recursal/Fanatic-Fandom huggingface dataset:
Iron sword

The straight line between life and death runs along the edge of this blade.

* 1
* 2
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* 4

The **iron sword** is the second sword.

* Primary attack is a 3-hit combo with double damage on the last hit. No damage penalty against multiple targets.
* Secondary attack deals 3x damage with a slightly longer reach.

## Upgrade information

 Durability
 Crafting

## Gallery

Iron sword recipeIron sword in an old versionIron sword quality 2 statsWarrior holding Level 1 iron sword.
Dvergr mage

* 0★
* Trophy

* 0★
* 1★
* 2★

* 200 Frost
* 150 Frost
* 70 Blunt

* 300 Frost
* 225 Frost
* 105 Blunt

* 400 Frost
* 300 Frost
* 140 Blunt

Ice mage:

* Shoot ice shards
* AoE freeze
* Staff bash

Support mage:

* Summon Mistiles
* AoE buff
* Self and AoE heal

**Dvergr mages** are neutral creatures found in the Mistlands around Dvergr settlements. They resemble short, blue humanoids with light blue eyes and silver hair, and they carry Magic staves. There are three different types of Dvergr mage, which can be differentiated by the color of their staff and robe. Unlike Dvergr rogues, mages are exclusively found around Dvergr settlements and other structures (almost always in groups with other Dvergr) and do not respawn.

Once provoked by a player (by damaging them, other nearby Dvergr, or any part of a nearby structure that is protected by a Dvergr Ward), they will become hostile and attack.

Dvergr are naturally hostile to other aggressive creatures in the Mistlands and will attack them on sight. Clearing at least one Dvergr settlement is typically necessary to progress in the Mistlands, because the Dvergr component crate contains the Dvergr extractor, an essential component in the Sap extractor. This can be circumvented by ramming the relevant crate with a cart or hoping that agressive mobs in the area destroy it.

## Types

**Fire mages** wear a red robe lined with gold and carry a pronged, fiery-red staff. They have several different Fire-based attacks: Launching a single fireball (reminiscent of the player-wieldable weapon, the Staff of embers); launching an eruption of fireballs into the air, whereafter they rain down; launching a fire spell that upon impact creates a very wide field of fire; and a melee bash with their staff.

**Ice mages** wear a blue robe lined with silver and carry a staff tipped with a glowing blue ice shard. They have multiple different Frost-based attacks: Launching a burst of three ice shards (reminiscent of the player-wieldable weapon, the Staff of frost); bashing the ground with their staff, dealing frost damage in a small area around them; and a melee bash with their staff.

**Support mages** wear a yellow-and-brown robe lined with gold and carry a staff tipped with a Dvergr lantern. They have only one attack capable of dealing damage: by smashing the ground with their staff, they can summon 1-3 **Mistiles**: Homing orbs of light that explode and deal damage upon contacting an enemy. They are also capable of one other move: by raising their staff into the air, they can cast a powerful healing buff on themselves and their nearby allies, which can quickly recover up to 400 Health over a few seconds. They can also buff their allies, which increases damage from all attack types for 20 seconds.

### Drops

  Black marble | 50%
  Soft tissue | 25%
  Dvergr trophy | 5%

## Gallery

Frost MageFire MageSupport Mage1-star mage

 Mini bosses
Jack-o-turnip

* Icon
* Appearance

The **Jack-o-turnip** is a light source.

It can hold up to 6 Resin at once. With 1/6 fuel, a Jack-o-turnip will last for 5 hours and 33 minutes. At maximum capacity a Jack-o-turnip should burn for 33 hours and 20 minutes. This duration is the same for the Standing iron torch, Sconce, Standing green-burning iron torch and Standing blue-burning iron torch, and lasts longer than the Standing wood torch.

## Availability

The Jack-o-turnip cannot be built year-round. It can be built only during the Halloween season (roughly during the month of October). Watch for updates, may not be available on Xbox 10/2023. Option to build Jack-o-turnip should trigger upon picking up or harvesting turnip. For Xbox it may be necessary to download 'Insider Hub' through the console.

## Notes

* Jack-o-turnips do not frighten boar when nearby, unlike most light sources.
Dvergr lantern

* Icon

A simple torch would just be so old fashioned.

* 1

The **Dvergr lantern** is one-handed utility tool. It acts at a light source when equipped (similarly to a torch), only that it has no durability.

## Availability

* Sometimes found in dvergr buildings or Infested Mines in the Mistlands.
* Can be crafted at a Black forge.

## Usage

* **Building:**
	+ Dvergr lantern pole
	+ Dvergr wall lantern
Hot fishing bait

Some fish already like it where the waters are warm, and this bait brings the temperature close to boiling.

## Properties

### Crafting Materials

**Crafts 20*** Fishing bait x20
* Surtling trophy x1

**Hot fishing bait** is one of the fishing Baits added in the Mistlands update. It can be used to catch Magmafish in the Ashlands.

It can be attached to the Fishing rod by right-clicking this bait in the inventory.

 1 **Hot fishing bait** is removed from inventory when the fishing line is cast. Bait is consumed when a fish is hooked (irrespective of whether the fish is ultimately caught), and is permanently lost if the player unequips the fishing rod (including swapping to another equipped item) when the line is cast. Bait is saved when the player re-casts their line without a fish on the hook.
Drake

* 0★
* Trophy

* 0★

**Drakes** are aggressive creatures found in the Mountains. They are slender, legless frost dragons with ice-blue scales and four horns. Drakes are the male offspring of their mother, Moder.

### Spawning

 Middle of the tall Mountains (100 meter altitude)
 During "A cold wind blows from the mountains" event before defeating Moder | 3

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Gallery

Two drakes attacking two vikings as seen in Valheim PC Gamingshow 2020 Reveal TrailerDrake2.jpgDrake4.jpg
## Notes

* Originally introduced as a "Dragon Hatchling", they were renamed to "Drakes" before release. Drakes are still referred to in game files as a "Hatchling".
* Drakes have a maximum chase distance of 200m from their spawn position. After that they will drop aggro more easily.
* You are likely to find drakes close to a dragon egg protecting it.
* The drops from drakes are unusually valuable. Their frost glands, glowing blue objects dropped on death, are necessary for all frost-based weapons and foods, and their trophy is used to make the helmet for Wolf Armor.
* Appearance-wise, they greatly resemble an Amphiptere, a winged, legless type of dragon, in stark contrast to Moder who resembles a huge wyvern.
* Drakes may be weak to fire, however because of the massive damage difference between Fire arrows and Obsidian arrows, Obsidian are stronger (Fire totaling 44 and Obsidian totaling 52)
	+ This does not make their fire weakness useless, as Fire arrows make a good replacement if you don't have Obsidian arrows yet or just to save materials.

## References

1. ↑ Valheim PC Gamingshow 2020 Reveal Trailer
2. ↑ https://archive.md/s5GAU#selection-755.70-755.86
3. ↑ https://archive.md/s5GAU#selection-477.0-477.36

 Mini bosses
Deer trophy

A fine specimen but you'll need to kill more than deer to enter Valhalla.

**Deer Trophies** are items found on Deer.

## Usage

> *Main article: Forsaken altars*
>
>

A total of two Deer Trophies are required at the Mystical Altar to summon the first boss Eikthyr. They can also be used to craft the Mead horn of Odin and the Stagbreaker.

## Notes

* Can be displayed in an item stand.
* Can be used to program Balistas.
Factions

Factions determine which creatures are hostile to each other.

* Creatures never attack the same creature (even when one of them is tamed).
* Creatures in the same faction never attack each other (except when one of them is tamed).
* Bosses are allied with all other factions.
* Undead and demons are allies.
* Tamed creatures never attack other tamed creatures, players or the same creature.
Huntsman bow

Finely worked and strung. A huntsman's joy.

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The **huntsman bow** is the third bow and made during the Iron Age. Its primary attack fires arrows and charging the attack increases accuracy, damage and velocity of the arrow. It does not have a secondary attack.

It's more silent compared to other bows with attacking and hitting only creating four meters of noise.
Flax

Unspun fibers from a flax plant.

**Flax** is found specifically in Fuling Villages within the Plains biome.

## Availability

* Upon entering a Fuling Village, check the area surrounding the dwellings for a small patch of cultivated land. This is where 15-20 planted flax can be found ready to harvest for 2 Flax each. However, it's more common to find Barley in these spots, so it may be necessary to search multiple villages.
* Flax can be grown by replanting it with a Cultivator. Despite being able to be planted anywhere with cultivated ground, it can only be grown in the Plains biome.
* It takes between 4000s and 5000s (between 66m40s and 83m20s, or about 2.22-2.78 in-game days) for it to fully grow.

## Usage

* Used to make Linen thread on a Spinning wheel
* Used to plant more flax using a Cultivator
* Can be fed to Lox

## Notes

* Fully grown Flax will be harvested when damaged by weapons. AoE attacks, such as those of the Stagbreaker, Iron sledge, or Atgeir special attack, are very effective for fast harvesting. No Flax is lost with this method when compared to harvesting it by hand.
* Flax is known to be rarer than Barley. It is recommended to replant some in a safe space as soon as you find it.
Fishing hat

* Icon

This catchy hat may only be reeled in by the most seasonned adventurers.

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**Fishing hat** is an armor piece which can be crafted and upgraded at the Workbench. It provides a +20 skill bonus to Fishing and Swimming.

Players need to catch every single kind of fish from all existing biomes (from Meadows to Deep North) in order to craft the fishing hat. A player who wishes to craft and upgrade the hat to rank 4 requires a total of seven of each kind of fish. Any quality level of fish may be used to craft it.

## Upgrade Information

 Armor
 Cost
Pike x1
Tuna x1
Coral cod x1
Pufferfish x1
Trollfish x1
Giant herring x1
Tetra x1
Grouper x1
Anglerfish x1
Magmafish x1
Northern salmon x1
Pike x1
Tuna x1
Coral cod x1
Pufferfish x1
Trollfish x1
Giant herring x1
Tetra x1
Grouper x1
Anglerfish x1
Magmafish x1
Northern salmon x1
Pike x2
Tuna x2
Coral cod x2
Pufferfish x2
Trollfish x2
Giant herring x2
Tetra x2
Grouper x2
Anglerfish x2
Magmafish x2
Northern salmon x2
Pike x3
Tuna x3
Coral cod x3
Pufferfish x3
Trollfish x3
Giant herring x3
Tetra x3
Grouper x3
Anglerfish x3
Magmafish x3
 Workbench level
Honey

Sweet and tasty.

**Honey** is a food and ingredient that you can get from beehives. As a food it gives 8 health and 35 stamina. It is required to make Mead base

## Availability

Beehives typically are found within abandoned houses. They can also be found around swamps. When you break a beehive you receive a queen bee which can be used to craft your own beehives at your base to create a honey farm.

## Tips

It being mainly used for Mead Base recipes.
Flint

Can be shaped into sharp blades.

**Flint** is found naturally on the shorelines of the Meadows biome only or dropped when destroying Tanning racks in Fuling Villages. Flint which is found on the terrain will naturally respawn 4 hours after being picked.

## Usage

* **Crafting:**
	+ Flint axe
	+ Flint knife
	+ Flint spear
	+ Flinthead arrow
* **Building:**
	+ Chopping block
	+ Tanning rack
Feather cape

* Icon
* Appearance

Donning this cape makes you feel lighter, almost as if you could fly!

Donning this cape makes you feel lighter, almost as if you could fly!

* 1
* 2
* 3
* 4

**Feather cape** is a craftable Armor piece that gives the Feather fall effect, which negates all fall damage by reducing fall speed to 5 m/s. It also provides resistance to the Freezing Effect and Cold Effect.

These properties make it ideal for traversing the rough Mistlands terrain. "Sprinting" while gliding will affect the falling angle as long as Stamina lasts. Stamina does not regenerate while gliding.

## Upgrade information

 Armor
 Cost
 Galdr table level
Draugr fang

Dark wood strung with glistening sinew, a vicious thing.

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* 4

The Draugr fang is the fourth bow and made during the Silver Age. Its primary attack fires arrows and charging the attack increases accuracy, damage and velocity of the arrow. It doesn't have a secondary attack.

It also adds poison damage to the arrows.

## Upgrade information

 Poison
 Durability
 Crafting

## Notes

* The poison effect from the bow stacks with that of the poison arrows.
* The glow effect of the bow makes you slightly easier to detect while sneaking.
HUD

⚠
**This article is a stub. You can help Valheim Wiki by expanding it, adding pictures, and improving existing text.**
The **HUD** is an interface overlaid onto the screen, displaying useful information to the player.

## Always displayed HUD

### Hotbar

* Active items are highlighted in blue. Using a number [1-8] will equip, unequip or use the item.
* Durability for a tool or weapon is displayed as a white bar at the bottom of its slot. If the durability runs out completely, the bar flashes red.
* Item quantities for stack-able items are shown at the bottom of the slot.
* Unoccupied hotbar slots after the rightmost item are not shown, hiding the hotbar entirely if there is no item at all.

### Health, food, and Forsaken Power

* Located in the lower left; the red bar shows the player's current Health.
* The three boxes on the left show the currently active food, with a timer until the food runs out.
* The icon on the right shows the current Forsaken power, and its cooldown under it.

### Minimap

* The minimap shows a portion of the map centered on the player. The map is always north-oriented, with the player's rotation signified by the arrow rotating. Markers placed on the full size map will be visible on the minimap.
* The biome the player is in is displayed in the top right.
* The wind direction is shown by the arrow in the bottom left. Wind strength isn't indicated.

## Temporarily displayed HUD

### Stamina bar

* Located in the lower center of the screen; displays the current amount of stamina the player has available.
* Only appears when stamina isn't full, and fades away shortly after it fully replenishes.

### Status effects

* Located to the left of the minimap, displays currently active Status effects and their duration.
* Some effects are based on the immediate situation of the player (Such as Shelter, Fire, and Resting), and have no duration. Others have a cooldown, such as Rested or mead effects.

### Control hints

* Located in the bottom right corner, provides information about how to use the currently equipped item, as well as other actions.

### Boss health bar

* Shows the name and health of boss during a boss fight, if within range of the boss.

### Stagger indicator

* Located to the right of the crosshair, this bar fills as you take physical or lightning damage. If the bar fills to the top, the stagger limit is reached and the player receives stagger.

## Creature HUD

* Aiming at a creature in range will display their name, health bar, and star difficulty.
* The health bar is red for hostile and passive creatures, and green for friendly creatures (such as tamed animals or unprovoked Dvergr).
* Stars shown under the health bar indicate a rare, stronger variant of a creature.
* An awareness indicator is shown above the name, displaying their current awareness in regards to the player (in the case of tamed creatures, to hostile creatures as well).

 Yellow
* At this point an attack from an aggressive creature can still be avoided by escaping the area without getting spotted; fleeing of passive creatures can be avoided in a similar fashion.
 Red
Fire geysers

Fire geyser is a point of interest found in Swamp biomes that contains 3 Surtling spawn points and a geyser which provides Fire Effect. Each Surtling respawns 5 minutes after it has been killed. The spawn points are suppressed by Player base structures.

The terrain around the fire geysers can be lowered through a hoe or pickaxe without destroying the geyser or the Surtling spawn points. With the geyser fully submerged in water, Surtlings that spawn will die almost immediately after spawning, allowing the player to farm Coal and Surtling cores.

Surtling core farm
## Notes

* Surtlings spawned from the geyser on average (based on the different star ratings and drop chances) on average drop about .8 Surtling cores, and 4.9 coal. With 3 spawning every 5 minutes, results in around .48 Surtling cores a minute, and 2.94 Coal a minute.
* While it may be a good idea to build around the geyser for a farm, make sure to double check that there aren't any Player base structures to block the spawns once you are done building. Check the list to make sure you aren't blocking spawns.
* Because Player Base structures can't be used close to the farm items can despawn. This and the slow rates mean it may be better to check the farm every once in a while rather than afking.
Ground properties

## Using the Hoe

The hoe can be used to raise, lower, or level terrain. The law of conservation of mass is not strictly followed by the terrain mechanics in Valheim.

**the hoe [snapping mode on]** If you use the hoe two times to raise the ground level you are standing on then from top use the level ground function to raise ground around you (stone free) you will never level the ground flat.

snapping mode on will always force the ground level to your feet. The ground has a strict limit you can't pass unless you add stone with a hoe or remove stone with a pickaxe.

**the hoe [snapping mode off]** the ground will never level lower or higher. It doesn't matter where the player is standing, repeatedly using the hoe on any part of the ground will only re-shape aesthetically to that of un-wild ground. Any part of the ground you use the hoe on will behave accordingly to the stone count in that part of the ground. If the player raised or lowered the ground to limit(without adding or removing any stone) using the hoe to level ground will reset this limit and re-shape the ground to natural form.

## Using a Pickaxe

The other terraforming tool currently available are pickaxes. While different pickaxes may have different damage and combat statistics, each pickaxe deforms the terrain the same as any other pickaxe.
Fenris claw

It is strong and hard, like iron

**Fenris claw** can only be found in frost caves in the Mountain biome.

Fenris claws are not dropped by enemies in frost caves, but instead are found atop mysterious pedestals located within the dungeons.

## Usage

* **Crafting:**
	+ Flesh rippers
* **Building:**
	+ Standing brazier
Fenring

* 0★
* 1★
* 2★
* Trophy

* 0★

**Fenrings** are aggressive creatures found in the Mountains during the night. Their appearance is distinctly werewolf-like, standing on two legs with a black fur coat. Unlike their Frost cave counterparts, Fenrings only walk on their hind-legs.

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Notes

* The name "Fenring" is derived from Fenrir, the same way Surtlings derive from Surt. Fenrir (sometimes spelled Fenris or Fenrisulfr, "the Fenrir/Fenris-wolf") is a giant wolf from Norse and Germanic mythology who will swallow the god Odin during Ragnarökr. He is the son of Loki.

 Mini bosses
Fermenter

* Icon
* Appearance

Fermenters are base structures used for fermenting mead and wine bases into meads, potions and wines.

They require a roof and 70% cover to function. Destroying a fermenter won't return back the mead or wine base.

## Recipes

The Cauldron can be used to brew mead bases, which are fermented into mead. Each mead base results in 6 finished products.

A fermenter cycle takes two in-game days.
Forsaken altars

## Forsaken altar

You have found the summoning place of one of the Forsaken. Make the correct offering at their altar and they will come.

### Location

Meadows
Black Forest
Swamp
Mountain
Plains
Mistlands

### Inhabitants

Eikthyr
The Elder
Bonemass
Moder
Yagluth
The Queen

**Forsaken altars** are permanent structures. They are used to summon bosses, each having its own altar that requires the sacrifice of a number of specific items.

## Usage

There are currently six altars for all six bosses. Locating an altar requires a venture into various dungeons and ruined structures to locate small glowing Runestones called Vegvisirs. Activating these stones will then mark the altar location on the map.

Once found, the summoning items must be placed down in their designated positions near the altar before it can be activated. Each altar has a Runestone on or near it to provide players with a hint as to which summoning item(s) are needed. Upon activation, the boss will spawn and will not despawn until it has been successfully defeated. Bosses may be resummoned from the same altar as many times as desired.

After a boss has been defeated, players may return to the Sacrificial Stones which will grant the ability to hang the trophy on their respective stone and allows them to activate its Forsaken power. Forsaken powers can be used infinitely, but each has a cooldown period between uses.

## Altars

1. ↑ The altar text for The Queen is *not* written on a "Runestone" like for the other bosses: It appears as **A mysterious text**, a stone inscribed with blue-glowing writing by the Dvergr.

## Gallery

Eithykr's Mystical altarThe Elder's Ancient bowlBonemass' Boiling death altarModer's Sacrificial altarYagluth's Mystical altarThe Queen's Infested Citadel (exterior)The Queen's Hive seat
## Notes

* A boss may have multiple summoning altars within a unique world seed.
* Players can summon bosses in any order as long as they offer the right items at forsaken altars.
* Once summoned bosses will not despawn upon the player leaving combat, using a portal, logging out or dying.
Haldor

**Haldor** is a character found in Black Forest. He is a Dwarf trader wearing a brown cloak, a gold belt and cape. At his camp, Haldor sells several unique items that can be purchased if the buyer has a sufficient amount of Coins and world progression.

## Description

Nothing is known about Haldor beyond his occupation as a trader within Valheim. At some point in time, he set up camp within the Black Forest and tamed a Lox named Halstein that can be seen feeding from a bowl in the same camp.

Haldor is a dvergr or "dwarf", according to his introduction on Iron Gate's blog, and how he refers to himself by one of his many quotes.

Haldor says multiple phrases including "Im short for a dwarf", "Check this stuff out", "Take a look at my wares" and "Radjdadaj".

Hildir, Haldor's sister, can be found in meadows.

## Location

Haldor has 10 possible spawn locations that are located in Black Forests which are at least 1500 meters away from the center of the world. Approaching any of these locations will permanently place Haldor there. This can happen from 320 - 453 meters away (about twice of the default minimap range) when the related zones is generated. When discovered, his bag icon will appear on the world map.

He spawns with his own point of interest, a small camp consisting of a large wooden wagon pulled by Halstein, a propped up canopy, barrels, tables and multiple display items including spears, swords, shields, helmets and food. The camp is surrounded by a shimmering transparent dome that acts as a safety zone that Creatures cannot enter. The safe zone cannot be destroyed.

When players find Haldor, it can be a good idea to drop a Portal in the vicinity to make easier returns.

## Gallery

Approximate maximum distance Haldor's bag icon will appearIn this seed, Haldor appears near the edge of the world
## Trivia

* "Haldor" is a name having roots in Old Norse origins. Its meaning is presumably "Thor's rock".
* The transparent dome which surrounded Haldor's camp apparently powered by four small runestones placed around it and that each of them carved with Odin's Illusory Rune, a Viking glyph devised to provide camouflage and deception. This is fitting as the barrier only allows Haldor's potential customers to both see his camp and pass through it while hostile beings such as Greydwarves cannot enter.

## References

1. ↑ https://archive.md/s5GAU#selection-713.0-713.40
2. ↑ Meaning, origin and history of the name Haldor - Behind the Name

 Mini bosses
Firework

## How to set off a Firework

To set off a firework, place 1 Firework into a Campfire. This will shoot a firework into the sky, allowing friends (or enemies) to see where you set it off.

**Steps:**

1. Select Firework from your inventory and place it on the quick bar [1-8]
2. Press the quick bar key while looking directly at a Campfire.
Iron sledge

A mighty hammer, worthy of a champion.

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The **iron sledge** is the second two-handed club. It has no secondary attack. The primary attack slams the ground (after a lengthy swing delay), dealing damage, 2x staggering and knocking back everything in a spherical area of effect with a radius of four meters.

It is a two-handed counterpart to the one-handed iron mace, which is cheaper to craft (and does not require visiting the trader). While both weapons deal the same amount of damage, the iron sledge damages everything in a large area-of-effect, and thus is capable of attacking large numbers of enemies simultaneously.
Draugr fort

A **Draugr fort** is a Point of Interest in *Valheim*.

## Description

These are usually one (1) tall Stone building. Draugr or Skeletons are seen in groups of 1 to 3 in the vicinity and will respawn after normal Draugr spawn time.

Rarely there are Body piles or Evil Bone Piles in or near the forts.

These forts have a chance of containing a chest and Moder Vegvisir.

## Loot

Chests can contain:

see Loot Chest: Mountain Chest
Iron

A bar of pure iron ready to be worked.

**Iron** can be smelted from Scrap iron or Iron ore in the Smelter. It takes 30 seconds to smelt one.

Smelted iron may be obtained from destroying wooden doors in Frost Caves.

## Usage

* **Crafting:**

	+ Swamp
		- Ancient bark spear
		- Banded shield
		- Battleaxe
		- Huntsman bow
		- Iron atgeir
		- Iron axe
		- Iron buckler
		- Iron greaves
		- Iron helmet
		- Iron mace
		- Iron nails
		- Iron pickaxe
		- Iron scale mail
		- Iron sledge
		- Iron sword
		- Iron tower shield
		- Ironhead arrow
		- Serpent scale shield
	+ Mountain
		- Silver knife
		- Silver sword
	+ Plains
		- Padded cuirass
		- Padded greaves
		- Padded helmet
		- Porcupine
	+ Mistlands
		- Arbalest
		- Carapace breastplate
		- Carapace greaves
		- Demolisher
		- Eitr-weave hood
		- Iron bolt
		- Jotun bane
		- Krom
		- Mechanical spring
		- Mistwalker
		- Skoll and Hati

* **Building:**

	+ Swamp
		- Cage Floor 1x1
		- Cage Floor 2x2
		- Cage Wall 1x1
		- Cage Wall 2x2
		- Forge toolrack
		- Iron cooking station
		- Iron gate
		- Obliterator
		- Personal chest
		- Reinforced chest
		- Smith's anvil
		- Standing green-burning iron torch
		- Standing blue-burning iron torch
		- Standing iron torch
		- Stonecutter
		- Wood iron beam
		- Wood iron beam 26°
		- Wood iron beam 45°
		- Wood iron pole
	+ Mountain
		- Tool shelf
	+ Plains
		- Blast furnace
		- Darkwood gate
		- Hot tub
		- Pots and pans
		- Stone oven
	+ Mistlands
		- Black forge cooler
		- Dvergr sharp stakes
		- Dvergr stakewall

## Notes

* Iron is extremely useful. It is used to build highly durable building parts and equipment through the endgame.
* Iron weighs more than its unrefined counterpart scrap iron.
Guide: Prospecting

## Basics

**Prospecting** is an advanced method to find hidden objects without a Wishbone or if a hidden object isn't findable by using a Wishbone using a Stagbreaker. Attacking the ground using your Stagbreaker will show all objects with health by showing the damage numbers or "Too Hard". Allowing the player to find hidden objects underground or otherwise blocked. One of the main uses is finding large amounts of Iron before killing The Elder or getting extra iron before killing Bonemass.

## Iron Prospecting

Iron Prospecting is one of the main uses for this but it can be quite hard due to the random objects littering the swamp, The first step is to attack the ground with your Stagbreaker and look at damage numbers, The damage number you are looking for is **0**, ignore all others, If you get a **0** appearing underground and not from any rocks or mini Fur trees or one to many zeros that the amount of said trees and rocks then you have found a Muddy scrap pile node. All you must then do is dig down and around with your pick and mine it all for some Scrap iron. Which then can be smelt it into precious Iron.
Invincibility

Invincibility prevents all damage and knockback caused by attacks. Characters are invincible:

* When using debug fly command
* When teleporting through portals
* When entering or exiting dungeons
* When sleeping
* During cutscenes
* When dodging (only works when the attack can be dodged)
* When PvP is not enabled (only works against players)
* When dead

For example troll caves can be safely exited even when chased by a troll.
Fire Effect

Warm from a cozy fire.

The **Fire Effect** is an effect in *Valheim*.

## General information

Granted when in close proximity to a heat source. The **Fire Effect** removes cold and freezing effects as well as reduces the duration of the wet effect 10 times faster.

If there are no hostile creatures nearby, sitting while having the fire effect will cause the player to begin resting, with a comfort level of 1. Once the player is under shelter however, the fire effect no longer provides additional comfort. Instead however, the fire effect along with the shelter effect both allow the player to experience the resting effect without sitting, whilst gaining at least comfort level 2 due to shelter. Only the campfire and hearth will provide additional comfort along with the fire effect, providing 1 and 2 comfort respectively.

The following items provide the Fire Effect when fueled:

* Campfire
* Bonfire
* Hearth
* Standing brazier (variant found in Frost Caves provides Fire Effect in a very small radius only)
* Hanging brazier

The following items provide the Fire Effect when in use:

* Smelter
* Charcoal kiln
* Blast furnace
* Stone oven
* Hot tub
* Forge (either in crafting menu or when attempting to place an object requiring Forge)
* Black forge (either in crafting menu or when attempting to place an object requiring Black Forge)

The following environmental items permanently provide the Fire Effect without the need for fuel:

* The fire bowl used to summon The Elder
* Fire geysers
Feather fall

What is gravity but an effect of entropy?

**Feather fall** is a status effect granted by wearing the Feather cape.

It limits your fall speed by 5 m/s and fall damage by 100%, completely negating it. Making the feather cape
a must have for exploring the Mistlands with the often jagged and high reaching terrain.
Flint spear

If your eye marks a thing for death, let your arm send the messenger.

* 1
* 2
* 3
* 4

The **flint spear** is the first spear. Its primary attack is a melee attack. Its secondary attack throws the spear for 1.5x damage.

## Upgrade information

 Durability
 Crafting

## Notes

* Like all spears, the flint spear floats if dropped or thrown into water.
Horn of Celebration

One year since we arrived... Skål!

* 1

## Primary attack

**Horns of Celebration** are ornate tankards marking the first anniversary of the release of *Valheim*. They are used to consume mead from within the inventory. Mead can, however, be consumed without a Horn of Celebration.

## Notes

* The word "Skål" in the description is Swedish, Norwegian and Danish for "toast!", or "cheers!".
* The Horn of Celebration first appeared in a Public Test Branch on February 24, 2022.
Grouper

Best served with lots of carbs!

**Grouper** are passive creatures (fish) found in the waters just offshore of the Plains biome.

They can be caught with a fishing pole using Stingy fishing bait which can be crafted at the cauldron by combining 20 Fishing bait and a Fuling trophy.

Needed to craft a Fishing hat

## Notes

* Has a unique line: "I'm dead, but not gone. Won't you free me from this cursed purgatory?"

 Mini bosses
Harald

**Harald** is a mentioned character in Valheim.

## Biography

According to a runestone located in Valheim, Harald was a warrior who died in Midgard, thus being sent to the purgatory lands. He seemingly traveled the world from end to end, leaving behind him various runestones detailing his life among the various biomes.

## Runestone

*Good friend, lay your hand on this stone and remember Harald, who carved it. In Midgard I lost my life on the battlefield but in Valheim it was restored to me. Yet still my battle continued.*

*In the green meadows I fought Eikthyr the Great Stag and lost an eye to his horns.*

*In the deep woods I gave my shield hand to the Old Man of the Forest, and took a draugr arrow below my ribs that my fingers can still feel.*

*On the mountainside I fought the Mother Drake and she bit off my leg at the knee so that I must walk always with a staff.*

*Now my last battle must be at hand. When I sleep this time, where will I wake?*

## Trivia

* Historically, runestones were raised by people in Scandinavia and other places visited by the Norsemen. They were often memorials to dead men, written testaments to important events or even used as territorial markers.
Howling caverns

**Howling caverns** are dungeons found in Mountains.

## Description

The entrance is composed of a spiky ice formation with large, blue icicles hanging from the roof of the cave mouth.

Even guarded by high amount of Bats and Ulvs, the biggest threat is the mini boss Geirrhafa.

You may find chests, glowing Crystal formations, Fenris hair, Fenris claws and meat piles.

## Notes

* This special dungeon with its special mini boss can be obtained at Hildirs map table.
* Bring Torches or a Dverger circlet as dungeons are usually very dark.
* Campfire and Cooking station can be placed inside dungeons to allow the player to rest.

## Gallery

Howling caverns as seen in gameGeirrhafaAbundant amount of UlvsAn AltarAn example of a room
Dverger circlet

* Icon
* Appearance

A portable perpetual lightsource for the dungeon explorer.

A portable perpetual lightsource for the dungeon explorer.

* 1

**Dverger circlet** is an armor piece. It grants the player a never-ending light source when equipped in the form of a cone wherever the player is looking.

The circlet provides 2 armor, and its light source negates any sneak bonus while equipped. The circlet cannot be worn concurrently with any other head armor.

The circlet can be attached to surfaces with item stands to be used as a light source that does not need refueling.

## Availability

It can be purchased from Haldor for  620 Coins.

## Trivia

"Dvergr" is the Old Norse word for "dwarf".
Frostner

The dead fear silver. Remind them why.

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* 2
* 3
* 4

The **Frostner** is the fourth one-handed club. Its primary attack is a 3 hit attack combo with double damage on the last hit. Its slower secondary attack deals 2.5x damage and 2x staggering.

Its very high knockback and slow makes it a good choice for fighting multiple foes at once.

## Notes

* The Frost damage is applied instantly, even though the slow persists over time.
* The Spirit damage is applied over time (and only affects some enemies).
* The hammer itself also gives off a Frost Aura, which is a purely visual effect.
* The Wet status causes Frost weakness, making the Frostner effective against enemies submerged in water (rain only affects players).
* Players are less likely to see a foe stagger from damage from Frostner compared to other maces, this is because frost does not contribute to staggering, only physical damage does.
* The knockback can be detrimental when focusing a target down, especially when playing in a group. Using the secondary attack to finish off the target may be preferred over primary attacks.

## Trivia

* Frostner's appearance is loosely based on archeological finds and artistic representations of Mjölnir, the one-handed hammer of Thor.
Frosty fishing bait

It's not very nutritious, so the only fish that'll take this bait are the ones that are used to just eating ice.

## Properties

### Crafting Materials

**Crafts 20*** Fishing bait x20
* Drake trophy x1

**Frosty fishing bait** is one of the fishing Baits added in the Mistlands update. It can be used to catch Northern salmon in Deep North.

It can be attached to the Fishing rod by right-clicking this bait in the inventory.

 1 **Frosty fishing bait** is removed from inventory when the fishing line is cast. Bait is consumed when a fish is hooked (irrespective of whether the fish is ultimately caught), and is permanently lost if the player unequips the fishing rod (including swapping to another equipped item) when the line is cast. Bait is saved when the player re-casts their line without a fish on the hook.
Frost arrow

A shard of piercing ice.

* 1

## Availability

* Crafted at a workbench
* Freeze glands are found within the Mountain biome by killing Drakes
* Obsidian can be found within the Mountain biome
* Frost arrows can occasionally be found in Chests from ruins in the Mountain biome

## Features

* Deals damage divided between frost and pierce damage
* Applies a slowing effect that is particularly useful against smaller enemies like Fulings

## Gallery

A Fuling who fell into a ditch about to be turned into a meat popsicle by frost arrows.
Fishing rod

Standard issue dvergr fishing rod.

* 1

## Primary attack

The **Fishing rod** is a tool used for Fishing.

## Availability

* It can be purchased from Haldor for  350 Coins.
* It can be found at the edge of large frozen lakes, which (very rarely) can spawn in Frost Caves. When picked up there, 2-4 Fishing bait will also drop.
* It cannot be crafted.

## Usage

Its primary attack casts the line if the player has Bait in the inventory. The longer the left-click is held, the further the line will go (up to 30 meters away). Blocking will reel in the bobber and pull any caught Fish with it.

One bait is consumed every time the Fishing Rod is cast. As of patch 0.213.4, fishing bait is returned if it is pulled in without catching a fish or when recasting.
Himminafl

It might not be a hammer, but Thor himself would still approve of this weapon.

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* 2
* 3
* 4

The **Himminafl** is the fourth polearm.

### Combat style

* Primary attack is a 3-stab combo with long reach and 2x damage on the last hit.
* Secondary attack does 1x damage and 6x staggering around the player, without the penalty to damage from multiple targets. It also triggers a lightning effect with randomly spawned lightning bolts

## Upgrade information

 Lightning
 Durability
 Crafting

## Notes

* The secondary attack is enough to stagger most creatures.
* Despite the visual resembling a slash, the secondary attack deals piercing damage.
* The blade of the Himminafl constantly sparkles with electricity; it also glows faintly blue at all times. It is very dim compared to most proper light sources, but can provide a small amount of light in the dark.
	+ The glow effect also makes players slightly easier to detect while sneaking, increasing the visibility of its holder by approximately 10%.

## Trivia

* The Himminafl translates to "Heaven's Might" in Old Norse.
* Prior to patch 0.217.4, the name of the Himminafl was spelled "Himmin afl".
Global Keys

Global keys are used to track progress in game worlds.

* defeated\_bonemass: Set when killing Bonemass
* defeated\_gdking: Set when killing The Elder
* defeated\_goblinking: Set when killing Yagluth
* defeated\_dragon: Set when killing Moder
* defeated\_eikthyr: Set when killing Eikthyr
* defeated\_queen: Set when killing The Queen
* KilledTroll: Set when killing a Troll
* killed\_surtling: Set when killing a Surtling
* KilledBat: Set when killing a Bat

### World Modifier Keys

Some values as a percentage of defaults, some toggled on or off (1 or 0 respectively), and some simply activated without any value specified.

*(( Taken from version Valheim 0.217.29 (network version 17), 12th November 2023; WIP Some keys listed below still require definition and clarification))*

* activeBosses
* AllPiecesUnlocked: All building recipes are unlocked
* AllRecipesUnlocked: All crafting recipes are unlocked
* Count
* DeathDeleteItems: All items are permanently deleted on death
* DeathDeleteUnequipped: Unequipped items are removed completely on death
* DeathKeepEquip: Equipped items are retained when the players dies
* DeathSkillsReset
* DungeonBuild: When set, allows the building of structures inside dungeons (e.g crypts, tombs etc)
* EnemyDamage: Damage done by mobs to players and other mobs (not structures)
* EnemyLevelUpRate: The chances of mobs being starred. eg: 200 would give 20% chances of a creature being upgraded to 1 star and then 20% of those being further upgraded to 2 star (resulting in 16% and 4% chances in real terms)
* EnemySpeedSize: Modifies the size and speed of mobs
* EventRate: The frequency and chance of a raid being triggered with 100 being the standard 20% chance every 46 minutes. eg: 50 would give a 40% chance of a raid every 23 minutes
* Fire
* MoveStaminaRate: Rate stamina is expended for movement based activities such as running and jumping
* NoBossPortals: Portals are disabled while bosses are active
* NoBuildCost: Resources are not required when building
* NoCraftCost: Resources are not required when crafting
* NoMap: Disables map for all players.
* NoPortals: Disables portals for all players.
* NoWorkbench
* PassiveMobs
* PlayerDamage: Damage done by players to mobs
* PlayerEvents: When set, raid events are player-based rather than world-based
* Preset
* ResourceRate: The rate at which resources are dropped
* SkillGainRate
* SkillReductionRate
* StaminaRate: Modifies stamina use rate with 0 completely preventing stamina use
* StaminaRegenRate: The rate at which stamina is regenerated
* TeleportAll
* WorldLevel
* WorldLevelLockedTools

### Console commands

Global keys can be manipulated with following console commands:

* listkeys: Shows currently set global keys
* setkey [name]: Adds the specified key
* resetkeys: Removes all keys
* removekey [name]: Removes the specified key.
Encumbered

Drastically reduced movement speed and no stamina regen.

**Encumbered** is an effect in *Valheim*.

## General information

The **Encumbered** effect is applied when a player character is carrying more weight than their maximum capacity. This capacity can be increased by wearing a Megingjord.

Once an encumbered player's stamina reaches 0 they will not regenerate stamina until they are unencumbered again.

Encumbered players can not jump and as such will have difficulty with climbing any steep slopes.

The effect will end immediately once the excess weight is removed.
Forge bellows

* Icon

Forge improvement

The **forge bellows** is used as an upgrade for the forge. It is one of the two upgrades to the forge that does not use metal ingots, and can thus be taken through a portal. (The other is the grinding wheel.) Also, unlike the other upgrades which can be placed anywhere and provides buffs within range, this upgrade building's placement is only valid connected to the forge.
Iron pickaxe

A sturdy tool of hardened iron.

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* 2
* 3
* 4

The **iron pickaxe** is the third pickaxe. It can be used to mine stone, copper deposits, tin deposits, muddy scrap piles, abyssal barnacles, obsidian deposits, silver deposits and glowing metal.

Its primary attack is a melee attack that destroys ground. It doesn't have a secondary attack.

## Notes

* The attack hitbox reaches below the player's feet, allowing to dig down. This easily causes a 33% damage penalty for hitting the ground when not above or very close to the target.
Hammer

With this in your hand, you can raise high halls and mighty fortifications.

* 1
* 2
* 3

The **Hammer** is used to construct objects such as fires, Workbench, buildings, and furniture. The recipe is unlocked from the start of the game, and no crafting station is required to craft it.

To see the list of craftable, refer to Building.

## Upgrade Information

Hammer stats
 Crafting recipe

## Notes

* Use right click to open the crafting menu. Due to this, you cannot block while a hammer is equipped.
Dyrnwyn

Unsheathed, it sizzles and spits with deathless fire, an impossible blade.

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* 2
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* 4

The Dyrnwyn is a sword that is only available with console commands.

Its primary attack is a 3 hit attack combo with double damage on the last hit. Its slower secondary attack deals 3x damage.

## Upgrade information

 Fire
 Durability
 Crafting

## Trivia

The Dyrnwyn, meaning "white-hilt" was a powerful sword that was part of the Thirteen Treasures of the Island of Britain, a series of items from late medieval (15th-16th century) Welsh tradition. It was said to have been owned by Rhydderch Hael, one of the Three Generous Men of Britain mentioned in the Welsh Triads. When drawn by a worthy or well-born man, the entire blade would blaze with fire. Rhydderch was never reluctant to hand the weapon to anyone, hence his nickname Hael, meaning "the Generous", but the recipients, as soon as they had learned of its peculiar properties, always rejected the sword.
Dvergr Harbour

**Dvergr Harbours** are one of the types of Dvergr structures located throughout the Mistlands at the coast. A dock made mostly of Wood which might be connected to a small Black marble building, it is one type of Dvergr structure and is home to Dvergr rogues and mages. Dvergr Harbours may contain a Dvergr component crate, an important crafting component for progression.

## Location

Dvergr Harbours are found in the Mistlands.

## Description

Dvergr Harbours are small wooden docks extending from the Mistlands coastline out across the Ocean a short distance, with either one or two short branches. The dock is supported by wood poles which may be topped with blue mist-dispelling lights. One of these supports extends up into a crane, including a hook and chain. Below the chain sits a Dvergr Ward, which protects the entire structure. The dock may support a number of **Crates**, in addition to a small number of Dvergr rogues and/or mages.

Often, but not always, the dock leads straight to the doorway of a small rectangular Black marble building on the shore with Dvergr Copper trim, which has a **Dvergr door** at its entrance and is adorned with a number of hanging Dvergr lanterns. This building, when present, always contains one Dvergr mage and one Dvergr component crate.

## Gallery

Exterior view of a Dvergr HarbourA Dvergr Harbour without a black marble building
## Notes

* Like other Dvergr structures, the Dvergr Harbour may be destroyed or deconstructed to yield various valuable materials. However, doing so can be very dangerous: Since the Harbour is protected by a Dvergr Ward, any damage done to any part of the structure by a player will instantly anger all nearby Dvergr, causing them to become hostile and attack nearby players. However, if the structure is damaged by non-player sources, such as Gjall or Seekers, the Dvergr will not become aggressive towards the player.
	+ The wooden and metal parts of the dock can provide Wood and/or Copper scrap when destroyed; the hook and chain can provide Chains. The hanging lanterns can provide Copper or Surtling cores. The Dvergr door may provide Yggdrasil wood and/or Copper. Each **Crate** may provide Fine wood and/or Soft tissue.
	+ Like other Dvergr structures, the Dvergr Harbour is always in a state of disrepair, with each individual component (including furniture) being damaged by a random amount. This contributes to their weathered appearance, but also makes them often surprisingly easy to destroy parts of, even with the Dvergr Ward intact.

## See also

* Dvergr (race)
* Other Dvergr-made Mistlands Points of Interest:
	+ Dvergr Guard Tower
	+ Dvergr Lighthouse
	+ Dvergr Excavation Site