Zone Frontalière

La zone frontalière est un no man's land aride entre le royaume de Shek et les territoires de la nation sacrée. Cette zone est incluse dans plusieurs débuts de partie, ce qui en fait souvent la première zone que les nouveaux joueurs voient. Elle occupe la région de la carte située au sud de la Fierté d'Okran et à l'est de Vain.

Il s'agit d'une région relativement clémente, notamment en raison de sa très grande quantité de veines de fer et de cuivre de haute qualité, situées à proximité de villes avec des marchands, ce qui permet de gagner facilement de l'argent en début de partie. Cependant, les diverses factions de bandits qui peuplent la région causeront la perte de tout avant-poste naissant. La zone est occupée par des groupes de bandits affamés et de bandits poussiéreux qui se harcèlent constamment les uns les autres, ainsi que le joueur. Les bandits de la poussière et les ninjas du dragon noir ont tous deux leurs centres de banditisme fortifiés dans cette zone.

The zone is also teeming with Tech Hunters (and even has a Tech Hunter settlement, known as Waystation, in the South-East). This zone was previously under Holy Nation control, but their settlements are now in ruins. There are only two major inhabited settlements in the region. The Shek town of Squin acts as the main bastion standing between the Shek Kingdom and bandits of the Border Zone and the many factions of the Swamp. The former major city of the Holy Nation, The Hub, is now in ruins and is partially controlled by various petty factions that cannot yet hope to rebuild it into a major trading center.

## Habitants

### Villes Principales

* Squin
* Le Hub

### Avant-postes mineurs

*Ces lieux sont généralement des petites villes, des villages ou des bases de faction.*

* Tour du roi des poussières
* Base rebelle
* Tour Des Ninjas
* Zone de Transit

### Lieux anciens

*Il s'agit de lieux qui n'ont pas d'habitants compétents. Les lieux anciens sont généralement des avant-postes perdus ou des ruines. Attention : ces lieux contiennent parfois des protecteurs territoriaux tels que les Araignées de sécurité.*

* Avant-poste Sacré en Ruine
* Tiny Settlement

### Camps

*Il s'agit d'emplacements temporaires qui peuvent apparaître de manière aléatoire. Ils sont généralement dotés de Lits de camp qui peuvent être utilisés gratuitement.*

* Camp de bandits des poussières
* Camp des éleveurs de chèvres (Nomades)

### Nids

*Nests* *are temporary locations which can spawn randomly and typically belong to Animals.*

* Wolf Den

### Homeless Spawns

*These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.*

* Dust Bandits
* Starving Bandits
* Slave Traders (Slavemongers)
* Escaped Servants
* Garrus
* Goats
* Bonedogs
* Tech Hunter (Drifter)
* Nomads
* Wandering Assassin

*These squads can potentially spawn in this zone if certain World States have been reached.*

* Kral's Chosen - if High Inquisitor Seta is dead and Flying Bull is alive.
* The Holy Nation - if Holy Lord Phoenix is alive and Esata or Seto are dead, there is an increase Holy Nation's patrols and even more so if *both* Shek leaders are dead. If **Lord Phoenix**, **High Inquisitor Seta** and High Inquisitor Valtena are dead, Strayed Paladins will spawn.
* Shek Kingdom's Kamikaze - spawn if **Esata** is dead, Hundred Guardians and Shek Warriors spawn if High Inquisitor Seta is dead and Esata is alive.
* Southern Hive patrols - if West Hive Queen is dead and South Hive Queen is alive.
* Western Hive - if **West Hive Queen** is dead:
	+ Hive Bandit
	+ Lost Hiver
	+ Lost Prince

## Environment

Modèle:Zone Resources

Aside from the occasional bandit menace and fairly balanced growth stats for crops, the Border Zone is host to a lot of Bonedog packs. Rarely you may encounter a pack of goats or garru wandering through your land, especially in the mountainous south or the canyons. This region is also home to the enigmatic Urchins, which are strewn across the landscape. Notable settlements in the Border Zone are Squin, the Hub, and a Tech Hunter Waystation. With all of the different factions and cities in close proximity to the area, the Border Zone is one of the most diverse regions in the world as far as faction selection and patrols go.

The only other noteworthy attribute of The Border Zone is its abundance of ore in the region. Iron veins of 100% quality can be found almost anywhere, but predominantly in the southern canyons or the western edge of the region near Vain. Waystation has access to a lot of iron veins and 40% copper nodes as well, and satellite wreckage can be salvaged for iron closer to the southern edge of the Border Zone. The same can be said about the Hub and Squin that have iron and copper nodes in near proximity.

### Weather

*This zone has the Border Zone season. Seasons may cause harmful Weather Effects or be purely aesthetic.*

* Sand steam (Duststorm)
* Desert dust swirls
* Sand steam (no effect)
* Desert calm

### Gallery

Border zone 2.jpgBorder zone 3.jpgBorder zone 4.jpgBorder zone 5.jpgBorder Zone 6.jpgBorder Zone 7.jpg

ru:Пограничная зона