Garou

## **Tribes**

**Black Furies** - Defenders of the wild places and fierce warriors for their fellow women. Most Black Furies are female; the only males in their tribe are metis.

**Bone Gnawers** - As the best-informed tribe, the Bone Gnawers are consummate spies. Members live in poverty, and have a casual regard for Garou traditions.

**Children of Gaia** - The most moderate tribe, the Children of Gaia nurture what little the Wyrm has not corrupted and often speak out on humanity’s side.

**Fianna** - Originally of Celtic descent, the Fianna hold on to a lust for both celebration and battle, wherever they are in the world.

**Gale Stalkers** (Wendigo) - The only tribe made up of primarily Native American werewolves, the Gale Stalkers are cold and insular, guarding their caerns against even other Garou.

**Get of Fenris** - Dedicated to the Wyrm’s destruction, the Get are savage and bloodthirsty warriors who take great pride in their Germanic and Scandinavian heritage.

**Ghost Counsel** (Uktena) - Mysterious and mystical, the Ghost Counsel are a tribe of outsiders charged with guarding the resting places of many powerful Banes, though this taints them by association.

**Glass Walkers** - The ultimate urban predators, the Glass Walkers take the war against the Wyrm into the boardroom and the skyscraper — though other Garou do not trust them.

**Red Talons** - Living in the deep wilderness, this tribe only allows lupus and some metis to join. They believe that the only way to beat the Wyrm is to exterminate humanity.

**Shadow Lords** - Cunning, deceptive, and domineering, the Shadow Lords have a burning drive to lead the whole Garou Nation.

**Silent Striders** - Exiled from their homeland, the Silent Striders travel constantly. Many learn the secrets of the physical or spiritual world on their journeys.

**Silver Fangs** - The hereditary rulers of the Garou Nation, their careful maintenance of royal blood has led to inbreeding and the taint of madness.

**Stargazers** - Ascetics who seek to master their own Rage, the Stargazers wander the world striking at the Wyrm wherever they find it.

## **Breed**

### **Homid**

The child of a Garou and a human.

***Initial Gnosis:*** 1

***Beginning Gifts:*** Apecraft’s Blessings, City Running, Master of Fire, Persuasion, Smell of Man

### **Metis**

The bastard children of two Garou, looked down on at best and commonly despised by almost all Garou. All metis are born with at least one deformity.

***Initial Gnosis:*** 3

***Beginning Gifts:*** Create Element, Primal Anger, Rat Head, Sense Wyrm, Shed

***Deformities:*** Every metis character has at least one deformity, chosen during character creation. While some deformities may have minor benefits, the bad always outweighs the good. Storytellers encourage players to choose defects that complement their character concept.

### **Lupus**

The child of a wolf and a Garou.

***Initial Gnosis:*** 5

***Beginning Gifts:*** Hare’s Leap, Heightened Senses, Predator’s Arsenal, Prey Mind, Sense Prey

***Restricted Abilities:*** Beginning lupus characters cannot take the following Skills and Knowledges with their initial dots. You may, however, use freebie points to purchase them, perhaps as a result of your character’s prelude. Similarly, you can use experience points to add these Abilities as a result of training or “life experience” in the course of the chronicle.

Skills: Crafts, Drive, Etiquette, Firearms, Larceny

Knowledges: Academics, Computer, Law, Science, Technology

## **Auspice**

### **Ragabash**

Garou born under the New Moon. Their role is the Trickster and Questioner of the Old Ways.

***Initial Rage:*** 1

***Beginning Gifts:*** Blur of the Milky Eye, Infectious Laughter, Liar’s Face, Open Seal, Scent of Running Water

### **Theurge**

Garou born under a crescent moon. They are Shamans, more in contact with the spiritual world, the Umbra, and the spirits.

***Initial Rage:*** 2

***Beginning Gifts:*** Mother’s Touch, Sense Wyrm, Spirit Snare, Spirit Speech, Umbral Tether

### **Philodox**

The Half-Moon are Judges and Mediators in Garou society. They usually are the leaders in time of peace.

***Initial Rage:*** 3

***Beginning Gifts:*** Fangs of Judgment, Persuasion, Resist Pain, Scent of the True Form, Truth of Gaia

### **Galliard**

The ones who are born when the moon is Gibbous are the so-called Bards and Keepers of ancient Lore, who know of all the ancient legends and songs.

***Initial Rage:*** 4

***Beginning Gifts:*** Beast Speech, Call of the Wyld, Heightened Senses, Mindspeak, Perfect Recall

### **Ahroun**

The Full Moon represents the war aspect of Luna (the Moon) and these Garou are the most fierce Warriors. They usually step into leadership during wartime.

***Initial Rage:*** 5

***Beginning Gifts:*** Falling Touch, Inspiration, Pack Tactics, Razor Claws, Spur Claws