Ishtar Fringe

Departmento Cartographicae pict-file of Ishtar Fringe systems

The **Ishtar Fringe** is a Wilderness Space area with many systems. The location of this area is in Segmentum Ultima just outside the Ishtar Sub-Sector. The sub-sector itself is the eastern-most fringe sub-sector with warp paths to this area full of untamed wilds of the frontier worlds. Which they are one of the main beneficiaries to be protected on the borders of Ultima from any threats. Such as the events of the Tyranid Hive Fleets of which when the Tyranids launched a massive war against the Imperium of man. Which helped of the prevention of more Tyranids coming into the Segmentum.

## History

Long before the rise of the Emperor and the birth of the Imperium, during the Age of Technology humanity reached out to the stars, eager to occupy new worlds and expand its burgeoning interstellar empire. Vast colonization starships carried eager human settlers, along with all the resources they might require, and landed on far-flung, often isolated worlds. Tarakon was among the first Knight Worlds that were founded at the very start of the Age of Technology, when scouts from Terra travelled far through the galaxy seeking planets to use as agricultural worlds to provide food for Mankind's burgeoning population, or as mining colonies to provide the materials needed to fuel their expansion across the stars. Indeed, Tarakon had already been established for thousands of standard years when the Imperium was first founded in the 30th Millennium.

In M35, during the Nova Terra Interregnum the Imperium was riven by civil war, at its height the Moirae Schism split the Mechanicus in twain, adding fuel to the inferno. Incendius Lux, long split between two conflicting factions named the Temple Solaris and the Xenarites, descended into civil war. Shortly after the conclusion of that war, the Damuterr System was colonized and rendered compliant; with Incendius Lux overseeing the creation of Mjorn, a Forge World built upon a moon orbiting a Gas Giant rich in extractable resources named Blüde Seod in the native tongue, it shared its orbit with the moon designated Lunar Sangua, that would eventually become home to a shrouded Navigator House that would prove crucial to further exploration out into the Eastern Fringes. The ancient hives that eked out a harsh living on the acid-rain soaked planet of Aigéad Fuil was brought into the Imperial Fold, and would soon be gifted to the Bloodmoon Hunters Chapter for overseeing the warp routes further into the Ishtar Fringes that would become known as the Sanguis Portus, or the "Blood Gate".

### 813.M41 Ishtar Incident

First recorded encounter with the enigmatic Grasping Shadows Chaos Warband. Dismissed as rumors and fairytales at first, now has been upgraded to a viable threat to the Fringe worlds. Bloodmoon Hunters and various Astra Militarum units working on the Fringe have been notified to be on the lookout for any references to these Traitors so they can be hunted. Until this point, the Inquisition were baffled as to what was causing the string of massacres on Imperial colonies on the Fringes and how the attackers were able to come and go without detection. The discovery of a previously unlisted Bloodmoon Hunter Strike Cruiser among the Traitors was also noted.

### Opening of the Cicatrix Maledictum(0 ICM.M42)

Great Rift Opens and the Noctis Aeterna cuts off the systems of the Ishtar Sub-sector from each other and the wide galaxy. As darkness descends across the Sub-sector a variety of threats threaten to see it burn in the fires of war. Corruption and Heresy surges within the ranks of the local Ecclesiarchy and Mechanicus. The Frontier Worlds erupt into chaos as House Fásacha and the Lunar Venatorii struggle to repel a tide of Drukhari, Ork Freebooter, Chaos, and Harlequin raiders. Orks from the nearby Charadon Empire emerge near the Contrador system sparking continuous naval battles. Finally, the Bloodmoon Hunter chapter sees the Great Rift as the herald of the fulfillment of the Prophecy of Blood, and fervently seek to identify and defeat signs of the prophecy.

### Ishtar United (18+ ICM.M42)

The Noctis Aeterna begins to lift to the point that travel becomes possible between the systems of the Ishtar Sub-sector. Conflict increases as the forces of Ishtar race to reinforce the most vital war zones, and the Administratum struggles to reassert control. Regiments from across the Sub-Sector flood into the Ishtar Fringes to reinforce the desperate Frontier Worlds, some measure of stabilization is secured but the Harlequin of the Frozen Stars unleash devastating counter attacks that see magical laughter sow fear across the fringes in raids that see an entire Baronial Court of House Fásacha and almost an entire class of Scholastic’s Progenium students slain.

Survey Report of Ishtar Fringe Systems

Date:...............Unknown

Ref:................LGT//TCH679ADI997

Re:.................Adeptus Mechanicus - Mjorn - Explorator

**Coordinates:** [Redacted]

**Stellar Type:** Multiple

**System Components:**

* 4 Settled Systems
	+ Tarakon Initial value estimate: Extremis, **Contact Successful**
	+ Verliaus Initial value estimate: High, **Contact Successful**
	+ Velara Initial value estimate: moderate, **Reconstruction Initiated**
	+ Cyprus Eden Initial value estimate: High, **Contested**
* ~~8~~ 7 Frontier systems (temporary designations F and FX Series)
	+ FX-12272 Initial value estimate: medium
	+ FX-13340 Initial value estimate: low
	+ FX-14096 Initial value estimate: moderate
	+ FX-18832 Initial value estimate: low
	+ FX-15503 Initial value estimate: low
	+ FX-15473 Initial value estimate: moderate
	+ F-6624c Initial value estimate: moderate, **Contested**
	+ ~~F-6744e Initial value estimate: Removed~~
	 =][= ACCESS DENIED. RECORDS SEALED BY ORDER OF THE EMPEROR’S HOLY INQUISITION. =][=
* 1 System Beyond Recovery, **alert…**
	+ Lebenstein Initial value estimate: Removed
	 =][= ACCESS DENIED. RECORDS SEALED BY ORDER OF THE EMPEROR’S HOLY INQUISITION. =][=

**Xeno Infestation Detected**

**Species:** Orkoid, Durkari, T'au

**Technology Level:** Varied

**Scale:** [Redacted]
 =][= ACCESS DENIED. RECORDS SEALED BY ORDER OF THE EMPEROR’S HOLY INQUISITION. =][=

**Location:** Varied

**Termination:** ~~Prolonged Orbital Bombardment~~
 =][= ACCESS DENIED. RECORDS SEALED BY ORDER OF THE EMPEROR’S HOLY INQUISITION. =][=

=][= MULTIPLE ATTEMPTS TO ACCESS SEALED RECORDS NOTED REPORT FILED =][=

## Settled Worlds

### Tarakon

(Knight World/Medieval World (μ-class)/Fortress World (ρ-class))

One end of the Sanguis Portus Corridor, Tarakon and it's moon serves as a bulwark between the settled Imperial Worlds and the Xeno infested Frontier Worlds. Home of the fearsome Wyrms and the Gallant House Fásacha, it has become known for some of the fiercest warriors of the sector. Among the deserts and swamps of Tarakon large reptilian beasts known as Wyrms form the backbone of a ecosystem. Only the bravest venture near unless they are among the warriors of the Knight House.

### Verliaus

(Schola Moon)
(Astra Militarum Regiment Homeworld)

Lunar Venatorii Cavalry Regiments and their Wyrm Riders are the best the Astra Militarum of Ishtar has to offer, forming the break water defense needed to continue Imperial interests. On the training moon of Verliaus, the academies of war train the best and brightest of the Fringe if not the sector. No finer Cavalry are found within the sector. Heavily fortified with every terrain available for training, the programs of Verliaus know no bounds.

### Velara

(Civilized World)

Surviving a massive Civil War is in the process of rebuilding.

### Cyprus Eden

(Agri/War World)

A deeply contested world, this once lush Agri World vital for food supplies out in the Eastern Fringe is under siege by T'au Expansions and Imperial interests. Due to the limited number of worlds on the outskirts of the Eastern Fringe that have the possibility of becoming Agri World Classified, high priority has been assigned to maintain the world for Imperial interests even though it lies outside the area in which defense would easily supported. Dangerous rumors of the Grasping Shadows involvement has lead to an increase attention to the conflict from the Inquisition.

## Known Frontier Worlds

### FX-12272 “Boomtown”

(Frontier World)

A geologically active world loosely described as 'terrestrial'. The planet is typified by rugged mountainous terrain, but in the low-lying regions (and several high plateaus) dense forests surround a network of bubbling swamps and interconnecting streams. The gasses produced by these swamps are volatile and poisonous to humans.

### FX-13340 “Flayer’s Sea”

(Frontier World)

A desert world with a breathable nitrogen/oxygen atmosphere. There are no continents, but there are several small seas and lakes. All lakes and seas are covered with a thick layer of algae. Some simple animal species feed on the algae, and their habitat is limited to within a few miles of the coast. Away from these small bodies of water, life is virtually impossible.

### FX-14096 “Brittleshin”

(Frontier World)

An enormous super-earth planet with a breathable nitrogen/oxygen atmosphere but extremely high gravity. A single large continent is encircled by mountains with a large desert in its center. Many small islands lie off the coast. 'Brittleshin' is home to a colony of Oygrn. People who visit wear that mesh protective armour that similiar in looks to what the sororitas wear so they are not squished by the high gravity.

### FX-18832

(Frontier World)

A large rocky planet with high gravity and a thin atmosphere. The atmosphere only extends about 1 mile above sea level, and many mountain tops are exposed to the vacuum of space. Native flora and fauna live in the deep valleys between mountain ranges. Many of these valleys are isolated, causing an interest amount of biodiversity.

### FX-15503

(Frontier World)

A small rocky planet in the Lagrange point of a gas giant. The planet has no atmosphere, but incredibly there is life here, living in large underground caverns filled with a mixture of atmospheric gasses.

### FX-15473

(Frontier World)

A terrestrial world with few geological features. The surface of the planet is mostly rocky desert, but two large seas sit in the equatorial region. The seas are joined by a series of rivers, each several thousand miles long. Tidal forces pull water from one sea into the other and then back again once per lunar cycle.

### F-6624c

(Frontier World)

Overwhelm with Dark Eldar Raiders and Renegade Humanity, the planet is of some import to Mjorn Techpriests and the Inquisition for classified technological discoveries. There are several large cities that do not quite make the size standards of hives. The 412th Lunar Venatorii Air Cavalry Regiment *The War Eagles* consists of just one over-sized Company after suffering devastating losses defending the Frontier World designated F-6624c against Drukhari Pirates from the Kabal of the Crystal Daggers.

### F-6744e

(Frontier World)

A recently settled Frontier world that is in the midst of rebellion and suspected Chaos roots. A campaign by the Astra Militarum is trying to restore order.

## Lost Worlds

### Lebenstein

Lebendstein is a planet within the Great Rift of living stone, changed forever by the unpredictable workings of the Warp, with vast petrified forests and wastelands. During the rise of the blood moon, roughly once every other Terran day, the stone awakens from its slumber and attempting to annihilate any life on its land. Lost for an unknown amount of time, Lebendstien was once a vibrant world of massive city hives and massive sprawls of woodland.

## System Military

Found within the Ishtar Fringe Systems unlike many other imperial systems are those of Astra Militarum regiments, within the borders of these systems sits very few to no planets with large enough populations to annually ship out large amounts of regiments, so these planets ship out smaller annual forces that are usually used as auxiliary forces. Due to the low populations and constant threats facing the Frontier Worlds of the Ishtar Fringes the most adept of their PDF are sent to the Knight World of Tarakon to join join the Astra Militarum joining with fractured regiments from the subsector. The Departmento Munitorum levees of these auxiliary forces form the Regiments of the Ishtar Pioneers whose Light Infantry Regiments aid in protecting the frontier worlds from various threats such as Drukhari Raiders, Chaos Cults, T'au infiltrators, and Genestealer Cults. The major Military formations of the sector are:

The Imperial Military Formations of the systems are as follows

* **Ishtar Pioneers**
* **Lunar Venatorii Cavalry**
* **House Fásacha**

## Acknowledgementsedit | edit source

* *WanderingJester#6924* Thanks for creating the world of Velara for during a Roleplay
* *OldKingCole77* Thanks for working hard with me on the frontier worlds
* *Mia Pallas and Leg* Thanks for Reviews and helpful spatial information