recursal/Fanatic-Fandom huggingface dataset:
Holidays

In this world Holidays are a crucial part of everyone's everyday lives. Holidays can determine the results of wars because of the nationalism they bring. Many races celebrate their race on it's respective day, and most countries have a special day. Despite popular belief the months and days are the same as here. This is due to many explorations occurring and finding older calenders.

### ***January***

#### **Incto Day (1/31)**

This day celebrates the Incto race. People often go out and have parties with their Incto friends. The home country Thoraden has massive festivals and parades for the whole day. It is a very happy celebration. Executions of Incto are halted on this day. This is an Incto celebration. For more information click here.

### ***February***

#### **Illa Ferrea (3/12)**

The day of iron where you melt down all precious metals in your town to offer to the men of iron aka fallen arch angles so they will watch over you and keep you safe from true evil. This is generally celebrated by the Puca.

### ***July***

#### **Dr. Nyotan Hunt Day (9/24)**

This day has a hunt for Dr. Nyotan the man that tests on Aga according to myth. However, more Aga disappear on this night then any other. This is an Aga holiday. For more information click here.

#### **Aga Birth Day (9/25)**

The Goddess of Life is celebrated for giving life to the Aga. On this day there are generally mass feasts in her honor. This is an Aga holiday. For more information click here.

#### **Companion Day (9/25)**

On this day Companions lead their parties in honor of the life given to the Aga. This holiday is celebrated by participating Adventurers. For more information click here.

#### **Anti Bestiality Day (9/26)**

This is in respect for the Aga. Generally there are lots of marches in areas with high Aga slaves. There are also a lot of claims of Bestiality more than other days. This is an Aga and other Animal holiday. For more information click here.

#### **Cat Aga Day (9/27)**

This day celebrates the Female Aga. These Aga are in a cat form which gives the day its name. This day is celebrated by the Aga. For more information click here.

#### **Dog Aga Day (9/28)**

This day celebrates the Male Aga. These Aga are in a dog form which gives the day its name. This day is celebrated by the Aga. For more information click here.

### ***October***

#### **Tenor Day (10/7)**

This day celebrates the Tenors. On this day Tenors are often welcomed more into towns. Especially where they are already Bards the Tenors often tipped higher. For more information click here.

### ***December***

#### **William Armoron Alliance Day (12/5)**

This day celebrates the hard fight William of the Zeepeelee fought against the Sojos' invasion. Then it also celebrates the Armoron coming in to save the Zeepeelee. Finally, this day celebrates the life William and a dozen Armoron gave to protect the Zeepeelee. This day is celebrated by the races that are against the Sojos' invasions. For more information click here and there and also over there.
Explorer

The Searching DPS Class

1d10 Hit Dice

    Deep underground in the depths of the unknown the Flaretin Explorer searches alone. 5 Goblins crawl out of the cracks of the cave. The Explorer’s skeleton dog, and the Explorer turns to fight the Goblin. 2 days later the Explorer emerges from the depths of the planet, with a lot of new knowledge.

**Str** +5

**Def** +5

**Wis** +5

**Int** +3

**Cha** -5

**Dex** +3

**Spd** -5

**Lck** -6

### Multiclassing

+2 Str, +2 Wis

    The Explorer is a DPS class that focuses on finding the unknown by using a companion and a variety of items more than weapons in general.

Explorer Abilities

At level 3 an Explorer can pick one of 2 paths

#### ***The Path of the Ancients**:*

Level 3

Get an ancient companion.

Level 7

The user gains an ancient relic and must go on a quest to find its origin and usage.

Level 10

**Way of the Forgotten:**
The User finds another ancient relic (of more significance) that they must find more about to use. (Level of all of this is determined by your DM)

**Way of the Remains:**
The user finds some script in the language of Ancient, and it may reveal a ancient bit of information.

#### ***The Path of the Unknown**:*

Level 3

Get advantage on traversing unknown terrain.

Level 7

The user finds a map of the world that contains many landmarks, and the level of detail (other than an accurate map) is determined by your DM.

Level 10

**Way of the Conqueror:**

The user finds some information about an old (or ancient) civilization along with its (actual) general location on the map from before. If the map from before has been lost for whatever reason the DM can be nice enough to give you a new one (marked or unmarked), or the DM can just give it to you whenever you get a new map. (The DM is only required to give this bonus once so if you lose the map again they don't have to mark it again.)

**Way of the Finder:**

The user finds a clue that hints at the true location of a hidden clan or society (or something else hidden and secretive, DM’s choice).

### Starting Gear

Explorer Starts off with

-Leather Armor

-Orb of Sight

-Obsidian Dagger

Thank you, for choosing **Explorer**. Please feel free to let us know what you thought about playing your Explorer.
Warlock

The Magic Tank Class

1d12 Hit Dice

**Str** +5

**Def** +5

**Wis** -5

**Int** +5

**Cha** -4

**Dex**-3

**Spd** +0

**Lck** -4

 The Warlock is a class that consists of people that make oaths with extraterrestrial beings. These oaths give the user powers.

### Warlock Abilities

#### Level 1

Get a Magical Companion of 1/4 Difficulty or less.

#### Oath of Payment

The God does something for you, and you do 3 things for the god.

#### Oath of Allegiance

You claim to give your soul to that god EXCLUSIVELY and they give you power.

#### Oath of Conquest

You agree that everywhere you go you will preach about this god.

### Starting Gear

Warlock starts off with

-Heavy Magic Armor

-Magic Gauntlet

Thank you, for choosing Warlock. Please feel free to let us know what you thought about playing your Warlock.
Items

### Sword of Stone

The blade of a lonesome Dwarf who served and seeks great power that only the wielder and blood can give.

### Hammer of Chaos

Powerful Hammer that only passes it effects to those that are Chaotic Evil. If the user is Chaotic Evil it does 1d100/2.

### Black Staff

A staff that produces thunder, it can be directed by the user.

### Cloak of Spice

If the user takes damage the user's damage increases by a die. Also the user goes into a controlled rage, if the user gets hit again they once again increase the die and increase their speed temporarily by 1.

### The Heart of Hate

The user impulses hatred from them self and has disadvantage on all charisma checks, however the user can use water magic. The wielder cannot be Lawful Good.

### Bug of Hearing

The user can have the bug go into any area within 10 miles and the user can listen in to the area around the bug.

### Kitten of Light

The user can have a little kitten. (Not saying more till someone gets it.)

### The Prize Elephant

The user gets one of the Prize Elephants as a mount. (Spd 40)

### The Sword of Rage

The user when hitting an enemy, if the user hits and rolls an 18, 19, or 20 the target goes berserk for one round and attacks the user's enemies.

### The Cherry Ruby

This item is a one time use that blows up and has strong enough power to take out a 5 mile radius.

### Erspoolian Watermelon

If eaten the person who eats it (irrelevant of size) passes out for 15 minutes. However, they must eat the whole thing. If the person is interacted with via touch or loud sound they wake up.

### Watch Of Time

It can reverse the last 5 turns only for that player and only once every long rest and it only has three uses
Salemia

The Magic Human Race

**Str** 0

**Def** -2

**Int** +2

**Wis** 0

**Cha** +2

**Dex** 0

**Spd** 0

**Lck** 0

At level 5 Salemia gain charisma advantage with magic races, and they gain charisma disadvantage with non-magic races.

At level 13 Salemia gain advantage on Magic Research.

#### ***Lore***

Salemia are a relatively new race. Having been known to the general populous for only 900 years, Salemia are liked by most. The race’s capital is located in Salem, a tropical paradise to the anomalous. Salemia have few enemies.

Aside from their uncanny charisma, the Salemia have one other interesting aspect to their profile. The Salemia are born with with magic skills that rival even the most magically attuned species.

Salemia live to around 150 years on average. They usually use non-violent methods to solve their problems however, they will use force if necessary. However, if they have their mind set on something, they can spend decades formulating detailed plans and constructing elaborate lairs to achieve their goals.

They have been rivals with the Psujer since the 2 races split from the Ave 900 years ago. Both want to prove that their fighting style is better. The Salemia want to prove to the whole world that magic is superior to technology and therefore no technology is permitted in all of Salem. The Salemia stand on the side of the Soj Sojo in order to oppose the Psujer in every way possible. It is rare to find a Salemia that is not from Salem. The power of the Salemia has been noted by most groups and terrify races that are ineffective at using magic.

Thank you *Cubic* for helping out with this one.
Chef

The Cooking Tank Class

1d10 Hit Dice

A man cuts the meat he works with. Two dwarves walk in and put their blades to him. The chef continues to cut the mean. They tell him to hand over his money. In one movement with the knife he wields they cuts their necks and goes back to their chopping.

**Str** +5

**Def** +6

**Wis** +0

**Int** +0

**Cha** -3

**Dex** +3

**Spd** -3

**Lck** -3

### Multiclassing

+2 Str, +3 Def

The Chef is a class that can cook for the whole party. When they cook it does not turn into black sludge. Chefs are good tanks but not very good support, and their DPS skills are questionable. A chef is good for your party if you're sick of rations or you want your rations to heal you.

### Chef Abilities

##### **Gormet**

User can cook rations to heal up to 1d8 HP

##### **Tavern Cook**

User can use cooking tools in combat without disadvantage.

##### **Cutter**

User can use meat to heal 1d12 HP. User can cook easier with knives, skewers, and swords.

##### **Mixer**

User can use fruit to heal 1d12 HP. User can cook easier with blunt weapons.

##### **Chopper**

User can use vegetables to heal 1d12 HP. User can cook easer with axes.

##### **Chef of Healing**

User can cook food (that they chose at level 7) twice as fast than normal with the high healing.

##### **The Butter**

User cooks twice as fast when using weapons chosen at level 7.

At Level 15

User can pick one of these abilities

##### **Signature Dish**

User cooks dish, their best dish. When eaten a user regains 1d20 HP. The user for 5 minutes gets times 2 speed.

##### **Get out of the Kitchen**

User uses weapons chosen at level 7 and sweeps the enemies quickly all around the user. Deals 2d8 damage.

At Level 20

User can pick one of these abilities

##### **Second Signature Dish**

User can also cook this dish, their next dish. When eaten a user regains 1d20 HP. The user for 5 minutes gets times 2 dexterity.

##### **Delicacy**

User quickly uses their specialized weapons to quickly jab enemies in a line for 3 squares or 15 feet. Deals 2d10 damage.

#### Starting Gear

-1 cooking tool of choice

-Chef clothes

Thank you for choosing Chef. Please feel free to let us know what you thought about playing Chef.
Monk

The Fist DPS Class

1d10 Hit Dice

**Str** +4

**Def** -3

**Wis** +1

**Int** +3

**Cha** -2

**Dex** +4

**Spd** +0

**Lck -**2

The Monk is a DPS that uses little magic in the focus of attacks and often uses their fists and personal energy.

### Monk Abilities

#### Chi Master

##### Level 7

They get advantage on dodging Area of Effect attacks.

##### Level 10

Attacks from fist count as magical instead of physical attacks.

##### Level 20

When the user rolls initiative roll they gain back one Chi point.

#### **Dark Fist**

##### Level 10

When using chi in the shade or at night they get advantage

##### Level 30

Now they need to use one less potion of Aether as they use it in every punch.

### Starting Gear

-Leather Gauntlet

-Leather Armor

Thank you for choosing Monk. Please tell us how you enjoyed it.
Fane

The Upgrade Race

**Str** +3

**Def** +0

**Wis** +2

**Int** +3

**Cha** +0

**Dex** +0

**Spd** -3

**Lck** -3

Level 5 Fane gain advantage in Metalworking.

Level 13 Fane at Level 13, gain advantage in Charisma when talking to Technological beings but disadvantages in magical beings.

#### ***Names***

Males: Bob, Lucas, and Lance

Females: Sally, Beth and Sue.

#### ***Lore***

The *Fane*, beings that seem to have a nack for bodily modifications also have been around for over 600 years, as well as being nomads of sorts. The Fane’s are a peaceful bunch that come from a Kingdom of “Rust”, rust being metals ,foil, junk. The kingdom went by the name of Maxutras, the kingdom’s exterior walls were made and constructed of variety of different metals such as Iron, Steel, and such. The interior consisted of Markets(also made of steels ‘n metals), Homes, Smiths(Mainly carrying armaments and auto mail), and so on. The Fade lived peacefully for about 2/3rds of their time being around until they came under attack by a cultist group large enough to overthrow their kingdom, known as “The Oxymoros”. Thus as time passed, being homeless and scattered about the land, Fanes struggled to live off what they barely could find. There are currently around 400,000 in existence. They live till about till the age of 210.

Thank you *The Undead Lance* for helping with Fane.
House Odean

House Odean, located in The Magewood, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Trivia

House Odean is written and played by someone.
WORST ERA RAIDERS (aka WeR)

WORST ERA RAIDERS (WeR), are a group (both current and past) of raiders that are the worst and nightmarish in this era. With ^$^ (bounty sign, see, the sign shown above is, ^$^, a symbol of LOGIA^#1!!!, highest), instant promotion to rank 3+, by kicking, spy, or inform us (see member of the legit team, loyals) (most wanted raiders).

Banned list (highest tier)

Reward: Instant promotion to co-leader and a official bounty hunter(unconfirmed, still everyone should go for him)

*copyright ☀legit™ 2017-2018 @yolobox and Jerry Sun*
House Kaz

House Kaz, located in Ashervale, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis

## Trivia

House Kaz is written and played by someone.
House Lichborn

House Lichborn, located in The Towerlands, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Trivia

House Lichborn is written and played by someone.
House Arbor

Banner of House Arbor, by @partbearpartnot

House Arbor, located in Ashervale, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis

## Geography and Climate

### Natural Landmarks

* Vivo Arbo
* [Patreon] Forest

## History

House Arbor is an "Old House" - meaning they have been a noble family no younger than 500 years. It is known Lord Arborvitae was the founder of the House and supplanted the "Ancient House" Griffilo in [Patreon] Forest. However, the historical records are still under some debate as how old they really are. The main question being, "When was Lord Arborvitae granted his position?"

## Leadership and Government

The Capital City of House Arbor is Dawntree. Within Dawntree, the noble family reigns from their castle - Arboreal Hold.

## Traditions and Culture

It is a common tradition from the common folk up to the most wealthy and prominent that:

When a child is born a seed is planted in a Holy Land, Vivo Arbo, - or simply, the Grove of Life. As the years pass, the child grows to youngling, to adult, to old age; so too does the seed follow - seed, to sapling, to young tree, to a great tree. Should a person pass-on, their body is laid to rest beside the seed they were coupled with - feeding their partner in life, through death. It is believed their essence becomes one with the tree; their spirit remaining until all the branches fall.

There is a single tree, within the 'Vivo Arbo' - known as, "The Solemn Tree". The tree itself isn't special except it doesn't have its human counterpart; no one ever coupled with it. There is no reason it should be in this holy place, but the tree is very old and yet it refuses to pass away. There are theories that the Solemn Tree was originally coupled with a god, but this is likely hearsay and rumor. House Arbor hasn't removed it from the Grounds...just to be safe.

The locals, including their own House - at Arboreal Hold, regard this grove off limits to all but family. It would not be possible for an outsider to plant their own tree (or be buried) within this Holy Grove. It is only for Arbor citizens, Dawntree (the capital) and others within House Arbor's lands.

### Notable Buildings and Monuments

* Morning Wood Inn
* Vivo Arbo (Grove of Life)
* The Solemn Tree
* Arboreal Hold (Castle)

## Trivia

House Arbor is written and played by: Stephen, his name; Lord Bur, on Discord; and u/reagan-nomics (because he likes the sound).

* Everything written about House Arbor includes types of vegetation.
House Arbutous

Banner of House Arbutous, by @partbearpartnot

House Arbutous, located in Closethrone and Wick, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis

## Trivia

House Arbutous is written and played by .
House Brandis

House Brandis, located in The Western Marks, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis

## Trivia

House Brandis is written and played by someone.
House Marshall

Banner of House Marshall created by @partbearpartnot

House Marshall, located in The Eastern Marks, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Trivia

House Marshall is written and played by someone.
House Harrow

House Harrow, located in Closethrone and Wick, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis

## Trivia

House Harrow is written and played by someone.
House de Melo

House de Melo, located in The Clifflands, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis

## Trivia

House de Melo is written and played by someone.
House Hasdrubal

Banner of House Hasdrubal, by @partbearpartnot

House Hasdrubal, located in Bronzeclaw, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis

## Trivia

House Hasdrubal is written and played by someone.
All My Wicked Nephews Crave The Throne Wiki

## All My Wicked Nephews Crave the Throne

*All My Wicked Nephews Crave The Throne* is a podcast conceived and produced by Andy Hoover.

Andy, through the voice of a character observing the world via a magical artifact, is narrating the events that occur in the fictional kingdom of United Merion. After the death of the king and his immediate successors, 5 claimants struggle to become the next ruler of Merion.

Some of the noble houses of that kingdom are being role played by listeners like yourself. The claimants in the podcast universe are being played by people Andy has brought in. While this is a podcast first and foremost, it is also an RPG. Houses have stats, scores, etc. Every episode is Andy talking about what of consequence has happened since the previous episode. Between episodes, Andy sends out prompts to a number of houses who are in close proximity to something noteworthy happening. The prompt will set the scene and then offer choices of how the house/player wants to act. Andy will then roll to see how everybody, player characters and NPCs alike, do in their various decisions, with modifiers based on stats. Thus the story naturally evolves through both player choice and die roll chance.

### Getting Started

Looking to learn more? You can learn more about the setting here and find a summary of the major elements of the podcast here.

### Episodes

While the podcast has not officially taken off yet, you can find an early test version of the first episode here. The initial episodes will be published to cravethethrone.com , but will be available on other podcasting services down the road.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
The Clash for the Dukedom

**The Clash for the Dukedom** (known in **The Eastern Duchies** as the **Merionese Duchal War of the Thirteenth Palisade**) was a military struggle during the Fourth Great Year, resulting in the ascension of **Christopher "Near-King" Candlebrook** to the long-dormant **Dukedom of Merion.**

The first phase of the war was entirely fought in the **Merionese Inner Dukedom** (the lands now called **Closethrone**); the second phase of the war was primarily fought in **the** **Eastern Marks.**

 The war was fought between the forces of Christopher Near-King, **Michael of the Friends**, and **Madeline Wayburn**. In the first (longer) phase of the war, Christopher Near-King's faction defeated (and largely absorbed) the faction loyal to Madeline Wayburn. This influx of support and materiel provided him the forces necessary to deal with his archrival, Michael of the Friends. The ensuing clash between Christopher Near-King and Michael is considered the second phase of the war. Michael's advance through the Eastern Marks led to a number of skirmishes over several months -- including an instance of single combat between the two would-be Dukes themselves -- before Christopher Near-King at last prevailed over Michael of the Friends at the decisive **Battle of the Seals** in the lands of the **Marquise of Rabbits** (now the lands of **House Bluebell**).

The war is notable for leading to **Alice Candlebrook's** decision to defect from the **Aft Troika** the next year, and for securing **The Golden Knight's** reputation as an effective field commander.It also solidified the new Duke's legitimacy in the League of the Palisades as a whole, particularly among the **Dukes of the Shore**.

The war claimed the lives of **Martine Nye** (squaring off against **Maryanne Baronese** at the Battle of the Seals) and **Jordayne "the Tarnished Knight"** (rumored to have been assassinated on the order of **The Golden Knight**). Martine Nye and Jordayne were rivals and enemies of Alice Candlebrook and The Golden Knight, respectively, and their deaths are often considered as important to the rising fortunes of House Candlebrook as Christopher's new duchal title itself.

RESULT: Decisive Christopher Near-King/Candlebrook victory.
Musketeer

Close Gunner Class

1d8 Hit Dice

Three men enter a bandit's lair. They are quickly swarmed by fifteen bandits. The three dance through the Cas. Swords slide and gunpowder ignites. Only the three remain.

**Str** -2

**Def** -4

**Wis** -3

**Int** +4

**Cha** +1

**Dex** +5

**Spd** +5

**Lck** -2

#### **Multiclassing**

+2 Dex, +2 Spd

The musketeer utilizes a sword and musket giving them both close and long range options in combat. They are specialists at dueling; however, they can be very helpful outside of combat due to their charismatic ways. Their diversity sets them apart from most classes as they can adapt to most situations.

#### **Musketeer Abilities**

**At Level 3**
 The user can choose between three subclasses that alter which weapon they focus.
**Bladesman** - The user adds 1d6 to their melee aim once per long rest.

**Marksman** - The user add 1d6 to their musket aim once per long rest

**Proffesional** - Both musket and blade gain a 1d4 aim once per long rest.

**At Level 7**
The User can pick one of 2 abilities at level 7

**Sureshot** - This attack can be used once every other long rest utilizing your musket and will not miss.

**Deadly thrust** - This attack can be used three times a long rest and causes 1D6 damage bleeding damage for 3 turns if the user misses then it has no effect.

**At Level 10**
**Silver lace musket** - Shots from this musket roll with advantage twice per long rest. They have no further effect.

**Silver lace sword** - Causes 1D4 bleeding damage for two turns twice per long rest. It has no further effect.

**Lucky silver lace coin** - User rolls with advantage when the user runs below 200 gold twice per long rest. It has no further effect.

### Starting Gear

Musketeer starts off with

-1 Musket

-1 set of Medium Armor

Thank you, for choosing **Musketeer**. Please feel free to let us know what you thought about playing your Musketeer.

Also thank you to Lord Dovrra for help on this one.
House Bagus

**House Bagus** (pronounced ba-GOOSE) is a former noble house of United Merion. Located in the capital city of Wick in Closethrone, the house was in control of the city's main gates from the city's founding to the end of the Wickish War, at which point Lord Bagus was executed and the family was removed from the Twelvescore Ennobled.

## History

During the time before the Old Throne, the family that would one day become House Bagus was known as Clan Bagus. Following the founding of the city of Wick and the arrival of Duke Alistair to create the Duchy of Wick, Clan Bagus became the Fraternal Order of Bagus and was tasked with managing and guarding the main gates of Wick. Following the rise of the Candlebrooks and the Seven Great Years, the Fraternal Order of Bagus continued to man the gates, although they were not ennobled until the reign of Queen Anne IV.

During the Wickish War, House Bagus fought for Queen Alice VI against the forces of the future Queen Grace I. Following the Wickish War, Lord Bagus was executed by the newly crowned Grace, and the house was removed from the Twelvescore Ennobled. Replacing House Bagus was the newly ennobled House Gerring, led by Lady Alma Gerring, the commander who had taken the gates from House Bagus during the war.
House MacBairn

House MacBairn, located in Ashervale, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Trivia

House MacBairn is written and played by someone.
House Wulfwate

Banner of House Wulfwate created by @partbearpartnot

House Wulfwate, located in The Eastern Marks, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Trivia

House Wulfwate is written and played by someone.
House Wexerly-Crowfish

Banner of House Wexerly-Crowfish created by @partbearpartnot

House Wexerly-Crowfish, located in Heartsplain and Shelf, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Trivia

House Wexerly-Crowfish is written and played by someone.
The Gracekeeper War

**The Gracekeeper War** (849-854 YoG)was a war between loyalist **Candlebrook Merionese** and an anti-**Six-Sided Church** rebellion led by **Timmak the Sorcerer**, operating out of the **Sorcerer's Roost** (later repurposed as **Atonement**, seat of House Gracekeeper). The war resulted in the enshrinement of Houses **Odak** and **Gracekeeper** among the ranks of the **Twelvescore Ennobled**, the decisive defeat of Timmak the Sorcerer, and the cataclysmic birth of **The Spoils** in **The Mask.** It is thought to be among the bloodiest and the single most magic-intensive armed struggle in modern Merionese history.

Allied with Timmik the Sorcerer was the ancient **House of Madsonal**, who had once been a Twelvescore House but who longed to reclaim their ancient landed dominion over much of the **Lands of Talonspring** (now the northern **Red Hills**.) An internal coup within House Madsonal's seat of **Evil Eye** led to new leadership, who betrayed Timmik the Sorcerer in a crucial naval battle on **The Mask** (the **Battle of the Spoils.**) This betrayal in the loyalists' favor allowed House Madsonal to retain its position in the Twelvescore Ennobled, though they remain a somewhat distrusted House to this day for their actions in the Gracekeeper War.

Chief among the notables in this war is the **Hero of Odak,** a low-born leader of men who, in the final years of the war, led the **Six-Front Campaign** in conjunction with three Candlebrook **Krakenknights**, **Lady Lenora Gracekeeper,** and **Selena of Talonmouth,** heir to **House Harper.** Of these notables, it was the Hero of Odak's forces who first breached the Sorcerer's Roost, and it is rumored that the Hero of Odak himself slew Timmak following his retreat from the Battle of the Spoils.

The Gracekeeper War led to criticism of then-**King Lawrence VI**, who it was thought had let the Sorcerer's threat fester for too long in this frontier region of his domains. The **Council of Graces** even took the unusual step of censuring Lawrence IX, leading to somewhat bad blood between the Council and the Candlebrook Monarchy for the remainder of the **Fifth King's Century.**
House Pud

House Pud, located in Closethrone and Wick, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Trivia

House Pud is written and played by someone.
Incto

The Exoskeleton Race

**Str** +0

**Def** +3

**Wis** +0

**Int** -1

**Cha** +1

**Dex** +0

**Spd** -1

**Lck** +0

At level 5 Incto get the spell Tiny Trace.

At Level 13 Incto get advantage on hunting any form of bug.

Females:

#### ***Lore***

Incto are a race with a strong exoskeleton. This exoskeleton makes it hard for them to hide however, it provides them a strong defense. They have often been discriminated against however they are generally very proud of their race. They often are willing to fight for their race’s honor. The Incto are often mocked and often attacked. They are more of a passive race. The Incto have never publicly entered into war with a single other race. For this reason as a whole Incto are a respected race by governments. Incto are often encouraged to come into a multitude of countries. They live on average about 150 years.

The Incto have a dark gray shell on the outside of their bodies. This allows their bodies to be supported and hold a strong shape. The Incto also eat lots of small insects. This makes them extremely helpful to a majority of areas. Swampy areas especially like the Incto. The Incto have no major figures that they look up to. Their national Incto day is January 31st. They have been around for 5,000 years.
House Twirlfang

House Twirlfang, located in Bronzeclaw, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Trivia

House Twirlfang is written and played by someone.
House Gaiden

Banner of House Gaiden, by @partbearpartnot

House Gaiden, located in The Eastern Marks, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis

## Trivia

House Gaiden is written and played by someone.
The Schism of the Heartwood

The **Schism of the Heartwood (743-749)** was a civil conflict between three factions of the then-Twelvescore House of Heartwood in the northwestern Towerlands during the reign of The Tyrant Queen in the Fourth Queen's Century (700-800).

While the Schism had little to do with the Tyrant Queen's rise or downfall, it is often linked to her reign by modern historians, being the only major internal Merionese conflict during her reign (notwithstanding the later Wickish War of 750, during which she was deposed). All factions during the Schism were staunchly anti-Tyrant, but their differing views on how to solve the issue, as well as attempts by one of the factions to lobby the Council of Graces directly for their own House (an unheard of and arguably blasphemous request,) led the previously placid House to violent internal conflict. In the end, the House of Heartwood agreed to a (relatively) amicable split, breaking into four "branches" (or conclaves): Elm, Willow, and Maple (comprising the three warring factions,) and Oak (for those who had remained neutral.) This peace was partially brokered by Alice "No Relation" Candlebrook, but historians hotly dispute her actual level of involvement.

The Schism is also credited (or blamed) for setting the Heartwood Houses down the rather witchier path that they follow to this day; prior to the Schism, House Heartwood was seen as a rather earthy, rough-and-tumble House, populated by stolid lumberjacks and starry-eyed naturalists. While the resolution of the conflict -- the establishment of four distinct, relatively harmonious Houses -- was counted as a diplomatic victory for centuries, recent scholarship takes a somewhat dimmer view, arguing that the Heartwoods as a group act now too much in concert, and behave as an overly cohesive power bloc within the Western Towerlands. Their proximity to the mysterious Wisplands and the creepy reputation of the Patreon Forest they call home lend a note of menace to their political might, though at the time of the Merionese Succession Crisis they are individually regarded as fairly standard Houses of the Twelvescore Ennobled.
Bui

The Big yet Light Race

**Str** -1

**Def** -1

**Wis** 0

**Int** 0

**Cha** 0

**Dex** +2

**Spd** +3

**???** 0

At level 5 Bui do not take fall damage.

At level 13 Bui gets advantage on landing checks.

Females:

***Lore***

Bui are creatures that are big and light. Their skins are light blue. Bui started appearing around 1000 years ago. Bui generally live for around 75 years. They have no dark vision. They started to come up out of the sea around 900 years ago, there are many theories revolving around it.

950 years ago the undersea government encountered an issue the Bui were absorbing too much water and getting too big and endangering the undersea cities. They came up with a very simple solution: get the Bui to go above the sea. To convince everyone that this was ok, and not very racist they explained to all parties the exact issues and that the Bui would have 100 years to come above the sea. In which they did slowly come up. Up here they weren’t used to the drastic decrease of pressure and so were much lighter than before allowing them to essentially float longer in the air. There is very little scientific support however, there is also very little historical evidence to support it.

The gods wanted to show the Aves how inferior they were and so sent the Bui. The Bui were to show them the potential of if they became light. However, the Ave ignored this warning and continued on with their path. Once again, there is minimal evidence for this theory.

The Bui are an extraterrestrial race that came down to this planet searching for supplies. When they arrived they found that they could move much easier here and would thrive here and so stayed. There is currently no evidence for this theory and a lot against it, however, it is relevant enough to mention here.

Now for some info on the race itself.

The average Bui is about 8 feet tall. They can grow up to about 9 feet but can be as short as 6 foot. Bui’s skin are a very light blue. They are generally very bulky however are about as dense as air. Their speeds are 2x as much as any other race for the same number, they have advantage on initiative, and they can jump twice as far. At the same time any knockback damage does 2x the normal amount. Also, Air attacks deal 2x the normal damage, and they have disadvantage on things like a Dex check against a tornado. They can be a really good team member to quickly move around the battlefield, and can be a nice tank.

Thank you *Querra* for the help on this one.
House Bearbreadth

Banner of House Bearbreadth, by @partbearpartnot

House Bearbreadth, located in The Clifflands, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis

## Trivia

House Bearbreadth is written and played by @partbearpartnot, who also created all of the house banners.
House Kernow

Banner of House Kernow, by @partbearpartnot

House Kernow, located in The Towerlands, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis

## Trivia

House Kernow is written and played by someone.
House Ooroo

House Ooroo, located in The Magewood, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Geography and Climate

### Natural Landmarks

* Hills of the Matriarch

## History

Ooroo is an ancient house founded before the Candlebrook unification(Over 1000 years old)

House Ooroo played in important role in early Birchcrown wars assisting House Illwoll.

## Leadership and Government

Current Lady - Frega Ooroo (Age 0)

Due to the young age of the head of house, is currently ruled through some sort of committee.

## Trivia

House Ooroo is written and played by community member Gaunt Rickley.
House Vianoziah

Banner of House Vianoziah created by @partbearpartnot

House Vianoziah, located in The Eastern Marks, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Geography and Climate

### Natural Landmarks

* The forests of House Vianoziah are historically called the **Shaderoot** for their dense canopy. The grand hunting and local legends around the Shaderoot have lead House Vianoziah to take a rather conservative approach to the woods.

## History

A Tough and Earthy house first established approximately 350 years old, Vianoziah holds heavily forested lands in the Eastern Marks. A resilient people, the citizens of the land have great skill in hunting the dangerous wildlife of the woods, and even more skill cooking exotic dishes from them.

Tales of the forest and songs of the hunt have become a past time in Vianoziah lands creating a tight knit community of people.

## Leadership and Government

• Currently headed by Margrave (Lord) Ketnec Via'noziah

## Traditions and Culture

The nobility of House Vianoziah pride themselves on the virtues of education and loyalty. The words of the first lord of the house are taught to every member of the house from very early on, "Loyalty is earned,and it must flow both ways."

### Notable Buildings and Monuments

* Soarhart - the primary castle and seat of power for the Vianoziah line.
House Lyrch

House Lyrch, located in The Eastern Marks, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Trivia

House Lyrch is written and played by someone.
House Voyeugnier

Banner of House Voyeugnier created by @partbearpartnot

House Voyeugnier, located in Doublecrown and Red Hills, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Trivia

House Voyeugnier is written and played by @ShinobiSli. He received the email confirming that he would be playing a House in the first season of AMWNCTF while he was wine tasting, and immediately had the idea for a House that made its riches in wine-making.

* "Voyeugnier" is a portmanteau of "voyeur," and "viognier," a type of white wine.
The Merionese Succession Crisis

The Merionese Succession Crisis, also known as the Merionese Civil War, is a conflict in United Merion regarding who should rule the kingdom following the events of the Cataclysm at Brookhaven. The conflict is primarily between forces led by one of five individuals: King Colin I, Alistair Candlebrook, Hannah Candlebrook, Caleb Burns, and Ben-of-the-Green.

## Arguments Against Colin

Following the Council of Graces' decision to name Colin the rightful heir of Merion, the other claimants to the throne gave reasons why, accepting the Barandean Theory to be true, they deserved to rule instead of Colin.

Alistair argued that Colin could not be trusted to rule. Given the circumstances, it is reasonable to skip Colin and give the crown to the next legitimate heir: himself.

Hannah argued that had Lawrence XII lived past 1100 YoG, which was likely, then it would have been a Queen's Century for succession, making her the rightful heir. Given the circumstances, it is reasonable to make an exception to the King's Century/Queen's Century rule.

Caleb argued that were he legitimate of birth, he would be the rightful heir before Colin. Given the circumstances, it is reasonable to ignore the fact that he is a bastard and make him the rightful heir of Merion.
House Cerberus

House Cerberus, located in Ashervale, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis

## Trivia

House Cerberus is written and played by someone.
House Rarar

House Rarar, located in The Clifflands, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Trivia

House Rarar is written and played by someone.
House Kiptilon

House Kiptilon, located in Ashervale, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis

## Trivia

House Kiptilon is written and played by someone.
House McDuff

House McDuff, located in Starry Mark, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis.

## Trivia

House McDuff is written and played by someone.
Races

## **Aga**

The Cat, Dog Race

**Str** +0

**Def** +0

**Wis** +2

**Int** -2

**Cha** +1

**Dex** +2

**Spd** +1

**Lck** -2

## **Tenor**

The Large Eared Bear Race

**Str** +2

**Def** +2

**Wis** -2

**Int** +0

**Cha** +1

**Dex** -2

**Spd** +1

**Lck** +0

## **Bui**

The Big yet Light Race

**Str** -1

**Def** -1

**Wis** 0

**Int** 0

**Cha** 0

**Dex** +2

**Spd** +3

**???** 0

## ***Jito***

The Nice Hair Race

**Str** -1

**Def** -1

**Wis** -1

**Int** +1

**Cha** +2

**Dex** -1

**Spd** -1

**Lck** +3

## ***Ave***

The Human Race

**Str** +0

**Def** +0

**Wis** +0

**Int** +0

**Cha** +0

**Dex** +0

**Spd** +0

**Lck** +2

## ***Sojo***

The Blade Limbs Race

**Str** +0

**Def** +0

**Wis** +0

**Int** +1

**Cha** -3

**Dex** +2

**Spd** +1

**Lck** +1

## ***Zeepeelee***

The Light Fighter Race

**Str** -1

**Def** +0

**Wis** -2

**Int** +1

**Cha** +5

**Dex** -1

**Spd** -2

**Lck** +2

## ***Khay***

The 0 Race

**Str** +0

**Def** +0

**Wis** -4

**Int** +5

**Cha** -4

**Dex** +0

**Spd** +0

**Lck** +5

## ***Ywren***

The Red Panda, Fox Race

**Str** +0

**Def** +0

**Wis** -2

**Int** -2

**Cha** +2

**Dex** +2

**Spd** +0

**Lck** +2

## ***Psujer***

The Advanced Human Race

**Str** +2

**Def** +0

**Wis** -2

**Int** +2

**Cha** +0

**Dex** +0

**Spd** +0

**Lck** +0

## ***Salemia***

The Magic Human Race

**Str** 0

**Def** -2

**Int** +2

**Wis** 0

**Cha** +2

**Dex** 0

**Spd** 0

**Lck** 0

## ***Incto***

The Exoskeleton Race

**Str** +0

**Def** +3

**Wis** +0

**Int** -1

**Cha** +1

**Dex** +0

**Spd** -1

**Lck** +0

## ***Elftin***

The Elvish Race

**Str** +0

**Def** +0

**Wis** +0

**Int** +0

**Cha** +0

**Dex** +2

**Spd** +0

**Lck** +0

## ***Rixey***

The Dog Race

**Str** -3

**Def** -3

**Wis** -1

**Int** +2

**Cha** +3

**Dex** +0

**Spd** +0

**Lck** +4

## ***Rook***

The Castle Race

**Str** +6

**Def** +6

**Wis** +0

I**nt** -2

**Cha** +0

**Dex** -4

**Spd** -4

**Lck** +0

## ***Vulpes***

**Str** -2

**Def** -2

**Wis** +2

**Int** +1

**Cha** +1

**Dex** +2

**Spd** +0

**Lck** +0

## ***Djon***

The Viking Race

**Str** +4

**Def** +4

**Wis** +0 **Int** +0

**Cha** -4

**Dex** -2

**Spd** -2

**Lck** +2

## ***Dazzle***

The “Fairy” Race

**Str** -2

**Def** -2

**Int** 0

**Wis** 0

**Cha** 0

**Dex** +3

**Spd** +3

**Lck** 0

Thank you to *Brodan, Lord Dovrra, Querra,* and *Cubic* for helping me on these.
House Alston

Banner of House Alston, by @partbearpartnot

House Alston, located in The Towerlands, is a major Noble House in Merion. As the home and seat of power of one of The Twelvescore Enobled it is a major geo-political force in Merion, and an important contributor to the events prior to The Cataclysm and the resulting Merionese Succession Crisis

## Trivia

House Alston is written and played by someone.