recursal/Fanatic-Fandom huggingface dataset:
Survivor: The Alps

***Survivor: The Alps*** is the twelfth season of *Survivor Fantasy*.

Unveiling a new amount of starting tribes and the return of Redemption Island, *The Alps* saw it's tribal dominance, completely decimating the Falado tribe before the merge. After a deadlock occurred from tribal lines, Bie Bustamante drew the odd-colored rock, becoming the first eliminated by a rock. From Rastum having original power and it slipping away, Jessica Castillo along with original Tivur saw a dominance the rest of the season. Once Aisha Starrett re-entered the game, she would blow up alliances, leaving lone Tivur Nick Honeycutt to fend for himself, winning immunities and eventually the title of Sole Survivor over Derek Van Oorschot, and Heidi Hendrix.

## Twists

* **Redemption Island:** Making its return from *Survivor: Japan*, Redemption Island will be home to players who are voted out to earn a spot back into the game. In order to stay alive, the inhabitants will battle one another in duels to keep to stay alive, and once a duel is lost by one of the players they are officially out of the game. After a certain amount of duels, the winner of the duel will re-enter the game and continue their Survivor journey back with everyone in the game, to try and get the title of Sole Survivor.

* **Relics:** Relics make its return, each camp will hold a Relic which it's power can be determined by the way it is activated. With a more risk route giving more power, or more safer routes giving possibly less power.
* **Activation:** When a Relic is found, a list is given on parchment with activation routes and their power given if successful.
	+ **Clues:** A more simple route, clues can be given in a phrase of German history. If successful in connecting the clues and putting them together, can help uncover a Hidden Immunity Idol, useable until final five.
	+ **Mission:** Relic holders also have a more risky route to obtain a different advantage. Each Relic holds a unique optional mission that can grant the player an advantage, these include an Extra Vote, Vote Steal, or a Foreseen Advantage.

* **Two Tribe Swaps:** On Day 6, Ular was disbanded, and the remaining eighteen castaways drew new buffs into three tribes of six.
	+ As well as on Day 15, Falado was disbanded, and the remaining fourteen castaways drew new buffs into two tribes of seven.

* **Double Tribal Council:** On Day 11, only the first place tribe won immunity, sending the two other tribes to Tribal Council each voting out a player. Additionally, the winning tribe gave individual immunity to one player on each losing tribe.
* **Double Elimination:** On Day 28, the remaining castaways were subjected to a Double Elimination, splitting the players into two teams of five with two players being voted out at separate Tribal Councils.

## Trivia

* *The Alps* is the first season whose Sole Survivor was voted out during the game.
* *The Alps* is the first season to have a rock drawing tie breaker, eliminating Bie Bustamante after a deadlock.
IBC 13 sign on (JUNE-11-2020)

The oldest video of the current 10 Pro. 10 Pro has evolved over the years.

## Not KineMaster edited

It is not edited. Because he uses an old iPad before and uses iOS version 9.3.5.

## Supposed to have a Remaster

We planned a remaster in October 10, 2020 but it didn't happen because of faces of 10 Pro's real family and himself, 10 Pro.

## What is in the Scrapped Remaster

* New Version (now shows test cards for 5 seconds)
* With intro and outro
* Continues to MTRCB PG/G/SPG opening
TIKY Bot

> Hi you! I'm TIKY!
>
> TIKY Bot Discord

### Invite Link

https://discord.com/oauth2/authorize?client\_id=859829829536972830&scope=bot&permissions=8

## Discord.Me Informations

### Categories

https://discord.com/oauth2/authorize?client\_id=859829829536972830&scope=bot&permissions=8

## Top.gg Informations

### Short Description

Meme bot that is cool! Available custom commands!

### Prefix

!

TIKY Bot is a former server bot of 10 Pro's both June 2021 and September 2021 servers. He used to make fun trivias, meme stuff and do moderation (SCRAPPED FOR UNKNOWN REASONS). TIKY Bot is created on June 26, 2021 as Windows 11 Bot. Its pfp uses the Windows 10 (10 Pro) logo. TIKY used to run with "BotGhost". TIKY has several old names like Windows 11 Independent Bot used on US Independence of 2021, Bob Bot and the prototype name TIKY, just TIKY.

## BotGhost Status Expiration

As of July 23, 2021, TIKY Bot (BotGhost Version) shut down due to status expiration. TIKY Bot lost all of his old commands. But on July 26, 2021 Its his return!

## TIKY Bot (Scratch for Discord Era)

TIKY revived on his anniversary STRANGELY. He is not 24/7 anymore and he has funny commands. There are old commands like !count. It was removed when he is on 6 servers. Some person tried !count 3 times and got the devil's number.

## Back on 24/7

TIKY is back on 24/7 on August 5, 2021. It is now used with Discord Bot Designer. 10 Pro FTW participated on this wiki for 1 month (August to September 2021) and created this page. You can also view the old version of this page when TIKY Bot is still active (WARNING: Bad grammar, no commentary allowed!).

## TIKY Bot on the break

TIKY Bot came static and offline on August 12, 2021 due to server problems. TIKY Bot came back on September 2, 2021.

## TIKY Bot is back!

TIKY Bot came back on September 2, 2021 with some weird effect commands.

## TIKY Bot is permanently offline!

TIKY Bot permanently died on December 13, 2021 which means his commands will not work anymore.
Butterfly

This page has been last updated for v2.6.3Versions: Steam v2.6.3, GOG v2.6.3

*Butterflies* are medium-sized, normal speed enemies. They glide from side to side and attack in bursts of quick shots.

## Stats

* HP: 120
* Damage: 12 (6x3 shots per tour, 216 damage total), Average DPS: 14.5
* Speed: 60, Turn Interval: circa 15 seconds
* Stun Laser Priority: 1, Full Stun Threshold: 1.0
* Weight: 140, MinRunWeight: 250
* Tier 3

## Behaviour

### Spawning

The *butterfly* spawns on either top corner of the world.

### Movement

The *butterfly* glides from side to side.

### Attack

The *butterfly* attacks in bursts of 3 fast moving shots(up to 6 bursts), each projectile dealing 12 damage.

## Animations

*Note that the tables contains a lot of media, which may take time to load.*

## Sounds

 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | Shoot2.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | TeleportTouch.wav
Dante Jackson

**Dant'e Jackson** is a contestant from *Survivor: North Pacific*.

Normally on the outs of his tribe, despite this Dante was close with many of his tribe mates on the Luaka tribe. Voting with an easy majority heading into the merge, he would lose the split tribe immunity, and be blindsided when Fallon Landwick was voted out. Unbeknownst to him, he would be thrown under the bus for for his information about Fallon, leading to distrust with his allies, leaving him to want to join in on the Ohiki members. Despite his efforts, Dante would be voted out unanimously making him the first juror.

### **Voting History**

 1
 6
 7

## Trivia

* Dante holds the record of most votes cast against in a Tribal Council without at revote at ten total.
Students Who Require Extra Time

Students who require extra time to complete assignments may be either unable to keep track of time, or struggle to stay on-task consistently. For these students, and more, WatchMinder is a great device that helps students by providing haptic cues throughout the day, reminding students of when to transition, take breaks, or even refocus, without drawing attention via an alarm or teacher reminder. For students who need assistance in this area, WatchMinder gives them a way to take control of their learning.

WatchMinder empowers students in a universally designed learning experience in a multitude of ways, including, but not limited to:

Multiple means of **engagement**:

* Optimize individual autonomy (checkpoint 7.1)
* Optimize relevance, value, and authenticity (7.2)
* Minimize threats and distractions (7.3)
* Facilitate personal coping skills and strategies (9.2)
* Develop self-assessment and reflection (9.3)

Multiple means of **action & expression**:

* Optimize access to tools and assistive technologies (4.2)
* Guide appropriate goal-setting (6.1)
* Support planning and strategy development (6.2)
* Facilitate managing information and resources (6.3)
* Enhance capacity for monitoring progress (6.3)

WatchMinder Link
Tick

This page has been last updated for v2.6.3Versions: Steam v2.6.3, GOG v2.6.3

*Ticks* are small, relatively slow-moving enemies that spawn in groups of 20-22. They jump on the dome and explode on it.

## Stats

* HP: 2
* Damage: 10/tick
* Speed: 30
* Stun Laser Priority: 1, Full Stun Threshold: 0.2
* Weight: 30, Min Run Weight: 70
* Tier 2

## Behaviour

### Spawning

The *tick* groups spawn on either side of the world and contain from 20-22 *ticks*.

### Attack

They jump on the dome and explode on it for 10 damage each.

## Animations

*Note that the table contains a lot of media, which may take time to load.*
TIKY Bot/commands

> Hi you! I'm TIKY!
>
> TIKY Bot Discord

NOTE:TIKY Bot is now defunct, which means this bot will **NOT**  function anymore and its commands.

## Trivia Commands

### !cookie

TIKY will ask if you will give him cookies. If yes, you will get a Level 2 role (Replies you are not a sussy baka in the Beta). If no,
He will rickroll you (Replies with a link (That's P\*\*is.html from Amogus.org)).

### !hotdog

TIKY will ask a question. He'll ask hotdog or sausage. If hotdog, you will get AMOGUS role. If sausage, he'll reply that he hates that.

## Hidden Commands

### !baby

Literally shows a stupid video of a crying baby

## Effect Commands

### !amogus-tiky

Shows a picture of Tricky on an Among Us suit.

### !triple-tiky

The same as the Cherry TIKY but this time it's regular TIKYs with names (TIKY, TIKO and TIKU). Also they are now 3.

## More Commands

### !sus

The oldest custom command. Created during the Scratch for Discord era)

### !cat

The placeholder Bot Designer for Discord embed command.

## Removed Commands

### !count

Removed due to someone having 6 members used the command 3 times
Level 0 - “The New Beginning”

Survival Difficulty: Class 1

* Safe
* Pretty Secure
* Very Little Amount of Entities

**Level 0** is the 1st level of The Blood Redrooms.

## Description

**Level 0** is a very large red abandoned building that is very messy. It is always turns day an night every so often outside the building. The walls are all red, the ceiling has different shades of red on it, the floor is blue/gray concrete, and the windows are very clear.

The building has some pretty good lighting but they sometimes turn off. It is very rare for the lights to turn off during the nighttime. There is one entity in this level and it is The Hound. And you can even go outside by walking through wooden doors that say “EXIT”.

This Level has 5 floors, but all of them look the same. The Hound an be found in this level, lurking around looking for you, DO NOT GO NEAR THE HOUND! Once it sees you, it will chase you and bark at you, until it catches you an you become it’s next great meal.

## Entities

The only know entity is this level is The Hound. Click HERE to learn more about it.

## Colonies and Outposts

There are currently no found colonies or outposts in this level.

## Entrances and Exits

#### Entrances

* You can enter this level by find a blood red light in a very dark rooms and walking into it.

#### Exits

* If you walk through a red door that says “BEGIN HERE” you will end up in Level 1.

Written by tuckermaniac1 =)
Domes

Redirect to:

* Under Work
Stub*This article is considered a stub and may contain outdated information, consider expanding it.*
Reason:

**Domes** are the location of where the player character is residing. A dome can be upgraded with the help of mined resources.

So far, this game has 2 unlockable domes. The Laser Dome and the Sword Dome. Each dome has its unique weapon to protect it.

### Laser Dome

The Laser Dome, as the name suggests has a laser. The laser can be upgraded in terms of speed and strength. There are additional upgrades like double laser and aim correction.

### Sword Dome

The Sword Dome is equipped with a sword. The sword can slice, with the slice doing more damage the more speed it has. The sword can also stab by holding the stab button, making it extend until it reaches the limit or you stop pressing it.

The sword slice speed multiplier is equal to (sword speed)1.65, so at speeds below 1 the multiplier is lower than the speed and at speeds above 1 the multiplier is even higher than the speed. A full hit sound occurs above a speed of 0.87 and a small hit sound above a speed of 0.57. Low-health enemies can be killed off with even lower speeds down to 0.28. The sword slice instantly applies a stun level equal to 1.5 times the sword speed. For ranged attacks, the instant stun level is 0.25 times the damage applied.

### Stun Damage

Each weapon has the capacity to apply a certain stun level to enemies. While getting hit, an enemy's stun level approaches the target level over time in a non-linear fashion. It takes approximately 1.5 seconds to reach 98% of the target stun level. While the Laser Dome and the Stun Laser Gadget deliver a constant stun level, the stun level applied by the Sword Dome varies with speed for slices and with damage for ranged attacks.
Sword Dome

Redirect to:

* Under Work
Stub*This article is considered a stub and may contain outdated information, consider expanding it.*
Reason:

The **Sword Dome** is an unlockable dome. It is equipped with a sword. The sword can slice, with the slice doing more damage the more speed it has. The sword can also stab by holding the stab button, making it extend until it reaches the limit or you stop pressing it.

The sword slice speed multiplier is equal to (sword speed)1.65, so at speeds below 1 the multiplier is lower than the speed and at speeds above 1 the multiplier is even higher than the speed. A full hit sound occurs above a speed of 0.87 and a small hit sound above a speed of 0.57. Low-health enemies can be killed off with even lower speeds down to 0.28. The sword slice instantly applies a stun level equal to 1.5 times the sword speed. For ranged attacks, the instant stun level is 0.25 times the damage applied.
Final Relic

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
The Final Relic is the artifact that must be uncovered and excavated in order to finish the run. It can be found in the Large Vault.

### Accessing the Relic

In order to access the Relic, all subsequent nodes must be found and activated. The number of nodes depends on the map size. Upon activating all nodes, the door to the vault unlocks and the Relic can be picked up. Upon returning to the dome, you will enter combat on the hardest (and final) level of the run. By picking up the Relic and returning it to your dome, you have finished the run successfully, whether you survive the final wave or not.

### Achievements

Surviving the final wave without using the Relic Bomb unlocks the achievement "I Came Prepared".

Other achievements include completing Relic Hunt in under 20 minutes, on other map sizes, or beating the game for the first time.
Rockman

This page has been last updated for v2.6.3Versions: Steam v2.6.3, GOG v2.6.3

*Rockmen* are medium-sized, relatively quick enemies. They attack faster with time.

## Stats

* HP: 60
* Damage: 10
* Speedup Time: 20 seconds
* Starting Attacks Per Second: 0.42, Max Attacks Per Second: 2.08
* Starting Damage Per Second: 4.16, Max Damage Per Second: 20.83
* Speed: 55
* Stun Laser Priority: 2, Full Stun Threshold: 2.0
* Weight: 20, Min Run Weight: 0
* Tier 1

## Behaviour

### Spawning

The *rockman* spawns on either side of the world.

### Movement

The *rockman* quickly makes its way to the dome.

### Attacking

The *rockman* stands up on the dome and starts attacking it with increasing speed.

## Animations

*Note that the table contains a lot of media, which may take time to load.*

## Sounds

 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | WalkerDeath.wav
Bolter

This page has been last updated for v2.6.3Versions: Steam v2.6.3, GOG v2.6.3

*Bolters* are medium sized, slow-ish moving enemies. They fire a projectile called a *bolt*.

## Stats

* HP: 135
* Damage: 60, Damage Per Second: 24, Attacks Per Second: 0.4
* Speed: 45
* Stun Laser Priority: 1, Full Stun Threshold: 200
* Weight: 80, MinRunWeight: 200
* Tier 3

## Behaviour

### Spawning

The *Bolter* can spawn on the left or right side, about mid-air.

### Movement

The *Bolter* flies to the dome and stops at a distance.

### Attack

The *Bolter* shoots out a bolt of lightning.

## Animations

*Note that the tables contains a lot of media, which may take time to load.*

## Sounds

 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord.If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord.If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord.If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | Bolter\_Attack\_01.wavBolter\_Attack\_02.wavBolter\_Attack\_03.wavBolter\_Attack\_04.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | BolterDie\_1.wav
Cross Bomb

## Cross Bomb Cave

The *Cross Bomb cave* is located in the blue biome. It contains a single-use bomb and doesn't restock.

## Cave

The cave takes up a 2x2 space and has a singular *cross bomb*. The cave **does not** restock.

## Cross Bomb

The *Cross Bomb* has a fuse of 3 seconds that can be reset by picking up the bomb. It explodes vertically and horizontally in a range of 15 tiles.

## Image Gallery

The Cross Bomb Cave textureThe Cross Bomb Cave in-gameThe Cross Bomb
Soundtrack

## Dome Keeper Soundtrack

The soundtrack for Dome Keeper is currently being created (and therefore not finished) by Cameron Paxton. Currently, Vol. 1 (Engineer) is available in the game and for purchase. Each Keeper will have their own soundtrack to accompany their journey on the alien planet.

### Dome Keeper, Vol. I: The Engineer

The full track list for volume 1 as follows, consisting of 15 tracks.

* Dome Keeper: Engineer
* Between the Waves
* Lost in the Mines
* Ancient Artifact
* Deeper and Deeper
* Further Underneath
* The Engineer
* A Moment to Breathe
* Undiscovered Flora
* Delving
* Ode to Iron
* Collapse
* Jetpack Requiem
* Desperation
* Laser Party

### Vol. 2

Volume 2 is currently being developed alongside the Assessor and will be released as a free update for the game.

### Influences

Inspiration drawn from games like Metroid and the band "Boards of Canada".
Walker

This page has been last updated for v2.6.3Versions: Steam v2.6.3, GOG v2.6.3

*Walkers* are medium-sized, relatively speedy enemies. They bash their head onto the dome.

## Stats

* HP: 40
* Damage: 12, Attacks Per Second: 0.77, Damage Per Second: 9.24
* Speed: 90
* Stun Laser Priority: 2, Full Stun Threshold: 1.0
* Weight: 20, Min Run Weight: 0
* Tier 1

## Behaviour

### Spawning

The *walker* spawns on either side of the world

### Attack

The *walker* bashes its head on the dome.

## Animations

*Note that the table contains a lot of media, which may take time to load.*

## Sounds

If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord.
If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | DomePunch01\_01.wavDomePunch02\_01.wavDomePunch03\_01.wav
Cat (Pet)

Redirect to:

* Under Work
## Cat

The cat is one of three pets available in the game and is unlocked after finding and hatching the Mysterious Egg. In order to hatch the egg, it must first be returned to the dome. The player must then wait a couple of cycles, after which the cat starts roaming the dome. It's not currently known whether the player must finish the game after hatching the egg in order to unlock it or not.
Assessor

Redirect to:

* Under Work
Stub*This article is considered a stub and may contain outdated information, consider expanding it.*
Reason:

The *Assessor* is the second keeper in Dome Keeper. He launches orbs that bounce around and do damage to tiles.

## Description (From Steam News Article)

Introducing an upcoming new addition to your Keeper options, The Assessor. Their distinctive helmet and protective cloak provide more than good fashion. Each is part of the cutting-edge technology the Assessor employs for elegant operations. They don’t need to get their hands dirty, there are far more advanced ways to perform the work.

An experimental energy field generator developed by the science branch of the Keepers Guild provides their power. Able to bend the gravity around them, the Assessor effortlessly glides through the world around them without needing a cumbersome jetpack.

That energy holds mining applications as well. Focused into a powerful orb, it packs the ability to tear apart rocks. Launching the orb makes its force unstable and grows more powerful, ripping apart the surfaces it hits. Each rapid impact amplifies the effect, enabling rapid excavation in tight spaces.

To collect resources the Assessor reverses the polarity, using the field to draw free ores up for carrying. Not that they must be taken all the way to the Dome manually. A skilled Assessor uses the projection capabilities to fire resources back into the Dome without needing to go all the way there.

All in a day’s work for the Assessor, who is ready to get back to some welcome rest with their loyal companion the Seahorse.
Denise Lea Song

**Denise Lea Song** is a contestant from *Survivor: Sri Lanka*.

Becoming a vote block for some, Denise had to deal with her name constantly being thrown out throughout the entire game, most notably Vince Vinceto who voted for her nearly three times. While working with the women's alliance the whole game, she grew very close to Liz Kozlowski and Laura Scott, always having a fallback plan with each other to keep it under wraps. Being blindided soon after the merge when Jayda Henriksen was sent home, she went on a hunt for vengeance, succesfully getting rid of Vince soon after. But soon after a loved-ones reward happened, much changed and Nathan Meehan found the last idol and played it to ensure his safety, which knocked Denise out of the game.

### **Voting History**

**^1**  In Episode 10, Nathan used a Hidden Immunity Idol, negating Denise's vote.
Mushroom Cave

The *Mushroom Cave* is located in the red biome. It contains a restockable mushroom that speeds up the players' movement.

## Cave

The cave takes up a 2x3 space and contains a mushroom.

## Mushroom

Once consumed, the mushroom increases the player max movement by 45 px/s. The player sprite also changes colour to indicate that the boost is active. It lasts 60% of the current cycles' length and restocks after 2 cycles.

## Image Gallery

Mushroom Cave texture with mushroomMushroom Cave texture without mushroomThe mushroom itselfThe cave in-gameKeeper Movement(Speed 2) beforeKeeper Movement(Speed 2) after
Mod User Guide

## Where to get mods

You can download mods directly from the Steam Workshop. While inside the game, you can set up different mod profiles and enable and disable your downloaded mods.

## Where to get support for mods

The #modding channel on the official Bippinbits Discord server is your best way of connecting with the broader Dome Keeper modding community. Alternatively, more direct routes to a mod's developer(s) are open via a mod's Steam Workshop page. When reporting bugs in the #bugs Discord channel, please make sure to uninstall all mods first. Should a mod cause bugs, contact the mod developer(s).
Discoverables (Category)

Discoverables are room-like spaces encountered while mining. There are caves, gadgets and the Final Relic(*Relic Hunt exclusive*).

## Caves

*Main article: Caves*

Caves are small, room-like spaces that appear in every biome except the grey one. Each biome has its own set of caves that can spawn on it.

## Gadgets

*Main article: Gadgets*

Gadgets are located in chambers hidden under unique patterned tiles. Their chambers can be found in each biome, with their location varying from left to right.

Once brought to the dome, a prompt appears - 2 gadget choices or shredding to 2 cobalt.

## Final Relic

*Main article: Final Relic*

The *final relic* is located in the bottom-most biome in Relic Hunt. Once brought to the dome, the final wave triggers and once it ends(either you nearing death or defeating it), the run ends successfully. To open its chamber, all nodes(*amount depends on map size*) need to be activated.
Level 3.1

* Unsecure

* Entities Everywhere

**Level 3.1** is a sub-level/dangerous version of Level 3.

## Description:

**Level 3.1** is a more dangerous version of Level 3. In **Level 3.1** all rooms have "The Shaded Effect". The hall is a bit red. On **Level 3.1** you can find windows instead of doors. It is pitch black out the windows. On this level, the walls are made of metal and the roof is made of plastic. DO NOT BREAK THROUGH THE ROOF! That entity is "Glicher". HE WILL THROW YOU OFF AND YOU WILL FALL FOR ETERNITY!

### Entities:

In **Level 3.1** you can find entities everywhere including the hallways.

## Entrances and Exits

### Entrances:

To enter **Level 3.1** find a flashlight in Level 3 and crawl on the ground. After doing this a hole will open up jump in it to get here

### Exits:

None found yet...

Written by: iamaverage8 ok
Tynisha Leyton-Garey

**Tynisha Leyton-Garey** is a contestant from *Survivor: Egypt*.

Falling victim to a poorly planned Pharaoh's Curse, Tynisha did her best to socially play with people's emotions to get her way. Comforting Owen Reicks, his best ally Tristan Santana saw through her antics but kept it secret. Entering merge, she found herself in majority with Khepri, but once Kim Reed set the curse on her, it came crashing down not allowing her to vote causing her to be sent home.

### **Voting History**

**^1**  In Episode 2, there was a 4-4 tie between Kim and Kiran. On the revote, Tynisha changed her vote to Kiran.

**^2**  In Episode 8, Tynisha had a Pharaoh's Curse forcing her to vote for Anita. There was also a 4-4 tie between Tynisha and Caleb. On the revote, Tristan changed his vote to Tynisha, eliminating her from the game.
Minerals

Minerals are the resources used in upgrades. They can be found in the cave during the mining phase.

### Types

There are currently 3 minerals available.

1. Iron
2. Water
3. Cobalt

### Drop Rate

The deeper you mine, the more minerals will drop when breaking an ore. It should also be noted that iron veins become larger as well.

* Iron; 1 - 4 per ore
* Water; 1-3 per ore
* Cobalt; 1-3 per ore

### Use

As mentioned previously, each mineral has a use in the game. Iron is the main upgrade currency and is used in all upgrades except for repairing. Water is used to overcharge certain gadgets or as an upgrade currency. Cobalt is used for repairs and damage resistance upgrades. All minerals however can be converted into other minerals in various combinations using the Converter gadget.

### Acquisition

Minerals are most commonly found while mining (in finite numbers) or can be farmed using the Mineral Tree.

### Variations

There are 6 variations for each mineral, all of which depends on the color palette of the world.
Jarvis Solberg

**Jarvis Solberg** is a contestant from *Survivor: Singapore*.

A quiet presence in the game, Jarvis found himself on the "ins" of the tribe more often than not. Finding an idol on day 8, really pumped him up, and made a majority alliance on the swapped Bukom tribe. Successfully surviving the pre-merge, heading in very confident, but slowly was given the cold shoulder by some. This wasn't enough to make him super paranoid, and ultimately was blindsided in a 6-4-1-1 vote with an idol in his pocket.

### **Voting History**

 1
 2
 6

## Trivia

* Jarvis is the first person to be voted out with an idol in their possession.
* Despite making the merge, Jarvis did not make the jury, and is the first for this format.
Stag

This page has been last updated for v2.6.3Versions: Steam v2.6.3, GOG v2.6.3

*Stags* are large, slow-moving enemies. They fire a lot of small projectiles from their antlers and a big projectile from their legs.

## Stats

* HP: 800
* Air Projectile Damage: 10, Ground Projectile Damage: 85
* Speed: 12, Air Projectile Speed: 150, Ground Projectile Speed: 90
* Stun Laser Priority: 4, Full Stun Threshold: 4.0
* Weight: 280, MinRunWeight: 550
* Tier 4

## Behaviour

### Spawning

The *stag* spawns on either side of the world.

### Movement

The *stag* slowly walks to the dome and stops at a short distance from the dome.

### Attack

The *stag* fires a lot of small projectiles from its antlers while it walks and fires big ones from its legs, once it gets close enough to the dome.

## Animations

*Note that the table contains a lot of media, which may take time to load.*

## Sounds

 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | stag\_barrage.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | stunfire.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | monsterExplode.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | stagDie.wav
Diver

This page has been last updated for v2.6.3Versions: Steam v2.6.3, GOG v2.6.3

*Divers* are medium-sized, quick moving enemies. They quickly dive at the dome and slowly retreat.

## Stats

* HP: 30
* Damage: 150, Averaged DPS: 8.8, Attack Interval: circa 17 seconds
* Speed (Dive): 600, Speed (Retreat): 80
* Stun Laser Priority: Not targetable, Full Stun Threshold: 1.0
* Weight: 70, MinRunWeight: 250
* Tier 3

## Behaviour

Note that the behaviour repeats after the *Diver* leaves the screen. (warn -> dives -> leaves -> warn -> dives -> leaves, etc.)

### Spawning

Before the *Diver* spawns, warning particles are played in either top corner, indicating that the diver will spawn in 2 seconds.

### Movement

The *Diver* moves quickly through the air until it reaches the dome. While diving, any incoming damage will kill it. After finishing its' attack, it "pops off" and flies slowly off-screen.

### Attack

Upon reaching the dome, the *Diver* has done its' damage.

## Animations

*Note that the table contains a lot of media, which may take time to load.*

*not in-game*

## Sounds

 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | DiverDive\_v2.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | DrillertImpact.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | DiverDie\_v2.wav
X-ray Cave

The *X-ray Cave* can be found in the yellow biome. It grants the player a vision buff that lasts the whole run. The player can see 2 blocks deep, instead of the normal one.

## Cave

The cave takes up a 2x4 space and has 2 slots to insert iron in.

### Activation

In order to unlock the x-ray, the player needs to insert a piece of iron in each of the 2 slots. Once that is done, the cables light up and a fluid of sorts fills up the syringe. Now, the player can interact with the item and obtain the vision buff.

## X-ray

The x-ray allows the player to see 2 layers deep.

This effect allows for easier spotting of resources.

It also affects caves.

## Image Gallery

X-ray Cave Texture before usageX-ray Cave Texture after usageThe consumable inside the caveThe cave in-gameThe cave in-game with the required 2 iron insertedVision beforeVision afterVision with x-rayAffects caves
Mineral Tree

## Mineral Tree Cave

The mineral tree can be found in its cave within the green biome. The seed can be placed and after certain conditions, it will grow resources every few cycles.

## Seed

### Cave

The tree seed can be found in its 2x3 cave in the *green* biome. The green biome can spawn either the seed cave or squidley. The seed cave contains the seed in the middle in a "nest" of sorts.

### Planting

The seed needs to be dropped on a mineable tile after which it will stabilize itself(i.e. grow small roots  after wobbling to the tiles' centre). While in this stage, it can be picked up and moved at will.

## Tree

### Roots

Upon being planted successfully, the seed will *root* into the tile it was planted on at the end of the next cycle. If possible, the tree will root a tile at the end of every cycle(wave end). After it has rooted, the only way to pick it up back again is to destroy the tile it initially rooted on. Roots will only grow in a radius of 3.5 tiles.

### Growing Resources

#### Conditions

 For the tree to grow resources, three conditions need to be met:

* 6 cycles have passed
* have a rooted *resource* tile
	+ if there isn't one after the 7th cycle, an iron will be grown
* spacing, so you can actually take the resources grown
	+ for a 1 fruit tree, a space of 1 wide and 2 tall is needed
	+ for a 2 fruit tree, a space of 3 wide and 2 tall is needed
	+ for a 3 fruit tree, a space of 3 wide and 2 tall is needed
* resource tiles in the 3 by 3 region around the tree will be **destroyed** once the tree grows its 3rd branch

Here are some examples of good placing

Here is an example of bad placing:

NoticeWhile the tree *can* grow within a smaller space than 3x3, some resources may not be reachable or resource tiles may be DESTROYED
#### Growing

Each rooted tile results in the tree growing a "branch". A tree can have up to 3 *branches*. If there are 4 or more rooted resource tiles, resources are prioritized in this manner: "cobalt -> water -> iron". Resources are picked **automatically.** As of the 2.5 update, only 1 cobalt can be grown.

Different resource fruits take different times to grow.

* Iron - every cycle
* Water - every 2 cycles
* Cobalt - every 3 cycles

### Prestige Tips

*This section needs to be updated as tree mechanics got changed.*

## Image Gallery

Seed CaveThe Seed Cave in-gameThe seed itselfThe seed with temporary roots, it can be picked upGrowth of the tree over timeTiles that are gonna be destroyed once the tree grows its third branchAn example of a tree with 2 iron and 1 waterOk placingBad placing
Mucker

This page has been last updated for v2.6.3Versions: Steam v2.6.3, GOG v2.6.3

*Muckers* are medium-sized, slow-moving enemies. They use their powerful fists to punch the dome.

## Stats

* HP: 200
* Damage: 40, Damage Per Second: 25, Attacks Per Second: 0.63
* Speed: 30
* Stun Laser Priority: 2, Full Stun Threshold: 2.5
* Weight: 100, Min Run Weight: 150
* Tier 3

## Behaviour

### Spawning

The *mucker* spawns on either side of the world.

Two *muckers* also spawn in the second to last phase of the scarab.

### Movement

The *mucker* slowly walks up to the dome.

### Attack

The *mucker* uses its two muscular arms to punch the dome.

## Animations

*Note that the table contains a lot of media, which may take time to load.*

## Sounds

 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | MuckerDie.wav
Suits

Suits are cosmetic outfits that don't change the gameplay or have any impact whatsoever, besides changing the look of a keeper. Suits can be unlocked from playing and some are found in caves while digging. There are currently 5 known suits, 2 of which can be unlocked in game and the other 2 being purchasable in the Steam store alongside each of their respective cosmetic DLC. The final one is seasonal and only available during Halloween.

### Suits Available

#### Unlockable

* Engineer Alt Suit. Unlock method is to complete a run of Relic Hunt as Engineer without the Relic having to save your dome at the end.
* Assessor Alt Suit. Unlock method is to get all of Assessor's Achievements and then complete a run.

#### Purchasable

* The Hardened Suit - "Dome Keeper: Engineer Gear Pack" DLC
* The Arcane Cloak - "Dome Keeper: Assessor Gear Pack" DLC

#### Seasonal

* The Skeleton Suit - "Only available during Halloween (October 25 to November 13)"

1. ↑ https://store.steampowered.com/app/2152440/Dome\_Keeper\_Engineer\_Gear\_Pack/
2. ↑ https://store.steampowered.com/app/2380060/Dome\_Keeper\_Assessor\_Gear\_Pack/
3. ↑ Can be found around the start of the 3rd dirt type during the Halloween season.
Beast

This page has been last updated for v2.6.3Versions: Steam v2.6.3, GOG v2.6.3

*Beasts* are medium-sized, relatively fast and dangerous enemies. They jump on the dome and violently bash it.

## Stats

* HP: 300
* Damage: 20/bash, Damage Per Second: 33.34, Bashes Per Second: 1.67
* Speed: 120
* Stun Laser Priority: 3, Full Stun Threshold: 5.0
* Weight: 140, MinRunWeight: 300
* Tier 3

## Behaviour

### Spawning

The *beast* spawns on either side of the world and plays an ambience sound.

### Movement

Once it appears, the *beast* will sprint forward for a short distance, then let out a roar, alerting the player to its presence. It then continues its sprint until it gets close enough to your Dome.

### Attack

The *beast* jumps on the dome and bashes it until it dies.

## Animations

*Note that the table contains a lot of media, which may take time to load.*

## Sounds

 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | Beast\_roar\_01.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | Beast\_jump\_01.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | LandLand.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | Beast\_hit\_01.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | Beast\_Death\_01.wav
Certainly Try Wiki

**Welcome to the Certainly Try Wiki!**
Welcome to Certainly Try, a place for all things D&D and storytelling. Here you will find the main campaign, Tales of Ta'lux, as well as stories and more knowledge on all the characters and places in the world. Everything takes place on Zamnu, and here you can continue that story for yourself. Backstories, small side quests, and more character knowledge to understand all those who play in all the games. Welcome in Nerds and immerse yourself in this chaotic world!

We're a collaborative community website about Certainly Try that anyone, including you, can build and expand. This is a place to continue the fascinating story of the world of Zamnu and all that it has to offer. You can read up on some of your favorite characters or you can create your own character to put into the world and tell their story.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Shifter

This page has been last updated for v2.6.3Versions: Steam v2.6.3, GOG v2.6.3

The **Shifters** are medium-sized, teleporting air enemies. They teleport above the dome a few times and shoot a damaging ball.

## Stats

* HP: 30
* Damage: 150, Average DPS: circa 17
* Average Attack Interval: 8.7 seconds
* Speed: N/A (Teleports), Teleports 1-3 times (2.3 seconds each)
* Stun Laser Priority: 1, Full Stun Threshold: 0.6
* Weight: 120, Min Run Weight: 400
* Tier 4

## Behaviour

### Spawning

Appears high in the air on either side of the dome.

### Movement

Teleports around a few times, before stopping to charge its attack.

### Attack

Shoots one big round projectile that does heavy damage.

## Animations

*Note that the table contains a lot of media, which may take time to load.*

## Sounds

 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | SHIFTERCHARGE.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | SHIFTERSHOT\_01.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | shifter\_Die.wav
Helmet Extension Cave

The *Helmet Extension Cave* is located in the red biome. It contains a helmet extension that once equipped changes the player's vision from 4px to 3px.

## Cave

The cave takes up a 3x3 space and contains the helmet extension that can be picked up.

## Helmet Extension

Once equipped, the player's visions extends from 4px to 3px.

## Image Gallery

The Helmet Extension Cave textureAnimation after being equppiedHelmet ExtensionThe cave in-gameVision beforeVision after
Dome Keeper Wiki

**Welcome to the Dome Keeper Wiki!**

 There are 1 users helping us with 61 pages and 1,363 files on the *Dome Keeper Wiki*.

 Domes & Keepers

**ABOUT THE GAME**

***Dome Keeper*** is a 2D roguelike survival miner created by Bippinbits and published to Steam by Raw Fury.

The game has two phases: a mining one and a combat one. During the mining part, you go below your dome and try to find resources: iron, water and cobalt. Using those resources you can upgrade your keeper, dome and gadgets. When the mining cycle time is up, the combat stage begins. During combat, monsters begin spawning and you have to protect your dome from them. (Read more...)

Dome Keeper started as Dome Romantik and was created for the Ludum Dare 48 game jam in 72 hours. Dome Romantik was made by Bippinbits, which was René and his wife Anne. Cameron Paxton joined after the jam ended and produced the soundtrack for the game. Anne created all of the graphics for Dome Romantik, Rene did direction, game design, programming and production, and Cameron Paxton composed the soundtrack.
Bippinbits

**Bippinbits** is the team that develops of *Dome Keeper*. Based in Germany, it consists of *René*, his wife *Anne* and occasional help from people like *Raffa*, *penusbmic* and *Jotson.* Additionally, members of the discord provide useful feedback and other support.

## René

René Habberman is considered to be the main developer of the game.
Jenny

**Jenny** is a Gooling created by Chip.

## Biography

Not much is known about Jenny, but she was born off a glacier in the Artic.

## Appearance

Jenny is a tall Gooling that is pale blue in color with two ponytails, blue eyes and a teal star shape soul.

## Personality

Jenny is kind and compassionate. She likes to meditate and promote peace to others.

## Trivia

* Jenny is 5' 9". Pretty tall for a woman, eh?
Laser Dome

Redirect to:

* Under Work
Stub*This article is considered a stub and may contain outdated information, consider expanding it.*
Reason:

**Laser Dome** is the first dome that the player uses in *Dome Keeper*. As the name suggests, it has a laser as its weapon. The laser can be upgraded in terms of speed and strength. There are additional upgrades like double laser and aim correction.
Spire

Stub*This article is considered a stub and may contain outdated information, consider expanding it.*
Reason: Visually unappealing, confusing

The *Spire* is a mainly defensive gadget that shoots down incoming projectiles. It takes up the *Dome Backside* gadget slot. It has two sets of mutually exclusive upgrades and as all defensive gadgets an autonomy upgrade. By default it has 1 shot before recharging for 5 seconds and takes 0.5 seconds to target.

## Upgrades

### Mutually Exclusive

The *Spire* has two sets of mutually exclusive upgrades(meaning you can only get one of the two):

* *Burst Fire* and *Sustained Fire*
* *Projectile Split Path* and *Energy Trap Path*

### Burst Fire

*"Fires in short bursts, dealing well with salvos."*

 **Recharge Time** | 5 sec
 *Other* | -

### Sustained Fire

*"Brings the recharge time down to a near zero, enabling a very steady fire pace."*

 **Recharge Time** | 5 sec

### Projectile Split Path

*"Hit projectiles split into multiple smaller ones, dealing damage to enemies. The amount of split projectiles depends on the potency of the incoming projectile."*

NoticeYou can get *Fast Split* before getting *Ground Split* meaning that the Additional Split Projectiles will be 100%. After getting "Ground Split" too, Additional Split Projectiles will be 200%.

 **Additional Split Projectiles** | 0%
 **360o Split** | -

### Energy Trap Path

    *"Shooting down a projectile generates an energy trap, that will catch more projectiles. How much it can capture depends on the potency of the incoming projectile."*

The stronger the shot down projectile is, the bigger, stronger and more durable is the trap.

NoticeYou can get *Monster Trap* before getting *Catalyst Trap* meaning that the duration of the trap is the one of *Energy Trap*.

**Duration** *Actual*

4 \* max(0.7, *factor**1***)

6 \* max(0.7, *factor**1***)
**Radius** *Actual*

clamp **25 \* *factor1*** between 15 and 60

clamp **33 \* *factor1*** between 15 and 60

***1 -* factor** is a value calculated using this formula: *sqrt(projectileDamage) / 6*

### Autonomy

The *Spire* works even when you are not in the control station and the wave has started.

*Tech tree example*
Rapstillan

A continent on the world of Zamnu known for its lack of water supplies and desserts have created this continent to be less inhabited. Though the other resources are plentiful, and it is rumored that great knowledge can be found hidden in the sands, most don't go too far into the lands. Frequent sandstorms and almost no water supply creates extreme challenges when choosing to traverse it. The knowledge on this continent is limited due to not many returning after journeying deep into the lands.
Shield

Stub*This article is considered a stub and may contain outdated information, consider expanding it.*
Reason:

The *shield* is one of the primary gadgets and it protects you from incoming damage until it is depleted. Once the wave is ended, it will gradually restore to full capacity in time for the next wave.

## Upgrades

### Strength

The shields' strength determines how much damage can be absorbed by the shield, after which the dome takes all of the damage.

## Active Battle Abilities

The *shield* has 3 *active battle abilities* you can unlock. They are mutually exclusive, meaning that you can only select one of the abilities.

### HUD

When buying an active battle ability, the hud in the bottom left corner will gain a rectangle bar which can be full/empty. The number of bars indicates the number of uses you have of the battle ability.

### Electro Blast

*Creates a deadly field effect around your dome for a short time.*

 **Damage** | 20/sec
 **Stun** | 3
 **Uses/Battle** | 1

### Invulnerability

*Makes your dome invulnerable for a short time.*

 **Uses/Battle** | 1

### Reflection

*Reflects incoming projectiles for a short time.*

 **Uses/Battle** | 1
 **Other** | -
Under Work

The page you were just trying to reach either doesn’t exist, contains extremely outdated or incorrect information, or is currently being worked on. Please excuse us for the inconvenience as we work on the page.

If you think this is a mistake or you wish to update the page, contact us on the #wiki channel of the Bippinbits Discord