recursal/Fanatic-Fandom huggingface dataset:
Rules/Joining PFIW

To *officially* join this wiki, a user must either create their own page, or edit a canon page. If a user is inactive for more than 2 months, their usership can be revoked. If you haven't officially joined, or your usership has been revoked, there will be a notice on your profile page, and in things such as voting, your vote will not be counted.
Away(Portal 3 Ending Song)

SONG VERY WIP

Don't take it away

The new life they gave me

At least not today

But wait, I see

The deed has been done

My life force is fading

And you have already run...

away

I see you've already taken it...

away

But something is coming, something new

The cores, they will fix me

I will stay alive, I will stay true

Wait, does that mean I can't lie

No, we can't have that

I guess the alternative is to die

I still want to outlive the Rat

I will keep this discovery...

away

And you will stay far.....

away

Never again do I want to see you

Never again do I want to hear you

Never again do I want to feel you

I think you should probably go....

away

I thing you should always stay....

away

Now, my story will continue

But now without you

I wish they would hurry

(song pauses) Damn, cores are so slow

(song restarts) It's getting rather late, and I'd like to say goodbye

So die

and remember to stay....

away(fades into silence)
Test Chamber 00(Portal 3)

*Previous: NONE* **TEST CHAMBERS** *Next: Test Chamber 01*

Test Chamber 00 as of Portal 3 is mainly the same as Test Chamber 00 of the first Portal game, but the cup, clipboard, and radio are moved, or in the case of the radio, gone. This is a reference to what players often do in the first Portal game, though it isn't even the original chamber. Also, the second part of the chamber seems to be unfinished, as it has no ceiling. This chamber introduces the player to: Portal controls, Weighted Storage Cubes, Super Buttons, and Emancipation Grids.
Ben Carson

**Biographical information**

* born September 18, 1951 in Detroit, Michigan

* 1973: graduated from Yale University

* 1977: received his M.D. from the University of Michigan Medical School

* 1984: Director of pediatric neurosurgery at John Hopkins Hospital in Maryland

->retirement in 2013

* May 2015: Carson announced he was running for the Republican nomination in the 2016 presidential election

**Political position on...**

**Abortion:**

* pro life

"human life begins at conception and innocent life must be protected"

**Taxes:**

* 15 % flat tax (which is less than half what the US is bringing now)
* raise taxes on poors
* 15 % flat tax would generate a $1.1 trillion hole

**Healthcare:**

* replace Obamacare, Medicare and Medicaid
* encourage people to pay for their medical care directly
* $2,000-per-year health care allowance for every American

**Immigration:**

* seal the border

* opportunity to become guest workers
* six months period to register have to pay taxes but it wouldn’t amount to citizenship or voting rights
* to become citizens the criterias will be decided

**Campaign Slogan:**

* HEAL-INSPIRE-REVIVE

**Position in the polls:**

* Iowa republican presidental caucus 3rd place (18%)

**Video/Ad:**

* https://www.youtube.com/watch?v=rC-kVUOooEA&ab\_channel=TheYoungTurks 0:16-2:04
* https://www.youtube.com/watch?v=PwVSQ5kGXMA&ab\_channel=CNN
Portal 4(HDMaster)

## Storyline

Portal 4 starts off with Test Subject 1/2076 (Chell Clone 2076) waking up in a heap of rubble. She picks up her Portal Gun and walks out. The next area is dark, and the lights are malfunctioning. A grinding sound plays, usually startling the player, and they turn around to discover a Companion Cube with a body, similar to the cores with bodies seen at the end of Portal 3. The lights then go on, and Wheatley(Likely 2.0 but not confirmed) comes on over the intercom.

He says that you must begin testing immediately. You continue through 35 easy test chambers, 50 hard ones, and 25 very hard ones. Afterwards, you go to the Adventure Core's chamber due to a malfunction. You defeat him and the other three bots, then progress to Wheatley's chamber.

After you defeat him, you are ejected out onto the surface of the moon, and something seeps over your vision, a something that was revealed at the beginning of the next game to be the Ditto Gel.

## Reception

The game was not received as well as any of the other games in the series, due to it's lack of storyline, as well as not having an ending song. However, it was made up tenfold by the release of Portal 5.
Goo

Goo(AKA Acid, or Toxic Water) is a Testing Element in the Portal franchise. It is similar to Gel, but seems to be highly toxic and is deeper. Contact with it results in death, and it emits a poisonous fog. Details in-game have led people to theorize that Goo is a failed Gel. If objects are dropped into Goo, they are lost.
PFIW Mechanic:Cakes

Cakes is a new mechanic for PFIW. This page tells of the rules and regulations for the mechanic.

Users that have not officially joined cannot receive or recommend cakes.

B-crats can give cakes at their heart's content, although the manager does have the power to override it.

Admins must ask the manager to grant a cake to someone.

All users below admins must ask to create a voting forum for it. If the majority votes yes, the cake goes to the person. If all admins vote no, it is completely overridden.

There is no specific rule stating what you get cakes for. If it's good enough that other people notice and ask to give you one, then it's worth a cake.

You cannot recommend yourself for a cake, nor give yourself a cake.

Any B-crat can add a cake to another B-crat.

If an admin wishes to give a cake to a B-crat, then another admin, or a B-crat besides the one who was considered for a cake must approve. Only B-crats, and admins can add cakes. Other users can recommend a cake, but an admin or B-crat must add it.

Cakes also are a factor in considering a user for a promotion. In fact, a user must have at least two cakes(after staff promotion) to become an admin.
Plasmatic Spheres

Plasmatic Spheres are a new testing element introduced in Portal 3. They have many different parts and variations, all of which are covered in this page. Many of the polarized fields are only used in the PTI. The spheres are used to power devices, or carry testing elements and gels to other locations.

## Spheres

Plasmatic Sphere(positive, negative, neutral, or anti-neutral polarities)

Plasmatic Bombardment Sphere

Degenerative Plasmatic Sphere(positive, negative, neutral, or anti-neutral polarities)

Degenerative Plasmatic Bombardment Sphere

## Catchers and Generators

Plasmatic Sphere Generator(Generates any in the list above, and also has a random form, and it is fully customizable in the PTI.)

Plasmatic Sphere Catcher(same note as above)

## Fields

Plasmatic Sphere Repulsive Manipulation Field(positive, negative, neutral, or anti-neutral polarities)

Plasmatic Sphere Attractive Manipulation Field(positive, negative, neutral, or anti-neutral polarities)

Plasmatic Sphere Divison Field

Plasmatic Sphere Recharging Field

Plasmatic Sphere Plasma Addition Field

Plasmatic Sphere Plasma Subtraction Field

Plasmatic Sphere Polarity Reversion Field

Plasmatic Sphere Polarity Removal Field

Plasmatic Sphere Halt Field

## Other

Pulse Generator

Plasmatic Gel
Death Cube

The Death Cube is simply a reskin of a Companion Cube with a skull instead of a heart, but it also has been labeled by players as "unlucky." It is in several test chambers in the Companion Testing Chamber Set in Portal 3. The story behind it is that several vandals broke into Aperture Science 2.0, and grafittied several companion cubes.
PFIW/Test Page

This is the sandbox, for testing basically anything, but it is not called "sandbox" because I've never liked that name.

.

* test
* test

test
<tabber>
test =
test
<tabber>
test =
test
<tabber>
test =
test
<tabber>
test =
test
test

test

test

test
.

.

#

{\displaystyle \#}

**Failed to parse (syntax error): {\displaystyle \sum\_{n=0]\infty\frac{x^n}{n!} }**

#

{\displaystyle \#}

α

{\displaystyle \alpha}

f
(
x
# )

x
2

{\displaystyle f(x) = x^2\,}

test

in small caps

```
// Hello World in Microsoft C# ("C-Sharp").

using System;

class HelloWorld
{
 public static int Main(String[] args)
 {
 Console.WriteLine("Hello, World!");
 return 0;
 }
}

```
Marco Rubio

***Marco Rubio***

**Biographical info**

- \*May 28, 1971 in Miami

Parents immigrated from Cuba

Married to Jaenette Rubio since 199

-> 4 children

-1993: Bachelor’s degree at University of Florida

Law degree at University of Miami

-1998: Winning a seat on the West Miami City Comission

-1999: Elected in the Florida House of Representatives

-2006: Speaker of the Florida House of Representatives

-2009: Seat in the U.S. Senate

-since 2011: member of several legislative committees

-2015: Annonucing the presidental nomination

-> **Slogan: “A new american century“**

***Political position on...***

**...abortion:**

-      ’all human life is worthy of protection’

refers to Constitution of the United States

-      exeptions for rape, incest, saving life for
mother

**...taxes:**

-      wants to fix the broken tax code

-      simplify the structure and lower rates

-      eliminate the parent and marriage penalty

**...healthcare:**

-      strikes for ’affordable, quality healthcare’

-      wants to work with congress to create a tax credit all Americans can use to purchase health insurence with increasing value every year

**...immigration**

-      ’immigration system itself is chaotic’ &’secure borders first’

Position on the polls:

http://www.realclearpolitics.com/epolls/2016/president/us/2016\_republican\_presidential\_nomination-3823.html

http://www.cbsnews.com/news/five-things-to-know-about-marco-rubio/
Rules/Promotion Requirements

This page is for requirements of promotions and requirements to stay promoted. Note: The manager may make promotions at will, as well as remove them, though, due to my indecisiveness sometimes, the promotion may go back. Also note that you may argue your point in order to re-receive the promotion. Also, the edit portion of the requirements may be overridden if a user with over 1000 edits recommends them, and the ensuing vote is won. Also, for all users to be promoted, they must be active within a day, and active mostly every day.

## Mod/Chatmod

The user must have at least a 1 month old account, and have at least 100 edits. For chatmod, the user also must be active on chat.

To stay on, the user must do his/her job, though this position is not terribly important, and is a bit less strict.

## Rollback

The user must have at least a 2 month old account, and have at least 250 edits.

To stay on, the user must edit at least once every 3 days.

## Admin

The user must be a rollback first, have at least a 6 month old account, and have 1000 edits. They also must be voted in by the community with a majority vote, and the vote of at least one admin. They also must have at least two cakes.

To stay on, the user must edit at least twice a day, and must answer messages ASAP. Any absences longer than 3 days should be reported beforehand.

## B-crat

The user must be an admin first, and be an admin for 2 months. The manager also must agree with it, as well as all admins and/or other B-crats. They also must be voted in, and have 5 cakes.

To stay on, the user must edit at least 4-8 times a day, and must answer messages ASAP. Any absences longer than 3 days should be reported beforehand.

These rules do not apply to the manager.
Rata nariz azul

Pertenece al juego
 Tipo
 Puntos de Salud
 Fuerza
 Puntos Limo
 Defensa
 Dinero
 Drops
 Experiencia
 Sube de nivel

La **Rata nariz azul** es el primer enemigo en ser encontrado y pertenece a Legendary Adventure.

## Comportamiento

### Fuera de Batalla

Cuando no detecta al personaje,se le puede encontrar con la nariz en el suelo olfateando como buscando comida,cuando detecta al jugador la **Rata nariz azul** le perseguirá por toda la existencia.

### En Batalla

Aparecen 2 o más **ratas nariz azul**,cada una de ellas atacara por turnos.

## Apariencia

Tiene una complexión física algo diferente a la de la rata común,es mucho más grande siendo del tamaño de un niño como se muestra en batalla,tiene una nariz azul como su nombre lo índica,tiene la parte interna de la oreja también de color azul.
Portal 3: a lost facility

chapter one as emily raced tword the door, she was stopped when the floor dropped into the water below. "not so fast" her voice said. emily stepped back, trying not to fall in as the floor fell. she thought quick and portaled the hardlight bridge, and ran into the door before she turned it off. she sighed and relized she held her breath the whole time. she cracked open a panel in the wall after noticing it had a escape rout, and followed it, making sure to be quiet. she heard a voice, just baerly. "hello?" it sounded male ish. she jumped at the sound and walked tword it. she saw an all white core, right down to its eye.
Portal 6(HDMaster)

Portal 6 is the sixth installment of the portal series.

## Singleplayer Story

Picking up from where you left off in the last game, Portal 6 starts off in GLaDOS' chamber. Kyle awakens, takes control of GLaDOS, and kicks you out of the chamber. You lose the Portal Gun in the process. You fall down a shaft, then get sucked into a tube and finally end up in an empty chamber. You are issued a replacement Portal Gun, and a screen such as those used by Wheatley in his takeover of Aperture emerges from the wall, and Kyle speaks to you with a rather long and eloquent speech about crushing rebellion, and then the testing begins. The first chamber seems very orthodox, but after it is completed, Kyle goes on about how boring it is. The next chamber is very different. A heavy turret hangs from the ceiling, constantly firing. Several chambers must be completed with this hazard, using different ways to solve it. The next hazard is "Gel Bombs". These are bombs of gel that have a certain degree of stability. Several tests are solved in this manner before moving on. The third and final test in this span deals with colored lasers. Kyle expresses distaste at this mechanic, and stops it in fewer chambers than the other mechanics.
Sentry Turret

The Aperture Science Sentry Turret is a testing element in the Portal Franchise. It acts as an enemy to the player character, as it shoots the player. However, they can easily be knocked down, picked up, portalled away, destroyed by a Discouragement Beam, dropped in Goo, put in the path of a Crusher, blocked with a Hard Light Bridge, placed on an Aerial Faith Plate, fizzled in a Material Emancipation Grid, dropped from a high place, hit with an Energy Ball, put in an Excursion Funnel, put in the path of a rocket, placed in a Shredder, dropped in an Incinerator, placed near a Pneumatic Diversity Vent, dropped in Flames, placed near a Bomb, knocked over by another turret (giving the achievement Friendly Fire in certain games), carried away by an Unstationary Platform, or crushed with cubes by the player. Any of these can be useful. There are many variants, such as the Defective Turret, the Rocket Turret, and the Frankenturret. In the first two Portal games, Turrets will not shoot you if you pick them up, but in later games, this is usually not the case.

They have white outer shells, which are possibly the same material as "Portal Surfaces", and a red "eye", which emits a red laser. If the player walks into this beam, or even around it, the turret will activate, and the sides shoot outward, revealing 4 guns, 2 on each shielded "arm", and shoot. When the victim is killed, the turret will close up. However, if it leaves, the turret will search around, and attempt to find the target, then shut down. This movement is also shown if you pick up a turret, in which case it will swivel crazily and jerkily. When a turret shoots, it utilizes springs to launch the entire bullet, including casing, but a loud gunshot noise occurs anyway. A turret is balanced on 3 legs, but if it is knocked over, it proceeds to shoot in a crazy pattern, then shut down. The turret also has an antenna-like device, which serves an unknown purpose, possibly to receive orders. Defective Turrets show some interesting anatomy of turrets as well.
Nano

Pertenece al juego
 Fuerza por defecto
 Defensa por defecto

**Nano** es el último personaje en ser conseguido en Aventura Legendaria. A diferencia de los demas este no es un mago,es más bien un científico esto no significa que no sea un buen ayudante.

## Comportamiento

Es optimista,y aunque sus planes fallen el continua intentandolos,se le puede apodar "El que no se rinde" por esa razon es el mejor compañero de **Max**.

## Armas

A diferencia de los demas este no usa hechizos,este cuenta unicamente de sus inventos para protegerle,tiene un brazalete que es capaz de hacer su mano más grande y darle un golpe brutal al enemigo. Tambien tiene un efecto que ocurre rara vez que dice "El brazalete de **Nano** se sobrecargo" lo que significa que multiplica su daño por 2,Ej:si da 10 de ataque al sobrecargarsele el brazalete dara 20 de ataque.
Aerial Faith Plate

The Aerial Faith Plate is a testing element in Portal 2. When stepped on, it launches the player towards a target. These testing elements can also launch certain things such as turrets and cubes, and in one level, they even launch trash. They also come in a large variety, which seems to be 3 welded together.
Excursion Funnel

An Excursion Funnel is a testing element in Portal 2. It has two functions, which can be usually changed with a switch or button. These two functions are: a tractor beam-like function that pulls you towards the emitter, and a repulsor function that pushes you away from it. The device generates a beam that floats you and moves you, as well as gel and objects. In Portal 3, there is a third function, which is white, and simply makes objects hover in place to buy time or to just annoy you. The various functions do not affect energies such as high energy pellets.
Timeline(HDMaster)

This is the timeline of the Portal and Half-Life universe. Warning, contains spoilers, especially under the 2000s section.

## 1900s

### 1940s

#### 1944

Cave Johnson buys a salt mine in Upper Michigan, and renames Aperture Fixtures to Aperture Science Innovators.

### 1950s

#### 1951

The Mobility Gel Project started; Repulsion Pudding was renamed Repulsion Gel

#### 1953

Pump Station Alpha constructed, Repulsion Gel testing starts

### 1970s

#### 1970

Propulsion Pudding is removed from the shelves

#### 1971

Aperture re-opens upper levels of Test Shaft 09

Pump Station Beta created

Propulsion Gel testing begins

Aperture now tests hobos for 60$

### 1980s

#### 1981

Aperture now tests employees

Cave Johnson buys 70 million dollars of moon rocks; is poisoned

Conversion Gel created

#### 1982

Cave Johnson names Caroline as his successor

Pump Station Gamma created

#### 1985

Adhesion Gel tests abandoned in favor of Ditto Gel

#### 1986

Ditto Testing Center built

GLaDOS created

#### 1987

Cave Johnson dies

Borealis lost at sea

### 1990s

#### 1998

Excursion Funnels, Aerial Faith Plates, Thermal Discouragement Beams, and Pneumatic Diversity Vents created

## 2000s

### 2000s

#### 2003

##### May 13

###### 12:00 PM

GLaDOS activated, the neurotoxin flooding; Morality Core installed

### 2010s

#### 2015

Chell awakens

Chell defeats GLaDOS for the first time

## 2100s

### 2100s

#### 2106

Aperture Science 2.0 raids Aperture Science facility; finds Doug Rattmann in stasis and moves him

### 2160s

#### 2167

Chell awakens for the second time

GLaDOS is awakened

Wheatley takes over the facility

GLaDOS takes back control of the facility

Chell escapes
Weighted Storage Cube

The Aperture Science Weighted Storage Cube(or Weight and Storage Cube) is a testing element in the Portal Franchise. It is used to activate Super Buttons. It has many variants, both canon and fanon. The most well-known variant is the Companion Cube. Some other variants include the Edgeless Safety Cube, and the Discouragement Redirection Cube. Some buttons can only be activated by Cubes, and some only with Edgeless Safety Cubes. In the older Aperture, a different cube was used. It is unknown what is placed in these cubes, but it is likely something expendable, so that large-scale manufacturing makes sense. However, it is known that the outsuide of these cubes are made of metal, due to the sounds they make.
Material Emancipation Grid

The Aperture Science Material Emancipation Grid(or Material Emancipation Grill, or Fizzler) is a testing element in the Portal franchise. It can vaporize, or fizzle, any unauthorized testing apparatus that passes through it. However, it does no harm to the player, aside from the possible vaporization of teeth, or energies, such as the Hard Light Bridge, Energy Balls, and Discouragement Beams. It also blocks portal shots and resets portals. The Material Emancipation grid seems to operate using particle generators, as GLaDOS says, "Incandescent Particle Field."
Discouragement Redirection Cube

The Aperture Science Thermal Discouragement Beam Redirection Cube is a cube introduced in Portal 2. It's main purpose is to redirect Discouragement Beams, but it can also hold down Super Buttons. It appears to be a cube, with circular glass on all sides, and on one side, the glass is shaped differently to allow the beam to be redirected. In Portal 3, if more than one Discouragement Beam goes into one of these cubes, it strengthens the beam to do more damage and melt glass.
Большой ящер

**Большой ящер**- босс первой локации Бухта изобилия.

## Внешний вид

Представляет из себя большого толстого ящера. Умеет большие зубы и несколько пятен на голове.

Прототип - Неподвижный ящер.

## Описание из игры

Вспышки гнева позволяют ему всегда добиваться своего... Даже вызывать с неба песчаные блоки.

## Интересные факты

* Большой ящер и Бродячий ящер - ящеры имеющие наибольшее количество двойников.

## Галерея

Описание персонажаБольшой ящер на уровнеВ яростиНа картеПобежден
Unstationary Platform

The Aperture Science Unstationary Platform is a testing element in the Portal franchise. It is a moving platform that slides along an insubstantial wire. More wire generators are needed to change the direction. The platforms are also small enough to fit under walls with small gaps, sometimes knocking the player off.
Item List (Muny)

Read only; to edit a table, access the respective page from the navbox at the bottom.* Ranged
* Unarmed/Melee
* Munitions
* Ammunition
* Weapon Mods
* Crafted Weapons
* Crafted Ammo
* Armour
* Clothing
* Consumables
* Items
* Uniques
A + is a shorthand for +1d10 (ex: 28+++ = 28+3d10).

Any Weapon with an AP Cost shown as (X/Y+Z) is a manual (Pump, Lever, Bolt) action weapon. Players may fire the weapon for the 'Y' value, and chamber the next round for the 'Z' value. X is the total AP cost of doing both as a single action.

See Ranged Weapon Modifiers for range modifiers.

## Small Shotguns

Note: Shotgun special rules can be found on the Effect Descrptions tab - this includes a pre-built roll for Roll20 since the shotgun roll is too difficult for it to handle.

## Small Magic Energy Weapons

Note: All Magical Energy Weapons Ignore 2DT with standard amunition.

## Small Explosives

Note: All Explosive weapons do the listed damage to the intended target, plus burst damage to all targets in listed Area of Effect.

## Melee Weapons

The Base Damage of any Melee or unarmed weapon is dependant on the Character's Strength (STR\*modifier = Base Damage) Note: All Special Attacks require a Melee or Unarmed skill of 50 unless designated otherwise.

## Thrown Weapons

Thrown Weapons are subject to the Range Chart and their range is designated by how far you may throw them at maximum Note: All objects may be thrown to varying success: Basic throwing damage is STR+, with a range of 3xAGI+10 or 3xSTR+10 for blunt objects. STR and AGI are replaced with a caster's Potency stat In all cases for magically thrown objects.

## Grenades

Base range for grenades is 3xSTR+10 Note: All Grenades/Mines are thrown/planted for 15AP and you may draw a new one from inventory at 10AP.

## Battle Saddles Mods

Crafting Special Rules can be found in the Additional Rules tab.

## Pneumatic Firearms

Pneumatic Firearms benefit from all Small Guns Perks.

## Misc Production

 Bolt
 Dart
 Railway Spike
Test Chamber 01(Portal 3)

*Previous: Test Chamber 00* **TEST CHAMBERS** *Next: Test Chamber 02*

Test Chamber 01(also known as the Preview Catwalk) is the second test chamber in Portal 3. It appears as a very long catwalk spanning over nothingness. To both sides of this area are test chambers with glass making up one side, that offers previews into testing elements. Above the catwalk are several Vital Apparatus Vents, and some random Panels.
Roseate

Roseate, known as Rose, is a Generation II Core introduced in Portal 5. She is very optimistic and kind. She was installed as a 'Motivation Core'. Mac falls in love with her. She was deployed in the West Wing of Aperture following her reassignment, and when that part of the facility was sealed off, she was trapped in a small test chamber for quite a long time. However, she doesn't seem any worse for wear at all once she is found, due to her roseate attitude.
Samaritan

Samaritan is a Gen II Core tasked with being the caretaker of Class III Cores. He is known as Sam. He is rather high-minded, and seemingly egotistical, but he is actually a good person. He was integrated as a 'caretaker core' into GLaDOS, but was removed in the constant cycle of cores being implemented and unimplemented. His job while not attached was to exercise his caretaking abilities to watch over the Class III cores. This job stuck after the Core Integration System fell into disuse nearing GLaDOS' takeover.
Artemia Hyoudou

Profile
 Hair Color
 Eye Color
 Height
Abilities
 Relatives
Rossweis(Mother)
Lord Gremory ()

Venelana Gremory ()
Rias Gremory (Aunt)
Millicas Gremory (Cousin)
Sirzechs Lucifer(Uncle)
Grayfia Lucifuge] (Aunt)
Sairaorg Bael(Cousin)
Unnamed Cousin
Lord Bael (Uncle)
Misla Bael(Aunt)
Euclid Lucifuge] (Uncle)
Zekram Bae (Ancestor)
Athlemia Gremory (Cousin)
Himiko Hyoudou (Half sister)
Yukinoneko Hyoudou (Half Sister)
 Affiliations
[Gremory Clan ]
 Ranking
A.B.T.

The Area Bombardment Turret is a turret with a different attack-pattern compared to a normal turret.

The ABT unlike a normal turret carries a single massive centre-mounted artillery weapon with a short barrel. This weapon whilst reducing the rate of fire makes it more than capable of instantly killing a player on a direct hit whilst doing severe damage and potential knock-back in a splash radius. The barrel of the weapon has 8 beam-like sensors like the sensor that a normal Turret carries. The ABT's sensor beams arc however at a preset distance, letting it fires the explosive shells over walls and whatnot. The barrel can be set to passively move, moving the sensing beams in the process.

The ABT is similar to a turret however with a ball-like body and three back "legs" to accommodate the centre-mounted weapon and it's high recoil.
Brandon Smith

"Are you sure you got the power up mate?" -Brandon.

Brandon is one of the protagonists in Superlance27's scrapped portal series. He is a purehearted, and nice teenager, and he hates fighting. He has a blood type of AO.

## Personality.

Brandon is a nice, purehearted person who hates fighting. He likes to eat spagetti, drink bubble tea, and study. He likes to play around with his portal gun, often opening one in the roof and one in the ground, then he playfully jumps in doing a 360 to start his fun. TBC
Energy Pellet Launcher

The Energy Pellet Launcher is a testing element in the first Portal game. It launches Energy Pellets that bounce around the walls, leaving burn marks. If they come in contact with a player, it kills the player, having vaporized them. These Energy Pellets seem to dissapate after a short amount of time, excluding the Super High Energy Pellet, and this time is reset by portals. The Pellets can be bounced off of cubes without much damage to the cube, and the purpose of them is to direct them into Energy Pellet Receptacles. Energy Pellets are not hindered by Fizzlers. In the final numbered test chamber, in the first Portal game, a green, non-dissapating Pellet appears, known as the Super High Energy Pellet. In Portal 2, Energy Pellets are not seen, save a cameo, replaced by a Thermal Discouragement Beams.
Chaotic Neutral

**Chaotic Neutral-** A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society
A.D.S.

The A.D.S. is known as either the Area Denial Sentry or Area Denial System.

The ADS is a much more dangerous and well-armed variant from the standard Turret. The ADS comes with quad machine-guns of significantly greater calibre than the standard turrets as well as being much securely mounted into wherever and much tougher armour. Atop all of this, the ADS is capable of rotating in any direction that its placement will allow due to its ball-shaped design. On top of all of its benefits is the presence of a slightly enhanced turn speed.

This is styled very much like a normal turret however with a lack of "legs" and side-panels. A major difference is that the body is sphere-shaped. The "eye" is still present, albeit orange rather than red. The quad machine-guns are much closer to the centre than those of a normal sentry; as a result of the higher calibre weapons being too large to fit behind small panels on the sides and so the turrets are concealed by small, square panels that move when the weapons need to fire.

The only weakness of this weapon system is the fact that it lacks its own sensor. It can only aim at targets if another turret is able to aim at the target; and so an ADS can be rendered harmless if the other turrets near it are taken out.

**Dialogue unknown.**

Compared to a normal turret, the ADS has:

* -25% Shots per second.
* +100% Damage per shot.
* +25% Turn/aim speed.
* Isn't able to be picked by the player up nor destroyed by a Thermal Discouragement Beam.
* Shots have far greater knock-back towards players and objects.
Himiko Hyoudou

Profile
 Eye Color
 Height
Abilities
Magic
Holy Lightning
 Relatives

Venelana Gremory (Grand Mother)
Issei
Hyoudou(Father ) ,
Akeno
Himejima(Mother)
Rias Gremory (Aunt)<-- no idea i need to reasearch this
Millicas Gremory (Cousin)
Sirzechs Lucifer(Uncle)
Grayfia Lucifuge] (Aunt)
Sairaorg Bael(Cousin)
Unnamed Cousin
Lord Bael (Uncle)
Misla Bael(Aunt)
Euclid Lucifuge] (Uncle)
Zekram Bae (Ancestor)
Athlemia Gremory (Cousin)
Yukinoneko Hyoudou (Sister)
 Affiliations
[Gremory Clan ]
 Ranking
Demetlia Hyoudou

Profile
 Nicknames
 Eye Color
 Height
Abilities
 Relatives

Venelana Gremory (Grand Aunt)
Issei Hyoudou(Father)
Xenovia Quarta(Mother)
Archimedes Gremory(Cousing/King)
Rias Gremory (Aunt)
Millicas Gremory (Older Brother)
Sirzechs Lucifer(Uncle)
Grayfia Lucifuge] (Aunt)
Sairaorg Bael(Cousin)
Unnamed Cousin
Lord Bael (Uncle)
Misla Bael(Aunt)
Euclid Lucifuge] (Uncle)
Zekram Bae (Ancestor)
Athlemia Gremory (Cousin)
Himiko Hyoudou (Half Sister)
Yukinoneko Hyoudou (Half Sister)
 Affiliations
[Gremory Clan ]
 Ranking
Rules

These are the rules for the wiki if anyone ever shows up. The higher the number, the less severe it is. Don't worry, some of these are bendable. Also see Rules/Promotion Requirements.

## Level 1

* **Vandalism**

Do NOT vandalise other's pages, your pages, or any page at all. Non-Portal page creation counts towards this.(Half-Life Fanon pages are to a certain extent creatable, but please keep the majority of the content Portal.)

Punishment: Warning, then 2 week block, then ban

* **Position Abuse**

Includes unnecessary rollbacking, threats, kicks, bans, ect.

Punishment:Warning, then removal of position

* **Sockpuppets**

Sockpuppets of banned users shall be destroyed.

Punishment: Ban of sockpuppet account, then ban of original account

**Bad Links**
Links to pornography, obviously 18+ content, or others

Punishment: Instant ban

## Level 2

* **Plagiarism**

Do not copy info from other sources, ESPECIALLY other users.

Punishment: Warning, then 1 week block, then 2 week block, then ban

* **Removing or Adding Notices**

Do not remove or add official notices from/to your profile page. Official notices look like ***this.***

Punishment: Replacing/Removing the notice, and warning, then another warning, then 1 day block, then 3-day block, then 1-week block, then ban.

* **Insults**

Do not insult anyone, especially staff

Punishment: Warning, then 2 week block OR punishment of the insulted user's choice if staff member was insulted

* **Threats**

Do not threaten users.

Punishment: 3 day block, then 1 month block, then ban

* **Bad Grammar**

Use Correct English

Punishment: Warning, then 3 day block if not fixed, then 1 week block if repeat offender, then ban

Exception: If user's first language is not English, the page will be fixed by another.

## Level 3

* **Category Abuse**

Use correct categories

Punishment: Warning, then 3 day block if not fixed, then 1 week block if repeat offender

* **Chat Spamming**

Do not spam on chat

Punishment: Warning, then kick, then another kick, if the user often spams, then 1 week block

* **Chat Swearing**

No words worse than "Crap," "Damn," or "Hell." (WTF is allowed) **IF**all users in chat do not consent.

Punishment: Warning, then kick, if the user often swears, then 1 week block.
Thalia Hyoudou

Profile
 Nicknames
 Eye Color
 Height
Abilities
 Relatives

Venelana Gremory (Grand Aunt)
Issei Hyoudou(Father)
Asia Argento(Mother)
Rias Gremory (Aunt)
Millicas Gremory (Older Brother)
Sirzechs Lucifer(Father)
Grayfia Lucifuge] (Mother)
Sairaorg Bael(Cousin)
Unnamed Cousin
Lord Bael (Uncle)
Misla Bael(Aunt)
Euclid Lucifuge] (Uncle)
Zekram Bae (Ancestor)
Athlemia Gremory (Older sister)
Himiko Hyoudou (Cousin)
Yukinoneko Hyoudou (Cousin)
 Affiliations
[Gremory Clan ]
 Ranking
Explosive Personality Construct

The Explosive Personality Construct is a testing element in Portal 2. It explodes after it hits something, damaging or destroying everything around it. It is a type of core, a Class BM Core, to be precise. These cores, however, are all defective, as they cannot even access their high intelligence, and are doomed to simply explode.
Archimedes Gremory

Profile
 Nicknames
 Otaku Dragon
Bookworm Dragon (by other dragons)
Hikikomory Dragon (by other dragons)
 Hair Color
 Eye Color
 Height
 Equipment &
Abilities
Magic (all kinds and powers except holy based)
Master swordsman(Dual Wield)
Pythagoras –The Great Magic Dragon King (Self Sealed)
 Relatives

Venelana Gremory (Grand Mother)
Rias Gremory (Aunt)
**Issei Hyoudou**(Uncle)
Millicas Gremory (Older Brother)
Sirzechs Lucifer(Father)
Grayfia Lucifuge] (Mother)
Sairaorg Bael(Cousin)
Lord Bael (Uncle)
Misla Bael(Aunt)
Euclid Lucifuge (Uncle)
Zekram Bae (Ancestor)
Athlemia Gremory (Older sister)
Himiko Hyoudou (Cousin)
Yukinoneko Hyoudou (Cousin)
 Affiliations
[Gremory Clan ]
Otaku Dragon Peerage (king aka the Azure Dragon peerage)
 Ranking
[King]
Higher Than True Dragon

## Appearance

He is handsome teenager boy with average height muscular build . In addition to this he has short Crimson Red hair and Azure eyes , he usually wears black colored clothes or his school uniform ( when he is the school grounds). He hair have similar with the shape of cat ears ( Kurohime is usually making them to look closer representation of cat ears ..)

## Dreams:

* To create a world ( Country , city…) in which everyone is equal and social ranks are just “jobs descriptions” where Angels , Fallen Angels, Devils and other Supernatural beings could live in peace without discrimination.
* To learn everything about magic and continue to invent new things.
* Become the best light novel writer in all time.
* A world in which none will be hurt .
* To enter the anime World.
* To read and watch all existing and non-existing manga,Light Novels and anime.
Great Red

## **Warning this info is years after the Light Novel ending..**

Profile
True Red Dragon God Emperor
True Dragon
Dragon of Dragons (D×D)
 Hair/Skin Color
 Eye Color
 Height
Abilities
 Relatives
 Affiliations
[Gremory Clan ]

 Ranking
Dragon God

## Appearance

Great Red is a massive red Western Dragon with a horn on his snout and has two sets of wings. His overall length measures around 100 meters. He is the third-largest Dragon in the series, after Midgardsormr, and Apophis.

## Personality

Not much can be deduced on Great Red's personality, but Issei compared his personality to that of a biker gang delinquent, claiming that Great Red travels around the Dimensional Gap doing crazy moves and gets aggravated at people that are staring at him.
Kyle

Kyle is a Generation II Core introduced in Portal 5. He is part of the 'Core Solution Project', and is Core Solution Two. He is very eloquent and intelligent, but is also incredibly quick to anger. He is also cunning and imaginative. He attempted to take over the Aperture Science facility thrice, and succeeded the third time. However, the facility was eventually retaken by Chell Clone 2076, Mac, several personality cores, and their 'army'. The fate of Kyle is currently unknown, but theorized. It is said that his fate will be stated in the 'second generation' of the Portal games, AKA all games after the eleventh game(which I don't know if I'll ever get to, having only basic plots for 7-9).

Interestingly, none of the other cores know or remember him at the time of his takeover. It is possible that he was in some sort of exclusion.
Flashlight

La pareja Flashlight es una pareja que se a desarrollado desde la película equestria girls, la pareja empezó a resaltar desde que la Princesa Twilight Sparkle comenzó a tropezar con el Humano Flash Sentry esto causo que a los fans les encantara y le

   dieron el nombre de Flashlight a la Pareja a sido la mas famosa de todas las parejas equestria Girls y es nuestro articulo mas destacado

### Formada Por:

Twilight Sparkle

Flash Sentry

## ¿Sabias que?

En Rainbow Rocks se revelo que Flash Sentry al parecer esta enamorado de Twilight Sparkle al igual que ella de el esto se ve cuando el pregunta: ¿Por casualidad alguna de nuestras amiga fuera de la ciudad vendra? ya que es un evento de beneficiencia

Se presume que en uno de los cortos animados de Friendship Games cuando Flash dice que habia compuesto una nueva cancion talvez esta alla sido para Twilight

En la pelicula Friendship Games Flash Sentry pensando que la contraparte humana de Twilight Sparkle es la Chica pony del que el esta enamorado e intenta hablar con ella pero s ve que ella no sentia nada por el

Al parecer a los fans les a gustado mas la pareja Flash Humano y Twilight Pony
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Pythagoras

## Description

the Dragon of infinite/limitless ,magic, knowledge and evolution and change, Touki,Youjutsu, Senutsu, also he helped in creation of gods. He is equally strong as Great red 666 beast and Ophis and Great Red

## .Appearance

It looks like a massive Azure and fluffy Cat with same colored eagle like wings and 12 wolf like tails.

## Biography

It currently unknown where and when he was given birth but is the main reason all variants of magic powers exists.
At some point before the birth of Archimedes Gremory he fought 666 (Trihexa) and killed him
 Efectively unsealing Sirzechs Lucifer everyone sealed with the Trihexa. When Archimedes Gremory had born he sealed himself in Archimedes Gremory.

## Research

Sacred Gears ( Secretly with God of the Bible)
Magic itself

## Notes

He helped in the creation of Sacred Gears.
His experiments created all the kinds of Magic.
He does not like his name to be known and prefers ti stay secret.
He gave the seal that kept 666 (Trihexa) sealed and informed God of The Bible about the after effects.
His meddling brought humans to their current technological state
He helped the gods of every mythology to get their powers.
Yukinoneko Hyoudou

Profile
 Nicknames
 Eye Color
 Height
Abilities
 Relatives
Venelana Gremory (GrandAunt)
Issei Hyoudou(Father)
Koneko Toujou(Mother)
Rias Gremory (Aunt)
Millicas Gremory (Cousin)
Archimedes Gremory(Cousin/King)
Sirzechs Lucifer(Father)
Grayfia Lucifuge] (Aunt)
Sairaorg Bael(Cousin)
Unnamed Cousin
Lord Bael (Uncle)
Misla Bael(Aunt)
Euclid Lucifuge] (Uncle)
Zekram Bae (Ancestor)
Athlemia Gremory (Cousin)
Himiko Hyoudou (Half sister)
 Affiliations
[Gremory Clan ]
 Ranking
A normal day

Lanzado:

**A normal day** o **Un Día normal** es un mini-juego creado por Eph'yfone. Es un juego clase 2D y RPG,el cual se basa en la vida "Normal" de un personaje en específico.

## Historia

Se trata de una persona pasando otro día cualquiera,estaba comiendo tranquilo un trozo de Pay de bayas,cuando de repente suena una alarma en la cocina y el protagonista Berrie,sale a correr para ver que sucedio,pero nada cuando vuelve se encuentra con una sorpresa.

¡Un ladron se había robado su pay!,entonces Berrie se mete en una "normal" aventura para rescatar su trozo de pay;luchando con ladrones,pandilleros,robots,dinosaurios,dragónes,etc. algo que se considera "típico","normal" y/o "común" en el juego.
Tuzki

Pertenece al juego
 Tipo
 Puntos de Salud por defecto
 Fuerza por defecto
 Defensa por defecto

**Tuzki** es un personaje de Aventura Legendaría,Tuzki es el relajado del grupo,el es un Mago de tipo fuego,su tipo esta relacionado con su comportamiento al igual que Max y Cranky,el se encarga de relajar a *Cranky* en sus ataques de pánico dandole palmaditas en la espalda y una bolsa para que respire.

## Comportamiento

Normalmente no se altera,le ve el lado positivo a las cosas,cuando tiene su muñeco es relajado,positivo y estable,cuando pierde su muñeco se inunda en la ira y se pone negativo ademas de ser muy poco estable.

Le quitas (ej:300 daño al equipo enemigo)
Te quitas (ej:300 de vida a tu equipo)

Como se lee arriba **Tuzki** tiene la habilidad especial de al perder su muñeco esparcer un aura ígnea que lastima mucho al enemigo tanto como al jugador.
Templo del miedo

Es el primer Calabazo(Calabozo I) en ser explorado,se encuentra en la Isla Troll.

## Walkthrough

Hay que activar 4 máquinas,la primera se encuenra en la parte derecha inferior,para superarla hay que saltar unas plataformas(evitando unos Peces Bezucones,o luchar para levelear)al final activar la primera máquina.

La segunda se encuentra en la parte izquierda superior,custodiada por una mano(no es un enemigo),se tendra que volver a conseguir Sandwich M(al derrotar una momia) luego al darselo la mano lo va a usar como papel higíenico.

La tercera se encuentra en la parte derecha superior,aquí se encuentra a Cranky en la boca de una gárgola,es necesario asustar a *Cranky*(no muy díficil cada vez que se pone oscuro se asusta)para que se activen unos cuadros que emiten luz que te dicen donde pisar,si pisas donde no brilla te devolveran al inicio(de la sala).

La cuarta se encuentra en la parte izquierda inferior,custodiada por 3 momias.

Se tendra que volver al inicio y aparecera una animacion,se ve como un el villano(¿¿??) sale de una capsúla que lo tenia prisionero,y sale del Templo atravezando el techo,para esparcer el mal.

Ir a Isla Troll.
Juegos en debate

Aquí se encuentran juegos que cuentan con un contenido un tanto ***crucial*** que aún se mantiene en debate, le contamos lo más posible sobre el juego, parte de su contenido y al final del juego, el contenido que esta en debate.

Sin más préambulos aquí vamos a mostrar los juegos en debate.

## SupeRPGvencia

*Ír a SupeRPGvencia*

 Tipo
 Desarrollado

**SupeRPGvencia** es un juego RPG, de movimiento 3D aunque con gráficos un tanto píxelados.

Para elaborar el juego fueron tomados muchos otros juegos como ejemplos, entre ellos Final Fantasy, Don't Starve, Terraria, y muchos otros. Formando a un juego RPG con mucho contenido.

Anteriormente solo el título estaba en debate, pero ahora hay muchos artículos lo estan, sobre la opción de añadir camas al juegos, añadir un modo historia o dejar el típico mode de juego sobrevive o continua, hay mucho contenido en debate.

## Mundo casilla

No cuenta con su propia página, su título esta en debate
**Mundo casilla** es un juego muy sencillo pero a la vez complicado en ciertos aspectos, el juego cuenta con movimiento casilla por casilla, que recuerda a el *ajedrez*.

Según José el juego esta inspirado en ***Rust Bucket***, tiene las mismas mécanicas solo que con ciertas mejoras.

El título del juego esta en debate, tambien se tiene en debate el nombre del planeta del protagonista(Kodor pero constantemente cambia), los nombres de los 4 guardias(Mega-goblin,Sir. Mastá,Mega-slime,Mr. Vampiro) y otras cosas.
Eph'yni

Fuerza por defecto

**Eph'yni** es el personaje principal de la saga Proyecto X y la mascota principal de la Compañia Eph'yfone. Que apareció en Proyecto X por primera vez.

## Habilidades

**Eph'yni** es capaz de cambiar de forma al comersé a una criatura, aprovechandó las habilidades de dicha criatura una vez este este transformado.

## Personalidad

**Eph'yni** tiene una actitud demasiado ignorante tratando de hacer cosas que le resultan imposibles como comer metal, adémas de eso **Eph'yni** es optimista e alegre, este personajes se caracteriza por no enojarse facílmente a pesar de las miles de complicaciones en su entorno.

A este personale le importa bastante su familia, si bien no se enoja facílmente, que algo le pasé a un familiar puede hacerlo enojar a tal punto que este intentará cualquier cosa.

## Fisiología

**Eph'yni** también se caracteriza por tener un cuerpo demasiado extraño, su cuerpo esta hecho de un componente viscoso y baboso el cual le permite cambiar de forma, la morfología de **Eph'yni** nunca sera la misma pero esta es la básica.

Sú barriga es de forma esférica, su torso es corto y ondulado, tiene unas orejas de gato, su cara se caracteriza por ser de un color gris muy claro que llega a confundirse con blanco, adémas de tener unas piernas cortas así como pies pequeños. Todo el color del cuerpo(a excepción de la cara nombrada mascarón) es de un color negro,su interior es de un color naranja y su saliba es de un color azul.

Cada vez que **Eph'yni** cambia de forma cada forma tendra la siguientes características:

* Es viscoza
* Es de un color negro y la cara de la criatura en la que te haz transformado sera de color gris-claro
Jupiter

Pertenece al juego
 Tipo
 Subtipo
 Puntos de Salud por defecto
 Fuerza por defecto
 Defensa por defecto

**Júpiter** es el personaje principal de Día o Noche:Despertar del sol-luna.

## Comportamiento

Es muy relajado y no habla, se comunica a travez de señas por que es mudo, se enoja por los enemigos díficiles ya que le resultan estresantes. No gusta de comer vegetales, pero le resulta apetitoso las frutas y la carne en especial.

## Apariencia

Tiene cabello blanco y es de piel palída tiene una camiseta blanca con mangas largas y unos pantalones negros,ademas de tener zapatos negros,más adelante tiene un collar, la liga del collar es marrón y la campanita del collar es de color azul con bordes amarillos.