recursal/Fanatic-Fandom huggingface dataset:
Anne Sidari

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**Anne Sidari** is a developer who worked at Bethesda Softworks on *Fallout 76* as the lead Business Intelligence architect.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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Annette Holmes

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Annette Holmes** was a resident of Rivet City.

## Background

Annette Holmes was one of the founding members of the Rivet City Council, acting as the civilian-branch representative.

She was the grandmother of Seagrave Holmes, who is one of the merchants and inhabitants of Rivet City in 2277.

## Appearances

Annette Holmes is mentioned only in *Fallout 3*.

## References

1. ↑ Rivet City Council Minutes

Template:Navbox Rivet City

es:Annette Holmes
fr:Annette Holmes
ru:Аннет Холмс
Angry note

Template:Infobox item

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Template:FO76RE

**Angry note** is a paper note that was removed from *Fallout 76*.

## Location

The note was previously found southeast of South Mountain lookout at what is now The Bounty, on a table near a bunk bed. As of the *Wastelanders* update, the note has been removed and replaced in the game files by an inaccessible note version of Blood Eagle rules for advancing in rank.

## Transcript

File:Transcript.png
How? How does he win every time? Every single game he beats me.

The son of a bitch can't even read and yet he still manages to win. There's no way he isn't cheating.

I'll show him. Tonight, while he's sleeping. He'll never see it coming.

ru:Гневная записка
Anderson (mentioned)

For other characters named Anderson, see Anderson.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Anderson** was a man that worked for the Cabot family at Parsons State Insane Asylum in the late 20th century.

## Appearances

Anderson is mentioned only in *Fallout 4*.

## References

1. ↑ Cabot House terminal entries; 07/23/1995
Ammo dump

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The **ammo dump** is a location in the Savage Divide region of Appalachia.

## Background

An old waste dump for munitions, this little junkyard was taken over by raiders in the wake of the 2077-78 winter and turned into a trading outpost. It appears the last deal went south, judging by the dead bodies scattered at the table in front.

## Layout

This area is protected by two automated turrets. There are a trailer and a small garden containing six wild corn and three wild gourd blossoms near the back of this area. As an old raider camp, there are many dead raiders that can be found in the location, such as a raider corpse sitting at a picnic table near the entry which may have a caps stash. A power armor station is also present.

## Notable loot

* Carol's note - Note, on top of the broken terminal in the trailer.
* Poison supply - Quest item, found in the trailer in the footlocker during Needs of the Many.
* Power armor chassis with T-series armor pieces - At a power armor station past a turret inside a shopping cart.
* Nuka-Cola Cranberry - May spawn on the desk next to the terminal in the trailer.

## Appearances

The ammo dump appears only in *Fallout 76*.

## Gallery

Fo76-Carol's note.pngCarol's notePowerArmor Ammo Dump.pngPower armor
Template:Navbox locations FO76

pt:Depósito de Munição
ru:Сброс боеприпасов
zh:彈藥堆
Andre Daniels

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Template:Infobox person

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Andre Daniels** is a developer who worked at Bethesda Softworks on *Fallout 4*, *Fallout 76* and *Fallout Shelter* as a quality assurance tester.

## Employment history

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## Credits

### *Fallout* series

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### Other works

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Animal Friend (Fallout: New Vegas)

For a cross-game overview of this perk, see Animal Friend.
Template:Infobox perk

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**Animal Friend** is a perk in *Fallout: New Vegas*.

## Effects

With the first rank, these animals do not attack the Courier. With the second rank, they assist in combat, but never against other animals.

This perk affects:

* Bighorner
* Brahmin
* Coyote
* Dog
* Fiend guard dog
* Gecko (except fire gecko)
* Giant rat
* Mole rat
* Legion mongrel
* NCR guard dog
* Night stalker
* Wild dog
* Template:Icon White leg mongrel
* GojiraTemplate:Cut

## Notes

* Despite being classified as animals for the Animal Control challenge, lakelurks and fire geckos are unaffected by this perk. Conversely, night stalkers are affected by this perk, despite being classified as abominations.
* In Goodsprings, rather than fleeing, the bighorners will attack the locals or Powder Gangers during the quest "Ghost Town Gunfight" or "Run Goodsprings Run."
* This perk allows to bypass fighting with Antony's legion mongrels via dialogue, when trying to get back Sergeant Teddy.
* During the main quest You'll Know It When It Happens, control of the search dog can be taken from the ranger, allowing the Courier to find the disguised engineer on their own.
* Template:Icon The perk enables a line of dialogue when talking about Gabe's bowl with Dr. Borous.
* Template:Icon With the second rank of this perk, animals will not come to aid the player when they are fighting members of the Dead Horses.

## References

1. ↑ The Courier: *"The mongrels won't touch me. Animals like me."*
Antony: *"I thought something was wrong. We usually have to pull them off any visitors to the Fort. Well, that's no fun. Take the bear. I'll find them something else to chew on."*
(Antony's dialogue)
2. ↑ The Courier: *"Well, it seems to me it belongs to a friend of yours."*
Doctor Borous: *"  -And when I would talk to him about Betsy - and how Marcus would beat on me and call me Smarty Sissy Pants, he'd just sit there, head on my knee.- -And...- -...- -If you don't mind, I'll take that bowl. Just... need to remove it. Put it away. Somewhere out of radar range.- -For some reason, its similarity to the Crater-shape of Big MT is starting to fill up all available cognitive spaces.- -That, combined with my own overwhelming feeling of having done something terrible... the two are hitting me with... unexpected force.-"*
(Dr. Borus' dialogue)

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Angel of Vengeance

Template:Infobox reputation

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**Angel of Vengeance** is a reputation in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Obtaining

Rewire Kyle's radio trigger watch to explode and blow off his lone good hand.

## Effects

The effects, if any, are not described in the Bloomfield Space Center design document.

## References

1. ↑ Bloomfield Space Center design document/2 - Other Role-Playing Tests and Epithets
Anne (Fallout 76)

For other characters named Anne, see Anne.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Anne** was the sister of Martha.

## Background

After the machinations of Hornwright Industrial caused the town of Monongah to go bankrupt, Martha reached out to her sister Anne, agreeing to take her up on the offer to move in with her and Louis. She let Anne know that she would plan on packing up and moving with her son Timmy after Halloween.
Amy Yancey

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Amy Yancey** was a woman who lived before the Great War. She and her family were scheduled to reside in Vault 114.

## Appearances

Amy Yancey is mentioned only in *Fallout 4*.

## References

1. ↑ Vault 114 terminal entries; Residency A2

ru:Эми Янси
uk:Емі Янсі
Ant meat (Nuka-World)

Template:Infobox consumable

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**Ant meat** is a consumable item in the *Fallout 4* add-on *Nuka-World*.

## Characteristics

A carapace with meat belonging to ants found throughout Nuka-World. It restores 15 hit points upon consumption but also confers 11 points of radiation damage to the Sole Survivor.

## Survival

When Survival mode is active, this food reduces hunger by 3 points but increases the chance of disease during the next disease check by 12%.

Template:Navbox consumables FO4

ru:Мясо муравья
uk:М'ясо мурашки
Antler

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Antler** is the name given to the brahmin skull that Davison's nightkin worship, and they created "Antlerism" to show their devotion to it. It is in the basement level of the REPCONN test site in 2281.

## Background

Antler is a brahmin skull that Davison, a former captain in the Master's Army, picked up while he and his troop of nightkin wandered the wasteland. Nightkin develop a form of schizophrenia from prolonged Stealth boy use and so, because of this, they believe that the skull gives them orders and guidance.

Davison relates that his troops were suffering mentally from being separated from Master, and that since finding Antler to worship "everything's been going *really* well." Incidentally, Antler acts as a conduit for higher-tier planning that Davison would otherwise abandon in favor of brute force.

It's Antler's suggestion (in Davison's mind) that the Courier should help with the ghoul holed up in the room containing the Stealth Boy information, and it's Antler's confirmation of the Courier's discovery (that the Stealth Boy shipment was not at the REPCONN facility) that convinces Davison that the Courier is telling the truth. Antler is housed in the REPCONN test site basement, where he is guarded by Davison.

## Notes

* If one picks up, move, or attack the brahmin skull referred to as Antler, Davison will say, "You touched Antler. Now you die!" and becomes hostile.
* If Antler is moved by means other than direct interaction, Davison will still become hostile.
* While rather uncommon, it is possible to directly shoot and move Antler without Davison becoming hostile.
* After convincing the nightkin to leave the REPCONN basement, Antler will disappear.
* Although Antler is said to be the brahmin skull that appears on top of the coffee machine next to Davison, it is not marked with a name and cannot be put in your inventory.

## Appearances

Antler appears only in *Fallout: New Vegas*.

## Gallery

Do not touch Antler.pngDo not even think about touching Antler
de:Antler
Animal Control (achievement)

For the *Fallout 3* challenge perk, see Animal Control (perk).
Template:Infobox achievement

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**Animal Control** is an achievement/trophy in *Fallout 4*.

## Requirements

Kill 300 creatures.

ru:Ликвидатор
Anton

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**Anton** is the leader of the "evil" salvagers in Denver in 2253.

## Background

Big German-looking guy. Foul-mouthed, domineering, intolerant of strangers and non-humans. He's from the Midwest, home of the radioactive cyclones, and fled to this area to escape Caesar's Legion and to try and make a life for himself. His boys are (older) former raiders who got tired of having to scrounge a living from whatever idiots they crossed paths with. Now they're doing all right by sifting through the wreckage of the old world, but they're not exactly getting rich (because their part of Denver is poor).

His group is sort of like a bunch of middle-aged bikers. They still like raising a little hell now and then, and they're really territorial, but they're not so much into chasing people down or taking ghouls out for a drag. Anton is holding them together with personality and promises of loot, but they're getting frustrated and probably will pack up eventually, maybe settling down with tribals or trying to find real civilization.

They are not evil because of their attempts to steal claims, but their tendency to shoot anyone who gets too close.

## Interactions with the player character

### Quests

Kill the Evil Salvagers: All of the "evil" salvagers are more likely to harm the Prisoner than talk to him, so the only chance the Prisoner has of making any sort of meaningful contact with the gang is through Anton. However, the result of all dialogue choices available is a breakdown in communications and a fight with Anton and his gang.

## Appearances

Anton was to appear only in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## References

1. ↑ Denver design document/5 - Scripting - Difficulty Level/PC level/Multiplayer
2. ↑ Denver design document - Anton
3. ↑ Denver design document/2 - Rival Salvager Camp
4. ↑ Denver design document/1 - Drama
5. ↑ Denver design document/4 - Kill the Evil Salvagers

ru:Антон
uk:Антон
Architect's note

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The **architect's note** is a paper note in the *Fallout 4* Creation Club content "Neon Flats".

## Transcript

File:Transcript.png
Three drinks in and I've gotten nowhwere. Trying to follow a machine's logic is trying to play connect the dots with an eraser.

Speaking of which, it's been a long time since I had to write in analog. But that's how they did it in the old days. They'd put pen and paper and then bind it into a book.

People would then put those books into a library, and use it to teach the next man. Over time, all of that was converted into binary data, and then spit back out into terminal text. I suppose in the end, it's just two different ways of saying the same thing.

Oh my god, that's it! The Boston Public Library. Their database has a ton of potential dangerous information, not to mention maps of the Commonwealth. That has to be where it went.

## Related quest

* Neon Winter

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Ant meat (Fallout 76)

For an overview of ant meat, see ant meat.
Template:Fallout76 Variables

Template:Infobox consumable

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**Ant meat** is a consumable in *Fallout 76*.

## Characteristics

A piece of raw meat harvested from the corpse of an ant. It can be consumed raw to satisfy a small amount of hunger with a high chance of disease and a very high dose of radiation, or can be be cooked to provide additional benefits.

## Locations

* One is guaranteed to drop from killed ant variants. If using the Butcher's Bounty perk, an additional piece has a chance to drop.
* Can be purchased from Responders and Raider vendors.

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Angler

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**Anglers** are creatures in the *Fallout 4* add-on *Far Harbor* and Template:In FO76

## Background

Anglers are amphibious animals found on the Island and in the Appalachian Mire. They are quadrupedal creatures with elongated limbs and sharp claws, and also possess the ability to spit incendiary projectiles at range. Their bodies are armored with scales, while barnacles may anchor themselves among the bony growths lining their backs and limbs. As anglers wait submerged for prey to be ambushed, they use their glowing "lure" to mimic the look of lure weed, an edible flower common to the island. A unique variant, the scorched angler, is only found in Appalachia.

## Variants

 File:FO76 Glowing angler.pngGlowing angler

## Behind the scenes

The angler's "lure" is similar in appearance to an anglerfish's illicium.

## Gallery

FO4FH Angler1.pngGlowing angler.pngVenomous angler.pngFO76 Angler.jpgAlbino angler.pngFO76 Glowing angler.pngFO76 Scorched angler.pngAngler in ambush.pngAngler disguise.jpgAn angler hiding underwaterFO76 Venomous angler.pngScorched venomous anglerFo4FH angler concept art.pngConcept artFo4FH creatureangler.pngAngler Loading Screen.png
## References

1. ↑ Far Harbor loading screens: *"Anglers wait in ambush for prey to come to them. Their glowing "lure" mimics the look of a flower common to the island."*

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Anna Wallace

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Anna Wallace** is a deceased person whose grave can be found in *Fallout 2*.

## Background

Her tomb is randomly generated in either the Den, Golgotha or Redding.

## Behind the scenes

The name Anna Wallace and the tomb inscription is a reference to a real tombstone in Ribbesford, England.
Appalachili

Template:Infobox consumable

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**Appalachili** is a consumable item in *Fallout 76*.

## Characteristics

A chili named after the region of Appalachia, this meal was created by Reverend Delbert Winters. Its recipe suggests including ugly tomatoes, beef of any quality, authentic garden beans and rainwater for an "earthy" taste.

## Locations

* One can be found in a house on the easter outskirts of Welch.
* Can be crafted at a cooking station with the appropriate ingredients, after having learned the recipe.

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ru:Аппалачили
Angel (Fallout: New Vegas)

For other characters named Angel, see Angel.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Angel** is a super mutant cut from *Fallout: New Vegas*.

## Background

Angel appeared in early versions of *Fallout: New Vegas*, but was cut from the game prior to release. Its game files hint that Angel was supposed to appear in Gomorrah, which suggests that they were either a guard or an "escort." If spawned, he will be hostile to the player character and every other NPC.

## Appearances

Angel was cut from *Fallout: New Vegas*.

ru:Ангел
Andrew Endicott

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Andrew Endicott** was a man who was abducted by aliens from his home in Salem on May 17, 1697.

## Background

A recorded log sheds light on the events leading up to his abduction. He shares that he was taken from his home in Salem, and saw the sun, stars, and earth through a window as he traversed. He mentions he does not know where he is nor who his captors are. He describes other captives, frozen in ice around him, wearing clothing from a different time.

He shares that the beings who brought him aboard this vessel wish for him to tell his story, but does not understand the reasoning behind it. He ends his message, wondering if he will end up frozen like the individuals surrounding him.

## Appearances

Andrew Endicott is mentioned only in the *Fallout 3* add-on *Mothership Zeta*.

## References

1. ↑ Alien captive recorded log 1: *"My name is Andrew Endicott. On the night of May 17th, the year of our Lord 1697, I was...I was taken. From my home in Salem Village. I... I do not know where I am, exactly, or why I came to be here. I have seen, through... windows... the stars, and sun, and beloved Earth. Down there, below me. So it would seem I am aboard some vessel, suspended in the ether; ironically, it would seem, so close to where I thought Heaven must surely lie. But this is not Heaven. And my captors are not angels. I am not entirely unconvinced that the scripture is wrong. That Heaven and Hell are reversed. For my captives are devils. Demons from my nightmares. Even now they watch me, make me talk. They seem to want me to tell my story. I know not why. A record of their deeds, perhaps? Or am I just a pawn in some... some evil game. And there are others. Other... captives, I mean. From whence they came I cannot say. Some wear strange dress, as if they are from... a different time. And some are... frozen! As in ice! Unmoving! But, I think...alive. I believe they plan the same fate for me. Will I be frozen, too? Will I..."*

es:Andrew Endicott
it:Andrew Endicott
ru:Эндрю Эндикотт
Anthony Tai

Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Anthony Tai** is a Chinese-American actor who voiced the Liberator robots in *Fallout 76*. He also voiced the recalibrated Liberator, Communist soldiers and spies, as well as male Mothman cultists.

## Career

Anthony works in both Chinese and American entertainment, having a number of roles in both film and television. He was raised in Hong Kong and Los Angeles, and is trilingual, among other talents.

## Credits

### *Fallout* series

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### Other works

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Ant refuse pile (Fallout: New Vegas)

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Ant refuse piles** are scraps of remains from the of victims giant or fire ants.

## Characteristics

Usually filled with human and brahmin remains, they are covered in a mucus-like substance and webs.

## Locations

They can be found in areas that are inhabited by giant or fire ants. It should be noted that ant refuse piles can spawn fire ant nectar as well as the normal ant nectar.

* Ant mound
* Great Khan supply cave
* Gypsum quarry office
* Nellis array

de:Ameisenmüll
Anthony Saulls

Template:Infobox person

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**Anthony Saulls** is a developer who worked at Bethesda Softworks on *Fallout 76* as an additional programmer.

## Employment history

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## Credits

### *Fallout* series

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### Other works

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Argus

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**Argus** is a character that was cut from the *Fallout 4* add-on *Nuka-World*.

## Background

He was supposed to be a victim of the Gauntlet, a hazard maze in the Nuka-World access tunnels.

## Appearances

Argus is a cut character from the *Fallout 4* add-on *Nuka-World*.
Anthony Christopher

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For other people named Anthony, see Anthony.
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**Anthony Christopher** is a developer who worked at Interplay Entertainment and was credited with Special Thanks for *Fallout: Brotherhood of Steel*.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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Appalachia Veterinary Specialty Center

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The **Appalachia Veterinary Specialty Center** was a pre-War specialized animal hospital in West Virginia.

## Background

After Bill Thomas's dog Winston stopped eating and began losing weight, his owner took him to the Lewisburg Veterinary Clinic. After numerous test, Doctor A.C. Olsen diagnosed Winston with large cell lymphoma, and recommended treatment at the Appalachia Veterinary Specialty Center. Thomas would get medicine from the center, but it didn't seem to have any effect on his dog's health. He decided to put the medicine in the aerosolizer at his farm so Winston would constantly be exposed. Instead, it had the unintended effect of mutating several deer into "something unnatural."

## Appearances

The Appalachia Veterinary Specialty Center is mentioned only in the *Fallout 76* update *Wild Appalachia*.

## References

1. ↑ Veterinary diagnosis sheet
2. ↑ Confession note
Area 2

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**Area 2** is a military base in Nevada.

## Background

A large military depot where the Boomers obtained their howitzers and ammunition, transporting them to Nellis Air Force Base over the course of several weeks.

## Appearances

Area 2 is mentioned in *Fallout: New Vegas* and its game guide.

## Behind the scenes

Area 2 is based on the real world location of the same name, located within the Nevada Test Site in the Mojave Desert. The area is located 18 miles southeast of Area 51 and is part of Nellis Air Force Base.

## References

1. ↑ Courier: *"What are howitzers doing at an Air Force Base?"*
Pete: *"You're right, they weren't here when we discovered Nellis! We found the guns at a huge weapon depot called Area 2, many miles from here! It took many weeks to drag the guns and their ammunition back to Nellis - and it was the last time any of us set foot beyond our homeland!"*
(Pete's dialogue)

**Non-game**

1. ↑ *Fallout: New Vegas Official Game Guide Collector's Edition* p. 43: "*Boomers"*:
"*Fifty years ago, a group of Vault 34's dissidents struck out on their own and started using Nellis as a base. Over a long period of time, they eventually decided to call Nellis their home. They learned a great deal of information from the records at Nellis and used that information to open the weapons storehouses at (currently unknown locations called) Area 2 and the Hawthorne Army Depot. The result of their efforts was an enormous stockpile of heavy ordnance, artillery, and small nuclear weapons."*
(*Fallout: New Vegas Official Game Guide faction profiles*)

ru:Зона-2
de:Area 2
Ariel

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**Ariel** is a resident of Vault 13, along with her daughter, Sandy in 2241.

## Background

Ariel is a short, slender woman who wears a blue sundress. Ariel was traveling with her husband, Rand, on a caravan to the NCR when they were attacked by a band of raiders, during which he was killed protecting her. Before she could be killed, she was saved by a pack of talking deathclaws. The deathclaws brought her and her daughter Sandy to Vault 13 where she has remained, as she feels much safer within the confines of the vault than in the wasteland.

## References

1. ↑ Ocariel.msg, line 100
2. ↑ **Ariel**: *"My husband and I were travelling with a caravan on its way to the New California Republic. We wanted to start a new life for ourselves and our daughter, Sandy. Unfortunately, the caravan was attacked by raiders one night. They were incredibly brutal. They killed everyone: men, women, and children. Rand, my husband, died trying to defend Sandy and me. We were to die next when a miracle occurred.*"
(Ariel's dialogue
3. ↑ **Ariel**: *"I was holding Sandy behind me, trying to keep her from the monster that had shot Rand. He stood next to my husband's body and laughed at me as he aimed his gun at my head. Suddenly, this huge claw came out of the darkness, grabbed him from behind and... well, thank goodness that Sandy didn't see what happened next. Anyway, the raiders were being wiped out by this group of deathclaws. The one that saved Sandy and me stood near us and talked to me. He kept reassuring me that I was safe, and that he was sorry that he couldn't have gotten there sooner to help us. Afterwards, the deathclaws brought us here.*"
(Ariel's dialogue

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ru:Ариэль
uk:Аріель
Antique globe (Fallout 76)

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The **antique globe** is a junk item in *Fallout 76*.

## Characteristics

It is a very old and dirty globe. The handle and holder both have a rusty golden color. The globe itself features a world map.

### Crafting

The antique globe can be broken down into components for crafting:
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## Locations

* Many in Sugar Grove.
* Five can be found around the National Isolated Radio Array.
* Four can be found around Harpers Ferry.
* Four can be found around the abandoned Bog Town.
* One can be found at the Autumn Acre cabin.
* One can be found at the Mountainside Bed & Breakfast.

## Notes

The world map show several bodies of water such as the Mediterranean Sea depicted as the same color as landmasses. It is possible that the map used in-game is a modified version of one from Wikimedia Commons, representing the real world circa 2004 and an error occurred while using the fill tool in a photo-editing program, causing the aforementioned filled-in bodies of water.

## References

1. ↑ "Fallout Lore: The Mediterranean was never drained (+ Atlantropa clarification)" on Imgur

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Architect

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The **Architect** is a character in the *Fallout 4* Creation Club content "Neon Flats."

## Background

The Architect is an Institute scientist who is responsible for creating the self-learning A.I. known as S.N.O.W. The Architect tested S.N.O.W. within his apartment in Goodneighbor before coming to the conclusion that S.N.O.W. is becoming too independent and is displaying signs of free will. The Architect runs a Turing test on S.N.O.W. to see if he is correct with his assumptions and although S.N.O.W. does fail, she fails so horribly that The Architect concludes she failed on purpose because she knows the purpose of the Turing Test. He decided to send an Institute SRB clean-up crew to the Goodneighbor apartment to reset S.N.O.W. and have her self-learning algorithm restricted. When he returned to his apartment he found the clean-up crew incapacitated and S.N.O.W. missing from her central monitor. The Architect then tries to follow her to the Boston Public Library in order to reboot her systems but he is killed by S.N.O.W.

## Appearances

The Architect appears only in *Fallout 4* 's Creation Club content "Neon Flats."
Anne (Fallout: New Vegas)

For other characters named Anne, see Anne.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Anne** is a farmer at the NCR sharecropper farms, in 2281.

## Background

Anne is a farmer that signed on to become part of the Thaler Act, which required her to move from her rural fields to the sharecropper farms. However, she is fed up with the alarmingly diminishing amounts of water available to grow crops with and is planning to leave as a result.

## Interactions with the player character

### Quests

Hard Luck Blues: A few days after the completion of the quest in favor of helping Horowitz and the Vault 34 dwellers, Anne and three other sharecroppers appear at Boulder City, in front of the Big Horn Saloon, and then stay in the ruins.

## Appearances

Anne appears only in *Fallout: New Vegas*.

## Gallery

Anne.pngAnne and sharecroppers.jpgAnne and 3 sharecroppers walking past the Big Horn Saloon
## References

1. ↑ Anne: *"  "*
(Anne's dialogue)

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es:Anne (Fallout: New Vegas)
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ru:Энн (Fallout: New Vegas)
uk:Енн (Fallout: New Vegas)
Arcade Gannon (Van Buren)

For the *Fallout: New Vegas* follower, see Arcade Gannon.

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Arcade Gannon** is a former Enclave infantryman and Followers of the Apocalypse member found in Hoover Dam in 2253.

## Background

Gannon was once an Enclave infantryman operating in the Southwestern United States. At some point, he deserted the Enclave and joined the Followers of the Apocalypse at Hoover Dam.

## Interactions with the player character

### Other interactions

* He was designed to be a recruitable companion, specializing in Science and Repair.
* In Burham Springs, he could identify the Poseidon Energy logos denoting the Agricola lab.
* The Prisoner could bring Arcade into Denver, much to the Salvagers' resentment and causing some to be cautious, and slow to trust the Prisoner.

## Appearances

Arcade was going to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. While the Denver design document refers to him being in Hoover Dam, the Hoover Dam design document does not mention Gannon, which indicates that he was added into the game after the latter was written. This character, with some re-writing, appears as a recruitable companion and Followers of the Apocalypse member in *Fallout: New Vegas*.

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ru:Аркейд Геннон