Catching Guide

Catching is a feature you will unlock relatively early in the game but will be very slow to make progress in and the payoffs will be low initially.

### When should you start?

Ideally after you can complete 4-2 very quickly (25s or less). You can then grind Monster Fluids to craft the Monster Energy to accelerate your Mystic Water gains.

Some would say do not bother before you get to Monty. The reason for it is the catching chance being low and it is pricy.

#### Nets

You can unlock them in Alchemy in the 100ml and 1l tab. The cost are 10000 AP.

The two available nets only differ in the Mystic Water cost and the quality. If you can afford the 1l type then you will gain a bunch of AP for free.

### Catching made easy

In the Slime Bank you will find Healthy Capturing. You'll want this upgrade to be as high as possible. Level 7 is a good base. Any more will make things only easier.

The other part is knowing the attack range of monsters. If the monster can attack you it will no longer move closer. If your attack range is shorter than theirs, then you will not hit them. Is that a good thing? In this case yes. You'll need to be able to tank their attacks. The Golem shield will come handy at this point.

Fill up your alchemy inventory with nets and go to your dedicated zone. Right click the target monster and hope the random number generator is nice to you.

#### Tips for tanking

* Use Golem shield
* Angel Spirit skill gives you a lot defense (available only after the first reincarnation)
* God Blessing increases your health and gives you regeneration

#### Staying out of range

* Remove attacks with range 150 (sometimes also the 100 range ones)
* Deactivate the auto cast of the active skill
* Take of a piece of the initial Slime Set (easiest is the sword, no loss in resources or experience)
* Switch to manual movement

### Catching Bosses

The timer can be frustrating but there is a loophole you can use. The timer will only be added after you completed a boss zone for the first time in a rebirth. That means if you switch to a different zone before you completed the zone the timer will not be added. This technique can be used by all bosses except for 2-4 because the Black Bat is on its own, and catching it counts as defeating it.

### Catching some suicidal monsters

Stop hitting them. Okay for some missions you need to catch certain ones and they just die too quickly. Here are some of their attack ranges so you can plan ahead.

 3-6
 5-6
 6-2

Some of these monsters are relatively rare in their zone. Blue Fox and Yellow Mage Slime are the first that come to mind. You can restart a zone by clicking again on the zone even in the first wave. This generates a new wave with new chances to get one on offer.

#### You are running out of gold while catching?

Common problem, especially annoying when you face a boss monster you have been waiting for.

1. Make sure you raise your gold cap. Some of these runs will be longer so you can focus on raising the gold cap to your maximum.
2. Sell loot from the inventory tab. Only sell stuff you have definitely no use for.
3. Slime Bank withdrawal. You'll want ~4-5mil Slime Bank cap, at least 1.8% Slime Coin Interest and Bank Exchange rate min level 20. This way you can extract money to refill your gold bar.

### Rewards

Catching has some benefits:

1. It increases the drop rate for the given monster
2. Caught monsters will loot items
3. For every 100 caught monsters you can increase the Gem production speed
4. Caught monsters stay around when you reincarnate. Which means the next run will get easier thanks to their loot and extra drop chance.

### Happy Captures

This is a reincarnation upgrade which will grant you the chance to catch a monster when you kill it. It is a double edged sword.

The chance to catch a monster is early on very low so that you may get a monster for a mission but do not count on it. The catching also adds a few computations which can make some speed missions very tricky to complete.