Nine Hells

**Nine Hell** is a world from the Brave to Inferno add-on pack. There are nine worlds: 4 fire, 1 poison, 2 ice, 2 dark. There is also a new difficulty level in this pack: Baator Difficulty. This is the hardest mode in the game. Hawth and Ymir is revived again in this DLC pack. Hawth is placed as a gatekeeper in Road of Cinders. Ymir is placed in seventh ice hell.

## Summary

The **Nine Hells of Baator**, sometimes **Hell** or **Hells**, also known as **Baator** (pronounced: /beɪˈɑːtɔːr/ *bay-AH-tor*) in Infernal, was the home of the devils. It was a plane of sinister evil and institutional cruelty organized in a strict caste system with a very rigid chain of command. Unlike the demons of the Abyss, the devils were highly organized in their quest for power and status—scheming and plotting power plays, coups, and assassinations. Each of the nine Hells had its own physical laws or properties of matter, but all were inhospitable or deadly to outsiders. This plane's place in the cosmology of the Forgotten Realms shifted over time but was always a bastion and incubator for those of the lawful evil persuasion.

## Worlds

**This page referances to Forgotten Realms Wiki. Thanks to this wiki for paragraphs and informations.**

Theme of Nine Hells

Each of the nine Hells was unique and usually mirrored the malevolent characteristics of its ruler, or perhaps the archdevils were shaped by the domains they schemed to control, no one can be certain. In earlier cosmologies, each Hell was a separate infinite layer rigidly joined to its neighbors by barriers at fixed locations. After the Spellplague, the domains of the archdevils were described as territories (large, but finite) or circles. The relationship between layers and circles is not fully known. What follows are descriptions of the nine Hells reported by various cosmologists working under different cosmological models, gathered, collated, and summarized.

### ***Avernus***

Theme of Avernus

The first circle of Hell was also the "topmost" because Astral travelers would emerge from color pools on this layer and reaching the next circle required descending to the lower depths to breach a barrier to Dis.[15] According to the Great Wheel cosmology model, this layer was also connected by portals to Acheron, Gehenna, and Concordant Opposition.[24] By the World Tree cosmology model, portals connected Avernus to Clangor, the Barrens of Doom and Despair and the Blood Rift via the River of Blood.[1] It was believed at the time that some of the archdukes maintained portals to the realms of Bane, Loviatar, and Talona, but the ownership and location of those portals was unknown.[21] The World Axis cosmology model posits the Nine Hells were isolated with no direct connections[17] except via the river Styx to the Abyss.[31] Travelers on the Astral Sea who did not follow the Styx likely found themselves falling out of the sky above Avernus to a fiery death.[32]
[1]*Avernus, the First Hell.*
By all accounts Avernus was a desolate wasteland with rocky terrain, sparse, twisted vegetation, concealed snake pits, caves and warrens, volcanoes, and rivers of magma. The sky was starless, full of choking smoke, and glowed a dark red due to balls of flammable gas that floated about or streaked across the atmosphere, randomly exploding as a *fireball*. During the Blood War, Avernus echoed with the marching of legions of devil troops preparing for the next campaign against the demons of the Abyss,[1] the ground was littered with the detritus of countless battles,[32] and blood trickled out of the ground in vein-like streams eventually flowing into the river Styx.[34]

### ***Dis***

Theme of Dis

The second circle of Hell, when described as its own layer, was a flat barren plane containing little more than black, stagnant rivers, stretching for thousands of miles/kilometers until it reached some rolling hills. The sky was a cloudy dull green shot through with lightning. In the center of this plane rose the Iron City of Dis, several miles/kilometers in height and hundreds of miles/kilometers wide.[15] The foul rivers radiated from a moat big enough to be called a lake surrounding the Iron City.[35] The World Tree view of the Iron City was much the same but bigger, having been expanded by countless minions following Dispater's grand plan. The walls of the buildings and the stones of the streets glowed the dull red of hot iron; more than brief skin contact resulted in severe burns. Prisoners of war, tormented underlings, criminals, and kidnap victims were kept in underground dungeons where their wails of woe could be heard filtering up through small vents in the iron walls. Above it all rose the Iron Tower where Dispater sat and schemed, untouchable.[36] In the World Axis view, the city of Dis was enclosed in a huge cavern accessible from Avernus through a tremendous iron gate in the side of a mountain.

### ***Minauors***

Theme of Minauros

Minauros as a layer was described as an endless bog of vile pollution, decaying bodies, and rotting marsh, repeatedly drenched by rain, sleet, and hail storms. The soggy, bone-strewn, disease-ridden swampland made movement very difficult and was only broken occasionally by serpentine ridges of volcanic rock.[15][37] Nameless creatures even the devils feared inhabited the swamp.[36] Minauros as a realm was depicted as a broad but low-vaulted cavern connected to Dis. An oily water percolated through the roof of the cave and rained down upon swamps, deserts of mud and oozing black soil, pockmarked by bubbling fumaroles and mud geysers.[32]

Minauros was also the name of the city built of black stone by Mammon on the treacherous surface of this place. Only the ceaseless efforts of thousands of minions and slaves prevent the city from sinking and being consumed by the bog.[15] The city of Jangling Hiter, also known as the City of Chains, hung by massive links of chain above the noisome fen and was ruled by kytons.[38]

### ***Phlegethos***

Theme of Phlegethos

The fourth circle was the Hell that most resembled the stereotype of a fiery world of eternal damnation, filled with active volcanoes, rivers of liquid fire, molten rock, ash hills, smoking pits, unbearable heat, all wracked by tremors and earthquakes.[15][39] Even the air seemed aflame and thus Phlegethos was considered to be fire-dominant.[38] In the World Axis view, Phlegethos was a cavern several miles/kilometers below Minauros, where burning lava poured out of fissures in the ceiling.[32] The city of Abriymoch was the seat of power in this realm, built of hardened magma, obsidian, and crystal in the caldera of an extinct volcano which provided visitors some protection from the elemental environment found throughout the rest of the plane.[15][38]

### ***Nessus***

*Main article:***Nessus**
[2]*Nessus, the Ninth Hell.*
The ninth and deepest Hell was a land of extremes in the Great Wheel view: regions cold as Cania, volcanoes like Phlegethos, a lake of ice, a flaming forest, sheer cliffs, *firewinds*,[48] and a citadel even larger than Khin-Oin in Hades[24] (later, the Khin-Oin became part of the Abyss[49]). The World Tree view did not contradict this description of Nessus but focused more on the blasted and torn landscape out of which rose Malsheem, the Citadel of Hell. It was said that Malsheem could hold millions of devils within its mountainous edifice, from the lowest warrens deep in the trench to the soaring spires miles/kilometers above the tortured plane.[50] The World Axis model agreed that a progression of rifts, pits, and chasms lead down and down, forming a vertical maze hundreds of miles/kilometers deep that contained great cities, fiendish armies, and the mighty fortress of the Overlord Asmodeus.[32]

## World Bosses

### ***Hawth Bowserth***

*Main article: Hawth Bowserth*

Hawth Bowserth comes again in this DLC pack. He protects a road connecting the Nine Hells (Road of Cinders). He was also added to his new skills. Astral Divinity is Hawth's new final attack skill. He only provides complete protection against enemies from Road of Cinders and wears heavy armor instead of blacksmiths. In this DLC, his health and attack power have been thoroughly increased. On the opening screen of the game, the remnant of the supernova explosion collapses and explodes with great light. Hawth rises after the burst of light. Asmodeus has given him a mission: keep the connection of Nine Hell! he said. Asmodeus lengthened Hawth's hair and beard; He gave him an armor.

Theme of Hawth Bowserth (Astral Divinity Form)

### ***Ymir***

*Main article: Ymir*

Ymir is also included in this DLC package. He comes to Eighth Ice Hell as a super boss. When Asmodeus saw him without armor, he gave him an armor. Like Hawth, his health and attack damage increased. Fehu, that is the deceased queen, Asmodeus told her to go to China. She: Yes Asmodeus, I'll go. I am already interested in China. she said. After Fehu went to China, he returned to Ymir. His interest in ice made the whole Seventh Ice Hell king.

### ***Kil'jaeden***

*Main article: Kil'jaeden*

This package also includes a exclusive super boss from World of Warcraft. The name of this boss is Kil'jaeden. Kil'jaeden emerges before coming to Cania. He travels all worlds and observes the player until his encounter. When he sees the player, he creates a wall of fire and that wall does not disappear until he dies. It is impossible to cross or break through the wall. Kil'jaeden can also create a large number of minions and he can attack supersonically quickly. He can stay in the air for a long time with his wing and is good against long range weapons. If he is in the air, an "Anti-Air Defense Cannon" appears on the ground and damages Kil'jaeden. If they land on the ground, these turrets disappear and explode themselves. Zenia Valov and Marisa Kirisame are highly recommended. If you want to continue off the ground, Slyvanas is recommended.

Theme of Kiljaeden (Fire Phase)