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Austernomelette

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Conan Exiles Wiki unterstützen, indem du ihn weiter ausbaust.*

 ID | 18209

## Beschreibung

Eine schmackhafte Kombination aus Nahrungsmitteln vom Land und aus dem Meer.

## Quelle

Hergestellt mit den folgenden Rezepten
 1  Ei1  Austernfleisch | 1  **Austernomelette** | 5 s
Commerce

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Commerce** represents the income from the trade system for a civ each turn, and is divided into **Domestic trade** and **World trade**. A civilization's **wealth** is a value that represents its total affluence.

## Mechanic

Commerce starts after researching the primitive trade knowledge node, and after that, each civilization can start to grow their wealth through commerce and the accumulation of luxury resources; their wealth value is the sum of all of them. The Commerce income is divided into Domestic trade and World trade.

* Trade Nodes
Achievements

*This page is about Steam achievements and console trophies. For the badges unlocked on the level select tab for each level, see Badges.*

Steam provides the player with 30 achievements to unlock in Freedom Finger, by progressing through the campaign, finding secrets or completing difficult challenges in Arcade Mode.

Specific level completion based achievements (such as *The Biggest Little* or *Big Balls*) can be gained in both Arcade and Campaign mode, regardless of set difficulty (e.g. *Pass The 2 Million Sunblock* will still be unlocked upon the completion of Level 11, even if the player's health is set to Infinite using the Difficulty menu.)

References

* https://steamcommunity.com/app/1005410/discussions/0/2445965520296986957/
Roman Empire

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Roman Empire** is one of the civilizations in *BOCProject*.

## Background

The **Roman Empire** was the successor state of the Roman Republic, although the development from the two Roman states was more gradual. Roman culture itself continued developing in much the same way, as Romans adopted the customs and gods of conquered peoples, with the conquered peoples accepting Roman culture in turn. The pinnacle of Roman conquests was seen to be the conquest of the province of Britannia, which had been considered as a semi-mythical land, inhabited by strange and hostile barbarians, most notably, of course, Boudicca, who terrified Roman poets such as Tacitus.

 Emperor Trajan brought the Empire to its greatest extent in 117 AD, holding territory all the way from the cold, miserable province of Britannia to the Asian province of Babylonia. The extent and longevity of the Empire established a legacy unparalleled by any empire in the Western World, with the prestigious title of Emperor being coveted by many western rulers after the fall of the Western Empire. In BoC, Imperial Rome can develop into the Eastern and Western Roman civilisations, reflecting the administrative and cultural changes that the Empire underwent as it grew larger and more complex.
Historical progression

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Historical progression** or "social/cultural progresion", togeder with the Knowledge tree forms the Progression system in *BOCProject*. The **Historical progression** can reach the social/cultural victory.

## Mechanic

In BOC, the players don´t choose a particular faction, In the beginning, the player just has a tiny nomadic tribe. According to the geography and the players' decisions make with the passage of time, this shaping the culture and identity of your people. Basically, in BOCProject the social/cultural progression is similar to the historical timeline of the civilizations in the real world, what goes from **55.000 BC to approx 500 AD**.

Over the turns goes by, the players get in a passive way the different progression points according to the environment and the actions & decisions made by the player, the player can reach the Civ traits based on the different Progression points, by e.g the Egyptians New Kingdom can be required at least 1500 religion points, 1000 Grow Points and 1200 Military points, with each reached civilization the next requirements increases for incoming all.

## SandBox Progression system

Through the player progression over the Historical timeline and over the progression points, they will have a variety of civilizations to choose, having freedom in how going through the progression paths of each civilization,

over completely entire path tree or just taking a specific trait that interests the players about the civilization.

Then, the player´s civilization will be the sum of all acquired traits.

## Civilization list

Over the time, the players can be unlock civ traits, each civilization have their own trait trees,
 the list of all civilziations is the following:

Civilization list

 Achaemenids
 Akkadians
 Arameans
 Armenians
 Assyrians
 Athenians
 Babylonians
 Berbers
 Carthaginians
 Celtiberians
 Cimerians
 Corinthians
 Dacians
 Early American Tribes
 Early Indoeuropeans
 Egypt - Ptolemaics
 Egyptians - Middle Kingdom
 Egyptians - New Kingdom
 Egyptians - Old Kingdom
 Elamites
 Ephesians
 Epirotes
 Etruscans
 Frisians
 Gauls
 Germanic Tribes
 Gutians
 Hittites
 Huns
 Iberians
 Illyrians
 Israelites
 Lidians
 Lusitans
 Macedonians
 Mayans
 Medes
 Minoans
 Mycenaeans
 Norsemen
 Numidians
 Parthians
 Pergamians
 Phoenicians
 Romans - Eastern Empire
 Romans - Empire
 Romans - Monarchy
 Romans - Republic
 Romans - Western Empire
 Sabeans
 Sassanids
 Seleucids
 Spartans
 Suebi
 Sumerians
 Syracuseans
 Thracians

## Pre-historical and historical timeline

The whole historical timeline is divided into two parts, the pre-historical and the historical timelines, the historic tree starts around around **10000BC** when nomadic begins to make way for farming.
Roman Western Empire

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Roman Western Empire** is one of the civilizations in *BOCProject*.

## Background

The **Roman Western Empire** was first introduced as a concept in the 3rd century AD, as it began to be recognised that the Empire simply couldn't be governed by a single Emperor. The territory under control of the Western Empire was all Roman provinces east of Greece, with the provinces of Gaul, Hispania, Britannia and the Italian heartlands of the Empire.

 Some Emperors continued to rule the Empire as one unit, such as Constantine the Great, who legalised Christianity, which had a momentous impact on the identity of the Empire. The Western Roman Empire eventually fell in 476 AD as a result of barbarian invasions and political in-fighting, marking the end of Roman power in the West until the temporary resurgence of the Empire under later Eastern Emperors. The Roman legacy was far from over, however, as the Roman culture had a great impact on Western European identity. Romance languages and Christianity gave many Western Europeans a common identity even after the end of rule from Rome, and to this day, the Roman identity forms the base of much of Western European culture.
Acheronischer Pickel

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 ID | 51978

## Beschreibung

Der Pickel ist eines der einfachsten Werkzeuge des Menschen. Er kommt in sämtlichen Minen Hyborias zum Einsatz, um dort Steine und – wenn nötig – Schädel zu spalten.
Dieser starke und robuste Pickel wurde im lodernden Feuer einer Esse geschmiedet und während des Abkühlens kunstvoll verziert. Für die Bearbeitung von Gestein ist er fast zu schade.

## Quelle

Hergestellt mit den folgenden Rezepten
 4  Geformtes Holz20  Gehärteter Stahlbarren10  Alchemistische Grundsubstanz | 1  **Acheronischer Pickel** | 20 s
Roman Eastern Empire

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Roman Eastern Empire** is one of the civilizations in *BOCProject*.

## Background

The **Roman Eastern Empire** was the counterpart of the Western Roman Empire from the 3rd century AD, during the periods in which the Empire was split, until the end of the Western Empire in 476, when the Imperial title over the West was resumed by the Eastern Emperor. The Eastern Emperors made significant reconquests of Western lands, but the Empire was never truly restored, and as such, it gradually saw a decline into the medieval period. The Eastern Empire became increasingly Hellenized, and Greek eventually replaced Latin as the official language, while the culture remained distinctly eastern, as opposed to the more Latin-oriented culture and language of the Romans Western Empire.

 In terms of religion, the Eastern Empire followed an eastern flavour of Christianity which was less accepting of the Pope's primacy over the Church. This eventually became officially distinct from Catholicism much later, but there was no official split during antiquity. With the passing of the Western Roman Empire, the **Roman Eastern Empire** became the sole hope of a Roman restoration, and it continued the Roman legacy for almost an entire millennium later.
Aloe-Suppe

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Conan Exiles Wiki unterstützen, indem du ihn weiter ausbaust.*

 ID | 18236

## Beschreibung

Viele Überlebenskünstler lindern mit dem Saft der Aloe Verbrennungen oder suchen im heißen Ödland die Feuchtigkeit der Pflanze, aber nur wenige alte Weiblein und kulinarische Meister kennen die Heilkräfte der Aloe, wenn man eine Suppe daraus macht. Die Mahlzeit bietet Verwundeten nahezu sofortige, wenn auch bescheidene Linderung.

## Quelle

Hergestellt mit den folgenden Rezepten
 1  Suppe1  Aloeblätter | 1  **Aloe-Suppe** | 5 s
BOCProject Wiki/Section 1

Welcome to the BOCproject WikiWelcome to the Official BOCProject Wiki

An upcoming realistic historical turn-based 4X strategy game developed by Code::Arts, The main features are realistic worlds on a global scale, hardcore tactical components and dynamic climate, brought to life by their own engine technology. The approach will take players through the ancient world, from the Ice Age (55.000 B.C) up until to era of the fall of the Western Roman Empire.

Progression system

The World features

Commerce and Trade Nodes

Climatic & environment simulation
Außergewöhnlicher hyrkanischer Plünderer-Helm

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Conan Exiles Wiki unterstützen, indem du ihn weiter ausbaust.*

 ID | 52411

## Beschreibung

Schwere Rüstungen bestehen gemeinhin aus Eisen oder Stahl und sind deshalb extrem schwer. Die Ställen der westlichen Königreiche züchten immer größere Schlachtrösser, um das Gewicht ihrer schwer gepanzerten Ritter zu kompensieren.

Nicht so die Hyrkanier, die sich bis heute auf ihre robusten Steppenpferde verlassen, um jederzeit schnell und mobil zu bleiben. Diese aus mehreren überlappenden Lederschichten bestehende Rüstung gewährt ihrem Träger einen möglichst guten Schutz, ohne Reiter und Ross übermäßig zu belasten.

Dieser Lederhelm bietet einen beträchtlichen Schutz vor Schlägen auf den Kopf.
Gutians

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Gutians** is one of the civilizations in *BOCProject*.

## Background

The **Gutians** were a nomadic people who inhabited the Zagros Mountains in modern Iran during the third millennium BC. The first mentions of the Gutians occurred in Old Babylonian inscriptions in the 25th century BC, as a tribe providing tribute to the Sumerian King of Adab. The tribe was also later subject to the Akkadians under Sargon the Great, but as the Akkadian Empire began to decline in the 22nd century BC, the Gutians became much more prominent, raiding Sumer to such an extent that its economy was crippled. They then overran Akkad and Elam to its east, and the Gutian King Erridupizir styled himself "King of the Four Quarters" in imitation of the old Akkadian Imperial Title. However, the Gutians were unable to maintain centralized power in Mesopotamia, leading to a return of local autonomous city-state powers. From the late 22nd century, their power began to decline again, finally facing military defeat against Prince Utu-Khegal of the Sumerians in Uruk in the mid 21st century BC.

The cultural legacy of the Gutians is less distinguished than their other Mesopotamian contemporaries. While the Akkadians and Sumerians developed complex society and language, the Gutians had been a nomadic tribe before seizing Akkadian lands. Their language was purely spoken, meaning that there is no known Gutian text written about their own civilization. As a result, there are only foreign texts describing them as an uncultured, barbaric and animalistic people, ignorant of how to honour the gods or rule a kingdom. Indeed, the brevity of their rule suggests that they were unsuited to keeping an empire together, and all (foreign) accounts claim that it was a chaotic rule at best. However, the Gutians were extremely successful in their raiding tactics, managing to wreak havoc in and economically cripple the Akkadian Empire, making them a frightening force to be reckoned.
Civ traits

*This article is a stub. You can help BOCProject Wiki by expanding it.*

The **Civ traits** are part of the Historical progression system in*BOCProject*.

## Mechanic

Along with the Historical progression line, you can unlock a civilization with their Trait trees, Inside in the sand-box progression system context, the player's civilization is the sum of total acquired traits,
The traits bring: units, buildings, actions and passives to their historical civilization.

Each trait has a specific requirement progression points, for example, one node of 'Administration' path usually requires political points.

## Paths

Each civilization has a different number of Paths, According to their real historical characteristics.. For example the Egyptians New Kingdom have 4 Paths, Administration, Religion, Military and Architecture:

Others like the Early American Tribes have only two, or others like the Romans Eastern Empire have 5 differents paths,
In total exist more than **150** paths trees, with an average of 3 paths for each civilization.

## Trait trees

This is a visual Example of **pre-alpha** trait tree for 'Administration path of Egyptians New Kingdom civilization.
Außergewöhnliche schwere Eisenschuhe

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Conan Exiles Wiki unterstützen, indem du ihn weiter ausbaust.*

 ID | 52040

## Beschreibung

Ein Stahlbeschlag auf der Oberseite dieser Stiefel schützte ihren Träger vor Angriffen auf die Füße. Letztere werden oft nur unzureichend geschützt, aber wie König Namedides von Aquilonien einst sagte: "Ohne Beine kann der Feind nicht fliehen."

Seine Infanterie war in aller Welt dafür berüchtigt, Kriegsgefangenen die großen Zehen abzuhacken.

Stählerne Rüstungsteile schützen zwar perfekt vor jeglichen Angriffen, wirken sich aufgrund ihres enormen Gewichts allerdings negativ auf die Beweglichkeit des Trägers aus.

Dieses schwere Rüstungsteil weist keinerlei kulturelle Kennzeichnungen auf.
Carthaginians

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Carthaginians** is one of the civilizations in *BOCProject*.

## Background

The **Carthaginians** were the ancient rivals of the Romans, with Carthage being founded in 814 BC and its empire lasting until 146 BC, as the Romans finally defeated them for once and for all. Carthage had been under the control of the Phoenician state of Tyre, but gained independence around 650 BC, when it also gained control of the other Phoenician settlements in the western Mediterranean.

The Carthaginians spoke Punic, which was a Semitic language, indicating their origins in the Phoenicians, whose trading customs they continued. A great source of Carthaginian prosperity and power was its monopoly on the Atlantic trade, enforced by their impressive navy. As well as trade and language, the Carthaginian religion was also heavily derived from that of the Phoenicians, a polytheistic religion. It was also influenced by Greek, Egyptian and Etruscan divinities, but many of the gods' names, including the Phoenician divinities, had been localized by the local population under Carthaginian control.
Roadmap

*This article is a stub. You can help BOCProject Wiki by expanding it.*

This is the official task & worklist as an extensive detailed of what -is done, has been done or will- be done in BOC as a public **Roadmap** of the game features. As developers, we want to bring a comprehensive detailed about what players can expect inside BOC, as well about bring a roadmap and what to be expected in the future.

The goal of this list is to be fair, honest and clear with the players.

**Task status**

* The task is already implemented
* The feature is being tested
* The task is currently in development
* The task is in scheduled for development roadmap and will start the development as soon as possible
* The task definition is not complete and will be open to change before including it in the schedule for development

## World

**Standard worldmap size**

* 192x128 (24.576 hexagonal tiles), small planet size
* 256x192 (49.152 hexagonal tiles), small planet size
* 384x256 (98.304 hexagonal tiles), normal planet size
* 512X384 (196.608 hexagonal tiles), normal planet size
* 640x512 (327.680 hexagonal tiles), big planet size
* 768X640 (491.520 hexagonal tiles), big planet size

## Gameplay

AI
--

UI
--
Außergewöhnliche cimmerische Fellstiefel

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Conan Exiles Wiki unterstützen, indem du ihn weiter ausbaust.*

 ID | 52585

## Beschreibung

Diese verstärkten Stiefel aus Leder und Fell halten die Füße des Trägers ebenso sicher wie warm.

Mittelschwere Rüstungen bieten deutlich mehr Schutz als leichte Rüstungen, da sie aus zahlreichen Elementen aufgebaut sind. Metallnieten, geschmeidiges Leder und fellbesetzte Stoffe sorgen für ein Gleichgewicht zwischen Schutz und Beweglichkeit. Dieser Mittelweg macht sie zu einem Kompromiss zwischen der Robustheit schwerer Rüstungen und der Flexibilität leichter Rüstungen.

Felle und Pelze bringen dem Menschen den Schutz vor den Elementen, den auch wilde Tiere genießen. Aus Fell werden sowohl praktische als auch dekadente Gegenstände hergestellt. Fell wird von wilden und zivilisierten Gemeinschaften gleichermaßen wertgeschätzt.
Abgetrenntes Bein

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Conan Exiles Wiki unterstützen, indem du ihn weiter ausbaust.*

 ID | 53713

## Beschreibung

Dieses, vom Leichnam eines Gegners abgetrennte, Bein ist blutleer und steif. Es mit sich herumzutragen, ist vielleicht nicht der beste Weg, um neue Freunde zu finden, aber wer weiß?
Entscheidend ist, dass es als Waffe benutzt werden kann. Und jemanden mit einem abgetrennten Bein totzuprügeln, schlägt in zivilisierten Gesellschaften meist keine allzu hohen Wellen.

## Verwendung

Wird in den folgenden Rezepten verwendet
 1  **Abgetrenntes Bein** | 3  Gekochtes Menschenfleisch | 10 s
 1  **Abgetrenntes Bein** | 1  Blut2  Knochenmehl | 10 s
 1  **Abgetrenntes Bein**1  Machtfragment | 1  Pferdekuss | 20 s
Achaemenids

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Achaemenids** is one of the civilizations in *BOCProject*.

## Background

The **Achaemenids** was an ancient Persian civilisation whose empire arose in the 6th century BC, originating from the Achaemenid kingdom in the 8th century BC. At the height of its power, it reached from the Balkans in Eastern Europe to the Indus Valley. The empire was notable for its successful incorporation of conquered peoples of different origins, as well as its centralised bureaucracy.

 Religious toleration was also a notable feature of the Achaemenids, although Zoroastrianism became accepted by the rulers of the empire and strongly influenced Achaemenid culture, with not just the formalization of the traditional Iranian pantheon, but also important concepts such as a free will. Although the Achaemenid Empire declined in the 4th century BC, it left a lasting impact on the culture of Asia, Europe and the Middle East.
Aloe-Extrakt

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Conan Exiles Wiki unterstützen, indem du ihn weiter ausbaust.*

 ID | 53001

## Beschreibung

Laut der stygischen Heilkunst verfügt die Aloe-Pflanze über viele nützliche Eigenschaften. In den Derketo-Tempeln von Luxor wird Aloe verwendet, um die Haut der Priesterinnen von jedem Makel zu befreien. Die Pflanze dient außerdem der Behandlung nässender Wunden, und wer sie verzehrt, verspürt umgehend ein starkes Wohlbefinden. Ob diese Wirkung nur der Einbildung entspringt, spielt keine Rolle, da sich die Einnahme von Aloe-Extrakt offenbar positiv auf die Gesundheit auswirkt.

## Quelle

Hergestellt mit den folgenden Rezepten
 10  Aloeblätter | 1  **Aloe-Extrakt** | 30 s
Wonders

*This article is a stub. You can help BOCProject Wiki by expanding it.*

The **Wonders** in *BOCProject* require resources, work and specific tech / traits to be built, in the same way as normal buildings.

## Features and properties

The Wonders give the player diplomatic prominence and prestige, and some of them can bring progression in the form of cultural, religious or military points.
Roman Republic

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Roman Republic** is one of the civilizations in *BOCProject*.

## Background

The **Roman Republic** was birthed from the overthrow of Rex Tarquinius (traditionally dated to 509 BC), with the Senate ruling in place of a tyrant. Kingship became associated with the tyrannical rule, and the ruling class asserted its control through the Senate with the pretence of acting on behalf of the people, although effectively the Senate kept the power in the hands of the aristocracy. During the period of the Republic, Roman expansion truly began, with notable victories, such as the defeat of the Etruscans in the earlier centuries, and eventually complete control of the Italian peninsula.

 By the end of the Republic's era, its territories stretched from Hispania to the Levant, bringing many peoples, lands and cultures under Roman control. This led to prosperity in the empire from trade, as well as cultural enrichment from the various influences from the provinces, just as Roman culture was spread far and wide in turn. However, the Republican regime was unsustainable, and in its later years, it was crippled with corruption and political in-fighting. As a result, the government broke down in Rome, and eventually, a monarchy was re-established, starting off as a single Consul who would later become the Emperor.
Telling Lies Wiki/Top section

Welcome to *Telling Lies* Wiki
The *Telling Lies* guide for videos, characters and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Telling Lies

*Telling Lies* is an investigative thriller game with non-linear storytelling. It revolves around a cache of secretly recorded video conversations. [Read more]

Content

Characters

Videos

Achievements

Featured images
mw.loader.load('ext.slideboxlightshow');
Außergewöhnliche Reliquienjäger-Handschuhe

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Conan Exiles Wiki unterstützen, indem du ihn weiter ausbaust.*

 ID | 52537

## Beschreibung

Zu viele törichte Seelen haben im Umgang mit den Reliquien der antiken Welt schon ihr Leben oder ihren Verstand verloren. Diese Handschuhe wurden geschaffen, um diesem Problem jedes Abenteurers entgegenzuwirken.

Sie sind robust genug, um Handgelenke und Hände vor verborgenen Nadeln oder Schlangenbissen zu bewahren und die Haut vor verderblichen Zaubern oder plötzlichen Feuern zu schützen. Sie können sogar getragen werden, wenn es gilt, die Hand in einen Sarkophag zu zwängen.

Scharfen Waffen haben sie jedoch nicht allzu viel entgegenzusetzen.
Climatic & environment simulation

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Climatic & environment simulation** is one of the main features of *BOCProject*. A world that will change progressively as time goes by. The climate and environment simulation is absolute, your terrain bonus and features are strongly determined by climate and environment simulations,

## From Ice Age to "Modern times"

As you progress through the game turns and progress over the timeline, tundra is gradually replaced by more tempered biomes along with the rising of the sea level, flooding tiles at a lower altitude and thus, shaping the coastline.
The British Islands are a really good example; Being part of the European continent during the Ice Age, only to be separated later when all of the ice melted, creating what is known today as The English Channel.

## Realistic Climate Simulation

In BOC, the type of terrain and the biome determine a climate that is subject to changes, the effect of climate and its change will determine a large part of the game's aspects, as the available foods and the adaptation to the environment by your civ. The exploration will be fundamental to determine in what area of the world you want to settle.

The world of BOC is divided into circles of latitude as in the real world, each location with respect to them is part of the climate simulation system.
Trade Nodes

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Trade Nodes** are one of the parts of Commerce system in BOCproject,

## Mechanic

The Trade Nodes determine income from world trade based on the Node's power.

## Regions & Trade Nodes

**Trade Nodes** form part of the Regions system. The world of BOC is made up of hex tiles, so when one player creates a town or city, this new settlement has its own region that consists of some of these hex tiles; the sum of all regions from a civilization forms its territory.

Each region has its own Trade Node that is placed on the settlement of the region.

## Node & Regions trade power

The Node Power is determined by the buildings, traits, knowledge and commercial deals, while income is calculated from the Node power divided by the total power of the trade nodes from the area of influence.
World scale

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**World scale**. The world maps of *BOCProject* are based on **hexagonal tiles**.

## Features of scale

The worlds of BOCproject bring huge expansion worlds for plays, along with the scale size, the exploration mechanics is very important, the fog of war doesn't exist, the units and players sight range are limited by the ***Earth’s curvature***, the world maps of BOCproject have exactly same earth's curvature.

## Dimensions

The world of BOCproject go from micro maps 8x8 up to global scale maps 512x384, which is more than 196.000 hexagonal tiles without any intermediate load screen,
 ***this breaks the current world record by three times***. The most common size maps are:
* Micro maps: from 8 x 8, up to 64 x 64,this map size is thinking to bring skirmishes and sudden death games.
* Small maps: **128 x 128**, 16.384 total tiles, this map size is thinking to contain several countries as a parts of an sub continent.
* Normal maps **256 x 256**, 65.536 total tiles, this map size is thinking to contain an entire continent or some parts from few subcontinents.
* Big maps: **512 x 384**, 196.608 total tiles, this map size is thinking to contain various entire continents and a several parts of subcontinents.
Suebi

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Suebi** is one of the civilizations in *BOCProject*.

## Background

The Suebi were a large group of Germanic tribes who began migrating south west from the Baltic sea and the river Elbe in the first century BC, notably coming into conflict with the the Roman Republic and later the Roman Empire. The Suebi did, however, outlast the Roman Western Empire, continuing to migrate and establish their own kingdoms, such as the Kingdom of the Suebi in western Iberia in the 5th century AD and the Kingdom of the Lombards in the Italian peninsula in the 6th century AD.

Originally, Suebi culture was the same as that of the southern Germanic Tribes, but over time they adopted a more Latin culture, leading to a decline of distinct Suebi culture by the mid-to-late 1st millennium AD. The Kingdom of the Suebi was annexed by the Visigoths in the 6th century, and the Kingdom of the Lombards was conquered by the Franks in 774 AD. Lombard culture had also all but disappeared by this time, as the language was replaced by the local Italian languages, they had almost entirely converted to Christianity, and other cultural traditions died out. Nevertheless, the Suebi left a cultural legacy in Europe, notable for taking the reins of chaotic world and forging kingdoms in a world still reeling from the death of a great empire.
BOCProject Wiki

Welcome to the BOCproject WikiWelcome to the Official BOCProject Wiki

An upcoming realistic historical turn-based 4X strategy game developed by Code::Arts, The main features are realistic worlds on a global scale, hardcore tactical components and dynamic climate, brought to life by their own engine technology. The approach will take players through the ancient world, from the Ice Age (55.000 B.C) up until to era of the fall of the Western Roman Empire.

Progression system

The World features

Commerce and Trade Nodes

Climatic & environment simulation

Important pages

   Knowledge tree
   Historical progression
   Progression points
   Armies
   Cities
   Civ Traits
   Wonders
   Diplomatic projection
   Exploration
  World scale
  Regions
  Biomes
  Terrain types
  Supplies
  Morale
  Population/Manpower
  Resources
  Volcanoes
  AIs
  Human races
  subversions
  invasions
  global temperature

Civilization list

 Achaemenids
 Akkadians
 Arameans
 Armenians
 Assyrians
 Athenians
 Babylonians
 Berbers
 Carthaginians
 Celtiberians
 Cimerians
 Corinthians
 Dacians
 Early American Tribes
 Early Indoeuropeans
 Egypt - Ptolemaics
 Egyptians - Middle Kingdom
 Egyptians - New Kingdom
 Egyptians - Old Kingdom
 Elamites
 Ephesians
 Epirotes
 Etruscans
 Frisians
 Gauls
 Germanic Tribes
 Gutians
 Hittites
 Huns
 Iberians
 Illyrians
 Israelites
 Lidians
 Lusitans
 Macedonians
 Mayans
 Medes
 Minoans
 Mycenaeans
 Norsemen
 Numidians
 Parthians
 Pergamians
 Phoenicians
 Roman Eastern Empire
 Roman Empire
 Roman Monarchy
 Roman Republic
 Roman Western Empire
 Sabeans
 Sassanids
 Seleucids
 Spartans
 Suebi
 Sumerians
 Syracuseans
 Thracians

Guides

* How to play guide for BOCProject
* System requirements
* Release date
* Game support

The Official Discord

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Progression points

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Progression points** are the differents units of the Progression system in *BOCProject*. Exist 9 **different types** of progression points, These can be Military points, Knowledgue points, Political points, Religion points, Naval points, Trade points, Expansion points, philosophy points, and Growth points

## Mechanic

Over the turns goes by, the players get in a passive way the different progression points according to the geography and the decisions that they make as players, if you are focused on war often you create frequently military units and buildings, and you get in battles, so this kind of behaviour will make grow up your Military points. Usually, A unique decision can be repercussed on differents progression points, if you develop your exploration by sailing you get Expansion points and Naval points.

Actions consciously taken by the player are not the only influence on the **Progression points** gained, the events, together with the local and global geography, and finally, the unique playstyle of the player have repercussion on the rates at which points are gained are different every time you play.
Germanic Tribes

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Germanic Tribes** is one of the civilizations in *BOCProject*.

## Background

The **Germanic Tribes** were the descendants of the ancient Norsemen, migrating south from Scandinavia into the modern-day German-speaking countries. They came into contact with Roman and Greek civilizations as early as the 3rd century BC. Their environment was cold and harsh compared to that of their Mediterranean neighbours, and they proved more than capable of defending their territory against the Romans. The Germanic tribes endured throughout the 1st millennium BC and into the 1st millennium AD, eventually playing a vital role in the destruction of the Roman Western Empire.

Although the Germanic tribes never came under one centralized rule until that of the Franks after the end of antiquity, they shared linguistic and religious similarities, including the Germanic pantheon, as well as warlike tendencies. They waged war not necessarily for expansion, which is reflected by the fact that the Germanic tribes were disparate and decentralized, but for plundering their neighbours for wealth and resources. The Germanic tribes never grew into a truly powerful force in Ancient Europe because of their lack of cooperation with each other. However, when they did band together, they proved to be formidable foes to the Romans, even defeating them in a decisive victory in 9 AD. This put a stop to the Roman attempt to take Germania, meaning that they were able to take on some aspects of Roman culture, but they remained firmly rooted in their Germanic origins, which strongly distinguished them from their neighbours in Gaul.
Altar von Ymir

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Conan Exiles Wiki unterstützen, indem du ihn weiter ausbaust.*

 ID | 80974

## Beschreibung

- Ymirs Tochter

Es heißt, das Schlachtfeld ist Ymirs eigentlicher Altar. Der Kriegsgott zieht in einer ruhmreichen Schlacht gefallene Krieger ermordeten Opfern stets vor. Und doch errichten die Anhänger des Herrn der Stürme und Kriege Orte, an denen sie mit ihrem Gott über das Medium vergossenen Blutes Zwiesprache halten können. In den kalten Winden des tödlichen Winters kann man mitunter das klirrende Flüstern des Vaters der Riesen hören, wenn er sagt: "Du erntest, was du säst."

## Quelle

Hergestellt mit den folgenden Rezepten
 360  Stein160  Holz20  Zwirn | 1  **Altar von Ymir** | 10 s
Babylonians

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Babylonians** is one of the civilizations in *BOCProject*.

## Background

Initially, Babylonia was a cultural region of Akkadia in central-southern Mesopotamia, as a small state which contained the minor town of Babylon.

Babylon remained a minor town in a small state and as a small administrative town under the Akkad Empire, but greatly expanded during the reign of Hammurabi in the first half of the 18th century BC and became a major capital city. During the reign of Hammurabi and afterward, Babylonia was called "the country of Akkad" (Māt Akkadī in Akkadian), a deliberate archaism in reference to the previous glory of the Akkadian Empire.

## Progression Paths

The Civ traits paths of Babylonians, have **3** paths and reflects the glorious days from Hammurabi, when the Military, Architecture, and Administration had developed like never before.
Вікі Dead Cells/Section 3

Guides

* How to play guide for Вікі Dead Cells
* System requirements
* Release date
* Game support

Videos

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Twitter

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Staking Units

*This article is a stub. You can help BOCProject Wiki by expanding it.*

Stacking Units in BOCproject

## Mechanics

In BOC you can stack your units in each tile, in the most basic form, each group of units consisting of a minimum of 4 units from a specific class.

Each one of these basic units group is called a battalion, and each unit group can grow by stacking battalions, from 4 to 8, 8 to 16, up to 64 max units in one tile.

You can stack different battalion classes in a unit group, with up to 16 different battalion classes.
Progression system

*This article is a stub. You can help BOCProject Wiki by expanding it.*

The **Progression system** in *BOCProject* is divided into two progression systems, the **knowledge tree** and the **Historical progression** system, and using the **Progression points**.

* knowledge tree
* Historical progression

## Historically Realistic Mechanics

As the turns go by, the players passively gain the different progression points according to their chosen geography and decisions. In BOC, the players don´t choose a particular faction, In the beginning, the player just has a tiny nomadic tribe, This tribe are not Romans, nor Carthaginians, nor Persians nor Greeks, but depending on how you run them over the millennia.

An example of how a culture can vary according to your decisions in BOC, a culture little developed in arts and science, but highly effective in war, could seize some dying but glorious empire. By doing so, it can assimilate some of its cultural attributes, and transform itself into a new culture, a mixture of both. Consider, for example, the first Islamic peoples seizing the remains of the Sassanid Empire in the seventh century, or the Germanic peoples mixing with the Romans from the fifth century in Europe. Of course, in honour of the sandbox spirit that we want to offer, it is important to indicate that access to cultures will not strictly depend on the historical period in which they emerged

## Set up traits at Start

At the beginning, you can set up some traits about your nomad tribe, like the Initial place (this brings initial biome bonus) or the human race (Like Denisovan).
Telling Lies

*This article is a stub. You can help Telling Lies Wiki by expanding it.*

***Telling Lies*** is an investigative thriller game with non-linear storytelling. It revolves around a cache of secretly recorded video conversations. It stars Logan Marshall-Green, Alexandra Shipp, Kerry Bishé and Angela Sarafyan.

Telling Lies sits the player in front of an anonymous laptop loaded with a stolen National Security Agency (NSA) database full of footage. The footage covers two years in the intimate lives of four people whose stories are linked by a shocking incident. Explore the database by typing search terms, watch the clips where those words are spoken and piece together your story.

It was released on August 23, 2019. It will be released on consoles on April 28, 2020.

## System requirements

 **Storage** | 1 GB available space | 1 GB available space

## Game support

This wiki does not provide game support. The developers of *Telling Lies* have not provided an official service for game support.

## External links

* Telling Lies on Steam
* Furious Bee Limited
* Annapurna Interactive
Resources

*This article is a stub. You can help BOCProject Wiki by expanding it.*

The worlds of BOCproject include a large list of **Resources**.

## Mechanic

You can find **Resources** in the world map through exploration, but all of the natural resources are finite, which means that each kind of resource will end up running out through overexploitation. A good example is the Mammoths, which provide the players with a good source of food as a hunting resource, but over the millennia, they will end up going extinct.

## Hunting

In-game, One of the main forms to obtain Food source is through hunting (especially at the beginning). Some great food sources like Mammoths or Mastodon could harm your hunters for each turn that you exploit them, potentially killing your entire unit completely. The hunting resources can be regenerated over turns. For example, if a hunting or fishing population is very low, the player can choose to stop the exploitation to let them grow them again.

## Materials

In *BOCProject* the buildings have some material requirements, like Wood or Stone, the most common resources.

## Crafting

Some materials like Ceramics or Cement are obtained through Crafting from other resources.

## List

* Mammoths, as a hunting resource.
* Mastodon, as a hunting resource.
* bison, as a hunting resource.
* Deers, as a hunting resource.
* Fishing, as a fishing resource.
* Whales, as a fishing resource.
* Seals, as a fishing resource.
* Crabs, as a fishing resource.
* Wood, as a building resource.
* Stone, as a building resource.
* Marble, as a building resource.
* sand, as a Crafting resource.
* clay, as a Crafting and building resource.
* Iron, as a building resource.
* copper, as a Crafting resource.
* bronze, as a Crafting resource.
* Silver, as a building and Rich resource.
* Gold, as a building and Rich resource.
* dye, as a luxury resource.
* spices, as a luxury resource.
* Ivory, as a luxury resource.
* Oil, as a luxury resource.
* Silk, as a luxury resource.
* ceramics, as a Crafting and luxury resource.
* precious stones, as a luxury resource.
* cement, as a Crafting and building resource.
Spartans

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Spartans** is one of the civilizations in *BOCProject*.

## Background

**Spartans** were members of a prominent Greek civilization in the 1st millennium BC, becoming the dominant land-power in Greece by 650 BC, hence their leadership of the Greek alliance against the invasion of the Persian Empire. The Spartans had a longstanding rivalry with the Athenians, whose naval power threatened their military dominance of the Greek city-states, culminating in the Peloponnesian War in the late 5th century, in which they defeated their Athenian rivals. Although Sparta lost its political prominence in 371 BC in the Battle of Leuctra against Thebes, it kept its independence until the Roman conquest of Greece in 146 BC.

Spartan culture was truly unique, as its focus was very much on maximal military proficiency, with all social institutions aiming to provide military training and physical development. As a result of this, Spartans had an incredibly impressive military tradition, with their phalanx brigades considered to be the best in battle. Another notable aspect of Spartan culture was the position of women and girls of the citizenry class (native Spartans). They were allowed to exercise, eat, learn and own property in the same capacity as men, which gave them status unparalleled by any ancient civilization of the same time. Sparta was not only widely admired among its contemporaries, but has also been praised throughout the millennia after its decline, leaving an impact on the world which has shaped how rulers and scholars have viewed the running of an ideal society.
Akkadians

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Akkadians** is one of the civilizations in *BOCProject*.

## Background

The **Akkadians** are often credited with having founded the first empire in known human history (being founded in the 24th century BC and collapsing in the 22nd century BC), having united both Akkadian and Sumerian speakers under one rule. Its territories reached to the Levant and Anatolia in the west, to the Mesopotamian region in the east. The empire prospered with trade from silver mines in Anatolia and lapis lazuli mines in modern Afghanistan, as well as cedars in Lebanon. The joining of the Sumerian and Akkadian peoples led to cultural exchange between the two cultures, as well as widespread bilingualism.

 Although Akkadian, being the language of the ruling class, gradually replaced Sumerian, the latter remained prominent as a sacred and literary language, in a manner almost similar to Latin millennia later. Although the empire collapsed within just 180 years of its founding, falling to the pressure of its Assyrian and Babylonian neighbours, the Akkadians gained their place in history with the first empire, and the first Imperial title to go with it: "King of the four quarters".
Badges

*This page is for the badges awarded to the player on individual levels for fulfilling certain criteria. For Steam achievements and console trophies, see Achievements.*

Badges are icons which appear on the pages of levels in the Arcade Mode level selection screen, in the lower right hand corner. They are earned by completing a given criteria in a level, either in Arcade or Campaign mode.

### Relevant Achievements

* **Nice Shootin', Tex!** - Earned by getting an S rank on 7-1 or 10-1.

Gallery
Вікі Dead Cells/Section 1

Welcome to the Вікі Dead Cells WikiWelcome to the Вікі Dead Cells Wiki
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Please feel free to contribute by creating new articles or expanding on existing ones.

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Knowledge tree

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Knowledge tree** or "Tech tree", togueder with the Historical progression forms the Progression system in *BOCProject*. The Knowledge tree can reach the tech/knowledge victory.

## Mechanics

The pre-alpha knowledge tree has **256** nodes, divided into the respective 9 Progression points areas, the player unlocking nodes based in the progression incomings points for each turn for each area.
for example, If the player gets 10 military points and 5 political per turn, their progression on military area grows 10 points and 5 in the Political are. The player progress over different areas at the same time based on incoming points of each area.

## Omnidirectional tree progression system

The **knowledge tree** is a **omnidirectional progression** system, the player progress over different areas based on the incoming points for each one at the same time.

## A non-linear progression & semi-random trees

The randomness is designed to include a part of uncertainty, as, in the ancient history of humanity, did not have control about where the areas of knowledge were moving,
 for each node in each horizontal row in each one area is randomized, the nodes are revealed when you acquire an adjacent tech, the max-combination possible for each row is **16 (4x4)** guaranteeing 'comfortable' and reasonable low uncertainty along all path.
Terrain types

*This article is a stub. You can help BOCProject Wiki by expanding it.*

**Terrain types** is a feature of *BOCProject*. With together the Biomes define the tile´s climatic properties, each one of these tiles have a specific type of Biome + Terrain type.

## TerrainTypes

The procedural generation is based on realistic simulations to generate the world map, the worlds of BOC are divided into circles of latitude like the real world,
 This determine the type of terrain, the amount of sunlight, temperature, weather and biomes. The game engine technology can bring up to 64 different terrain types.

## Current Terrain list

* Plateaus
* Plains
* Depressions
* Floodplains
* Hills
* Mountains
* Riffs
* Glaciers
* Atolons
* Coastline
* Lake
* River
* Straits

[[Category:Template:World]]