recursal/Fanatic-Fandom huggingface dataset:
Morana Ashwood

**Morana Ashwood** was once one of the magical Protectors until she was corrupted by an ancient evil, becoming a Corrupted Protector and taking over the realm of Ecclesia. She is the main antagonist in the Keepers series of short novellas.

## Biography

Morana was once a magical protector, wielding the power of Darkness. She was the youngest of the six, being only 18 at the time. She was considered to be the weakest of the bunch and was very naïve and kind hearted. On October 31, 1996, Morana was on an expedition with *Elijah Cantrell* and another protector to close one of the realm portals. When the portal was located, Morana came across an old, ancient tome that she swore was speaking to her. She entered a trance like state as she heard the call of the tome, likely due to her innocence and naivety, it was easy for the tome to hypnotise her. Despite the call of her friends telling her to stay away, she carried on forward, touching the tome. Upon touching it, it revealed itself to be corrupted, releasing an ancient evil, the darkest energy in eons. The energy took over Morana's body, changing and manipulating her very soul into pure darkness and hatred, corrupting her and giving her immense power. Soon after, Morana entered Ecclesia and took over, she killed another protector and took their talisman to become even stronger. She was quickly led into a trap however by the other protectors, they stripped her of her power to open portals, to even cross through one, making it impossible for her to travel to Earth to find the other talismans. Doing this however, stripped every protector of using this ability. Morana swore that she would one day get all the talismans and merge Earth and Ecclesia together, becoming the strongest thing known to man and ruling the realms.

Now, Morana's powers have grown even stronger, she completely rules over Ecclesia. After 22 years, portals have began opening again, giving Morana the opportunity to send any beast she wants through to collect the talismans, as well as work on a way to break the spell and pass through them herself.

## Magical Abilities

### Talisman Abilities

#### Basic

**Darkness**

* **Umbrakinesis**: Can manipulate and control darkness or shadows. Shoot blasts of pure darkness.
* **Night Vision**: Be able to see in the dark,
* **Shadow Camouflage**: Be unseen in shadows.

**Water**

* **Hydrokinesis**: Manipulate and control liquid water and mold it into any desired shape or form.
* **Aquatic Breathing**: Breathe underwater.
* **Dehydration**: Absorb water. Can be used to absorb the water out of someone elses body.

#### Advanced

**Darkness**

* **Umbraportation**: Teleport via shadows and darkness.
* **Shadow Puppeting**: Transform your own or someone elses shadow into a living being and control them.

**Water**

* **Water Mimicry**: Turn oneself into water.
* **Dark Water Manipulation**: Use water for its destructive properties. Drown someone from the inside.

### Other Abilities

* **Spellcasting**: The ability to create and cast spells.

**Corrupted Tome**

* **Eternal Youth**: Prevents you from aging. Can still be killed.
Angler Set

The Angler set is a pre-diamond Gathering set that is better than iron. It is made with red wool and buckets of salmon.

## Perks

The Angler set comes pre-enchanted with mending except the sword. Each armor piece gives +3 health, and the every piece together gives 8 1/2 armor points. The helmet has respiration 1 and night vision, while the boots have depth strider 1.
Beekeeper Set

The Beekeeper set is a pre-diamond Gatherer set. The armor is made of honeycomb and gold ingots, while the tools are made of honeycomb and honey blocks.

## Perks

The armor is better than iron armor, and it auto repairs when you walk around. The boots also give you 0.02 extra speed. The tools are insanely fast, have silk touch, and have mending.
Ivory Set

The Ivory set is a Diamond tier Gatherer set. Most required materials are found in the Nether dimension, great for mid diamond level gear.

## Perks

The armor set armor points are equivalent to diamond. Every piece is pre-enchanted with unbreaking 3, hell forged 1, and enlightened 2. The helmet has implants 2 and the boots have savior 2. The Vile Slime Reform is a healing ability item. When the at 3 hearts or less, you and nearby players are given regeneration 1 for 25 seconds. The Vile Slime Reform only has 15 base uses. The Ivory shovel and hoe both have unbreaking 3 and hell forged 1. The Ivory shovel has spectral 3, and the hoe has germination 3.

## Crafting

Phantom Membrane = Ivory

Yellow Dye = Vile Paste

Sweet Berries = Maligna Berry (10% chance from both Wart Block varients)

### Normal Items:

Iron Ingot

Water Bottle

Honey Block

Slime Block

Milk Bucket

Nether Wart

Vile Slime ReformPiglin ParfaitVile Paste
Volcanic Set

The Volcanic set is a pre-diamond Hunter set. The Volcanic set materials are all collected from the Nether dimension.

## Perks

Every armor piece is pre-enchanted with unbreaking 10. The helmet is pre-enchanted with blazes curse and molten 3. The chestplate is pre-enchanted with thorns 1. The leggings are pre-enchanted with thorns 1 and blast protection 2. The boots are pre-enchanted with projectile protection 2, feather falling 2, and molten 3.

Blazes curse: When worn, you are immune to lava, but you die when in rain and water.

Molten: has a chance to light attackers on fire.

## Crafting

Red Dye = Igneous Shard

Blaze Rod = Blaze Rod
Sizzling Energy

Sizzling Energy is a late game material which is primarily used in the crafting of the Adverse Set, as well as the diamond-tier Flameburst Blitz bow. It has the appearance of a red stained glass pane and is a part of the pink rarity group.

## Crafting

Blaze rod

Magma cream

Soul soil

Fire coral = Strider Strands

Phantom membrane = Ivory
Exotic Set

The Exotic set is a Netherite tier Gatherer set. The resources needed are split between being collected in the overworld and the nether dimension and would likely be a good set for early netherite armor since it is not too expensive to make.

## Perks

The armor is craftable after getting netherite scrap, but the tools require end rods from the End dimension.
Creeper Skin Set

The Creeper Skin set is an early game Hunter set. The armor is crafted with a mix of Creeper Skin and leather, while the sword and pickaxe are made with Creeper Skin and iron.

## Perks

Each armor piece is pre-enchanted with Blast Protection 4 and Projectile Protection 2, while the boots have Rocket 2. The sword is pre-enchanted with Sweeping Edge 3, Knockback 1, and Viper 1. The pickaxe is pre-enchanted with Thorns 2, Blast 1, and Fire.

## Crafting

Green Dye = Creeper Skin

Creeper Skin is acquired from slaying Creepers
Hektor Fedor

**Hektor Fedor** byl britský premiér mezi lety 1940 a 1945. Po neúspešné obraně Británie proti mumulendským armádám vedeným José Hajtlerem se odstěhoval do nějakého zapadákova v Západoslovensku učit biologii, kde působí dodnes. Je i populárním chemikem, udělal Fedorovu soustavu prvků. Taktéž vymyslel fedoru, kterou v dnešní době již nikdo nenosí. Jeho operační systém Fedora je taktéž nepoužívaný. Hrdina dětských knih Fedora mravenec se ale uchytil, asi proto, že knihy o něm se prodávaly s oboustrannou lepící páskou.
Keepers of the Talismans Wiki

**Welcome to the** We're a collaborative community website about the short novella series, Keepers of the Talismans, that anyone can edit. This wiki was created on *November 25, 2020* and currently has 26 articles.

## About Keepers of the Talismans

Keepers of the Talismans is a short, novella series created by Colton Hedges. The series follows a group of people known as "The Protectors" who's duty it is to protect the realms from evil using ancient, magical talismans that grant the user a unique, elemental ability. There are currently 10 short novellas in the works, with new "episodes" being released each week to create an overall arc.

## Main Characters

Adaline CorrJared CantrellSilverErik DistelMorana
## Novellas

### Arc 1

AwakeningPlaceholderEpisode 2PlaceholderEpisode 3PlaceholderEpisode 4PlaceholderEpisode 5PlaceholderEpisode 6PlaceholderEpisode 7PlaceholderEpisode 8PlaceholderEpisode 9PlaceholderEpisode 10

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Enhanced Minecraft Survival Wiki

For my community of friends and our minecraft survival series

**Welcome to the Enhanced Minecraft Survival Wiki!**
We're a collaborative community website about Enhanced Minecraft Survival that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Items/Starter

### Starter

Centinela Invisible

 Alteración de Visión Lejana

 Lente de Oráculo

 Centinela de Control

 Poción Reutilizable

 Cuchillo Ambar

 Hoja Granizo

 El Sello de la Oscuridad

 Sortija de Doran

 Lagrima de la Diosa

 Filo del Robahechizos

 Hombreras de Acero

 Escudo Reliquia

 Escudo Doran

 Hoz Espectral

 Espada de Doran

 Sacrificar

 Poción de Corrupción

 Poción de Vida
Campeones/Soporte

Plantilla:Alistar

Plantilla:Annie

Plantilla:Bardo

Plantilla:Blitzcrank

Plantilla:Brand

Plantilla:Braum

 Fiddlesticks

Plantilla:Galio

 Gragas

Plantilla:Janna

Plantilla:Karma

Plantilla:Leona

Plantilla:Lulu

Plantilla:Lux

 Malphite

 Maokai

Plantilla:Morgana

Plantilla:Nami

Plantilla:Nautilus

Plantilla:Neeko

Plantilla:Pantheon

 Poppy

Plantilla:Pyke

Plantilla:Rakan

 Rumble

 Senna

Plantilla:Seraphine

 Sett

 Shaco

Plantilla:Sona

Plantilla:Soraka

 Swain

Plantilla:Tahmkench

Plantilla:Taric

Plantilla:Thresh

 Twitch

Plantilla:Veigar

Plantilla:Velkoz

Plantilla:Xerath

Plantilla:Yuumi

 Zac

Plantilla:Zilean

Plantilla:Zyra
Prismatic Set

The Prismatic set is a Diamond tier Hunter set. Most resources needed are collected from hunting guardians.

## Perks

The armor set is made of base diamond gear. Every armor piece is pre-enchanted with unbreaking 3. The helmet is pre-enchanted with respiration and aqua affinity 3. The chestplate is pre-enchanted with green thumb 1, and the leggings are pre-enchanted with dolphins grace 2 (gives level 2 dolphins grace effect). The boots are pre-enchanted with depth strider 3.

The pickaxe is pre-enchanted with reveal 4, the shovel is pre-enchanted with laser 3, and the hoe is pre-enchanted with germination 3. The Prismarine Trident/Javelin is pre-enchanted with channeling and loyalty 2.

## Crafting

Prismarine = Stable Prismarine (20% Guardian drop for 1. 100% Elder Guardian drop for 3)

Iron Nugget = Guardian Stud (1% Guardian drop for 1. 70% Elder Guardian drop for 1)

Diamond
Things To Make OCs and Fanfictions On Air Bud Shows/Movies

1. Air Bud
2. Air Bud Golden Retriever
3. Air Bud World Pup
4. Air Bud Seventh Inning Fetch
5. Air Bud Spikes Back
6. Air Buddies
7. Snow Buddies
8. Space Buddies
9. Santa Buddies The Legend Of Santa Paws
10. Spooky Buddies
11. Treasure Buddies
12. Super Buddies
13. Santa Paws
14. Santa Paws The Santa Pups
15. MVP
16. MVP 2
17. MXP
18. SpyMate
19. The Duke
20. Chestnut
21. Monkey Up
22. Pup Star
23. Pup Star Better2Gether
24. Pup Star World Tour
25. Puppy Star Christmas
26. Super Pupz
27. Pup Academy
28. Russel Madness

Any Question's? Comment!
The Imperial Union of Solisia (The Sun's World Novels)

The Imperial Union of Solisia, also known as the Empire of Solisia or the Solisian Empire, is the most dominant state in the world of the novels of The Sun's World. It is an empire that extends across Arania and Central Kitia. It was established after the Great Northern War of Arania on 1909 and proclaimed itself as the head of the powers of the Aranian continent on 1919. The largest empire in the modern history of Zanara, it is also the main rival of the Korali Treaty Organization since the beginning of the Zanaran Cold War.
Campeones/Superior

Aatrox

 Akali

 Camille

 Cassiopeia

 Cho'Gath

 Darius

 Fiora

 Gangplank

 Garen

 Gnar

 Heimerdinger

 Illaoi

 Irelia

 Jax

 Jayce

 Kalista

 Kayle

 Kennen

 Kled

 Lucian

 Malphite

 Maokai

 Mordekaiser

 Nasus

 Olaf

 Ornn

 Poppy

 Quinn

 Renekton

 Rengar

 Riven

 Rumble

 Ryze

 Sett

 Shen

 Singed

 Sion

 Sylas

 Teemo

 Tryndamere

 Urgot

 Vayne

 Vladimir

 Volibear

 Wukong

 Yone

 Zac
The Collapse of Solisia

Following their success in invading Azenia, liberating it, and beginning their conquest of the rest of the continent, the collapse of the empire was a surprise that only a few within her expected. It was also a welcome surprise to her rivals, who began to take advantage of her fall, just as former allies turned against her.
Items/Epicos

### Epicos

 Brazal Cristalino

 Fragmento de Kircheis

 Brillo

 Cota de Malla

 Placa Lunar Alada

 Gemaluz

 Vesta Espinosa

 Ídolo Prohibido

 El Llamado del Verdugo

 Orbe del Olvido

 Cuchillo de Furia

 Brisa de Éter

 Cinturón de Gigante

 Cetro Vampírico

 Capa de Negatrones

 Botas de Rapidez

 Escudo Glacial

 Códice Diabólico

 Botas Jonias de la Lucidez

 Guardabrazo del Buscador

 Arco Recurvado

 Cota del Guardabosques

 Botas de Movilidad

 Ceniza de Bami

 Alternador Hextech

 Espejo de Vitrobandle

 Botas Berserker

 Botas del Hechicero

 Bacteriofago

 Botas de Acero

 Hacha Hogareña

 Botas de Mercurio

 Martillo de Guerra

 Puñal Serrado

 Piedravigia Agitadora

 Tiamat

 Fervor

 Barrera Esmeralda

 Látigo Férreo

 Habito del Espectro

 Joya Maldita

 Fajín de Mercurio

 Sorbechizos

 Capitulo Perdido

 Mirada Absorbente

 Carcaj de Mediodía

 Ultimo Suspiro

 Égida de la Legión
Sugua - Bazieu - The Enchanted Tank Regiment

Worlds are forged by peace as they are by war. Sugua was one of those worlds.

It was a magical world. There, many variants of men existed with dragons, elves, spirits and fur-men. But this world was limited not by magic alone. Technology came into the minds of all races but it came greatly into the mind of men. And from men, the Kingdom of Brocuria rose.

And from a kingdom rose an empire.

In the beginning, the Brocurian Empire held the earth and water of many peoples from the West to the East. But this Empire fell into the hands of corruption and heaven tolerated the Empire no longer. So it was stated that rebellions would come and go but there was one in particular that forever set the first nails into the coffin of an empire that would never come back again.

That rebellion was the rebellion of the Ocrians and Nararielians. In the years 1912 and 1914, both peoples waged their wars for freedom, for justice and for power from the Empire.

But the two peoples did not fight as one. Only when they were united by a revolutionary named Edmund Silberbauer and a reformist named Tsvetayeva Arina did the two agree to this.

As year after year passed, the two peoples were pushed to the brink. As they held on dearly to the last provinces that passed into their cause, gradually their united example encouraged many other peoples to fight back.

Using their magic and their spirit, the rebels pushed the Imperial forces back with the help of those who saw the writing on the wall for their master. In good time, this allowed them to grow in strength until eventually, they could rival their master.

Soon enough, the war ended. In the last month of the year 1919, the Brocurian Empire witnessed the murder of their Emperor, the disappearance of his family, the surrender of his officials and The Two Treaties. One that forever abolished the Brocurian Empire from the face of the world and the other that ended the fiery relationship between the Ocrians and the Nararielians.

Never again would they consider each other as those who united them would.

And from that year onward, new nations and states forged themselves. Through force or through peaceful means, this was done.

The world was a witness to what seemed to be an eternal decade of peace. But this so-called time of silence was plagued by the conflicts taking place among the ethnic groups and juvenile nation-states of the Demagnesian Peninsula. There, the concert of the world that had kept the peace among all countries after the war against the Brocurian Empire would come crashing to the ground.

On the year 1981, Princess Flora was assassinated. She was a Nararielian. And she had been slain with her unborn child in the territories of an ally of the Ocrians.

The world plunged itself into a war.

One that fed on the entire world.
A Key Event

## The Great Schism

The Republic of Riyania desired one thing ever since it was founded: Survival.

In the quest to survive, the citizens of the newborn Republic sought to maintain the unity fought for by the followers of the First Presider and their allies. The light shone brightly so it may draw exiles, refugees, and so many others who sought a new home. But all lights flicker and die. And though it will not be the first time the Republic faces a crisis, it will certainly be the one which almost brought the entire dream to an end.

For a great schism tore the very fabric of the Republic and plunged it into one more destructive conflict, but this time it would be one waged within Riyania, one waged between those who had only wanted unity.
Wrench

The **Wrench** is one of the first secondaries a player acquires in High Tide.

## Overview

The Wrench is a metal object that is used to heal the Submarine, this is vital when facing off sharks that are targeting the Submarine, especially when Great Hammerhead is among these sharks.

While the primary use is to heal the Submarine, it can also be used to damage Sharks.

## Usage/Playstyle

The Wrench is used to heal the Submarine, it does very poor damage, but still does damage.

## Counters

No counter due to it's generallist weapon type.
Tiger

"A stealthy, sneaky tiger {shark}, be wary of wherever you swim."

The **Tiger {shark}** (Galeocerdo Cuvier), is the sixth shark that a player acquires in High Tide.

The Tiger shark is a large, grey shark with a tint of brown, it has darker grey patterns resembling a tiger that covers its upper half and fins, the underbelly is a nice white color that leads up just under the nose, the eyes are a pitch-black color that reflect in the light.

The Galeocerdo Cuvier is a large fast shark, however, unlike other large sharks, who use their abilities during- or to start combat and generally don't use stealth, the tiger shark uses its ability to diminish and completely remove the sensory abilities of trackers- either from bullets or actual trackers- this allows it to hide behind walls that trackers would normally be able to sense past.

## Overview

Tiger is a large fast shark that can be good for stealth as it's hard to track due to its ability to diminish the sensory capabilities of trackers to the point where they are useless, it also has high damage with a similarly impressive high amount of health.

## Playstyle

A fast tank shark, it is mostly a stealth type of shark waiting for an ambush while the other shark rushes in, once in battle and detected, the tiger shark uses its VERY HIGH DPS to maul its targets until they are unable to be perceived as humans, but rather a mushy pile of rubber- metal and organic matter- mostly.

## Counters

WIP

The following weapons are recommended against Tigers:

* Mk1 Defense Gun:
	+ **PRO:** Good damage-per-shot combined with six shots make finishing off injured Porbeagles or wounding full-health ones an easy task.
	+ **PRO:** Generous ammo pool, can theoretically kill 2 full-health Porbeagles in a single magazine or 22 full-health Porbeagles if **all** 66 shots manage to connect.
* Spear Gun:
	+ **PRO:** High damage-per-shot can instantly kill a Porbeagle.
	+ **PRO:** Reasonable ammo pool allows careful users to survive until the next ammo box.
	+ **PRO:** Unlocked relatively quickly in the game.
	+ **CON:** Somewhat long reload.
* Harpoon Gun:
	+ **PRO:** Guaranteed death on hit.
	+ **CON:** Long reload makes a lone diver vulnerable against a smart Porbeagle player.
	+ **CON:** Low ammo pool, with only 9 total shots.
Halflings

Halflings are good natured creatures who do their best to fit into other societies as much as they can. Due to their slight statures, they tend to run from conflict and make friends who can do their fighting for them. Their original homeland is in the Spiteferns, but they have no permanent settlements whatsoever, as they are completely nomadic. Due to this lifestyle, they are consummate scavengers, and cannibalism is not taboo whatsoever. They are the only race that is more widespread than humans, as their cheerful dispositions make them welcome most everywhere.

The most unique thing about the halflings are the symbiotic relationship they have with a certain vine that is deadly to all other creatures. At birth, halfling parents will cut off a bit of their own vines and then perform a ritual where it burrows into their offspring. These vines almost completely cover the halflings, providing them with protection and other abilities. For instance, a halfling running over a slick log could tumble and the vines would latch on, saving the halflings life (this accounts for their seemingly supernatural luck). The only downside is that the vines feed off the lifeforce of the halflings, which leaves these creatures with a voracious appetite.

Small bands of halflings typically only stay together until they can get to the settlements of other races, but when this does happen, the strongest of the halflings will usually lead the band.

### Traits

Halfling Basic Traits, but with a new subrace.

Vine-Bound Halfling: +1 to Constitution, gain the Vine Whip ability.

Vine Whip: As an action, you can use your Vine to grasp an object up to 30' away. The vines can climb up sheer surfaces as well, allowing the halfling to follow along behind them. Also, the whip can be used as a melee attack with a range of 10'. It deals 1d6 damage. The attack uses wis, dex, or str, whichever is higher.
Oceanic Whitetip

Comes with friends

The **Oceanic Whitetip** (Carcharhinus Longimanus), universally referred to as the **Whitetip**, is the first shark that a player acquires in High Tide.

The Oceanic Whitetip shark is a grey with a few tints of orange as the primary color, the tips of the fins- as the name suggests, are white.

## Overview

The Whitetip, while unremarkable in its initial statistics, possesses **Pilot Fish**, a unique ability that redeems its shortcomings. Pilot Fish allows the Whitetip to endure three strikes without damage dealt to the main health pool and is indicated by the presence of white pilotfish around the shark's body. In every life, a Whitetip spawns in with three pilotfish, which is the maximum it can hold. Each pilotfish will die after suffering a single hit, regardless of damage. Hitting the body directly does not bypass the shield. In order to replenish the pilotfish, all a Whitetip needs to do is find and eat Tuna swimming around. A Whitetip also gains a tuna by eating a diver.

## Playstyle

It Is an **Assault** Shark due to many players stating that it is used for charging against divers. Whitetips are able to shrug off harpoon type weapons, however they fall weak to autos and banethrowers.

## Counters

The most important thing to remember is that every hit on a Whitetip, no matter how much damage it would have dealt, will be taken instead by a pilotfish, unless all three have already been killed. **Aiming for the shark's body does not bypass the pilotfish**, and therefore, merely hitting the shark three times is enough to remove all of the fish. Consequently, fast firing, high capacity weapons such as the APS, ADS, and Bane thrower are most effective against a Whitetip, while single-shot weapons such as the Spear Pistol, Spear Gun, and Harpoon Gun should be avoided at all cost. If you suspect that a player using the Whitetip will become the shark in the next round, change your primary weapon. The **only** weapons capable of killing a Whitetip **even with fish**, are the two melee weapons (Knife and Wrench).

The following weapons are recommended against Whitetips:

* Mk1 Defense Gun:
	+ **PRO:** With six rounds dealing 70 damage each, the Mk1 can use the first three rounds to kill the fish, and the last three to kill the shark.
* APS Rifle:
	+ **PRO:** Fast fire rate and number of rounds tear through the pilotfish with ease, leaving the now-exposed shark vulnerable to spear-based weapons or your own.
* Banethrower:
	+ **PRO:** Poison is very quick to kill pilotfish.
	+ **PRO:** Lingering poison can kill the shark or provide a temporary trail your teammates can track it with.
* ADS Rifle:
	+ **PRO:** A sidegrade of the APS, dealing the same damage with a faster fire rate and more rounds per magazine, but a slower reload and a smaller ammo pool.
Spear Pistol

A powerful gun packed into a small space, sure to send smaller sharks to a watery grave.

## Statistics

### Range

100

The **Spear Pistol** is the third primary weapon that a diver unlocks in High Tide.

Can be dual wield when player is level 70 and kill 20 sharks with **Spear Pistol**.

## Overview

A weaker version to the spear gun, can be dual wielded and makes sharks bleed when shooting them.

## Playstyle

One of the best ways to work a spear pistol is taking one shot to let the shark bleed, and a second one to ensure the kill.

## Counters

Weaker against more durable sharks, such as White Tip, Tiger, Hammer, and G.W (Great White)
Abandoned Aquarium

Abandoned Aquarium is one of the maps in high tide.

The Abandoned Aquarium is one of the classic maps in high-tide, being flooded- and abandoned with few remaining creatures alive- this aquarium seems to be in water deep enough for sharks to reach, even Great White{s} can reach inside.

The level starts at the entrance of the aquarium, with a single small pillar of water with fish and seaweed inside.

WIP.
Great White

The Beast from Beneath

The Great White (Carcharodon Carcharias) is the seventh shark that a player acquires in High Tide.

The Carcharodon Carcharias is by far the bulkiest shark in game (Not counting Otodus Megalodon) with 600 health and a high DPS that deals devastating effects on its targets.

The Great White Shark is a white-grey upper half shark, and is noticeably bulkier than other sharks, its lower half is where it gets its name- a cool white color that lines its entire lower half, not counting the tail fins.

## Overview

Among the largest of available, no shark is sharks capable of single handedly absorbing a salvo of bullets and other assortments of ludicrous weapons like this shark, Charcharodon Carcharias, better known as the "Great White Shark" is the largest non-game mode exclusive shark, it is capable of absurd damage because of its high damage output and incredibly high health allowing it to endure an onslaught of attacks, though, its large nature makes it quite easy to hit regardless of its pace, but in a pinch, Carcharias can easily use its Adrenaline Boost to pick up speed and escape and/or attack divers, but, as already mentioned, its gigantic size makes being reclusive nearly impossible, especially in the open.

## Usage/PlayStyle

It depends on its Adrenaline Boost to boost forward from cover and render an assault to its prey, however once it does, it is almost impossible to get back to cover, this means that most Great Whites die after doing this, unless it has cover from fellow sharks, if other sharks are present, it is advised to take advantage of their presence and wait for them to attack first unless they are of the same species.

## Counters

Use a net gun, and the thing will be basically useless. Harpoon guns will hurt it a lot.

The following weapons are recommended against Great Whites:

* Mk1 Defense Gun:
	+ **PRO:** Good damage-per-shot combined with six shots make finishing off injured Porbeagles or wounding full-health ones an easy task.
	+ **PRO:** Generous ammo pool, can theoretically kill 2 full-health Porbeagles in a single magazine or 22 full-health Porbeagles if **all** 66 shots manage to connect.
* Spear Gun:
	+ **PRO:** High damage-per-shot can instantly kill a Porbeagle.
	+ **PRO:** Reasonable ammo pool allows careful users to survive until the next ammo box.
	+ **PRO:** Unlocked relatively quickly in the game.
	+ **CON:** Somewhat long reload.
* Harpoon Gun:
	+ **PRO:** Guaranteed death on hit.
	+ **CON:** Long reload makes a lone diver vulnerable against a smart Porbeagle player.
	+ **CON:** Low ammo pool, with only 9 total shots.

## Trivia

* It used to have an ability named "Behemoth" that allowed it to half damage taken for a few seconds.
Dragonborn

### Background

The dragonborn are a tenacious and pious race. They were formed by the Great Dragon who lives within the Dawnspire and also created the rest of the world. A dragonborn's color reflects what aspect of the Great Dragon they embody. Black dragonborn tend to be more cruel and power hungry, whereas bronze dragonborn tend to be natural leaders and protectors. These are not seen as inherently positive or negative things, as all of the Great Dragon's aspects are needed to keep the world in balance.

The main dragonborn settlement is Prezajita nestled among the towering karsts of the northern Spiteferns. High atop the karsts, the dragonborn have constructed their elaborate temples to the Great Dragon. It is from these temples that the religious leaders send out their mandates to the scattered tribes of dragonborn. The dragonborn can also be found in small tribes throughout the Spiteferns and the Ash Ring.

Dragonborn society is built upon the slave labor of the lizardfolk, and the dragonborn see this as their divine right since the lizardfolk are simply diluted versions of their own bloodline. These lizardfolk are used for manual labor, and they also make up a good deal of the front line forces in times of war.

The dragonborn get on well with the wild elves and halflings, but they are wary of the rest of the lesser races. They despise the ash elves, and they have also warred with the tritons who live in the waters near the Dawnspire.
Banethrower

A chemical weapon that releases pressurized toxins into the water that kill sharks who breathe them in, but leave divers unharmed.

## Statistics

### Range

50

The **Banethrower** is the seventh primary weapon that a diver unlocks in High Tide.

Arguably the most simple and straightforward weapon in the game (albeit being the hardest to unlock, if you don't count dual wielding), overflowing with more than enough ammo to do the job most of the time, often lasting the longest without an ammo box due to its D.O.T (damage-over-time) more than compensating for its lower direct DPS compared to the other hold-click DPS weapons.

It is the weapon with a ***cone*** hitbox, making it much easier for hits to connect and highly impossible for a shark to get away without the affect being applied if they don't catch you by surprise.

However, it suffers in reach, and frequently is useless for helping a teammate even a small distance away, particularly with the faster sharks, and taking an entire canister to kill a great white, which requires an amount of time to unload similar to that necessary to be killed by said great white.

## Overview

**The bane thrower** is an overall great primary weapon that struggles against larger sharks on its own due to its low DPS, however, it is the only weapon that can kill a shark even after death, due to the poison it has, it can also hit past walls.

## Usage/Playstyle

Hold click when shark enters range. Not recommended to chase sharks due to poor range. Literally nothing else that doesn't already apply to every other weapon. Ineffective against sharks that can heal themselves like porbeagle or nurse shark.

## Counters

Kill them first/stay out of their range, otherwise be a porbeagle or sand tiger. In the former utilize your kill-healing to get rid of bane poison without finding some tuna, and the latter can use its healing ability once to outheal the poison's DPS if it isn't reapplied after wearing off.
APS Rifle

"A grand general weapon that hits with a imperceptible speed."

The **APS Rifle** is the (6th?) primary weapon that a diver unlocks in High Tide.

The APS rifle has an absurd fast hit rate, the second fastest fire-rate in game, this allows it to rapidly drain the health of sharks, overwhelming them, despite the low damage a single bullet does.

The APS rifle is a simple appearing gun, with a brown-orange handle, a white trigger, black-grey top half.

## Overview

The APS rifle is a good, general weapon that has a very good hit-rate due to the EXTREMELY fast hit-rate, with an equally extreme amount of extra Ammo.

## Playstyle

This being a primary weapon, and not a shark- does not have a "Playstyle"

## Counters

There are no exact "counters" to the APS Rifle due to it being a general weapon, and not designed for a single shark, as such the APS rifle has no exact counters, and any shark will do fine.
The Republic of Riyania (Science Fiction)

*All lights flicker and die, but this one light, this sacred light which burns so bright in the darkness, let it not die, no, let it not flicker and die.*

The Republic of Riyania is a federal republic which is composed of seventeen (17) partitions and three (3) frontier states. It is a country located in Southeastern Sarua.
Great Hammerhead

Hammer Time

The **Great Hammerhead** (Sphyrna mokarran), commonly called the **Hammerhead**, is the fifth shark that a player acquires in High Tide.

## Overview

When playing this shark for the first time most players come away with the conclusion that it is weak, sometimes without even playing it due to it's low attack stat. However, players who take the time to learn how to use it will unlock it's true potential. It's ability, **Impact Force**, causes the Hammerhead's damage to be tripled when used correctly. In addition, slamming into a surface with your boost while a diver is in your mouth will kill them instantly.

## Playstyle

Playing hammerhead is all about aiming your lunges so it puts you closer to physical objects so you can take advantage of your ability. Hammerhead excels best indoors and in areas with lots of structures. If no structures are available to ram divers into, the best thing to do is attack from above and ram divers against the floor. When given the chance, you should try to take advantage of Hammerhead's ability to one shot divers with a lunge. You cannot lunge when a diver is grabbed, so you need to lunge when the diver is right in front of you and let the rest of the lunge take you into a wall. It's also worth noting that some physical surfaces cannot one shot divers when you run into them. This includes the floor in most places, and the walls of the tunnels in Abyssal Mineshaft. The submarine cannot boost damage at all by pushing a diver into it. Unlike most other sharks, the Hammerhead does very poorly in open water due to it's low default attack stat.

## Counters

When used effectively, Hammerheads can be quite hard to take down, possessing the highest possible damage in the game and the second highest health stats, as well as decent mobility. However, there are some things you can do to combat a hammerhead. High damage weapons in general are very good. Try to avoid places where a hammerhead might be able to lunge you into a wall or the ground.

The following weapons are recommended against Great Hammerheads:

* Mk1 Defense Gun:
	+ **PRO:** Good damage-per-shot combined with six shots make it good for taking down a Hammerhead fast.
	+ **PRO:** Generous ammo pool.
	+ **CON:** Just barely fails to kill a healthy Hammerhead in a single clip.
	+ **CON:** Long reload time.
* HK P11 Pistol:
	+ **PRO:** Decent damage means it can kill a hammerhead in two clips
	+ **PRO:** Tracks the shark for the rest of your team to see
	+ **PRO:** Fast reload time
* APS Rifle/ADS Rifle:
	+ **PRO:** High DPS brings down the hammerhead's health fast.
	+ **PRO:** Large clip size means one can be taken down in a single clip.
	+ **CON:** Long reload time.
	+ **CON:** Low ammo pool (ADS Rifle).
* Harpoon Gun:
	+ **PRO:** Kills a hammerhead in only 2 shots.
	+ **CON:** Long reload time.
	+ **CON:** Low ammo pool, with only 9 total shots.
* Net Gun:
	+ **PRO**: Hammerheads are big targets, making nets easy to hit.
	+ **PRO:** While netted, the Hammerhead's ability does not work, making it easy to take out and preventing it from claiming another kill.
	+ **CON:** Very long reload time.
Bangstick

The **Bangstick** is the fifth secondary a player acquires in High Tide.Other than melee weapon type,**Bangstick** can't be used while player got eating.

## Overview

It appears as a simple black rod with a grey bulb at the bottom, the top has a open wire that can close when not being used.

The spear does tons of damage, enough to one shot most sharks apart from Ocenanic Whitetip, Great Hammerhead, and Great White.

It is hard to time it correctly at first, but as you get better it is an essential tool.

## Playstyle

If a shark misses you, and then he gets very close you could hit it with the bangstick causing it to die from extreme pain.

Another affective way to use this weapon is to hit the shark while it is eating your teammate.

## Counters

Oceanic Whitetip only loses one fish.

Great Hammerhead has more health than bangstick does damage. It usually takes a couple hits plus a bangstick hit to down this shark.

The Great White has 200 more health then this does damage. It takes two bangstick hits to down this shark.

Threshers's ability is an AOE ability giving you space to attack without being near the diver. You could be lashed and potentially killed before getting to use bangstick.
DPV

The **DPV (Diver Propulsion Vehicle)** is the second secondary a player acquires in High Tide.

The DPV allows the user to swim at higher speeds, although slower than every shark, this can help dodge a few lunges.

The DPV is a white/black tool that has a black handle and white core, a black stripe slithers around the white core near the tip.

## Overview.

The DPV doubles the user's speed, allowing the user to avoid assaults more effectively and efficiently than without it.

## Usage

Use this item to collect coins significantly easier (don't go too far)

Use this to combat the range weaknesses of some weapons like the Flechette Shotgun and Banethrower

## Counters

Time your lunges with the diver.

Many DPV players often stray away from the submarine to collect coins or place down gadgets. This is often a chance to get an easy meal. However, you may need to exercise caution if they are carrying a high-damage weapon.
High Tide Wiki

**Welcome to the High Tide Wiki!**
We've reached **28** articles and secured **549** edits!
**Welcome to the High Tide Wiki!**
The High Tide (link) wiki is an information source for players of TheIMevolved's asymmetrical multiplayer shooter that pits sharks against divers in several rounds of tense combat.

To get started, you can use the top navigation menu or search for a specific article.

*Please read over the Community Guidelines before editing a page on the wiki*

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Submarine

The Submarine is the point of interest of the primary game mode, and is to be protected at all times, because if the submarine has lost all of the set amount of vitality it has, it will automatically result in a game-over to the human players.

The Submarine is the spawning point of the divers team, and slowly moves to the end of the level, if it reaches the end of the level before either the sharks all lose their extra lives- or the humans- will result in a win for the humans.

The Submarine is mostly yellow with a few windows, despite being a Submarine, it is rather small and cannot be entered by any means- beside glitching into it, which will result in the player who got in it- being stuck. This can be achieved by a shark ramming a diver into the submarine, occasionally causing the diver to get grabbed while inside the submarine. If the shark is killed, the diver will usually be half-inside the submarine and will not be able to get out without dying even using the unstuck function, as it strangely won't work while glitched inside the submarine. Sharks can also glitch inside the submarine (only works properly for small sharks) by standing still in front of the submarine until the submarine covers their body. If the shark moves during this moment, then the shark will be stuck inside the submarine with occasionally a few fins poking out. This can be exploited to destroy the submarine very quickly, however it relies on extremely inattentive divers with non-AOE weapons. If the shark does not move at all the submarine will just pass right through them.
RiseOfTheDragonicGod Wiki

**Welcome to RiseOfTheDragonicGod Wiki!**
We are currently editing over 20 articles, 222 pages, 24 files, and 29,740,936 users.

Welcome to The Rise of the Dragonic God Wiki

Hello, Rise of the Dragonic God Reader.
**The Rise of the Dragonic God Wiki** is a collaborative encyclopedia where you can discover, share, and add your knowledge about everything related to the novel **The Rise of the Dragonic God**.
**Help us improve this wiki!**

## Introduction

This is a wiki created by fans for the web novel The Rise of the Dragonic God.

The Rise of the Dragonic God is a ongoing, fantasy novel, written by PrinceOfSin PrinceOfSin.

If you want to contribute you can try the links below to help get you started. Or if you want to contribute but do not know how you can consult the Wiki tutorial and the Help pages to help get you started.
Harpoon Gun

An extremely powerful weapon, the harpoon will leave a mark on any shark.

The **Harpoon Gun** is the eighth primary weapon that a diver unlocks in High Tide.

The Harpoon Gun is a weapon that kills any shark in a low amount of shots, be careful though, as it only has about 9 Rounds of bullets, after that, it is game over unless you have an Ammo Box nearby.

## Overview

This weapon is by far one of the strongest. Though, with the side effect of a small amount of bullets.

## Playstyle

One of the best ways to play with the harpoon gun is by tracking the sharks (preferably weaker ones), and start to aim at them from there. Another great way to play with harpoon gun is to have the net gun as your secondary. With the net gun’s slowing effect, it’s perfect for immobilizing sharks for a quick kill.

## Counters

Most of the counters to this rely on being a shark. Destroying trackers will make it harder for them to find you, and destroying turrets will make it so that you are not weakened. A way to dodge any strong weapons is to spin around when attacking, otherwise known as “dancing.”This makes it harder for them to aim and kill you. Being a shark with higher durability will also help your case.
Community Guidelines

## Wiki Rules

* **Harassment** - Do not bully, harass, or threaten another user
* **Inappropriate language** - Do not swear excessively or use swears in malicious ways.
* **NSFW** - Absolutely no 18+/NSFW content allowed
* **Controversial topics** - No offensive slurs, sexism, racism, and political, religious or otherwise controversial topics
* **Impersonation** - Do not impersonate others
* **Advertising** - Do not advertise
* **User Profiles** - Do not edit another user's profile

## Article Guidelines

* **Vandalism** - Do not vandalize pages. Any form of vandalism will be reverted
* **Wiki content** - All pages should be about things in the game. Do not create pages for thing that already have a page
* **First/Second person** - Do not write articles in the first/second person with words like "I", "Me", "You", and "We"
* **Grammar** - Write articles using proper grammar and try to avoid using slang
* **Misinformation** - Do not add useless or incorrect information to articles
Nijimijimalvasojot

**Nijimijimalvasojot** je onemocnění hrtanu způsobené bakterií *Soiotae Fedoraensis*. Onemocnění se projevuje přehnaným mumláním, které se projevuje hláskami neun neun a soyeot. Onemocnění je smrtelné. Nijimijimalvasojot je propagované vládou Zmetnijska programem SsākomassoneunensoyeotMalhwahwahwahwaīnīpxomaeseounīīīīēīēīīēkkakakxaānnaesoyeot.

I když se to nezdá, někteří nemoc označují jazykem, takto se v nijimijimalvasojotu řekne ~~Mē hwuasīedlo iiē pelnē ūhorhū~~ Maa hwaiyon est plēneunī dea ellleorēī.
Abyssal Mineshaft

Abyssal Mineshaft is one of the major maps in High tide
Players will not often choose this map due to it being very dark.
Sharks and Divers will both have Advantages and Disadvantages.
Playstyle

The map Focuses on a abandoned mineshaft.
The dark can conceal the hidden sharks around corner and at the below the railway bridges,
thus making unwary and disorganized groups of divers eaten by the hungry sharks.
One of the badges are located near the submarine's routine.

Advantages and Disadvantages

Sharks

PROS:
Can conceal their movement because the map is dark.
Goblin Can Double the darkness making it almost a dark screen.
Sharks can also hide in corners, railway bridges and many.
Sharks with dark skin can be barely seen due to the darkness of the map.

CONS:
The Mineshaft tunnels are small meaning that a sonar buoy or a turret can unexpectedly be there, letting the divers know where you are.
The spawnpoint is almost the same to a maze.
Being a large shark like tiger, Great White, and other sharks can get detected easily due to the width of the mineshaft tunnels.
porbeagle And other fast sharks can bump in to the walls of the map because it might be too dark.

Divers

PROS:

You can easily detect large sharks due the width of the tunnel.
Sonar Buoy and other tracking devices can easily detect with the same reason as the first.

CONS:

You can get eaten easily because of how small the tunnel is.
Sharks can ambush you pretty easily because of how dark the map is.
Shotgun

## Flechette shotgun

"A compressed-gas gun that fires hydronamic flechette that spread out with distance"

# Flechette shotgun

the **Flechette shotgun** is the eighth weapon that a diver unlocks in High Tide.

Among the primary guns **Flechette shotgun** is second highest damage per hit and fastest fire-rate in the game.

it is weapon that fires in a ***cone*** hitbox and perfect against single shark at short-range

2 rounds in short-range is garanteed death of all type of sharks.

## Overview

The Flechette shotgun is a high-damage and fire-rate and bad for helping divers due to short-range.

firing 2 rounds in short-range is garanteed death.

## Playstyle

click left mouse button as fast in short-range to deal massive damage to sharks.

## Counters

weaker against Oceanic whitetip due to projectile damage reduce and weaker in range.