

### Abilities

* **Healing Factor** - Regenerate 10% HP every turn.
* **Eye Laser** - Unleash a beam from your eye, dealing damage based on Skill. Has a damage bonus that increases with your level.

## Vampire

The **Vampires** are a race of immortal beings, though they can be slain in combat. They boast incredible **Strength**, **Spirit**, and **Resistance**, though their **Toughness** is subpar. They tend to act slightly faster than the average player due to a small boost to **Agility** as well.

### Stat Changes

* **Max HP:** 100, +10%/level
* **Max ENE:** 100, +15%/level
* **Base STR:** 13, +15%/level
* **Base SPR:** 15, +20%/level
* **Base SKL:** 05, +10%/level
* **Base ABL**: 10, +5%/level
* **Base AGI**: 13, +15%/level
* **Base EVA**: 10, +10%/level
* **Base TGH:** 05, +10%/level
* **Base RES:** 13, +25%/level
* **Base LCK:** 10, +15%/level
* **Base WT:** 20, +0%/level

### Abilities

* **Resilient Blood** - Negative statuses count down twice as fast.
* **Savage Bite** - Chomp in to your target, dealing damage based on Strength. Has a modifier that increases damage based on Level.