Revenant Spirit - Legendary Medium Archetype

# REVENANT SPIRIT

Sometimes a soul destined for legendary accomplishments simply refuses to pass from this world, no matter what forces would attempt to end them.

## Channel Self (Su):

A revenant spirit is essentially a bodiless spirit possessing a spiritless body of his race (this can be his own body, but doesn’t have to be, and regardless of form it retains the physical ability scores of the revenant spirit’s original body). “The revenant spirit” refers to this spirit. The revenant spirit can perform a seance as normal to invoke spirits so long as he has a body. This functions as a legendary medium’s normal seance. Generally, a revenant spirit’s spirit is completely ineffectual without a body to inhabit, and won’t leave the body under most circumstances. However, certain abilities gained at higher levels enable a revenant spirit to operate independently of their body. At the GM’s discretion, a dead character of another class with an intact body who has earned enough experience points to level up can take a level in legendary medium and gain the revenant spirit archetype, and a dead legendary medium might be able to gain this archetype. Similarly, a character who dies may choose to replace any levels they have with revenant spirit levels on a one-for-one basis. In any case, being revived from gaining the revenant spirit archetype does not impart any negative levels or other ill effects.

## Wracking Power (Su):

At 3rd level, the revenant spirit learns to channel his spiritual abilities while taxing his body. In place of spending an assertion point, the revenant spirit may choose to take one point of burn (as the legendary kineticistLK ability). When burn would be used for a spirit surge, the result of the spirit surge is increased by 2 and it does not count against your maximum number of spirit surge uses per round. A revenant spirit’s body can suffer a total amount of burn at a time equal to ½ the revenant spirit’s legendary medium level+the revenant spirit’s charisma modifier.

This ability replaces the spirit affinity gained at 3rd level.

## Bodily Detachment (Ex):

At 5th level, the revenant spirit learns to overcome the limits of his physical body. He gains Endurance and Diehard as bonus feats.

At 9th level, he becomes immune to fatigue, exhaustion, and pain effects.

This ability replaces the spirit feats gained at 5th and 9th levels.

## Shed Body (Su):

At 13th level, the revenant spirit gains the ability to leave his body behind completely, gaining a range of abilities in his spiritual state. By spending an assertion point as a standard action, the revenant spirit can become incorporeal for a number of rounds equal to his spirit bonus. When the duration of this effect would expire, the revenant spirit can spend an additional assertion point as a free action to extend the effect an additional number of rounds equal to his spirit bonus.

This ability replaces the spirit feat gained at 13th level.

## Spirit Maelstrom (Su):

At 17th level, the revenant spirit can enter a state of absolute spiritual power, destroying his body in the process. As free action once per day, the revenant spirit can enter the spirit maelstrom state for one minute. While in this state, the revenant spirit is considered to have unlimited assertion points and is not limited in the number of times per round he may use his spirit surge (he still may not use his spirit surge multiple times on the same roll). The result of any spirit surge used while in the spirit maelstrom state is increased by 4. When the spirit surge ends, the revenant spirit’s physical body is destroyed, trapping the revenant spirit in their incorporeal state for 1 hour. At the end of this time, the revenant spirit forms a new physical body which resembles their previous body (though not always perfectly).

This ability replaces the spirit feat gained at 17th level.

## Ascended Spirit (Su):

At 20th level, the revenant spirit’s enduring will transforms him into a a full-fledged spirit, a being which no longer requires a physical body. There is no longer a limit to the amount of time he can spend in his incorporeal state, and he adds his Charisma bonus as a deflection bonus to his AC while incorporeal. A revenant spirit can attempt a saving throw to bypass any spells that prevent entry of incorporeal creatures (such as anti-incorporeal shell), even if the spells don’t normally allow one. In addition, any allies which participated in the revenant spirit’s seance can use any of the revenant spirit’s abilities which require spending assertion points, although the revenant spirit must expend the assertion points himself (he may choose not to spend points, but the ally then does not gain the benefit of the ability).

This ability replaces Astral Beacon.