Specialization Options

> *Increase Essence of Life uses without the need for Essence Shard discovery.*
>
>

> Total max from all sources: 25
>
>

Cost per Rank: 1
Total Ranks: 15

**Philosopher's Pact**

> *Increases Spell Power by 5.*
>
>

> Does not apply to OnHit spells.
>
>

Cost per Rank: 1
Total Ranks: 50

**Pack of Hunters**

> *Summoned creatures have their health increased by 2%.*
>
>

> This does not apply to Henchmen.
>
>

Cost per Rank: 1
Total Ranks: 50

**Roughneck Miner**

> *Mining returns are increased by 2%.*
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>

Cost per Rank: 1
Total Ranks: 50

**Master Herbalist**

> *Foraging and Harvesting returns are increased by 2%.*
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>

Cost per Rank: 1
Total Ranks: 50

**Treasure Hunter**

> *Increases the Item Power of found weapons and armors by +5*
>
>

Cost per Rank: 5
Total Ranks: 1

**Predatory Adrenaline**

> *Increases the frequency of Regenerative healing by 0.5s.*
>
>

Cost per Rank: 1
Total Ranks: 12

#top

Cost per Rank: 1
Total Ranks: 50

**Lash**
* *Damage Increase:* *Increases Lash damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Wild Swings**

> *Increases Double Swing damage and decrease the cooldown by 50%.*
>
>

Cost per Rank: 5
Total Ranks: 1

**Zephyr Stance**
* *Wind Runner:* *Zepher Stance provides two bonus attacks per round.*

Cost per Rank: 5
Total Ranks: 1
* *One With the Wind:* *Passively gain the benefits of Wind Runner after consuming a meal or resting at a Campfire.*

Cost per Rank: 50
Total Ranks: 1

**Drawing Slash**
* *Damage Increase:* *Increases Drawing Slash damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Draw: Still Meadow**
* *Damage Increase:* *Increases Draw: Still Meadow damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Master of Deflection**

> *Parry Stance provides and additonal layer of Shield AC.*
>
>

Cost per Rank: 5
Total Ranks: 1

**Vorpal Blades**

> *Increase the base damage of Ethereal Strike.*
>
>

Cost per Rank: 2
Total Ranks: 5

**Executioner's Edge**

> *Increase the base damage of Chopping Block.*
>
>

Cost per Rank: 2
Total Ranks: 5

**Draw: Frostfire**
* *Damage Increase:* *Increase Frostfire damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Freezing Sheen:* *Draw: Frostfire freezes the target for an additional 2 seconds per point.*

Cost per Rank: 1
Total Ranks: 5

#top

## **Class Specializations**

### Barbarian

**Savage Fury**
* *Damage Increase:* *Increases Savage Strike damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Numb Skin**

> *Double the effects of Pain for Pleasure.*
>
>

Cost per Rank: 10
Total Ranks: 1

**Preparation: Rail Winds**

> *Reduces the Barbarian level requirement of Rail Winds.*
>
>

Cost per Rank: 10
Total Ranks: 2

#top

### Bard

**Morose Song**
* *Damage Increase:* *Increases Morose Song damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Screeching Song**
* *Damage Increase:* *Increases Screeching Song damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Smooth Jive**

> *Increase the duration of Upbeat Melody's regen by 50%.*
>
>

Cost per Rank: 5
Total Ranks: 1

**Serene Serenation**
* *Preperation: Serene Serenation* *Reduces the Bard level requirement of Serene Serenation.*

Cost per Rank: 2
Total Ranks: 10

#top

### Fighter

**Thresh**
* *Damage Increase:* *Increase Thresh damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Wide Arc Thresh* *Doubles Thresh's range.*

Cost per Rank: 2
Total Ranks: 1

**Three-Point Strike**
* *Damage Increase:* *Increase Three-Point Strike damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Preparation: Three-Point Strike* *Doubles Thresh's range.*

Cost per Rank: 2
Total Ranks: 10

**Murderous Intent**

> *Decrease Target Weakness cooldown by 50%*
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>

Cost per Rank: 5
Total Ranks: 1

**Preparation: Thousand Blades**

> *Reduces the Fighter level requirement of Thousand Blades.*
>
>

*Cost per Rank:* 10
*Total Ranks:* 2

#top

### Monk

**Martial Style**

Still Footing
* *Still Fist:* *Still Fist is guaranteed to start a combo.*

Cost per Rank: 5
Total Ranks: 1

Monk Kick

* *Damage Increase:* *Increase Flying Monk Kick's damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Impact Shock* *Flying Monk Kick has a 50% chance to Knockdown enemies.*

Cost per Rank: 5
Total Ranks: 1

Flowing Fist

* *Damage Increase:* *Increase Flowing Fist damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

#top

### Rogue

**Master Trapper**

> *Setup time for Automated Traps is significantly reduces in exchange for a one round cooldown*
>
>

Cost per Rank: 5
Total Ranks: 1

**Shiv**
* *Glass Knife:* *Increase the base damage of Shiv.*

Cost per Rank: 1
Total Ranks: 5
* *Deep Knife:* *Shiv's stun duration is extended to 6 seconds. Slightly increases Shiv's cooldown.*

Cost per Rank: 5
Total Ranks: 1

**Backhand Blade**
* *Damage Increase:* *Increase Backhand Blade damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Pigstick**

> *Increase the base damage of Backstab.*
>
>

Cost per Rank: 5
Total Ranks: 1

**Preparation: Choke Cord**

> *Reduced the Rogue level requirement of Choke Cord*
>
>

Cost per Rank: 2
Total Ranks: 10

#top

### Sorcerer & Wizard

**Cold Apathy**

> *Increase the effect of Curse: Apathy to 50%.*
>
>

Cost per Rank: 5
Total Ranks: 1

**Ice Burst**
* *Damage Increase:* *Increase Glacial Burst damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Putrid Acid Rain**
* *Damage Increase:* *Increase Putrid Acid Rain damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Leeching Thorns**
* *Damage Increase:* *Increase Leeching Thorns damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Magic Barrier**

> *Epic Mage Armor provides 1 AC per Sorcerer/Wizard level.*
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>

Cost per Rank: 20
Total Ranks: 1

**Seer's Warding**

> *Epic Warding provides 1 Damage Soak per Sorcerer/Wizard level.*
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>

Cost per Rank: 20
Total Ranks: 1

#top

### Druid & Shifter

**Feral Maul**
* *Damage Increase:* *Increase Feral Maul damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Thorn Whip**
* *Damage Increase:* *Increase Thorn Whip damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Gripping Vines:* *Thorn Whip applies a one round entangle.*

Cost per Rank: 5
Total Ranks: 1

**Elemental Burst**
* *Damage Increase:* *Increase Elemental Burst damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Conjure Tornado**
* *Damage Increase:* *Increase your Tornado's damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Preparation: Conjure Tornado:* *Reduces the Druid level requirement of Conjure Tornado*

Cost per Rank: 10
Total Ranks: 2

**Endless Storm**

> *Decrease the cooldown of Raging Storm by 50%*
>
>

Cost per Rank: 5
Total Ranks: 1

**Preparation: Razor Winds**

> *Reduces the Druid level requirement of Razor Winds*
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>

Cost per Rank: 10
Total Ranks: 2

**Preparation: Guardian Shape**

> *Reduces the Druid level requirement of Guardian Shape*
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>

Cost per Rank: 10
Total Ranks: 2

#top

### Ranger & Arcane Archer

**Wild Stance**

> *Increase the base damage of Wild Strike.*
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>

Cost per Rank: 2
Total Ranks: 5

**Fast Bola**

> *Reduce the cooldown of Bola Toss by 1s per rank*
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>

Cost per Rank: 1
Total Ranks: 30

**Arctic Shot**
* *Damage Increase:* *Increase Arctic Shot damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Frozen Splinters:* *Increase the slowing effect of Arctic Shot by 99%*

Cost per Rank: 5
Total Ranks: 1

**Septic Arrow**
* *Damage Increase:* *Increase Septic Arrow damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Poison Coating:* *Increase the duration of Septic Arrow by 50%*

Cost per Rank: 5
Total Ranks: 1

**Stalker's Aim**
* *Damage Increase:* *Increase Stalker's Aim damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Raking Fangs**
* *Damage Increase:* *Increase Raking Fangs damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Preparation: Raking Fangs:* *Reduces the Ranger/AA level requirement of Raking Fangs*

Cost per Rank: 2
Total Ranks: 10

**Preparation: Unleash**

> *Reduces the Ranger/AA level requirement of Unleash*
>
>

Cost per Rank: 2
Total Ranks: 10

#top

### Paladin

**Holy Shield**

> *Divine Shield provides Dodge AC equal to your full Charisma modifier. Duration is decreased from hours to turns.*
>
>

Cost per Rank: 3
Total Ranks: 1

**Tempered Stance**

> *Increase the base damage of Tempered Attack*
>
>

Cost per Rank: 2
Total Ranks: 5

**Judgement Strike**
* *Damage Increase:* *Increase Judgement Strike damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Sanctify**
* *Damage Increase:* *Increase Sanctify damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Striking Light**
* *Damage Increase:* *Increase Striking Light damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Blinding Judgement:* *Striking Light inflicts Blindness for 30 seconds.*

Cost per Rank: 5
Total Ranks: 1

**Purifying Call**
* *Damage Increase:* *Increase Purifying Call damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Righteous Purification:* *Heal for the damage dealt by Purifying Call.*

Cost per Rank: 5
Total Ranks: 1

**Reckoning**
* *Damage Increase:* *Increase Reckoning damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Preparation: Reckoning:* *Reduces the Paladin level requirement for Reckoning.*

Cost per Rank: 2
Total Ranks: 10

#top

### Champion of Torm

**Echoing Impact**

> *Increase the base damage of Crashing Impact*
>
>

Cost per Rank: 2
Total Ranks: 5

**Rapid Strike**
* *Damage Increase:* *Increase Rapid Strike damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Preparation: Reckoning:* *Reduces the Champion level requirement for Rapid Strike.*

Cost per Rank: 2
Total Ranks: 10

**Sacred Riposte**
* *Damage Increase:* *Increase Sacred Riposte damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Preparation: Reckoning:* *Reduces the Champion level requirement for Sacred Riposte.*

Cost per Rank: 2
Total Ranks: 10

#top

### Blackguard

**Night's Edge**
* *Damage Increase:* *Increase Night's Edge damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Darkhand**

> *Increase the damage of Abyssal Grasp by 10%.*
>
>

Cost per Rank: 2
Total Ranks: 5

**Blood Moon Arc**
* *Damage Increase:* *Increase Blood Moon Arc damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Bloody Reaves**

> *Increase the base damage of Reave*
>
>

Cost per Rank: 2
Total Ranks: 5

**Guillotine**
* *Damage Increase:* *Increase Guillotine damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Preparation: Reckoning:* *Reduces the Blackguard level requirement for Guillotine.*

Cost per Rank: 2
Total Ranks: 10

**Preparation: Black Harken Blade**

> *Reduces the Blackguard level requirement for Black Harken Blade*
>
>

Cost per Rank: 2
Total Ranks: 10

#top

### Shadowdancer

**Shadowstep**
* *Aimed Thrust:* *Shadowstep applies a 40 Negative Damage buff for 4 seconds.*

Cost per Rank: 2
Total Ranks: 1
* *Lingering Shadow:* *Shadowstep leaves behind a Lingering Shadow which can attack nearby enemies but cannot move. Lasts for 3 rounds.*

Cost per Rank: 10
Total Ranks: 1

**Phantom Knife**
* *Damage Increase:* *Increase Phantom Knife damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Shadow Flare**
* *Damage Increase:* *Increase Shadow Flare damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Melding Blades**

> *Increase the base damage of Shadow Stitch*
>
>

Cost per Rank: 2
Total Ranks: 5

#top

### Assassin

**Culling Strike**
* *Butcher's Cleave:* *Culling Strike's reach extends to all nearby enemies within a 5m radius.*

Cost per Rank: 5
Total Ranks: 1

**Fan of Knives**
* *Damage Increase:* *Increase Fan of Knives damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Gutting Strike**
* *Damage Increase:* *Increase Gutting Strike damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Preparation: Thirsty Fangs**

> *Reduces the Assassin level requirement for Thirsty Fangs*
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>

Cost per Rank: 2
Total Ranks: 10

#top

### Weapon Master

**Flustered Strike**
* *Damage Increase:* *Increase Flustered Strike damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Hemorrhage**
* *Damage Increase:* *Increase Hemmorrhage damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Deep Wounds:* *Increase Hemorrhage bleed duration by 50%.*

Cost per Rank: 5
Total Ranks: 1

**Steady Grip**

> *Increase the base damage of Heavy Hands*
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Cost per Rank: 2
Total Ranks: 5

#top

### Palemaster

**Carve**
* *Damage Increase:* *Increase Carve damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Marrow Lance**
* *Damage Increase:* *Increase Marrow Lance damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Eldritch Plague**
* *Damage Increase:* *Increase Hemmorrhage damage by 1%.*

Cost per Rank: 1
Total Ranks: 50
* *Dance of the Yellow King:* *Eldritch Plague's duration is doubled.*

Cost per Rank: 5
Total Ranks: 1

#top

### Red Dragon Disciple

**Silver Breath**
* *Damage Increase:* *Increase Silver Breath damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Peak's Breath**
* *Damage Increase:* *Increase Peak's Breath damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Preparation: Sky Frost**

> *Reduces the Red Dragon Disciple level requirement for Sky Frost*
>
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Cost per Rank: 2
Total Ranks: 10

#top

### Purple Dragon Knight

**Dragon Talon**
* *Damage Increase:* *Increase Dragon Talon damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Sharp Tail**

> *Increase the base damage of Piercing Tail*
>
>

Cost per Rank: 2
Total Ranks: 5

**Preparation: Sundering Rage**

> *Reduces the Purple Dragon Knight level requirement for Sundering Rage*
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>

Cost per Rank: 2
Total Ranks: 10

**Preparation: Draconic Coil**

> *Reduces the Purple Dragon Knight level requirement for Draconic Coil*
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>

Cost per Rank: 2
Total Ranks: 10

**Soaring Talons**

> *Triturate's impact is increased by violent speed, causing damage to nearby enemies and bonus damage to the main target*
>
>

Cost per Rank: 10
Total Ranks: 1

#top

### Dwarven Defender

**Smiting Hammer**
* *Damage Increase:* *Increase Smiting Hammer damage by 1%.*

Cost per Rank: 1
Total Ranks: 50

**Preparation: Exolving Strike**

> *Reduces the Dwarven Defender level requirement for Exolving Strike*
>
>

Cost per Rank: 2
Total Ranks: 10

**Preparation: Eruption**

> *Reduces the Dwarven Defender level requirement for Eruption*
>
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Cost per Rank: 2
Total Ranks: 10

#top

## **Spells**

### Tier I

**Reaching Rays**

> *Increase Ray of Frost's multitarget reach by 5m.*
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Cost per Rank: 5
Total Ranks: 1

**Minor Missile Storm**

> *Magic Missile's release to nearby targets.*
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Cost per Rank: 5
Total Ranks: 1

**Ice Spines**

> *Ice Daggers release to nearby targets.*
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>

Cost per Rank: 5
Total Ranks: 1

### Tier II

**Melf's Acid Arrow**
* *Pure Acid Arrow:* *Acid Arrow's poison duration increased by 50%.*

Cost per Rank: 5
Total Ranks: 1
* *Melf's Acid Barrage:* *A barrage of Acid Arrows strike additional nearby targets dealing instant damage. These arrows do not benefit from Pure Acid Arrow.*

Cost per Rank: 10
Total Ranks: 1

**Electrostatic**

> *Gedlee's Electric Loop has double AoE range and cannot be reduced by Evasion.*
>
>

Cost per Rank: 10
Total Ranks: 1

**Emberspark**

> *Combust's duration increased by 50%*
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>

Cost per Rank: 10
Total Ranks: 1

### Tier III

**Core Fire**

> *Fireball damage cannot be reduced by Evasion or Saving Throws.*
>
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Cost per Rank: 5
Total Ranks: 1

**Vampiric Grasp**

> *Vampiric Touch's heal is increased by 100%*
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>

Cost per Rank: 10
Total Ranks: 1

**Air Channeling**

> *Call Lightning stuns the target for one round and cannot be reduced by Saving Throws.*
>
>

Cost per Rank: 10
Total Ranks: 1

#top

### Tier IV

**Flood Creature**

> *Drown is capable of damaging and soaking anyone.*
>
>

Cost per Rank: 4
Total Ranks: 1

**Freezing Hail**

> *Ice Storm deals half physical and half ice damage.*
>
>

Cost per Rank: 4
Total Ranks: 1

**Tidal Light**

> *Hammer of the Gods' damage cannot be reduced though Evasion or Saving Throws, however will no longer daze targets.*
>
>

Cost per Rank: 5
Total Ranks: 1

**Flowing Flames**

> *Flame Strike's damage cannot be reduced by Evasion or Saving Throws.*
>
>

Cost per Rank: 5
Total Ranks: 1

**Epic Magic Weapon**

> *Greater Magic Weapon provides Enhancement based on Cleric levels.*
>
>

Cost per Rank: 20
Total Ranks: 1

### Tier V

**Blistering Winds**

> *Cone of Cold's damage cannot be reduced by Evasion or Saving Throws.*
>
>

Cost per Rank: 5
Total Ranks: 1

### Tier VI

**Harmful Intent**

> *Harm affects multiple targets*
>
>

Cost per Rank: 30
Total Ranks: 1

#top

### Tier VII

**Fulminating Clap**

> *Great Thunderclap now deals damage in additon to its effects.*
>
>

Cost per Rank: 10
Total Ranks: 1

### Tier VIII

**Toxic Spores**

> *Horrid's Wilting slows enemies and damage cannot be reduced through Evasion or Saving Throws.*
>
>

Cost per Rank: 15
Total Ranks: 1

**Bigsby's Obsessive Hands**

> *Bigsby's Clenched Fist targets multiple enemies.*
>
>

Cost per Rank: 40
Total Ranks: 1

**Sonic Boom**

> *Mass Blindness and Deafness now also deals sonic damage.*
>
>

Cost per Rank: 10
Total Ranks: 1

### Tier IX

**Cataclysm**

> *Meteor Swarm's damage cannot be reduced by Evasion or Saving Throws.*
>
>

Cost per Rank: 20
Total Ranks: 1

**Desynchronization**

> *Time Stop freezes time for 6 additional seconds and causes those who succumb to slowly thow from their state.*
>
>

Cost per Rank: 10
Total Ranks: 1

**Wailing Terror**

> *Enemies who fail to succumb to Wail of the Banshee will run in terror for 12 seconds.*
>
>

Cost per Rank: 10
Total Ranks: 1

### Epic Spells

**Cascading Ruin**

> *Ruin no longer lower target Elemental Immunities, but instead deals double damage and affects multiple targets.*
>
>

Cost per Rank: 55
Total Ranks: 1

#top

## **Specialized Abilites**

> *The following spells and abilities can be unlocked for use by investing your Specialization Points*
>
>

**Glacial Field**

> *Flash freeze a location causing damage over time to those who remeainin the frozen field*
>
>

Cost per Rank: 6
Total Ranks: 1

**Chriopterate**

> *Unleash a frenzied swarm of Bloodthirsty bats, tearing apart frontal targets*
>
>

Cost per Rank: 12
Total Ranks: 1