Skills

For the flying sword's active skill, visit this page.
**Skills** are passive abilities that player can get in the game.

## General

Skills can be acquired from:

* The statues: At the start of each game, player has to worship one of the statue to receive the first 2 skills.
* Tome Remnant: The Tome Remnant will let player choose 1 out of 3 skills to acquire.
	+ The 3 skills are randomly chosen, and they can only be either Skills from the sect player worshipped, or common Skills - Skills that do not belong to any sects.
		- If player has unlocked the Study upgrade, they can reroll the skills once.
	+ Tome Remnant can be found from:
		- Skill room
		- Defeated Bosses
		- Chance from defeated Elite enemies
		- Shop
		- At the start of each game (if player has unlocked the Prepared upgrade)
		- Spooky room

The statues at the startThe Tome RemnantChoose 1 out of 3 skills
## Lists of Skills

### Common Skills

#### New Skills

 **Blessing of Haste** | Melee Attack Speed +4%

### Seven-Sword Shura Skills

#### Starting Skills

**Cold Blood**
Movement speed increased by 12%. Melee attacks have 15% chance to deal 200% damage.

**Flurry**
Shooting a flying sword boosts the damage of your next melee attack. When your melee attack hits, your [Sword: Recall] cooldown is reduced by 1 second.
**Hidden Strike**
Instead of shooting flying swords on command, you now shoot a powerful flying sword to the front when you make a melee attack. Increase your defense by 10%.

### Infinite Arhat Skills

#### Starting Skills

**Infinity**
You now have an unlimited number of flying swords. Every 2 flying sword attacks means next flying sword deals **True Damage**.

**Sword Rain*** Hold down the flying sword button to shoot a volley of flying swords. Long volley may temporarily stop you shooting any more flying swords.
* Transforms [Sword: Recall] skill into [Sword Fairy]: Clear your Sword Meter. Your flying swords also generate no sword meter for the next 5 seconds.
**Sun Piercer*** Shooting the flying sword when it lights up shoots a Sun Piercer ray that deals massive damage.
* Transform [Sword: Recall] skill into [Inner Light]: Flying swords guarantee to be Sun Piercer ray within the next 5 seconds.

### Carousing Acalantha Skills

#### Starting Skills

**Burning Blade**
Increases all attack by 10%. 15% chance when attacking to deal an additional 20% in **Flame Damage**.

**Wine Soaked*** Flying swords spray strong liquor along their path causing enemies to become **Drunk**.
* Transform your [Sword: Recall] into [Flame: Recall]: Recall all of your swords to deal **True Damage** to all enemies in their return path.  enemies take massive damage. Flying swords leave a trail of sparks that ignite the strong liquor nearby in their return path.
**Drunken Song*** Your flying swords transform into Sacred Wine Gourd. Sacred Wine Gourd can spray the enemies with strong liquor to make them **Drunk**, but deals no damage unless there is fire.
* Transform your [Sword: Recall] skill into [Liquor Flamethrower]: Summon the power of Carousing Acalantha to instanly ignite all Wine and **Drunk** enemies on the map, and turn your gourd into [Burst Mode] for 5 seconds.
* When your melee attack hits, your [Liquor Flamethrower] cooldown is reduced by 2 seconds.

### Thunderfury Vajra Skills

#### Starting Skills

**Thunderbolt**

* Your melee and flying swords attacks deal **Lightning damage**.
* Damage dealt by your melee or flying swords has 15% chance to summon a Thunderbolt that deals massive **Lightning damage** to the target.

**Swift Shadow*** Lose ability to use flying swords, but every melee attack turns your next Flicker into [Thunder Flash] that deals **Lightning damage** to all enemies in your path. Enemies also receive 1 layer of [Conductive] effect that increases **Lightning damage** taken by 10%. Effect lasts 3 seconds and can stack up to 8 times.
* Transform your [Sword: Recall] skill into [True Thunder Flash]: [Thunder Flash] is boosted for 5 seconds to increase speed and damage even more. Enemies receive 2 layers of [Conductive] effect each time that can be triggered without a melee attack.
* [Thunder Flash] is treated as flying sword damage.
**Wild Thunder*** Flying sword gives the enemy 1 layer of [Conductive] effect that increases **Lightning damage** taken by 10%. Effect lasts 3 seconds and can stack up to 8 times.
* [Broken] effect is replaced by [Thunder]. Attacking enemies with [Thunder] instantly triggers a Thunderbolt.
* Transform your [Sword: Recall] skill into [Thunder: Recall]: Recall all of your swords to deal **True damage** to enemies in their return path. [Thunder] enemies take massive damage. Each returning flying sword gives each enemy in their return path 2 layers of [Conductive].

### Bitter River Bodhi Skills

#### Starting Skills

**Icy Cold**
Your melee attacks have 15% chance to deal additional 20% **Frost damage** and **Freeze** enemy for 1 second.

**Bone Chill*** Flying sword is upgraded to **Frost damage-dealing** Ice Blade with 15% chance to critical and deal double damage.
* Will always critical against **Frozen** enemies.
* Transform your [Sword: Recall] skill into [Ice Blade: Recall]: Recall all of your swords to deal **Frost damage** to all enemies in their return path.  enemies take massive damage.
**White Frost*** Lose the ability to use flying swords, but trigger chance for Icy Cold is increased by 20%.
* When Icy Cold is triggered, enemies gain the White Frost effect and take **Frost damage** equal to 125% Melee damage every second for 5 seconds.
* Fire rate of White Frost deal to **Frozen** enemies is increased by 100%.
* Transform your [Sword: Recall] skill into [Frost Explosion]: Trigger White Frost effect on all enemies nearby to deal a large amount of **Frost Damage** and increases your melee attack speed by 60% for 5 seconds.
* White Frost and Frost Explosion are also treated as flying sword damage.

### Mother Trinity Skills

#### Starting Skills

**Blood Poison**

* Your **Bleed** and **Poison** effects can now stack up to 2 times.
* Reduce **Poison damage** you take by 50%
* When you are above 50%, once every 12 seconds your next melee attack inflicts you the **Poison** debuff for 4 seconds.

**Blood Spatter*** You can consume your own HP to shoot a Blood Orb at the enemy. Blood Orb deals area damage when it hits the enemy and creates more Blood Orbs.
* When you are affected by **Poison**, Blood Orb will also infect the enemies with **Poison**
* Hold down shoot to charge the Blood Orb
* Pick up Blood Orb to be healed for 3% max HP
* Transform your [Sword: Recall] skill into [Spawn Recall]: Recalls all Blood Orbs on the map to deal damage to all enemies in their path and cause them to **Bleed** for 5 seconds.
**Infestation*** Enemies hit by your flying swords receive the **Poison** effect. If you are affected by **Poison** or **Toxin**, your flying swords carry **Toxin** instead.
* Transform your [Sword: Recall] skill into [Heart Worm]: Recalls all of your swords to deal **True damage** to all enemies in their return path.  enemies take massive damage. If returning flying swords hit the enemies affected with **Poison** or **Toxin**, it triggers a Poison explosion.