Signal Panel

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* Gallery
* Audio

The **Signal Panel** is a vital game mechanic in The Return to Freddy's 3. The Signal Panel is accessed on the far-right side of The Office. It allows the player to use the "Corrupt Signal" or use the "View Animatronic" system; it also allows the player to reboot the Door-Lock or Light System if they ever go offline.

## View Animatronic

The **View Animatronic** option allows the player to view a camera inside of Lockjaw’s point of view as long as he’s active. This function is beneficial if the player ever loses track of Lockjaw in the cameras and needs to find where he is fast. On Night 1, the camera will only always show a feed of CAM 10. The View Animatronic option is one of 2 options on the Signal Panel that doesn’t need to be rebooted if it goes offline, as it has an unlimited number of uses.

## Light System

The **Light System** is one of the systems on the Signal Panel that will occasionally go offline. If the Light System ever does go offline, the lights in The Player's office will start to flicker rapidly; however contrary to popular belief, this has no effect on the animatronics whatsoever, and merely serves as a distraction to The Player.

## Door Lock System

The **Door Lock System** is the other system that will occasionally go offline, with the other being the Light System. After a few seconds of a door being closed, the Door Lock System will then break, completely disabling all of the entries in the building, now rendering you completely defenseless against Lockjaw, Freddy, Bonnie and Kitty FazCat. The player must then quickly flip open the Signal Panel and click on the "Door Lock System" button, which will then reboot it, making you able to lock the doors again.

## Corrupt Signal

The **Corrupt Signal** is the fourth and final option on the *Signal Panel*. It allows the player to reboot whatever animatronic is in your office hallway’s AI and make them go back to wherever they started. The Corrupt Signal can only be used against Chica, Foxy, and Vigo, however, as all of the other animatronics are defended off with the Door Locks. The Corrupt Signal is of course, activated just by clicking the “Corrupt Signal” button on the Signal Panel. It is one of the two main defense mechanisms of the game (the other being the **Door Locks**). In a similar fashion to the View Animatronic system, the corrupt signal system can never go offline and has an unlimited number of uses.

## Trivia

* The Signal Panel reuses the "Maintenance Panel" from FNaF 3's texture.

### HUD and Buttons

The button used to pull up the panel.The "View Animatronic" text on the Signal Panel.The "Light System" text on the Signal Panel.The "Door Lock System" text on the Signal Panel.The "Corrupt Signal" text on the Signal Panel.The Error Text.The sprite when fixing an error on the Signal Panel.
### View Animatronic

Lockjaw's point of view in CAM 10.Lockjaw's view in CAM 9.Lockjaw's view in CAM 8.Lockjaw's view in CAM 6.Lockjaw's view in CAM 5.Lockjaw's view in CAM 3.Lockjaw's point of view in CAM 2.

The sound that plays when a system has an error.

The sound that plays when rebooting a system.

The sound that plays when opening the signal panel

The sound that plays when closing the signal panel