Unnamed Dungeon Crawler (game)

## Unnamed Dungeon Crawler

### Developer

CactusLeaf36 (programmer, animator, audio engineer, composer, and pixel artist), DM Dokuro (composer), The\_Welldonelemon (character designer, director)

### Mode

Single-player with dedicated server-based multiplayer.

### Rating

T - use of drugs and alcohol, suggestive themes, violence, light gore

## System requirements

Can it run DOOM?

Unnamed Dungeon Crawler is a free-to-play Roguelike developed by CactusLeaf36 and directed by The\_Welldonelemon. Although Cactus will compose a majority of the soundtrack, Cactus plans on using some of DM\_Dokuro's music, most notably from his *Glass Structures* album. It also appears in an arcade game in Tritium Coast, and canonically takes place prior to My Normal Obsession. It's unknown what programming language will be used.

## Inspiration (read me!)

The game uses the same formula as Enter the Gungeon and The Binding of Isaac, with hints of other Roguelikes such as Colt Canyon and Cult of The Lamb thrown into the mix. It even takes inspiration from several Binding of Isaac mods, specifically Fiend Folio: Reheated, Antibirth, some fan-made characters such as Bael and Samael, and some QoL/resprite mods. By the way, check some of those out if you have Repentance! (or Antibirth if you don't; there's a port for Afterbirth+, but visit this link if you only have Rebirth :3) The developers of these mods really outdid themselves, and shouting them out is the least I could do for their hard work <3

Music-wise, a surprising amount of UDC's sountrack comes from The Binding of Isaac, right down to way its sountrack is named. Most notably it takes inspiration from Fiend Folio's OST, Mudeth, Excelsior, Danny Baranowsky's music, and Ridiculon's music, even though 99% of Unnamed Dungeon Crawler's OST is orchestrated by me, Cactus, using... mostly free plugins, plus samples made by some lovely folk in the Pianobook community. BUT AGAIN... **CHECK. EVERYONE'S. MUSIC. OUT (INCLUDING DM DOKURO)!** They all made absolute bangers, and deserve attention so, SO much more than our game. So please... get off our wiki for a bit, THEN come back once you've checked everyone's work out... mkay? Thank you :3

And let me be clear; I don't intend to plagiarize off these fellas or anything like that. MAYBE I'll ask to use some of Mudeth's songs if I want to, but honestly? I'd rather you know him from an Isaac mod than from us. Antibirth's developer deserves their mod to be discovered from Mudeth's fans, and vice versa. Again... much love to the Isaac community, Edmund Mcmillen, Devolver Digital, the fellas at Retrific Game Studio, you name it. I've played EtG (even though I suck hehe), Cult of The Lamb (in fact I have 40+ hours on it), and Colt Canyon. Okay... I'm sure you're on your knees begging for me to get to the actual description of UDC, so here you go.

## Gameplay

Unnamed Dungeon Crawler is pretty simplistic compared to The Binding of Isaac, although the inspiration is still very present in the game's art. It attempts to give the player most of their needed information up-front so they don't need to search the wiki too often, much like Enter the Gungeon. And yet, for being a simple game, it's fast-paced and has some undertones of realism, especially in its gunplay. Bullets have physics, being able to penetrate thin surfaces and ricochet off certain objects. Melee weapons can be swung with a click or by swinging the mouse, and have assigned weight values that determine how they interact with enemies, projectiles, the player's mouse, and different surfaces. A lot of Unnamed Dungeon Crawler's core realism lives on in future games, too; namely My Normal Obsession.

Much like The Binding of Isaac, there are also different heart types, with Banished Hearts being similar to Black Hearts and Mana Hearts resembling Soul Hearts. Similarly, Armored Hearts taking 2 hits to break may have been inspired by Bone Hearts.