Olean Archipelago

\*\* Page is still under construction. Bullet point sections will be fleshed out in future \*\*

### Geography

* Exports: Fish, gemstones, ships
* Imports: Lumber, metal, textiles
* Resources: Ocean, volcanic soil, sealife
* Placement: Shipping route between Skothoka and Unam. Strong fall storms.

### Religion

* Primary religion: Divine Host
* Primary deity: Katagidos
* Practices: Sacrifice ships and obsidian before fall to quell storms
* Myths: Harpies and Selkies occupy the smaller islands, and a city of merfolk dwells within the reefs

### Achievements

* Art: Garden of famous statues in Ballinhill
* Literature: Library in Lambrecht-Boldspeak College
* Agriculture: Small/rich cropland, up the sides of old volcanoes
* Science: Forts and castles defended by enchanted ballista, can fire up to 1/4 mile accurately

### Politics

* Officials:
	+ Grandport: Gavin Truewater
	+ Tortuga: Serkei the accursed
* System: Confederate Republic (1 governor per inhabited island (14 governors), appointed by land owners)
* Legislature: Senate passes laws for country, governors pass laws for individual islands
* Enforcement: Navy, controlled by governors
* Exchange: Every 10 years a new election is held on each island to replace or uphold the governor

### Economics

* Expensive resources: Weapons, spices, magic items
* Cheap resources: Fish, boats, jewelry
* Trade: Galloc coins, Olean "Flag" notes (paper currency)
* Wealth: Moderate/low (8sp/day)

### Society

* Ethnic groups: Azer 25%, Aseri 21%, Gallocan 22%, Islander 20%, Other 12%
* Higher: Landowners
* Lower: Refugees, immigrants
* Interaction: Often live in separate parts of town, interact on occasion

### Gazetteer

#### Grandport (Viti'Levu)

* Population: 12,650 (72% humans, 10% elves, 18% other races)
* Government: The island is run by the local Governer Gavin Truewater (M Halfling), a member of the Confederacy's council.
* Defense: The city is defended by a watch of 200 volunteer patrolmen and houses a garrison of 200 Levy-men.
* Commerce: Most goods can be found in the city, with a small black market for magic items, beasts, and Illicit substances.
* Organizations: Some small temples are found throught the city. The Golden tide and Olean navy have a strong presence in the settlement, with a small amount of members in the Gold-be-gone guild.
* Points of interest
	+ **The Ransomed Royal**: A two story brothel in the Bountywick section of the city with red clay rooves and a wattle and daub upper floor. Friendly service and standard food with no rooms for overnight. Specialty - Witches Brew: A pint of Moonsipper, one shot of Witch Bolt, and a spoonful of Goodberry juice.
	+ **The Onyx Dragon**: A small pub and inn with a main bar, a yard within a fence for tables and patrons, and a two story house for rooms in the south edge of the verdure fields (outside the wall). Food and drink are tolerable (modest), with a talkative black dragonborn named Hethress 'Heather' Baharoosh (N-F Dragonborn) as the bartender and waiter, and 10 rooms to stay in (1d10 full). Specialty - The Dragon's Breath: Two shots of Geas and one shot of Xanathar ground in a small Sylgar Soda, lit on fire.
	+ **Oaken Cay**: A small, fine restaurant above the shore of the Cerulean Tiles district. The shop's founder, Nanette Guyot (N-F Frankan), received critical acclaim for her culinary abilities. After a falling out with a local lord over their meal, she sold the shop and moved to Grandport to found the Oaken Cay.
	+ **The Best of Thymes**: A small shop on the corner of Pentajunction Market, selling herbs & spices, healers kits, pipeweed, and potions. The shop is run by the peaceful human Druid named Abdul Zaffar, who smells of pungent herbs and incense.
	+ **Gothragoth's Glittering Hoarde**: This spacious two story building in Pentajunction Market specializes in utility magic items and sailor's armors, and is run by a Silver Dragon named Gothragoth, disguised as a human historian from Ballinhill. He hopes to employ adventurers to help him found other chains across Exnilion, and is in direct competition with Auntie's. Kobolds, equipped with polymorph amulets run through the isles and restock shelves, all disguised as household cats.

#### Fort Bronzewater (Viti'Levu)

* Population: 600 (90% humans, 6% elves, 4% other races)
* Government: The fort is run by the stationed military and naval officers, most notably is Admiral Iralaith Terian (M Human)
* Defense: The interior of the Fort houses 300 armed soldiers, and the village outside is patrolled by a watch of volunteer guards.
* Commerce: Most common goods are available to military personnel, with a large tax to non military members and their families.
* Organizations: A large temple to Primus sits just inside the fort walls, with a few smaller shrines scattered throught the village. The Olean navy has an exclusive hold over the comings and goings of the Fort residents.
* Points of interest
	+ **Aunties Antiquated Aquisitions**: a store filled with antiques, adventure gear, some magic items, baked goods, and a Chaotic Good hag disguised as a 70yr old matronly grandmother. She provides adventurers with a place to wander, buy gear, eat cookies, and tell stories.
	+ **The Emperor's Pot**: A small dive bar with card tables and Navy banners decorating the dark interior. The food and drink are serviceable (moderate), with no rooms for rent. The barkeep is a retired soldier named Henry 'Hank' O'Neil (LG-M), a one armed veteran captain of the Royal Olean Navy. The pub hosts a Gambits tournament for the locals every Bellsday, with the top three winning 1, 5, and 10gp. Specialty - Light Knight: A glass of Amberhulk and cream, enjoyed in the evening and often paired with Alsufaen Pudding.

#### Tortuga (Tortuga)

* Population: 1,410 (81% humans, 8% elves, 3% tieflings, 8% other races)
* Government: Governor Seirki (F Tiefling) controls the weak guard and navy of the city all the while trying to please the many smugglers and pirate crews within the city.
* Defense: The city is patrolled by 50 apathetic guards and defended by one docked navy ship. Besides that the many armed denizens of the port dissuade any attempt at an attack.
* Commerce: All manner of normal and exotic goods can be found here, the black market is extremely strong and is one of the largest sources of profit for Governor Sierki.
* Organizations: Temples are sparse and often privately owned. The Forsaken fleet and Pocaroons' Guild both have strong and competitive hold on the dockyards.
* Points of Interest
	+ **Dirty Pig Pub**: A two story inn and pub with a fighting ring on the bottom floor and five rooms upstairs (1d6 - 2 full). Dirty pig is a hotspot for fights, stabbings, and betting, with poor food and worse service (poor) but rooms that stand up to the inspection of any tired and drunk sailor. Specialty - Haymaker: A half-pint of shillelagh and two shots of Wood Woad Whiskey, guaranteed to brave you up for a fight.