Deck Types

Welcome to the **Revolve8 Manual**, your go-to place for learning all about **Revolve8’s** game system!

**Revolve8** is the real-time strategic online battle game from SEGA brought to us by the creative minds of **Masayoshi Kikuchi** and **Koji Igarashi!**

For this entry on the **Revolve8 Manual**, we’ll be tackling the game’s **Deck Types**!

To give players an idea of how a deck should be played, Revolve8 has **3 deck types—Assault, Siege and Counter**. Each Hero is assigned a role, which belongs to one of the three decks.

A **deck’s type** is determined from the number of Heroes with roles belonging to a specific deck type. For example, if the majority of the Heroes in your deck have Siege Deck roles, the deck will be categorized a "Siege Deck."

As this gameplay element does not affect the stats of cards, the deck type has no direct impact on the deck. It's main purpose is to guide players who might have trouble deciding on a way to play a particular deck.

## ☆Deck Type —Assault

*"Push forward with the Tank and overwhelm with sheer power!"*

**Assault Decks** employ strategies that make use of high HP, high damage cards. Tanks are used to soak up attacks from enemy units and Tower. Meanwhile, Attackers pick off enemies and deal damage to the enemy tower.

**Role: Tank**

Tanks stand in the vanguard and shield allies from enemy attacks. They make up a core part of an Assault Deck.

**Role: Attacker**

Attackers usually have low durability but make up for it with high offensive capability. They are essential to any Assault Deck.

## ☆Deck Type —Siege

*"Protect the Marksman while they focus the Tower!"*

**Siege Decks** employ strategies where offensive units can attack from beyond the range of an opponent's Towers. **Marksmen** launch attacks from a safe distance away from the opponent's Towers while **Guards** protect the Marksmen from advancing units.

**Role: Marksman**

Marksmen are long-range offensive units. They make up a core part of the Siege Deck

**Role: Guard**

Guards protect allies and delay pushes by the opponent. They are essential to any Siege Deck

## ☆ Deck Type —Counter

*"Create an Ink Advantage and rush your opponent!"*

**Counter Decks** employ strategies centered around defense, making use of specific timings to counter-attack. **Defenders** stop attacks with the help from a nearby Tower. **Chargers** are used after a successful defense to whittle away at the opponent's Towers.

**Role: Defender**

Defenders excel at intercepting incoming enemies. They make up a core part of a Counter Deck

**Role: Charger**

Chargers can easily reach a Tower and deal damage to it. They are essential to any Counter Deck

## ☆ Other Roles

**All-Rounder**

Their high cost is offset by their equally high offensive and defensive capabilities. These cards can fit into any deck type, depending on how the deck is built.

**Role: Support**

Supports help out other units by providing slows and other forms of crowd control. These cards can fit into any deck type, depending on how the deck is built.

Now that you’re aware of how **Deck Types** can help guide your gameplay, we are ready to learn another topic… which we are saving for later. Tune in for more **Revolve8 Manual** here on our official Facebook Page!