Jinra Dani

Jinra Dani is a Mont Dors agent who is on a top secret mission to infiltrate Bellaxandor Mink's black world operations.

## History

Jinra grew up in Dracia but her parents were immigrants from Lejira. They had little money but a good life. Jinra fit in well with her fire affinity and was able to train her affinity into a good art. Her father got mixed up in the black world gambling trying to get some extra money and ended up owing money to Bellaxandor Mink. Her family uprooted their life and began running towards northern stalor, where they were promised protection from Bellaxandor for a fee. When they got there, the living conditions were not adequate and the price of protection kept raising until they were unable to afford it anymore. It was discovered that the person who offered protection to them was actually Bellaxandor's organization member, Mago Mortem. Jinra would routinely leave the city to play in the snow covered dunes, but on the day that they came to kill her family she ran farther than ever before. She met the faran Persom and was able to convince it to teach her how to survive.

Later in life, Jinra became a Mont Dors agent and accepted a mission to infiltrate Bellaxandor Mink's operations. Her official goal is to locate an seize contraband stolen from Methos Gran and figure out how Bellaxandor has been smuggling information out of that country, but she has a personal vendetta against Mago that she is waiting for the right moment to fufill.

## Equipment

### Energy Shotgun

Jinra owns a shotgun that when given a supply of energy it lights the pellets on fire. The shotgun is all metal and has no stock on it. It is a mag fed model and has a short to medium range.

## Abilities

### Heat Manipulation

Jinra is able to utilize her fire affinity to manipulate the heat art. She is proficient enough in the use of this art to create sweltering heat as well as remove heat, creating freezing cold. Her art is invisible, affecting only temperature, so it can be difficult to detect the source of the technique.

### Faran

Jinra is a faran of billowing smoke, allowing her to draw energy from naturally created smoke. Her power is unique in that she can absorb the smoke around her, allowing the natural energy to heal and rejuvenate her body. This unique ability was one given to her by the faran she trained under, Persom, who modified the training in order to develop this special technique. Because of this, Jinra never learned nor has the capacity to learn how to control the smoke itself, limiting her versatility with her convergence. When in faran state, Her eyes glow a glacial green with small glowing white diamonds dotting her body.

### Techniques

* **Heated Palm -** Jinra superheats her palm with her art, allowing her to do various things such as melting a hole in a wall or burning an opponent she is striking. Jinra will also use this technique in order to burn something to produce natural smoke.
* **Heat Raid -** Jinra points her palm forward, firing an invisible ray of intense heat. This can heavily affect an object or opponent if hit dead on, giving vicious burns and can be capable of melting.
* **Heat Dome -** The user creates a super heated dome to fight in, greatly affecting the stamina of anyone within. This affects the user as well, unless they actively counteract the heat in some way.
	+ **Ice Dome -** A variant of heat dome, but the heat is extracted from the area, becoming extremely cold.
	+ **Heat Dome: Burning Furnace -** An amplified version of heat dome that turns the heat up to a point where there could be no survival. Because of how intense the heat gets, the user should not use this technique while they are within range.
* **Smoke Syringe -** When in faran state, Jinra can absorb smoke in order to heal wounds and physical damage. This can bring her physical stamina back to normal but has no affect on her energy stamina. While this is not inherently draining on her energy reserves, the severity of the wound determines the amount of smoke she would need in order to heal it.