recursal/Fanatic-Fandom huggingface dataset:
Patch 0.0.0.12

* **Improved:** Server / Game Performance.
* **New:** Added Herbivore Food types to Isle Mesa 001 Map.
* **Fixed:** Correctly Limited Herbivore Tree / Bush Types that can be consumed depending on the dino.
* **Fixed:** Various crashes.
* **Other:** Started work on implementing controls that can be rebound to different keys.
Hyperendocrin

**Hyperendocrin,** or often called **Type-H, Hyper,** and incorrectly **Hypo** is the first-known fictional strain within The Isle. This strain is capable of increasing a dinosaur's size and mass, making the dinosaur a nearly unkillable monster that can only die if they fail to consume enough food to maintain their exponentially increased metabolism. However, it is unknown if certain weapons would indeed damage them. Type-H dinosaurs were "removed" from the game after a hacker incident on the legacy branch.

## Appearance

Strain users will increase in size, and will have thick, bulletproof, amor-enhanced skin. Other such mutations such as snake-like divided jaws, among other things, are present as well in some specimens. Characteristics may end up changing, as well as attributes enhancements.

## Abilities

* Rapid regeneration, such as heath and bone regen.
* Massive health boosts.
* Bulletproof armor.
* Massive increase in size.
* High speed, making for a notable lack of steath.

## Side Effects

* Extremely high metabolism. A Hyper will die in mere hours if it does not consume enough food to keep up with its extreme metabolic system.
* Slow-recovering stamina.

## Subjects

* Hyperendocrin Tyrannosaurus
* Hyperendocrin Colossus
* Hyperendocrin Utahraptor
* Hyperendocrin Carnotaurus
* Hyperendocrin Spinosaurus
* Hyperendocrin Giganotosaurus
Flora

There are several species of Flora in *The Isle*, but only one that is edible by Herbivores, their only food source.

## Description

### Plant Species

There is currently only one plant that is eatable by herbivores. In the future, certain herbivores will be restricted to eating certain plants found in their respective biomes. The devs have stated that herbivores will require "a healthy diet of plants", suggesting that there will be multiple types of plants that herbivores will need to eat.

### How to find edible Flora

When a herbivore uses scent, any edible plants will be highlighted by a green glow that can be seen through solid objects. Only herbivores can sniff out edible plants. Once fully eaten, the bush will show fewer leaves and no berries. Even without using scent, these bushes are pretty easy to spot, making it not too difficult to find food during the rain.

## Berry bush

All herbivores can eat this bush, can be distinguished by its large leaves and round purple berries.

### Berry bush

The Berry Bush is currently the only edible plant in the game.

### Dino type

Herbivores

***Note: Scrapped***

**Blue Plants** are used for Herbivores to have more progression points and can somewhat be used as food as well but it is mainly to achieve better activity either individually or for a Herd.

### Dino type

Herbivores

***Note: Scrapped***

**Red Plants** are the plants that spawns through the maps and are for mainly used for eating which is used to help make the Herbivores to search and be active to gain Progression Points.

## Evrima

*For more information, read Diets and Subsistence.*

Agave: This succulent plant grows in the plains northwest of the swamp.

Potato: These plants, identifiable by their delicate white flowers, can be found among undergrowth in the forests to the North and East, near rivers.

Sunchoke Roots: This plant grows tall stalks ending in yellow flowers, and resembles sunflowers. Like Agave, it may be found in the plains biome.

Variegated Orange: This short tree and its orange fruits are found along the coasts, and are particularly abundant in the southwest. They can also be found scarcely on the dry plains, near the tree line to the west.

## Possible Upcoming Flora

All of the following plant concepts were created by Levia Draconia for The Isle.

## Gallery

A Berry Bush After A Herbivore Uses Scent
## Behind the Scenes:

From Punchpacket, 22.01.2019:
We have plans for dinosaur diets to play a much bigger role in the future. What types of food that different species can eat will vary, and there will be rarer types of plants that will grant certain effects to the player when eaten. Poisoning is something that we have debated but not fully committed to.

Poisonous plants are a possibility, but we have not decided if we want to pursue those yet. For carnivores, meat will go rotten over time, and eating rotten meat will have negative effects with certain species able to stomach more than others.
Compsognathus

Compsognathus longipes

***Compsognathus*** is a genus of compsognathid theropod from the Tithonian age of the Late Jurassic. Remains have been found in both Germany and France. *Compsognathus* in *The Isle*will have feathered and featherless variations.

## In Real Life

*Compsognathus* was a small theropod, growing to about the same size as a modern turkey. It was primarily a carnivore, preying on smaller animals and insects.

It is currently unknown if *Compsognathus* would have possessed feathers; relatives like *Sinosauropteryx*, *Sinocalliopteryx* and *Juravenator* possess feathers, but no specimens of *Compsognathus* preserve feathers. Despite this, however, it was still more likley to have been feathered like its relatives, and the absence of feathers in Compsognathus material could be simply a result of the conditions in which it was fossilized (it should be noted that simple hairlike feathers do not fossilize as well as large pennaceous feathers). However, skin impressions from the tail of one specimen do confirm that at least parts of its tail were covered in reticular scales, implying an integumentary distribution similar to Juravenator. It was most likely a small scavenger, since it was weak and small it had to hunt for already killed food.

## In The Isle

*Compsognathus* will serve as the carnivore equivalent to the *Psittacosaurus.*

Like them, the *Compsognathus* will be unable to attack, and thus will rely on scavenging to feed itself. To combat any potential issues from which may arise from this, *Compsognathus* will always spawn near corpses, and will have an easy time locating corpses to feed on. It may also be the lightest adult Dinosaur to be featured in the game.

Swarms of *Compsognathus* will gather at corpses, acting as natural cleanup crews.

## Gallery

A pack of Compsognathus feeding on a corpse, featured in the Hope trailer.The original Compsognathus modelCompsognathus Concept Art
## Behind The Scenes

It was modeled by Jake Baardse.

It will be playable, as it has been confirmed to be both AI and playable on The Isle Official Discord

The *Compsognathus* will be added soon after the recode, and will not be added directly with the update.

 File:Compy Combined 2
 File:Compy- Subdued Idle vs Expose Idle
Isle V3

### Biomes

Birch Forest, Conifer Forest, Plains, Mountain, Lake, River, Swamp, and the Ocean

### Last Updated:

Unknown

Isle V3 is a map in The Isle. It is also the largest map with a size of 15km x 15km, and It is the only map with a gulf. Isle V3 is far more popular than Thenyaw Island. It is also more frequently updated by the Devs. It is also the only map with a river system, and not just randomly placed small rivers like Thenyaw Island.

It was added to The Isle in Patch 0.1.5.1670.

### **Help navigating:**

This map  or this, allows you to know your exact location on the Isle V3 map as well as the Thenyaw Island map. It gives coordinates for water sources and every other location. Follow the instructions carefully.

## Behind the Scenes

Unfortunately, after the Recode, Isle V3 is most likely going to be scrapped. This is currently under debate, however, and it may be kept for sentimental purposes or as a test map for the devs.

It has already been state that Isle V3 will not be part of the new 5-map lineup.
Jurassic Park Dinosaur Sounds

⚠
**This article or section contains information that is out-of-date.**

* Please replace the old information with up to date information.
* This may include rewriting sections to ensure they are clear and concise, and wikifying.

## Information

### Developer(s)

Khorne
Caiathil

## Description

Replaces dinosaur sounds to those in Jurassic park. Please ensure you are on the dev branch in order for the mod to work.

**FAQ/Support:**

**Q:** You said you updated the mod but I’m not experiencing any changes?

**A:** Please disable and re-enable the mod. Then, restart your game. If those steps don’t fix it, respawn.

**Q:** You added something to the mod but it’s very broken, when will it be fixed?

**A:** We test new additions as soon as they’re added. Once we’ve identified any issues, we work on correcting them straight away. If we’ve missed anything please let us know in a PM or in the comments section.

* **Note:** Any issues with your game that do not directly involve the mod must be posted in the appropriate channel in the isle discord for you to get the best help.
Magnatyrannus

*Magnatyrannus* is an upcoming Strain Dinosaur that is coming to The Isle.

## Information

It looks similar to the Primal Carnage Rex, but is based on the Hypo and normal Rex. It also has an Alligator-like hide, with osteoderms heavily armoring it’s back.

It is shown to be capable of killing a Hyperendocrin Tyrannosaurus, if only on occasion.

Magnatyrannus requires large prey such as Triceratops, Shantungosaurus, and Puertasaurus as a food source, but not as frequently as opposed to the Hypos.

The Magnatyrannus is not that fast compared to the other Hyperendocrins and is even slower than the Type-H Hyperendocrin Giganotosaurus at a speed of roughly 35km/h but with ambush is around 42km/h. (Going off it chasing a Maiasaura.)

## Prey

Due to this combat-enhanced Strain, the MagnaTyrannus may still require food more often than the regular Tyrannosaurus Adult. The food needed will be on the heftier side of the buffet line as it will need to hunt: Puertasaurus, Shantungosaurus, and Triceratops. If food is scarce enough, it may have to resort to frequent smaller meals like Parasaurolophus and Apex Carnivores. On another note, if players wanted to, it can take on Camarasaurus, such that pose threats to the even more ravenous and powerful Hyperendocerines.

## Territories

No territorial or spawn locational information has been released as of yet.

## Combat

The MagnaTyrannus uses the same combat methods of all the other Carnivores; biting. So far, no special abilites have been shown other than being able to put up a fight against a HypoTyranno. It is unknown if it does any bleed or has weight-based damage buffs/debuffs. It MAY have damage reduction to other Magnas similar to Rexes dealing less damage when fighting one another, please note this is PURELY SPECULATION, and is not official in anyway.

## Trivia

* In a Dev Stream showcasing the MagnaTyrannus and his roars, it is seen using a skin identical to the Primal Carnage Tyrannosaurus.
* A Developer Stream teasing the MagnaTyrannus shows it roaring, the vocalization heard is the Primal Carnage Tyrannosaur’s Ability Roar.
* The MagnaTyrannus is considered the “perfect” medium between the base genome and Hypo Dinosaur, as it is hungry enough to survive.
Grassland

A Stegosaurus herd Grazing in the Grassland biome.

Grassland is an upcoming biome coming to The Isle.

## Description

Far larger and more thick then the Plains biome, the Grassland will become a place where Herbivores can Graze, an upcoming feature. It is unknown if Herbivores can Graze in other biomes or not.

The tall grass will allow for easier ambushing for predators, and it will provide cover for prey.

## Location

It will presumably be exclusive to the Isla Spero map.

## Gallery

The Grassland announcement in the Hope Trailer
Coastal

The Coastal biome, announced in the Hope Trailer

Coastal is an upcoming biome coming to The Isle.

## Description

It is meant to be an improvement to the Isle V3 Beach, with palm trees and large rock formations. It is far larger and has higher quality sand.

## Location

It will be exclusive to the many shorelines on the multiple islands of Isla Spero.

## Gallery

A rock formation in the Coastal Biome, seen in the Hope Trailer
Magyarosaurus

## *Magyrosaurus dacus*

The *Magyarosaurus* is an upcoming Dinosaur coming to The Isle. Currently, it's not tied with an update and its release date / update number is to be announced, likely when the roadmap gets an update after Update #4.5 according to a developer.

## In Real Life

The *Magyarosaurus* was a genus of dwarf sauropod dinosaur from the Late Cretaceous Period found in Romania. It is one of the smallest known Sauropods, its adult size reaching 20 feet long. *Magyrosaurus* lived on a small island secluded from the mainland. This creature was small because there weren't any large predators at the time (other than huge pterosaurs).

## In The Isle

It will be added to the game as a playable dinosaur. It is being added to fill the game with smaller and medium dinosaurs, and it will be the smallest Sauropod in the game, followed by Camarasaurus, Brontosaurus and Brachiosaurus. This Dwarf-Sauropod will probably be inedible to most carnivores as hinted in the roadmap, but since Ceratosaurus bypasses diet restrictions, there will probably be a rivalry with Ceratosaurus. Magyarosaurus is possibly the fastest Sauropod in the game, it is also the only one to be able to break into a full-out gallop.

*"This sauropod is able to eat food out of reach of other animals. Allowing it to thrive in areas other herbivores wouldn't. Don't let it's smaller size fool you, it has a disposition as unsavory as its taste."*

-Official The Isle Roadmap

## Gallery

The Magyarosaurus Model, which could not be sent to the server due to Technical Reasons, therefore this is the only known picture of itOriginal Magyarosaurus concept art by TapwingA chart showing 2 possible sizes for Magyarosaurus compared to *Ceratosaurus* and *Allosaurus*.Magyarosaurus juvenile model*Magyarosaurus* dossierRecent juvi Magy model (2/3/2021)

## Behind the Scenes

*Magyrosaurus* was confirmed to be added as a playable dinosaur as part of the recode by The Crocodylomorpha and was pinned by an admin on The Isle Official Discord.

There are currently 2 animations for the *Magyrosaurus* that have been shown to the public. Both have been made by KissenKitten:

* Running animation "A" can be downloaded here
* Running animation "B" can be downloaded here
* "Attract" sound / call can be downloaded here
* "Broadcast" sound / call can be downloaded here

*Magyarosaurus* will be added to the Evrima build, which it will be able to eat plants that other herbivores cannot eat as well. Its update number is now undisclosed and will be announced in the future. Previously, it was supposed to come in "Update #5" which is now reserved for the reworked Nesting and Skin systems.
Patch 0.0.0.10

## Patch 0.0.0.10

### Date:

December 6, 2015

* **New:** Map + Test Debug Map.
	+ Game/Maps/Isle\_Region1
	+ Game/Maps/DR-Test
* **New:** Austroraptor Red Falcon Skin.
* **New:** Shantungosaurus Sandstorm skin.
* **New:** Herbivore Plants Spawning / Eating System.
* **New:** Added Blood Bite Effects to all dinos for damage.
* **New:** WIP Console Commands
	+ KickPlayer name
	+ KickPlayerID steamID
	+ BanPlayer name
	+ BanPlayerID steamID
* **Disabled:** Austoraptor pounce until it is fixed to be less broken.
Brachiosaurus

Brachiosaurus altithorax

***Brachiosaurus*** is a genus of brachiosaurid dinosaur from the Kimmeridgian age of the Upper Jurassic epoch. It once contained two species, *B.altithorax* and *B.brancai*; this second species has since been split into the genus *Giraffatitan*.

## **In Real Life**

*Brachiosaurus* was an uncommon animal in the Morrison, and the most complete remains yet discovered of the genus appear to be of a subadult animal. Large individuals may have weighed around 56 tonnes (62 tons).

*Brachiosaurus* was probably similar in niche to the modern giraffe; using it's a great size and long neck to reach food other sauropods were unable to reach. Unlike most sauropods, Brachiosaurus was unable to rear up on its hind legs.

The iconic *Brachiosaurus* appearance, as established by *Jurassic Park*, is actually based on the more complete *Giraffatitan* remains.

## Development Status:

From Punchpacket, 29.01.2019:
Yes, the brachi is still planned. We don’t have any intention on adding it to survival as a playable. But it may make an appearance as AI. That being said, like the rest of the dinosaurs in The Isle, you’ll be able to pick it up in Sandbox mode.

## Gallery

Custom Brachiosaurus Render made by Dapper Raptor 777 (original model by Jacob Baardse)
## Behind The Scenes

It was modeled by Jake Baardse.

It was seen in the Hope trailer, however the devs state it will be AI for the time being.

It will replace the Puertasaurus in *The Isle*.

### Behind the Scenes/gallery

Original *Brachiosaurus* model by Jake Bardse.
## Notes and references

1. ↑ http://tyranttr.deviantart.com/art/Brachiosaurus-The-Isle-625867559
Homalocephale

## *Homalocephale calathocercos*

Homalocephale Uncolored Concept Art by Tapwing

***Homalocephale*** is genus pachycephalosaurid from the Late Cretaceous of Mongolia. There was only one species, *H. calathoceros*. It is an upcoming dinosaur that will be added to *The Isle*.

## In Real Life

The *Homalocephale* was a small pachycephalosaurid that lived during the Late Cretaceous. It's pretty small: it reaches a length of 1,8 metres (5,91 ft) and weighs 30 kilograms (66,14 Ibs). The *Homalocephale* was a speedy herbivorous dinosaur.

## In The Isle

*Homalocephale* will be added as both AI and as a playable dinosaur.

## Gallery

Original uncolored concept art by Tapwing*Homalocephale* model*Homalocephale* concept art by Tapwing*Homalocephale* model 2
## Behind the Scenes

*Homalocephale* has been confirmed to be added as AI and will also be playable. It was confirmed by Flaffy on the Official The Isle Discord.

On 1/12/2020 Tapwing released uncolored concept art of *Homalocephale*.
Neurotenic Tyrannosaurus

The Neurotenic Tyrannosaurus is a Tyrannosaur affected by the Neurotenic Strain.

The Neurotenic Strain gives the Tyrannosaurus all of the Basic abilities that the Strain gives the Dinosaur. And just like the Nuerotenic Spinosaurus, it seems to have no eyes. On its Rear appears to be a Spur, and further down its Tail are 2 more, possibly for poisoning, though its unofficial. The Neurotenic Tyrannosaurus has grey-white skin with a black line that travels from the Neurotenic Tyrannosauruses head to its Tails final spur. Most information about this Strain is unknown.

## Prey

Primarily the Normal prey for the Tyrannosaurus Rex.
Patch 0.0.0.16

* **Updated:** Austro Run / Austro Speed and Puerta movement cycles.
* **Fixed:** Added Dino LODs.
* **Fixed:** Various Sound Problems
	+ Wider radius for medium dino vocals
	+ added more birds and distant dino sounds to forest cue
	+ Puerta kick and tailswipe sounds, further refinements to medium footstep falloffs / volume
	+ trying out some even more extreme falloffs for dino roars and footsteps
	+ Puerta walk sounds.
	+ trotting puerta sound sync
	+ duplicating sounds on the Rex/Carno when moving
	+ started importing more ambient sounds and did a first pass on forest ambience cue, adjusted SFX sound class mixes a little bit
Coniferous Forest

A Utahraptor in the middle of a Conifer Forest. Screenshot by EatThatPie

The **Forest** is the most widespread biome in The Isle and one of the most important.

## Description

The Forest is mostly made from various conifers. The forest floor is made up of sticks, bushes, ferns, saplings, and other kind of plants. The underbrush can be important for herbivores when trying to hide from danger, or carnivores setting up an ambush. For herbivores, the forest is filled with edible plants that can be eaten for progression points or for filling up their hunger meter.

## Fauna

* *Stegosaurus*
* *Gallimimus*

## Gallery

A *Tyrannosaurus* walking in the forest.The Forest floor
Pachyrhinosaurus

## *Pachyrhinosaurus perotorum*

***Pachyrhinosaurus*** is an upcoming ceratopsian coming to The Isle.

## In Real Life

The largest *Pachyrhinosaurus* species were 8 meters (26 ft) long. It weighed about four tonnes. They were herbivorous and possessed strong cheek teeth to help them chew tough, fibrous plants.

Instead of horns, their skulls bore massive, flattened bosses; a large boss over the nose, and a smaller one over the eyes.

Their habitat consisted of ancient meandering estuary channels, straight channels, peat swamps, river deltas, floodplains, shorelines, and wetlands.

*Pachyrhinosaurus* that lived in St. Mary River Formation lived with *Edmontonia*, *Edmontosaurus*, *Montanoceratops*, *Troodon*, *Thescelosaurus*, and *Albertosaurus* while *Pachyrhinosaurus* that lived in the Horseshoe Canyon Formation lived with *Euoplocephalus*, *Atrociraptor*, *Paronychodon*, *Ornithomimus*, *Stegoceras*, *Hypacrosaurus*, *Saurolophus*, *Anchiceratops*, *Gorgosaurus*, and *Daspletosaurus*.

## Behind the Scenes

It has been stated that the Pachyrhinosaurus has a 'low priority old model' by the devs, so it may get a re-model.
Isla Spiro

A birdseye view of Isla Spiro, with the migration trails highlighted.

The newest of the maps, Isla Spiro is the currently the only playable map in Evrima for *The Isle*. It will be a part of the upcoming five-map lineup, including Isla Spero. Currently, Isla Spiro is the only other completely new map revealed. Large Parts of the map are not accessible and under development and are barried off by a forcefield to prevent players from exploring.

## Water Sources

 SW Swamp 1
 SW Swamp 2
 Waterfall Leading into a River
 Lake

## Behind the Scenes

It has been stated that Isla Spiro will be the first new map added to the Isle, as part of the "Evrima" update. It's been said by the devs that Isla Spero was so large that it could not be loaded or run in the game, therefore Isla Spiro was made as a temporary replacement until Isla Spero is fixed.

Isla Spiro is one of the 5 new maps that will be added to the game, alongside a remade Thenyaw Island, Isla Spero and 2 currently unrevealed maps.
Herbivore

**Herbivore** is a meaning for *"Grass eater"* which is a being that derives its energy and nutrient requirements from a diet consisting mainly or exclusively of anything with vegetation in it.

Herbivores come in all sizes from small to huge, Herbivores are sometimes mostly passive and will avoid conflict and will ignore carcasses for food.

The opposite of a Herbivore is a Carnivore.
Megalania

*Megalania* is an upcoming reptile for *The Isle*.

## In Real Life

*Megalania* is a giant reptile from the Australian outback more than 50,000 years ago.

## Behind the Scenes

Recent concept art of Megalania, confirming its presence in The Isle
* On 2/19/2020, 7:16 AM, KissenKitten answers a question about the likely hood of the *Megalania* coming to the game, where she gives it a 5/10.
* On 5/1/2020, **The Isle Devblog #1** was published, and KissenKitten confirms the *Megalania* is indeed coming to the game, by verifying she would be working on the concept for it. *"As well as a brand new creature concept for the long awaited and requested Megalania! Woop!"*
* On 2/3/2021, *Megalania* concept art was released, cementing it as coming to The Isle.

### **Note:**

Only a handful of times has the *Megalania* even been mentioned, however, it is now a confirmed creature and will be coming to the game nonetheless. The *Megalania* is unfortunately one of the most underrepresented upcoming creatures for the Isle.

*Megalania* is also the only new creature for The Isle that will not be added to the game during "The Recode" process, as it was not on the list of the 14 new creatures coming with the update(s).

As of 2/3/2021, the first concept art of *Megalania* has been released.
Patch 0.0.0.97

* **New:** Replicated Remote View Yaw. Turning Animations should now work on remote dinosaurs.
* **Fixed:** Bug with Quetz Sprinting State.
* **Fixed:** Triceratops Obsidian Skin using the default skin as base
* **Fixed:** Nomad Gallimimus texture issue (left arm was too dark and seams were visible)
* **Updated:** Allosaurus Serengeti Material (added separate texture & color maps)
* **New:** Suchomimus Skins: Leatherback, Meteorite, Daybreak
* **New:** Allosaurus Skin: Jade Tiger
* **New:** Maiasaurus Skins: Swampland, Ember, Bentonite
* **New:** Ankylosaurus Skins: Marshland, Agate
* **Disabled:** Experimental audio occlusion feature since we have no control over what can muffle sounds using this.
Diplodocus

***Diplodocus*** is a sauropod.

## In Real Life

It is estimated to have weighed from 10-25 tonnes (11-27 tons). Its body length may have reached up to 33 meters (108 feet) in length, including the tail, which was incredibly long. *Diplodocus hallroum*, the bigger species, was once known as *Seismosaurus*.

## Behind The Scenes

A *Diplodocus* is shown being attacked by a pack of *Allosaurus* in the *Allosaurus* dossier. This could mean it might be coming to the game someday. However, it is possible that this picture represents the Jurassic period, the time period in which both species existed.

**2/15/2020:**

The Isle Developer **dinosauriac** comments on the Diplodocus:
Longhouse

1/4
**Longhouse** will be a all new next upcoming in-game feature constructions for the isle which will be used for the Primitives fraction.

**Note:** Humans are unknown to use this feature.

## Information

Primitives fractions once they are officially released for the game will have the option to make their own large house's and constructs from both the dinosaurs flesh and bones and also from the flesh and bones from Humans it's unknown if the primitive strains will still have this type of options.
AI

**AI** or **Artificial Intelligence** is a feature in *The Isle* which will enable the capability of a computer having the imitation of an actual dinosaur behavior which will make future hunting and Survival Mode harder or easier for players.

All Legacy's AI are only playable in Sandbox mode at the moment. It should be noted that all upcoming AI will also be playable in Survival mode.

None of Evrima's AI are playable so far.

## Known AI

### Legacy In-game:

* *Orodromeus*
* *Psittacosaurus*
* *Avaceratops*
* *Velociraptor*

### Evrima In-game:

* *Boar*
* *Rabbit*
* *Turtles*
* *Deer*
* *Goat*
* *Chickens*
* *Compsognathus*
* *Pteradactylus*

### Upcoming:

* *Minmi*
* *Homalocephale*
* *Brachiosaurus*
Hyperendocrin Spinosaurus

## *Spinosaurus* (Hyperendocrin)

The **Hyperendocrin *Spinosaurus*** is one of the upcoming strains for *Spinosaurus. Not to be confused with Spinosaurus.*

The Hypo Spino has fully completed sometime around Patch 0.1.15.4005 but wasn't released to the public due to the community's negative reaction over the Hypo Rex and obviously, balance issues.

## Description

The largest carnivore in the Isle, the Hyperendocrin *Spinosaurus* is a powerful carnivore in its own right. It has two tusks to possibly inflict more damage on its prey or to grasp prey more effectively. It is able to walk bipedally and quadrupedally. It has a hard time while sprinting because of its small legs and heavy front.

Its body is very spiky above the forelimbs, possibly to protect it from attacks to the front of it (though it is most likely that it is only for visual effects). It's most unique feature is its ability to unhinge its jaw and swallow prey whole, like *Titanoboa*and the*Hyperendocrin Giganotosaurus* . However, it can swallow prey the size of and/or smaller than a sub-adult *Tyrannosaurus*. It also has a large club like feature on its tail. Its unknown at the moment what it is used for, though it could help it swim or defend itself against attackers. In the concept art, it appears to be covered in algae, moss and other plant like substance, which suggests it spends a part of its life in the water, coming on land to feed and rest.

## In The Isle

It has the ability to unhinge its jaws and swallow prey whole.

## Trivia

Ironically, the Hyperendocrin Spinosaurus (excluding unhinging jaw) is more scientifically accurate than the normal Spinosaurus.

Hyperendoncrin Spinosaurus is the Largest Hyperendocrin Dinosaur in the game.

## Gallery

Hyperendocrin *Spinosaurus* conceptHyperendocrin *Spinosaurus* modelHyperendocrin *Spinosaurus* eatingHyperendocrin *Spinosaurus* swimmingHyperendocrin *Spinosaurus* roaring, showing it's unhinging jawsHyperendocrin *Spinosaurus* walking quadrupedallyHyperendocrin Spino BrownHyperendocrin Spino GreenHyperendocrin Spino SpottedA Hypo Spino Roaring
## Behind The Scenes

The concept was made by Fred Wierum, and was revealed by Dondi on November 3, 2016. Dondi also revealed that both versions of the *Spinosaurus* in The Isle were blended together to make the Hyperendocrin *Spinosaurus*. A model for the Hyperendocrin *Spinosaurus* was revealed by Jake Baardse on November 18, 2016.
Patch 0.1.10.2544

* Herbivores buffed globally.
* Fixed Acro broadcast montage.
* Updated v3 map and redwoods.
* Updated day/night cycle to hopefully have fixed the nights being longer than GRRM writing "The Winds of Winter"
* Fixed Rex lifecycles/Bary having hard shadows.
* Imported the rest of the new Acro vocal animations, adjusted lengths of animation montages so that they hopefully aren't cut off mid-roar
* Psittaco added to progression
* Updated swamp (tile x07\_y03). Contains human building.
* hypo now uses correct anim bp
Ankylosaurus

Ankylosaurus magniventris

Adult:
100 - 120,02:00 min (01:15 min)

***Ankylosaurus*** is an ankylosaurid thyreophoran known from the Maastrichtian age of the Late Cretaceous.

*Ankylosaurus* was added to *The Isle* alongside *Suchomimus* to Patch 0.0.0.90.

## In Real Life

*Ankylosaurus* was one of the last ankylosaurids known, alongside the Nodosaurid *Denversaurus*. It was up to 6.25 meters (20.5 feet) long, 1.7 meters (5.6 feet) tall and weighed around 6 tonnes (13,200 pounds). It was a herbivorous animal, feeding mostly on low-growing vegetation.

It is unlikely that *Ankylosaurus* was a particularly swift animal, only capable of short bursts of speed and spending most of their time moving sluggishly about due to their short legs.

Its tail club was 18 inches wide, and the last four vertebrae of *Ankylosaurus* tail were fused and had ossified tendons; likely to add strength to the club.

The osteoderms of ankylosaurids were thin in comparison to those of other ankylosaurs, and appear to have been strengthened by randomly distributed cushions of collagen fibers. These were structurally similar to Sharpey's fibers and were embedded directly into the bone tissue, a feature unique to ankylosaurids. This would have provided the ankylosaurids with an armor covering which was both lightweight and highly durable, being resistant to breakage and penetration by the teeth of predators. The palpebral bones over the eyes may have provided additional protection for them. Kenneth Carpenter suggested in 1982 that the heavily vascularized armor may also have had a role in thermoregulation as in modern crocodilians.

## In The Isle

*Ankylosaurus* are smaller compared to most of the other dinosaurs and one of the slowest. It has a heavy tail club, however, which can deal huge amounts of damage, being able to kill an Allosaurus in 2 hits and Acrocanthosaurus in 4 hits.

Due to its slow nature and it not being able to handle larger, more durable predators, such as Tyrannosaurus Rex it is best in a herd where it has more reliable protection.

## General Information

### Pros:

* Very high bone break chance. (Currently removed)
* High damage.
* Relatively high durability.
* Small size makes it harder to spot.
* Like the Stegosaurus it's impossible to Tail Ride.

### Cons:

* Very Slow.
* Somewhat loud.
* Slow Turn Speed.
* Vulnerable to most Apex Predators.

## Gallery

*Ankylosaurus* model seen in a Dev streamFor a more complete gallery, visit Ankylosaurus/gallery

## Behind The Scenes

It has been stated by The Isle Development Team that *Ankylosaurus* will get a rework in the distant future.

So far, we have only seen a screenshot of its new model, which seems to feature slightly shorter legs, a much larger head, shorter neck, and its armor is far more defined.

### Behind the Scenes/gallery

Juvenile *Ankylosaurus*New Anky model*Ankylosaurus* dossierNew *Ankylosaurus* concept art by FredNew *Ankylosaurus* reskin concept alongside an *Acrocanthosaurus* reskin for scale.Anky Concept Art
Patch 0.1.10.2260

* Deleted Region 2 HQ Map
* Removed Region 2 HQ from Map Cooking List
* **Removed:** Region 2 HQ from Listen Server Hosting Menu. DR-Test is now the default listen server map.
* Upgraded Minimum Nvidia GPU Driver Version.
* Reduced volume+range of some medium dino sounds, adjusted blend weights on Carno & Austro animations to prevent events triggering at the wrong times/playing duplicates
* Moved Galli AI Test Map to root of the maps folder so it can be hosted by listen servers.
* Updated MP Debug Text UI.
* Fixed Safe Logout Timer Text bug causing it to not appear.
* **Fixed:** Corrupted Danger Floof Physics Asset. Caused Immortal Floof and missing ragdoll.
* Updated all dinosaur movement animations to appropriately imitate root motion.
Omniraptor

The Isle's Omniraptor is a fictional animal inspired by the Utahraptor and the ones depicted in popular medias.

In The Isle, the Omniraptor is an agile carnivore, capable of dashing, dodging and leaping with both deadly precision and terrifying speed. It is through this great agility that the Omniraptor is capable of chasing down its prey with ease, as well as employing hit-and-run tactics against larger, slower or less agile creatures.

**Omniraptor** was added in *Patch 0.4.0.06 (Evrima Drop) along with Tenontosaurus.*

*Utahraptor* was renamed to **Omniraptor** in Update #5.5 (Patch 0.9.91.06).

## Main

*"As the epitome of cunning and ferocity, able to swiftly maneuver at high speeds and pounce upon unsuspecting victims, the Omniraptor has certainly earned its fearsome reputation. Whilst all Omniraptors are inherently dangerous... It's the ones you don't see that are truly clever."*

Strong in both solo and group play, the great agility of the *Omniraptor* is what makes it so dangerous. With high stamina, fast running speed and a very tight turning radius, The Omniraptor is capable of hunting small to almost large sized prey.

Should regular attacks not suffice, the *Omniraptor* can hold the right mouse button to pounce forwards, latching onto whatever creature it leaps upon and grappling onto them, slashing away. This ability may not provide as much damage as the *Omniraptor's* bites, but it can leave their victims with serious bleeding. Additionally, while grappling, don't forget to let go before your stamina runs out, or if your target is slowly bucking you off - lest you'll drop motionless and vulnerable to the floor.

## General Information

### Pros:

* Fast run speed (although slower than Carnotaurus and Gallimimus)
* Somewhat short growth time
* Very strong in numbers

### Cons:

* Must avoid most larger dinosaurs (mostly when playing solo)
* Failing to dodge a big attack could cost you your life
* Loses stamina very fast while pouncing

## Gallery

A Omniraptor trottingUtah concept artFor Legacy, visit Utahraptor/Gallery

## Behind The Scenes

The *Omniraptor* and *Tenontosaurus* are used as mechanic bases for every other creature in the game, adjusting them respectively.

*Utahraptor* was renamed to *Omniraptor* so that *Utahraptor* can be added to Evrima as a standalone realistic depiction of *"Utahraptor Ostrommaysi".*

### Roadmap:

Intelligent AI *Omniraptors* are planned. They have been tested in past Evrima patches, yet they were removed due to issues with the AI and for further polishing.

### Animations:

* New eating animation can be downloaded here
* New scent animation can be downloaded here

1. ↑ Evrima Public Roadmap (Replaced with Living Roadmap)
Patch 0.0.0.32

* **New Feature:** Health Regen
	+ All dinosaurs will passively regenerate health as long as food and water requirements are met.
* Fixed dinosaur corpses disappearing before they've been fully eaten.
* Dinosaurs now regen health while eating in different increments based on their species as opposed to a global flat rate.
* Various sound tweaks.
* Added more diversity to spawnpoints in Region1.
* Invisible barrier added for people who went out of their way to run off of Region1 to justify bringing back the suicide command.
* Some secret content for future patches.
* Added RNG for deciding if Spinosaur is bipedal or quadrupedal.
Hoplosternum

***Hoplosternums*** are a small genus of extant freshwater catfish - belonging to the Callichthyinae subfamily of the armored catfish family.

## In Real Life

*Hoplosternum* species are distributed in tropical Central and South America - normally found in large schools on the muddy bottoms of slow-moving rivers, pools and swampy areas.

## In The Isle

*Hoplosternums* are an upcoming AI Fish that inhabit bodies of water in Evrima, being introduced in update #3 to co-inside with the new fishing mechanics.
Isla Spero

Isla Spero ("Hope")

Isla Spero (Spero is Latin for "I hope") is a map developed by the dev team as part of the recode, a project which was started in early 2019 and is still being worked upon. It features high mountains and a crater-like landmark, with well-developed oceans, large lakes, and rivers. It is composed of two major islands. It is presumably being used as a testbed for Deinosuchus, Pteranodon, Quetzalcoatlus, and Mosasaurus- presumably coming into the game in that order. The image below is probably an actual render due to the amount of detail. Foliage is being custom-made for this map, and will likely include: palms, ferns, redwoods, and pine. It is unknown what stage it is at in the development process currently. It will probably be released in mid to late 2020.

## Notable Locations

 Grassland | A new biome with tall grass
 Jungle | A remake of the old Isle V3 Jungle

## Gallery

The revamped beach biome originally featured in Isle V3 will be added to HopeGrassland - a new biome being added to HopeCoastal Rock FormationsStegosaurus' grazing in the new biomeThe revamped Jungle BiomeAnother view of the new Jungle Biome
## Behind the Scenes

While Isla Spero was one of the first maps developed for the recode, it will no longer be implemented into the game. It has been stated that Isla Spiro will replace Isla Spero, as part of the "Evrima" update.

It was also one of the 2 maps that were going to be added to the game alongside a remade Thenyaw Island.
Neurotenic Spinosaurus

**Neurotenic Spinosaurus** is a Holotype, a single type specimen upon which the description and name of a new species is based.

The ***Neurotenic Spinosaurus*** is an upcoming strain. It will be unlocked by people playing as *Spinosaurus* in the future.

## The Isle Information

The *Neurotenic Spinosaurus* possesses a lean and almost skeletal appearance, with jet black skin and a slightly paler underbelly (in the original fan artwork) showing many veins and dots of bio-luminescence across its body. Unlike other strains, the Neurotenic Spinosaurus's sail is naked and doubles as bio-luminescent signal antennas that are rumored to be able to disable the sight of other dinosaurs. It also has a flat tail, seemingly for swimming. It's skull structure drastically differs from that of a normal *Spinosaurus*, bearing no eyes and having bony extensions on either side of its skull. Therefore, no sense of sight. But with indentations on the snout and extended cheekbones for thermal detection. It has a mouth full of needle-sharp teeth along with a thin, long and retractable tongue which end is covered with harpoon-like barbs. In each of its arms exhibit one abnormally long claw which it uses to slash and disable combative prey.

Not much is officially known about the *Neurotenic Spinosaurus*, but according to the original fan artwork, besides the standard abilities of the *Neurotenic* strain like telekinesis and talking with any other species. The creature also possesses the ability to passively radiate an abnormal electromagnetic field from its bioluminescent spinal structures, it's magnetic field operates at a frequency that not only disrupts electronics but also interferes with one's neural connection between the brain and eyes causing optic distortion ranging from 'visual snow' to complete blindness, rendering close-up attacks practically impossible, thus making the creature only vulnerable to being attacked from afar. It can also snag small prey with its harpoon-like tongue and stab larger prey items with its hook-like tail (which is not shown in the official artwork, suggesting that this feature won't be included in the final release).

## Prey

It would be obvious that the Neurotenic Spinosaurus would have a diet similar to the Original Counterparts Diet, the only changes possibly being larger Prey.

## Combat

The Spino is known to have a EMP based attack, it can change the weather to whatever it likes.

It can also interfere with their oponents vison ranging from 'visual snow' to complete blindness, allowing for a easy kill or a quick getaway.

## Trivia

The *Neurotenic Spinosaurus*'s design was originally created by the new Isle artist Tapwing on Deviantart. Tapwing Neurotenic Spinosaurus

## Gallery

The original fan artwork for the *Neurotenic Spinosaurus*A Neurotenic Spinosaurus being autopsied onFailed nuerotenic spinosaurus experimentsA neuro spino that has broken out and is fresh out of containment.Neuro Spinosaurus being animated
Estvan Silverbrush

Estvan Silverbrush is a whimsical half-mad gray fox elf. He is one of a few rare survivors from the Long Ago but is amazingly spry considering his extremely advanced age. Estvan has prodigious magickal powers (perhaps granted him by Fuma) as well as a puckish sense of humor. He wears a Mephitist symbol on a cord around his neck, carries a shillelagh, and speaks with a comic Irish accent.

In the Winterbough Saga, Estvan is a happy-go-lucky vagabond & trickster who adopts Westersloe V as his magickal protege. In the Ballad of Adler Young, Estvan appears in Athstead, reportedly at the behest of the Gazers of Fuma's Musk, to assist Adler in his quest. At some point prior to this meeting, Estvan was married to a Vulpitanian vixen changeling, Yolanda Vanessa Cognomena (Elvish maiden name, Chesswick) as part of a mysterious Vulpitanian plot.
Bunkers

Bunkers are some of the human buildings that were made on Thenyaw Island. There are 3 of them.

## Mountain Shack

The Mountain Shack. Screenshot by BubbleTea

### Water Source:

None

This bunker is on top of a mountain. It is almost impossible to climb. The coordinates provided are the closest recorded coordinates. It has an intact radio dish.

## Sanctuary Shack

### Water Source:

None

The sanctuary shack has a damaged radio dish and is in the middle of a Conifer Forest. It is closest to the Sanctuary pond, hence its name.

## Radio Shack

This Shack has an intact radio dish, and is connected to the Radio Tower nearby via wires, hence the name.
Westersloe Winterbough VI

Supporting character in The Winterbough Saga, he is a roebuck. He is also referred to in the stories as "Mud-Magnet," "Frogmaster," or simply "Sixth," which is short for "Sixth of His Name."

The buck-fawn of Westersloe Winterbough V and Anastasia Rosebush-Aspen, Sixth is a very lively and rambunctious fawn, full of innocent mischief and good cheer. He has a ravenous appetite for iced persimmon cake, loves to get involved with games that usually end up with him covered from ear-tip to hoof in mud, and he has some kind of strange natural affinity for frogs, to the point where he is able to control them.

His experiments in creating giant frogs apparently have continued through to the time of The Ballad of Adler Young; Sir Lucius Ravenmad observes to Adler Gawainsson, after the former has visited Elfhame, that some of Sixth's experiments had gotten a bit out of control, and sentient frogs were starting to play pranks.

In general, it would appear that Sixth gets along quite well with his sister Stella Rosebush-Aspen, even though it is she, not he, that will inherit all of her sire's property when he passes to Fuma's Embrace. This is unusual, particularly when it is considered that the sister is a far more skilled magick-user than her brother.
Hyperendocrin Giganotosaurus

The **Hyperendocrin *Giganotosaurus*** is an upcoming strain for the normal *Giganotosaurus.*

**Hyperendocrin Giganotosaurus** is a Holotype, a single type specimen upon which the description and name of a new species is based.

A large predator in its own right, the Hyperendocrin *Giganotosaurus* will be one of the largest predators in the Isle, being even larger than the Hyperendocrin Tyrannosaurus, but slightly smaller than the Hyperendocrin Spinosaurus, which will be the largest carnivore in the Isle. It appears to have a spiked tail. It is unknown at the moment what the purposes for these spikes are if any.

Its most definitive feature is its jaws, which have the ability to unhinge, similar to snakes and the Hyperendocrin *Spinosaurus*, although to a much larger extent. This is possibly due to it being a member of the Bleeder Branch. It's unknown if its mouth always opens like this or only when it roars and bites. It has smaller rows of teeth, which could help it bring down prey by grasping it with the bigger rows and letting the smaller ones to do the damage. However, while opening its jaws, it seems to experience pain while doing so as a result of its mutation. It is also the slowest Hyperendocrin which may be explained by all the armor on it which is significantly bulkier than other Hyperendocrins.

## Prey

Being a larger mutated version of Giganotosaurus, this creature could hunt basically almost anything other than just other strains.
Channel Catfish

The ***Channel Catfish*** (often referred to as the "*Channel Cat*") is a species of large and numerous extant catfish, belonging to the family of Ictaluridae and the genus Ictalurus.

## In Real Life

The *Channel Catfish* are native to North America, being well distributed in lower Canada and the eastern and northern United States - as well as parts of northern Mexico.

The *Channel Catfish* are also distributed in regions of Europe, Asia and South America - introduced for purposes of aquaculture - even being considered an invasive species in certain countries.

*Channel Catfish* also possess very keen senses of smell and taste due to the fact that the pits of their nostrils contain very sensitive odor-sensing organs. In addition, the *Channel Catfish* has taste buds surrounding the entire surface of its body. This combination of senses allows them to find food in difficult environments with relative ease.

## In The Isle

*Channel Catfish* are an upcoming AI Elite Fish that inhabit bodies of water in Evrima, being introduced to co-inside with the new fishing mechanics.

They are one of the few Elite Fish to be revealed so far, along with the Coelacanth.
Patch 0.1.11.3208

* **New:** Started Adding the Foundations of Mod Support.
* Mods can be Enabled/Disabled in the 'Mods' Section in the main menu.
* We are working on a user friendly unreal engine extension that lets users easily cook and upload mods. Once this is finished we will release all the editor files and let users create their own mods and add ons and upload them to steam workshop.
* Steam Workshop is currently hidden and is invite only to a small group of people testing mod support.
* **Fixed:** Sampler types for textures in ForestCollection materials.
* **Fixed:** MossyGround material layer redirector issue.
* **Fixed:** fieldgrass materials to point to the correct fieldgrass mesh location.
* **Fixed:** Rock materials to point to a new photoscan master.
* **Fixed:** CharacterSelectList with appropriate Anky skin settings.
* **Fixed:** Compile Errors due to direct access of static mesh properly.
* **Fixed:** Human Related Inventory Errors and Problems.
* **Fixed:** Error about Cubemap Asset Warning for Previews.
* **Fixed:** Grass should no longer reference non-existent assets.
* **Fixed:** Megascans log should no longer reference non-existent assets.
* **Fixed:** AustroJumpAttachIdle should no longer reference broken Austroraptor model.
* **Fixed:** Bunker Master Materials should no longer reference non-existent assets.
* **Fixed:** Open GL Rendering detection/issue on Mac.