Breakfast Cereal Mascots

## Overview

*Good morning! Why don't you start your day with a bowl of delicious cereal? The Breakfast Cereal Mascots are all about the emphasizing the importance of eating their sweetened products first thing in the morning and then hoping the subsequent sugar crash isn't too hard later on. Once primed, these Cap'ns and critters are ready to burst into action before you even play any cards! Be careful, though, because they struggle to keep their momentum up further into the turn. It's all part of balancing that complete breakfast!*

The Breakfast Cereal Mascots emphasize abilities that trigger at the start of the turn, prior to playing your regular minion and action play.

### Details

#### General

* Name: Breakfast Cereal Mascots
* Author: AndIQuote
* Complexity: 1.5/5
* Version: 1
* Last updated: July 28, 2023

#### Mechanics

* +1 Power Counters
* Base Modifiers
* Minion Modifiers
* Movement

## Cards

   Download full-sized cards in .png format here!

#### Breakdown

Breakfast Cereal Mascots have the typical 10 minions and 10 actions. Their total minion power is 30 with an average of 3 per minion. Among their actions, there are:

* 3 play-on-minion actions: Crunch-a-tize Me, Cap'n!, Cuckoo for Cocoa Puffs!, Taste You Can See!
* 4 play-on-base actions: Breakfast of Champions (2x), It's What's For Breakfast, Magically Delicious
* 3 standard actions (1 that affects one or more minions, **in bold**): The Cereal Shot From Guns (2x), **Two Scoops of Raisins**
* 6 actions that directly increase a minion's power: Breakfast of Champions (2x), Crunch-a-tize Me, Cap'n!, Cuckoo for Cocoa Puffs!, Taste You Can See!, Two Scoops of Raisins

#### Minions

* **1x Tony the Tiger (5):** Ongoing: After you use another ability at the start of the turn, this minion gains +1 power until the end of the turn.
* **2x Toucan Sam (4):** Ongoing: At the start of your turn, this minion gains +2 power until the end of the turn.
* **1x Snap (3):** Ongoing: At the start of your turn, draw a card.
* **1x Crackle (3):** Ongoing: At the start of your turn, draw a card.
* **1x Pop (3):** Ongoing: At the start of your turn, draw a card.
* **4x Trix Rabbit (2):** Ongoing: At the start of your turn, you may move this minion to another base.

#### Actions

* **2x Breakfast of Champions:** Play on a base. All minions here have -1 power until the start of your next turn. Ongoing: At the start of your turn, each of your minions here gains +1 power until the end of the turn.
* **2x The Cereal Shot From Guns:** Choose a base. Play an extra minion there with the same printed power as one of your minions on another base.
* **1x Crunch-a-tize Me, Cap'n!:** Play on another player's minion. Ongoing: At the start of your turn, destroy this minion to place +1 power counters equal to its power on one of your minions here.
* **1x Cuckoo for Cocoa Puffs!:** At the start of your turn, you may move this minion to another base and place a +1 power counter on it.
* **1x It's What's For Breakfast:** Play on a base. Ongoing: At the start of your turn, you may destroy this card to play an extra minion here. Talent: Cancel this base's ability until the start of your turn.
* **1x Magically Delicious:** Play on a base. Ongoing: After the first time each turn another player plays a minion here, place a counter on this card. At the start of your turn, you may remove a counter from this card to play an extra action. If there are no counters, reduce this breakpoint by 4 and destroy this card.
* **1x Taste You Can See!:** Play on one of your minions. Ongoing: At the start of your turn, you may reveal up to four cards from your hand. For each card revealed, give this minion +1 power until the end of the turn.
* **1x Two Scoops of Raisins:** Special: After the first time one of your minions uses an ability at the start of your turn, you may play this card as an extra action. That minion gains +1 power until the end of the turn, and you may place this card back into your hand.

## Clarifications

* **Breakfast of Champions:** The power reduction does not affect minions played after Breakfast of Champions.
* **Magically Delicious:** The breakpoint reduction and subsequent card destruction are compulsory. The counters can be anything, such as actual Lucky Charms or +1 power counters, but note that they do not count as giving Magically Delicious power or count towards a player's total power on a base. If you choose to remove a counter to play an extra action, it must be played immediately.
* **Two Scoops of Raisins:** This card's special ability can only be triggered once per start-of-turn phase.

## Strategy

### General

Breakfast Cereal Mascots (BCM) want explosive beginnings to turns and have a lot of difficulty dropping power at any other point in the turn. They have three cards that play extra minions, but one of those triggers exclusively at the start of the turn and the two copies of The Cereal Shot From Guns limit the power of and base the extra minion can be played on. The Cereal Shot From Guns is rather meant as a setup card, helping stage multiple cards like Trix Rabbit on different bases to converge more easily at the start of the next turn. It's What's For Breakfast is likely best saved for a big minion play such as Toucan Sam or Tony the Tiger. Keep in mind that if Tony is played via It's What's For Breakfast's ability, he will not get the +1 power from It's What's For Breakfast triggering since it occurs before he is in play.

Staging bigger minions like Sam or Tony can be difficult, as their higher power makes it easier for opponents to break bases on their turns. The two copies of Breakfast of Champions can help mitigate this, reducing the power of *all* minions on a base before accelerating *your* minions at the start of your next turn. Tony can gain power from 17 of the 19 other cards in BCM, making him a very threatening card with proper setup. Snap, Crackle, and Pop may seem like objectively superior version of official faction Killer Plants' Water Lily as their start-of-turn draw is not capped, but BCM has more difficulty getting more than one of them into play and lacks Killer Plants' other means of card search or draw.

Magically Delicious is a threatening card that opponents have to carefully play around. If they choose not to play on its base, the card will be destroyed but also make its base easier for BCM to score. If they play a minion there to put a counter on it, that counter can be spent to play and immediately trigger some of the powerful BCM actions at the start of the turn, including Crunch-a-tize Me, Cap'n!, Taste You Can See!, It's What's For Breakfast, and Cuckoo for Cocoa Puffs!

### Partner Suggestions

#### Published

* **Killer Plants**
* **Ancient Egyptians**
* **Wreck-It Ralph**

#### Custom

* **Babies**
* **Jellyfish**

## Author Notes

* The font used for this faction is "Cerealbox".