Arc 12 Items

Items introduced in Arc 12, sorted alphabetically. Items marked with a "\*" behind their name were submitted via Patreon.

* **+2 Shield** - carried by Lyndell. Official item from the Dungeon Master's Guide.
* **A Distraction\*** - carried by Ash. "This square device is carved with infernal runes. It can be placed on any surface and then activated with an action. When activated, it casts the spell Delayed Blast Fireball. It may be concentrated on for up to one minute, just like the spell. Once the spell loses concentration, the spell goes off and the item is consumed." (Submitted by Jesme Jude)
* **All-Purpose Tool +1** - carried by Sasha. Official item from Tasha's Cauldron of Everything.
* **Aviator's Lenses** - worn by Sasha, her Eyes of the Eagle.
* **Bag of Holding** - carried by Mischka. Official item from the Dungeon Master's Guide.
* **Blade of the Upnorth** - carried by Robyn. A blade she received from her aunt Liberty. It is now also a Weapon of Warning.
* **Boots of Elvenkind** - worn by Mischka. Official item from the Dungeon Master's Guide.
* **Bracer of Flying Daggers** - worn by Robyn. Official item from Waterdeep: Dragon Heist.
* **Broom of Flying** - carried by Mischka. Official item from the Dungeon Master's Guide.
* **Cloak of Invisibility** - worn by Robyn. Official item from the Dungeon Master's Guide.
* **Emerald Pen** - carried by Ash. Official item from Fizban's Treasury of Dragons.
* **Eldritch Claw Tattoo** - worn by Lyndell and Mischka. Official item from Tasha's Cauldron of Everything.
* **Eyes of the Eagle** - worn by Sasha in the shape of aviator's lenses. Official item from the Dungeon Master's Guide.
* **Flail's Prower\*** - carried by Lyndell. "This is a +2 flail with two chains that have spiked balls on the end. When you take the attack action  on your turn, you may choose to take a -4 penalty on the attack roll, rolling 2d8 on a hit instead of the regular 1d8 as both spiked balls make contact. The user may make an action to speak a command phrase to activate this magic weapon in one of two ways. The first way is Hover. The user lifts the flail above their head and the chains begin to spin fast like propeller blades, granting the use of the ability to hover up to ten feet off the ground with a horizontal fly speed of 10 feet. The flail cannot be used as a weapon while hovering. The user may safely land as a bonus action. The second way you can use it with the command phrase is Defend. The user holds the flail in front of them or towards an enemy as the chains begin to spin extremely fast, providing a +2 bonus to AC until the start of your next turn and allowing the user to make one atack with a -4 penalty." (Adapted from a submission by Aidan Sowood)
* **Gloves of Infiltration\*** - worn by Robyn. "Won in a card game early in her criminal career, these sleek black gloves have assisted Robyn on many a robbery. While wearing these gloves you have a +1 bonus to AC, Sleight of Hand checks, and Thieves Tools checks. These gloves allow the wearer to cast knock once per day, however, instead of the spell's loud knock being centered on the target object, it will emanate from any point the wearer chooses within 500ft." (Adapted from submissions by Paul and Andy on Patreon for Arc 2)
* **Gloves of Thunderous Applause\*** - worn by Robyn. "These gloves are fingerless and madenof the finest leather. When wearing these gloves, the user can use a bonus action to clap their hands together and cast Thunderclap, because we live for the applause. You may also use these gloves to cast Thunderstep once per long rest." (Adapted from a submission by Ollie K)
* **Horn of Blasting** - carried by Mischka. Official item from the Dungeon Master's Guide.
* **Horn of Silent Alarm** - carried by Mischka. Official item from Xanathar's Guide to Everything.
* **Illuminator's Tattoo** - worn by Mischka. Official item from Tasha's Cauldron of Everything.
* **Ingot of the Skold Rune** - carried by Sasha. Official item from Storm King's Thunder.
* **The Jumpsuit of Disguise\*** - worn by Mischka. "This jumpsuit is just a normal fashionable piece of clothing until you speak its command word to activate it. Once activated, it will shift to look like exactly the outfit you need to fit into a situation. The jumpsuit looks and feels like whatever it has turned into, but it does not carry any statistical properties. This change will last for 10 hours or until you dispell it. You do not get to choose what the jumpsuit turns into as the item chooses itself what is best for the situation at the time of activation, which makes forming a plan around your disguise a little tricky." (Submitted by Esther)
* **Lifewell Tattoo** - worn by Mischka. Official item from Tasha's Cauldron of Everything.
* **Marvellous Pigments** - carried by Mischka, it was an anniversary gift from Sasha. A small pot of paint that allows the creation of non-magical objects.
* **Portfolio Keeper** - carried by Ash. Official item from Acquisitions Incorporated.
* **Rings of Tracking** - worn by Robyn and Lyndell, allow them to find each other. They got them after Robyn got a Cloak of Invisibility.
* **Rope of Climbing** - carried by Mischka. Official item from the Dungeon Master's Guide.
* **Serpent Scale Armor** - worn by Sasha. Official item from Candlekeep Mysteries.
* **Spellwrought Tattoo** - worn by Mischka. Official item from Tasha's Cauldron of Everything.
* **Tinderstrike** - fiery dagger carried by Ash. Official item from Princes of the Apocalypse.
* **The Toymaker's Toddler\*** - implemented in Sasha's homunculus Coco. "A user can activae this puppet by using an action to speak a command phrase, choosing from the following effects: Trantrum. The puppet will begin screaming, running around people, trying to grab them, and causing general chaos by disrespecting their surroundings to the best of their ability. Woe is Me. The puppet will begin to cry and walk up to a person in a direction they're pointed in and say "Excuse me, I'm lost. Can you help me find my dad?". Once the toddler has completed their mission, they are so exhausted that they fall asleep until the next dawn." (Submitted by Shannon)
* **Weapon of Warning** - carried by Robyn Lovejoy, it is her Blade of the Upnorth. Official item from the Dungeon Master's Guide.
* **Winged Boots** - worn by Sasha. Official item from the Dungeon Master's Guide.