The Five Points

## Preface

The Five Points is a rebellion existing within Gransys, the Guardian of Kings. Broken by the Retreat of the Drachen many years ago, Gransys is the last vestigial remnants of the Askarian Empire. Life in Aldwynn is crumbling as thousands of unfortunates are left orphaned by the Askarian dream, seeking to find a fresh start in Gransys. This empire is collapsing, yet somewhere within that fading light there are those who thrive in running the shadows.

## Districts

### Martyr’s End

Martyr’s End was previously known as Respite, a place for veterans from the Four-Crown War to bunk and work. An already crowded district became horribly choked by families and orphans when the wars would not cease. Respite soon became famous for the creation of Rutledge Prison due to the vicious cycle of veterans returning from war only to fall into crime and become slaves for Rutledge’s labour camp or worse, the Sanguinary. The name of this ghetto was unofficially changed to Martyr’s End, after this endless cycle.

The people of Martyr’s End are a true community, brought together by circumstance and bound by the brotherhood of war. Martyr’s End stands a stark contrast to the cutthroat ruthlessness of the rest of the Five Points.

### Bloodworth

Few would openly admit the origins of Bloodworth; the testing grounds surrounding a school for medicine where the experiments turned from sadistic to eldritch. The brilliant greenbloods would flock to the court of the Sanguinary, eager to learn from the Stygians who made their home here before the Four-Crown War. The Stygians had different use in mind for the greenblooded folk of Aldwynn.

The name of this district doesn’t entirely originate from the Stygian necromancers who ran the Sanguinary, but the fact they started the rebellion when they drew first blood. Despite the end of the war, the breweries used for blood harvest and ministration still flow freely as a major source of income for the magically adept criminals who make their home here.

### Hexbottom

Hexbottom was originally founded as a burial place for heroes of old, becoming a site of pilgrimage for kings and serfs alike during the reign of the Askarian Empire. Now most rarely remember the reason this nameless district was formed at all, as it was abandoned when a foreign plague ravaged the district and left nothing but bodies behind.

Given no place they are openly welcome at, Hexbottom was built as a ghetto in an attempt to get rid of destitute foreigners, hoping the plague would kill them from the bodies of the recently dead. As luck would have it, some demihumans could subsist by feeding off these same corpses. Worse luck would have some of those corpses return as undead by Stygian necromancers or through angry coincidence.

Despite all of the inequality within Gransys given the noble merchants ruling over all, the blind gaze of the king has yet to witness the truth of Hexbottom. The Five Points are a bastion of freedom and equality for the monstrous races; Hexbottom serves as a progressive monument to opportunity.

### The Styes

The docks of Gransys are ancient, going back to the days of the 2nd Era when Gransys was a citadel of the mad Drachen. These ancient ruins have fallen into the sea, forming a complex underground system combining with the sewers of the Points and the canals of neighbouring Blackveil. The Styes are the Five Points main port of entry and exit to the rest of the world, hosting a diverse line of trade routes with many other criminal elements from beyond the Sea of Glass.

The Styes are dominated by warehouses and throngs of Cragsmen who populate the area with pitifully small taverns, brothels and tattoo parlours along the Drownglory. The most notable of all the landmarks is the Tangle, a mass of partially sunk ships lashed together, forming a flotilla. The Tangle is the only truly neutral ground in the Five Points where no violence is allowed and the gangs may connect without fear of a dagger between the ribs.

### Blackveil-by-the-Bay

The red-lamp district of Gransys, host to brothels, vice dens, food stalls and exotic shops all perched by the waterside, ready to satisfy any appetite, no questions asked.  Blackveil is a place of public indulgence and private delicacy, catering to every pleasure imaginable as well as those that strain the limits of polite society.

This bountiful palace of eager ecstasy is born from the artists, philosophers and courtesans who emigrated to Aldwynn from Djaal. Their colourful disposition makes this place more than just a slum of rampant revelry and debauchery, but a confluence of diversity forming a domain of indulgence of every variety.

## The Dopethrone

The Gangpack is the nickname for the Gang-Pact, the co-operative effort between the ten largest gangs to continue uninterrupted business throughout the Five Points.  They might not like each-other but the wrath of the Azure Chimes stops them from killing every civilian caught in the crossfire.

Their code is known as the Dopethrone, which exists to keep the flow of narcotics alive with blood and agony. The one rule of the Dopethrone? Do not touch the Gangpack's money.

### The Gangpack

* Azure Chimes - An order of masked assassins.
* Clan Bastard - Brutal clan of dwarven exiles.
* Da Bogeymen - Dradul veterans from the East.
* Hatpin Harpies - Defenders of the downtrodden.
* Ink Drakes - Tattooed outsiders from Djaal.
* Knights of the Drown - Cragsmen and marines of the sea.
* Order of Death’s Vigil - Body-snatchers and corpse-eaters.
* Rubywraiths - Cutthroats masquerading as dancers and bards.
* Shepherd’s Song - Heretic cultists of the Eldercity.
* Trench Dragons - Once adventurers, now raiders.

## Notables

### The Dreamers

* Sarod-son-Garomak - Brother to Throkk and Shepherd of None.
* Zofia - Tharossian Baroness and mentor to Elko & Thorsten.

### The Humbles

* Alsahir - Djaalic Gutterpriest.
* Benedetta - Troubled prostitute.
* Big Green Veli
* Good Deal Gaut
* Pavic Underhill - Birian runaway and owner of toyshop "Right-Twice-a-Day Toys."
* Semivivus fra Mosvellir - Wandering merchant.
* Syssysalai
* Tani-a-Lelek - Gentleman ghoul.

### The Pillars

* Belos Heran - The Emperor's Chosen, a remnant honour guard. They specialize in brute force.
* Lord Warden Richter Holtz Krocket - Warden of Rutledge Prison (Deceased).
* Syntribos - The Shatterers, a remnant legion of Askaria. They specialize in killing spellcasters.

### The Runners

* Baozhai
* Cold Turquoise
* Dobricar - Trencher flesh peddler.
* Greed
* Nine Down - Escape artist specialist and Trencher.
* Otto Talger AKA Candlemaker - Nahari arsonist (Deceased).
* Taglari Stonestorm - Bonesetter of Clan Bastard.
* Ticker - Birian sapper.

## Discoveries

### Bloodworth

* Chinup - Barbershop run by Zofia.
* Halftomb - A burgh in Bloodworth, host to back-alley bonesaw boys, illicit alchemists and unlicensed surgeons.
* Ratcatcher Avenue - A narrow, strange alley that is host to a variety of merchants.
* Right-Twice-a-Day Toys - This merchant's shop holds the backrooms serving as the party's hideout.
* Stitchside - A burgh in Bloodworth, host to the unforgiven Stygians.
* Wyrmspine - Oldest tavern in the Points and a gathering place for veterans.

### Martyr's End

* Rutledge Prison - The vicious prison that holds the Churn.