Data IDs

This page contains internal IDs for data that gets persisted in the save files. This can be useful for mod creators and some mods.

### Base AI

* huntplayer (boolean)
* spawnpoint (Vector3D)
* patrolPoint (Vector3D)
* patrol (boolean)
* spawntime (long ticks)
* lastWorldTime (long ticks)
* haveTarget (boolean)
* alert (boolean)

### Bed

* owner (long player ID)
* ownerName (string)

### Beehive

* lastTime (long ticks)
* level (int)
* product (float)

### Character

* max\_health (float)
* noise (float)
* level (int)
* tiltrot (Quaternion)
* BodyVelocity (Vector3D)

### Container

* addedDefaultItems (boolean)
* InUse (boolean)
* items (base64)

### CookingStation

* StartTime (long ticks)
* fuel (float)
* slot{ID} (string)
* slot{ID} (float)
* slotstatus{ID} (0 = raw, 1 = cooked, 2 = burnt)

### CreatureSpawner

* alive\_time (long ticks)
* spawn\_id (long entity ID)

### Door

* state (1 = opened, 0 = closed, -1 = opened opposite)

### DungeonGenerator

* rooms (int)
* room{index} (int)
* room{index]\_pos (Vector3D)
* room{index}\_rot (Quaternion)

### Fermenter

* Content (string)
* StartTime (long ticks)

### Fireplace

* fuel (float)
* lastTime (long ticks)

### FishingFloat

* RodOwner (long player ID)
* CatchId (long item ID)

### ItemDrop

* SpawnTime (long ticks)
* durability (float)
* stack (int)
* quality (int)
* variant (int)
* crafterID (long player ID)
* crafterName (string)

### ItemStand

* item (string)
* variant (int)

### LocationProxy

* location (long location ID)
* seed (int)

### MineRock

* Health (float)
* Health0 (float)

### MonsterAI

* DespawnInDay (boolean)
* EventCreature (boolean)
* sleeping (boolean)

### Pickable

* picked (boolean)
* picked\_time (long ticks)

### PickableItem

* itemPrefab (long item ID)
* itemStack (int)

### Player

* Stealth (float)
* stamina (float)
* DebugFly (boolean)
* playerID (long player ID)
* playerName (string)
* wakeup (boolean)
* dead (boolean)
* dodgeinv (boolean)
* baseValue (int)
* pvp (boolean)

### PrivateArea

* permitted (int)
* pu\_id{index} (long player ID)
* pu\_name{index} (string)

### Procreation

* lovePoints (int)
* pregnant (boolean)

### Ragdoll

* Hue (float)
* Saturation (float)
* Value (float)
* InitVel (Vector3D)

### RandomFlyingBird

* spawnpoint (Vector3D)
* landed (boolean)

### Saddle

* user (long player ID)
* stamina (float)

### SEMan

* seAttrib (&1 = cold resistance, &2 = double impact damage, &4 = sailing power)

### Ship

* rudder (float)
* forward (1 = back, 0 = stop, 2 = slow, 3 = half, 4 = full)

### ShipConstructor

* spawntime (long ticks)
* done (boolean)

### SpawnSystem

* b\_{creature}{index} (long ticks)
* e\_{creature}{index} (long ticks)

### Smelter

* fuel (float)
* accTime (float)
* bakeTimer (float)
* StartTime (long ticks)
* SpawnOre (string)
* SpawnAmount (int)
* queued (int)
* item{index} (string)

### Tameable

* TamedName (string)
* TameTimeLeft (float)
* TameLastFeeding (long ticks)
* HaveSaddle (boolean)

### Tombstone

* timeOfDeath (long ticks)
* SpawnPoint (Vector3D)

### VisEquipment

* ModelIndex (int)
* SkinColor (Vector3D Color)
* HairColor (Vector3D Color)
* RightItem (long item ID)
* RightItemVariant (int)
* RightBackItem (long item ID)
* RightBackItemVariant (int)
* LeftItem (long item ID)
* LeftItemVariant (int)
* LeftBackItem (long item ID)
* LeftBackItemVariant (int)
* ChestItem (long item ID)
* LegItem (long item ID)
* HelmetItem (long item ID)
* ShoulderItem (long item ID)
* ShoulderItemVariant (int)
* BeardItem (string)
* HairItem (string)
* UtilityItem (long item ID)

### WearNTear

* health (float)
* support (float)

### ZSyncTranform

* vel (Vector3D)
* scale (Vector3D)
* body\_vel (Vector3D)
* body\_avel (Vector3D)
* relPos (Vector3D)
* attachJoint (string)
* parentID (long entity ID)