Factions

There are several distinct factions in AMJ. Many groups include classics from the Avatar: The Last Airbender series as well as original local factions.

## Major Organizations

There are four elements fire, water, earth, and air. A group of people with spiritual powers called benders have the ability to control one of those elements. While most people don't have this ability, nations were built that consisted of people with the power to control those elements.

**Fire Nation:**

Macai's nation of origin. Known for leading the world in industrialization. The Fire Nation is a powerful imperialist faction that has been laying waste to the rest of the earth for almost 100 years. In this nation, people are raised to be admire their heritage and that they have a burden to bring civilization to the rest of the world. Like the Earth Kingdom, the Fire Nation reveres fighting tournaments but their torunaments are almost exclusively Agni Kai's (one on one public showdowns). Many citizens display extreme levels of loyal to their country, especially those of top-tier noble origin. Although it may look unified on the outside, there are strong class inequalities within which the war serves as a distraction from.

**Earth Kingdom:**

The Fire Nation's biggest rival, the Earth Kingdom has historically been the largest of the nations. Many of the largest battles of the Hundred Year War have been between the Fire Nation and Earth Kingdom. The Earth Kingdom has a proud culture of women who love to dress up, a history of strong men modelling, famous bodybuilding, and fighting tournaments. Fighting tournaments vary including free-for-alls between several fighters, one-on-one showdowns, team showdowns, and fights where several warriors try to take down one champion.

**Water Tribes:**

Once united in a powerful Water Kingdom and also devastated the rest of the world with deadly Water Nomads. Now they are several smaller scattered tribes that have been oppressed by the Fire Nation. However, several Water Tribe guerrillas have held off advancing Fire Nation teams with desperate hit-and-run tactics. Still, their resources dwindle as the industrialized Fire Nation continually pounds away at them.

**Air Nomads:**

This group was brutally destroyed by the Fire Nation Empire upon order of the previous Firelord Azulon. The Air Nomads once consisted of a peaceful society of vegetarians, bakers, farmers, teachers, painters, and athletes.

## Independent Factions

Several autonomous factions are introduced to the Avatar conceptual continuity by AMJ.

**Mirrored Shadow:**

This organization includes a group of combustion benders who live in a valley with a high percentage of combustion benders. They are led by a council of combustion bending elders.

**Sea Guerrillas:**

A team of pirates who use a version of naval hit-and-run attacks to sabotage the Fire Nation Empire. Most of them are non-benders but they have a few members from each nation.

**Serma's Watchmen:**

A cult of people with deadly dark magical powers that they used to repel a Fire Nation invasion centuries ago. Now their descendants continue their ways as they look to defend their home. However, their methods come with a price.

**Purple Burray Guerrillas:**

A group of soldiers who use hit-and-run tactics and that defend an island that liberated itself from Fire Nation occupation after a revolt. Their leader is a man named Raggus Praxus.

**Voices of Accuracy:**

This is a hate group of speakers, leaders, and assassins who look to maintain the status quo within the Fire Nation. This includes both national and class divisions. While this group may seem to operate on their own, they are being influenced by larger external influencers. Members of this group wear brown uniforms with grey markings.

## Sub-Factions

This category includes any groups that are made to support a larger organization.

**Fire Nation Intel Department:**

This support organization exists to lead in recon, intel, media control, propaganda, interrogation, and counter-terrorism efforts. It includes intel workers which are staff members that don't usually fight but actually do more desk work. Intel workers are still trained in combat drills incase they need to defend an intel facility or base. Intel troopers are a elite group of commandos within the department. Intel troopers can act as bodyguards for key Intel Officers, can be deployed to defend Intel Bases, or can be sent on Black Ops missions.