Domains

*Intrinsic sigils* each one representing a connection to a sphere of reality through the power of a greater being or idea. These are granted by deities to casters that worship them such as Priests, Warpriests, Clerics and Mystics.

## **Air Domain**

Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.

***-Lightning Arc (Sp)***: As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

***-Electricity Resistance (Ex)***: At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.

**Domain Spells:**

* **1st**—obscuring mist
* **2nd**—wind wall
* **3rd**—gaseous form
* **4th**—air walk
* **5th**—control winds
* **6th**—chain lightning
* **7th**—elemental body IV (air only)
* **8th**—whirlwind
* **9th**—elemental swarm (air spell only).

### **Cloud**

Associated Domain: **Air**

Replacement Power: The following granted power replaces the electricity resistance power of the Air domain.

* *Thundercloud (Su)*: At 8th level, you can, as a standard action, summon a storm cloud. This power functions as *fog cloud* except that creatures inside the cloud are deafened and take 2d6 points of electricity damage each round from the flashes of thunder and lightning. Once created, you can concentrate on the cloud to move it up to 30 feet each round. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

Replacement Domain Spells:

* **4th**—*solid fog*
* **9th**—*storm of vengeance*.

## **Art Domain**

Granted Powers: You can make the mundane magnificent with ease and create masterpieces of the artistic form. In addition, you treat Perform as a class skill.

**-Masterwork (Sp):** You can temporarily transform a mundane object into a masterwork one, as per the spell, for a number of minutes per day equal to 3 + your cleric level.

**-Masterpiece (Ex):** At 4th level, you gain access to the masterpiece class option commonly reserved for bards. Instead of spells known, masterpieces occupy spell slots. You may select a masterpiece whenever you gain a new spell slot. Once a masterpiece is selected, that spell slot is lost.

**Domain Spells**:

* **1st**–attention jolt
* **2nd**–eagle’s splendor
* **3rd**–breath of ecstasy
* **4th**–philanthropist
* **5th**–music of the spheres
* **6th**–mass eagle’s splendor
* **7th**–steal the painful memory
* **8th**–euphoric tranquility
* **9th**–convert foe

## Fate Domain

Granted Powers: The god of fate's touch has given you the ability to affect the fate of others, and to even change your own fate.

**-Fateful Touch (Su):** You can touch a creature as a standard action, granting them the ability to

automatically succeed or fail (at their option) on one saving throw, skill check, or ability check. The automatic success must be used within one minute of being touched.

**-Amor Fati (Su):** Beginning at 8th level, your acceptance of the god of fate's grand plans leaves you mentally calm, granting you a +3 bonus to your Will saves and a +2 to your Wisdom.

**Domain Spells**

* **1st**—serenity
* **2nd**—augury
* **3rd**—bestow curse
* **4th**—saving grace
* **5th**—opportunity
* **6th**—geas/quest
* **7th**—resurrection
* **8th**—greater spell immunity
* **9th**—miracle

## **Song Domain**

Granted Powers: Your voice carries the power of the god of song and music, inspiring allies and charming foes.

**-Song of Courage (Su):** Your singing grants your allies a +1 bonus to saving throws against charm and fear effects and on attack and damage rolls. You can sing the song of courage a number of times per day equal to 1 + your Charisma bonus. This power is otherwise similar to a bard’s inspire courage ability.

**-Song of Suggestion (Sp):** At 8th level, once per day you can sing a powerful song and make a suggestion (as per the spell) to a number of creatures equal to your Charisma bonus. A Will save (DC 10 + ½ your cleric level + your Charisma modifier) negates the effects. This power is otherwise similar to a bard’s suggestion ability.

**Domain Spells**

* **1st**—silver tongue
* **2nd**—song of rapture
* **3rd**—sculpt sound
* **4th**—song of discord
* **5th**—music of the spheres
* **6th**—sympathetic vibration
* **7th**—irresistible dance
* **8th**—holy aura
* **9th**—wail of the banshee.

## Time Domain

Granted Powers: You can stop time momentarily, and can shift backwards in time briefly as well.

**-Moment of Pause (Sp)**: As a melee touch attack, you can stop time for one creature briefly, freezing them in place. For one round, the creature can take no action and experiences time as if that round never took place. Because the target of this ability does not experience the flow of time it cannot be affected by any event, attack, spell or effect as per the time stop spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

**-Time Shift (Sp)**: Beginning at 8th level, three times per week and no more than once per day, you can briefly shift time backwards. You can shift back no further than 1 combat round or 1 minute of non-combat time. Any actions that took place during the time you shift back before are considered to have not taken place yet, and all actions pick up at the point you shift back.

**Domain** **Spells**

* **1st**-deathwatch
* **2nd**-one track mind
* **3rd**-haste
* **4th**-arcane eye
* **5th**-hold monster,
* **6th**-contingency
* **7th**-lesser time stop
* **8th**-temporal stasis
* **9th**-time stop