recursal/Fanatic-Fandom huggingface dataset:
Bombsite Wiki

**Welcome to the Bombsite Wiki!**
Discord Server

Fandom about Bombsite, because MARTP was bored, y'all mfers better collaborate on this and input your great knowledge.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
9Cat Saga Wiki/Top section

Welcome to the **9Cat Saga Wiki**!
We are currently maintaining 265 pages (12 articles).

## 9Cat Saga

9Cat Saga is a play and earn 2D shoot game utilizing the 9Cat
 NFT to explore the 9Metaverse,

collect resources as well as occupy different planets to
enjoy a joyful interdimensional traveling with their immortality!

## Explore More

How to create an Account?

Controls

Crafting System

Energy System

Update History
Cascades of Jutten

This unforgiving region is marked by steep snow-covered peaks and harsh rocky outcroppings.  The cold valleys are inhabited by lush pine groves, grizzly bears, winter wolves, and Frost Giants.  The mountains themselves are home to dwarf clans.  However the dwarves are not alone in the depths and travel through the Underdark is more often treacherous than not.

The Underdark of the Cascades of Jutten is as vast as the mountain chain is large if not larger.  It is comprised of huge underground chambers, flowing rivers, expertly crafted dwarven tunnels, chasms, lakes, roughly hewn kobold lairs, and other formations natural or otherwise.
Lady Gwendolyn Sunderglass

Daughter to the current Lord of House Sunderglass, Lord Reginald Sunderglass, Lady Gwendolyn hails from a lineage deeply rooted in rural holdings akin to Tiko's. Her father, known for his unwavering dedication to his people, sees a potential union with Tiko as an opportunity to strengthen their holdings and forge a powerful alliance. Lady Gwendolyn has two older brothers, Sir Cedric and Sir Edmund, who have followed in their father's footsteps as accomplished knights, and a younger sister, Lady Isabella, who possesses a keen mind for politics and diplomacy. With her family's support and her own noble upbringing, Lady Gwendolyn is well-prepared to shoulder the responsibilities that come with her heritage.
9Bean

The 9Bean series is a recently released NFT collection revolving around one of the upcoming characters in the Mt. Sakura world. 9Bean is a helper character that aids 9Cat on its missions to the wild following it around and defending it against enemies. It is an AI-controlled character with unlockable skills and effects.

## Trait

* **Body** — The Color and Pattern of the 9Bean
* **Top**—Decorations atop the 9Bean’s body
* **Tail** — A tail below 9Bean’s body
* **Back Item** — Decorations on the 9Bean’s back
The Port of Ibben

Population: 100,000 (60% Human, 5% Dwarf, 5% High Elf, 10% Gnome, 15% Halfling, 5% Other)

* Ibben is the largest city in the southern peninsula.  Ibben is a democratic city-state that claims no sway outside of its large stone walls.  In Ibban the right to vote is granted only to those who own a ship.  Be it swift cutter, tiny rowboat, slow galleon, or pleasure yacht, as long as it has a name and you hold the lawful title you may vote.  Parleys are held on the first of each month to decide on matters of law but the day-to-day governance is performed by the First Captain and their Crewmen.  The First Captain is an elected position that is held for life or until a vote of no confidence receives ⅔ majority of the captains present for the Parley.
SFS ON TOP

Musksticks (weird name I know) (also called Sticks, Musk) is very based as he looks up to Andrew Tate as his mentor. He is racist and homophobic often using the gay f word slur and the n word. Kind of crazy at Rust and Guilty Gear. Makes funny earrape bits (THE ONE PIECE, THE ONE PIECE IS REAAAAAAAAL) or the Despicable Me song with the whistling. Very rich, bought many games out of impulse like Inside the Backrooms, COH2 and for other people (very generous man). Goofy alert.

   Catchphrase: when i remember
The Ancient Elven Deep-woods

Enormous trees and dense canopies cast the forest floors of these regions in perpetual darkness.  The growth in the regions are so ancient that in some areas the dense branches mimic the ground of smaller forests.  It is here that the Wood Elves make their homes.  The tribal populations rarely make permanent structures but are known to settle occasionally in small treehouse villages for entire human lifespans before dismantling and moving on.  Legend holds that the Ancient Elven Deep-woods are not wholly part of the Material Realm and that once inside the forests are deeper than their borders should allow.

## Nai’Ual

Nai’Ual is home to especially zealous Wood Elves.  They disdain trespassers and yet the Kingdom of Sycar holds the enormous rivers that pass through it.  The Wood Elves consistently harry trade vessels that pass through their Wood and have successfully repelled several attempts at full-scale invasion.

## Nai’Reth

Nai’Reth is home to an enormous swath of swampland known as Nabudhaz.  Deep within the swamps are the crumbling half-sunken remains of a once great stronghold.
Ael’isar

Population: 25,000 (70% High Elf, 10%Grey Elf, 15% Gnome, 5% Other)

* Ael’isar is an enormous sprawling cityscape; marked by the elaborate garden villas of the Grey Elf royalty.  The Grey Elves rule Ael’isar as a monarchy.  The King or Queen rules from a palace the size of a small city.  Ael’isar boasts to be the largest repository of arcane knowledge and power on the plane.
* It should however be noted that no major Arcane Colleges make their home in Ael’isar. Instead the nobility teach their own young the way of wizardry. Each noble family fiendishly guards the secrets to their wizardry. Only the most promising members of a family are taught the secrets of their ancestors.
The Dune Sentinels

"I had a dream where the dune sentinels shot comets back and forth like love letters while sundowners bathed in the waters of Kulani Babi.

This is the legend of the dune sentinels.

Long ago, upon the dunes of Mawt Abid, outside the oasis keep of Kulani Babi, lived a sundowner girl.

The people of the keep shunned all pale or blue eyed children, for they were cursed by the sun and could not thrive in the desert. Sundowners slept outside the keep, sneaking over the walls in the early morning or late evening to steal food and water to stay alive. The keep folk believed instead that sundowners were kept alive by dark pacts with evil dune spirits.

Most sundowners were children because few survived into adulthood. However, among the  sundowner was an old crone, haggard from her life in the sun. Her skin burned and blistered so long that she was barely recognizable as human. The keep people feared her as a powerful witch.

The prince of Kulani Babi was to be wed to the daughter from a rival oasis keep, Hadeethi. The royal family planned an elaborate wedding, which by custom was to take place in the oasis itself. The wealthy would flaunt their access to life giving water with such extravagances.

The sundowner crone grew jealous. Posing as a courier from a wealthy house, she passed a message to the beautiful young couple. The message contained a map to a lavish wedding gift. The  young lovers, naive and sheltered bu wealth, followed the instructions keenly. In truth, the map led to Doogon Cave, the mouth of the desert.

It was the first time the lovers met alone. It would also be the last.

Some say the lovers were turned into new bodies so that they may never again find one another: she a young boy and he an old woman. Others say the crone cast the lovers into opposite ends of the sky, where they could see each other eternally without ever being together. "
The Player Base & The Wild

## The Player Base

The Player Base is where 9Cat goes to prepare for its adventures. This area will be customizable, allowing users to decorate it to their liking. Resources collected can be used to craft decorations and items for adventures and upgrades for your equipment. Facilities can be placed within your base to generate resources for crafting and upgrades.

## The Wild

The Wild is where the adventure begins, where you fight to survive, complete missions and collect resources for crafting. When earning 9Photon venturing into the wild will require and consume Energy which is replenished daily. Daily Energy available is tied to the number of 9Cats you own with each 9Cat granting you an additional 3 energy per day. 9Cat holders who have diminished their Daily Energy supply are not able to earn 9Photon by venturing out into the Wild, but are able to continue playing the game otherwise. The maps in the wild are procedurally generated, so every time you venture out an entirely new adventure awaits you.

### Resources

BasaltFlower BloomFlower CactusFlower OctopusFlower UnbloomGlassTreeSpace Ruins CropsSpace WreckageTimothy Stone
Lady Arabella Evergreen

The wealthy heiress of an important noble family, Lady Arabella is the youngest daughter among many siblings. While her large dowry comes with conditions, accepting her proposal could elevate the holdings' standing and bring political, business, or financial support. However, one of the stipulations is that Tiko would have to give up the rights to the newly discovered iron/adamantium mine to Lady Arabella's father, Lord Layton, securing its wealth and potential for House Evergreen. This condition presents a significant decision for Tiko, as the mine holds great promise for the holdings' prosperity.

Lives in Kingsmount
The Veiled Consortium

The Veiled Consortium is a clandestine and mysterious organization devoted to the worship of Vecna, the dark and malevolent deity of secrets, necromancy, and undeath. Unlike the Mysterious Society of Apocryphal Explorers, whose mission is to preserve and protect powerful magics, the Veiled Consortium seeks to acquire forbidden knowledge and arcane artifacts to advance their sinister agenda.

### Background:

The Veiled Consortium's origins are shrouded in secrecy, with its members tracing their roots back to ancient cults dedicated to Vecna. Over time, these disparate cults united under a single banner, forming a powerful organization focused on achieving dominance through dark magic and manipulation of secrets. Motto: Their chilling motto is: "*Dominatio Per Obscurum*" (Dominance Through Darkness), reflecting their intention to control and rule through the manipulation of hidden knowledge and nefarious practices.

**Goals**:

1. Ascendancy of Vecna: The Veiled Consortium aims to bring about the resurrection or ascension of Vecna to godhood, ushering in an age of darkness and undeath where they will hold positions of power and influence.

1. Collection of Forbidden Knowledge: Similar to the Apocryphal Explorers, the Veiled Consortium seeks out rare texts, cursed artifacts, and dark magics. However, their interest lies in the acquisition of forbidden and sinister knowledge, including necromantic rituals, mind-controlling spells, and forbidden secrets that can grant them untold power.

1. Manipulation and Control: The Consortium uses their acquired knowledge and magical prowess to manipulate key individuals, nations, and organizations, aiming to sow discord, chaos, and ultimately, bend the world to their will.
Oraje

Due to Oraje geographic position and stable community rule instituted by the famed leader Oro Je, trade and culture soared. Oro build a famous courthouse and elected judges ruled the city. The influence of different regions permeated in the region, blending into a rich and unique cauldron of peoples even while retaining a prideful independence. In time, Ajnur became a nexus of sorts, known as “The Bearing Jewel” or “The Lodestone” after the center of a compass. However , like anything valuable, the city was coveted.

In XXX, the XXX invaded the city and took control of Oraje, leaving the rest of the region to it’s own devices. Although this invasion was met with resistance and years of rebellion from a legendary hero of the Je people named Peric. However, after XXX years, the city had absorbed the invaders, who increasingly constituted the upper class. As a vassal of the new kingdom, Oraje was ineffectually ruled by a series of weak princes and lesser royalty. Eventually the king of XXX tacitly approved the rule of governorship status of the judges, many of which were now XXX.

In XXXX, a new invader arrived, Prince Ajnur of XXX, sacking the city and instituting firmer control of the region. Ajnur was an ambitious and smart ruler. He allowed the judges to remain powerful and didn’t change much in the city. Once he reached a new equilibrium with his contingent and army, the XXX, and the Je, Ajnur made his move, breaking free of the XXX, starting his own kingdom, and becoming Ajnur the First. He marked the occasion with a grand celebratory race (the ascension race) around the borders of his new kingdom.

Ajnur and his line ruled peacefully for XXX years. Each ruler continued the tradition of running the race. In XXX, the new King, Ajnur the Harefoot—a renowned athlete—disappeared while running the race. Rumors of subterfuge, incoming invasions, coups, led to the immediate fracture of the royal family.

Now, the city is nominally ruled by the the royal family. In reality there is a tenuous power balance between several factions, including different royal kin and the judges. The “the lonely throne” remains empty, with some powerful inhabitants being more than happy to delay any official succession plan. Throughout Koena, the kingdom of Aljnur is seem as a prize up for grabs. Anyone with any tenuous connection with the royal family claims to inherit the throne, not the least of which are the XXXX from which Ajnur the first split.
Kingdoms of Old Artor

From the shores of Loch Calibor to the Crags, across the Rolling Plains of Artor, and spanning the once beautiful Meadows of Mezlin there once stood the Enchanted Kingdom of Artor.  Legend says that the Kingdom was founded by a mythical warrior-mage and his band of heroes.  As the story goes the legendary kingdom was sundered when the Old King died leaving the kingdom to his two grandsons Uther and Wother.  The two were twins and none could agree which had been born first, so civil war ensued.  Each constructed their own castle far from the other and waged war for fifty years until their own grandsons inherited and declared an uneasy stalemate, in the face of the Red River.  During the chaotic civil war many citizens fled the area and began construction on a new city safe from the ravages.  The location of the Old King’s castle has since been lost to time.
Balrog Mountains

The Balrog Mountains are still actively volcanic, though there is only one true volcano.  The rest of the mountain chain is plagued by sulfur vents, fissures, and the occasional lava flow bursting forth from nowhere.  The Balrog Mountains are also home to hot springs and geysers.  The dwarves of Haganhold are the only ones who live in the mountains since a great eruption some 10,000 years ago.  But the dwarves of Haganhold are not the only sentients amongst the Balrog Mountains, it is also home to Fire Giants, Red Dragons, and Goliaths.
Dromgoole&Dragons Wiki

**Welcome to the Dromgoole&Dragons Wiki!**
We're a collaborative community website about Dromgoole&Dragons that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Player characters

### Tiko Naught

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Northern Twin

Population: 15,000 (70% Human, 15% Halfling, 10% Dwarf, 5% Other)

* The Northern Twin is a modest port-city surrounded with fertile farmland.  Most merchant vessels stop at the Northern Twin only to restock and sell very few of their wares here.  Nevertheless it is still a popular stop on the way south and ferries between the Twins are a quite common mode of transportation to the Southern Peninsula for those traveling by foot.
Riversdane

Riversdane

Population: 5,000 (95% Human, 5% Other)

\* Riversdane has grown to its rather large size only recently.  The Church of Heironeous constructed an elaborate training temple in the once small village nearly a century ago to commemorate a martyr.  The martyr was a prominent paladin whose final act was to slay an ancient vampire that had terrorized the region for centuries.
Rust Isle

Red rusted waters permeate from Rust Isle.  Its cliff-lined shores are rough, jagged, and rocky.  The stone of Rust Isle is rich in iron, which is what gives the surrounding waters their reddish hue.  Sheltered by tall shorelines the inland was once barren and desolate.  A strange river flows from the ocean into a “lake” within the island.  Ever since the construction of Torchwick in 743 TA the lands have been terraformed.  The lands surrounding Torchwick are now verdant.  There are vast tracts of farmland and meticulously crafted enclosed bivouac.
Gilimeade

Gilimeade

Population: 150,000 (60% Dwarf, 20% Gnome, 18% Human, 2% Other)

\* Gilimeade is the seat of power for the Dwarven King.  The city’s large mines and farming tunnels are under constant threat from the various dangers of the Underdark.  The armies of Gilimeade also try to keep the various tunnels that connect the few other settlements, strewn about the Cascades of Jutten, safe.
Lady Elysia Ravenswood

A widowed retainer in service to the prominent Perfume-Baron Thrain Ironscent, Lady Elysia is a skilled merchant and businesswoman. Baron Thrain Ironscent, a renowned dwarven craftsman, holds dominion over several important land trade routes. Lady Elysia's late husband, who heroically defended the Perfume-Baron, has earned her a special place. As a gesture of gratitude for her husband's sacrifice, Baron Thrain Ironscent offers a considerable dowry for her. Lady Elysia's expertise in commerce and trade connections could bring prosperity to the holdings, and her two young daughters may continue her legacy in the realm of commerce.

Lives in Tarrowtown
The Queen's Nest

In the ravaged war-torn lands of the Northwestern Expanse lurks an enormous floating rock.  It is carved throughout with tunnels, passages, and chambers.  This megalithic stone hive is home to gigantic bees and a tribe of goblins.  The bees and goblins have a symbiotic relationship.  The Druidic goblin shamans rear and Awaken each generation of Queen and in turn she cares for the goblin tribe.

The Queen’s Nest, as it has come to be known, meanders aimlessly about the countryside.  No one knows what exactly guides its movements, but the goblins practice elaborate rituals to predict and direct the stone’s journey.
Joelle Harlow

Kennelmaster for Rosefern Hounds

Human

Ranger

### History

Joelle Harlow is the Guild’s Kennelmaster.  Joe inherited the position from her father who inherited it from his father who had been the Kennelmaster for nearly fifty years.  She was born to Elias and Mara.  Elias died during the march home to Baaz, leaving Joe in charge of the hounds.  Elias assumed the role when the company first marched to Old Artor and his father, Sandor, retired.

When Joe was around ten her elder brother Lucas made it clear that he would not be taking on the family business, and since then her father trained her to inherit the hounds.  Lucas then a man of six-and-ten married a merchant’s daughter in Wother and began apprenticing with her father.  Joe’s mother lives with them in Wother helping to care for her grandchildren.

Her grandfather and father were both known amongst the men as Harlow.  In the five years since her father’s passing, the others have taken to calling her Harlow as well.

Having grown up within the Guild Harlow is skilled at most arms, though her favorite is the bow.  She is a skilled survivalist and was a member of the scouting team before inheriting the hounds.

Harlow maintains a pack of a dozen or so Sarnori Wolfhounds.  There are two others within the company skilled with commanding the hounds in combat, and the dogs have two groomsmen as well.  Harlow’s personal companion is named Ginger and her coat has an auburn tinge to it.

Harlow is known to be Loyal, Brazen, and Quick-to-Action.

### Physical description

Tall athletic young woman with the freckled dark complexion of a Sarnori and large amber eyes. He has thick red long hair, two braids at the temples held back at camp, tight french braid for cmbat, snesible gray tousers and simple olive green tunic and brown mantle at combat, wears leather armor [greaves studded leather vest ] and duster (faded old brown, toehr is light brown)

has a warhound named ginger sanori wolfhjound with strange auburn tint to coat unlike most dogs, which are gray.

carries a simple shortbow with leather wrap that is quite used. her bow makes no noise. carries a hand ax for melee and throwing. sanori wolfhound has studded leather barding and a fancy collar which has been clearly worked with some enchanment

loyal brazen quick to action

we’ve known her since she was young she is 22.
Midtown Magnet High

Midtown Magnet High (also known as simply Midtown High or M3) is a high school featured in Spectacular Spider-Man, which many of the main characters attend.

## Faculty

Aaron Warren (Science teacher)

George Stacy (Criminology Teacher)

Coach Smith

## Students

### Current

Peter Parker

Gwen Stacy

Harry Osborn

Eugene "Flash" Thompson

Liz Allan

Rand Robertson

Kenny Kong

Sally Avril

Gloria "Glory" Grant

Hobie Brown

Mary Jane Watson ("The Uncertainty Principle" onwards)

Sha Shan Nguyen

### Former

Eddie Brock (Graduated)

Mark Allan (Incarcerated)
Black yoshi gives up / part 1 the robbery

Black yoshi is at home and tries looking for what to do when later at night he sees Mario stealing something so he talks with Mario and they steal stuff together they stole a heart and give it to Tom they then go to luigis house and demand money so then Luigi gives it to them and it was just a golden necklace that’s over (25$) and they still steal it then Luigi threatened to call the cops but Mario said he’ll shoot luigi if he does
Wellspring

Population: 15,000 (35% Halfling, 35% Human, 20% Gnome, 10% Other)

At the center of Wellspring is a roaring waterfall that springs forth from a large hillside on top of which stands an elaborate temple.  Many historical texts cite different temples and cities here throughout the ages but the current temple is dedicated to the goddess Geshtai.  The great waterfall that seemingly flows forth from nothing here forms the headwaters of the river now known as the Glass River for its crystal clarity.
Rose Oasis

Population: 7,500 (50% Human, 35% Halfling, 10% Gnome, 5% Other)

Rose Oasis is a walled trade hub that is situated on the edge of Mawt-Abid, where the climate is slightly milder and more hospitable. This allows the city to maintain a sustainable population and economy, despite the challenges of living in a desert environment. The natural spring that the city is built around provides a reliable source of water, which is essential for the survival of the community.

In addition to its practical advantages, the location of Rose Oasis on the edge of Mawt-Abid also provides a sense of connection to the vast and mysterious sand-sea beyond. The residents of the city are intimately familiar with the harsh realities of desert life, and many have deep respect and reverence for the desert and its power. This connection is reflected in the art, music, and stories of the community, which often feature themes of survival, endurance, and the beauty of the natural world.

The Rosefern Hounds find their origins here as gang of thugs for hire. They were known as Sand Hounds then. Two dozen or so men brazen enough to venture the desert at the behest of wealthy travelers looking for a thrill. Until they met Tytos II Naught.
O the crafty, mighty hounds

Hear the gnashing of their teeth

When the blade leaves the sheath

The hounds, the hounds, the hounds

Hear their paws pound the earth

When the shield fall forms

The hounds, the hounds, the hounds

Hear the wag of the tail

When the spear cuts the air

The hounds, the hounds, the hounds,

O the crafty mighty hounds

From where the ferns protect the ground

From where the waters rise from sand

That’s where the strays make their stand

The hounds, the hounds, the hounds

The Rosefern hounds abound
Griswald Coppergullet

Master-At-Arms for the Rosefern Hounds.

Newly titled Captain of the Garrison and Hammer of the Moonfort.

Grizzwald was born in the Dwarven city of Morival.  A remote trading hub at the edge of the Dwarf Kingdom.  The Coppergullet clan were prominent members of the Warrior Caste in Morival.  Grizzwald is the third son of a second son.  His father was able to gain him an audition to be a recruit in the Royal Legion.  At age 41 he left through the Underdark roads to Grilimeade.  He was accepted as a new recruit for the Royal Legion.  After ten years of training he was a full member of the legion.  He served for fifty years before retiring with honors as a Lieutenant Colonel.  Three years later at the age of 105 he was recruited by Tiko to become the Master-at-Arms for the Rosefern Hounds.  This was five years ago.
The Moonfort

Rockhead Watch was built not long after the end of the Monarch Wars.  A tall stone watchtower and a simple long hall.  It was built as a military outpost.  The region is remote and has never been heavily populated.  The outpost’s original function was to prevent any former enemies or new enemies using the remote region to ferment and grow.

With time the perceived need for this outpost fell to the way side and it was almost abandoned completely.  Some five-hundred years ago one Tibalt Naught was gifted the keep and surrounding lands.  The Naught family was a prominent military family with a large manse in Kingsmount, but no land holdings. When they took over they renamed the remote stone tower; the Moon-Fort.  With time they would grow the keep: adding living quarters, building walls, a smithy, and many other functional works.

Over the many long years the Naught family held these lands they only managed to build two villages and maintain half a dozen or so farmsteads.  One village was built up around the keep itself and the other on the north bank of Greenwater Lake.  They have had to contest with Gnolls in the flatlands, dangerous fauna in Hammersound Cove, noxious fumes from Muckmaw Swamp, beasts from the Howling Woods, and rumors of a cursed Dwarven mine underneath the keep.

The rule of House Naught came to an end here some one-hundred years ago when Lord Tytos was found to be practicing Primo Noctus.  A practice long since outlawed amongst civilized peoples.

The poem Alistair's Bane was found in a locked desk in the main keep of the Moonfort.
Haganhold

**Population:** 7,500 (90% Dwarf, 5% Gnome, 4% Other, 1% Dream Dwarf)

Unlike most Dwarven strongholds Haganhold rises high into the mountains; ancient temples, cliffside villas, and lush gardens all “drifting” in the clouds.  The dwarves of Haganhold do not revere the gods but instead they call to their ancestors for guidance and understanding in interpreting the Will of the Earth Dream. The people of Haganhold are highly spiritual and feel a strong connection to nature.

Within Haganhold about 1 in 100 dwarf children are born Dream Dwarves.  They have a special connection to the Earth Dream and are a great deal more sensitive to its voice.  Many Dream Dwarves are natural born druids but almost all have an affinity for magic.

Dwarves of Haganhold are almost never Clerics, instead favoring the more esoteric Shugenja class.  In this setting the dwarves of Haganhold are also the originators of the Wu Jen class.
Routhi

Ruothi

Population: 25,000 (70% High Elf 5%Grey Elf, 15% Gnome, 10% Other)

\* Hidden amongst the ancient growths of Nai’Eath is the treehouse-city of Ruothi.  Ruothi is home to mostly High Elves but there is also a small population of Gnomes alongside a handful of humans, dwarves, and halflings.  The city is ruled by a Court of noble houses.  The noble houses are small in number and all belong to the Elven subrace of Grey Elves.  They are not the only Grey Elves in the city but there are not many altogether.

\* It is said that long ago other great elven cities stood in every other Deep-wood but now Ruothi and Ael’isar stand alone.
Gulltown

Population: 25,000 (55% Human, 25% Dwarf, 10% Gnome, 5% Halfling, 5% Other)

Gulltown is considered by many to be a dangerous place.  It is well known that the city is a hub of illicit trade.  Be it a “failed” mugging or deal fallen through Gulltown’s bazaar experiences at least a dozen murders every day.  Well worth its reputation for violence it is also widely known that almost anything can be purchased here for a price.
ARC (Alternate Reality Characters)

## Zang's Report

"This topic is actually a bit of a confusing one. ARCs, can be ANYBODY. Like, imagine me but with blue hair, or, I dunno, constantly tired. You can tell the difference between an OC (Original Character) and an ARC (Alternate Reality Character), but it ain't easy. For this experiment, Yoshi donated a pint of his own blood: He's the true MVP. Basically, You know how basic DNA spirals? Like, turns? ARC DNA does not. It's strangely more orange than normal DNA too."

This page is to be expanded, I need to finish Feizao first. No hot sex for you, saucy Jake!
The Troll Bog

The Troll Bog is an enormous peat bog dotted with large weeping willows.  The bogs are home to a vast population of Trolls.  This is the only place in the world where they are known to gather in what may be considered familial bands.  The area is otherwise home to all manner of beasts including dire crocodile, stirges, and catoblepas.  The area is largely avoided by “ordinary” humanoids.

The Troll Bog is home to Mount Keryeoth.
Star Tannery

Star Tannery is a rumored monk settlement and temple located on a peak on Mount Kheryeoth. The inhabitants are clerics that follow Celestian, the brother of Fharlanghn.  Celestian is a neutral god depicted as an ebony man who travels the sky. As such, the clerics built the temple high above the tree line in order to decipher messages from their god. They decode constellations and asteroids with a library of codecs that read like star charts mixed with cryptography. The followers of Celestian are rumored to themselves wander the astral plane via a gate of mysterious origins.
Kingsmount

Kingsmount

Population: 100,000 (40% Human, 35% Dwarf, 10% Gnome, 10% Halfling, 5% Other)

The last of the Great Kings who once ruled upon the Monarch Sea makes their seat at Kingsmount.  Now the Kingdom of Baaz encompasses a vast swath of land stretching as far east as Rose Oasis, north as far as Wellspring, south to the Balrog Mountains, and west to the Misty Ocean.  Notably Cas is not ruled by the Kingdom of Baaz.

Kingsmount is a major trade hub that is known for the expensive perfumes produced in the Lavender Fields.
Mud-Hovel

Mud-Hovel is a small hamlet with no more than five dozen residents.  It is located at the edge of Lord Sunderglass’s domains. The locals are not used to visitors as it is very rare for anyone to venture out this far.  Even the tax collectors come but once every three years.

Mud-Hovel is the closest village to Tiko Naught’s new lands at the Moonfort.
Daily Bugle

The Daily Bugle is a Newspaper Company in New York. Peter Parker takes photos of himself as Spider-Man for money

## History

**Survival of the Fittest.** Peter Parker went to the Bugle to propose taking photos of Spider-Man. Jameson called security on Peter for his stupid idea. Jameson then suggested taking photos of Spider-Man.**Natural Selection.** Peter took photos of the Lizard for the Bugle. This led to him being fired from the Connors Lab by Martha Connors

**Market Forces.** After getting an E-Mail from The Bugle, Peter went their to get his money. Jameson (recognizing him from the other day) told him to go away, but Betty told Jameson who Peter was.

Jameson got Betty to go get Peter. Jameson asked Peter for more Photos of Spider-Man.

**The Invisible Hand.** Rhino went to the Bugle to interrogate Peter Parker about Spider-Man

**Catalysts.** Jameson was in The Bugle (still being destroyed after Rhino's attack) getting ready to take his son to a charity for the Lincoln Dynamic Youth Center

## Workers

* J. Jonah Jameson
* Peter Parker
* Ned Lee
* Betty Brant
* Joseph Robertson
* Frederick Foswell
* "Benny"

## Appearances

### Season 1

* 01. Survival of the Fittest
* 03. Natural Selection (Newspaper)
* 04. Market Forces
* 06. The Invisible Hand
* 07. Catalysts
* 08. Reaction
* 09. The Uncertainty Principle
* 10. Persona
* 11. Group Therapy
* 12. Intervention
* 13. Nature vs. Nurture (Mentioned)

### Season 2

* 01. Blueprints (Mentioned)
* 02. Destructive Testing
* 06. Growing Pains
* 07. Identity Crisis
* 08. Accomplices
* 10. Gangland
* 12. Opening Night
The Basement

## Zang's Report

"Uh- ok. About the basement. Happily eavesdropping on you weirdos as I do, YOU all want to know what I know what you know what I- You get it. About the basement: Yes, I know what it is. But not everything- don't wanna screw with stuff too much. I think... Magdalene and Isaac, I know them. ARC Maggy and Isaac, (who are engaged, coolio) exist, sooo I'd guess that one was a freebie. Normal maggy is a five year old, ARC maggy is a functional adult. That's the power of dimensions. Off that topic, I know about Gavin, apparently he, uh, "likes" this one girl who I don't remember, something about dust... uhhh, that's about all I c- wait, no, Azazel and Eve. Can't forget the simp feeders. Also Judas. F\_ck you. That's all the people I remember, but apparently the basement is some... just, place, that you can fall into? I dunno man. All I remember is screwing with Gavin is a death wish, I'm tired, and Darla won't stop bugging me about Mario Kart 8."
Serra, the Village Seamstres

A common human woman from the new village, Serra's hard work, compassion, and devotion to the community have captured Tiko's heart. Over his various outings to meet his villagers, she continually caught his eye.  Eventually one thing led to another, and now Tiko must choose; real love or a political marriage.
The Southern Twin

Population: 5,000 (70% Human, 20% High Elf, 5% Gnome, 5% Other)

* The Southern Twin is nowhere near as large as the Northern.  It comprises primarily of its large heavily guarded port and many taverns.  The city is a hub for merchants and traders seeking furs, rare herbs, and other goods procured only from deep in the southern jungles.  The people who inhabit the Southern Twin are not soft city-folk but instead hardy frontiersmen who face danger every day.
* A great many smaller communities surround the Southern Twin relying heavily on the trade brought to the area by its port.
Shal'ows family

The Shal’ows have been running ships for as long as any elf can remember. In Igneous’s day, the trading company reached new heights, with headquarters and routes ti every port worth a name. That’s when the family motto became “Deep waters, Shal’ow elves.” Glumgilly’s grandfather became an influential member of the grey elf aristocracy and his children were trained as professionals and politicians. This ruling generation was sent to live in the most important ports on Koena. One son stayed behind in Nai’eth to run the shipping company. He had two sons and two daughters (below). When Igneous burned the ashbrittle yew, the shipping captains became pirates and never returned. Only Penny Shal’ows—a child the time—remained. A new family was allowed to purchase the company, and the reminaing fortune was swindled away from Penny in the name of “paying to take care of her.” Her distant cousin, a moral elf from the seaside Shal’ows took pity and came to marry her. They had one son.

\* Great-Grandfather Igneous Shal’ows was a great wizard who started Tidesend.

\* His children were important people in different towns and cities, but one stayed back to run the company (Penny Shal’ows).

\* Penny Shal’ows had three 2 sons who ran with a cousin from another place, these were great captains:

   \*  Youngest is Salia  Sha’alows (Glumgilly’s mother)

       \* She was young when her father died.

       \* Married a distant cousin from the seaside Sha’alows —Bruul Sha’alows (father)

   \* Cousin is Na’lee Shal’ows (The reef)

       \* known for hiding in wait for shipping vessels

   \* Middle child is Do’on Shal’ows (The grave).

       \* known for burying captives in island grave..

   \* Eldest child is Sullena Shal’ows (The tide)

       \* known for sailing the entire world.
Nai’Onna

Enormous trees and dense canopies cast the forest floors of these regions in perpetual darkness.  The growth in the regions are so ancient that in some areas the dense branches mimic the ground of smaller forests.  It is here that the Wood Elves make their homes.  The tribal populations rarely make permanent structures but are known to settle occasionally in small treehouse villages for entire human lifespans before dismantling and moving on.  Legend holds that the Ancient Elven Deep-woods are not wholly part of the Material Realm and that once inside the forests are deeper than their borders should allow

Nai’Onna is unique amongst the Deep-woods for the megalithic mangrove growths that form it’s coastline.  Nai’Onna is home to Ael’isar.
Hildigrim Longhill

Rogue/Dread Necromancer

### Background

Growing up as part of a halfling caravan, Hildigrim had moved around often. For this reason Hildigrim had to constantly make new friends. As a youth / teenage Hildigrim did this by using his bravery. Most of the other boys assumed that since he  was not as big he would not be as brave. So he would sneak in and investigate or steal artifacts from wherever he went that the other boys were too scared to venture into. In his later teen years the caravan was in the eastern coastlands and to fit in he asked for the scariest place around. The other boys led him to the Quar swamps and bet him he couldn't last a night out in the swamps on his own. Hildigrim bravely agreed to this challenge and went off to survive the night. He does not talk about what he saw or experienced on that night, but a lot of his joy left him over that night and an unusual interest in death, and the undead came that he still cultivates to this day. Shortly after this he came of age and joined up with a mercenary group.

He has been with the Rosefern hounds about 16 years. He does not wear his clan tartan.

### Physical description

3’3” 28 lbs

Grim wears a tight black shirt under studded armor and tight black pants. He has a shiny metal belt, and fashionable, ornate, studded leather, boots and gloves of remarkable quality.

### Personality

Grim is known to be fair, short in terms of answers and requests, yet quite agreeable. He has reputation as easy to work with.
Dibs

### Description

As a changeling he is 5’5” and 120 lbs, always wearing a hood so that all you can see is his face and a litle white hair poking out, medium length.

Dib does not have many distinct facial features. He has a small bump for a nose, a small tight mouth, and an expression that never changes. The hood flows down into blocks robes. A glimpse of white chainmail underneath and a bump on his shoulder where the pauldron are is visible beneath. His arms and fingers are long. His eyes are blank white.

When he is outside of his study, not a changling, he looks homeless, with a 5 o clock shadow, stern face, and long brown hair.

He carries around a book that he clutches to his chest with a symbol on it
The Mightiest

All over Koena, the tale is told to children as they drift off to sleep. The details vary. Sometimes he is tall as a mountain. Others, he takes the form of whispering rain. Most often, he is yet an ordinary looking man with a not so ordinary twinkling of the eyes. But in all cases, the power is the same: he speaks the world into existence. And what does The Mightiest do with this world-bending powers? He tells stories. Stories to teach, to create, and perhaps most of all, to entertain. His exploits are as numerous as the fires that light bedsides and the pillows that comfort sleeping children. Whatever the tale, the peoples of Koena believe that children enter his stories in sleep and awake to the real world again.

Some of us know the truth. It’s the other way around.
Basic Adventurer's Kit

Basic Adventurer’s Kit (235gp 7sp)

⁃ Backpack (2gp)

⁃ Bedroll (1sp)

⁃ Blanket (5sp)

⁃ Block and Tackle (5gp)

⁃ Fishing Hook (1sp)

⁃ Flint and Steel (1gp)

⁃ Grappling Hook (1gp)

⁃ Hammer (5sp)

⁃ Iron Pot (5sp)

⁃ Pouch, belt (1gp)

⁃ Rope, silk 50’ (10gp)

⁃ Spade (2gp)

⁃ Water-skin x2 (2gp)

⁃ Ever-burning Torch (110gp)

⁃ Climber’s Kit (80gp)

⁃ Explorer’s Outfit (10gp)

⁃ 20 Days of Trail Rations (10gp)
Lady Ophelia Montclair

A woman of captivating allure and an enigmatic past, Lady Ophelia Montclair carries an air of mystery. Known for her beauty and elegance, she has been married multiple times to wealthy husbands who passed away without leaving behind any heirs. Her allure and charm are undoubtedly appealing, and her extensive wealth and holdings could significantly contribute to the restoration of your holdings. However, whispers in the shadows suggest that Lady Ophelia might not be entirely free of misfortune. While never directly linked to her husbands' demises, her past has earned her an unsavory reputation.

Lives in Kingsmount
The Knopwell / Gnot's Swell

The rangeless rogue peak rises steep and solitary from the ocean like a dagger of earth piercing the clouds. Waves mercilessly smash into the hard steep edges. At the highest reaches is a rounded, squashed onion like shape. The structure appears man-made, but details are difficult to make out. Approaching close enough to get a good look is a dangerous task, most sailors won’t try.

Sailors know the stars. They call it the Knopwell, saying the name comes from the candlestick constellation that rises behind the island from certain approaches.  Whereas the peak rising from the water is roughly the shape of the base and well of the candlestick, the strange urn shaped structure at the top looks like the knop. Bright stars mark the rest of the constellation, with the moon serving as the flame at some times.

Others call story nonsense. Instead, the island is Gnot’s Swell, named for Ignot Ywngstein, a mythic captain whose ship was smashed into the rocky peak island by a rogue swell.

Either way, no one knows much about the island. Although at least one large structure is visible from certain distances, no one has ever seen or met the inhabitants—if indeed any exist at all.

However, there are stories, some even from reputable sources, that provide hints.

At some of the local waystations for ships, some claim to have seen crates being drug through the sea by chain pulleys in the general direction of the peak.

Others claim that some aquatic race accesses the peak by underwater tunnels. Some even claim these entrances have been seen with powerful tides driven by celestial events.

Perhaps the most mundane—and common rumor—are from those claiming to see the light or smoke from fires emanating from the peak or strange ships disappearing and reappearing around the island. Less commonly, some strangers snd travelers are rumored to come from the island for one reason or another.
That Green Juice

Ok, so, I don't have that much info on this crap. I asked Zang, and here's what he said.

"...It's called **"Liquid Epithelialization"**. I didn't make the name, ask Duke about that. Basically, it just, er, how do I explain this without sounding somewhat psychopathic... it "re-assembles" people. **The process takes seconds,** but seeing it in action is... basically, you're more fortunate if you're the one dead. Literally anybody can make it, but it contains materials from my old home. **3 Mushrooms, 2 Lesser Healing Potions, 1 Regeneration Potion.** It's not hard. The thing is though, **the liquid has to actually touch the wound or corpse.** If you're fine, it's just a weird green paste that **tastes like mint gum.** So for your information, please do not do a backflip into lava. Dying is bad for your health... **Actually, I've gotten off smoking scott-free by just, killing myself and coming straight back,** so- Agh, what I mean is don't burn yourself."

I didn't know Zang smokes, but ok then.

*FYI, This page was founded by Yoshi. Gotta sign everything you make!*

**EDIT: MARCH 12**

I have more information now. Some that I kind of wish I didn't have. So, from what I've heard thus far: Zang's a liar- but not on purpose. Duke didn't tell him the actual recipe: and Zang never really made it himself, because he can just... pop the stuff into existence. along with anything else on Earth. You see- me and Joodiz have kind of adopted a little activity of ours. Because he's too... well, weak to climb the rope, I'd throw him up to Zang's porch, he'd go inside and pilfer through stuff, and he'd show me the spoils of his little adventure. Yesterday, we did this again, and it turns out Duke keeps the recipe in a drawer in his lab. It includes a large concentration of stem cells. Since I paid attention in biology class, I know what that is, and I gotta ask you, Duke...

**How... did you get those?**
Joodiz

## Zang's Report

"Ah, er... Joodiz... Well he's fricking stupid. The kid runs into my house, steals food from my fridge- actually, that Late at night thing was live footage: the idiot rummaged through my belongings too! I don't know where he lives, (Possibly the basement with Gavin and such, but I don't count on that.) I don't know his age, all I know is he's pathetic in the specific way that makes me feel empathetic. Mmmmmm'parrently Judas ain't such a nice boy to him. Also Judas called me a "red haired a-hole", so i'm naturally biased."
What is Bombsite?

Bombsite is a collection of the most retarded individuals on the face of the earth who band together to play video games, insult each other, watch things together, and just generally being nuisances.

Games we play consist of but are not limited to:

Escape from Tarkov

Overwatch 2

Valorant (dead)

Rust (recent)

OSU (asians and musk)

CSGO (dead)

Guilty Gear Strive

Dyson Sphere Program

Company of Heroes 2

Rusted Warfare - RTS (dead)

Apex Legends (dead)

League of Legends (dying)

Prison Architect (dead)

The Escapists (dead)

Inside the Backrooms (dead)

ARK Survival Evolved (dead)

Genshin Impact (dead)

Terraria

The Forest (dead)

The Survivalists (dead)

Dark Souls (dead)

Rimworld

Metal Gear Rising Revengance

Payday 2 (dead)

Multiversus (dead)

Zero Sievert

Muck (dead)

Dying Light (dead)

Dying Light 2 Stay Human (dead)

Fornite (very dead)

Incomplete, suggest more games
MartP

MartP also known as MartPP, Martin? is a strange man who invaded bombsite through the Spud Server. He has an iq in the low negatives however despite this he still manages to be absolutely cracked at every game that has anything resembling a gun in it. Height is unknown, he has never been seen standing up. Makes funny noises, normally incredibly based. Has crippling depression five days a week. Part of Bombsite Asian bond but still an Asian in denial. Also lives in a tent.

Catchphrase: “Man I sure love little kids”

"What duh hellllllllllllll???? ohhhh mahhh gahhhhdd"

"Hi \_\_\_\_" whenever anyone says "I'm \_\_\_\_"
Diamond Man

Click this to go to Ruby Man.

He tried to eat me once :]

### Relatives

Garret (Cellmate), Playrobot (Cellmate), Algebra Dave (Cellmate), Owen (Cellmate), RECOVERED\_PROJECT (Cellmate), G.A.M (Cellmate), Unhinged (Former Cellmate), Ruby Man (Former Cellmate, Brother), Morganite Man (Undefined Family), Moonstone Man (Undefined Family)