Ametront/Abilities and Gear

## Abilities and Power

Ametront is the most powerful Guardian of the Jura Forest, boasting the highest overall stats and life-sustaining abilities that make him a formidable force in one-on-one combat. As an Angel, he is a confirmed divine magic caster, although his beliefs differ from the mainstream gods. His skills are categorized as the most power second to Rimuru.

Being tasked with guarding of the forest, and the last line of defense, he is an extremely powerful Guardian. He bears tremendous resistance to flame attacks belonging to the fire element. From the perspective of a weapon user, his attacks are the strongest in Seraphar. In other words, Ametront possesses the greatest attack power when using a weapon. This coincides with the fact that his skill and ability are entirely specialized in the use of slashing weapons.

Ametront's class build makes him a particularly deadly opponent against specific Magic Casters, especially Holy magic users. However, his magic resistance can be influenced by his opponent's stats and Magicules . While weaker magic casters with low magicules will find it challenging to breach his defenses, even the mightiest magic casters can only manage high magicules against him. Ametront is revered as the ultimate one-on-one fighter.

### Active

* **Anti-Evil Protection**: A 1st tier spell used to defend against attacks from evil beings.
* **Cure Moderate Wounds**
* **Heal**: A 6th tier spell that could restore a great deal of health in addition to healing various diseases and other abnormal status conditions.
* **Holy Cannon**: A 4th tier spell that can create a focused beam of light used to blast the intended target.
* **Investiture of Flame**: A 6th tier spell that surrounds the user in flames. This creates a bright and dim light for a significant distance. It makes the user completely immune to fire damage, and it makes them more resistant to cold damage for the duration of the spell. Anyone who gets too close to the user when in this state will get burned, taking fire damage. Furthermore, the user can use this fiery aura to create a line of fire in any direction they choose. Anyone caught in this line may suffer significant fire damage, depending on their ability to dodge it.
* **Lesser Dexterity**: Raises the target's dexterity.
* **Lesser Mind Protection**
* **Lesser Strength**: Raises the target's strength.
* **Light Healing**: A 1st tier divine spell that heals allies of their wounds with a soothing warm green light.
* **Lion's Heart**: A 3rd tier spell that provides only a single target with complete resistance to fear.
* **Prismatic Wall**: A 10th tier spell that creates a 27 meters wide by 9 meters tall rainbow wall. The wall has seven layers, one for each of the seven colors of the rainbow. The wall lasts for 10 minutes and emits a bright light for 30 meters and dim light for an additional 30 meters. The wall can be destroyed but must be done in order (red to violet or violet to red), and each layer has a different requirement to be destroyed. Each layer of the wall either deals a different damage type or attempts to inflict a status effect on the target. The red layer is the one that deals cold damage, the orange, yellow, green, and blue layers also deal with various damage types. The indigo layer can restrain the target, and the violet layer can blind them.
* **Protection Energy - Fire**: Provides limited protection from fire attacks.
* **Summon Angel 2nd Tier (30/day)**: Summons an Angel Guardian.
* **Summon Angel 3rd Tier (16/day)**: Summons an Archangel Flame.
* **Summon Angel 4th Tier (7/day)**: Summons either a Principality Observation or Principality Peace.
* **Summon Angel 7th Tier (2/day)**: Summons a Dominion Authority or other Dominion rank angels.
* **Turn Undead**: Repels or exorcises undead targets depending on the difference of strength between the caster and the targets

### Resist Skill

* **High Tier Magic Resistance III**: Nullifies all low tier spells
* **High Tier Physical Resistance III**: Nullifies all low-level attacks
* **Positive Protection**
* **Sacred Aura I**: Has a chance (if not resisted by ability, equipment, level difference, etc.) of causing Reverie. Reverie refers to an abnormal status of being lost in your thoughts, which inflicts a penalty to all actions. Besides inflicting reverie, it can reduce the stats of its victims. Although wearing armor protects against weapons like the stilettos, it does nothing against ability penalties caused by Ametront's Sacred Aura.
* **Sacred Aura II**: Has a chance of inducing Euphoria. Euphoria is a heightened state of Reverie, caused by stacking additional Reverie effects on each other. Anyone under this status will be compelled to serve and protect the one who wields Sacred Aura, rendering them incapable of committing hostile acts against the angel.
* **Sacred Aura III**: Has a chance of invoking Rapture. Rapture causes pain for undead/demons that he touches, with prolonged exposure being lethal. Draining its vitality/magic is also poisonous for the undead.
* **Sacred Aura IV**:
* **Sacred Aura V**: Has a chance of invoking Divinity. Divinity is an exceptionally potent status ailment, representing a permanent version of Rapture. It cannot be dispelled without divine intervention.
* **Slashing Damage Resistance V**
* **Piercing Damage Resistance V**

### Common Skills

* **Einherjar**: A construct-type avatar almost visually identical to the user. This avatar can't use magic and some of the skills of the original, but its equipment and stats are the same.
* **Holy Burst**: It is the increase in performance caused by infusing one's weapons and body with divine energy and instantly expelling it. Simply put, recreating the effects of a jet burst by expending large amounts of divine energy. Ametront's Holy Burst takes the form of an enormous amount of energy that always covers his body like a dense fog regardless of his will. Combined with his armor the trail of divine energy increases his defensive power considerably, but his agility has decreased as a result due to his armor being heavier than normal.
* **Purifying Claymore**: It is a class skill used by Ametront to create a gigantic broadsword of the holy element. Its extremely high good alignment makes the claymore cause massive damage to its foes as a holy-based ranged attack. The claymore can also inflict a curse on the target upon hitting them. Most importantly, it can spend the extra amount of MP to imbue it with perfect accuracy and tracking ability. However, it can only be used three times per day.
* **Stab**: A basic Fighter skill that lets the user thrust their sword and body forward with great speed, causing piercing damage to anything that's in front of them.
* **Side Slash**: A basic Fighter skill that lets the user slash their sword horizontally causing slashing damage to anything it hits.
* **Vertical Slash**: A basic Fighter skill that lets the user slash their sword vertically causing slashing damage to anything it hits.

### Extra Skills

* + **Energy Shield**: Ametront can activate an energy shield around himself, absorbing damage and protecting him from incoming attacks. The shield can also be used to deflect projectiles and energy blasts.
	+ **Flight**: Ametront can fly using his wings, allowing him to move quickly and easily across the battlefield. He can also use his wings to glide and dodge attacks.
	+ **Super Strength**: Ametront possesses superhuman strength, allowing him to lift and throw objects with ease. He can also use his strength to break through barriers and defenses.
	+ **Super Speed**: Ametront can move at incredible speeds, allowing him to quickly close the distance between himself and his enemies. He can also use his speed to dodge attacks and avoid obstacles.
	+ **Healing Factor**: Ametront has a powerful healing factor, allowing him to quickly recover from injuries and regenerate lost limbs. He can also use his healing factor to heal other members of the Jura Tempest Federation.
	+ **Elemental Control**: Ametront can control the elements of wind, water, and earth, allowing him to summon powerful elemental attacks. He can also use his control over the elements to create barriers and defenses.
	+ **Telepathy**: Ametront can communicate telepathically with other members of the Jura Tempest Federation, allowing him to coordinate their movements and strategies.
	+ **Wall of Force**: Ametront can create a wall of force around himself, providing him with protection from attacks. The wall can also be used to push back and repel enemies.
	+ **Time Stop**: Ametront can temporarily stop time, allowing him to move freely while everyone else is frozen. He can also use this ability to gain an advantage in combat.(*5 Seconds*)
	+ **Universal Sense:** Allows for the perception of nearly all things within a wide radius.
	+ **Elemental Absorption**: Ametront can absorb the elements of his enemies, using them to fuel his own abilities and attacks.
	+ **Shadow Manipulation**: Ametront can manipulate shadows, using them to create illusions and disguises. He can also use his shadow manipulation abilities to attack and disable his enemies.
	+ **Force Field**: Ametront can create a force field around himself, providing him with protection from attacks. The force field can also be used to block and deflect projectiles.
	+ **Telekinesis**: Ametront can move objects with his mind, allowing him to attack and defend himself from a distance.

### Unique Skills

* **Absolute Defense**: Ametront’s skill in defense is unparalleled, allowing him to create an impenetrable barrier that shields the Jura Tempest Federation from any external threats. This skill not only protects the citizens but also fortifies the entire nation against potential invasions or attacks.
* **Eternal Vigilance**: Ametront’s unwavering vigilance enables him to detect and anticipate any potential dangers or disturbances within the Jura Tempest Federation’s territory. This skill allows him to swiftly respond to threats and maintain the safety and security of the nation.
* **Divine Retribution**: When faced with adversaries who threaten the peace of the Jura Tempest Federation, Ametront can unleash Divine Retribution, a devastating counterattack that punishes those who seek to harm the nation or its inhabitants.
* **Harmony Aura**: Ametront emits a powerful aura of harmony that pacifies conflicts and promotes unity among the diverse inhabitants of the Jura Tempest Federation. This skill fosters cooperation and understanding, contributing to the peaceful coexistence of different races and factions within the nation.
* **Sovereign’s Blessing**: As the Guardian, Ametront bestows his Sovereign’s Blessing upon the citizens of the Jura Tempest Federation, granting them resilience, prosperity, and protection from external threats. This skill instills hope and confidence in the populace, strengthening their loyalty to their guardian and their nation.
* **Celestial Judgment**: In times of dire need, Ametront can invoke Celestial Judgment, a celestial force that purges malevolent entities and dark influences from the Jura Tempest Federation’s domain. This skill serves as a potent deterrent against supernatural threats and demonic incursions.
* **Primordial Authority**: Ametront wields Primordial Authority, a commanding presence that asserts his leadership and guardianship over the Jura Tempest Federation. This skill inspires reverence and obedience among allies while dissuading potential adversaries from challenging his dominion.

### Ultimate Skill

* **Eternal Vigilance**: This skill grants Ametront the ability to perceive and anticipate any potential danger or threat within the Jura Tempest Federation’s territory. It heightens Ametront’s senses to an extraordinary level, allowing him to detect even the slightest disturbances or hostile intentions. With “Eternal Vigilance,” Ametront can swiftly respond to any impending danger, ensuring the continued safety and well-being of the federation and its citizens.

* **Celestial Arbiter:** Celestial Arbiter is an Ultimate Skill that bestows upon Ametront the authority to judge and dispense justice within the Jura Tempest Federation. When invoked, it enables Ametront to perceive the true nature of individuals’ actions and intentions, allowing him to discern guilt or innocence with absolute certainty. Furthermore, Celestial Arbiter grants Ametront the power to enforce his judgments, compelling those found guilty to face appropriate consequences or rehabilitation. This Ultimate Skill not only ensures order and fairness within the federation but also serves as a deterrent against potential wrongdoers.

* **Mastery of the Elements**: As the Guardian of the Jura Tempest Federation, this individual would have complete control over the elements of nature, including wind, water, earth, and fire. They could summon powerful elemental forces to aid them in battle, manipulate the weather to suit their needs, and even control the movements of the planets and stars.

## Main Equipment

**Guardian’s Grace:** Ametront wields a remarkable blade known as “Guardian’s Grace.” This weapon is imbued with immense power and serves as a symbol of Ametront’s authority and prowess. The blade’s name, “Guardian’s Grace,” reflects its connection to Ametront’s role as the Guardian of the Jura Tempest Federation. It is likely that this weapon possesses extraordinary abilities, making it a formidable asset in Ametront’s defense of the federation.