Gold

**Gold** is the secondary ingame currency in SkylordsReborn, besides BattleForge Points. It can be used for upgrading cards, paying auction, reforging and mail fees, but **cannot** be traded or mailed.

Gold can be obtained by completing matches in **PvP**, **Campaign (PvE)** and **Battlegrounds (rPvE)** or simply by opening **Gold Chests** in the latter two modes.

## Earning Gold

### PvP

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For PvP matches, players get a gold reward at the end of the match, based on the duration of the match and whether they won or lost.

### Campaign (PvE)

In Campaign players get a reward upon winning the match in form of Card Upgrades. Disconnected players will get no reward. (PENDING CONFIRMATION)

* For winning single-player campaign scenarios, twp upgrade cards are granted, for everything else four in total.
* The upgrade tier of all cards is determined by the difficulty of the completed match.
	+ Standard difficulty yields upgrade cards of **Tier I**, Advanced **Tier II** and Expert **Tier III**.
	+ Each map has a pool of thematically fitting upgrade cards that can only drop on that map. These pools include cards of all difficulties per map and then two or four out of that pool are randomly rewarded at the end.
* The upgrades can either be assigned to the player (get randomly assigned in reward mode "Random") or disenchanted into Gold. A player cannot get a duplicate upgrade and it will then be disenchanted for all instead.
* All players receive the same amount of Gold per disenchanted upgrade.

Below is a table with the current gold disenchant values per upgrade, which are based on the rarity of the card and its tier:

* On 12 player maps, all players get a flat gold value based on difficulty:
	+ :  **700** /  **3000** /  **6500**
	+ :  **700** /  **2500** /  **5500**

### Battleground (rPvE)

In Battlegrounds (randomly generated PvE matches) all players of the match are rewarded with Gold upon winning the map. The scenario type currently does not influence the reward. With increasing difficulty, the gold reward increases as well. The table below depicts the current Gold rewards:

### Gold Chests

* Gold Chests can only be found in Campaign (PvE) and Battlegrounds (rPvE).
	+ Gold Chests in Community maps are purely decorative and cannot be opened.
* In Campaign games, Gold Chests are always located in the same position, regardless of players or difficulty.
	+ Depending on the maximum number of starting players of the campaign map, up to eight chests in total.
* In Battlegrounds chests are randomly distributed over the map, but within enemy camps.

* Gold Chests can be opened using **nearby unoccupied own ground units by right-clicking** on the chest. During their spawn animation units are unoccupied. The received gold from opened chests during the game is also granted if the game is lost in the end.
* There are currently quests about opening enough gold chests.
* Gold chests give all players in the active game a random gold value but within a fixed range. This range depends on difficulty of the match and the number of already opened gold chests.
	+ The first opened chest gives only half of the base gold range, but the second one gives double the base gold range.
	+ Third chest onwards, the value is always within the base gold range.
	+ This is a measure to avoid abuse of players by simple fast opening of the first, often easily accessible gold chest and then exiting the match.
* The greatest base gold range is available on **Expert** or **rPvE 9-10**. If played only on **Advanced** or **rPvE 6-8**, the range is halved and for **Standard** or **rPvE 1-5** even divided by three (truncation of rest).

Below is a table with the current gold ranges:

Below is a table with the total number of obtainable gold chests sorted by map. Hover over the map name to see the chest's location or visit the respective map page.

## Patch History

Patch #400036
* Added an in-game notification when all gold chests have been opened.

Patch #400031
* Added a gold reward penalty for completing campaign maps on advanced or expert difficulty faster than 10 minutes.
	+ This affects the disenchanting of rewarded upgrade cards and the base reward of 12 player maps, but not gold chests.
	+ Matches completed faster than 5 minutes will only yield 25% of the normally earned gold.
	+ Matches completed between 5 and 10 minutes will yield increasingly more from 25% up to the full 100% by using the following formula `(X - 300) / (300) * 0.75 + 0.25`, where X is the number of seconds spent in-game.

Pre-Release Patch #400012
* Changed the cost of very long auctions of ultra rare cards to be 80 gold instead of 90.

Pre-Release Patch #400009
* Changed upgrade disenchant  **gold** values, more equalizing campaign map's gold reward:
	+ **Common cards:** 50 / 300 / 900 to **140, 550, 1000**
	+ **Uncommon cards:** 100 / 450 / 1500 to **150, 570, 1030**
	+ **Rare cards:** 150 / 650 / 2500 to **160, 590, 1060**
	+ **Ultra Rare cards:** 250 / 950 / 3500 to **170, 610, 1090**