Spiritomb (GodGamer11)

The Forbidden Pokemon

## **Overview**

Spiritomb is a slow but bulky defender that specializes in ranged area damage and HP recovery!

## **Stats**

Offense: 3.5/5

Endurance: 4.5/5

Mobility: 1/5

Scoring: 2.5/5

Support: 3.5/5

## **Ability**

**Infiltrator:** When this Pokemon is scoring, it temporarily enters stealth and gains a temporary shield.

## **Basic Attack**

The user fires a green, glowing spirit to attack enemy Pokemon from a distance. Every third basic attack deals increased damage and recovers some of this Pokemon's HP.

Lifesteal: 20% (when basic attack is boosted)

## **Moveslot 1**

**Buff/Nasty Plot:** The user schemes a devious plan, increasing its Sp. Atk and basic attack speed for a short time. The user's next basic attack becomes a boosted attack. This move is forgotten at level 5 to learn either Payback or Dark Pulse.

**Ranged/Payback:** The user attacks with a force of resentment, dealing damage to enemy Pokemon. The less HP the user has, the more damage this attack deals. This attack lowers the movement speed of damaged enemy Pokemon. When upgraded into Payback+ at level 11, this attack heals HP based on damage dealt.

**Area/Dark Pulse:** The user conjures a wicked spell within the area it's standing in, creating a black, swirling area that deals damage to enemy Pokemon who walk in the area. After a set amount of time, the area grows into a tall, swirling pillar which deals damage to and throws enemy Pokemon that are inside said pillar, which then fades after a short time. When upgraded into Dark Pulse+ at level 11, this attack lowers the Sp. Def of enemy Pokemon inside the area or the pillar.

## **Moveslot 2**

**Ranged/Curse:** The user fires an ominous beam at an enemy Pokemon, lowering the enemy Pokemon's movement speed, and cursing it, dealing damage to the cursed enemy Pokemon over time for a period of time. This move is forgotten at level 7 to learn either Hex or Phantom Force.

**Ranged/Hex:** The user fires an eerie green spirit that deals damage to enemy Pokemon and inflicts them with a random status condition. This move can be used again to fire a beam of cursed energy that damages and incapacitates any enemy Pokemon hit by the beam. If the beam hits an enemy Pokemon with a status condition, the user restores HP. When upgraded into Hex+ at level 13, the amount of HP restored by the beam hitting enemy Pokemon afflicted with a status condition increases.

**Buff/Phantom Force:** The user concentrates its evil intent, increasing its Sp. Atk and movement speed, then it enters stealth. For a short time afterward, this move can be used again to frighten enemy Pokemon within the area it appeared in, dealing damage to them and incapacitating them. The latter will automatically happen if enough time passes. The Sp. Atk and movement speed boosts are removed after the second part of this attack is used, however, if this attack knocks out an enemy Pokemon (wild Pokemon don't count here), this Pokemon will gain a permanent Sp. Atk boost for the rest of the match (can stack up to 6 times). When upgraded into Phantom Force+ at level 13, this Pokemon will gradually restore HP while in the stealth part of this attack.

## **UNITE Move - 108 Boulder Burial**

A Sure-Hit, Ranged attack. The user targets an enemy Pokemon, then pours a large tower of heavy, curse-infused boulders onto the enemy Pokemon, dealing great damage and leaving them unable to act for a time. This attack resets the cooldowns of Payback/Dark Pulse and Hex/Phantom Force, and these moves can be used to deal extra damage to the enemy Pokemon. This Pokemon also has its movement speed boosted for a time after using this attack.