recursal/Fanatic-Fandom huggingface dataset:
Dregs Disease

*"Some call it the Phantom Death, 'cause that's what it is. You can't see it, you can't hear it, you can't even smell it. It basically builds up in your system. You never feel it until it's too late."*

Described as tasteless and odourless, **Dregs Disease** or the "phantom death" is a lingering danger present in the environment caused by the detonation of nuclear missiles and toxic waste.

Comprised of Gamma rays, living creatures that absorb too much of these ionizing rays may experience blood pooling in the gums, nausea, vomiting, anaemia, diarrhoea, and fatigue.nSymptoms may also include loss of hair, teeth, and skin. In serious cases of radiation sickness and poisoning, living creatures will suffer from gastrointestinal bleeding, violent haemorrhaging, and death, but some life forms have adapted to the radiation in the environment
Atriox Vektelarian's Armour

The armour of Atriox Vektelarian.

## Capabilities

* ***Superhuman Strength***: Atriox is capable of overpowering normal humans, crush metal in his hands and combat superhuman foes.

* ***Durability***: The armour is fashioned of a high-strength metal alloy.

* ***Flight*** : Atriox's suit of armour give him the power of flight without the use of jet-packs.

* ***Video Communicator***: Built into the right wrist is a video communicator, which he can use to stay in contact with his bases from any point on Earth.

* ***Electrokinesis:***

* ***Force-field***: The suit's best defence is the force-field generated by the armour, which has a maximum radius of eight feet (and so can encompass others); Doom cannot attack without lowering his force-field.
* ***Infrared Vision***: Infrared scanners in the helmet allow the wearer to detect heat sources, permitting night vision and the ability to see invisible persons (unless they do not give off or can somehow mask their heat signature).
* ***Sensor Systems***: Optical scanners in the helmet allow the helmet's eyepieces to be used as high-powered telescopes, and parabolic ear amplifiers fitted inside the helmet allow Doom to detect extremely faint sounds and unusual frequencies within the audible range for humans.
* ***Solar Energy Absorption***: A thermo-energizer allows the armour to absorb and store solar and heat energy, and use it to power the armour's other systems; this system can only be used while the force-field is deactivated.
* **Splinters of the** ***True Cross***: Atriox claims that his armour contains splinters of the *True Cross*, along with other such defences (presumably to protect him from undead enemies, i.e. Dracula). Considering his capabilities to time travel, there is a possibility of this being true.
Beast

> "Few threats to a metahuman are as insidious and subtle as the gradual degradation of their humanity over time. The primal Beast within, ever-present and insatiable, will relentlessly chip away at their defenses until that one moment of weakness when they inevitably succumb to it, with potentially disastrous consequences."
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In the context of metahumans, the term "Beast" is used to describe the inner primal drives and urges that threaten to take over and turn them into uncontrollable, animalistic beings. It is an innate part of their nature that is activated upon the manifestation of their powers, and stands in opposition to their humanity and moral compass. The Beast is responsible for the debased and violent urges that some metahumans experience, and can overwhelm them in moments of extreme stress or danger, causing them to enter a state of pure animalistic frenzy.

## Overview

Beasts have archetypal personalities, similar to the archetypes of normal oddities. However, unlike those archetypes, the Beast's archetypes are uniformly negative, reflecting the dark side of human nature.

Examples of these Beast archetypes include the predator, who constantly urges the metahuman to indulge their violent impulses, or the manipulator, who seeks to control and dominate others. In addition to the archetype, each Beast has Dark Desires, which are generally negative and self-serving counterparts to the metahuman's own Desires.

Dealing with one's Beast is a constant struggle for metahumans, as giving in to its urges can have disastrous consequences. Some metahumans learn to embrace their Beast and harness its power, while others strive to keep it under control through sheer force of will. Ultimately, the choice of how to deal with one's Beast is a deeply personal one, and can have a significant impact on a metahuman's life and relationships with others.
Krustalin

The Krustalin, or Crystal People, are humanoid creatures made out of organic crystal like structures. They are experts at guerrilla warfare, and their natural abilities suit their swampy homeland They have developed immunities to the diseases that have doomed many would-be explorers in the region, and they are capable of easily exploring underwater locations due to their ability to breathe underwater. Krustalin make proficient thieves, due to their innate lockpicking and sneaking skills. The Krustalin are known to occasionally form romantic relationships with beings outside their own race but it is important to note that they cannot mate or reproduce outside their race. The Krustalin actually have a very open and prosperous alliance with both the Ryendorians and Orcs. They are also civil with the Draconids, though the two races seem to tease each other. They have their own figurehead known as the Krisal.

## Anatomy

They don't have actual organs, but they do have a core, which is also made out of crystals, and the core acts like a heart and a brain connected by tube-like formations that act like the blood vessels. Ripping out their core will instantly kill them and though they are made of crystal, they can still be easily harmed by explosive or any blunt force. The core itself is a multipurpose organ. They can eat any food but since the culture surrounding them affects them with their diet, they'll eat what their peers eat.

Krustalin are surprisingly Intellectual creatures, which can learn to speak and even write, they also have the ability to control magic, though it still affects their durable core, excess usage of magic crystals would result in their Core to Overload, shattering in the process. It's a natural affinity for them to have the ability to form or manipulate their body like making spikes out of their body or making their hands like a weapon.

Krustalin typical reproduce asexually, though they are capable of sexual reproduction, but only with other members of their species.
The Dojo Skirmish

"Kaiju Karate and Wing Fire Dojo have opened up! They are dojos for fighters. Kaiju Karate is about the truth in fighting and life, whilst Wing Fire Dojo is about the calmness, peace and prosperity in life and how it can be utilised for the greater good." -ACN (June. 2042)

"Wing Fire Dojo has been burned down! Sensei Cole led his students to the establishment and burned it to the ground." - ACN (September 2042)
Azrans

: Although usually docile creatures, these feline beings are aggressive when it comes to territory. Their menacing stance is almost so frightening that even folk could just freeze upon seeing them. Usually living in the mountains taking on hunts by prides and caring for their kin, they mean no harm to you unless you step in their home or make the first move.

## Abilities:

Their claws rip through metal and rocks, jaws and bite through them too. They are also characterized by their naturally rocky coat. Senses are also higher than a normal human, they can sense danger by just feeling the earth through their feet.

## Weaknesses:

Their bellies are sometimes always wide open when they attack up close, just be careful to attack first before them.

Found in: Mostly on the mountains and forests
Armour

Armour is material used as protection - whether worn on the body or attached to a vehicle - and in modern usage, "armour" can also mean vehicles protected by armour, or even military units equipped with armoured vehicles.

The design and construction of armour varies from age to age, from simple furs and skins protecting a stone-age tribesman, through medieval mail and plate armour and the ballistic vests of modern warriors to the power armour prevalent in science fiction.

For most purposes, armour can be taken to include shields.

## Personal Armour:

### Pre-Modern:

Suits and types of armour:

* Banded Mail
* Brigandine
* Coat of Plates
* Chainmail
* Full plate armour
* Hide Armour
* Jazerant
* Laced Mail
* Lamellar armour
* Leather Armour
* Linothorax
* Munition Plate
* Padded Armour
* Plate Armour
* Plate Mail
* Plated Mail
* Ring Mail
* Segmented Plate Armour
* Scale Mail
* Splint Mail
* Wooden Armour

Individual armour pieces:

* Besagew
* Bracer
* Breastplate
* Coif
* Cowter - sometimes known as a cop.
* Cuirass
* Cuisse
* Culet - see Fauld
* Fauld
* Gardbrace
* Gauntlet
* Gorget
* Greave
* Helmet
* Pauldron
* Plackart
* Poleyn - also known as a knee-cop in many sources.
* Pteruges
* Roundel - see Besagew
* Sabaton
* Shield
* Solleret - see Sabaton
* Spaulder - see Pauldron
* Tasset - see Fauld
* Vambrace - see Bracer

### Modern:

* Buff coat
* Ballistic Vest
* Ballistic Insert
* Riot Armour
* Ballistic Helmet
* Riot Helmet
* Stab vest

### Sci-Fi:

* Forcefield / Tesla Forcefield Technology
* Power Armour
* Space Suit - not necessarily armoured, but it protects you against space exposure
* Starlite coating on other armour or uniform to make it fireproof and laser proof

### Fantasy and Legend (including specific, named items):

* Gorgoneion
* Magic Item
* Panoply of Achillies
* The Aegis
* Spikey bitz

## Transport Armour:

* Barding
* Wheeled Shield
* Armoured Car
* Tank
Historic District

After the Collapse, most of Neo City Centre remained empty and destroyed. It is said 90% of all of the district was empty. A true husk of what it once was. Algae and overgrowth ran rapid across the district, and the rust on old buildings glared proudly in the sunlight. It seemed nothing could be done about this old city. That was until trinity corp entered the scene and restored the city, leaving the historic district as a reminder of what the city was before their intervention.
Skyreach

Skyreach is a land amid the city, where a doorway into the unknown is taken to where the secret realm resides. Guarded by the seas and of its true protector, The Great Guardian, a mythical creature living beneath the surface of the waves, waiting its next visitor. Those who dare come to Skyreach meet The Great Guardian first, unless he deems it unnecessary.
Johannes Of Rhodes

**Johannes** is the God of lightning, thunder and storms in the MYRH universe and he became the king of the Olympian pantheon. Johannes is renowned for being both a scoundrel and a noble warrior king,

## Personality

Zeus is seen as brave, easy going and charismatic but also vengeful and egocentric.

## Equipment

**The Master Bolt**: When Johannes freed the Dwarves, they forged him the Master Bolt, which was one of the greatest weapons in existence. The Master Bolt was the original and the most powerful thunderbolt. It could create more thunderbolts and electricity; shake the earth; boil the oceans; dry freshwater bodies and wipe out entire human and animal populations. When hurled, it could split into several lightning bolts, creating a thunderstorm. The Master Bolt, is incredibly powerful, easily making a hydrogen bomb look like a firecracker in comparison.
Akavish D'kurr

## Biography

Akavish D'kurr is a notorious space pirate known for his daring raids and heists. Little is known about his early life or origins, but it is rumored that he was born and raised on the lawless planet of Zylaxia. He has been active in the criminal underworld for many years, constantly eluding authorities and making a name for himself as one of the most cunning and ruthless pirates in the galaxy.

## Personality

Akavish D'kurr is known for his sharp wit and silver tongue, often using his charm to manipulate and deceive his enemies. He is highly opportunistic and will do whatever it takes to achieve his goals, even if it means betraying his allies. Despite his ruthless nature, he is highly charismatic and has a way of winning people over to his side.

## Abilities and Powers

As a skilled space pirate, Akavish D'kurr is highly proficient in piloting spacecraft and conducting raids on other ships. He is also a skilled marksman and hand-to-hand combatant, able to hold his own in a fight against multiple opponents. He is highly resourceful and has a talent for improvising on the spot, allowing him to adapt to any situation he finds himself in.

## Equipment

Akavish D'kurr is often seen wearing a sleek, black spacesuit that provides him with protection from the vacuum of space and other hazards. He is also known to carry a variety of weapons, including laser pistols and plasma rifles.

## Trivia

* Akavish D'kurr has a reputation for being highly elusive and difficult to catch, leading some to speculate that he has some sort of advanced cloaking technology installed on his ship.
* Despite his reputation as a ruthless criminal, Akavish D'kurr is known to have a soft spot for animals and is often seen with a small, furry creature that he keeps as a pet.
* Rumors abound that Akavish D'kurr has a secret hideout somewhere in the galaxy, where he stores all of his ill-gotten gains. Many have tried to locate this hideout, but none have succeeded.
Aern Draganfyre

**Aern Draganfyre** is the son of Dargrm Draganfyre.

## Biography

Aern Draganfyre is a powerful sorcerer from the world of Aetheria, known for his mastery of dark magic and his ruthless pursuit of power. Born into a family of prominent wizards, Aern showed a natural talent for magic at a young age and quickly rose through the ranks of the Aetherian magical community.

## Personality

Aern is known for his ambition and his unwavering dedication to achieving his goals, no matter the cost. He is ruthless and calculating, willing to sacrifice anything and anyone in order to gain power and further his own agenda. Despite his cold and calculating exterior, however, Aern has a deep love for his family and will do anything to protect them.

## Abilities and Powers

Aern is one of the most powerful sorcerers in Aetheria, known for his mastery of dark magic and his ability to harness the power of the Shadow Realm. He is able to cast powerful spells that can manipulate reality, summon powerful demons, and even control the minds of others. He is also a skilled combatant and is able to hold his own in a fight even without the use of magic.

## Equipment

Aern carries a magical staff that he uses to focus his magical energies and cast spells. The staff is made of blackened wood and is adorned with dark gems that seem to glow with an otherworldly light.

## Trivia

* Aern is feared and reviled by many in Aetheria, but there are some who see him as a necessary evil in the fight against the forces of darkness.
* Aern's family has a long and storied history in Aetherian magic, and many of his ancestors are famous sorcerers in their own right.
* Despite his reputation as a villain, Aern has been known to show compassion and even kindness to those who are loyal to him.
Dargrm Draganfyre

## Biography

Dargrm Draganfyre is a legendary warrior and leader of the Draganfyre Clan. He was born and raised in the harsh mountainous region of Arklend, where he learned to hunt and fight at a young age. He quickly became known as a skilled and fearsome fighter, and rose through the ranks of his clan to become its leader.

## Personality

Dargrm is a stoic and disciplined man, known for his unwavering determination and strict adherence to tradition. He has a strong sense of honor and duty, and is deeply loyal to his clan and its members. He is also a wise and respected leader, with a keen understanding of strategy and tactics.

## Abilities and Powers

Dargrm is an incredibly skilled warrior, with years of experience fighting in battles and wars. He is a master of several weapons, including the axe and the sword, and is also an expert in hand-to-hand combat. He is known for his incredible strength and endurance, as well as his ability to inspire and lead his fellow warriors.

## Equipment

Dargrm is often seen wearing his clan's traditional armor, which is made from the hides of the great beasts that roam the mountains of Arklend. He wields a powerful battle axe, which has been passed down through his family for generations, and is said to be imbued with ancient magic.

## Trivia

* Dargrm is known to be a skilled poet and musician, and often composes songs and ballads about his clan's history and battles.
* He has a deep respect for nature, and is known to spend hours meditating in the forests and mountains of Arklend.
* Dargrm has several children, including his son Aern, who has followed in his footsteps as a warrior and leader of the Draganfyre Clan.
Myrh Professions

## Basic Information

The following lists are of occupations appropriate to the Medieval and early Renaissance eras, particularly in Europe.

It's worth noting that during the Middle Ages, having a job was not strictly necessary. Yes, you needed some sort of income, but that didn't always mean you had to work at a single profession. Nobility could often get away with just owning enough land to provide for their households - and leave the actual working of the land to their servants. Yeoman might have a bit of land they work - not to get rich, but just to provide for the daily needs of themselves and their family. Commoners might have a few jobs each, and switch between them by season or as demand comes up - see Grain-based Local Currency for a discussion of how this works. The traveling life is also quite common in the era, with people going where the jobs are this month, and living lightly as a result.

On the other hand, some kingdoms in the era have established a system of Monopoly by Royal Decree which may make certain professions illegal unless you happen to be working for/with a particular nobleman who owns the contract on that industry. Between that and Trade Guilds (and the various laws stemming from them), it's always a good idea to a make a few inquiries before you set up shop in a new town.

**Note**: Most of the links below are currently dead. Links in Red do not have pages yet, and clicking on them will make a new empty page. Links in Blue go to an actual existing page, most of which have useful material for gaming.

## Other Eras

Many RPGs are Fantasy games, and will use some blend of this list with one or more other lists.

* For eras before this, see List of Ancient and Classical Professions, or List of Tribal Professions. Either may be used for particular cultures or species within a setting, as it's quite common to depict some "barbarians" at the edge of The Empire.
* For eras after it, from Reformation to Colonial Era and Golden Age of Piracy, and into the start of the Industrial Revolution, see List of Colonial Era Professions.
* For more cinematic occupations, see List of Fantasy Genre Professions.
Combat Cabbs

Taking up the north side of Camden Court, Combat Cabb is the most well known feature of the Zone.  With a successful television show, and loads of tourists hiring the cabs so they can go “slumming” through the Zone in a veneer of safety, this business is known far and wide.

There are two sides to the business.  The foundation of the business is providing transportation for Zone dwellers who lack any means of transport on their own, or who have to travel through dangerous territories.  And of course the other side is as the tourist vehicle.  The Tourist runs are managed through a local travel agency, and are what provide the income for Combat Cabb to continue operating.
Reluctant Reading Lamp

c.1959 Celebrated novelist Arthur Houston conceived and conducted research for his new books at his library table, under this lamp, for over thirty years. Severe writer's block gripped him in his sixties and wouldn't let go. Houston's psychic frustration channeled to the lamp and resides there now, refusing to let anyone read under its light.
Altus Centre

This is an action-packed amusement and shopping district, and is always crowded with young people day and night. Altus Street is filled with colourful shopping complexes and department stores all boasting the latest fashions. The old Olympic Stadium and the Vektan Shrine lie beyond the centre. Close by is the AN Broadcast Centre, owned by the state-run Ark radio and TV corporation. The centre is high profile home of the media industry. Celebrities are seen here (and also many tourists) and the district has many connections with the industry. A lot of money moves around the area, wealth is conspicuous. There are cool fashion stores, restaurants, bars and hang-outs.
Creyte

Creyte is pretty gruesome stuff. Pressure-treated down from any and all available nutritional sources by the Bio-Corps, it has no discernible flavour apart from a faint, mucusy aftertaste, and it looks like grey-white putty. In fact, years before a ganger had once kneaded some of it into a form that authentically resembled a brick of plastic explosive, complete with fuses, and then carried out a practical joke on a corporation that was notable for both the magnificent extent of the disruption it caused, and the stunning severity of the subsequent punishment.

Creyte, as it’s known to every common slum citizen, comes canned and it comes freeze-dried, it comes in packets and it comes in boxes, it comes in individual heated tins and it comes in catering blocks. Company cooks slice, dice and mince it, and use it as the bulk base of any meal when local provision sources are unavailable. They flavour it with whatever they have to hand, usually foil sachets of powder with names like vegetable (root) and sausage (assorted).
Auroral Towers

Auroral Towers is the college area of Ark. A few minutes walk downhill from the station is the atmospheric section filled with hundreds of bookstores. Shelves of Arkian and foreign books including second-hand ones are for sale. There is an informal, decadent and underground feel to life here, due to the student and ex-student population. Music, cults, gangs, clubs and flats cater to this young population.
Obnic Ryendor

*"It was not as if we'd stayed home and wasted our lives drinking wine with pretty girls."*

Obnic Ryendor was a prominent figure in the history of the Ryendor family, a noble house of warriors and rulers. He was the direct descendant of Arius of Ryendor, a legendary hero and founder of the Ryendor dynasty.

## Biography

### Early Life and Military Career

Obnic Ryendor was born into a family of warriors and leaders, and his upbringing instilled in him a strong sense of duty and honour. He began his military career at a young age, serving in the army and rising through the ranks due to his impressive skills in combat and strategy.

Obnic's military successes earned him numerous accolades and he became known as a hero among his fellow soldiers. His loyalty to the kingdom and dedication to protecting its citizens earned him the respect and admiration of many, including the ruling monarch.

### Family Life and Legacy

Obnic Ryendor married a noblewoman named Lillian and together they had one son, Arius Ryendor. As a father, Obnic was known for his stern but loving approach, instilling in his son the same values of duty, honour, and loyalty that he held so dear.

Obnic's legacy lives on through his descendants, including his son Arius, who went on to become a hero in his own right. The Ryendor family continues to be a prominent force in the Ryendor vicinity and Obnic's contributions to its history are remembered and celebrated to this day.

## Trivia

In popular culture, Obnic Ryendor has been portrayed in various adaptations of "The Chronicles of Ryendor" as a wise and noble figure, revered for his military prowess and dedication to his family and kingdom.
Narrators

> "Welcome to the apocalypse. Allow me to be your guide."
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> The narrator is typically a player who takes on the role of a being from another dimension who observes and narrates the events of the game world. Narrators are psychic entities that can manipulate memory and information. It is a master of illusion, with the ability to "rewrite" reality to a limited degree; this is done primarily through the media of the library. Witnesses have described their abilities as "bringing fiction to reality", manipulating knowledge, memory, and perception. Although it was initially believed to be limited to merely brainwashing victims, further research suggests that the being is able to bend information itself.
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> Narrators also have a unique role in the game. While they are still players in a sense, they are also responsible for crafting the game world and setting up challenges and obstacles for the other players to overcome. They have a vast amount of control over the narrative, and their decisions can have a significant impact on the players' experience.
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> To run a tormentation or any other significant event in an RP, the narrator needs to prepare in advance. They may need to create detailed notes or maps of the game world, come up with interesting NPCs, and think through different scenarios and outcomes. They also need to be flexible and adaptable, as players may make unexpected decisions that can alter the course of the game.
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> During the game, the narrator takes on the role of various NPCs, describing the world, and guiding the players through different scenarios. They also help to enforce the rules of the game and ensure that everyone is having a good time.
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Arkadia

Arkadia is the binary star system at the center of the Binary Arkverse, a vast and complex universe that is home to the science fiction and fantasy IP known as the Arkverse. The system is comprised of two suns, Arkon and Arikos, which orbit around a common centre of mass.

Arkon is the larger of the two suns and is a hot and bright blue-white star, while Arikos is smaller and cooler, with a yellow-orange hue. The two suns orbit each other in a complex dance, with their gravity affecting the planets and other celestial bodies in the system.

Around the two suns, there are numerous planets and other celestial bodies. The most important of these is Eard, a lush and verdant world that is the capital of the Arkadian Empire. Arkadia Prime is a world of great beauty, with vast oceans, towering mountains, and dense forests teeming with life.

The Arkadian Empire has established many other colonies and outposts throughout the Arkadia system, on other planets and moons. These include mining colonies, research stations, and military bases. Some of these worlds are hostile and inhospitable, while others are lush and verdant, teeming with life.

The Arkadia system is also home to many exotic and mysterious phenomena. These include black holes, neutron stars, and other celestial objects that bend the laws of physics. Some of these phenomena are revered as holy or mystical, while others are feared as sources of great danger and instability.

Despite its many wonders and marvels, the Arkadia system is not without its dangers. Pirates, raiders, and other criminal elements ply the spaceways, preying on the weak and defenseless. Rogue AIs and other advanced technologies pose a threat to the stability and security of the Empire. And ancient and powerful alien beings lurk in the shadows, waiting to assert their dominance over the lesser races.
Agent Silva

## Biography:

Agent Silva is a skilled investigator working for the Meta Investigation Bureau. He has been working in the agency for over a decade and has proven to be an excellent asset due to his exceptional problem-solving skills and quick thinking. Silva is known for his outstanding work in solving complex cases involving supernatural occurrences.

## Personality:

Silva is known for his calm and collected demeanour, even in high-pressure situations. He is a rational thinker and often relies on his intuition to solve cases. He is dedicated to his work and takes pride in solving cases that other investigators may find too difficult. Silva is also known for his strong sense of justice and fairness. He believes in treating everyone with respect and is known for his strong work ethic.

## Abilities and Powers:

Silva has extensive training in investigation and law enforcement. He is proficient in several martial arts and is a skilled marksman. He is also knowledgeable in occult practices and has a keen sense for detecting supernatural activity. Silva is known for his exceptional analytical skills and his ability to connect seemingly unrelated pieces of information to solve cases.

## Equipment:

Silva is equipped with a standard issue sidearm, as well as a variety of investigative tools, including a forensic kit and a camera. He also carries a small notebook with him to jot down notes and observations during investigations.

## Trivia:

* Silva is an avid collector of antique watches.
* He is a fan of classic film noir movies.
* Silva is fluent in several languages, including French and Japanese.
Brigandine

## Basic Information

The **brigandine** is a development of the earlier coat of plates - a piece of armour consisting of a number of small metal plates rivetted onto the inside of a cloth or leather carrier. In many ways this design is similar to an inside-out suit of scale armour except that the plates seem to have tended to be oblong and abutted rather than overlapped. Actual styles varied from the "wasp waist" fashionable in the late C15 to all sorts of other designs.

This type of armour seems to become common in Europe during the late 14th century and remain in widespread use into the the 16th. Despite its name1 brigandine was worn by men of all classes from archers to knights, varying mostly in materials and quality of manufacture. In high quality sets the rivet heads on the outside of the garment could even be gilded. In India and Japan, brigandines - or at any rate extremely similar types of armour - remained in use into the 19th century.

A brigandine was typically worn over a gambeson and possibly a mail shirt as well. Most sets covered only the torso and abdomen (although some were long enough to provide at least partial leg protection as well) but provided a relatively cheap and easily maintained bridge between plate armour and lighter forms before the adoption of the munition cuirass. Sane users would also attempt to add some form of limb protection and there is strong historical evidence of brigandine pauldrons, but equally of brigandine wearers using plate or mail limb protection.

Visually brigandine is frequently mistaken for studded leather armour which was far less common than is often thought and the name is often confused with *brigantine* … which is a type of ship.

## Game and Story Use

* These were extremely common pieces of armour in their period.
* Presentation can make all the difference - a well finished brigandine with gilded rivets may be accepted in places where ruder armour - even much more expensive harnesses of plate - might be frowned upon. Especially given that PCs often seem to think armour is appropriate dress for pretty much all activities.
	+ Indeed, there is historical evidence of pieces of plate armour having a layer of cloth, rivetted onto the outside of them so that they resembled brigandine.
The Beast's Calendar

c.1975 While surveying the contents of seventeen crates of old stock photographs he'd bought as a lot at an auction, calendar publisher Werner Gischman came across a treasure-trove of photos; a twenty-year collection of ravishing pin-ups of Parade Queens from New York Thanksgiving Parade. Gischman recognized the goldmine he'd stumbled upon, a nostalgic pin-up craze was sweeping the nation in '75, and he rushed to print the collection as a sixteen-month calendar.

What Gischman didn't know was that the photos, when arranged in a certain order, deciphered a code that points toward the true origin of the Devil (an origin that, as it turns out, is far less impressive than most people think).

Foresworn to protect this secret for untold generations, dark cultist sect, The Vigilant Legion of the Black Pit, realized the calendar had reached store shelves too late to stop it. In a last-ditch effort to keep the code secure, the Vigilant Legion cast a spell over all the crates of calendars, so that the pages would flip and switch constantly. As it turned out, nobody was really interested in Parade Queens from the 50's and 60's, and the calendar sold less than a dozen copies. The Vigilant Legion bought up most of them, and Gischman gave the rest to friends and family at Christmas. Embarrassed by their alacrity, the Vigilant Legion of the Black Pit murdered them all anyway, just to be thorough.
Ark Space Station

Ark Space Station. Those inside the space station have not seen the world below. Their last transmission was to stay away from Earth. The recruit they sent to report on Earth's status has been missing for forty years. Ark Space Station has been home to many families over the course of the decades. Those amid have not seen grass nor new life ever since.
Megabuildings

Besides the two thousand apartments, this megablock also features luxury penthouses on its upper floors. Further down, you can find various service points: stores, markets stalls, a gym, even a shooting range. To a certain extent, megabuildings are truly self-sufficient, self-contained ecosystems – many of their long-term residents (especially netrunners) haven't stepped outside in years
Ark

Ark is an enigmatic artifact of immense power and significance in the Binary Arkverse, the science fiction and fantasy IP. Its origins and purpose are shrouded in mystery, but its influence has shaped the destiny of countless civilizations and species throughout the history of the universe.

The Ark is a massive, black monolith that appears to be made of an unknown, indestructible material. It is adorned with strange symbols and patterns that are incomprehensible to most sentient beings. Its exact dimensions are unknown, as it seems to shift and change shape depending on the perspective of the observer.

Despite its apparent inertness, the Ark possesses incredible power and capabilities. It is capable of manipulating space and time, creating and destroying entire worlds, and even altering the fundamental laws of physics. Its abilities seem almost limitless, and its true potential has yet to be fully understood or harnessed.

The origins of the Ark are unknown, but many theories and legends have emerged over the eons. Some believe that it was created by an ancient race of beings who transcended the physical realm and achieved godlike powers. Others speculate that it was left behind by an advanced civilization that existed before the Big Bang, or that it is a remnant of a parallel universe that collided with our own.

Regardless of its origins, the Ark has been a coveted prize for countless factions and individuals throughout the universe. Wars have been fought over its possession, and entire civilizations have risen and fallen in pursuit of its power. Some seek to use it for their own purposes, while others fear its potential to disrupt the delicate balance of the universe.

The Ark remains one of the greatest mysteries of the Binary Arkverse, a symbol of the unknown and the unfathomable. Its power and significance will continue to shape the course of the universe, and those who seek to unravel its secrets may find themselves on a path to enlightenment, or to destruction.
Arkian Religions

Few things define a people as strongly as their shared religion. This holds true for the Ark as well.

## On Deities

It is universally acknowledged that gods have the possibility of existing. Bodiless intelligences of great power are rare but regularly encountered, talked to and bargained with. What exactly a god is and what should be included in that definition on the other hand is a matter of great and impassioned debate for those into that sort of thing.

Gods are generally defined along a spectrum, ranging from Higher to Lesser (though dogmatic theists prefer the categories of True and False).

## Higher Gods

The Higher Gods are deities which preceded the world, of which there are currently five. Theistic religions recognize only these as divine. Each is represented in many if not most of the theistic faiths present in the world. Their names, appearances and even roles may change between religions, but they are essentially different interpretations of the same fundamental concepts. They are here named after the "domain" they are associated with:

* The Sun
* The Moon
* The Sky
* The Earth
* The Darkness

Gods on Eard rarely roam the world. Their influence is known only via hunches, dreams and the power exhibited by their most devout acolytes.

## Lesser Gods

The Lesser Gods are beings which may or may not be recognized as gods by all faiths, but came into existence after the creation of the world. They can be immortal beings, ascended, or any of a multitude of "resident spirits" that inhabit various parts of the world, such as major geographic landmarks like rivers and mountains, seas, lakes, plains, and so on. Unlike true gods, these will often take interest in their worshipers.

* Aspects of nature – godlike spirits present in natural objects and places such as rivers, forests, mountains and trees. May or may not manifest themselves physically as some form of creature, mythical or mundane, or in mortal form. Typically possess great power over whatever aspect of the natural world with which they are associated. For example, a river god may have powers over running water and so forth.
* Ascended creatures – mortal beings that have, through one means or another, transcended their own mortality and inherited godlike abilities. Also includes heroic figures who are, for whatever reason, deified after death, even if they did not actually achieve godhood.
* Oddities - Anything that doesn't fit into the other categories is this.

## On Faith

Religions on Eard can be roughly categorized into two types: theistic and animistic. Theistic religions (found mostly amongst the humanoids) worship some or all of the gods and believe nature spirits and ascended creatures lack divinity. Animistic religions (found amongst the beastmen) draw no such distinctions. Animistic faiths usually include some or all of the Higher Gods in their worship practice, but are not above appeasing and bargaining with other, lesser beings.
Master Bolt

The **Master Bolt** is the symbol of Zeus' power, which all other lightning bolts are patterned after. It is the first and most powerful weapon that the Elder Cyclopes made for the Olympian gods.

## History

### Forging the Master Bolt

Zeus' eldest brother, Hades, was very skilled in navigating under the earth, was able to lead all of his siblings into Tartarus, with the intention of freeing the Elder Cyclopes (Arges, Brontes, and Steropes) and Hekatonkheires (Cottus, Gyges, and Briares). All six of them were imprisoned in the maximum-security zone of Tartarus, surrounded by huge bronze walls, and a lava moat, guarded by fierce demons. Their guardian, Kampê, was the most ferocious and fearsome monster in all of Tartarus, and even Zeus, Poseidon, and Hades initially shuddered with horror when they saw the infernal monster for the first time. However, the gods overcame their fear, and were able to sneak in. Zeus managed to talk to the Cyclopes Brontes, and convinced him to forge powerful weapons for him and his siblings (which would be more powerful than Kronos' Scythe) behind Kampê's back. Together with his brothers Steropes and Arges, Brontes forged three incredibly powerful weapons, the first of which was the Master Bolt, which was given to Zeus. The power of the Bolt made Zeus' body tingle with energy, and he tested his new mighty weapon on a huge nearby bolder, which was instantly blasted to dust. Shortly thereafter, Kampê noticed the gods' presence, and proceeded to attack them. However, Zeus once more utilized the Master Bolt, and instantly incinerated the mighty monster by many simultaneous tremendous bolts of lightning.

The bolt itself is considered to be the most powerful of the three weapons forged by Arges, Brontes, and Steropes (making a mortal hydrogen bomb look like a firecracker in comparison), and all of Zeus' later thunderbolts were molded after it.

### The First Titanomachy

Shortly thereafter, Zeus successfully wielded his new mighty weapon during the subsequent 10-year-long war with his father and the other Titans. The Titans initially had the upper hand in the battles, since they were very skilled, and much more experienced warriors. Zeus, however, quickly became a skilled, dangerous, and ferocious warrior as well, and, together with his siblings and uncles, ultimately prevailed against his Titanic foes. During the final battle, Zeus used his Master Bolt to shear off the top of Mount Othrys, and hurl Kronos from his Black Throne, defeating the evil Titan King.

### Zeus' Symbol of Power

After the Titanomachy, the gods (who now called themselves the Olympians) chose Mount Olympus as their official residence, and Zeus as their King. Hence, while the Master Bolt remained Zeus' personal weapon in times of need, it also became his symbol of power, along with his pet eagle. He wielded it on multiple occasions, most notably while fighting Typhon, his greatest foe of all.
Shackles Island

The criminal enterprise for piracy this side of the Peninsula. Unreachable to the common man, but a safe haven for the scum of the sea to avoid persecution. Named after infamous pirate lord William Dunaway, who escaped hanging by using his chains to kill his captors, later adopting the name Bill Shackles.
King Arthur Pendragon

>  *Father-Kay- why do you kneel to me?*
>  ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎︎ ︎ ︎ ︎ ︎ ︎ ︎—**King Arthur**
>
>
>

King Arthur Pendragon was a legendary British monarch, the son of Uther Pendragon, who in the sixth century united much of England, and founded the court of Camelot with his wife Queen Guinevere and the order known as the Knights of the Round Table, including the legendary warriors Sir Lancelot, Sir Gawain, Sir Percival, and Sir Galahad. His greatest advisor was the magician Merlin. From a past, and unknown, incestuous affair with his half-sister Morgause, Arthur spawned a son Mordred who was foretold to bring about the downfall of Camelot.

## Biography

Arthur is a central figure in the legends making up the Matter of Britain. The legendary Arthur developed as a figure of international interest largely through the popularity of tales spoken down through generations. In Welsh and Breton tales, Arthur appears either as a great warrior defending Britain from human and supernatural enemies or as a magical figure of folklore, sometimes associated with the Welsh otherworld Annwn.

Although the themes, events and characters of the Arthurian legend varied widely from tale to tale, and there is no absolute truth, documented events served as the starting point for later stories. History has depicted Arthur as a king of Britain who defeated the Saxons and established a vast empire.

## Personality

Arthur is **the embodiment of royal virtue and valor**. Though he proves himself in battle and feats the enemies of the throne, he is also operating according to a pre-established prophecy. Arthur is a virtuous and brave king, but he is also a figure of destiny and fate.

## Paraphernalia

**Weapons**

* **Excalibur:** The legendary sword of King Arthur, sometimes also attributed with magical powers or associated with the rightful sovereignty of Britain.

## Notes

* This initial creation for The Arkverse was to stop a madman from turning the legend of King Arthur into a libel anime-esque product
Orcs

To their enemies, they are brutal and fearsome opponents, without parallel in their ferocity and cunning. To their allies, they are noble and honorable, following the traditions of a rediscovered past. The orcs of Ryendor are part of a race that has once again found its true spirit, shunning the cruel practices of arcane and demonic magic for the paths of wisdom and power. Some orcs still hang on to the arcane practices of the past, but their time is fading. Though brutal in combat, orcs fight with a feral grace that equals even the finest fencing of an elven noble. For an orc, skill in battle brings great honor. The concept of personal honor that pervades all echelons of orcish society has made the race more cohesive and more of a threat to their adversaries in the Southern kingdoms. Even the naming of an orc is temporary until he has performed a rite of passage. Once an orc has brought honor to his name and the name of his clan, the elders give him a second name based upon his deed.

Within most of the known world, the Orcs are the most dominate force within much of Greenskin society. Most if not all tribes are usually a mixture of both Goblins and Orcs, with the Orcs often possessing the highest position within the tribe's violent hierarchy. Due to their strength yet lazy attitude, the Orcs occupy the "Warrior Caste" of Greenskin society, while the Goblins occupy the "Worker Caste". In this union, the Orcs are given a large and plentiful source of labourers that will do all the menial task of daily tribal life, such as chopping wood, crafting weapons or building huts. In return, the Goblins receive the intimidating protection of their larger cousins from the threats of outside invaders such as fierce predators or other tribes of Greenskins. This symbiotic union is present in most forms of greenskin culture, including civilised castes, although the Orcs and Goblins are noticeably more equal.
Mokra podłoga

**Mokra podłoga** - trzecia animacja na kanale Polish Sausage. Jedna z ośmu animacji opublikowanych 29 stycznia 2016 roku.

## Streszczenie

Dwóch policjantów łączy się z wydziałem zabójstw w sprawie przysłania wsparcia. Okazuje się, że woźna dopuściła się zbrodni na gimnazialiście, który przeszedł dopiero co wyczyszczonej podłodze. Policjanci nie mogą jej aresztować, ponieważ podłoga jest wciąż mokra.

## Postacie

* Policjanci
* Policjant z wydziału zabójstw
* Woźna
* Gimnazjalista
Danni Allbright

Danni was born with a Spinal injury causing paralysis from her waist down,

Her carer, a young man she had nicknamed Cog (cog and gears…get it?) Was her best friend. A man she could rely on. And needed to after everything went to shit. Relying on him to keep her safe. Despite the fact he hated people Gears knew they needed to find a group to be safer. And that meant leaving the relative safety of home…
Chapter III, Book 1

Chapter III - Sunrise - Kage\_ - Book 1

'This is my favorite biome!!! This is great!'

'I prefer Roofed forests'

'Ok, ok...'

Kage\_ was walking through a birch forest while talking. To himself. And it was night.

'Hang on did you just say it's night? because the sun's coming up now'

'ok'

'Oh, hello zombie! (please don't attack')

\*Zombie attacking\*

Kage\_ \*Oh well. ONE THOUSAND FISTS OF DARKNESS!!!\*

\*Zombie taking rapid damage\*

\*poof\*

Kage\_ \*well that was easy.\*

\*creeper spawns in right next to him\*

Kage\_ \*Ehhh nonopotoatonononiuuuuuuuuu\*

\*Dash\*

\*Creeper explosion\*

Random enderman \*evissecxe tib a saw taht llew\*

Kage\_ \*tsrif dekcatta yeht tub ...ebyam\*

Random Enderman \*.yako\*

Kage\_ \*? ...\*

\*Enderman teleporting away\*

Kage\_ \*Wait, I sense some humans!\*

Kage\_ \*You mean hear?

Kage\_ \*well yeah but hearing is one of our 10 senses!\*

\*Kage\_ \*Ok, but what if they're hostile?\*

Kage\_ \*Well it's not like they'll notice us, right?\*

Kage\_ \*I guess not...\*

Kage\_ \*Well then, time for some tree parkour!\*