Radiant Magiks

## Thaumaturgy of Radiant Magik

Spell cost is 7 motes of mana times spell level and spells DC's are normal spell DC's + 7. Spells from this list bypass all Damage Resistance. A caster must have at least a +4 talent to cast these spells. Any divine magic class with a direct connection to healing or holy magic can learn the spells from a source.

These spells consumed more energy than normal, if you have no mana to spend, you burn 7 instead of 3 times the cost in hit-points. If you die from this you are unwound at a magical level and can not come back.

## **1st Level Spells**

-(***Radiant Word: Bind***): Command holy energies to encircle a target, healing a target for 1d6 points of damage per round. This damage increases by 1d6 every 4 levels. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: 1 round per 2 levels.

-(***Radiant Word: Shield***): Command holy energies to form around a target, preventing a total amount of damage equal to 5 points for every level of the caster. The shield lasts until the damage is absorbed or for 2 rounds per level has passed. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: See Text.

## **2nd Level Spells**

-(***Radiant Flash***): A bolt of holy magik heals targets for 1d8 points of damage per level. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target; Duration: Instant

- ***(Brilliant Burst***): Unleash a burst of holy magik that blinds enemies and grants boons to allies within 20ft. Enemy creatures must make a reflex save or be blinded for 1d10 rounds. Range: NA; Area: 20ft radius; Duration: Instant.

## **3rd Level Spells**

-(***Winds of Radiance***): The target of this spell can fly with a speed of 120ft. Range: Touch; Area: Single Target; Duration: 2 minutes per level.

-(***Radiant Word: Fortitude***): Grants the target a +1 divine bonus to their Constitution for every 3 levels the caster has. Range: Close (25ft + 5ft per 2 level); Area: Single Target; Duration: 1 rounds per level

-(***Bolster Lifeforce***): This spell bolsters the life force of caster, granting them Fast Healing equal to half their character level. Range: Self; Area Personal; Duration; 24 hours.

## **4th Level Spells**

-(***Blessing***): 1 target for every 2 levels of the caster within 20ft of the caster are granted a bonus to attack. damage and saves equal to 1 for every 3 levels the caster has. Range: NA; Area: 20ft radius; Duration; 1 round per level

-(***Radiant Word: Renew***): Wrap the target in holy energy, healing them for 1 point of damage per level, to a maximum of 15 points each round. This spell lasts for a number of rounds equal to half the casters level. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: 1 round per 2 levels.

-(***Radiance***): Unleash the power of the holy light within your hand, allowing the caster to shine a cone of day light from their palm. This damages undead as true sunlight, and banishes any magical darkness unless it is a spell from the Void Magiks of equal or greater spell level. Range: 30ft; Area: 30ft Cone; Duration: Instant

## **5th Level Spells**

-(***Radiant Word: Barrier***): Create a large shield of light and holy magik that absorbs an amount of damage equal to 10 for every level the caster has. This shield is a dome that is a radius of 5ft per 2 levels. It lasts as long as the caster concentrates on it, until the total damage is absorbed or for 2 rounds after the caster quits concentration. Range: Close (25ft + 5ft per 2 levels); Area: 5ft per 2 levels radius dome; Duration: Concentration + 2 rounds.

-(***Spark of Life***): This spell summons a powerful holy familiar that heals targets healed by the caster for a quarter the amount. Range: Personal; Area: NA; Duration: 1 round per 2 levels.

-(***Prayer of Healing***): Heavenly songs that mend the wounds of many around the caster. They may designate a number of targets equal to half the caster level, and they are healed for the casters level every round the caster concentrates. Range: Personal; Area: All targets must be within 50ft; Duration: Concentration

-(***Penance***): Holy magiks shackle a creature, forcing them to make a will save. If the target makes their save, they are Slowed for 5 rounds. If they fail their save, the are instead immobilized for 5 rounds. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target; Duration: 5 rounds

## **6th Level Spells**

-(***Radiant Beam***): This spell unleashes a torrent of pure holy energy as a ranged touch attack; dealing 15 points of holy damage or 30 points of healing (casters choice) per 2 levels to when cast as a standard action or 20/40 when cast as a full round. This spell costs 1.5 times the normal amount of mana when cast as a full round. Fortitude halves damage. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: Instant

-(***Fountain of Light***): This spell removes the following effect from targets who failed their saves; stunned, dazed, nauseated, sickened, deafened, blinded, slowed, poisoned or diseased. Range: Close (25ft + 5ft per 2 levels); Area: 30ft, 1 target per 2 levels; Duration: Instant

-(***Radiant Palace***): Open a portal to your own heavenly palace, the first casting determines what your palace is like, every other casting opens the door way to your plane. This spell functions as *Create* *Demiplane*, *Greater* except that you must cast this spell to open the door way. This plane may be accessed from any other plane, and any creature is fully healed and purged of negative effects once they step into it. Negative effect return if at least 8 hours is not spent within the palace. Range: 20ft; Area: 10-20ft doorway; Duration: Permanent

-(***Holy Armor***): Assume a mass of holy power, extending your Fast Healing granted by *Bolster Lifeforce* to a number creatures equal to ¼ caster level within 30ft that are designated by the caster. They can heal a number of creature equal to their level. Range: Personal; Area: Self; Duration: 1 round per level

## **7th Level Spells**

-(***Call Soul***): The caster can resurrect a single target back to 50% health and 25% mana as long as they have only be dead for an amount of time equal to 1 hour per evel. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target; Duration: Instant; Casting Time: 1 minute

-(***Radiant Word: Divine Body***): The target of this spell gains a +1 divine bonus to either their Strength or Dexterity, whichever is highest, per 3 levels of the caster. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: 1 round per level

-(***Radiant Heal***): A powerful blast of holy magik that heals targets for 1d12 points of damage per level. Range: Medium (50ft +10ft per 2 levels); Area: Single Target; Duration: Instant

-(***Radiant Form***): Summon pure holy energy into your form, becoming a radiant elemental temporarily. You gain immunity to evil spells, your healing heals an extra 3d6 points of damage, and any radiant magik spell casts as though it is 3 levels higher. Your glow illuminates as bright light until 30ft and one step down every 30ft after that. Range: Personal; Area: Self; Duration: 1 round per 2 levels.

-(***Wave of Light***): Let 1d6 waves of holy energy flow from you, the first wave deals damage or healing (casters choice) to targets equal to your character level, and each subsequent wave deals an additional amount of the same (damage or healing) equal to half the first. Creatures are healed for an amount equal to half your character level every wave. Range: Personal; Area: 30ft; Duration: Instant; Casting Time: Full-Round

## **8th Level Spells**

-(***Aura of Radiance***): This spell causes the area around the caster to constantly be under the effects of *Bless, Prayer* and *Aid* to allies while functioning as Bane to enemies. Additionally the area is also counted as *Consecration*. Range: Personal Area: 20ft; Duration: 1 round per 2 levels

-(***Radiant Word: Restore***): Heals an amount of damage equal to 15 points per level of the target creature. Range: Close (25ft + 5ft per 2 levels; Area: Single Target; Duration: Instant

-(***Radiant Word: Vitality***): Removes negative levels, negative conditions, ability damage or drain. Range: Touch; Area: Single target; Duration: Instant

-(***Radiant Nova***): A blast of holy energy engulfs the targeted area, healing creatures for 5 points of damage per level. Range: Close (25ft + 5ft per 2 levels); Area: 10ft radius; Duration: Instant

-(***Radiant Wall***): A powerful wall that is made of solid light. Creatures the caster decides which upon casting may walk through the wall but nothing else may pass. It section has 10 hitpoints per caster level. Range: Long; Area: 1 10ft (L) X 10ft (H) X 5ft (W) thick section per level; Duration: 1 minute per level; Casting Time: Full-Round

## **9th Level Spells**

-(***Radiant Storm***): Summon winds from Heaven, Nirvana, and Elysium infused with energy from the Positive Energy Plane and the demi-plane Ryonath, this spell concentrates powerful healing energy in the area, devastating enemy targets in the area, forcing them to make a fortitude save or be destroyed by powers of creation. If they make the save, they still take 2 points of damage per level of the caster. Those that save also are blinded as long as they remain within the area. Allied targets are healed for 3 points of damage per level of the caster every round they remain in the area. Range: Long (100ft + 25ft per 2 levels); Area: 60ft; Duration: 4 rounds, up to 10 rounds with concentration, with 2 more rounds once the spell ends; Casting Time: Full Round action and concentration

-(***Radiant Word: Rally***): Become a beacon of hope and light to those around you. Any ally you designate within sight of you gains the benefit of *Bless*, glow light a torch, blind evil and undead creatures on a critical hit and heal for 2 point of damage per 3 levels of the caster. Range: Within sight; Area: Within sight; Duration: 1 round per 2 levels

-(***Radiant Word: Rise***): With a long song-like chant, the caster can resurrect 1 target per 3 levels. Those resurrected return with 100% health and 50% mana, however they can only be resurrected by this spell once per day. Range: Close (25ft + 5ft per 2 levels); Area: All targets must be within 150ft; Duration: Instant; Casting Time: 1 minute

-(***Radiant Torrent***): Unleash a powerful blast of radiant energy to heal targets for 5 points of damage. Range: Personal; Area: 30ft long, 10ft wide line; Duration: Instant

-(***Imbued Radiance***): Upon casting this, spirit and body are infused with blessed energies. You gain the effects Fast Healing 10 and life sense within all things in sight, you do not age and can not be aged magically. You do not need to breathe, eat, or sleep. Furthermore you are immune to death, energy drain, sleep, daze, fear and stun effects. Also you get a +15 to all Heal checks. Additionally you gain immunity to negative energy damage, and all Radiant Magik spells are cast as spell level times 6 instead of 7. This spell costs 10% of the users mana. When the spell was ends, the mana is returned. Range: Personal; Area: Self; Duration: 1 day per level. Casting Time: 1 hour

-(***Gift of the Light***): Bestow the gift of rebirth into your fallen allies, restoring them back to life for a time. Any ally you designate, up to a number of your allies equal to half your level receives 60 hit points and are restored to their states before they're death. They are put into a divine coma lasting 2d12 days later with the Solaric (Fire resistance 20, immunity to light effects, prismatic spells, daze and dazzle, and Sun Savior; In bright light, gain a 10ft enhancement speed bonus, and +2 on attack, skills, and saves.) template, they are marked with a white stripe around their wrist just above the hand. A person can only be resurrected once in this manner or a similar effect, but may be resurrected by other means in the event of their death (again), though they lose this spells benefits. Range: Long (100ft + 25ft per 2 levels); Area: 60ft Burst; Duration: 12 rounds until the hit points are lost and 2d12 days until resurrection. Casting Time: 2 rounds

## **Mastery Spells**

-(***Restore Life***): When you cast this spell, it costs 100 mana. The caster may select up 1 target per 5 levels, to a maximum of 5 targets. The spell effect living and undead targets differently.

Living: Living targets are restored to full health, mana and no negative conditions. They have Fast Healing 5 for 24 hours.

Undead: Undead targets must make a fortitude save or be returned to life. If they make their save, they are returned to undeath with full health, mana and no negative conditions.

Range: 50ft; Area: Single Target; Duration: See Text; Casting Time: 5 full rounds of casting/concentrating