Lab

The Lab is used to buy upgrades.

There are four categories of lab upgrades; Tower, Facility, Chemical, Special.

* **Padding**, Castle wall armor **+0.0%** Max Upgrade: lv 40 Lv 1 Cost: , Increase: 0.5%

* **Hero Training**, Hero Archer damage **+0%** Max Upgrade: Lv 1 Cost: , Increase: 1%

* **Extra Training**, Extra Archer damage **+0%** Max Upgrade: Lv 1 Cost: , Increase: 0.5%

* **Barricade Installation**, Start with **4** Barricades with **5** Health. Max Upgrade: lv 1 Lv 1 Cost:

###### **Barricade Upgrades**

* **Starting Barricade**, Starting Barricade **+4** Max Upgrade: Lv 25 Cost: , Increase: 1

* **Reinforced Hull**, Barricade Health **+5** Max Upgrade: Lv 1 Cost: , Increase: 1

* **Hardwood**, Barricade Armor **+0%** Max Upgrade: Lv 100 Cost: 1000 Gold , Increase: 0.5%

###### **Tier 1**

* **Higher Tower**, All Archer damage **+0%** Max Upgrade: Lv 1000 Cost: Gold , Increase: 1%

* **War Horn**, All Archer Fire Rate **+0%** Max Upgrade: Lv 200 Cost: Gold , Increase: 0.5%

* **Shield Installation** Create **20** Shield blocking projectile every **20** sec. Max Upgrade: Lv 1 Lv 1 Cost: 25000 Gold

###### **Shield Upgrades**

* **Defense Matrix**, Shiel Health **+20** Max Upgrade: Lv 1 Cost: 500 Gold , Increase: 2

* **Photon Solidarity**, Shield Armor **+0%** Max Upgrade: Lv 100 Cost: 1000 Gold , Increase: 0.5%

* **Shield Repeater**, Shield Cooltime **+20** Max Upgrade: Lv 25 Cost: 5000 Gold , Decrease: 0.5

### Facility

* **Barricade Maker**, Create **1** Barricade every **20** seconds Max Upgrade: Lv 35 Cost: 2500  , Decrease: 0.5 sec

* **More Hands**, Barricade production amount **+1** Max Upgrade: Lv 6 Cost: 2000  , Increase: 1

* **Squirrel Bomb**, Throw destroyable Squirrel Bomb. Max Upgrade: Lv 1 Lv 1 Cost:

###### **Squirrel Upgrades**

* **More Explosives**, Squirrel Bomb damage **+0%** Max Upgrade: Lv 100 Cost:  , Increase: 0.5%

* **Explosive Upgrade**, Squirrel Bomb Radius **+0%** Max Upgrade: Lv 50 Cost: 200  , Increase: 2%

* **Herd Tactics**, Squirrel Bomb Amount **+3** Max Upgrade: Lv 13 Cost: 1000  , Increase: 1

###### Tier 1

* **Electric field Installation**, Deals **3% of Arrow Damage** to enemy inside the shield every sec. Max Upgrade: Lv 1 Lv 1 Cost: 2000

* **Schumann Power**, Electric field damage **+0** Max Upgrade: Lv 200 Cost:  , Increase: 0.5

* **Burner Installation**, Burner deals **6% of Arrow Damage** every sec and ignite enemy. Max Upgrade: Lv 1 Lv 1 Cost: 2000

* **Magma Input**, Burner damage **+0%** Max Upgrade: Lv 200 Cost:  , Increase: 0.5 %

* **Grilled**, Burner deals **0.2%** of Current Enemy Health Max Upgrade: Lv 20 Cost:  , Increase: 0.2%

* **More Burner**, Burner Range **+0%** Max Upgrade: Lv 10 Cost: 2000  , Increase:

### Chemical

* **Starting Mana**, Starting Mana **+1** Max Upgrade: Lv 1 Cost: 500 , Increase:

* **Mana Pot**, Mana Shard **+2** Max Upgrade: Lv 1 Cost: 2000 , Increase:

* **Work Harder!**, Colony Resource Production **+0%** Max Upgrade: Lv 1 Cost: 20 , Increase:

* **Faster Dropship**, Dropship Cooltime **+300** Max Upgrade: Lv 1 Cost: 300 , Increase:

* **Resource Storage**, Resource Storae **+0%** Max Upgrade: Lv 1 Cost: 200 , Increase:

* **Fragment Restore**, Recover **+0** Mana on killing Squirrel Bomb. Max Upgrade: Lv 1 Cost: 500 , Increase:

* **Ceramic Brick**, Castle Wall Max Health **+0%** Max Upgrade: Lv 1 Cost: 100 , Increase:

* **Tooth Potion Mastery**, Tooth Potion Effect **+0%** Max Upgrade: Lv 1 Cost: 200 , Increase:

* **Shell Potion Mastery**, Shell Potion Effect **+0%** Max Upgrade: Lv 1 Cost: 200 , Increase:

* **Golden Frog Potion Mastery**, Golden Frog Potion Effect **+0%** Max Upgrade: Lv 1 Cost: 200 , Increase:

* **Brain Potion Mastery**, Brain Potion Effect **+0%** Max Upgrade: Lv 1 Cost: 200 , Increase:

* **Slime Solution**, Potion Duration **+0%** Max Upgrade: Lv 1 Cost: 200 , Increase:

### Special

* **Automatic Aiming Device**, Main Archer Auto attacks Max Upgrade: 1 Lv 1 Cost: 1

* **Fast forward**, Boost Game Speed Max Upgrade: 1 Lv 1 Cost: 500

* **Arrow Trimming**, All Archer damage **+0%** Max Upgrade: Lv 1 Cost: 50  , Increase: 4%

* **Wall Stacking**, Castle Wall Armor **+0%** Max Upgrade: Lv 1 Cost: 50  , Increase:

* **Arcane Wall**, Nullify Rate **+0%** Max Upgrade: Lv 1 Cost: 75  , Increase:

* **Ruby Recycling**, Gain Crystal when spending Ruby by **0%** rate. Max Upgrade: Lv 1 Cost: 100  , Increase: 20%

* **Fist Monster**, Summon Fist Monster on Castle Health below 50% Max Upgrade: 1 Lv 1 Cost: 500

* **Ctrl CV**, Minions have a chance of double spawning by **0%** Max Upgrade: Lv 1 Cost: 500  , Increase:

* **Random Blackhole**, Randomly spawn Mini Blackhole every **15**sec Max Upgrade: Lv 1 Cost:500  , Increase:

* **Munchkin**, All Ally Unit Max Health **+0%** Max Upgrade: Lv 1 Cost: 10  , Increase:

* **Cheat**, Gain **+0** Health before Castle Wall destroyed. Max Upgrade: Lv 1 Cost: 350  , Increase:

* **Magic Power +1**, Skill Damage **+0%** Max Upgrade: Lv 1 Cost: 50  , Increase:

* **Mana Generator**, Mana Recover per sec **+0** Max Upgrade: Lv 1 Cost: 250  , Increase: 0.01

* **Deep Learning**, Arrow Experience after Battle **+0%** Max Upgrade: Lv 1 Cost: 30  , Increase:

* **First strike**, Eveny Enemy health **0%** Max Upgrade: Lv 1 Cost: 20  , Increase:

* **Propaganda**, Every Enemy damage **0%** Max Upgrade: Lv 1 Cost: 20  , Increase:

* **Speaker**, Colony Resource Production **+0%** Max Upgrade: Lv 1 Cost: 30  , Increase: