Crafter Testing

#### **Terminology**

* **Basic Understanding and Functioning** means that you know how it works and be helpful if needed.
* **Self-Create** means to be able to make the item from start to finish without the aid of others.
* **Functional** means that the item will work as intended, but is likely flawed or unrefined.
* **Quality** means that the item will offer advantages to the intended use, is well refined, and does not exhibit obvious flaws.
* **High-Quality** means that the item will offer advantages to the intended use, is well refined, and does not exhibit obvious flaws. Additionally, the items will include a personal touch or consideration to bring the item into the next tier of quality.
* **Areas of Work** refer to the categories of products produced in Verdite. They are Plate, Chain, Leather, Cloth, Foam, Wood/Structure.

 Cloth
 Wood/Structure | Walls, banners, structures, Sheild blanks, etc. (drafting, cutting, sanding, finishing, etc.)

#### **General Requirements for Crafter Rank Testing**

*It is important to note if these requirements are not met, the administrative command staff can and will void an already completed trial.*

* You must have been an **active**participant in modern forge operations.
	+ This could mean you either:
		- Attend at least 25% of the regularly hosted forges.
		- Produce at home/locally frequently with monthly updates.
* Product examples for trials don't need to be made specifically for every trial.
	+ However, products need to be relevant and representative of a crafter's median work, not just their best.
		- For example, using a masterfully crafted pvc cored weapon from 2006 is no longer relevant to the modern era.

#### **Miscellaneous Policies**

* You can hold both a combat and crafter rank at the same time. Your authority is vested in the highest rank obtained.
	+ For example if you are a Monk level crafter and a Footman level fighter. Your authority comes from the Monk status, not the Footman one.

### Crafter Rank Trials

Warriors in the Verditian Empire are ranked on the skill and diversity of their craft.

#### **Grunt**

*Trials:*

* Must have an approved Verdish Name.
* Have been to at least 4 practices.
* Establish yourself as either a fighter  or a crafter .
	+ Establish yourself as a fighter :
		- Pass a fighting assessment under the supervision of a Command Staff member.
		- Designate a primary style.
		- Show a basic capacity to use that style.
	+ Establish yourself as a crafter :
		- Designate an area of work you wish to focus in.
		- Meet with a Command Staff member and discuss your interests/plans as a crafter.

* Pass the Grunt section of The Trials of Verdite.

#### **Ward**

***Once a Ward, the user is allowed to wear a black Stole/Sash.***

*Trials:*

* Must have Footman/Ward Level garb (refer to the garb standards section for specifics).

* Pass Crafter's Trial section of The Trials of Verdite.

* Must have a basic understanding and functioning in 4/6 areas of work.

* Must be able to create **Quality** products from 2/6 areas of work.

#### **Acolyte**

*Trials:*

* Must be able to self-create **functional** products from 4/6 areas of work.
* Must be able toto self-create **quality** products from 3/6 areas of work.
* Must be able to to self-create **high-quality** products from 1/6 areas of work.
* Fundamental understanding of the innovations made in their favorite area of work.
* Understanding of the required merchants/services to source the most effective material options for the Empire.

#### **Monk**

***Once a Monk, the seal of Kel’Morleac is worn upon their Stole/Sash. (Red)***

*Trials:*

* Must have Elite Level garb (refer to the garb standards section for specifics).

* Articulate how you’ve been a part of growing the Verdish community. Such as your work as a crafter, a command member, a benefactor, etc.

* Basic understanding/functioning on all 6 areas of work.
* Ability to self-create **functional** products from 6/6 areas of work.
* Ability to self-create **quality** products from 5/6 areas of work.
* Ability to self create **high-quality** products from 4/6 areas of work.
* Ability to troubleshoot on broken/failed products.
* Ability to innovate and improve on long-standing designs.

#### **Priest**

***Once a Priest, the seal of Residen is worn upon their Stole/Sash. (Blue)***

*Trials*

* Must have two sets of Elite Level garb (refer to the garb standards section for specifics).

* Ability to self create **quality** products from 6/6 areas of work.
* Ability to self create **high-quality** products from 5/6 areas of work.
* Long standing trend of research and development. (1year+)
* Consistent ability to self-teach in experimental areas of work.
* Consistent ability to innovate and progress Verdish technologies in 5/6 areas of work.

#### **Warlord**

***Once a Warlord, the seal of Kelm is worn upon their garb. (Gold)***

*Trials:*

* Must have three sets of Elite Level garb (refer to the garb standards section for specifics).

* Become both a Champion  and a Priest .