recursal/Fanatic-Fandom huggingface dataset:
Gwensbarren

Gwensbarren

CITY - The Second Capital of the Belgrieg, Fallshome, The Bottom Stair, located on the north western peak of the main isle of Belgrieg, within a natural, cliff lined bay.  Its people use Belgrins as their demonym and Belgrigan to describe possessive.

## Population

Population:  153,000

* Dominant - Human
* Minority - Tiefling, Hobbit, Genasi

## Economics

Gwensbarren is not just a trade hub, and consequently one of the largest cities of Belgrieg, but it is also a major port for the mages of Maag Ca'shaan. Virtually anything of significant value can be bought and traded in Gwensbarren, as its status stands as a major trade route for much of the Meridian Ocean. However, tight partnership with the Magocracy limits markets, and has produced powerful black market interests.

## Points of Interest

The Temple of Gathered Ruminations - A temple to the god Domi and one of the greatest collections of Forcers and Retainers outside of Ca'Shaan.

The Alabaster Library - A sister institution to the Temple of Domi and one of the most significant libraries in the known world.

Gurncullen - A powerful, multilayered trade organization, with deep connections.
Aefgeol Feast Week

Comprising the first full week of a new calendar year, during the month of Aefgeol. Aefgeolmonath, or "the month after the sacred month" in Old Hilde, features this feast week as an ancient celebration dating prior to recorded history. It serves as a new year's celebration, as well as a time of feasting and lightheartedness after the coming of winter and the traditional offerings. In places given to the Ennean faith, it will typically be seen as a time of giving thanks and attending a service or making offering at a temple or shrine.

See the Calendar of SotGoR for more details on general seasonal progression.
Hafthor Bjornsson

Hafthor is a mysterious human man that met up with the party of Alan Wheat, Takvor Demirdjian, Tyrion Slavesh, Bowg and Gadja Andonian outside the eastern Belorian coastal city of Surge. Hafthor would take the place in the party recently vacated by Finan. Hafthor, a warrior and traveler to Belore, would join up with his fellow outsiders, and their curious Belorian friends, and would travel with them across the sea to Hargravia.
Kurai Koriwa

Kurai Koriwa - /coo Rye Co REE wah/ - is a plane or location of existence that hovers like an orbital ring or accretion disk along the edge of the planetlike plane of the Ænlic Bindh. It appears to be situated in the void some distance from Caligos. Composed largely or dwarf moons and asteroids locked into a tight, ring-like orbit over the terrible plane's surface it is occupied by tens of thousands of yugoloths. It appears to be used as an entry point by many into the space of the Plane of Judgement below.
Haasim of the Stonemount Lorikas Tribe

Little is known about Haasim, as she is quite secretive. She would return to the Bold Fish tavern in the company of Gal'undria one afternoon, and be presented to the crew as, "the new astronav," with little other introduction.

Turbrock, Unthir and Bolton, a now deceased goblin crewman, would quickly accept the aarakocra, accepting her and her secretive nature. She would become fast-friends with these few, and they would become inseparable.

Along with the rest of her crewmen she would join Gal'undria in the employ of Cyrano Trading Company.

Recent months have seen Haasim doff her cloak and stop hiding her nature and identity. She would even become bold, joining her crew in the defense of ships with brazen aerial attacks.
Dūnonbrīg

Dūnonbrīg

CITY - A coastal city, situated along the northwestern shores of The Republic of Tógg.

The Cyrano Trading Company would visit it multiple times, both before and after the Rocinante. Their longest adventure there involved pursuit of Gal'undria, after her absence as captain to aid her friend Tallah Cothrate.

The adventurers, along with Gal'undria and Breo of Ægon would return to Dūnonbrīg and Haasim.
Ordu Observi

Ordu Observi, sometimes called Watchers, are the Viridian magi, an Ordu of the Arcanists of Maag Ca'Shaan. They are a caste of quietly accepted court-magicians under the the auspices of the Binding Tower. They are charged to act as ambassadors of the Magocracy itself on the world stage. Most average people, those that are even aware of the Mages of Maag Ca'Shaan, are utterly unaware of the existence of the Viridian Mages.

## Known Watchers

Guthrum Hæfnirsson - Ca'Shaani Ambassador to Hargravia at Ahesblittr.
Dungeon: Swipe

The stone was found alit in the cliff face, settled into the trees on the northeastern edges of Hymvergr, the most massive and southerly mountain of the Hargrave Mountain Range. Situated in central southeastern Hargravia, hidden in the evergreen line for ages, it was spotted by the band of Estovar's Free Company as they hiked near the main road for Ahesblittr. The party would the leave the wagon-shop of Takvor in the care of Gadja and Tyrion's vehicle/aide-de-camp Jeremiah, a griffin, and entered the liminal space.

In retrospect, discovering that they had remained within the space for 15 days, while only a couple had passed to them, Hafthor would begin to mull over the lock-out system of these ancient technologies in light of their curious discovery within.

### Swipe

Swipe would present Estovar's with and endless blue sky in every direction, whistling with endless torrents of wind over floating isles, adrift in a sunless, but daylight lit sky-scape. They would immediately discover that they were in the presence of a Tabaxi in quaintly antiquated harness and clothes. The unnamed female Tabaxi would ask them to guide her to a huge tower-like temenos at the center of the mass of islands.

The party would be accosted by a floating eye entity and a series of humanoid, hook-handed horrors, each with curious volto-style human masks, of divided, half-black, half-white parti-colors. The creatures would brutally attack, transporting across islands and through spaces with effortless magics. They troubled the party for two islands, narrowly killing the Tabaxi agent they meant to transport.

After some time spent pushing through, the party would again encounter the eye-like creature, which having been defeated found its self restored. During a second grueling battle Takvor would lose his life to a brutal attack by one of the silent, slumping hooked creatures. The party, battered and steeped in trials, would tend to the body, then tie Takvor's remains to Snow, and proceeded to a shattered ruin to encamp and lick their wounds. Within a bubble of magic at their camp, a Ca’Shaani trick extended to the bard Tyrion, they would rebuff an additional attack by the eye and would strike at another masked ghoul that appeared to be collecting bits from the battlefield.

After much chicanery, and racing across ruins dotted floating edifices the party found itself before the tower-like ziggurat. The Tabaxi would be revealed to be a fake, when a croaking raven would guide a second, masked Tabaxi to the gate, opening the way to the treasury room.

### Treasury Room

Within the treasury room it would be revealed that the fake-Tabaxi was actually another trial participant, one who, by all accounts, had been lost in the depths of the dungeon for well in excess of over a year. This being, which later revealed itself to be Astraea Öberg, would join them in purging the treasury.

Within they would discover:

#### **Bᴜᴇʟʟᴇɴ Fᴜɢᴜᴇ - Tʜᴇ Fʟᴀɪʟ ᴏғ Bᴇʀʜᴀᴍ**

A sentient, Progenitor flail, servant of Berham.
Islands

The Deserted Island are inhabited by prehistoric life and supernatural, some deserted Island are very unknown, one of The Islands is really Haunted, another one of the islands have giant monsters and one of Islands has Dinosaurs, The Deserted Islands are their Homes, The Deserted Island are unknown to the entire world even today in modern time, 2 of The Islands have protectors who protect Innocent People even today in modern time.
Ab Diogany

One of the five massive, near global spanning oceans of the world. It stretches from the eastern edge of Noorlund across the northern half of the planet's surface to the northeastern peninsular rise of Yan. It is fed from the west from the eastern Kaelidian Ocean, as it passes over the so-called Iron Lands, receiving warm waters. It is further fed from the frigid waters from its northern neighbor, the Ayin Ocean.
Ordu Prosecura

Ordu Prosecura, sometimes called Prosecutors, are the Crimson magi, an Ordu of the Arcanists of Maag Ca'Shaan. The members of this body act as the investigative and policing force of the misuse of magic.  While part of the formal justice system of Ca'Shaan, they are few in number, but are some of the most commonly seen arcanists in the world at large.  They are trained to bring down fellow magic users and act as prosecutors. The Binding Tower has bound them to the duty act as unbiased investigators to any sorcerer or wild wizard who will not be brought into line with Ca'Shani law, or any accused of such.

They generally operate as part of the wider group of mages known as an Inquiry.

## Known Prosecutors

* Shadrack Ragend
* Catanya Elvarisa
Binding Tower

The Binding Tower is a massive towering building, the origin of which is lost to time to historians not steeped in Ca'Shaani lore. It sits on the western side of Caelainor, the coastal, capital city of the Magocracy of Maag Ca'Shaan. It serves multiple purposes, being the Capital building of the city, the chief education center and library of the Arcanists, and a variety of more hidden and arcane purposes.  In many ways it has been described as a towering city in a city.

The Binding Tower, or Bintare as it is colloquially and lovingly called by the citizens, is led by High Binder Railin K'aarna, both as King and Guild leader of the Arcanists. The two roles are largely seen as identical to most Ca'Shaani, and any distinctions or nuances would be lost to nationalistic zeal.

## The Building

The tower itself is a demonstration of majesty, and an unvarnished, unabashed display of magic. It is said to stand nearly 500 meters tall, preposterously tall, and towers over a city full of magically made, massive structures. It is legend for being the first, and only thing someone sees as they near Maag Ca'Shaan. Some sailors have alleged seeing the top of the tower when nearly 200 kilometers from the city. Many have pointed out that the tower plays tricks on the eyes, and seems to rise from the land in a strange, impossible way as they approach.

The internals of its structure are considered a matter of state secret, and are largely guarded from common knowledge. It is widely known that there is a significant basement and footprint beneath the tower proper. Much of the first few floors are traversable by regular citizenry and even foreigners, with state offices maintained on floors one through 10. Beyond that height, representing a small portion of the tower, little is known or widely advertised. Certain dignitaries have noted through history visits to locations far up the tower, and spoke of dizzying heights.

## History

The Binding Tower dates to antiquity, its origin and designer are lost to history. It has been mentioned for centuries in documents, maps and the like, some documents exceeding millennia. One document from the Horn, a screed denouncing the use of magic, dating to the 2100's EU mentions, "The blasphemous and despicable tower of the witches of Cu'Shian (spelling used by the author), which stretches like a scar across the sky, or some evil daemon's horn, and shows their willingness to try and supplant all things of the Lordly One (an early theological title for the Great and One)." This document, if the dating is accurate and truly describes the Binding Tower makes it at least a staggering 6000 years in age.

## Politics

Without question the Bintare is a player in world politics. It is widely understood that the Binding Tower has made covenants, treaties or maintains an entente with most major nations. Most seem to freely permit the Ca'Sha representatives of Inquiries to act with impunity in matters concerning magic. Additionally, it is understood that many if not most world leaders have a Ordu Observi agent if not in direct counsel then courteously and graciously appointed and consulted from time to time.
Fey

"Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests. In some worlds, they are closely tied to the Feywild, also called the Plane of Faerie. Fey include dryads, pixies, and satyrs."

1. ↑ D&D Lead Designers: Mike Mearls, Jeremy Crawford, Monster Manual Lead: Christopher Perkins (Sept. 2014). *Monster Manual 5th edition.* (Wizards of the Coast), p. 6. ISBN 978-0-7869-6561-8.
Mergi's Foecleaver

**Mᴇʀɢɪ's Fᴏᴇᴄʟᴇᴀᴠᴇʀ.***Shortsword, uncommon.*  Mergi's Foecleaver is a shortsword of dwarven make with the Thursor carved into the short, black metal blade.  Aside from a simply decorated triangular pommel and a short, ancient-style cross guard, the weapon has little ornementation.  Mergi's is a +0 magic sword that ignores resistances and immunities in oozes.  Additionally, if an ooze is damaged by Mergi's Foecleaver it must make a DC 13 Wisdom Saving Throw or be poisoned for one minute.  An ooze, poisioned in this way, may make the Saving Throw at the end of each of its turns.

This mystic blade was known to have been found in one of the mysterious locations known as "Dungeons." It was last seen in the hands of a traveling band headed to Meindra.
Blorian Rise

**The Blorian Rise** - CONTINENT - A huge southern continental shelf rising longitudinally out of the Meridian to its north and Banthian Ocean to its south.  It stretches from Jah Rah Ru in the west south of Vaanth, to as far north as Maag Ca'Shaan and Bly Mora, eastward to Zabros south of the Cenyan.
Belgrieg

Belgrieg

NATION - An archipelago nation due west of Arru Velnor in the Meridian Ocean. The people are referred to as "Griegers," and are not a singular people or race. The chain of islands are filled with travelers and colonies of a number of nations and states, making Belgrieg a melting pot nation.

The main language is Common (New Hilde), as both a trade tongue and the historical tongue of a great many of its peoples. However, a wide variety of languages are present.

The Gundrea is the Ruling Council of Belgrieg. They are an effective gerentocracy.  This is a symbolic rule given to the elders of each major city within the wider state.  They act as a council toward individual villages, however all this is within a framework of stubborn independence.

With each major region facing water and able to ship with naval force Belgrieg functions as dozens of loosely affiliated city-states.

## Trade Primacy

Central position in the Meridian has made Belgrieg a growing player on the world stage. Additionally, smooth and well traveled sea routes make Grieger cities perfect ports. Thus, has Belgrieg found itself catching the attention of multiple nations and states. Major influencers in Belgrieg are Hargravia, Shenea, Tógg, Maag Ca'Shaan, Yarln, Mineon Dheeg, The Thorst League and Empire, Bly Mora, and Turbish. Southern Vaanthian nations such as Hilden are in declining influence and the old influences of Carithir and Bagradah are nearly faded.
Melchiar Highroad

A stretch of well maintained roadway between Kelenor of Hilden, and Melchiar of Kotesh. This technically serves as part of the wider Barto Tradeway, the massive roadway system that transverses much of the Vaanth continent and is the lifeblood of trade for nearly a dozen nations.

Along its length, well cared for by the village guards, provisional country sheriffs and travels by Hilden military, are the towns of Edumundsvalley, Hedgewarder Neem (off the main drag), Whitcatcher and Ibstaller. It is officially said to end at Melchiar, as the westward, Barto Tradeway begins thereafter.
Elf

Elves are some of the most abundant Fae who were invaders from the Feywild or Fae Realms. The elves of Caligos are recent transplants some 1800-1200 years ago.  Due to expressions of racial value, that have left other sentient creatures with an impression that they feel preeminence over all other beings. Their odd behavior, and unique perspective cause these tall, fair folk to struggle to find their place amongst others, often being at odds with most of the other sentient races.  They are widely seen as condescending and arrogant.  Elves have brought their compatriots, the gnomes, endless strife by sheer guilt of association.

As a people, many of their kind have enslaved goblinoids, which they brought with them as laborers from the Fae lands, first introducing hobgoblins, bugbears and goblins to Caligos.  Many of these goblinoids have since escaped or purchased freedom, and have grown vastly in numbers since.

## **SotGoR Race System**

* Elf stats remain unchanged.
* Note that the broadsword is now part of the *elf weapon training*.
Ordu Retainus

Ordu Retainus, sometimes called Retainers, are the Amber magi, an Ordu of the Arcanists of Maag Ca'Shaan. They are members of the historical society of the arcanists of Ca'Shaan. The Binding Tower has given them an equal freedom to their sister organization, the Ordu Foci. They maintain much of the process of the Arcanum, the School of the Arcane of the Magocracy of Ca'Shaan.

## Ordu Headquarters

While they maintain an active, and far stretching research network, including a large segment of Temple of Gathered Ruminations, the Alabaster Library, their main operation remains in the Binding Tower. They control and upkeep the Grand Gallery of Domi at the Binding Tower, a library said to be unmatched in all of Caligos.

## Keepers

Called the Keepers by some, a certain group of Retainers are alleged to maintain a disturbingly detailed record of nearly every word spoken in the Binding Tower.
Broward

CITY - The Borrow of Hills, Norport, Then end of the Alcane, Situated on the southern, Vanthian shore of the Hine Sea, nestled between mountains and the Alcane Highlands of north western Hargravia the people of Broward are commonly called the Browardens and their possessive is Browardeen.

### Economics

The major economics include imports of grains, lumber, fish, vegetables, Hanzelian coke, and Rhegarian copper.  Exports include finished metal works, bronze and bronze products, lime, limestone and granite. The Currency is the Lagin, a system of coins with an emphasis on the silver lag penny.

* Hunnerlag 1 cp
* Tenlag 1 sp
* Haylag 1 ep
* Lag Penny 1 gp
* Deklag 1 pp
Goblin

Goblins are a form of the wider category goblinoid. These creatures are all part of that wider race that was brought over from the Fae Realm by the elves. They were, at their inception in Caligos, brought as slaves to the elvish people. Subsequently, many goblins, along with fellow goblinoids, hobgoblins and bugbears have either been freed, escaped, or killed their masters and have entered the wider world as individuals, families and tribes.

Goblins are a smaller people, like hobbits and gnomes. They have a yellowish to orange or brown hued skin. Prone to cringing fear, compared to their goblinoid cousins, goblins are clever and known for their powerful cooperation.
Baasamba Rah

Baasamba Rah is the prevalent religious system of eastern Meindra. It is a pragmatic, cultural religion.

It is a dualistic pantheon consisting of two beings and a collection of sub-deities and nature spirits. This includes a linkage to a pseudo-ancestor worship among many groups. With the spirits of the dead eventually and often being seen in the cultural mythos as the origins of many of these nature spirits and demi-gods.

### The Two Chief Deities

Sahvavhav -The Dark Lady, the Dark Gulf, queen of the Gulfspawn the Chaos spawn.

Purahm - Maker of Light, The Spark Father, lord of peoples.  A chestnut skinned man with a great golden sunburst shield upon his back.

### Nature Spirts

In addition to the two deities of Baasamba in their eternal struggle of duality there are the multitudes of spirts that guide and control the day-to-day existence of the world. Famous amongst these with the Meindrians is Auoga the Spirit of the Clouds of the Mountains, Brothe - A giant, jaguar like spirit that rules the jungles of western Betare, and Chothe King of Seas and his bride Laangah the Lady of Waves and Storms. It is entirely normative for the average Meindrian to seek, beseech or pray to one of these nature spirits in every day life.
Inllies Nunamir

Inllies is an agent of the transport and supply guild Gurncullen, of Gwensbarren, Belgrieg. A tiefling woman in youth, she presents with a soft, red-pink skin, with purple horns that start at her brow and move straight back across her head and a pool of curly hair that is of such a dark red that it appears almost brown unless seen in direct light. Her eyes are dark violet within purple, and can be off-putting to some. Her demeanor is brusque, and seemingly scornful and obtuse, but done with a twist of wry humor.

Inllies seems a capable person, showing faint traces of skill with a knife, and seeming to be an astute listener. She is often seen drifting through a book, reading her mind lost elsewhere.

At her uncle Levi's encouragement, she has recently joined the band of sailors and adventurers connected to the Rocinante. Levi, a purported leader among the Gurncullen, has hired the services of the Rocinante through its Surety, Dusk in a Shady Vale and its Captain, Gal'undria. Levi openly sends her as an insurance.
Dwarf

These short and stout beings consider themselves the oldest living sentient creatures on Caligos.  A powerful people, generally ingenious and gifted at crafting.  Though they initially fought with humans, in the distant past, the relations have progressed significantly. Over the centuries, they have largely given way to a spirit of allying with their taller brethren.

Culturally, dwarves think ill of orcs (though they will ally with them). They are disgusted by the very idea of half-orcs, seeing them as an abomination. They despise elves and are skeptical of gnomes. They virulently hate goblinoids, and some less subtle old-timers may imply they are cross-bred elves.

## **SotGoR Race System**

As with many of the typical D&D races and subraces, dwarves have experienced a number of small changes listed below:

Trait:  **Darkvision** has been reduced from 60 to 30 feet.  The following is available to all persons of this race at character creation:

* You are proficient with improvised weapons and unarmed strikes.
CHARACTERS

Below are the category links that will take you to various categories of character types from player characters to NPCS.

Characters are typically part of either campaign group Estovar's Free Company or Cyrano Trading Company. However, a third group, The Twilit Rangers contains at least one former player character made npc.
Morg Gorbin

NATION - Morg Gorbin is a racially diverse people with a long and storied history of religious conflict and conquest. Its current northern borders represent harsh pushback from the Turbishi Tars, a potent military force that maintains the borders with intense, insular pride. Its southern borders hold by means of treaties, religious similarities and age old momentum. It is situated along the western edge of Cen-Yan, nestled against the Caritheeri Gulf which gives way to the eastern drift of the Meridian Ocean.

## Relgion

The state religion is Catasi Paiynom, which honors the legacy and family of its ancient religious leader. It traces the heritage of this founder, and honors the Nisfa, The supreme religious leader of Ashir, as the current leader of the faith.

## Governance

Formerly a tribal region, the Paiynom religion would unite the faithful tribes of the Morgi with the separatist tribes of the Gorbini under the religious leaders of the Calip system. Secular leadership would be beneath the Pashie, who performs a similar role to a king in other regions.

## History

Much of Cen-Yan is a region steeped and trapped in centuries of history. During its hay-day the discordant Morg tribes would war with one another and would make dramatic pushes deep into other nation's territories. While a separatist Gorbini tribe, led by a powerful family that had made suzerain pacts with many other tribes and groups pushed back. Paiynomian warriors would unite the tribes by the sword.
Blithejall

Blithejall

CAPITAL - The Crown of Rhegrheim, The Once and Reclaimed, South-central Vaanth in the Aestervholr Mountains, within the mountain of Entherher.  The people are called Blithenites, their possessive is Jallian.

## Population

Population: 57,000

* Dominant - Mountain Dwarves
* Minority - Hill Dwarves
* Enclave - Humans, Halflings
* Groups - Gnomes, Goblins
* Individuals - Kenku, Wood Elf, Goliath

## Religion

The religious life of dwarves is centered around the pantheon of the three dwarf gods Pere Haukken, Aeleam and Morden. The religions are the Followers of Aeleam, Haukkenism, and to a somewhat lesser extent Mordenity, there is some mountain and stone based animism and to a lesser degree Ennea, The Alrymic Temple and a few believers in the Church of St. Ageel Triumphant.

## Economics

Economy:

Economy imports include livestock, meat, pottery, and wood. Exports include incense, artwork, craft work and weapons, metalwork, metals, gold.  The currency is the Rhegrheinn Throne:

* Stone 1 cp
* Hammer 1 sp
* Scepter 1 ep (rare use)
* Throne 1 gp
* Crown 1 pp

## Governance

Blithejall is the plutocratic capital of Rhegrheim, ruled by a council known as the Hansala Ting

The capital of Rhegrheim, lies above and beneath Enthenher.  Famed for its stone, stoneworks and skilled tradesmen, particularly their quarries of marble.
Divine Dungeon Challenge: Ekkata Pyrgos

Ekkata Pyrgos would be entered by the Cyrano Trading Company on Aerlit the eighth, of 4751 DE. Then entry would be in the city of Beşehir in Bruush. They would subsequently leave their first time in, after a couple of hours of exploration.

## Entry

Ekkata Pyrgos would be presented as a massive tower dungeon, of impossible proportion reaching into a cloud-covered sky. The tower itself, an impossible edifice, would lay among peculiar green hills and shattered, blasted crags.

A path would lead the participants toward the tower, with each of the stones of the stonework path featuring the symbol of Elbaed. As the tower is approached three arches would greet the participants with symbolic statues on either side, containing male and female figures, a lion and a lamb, and a daystar and fractal moon, symbology.

Cyrano would be met along the way by a cloud dragon, a long, lung-style dragon, covered in rainbow scales, drifting down from the clouds. It would challenge the party to proceed, warning them that it would be met with in battle at the top of the tower. When asked, it would call itself "Nephos."

Nephos would inform the party that there was five sections of the tower, each with five floors, a total of 25 floors.

Within the entry the party would be faced at the foyer with a divine illusion of Elbaed, looking like a regal and youthful, ancient scholar, surrounded by mystical books, scrolls, and texts. The illusionary instructor would warn entrants of a complete absence of time passage outside the temporal structure of the dungeon, as well as the massive nature of the dungeon, and the presence of towns existing at the top of every five floors, or sections.

The party would hear the illusion speak of the "Traveler" as a guide and instructor on demiplanes and the creation of dungeons, and would learn that Ekkata Pyrgos is the one of the first, if not the first dungeon ever created.

## Ekkata Pyrgos Section One

The party would enter Ekkata Pyrgos, spend two to three hours, fighting a group of hill giants, then vargouilles, and discussing and searching the area of a couple of cloud laden, sky islands.  Drazin, a newly met companion, was nearly killed and is cursed by the vargouilles' kiss, and after a trail of two entry battles, the party fled the tower at seven-year-old Escanor's insistence.  The party would escape the tower/dungeon with no more than a second passing since they had gone through the gate.  Dusk and Cytonius would note that perhaps Escanor should stay in the dungeon until he ages to catch up with the party.  Escanor refused such an idea.
Edumundsvalley

A small village of humans in the north west of Hilden off the Melchiar Highroad. The only major location of note is the aptly named Edumunds Inn.

**Related NPCs**

Marshall Delwood - The Marshall of Edumundsvalley.

Evie - A young girl who formerly belonged to a highwayman along the Highroad. After the death of her guardian she was delivered to the people of Edumundsvalley.

Feldmun - A young boy who became enamored of Chisar Clementes and his tales. He was led off to Hedgewarder Neem, along with Chisar by a group of adventurerers. While they have returned, Chisar and Feldmun both seem broken.
Kingdom of Carithir

NATION - Located on Cen-Yan's southwestern edge, centrally located on Yan. It contacts the Meridian Ocean along its southern shores, Morg Grobin on its northern borders, the tribal lands of Pushe to its north east, and the Grand Sultanate of Bagradah on its eastern border,

Carithir has been mentioned as the location for Port Muzcar, and the Setee Spice Company. The Vizir Al-Radi, of Bruush, called it a land of banditry, with a harsh religion in Paiynom. He would go on to tentatively warn Cyrano Trading Company of the menace that is the 'immortal guard' of Carithir, the Faceless.
Crane Research Enclave

A Ca'Shaani research project that formed in the ancient, old city Garan-dundu, a set of ruins on the western side of Gundu near the Bay of Golt. Garan-dundu includes layers of ancient ruins of multiple unidentified peoples. Later, when humans moved into their area, some of the earliest inhabitants included a group that was affiliated with the arcanists of Ca'Shaan.

To preserve and study the ruins, these arcanists would begin the Old City Preservation Project, walling in the ruins to protect them, and creating this enclave, which does its research out of a small tower built near Garan-dundu.
Broadsword

Broadswords are a weapon type homebrewed to Saga of the Gaoler of Ruin, that has the following features:

* *Finesse, light*
* Broadswords are a 2d4 slashing damage weapon.
* Fall under the *Martial Melee Weapon* heading.
* Weight of 3 lbs.
* Cost at market of 13 gp.

These would be the single-handed, generally double edged medieval style swords of a common variety. They would sometime be referred to as "arming swords," but to most and in most cases, they were simply the default idea of sword. This differentiates them from the short sword, which mechanically and descriptively is like the spatha or gladius of history.

Any class naturally starting with the ability to use Martial Melee Weapons will be proficient with broadswords. They are additionally, now part of *elf weapon training*, along with short swords, long swords, short bows and long bows.
Dragonborn

Dragonborn or dragonmen as some call them, (often lumping them in with kobolds, lizardmen and the like), are a proud and simple people that are quite rare among the people of Caligos. While a few can be met, they stand out, and will often be treated with a mixture of amazement, curiosity and outright hostility.
Imp

An imp is a type of baatezu. They appear to be small, reddish, gargoyle-like humanoids. They have webbed, bat-like wings, and a scorpion-like tail.

### Notable Imps

Among their notable members is Hythic, denizen of the Kurai Koriwa, tasked with bringing damned souls to the gates of the Ænlic Bindh. He claims to be a servant of Marquis Amon.
Anpæthe Way

Anpæthe Way - Major trade route starting at Aynesport, southernmost major city of Hilden, and heading roughly northward through the entire eastern side of Vaanth to Belker. It crosses the Heartroad coming from Kelenor and heading eastward to Adderit.

From the south it passes through the major towns of Ayensport, Lugen, Wilhelm, Bridgefurth, Adderit and finally Belker. There is some evidence that during the Hildenian Empire there was a bridge that crossed over into the then vassal state of Heród at Belker.
Desislava Drazeta

Desislava Drazeta (born, February 18, 1972) is an Montenegrin voice actress and audio locutor, she was born on Scotland, she moved to Montenegro when she was 7 years old, she is married with the voice actor Hrvatoslav Dobranov-Drazeta.

## Voices Roles

* A Bug's Life (1998) - Princess Atta (2013 Montenegrin dub)
* Brother Bear 2 (2006) - Nita (2013 Montenegrin dub)
* Monsters vs. Aliens - Susan Murphy / Ginormica (2014 Montenegrin dub)
* Sing (2016) - Rosita (Montenegrin dub)
Edidias Grackle

Sir Edidias Grackle is a knight of the Militant Order of Dwoemerbana. He belongs to the sub-order known as the Sacred Order of the Purifying Flame. His soft, refined voice, and seemingly casual demeanor would belie his casual dismissal of the the humanity of "godsthieves," his inhumanity to foreigners, and his disdain for demihuman creatures, such as Bowg.

Edidias is a man past middle age, of Heródian cast, with dark hair made salt-and-pepper. He is not overly tall, and has a simple tuft of hair on his chin of petit goatee style. He appeared in tunic half white, and half dyed black. On his breast was the crest of the Knights Dwoemerbana, presenting a pierced three-eyed skull on left-hand, red field, and a burning scroll on a right-hand, lack field. In the middle of the shield is a pale of gold, with a representation of the spear Crygorn, topped with the holy symbol of Ageel.

Grackle met with Estovar's Free Company outside of the gates of Kelenor, after its seizure by the Crown of Telan Heród. Sir Grackle would display a talent for investigation as he quickly ascertained a magic-user in the person of Astraea Öberg. He would ultimately release Estovar's after Öberg fled his accusation, strictly warning them to beware the company they keep.
Draconic Deities

There are scant few Dragonborn walking the lands of Caligos, however, those that do have a most peculiar, and vivid faith.

Draconic Deities

### Called Those Who Walk above the High Places

* Baharuam - Overgod - called the Hidden One
* Engur-Lutīyā - The Endless Heaven
* Zah-Kudrarun - The Sea of Stars

### Called the High Heavens

* Shin - She Who Resides within the Great Sister
* Armash - The Ring of the Great Light
* Dishar - The White Flame
* Zaduk - The Black Void
* Nurbal - The Red Hunger

### Called They Who Watch the Lands

* Haddu or Hadad - The Rainsinger
* Assur or Ashur - Brother Dawnbringer
* Ethlial - Father Stormwalker
* Namahn - Mother Earthraiser

A differing group of deities are worshipped by the kobolds and various other "lizard-like" peoples of the world, these include the so-called Four Pillars:

* Buru
* Addu
* Zukaru
* Balhūt

It is alleged that these four dragon-like beings hold up the four corners of creation and represent the four elements, although derivations of their names and elemental roles can vary from tribe to tribe.
Humanoid

"Humanoids are the main peoples of the D&D world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds."

1. ↑ D&D Lead Designers: Mike Mearls, Jeremy Crawford, Monster Manual Lead: Christopher Perkins (Sept. 2014). *Monster Manual 5th edition.* (Wizards of the Coast), p. 7. ISBN 978-0-7869-6561-8.
Commonwealth of Hargravia

**The Commonwealth of Hargravia** - NATION - The Unbroken Mountain, Orcanvinr "Orc Friend", Dwarmálithr (Dwarves United), Aldinnhjartn "The Old Heart."  Located in north-central Vaanth, on the eastern borders of Shenea.   Its western valley region gives way to the Alcane Westerlands, a beautiful, alpine, lake filled region surrounded by mountains and gorgeous valleys.  On its north coast, past the Suntee Lac, is Broward, a major trade port for the whole of the nation. On its eastern side is the Hargrave, or Hargrave Mountains giving way to the Smárváugr Sea and the Mithrlochr.  The people are generally called Harten, however, some localities prefer their own demonymn.  Their possessive is Hargravian.

The primary language is Munrmál (Dwarvish), with New Hilde (Common) being a close second.  In spite of a strong proclivity to use Common with non-dwarvish "urlund," that is, outsiders, most everything in Hargravia is written in Davek outside of a couple of cities and towns.  Orcan is also a fairly common language, most others are spoken infrequently.

### Cities:

Ahesblittr

Broward

Steinnaweffa

Blithverfaj

Gimsteinnheimm

Broward

Thoshaddn

Hedlune

### Currency:

* Hunnerlag 1 cp
* Tenlag 1 sp
* Haylag 1 ep
* Lag Penny 1 gp
* Deklag 1 pp
Lucai/The Sun

Named for the proto-deity of ancient Ennean myth, Lucai is the sun of the world of Caligos. The Dona remain invisible in the sky when Lucai is out.

Curiously, Lucai is sometimes prone to momentarily dim, a phenomenon researchers and astronomers have named "little eclipses," after the celestial events called, "great eclipses," that occur infrequently.
Followers of Aeleam

Followers of Aeleam

Aeleam All-Father is said to have emerged from the depths of the earth along with Haukken and Morden.  When, Haukken rose up into the sky and became the sun, Morden flinched away, vowing to rule the underworld.  With a ruler of the sky, and a ruler of the underworld, Aeleam decided that he would rule the land.  He sat his throne among the mountains and blessed all the children that Haukken’s fire had given birth to while honoring and watching over the people forged from the passing of the gods through the mountains.

This faith is popular among dwarves in the western reaches of Vaanth, and among the Hargrave Mountains.  Originally specific to the mountain dwarves it has spread to other subraces.  It is, without question, one of the most popular faiths among the dwarven people, even drawing believers from non-dwarven races.
Cabin in the Woods at Thoshaddn, Hargravia

Taking several days to do so, Alan Wheat, Takvor Demirdjian, Tyrion Slavesh and Hafthor Bjornsson would gather wood and materials to bury one of the Stone Gates to the Dungeon Scuttle. They would bury this monstrous tablet of stone just a quarter mile outside of Thoshaddn in Hargravia.

Using the divine magic of Takvor they would set the stone up for common use in a cellar and would then secure local hirelings to build a cabin over it. They would finish the 23rd of Thrim at noon. Several days latter the party would enter Scuttle.
Obscenities

The world of Caligos and its culture has a number of obscene and epithetical words and phrases. Below are a couple of such phrases that might be uttered.

**Hellbrowed** - Filled with evil thoughts. Usually used when someone believes someone is up to no good. Example, "Those rascal children look hellbrowed as they went into the barn. Best we check on them."

**Govvins** - Usually an exclamation of surprise. Tends to not be used outside of areas where Common is spoken. Likely means "Gods fend (or defend) us."

**Rush/Rushes** - A derogatory term for Koteshee.  The ancient Kosh ethno-linguistic people were ruled as slaves by the Rushay Tribesmen.  The Rushay attempted to genocide the people by rape, breeding them out of existence.  To call a Koteshee a Rush is to recall this horrible aggression and to imply impurity to their stock via rapine.

**Whorbon** - An old term portmanteau whore-born, the child of a prostitute.

**The Wee/Wee Folk** - a lightly barbing insult used by tall folks for dwarves, gnomes and hob folk collectively.

**The Faders** - portmanteau of the, "Fae invaders."  Example, “Get out of my shop, you filthy, thieving faders!”

**Cluss** - An old dwarven word for ear or handle.  Dates back to "ears" or ear shaped handles on old dwarven clay pots and crockery.  Was formerly used as a euphemism for penis, i.e. a man's handle.  Used as a racial epithet for elves, as both an insult of their ears and a hint at them being the personification of genitalia.

**Urlund** - Outsiders to dwarves.

**Lit** - An unfavorable dwarf.
Dungeon: Subaqueous

The stone was initially found in the eastlands of Broward, in the northwestern reaches of Hargravia, as a dwarven crews dug through the Alcane Hills to create a new highway system eastward. One intrepid dwarven foreven of a particular crew saw fit, at great effort, to pull the slab of the gate free of the eastern hillsides and take it to sell at market in Broward, thinking it an artifact that might draw some researcher. Instead, the object would be purchased by Tyrion.

The party, after some difficulty would manage to get the massive cart and structure out of Broward, where they would subsequently enter it. Within they would find Subaqueous.

### Subaqueous

Within the party would find a fish like, humanoid presenting welcome in the illusion of the Anteroom. This time, the party with the aid of Takvor, deciphered her welcome as that to "gods" and invited them to enjoy the "games."

Beyond the gate within the Dungeon Proper, the party would find a decidedly bird like, but unnerving winged grect ruling the Upper City and the twisted horrors that are the depha rule the Western Depths.  These two factions are at war.  The depha claimed to serve the Called of the Deeps, while the winged grect never formally mention their winged master. The party, after minimal exploration, met up and unified behind the depha, winning the war they would take a platform portal to a Treasury Room.

### Treasury Room

The party would find a handful of treasures within, including *Jocaster's Cloak of Rude Disguise*, the powerful wakizashi called *The Wager*, the ancient dagger, *Thirst*, and a mysterious, seal wrapped scroll that read:

> "Talismans of the most high gods and immortals,
>
>

> Seal this power in the name of immortal Shellaelah.
>
>

> Bind here within the nemesis of life, O Twilit Lady,
>
>

> Seal the furor poured down from the moons, O Goddess of the skies.
>
>

> Ware you, who would unleash the wanton grave,
>
>

> Take caution, those who would raze their world."
>
>

Tyrion would later discover to be an ancient scroll of a sealed and lost spell, Fireball.
Dungeon: Flummox

The stone gate was spotted on a small isle from ship by Cyrano Trading Company northeast of Arru Velnor, in the strait between Meindra and Arru Velnor. As the party approached, the found a small, forested isle, with little more than a peculiar graveyard and undead creatures afoot.

Having battled the undead about, the party would enter the edifice with the Ca'Shaani mage Cytonius in tow.

### Flummox

Within the party would find a dwarf-like being who would proudly invite them, in another tongue, to participate in, "the game." Escanor, aided by the patronage of Atarak, would translate the message with obstinate gloom and doom warnings. In spite of the researcher's concern over these forebodings, the remainder of the party would wave these concerns off and would enter, spurred by Dusk and Volney's familiarity.

Beyond the gate would be narrow stone passages, cut roughly, with magma flowing in proximity. With some exploration, the party would find massive, saurian creatures occupying the space.

### Treasury Room

Before arrival in the treasury the party would find a certain cittern of golden body, and bone white neck. Sunny would seize this instrument, strumming it helpfully as the party struggled with a hammer tailed beast.
Markel Entarken

A business partner of the charming and witty Calaey Berangie, Entarken is the owner and proprietor of the Fair Smile Inn in Derfland, in the nation of Betare, on the southeastern side of Meindra. Markel is a soft spoken Meindren with a sharp taste for lovely things. He often serves as a silent partner to the more outspoken Berangie. The two are seen as important business magnates for the people of Betare. Their efforts have put many people in city in their debt, literally and figuratively.
Hunyadigrád

A castlelike fortress seated high in the cliffs overlooking the city of Beşehir, on the western reaches of Bruush. It seems to serve as the capital of the Surcreshi Emirate, under the dominion of Emir Deban Tarov Sucresh.

Its distinctive, dark-grey stonework appears to be foreign to the sun-blasted yellow stones of Bruush's western region. The surrounding cliffs and their carvings look to predate the city below by some time. The design of the castle and carvings is distinctly non-human in its design and nature.
Buteleczki z substancjami

**Buteleczki z substancjami** są rodzajem przedmiotów jednorazowego użytku wytwarzanych przy Obdarzającym warsztacie. Każda zapewnia graczowi wzmocnienie, które powoduje, że jego ataki w walce wręcz nakładają dodatkowe osłabienia na przeciwników. Każda broń sklasyfikowana jako broń do walki wręcz zgodnie z jej opisem otrzymuje dodatkową właściwość, w tym Miecze, Włócznie, Narzędzia, Bumerangi, Cepy, Bicz skaziciela i Wampirze noże, oraz inne.

Jednocześnie można używać tylko jednej Buteleczki z substancją, a aktywacja drugiej anuluje pierwszą. W  Desktop version,  Console version, Mobile version,  Switch version, and  tModLoader version buteleczki pozostaną aktywne nawet po śmierci gracza, w przeciwieństwie do innych mikstur.

Wszystkie butelki są wytwarzane przy Obdarzającym warsztacie, a wszystkie efekty buteleczek trwają 20 () lub 15 () minut.

Mimo że działają podobnie do broni białej, buteleczki z substancjami nie działają na Bicze.

## Typy

**Błąd Lua w module „Moduł:Recipes”, w linii 652: attempt to concatenate field 'resulttext' (a nil value).**
Knights Heofonhield

Multiple orders of knighthood, shaped by the beliefs of the Ageelian priesthood, have formed over the centuries. Being a particularly zealous nation for their faith, Telan Heród has seen a number of such knightly orders, groups and religious-warrior castes form. A recent order, crafted by the current king of Telan, High King Ethyr Hige Delaran Telan, is the Knights Heofonhield.

Twenty-five at his ascension, Ethyr Hige Delaran Telan, second of his name, would be another young reformer King in Herod.  Inspired by St. Ageel and his noble order the Heaven Wardens, Ethyr would dub a dozen of his most loyal knights into a sacred order around himself:  High King Ethyr would call this the Knights Heofonheild, Heavensguard in the old tongue of his people.

This elite group of knights, the monarch himself included, are said to be some of the most impressive fighters in the land.  Despite the protestations of the Court, High King Ethyr, with the sacred sword of the Herodians, Caladvough at his side, is known to ride with his men into the heart of battle.

The Heofonhield are beloved by the people, and in the span of just a few years have grown to be legend. They are unique, as their king dictates, by virutue of the fact that their order includes the king and a handful of select, companion knights to him. High King Ethyr, a youngish man headed into middle age, has created an elite around him with a strict code of honor coupled with brutal military might.

These factors make them unique, as they are the highest political entities of their nation, yet are entirely willing to step into battle themselves as a group. Each member is a formidible, storied warrior, and a close confidant with the High King himself. There are some who speculate that their might and legend are overwroght propaganda, but for the vast majority of Heródians they are somewhere between celebrities and mythical heroes.

Along with the High King himself there are twelve knights in the order, and some include the king's advisor Speaker Arden. The knights in the order include: High Cantiff Ettry Delacourt, St. Bardwin Ergus Gull the Duke of Chasteny, Pule Grenson-Heronborne the Earl of Daftore, Count Gardeen Eduin Wenswurt, Hadavern Caspain the Earl of Caspain, Sir Donadain Etrigard Telan, Sir Bell, Marquis Lutyr Unwin Guiles, Duke Bain Tedwell, Sorn de Hembell, Gethsainn and Count Luc Everard Debuche. Each of these is a general and military leader in his own right, but some have already had profound lives, such as Duke Bardwin Gull, a man who has already been canonized a saint by the Ageelian Church for extreme valor in his youth.