Endings

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**WE STRONGLY RECOMMEND THAT YOU RESIST THE TEMPTATION TO READ THIS PAGE,  AT LEAST UNTIL YOU FINISHED THE GAME.**

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*It's up to you, **BUT SERIOUSLY.***

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**Spoiler alert: Endgame Content.**

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In Book of Hours, there are ~~99~~ **101** endings. This page contains all of their contents, and some hints on their accomplishment as well.

## "HISTORY" ENDINGS

These endings can be considered basic (but not easy) in terms of obtaining, as well with all of them being victory ones. All 99 of them share a common way to get them: recording a history. The ultimate goal of The Librarian is to convince the Hours to accept their history, and to change the world.

In game, this can be done by presenting the history at The Earl's Yew (which is located at Earl Brian's field) for it to be witnessed.

Of course, to present one, you need to record one first. This can be done by using your journal. To do so, you'll need a Numen, as well as at least 25 fundamental Aspect of that Numen. You'll also need an Element of the Soul, a Skill, and some Ink (all of them should match the Principle of your History). Having at least one matching Determination will make the process easier.

Note that history can only be presented in Season of Numa, otherwise it won't work.

History endings can be categorised by three criterias, with them being Principle, Numen and, less important, but still influencing, your Librarian. The required librarian, if needed, will be mentioned in the ending's name, otherwise, if not stated, the ending is achieveable by any Librarian other than the mentioned ones.

Each of 99 endings will contain the following commentary at the end (will only be mentioned once on this page to make it easier to navigate):

*[You have proved yourself as Librarian; convinced the Hours to accept a History; changed the world; won the game. This is the memory that does not die. Please accept our congratulations.]*

The following list contains all of endings' names and descriptions, sorted by criterias mentioned above.

#### Numen: That Old Lost Music

##### Symurgist Victory: Songs at Noon

Across the evening sea to Noon - for so long a city of Long, and now a city of song. Each day the ivory towers rise a little higher. 'Noon, they say, is not as it was.' But now we hear on the wind what Noon could become. I have found that old lost music… and the Hours of the Roost take up the refrain.

##### Magnate Victory: Peace at Noon

Port Noon, across the evening sea. It's long been a place for Long, and now it's something more. Each day more of us arrive. The waves take our name as once the fountain did. The towers rise day by day. Here in the City's shade, there will be peace.

##### The Winds of Noon

'Noon, they say, is not as it was.' But Noon, with its towers of ivory, its wheels of shining iron, is becoming something more.

#### Numen: A Final Understanding

##### Magnate Victory: Silence at Noon

'The houses are white and the hills are green and the air is golden and the sea won’t settle on one colour….' That's still true. But all the colours grow pale. The towers of ivory will rise higher day by day. One day, they'll be complete. Until then, I'll know peace; and when they're complete, it won't matter any more.

##### The Last City, Noon

Across the evening sea. Ever since the Spring of the Witness rose from the earth, Port Noon has been a place for the ones who defy endings. Now, as the ivory towers rise, it's a place for those who accept them. In the end, that'll be all of us.

#### Numen: Back Into Balance

##### Revolutionary Victory: Revolutions at Noon

Across the evening sea. The day the Cross came, the sky above Port Noon was dark with returning wings, and the sea boiled with their shapes. The residents took a while to come around to it. But Noon has always been a place outside the rule of the Hours, before all else;  as the Carapace-spires of horn and ivory rise above the new City, it can become a place of defiance.

##### Executioner Victory: Sanctuary at Noon

Across the evening sea. The day the Cross came, the sky above Port Noon was dark with returning wings, and the sea boiled with their shapes. The residents took a while to come around to it. But Noon has always been a sanctuary before all else; and now, as the Carapace-spires of horn and ivory rise above the new City, it's a sanctuary for them, too.

##### Advent at Noon

Across the evening sea. The day the Cross came, the sky above Port Noon was dark with returning wings, and the sea boiled with their shapes.  Now, as the Carapace-spires of horn and ivory rise above the new City, Noon is different; for good, or for ill, but not forever.

#### Numen: Three Rules

##### Revolutionary Victory: The Revolution in the Heart

We are citizens of a republic we'll never see. Our walls are paper and our rivers are only ink. But we are the children of History. Let Eternity tremble!

##### The Republic of Solitude

All of of us who search out secrets are lonely. Our only home is a city we'll never see. But in Eternity or History, we're still its citizens.

#### Numen: Loopholes

##### Twiceborn Victory: The Sanctuary Never

By day I walk in the world, by night in the Mansus, but wherever I go, I walk the streets of the City Never. I am a servant of its laws, a subject of its kingless throne. The laws of others cannot touch me; and I am not alone.

##### A City Built on Paradox

The City Never is founded on the rocks of paradox; its walls are paper; its rivers are ink. I am a servant of the City Never's laws, a subject of its kingless throne; and I am not alone.

#### Numen: The Sun's Weakness

##### Executioner Victory: A City of Shadows

Everything that occurs must dwell in History; everything that dwells in History will some day be bleached into the light of Eternity. But even Eternity's light casts shadows - and those shadows mark the boundaries of our paradoxical, penumbral home.

##### A City Outside Eternity

Everything that occurs must dwell in History; everything that dwells in History will some day be bleached into the light of Eternity. But even Eternity's light casts shadows; and in that penumbral sanctuary, we who are citizens of Never will find our home.

#### Numen: the Bells of Ys

##### Revolutionary Victory: When the Hours Tremble

I had never thought we would pass beyond the wave to Ys - never thought we would walk its amber-shining cobbles and breathe its golden waters - never thought we would see the manufactories of orichalcum rise, day by day, towards the final City's plan. And I had never thought I would raise an army there against the world I know. But Eternity's tyranny must end; Calyptra must fall.

##### Prodigal Victory: Beneath the Hand of Ys

I had never thought we would pass beyond the wave to Ys - never thought we would walk its amber-shining cobbles and breathe its golden waters - never thought we would see the sanctuaries of orichalcum rise, day by day, towards the future. Ys is not kind. But it is safe; and it will be home.

##### Bells Beyond the Wave

I had never thought we would pass beyond the wave to Ys - never thought we would walk its amber-shining cobbles and breathe its golden waters - never thought we would see the fortresses of orichalcum rise, day by day, to become something more than a City. But the world is changing, and when we have changed enough, this will be our home.

#### Numen: That Old Lost Music

##### Magnate Victory: Peace Beyond the Wave

Ys, with its ever-shifting light and its amber-shining cobbles, with its canals of coral and its temples of ice. It is so far from what we had known. But at evening, when the bells of Ys fall silent, there is peace here.

##### Symurgist Victory: The Songs of Ys

Ys, with its ever-shifting light and its amber-shining cobbles, with its canals of coral and its temples of ice… we speak of it as a city, but Ys has no walls, and so it is no city. Not yet. With the bells of Ys, we will build those walls of song; and I will dwell in that music I have longed for.

##### Ys Beyond the Wave

Ys, with its ever-shifting light and its amber-shining cobbles, with its canals of coral and its temples of ice… we speak of it as a city, but Ys has no walls, and so it is no city. Not yet. We will build those walls of song.

#### Numen: A Final Understanding

##### Magnate Victory: Peace, At Last

Ys, with its ever-shifting light and its amber-shining cobbles, with its canals of coral and its temples of ice. When we have built the walls of Ys, it will be a city at last. In fact, it will be the last city. In that long decline to evening, I'll know peace.

##### At Last, Ys

Ys, with its ever-shifting light and its amber-shining cobbles, with its canals of coral and its temples of ice. When we have built the walls of Ys, it will be a city at last. In fact, it will be the City of Conclusions: the place that all the threads of History at last resolve to one.

#### Numen: the Great Counterfeit

##### Twiceborn Victory: A Shadowed Sanctuary

As within; so without. Brancrug, once the grey rock in the sea where the Cross first met Flint; now the flinty proxy of the black sapphire City that will rise endlessly into night, in the other-place we call the House of the Moon. There I will be welcome, and there I will be safe.

##### It Ends In Moonlight

As within; so without. Brancrug, once the grey rock in the sea where the Cross first met Flint; now the flinty proxy of the black sapphire City that will rise endlessly into night, in the other-place we call the House of the Moon. No-one will inscribe my name above the gate; but I will keep the knowledge like a jewel beneath my tongue.

#### Numen: Loopholes

##### Twiceborn Victory: To Sanctuary

Through the Loopholes the citizens will pass, to raise a city of black sapphire where the Wheel still turns in the Moon's house. No-one will ever see the place with waking eyes, but there I will dwell between sleep and life, and there, at last, I will be safe.

##### A Moonlit City

Through the Loopholes the citizens will pass, to raise a city of black sapphire where the Wheel still turns in the Moon's house. No-one will ever see the place with waking eyes, and no-one will inscribe my name above the gate. But I will keep the knowledge like a jewel beneath my tongue.

#### Numen: Weaving the World

##### Symurgist Victory: The Songs of the House of the Moon

Silver, the Moon's tongue. Silver, the road's blood. The birdsong notes, gleaming like black sapphire… this is the City in the world's shadow, and here we will welcome the aviform Hours, to raise their song beneath the turning Wheel.

##### Cartographer Victory: The Hub of the Wheel

The Mansus-paths cross like threads and meet like welcome strangers. Here at their nexus, at the hub of the Wheel that still turns beneath the invisible Moon, a city of black sapphire will rise; and at last, in the highest room of its highest tower, I will complete my map.

##### Home Beneath the Moon

The Mansus-paths cross like threads and meet like welcome strangers. Here at their nexus, at the hub of the Wheel that still turns beneath the invisible Moon, the architects of dream and citizens of song will assemble behind the world; and they will raise a city of black sapphire, where all our arts will find their end.

#### Numen: an Irresistable Feast

##### Artist Victory: The Art of the Feast

Every feast ends. When it does, some of the Hours will be sorry for what we did. Some will weep. Some will lick their lips and wonder what colours they'd find, each inside the other. This - this! - is my legacy.

##### A Gift of Stones

'We'll crack our teeth to break their stones. We'll warm our fires to boil their bones. Their shining ribs will arc the sky; until into the fire we fly.'

#### Numen: a Merciless Alteration

##### Artist Victory: The First Fuel

From stone, we will squeeze ripe-bursting diamonds! From bone, we will melt the drippingest light! From darkness, the most furious colours! A mountain of lights, a mountain of gifts, a feast to warm the world's last age!

##### Archaeologist Victory: First at the Table

Cats weave at my shoulders, rats wreathe my wrists. The table bands the world and the Hours sit at its head. I crouch beneath like the scavenger I am, but the bloody gods favour me - I feast on furry shadows - I am first at the feast.

##### Autumn-Come-Early

It is the Hours that feast and the Names that wait upon them. No mortal is invited; few mortals will ever know. But the gobbets and tidbits of what was fall through the cracks into dream… and all our dreams are warm and fruitful. A ripe autumn for the world. A mellow sky, a sweet and smoky mist…

#### Numen: The Sun's Weakness

##### Executioner Victory: The Scar and the Savour

'We are they who dream no dreams - singers of arising day…' The poet-consul had it, and now I am Day's consul. The Sun's scars will keep him from the feast, but the Hours will pick clean the bones of Stone. My crimes will be erased... Or consumed.

##### The Old and the New

It is the Hours that feast (all but the Sun, all but the gods-from-Light) and the Names that wait upon them. No mortal is invited; few mortals will ever know. But the gobbets and tidbits of what was fall through the cracks into dream… and all our dreams are warm and fruitful. A ripe autumn for the world. A mellow sky, a sweet and smoky mist…

### HEART ENDINGS

*Corresponding tarot - The Star (exception: The Foundation of Riddles - Death)*

#### Numen: Weaving the World

##### Symurgist Victory: Sister to Echoes

The Wheel's membrane-pulses; the Flint's facet-cries; the bell-tones of the Ambered Egg. We thought them lost to silence, but neither word nor song is ever entirely lost, except to Eternity. This is the memory that has not died.

##### Cartographer Victory: Mother to Echoes

The Gods-who-were-Stone walked the Mansus long before the Hours of Light, and they rarely troubled with eyes. Their songs entered the ways before them as messengers; the Mansus answered with echoes. She gave them their map before the first eye was opened, the first ink ground. It'll be an aeon or three out of date... but it'll give me what I need.

##### Daughter of Echoes

In another age, Brancrug was the grey rock in the sea, the foothold where the Cross met Flint. Flint is gone; but her facets echoed each a separate Star. Walk by the waves in Brancrug Bay. Look up at the night sky. Watch for Flint.

#### Numen: Back Into Balance

##### Executioner Victory: The Penance Thunder

When the Carapace-kinds departed, into earth and flesh, wave and sky, they carried the memories of lost Hours. Now, the proper steps have been taken for their return. I know because I hear their thunders; I know because I have begun to long for rain.

##### Revolutionary Victory: The Fire in the Clouds

When the Carapace-kinds departed, into earth and flesh, wave and sky, they carried the memories of lost Hours. Now, the proper steps have been taken for their return. I know because I see their fires in the sky; I know because I feel the revolution in my flesh.

##### A Song of Wings

When the Carapace-kinds departed, into earth and flesh, wave and sky, they carried the memories of lost Hours. Now, the proper steps have been taken for their return. I know because the sky begins at last to darken with their wings; I know because in my bones, I hear the buzzing of their raptured hymns.

#### Numen: Three Rules

##### Revolutionary Victory: The First Defiance

In the last days of the Gods-from-Stone, the seed of the Watchman's Tree was planted. The Calyptra will preserve the tree, but they cannot uproot a second sapling. I will plant it on the beach beneath the closed horizon; I will water it with salt blood and salted sacrament; and the memory of the Gods-from-Stone will flower on its wounded skin. In quiet times, it will be a shelter, and in other times, perhaps a gallows-tree.

##### The Foundation of Riddles

In the last days of the Gods-from-Stone, the seed of the Watchman's Tree was planted. The Calyptra will preserve the tree, but they cannot uproot a second sapling. I will plant it on the beach beneath the closed horizon; I will water it with salt blood and salted sacrament; and the memory of the Gods-from-Stone will flower on its wounded skin.

#### Numen: Inescapable Confinement

##### Prodigal Victory: A Cage of Ice

This is the cell the Watchman built in the southmost reaches of the world, where the sea grows hard as horn and the sunset pale as snow. When the sunset comes, it will be his cell. He always knew he might be snared in ice, and when the waters rise, he will be free... but when the waters rise, the Egg will crack. No-one who serves the Sun on that day will be looking for me. They'll all be looking for the last place to hide.

##### Archaeologist Victory: A Cage of Glass

This is the cell the Sun-in-Rags built in the southmost reaches of the world, where the sea grows hard as horn and the sunset pale as mirrors. When the sunset comes, it will be his cell. He always knew he might be snared in glass, and when the earth contorts, he will be free... but when the earth contorts, it will be the coming anger of the Hour we call Flint. On that day, the one who walks with me will seek the safety of the cell. Whoever I am.

##### A Cage of Scars

This is the cell the Colonel built in the southmost reaches of the world, where the sea scabs over and the sunset pales to the colour of a fresh bandage. When the sunset comes, it will be his cell. He always knew he might be snared in scars, and when the world's skin is healed, he will be free... but when the world's skin is healed, so too will the Hour named Seven-Coils... and her children's children will hear her screams.

#### Numen: Loopholes

##### Twiceborn Victory: The Consciousness of Blood

The Chancel resolved that the Wheel is no Hour; that it might turn only in the House of the Moon. But the Meniscate favours the House of the Moon; the Horned-Axe obeys the Sanguine Exception; and the Sister-and-Witch do not divide what should be together. So the Wheel has returned to the waking world, and blood will run beneath its turnings. Safety will always have a price, for oneself or for others, and this is the price I have decided they will pay.

##### The Sanguine Exception

The Chancel resolved that the Wheel is no Hour; that it might turn only in the House of the Moon. But the Meniscate favours the House of the Moon; the Horned-Axe obeys the Sanguine Exception; and the Sister-and-Witch do not divide what should be together. So the Wheel has returned to the waking world, and blood will run beneath its turnings.

#### Numen: the Paths of the Sun

##### Cartographer Victory: A Map of Lights

The Wheel in the House of the Moon, the Flint in the memories of the sky, the Seven-Coils in her children… the Sun's Paths, in the Sun's arrogance, touched all these places. Along these paths, the anger of the forgotten gods will flow, like a river, like the pounding of the heart. Along all those paths the Flint will hang her facet-Stars like maps... and in their light, at last, I will map the Mansus.

##### Twiceborn Victory: A Road of Bones

The Wheel in the House of the Moon, the Flint in the memories of the sky, the Seven-Coils in her children… the Sun's Paths, in the Sun's arrogance, touched all these places. Along these paths, the anger of the forgotten gods will flow, like a river, like the pounding of the heart. They will make of the paths a labyrinth of lovely bones... and therein I will dwell, neither in the House nor of it, neither alive nor dead, neither quite in History nor entirely in Eternity.

##### A Crusade of Stones

The Wheel in the House of the Moon, the Flint in the memories of the sky, the Seven-Coils in her children… the Sun's Paths, in the Sun's arrogance, touched all these places. Along these paths, the anger of the forgotten gods will flow, like a river, like the pounding of the heart.

#### Numen: an Irresistable Feast

##### Artist Victory: The Art in the Heart

The Wheel-eggs will be rich and succulent; the Tide-fruits, ripe and juicy; the Coil-spawn, I hope, not too wrigglesome. Those of us who Know will take them in our dreams… and what then? Does it matter? Does it matter, as long as they remember their Host?

##### The Gods in the Heart

Wheel-eggs, Tide-fruit, Coil-spawn; all the gleanings that the select invitees might gather. A joyous occasion, for the eater and the eaten. And afterwards, when we surrender ourselves to our oldest natures, the most magnificent night.

#### Numen: Weaving the World

##### Symurgist Victory: The Tapestry of Serpents

Seven-Coils: mother of monsters, scaled queen… first weaver? Before the bird, the serpent; before the feather, the scale; before the knot, the nest. In each Coil-spawn, a mote of her remains; when they complete their matrix, we will know her Song.

##### Cartographer Victory: The Tapestry of Ways

Sacrifice hair; sacrifice history. Untie a knot; break a testament. The passages of the Mansus are a labyrinth, and every labyrinth is its own answer. At the labyrinth's heart waits an old-new god. If I follow its call… if I trace my paths on skin and paper... I'll have my map.

##### The Eternal Tapestry

Find them in corners, find them in stories, find them in the edges of the sky. Little miracles like starred vipers, like thorned anemones, like nests of silk. All one piece, and all renewed, far beneath the notice of the Hours. But colours come back to the ochred earth.

#### Numen: the Great Counterfeit

##### Twiceborn Victory: The Ways and the Means

Can a serpent hatch from a scar? Can wings turn like wheels? Can the sea drink the Grail? Are these old gods or new? In time, the Hours will decide, as they always do; but until that order is restored, their unbraided bewilderement will keep me safe.

##### Sufficient

Can a serpent hatch from a scar? Can wings turn like wheels? Can the sea drink the Grail? Are these old gods or new? In time, the Hours will decide, braiding the Histories back toward Eternity; but in this History, those gods that were lost will remain.

#### Numen: the Paths of the Sun

##### Cartographer Victory: Resolution

The Mansus-paths pulse with light. Every mirror is an eye. The world awakens… but all this is nothing to me. The Mansus is illuminated. My Map is complete, perfect in every detail, and it charts the road to Dawn.

##### Twiceborn Victory: A Solar Alloy

The New King's foundries and glassworks roar with light. I haven't been near, but even at this distance their light stains the sky. The Paths of the Sun open both ways… and down those Paths, Glory will flow like mercury, to take possession of its altars. The new order of the Mansus will permit no devouring of errant Long or anyone else. It seems almost quaint that I used to worry about that sort of thing.

##### A Mercury Flower

The New King's foundries and glassworks roar with light. I haven't been near, but even at this distance their light stains the sky. The Paths of the Sun open both ways… and down those Paths, Glory will flow like mercury, to blossom in its hundred altars. Dawn is coming.

#### Artist Victory: All the Colours, and More

The New King's foundries and glassworks roar with light. I begged a visit. I wasn’t disappointed. I can see the colours of Eternity in those fires. Those colours will kindle a hundred windows. Dawn will come. All I have to do is make absolutely certain that my part in it is known.

##### Archaeologist Victory: Born Among Colours

The New King's foundries and glassworks roar with light. It's autumn, but already the nights are in retreat. Across the kingdom they're setting up altars of glass and steel. Dawn will kindle in the altar-depths, and I'll open my arms to its colours. My shadow will leave me; and then at last I'll know which me I am.

##### The Triumph of Hope

The New King's foundries and glassworks roar with light. It's autumn, but already the nights are in retreat. Every evening the streets are filled with patriots and sceptics alike, jostling, joking, marvelling. Dawn is coming. A new Age. It might even be better than the last one.

#### Numen: the Bells of Ys

##### Revolutionary Victory: The New Names

The New King's foundries and workshops quiver with life. The songs of the foundry-Names ring out across the sky. When Dawn comes, the King has promised there will be no war in Europe. The foundries concur... but also they promise a victory. I understand this paradox. There will be a war... but not against our earthly enemies.

##### Prodigal Victory: The New Weapons

The New King's foundries and workshops quiver with life. The songs of the foundry-Names ring out across the sky. When Dawn comes, the King has promised there will be no war in Europe. The foundries concur... but also they promise a victory. I'll leave others to resolve that paradox. My weapon chimes softly in my hand. Let my pursuers come.

##### A New Age

The New King's foundries and workshops quiver with life. The songs of the foundry-Names ring out across the sky. When Dawn comes, the King has promised there will be no war in Europe. The foundries concur... but also they promise a victory. In this new Age, perhaps this will no longer be a paradox.

#### Numen: That Old Lost Music

##### Magnate Victory: A Gentler Sun

The skies will be softer, the winds warmer. As we were born from the Shell, so the Red Sun will hatch, but gently. Each day it will accept a little - a very little- of our blood… and each night it will protect us. I can understand the consternation. I can understand the unkind turns of phrase. But it's much gentler to have a Sun that knows you; that every sunrise, honours you with its own blood; that every evening, offers peace.

##### Symurgist Victory: A Kinder Sun

The skies will be softer, the winds warmer. As we were born from the Shell, so the Red Sun will hatch, but gently. Each day it will accept a little - a very little- of our blood… and each night it will protect us. As it goes down into evening, as it rises in the morning, it will remember us in song. That song will be the one I have yearned for, and its rhythm the beat of my own heart.

##### A Hungrier Heaven

The skies will be softer, the winds warmer. As we were born from the Shell, so the Red Sun will hatch, but gently. Each day it will accept a little - a very little- of our blood… and each night it will protect us. As it goes down into evening, as it rises in the morning, it will remember us in song.

#### Prodigal Victory: A Sun that Knows Us

When once the Watchman is caged in shadows, the Sun will harden like spring ice, until - as we were born from the Shell - so the Red Sun will hatch, but gently. Each day it will accept a little - a very little - of our blood... I balk at that. I admit it. But a Sun that knows our taste is a kinder sun. I am quite certain that it will not eat me. And, once my pursuers are confined, neither will anything else.

##### Archaeologist Victory: Beneath a Sheltering Sun

When once the Wolf-Divided is caged in light, the Sun will harden like spring ice, until - as we were born from the Shell - so the Red Sun will hatch, but gently. Each day it will accept a little - a very little - of our blood… and each night it will protect us. As it goes down into evening, as it rises in the morning, it will remember us in song. I will never be pure of my corruption. But the Red Sun won't trouble himself over it... and so neither will I.

##### A Cage of Light

When once the Wolf-Divided is caged in light, the Sun will harden like spring ice, until - as we were born from the Shell - so the Red Sun will hatch, but gently. Each day it will accept a little - a very little - of our blood… and each night it will protect us. As it goes down into evening, as it rises in the morning, it will remember us in song.

#### Revolutionary Victory: Revolution in Red

The Watchman's Tree has a Black Flower, but the Red Sun cannot be forgotten. It has a White, but his light runs red on snow. It has a Red Flower, but in this History, when the Sanguine Exception is invoked, the Red Flower will close its petals. And the Red Sun will hatch, but gently. Each day it will accept a little - a very little- of our blood… and each night it will protect us. As it goes down into evening, as it rises in the morning, it will remember us in song... a song that even the Calyptra cannot silence.

##### Calyptra in Carmine

The Watchman's Tree has a Black Flower, but the Red Sun cannot be forgotten. It has a White, but his light runs red on snow. It has a Red Flower, but in this History, when the Sanguine Exception is invoked, the Red Flower will close its petals. And the Red Sun will hatch, but gently. Each day it will accept a little - a very little- of our blood… and each night it will protect us. As it goes down into evening, as it rises in the morning, it will remember us in song.

#### Numen: the Paths of the Sun

##### Cartographer Victory: Charting the Dawn

Very soon, the King will begin his royal progress. By day he'll travel the roads of Britain. By night, he'll walk the Paths of the Sun. Herald-Names will cry the Dawn before him, until every vein of the Mansus flushes with light, like a rose with golden ink; and at last I will complete my Map.

##### Twiceborn Victory: Royal Prerogatives

Very soon, the King will begin his royal progress. By day he'll travel the roads of Britain. By night, he'll walk the Paths of the Sun. Herald-Names will cry the Dawn before him; and I will walk among them, inviolate under the protection of the Dawn-King.

##### The New King's Path

Very soon, the King will begin his royal progress. By day he'll travel the roads of Britain. By night, he'll walk the Paths of the Sun. Herald-Names will cry the Dawn before him, until Eternity's light colours every Mansus-stone, like cinnabar, like mercury, like gold.

#### Numen: The Sun's Weakness

##### Executioner Victory: The Sun's Sins

It was not an easy matter, the healing of the scars of the Sun. The king took the greatest into his own flesh, and so we see him now only twice each year, at winter and at spring. But sometimes pain teaches mercy. The days are bright as the King's coin, but the nights fizz with song. Little jewelled lives, little hungry plants, tide-fruit and coil-spawn, all of it will thrive in the secret night. If any part of this is mine, then I have made amends.

##### The Sun's Scars

It was not an easy matter, the healing of the scars of the Sun. The king took the greatest into his own flesh, and so we see him now only twice each year, at winter and at spring. But we love him so. And we have the Dawn.

#### Numen: the Great Counterfeit

##### Twiceborn Victory: The Realm of Gold

The Mansus has grown bright as brass. Is this the Second Dawn? A Golden Age? History's last throes? Perhaps all those things, perhaps none, but in this New Order, under Light's Law, I am safe, I am warm, I am home.

##### The Coin of the Realm

Each day in the New Kingdom gleams like a gold coin. Is this the Second Dawn? A Brass Age? Eternity's penumbra? We are warm and fed; the King is wise and just; the skies are clear and bright; all's well.

#### Numen: the Bells of Ys

##### Revolutionary Victory: Calyptra at Twilight

Speech was the weapon that won our first war. This Bell is the weapon that will win our last. The night-storms come and go with their violent colours and their violent rains. When all the skies are empty and all the Hours are spent, Eternity's tyranny will fall.

##### Prodigal Victory: The Eye of the Storm

The arts of Ys will spark war behind the world. The Second Dawn will burn bright - the Hours, brighter - until even their servants who hunt me are humbled or consumed. And I will be safe at last.

STRIKE THE HOURS. In the bright shadows of heaven's war, I'm safe as a butterfly at a cyclone's heart. And when earth and sky break open, what treasures will we find within?

##### Time's Furnace

STRIKE THE HOURS. History blazes bright. Eternity retreats. The sky will shake, the earth will break, and what treasures will that reveal?

#### Numen: an Irresistable Feast

##### Artist Victory: An Art of War

I wish I could see it up close - the rents, the daubs, the fires. But it's enough that it's projected on the sky. A free entertainment! The Devouring War! For all to enjoy!

##### No Stars

This has been the longest night. Even the stars have deserted us. The air grows stale and chill. But the ground trembles beneath us, and so I know the war goes on, and the Dawn is coming soon.

#### Numen: a Merciless Alteration

##### Artist Victory: Colours' End

The world is a candle! The flame bends and gutters with the workings of the war. I had never imagined the colours! They will thank me for it. And the Dawn will come, of course; but I'll miss the candle's light.

##### Archaeologist Victory: Shadows' End

The Dawn is almost here… but already the War has set the shadows alight. My thoughts are kindled, too. I don't know what will be left of me when the Dawn comes… but it'll be something that does not regret.

##### Mercy's End

When the war in the sky is over, when the earth is still, when the last Hour raises her voice, when the Dawn is here, we'll say: this was necessary.

#### Numen: A Final Understanding

##### Magnate Victory: The Whitest Flower

'Speech is a wound,' Husher famously insisted. Of silence, he said nothing at all. But then, of course, I suppose, he wouldn't.

It's enough. I'm tired. What is written is written, and my contribution comes after this mark.

##### The Lights Along The Way

Julian Coseley, the anarchist, Eternity's enemy. What convinced him, in the end, that Husher had any kind of point? The paradox of the eternal ending? The colours too pale for sight? Was it the secrets he saw in Ninegala's paintings? His defeats? The quenching of his arrogance? Or just the length of his long long life? Why Silence? If that's a question, Silence always has an answer.

#### Numen: Inescapable Confinement

##### Prodigal Victory: A Cage of Visions

This is the cell the Watchman built in the southmost reaches of the world, where the sea grows hard as horn and the sunset pale as snow. When the sunset comes, it will be his cell. Without the Watchman, there will be no Second Dawn… and without the Watchman, my pursuers will lose their force. A little light in the world is a small price to pay. After all, without the Watchman, there'll be a little more mercy, too.

##### Archaeologist Victory: A Cage of Stars

This is the cell the Watchman built for the Wolf-Divided, in the southmost reaches of the world, where the sea grows hard as horn and the sunset pale as snow. When the sunset comes, it will be his cell. Without the Wolf, we will see no Second Dawn. There may - there just may - be other benefits beside. No more Wolf-Splinters, for one. Is that my shadow? Or is it, finally, me? Let's say it's not. Let's say I'm free..

##### A Cage of Snows

This is the cell the Watchman built in the southmost reaches of the world, where the sea grows hard as horn and the sunset pale as snow. When the sunset comes, it will be his cell. Without the Watchman, there will be no Second Dawn. 'He navigates; he illuminates; he is not compassionate...' Perhaps when night falls, we'll finally see a little compassion.

#### Numen: Back Into Balance

##### Executioner Victory: Robin in the Snow

The Carapace Cross is gone. Into earth; into flesh; and the travelling-kinds,beyond wave and sky. They are very few now under the earth, and the Cross-in-flesh are us - some of us, at least. But when the travelling-kinds return, their wings will darken the sky; and in this history, they will be safe from any Dawn.

##### Revolutionary Victory: Frost

Safe from any Second Dawn - In streets at night - in spires by day - crawling on the roofs of moving trains - buzzing in factory chimneys - the kinds of the Cross return. Of course they'll frighten the wits out of everyone - everyone! But the Calyptra's law doesn't bind the Cross. When they're ready to speak, and we're ready to listen - to the hybrids in our sky, and the echo in our flesh - the tyranny of Eternity, at long last, will approach its resolution.

##### Closing a Wound

The Cross died not passed within.' When the travelling-kinds of the Carapace Cross return, how many of us will answer the heart-lifting buzz of their call? One in every thousand? One in every ten? There will be no Second Dawn - the Cross will walk among us - and when the wing-buzz, the heart-shrill, the star-song, goes out, when we are called to travel again beyond the sky - how many of us will go with them?

## "UNIQUE" ENDINGS

As you can remember, Book of Hours has 101 endings, but these were only 99 of them. That's because the remaining two are "unique" or "secret" endings, and neither of them can be achieved by standard means of recording a history. Instead, as their name implies, each of them has it's own, unique method of obtaining.

### Hidden ending

***Winter*** or ***Pale*** ending is one of two unique endings of the game. It is represented by Ace of Swords tarot card. It is considered to be the true ending of Book of Hours.

To achieve it, you have to make the the determination white, the first flower. afterward, wait for the winter season, and then go to The Tree. Present your Journal with one of your Elements of the Soul to get the ending. Note that it will only work if these two cards combined have no less than 3 of Winter aspect. If done correctly, the following ending will appear:

**A Knowledge In The Look Of Things**

*'After the red leaf and the gold have gone,*

*Brought down by the wind, then by hammering rain...*

*...I speak to you now with the land's voice,*

*It is the cold, wild land that says to you*

*A knowledge glimmers in the sleep of things:*

*The old hills hunch before the north wind blows.'*

- Howard Nemerov, 1920-1991, from *'A Spell Before Winter'*.

[You have completed a hidden ending. An argument has been made that this is the true ending of BOOK OF HOURS.]

### Best ending

***Evening*** or ***Enigmatic*** ending is one of two unique endings of the game. It is represented by Ace of Cups tarot card. It is considered to be the best ending of Book of Hours.

In order to get it, you must record no history at all. While not having any history recorded in your journal, use it with any of the Elements of the Soul at The Tree to get the ending. Note that it can be done in any season. The ending itself is located just below this text.

**Evening Falls**

I have my fire, my books, my clock, my window on the world where they do other things; and I am happy. This is the life I chose. The years will pass, like sun, like snow, like rain, like a gull's wing beating, and when I close my eyes, they will find me smiling.

[You have completed the game: congratulations. Greater victories are available, but there is an argument to be made that this is the best ending of BOOK OF HOURS.]