Health

**Health** (or **HP**, short for *hit points*) is a measure of the amount of damage a hero can take. If a hero reaches 0 HP, they will enter a state called Death's Door. Every time a hero enters Death's Door they inflict stress on the party, and any additional damage has a chance of permanently killing the hero. A hero has to be healed for at least 1 HP to exit Death's Door.

Heroes start every expedition with full health, and enemies' attacks will decrease their health by varying amounts. Various class skills can heal HP during combat, but only Food and Camping Skills are able to heal adventurers elsewhere. Upon completing the quest, the health of all heroes will be restored to full, unlike stress which is retained between quests.

## Base HP

Each hero has their own amount of base HP which is increased with Armor upgrades. Base HP can be affected by quirks, diseases and trinkets. Armor upgrades have different scaling depending on the class in question, which in the table below is notated below the HP range.

The list of heroes based on their base MAX HP, from highest to lowest:

### Increasing/decreasing base MAX HP

#### Camping Skills

The Shieldbreaker can increase her MAX HP by +15% with her camping skill *Snakeskin*.

#### Quirks

* Tough: **+10% MAX HP**
* Fragile: **-10% MAX HP**
* Soft: **-5% MAX HP**
* Natural: **+20% MAX HP**, +20% Healing Received, and +3 SPD while wearing no trinkets

#### Districts

The Crimson Court DLC adds the Training Ring district that increases the MAX HP of Arbalest, Houndmaster, Man-at-Arms, Shieldbreaker, and Musketeer by 10%.

#### Diseases

* Bad Humours: **-20% MAX HP**
* Syphilis: -5 ACC, -10% DMG, **-10% MAX HP**
* The Ague: -10% DMG, -3 SPD, **-10% MAX HP**
* The Black Plague: -75% Blight Resist, -75% Disease Resist, **-10% MAX HP**, -5 SPD
* The Red Plague: -75% Bleed Resist, **-10% MAX HP**, -5% CRT
* The Runs: -20 DODGE, **-10% MAX HP**
* Grey Rot: **+20% MAX HP**, -10 ACC, -10% DMG
* Crimson Curse
	+ Passive: -5% Stun/Blight/Bleed Resist, **-10% MAX HP**, +1 SPD
	+ Craving: -10% Stun/Blight/Bleed Resist, **-10% MAX HP**, -10% **Virtue** Chance, +2 SPD
	+ Wasting: -10% Stun/Blight/Bleed Resist, **-20% MAX HP**, -4 SPD, -10% Death Blow Resist

## Healing

Several heroes can heal health during battle, either on any hero or only on themselves. The amount of healing can be changed by trinkets and buffs/debuffs that affect received healing.

During camping, every hero (except Flagellant) has access to a shared camping skill Wound Care, which heals 15% of an ally's MAX HP and cures blight and bleed. Arbalest, Plague Doctor, and Occultist have unique camping skills that heal other heroes, and Vestal can restore HP on an ally who is affected by Mortality debuffs. The Plague Doctor and Flagellant can heal and cure themselves during camping, and Leper can inflict health damage on himself to relieve other heroes' stress.

Heroes that can heal others during combat:

* Vestal
	+ *Divine Grace* (4-5 ~ 8-9 HP, targets any hero)
	+ *Divine Comfort* (1-3 ~ 4-5 HP, targets whole party)
* Occultist: *Wyrd Reconstruction* (0-13 ~ 0-22 HP, low chance to bleed, targets any hero)
* Flagellant
	+ *Reclaim* (2/rd for 2rds ~ 4/rd for 3rds, Bleeds self, targets any hero except self)
	+ *Redeem* (33% ~ 43% of MAX HP on any hero and 34% ~ 50% of MAX HP on self, applies a debuff to Flagellant's Healing Skills, Healing Received, and SPD; can be used only if Flagellant's HP is below 40%)
* Arbalest: *Battlefield Bandage* (2-3 ~ 4-5 HP, buffs Healing Received, targets any hero)
* Crusader
	+ *Battle Heal* (2-3 ~ 5-6 HP, any hero)
	+ *Inspiring Cry* (1 ~ 2 HP, heals stress and increases light, targets any hero)
* Plague Doctor: *Battlefield Medicine* (1 ~ 3 HP, cures Blight/Bleed on target and self, targets any hero)
* Antiquarian: *Fortifying Vapours* (1 ~ 3 HP, buffs Blight/Bleed Resist, targets any hero)

Heroes that can heal themselves:

* Abomination: *Absolution* (3 ~ 5 HP, heals stress, can be used only in Human form)
* Hellion: *Adrenaline Rush* (1 ~ 5 HP, cures Blight/Bleed, buffs DMG and ACC)
* Houndmaster: *Lick Wounds* (4 ~ 8 HP)
* Leper: *Solemnity* (6 ~ 12 HP, heals stress)
* Vestal: *Judgement* (3 ~ 5 HP, attack that heals self on hit)
* Flagellant: *Exsanguinate* (34% ~ 50% of MAX HP, attack that heals self on hit)

Grave Robber can cure Blight/Bleed on herself with Toxin Trickery, but can't heal her HP.

### Increasing/decreasing Healing Skills or Healing Received

#### Quirks

* Hippocratic: **+20% Healing Skills**
* Bad Healer: **-20% Healing Skills**
* Fast Healer: **+10% Healing Skills while Camping**
* Stout: **+15% Healing Skills while Camping**
* Healer's Gift: **+20% Healing Skills while Camping**
* Gifted: **+20% Healing Received**
* Infirm: **-20% Healing Received**
* Spiritual: *Divine Grace, Divine Comfort*: **+25% Healing Received**
* Scientific: *Divine Grace, Divine Comfort*: **-20% Healing Received**
* Gothic: *Wyrd Reconstruction*: **+25% Healing Received**
* Ascetic: *Wyrd Reconstruction*: **-20% Healing Received**
* Natural: +20% MAX HP, **+20% Healing Received**, and +3 SPD while wearing no trinkets

#### Districts

The Crimson Court DLC adds the Altar of Light district that increases Healing Skills of Crusader, Vestal, and Flagellant by 10%.

#### Trinkets (Healing Skills)

* +25% DMG vs Husk
* +25% DMG vs Eldritch
* +10% **Stress**

#### Trinkets (Healing Received)

* +20% DMG if HP below 50%
* +20% DMG if HP below 25%
* +10% **Stress**
* +7 DODGE
* +35% Bleed Skill Chance
* +15% Death Blow Resist
* -15% Healing Received