Cutscenes

This page contains detailed information and videos for all of the cutscenes in *Granny*.

For the most part, with the exception of lighting and some textures, all cutscenes are identical on mobile and PC. However, the PC version has an additional intro cutscene which is not present on mobile.

## Intro Cutscene

As stated above, this cutscene is PC only. It is seen before waking up in the red bedroom on day 1.

The player is wandering through the forest, though their objective is unknown. They seem to display cautiousness and paranoia, suggesting that they are aware of someone stalking them. They continue moving throughout the woods, hearing several strange noises from every direction. They eventually spot an abandoned house with a dim light on the porch far off in the distance, and begin walking closer to investigate. When they get about halfway there, they hear someone walking around to their right, and quickly shine their flashlight around in fear. When they turn around, Granny is standing behind them, and she hits them over the head with her baseball bat, knocking them out and ending the cutscene.

## Endings

These cutscenes are shown when the player manages to escape from the house before their time is up. There are three main endings, but a slight variation of each, explained below.

### Front Door Escape (Normal)

After the player opens the front door and runs away through the forest, the camera shifts to show Granny standing on the porch, looking around for the player amongst the woods. It pans out, engulfing Granny's house in the darkness and showing "The End" text. After a few seconds, Granny suddenly approaches the camera for one last jumpscare, and then the game returns to the title screen.

On practice difficulty, Granny is instead seen standing off in the trees, only just getting home from her "errands" to find the player gone.

### Front Door Escape (Secret)

Although the secret ending is very similar to the normal ending, it has a few key differences. This time, the camera shows a closeup of Teddy's face, then zooms out to show Granny sitting on her porch, along with Slendrina standing behind her in the doorway. She looks up at the player, and then the screen pans out like usual, albeit ending without a jumpscare.

On practice difficulty, Teddy instead lays sprawled out on the porch, as Granny isn't there to hold them up. Like the normal ending, she is instead seen standing just off the porch, looking at Slendrina and the fallen Teddy.

### Car Escape

As the player rams through the wall and speeds off in the car, the camera shifts to show the outside of the garage. After the car takes off down the tunnel, Granny can be seen standing behind it, the camera zooming in on her face. After a few seconds, the game returns to the title screen.

On practice difficulty, Granny is expectedly not present in the garage. As such, the camera does not move from its initial spot once the car is offscreen. There are no other differences in the cutscene.

## Game Over

These cutscenes are shown when the player runs out of days, failing to escape. They cycle through in numerical order every time the player loses. They are listed below in order which they were added, but the order used in-game is actually reversed.

### Basement Death

The player wakes up being thrown down into the basement by Granny. On the way down, they bounce off of the stairs, then hit the wall at the bottom, splattering blood all over the screen. After the impact, the player passes out again, coming back into consciousness laying on the blood puddle in the center of the floor. They take one last look around the room, when Granny suddenly attacks them from behind, baring her teeth at the player's face. The screen fades to black, and the cutscene ends.

### Guillotine Death

The player wakes up in the backyard, restrained and unable to move. After looking to the side and realizing that they are inside the guillotine, they start trying to escape from their constraints. Unable to free themselves, they look over to the right, where Granny looks down upon them one last time. She pulls on the lever, bringing the blade down on their head, and the player turns to watch it fall. As it makes contact, the screen goes black, and the cutscene ends.

### Car Death

The player wakes up staring at a concrete floor after hearing the sound of an engine starting up. They look around in confusion, then recognize their surroundings. Realizing they have been attached to the garage door, and they are directly in front of the car, they look forward to see Granny sitting in the driver's seat. She slowly brings her hand up and waves at them, the player shaking their head in distress as she backs up the car. They desperately begin looking for a way to get out, but to no avail. Granny speeds forward and rams the car into the player as the screen goes black. She cackles maniacally, and the cutscene ends.

### Attic Death

The player wakes up standing in front of the damaged floor in the attic. After slowly looking up at the prison cell, then to the left towards the mannequin, they suddenly hear Granny giggling. They turn to the right and see her standing beside them. She tilts her head, then looks down at the broken floor, with the player following in unison. A second later they look back at each other, and she raises her hand behind them. With a slap, she knocks them over and they begin free-falling, breaking through the hole (if it wasn't already open) and plummeting down to ground level. Waiting for them at the bottom is a bear trap, which they land in headfirst, killing them instantly and ending the cutscene.

## Trivia

* The intro cutscene does not change when nightmare mode is enabled; Granny doesn't even use her alternate appearance.
* Slendrina can be seen hiding amongst the trees in the intro cutscene. It can be theorized the player was visiting the forest to investigate the mystery of Slendrina when they unwittingly found Granny's house and got kidnapped.

### Endings

* The canonicity of the secret front door ending is currently unknown, but it is considered by many to be the "good" ending.
* In the mobile version of the front door ending, when nightmare mode is enabled, Granny and Teddy are the only things that change appearance; the house looks the same as it does normally despite the fact it should be coated in blood. This is not the case with the PC version, where it does properly change appearance.
* Before version 1.5, the secret front door ending would always play upon completing the game if Teddy was delivered even once, regardless of if it was on the same playthrough as the player's escape or not. The only way to get the normal ending again was to delete and reinstall the game.
* Granny always appears in the same spot during the car escape cutscene, even if she was knocked out or somewhere else in the house during the player's escape.
* If you look closely in the car escape cutscene, it becomes apparent that there is nobody inside the car driving it. This is because the player does not actually have a physical model attached to their object.
	+ This is likely the reasoning behind the camera's weird placement, as the position and angle makes it more difficult to see the driver's seat.
	+ The wheels on the car don't move either, though it's much more difficult to notice with the speed that the car is moving.
* In the nightmare version of the car escape ending, the chase music that plays when Granny is pursuing the player will play over the techno music, completely drowning it out. Although this is assumed to be a bug, it has not been patched despite several updates coming out since its initial discovery.
* Slendrina does not appear in any of the car escape endings, even if Teddy is delivered. Slendrina's mom doesn't appear in any of the endings at all.

### Death Cutscenes

* Toggling darker mode on mobile has no effect on the basement death scene, as it will always remain disabled. This is presumably because it would not be possible to see Granny at the top of the stairs if the fog was present.
* The basement death scene used a different backing track in earlier versions of the game. The music was originally sourced from two excerpts of a frantic violin track used in the 2010 horror film Insidious, and featured a loud scream at the end when Granny attacks the player. The new track uses a creepier, slower ambient track, and the jumpscare is much quieter.
* The nightmare background music is not disabled during the basement death scene. Whether this is intentional or not isn't clear, but it is properly disabled during the guillotine and attic death scenes.
* In the guillotine death scene, the player turns their head 180 degrees to look at the blade, which should be impossible since their neck is trapped inside the guillotine.
* The car death cutscene does not have a custom music track, instead just using the regular background music.
	+ Curiously, when nightmare mode is enabled, the frantic music that normally plays when Granny is chasing you does not play at all, even when the player first notices her.
* Logically speaking, the attic death scene makes no sense:
	+ The player wakes up standing on their feet exactly where Granny wants them to be, which means that they either willingly went up there themselves and fell asleep again, or Granny carried them up there and stood them up without the player being woken up at all.
		- If a glitch is used to walk around during the death cutscene, Granny's left arm can be seen extended around the invisible space where the player would normally stand, which implies that she might be the one holding them up before they awake.
	+ Even though Granny is standing in an extremely close proximity directly to the player's right (you can even see her hand and dress when you first wake up), the player looks to the left first and doesn't even notice Granny's presence until she laughs about 15 seconds later.
		- Again, it's clear that Granny is holding the player up on their feet judging by the position of her left arm. It's extremely strange that they would not immediately investigate what is holding them up in front of a very dangerous hazard, especially one that could very easily push them in.
	+ The player makes no attempt to run once they spot Granny, despite the fact that she is completely unarmed. (she normally carries her baseball bat in her right hand, which is empty as seen in the very beginning of the cutscene; her left hand is being used to support the player)
	+ A simple slap from Granny is all it takes to knock them off their feet and send them tumbling down through the floor, although this could just be as a combined result of their head trauma and other injuries from the previous days.

## Old Versions

* The car death scene before version 1.7, using the old garage textures and original car model.