Assorted Civilian Technologies

## Industrial

### More Efficient Engine (-10% promethium costs)

**On Finding**: A complete STC template for a vehicle engine that is 10% more fuel efficient than any currently in use.

### Improved Excavator Mining tool (+25% mining income)

**On Finding**: The second and final partial STC is 96% complete and is of a far more efficient excavation machine that will provide a major boost to mining as well as the speed at which underground construction projects can be completed.

**On Completion**: The first and currently most useful STC completed was the Improved Mining Excavator. This design will allow for mines to be dug significantly faster allowing an increase in metal production of around 25%. Fabricator-General Britton has immediately relayed this to the rest of the Nine Worlds and hopes that it will help with the current metal shortages.

### Drone Maintenance System

The Drone Maintenance System is an update to various maintenance systems in use, utilizing networked drones and various advanced communications technologies to greatly improve the efficiency of maintaining buildings. Their mode of operation was inspired by observations of the Necron's worker scarabs, and their use almost resembles them. The net effect of this is reducing city upkeep by a full 10%

### Advanced Agricultural Drones

These drones have really more evolution of the previous generation of agricultural mechanisation, incorporating both deeper knowledge of plant and animal life and more advanced knowledge just generally. They do result in an ability to optimise food production and manage ecosystems to an incredibly precise level in a wide array of environments, without the immense amount of effort that would normally be required to do so.

### Manufacturing Drones

These Drones are designed to preform much of the troubleshooting needed in current automated factories, reducing the number of human workers needed even more.

### Upteched Forges

Upteched Forges were designed by teams of Archmagos who noticed that technology had advanced to the extent that it would be worthwhile to increase the cost in advanced technologies by an order of magnitude or two in exchange for even modest productivity gains. They effectively redesigned the forge from ground-up, utilising advanced technology in place of the usual menial or more basic technology typically used in a forge whenever possible. From drones to reduce labour, to regular use of advanced communications technology to coordinate work better, to the replacement of tools with more advanced versions. Where Forges of the Imperium assumed advanced technology was a premium, the Upteched Forges assume they are readily available.

The result costs a large amount of advanced technology to build and maintain, amounts that would have rendered the idea insane and unworkable in the past, but are now practical for most polities to build. In exchange, the Upteched Forge produces far, far more advanced, exotic and relic technologies compared to their peers that more than offset this cost. Provided of course that one already has enough technologies to reach that critical point.

### Runeforge

Developed by the Sirens after being given Conclave Technology, the Runeforge uses a series of intricately arranged Runes in order to produce exotic materials and technology. The Runes inscribed have a level of precision unheard of in Siren History, achieved via Nanotechnology (limited only by the fact that more precise runes are both more powerful and more fragile). These runes are used to interface with the manufacturing process in countless novel ways.

For example, Runes of Electricity are used to effectively modulate the electromagnetic fields in the manufacturum, while Runes of Inverted Fire are used in conjunction with other technology to effectively contain materials that are heated to unimaginable temperatures. The manufacturum is also overlaid with a series of Trap Runes that are effectively used to precisely time the triggering of other runes during the manufacturing process in contrast to their regular use.

All in all, the Runeforge should be an excellent addition to the production of our more exotic technologies and materials.

### Hybrid Farms/Ecospheres

With the optimization of food-producing crops reaching a point of diminishing returns from improved hydroponics to genetic optimization and more, Fenris and the First Worldship have found yet another advancement in their collaboration. Specifically, where crops and life are grown side-by-side. While crop rotation and growing different types of crops together is not an unknown concept, between the two worlds they have found numerous combinations of existing crops and animals that should be some mix of being more productive or requiring less maintenance compared to existing arrangements. This concept extends also to the development and maintenance of global ecosystems, with the two worlds finding several routes to notably improve the terraforming of worlds, in both speed and final outcomes. Even Agriworlds should notably benefit, along with an expected increase in the 'strength' of the Primal Warp on worlds using this methodology in the longer-term.

### Automated Asteroid Miners

The basis of the Imperium Secondus' mining is a set of automatons that can strip mine asteroids or low atmosphere worlds for decades at a time without maintenance or oversight, allowing for highly effective use to be made of a systems asteroids at a remarkably low cost. These automations can even refine the gathered ores and prepare them for shipment without oversight. These are unfortunately impossibly to use due to Mechanicus internal politics.

### Even Better Factory Automation (+20% material production)

**On Finding (1)**: an improved form of automation for manufacturing which will have a approximately 10% increase on the efficiency of factories, 71% complete.

**On Finding (2)** : The first complete STC found was an improved and complete version of the Factory Automation STC found at Dorthonion. This is notably better than the version that he has put together, and will double the effects.

### Automated Forge (double advanced material production)

**On Finding:** The STC is of an automated forge such as can be found in the great forge world such as Mars, this will allow for a Tech-Priest to very complex artifacts such as power weapons and refractor fields in far greater number than can usually be made.

### Adamantine Forges (+25% Advanced Material Production)

**On Finding**: The second is a group of small Adamantium production forges, 7 functioning and 45 partial, that will allow you to produce Adamantium 5% faster then any known technique, allowing you to construct Adamantium objects faster.

**On Completion**: Five years ago Tranth spent a year reverse engineering the Adamantine Forges that he found under Babylon. He took almost the entire year to complete this project but was successful as expected. He tells you that the new Adamantine Forges will make the production of Adamantine far easier and should increase the amount of advanced material that you can produce by a quarter, which is rather significant.

### Plasma Cutter (+25% Advanced Material Production)

**On Finding**: One nearly totally complete (97%) STC fragment of an improved plasma cutter

**On Completion**: After a hard year's research and experimentation Magos Explorator Tranth managed to complete the partial STC template of the improved Plasma Cutter. He informed you that the plasma technology used in this cutter is more advanced then the ordinary plasma used by the Imperium and that there is still more to be learned from this STC. The first complete cutter built following the new template is around 20% more effective then the plasma cutters that Magos Explorator Tranth is familiar with.

### NPG Forge STC (+15% EM production, +50% RM Production)

**On Finding:** Another design was the Neutron, Plasma, Grav, Forge, or NPG Forge. This immensely complicated and expensive to produce this forge uses several types of technology to achieve incredible precision. Neutron Lasers are used for cutting and etching, Plasma serves as heat and combining materials and Grav technology allows the operator to mould the materials within the forge however they desire. Even small amounts of Statis technology are used to ensure that materials are kept in the perfect state for combining and use. This advanced forge will greatly increase your ability to produce the most advanced technologies in the Imperial Trust.

### Nano-Forge +100% Relic Material Production

The Nano-Forge is an incredibly advanced forge that uses nanites to construct items on an atomic scale. While time consuming and requiring a skilled Magos to use this allows for the production of some of the most complex and advanced technological components at a far greater rate than conventional means.

### Ground Shipyards

Ground Shipyards, or Groundyards, are intended to effectively allow planets (or ideally, moons) to build shipyards without the corresponding orbital defences. They are considerably more expensive than that of regular shipyards, as they include considerable amounts of gravity technologies to effectively simulate voidspace on the ground as well as to gravitically launch any completed ships (A modified version of the Orbital Grav-Relay design is used here).

However, there are benefits made in this exchange, most notably the easy access to planet/moon-bound industries and power supplies, as well as the Groundyards being rather hard to kill compared to normal shipyards. Combined with the Conclave member’s far better industry, this is an exchange that may be considered worthwhile

### Very Advanced Hydroponics (+50% Hydroponic Production)

**On Finding**: A 10% complete partial STC of a Hydroponics system better than the one you currently possess.
**On Completion**: This year year the Archmagos Explorator finally got around to completing the STC for the very advanced Hydroponics. He tells you that the new design is around half again as good as the version currently in use and should be enough to reduce the amount of food Midgard needs to import by sixty percent. This would allow Midgard to last for eighty years on its current food reserves and allow Governor-General Aelfric to easily reach his aim of storing up a century worth of food.

### Next Level Industry

At current time the Trust is reaching its practical limits in a most basic field, the size of its mines, its factories, the arteries of its industry. The most dramatic examples of this is probably Avernus’ orbital mines which are the largest of their kind in the Trust, both of which extract an unfathomable amount of raw material every day. However, even if the Trust had the population needed to expand them, they lack the understanding needed to construct them. In theory creating the larger scale is well within the Trust’s grasp, Tranth or no Tranth, but it would take time the Trust can ill afford since it would divert away from other research opportunities. As such it is much simpler to use the designs created by Callamus, which had already created the equipment and protocols of required scale. All that the Trust needs do is swap out the less efficient designs with better ones where needed and when the time comes, they will be able to once again expand their industries.

### Vibro Generators

Used to sift for valuable minerals in soil and break down large chunks of raw metal efficiently and easily. Cheap for a polity with the resources of Callamus and cheap for the Trust as well. The Trust does have access to similar devices already, but the Callamus designs are superior, as is the case with a decent chunk of their industrial technologies.

### Single Purpose Forges

The Adeptus Mechanicus of Callamus is ever seeking methods to increase the productivity of its forges, which are the backbone which the entire Forge-Empire depends. One of their more recent discoveries is how to build Forges entirely specialized for the production of a single type of equipment. These Forges are significantly more productive and efficient than other forges of their type, at the cost of being unable to produce any form of technology other then what they were designed for without being rebuilt. Currently, they have designs for the production of all basic and advanced power armors, weapons, and vehicles below heavy size.

#### Carbine pulse rifles

Archmagos Tranth spent a year designing a Single Purpose Forge for the production of carbine scaled pulse rifles. This will cut a quarter of the manufacturing price for the pulse rifles, allowing for the Trusts regulars to more easily be up-gunned to using pulse.

#### Trooper Power Armour

Archmagos Tranth spent a year designing a Single Purpose Forge for the production of Trooper Basic Power Armour. This is the most widely used power armour in the Imperial Trust and cutting down on its production costs will have a massive impact. It might even make Midgard equipping their Chosen with power armour possible.

### Singula Smitheries

Inspired by Valanar these hyperspecialized forges greatly assist in the production of mastercrafted or even relic gear within their narrow preview. Each one is a custom built forge able to greatly ease the creation of masterworks and relics of a single type. For example, one may be able to forge power swords, or plasma pistols, or only a specific kind of power armor. Complex items such as vehicles or macro weaponry require multiple synchronized forges to create. The existence of these forges has allowed the concordat to supply their most elite forces with a surprising amount of relics, as well as greatly streamlining the production of their most advanced technology. A version directly tied to Valanar once existed that drew on the mythos of enslavement, allowing his priests to draw directly on his story to aid in their forging. though this is draining and dangerous as the more they draw upon his legend the more they are subjected to his suffering. It has been theorized that this function could be recreated with secular psytech, and efforts to do so are ongoing.

#### The Nanofusion Reactor used in the Catachan Plasma Commando Augments

Archmagos Tranth spent a year creating a Singula Smithery that produces the Nanofusion Reactor used in the Catachan Plasma Commando Augments. This is far less effective then a normal Singula Smithery due to making only a single part but he estimates thathe should be able to shave off 10% of the Augments cost.

### Climate Control Networks/Ecological Preservation Protocols

The creations of Leman Russ due to his awakening to the primal warp and witnessing the devastation wrought by the Tyranids. Armed with a greater appreciation of the benefits of nature Russ created these devices to minimise the impacts of habitation upon worlds and to preserve the creatures and plant life found upon them. Perhaps less actionable outside of the Imperium Quartus, where the Wolf Legions are gaining more experience using the Bifrost translocation method, but the technologies do benefit other polities as well. Specifically most hive worlds still lack the ability to feed themselves, as these devices aid in restoring their lost ability to do so.

### Great Levers

Effectively a mega project, a lever is a vast system combining geological manipulation and arcane science to create a command centre where virtually an entire world can be weaponized against an attacker.

Although requiring highly trained experts to use correctly, when done so the ground beneath an enemies feet can be made to fall away, mountains seeming to spontaneously rise, earthquakes striking instantaneously and other god-like feats.

This was crucial to retain vital worlds threatened by Talos, whose unending metallic advance was such that no advantage whatsoever could be given to them, whether it be landing zones or even earth to walk on. Instead, they were made to swim through magma, their living metal bodies weathering the journeys.

Although remarkable, much like his brother’s planetary stealth field, this design is astronomical in cost and time to build.

### Magma Taps

Developed as a side effect of the Great Lever project, Magma Taps were created to more efficiently harvest metals from lifeless worlds.

Using oversized atomic charges or precisely targeted kinetic impactors, a section of the target world’s crust is blasted off, creating a vast sea of magma dozens of kilometers across. The magam tap is then lowered into the magma. The environment around the tap will become deeply unstable and dangerous, dramatically increasing the cost of concussion, well past the point where on site processing of ores is infeasible. To get around this, the tap uses lifters based upon those in the star mines to draw vast quantities of metallic substances from deep beneath the magma sea, before blasting them into orbit via an integrated high capacity mass driver.

While the tap is robust enough to need relatively little maintenance, it is fairly expensive to construct, and the entire affair is extremely power intensive. They require either a local source of energy or the construction of power stations in orbit to supply the power hungry systems of the tap with the needed power. To date, attempts to weaponize the magma stream without full deployment of a Great Lever System have met with failure, though attempts to change this have been made.

### Ultra Dense Mass Production

The toughest naval armour made by mankind is the ultra-dense armour that has been used in the construction of Astartes vessels for millennia. While incredible armour by most metrics, the sheer time and expense involved in producing it has limited its use to the most vital of ships. Recently Vulkan spent a period of time attempting to make use of the advanced gravitic and thermal technology that he now has access to to create a way to produce Ultra Dense Alloys in greater quantities. His creation is complex and expensive to build but should allow for the production of Ultra Dense Alloys at half the price in a tenth the time, greatly expanding production rates.

### Mobile Factories

One of the biggest issues of waging war on a large scale in the modern era is the sheer length that your supply chains often end up being, and all the problems that come with that. This is often reduced by a mix of massive stores and naval production but both solutions have their problems. The Imperium Secondus however has come up with an additional solution, mobile factories that can easily be set up close to the front line, and picked up and moved when the front gets closer. This allows for a steady supply of munitions to reach the front, without overly exposing industrial production to damage.

### Automated Factories

These factories are nearly entirely automated, needing only a single living oversee for a large factory, mostly to act as a troubleshooter. These factories are limited to producing basic materials, and mostly act to free up trained workforces to work on more advanced production.

### Simplified Forges

Archamgos Tranth has recently finished designing a simple but revolutionary set of Forges. These forges should be able to work with far less Mechanicus oversight than traditional forges allowing them to be run in conventional Hives and mostly manned by normal citizens. While less efficient than normal designs, their ability to shift Advanced Material production mostly out of the Mechancius’ hands into the realm of normal citizens has the potential to be world-changing.

### Improved Simplified Forges

A century and a half of experience with Simplified Forges and various miscellaneous technological advances have resulted in various iterative upgrades from all sorts of angles. The improvements range from production methods to better integration with their hives and other areas, particularly with making the forges better adapted for the non-Mechanicus. Altogether these changes add up to a notable increase in effectiveness over their predecessor.

### Matter Trasmutators

The people of the First Worldship developed their ability to fabricate various materials to a level bet compared to Trasmutation. Again, their final fabricators are far out of your league but some of their earlier technologies should be usable. While far to expensive and slow to use for simple projects, these Matter Trasmutators should massively increase your ability to produce the most advanced of materials and technologies.

## Construction

### Constructor Swarm

Developed by a Techmarine of the crimson fists chapter within Secondus, the constructor swarm is a few dozen drones of various sizes equipped with manipulators intended to rapidly assemble prefabricated fortress modules.

Using tau derived AI and Dark age cogitators the swarm is capable of moderately complex problem solving within its narrow area of focus. Cheap to produce and surprisingly compact to store, a single small swarm is capable of setting up a module in approximately half an hour, needing only a single operator to direct the placement of defensive structures.

While they can to a limited extent generate layouts, they are not particularly effective and left to their own devices will usually produce a mediocre if functional layout, as such a human planer is needed to make the most use of them.

The ability to both deploy modules more quickly, and to do so without having to tie up forces has proven to be of great use in Secondus, as well as making such fortresses even quicker to construct, it has done much to make the use of prefabricated modules viable in all marine formations that would otherwise be loathe to waste manpower on such a task.

### Advanced Construction Drones

Used by skilled engineers and architects of the Earth Caste, these devices are very sophisticated, but when used correctly can construct impressive structures and equipment at a rapid pace. While the educational concerns are problematic, they allow combat engineers the ability to assemble considerable fortresses and conduct repairs rapidly even under intense fire, or to accelerate peace time construction significantly.

### Advanced City Planning

Imperium-era Hives are probably one of the least productive places per capita for a variety of reasons, and even Hives made with Dark Age Technology retain substantial amounts of issues that cause them to be less productive than smaller cities. Over time, however, just about every galactic power in the galaxy has found steady refinements of city planning and designing even as new technologies are introduced and with Magoses, First Worldship AI and other iterating on design principles for more productive cities. The end result is a new generation of Hive designs for a variety of different environments which are notably more productive and livable than their peers.

### Modular Construction

The creation of Callamus and the Ultima Compact, modular construction takes the ideas of the modular fortress to the next extreme, creating vast arrays of modular designs that can be cheaply assembled, transported and constructed. The most impressive version of these is the hive of Qurobis Prime which was legendarily constructed in a single afternoon by skilled Callumite engineers. Excellent propaganda which leaves out how it lacked defenses, was very unstable and unfit for human habitation, issues that had to be corrected over the following years. The point of the story remains, these new designs allow for entire hives and other infrastructure to be rapidly assembled, with some glaring caveats. These designs are not strong, they are not comfortable and they are not complex. The Mechanicus is nowhere near being able to construct modular Forges. However, they are still an excellent foundation and when combined with modular fortresses can form a forward operating colony as more permanent and defensible structures are constructed.

### ModTek

Originally invented as, of all things, a line of toys, ModTek is made up of a number of extremely modular parts that given a proper schema or skilled engineer can be rapidly assembled into almost any machine desired. An expensive, bulky, and worse performing one sadly, not well suited for warfare, but the ability to turn a pile of parts into anything needed at the time from a microwave through sensor to a lasgun and back again has proved quite valuable especially on frontier worlds and smaller ships, and in the hands of skilled engineers can be used to improvise machines on the spot to solve whatever problems they might happen to have at the time.

### The Well of Urd's Starship Construction Technologies

On Finding: The automated factories that The Well of Urd contains are similar is design to those used by Muspelheim but slightly more efficient. There are also several technologies designed for the construction of starship parts and the repair of starships that seem to be more effective then current methods.

On Completion: Last Year Archmagos Tranth reverse engineered the starship construction technologies of The Well of Urd. This technology will have to replace most of the current components of a shipyard, doubling the cost, but should increase the shipyards capacity by a third and the rate that it can build new ships by 25%. While this does make shipyards more expensive the decease in construction times in more then worth it.

## Cogitators

### R&D Super-Cogitator STC (+10 to all Mechanicus research and design rolls, reduce Mechanicus research and design time, increase Mechanicus research and design costs)

On Finding: The cogitators in the research laboratories are both far more complex then anything that Archmagos Tranth has ever seen and far more effective. He tells you that as well as having a ridiculous amount of data-storage capacity, which can be backed up onto Data-Jewels, and processing power it utilises quantum computing to assist in research. This is likely to be highly helpful in both his efforts to reverse engineer and improve on technology and in design work, though the price of the Super-Cogitators will increase costs.

### Faster Cogitator (+5% to AA rolls +1% Thrones income)

On Finding: 9 cogitators that seems to be significantly faster then the type that Magos Explorator Tranth is familiar with.

On Completion: Magos Explorator Tranth spent most of this year taking apart one of the cogitators found under Dorthonion so that he could see how it worked. Thanks to the facilities and support of the Temple of the Omnisiah he succeeded on the first try. Magos Explorator Tranth now has the designs of the faster cogitators which will have both military and civilian uses and can be traded to the Forge-World of Atlas for around ten thousand credits.

### Better Analysis Cogitator (+15 to research, +3% to Thrones income, +3 to officer training and +7 to pilot training )

On Finding: The next major discovery was of a room filled with powerful cogitators. There are ninety-six cogitators of which sixteen are fully functional. These cogitators seem to have far better analysis capabilities then those that Tranth is familiar with and should be able to improve his work in several ways, most importantly in making it easier to reverse engineer archeotech and complete partial STC templates.

On Completion: Magos Explorator Tranth spent some of the year examining the Cogitators found under Babylon. One of his first discoveries is that they were working at well under full power as one of the wires had rusted through, when replaced it improved the analytical capabilities by 50%. Seven months into the year Tranth had discovered enough about the cogitator to reproduce it and get an overview of its capabilities. As well as being a major boost to research the modelling capabilities of the cogitator and its ability to run complex simulations will be very useful for training new pilots, slightly useful for training new officers and help Henry in modelling the economy.

### Extrapolation Cogitators (+15 to completing STCs, +10 to sensor rolls)

On Finding: The final STC discovered was another Cogitator, this one seemingly designed to extrapolate from existing data. The template is 73% complete.

On Completion: After spending much of the year studying it, Tranth was able to complete the Extrapolation Cogitator STC. He found that the completed cogitator will be very useful in his attempts to complete other partial STCs and that it is also useful in decoding sensor data and should greatly reduce the chance of anything slipping past sensor nets that have this type of cogitator attached to them.

### Even Faster Cogitator (increase thrones bonues to +3% and AA bonus to +20]

On Finding: The second partial STC he found was of a cogitator faster than the ones he found under Dorthonion. This STC is 55% complete.

On Completion: The second design was the Even Faster Cogitator, which seems to be an improved version of the fast Cogitator that was found under Dorthonion. According to Archmagos Explorator Tranth this will be able to quadruple the benefits that the Fast Cogitator provided.

### Super-tough Cogitators

On Finding: The final discovery of the year was of a STC that allows the production of cogitators that are far tougher then usual. These cogitators would be almost as tough as common armour plating and would be immune to most forms of attack. This would allow them to function at full capacity despite battle damage making them invaluable for the more advanced war machines of the Imperium, especially starships.

### Data-Sentinel STC (+200 to rolls to resist scrapcode and hacking)

On Finding: There were also several data STC that are highly useful the first of which is the Data-Sentinel, a high-level defensive cogitation routine which is far better at defending against scrapcode and other forms of data warefare then anything the Mechanicus currently has access to.

### Partial Termite Archive Indexing

While the quantity of data in the Termite Archives remains beyond insane, efforts by members of the Sane have made progress on deciphering and indexing parts of the Termite Archives. The sheer amount of effort needed to fully index and organise the Archive remains incredible, but even this small fraction has a host of useful technology, even if there remains oceans of unsuitable technology and size scaling issues in the way.

## Materials

### Lower Mass Alloy

On Finding: Partial STC, 80% complete, that depicts a slightly better metal alloy that will be able to cut down on the amount of metal used in construction by one or two percent. This will provide a small but significant boost to the amount of metal that you will have on hand.

On Completion: The STC fragment completed was the Lower Mass Alloy, which is a method to construct sturdy allows using less metal to achieve similar results. These alloys will provide a small but significant reduction in the metal consumption of the Nine Worlds.
Reduce all metal expenditures by 1%.

### Muspelheim Grade Ceramite

On Finding:The next interesting partial STC is 52% complete and is for Muspelheim Grade Ceramite, a easily producible Ceramite that is enormously resistant to thermal energy. Archmagos Tranth suspects that this would be very useful to protect against melta and plasma weaponry and to build plasma reactors out of in case of melt-down. He also wonders whether Muspelheim still has the design for it as this is most likely what the base of the Nomad Cities of Muspelheim were originality armoured with.

### Silversteel (Advanced Material, tough, las and non-energy resistant)

On Finding:The other complete STC found was an alloy called Silversteel, which is harder than normal tank armour, reflects lasers and is highly resistant to all non-energy based attacks. Unfortunately, it is rather hard to produce, and Tranth classifies it as an Advanced Material. He believes that this would be a good upgrade to aircraft, as it is resistant to the most common forms of AA fire.

### Self Reparing Alloy (+50% cost to produce, -80% Material upkeep, -30% Metal upkeep)

On Finding: A partial STC template. The template is of a alloy that while no stronger then the currently known alloys is capable of a very minor level of self-repair, making it far less likely to wear out. If completed this STC Template would allow you to quarter the Material upkeep cost of anything that it is made out of it.
On Completion: Magos Explorator Tranth was highly successful in his attempt to complete the STC of Self Repairing Metal, though he admits he was inspired by watching the Necron Living metal in action at the siege of Dorthonion. The Self Repairing metal is half again as expensive to produce as normal, metal but will reduce Material Upkeep by 80% and Metal Upkeep by 30%, usually taking a mere seven years to pay for itself.

## Medical

### Auto-Doc Bed

**On Finding**: The third complete STC is of the Auto-Doc bed, a advanced medical device capable of treating the injures of those put in it. This treatment is of lower quality then that provided by a trained doctor but is still more then enough for simple injuries and will free up doctors to focus more on the harder cases. Henry will begin installing these in his hospitals immediately and General Drago wants to figure out the best way of supplying Auto-Doc beds for his forces.

### Medical Diagnostic Pod

This is the design for the medical diagnostics pod that you have examples of. This pod is able to quickly diagnose any patient put within it and provides a great deal of information about what ails them.

### Medi-Gel (+100% to effect of medics)

This substance can be spread over a wound and will quickly set, forming a strong flexible layer that will bond to the skin and cover a wound stopping bleeding and additional contamination. Medi-gel also acts as a disinfectant, provides antibiotics and anti-shock drugs as well as encouraging cell growth and healing. This is easily applied first aid that will be able to greatly reduce the number of soldiers who die without receiving proper medical care, and the number that need proper medical care in the first place.

### Advanced Field Medical Tools (+50% to effect of medics)

This is a collection of easily transportable tools that will allow a medic to preform far more effectively on the field. While non of these tools are revolutionary many of them are far better then anything else of their size that you know of.

### Hyper Advanced Juvenat

**On Finding**: Shortly into the year he found a complete STC detailing how to produce and apply a form of Juvenat that is around as difficult to make as the most advanced form that the Imperium currently possesses, but over twice as effective, allowing the user to live over seven centuries. This will double the lifespan of the Emperor's most valuable human servants ranging from the common Inquisitor and his favoured agents all the way to the High Lords of Terra, Archmagos Explorator Tranth informs you.

### The Longevity Vaccine

Created as an attempt to create a cheaper alternative to Juvenat, the Longevity Vaccine inoculates a person from most causes of ageing and various mundane genetic flaws. With it, a human can expect to reach around 150 years of age with Grand Conclave medical technology (excepting Juvenat). The Vaccine itself is superseded by Juvenat treatments, but unlike Juvenat is exceedingly cheap to produce.

### Codex Medicae

The work not of the estimable Primarch Corvus Corax, but instead of his Firstborn Son Quoros Haldo and comes with a bevy of new medical equipment. The Codex Medicae is a vast medical encyclopedia filled with instructions to medicinal practitioners at all levels from nurses to administrators.

This alone would be valuable enough, but it also contains thousands of improvements for medical practise of all kinds. When combined with the improved medical equipment and training it has the potential to revolutionise all aspects of the Imperial remnants medical abilities and save trillions of lives.

Perhaps the most interesting part of the book is that so much of it has been left incomplete, a challenge perhaps to other apothecaries to expand the boundaries of medical comprehension even further.

### The All in One Guide to Vaccination

Probably the strangest contribution to the Conclave in that it was created during it by the Goddess Isha herself with assistance from the Child of Hatred.

Unsurprisingly the duo are probably the most skilled at dealing with the plagues of Nurgle in the entire galaxy, with defeating Nurgle’s blights literally baked into the Child’s being and Isha having insight as both the Goddess of Healing and being trapped for so long within his mansion’s walls. As such the Goddess called for all present to give unto her their knowledge of combating plague. In return she has given three books, all of which are bursting with insights on how to handle plagues of any kind, especially given the infinite variety and malice of Nurgle’s concoctions.

The first and substantially larger book is known as the Volume of the Leader and looks at overall management. Grand quarantines, keeping morale on a large scale up, and the best means of coordinating medical practitioners to create vaccines. It even strays further offering insights on how to construct cities to reduce the rate of infection, scan shipping to detect hidden plagues the best ways to sterilize material and food and so on.

The second book is the Volume of the Person is for those on the ground, giving both comforting advice and also how best to avoid infections of various kinds, keep others safe and comfortable, and literally thousands of suggestions to reduce the impact of plague.

Finally a the third is called the volume of battle and is a strategy guide on how to combat the Plague Lord’s slaves both in combat and in a subversive manner, which should be an invaluable aid in fighting Nurgle’s forces directly, in the shadows of their cults and through their preferred medium, severely undercutting their power. This seems to be Isha’s response to the fact she can no longer be there at the creation of each disease and whisper its cure to the outside world.

While her current situation is far preferable, trillions will die as a result of her absence and as such she wishes to spread these books as far as possible, as the advice within is relevant at any tech level.

## Transport

### Internal Transit System

The Dark Age Warships have a highly advanced internal transit system designed to quickly and efficiently move people. This system can be easily re-purposed to act as public transport for your cities. This would be expensive but would greatly increase the mobility of your forces within your cities and provide a major boost to economic activity.

### Very Adanced Mag-Lav Trains

**On Finding**: a 32% complete design for a maglev train that is both faster and less energy-intensive than any current model.

**On Completion**: The Hyper-Advanced Mag-Lev Trains STC has been successfully completed. Now you can build a train line that will send Mag-LevTrains seven hundred kilometres a hour for a little under the cost of your current trains. This will increase the economic benefits of the Mag-Lev Trains by around 25% as well as massively increasing the military benefits of the underground railways.

### Rapid Aerial Goods Courier

**On Finding**: The second complete STC is for the Rapid Aerial Goods Courier a fast civilian reposlerlift transport around the size of a Crassus. This is capable or reaching speeds of around 500km/h and heights of two hundred meters but requires advanced material to make and is too fragile for combat use. However Henry see the potential to use it to take the place of the train network in The Azure Islands.

### Collapsible space elevator

A variant of the typical space elevator, the collapsible elevator is made from a large number of folding sections, each fitted with an anti-gravity system and explosive bolts. While the anti-gravity system is not used during normal operations, they enable the entire elevator to reduce its weight and inertia to the point where it can be quickly retracted without fatally disrupting the orbit of the orbiting anchor station. Alternatively, the station has sufficient maneuvering thrusters that if need be it can allow the severing to send it off an escape vector to safety if it appears the orbitals will not hold. As an additional benefit, should the worst happen and the elevator be severed the sections can separate and engage their anti-gravity systems. This should greatly reduce the damage done to the world by the collapsing elevator. While this sidesteps most of the issues with a space elevator, there is a far greater startup cost and significantly greater upkeep cost. Furthermore, each time the elevator is furled or unfurled it will incur significant cost in upkeep as the antigravity units sacrifice a great deal of their service life in order to maximize performance and ease of production.

## Communication

### High Bandwidth Vox (+1% Thrones income, +5 to artillery and orbital bombardment rolls that have a spotter)

**On Finding**: Discovered a half completed STC fragment showing a vox system with improved bandwidth. If this template is completed it will allow scouts to relay there findings to command far quicker and with greater resolution. This design would also be useful for civilian communications, allowing images to be sent with greater ease.

## Quality of Life

### Knowledge Implantation Chairs

The third of the important discoveries that Tranth made was of a production line designed to build knowledge implantation chairs,which in many ways are far superior versions of the devices used to implant skills to workers on many Imperial worlds. These chairs will implant the skills to do a particular task into the mind of someone who sits on them over the course of around a month, 36 days to be exact, in hour long sessions. The skills will need to be used to fully cement them into the subjects mind but that can easily be done in the remainder of the month.

This is done without the negative effects of the devices that were already known about and Tranth wonders if one of the reasons or this is the amount of time taken by this method as opposed to the common method. Unfortunately the only skill set that is currently programmed onto the sets is for being a pilot, both combat and commercial, and there are no hints on how to put more skill sets onto it. However even as it is this will allow you to trains millions of people to a basic level of skill for comparatively little cost. You are sure that this STC is in some ways as useful as the Trooper Power Armour.

### Cheap Soundproofing

**On Finding**: The first complete STC found was of a cheap, easily produced soundproofing foam that can easily be added to civilian houses to remove most noise pollution, a major issue given how crowed many cities are. This will provide a near costless way of increasing the morale of both your civilians and those of the rest of the Nine Worlds.

### Omnitools

One of the Tau’s most ubiquitous inventions, omnitools are wrist mounted multitools that incorporate a vast number of useful inventions from the mundane to the complex. Expensive to make, but not so hard to maintain, the proliferation of Omnitools was a centuries-long endeavor that ultimately ended up increasing the productivity of the Tau by a surprising amount, as well as oddly increasing their quality of life.

### Iridium/Iridium laced alloy

Iridium is a strange substance, weaker than Imperial Adamantium, but considerably stronger than most other materials. While practical for the Tau to use it commonly in their battle suits now, its mass scale use in other areas was proving problematic. However, experiments showed that metal alloys with even a small amount of Iridium within them are several times stronger than normal. Currently most Tau structures incorporate Iridium enhanced materials.

### Service Drones

While the Tau’s drones are most well known for their combat applications, these devices are present at all levels of Tau society, often fulfilling roles like shop attendants and street cleaners, permitting more valuable biological workers to focus on more pressing roles.

### Tribo-Electric scrubbing

A comparatively small tech, these devices charge materials with a slight static charge, levitating it from devices. Miniscule, but there is time saved...also they can be overcharged to electrocute enemies, but that’s not what they are meant for, says the Tau.

### Deep Memory Engrams

An invention and refinement of the Tau, Deep Memory engrams have obvious hallmarks of inspiration from the learning chairs. The original idea was apparently to copy the ideas behind the Tau’s Engram Neurochips, which were physically implanted into the skull. However, the combination of the Chair’s technology and the direct implantation of the Neurochips proved to have deleterious effects on subjects, forcing their minds to absorb more information than they were capable of handling constantly, and so were swiftly removed. Instead the Tau modified the engrams and effectively diluted the effects while making them more mass-producible.

* **Deep Memory Engrams: Investigations** After a dozen years of close study Archmagos Explorator Tranth was able to take apart the Deep Memory Engrams and determine exactly what they do. He tells you that while the Memory Engrams work as advertised as a result of how they work they also have certain other effects on the minds of those that use them. While he is not sure exactly what said effects are, any unknown mental effects are something to be cautious of.
* **Greater Divination (Deep Memory Engrams)** High Grandmaster Ridcully spent a year looking into the Deep Memory Engrams created by the Tau in an attempt to determine if there is anything strange about them. While his initial investigations saw them being created by Tau Scientists as a logical outgrowth of existing technology, on deeper examination he saw something more. The Tau Scientists were following a trail of breadcrumbs laid down by some other being, he can’t see who or what, as they discovered this technology. While the other being may be cleared by further examination, so far it seems that your suspicion of this technology was fully justified.

### Edutainment Materials

Probably one of the biggest issues involved in teaching children has been keeping their attention on the material to be taught. Between the vast stores of literature and stories available from countless sources, this issue has been somewhat culled. Offering countless existing books and material rewritten and re-illustrated in a manner optimized to draw and retain the attention of children, these edutainment materials (in the form of books, videos, games, art and more) hope to deepen the learning experience of our youth by making them fun.

### Dream Beds

Developed by the Triumvirate, these devices are intended to assist psykers, especially the younger ones. These beds use specialised wards that 'muffle' the whispers of the warp (developed by using their own devas to repeatedly test them), allowing psykers to sleep without worry of sudden daemonic attack in their dreams. As a result, the stress on both trained and untrained psykers is reduced substantially, improving their lives in myriad ways. According to our own psykers, resting inside one is sort of like entering a soundproofed room - Telepathy is hard to hear unless they specifically focus.