Dungeons

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## Basic

Dungeons are instanced areas where players can fight and defeat stronger monsters and bosses, and gain valuable items.

Records and score are tracked and displayed in the Dungeon Record.

Players can enter these dungeons using the Smart Matching tool (for the current Episode's dungeons), or by directly using the portals.

## Dungeon Types

There are five different types of dungeons in Echo of Soul.

Click on the titles to get more informations about them.

### Solo Dungeons

Echo of Soul offers thrilling dungeon experiences even when your friends are unavailable!

Venture into a Solo Dungeon like the sinister Necromancer's Den or the haunting Vagrant's Copse for a unique challenge. Solo bosses only drop loot for your class, so they are a fantastic way to gear up!

In addition to the variety of monsters and bosses inhabiting these dens of evil, Solo Dungeons also test your resolve with environmental traps such as damaging pools and poison gas.

And, for the competitor in you, the leaderboards keep track of the players with the fastest clear times!

### Party Dungeons

Nothing is more satisfying than watching a beaten enemy fall to the ground after a hard-fought battle with your companions.

But there's no time to rest - there's always an even stronger boss lurking around the corner.

Gather a group of five Soulkeepers and experience the excitement and tension of enemy strongholds like the Lost Crypt and the Promethean Giant's Hideout!

Teamwork is extremely important in parties.

Echo of Soul's combat is designed to remove the need for a dedicated healer - so the entire group must work together using their defensive, supportive, and healing skills to keep each other alive.

Even tried-and-true strategies have a new twist to them when you add cooperative survival to the equation.

### Raids

For the ultimate challenge, Raid dungeons are here to test your coordination and resolve.

Gather up to 20 players to do battle against the greatest threats the world has ever seen!

### Infinite Dungeons

You will find all manner of enemies in the Infinite Dungeons.

These dangerous domains are popular spots for Soulkeepers to hone their skills, obtain useful materials, and revisit former foes.

Each time you enter an Infinite Dungeon, the terrain and monsters are randomly generated. Select from one of seven difficulty levels to adjust the challenge (and the rewards) to your liking.

These battles culminate in a final encounter against bosses that you may have vanquished before; this time, however, they will be stronger and out for revenge!

### Doomspire Keep

This dungeon offers 50 different levels of ever increasing difficulty.

Be prepared to face off against two known bosses at the same time!

As the challenges get harder and harder, you can measure your success against other guilds and player groups: Will you progress farther than everybody else?

Exclusive loot awaits those who can beat the latest levels!

## Dungeon List

### Infinite Dungeons

 70 | Soulkepper's Challenge Party Stage 1-6

## Dungeon Lvl & Item Lvl

**Normal / Hero // Legend**

A higher difficulty level adds to the amount of health bosses and monsters in the dungeon have - the bosses will also have additional skills on higher difficulty levels,

so players will have to add more strategies to counter the boss skills, and fight harder to kill them. Higher difficulty dungeons will always require a higher level of gear for entrance.

Dungeon entries are restricted to specific levels and (PvE) gear scores.

The Gear Score is the combined sum of the item levels of the currently worn equipment on a player (jewelry does **NOT** count towards the gear score).

The red number is the total gear score of a player, the blue number the sum of the equipped PvE equipment's item levels, the yellow number the sum of the equipped PvP equipment's item levels.

Dungeon portals will only count the blue number - the PvE gear score!

As explained, only 8 pieces of gear contribute to the gear score: weapon, helmet, linen, tunic, gauntlets, belt, shorts, boots.

Dividing any gear score by 8 should therefore give you an estimate on what item level people need for the entry.

Example: Fellglow Spire [Normal] has a gear score requirement of 1280+. Divided by 8, this means players the 8 pieces to be item level 160.

The Hero version requires the 8 pieces to be item level 163 in comparison.

As a result, higher level difficulties will also drop higher level gear as bounty in comparison to the lower levels.

## Dungeon Quests

There are guiding quests for dungeons around the entrance of each dungeon or the level of the character.

When reaching level 70 and Bernicia for the first time, a quest will automatically pop up to lead the player to the quests for level 70 dungeons:

* Evil Never Sleeps: Complete by speaking to NPC Jonathan in Bernicia - Gives 3 gold.
* (Infinite Dungeon Solo) Soulkeeper's Preparation: Talk to NPC Jonathan in Bernicia when you reach level 70 (if you don't have iLevel 1328)
- Gives 1 Soulkeeper's Battle-Ready Box, which gives you a full lv 166 gear set.
* Out of this World: Complete by speaking to NPC Sevan in Southeast Hintervale - Gives 1 Soulkeeper Gear Box
- Lv 169, which gives 3 pieces of lv. 169 gear (weapon, belt and gloves), 50 Desirable Healing Potions and 25 Desirable Bandages.
* (Infinite Dungeon Solo) Training Day: Talk to NPC Jonathan in Bernicia when you reach iLevel 1328 - Gives 3 gold.
* (Party Dungeons Normal) Here's the Scoop: Talk to NPC Starke in Bernicia after you complete the previous quest - Gives 3 gold.
* (Party Dungeons Hero) - Never-Ending Problem: Talk to NPC Starke in Bernicia after you complete all quests for lv. 70 party dungeons - Gives 3 gold.

## Achievements

* Give Yourself a Hand (Nicaea) - Cleared all Nicaea Solo Dungeons.
 - Title: Dungeon Demolisher
* Give Yourself a Hand (Kharath) - Cleared all Kharath Solo Dungeons.
* Kharath Conqueror - Cleared Fellglow Spire, Asha's Tomb and Shadowflame Mine.
 - Reward: 120 Gold
* Kharath Overlord - Cleared Fellglow Spire, Asha's Tomb and Shadowflame Mine in Hero Mode.
 - Reward: 180 Gold
* Conqueror's Triptych - Cleared Temple of Cernunnos, Woods of Chaos and Spring of Lethe.
 - Reward: 120 Gold
* Conqueror's Triptych (Hero) - Cleared Temple of Cernunnos, Woods of Chaos and Spring of Lethe in Hero Mode.
 - Reward: 180 Gold

## Entry System

### Weekly Entry Limit

In EOS all dungeons below level 60 and all Solo Dungeons can be run multiple times, there is no limit.

After level 60, however, Party Dungeons, Raids and Infinite Dungeons (both Party and Solo) have a weekly entry limit. The entry limit will be reset every Wednesday at 8am server time automatically.

Limited Dungeons will also have a list of Bosses that you can kill there.

In the DE locale the list is simply called "Boss" and lists the boss monsters of the dungeons. To open this window click ALT+Z or go to Dungeons > Dungeon Info.

If the option "Similar Level" is checked, you will only see dungeons recommended for your level.

### Killing Monsters

When you kill one of the boss monsters, the monster will turn red in this list and be marked as "killed" or slain.

When all of the monsters are killed, all of them will turn red.

Monsters that are red on this list can respawn but you will no longer get loot from them.

This means, players can re-enter the dungeon on the same run (no new run counted) and kill these bosses again, but they will not receive loot!

When all the bosses are red on the list, the dungeon is cleared - as soon as you leave the dungeon, it will count as a fulfilled run.

The next time you enter the dungeon, it will count as a new run!

You can manually reset the dungeon boss list with the icon with the skull (boss symbol) and the green arrow - this will END THE CURRENT RUN.

Example: Your group disbanded after the first two sub-bosses. This is your second run or 2/4 this week.

You can now try and find a new group, but you will start the dungeon from the start, and not get loot from the two bosses you had killed with your old group.

You could instead use the boss reset. All the bosses will now be white (alive/unslain) in the boss list, and your entries will now count as 3/4!

Unless you press this reset button, the entry counter will not move on, until you have killed all the bosses, exit the dungeon and re-enter!

### Dungeon Tickets

Once you reach the weekly limit for a dungeon, you can still increase the limit if you have a Dungeon Ticket.

Dungeon Tickets can be bought for AP, Magic Eggs or from fellow players via the Marketplace.

You can also get Dungeon Tickets by opening Magic Lamps.

Once you have a Dungeon Ticket, you can click on the little plus sign next to the weekly count and it will add a new dungeon run.

Be careful: Some dungeons need more than 1 Dungeon Ticket to open a new run. Check the list on the subject below for all dungeon limits and ticket options.

There are also special Dungeon Tickets that max out dungeon runs for a specific time: