Rex

File:Rex.png
Rex is a Legendary tank in Hills of Steel 2. It was added in the first 2022 update, v2.13.0.

It is the largest tank in the game, resembling a black-and-gold robotic tyrannosaurus rex.

## Attacks

### Primary

Rex fires up to twelve fast-moving, long-range rockets that skim along the ground until they strike an enemy for a small amount of damage. The rockets will attempt to follow the curve of the terrain, traveling over hills and through valleys. They are one of the most accurate attacks in the game, though they can still miss.

### Secondary

Rex bites an enemy tank, dealing a moderate amount of damage, shaking it and throwing into the air. Tanks caught by this attack cannot move or activate any attack until they land on the ground. However, they are also temporarily invulnerable to damage from other sources.

This attack does not consume ammo and allows Rex to regain some small portion of its total health. Rex can bite a tank as it falls through the air from a previous bite attack, and can use it's primary attack at the same time as it's secondary. The bite has a significant cooldown whether it connects or not.

Occasionally, Rex will throw a tank through the ground, or get launched into the air when biting.

### Special

Rex roars and charges forward a moderate distance at increased speed, knocking back all enemy tanks in its path and dealing a large amount of damage.

## Strategy

### As Rex

With the largest hitbox in the game and the lowest speed, Rex is an easy target for long-range tanks and simply does not have a lot of tactical choices to make. But with it's highly accurate ranged attack, ability to recover health and two ways to destabilize enemy tanks, it is also good at reducing it's enemy's tactical choices as well.

A "shock and awe" approach with a Rex is tempting--and often effective--but there are times where it is better to hang back and rely more on it's battery of homing missiles. Rex's bite can render a single enemy useless for a surprisingly long time, especially if Rex is in a position to bite a single opponent multiple times, but it also leaves Rex open to retaliation from other tanks. Now that the bite has a long cooldown, it's important to aim it carefully and actually catch an opponent. Missing a bite on a melee tank leaves Rex helpless and at point-blank range. Also, Wally's idle drill will continue to damage Rex even while the tank is in its mouth, so be cautious about using the Secondary on Wally.

Rex's Special is a great way to push back the enemy line and to take key positions quickly, but tanks with more effective ranged attacks can often stop Rex before he gets too close. Expect to take significant damage during the charge, and be careful about using the Special at low health.

### Vs Rex

Rex is a challenging tank to face. Its rockets provide both direct and indirect fire and have significant range, and in melee it can both bite and charge. Try to stay out of bite range and take advantage of Rex's massive hitbox to punish the tank as much as possible. It can also be effective to stay just out of range to convince the tank to waste its ammo firing at you, then move in to fire back.

Rex can be absolutely devastating once it gets into your team's spawn point. As of v2.14.0, its bite attack can still target spawn-shielded tanks, so it can grab you and prevent you firing even the moment you spawn back in. Keep Rex out of your spawn point at all costs.

### Upgrades

Increasing Rex's health and speed help offset the amount of damage the tank will be taking before it can impact the match. Golden Bullet allows its ground-skimming rockets to pass through multiple enemies. One of the best upgrades for Rex is Emergency Power; with this upgrade, if Rex starts the charge with any HP left, it *will* finish the charge.

### Targeting

Rex is not able to target its Primary attack.