recursal/Fanatic-Fandom huggingface dataset:
Goblin Grease

**Goblin Grease** is an item upgrade ingredient for the Imp's Workshop.

## Description

“
*This disgusting goo has the unique ability of being a great conductor for all kinds of magical powers. Maybe that is the reason they die so easily from spells?*
## Acquisition

* Krolm's Anvil (Ancient Burial Ground, Ruined Building)
* Ruins of Thallis (Sewers (Ratman Fortification))
* The Dead Wander in Gar-Uta quest escape sequence (abandoned house)
Broad Axe

The **Broad Axe** is a level 3 basic axe.

## Description

“
*This broad-bladed weapon is not made for subtlety. And it shows.*
## Acquisition

* Blacksmith (400 gold)
* Goblin Territory (Goblin Camp)
* Goblin Head Tunnel
* Mayhew Tunnel
* Catacombs (Small Tombs)
* Hellfire Mountains East (Goblin Sacred Ritual, Massive / Well-concealed / Deadly-looking Goblin Camps)
* Fertile Plains (Goblin Fortress)
Goblin Shortbow

The **Goblin Shortbow** is a non-crafted special bow.

## Description

“
*This bow was made by the Goblins for their archers. Somehow, it ended up in your hands. It turns you slightly goblinish, strong but stupid.*
## Acquisition

* Goblin Shop (600 gold)
* Hellfire Mountains East (Massive / Well-concealed / Deadly-looking Goblin Camps)
Healing Herbs

**Healing Herbs** is a vendor ingredient used by the Alchemist in Lichfield Hollow to produce Elixirs of Health. Two doses and 100 gold yield one Elixir of Health.

## Description

“
*These herbs look useful, but decidedly inedible. Maybe an alchemist can do something useful with them...*
## Acquisition

* Obtained by rangers at random by after winning fights, via their *Harvesting* abilty. This ability is triggered only in certain eligible locations, such as Treldan Wood and Fertile Plains. This item cannot be obtained by any other class.
Enhanced Chain Mail

## Additional Information

### Sell location

2400 gold (Blacksmith)

The **Enhanced Chain Mail** is a basic chain mail armor.

## Description

“
*This chain mail has been magically enhanced to be even more effective.*
## Acquisition

* Catacombs (Tomb)
* Fertile Plains (Goblin Fortress, Escort the Caravan)
* Ratman Battleground (Small Fortification)
* Hellfire Mountains East (Daemonwood Groove)
* Dark Forest (Brashnard Ruins)
Goblin Champion Longsword

The **Goblin Champion Longsword** is a non-crafted special sword.

## Description

“
*This sword was made by the ancient Goblins for their best warriors. It is enchanted to enhance their best characteristics and to make sure anyone strong enough to challenge the chief wasn't smart enough...*
## Acquisition

* Goblin Shop (600 gold)
* Central Plains (Goblin Fortress)
* Fertile Plains (Goblin Fortress)
* Hellfire Mountains East (Massive / Well-concealed / Deadly-looking Goblin Camps)
Charged items

**Charged item**, known in-game as **combat items** and also referred to as **charged combat items**, are consumable items that have a limited number of uses. Charged items are readied prior to combat, and are consumed during combat. All charged items appear in-game as "Stacks" since multiple instances are grouped together. Items that have more than one maximum charge can be recharged at Wizard Tower, effectively giving you more charges of the item.

## Combat use

Most charged items are Wands and Gems that cast spells during combat. Spells cast in this manner have the same properties as those cast as a learned spell, enchantment, or item-granted spell, but with the following differences:

* Unlike spells cast by the user, spells cast by charged items do not benefit from the hero's intelligence attribute. For this reason, offensive spells cast by charged items have limited effectiveness against opponents with high magic resistance.
* Spells cast from charged items can be re-cast before the normal cooldown is over by reading multiple charged items. For this reason, defensive self-buff spells cast by charged items can be consecutively recast without incurring downtime.

The number of consecutive recasts may be limited by the *maximum casts per stack* of a charged item.

* For example, the Invisibility Gem is limited to one cast per stack during a single battle. Therefore, Invisibility Gems can be used no more than five times during combat, by readying five of such items prior to combat.
* On the other hand, the Anti-Magic Gem does not have a recast limit. Thus, a single stack of Anti-Magic Gem will recast once the spell cooldown has elapsed. However, given that the Anti-Magic Shield spell has a cooldown that is longer than its duration, it is necessary to ready ***two*** stacks of Anti-Magic Gems in order to enable continuous recast without cooldown. In this case, the two stacks will alternate in being cast.
Flames Shield

The **Flames Shield** is a shield for the Solarus class.

## Description

“
*This shield, worn around the arm, burst into flames when engaging into combat, protecting the front of a Solarus where needed without loosing a fighting hand to cast spells. Can be used in combination with FlameShield.*
## Acquisition

* Ratman Battleground (Small Fortification)
* Hellfire Mountains South (Large Cave)
* Valley of Gur-Mechina (Barrow)
Library

The **Library** is a location in Valmorgen with various functions.

## Training

* Heroes can train their Magic Resistance to +15 of the hero's starting MGR.
* Heroes can train their intelligence to up to 12.

## Spell scrolls for purchase

* FlameShield
* PowerShock
* FireBlast (Wizard only)
* Meteor Storm (Wizard only)

## Schematics for purchase

*See Schematics for a full list of schematics purchasable from the library.*
## Books

* *The Complete History of Ardania* – Lore article originally published in Prima's guide for *Majesty*
* *The History of the Ardanian Weight System* – Article providing background information on the weight system; original lore not official to *Majesty* canon

Other books include fan-fiction written by *Heroes of Ardania* players and developers.
Items usable by Monk

Items usable by Monk:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings*

### Weapons

* Studded Knuckle Dusters
* Set of Brass Knuckles

### Armors

* Wizards Robe
* Ironcloth Robe
* Mithrilweave Robe
* Robe of the Mind

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Carved Combo
* Lucky Rabbits Foot

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Bracers of Divine Walloping
* Bracers of Celestial Might
* Bracers of Immolation

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Brawling
* Ancient Belt of the Godly Mind
* Ancient Belt of Godly Strength
* Ancient Belt of Godly Finesse
* Belt of Reflection

### Cloak

* Farmer's Cloak
* Forest Cloak
* Protective Cloak
* Cloak of the Mind

### Boots

* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* War Chargers
* Boots of Lunord

### Gloves

* Gloves of Deflection
* Rumble Mitts
* Spellcasting Gloves
* War Gauntlets

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Circlet of Lycanthropy
* True Werewolf Circlet
* Headband of Prescience
* Little Green Hat
* Dwarven Headband
* Helm of Displacement
* Bandanna of Frost

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Might
Heroic Cloak

## Additional Information

### Sell location

Marketplace (500 gold), Mayhew Marketplace / Wizard Tower (750 gold), Nomad's Outpost Shop (950 gold)

The **Heroic Cloak** is a cloak and one of the Thallis items for the Warrior class.

## Description

“
*This cloak grants a normal warrior the Paladin spell "Shield of Light".*
## Acquisition

* Ruins of Thallis (Warrior Guild, Embassy)
Giant Rats (Quest)

**Giant Rats** is the first of several quests for the Royal Rat-Catcher.

## Obtaining the quest

Find the Royal Rat-Catcher in the Sewers and ask *"Do you have any tasks for me?"*

* **Message when quest is obtained:** "Alright, I've scouted out a nest of 2 Giant Rats near here. Go find and destroy it and you'll be rewarded!"
* **Journal entry:** "Find the rat's nest and kill the two Giant Rats."

## Completing the quest

Adventure in the Sewers until you find the Rat's Nest, attack it and defeat the Giant Rats inside.

## Reward

* 100 gold
* Opens up the Royal Rat-Catcher's next quest, Huge Rats.
Grease That Palm Again

"Grease that Palm Again" is the final quest for the Elves in Mayhew, after the completion of Grease Some Goblin Palm for the elves.

## Summary and Walkthrough

After completing Grease Some Goblin Palm, return to Quellyn and he'll inform you that the Goblin chest has gone missing after a few members of their tribe (presumably rebels) have vanished. He offers you the job of retrieving the chest once again.

Proceed by exploring the Goblin Ghetto to come across a rebel. Beat him up or bribe him to reveal a rumor about the location of the goblin chest. Note that until you receive this rumor, you will not be able to find the chest. It appears that the chest has gone off into the Goblin Territory.

Search the Goblin Territory and you'll eventually come across "one of the largest goblin camps you've seen so far." Defeating the encounter will retrieve the chest. The main challenge is the group of four Goblin Deathtowers among the Goblins. Considering they have 350 HPs and a reasonably accurate ranged attack, this is an extremely difficult fight. Therefore, heroes will want to take additional preparations, such as a shapeshape tincture, Regeneration Elixir, and equip a Wand of Lighting Storm before fighting the camp. Once the chest has been retrieved, return to the Goblin Chief to receive your reward of 500 Gold. The Chief tells you that his old treasurer "tasted a little stale."
Farming Farms

### Completing the Quest

Make sure you have enough help/potions, as each farm contains (at least) five enemies.

* Go outside and head for the farmland. Monsters you can meet there are the same that for Venn Spire itself.
* Keep exploring the farmland until you find all **five** farms and clean them out. Enemies you might encounter in the farms (the sets can recur):
	+ 5 Werevolves
	+ 5 Giant Spiders
	+ 5 Bandits
	+ 5 Dryads
	+ 3 Goblins + 2 Goblin Archers
* Return to the inn.

Claim your reward of 2000 gold and a Farmer's Cloak, which will fill your Cloak slot nicely. This is an important reward as you are unlikely to find a better cloak (or any for that matter) for quite some time.

With this quest completed, you can approach the farmers for help with the Foul Play quest.
Chaos Armor

The **Chaos Armor** is a basic harness armor.

## Description

“
*Chaos Armor instills the nature of Fervus in any Warrior of Discord who wears it, giving them added protection from harmful blows.*
## Acquisition

* Central Plains (Goblin Fortress)
* Catacombs (Large Tomb)
* Fertile Plains (Goblin Fortress, Ruined Shrine)
* Hellfire Mountains East (Goblin Camp)
Entropic Circle

### Usable by

Adept, Cultist, Dwarf, Elf, Gnome, Priestess, Ranger, Rogue, Solarus, Warrior, Warrior of Discord, Wizard

## Additional Information

### Sell location

Marketplace (1000 gold), Wizard Tower (1500 gold)

The **Entropic Circle** is a ring.

## Description

“
*This ring was crafted by a long-dead cultist to help with what he did best: wander Ardania living only off his own luck and skill.*
## Acquisition

* Treldan Wood (Werewolves' Hoard Lair)
* Catacombs (Fair-sized Tomb, Large Tomb)
* Fertile Plains (Ruined Shrine)
* Goblin Territory (Goblin Mound)
Ironcloth Robe

The **Ironcloth Robe** is an armor-slot item.

## Description

“
*A lightweight weave of Wendigo hair and just enough metal threads to give light protection and hold an enchantment. Available in all colours and styles for the robe-wearing Heroes of Ardania.*
## Acquisition

* Traveller's Dell Trading Post (1000 gold)
* Hellfire Mountains South (Giant Cave)
* Ratman Battleground (Small Fortification)
* Hellfire Mountains West (Snake Pit)

## Notes

* This item has only 1 armor point, but can be enchanted to +4 like all other types of armor. The primary benefit of this item is the ability to be enchanted.
Huge Rats (Quest)

**Huge Rats** is the second quest given by the Royal Rat-Catcher.

## Obtaining the quest

Visit the Royal Rat-Catcher after completing the Giant Rats quest.

* **Message when obtained:** "See these tracks? These were made by a pair of Huge Rats. Go hunt them down!"
* **Journal entry:** "Kill the pair of Huge Rats."

## Completing the quest

Adventure in the Sewers until you find the Huge Rats. Attack and defeat them to earn your reward.

## Reward

* 200 gold
* Opens up the Royal Rat-Catcher's next quest, Gargantuan Rat.
Jewel of Fiery Doom

The **Jewel of Fiery Doom** is a charged combat item.

## Description

“
*This valuable jewel glows red with fiery power. You can use it to call a deadly firestorm to strike at your foes. Too bad it deteriorates with use and will eventually break... Holds a maximum of 10 charges.*
## Acquisition

* Fertile Plains (Ruined Altar)
* Hellfire Mountains South (Large Cave)
* Hellfire Mountains West (Snake Pit)
* Dark Forest (Abandoned Altar)
* Wild Gardens (Old Guardhouse), Buried Cathedral (Vault), Elven Shop (3150 gold)
Hopebringer

Hopebringer is a temporary NPC in Valmorgen. She appeared in the City Square after the Great Reset of 2006 and the Great Reset of 2010 to celebrate the success of said reset. She also directed heroes to the in-game forums for more information.

For the time being, Hopebringer has left Valmorgen. It is likely that she will re-appear if and when another reset happens.
Hedge Wizard

The **Hedge Wizard** is a hirable follower. This humanoid type can also be encountered as an enemy.

## Characteristics

*"Some apprentices of the wizardly persuasion choose to leave their masters before their health is completely ruined, and make a living by hiring out their meager magical skills to the highest bidder."*
Lead-Filled Mace

The **Lead-Filled Mace** is a level 4 basic mace.

## Description

“
*The head of this mace has been crafted out of lead with a steel covering. It is heavy, and thus effective.*
## Acquisition

* Goblin Territory (Camp)
* Catacombs (Crypt)
* Fertile Plains (Ruined Shrine)
* Hellfire Mountains East (Goblin Burial Mound, Goblin Camp)
* Darkmoor Swamp (Small Ship Remains)
* Dark Forest (Brashnard Ruins)
* Witch King Ruins
Fire Balm

The **Fire Balm** is a potion.

## Description

“
*This potion increases your ranged damage. It last for 10 turns.*
## Acquisition

* Purchased from Arcane Accoutres in the Lormidian Magic Bazaar (300 gold)
* Purchased from the Nomad's Outpost shop after completion of the Arena quest (200 gold)
* Ruins of Thallis (Magic Bazaar)

## Notes

* The damage bonus from Fire Balm stacks with that of the Quiver of Burning.
Footwear

**Footwear** are items equipped in the *footwear* slot. Footwear provide various bonuses to the wearer. Not available for purchase in the city, heroes will eventually find boots while adventuring in Ardania.

## Crafted footwear

The following footwear are crafted from Wizard Tower schematics.

 Wolfskin Greaves | Cultist, Elf, Ranger, Rogue
 Boots of the Magi | Priestess, Wizard

## Footwear from Gar Uta and Thallis

§ indicates that the footwear is socketable.
Extortion

The Extortion quest is available in Mayhew to Elves only.

## Summary

To receive the quest, you must first successfully perform a one-man show in the theatre. Afterward, you'll be approached by a "sinister-looking" elf who tells you that he's looking for someone with acting skills to take the disguise of a merchants guild tax collector to extort and create trouble among the merchants. After agreeing, you'll be find an additional link in the Mayhew city menu to extort merchants.

Extorting merchants yield small amounts of gold which you can keep. The quest is perpetual and does not have an actual ending.
Krolm

Krolm, the Lord of the Wilds, is the Father-God of all gods. Betrayed by his own children-gods, he broods alone with no allied gods. His followers are Barbarians who shun other religions.

For Barbarians the Temple to Krolm is the only temple they can enter and consequently one of the few places to rest for free.
Enchanted Mace

“
*This schematic describes how to insert various magical objects - gems, runes, rings and so on - into socketed maces.*

 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Compatible beard rings

* Hammer Beard Ring (H2H +5)
* Goblin Beard Ring (Str +4)
* Hellbear Beard Ring (Vit +1)
* Spider Beard Ring (Art +1)
* Minotaur Beard Ring (Damage +1)
* Ratman Beard Ring (Parry +5)
Armbands

**Armbands** are items equipped in the armband slot. Armbands, which are often called "bracers," offer a wide range of useful stat bonuses, depending on the particular item.

Some armbands are socketable. In the lists below, the § symbol indicates that the armband is socketable, with two slots, using the Socketing Manual schematic.

## Crafted using schematics

 → Bracers of Celestial Might | Monk | Damage +12, Parry +10, Hand-to-hand +10, Critical Hit +1 | Upgraded from Bracers of Divine Walloping at the Imp Workshop: Cursed Knife, Brick of Power

## Mystic items

*Mystic items serve as ingredients for certain class-specific schematics.*
Gloves of the Dump

**Gloves of the Dump** is a unique, quest-reward glove-slot item.

## Description

“
*These, to say the least, unique, gloves seem to made entire out of junk. Which could explain why the gnome from which you got them had them in his possession.

However unlike you would expect from such ugly looking gloves, which fortunately do not smell though, they do have some minor magical properties. The strength boost is helpful for carrying around more junk, while the magic resistance boost was used for digging around dangerous disposed devices, chemicals or items.

While they could still be used for these purposes, the boosts provided are also useful in doing less degrading tasks, like getting soaked in enemies' blood.*
## Acquisition

* Given by the The Gnome Collector, as a reward for completing the quest of the same name, in the Sewer Tunnels
Long Steel Dagger

The **Long Steel Dagger** is a level 3 basic dagger.

## Description

“
*This steel dagger has been elongated to give you the edge on any dagger-wielding opponent. Against a sword-wielder, however, you are still disadvantaged.*
## Acquisition

* Blacksmith (80 gold)
* Central Plains (Goblin Fortress)
* Goblin Territory (Camp)
* Goblin Head Tunnel
* Fertile Plains (Goblin Fortress)
* Hellfire Mountains East (Massive / Well-concealed / Deadly-looking Goblin Camps)
Items usable by Healer

Items usable by Healer:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings • Shields*

### Weapons

* Cheap Iron Dagger
* Steel Dagger
* Long Steel Dagger
* Mithril Dagger
* Dagger of the Ages
* Holy Dagger
* Dagger of Vengeance
* Night Dagger
* Dagger of Valour
* Dagger of Heroism
* Golem Fist

### Armors

* Wizards Robe
* Ironcloth Robe
* Mithrilweave Robe
* Healer's Robe

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Lucky Rabbits Foot
* Scabbard of Might
* Scabbard of Pain
* Sheath of Sharpness
* Sheath of Venom

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Bracers of Immolation
* Healer Bracers

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Brawling
* Ancient Belt of the Godly Mind
* Belt of Reflection

### Cloak

* Forest Cloak
* Protective Cloak
* Healer's Cloak
* Farmer's Cloak

### Boots

* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* War Chargers
* Boots of Lunord
* Healer's Boots

### Gloves

* Gloves of Deflection
* Rumble Mitts
* Spellcasting Gloves
* War Gauntlets

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Circlet of Lycanthropy
* True Werewolf Circlet
* Headband of Prescience
* Little Green Hat
* Dwarven Headband
* Helm of Displacement

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Devastation
Leprechaun Valley

**Note: The Leprechaun valley was removed from being an accessible location in January 2018**

## Description

*You find yourself in a green valley. Literally green, because everything here is a shade of that colour. It's spooky, really.*

*Since you were teleported here, you don't have a clue as to how to get out, or even where that "out" would be.*

Heroes have a chance to be teleported to the *Leprechaun Valley* upon picking up a treasure chest located in the Buried Cathedral or the The Royal Timekeepers' Basement. When arriving at the valley, the hero gains an amount of gold equal to their level x 1000. Alternatively, it is also possible to arrive at the Valley through the Wizard's Tower, but heroes will not receive gold from this way. Although a hero can receive a substantial amount of gold when transported to the valley, this can be quickly depleted by Leprechaun and
Leprechaun Chieftains who use 'invisibility' and 'drain gold' in their attacks (if a hero does not defeat leprechauns within 40 rounds the battle is lost). It is advisable to turn off 'auto-attack' mode and select which battles your hero wishes to participate in. Only by fighting Leprechauns can one leave the Valley again though, so do not avoid all fights! It is recommended you have at least a few potions of monster detection before opening a treasure chest; they are very helpful in avoiding fights with some of the tougher monsters in case you end up in the valley.

## Inhabitants

* Leprechaun
* Leprechaun Chieftain
* Tree Mimic
* Rock Mimic
* Doppleganger

## Items

Luck-increasing items and vials of poison can be found. Drops include:

* Emerald Trinket, Emerald Pendant or Emerald Amulet - *only* after fight vs. Leprechauns
* Leprechaun Talisman
* Emerald Ring
* Gold Clover Ring (May no longer drop)
* Little Green Hat
* Widow's Brew
* Viper Venom

## Exit

Heroes may exit by touching the exit stone after defeating random encounter of 1-3 Leprechauns (so it may be useful to avoid fights including Leprechaun Chieftains, Tree Mimics, Rock Mimics and Dopplegangers). Touching the stone teleports the hero back to a random location including Central Plains, Treldan Wood, Catacombs and Valmorgen.
 ***Developers Note:** The exit can only be found after defeating the Leprechaun Keymaster. To any non-Leprechaun, the Keymaster appears to be an ordinary Leprechaun, so it's not possible to know which Leprechaun is the Keymaster until after you defeat him. - DD*
Krypta

Krypta is the Goddess of Death. Her followers are Priest(esse)s. She is allied with Fervus and opposed to Agrela and Dauros.

Praying at her temple can give heroes Wither, Animate Bones and Re-animation. It also allows heroes to resurrect dead followers, against a higher cost (of 200 per each) then at a Temple to Agrela.

Also see Temple to Krypta.
Alpha Mountain Lion Pelt

## Additional Information

### Sell location

Lichfield Hollow (350 gold), Wizard Tower (262 gold), Goblin Shop / Gnome Hovel (175 gold)

The **Alpha Mountain Lion Pelt** is an item that is used as a schematics ingredient. It can also be sold to the fur trader in Lichfield Hollow.

## Description

“
*This type of pelt is renowned throughout Ardania! It is naturally Magic Resistant and this makes it very valuable!*
Longsword of Flaying

The **Longsword of Flaying** is a level 5 basic sword.

## Description

“
*This longsword has minute (but sharp) ridges on the blade, scraping the skin off of those foes foolish enough to engage you.*
## Acquisition

* Royal Timekeepers' Basement
* Lormidia Sewers (Rust Spitter Nest)
* Fertile Plains (Ruined Altar, Escort the Caravan)
* Darkmoor Swamp (Swamp Hermit)
* Hellfire Mountains East (Daemonwood Grove)
* Hellfire Mountains South (Giant Cave)
* Hellfire Mountains West (Snake Pit)
* Dark Forest (Brashnard Ruins)
Flesh Hunters

**Flesh Hunters** are the bestiary classification for reptilian creatures present in the Sunken City and Krolm's Anvil, among other locations. They are among the most challenging opponents for any hero. Flesh hunters carry poisoned weapons, have regeneration and critical hit resistance, and are supported by their Shamans who have a wide array of powerful spells. Flesh hunters in *Heroes of Ardania* are based on the Rrongol the Hunter character from *Majesty*.

## Common variants

Flesh Hunter

Flesh Hunter Shaman

Flesh Reaper

## Krolm's Anvil variants

Flesh Scavenger

Flesh Scavenger Shaman
Helm of Horror

### Special

Damage +3, Magic Resist +15, Parry +10, Hand-to-hand +10, Death Cry spell (cast 3 times before combat; opponents who fail to resist all casts are dealt H2H -5, RAN -5, PAR -5, DOD -5)

## Additional Information

### Sell location

Nomad's Outpost (9500 gold)

The **Helm of Horror** is a headgear. It is the upgrade of the Helm of Terror, the special Abandoned Library schematics item for Warrior of Discord class.

## Description

“
*This improved Helm of Terror isn't more terrifying out of its own, it just makes the WoD wearing it more horrifying then when wearing the old Helm*
## Acquisition

* Upgraded from Helm of Terror at the Imp's Workshop
	+ Dark Wizard's Crystal Ball and Flesh Hunter Fang
Healer's Boots

**Healer's Boots** is a footwear item. It is one of the Thallis items for the Healer class.

## Description

“
*These boots were handed out by the Thallis military to it's healers to allow them to get to the injured faster, and fight off any potential enemies in the area needed to be dealt with before dealing with the injured.*
## Acquisition

* Ruins of Thallis (Temple to Agrela, Embassy)
Gloves of Deflection

## Additional Information

### Sell location

Marketplace (500 gold), Wizard Tower (750 gold), Nomad's Outpost Shop (950 gold)

**Gloves of Deflection** is a glove-slot item.

## Description

“
*Full-length gloves made from Wendigo hide that aid the Hero in deflecting melee attacks.*
## Acquisition

* Fertile Plains (Ruined Shrine, Goblin Fortress, Ruined Altar)
* Darkmoor Swamp (Swamp Hermit)
* Hellfire Mountains South (Large Cave)
* Hellfire Mountains West (Ice Dragon Den)
Giant Spider Venom

**Giant Spider Venom** is a poison. It's primary use is to serve as an ingredient for the much more powerful Refined Spider Venom. When you have collected 3 of units of Great Spider Venom, the Alchemist in Lichfield Hollow will turn them into 1 unit of Refined Spider Venom, for a fee.

## Description

“
*You got this from a huge spider in the forest.*
## Acquisition

* Treldan Wood (Sometimes dropped after defeating Giant spiders in dens)
Evil Oculus

The **Evil Oculus** is a monster.

## Characteristics

*"Created by the evil wizard Pyrog the Shadowed, oculi are believed to be distantly related to Dragons. They are hard to surprise, and even harder to kill."*

## Locations

* Hellfire Mountains East (Abandoned Altar)
* Darkmoor Swamp
* Dark Forest
* Krolm's Anvil

## Notes

* MGR ~185
* DOD < 78
* Having ~130 MGR is enough for immunity against its spells
Flattener

The **Flattener** is a level 6 basic mace.

## Description

“
*This huge morningstar was made to literally flatten your opponents. The smith claims it is enchanted to increase in weight just before it hits your opponents. Unfortunately, the manner of its creation is long lost.*
## Acquisition

* Buried Cathedral (Vault)
* Hellfire Mountains South (Huge Cave)
* Hellfire Mountains North (Huge Ice Cave)
* Dark Forest (Brashnard Ruins)
* Valley of Gur-Mechina (Ancient Graveyard, Tomb)
Ice Spider

The **Ice Spider** is an animal.

## Characteristics

*"The Ice Spider of the Northern Reaches of Ardania is the most dangerous spider known to man, dwarf, elf and gnome-kind alike. They radiate their coldness, which is very hard to resist, if at all. If that wasn't enough, their combat prowess is immense too. Their only weakness is fire and magic. Which gladly keeps this dangerous insect out of most of warmer Ardania."*

## Notes

* MGR > 80, probably around 100
* Dodge: approximately 190-200
* Damage: 40-60
* Around 290 Parry and 250 MGR are enough to become immune to this creature's attacks. However, if you get frozen by the ice spider's frost field, you will be unable to parry at all.
Gnome Hovel

The **Gnome Hovel** is a type of vendor location found in Valmorgen in Lormidia. As with Blacksmiths and Marketplaces, you can buy and sell Items here. Gnome Hovels provide the benefit of purchasing junk items.

Trading at Lormidia's Gnome Hovel is unlocked after completing the Amulet of the Apprentice Quest. After finishing this quest, the Gnome Hovel acts exactly as the one in Valmorgen.

You can sell assorted items to a Gnome Hovel for 3/4 of their cost, rounded down. The Goblin Shop in Mayhew typically will buy anything that a Gnome Hovel will, but for a lower price.

Gnome hovels sell the following items:

 Lucky Rabbits Foot | 50
Health Grubs

**Health Grubs** is a Healing aid.

## Description

“
*Dried grubs of an unknown insect that smells worse than it looks. Heals up to 5 hitpoints.*
## Acquisition

* Purchased for 4 Gold at the Gnome Hovels in Valmorgen and Lormidia, or at the Gnome Shoppe in Grov-Urtat. The last one is the *only* available place to get the grubs for Dwarves & Elves
* Lower Sewers in Valmorgen (Rats Nest)
Entropy Avenger

The **Entropy Avenger** is a level 5 basic blade-stick.

## Description

“
*Nothing much escapes the wrath of a Warrior of Discord with this baby. It has blades sticking out everywhere. Its a wonder that anyone can actually hold it without cutting themselves.*
## Acquisition

* The Royal Timekeepers' Basement
* Hellfire Mountains East (Daemonwood Grove, Goblin Burial Grounds)
* Lormidia Sewers (Rust Spitter Nest)
* Fertile Plains (Escort the Caravan, Ruined Altar)
* Hellfire Mountains South (Giant Cave)
* Hellfire Mountains West
* Darkmoor Swamp (Hermit)
Goblin Beard Ring

The **Goblin Beard Ring** is a type of beard ring.

## Description

“
*One of a collection of ancient Dwarven beard jewelery, this one is crafted in the shape of a Goblin head. While even Dwarves have forgotten how to unlock their powers, it is rumored that these items will bestow magical benefits upon Heroes who combine them with socketed items.*
## Compatible schematics

* Enchanted Armor
* Enchanted weapon schematics
* Knuckle Dusters
* Socketing Manual
* Dwarven Headband
* Mithril Belt
* Nevryl Amulet

## Acquisition

* Goblin Territory (Goblin Camp, Goblin Mound)
* Fertile Plains (Goblin Fortress & Outpost)
* Hellfire Mountains East (Goblin Burial Mound, Goblin Sacred Ritual, Massive / Well-concealed / Deadly-looking Goblin Camps)
Axe of Frenzy

The **Axe of Frenzy** is an axe. It is upgraded from the Axe of Fury, the unique Abandoned Library schematics item for Barbarian class.

## Description

“
*The Axe of Frenzy is an upgraded version of the Axe of Fury. Having removed all negative side effects, and adding to the damage output this weapon is the ultimate weapon for Barbarians.*
## Acquisition

* Upgraded from the Axe of Fury at the Imp's Workshop
* Upgrade ingredients: Mithril Alloy and Dark Wizard's Crystal Ball
Goblin Traitor

"Goblin Traitor" is the first quest in a sequence which will allow the player to enter Mayhew through the sewers by defeating the ratmen in the Sewer Tunnels.

The Goblins questline beginning with this quest is mutually exclusive to the Ratmen questline beginning with Uniting the Clans.

## Obtaining the quest

To obtain the quest, find an encounter of a Goblin and Ratman fighting with each other. When you find this encounter, you are given the option of siding with either the Ratman or the Goblin. Side with the Goblin. Then, adventure in the Goblin Head tunnel until you find a goblin fortress allowing you to report for duty.

## Summary and walkthrough

After siding with the goblins and reporting for duty, you are directed to find and kill a rival goblin tribe. Finding the tribe the leader will attempt to barter for his life with 500 gold. Not accepting this he will raise it to 1000 gold. Killing him will allow you to continue to A Matter of Luck(Goblin). Accepting his bribe will result in re-opening of the quest by the Goblin Overlord (but, at least, you will get additional 1000 coins, and a chance to get an unique follower that cannot be found any other way!); in this case you'll find the escaper in the Ratman Kingdom.

## Alternative method for clearing the path to Mayhew

Instead of completing this line of quests (or the Ratman counterpart quests), it is possible to directly gain access to the Mayhew sewers by destroying the Goblin Fort when you first arrive at the area. If you have not sided with the Goblins or Ratmen, when you first come across the Goblin Fort, you are given the option of attacking it. The fort is extremely heavily defended (example defense (at level 28): 20 Goblin Champions, 16 Goblin Overlords, 10 Goblin Archers, 15 Goblin Priests, 5 Goblin Guardtowers and 9 Goblin Deathtowers). Winning this battle is highly unlikely for a hero that has yet ventured outside of Valmorgen.

If you choose the attack the fort and win the battle, your path to Mayhew will be opened without having to complete the Ratman or Goblin quests. The game will inform you that "*Against all odds, you have defeated the Goblin Horde and are able to pass to the Mayhew Sewers.*". Additionally, the Ratmen will refrain from attack you, as if you had sided with the Ratmen. However, you only have one chance to defeat the Goblin Fort using this method. If you lose the battle, you are not given another opportunity to directly attack the fort, and must therefore go through this questline (or the Ratmen questline) in order to gain access to Mayhew through the sewers.
Flowering Sporeweed

The **Flowering Sporeweed** is a plant.

## Characteristics

*"Unlike other types of Strangleweed, Sporeweeds do not shoot venom, but rather volleys of razor-sharp spores. If they kill something, the spores will germinate into more of the nasty buggers."*

## Locations

* Darkmoor Swamp
* Dark Forest
* Fertile Plains

## Notes

* Damage: 17-30
* Having ~185 Dodge is enough to be immune to its ranged attacks
Gloves of Doom

## Additional Information

### Sell location

Marketplace (875 gold); Mayhew Marketplace, Wizard Tower (1312 gold), Nomad's Outpost Shop (1662 gold)

**Gloves of Doom** is a glove-slot item and one of the Thallis items for the Priestess class.

## Description

“
*These Gloves grant the followers of Krypta with protection similar to War Gauntlets, with an offensive boost suited for her, ehm, \*special\* needs.*
## Acquisition

* Ruins of Thallis (Temple to Krypta, Embassy)
Enchanted weapon schematics

"**Enchanted weapon schematics**" are a group of schematics that function similarly, but are used for different respective types of weapons.

## Common properties

* All of these schematics have a difficulty of 1/10 and are purchased from the Valmorgen library for 1000 gold.
* All schematics in this group can be used to embed the following Beard Rings:
	+ Goblin Beard Ring (Str +4)
	+ Hellbear Beard Ring (Vit +1)
	+ Spider Beard Ring (Art +1)
	+ Minotaur Beard Ring (Damage +1)
	+ Ratman Beard Ring (Parry +5)
* The Hammer Beard Ring (H2H +5) is compatible with melee weapon schematics.
* The Ballista Beard Ring (Ranged +5) and Varg Beard Ring (Dodge +5) are compatible with ranged weapon schematics.

## List of enchanted weapon schematics

* Enchanted Sword
* Enchanted Axe
* Enchanted Dagger
* Enchanted Bow
* Enchanted Crossbow
* Enchanted Mace
* Enchanted Staff
* Enchanted Bladestick
* Enchanted Hammer

## Notes

* The Enchanted Staff schematic should not be confused with the Magical Staff schematic, which is used to socket different set of beard rings (particular, the Medusa Beard Ring, Dragon Beard Ring, Ratman Beard Ring, Golem Beard Ring, and Skull Beard Ring).
* The corresponding schematic for Monk weapons is the Studded Knuckle Dusters schematic.
Lichfield Hollow

**Lichfield Hollow** is a trading town that heroes can discover while exploring the Treldan Wood area. Lichfield Hollow offers a variety of unique services such as fur trading and socket carving, and houses the Alchemist.

*You're in Lichfield Hollow, a small village in the middle of nowhere. The trade in fur keeps this town alive.*

## Locations in Lichfield Hollow

**Town Center**

* Town Well: Talk to the Gossiping Peasant Women.
* Gazebo: Place to rest.
* Fur Trader: Trade in Bloodbear and Alpha Lion skins for gold.
* Socket Carver: Create sockets in weapons and armor (see also: Schematics).

**Edge of town**

* Alchemist
* Shrine to Fervus: Similar to a full temple but with reduced capabilities.
Hellfire Mountains South

**Hellfire Mountains South** is the southern region of the Hellfire Mountains. This region may be accessed from the Southern and Western Paths. This mountain region is important for the variety of items that it drops, some of which are used in schematics.

## Inhabitants

* Dragon
* Giant
* Leprechaun
* Mountain Bear
* Ogre
* Roc
* Rock Golem

## Special encounters

* **Abandoned Camp**: Free resting location.
* **Bear Cave**: 2-6 Mountain Bears. No reward.
* **Large Cave**: 1-3 Mountain Bears and 1-3 Ogres. Found items include:
	+ Level 5 Weapons, Set of Studded Knuckle Dusters, Lunas Staff
	+ Mithril Studded Leather Armor, Mithril Chain Mail, Partial Plate Armor, Fortified Loincloth +4
	+ Mithril Tower Shield, Flames Shield
	+ Gloves of Deflection
	+ Neckband of Smiting
	+ Ring of Might, Ring of Devastation
	+ Hellbear Beard Ring
	+ Jewel of Fiery Doom
* **Giant Cave**: 2-4 Mountain Bears and 2-4 Giants. Found items include:
	+ Level 5 Weapons, Golem Fist, Holy Dagger, Mithril Broadsword, Set of Studded Knuckle Dusters
	+ Ironcloth Robe, Full Plate Armor, Elven Chain Mail
	+ Ring of Might, Ring of Devastation
* **Huge Cave**: 3-5 Dragons. Found items include:
	+ Greatsword of Justice, Dagger of Vengeance
	+ Impervious Chain Mail, Mithrilweave Robe
	+ Spiked Iron Large Shield
	+ Bandanna of Frost
	+ Mithril Studded Armband
	+ Nevryl Amulet
	+ Hammer Beard Ring

* **Dragon Pit**: 4-8 Dragons. Gives a bit (but a lot from the defeated dragons) of gold and 2 various items, some of them:
	+ Level 7 Weapons
	+ Mithril Plate Armor, Anti-Enthalpy Armor, Ultimate Chain Mail
	+ Spellcasting Gloves
	+ Nevryl Bracers
	+ Ring of Fortitude
	+ Dragon Beard Ring, Skull Beard Ring, Golem Beard Ring, Ballista Beard Ring, Medusa Beard Ring
	+ Teevus Wand
	+ Bellanite Shard
* **Ruins** (Gnomes, Barbarians, Rogues, Elves and Rangers only): Flowering Sporeweeds and a Doppleganger
	+ Mystic Dagger (Gnome only)
	+ Mystic Quiver (Ranger, Elf, and Rogue only)
	+ Mystic Axe (Barbarian only)
* Generic Mountain Encounters (see Mountain Features)

## Routes

* Southern Pass (4 turns)
* Western Pass (4 turns)
* Valley of Gur-Mechina (random encounter)

## See Also

* Hellfire Mountains
* Hellfire Mountains East
* Hellfire Mountains North
* Hellfire Mountains West
Look for Lupusweed

**Look for Lupusweek** is the fourth quest in Merlan's quest line.

## Obtaining the quest

Visit Merlan in the Wizard Tower after completing The Wizard's Spellbook quest

* **Message when quest is obtained:** The Wizard watches as you place his spellbook on his desk, then looks down into his cauldron. "I could use some Lupusweed."
* **Journal entry:** Look for Lupusweed

## Walkthrough

Explore the Dark Forest until you come upon the lupusweed. Defeat the guards defending it (Daemonwood, Dryad, Strangling Flowerweed) and return to Merlan.
Items usable by Ranger

Items usable by Ranger:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings*

### Weapons

* Longbow
* Fine Longbow
* Yew Longbow
* Composite Longbow
* Seeker Longbow
* Finder Longbow
* Avenger Longbow
* Greatbow of Speed
* Grandbow of Speed
* Stealth Bow
* Elven Great Bow
* Goblin Shortbow

### Armors

* Wizards Robe
* Banded Armor of Sneaking
* Mithril Studded Leather Armor
* Soft Leather Armor
* Hard Leather Armor
* Studded Leather Armor
* Banded Armor
* Leather Scale Mail
* Medusa Mail
* Ranger's Armor

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Lucky Rabbits Foot
* Elven Quiver of Slaying
* Dwarven Quiver of Slaying
* Quiver of Burning
* Quiver of Venom

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Bracer of Accuracy
* Nevryl Bracers
* Bracers of Immolation
* Bracers of Marksmanship

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Ballistics
* Ancient Belt of Godly Finesse
* Belt of Reflection

### Cloak

* Sneaky Reinforced Cloak
* Forest Cloak
* Protective Cloak
* Cloak of the Archer

### Boots

* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* Wolfskin Greaves
* Boots of Lunord

### Gloves

* Gloves of Deflection
* Silver Varg Gloves
* Silverhide Archer Gloves
* Spellcasting Gloves

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Circlet of Lycanthropy
* True Werewolf Circlet
* Headband of Prescience
* Little Green Hat
* Totemic Mask of Air
* Totemic Mask of Fire
* Totemic Mask of Water
* Totemic Mask of Earth
* Helm of Displacement

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket
* Ranger's Amulet
* Unholy Symbol of Grum-Gog

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Might
* Entropic Circle
Lesser Undead

**Lesser Undead** is the bestiary classification for the less powerful undead creatures. All lesser undead are plain melee opponents, with the exception of the vampire, whose life-draining spell attacks can pose a threat to heroes with low weapon damage and low magic resistance. Most types of lesser undead can be charmed by the Priestess' Control Undead spell, and henceforth have an extended list of known attributes.

Lesser undead are commonly found in the Graveyard, Catacombs, and Buried Cathedral. Lesser undead can also be encountered alongside greater undead in the Valley of Gur-Mechina.

## Skeletons

Skeleton

Skeletal Warrior

Skeletal Knight

Skeletal Champion

Skeletal Overlord

## Zombies

Zombie

Lurker

Plague Bearer

## Other

Vampire

Shadow Beast
Iron Skull Cap

### Usable by

Dwarf, Elf, Paladin, Solarus, Warrior, Warrior of Discord, Gnome (not listed but is usable)

## Additional Information

### Sell location

Blacksmith (112 gold), Wizard Tower (112 gold)

The **Iron Skull Cap** is a headgear.

## Description

“
*A helmet that neatly fits your skull.*
## Acquisition

* Catacombs (Large Tomb)
* Fertile Plains (Ruined Altar)
* Ratman Battleground (Small Fortification)
* Darkmoor Swamp (Small Ship Remains)
Hellfire Mountains

The **Hellfire Mountains** is a mountain chain in central Ardania. The Hellfire Mountains contain some of the most valuable items in Ardania, often guarded by dangerous enemies. The Mountains are divided into four geographic quadrants:

* **Hellfire Mountains North**
* **Hellfire Mountains East**
* **Hellfire Mountains South**
* **Hellfire Mountains West**

At the center of the mountains is **Traveller's Dell**. In the entire region, there are also *four mountain passes* leading out of Travelers Dell, indicated in the chart below. Generally, heroes arrive from Lormidia through the Southern Pass.

In order to travel the mountain regions and passes, heroes must first purchase maps from the **farseer** (for passes) in Lormidia and from Travelers Dell (for mountains).

## Routes and Mountain Passes

```
Lormidia ->  (**Southern Pass**) -> Traveller's Dell
                  -> See below for other routes from Southern Pass

Travelers Dell -> Any of the passes below

                (**Western Pass**) -> Valley of Gur-Mechina
                  -> HFM West
                  -> HFM South

                (**Eastern Pass**) -> Desolate Wastelands
                  -> HFM East
                  -> HFM North

                (**Northern Pass**) -> Grov-Urtat
                  -> HFM West
                  -> HFM North

                (**Southern Pass**) -> Lormidia
                  -> HFM East
                  -> HFM South

                  HFM West -> (Random Encounter) Valley of Gur-Mechina
                  HFM South -> (Random Encounter) Valley of Gur-Mechina

                  All Mountain Regions -> (**Elf Escort**) -> Elven Valley

                  Elven Valley ->  All Mountain Regions

```

Each mountain pass has access to two of the four mountain regions as listed above. In general, it is usually more optimal to travel through the mountain areas and the passes, than through Dell, to reach another region. For example, to reach the Northern Mountains from the Southern Pass, it is usually quicker to travel directly to the East Mountains, then to the North Mountains rather than going through Dell.

## Mountain Features

All regions of the hellfire mountains have a certain number of similarities:

* Poor weather conditions and unstable terrain. It is therefore necessary to purchase the *Travellers Cloak* and *Mountain Boots* from the Dell to minimize the loss of turns.
	+ Some of those events, such as mountain storms and map being read upside down, are **unavoidable,** however.
* Springs that give enchantments cause HP loss (5-20) or restoration (25-100).
* From all regions, it is possible to escort a lost elf to the otherwise inaccessible **Elven Valley**.
Gambling Hall

The **Gambling Hall**, Located in the Valmorgen Easy Street, allows the player to engage in the same great roulette games from the original *Majesty* game. The maximum bet is 1000 gold.

Heroes are prohibited from bringing luck enhancing items into the hall, but gnomes, due to their innate luck, are at an advantage here.

“
Sovereign's Wheel is all about winning, friend! The Wheel has 20 slots of which 10 are Blue, 4 are Red, 1 is Gold and the remaining 5 are Skulls. You bet on any colour except Skulls. If the marble lands in the colour you choose, you win!

Blue wins twice as much gold, while Red wins five times and Gold wins twenty times!"
Hammer Beard Ring

The **Hammer Beard Ring** is a type of beard ring.

## Description

“
*One of a collection of ancient Dwarven beard jewelry, this one is crafted in the shape of a Dwarven war hammer. While even Dwarves have forgotten how to unlock the powers of this ring, it is rumored these items will bestow magical benefits upon Heroes who combine them with socketed items.*
## Compatible schematics

* Enchanted weapon schematics (melee weapon schematics only)
* Knuckle Dusters
* Socketing Manual
* Mithril Belt
* Nevryl Amulet

## Acquisition

* Fertile Plains (Minotaur Army, Escort the Caravan)
* Hellfire Mountains South (Huge Cave)
* Desolate Wastelands (Lair of Reavers)