Lobotomy Corporation

## Overview

*Underneath the surface of the energy producing wing of the world, L Corp, lies horrible monstrosities known as abnormalities. These immortal beings are the source of L Corp's vast amounts of energy production. Interact, coexist, and prosper with abnormalities to further your own goals. Each one has its own unique traits and desires; find the right balance and hope you don't end up with more than you can handle.*

Lobotomy Corporation is an abnormality management faction akin to the game it is based off of. Coexist with them to benefit yourself and hinder your foes!

### Details

#### General

* Name: Lobotomy Corporation (Lob Corp/L Corp)
* Author: Just Lazer DGE
* Complexity: 4.5/5
* Version: 2.0
* Last Updated: July 31, 2023

#### Mechanics

* +1 Power Counters
* Coin Flips
* Extra Decks
* Madness
* Monsters
* Titans

#### Special Details

* At the start of the game, One Sin and Hundreds of Good Deeds is played on a random base.
* When an abnormality leaves play, it is shuffled into the Abnormality Deck.

### Breakdown

Lobotomy Corporation has an irregular minion structure with 5 unique minions but still has the standard 10 minions and 10 actions. They have 26 total minion power, or an average minion power of 2.6. Among their actions, they have:

* 3 play-on-minion actions: EGO Equipment, LOB Points, Slow Bullet
* 0 play-on-base actions
* 7 standard actions, three of which require abnormalities to be in play to have any effect (in **bold**): **2x Assign Agent**, 2x Qliphoth Meltdown, **Call the Rabbits**, Execution Bullet, Memory Repository

### Minions (10)

* **3x Rank I Agent** **(1):** Ongoing: At the start of your turn, if an abnormality is here, place a +1 power counter on this minion.
* **2x Rank II Agent (2):** Play an abnormality here OR move an abnormality here to another base.
* **2x Rank III Agent (3):** Talent: Destroy an abnormality here with power less than your total power here.
* **2x Rank IV Agent (4):** Ongoing: Each time an abnormality here would affect one or more of your minions here, you may choose to have them not be affected.
* **1x** **Rank V Agent (5):** Ongoing: After the second abnormality is returned to the Abnormality Deck in a turn, gain 1 VP.

### Actions (10)

* **2x Assign Agent:** Play an extra minion on a base with an abnormality to play an extra action and draw a card.
* **2x Quilphoth Meltdown:** Play an abnormality. For every 6 VP you have, you may play another abnormality.
* **1x Call the Rabbits:** Choose a base with an abnormality on it. Destroy all abnormalities there. You may use your regular minion play to destroy all minions there instead.
* **1x EGO Equipment:** Play on your minion. Ongoing: This minion cannot be affected by abnormalities' abilities. Talent: Destroy an abnormality here to cancel this action's ongoing ability until the start of your next turn.
* **1x Execution Bullet:** Destroy a minion owned by a player.
* **1x LOB Points:** Play on your minion. Ongoing: This minion's printed power is treated as if it were 5.
* **1x Memory Repository:** For every 6 VP you have, place a card in your discard pile into your hand.
* **1x Slow Bullet:** Play on a minion. Ongoing: This minion's abilities are cancelled.

### Titan (1)

* **1x Containment Unit:** Special: At the start of each player's turn, place a counter on this titan. After a base is replaced from scoring, place 3 counters on this titan. After the fifth or higher counter is placed on this titan, remove five counters from this titan and play an abnormality from the Abnormality Deck on a random base or play this titan. Ongoing: This titan's special ability is cancelled. If you have a minion here, at the end of your turn place +1 power counters on this titan equal to the number of abnormalities here.

### Bases (2)

* **(20) Angela's Room (3 2 1):** Once per turn, after an abnormality is returned to the Abnormality Deck, play an abnormality here.
* **(15) Outskirts (3 1 0):** If there are no abnormalities here, play an abnormality here.

### Abnormalities (63)

#### Zayin (9)

* **Don't Touch Me (1):** Ongoing: After this abnormality is directly affected by a base ability, play an abnormality on every base. After this abnormality is directly affected by a player's minion, destroy all players' minions. After this abnormality is directly affected by an action, discard two random cards from each player's hand. Special: After this base scores, play an abnormality on every base including the one that replaces this base.
* **Fairy Festival (1):** Ongoing: After a player's minion of power 3 or more is played or moved here, it gains +1 power until the end of the turn. After a minion that gained power from this abnormality this turn moves to a base with a different abnormality on it, destroy that minion.
* **Mirror of Adjustment:** Play on a base. Ongoing: All players may use this abnormality's talent. Talent: Choose one of your minions here. Flip three coins. That minion gains or loses power until its power is equal to 2 + the number of heads.
* **Old Faith and Promise:** Play on a base. Ongoing: All players can use this abnormality's talent. Talent: Choose one of your minions here with +1 power counters on it. Flip two coins. If you don't get any heads, remove all +1 power counters from that minion. Otherwise, place two +1 power counters on that minion.
* **One Sin and Hundreds of Good Deeds (1)**
* **Opened Can of Wellcheers (1):** Ongoing: After a player's minion is played or moved here, place a +1 power counter on it.
* **We Can Change Anything:** Play on a base. Ongoing: All players can use this abnormality's talent. Talent: Destroy one of your minions here to place counters on this abnormality equal to its power. Special: After the fifth or higher counter is placed on this abnormality, the controller of the last minion destroyed gains 1 VP and all counters are removed from this abnormality.
* **You Must Be Happy:** Play on a base. Ongoing: All players can use this abnormality's talent. Talent: Choose one of your minions here. Say a number (up to five) and flip a coin that many times. For every heads, place a +1 power counter on the minion. For every tails, remove a +1 power counter on the minion. If the minion has at least five +1 power counters on it at the end of the turn, it is destroyed.
* **You're Bald... (1):** Ongoing: After a player's minion is moved here, remove all +1 power counters on it and destroy all cards attached to it.

#### Teth (13)

* **1.76MHz (2):** Ongoing: After a player's minion of power 2 or less is played or moved here, place a +1 power counter on this abnormality. If this abnormality has four or more +1 power counters on it, its power increases the breakpoint of all bases.
* **Beauty and the Beast (2):** Ongoing: If this abnormality would be destroyed by a player's minion, move this abnormality to that minion's base and the player's minion is destroyed instead.
* **Behaviour Adjustment:** Play on a base. Ongoing: All players can use this abnormality's talent if it is on a base. Talent: Transfer this abnormality to one of your minions here and give it the following ability while this abnormality is attached, "Ongoing: This minion has +2 power. Other cards treat this minion as having -3 power.".
* **Bloodbath (2):** Ongoing: At the end of each player's turn, destroy players' minions here of power 1 or less. After this abnormality destroys a minion here, place a +1 power counter on this abnormality. After a player's minion is moved or played here, if there are three or more +1 power counters on this abnormality, remove all +1 power counters from this abnormality to destroy that minion.
* **Grave of the Cherry Blossoms (2):** Ongoing: After a player's minion of power 4 or more is played here, move a random player's minion to here.
* **Meat Lantern (2):** Ongoing: After a player's minion of power 2 or less is played or moved here, shuffle this abnormality into that player's deck. Special: At the end of your turn, if this abnormality is in your hand, play this abnormality on a random base, draw a card, and destroy one of your minions.
* **Old Lady (2):** Ongoing: After a player's minion is played or moved here, remove a +1 power counter from this abnormality. After a player's minion is played on or moved from a base with another abnormality on it, place a +1 power counter on this abnormality. Special: After a player's minion is played or moved here, if this abnormality has 4 or more +1 power counters on it, that minion's abilities are cancelled, it can't be moved to another base, and remove all +1 power counters from this abnormality.
* **Ppodae (2):** Ongoing: After a player's minion of power 2 or less is played or moved here, destroy a random action played on this base or on a player's minion here, or remove a +1 power counter from a random player's minion here. (Whichever can be done)
* **Punishing Bird (2):** Ongoing: If a minion directly affects this abnormality, destroy it. Once per turn, if a player's minion was played on another base with an abnormality, place a +1 power counter on this abnormality. If this abnormality has 4 or more +1 power counters on it, players' minions here have -1 power.
* **The Lady Facing the Wall (2):** Ongoing: After a player's minion here of power 1 or less moves to another base, destroy it.
* **Theresia:** Play on a base. At the end of a player's turn, place a +1 power counter on each of that player's minions here that have no such counters on them. If any of their minions here already have a +1 power counter on them, they draw a Madness.
* **Today's Shy Look (2):** Ongoing: After a player's minion is played or moved here, flip two coins. If the first coin is heads, x = +, otherwise x = -. If the second coin is heads, y = 2, otherwise y = 1. Players' minions here have xy power.
* **Void Dream (2):** Ongoing: Players' minions of power 2 or less here have their abilities cancelled.

#### He (18)

* **Child of the Galaxy (3):** Ongoing: All players can use this abnormality's talent. After this abnormality is destroyed, all minions that were given an ability from this abnormality lose that ability and are destroyed. Talent: Choose one of your minions here. It gains the ability, "Ongoing: This minion cannot be destroyed." until this abnormality leaves play.
* **Crumbling Armor (3):** Ongoing: After a player destroys a minion here, that player may place two +1 power counters on one of their minions. After a player plays a card that directly increases a minion's power here, that minion is destroyed if it has a +1 power counter on it.
* **Der Freischutz (3):** Ongoing: All players may use this abnormality's talent. Talent: Instead of your regular action play, place a +1 power counter on this abnormality to destroy a minion of power 3 or less. (Excluding this abnormality) Special: After the third or higher +1 power counter is placed on this abnormality, remove all +1 power counters from this abnormality to destroy a random player's minion.
* **Giant Tree Sap:** Play on a base. Ongoing: All players may use this abnormality's talent. Talent: Choose one of your minions here. Flip two coins for every +1 power counter on it. If you get two tails, it is destroyed. Otherwise place a +1 power counter on it.
* **Happy Teddy Bear (3):** Ongoing: After a player's minion is played or moved here, if its printed power is the same as the last minion played or moved here, it is destroyed.
* **Laetitia (3):** Ongoing: After a player's minion of power 3 here moves to another base with an abnormality on it, destroy that minion and play an abnormality there if it is not here at the end of the turn.
* **Nameless Fetus (3):** Ongoing: All players can use this abnormality's talent. After a player's minion of power 2 or less is played here, place a +1 power counter on this abnormality. If this abnormality has one or more +1 power counters on it, player's minions here have -1 power. If this abnormality has two or more +1 power counters on it, play an abnormality on a random base at the start of each player's turn. After a player's minion here is successfully destroyed, remove all +1 power counters from this abnormality. Talent: If this abnormality has any +1 power counters on it, randomly destroy one of your minions here.
* **Notes from a Crazed Researcher:** Play on a base. Ongoing: All players may use this abnormality's talent while it is on a base. While attached to a minion, this minion cannot be affected by abnormality abilities. If this minion is directly affected by another player's card, it is destroyed. Talent: Attach this abnormality to one of your minions here.
* **Porccubus (3):** Ongoing: This abnormality can only be destroyed by cards here. Players' minions here of power 3 or less have -2 power. After a player's minion of power 4 or more is played or moved here, place a +1 power counter on all players' minions here with power lower than their printed power.
* **Portrait of Another World:** Play on a base. Ongoing: All player's may use this abnormality's talent while it is on a base. While attached to a minion, if an ability that's not yours affects this minion, it affects one of your random other minions instead. Talent: Attach this to one of your minions here.
* **Rudolta of the Sleigh (3):** Ongoing: After a player's minion of power 2 or less is played here, place a +1 power counter on this abnormality. If this abnormality has two or more +1 power counters on it, players' minions here have -2 power.
* **Scarecrow Searching for Wisdom (3):** Ongoing: After a player's minion of power 3 or more is played or moved here, place a +1 power counter on this abnormality.
* **Schadenfreude (3):** Ongoing: At the end of each player's turn, if a player played or moved a card here this turn, place a +1 power counter on this abnormality.
* **Shelter from the 27th of March:** Play on a base. Ongoing: Players' minions here cannot be removed from play, have their abilities cancelled, or power lowered. At the end of a player's turn, if that player has any minions here, place a counter on this abnormality. After the third or higher counter is placed on this abnormality, play an abnormality on a random other base and remove all counters from this abnormality.
* **Singing Machine (3):** Ongoing: After a player's minion is played here that doesn't have 3 power, move a random player's minion to here.
* **The Funeral of the Dead Butterflies (3):** Ongoing: After a player's minion is played here that doesn't have 3 power, place a +1 power counter on this abnormality.
* **The Red Shoes (3):** Ongoing: After a player's minion of power 2 or less is played or moved here, attach this abnormality to it. It is a monster with no abilities as long as this abnormality is attached.
* **Warm-Hearted Woodsman (3):** Ongoing: After a player's minion of power 3 or more is played or moved here while this abnormality has no +1 power counters on it, place a +1 power counter on this abnormality. After a player's minion is played or moved here while this abnormality has a +1 power counter on it, destroy it.

#### Waw (17)

* **Alriune (4):** Ongoing: This abnormality cannot have more than two +1 power counters on it. After a player's minion that doesn't have 3 power is played or moved here, place a +1 power counter on this abnormality. At the end of each player's turn, if this abnormality has two +1 power counters on it, move it to a random base and all players with a minion there draw a Madness.
* **Backward Clock:** Play on a base. Ongoing: All players may use this abnormality's talent. Talent: Destroy one of your minions of power 5 or more here to return all abnormalities to the Abnormality Deck.
* **Big and Will be Bad Wolf (4):** Ongoing: After a player's minion of power 2 or less is played here, destroy it to place a +1 power counter on this abnormality. At the end of each player's turn, if Little Red Riding Hooded Mercenary is here, destroy all minions here.
* **Big Bird (4):** Ongoing: This abnormality can't have more than five +1 power counters on it. After a player's minion is destroyed, place a +1 power counter on this abnormality. After a player's minion of power 2 or less is played here, place a +1 power counter on this abnormality. After a player's minion of power 4 or higher is played here, remove a +1 power counter from this abnormality. At the end of each player's turn, if this abnormality has five +1 power counters on it, place a +1 power counter on a random player's minion here. If the player's minion already has a +1 power counter on it, destroy it.
* **Dimensional Refraction Variant (4):** Ongoing: After a player's minion here of power 3 or less is played or moved here, shuffle this abnormality into that player's deck. Special: At the end of your turn, if this abnormality is in your hand, play this abnormality on a random base, discard a card, and destroy one of your minions.
* **Dream of a Black Swam (4):** Ongoing: After another abnormality is played, place a +1 power counter on this abnormality. After a player's minion is destroyed, place a +1 power counter on this abnormality. After a player's minion of power 2 or less is played or moved here, place a +1 power counter on this abnormality. Special: After the fifth or higher +1 power counter is placed on this abnormality, remove all +1 power counters from this abnormality to play an abnormality on a random base and place a +1 power counter on all other minion abnormalities.
* **Express Train to Hell:** Play on a base. Ongoing: All players may use this abnormality's talent. At the end of each player's turn, place a counter on this abnormality. Talent: Move one of your minions to here to remove all counters from this abnormality. That minion gains power equal to the number of counters removed until the end of the turn. Special: After the fifth or higher counter is placed on this abnormality, remove all counters from this abnormality to destroy all players' minions on a random base.
* **Flesh Idol:** Play on a base. Ongoing: After a player's minion here with no +1 power counters on it moves to another base, it is destroyed. At the end of each player's turn, place a +1 power counter on that player's minions here and play an abnormality on a random base if any of their minions here have more than one +1 power counter on them. Players' minions here with +1 power counters on them have +1 power.
* **Il Pianto della Luna (4):** Ongoing: All players can use this abnormality's talent. Talent: Choose one of your minions here. It has 0 power until the end of the turn. All other players' minions have +1 power until the end of the turn. Place a +1 power counter on this abnormality.
* **Little Red Riding Hooded Mercenary (4):** Ongoing: All players may use this abnormality's talent. Talent: Instead of your regular action play, destroy a minion of power 4 or less (excluding this minion) or destroy Big and Will Be Bad Wolf to destroy all players' minions there and return this abnormality to the Abnormality deck.
* **Parasite Tree (4):** Ongoing: After a player's minion is played on a base with another abnormality on it, place a +1 power counter on this abnormality and move a random player's minion to here. Special: After the third or higher +1 power counter is placed on this abnormality, players' minions here are no longer controlled by any player, lose their printed abilities, and are considered monsters with the ability: "Ongoing: After a minion of power 3 or less is played here, it is destroyed." Remove all +1 power counters from this abnormality.
* **Snow White's Apple (4):** Ongoing: This abnormality cannot have more than one +1 power counter on it. After a player's minion of power 2 or less is played or moved here, place a +1 power counter on this abnormality. If this abnormality has a +1 power counter on it, players' cards here cannot be moved or transferred to another base. Special: After this base scores, if this abnormality would be returned to the Abnormality Deck while it has a +1 power counter on it, move it to the base that replaces this one instead.
* **The Burrowing Heaven (4):** Ongoing: This abnormality cannot have more than three +1 power counters on it. At the end of each player's turn, place a +1 power counter on this abnormality if a player's card wasn't moved or played here this turn. If this abnormality has three +1 power counters on it, this base cannot be scored and this minion can't be moved.
* **The Firebird (4):** Ongoing: Players' minions here have -1 power for every +1 power counter on this abnormality. At the end of each player's turn, destroy all players' minions of power 1 or less here to place a +1 power counter on this abnormality. Special: When this base scores, gain 1 VP for each of your minions here that has 1 power.
* **The Knight of Despair (4):** Ongoing: After the first time each turn a player's minion of power 5 or more is played here, place two +1 power counters on that minion. After a player's minion of power 5 or more is destroyed here, the owner of that minion loses 1 VP.
* **The Naked Nest (4):** Ongoing: After a player's minion of power 3 or less is played or moved here, give it the ability, "Ongoing: At the start of your turn, this minion becomes a monster that no player controls and its abilities are cancelled. Give this ability to a random player's minion here (excluding this minion)."
* **The Queen of Hatred (4):** Ongoing: At the end of each player's turn, if this abnormality is the only abnormality in play, destroy all players' minions here and move this abnormality to a random base.

#### Aleph (7)

* **Army in Black (1):** Ongoing: All players may use this abnormality's talent. This abnormality can't have more than three +1 power counters on it. Talent: Move this abnormality to another base to give your minions there +2 power until the end of the turn. Place a +1 power counter on this abnormality. Special: After this base scores, if this abnormality's talent was used this turn, move this abnormality to the base that replaces this one. After the third +1 power counter is placed on this abnormality, play an abnormality on every other base to remove all +1 power counters from this abnormality.
* **Blue Star (5):** Ongoing: After a player's minion of power 4 or less is played or moved here, place a +1 power counter on this abnormality. If this abnormality has at least two +1 power counters on it, players' minions have -2 power, +1 power counters can't be placed on this abnormality, and at the end of each player's turn, players' minions of power 0 are destroyed.
* **CENSORED (5):** Ongoing: After a player's minion of power 4 or less is played or moved here it is destroyed.
* **Melting Love (5):** Ongoing: If most players' minions are here, they are no longer controlled by any player and are considered monsters.
* **Mountain of Smiling Bodies (5):** Ongoing: This abnormality can't have more than two +1 power counters on it. After a player's minion is destroyed, place a +1 power counter on this abnormality. If this abnormality has a +1 power counter on it and it would be removed from play, remove a +1 power counter and move it to another base instead.
* **Nothing There (5):** Special: After a player's minion of power 4 or less is played or moved here, shuffle this abnormality into that player's deck. At the end of your turn, if this abnormality is in your hand, play this abnormality on a random base, discard your hand, and destroy one of your minions.
* **The Silent Orchestra (5):** Ongoing: At the end of each player's turn, if a player's minion of power equal to the number of +1 power counters on this abnormality wasn't played here, place a +1 power counter on this abnormality. Special: After the fifth or higher +1 power counter is placed on this abnormality, destroy all players' minions here, remove all +1 power counters from players' minions, and return this abnormality to the Abnormality Deck.

## Clarifications

* **Don't Touch Me**: Treat this abnormality as both an action and a minion. What can affect either can affect it as well.
* **Il Pianto della Luna**: Only one minion controlled by players does not receive the power buff, that one being the one set to 0 power. This ability does not only work for minions controlled by players other than the one who activated the ability.

## Author Notes

I decided to make a faction based around the Lobotomy Corporation game because I wanted a faction where the player playing the faction was *forced* to play something. Containment Unit has accomplished that. To the point where I want that titan in every game I play.