recursal/Fanatic-Fandom huggingface dataset:
Downtimes

Downtime Scenes and Events happen asynchronously. You may not penalize a *character* for a *player's* availability or lack thereof between games.

Each character gets 3 Base downtime actions, plus:

* One free Feeding action. If you want to feed, you *must* include it in your downtimes. Having a feeding method in your recurring downtimes is not enough.
* If you have Allies, you gain an additional action that may be used to accomplish a mundane favor. Allies may not be used to gather information.
* If you have Contacts, you gain an additional action that may be used to gather information.
* Retainers get one action each.
* You may sacrifice one or more base actions for additional Feeding, Allies, Contacts, and Retainers action.

You may include any number of "Flavor" actions, noting how you spend your free time. These actions will almost never get a response, but they may inform your responses or those of others. If you are teaching a discipline or sharing backgrounds with another character, it's flavor.

Crafts: You may create multiple items per downtime action in a similar manner to performing multiple actions per turn. Once you find out how many successes you achieve, you may divide them among any number of items (4 success can have one item at 4, 1 at 3 and 1 at 1, 2 at 2, 1 at 2 and 2 at 1, etc.)

I will start a thread in your character channel for each round of downtimes.

You may create a "Recurring Downtimes" thread in your channel. This does not replace your downtimes after each game, but you may refer to it by saying "I feed as usual" or "I perform again" or something like that. IF YOU DON'T SAY YOU FEED, YOU DON'T FEED.

## Format

Please put each action in a separate post, using the following format. Everything except Flavor should be as concise as possible, no more than a sentence or two.

> Source: (Base 1, Base 2, Base 3, Feeding, Allies, Contacts, Retainers, Flavor)
>
>
> Goal: What do you want to accomplish? What kind of response are you hoping for?
>
>
> Method: How do you plan to go about achieving your goal?
>
>
> Checks: What checks do you think would be appropriate, and what is your rank in the relevant stats? Also note relevant Backgrounds, Merits, and Flaws. Please actually put the numbers in the suggested checks to make things easier on the narrators.
>
>
>
> Flavor: Any fun narration that you want to add.
>
>
Ironpeak Vale

Region Name: Ironpeak Vale
Description: Ironpeak Vale is a majestic and prosperous region nestled within the Velesia kingdom. It is a land of awe-inspiring mountain ranges, lush green valleys, and fertile farmland. Towering peaks shrouded in mist dominate the skyline, their rugged slopes hiding rich deposits of valuable metals deep within.

1. Geography and Landscape: Ironpeak Vale is characterized by its rugged terrain, encompassing a series of imposing mountains that stretch across the horizon. The peaks are often snow-capped, presenting a picturesque sight throughout the year. The valleys in between are filled with fertile soil, nourished by crystal-clear streams flowing from the melting snow and cascading waterfalls. Rolling hills and meandering rivers further enhance the region's natural beauty.
2. Farmland and Agriculture: Despite its mountainous nature, Ironpeak Vale possesses vast stretches of fertile farmland. The fertile soil, combined with an ideal climate, allows the region to support a thriving agricultural industry. Farmers cultivate a variety of crops, including wheat, barley, and root vegetables, benefiting from the nutrient-rich land and abundant water sources. The vale's produce is known throughout the kingdom for its quality and abundance.
3. Mining and Metallurgy: Ironpeak Vale is renowned for its rich mineral resources. The mountains are home to extensive deposits of iron, copper, and other valuable ores. Skilled miners delve deep into the mountainsides, extracting these precious metals, which serve as the backbone of the region's economic prosperity. The vale's blacksmiths and metallurgists are highly skilled craftsmen, forging intricate weapons, armor, and tools using the abundant natural resources.
4. Biodiversity and Wildlife: The diverse terrain of Ironpeak Vale supports a wide array of flora and fauna. Alpine forests cover the lower slopes, providing habitat for a variety of wildlife such as deer, bears, wolves, and rare species of birds. The valleys and meadows are adorned with colorful wildflowers, while hidden caves and grottos are home to mythical creatures and ancient guardians, shrouding the region in an air of mystery.
5. Cultural Significance: Ironpeak Vale's abundance of natural resources has shaped the culture and economy of the region. The local inhabitants deeply respect the mountains and consider them sacred, believing that they house ancient spirits and guardians. Mining and metallurgy are highly regarded professions, with blacksmiths and miners holding esteemed positions in society. Festivals and rituals are held to honor the mountain deities and express gratitude for the blessings bestowed upon the vale.
Mythogravia Wiki

**Welcome to the Mythogravia Wiki!**
The world of Mythogravia

We're a collaborative community website about Mythogravia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The backrooms information Wiki

**Welcome to The backrooms information Wiki!**
this wiki contains valuable information on the backrooms. good luck if you fall in here you wont be getting out for a long time... this wiki is ages 10 and up! btw most if not all of the wiki is made by ai! somehow...

**If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you.**
Central Moonshine

Central Moonshine is a major region in Moonshine Kingdom. Encompassing the central area of Moonshine, Central Moonshine only contains 3 locations: Star Island, Hammy Hills, and the Moonshine Gardens. There is no regional seat for Central Moonshine.

### Overview

Central Moonshine acts as a gateway to all other regions near the center of the kingdom, being the bridge to the Snowlands, Verdopia, Mushroom Plateau, and Southern Moonshine. The climate is average with a bit of wind, and can experience all 4 seasons.

During adventures, Central Moonshine can be grouped together with other regions as it is quite small, the only main area explored are the Moonshine Gardens.

### Locations

There is one sub-location in Central Moonshine, being the Sky Gardens, in the sky above the Moonshine Gardens. Serving a similar purpose as the Moonshine Gardens, the Sky Gardens are much more ancient and overgrown compared to the neatly trimmed Moonshine Gardens.
Poket

Pocket B. Parker (commonly called Poket [POE-ket]) is one of the legendary Moonshine Kingdom heroes and the mayor of Toad Town. He is a Toad, and has immense speed and accuracy, which goes well alongside Hashimyay, who packs a punch, yet isn't very fast.

## Pocket Terrance Parker

### Relatives

"Dad," Lemmy (adoptive father), Doggo (adoptive brother)

### Affiliation

Hashimyay (acquiantance), Doggo (friend), Sheepers (ally), Linx (enemy), Dab22qq22q (rival), Dark Lord (rival), Fawful (rival), Evil Poket (arch-rival), Bashimyay (enemy), Lemmy (friend), Greenish Goblin (rival)

### Occupation

Hero of Moonshine Kingdom, Mayor of Toad Town, Friendly-Neighborhood Spider-Toad

## Physical description

### Appearance

Poket is one of the taller Toads with a white cap with blue spots on the front, back, and top, and purple spots on the left and right. He wears a headlight in his adventuring gear, as well as a blue bandana around his neck and a big backpack. He wears Dogidas drip when he's wearing his mayoral suit as well as a nice red tie.

### History

Poket was born at Toad Town Hospital and had a generally normal life until he graduated High School. He ran for mayor at age 18, won, and has been mayor since. He was elected as a legendary Moonshine Kingdom hero after he defeated the Dark Lord, and has been the regional overlooker of Mushroom Plateau ever since.

### Abilities

Poket has incredible speed and endurance, has ran a 100 meter dash in 3 seconds, and can run at a solid 75 MPH. He also is a great swordsman, being one of the only Toads ever to be able to wield the Infinity Bow. Poket, like many other Toads, can use power-ups to enhance himself in battle. He is typically seen wielding an ice flower.

In the adventures, Poket teams up with Hashimyay and they learn a load of duo attacks together, which they retire after their adventure ends, as to not overuse their stamina. Poket also is one of the only organisms ever to be able to contain the power of the Master Sapphire, along with Dab22qq22q, as anybody else who attempts implodes immediately.

### Solstician Poket

Solstician Poket is a regional variant of Poket when he was sent to the past by WMSFan. He wielded the Diamond Solstician Secret Stone, and over time, evolved into a ninja. His appearance changed significantly, he now dawns a lavender adventuring outfit with sleeves, shiny iron boots, and later on, multiple traditional Solstician cloaks he puts over his shoulder. His abilities have also changed. He now has the power to turn into a ghost on command, and is a master at wielding his ninja blades. His original max speed before wielding the Solstician Secret Stone was ~80 mph, but now at his peak he can go ~300-350 mph.
Experience Points

# Experience Points (XP)

## Spending

* No trait may be improved by more than one dot per session.
* Backgrounds may be improved at the same cost as abilities. The first dot of any background requires a downtime action, and any further improvement requires an explanation. The narrators might reject background purchases.
* Purchasing Humanity or Path requires significant roleplay and narrator permission.
* Adding/removing Merits or Flaws requires narrator permission and will likely involve significant roleplay.
* XP is not refunded for lost merits.
* Merits purchased with XP or freebie points cost their value. After a character enters play, they cost double.
* Buying off a flaw costs double its value.
* Flaws grant their value in FP at character creation. Flaws gained after character creation do not grant extra XP.
* Learning any level of an out of clan discipline requires a downtime action.

## Earning

* Submitting a backstory is worth 10 XP.
	+ Your backstory should answer all of the following questions (or state that you don’t know the answer):
		- When and where were you born?
		- When and where were you embraced?
		- Who was your sire?
		- Why were you embraced?
		- Is your sire still alive? Are you on good terms?
		- Have you gone by other names?
		- Where were you before you came to Gateway?
		- Why did you come to Gateway?
	+ If you have the Amnesia flaw, you can still gain backstory XP by giving whatever you do remember and providing at least five clues about who you used to be. Clues may include unusual habits/instincts, items that were on or near you when you woke up, tattoos/scars, etc.
	+ Certain clans, bloodlines, merits, and flaws require backstory justification.
* You have the opportunity to gain four XP per game:
	+ One point for showing up.
	+ One point for giving an RP nod.
	+ One point for submitting a recap of what your character did.
	+ One point if you submit downtimes the following week.
* There may be other opportunities for XP if you do something really cool or help out.
Sequester Placeholder Season 0

**Sequester 0** is the placeholder season of the reality competition series *Sequester*.

## Twists

* + **Locus of Safety (LOS):** Returning from past seasons, the LOS is able to negate votes against before they are revealed and block being chosen for a Battle Match.

## Contestants

 **In Game**

 **In Game**

 **In Game**

 **In Game**

 **In Game**

 **In Game**

 **In Game**

 **In Game**

## Season Summary

### Day 2

#### Round 1

 **Nominee**

 **Nominee**

 **Nominee**

 **Eliminated**

### Day 3

#### Round 2

 **Nominee0 votes**

 **Nominee0 votes**

 **Nominee0 votes**

 **Eliminated**

### Day 4

#### Round 3

 **Nominee0 votes**

 **Nominee0 votes**

 **Eliminated**

### Round 4

 **Nominee0 votes**

 **Nominee0 votes**

 **Eliminated**

### Day 6

#### Round 5

 **Nominee0 votes**

 **Eliminated**

### Day 7

#### Round 6

 **Nominee0 votes**

 **Eliminated**

##### The Jury

 **?**

 **?**

 **?**

 **?**

 **?**

 **?**

## Trivia

* *Sequester Placeholder Season 0* was the first season of *Sequester Placeholder*
Liminal Crossroads Wiki

# **Welcome to the Liminal Crossroads Wiki!**

Liminal Crossroads is a Vampire the Masquerade LARP set in 1893 in the fictional Anarch city of Gateway, IL. There is a strong focus on social/political interaction and character development. Major themes include inter-sect conflict, espionage, and clockwork.

**System:** Vampire the Masquerade 20th Anniversary, with some rules pulled in from BNS and light homebrew.

**Time:** 1st and 3rd Saturdays from 6:00 to 10:00 p.m. Central time. Assume that all times are U.S. Central Time (with Daylight Savings Time according to Chicago) unless otherwise stated.

**Where:** VRChat, with discussion and downtimes on Discord. VRChat is free on Steam. A VR headset is *not* required.

This is an 18+ game.

Queer friendly. Disability friendly. Neurodivergent friendly. POC friendly. Generally friendly to friendly people.

Mandatory comfort/consent form.

## Links

### Pages

OOC Rules

House Rules

Setting

Characters

Character Creation

Experience Points

### External

Liminal Crossroads Discord Server

VRChat (where we play)

Vampire the Masquerade 20th Anniversary Edition (the book we use)

OOC Calendar (game times etc)

## Credits

Our logo and banner were created by DaftPunkGirl2.

Liminal Crossroads is not official World of Darkness material. Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Daniel Wraight

Dan wearing makeup at home

### Aliases

ginge, Danny Poo, Danny, Daniel, Guy who eats two wraps at mcdonalds, Omega\_Squizzles2

### Relatives

Captain Berekley the avenger dog of iwade (dog)Beatriz Vidal (spouse)

### Occupation

Failing bassist, Feller, Dog Red Rocketer

## Appearances

### Appears in

Fellers Friday, Mischievous Monday, The Fellers Series, Team Omega Podcast

### Debut

Fellers Friday

Daniel Wraight is a founding member of the Fellers and is featured in the vast majority of the Fellers series. He is also a prominent character in the Fellers Prequels: Fellers Friday and Mischievous Monday.
The Fellas File

The first Fellas file

### Performers

Harley Davidson, Alfie Johnson, Shola Alakija, Marcus Bamber, Luke Taylor, Dan Wraight

### Location

School

The "Fellas File" was an event in the Fellers Canon timeline in which the fellers all combined their respective abilities in order to create a piece of A level Media Studies work. Many have argued around whether or not this was in fact the first ever Fellers event but the main takeaway from this historic event in the Fellers Timeline is that The Fellers were officially together for the first time.
Terms and Abbreviations

* **Downtime:** general term for anything that happens between games
* **Downtime action:** something that a character wants to achieve between games
* **Downtime event:** something that occurs between games
* **Downtime scene:** character interaction between games
* **IC:** in character
* **LC:** locationally challenged. This means that your avatar is on the map, but you are pretending to be somewhere else and should not be approached.
* **Llama:** invisible representation of a character who is canonically present even though the player is not. Llamas require another player to take responsibility for reminding others that the llama is present, making *necessary and urgent* decisions on its behalf, for filling the player in on what happened. They should be used sparingly as a last resort.
* **Narrator:** a person in charge of plot
* **NPC:** non-player character
* **OOC:** out of character
* **PC:** player character
* **ST:** the person in charge of the game
The Fellers Wiki

**Welcome to the The Fellers Wiki!**
The Fellers are a group of boisterous boys that get up to all sorts of shenanigans. They have created two new national holidays, Fellers Friday and Mischievous Monday.

We're a collaborative community website about The Fellers that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## The Fellers :

Alfie JohnsonDaniel WraightHarley DavidsonPlaceholderShola AlakijaMarcus Bamber

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Charlie Wigglesworth

"Born and raised in the streets of Detroit during the 1970s, Harley suffered from stereotypical racism, classism and general claims of homosexuality (which have yet to be confirmed or denied). After a period of being a male prostitute to a lot of old, fat women, Harley finally made the move to the UK after boarding a flight bound for Buckingham Palace. Unfortunately, the plane crashed before reaching London, leaving Harley stranded in the ocean for ninety days, consisting of a diet of only urine, coconut milk and his own human faeces.

Once more, he was struck with bad luck, ending up in the Village of Iwade instead of London, where he became the resident poor person, sucking dick for crack money just to make a living. He now resides at his house, where he can be found wonking his winkle, eating his Smegma and shitting himself before licking it up when he’s done. Hot…" - Charlie about Harley Davidson
Setting

The game is set in 1893 and takes place in real time. Airships and small clockwork automata are common. Other steampunk technology will be considered as it comes up. Creative interpretations and magitech are strongly preferred over "modern tech but with gears".

The Anarch Movement doesn't follow the Traditions word for word, but they do follow a looser approximation.

The game takes place in the fictional city of Gateway, IL.

1st and 3rd Saturday games take place in VRChat on the Trista Town and School Map.

Public IC Calendar (character birthdays etc)
Trista Town and School Map

# Trista Town and School by PMONickpop123

We will be using the Trista Town and School by PMONickpop123 map in VRChat for our games. The following Trista locations represent canonical Gateway locations. Unclaimed locations may represent any locations as needed.

Note that canonical locations are public spaces, and people might wander in. If you need a private space, watch the door and tell anyone who enters that it is locked. If you go into a building and are informed that it was locked, please leave immediately unless you want to make a check to pick/break the lock.

There is a large glitch behind the Class VII Dormitory. Please avoid that area.

Not all of the rooms have sound walls. Listening at the door is a reasonable thing to do, and you don't have to pretend you didn't hear people's conversations. Just because you can't see someone doesn't mean that they can't hear you.

Academy (New Gateway)
 Main Building
 Courtyard
 Library
 Student Union
 Engineering Building
 Garden
 Gymnasium
 Academy Field
 Old Schoolhouse
Disciplines

## Learning

* Learning the first dot of an out of clan discipline requires drinking the blood of the teacher. Instead of creating a blood bond, vitae shared in this context leaves a portion of the teacher's psyche linked to the student. From then on, all rolls the teacher makes to gather information about the student are at -1 difficulty.
* Learning an out of clan discipline requires the student to spend a downtime action and the teacher to spend a Willpower.

## Additional Disciplines

* Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, and Presence only require the merit.
* Dementation, Protean, Quietus, Serpentis, and Vicissitude also require a backstory justification.
* Necromancy and Thaumaturgy require a strong backstory justification.
* All other disciplines require specific permission.

## Specific Disciplines

* Obfuscate: If you regularly use Mask of a Thousand Faces to present the same "public face", you do not have to make a roll every time.
* Blood Sorcery (Thaumaturgy, Necromancy, etc):
	+ Paths: Blood sorcery is learned, not innate. The first dot of any path (including your primary path) requires a teacher. Subsequent ranks require either a teacher or a book/text. I am willing to be extremely lenient in assuming that you have access to a text to study your primary path. Secondary paths require actual justification.
	+ Rituals: Rituals require a teacher or text. You get one Level One ritual when you first learn blood sorcery, with the assumption that you learned it in the same place as your path. Additional rituals require *either* 3 times the ritual level in XP *or* one downtime per ritual level.
Harley Davidson

Harley Davidson seducing someone

### Aliases

Harley, Froggles, Poor asf, The Underdog, broke boy, midget, stoopid, Omega\_Froggles

### Occupation

Unemployed, Rhythm guitarist and back-up vocalist of the Fellers band

## Appearances

### Appears in

Mischievous Monday, Fellers Friday, The Fellers Series, Team Omega Podcast

### Debut

Team Omega Podcast

Harley Davidson is a founding member of the Fellers and is featured in the vast majority of the Fellers series. He is also a prominent character in the Fellers Prequels: Fellers Friday and Mischievous Monday.
LegendArras.io Wiki

**Welcome to the LegendArras.io Wiki!**
This wiki is dedicated to a series of private servers for Arras.io, with enough unique qualities to be worth their own wiki.

We're a collaborative community website about LegendArras.io that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Major Content

PlaceholderPlaceholder

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Backgrounds

* You must provide a one-sentence description of each of your backgrounds: Who is your Herd? Where is your Domain?
* Backgrounds may be purchased for the same XP cost as abilities. *However*, backgrounds are plot relevant. You may gain access to backgrounds without putting them on your sheet, and you may lose access to backgrounds that are on your sheet. Spending XP on backgrounds effectively gives you insurance.
	+ If you lose access to a background that is on your sheet, you may choose to refund the XP or ask the narrators to help you find plot to replace it.
	+ If you lose access to a background that is not on your sheet, it's lost. The plot giveth, and the plot taketh away.

## New and Modified Backgrounds

* Artifacts: As the Reliquary background in Hunters Hunted 2. You have artifacts with levels totaling your ranks in this background. Trafficking in artifacts draws attention, and you must choose a large organization (the Pyramid, the Society of Leopold, etc.) that will cause problems if you are careless.
* Airship: You own an Airship. Details TBD.
* Resources
	+ $30 in 1893 is approximately $1000 in 2023.
	+ I'm using the BNS rules as a guideline for the monthly liquid cash at different levels of Resources. These numbers are approximate. Please don't ask for or submit a detailed expense report.
		- 1 dot: $30
		- 2 dots: $75
		- 3 dots: $600
		- 4 dots: $3,000
		- 5 dots: $7,500
		- 6 dots: $60,000
		- $60,000 is $2,000,000 in today's money, which is getting into game-breaking territory. Higher levels of Resources provide security, not disposable income.
* Retainers are individuals who increase in power with each dot in the background.
* Staff represents large numbers of faceless mooks. You get roughly 5 staff per dot, depending on competence and usage. Please specify their purpose (guards, servants, etc)
Downtime Scenes and Events

* Everything that happens between games is asynchronous. For ease of reference, I usually record events as occurring either on the date downtimes are due or on the date they were posted unless there is a reason to do otherwise. If you want a scene or event to canonically occur on a different date within the same downtime period, go for it. If the order of events becomes relevant, everyone involved should work together to figure out the canonical timeline. A PC will *never* be punished or called out for lack of player availability between games.
* Please do scenes on the server whenever possible so that the narrators have easy access to a record.
	+ Only narrators and admins can see the history in ⁠dry-dock, so it can be used for synchronous scenes without worrying about retroactive snooping.
	+ Temporary channels can be created upon request.
* The ⁠ic-voice channel is for scenes between games. If someone is already there, please wait your turn instead of interrupting/spying. Please move to ⁠ooc-voice when the scene is over.
* Remember that cell phones and internet have not been invented yet. You cannot canonically be in multiple conversations in different locations at the same time.

## IC Channels

* The ⁠travel channel manages access to a variety of IC locations.
* The IC channels represent physical locations. Players have permission to view history (except for the Dry Dock) to allow for asynchronous scenes, but please don't scroll up to spy on conversations that occurred when you weren't there.
* Everything in the IC channels is presumed IC unless otherwise specified.

### IC Channel Notation

* Character name is mandatory for IC statements and strongly encouraged for descriptions.
* *This is a description of an action or what your character looks like.*
* Character Name: "This is what your character is saying."
* ((This is an OOC comment. They should be limited to rules checks and questions relevant to the scene. OOC conversations should be moved to an OOC channel.))

### IC Message Boards

* ⁠message-board-public represents fliers, newspaper ads, graffiti, etc around Gateway. Everyone in the city (including mortals and other supernaturals) is presumed to have access.
* ⁠message-board-kindred represents a physical message board in Elysium. All Kindred are presumed to have access to it. It is Masquerade safe.
* If you do not specify the format of message board posts, they are presumed to be plain writing on plain paper.
* You are strongly encouraged to either sign your message board posts or specify that they are ((unsigned)). If you don't specify, other characters may handwave figuring out who posted them. If you're concerned about players knowing OOC who a post came from (even if they need a check to figure it out IC), you may ask a narrator to post on your behalf.
Weapons

Additional weapons not in the book.

## Heavy Arms

Note that SMGs, assault rifles, and semi-automatic shotguns have not been invented yet.

 Gatling gun (4 or 6 barrel) \*

Range: You cannot aim accurately at targets more than 200 ft away. The indicated range is how far you can fire blindly.

Capacity: These weapons do not have a set capacity. Ammunition is continuously loaded by an assistant.

Heavy arms cannot be concealed.

On a botch, the gun overheats and cannot be used for one hour.

Crew: The minimum number of people required to operate the weapon. Everyone in the crew must have at least one dot of Firearms, but only the person aiming makes a check.

Arc: The distance a weapon can rotate.

Heavy arms can be mounted on the ground/floor or on a cart. A weapon on a cart has half the arc of a mounted weapon and requires one additional person to operate.

* A gun on a cart cannot fire while moving. It can be moved at 1 yard per turn by a crew with a combined strength of 3 or more, or at walking speed by a crew with a combined strength of 5 or more. It takes one round to set up or take down the gun cart. Mounting or unmounting a weapon on the floor or a cart takes 15 minutes and requires a crew with a combined strength of 5 or more and a combined dexterity of 5 or more.

Heavy arms cannot be used on most vehicles. An airship with size 4 or a tank may have a single heavy weapon. A train may have several mounted at key points. A weapon on a cart cannot be used in a moving vehicle.

Heavy arms are nearly impossible for private citizens to obtain. You have to have significant military or black market connections, and if you are caught with them you will be arrested. Buying enough ammunition to effectively use a machine gun would also raise a lot of suspicion.
LegendArras Developer Team

## Overview

The LegendArras Developer Team is the group of individuals on Discord responsible for the creation of these servers. Each of them has their own role in the team, as listed below.

## Member List

### Legendarium/LegendariumDev

[Discord Username hidden as per preference]

Legendarium is the person who originally created the servers, and has conceptualized most tanks seen in them. Until later on in Zealous' lifespan, he worked alone and seldom consulted others for ideas. Later he decided to become more professional and has since assembled a small team of developers.

### Droid (full name: [ΩΨ] Droid ɹ≠ɯ)

[ΩΨ] Droid ɹ≠ɯ#5260

Droid is responsible for certain gimmicks used by some tanks, as well as being a prominent beta tester in the middle stages of Casual Arras' lifespan. He frequently creates artistic and stylized concepts for Arras bosses and tanks, as well as updating existing ones.

### Neonlights/Neon

Discord: neonlights3052

Neonlights is the main tester and balancer, whose role wasn't fully employed until Casual Arras' debut, where his contributions are the reason the newer servers don't have overly gimmicky or broken tanks. By the same token, he was also beneficial in buffing weaker tanks during development. He also helped design the various map layouts for 2-4TDM. His favorite tank is the Toxin.

### Stark109/Stark

Stark109 is a seldom-active balancer who assisted in the development of the Flamethrower, as well as a few concepts for the scrapped Casual Arms Race mode. His biggest contribution is his assistance in developing the 3TDM map layout, alongside Neonlights and Legendarium.

### JupsZzz/しゃち

JupsZzz is responsible for various behind-the-scenes mechanics in both Zealous and Casual Arras. He created the transformation mechanic that proved to be essential for Zealous' Revolver and Triple Speed, among a few others. He also created the AI for a few custom projectiles (namely the Support Drone).

### Gizmic

Discord: gizmicyt

YouTube: https://youtube.com/@gxzmic

Gizmic is an Arras.io veteran who used to be active in the community, and served as a balancer and designer from a community standpoint. She ultimately helped the rest of the developers decide what a "Good Tank" is in the eyes of the Arras.io community.
La santa inquisición

Se conoce de esta manera  al Tribunal creado por la Iglesia Católica Apostólica Romana dedicado a  la persecución sistemática y al castigo de los llamados herejes y disidentes religiosos.

### ¿Cuándo sucedió?

Tuvo lugar durante la Edad Media, durante el Sínodo de Toulouse (Tolosa) de 1229.

### Ubicación

El origen de la Inquisición no fue española, como muchos piensan, sino que fue creada como instrumento para combatir la herejía cátara en el sur de Francia.

### Objetivo

La Inquisición surgió lentamente como un instrumento destinado a la defensa de la fe y de la sociedad amenazada por la acción de los herejes. Herejía es por definición el error en materia de fe sostenido con pertinacia.

# Creadores

En la Francia el Papa Lucio III fue el principal creador, mientras la Inquisición española fue creada, previa autorización del Papa Sixto IV, por los Reyes Católicos en 1478.

### Victimas

Particularmente  consagró sus energías en perseguir implacablemente a musulmanes, judíos y,  luego de sucedida la Reforma, a protestantes y personas que practicas en la brujería o estuviesen poseídas por el demonio.

Con diferentes penas que van desde la muerte en la hoguera, pasando por la cárcel o la censura de sus libros, fueron víctimas de este Tribunal personajes de la talla de: Giordano Bruno (1548-1600), Galileo Galilei (1564-1642), Nicolás Copérnico (1473-1543) entre muchos otros.

Se calcula que sólo para España fueron de más de 34.000 8  en el período 1481 a 1788.

# Torturas

Los más notorios y usuales fueron: el garrote vil, la silla inquisidora, la doncella de hierro, el banco de estiramiento, la máquina desgarra senos,  el rompe cráneos, el aplasta pulgares y  la máquina quebranta rodillas.

# Index

También conocido como Index Librorum, es aquella lista de textos que la Iglesia Católica censuró al categorizarlos  como contrarios y/o perjudiciales a la fe.

El índice establecía cuatro categorías de textos censurables, el encuadre dentro de cualquiera de alguna de ellas implicaba la prohibición de edición, venta y circulación del texto.

1. ↑ https://www.elhistoriador.com.ar/la-inquisicion/
2. ↑ https://www.dgb.unam.mx/servicios/dgb/publicdgb/bole/fulltext/volIX2/inquisicion.html#:~:text=La%20inquisici%C3%B3n%20apareci%C3%B3%20como%20un,descubrir%20y%20suprimir%20la%20herej%C3%ADa.
3. ↑ https://conocemiciudad.com/historia-santa-inquisicion/#:~:text=El%20origen%20de%20la%20Inquisici%C3%B3n,en%20el%20sur%20de%20Francia.
Una página sobre el tema del wiki

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1. ↑ Referencia ejemplo...
Casual Arras

## Overview

Casual Arras is the second server created by the LegendArras Developer Team in response to official Arras.io's recent changes involving events and other content. This server was intended to bring back the "old days" of casual gameplay without events or other things.

### Compared to Other Servers

Casual Arras features custom tanks to keep it more interesting than vanilla Arras.io, as do the other servers, which are notably much more balanced than its predecessor's tanks. The upgrade tree is still notably complex, as there are eleven upgrades from Basic.

## Custom Tanks

* Basedrive
	+ Basecharge
		- Clustercharge
		- Poundercharge
		- Directorcharge
	+ Sniperdrive
	+ Pounderdrive
		- Destroyerdrive
		- Launchdrive
		- Poundercharge
	+ Directordrive
		- Overdrive
		- Directorcharge
* Beamer
* Detoxifier
* Disruption
* Peppergun
* Ravager
	+ Warmonger
	+ Purge
	+ Blitzkrieg
* Amalgam
* Carbine
* Zipper (Identical to Arms Race's Zipper in the official game)
* Flank Sniper
	+ Quad Rifle
	+ Spiral
* Sighted-3
* Compound
	+ Overpounder
	+ Mixture
* Heavy Sniper
	+ Heavy Assassin
	+ Protector
	+ Panzer
	+ Four Bore
* Producer
* Forge
* Jump Smasher
* Carver
* Shredder
* Stonewall
Confused Wanderer

## Description

The confused wanderer is the most common and friendliest wanderer currently in the bathrooms.

## Dialouges

### Level 0

I hit my head on the hard tile. I am confused on where I am. I was just going to the toilet but, now I'm here. Did I no-clip somehow?

I seem to be lost in this place. I need an exit. So badly.

I found a key, I can't find all the others though.

I found a tiny bug in the toilet, I'm not touching it though.

It's so small, I can barely even see it.

I walk into the shower after breaking through, hoping I go free. What I found, well. It wasn't what I was planning.

### (Non-Canon) Level 1

I am getting crazier every moment.

What is this place? Is it the backrooms? Or the, bathrooms...?

The nature, the hazard nature,..

I feel my memories and powers getting erased.

I NEED AN EXIT TO THE REALITY, NOT ANOTHER LEVEL.

### (Non-Canon) Level 2

For a moment I thought I was in the reality. I have to keep track of where I am at.

The zombies, the entities. I have to escape, yet I do not know how.

### (Non-Canon) Level 3

Oh this is a bar.

I see a door, a way to the exit.

The bartender prevents me from going in there.

It is probably safe or dangerous.

There are chances.

I'm going in. Again, I need the reality surrounding me.

### Level 4

I fall through the floor, and I have an immediate feeling that I have found myself back home.

As I walk further away from the playground, I end up looping around, "How is this possible?" I ask myself.

As night falls, children emerge from the playground. These children are violent, however. They seem to not kill me, they kill a random person who has also entered the level.

### Level 5

I go through the stick housing, and I fall onto my face. I wish I didn't come here.

Huh, that wasn't that bad actually. Might come back here sometime.
Object 3

A damaged old note.

Notes are the 3rd object of The Bathrooms.

## Description

Notes are a common item in the bathrooms. They are a useful item for marking areas, and are often used by groups, such as The P.E.D, The L.W, and the P.E.T. Notes often come with pencils, and have a number at the bottom. The number can range from 1 to 9223372036854775807, the reason for this is unknown.

The color of the paper is commonly white, however there are more colors. Such as blue, black, and mono-yellow.

## Usage

Object 3 is used as a communication device and something to doodle on while your bored in the bathrooms.

## Locations

* Level 0
* Level 2
* Level 3
* Majority.

## Variants

### Large Notes

Large Notes are a man-made variant of Object 3, like the name says, it is a larger version of Object 3.
Wiki Lenguas Extranjeras

**¡Bienvenidos a Wiki Lenguas Extranjeras!**
Wiki de Lenguas Extranjeras

Somos una comunidad web colaborativa sobre Lenguas Extranjeras en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenComponentes aprendizaje-enseñanzaImagenFactores del aprendizajeImagenImportancia del ambiente en el aprendizajeImagenModelosImagenTipos de inteligencia

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Characters

Note that Basics and Common Knowledge are presumed to be easily findable, although players are encouraged to meet and learn about other characters in game. If you want to include something on your character page that is OOC knowledge for other players, please note it as such. Remember that the best way to keep an IC secret is to keep it secret OOC as well. Social merits and flaws, as well as other things that should be common knowledge about characters, will be noted here.

Schrodinger's NPCs: S-NPCs are generally assumed to be "around here somewhere", and they are simultaneously present and absent for any given scene until they become relevant.

## Characters

Aaron Keen (Narc, Sympathizer)

Abelie Vargas (Baron)

Alan Williams [NPC]

~~Araki Giovanni [Absent]~~

August Price (New Kid)

Avital Montrose [S-NPC]

Ben Fairfax (NPC]

~~Captain Mathis Bedford [Dead]~~

Charles Edrickson (Sanctity, New Arrival)

Chloe Chronorey

~~Cid [Absent]~~

Cimarron [S-NPC]

~~Cruella "Jade" Gem [Absent]~~

Cu-iarainn

Dove Hemlock (New Kid)

Edmund von Martel [NPC]

Eliza Richardson [NPC]

Father Gaius Prosper

Frances Taylor [NPC]

~~Ingo Amsel [Dead]~~

Iris O'Mara [NPC]

Jenny Clark [NPC]

Jericho Tepes (Eerie Presence)

~~Jessie Belle [Dead]~~

John Worthington [NPC]

Julia Celestia (New Arrival)

Jonathan Crawford [NPC]

Julius [S-NPC]

Kel (New Arrival)

Kira [S-NPC]

Lillian Heart (New Arrival, Harmless, Sanctity)

~~Louis Wicker [Absent]~~

~~Lynaria Lorenn [Absent]~~

Marc Brown [NPC]

Margaret Rosehill [NPC]

~~Marilyn Ballister (Sleeping with the Enemy) [Absent]~~

Maurice Johnson [NPC]

Mixo Gold (Probationary Sect Member)

Monika Richter (Rep - Hexenjäger)

Mori "The Lion of San Francisco" [Torpor]

Patricia Hardanger [NPC]

The Raven [NPC]

Robert Sharp [NPC]

Roseberry

Samthann O'Ceadfhada (New Arrival)

~~Scarlet Dragonia [Absent]~~

Sir Lawrence Caraway [NPC]

~~Sir Uther [Absent]~~

Thomas Moore [NPC]

~~Val [Absent]~~

Viceroy Cobbles

Victor

Virgil Edward Hurst

Wanda Hannagan [NPC]

Winnie Sullivan

~~Winston Montague [NPC][Dead]~~
Level 6

CLASS 5

Level 6 of the Backrooms, known as The Cavernous Chasm, is a vast and treacherous underground expanse that stretches deep into the depths of the realm. It is a realm of darkness and mystery, where colossal caverns and intricate tunnels intertwine to create a labyrinthine network beneath the surface.

**Description**

Entering Level 6, you find yourself standing on the precipice of a seemingly endless chasm. The air is heavy and damp, filled with the scent of earth and moisture. Dimly lit by sporadic phosphorescent fungi and the faint glow of bioluminescent flora, the level creates an eerie and captivating atmosphere.

The Cavernous Chasm is a complex network of tunnels, bridges, and natural formations. It is filled with hidden chambers, underground rivers, and many entities. The echoes of distant drips and the occasional rumble of unknown origin reverberate through the labyrinthine expanse, further heightening the sense of isolation and uncertainty. throughout Level 6, various bioluminescent plants and fungi provide a faint, otherworldly glow. These natural sources of light cast an ethereal illumination, revealing glimpses of the surroundings. However, they can also attract the attention of other entities or act as markers for potential hazards.

**Entities**

there are a lot of Abyssal Stalkers here.

**tips**

1. Follow the Water: Utilize underground rivers as natural guides. They can lead to sources of fresh water, potential exits, or undiscovered areas within the level. However, remain vigilant for treacherous currents or submerged dangers lurking beneath the surface.
2. Test Stability: Exercise caution when crossing bridges or traversing unstable terrain. Test each step before committing your weight, and be prepared for sudden shifts or collapses. Consider using ropes or other secure mechanisms to ensure stability and safety.

**entrances and exits**

**entrances**

jumping into a painting that looks like this level in Level 5

**exits**

following the water for 3 hours will lead you to Level 7
Level 4

I fall through the floor, and I have an immediate feeling that I have found myself back home. ~ The Confused Wanderer

An image of Level 4.

Level 4 is the 5th level of The Bathrooms.

## Description

Level 4 is a standard school playground. Wanderers who enter this level will have a huge feeling that they have escaped The Bathrooms, and will start trying to find their house. Walking far away from the playground will loop the wanderer back to the playground, how this is possible is unknown and it currently being researched by P.O.T.B.

As I walk further away from the playground, I end up looping around, "How is this possible?" I ask myself. ~ The Confused Wanderer

Level 4 has it's own day and night cycle, with a day lasting 24 hours, like The Frontrooms, and night having 48 hours. At night-time, entities emerge from the playground. These entities appear to be children, however, they have violent tendencies. Attempting to kill all non-entity creatures. Entering the playground at day, the children won't be inside the playground. It is unknown how they manifest at night.

As night falls, children emerge from the playground. These children are violent, however. They seem to not kill me, they kill a random person who has also entered the level. ~ The Confused Wanderer

There are many stick buildings surrounding the playground, these stick buildings are big, and are the size of houses inside of The Frontrooms. These stick buildings are the only protection from the children at night, and many colonies go into them for protection.

## Colonies and Outposts

### The Firing Squad

The Firing Squad, or T.F.S for short, is a colony which attempts to kill all the "children" at night. They use weaponry created by P.E.D as well as their own weapons made out of sticks. They are open to trading, as long as you're not attempting to trade weaponry.

### Stick Builders

The Stick Builders are a group of people that attempt to build more stick housing, they are open to trading, especially if you're trading building supplies for food.

## Entities

### The Children

The Children are the only entity in this level, they aren't friendly at all. They attempt to kill all non-entity creatures on the level with knives. It is unknown how they actually get the knives.

## Entrances and Exits

### Entrances

* Noclipping through a window in Level ? will bring you here.
* Breaking the sink in Level 0 will bring you here
* Noclipping into the floor on Level 3 will bring you here.

### Exits

* Unstable noclipping will bring you to The Bathroom Void
* Noclipping through the play equipment will bring you to Level 2
* Noclipping through the stick housing will bring you to Level 5
Ki nobori no shūgyō ​

(木登りの修業, *"Обучение лазанию по деревьям"*) — Пользователь непрерывно излучает чакру из участка тела, и создает энергетическую прослойку, которая сцепляет его с поверхностью. Это позволяет удерживаться и ходить по твердым поверхностям независимо от их угла наклона, в том числе и по отвесным стенам.

## Прочее

Ранг техники не указан в манге. Но, как минимум, ей не обучали в Академии Конохи. Даже Саске, бывший одним из лучших учеников, поначалу испытывал с ней затруднения.