recursal/Fanatic-Fandom huggingface dataset:
Donar Island

**Donar Island** is an island off the shore of Velua it is only accessible by the boat at Woodlow Harbor.

## Description

**Donar Island** is the last accessible area of the demo version. Here the Aliens are introduced into the story. The island is also the home of Voltgar the Titan.

### Harbor

At the western part of Donar Island is the harbor, Captain Derrick can be spoken with to ride the ferry over to Woodlow Harbor. The island's shop is also nearby here.

### Buzzlet Lab

The Buzzlet Lab is a laboratory on Donar Island that stores Buzzlet and Bazzer that create clean energy to provide for the Island. The goal is to expand the company so it can power all of Velua.

### Thunderous Cave

Donar Island holds the entrance to Thunderous Cave where you can find multiple electric Coromon.

### Power Tower

The Power Tower is the main source of electricity for all of Velua. It is charged by the Titan Voltgar which the player battles towards the end of the demo. It is full of tricks and puzzles like the Mr. Mind challenge.

### Julian's House

One of two the worker houses on the island. Julian lives in this one, he can evolve a Patterbit into Pitterbyte.

### Albert's House

Another worker house that Albert lives in.

## Music Theme

This theme plays when the player is on **Donar Island**, the sound of falling rain and raging thunder are also heard while it is playing. *(For Mobile Users, click here)*

## Gallery

Map in earlier versionsItem LayoutJulian's HouseJulian's House Item LayoutAlbert's HouseAlbert's House Item LayoutBuzzlet LabBuzzlet Lab Item Layout
Contact

**Contact** is an attribute of all Skills, determined by the presence or absence of physical contact between the player's and the enemy's Coromon. As a general rule of thumb, most physical skills make contact, whereas most status and special moves do not. There are exceptions to this rule but no concrete pattern has been found.

## Moves that make contact

*Headers are shortened to save space. Legend: Acc. = Accuracy*

## Moves that do not make contact

*Headers are shortened to save space. Legend: Acc. = Accuracy*
Buzzlet Delivery

**Buzzlet Delivery** is a quest started and finished in the Buzzlet Lab. It can be started by speaking to Nikola after you have defeated Voltgar the Titan. If Voltgar is not defeated, he will explain that you must go get the Titan Essence first.

## Description

After the quest is started, you must head to Thunderous Cave, Woodlow Forest or Woodlow Harbor and search for 4 Buzzlet that are potent level 15 or higher. Using a Potent Scent and Potential Reader is very helpful on this quest. Once you have captured all 4 Buzzlet with a potential value of 15 or higher (you can increase the Potential amount in the Coromon center's top floor on **Donar Island)**, go back to Nikola and speak to him.
Magmilus

## Evolution Line

Squidma
**Magmilus**

**Magmilus** is a Fire Type Coromon. It evolves from Squidma at level 23.

## Biology

Magmilus is a kraken, albeit with only 6 tentacles. It has one large eye, and possesses three holes on the left and right side of its head, it also has a large hole in the center of its head that is surrounded by two semicircle patterns. There is an opening on the backside of its head revealing a fiery orb, possibly its brain, inside. The orb briefly expands and spews out flames through the holes on its head.

## Database

*"Magmilus feel most at home in volcanos. With their strong jaws they can eat through the rock to expand their territory."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Flare Intake | -
 Reignite | -
 Sticky Layer | -

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Lunarpup

* Standard
* Potent
* Perfect

## Evolution Line

**Lunarpup**
Lunarwulf
Eclyptor

**Lunarpup** is a Ghost-Type Coromon. It evolves into Lunarwulf at level 21 and finally into Eclyptor at level 39. Its inclusion as a catchable Coromon was added in build 0.1.7.

Its advised to not hunt for a perfect variant of Lunarpup, as you can gain a free one by trading with Abdallah at the base of Frostpeak outside of Alavi for a Protein Scent.

## Biology

Lunarpup is a small wolf pup with ghostly powers. Its fur is a light gray shade of cyan and it wears a mask that covers its head and ears. It also carries a stone that is shaped like a crescent moon which levitates around it. The mask and moon are a tan color and have a white glow around them.

## Database

*"No one knows the origin of the moon it carries around, or what it does. Some think it is a moonstone, shaped to resemble the moon."*

## Locations

* Thunderous Cave BF1, down at the right ladder (Demo only)
* Pawbury

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Dark Atmosphere | 10 / 70 | The Coromon starts twilight upon entering a battle.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

* Originally this Coromon was named Lunapup in a Twitter post, but was most likely renamed due to sharing a name with a pokémon from Pokémon Uranium .

## Gallery

Back, NormalBack, PotentBack, Perfectfrom the Coromon Twitter page, May 7, 2018
Megachela

* Standard

## Evolution Line

Fiddly
**Megachela**

**Megachela** is a Water Type Coromon and is the final evolution of Fiddly.

## Biology

Megachela is a large crab with large rocky plates covering its body, arms, and head.

## Trivia

### Origins and Etymology

Megachela is based on a crab, and its name is a portmanteau of mega (meaning large) and chela, another name for an arthropod's claw.
Purrghast

## Evolution Line

Purrgy
Ghinx
**Purrghast**

**Purrghast** is a Ghost Type Coromon. It evolves from Ghinx at level 54 and is the final evolution of Purrgy.

## Biology

Purrghast is a ghost creature with many feline features. It has a tail similar to that of a cat. It also has tufts of fur above its eyes and around its snout forming eyebrows, whiskers, and a fluffy beard. Ghostly gases are expelled from its loose, large, robe-like sleeves that it sometimes extends its paws from, both paws having three long claws. Its eyes have an eerie glow, however it has them closed most of the time.
Sart

* Battle
* Overworld

**Sart** is the Sand Type Titan that is encountered at the top floor of the Pyramid of Darudic located within the Valley of Dawn. It is also known as the Bender of Sands and is the third titan encountered in the game.

## Description

Sart initially appears as a head with one eye and two horns. However, when it is about to battle the player, it jumps out of the sand revealing itself to be a large golem made out of sand. A tornado of sand revolves around its hovering head.

### In game

When the player enters the titan's lair, Sart appears and confronts the player already knowing their intentions to get Titan Essence then constructs a stage before proceeding to battle.
Lampyre

## Evolution Line

Lumon
**Lampyre**
Lumasect

**Lampyre** is an Electric Type Coromon. It evolves from Lumon at level 16 and it evolves into Lumasect.

## Biology

Lampyre is an electric firefly-like creature. It's body is golden and is covered in slate-blue armor (Standard form). It has two wings and has two armor plates hovering in place over them. Inside these plates, electric lights can be seen flashing on and off as it flies.

## Database

"*A dancing Lampyre is a sight to behold, especially when they dance in groups in the night sky.*"

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Bright Light | 20 / 70 | The Coromon emanates a bright light, blocking Twilight and lighting up caves.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Froshell

## Evolution Line

Frova
**Froshell**
Glamoth

**Froshell** is an Ice Type Coromon. It evolves from Frova at level 20 and evolves into Glamoth.

## Biology

Froshell resembles a bug-like creature in its pupa state. Its wrapped in a spiked cocoon made of ice which covers its body except for its head. It keeps its big eyes closed most of the time.

## Database

"*Froshell saves up most of its energy to evolve. Its ice shell protects it from damage and freezes anything that makes contact with it.*"

## Locations

* In the Monastery of Illuginn in Pawbury

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Antarctic
 Crippler

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Gallery

### Back Sprites

Back, StandardBack, StandardBack, Standard
Poison

If the poison remains uncured, the Coromon will lose all of its HP and SP within sixteen rounds.

**Poison** is a condition that causes the affected Coromon to steadily lose HP and SP every round, and lowers it's Attack by 30%. While poison does not tick outside of combat, left untreated, a Coromon will feint within 16 rounds.

## Items That Cure Poison

* Fik Fruit
* Detox Cake

## Poison Inflicting Skills

*Headers are shortened to save space. Legend: Acc. = Accuracy Ctgry. = Category*

 Poison Sting | 1
 Venomous Bees | 3
Pitterbyte

## Evolution Line

Patterbit
**Pitterbyte**

**Pitterbyte** is a Normal Type Coromon. It evolves from Patterbit when a Pitterbyte kernel has been installed on it.

## Biology

Pitterbyte is a cyborg insect. Its body is green, and its antennas and arms are a cardinal shade of red. It also has an orange visor on its face while its hands and thorax are metallic and gray. It hovers using 4 jet boosters that are attached to its back. However, if taken to a Trainer hub they will devolve into Patterbit due to it being an illegal software.

## Database

"*Pitterbyte possess calculation capacities well beyond that of the average quantum computer, making them formidable tacticians.*"

## Locations

* Evolve Patterbit by talking to Julian in one of the houses on Donar Island.

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Conductor | Passive
 Robber | Passive

## Skillset

***Bold** indicates this skill has Type Proficiency with this Coromon.*

## Gallery

### Back View

Back view, StandardBack view, PotentBack view, Perfect
### Beta

Back view, StandardBack view, PotentBack view, Perfect
Running Shoes

The **Running Shoes** was a key item that allowed the player to run. A red pair of shoes, they were given to the player by their mom at the train station up to v0.1.16, but already have them in their possession starting from v0.2.0. The Running Shoes was removed from the list of key items starting from v0.2.2.

## Description

*"Running Shoes use compressed air to propel the wearer, allowing them to run faster than usual."*
Sanscale

* Standard
* Potent
* Perfect

## Evolution Line

**Sanscale**
Caradune

**Sanscale** is a Sand Type Coromon. It evolves into Caradune.

## Biology

Sanscale is a lizard similar to that of a crocodile or alligator. Large rocky scales cover its spine along its body, the row of scales end before its tail. On its forelegs, two scales over the upper halves of its limbs, and on its hind legs, two scale cover the lower halves. Each leg has three pointy claws.

## Database

*"Sanscale burry below the sand and lie in wait for unexpecting prey to pass by, snatching them in one swoop."*

## Traits

 Menacing | -
 Dirt Coat | -

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Gallery

### Other

from the Coromon Twitter page
Embaval

* Standard
* Potent
* Perfect

## Evolution Line

Toruga
**Embaval**
Volcadon

**Embaval** is the evolution of the Fire Type Starter Coromon Toruga. It evolves into Volcadon at level 36.

## Biology

Embaval is a tortoise-like Coromon with a tall, rocky shell. Its scales are a fiery red color and are yellow along its mouth and belly. The shell on its back has a volcanic grey color and has two holes in which fire can be seen coming out of indicating where its fire attacks come from.

## Database

"*Its shell is made of volcanic rock. When withdrawn, Embaval get confused for real rocks.*"

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Thick Skin | 40 / 70 | Its thick skin makes the Coromon immune to critical hits.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

* Toruga's evolution line's names were coined by Vince Nicholas Dirks as part of a naming contest.

## References

1. ↑ https://namecontests.com/cqqxjezr/activity
Lumasect

## Evolution Line

Lumon
Lampyre
**Lumasect**

**Lumasect** evolves from Lampyre and is the final evolution of Lumon.

## Biology

Lumasect is an insect creature. It has two bright wings, each with a mechanical wing cover, each wing cover having a stripe. It has two antennae attached to its head; it has two eyes and small pincers. It has two arms which cling on to its abdomen which continuously rotates. Its tail is comprised of two long prongs and an orb between them.

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Bright light | 20 / 70 | By lighting up its surroundings, it blocks Twilight and can light up caves.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Prologue

The **Prologue** is a quest that begins at the start of the game. In it, the player becomes a Lux Solis field researcher and receives their Starter Coromon.

## Logbook Entries

 I should report at the reception.
 I should find Larry in the R&D Lab.
 I was told Nelson at the Coromon Lab could help me further.
 Nelson wants me to step into the machine.
 Which Coromon do I like most?
 I should find Rigel in the Restricted Access Area in the R&D Lab.
 I am now a Lux Solis field researcher.
Armado

* Standard
* Potent
* Perfect

## Evolution Line

**Armado**
Armadil
Armadon

**Armado** is a Normal Type Coromon. It evolves into Armadil at level 18.

## Biology

Armado closely resembles an Armadillo. It has long ears and frills form on the back jaws, and the top of its head is covered by a small armor piece. It also has two fangs that stick out downwards from its mouth. Its back and rear are completely covered by an armored shell. It has four legs each have three claws.

## Database

"*Armado are always eager to fight. They sometimes even attack humans if there are no Coromon around.*"

## Locations

* Radiant Park
* Woodlow Forest
* Thunderous Cave

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Vaccinated | 30 / 70 | The Coromon is vaccinated, which makes it immune to poison.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Gallery

### Back Sprites

Back view, StandardBack view, PotentBack view, Perfect
#### Beta

The following version of Armado was used up to build 0.1.11 and was changed in 0.1.12.

Front view, StandardFront view, PotentFront view, Perfect
Back view, StandardBack view, PotentBack view, Perfect
Beezel Breakout

**Beezle Breakout** is a quest started and completed in Hayville. It can be initiated by talking to Beth after completing Battle of Wits or she'll ask the player directly after they exit Perrin's house. After the quest is started the 6 Beezel in Hayville will become available to battle.

## Description

The player must defeat 6 enraged Level 8 Beezel that were left behind by a trainer across Hayville. One can be found next to the well near the entrance. One is located on the pumpkin and corn farm in the center of the town, and another is inside the house neighboring that farm. One can be found on the main path on the east side of the map. One is on the farm north of the eastern houses, and another is found behind Perrin's house surrounded by logs.
Coromon Lab

The **Coromon Lab** is a building at the Lux Solis Campus where the player is introduced to the Milestones mechanic and meet Professor Nelson to receive their first Coromon to start the journey with.

## Description

The lab consists of two floors, the first is where data is received onto a large monitor displaying Velua and is where the player is given the Data Chip and escalator leads down to the basement floor where Nelson's lab and BaBe machine are.
Seraphace

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Evolution Line

**Seraphace**
Grimmask

**Seraphace** is a Ghost Type Coromon. It evolves into Grimmask at level 32.

## Biology

Seraphace is based off of angelic creatures such as seraphim and cherubim. Its body is translucent when viewing from its backside, and it has four wings and a spirit tail. It wears a mask that has closed eyes and a long beak like nose that points downwards.

## Gallery

#### Other

using Voodoo on Lunarpupfrom the Coromon Twitter page
Player's House

Unofficial nameThe article name is not taken from the game and will be replaced when an official name is given.

The **Player's House** is the starting area of the game. It is where the player lives with their mother and younger brother, Dexter.

## Description

The house consists of two floors. The top floor has the player's bedroom which has a mirror that can be interacted with to change their clothing and a computer that lets the player access the Swurmy Rush minigame. The mother's bedroom is also on this floor and can be accessed, this feature was added on Version 6.0. The bottom floor has a living room where Dexter plays the Swurmy Rush game and a kitchen with an oven.

   The player can return to their house after completing the Prologue by taking the train in Lux Solis Campus.

## Music Theme

This theme plays when the player is inside the '**Player's House**'.

### Types of Cakes

These are the (2) cakes the oven may contain when interacting with it every 2000 steps.
Battle of Wits

**Battle of Wits** is a quest started and completed in Hayville's Library. The player can access this quest after handing over their Gauntlet and Push module to Perrin.

## Questions

The order of questions and choices are random. Correct answers are indicated in **underlined bold font**. There are more questions than the ones stated here.
Fully Rested

**Fully Rested** is a passive Trait that reduces the damage taken by a skill by 40% when the Coromon is at full HP. When the trait activates, flavor text will appear stating that the Coromon is "fully rested and is ready to soak some damage."

## Description

*"When the Coromon has full HP, any damage is reduced by 40%."*
Fire Type

The **Fire Type** is one of the 7 elemental types of Coromon. As the name suggests, Coromon of this type have an affinity with fire or magma who have attacks that can often burn targets.

It's very effective against Ice Types, and resists Fire-, Ice-, and Heavy- attacks. It's not effective against itself nor Water Types, and is weak to Water- and Air-Type attacks.
Overclocker

**Overclocker** is a passive trait that allows a Coromon to copy the Attack stat of the opponent Coromon to its own if it is higher than its current Attack stat. It is the signature trait of the Patterbit evolutionary line.

## Description

*"If the opponent has higher Attack, the Coromon overclocks its own Attack to match it."*

## Trivia

* Overclocker was named Downloader prior to demo version 0.5.0
Mr. Mind

**Mr. Mind** is a non-playable character found on the fourth floor of the Power Tower. He blocks the player from reaching the top and demands that they crack his code to proceed.

## Description

Mr. Mind has red hair, and wears a lab coat and glasses. Despite hindering the player's progress to reach the titan Voltgar, he does not show hostility.

## Challenge

Note: This section of the game is still undergoing changes.

Mr. Mind's challenge resembles that of the game Mastermind. The objective is to determine the colors and positions of four fuses within 10 tries. In previous versions, after every attempt, a 2x2 dot matrix provides information about the player's guesses. A black dot indicates a correct color and position, a white dot indicates a correct color in the wrong position, and an empty dot indicates a wrong color. This display is planned to be changed in a future release, using a number system instead.

The number of colored fuses the game is played with, depends on the chosen difficulty. On Easy there are 5 colored fuses, on Normal 6, on Hard 7, and on Insane there are 8 colored fuses.

As the player continues guessing, Mr. Mind will attempt to disrupt them by doing various things after turn 2, 4, 6 and 8. The disruption methods are selected in a random order, but the four methods are always the same:

* Garble up previous guesses for 1 turn. Returns to normal the next turn.
* Darkens the room for 1 turn, similar to cave conditions.
* Gives the player 10 seconds to change the fuses. Countdown displays on computer screen in front of Mr. Mind, after which fuse positions cannot be altered and a guess must be made. Countdown freezes on select screen.
* Gives the player 20 seconds to change the fuses. Similar conditions to previous turn.

If the player fails to guess the combination in 10 guesses, Mr. Mind resets the game with a different solution. If the player succeeds, they can proceed to the fifth floor.
Gauntlet Coupon

A **Gauntlet Coupon** is an item that can be traded at the reception desk at Lux Solis Campus for a different color variation of the Gauntlet. Multiple Gauntlet coupons can be found in certain Gold Chests throughout Velua.

## Description

*"This coupon entities you to receive one (1) Gauntlet, and can be redeemed at the Lux Solis Campus reception."*

## Locations

* A Gold Chest in R&D Lab contains a Gold Gauntlet Coupon.
* A Gold Chest in Radiant Park contains a coupon that rewards a Blue/Green/Red Gauntlet
Bright Light

**Bright Light** is a passive Trait that clears the Twilight effect when the Coromon enters the battle. It is the signature trait of the Lumon evolutionary line. Outside of battle, if the Coromon is in the first slot, it will greatly increase visibility in dark areas. The amount of visibility remains the same regardless if the player wears the Worker Helm or not, while this trait is in effect.

## Description

*"The Coromon emanates a bright light, blocking Twilight and lighting up caves."*

## Trivia

* Bright Light was named Illuminate prior to demo version 0.5.0
Illuginn

*Our community needs more information on this page! Can you help out? Click here to add more.*
Illuginn the Ghost type Titan is the second Titan of Velua. Professor Rigel refers to it as the "Bender of Reality". It is to be found at the town of Pawbury, which lies beyond Soggy Swamp.

## Trivia

### Origins and Etymology

Illuginn seems to be based on a djinn or genie, a mythical spirit from Arabian mythology, and its name is a portmanteau of illusion and a misspelling of djinn.

In the fight, Illugin will be Lv. 35 and will use ghost attacks like Ball of Light to defeat you

to defeat Illugin fast, you can use Magic Coromon or Ghost Coromon. they will make 2x more damage to Ghost Coromon or Illugin

to defeat Illugin savely, without dying, your Coromon should be on lv. 40 and higher. if their lv is lower, it could be hard to defeat Illugin
Digmow

* Standard
* Potent
* Perfect

## Evolution Line

Moffel
**Digmow**
Dugterra

**Digmow** is a Sand-type Coromon. It evolves from Moffel at level 17 and evolves into Dugterra at level 31.

## Biology

Digmow is a mustelid creature with an extremely long tail. It has a large nose and its fur forms into spikes on the back of its head. Its arms are wide and it has three claws on each paw. The rest of its body tunnels underground, its tail weaving in and out of the earth through three holes.

## Database

"*Digmow build intricate tunnel systems deep under ground, where they spend most of the lives.*"

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Lucky | 35 / 70 | This Coromon is so lucky that it has 25% increased Critical Hit chance.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Gallery

### Back

Back view, StandardBack view, PotentBack view, Perfect
#### Beta

The following sprites were used up to version 0.4.3 and was changed in later versions.

Standard Beta DesignPotent Beta DesignPerfect Beta Design
### Other

Redesign reveal from the Cormon TwitterReveal GIF from the Coromon twitter
Hayville

**Hayville** is a town connecting Radiant Park and Woodlow Forest. It is the second town in the game, following Lux Solis Campus.

## Description

Hayville is an Amish town lacking the futuristic technology present in other locations in Velua, the teleporter in Noah's house being the exception. The town has farms and the fields have hay where the wild coromon reside.

### Library

A library lays in the south-west corner of town, many beginner trainers go here to read up on books all about Coromon. The player must pay a visit to Perrin's brother, Merrin, to advance the story. The quests, Monica's Study, Battle of Wits, and Battle Of Knowledge are activated here by talking to Monica and Jebediah.

### Trainer Hub

Hayville has a trainer hub building in the form of a Coromon daycare. The Coromon Storage can not be accessed but the player's Coromon can be healed, and items can be purchased from the vending machine.

### Perrin's House

Perrin's house is also his workshop where he creates Gauntlets and Spinners for Lux Solis. Here, he will install the Essence Collector Module after the player saves him an angry Beezel.

### Al's House

The house in the center of town next to the farm is Al's house. During the quest Beezel Breakout, a Beezel appears in the bedroom.

### Noah's House

The basement of Noah's house contains a Teleporter, however it must be repaired first. When the player character first visits they'll activate the quest, Broken Teleporter, where Noah asks them to find the postman that got lost.

### Mary's House

The eastern-most house belongs to Mary. Two Growing Pots are in front. During Halloween, a pumpkin appears inside containing the Pumpkin Hat.

## Music Theme

This theme plays when the player is on the town of **Hayville**, the sound of chirping birds is also heard as it is playing. *(For Mobile Users, click here)*

## Coromon Located Here

  Silquill | 3-6
  Moffel | 3-6

## Gallery

Battle ScreenItem LayoutLibrary Item LayoutLibrary F1 Item LayoutTrainer Hub Item LayoutAl's House Item LayoutPerrin's House Item LayoutNoah's House Item LayoutNoah's Basement Item LayoutMary's House Item Layout
Fiddly

* Standard
* Potent
* Perfect

## Evolution Line

**Fiddly**
???
Megachela

**Fiddly** is a Water Type Coromon. It evolves into Megachela.

## Biology

Fiddly is a six-legged crab that has its body covered by a mossy rock, and its face and eyes poke out from underneath this rock. It has two rock-covered arms that have large pincers.

## Base Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Polished Body | -
 Conserver | -

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Dexter

**Dexter** is the player character's little brother.

## Description

Dexter is the player character's little brother, whose highscores he likes to break. The train can be taken back to visit him where he's always gaming in the living room and cakes will be baking in the oven. Interacting with the oven will give 2 random cakes if they're done baking.

## Trivia

Before version 0.2.0, Dexter was to be the player character's confident and smug rival who was also tasked with collecting the Titan Essence in Velua alongside them. Now he replaces the role of Mom.

Before version 0.3.0, Dexter was the roommate of the player character, that woke them up and took them to the station. Dexter has been replaced by Mom again.
Squidma

## Evolution Line

**Squidma**
Magmilus

**Squidma** is a Fire Type Coromon. It evolves into Magmilus at level 23.

## Biology

Squidma is a cephalopod creature. Its body is thin and diamond shaped; it has a squid beak and two tentacles. It has one eye, and the edges of its head are lined with fiery scales that emit embers.

## Database

*"Squidma have heat resilient bodies. They like to swim through lava and make their nests deep within volcanos."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Flare Intake | -
 Reignite | -
 Sticky Layer | -

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

* Squidma was first publicly shown off during the E3 Trailer
Burn

Due to its pain, Coromon get agitated, Slightly increasing their Speed in the hopes of ending the battle sooner.

**Burn** is a Status Condition that is inflicted by certain Fire Type Skills. When a Coromon suffers a burn, it will lose a fixed amount of its HP each turn, and reduce it's Sp. Attack by 30%, but will gain an increase in its Speed Stat.

A Coromon can be imune to burn if it is raining.

## Items That Cure Burn

* Duria Fruit
* Iced Cake
Broken Teleporter

**Broken Teleporter** is a quest started and completed in Noah's house, initiated by talking to Noah at the main floor of his house.

## Description

When spoken to for the first time, Noah asks you to help find out what happened to his package with the parts for his "Teleporter". You are given one out of several locations to visit and told to speak with an NPC who will request you take a look beyond Radiant Park, half way between Lux Solis Campus and Hayville, for the postman. Finding him you learn he ran out of healing cakes for his Squad and ended up trapped in-between grass, unable to deliver the remaining parts. You offer to escort him the rest of the way to Hayville. He entrusts you deliver the package to Noah once he realizes he's behind schedule and needs to catch up on deliveries. After handing over the package he unexpectedly realizes he had a LuxRecall on him all along and teleports away. After delivering the package to Noah, who is now in the basement of his house, you will be able to teleport to Hayville.
Al's House

**Al's House** is a building in Hayville. While the quest, Beezel Breakout is active, a Beezel appears here in the bedroom.

## Description

This is where Al and Suzzane live. The house consists of an entrance room, a living room, kitchen, and bedroom. The entrance room contains two Growing Pots for growing fruit.

## Items

  Fear Scent x1
  Combi Cake (S) x1
  Coupon 25% x1
Items

**Items** are in-game objects that assist the player in the game in some form. Some items are held items, which can be given to and sometimes automatically consumed by Coromon. There are many types of items, such as Spinners, Fruits and Scents. In game, they are separated by 6 categories: Cakes, Clothing, Spinners, Held Items, Key Items and Other.

## List of Items

*Our community needs more information on this page! Can you help out? Click here to add more.*
Radiant Park

Radiant Park is the first route of the game. It's connects through Lux Solis Campus and Hayville.

## Descripion

Radiant park consists of grass patches with low-level coromon. The map is split down the middle by a serene river, and a bridge crosses over it. The park also contains Lux Solis's R&D Lab where the player must go to complete the Prologue.

### Music Theme

This theme plays when the player is on **Radiant Park**, the sound of chirping birds is also heard while it is playing. It is also the music played when the player is on Woodlow Harbor, though in a different loop. *(For Mobile Users, click here)*

## Trainers

Trainers in Radiant Park are completely optional. They will challenge the player within sight, instead the player must talk to them to initiate battle. In addition to these trainers, upon the completion of the quest Find a Mino, Chuck will appear as a trainer with the player's Mino grown 2 levels.

## Gallery

Battle ScreenItem & Zone LayoutsR&D Lab Item LayoutRestricted Lab Item LayoutBeta map
Mother

**Mother** is the parent of the player character.

## Description

The player character's mom has brown hair, she wears gold earrings, a teal jacket, and purple pants.

In the opening of the game, she wakes up the player by bumping their bed so they won't be late on their first day working at Lux Solis. Talking to her after getting dressed, she takes the player to breakfast as she made a reservation at their favorite place before taking them to the train station to say a sad goodbye as the player character starts their journey. As a parting gift, she gives the player 3000 Gold.

During the rest of the story, she can be visited at the player's house where she is baking cakes.

## Trivia

* Due to story changes she was removed in v0.2.0 of the demo, her role being replaced by Dexter, but she was reintroduced in version 0.3.0.
Humbee

* Standard
* Potent
* Perfect

## Evolution Line

Swurmy
Beezel
**Humbee**

**Humbee** is a Normal type Coromon that evolves from Beezel and is the final evolution of Swurmy.

## Biology

Humbee resembles a Bumble Bee. It has 4 wings it flies around with and its body has fur while its head is armored. Humbee also has 4 legs attached to its thorax and sports a large stinger.

## Base Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Antidote | 15 / 70 | The Coromon builds up an antidote over time which can cure Squad members from poison.
Freeze

However, while being frozen solid, the Coromon has a lowered Defence and Sp. Defence.

**Freeze** is a Status Condition that can be inflicted by certain Ice Type Skills. When a Coromon is frozen solid, it won't be able to perform a skill for 1 round. A frozen Coromon will also have it's Defense and Special Defense while it is frozen solid.

## Items That Remove Freeze

* Crany Fruit
* Spicy Cake
Potent Scent

The **Potent Scent** is an item that increases the chances of encountering Potent and Perfect Coromon in the wild by 3 times. In the demo, it can be found in the golden chest in Woodlow Harbor.

## Description

*"Attracts Coromon with higher Potential for 6 minutes."*

## Effects

The scent adds 2 more rolls for random encounters. Increasing the odds from ~1 in 35 to ~3 in 35 for the chance to encounter a Potent Coromon, and 1 in 3194 to 3 in 3194 for the chance to encounter a Perfect Coromon.
Monica's Study

**Monica's Study** is a quest started and completed in Hayville's Library, initiated by talking to Monica on the first floor.

## Description

When talked to for the first time, Monica asks for a book called "Coromon Basics". This book can be found on the second floor, near Merrin. There are two bookcases at the bottom of the room; the book Monica requires can be found on the far-right shelf. After giving the book to Monica, she rewards the player with two Oki Fruits and two Dip Fruits.
Community Guidelines

Welcome to the Coromon Wiki! This page contains the **Guidelines** for usage and editing. Please familiarize yourself with the rules and read the guides. It will help us maintain a standard of quality for the wiki and community.

## Common Courtesy

* **Please respect** others. Don't harass or bully your peers and do not start edit warring. If someone breaks the rules, do not mini mod and please report it to an admin.

* **NSFW Content is not allowed** on article pages, user profiles, or files.

* **Do not spam** in the discussions, page comments, user message walls, or by creating low effort pages.

* **Advertising is not allowed**

## Editing Guidelines

* **Do not create empty or low effort pages.** Pages that are empty or have little to no useful information will be considered as spam.

* **Use American English** for all articles to keep consistancy with the game.

* **Be formal.** Article pages should use formal language as a wiki standard. Avoid using contractions, and using second-person pronouns such as "you". Opt to use "the player" or "player character" instead.

* **Be objective.** Article pages should **not** be used to express opinions. The purpose of the wiki is to document facts. Things such as what the best coromon, skill, or stat distrubition are a matter of opinion and belong in discussions instead.

* **Coromon descriptions** should be strive to be as detailed as possible. Since Coromon have different colors in different forms, their color should be omitted unless there is a part of them that is consistent. Referring to similar animals or mythological creatures the coromon are based on is recommended.

* **Mark edits appropriately.** Use the checkbox below the edit summary to mark if a edit is minor.
	+ **Minor edits:** grammar corrections, fixing links or mistakes as well as reformatting, or removing vandalism. In general, these edits do not add or change information.
	+ **Major edits:** Anything that adds new information should be marked as major.
Perrin

**Perrin** is a skilled blacksmith in Hayville who works with Lux Solis.

## Description

Perrin is a man with brown hair, he has a bowl cut and a beard. He wears a blue shirt, red apron, and grey pants. He can be seen swinging his hammer at his anvil as he works on Gauntlet upgrades and spinners.

## In Game

Perrin is first met in Hayville where he is cornered by an angry Beezel the player must defeat to save him. Afterwards, Perrin takes the player character to his house and workshop to install the Essence Collector Module in their Gauntlet. He also give them the PUSH Module allowing them to progress past Hayville.
Swurmy Rush

**Swurmy Rush** is a mini-game accessible from the computer in the player's room, introduced in v0.2.0. It is a sidescrolling game in which players control a Swurmy jumping to avoid obstacles such as trees, boulders and the occasional Slitherpin and Purrgy, where hitting one results in an instant loss. The speed at which the Swurmy moves increases over time.
Lunarwulf

* Standard
* Potent
* Perfect

## Evolution Line

Lunarpup
**Lunarwulf**
Eclyptor

**Lunarwulf** is a Ghost-Type Coromon. It evolves from Lunarpup at level 21 and evolves into Eclyptor at level 39. Its inclusion as a catchable Coromon was added in build 0.1.7.

## Biology

Lunarwulf is a wolf-like Coromon. Like its previous evolution it bears a mask and a moonstone which is now much larger and levitates on its side.

## Database

*"Lunarwulf have gained the ability to draw power from their mysterious moonstone, which enables them to use powerful attacks."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Dark Atmosphere | 10 / 70 | The Coromon starts twilight upon entering a battle.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Sloth Gem

The **Sloth Gem** is a held item that grants the Coromon holding it 50% of the XP gained by the active Coromon in battle, when not participating in one.

## How to Obtain

* Pass the quest "Battle Of Knowledge" by clearing Jebediah's second quiz in Hayville's library.

## Description

*"Earn a lot of XP when the holder did not participate in the battle."*
Ruptius

## Evolution Line

**Ruptius**
Vulbrute

**Ruptius** is a Fire type Coromon. It evolves into Vulbrute.

## Biology

Ruptius is a short, round golem made out of lava and rock. It has three fingers on its arms and has stubby little legs. Rocky plates cover parts of its arms and most of its torso. It also has metal covering half of its body, forming a "roof" over its head, and forms a chimney where it puffs out smoke. There is a circular opening near its center, forming an eye made of lava.

## Gallery

Back StandardBack PotentBack PerfectLampyre using Scratch against Ruptius
Frova

## Evolution Line

**Frova**
Froshell
Glamoth

**Frova** is an Ice Type Coromon. It evolves into Froshell at level 20 and its last evolution is Glamoth.

## Biology

Frova is a bug-like Coromon that may be based off of a Jewel Caterpillar. Most of its body is covered in ice except for its head and two front legs. Its eyes are big compared to the rest of its face and small pincers and may be based on snom

## Database

"*Frova eat snow which they store in their body to survive. They can spit out the snow to create a shelter to deter predators.*"

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Antarctic
 Crippler

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Twilight

**Twilight** is a battlefield condition. Besides being automatically applied in the Thunderous Cave, it can also be inflicted by the trait of Lunarpup and its evolutions, Dark Atmosphere. When active, non-Ghost Type Coromon have a 10% chance of missing a turn. In the final release this was changed so that all positive stat changes become negative stat changes. Coromon with the Bright Light trait can cancel twilight without having to activate it.

## Flavor Text

* Description: "Twilight darkens the battlefield. Non-Ghost Type Coromon have a 10% chance to miss.
* Activation: "Twilight set in!"
* Deactivation: "Twilight has ended."
* Trigger: "*(Coromon)* got lost in the twilight and failed to do anything!"
* Prevented by Bright Light: "*(Coromon)* prevented the twilight from setting in."

## Gallery

Lunarwulf's Dark Atmosphere triggering at the start of battle
Fanto

**Fanto** is one of the Aliens that invaded Velua.

## Description

Fanto is a mysterious, extraterrestrial being with blue skin. They wear a purple, hooded cloak and a red-striped Gauntlet.

## In Game

Fanto is first encountered on Donar Island when they confront the player and Thomas along with Matician and Rawler. Currently, not much is known about them.
Otogy

## Evolution Line

**Otogy**

**Otogy** is a Ghost Type Coromon.

Its advised to not hunt for a perfect variant of Otogy, as you can gain a free one by trading with Abdallah at the base of Frostpeak outside of Alavi for a Protein Scent.

## Biology

Otogy is based off of Orochi and other Yōkai. Its ghostly body stands on two legs which have claws for feet, and it has stubby little arms. It also has a short tail and a large eye in the center of its chest. What appears to be its two necks are actually arms with 4-fingered hands holding two masks that resemble Oni. The mask on its left has one horn and closed eyes while the mask on its right has two horns and open eyes, and both of them feature two large fangs from their mouths.

## Database

*"Otogy's real eye is said to cause nightmares to whoever stares in it for too long."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Comeback

**Comeback** is a passive Trait that increases a Coromon's Attack and Special Attack by 50% when its HP falls below 25%. It is the signature trait of the Mino evolutionary line.

## Description

*"When its HP drops below 25%, the Coromon makes a comeback, increasing its Attack."*

## Trivia

* Comeback was named Berserk prior to demo version 0.5.0
Ice Wall

### SFX

**Ice Wall** is an Ice Type Status Skill that places a trap for 3 turns which might inflict Freeze on any opposing Coromon making contact with the user.

## Description

*"The user raises an ice cold wall for 3 turns. Attackers making contact have a 40% chance to freeze."*

## Gallery

Froshell casting Ice Wall against BuzzletBuzzlet being frozen due to physical contact
Amon

You are currently seeing removed Beta content.

**Amon** is a captain of Umbra Noctis.

## Description

Amon is a man with gray hair wearing a red-striped Gauntlet and high-rank, gold, red, and black Umbra Noctis attire. He has a stern, condescending attitude that is shown when his actions are questioned by one of his grunts.

## In Game

Amon is first met during the Umbra Noctis invasion of Donar Island after the player character successfully escorts Thomas. There, he confronts them demanding Thomas to hand over the Potential Reader. When Thomas stands up to him and says he hid it, Amon uses his Gauntlet to brainwash him before leaving the island and taking Thomas.

## Trivia

* Umbra Noctis captains are named after mythological figures, Amon is likely named after Amun the Egyptian god or Aamon the Goetic demon.
Caffeinated

**Caffeinated** is a Passive Trait that increases the stat growth of a Coromon. It is the signature trait of the Frova evolutionary line.

## Calculation

The SP growth of all Coromon are equal and bound to the level, not including points given via potential. Both Coromon with and without the skill have a linear growth function:

0.3354
x
19.64

{\displaystyle 0.3354x + 19.64}

0.4954
x
19.44

{\displaystyle 0.4954x + 19.44}

By extrapolation, it is possible to predict the future SP values of Coromon when the full game increases the level cap to 99:

*Note: values until level 25 are recorded, values past level 25 are calculated. Furthermore, datamining has shown the max base SP for all Coromon is 34, as of version 0.3.0.*
Coromon

**Coromon** are creatures living in the region of Velua that are studied by the corporation Lux Solis. They are raised by Trainers who battle with them and make them stronger. The origins of Coromon are yet unknown.

## Description

All Coromon have a Type assigned to them, which makes them stronger or weaker against other types of Coromon. Coromon often physically resemble real-life animals, with design differences that relate to their type. They are caught by Trainers using a device called a Spinner. Once caught, Coromon will obey their Trainer's orders. They engage in battle with other Coromon, be it wild or owned by another trainer. A Coromon can hold a fruit and can use it in battle by its own will. Coromon are also capable of evolution, a process which drastically changes their appearance and size and increases their stats, strengthening them.

## **Game**

"*Coromon is a JRPG-like monster taming game set in near future. Explore a charming pixel world filled with challenging puzzles, interesting creatures and titanic bosses. You'll follow the story of an aspiring researcher joining the technologically advanced organisation of Lux Solis. You’ll be assigned to a specialized team called the Titan Taskforce, and you are tasked with investigating the six Titans known in the region of Velua.*

*But soon you find extraterrestrial forces bringing a mysterious elemental type to your planet, causing the fundament of the world to slowly collapse...*

*Lux Solis will assist you by providing useful gadgets, but it is all up to you to gather the Titan Essences, and undo the damage done to the earth’s core."*