recursal/Fanatic-Fandom huggingface dataset:
Obsidian Cathedral

The Obsidian Cathedral is an area in *Dark Devotion*. It constitutes half of world 3, the Alabaster Citadel. Along with the Carnelian Palace, it is the final area of the game before the Heraldic Lily. The main boss of the area is Nekosh - Keeper of the Books.

## Description

The Obsidian Cathedral is a dark and gloomy environment in the deepest bowels of the Temple. In these oppressive halls and crumbling chambers, black rites and blasphemous rituals are blatantly performed. All facades are dropped, as nothing but corruption remains. Clerics and spirits roam the corridors, their previous piety forgotten, replaced by a listless evil. These secrets lie buried beneath the upper layers of the Temple, never to be revealed to the world above. Sacrifices must be made to progress deeper. The secret room of the area is A Prince's Tomb.

## Connecting Areas

* Cloister of the Chosen
* Carnelian Palace
* Crusaders' Haven
Alabaster Citadel

The Alabaster Citadel is the third world in *Dark Devotion*. It is the final world before the player encounters the King's confidants. It also contains The Cloister of the Chosen, the second hub of the game besides the Filthblood Shelter, where certain characters can be found, and some will appear in after their questlines are fulfilled.

## Description

The Alabaster Citadel is the lowest level of the Temple, and was home to the nobles and high society of the Temple, living a sheltered life, protected by the beasts and cells of the upper levels. This is clear by the pristine white walls and intricate pillars, giving the location its name.

## Connected Areas

### Areas

* The Hallway of the Chosen
* The Obsidian Cathedral
* The Carnelian Palace

### Lost Rooms

* A Prince's Tomb (#107)
* The Anteroom of the Light (#108)

### Other Rooms

* The Cloister of the Chosen (#88)
* Crusader's Haven (#105)

## Bosses

* Elemiah - The Crow Lady (#89)
* Nekosh - Keeper of the Books (#101)
* Sariandel - Prisoner of the Void (#92)
* The Ritualist - From the Night's Kingdom (#106)
Forge

As the Templar makes her way through the Temple, she can find various items to help her in her quest. Some of these, once found can be forged by Bones in the Filthblood Shelter to give her a better starting point for a new run.

Upon finding a green colored item or one of the gold colored items dropped by a boss, picking up the item will cause it to be added to the forge. Once unlocked you may speak to Bones to select a weapon, an armor, and up to two consumables to start a run with. You can speak to Bones as many times as you like before you leave the shelter so feel free to experiment with items against the training dummy beside him.

Most items are the same whether you find them in the wild or obtain them through the forge, but there are a few exceptions. Usually the "wild" versions are better. Also a few of the names shown in the forge don't exactly match the name of the item that is recieved. For example, Consumables#Holy pages are called Sacred Grimoire Pages.

### Weapons and Left-hand Items

Select either a two handed weapon or a one handed weapon and a left-hand item.

 Forge Weapons ▾▾

### Armor

Select an armor to start out with.

 Forge Armor ▾▾

### Consumables

Select up to two consumables to start out with. Initially you are given 2 of each consumable, but after ?(quest)? this is increased to 3.

 Forge Consumables ▾▾
Crusaders' Haven

Crusaders' Haven is an area in *Dark Devotion*. It is a unique area, because unlike any other in the game, it recurs multiple times throughout the game. It is the final area of the first, second and third worlds. Regardless of the route the player takes, they will always arrive at the Crusaders' Haven.

## Description

Crusaders' Haven is an unusual area at the end of every world. It mostly consists purely of a faith statue, a teleportation altar, a healing statue, and disease purging statue, and a chest, though there is some variation in their arangement. The Haven at the end of the second world has a door to a secret room, The Ancient's Incubation Chamber. The Haven at the end of the third world contains a golem that the player can speak to, but only responds with noises. Every Haven contains a single boss at the end, and each usually has a theme or visual design that corresponds to the contained boss or previous area (for example, the statues of The Executioner - Shatterer of Flesh, or the grass of The Graceless Forest).

## Worlds

* Ancient Dungeon (#49)
* The Den of Corrupted Nature (#76)
* The Alabaster Citadel (#105)

## Bosses

* The Executioner - Shatterer of Flesh (#17)
* The Mysterious Entity (#77)
* The Ritualist - From The Night's Kingdom (#106)
Heightened alertness

### Description

I got hurt by many traps and I now understand their triggers. I will never repeat my mistakes.

## Effects

### Effect

Some traps do not trigger anymore

*Heightened alertness* is a Blessing in *Dark Devotion*.

#### Notes

Affected traps: spear, axe trap

Non-triggered: spinning blade, blood altar, blood explosion, blessing thief

Stalagtight will still drop when this blessing is active, but will not damage you.
Are all the characters that disappeared from Lost Stars alive?

***Note about this page:*** The characters that 'disappeared' means that they weren't stated to be dead, but they didn't appear in the allegiances or the book.

## Are they alive?

??????

Possibly. It is likely that the authors merely forgot the cats existed, or they will claim they were deaths between books, such as Rainwhisker. If the cats were mentioned in the book (I haven’t read it yet), then they were just forgotten in the allegiances. If not, the authors entirely forgot they exist. ~Starflight897

I just found out that Larksong died during *Squirrelflight's Hope*, and Whitetail and Ambermoon died shortly before. (edit: Millie dies in Graystripe's Vow) ~Lilinkin plot

I believe that Millie died, I didn't notice that the other two were missing. RIP the only ShadowClan elder I remember the existence of consistently... and a warrior I don't know. ~Puppycornashlynn

Millie is most likely dead. In the new book "Graystripe's Vow" he was saying how he missed Millie and how she should be sitting in that spot where she normally sits. ~Wolfiapaws123
A spark of light amidst the shadows

**A spark of light amidst the shadows** [ID:81] is a note found in The Alabaster Citadel's The Carnelian Palace, one room (#93) after Sariandel - Prisoner of the Void's boss room (#92).

This codex entry is directly below **Lucubration** [ID:101], a content-less entry only findable in the `World_Text.loc` file.

## Codex Entry

*A spark of light amidst the shadows. Attracted
like mere insects, we are being called with
authority by the one true divinity. This
relentless march towards limbo fell many
of us - it fell entire civilizations. An
imperceptible cry of despair that calls for
the gathering of its disciples.*

## Trivia

* It's unclear, but the call "by the one true divinity" and "imperceptible cry of despair" may refer to [Hide Spoiler] the Mysterious Voice heard by the Templar Knight after defeating The Ritualist - From the Night's Kingdom[Show Spoiler].
* Considering the content, the writer might be the narator from the intro.
Last Words of a Devout

**Last Words of a Devout** [ID:30] is a note found in the Ancient Dungeon's Afflicted Village. It's in the third room (#25) of the area, beside an Artifact of Critical Chance, and is guarded by a Devout.

## Codex

   *Last Words of a Devout,*

*They told me I was nothing but an experiment.
They screwed and hooked a lot of steel into
my body... It hurts. They told me this is
the price for Heaven. Here they come with
that ball-shaped helmet. I already feel nauseous
from the scent of oil. I am scared. I repeat
to myself that I have to protect the Temple.
I have to protect the Temple... and light
my torch when the time comes. I have to protect
the Temple. I have to protect the Temple
and light my torch when the time comes.*
Enemies/Decharmed

## The Decharmed

**Decharmed** are a type of enemy in *Dark Devotion*.

## Alternative Names

* Decharmed (KS)
* Zombie (Demajen)

## Notes

Need to kill 6 **Decharmed** to complete Quests#quest1.

## From Kickstarter

**The Decharned:** *He is wandering aimlessly along the corridors of the Temple, he has been like this for ages. This hollow character once was a soul full of life... And he will, for sure, come to torment and attack you as soon as he will have scented you.*
Basilius' guide

### Description

"A weapon is but an extension of the warrior's arm." - Basilius the Great, dungeon keeper

## Effects

### Effect

Gives buff to damage (+1 low +2 high) to the weapon it is paired with

*Basilius' guide* is a Spell book in *Dark Devotion*. It may be dropped by chests in Ancient Dungeon (World).

General Spell books info and list
Journal of a Curious Man

**The Journal of a Curious Man** [ID:12-14] is a trio of journal entries found in the Ancient Dungeon and The Bloodied Paths, specifically four (#8) and two (#10) rooms before Hezek - The Baptized and two rooms (#16) before The Executioner - Shatterer of Flesh.

These codex entries are directly below **Journal of a Curious Man** [ID:11], a content-less entry only findable in the `World_Text.loc` file. Unlike many others, their name was taken directly from the header/parent title.

## Journal of a Curious Man, 1/3

*I have left behind everything I own to seek knowledge of the Ancients. Are they our ancestors? Could they really create objects and weapons directly from the power of their minds? The elders call this technique "The Art". Stories of them lulled my childhood. I really need to venture further within the Temple and keep looking for those secrets. I feel the urge to know.*

## Journal of a Curious Man, 2/3

*I was chased by two strange people and stepped on a switch that triggered some mechanism. Blades suddenly came out the walls and disembowelled my attackers! Fantastic! The shock pushed me against a disguised lever that sank under my weight. Damnation! I heard another trap activating. I was terrified. Covering my head with my arms, I stared death right in the eyes.*

## Journal of a Curious Man, 3/3

That second mechanism was meant to open a
secret door, not kill me. Ah! This chase
led me to a hidden room. That room was filled
with old decomposing books. I am not sure
how long I searched for, but I ended up finding
something! This is a stunning discovery:
according to some of the statements I found,
ancient people were living here before the
Temple was built. I think humans discovered
remains of an underground city and built
the Temple on top of it. It might be possible
to find these ruins...

# Trivia

The underground city is likely The Alabaster Citadel.
Blessings

Blessings are special buffs that the templar can accumulate that make her more powerful in various ways.

* Blessing Altars
* Consumables
* Filthblood Crystal
* Gameplay
* Items
* Npcs
* Respawn
* Unknown

## Blessing Altars

These blessings are obtained by praying at a blessing altar. Unlike most blessing, these can have a variety of based on the cost paid at the altar. If 20 faith was paid, the templar will receive the lowest strength version of the blessing. At 40 faith, she will recieve the second strength. All the way up to 100 faith giving the strongest blessing. If the templar does not yet have all six possible altar blessings, the new blessing will be chosen randomly excluding those altar blessings the templar already has. If the templar already has all six possible altar blessings, the altar will randomly select one of the six types, and if the altar gives a stronger blessing than the one the templar already has, the blessing will be upgraded to the new strength. If she would receive a blessing that is not stronger than the one she already has of that type, the altar instead does nothing.

 Altar Blessings ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## Consumables

Temporary effects produced by consumables.

 Consumable Blessings ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## Filthblood Crystal

Unlocked and chosen at the Filthblood Crystal

 Crystal Blessings ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## Gameplay

Obtained by executing various actions during a single life.

 Gameplay Blessings ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## Items

Granted by items.

 Item Blessings ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## Non-player Characters (npcs)

Granted by npcs.

 Npc Blessings ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## Respawn

Granted upon respawn after meeting particular criteria during your previous life.

 Respawn Blessings ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## Unknown

These blessings are listed in the files, but it is unknown where they come from.

 Unknown Blessings ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*
How did Leafpool die?

Leafpool died of injuries from a rockslide after trying to save Moonlight's kits in Squirrelflight's Hope ~Lilinkin plot

Leafpool died from a rockslide in *Squirrelflight's Hope*. ~Starflight897

She and Squirrelflight died from injuries they received in a rockslide. This will probably be featured in *Squirrelflight's Hope*, which hasn't been released yet at the time that I'm writing this. Both of them went to StarClan. Leafpool had fulfilled her role as a medicine cat and stayed in StarClan, whereas Squirrelflight came back to life after spending some time in StarClan. Apparently, Squirrelflight came back because she loved Bramblestar so deeply. ~ Falconwing12

Agree with Falconwing12, also **(*Squirrelflight's* *Hope* spoilers)** Leafpool stayed in StarClan because she was happy there and didn't see any reason to return to the living world. Squirrelflight felt that she had to go back to see what happened as a result of the battle with the Sisters and what happened to Moonlight's kits. ~Qibli77

During SqH, when Moonlight's kits were close to death, Leafpool and Squirrelflight rushed in to save them. The kits (Squirrel, Leaf, and Moon) were safe in the end, but the landslide caused both Leafpool and Squirrelflight to be unconscious, therefore causing both to reside in StarClan for a period of time. Eventually, the medicine cats (Jayfeather and Alderheart) were able to save Squirrelflight's body, but not Leafpool's. ~ Nightshadow
Enemies/Purple Mage

## Drops

### Regular

Armors:
Worn cassock(wild)
Trinkets:
Red skullcap
Other Left-hand:
Decorated censer
Mystical censer

### Elite

Weapons:
Bow of the storm
Cold mace
Jelous hatched
Sadistic sword
Surgical files
Trinkets:
Torn saddlebag
Other Left-hand:
Bride's withered bouquet

**Purple Mages** are a type of enemy in *Dark Devotion*.

## Alternative Names

* Purple Mage
* Corrupted Priest (Demajen)
Player Character

The player character, as she appears in promotional material.

In *Dark Devotion*, the player takes the role of an unknown female Templar Knight. They must enter the legendary sacred Temple in order to fulfil their destiny, as countless Templars have done before them.

## Description

The player character is a tall, slim female Templar. She has long, dark, reddish-brown hair and pale skin. Although we do not know her age, she appears fairly young in the promotional art. She wears a variety of different armour sets throughout the game.

## Lore

Very little is known about the backstory of the player character. We know that she, like most Templars, was raised to believe that her objective in life is to devote herself to her God, enter the sacred Temple and attempt to reach the origin of her faith. However, she was separated from her squad soon after entering the Temple. After awaking in the Filthblood Shelter, she must continue her quest alone.

## Notes

* Amusingly, many characters in the game seem to find the player character very attractive, such as the Dicecaster, Jael and possibly Amaris.

## Trivia

* According to the concept art of the player character (see below), she was initially designed to be much older than the version we see in the final game.
Letter from a Mother

**Letter from a Mother** is a trio of letters found in the Ancient Dungeon's Afflicted Village, specifically the second room (#24), one room after Jezebel - The Erratic (#30), and two rooms before The Executioner - Shatterer of Flesh (#31).

These codex entries are directly below **Letter from a Mother** [ID:1], a content-less entry only findable in the `World_Text.loc` file. Unlike many others, their name was taken directly from the header/parent title.

## Letter from a Mother, 1/3

*I am not really sure how long I have been
lost in here for... Where am I exactly? Why
am I even writing this? Maybe to confess,
or to leave some trace of this doomed world.
I was with my child, Edgar, who is gone now.
We wanted to flee from the Inquisitors, so
we took refuge within the Temple in hopes
of finding forgiveness and protection. All
we found was grief and sorrow.
Have I brought my own child to this devil's
nest, hoping for us to be saved?*

## Letter from a Mother, 2/3

Heavens, I am on my own now! We did not have
enough water to survive in this maze. Edgar
is no more and now I know I will join him
soon. Be strong, my little boy, mommy is
coming. Where is our God now, if not here?
We do not deserve this punishment. Nobody
does. I hear noise and I am pretty sure
they come from neither rats nor humans... I
hear groans and cries. I refuse to go any
further down this put. And so I wait, focusing
on trying not to lose my mind.

## Letter from a Mother, 3/3

*I have left Edgar where his little eyes closed,
holding my necklace in his right hand. Running
in circles in distress, I came back to the
place where he died, only to find his corpse
walking around. For the love of God, he stood
on his feet, but dead. What is this folly?
I have nothing left... I have no reason left
to struggle. This is it, death is coming.*
Balamb

Balamb is an archer that you find and rescue in the Ancient Duncgeon. After saving him, he will return to the Filthblood Shelter. After talking with him in the shelter, he will give the Balamb's training blessing as thanks for saving him. All future runs will start with this blessing.

## Locations

* Ancient Dungeon (Area) (#5)
* Filthblood Shelter (#4)

## Dialogue

### Ancient Dungeon (Area) (#5)

* No! Please, don't hurt me...
* ...Wait, you are not one of those? You look better than them, at least.
* I thought I was going to die... but then you came. God bless you.
* I am going to rest here for a while before I return home, if I can even call it home... My thanks, noble lady.

### Filthblood Shelter (#4)

* Noble lady! My pleasure. Do you remember me? I am Balamb, an archer that people from the outside sent here to fight and prove my value.
* I entered the dungeon with two of my companions: Philip, who gave his life to save me... and Clotilde, who got stuck on the other side of the platform. I never saw her again after that day...
* When I arrived at the Shelter covered in blood and sweat, the Captain took care of me. He may seem like a harsh man, but know that his heart is good and fair.
* Please, if you ever meet Clotilde, tell her that Balamb is safe. Tell her that I am waiting for her. I hope she is in good health.
* You will recognize her by her dark hair, her beautiful blue eyes and her refined gold necklace that I once gave her...
* Thank you for your help, noble lady. I owe you my life. May the chant of the one true God guide you.

#### After shooting practice dummy with a bow

* You are a great shot... Let me grant you my knowledge.
* You now know how to best take care of your arrows. Please, do not thank me.

## Notes

* Perminantly grants the Piercing\_arrows blessing upon talking with him for the first time after he returns to the Filthblood Shelter.
* Grants Balamb's\_training for a particular run if you shoot the practive dummy next to him with a bow.
Adonias's plates

### Description

These are well-designed plates. Made of steel and embellished by silver. This is a conqueror's outfit.

### Source

Adonias - The King's Envoy when Adonias' Glinting Gladius is equipped

## Stats

### Miss % 1

4

*Adonias's plates* is a Heavy Armor in *Dark Devotion*. It is dropped by Adonias - The King's Envoy when Adonias' Glinting Gladius is equipped.

General Armor info and list
First his brother gets thrown

**First his brother gets thrown** [ID:90] is note found in The Obsidian Cathedral's A Prince's Tomb lost room, three (#107) rooms before Nekosh - Keeper of the Books's boss room (#101).

## Codex Entry

First his brother gets thrown into the Filthblood’s
cells, now he loses his mind... These two
young men might be royalty, but they do not
seem to carry their bloodline’s strength.
What will king Theodore do to me when he
learns that his oldest son suffers and loses
his mind? No words or songs could cure his
state of alienation. I do not mean to express
disenchantment towards the care given but
I am afraid the poor prince lost his soul
just like his metal-faced brother above once
lost his voice.
Armor

Armor helps protect the Templar as she makes her way through the temple. Each point of armor deflects at hit from an enemy or hazard. Armor can be repared using pieces of armor. In addition to providing this protection, armor also sets the base speed of the Templar and applies increases or decreases to the crit and miss stats of all weapons the Templar uses and her stamina regeneration rate.

Weight

* Light: Speed 15
* Medium: Speed 10
* Heavy: Speed 5

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*
Characters

On your journey through the Temple, you will meet a wide cast of characters. Some will be much more important than others, but each and every one has a unique and intruiging personality. Below is a list of all known characters within the game.

## List of Characters

* Ariuk
* Amaris
* Balamb
* Balthasar
* Basilius
* Bones
* Captain
* Demiurge
* Dicecaster
* Dr Koval
* Faceless Survivor
* Father Orison
* Ferryman
* Filthblood Emissary
* Gabe
* Gabrielle
* Inquisitor
* Jael
* Justicia
* Kraumdeith
* Librarian
* Llaedr
* Mechtilda
* Melissandre
* Moth Gatherer
* Saint Amand
* Saint Gilad (aka Gilead)
* Seer
* Skreed
* Smelcann
* Tamers
* Vlenn
* Younger Prince
A Tale from Another Age

**A Tale from Another Age** [ID:50-51] is a duo of notes found in The Den of Corrupted Nature's The Graceless Forest, one room (#71) before and one room after (#73) The Anomaly - Forgotten in the Dark's boss room (#71).

These codex entries are directly below **A Tale from Another Age** [ID:49], a content-less entry only findable in the `World_Text.loc` file. Unlike many others, their name was taken directly from the header/parent title.

## Codex

### A Tale from Another Age, 1/2

   There once was a lone woman in the wild,
without any child. Crying, she tried to create
life. Raging, her determination was as sharp
as a knife. The woman from another age had
only succeeded in giving birth to degenerated
filth.

### A Tale from Another Age, 2/2

   There were two filthy kids, one left in the
forest and the other hidden in the caves.
Flesh and nature merged. The mother tried
again and again, but vicious and malformed
children were all she could achieve. For
a hundred years she cried.

## Notes

It can be inferred that the lone woman is The Mysterious Entity and the filthy kids are The Anomaly - Forgotten in the Dark and The Virgin - Forgotten in the Dark.

It can be theorized that the "vicious and malformed children" are the Dark Offspring and an additional child is The Hearth.
Anomaly - Forgotten in the Dark

* 1
* 2

**The** **Anomaly - Forgotten in the Dark** is a boss in *Dark Devotion*. It can be found in the depths of The Graceless Forest. While not a particularly difficult boss, it can still put up quite a fight. After defeating it, the player can gain access to the The Mysterious Entity [needs confirmation].

## Description

The anomaly is a mutated tree creature with multiple faces across its trunk. It has many legs, and radiates a purple glow from within. It seems to have a connection with the forest, being able to summon purple butterflies from its mouth and tentacle-like vines from the ground at will. On defeat, it drops the Twisted Branch.

An interesting thing about The Anomaly is the way we met it. Before the battle begins, we see it resting peacefully with its eyes closed, legs drawn in, and green energy surging around it. It's not until The Anomaly awakens that it bears any semblance of hostility or even its purple glow from within. Interestingly, upon defeat it takes the same pose, but without the energy surging around it.

## Lore

While little is known about The Anomaly, we can make some assumptions thanks to some notes we find in the area. Since the A Tale from Another Age note describes a woman who had two children; one was banished to the forest, and another to the cave. From this, we can assume that The Anomaly is related to Mysterious Entity and The Virgin - Forgotten in the Dark.

### Theory

It can be theorized from the A Tale from Another Age codex entry that the "vicious and malformed children" (siblings) are the Dark Offspring and an additional child is The Hearth.

## Attacks

* The Anomaly will grow spikes on each side of its trunk and charge from one side of the room to the other. This is unblockable.
* The Anomaly will summon a tentacle from the ground. This will remain in place and occasionally swipe at the player. Multiple tentacles can be summoned at once.
* The Anomaly will close one of its mouths for a few seconds, before releasing a swarm of purple butterflies on the player.
* The Anomaly will fire a laser beam from one of its mouths.
* The Anomaly will create a quick force push from one of its mouths.
Balthasar

in Cloister of the Chosen

**Balthasar** is a character in *Dark Devotion*.

## Location

* Cloister of the Chosen (#88): He's on the top level.

* "The great Balthasar does not speak to weaklings who defend themselves with metal."
* "I like to feel flesh tearing apart under my fists. Ah!"
* "Come back to me if you share my views, we might have some things to learn from each other."
* "In the meantime, go, weak lady, go!"
* "\*woosh\*... \*woosh\*"
* "..."

#### (without weapons)

* "I like your stare. \*swells up\* Would you like to learn about the art of pugilism?"
* "May the wind blow your way and your fists be as hard as a rock! I am called Balthasar, by the way. Nice to meet you."
* (might need updating)

## Gifts

If you speak to him while completely barehanded (Weapons#Enchanted Bandages don't count), he'll give your the blessing: Close-combat mastery: +10 fist damage.
Curses

Curses are debuffs that the Templar can accumulate that make weaken her in various ways. There are various sources that these can come from.

* Altars
* Gameplay
* Items
* On-Hit effects
* Unknown

## Altars

There one regular altar that applies a curse. In addition to this, Traps#Blood altar in the Alabaster Citadel can cause a variety of curses.

 Altar Curses ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## Gameplay

Obtained by executing various actions during a single life.

 Gameplay Curses ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## Items

Granted by items.

 Item Curses ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## On-Hit effects

While technically a subset of gameplay curses, a significant number of curses can be applied when the Templar is has by an attack. Depending on the type of attack and the enemy that is making it, there is a chance to this will apply various curses.

 On-Hit Curses ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## Unknown

There are a handful of curses that are in the game files that we don't know yet where they come from

 Unknown Curses ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## Ways to get rid of curses

* Altars#Disease Purging Statue
* Consumables#Strange polstice
* Consumables#Surgical equipment
* Runes#Holy Rune
* Weapons#Plague eating scepter
Demiurge

## Location

* The Cloister of the Chosen (#88): In the center of the upper level.

* *"We could once keep you outside of these walls without effort, but for reasons unbeknownst to me, the people changed their minds for the worst concerning those below."*
* *"The third Revolution raged: the final one. The Filthblood took arms. The trainers, corrupted, released the beasts. Now attacked from the inside, we could not last."*
* *"Destabilized, we had no choice but to move back, letting your Church move evermore forward... Ever closer to the Holy Hallway."*
* *"Move forward if you wish, Templar. I will not stand in your way. Nor will the Guardian's children. Powerless and weakened, we are intent on deferring to your will."*
* *"We have failed, and king Theodore's four envoys will fall under your vengeful blade one after the other..."*
* *"I would like to share my story with you before we are all extinct: There was a time immemorial when many like myself lived here and humans like you worshipped us."*
* *"A day came when we chose to give up on our superiority to live in harmony. This was our species' biggest mistake. Ah..."*
* *"However, not everyone made this choice... I did not. Neither did one of my distant relatives, who you probably fought on your way here... Like many others, I guess."*
* *"But the two most notorious beings who refused to give up their holy powers are the ones responsible for this chaos... The ones who, as you describe it so well in your books, fought their merciless war in a flash of lightning."*
* *"...Move along, Templar, this place has nothing else left for us, nor for you. You might however bring balance back to the Holy Temple."*
* *"Move along."*
* *"..."*
Another part of the Temple

**Another part of the Temple** [ID:58] is a note found in The Den of Corrupted Nature's The Purged Hamlet (#53), two rooms after The Executioner - Shatterer of Flesh's boss room

## Codex

   *Another part of the Temple, another challenge...
This one seems a lot wilder and very unpredictable,
however. Templars... Proceed with care.*
Enemies/Lava Spitter

## Drops

### Regular

Armors:
Mineral armor
Trinkets:
Crackling ember
Rocky bark
Spell books:
Gilead's creased bible

### Elite

Weapons:
Depressed bow
Magical spade
Rusted sickle
Trinkets:
Right elite earing

**Lava Spitters** are a type of enemy in *Dark Devotion*.

## Alternative Names

* Lava Spitter (Demajen)
* Fire Spitter

## Notes

Need to kill 2 **Lava Spitters** to complete Quests#quest5.
Martyr - The Shredded

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* 2

**Martyr - The Shredded** is a boss in *Dark Devotion.* He is the main boss of the Putrid Sewers, and can be quite a challenge for new players.

## Description

He is a tall, deformed figure with ragged clothes, an unusual headpiece and an organic-looking lantern. He is usually surrounded by an energy shield, which is created by his lantern. He wields a roped hook blade resembling a Kusarigama, and can use some form of magic. His backstory is very mysterious, and we know very little about him. Upon defeat, he drops Martyr's Bloodlight.

## Lore

Although we know very little about the Martyr, we are told in Jezebel - The Erratic's defeat trophy that she couldn't deal with her lover being made a martyr. This may be referring to this particular boss, especially considering how close his location is to Jezebel. In addition, we find notes outside Jezebel's room which refer to the creation of magic lanterns, which may explain where Martyr got his lantern from.

## Codex

* Filthblood (probably)
* Old Medical Report
* Enchanting Treatise
* Unholy Treatise

## Attacks

* It is important to note that Martyr cannot be damaged while he is holding his lantern. He is only vulnerable after using a magic attack with it, at which point his shield will briefly disappear as his lantern slowly floats back towards him. The player can extend this vulnerability by hitting the lantern away from Martyr.
* He will use simple swipes in combos of one or two. These can have a deceptively long range, due to the rope on his blade.
* He will occasionally throw a ranged blood spear. This will leave him vulnerable.
* He can summon projectiles which will spawn directly above the player. This will leave him vulnerable.

## Trivia

Based on the Codex entries, he was likely the victim of a hate crime. Hence his title, Jezebel's efforts (in her notes), and his shield lantern.
Letter from a Lost Girl

**Letter from a Lost Girl** [ID:16-17] is a pair of notes found in the Ancient Dungeon. Both parts are located in the Ancient Armory (#23), a lost room in the Afflicted Village.

These codex entries are directly below **From a Lost One** [ID:15], a content-less entry only findable in the `World_Text.loc` file.

### Letter from a Lost Girl, 1/2

*I came back to recover some memories, and
my honour. All I remember is red. Fire, blood,
eyes. We were pulled out from our beds in
the middle of the night. Shouts and cries.
The images in my head are blurry, for I was
only eight when this happened. I lost my
family on main street, where the battle occurred.
Suddenly a guard - my big brother - grabbed
my arm and dragged me out of this hellhole.*

### Letter from a Lost Girl, 2/2

*He was all I had and I was all he had. I
was hiding, then I ran and hid again, lost,
like the child I was, while my brother was
fighting for me. There were riots everywhere.
He dropped his sword, shouting "Go, Jane,
go, before it's too late!" I was petrified.
"Please!" He mumbled while dying. And so,
I fled like an animal, following in the wake
of other families. My brother died saving
my life.*

*Brother. Like an angel, you fought for our
lives. I love you, Rob. Forever.*

### Trivia

* It is possible that the letters were written by the Knight. This evidence is corroborated by the game's opening cutscene. However, it is unknown how the letters would end up in the Temple if this were the case. Due to the anomalous nature of time and space within the Temple, though, it isn't out of the realm of possibility.
Enemies/Devout

## Drops

### Regular

Trinkets:Mark of the kamakazi
Other Left-hand:
The smith's heart

### Elite

Weapons
Isidore's bright bow
Large cutlas from overseas
Mace of the storm
Trinkets:
Torn saddlebag
Spell books:
Demonologist's manuscript

**Devout** are a type of enemy in *Dark Devotion*.

## Alternative Names

* Devout (Codex Entry)
	+ Last Words of a Devout
* Lantern (Demajen)
* Fire Kamakazi (Item Name)
	+ Trinkets#Mark of the kamakazi

## Notes

Need to kill 3 **Devout** to complete Quests#quest2.
Bloodied Paths

The Bloodied Paths is a short area in *Dark Devotion*. It is linked directly to the Ancient Dungeon, and is introduced after the game's first main boss. It is the shortest area in the game, at only four rooms long. The boss of the area is Hezek - The Baptized.

## Description

The Bloodied Paths are nearly identical to the Ancient Dungeon. There is a new enemy type, but the design of the location seems to be almost exactly the same. Interestingly, the area is so short, it is the only main area in the entire game that doesn't have a corresponding lost room.

## Connected Areas

* Ancient Dungeon
* Crusaders' Haven
* Afflicted Village
* Gloomy Cellblock
Orders

**Orders** [ID:103] is a codex entry left/cut out of *Dark Devotion*. It's only findable in the `World_Text.loc` file.

## Codex

> *Orders*
>
>
> *Assassins,
> Your priority is to fight off the invader.
> I am the King's envoy and cannot disappoint him, so you will do whatever it takes to succeed.
> Know you will be rewarded appropriately.*
>
>
>
> *The Crow Lady*
>
>
Curses/Third-degree burn

## Third-degree burn

### Description

The wounds caused by this lightning strike brushed against your armor and suffer atrociously.

## Effects

### Effect

Every armor is reduced to 1 point

*Third-degree burn* is a Curse in *Dark Devotion*.

#### Notes

While this curse is active, the Templar quickly looses 1 armor at a time until she is reduced to 1 or less. If she gains armor (either by using a Piece of armor or by equiping a new suit of armor), this will be reduced as well.
Hezek - The Baptized

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* 2

**Hezek - The Baptized** is a boss in *Dark Devotion.* He is the main boss of The Bloodied Paths and normally the first boss players will face outside of the tutorial.

## Description

Hezek is a large humanoid creature wearing an iron mask and a loincloth. He wields a large spiked club as his weapon and is chained to the wall by one wrist. He later forcefully tears his arm off to chase after you in his second phase. Upon defeat, he drops Hezek's Cudgel.

## Lore

The origins of Hezek are described in the 'Lost Page from a Saint' note. In this note, Saint Gilad describes when he accepted the monster into the church. He describes it as an innocent creature, and felt as though he was obligated to help it. As he was baptizing Hezek (whom he named "Ezekiel"), he compared it to a 'sleeping child,' (the description of his weapon even describes it as a large 'child's rattle') and suddenly felt lost. He wanted to put an end to the creature's suffering, but didn't have the strength to do it himself. As such, he left the act to someone stronger. Thus, the duty falls to us.

## Codex

Letter from a Dicecaster (moderate spoilers)

## Attacks

### Phase One

* His most common attack is a simple thrust with his club. He will thrust a second time if the player is still in range
* After letting out a grunt, he will swing his club around in a circle twice

### Phase Two

* He gains an attack where he slams the ground with his club, creating a shockwave. Cages from around the room will then fall, damaging the player

## From Kickstarter

***Hezek, the Baptized:** The unfortunate story of Ezequiel is known by most of the Temple's residents that lived after the Revolution. Especially by Gilad The Saint.*
Moth Gatherer

The Moth Gatherer is an electic old man that you find in the Graceless Forest (#73). Standing next to him is a chest that unlocks the Consumables#Surgical device. After talking with him, he heads to the Filthblood Shelter.

## Locations

* The Graceless Forest (#73)
* Filthblood Shelter (#4)

## Dialogue

### The Graceless Forest (#73)

#### Initial Meeting

* We had to burn corpses. \*giggles\*
* They became black and crumbly, just like grilled bread.
* I was there all throughout. Now it's over and I don't know how I feel about it. I felt useful burning dead people. \*sigh\*
* I am left without purpose now. Help me, woman. Do you have anything you need burnt?
* ...You might want to drink my special recipe to feel better, right? You look uglier under the light of the torches. Step back a little bit, dear.
* You come from the Filthblood Shelter, don't you? Hi hi. I've never been to this place.
* Ahem! Since I don't have anything better to do, I shall come to your poor shelter to share my apothecary knowledge with you peasants!
* Maybe someone there has something or someone to burn. Who knows...
* I am the prestigious Moth Gatherer, alchemist for six generations. Very pleased to meet you.
* Anyway, do not thank me! See you among the Filthblood, my ugly friend!

### Filthblood Shelter (#4)

#### First interaction after arrival

* I am the Moth Gatherer! Kneel, vile shelter woman. I will grant you knowledge if you act nice.
* ...Oh, you are that ugly warrior I met earlier.
* ...Hmm. Welcome! These peasants welcomed me well. They gave me a place... down here, like a rat.

#### Other

* Potions, ointments, poultices. I, the Moth Gatherer, can cure anything. Indeed, my last patient died, but no, it was not my doing!
* What can I brew you?
* ...What am I doing here?
* Please, where can I find bodies to burn?
Graceless Forest

The Graceless Forest is an area in *Dark Devotion*. It is the second area of the second world, The Den of Corrupted Nature. It can be accessed early in The Purged Hamlet, via the normal route (#62), or an alternative shortcut (#52) accessible after freeing Jael (#37). The boss is The Anomaly - Forgotten in the Dark (#71).

## Description

The Graceless Forest is one of the most atmospheric areas in the game. It is a long stretch of large open rooms, covered by a thick canopy of trees, with light barely reaching the forest floor. Small fireflies will gather around the player in each room, and poisonous plants present a constant danger. The lost room of the area is The Glade (#80), a quiet room in between some huge trees, where patches of sun break through the forest roof and the player can meet a small furry companion.

## Characters

* Mute Explorer [?]
* Small Dog (#80)
* The Moth Gatherer (#73)
First One - Fallen Bulwark

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* 2

**The First One - Fallen Bulwark** is a boss in *Dark Devotion.* He is the main boss of The Purged Hamlet. He is one of the central bosses of the game, in both the lore and promotional material.

## Description

The Fallen Bulwark seems to be a human Templar wielding a greatsword and greatshield. He wears the Templar armour and waits for the player in the depths of the Hamlet. With two sections of health remaining, his shield shatters and his sword bursts into flame. On death, he drops the Massive Sword.

## Lore

We know very little about The Fallen Bulwark. However, from the name, he may potentially be the first Templar to explore the Temple. From the trophy we get from defeating him, we know for sure that he is a Templar, and that "we have sinned by killing [him]." We do not know how or why he has the ability to manipulate flames with his sword, or why he is simply standing in the darkness, waiting for us.

## Achievements

* Defeat the First one (Silver)
* Templar versus Templar: a fair fight (Silver)
Ariuk

## Locations

* Cave of Cries (#78): The player will first encounter Ariuk in the room directly before The Virgin - Forgotten in the Dark. He's on the bottom right immediately after the drop down that leads to The Purged Hamlet (#62).
* The Cloister of the Chosen (#88): The next and last encounter will be in the lower left area next to Gabrielle between the (yellow) critical chance ancient tablet and the sickbeds, which are directly to the left of the entrance to The Obsidian Cathedral (#97).

## Dialogue

### Cave of Cries (#78)

* "Oh! A new Templar."
* "Hmm..."
* "You are not from my squad, are you? Which one do you come from? Clotilde's?"
* "Anyway, you are not the first Templar to cross my path in this hellhole. Most were already dead though. I've lost my brothers earlier. One of them, Gabrielle, fled from the fight."
* "I'm glad she did. However, I have not seen her since... And the others have fallen. "
* "Please, fellow Templar, if you ever come across Gabrielle, tell her that Ariuk hopes she's well and is waiting for her here."
* "...Thanks. Be careful, sister. Nature grew in a strange way and we do not know its laws, or those of this cursed Temple."
* "May his chant guide you. Farewell."
* "..."

### Cloister of the Chosen (#88)

* "I am happy to have found Gabrielle safe and sound."
* "Take care, Templar. If I have learned one thing from the Temple, it's that life is precious."
* "Newcomers, residents... They're all dropping like flies around here. Do not linger too much."
* "This relentless race into the depths will be the end of us all."
* "..."

## Notes

His statement "May his chant guide you." may be referring to the Mysterious Voice heard after defeating The Ritualist - From the Night's Kingdom, though it's the first and only time such a voice is heard in the game.

## Achievements

Trophy Guide#Reuniting Ariuk and Gabrielle (Bronze)

* Route Map by Demajen
	+ Original image link
	+ Fandom image link
	+ Alternate links:
		- naguide.com
		- nextxgame.com
Librarian

**The Librarian** is a character in *Dark Devotion.* After rescuing him from the Ancient Dungeon (Area)'s Afflicted Village (#28), he can be found in the Filthblood Shelter's Filthblood Library (#50).

## Location

* Afflicted Village (#28)
* Filthblood Library(#4): He's in the middle on the entrance level.

## Dialogue

### Filthblood Library

* "Papers. More books. Oh, and this one should go in there with the others…"
* "…Mmh."
* "So, you finally came. I'm glad! Sorry if I did not hear you coming, but you’re quite stealthy, which is a priceless virtue for a librarian!"
* "Welcome to the great Temple library! Well, I mean... what’s left of it."
* "Outside, I was depraved. This is a rebirth for me! Since I am too scared to fight, I chose to collect and classify everything I find."
* "…"
* "Thank you, little mouse."
* "Here, I will classify everything you find and you will be able to read it whenever you want! Isn’t that fantastic?"
* "I am sure it will be useful for the both of us. There exist a lot of secret texts, most of them long forgotten."
* "If you find anything, please bring it to me. I am becoming too weak to do this myself…"
* "The Temple is a true gold mine, you know. You look like the kind of person who cares about old books and ancient texts too, right? Ah ah!"
Gabrielle

## Locations

* The Purged Hamlet (#66): The player will first encounter Gabrielle two rooms below The First One - Fallen Bulwark (#64) and three rooms above The Mysterious Entity (#77). She's on the mid far right standing next to ancient ruins, which are accessible though the air vent on the bottom right.
* The Cloister of the Chosen (#88): The next and last encounter will be in the lower left area next to Ariuk between the (yellow) critical chance ancient tablet and the sickbeds, which are directly to the left of the entrance to The Obsidian Cathedral (#97).

## Dialogue

### The Purged Hamlet

* "Look at these etchings steeped in... in magic?"
* "This looks like very ancient technology. These are not the first engravings I see. What about you?"
* "These ancient people fascinate me and I dedicate my life to studying them. Humans built the Holy Temple atop the ruins of their cities."
* "A convergence point for telluric energies... Hmm."
* "Many forgotten objects even older than the Temple itself have been lost here. Most have been destroyed."
* "I disagree. If you find some, handle them with care. They are unknown and mostly poorly understood relics."
* "..."

### The Purged Hamlet (during quest)

* "Oh, you met Ariuk, my protector. He is looking for me, isn't he? Poor guy, he is worried sick."
* "I simply got lost before finally stumbling upon these ancient ruins. How lucky!"
* "If Ariuk thought he could trust you... then here, take this ancient rune. It is useless with my bow. Use it wisely, Templar."
* "..."

### Cloister of the Chosen (for quest)

* "Hey you. Are you the Templar I crossed paths with in the forest?"
* "I am glad to see you and Ariuk both."
* "Have you found more of the Ancients' relics?"
* "...Look at this place. It's beautiful. Religion always inspires beauty and excellence, don't you think?"
* "From architects to painters, stonecutters, woodworkers and more! A prestigious place built by prodigies. Ah ah."
* "May God's calling not lose you along the way."
* "..."

## Gifts

If you've already spoken to Ariuk on this run, she'll give you an ancient rune for your weapon after talking in The Purged Hamlet (#66).

## Notes

For some reason, she ditches her robe and helmet after leaving the The Purged Hamlet.

## Achievements

Reuniting Ariuk and Gabrielle (Bronze)

* Route Map by Demajen
	+ Original image link
	+ Fandom image link
	+ Alternate links:
		- naguide.com
		- nextxgame.com
Enemies/Death Claw

## Drops

### Regular

Weapons:
Black fangs
Black tail
The smith's left hand
Wild claws
Armors:
Skin clothes
Black hide(wild)
Trinkets:
Greasy hair
Beast paw

### Elite

Weapons:
Etched wooden bow
Exotic axe
Hooked hand
Human femur
Isidore's bludgeon
Light winged francisca
Magical spade
Plague eating scepter
Rusted sickle
Trinkets:
Right elite earing
Torn saddlebag

**Death Claws** are a type of enemy in *Dark Devotion*.

## Alternative Names

* Death Claw (KS)
* Claw (KS)
* Dog
* Beast

## From Kickstarter

***Death claws**, born from the fusion of wilderness and shadows.*