Argo

Argo is the DropShip owned by your mercenary company. It provides quarters for your mechwarriors and other personnel, bays for your mechs and storage for any salvage you pick up during missions. The upgrade system has been extended compared to original game and includes new upgrades and upgrade categories.

### Overview

There several upgrade categories:

* Systems & Support
	+ Power System
	+ Structural Structure
	+ Drive System
	+ Habitat Pods
* Command & Control (UPGRADES REQUIRED TO DROP 2 LANCES INTO THE BATTLES, THE GAME NEEDS TO BE RE-LAUNCHED AFTER THE FIRST UPGRADE IS PURCHASED)
	+ Drop Size (Required to increase number of mechs dropped into the battle)
	+ Tanks & Storage (allows dropping more vehicles and includes storage cost savings)
	+ Drop Tonnage (increases drop tonnage)
* Combat & Deployment
	+ Mech Bays
	+ Repair & Refit
	+ Training Modules
* Personnel & Medical
	+ Med Bays
	+ Recreation

### Systems & Support

**Power Systems** upgrades provide Tech Point bonus and are a prerequisite for various other upgrades.

**Structure** upgrades provide reduction to monthly upkeep of stored items (equipment, weapons, salvaged mechs, stored mechs) and also are a prerequisite for various other upgrades.

**Drive System** upgrades reduce travel time to and from Jump Points and provide a Tech Point bonus.

**Habitat Pods** upgrades increase the number of mechwarriors which can be hired and provide moral bonus. Also they are a prerequisite for some of the other upgrades.

### Command & Control

**Drop Size** upgrades allow to drop additional mechs into the missions beyond the original limit of 4 mechs.

 Repaired Mechbay
 Repaired Mechbay
 Repaired Mechbay
 Repaired Mechbay

**Tanks & Storage** upgrades allow dropping an additional two vehicles and allow further reduction in storage upkeep costs.

 Leopard Munition Dump
 Vehicle Bay
 Vehicle Command

**Drop Tonnage** upgrades allow to increase maximum tonnage of the battle drop. Each upgrade increases maximum drop tonnage by 50 tons, with a starting limit, without upgrades, at 400 tons.

### Combat & Deployment

**Mech Bays** upgrades allow to hold more mechs and vehicles, and provide a Tech Points bonus. Each mech bay can work on one mech at a time, so having multiple bays allows multiple repair/refit jobs to be conducted in parallel.

**Repair & Refit** upgrades provide Tech Points bonuses and increase mech bay speed.

**Training Modules** upgrades allow mechwarriors to gain experience in simulators instead of actual battle drops.

### Personnel & medical

**Med Bays** upgrades improve recovery times for injured mechwarriors.

**Recreation** upgrades provide bonuses to Morale and Tech Points.

### Summary of Upgrades Benefits

By installing all upgrades your company will get following benefits:

* Mechwarrior capacity: 6 -> 24
* Mech storage capacity: 6 -> 18
* Vehicle storage capacity: 6 -> 18
* Drop Mechs capacity: 4 -> 8
* Drop vehicles capacity: 2 -> 4
* Drop tons capacity: 400 -> 800
* -25% upkeep on inventory
* Reduced travel time from and to Jump Points by 45%
* +25 Tech Points
* +5 Medical Points
* +24 Morale
* Chance to die due to lethal damage or incapacitation reduced by 5%