Badang

**Main** • Cosmetics • Audio • Mastery Code • Patch history • Past versions • Strategy • Magic Chess

## Website

 * *MLBB* hero page (desktop)
* *MLBB* hero page (mobile)
* *MLBB* Chinese version (决胜巅峰) hero page

**Badang, the Tribal Warrior,** is a hero in *Mobile Legends: Bang Bang*.

## In-story information

### Website

 * Legends of Dawn hero page
* Badang Mastery Code

## Voiced by

### English

James Flynn

Long ago there was a small village, surrounded on all sides by water, which was resting in the southern regions of the Land of Dawn. The villagers were very hardworking, fishing day and night for a living. Among them was a strong man, a mighty warrior, named Badang. It was said that Badang could lift a kart full of firewood, with just one arm. He has a great sense of justice and a heart full of courage.

Badang was known for fighting beasts who seemed a threat to his village. Enthusiastic and brave, he tirelessly helped everyone solve their difficulties in life.

One day, a strange thing happened in the peaceful village, not long after. The villagers got up early on the day to catch loads of fish. However, in the evening, they returned empty-handed, and even the tools for fishing were broken. Everyone was upset and overcome with panic, thinking it was the curse of a mystical water monster. As food supplies ran low, Badang decided to give them a hand to find out the truth, since he did not believe in the stories of the water monster.

In the early morning, Badang went out to fish, as usual. He came to the river near the village to set up a fishing trap. He not only placed a lot of fish, but also hid it with a giant fishing net, prepared in advance, trying to find out who or what was causing all this trouble. Shortly after, the river suddenly began to roll, a strange creature lurking within the river appeared next to his trap. Devil-like and fearsome, it began to gobble the fish and destroy his trap. Its eyes were fierce, with long hair and a slimy octopus structure. Badang decisively threw a giant fishing net, trying to trap the monster. However, the monster pierced the fishing net with its giant blade-like teeth and broke free. It constantly attacked him, but the fearless Badang jumped into a battle against this fearsome beast, without any hesitation. The power of this monster was surprisingly strong and Badang's arms were severely injured in the bloody battle. When the beast was about to devour Badang, he used his all his remaining strength and pierced a fishing spear into its eye, and then dragged the monster to the river shore. After leaving the river, the monster gradually lost its moisture and began to dry. It was struggling to breathe. Badang had never seen such a creature and was somewhat surprised at it.

He noticed a magical gem sparkling within its body. Struggling to speak, the water monster begged Badang to let it go, swearing it was an elf who lived within the river but had suffered a horrible transformation. Once the beast headed to the southern mountains to prey on fishes, it accidentally ate fishes caught by the fisherman, corrupted by hunger and evil energy. As it spoke, Badang kindly freed it off the spear's pain, advising it to seek a pure life. Touched by this kindness, the beast’s body gradually began to change. The water beast began to regurgitate all the fish it had consumed, along with the evil energy. Having returned to its natural state, the water elf deeply appreciated Badang.

After that, he blessed Badang with a stream of powerful energy and not only was his injured arms restored but they had become way more overwhelmingly powerful than before. Badang's kind heart drove him to finally let go of the monster. Badang started helping the villagers day and night, whose lives slowly returned to normal. However, Badang couldn't let go of the southern mountains that the monster spoke of. For the safety of his village, Badang was determined to find the source of this evil energy, within the mountains and traveled across the islands, and into the Land of Dawn.

## Abilities

### Passive

After every 4  Basic Attacks, Badang's next Basic Attack deals 50 (+30% Extra Physical Attack) to enemies hit and knocks them back. Enemies that are knocked into obstacles will be stunned for 0.6s (minions and creeps are stunned directly).   Fist Wind generated by Badang's skills can also trigger this effect.

**Skill terms**
Physical Basic Attack
Deal Physical Damage to enemies. Triggers ATK Effects and Lifesteal.
Displacement
Target Displacement; Can interrupt certain skills and Blink or Charge effects (interrupts the same skills as Knock Airborne effect). Including but not limited to Knockback, Drag and effects that pull targets together.
Stun

**Icon variants**

**Notes**

* Chivalry Fist can trigger  Basic Attack effects like  Demon Hunter Sword,  Feather of Heaven and benefit from Lifesteal as it is separate from the original basic attack.
	+ It however cannot Crit and be triggered twice by  Golden Staff.
* Heroes knocked back to a wall are actually stunned for 2 seconds. This is also the case for Minions and Creeps hit.
* The Dashing speed of the 5th  Basic Attack scales to Badang's Attack Speed.
* Heroes knocked back are moved a distance equal to the position of Badang and the edge of his  Basic Attack range.

### Skill 1

Badang unleashes a gust of  Fist Wind in the target direction, dealing 125–225 (+90% Extra Physical Attack) Physical Damage to enemies hit, slowing them by 30% for 1.5s, and knocking them back. The  Fist Wind will explode upon hitting an obstacle, dealing 100–175 (+60% Extra Physical Attack) Physical Damage to nearby enemies.  Fist Wind can trigger attack effects and grants Badang 1  Chivalry Fist stack upon cast.  Badang stores up to 2  Fist Wind charges and restores 1 charge every 10.4s.

**Skill terms**
Physical Basic Attack
Deal Physical Damage to enemies. Triggers ATK Effects and Lifesteal.
Attack Effect

**Icon variants**

**Level scaling**

**Notes**

* Fist Wind can't  crit or benefit from Spell Vamp, but it will trigger other Basic attack effects.
	+ The explosion damage does however, trigger Spell Vamp.
	+ Fist Wind triggers on-hit effects such as  Blade of the Heptaseas' **Ambush** and  Endless Battle's Divine Just**ice on-cast.**
* The  Chivalry Fist effect included is regarded as skill damage.
	+ It can trigger effects like  Antique Cuirass' **Deter** and benefits from Spell Vamp.
* Heroes knocked back to a wall are actually stunned for 2 seconds. This is also the case for Minions and Creeps hit.
* It can damage turrets if casted inside their range but the damage dealt is based on  Chivalry Fist not  Fist Wind's stats.
* Heroes knocked back are moved a distance equal to the position of Badang and the edge of his  Basic Attack range.
* Fist Wind's only explodes once even if passing through multiple obstacles,
* Heroes, Minions, and Creeps hit by  Fist Wind's projectile right before it dissipates only takes damage and slow, but are not knocked back nor inflicted with  Chivalry Fist damage.
	+ This could be the reason why  Chivalry Fist couldn't deal damage to turrets outside their range despite able to outrange them.

### Skill 2

Badang dashes in the target direction, dealing 230–330 Physical Damage to enemies in his path while gaining a 350–600 shield that lasts 5 seconds. He stops immediately upon hitting an enemy hero, slightly knock back while creating an obstacle that lasts 4 seconds behind them. Enemies hit by the obstacle are dealt 130–180 Physical Damage.  Use Again: Badang removes the obstacle he created.

**Skill terms**
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Displacement
Target Displacement; Can interrupt certain skills and Blink or Charge effects (interrupts the same skills as Knock Airborne effect). Including but not limited to Knockback, Drag and effects that pull targets together.
Cooldown

**Icon variants**

**Level scaling**

**Notes**

* Badang will only create an obstacle if he encounters Heroes on his way.
	+ He will pass through  Guinevere's  illusion,  Sun's  Dopplegangers or  Hanzo's original body when  Kinjutsu Pinnacle Ninja is active.
* Heroes knocked back are moved a distance equal to the position of Badang and the edge of his  Basic Attack range but a bit farther than usual.

### Ultimate

Badang throws a flurry of punches in the target direction, dealing 60–120 Physical Damage to enemies hit multiple times (can trigger attack effects). The  Fist Wind generated by the punches will explode upon hitting an obstacle, dealing 30–60 Physical Damage to nearby enemies.  Badang is immune to control effects for the duration.

**Skill terms**
Physical Basic Attack
Deal Physical Damage to enemies. Triggers ATK Effects and Lifesteal.
Control Immunity

**Icon variants**

**Level scaling**

 Base Damage
 Explosion Damage
 Attack Effects

**Notes**

* Blade of the Heptaseas's Unique Passive **Ambush** triggers on the first hit of this skill.
* Endless Battle's **Divine Justice** and other passive effects alike will trigger on the first hit of this skill only if Badang has already casted another skill prior.
* Fist Crack does not trigger  Brute Force Breastplate's **Brute Force**.
	+ This skill can only be cancelled/interrupted by Suppression during throwing (and while the shield is active).
		- If Badang is affected by Suppression during throwing, **throwing fists** will be interrupted.
	+ This skill cannot immune Suppression.
* The  Chivalry Fist effect included is regarded as skill damage.
	+ It can trigger effects like  Antique Cuirass' **Deter** and benefits from Spell Vamp.
* Heroes knocked back to a wall are actually stunned for 2 seconds. This is also the case for Minions and Creeps hit.
* It can damage turrets once if casted inside their range but the damage dealt is based on  Chivalry Fist not  Fist Crack's stats.
* Heroes knocked back are moved to the edge of  Fist Crack's skill range rather than a set distance.
* Heroes, Minions, and Creeps are only knocked back/stunned at the start of  Fist Crack, this includes  Chivalry Fist.
* Fist Crack's Fist Winds only explodes once even if passing through multiple obstacles,
* Heroes, Minions, and Creeps hit by  Fist Crack's Fist Winds right at its very edge only takes damage, but are not knocked back/stunned nor inflicted with  Chivalry Fist damage.
* Even when Badang's Shield is depleted, he will still continue channeling  Fist Crack if hit with CC effects excluding Knockback, Airbone and Suppression.
* Since  Chivalry Fist is only triggered once at start of  Fist Crack, this could be the the reason why  Fist Crack couldn't continuesly damage turrets with  Chivalry Fist.

## References

1. ↑ "1 GUY, 50 VOICES | VOICE IMPRESSIONS OF MLBB HEROES ft. JAMES FLYNN (REAL VOICE OF BADANG & MINSI)". Kazuki Official. 14 July 2021 – via www.youtube.com.