recursal/Fanatic-Fandom huggingface dataset:
Recon Senses

*"A sensory enhancement that makes opponents visible through structures for a limited time. Weakens as distance increases."*
— In-game Description

**Recon Senses** is a specialization available for the Medium Build in *THE FINALS*

## Overview

When activated, Recon Senses will temporarily highlight nearby enemies through walls, similar to the effect of the Tracking Dart. This is useful in locating enemies in an area and dispatching them accordingly. However, the effect weaken the further away the player is from an enemy.
Tracking Dart

The **Tracking Dart** is a gadget available for the Medium Build in *THE FINALS*

## Overview

If a player hits an enemy with the Tracking Dart, it will highlight the enemy. This allows the player and their teammates to see the enemy through walls.

Its effects last for 15 seconds or until the ability has recharged.
V9S

*"Short-range, semi-automatic, suppressed pistol."*
— In-game Description

The **V9S** is a weapon available for the Light Build in *THE FINALS*

## Overview

The V9S is a suppressed semi-automatic pistol. It is effective at close ranges and is good for engaging enemies quietly without alerting nearby players.

## Trivia

The V9S's real life counterpart weapon is the Czech Laugo Arms Alien Pistol.
Flashbang

*"Thrown projectile that blinds and deafens nearby players."*
— In-game Description

The **Flashbang** is a gadget available for all classes in *THE FINALS*

## Overview

Once thrown, the flashbang will emit an instant flash of bright light, blinding all nearby players within its view. This proves useful in disorienting enemies to quickly dispatch them.
Repeater

*"Lever-action shotgun firing pellets"*
— In-game Description

The **Repeater,** known in game as the **Model 1887**, is a weapon available for the Medium Build class in *THE FINALS*

## Overview

The **Model 1887** is a six round lever-action shotgun for the Medium Build class and can be unlocked for 800 Vrs. Despite being a pellet based weapon, it can eliminate medium and light contestants up to 15 meters away using only two rounds and heavy contestants using three rounds.

The gun is unique in the sense that movement or aiming down sights has no affect on accuracy or bullet spread of the firearm, making hip-fire viable for all engagements. When using this weapon, you should stay within urban areas or chokepoints and focus on movement as the damage drop off of the weapon can be disastrous.

One of the **Model 1887**'s legendary skins, the "Dough Wrangler" -- available for 800 Multi-bucks -- offers a sawed off barrel variant of the Model 1887, changing the animations of the weapon entirely; flipping the gun to cycle and chamber a new shell and one handed shooting style.
Gas Grenade

*"Thrown projectile that emits a cloud of toxic gas when it explodes."*
— In-game Description

The **Gas Grenade** is a gadget available for all classes in *THE FINALS*

## Overview

Once thrown, the Gas Grenade will cover the area in a cloud of gas that will deal damage any enemy within over time for 10 seconds, just like the Medium's Gas Mine or the gas canisters located around each map.

## Interactions

Flames generated from the Flamethrower, Incendiary Grenade, Flammable canister, or Incendiary Mine will remove the gas.

Toxic gas goes through goo generated from the Goo gun, Goo grenade, or Goo canister.

Toxic gas and smoke have no interaction with each other.

## Tactics

* When defending a cashout it is advantageous to throw a **Gas Grenade** at the cashout box. The other teams won't be able to deal with it unless they have a source of fire like the Heavy's Flamethrower, the Pyro Grenade, or a flammable canister, likely wasting a significant amount amount of time.
Jump Pad

The **Jump Pad** is a gadget available for the Medium Build in *THE FINALS*

## Overview

Once deployed, the Jump Pad allows a player to jump to a great height. This allows players to reach upper levels quickly as well as flank unsuspecting enemies. Only one Jump Pad may be deployed at a time. The cooldown between placing Jump Pads is 15 seconds.
Defibrillator

*"Revives teammates quickly."*
— In-game Description

The **Defibrillator** is a gadget available for the Medium Build in *THE FINALS*

## Overview

The Defibrillator allows players to almost instantly revive their teammates. Once used, it will have a cooldown of several seconds before it can be used again. While the gadget revives players much faster than the five seconds it takes to revive a player without it, it will not restore as much health, only healing 40% of the max health of the player.

## Specifics

- A defibrillator will stop you from sprinting.
M11

*"Fast-firing but erratic; machine pistol-class firearm"*
— In-game Description

The **M11** is a weapon available for the Light Build in *THE FINALS*

## Overview

The M11 is a machine pistol with a high rate of fire and recoil. It is effective at close ranges but rapidly loses its damage output, making it ill-advised for use at longer ranges.

## Trivia

* The M11 is modeled after the real-life MAC-11
SkyClan (AU)

SkyClan is in the Skys of this Clan

* Past DLC Leader: Jake
* Current Leader: GrayStar
* Past Deputy: Ivyfall
* Current Deputy: DarkFlight
* Past Medicine cat: Lilyleaf

* Current Medicine cat: Willowfeather,

* Leaders: Jake, PinkStar, GrayStar
* Deputies: Ivyfall, DarkFlight
* Medicine cats: Lilyleaf, Willowfeather, Snowygaze
* Queens: GalaxyFlower(Death- Drowned)
* Warriors: GalaxyFlower(Death- Drowned)

In Clans
Goo Gun

*"Shoots blobs of goo that solidify on impact, useful for creating defenses."*
— In-game Description

The **Goo Gun** is a specialization available for the Heavy Build in *THE FINALS*

## Overview

The Goo Gun fires mounds of Goo at objects, similar to the Goo Grenade and Goo Canisters located around a map. This enables players to fortify areas or objectives. This is useful in close quarters to block access points and provide cover from incoming fire. It can also be used to create platforms to climb to higher areas that would otherwise be inaccessible without the use of abilities or gadgets. Despite the resistance Goo provides, it is highly susceptible to flames generated by the Flamethrower, Incendiary Grenade, and Incendiary Mine which can quickly destroy it.
R .357

*"High-powered handgun with revolving magazine."*
— In-game Description

The **R .357** is a weapon available for the Medium Build in *THE FINALS*

## Overview

The R .357 is a revolver that has a low rate of fire and high recoil. It makes up for this with its high damage output.

## Gallery

First personIron SightsReloadingReloadingReloading
## Trivia

* The R .357 is modeled after the real-life .357 Smith & Wesson Magnum
THE FINALS Wiki

**Welcome to the THE FINALS Wiki!**

THE FINALS *is free-to-play video game combat-centered game show developed and published by* Embark Studios*.*

Currently, this wiki holds **92** different articles about *THE FINALS*. Feel free to explore and contribute to the wiki with links, articles, categories, templates, and images!

THE FINALS Announcement TeaserThe Finals -- Alpha Test Gameplay TrailerThe Finals Tutorial VideoTHE FINALS Closed Beta Trailer

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

Twitter
Bucket Hat

*"Its unique shape and eye-catching design are sure to turn heads wherever you go."*
— In-game Description

## Bucket Hat

"Bucket Hat" Headwear shown in inventory.

### Type

**Rare**

**Bucket Hat** is a Style under the headwear category. Awarded as an item drop from Career Progression upon completion of level 7. Not sold in item shop.

**Rarity:** **Rare**
Explosive Mine

*"Explodes when triggered."*
— In-game Description

The **Explosive Mine** is a gadget available for the Medium Build and Heavy Build in *THE FINALS*

## Overview

As with other mines, the Explosive Mine can be placed on the ground. When stepped on by an enemy, it will detonate, dealing massive damage and destroy its surroundings.
Destruction

**Destruction** is a feature of *THE FINALS*. It allows almost anything within an arena to be destroyed through the use of explosive weapons and abilities. This includes entire buildings, cover, trees, etc. Destruction adds a level of uncertainty to gameplay, pushing players to develop strategies and take advantage of the environment to tackle any situation.

## Overview

Destruction is based entirely on physics. While building are destructible based on segments in their walls, floors, and roofs, the structural integrity of the building also plays a factor. Players can demolish a building floor by floor or cause the entire structure to collapse based on where damage is caused to the building. For example: if the support columns or the foundation is destroyed, the above floors and walls will collapse inward. Destruction also creates clouds of smoke from debris which can be used as cover or a means to disorient enemies. Additionally, debris will not disappear and can be used as cover until it is further destroyed.

Another factor in a structure's destruction is the type of explosive or ability used. Frag Grenades will cause minor damage to a structure compared to the explosion from of an RPG-7 or C4. Environmental objects such as furniture or greenery can also be destroyed through simple gunfire. While the majority of an arena can be destroyed, objects such as lifts, cranes, or objectives impervious to damage. Despite this, all structures around them can still be destroyed. When playing Cashout, players can use this to their advantage to move Cashout Stations from their starting locations. Furthermore, Destruction can be used to flank enemies as well as cut off key access points like bridges.

The environment also features objects that promote destruction such as wrecking balls or canisters hanging around the map. Canisters contain explosives, toxic gas, or Goo which function in a similar manner as their corresponding gadgets available for each build. Fire can also be used to damage structures and will spread to nearby structures and greenery accordingly.

## Trivia

* Destruction is heavily influcencd by the Destruction mechanic in the *Battlefield Series*. This is due to many employees at Embark Studios being former developers at EA DICE. One example is how buildings are composed of different segments within a grid that react to one another once destroyed.
Incendiary Mine

*"Explodes when triggered, setting fire to the immediate area."*
— In-game Description

The **Incendiary Mine** is a gadget available for the Heavy Build

## Overview

As with other mines, the Incendiary Mine can be placed on the ground. When stepped on by an enemy, it will detonate, covering the area in flames like the Incendiary Grenade and continuously damaging any enemy within its radius. It can also be used to dispose gas clouds generated by the Gas Grenade, Gas Mine, and gas canisters. Furthermore, it can be used to quickly destroy Goo created from the Goo Gun, Goo Grenade and Goo Canisters. However, the gadget itself can be countered by the Smoke Grenade which will put out all flames within the cloud.
Dome Shield

Not to be confused with the Mesh Shield.

The **Dome Shield** is a gadget available for the Heavy Build in *THE FINALS*

## Overview

The Dome Shield is a deployable 360 degree semi-transparent shield that will block all incoming fire while active. This forces enemies to get close and enter the shield, giving players a potential advantage in combat. Once placed, the Dome Shield cannot be picked up.
Scotty

**Scotty** is a commentator for the THE FINALS. Alongside his co-commentator June, they inform the audience of key information during a match.

According to some of his voicelines, Scotty used to be a competitor in THE FINALS, and particularly enjoyed the thrill of being the last member of his team alive.
M32 GL

*"Revolving-action, six-shot grenade launcher."*
— In-game Description

The **M32 GL** is a weapon available for the Heavy Build in *THE FINALS*.

## Overview

The M32 GL fires grenades with a timed delay and high damage output. While this makes it difficult to damage moving targets, it is effective in close-quarter areas. Rounds from the M32 GL have a fuse time of 2.5 seconds and will detonate on impact after one bounce. Additionally, the M32 GL has an explosive radius of 1.5 meters.

## Gallery

First personZoomedReloadingReloadingReloading
Canisters

Spread around the maps are various canisters which have effects similar to those of grenades, can be picked up by any class, and activate upon being thrown or damaged.

In the sky there are boxes filled with canisters of a certain type, these canisters activate instantly after the box is broken.

## Explosive canisters

Upon activation, Explosive canisters and deal large amounts of damage to players and structures after a short period of time. Throwing an explosive canister will cause it to shoot off in a rocket-like fashion towards the direction thrown. It will not explode instantly if it hits a surface, but will do a small amount of damage to a player on impact. Instead it on a 2 second timer after the throw before it explodes.

## Powder canisters

Upon activation, Powder canisters create a large cloud of smoke after 0.5 seconds worsening visibility and dousing flames in a 10 meter radius for 15 seconds

The word "Powder" is written on the canister, despite it creating smoke similarly to the Smoke Grenade.

Despite similar appearance to the Explosive canister, the Smoke canister does not propel itself after throw.

## Gas canisters

Upon activation, Gas canisters create a thick cloud of toxic gas after a 15 seconds worsening visibility and dealing 10 damage to all players inside its 10 meter radius for 10 seconds

The word "Toxic" is written on the canister.

## Goo canisters

Goo canisters are unique in that they instantly create a wall of goo after being hit, or by making contact with a surface. This goo functions identically to goo from the Goo Grenade and Goo Gun.

## Flammable canisters

Upon activation, Flammable canisters create flames after a short period of time, damaging players, structures, and Goo caught in its 5 meter radius for 10 seconds
Flamethrower

*"Emits a stream of burning fuel, causing damage at close range."*
— In-game Description

The **Flamethrower** is a weapon available for the Heavy Build class in *THE FINALS*

## Overview

The Flamethrower fires a beam of flames at the target. While the flames can reach a fairly long distance away, it only inflicts 25 points of damage per hit. This can give an enemy time to escape the area or counterattack.

## Interactions

It can be used to dispose gas clouds generated by the Gas Grenade, Gas Mine, and gas canisters.

It can be used to quickly destroy Goo created from the Goo Gun, Goo Grenade and Goo Canisters.

The weapon itself can be weakened by the Smoke Grenade which will put out all flames within the cloud, however this does not stop the direct damage of the flamethrower.
Heavy Build

*"Secures and defends positions. Punches through enemy lines. Specializations can fortify or demolish."*
— In-game Description

The **Heavy Build** is a class in *THE FINALS*.

## Description

The Heavy Build has the largest health out of the three classes at 350 points but also has the slowest moving speed. Its loadout is focused on defense and demolition, with weapons capable of either close or medium range combat. The Heavy is capable charging in quick bursts of speed through walls. It can also use the Goo Gun to fortify an area or objectives. Due to their larger size and health pool, enemies may focus fire on a Heavy, giving teammates an opportunity to flank them.

## Loadout

### Specializations

 Mesh Shield | A shield that projects itself in front of the player, blocking incoming fire and allowing teammates to fire through it.

### Weapons

* SA1216
* M32 GL
* Sledgehammer

### Gadgets

* Flashbang
* Incendiary Grenade
* Goo Grenade
* C4
* Explosive Mine
* Incendiary Mine
* RPG-7
* Dome Shield
* Night Vision
Angels

Angels are familiars that provide bonus experience and drop while equipped. Green Angel, Blue Angel and Red Rangel can be purchased at Premium Neil.

## Red Angel

Increase experiences obtained by 16 % Increase item drop rates by 32%.

## Silver Angel

To obtain it, you must have the red angel and the item "Silver Flash", found at the NPC Farche in Erion for 2kk in gold.

Just equip the red angel and use the flash to turn it into silver. This angel has the same attributes as the red angel (32% drop / 16% XP), but it automatically sells the non-groupable items dropped by MOBs when they are killed. This angel also automatically groups groupable items in your inventory.

## Golden Angel

To create this fairy, you need to go to Niflheim (ice city) and buy the item "Golden Flash" from the NPC Mai for 12k in gold. Equip the angel, use the flash and you will obtain the golden angel. This angel increases experience rate by 18% and drop rate by 50% and has the same functionality as the red angel.
THE FINALS (Game Show)

For the game, see *THE FINALS*.

**THE FINALS** is the most popular virtual reality game show in the 22nd century. It sports a large fanbase across the globe. The game's showrunners and contestants participate in the game through virtual reality technology which enables it to hyper-realistic without actually exposing anyone to real danger.

Contestants in The Finals are in search of fame, fortune, and the favor of Sponsors. Contestants that wear sponsored gear displays their success in the game. Arenas are based on iconic locations around the world and have day and night versions and different weather conditions to add variety to each match. The crowds are filled with holographic spectators while commentary is performed by Scotty and June. The show's mascot is Nama Tama.
Criação de sub-celestial

O sub-celestial é um personagem que divide seu corpo com o celestial.

* Celestial 120+
* 100 de fama
* Sephirot da classe desejada
* pedra ideal

Equipe o sephirot e utilize a pedra ideal. Seu personagem será criado e pode ser selecionado no mesmo personagem celestial.

### ALTERAÇÃO DO PERSONAGEM:

Para alterar o personagem, é necessário o item: Pedra misteriosa.

Esse item pode ser criado no NPC Ehre em Erion. Entregue duas runas e dez poeiras de Lac e assim, dez pedras misteriosas serão criadas.

### SKILL SEPHIRA:

O Sub-Celestial deverá aprender todas as Skills Sephira, mesmo se o Celestial já estiver aprendido.
Fadas

As fadas são familiares que proporcionam uma bonus de experiência e drop enquanto estão equipados. A Fada verde, Fada Azul e a Fada Vermelho podem ser adquiridas na Premium Neil.

## Fada Vermelha

Aumenta as experiência obtidas em 16% Aumenta a taxa de drop de itens em 32%.

## Fada Prateada

Para o obter, é necessário ter a fada vermelha e o item "Silver Flash", encontrado na NPC Farche em Erion por 2kk em ouro.

Basta equipar a fada vermelha e utilizar o flash para a transformar em prata. Esta fada tem os mesmos atributos que a fada vermelha (queda de 32% / 16% XP), mas vende automaticamente os itens não agrupáveis deixados cair pelos MOBs quando estes são mortos. Esta fada também agrupa automaticamente os itens agrupáveis no seu inventário.

## Fada Dourada

Para criar esta fada, é necessário ir a Niflheim (cidade do gelo) e comprar o item "Golden Flash" do NPC Mai por 12k em ouro. Equipe a fada, use o flash e obterá a fada dourada. Esta fada aumenta a taxa de experiência em 18% e a taxa de queda em 50% e tem a mesma funcionalidade que a fada vermelha.
Throwing Knives

*"A set of silent projectiles that can be thrown in short bursts; can also be thrown in pairs."*
— In-game Description

## Overview

The Throwing Knives are a difficult to master but powerful tool in the Light Build's arsenal.

The Throwing Knives feature a quick attack where both knives are thrown one after the other in a curved projectile trajectory. Each knife does 60 damage to the body for 120 damage total and 90 damage to the head for 180 damage total, which is enough to kill a Light Build in one attack.

The knives feature a secondary attack which throws both knives at once with a higher range after a short, uninterruptible charge. The knives will now do 70 damage to the body for 140 damage total and 105 damage to the head for 210 damage total. This can be followed up with a quick attack to kill a medium.

After firing either the light or heavy attacks, the throwing knives will become ready to fire again after a short delay. This means the user does not have to reload.
Pedra Ideal

Item usado para criar um personagem que se prepara para mudar de classe. Quando Item é colocado no inventário e utilizado no personagem que está se preparando para criar um personagem Celestial, ele irá criar um personagem mais poderoso.

### Type

Composição

}

### Onde obter?

Pode ser criado a partir das quatro Pedras Secretas + Pedra da Imortalidade + Sephirot. Também pode ser adquirida em eventos.
Tournament

**Tournament** is the ranked playlist available in *THE FINALS*. Featuring the Cashout gamemode, it offers numerous changes from the standard Quick Play playlist.

## Differences From Quick Play

* The Tournament consists of 16 teams (48 players) in a bracket set up.
* The first bracket features four matches that are played simultaneously.

* Each round consists of four teams (known as Groups) in Knockout rounds.
* At the end of the 9 minute round, the two teams with the lowest amount of Cash are eliminated.
* All other teams will qualify for the next knockout round.

* The second Knockout round features 8 teams with two matches played simultaneously.
* The third round features a single match. The two teams with the lowest amount of cash are eliminated.
* The 4th and final round features 2 teams. The first team to reach $20,000 wins the tournament.
* Once the class has been selected in the first round, it can not be changed, however you can swap weapons, and equipment, based on the items added to the saved reserve loadout in-between rounds.
* Playing in the Tournament playlist will award players FP (Fame Points) towards their ranked league progression.

* Tournament features for ranks: Bronze, Silver, Gold, and Diamond.

## Fame Points

Fame Points (FP) are gained and lost based on when the team is knocked out of the tournament, or wins. [There is currently no official post of FP gain and loss the numbers given are rough estimates]: The amount of FP gained and lost is dependent on your rank, with each full rank above bronze giving between -50 or +50 FP decrease/increase dependent on when you get knocked out. The baseline FP Gain / Loss is listed below:

##### Round 1 knock out:

* 4th: -100 FP
* 3rd: -50 FP

##### Round 2 knock out:

* 4th: +50
* 3rd: +100

**Round 3 knock out:**

* 4th: +150
* 3rd: +200

##### Final Round:

* Runner up: +350 FP
* Winners: +600 FP

## Trivia

* The playlist originally featured only the Bronze, Silver, and Gold ranks. Diamond was added in Patch 0.4.

## Gallery

BracketsRanksClosed Beta 2 Ranks and Rewards
Jóias

Artigos utilizados em várias composições. As suas composições terão diferentes atributos, dependendo das jóias que for utilizada.

### Diamante

Quando usado em composição com um item, irá encantar o item com atributo "Taxa de Drop".

### Esmeralda

Quando usado em composição com um item, irá encantar o item com atributo "Dano de Perfuração".

### Coral

Quando usado em composição com um item, irá encantar um item com atributo "Experiência".

### Garnet

Quando usado em composição com item, irá encantar item com atributo "Absorver Dano".

### Onde obter

Podem ser adquiridos através de drops de monstros.
Jewelry

Items used in various compositions. Your compositions will have different add-ons depending on which jewelry you use.

### Diamond

When used in composition with an item, will enchant an item with 'increased item drop' attribute.

### Emerald

When used in composition with an item, Will enchant an item with 'piercing attack' attribute.

### Coral

When used in composition with an item, will enchant an item with 'bonus experience' attribute.

### Garnet

When used in composition with item, will enchant item with 'absorb damage' attribute.
Creation of GOD2 Sub Class or Sub-Celestial

he sub-celestial is a character who shares his body with the celestial.

HOW TO CREATE:

To create the sub-celestial. are necessary:

* Celestial 120+
* 100 of fame
* Sephirot of the desired class
* Ideal stone

Equip the sephirot and use the Ideal stone. Your character will be created and can be selected in the same celestial character.

CHARACTER CHANGE:

To change the character, the item: Mystery Stone is needed.

This item can be crafted at NPC Ehre in Erion. Hand in two runes and ten Lac dust and ten mysterious stones will be created.

SKILL SEPHIRA:

The Sub-Celestial must learn all Sephira Skills, even if the Celestial is already learned.
Vila dos Mercadores

Os Mercadores de Kerserf, no intuito de auxiliar os bravos guerreiros, se organizaram nas diferentes regiões. Para que ninguém fique perdido, eles criaram também um guia para auxiliar todos aqueles que buscam realizar comércios no continente. Abaixo você poderá conferir as regiões, seus mercadores e o que cada um pode te oferecer.
Desbloqueio de Levels do Celestial

### Desbloqueio do level 90 - Celestial

Uma outra etapa importante para o celestial é atingir o level 90. Ao chegar nesse level, o pesonagem é bloqueado novamente.

Para realizar o desbloqueio, são necessárias as Runas: Sowilo, Kenaz, Uraz, Thurisaz, Isa, Tiwaz e Hagalaz. Entregue as runas na ordem que foi descrita ao NPC “ Odin” com o valor de 2.000.000 e será criada a pedra da fúria. Ao clicar com o botão direito, a pedra será utilizada juntamente a 500 de fama.

IMPORTANTE: Existe uma chance de falha para a pedra da fúria, então mantenha a calma e boa sorte!

### Desbloqueio level 240 e 280 - Celestial

Ao atingir o level 240 o Celestial deve utilizar o item “Proteção Divina” para realizar o desbloqueio.

O desbloqueio do level 280 utiliza o mesmo item: “Proteção Divina”, porém é necessário que os dois personagens (Celestial e Sub-Celestial) adquiram o level 280 para realizar o desbloqueio.

O item é composto pelo NPC Dedekinto localizado na Cidade do Kefra.

Os itens necessários para composição são: Coração Beriel Almad (2) e Alma Beriel (2).

Observações: A chance de sucesso da composição é de 25%.

Não existe falha na utilização do item "Proteção Divina" no desbloqueio do level 240.

O desbloqueio do level 280 existe uma chance de falha de 50%.

Necessário fazer o desbloqueio em apenas um dos personagens.

A composição só pode ser realizada com personagem Celestial level 200 ou superior.

### Desbloqueio do celestial - Level 360

-> Agora personagens celestiais podem obter experiência após o level 360, para isso, será necessário realizar o desbloqueio do level utilizando o item "Proteção Divina”. Existe chance de falha ao realizar o desbloqueio.

-> Em breve o level 360 também poderá ser realizado derrotado o boss "Neses" e "Hades" localizados no novo mapa "Dragon Field". Mais informações serão divulgadas em breve.
Refining System +12 to +15

The composition is done through the NPC Alchemiy Odin, who is in the Unknown Continent (City of Kefra):

### Items needed for composition:

\* 1 Item +11 or higher (Ancient in the case of weapons)

\* 4 random secret stones or 4 bless refining;

\* 2 Lac Pacs with 10 units or 2 Protection Emblem;

Obs1: If the composition is done with Pac de Lac, there is a small chance of the item being destroyed if it is not successful. In this case, the player will lose the item completely.

Obs2: Using 2 Protection Emblems, in case of failure, the additional option of the item becomes an extraction crystal, giving the possibility to save the additional options of any item, be it a weapon or defense item.

If successful, all items used will be destroyed and only item +12 (or higher) will remain. On failure, all items will be destroyed, and item +11 or higher will have its refining reduced by 1 level, i.e. from +11 it can go back to +10, from +14 it can go back to +13, etc...

### Chance of success:

Each refinement has a fixed chance of success:

+12 = 4%

+13 = 3%

+14 = 2%

+15 = 1%

In addition to the fixed chance, each Secret Stone or Bless Refining will give a success bonus to the composition:

Secret Stone: 1% chance per unit.

Ex: Composition of an item from +11 to +12 with 4 Secret Stones = 4% fixed chance + 4% (1% of each Secret Stone) = 8% success chance.

Bless Refining (unit):

+0 > 2%

+1 > 3%

+2 > 4%

+3 > 5%

+4> 6%

+5 > 7%

+6> 8%

+7 > 10%

+8 > 12%

+9 > 15%

Ex1: Composition of an item from +11 to +12 with 4 bless refining +0 = 4% fixed chance + 8% (2% of each blessed refinement) = 12% success chance.

Ex2: Composition of an item from +12 to +13 with 4 bless refining +3 = 3% fixed chance + 20% (5% of each blessed refinement +3) = 23% chance of success.

IMPORTANT: When using 1 bless refining+1 in the composition, the item does not run the risk of becoming an extraction, and each emblem used in this composition grants 1% success in refining the item.
Light Build

*"Attacks with speed and precision. Executes hit-and-run tactics. Specializations allow for hiding and evasion."*
— In-game Description

The **Light Build** is a class in *THE FINALS*.

## Description

The Light Build specializes in close-quarter combat with speed and stealth. This enables the class to easily sneak up on unsuspecting enemies and kill them quickly. The class has the lowest amount of health at 150 points and its loadout is ill-equipped to engage targets at medium to long ranges. To counter this, the class has the fastest movement speed and its loadout enables players to slip away and evade enemies should players find themselves in tough situations.

## Loadout

### Specializations

 Evasive Dash | A few quick dashes (or 3 to be exact) to close distance or dodge out of harm’s way.

### Weapons

* M11
* LH1
* Sawed-Off Shotgun
* Assassin's Dagger
* Sword
* Throwing Knives

### Gadgets

* Flashbang
* Incendiary Grenade
* Goo Grenade
* Smoke Grenade
* Glitch Grenade
* Breaching Charge
* Stun Gun
* Thermal Vision
Atributos de Personagem

Os atributos são pontos que podem ser adquiridos quando o seu personagem sobe de nível, estes pontos podem ser distribuídos entre Força, Inteligência, Destreza, e Constituição.

#### FORÇA

Atributo que aumenta o dano físico do personagem.

#### INTELIGÊNCIA

Atributo que aumenta a mana máxima da personagem e o ataque mágico.

##### DESTREZA

Atributo que aumenta a velocidade de ataque, evasão, e dano do personagem.

#### CONSTITUIÇÃO

Atributo que aumenta a vida máxima do personagem.
Sistema de Refinação +0 até +11

Com exceção dos itens marcados como ''impossível de refinar'', todas as armas e armaduras podem ser refinadas através de Poeira Oriharucon e Poeira Lactorerium. Se você refinar seus itens usando o Poeira Oriharucon e Poeira Lactorerium, +(número) e marcado seguindo o nome do item. Quando sua refinação aumenta, o poder de ataque do item, o poder defensivo e a opção adicional são também aumentados em 10% e outra opção de bônus será adicionado se você for hábil para refinar seus equipamentos para o level 9. E também, quanto mais alta a classe das suas armas e armaduras, maior a dificuldade para refiná-las. Os itens de classes baixas têm maior taxa de sucesso. Quando a refinação do item aumenta, a taxa de sucesso de refinação abaixa, resultando no aumento do consumo da poeira.

Itens de defesa e armas podem ser refinadas, com a diferença que armas exigem um processo mais longo no qual se deve passar para Ancient antes de poder refinar para +10, diferente de armaduras.

### Refinação de armas:

Armas tem um processo maior, em que se faz necessário refinar ela até +9 normalmente e logo depois torná-la Ancient, através do NPC Compositor. Ao fazer isto, op item voltará a um valor de refinação +7, fazendo-se necessário refiná-la até +9 novamente.

Logo após refinar duas armas ao nível Ancient +9, você poderá tentar uni-las para obter uma com refinação de nível +10!

#### Refinação +10

O sistema é parecido com a formação de item Ancient, para refinar será necessário juntar dois itens +9 e fundir para formar um item +10.

Com a base das opções dos dois itens +9, a opção do item combinado de +10 é definida.

Pela mesma forma de um item Ancient, a opção adicional de um item combinado pode variar de acordo com a jóia (pedra/gema) usada, pode-se fabricar um item que ultrapasse as opções do item +9. No caso de um item Ancient, apenas as armas podem ser combinadas, mas no caso de refinamento de um item para o nível +10, podem ser combinados tanto as armas quanto as defesas. Para formar um item combinado para o nível +10 é necessário o uso de um item chamado de ''Pedra do Sábio''.

#### Combinação de itens

Pode formar um item +10 através da ''Aileen'' da cidade de Azran, é necessário dois itens com mesmo nome no nivel +9 e 50 milhões de gold para a combinação.

#### Jóias

Aumenta a probabilidade de sucesso na combinação. Possível a utilização do mesmo tipo de jóia.

Item permitido para combinação: Armas Ancient, Defesa (incluindo Escudos)

#### Refinação +11

Ao conseguir sucesso nesta composição para +10, utilizando-se a Poeira de Lactolerium, você poderá refiná-la até o nível +11.

Ao concluir estes passos, estará apto a tentar refinar para +12.

Para itens de defesa, inclusos escudos, o processo é mais simples, bastando refinar 2 itens até +9 e seguir o mesmo processo para +10 e +11.
Sistema de Refinação

### Porquê e como refinar um item

Exceto para itens marcados como ''impossível de refinar,'' todas as armas e armaduras podem ser refinadas usando Poeura de Ori e Poeira de Lac. Se refinar os seus itens usando Poeira de Ori e Lac Powder, +(número) é marcado seguindo o nome do item. Quando a refinação é um sucesso, o poder de ataque do item, poder defensivo e opção adicional também aumentados em 10%. Ao chegar a refinação +9 outra opção bônus será adicionada. Além disso, quanto maior for a classe das suas armas e armaduras, mais difícil é refiná-las. Os itens de classes inferiores têm uma maior taxa de sucesso. Quando a refinação do item aumenta, a taxa de sucesso da refinação diminui, resultando num aumento do consumo de poeira.
Prophets

# Children Of The Gods

The children of the Gods are called Prophets, these Amsvartner resident are usually blessed before they are born, usually in development, When the mother is pregnant and the God blesses that pup the mother will only have one. These Amsvartner resident are one of types who can kill the corrupted.

Prophets will always have unquiet traits, sometimes mimicking their God parent, they also share the same gem as their God parent. They are also the only ones who can communicate with the Gods in their natural forms. The reason for this is the natural form of the Gods can overwhelm or scare normal Amsvartner resident.

Prophets are born with a seal that can be found somewhere on their body, this will be a symbol represents the parent God (its very simple). The seal is similar to a tattoo. This mark glows when they use magic, this is because this connects them to their parent God and helps them with difficult and powerful spell-work. If the Prophet becomes corrupted the seal will burn itself into their flesh and will turn black no longer glowing when they use their magic as the connection to their parent God is severed.

Not all blessed children have special traits linked to their parent God, sometimes it’s only their gem or very small trait details.
NPC Aileen PT

Para refinar um item para "+10", vá até a cidade de Azran e encontre o NPC Aylin (X:2529 Y:1725).

### Itens necessários:

• [02] Itens +9 iguais e do mesmo tipo (N, M, A, Le ou Anct).

• [04] jóias iguais

• [01] Pedra do Sábio

• 50.000.000 gold

#### Sucesso:

Todos os itens utilizados para composição serão destruídos e você receberá um item +10.

#### Falha:

Jóias, pedra do sábio e o Gold serão perdidos.

### GEMA DE EFEITO

É possível definir um efeito extra para itens +10 (ou superior), em função da jóia utilizada na composição.

Diamante: 8% na Taxa de Drop

Esmeralda: 40 Pontos de perfuração

Coral: 2% na Taxa de Experiência.

Garnet: 40 pontos de absorção de Dano.

Obs: Caso o item escolhido para composição seja uma arma Anct, os efeitos das armas terão que ser iguais e as jóias utilizadas terão que ser compatíveis com o efeito.

Ex: As duas armas com efeito de 8% de drop e 4 diamantes.

### COMPOSIÇÃO DE ADICIONAIS

Toda arma possui 2 adicionais independente de apenas um ser apresentado no jogo.

Exemplo 1 : Eirenus: 28 Magia ou 20 magia (Para o sistema, a arma que possuem apenas o adicional magia, por exemplo, divide-se em 2 quando apresentado no sistema do jogo. Então, uma Eirenus 28 base, possui adicionais internos de 12 e 16 magia e uma Eirenus 20 base, possui os adicionais internos de 12 e 8). Lembre se que os adicionais quando divididos sempre são existentes na configuração do jogo, então não existe divisão de adicional como por exemplo: 10 de magia.

Exemplo 2 : Eirenus: 12 magia / 21 skill e 16 magia/ 21 skill (Essas armas possuem 2 adicionais de categorias diferentes por isso são apresentados por 2 adicionais, nesses casos 12/21 e 16/21).
Ideal Stone

Item used to create character who is preparing to change class. When this Item is placed in the inventory and used on the character that is preparing to transform in to GOD2 character, he'll create a more powerful character.

### Where to get it?

It can be created from the four Secret Stones + Eternal Stone + Sephirot. It can also be acquired in events.
NPC Aileen

Npc used to compose +10 items.

## What is needed for the composition?

1- Two +9 items of the same type that will be transformed into +10.

2- Four equal jewels.

3- One Wise Man's Stone

### Success:

All items used for composition will be destroyed and you will receive a +10 item.

### Failure:

Jewelry, Sage Stone and Gold will be lost.

## EFFECT GEM

You can set an extra effect for +10 (or higher) items, depending on the gem used for composition.

Diamond: 8% Drop Rate

Emerald: 40 pierce points

Coral: 2% in the Experience Ratio

Garnet: 40 points of Damage absorption.

Note: If the item chosen for composition is an Anct weapon, the effects of the weapons will have to be equal, and the gems used will have to be compatible with the effect.

Ex: The two weapons with effect of 8% drop and 4 diamonds.

ADDITIONALS COMPOSITION

Every weapon has 2 additionals regardless of whether only one is displayed in the game.

Example 1 : Thron Of Zen Staff: 28 magic or 20 magic (For the system, the weapon that has only the additional magic, for example, is divided into 2 when presented in the game system. So, a base Thron Of Zen Staff 28 has the internal additionals of 12 and 16 magic and a base Thron Of Zen Staff 20 has the internal additionals of 12 and 8). Remember that the additional ones, when divided, always exist in the game configuration, so there is no additional division, for example: 10 magic.

Example 2 : Thron Of Zen Staff: 12 magic / 21 skill and 16 magic / 21 skill (These weapons have 2 additionals of different categories so they are presented by 2 additionals, in these cases 12/21 and 16/21).
Character Attributes

Attributes are points that can be acquired when your character levels up, these points can be distributed among STRENGTH, INTELLIGENCE, DEXTERITY, and CONSTITUTION.

### STRENGTH

Attribute that increases the character's physical damage.

### INTELLIGENCE

Attribute that increases the character's mana max and magic attack.

### DEXTERITY

Attribute that increases the character's attack speed, evasion, and damage.

### CONSTITUTION

Attribute that increases the max health of the character.
Unlocking levels of GOD2

## Unlocking Level 40 - Celestial

The celestial character level locks at certain levels, one of them is 40.

The items needed to unlock are:

Runes: Fehu, Mannaz, Thuirisaz and Ansuz

2 Locked Seal

Magic’s Seal (found in the rune track)

Deliver these items to the NPC "Odin" to unlock the level.

IMPORTANT: The runes must be in the order described!

## Unlocking level 90 - Celestial

Another important step for the celestial is to reach level 90. When you reach this level, the character is locked again.

To unlock, you need the runes: Sowilo, Kenaz, Uraz, Thurisaz, Isa, Tiwaz and Hagalaz. Deliver the runes in the order described to the NPC "Odin" with a value of 2,000,000 and the Pedra da Fúria will be created. When you right click, the stone will be used along with 500 fame.

IMPORTANT: There is a chance of failure for the Pedra da Fúria, so keep calm and good luck!

## Unlocking levels 240 and 280 – Celestial

Upon reaching level 240 the Celestial must use the "Divine Protection" item to unlock.

The unlocking of level 280 uses the same item: "Divine Protection", but it is necessary that both characters (Celestial and Sub-Celestial) acquire level 280 to unlock.

The item is composed by the NPC Dedekinto located in Kefra City.

The items needed for composition are:  Coração Beriel Almad (2) and Alma do Beriel (2).

Remarks: The chance of success of the composition is 25%.

There is no failure to use the item "Divine Protection" to unlock level 240.

Unlocking level 280 has a 50% failure chance.

It is necessary to unlock only one of the characters.

The composition can only be performed with Celestial character level 200 or higher.

## Celestial Unlocking - Level 360

-> Celestial characters can now get experience after level 360. To do this, you will need to unlock the level using the "Divine Protection" item. There is a chance of failure when unlocking.

-> Soon level 360 can also be achieved by defeating the bosses "Neses" and "Hades" located on the new map "Dragon Field". More information will be released soon.
Riot Shield

*"Dual use: protects against damage, and bashes opponents in front as a melee weapon."*
— In-game Description

The **Riot Shield** is a weapon available for the Medium Build in *THE FINALS*

## Overview

The Riot Shield enables the player to block incoming fire, allowing them to safely move towards enemies and objectives. While standing, the player's legs will remain exposed, encouraging players to crouch to avoid as much damage as possible. While wielding the Riot Shield, the player will also be equipped with a baton. As with other melee weapons, players must be in close range to use the baton but will be vulnerable to explosives and flanking maneuvers.
Sistema de Refinação +12 até +15

A composição é feita através do NPC Alquimista Odin, que se encontra no Continente Desconhecido (Cidade do Kefra)

### Itens necessários para composição:

* 1 Item +11 ou superior (Ancient no caso de armas)
* 4 pedras secretas aleatórias ou 4 refinações abençoadas;
* 2 Pacs de Lac com 10 unidades ou 2 Emblemas da proteção;

Obs1: Caso a composição seja feita com Pac de Lac, existe uma pequena chance do item ser destruído caso não tenha sucesso. Neste caso, o jogador perderá o item por completo.

Obs2: Usando-se 2 Emblemas da proteção, em caso de falha, a opção adicional do item torna-se um cristal de extração, dando-se a possibilidade de salvar as opções adicionais de qualquer item, seja ele arma ou item de defesa.

Se obter sucesso, todos os itens usados serão destruídos e restará somente o item +12 (ou superior). Em caso de falha, todos os itens serão destruídos, e o item +11 ou superior terá sua refinação reduzida em 1 nível, ou seja, de +11 ele pode voltar para +10, de +14 ele pode voltar para +13, etc.

#### Chance de sucesso:

Cada refinação possui uma chance fixa de sucesso:

+12 = 4%

+13 = 3%

+14 = 2%

+15 = 1%

Além da chance fixa, cada Pedra Secreta ou Refinação Abençoada dará uma bonificação de sucesso para a composição:

Pedra secreta: 1% de chance por unidade.

Ex: Composição de um item de +11 para +12 com 4 Pedras Secretas = 4% da chance fixa + 4%  (1% de cada Pedra Secreta) = 8% de chance de sucesso.

#### Refinação Abençoada (unidade):

+0 > 2%

+1 > 3%

+2 > 4%

+3 > 5%

+4> 6%

+5 > 7%

+6> 8%

+7 > 10%

+8 > 12%

+9 > 15%

Ex1: Composição de um item de +11 para +12 com 4 refinações abençoadas +0 = 4% de chance fixa + 8% (2% de cada refinação abençoada) = 12% de chance de sucesso.

Ex2: Composição de um item de +12 para +13 com 4 refinações abençoadas +3 = 3% de chance fixa + 20% (5% de cada refinação abençoada +3) = 23% de chance de sucesso.

IMPORTANTE: Ao utilizar 1 refinação+1 na composição, o item não corre o risco de virar extração e cada emblema utilzado nessa composição concede 1% de sucesso na refinação do item.
Sephtis Mandatory References

* Magic is drawn/used through the clusters on their front legs If hooves they must be cloven.
* Must have their 'wing' ears. Very rarely tiny, usually large enough to cover their entire front body.
* If their Life Source is broken it they will corrupt or die, its a 50/50% chance.
* The Life Source has their life force inside of it and keeps them alive.
* They have Glitchy halos due to their Goddess being a outcast.
* They have long Antennas/Feelers with floating gems at the end, they can move and tend to depending on how the Sephtis may feel.
* They must have gem back hooves.
* No Irises only pupils.

(Will add more as people ask questions)
GOD2

### Lore

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### Description

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### How to become a GOD2?

To become a GOD2 character, you will need to have a GOD character level 400 and an Ideal Stone. Once you have both requirements, now all you have to do is unequip your items and right-click on the Ideal Stone!