recursal/Fanatic-Fandom huggingface dataset:
Clan Castle

Your Clan Castle is the start of your Clan Conquest experience. Everything that you do revolves around your Castle including crafting and selling items.

### **Clan castle rooms**

Clan castle rooms are the way one can get a higher level crafting menu. The rooms are the main way to get items, such as a stone pickaxe or different foods. One can also get better-leveled items with the Smithy. One can obtain rooms through specific room crates.

#### **Influence**

The influence is also a main part of the clan castle. Your clan's influence area is a radius around your Clan Castle where only you and your clan members can build. Each time you upgrade your castle you gain five more blocks of private clan building area. In the influence area, one can also place chests and place crops, no one else except members of the clan will be able to access these items.

Each tier adds 5 more blocks to your clan influence.

### **Tiers**

* **Tier 1**

*Cost:* **5000 > *Clan Castle Founder***

*Build Time:* **10 minutes**

*Upkeep Cost:*  **10 Gold**

*Clan Influence:* **10 Blocks**

*Member Limit:* **3**

*Number of Rooms Available:* **0**

* **Tier 2**

*Cost:* **10k Gold**

*Build Time:*  **30 minutes**

*Upkeep Cost:*  **(+156 G)**

*Clan Influence:* **15 Blocks**

*Member Limit:* **6**

*Number of Rooms Available:* **1**

* **Tier 3**

*Cost:* **25k Gold**

*Build Time:*  **1 hour**

*Upkeep Cost:*  **(+111 G)**

*Clan Influence:* **20 Blocks**

*Member Limit:* **9**

*Number of Rooms Available:* **1**

* **Tier 4**

*Cost:*  **75k Gold**

*Build Time:*  **3 hours**

*Upkeep Cost:*  **(+ 348 G)**

*Clan Influence:* **25 Blocks**

*Member Limit:* **12**

*Number of Room Available:* **2**

* **Tier 5**

*Cost:*  **175k Gold**

*Build Time:*  **6 hours**

*Upkeep Cost:*  **(+541 G)**

*Clan Influence:* **30 Blocks**

*Member Limit:* **15**

*Number of Rooms Available:* **2**

* **Tier 6**

*Cost:* **300k Gold**

*Build Time:*  **12 hours**

*Upkeep Cost:*  **(+500 G)**

*Clan Influence:* **35 Blocks**

*Member Limit:* **18**

*Number of Rooms Available:* **3**

* **Tier 7**

*Cost:*  **550k Gold**

*Build Time:*  **24 hours**

*Upkeep Cost:*  **(+953 G)**

*Clan Influence:* **40 Blocks**

*Member Limit:* **21**

*Number of Rooms Available*: **3**

* **Tier 8**

*Cost:*  **850k Gold**

*Build Time:*  **36 hours**

*Upkeep Cost:*  **(+922 G)**

*Clan Influence:* **45 Blocks**

*Member Limit:* **24**

*Number of Rooms Available*: **4**

* **Tier 9**

*Cost:*  **1.5m Gold**

*Build Time:*  **48 hours**

*Upkeep Cost:*  **(+? G)**

*Clan Influence:* **50 Blocks**

*Member Limit:* **28**

*Number of Rooms Available*: **4**
King Renivalfigor

**King Renivalfigor**, also known as the **Blood King**, was a cruel tiefling warlord during the Fifth Eon. Immediately after assuming the throne of Z'Khesh in 1544 BBW, Renivalfigor met with the archdevil Bel to secure immortality and immense power for himself. Bel gladly obliged, granting the young king a blade and shield that allowed him to command unspeakable magic - so as long as he never stopped killing.

Raising a great army of devilspawn from Bel's own ranks, Renivalfigor initiated what would later be known as the Conquest of Blood. Throughout these 17 years, his black banner slowly fell across Vorith. Hundreds of thousands were killed and any country that opposed him was crushed beneath his heel, earning him the epithet of *Blood King*. It wasn't until 1527 BBW that the Twin Empires slayed him upon the Plains of Everlasting Mist and put an end to his reign of terror.

However, the distorted halves of his soul survived death and fled to his indestructible blade and shield. Knowing that Renivalfigor could return, the leaders of the Twin Empires sealed the cursed armaments inside of "tombs" on opposite ends of the continent, but the Bright War and the destruction that followed caused their locations to be lost. The sword and shield later ended up in the hands of a tiefling boy named Roach, who became the heir of the Blood King, now free from the yoke of Bel.
Craftsman Workshop Room

Craftsman Workshop Room is where you can craft more items than whats in the crafting table.

## **Level1**

*Cost:* **1k Gold**

*Castle Level Requirement: **2***

*Build Time:* **5 minutes**

*Daily Upkeep:* **2 Gold**

**Shop Unlocks**

***Item > Crafting level required***

* **Glass Pane** > 5

## **Level 2**

*Cost*: **17k Gold**

*Castle Level Requirement:* **3**

*Upgrade Time:* **1 hour 30 minutes**

*Daily Upkeep:* **47 Gold**

**Shop Unlocks**

***Item > Crafting level required***

* **Leash** > 15

## **Level 3**

*Cost:* **85k Gold**

*Castle Level Requirement: **5***

*Build Time:* **12 Hours**

*Daily Upkeep*: **232 Gold**

**Shop Unlocks**

***Item > Crafting level required***

* **Shears** > ?
* **Clan Compass** > ?
Tenaia Nailo

**Tenaia Nailo** is a psychic, time-travelling warrior and the sister of Lau Nailo.

## History

While living in Gantou, Tenaia was sold into slavery by her brother, who had mistakenly signed off on the order allowing her to be taken. Confused and distraught, Tenaia was chained and thrown into a caged wagon with three other slaves, with their final destination being Riverdrown.

During her short time in Riverdrown's slave pens, the intense trauma she'd endured awakened her latent psionic potential, allowing her to levitate small objects with her mind and perform other minor feats of psychic skill. This inevitably drew the attention of the Fatesworn, who freed her from captivity and trained her in their ways. She learned to turn invisible at will, travel across time and space, and project an aura that could erase herself from the memories of others.

Finding a new lease on life, she was a dutiful member of the Fatesworn for twenty years. However, as time wore on, her loyalty eroded. She came to see the Fatesworn as victims of their own arrogance and, after running into her brother and his friends several times in the future, finally decided to abandon her fellow time travellers.

She time-jumped to Riverdrown in the year 701 ABW, shortly after her brother's arrival, and found herself in the Council Hall. Weakened from severing her psychic connection to the Fatesworn, the City Watch arrested her for trespassing and threw her in jail.
Clan Castle Rooms

Room crates are obtainable through the store and through Soul Chests.

To be able to use some rooms one needs a minimal clan castle level of 2. Click on one of the rooms below to further check on this.

**Basic Room Crate:**

* Shop Room
* Smithy Room
* Wood Workshop Room
* Stone Workshop Room
* Craftsman Workshop Room
* Kitchen Room **[BUGGED]**
* Smeltery Room

**Advanced Room Crate:**

* Auction Room
* Rune Room *[No Info]*

**Unique Room Crate:**

* Teleportation Room *[No Info]*
Gotenks/Move List

## Special Moves

 File:Gotenks Miracle Super Punch.png | **Input:** 236L (Air OK)

 File:Gotenks Great Special Rolling Kick.png | **Input:** 214L (Air OK)

 File:Gotenks Galactic Donuts.png | **Input:** 214S

 File:Gotenks DIE DIE Missile Barrage.png | **Input:** j.214S

 File:Gotenks Vengeful Shout.png | **Input:** 236S (Air OK)

## Z-Assist

 File:Gotenks 214S.png | **Input:** A1/A2

## Super Attacks

 File:Gotenks Super Ghost Kamikaze Attack.png | **Input:** 214L+M

 File:Gotenks Charging Ultra Volleyball.png | **Input:** 214L+M/H+S (Air OK)
David Mircea

David Mircea,es un miembro de La Legión de Reconocimiento de Mirna,y miembro de el grupo Espadachines Anti-Titanes junto con Kevin Worst.

## **Historia**

David Mircea vivía en un pueblo ubicado en Stanton,Mirna llamado Sintra,un día una manada de titanes apareció en el pueblo y empezaron a atacar todo,David tenia en ese tiempo 8 años,en un momento un titan excéntrico de 13 metros se come a su madre y a sus hermanos,el juro matar a ese titan al entrar en el grupo Espadachines Anti-Titanes,se encontró con ese titan el cual se lo quiso comer,david en un golpe de furia golpea al titan y le corta la nuca,david escucha que el titan en su lecho de muerte pronuncia esto

´´David,cuidado con...´´

David nunca supo con quien debía tener cuidado

### **Inicios en La Legión de Reconocimiento de Mirna**

David se alista en la milicia a sus 13 años,después entra a los espadachines a sus 16 años

## Apariencia

* Tiene el cabello negro,similar al de David Strieter
* Es de tez blanca
* Lleva el uniforme de la legion de reconocimiento
* Usa una franela rasgada,que le recuerda su dia mas triste
* Siempre se le ve comiendo un trozo de chocolate
Kevin Worst

Kevin Simon Worst,es un miembro de la **Familia Real Worst**, y miembro de el grupo

* **Espadachines Anti-Titanes**

## Historia

Kevin nació el 15 de Noviembre es mayor que su hermano [1]Stephen y que su hermana menor Jeorgina Worst,Kevin fundo el grupo **espadachines Anti-Titanes,**con el hecho de proteger a sus hermanos y sus padres,después de la muerte de su abuelo cuando el tenia 13 años el quedo traumatizado y tuvo mas rencor y odio hacia los titanes y quiso vengarse por eso fundo el grupo el ha visto mucha sangre a lo largo de su vida por los titanes el solo tiene ese deseo de venganza hacia ellos,el nació en Mirna en medio de una guerra titan que fue ganada por los humanos pero devastadora a la vez esa guerra causo muchas muertes incluyendo miembros de su familia.

## Apariencia

* Kevin es de tez blanca
* Tiene el cabello amarillo
* Usa un uniforme rojo y partes de una armadura
* En su mano Derecha lleva un guante que su abuelo le regalo
* Tiene unas orejas puntiagudas,muchos creen que es un titan cambiante.
* Mide 1.78 M

Pesa 69 K
Normas de uso.

BIENVENIDOS A Normas de Uso

Esta página lista las diferentes normas de uso de AOT Fanon Wiki que debes tener muy en cuenta a la hora de contribuir. Si rompes alguna de estas reglas es posible que seas bloqueado cierta cantidad de tiempo dependiendo de la gravedad de tus actos, por lo que te recomendamos que te tomes un minuto para leerlas atentamente.

* A la hora de crear un nuevo artículo, este debe tener un mínimo de contenido. En caso contrario se deberá poner un aviso como la "Plantilla:En construcción" que indique que será completado próximamente o este será eliminado en poco tiempo.

* Incluso poniendo la plantilla correspondiente, si tardas demasiado en dejar el artículo en condiciones puede que este sea eliminado igualmente. Tampoco se pueden crear artículos vacíos o extremadamente escasos de contenido.

* No se debe plagiar directamente el contenido de otros artículos de esta wiki o de otras wikis "fanon", se considera una falta de respeto y de originalidad. Tu artículo sería borrado y tú severamente reprendido.

* Añade todas las categorías necesarias en las páginas que crees, si no sabes cuáles poner puedes ayudarte viendo las categorías colocadas en páginas similares a la tuya o consultando con un administrador.

* El artículo que crees debe ser legible y tener una buena ortografía, respetando mayúsculas y signos.

* Puedes realizar algunas ediciones menores (con cambios mínimos) en los artículos, pero no abusar de ellas.

* Si quieres cambiar algo importante de un artículo creado por otro usuario, debes pedirle su permiso previamente y este debe permitírtelo.

* Si quieres utilizar en uno de tus artículos algo creado por otro usuario, debes pedirle su permiso previamente y este debe permitírtelo

* Los artículos oficiales tomados de ATTACK ON TITAN FANON WIKI no pueden ser editados con contenido fanon si no se ha hecho previamente una votación en la wiki para ello.
Attack on Titan The Line of Fire

## Sipnosis de la Serie

La serie trata sobre

* La Legión de Reconocimiento de Mirna
* Grupo Espadachines Anti-Titanes
* Titanes

En el año 926 unos titanes atacan la isla Mirna,mas exactamente en Stanton,los titanes dejaron destruido casi todo Stanton,unos jovenes se alistan en la milicia,para entrar en **La Legion de Reconocimiento de Mirna,**cuando entran el LRM es el año 928,ahí vuelven los titanes a atacar Stanton,estos chicos tendran que luchar para proteger a los suyos

## Personajes

* David Mircea
* Akira Londlite
* Sophie Saenger
* Samantha Akabane
* Conan Strieter
* Kevin Worst
* Sthepen Worst
* Isak Helsing

### Titanes

* Titan Shaman
* Titan Berseker (Cambiante) (Femenino)
Attack-On-Titan Fanon Wiki

BIENVENIDOS A ATTACK-ON-TITAN FANON WIKI

El wiki indicado para cear tu contenido sobre Los Titanes,llevamos unas 14 Creaciones desde su inicio y tu tambien puedes contribuir

* **David Mircea**
* **Conan Strieter**
* **Titan Shaman**
* **Kevin Worst**
* **Sthepen Worst**
* **Samantha Akabane**
1/6

## Colabora con este wiki

Quieres empezar a Contribuir? pues aqui abajo escribe el nombre de tu articulo y dale clic a,Crear un Nuevo Articulo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>
**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
Samantha Akabane

## Samanta Akabane

Samanta Miyuki Akabane,es una **Titan Cambiante** y miembro de la **Legión de Reconocimiento de Mirna**.

## Historia

Samanta nació el 18 de Agosto,consiguió transformarse en un **Titan Puro** a sus 11 años por medio de su tío,para después ser uno cambiante,ella vivía con su padre Mike Akabane,pues su madre murió cuando ella nació

### Inicios en La Legión de Reconocimiento de Mirna

Samanta se alisto en la milicia a sus 13 años fue una de las mejores mujeres en puntuaciones,Samanta quiso entrar pues su padre la incentivo a perseverar y luchar por los suyos.

### Comienzos como Titan

Samanta logro transformarse en un Titan Puro por medio de su tío reensaye quien le inyecto un suero que la durmió y luego la transformo,logro transformarse en un Titan Cambiante a sus 13 años,meses antes de entrar en la milicia,pero ella no lo recuerda pues se golpeo con una piedra cuando se desmayo ya en su forma humana

## Apariencia

* Samanta tiene el cabello rojo
* Es de tez blanca
* Lleva una camisa azul con el uniforme
* Sus ojos son del color de su pelo

###
Administradores y Burócratas

```

```

La administración de Attack on Titan Fanon Wiki está compuesta por:

* **Usuario:AndresMF26**(Administrador)(Burocrata) (Disponible): Puedes consultar con él en su muro por cualquier duda que tengas o cualquier cosa que necesites respecto al wiki clickeando aquí y enviándole un mensaje.

* **Usuario:Enzo Universe**(Administrador)(Disponible): Puedes consultar con él en su muro por cualquier duda que tengas o cualquier cosa que necesites respecto al wiki clickeando Muro:Enzo Universe y enviándole un mensaje.

* **Usuario:Vile58**(Diseñador)(Disponible): Puedes consultar con él en su muro por cualquier duda que tengas o cualquier cosa que necesites respecto al wiki clickeando Muro:Vile58 y enviandole un mensaje

**Capacidades del administrador**

Estas funciones adicionales comprenden:

* Borrar y restaurar páginas, historiales, y archivos.
* Cerrar, a través de la (protección), una página para que no pueda ser editada o renombrada por usuarios que no tienen derechos de administrador.
* Bloquear direcciones IP o nombres de usuario para editar; y "reversiones" mucho más rápidas de ediciones no deseadas.
* Editar la interfaz cambiando los mensajes del sistema y las pieles.

**Capacidades del burócrata**

Un **burócrata** puede convertir a otros usuarios en burócratas o administradores en su propio wiki.

Los burócratas también pueden otorgar a otros usuarios la capacidad de "rollback" (reversión) de ediciones que no son realizadas sin buena fe.
Zamasu (Fused)

**Zamasu (Fused)** (ザマス (合体), *Zamasu (Gattai)*) is a fused form of the union between Goku Black and Zamasu through the Potara earrings. He is the third downloadable playable fighter announced in *Dragon Ball FighterZ* and was released on May 31, 2018 alongside Vegito.

## Background

When Goku Black and Zamasu perform a Potara fusion, the two combine to form a dangerous villain that combines unlimited power with unending life. The combination of their bodies and powers also increases their egos in equal measure, as the fused Zamasu considers himself the ultimate god that will purge mortals from all of existence.
Sophie Saenger

Sophie Mary Saenger,es una miembro de la Legión de Reconocimiento de Mirna

## Historia

Sophie nació en el año 918 antes de que los titanes atacaran Stanton,ella no vivía en Stanton,vivía en Sarem,un pequeño poblado ubicado en el norte de Mirna,ella vivía con sus hermanos y padres

* Madre:Jessica (Fallecida)
* Padre:Lukas (Fallecido)
* Hermano:Luke
* Hermana:Astoria (Fallecida)
* Hermana 2:Minnie (Fallecida)

Sophie perdió a sus hermanas y a su madre,vive actualmente con su padre y su hermano,su madre y sus hermanas murieron con su madre en un saqueo a una feria de verduras,después unos 7 meses su padre falleció en el campo.

### Inicios en La Legión

Sophie le juro a su hermano protegerlo de cualquier peligro y situación,por eso se alista en la milicia y a sus 14 años entra en la Legión de Reconocimiento siendo la 4° con las mejores calificaciones,sophie no tiene rencor alguno a los titanes,ella simplemente quiere proteger a su hermano que según ella es su única familia

### Llegada a Mirna

Sophie y Lukas llegaron a Mirna cuando ella entro en la milicia,pues un miembro de la Policía Militar los llevo consigo pues Sophie y su hermano robaban para sobrevivir.

## Apariencia

* Sophie Tiene una actitud fría,pero con su hermano es cariñosa y amorosa
* Es de tez blanca
* Tiene el cabello marrón
* Lleva el uniforme de LRM
* Lleva una banda en el brazo derecho pues ahí tiene una herida
* Tiene los ojos de color verde,igual que los de su hermana Astoria,los demás son de color azul claro
Eren Jaeger (Sin poderes)

( En construcción)

"La lucha contra los titanes es muy peligrosa , pero podremos con ellos , he decido acabar con todos ellos y lo hare" "Eren Jaeger"

Eren Jaeger (sin podres) es muy parecido a su homólogo del universo oficial, pero con la gran diferencia que no tiene la habilidad de transformarse en Titán ya que en este universo su padre no le inyecto el suero para convertirlo en Titán Puro y por lo tanto no devoro a su padre por consecuencia no obtuvo la capacidad de transformarse en “El Titán de Ataque”

## Personalidad

Eren de pequeño solía ser muy impulsivo pero al crecer y después de alistarse la legión 104, comenzó a madurar más y ser menos impulsivo. Según Armin, seguramente ser menos impulsivo le habrá salvado la vida en más de una ocasión .Eren esta decidido a exterminar a todos los titanes, después de que un titán se comiera a su madre. A pesar de ser un humano ordinario, Eren confía en sus habilidades y suele entrenar de vez en cuando para mejorar cada vez más.
Secrets of the Keep

In the morning, Vesh-kel gives the party their first assignment as agents of the empire: they are to infiltrate one of the shogun's most secure fortresses, called Sunbreaker Keep, and discover the military secrets that it holds. Although not necessary for success, Vesh-kel promises to shower the party in riches if they somehow manage to capture the fortress.

Given enough horses and provisions for the trip, the party is sent southward toward Sunbreaker Keep. While making camp one night, they encounter a disheveled Falconmyr, who had been surviving on his own and successfully evading enemies for the last six days. He apologies for abandoning Tingle and Taigus earlier and insists that he's not a coward. Taking pity on him, the party allows the colorful ship's captain to travel with them.

Upon reaching the keep, the party disguises themselves as locals and infiltrates it. They confront the keep's ruler, Lord Hinoga, seeking to sway him to their cause, but this only pushes him to reaffirm his loyalty to the shogun. Hachiman learns from him that he brought about his own exile, after losing to a duel against his uncle. As a gesture of respect, Hinoga challenges Hachiman to another duel: if he can best the older samurai, then he will be sent to speak with his uncle and the shogun personally. If he cannot, then he and his friends will be used as test subjects for Doctor Luthana, the mad wizard who originally experimented on Hachiman and who is currently using the keep's catacombs as one of his laboratories. Hachiman accepts the challenge and is given time to prepare. Falconmyr chooses to stay at the keep.

An hour later, Hachiman and Hinoga face off, but Hachiman is soundly defeated. The party is then taken to Luthana's underground laboratory, where they see that the scientist is collaborating with two of his clones. Unwilling to submit themselves to the trio's grotesque experiments, the party attacks the Luthanas. They are easily dealt with, but before dying, the last remaining one releases an enormous ooze monster from a containment vat in the floor. The creature slams its assailants with slimy appendages and attempts to "eat" their memories, but is no match for the party.

Once heavily wounded, it creates an ooze-version of Luthana; bearing the scientist's personality and all of its memories, the ooze monster bargains with the party, promising to make Hachiman normal again if its life is spared. After some consideration, Hachiman refuses to become normal and requests to be made stronger. The ooze obliges, but warns him that the process is dangerous, having a 20% chance to kill him outright. Not one to back down, Hachiman acknowledges the risk and steps into one of the laboratory's transmutation chambers. He safely emerges with new enchancements. With not much time to spare, the ooze allows the party to escape the keep through a secret tunnel.
Cooler

**Cooler** (クウラ *Kūra*) is Frieza's older brother and is the main antagonist in the movie movie *Dragon Ball Z: Cooler's Revenge* and *Dragon Ball Z: The Return of Cooler*. He is the fifth playable downloadable character in *Dragon Ball FighterZ*, using his Final Form. He is set to be released in late September.
The House

In the slave markets, Lau searches for clues to his sister's whereabouts. There, he buys an unwanted gnome slave named Kojo and takes him to a local tavern, learning that Kojo may have seen his sister.

Meanwhile, Roach and Hachiman visit the archaeologist Doctor Quintus Morrow, who informs the two that a nothic recently broke into his house and stole many of his notes on the Blood King. He asks them to track the nothic down, promising to give Roach more information on the Blood King once everything has been recovered. After some time, they eventually find the creature in an abandoned cellar and swiftly kill it in its sleep.

From the outside, however, somebody attempts to trap them in the cellar, forcing Roach to blast the locked doors from its hinges. Roach and Hachiman follow the bootprints of their would-be trapper, deducing that they belong to a dainty woman. They then reconvene with Lau and Kojo at Quintus's townhouse, with Lau wishing to further explore the house above the abandoned cellar, wondering if the dainty woman is somehow his sister.

Before leaving, though, Roach discovers through translating Quintus's cryptic texts that the location of the Blood King's tomb is kept within an ancient elven library called the Archive, located in the Amethyst Mountains. When asked where this might be, Quintus admits that there are several conflicting theories on where the mountains could be located. He himself has never been able to find out with certainty. Still, he offers his gratitude to Roach for translating the previously unreadable texts and discovering the existence of the Archive.

Roach, Lau, and Hachiman then ask residents living near the abandoned cellar if they had seen a woman wearing boots in the area, with all of them claiming to have no memory of seeing such a person. The only thing the party is told is that the house and the cellar in question once belonged to Old Man Demek, before the League kicked him out and took possession of it. Suspecting something afoot, the three sleuths break into the sealed house and come across a menacing ritual circle on the second floor. Copies of Doctor Morrow's notes on the Blood King are also found, and it is made apparent to the party that whomever made the circle also commanded the nothic in the cellar and was attempting to contact a devil for unclear purposes.

Moments later, two masked strangers suddenly manifest within Demek's living room, attacking the party without hesitation. One of them knocks out Roach and vanishes, while another is cleaved in half by Hachiman's greataxe. While invisible or not being looked at, the strangers are able to erase themselves (either partially or fully) from the memories of their witnesses. Most of the party learns this as their encounter with the masked strangers becomes increasingly more difficult to remember. With Roach unconscious, Hachiman and Lau decide to take him to safety, with Hachiman also taking the corpse of one of the strangers with him. As they leave the house through the window, however, they find themselves surrounded by guards alerted to their illegal break-in.
The Eastern Voyage

Taigus, Tingle, and Roach return to the Sleeping Butcher the next day, where they run into Hachiman and Azak-si. As Tingle wanders off to get drunk, the orochi reminds Hachiman of their unfinished business in the Typhoon Isles, urging the rest of the party to venture with them to the faraway land. Roach and Taigus agree to go, while Mezir offers to travel with the party and find a local ship's captain willing to ferry them there.

In the meantime, the party visits a local casino called the Azalea to blow off some steam. After gambling for the better part of the afternoon, none of the party members come out ahead. The next day, Roach awakens in an alley with someone's heart in his hand and no recollection of the previous night. He disposes of the heart and visits a temple of Pelor to calm his mind, but is kicked out after a cleric spots the Asmodean Mark on his arm.

Roach is soon found by Hachiman. Moments later, the two party members are approached by a contingent of guards led by the governor of the city, who hysterically claims that Roach murdered his son in the middle of the night. Roach successfully convinces the guards of his innocence; they acknowledge to having very little evidence in regards to the crime anyways. The governor spits in Roach's face and promises to punish him for what he did.

At noon, Mezir arranges a meeting between the party and Captain Falconmyr, the brightly-dressed owner of the caravel that will take them all to the Isles. Unable to find Lau or Tingle, the party is forced to set sail without them as Falconmyr insists on keeping to a strict schedule. In the hull of the ship, Roach consults with the Blood King. The warlock-turned-patron admits to hijacking Roach's body and murdering the governor's son, and also expresses his disgust for the Asmodean Mark he now bears, which confirms that the boy is a distant descendant of the God of Sin. Angered, Roach threatens to kill himself, thus depriving the Blood King of his mortal vessel. This temporarily quiets the patron.

The journey to the Isles takes approximately two weeks. Along the way, the ship anchors at the floating city of Vel Talyth, where Roach tries contacting Asmodeus through a grisly ritual. He is met with only silence. Taigus completes the mortar he had been working on for several weeks and Hachiman dabbles in alchemy, drawing from Azak-si's vast knowledge of plants, potions, and poisons. On the last day of the voyage, as Falconmyr's ship is nearing the Isles, a tumultuous storm rips it in half and scatters the party and crew along the shore, separating them from each other.
Bloodscreamerz

The **Bloodscreamerz** are nomadic barbarians who inhabit the Tribelands. Descended from rebellious human gladiators, the Bloodscreamerz are nine distinct tribes led by a high chieftain. Before this unification, the tribes constantly warred with one another over petty matters. Now, they mostly channel their aggression toward outsiders. They value physical strength and martial prowess above all else, vigorously distrust technology, and are extremely xenophobic, especially toward non-humans.
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A King's Grief

A legion of mysterious, mechanical soldiers have pledged themselves to King Desmyn II of Duskharbor, who is still grieving over the death of his daughter. The soldiers, merely feigning loyalty, are trying to find the scattered adamantine remains of their mechanical leader, who was reportedly dismantled near the city many centuries ago.
Journey to Redgulch

Lau Nailo appears from the Feywild, confused, disoriented, and holding an undying flower. Twig retrieves the Emerald Rod from Nadu after pouncing on him and reclaiming it from Milk's grave. En route to the mining town of Redgulch, Nadu makes love to Fredward, but the portly, older man dies of a heart attack in the midst of intercourse. Angered by this setback, Taigus demands that Nadu take on the man's debts.

A vicious heat wave scorches the desert, forcing the party to move at night, whereupon a band of raiders unsuccessfully attacks them. Alexander's original identity of Hachiman is also restored, the traumatic encounter with the Rott Sisters eroding the false identity of Alexander. The party catches him up to speed on recent events, though he remains highly confused and recalls very little of his original life, other than the fact that he is from a faraway land called the Typhoon Isles. Upon reaching Redgulch, the party discovers it to be surrounded by a dome of electricity and seemingly abandoned.
Lieutenant Nimrya

**Nimrya Tal'vaar** is the brusque and unwavering Lieutenant of Riverdrown's Second Precinct, which is roughly one half of the Mercantile District and includes some of the city's most important centers, such as the Central Library, Grand Temple of Kyreth, and the Council Hall. As a Lieutenant, she is personally responsible for assigning contracts, processing criminals, creating patrol routes, and managing defense funds. She occasionally trains new recruits, but mostly leaves that task to her skilled Enforcers.

She is one of the youngest Lieutenants in Riverdrown and has earned a reputation for being the most just and honest. To her, nobody is above the law; she holds the rich and the powerful to the same standards as the downtrodden, though she has greater empathy for the latter.

The daughter of a poor wool merchant, Nimrya grew up in Riverdrown's Mutant District, where she quickly learned to both respect the law and fear it. She never knew her mother and her father was arrested on several ocassions for smuggling goods into the city. Understanding the plight of the poor, which often forced them to participate in criminal activities, she vowed to change that by justly upholding the law and vindicating those who would be wronged. At the age of 20, she joined the City Watch and eventually rose to the rank of Lieutenant within twelve years.

She is Taigus Krayn's lover and is pregnant with their child.
The Girl in the Crypts

In Aklier, Nadu recruits a pious follower named Milk while Roach learns that the Unscarred have organic components, like brains. After leaving Aklier and traversing the desert of Imalar, the party stumbles across a large, bare tree known as the Ormalix. Curious, they explore the elven catacombs beneath it, bypassing a magically sealed door and encountering a group of raiders in the midst of a meal, leading to a quick fight ending in their surrender.

A disheveled girl named Twig is freed from the raiders' captivity, but all she seems to care about is summoning the so-called Rott Sisters, green hags who stole a weapon called the Emerald Rod that once belonged to her father. Alexander interrogates Staghorn, the raiders' leader, and convinces him to work for the party in exchange for a quick death.

Meanwhile, Taigus plays mercenary roulette with three of the other raiders; two of them survive, one of them dies. The party collectively decides to help Twig, gathering severed fingers and an eyeball for her strange binding ritual. As a show of determination, Twig rips out her own eyeball to provide the ritual's final ingredient.
Gods of Iornu

Throughout Iornu's history, there have been numerous gods worshipped by a variety of cultures, nations, and peoples. It is believed that most of the gods abandoned Iornu after witnessing the horrors of the Bright War.

## Elvish Pantheon

* Eldu'vir, God of Fire, Crafting, War, and Dreams (Summer Court)
* Syathra, Goddess of Magic, Death, Darkness, and Deceit (Winter Court)
* Terenhar, God of Music, Animals, Harvests, and Journeys (Autumn Court)
* Inari, Goddess of Fertility, Wisdom, Protection, and Water (Spring Court)
Goku Black

**Goku Black** (ゴクウブラック, *Gokū Burakku*) is an evil entity from Future Trunks' timeline who calls himself Son Goku. He is actually Zamasu from an unaltered main timeline, in which he stole the body of the original present Goku and sought to destroy all mortals alongside the Zamasu originally from Trunks' timeline. He appears as a playable character in *Dragon Ball FighterZ*, and can also enlist the aid of Zamasu.

## Background

A Supreme Kai-in-training from Universe 10 named Zamasu takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power with his own godly abilities to carry out the genocide of all mortals as the dark savior, "Goku Black".
Exal

**Exal the Saber** is a high elf criminal, gunslinger, and provocateur. For nearly a century, he was one of the Merchants' League's finest Enforcers, until he was expelled for disobeying a direct order. He spent the following decade taking on odd jobs across the wastes, saving Taigus Krayn's life on one occasion and getting double-crossed by the hedge mage Fenslin Rook on another. Resentful of the League and wary of the power they wield, Exal formed a gang of like-minded criminals and mercenaries who made it their mission to harass and discredit the large organization.

## Exal's Gang

* **Mouse:** a taciturn bruiser
* **Kait:** a young girl with an attitude
* **Vander:** a sly gunslinger and Exal's right-hand man
* **Redd:** a brilliant gunmaker
* **Nezri:** a femme fatale and minor psychic
Lost and Found

Back at the Seventh Ruby, Taigus comes clean with Nimrya; he tells her that she is pregnant with their child and that, due to the circumstances of her resurrection, she only has 13 years left to live. She stubbornly promises to find a way around this, expressing her hopes for the future and their child.

As the night wears on, she leaves and the rest of the party returns. Taigus gets drunk, fights the Ruby's bartender Bertram, then spends the rest of the night going on a bar crawl with Hachiman watching over him. Lau takes Taigus's pistol and gives it to Nimrya in the morning. She later finds Taigus, returning his pistol to him and telling him to stay out of trouble.

After collectively deciding to call themselves the Lost & Found, the party picks up a new contract from the city's restored notice board; something has been killing sailors and fishermen near the docks at night. Waiting until nightfall to investigate the matter, the party splits up and engages in their own activities: Lau stalks a mysterious man named Dobbs, whom he met while gambling at the Ruby the night before, Hachiman visits a still-unconscious yet recovering Balthesar, Roach starts selling his bone sculptures in the markets, Tingle goes to the fighting ring, and Taigus makes a deal with Councilman Pryde to sell the city the wood near Xantorin. Taigus also learns of a secret auction that the party may be invited to.

At night, they all meet up and head to the docks. Drag marks and blood are spotted along the grassy river bank. Looking to draw out the killers, Tingle tethers himself to Hachiman and wades into the river as Lau pushes in a bleeding goat behind him. Almost immediately, something begins attacking Tingle and the goat. The party leaps to action and sees that the killers are merrow. Roach is impaled with a harpoon and nearly pulled into the river, but he manages to stand his ground. Two out of the three merrow are defeated and their heads are claimed as trophies.
Merchants' League

The **Merchants' League** is the largest organization of merchants in Vorith. Based in Riverdrown, the League's ambitious leadership has allowed it to dominate a large portion of Vorith's markets. To do business within Riverdrown, one must abide by the guild's policies and pay a monthly fee. Sometimes, merchants from rival towns are turned away altogether.

## History

### **Early Beginnings**

The Merchants' League was founded in Riverdrown in 534 ABW, at a time when the city was still overcoming its criminal roots as a pirate outpost. Corruption and disease were rampant, and fierce gangs ruled the streets with impunity. Where others saw a cesspit of crime and villainy, however, the League saw untapped opportunity.

### **Growth and Expansion**

   By 557, the League had used its wealth and cunning to subdue Riverdrown's gangs and dominate the city. This led to widespread reforms over the following years. Just laws and codes were introduced, decrepit buildings were renovated, sanitation was drastically improved, the Ravenwing Bridge was built, and a professional city guard was created from the remnants of veteran mercenary companies. In time, Riverdrown transformed from a seedy backwater into a splendid hub of commerce. The League continued expanding, forming guild chapters within other cities and involving itself in regional politics.

A century after its founding, merchants of the League could be found as far south as Gantou and as far east as Tianjor. Despite this, its reputation only grew darker as it expanded: while some appreciated their high standards for quality, others believed them to be greedy, exploitative, and arrogant. For years, local merchants faced rising pressure to either join the League or fiercely compete with them for the control of certain markets. In 673, after a lengthy war, theDragonwind Cities banned all League merchants from doing business within their walls.

## The Council of Twenty

The Council of Twenty is the ruling body of both the Merchants' League and Riverdrown. Each of the Council's twenty councilors serve a term of 10 years (up to a maximum of 3 terms) and are elected by the League's various members across Vorith. Fulfilling both legislative and executive functions, the Council is responsible for running the League, creating new laws, managing specialized committees, and representing the League in diplomatic matters.

## Mercenary Employment

Although Riverdrown has its own standing army in the form of the City Watch, the League still employs mercenaries to defend its caravans, secure its interests across the wastes, and ocassionally deal with matters in the city itself. Mercenaries, after a certain number of completed contracts, are promoted to the rank of Enforcer and given an emblem signyfing their authority. If an Enforcer ever falls out of favor with the League, their privileges are revoked.
The Dragon's Curse

The party decides to camp and rest outside of Redgulch before venturing into it. Roach converses with Hachiman during this time, learning a bit about the man's origins and desires. At midnight, Taigus and Lau scout out the town, with Taigus's clumsiness accidentally drawing the attention of two bluish kobolds who begin searching for intruders.

Lau and Taigus slink away and return to camp safely, informing the party of what they saw. Hachiman and Twig decide to look after the riding lizards while Roach, Nadu, Lau and Taigus scout out the town further. They happen upon what appears to be a manor built within the gulch's side, discovering strange murals of screaming people along its walls.

Not soon after, a pack of six kobolds enter the town and split into two groups, one searching the manor and the other searching the town's eastern entrance. The party attacks the kobolds, quickly dispatching each of them and recovering magical sapphires from their bodies. One of the kobolds, Greklik, is kept alive for questioning. From him, the party learns that thieves from Redgulch had stolen sapphires from a nearby blue dragon named Elgaroth, and that there is a curse befalling the town that can only be lifted by returning the sapphires. Greklik notes that the the murals along the manor's walls *are* the townsfolk, trapped by the curse.

The kobold further explains that he and his band simply wanted to return the sapphires to impress Elgaroth and earn his favor. They had no direct quarrel with the townsfolk. Roach sends Greklik back to the blue dragon with an apology written on the town's behalf. The next day, the curse is lifted and Redgulch's townsfolk are restored to normality. Twig brings Lau to meet with her father Tanlek, who gives the elf a magical necklace as a reward for rescuing his daughter. He also meets with Nadu, imploring the cleric to seek out relics from dwarven vaults and return them to him.

Meanwhile, Taigus buys a rifle for a heavily discounted price after winning a bet by accurately shooting targets while blindfolded. Mayor Buckwallow also tasks him with punishing Narlor and Chazu, the two thieves who robbed Elgaroth and inadvertently cursed the town. Roach and Taigus find Narlor, but the young thief tells his two interrogators that he does not know Chazu's whereabouts. After some time, they learn that he has fled town.

Roach and Narlor search for the tiefling Chazu on lizardback, eventually finding him in a rocky clearing, unconscious and bleeding from a vicious animal wound. They bring him back to town, tending to the wound. Both Chazu and Narlor choose to be exiled from Redgulch as punishment, agreeing to go to Riverdrown with the party the next day. As night falls and the party travels north, Roach has a feverish vision of a man named Blood King. He names Roach his champion and demands him to seek out his tomb, where Valfigor's matching shield lies.
Riverdrown

Council Square

### Races

Humans (43%), High Elves (19%), Mutants (14%), Half-Elves (10%), Gnomes (7%), Dwarves (4%), Half-Orcs (3%)

**Riverdrown** is a wealthy, multicultural city-state located along the Diamond River and governed by the Council of Twenty. The city's original founders were pirates and raiders who began settling the land around the river in 379 ABW. Known as an overcrowded and wretched place for decades, Riverdrown was later turned into a prosperous and more accomodating settlement by the then-nascent Merchants' League.

## Name

According to many, Riverdrown earned its name from the preferred execution method of its founding rulers. Mutineers, rivals, and other undesirables were said to have been thrown off the old bridge with heavy stones tied around their ankles. Every so often, a skeleton or two is dredged up from the river bed, lending credibility to this theory.

An inhabitant of Riverdrown is known as a **Riverdrowner**.

## Places

### **The Mercantile District**

The Mercantile District is is where most of the business in Riverdrown is conducted. Some parts of it are more affluent than others, but it is overall the most well-maintained part of the city. The markets, docks, library, temples, banks and middle to upper class townhouses are located here, as is the illustrious Council Square and Hall.

### **The Garden District**

The Garden District is named as such for its cemeteries, parks, and sprawling green houses. Most of Riverdrown’s food supply comes from here, but the district is also a prolific producer of herbal intoxicants like librient, pipeweed, and riverdust, all of which are legal yet heavily taxed and regulated in the city.

### **The Night District**

The Night Districtis the only portion of the city on the other side of the river. It is where the city's casinos, fighting halls and brothels are, and is where many Riverdrowners and foreigners come to enjoy themselves and possibly lose most of their money and teeth. The district's most popular casino is a three-story building called the Seventh Ruby.

### **The Mutant District**

The Mutant District is a squalid slum where most of the city's poor, sick and mutated are relegated to. Although Riverdrown actively discourages anti-mutant pogroms (seeing a mutant's worth as a potential customer), its lofty elven and human leadership hasn't attempted to make life any better for them either.

### **The Ravenwing Bridge**

The Ravenwing Bridge is Riverdrown's most iconic structure. Over a century old, it replaced an earlier, much weaker bridge and is made out of sturdier materials. It was named in honor of Councilman Parnos Ravenwing, who championed the construction of a "new bridge for a new Riverdrown" during the Great Reformation.
Aramis and Alma

**Aramis Dobbs** and **Alma Dobbs**, sometimes referred to as the **Twins of Duskharbor**, are twin millionaires who own one of the largest shipbuilding companies in Vorith. Secretly, however, they are immensely ancient and powerful warlocks who serve the archdevil Xauld.

## Personality & Appearance

Alma and Aramis are frequently reserved and austere. Having lived for thousands of years, many things in the world, aside from collecting art, fail to surprise or interest them anymore, compelling them to often engage in dangerous and sadistic behavior simply for fun. Both of them have raven black hair and wear black, unadorned clothing.
Hour of the Witches

Twig's ritual goes as planned, with a temporary planar bridge opening between the Ormalix and the Feywild. This magically binds the Rott Sisters Wilma, Mildred, and Jenny to the tomb's lower chamber, but has the unintentional consequence of sucking the party's elves into the Feywild.

The Sisters prove to be a challenging fight. Mildred murders Milk and almost kills Roach twice, while Wilma torments Alexander with illusory images of his time as a human experiment. Eventually, however, the party suceeds in slaying them, especially after an emboldened Taigus returns from the Feywild and shoots one of the witches dead. Having spent a month there serving Oberon, he bears the god's mark on his chest.

Roach sees that there is a bleeding message on his back, reading *"I am reborn"*. During the fight, Valfigor had absorbed the dark blood of the hags, unraveling something within the blade. Nadu retrieves the Emerald Rod from Mildred and buries it with Milk. The others collect several odd trinkets from the hags' corpses before venturing out of the tomb. In particular, Alexander finds a brightly mottled egg that piques his interest.