recursal/Fanatic-Fandom huggingface dataset:
Choronozon

## Dogma:

The golden man is lord to all that is meant for him, or her alone; fealty, respect, religion, and wealth belong to human-kind, the third born of the gods for no other is chosen by divine right. Exousians are the most exemplary beings in all of mankind, for they are bathed in a light directly from heaven, the realm of knights, and kings. The greastest king sits the throne of thrones for humanity, in the highest court; all others take their place serving humans for they are the fairest of mind, and conquest, only second to the other races of nobility, the Elven-kind, and Dwarven-kind, who have the right of divinity as well. Exousians rarely voice concern for others who are denied their divine right, as war has soured the relationship between noble races; however, the righteous worshippers of Choronzon, who are all human are likely allies with the Eternal Knighthood of Exousia. This alliance is true until the end o f the third age, when Exousians are heightened by the call of the gods, and join The Assimilated worldwide.
Chorononites are bred to lavish under the rule of the god they serve, rivaling dragon kind's hoards of riches,  but not comparable in worship. The forces of divinity contains many ranks, demons included, but far worse than they are the perversions of god, The Asura who patron their cults of profane worship. One must learn to accept their presense, and attune ones self to the universe, so scholars are advised to chart strage star events for prophetic information. A golden ruke: Chorononite families do not associate with other races; Asura forbid it, and they are always watching humanity for mistakes.
Prayers to Choronzon are often said in congregations of humans, sometimes together with Afeti royalty. These ceremonies are not without their troubles, however, so etiquette is enforced to.sepperate the nobility from the masses. There is no known set limits to human power, so there are few crimes regocognized by the church. Aquiring anything useful for advancing human settlements is a prime goal, regardless of the means necessary, even accepting the blessings of demons. Many of Choronzon 's allied angels seem to be of a much too high level of power to meddle in affairs on Fel, and mortal champions are often groomed out of society by these divine beings for the purpose of furthering the ir own goals.

## Relationships

Shares divinity with Afet

Worshipped by: Chrononites, Afet'i, Asura Triad, Axiom Triad
Tef

Considered one of four war-torn nations within Pendant, Tef is known for being the aggressor in relation with the mountainous nation neighboring it, Siga. Dangerous deserts separate Tef's vibrant green lands from the rocky exterior of Dor, the ancestral mountain home of the first Dwarves, now home to Siga's imperials. Tef produces the worlds finest silver work; combat equipment; and seige weaponry anywhere on Fel, most items produced there are often given the Evoker's official seal of approval before being sent to market. The capitol city of Tef, the historic, multi tiered home of King Daan, Stand' Aan is uniquely powered by the silver industry, while the outlying areas remain barbaric, as well as deeply entrenched in the culture of war.

## Contents

* Capitol
	+ Stand' Aan
* Locations
* Forests
* Arcane Tower

## Economy

== Inhabitants

==
Atrius

## Abilities:

His Aura of Stories is a 80' emination of swirling colors, patterns, sounds, and dream which can entrap those who come close. His natural story telling power can Planeshift others into The Dream Realm with him, as well as project protection of the mind to those in his aura. He uses his ability to enter the dream plane freely to imagine more stories, or connect mortals to The Faerie Realm.
He possesses the secret ink, and lenses required to write, and read (respectovely) the ancinet "writing text" which The Ashen Scroll is written, which is said to contain the secrets of the profetic dreams. Only Atrius is said to be able to write, but not undue the fates of those in the world, if you believe that one man truly is more than a charlatan, and can actually control fate with a stroke of his pen. It is from this accusation he normally hides from the rest of the world, like wise, he doesnt seem capable of much physical violence.

## Worshipers:

Artista, writers, bards, humans, students, profits

## History:

Atrius's past is the mystery at the center of many of the world's greatest stories, and poems, as he appears in almost every ancient text, but only ever so breifky that the reader is left wondering who Atrius is. What his place is in the pantheon is two fold; some know him as the master of arts, and the director of The Muses. Others know him as the author of the very profecy from which all religion is originally derived. It is said that he alone knows the truth of the profecy spun by the ancient oracles, or it is possible that he knows the least. He has been known to visit the homes of talented artists, although his personality seems more of that of a social recluse, Atrius has been known to attend the release of impirtant artworks, and books throughout history, blessing the artists who create new, and interesting pieces.

## Rumors and Legends:

The original gods were his creation, whom simply got out of hand abd grew sentience on their own. He is unabke to combat the forces of corruption because he is blind to anthethesises to his storywork. He is a uninhibited hedonist, and takes favor to drinks offered to him by his summoners.
Port null

Port Null is an Island nation that was until recently under the rule of barbarian elven warlords. Now this heavily Jungled Island is ruled by the lesser houses of Sirin.

## Locations

* Capitol
	+ Sen' Drik
* Locations

1. Port Null Harbors
2. Gate of Tears
3. Lighthouse Spire
4. Warf town
5. Fort Imperial
6. River's crossing
7. Re'f Keep
8. Cliffs of Bo'k
9. Valinmar
10. Drek' Ath
11. Dew Drinker's Folley
12. Sorrow Estuary
13. Saint's Sigil
14. Collapsed Light Pillar
15. Ref Keep

* Forests
	+ The Null Land
* Arcane Tower
	+ The Seat of Fire
Afet

## Dogma:

A'fet embodies man's truest intentions freed from mortal coil. Though divine worship has waned, A'fet remains the most well known god, perpetrated by wealthy lords who owe fortunes for their prayers. He is revered for his immense wealth; in stories, paying for entrance into the pantheon by winning a bet with Marx. His clergy, known A'feti are most popular among human devout; they are known to give charitably to the common people increasing profits to the businesses which, ironically are also often owned by the clerical sect. It is a trait that allows some public tolerance of the faith, without paying off anti religious politicians they would be outlawed in most regions. only noble families have ever been able to become true clerics, however the common family may have small shrines to pray for anything ranging from beauty and attractive suitors during spring, to accepting the offerings from business patrons or praying for investment returns.

## Avatars:

Adonis & Andrietti , The senses (Human,NG,19 HD);(Human,LG,17 HD)

## Possessions:

Shrine: Afet'i Syndicate, Sovereign Reach
Plath

## Dogma:

Believed to have created both heaven and Fel, Plath has always been revered by those connected to nature. Preserve and respect the elements, and Plath is said to keep the sun burning longer. Impudence and carelessly draining natural landscapes threaten to extinguish the sun; An age of timeless war is said to follow. Many roads have way shrines built nearby for travelers who still believe that Plath will protect them. The natural world has inscrutable laws that not only must be observed and applied to everyday teachings but also must be defended from those who would use forbidden means to abuse such laws. Plath's cleric's, known as Plati, are charged with protecting natural wonders, druid groves, as well as avenging or protecting those who have lost their nature focus. Just has nature has its own timing for everything, so too do its followers; Urgent tempers lead only to undesired problems, not the harmonious state which comes from understanding.

Worshippers of Plath are the most commonly found to bear the sign of the Birthmark, and are commonly called to become priests. Sailors are common converts as life at the mercy of the elements facilitates the belief thst Plath protects those who take sail, however, tales of boat men seeing outsiders from the elemental plane of water are not unheard of. Priests are first tasked with making contact with the elemental planes, including fire, water, earth, and air; a fifth unofficial element is cause for some debate, as the Shadow Plane is considered the antithesis of all other elemental planes, though, this is mere conjecture by scholarly boys. Time is also a plane of concern, however the mechinations of such a realm are often left to the highest theologians working in tandem with the group known as the Claws of the Thane. To become aquainted with beings of the elemental realms is, to the Plati, a overwhelming cultural need. Druids often rank themselves by their ties to these elemental realms.
Traquet

A self sustaining, small island nation centered within Gate Harbor with almost no outside influences and little native population, Traquet is used as a meeting place for the world powers. Though physically small on space, this nation is culturally relevant and has remained unconquered due to ancient peace accords. The leaders of its neighboring nations, as well as the Arch Magi of the Arcane Assembly maintain Traquet as a neutral territory, as well as a port close to the Outer Seas.

## Locations

* Capitol
* Locations
Fauxexetar

## Dogma:

There is a great, and powerful artist responsible for the creation of this world whos story came alive and took control of its own fate, some day by the force of malevolent gods. Fauexetar is the polar opposite of this story, she exists in the paradoxes of the plot, and corrupts the times stream. She was created from the dark side of Rija, and is worshipped by elves as a racial cult of drow servants. Much of her cult resides below the surface of the earth, in caves, in the old hollow dwarven kingdoms, and in forgotten forests. The great witch Polia is said to have been the matron of the projenitive witches with a powerful bloodline, including the Avatar Witch Ethel. They fabricate the lies that destroy the poet's story, and erase the truth, going so far as to invade, and kill entire civilisations to cover up divine lore. As Rija's antithesis, the two faiths have both war, and alliance throughout history. There is a great dream precluding the story cast from the mind's of the oracles of The Seeing Eye, which is then corruoted by the witches of The Occult triad. Dispite the conflict between Fauexetar, and her other half, Rija, the two gods do not try to destroy each other, instead, it is agreed that it is better to survive in peace against foreign war lords.
Some call it a dream, others swear it is a nightmare; throughout history, the mortal seers have made impressive prophecies which feed the dreams of champions with the birthmark. Foes of Exetar know that the nightmare comprises at least half of a very real realm of dreams. It is their duty to create chaos wherever one goes, to engorge any paradoxical dreams; left-over profecies from years past, hostile creatures roaming the dream plane, emotional spell auras that seep into the dream via the realm of thought. These paradoxes are Fauexetar's greatest work, corrupting important places within the time-space realm, the Ethreal. Sometimes, a oracle ascends into a dream, and can be found working protective magic over the dream travelers. These people must be stopped, with extreem prejudice, as they are the mortal enemy of the faith of the foes of exetar.
In exchange for ones servitude, and undying loyalty, Fauexetar's allies grant boons to mortals. Beauty, power, and royal blood are given to the faithful, who undergo transformations to display their divinity, some becomming the upper half of their original.body, and the lower half of a horse, or other animal. The horse is the favored animal, and horse mastery is an encouraged skill of the Foes of Exetar; it is thought that the mare sacrificed can empower a sleep inducing curse, resulting in damaging nightmare, and a weakening of the mind. Entrpopy, the natural corruption of the world enchantments is well known the both Fauexetar, and her allies, who are happy to usher the apocalypse alongside daemon horsemen.

## Relationships

Shares divinity with Ri'ja
Worshipped by: Foes of Exetar, Rijam, Triad of the Occult
Inventing Eye

## Dogma

Of faithful worshippers of The Ancient Way, the inventors are those most commonly from the Noble house of Dwarvenkind, though can be from anywhere that creation is beloved most of all, and these artists often wonder how they will survive in the hostiles of the natural world alone. By banding together under the church of invention, The Inventing Eye honor the gods of Knowledge, Siir, and his allys. For their service they are granted protections through prayer, and their sacrifices of art are recieved with love, something not often felt by others. Keyturners are the most likely aid to an Inventing Eye, who seek to teach others of the craft of their magical waxen keys, a relationship which propells the inventor to the knowledge of soul power. Such things are strictly forbidden by The Order of Fel, and their church of The Inventing Eye, but are interested in the Keyturner's ability to purify souls. A true Inventing Eye will not do anything with captive souls besides release them to Siir, and for doing so are the beneficiaries of angellic mercy.

While the Reassemblers are more unbound, more free than an Inventing Eye, they make powerful allies, and are not uncommonly former inventors, as they specialize in restoring holy artifacts, and purifying rituals. It is likely such an ally will contact the Fey for guidance, it is important to observe such a creature, if possible, to detect any ill will, but also to learn secrets slowly from nature itself. If an inventor can not invent something, there is always a hope that a Reassembler can find one previously made, and restore it to working condition.

Inventing Eyes work closely with the Ancient way, whose most common ranks are known as The Hand of The Divine, or The Hand of The Gods. They are the most likely to bear the mark of powerful souls, and some are simply known as The Hands of their Aspect such as The Arbiter. They serve their gods to combat the Fiend Lords, but are not often powerful enough to become Defenders. The Divine Hand purchase their equipment, and ritual materials from The Inventing Eyes, and they persue simikar desires. Strength in numbers helps Keyturners form congregations worshipping benevolent gods.

## Relations

* Keyturners
* Ancient Way
* Divine Hand
* Reassemblers
Val'Ach'Mar

Once, this expansive land belonged to the Dwarves of the First Age until it was sold to early Human families. The modern nation consists of the three Dwarven regions now united under one flag; Separated by The Mar, a black sand desert; Val Lands, the old name for the Ash Lands; and the Vitia River which extends from The Mouth of Madness in Hope's Pass. Civil wars cause border disputes, though none can deny that land from the High road, down to the Mar Desert belong to Val'Ach'Mar.

 **Rulers** | Alaurick Io'thun
Broma Neroos
 **Locals** | Val'Achi
 **Adjective** | Val'Achi

## Contents

* Capitol
	+ A'tok
* Locations
	1. Hara Bawari
	2. Ver'Sol Camp
	3. Val' Trek
	4. Stewards Ferry
	5. Riddle Den
	6. Black Mountain Reach
	7. King's Valley
	8. Port I'Vistel
	9. Ix' Dril
	10. A'feti Syndicate
	11. Shieldmeet Collapse
	12. Ancient Way Monastary
	13. Shine to the Winds and Rain
	14. Steelton Mines
	15. The Hand of Fel
	16. Fort Firewyrm
	17. Silt Sifter Camp
	18. Grimling's Last Rest
	19. Blacktooth's Forgotten Docks
	20. Earth Mover's Palace
	21. 43 Palace Ruins
	22. Dry Solifuge
* Forests
	+ Vitali Woodrow
	+ Immergrove
The Liberated Imbibers

"If this world is a lie, or a dream with a dream, may your flagon be never empty, and may we all ascend under the embrace of jolly innebriation."

The Imbibers are renown for their brewing skill, rising from the lowest of society to become a dominant faction in one of the Third Age nations, The Vision Coast. The cost gets its name from the visions taled to be seen by The Imbibers, including a famous oracle. The nation is governed by many families of brewing guilds, who pay homage to The Liberated Imbibers for their work in the community, and their moral perspective on drunkeness.

To drink away the illusion of this world, and pierce the veil leading to a true world, one not of the imagination, but a real world, hidden by evil obfuscating divine. The Imbibers believe that this world as they know it is false, and seek to glimpse the truth of a real realm beyond by transcending the sober mind. This effort is tmade with severity, and purpose, and of course plenty of good will. Due to the danger imposed on those life-long Imbibers, members of this faction strive to provide support, and medical treatment to aid those with liver problems. It is most important to them to provide for destitute addicts who might not be cognizant enough to be left on their own. They also hold a firm belief that alcohol is the only drug to be considered "holy", and oppose all other drug use (however some do make exceptions for minor drugs, often asserting that the mixture is more powerful fpr the effort of piercing the veil).

Members are often of the merchant class, and wear gold, and silver.
M249 SAW

The **M249 light machine gun** (**LMG**), formerly designated the **M249 Squad Automatic Weapon** (**SAW**), and formally written as **Light Machine Gun, 5.56 mm, or the .223 military rnd. The M249**, is the American adaptation of the Belgian FN Minimi, a light machine gun manufactured by the Belgian company FN Herstal (FN). The M249 is manufactured in the United States by the local subsidiary FN Manufacturing LLC in South Carolina and is widely used in the U.S. Armed Forces. The weapon was introduced in 1984 after being judged the most effective of a number of candidate weapons to address the lack of automatic firepower in small units. The M249 provides infantry squads with the high rate of fire of a machine gun combined with accuracy and portability approaching that of a rifle.

The M249 is gas operated and air-cooled. It has a quick-change barrel, allowing the gunner to rapidly replace an overheated or jammed barrel. A folding bipod is attached near the front of the gun, though an M192 LGM tripod is available. It can be fed from both linked ammunition and STANAG magazines, like those used in the M16 and M4. This allows the SAW gunner to use a rifleman's magazines as an emergency source of ammunition in the event that he runs out of linked rounds.

M249s have seen action in every major conflict involving the United States since the U.S. invasion of Panama in 1989. Due to the weight and age of the weapon, the United States Marine Corps is fielding the M27 Infantry Automatic Rifle with plans to partially replace the M249 in Marine Corps service.

The M249 is often referred to as a "Squad Assault Weapon".
Dwarven Puzzle Sphere

Aura Minor Conjuration

Cl 8

Slot None

Weight 10Lbs

Price 30,000 GP

"A sphere made of moving plates, each bearing a Dwarven Rune. If a passphrase is correctly aligned on the sphere, the user may activate twice per day a use of Dimension Door. If an incorrect alignment is used, the orb emanates a deafening sound within 120' as Blindness/Deafness."

Requirements: Craft Wonderous Items, Blindness/Deafness, Dimension Door; Cost 15,000 GP

### History

The most prevalent instance of this item appearing around Fel was first unearthed by a Sigan man, Simon Descartes. His unearthing the orb while working as a slave in Vera Older's mines brought him only destruction as he attempted to flee from the prison using the orb's power without knowledge of the symbols etched on its surface. It was recovered by guards of the silver mine, and transported to the Archmagi Tower nearby, where it would ultimately be purchased for a fraction of its worth in a quickly moving market. The buyer would travel to the island nation of Traquet in anticipation of an event fortold by a clairvoyant master who predicted the presence of a young saint in trouble. The orb was given to this Ithite, Tai Cho, who would carry it with him unable to utilize the magic within (since all Dwar crafted runes have only one use each). Six months later, the sphere's use would become apparent, when it interacts with a strange plane of existence, allowing quick travel to and from a hub world of some interest to Tai Cho.
M1151 HMMWV

The **M1151 Enhanced Armament Carrier** is an improved version of the standard Humvee (HMMWV) designed to replace the M1025A2 used by the United States Armed Forces as a response to United States Central Command requirements.

The M1151 HMMWV has a heavier chassis and improved engine to handle add-on armor. It is built on an Expanded Capacity Vehicle chassis, which allows for more passengers or additional supplies (up to 2,300 lbs).

Its two- or four-seat variant is the M1152 Enhanced Troop/Cargo/Shelter Carrier, designed to replace the M1097A2 Heavy HMMWV and M1113 Expanded Capacity Vehicle.[1]

AM General of South Bend, Ind., was awarded a $59,963,442 contract for 814 M1152s and 31 M1151s and a $19,617,847 contract to buy and install armor kits for the M1151.

The HMMWV is an upcoming vehicle.
Squad

**Rating(s)** | Mature

Squad is an online multiplayer first-person shooter recently Kickstarter funded and is being developed by the Squad Development Team. Is is expected to be in pre Alpha stages by early fall but no release date as of yet. It has already been Steam Greenlight approved. Squad will support up to 100 players on a competative map. With teams of sufficient size, players will be able to fill support roles and still leave plenty of players at the front lines.

Teamwork is the heart of this game and will win or lose the battle. From role organization to base building to vehicle mechanics, teamwork amplifies the effectiveness of the tools at your disposal. Supported by intuitive positional VOIP and navigation systems players will be able to maintain situational awareness and seamlessly interact with others. Dedicated chain of command channels and localized voice will be an effective tool for communication and organization.

A wide variety of support vehicles and aircraft will be included. Tanks and close support helicopters will spearhead a team’s assault into enemy lines while transport helicopters and APCs will provide much needed logistics and transportation support. Commanders and squad leaders will be given the ability to shape the battlefield through construction of defensive and offensive fortifications as well as control of battlefield planning and supplemental combined arms assets. Spawn dynamics will be affected by occupation of territories and the level of supplies each objective is receiving.

## Videos

Squad What will you do? 2 (June 2015) Kickstarter Follow-UpSquad Development Diary 1 (December 2014)Squad Development Diary 2 (June 2015)
Vacia

## Dogma:

A force as old as any other, time permeates the material realm. Despite its limited control of the planes, its concentrated purpose insures that even those who find places to hide from it are found by inevitables dedicated to the continuation of the time stream, and the timeline. Keeping the world free of paradox is only one quest for the Axioms of Vacia, worshipers are also tasked with routing out those who abuse time, cause future disruption to the timeline, and obey the prophecies laid out before even the great lord of time was created. It is said that the passing of time is a necessary evil, originated out of desire for order, in order for the malevolent wizard to empower the guardians of Fel. Without time, much of the world would lack meaning as all wealth could be acquired instantly. Vacia born entirely out of starlight, with his endless intelligence, interpreted the prophetic words of the Ash Scroll which told him that mortals would use time to destroy the world. To protect the flow of time, Vacia created the clockworks Marut, and Valakut to hunt down those who sway the tides of wars by abusing time-less dimensions, paradoxes, necromancy, and to keep the mechanical works of the universe turning in The Abyss. In the endless layers beyond the crystal seal, time planes tick away toward the end of time, when the two princes of evil are let loose on Fel; the seal formed from Vacia's Symbols of the return of The Princes. To a Vacian, unraveling the magic of the crystal seal is the highest persuit, second only to using the gift of magic to uphold the natural laws of time.

## Relationships

Shares divinity with Plath

Worshipped by: Vacians, Plati, Axiom Triad, arcanists, historians, Order of. Fel
MT-LB

The **MT-LB** (Russian: **М**ногоцелевой **Т**ягач **Л**егкий **Б**ронированный, **M**nogotselevoy **T**yagach **L**egky **B**ronirovanny / **M**ulti-Purpose **T**owing Vehicle **L**ight **A**rmoured) is a Soviet multi-purpose fully amphibious auxiliary armoured tracked vehicle, which was first introduced in the late 1960s. Initially, the vehicle was known as the **M 1970** in the west.

## Development

In the 1970s, the Soviet Central Auto and Tractor Directorate began a development program to replace the AT-P series of artillery tractors (which were based on the ASU-57 airborne self-propelled gun) with a new generation of vehicles. The MT-L was developed to meet this requirement based on the PT-76 amphibious light tank chassis. The MT-LB is the armoured variant of the MT-L. Entering production in the early 1970s, it was cheap to build, being based on many existing components, e.g. the engine, which was originally developed for trucks. It is built at the Kharkiv Tractor Plant[1] and under license in Poland by Huta Stalowa Wola[2] and Bulgaria.

## Description

The crew, a driver and a commander/gunner sit in a compartment at the front of the vehicle, with the engine behind them. A compartment at the rear enables up to 11 infantry to be carried or a cargo of up to 2,000 kg. A load of 6,500 kg can be towed. The vehicle is fully amphibious, being propelled by its tracks in the water.

A small turret at the front of the vehicle fits a 7.62 mm PKT machine gun with 360 degree manual traverse and an elevation of -5 to +30 degrees. The vehicle is lightly armoured against small arms and shell splinters with a thickness of 3 to 10 mm of steel. The infantry compartment has two hatches over the top, which open forwards. There are four firing ports - one in either side of the hull, the other two in the rear twin doors of the infantry compartment.

The driver is provided with a TVN-2 infra-red periscope, which in combination with the OU-3GK infra-red/white light search light provides a range of about 40 m. All vehicles include an NBC system.

## Variants

**MT-LB (izdeliye 6)** - basic model, often used as simple APC but also as artillery tractor or ambulance. In the West the term **MT-LB Blade** or **MT-LB M1980** is used for vehicles that are fitted with a hydraulic dozer blade.

**MT-LBM (izdeliye 6M)** - MT-LB modernization developed by Muromteplovoz in the 1990s. It can be fitted with several different turrets.
Fly Wheel Boots

Aura Monerdate conjuration (teleportation)

Cl 8

Slot foot

Weight 10Lbs

Price 16000GP

"Multi-fitted outer foot wear with several free spinning wheels for skating around the battlefield. With enchanted dimensional fly-wheels, these boots of speed are initially difficult to learn to use. A -5 penalty to CMD applies for 24 hours when first worn. After, the wearer is granted a +10 foot increase to movement speed while full moving on foot, only on dry land, and can attempt a DC25 Acrobatics as a free action during the move. Success allows the use of Dimensional Door (self only) once per day, 720' range."

Requirements: Craft wondrous item , Dimension Door, Cost 8000GP
Harlan Arliss

Call Sign
 Rank
 Nickname
 Occupation
 Residence
 Family
 First Appearace

## Personal Information

Harlen Arliss is the precincts mechanic and he sees to all the motorbikes and patrol cars. He owns a dog called Dave.

According to Grossman, Dave was a sniffer dog for the border.

Everytime Jon and Ponch go to Harlen and ask him to look at their bikes, he always peers at the bikes and tells them they look alright.

## Notes

* According to the computer seen in the CHiPs office in the season 5 episode *Overload*, Harlan Arliss' address is 9246 Beech Dr., Los Angeles, 90222, as well as ten moving violations.
BTR-80

The **BTR-80** (Russian: бронетранспортер/Bronetransporter, literally "Armoured Transporter") is an 8x8 wheeled amphibious armoured personnel carrier (APC) designed in the USSR. It was adopted in 1986 and replaced the previous vehicles, the BTR-60 and BTR-70, in the Soviet Army.[2] It was first deployed during the Soviet war in Afghanistan.

## Description

The Soviets-based the BTR-80 on the BTR-70 APC. It has a single 260-hp, V-8 turbocharged, water-cooled, diesel engine, an improvement over the twin gasoline engines installed in the BTR-60 and BTR-70 vehicles. The reconfigured rear portion of the hull accommodates the new, single engine. The Soviets removed the roof chamfers of the modified BTR-70, raised the rear, and squared off the rearward-sloping engine compartment. Standard equipment includes TNPO vision blocks, TNP-B and TKN-3 optical devices for the driver and commander, an OU-3GA2M infrared search light, six 81 mm smoke grenade launchers 902V "Tucha", a radioset (R-173 or R-163-50U), an intercom, and hydrojets for amphibious propulsion.

## Capabilities

The Soviets modified the truncated cone turret used on the BTR-70 for the BTR-80 by redesigning the mantlet. This allows the 14.5 mm (0.57 in) KPVT and coaxial 7.62 mm (0.3 in) PKT machine guns to be elevated to a maximum of 60 degrees. This high angle of fire is useful in engaging targets on steep slopes, in urban fighting, and for engaging low slow flying air targets.[3] The Soviets have also modified the design and positioning of the firing ports; the ports are now round, rather than tear-shaped, and have ball mounts similar to those used on the BMP-1. The forward firing ports now sit in angled recesses, which allows infantry to fire from the front of the vehicle.

The redesigned side doors are split horizontally. The upper portion opens forward; this gives dismounting troops some protection against small arms fire from the front of the vehicle. The lower portion opens down, forming a step. Six smoke grenade projectors are mounted on the rear of the turret.

The BTR-80 can climb a slope with up to 60% gradient and climb a vertical step of 0.5 m.[4]

## Variants

BTR-80 (GAZ-5903) - armored personal carrier

BTR-82A - latest production version with improved armour, spall liners, more modern night vision device TKN-4GA-02, 30 mm (1 in) gun 2A72 (a lighter, less complex cousin of the 2A42), GLONASS navigation system and a more powerful engine of 300 hp. The prototype of the BTR-82A was shown for the first time in November 2009. The Ministry of Defense of Russia has formally adopted the armored personnel carrier BTR-82A. The corresponding order was signed by Defense Minister Sergey Shoygu in early 2013.[6] In a Syrian government TV channel report, BTR-82A is seen in battle in Syria around September 2015. The video shows BTR-82A crew members speaking Russian. It is widely suspected[*by whom?*] that Russian armoured vehicle units have been directly fighting anti-government groups in Syria.[7] Russia will integrate the AU-220M Baikal remote turret to the BTR-82A fitted with the AK-257 naval cannon firing the 57x348SR mm round at 120 rpm.[8]
Sindy Cahill

Call Sign
 Rank
 Nickname
 Occupation
 Residence
 Family
 First Appearace

## Personal Information

Sindy Cahill's badge number is 4C72. She arrived at Central with something to prove. She wanted to be treated the same as any male officer.

Sindy's true calling was to be a motor officer and rides on her motorbike to get to work. Although she's an accomplished rider she still can't ride a police motor, if she does she would be the first in Central to be a female motor officer.

Sindy likes to question everything and likes investigating things that she shouldn't. Because of this Getraer finds her unwilling to abide by policy and regulations and has to explain himself to the Captain.

Even though Sindy pokes her nose in things she shouldn't it usually ends up in her favour and even led to a commendation on her record when she successfully helped bust a diamond theft racket involving a stolen movie car.

## Accidents

* Family Crisis - Crashed her patrol car when she skidded on oil.
* Mait Team - Rolled her car attempting to avoid a truck coming towards her. Seriously Injured.

## Notes

* Cahill appeared in 22 episodes.
* Brianne was told to wear a wig when she first appeared in Family Crisis. She hated it and soon reverted to her natural hair. The wig is apparent when she's on duty and her natural hair is seen when she's off duty.
* Brianne Leary was a popular character on CHiPs. However Erik Estrada didn't like that she was popular and behind the scenes Brianne and Erik did not get along.
* Erik made demands regarding Brianne's character and gave the network an ultimatum. Either he goes or she does.
* Larry Wilcox has expressed his regret that he didn't get to know Brianne during filming. He does keep in touch with her.

## Appearances

* Family Crisis
* Disaster Squad
* Neighborhood Watch
* Trick or Trick
* High Flyer
* The Grudge
* The Sheik
* Return of the Turks
* Supercycle
* High Explosive
* Down Time
* Repo Man
* Mait Team
* Pressure Point
* The Matchmakers
* Rally 'Round the Bank
* Bio-Rhythms
* Quarantine
* CHP BMX
* Ride the Whirlwind
* High Octane
Boss Junet

Call Sign
 Nickname
 Residence
 Family

**Boss Junet** is the supporting character from the Indonesian version of Warkop DKI CHiPs. he was the boss of CHiPs officers. sometimes he likes smoking. when Kasino says him cricket, he gives some money but not Indro and Dono, when Dono says cricket he angry and waters Dono with a ice tea. and Indro he throws a golf stick.

He was portrayed by the late Indonesian actor, M. Pandji Anom.

## Personality

He was bad tempered, discipline, and likes discipline CHiPs officers.
Warkop DKI CHiPs

**CHiPs** (abbreviation of ***Cara Hebat Ikut Penanggulangan Masalah Sosial***) was an 1982 Indonesian comedy film who created by Warkop DKI. starred by Kasino, Indro, and Dono.

## Plot

This classic Warkop -style comedy is inspired by the success of the TV series with a similar title that was very popular in the early to mid 80's, namely *California Highway Patrols ( CHiPs )* , starring Erik Estrada as *Ponchorello* .

This time the Dono-Kasino-Indro trio worked as private (private) community service officers, specifically in the field of security and order. Besides the Warkop DKI trio, this film also stars the late Panji Anom , as Chips' boss, and Sherly Malinton as Dono's lover. As usual, funny events start to scatter from the beginning of the film, such as Kasino chasing a reckless trail biker, Indro overcoming a child's misbehavior, played by Memet Mini , until Dono, who was forced to get soaked, splashed into the river with Sherly and his patrol car. because it's fun dating.

The film's signature phrase is "Jangkrik Boss", which Kasino uses as an excuse when he catches Panji Anom making out with a woman in the middle of the forest. The ending of the film is quite tragic, where Dono is forced to abandon his plan to propose to Sherly, because Sherly has to follow her match with another person who turns out to be Panji Anom aka his own boss. However, Dono took revenge with anger, namely by slamming his boss's cigar and his boss was angry but Dono fell with Salto style from top to bottom but his boss looked for Dono and finally the Warkop DKI trio laughed because they did their own boss, actually the end of this film ends with cuteness too.

## Starring

* Wahjoe Sardono as Dono
* Kasino Hadiwibowo as Kasino
* Indrodjojo Kusumonegoro as Indro
* Sherly Malinton as Lita
* M. Pandji Anom as Boss Junet

## Supporting Star Actors

* Tetty Liz Indriati as Wece/Lita's best friend
* Chintami Atmanegara as a girl who is about to commit suicide who is helped by Indro
* Bokir as a tire repairman
* Memed Mini as Tomi/naughty kid
* R. Giselawati Wiranegara as Tomi's aunt
* Darto Helm as a person who pretends to be dead who is helped by Kasino & Wece
* Usbanda as a husband and wife fighting
* Alicia Johar as a husband and wife fighting
* Bung Salim as a madman who chases Dono
* Aminah Cendrakasih as a pickpocketed mother
* Eddy Bakar Pare as CHIPS Office canteen keeper
* Hadisjam Tahax as Gas Station Officer
* Waty Siregar as Boss Juned's Girlfriend.
Miss Rudd

Miss Rudd was a social worker Candi Wright spoke to about Donna's situation with her foster home. At first, Miss Rudd doesn't take her seriously because her line of work dealt with many children like Donna. Candi blasted her for not taking running away from home seriously, and told her that she, herself, was adopted. After Candi returned Donna to the foster home, she told Miss Rudd what was going on, and she called Mrs. Hastings' ex-husband, who divorced her 6 months earlier in Nevada and even learned that she didn't update her marital status. Miss Rudd and Candi went to Mrs. Hastings' house and she told her she was in violation and was relieving her of Donna's custody. Miss Rudd called Donna and she and Candi packed her things and took her out of Mrs. Hastings' home.
Ponch's Angels: Part 1

When Ponch and John were chasing after a stolen blue police car, But when they see bear chasing after the stolen car, They get a report from Sargent saying that they have to stand by. But Ponch says to John: "Sargent said stand by, But he didn't say where!" And Ponch puts on his sunglasses,Races onto the freeway,And chases after the stolen police car. But when the bad guys in the police car cause a Station Wagon to skid causing two other cars to skid. But at the end of the chase, The bad guys cut right in front of 2 other cars causing a green car with a black top to turn over. Then, The bad get out of the police car and run into the woods.
A Threat of War

Written by
 Previous

## Briefing

Ponch and Jon once again end up dealing with Billy Rogers who happens to be an ex-convicted felon that they had arrested about a year ago on several counts of burglary, including the assault of Baricza during a car stripping bust on Lorenzo Drive, he has recently vandalized a mural that was recently painted by Carlos Aguila who happens to be the leader of another gang called Clono Condoras, and damage of people's personal property. Andy Macedon who happens another ex-convicted felon that Jon had arrested about a year ago on several counts of burglary at Lucy's Drive In, and he decides to challenge Ponch to a Saturday night karate rematch at the Oak Street Youth Center. Turner decides to donate the trees to the city streets from his sister's garden.

## Notes

### Codes Used

* 215 - Carjacking
* 415 - PC Disturbance
* 459 - Burglary
* 10-10 - Off Duty
* 23103 - Reckless Driving
* 5150 - Emotionally Disturbed Person

## Cast

### Main Cast

* Larry Wilcox: Jon Baker
* Erik Estrada: Frank Poncherello
* Robert Pine: Joe Getraer

### Recurring

* Brodie Greer: Baricza
* Michael Dorn: Turner
* Paul Linke: Grossman
* Lou Wagner: Harlan Arliss
* Randi Oakes: Bonnie Clark

### Other

* Danny Bonaduce: Billy Rogers
* Sal Lopez: Carlos Aguila
* Jenny Gago: Rosa Aguila
* Jenna Michaels: Sherron Dukes
* Lewis Van Bergen: Andy Macedon
* Reynaldo Duran: Ramon
* Caleb Aschkynazo: Wayne
Margaret Downey

Full Name
 Nickname

## Personal Information

We are first introduced to Mrs Downey when she drives up the wrong way on a slip road and nearly hits both Jon and Ponch when they come off the freeway.

Ponch wants to give her a ticket because of her reckless driving but Jon talks him out of it citing she would be too angry to sign her ticket anyway. They put her car the right way round and she drives off and rewards Jon with cookie crumbs which Ponch delivers.

Her car is spotted by Ponch outside HQ and she has mounted the curb where she parks putting her car at an awkward angle. Jon bumps into her Mrs Downey when she receives a parking ticket from the LAPD. She wants Jon to void the ticket and believes that the CHP are in cahoots with the LAPD and that Ponch had a hand in her receiving the ticket. To appease Mrs Downey, Jon tells her that he will pay the ticket for her and escorts her to her wonky car. He more or less pushes her into her car and tells her to have a nice day. Mrs Downey offers Jon a cookie.

Mrs Downey's car is stolen a few months later which results in her travelling by bus to Central to report the theft. Instead of causing problems for Jon, she irratates Getraer instead. To appease the already annoyed Mrs Downey, Getraer asks Baricza to take her home in a patrol car. Baricza is reluctant to take her home but Getraer orders him to. Mrs Downey not wanting to go home uses Baricza patrol car to look for her stolen car by feeding Baricza false directions to her home. Baricza at first humours her but when he's had enough he takes her straight home, but not before she overhears a call regarding stolen cars. Because of rules he cannot take Mrs Downey with him and makes sure she's delivered back to her home safe and sound.

Mrs Downey arrives at the warehouse after the owners have been arrested and takes her car back even though Getraer tells her it's evidence and they haven't finished their investigation. Before leaving the warehouse, Mrs Downey reverses into Getraer's bike and drives off, leaving an upset Sargeant, a shocked Jon and a giggling Ponch.

## Appearances

* Baby Food
* Taking Its Toll
* Vintage '54
Squad Wikia

## Squad's Community has Been Redirected to joinsquad.com/. The Official Wikia can be Accessed From There or by Typing in https://squad.gamepedia.com/. Thank You.

#### **Squad** is an online, team-based military game currently in development by the Squad Developement Team. This game has ben Greenlit for Steam and recently Kicstarter funded. This wikia is a collaborative community for the game and all fans and contributors are welcome. Come join our communty! This wikia is eligible for Adoption.

Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. From role organization to base building to vehicle mechanics, teamwork amplifies the effectiveness of the tools at your disposal. Squad will support up to 100 players in competitive multiplayer and features a wide variety of support vehicles and aircraft. Read More...

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**Valve hired former Kerbal Space Program developers - Eurogamer.net - - 2017/05/23 07:00**

Valve hired former Kerbal Space Program developers  Eurogamer.net...
Ystune

Alignment
 Interests
 Worshipers
 Cleric Alignments
 Domains
 Favorite Weapon
 Phase Created
 Sacred Creature
 Sacred symbol

*List of Gods here.*

 Ystune is the Goddess of Music, and cares not for the politics of the world, the justification of your actions, only that what you do provides others with beautiful music, as that's the only thing she cares about. She understands the concepts of that the song displays, but she doesn't care about the actual concept itself, and she only cares about how it's used, and the actual beauty of the song.
Donna

Donna was a foster girl who ran away from home. Candi Wright found her, and at first, Donna said her name was Linda. She was miserable, because she lived with a woman named Mrs. Hastings who was extremely mean. When Candi brought Donna back to her foster home, she saw that Donna wasn't at all happy and promised she would be back soon. Mrs. Hastings demanded to know what Donna told Candi, and she said: "Nothing." Mrs. Hastings called her a liar, and said that liars don't get any breakfast, and ordered her to go to her room. Candi later returned with the social worker, and Mrs. Hasting protested, saying she gave Donna a good home. The social worker called Donna and said they were going to pack her things, because she didn't live there anymore. Donna was overjoyed and jumped into Candi's arms and hugged her.
Ezra

## Dogma:

Ezra, born of Primordeal Ithis, father of the noble Dwarven race, and protector of his linneage is alleged the first of the Noble Gods to create mortals. His Avatar, High Engineer of the Dwarven kingdoms gives endless insights to his most pious servants. They create enormous cities underground in his name, and in turn, the magic that drips from the heart of the etheral plane, the Crystal Seal is given to the Dwarven magicians, known as the Mnonic.
Joe Getraer

Call Sign
 Rank
 Nickname
 Occupation
 Residence
Timothy Getraer [Son]
Ellen Getraer [Daughter]
Christopher Getraer [Son]
 First Appearace

## Personal Information

Although Joe Getraer seems like he's running the precinct, he actually answers to his Captain who is rarely seen on the show but he does consult with him from time to time.

Getraer holds briefings every morning before his officers leave for their shifts as well as an afternoon briefing. He usually relays information regarding things happening in the city. He is mostly calm and easy going but in “Vigilante”, he snaps at some of his colleagues after he falls off his bike.

Getraer has his own squad bike and does sometimes go on patrol. For some accidents Getraer can be seen there to assess the situation.

Prior to being a Sergeant in the CHP, he was a third class petty officer in the navy.

### Likes

* Sports, seen coaching soccer and basketball, playing racketball.
* Plants

## Accidents

* Mait Team - Fell off bike.

* High Octane - Hit a fuel spill and skidded off bike suffering minor burns. Hospitalized.
* Christmas Watch - Skidded on an oil patch at Central and ended up crashing inside the motor pool.
* Vigilante - Rode into an exploding grenade causing him to fall off his bike.
* Simple Operation - De-Attached Retina while riding over a box of shells. During his Hospitalization, he went into Cardiac Arrest and was resuscitated by the medical team and recovered.
Larry Wilcox

### Facts

* Larry Wilcox bought the mini he drove in the first season when his car was changed to a pick up in season 2. (Although, according to Larry's website, he states after the first season he loved the Mini so much he ordered one from London and had it shipped in and gave it to his son, Derek.)
* Larry found the baton he wore extremely annoying.
* In Cry Wolf, we find out Jon was born and raised in Rawlins, Wyoming. The same place Larry was raised.
Rule of 10

The rule of 10 is a rule created by Aheyar, the god of logic. It's purpose is to prevent more than 10 immortals from existing on a single planet. Immortality in this sense means eternal life and immunity of all diseases that have negative effects. It does not in anyway mean you cannot be killed by ordinary means such as physical harm or poison. Immortality can be gained by the use of powerful spells, potions, artifacts, or being granted it by the gods.

## Decacellpotris

Decacellpotris is a spell that has two functions. One is to remove someone's immortality, and the other is to trade someone's immortality for something of equivalent exchange such as someone's life. Decacellpotris is one of the rarest spells of all time, and it'd be surprising if a commoner even knew of it's existence, or anyone alive knowing how to cast the spell.
Jane Turner

Call Sign
 Rank
 Nickname
 Occupation
 Residence
 Family
 First Appearace

## Personal Information

Not much known about this officer except that she's one of the few female officers to appear.

She is involved in apprehending a robbery suspect and as such she is there at the chemical depot when they require volunteers.

She immediately volunteers without hesitation to escort highly volatile chlorine gas to the next depot.

She's was also proud when she was picked to go.

## Notes

* Turner's call sign is the same as Fritz's.