Demon Hunter

## **Class Overview**

Few people are willing to sacrifice their very soul to combat the legions of evil, however a select few wield the powers of demons themselves to combat fiends. Only the most devout of the trainees who take this path actually manage to make it to the final ritual, and even then, only 1 out of every 5 actually survive the fel ceremony. Those that do become the tormented hunters of demons, and some even fall to corruption themselves. The Nine, now Eight, layers of Hell particularly fear the chaotic powers of the demon hunter, as they are lawful in nature.

### Role

Demon hunters are strikers, capable of dealing massive amounts of damage, however unlike fighters or paladins, they shun armor in favor over the mobility they have gained from the ritual that bounded the demon to their very soul. They are hunters and trackers of fiends, however many also turn their dark and grim way to fighting evil in all it’s forms.

### Starting Wealth

4d6 × 10 gp (average 140 gp.) In addition, each begins play with an outfit worth 10 gp or less.

### Class Skills

The demon hunter's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (planes) (Int), Knowledge (history) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), and Swim (Str)

## Class Abilities

### Weapon Proficiency

Demon hunters are proficient with all simple, and a single chosen weapon. This weapon may be any weapon, simple, martial or exotic. They are not proficient with any armor or shields.

### Bonded Demon

At 1st level, after preforming the final ritual in the demon hunter training, your soul is bonded to the disembodied chaotic soul of a demon of the Abyss. This demon inhabits the body of the demon hunter, constantly gnawing at their thoughts and actions. However, it grants them the powers that allow the hunter to fight evil in all it’s forms. Being bonded with a demon grants the hunter increased strength, speed and force of personality, giving them a +2 bonus to their Strength, Dexterity and Charisma modifiers. If a demon hunter dies, and is not resurrected in a number of days equal to their class level, the demon inside their body consumes their soul, mutating their body and eventually possessing it.

### Fel Magiks

The bonded demon of the hunter grants him limited access to the destructive and dangerous magik known as Fel Magik. Demon hunters gain only the spells from this list, including the bonuses from said spell list. However, they may not take any other spells from another class list. See **Table: Demon Hunter** for when each spell level is learned. The demon hunter gains mana as though a Tier 3 spell caster. See the House Rules for more details on mana.

### Fel Tattoos

At 2nd level, the demon hunters bond causes eldritch green tattoos to form along their chest, back and arms. These fel markings grant the demon hunter a bonus to all saving throws equal to their Charisma modifier, and a bonus to their Armor Class equal to their Charisma modifier + 4. Half this bonus is applied to their Touch Armor Class.

### Chosen Weapon

A demon hunter excels at killing targets with their chosen weapon, being singly focused to perfecting their martial ability with it. The demon hunter gains a bonus to attack rolls equal to one quarter their class level, and a bonus to damage equal to half their class level with their chosen weapon. Once this weapon is chosen, it may not be changed.

### Demonic Glide

Upon reaching 5th level, the demon hunter gains demonic wings. These wings are not capable of flight, but may slow the fall of the hunter, allowing them to descend from heights, moving 5ft horizontally for every 10ft they fall vertically, also allowing them to fall from any distance safely provided they can use their wings.

### Fel Strike

At 6th level, the demon hunter may, as a swift action, the demon hunter may imbue their chosen weapon with fel energy, causing to glow green and deal extra damage. The amount of extra damage dealt by the weapon each strike is equal to the level of the demon hunter. This ability functions for a number of rounds equal to half the demon hunters level, and may be used a number of times per day equal to 1 + the demon hunters Charisma modifier.

### Drain Health

The demon hunter can absorb the health of an enemy they kill. When landing a killing blow on an enemy with either an attack, ability or spell the demon hunter gains half their level in hit points. This effect can only function once per round.

### Fel Sight

Upon reaching 9th level, the demon hunters residual fel energy in their body burns out their eyes, replacing them with emerald green orbs of flame. This grants the demon hunter *Arcane Sight* as per the spell.

### Burning Gaze

Turn your gaze upon enemies as a full round action, searing them with fel power. This is a ranged touch attack that deals double the level of the demon hunter in damage to all enemies in a 15ft cone. The demon hunter gains an additional 5ft to this cone every 3rd level after 9th. A reflex save equal to 10 + half the demon hunters level + their Charisma modifier allows for half damage.

### Demonic Flight

At 11th level, the demon hunters wings strengthen, allowing them to actually fly. Their flight speed is equal to double their land movement speed.

### Demonic Constitution

The line between the demon hunter and their demon blurs, allowing them to add their Charisma modifier to their hit points in addition to their Constitution modifier.

### Metamorphosis

Upon reaching 14th level, the demon hunters bond with their inner demon allows them to transform into a demon themselves for a limited duration. Their skin becomes red, they grow horns and hooves and a tail. They become large size, as does their equipment, glowing with green energy. They gain a fel bonus to their Strength, Dexterity and Damage Reduction/Esoteric equal to half their level. This state can persist for a number of rounds equal to twice the level of the Demon Hunter. It is a full round action to enter and leave this state.

### Demonic Armoring

The fel powers inside your body manifest in glowing energy that radiates from your form. You gain Damage Reduction/Arcane equal to your Charisma modifier. This stacks with damage reduction granted while under the effect of *Metamorphosis*, however, the Damage Reduction changes from Arcane to Esoteric.

### Demonic Sight

Your fel sight now grants *See in Darkness* as per the universal monster ability.

### Fel Bomb

Focus your demonic energy into your hands, as a full round action, creating a bomb that detonates in a brilliant flash of emerald green energy. Every creature within 5ft + 5ft per 2 demon hunter levels takes 1d12 points of damage per 2 levels of the demon hunter. A reflex save equal to 10 + half the demon hunters level + their Charisma modifier allows for half damage. The demon hunter always takes half the damage from this attack.

### Consume Inner Demon

Upon reaching 20th level, the demon hunter gains enough power to consume the soul of the demon there are bound to. They can use their *Metamorphosis* ability at will, and while in this form, their spells are under the effects of *Widen Spell and Reach Spell*. In addition, all fel magik spells are cast as if they are one level lower in this form as well. Their fel sight now functions as *Arcane Sight, Greater* at all times.