Clockwork

**Clockwork** is the Omnitrix's DNA sample of a Chronosapien from Gearet.

Chronopathy

Time Rays

Time Travel

Time Reduction

Retrocognitive Projections

Dimension Jumping

Space Survivability

360° Head Rotation

Enhanced Strength

Temporal Consciousness Conversion

## Appearance

Clockwork resembles 11-year-old Clockwork in *Ben Again*,Template:Refn except his eyes and circular piece of glass on his chest are green, his armor is dark green, the white parts of his shirt are light green, and the Omnitrix symbol on his chest is green with a gold outer casing.

## Powers and Abilities

Clockwork can fire green time rays from his hands or chest, which have various effects like sending people back in time, aging an object/person to dust, restoring individuals who have been erased from time, sending them into a different timeline, and reverting them to a previous state while also immobilizing them.

Clockwork can slow down time around himself, making it look like to others that Clockwork is moving at very high speeds.

By rotating the key on his head, Clockwork can create hologram-like projections of what happened in the past.

Clockwork has a degree of enhanced strength, as **Clockwork** was able to throw a pipe so hard it became heavily embedded into a wall.

Clockwork is capable of reversing the effects of a Chronosapien Time Bomb using his time powers.

Because he is robotic (rather than biological) in nature, Clockwork can survive in the vacuum of space, as demonstrated by Maltruant.

Clockwork can rotate his head 360° degrees.Template:Refn

Clockwork possesses chronopathy, which grants him a fine-tuned sense of precise time and determine the exact time an event has taken or will take place and for low long, as demonstrated by Maltruant.

Because he is a technological being, it is possible for a Galvanic Mechamorph to merge with Clockwork, thus making his time rays stronger and increasing his speed and stamina to superhuman levels. While in this state, Clockwork can jump extremely high, morph his hands into drills, fire rockets out of shoulder-mounted launchers, and sense another Chronosapien's head key.

Although he has never trained himself to do so, Clockwork can travel through time.

Clockwork can sense the use of a fellow Chronosapien's powers and undo the resulting effects if needed.

With enough power and skill, Clockwork can perform a temporal consciousness conversion in which a person's consciousness is swapped with that of a younger or older version of the target in question,Template:Refn much like what Eon did to Ben Prime's 16 and 11-year-old selves.

## Weaknesses

Clockwork is not very durable, as a laser blast from Carl Nesmith's glove damaged Clockwork's right shoulder and caused him to shut down. If Clockwork reverts to human form in this state, Ben's right arm will be broken.

If something hits Clockwork head key, he can be badly stunned; this shows that Clockwork is not very agile, as Clockwork admits that he "is not good for dodging."

Because of his large body and short legs, Clockwork cannot run very fast and is low on stamina, meaning he tires out quickly.

Clockwork's time rays are ineffective against anything diamond-related such as Petrosapiens, due to them being incapable of aging. Similarly, the time rays are ineffective on gumballs because time has no effect on them.

The use of Clockwork's time powers create a ripple effect in time that can be sensed or reversed by another Chronosapien.

Clockwork's time powers are completely useless in a place where there is no time at all, such as the beginning of the universe, as demonstrated with Maltruant.

There is a limit to how strong Clockwork is, as he is unable to penetrate through the Contumelia's machine's extra-dimensional field, as also demonstrated by Maltruant.

Unlike Maltruant, Clockwork is unable to travel through dimensions.Template:Refn

Because he is a mechanical-based being, Clockworkbcan be magnetized by a Biot-savartian.Template:Refn

Clockwork can be temporarily disabled if he is exposed to a large electromagnetic pulse, such as that from a solar pulse.

Clockwork can be affected by a Nemuina's sleeping dust.Template:Refn

Clockwork is vulnerable to having his body dismantled by a Planchaküle.Template:Refn Despite that, he can still function if he loses some of his parts.Template:Refn

1. ↑ 1.0 1.1 1.2 *Ben 10,000 Returns*
2. ↑ 2.0 2.1 *Catch a Falling Star*
3. ↑ 3.0 3.1 3.2 *And Then There Was Ben*
4. ↑ 4.0 4.1 *It's a Mad, Mad, Mad Ben World: Part 1*
5. ↑ 5.0 5.1 5.2 *Bengeance Is Mine*
6. ↑ *The Eggman Cometh*
7. ↑ *The Beginning of the End*
8. ↑ 8.0 8.1 8.2 *The End of an Era*
9. ↑ Ben 10,000 (Ultimate Alien)
10. ↑ *Ben Again*
11. ↑ *A Jolt from the Past*
12. ↑ Ultimate Ben
13. ↑ Professor Paradox
14. ↑ *Paradox*
15. ↑ 15.0 15.1 *A New Dawn*
16. ↑ Ben 10,000