recursal/Fanatic-Fandom huggingface dataset:
Casdonna

## Description

Casdonna is a homemaker first. She loves seeing families and friends together around the fire. She will often sneak onto the mortal world in the guise of a young maiden and subtly encourages people to gather and work together as a community. She is more commonly seen during the summer months, as the warmth makes her feel alive.

Casdonna has been in the world in some form or another for a long time. Even when the world was run by other creatures, she founds ways to form communities and homes in the world. She opposed the Divine Cataclysm, but eventually came on board and ultimately convinced Aubade to agree.

Casdonna has always been a silent supporter of Aubade. Secretly, she may love him and keep that love a secret. She gets along with all the deities on the Higher Planes. She is diametrically opposed to Khanos, but they have a grudging respect for one another. She constantly opposes the Deites of the Nether Planes, especially Xorlog and Olum.

## Clergy

Churches of Casdonna are often large communal homes or serve some civic purpose in the community. There is always a place to stay for the tired and hungry, and always room by the seemingly forever-lit fireplace. Town halls are held here, city council meetings meet there, and people come together as communities inside these temples.

The clergy are often dressed as commoners or as civil servants (as most of the clergy also have jobs in the community). When serving a clerical role or performing a ritual they wear white and red. They often are arbitrators in local disputes and organize groups and events for the benefit of the community.

The clerics of Casdonna perform rituals every night before bed and pray for their spells. They also have a ritual for the Summer Solstice and have a festive gathering afterwards. In some cities and villages, it’s a holiday.

## Dogma

The home is where everything comes from. Life, children, community, and happiness. Maintain your home and your community, and like a garden it will grow to provide fruits of your labor. We are stronger together and can accomplish more than we can alone.
Jindure Mountains

## Location

The mountains run along the northern coast of Seldarindor, running from Issag to Torah.

## Characteristics

The mountains are the home to the majority of the Frost Dwarves, with some Halflings filling up the hills on the eastern edge of the range. It is cold, frigid, and unwelcoming. Various dangerous creatures live within the tundra climate.

## Notable Locations

* **Egras** - city at the base of the mountains in Issag
* **Mt. Jindure** - formerly active volcano, tallest peak in the mountain chain
Belkar

Verydian Elf that as being bullied and attacked by some Humans when Aust Nailo arrive in Sanye. Aust saved him by scaring away the Humans.

A couple weeks later, when the party was blamed for a murder they didn't commit, they left their wagon behind to flee. Belkar took the vehicle and horses, hid it, and even repaired the wheel that was not quite working correctly. He then returned the vehicle to the party once they returned to the city and cleared their name.
Atalya Goldflower

A Green Elf that lived in the Culdor Forest. She was given the duty by the **Wizlocks** to watch and observe an old portal hidden deep in their forest for any suspicious activity. Her husband Soveliss helped her observe and when suspicious people started coming around from **P.O.R.T.A.L.** the couple sent word for Aust Nailo but they had to step in before they opened the portal.

This heroic action disrupted a spell, but caused an explosion that killed them both and left their newborn twin sons as orphans. Due to the nature of the explosion, both Soveliss and Atalya's blood would be needed to remove the magic guarding the portal now, in addition to the normal ritual to open the portal.

Out of respect for their sacrifices, and in order to protect the portal and their sons, Aust separated them in different parts of the world. This was in hopes that the agents of **P.O.R.T.A.L.** would never find them or attempt to use their blood, but only delayed them discovering them.
Fey Halflings

## Description

Fey Halflings look very similar to other Halflings, but they have a slight twinkle in their eye that others do not. They are jolly, pranksters, and above all else, they are curious.

## Location

Fey Halflings are rare and are located in various places. One such place is in Ainur where Fey have gathered in concentration. Another is mixed in with the Stone Halflings in the nation of Torah.

## Game Statistics

* **Ability Score Increase**: Your Wisdom score increase by 1.
* **Fey Ancestry**: You have advantage on saves versus charm and are immune to magical sleep.
* **Faerie Fire**: You can cast *faerie fire* once every long rest, using your Wisdom score as your spellcasting ability.
Hungar Mandrake

A warrior mercenary hired by Tamil to go on a mission to assisnate the leaders of Fort Ostoril. Though they were successful, a powerful **orb** he carried caused their escape plan to misfire and catapulted the entire fortress into the Astral Plane.

He was slowly corrupted by the **orb** and realized it brought anyone who died near him back as undead. He began to accumulate an undead army and was slowly turned into an undead being himself.

He was defeated by the party and the **orb** was destroyed, blowing up his throne room and his corpse.
Carric Briarfell

A young cleric of the temple of Lorkayn in Azul. He was the cleric who originally accepted the delivery of the Sinkers Guide to the Multiverse from the party for their reward. He was also the one who suspected something was going on with the book and ultimately discovered that the head of their temple, Agaro, was missing under dire circumstances.

He recruited the party and managed to secure some funds for the party to investigate the missing cleric.
Jugrit Kobel

An old store owner, he runs the only general store in the city of Nenda. He has a disfigured and oddly colored left eye and the right side of his forehead has a burn scar that moves up his head, preventing hair from growing there.

He is a cantankerous old man and a horrible salesman, but he's the only game in town.
Era of the Fiends

## Summary

The world is taken over by the denizens of the Nether Planes, causing chaos and horrible scars on the lands and its people. The horrible evil of this era caused the world to unite in a way it never had before and end it after only fifteen hundred years.

## Timeline

### 13,000 P.C. - 12,500 P.C.

By corrupting the most powerful and influential in the Elven society, they demons and devils were able to cause enough infighting and strife so that when they arrive on this world with their armies, the Elven nations fell quickly. The Elves fell within a couple decades, surrendering the entire world to their control.

The Fiends then divided up the world. Demons and Devils do not get along, so they each claimed a continent, mostly staying on their part of the world. Even after centuries of bringing in more forces, neither side had a clear advantage so they remained on their side of the world.

### 12,500 P.C. - 12,000 P.C.

Various dark endeavors and experiments were made during this time. Several species popped up and died off, although some of these demonic experiments linger on today. Also, various dark rituals performed throughout the world left dark marks on the world.

It seemed, even centuries after they surrendered the world, the Fiends still had a hatred for the Elves and many of their experiments were on the Elves. Because they were targeted like this, their once massive population died out quickly and pretty soon they were a minority on the world. This also led to the creation of the **Drow Elves**.

### 12,000 P.C. - 11,500 P.C.

After seemingly destroying their only rivals for world domination, the Fiends didn't anticipate the Humans to make a move. Sick of being enslaved by this race, that power, that race, the Humans finally decided to organize and take charge of their own destiny.

The Humans, resilient and adaptive, used every single weapon at their disposal. They convinced the Dragons and Giants to fight for them. They weren't even afraid to use the Demonic magic against the Fiends. After several increasingly widespread and bloody wars, the Humans finally drove all the Demon and Devil lords back to their home planes...

## Signs of the Era

Various creatures and abominations were either created or brought here during this time period. These include various Demons and Devils, Cambions, Drow Elves, Driders, Hellhounds, Gnolls, Jackalwere, Lamias, Merrow, Minotaurs, Nightmares, Rakshasa, Succubus/Incubus, and Yugoloths. Many of them first appeared in this world in this era and some have never left.

Various dark spots remain from this era, locations that were used to perform dark rituals and sacrifices. Many were cleansed and consecrated during the Era of the Gods, but some remain in the depths of the world, in dark places no one dares visits.

There are even some dark and evil magical items and spells that were created or discovered during this era. Some of these dark items and any dark knowledge were destroyed during the Era of the Gods, but a few remain. The power behind this knowledge and these items corrupts most people who wield them and are waiting to be discovered.
Albrecht

A young, Gold Halfling, Albrecht is a smart man. He was experimented on by an evil wizard which caused part of his right leg to be amputated from him. No clerics have been able to restore him, so he walks with a limp.

He was trying to get into the **Pentad School of Wizardry** when he met Dhamon who offered him a position back in his **Lost Star Spire** in Fort Ostoril.
Gallant

## Description

Gallant is an honorable and valiant deity. His word is stronger than steel, and his actions are beyond reproach. He expects and demands good behavior from his fellow deities, though mostly those of the High Planes respect him enough to even come close. He often takes the form of a soldier covered in shiny silver plate mail. His longsword, “The Cavalry”, is always attached to his side.

Gallant has often been involved indirectly or directly in many wars throughout history. Whenever a noble sacrifice occurs or an underdog pulls off an amazing desperate strategy, Gallant had a hand in it. He was for the Divine Cataclysm, which wiped out the prideful divine mortals and grotesque displays of sins and corruption. He was more hesitant at the end of the Era of Magic to repeat the punishment, as he regretted the aftermath of the Divine Cataclysm. He was glad that Lorkayn stepped forward with an alternate solution.

Gallant maintains close relationships with all the Higher Planes deities. He has a mutual respect for Lorkayn because of his temperament. He admires Khanos for his stern duty towards his role as God of Death and their mutual hatred for undead. The other Midplanes deities are irrelevant to him, as he sees them and their portfolios as irrelevant. He obviously loathes the enter group of Nether Planes deities.

## Clergy

The churches of Gallant are often compared to barracks rather than temples. They have various bunks, a commissary, an armory, and training grounds. Many Paladins are seen around the temple grounds as well as clerics. They are in most major cities, especially in the nation of Bravul. They also have the Fields of Gallant in Bravul which is their training ground for their Paladins. They serve as a secondary military presence in most cities they are in.

The clergy wear purple and silver or purple and white. They are often armored heavily with various weapons and elaborate armor. They are soldiers in almost every sense, but they serve Gallant instead of the city they are in. They often provide a secondary military force for the city to defend itself or to fight criminals. They are often seen in poor areas of the world trying to uplift them from their circumstances at varying degrees of success.

The clerics of Gallant pray for their spells at dawn. They also perform rituals before any battle or any time they go off to hunt for fugitives. They provide a great deal of healing and encouragement on the battlefield. They are seen as essentially military or city guard wherever they go so they often pray or perform consecrations of areas where the city guard aren’t as prevalent to remind citizens that law and order are still there.

## Dogma

To live with honor and chivalry off the battlefield makes you a better person and worthy of blessings. To live with courage, strength, and valor on the battlefield makes you worthy of victory. Uplift those that have fallen, oppose those to bring misfortune and pain to others, and brave even the deadliest of circumstances.

## Character Options

Paladins who choose to serve Gallant in effect are choosing the "Oath of Devotion" Sacred Oath.
Farmer

Though farmers aren’t anything new to the fantasy worlds, in the world of Arcane Sanctum there are several nations that are entirely reliant on and filled with farmers. There are farm collectives and governments run entirely by farmers. Entire swaths of land are farmland and they all need people to work it. Having this background means your character can be from almost anywhere around the world and has lived a simple life before becoming an adventurer.

* **Skill Proficiencies:** Animal Handling, Nature, Athletics
* **Tool Proficiency:** Vehicles (land)
* **Equipment:** Worker’s clothes, commoner’s clothes, wide brimmed hat, simple dagger/knife, waterskin, and a pouch with 10 gp.

## Specialization

The type of farming you did is determine here by rolling on this table below or just simply choosing.

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## Feature: Salt of the Earth

You may lack a formal education, but you make up for it in practical knowledge. You have passing knowledge in Medicine, Arcana, and Religion. If the question is related to farming, you gain half your proficiency bonus (rounded down) in addition to any bonuses you would normally get with those skills. Also, you are welcome at any farmhouse as well as by any farm collective or farm group. You are considered “one of them” and are welcomed with open arms even if you aren’t a member of their organization. They will give you shelter and often feed you at no cost to you.

## Suggested Characteristics

The farmer is a simple and quiet folk, usually, and they are always hard workers because they have to be to life the lives they lead. Below are some suggestions for personalities, ideals, bonds, and flaws for your character if they began their life as a farmer.

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Almonte Conclave

## Description

The conclave is the legislative body of government in the city of Almonte. They are lawmakers as well as the ones who decide how the city's money is spent.

## Current Members

1. Precinct 1 - **Ethmore Aliraylis**, Elven nobleman
2. Precinct 2 - **Quevlin Strongmoor**, elder Human businessman
3. Precinct 3 - **Josiah Weevil**, Human wizard
4. Precinct 4 - **Pavrin Carmichael**, Human fighter/former Ward Captain
5. Precinct 5 - **Andarra Enderly**, Half-Elf Priestess of Myndel
6. Precinct 6 - **Li Yang**, Felnerese Human businessman
7. Precinct 7 - **Nephora**, Tiefling businesswoman
8. Precinct 8 - **Tevra Felheim**, Dwarven priestess of Aubade
9. Premier - current one is **Miranda Guggenheim**
Cliffs of Vane

## Location

Along the northern coast of Anduin and the Almonte Valley.

## Characteristics

Tall, uneven, deadly, and cold, these mountains are named after the deity because of how cruel and deadly being in the mountains can be. Some rare animals live in the region, but no towns or organizations make their home here.

## Notable Locations

* Almonte Valley - runs along the northern edge of the Valley
* Anduin - makes up the majority of the northern coast of the nation
Elven District

## Atmosphere

The smells of trees and exotic flowers fill the air. Common and Elven can be heard spoken through the streets. More Elves than Humans inhabit the area, with greenery filling in the nooks and crannies in between all the buildings and streets.

## Typically Found There

Various green areas, small patches of grass or vegetation, gardens, Elven architecture with Elven glyphs, various buildings and signs of Luontu

## Locations of Note

1. **Church of Luontu**: a major church for this deity, it incorporates many plants, trees, and vegetation into the structure of the building
2. **Elven Library**: a library devoted to Elven tombs, some just the Elvish version of common books, others are exclusively in Elven

## People of Note

1. **Quelivar Altarith**: head priest of the Church of Luontu, community leader
Brother Walerin

The Abbot at the **Temple of Vitality** outside of **Ravenne**, he took in Baka and taught him how to be a cleric of Aubade. He also was the one who told Baka that he needed to leave and explore the world and try in find light in the darker places of the world.

Baka commissioned a holy symbol of Aubade made out of Azulian Steel. He made it for Walerin and intended to give it to him the next time he sees him.
Adventure 38

**Real World Date: 3/3/2018**

**In Game Dates: April 29th, 5001 M.E. - May 14th, 5001 M.E.**

**XP: 6250 (Total: 85551)**

### NPC's Met This Adventure

* Emperor Jandar Feng - current monarch of Kombray he has been replaced some evil being
* Telvoria - gaunt looking woman who is a member of **The Sisterhood**
* Omar Trickfoot - ally of Dhamon and former prisoner of Kombray

## Summary

The party are invited into the chambers of Emperor Jandar Feng, who reveals he is working with The Sisterhood and is not what he seems. They merely speak with him. They are given Omar Trickfoot who is released without any reservations. Aust argues for the Emperor to spare a member of the Righteous Vanguard who got caught following him. The party leave and are chased out of the capital.
Average Residential District

This district is commonly referred to as the **Duchess District**.

## Atmosphere

The smell of horses and factories are common, mixed with the occasional flower bed. The sound of blacksmiths working and common folk having a drink at the local inn are heard. Various people of different wealth on the streets, from a few beggars, several upper middle class folk, and mostly common folk making up the mix.

## Typically Found There

Though the district is mostly residential, with some house being large with decent lawns and some being apartments crammed together on a block. There are some shops and inns, nothing too high end or with too much in the way of enchanted wares.

## Locations of Note

* **3rd District Courthouse** - courthouse for the University District, Wealthy Residential District, and Average Residential District.
* **The Red Dragon Inn** - a common enough inn that is quite popular in the district

## People of Note

* **Carmichael Springfoot** - owner and proprietor of the Red Dragon Inn
* **Telonna Devereaux** - sorceress that owns a chain of shops called the **Deveraux Beau**, which is a reasonably priced shop for men's clothing, the first of which started in this district
Pickle System

**Pickle System** is ~~a lazy~~ an intelligent and healthy game console which supports pickle-like cartridges. It was made by SAGA in February 1991 along with the SAGA Game Drill. It came with a prototype of Sunky the Game which was much earlier than the SAGA Genus one.

## Games

* Sunky the Game (1991)
* Sunky the Game 2 (1992)
* Sunky the Game 3 and Knicknacks And Rikby's Dromlend(1993)
Bravul

## Summary

A nation run by the Bravulian Knights and their generals, they are a nation of honor and discipline. Gallant is a popular deity in their nation, and although they are not officially a religious oligarchy, they are close. They are famous for their knights and their code of behavior.

## Inhabitants

Many of the citizens are human, and a large percentage of the nation is either a knight or a relative of one. Even people who aren't knights still value the codes of chivalry, honor, and loyalty that the Bravulian Knights espouse.

## Government

Run as a tribunal made of the generals of the Bravulian Knights, their decision making and political dealings are always through their military. Corruption exists from time to time, but often that corruption is snuffed out by members who strive to uphold their code.

## Notable People

* **High General Jacik Umbraven** - one of the High Generals and member of the government, he is known for his humility and his opposition to being appointed to his post, which made him even a more likable candidate
* **High Priest Hogarth Litmoore** - leader of the church of Gallant in Bravul, has strong influence on many of the High Generals
* **Temperance Highshield** - high ranking priestess of Gallant, influential, voice of a movement that believes that Bravul should conquer the known world
* **Sir Graffius Brightwater** - current leader of the Bravulian Knights, a Dragonborn Paladin of Gallant

## Notable Locations

* **Heiraz** - capital city of the nation, where main barracks for the Bravulian Knights is housed
* Batu Mountains - makes up the southwest border of their nation, many knights on constant patrol there
* **Barracks of Valor** - main headquarters and barracks for the Bravulian Knights, in city of **Heiraz**.
* **Field of Gallant** - training grounds for Paladins that praise Gallant, usually run by Bravulian Knights, in the city of **Heiraz**.
Dragon’s Blood

A magical drug that is being sold on the streets of Almonte. It is sold in a potion vial and is red in color. It’s source and nature are unknown, but it gives the consumer a boost in magical power. Side effects include madness and inability to control your magic. In small doses, this rarely happens, but some people take too much and cause them to lose their minds.

Withdrawal symptoms are pretty brutal as well. Sometimes the madness is permanent or even death can occur. Many of these deaths have been silenced or covered up. Zenyr was the biggest distributor until he was run out of town and his stash houses were destroyed by the **Wizlocks**.
Higher Planes

The Higher Planes include the planes of Mount Celestia, Bytopia, Elysium, The Beastlands, and Arborea. These also include all the celestials and good outsiders, not to mention any of the gods with mostly good alignments.

Deities that reside in these planes include:

* Aubade (NG) - God of the sun, healing, agriculture, spring, and light
* Casdonna (LG) - Goddess of community, life, home, and summer
* Isbrea (CG) - Goddess of beauty, love, joy, and fertility
* Morkai (NG) - God of the seas, wind, travel, and luck
* Gallant (LG) - God of valor, strength, honor, courage, and chivalry
* Ancillia (CG) - Goddess of the moon, stars, divination, fate, and illusion
Gaeleath Darkstar

Father of Dhamon Darkstar, he adopted him thinking he would bring the minor noble house of Darkstar to prominence. He is a calculating man, at home in his political machinations. He has since turned into a recluse after his daughter, Cassandra Darkstar, was part of an attempted coup of the autocracy of Daeryn, and shamed the family.
Falmar Desert

## Location

Spreading across four nations, taking up a large portion of the southeastern edge of the continent of Thargorum, it is a massive landmark that one cannot simply move through easily.

## Characteristics

Massively large, ubiquitous, and defining of the region, the desert runs from the city of **Kulnaur** to the nation of Leithar. It is often associated with the old Falmar nation, and the Falmarian people.

## Notable Locations

* **Kulnaur** - located on the western edge, it is often the last civilization before moving through the desert
* **Harborod** - located within the desert, often an oasis for people traveling for miles without water or resources
* **Ramande** - large city on the northern edge of the desert, often reaching the city is the major reason someone would risk the dangers of the desert
Am'Karav

A lieutenant of the Pirate King, he was charged with and completed the task of assassinating the Marquis Del'Verys. He was the former captain of the **Emerald Skull**, one of the six ships that had a Weather Control Engine installed.

He was captured and turned over to the **Crimson Mariners** by the party.
Dark Catacombs

A series of underground tunnels that are interconnected to other tunnels around the world. One could go underground and, in theory, pop up anywhere in the world. The Dark Catacombs are home to various dark a sinister creatures who occasionally come to the surface and attack.

Often called the "Underdark" in other worlds, this one is called the Dark Catacombs for a reason. There are various underground mausoleums and tombs from a long gone civilization. All of recorded history is mostly of the history that occurred on the surface, so these civilizations are a mystery to most surface dwellers.

Some of the people that live below may know a little about these structures and who built them, but if they do they aren't sharing it with anyone. Many of these structures have been repurposed into homes and forts by the Drow, Duergar, and various other races that live down below.

Because of the evil and tombs that coexist within the tunnels, undead are common and a constant issue with those that live down below, hence the name.
Kenda

## Summary

A naval nation, they take pride in their sailing skills and navy size so much that are a religious theocracy that praises Morkai. They even rent out their navy to neighbor nation Olminar who don't have the infrastructure to maintain their own navy. Various churches to Morkai are along the coast of The Channel as well as Lake Kenda and the Valu River.

## Inhabitants

Mostly Human inhabitants, the common bond of most citizens is their ability and love for sailing. Various trade goods and people move through the nation and depart and arrive on their port cities, which requires various crew, dock hands, and ships. If someone isn't a sailor by trade, that are often a sailor in the government's navy.

## Government

The government is run by the Church of Morkai, with various governmental positions being held by clerics of Morkai. The navy is the highest priority and the high ranking members have most of the power in the country.

## Notable People

* **Hivral Bellman** - Human cleric, current leader of Kenda and head of Church of Morkai
* **Igman Pelluvan** - Admiral of the Kendan Navy

## Notable Locations

* Lake Kenda - lake in the center of the nation, connects to Valu River
* The Channel - the body of water that makes up the northern coast of the nation
* Valu River - river that ends at the Lake Kenda and is a waterway through the surrounding nations
Diego Lionheart

Actor and theater owner, he bought the remnants of a theater in the **Redburrow District** of Azul. He then refurbished the theater and renamed it the **Lionheart Theater**. Over a time the theater gained popularity within the city and gained a minor reputation in the surrounding area. Diego has a history with Poem that he and Poem keep to themselves, often not acknowledging it in mixed company.

He was helpful with the party when they were investigating the culprits attacking Rylee Sunbrook, though he didn't take it that seriously. He took it more seriously when it turned out wizards from **PO.R.T.A.L.** were stealing blood from Rylee. He helped the party track down Fenton as his home when they needed him for more information.
Arena District

## Atmosphere

The roar of the crowd fills the air, the smell of street food, sand, and blood mix together, various people, clothes, and animals are seen walking the streets around the Arena

## Typically Found There

Many foreigners are in this district, which is why it is filled with various inns. A lot of the goods and services in this district are related to the arena (things for the audience members like souvenirs and food as well as armor and weapons dealers for the fighters themselves).

## Locations of Note

* **Belcoe's Bar** - bar owned and operate by former adventurer, **Helena Elmroot**
* **The Arena** - a massive structure several stories tall that contains all the fighting year round, officially known as "The Almonte Arena", but simply referred to as "The Arena"

## People of Note

* **Helena Elmroot** - owner of **Belcoe's Bar**
* **Pavros Tulver** - manager of The Arena, also the announcer before every major match, a man famous for his theatrics
Agaro

Head cleric of the temple of Lorkayn in Azul. He went missing after spending a considerable amount of time with the Sinkers Guide to the Multiverse and the **Godkillers** appearing several times to try and take the book. Carric Briarfell recruited the party to seek him out.

Agaro had discovered a possibly piece to the puzzle that the **Godkillers** were trying to solve. He knew of research that had been done on certain **scales** and they might be the perfect item for the **Godkillers** to use in their ritual. He was attacked by them and fled the city, hoping to find the information before they could.

Agaro fled east to a small cave that a previous head of the temple named **Fenris**. He moved into the cave to get the research, but a mystical creature known as a Cryad has broken down the walls of the cave and tunneled in, capturing Agaro and several members of the **Godkillers** who followed him in. They were slowly drained of their life force by the Cryad, which force them to age rapidly.

The party killed the Cryad and rescued Agaro, but not after he was aged to his late sixties. He returned safely to Azul and his temple, refusing to share the information and book that he retrieved from **Fenris'** cave.
Ithirix Delevarnouth

## History of Relics

Ithirix Delevarnouth (or just Del) has a long history of being interested in magical items. She is a Bronze Dragonborn woman and a bard. She has been sneaky and curious her entire life which led her to be an adventurer seeking magic items. She eventually joined up with a group of adventurers any they traveled the world. This was almost 50 years ago.

Their last adventure together they sought out the remains of the Ithquandryic Society. They traveled into the Eres Wasteland and survived the dangers there. The eventually found the remains and traveled down below. It was there that most of them met their fate.

## Trapped and Bound

The creatures that were roaming the halls down below and the various traps that had been set eventually killed the entire party, except for Del, though she was hurt. She made it to the bottom floor with the vaults and was met by a strange Silver Dragonborn soldier who ushered her down the hall to one of the vaults. Having been injured, he offered to sign her in as a guard of the vault, and the magic properties of the vault would slowly heal her whatever ailed her. She agreed and "signed in", only to be cruelly tricked by the guard.

The Silver Dragonborn seized his opportunity and "signed out" as a guard and fled the vault. Del tried to follow but couldn't leave the floor. She couldn't sign out either, and she realized this man had trapped her down here so he could leave. She suddenly realized she was going to die down there.

## Time Heals All Wounds

Though she recovered and healed like she was promised, she was stuck down there. She quickly realized the other vault was guarded by Ravoprax Berelith or Berelith. He had been guarding it for centuries, the vault filled with evil and corrupt artifacts, and they had slowly driven him insane. He was constantly trying to kill her and summon creatures to kill her. She narrowly escaped many times, getting away in time for the vault to heal her up again.

She began to slowly learn the rules. She could see and hear everything in the tomb, but only if she was in the center area of the third floor, leaving her vulnerable to attacks. She learned about the vault, how to enter it, and what it contained. And she was slowly but surely losing her will to go on, but she knew that if she died, Berelith would gain some powerful advantage and may cause great harm to the world. Also, she didn't need to eat or sleep, and didn't seem to be aging.

50 years passed...
Astral Plane

Also known as "The Space In Between", the Astral plane is the plane that fills in the space in between the other planes. It touches each plane, and as such, is the perfect method of travel between the planes if you know how to do it.

It is the realm of thought and dream, where visitors travel as disembodied souls to reach the planes of the divine and demonic. It is a great, silvery sea, the same above and below, with swirling wisps of white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
Falmar

### **Ancestry**

80% Human, 5% Half-Ef, 5% Half-Orc, 5% Orc, 3% Elf, 2% Other (25% population are slaves)

## Summary

Once a great empire, this nation is only one that still allows slavery. The former pieces of the empire are now the nations that surround it. They have fairly diplomatic relations with their neighboring nations, but much of the civilized world views them as enemies.

## Inhabitants

A large chunk of their population is non-Human, but that's only because they rarely enslave Humans. Roughly a quarter of the population are slaves, and even more are indentured servants in name only. Any non-Human that isn't a slave is viewed with ire and suspicion. Many of the population are nomads or citizens of the city of **Ramande**.

## Government

A Monarchy, their king is a supreme ruler with hundreds of slaves that live and serve him in his opulent palace in **Ramande**. Although the nation isn't quite as wealthy as it used to be when it was a large empire, the royalty still lives the same, mostly to keep up appearances. He has many cabinet posts that he can create or destroy, fire and hire, all of which serve him as advisers.

## Notable People

* **King Malik El-Amin** - current monarch of the nation, as rich, powerful, corrupt, and selfish as his predecessors
* **Jamil Tawfeek** - wealthy merchant, rumored to be the leader of the remnants of the Falmarian Free Trade Consortium, at the very least corrupt
* **Mahmood Darzi** - leader of group of nomads, famous for sweeping the desert looking for people to kidnap and sell into slavery

## Notable Locations

* **Ramande** - capital and location of major percentage of the population
* Falmar Desert - makes up 90% of the nation
Anduin

## Summary

The monarchy of Anduin is mostly symbolic in nature, as the King and Queen have only ceremonial powers, and even the parliament that makes the laws isn't taken too seriously because everyone knows the real power lies in their largest city, Almonte. Comprised of that city and mostly farmland in the Almonte Valley, the capital is Andagor.

## Inhabitants

The nation is mostly Human, but with Almonte being such a metropolis, it draws many people from many different nations and cultures into it. Moon Elves from the nearby Daeryn Forest are common enough, as well as Dwarves from Drukat and various Halflings, Gnomes, and other Humans from other lands make appearances.

## Government

A constitutional monarchy, the King and Queen of Anduin are came into their position, like all previous monarchs, by blood. The current royal couple are **King Steveren Anduin** and **Queen Mirabel Anduin**. Their surnames are given to them when they become King and Queen, and the Anduin family doesn't technically rule the nation. Laws are made, passed, and repealed by a parliament that is elected by the people.

## Notable People

*See entry for city of Almonte for Notable People in that city*

1. **King Steveren Anduin** - current King of Anduin
2. **King Mirabel Anduin** - current Queen of Anduin

## Notable Locations

1. Celedin River - makes up the eastern border of the nation, their capital, Andagor, is right on the river
2. Cliffs of Vane - makes up the northern coast of the nation, is a tundra climate with dangerous mountains
3. Garmoth Mountains - the northern most stretch of the mountains runs along the western side of Anduin, this stretch of the mountains most notable for where the Mystic Directorate is headquartered
Elman Highridge

A newer resident of the city of Nenda, he was using an empowered version of the Suggestion spell in liquid form to slowly take over the minds of the citizens. He was formerly of a budding cult of Yuan-Ti, but he was forced to rebuild when the former leaders of the group killed each other for control of the cult.

He failed when he went after Ren and the party ended up uncovering his plot and is now in prison in the city of Nenda.
Kelvona Hexulmar

She is a female Dragonborn Sorceress, living somewhere in the city of Almonte, but her current occupation in Almonte is unknown.

She was part of the Seven Conquerors, a group of adventurers that traveled together several years back. They fought villains and monsters all over, but their main enemies were a group of bandits that were one of the last bastions of the slave trade in the civilized world. The group disbanded after their final confrontation with the bandits where their leader, Sir Horace Luthor, a Paladin of Khanos, died so they could escape with their lives.

A lot of blame went around, most of it directed towards Aseir Greycastle. Kelvona kept in contact with all of the surviving members, being one of the most likable of the group. She even kept in contact with Aseir Greycastle, despite his new career as an assassin with the Agents of the Quill.

She is the intended recipient of the Last Written Word of Randal Buckman.
Ashkandi Darkstar

A young Moon Elf woman with long silver hair and dark green eyes, has begun to show proficiency in the fairly rare art of Bladesinging. Ash has always been a quick tempered, hot blooded young woman, and has never found much of a place in Moon Elf society. She was always fond of her cousin Dhamon though, admiring him for his skill in combat, one of the only skills worth having in her opinion. Dhamon invites her back to the Fort, to train under him as an acolyte.

She is currently the head trainer of the squad of Bladesingers known as **The Choir** that follow and are loyal to Dhamon.
Galavix Theil

A brass Dragonborn warrior and corrupt Captain of the **Redbrook Mercenaries**. He was paid to look the other way when attacks happened on the monastery in Kitwe. The party eventually revealed his treachery and he ultimately died in battle with the party. He was being paid off by the **Sisterhood**.
Adventure 43

**Real World Date: 7/7/2019**

**In Game Dates: June 6th, 5001 M.E. - June 6th, 5001 M.E.**

**XP: 5800 (Total: 112,901)**

## Summary

After making sure Emmitt doesn’t send any info back to his employers unless everyone gets that information, the party drops into the second floor. After moving around the second floor, they manage to fight off some seemingly ancient looking Ghouls with equipment from the Dark Catacombs, destroy a shambling mound of undead corpses, and Zuke and Wrax do a combination attack and take out a large undead known as a Boneclaw in seconds. The party resumes examining the other empty rooms, debating where to go to next.
Adventure 47

**Real World Date: 11/3/2019**

**In Game Dates: November 22nd, 5001 M.E. - December 3rd, 5001 M.E.**

**XP: 15,500 (Total: 147,901)**

## NPCs Met This Adventure

* General Cornelius - high general of the Almonte forces
* Gilbert Avarias - half-elf male captain of the **Sparrowhawk**
* Ulverix - Black scale Dragonborn, first mate of the **Sparrowhawk**
* Yelsa Orandartha - female human pilot of the **Sparrowhawk**

## Summary

With the assistance of Olma Stonemaiden, Addard was able to trick Zuke into thinking that he needed to get into shape. Olma agreed to accompany the party on the airship as they travel east in one week and train with Zuke to get him back into shape.

General Cornelius visited Baron Wrax and warned him that the military campaign he is running for Almonte may soon require more Pieces of Ovmar. They eventually are going to get desperate enough that they might order the general seize the mines. He advised Wrax to surrender the mines now to avoid that situation, but Wrax declined. On his way out, Cornelius purchased a Wizgille Wagon™ For his personal transport.

A week later the **Sparrowhawk** arrives and the party boards it, along with Regis, Addard the Wise, and Olma Stonemaiden. They begin their journey across the world. After four days travel, strange dreams torment the crew and their behavior begins to be erratic. Zuke recognizes a terror from his past and the party head below decks to the cargo hold to find the source. They begin fighting some Githzerai that were on board just as a mutiny begins above decks and the ship begins to twist and turn erratically...
Crown of Olum

A magical artifact of great evil and power. It's origins or its exact powers are unknown, but it had several effects when it was recently unleashed in the Veryd Forest.

It creates a mass charm in a large area and controls. The exact nature of the charm and what the victims are charmed to do is dependant on the wearer (recently was Duke Thurin Goldpetal). The creatures under the effect of the charm are also slowly drained of their life energy until they lose their life completely and become undead.

It is currently under the protection of a group of clerics and wizards who answer to the new Duchess of the Veryd Forest, Aluvera Jemblossom.
Choos

"I've been in my prime since '76, and i still want to debut in another game. Wait- NOT AS THE ANTAGONIST-"

First publicly seen as a contributor in Woodstock 1971. Is a grape dealer, and was last seen giving credit to animations on a SnoozeYouLose channel. Was also featured in Sunky Adventure as a main antagonist (SAGA propaganda), in 1998. He works at McDonald's, and made a comic strip about it, and he really likes his shirt for some reason.

He found his shirt! Look at side photo.

Comic website[1]

Him and his best man Craig. (Taken 2004)"Woodstock!" (Taken 1978, Woodstock '78)
Issag

## Summary

With a long history of war (civil or otherwise), volcanic eruptions, various migrations, collapses, and rebuilding, Issag has gone through several forms of government and multiple cities before coming to today. Their military is one of the few things that remains stable throughout the ages, so their government has become a council of generals who run their respective cities, their own regiments, and their own territory.

## Inhabitants

Almost entirely Dwarves, the citizens of the nation are mostly soldiers or former soldiers. The others are usually in trades that support the military, much of their economy reliant on the military industrial complex.

## Government

A stratocracy involving a council of generals who have their own command and their own region and their own regmients. They vote on matters of state and rule their own regions by themselves.

## Notable People

* **General Hygra Redhammer** - General and member of the council, she leads the **Red Steel** regiment and their territory, she is known as a intelligent and calculated tactician
* **General Dorval Felnas** - General and member of the council, he leads the **Iron Storm** regiment and their territory. He is known as a brash and tough leader, known to fight his own battles
* **Ygril Helmoor** - famous blacksmith in **Egras**, people come from all around to purchase at his shop

## Notable Locations

* **Egras** - capital of Issag, founded long ago by refugees from the Jindure Mountains
Armar

## Summary

A merchant nation on the northeastern corner of Thargorum. Most of the population is in the twin cities of **Seler and Tal**, which are on opposite sides of the Armarian Strait. Trade passes through the strait and either of those cities on a regular basis. A recent rivalry between the twin cities has caused a disruption in trade and the traffic through the region.

## Inhabitants

Many of the inhabitants are from elsewhere, coming for the riches the twin cities promise. Many are tradesman, merchants, or any of the various people that live off those businesses thriving. The majority are in **Seler and Tal**, though some do inhabit the region surrounding those cities, with the common folk living outside Seler and the richer citizens living on the island around Tal.

## Government

A representative democracy, their government is elected by the citizens of the city. The government is quite diverse, with many different people representing the people. However, the merchants and merchants houses have quite an influence over the elections and the representatives themselves. They also influence the policies and governments of each of the twin cities, which has caused their rivalry to spur even farther.

## Notable People

* **Myrzahk Valud** - wealthy merchant who migrated from Falmar, has made quite a name for himself in Seler
* **Nerishana Half-Elf** - wealthy ship captain who owns a fleet of ships, she is often in high demand to ship merchants' goods because of her speed and reliability
* **Kelmar Vineryk** - Dwarven blacksmith, his goods are well known and in high demand, his smithing is often mistaken for **Azulian Steel**

## Notable Locations

* **Seler and Tal** - twin cities in the center of the nation, coastal cities on opposite sides of the Armarian Strait that runs through Armar
* Armarian Strait - narrow body of water that runs through the middle of Armar, connecting the ocean on the northern and southern sides of the nation
Kitwe

A small city along the Valu River in the nation of Valune. It is know primarily for being the headquarters of the massively powerful **Red Brook Mercenaries**, who are one of several mercenary groups that make up the majority of the local guards and military. It is also home to the **Monastery of Light** which is just outside the city.

The city is divided into two part, an outer circle and an inner circle. The inner circle is controlled by the mercenaries, while the outer circle is mostly civilian population.
Eres

## Summary

Formally a massive empire during the Era of the Gods, it was struck down during the Divine Collapse and a large portion of the nation became the Eres Wasteland. Now a small nation, they are rarely visited except for people who are passing through the wasteland.

## Inhabitants

Mostly Humans inhabit the region, although some Gnomes and Dwarves from the north migrate through. Many people can and have traversed the Eres Wasteland and can be guides through the desert. There is also a substantial business of buying and selling items from the Wasteland within the nation.

## Government

A monarchy that is a shadow of its former glory, the line of royalty is unsure because records of who ran what or even what city was capital were lost during the Divine Collapse. The current Emperor is **Emperor Evar Bolin**.

## Notable People

* **Emperor Evar Bolin** - current monarch of the nation of Eres

## Notable Locations

* Nenda - once a glorious center of commerce, now only stays afloat because it's the last major city before the Eres Wasteland
Agents of the Quill

**Influence** | Mormar, various other dark locations, can be found anywhere

## Purpose

The Agents of the Quill are an elite group of assassins. They are famous for always getting their target. There are many rumors about who is in charge and how the group started, but since the nature of the group requires anonymity and secrecy, nothing is for sure.

## Role in Society

The Agents are there when someone needs eliminating, and you want to make sure it gets done.

Supposedly, their name has two meanings. It is a reference to the well known adage that the "...quill is mightier than the sword." It is also a reference to the fact and every time the Agents are employed, there is a contract, which is signed by the client and the Agent assigned to the job. The contract immediately disintegrates and a magical geas or quest is tied to the Agent. The magical geas forces the Agent to finish out the contract or face horrible magical consequences, which ensures the Agent gets the job done. Supposedly...

## Goals

Their goals are secretive, but it is known that they only acquire agents that can get jobs done. They are elite and only associate with the elite, so finding hidden skilled assassins in the world is always a goal of the Agents. Their reputation has taken a hit recently when two separate contracts within a year span were very publicly failed (attack on Emperor Jandar Feng and Arkul Wrax). They are working to regain that reputation of finality.