Patch 026

Early Access Patch 026 - August 8, 2019
## General Gameplay

* Slightly increased minimum chamber length of each Temple of Styx Satyr Tunnel
* Foes in Temple of Styx mini-chambers take slightly longer to attack when you first enter
* Slightly reduced frequency of Valuable Urns in Temple of Styx
* Slightly reduced money drops on foes in Temple of Styx

## Weapons & Powers

* Stygian Blade: reduced damage radius of Nova special
* Shield of Chaos: basic attack no longer knocks foes away

## Boons & Blessings

* Zeus' Aid: reduced duration of Max Gauge Bonus
* Poseidon's Aid: reduced duration, increased damage
* Athena's Aid: reduced duration, reduced power level of Rare and Epic rarity
* Aphrodite's Aid: reworked Max Gauge Bonus; now deals significant damage
* Dionysus' Aid: reduced duration of Max Gauge Bonus
* Thunder Dash (Zeus): reduced damage
* Last Stand (Athena): reduced healing; now offered only once you have at least one Athena Boon
* Deathless Stand (Athena): now offered only once you have at least one Athena Boon
* Life Affirmation (Aphrodite): increased power level

## Daedalus Hammer Upgrades

* Flurry Blade (Blade): increased damage
* Dashing Wallop (Shield): reduced damage; adjusted hitbox
* Pulverizing Blow (Shield): removed the property 'no longer knocks foes away'
* Spread Fire (Rail): removed penalty to max. ammo

## Foes & Encounters

* Megagorgon: now vulnerable to knock-away effects
* Tisiphone: slightly reduced hitbox on her melee combo to align with the graphic
* Gigantic Vermin: increased damage, increased attack-start range
* Bother: increased damage, increased damage radius
* Snakestone: increased damage, increased tracking speed
* Satyr Cultist: attack now deals a bit of physical damage
* Final Boss: increased damage of various moves; reduced blast speed of shockwave attack; reduced tracking of homing attack; beam attack now destroys rubble; various other adjustments

## Level Design & Environments

* Miscellaneous fixes and improvements to various Temple of Styx chambers
* Minor fixes and improvements to other chambers

## Art & Visual FX

* Added and updated visual effects for Final Boss
* Updated some animations for Final Boss
* Updated art in various Temple of Styx chambers
* Added visual effect for Gigantic Vermin and Crawler on-spawn attack
* Added visual effect for when Lightning Rod (Zeus x Artemis) strikes foes
* Other minor changes and improvements

## Music & SFX

* Adjusted audio mix in Final Boss encounter
* Added new sounds for Cerberus in Temple of Styx
* Minor updates to Olympian Call audio feedback
* Other minor changes, fixes, and mix improvements

## Voice & Narrative

* Added more voice lines to Final Boss
* Added more Zagreus voice lines for various gameplay contexts in Temple of Styx
* Added new 'Remembrance' event variants and adjusted some of their requirements
* Fixed or updated requirements for some narrative events from the previous patch
* Fixes and tuning to some contextual voice events

## Bug Fixes

* Fixed various issues in Final Boss encounter
* Fixed an issue sometimes causing the Final Boss Health Bar to not display properly
* Fixed foes in Temple of Styx being vulnerable during their spawn sequence
* Fixed a rare issue where the Minotaur would not spawn in his chamber
* Fixed a rare issue where 'killing' Skelly made him appear in the next chamber, and bad things happened
* Fixed backward-compatiblity crash with certain Chaos Boons
* Fixed a rare issue where you could not progress after earning a Healing Chamber Reward
* Fixed various graphical sorting issues
* Fixed ambient audio not playing consistently from fountains
* Minor text fixes
* Other minor fixes

## Quote of the Patch

> ...she bare a second, a monster not to be overcome and that may not be described, Cerberus who eats raw flesh, the brazen-voiced hound of Hades, fifty-headed, relentless and strong.
>
> Theogony (Hesiod; H. G. Evelyn-White translation)