recursal/Fanatic-Fandom huggingface dataset:
Worshipper of the Storm (Male)

Content

The Worshipper of the Storm (Male) is a limited release resin miniature.

## Store Description

The Worshippers of the Storm measure stature in lighting scars and those with the most beautiful burn patterns lay claim to the best weapons and armor from the corpses of failed questing survivors. The homes of the wealthy are decorated in all manner of metal trophies, filling the rain drenched town with the constant angry clattering of rain hitting metal.

## Contents

* 1 x Resin Worshipper of the Storm - Male
* 1 x Hard plastic Kingdom Death 30mm insert and base
* 6" x 4" Print of the original concept artwork on heavy card stock
* Character card

## References

1. ↑ https://kingdomdeath.tumblr.com/post/143065329875/kdu14-nightmare-accounting

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Tomb of Excellence

Tomb of Excellence is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors find a serene, luxurious tomb, immaculate in its construction and condition. Elegant murals decorate the walls, depicting glorious victories over the very monster the survivors are hunting. The survivors are baffled by its presence. The event revealer investigates and rolls 1d10.

 10+ | The doorway to the tomb is framed with a wood that has small hands for grain. Inside, murals depict a hero at the center of a labyrinth that is holding a giant, human-filled fruit above his head. Each survivor gains +1 understanding. If the settlement has Pictographs, the survivors find information about their quarry. At the start of the showdown, they may place the monster's trap at the bottom of the hit location deck.
Whispering Leaves

File:Whispering Leaves.png
Whispering Leaves is a Flower Knight hunt event card found in the Flower Knight Expansion.

## Card Text

A sudden gust disturbs the enormous canopy of trees overhead. The rustle of leaves forms a distinct whisper in an unknown language. All survivors roll on the table.

 9+ | The whispers are indecipherable, but certainly unpleasant. Suffer 1 brain event damage and gain +1 movement token as you pick up your pace.
Shielded Quiver

Shielded Quiver is a gear card found in the Dragon King Expansion.

## Card Text

You may activate and gain the benefits of each arrow gear in your grid one additional time each showdown.

## Crafting Requirements

The Shielded Quiver may be crafted once the Dragon Armory settlement location has been built.

### Cost

* 1x Cabled Vein
* 2x Veined Wing
* 2x Leather
White Lion Tablet

White Lion Tablet is a gear card found in the Gambler's Chest Expansion.

## Card Text

The White Lion has incredible hearing that can be used to your advantage. All survivors can use the **Distracted Cat** survival action.

**Distracted Cat**: When the White Lion would **Grab** another survivor, spend 1 survival to distract it and roll 1d10. On a 6+, place the survivor in the monster's blind spot instead.
Void Ganglia

Void Ganglia is a Watcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

Small explosions of light rapidly flicker over the Watcher's surface, setting off violent seizures in the attacker's brain.

If the attacker has 3 disorders, they are knocked down and gain 1 bleeding token. Otherwise they gain 1 random disorder.

Perform Basic Action, target the attacker.
The Penalty

The Hand's instinct. Described on The Hand's showdown story event and basic action card.

The Penalty: The Hand points at a random survivor. They must roll on the table below.

 2+ | Your ribs suddenly twist inward to puncture your heart. If you have no survival, you die. Otherwise lose all survival and suffer the Broken Ribs severe body injury.
Wanderer

**Wanderers** are strangers who emerge from the darkness to call your settlement home. During their stay, they will share their story with the settlement.

A wanderer brings the artifacts of their previous life: new Gear, Disorders, Fighting Arts, and more. While they live in your settlement, they can use these to hunt and fight alongside the survivors.

Campaigns can have only one wanderer. Even after they leave the settlement or die, another will not appear.

### Adding Wanderers to Your Campaign

Each wanderer has an accompanying book with rules, an introduction, and further content that tells their story throughout their stay.

Wanderers will join a campaign through an introduction story. The wanderer's rules specify when to add the introduction to your settlement's Timeline.

### Rules

When a wanderer joins the settlement, create a new survivor record sheet for them and increase your settlement's population. Use the starting attributes and details listed in the wanderer's rulebook.

#### Disposition

**Disposition** is a wanderer trait that represents their feelings toward their adopted settlement. It can increase or decrease during the campaign and can be negative. Keep track of a wanderer's disposition on their survivor record sheet. A wanderer's disposition toward your settlement greatly influences the results of their story!

#### Outsider

Wanderers arrive with their own life experiences. They do not gain the benefits of being born in your settlement (e.g., principles, innovations applying to newborn survivors, etc).

In all other ways, while living in your settlement they are like any other survivor. They can **depart** (gaining departing survivor effects), gain Hunt XP, contribute and use endeavors, be nominated for story events, adhere to the settlement's survival limit, etc.

#### Wandering Arc Survivors

Wanderers can be arc survivors who join the campaigns of other survivors. Rules are included for a wanderer's life and development in different types of settlements.

If a wanderer is an arc survivor, they will have an accompanying philosophy unique to their outlook, as well as Hunt XP milestones that indicate when they **ponder** their philosophy, increasing its rank.

If wandering arc survivors join an arc survivor settlement, their knowledges are added to the settlement's knowledge deck as the wanderers gain them.

Arc survivors living outside arc settlements will not gain benefits of living with a Forum or other arc survivors. Instead, they will gain knowledge only through the course of their own philosophy.
Time Stop

Time Stop is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### TRAP! Reshuffle Hit Location Deck

The survivors are frozen in time. All survivors are doomed. They cannot block or use fighting arts.

The attacker is caught helpless.

Perform Basic Action, target the attacker. All attack rolls hit on a 2+, regardless of any modifiers in play.
Warlords

* Content
* Art

Warlords (Female + Male) are a limited release resin miniature pack.

## Store Description

Warlords use their power to stoke the dim, delicate flame of humanity into a roaring fire of martial strength. Whether raising armies of bedraggled, simpering survivors or transforming settlements into martial fortresses, they are inspirational, practical and blood thirsty.

## Contents

* 1 x Female Warlord resin miniature
* 1 x Male Warlord resin miniature
* 2 x Plastic Kingdom Death 30mm Bases
* 6" x 4" Print of the Original Concept Artwork on heavy card stock.
* Double Sided Character Card

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The Lonely Tree

## Terrain Card

### Special Rules

Obstacle, Monster-Impassable, Indestructible

### Setup

at least 4 spaces away from all board edges

## Terrain Tile

### Tiles per card

1

A terrain card found within the Lonely Tree Expansion.

## Card Text

**Obstacle, Monster-Impassable, Indestructible.**

Set up the showdown with  Nightmare Fruit
miniatures placed adjacent to the Lonely Tree.
These fruit are impassable terrain tiles that
occupy 1 space.

The monster starts the showdown with
Nightmare Fruit and Monster Fruit in play.

If the survivors are victorious, and any Nightmare
Fruit miniatures remain on the showdown board,
they gain the Lonely Fruit strange resource.

## Setup

Set up at least 4 spaces away
from all board edges.
White Dragon Gauntlets

White Dragon Gauntlets is a gear card found in the Before the Wall white box expansion.

## Card Text

Affinity Bonus: When you Sideswipe, gain +1 accuracy and +5 strength for your next attack this turn.

## Crafting Requirements

The White Dragon Gauntlets may be crafted once the Ivory Carver settlement location has been built. As the Ivory Carver location does not yet exist, it is currently impossible to craft this gear card.
Till Death Do Us Part

* Content
* Art

Till Death Do Us Part is a white box expansion for the Kingdom Death: *Monster* Core Game. It features prototype content that can be integrated with the core game, and alters the Partnership innovation.

## Store Description

When the lantern light is at its dimmest, there's no one else I'd rather have at my back. The Intimacy Couple faces peril together, unflinching faith in their union to the end, even as it draws near.

This cinematic pair is accompanied by new Kingdom Death: *Monster* promo material: prototype rules. Principle: Bonding is a lasting choice. Decide what partnership means to your settlement and replace your partnership innovation. Will partners strive for a lasting legacy in the future or to leave the biggest mark on the world with their combined fury. These rules are optional content for your game that may have far-reaching consequences for your campaign. Prototype rules are currently evaluated at KD HQ but we enjoy their thematic possibilities and offer this new content as is.

## Contents

* 1x Photoresin Intimacy Couple Male miniature
* 1x Photoresin Intimacy Couple Female miniature
* 1x Hard plastic 50mm round base with insert
* 2x Hard plastic 30mm round bases with inserts
* Principle: Bonding prototype rules card
* Large matte print of the original concept artwork on heavy card stock
* Signed and numbered authenticity note (if First Run Edition)
Whisker Harp

Whisker Harp is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

On Arrival, all survivors gain +1 survival.

: Strum. Roll 1d10. On a result of 6+ discard 1 mood currently in play.

## Crafting Requirements

The Whisker Harp may be crafted once the Catarium settlement location has been built.

### Cost

* 1x Golden Whiskers
* 1x Bone
Saliva Pools

Saliva Pools is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The ground ahead is pockmarked with pools filled with a gooey liquid. They bubble merrily and stink of digesting meat. As the survivors move between them, they are overcome by waves of nausea.

If any survivor has a sickle, they slice a few leaves from a nearby plant and everybody uses them to plug their noses and mask the smell. All survivors gain +1 understanding.

Otherwise, each survivor rolls 1d10. If the result is less than their survival, they continue on. Otherwise, they vomit into a nearby pool, suffering 1 event damage to the body. Before their eyes, the pool greedily dissolves their vomit, they gain +1 understanding.

If any survivor has 3+ understanding, they devise a way to use the pools. Each survivor may place one piece of gear in the pool. Archive the gear and gain the resources used to craft it (if any).
The Sun

The Sun is a settlement location found in the Sunstalker Expansion. It is unlocked during the People of the Sun story event  The Pool and the Sun.

## Location Text

### Super Nova

If you suffer defeat against a nemesis monster, the sun cleanses the settlement, instantly killing everyone.
 Game Over.

### Innovate

**Cost:**

* 1x
* 1x Bone
* 1x Organ
* 1x Hide

Once per Settlement Phase, you may spend the listed resources to draw 2 innovation cards. Keep 1 and return the other to the deck.

###  Build One

* Bone Smith
* Organ Grinder
* Skinnery

## Notes

1: The heavy gear restriction only applies to armor. Survivors may still equip heavy weapons.
Transcended Masochist

Transcended Masochist is a fighting art card found within the Manhunter Expansion.

## Card Text

When you gain a bleeding token, gain +1 survival and +1 insanity.

Ignore the effects of the Aichmophobia and Apathetic disorders.

## Notes

* The artwork for Transcended Masochist features the survivor Breccia found in the White Gigalion vignette.
White Lion's Collection

**White Lion's Collection** is the White Lion Scout Discovery. It is found in the Gambler's Chest Expansion.

## Card text

Gain the **White Lion Tablet** scout gear.

The survivors discover a purposefully hollowed out tree. Inside, they find a carefully arranged cache of rotting body parts, broken lanterns, and crude braids of hair. They are repulsed by the gore, but the scout is further troubled. These trifles are not food. Could the monster be sentimental? Roll 1d10.

 3-5
 6-7
 8+
Xmaxe

Xmaxe is a gear card found in the Xmas Special Pinup Twilight Knight white box expansion.

## Card Text

Irreplaceable

This weapon's strength is equal to your current insanity.

## Crafting Requirements

The Xmaxe does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 2x Leather
* 2x Bone
* 1x Fresh Acanthus

### Innovation Requirements

* Sculpture
* Storytelling
Vomit Kaleidoscope

Vomit Kaleidoscope is a Sunstalker hit location card found in the Sunstalker Expansion.

## Card Text

**TRAP! - Reshuffle hit location deck.**

All survivors are doomed. A tentacle grabs the attacker. Place them in a free space in front of the monster. It power vomits a hot, streaky kaleidoscope of brilliant colors.

### Vomit Zone

Each row of this zone ends at the first space occupied by a survivor or obstacle terrain.

Archive destructible terrain in the **Vomit Zone**. Survivors in the **Vomit Zone** suffer +2 damage to 🔆+1 hit locations and gain the Black Blood survivor status card.

Place all cards on the Solar Track into the discard pile and rotate the Sun Dial 90° clockwise.
Tyrant

The Tyrant is a nemesis monster found in the Dragon King Expansion that can only be encountered during a People of the Stars campaign.

## Story Events

* Foundlings
* Intimacy
* Midnight's Children
* Awake
* Unveil the Sky
* Faces in the Sky
* The Tomb
* Showdown: Tyrant
* Death of the Dragon King

## AI Cards

### Special

* Crooked Step
* Destiny’s Marrow
* Quickened
* Spectral Blast

### Basic

* Air Slam
* 2x Enshrine
* Gaze of Sorrow
* Mercury Eyes
* 2x Obsidian Barricade
* Pain Wave
* Posture
* Resonance Shatter
* Slicing Quake
* Unseen Blow
* Unseen Horror
* Unseen Slice

### Advanced

* Blistering Star
* Quaking Incantation
* Reaching Incantation
* Repelling Incantation
* Salve Incantation
* Smashing Incantation
* Smashing Star
* Virulent Incantation

### Legendary

* Harvester Incantation
* Mighty Incantation

## Hit Locations

* Celestial Breastplate
* 2x Celestial Challenge
* 2x Celestial Diadem
* 2x Celestial Gauntlet
* 3x Celestial Resonator
* 2x Celestial Robes
* Celestial Scarred Heart
* 2x Celestial Sleeves
* 3x Celestial Test
* 2x Celestial Trial
* Trap - Resonance Cascade
Understanding

The understanding section of the survivor record sheet.

### Permanent buffs

 A Familiar Face Abandoned Resin Ball Achilles Tendon An Uninvited Guest Analtorium Black Lichen Bleeding Heart Bloodletting Bloody Claw Bold Bone Witch Bug Man Celestial Challenge Celestial Trial Chance Encounter Clean Water Clinging Mist Cloaked Stranger Combo Claw Corpse Crippling Misery Crush & Devour Cuddling Skeletons Cultivated Crypt Dead Great Game Hunter Dying Small Prospector Elder Council Endless Screams Face-to-Face Faceless Statue Fertile Field Fetid Grotto Forbidden Word Forgotten Fear Foundlings Gaze of Truth Glossolalia Gorm Climate Graves Haunted Heat Wave Herb Gathering (Story Event) Inner Face Intimacy (Dragon King Expansion) It Whispers Your Name Lanternism Lights in the Sky Lion's Sculpture Lorekeeper Missing Statue Momento Mori Monster Droppings Murder Necrotoxic Mistletoe Nest of Beards Night Terrors Organ Grinder Overload Petal Spiral Phoenix Feather Practice Dummies Principle: Conviction Principle: Death Principle: New Life Puppet's Embalming Returning Survivors (Story Event) Rivalry Saga Saliva Pools Scattered Lanterns Scribe's Book Seasoned Hunter Secret Meeting Sense Memory Serpent Abdomen Showdown: Phoenix Showdown: Tyrant Sonorous Rest Stoic Statue Storytelling Strange Path Sudden Madness Sun Dipping Taken The Beginning The Forest Wants What It Wants The Pool and the Sun The Tomb Time Lapse Tomb of Excellence Tools of War Triathlon of Death Trollbird Underground Sow Unspoken Unveil the Sky Vicious Claw Void Folds Vomit Pile

### Permanent debuffs

 Face-to-Face Gloom Cream Puppet's Embalming Showdown: Phoenix Silk Surgery

A survivor attribute listed on the survivor record sheet. Represents a survivor's insight about the world.

## Rules

**Understanding** will aid survivors throughout the hunt and showdown. Some event require levels of understanding to participate in them.

Understanding have milestones (indicated by heavy-lined boxes on the record sheet) that trigger story events the first time a survivor reaches that milestone. They can only be triggered once in a lifetime for each survivor.

Reaching an understanding level of 3 will trigger the Insight story vent, while reaching a level of 9 will trigger the White Secret story event.
Weighted Anklet (Pattern)

Weighted Anklet is a pattern card found in the Gambler Chest Expansion. It is used to craft the Weighted Anklets pattern gear card.

## Card Text

### Crafting Recipe

* 3x Stone Noses
* 2x Grinder Tooth
* 1x Organ

### Crafting Process

* Clean the organ and then press it flat using the broad side of a bone sword.
* Roll and braid flattened organ. Create small pockets with grinder teeth.
* Fill the anklet pockets decoratively with stone noses, ensuring the pointed side face out.
The Sword and the Statue

The Sword and the Statue is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A one-eyed statue, twice as tall as any man, sits before a great anvil with a hammer in each of its six hands. Transfixed, the survivors watch the statue beat a red-hot sword that lies across the anvil.

Each survivor, starting with the event revealer and proceeding clockwise, may make one attempt to grab the sword from the anvil. If they do, they gain +1 courage, roll 1d10, and add their Hunt XP to their roll.

 14+ | Your speed is legendary. Gain the Muramasa rare gear. End this event.
Wet Resin Crafter

The Wet Resin Crafter is a settlement location found in the Dung Beetle Knight Expansion. It can be built from the Subterranean Agriculture innovation.

## Craftable Gear

* Century Greaves
* Century Shoulder Pads
* DBK Errant Badge
* Digging Claws
* Rubber Bone Harness
* Rainbow Wing Belt
* Scarab Circlet
* Seasoned Monster Meat
* The Beetle Bomb

## See Also

Ways to gain Dung Beetle Knight Resources

## Notes

* The Wet Resin Crafter settlement location erroneously refers to the Rubber Bone Harness as the "Elastic Harness".
Vanish

Vanish is a legendary White Lion AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When Vanish is drawn face-down, remove the White Lion from the showdown board and remove the priority target token.

While Vanish is face-up on top of the Ai deck, a survivor on a space with Tall Grass may spend
 and roll 1d10 to search. On a result of 9+, the monster is found. Place it adjacent to the survivor and discard Vanish.

When Vanish is drawn face-up, target a random survivor and place the White Lion adjacent to them. Target is doomed.
Wildfire

Wildfire is a Basic Hunt Event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A massive wall of flame obstructs the survivors, incinerating the ground. It has destroyed whatever awaited the survivors and left chaos in its wake. Archive all hunt event cards on the next 2 hunt spaces. Place 2 basic hunt event cards in those spaces.
Vicious

Vicious is a special White Gigalion AI card found in the Vignettes of Death: White Gigalion white box expansion.

## Card Text

At the end of each monster turn, the monster gets low to the ground preparing to dash away.

Target all adjacent survivors. Full move the monster (even if there are no targets) away from all other threats. All targets suffer Grab.

Grab: Place target knocked down in front of the monster (or in the closest unoccupied space, if impossible). They suffer  damage to a random hit location.

## Notes

Prior to the release of the 1.6 expansions in 2022, Vicious stated "At the end of each monster turn, the monster extends its giant hooked claws", and "Target all adjacent survivors. Full move the White Gigalion away from all other threats. All targets suffer Grab." These changes were made to clarify the White Gigalion's behavior
The Great Sky Gift

The Great Sky Gift is a story event in the Sunstalker Expansion rule book.

## Event Text

The sun's mouth opens, creating a deafening drone, and begins to power vomit water directly into the sacred pool. The survivors recognize the gift and cheer as the mineral and bacteria-infused liquid gushes out, its surface casting colorful reflections off of lanterns around the settlement.

The settlement embraces the Sky Vomit Festival.

Feeling a collective need to preserve as much of the gift as possible for the spawn living inside it, the settlement may nominate a survivor to Enlarge the Sacred Pool.

## Sky Vomit Festival

roll 1d10

 6+ | A Grand Proclamation Nominate a survivor. From a precipice, they call out to the settlement. Their pride in the Sky Gift and their family can be heard in their voice as they promise to defend them all! They gain the Defender fighting art and +1 permanent strength.

If you rolled a 4 - 10: If the settlement has innovated Sculpture, they whisk the surface of the sky vomit, collecting a mud-like substance that they sculpt into a grand monument to their friend in the sky.
Increase the settlement's Survival Limit by +1 and proceed to A Grand Proclamation (6+ result).

## Enlarge the Sacred Pool

You may upgrade the Sacred Pool's level once per lantern year. Indicate it's level on your settlement record sheet.

### Upgrade from level 1 to 2

6x resources
You lead the settlement to extend the pool, lovingly creating new icons and symbols of adoration. While working, you have an idea. Gain 1 random fighting art.

### Upgrade from level 2 to 3

You lead the settlement to build out the Sacred Pool, fulfilling your long term vision. The satisfaction changes you! Gain the Sun Eater secret fighting art.
Watched

Watched is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

Dark spots spread across the lantern hoard. A nervous hush falls over the settlement. Slowly, the most daring survivors peer past the darkened lanterns, venturing beneath them in a vast chamber, unknown and undreamed of. Slumbering in the center of the chamber, the survivors can feel a presence of immense danger. Their ultimate predator would soon wake, extinguishing the lantern light that holds the endless darkness at bay.

Starting with this settlement phase, the survivors may awaken and face the sleeping menace. You may move Nemesis Encounter - Watcher to the current lantern year. You cannot move it to a year that already has a Nemesis Encounter on the timeline.

The settlement have a different response to the discovery based on their Conviction.

### Barbaric Response

The survivors decide they must craft the perfect weapon to prepare themselves. Gain the Ultimate Weapon Innovation. This does not count towards your settlement's innovation total. Nominate a survivor and roll 1d10.

 6 - 10 | The survivor silently decided they are the true hero. They gain +10 insanity, and the Quixotic disorder.

### Romantic Response

The survivors decide they must learn the perfect fighting art to prepare themselves. Gain the Final Fighting Art Innovation. This does not count towards your settlement's innovation total. Nominate survivor and roll 1d10.

 6 - 10 | The survivor bursts into an unhealthy laughter. They gain +10 insanity, +1 permanent strength, and the Immortal disorder.
Tools of War

Tools of War is a story event in the Manhunter Expansion rule book.

## Event Text

The eldest player nominates a victorious survivor to be the veteran and search the corpse.

### Search the Corpse

The veteran notices something heavy strapped to the Manhunter, and recovers a large, multi-pocketed belt.

Gain the Tool Belt rare gear.

The veteran spreads the tool belt out on the floor. Amidst the many vicious implements, a small toy seems out of place. Its crude appearance and signs of wear lend it a certain charm. The veteran reflects, looking past the toy at their own experiences, and draws strength from their sadness. They gain +1 permanent strength and the Seasoned Hunter fighting art.

The veteran leaves the battlefield, the nostalgic chill filling them with a soothing haze of wonder. They grimly understand the meaning of war and gain the War Room innovation.

### Understanding the Meaning of War

Roll 1d10.

 6 - 10 | The survivors gather within the War Room to award a notable survivor with a poorly made trophy. Nominate a survivor. They are recognized as a hero! The ceremony raises morale and the survivor gains the Trailblazer fighting art. In addition, if they have the Afraid of the Dark[*sic*] or Prey disorders, remove them.

* If you rolled a 7, 8, 9, or 10 and if the settlement has innovated Sculpture, an exquisite trophy is crafted. Nominate the survivor most deserving of the trophy. That survivor gains the Trailblazer fighting art and is celebrated as a hero! Remove the Afraid of the Dark[*sic*] and Prey disorders from all survivors in the settlement.

## Notes

* The disorder Fear of the Dark is erroneously referred to as "Afraid of the Dark".
Void Nerve Mask

Void Nerve Mask is a Watcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

All survivors in the Void Nexus suffer 1 damage to all hit locations.

**Void Nexus**

###  Critical Wound

If the settlement has the Barbaric principle, all survivors gain +3 insanity.

If the settlement has the Romantic principle, all survivors gain +2 survival.
Turn

## Monster

The first part of a round, when the monster acts. The monster controller should apply any "at start of turn" effects, draw and play AI cards, then by apply any "at end of turn" effects.

## Survivors

The second part of a round is the survivors turn. During the survivors' turn, survivors act one at a time, each completing their entire act before another survivor may take their act. Survivors may choose to act in any order.
White Lion Data Card

White Lion Data Card is a monster data card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Instinct: Sniff

The White Lion sniffs the air and ends its turn. Until the end of the next round, all survivors are now threats despite any effects that say otherwise.

When a level 3+ White Lion performs Sniff, it gains +1 accuracy token.

## Basic Action

### Pick Target

* closest survivor, in field of view
* no target: sniff
Whip

Gear with this keyword is a whip weapon. Survivors may gain levels of whip weapon proficiency with this weapon.

## List of Whips

 Fingernail Whip Hunter Whip Oxidized Ring Whip Rawhide Whip Ring Whip Silk Whip
## Uses for Whips

 Cancer Pigeons Cleaner Birds Consuming Grass Dead Great Game Hunter Hungry Ground Mineral Gathering (Story Event) Mudslide Pit Sinkhole (Hunt Event)
X-mas Special Pinup Twilight Knight/NSFW

X-mas Special Pinup Twilight Knight is a special Christmas-themed pinup white box expansion for the Kingdom Death: Monster Core Game. This white box expansion features content that integrates with the core game.

## Store Description

Exclusive to the festive season, this special edition hard plastic Xmas Pinup Twilight Knight is dressed for Xmas cheer. It includes a cheeky, timely holiday costume, a unique decorative base insert, a handsomely wrapped gift, and a festive axe (the Xmaxe!!).

For extra holiday cheer this item also includes an Xmaxe promo gear card to be used in *Kingdom Death: Monster*. Spread joy and gore!!

## Contents

* 1x Hard plastic Xmas Spacial Pinup Twilight Knight (includes gift box and 3 Xmaxes for survivors)
* 1x Hard plastic 50mm base
* 1x Xmaxe gear card
* Large matte print of the original concept artwork on heavy card stock
* Character art card

## Notes

While the store description for this product lists the Xmaxe as a promo gear card, it does have a regular black gear backing as well as a crafting recipe that allows it to be integrated into the game.

* Holiday-twilight-knight-04 1024x1024.jpg
* Holiday-twilight-knight-05 1024x1024.jpg
1/11
Umbilical Bank

An innovation card found within the Sunstalker Expansion.

When a new survivor is born, you may add
1 Life String strange resource to storage.

  **Umbilical Symbiosis**

 **Special Innovate** Pottery

## Notes

* Author Note: The Life String strange resource does not have a card to represent it. --Maximo1984 (talk) 14:05, August 28, 2019 (UTC)
Velvet Fog

**Velvet Fog** is a settlement event card introduced in the Gambler's Chest Expansion.

## Velvet Fog

A swarm of fuzzy lantern bugs descends upon the settlement like a warm blanket. They chitter and shake the glowing fluid in their abdomens, more interested in one another than the settlement. A survivor bashes one open and slurps up the bioluminescent juice. It is delicious! Roll 1d10.

 3 - 9
 10+
**Juice Hunter:** Once per hunt phase, when you are the event revealer, you may take a detour to search for a nest of lantern bugs. Roll a random hunt event. Afterwards, you return with bug juice, and all survivors gain +1d5 survival.
Warlord Armor

```
 Screaming Horns Leather Bracers Phoenix Plackart Lantern Mail Lantern Greaves
```

An Armor Set from the Lion Knight Expansion

## Card Text

5 Armor
 Armor to each hit location.

+1 speed and +1 luck when attacking with axes.
 When you critically wound, all other non-deaf survivors gain +1 survival and +2 strength until the end of the round.
Wean Cowards

Wean Cowards is an advanced Manhunter AI card found in the Manhunter Expansion.

## Card Text

Your thoughts are no longer alone. You hear
the Manhunter's challenge echo within
your mind.

All survivors stand and full move towards
the Manhunter. Then, each survivor not
adjacent to the Manhunter is knocked down
and suffers  brain damage.

Turn to face the most adjacent threats.

Perform Tombstone.
Warrior of the Sun (Male)

* Content
* Art

The Warrior of the Sun (Male) is a limited release resin miniature.

## Store Description

A tribe that has found a harsh but harmonious existence under the oldest sun. The warrior young are raised alongside the sun's offspring in the sacred spawning pools. The few that survive to adulthood among the voracious brood do so by learning from the sun's infants.

The grown warriors become masters of stealth, developing power over the light, bending and shifting beams of light to hide in plain sight. Their garments woven of valuable prismatic fibers that help the warriors remain invisible in the darkness and in the light.

## Contents

* 1 x Resin Warrior of the Sun Male
* 1 x Kingdom Death 30mm Base and Insert
* 6" x 4" Print of the Original Concept Artwork on heavy card stock.
* Character Card

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Wailing Smoke

Wailing Smoke is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A constant moan follows the survivors. Eventually, they enter an area shrouded in thick fog and the wailing reaches a fevered pitch.

Every non-deaf survivor rolls 1d10. If all survivors are deaf, they continue along, heedless to the cacophony: end this event. The lowest scoring survivor (or survivors, in case of ties) becomes a straggler. Each straggler rolls 1d10. If any survivor has noisy gear, the straggler adds +2 to their roll.

If any survivor has noisy gear and the settlement has Drums, they counter the wails with a tune from home. Do not roll on the table and each survivor gains +2 insanity and +2 survival.

 10+ | Mimicking the disturbing smoke, you calmly start to wail with it. Gain +2 insanity.
Watcher Data Card

Watcher Data Card is a monster data card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Instinct: Absorb

Move the Watcher to the center of the showdown board. All survivors gain -1 strength token. The Watcher heals 1d5 wounds.

When a monster with Life heals, if the monster's current Life is less than its starting value, increase the Life number by the indicated amount (up to the starting value).

## Basic Action

### Pick Target

* furthest survivor
* no target: absorb
Vignettes of Death

Vignettes are one-off stories set in the world of Kingdom Death: *Monster*. They feature pregenerated survivors facing off against a monster (typically an existing monster with new AI cards and hit locations. Utilizing the Strain System these monsters can then be hunted in a typical campaign, unlocking new gear and settlement locations.
Vagabond Armor

```
 Leather Bracers / White Dragon Gauntlets Tabard Leather Cuirass / Hard Breastplate Leather Skirt Leather Boots / Cloth Leggings
```

An armor set from the Before the Wall white box expansion. It requires gear cards found in the Kingdom Death: Monster Core Game, Before the Wall, and Beyond the Wall to assemble.

## Vagabond Armor Requirements

You cannot gain the Vagabond Armor set bonus if you are wearing head armor or your settlement is Barbaric.

## Card Text

Add 1 Armor
 Armor to all hit locations.

You gain the benefits of Sword Mastery and Sword Specialization. The settlement does not gain the innovation (other survivors do not gain sword specialization).
Triathlon of Death

Triathlon of Death is a settlement event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The settlement engages in games of skill. Each player nominates a different survivor. Every nominated survivor determines their score for each possible contest. Survivors' score determines their place. If the settlement only has 1 survivor, do not roll. They realize they have been competing against themselves and gain +3 insanity, a random disorder, and the Last Man Standing fighting art.

### Race Contest | Score: 1d10 + Movement Attribute

 4th | Suffer the Torn Achilles Tendon severe injury.

### Fight Contest | Score: 1d10 + Strength Attribute

 4th | Suffer the dismembered arm severe injury.

If one survivor gets 4th place for all events, they are banished from the settlement and considered dead.
Wind Tunnel

Wind Tunnel is a Phoenix hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Gusting winds threaten to push the survivors back. The survivors lock arms,struggling to move forward.

Roll 1d10 and add all survivors' base strength attributes to the result.

If the result is 10+, move forward on the hunt board as normal. Otherwise, move the survivors 2 spaces back.
Watcher

Move & Attack Target

The Watcher is a Core Monster included in the Kingdom Death: *Monster* Core Game.

## Lore

Long ago, ravenous beasts searched the darkness, using their keen senses to find their prey. In the distance, they saw a blooming pillar of light surrounded by tasty morsels bustling in their tiny industry.

Licking their chops, they approached, but the beasts halted mid-step. The wind carried a foul, menacing presence. Surely the busy creatures were harmless. Yet, the menacing warning persisted, felt in their very bones. Instinctively, the beasts turned away, seeking their meals elsewhere.

## Story Events

* Blackout
* Oxidation
* Showdown: Watcher
* Watched

## Card List

### Special

* Audience
* Lantern Vortex
* Retinue
* 4x Stolen Dreams
* Vapor of Nothingness

### Basic

* Biophoton Feast
* Exhale
* Harrow
* Inhale
* Liquefy
* Mortify
* Petrify
* Purify
* Stupefy
* Throttle
* Voidwarp
* Vomit Lanterns

## Hit Location Cards

* Blackened Lanterns
* Hydrostatic Fluids
* Hydrostatic Skeleton
* Inner Robes
* Outer Robes
* Tentacle Chains
* Tentacle Crown
* Void Corpus
* Void Epidermis
* Void Folds
* Void Ganglia
* Void Gastrodermis
* Void Hood
* Void Light
* Void Membrane
* Void Nerve Mask
* Void Nerve Net
* Void Nerve Ring
* Void Plexus
* Void Polyps
* Void Shroud
* Void Tentacles
* Void Toxin
* Trap - Black Out
* Trap - White Out

## Kickstarter Resin Release

During the Kingdom Death: Monster 1.0 Kickstarter a resin collector's edition of the Watcher limited to 500 pieces was made available as an option for pledgers to add to their Kickstarter pledges.

### Contents

* Watcher resin miniature
* 6" x 4" concept art print
* Small art insert
* Hand-numbered and signed certificate of authenticity

## References

1. ↑ Kingdom Death: Monster Core Rulebook, Showdown: Watcher, pg. 177

* Resin release of the Watcher
* Resin release of the Watcher
* Resin release of the Watcher
* Resin release of the Watcher
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Valentine's Day Pinup Twilight Knight/NSFW

## Valentine's Day Pinup Twilight Knight

* Content
* Art

Valentine's Day Pinup Twilight Knight/NSFW is a special Valentine's Day-themed pinup white box expansion for the Kingdom Death: Monster Core Game. It features content that integrates with the core game.

## Store Description

The Valentine's Day Pinup Twilight Knight appears in two versions. A 54mm scale model perfect for painters and a 35mm scale model to proxy for a survivor in your game. In addition, a Scoopy Club promo weapon gear that embraces the gag-inducing aspects of the saccharine season.

## Contents

* 1x Hard plastic 35mm Valentine's Day Pinup Twilight Knight/NSFW miniature
* 1x Hard plastic 54mm Valentine's Day Pinup Twilight Knight/NSFW miniature
* 1x Hard plastic 30mm round base with insert
* 1x Hard plastic 50mm round base with insert
* 1x Scoopy Club rare gear card
* Large matte print of the original concept artwork on heavy card stock

* VTK7jpg
* VTK14.jpg
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Worshipper of the Storm (Female)

Content

The Worshipper of the Storm (Female) is a limited release resin miniature.

## Store Description

At the base of the sword shaped castle in the sky is a culture that worships the Storm Knight as a god. They are both crazed and opportunists. Questing survivors who perish in the castle are tossed down to the town where their bodies are scavenged. The worshipers sell the weapons of the dead to newcomers hoping to traverse the castle.

## Contents

* 1 x Resin Worshipper of the Storm - Female
* 1 x Hard plastic Kingdom Death 30mm insert and base
* 6" x 4" Print of the original concept artwork on heavy card stock
* Character card

## References

1. ↑ https://kingdomdeath.tumblr.com/post/143065329875/kdu14-nightmare-accounting

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Warriors of the Sun

Warriors of the Sun is a story event in the Sunstalker Expansion rule book.

## Event Text

The newborn's cellular makeup changes. Select either Refraction or Reflection.

### Reflection

Your skin cells interact with the light, imperfectly reflecting it and causing you to appear blurred when you move quickly. Gain the following ability:

Reflection:

* Your complete affinities and incomplete affinity halves count as all colours.
* You may dodge at any time and as many times as you like each round.
* When you attack from a blind spot, add +1d10 to your wound attempts for that attack.

### Refraction

Your skin cells interact with the light, refracting it inwards and giving you boundless energy. You gain the following ability:

Refraction

* Your complete affinities and incomplete affinity halves count as all colours.
* During the Showdown, after you perform a survival action, gain +1 survival.
The King's Mouth

The King's Mouth is a Dragon King Hit Location card found in the Dragon King Expansion.

## Card Text

###  Reflex

The Dragon King's neck elongates and the head darts towards the attacker.

If the attacker is within 6 spaces, they suffer bleed 2 and archive all of their resources unless they spend 2 survival.

###  Critical Wound

You've damaged the Dragon King's perfect smile. The monster gains -1 damage token.

Gain the King's Tongue Dragon King resource. Archive this card.
Time Lapse

Time Lapse is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The glow of the survivors' lanterns blurs, forming trails of light behind them.

If the settlement has fought a Phoenix, the group recognizes the phenomenon. All survivors gain +1 understanding.

The event revealer rolls 1d10 on the table below. If any survivor has an hours ring, they may instead select a die result.

 4 - 9 | The survivors' minds fill with alien memories. They are no longer just themselves. They walk differently and speak with strange accents. Give each survivor a new name and +1 survival for being named. Each survivor gains +1 Hunt XP and 1 random disorder.

 10+ | The survivors are suddenly standing by their quarry! Start the showdown immediately.

## Notes

* The hunt table erroneously labels the first result as a result of 1-3, while the second result is listed as "3-9", making it unclear as to which result the players would receive if a 3 was rolled.
The Finale

The Finale is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

An enormous, metallic sound rings out form a distance. All survivors are electrified with dread; they suffer 2 brain event damage.

The survivors may follow the sound. Otherwise, they panic and retreat in the opposite direction; end this event and move the survivors 2 spaces back on the hunt board.

Each survivor gains +1 courage and gingerly approaches the sound's origin. As they travel, they pass the shattered corpses of strange beasts.

If any survivor has 3+ understanding, they follow the trail of corpses. Otherwise, harvest 3 random basic resources from the corpses and end this event.

Arriving at a massive anvil, the survivors see a giant, one-eyed knight, its charcoal-colored armor reflecting their lantern light. The event revealer rolls 1d10.

 9+ | The knight smashes the object in its hands upon the anvil. When the molten orange object cools, it sets into a massive lion-faced hammer. The knight places it in the hands of the survivor with the highest courage (roll off in case of ties). They gain the Thunder Maul rare gear. A current of electricity runs through their body, joining weapon and survivor forever.

### Doll

The Doll limited release/white box expansion beta gear cards modify this event.

#### Card Text

If you reach The Finale, you may instead find the ruins of a broken doll. Gain the Mechanical Heart and Needle Sword beta gear. Limit, once per campaign. (Hunt Event 100)
White Gigalion Data Card

White Gigalion Data Card is a monster data card found in the Vignettes of Death: White Gigalion white box expansion.

## Card Text

### Instinct: Sniff

The White Gigalion leaps high, vacuuming the air into its sensitive nostrils. Its awareness of the battle intensifies! The monster gains +1 accuracy and +1 luck tokens.

Place the monster in the center of the showdown board, facing the most survivors. Shuffle the hit location deck and place Gigantic Pendulous Paunch on top of it.

## Basic Action

### Pick Target

* closest survivor, in field of view
* closest survivor, in range
* no target: sniff
Warrior of the Sun (Female)

* Content
* Art

The Warrior of the Sun (Female) is a limited release resin miniature.

## Store Description

One tribe has found a harsh but harmonious existence under the oldest sun. Their warrior young are raised alongside the sun's offspring in the sacred spawning pools. The few that survive to adulthood among the voracious brood do so by learning from the sun's infants.

The grown warriors become masters of stealth, developing power over the light, bending and shifting light beams to hide in plain sight. Their garments are woven of valuable prismatic fibers, which help the warriors remain invisible in both the darkness and the light.

## Contents

* 1 x Resin Warrior of the Sun Female
* 1 x Kingdom Death 30mm Base and Insert
* Large Print of the Original Concept Artwork on heavy card stock
* Character Card

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Void Epidermis

Void Epidermis is a Watcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Attacker loses 2 survival. If they cannot, they die instantly.

###  Reflex

Outraged hissing fills the air.

Turn the Watcher to face the attacker, then move the monster 3 spaces backwards. Cancel all hits now out of range.
Woeful Majesty

Woeful Majesty is a legendary Lion God AI card found in the Lion God Expansion.

## Card Text

When **Woeful Majesty** comes into play,
draw .

The next time the Lion God shuffles its AI
deck, place all AI cards from the AI deck
and discard pile into the wound stack.
Shuffle the wound stack, then Heal 1 for
each living survivor.

Archive all terrain.
Remove all tokens from play.
Set all survivor's bleeding tokens to 4.

Destroy all armor. Set all survivors' insanity
and survival to 0.

Archive **Woeful Majesty**
Untrained Parry

Untrained Parry is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

Parry
(Wound attempts on this location fail unless the wound roll result is critical.)

###  Failure

Full move towards the attacker.

If the monster is adjacent to the attacker, attacker suffers bash and knockback 7.

###  Critical Wound

Gain 1 random Dung Beetle Knight resource.
Underground Sow

Underground Sow is a story event in the Dung Beetle Knight Expansion rule book.

## Event Text

The settlement laboriously works the ground. Prepare the Farm. In addition, you may Encase & Bury Gear.

### Prepare the Farm

Nominate 1 or more survivors to be Farmers. A survivor cannot be a Farmer if they have already endeavored elsewhere this settlement phase. All Farmers toil underground, pulling nightmare weeds and fighting seed eating insects.

The Farmers are exhausted by their task. They cannot depart or spend endeavors this settlement phase. Roll 1d10, adding the number of Farmers to the result.

 15+ | The Farmers zealously clear the underground farm with aid from the settlement. Add  Black Harvest 1 to the timeline 3 years from now and gain 2 random vermin resources. All Farmers and departing survivors this year gain the Vermin Obsession disorder.

### Encase & Bury Gear

Nominate 1 or more survivors to be Embalmers. A survivor cannot be an Embalmer if they have already endeavored elsewhere this settlement phase. The Embalmers carefully construct casings and bury gear deep in mineral-rich soil.

The Embalmers are exhausted by their task. They cannot depart or spend endeavors this settlement phase.

For each Embalmer, select 1 gear with the mineral keyword and spend 1 Preserved Caustic Dung strange resource. For each piece of gear selected, roll 1d10.

 5+ | You bury the gear. Gain +1 understanding.

### Bury the Gear

The gear has been expertly buried. Indicate this on the settlement storage and archive the gear. Gear may be recovered during the Black Harvest story event.
Whistling Mace

Whistling Mace is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

On a Perfect hit, reveal the next AI card. Place it on top or bottom of the AI deck.

Unwieldy: If any attack roll results are 1, you hit yourself and suffer 1 damage.

## Crafting Requirements

The Whistling Mace may be crafted once the Weapon Crafter settlement location has been built.

### Cost

* 2x Bone
* 1x Organ
Whip Proficiency

A Weapon Proficiency card found within the Kingdom Death: *Monster* Core Game.

## Specialization

When you wound with a whip, instead of
moving the top card of the AI deck into
the wound stack, you may move the top
card of the AI discard pile.

Limit, once per attack.

## Mastery

Whip Masters gain +5 strength when
attacking with a whip.

All survivors gain Whip Specialization in addition
to their other weapon proficiencies.
Trip Formation

Trip Formation is a tactics card found in the Lion Knight Expansion.

## Card Text

Once per showdown, during your act, if you are directly in front of the monster and there are at least two survivors in its blind spot, you may spend
 to trip the monster. If you do, the monster suffers knockback 1 away from you and is knocked down.