Soul Sparks

Passions are granted by the three Soul Colours you assign to your character at creation, and should be used by the GM and other players to generate story hooks and plot-lines that highlight the character's distinguishing characteristics. Bear in mind when choosing your Soul Colours that they remain unchanged for the duration of play after character creation, and that they will likely have a large bearing upon the shape of unfolding story events. For instance, if your Evil-aligned character's Primary Colour is the Soul of the Elitist they will hold great (and largely unreasoning) animosity towards those they see as cultural inferiors. With this in mind, the GM should endeavour to weave a story that involves the character's interaction with slaves, prostitutes, members of a race the character deems to be "less than", etc. This will not only bring the character's passion modifiers into play, but also generate tension and narrative vividness as the player can choose whether their character will change their bigoted ways or double down and become even more reprehensible over time.

The bonus you receive from your Primary Soul Colour is +3, your Secondary Soul Colour +2 and your Tertiary Soul Colour +1.

In addition to your Passion modifiers, which you receive for free, you may purchase Sparks specific to your character's Primary Soul Colour, which are listed in the Sparks section of this book.

3 2 1 = Base Passion modifers (+ve and -ve)

5 3 1 = +ve passion modifiers after 1 buy of the Greater Passion Spark (4 points)

6 4 2 = +ve passion modifiers after 2 buys of the Greater Passion Spark (8 points)

7 5 2 = +ve passion modifiers after 3 buys of the Greater Passion Spark (12 points)

9 6 3 = +ve passion modifiers after 4 buys of the Greater Passion Spark (16 points)

## **Soul of the Servant**

### **Passion:** Support

Service, caring and helpfulness are greatly valued by characters with this Soul. Expression of a Passion for Support depends upon the character's Corruption:

### **Expression of Support:** Altruistic

You show a disinterested and selfless concern for the well-being of others, becoming deeply unselfish.

### **Expression of Support:** Codependent

You tend to devote yourself to others excessively, wearing yourself out and enabling unhelpful behaviours.

### **Expression of Support:** Factitious

You have fabricated a victim narrative, believing others are constantly abusing and taking advantage of you.

## **Soul of the Suitor**

### **Passion:** Affection

Love, intimacy and closeness are greatly valued by characters with this Soul. Expression of a Passion for Affection depends upon the character's Corruption:

***Good: Your Passion modifier is applied as a Grade bonus to up to five talents chosen from the Culinary, Guile Insight and Weaver skill rolls made to................... , and again as a stacking bonus to any Culinary, Guile and Insight skill rolls made to ..................... , and as a penalty to Mechanic, Outdoorsman, Spelunker and Waterman skill rolls.***

***Neutral: Your Passion modifier is applied as a Grade bonus to up to five talents chosen from the Culinary, Guile, Insight and Weaver skill rolls made to ......................, and as a penalty to Mechanic, Outdoorsman, Spelunker, Waterman and Meditation (Shame) rolls.***

***Evil: Your Passion modifier is applied as a Grade bonus to up to up to five talents chosen from the Culinary, Guile, Insight and Weaver skill rolls made to ........................, and again as a bonus to any Culinary, Guile, Insight and Weaver skill rolls made to .......................... , and as a penalty to Mechanic, Outdoorsman, Spelunker, Waterman, Meditation (Shame) and Diplomacy skill rolls.***

### **Expression of Affection:** Enamoured

You are a deeply loving individual, readily expressing genuine adoration for friends and intimates.

### **Expression of Affection:** Infatuated

You tend to be swept up by brief but intense passion or admiration for others, especially those that attract you.

### **Expression of Affection:** Histrionic

You engage in wildly over-emotional and melodramatic behaviour, seeking to draw the affection of others.

## **Soul of the Charmer**

### **Passion:** Celebrity

Popularity, approval and favour are greatly valued by characters with this Soul. Expression of a Passion for Celebrity depends upon the character's Corruption:

### **Passion:** Acclaimed

You easily earn great renown and admiration in others' eyes for your multitude positive social qualities.

### **Passion:** Exhibitionistic

You tend to behave in ways intended to attract social adulation or display well-regarded characteristics.

### **Passion:** Narcissistic

You show an excessive interest in or admiration of yourself and your superficial appearance to others.

## **Soul of the Climber**

### **Passion:** Status

Success, possessions and social standing are greatly valued by characters with this Soul. The Expression of a Passion for Desire depends upon the character's Corruption:

***Good: Your Passion modifier is applied as a Bonus to Diplomacy (Awe) rolls, Diplomacy (Negotiate) rolls and any rolls made with the intent of bringing about the social and cultural betterment of a group of people, and as a penalty to Guile (Acting, Con Artistry, Lying) rolls made to mislead or otherwise provide wilful falsity to others.***

***Neutral: Your Passion modifier is applied as a Bonus to Diplomacy (Awe) rolls to impress those who admire the same broad qualities that you seek to emulate, and as a penalty to Insight (Emotions) and Insight (Lies) rolls when trying to pick up on falseness and deception in others.***

***Evil: Your Passion Modifier is applied as a Bonus to Guile (Acting, Con Artistry, Lying) rolls made with the intent of deceiving, sabotaging or otherwise leading others to ruin, and as a penalty to Diplomacy (Awe) and Diplomacy (Negotiate) rolls made when dealing with those for whom you possess contempt.***

### **Expression of Status:** Authentic

You possess undisputed and genuine significance, and truly are the cultural ideal you appear to be.

Your Passion modifier is added as a bonus to all Diplomacy rolls made involving members of your target group with the intention of uplifting, elevating and bringing about the best result for them and others, and as a penalty to Guile rolls made to appear as less eloquent, esteemed and well-cultured than you actually are.

### **Expression of Status:** Ostensible

You tend to present yourself as if you possess qualities, abilities and competencies which you in fact do not. Define a target group whom you deem to be admirable and whom you wish to emulate and identify yourself with. This group should consist of a demographic, cultural or religious base whose values and ideals you seek to embody. Your Passion modifier is added as a bonus to any rolls made to recall information and happenings concerning your target group. The modifier is also applied as a penalty to your Insight rolls, as you have lost touch with your true self beneath your exterior image, and so lost touch with others'.

For example, an ostensible cleric of Lucatile may wish to be the ideal embodiment of this god's teachings, developing an external image of flamboyant dignity and honour and absorbing as much information about the standards of the clergy (his target group) as he can in order to fine-tune this image. In one scene, a travelling companion of his enquires as to the role his church played in a relatively obscure historical event, and he gets a +3 bonus to his Academics (History) roll to accurately recall this information (Soul of the Elitist being his Primary Colour). Later, when he and his companion are met in the road by a sinister stranger with a strange accent, he suffers a -3 penalty on his Insight roll to discern that this stranger carries a certain impression that is more than human (or less - later it is revealed that she is a disguised satariel). This is because he is simply too caught up in how he himself is being perceived to notice abnormalities in the manner of others.

### **Expression of Status:** Covetous

You possess a great desire to usurp the wealth, status or prestige from those who possess them. Define a target group whom you deem to be beneath contempt and undeserving of their station in the world. This group should consist of both the upper and lower demographics within your own culture as well as members of up to three cultures or races/sub-races outside of (and perhaps opposed to) your own. If you are a member of religious faith, you will likely have dogmatic enemies who make up your target group. Your Passion modifier is added as a bonus to all Guile rolls made against members of your target group with the intention of deceiving, betraying or otherwise bringing ruin upon them, and as a penalty to all Diplomacy rolls when dealing with this group.

For example, a covetous human noble may be motivated to crush the poor (their low station reminds him of his own failures), betray the royalty (their higher station reminds him of his relatively lower status) and bring ruin to the nearby pech and faun peoples, whose cultures he deems unsophisticated and a stain upon the world (focusing on the baseness of others allows him to ignore his own despicable nature). In one scene, he attends the court of the king and tells a lie to direct the ruler's attention away from the conspiracy he is hatching to take the crown for himself. On this Guile roll he gets a +3 bonus, as Soul of the Climber is his Primary Colour. In a later scene, he meets with two co-conspirators (a human and a pech) in order to reconcile their increasing opposition to one another and ensure the plot's success. On this Diplomacy roll he takes a -3 penalty, as his racist contempt towards the pech threatens to bubble to the surface.

### **Climber Cinders**

#### **Incompetent (+1 Point)**

This Cinder requires at least 1 Grade in the associated skill and is essentially the opposite of a Talent. You choose any three Talents listed under the skill (you can spread this out over multiple skills). You are treated as if they have 0 Grades in the associated skill for that aspect, even if you would otherwise have Skill Familiarity. For example your character is a great runner with Athletics 5; however, he cannot swim. Incompetence can be represented statistically. GMs have all final ruling over what you can and cannot take with this Cinder and should stop any player from abusing it. You may select this Cinder as many times as you like, and each time you do it affects different Skill Talents. You can buy this Cinder off for 1 Spark point.

## **Soul of the Romantic**

### **Passion:** Introspection

Emotions, feeling and creativity are greatly valued by characters with this Soul. Expression of a Passion for Introspection depends upon the character's Corruption:

### **Expression of Introspection:** Profound

Your intense emotions and creative self-expression carry within them great knowledge and valuable insight.

### **Expression of Introspection:** Depressive

You tend to be moody and sensitive, experiencing periodic bouts of depression and self-reproach.

### **Expression of Introspection:** Malignant

You turn your dark and hateful emotions outwards, blaming others for your pain and despondency.

## **Soul of the Eccentric**

### **Passion:** Uniqueness

Individuality, originality and identity are greatly valued by characters with this Soul. Expression of a Passion for Uniqueness depends upon the character's Corruption:

### **Expression of Uniqueness:** Mystical

Your untarnished individuality carries with it an uplifting sense of greater spiritual awe and fascination.

### **Expression of Uniqueness:** Avoidant

You tend to go out of your way to avoid identification with any form of conventional society, good or bad.

### **Expression of Uniqueness:** Grotesque

You become lost in your alienating and bizarre self-identity, embrace spiritual (and maybe physical) ugliness.

## **Soul of the Philosopher**

### **Passion:** Intellect

Thought, abstractions and theories are greatly valued by characters with this Soul. Expression of a Passion for Intellect depends upon the character's Corruption:

***Good: Your Passion modifier is applied as a Grade bonus to up to five talents chosen from the Occult and theology skill rolls made to recall esoteric knowledge of particular interest to you, and again as a stacking bonus to Occult and Theology skill rolls made to bring esoteric knowledge and genius to innovate and enlighten for others' benefit, and as a penalty to Athletics and Conditioning skill rolls.***

***Neutral: Your Passion modifier is applied as a Grade bonus to up to five talents chosen from the Occult and theology skill rolls made to recall esoteric knowledge of particular interest to you, and as a penalty to Athletics, Conditioning and Streetwise skill rolls.***

***Evil: Your Passion modifier is applied as a Grade bonus to up to five talents chosen from the Occult and Theology skill rolls made to recall esoteric knowledge of particular interest to you, and again as a stacking bonus to Occult and Theology skill rolls made to bring esoteric knowledge and genius to debilitate and bring nihilism to others, and as a penalty to Athletics, Conditioning, Diplomacy and Streetwise skill rolls.***

### **Expression of Intellect:** Innovative

You possess knowledge understood by only by a small number in the world which brings forth great benefits.

### **Expression of Intellect:** Cerebral

You tend to preoccupy yourself with careful thinking and mental effort instead of engaging your emotions.

### **Expression of Intellect:** Hubristic

You are extremely prideful and arrogant concerning your intellectual ability, viewing others as stupid pawns.

## **Soul of the Expert**

### **Passion:** Information

Certainty, facts and logic are greatly valued by characters with this Soul. Expression of a Passion for Information depends upon the character's Corruption:

***Good: Your Passion modifier is applied as a Grade bonus to up to five talents chosen from the Academics, Barber or Mechanic skill rolls made to recall information of particular interest to you, and again as a stacking bonus to any Academics, Barber or Mechanic skill rolls made to bring useful and helpful information to those in need of expertise, and as a penalty to Acrobatics and Evade skill rolls.***

***Neutral: Your Passion modifier is applied as a Grade bonus to up to five talents chosen from the Academics, Barber or Mechanic skill rolls made to recall information of particular interest to you, and as a penalty to Acrobatics, Evade and Meditation (Fear) rolls.***

***Evil: Your Passion modifier is applied as a Grade bonus to up to up to five talents chosen from the Academics, Barber or Mechanic skill rolls made to recall information of particular interest to you, and again as a bonus to any Academics, Barber, Mechanic or Poison Maker skill rolls made to recall information useful for bringing harm and disturbance to others, and as a penalty to Acrobatics, Evade, Meditation (Fear) and Perception skill rolls.***

### **Expression of Information:** Encyclopaedic

You possess a tremendous and useful repository of accurate information, which you can easily call upon.

### **Expression of Information:** Mechanistic

You tend to rely too heavily upon theory and fact, getting lost in minutiae and missing reality's "bigger picture".

### **Expression of Information:** Schizotypal

You descend into aggressive bouts of mania, thought distortion and bizarre belief, disconnecting from reality.

### **Expert Cinders**

####

## **Soul of the Keeper**

### **Passion:** Safety

Security, reliability and stability are greatly valued by characters with this Soul. Expression of a Passion for Safety depends upon the character's Corruption:

***Good: You gain your Passion modifier as a bonus to Insight (Emotions, Lies, Puzzles) rolls and any rolls made with the intent of measuring the quality of another's ethical character, and also as a bonus to your Reaction roll. Your Passion modifier is applied as a penalty to Diplomacy (Leadership and Negotiate) rolls you make when requested to compromise the security of your allies.***

***Neutral: You gain your Passion modifier as a bonus to Insight (Emotions, Lies, Puzzles) rolls and any rolls made to assess the potential danger others pose towards your safety, and also as a bonus to your Reaction roll. Your Passion modifier is also applied to as a penalty to Meditation (Fear and Magical) rolls as you find it very difficult to maintain a calm mind.***

***Evil: You gain your Passion modifier as a bonus to Diplomacy (Leadership and Negotiate) rolls you make to conspire with others against and undermine those who you believe seek to persecute you, and as a penalty to Insight (Emotions, Lies, Puzzles) rolls which you make to gauge the threat others pose to yourself or your belief system. You tend to over-estimate other's hostility when you fail these rolls.***

## **Soul of the Companion**

### **Passion:** Camaraderie

Community, trust and company are greatly valued by characters with this Soul. Expression of a Passion for Camaraderie depends upon the character's Corruption:

***Good: Your Passion modifier is applied as a Grade Bonus to Diplomacy (Befriend) rolls and any rolls made with the intent of building community and strong bonds within or between people, and as a penalty to Guile (Acting) rolls, Guile (Lying) rolls and any rolls made to undermine the trust and courage of others.***

***Neutral: Your Passion modifier is applied as a Bonus to Diplomacy (Befriend) rolls made to endear yourself with a person or group upon a first meeting, and as a penalty to Insight (Emotions) and Insight (Lies) rolls when trying to detect the potential for betrayal from others.***

***Evil: Your Passion Modifier is applied as a Bonus to Guile (Acting) rolls, Guile (Lying) rolls and any rolls made with the intent of sowing discord in communities and otherwise betraying the trust of others, and as a penalty to Diplomacy rolls made to amicably deal with those for whom you possess hatred and malice.***

## **Soul of the Entertainer**

### **Entertainer Cinders**

#### **Weak-Willed (+2 Points)**

You receive a -5 penalty to all Meditation (Mind Control) rolls and may never take a Talent in Meditation (Mind Control).

## **Soul of the Adventurer**

### **Passion:** Activity

Experience, excitement and risk are greatly valued by characters with this Soul. The Expression of a Passion for Adrenaline depends upon the character's Corruption:

### **Expression of Activity:** Enterprising

You possess great resourcefulness and unparalleled initiative, unlocking multitudinous natural talents.

bonus to skill rolls made to aid or help others

### **Expression of Activity:** Antisocial

You regularly engage in grossly irresponsible and even flagrantly criminal behaviour for the thrills it provides.

Bonus to skill rolls

### **Adventurer Sparks**

#### **Luck of the Draw (1 Point)**

You re-roll the first 1 you roll each game session. It does not matter what sort of roll this 1 occurs on. You also gain a statistic called Luck Pool, which is currently at 1 Luck point. Your Luck Pool replenishes completely at the start of each game session.

#### **Good Fortune (2 Points)**

*Requires Luck of the Draw*

You gain a +5 bonus to any roll as an Accelerated Action once per game session. Additionally, all 7s rolled on this roll Explode. This power must be used before the roll is made. You gain +1 to your Luck Pool.

#### **Rakehell (2 Points)**

*Requires Luck of the Draw*

By spending an Accelerated Action you can spend as many Luck points as you would like. You gain a bonus of +1 to all Guile rolls you make for the rest of the scene for each Luck point you spend. You gain +1 to your Luck Pool.

#### **Stay Lucky (3 Points)**

*Requires Luck of the Draw*

You are allowed to re-roll 1 roll per game session. If the 2nd roll is lower than the first, you may opt to keep the original roll. You gain +1 to your Luck Pool.

#### **Kismet (3 Points)**

*Requires Luck of the Draw and Stay Lucky*

You can spend one point of Luck by using an Accelerated Action, allowing you to re-roll one die. If the 2nd roll is lower than the first, you may opt to keep the original roll. You gain +1 to your Luck Pool.

#### **Second Chance (3 Points)**

*Requires Luck of the Draw*

You can spend as many Luck points as you would like. You are able to take 1 less point of damage for each Luck point spent. You gain +1 to your Luck Pool.

#### **Serendipity (3 Points)**

*Requires Luck of the Draw*

You can spend as many Luck points as you please by spending an Accelerated Action. You gain a bonus of +1 to your Defence for each Luck point you spend until your next turn. You gain +1 to your Luck Pool.

### **Adventurer Cinders**

#### **Bad Luck (+1 Point)**

will succeed, you often find a way to fail. Once per game session the GM may force you to re-roll any successful roll. You then take the worse of the 2 rolls. You may select this Cinder two times, allowing the GM to force 2 re-rolls.

## **Soul of the Challenger**

### **Passion:** Power

Strength, action and dominance are greatly valued by characters with this Soul. Expression of a Passion for Power depends upon a character's Corruption:

***Good: Your Passion modifier is applied as a Grade bonus to up to five talents chosen from the Athletics, Conditioning and Intimidate skill rolls made to ........................, and again as a stacking bonus to Athletics, Conditioning and Intimidate skill rolls made to ..................., and as a penalty to Barber, Culinary, Farmer and Weaver skill rolls.***

***Neutral: Your Passion modifier is applied as a Grade bonus to up to five talents chosen from the Athletics, Conditioning and Intimidate skill rolls made to ........................., and as a penalty to Barber, Culinary, Farmer, Stealth and Weaver skill rolls.***

***Evil: Your Passion modifier is applied as a Grade bonus to up to five talents chosen from the Athletics, Conditioning and Intimidate skill rolls made to ....................., and again as a stacking bonus to Athletics, Conditioning and Intimidate skill rolls made to , and as a penalty to Barber, Culinary, Diplomacy, Farmer, Stealth and Weaver skill rolls.***

### **Expression of Power:** Magnanimous

You are extremely generous and forgiving, particularly towards those less powerful than yourself.

Bonus to Intimidate skill made to force a bad guy to back down, penalty to Diplomacy made to negotiate with a bad guy.

### **Expression of Power:** Counter-dependent

You tend to be very wilful and determined in the face of adversity, refusing help even when you need it.

Bonus to Intimidate skill made to advance own interests, penalty to Diplomacy made to negotiate with rivals.

### **Expression of Power:** Terroristic

You regularly implement instrumental threats and/or acts of violence to create fear and complicity in others.

Bonus to Intimidate skill, penalty to Diplomacy skill - you rule through fear, not reason.

### **Challenger Sparks**

#### **Headstrong (2 Points)**

Your ferocity and sheer force of will in combat allows you to disregard wound penalties from being in The Quick equal to one-tenth your Level (rounded down) or your Combat Level, whichever is higher (min. 1).

#### **Unbreakable (4 Points)**

*Requires Headstrong, Level 30 and PRE 9*

This Spark is intended to allow the character to turn the tables and make a comeback in a dramatic fashion. It is encouraged to develop a signature style in which your character activates this ability. Unbreakable is automatically triggered when you enter The Quick and only works after you have entered The Quick. Its effects last a number of rounds equal to your PRE Rating. All attacks against you are at a +4 bonus to hit, but your subtract one-tenth your Level rounded down or your Combat Level, whichever is higher, from all damage you sustain.

#### **Reckless Combatant (3 Points)**

*Requires Headstrong and Charging Attack*

This Spark can only be used when charging. Instead of adding the bonus from Charging Attack, you add a number up to your Combat Level to damage. You no longer take a penalty to hit when charging. However, the utter lack of concern for your own protection used when making this wild attack incurs a penalty to your Defence equal to the bonus to damage you added.

#### **Force of Personality (3 Points)**

You may add your PRE Rating instead of your ENL Rating to rolls made to resist Mind Control.

## **Soul of the Guardian**

### **Passion:** Dominion

Territory, resources and family are greatly valued by characters with this Soul. Expression of a Passion for Domain depends upon the character's Corruption:

***Good: Your Passion modifier is applied as a Grade bonus to up to five talents chosen from the Blacksmith, Carpenter, Farmer and Mason skill rolls made to ................... , and again as a stacking bonus to any Blacksmith, Carpenter, Farmer and Mason skill rolls made to ..................... , and as a penalty to Academics and Occult skill rolls.***

***Neutral: Your Passion modifier is applied as a Grade bonus to up to five talents chosen from the Blacksmith, Carpenter, Farmer and Mason skill rolls made to ......................, and as a penalty to Academics, Occult and Meditation (Anger) rolls.***

***Evil: Your Passion modifier is applied as a Grade bonus to up to up to five talents chosen from the Blacksmith, Carpenter, Farmer and Mason skill rolls made to ........................, and again as a bonus to any Blacksmith, Carpenter, Farmer and Mason skill rolls made to .......................... , and as a penalty to Academics, Occult, Meditation (Anger) and Insight skill rolls.***

### **Guardian Sparks**

#### **Rage (4 Points)**

You may unleash your mounting anger as an Accelerated Action. What provokes your Rage will depend upon your Expression of Dominion. This grants you a bonus to your STR as well as Mind Control and Fear Resistance equal to one-tenth your Status rounded down or your Combat Status, whichever is higher (min +1) while taking a -1 penalty to your Defence. A Rage lasts for the duration of the scene. Once you come out of it, you are exhausted and collapse to the ground. You may enter a Rage a number of times per day equal to your VIG Rating (min. 1 time per day). How you role-pay your Rage will vary based on your alignment - Good-aligned characters will channel their anger into a controlled, protective fury while Evil characters will simply lose control and enter a bloodthirsty frenzy.

#### **Fight On (2 Points)**

*Requires Rage*

Dropping to below 0 HG will not incapacitate you when you are in a rage. Only death will remove you from the fight. While this advantage allows you to continue to fight, you still incur negative penalties from The Quick. In addition, with each point you fall below 1 you take an additional -1 penalty to your skills.

#### **Deny the Last Door (5 Points)**

*Requires Rage and Fight On.*

So strong is the fury within you that you are able to stay in the fight even after you are dead. When in a Rage, you fight on until you reach negative HG equal to twice your total VIG score. At this point you have been cut into many pieces.

## **Soul of the Recliner**

### **Passion:** Peace

Relaxation, comfort and rest are greatly valued by characters with this Soul. Expression of a Passion for Comfort depends upon the character's Corruption:

### **Recliner Cinders**

#### **Deep Sleeper (+1 Point)**

You are nearly impossible to awaken, which can be a great disadvantage if you are in a group which is attacked while you are asleep. Another character must spend a full round doing nothing but attempting to awaken you. After you awaken, it takes you 2d8 rounds minus your VIG Rating to get to your feet and react. You also easily fall asleep during watch or similar activities. However, there is one advantage to this Cinder: you gain a +1 on all rolls to recover HG after having gained full rest, as you sleep better than most.

## **Soul of the Dreamer**

### **Passion:** Tranquillity

Co-operation, rapport and unity are greatly valued by characters with this Soul. Expression of a Passion for Tranquility depends upon the character's Corruption:

***Good: Your Passion modifier is applied as a Bonus to Diplomacy (Defusing Hostilities and Common Etiquette) rolls made with the intent of bringing about fair and peaceful compromise within or between groups of people, and as a penalty to Guile (Acting and Lying) rolls made to agitate, disturb or otherwise upset others.***

***Neutral: Your Passion modifier is applied as a Bonus to Diplomacy (Defusing Hostilities and Common Etiquette) rolls to avoid conflict and get along with other people, and as a penalty to Insight (Emotions and Lies) rolls when trying to detect the intent to wilfully cause trouble or conflict in others.***

***Evil: Your Passion Modifier is applied as a Bonus to Guile (Acting and Lying) rolls made with the intent of convincing others that you are amicable (and so without inclinations to vindictively destroy others), and as penalty to Diplomacy (Defusing Hostilities and Common Etiquette) rolls made to co-operate with those for whom you possess violent antipathy.***

## **Soul of the Idealist**

### **Passion:** Perfection

Rules, standards and quality are greatly valued by characters with this Soul. Expression of a Passion for Perfection depends upon the character's Corruption:

## **Soul of the Advocate**

### **Passion:** Order

Purity, ethics and convictions are greatly valued by characters with this Soul. Expression of a Passion for Order depends upon the character's Corruption: