recursal/Fanatic-Fandom huggingface dataset:
The Gastroscopy

**The Gastroscopy** is the third episode and final of **HROT**. It features 8 levels and a secret level, all designed by the game's creator, Spytihněv.

## Story

The developer has stated that the entire episode will return to Prague. **The Gastroscopy** will also contain a number of fan requests, including panelák and Spartakiad stadium levels, as well as an enemy inspired by Karel Čapek's book **War with the Newts**.

## E3M1: War with the Newts

Step into the deadlly crossfire of the **War with the Newts** (**Válka s Mloky**), a conflict between humanity and an intelligent race of sea-dwelling salamanders for control of the Earth. It is inspired by a novel by Karel Čapek of the same name.

## E3M2: Hospital

The seemingly antiseptic, sterile corridors of a university hospital have no shortages of terrors. Here is found a malevolent staff of Pathologists who are eager to scrutinize you closely, and are wishing to take more than just your temperature.

## E3M3: Roztyly

Probe the mysteries of the panelák world through the labyrinthine corridors of Stalinist architectural aesthetic. Confront these undignified rabbit pens of constructivism, and perhaps take some time to play with some Cute Trains and change your briefs.

## E3M4: George of Podiebrad

Wind your way through the **George of Poděbrady** (**Jiřího z Poděbrad**) metro station to the Art Nouveau Church of the Most Sacred Heart of Our Lord (**Kostel Nejsvětějšího Srdce Páně**).

## E3M5: Incinerator

Fight your way through the burning wastes of **Spalovna Malešice**, an industrial incinerator that has been overrun by sinister forces who seek to control burning of the garbage.

## E3M6: Bubny

The trains are running at **Praha–Bubny** railway station, bringing forth all manner of ominous passengers who are looking for a ride to **Kladno**.

## E3M7: Strahov Stadium

Time to limber up and brush off your best moves, because today is the special Spartakiad you have been waiting for. Let the games begin!

## E3M8: Epilogue

Now the Player has reached the end. Welcome to the **Next Level**!

## E3MS: Rathaus

Fight an army of rats with your group of Prague Ratters (**Pražský Krysařík**). Don't forget to pet the good boys!
Bronson Steiner

**Bronson Steiner** es un personaje de Beyond the Dead. Era un miembro del grupo de supervivientes Gobekli hasta el momento de su muerte. Era el mejor amigo de William "Billy" Gunn.

## Biografía

### Gobekli

#### La cueva

Llegaron a una cueva cercana a la ciudad de McDonald. Junto a Billy fue el encargado de limpiar la zona para asegurarla. Aún así, decidieron simplemente bloquearle a los infestados el camino para que no los comieran vivos. Mientras un día se fue de caza junto a Billy y Scott, Peter Garfield, Ellie Stone, Jonathan Smith, Edward Philbin y Andrew Mellarck llegaron. Adquirieron una actitud defensiva que fue apaciguada por Mandy.

Cuando Jonathan y Ellie descubrieron los infestados que dormían ahí todo el grupo decidió irse menos Bronson y Billy. Sin embargo, Markus, Cassie y Scott llegaron corriendo por delante de una horda que despertó a los infestados que había en la cueva, por lo que ellos también decidieron marcharse. Pero el único que lo consiguió fue Billy que, en vez de detenerse a ayudar a su amigo, escapó sin mirar atrás.

## Personalidad y rasgos

Bronson era una persona con un sentido del humor muy negro, principalmente basado en el insulto a las minorías raciales, mujeres o gente de otras sexualidades. Tenía una personalidad muy ruda que a muy poca gente le gustaba aparte de a Billy, el cual es igual que él.

A pesar de sus apariencias de un hombre extremadamente fuerte, en realidad era una persona muy cobarde que siempre se ocultaba detrás de Billy. Según el propio Billy, no paraba de llorar cuando los infestados empezaban a hacerse con la cueva, y era uno de los motivos principales por el que lo dejó ahí.

## Habilidades

Siendo fiel a su musculatura privilegiada, era un hombre muy fuerte y capaz de imponer su presencia a cualquiera que se pusiera delante, aunque rara vez entraba en conflicto directo si no tenía apoyo de Billy.
Fierce Gorilla

**Fierce Gorilla** is a boss featured in HROT's First Episode. A seemingly deceiving opponent posing as an inert park game decoration, it patiently waits for the player to attack it so it can jump and start the proper fight.

## Appearance

Seen in E1M2 - Luna, **Fierce Gorilla** is stationed in the middle of the swans' ride located in the open area between the apartment buildings and the backdoor of the meat store. It of course rotates along with the swans.

It has the form of an average really large gorilla with dark fur and skin while holding two large cannons with each hand.

## Tactical Analysis

Although it's the first one to be encountered, as with every other boss in the game, **Fierce Gorilla** must be killed to complete the level.

Once it gets hit by whatever attack the player does, it'll jump and follow the player around the battle area and if it lands on the player, it'll deal damage to them.

When **Fierce Gorilla** stops chasing, he'll position himself at a corner and will begin shooting rockets to the player with the intention of killing them.

At the time the player kills **Fierce Gorilla**, a squad of Smaskous and a Skapuci will spawn at the area.

## Lore

* It is one of the seemingly innocent objects in HROT that are in reality secret deceiving enemies such as the pommel horse.Enemies Bosses
Kiss Me Gustav

**Kiss Me Gustav** is the first episode in HROT. It features 8 levels. All the levels were designed by the game's creator, Spytihněv. Each level has a distinct setting but with a shared theme of the game's representation of 1980s Prague. Many of the levels are based on real locations that existed in socialist Czechoslovakia.

## Story

In the first episode, the Player is introduced to 1986 Prague after the incident. A large military force has taken control of key areas and one must explore and make way through them in order to escape the chaos.

From dark bunkers and sewers to large open urban settlements, ancient places, and more.

## E1M1: Kosmonautů Station

The world has gone to hell and the homeland is a mess. Strange invaders are lurking everywhere, and it is high time that the Player did something about it. **Zizka** whispers in your ear, and so it begins...

## E1M2: Luna

Drink in the Brutalist charms of a small shopping district in **Liberac**, cruising the streets on a spiffy **Jawa** to where giant Swans are waiting to greet you.

## E1M3: Sewage Treatment Plant

The center of sewage with many dark and flooded tunnels and a surface plant with a large outdoor area.

## E1M4: Sokol Gym

An urban residential area with stores, apartments, an underground garage and the vacated gymnasium.

## E1M5: Palace of Culture

The center of cultural activities with a nearby metro station and some underground facilities.

## E1M6: Vyšehrad Castle

The medieval castle itself and its surroundings with some catacombs and a railway bridge.

## E1M7: Underground Stream

A large sewer system makes its way into a factory and some underground catacombs.

## E1M8: Mausoleum

Emerge from the catacombs to the open area of the mausoleum itself, its internal facilities, and the dark end of the episode.

## Trivia

* The name of the episode comes from Gustáv Husák, the then president of Czechoslovakia who was pictured receiving a kiss from the Soviet Premier, Leonid Brezhnev.
Hussite King

## His Majesty

**Hussite King** is a boss that appears in E3M4: George of Podiebrad. He is a revived version of Czech king George of Poděbrady.

## Appearance

Dressed in the familiar robe and hood of a Headsman, **Hussite King** wears a gold crown on his head. He is armed with a Hussite Crossbow and defends himself with a pavise shield, similar to the one found in E1M8: Mausoleum.

## Lore

* George of Podiebrad (1420 – 1471), known as the Hussite king, was the first protestant king of Bohemia. His rule was marked by great efforts to preserve peace and tolerance between the Hussites and Catholics in the religiously divided Lands of the Bohemian Crown – hence his contemporary nicknames: *"King of two peoples"* and *"Friend of peace"*. The Prague's *Jiřího z Poděbrad Square* and its adjacent metro station are named after him. These areas are featured in in the level E3M4: George of Podiebrad.
Tank

One of the toughest bosses in the game, **Tank** is the eponymous tanky enemy, an evolution of the glorious War Wagon.

## Appearance

**Tank** appears as a Czechoslovakian-built light tank, the Skoda LT vz.35, with rolling treads at left and right, and a turret on top with a cannon. **Tank** is an immobile enemy, fixed in position, but the turret revolves in order to take shots at the Player.

## Tactical Analysis

Move quickly and shoot **Tank** in the turret, where it takes the most damage. Unable to chase the Player, **Tank** can still shoot rockets at any open location with good accuracy, and will also drop Land Mines that you can trip over. Use the Hussite Hand Cannon to make tank cough up the Aluminum Key, otherwise the Player will be in for a long day filled with many deaths.

## Lore

Enemies

Bosses
Gusta

**Gusta** is the final boss of Episode 2 serving as the final opponent the player faces after making their way through the 8 levels of the episode. He is a fever vision of Soviet science gone seriously wrong. A bald, bespectacled head, approximately three meters tall floating atop a VTOL fan. He appears in E2M8: The Degustation.

## Appearance

Gusta appears to be a flying machine based on the likeness of former Czechoslovak president Gustáv Husák.

## Tactical Analysis

Combat with Gusta is primarily a battle of endurance due to copious summoning of lesser enemies. Smaskou, Hazmat Suit, Kejdovec, Skapuci, SUP, Headsman and Infested Rider all can make an appearance, by themselves or in company. Gusta himself will temporarily teleport away after receiving damage, leaving the fight to his minions, only to appear from behind with reinforcements or attacks of his own.

Paradoxically, copious mook spawning may in fact be an anti-frustration measure intended to give player some manner of replenishing ammo during the fight - Gusta himself is usually up in the air well beyond the melee range.

## Lore

* There are certain similarities between this boss and much smaller Konfident.
Team Tyler

## Overview

Tyler's team currently has 80 members, who live primarily in the northwestern quadrant of the city (Sector 4). Here they work on a variety of projects, including engineering, fitness, recycling, art, and building motorcycles.

### Adam

Family: Henry (Maine coon), Connie (human), Quincy (mini Pomeranian)

### Helen

Family: Murphy (panther), Russell (human), Roger (black duck)

### Rachel

Family: Martha (moth), Anna (human), Chloe (ginger Maine coon)

### George

Family: Victor (pig), Evelyn (human), Barry (white cat)

### Tanya

Family: Rudi (reindeer), Greg (human), Douglas (jackalope)

### Heather

Family: Ramsey (sheep), Jenna (human), Charlotte (deer)

### Phyllis

Family: Mabel (red panda), Brianna (human), Louis (fly)

### Jessica

Family: Gus (Doberman), Letitia (human), Viviane (kinkajou)

### Iris

Family: Vanessa (Cavalier Spaniel), Adrian (human), Reggie (turkey)

### Dylan

Family: Harry (beetle), Josh (human), Clark (White Shepherd dog)

### Misty

Family: Kim (baboon), Stanley (human), Sam (blue penguin)

### Logan

Family: Waldo (rabbit), Isaac (human), Carrie (budgie)

### Jack

Family: Skyler (chameleon), Jim (human), Molly (parrot)

### Jeff

Family: Leslie (koala), Winona (human), Indy (collie)

### Ken

Family: Flint (owl), Seth (human), Bruno (gecko)

### Courtney

Family: Teagan (raven), Monica (human), Cisco (marmoset)

### Manuel

Family: Yara (shark), Ralph (human), Megan (cavadoodle)

### Tony

Family: Nina (giraffe), Morgan (human), Bailey (whale)

### Eve

Family: Cecilia (black swan), Farrah (human), Dalma (armadillo)
Soviet Shotgun

**The Soviet Shotgun** is the first weapon the player comes across outside of the ones you start with.

## Tactical Analysis

The Soviet Shotgun fires 11 pellets in a cone formation, making it highly effective at close range, but relatively ineffective at any other range. It uses shells as ammo, sharing it's ammo pool with the Brno Super Shotgun.

The player can alternate between the two weapons by reselecting the same weapon slot.

## Lore

* The Soviet Shotgun appears to be based on the KS-23 Pump-Action Shotgun, interestingly being referred to and classified as a carbine by the soviets due to its rifled barrel. It was designed in the 70s by the Soviet Union and fires 23mm (approx. 6.2 gauge) shells.
Grenade

Grenade equipped

**Grenades** are one of the two throwable and three explosive weapons available in HROT's arsenal.

Being simple, small, and portable explosive devices, they come of great utility to the player in the game's episodes where at a time one can carry up to 30 of them and use them as one may want to.

In terms of practical use, they can act on their own when the player launches them either with the primary fire button whenever these are chosen from the collected weapons roster where they can be seen being held by the player or they can also be thrown at any moment while holding any other weapon by using the secondary fire button.

Grenades once tossed will follow a path in which the player threw them and they will bounce upon hitting surfaces which depending on the situation can either be a useful event or a disadvantage, Upon a few seconds of being thrown or when an enemy hit is detected, it will explode causing direct damage in the explosion perimeter, as well as indirect blast damage further outside, said perimeter.

These can be useful weapons to destroy large groups of enemies as well as heavily harm tougher ones, they can be used to of course clear out obstacles as well as crack open walls to find secrets in specific areas of levels. They also serve as ammunition for the Hussite Cannon. The player can alternate between the two weapons by reselecting the same weapon slot.

As with any explosive weapon in the game, it is greatly advised that the player stays away from the explosion area as they'll get harmed by it or even killed. The same applies when using them near enemies or in tight spaces.
The Degustation

**The Degustation** is the second episode in HROT, and currently features 9 levels, all designed by the game's creator, Spytihněv.

## Story

Here the Player weaves a path between the old and new, between medieval locations rich in Czech history, and industrial ones, stark, cold, and antiseptic.

## E2M1: Točník Castle

The countryside is calling you to bask in your rich Bohemian heritage. How better than to prowl your way through the fabulous 14th century residence of Wenceslaus IV, a castle above the village of Točník. Beware the White Lady!

## E2M2: Uranium Mine

Double your dosage of ionizing radiation in the cramped tunnels of a uranium mine 1200 meters beneath the surface. Will you meet your daily quota?

## E2M3: Velhartice

Face off against the legions of the living dead and the sick experiments of perverted science at a haunted 14th century cemetery in the Klatovy District.

## E2M4: Factory Farm

Find out what goes into that Tasty Canned Poultry, as you probe the sinister mysteries and awful inhabitants that lie at the core of an industrial chicken farm.

## E2M5: Kašperk Castle

Prowl the proud towers of an ominous 14th century castle built by Holy Roman Emperor Karel IV, where the temptations of a wine cellar may be what girds you against perverse, bestial horrors.

## E2M6: Dobrosov Fortress

Explore the old, decrepit fortress and its disturbing past while fighting off hordes of armed visitors ready to stop you.

## E2M7: The Granny's Valley

Ride your Jawa to a park dedicated to the spirit of babicka, fulfilling a quest to find a set of Original Plates.

## E2M8: The Degustation

Come right this way! Your table awaits, the crockery is laid. Take your fill, then square off against the face of normalization.

## E2MS: Tunnel

What could be better than platforming your way across a fast moving train with enemies shooting at you?
Infested Rider

The **Infested Rider** is a kind of enemy seen in HROT's second episode making their debut in E2M3 and also appearing in E2M4.

They're slow yet tough opponents the player can find and they're also a rather mysterious enemy based on the rather unknown implications of it inside the game's universe.

## Appearance

In terms of appearance, the rider is distinct in terms of mobility as they use a wheelchair to move around because they've lost their legs.

It is almost entirely covered, having a dark attire over its body, and in their upper torso and head, they wear a special hood that may be a protective hood that also seems to go down and cover their arms.

They wear a gas mask with two dark round lenses and what can either be an exhale valve or a speech diaphragm protruding from the front of the mask.

## Tactical Analysis

Although slow moving, the Infested Rider is a deceptive enemy. When close enough, it will lunge itself (and its wheelchair) at the player, attempting to crush them. If very far, it will move about, attempting to either get closer to the player, or to flank them, shooting a bunch of straight-flying medium-sized orbs. The nature of these orbs is unclear, but one thing is certain: they hit hard. Shoot the Infested Rider until it dies.

## Variants

A variant of the Infested Rider appears in the later part of E3M2: Hospital, where three of them ride bumper cars instead of wheelchairs. They act as a collective mini-boss (similar to the Hussite Wagon encounter in E2M1: Točník) and are confined to the Autodrome, since the bumper cars require electricity to run. They should not be underestimated, however, as they will attack the player with electric discharges when at a distance, or will attempt to punch the player when close enough.

## Appears In

* E2M3: Velhartice
* E2M4: Factory Farm
* E3M2: Hospital

Enemies

Humanoids
Skapuci

Another common enemy, although not as frequently encountered as Smaskou or Kejdovec, **Skapucí** makes up for this with his sudden, unexpected appearances. **Skapucí's** presence during a firefight adds an extra layer of chaos to the mix, making him a priority target to eliminate.

## Appearance

Similar in appearance to Smaskou, **Skapucí** is clad in military boots and an ankle length great coat, but it is gray instead of brown. The coat is also outfitted with a hood, which he wears. Also like Smaskou, **Skapucí** wears an M52 gas mask with the hose not attached to a filter, and carries a vz. 58 assault rifle.

## Tactical Analysis

**Skapucí** is moderately beefier than Smaskou, but what sets him apart is his irritating ability to teleport around the map to random locations at will. This combined with his ability to take more damage means that the Player may not take him out with the first shot before he teleports away or shoots you. Either the Brno Super Shotgun or the Hussite Crossbow will usually take him out nicely in one shot. If you are low on health, the best approach is to put your back in a corner and wait for **Skapucí** to show his ugly face, then let him have it. Else, if the Player is feisty, **Skapucí** can be charged and taken down with a second shot after the shock damage. **Jdi s Bohem, příteli** (**Go with God, my friend**).

## Appears In

* E1M2: Luna
* E1M4: Sokol Gym
* E1M5: Palace of Culture
* E1M6: Vysehrad Castle
* E1M7: Underground Stream
* E1M8: Mausoleum
* E2M2: Uranium Mine
* E2M5: Kasperk Castle
* E2MS: Tunnel

## Lore

* **S kapucí** is Czech for **With Hood**.

Enemies

Humanoids
Orloj

**Orloj** is a minigame that can be accessed through Dank Stuff in game's menu after completing the game. It is set on a map of E3MS: Rathaus and E3M8: Epilogue.

It allows player to simulate Prague astronomical clock. Player can set the date and time on the Orloj. Player can also set faster hours or days on the clock. Another thing player can set is behavior.

## Trivia

* Starting the minigame unlocks Achievement Astronomical clock.
* Spytihněv stated that coding Orloj took him 2 days.
White Lady

A ghostly, mysterious figure, **White Lady** is another of HROT's unusual enemies who packs a punch.

## Appearance

**White Lady** is pale and white, wearing an ankle length white dress and a conical hennin with a veil. She is apparently familiar with the techniques of 14th century dental extraction, and carries a pair of pliers in her sash.

## Tactical Analysis

In her only game appearance, **White Lady** is a missable enemy and must be summoned by citing the enigmatic Latin phrase in her portrait: **Trust, but beware of who you trust** (**Fide sed cui fidas vide**). She appears in a flash of lightning, and then proceeds to chase the Player for disturbing her, flying around the room and shooting highly damaging flares. By this point in E2M1: Tocnik, the Player has only had the opportunity to collect a small arsenal so options are limited, but it does include both shotguns. Two or three good hits from the Brno Super Shotgun should be sufficient to make her leave you alone.

## Appears In

* E2M1: Tocnik

Enemies

Unnatural enemies

## Lore

* White Lady is a reference to Perchta of Rožmberk (c. 1429 –1476), who was cursed by her cruel husband, Jan von Lichtenstein, on his deathbed and condemned to become a ghost. She appeared in 1965 film *The White Lady*. White Lady in the film is also summoned by citing the Latin phrase in her portrait. Also the wrench that White Lady has is reference to the film.
Land Mine

Land Mine equipped

**Land Mines** are an explosive weapon in Hrot. When "fired", the player character will drop a mine onto the ground in front of themselves. After a few seconds, a red light will start flashing atop the mine, signaling that it is active. It will explode when approached close enough, when stepped on, or when shot at. The mines' blast damages both enemies and the player. There is apparently no way to disarm already active mines.

## Strategy

Land mines are useful in arenas, because enemies spawn in large numbers, and several can be killed or injured at once when triggering a mine. Another viable strategy for the mines is to place them in front of enemies that charge at the player. Additionally, mines can be placed in areas where the player suspects enemies might spawn at a later point and attack from the back.

## Trivia

* The Tank sometimes spawns mines around itself. (needs verification)
Granny

**Granny** is a boss that appears in E2M7: The Granny's Valley. After the Aluminum Key is picked up her statue will awaken.

## Appearance

**Granny** is a stone statue based off the real life statue of The Grandmother, a well known novel in Czech literature. It wears traditonal folk clothing.

## Tactical Analysis

She only has a single attack, but it is deadly. She fires two incredibly fast projectiles in a cone pattern, which deal massive damage. It is best not to let her catch you in open areas, use corners and ledges to your advantage.

Her slow movement, big hitbox and relatively low health make her very vunerable to high damage weapons, spamming the Hussite Hand Cannoncan can quickly dispatch of her; dropping the Rusty Key.

## Lore

* In the house opposite to Granny there is a Babička book lying on the floor. It reads "Our Grandmother is no more; for many a year she has slept beneath the cold sod."
* **Granny** is seen stalking the player from outside the house before the fight begins.
Skull Spider

This resident creepy crawly may put the arachnophobes on edge, but **Skull Spider** is mainly a low-hitting bundle of energy that takes you by surprise when he shows up.

## Appearance

**Skull Spider** is a *pholcus phalangioides*, commonly known as *daddy long-legs* spider or *long-bodied cellar spider*, is a spider of the family Pholcidae. It is also known as the skull spider, since its cephalothorax resembles a human skull. This is the only spider species described by the Swiss entomologist Johann Kaspar Füssli, who first recorded it in 1775. Its common name of *daddy long-legs* should not be confused with a different arachnid group with the same common name, the harvestman of the Order Opiliones.

## Tactical Analysis

Another of HROT's nuisance enemies, the best thing to do with **Skull Spider** is to take one of the two shotguns and transform him into little spider pieces. It only serves the vermin right for sneaking up on you. Another option is to use a Land Mine as a ward against **Skull Spider's** sudden appearance. In E1M6: Vysehrad Castle, a Land Mine can be used at the entrance to the room with the Rusted Key to great effect, and likewise in E2M3: Velhartice, at the opening of the room with the valve.

## Appears In

* E1M6: Vysehrad Castle
* E1M7: Underground Stream
* E2M3: Velhartice

## Trivia

* **HROT** is compliant with the Arachnophobia Accessibility Standard (AAS), and as such, spiders are the only enemy in the game whose presence can be disabled. When this option is selected the Player will be attacked by Rats instead of **Skull Spiders** or Overgrown Skull Spider. In the case of the latter, the enemy will still be a miniboss, just larger and with the same health as Overgrown Skull Spider.

Enemies

Animals
Miner

Infrequently encountered, **Miner** is nevertheless a routine presence in most of **HROT's** industrial levels. A highly mobile enemy, heavy doses of ionizing radiation have clearly affected his demeanor, as reflected by the banshee wail he yells when closing on you with a special delivery explosive barrel. **Miner** is frequently paired with other enemies, who serve to distract the Player from an imminent fiery demise.

## Appearance

**Miner** is dressed in work clothes, ready to begin a shift at the local uranium mine. He sports knee high work boots, dark pants, gloves, and a heavy jacket. His head is covered with safety equipment, including a ventilator mask, safety goggles, and a hard hat with a lamp. **Miner** is possessed with incredible strength, since he is able to hold a large explosive barrel over his head while running.

## Tactical Analysis

**Miner's** only attack is to run at the Player pell mell with the explosive barrel. When in proximity, he will trip and tumble, dropping the barrel to the ground and giving you a hot foot. Since **Miner** is running at the Player, he should be considered a high-priority target, either for killing quickly or avoiding. Unlike others of the other enemies, **Miner** does not engage in platform jumping, and so can be avoided by climbing a set of stairs or a ladder.

## Appears In

* E1M2: Luna
* E1M3: Sewage Treatment Plant
* E1M5: Palace of Culture
* E1M7: Underground Stream
* E2M2: Uranium Mine
* E2M3: Velhartice
* E2M4: Factory Farm

## Lore

* **Miner's** jacket is inscribed with the logo **Důl ČSA**, which is an abbreviation for **Důl Československé armády**. This company was created on 31 December 1951 through the merger of three other mining operations, the Jindřich, Františka and Hlubina, and Jan Karel mines.

Enemies

Humanoids
Helicopter

The **Helicopter** is a type of enemy, and more specifically, an enemy vehicle encountered throughout various levels in HROT, especially during episode one.

First seen in E1M3 and also featured in the subsequent levels of E1M5. E1M6 and E1M8 is a formidable threat flying high above the player shooting explosive projectiles and deploying enemy troops on the grounds from the open spaces they patrol.

## Appearance

The helicopter seems to be modeled after one of the main transport helicopters of the Soviet Union and Warsaw Pact being the Mil Mi-8 / Mil Mi-17 and seems to be painted in tan brownish paint but has no markings of any kind.

It has dark glasses in its cockpit and bay area windows and carries two unguided rocket launching pods on each pylon/wing/side.

## Tactical Analysis

The helicopter will appear of course flying high from the ground level in open spaces such as the Sewer Treatment Plant, Palace of Culture, Vysehrad Castle, and Mausoleum waiting for the player to show up to engage with them.

Once this occurs, it'll turn to face the player and shoot a few projectiles, presumably unguided rockets launched from its side pods, that will fly towards the player and detonate on impact either with the player or a solid surface. If the player moves, it will follow them on its flight and resume the attack. In most cases, once the player deals enough damage to it to the point it's destroyed, it will catch fire and drop on while turning around and in this process will cause a few enemies to spawn, presumably signifying these were being carried in it to be deployed at a given moment and place.

## Appears In

* E1M3: Sewage Treatment Plant
* E1M8: Mausoleum

## Lore

* It can be assumed these vehicles are responsible for transporting enemy units and personnel through distances as well as perhaps being surveillance and control or coordination units besides their defense role.
* They were presented in a tweet from the developer.

Enemies

Unnatural enemies
Team Kelly

## Overview

Kelly's team currently has 80 members, who live primarily in the southwestern quadrant of the city (Sector 5). They specialize in agriculture, botany, genetics research, and other life sciences, in addition to education, fashion, sexology, and the manufacturing of air vehicles.

### Maisie

Family: Christine (cheetah), Lily (human), Lana (snail)

### Melissa

Family: Bianca (bee), Travis (human), Caroline (calico cat)

### April

Family: Verne (turtle), Holly (human), Jade (fox)

### Karen

Family: Terry (moose), Rowan (human), Sasha (toucan)

### Bruce

Family: Donna (donkey), Chase (human), Rita (saluki dog)

### Gail

Family: Brad (bear), Luke (human), Charles (chicken)

### Debbie

Family: Irene (Dalmatian), Mitch (human), Tammy (tamarin)

### Harley

Family: Jake (French bulldog), Naomi (human), Mario (platypus)

### Marcia

Family: Ariana (spider), Ben (human), Gloria (hippo)

### Oscar

Family: Claude (chimp), Kinsley (human), Ted (Cairn terrier)

### Reese

Family: Piper (rabbit), Randy (human), Marlon (clownfish)

### Craig

Family: Richard (dragon), Jason (human), Madison (hawk)

### Steve

Family: Sherry (kangaroo), Vera (human), Florence (pheasant)

### Larry

Family: Camilla (crane), Allie (human), Kip (capybara)

### Maddie

Family: Ethan (eagle), Jerry (human), Michael (alligator)

### Vincent

Family: Arden (penguin), Luma (human), Mason (walrus)

### Lloyd

Family: Omar (rhino), Roxana (human), Gwen (jerboa)

### Drake

Family: Mallory (duck), Hanson (human), Sheba (Corgi)
Biker

**Bikers** are Headsmen mounted on JAWA motorcycles, first encountered in The Granny's Valley. They chase the player, throwing grenades and doing wheelies which deal massive damage. Upon death they explode and drop Grenades.

## Appearance

Like the other Headsmen variants, bikers wear brown robes, rope-like belts and pointy face masks. The motorcycles they ride are identical to the ones the player will encounter throughout the game.

## Tactical Analysis

Bikers are deadly if ignored, they relentlessly chase you down and run over anything in their path, but you can use this to your advantage: Using them to dismantle enemies by running could be viable, but it depends on the situation.

In general it is best to handle them from afar considering how damaging their melee attack and explosive death is. Once they die they might damage and set other enemies on fire if close enough.

Surprisingly bikers try avoid water, so luring them into water to try and instakill them like most enemies isn't effective.
Road Warriors

**Starpath: Road Warriors** is a spin-off hosted by Joshuadim that takes place in 2410 in the world of galactic racing. Following Quinn Callahan, a rookie racer who enters the scene determined to not only win the once in a lifetime race of the Galactic Grand Prix, hosted by the eccentric trillionaire Xavier Velvette, for glory but also to find out the suspicious cause of death of his sister Sienna, a racing legend.
Difficulty

## How Hard Could it Be?

There are five difficulty levels in HROT to challenge the Player.

* **Very Easy**. Enemies deal 50% less damage, attacks are 50% slower and all pickups give 25% more.
* **Easy**. Enemies deal 25% less damage, attacks are 25% slower and all pickups give 25% more.
* **Normal**. Just balanced.
* **Hard**. Enemies deal 50% more damage, have 25% more health and attacks are 25% faster.
* **Very Hard**. Enemies deal 100% more damage, have 50% more health and attacks are 50% faster.
Pommel Horse

No one expects to be accosted at the gym by a piece of exercise equipment, but **Pommel Horse** is here to change the Player's perspective.

## Appearance

**Pommel Horse** looks to be precisely what it is, an artistic gymnastics apparatus with a oblong wooden body, padding, and a leather cover mounted on four sturdy wooden legs with black cleats.

## Tactical Analysis

Invoking the Freudian fears of the nerdy kid who hates gym class because the bigger kids pick on him, **Pommel Horse** steps it up a notch and actively attacks the reluctant athlete with rocket fire.

If the Player wishes for a challenge, he is welcome to attempt facing off against **Pommel Horse** with the Sickle. It will make for a jolly laugh for everyone, since **Pommel Horse** is the second strongest boss in the game, and the Player will be sawing away for quite some time. Assuming he lives that long. Otherwise, the Player is advised to engage heavy weaponry, such as the Hussite Hand Cannon or the Lightning Gun to improve the odds of survival.

**Pommel Horse** likes to move around the map like Kong, so the Player will have to follow suit in order to stay out of the path of its rockets, which it fires one at at time. It may be better to escape the confines of the gymnasium for the soccer field, to gain more room to maneuver.

## Appears In

* E1M4: Sokol Gym

Enemies

Bosses
Pistol

Pistol equipped

The **Pistol** is the first weapon the player encounters. Along with the Sickle and a Grenade, it is one of the weapons the player starts with at the beginning of every episode.

## Tactical Analysis

The pistol is an automatic weapon. It is highly accurate making it an excellent weapon for engaging at long distances. However, when firing a longer burst, the accuracy declines slightly. For absolute accuracy, small bursts or even single shots need to be used (although in practice, this is rarely needed). It uses bullets as ammo which can be obtained from bullet pickups as well as backpacks. The maximum capacity of bullets you can carry is 100.

The pistol is the only weapon in the game with a reloading mechanic. Its magazine is automatically reloaded after 17 shots which causes a short reloading animation during which the player is unable to shoot. A reload can also be triggered manually by pressing the pistol selection key ('2' by default) while having the pistol equipped.

The pistol is also the only weapon in the game that can be dual-wielded if you collect a second one. Additional pistols can be found only in secrets. Upon collecting a second pistol, you automatically switch to dual-wielding and cannot switch back to using a single pistol. While dual-wielding, the fire rate is doubled and the amount of shots you can fire before having to reload is increased to 33 (not 34 despite that being the logical number since the two pistols have 17 bullets each). Dual-wielding pistols for the first time awards the "Two pistols" achievement. Dual-wielding pistols can also be activated with the console command "pistolnik" (translated to "gunman") but this doesn't award the associated achievement.

The pistol is ideal for weak enemies such as Smaskous, S.U.P.s and Kapr. It is also worth to use to conserve ammo for other weapons because pistol ammo is plentiful.

## Lore

* The pistol is based on the CZ 52, a semi-automatic pistol designed by two brothers, Jan and Jaroslav Kratochvíl, in the early 1950s for the Czechoslovak military. Around 200,000 vz. 52s were made by Česká Zbrojovka in Strakonice from 1952 to 1954. Before standardizing on the 7.62×25mm vz. 52, the Czechoslovak military used several domestic and foreign pistol models in three different calibers. After 30 years of military service, the vz. 52 was eventually replaced by the 9×18mm Makarov caliber vz. 82.
Melee Kick

**Melee Kick** is a melee attack introduced in update 0.5.0.

As the name suggests, at the press of a button, the player character will perform a kick. The attack apparently does less damage than the Sickle, but has an advantage as it doesn't require the player to switch weapons in order to perform a melee attack. It is useful for pushing enemies away when they get too close and allows the player to conserve ammo when dealing with weaker enemies and breakable objects.

## Trivia

* The player character always seems to kick with their left leg.
* The Melee Kick can be used as a "wildcard" melee weapon if the player doesn't have a sickle, especially when a player begins the episode with nothing, even with the sickle.
* By default, kicking is performed by pressing the left 'Shift' button on one's keyboard.
* Jumping and kicking at the same time doesn't let you perform a flying kick, not even if you run forward.
August 2022

Linking page for schedule listings from **August 2022**.

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Gimp

Horse's freaky younger cousin, **Gimp** is a free spirit who likes to go to clubs that would make the Player's babička shake her head.

## Appearance

A slightly smaller version of the noble Horse, **Gimp** is nevertheless a sturdy, imposing beast approximately 18 hands high with a brown coat and black mane and tail. He also wears a bondage mask that covers the forehead and muzzle, with an shiny zipper across the mouth that gives him a uniquely disquieting look. As of the only appearance in the game to date, E2M5: Kasperk Castle, Gimp is ridden by a Headsman.

## Tactical Analysis

A spirited animal, **Gimp** gallops about energetically, deftly changing directions, making a challenging target for the Player. When ridden, **Gimp** will make sudden stops to face the Player head on, allowing the Headsman riding him to make rapid fire attacks from his Brno Super Shotgun. When in this mode, **Gimp** has the amazing ability to turn and continually face the Player while the Headsman is shooting, even while the Player is circle strafing.

Due to **Gimp's** significant amount of health, more than double that of Horse, plus the additional headaches from the Headsman, a heavy weapon like the Hussite Hand Cannon is recommended. When damaged, **Gimp** will occasionally sit on his rump and refuse to move, which causes the Headsman to spur him furiously back to action. The Player is advised to take advantage of such opportunities.

## Appears In

* E2M5: Kasperk Castle

Enemies

Animals
September 2022

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Pedro

One of HROT's more unusual enemies, **Pedro** is another of the game's nuisance enemies that can make the Player's life difficult at long distance.

## Appearance

**Pedro** appears as a milky white chewed up piece of bubble gum that looks like it has been stuck to the bottom of a bus seat where it has hardened. He ambles about aimlessly on short, stubby legs which support a bulky upper torso that has short, stubby arms and beady eyes. It appears to have blood flecked around his chest and trunk.

## Tactical Analysis

Not very powerful, **Pedro** has only a spit attack to threaten the Player with. He is not especially mobile, hobbling around with seeming randomness, however its spit can travel endlessly, like Konfident's eye rays. This spit is highly toxic, and being hit by a succession of them will send the Player to a slimy, germy demise. Be thankful that he only spits one blob at a time, as opposed to the Infested Rider, who is **Pedro** on steroids.

The Player is advised that **Pedro** is at the midpoint of toughness between Smaskou and Skapucí, and therefore may not go down from the first hit, unless you are wielding something beefy, like the Hussite Hand Cannon or the Brno Super Shotgun. Indeed, E1M5: Palace of Culture is where the Player first receives the Brno Super Shotgun in an arena fight with **Pedros** and Konfidents, another of the developer's subtle suggestions as to which weapon you should be using.

## Appears In

* E1M2: Luna
* E1M5: Palace of Culture
* E3M5: Incinerator

## Lore

* **Pedro** is based on a Czech brand of bubble gum of the same name.

* In the strange new post-disaster world of HROT, **Pedro** is considered a foodstuff. In the **Meat — Charcuterie** (**Mazo-Uzeniny**) shop in E1M2: Luna, you will observe **Pedro** haunches on the counter, ready to be weighed and wrapped. There are also three Pedros in the freezer.

* As of E2M5: Kasperk Castle the future of **Pedro** is uncertain. On 17 January 2022, just prior to the 0.4.7 release on 19 January 2022, the developer Spytihněv posted on HROT Discord Wiki category that *Pedro may be fired*. **Pedro** has not appeared as an enemy in any of the levels in Episode 2 The Degustation, however he did make his grand return in a secret in Episode 3 The Gastroscopy, Pedro Lives!

Enemies

Animals
Project Ascension

A photograph of the failed experiments in their storage tanks.

Project Ascension, known by various codenames and Imperial IDs, was a series of experiments and exercises performed at Imperial Research Facility SWD-21 'Bellona' in the Rubicon Mountain Range northwest of Installation 'Moros', Ker's capital city. Overseen by the Imperial Intelligence Services, the goal of the project was to create a more perfect Upyri from a cellular level, developing them over time through genetic experimentation, physical conditioning, and psychological coding. These Upyri, created to be better than the rest of the Upyri race, were known as Upyri Supernus (or Upyri Superior.)

The project bore seven successful subjects, but was abruptly halted by the Invasion of Ker at the end of the Division War. As of 2426, only three of the subjects remain: Astrid Vichters, Vidar Ziler, and Anora Cortus. The rest have perished over time through various means.
September 2017

Linking page for schedule listings from **September 2017**.

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Sewer Rat

The second enemy that the Player meets in the game, **Sewer Rat** is also the first in a long line of animal enemies in HROT, appearing in well over half the levels.

## Appearance

**Sewer Rat** has a small, oval-shaped torso covered with dark brown fur. It has a long black stripe down its back to its tail, which is bare. Two tiny ears are set above Sewer Rat's glowing red eyes that stare down to the point of its twitching nose.

## Tactical Analysis

Typically found in groups of two or three, **Sewer Rat** will chirp when it sees the Player and skitter its way across the floor to come nibble on your feet. At other times, **Sewer Rat** may be observed sitting on his haunches sniffing the air. Do not bother with ammunition-based weapons; whip out your Sickle and shank the little imp. Or if the Player is not looking to get 100% kills, **Sewer Rat** can easily be avoided by simply running past him. Unlike S.U.P., Headless Chicken, Kapr, and Skull Spider, it is possible for **Sewer Rat** to be come distracted, and it may wander off, even after it has seen the Player.

## Appears In

* E1M1: Kosmonautu Station
* E1M2: Luna
* E1M4: Sokol Gym
* E1M8: Mausoleum
* E2M1: Tocnik
* E2M2: Uranium Mine
* E2M3: Velhartice
* E2M4: Factory Farm

Enemies

Animals
December 2017

Linking page for schedule listings from **December 2017**.

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Clais Grave

COO of Celtech Enterprises

Clais Grave is an Upyri and the current Chief Operations Officer of Celtech Enterprises, a company based in the medical field that manufactures bio-augmentations as an alternative to cybernetics. Behind the scenes, he is in a rivalry with the CEO and Chairman of Celtech, Michael Tieringer, and seeks to have Michael's favored researcher, Adam Fúlling, killed.

Clais also associates himself with Upyri separatists, whom seek to bring about the return of the Upyri Empire which preceded the Upyri Federation.
Universal Kids Broadcast Archives Wiki

**Welcome to the Universal Kids Broadcast Archives Wiki!**
Welcome to the Universal Kids Broadcast Archives, a collaborative project aiming to preserve Universal Kids schedules from its beginnings in 2017 to today. One of our key features is not only listing what aired on the Channel and when, but also listing individual episode titles and images from actual broadcasts. All this information has been closely researched and discussed, tying into our mission to provide an accurate and reliable source for fans and researchers alike.

NOTE: WE WILL NOT POST ANY PBS KIDS SPROUT SCHEDULES ON HERE AS THERE IS ALREADY A BROADCAST ARCHIVE BASED ON IT!!!

At this time, we are a major work in progress, but we're growing bigger by the day.

Visit the main archive here and explore.

To find out how you can contribute and help us grow, please visit our help page.

- - - -

Special thanks to CDCB2, whose Nickstory Archives and passion for video archiving was a major inspiration for this wiki.

This wiki project was created for special interest and archival, not affiliated with NBCUniversal, Comcast or its other networks. All materials are protected under fair use.
June 2022

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October 2017

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