Ulric/Data/Abilities

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## Abilities

### Hammer of Justice

  Hammer of Justice  Melee attack that deals 10 / 10.8 / 11.6 / 12.4 damage. Your weapon charges over time. When fully charged, it deals 18 / 19.4 / 20.9 / 22.3 damage and inflicts Stun to closest enemy and 12 / 13 / 13.9 / 14.9 area damage to nearby enemies.Melee attack that deals 10\_10.8\_11.6\_12.4 damage. Your weapon charges over time. When fully charged, it deals 18\_19.4\_20.9\_22.3 damage and inflicts Stun to closest enemy and 12\_13\_13.9\_14.9 area damage to nearby enemies. Stun: Target is unable to move or use abilities for 0.5s. KEYBIND [LMB]TYPE [Melee]CAST TIME [0.35]COOLDOWN [0]ENERGY COST [0]%ENERGY GAIN [8]% [Charge Time] [8s][Stun] [Target is unable to move or use abilities for 0.5s.][] [][] [][] [][] []

### Smite

  Smite  Knock nearby enemies back and heals nearby allies for 8 health. Recast Smite to fire projectiles dealing 12 / 13 / 13.9 / 14.9, 16 / 17.3 / 18.6 / 19.8 and 20 / 21.6 / 23.2 / 24.8 damage. The effect lasts for 3 attacks or up to 5s.Knock nearby enemies back and heals nearby allies for 8 health. Recast Smite to fire projectiles dealing 12\_13\_13.9\_14.9 / 16\_17.3\_18.6\_19.8 / 20\_21.6\_23.2\_24.8 damage. The effect lasts for 3 attacks or up to 5s. KEYBIND [RMB]TYPE [Projectile]CAST TIME [0.2]COOLDOWN [9s / 8.6s / 8.1s / 7.65s]ENERGY COST [0]%ENERGY GAIN [9]% [] [][] [][] [][] [][] [][] []

### Intervene

  Intervene  Hold to charge a dash for up to 0.7s to increase damage, healing and distance. Slamming into an enemy deals 10 - 18 / 10.4 - 18.7 / 10.8 - 19.4 / 11.2 - 20.2 damage. Dashing through an ally heals both of you for 10 - 18 / 10.4 - 18.7 / 10.8 - 19.4 / 11.2 - 20.2 health.Hold to charge a dash for up to 0.7s to increase damage, healing and distance. Slamming into an enemy deals 10\_10.4\_10.8\_11.2 - 18\_18.7\_19.4\_20.2 damage. Dashing through an ally heals both of you for 10\_10.4\_10.8\_11.2 - 18\_18.7\_19.4\_20.2 health. KEYBIND [SPACE]TYPE [Mobility]CAST TIME [0.1 - 0.7]COOLDOWN [12s / 10.8s / 9.6s / 8.4s]ENERGY COST [0]%ENERGY GAIN [7]% [Min. Distance] [4][Max. Distance] [6][] [][] [][] [][] []

### Radiant Shield

  Radiant Shield  Put up your shield and absorb projectile and melee attacks in front of you. Absorbing an attack charges your shield up to 3 times. Fire a wave of light in a cone dealing 12 damage and inflicting Blind when the effect ends if your shield is charged. Each charge increases the radius.Put up your shield and absorb projectile and melee attacks in front of you. Absorbing an attack charges your shield up to 3 times. Fire a wave of light in a cone dealing 12 damage and inflicting Blind when the effect ends if your shield is charged. Each charge increases the radius. KEYBIND [Q]TYPE [Block]CAST TIME [0.1]COOLDOWN [10s / 9.5s / 9s / 8.5s]ENERGY COST [0]%ENERGY GAIN [6]% [Duration] [1.5][Blind] [Reduces sight range by 95% for 1.6s / 1.8s / 2.1s / 2.3s.][] [][] [][] [][] []

### Condemn

  Condemn  Jump into the air and slam your hammer into the ground to send out a shockwave. The shockwave deals 10 damage and launches an enemy into the air for 1.2s / 1.4s / 1.6s / 1.7s.Jump into the air and slam your hammer into the ground to send out a shockwave. The shockwave deals 10 damage and launches an enemy into the air for 1.2s\_1.4\_1.6\_1.7. KEYBIND [E]TYPE [Projectile]CAST TIME [0.1]COOLDOWN [12]ENERGY COST [0]%ENERGY GAIN [0]% [Air Time] [0.7s][] [][] [][] [][] [][] []

### Sanctuary

  Sanctuary  Heal all nearby allies for 12 / 13 / 13.9 / 14.9 health and grant a Shield, absorbing up to 12 / 13 / 13.9 / 14.9 damage for 2.5s.Heal all nearby allies for 12\_13\_13.9\_14.9 health and grant a Shield, absorbing up to 12\_13\_13.9\_14.9 damage for 2.5s. KEYBIND [R]TYPE [Heal]CAST TIME [0.15]COOLDOWN [14s / 13.3s / 12.6s / 11.9s]ENERGY COST [0]%ENERGY GAIN [0]% [] [][] [][] [][] [][] [][] []

### Aegis of Valor

  Aegis of Valor  Throw your returning Aegis. Deals 20-30 damage and inflicts Incapacitate, damage increases with travel distance. The Aegis lands on the ground on impact. Picking it up or catching it when it returns applies Divinity.Throw your returning Aegis. Deals 20-30 damage and inflicts Incapacitate, damage increases with travel distance. The Aegis lands on the ground on impact. Picking it up or catching it when it returns applies Divinity. KEYBIND [F]TYPE [Projectile]CAST TIME [0.8]COOLDOWN [1]ENERGY COST [100]%ENERGY GAIN [0]% [Incapacitate] [Target is unable to move or use abilities for 2.5s. Any damage taken breaks this effect.][Divinity] [Shields ally absorbing 24 damage. Increases movement speed by 25% and damage output by 25%. Lasts 5s.][] [][] [][] [][] []