recursal/Fanatic-Fandom huggingface dataset:
Ki Skills

Below is a list of many (But not all) of the current Ki Skills within the game and what branch of Ki specialisation they fall under.

The Skill Tree correlating to the respective domain will need to be bought in order to advance enough through them in many cases to unlock new skills and whilst you may earn some skills belonging to a domain early, you will not progress through that domain until you by the mastery domain.

(For example, you will not gain EXP in Basic Beam Mastery until you buy it, even if you earn Ki Wave from leveling Basic Ki Effusion before being able to buy beam mastery.)

## Beam

Ki Wave - The basic beam you'll first learn.

Masenko - A bit more advanced. This beam deals more damage at close range.

Makankosappo - A special Beam Canon that deals more damage to targets at long range.

Galick Gun - A strong beam that I don't know the properties of but Vegeta has it and faggots seem to want it a lot.

## Kiai

Kiai - Let off a gust of Ki that blows anyone in front of you backwards whilst dealing no damage.

## Guided

Guided Ball - Fire out a ball that disables movement, allowing the user to instead guide and direct the ball themselves at the risk of being an Open and easy target...You can also hit yourself and cause some bad accidents.

## Targeted

Ki Bomb - Lays down multiple stationary Ki Mines around a targetted foe with the intent of tripping up fleeing or evasive enemies.

## Buff

Efficiency - Whilst this skill actually debuffs ones overall stats it serves to help limit the amount of energy wasted.

Focus - Sharpens the mind of the user, greatly increasing Ki offence

## Debuff

Solar Flare - Inspired by the sun, this skill creates a field of light around the user that blinds those hit with it. Allowing one to follow up with devastating blows or run like a hero.

## Defence

Energy Shield - Create a shield around the user that greatly weakens the impact of enemy Ki attacks.
Watch Tower

Back to main page, or list of buildings.

## Upgrade

1. Iron 198; Food 183; Stone 207; Wood 188.
2. Battalion 1; Iron 252; Food 229; Stone 267; Wood 237.
3. Battalion 2; Iron 310; Food 278; Stone 331; Wood 289.
4. Battalion 2; Iron 155; Food 139; Stone 165; Wood 144.
5. Battalion 4; Iron 241; Food 213; Stone 261; Wood 222.
6. Battalion 6; Iron 422; Food 366; Stone 459; Wood 384.
7. Battalion 7; Iron 1284; Food 1099; Stone 1408; Wood 1161.
8. Battalion 8; Iron 2631; Food 2244; Stone 2889; Wood 2373.
9. Battalion 9; Iron 5610; Food 4776; Stone 6166; Wood 5054.
10. Battalion 10; Iron 11,392; Food 9,691; Stone 12,526; Wood 10,258.
11. Battalion 11; Iron 13,999; Food 11,906; Stone 15,394; Wood 12,604.
12. Battalion 12; Iron 15,109; Food 12,850; Stone 16,615; Wood 13,603.
13. Battalion 13; Iron 16,271; Food 13,838; Stone 17,893; Wood 14,649.
14. Battalion 14; Iron 17,456; Food 14,845; Stone 19,197; Wood 15,716.
15. Battalion 15; Iron 25,530; Food 21,708; Stone 28,078; Wood 22,982.
16. Battalion 16; Iron 55,022; Food 46,783; Stone 60,514; Wood 49,529.\* new numbers
17. Battalion 17; Iron 99,201; Food 84,336; Stone 109,112; Wood 89,291.
18. Battalion 18; Iron 192,694; Food 163,805; Stone 211,953; Wood 173,434.
19. Battalion 19; Iron 336,480; Food 286,023; Stone 370,118; Wood 302,842.
20. Battalion 20; Iron 588,413; Food 500,166; Stone 647,244; Wood 529,582.
21. Battalion 21; Iron 1,086,814; Food 923,807; Stone 1,195,486; Wood 978,143.
22. Battalion 22; Iron 1,504,257; Food 1,278,633; Stone 1,654,672; Wood 1,353,841.
23. Battalion 23; Iron 1,867,268; Food 1,587,193; Stone 2,053,985; Wood 1,680,551.
24. Battalion 24; Iron 2,814,005; Food 2,391,919; Stone 3,095,395; Wood 2,532,614.
25. Battalion 25; Iron 3,528,889; Food 2,999,571; Stone 3,881,768; Wood 3,176,010.
26. Battalion 26; Iron 5,569,796; Food 4,734,341; Stone 6,126,765; Wood 5,012,826.
27. Battalion 27; Iron 6,914,219; Food 5,877,101; Stone 7,605,631; Wood 6,222,807.
28. Battalion 28; Iron 9,265,557; Food 7,875,739; Stone 10,192,103;  Wood 8,339,012.
29. Battalion 29; Iron 11,519,996; Food 9,792,012; Stone 12,671,986; Wood 10,368,007.
30. Battalion 30; Divine Hammer 1 (2500 diamonds); Iron 28,408,197;  Food 24,146,983; Stone 31,249,007; Wood 25,567,388.
Vietnamese-Academy

Quay lại danh sách các tòa nhà .

Học viện là nơi bạn có thể nâng cấp binh lính của mình, v.v.

## Học

Kinh tế - Tăng tốc độ đào tạo và nguồn lực

Phòng thủ - Bức tường và bẫy

Quân sự - Khả năng tháp canh, Binh lính

Monster Hunt - Quái vật

Quân đội nâng cao - Giảm chi phí của binh lính và tăng tốc độ đào tạo của họ, mở khóa 2 đội quân bổ sung.

Đội hình chiến đấu - Tăng tốc độ huấn luyện, di chuyển, thu thập và bệnh viện của binh lính

## Nâng cấp

1. Các bác sĩ cho biết:

Các bác sĩ cho biết

1. Lâu đài 1; Sắt 121; Thực phẩm 123; Đá 120; Gỗ 126.
2. Lâu đài 1; Bàn ủi 188; Thực phẩm 198; Đá 183; Gỗ 207.
3. Lâu đài 2; Sắt 237; Thực phẩm 252; Đá 229; Gỗ 267.
4. Lâu đài 3; Sắt 289; Thực phẩm 310; Đá 278; Gỗ 331.
5. Lâu đài 5; Sắt 222; Thực phẩm 241; Đá 213; Gỗ 261.
6. Lâu đài 6; Sắt 384; Thực phẩm 422; Đá 366; Gỗ 459.
7. Lâu đài 7; Sắt 1161; Thực phẩm 1284; Đá 1099; Gỗ 1408.
8. Lâu đài 8; Sắt 2373; Thực phẩm 2631; Đá 2244; Gỗ 2889.
9. Lâu đài 9; Sắt 5054; Thực phẩm 5610; Đá 4776; Gỗ 6166.
10. Lâu đài 10; Sắt 10,258; Lương thực 11.392; Đá 9691; Gỗ 12,526.
11. Lâu đài 11; Sắt 12,604; Thực phẩm 13.999; Đá 11,906; Gỗ 15.394.
12. Lâu đài 12; Sắt 13,603; Lương thực 15.109; Đá 12,805; Gỗ 16.615.
13. Lâu đài 13; Sắt 14.649; Thực phẩm 16.271; Đá 13,838; Gỗ 17.893.
14. Lâu đài 14; Sắt 15,716; Thực phẩm 17.456; Đá 14.845; Gỗ 19,197.
15. Lâu đài 15; Sắt 22,982; Thực phẩm 25.530; Đá 21.708; Gỗ 28.078.Castle 15; Sắt 45,964; Thực phẩm 51.060; Đá 43.416; Gỗ 56,156.
16. Lâu đài 16; Sắt 49.529; Thực phẩm 55.022; Đá 46,783; Gỗ 60.514.
17. Lâu đài 17; Sắt 89.291; Thực phẩm 99,201; Đá 84,336; Gỗ 109,112.
18. Lâu đài 18; Sắt 173,434; Thực phẩm 192.694; Đá 163.805; Gỗ 211,953.
19. Lâu đài 19; Sắt 302,842; Thực phẩm 336.480; Đá 286.023; Gỗ 370,118.
20. Lâu đài 20; Sắt 529,582; Thực phẩm 568.413; Đá 500,166; Gỗ 647,244.
21. Lâu đài 21; Sắt 978,143; Thực phẩm 1.086.814; Đá 923,807; Gỗ 1.195.486.
22. Lâu đài 22; Sắt 1.353.841; Lương thực 1.504.257; Đá 1.278.633; Gỗ 1.654.672.
23. Lâu đài 23; Sắt 1.680.551; Lương thực 1.867.268; Đá 1.587.193; Gỗ 2.053.985.
25. Sắt 3,176,010; Thực phẩm 3.528.889; Đá 2.999.571; Gỗ 3.881.768.
26. Lâu đài 26; Sắt 5.012.826; Thực phẩm 5.569.796; Đá 4,734,341; Gỗ 6.126.765.
27. Lâu đài 27; Sắt 6.222.807; Lương thực 6.914.219; Đá 5,877,101; Gỗ 7.605.631.
28. Lâu đài 28; Sắt 8.339.012; Lương thực 9.265.557; Đá 7.875.739; Gỗ 10.192.103.
29. Lâu đài 29; Sắt 10,368,007; Lương thực 11,519,996; Đá 9.792.012; Gỗ 12.671.986.
30. Lâu đài 29; Sắt 10,368,007; Lương thực 11,519,996; Đá 9.792.012; Gỗ 12.671.986.
DB/v/ Wiki

**Welcome to the DB/v/ Wiki!**
This is our repository of information about the gameplay and development of Dragonball Climax. Climax is an RPG set loosely in the Dragonball universe that combines inspiration from a variety of sources. The gameplay is largely sandbox in nature. You create a character on one of the available planets by picking from the races that inhabit that planet. From there, what you choose you choose to do is up to you. Want to be a reclusive master of martial arts? Go hide away and build a shack. Feel like being a humble farmer? Grow some crops. Want to punch people in the dick because you can? Pick a fight with someone. Development of the game is ongoing, so features will likely change as we go.

**Clicking Basics will link to a page where players may find even more information to help them in getting started or learning more about the game.**

**(Temp link to Ki details until Nev finds an image he likes for below Ki)**

## Important articles

DevelopmentBasics

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Armure en diamant Renforcée

-Le casque : **/** **+60** défense **/** Diamant enchanté **/** 5

-Le buste : **/** **+120** défense **/** Diamant enchanté **/** 8

-Les jambes : **/** **+95** défense **/** Diamant enchanté **/** 7

-Les bottes : **/** **+55** défense **/** Diamant enchanté **/** 4

Nécessitant **24** **diamants enchantés** (*3840 diamants)* pour un total de **230** **points de défense**.

Son paterne de fabrication est le même qu'une armure de diamant standard du jeu , à l’exception qu'elle se compose de diamants enchantés.
Star Tower

Back to main page, or list of buildings.

The Star Tower appears after your castle has been upgraded to level 30.

## Star Tower 1

City Wall Stars: 1; Star Stone 75 (7500 diamonds); Gold 759,400;  Iron 806,800; Grain 949,200; Stone 854,300; Wood 1,044,100.

## Star Tower 2

1. City Wall Stars 1; Star Stone 75; Gold 759,400; Iron 806,800; Food 949,200; Stone 854,300; Wood 1,044,100.
2. Infantry Barrack Stars 1; Star Stone 100; Gold 911,200; Iron 968,200; Food 1,139,000; Stone 1,025,100; Wood 1,252,900.
3. Archer Barrack Stars 1; Star Stone 125; Gold 1,093,500; Iron 1,161,800; Food 1,366,800; Stone 1,230,200; Wood 1,503,500.
4. Cavalry Barrack Stars: 1; Star Stone 150; Gold 1,312,200; Iron 1,394,200; Food 1,640,200; Stone 1,476,200; Wood 1,804,200.
5. Mage Barrack Stars 1; Star Stone 175; Gold 1,574,600; Iron 1,673,000; Food 1,968,200; Stone 1,771,400; Wood 2,165,100.
6. House Stars 1; Star Stone 200; Gold 1,889,500; Iron 2,007,600; Food 2,361,900; Stone 2,125,700; Wood 2,598,100.
7. Hospital Stars 1; Star Stone 225; Gold 2,267,400; Iron 2,409,100; Food 2,834,300; Stone 2,550,800; Wood 3,117,700.
8. Warehouse Stars 1; Star Stone 250; Gold 2,720,900; Iron 2,891,000; Food 3,401,100; Stone 3,061,000; Wood 3,741,200.
9. Academy Stars 1; Star Stone 275; Gold 3,265,100; Iron 3,469,200; Food 4,081,400; Stone 3,673,200; Wood 4,489,500.
10. Battalion Stars 1; Star Stone 300; Gold 3,918,100; Iron 4,163,000; Food 4,897,600; Stone 4,407,900; Wood 5,387,400.

## Star Tower 3

1. City Wall Stars 2; Star Stone 325; Gold 4,701,700; Iron 4,995,600; Food 5,877,200; Stone 5,289,400; Wood 6,464,900.
2. Infantry Barrack Stars 2; Star Stone 350; Gold 5,642,100; Iron 5,994,700; Food 7,052,600; Stone 6,347,300; Wood 7,757,800.
3. Archer Barrack Stars 2; Star Stone 375; Gold 6,770,500; Iron 7,193,600; Food 8,463,100; Stone 7,616,800; Wood 9,309,400.
4. Cavalry Barrack Stars 2; Star Stone 400; Gold 8,124,600; Iron 8,632,400; Food 10,155,700; Stone 9,140,200; Wood 11,171,300.
5. Mage Barrack Stars 2; Star Stone: 420; Gold 9,749,500; Iron 10,358,800; Food 12,186,900; Stone 10,968,200; Wood 13,405,600.
6. House Stars 2; Star Stone: 443; Gold 11,699,400; Iron 12,430,600; Food 14,624,200; Stone 13,161,800; Wood 16,086,700.
7. Hospital Stars 2; Star Stone 473; Gold 14,039,300; Iron 14,916,700; Food 17,549,100; Stone 15,794,200; Wood 19,304,000.
8. Warehouse Stars: 2; Star Stone 503; Gold 16,847,100; Iron 17,900,100; Food 21,058,900; Stone 18,953,000; Wood 23,164,800.
9. Academy Stars: 2; Star Stone 533; Gold 20,216,600; Iron 21,480,100; Food 25,270,700; Stone 22,743,600; Wood 27,797,800.
10. Battalion Stars: 2; Star Stone 563; Gold 24,259,900; Iron 25,776,100; Food 30,324,800; Stone 27,292,300; Wood 33,357,300.
List of Buildings

Back to main page

It takes about 3 hours to upgrade to castle level 10, using speedups. At level 10, you will need a larger amount of resources to complete each upgrade.

Buildings can be upgraded to level 30 with resources. Some buildings can be upgraded further, but require the star tower and diamonds.

Diamond Upgrades Chart

Core buildings of the Castle

* Castle
* Wall
* Academy
* Portal

Resources

* House
* Farmland
* Quarry
* Iron Mine
* Sawmill

Barracks

* Infantry
* Cavalry
* Archer
* Mage

Support Buildings

* Hospital
* Battalion
* Watch Tower
* Warehouse
* Embassy
* Church/Temple
* Dragon Lair

Special Buildings - require diamonds to upgrade

* Battle Hall
* Prison
* Altar
* Star Tower

Buildings that can not be upgraded

* Forging House
* Transmutation Lab
* Diamond Factory
* Shelter
* Treasury
* Visit (the town)
* Merchant Ship
* Chariot
Diamonds

The real currency of the game is diamonds.

Diamonds needed

* Buildings - need a divine hammer (2,500 diamonds) to upgrade each building to level 30.
* Special buildings are required to make barracks level 30, to make level 5 soldiers
	+ Battle Hall 30, required for Infantry Barracks 30 = 556,120 diamonds
	+ Prison 30, required for Cavalry Barracks 30
	+ Altar 30, required for Archer Barracks 30
* Star Tower
* Heroes
* Children
	+ It takes 123,000 diamonds to completely upgrade each child.
	+ It costs 5000 diamonds for each marriage
* Mount
Rebel Attack

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Rebel attack lasts 2 hours and attacks the whole clan at the same time. It will end when more than half of the soldiers attacking you

The rebel attack sends groups of soldiers, without any bonuses or upgrades. You will want your lord and heroes to be in your castle, but not in your shelter. The rebels will walk through your shield. Using bonuses for defense etc. helps.

There are 8 level of rewards with the rebel attack. You will only get one of the rewards. The highest level of BOTH the personal and clan points will determine your reward. You can reinforce other castles for points. A strategy is to keep 100,000 level 4 soldiers in your castle and send 50,000 or more soldiers to smaller or empty castles for the first 10 waves, and then recall them to your castle. After your castle fails to defend twice, send your soldiers to a castle that is smoking until the attacks are over.

You should be able to defend through the first 10 waves with 50,000 level 4 soldiers.

You should be able to defend through the first 15 waves with 200,000 level 4 soldiers.

You should be able to defend through the first 18 waves with 400,000 level 4 soldiers.

You will need level 5 soldiers or a very large army of level 4 soldiers to complete wave 20.
Darknests

All darknest attacks require you to be in a clan, and have at least one other person in the clan join the attack. If you have 10 people in the attack, and it is successful, you may also get diamonds.

The strength of your attack depends on the strength of your heroes and the strength of your soldiers. You need to have a combined power greater than the darknest.

Level 1 - Send 10 - 15 soldiers

Level 2 - Send 35,000 Pontifex

Level 3 - Send 70,000

Level 4 -

Level 5 -

Level 6 -

Level 7 -
Portal

Back to main page, or list of buildings.

The portal is where you sweep the barrier.

You recruit heroes in the tavern from random chance. You use the heroes to sweep the barrier which increases the hero experience for all heroes who fight, and increases your Lord experience with every fight. The amount of experience you get increases with each stop along the path.

There are two tracks, Normal and Elite. Normal track uses 6 green stamina, Elite track uses 10 green stamina. You must have 3 stars to use the sweep button.
Battle Hall

Back to main page, or list of buildings.

Max Rallied Army Size

## Upgrade

1. Lord 8; Embassy 1; Battle Book 1 (20 diamonds); Iron 52; Food 53; Stone 52; Wood 53.
2. Embassy 2; Battle Book 2 (40 diamonds); Iron 61; Food 62; Stone 60; Wood 63.
3. Embassy 3; Battle Book 4 (80 diamonds); Iron 67; Food 69; Stone 66; Wood 71.
4. Embassy 4; Battle Book 8 (160 diamonds); Iron 73; Food 76; Stone 72; Wood 79.
5. Embassy 5; Battle Book 16 (320 diamonds); Iron 93; Food 98; Stone 91; Wood 103.
6. Embassy 6; Battle Book 25 (500 diamonds); Iron 134; Food 143; Stone 129; Wood 152.
7. Embassy 7; Battle Book 40 (800 diamonds); Iron 328; Food 359; Stone 313; Wood 390.
8. Embassy 8; Battle Book 55 (1100 diamonds); Iron 1264; Food 1393; Stone 1199; Wood 1522.
9. Embassy 9; Battle Book 70 (1400 diamonds); Iron 2607; Food 2885; Stone 2468; Wood 3164.
10. Embassy 10; Battle Book 90 (1800 diamonds); Iron 5214; Food 5782; Stone 4930; Wood 6350.
11. Embassy11; Battle Book 110 (2200 diamonds); Iron 6389; Food 7088; Stone 6040; Wood 7787.
12. Embassy 12; Battle Book 130 (2600 diamonds); Iron 6890; Food 7644; Stone 6513; Woods 8399.
13. Embassy 13; Battle Book 170 (3400 diamonds); Iron 7414; Food 8226; Stone 7007; Wood 9039.
14. Embassy 14; Battle Book 210 (4200 diamonds); Iron 7948; Food 8820; Stone 7512; Wood 9692.
15. Embassy 15; Battle Book 250 (5000 diamonds); Iron 11,588; Food 12,864; Stone 10,950; Wood 14,141.
16. Embassy 16; Battle Book 330 (6600 diamonds); Iron 12,481; Food 13,857; Stone 11,793; Wood 15,232.
17. Embassy 17; Battle book 410 (8200 diamonds); Iron 22,440; Food 24,923; Stone 21,199; Wood 27,405.
18. Embassy 18; Battle Book 490 (9800 diamonds); Iron 43,516; Food 48,340; Stone 41,104; Wood 53,165.
19. Embassy 19; Battle Book 650 (13,000 diamonds); Iron 75,930; Food 84,356; Stone 71,717; Wood 92,781.
20. Embassy 20; Battle Book 810 (16,200 diamonds); Iron 132,723; Food 147,459; Stone 125,356; Wood 162,195.
21. Embassy 21; Battle Book 970 (19,400 diamonds); Iron 245,078; Food 272,298; Stone 231,468; Wood 299,518.
22. Embassy 22; Battle Book 1210 (24,200 diamonds); Iron 339,182; Food 376,858; Stone 320,344; Wood 414,534.
23. Embassy 23; Battle Book 1450 (29,000 diamonds); Iron 421,016; Food 467,784; Stone 397,632; Wood 514,553.
24. Embassy 24; Battle Book 1690 (33,800 diamonds); Iron 634,439; Food 704,921; Stone 599,198; Wood 775,403.
25. Embassy 25; Battle Book 2010 (40,200 diamonds); Iron 795,596;  Food 883,984; Stone 751,402; Wood 972,373.
26. Embassy 26; Battle Book 2330 (46,600 diamonds); 1255,678 Iron; 1,395,486 Food; 1,185,923 Stone; 1,534,695 Wood.
27. Embassy 27; Battle Book 2650 (53,000) diamonds; Iron 1,558,751;  Food 1,731,935; Stone 1,472,160; Wood 1,905,118.
28. Embassy 28; Battle Book 3000 (60,000) diamonds; Iron 2,088,814; Food 2,320,893; Stone 1,972,774; Wood 2,552,973.
29. Embassy 29; Battle Book 3500 (70,000 diamonds); Iron 2,597,033; Food 2,885,581;  Stone 2,452,759; Wood 3,174,129.
30. Embassy 30; Divine Hammer 1 (2500 diamonds); Battle Book 5000 (100,000 diamonds); Iron 6,404,143;  Food 7,115,704; Stone 6,048,363; Wood 7,827,264

**Total diamonds needed to upgrade from lever 0 - 30 = 556,120**
Upgrade Level

Back to Main page.

Level 1 -> Level 17

You should be able to get to level 17 quickly, especially if you are in a clan. Use speedups and clan gifts from killing monsters. After 17, the amount of resources you need will start to exceed the amount of resources that are gifted to you. You will either need to farm them, or have people send them to you.

Level 17 -> Level 18

Level 18 -> 19

Level 19 -> 20
Ultimate Glory - War of Kings Wiki

**Welcome to the Ultimate Glory - War of Kings Wiki!**

## Where to start

List of Buildings

Resource Tiles

Diamonds

Research

Upgrade Level

## Your character

Lord

Heroes

Lovers

Children

## Enemies

Other castles

Monsters

Darknests

Special monsters

## Game play

Joining a clan

Attacking other players' castles and Resource Tiles

Fortress battle with 7 castles.

Lovers, Children, Marriage

Cross Kingdom War

Rebel Attack

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Dragon Lair

1. Lord 90; Castle 30; Iron 140; Food 170; Stone 130; Wood 140.
2. Lord 90; Castle 30; Iron 230; Food 210; Stone 240; Wood 230.
3. Lord 90; Castle 30; Iron 320; Food 290; Stone 340; Wood 320.
4. Lord 90; Castle 30; Iron 410; Food 380; Stone 450; Wood 410.
5. Lord 90; Castle 30; Iron 700; Food 630; Stone 760; Wood 700.
6. Lord 90; Castle 30; Iron 1,290; Food 1,170; Stone 1,420; Wood 1,290.
7. Lord 90; Castle 30; Iron 4,140; Food 3,730; Stone 4,550; Wood 4,140.
8. Lord 90; Castle 30; Iron 8,580; Food 7,730; Stone 9,430; Wood 8,580.
9. Lord 90; Castle 30; Iron 18,410; Food 16,570; Stone 20,240; Wood 18,410.
10. Lord 90; Castle 30; Iron 37,480; Food 33,740; Stone 41,220; Wood 37,480.
11. Lord 90; Castle 30; Iron 46,080; Food 41,480; Stone 50,680; Wood 46,080.
12. Lord 90; Castle 30; Iron 49,740; Food 44,780; Stone 54,710; Wood 49,740.
13. Lord 90; Castle 30; Iron 53,580; Food 48,220; Stone 58,930; Wood 53,580.
14. Lord 90; Castle 30; Iron 57,490; Food 51,740; Stone 63,230; Wood 57,490.
15. Lord 90; Castle 30; Iron 84,120; Food 75,710; Stone 92,520; Wood 84,120.
16. Lord 90; Castle 30; Iron 90,650; Food 81,590; Stone 99,710; Wood 90,650.
17. Lord 90; Castle 30; Iron 163,520; Food 147,180; Stone 179,870; Wood 163,520.
18. Lord 90; Castle 30; Iron 317,720; Food 285,960; Stone 349,490; Wood 317,720.
19. Lord 90; Castle 30; Iron 554,880; Food 499,400; Stone 610,360; Wood 554,880.
20. Lord 90; Castle 30; Iron 970,410; Food 873,380; Stone 1,067,450; Wood 970,410.
21. Lord 90; Castle 30; Iron 1,792,460; Food 1,613,220; Stone 1,971,700; Wood 1,792,460.
22. Lord 90; Castle 30; Iron 2,480,980; Food 2,232,880; Stone 2,729,070; Wood 2,480,980.
23. Lord 90; Castle 30; Iron 3,079,720; Food 2,771,750; Stone 3,387,680; Wood 3,079,720.
24. Lord 90; Castle 30; Iron 4,641,230; Food 4,177,120; Stone 5,105,350; Wood 4,641,230.
25. Lord 90; Castle 30; Iron 5,820,340; Food 5,238,310; Stone 6,402,370; Wood 5,820,340.
26. Lord 90; Castle 30; Iron 9,186,550; Food 8,267,900; Stone 10,105,200; Wood 9,186,550.
27. Lord 90; Castle 30; Iron 11,404,000; Food 10,263,610; Stone 12,544,390; Wood 11,404,000.
28. Lord 90; Castle 30; Iron 15,282,220; Food 13,754,010; Stone 16,810,440; Wood 15,282,220.
29. Lord 90; Castle 30; Iron 19,000,630; Food 16,596,990; Stone 20,900,680; Wood 19,000,630.
30. Lord 90; Castle 30; Iron 46,855,500; Food 42,169,960; Stone 51,541,050; Wood 46,855,500.
Embassy

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The embassy determines how many troops you can send, and how many troops you can accept from others.

## Upgrade

1. Castle 2; Iron 126; Food 121; Stone 123; Wood 120.
2. Castle 2; Iron 207; Food 188; Stone 198; Wood 183.
3. Castle 3; Iron 267; Food 237; Stone 252; Wood 229.
4. Castle 4; Iron 331; Food 289; Stone 310; Wood 278.
5. Castle 5; Iron 522; Food 445; Stone 483; Wood 426.
6. -House 6; Iron 459; Food 384; Stone 422; Wood 366.
7. -House 7; Iron 1408; Food 1161; Stone 1284; Wood 1099.
8. -House 8; Iron 2889; Food 2373; Stone 2631; Wood 2244.
9. -House 9; Iron 6166; Food 5054; Stone 5610; Wood 4776.
10. -House 10; Iron 12,526; Food 10,258; Stone 11,392; Wood 9691.
11. -House 11; Iron 15,394; Food 12,604; Stone 13,999; Wood 11,906.
12. -House 12; Iron 16,615; Food 13,603; Stone 15,109; Wood 12,850.
13. -House 13; Iron 17,893; Food 14,649; Stone 16,271; Wood 13,838.
14. -House 14; Iron 19,197; Food 15,716; Stone 17,456; Wood 14,845.
15. -House 15; Iron 28,078; Food 22,982; Stone 25,530; Wood 21,708.
16. -House 16; Iron 30,257; Food 24,764; Stone 27,511; Wood 23,391.
17. House 17; Iron 109,112; Food 89,291; Stone 99,201; Wood 84,336.
18. House 18; Iron 211,953; Food 173,434; Stone 192,694; Wood 163,805.
19. House 19; Iron 370,118; Food 302,842; Stone 336,480; Wood 286,023.
20. House 20; Iron 647,244; Food 529,582; Stone 588,413; Wood 500,166
21. ?
22. ?
23. House 23; Iron 2,053,985; Food 1,680,551; Stone 1,867,268; Wood 1,587,193.
24. House 24; Iron 3,095,395; Food 2,532,614; Stone 2,814,005; Wood 2,391,919.
25. House 25; Iron 3,881,768; Food 3,176,010; Stone 3,528,889; Wood 2,999,571.
26. House 26; Iron 6,126,765; Food 5,012,826; Stone 5,569,796; Wood 4,734,341.
27. ?
28. House 28; Iron 10,192,103; Food 8,339,012; Stone 9,265,557; Wood 7,875,739.
29. House 29; Iron 12,671,986; Food 10,368,007; Stone 11,519,996;  Wood 9,792,012.
30. House 30; Iron 31,249,000; Grain 25,567,000; Stone 28,408,000; Wood 24,416,000.
Altar

Back to main page, or list of buildings.

Each soul crystal costs 20 diamonds.

Upgrades

1. Prison 1; Soul Crystal 1; Iron 106; Food 105; Stone 106; Wood 105.
2. Prison 2; Soul Crystal 2; Iron 124; Food 121; Stone 127; Wood 122.
3. Prison 3; Soul Crystal 4; Iron 138; Food 132; Stone 142; Wood 134.
4. Prison 4; Soul Crystal 8; Iron 153; Food 145; Stone 158; Wood 147.
5. Prison 5; Soul Crystal 16; Iron 196; Food 182; Stone 206; Wood 186.
6. Soul Crystal 25 (500 diamonds); Iron 286 ; Food 258; Stone 305; Wood 268.
7. Soul Crystal 40  (800 diamonds); Iron 718; Food 626; Stone 780; Wood 657.
8. Prison 8; Soul Crystal 55 (1100 diamonds); Iron 1393; Food 1199;  Stone 1522; Wood 1264.
9. Prison 9; Soul Crystal 70 (1400 diamonds); Iron 2885; Food 2468; Stone 3164; Wood 2607.
10. Prison 10; Soul Crystal 90 (1800 diamonds); Iron 5782; Food 4930; Stone 6350; Wood 5214.
11. Prison 11; Soul Crystal 110 (2200 diamonds);  Iron 7088; Food 6040; Stone 7787; Wood 6389.
12. Prison 12; Soul Crystal 130 (2600 diamonds); Iron 7,644; Food 6,513; Stone 8,399; Wood 6,890.
13. Prison 13; Soul Crystal 170 (3400 diamonds); Iron 8,226; Food 7,007;  Stone 9,039; Wood 7,414.
14. Prison 14; Soul Crystal 210 (4200 diamonds); Iron 8,820; Food 7,512;  Stone 9,692; Wood 7,948.
15. Prison 15; Soul Crystal 250 (5000 diamonds); Iron 12,864; Food 10,950; Stone 14,141; Wood 11,588.
16. Prison 16; Soul Crystal 330 (6600 diamonds); Iron 13,857; Food 11,793; Stone 15,232; Wood 12,481
17. Prison 17; Soul Crystal 410 (8200 diamonds); Iron 24,923; Food 21,199; Stone 27,405; Wood 22,440.
18. Prison 18; Soul Crystal 490 (9800 diamonds); Iron 48,340; Food 41,104; Stone 53,165; Wood 43,516.
19. Prison 19; Soul Crystal 650 (13,000 diamonds); Iron 84,356; Food 71,717; Stone 92,781; Wood 75,930.
20. Prison 20; Soul Crystal 810 (16,200 diamonds); Iron 147,459; Food 125,356; Stone 162,195; Wood 132,723
21. Prison 21; Soul Crystal 970 (19,400 diamonds); Iron 272,298; Food 231,468; Stone 299,518; Wood 245,078
22. Prison 22; Soul Crystal 1,210 (24,200 diamonds); Iron 356,858; Food 320,344; Stone 414,534; Wood 339,182.
23. Prison 23; Soul Crystal 1,450 (29,000 diamonds); Iron 467,784; Food 397,632; Stone 514,553; Wood 421,016.
24. Prison 24; Soul Crystal 1,690 (33,800 diamonds); Iron 704,921; Food 599,198; Stone 775,403; Wood 634,439.
25. Prison 25; Soul Crystal 2,010 (40,200 diamonds); Iron 883,984; Food 751,402; Stone 972,373; Wood 795,596.
26. Prison 27; Soul Crystal 2,330 (53,000 diamonds); Iron 1,731,935; Food 1,472,160; Stone 1,905,118; Wood 1,558,751.
27. Prison 28; Soul Crystal 3000 (60,000 diamonds); Iron 2,320,893; Food 1,972,774; Stone 2,552,973; Wood 2,088,814.
28. Prison 29; Soul Crystal 3,500 (70,000 diamonds); Iron 2,885,581; Food 2,452,759; Stone 3,174,129; Wood 2,597,033.
29. Prison 30; Divine Hammer 1 (2500 diamonds); Soul Crystal 5,000 (100,000 diamonds); Iron 7,115,704; Food 6,048,363; Stone 7,827,264; Wood 6,404,143.
Church

Back to main page, or list of buildings.

Level 1: Hospital 2; Iron 254; Food 267; Stone 279; Wood 247.

Level 2: Hospital 3; Iron 320; Food 340; Stone 360;  Wood 309.

Level 3: Hospital 4; Iron 390; Food 419; Stone 447;  Wood 375.

Level 4: Hospital 5; Iron 601; Food 652; Stone 705; Wood 575.

Level 5: Hospital 6; Iron 1,038; Food 1,139; Stone 1,239; Wood 988.

Level 6: Hospital 7; Iron 3,135; Food 3,468; Stone 3,802;  Wood 2,969.

Level 7: Hospital 8; Iron 6,407; Food 7,1055; Stone 7,802;  Wood 6,059.

Level 8: Hospital 9; Iron 13,646; Food 15,147; Stone 16,648; Wood 12,895.

Level 9: Hospital 10: Iron 27,697; Food 30,760; Stone 33,822; Wood 26,166.

Level 10: Hospital 11; Iron 34,031; Food 37,797; Stone 41,564; Wood 32,148.

Level 11: Hospital 12; Iron 36,729; Food 40,796; Stone 44,862; Wood 34,696.

Level 12: Hospital 13; Iron 39,552; Food 43,933; Stone 48,312; Wood 37,363.

Level 13: Hospital 14: Iron 42,433; Food 47,133; Stone 51,833; Wood 40,083.

Level 14: Hospital 15; Iron 62,051; Food 68,931; Stone 75,811; Wood 58,612.

Level 15: Hospital 16; Iron 66,864; Food 74,280; Stone 81,694; Wood 63,157.

Level 16: Hospital 17: Iron 120,543; Food 133,921; Stone 147,301; Wood 113,854.

Level 17: Hospital 18; Iron 234,136; Food 260,137; Stone 286,137; Wood 221,137.

Level 18: Hospital 19: Iron 408,837; Food 454,248; Stone 499.659; Wood 386,131.

Level 19: Hospital 20; Iron 714,936; Food 794,358; Stone 873,779; Wood 675,224.

Level 20: Hospital 21; Iron 1,320,493; Food 1,467,199; Stone 1,613,906; Wood 1,247,139.

Level 21: Hospital 22; Iron 1,827,685; Food 2,030,747; Stone 2,233,807; Wood 1,726,155.

Level 22: Hospital 23; Iron 2,268,744; Food 2,520,812; Stone 2,772,880; Wood 2,142,711.

Level 23: Hospital 24; Iron 3,419,029; Food 3,798,907; Stone 4,178,783; Wood 3,229,091.

Level 24: Hospital 25; Iron 4,287,614; Food 4,764,000; Stone 5,240,387; Wood 4,049,421.

Level 25: Hospital 26; Iron 6,767,315; Food 7,519,225; Stone 8,271,133; Wood 6,391,360.

Level 26: Hospital 27; Iron 8,400,789; Food 9,334,196; Stone 10,267,602; Wood 7,934,086.

Level 27: Hospital 28; Iron 11,257,666; Food 12,508,502; Stone 13,759,339; Wood 10,632,248.

Level 28: Hospital 29; Iron 13,996,809; Food 15,551,995; Stone 17,107,181; Wood 13,219,216.

Level 29: Hospital 30; Iron 34,515,974; Food 38,351,066; Stone 42,186,159; Wood 32,598,427.
Children

Back to main page

 Repeated encounters with a lover will eventually produce a child. 'Dating' a lover raises the chances of becoming pregnant significantly. **You can have 3 children with each lover**. Look for the arrow or plus sign to know the gender your child. A name will be suggested, but you can choose any name you want. Your child can divorce. There is no fee to divorce. However you initially paid 5,000 diamonds to marry and when divorcing receive only 2,500 diamonds back. so in effect divorce DOES actually cost you 2,500 diamonds.

Marriage costs 5000 diamonds for each child. Your child can only marry another child who has the same knight level. There are 21 attributes. There is a **limit of 5 spouses with each attribute**, for a total of 105 marriages.

* Knight level 1 = Free for Baronet, Birth to level 10.
* Knight level 2 = 30 seals (3000 diamonds) for Junior Baron, will allow you to upgrade to level 30
* Knight level 3 = 100 seals (10,000 diamonds) for Senior Baron, will allow you to upgrade to level 60
* Knight level 4 = 300 seals (30,000 diamonds) for Junior Viscount, will allow you to upgrade to level 110
* Knight level 5 = 800 seals (80,000 diamonds)

Each child has an attribute. The higher the level of the child, the higher the attribute. If you have more than one child with the same attribute, only the highest attribute level will be used. Keep this in mind when choosing a spouse. You don't want a child or spouse that has an attribute that one of the other children already have. If you have a duplicate attribute, a yellow triangle will appear by the weakest one.

Each child and spouse increases your Lord Power in the Power of Kids section. You will get 600 points for each level, of each child, including the spouse, as well as additional power points for each promotion.

The attributes are: Infantry, Cavalry, Archer, Mage, Research + ATK, DEF, MDF, SPD
Monsters

The amount of power it takes to defeat a monster is a combination of the power of the heroes attacking along with Research: Monster hunt -> Aggressive Hunter

Add the percents of Aggressive hunter upgrades together. Add the power of each hero who is going to fight. Multiply the hunter bonus by the total power, and then add that number to the hero power. This will tell you how much power you need to defeat the monster.

Furious bear

Troll Wizard

Level 1

Level 2

Level 3 - Killing level 3 gives clan level 3 box.

* Gives 2 Hero potions, 50,000 exp each
* Gives 3 Resource bags, 50,000 resource each OR 3 Gold bags of 15,000 each OR 60 min speedup.
* Gives at least one of the following; Gold 1000, Haunted Heart, Body of Tyrant, Heart of Bear, Blood of troll

Level 4 ~ 537,162 combined hero power

Level 5

Blue Dragon
Resource Tiles

Back to main page.

There are two kinds of tiles, resource tiles and gold tiles. A tile must be completely cleaned or it will not regenerate. Many players view it as inappropriate to leave resources on a tile. Gold tiles take longer to harvest. Lower level tiles are found near the edge of the map. Higher tiles are found closer to the center of the map.

Wood, Iron, Stone, and Food can be found on resource tiles. A full resource tile contains the following

* Level 1 - 108.0k
* Level 2 - 216.0k
* Level 3 - 324.0k
* Level 4 - 432.0k
* Level 5 - 648.0k
* Level 6 - 864.0k
* Level 7 - 1.3m

Gold resources tiles

* Level 1 - 25.1k
* Level 2 - 43.2k
* Level 3 - 64.8k
* Level 4 - 86.4k
* Level 5 - 129.6k
* Level 6 - 172.8k
* Level 7 - 259.2k

Diamond resource tiles: Prize for winning Cross-Kingdom war. The mines are available for 72 hours. It takes many soldiers and 5 minutes per diamond. When the time is up, the mine disappears, and your soldiers are sent home with what they have been able to collect.

* Level 1 - 16
* Level 2 - 32
* Level 3 - 48
* Level 4 - 64
* Level 5 - 96
Armor

Return to Lord page

## Lord Gems

There are 9 levels of 10 gems. You need 4 of the same gem to fuse into a gem one level higher. Each gem is a different color and provides a different bonus. Fully upgraded gems give 50% bonus when you inlay on your armor. You can get gems from chests. You are guaranteed one Lord Gem each day if you win a darknest attack with your clan, and there are at least 10 people in the attack.

## Your Lord's Armor

When you begin the game, you need to equip your Lord with armor. There are 6 levels up armor upgrades. You upgrade the armor with various items found when clearing tiles. Low level tiles and partially cleared tiles do not usually give any extra items.

### Resource Tiles

Level 4 will usually give an additional 4 items.

Level 5 will usually give an additional 6 items.

Level 6 will usually give an additional 12 items.

Level 7 resource tile will usually give an additional 20 items and bait herb, or 30 items.
Batedor Galante

"Ele é tão incrível que faz unidades aliadas se teleportarem para a lane dele e também as deixa mais rápidas."

## Introdução

* É desbloqueada no Castelo Real (Castelo 1).
* É uma tropa de rápida velocidade, médio HP e dano.
* Tem duas habilidades especiais: 1 Teleportar cartas de todas as outras lanes pra lane escolhida e 2 Aumentar a velocidade de todas as tropas que estiverem na lane, mas só enquanto o Batedor estiver vivo.
* Foi introduzida em 2016.
Dríade

"Este espírito da floresta é protegido pela natureza e regenera qualquer dano sofrido."

## Introdução

* É desbloqueada na Fortaleza dos Zumbis (Castelo 2).
* É uma tropa de lenta velocidade, pouco HP e dano.
* Tem a habilidade de curar a si mesma uma vez por segundo (ou menos que isso, não há certeza).
* Foi introduzida em 22/05/2017.
Xamã

"Este guerreiro místico irá invocar cópias espirituais de si mesmo para enganar o seu oponente!"

## Introdução

* É desbloqueada no Forte do Demônio (Castelo 4); antes era desbloqueada na Masmorra dos Anões (Castelo 5), até 15/02/2017.
* É uma tropa de média velocidade, pouco HP e muito dano.
* Ele cria clones nas outras 2 lanes pra tentar confundir seu oponente (os clones somem caso o Xamã seja morto).
* Foi introduzida em 2016.
Ritual de Mana

"Sua próxima carta custará menos 3 de mana para ser usada! O nível do Ritual de Mana limita o nível da próxima carta jogada."

## Introdução

* É desbloqueada na Masmorra dos Anões (Castelo 5).
* É um feitiço que faz com que a próxima carta que você jogar custe 3 a menos de mana, porém o nível da carta é reduzido.
* Foi introduzida em 2016.
Anjinha

"Uma anja graciosa que cura tropas aliadas próximas."

## Introdução

* É desbloqueada no Forte do Demônio (Castelo 4); antes era desbloqueada no Templo Angelical (Castelo 7), até 27/06/2019; foi trocada de lugar pelo Demônio Acorrentado.
* É uma tropa de lenta velocidade, pouco HP e dano.
* Tem a habilidade de curar tropas aliadas próximas.
* Foi introduzida em 2016.
Elemental de Tempestade

"Este elemental começa fraco, mas se desenvolve para virar uma poderosa tempestade enquanto está no campo de batalha!"

## Introdução

* É desbloqueada no Forte do Demônio (Castelo 4); antes era desbloqueada no Templo Angelical (Castelo 7), até 27/06/2019; foi trocada de lugar pela Bruxa Negra.
* Uma tropa de média velocidade, pouco HP e dano (o HP e o dano aumentam continuamente enquanto o Elemental de Tempestade estiver vivo).
* Foi introduzida em 2016.
Wiki Castle Crush Br

**Wiki Castle Crush Br**
 Arquivo:Placeholder
## Importante

Ao adicionar imagens à Wiki:

* Favor retirar quaisquer caracteres especiais (c cedilha também conta) ou acentos do nome da imagem, pra que não haja problemas na hora de pesquisar a imagem.
* Ao definir a "Disposição" da imagem, em "Miniatura", é recomendado deixar em 100px
* O alinhamento das imagens geralmente fica à esquerda

## Links

Informações sobre o jogo de celular "Castle Crush"

Cartas

Atualização de Balanceamento
Arqueiras

"Estas gêmeas nunca erram o alvo! Use para longa distância!"

## Introdução

É desbloqueada no Castelo de Treinamento (Tutorial); são tropas de rápida velocidade, pouco HP e dano; são as mesmas tropas geradas pela Tribo das Arqueiras.

## Estratégia

Podem ser usadas atrás de tropas com muita vida, servindo de suporte, como Golem e Anão, porém deve ter cuidado com o posicionamento caso a tropa que as Arqueiras vão dar suporte tiver uma "velocidade" menor do que a delas; dois exemplos de cartas corpo a corpo que combinam com a velocidade delas são o Guerreiro e o Cavaleiro Negro.

O Demônio tem uma habilidade especial que causa bastante dano a uma tropa na lane, e que foi feita pra ser usada contra tropas de suporte que cause muitos problemas, como Mago ou Xamã, mas em algumas situações também pode ser usada contra tanques; e nisso as Arqueiras tem sua utilidade, aonde uma das Arqueiras é sacrificada e absorve todo o dano; nenhum jogador de Demônio quer que a habilidade seja gasta numa mera Arqueira.
Veneno

"Um pântano venenoso que contamina as tropas inimigas e causa dano ao longo do tempo."

## Introdução

* É desbloqueada no Palácio do Gênio (Castelo 3); antes era desbloqueada no Templo Angelical (Castelo 7), até 27/06/2019; foi trocada de lugar pela Fortificação.
* É um feitiço de pouco dano que não pode atingir o Castelo.
* Foi introduzida em 11/10/2018.
Lovers

Back to main page

Lovers can give you children and bonuses. Each lover can give you a total of 3 children.

To increase your chances of a child, click the red hearts one at a time, do not click summon at once.

1. You have to visit each lover several times, before you can be intimate with her. Go to the town hall to visit. Visits are random. Use the green fortune clovers to increases your chances of meeting a lady, instead of getting resources with town visits. For clovers to be helpful, you must use a lot of them.

2. Intimate visits are done in the castle, click on the red hearts underneath ALL of the lovers. You can also increase intimacy by playing the cup game with a lover. If you click on a lover, and then click the hearts, it will cost you diamonds -- DON'T DO THIS!!!! You will get many random red hearts as you play the game. The love value increases for a specific lover as the red hearts are exchanged for points. You will use the red hearts on ability upgrades. Once the ability is upgraded, you will need to unlock the next level.

3. To promote an ability to the next level, you need yellow stars. You can get yellow stars by fighting the blue dragon, and as a prize in the special events.

Attack
Defend
Collect
Produce
Lord

Back to main page.

Your lord gains experience defeating barriers and through potions from hunting monsters. You will need to upgrade your lord to upgrade your castle. Most of the Lord upgrades require little experience. The last 10 levels require a significantly large amount of experience to advance.

You being the game with only your Lord, a level 1 castle, 200 diamonds, and 11,350 power.

Talents

Armo

* Lord level 12: 70 experience
* 14; 82 experience
* 15; 174 experience
* 17; 171 experience
* 18; 239 experience
* 19; 260 experience
* 20; 280 experience
* 21; 300 experience
* 22; 320 experience
* 23; 340 experience
* 25; 380 experience
* 26; 400 experience
* 27; 420 experience
* 28; 440 experience
* 29; 460 experience
* 30; 480 experience
* 31; 500 experience
* 32; 520 experience
* 33; 540 experience
* 34; 560 experience
* 35; 580 experience
* 36; 600 experience
* 37; 620 experience
* 38; 640 experience
* 39; 660 experience
* 40; 680 experience
* 41; 700 experience
* 42; 720 experience
* 45; UNLOCKS ARMOR GEMS
* Lord level 49: 860 experience
* Lord level 51: 900 experience
* Lord level 52: 920 experience
* Lord level 53; 940 experience
* Lord level 54: 980 experience
* Lord level 55: 1000 experience
* Lord level 56: 1020 experience
* Lord level 57: 1040 experience
* Lord level 59: 1200 experience
* Lord level 60: 1400 experience
* Lord level 61: 1800 experience
* Lord level 63: 2200 experience
* Lord level 64: 2400 experience
* Lord level 66: 2600 experience
* Lord level 67: 2800 experience
* Lord level 68: 3000 experience
* Lord level 69: 3200 experience
* Lord level 70: 3400 experience
* Lord level 71: 3600 experience
* Lord level 72: 3800 experience
* Lord level 73: 4000 experience
* Lord level 74: 4200 experience
* Lord level 75; 4400 experience
* Lord level 76; 4600 experience
* Lord level 85: 10,800 experience
* Lord level 86: 13,800 experience
* Lord level 87: 17,800 experience
* Lord level 88: 23,000 experience
* Lord level 89: 30,300 experience
* Lord level 90: 38,800 experience
Transmutation Lab

Back to main page, or list of buildings.

You must be in a clan and have at least 2 members rally attack a dark nest. If you are successful you will be given a Dark Essence which you can transmute in the transmutation lab. The higher level dark nest, the better the prize. Some take 3 hours to transmute, some take longer. You can only transmute one item at a time. There are only 3 spaces for the essence. It must be transmuted to make room for more.
Tutorials/How to create an effect cloud

Effects was a new feature that summon animations around the player and here's how to create one yourself.

### Step 1

First send a message and look in the console to retrieve your i value.
It should say something like:

```
M {i: "I_VALUE_HERE", n: "YOUR_USERNAME", m: "Hello World"}

```

and you can see your i value just after it says `i:`.

### Step 2

Once you have your i value then in the console type this command.

```
world.room.addEffect({i: "I_VALUE_HERE"})

```

Where it says `I_VALUE_HERE` type your i value that you gotten from step 1.
Box Critters Modding Wiki

Welcome to the ****Box Critters Modding Wiki****

a **fan** wiki with 0 users working on 35 articles on the Box Critters Modding Community

Recent Changes - Discord - Website
edit

## Current events

* **26 December 19:** Box Critters Texture Pack Manager v2.2.3 released by TumbleGamer
* **25 November 19:** Box Critters Texture Pack Manager v2.2.2 released by TumbleGamer

edit

## Navigation

* How to create an effect cloud
* Box Critters Texture Pack Manager
* Box Critters CoderPack
* Critter SDK
* Browser Extention Development
* Developement of Plugins for Private Box
Critter

A critter represents most characters in the game. The first critter created was the hamster.

## Trivia

The in-game speed of hamsters, when measured in in-game units, is 200 units per second. According to RocketSnail (Discord Message), critters are "around one meter" high.
When running the calculations, this equates to a real-life equivalent of almost exactly 14 km/h (8.7 mph).

As of client version `d5e83c487925e58cd9c586f12a9fff5b` the nose of a critter appears on top of clothes items in the inventory menu and outside of the inventory, the nose is placed below the clothing items.

## References

1. ↑ Discord (2020) *Discord Message*. [online] Available at: https://discordapp.com/channels/664688491392663554/716513025669988359/717823469638910073 [Accessed 3/06/2019]
2. ↑ Discord (2020) *Nose bug*. [online] Available at: https://canary.discordapp.com/channels/567030108003631104/714911852974571651/719858391257710613 [Accessed 9/6/2020]
Base.boxcritters.com

Base.boxcritters.com is a subdomain of boxcritters.com where all of the room textures are stored. Its where lance plans to store some of the art assets before moving them all to the main boxcritters.com in the future.

## Format

The url format seems to be

> http://base.boxcritters.com/(some\_hash)/(some\_smaller\_hash)/(roomid)\_(fg/bg/ss).png
>
>

## References

1. ↑ Twitter (2019) *RocketSnail on Twitter*. [online] Available at: https://twitter.com/rocketsnail/status/1210462542176243713 [Accessed 28/12/2019]
Bomba

"Lance nas tropas inimigas! Boom!"

## Introdução

É desbloqueada no Castelo de Treinamento (Tutorial); É um feitiço de pouco dano que pode atingir o Castelo.

## Estratégia

* É perfeito contra Horda de Esqueletos
* Bom pra destruir os Esqueletos que protegem o Rei Caveira e ainda causar dano no Rei, porém o Rei deve estar perto dos Esqueletos pois o alcance é curto
* Capaz de destruir as Arqueiras ou qualquer outra tropa/estrutura que tenha pouca vida ou esteja com pouca vida
Tutorials/How to create a texture pack/OneClick Versions

Here is what the versions mean for the one click file

0

Texture pack was created before version 1.0.0 of the texture pack manager.
only supports

```
name
description
hamster
snail
items
tavern props.

```

1

Texture pack was created after version 1.0.0 and before version 2.0.0 of the texture pack manager.
only supports:

```
Name
Author
Date
packVersion
Description
script
The Bridge
Ghost Ship
Beaver
Fox
Hamster
Lizard
Otter
Racoon
Sock Monkey
Unicorn
Rocket Snail
Black 3D Glasses
White 3D Glasses
Black Goggles
White Goggles
Blue Snorkel
Black Square Sunglasses
Pirate Patch
Black Headphones
Discord Headphones
Black Baseball Cap
Blue Baseball Cap
Green Baseball Cap
Yellow Baseball Cap
Red Bandana
Blue Bunny Ears
Pink Bunny Ears
White Bunny Ears
Easter Egg A
Easter Egg B
Easter Egg C
Paper Hat
Party Hat
Pickle
Pirate Hat
Blue Pirate Hat
Pot Helm
Propeller Cap
Blue Propeller Cap
Pink Propeller Cap
Sleeping Hat
White Space Helmet
Blue Toque
Pink Toque
Purple Toque
White Toque
Viking Helmet
Blue Guitar
Yellow Duck Floatie
Orange Hawaiian Shirt
Black Hoodie
Blue Hoodie
Green Hoodie
Pink Hoodie
Purple Hoodie
White Hoodie
Monk Outfit
Orange Construction Overalls
Red Life Jacket
Pirate Captain Jacket
Pirate Captain Red
Pirate Belt Blue
Blue Plaid Shirt
Red Plaid Shirt
Black Space Suit
Blue Space Suit
Orange Space Suit
Red Space Suit
White Space Suit
White T-shirt
Green Backpack
White Spacepack
Items
User Interface
Bridge Background
Bridge Props
Tavern Props
Tavern Background
Tavern Foreground

```

## 2 (current)

Texture pack was created after version 2.0.0 of the texture pack manager.
List of Private Server Engines

*Our community needs more information on this page! Can you help out? Click here to add more.*
*For a list of servers please see http://boxcrittersmods.ga/servers/*

This is a list of existing server engines. Please note, that this is **not** a list of servers but a list of things available to run servers .

BoxCritters.org Engine

Private Box
Mineur

## Compétence de Mineur

Mineur est l'une des sept compétences disponibles pour les joueurs afin d'augmenter le niveau en faisant certaines actions qui leurs donnerons de l’expérience de Mineur.

Les chiffres Romains sont souvent utilisés pour exprimer le niveau, dans le jeu.
Bien que la compétence de Mineur va du niveau 1 au niveau 25, il
 faut 50XP pour atteindre le premier niveau, ce qui veux dire qu'il y a
un "niveau 0", comme toutes les autres compétences

## Spelunker

Spelunker est une habilité exclusive débloqué en augmentant le niveau de Mineur. Chaque niveau de Spelunker donne 4% de chance de doubler la récolte.
V0.42

**Balancing Changes**

* Crocodile Charm changed.
* Bloodstones changed: they now ignore defense, max HP obtainable capped, T3 and T4 now have a 3s cooldown.

**Bug Fixes**

* Fixed safespots on Lamia and Sobek.
* Fixed gravestone sprites.
* Fixed not being able to take damage at times.
* Fixed bloodstones.
* Gravestones now show the dead player's name.

**General**

* Improved death text.
* Improved dungeon drop chances from elites.

Full Patch Log
Bazaar

The Bazaar is a place to buy and sell equipment and items for gold between other players. The Bazaar is completely free to use and open to all players regardless of tier. However, it will NOT prevent you from buying items that you cannot currently equip, so be sure that the item you are about to purchase is something you absolutely want. Once you purchase it, there is no way to reverse the transaction.