recursal/Fanatic-Fandom huggingface dataset:
Claude Ferd

Butcher of Polyvisia

En-nobled to Knight (Ch.266; Former)

Honorary Baron (Ch.348; Former)

Honorary Viscount (Ch.385; Former)

Hereditary baron (ch.500; Former)

Hereditary Count (ch.523; Former)

Hereditary Marquis (ch.578; Current)

Line 131(Ranger unit after promotion)(Former)
Thundercrash(folkman and 1st lineman)

Main protagonist of Black Iron's Glory. He transmigrated to the body of Claude Ferd. He starts as a child of a Whitestag chief secretary, through his knowledge and wisdom of his previous life, become the main council member in the autonomous region of Aueras.

## Synopsis

He was ranked 1st in his middle school athletic subject and was in the best 10 of the science subject.

He was enlisted in the Bluefeather Corp after his 18th birthday by a retired officer in Whitestag.

He participated in the 5-year war, first meeting Sonia and Sheila, and after that he married Kefnie when he returned to his home.

He went to Kleibon Royal Army College as participant of Advanced Strategy Class, in preparation for high leadership position in Ranger Corp.

He participated in the Nubissian war and was in the Vanguard when the Ranger Corps had to recapture the lost colonies. After half a year they recaptured the lost colonies and defeated 2 standing corps of the Shiks and 1 Flottella from Seaking.

He was then left as a folksman and the main military commander of the Aureas's colony. The colony gradually transit into an autonomous region after the kingdom had a civil war between Prince Hansbach and Prince Wedrick. During the civil war, Clade refuse to side with the 1st Prince to cede territory to Shiks and Claude later captured 3 colonies and absorbed them to the Theatre. In the 3rd Colonial War, Claude lead the colony to defeat 10 corps.

## Magic Cultivation

Each Ring allows for 7 permanent spells. Scrolls and Tomes are used for additional spells.
Welikro Fezka

He joined the Royal Guard Unit after his family moved to the capital. Later he reunited with Claude, when they were coincidentally knighted at the banquet by the first prince at the same time. He was being knighted for killing 426 enemies with his musket, most of which at a distance greater than 150 metres. He'd been nicknamed 'Divine Sniper' by the men in his royal guard unit.
Whitestag Middle School

Whitestag Middle School stood on a small hill just north of the town.

Stellin IX had ordered the school's construction. The war's first shot had been fired on that hill, and the king wanted the town to grow prosperously because of its historical and personal significance.

The prince's old army camp was turned into a memorial. A large plaque stood by its entrance. A majestic sculpture of the prince on horseback with his gun also adorned the site. Nobody knew it, but the first shot missed its mark. His subordinates rushed in immediately after and attacked his attackers.
Black Iron's Glory Terminology and Glossary

1 penny = 1 cent

1 Fenny = 10 Penny = 10 cents

1 Sunar = 10 Fenny = $1

1 Riyas = 10 Sunar = $10

1 Thale = 10 Riyas = $100

1 Kron = 5 Thale = $500

1 Sufia = 5 Crowns = $2500

1 Stellin's Shield = 10 Sufia = $25,000

Tent (Squadron) 10-12 men led by staff sergeant or
sergeant-major

Band (Platoon): 4 tents - 54 men led by sergeant-major or second lieutenants. Staffed with medical
personnel, guard, communication unit, and logistics troops.

Clan (Company): 4 bands- maximum of 320 men led by second
lieutenant or first lieutenant. Supported by adjutant, communication unit,
medical personal, guard unit, and logistics troops.

Tribe (oversized Batallion/small Regiment): 4 clans- around 1,200 men led by captain
or major. The smallest combat unit of the army. Given the right to act
independently to execute tasks assigned to them. Supported by
second-in-command, staff officers, a communication squad, a medical personal
squad, an enforcement squad, and a guard platoon.

Special Independent Tribe (Independent Battalion): 1,800 men
led by lieutenant colonel. Consist of 4 direct combat company of 1,000 men in
total, 1 light cavalry company of 280 men, and 1 artillery company of 240 men.
1 garrison platoon and enforcement platoon. 1 company of logistics unit with an
additional guard platoon, a support platoon, and staff.

Line (oversized Brigade): led by Colonel; a aurean line has four tribes and one keeper clan and a number of additional staff with an expected total of 5400 man.

Folk (halfsized Corps): Led by a General. Four lines, a keeper tribe and cannoneer tribe. Including staff it has a maximum of 25 thousand men.

Independent Folk: Led by a General. One main force the size of a folk, a cavalry line, an independent enhanced combat tribe, and a cannoneer tribe. Total including staff of 32 thousand men.

Corps (reduced size Army): Led by a marshall. It has two folks, one cavalry line, one keeper line, and two cannoneer tribes. In total 60.000.

Military Ranks

Soldier Class

Recruit

Soldier

Corporal

Sergeant

Staff-Sergeant

Officer Class

Master-Sergeant

Warrant Officer

Sergeant-Major

Commissioned Officer Class

Second Lieutenant

First Lieutenant

Captain

Major

Lieutenant-Colonel

Colonel

Major General

Lieutenant General

General

Marshal

Court Ranks and Four Caste

Royalties

King

Prince/ Princess

Noble: The highest caste of the four caste. Does not own
receive or own fiefs but could receive Deeds which gave them the right to
govern a territory on the behalf of the king.

Duke

Marquis

Count

Viscount

Baron

Half Noble:

Baronets

Knight

Dignitaries: Compose of people who raised from the ranks
of peasants through making contribution to the country in art, academics,
business, or service in the military or the government
Bloweyk Ferd

(Ch. 579) While Bloweyk’s talent for the mystical arts was inferior to Claude’s, he actually made it to the fifth ring faster than him. Yet, he didn’t fit into the traditional magi categories. Perhaps, he could be considered to be a modern battlemagus, seeing as he used many different spells and tricks to aid in combat.

One Ring Magus Chapter 345
Talentos por Descubrir Wiki

## Describe este wiki

En la actualidad existen muchos talentos ocultos,persona que emplean muy bien su trabajo pero por alguna razón aun no se conocen.
En esta pagina queremos dar a conocer personas talentosas que son desconocidos en la actualidad o posiblemente no por todos

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
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Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

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Magic Missile

The mana channeled through the formation congealed into a semi-solid, plasma-like projectile that could even pierce thick metal plates.

The projectile took on the properties of the mana used to form it (so Fire Mana=Fire Missle and so on).

Each element imparted its weakness to the projectile as well, however. So in the case of fire mana the projectile more powerful, it also severely limited its range.

A 1 Ring Rune Magus Spell.
Reconstruction

The opposite of Decomposition.

It allowed the caster to assemble materials into larger matrices, to recreate the rock from the ores, as it were. The two were core spells in potion creation. Base materials were decomposed into their constituent elements, and the desired materials selected from those and then reconstructed into the potion. More effective or complex potions would require additional spells or rune formations, however, but they all functioned on the same basic principle.

A 1 Ring Rune Magus Spell.
Aueras currency

* Penny -> **≈** $0.01
* Fenny -> **≈** $0.10
* Sunar -> **≈** $1.00
* Riyas -> **≈** $10.0
* Thale -> **≈** $100
* Crown -> **≈** $500
* Sufia -> **≈** $2500
* Stellin’s Shield -> **≈** $25000

**"**The kingdom’s currency was relatively young; Stellin IX introduced it as one of his reforms, which also forbade the use of foreign currencies within the country.

The smallest denomination was the penny, made out of pig iron. Ten pennies made a fenny, made of bronze, and ten fennies a sunar, made of mostly copper. Ten sunars made a riyas, a small three-tenths-silver coin. Ten riyas made a thale, a large, three-fourths-silver coin.

Claude had made a few comparisons against the currency of his previous world. A penny was worth about as much as a cent, a fenny ten cents, and a sunar one buck. One riyas was ten bucks and a thale a hundred. Above silver thales was one more small coin called crowns. Each crown was about half gold and worth five thales, about 500 bucks. The largest gold coin was the sufia, worth five crowns and about nine-tenths pure gold. The biggest currency was known as Stellin’s Shield, a violet-gold coin in the shape of a shield with the great Stellin IX’s face engraved on its face with ten sufia. It was commonly called a shield in lieu of its shape.**"**

**- Black irons glory chapter 7**
Angelina Ferd

She is Claude's younger sister the probably the person whom he trusted the most. Though she was initial described as a crybaby, after learning magic and being in charge of Ferd household, Angelina became a competent and independent woman.

Her magic and herbalism talent is higher than Claudes'.

 One-Ring Magus
 Two-Ring Magus
 Five-Ring Magus
Decomposition

It decomposed an object or material into its constituent parts in as far as the caster understood them. A magus, for example, who didn't know about atoms, for example, couldn't decompose water into hydrogen and oxygen atoms. They could, however, decompose a rock into its various constituent materials such as silica sand, organic materials, and individual ores.

A 1 Ring Rune Magus Spell.
Iko Uwais

Iko is the Royal Arcanist of Bohrgard in service to Tesham Mutna III, and a member of the Imperial Council. He seems old and frail, but still full of life, and is renowned for his magical prowess and mastery of alchemy. In his old age, he has become fairly peculiar, but is of a mostly friendly disposition.

During the two-moon curse in Westmark, he aided Modus Fortuna by gaining them an audience with the emperor and leading them to uncover several secrets of the imperial lineage, and an end to the curse.
República de Yapurnes Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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Archivo:Placeholder
Transitionner au quotidien

\*wiki dédié a cette thématique En transition changeons

\*En gros quel changement du dedans et du dehors, sur plein de plan?

\*un pas après l'autre , percévérer, faire au mieux pour de Vrai

\*Réajuster, conscientiser les interdépendances

* jean=coton souvent OGM + suicide des producteurs( payé 10ct)+ personne exploité exposé a produits chimique pour teindre les fibre+rivière souillée par ces meme colorants+ jeune filles exploitées pour assembler les pièces de tissu + si délavé (sable projeté qui abime le tissu)+transport plus d'info sur https://ethique-sur-etiquette.org/
* smartphone= en moyenne 2/an =cobalt extrait de mine (travail d'enfant, voir petition de sum of us pour arreter ca ) + ressource bientot épuisée (chiffres ici)+ énorme taux de suicide des personnes qui assemblent les composant en asie (barreaux aux fenetres pour limiter)
* 1 steack= 1 vache qui boit 100L d'eau par jour qui mange herbe (si elle a de la chance) + enrhubanage (=botte foin+ plastique noir= fermentation= sirose du foie après 1an et polution platique) + complement (soja ogm importé du brésil , ou pet de vache (dégazement de méthane) + insémination artificiel (= viol) + transport pour l'abattage (stress+ chaleur+ entassement) + abattage (confinement+odeur de la mort + stress+ conditions psychologique du tueur qui passe sa journée a faire ca...) en gros pour 1Unité Animal dans ce cas =12 Unité Végétale sans compter la souffrance (des animaux quadripide et bipède..)

faire au mieux
Nardweg

### The Country

Nardweg is the northern most country on Issylra, mostly inhabited by Goliaths. More than half of its landmass consists of mountains, and the only flatlands is a valley that spend the entire center. It houses both its official capital, Vinterloft (also called Winter's Reach), as well as the unofficial capital of the orcs Gratz. It is also home to the only known city on Exandria to primarily be inhabited by devils, Xiphos, which mainly serves as an embassy between the material plane and the nine hells.

The climate is one of perpetual winter, with frequent storms and heavily snowfall, forcing its inhabitants to build its cities in the mountaints or near moving water unable to freeze. There are very few large settlements, and only its capital boasts more than 100.000 people.

The land is rich in natural ressources, primarily various ores, but the harsh climate makes farming and regular sources of food hard to come by. Instead the native Goliaths have cultivated plants that are able to live in the rocky terrain of the mountains, and mantain enormous wildlife reserves for them to have a steady source of meat.

Because of its climate and impassable terrain most official trade routes end at Frostwolf Port, and as such Vinterloft do not get many visitors. This makes its citizens weary of outsiders, but otherwise they are usually welcoming. Reflecting the nature of the land, they are a hearty folk, where your skills in labor are higly valued.

The former High Chieftan of Nardweg attempted to expand their territories several hundred years ago, in order to claim farmland for the country, but ended up defeated and forced into a truce, where they were tasked with keeping the border to Othanzia safe from devils and orcs.

### Notable Locations

**Dreadhowl Isle** - A large island north of Nardweg, which used to house a human mining settlement, but has since fallen to undead corruption. So far it has been left alone, in the hopes that it would be quarantined to the island.

**Frozen Planes** - The enormous valley with vast frozen lakes. It is usually recommended to stay on official traderoutes that are patrolled by Vinterloft vanguards, since all manners of beasts and creatures inhabit the planes. Anything that can survive the climate is usually not to be tampered with

**Crystal Chasm**  - A maze of connecting tunnels under the ice of the eastern most frozen lake, Frostmirror Basin, leading to the city of Xiphos, which lies under the ice nestled under the roots of the mountain range.
How to make your APC faster

Have you ever seen a super fast APC in the game? Take a look a these tips!

* Using all vehicles in the APC will make the big difference. T1 and T2 are the fastest vehicles and T10 is the slowest.
* Researching "Cross-country Tire" under "Research APC", can increase 25% the marching speed.
* Researching "Suspension System" under "Vehicle Training", **can increase 100% the marching speed.**
* The Building "Combat Readiness Room" (enabled on Level 23) can increase 50% the siege marching.
* The Parts from the parts factory can help a lot: Phantom set can increase 60% Marching Speed and +120 Combat Speed

* Reseaching "NOS" under "Research APC" will enable Acceleration
* Heroes with skill that can increase speed: War Boss, Logistics Officer, Crusher
The Prideful Ball

"Now everyone will truely fear you..."

## Info

This, this is the most terrifying weapon to exist. The Blacksmiths' even were scared of selling this much power. However, this projectile called "The Prideful Ball" has a high amount of Damage and has a decent Cooldown for that much power. In fact, there is only *one* to exist, and the user can only use it for **3 months.** The perk The Prideful Ball has, Pride Touch, adds for extra damage making the user almost invincible and strong.

## Legacy

In The Consultation Republic, The Prideful Ball was the only legendary weapon to exist and it had the highest damage out of all the weapons. The Pride Touch was considered an ability that it had, instead of a perk and effect. It used to have an encumbered effect on the victim if used by archers. However, all this is now irrelevant because none of that exists.
The 1000 Tons

"Quite the heavy hitter!"

## Info

This hammer is obtained from the Melee General of the Team Theme whose signature weapon is The 1000 Tons. It does not deal a ton (hehe) of damage as it is an Assassin weapon. However, because of this, it also has a short or average cooldown making it decent. The perk it holds is Throwable, which gives the user a slight advantage as well.
Zerren

The party came upon in Zerren in Vasselheim. Zerren is an older Halfling of the stout variant and owner, as well as proprietor, of The Arcane Hearth.

He is a skilled artificer and arcanist, able to create almost any magical effect on any item. For the right price of course. He maintains close relations with the smiths and crafters of the church of The Allhammer, which means he is able to require almost any material of component known to the mortal races.
The Big Bopper

"That's a WHAMMY!!"

## Info

The Big Bopper is a great-hammer that has high Cooldown but makes it up for its Damage. This weapon is granted from the Random Weapon Market, but comes at a very rare chance. It owns the two perks of Blocking and Area Damage, which is a perk comparable to explosives.

## Legacy

In The Consultation Republic, this weapon was called the *Squeaky Hammer*. However, it was changed to The Big Bopper in the sequel as the hammers were actually large. It had a low damage rate of 1 damage for 12 seconds of cooldown because of the small HP system in the game.
The Republic War Wiki

**Welcome to The Republic War Wiki!**
The sequel to The Consultation Republic, this game focuses on territory battles. Having multiple territories two teams fight to conquer the land using their defenses and gear. Right now, it is a dream project and is being developed every day. This wiki is the database for the game.

## Important articles

WeaponsArmorPlaceholderDefensesPlaceholderBuildingPlaceholderShopsPlaceholderItems
Mobile Links:

Weapons

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Dodgeball

"You're out!"

## Info

This projectile is obtained when joining the Marksman Main class. It is low on Damage , but it does not have a Cooldown , allowing the user to instantly throw it once it is picked up. However, be wary that opponents can grab the projectile and throw it back at the user as a counter. The user can also use the Blocking perk, blocking their opponent's attack with the user's weapon.
The Consultation Republic

The Consultation Republic was the prequel of this current game, The Republic War. It consisted of 3 teams, The Cessation, The Genesis Rebellion, and The Peacemakers. The two teams, The Cessation and The Genesis Rebellion fought with each other while those on The Peacemakers attempted to break the fights up. Weapons in the game that were school-friendly were allowed to be used during recess and such. Players had a health bar that would last until the end of the week. If the player died before the "Weekly Reset," then they would have to give up the weapons that they purchased. There were quests, leaders, boss event ideas, festive events, and more. Classes were a lot different. There was:

* Mage
* Thief
* Archer
* Bounty Hunter
* Fighter
* Melee Master
* Medic
* Necromancer
* Shield Master

There were also consumables that provided buffs or benefits to the player.

## The Fault

The game ended up not working out because of the lack of funding for weapons and consumables. However, with this game, people can make weapons and bring their own weapons, allowing for a more flexible game. Players now keep their weapons and put them away for other players to use if they are an outdated form of their current weapon. The old game failing caused everyone to lose interest in future games I had. Which is fair to me.
Pride Touch

## Perk

The Pride Touch is an effect caused by weapons that have this effect on them. Weapons that have homosexual qualities to them. This is not meant to offend anyone by any means. If an opponent touches a weapon with this perk, they are damaged by 1 HP. This includes kicking it, grabbing it, and even just tapping it. In general, just avoid weapons with this perk.
Marie Kevre-Wolfhart

*“The most difficult thing is the decision to act, the rest is merely tenacity. The fears are paper wolves. You can do anything you decide to do. You can act to change and control your life; and the procedure, the process is its own reward”*

- Marie Kevre-Wolhart.

The wife of Erik Wolfhart and mother of four; Faust, Eva, Bastian and Castor. She comes from the lesser noble house Kevre of Westmark, they don’t have wealth from their land or a large military force, but what they lag in these they more than make up for in diplomacy both in Westmark and as ambassadors around the world.

Marie grew up with her family following the proud tradition of being diplomats. She was the third child and therefore not entitled to an inheritance, still she studied law and culture around the world. And from an early age she was intelligent and headstrong. With her parents she saw some of the outside world and learned the subtle art of her family, she learned quickly and became a great diplomat.

Her career ended when she was told to marry a man named Erik Wolfhart, even though she was angry about leaving her responsibility she also saw her opportunity for making a name for herself with Erik. And the two of them got married and grew to love each other very much. Although Erik was the surposted head of the family, he never took a major decision without Maries aprovel first. Since she was the better politician by far, being of more stable temper and humors then her husband. Her will and intelligence was essential for Erik to rise to power the way he did with his loving and supporting wife.

She protected her children from the violet fits her husband sometimes underwent, but never contradicted his will in public. More so than any other of her children, Faust was often the subject of this treatment, often telling him that it was his fathers way of caring. But the way Faust dealt with his role as ‘the golden-boy’ was strongly against every fiber in her, but she dealt with it with the true touch of a diplomat - with grace and tact.

Tragedy befell the family on a fateful night where her husband and two youngest sons died. She survived with her daughter and eldest son, the loss of her family she went into a deep depression and when Faust left she entered a comatosed state.

Thanks to the heroes she was awakened and is now the de-facto leader of the Wolfhart household, when Faust is not at home.
Ditrix Greenhill

Ditrix is, judging by appearance and demeanor, a young halfling druid from a forest in the northern part of Nardweg. Modus Fortuna encountered him while he was on the run from paladins of Lucerne, lead by Detlaff "Inquisition" Erentein. He was suspected of witchcraft, after farmlands in the area where he lived, suddenly rotted after his departure.

He was revealed to be a lone druid, fighting the corruption of an undead island to the north of his home, and that the farmland had succumbed to this corruption, as he was forced to leave after the paladins turned the local villagers against him. After befriending the party, they agreed to travel north together, so that Ditrix could persuade the villagers to let him continue his work, and hopeful put and end to the corruption, plagueing the area.
Garholt Wolfhart 'The Wolf King'

*“I was anointed with the blood of the Wolf, that I will not fear to bleed. I was pledged to the Wolf, that I’ll not fear to suffer. I was given to the Wolf that I shall not fear to die.*
They gave me the fangs of the wolf, the claws of the wolf,  and the coat of the wolf. And they are surprised that all I know is the mercy of the wolf ”

*"Let your warcry be - Death, Death, Death!"*

* Garholt Wolfhart ‘The Wolf King’

Garholt Wolfhart, commonly known as the Wolf King, was as much legend as horror given flesh. The great grandfather of Faust and grandfather to Erik Wolfhart. Garholt has many stories to his name, under his rule the Wolfsbane became infamous for being brutal warriors in the private army only kept in check by constant battle against the enemies of Konrad Thil Buhrgaard, the werewolf Emperor of the time. Under Garholt the normally noble knights were forged into a force of terror, with Garholt as their supreme commander.

To many of the common folk Garholt got the nickname - Peasants Bane. Do to a pastime activity where he would go out in his lands and beat the peasantry with a common agricultural tool, a flail. Often the peasants would die from the threshing he would deal out. The nobles were treated little better, but they were given at least one fair warning, before they were violently beaten, also to the death.

Few dared to stand against his wrath, even the Emperor rarely reprimanded him for his misdeeds. And when he did it was only if a close relation to the throne was involved, otherwise he would turn a blind eye. Garholt earned the title of Emperor’s Champion after he violently defeated him in a duel to the death.
In combat he rode a dire wolf, the only Wolfhart ever to ride a wolf into combat. He bragged that it was a werewolf he had bested in combat and as punishment trapped it in it’s beast form never to return to human-form again. He also was the last one to wield the legendary Black Sword of the Wolfhart dynasty.

Garholt was a mighty foe to face, large for a human, built and bred for war and conquest. His entire being was to bring order to Westmark through fear and bloodshed. Garholt however was far more than an object of terror, he was the best warrior Westmark had seen in hundreds of years. His legend among Wolfharts only surpass by their founder, he earned more titles than any other, and won more duels then any before him. He was only beaten in a duel once, and that was against Tesham Mutna, later the First of the Mutna dynasty.

The duel was witnessed by his wife and son, and they claim that Tesham showed mercy to Garholt and let him live. What happened afterwards is still unknown, he went into mystery with his dire wolf and Blaiwyn, the family’s sword.

Garholts only son lived his days out in shame, trying to regain their families' lost honor, but it would be his grandson that would lift the family from shame to glory. At his banishment from Westmark he had earned a total of 148 titles on his armor, he was only surpassed by the families founder - Konrad ‘The Wolf-hearted’.
High Commander Ra

The highest military leader of the Drow general army. She led the attack on Vasselheim and aided Ammarun in taking the city. After Ammarun gave her life in the attack, Ra made a deal with our heroes, where they could declare themselves the victors, and in turn they withdrew from the city and returned to the Underdark. Before departing she asked them to contact her if they ever made their way below ground.
Hil'Dian Sparrow

Hil'Dian Sparrow, only son of Gwen'Evere Sparrow (Neé Oakhorn) and Abal'Lan Sparrow, can trace both his parental birthlines directly to the first elves that stepped from the Feywilde onto the material plane, which makes him an elven blood royal. Considered a bit of a recluse from elven high society, Hil'Dian chose to spend his life as a servant of Archheart, as apposed to more prominent positions available to him from birth.

## A public servant

With an educational background as a wizard of the highest rank, Hil'Dian chooses to spend his younger years as a teacher at The Archheart Cathedral in Synggorn (Affectionately called The Crown). Beloved by students and factualty alike for his calm demenor, it is considered by many a loss, when he is later promoted to an administrative position within the church, culminating in his eventual position as High Cleric of Tal'Dorei.

A supposed affair with a human woman later results in the birth of Hil'Dians only child, a daughter he names Gwen'Dolyn. Suffering some political and social ridicule for chosing to keep the child, he is supposedly kept from furthering his career within the church during her upbringing.

## High Septon

Currently Hil'Dian serves as High Septon of Archheart, now the highest ranking member of the church on all continents. The promotion happened after the presumed death of Gwen'Dolyn, and is revealed when he arrives in Vasselheim to meet his daughter and Modus Fortuna.
Highbearer Chron

The religious leader of the Platinum Dragon and member of the Prime High Council, this enormous armorclad Goliath is the spitting image of a paladin of Bahamut. He is usually stoic and calm, but stories of his younger days, lends to the idea that he had a more violent and wild youth.

He replaced the former Highbearer Vord, after Vord stepped back willingy to focus on more scholarly and diplomatic endeavors.

Chron has proven a trusted ally to Mordus Fortuna and aided them in persuading the other religious leaders of Vasselheim to grant the party entry to the High Atheneum.
Ildarion Gethalar

Master Gethalar Ildarion, a member of the illusive order of Opus Doctrina. They are a cult of arcane fanatics, hellbent on uncovering the secrets of immortality, shying no means of reaching their goal. He himself originates from Syng'gorn on Tal'dorei, from which he and his comrades were banished for the magical practices.

Our heroes encountered him in the town of Frostwolf Port in Nardweg, where he was exploiting the villagers, who had become stricken with the disease emmanating from the corruption of the Dreadspire Isle. They confronted him while he was performing a ritual to draw on the powers of the corrupted suntree in the middle of the town. He incapacitated the party and imprisoned them. They eventually broke loose and defeated him in combat, burning his body to ashes and saving the tree. They uncovered that his soul was safely kept away, and will therefore rise again.
Tdet

The name of Tdet was uncovered in the grave, in the diary, of one of the former champions of the last Convergence, around 500 years ago. According to the diary, he had been one of the chosen of the Prime Deities, and had outlived the author, along with Hesper Diotikon.

Current historians know the name of Tdet as that of a practiced sorcerer, although of the tyrannical sorts. He had been described as ruthless and cunning, whose motives or alignment was largely unknown.
Lorence de Martine Alleranda (and Tim)

Lorence is a traveling gnome merchant, who peddles secondhand magic items, bought and retrieved from magical sites and othe vendors. He is short for a gnome, but his traveling companion, a (somewhat) friendly giant named Tim, keeps him safe on the road.

How exactly he gained the friendship of the giant is unknown, but Tim seems to follow his orders, although often begrudgingly.

His shop is an enchanted cart, which can turn into a building. The cart is strapped to Tim with a harness, and while on the move, Lorence travels in a crafted pouch, strapped to Tim's chest.
Ado'lin Darrys

## Heritage

Born and raised in Synggorn, Ado'lin is the second son of the noblehouse Darrys. His legacy stretches back to the first elves that left the feywild, like many of the aristocrats of Synggorn. They have maintained a pure, elven heritage and are known conservatives in the elven world. Ado'lins father, Fray'sor Darrys, is a politician with the cousel of Synggorn and his mother Daia'Fhan Darrys is lady of the house, and maintains their social affairs, charity work and runs the household in general. Ado'lins older brother, Kala'Dian works with his fathers political court and is primed to take his position at court, once their father wants to retire. The Darrys family is wealthy, even compared to elven standards.

## Schooling

With his brother primed to take up the family legacy, Ado'lin is tasked with bringing the family additional honor and fame, and is enrolled within the Archheart academy with a future that spelled Paladin before he knew how to spell it himself. He takes to schooling well, showing intelligence even early in his schooling, and it is quickly decided that he will participate in arcane arts schooling, in addition to battletraining. Known to be first in his class, he excelles rapidly, gathering the attention of students even in older classes. Socially his reputation is easy-going but ambitious, friendly and polite to most, although he does gather a bit of a reputation with women, that his family does their best to silence.

During his final school year, Ado'lin enters into an affair with Gwen'Dolyn Sparrow, following a bet he made with four other students in his class, for ten gold on who could seduce the half elven daughter of the high cleric. Finding her entertaining, Ado'lin keeps seeing her, until she disappears after their final exams, with no explanation.
Tesham Mutna III

## Emperor Tesham Mutna III

3rd in the line of the Mutna dynasty, he is concidered the most wealthy and influential man on the continent, perhaps in all of Exandria. He is a human male, slighty above average height, with grey hair and pale eyes, in his early fifties. He is a very direct individual, and prefers honesty and fowardness to schemes and deception. Commanding respect and admiration from his subjects, he is known to be slow to anger, but still very much a man of action.

He is known to most as a strict but fair ruler, much like his father and grandfather before him. During his rule, every gender and race have been able to achieve status of citizen, allowing them to own land and their offspring to inherit potential lands and assets. Taxation has been steady and fair, with exemptions for the poor, old and sick. He has been married to the noble's daughter Diala for over fifteen years, but she and their relationship is very private, and as such not much is known about her.

During the werewolf siege after the end of the two-moon curse, he revealed himself to be a vampire to Modus Fortuna, and is currently upholding a tentative truce with the progeny of the former king, Konrad Til Bohrgard.
Daemon

A mysterious human magic user, who seemingly happened upon Modus Fortuna after their ressurrection in Lahtfeldt. A tanned man in his late twenties, he has shoulderlength brown hair and a full beard, and although he looks young, he seems very skilled in magic, both its practice as well as its use.

He has aided the adventuring party on several occations, helping them discover their purpose and regaining lost knowledge of the event known as The Convergence. His interests seem mostly scholarly, and as such he has made an arrangement, where he assists our heroes as long as they divulge any historical information they find on the subject.

His full name and history is yet to be uncovered, but he has revealed that he attended a magical college in Mittlefeldt.

At the moment he resides in the family estate of Faust Wolfhart, where he has agreed to watch over the young knight's family for the time being.
Jema'rn

Jema'rn is part of the Monochromatic Diocese, an order of Deva tasked with protecting the secrets of the Convergence. According to him, there are three pairs of celestials with each group scouring the world for remnants of the last Convergence with the sole goal of destroying them.

His usual appearance is that of an ebony skinned, tall human with glowing white eyes, but during battle with the party, he revealed his true form; a broken burned corpse, still smoldering with fiery wings.

Jema'rn and his partner Tezela, were confronted by Modus Fortuna in the High Atheneum, where they had incapacitated the guards and forced their way to the forbidden section. After communing with the Gods, the Betrayer Gods allowed the angels to test the adventurers by transporting them to an outer plane to do battle.

Through clever tactics and brute force, Modus Fortuna emerged victorious and were awarded with an artifact and permission to seek out more knowledge without their interference.
Hesper Diotikon

Hesper's name was first found in the grave of a former champion during the last Convergence. He was described as an inventor and ally of the champions, but whether he was chosen himself is unknown.

After meeting the mercenary and sharpshooter Cayde, Modus Fortuna were told that Hesper was apparently still alive, and had engineered the magical pistols wielded by Cayde. After hiring Cayde to train the newly recruited troops under Faust Wolfhart, they persuaded him to bring Hesper to the estate, in order to build more firearms.

Researching his name, the party has uncovered, that he was a renowned human inventor and alchemist who lived over 400 years ago, but according to all sources he should have long been dead.
Loud Laurelin

Created by the ancient luminary Abn-Il Hasib, "Loud" Laurelin is a unique Warforged, made not for war or manual labour, but for gathering knowledge, and spreading culture, art and joy. Forged more than 5000 years ago, his ealiest days were when gods walked the Prime Material, and legends such as Mordekainen were still in their youthful years.

Due to his nature, he sought out his warforged brethren, unknowingly sparking a rebellion that led to cruel war between the Warforged and their magi creators. Fearful of his creations fate, Abn-Il Hasib entombed Laurelin, powering him down. He was afterwards executed for his alleged traitorous crimes against his fellow magi.

Waking from his slumber of millenia, Loud tried to figure out what was going on. Remembering how his last moments had been hounded by the wrath of vengeful magi, he roamed in disguise, keeping his origins a secret for fear once more attracting the attentions of his ancient foes.

Not needing food, water nor sleep, Laurelin trekked far and wide, gathering stories, and sharing its own with those who had ears to listen. The strange tales of ancient lands soon took wing themselves, and Laurelin had to keep moving to not catch too much attention. Yet still, one eve not too long ago, a person came upon Laurelin. Damon he called himself, and he told of a divine mission upon which he would need Laurelin's help. Neither accepting nor declining Daemon's offer, Laurelin's curiosity bad him pull upon this thread of fate, and see where it leads.
Tekreit, Bannerman

A young dwarf in the service of Faust Wolfhart. He showed great martial prowess during training, and therefore caught the eye of Faust himself. After some personal sparring and advice, Tekreit, who initially was not too fond of being drafted, ended up being a zealous young knight in the service of the Wolfhart family, and during the assault on Vasselheim he was bestowed the honor of being Faust Wolfharts bannerman.
Knight-Champion L'Rell

A paladin of the highest rank of the Order of The Platinum Dragon, L'Rell is a tall and slender black Tabaxi. He is rumored to have killed a white dragon by himself, and wears armor crafted of its scales to prove it. Modus Fortuna first met him in Vasselheim during Mordaines trials, where L'Rell ambushed the dragonborn in order to prove his honor. He never speaks, but always seems vigilant and focused.

After the events at the brothel The Finger, he was tasked by Highbearer Chron to guard the new brothel where he remains while Modus Fortuna seeks to close the divine gates.
Setting

This campaign is centered around the story of an event known as the Convergence. Since the prime deities locked themselves and their evil counterparts away behind the divine gate, during the event known as the Divergence, every few hundred years the door is ajar. This allows all deities to channel some of their power into indivuals known as champions.

This results in a struggle between the prime deities, where those aligned with the forces of good, attempt to reseal the door, and those aligned with the forces of evil to open it completely, unleashing the gods upon the world once more.

It has been almost 500 years since the last convergence, and so champions have once again been chosen.

The overarching themes of the story are based on decisions of faith and fate, where the heroes must confront the reality that they have been chosen the world.
Father Devon Rowe

Devon is a mild mannered male human priest of the Dawnfather in Vasselheim. He tends to the main temple of Pelor in Vasselheim under Chancellor Pierce Darrow. He is very young for his position, having achieved his rank in his early thirties. Modus Fortuna met him, after Faust Wolfhart sought to expand his knowledge of the Dawnfather, after having been chosen as champion.

Devon has taken it upon himself to tudor Faust himself, hoping to instill a profound knowledge of the Dawnfather in the young knight.
Xelriss

This ancient green dragon was found by the party in the Feywild. She went into hiding several thousand years ago, during the war between mortals and dragons because she was pregnant. She initially threatened the party, but with some clever persuading, they convinced her to allow them to attempt to ressurrect one of her eggs. Through the use of magic and a revitalizing agent they brought one of her children back to life, gaining a powerful ally in the process.
Milo Javek

Lead of the Slayer's Take in Vasselheim, he is a young blue tiefling with a thick Suudwelt accent. He was born and

raised in Nirwent, the capital of Suudwelt, but after the death of his parents, he set out as a mercenary and caravan guard, ultimately making his way to Vasselheim where he joined the Slayer's Take.

He rose through the ranks quickly, and was appointed leader after the death of the former leader, Boris Kedao. Milo is well-liked and respected for both his business sense and his combat prowess, but still remains a lighthearted trickster.

He runs the guild alongside his wife Jaleh, a friendly but slightly grumpy half-elf woman, who works as the receptionist and administrator of the guild.
Gresh

Gresh is an ancient female tortle, who leads the church of the Knowing Mistress in Vasselheim. She is slow to act and slow at everything else as well. How old she is exactly is unknown, but she has been in the city since before any other members of the council.

She encountered Modus Fortuna during a meeting with the religious council of Vasselheim, where she tasked Laurelin to meet her at the library of Ioun.

There she performed a ritual, which allowed the party to look into Laurelin's memories in order to better understand him as a person. After the ritual she granted our heroes her blessing.
Dromon Til Bohrgard

The grandson of the former emperor of Westmark, Konrad til Bohrgard. He is a werewolf by blood and has been living peacefully in the countryside, but was forced to take shelter in the woods along with the other werewolves, after the witch Tia Cassia cursed them with a permanent moon.

He allied himself with the group after they were tasked by the emperor to exterminate all the werewolves, and helped them in uncovering the true threat, Red Claw, a powerful feral werewolf bent on overtaking Westmark.

After Ryder was cursed with being a werewolf herself, he took her into his pack and started her on the journey to mastering her new powers.

After the group broke the curse, he left Westmark in search of Tia Cassia for "a conversation".
Rodger Kenway

A pirate in the service of the Clasp and father of Ryder. His identity was discovered through the diary of Ryder's mother, Aisola Vedaria, and although Ryder has still never met him, she spied on him a few times through magical means. His current whereabouts are unknown, but he has always been seen on a ship.
Wilhem Grüber

A member of Opus Doctrina. He was entountered by Loud and Gwen'dolyn, after Wilhelm had stolen an intact warforged body, previously uncovered by Loud and Daemon. He was chased down by the three of them and tracked to the swamps of northern Suddwelt, where he had occupied an ancient temple and turned it into his personal study. His research was focused on soul magic, and before the group could confront him, he had succesfully transfered his own soul to the warforged body, essentially gaining immortality. He was defeated and before Loud decided to keep his soul forever to torture, Gwen'dolyn persuaded him to instead destroy it completely.
Tim (HSHS)

*"Have you ever heard of... Hindrances?"*
Help contribute more information to this page to begin the rituals!

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* Portrait
* Idle

**Tim** is one of the playable Survivors in Home Sweet Home: Survive (Game). He is one of the four starter survivor characters available for the player to select, alongside Nipa, Jane, and Uncle Pae.

Tim excels at running decoy to distract the Specter and stunning it with his knife at range.

## Lore

*Company employee Tim, Jane's husband. Those who keep looking for Jane in the new world from the event that Jane disappeared mysteriously. With sadness, Tim drank so much alcohol that he was suspended until one day he accidentally fell into the Hindrance. Luckily, he met Jane there, but Tim did not realize that is the plan of the shaman Chai to hunt the souls who violate the fifth precepts to perform the first eternal ceremony on the eve of the eclipse.*

## Appearance

Tim is a man of average height with a lean body build. He wears a pair of glasses, a light gray button-up shirt, gray pants, and brown shoes.

## Perks

His active perk is the **Nona-Metal Knife**.

After not holding any items for **25** seconds, Tim will get the 'Nona-Metal Knife'. Hitting the Specter will cause it to be stunned.

The Nona-Metal Knife carries **1** durability. Tim can throw the knife, dealing **0.1 / 1 / 5 / 10** damage and stunning the Specter for **3** seconds. Tim's Nona-Metal Knife disappears after use, returning after another **25** seconds.

* Nona-Metal Knife's cooldown is paused if Tim is holding another item.

## Trivia

* Tim is one of the original protagonists of the Home Sweet Home (Game) franchise.

*Home Sweet Home: Survive*
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 *Weapons & Traps*
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Eva Wolfhart

“I have seen pain and chaos, but I refuse to break, so I turned these things into power and peace. You could say I look a challenge in the eye and wink at it.“
- Eva Wolfhart

The only daughter of Erik and Maria Wolfhart, little sister to Faust Wolfhart. Being the only daughter of Erik she grew up protected by both her father and brothers, her mother raised her to be a political creature and by the age of 10 her father taught her how to use a sword. And so she became a skilled fencer and even better diplomat.

Eva learned the art of diplomacy from some of the best diplomats in Westmark, the Kevre family. And taught her that others might view her gender as a weakness, but that she could use this to her advantage in dealing with men. Like her mother she was peerless in diplomacy from a young age, understanding both manipulation and the code of conduct most people in Westmark lived under. Taking advantage of every situation to its fullest, a great pride to her mother and a worry to her father.

She is considered beautiful and intelligent, often taking command of the household in the absence of her parents, even from a young age. These traits simply came natural to her.

On the night of her father and two youngest brothers death she survived with her mother and eldest brother. Taking care of her mother for a long time, before she was married off to the noble house of Stengaard. There she took command of the household with the same passion as she did before. When her brother, Faust, returned it was with great joy that she aided him in returning to power as head of the Wolfhart family.

She now lives in Stengaard with her husband, and enjoys her life commanding respect in both land and household.