Draco Darkstar

* Current
* Yearling

**Draco Darkstar** is a Aqshy touched wizard and student at Blackcliff Academy.

## Background

Draco Darkstar is a young boy from the capital city of Altdorf, born into a family of renowned pyromancers. Despite most casters not even showing signs of magic until their teen years, Draco's powerful bloodline ignited his magic capabilities at a far younger age. His first experience with magic came at the age of 3 when a temper tantrum turned into a eruption of flames. Although his mother and father quickly doused the flames, the damage to Draco almost cost him his life and left him with permanent burn marks that trail up his entire arm. At the young age of 6, Draco began showing impressive progress towards his ability to verbally cast and see the Aqshy winds. This ability, along with his family's reputation, caught the attention of the Blackcliff Academy.

At the age of 6 and a half, Draco began his journey to Blackcliff, a mighty school known for its ability to create powerful warriors on and off the battlefield. However, the academy is also known for its harsh treatment and discipline towards its students. Despite the harsh conditions, Draco's parents, Johanna and Matthias Darkstar, both pyromancers at the Bright College, believed that the Blackcliff Academy was the best place for their son to hone his abilities and become a powerful warrior.

Leaving his family behind, Draco set off on his journey to Blackcliff, filled with determination to succeed and make his parents proud. He knew that the road ahead would be difficult and filled with challenges, but he was ready to face them head-on, with the knowledge and guidance of his family's teachings burning brightly within him.

At the Blackcliff Academy, Draco will likely seek out powerful wizards to learn from, in hopes of gaining new spells and expanding his magical abilities. He will work hard to stay out of trouble and focus on himself, knowing that the road ahead will be filled with challenges.

## Personality

Draco Darkstar is a young boy with a burning passion to learn and grow stronger. His ultimate goal is to become as powerful or even more powerful than his father, who is a renowned pyromancer. He is determined to learn as much as possible about magic and to increase his own abilities. This drive for knowledge and power is a defining aspect of Draco's personality.

Like many Bright Wizards, Draco struggles with self-control. His powers are still raw and untamed, and if he loses control, he can become a force to be reckoned with. Those who anger Draco should be cautious, as a young Bright Wizard with little control over his powers can cause a great deal of destruction.

Draco is also a deep thinker, with a sharp mind and a natural curiosity. He is not afraid to question the status quo and is always seeking to understand the world around him. He is always eager to learn and grow, and is not satisfied with simply accepting what he is told.

Similar to the fire he wields, Draco is also a source of warmth and light to those around him. He has a strong sense of loyalty and will be protective of his friends and allies. However, those who get too close to his fiery passion may get burned. Overall, Draco is a complex character with a strong desire to learn and grow, but also struggles to control his powers and emotions.

## Appearance

Draco Darkstar is a young boy of average weight and height for his age. He recieved the Roselle trait from his Mother and as a result, he has the iconic Pale Pink eyes and matching hair. His hair is short and unkempt, often falling into his eyes. When Draco turned 9, he cut his hair, due to it being too distracting in duels. It is now much shorter on the sides, but still kept longer on top.

Draco's arms are covered in bandages that conceal burn marks that trail up to his shoulders. These burns are a permanent reminder of an accidental Aqshy channel when he was young. He carries the mark of the Bright Order, a single key attached to his belt. He also carries a grimoire full of spells.

Draco can be seen almost always wearing Crimson Red, the Bright Order color. Even his school uniform at Blackcliff Academy is red, unlike his other classmates. He wears his uniform with pride, as it represents his family's tradition and his own ambition to become a powerful wizard.

Overall, Draco presents as a young boy who is determined and ambitious, and also carries the scars from his past experiences, both physically and emotionally. He takes pride in his heritage and his ambition, and is always seeking to improve himself.

## Powers

Draco is currently at a low to intermediate level of power for a wizard of his age. He has mastered the ability to cast petty magic, such as the spell "Dart", which allows him to shoot small fire-like projectiles from his fingers. He also has the ability to control flame, make it non-damaging to himself, and emit bright light with the "Light" spell. He also has a spell that protects him from rain.

Draco has also been taught other spells like "Dazzle", "Drain" and "Marsh Lights", but and has began to practice these at an acceptable level. He is still learning and mastering his craft, and his abilities are still developing.

Besides magic, Draco is also interested in battle formations and strategy, as every battle mage should eventually be. He is aware that in order to be an effective warrior wizard, he needs to be proficient in both magic and strategy. He is also fairly competent in melee combat, preferring defensive weapons such as swordbreakers to disarm enemies. On his journeys Draco has acquired a flaming warhammer that will set his enemies ablaze on hit. This is a powerful two handed weapon, although Draco's lack of practice with bulky and sluggish weapons leaves him discouraged from using it this as his primary combat weapon.

Overall, Draco is still in the early stages of his training as a wizard and has yet to fully master his abilities. He is determined to grow stronger and is constantly seeking to improve his skills. He has a solid foundation in magic and has also been trained in battle formations and strategy, positioning him well for a successful career as a warrior wizard.

### Spell List:

#### Petty Spells

**Dart**: A baseball sized ball a fire forms around Draco's hand and is hurled towards the target. An overcast of Dart can cause the fire to burst off the target and hit several more nearby targets.

**Dazzle**: Draco reaches his palm towards the target causing a flash of light which temporarily blinds the target. This is a short ranged attack and requires Draco to be close to the desired target.

**Drain**: Draco touches the desired target sapping the life from them. This life restores a single wound to Draco.

**Eavesdrop**\*: Draco can hear the targets speak as if he was right next to them. Range is willpower yards.

**Light**: A light around the size of a torch is emitted from Draco's hand or weapon.

**Magic Flame**: A small kindle of flames emits from Draco's hand. It does not burn him, but can set objects on fire and does provide some heat.

**Marsh Lights**\*: Several torch-like objects are created and emit light. These objects can be directed by Draco and move independently as long as Draco has vision.

**Murmured Whisper**\*: Draco casts his voice to a destination regardless of line of site. All nearby people can hear the voice.

**Open Lock**\*: Draco casts his magic on a lock opening it. Does not work on magical locks. Requires touch.

**Protection From Rain**: Draco hones the aura of magical winds that surrounds him and causes all precipitation to form around him, keeping him dry. This works on Rain, Hail, Sleet, and Snow, but not standing water.

**Purify Water**\*: Draco turns all contained water to pure drinkable water. If a liquid contains a majority of water it will turn it into water entirely.

**Spring**\*: A spring of water emerges from the ground and begins to emit water for it's duration. This water is pure.

#### Lore Spells

**Blast**\*: A ball of fire falls from the sky on Draco's desired location. All targets in the area take damage and are set ablaze.

**Boiling Blood**: Draco increases the internal temperature of the blood inside a being causing it to boil. The searing target is blinded by the pain and suffers damage which ignores the protection of armor. If the target dies they explode shooting their boiled blood on nearby targets.

**Bolt**: A ball of fire around the size of a basketball forms around Draco's hands. Similar to Dart, this is targeted at a single enemy and can be overcasted to hit multiple targets. Any target(s) hit are set ablaze.

**Burning Head**\*: A skull of fire goes in a straight line setting all targets it passes through ablaze. Any target damaged by the fire becomes feared.

**Cauterise**: Draco touches the wounds of a target and emits searing heat from his hands Cauterising the wound. The target is healed and all their bleeding ends. The target must also succeed a cool test or scream from pain. This can also cause the target to fall unconscious for several hours.

**Drop**: Draco channels his wind into an object held by an opponent. The opponent must succeed a dexterity check or drop the heated object. This will also set enemies ablaze.

**Embers of the Phoenix**\***:** Draco wreathes up to four swords in fire. Attacks while this is active light the target ablaze. Fumbles while wielding this light the wielder ablaze unless they have the magic fire trait. Can only be casted once a day.

**Entangle**: Fiery chains erupt from the ground entangling the target and setting them ablaze. Overcasting this can increase the entanglement level, number of targets, and range of cast.

**Flaming Sword of Rhuin**\*: Draco stretches his his hands from the middle his body to the sides and creates a sword of pure fire. Any targets hit with the weapon are set ablaze. If the wielder does not have the Magical Fire Talent, they are also set ablaze if they fumble on an attack.

**Forge of Tarnus**\*: Draco imbues his Aqshy winds into a forge gaining a bonus to smiting magical and non-magical items.

**Kindleflame**\*: Draco alters the inherit flammability of an object and makes nonflammable objects flammable. When cast on a flammable object it becomes even more flammable and receives added ablaze stacks.

**Magic Shield**\*: A wreath of flame surrounds Draco giving him heightened ability against Magic. Any attempts at dispelling magic is increased during the duration.

**Magma Storm**\*: Draco creates a storm of hot magma. This deals massive damage in an area and leaves a burning vortex of fire in it's wake. The storm moves randomly and sets all ablaze.

**Move Object**\*: Draco moves any object his size or less towards him. If the object is opposed, the person holding it may attempt to remain hold of it.

**Sanguine Sword**\*: A magical flying sword is created and can attack independent of Draco. These swords can't be dispelled or killed and up to 6 can be summoned at a time.

\*This spell is currently not memorised by Draco and requires Draco to cast the spell by reading his grimoire.

## Life at Blackcliff

Draco's day to day life at Blackcliff is a rigorous and demanding one, filled with hands-on training, classes, and sparring. His day usually involves a hands-on training lesson early in the morning, at or before sunrise. The hands-on training could be anything. Most often, this usually includes learning how to properly use a polearm or sword, learning battle formations, flanking maneuvers, and other military tactics.

Following the hands-on training, the group will spend the next several hours sparring. It only took a few sparring sessions for Draco to feel rather isolated in sparring time. Nobody ever wanted to fight Draco as the burns he inflicted on his opponents would leave painful injuries lasting for days or even weeks. Even the class bullies Marcus and Zachariah weren't eager to fight Draco, despite being fairly competent fighters. Often times nobody would volunteer to spar against Draco and Valmir would assign a student at random. One time, a kid even chose to get 5 lashes instead of sparing vs Draco. To overcome this, Draco began promising to not use magic in order to get a few sessions of sparring in. This made him a fairly adept his hand to hand combat, but significantly less practice with his magic than he would prefer.

After sparring, Draco attends class, learning various subjects such as history, religion, reading, writing, math, flora/ fauna, and other subjects deemed important for a Nightstalker. Next, the class will have lunch break before attending a further class. After this, most kids are done for the day and go to dinner, while Draco will take his dinner to go and attend another class just between himself and the academy's resident wizard, where he will learn to advance his magic and combat techniques with the Aqshy wind.

### Against the Odds - Fighting New Faces

The morning started like any other day. However, this quickly changed when instead of the usual sparring with squad, Valmir suggested that we spar against unfamiliar faces. As in real battle, you never know who you will join swords with. Draco was excited at the thought of this endeavour as normally, nobody in his squad would dare fight him if he used magic. In his studies, Draco had prepared several combat spells that he has been practicing in his free time, but still hadn't gotten to use them in a combat scenario. The kids were dispersed and Draco was put in a group with several kids who seemingly knew each other already.

In his group were three other boys Theoderic Maderberger, Friebald Aukrugermann, and Sven. Draco was reserved at first, watching the other boys fight and learning both their strengths and weaknesses. Friebald was the front runner of the three, beating both Marcus and Zachariah in individual duels. This was something that Draco had only seen Sergei do in the past, as the twins were fairly adept fighters. Theoderic and Sven seemed fairly competent as well, winning their respective duels. It was Theoderic who recommended Draco to fight Friebald next. Draco smirked at the idea and challenged both Theoderic and Friebald to a fight simultaneously. Although Draco didn't have any experience in outnumbered combat, he hoped with his magic and surprise factor, he could beat the odds.

As the fight was beginning, Theoderic whistled and called his dog, Millard to join. This worried Draco on several fronts. One, the fight was now a three on one; something that even a strong fighter would get worried about. Secondly, Draco hadn't ever spared against a live animal. Could he kill it with a wave of a hand? Would the animal stop if he yielded? The uncertainty of the situation made Draco nervous. However, he visibly he remained confident. He stood almost twenty yards away from the boys when the fight began. Knowing the boys used swords, Draco would have the first shot with his ranged attacks.

The fight began. Both boys charged at Draco. Draco unleashed two fireball darts at the boys. His goal was to damage Theoderic first and hope the dog would quit if his master yielded. The darts impacted both boys, but their pursuit continued. Friebald was the first to get close. He swings at Draco, but Draco immediately parried the attack. Then Draco used "Dazzle" a new spell he was learning. A flash of light erupts and temporarily blinds Theoderic and Friebald. Their subsequent attacks failed to hit Draco. With both boys and the dog in proximity, Draco used his other new spell "Drain" on Friebald. His hand touches Friebalds shoulder and Draco consumes a piece of his lifeforce, regaining some strength for himself.

Draco continued to dodge and parry incoming attacks, but it didn't take long before the boys had surrounded him and soon the blind's effect would wear off. Draco would parry an attack just to get smacked from behind by someone else. Continuing to dodge, Draco attempts another Drain and almost forces Theoderic into submission. However, Theoderic responds with aggression forcing Draco to be on the backfoot for oncoming attacks. With all three boys exhausted Draco no longer sees a viable win scenario. He narrowly dodges one final swing from Friebald and raises his hands in submission. Sven applauds the entertaining fight and praises Draco for his ability to survive as long as he did against two competent fighters and the dog.

Although Draco was disappointed in his defeat, he was impressed with his own ability to creatively even the odds using his magic. He hopes the next time he faces a similar situation his magic will be adept enough to edge the fight in his side.

### Dreams of Morrslieb

During the night of Morrslieb, dreams of premonitions are very common, but these dreams can be interpreted in many ways and don't always show what is to be. As a youngling, Draco experienced the following dream:

> The flow of magic stagnates and festers in the verdant forests of the Nature God. Only a single child of Isha stands ready to rectify this affliction of the Winds. Yet dark forces and treacherous allies lie in wait. Should he face the threat alone, even the mightiest of Hoeth's students will surely fall and the lands of Taal be plunged into Chaos.
>
>

Within this dream, Draco saw the face of the mighty wizard Teclis. The dream described is a premonition of a potential disaster in the world. The "flow of magic" refers to the forces of magic that are essential to the stability of the world, and the "verdant forests of the Nature God" symbolize a place of growth, fertility, and balance. The dream suggests that these forces have become stagnant and corrupt, and that only a single child of Isha, the goddess of healing and fertility, can restore balance.

However, the dream also hints at the challenges that this child will face in his quest to fix the imbalance. The mention of "dark forces" and "treacherous allies" suggests that there will be powerful and dangerous obstacles that stand in his way. The dream also warns that even the "mightiest of Hoeth's students" (referring to the powerful and wise High Elf mage Teclis) will fall if he faces these challenges alone. If he fails, the world of Taal will be plunged into chaos.

The dream's implication for Teclis is that he is destined to play a crucial role in restoring balance to the world but that he must be careful of the dangers that lie ahead. He must rely on more than just his mastery of magic and cunningness to overcome the challenges that he will face, or possibly risk falling to the forces of darkness. This dream represents both a call to action and a warning, and serves to foreshadow the trials and tribulations that Teclis will face in his quest to restore balance to the world. This might also be a call to action for Draco, who could possibly aid Teclis in the future and prevent his dooming; only the future will tell.