Maya Computer

Maya Computer was a corporation on Udyana that served authiik with a wide variety of products in the technology sector, including computers and their parts, such as memory, video cards, and processors, as well as peripherals and software.

## Early Machines

### ShM170-7

   Maya was the creator of one of the most successful home microcomputers and gaming machines of the 12-bit era, the Maya ShM170-7. Named as such for having 120 dehshavash of total memory, 170 when counted octally and a 7 megacycle Maya-designed CPU, when measured octallyin Udyana seconds. This is roughly equal to 2 megahertz. It was followed by the ShM330/37, which had twice the memory, 218 dehshavash, 332 when counted octally, and a 37 megacycle CPU, roughly 9 megahertz.

### Office Line

The Maya Office Machine was meant to compete with the Muxiya a400 series. It featured a 7.4azh diskette drive and a small color monitor to compliment its graphical user interface. Its processor was one designed by Maya, the same 9 megahertz CPU found in the ShM330/37, and featured 512 dehshavash of memory on board.

Later models added a hard drive, optical diskette drive, and support for more than sixteen colors, and faster processors over the next two decades, but Muxiya continued to dominate the space. It was following this that Maya more strongly pursued what had been their main market before, and that was gaming.

## Integrated Gaming Desktops

### ShKM01

Maya began producing IGD devices in the late 24-bit era, with the introduction of the Shamapda Kirii Mayukabiya 1, or ShKM01. This name translates almost directly to "Maya first integration game computer", and was the origin of the term. It came to describe compact desktops with proprietary form factors that were capable of sophisticated enough graphics processing to play demanding games at release, while "integrated desktops" might not include more than basic display adapters.

#### Hardware

In keeping with Maya's design language, the ShKM01 has a white exterior with a black base and gray buttons. A quirk unique to the ShKM01 is that the base wraps around the left side of the unit, which makes for a very striking and distinctive appearance. Intake vents were spread across the gap between the base and the main white body of the machine, and due to being as small as possible, the system exhaust fan is inside the power supply, which could provide a maximum of 82 watts of power, but often stayed around 40. Most intake is provided by the CPU fan, which can draw some small amount of cooler air from the vents at the front of the case. The system drew very little power thanks to its RISC-M architecture and as such needed very little ventilation compared to modern computer systems.

Architecturally, the machine used a Maya designed single-core RISC-M CPU on the 428-pin LGA socket found in many of their machines. RISC-M was an architecture that Maya developed based on an open RISC standard architecture that had much in common with other RISC CPUs of its time including very low power, but high efficiency operation. You could either use much less power to get the same performance, or the same amount of power to get far greater performance. This made it very flexible for both stationary and mobile applications. The cooler for the CPU was vastly overbuilt for the base model CPU, and even had significant headroom for the highest configuration. This allowed future CPUs with higher heat output to be used without redesigning the cooling system.

The CPU was clocked at 1.25 GHz by default and had three dehnikvash of memory soldered to the board, roughly equivalent to 600 megabytes, but allowed expansion memory to be used to bring that total to nine dehnikvash. Its included compact hard drive could store 128 dehnikvash of data, or around 25 gigabytes, and it came by default with an infrared optical drive for reading and writing 1GB optical disks. Its integrated video card, with all parts connected to a proprietary card interface that had much in common with very early versions of hiPEP, was connected to a slot that was wired directly into the system's primary chipset. It featured 256 kotivash of memory, or roughly 50 megabytes, connected to two texture mapping units, a quad-core shading unit, and an output chip that pushed video through the system's MAVO port.

The system had no expansion slots aside from the proprietary GPU card interface. The system's CPU could be upgraded with models sold by Maya and other compatible models, leading to very long lifespans for everything except for gaming, as the system's GPUs were only able to be sourced from Maya. Maya did provide support and upgrades for several years, but their next machine would do away with much of this upgradeability.