Mise Mise no Mi

The Mise Mise no Mi turns the user into a **Shop Human**.

The user becomes a shop, able to reproduce things that either have been sold, traded to, or stolen by them in the format of a store. These things now become purchasable by anyone, though they must be near the user in order to "browse" the merchandise. Provided that the user has one real copy of the item, they are able to reproduce a certain amount of working, fully functioning replicas of that item. These are purchasable with an accepted currency.
(This ability is known as Supermarket)
The more "special" part of this fruit is that it lets the user also sell non-tangible goods, particularly information they have heard, techniques they have learned, or even little things such as the ability to play the piano or good luck.
The acquisition of these things can be either by the user's own diligence, or by one of the ways others can purchase or trade for goods.
A buyer can pay for things with money, however they can also pay in a more barter-like way by giving some of their skills, talents, memories, or information to the user. If they purchase this way, they will not lose these things, however the user of this fruit will gain what they've been told/given. (This ability is known as Peddler)

The user cannot reproduce reproduced items.

The rates of which the user can reproduce real items is below: (p/a means per real item owned)

**Supermarket**

Food Products - 25 articles p/a

Common Tools/Weapons - 8 articles p/a

Clothing - 5 articles p/a

Maps/Charts - 10 articles p/a

Advanced Tools (Such as a chainsaw) - 4 articles p/a

Electronics - 4 - 8 articles p/a (depends on type and intricacy)

Live animals - 3 articles p/a

Cheap Souvenirs - 25 articles p/a

Non-automated transportation (bikes, pogo sticks) - 6 articles p/a

Automated transportation (automobiles) - 1 article p/a

Residentials (houses, cots) - 2 articles p/a (owned residence must be stored in shop by fruit)

Organs - 2 articles p/a (will be directly inserted into buyer, will remain fresh within shop)

Ammo (arrows and bullets) - 250-500 articles p/a

Heavy Ammo (tank shells, bombs) -10 articles p/a

Aside from these set standards, there are other more unique items that can be acquired and sold by the user as well. These often can produce only one or two replica articles, depending on the item. Also, information, skills, etc are given prices at time of barter.

**ALL SHOP PRICES ARE AT THE DISCRETION OF THE USER**

**ALL SALES ARE FINAL**

-The Layout of the shop can be whatever theme the user decides, and can be from the size of a warehouse (like Home Depot) to the user simply taking the customer's desired items out of their body.

Devil Fruits - 100 articles p/a (jk did yo dumb ass think I can replicate DFs? u stupid) ---maybe smiles tho

**Peddler**

This shop is different than the Supermarket, and instead of selling goods as if they were mass-produced like in a store, this shop trades things harder to gauge a price on. It is based on trust, and trust in other's value of things. If one wishes to pay for a Supermarket item in an alternative way, or if one is seeking something more lucrative in nature from the user, such as information, wisdom, even combat techniques, they should seek out this ability. **Peddler** allows the user to trade the above, alongside a few other things, and store them within themselves. Trades via Peddler are infinite use, as they are based on knowledge, meaning that if someone pays with the knowledge of a technique, the user of this fruit will be able to use the paid technique forever, and furthermore sell/trade it to others at no cost to themselves. The one paying in this method will not lose their knowledge either, so it's usually a win-win scenario.

Example: One person who knows how to play the piano wants to learn how to play the violin, and the user of the fruit has learned how to play the violin. If deemed a good trade by both parties, they can exchange their knowledge thus far into their instruments, each gaining how much the other has learned, while retaining their own ability.

If the user of this fruit makes physical contact with another, they can tell what talents, skills, intel that the other person has to offer, but they will only get a general name or topic of it. For example if the user tapped someone that had intel on a spy operation, the user would only see the topic labeled in their mind as "spy operation," and the number of different incidents there are. If they knew of 8 different operations, it would appear as "Spy Operations : 8"

The user can trade a maximum of 3 times with **Peddler** per person per month. (Resets every New Moon)