Artillery its types and uses

**Anti-personnel**: A basic long-range unit with long range, anti-personnel damage. Despite its low damage rating on mechanical units, it is capable of ripping apart even an average mech. This is your trump card at the beginning of the game, without it it is unrealistic to take fortresses without losses, to fight effectively with other players. 1 army supported by artillery can destroy several of its kind with good positioning. If you assemble a battery of four to five guns, you can destroy enemy divisions in one salvo. Since it itself has light armor, it is vulnerable to enemy artillery. Another disadvantage is its low mobility, which makes it impossible to relocate quickly from one part of the front to another, and also slows down the delivery to the front from the rear. Therefore it is very demanding in terms of railroad logistics.

**Anti-tank**: An artillery unit of the second tier, it has increased damage against mechanical targets, making it in theory a good way to hunt medium, heavy mechs, as well as mechanical infantry. On top of that it does a fair amount of damage to ships, which prevents them from helping the landings with impunity. But unfortunately its disadvantages outweigh all its advantages. Its production requires a second level of shell factory, which is a very expensive investment. Problems with speed have not gone anywhere, up to the last levels it continues to crawl like a snail. In addition, added to the low range, which makes you risk getting closer. It also makes it impossible to shoot at ships to use her anti-ship bonus. But the main problem is that she is also lightly armored, which makes her a target for the enemy's anti-personnel artillery. That's why there's too little real point in using her. Too narrow specialization, high vulnerability, expensive production.

**Assault Artillery**: In spite of its name, it is effective not only in attack but also in defense. Its main peculiarity is that it must be unfolded before striking. This takes away the ability to kite, shoot on the move, making it completely unmobile and cumbersome. But its range is completely different. It has the longest range, high damage, and a large amount of hep, which makes it impossible to take it out of action quickly. It's ideal during sieges of large fortified settlements; the huge range makes it impossible for the enemy to take countermeasures, the great damage tears apart the fortifications and everyone who guards them, and the large range allows you to quickly react when the situation on the front changes. It can even be used during sieges of islands. But do not forget about its defensive potential, it is indispensable in deep-echeloned orders. It allows you to destroy your opponent's artillery from far away, while still being in the fortress to receive reduced damage. At the same time its logistical communications will allow you to instantly move it to the other flank. But that's not all at the higher ranks she gets the ability to use firestorm projectiles. Which makes her even more deadly against the enemy army. Don't forget that she can even outgun Prototype. It has mechanical armor, which protects against stray volleys of anti-personnel artillery. But the main disadvantage will be the huge cost and the need for a third range of shell factory, with good power plants

**Land armadillo**: In spite of its name, it is effective not only in attack but also in defense. Its main peculiarity is that it must be unfolded before striking. This takes away the possibility of kiting, shooting on the move, making it completely unmobile and cumbersome. But its range is completely different. It has the longest range, high damage, and a large amount of hep, which makes it impossible to take it out of action quickly. It's ideal during sieges of large fortified settlements; the huge range makes it impossible for the enemy to take countermeasures, the great damage tears apart the fortifications and everyone who guards them, and the large range allows you to quickly react when the situation on the front changes. It can even be used to besiege islands. But do not forget about its defensive potential, it is indispensable in deep-echeloned orders. It allows you to destroy your opponent's artillery from far away, while still being in the fortress to receive reduced damage. At the same time its logistical communications will allow you to instantly move it to the other flank. But that's not all at the higher ranks she gets the ability to use firestorm projectiles. Which makes her even more deadly against the enemy army. Don't forget that she can even outgun Prototype. It has mechanical armor, which protects against stray volleys of anti-personnel artillery. But the main disadvantage will be the huge cost and the need for a third range of shell factory, with good power plants