recursal/Fanatic-Fandom huggingface dataset:
Havenburg

## Legal differences

* The use of black powder weaponry is only allowed to be used against Spirit Beasts, even in self defense.
* Trading goods from Frostridge are forbidden.
* Horseback riding is forbidden in the inner city for commoners

## Entry to the city

* Entry to the city is restricted to
	+ Residents of the City
	+ Guildmembers
	+ Hired workers of a Guild
	+ Nobles
	+ Hired workers of a noble
	+ Members of the Empirical Brotherhood
	+ Members of the The Artisan Alliance
	+ Members of the Chillpeak Rangers

## Active Houses

* Adlewin
* Foxton
* Gannington
* Leicesterson
* Martinson
* Radding
* Sultair
* Van Mark

## Organisations

While the Gunsmen Guild does not have a Guildhouse in Havenburg, they are often on the Seafarer's ships that dock in Havenburg

The Gutter Court - Led by King Barton

The Silk Lodge - Led by the Scarlett Mistress, rumored to be a redheaded beauty, but few have seen her in the flesh. This enigmatic figure is surrounded by mystery, as are her origins.

The Bruiser Brothers. Led by a pair of ruthless twins.

The Vagabonds

## Landmarks

The Havenburg walls

The Havenburg docks

## Districts

* The Aeprox district rises above its surrounding district, some argue that it is more of a huge tower rather than a district. But its massive size begs to differ. The Astrologist Guild has its Guild hall in the upper levels of the District.
* The Ash Side is a worker's district. Most of the dockworkers and many of the Non-member Guildworkers live in this district. The occasional bar and inn are available here. But most of the buildings have been bought up by the Guilds to house their workers. The Wind Market district is easily accessible to access the Provender Guild's goods. The Gutter Court has a heavy presence in this district, but prefers to not push its luck so close to the Guilds' eyes.
* Black Alley is the cesspool of the city, most respectable people avoid it as much as possible. Everything that is wrong and vile is rumored to be available here. The Silk Lodge and the Gutter Court claim influence on this District, causing turf wars to be quite common.
* Blue Corner
* Blue Ward
* Clay vale
* Cloud Corner
* Dairy Meadow
* Docks
* Gold Side
* The Gold View District watches over the Bread Quarter district, it houses many offices needed for the day to day business of the city. You can find many Town Clerks here, as well as the Provender Guildhall.
* Inner City
* Lathir
* Lessefren
* New Vale
* North Gate
* Prilsorn
* Tevala
* Thervoh
* West Meadow
* White Plaza
* Wind Market
Post-Hop

## Overview

Double Heads Variety Hour presents “Post-Hop,” where DJs Dillon Minacci and Matt Fox present a playlist combining Post-Rock and Instrumental Hip Hop. They continue to be pursued by the FCC and hire replacement DJs to cover the show. Listen to the episode.

## Episode Summary

The show opens with two voice actors starting the show impersonating Matt Fox and Dillon Minacci. They quickly break character and admit they're not the actual hosts of the show. The voice actors are Penny Lane and Sweet Caroline, who answered a Craigslist ad to host a radio show. Dillon and Matt can be heard off the mics giving directions to Penny and Caroline.

Early in the show Penny Lane and Sweet Caroline kick Matt and Dillon out of the studio and insult their scent. They discuss the resemblance Matt and Dillon have to a couple DJs who recently made headlines for breaking ska laws and running from the FCC.

Penny Lane and Sweet Caroline criticize Double Heads's musical choices and threaten to break the equipment.

Per the contract, the DJs determine that the genres complement.

## Featured Characters

Matt Fox

Dillon Minacci

Penny Lane

Sweet Caroline

## Featured Music

Mogwai - "I'm Jim Morrison, I'm Dead"

DJ Shadow - "Changeling"

Tortoise - "It's All Around You"

Badbadnotgood & Ghostface Killa - "Six Degrees"

Rolled Gold - "No Context"

Rolled Gold - "Window Sill"

Rolled Gold - "Downstream"

Sigur Ros - "Fjögur píanó"

MF Doom - " Doomsday"

Godspeed You! Black Emperor - "Moya"
Stanley Smart

## Overview

Stanley Smart is the founder, president, and sole teacher of Dad University.

## Detailed Biography

Stanley is the founder, president, and sole teacher of Dad University, a new school opening in Fall 2023. Dad University is located at Stanley's home, where he has spent his left as an heir to his uncle's fortune – who passed away 20 years prior of emphysema.

Stanley spends $400 (or four Costco hundos) every two days at Trader Joe's, which he explains is to feed the twelve dads he holds captive on his property. Dillon feels like this is illegal and morally wrong, but Stanley just wants to create the university to allow the dads to further their education.
Dad University currently offers four courses:

* Stanley's Buddies: where you learn to be Stanley's friend
* Stanley's Shirts: where you learn how to clean clothes
* Stanley's Taxes: where you learn to "cook the books"
* Stanley's Secrets: where you learn how to lie to the police about Stanley's operation
Return of the Calzoniverse Part 1

## Overview

Double Heads Variety Hour presents “Return of the Calzoniverse Part 1," where DJs Matt Fox and Dillon Minacci present a playlist combining music from Dan and music from the DJs. They take a road trip through space, dissect Wild Wild West and learn about universes. Listen to the episode.

## Episode Summary

Matt Fox and Dillon Minacci being the episode being treated to an impromptu light show by TJ Masters. Following, Dillon announces that he has a surprise for Matt since they've been working so hard over the past few weeks. He is taking the DJs on a vacation to the Calzoniverse and has brought Dan into the studio to drive the DJs to their destination.

Dan tells the DJs that the Calzoniverse is a universe he's not traveled to yet, but their tagline is "Mostly Delicious," so he's excited to explore it. The DJs also further interrogate Dan on his spleen crime syndicate, which he passes off as a contractor gig, but does admit that his partner in the venture's name is In Crime Criminal.

The DJs quickly pile into Dan's GTV (Galaxy Terrain Vehicle), which runs on more gas than the average Earth car and also has an AI system that picks songs without anyone's input. They get their first caller from the Dairy Courtisan, who is a messenger from the Dairy Court universe. His message is simply that: "[The DJs] names are known to the nameless gods, and their business is unfinished." The DJs chalk this up to a spam call and hang up.

A second call comes in from Pat Sajak, who is calling from the Wheel of Fortune universe – also known as the Fortuneverse. In this universe, *Wheel of Fortune* streams exclusively on Peacock Plus, vowels are worthless and Barack Obama is on his seventh term. The universe is built on a bizarre factory model where children build words to sell at half their value, and Pat has been held captive for 15 years.

During the drive, the DJs talk to Dan about his trips to heaven and hell. Dan is not a fan of heaven, where he tried to get in with a Coachella wristband and was kicked out by a man made entirely of rings. Dan much prefers hell, but by his description made it sound a lot like the rave scene from Guillermo Del Torro's *Blade 2*.

They get a final call from past guest Jammin' Time Jeremiah, who corrects the DJs on David Bowie lore and talks about space cowboys, robot dinosaurs, and *Wild Wild West*. After the call, Dan clarifies that Bowie was once king of a Goblin City universe which also has relation to *Pants Labyrinth*, an alternate film of Del Torro's.

As the DJs arrive to the Calzoniverse, Dan reveals that there's a man who owns a home that exists in all universes, but they don't have a chance to discuss further.

They decide that the genres complement.

## Featured Characters

Matt Fox

Dillon Minacci

Dan

Dairy Courtisan

Pat Sajak

Jammin' Time Jeremiah

## Featured Music

Frank Zappa - "Peaches En Regalia"

Big Boys - "Hollywood Swinging"

David Bowie - "Ziggy Stardust"

Funkadelic - "Can You Get to That"

Will Smith - "Wild Wild West"
The Devils Advocates 2

### Members

Mordecai Romazzi, Sindryl Fayn, Indoril Indarys, Alastair Amon, Ares Snowleaf III, Dakkath Alexander (briefly), Albertus Magnus

### Objectives

Reach the Temple of The Gods, Sail to Bendeht, Save Lander, Resurrect Indoril Indarys

### Allies

Veros, The Silver Tongue's Crew, Thiala Vaziri, Lander, Vero's Finest, Jovrick, Amila Pinesmoke
The Breathing Cosmic Wiki

**Welcome to the The Breathing Cosmic Wiki!**
A complete and detailed index on the campaign setting for a Dungeons & Dragons 5th Edition home game.

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Amethyst Ring (Group)

### Members

Mordecai Romazzi, Alastair Amon, Ares Snowleaf III, Albertus Magnus (formerly), Drafthul, Fergus Tinkerhelm, Tesserus Thim

### Objectives

Reach Bendeht, Rescue Artemis from The Black Diamond, Rid The Black Diamond from Eastern Vero

### Allies

Bolin Blackbrand, Nethra's Notice, Cyana, The Jade Bridge Sentinels, Bendeht, Thiala Vaziri

### Enemies

K'varn, The Black Diamond (Barric Daudrie, Lezro Daudrie, Chyrus Nyeif, Dara Zisteau, Tsalazar)
Booger

## Detailed Biography

While at Nashville Interdimensional Airport, Dillon and Matt are interrupted by a passenger asking for beer. The passenger's name is Booger and he claims to be from a universe where you throw quarters into milk jugs. At first the DJs think he might be from a carnival universe, but the more they speak to him, the more they realize he is likely just a carnie in the Calzoniverse.

They also learn that Booger doesn't actually have a plane ticket and is likely trying to sneak on the plane. He challenges Dillon to a carnival game to try to win his ticket in a bet, but Dillon wins the game and keeps his ticket. The DJs then decide to hide Booger in a body bag and sneak him on the flight.

During "100 Years of Double Heads," Booger visits from the Calzoniverse looking to barter more than ever. He tried getting a "big boy" job but was fired for being drunk all the time. He also brought B-Vibes to the studio with him, who is a woman he met at the local carnival. She met him at the ferris wheel and drives a BMW 430i. The more the DJs pry into why she owns such a nice car, it becomes clear that they likely stole it.

During "Mallers," **Booger** shows up as a “floater” at the mall who is just trying to convince the mall to set up a carnival. Booger is wearing a bright red uniform and explains his new hand-turned, 10 foot PVC ferris wheel at length. Booger also needs money, and Donnie Delilooe graciously provides $20. Booger also provides some pro tips on how to steal clothes from Zumiez. Donnie confirms that there’s a 20% off sale on everything black at Hot Topic this week, and at Spencer’s you just have to bring active fireworks for a discount.

## Appearances

Return of the Calzoniverse Part 4

100 Years of Double Heads

Mallers
Langmore

## Legal differences

* Alcoholic beverages are outlawed in Langmore
* The Shaper Guild act as the Town guard
* Men are blindfolded in court

## Entry to the city

* Entry to the city is restricted to
	+ Residents of the City
	+ Residents of the City
	+ Guildmembers
	+ Hired workers of a Guild
	+ Nobles
	+ Hired workers of a noble
* Black powder weaponry is to be deposited at the city gates, upon exiting the city the weapon can be picked up at the same gate.

## Active Houses

* House Anvear
* House Caddigain
* House Kenvar
* House Landrin
* House Lobrin
* House Morean
* House Tibian
* House Vendrix
Mordecai Romazzi

### Relatives

Morgan Romazzi (father), Davos Romazzi (brother), Dakkath Alexander (brother), Alastair Amon (half-brother)

### Affiliation

Romazzi's Crusade (disbanded), The Devils Advocates 1 (disbanded), The Devil's Children (disbanded), The Devils Advocates 2 (disbanded), The Amethyst Ring

### Occupation

Charlatan (formerly), Thieves Guild Leader (formerly), Adventurer
Solo Santa

## Overview

Santa takes over for the boys on Thanksgiving and listens to voicemails, takes calls from a professional radio plugger and Your Drunk Uncle at Thanksgiving, discusses a variety of topics, and plays surf rock and Christmas music.

## Episode Summary

Matt Fox and Dillon Minacci are busy fulfilling their civic duty, having been summoned for jury duty in the Dairyverse. They didn’t get anyone to cover for their show, but Santa Claus saw the empty studio and figured he’d fill in for them. He invites listeners to call in to tell him what they want for Christmas.

Among various yuletide topics, Santa discusses his penchant for visiting tropical locations such as Bora Bora, the Bahamas, and Bermuda, taking life one day at a time with a mai tai in one hand and a beautiful woman in the other - Mrs. Claus, of course. Santa searches his sack for music to play, and plays a mix of surf rock and alternative Christmas music.

While discussing Thanksgiving, Santa reveals that the colonists were all on the Naughty List.

Santa listens to a voicemail from Bilal the Dragon. His hoard has been mostly depleted so he asks Santa for more gold or help finding a job. He laments the state of the Austin job market and his difficulty finding work as a dragon. Santa is hesitant to give Bilal gold but offers to reach out to his local connections that are on the Naughty List and owe Santa a favor, whose initials are E.M., J.R., and A.J.

Santa discusses the pros and cons of being Santa Claus, the elves' repeated attempts to unionize, and his strained relationship with Mrs. Claus.

He listens to a voicemail from Pitchbot 3000, who asks Santa to help him find and understand love. Santa ponders whether robots should get things for Christmas and the current state of artificial intelligence. He says that Cupid knows more about matters of love and says he’ll get him on the phone later, but doesn’t.

He takes a call from Chip Flames, who has never heard of Santa Claus. Chip takes a liking to Santa after Santa reveals he gained his immortality when he stole a dead person’s clothes. Chip asks the listeners for legal help with FCC law, then once again requests “Don’t You Worry” by Black Eyed Peas, David Guetta, and Shakira.

Santa takes a call from Your Drunk Uncle at Thanksgiving, who has been to (and been kicked out of) 520 Thanksgiving gatherings so far. Santa observes they are basically counterpoints: they are both immortal beings, but Santa is invited into homes and leaves gifts, whereas Your Drunk Uncle at Thanksgiving is never invited anywhere and is never invited back.

Santa forgets to decide whether or not the music genres contradict.

## Characters

Santa Claus

Bilal

Pitchbot 3000

Your Drunk Uncle

## Featured Music

Andy Williams - "Happy Holiday / The Holiday Season"

The Ventures - "Walk, Don't Run"

Khruangbin - "Christmas Time is Here"

The Mermen - "Run Don't Walk"

Jimmy Buffett - "Ho Ho Ho And A Bottle Of Rhum"

Insect Surfers - "Black Sea"

Sufjan Stevens - "I Am Santa's Helper"

Sheverb - "Burn the Breeze"
Wretcherhorn

The Barony of Wretcherhorn lies between the Chillpeak mountains and the Saterium river. Its cliffy coastline is surrounded by the Wretchreef and is inadequate for seatrade, so all of its trade is dependant on the roads. The Baron sponsors the Jaeger Guild heavily to keep its roads safe, all the while lobbying to decrease the influence of the Seafarer Guild. Traditionally the Barony has strong political ties with the Royal House and trade between it and the Royal Province is very open.

The hills of Wretcherhorn are immensely fertile, its agriculture is paramount for the western half of the Kingdom during wintertime. The local farmers accept that they carry this burden and perform their tasks stoically. Their dedication to the farmlife has caused the Wretcherhorners to show little interest in the politics of the Nobles and Guilds and have a low opinion towards their schemes and plans. The locals stick to simple honesty, while outsiders often perceive this as brutal.
Alchemist Guild

The Alchemist Guild seal

The Eldergrove Guildhouse

The Alchemists of Gaverhorn are an exclusive guild within the Kingdom. Their achievements include the discovery of black powder, healing formulas for ailments and many more. But the Alchemists also house a large number of Shapers, who posses the ability to instill Spirit into ointments, droughts and objects.

The ancient techniques of alchemy find their roots within the Seanchoille forest, where oral tradition taught the local forest dwellers how to create poultices, poisonous coatings, special candles and creams to ward off Spirit Beasts.

But a true wealth of knowledge was found during the excavation of the ruined lower regions of Eldergrove by the Historian Guild. Since then alchemists have been discovering more formulas and started to learn how to involve Shaping within their formulas. These rapid discoveries increased their importance and allowed them to create a powerful weapon imbued with Spirit as a gift to the King. Because of this the King awarded the alchemists of Eldergrove Guild status. Over the last two centuries, the Alchemist Guild has spread to almost all cities of the Kingdom, working closely with the Historian Guild, Gunsmen Guild and the Empyrical Brotherhood. The Guild has a strained relation with the Shaper Guild and the Smith Guild

The Guild remains close ties with House Gaverlock, they unofficially oversee the Guild's activities when it comes to handing out Spirit imbued objects.

The Guild's headquarters has remained in Eldergrove over the centuries, although voices within the Guild are rumored to consider a relocation to Landermore.
Chasseurs

## The Royal Fraternity of His Majesty's Chasseurs

An emblem worn by the Chasseurs

The seal of the King's seeker

The Royal Fraternity of His Majesty's Chasseurs is a brotherhood that can trace its origin to the cadre of 7 knights and 7 squires that accompanied the Great Unifier. The Chasseurs tackle problems that Jaegers, and Rangers cannot handle. When tales of a large enough threat arrive in Stonekeld, one of the King's Seekers may be dispatched to asses the situation. When the Seeker deems the threat worthy a hunt is called.

In the early years of the Brotherhood the only prey of the Chasseurs were Spirit Beasts. But over the centuries, the Chasseurs have broadened their spectrum. Any threat to the throne or Kingdom can become the target of the fraternity. To see a Seeker arrive in a court is a dreaded sight for the local Lord.

The Chasseurs have members that come from all walks of life, the only things the fraternity requires is skill, dedication and loyalty to the King. Becoming a Chasseur is an esteemed honor that can elevate the quality of life for one's entire family.

The monarch is the de facto ruler of the brotherhood and he houses their headquarters within the royal palace of Stonekeld.
Doiteain

House Doiteain rules the city of Woldgate. The House has a strong affiliation with the nearby Gealach forest and truly appreciates its value for the city.

There are some conflicting tales on the origin of Doiteain's claim over Woldgate. One story tells the tale on how the stewards of the city usurped the Nobles, while another tells us how a great hero took up the mantle before Unity to protect the city and was awarded by his ancestors for his bravery. And yet a third tale tells us how House Doiteain was placed at the Woldgate by the Great Unifier after they found the entire city empty during the war. Historians have a keen interest in these stories, but the House is not too keen on letting others delve into their history.
The Artisan Alliance

The emblem worn by the Artisans

The Artisan Alliance is a group of artists and designers that come together in Stonekeld at the start of every winter. They are constantly looking for patrons to sponsor their eternal quest for beauty.

The group first banded together during a wintercourt, all in attendance were retainers of several Noble Houses. They lamented the beauty of the ancient cities of Gaverhorn and quietly laughed at the Builder Guild's lack of vision and innovation. Soon their banter became more serious. The group became convinced that the lack of culture within the Kingdom was an actual threat to civilization and they would not allow their beloved land to become a soulless husk.

They had found a common enemy: the blandness of the common folk and nobility alike. They would fight this hidden foe, they would strike at it with vigilance. During that winter, they swore to protect the people against themselves. They would be an army with art as their weapons. They would be guardians of the ancient cities with culture as their shield. And they would be saviors, with civilization as their banner.
Provender Guild

"It ain't much but it's honest work"

The Provender Guildhouse of Wretchvale

The Provender Guild rose to prominence during a time of great famine, the peasants and merchants of Wretcherhorn and Markdom gathered their best and brighest to tried to solve the famine situation. Their combined efforts saved many lives and earned them the thanks of the people as well as the King's. After the famine of the forties, the merchants of Wretcherhorn were disgruntled that they were not properly rewarded for their efforts. But when a harsh winter was predicted by the newly formed Astrologist Guild, panic arose within the courts of Stonekeld. The same merchants and peasants were once again called upon to do the impossible and once again they would do what was asked. Their sense of duty moved the people of the land. And as a reward, the King awarded them the status of Guild.

Since then the Guild has kept its headquarters within the heart of the Kingdom's agriculture in Wretchvale.
The Alliance’s

### Kingdom Alliances

An alliance is like a partnership between kingdoms. If a kingdom is in an alliance with another kingdom, they are no longer enemies. Alliance’s typically share resources and prey in times of need, and join together in battle. It is possible to leave an alliance however, but it is not recommended, as some secrets of the ex-allied kingdom(s) may be shared. Four Allie’s, (not including the kingdom is question) can be allied to one kingdom.

### Current Alliances

**Golden Alliance** - Chicken Kingdom, Cat Empire, Ririssi Land, The Amethyst Realm.

**The IDK Alliance** - Dove Realm, Lemon Empire, The Procraci Nation,

**The Anti-Panda Alliance** - Duchy of Skinks, Mmmmmm
Historian Guild

The new Historian headquarters in Havenburg

The Historian Guild was created by King Vandahir as he noticed that oral tradition would not do his family's legacy justice. To make sure House Gaverlock's deeds were accurately portrayed throughout the eons, he gathered the best scholars of Stonekeld to found the Guild.

For many years the Historians kept good ties with the Royal House, until King Galdrin II ordered the Guild to open its archive in the Capital to scholars outside of the Guild. Feeling that they could neither refuse the King, nor allow others to damage their ancient documents, the Guild relocated all their important work to Havenburg before opening their archive in Stonekeld.

Soon after, the Guild relocated its headquarters to Havenburg, where it was granted a new Guildhall in the inner city by the Baron.
Jaeger Guild

The Jaeger Guild hall in Worthingvale

The Jaeger Guild can trace itself back to the Chillpeak Rangers of Wretcherhorn and Markdom (now Leicestersphere). They were a band of sellswords hired by House Van Mark and House Banton to keep the road between the two Baronies safe. Their expert knowledge of the Chillpeak Pass and the Shimmerglade Forest were invaluable for trade.

Led and funded by the Noble Houses of the area, they offered a service to its people and defended them against all kinds of Spirit Beasts on the road. But soon after their inception, the Rangers were often called upon to save commoners from Spirit Beasts or to steer them away from villages.

The Rangers became the embodiment of hope for many people south of the land, especially when the Noble Houses were involved in the Unity War and could no longer protect their serfs. Many years after Unity, many of the Rangers started to get disgruntled with their poor lifestyle, while many other commoners were getting rich off of providing services for the Kingdom. A schism erupted within the Brotherhood, on one side the Nobles and their loyalists and on the other side the more opportunistic Rangers.

After several years of proving their worth and lobbying by House Banton, the schismatics were granted Guild status by the King as a way to keep the southern roads safe, despite the Rangers losing numbers. The Jaegers have since then become a Kingdom wide phenomena and are the subject of quite some literature and tales.

The Jaeger Guild can be hired for any problem relating to Spirit Beasts, they are true experts in their field and posses a wealth of knowledge on the different beasts in Gaverhorn.
Builder Guild

"Brick by brick"

Guildhouse of Gaverton

The Builder Guild is the oldest Guild of the kingdom. A group of artists and workers were hired by the New King after the Great Unifier's death to build a town in his name. The town took decades to build, but the countless workers delivered a work of art.

Gaverton was only dwarfed by the cities of the Kingdom and no other town came close to its beauty. The King was so moved by the homage to his father, that he awarded all the workers and designers with special privileges that made them stand out above the common folk and protected them from the Noble Houses in a limited way. The Builder Guild was born and they would prove to be a front runner and symbol for other organizations.

The Guild holds its headquarters in Gaverton, in the great hall they had created themselves.
Frostridge

The Barony of Frostridge lays completely surrounded by the Chillpeaks and the sea. No roads lead outside the Barony. It's geographical seclusion has caused its people to be shunned by the other Baronies. They are often seen as barbarians or plunderers. The shadow and cold winds from the Chillpeaks cause its bleak, unwelcoming climate.

Life in Frostridge is not for the meek, the constant cold, the lack of trade outside the Barony, the dangers of the Frostpine forest assure that the weak often don't last long in Frostridge. The Icelake north of Winterburrow is a large supplier of fish for the locals, but hunting is not uncommon. When food supplies run too low or when the Nobles wish for products that are unavailable in Frostridge, the Baron will call for a Grand Raid. Warriors will gather under a single leader and head out towards other Baronies to enrichen Frostridge. The plunderers get a great share of the spoils, but the homefront is not forgotten when it's time to split the loot. Upon return of a Grand Raid, there is a lavish feast within the halls of Winterburrow Keep. All raids leaving from Winterburrow are expected to pay tribute to the Noble Houses of Frostridge.

While cruel, the Baron is loved by his people. Following a tradition spanning centuries, the ruler of Frostridge is called the WInterking. This has caused much dismay with house Gaverlock, more than the raids ever could. Winterburrow is also the only Barony that has no Guild presence whatsoever. The Shaper Guild has been trying to establish a Guild House for years to train its Frost Shapers with the Nobles of Winterburrow. But the Winterking is vigilant in keeping the Guilds out of his city.
Chillpeak Rangers

## The Brotherhood of the Chillpeak Rangers

The emblem worn by the Rangers

The Chillpeak Rangers of Wretcherhorn and Markdom (now Leicestersphere) was a band of sellswords hired by House Van Mark and House Banton to keep the road between the two Baronies safe. Their expert knowledge of the Chillpeak Pass and the Shimmerglade Forest were invaluable for trade.

Led and funded by the Noble Houses of the area, they offered a service to its people and defended them against all kinds of Spirit Beasts on the road. But soon after their inception, the Rangers were often called upon to save commoners from Spirit Beasts or to steer them away from villages.

The Rangers became the embodiment of hope for many people south of the land, especially when the Noble Houses were involved in the Unity War and could no longer protect their serfs. Many years after Unity, many of the Rangers started to get disgruntled with their poor lifestyle, while many other commoners were getting rich off of providing services for the Kingdom. A schism erupted within the Brotherhood, on one side the Nobles and their loyalists and on the other side the more opportunistic Rangers.

These loyalists kept to their duties even when the Nobles became less and less interested in the protection of their people. While many knights still operate within the Rangers, the most of their ranks are commoners. The Rangers survive on donations from towns, villages, cities and Noble Houses. When doing a specific job, they might ask for a donation, but they will never decline someone in need. Neither do they decline willing brothers that have proven to be examples of the virtues that are dear to the brotherhood.

The fraternity is most active in the south of the Kingdom, but small bands of Rangers travel all the way to the northern parts of the mountainrange.
Winterburrow

## Legal differences

Very few laws apply within Winterburrow, but its people are often at the whim of the Noble Houses. Inhabitants who are fit, are expected to partake in Great Raids, lest they be marked a coward.

Spoils of a Great Raid are divided upon return, those in highest standing receive the first and largest picks.

## Entry to the city

Unlike the rest of the Kingdom, access to Winterburrow is open to all who can reach it.

## Active Houses

* House Geimrick
* House Frostwind
* House McFuar
* House Earraidoch

## Landmarks

The Winterking's Spire

The chain bridges to Winterburrow
Fisher Guild

Fisher guildhouse in Bournecott

The Fisher Guild can trace its origin to both the Seafarer Guild and the Provender Guild. The provenders used to take care of the coastal fishing in the Kingdom, but when the Seafarer Guild surfaced and gained traction, they started fishing from boats at sea to increase their income.

This caused a clash between the two Guilds, the Provenders demanded the Seafarers to cease their fishing activities, while the Seafarers threatened to stop transporting food across the Kingdom. With a harsh winter at its doorstep, the King summoned the Supreme Guildmasters to Stonekeld.

Both Guilds lobbied at the King's court, but the King surprised all by announcing a new Guild: the Fisher Guild. Several courtiers were given 1 year time to assemble the new Guild and after that year, this new Guild would be the sole fishing group within Gaverhorn.

The Guild chose its headquarters to be in the chartered town of Bournecott, to be as free as possible of noble influences, while still being close to sea.
Night & Day

## Overview

Double Heads Variety Hour presents “Night & Day” where DJs Dillon Minacci and Matt Fox present a playlist combining dark techno and uplifting music. They meet a stranger named Johnny Stromboli and teleport to a parallel universe with uncertain consequences. Listen to the episode.

## Episode Summary

The show starts with Matt Fox sounding really sad. He's really bothered with Daylight Savings Time, and doesn't want to play the happy songs they previously discussed doing. Dillon tries to cheer him up with a happy song, but it doesn't work.

A stranger walks through the door named Jonny Stromboli, who came in because he saw there was a light on during his weekly night stroll. Jonny grew up in Yonkers and has been in Austin for 15 years because of work. He works at a bar down the road. Dillon asks about Jonny's Stromboli intake, and Johnny claims to have been fed Strombolis since his first weeks and has eaten them every weeknight his whole life. He also claims that he descended from the original Stromboli family, who created the dish.

After talking with Jonny Stromboli and being fed one of his Strombolis, Matt starts to get happier. They try to play PSAs and can't figure out how to get them to work. Jonny asks if he can plug his own PSA about Strombolis, but Matt and Dillon shut him down. When asked if he deals in calzones, Johnny shuts them down in return. He also refuses to eat fried pies.

Suddenly "Dopesmoker" stars playing unexpectedly without either DJ putting it on, thus throwing them into a cosmic warp. They land back in the studio and are greeted by a man named Jonny Calzone, who looks just like Johnny Stromboli. Johnny Calzone claims the DJs have been at the studio the whole time, but Dillon and Matt feel that something is off. They start to ask questions about where they are, and things appear to be normal beyond Jonny's name and the fact that Strombolis don't seem to exist anymore. It seems they've entered a parallel universe, and Dillon tries to explain to Matt that his time travel was real.

Upon further inspection, it appears they're in a place the DJs dub the Calzoniverse. In this universe, Johnny Carson is still alive and 123 years old thanks to cryogenic preservation. Walt Disney is also still alive, but Bill Clinton is dead. Jonny Calzone agrees to take the DJs under his wing while they try to figure out how to get back to their universe.

They decide the genres complement.

## Featured Characters

Dillon Minacci

Matt Fox

Jonny Stromboli

Jonny Calzone

## Featured Music

Mad Lads - "Ten to One"

Sinkane - "Favorite Song"

Pigface - "Suck"

Ralph Stanley - "Blue Ridge Mountain Home"

Velvet Acid Christ - "The Dark Inside Me"

Avalanches - "Since I Left You"

The Residents - "Would We Be Alive"

Sleep - "Dopesmoker"

Dankmus. - "Out of Ideas"

Pigface - "Mind Your Own Business"
Seafarer Guild

The Seafarer Guildhouse of Porthwick

The Seafarer Guild is arguably the most influential Guild of the Kingdom. They have ties with many other Guilds and Noble Houses. Throughout the years they have made themselves irreplaceable for Gaverhorn.

Together with the Gunsmen and Jaegers they keep the coastlines safe. With the Provenders, Fishers, Brewers and Spicers they have trade agreements to transport their good all over the Kingdom. The Astrologists are traditionally close with the Seafarers and several Nobles have invested into the Seafarer Guild's ships, often carrying their names.

Without the Guild, the Kingdom would fall into chaos, and the Guild knows it. They emphasize their value whenever they can and cross more lines than any other Guild.

The origin of the Seafarer Guild is unknown, but their current contributions make it clear that their status is well deserved.
Tailor Guild

The Tailor Guildhouse in Woldgate

The Tailor Guild has a steady position in the Kingdom of Gaverhorn. People need clothing, and prominent people need style. The Guild provides clothing for all walks of life, but they are most known for their lavish and gorgeous garments from Gealach furs to Seanchoille silks. As gratitude for protecting the Kingdom, the King and his Heir are granted festive garments at the start of every winter, so he can attend the Wintercourt in the newest trends that others aren't even aware of yet.

The Tailor Guild was created after several fake Gealach fur coats were discovered in Stonekeld, several courtiers were furious that they had paid hefty sums for their fake garments. To rectify the situation, King Archivald assigned the royal tailor to assemble the best seamstresses, couturiers and fashion designers in the Kingdom to organize a new Guild and keep an eye on the quality and authenticity of garments on the market.

The newly formed Guild placed its headquarters in Woldgate, close to the capital, yet in the heart of the Gealach forest.
Healer Guild

The Guildhouse of Wendibury

The Healer Guild can trace its origins to an organization of well doers that banded together during the War of Unity. Death and injuries were abound and this brotherhood traveled the land taking care of those that were no longer fit to fight. Many of the Brotherhood were powerful Shapers that used Spirit to heal the most grievous of ailments, but Spirit was a rare commodity, most often used for warfare during those times.

And so more mundane practices were more commonly used. During the decades of the war, they honed their skills and recipes to an outstanding level and gained fame across the Baronies. When Unity was achieved, many thought that these philanthropists would cease their Brotherhood, but they just kept on going. To give these Healers a safe haven, House Wendivere offered them a grandiose building within Wendibury.

Strengthened by more readily available Spirit, the Healers were able to perform incredible feats that would cause a resurgence of the old faith. Whispers of miracles reached the elderly King's ear on his deathbed. He promised the Healers the status of Guild if they would hastily come to save his life. Several Healers traveled to Stonekeld, but they were too late. Respectful of their efforts, the Crown Prince awarded them Guild status anyway.

Having some of the Kingdom's strongest and most knowledgeable Shapers in the Kingdom, the Healer Guild quickly became a group of learning for Shapers who wished to hone their control over the human body.

The Healer Guild has kept its headquarters in Wendibury since its inception.
Embercomb

The city of Embercomb lies on the slope of Ashmound, a volcano handled by the Shaper Guild of the city. The largest collection of knowledge on Fire Shaping can be found in Embercomb. Shapers and Nobles alike come to the Guildhouse to learn from the best Fire Shapers of the kingdom.

But the Shapers are not the only reason people make a pilgrimage to Embercomb. The city also hosts the Academy of the Empirical Brotherhood, a renowned place of learning where the brightest minds of the Kingdom gather to unravel the mysteries of the world. The brotherhood has always kept close ties with the Gunsmen Guild. Recently, the brotherhood is put in a difficult situation, as Baron Eredous captured several of its scholars in an attempt to pressure Baron Palahir. The brotherhood's location and its ties with House Ember and the Gunsmen has caused strain on the unity within the Academy.

The Brotherhood boasts to pursue research in all fields and works closely with many of the Guilds, they ask no monetary compensation for their services. Often they ask to be compensated in knowledge or assistance in future research.

The popularity of the Gunsmen Guild within the city has caused an increase of duels by firearm. Too many a Noblemen has lost their lives in this trend and thus Baron Eredous has outlawed the practice for Nobles.

### Local rules

* Entry to the city is restricted to:
	+ Residents of the City
	+ Guildmembers
	+ Hired workers of a Guild
	+ Nobles
	+ Hired workers of a noble
	+ Brothers of the Academy
* Bladed weapons are forbidden within the inner city
* Import of goods via Windfield is forbidden
* Nobility is forbidden from participating in duels without sanction from House Ember

### Active Houses

* Ashblade
* Bettiford
* Dusk
* Dunkeep
* Doiteain
* Ember
Leicestersphere

The Barony of Leicestersphere is a peninsula that connects to the rest of the continent in the north via the Chillpeak mountains.  The dangers of the Chillpeak pass cause most of the important trade and transportation to happen via sea.

Traveling North by land is a daunting task that takes you through the Shimmerglade Forest.  An old road takes you to the pass but, since the prominence of the Seafarer Guild, the Baron no longer guards and defends this road.  Spirit beasts and outlaws are a constant threat. The historical importance of the passage through Shimmerglade and Chillpeak caused the founding of the Jaeger Guild. Their headquarters remains in the Barony and they retain their close ties with House Van Mark.

The hilly countryside of the Barony is home to the many serfs of the local Lords.  The soil is largely inadequate for crops.  Most serfs contribute to society by herding various kinds of cattle.  This translates to the local cuisine.  Meat pies and stews are the go to dishes in Inns.  While broths and chitterlings are a staple for the commoners in the countryside.

Because of its sheltered location, the Barony was often excluded from conflicts. This caused its people to have a relaxed view on things, while the other Baronies see them as a bit naive. The Nobility of Leicestersphere is known for its great Knights on Duning destriers, the finest mounts in the kingdom. Because of this, there is quite the tradition of holding tournaments in Leicestersphere. Knights from around the Kingdom gather for the lavish prizes presented by House Leicesterson.

Peacekeeping is an active concern for the lords of Leicestersphere, the Barony has the highest amount of appointed magistrates traveling the countryside. Most outlaws have retreated to the forest and the underbellies of the cities. The magistrates hope that the Spirit Beasts will take care them.

The Nobility of Leicestersphere has gained an immense wealth over the years. Its ports are second only to Porthwick, the Barony has been spared of war for generations and the local Houses have settled their differences and combined their efforts to rise up as a true economic force. The surplus of wealth of House Leicesterson and Havenburg's prime location for starting expeditions has attracted the Historian Guild, housing its headquarters amidst the Havenburg docks. This suits House Leicesterson just fine, history can always use some polishing.
Astcraig

### Active Guilds

Astrologist Guild,Banker Guild,Brewer Guild,Builder Guild,Gunsmen Guild,Healer Guild,Historian Guild,Jaeger Guild,Provender Guild,Shaper Guild,Smith Guild,Spicer Guild,Tailor Guild

## Entry to the city

* Entry to the city is open to all, but requires registration if you are not:
	+ Residents of the City
	+ Guildmembers
	+ Hired workers of a Guild
	+ Nobles
	+ Hired workers of a noble
	+ Artisan Alliance members
Wyrm Pinefell

geboren hovel chillpine

opgegroeid in chillpine

kosten me ma en pa

Naam van men pa is Karl Pinefell en hij is een hunter

op 16 is me ma dood gegaan tijdens de bevalling van men broer

men broer is 2 jaar en noemt Bjorn Pinefell

kwam overeen me men pa tot de dood van me ma en kwam zeer goed overeen me men ma

training shaping servival en hand to hand combat

shaping getraint in winterburow

beroep opertuniest, oedere beroepen fishing hunter and wood cutter

social class commener

likes: strong peopel, loyalthy, self seficiant

dislikes: friveless wast of time, animal creulty

moralety: strenght, loyalthy and directness and a complete disregard of the natural way of life

gaol: reserecting ma en maken da ze een lang en gelukkig leven et

need: to show people im reliabel

dream ist to live a happy life whit my mother

persoonlijkheid: Adherent

fell in love whit a girl en ze is de dochter van een van de historian guild

woont tope me me vriendinne

best at physical activeties

hobbies: witteling, me men hond trainen en spelen en gon drinken me Greg Heels

en nis binnen geraakt int stad door een smokkelaar

vint van van me vrouwmens haar beste vriendin en die vint is Gregory Heels master in the shapers giuld en ku control shaping

Gregory Heels zen hobbies zijn gon drinken me mij en gokken

***Vrouwmens Jill Thorns***

geboren en opgegroeid in havenburg

kent haar ma en pa

komt overeen me ma en pa

pa is tom thorns en is master historian

ma is monica bell was huismoeder

haar ma is recent dood gegaan aan longziekte

Hobbies: haken en lezen en gon zuipen me Anna

training: historian

historian getraind in havenburg

beroep jornyman historian

social standing giuld member

likes: loyalthy, strong man

dislikes: ignorance, decite between man and wife

moralety: loyalthy, zorgzaam

gaol: becomming master in the historian guild

need: to be a family

dream is to become master in the historian giuld en to live with her husband and seport him

persoonlijkheid: Dreamer

verliefd geworden op Wyrm na de dood van haar moeder door de gezamelijke link dat onze moeders dood zijn

best at mental actieveties

Beste vriendin is Anna Heels en ze is ook een journyman historian en haar hobbies zijn gon zuipen me Jill en lezen
Roderick Peyton

## Life

### Origins

Roderick was born in 283 AU in Emerreach from Julie Jameson and Lord Edward Bettiford as a bastard son out of wedlock. This was a severe slight to the latter's wife, Catherine Bettiford, with whom Lord Edward had already sired a daughter, Anne. Catherine insisted Edward end the affair, and refrain from any contact with his illegitimate son.

Shortly after, in 285 AU, Edward and Catherine had a son of their own. To firmly establish who was the rightful heir of her husband, Catherine insisted the boy be named Edward Bettiford Junior, making her husband henceforth known as Edward Bettiford Senior.

Despite Catherine's best efforts, the existance and heritage of Roderick was a public secret however and Catherine resented him for it since his birth; a semtiment she made sure to pass on to her children. Edward Senior's feelings on the matter were little known, although during the early years a few anonymous donations made their way to Julie Jameson and her son when times were exceptionally rough.

Around Roderick's fourth year however, Julie maried to Balen Peyton, a local blacksmith. Such was their love that Balen accepted little Roderick as if he were his own, and Roderick would henceforth be known as Roderick Peyton. In 288 AU Roderick gained a sister, Corinne, whom he loved dearly.

Balen was a very accomplished blacksmith. While he was by no means wealthy, he provided for his family and instilled in 'his' children a love for working with metals. It would come at no surprise then, that both of them picked up a thing or two in the forge. Roderick however would decline Balen's offer to sponsor an apprenticeship in the Guild, opting instead for the broader spectrum of skills and sense of discovery promised by the Empirical Brotherhood.

### The academy

Introduces: Jennifer as ally, Harold as rival

### Unexpected wealth

On how/why Edward Senior decided to gift most of his coin to his bastard son

Establishes Edward Junior as enemy

## Dramatis Personae

### Bettiford family

Establishes liquid wealth problems

Edward Bettiford Senior

Relation
biological father

Birth
long ago

Death
recently

Other
Stuff

#### Edward Bettiford Senior

Wealthy noble, recently deceased (1 year abouts)

#### Catherine Bettiford

Insisted on the trueborn son being 'junior'

#### Edward bettiford Junior

Legal heir, feels the money was gifted illegitimately and wants it back

Has a good reputation but does, in fact, mainly coast on dad's reputation

### Peyton family

#### Corinne Peyton

Roderick's younger sister. She has recently started an apprenticeship as an aspiring jeweler.

### Academy

#### Jennifer Conris

Ally, Childhood friend, worked her way up from 0, mainly biologically inclined. Jennifer is in Knockmore to study the influence of poson on urban warfare.

#### Harold Dorn

Rival in the Empirical Brotherhood, wants to 'prove' Roderick is all rep and no substance
Stonekeld

### Active Guilds

Alchemist Guild,Astrologist Guild,Banker Guild,Brewer Guild,Builder Guild,Fisher Guild,Gunsmen Guild,Healer Guild,Historian Guild,Jaeger Guild,Provender Guild,Seafarer GuildShaper Guild,Smith Guild,Spicer Guild,Tailor Guild

## Entry to the city

* Entry to the city is restricted to
	+ Residents of the City
	+ Residents of the City
	+ Guildmembers
	+ Hired workers of a Guild
	+ Nobles
	+ Hired workers of a noble