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The Last Spell Wiki

**Welcome to the The Last Spell Wiki!**
We're a collaborative community website about ***The Last Spell*** that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*The Last Spell* is a fast-paced tactical RPG with a rogue-lite structure in which you lead a group of hardened warriors to desperately defend the last bastion of humankind against hordes of bloodthirsty monsters. *The Last Spell*The CataclysmWeaponsSkillsMonstersBuildings

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Tainted Essence

Tainted Essence is the meta game currency. They can be exchanged to Schaden for permanent boosts in the Oraculum.

The Commander can collect tainted Essence at night by **killing enemies** (called **Soul harvest** in the Essence collection screen) and **completing several (hidden) achievements**. Heroes can also harvest bonus Tainted Essence by killing monsters with the **Soul Reaper** Perk**.**
Weapons

## General

Weapons are a type of gear used by heroes in combat. Each weapon has 3 to 4 skills, that scaling variably with the base damage of that weapon.

The base damage of a weapon depends on the **tier** and the **quality** of a weapon. Weapons that are of low quality (e.g. Rusty Sword) have a lower base damage.

You can find more detailed descriptions and information on all the variants on the following pages:

* MeleeWeapons
* RangedWeapons
* MagicWeapons
* OffHands
* Shields
Arctic

Sending a Hero on an Adventure is a feature in Potionomics, providing you with useful Ingredients to brew your Potions

To get through the whole Freezing region you need the following requirements:

* at least 109 HP
* 8 Mana
* Silence Cure, Grand quality & Drowsiness Cure, Grand quality

The exploration costs 500 and requires 6 Time. It's advised to use a Ice Tonic to reduce the damage from some of the Monsters.

There are 17 Ingredients and 1 Fuel to obtain.
Dragon Oasis

Sending a Hero on an Adventure is a feature in Potionomics, providing you with useful Ingredients to brew your Potions.

To get through the whole volcanoes region you need the following requirements:

* at least 113 HP
* 8 Mana
* Poison Cure, Grand quality and Petrification Cure, Grand quality

The exploration costs 500 gold and requires 6 Time. It's advised to use a Fire Tonic to reduce the damage from some of the Monsters.

There are 17 Ingredients and 1 Fuel to obtain.
Boss Finn

**Boss Finn** is a character and the third opponent Sylvia has to face in *Potionomics*. Boss Finn is not only underhanded but also rich, using his resources and underworld connections to establish illegal patents on various potions, allowing him to create a monopoly by restricting his rivals from selling potions of the patented type. These patents only apply to sales of potions, however, allowing Sylvia to still brew and gift the prohibited potions to members of the Adventurer's Hall for use on expeditions.
Plexus

The **Plexus** is one of the most powerful weapons in Prodeus. It can be seen in the Intro for the game but is kept out of reach. It is given to the player later during the Campaign and is a cell ammo weapon that appears to be used by the forces of Prodeus.

The secondary fire of the weapon will change the mode of fire for the primary fire. The default mode rapid fires the weapon with each connecting shot having a strand of energy connecting them, allowing for additional damage to be done. The second mode fires 5 projectiles in a straight vertical line while the third mode fires 7 projectiles in a straight horizontal line. These modes also have energy connecting the projectiles.

The Plexus can be seen as a direct upgrade to the Plasma Rifle due to the higher DPS despite the considerably lower ammo cost. The only major downside for the Plexus is the relatively low accuracy, a problem that is somewhat mitigated due to the energy connecting the projectiles doing damage while also going through enemies.
Scavengers Camp

The Scavengers Camp is a Production Building that can be unlocked through the meta game progression by gathering 500 materials for Freude. It costs 60 Gold to build.

It produces new Materials automatically every so often. Materials can be used to build defenses during Production.

Production increases passively during Production Phase. The production can be acccelerated by using the active ability "*Scavenge*".

*Note: Building and upgrade cost 20% cheaper with the Easy Mode cost modifier on.*
Blacksmith

The Blacksmith is a Production Building that can be unlocked through the meta game progression from Freude by producing 3 items using the Armor Maker. It costs 65 Gold to build.

It produces new melee items automatically every day. Once the Production is complete, the Commander can choose 1 item out of 3 different randomly generated items.

Production increases passively at the start of Production Phase. The production can be accelerated by using the active ability "*Help Blacksmith*".

*Note: Building and upgrade cost 20% cheaper with the Easy Mode cost modifier on.*

## Upgrades

*Note: The upgrade "Item Level" , will upgrade all the production building at once*

1. ↑ 1.0 1.1 1.2 Can be upgraded
House

Houses are buildings that can be unlocked through the meta game progression from Freude by using 10 Workers. It costs 40 Gold to build.

They increase the number of *Workers* in the city by 1. Workers are used during Production Phase to use buildings' active Abilities. They can be upgraded.

*Note: Building and upgrade cost 20% cheaper with the Easy Mode cost modifier on.*
Omens

Omens can be selected at the start of each run. Each Omen gives a specific bonus while selected, ranging from simple attribute bonuses to very unique effects. There's 80 of them.

Each Map has a unique number of slots, Omen takes up one, two or three, depending on its strength.

While you are using Omens that activate a Perk from the Perk tree (such as Omens of Leaps), it will remove the Perk to Heroes access in the Perk Tree.

## Omens List

1. ↑ This Perk is similar to Play Dead Perk.
Carto (game)

***Carto*** is a chill adventure game wrapped around a unique, world-shifting puzzle mechanic. Use this power to explore mysterious lands, help a quirky cast of new friends, and guide Carto on her journey home. It was developed by Sunhead Games and will be released on October 27, 2020 by Humble Games on Steam and consoles.

## History

Carto started development in September 2016, after Sunhead Games had successfully launched two mobile titles: A Ride Into the Mountains and The Swords. As their first game aimed at PC and consoles, Sunhead looked to expand the scope of the adventure, while building on their core studio skills of building innovative mechanics, evolving them in an interesting way, and wrapping them in an eye-catching aesthetic. Carto is being developed in Taiwan by a core team of four people, with a couple of remote contractors, and is in the final stretch of development.

## Features

* Unique puzzle/exploration mechanic: rearrange pieces of your map, and watch the world change around you!
* Chill out and explore peaceful-yet-mysterious lands, uncovering secrets and solving environmental puzzles
* Bask in lush, hand-drawn visuals and relaxed tunes
* Meet new friends and help them solve their problems!
* Journey through different biomes, each with their own characters, culture, and a unique evolution of the central map mechanic
Bowyer

The Bowyer is a Production Building that can be unlocked through the meta game progression from Freude by producing 3 items using the Armor Maker. It costs 65 Gold to build.

It produces new ranged items automatically every day. Once the Production is complete, the Commander can choose 1 item out of 3 different randomly generated items.

Production increases passively at the start of Production Phase. The production can be accelerated by using the active ability "*Help the Bowyer*".

*Note: Building and upgrade cost 20% cheaper with the Easy Mode cost modifier on.*

## Upgrades

*Note: The upgrade "Item Level" , will upgrade all the production building at once*

1. ↑ 1.0 1.1 1.2 Can be upgraded
Armor Maker (building)

## Description

The Armor Maker is a Production Building that can be purchased from Schaden for 600 Tainted Essence after surviving night 5 of Gildenburg. It costs 65 Gold to build.

It can passively produce new defensive items every *night*, which means passive production does not complete immediately upon the same day Production phase the buildings are constructed. For each completed item production, the player will get to choose from 1 out of 3 randomly generated items of either Shields, or Armor pieces that fits into the Head, Chest or Legs slot.

Additonal items can be generated through the use of workers or upgrades, and the level of the items can also be upgraded. All upgrades cost gold.
The Cataclysm

**The Cataclysm** was an apocalyptic event that occurred in the world of *The Last Spell*. It came about when competing Schools of Magic, driven by lust for power, caused an explosion of pure magic that resulted in mass destruction and the annihilation of 95% of all living things.

## Aftermath

Cities crumbled, oozing corpses littered their streets, and a thick mist blanketed the land. The mist itself caused death, and it was believed that those living in areas dense with it were transformed into bloodthirsty monstrosities. The survivors of The Cataclysm therefore gathered in places where the mist was less thick and tried to revitalize some of the cities, although many instead succumbed to despair and insanity, choosing to blame and kill one other.

Those who decided to resist were forced into a new way of life, healing, organizing and scavenging by day, while defending themselves from hordes of mutated monsters brought on by the thickening mists at night. These monsters craved blood and magic, and the defenders had to repel them from their walls until the dawn, preserving what little remained of their former world.

## Solution

A few mages survived The Cataclysm, and despite not being personally involved in the events of The Cataclysm, they felt somewhat responsible for it. After a time of reflection, the mages found a radical solution that would eliminate the mist and all its side effects - namely, by destroying all magic itself.

A long forgotten and forbidden spell was uncovered, which required first the binding then the breaking of all the seals of magic. To bind one seal of magic required a continued incantation for several days, so the remaining mages regrouped in the strongest Havens, and took turns day and night to conjure the Last Spell, protected by the last heroes of the doomed world.

## Behind the scenes

Some literary inspirations for the backstory of the game include the *Black Company* by Glen Cook, Terry Pratchett and the "bande dessinée" *Les Chroniques de la Lune Noire* by Ledroit and Froideval.
Shara Ishvalda

## Shara Ishvalda

* Armored
* Unarmored

## Biographical Information

### Title(s):

The Land
The Voice of the Earth
The Old Everwyrm

### Alias(es):

The Everwyrm
The land Elder

### Features:

	* Four-fingered hand like structures covering the wings (armored form)
	* Bark like skin (barren form)
	* Crown-like crest (barren form)
	* Distinct, muscled arms for wings (barren form)
	* Spikes and plates along body (barren form)
	* Exterior ribcage (barren form)
	* Large, forward-facing eyes (barren form)

### Weight:

209,000 lbs (armored form)136,000 lbs (barren form)

### Color:

Brown, beige, and yellow with tinges of blue and orange (armored form)
Yellow, purple, white, and pink (barren form)

## Battle Statistics

### Element:

Air
Earth
Sand
Sound

### Abilities:

Manipulating the earth
Emitting sonic vibrations
Tunneling through rock
Firing supersonic beams
Emitting pressurized air
Inducing seismic activity

### Roar:

Armored

Unarmored

## Family

### Relative(s):

Jhen Mohran
Namielle
Leshen
Xeno'jiiva/Safi'jiiva
Fatalis

### Children:

Maya Prasanna
Kim Minjun
All Pure Dragonborn individuals
Guides and Other Resources

### Guides

There are some excellent guides out there to learn from! Note that as development on The Last Spell continues, these guides may become out of date.

Perfect for players after they've gotten their feet wet.

### Tools

The Last Spell is a strategy game, so, naturally the community has put together various tools and resources to help you plan how you spend your daylight and coordinate your builds.
The Last Spell

## System requirements

**OS:** Microsoft® Windows® 7 SP1, 8.1, 10
**Processor:** Intel Core i5-3210M @2.5GHz
**Memory:** 2 GB RAM
**Graphics:** GeForce GTX 660M
**DirectX:** Version 9.0
**Storage:** 2 GB available space

***The Last Spell*** is a rogue-lite tactical RPG developed by Ishtar Games (formerly known as CCCP) and published by The Arcade Crew. Set in a dark fantasy, post-apocalyptic world, the player controls a group of hardened warriors who defend the last bastion of humankind against hordes of bloodthirsty monsters. Careful management of scarce resources is required to ensure that the characters survive long enough to cast The Last Spell and banish all magic from earth.

## Overview

*The Last Spell* is a fast-paced, turn-based strategy game in which the player's hero characters slay hundreds of attacking enemies while protecting their base, the last Haven of earth. Characters, items and enemy waves are procedurally generated, making each battle unique, while collecting Magic Essence and achieving feats unlock bonuses for future .

During the day phase, the base can be expanded with new buildings and defenses, and new weapons forged for the heroes. The game also features a classless level-up system, allowing for more customizable character builds with stats including Attributes, Perks, Skills and Traits.

## Video

The Last Spell - Announcement TrailerThe Last Spell - Announcement Trailer
## Pixel art

Hero portraits.Hero spritesMonster sprites.
## Logos

Old developer logo (splashscreen).Game logo, red.Publisher logo (splashscreen).Music company logo (splashscreen).Game logo, black.Developer logo (splashscreen)
## External links

* Official website
* Store Page on Steam

1. ↑ Ishtar Games' Blogpost "A word from the boss"
2. ↑ From the presskit
Ruins

* Small
* Medium
* Big
* Huge

Ruins are the remnants of the city that was wiped out during the Apocalypse. They can be destroyed and scavenged for Materials and Gold to use for the city, and to make space to build useful new buildings.

## Active Abilities

Small ruins (Resistance = 50)

Medium ruins (Resistance = 100)

Big ruins (Resistance = 150)

Huge ruins (Resistance = 200)
Clawer

Different types of Clawers.

## Stats

**Health** 100
**MP** 4

**Armor** 0
**Block** 0%

**Dodge** 4%
**Res** 0%

**ACC** ??%
**Stun Res.** 0%

## Other

**Tier** 1
**ID** Clawer

**Experience** 12
**Panic** 2

**Essence** 5

Named after the incessant screeching of their claws against stone and metal, they are attracted to any source of magic like flies to…corpses. The Magic Circle shines like a beacon to them. Luckily they are quite stupid.

## Behavior

Clawers will move to and attack heroes close by (2 tiles away or less). If they happen to move beside a wall, they will stick to it and attack until it's destroyed, or a hero gets into aggro range. Otherwise, crawlers move towards the **Magic Circle**, to attempt to destroy it. On there way, they will attack buildings if they happen to end their movement beside one, but will keep moving on their next turn.

## Injuries

-When below 80% of max health, clawers lose a quarter of their max **Movement Point** (rounded down) and suffer a -20% penalty to total damage.

-when below 40% of max health, clawers lose half of their max **Movement Point** (rounded down) and suffer a -30% penalty to total damage, for a total of -50%.
Shields

#### Disclaimer

The tables bellow are all generated using the available game files and some python magic. This means:

* The formatting might not be super smooth.
* The terminologie used in the game files might not match the terminology in-game.
* Some items that exist in the game files might not actually be available in-game.
* Stats like **Poison** or **Dodge** should be interpretted as if there is a **%** after the number.

Thanks for understanding.

Fun fact: The game files actually contain level variations for all items up to level 10, though in game only up to level 5 is used.

**Please do not edit the tables themselves directly !**

Want to add the correct image to the item ? Add them on this page.

* Shield

* Rusty Shield
* Iron Shield
* Reinforced Shield
* Round Shield
* Knight Shield
* Paladin Shield

 ID

 5 | 85 | 15

 ID

 ID

 ID

 ID

 ID
Quinn

Quinn is a traveling vendor of potion ingredients and a character in Potionomics. Quinn runs the island's main ingredient store, alongside their pet mimic Boxer. They can come across as a little mean spirited, though their services are invaluable to a budding potions witch like Sylvia.

## Biography

*Bearing an entire shop’s inventory of trinkets and baubles, a broomstick lumbers overhead and lands heavily in a cloud of dust among the crowded marketplace. Quinn has come to offer a variety of exotic items. Despite having the appearance of a cute sullen youth, they are an aspiring curator of some of the strangest ingredients a potion master can find. Sporting a heavy-cargo broomstick that doubles as a mobile shop, Quinn never stays in one place too long.*

*While Quinn is somewhat bored with a career as a traveling ingredient vendor, a giant smile will cross their face when using a crystal ball to see the future. Using customers for their practice without consent, it is common for patrons to flee the shop in tears after learning unsolicited and disturbing details regarding their futures. Tact is not Quinn's strong suit.*

*Having a blunt personality and fluency in sarcasm, friendships are rare for them, leaving few who truly know the mysterious merchant.*

## Cards & Coupon

To gain their cards and discounts, you have to increase the relationship by either spending time with them, complete orders (if you got some) or by gifting them an Ingredient.

### Preferred Gifts

They love Bug, Slime, Flesh, and Mana.

They dislike Fruits and Gems.

### Card Strategy

Quinn's cards focus almost exclusively on generating interest, in keeping with their abrasive personality. For the most part, their strategy is a perfectly viable one, especially early on, but they can come into trouble when some customers inflict debuffs with which Sylvia can't readily cope. Some cards, like Plant the Seed and Compound Interest can also suffer from a lack of time; a three-turn effect, no matter how it breaks down a customer's shields, they may not be able to generate maximum interest before the transaction ends. Mixing a few Patience boosters with a Quinn-heavy deck may serve to allow their full bonus.

## Gallery

QuinnQuinn - Card OverviewQuinn - Card 1Quinn - Card 2Quinn - Card 3Quinn - Card 4Quinn - Card 5Quinn - Card 6Quinn - Card 7Quinn - Card 8Quinn Icon
Research

**Research** is the second official level in Prodeus following Sacrum and being followed by Wretch. This is the first level where the player will encounter the Lunger, the Skull Fish, and the Heavy Minigun Zombie, as well as the first level where the player collects the Minigun. The Crawler and the Rocket Launcher can be found early here, but only in secrets.

## Secrets

1. In the opening area, jump into the lava to find a hidden rock ledge. Climb up the metal slopes and mind the Crawler. *Reward: Rocket Launcher*
2. Again in the opening area, jump on top of a yellow box to access a high cliff. *Reward: 2 Small Armor*
3. In the room where you open the door containing Bloaters, look behind you and shoot a switch behind a mostly closed door. *Reward: Automap and Large Bullet Ammo*
4. Before entering the large door mentioned in the above secret, jump on the nearby yellow crate and find a small vent containing a Crawler. *Reward: Large Chaos Ammo*
5. In the room with multiple computer columns, find a hidden switch behind one of them to open the wall. *Reward: Large Health*

1. ↑ https://www.youtube.com/watch?v=x1hReXO26ZU
Traits

**Traits**

    are bonus features that can modify Attributes of hero characters in *The Last Spell*. Currently, **Traits** are broken up into 2 categories: Learned (Traits with a book icon), and Genetic (Traits with a Double Helix or DNA icon).

    Each hero character will almost always have 1 Learned Trait and 2 Genetic Traits.

The only notable exception so far is the Good Genetic Trait: Shaman. It is currently unknown if this trait is incorrectly labeled as Genetic, or if it is bugged. This is the only Trait that will always replace the Learned Trait of the hero.

Each Trait can be 1 of 4 rarities and 1 of 3 "types". In order, these are **Common**, **Uncommon**, **Rare**, or **Epic** rarities, and **Bad**, **Neutral**, or **Good** Types. Rarity and Type are indicated by the icon style and coloration.

One notable exception to this rule is the Good Genetic Trait: Shaman. See above.
Elite Ripper

Template:Info enemiesCompletely dependant on blood and flesh, they prey on Heroes. When this isn’t possible, they won’t hesitate to feast on weaker members of the horde to satisfy their thirst.

**Special effect :** Regeneration + 30%

## Skills

 Range
 Targets
 Limit per turn
 Effects
+1 move point
+15% Physical Damage
Winged

Template:Info enemies These bird-like monsters thrive on harassing the city and spreading panic. They tend to avoid the battlefield (so they’re probably descended from chickens). If it wasn’t obvious, they’re flying.

Behavior pattern:
These flying monsters tend to avoid conflict in favor of finding an unobstructed route inside the city limits. They can fly over everything lower than a wall, and will often choose the path of least resistance, even if it means going further distances. This means they can go for the further corners of the city to find an opening through the wall, and even ignore heroes blocking right in front of them if there is an opening around them that allows the Winged to reach inside the Haven area.

## Skills

 Range
 Targets
 Limit per turn
 Effects
Magic Circle

This altar is where the mages devote their remaining powers and life forces preparing The Last Spell, in order to banish magic and fix this mess.

Doesn't block Line of Sight.

**Game over if destroyed.**

## Upgrades

The Magic Circle can be upgraded though the meta game, by giving Tainted Essence to Schaden or accomplishing prowess for Freude. Each additional mage increases health by +100 hit points, and does not increase production.

1. ↑ 1.0 1.1 Can be upgraded
Freude

* Hidden
* Revealed

Freude is the Goddess of Light. They offer Favors in the Oraculum for accomplishing different prowesses. There are currently 107 favors in the game.

Freude shows disdain for their Darkness counterpart, Schaden.

 Spoilers ahead
When the Commander succeeds in breaking one Seal of Magic, Freude reveals her true colours by transferring them to another reality where they didn't win yet, but didn't lose either. She admits she lives thanks to the status quo and won't permit the Commander to succeed in casting The Last Spell.

## Freude's Blessings

Unless otherwise stated, all unlock requirements can be accumulated over several runs. For omens that enable perks automatically on heroes, the same perk will be removed from the perk tree.

1. ↑ v1.0.2.17
Accursed

Template:Info enemiesBelieving in ghosts is common, whether or not they actually exist. Corrupted, mind playing ghosts might seem a little over the top, but unfortunately they now exist without a doubt! They love paralyzing people with fear and confusing their senses.

## Skills

 Range
 Targets
 Limit per turn
 Effects
Gold Mine

The Gold Mine is a Production Building that can be unlocked through the meta game progression by gathering 300 souls for Freude. It costs 60 Gold to build.

It produces some Gold automatically every so often. Gold can be used to build and upgrades Buildings during Production or to buy gear.

Production increases passively during Production Phase. The production can be accelerated by using the active ability "*Mine*".

*Note: Building and upgrade cost 20% cheaper with the Easy Mode cost modifier on.*
Buildings

**Buildings** are structures that must be built by the player character in *The Last Spell*. There are many types that can be constructed, each providing helpful effects that will aid the characters' survival. There is also a separate category of buildings - Defences, that are built with materials instead of gold.

## Magic Circle

   The Magic Circle is where the mages attempt to cast the "the last spell", and is the most important building in the game. If the monsters reduce its HP to 0, it will be destroyed, resulting in doom for the current world.

## Ruins

Ruins are the remnants of the city that was wiped out during the Apocalypse. They can be scavenged for materials and gold to use for the Haven or simply demolished to make space to build useful new buildings. Enemies attacking the Ruins add to the panic meter.

## Houses

Houses increase the number of workers in the city. Workers are used during Production Phase to use buildings' active Abilities. They can be upgraded to house more workers (up to 3 each).

## Temple

Heroes can rest at the Temple during Production Phase to recover some HP with the help of Workers or Offering (free use upgrade).

## Mana Well

Heroes can drink from the Mana Well during Production Phase to recover some Mana with the help of Workers or Benediction (free use upgrade).

## Shop

One of the rare buildings that are still standing at the beginning of the game, the Shop can be used to trade gold for basic equipment, or to sell items. The roster of available items regenerates every morning and can be refreshed for some gold, with an increasing price (up to 50 gold). The shop can be upgraded to increase the selling prices. (See related page for the upgrades).

## Seer

This building can repel the mist further from the city and reveal more detailed information about the upcoming night's attacks. It is unlocked by surviving Night 5 in Lakeburg.

## Production buildings

These buildings can be unlocked through the meta game progression. They will passively produce new items every *night*, which means passive production does not complete immediately upon the same day Production phase the buildings are constructed. For each completed item production, the player will get to choose from 1 out of 3 randomly generated items belonging to the same general group.

Additonal items can be generated through the use of workers or upgrades, and the level of the items can also be upgraded.

## Inn

Heroes can be recruited inside the inn for gold. The available heroes refreshes each day, or by paying 50 gold. The Inn can be upgraded to increase your hero roster capacity.

It is available to unlock after surviving Night 7 in Gildenberg for 5000 Tainted Essence.
Equipment

Equipments (also know as items) are one of the main ways to strengthen a Hero in The Last Spell.

Equipment can be equipped on a hero in the appropriate slots of the character sheet. The type of the equipment determines in which slot they can be equipped, each Hero can have up to 1 helm slot, 1 body armor slot, 1 pants slot, 2 weapon slots, 2 off hand slots, 2 trinket slots and 4 consumable slots. The exact amount can change with certain Perks and Traits.

Most equipment modify the Hero's Attributes when equipped, note that these modifications will always affect the Hero as long as the item is equipped. Some equipments also offer additional Skills for the Hero to use as long as they are equipped, note that Skills from the 2nd weapon set will only be available after swapping to them.

Equipment can be acquired from the rewards for S tier panic after a night, bought in the Shop or acquired every time a Armor Maker, Blacksmith, Bowyer or Magic Shop fills their production bar.

You can find more detailed descriptions and information on all the variants on the following pages:

* Helms
* Armors
* Pants
* Trinkets
* Usables

Looking for weapons ? Go here.

### Legacy Page

Did not want to delete someone elses work, but the generated pages should contain all info required. So all the stuff below could be removed.
Rune

A **rune** is a type of collectible in Prodeus. There are usually one per level and not every level contains one. They are mostly used for unlocking new levels, although some can be used in levels as a type of key. There are a total of 12 runes currently collectable.

### Locations:

* Intro
* Sacrum
* Research
* Wretch
* Genesis Part 2
* Excavation
* Memoriam
* Marksman
* Descent
* Hazard
* Meltdown
* The Forge

### Unlocks:

* Chaos Generator: 5
* Marksman: 7
* Meltdown: 10
Perks

**Perks** are level-up bonuses with passive abilities for hero characters in *The Last Spell*.

Heroes get Perk points each time they level up, up to level 11, for a maximum of 10 total perks.

Players can spend those points to buy Perks. Perks are divided in 8 columns: melee, magic, ranged, poison, debuff, defense, assassin and miscellaneous. Heroes will always have the melee, magic, ranged, three miscellaneous columns and two randomly selected columns from the following: poison, debuff, defense or assassin.

Perks are also organized into tiers, at first, only tier 1 perks can be acquired, tier 2, 3 , 4 and 5 perks are unlocked after spending 1, 3, 5 or 7 perk points respectively (earliest possible level to get each are level 2, 3, 5, 7 and 9 respectively)

## Defense

Resupply Traps skill: 1-6 range (not range modifiable), 9 targets (3x3 square), 3 uses per night, 1 use per turn, Charge restoration (restores 1 charge to targeted Traps), Vision.
also unlocks the Resupply Catapult skill, allowing to Restore 1 use per night to a nearby catapult.

## Other perks (WIP)

These perks are not found in the normal perk tree, but must be acquired in some other way, or appear in the tree after a condition is met.

## Removed/Reworked perks

These perks were either reworked and are now completely different then their previous iteration or were removed
Cauldrons and Shelves

Cauldrons, shelves, showcases and barrels can be crafted and some can be upgraded by Muktuk at his Forge. Should Sylvia want to use more cauldrons or shelves at the same time, she will need to visit Saffron at her Carpentry. where Sylvia may purchase Shop Upgrades which increase the number of concurrent cauldrons, shelves, and barrels. Showcases are always at a fixed number of three.

## Showcases

* Showcases can't upgrade.
* Showcases effect only the single potion placed on them.
* Higher value potions on the showcases increase the number of customers that come into the shop.
Bosses

During the last night, a boss appears unique to the map you are playing on.

During the boss fight, monsters will keep spawning infinitely. If the boss isn't dealt with swiftly, even the best of players will falter under the unending waves of enemies.

After defeating the boss, all remaining enemies will automatically die.

## Corrupted Harpies (Gildenberg)

You need to defeat all 3 Corrupted Harpies to win this boss fight.

### Course of the fight

Corrupted Harpies will first take place on the cliffs on the NW side of the town, spawning in smaller Harpies. They are invulnerable while there.

After a few turns, they will fly up into the sky (the player cannot see them during this time). The next turn they will crash down on a seemingly random tile outside the Haven, dealing damage to anything in nearby tiles. They can crash down close enough to damage heroes. Once landing, they will have a health meter and be killable.

## Cetusia the Putrescent Wyrm (Lakeburg)

You need to defeat the **head** (& **tail**) **3 times** to win this boss fight.

### Course of the fight

The **Wyrm** spawns at the northern lake.Beware! It may not be at melee range.

It has two parts, the **head** and the **tail**.

You need to defeat **both** to continue to the next phase. Killing them **both** for the first time, it waits a turn before respawning.

When killing them **both** for a second time, it waits another turn before respawning.

Lastly only the **head** comes out, kill it to finish the stage.

This means the shortest amount of time you can take to win this night is on the **5th turn**, if you always kill the **head** & **tail** the turn they spawn.

## Putrified Dryads (Glenwald)

You have to defeat 12 Putrefied Dryads to win this boss fight.

### Unique enemies

In the Dryad fight, 3 unique additional minions can spawn.

 Seed Mortar
 Hatchling
* Turn 2: hatch a strong unit
* Turn 3: hatch a very strong unit
* Turn 4: dies automatically

### Course of the fight

On Apocalypse 0, the fight goes as follows if you kill the driads within 2 turns of them showing up:

T1: 1 dryad spawns => T2: 2 dryads spawn => T3: 2 dryads spawn => T4: 3 dryads spawn => T5: 3 dryads spawn => T6: 1 mega dryad spawns

The dryads that spawn from turn 4 onwards spawn with a rock formation surrounding them, blocking vision and with 200 health each.

## The archivist, king of old (Elderlicht)

Extinguish 22 soul vessels and defeat the archivist to win this boss fight.

## Etherial Schaden (Glintfein)

On night 3 Etherial Schaden appears as an mini-boss with full immunity (can't be killed but affects the battlefield). Schaden can move around the map casting mist around its location, with five abilities: Shadow Rift (damage, reduced damage buff, reduced movement, Tainted Evil (-2 AP, -6 Mana), Charge, Mouth of Nihil (execute) and Re-materialise. Schaden drops orbs across the map which if attacked explode, which fade after a few turns.

## Etherial Freude (Glintfein)

On night [5] Etherial Freude appears as an boss with full immunity, which moves around the map, casting mist around itself. Has some abilities to attack nearby heroes, and other abilities buffing enemies.
Blocker

Template:Info enemiesStill desperately clinging to their shield, last remnant of their life as a soldier, these Clawers still hold the line. They will protect allies behind them with their bucklers, so you will have to defeat them in order to reach the backlines.

## Skills

**Claw**
 Range
 Targets
 Limit per turn
OffHands

#### Disclaimer

The tables bellow are all generated using the available game files and some python magic. This means:

* The formatting might not be super smooth.
* The terminologie used in the game files might not match the terminology in-game.
* Some items that exist in the game files might not actually be available in-game.
* Stats like **Poison** or **Dodge** should be interpretted as if there is a **%** after the number.

Thanks for understanding.

Fun fact: The game files actually contain level variations for all items up to level 10, though in game only up to level 5 is used.

**Please do not edit the tables themselves directly !**

Want to add the correct image to the item ? Add them on this page.

* MeleeWeapon
* RangeWeapon
* MagicWeapon

* Off-hand Dagger
* Off-hand Sword
* Off-hand Axe
* Off-hand Hammer

 ID
 Hands
 Tag
 Skills

 5 | 94 | 137 - 159

 ID
 Hands
 Tag
 Skills

 5 | 94 | 115 - 142

 ID
 Hands
 Tag
 Skills

 5 | 94 | 96 - 188

 ID
 Hands
 Tag
 Skills

 5 | 94 | 192 - 226

* Off-hand Crossbow
* Off-hand Pistol

 ID
 Hands
 Tag
 Skills

 5 | 94 | 79 - 94

 ID
 Hands
 Tag
 Skills

 5 | 94 | 113 - 136

* Off-hand Wand
* Off-hand Scepter
* Off-hand Magic Orb
* Warp Crystal

 ID
 Hands
 Tag
 Skills

 5 | 94 | 122 - 170

 ID
 Hands
 Tag
 Skills

 5 | 94 | 105 - 142

 ID
 Hands
 Tag
 Skills

 5 | 94 | 97 - 124

 ID
 Hands
 Skills
Game difficulty

There are 2 modes of difficulty in the game: Boundless, Normal.

Another layer of difficulty called Apocalypse can be added once the Commander breaks the first Seal of Magic in Gildenberg.

## Normal

Available at the start of the game, this mode is the by default difficulty. Bear in mind that the game is by default difficult. It's not possible to complete it in one run, player needs to rely on the Meta progression in order to reach the end.

## Boundless

Available at the start of the game, in this mode the player can choose to add one or several Unique Omens (Only available in this mode) that will make progression easier, and exceed the amount of omen slots defined for a given haven.

* Omen of Great Fortune: The Haven starts with +80 Gold and +160 Materials
* Omen of Discounts: Gold and materials costs are 20% cheaper
* Omen of Weakened Hordes: Enemy Waves are 20% smaller
* Omen of Reinforcements: The Haven start with +1 Hero

## Apocalypse

Apocalypse acts as additional challenges that apply on top of Normal or Easy difficulty. Apocalypse 1 is unlocked by beating Night 7 in Gildenberg. There are several levels of Apocalypse, each is unlocked after a map is completed in the Apocalypse before it.

* **Apocalypse 1:** Enemies have +20% Health (+20% Tainted Essence)
* **Apocalypse 2:** Enemy waves are +30% bigger (total XP gained remains the same) (+40% Tainted Essence)
* **Apocalypse 3:** Mist Censers appear, spreading Thin Mist in the battlefield (+60% Tainted Essence)
* **Apocalypse 4:** Gold and Material prices increase by 20% (+80% Tainted Essence)
* **Apocalypse 5:** Enemies have +1 Movement Points (Runners, Crawlers and Winged have +2 instead) (+100% Tainted Essence)
* **Apocalypse 6:** Items have negative stat gains (except starting gear) (+120% Tainted Essence)
Inn

Grants the ability to recruit additional Heroes (from a pool) or Mages for the Magic Circle. It costs 110 Gold to build.

There are a fix amount of Heroes in the Inn to choose from. The recruitment list is reset each day and can be rerolled for 50 Gold.

The Inn is unlockable in the Oraculum, once you've survived night 4 in Gildenberg (first map).

*Note: Hero recruitment, Building and upgrades cost 20% cheaper with the Easy Mode cost modifier on.*

## Active Abilities

 **Reroll Available Heroes** | Reroll the list of Heroes available to recruit.
 **Recruit Circle Mage** | Adds one more Mage to the Magic Circle | 30 Gold
Genesis Part 1

**Genesis Part 1** is the follow up to Wretch and has a branching path to Chaos Generator. As the name implies, it is the first of the two Genesis levels, being followed up by Genesis Part 2. It takes place in a massive crater and marks the temporary return of the Fiend Pro.

## Secrets

1. In the room with the boxed Fiend, a button can be seen flickering. Press it when it lights up to move the box, releasing the Fiend. *Reward: Large Armor and 2 Small Health*
2. At the pool of lava, jump across to find a hidden ledge. *Reward: Large Chaos Ammo*
3. After standing on the button to disable the electric gate, face the gate and move slightly to the right to find a crevice. *Reward: Large Armor*

1. ↑ https://www.youtube.com/watch?v=hlW-L6F19zQ
Pistol

The **Pistol** is one of the many weapons present in Prodeus. It's the first weapon given to the player, right at the starting level of the game's Campaign, and before the level Sacrum. It is a bullet-based semi-automatic handgun.

It's main mode of operation is semi-automatic, and it can be used as an automatic weapon. Its secondary mode brings the weapon closer to use its iron sights and activates a burst fire mode that shoots 3 bullets in rapid succession after pulling the trigger once.

It is an appropriate weapon for targets which are slow, have small amounts of health and are sparse through the battlefield. Its reload rate is fast, allowing the player to use it consistently but it is lacking damage output when compared to other weapons. Its main mode offers perfect accuracy, meaning the trigger can be kept pulled constantly on a target as far as the maximum range for the weapon and the shots won't have any dispersion. In its alt mode, accuracy is slightly reduced due to the burst fire mode, but the effect is minimal enough as to not have any impact.

For maximum efficiency in both main and alt modes, pulling the trigger consecutively and consistently can speed up its fire rate by nearly twice as fast, making it ideal for dealing with multiple targets at close and medium range

It is a great sniping weapon thanks to its accuracy. Since monsters like Shotgun Zombie, Fiend and others have areas that take extra damage such as the head, the player can take out targets from further away than the enemy's optimal range to attack with the Pistol.

In the current version of the game there aren't any monsters who wield a pistol that can be killed for Bullet ammo, so it is dependent on the pickups laid around on the battlefield such as Small and Large Bullet Ammo. killing Heavy Minigun Zombies can provide ammunition for it as well.

It has a discrepancy in its reloading mechanic. When empty, the gun will be reloaded up to 10 Bullets, but it can be reloaded again up to 12 Bullets max. This is because currently it is coded to have 12 Bullets as max capacity but the reload mechanic only inputs 10.

First time seeing the Pistol in ProdeusFirst time seeing the Pistol instructions for alt modePistol alt mode in use
Object Palooza

Object Palooza is a web series created by WildCrazyGoose featuring 15 inanimate objects battling for the prize of 100,001 dollars (originally 100,000 but Camera added 1 dollar more because of Tape). The show is hosted by Camera.

Episode 1 is currently in production as of November 2020

Episode Chart
 Episode 2

## Contestants

### Competing

TVStopwatchToilet PaperTapeButtonChocolate MilkCherryPizza
Test page

A page to test new formatting because I'm not the smartest

space cause Fandom is an ass

* 3 tiles away from circle
* inside haven
* 1 tile away
* 2 tiles away
* 3-4 tiles away
* 5-8 tiles away

 Template:Hippety hopetty this template is now my property

 Template:Yeet

 Template:Yeet

 Template:Yeet

 Template:Yeet

A bit of a test to see if it is a viable strategy for certain pages. (Fun fact, the files contain stats for item levels up to 10!)

* ClothHelm
* LightHelm
* MediumHelm
* HeavyHelm

* Helmet0
* MagicianHelmet
* PriestHelmet
* TheShamanHelmet
* ChildOfTheForestHelmet

 ID

 5 | 87 | 15

 ID

 ID

 ID

 ID

* Helmet1
* FallenLordHelmet
* PreciousScarfHelmet
* ThiefHelmet
* WhiteMonkHelmet
* HoodHelmet

 ID

 ID

 ID

 ID

 ID

 ID

* Helmet2
* Helmet4
* Helmet5
* Eyepatch
* LoneWolfHelmet
* NecromancerHelmet
* CrowHelmet
* HunterHelmet

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

* Helmet3
* PorkEpicHelmet
* DarknessHelmet
* TheMountainHelmet
* WingedHelmet
* FrostHelmet

 ID

 ID

 ID

 ID

 ID

 ID
Monsters

**Monsters** are creatures that the hero characters must defend against in *The Last Spell*. They are believed to be former humans, having been twisted and mutated by the mist that blanketed the world following The Cataclysm. Monsters hunger for blood and magic, and initate nightly assaults on the last remaining Haven of the human survivors.
Lunger

The **Lunger** is one of the many Chaos creatures. They do not have a ranged attack and rely on their melee attacks to produce damage. They will follow the player, but never jump, so it's possible to reach higher grounds than they can access and shoot them from a secure spot. Their melee attacks consists of using their mouth or their front limbs, and as they attack they move forward faster, thus being capable of reaching and damaging a player running in a straight line.

Lungers are big enemies which appear to be a hybrid between a dog, a bat and possibly a pig, mutated by Chaos. They are among the fastest enemies, faster than the player, but is slow to turn around after initiating an attack. They have plenty of health. They can appear in groups or individually, and they can block shots from both the player and other creatures.

Lungers are first encountered in Research and become extremely common enemies afterwards. They are the second most common melee foe after the Zombie.
Hexarchy

**Hexarchy** is a level in Prodeus and is currently the last level available to play in the campaign. It follows Progenitor and is the second level in the Prodean homeworld.

## Secrets:

1. On the top floor, when the floor raises to reveal ammo pads, use them to jump onto the ledges surrounding the arena. *Reward: Pistol*
2. Before going through the exit portal, look to the right and find an open alcove. *Reward: Large Armor*
Secret Exit

**Secret Exits** are a rare type of exit found throughout Prodeus. They unlock new routes through the campaign and occasionally new levels. Ammo Cache must be accessed three times in three different locations to unlock the Bandolier. Of these three unlocks, only one is unlocked without a secret exit.

## List of Secret Exits

Sacrum: Shortly after fighting your first Fiend, a hidden ledge can be jumped to containing the first secret exit of the game. *Unlocks: Portal to Citadel*

Shotgun Trial: At the beginning of the red tunnel, right after the automap secret, drop down a hidden hole and go through a cave. *Unlocks: Path to Shredder Trial*

Chaos Generator: In the room where you first shoot the shield, jump on the rock pillar to find a hidden cave. *Unlocks: Ammo Cache*

Marksman: Near the level start, a small indent on the cliff face can be seen. Jump down there to find the hidden exit. *Unlocks: Ammo Cache*
Auto Shotgun

The **Auto Shotgun** is a weapon in Prodeus. It uses shell ammo and will literally blow you away. The Auto Shotgun holds twelve shotgun shells in its magazine and can fire each one rapid-fire. Alternate fire shoots three of these shells at once as a single reflecting projectile, able to attack enemies at awkward angles and around corners. It lacks the full accuracy of the regular shotgun but keeps the same damage.

1. ↑ https://twitter.com/prodeusgame/status/1350476555294814208
2. ↑ https://twitter.com/prodeusgame/status/1229198049471320065?lang=en
Skull Fish

Skull Fish is one of the many Chaos creatures. They do not have a ranged attack nor a melee attack, so they rely on their speed to approach the player and explode nearby to cause damage. They can float, emit a distinct sound, possess a tail of reddish light which makes them easier to spot.

They appear in groups of either 2 or 3. They have little health, it's even possible to destroy one and its explosion cause a chain reaction on other Skull Fish. Skull Fish are notably the only members of Chaos who are not affected by buffs from the Slayer or the Hunter.

Skull Fish first appear in Research, although they don't become common until Genesis Part 1.
Void Cannon

The **Void Cannon** is a cell ammo weapon in Prodeus. It has a primary fire which launches electric bolts at enemies, and has a secondary fire which, after charging up for a short duration, launches a large electric bolt which lingers before erupting in a massive electric explosion. This electric explosion damages anyone nearby (including the player).

1. ↑ https://twitter.com/ProdeusGame/status/1363634763592990720/photo/1
Sniper Zombie

**Sniper Zombies** are one of the varieties of militarized personnel being affected by the Chaos creatures. They are first encountered in either Excavation or Memoriam, but they are most well known for their appearance in Marksman where they first become commonplace.

They rely on a sniper weapon to do damage, in this case the Arc Rail. They take a moment to aim, represented by a red laser-like light slowly closing in on the player, regardless of if they are stationary or moving. If the player is still in sight, and not behind cover, they will damage them with a powerful shot. They are quite strong, and they shoot just as fast as their Shotgun Zombie counterparts. However, it can be easy to time their shots, do damage and then take cover. They can appear individually or in small groups, to the player's level or above the battlefield on platform and ledges. When close enough to their target they will use the Arc Rails' primary fire, shooting 4 times in a sweeping motion in front of them.

Upon death they will drop the Arc Rail, giving the player 30 nukes.