A-100

**A-100 has a similar name to an another entity.**

**This means that this entity has a similar name to a another entity from a different rooms fangame. Do not confuse them!**

Not to be confused with the external game entity which parallels **A-100**, named G-100

## Gallery

* Current Animation (Recreation)
* Current
* Old Ingame Animation
* Old
* Older Ingame Animation
* Older

## Mechanic

**A-100** will spawn at the rear of the beginning room with the sounds of an angelic choir to be heard all through the game, it will manifest at the metal doorway of the lobby room, upon manifestation, it will begin a quick dash, however it will gradually slow down its speed to a halt, to compensate this, it will begin to stretch vertically before springing back down to its original size and regaining its speed, this proccess also excreates a sizable amount of blood-loss from its exterior, it will do this for all the rooms needed until it arrives at the most recent room present, killing anyone who doesn't conceal themselves to the comfort a locker, upon reaching the current room, alike to its counterpart, A-115, **A-100** will undergo a process where its physical form and all atributes associated with vanish, however this grace period will not last for any drastic amount of time, as a meer 6 seconds after the beginning of this event, it will be shut down, and **A-100** will reemerge from its shadows, selecting a single locker at random, and tearing the door of its hinges, alongside this, the door will also be adorned with particles of glitches, upon the ending its attack, it will return to the center of the current room, before dashing back to the lobby...

However, **A-100** will not be finished with its onslaught, as upon reaching the lobby, it will enter a benight state, while doing this, it will emit a stringy angelic sound, which may be heard all throughout the server, at the ceaseation of this sound, **A-100** will teleport back to the current room, and idle there, in an attempt to murder any of the many non-understanding players who may have left their area of comfort to further explore, and fall victim to the hands of **A-100**, however, after 8 seconds of idling, it will quickly despawn, ending its attack

Previously, **A-100** would simply rush towards the most recent room, and enter its idling state, as alike to its current version, upon ceaseation of this state, it would begin to check 1-3 lockers present in the room, before recentering itself to the middle of the current room, and dashing to the lobby, where it would make its getaway.

## Stratagies

* If you hear **A-100**'s choir, quickly conceal to the comfort of a locker of the blue variety
	+ This is due to **A-100**'s incapablity of destroying blue lockers, making them you're greatest ally
* **A-100** cannot break lockers of any colorscheme in a rooms previous to the current, use this to your advantage
* **A-100** will not despawn until after its teleport, attempt to wait for this to finish before exiting

## Trivia

* **A-100** and A-115 are rivials and despise the other entity, likely due to the similarities in mechanic
* **A-100** is unlikely to appear in unleashed rooms, revamped.

## Gallery

* Regular/misc
* Event designs

TBA

**A-100'**s design as seen in the **xmas event**, named Festive-100