recursal/Fanatic-Fandom huggingface dataset:
Apple pen

*For other articles with related titles, see Apple (disambiguation).*

The **Apple pen** is a joke item in *Advanced Education with Viktor Strobovski*.

## Description

It is an apple with a pen stabbed into the bottom of it. This is a reference to PPAP, a popular meme song by Pikotaro.

## Usage

This item is part of the PenPineappleApplePen Easter egg.

## Crafting

Pen (red) + Apple

**Apple pen** + Pineapple pen
PenPineappleApplePen

## See Also

* Apple (special item)
* Pen
Bowling ball

The **Bowling ball** is a special item in *Advanced Education with Viktor Strobovski* that can only be accessed by purchasing it from the Store.

## Usage

Similarly to the bouncy boi, the bowling ball doesn't do anything noteworthy until it is thrown. Once it hits the ground, it will glide across it at a constant pace, similarly to a real-life bowling ball. It will continue to travel across the ground like this until it hits an object. Again, just like the bouncy boi, this doesn't serve any practical purpose and is merely a commodity.

## Trivia

* There is an alternative version of this item, called generic orb, which can be found in untitled23. The only difference is that the generic orb can be stored in the artifact belt, unlike the bowling ball.

## See Also

* Bouncy boi
* Store
Bone (disambiguation)

Disambiguation*There are multiple articles associated with the title **Bone**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Bones: Common decorative items in *AEwVS*.
	+ Clean bones: "Cleaned" versions of the above item.
	+ Clean chicken bone: Garbage items left over from consumed chicken bones.
	+ Chicken bone: An edible item found in the History Level.
* In *UD*:
	+ Bone pile: An item obtained by using a knife on a corpse.
Big salt cube

The **Big salt cube** is a minor craftable item in *gd*.

## Description

A large cube of pure salt. It consists of 27 smaller salt cubes that have been merged together through unknown means.

## Obtaining

This item can be made by crafting multiple salt cubes together.

Salt cube x27
**Big salt cube** x1

## Usage

Big salt cubes can be sold at the shop machine for $3600 each. They don't have any other use currently.

It is not recommended to craft this item, because selling 27 salt cubes will earn you 4050$, and selling one big cube gives you 3600$.

## See Also

* gd
* Salt cube
Brain-Upgratonator

The **Brain-Upgratonator** is a software used by Viktor Strobovski in the Math Level and Language Level of *Advanced Education with Viktor Strobovski*.

## Description

The Brain-Upgratonator is a program seemingly installed onto all the math notebooks.

In a large box, it prompts the user with a mathematical equation to solve, and the user must type their answer into another box below. On the left is a small window where the teacher (in this case Viktor) can communicate with the user, and also a list of which questions the user has answered correctly or incorrectly. It also provides a "truncate" value, which tells the user how many decimal points to round their answer to, however this is only necessary when doing complicated division equations.

The Brain-Upgratonator seems to be corrupted in some way, however, as the fifth example doesn't work, and it only reads "Loading...". It's unknown if this is due to the Brain-Upgratonator, or due to the "curse" that's affecting the school (This does not apply to Puss Mode and the final notebook, where every question must be answered correctly, therefore the 5th question isn't glitched)

In the first two versions of the game, this UI was different. Every box was a gradient from light gray to slightly darker gray, all text was black, and "Brain-Upgratonator v0.42" text was missing entirely, along with the frame that looks like the notebook.

## Gallery

The UI.The UI in the first two versions of the game.The impossible question in the first two versions.
## Trivia

* You can right click on the text box, and a context menu from Unreal Engine 4 will appear, in which you can click "Paste". Something unusual will appear in the text box, different in each version of the game, and this does not work as a correct solution for the impossible question.
	+ In some versions, the game will freeze for a few seconds after pasting this something, due to the thing pasted being very long.
Announcer

> "*Emergency. Dangerous student detected.*"
> ― Announcer
>
>

The **Announcer** is an unknown character who can only be heard through messages broadcast through the Math Level's speaker system in *Advanced Education with Viktor Strobovski*.

## Description

The Announcer's messages are mainly announcing that a dangerous student has been detected, and warning the faculty to call the Head Teacher immediately. Although it was initially assumed that the "dangerous student" he mentions was Angell (the protagonist), MrDrNose has revealed that she is not the student the Announcer is referring to.

It is currently unknown who exactly the Announcer is, or what his true name is. MrDrNose has stated that he is currently known as the Announcer, but he has also suggested that he does have a true name.

## Behaviour

Every 5-10 minutes, the Announcer will broadcast a message throughout the school. When this happens, the Head Teacher will stay in the same place for a short time.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

*"does the announcer have an actual name? or is he just called "announcer""* — Atoshi

*"Just announcer for now"* — MrDrNose, September 10, 2020
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"does he call the teacher to you?"* — Devourer

*"No, it calls to another student"* — MrDrNose, September 8, 2020
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"Yeah i used audacity only, i think this is a strong reverb effect, bass boost and pitch modification, idr exactly"* — MrDrNose, June 14, 2022

## See Also

* Laura
* Math Level

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Beacon

The **Beacon** is an item in *gd*.

## Obtaining

Beacons can only be obtained by purchasing them from the shop machine for $2470.

## Usage

This item only has a function when it is dropped on the ground. While it is on the ground, it constantly emits colored rings, which protrude outwards and can be seen through walls. It also adds an arrow of the same color to the minimap, which constantly points towards the beacon's location.

Essentially, this is a way of marking a spot (such as the starting area) and allowing the player to never lose track of its location. Each beacon emits a different color, so the player can have multiple beacons active at once.

## See Also

* gd
* Map markers
Alex Basics: Scrina's Sensors/Mechanics

Under Construction*This article is currently under construction. Please wait for the editors to finish it.*

## Modules

Modules are the main mechanic of AB:SS. They haven't been added to the public game yet, but they have been seen on MrDrNose's YouTube channel.

Scrina seems to always have access to these modules, and she can switch between them at will. It has been shown that in the future they will have "levels", which probably affect how effective the modules are.

**This information has just been speculated from what has been shown on the YouTube channel. It may not be entirely correct (obviously).**

### Energy Blaster

With this, Scrina can shoot purple energy rays, seemingly infinitely. These rays deal 27 damage to any enemies they hit. Scrina can also charge up a large ball attack, which gets bigger depending on how long it is charged up for.

### Virtual Barrier

While the Virtual Barrier is in use, Scrina can create a circular, holographic barrier in front of her. She can modify the size of this shield, and it will face in whichever direction Scrina is looking. The barrier protects Scrina from enemy fire. Notably, the Virtual Barrier stays in front of Scrina even if she switches to another module.

### Hands

Scrina can use this module to drag objects and enemies around.

### Repair Tool

While it is in use, Scrina can heal any part of her body quickly.

### Quantum Storage

This module allows Scrina to atomically disassemble objects and store them inside her core. She can then take these objects out again at will. It's unknown if there's a limit to how many objects she can store this way, or if there's a limit to the size of objects that can be disassembled.
Agate

**Agate** is one of the many mineral resources in *UD*.

## Description

Agate is a common rock formation, consisting of chalcedony and quartz as its primary components, consisting of a wide variety of colours. Agates are primarily formed within volcanic and metamorphic rocks.

## Obtaining

This has a chance of being obtained after any type of rock (except moon rock) is broken with a sledgehammer or other suitable tool. It can also be obtained from geodes.

## Usage

Each piece of agate can be sold at the sell machine for $90.

## See Also

* UD
* Rocks (object)
* Quartz
Big crystal

The **Big crystal** is an unknown item that was added to *Advanced Education with Viktor Strobovski* in Alpha 0.26.0.5. Currently, it can only be found in untitled58.

## Description

It is a large, purple crystal, shaped like a traditional diamond. While Angell is holding it, small particles of light can be seen inside it.

## Usage

This item doesn't have a use, currently. MrDrNose has stated that he wants this item to be outside Oreichalkini Gata's lair, and when the protagonist takes it, Gata will jump out of his lair and the chase will begin.

## References

1. ↑ Discord thread about the big crystal
Appeasement gem

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Solution/guide to game content

## Appeasement gem

### Effects

Forces Angell to pick it up, then decreases sanity

### Added in

Alpha 0.16

The **Appeasement gem** is a rare item in *Advanced Education with Viktor Strobovski*. It is one of the five rare gems.

## Obtaining

The appeasement gem can be obtained by combining its four shards together. Two of its shards are in the Language Level, one in the Math level, and the last shard's location is unknown. However, it can also be obtained via test maps.

## Shard Locations

* Behind the deadly painting.
* Obtained when Freek-a-del'ka is defeated.
* In a corner of the RUST Labyrinth

## Usage

If the appeasement gem isn't in Angell's inventory, it will stay in place, like a regular item. However, if Angell is near it, her view will automatically be drawn to face it, and she will begin to walk towards it at nearly running speed. If she is close enough to pick it up, she will do so automatically. This effect also occurs with any other items that Angell is looking at while being controlled by the appeasement gem. Angell can resist this effect, although it can be difficult as the influence is extremely strong.

While Angell is holding the appeasement gem, her sanity will decrease extremely quickly, which can reduce the meter to zero in less than a second. This item also decreases the sanity limit, though not as fast as the sanity. Due to the effects of sanity loss, this usually leads to her throwing away the appeasement gem, as well as any other items in her inventory. It's possible to recover from this, but it is extremely difficult and afterwards the appeasement gem's effects will cause Angell to pick it up again. Additionally, if Angell holds this item long enough for her sanity limit to drop to zero, she will die of a stroke. It's recommended to avoid this item as much as possible, or if it is in the inventory, not to hold it and put it in the bag to not accidentally switch to it.

If Angell inserts this gem into an empty necklace, it will create a Sanity necklace, which has the opposite effect - quickly restores sanity.

## See Also

* Gems
* Sanity necklace
* Sanity
Bear traps

* AEwVS
* UD

**Bear traps** are dangerous traps that are found in *Advanced Education with Viktor Strobovski*.

## Locations

Bear traps are randomly placed around the History Level by Alice Freudenmacher after she is possessed by Tiara.

## Function

When Angell steps on a bear trap, it will instantly close and trap her in place. While trapped, she won't be able to move at all, making her extremely vulnerable to Alice. It will also cause minor blood loss. However, it's possible to escape from a bear trap by looking down at it and repeatedly pressing E. This can take a fair amount of effort, as the player will need to press E relatively quickly in order to pry it open.

If there is a bear trap in Angell's way, such as in front of a door or entrance to a hallway, Angell can deactivate it by throwing any item into it. The bear trap will close around it, and although this means the item cannot be retrieved, it allows Angell to walk over it safely without being affected.

Some bear traps may become slightly transparent, causing them to blend in with the floor. This can make them somewhat harder to spot.

## Trivia

* When bear traps were first added, in 0.0.7c, you had to spam E much faster than in newer versions.

## See Also

* Alice Freudenmacher
* History Level

## Bear traps

### Found

Dungeon

**Bear traps** are dangerous objects found commonly in *UD*.

## Locations

Bear traps can sometimes spawn on the floor in certain rooms in the dungeon, usually rooms that conatin treasure of some kind.

## Function

If the player steps on a bear trap, it will close, causing them to lose 2HP. It does not have any further effects, and it cannot be activated again after this.

The player can also destroy bear traps using a tool, such as a sledgehammer, plasma cutter or glove. When destroyed, bear traps leave behind multiple random metal scraps.

## See Also

* Dungeon
* Glove

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Asteroids

**Asteroids** are somewhat common interactive objects found within MrDrNose's unfinished game, *gd*.

## Locations

Asteroids can be found floating around randomly in space.

## Usage

Asteroids will fly around the area at varying speeds. Some are too fast for the player to be able to interact with them, while some are much slower, and some do not move at all.

They can only be broken using a hard rockdrill. Once broken, a large number of asteroid rocks and iron will be ejected in multiple directions, which the player can then pick up.

## See Also

* gd
* Space
* Asteroid rocks

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Artifact belt

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Deep secret spoilers

## Artifact belt

### Added in

Alpha 0.0.5

The **Artifact belt** (Ремень, *Belt*), also called simply the **Belt** at times, is a unique and important item found in the center of the RUST Labyrinth in *Advanced Education with Viktor Strobovski*. It can store items with colored text to keep them between levels.

## Usage

When picked up, it can be used at any point after that, as long as the player keeps the same save files.

Up to 12 items can be placed inside the artifact belt, and these items will be kept between levels. This opens up new possibilities for using items in different levels than they were found, and also saves the player from having to get difficult-to-obtain items multiple times. However, only items with colored text can be placed inside it, and after an item is placed inside, the "SAVE" button needs to be pressed (or the F key in older versions). It is one of the few equippable items, and it has its own gray slot that it automatically equips into when picked up, but once it is equipped it can't be taken off anymore.

## Trivia

* Before Alpha 0.13, there was no save button. Instead, it would save every time an item is placed into or taken from the belt (meaning that if the level ends without an item in the belt, that item is lost).
* If you play multiple versions of the game, you should sort items by the version they were added in, old to new from left to right. This is because playing a version where one of the items in the belt did not exist yet will cause all items to the right to disappear as well. However, bite the dust and lockpicks should be placed in the last slots.
* The artifact belt was added in Alpha 0.0.5, but the RUST Labyrinth was added in Alpha 0.0.4. Because of this, the "Rusty Gear" artifact was in place of the belt in Alpha 0.0.4.
* In version 0.27.0.4, the save button had broken collision, because of which it was hard to actually click on it.
* In the game code, items with red-colored text are named "important artifacts" and items with black-colored text are named "cursed artifacts".

## See Also

* Rusty knife
* List of special items
Bed

* AEwVS
* UD

The **Bed** is a decorative object found in the History Level of *Advanced Education with Viktor Strobovski*.

## Location

It is found in the corner of Erie's bedroom.

## Description

It is a large bed, almost entirely pink in colour. It has multiple sheets messily placed on top of each other, and a white pillow.

## Bed

### Found

Combine machine

The **Bed** is a craftable interactive object in *UD*.

## Description

A very large bed, made of wood, cotton, metal and gold.

## Crafting

The bed can only be made by crafting it at the combine machine.

Wood x35
Nut x6
Bolt x6
Cotton x50
Gold nugget x2
String x55
Bed x1

## Usage

The bed acts as one of the ways for the player to restore HP. When the player uses it, a UI will be opened showing how much HP the player currently has. While this UI is open, the player will gradually gain HP.

Although there are other items and objects capable of restoring HP, the bed is one of the more effective as it can be used infinitely without it breaking or disappearing. However, it does take a while to restore HP a significant amount.

## See Also

* UD
* Home
* Furniture

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
"friend" (location)

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type: '***Medium secret spoilers'''**
*For the item, see "friend" (item).*

## "friend"

### Inhabitants

Marzia V. (hidden spawn point)
Unknown female character

**"friend"** is a location in the Language Level that can be accessed after setting up the PlayStation and inserting the "friend" disk.

## Description

"friend" contains a single, simplistic map with solid colors and minimal controls. The player can use WASD to move, Q to exit, and the mouse to turn. Using "friend", like notebooks, does not pause the overworld; thus, the best circumstances to use it in are in puss mode with 9 notebooks, or subsequent to the chase. It consists of a large field surrounded by a small building on the backside and grey barriers on the rest, separated into two sections by a wooden gate.

The first section is where the player spawns, and it has a white podium that Marzia spawns on top of in Puss mode, and a static female character with blonde hair, a green shirt and brown pants next to the gate's passage.

In the other section, there appear to be tombstones and rectangular dirt patches in front of them, facing away from the first section. Each tombstone has the name of an abandoned game created by MrDrNose written on it. From left to right, back to front, they are:

 "PtSoRtS"
 "AEwVS"
 "3d Puzzles simulator"

The tombstone labeled "AEwVS" has a dirt patch significantly higher than the other ones.

## Gallery

A small section of the graveyard."AEwVS"'s tombstone.The unknown female character.
## Trivia

* "ABiBaZ", "ABiBaZ 2", "Flatland", "Isometric Game Test", "Sheep Heaven" and "Canned Dog" do not appear in the graveyard.
* The extra dirt on AEwVS' grave symbolises the struggle of AEwVS to escape the grave, meaning that MrDrNose has to pile on more dirt to keep it from doing so.

## References

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Advanced Education with Viktor Strobovski/Levels

* Main levels
* Bonus levels
* Secret levels

Avoid breaking the rules within the Head Teacher's sight, help Mr. Mix with his cooking, and don't look at the dog at the end of the hallway.
Make sure to keep your sanity intact, and don't let the music stop playing.
Also, visit Erie's library, and find the books she requests.

These levels can be purchased at the Store in exchange for DCoins. Most of them are merely maps that MrDrNose used to test various mechanics of the game, however a few are notable.

Spoiler Warning*This section contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type: **Deep secret spoilers***
These levels are extremely hidden, and they cannot be purchased from the store. They can be accessed via startBeta, and some can also be accessed in other ways.
Buns

* Regular
* Sugar
* Poppy

**Buns** are baked food items in *gd*.

## Description

These are freshly baked bread buns. There are three types of buns: regular, sugar and poppy.

## Obtaining

Buns are made by cooking a pile of dough in the furnace. The type of bun produced changes depending on which type of dough is used.

Dough (bun)
**Bun**

Dough (sugar)
**Sugar bun**

Dough (poppy)
**Poppy bun**

## Usage

Buns can be eaten by the player to gain multiple positive effects.

### Regular buns

Eating a regular bun gives the player:

* +8-9 health.
* +48-64 stamina.
* +25-30 hunger.

### Sugar buns

Eating a sugar bun gives the player:

* +8.5-9 health.
* +80-96 stamina.
* +25-30 hunger.
* Speed and Haste x25 for 60 seconds.

### Poppy buns

Eating a poppy bun gives the player:

* +8.5-9 health.
* +80-96 stamina.
* +25-30 hunger.
* Regeneration x2 for 60 seconds.
* Haste x25 for 60 seconds.
* Nausea x0.1 for 40 seconds.

## See Also

* gd
* Dough
Air

**Air** is a minor mechanic in *Advanced Education with Viktor Strobovski*. It appears as a bright blue bar in the bottom-right corner of the screen.

## Function

Air is a way of indicating how much air Angellica has in her lungs. Usually it is full, but Angell can hold her breath by pressing a certain button (C by default), which decreases the bar at a constant rate. Once she stops holding her breath, she will breathe out again, and the bar will refill quickly. If Angell holds her breath until the air bar runs out, she will begin to choke, and the air bar will begin to refill again at its normal rate, meaning Angell can't commit suicide by holding her breath.

If Angell's sanity bar is low, she can recover it by breathing in and out repeatedly. However, apart from this, the player hardly ever has to pay attention to this bar.

There are a few situations in which the air bar is important, however:

* If Angell is wearing the Gas mask, the air bar both increases and decreases slower than usual.
* If Angell is in an uninsulated area containing rotten items, such as Mr. Mix's fridge, her air bar will decrease.
* When Angell is facing the Antibreather in the Bunker, the air bar is extremely important. If the Antibreather sees Angell and she isn't holding her breath, it will charge towards her and kill her.

The air bar can also be instantly and completely refilled by eating a mushroom or rubbing a bouncy boi.

If Angell is suffocated (meaning, if her air bar runs out and she is physically incapable of recovering it), she will die.

## Trivia

* There is unused code for a unique death for dying from no air. The regular death code is used instead.
	+ In it, the camera randomly shakes horizontally, the sanity gets completely drained, and the protagonist falls onto the ground. However, it seems to be unfinished, because there is no audio and the game over screen does not appear (which softlocks the player).

## See Also

* Angell
* Sanity
* Antibreather
Biggo-Walko

**Biggo Walko**, also called the **Stroke-Bot 9000**, is a minor entity found in untitled43.

## Appearance

Biggo Walko seems to be a barrel with four robotic legs that allow it to walk.

## Behavior

Biggo Walko walks around the area. It doesn't seem to do anything else. MrDrNose has said he only created this to see if he could make a fully physical 3D moving character.

## See Also

* Test Maps

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
0.0.7

## Changes in 0.0.7

* The language level now has an ending, along with math level characters, bug fixes, language notebooks having their own sprite, and also a larger map.
* The history level was added, along with its teacher, Alice Freudenmacher. However, all this floor had was the elevator from the language level, some paintings, Alice, and some doors. These doors only had a wall behind them.
* Crafting was added. You can press middle mouse button to select an item, and after you select some items, you can press middle mouse button + E to craft an item, if the recipe is correct. If it's not, every selected item will be de-selected and nothing else will happen.
* The tutorial level was added. However, in this version, Helpscreen simply talks for about 5 minutes about random things, occasionally talking about the game and how to play it.
* Subtitles were partially added.
* The player can now look up and down (pitch axis), instead of being able to only rotate the camera left and right (yaw axis).
* The camera character's sprite was changed to the puppet. This does not apply to the camera in the Red Room.
* Items no longer float in air, and instead stay on surfaces that they're placed on, most likely because of the player being able to look up and down in this version.

## Changes in 0.0.7b

The history level was expanded and now has multiple short hallways, which are all dead ends (without walls, meaning the player can fall out of bounds).

## Changes in 0.0.7c

* The history level was significantly changed, though it still barely had anything.
	+ Some of the hallways added in 0.0.7b were removed, and the remaining hallways were made much longer. Textures were changed and rooms were added. They are empty, however one of them has a notebook, meaning it is possible to anger Alice.
	+ The level has music now.
	+ The Pine Forest was added to the level. It can be accessed from a room which would later become the elevator.
	+ The elevator isn't in the level yet in this version, so it only consists of one floor, instead of 3.
		- Because of this, Erie is absent.
* Alice now places bear traps after being angered. However, it is very difficult to escape from bear traps in this version.
Art room

The **Art room** is an important location in the Language Level of *Advanced Education with Viktor Strobovski*.

## Description

It is a medium-sized room that doesn't require any keys to access. Inside are many randomly-placed canvases, which each contain fanart submitted by various players. Like the ones in the Secret Gallery, if the protagonist looks at one of them, the artist's name will appear on the screen. Phonty-Phonograph spawns in the center of this room.

## Function

Angell will need to come back to the art room regularly in order to rewind Phonty. If she doesn't, Phonty will eventually become angry and begin to chase her around the level, and if Angell is too close to him, she will die from Phonty's extremely powerful soundwaves.

The art room can be considered the Language Level counterpart to the Math Level's Cafeteria, as it serves a very similar purpose.

## See Also

* Phonty-Phonograph
* Language Locations

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Armstrong's mixture

**Armstrong's mixture** is an item found in the Language Level of *Advanced Education with Viktor Strobovski*. It can be used to craft a flash.

## Description

In real life, Armstrong's mixture is an extremely sensitive explosive, made by mixing red phosphoroxidizer. strong oxidizer.

## Spawns

Armstrong's mixture can sometimes be found on classroom desks. However, it can also be made by combining red phosphorus and bertholete salt.

## Crafting

Red phosphorus + Bertholete salt

**Armstrong's mixture** + Flash powder + Small cardboard tube + Small metallic ring
Flash

## See Also

* Red phosphorus
* Bertholete salt
* Crafting
Amonolith

The **Amonolith** is a rare interactive object in *gd*.

## Description

The amonolith is a large, black slate, with an unusual square pattern on the front and back. There is also a large hole above the pattern.

Currently, this is the only thing in the game that has a full 3D model.

## Location

The amonolith has a very small chance of spawning in the middle of a room.

## Function

Currently, it doesn't seem to do anything.

## See Also

* gd

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
"CUBE" Unreal/Game Mechanics

This is a list of *"CUBE" Unreal*'s mechanics.

## Vital Bars

Vital bars are special meters that communicate certain information about the player. You should always keep an eye on these bars, as they can greatly affect your health and vulnerability.

### Stamina

**Stamina** is a green vital bar. It doesn't seem to do anything currently, and in the "help" section MrDrNose states that it is WIP.

### Water

**Water** is a blue vital bar, and one of the two most notable vital bars. It constantly decreases, and it can be refilled by drinking water from a bottle. It is also refilled slightly by eating food, though this is less efficient. If this bar runs out, the health bar will begin to slowly decrease until it is refilled.

### Hunger

**Hunger** is bright orange and similar to the water bar, except it is only refilled by food. This bar works the same as the water bar when it runs out.

### Blood

**Blood** is a dark red vital bar. Its function is unknown.

### Health

**Health** is a bright red vital bar. It is decreased when the protagonist falls from a high distance. If it runs out, the player will die.

### Pain

**Pain** appears as a circular bar in the bottom-right corner of the screen. When the player goes through experiences that would cause physical pain, this bar will increase. It decreases automatically, so it's unknown what would happen if it reached maximum.

## Deaths

There are multiple ways the player can die. If any of these events occur, the game will end.

### Traps

These deaths are caused by various traps.

* **"You have been chopped like cow."**
Get cut by the Blader trap.
* **"You have blowed up like melon."**
Get blown up by either of the Bomb Dropper traps.
* **"You have been cutted on small square peaces."**
Get caught in the Cage trap, and get chopped into square pieces.
* **"You're so cool."**
Get frozen to death by the Freezer trap.
* **"Too loud sounds can damage ears."**
Stand too close to the Screamer trap while it is active, rupturing your ears.
* **"You going too far."**
Walk into the Tesla Room trap and get electrocuted.
* **"You have been transformed to cheese."**
Get impaled by the Spikes trap.
* **"Fried human is ready! And no oven requied."**[sic]
Get cooked by the Heater trap.

### Other

* **"You fall from great height."**
Fall from a high distance and die of fall damage.
* **"."**
Let the Health bar reach zero, from another cause.
Cauldron

* Current
* Old

**The Cauldron**, also called **Kazan** in the game's files, is a device located in the Math Level's Cafeteria. It belongs to Mr. Mix, and acts as a punishment device used by him and the Head Teacher.

## Appearance

The Cauldron is a large, metallic cauldron filled with a bubbling, transparent yellow liquid, presumably oil. In older versions, this liquid was thick and red.

## Function

The Cauldron can't be interacted with initially. Angell can throw items inside it, which doesn't do anything except destroy the item. (If the item is The Cake, a special event will occur, see that article for information.)

However, if Angell either:

* Breaks the rules within the Head Teacher's sight a total of 5 times. (In older versions, if she saw you holding a secretive item, Angell will be taken to the cauldron without breaking the rules 5 times)
* Goes too long without helping Mr. Mix (or holds a secretive item in front of him prior to 0.18)

then the respective character will pick Angell up and drag her to the Cauldron. When they reach the Cauldron, they will throw Angell in, which inevitably kills her.

## Trivia

* The Cauldron's alternate name, Kazan, may be a reference to the character named Kazan from "Cube", of which MrDrNose is a fan. Kazan is also an alternate name for cauldron in various languages like Russian, Ukrainian, Turkish etc.
* The filename for the old cauldron's liquid's material is "blood\_mat". The filename for the new cauldron's liquid is "kazanOil\_mat".
* In newer versions, it is possible to jump into the cauldron and die. The game over screen will blame Mr. Mix, who did nothing.

## See Also

* Mr. Mix
* Head Teacher
* Cafeteria
Bag

* AEwVS
* "CUBE" Unreal
* Suddenly Darkness

* 0.25.0.4+
* 0.27.1+

**Bags** are common items that were added in Alpha 0.25.0.4 of *Advanced Education with Viktor Strobovski*.

## Spawns

Bags are found throughout the Math Level, Language Level and History Level. They mostly spawn in areas that contain potted plants.

There are 32 bags in the Math Level, 42 in the Language Level, and there are meant to be 16 in the History Level.

## Usage

When used, Angell will open this item and its contents will spill onto the floor around her. Each bag contains two to four items; these items are usually organs, coins or lockpicks, but many other items may also be obtained from them. This item is overpowered due to commonly dropping secretive items, such as the rusty knife.

## Version History

**Alpha 0.25.0.4**

* Bags were added to the game.

**Alpha 0.27.1**

* Bags were made less common.
* Bags were given a new sprite.

## Bag

### Source

Hypercube starting room

The **Bag**, also known as the **Backpack**, is an item in "CUBE" Unreal. It is only found in the Hypercube level.

## Description

It is a regular backpack with a camo-like color scheme, and numerous different zig-zag and square patterns.

## Spawns

The bag is found at the beginning of the Hypercube.

## Usage

When picked up, the bag is not stored in the inventory, and is instead worn by the protagonist. While being worn, the protagonist can store up to 28 items inside it. It basically acts as an extension of the default inventory space.

## See Also

* "CUBE" Unreal

 **Medical**
 **Misc.**

## Bag

* World
* Inventory

### Source

2
testBP
ERROR\_testBP

The **Bag** is an item in *Suddenly Darkness*.

## Description

It is a small, brown bag with a yellow label on the front.

## See Also

* Suddenly Darkness
Angel.umap

*For the character, see Angellica.*

**"angel"** is one of the available bonus levels in *Advanced Education with Viktor Strobovski*. It costs 10 DCoins to unlock.

## Description

This map was used to make the images used in the game over screen prior to the new year special. However, since these game over screens have since been removed from the game, their sprites are also missing and therefore replaced with .

It consists of three rooms, the first two connected by a short corridor. The first is the death screen in which Laura impales Angellica with the iron rod, the second is the death screen that was shown after either Laura or Mr. Mix throws the protagonist into the cauldron, and the third room contains the regular game over screen, used for most deaths. The second room consists of a table, with Viktor, Marzia, Laura and Mix standing behind it. None of these characters can move or be interacted with.

## Function

This level doesn't have any purpose, since it was only made for the game over screens.

## See Also

* Angellica
* Head Teacher

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Aluminium ingot

**Aluminium ingots** are metallic resources in *gd*.

## Description

A large ingot of pure aluminium. Aluminium is a metallic substance with a very low density, which is used very commonly in the production of various objects such as cans and laptops.

## Obtaining

This item can be obtained by melting either aluminium nuggets, or an iron asteroid, in a furnace.

Aluminium nugget
**Aluminium ingot**

Iron asteroid

Silver ingot or
Iron nugget or
**Aluminium ingot** or
Golden ingot or
Copper ingot or
Silver nugget or
Copper nugget or
Aluminium nugget

## Usage

### Selling

Aluminium ingots can be sold at the shop machine for $690 each.

### Crafting

Aluminium ingots are used in multiple crafting recipes.

Plastic x5
Rubber x1
Small iron ingot x3
Copper nugget x2
**Aluminium ingot** x1
Silicium x1
Wires x10
Hydrogen engine x1
Bolt x8
Nut x8
Segway pad x1

Plastic x5
**Aluminium ingot** x1
Bolt x4
Nut x4
Segway handle x1

Plastic x4
**Aluminium ingot** x1
Rubber x5
Bolt x6
Nut x6
Segway wheel x1

## See Also

* gd
* Aluminium nugget
Anperfysium

*For other articles with related titles, see Anperfysium (disambiguation).*

The part\_test item, which is a small metal piece made of anperfysium.

**Anperfysium** is a substance within the *Advanced Education with Viktor Strobovski* and *UD* universe.

## Properties

Anperfysium is a chemical element with the symbol Un. In its natural form, anperfysium is red and crystalline. It can be found naturally on the planet Mars, and while there are some traces on the surface it is much more abundant deep underground.It is much more brittle in this form, but its effects are much stronger. However, the substance is usually encountered in a metallic form, which is likely made by mixing the crystal with another metal such as steel or bronze.

It is much tougher than regular metal, and is similar to nitinol in that it can restore its shape if it is damaged. However, it can only restore its shape if exposed to electricity.

It also has an unusual property that causes it to repel souls, spirits or any other supernatural phenomena near it (excluding the souls stored within the life crystals). This means that it also repels the Curse.

Anperfysium in its metallic form is extremely heavy, and it can only be stored in Angell's bag in very small quantities.

## Usage

The entirety of the Panacea PAP Station is made of metallic anperfysium, as well as the robots inside (such as the Kavotia and Perpaoulkon). This is why the Station and its inhabitants are unable to be affected by the Curse.

In *UD*, the player can also find a pure anperfysium crystal, which can be sold at the sell machine for $59000. An meteorite with traces of anperfysium inside it can also be found in space, which sells for $20000. There are a few unused items made of anperfysium, such as the strange detail and unknown crystal crumbs.

## References

1. ↑ Discord thread revealing the substance's name
2. ↑ In *UD*, the player can travel to Mars and mine mars rocks. There is a chance of obtaining anperfysium crystal shards from these rocks. MrDrNose has said that they are naturally from Mars, but they are usually found deeper underground.
3. ↑ Discord thread about anperfysium's natural form
4. ↑ Discord thread about the metal's regenerative properties
5. ↑ Discord thread about the metal's supernatural-repelling properties

## See Also

* Panacea PAP Station
* Anperfysium crystal
* Strange meteorite
* Strange detail
* Unknown crystal crumbs
Blood amulet

The **Blood amulet** is one of the rare amulets in *gd*.

## Description

A large, bright blue necklace with a large diamond-like gem on it.

## Obtaining

This item can sometimes be obtained from treasure chests.

## Usage

Like other amulets, the blood amulet can be used by the player to put it on. While being worn, the blood amulet makes the player completely immune to the blood loss status effect. This can provide protection against many hostile entities, such as Fossilhounds, Lookers and fish.

## See Also

* gd
* Status effects
Charcoal

**Charcoal** is one of the many mineral resources in *gd*.

## Description

Charcoal is a lightweight black carbon residue produced by strongly heating wood in minimal oxygen to remove all water and volatile constituents.

## Obtaining

Charcoal can only be made by melting wood in a furnace.

Wood
**Charcoal**

Barrel cap

## Usage

Charcoal acts as an alternative to coal, and like coal it can be used as fuel for the furnace. It is not as effective as coal, only adding 15 fuel, however it is still 3x more effective than using wood as a fuel.

## See Also

* gd
* Coal
* Wood
* Furnace
Arm

Content Warning*This article contains material that may not be suitable for some viewers.*
*Material in question: **Bloody severed arm***

## Arm

### Source

Alex's Realm

The **Arm** is an extremely minor item in *Alex Basics in Biology and Zoology*.

## Description

It appears to be one of Candy princess's severed arms.

## Spawns

It is found in a large room within Alex's Realm, where multiple shadowy versions of Alex constantly move around just outside of the player's field of view.

## Usage

This item doesn't seem to do anything, except make a loud noise when the player approaches it.

## Trivia

* In the game files, the name of the item's sprite is "ARM\_axelol", which is referencing that it somewhat looks like a bent axe.

## See Also

* Candy princess
* Alex's Realm
* Alex Basics in Biology and Zoology

 **Edible**
 **Defensive**
 **Keys**
 **Misc.**
BOFU

**BOFU** is one of the default assetpacks in the moddable version of *Alex Basics in Biology and Zoology*.

## Description

This is an asset pack in Alex Basics in Biology and Zoology. The asset pack is based off of a song from BOFU2015 called Credits. This song also constantly plays in the background.

## Gameplay

When you start, it plays a retro themed Ode to Joy, while the title screen is the regular Alex Basics title but a black and white theme. When the player selects the start button, the game starts where everything is a scene from the Credits music video. When the player enters the school, a regular idle Alex is standing where he normally stands in the game. Everything is black and white except for him. The background music plays a three second loop of a scene from the Credits music video. When the player answers a question incorrectly, a perfectly looped version of Credits plays. Alex becomes black and white, and the doors are unlocked. As the player searches the school for notebooks, the school is black and white, just like the music video.

## Trivia

* If you beat the game with the BOFU asset pack, the changed title screen is normal.
Bees

**Bees** are creatures that can be found in MrDrNose's unfinished game, *gd*.

## Behaviour

Bees always come in swarms of at least 20. Initially, they will randomly fly around their beehive and not interact with the player at all. However, if their beehive is damaged or interacted with by the player in any way, they will instantly become aggressive and will begin to chase the player.

If they catch the player, they will sting them, which drains a small amount of HP. They can be very dangerous if there are too many of them, and they can't be attacked using an axe or any other tool. The only way to get rid of them is by destroying their beehive using a glove, and once this is done all bees that came from that beehive will disappear.

## See Also

* gd
* Beehive
Bracelet of death

The **Bracelet of death** is one of the rare amulets in *gd*.

## Description

A metallic and brown bracelet. It's unknown what material it's made of.

## Obtaining

This item can sometimes be obtained from treasure chests.

## Usage

Like other amulets, the life bracelet can be used by the player to put it on. While being worn, the bracelet of death gives the player multiple positive status effects:

* Speed x25
* Haste x20
* Strength x25
* Protection x20

However, if the player takes off the bracelet of death, or if it breaks, the player will die immediately.
Bat Zapper 9001

The **Bat Zapper 9001** is a unique weapon in *gd*.

## Obtaining

The Bat Zapper 9001 can only be obtained by purchasing it from the shop machine for $10400.

## Usage

When the Bat Zapper 9001 is used by the player, it will immediately kill all bats within a certain distance of the player and turn them into fried bats. These fried bats can be eaten by the player.

This item has a default durability of 128, meaning that after it is used 128 times it will break and can no longer be used, unless its durability level is upgraded with the centrifuge.

## See Also

* gd
* Bat (creature)
* BatZap v2.3
Bee armor

The **Bee armor** is one of the armor sets in *gd*.

## Description

This appears to be a beekeeping outfit, made of cloth, plastic and beeswax.

## Obtaining

Bee armor can be obtained by crafting it at the combine machine.

Cloth x10
Cloth pieces x10
String x25
Plastic x5
Beewax x5
**Bee gloves** x1

Cloth x25
Cloth pieces x30
String x60
Plastic x10
Beewax x5
**Bee overall** x1

Cloth x15
Cloth pieces x15
String x250
Plastic x35
Beewax x10
**Bee helmet** x1

## Usage

Bee armor can be worn by the player like any other accessory. While worn, it will give the player a certain amount of defense from external damage. Wearing all three pieces will make the player almost completely resistant to bee stings, which is useful for removing beehives without getting seriously injured.

If the player manages to take damage from a bee while wearing the full set of bee armor, which is extremely rare, they will get an achievement.

## See Also

* gd
* Bees
* Beehive
Bat (item)

* Raw
* Fried

**Bats** are common resource/food items in *gd*.

## Obtaining

One raw bat is dropped when a bat is killed using any item other than the Bat Zapper 9001. If the Bat Zapper 9001 is used, a fried bat will be dropped instead.

## Usage

### Selling

Raw bats can be sold at the shop machine for $500 each, and fried bats can be sold for $50 each.

### Eating

Fried bats can be eaten by the player to restore stamina, health and hunger.

## See Also

* gd
* Bat (creature)
Backrooms key

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Backrooms key

### Sell price

Cannot be sold

The **Backrooms key** is an unknown item in *gd*.

## Usage

When the player uses the backrooms key, purple flames will appear around them and they will be transported to the Backrooms. The player can then use it again to be transported back to the dungeon.

## See Also

* gd
* The Backrooms
Bones

Content Warning*This article contains material that may not be suitable for some viewers.*
*Material in question: **Somewhat graphic images of bloody bones and skulls***
*For other articles with related titles, see Bone (disambiguation).*

## Bones

### Weight

200 (bones)
300 (skulls)

### Security level

Not prohibited

**Bones** and **Skulls** are decorative items found in all three main levels of *Advanced Education with Viktor Strobovski*.

## Description

They appear to be either bloodied or heavily rusted/decayed human skulls and bones. It's suggested that these are the bones of Albert, as a trail of them lead to Albert's skull. For some unknown reason, none of them are considered prohibited by the Head Teacher.

## Spawns

Bones can be found in many places:

* A single bone can be found in the Math Level's restroom.
* In the lockers in the Red Room.
* Once Angell stares at Smile.jpg for a total of 7 minutes and initiates the Smile Ending, a trail of bones can be found leading to the Smile Wolf's hideout.
* From the holes left behind by Spoxxys limbs.
* Five skulls can be found in the Language Level's Ritual Room, on each point of the pentagram.
* At the bottom of the elevator shaft in the History Level.
* Other places too.

## See Also

* Organs
* Decorational Items