Five Nights at Kyle's

Five Nights at Kyle's is a fnaf parody series that takes place in Femboy Hooters where femboy furry sonas try to stuff you inside a maid outfit. It is widely known that the creator of the series, Kyle (now known as Sarah), hates their own series and resents having it been made.

## Five Nights at kyle's 1

It's the one who started it all, and it's just a straight up recreation of the first FNaF game without any new mechanics, though, it has many unecessary and cringe among us jokes. It features Kyle, Dusty, Kipp, Henry and Korgii as it's main characters.

## Five Nights at Kyle's 2

It came out in early July and it's a reimagination of FNaF 2. It borrows the flashlight and mask mechanic from the second FNaF game, however, it changes it up a little bit. Unlike FNaF 2, the mask actually uses power because it's so heavy the player needs a machine to handle it, and it can be activated by pressing the button on the desk. It also has most cameras from FNaF 2 except the Kids Cove camera, which wasn't included because it's addittion would've been unecessary. The main characters are Kyle, Yoko, Biskit, Starr, Blu and Mathewnd.

### Kyle

He is first active on night 3, and he only moves when the player puts their camera down. He'll move around the place until he gets to the main hallway, where the player can flash his light to stun him. However, when he comes inside, you have to put the mask on quickly or else the player will be in a "death state". During this death state, there will be no power at all, and pulling your camera up results in a jumpscare. Every time he comes and is successfully fooled by the mask, he drains 1% of power initially and this penalty increases by 3% each time he comes.

### Yoko

He is active from the start, however, he can only be stopped by looking at the exact camera he's in. He will try to make his way to your left vent, and he'll come in when you pull your camera up, so the player has to put the mask on quickly to avoid a jumpscare. However, Yoko may not drain power initially, but each time he comes this value increases by a specific amount that changes depending on the current A.I level. Not putting your mask on results in the same death state.

### Biskit

She's active from the start, but can't be stopped by looking at the cameras. She behaves just like yoko, with the exception of the cameras not stopping her, no power penalty and the fact that she comes from the right vent and you have more time to put your mask on. She has the same death state when the player does not put the mask on.

### Starr

He is a bit unique. Most of his movement is in the main hall, and that's where he comes from. He'll slowly make his way to your office, and unlike Kyle, Biskit and Yoko, he'll not wait for you to put your camera up to get in. When he comes, the player has a lot of time to put the mask on, but not doing so will not result in a death state, instead, Starr jumpscares the player right away.

### Blu

When he comes to your hall, flash your light at him for a short while. Doing so makes him return to the hall camera, and doing it 4 times makes him return to his initial state. However, if you don't flash your light at him he jumpscares you and the mask doesn't stop him.

### Mathewnd

He becomes active on night 2, and he is sort of a replacement for the Marionette. Instead of winding up a music box, the player has to look at the camera he's in from time to time to keep him at bay, and not doing so makes him get closer to the player, and when he's in the hall he'll eventually jumpscare the player and the mask does not stop him.

## In between night tasks

When beating each nigh, the player has to do a task to proceed to the next night.

### Night 1

The player has to boot up Mathewnd, access his storage and clean up his cache data, and that's the reason why he becomes active on the next night.

### Night 2

The player has to flash Kyle with the flashlight to make him go away if he's poking his head out of places. Doing it enough times makes Kyle leave so the player can move on to night 3. However, letting him get out of hiding causes a jumpscare.

### Night 3

The player has to fix the wiring in the restaurant, since one of the wires of the camera system has become loose. To do so, the player has to unscrew the board protecting the wires, open it, reconnect, tighten it using a button on the right, close, re-screw and then be done with the task. However, during all of this Blu will try to attack the player by coming behind them, and the only way to stop him is to look back and shine your light at him, but when you turn back your can't tighten the wires, making them slowly go loose.

### Night 4

It's the last task in the game. The player has to take off the dirty cups and dishes, then clean up the dirty spots on the table and put new cups and dishes back to finish the task. However, Yoko will try to attack the player during it, so if you see him approaching, hide in the closet when he gets too close. To hide in the closet, simply scroll all the way to the left and click on the blue button in the top left corner, after that, a small animation of Yoko sliding in front of you will play, and when the light stop flickering, you are safe to come out. Not hiding or coming out while Yoko's sliding causes a jumpscare.

## Minigames

When the player is caught by one of the characters, they'll say a line (most are among us jokes) and there's a rare chance that instead of the menu, the player will be brought to one of 4 minigames.

Mathewnd's Minigame: The player has to find Yoko, and when they do so, Mathewnd and Yoko kiss. The 3rd time that happens the among us imposter is in the way and touching him makes Mathewnd jumpscare the player and the minigame ends.

Kyle's Minigame: The player has to find 4 hamburgers, and when they do, the minigame ends.

Biskit's Minigame: Biskit has to follow emo boy, and when she catches him, she jumpscares the player and the minigame ends.

Yoko's Minigame: The player has to walk to the exit while avoiding spotlight that turn on and off repeatedly. Getting caught by the light or reaching the exit makes the minigame end.

## Trivia

* Blu was not meant to be in the game originally, but Blu won my challenge of beating 4/20 mode in the first game and I promissed to do so.
* Blu was meant to go away instantly after being caught by the light, but it made the game way too easy.
* Mathewnd originally wouldn't kill you without chance of survival if he got in the hall, instead, he was meant to stay there till you flash him enough times with your flashlight, but that made it too easy.
* Yoko was meant to take 2% of power each time he came, but that made it too easy in normal night, then I increased it to 10 and it was still too easy in normal night but impossible in higher A.I levels. So I made Yoko drain a different amount depending on the A.I level. The value added to the power penalty is 9 - (current A.I level divided by 2) + (current A.I level divided by 10). Now it's not super easy when on low A.I levels, but not impossible on all 20 mode because the amount is much smaller.
* The spotlights minigame was meant to have Blu as the main character originally, but I was too lazy to make a new sprite for him so I just reused the Yoko one.
* The minigames were meant to be in RPG perspective with 4 directions but it was too hard to implement.
* The power drained either too quickly or too slowly in the older versions, specially because the player could just look at yoko during most of the time and he'd never come out. To make it more challenging I tried making the cameras drain power, but that made it unfair. Then I tried making Yoko leave if you look at him for too long, but that made it very confusing and unbalanced.
* The Mathewnd task was meant to be about opening him up and cleaning him, but that was too hard to implement and halfway through making it I ended up drawing him booting up, so I thought it would be more interesting to have you use him.
* I porpusefully changed the game so all 20 mode was possible and even beat it myself.

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