Dodge

Dodge Abilities have a certain chance to avoid 66.7% damage from enemy attacks.

Here is a list of the known available Abilities with *only* **Dodge** effect in the game:

* Deal 1x damage
* Self: Gain 75% chance to Dodge 66.7% of damage for one attack, lasting 1 turn.

* Deal 1.5x damage
* Ability Cooldown: 2
* 75% chance to dodge 66.7% of damage for 2 turns, 4 attacks.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* 75% chance to dodge 66.7% of damage for 2 turns, 4 attacks.

* Deal NO damage
* Ability Cooldown: 4
* This ability will Act First.
* Act first.
* Gain 50% chance to Dodge direct damage for 3 turn.

* Gain 100% chance to Dodge 66.7% of damage for 1 turn after swapping in.
* Unable to swap for 1 turn.

* Deal 1x damage
* If opponent tries to Swap Out, gain 75% chance to dodge 66.7% of damage for 1 turn, 1 attack. Attack.

Here is a list of Abilities with multiple effects, including **Dodge**, in the game:

* Deal NO damage
* This ability will Act First.
* Act first.
* Cleanse.
* Gain 100% chance to dodge 66.7% of damage for 1 turn, 2 attacks.
* Speedup 10% for 2 turns.

* Deal NO damage
* This ability will Act First.
* Cleanse.
* 100% chance to Dodge 66.7% of damage for 1 turn, 2 attacks.
* Speedup 10% for 2 turns. Taunt for 1 turn, 1 attack.

* Ability Cooldown: 1
* This ability will Act First.
* Self: Cleanse all negative effects.
* Self: Taunt for 1 turn.
* Self: 75% chance to dodge 66.7% of damage for this turn, 2 attacks.
* Target: Most Pos: Nullify all positive effects.

* Deal 1x damage
* This ability will Act First.
* When Secure: Increase critical hit chance by 100% for this turn, then attack.
* Threatened State: NoCat
* When Threatened: No longer prioritized.
* When Threatened: 50% chance to dodge 66.7% for 1 turn, 2 attacks.

* Deal NO damage
* Self: Cleanse.
* Self: 75% chance to dodge 66.7% of damage for 1 turn, 2 attacks.
* Self: Increase Critical Hit Chance +50% for 1 turn, 2 attacks.

* Deal NO damage
* This ability will Act First.
* Act first
* Dodge 75% 1 turn, 2 attacks
* Increase Critical Hit Chance +50% for 2 turns, 2 attacks

* Deal NO damage
* This ability will Act First.
* Act first.
* 75% chance to dodge 67% of damage for 4 attacks, 2 turns.
* Increase speed 30% for 2 turns.
* Target Highest Damage: Distract 50% for 2 attacks, 1 turn.

* Deal 1x damage
* Bypass Dodge.
* 75% chance to dodge 67% of damage for 1 attack, 1 turn.
* Increase speed 10% for 1 turn.
* Target All Opponents: Distract 50% for 2 attacks, 1 turn.

* Deal 1.5x damage
* Ability Cooldown: 2
* Self: Increase speed by 10% for 1 turn.
* Self: 75% chance to Dodge by 66.7% for 1 turn, 1 attack.
* Target: Highest Dmg: Reduce damage by 50% for 2 turns, 4 attacks.
* Target: Highest Dmg: Bypass Dodge.

* Deal 1x damage
* Ability Cooldown: 2
* Cleanse.
* 100% chance to dodge 67% of damage for 2 attacks, 2 turns.
* Increase speed 10% for 2 turns.
* Target All Opponents: Distract 50% for 2 attacks, 2 turns.

* Deal 1x damage
* Self: Gain 75% chance to dodge for 1 turn, 2 attacks.
* Self: Increase critical hit chance by 30% for 2 turns, 2 attacks.
* Target: Lowest Hp: Reduce damage 25% for 2 turns, 4 attacks.

* Deal NO damage
* When Secure: Ability disabled.
* Threatened State: NoCat
* When Threatened: Target Self: Rally heal by 33.4%.
* When Threatened: 66.7% chance to dodge 66.7% for this turn, 2 attacks.
* When Threatened: Unable to swap for 2 turns.

## Cloak

Cloak Abilities are special, only lasting until the user has dealt their next attack. When removed, the damage increase is removed too.

* Deal NO damage
* Ability Cooldown: 3
* This ability will Act First.
* Act First
* Gain 75% chance to Dodge 66.7% of damage for 2 attacks.
* Next attack will deal 2x damage.

* Deal NO damage
* Ability Cooldown: 3
* This ability will Act First.
* Act First
* Gain 75% chance to dodge 66.7% of damage for 2 turns, 1 attack.
* Next attack deals 2x damage.
* On Revenge: Next attack deals 3x damage.
* Cooldown drops to 1 until next use.