recursal/Fanatic-Fandom huggingface dataset:
Norpeak

## Map Location

**Norpeak** is a castle in the northwest Midlands and is the seat of House Meradia.

## Location

Norpeak is build on the south slope of the Wolfshill, looking out over the northern Stormwood. The castle is home to the House Meradia, from where they rule over the Wolfshill territory. House Meradia has achieved significant wealth through the nearby quartz mines in Mirstone, but kept its modest way of life mostly in tact.

[TBA]

Back in the north the Mèr Adja tribe were infamous for their Poldirja, Bearriders. When they came to Phytor they presumably took around 50 Snow Bears with them. Over time the numbers of bears the Mèr Adja held, dwindled in numbers. Since they gave up their nomadic lifestyle and settled in the peaceful Midlands, there was less use for the bears. To cover the bears from the warmer climate, cold chambers were dug in the mountain behind the Norpeak to accommodate the animals. Although the Meradians claim the last of the bears died out a few decades ago and that there are no polar bears left in Norpeak nowadays, their old chambers are still beneath the mountain.

## History

Norpeak began as a small wooden fortification on the mountainside built to house the leaders and bears of the Mèr Adja. But due to the rising tensions between the west and the Acradian League, House Ashworth opted to reinforce Norpeak and Wolfgard to cover any approach from the east to the city of Stormfast. Therefore they funded the creation of the castle of Norpeak for recently established House Meradia in 966 BNE, the castle was finished a decade later, just in time for the start of the East-West Wars in 921 BNE.

During the East-West Wars Norpeak's renovation would prove very effective against the Easterling invaders. In the Third Attack on the Midlands in 873 BNE, the Acradian vanguard was defeated by a Meridian force. With the alliance pinned down to the south the Meradians had to retreat to Norpeak, which then was besieged by the Acradian army. Norpeak withheld the invaders for a full month, till Ashworth reinforcements reached the beleaguered castle and subsequently helped defeat the Acradian forces (*Also see: Clash at the Wolfshill*). It would take another 10 years to completely drive the enemy from the region and a further 32 years till peace returned to all of the Midlands.

Norpeak would not see another battle fought on their doorstep, but House Meradia and its forces would be vital in the many wars their allies would fight in the remainder of history.
The Long Before

The Long Before is the time before humans roamed the lands of Phytor.

## **Time Period**

During the Long Before the original races of Phytor emerged. Uhla populated the marshes of Uhlati. Old Men build the first settlements in the current day Midlands. The Bargos and Kant’u would start their civilisations around the lakes of the Great Mesa and Herculae would find their home in the Great Grass Sea.

## **Notable Events**

**Notable events during The Long Before**
 Unknown
 Unknown
 Unknown
 ~20.000 BNE
The Spire

## Map Location

**The Spire** is a river originating from the Phinnellands and runs through the Midlands and Boogi.

## **Location:**

The river originates in the Spire Valley near the Wolfsgate. Several smaller rivers from the Phinnellands and Xalvador run to the Spire as well. From the Spire Valley the river streams to the south-west through the Midlands, eventually reaching Boogi, where the river splits, this part of the river is often referred to as the Spire Delta.

Along the river lay several settlements; Annistar, Artheim, Stormfast, Lazar, Crystel and Sedinha. The most prominent settlement along the river is the city of Stormfast, which is depended on the stream for trade and transport.

## **History:**

The Spire has for most of its history functioned as a natural border between peoples. For the first half of its run it still functions as a border between the Midlands and Phinnellands and between the Midlands and Xalvador.

During the War of Life the river was especially important and for most of the war the river functioned as the border between occupied Phytor and the Banner of Phytor.
Gletcher

**Gletcher** is a large region in the north of Phytor. The region is ruled by House Macrance.

## **Gletcher**

### **Landscape**

**Gletcher** is primarily made up of large open plains with a lower than average temperature compared to areas, mountains, highlands, cliffs and pine forests. Gletcher is one of the larger and densely populated regions of Phytor. The region is decent for agricultere and mining. The infrastructure and economy is compared to other regions good and stable. The region neighbours four other regions: Phinnellands, Xalvador, Ulathi and The Cliffs Its name, Gletcher, is derived from the fact that the region was once a lot colder and filled with gletchers.

The Gletcher of today was once divided in three seperate regions: The first was called Gletcher and it was the most northern region of the three, the second was called Pine and today it's the southern part of Gletcher and it's divided in the sub regions Lower Pines and High Pines, and the last region was called Waterfront which concisted of a part of the western coast. Around 2800 BNE House Macrance, a relatively small House ruling over a then mediocre village called Donford, managed to unite the three regions into one with Donford as its capital. The three regions are still there as sub regions in **Gletcher.**

## Locations in Gletcher

#### **Regions:**

* High Pines
* Lower Pines
* Mt. Khalos
* Northern Cliffs
* Ravenwoods
* The White Ridge
* Waterfront

#### **Rivers/Lakes:**

* Black Lake
* Gletcher River
* Lake Redwood
* Lake Northoath
* Pine River

#### **Cities/Villages/Castles:**

* Aestbury *(City)*
* Brewbrook *(Village)*
* Crumwood *(Village)*
* Donford *(City, Capital)*
* Icirrus *(Village)*
* Southborne *(Village)*
The Purge

**The Great Purge** or the Cleansing as it is known by the Philetarzian Elite refers to the structural destruction and hunting of the Bargos and Kant’u species in the Great Mesa during the 27th and 26th century BNE.

### **Humans populate the Great Mesa**

Around 4700 BNE the first humans would enter the Great Mesa during the Anglo Migration. These people settled in the region now known as the Oasis, a natural water source high in the Orange Canyons. During that time two peaceful sentient species already populated the Great Mesa, predominantly around the lush lakes of the lower west. These creatures were called Bargos and Kant’u. Bargos are giant four armed beasts, towering as high as three grown men. Despite the tropical temperatures in the Great Mesa the Bargos had thick fur. Which was most often light grey, but the species had a habit of painting various symbols in their fur, linked to their family or live experiences. Kant’u were scaly creatures with long tails. They were slightly smaller than humans and although they walked on two legs most of the time, the creatures could also walk on all fours, reaching speeds close to those of horses.

### **The Purge**

While small conflicts ravaged other regions of Phytor the Great Mesa was a mostly peaceful region. But it wouldn’t be long till giant mineral and gold deposits would be found in the canyons of Philetarzia, a newly established kingdom around the oasis. Greed and distrust consumed the Philetarzian Elite who now saw the great cities of the Bargos and Kant’u in the west as a thread to their expanding wealth. This distrust would break the relationship between the humans and the creatures of the west and eventually lead to conflict. In the early 27th century BNE Philetarzia massed an army and set foot to the Kant’u and Bargos cities. As both were peaceful species they did not have a standing army and when the Philetarzian knights poured into their cities, they were slaughtered by the thousands. Although both species were no fighters the Philetzrians paid a hefty price during the larger confrontations. But in the end every last pocket of resistance was wiped out. The lakes were poisoned and the once great bastions of the west were sacked by the human onslaught.

Although some of the creatures managed to flee the assaults, few survived the active hunting by the Philetarzians during the following century. Reformation and pressure by various factions within the Philetarzian Elite saw the eventual stop to the hunting, but at that point the Kant’u were driven to extinction and the few remaining Bargos dwindled in numbers. It is not known how many Bargos still live today as the creatures can not reproduce very fast. We do know some Bargos work heavy duty jobs in the Louis Mines today, but chances of any Bargos settlements outside the mines seems improbable.
Regions

On this page you can find a list of all regions in within the World of Phytor.

* For a list containing all towns and cities see Town List.
* For a list containing all castles and forts see Castle List.
* For a list containing subregions see Region List.
* For a list containing all rivers and lakes see River and Lake List.
* For a list containing all trade roads see Route List.
Highlands

**The Highlands** is een groot eiland gelegen in de Central Sea. Het eiland hoort bij het continent Phytor.

## **Region:**

De hooglanden bestaan vooral uit bergen, hoogvlaktes, sparbossen en hoge kliffen. De hooglanden is één van de twee regio's die bij Phytor horen maar er niet direct aan vast liggen, de andere is de Island Of The Undying. De hooglanden heeft een goed klimaat voor akkerbouw en vegetatie en is daarom ook dichtbevolkt. De hooglanden staan ook bekend als makkelijk verdedigbare plek in verband met de hoge kliffen om het eiland heen.

## **Locations:**

#### **Regions:**

* High Plains
* Mount Silver

#### **Rivers/Lakes:**

* Aries Pass
* Blackwater

#### **Cities/Towns/Castles:**

* Daeltron *(City)*
* Islos *(Castle)*
* Seastle *(City, Capital)*
Vitor, The Lost City

The city of Vitor, located on the island of Testudo off the shore of Acradam, had dominated eastern Phytor for more than six centuries, creating the largest empire the continent had ever seen and ruling the seas with an iron fist. The advancement of the city was unprecedented and saw the introduction of a universal Easterling language, culture and religion.

In 1653 BNE a giant storm pulled over eastern Phytor lasting ten full days. The eastern coast was decimated with giant waves having destroyed almost all prominent coastal settlements. But worse, there had been no contact with Vitor during the storm, as all ships that had been sent out washed back up on shore. When the sea settled and the winds died down the few surviving ships of the League set out to assess the damage in the capital, but where the island of Testudo had once stood proudly and shimmering above the waves was nothing to be seen. The island had disappeared and the city of Vitor with it. At first no one believed an island could vanish in its entirety, but as no expedition seemed to find any trace of the city, the island or its fleet, it was determined that Vitor had been lost. The power vacuum which followed ripped the Vitorian League apart, without Vitor as its centre there was no one who could coordinate the rebuilding of the coastal cities and just one year later the Vitorian League was disbanded, breaking up various smaller city states and kingdoms, which would eventually form the 4 regions, Acradam, The Edge, Catlos (Cattle Forests) and Tailos.

The loss of Vitor and the utter destruction on the mainland coast had destroyed much of the knowledge, crafts and culture. It had destroyed most of the merchant and war ships bringing trade to a halt in the Vitorian Sea. It would take almost a century to rebuild, but the eastern regions would never return to the glory days of the Vitorian League.
Great Mesa

### Biomes:

Mesa Deserts, Mesas, Mesa Canyons, Small Jungles, Deserts, Mountains, Mesa Mountains,

### Rulers:

State of Phytor (Most Parts)

De **Great Mesa** is een grote woestijnregio in het zuid-westen van Phytor. De regio is erg belangrijk voor mijnbouw.

## **Region:**

De Great Mesa bestaat uit rode woestijnen, berggebieden en canyons en grenst aan de Midlands, Dead Valley en No Man's Land. De Mesa is erg dunbevolkt. op New Harbor, Rantown en de Louis Mines zijn er geen vestigingen in het noordelijke deel. In het zuiden van de regio zijn vele geïsoleerde vestigingen te vinden.

De regio is rijk aan grondstoffen zoals kolen, goud en diamant en wordt al duizenden jaren gebruikt voor mijnbouw. Houses van een deel van Canyon, dat Philetarzia werd genoemd starten rond 2800 VNt de grootste mijn van het continent, die uiteindelijk zou uitgroeien tot een enorme mijnstad. De Houses vormen later samen House Philetarzia.

In de Mesa leefden, voor de mensen rond 4700 VNt de regio introkken, al 2 volken; De Bargos en Kant'u. Zij leefden vredig in de regio en net als de rest van Phytor groeide hun nederzettingen en invloed in de periode van 3000 VNt en 2800 VNt. De Houses van de Mesa zagen dat de invloed van de inheeme volken groeiden en voordat zij een bedreiging zouden vormen voor henzelf, begon The Purge. De overlevende Bargos en Kant'u trokken naar de Philetarzia Mines, waar hun nakomelingen nog altijd werken en leven, al heet de mijn tegenwoordig Louis Mines.

Tijdens de Unification Wars trokken de Haxoriaanse legers tussen 85 en 65 VNt door de regio om haar inwoners onder één regering te verenigen, maar door de uitgestrekte woestijnen en vlaktes wisten zij dat doel niet te bereiken. Slechts het noordelijke deel van het gebied werd door House Haxorus aan de staat toegevoegd. *(Zie ook: The Mesa Campaign)* Dat deel van de regio is vandaag de dag nog steeds onderdeel van de staat.

## **Locations:**

#### **Regions:**

* Canyon
* Esterilië
* Mount Python
* Shadowlands
* Oasis
* The Red Waste
* Vastlands

#### **Rivers/Lakes:**

* Mesa Grande
* Mesa Nuovo
* Mesa Calado
* Pequeño
* Pequeño Capa
* Cranterions Lake
* Catanago Lake
* Dust Bay
* Herculas Bay

#### **Cities/Villages/Castles:**

* New Harbor *(Village)*
* Louis Mines *(City, Mines)*
* Rantown *(Village)*
Scientist

Where's Inmate?

## Description

This enemy was the person who want to test a potion on Inmate. He is a bad person, using Inmate as a test subject.

The second zombie of Foundation Event. Walk slower but stronger and tankier. Be careful and kill these zombie quickly! 14 of them with max health can kill your base

## Trivia

* Scientist is a crew of The Foundation. He are testing a potion on Inmate.

## Update History

* **Unknown**
	+ *Scientist'* added and been used for Foundation Event.
The Tropics

**The Tropics** is een grote tropische regio in het zuid-oosten van Phytor.

## **Region:**

De Tropen bestaan uit jungles, bergen en moerassen. In het noorden is het vooral vlakke jungle. In het zuiden vooral jungle gebergte. De tropen zijn relatief dunbevolkt, maar wel rijk aan veel planten- en diersoorten. De regio grenst aan de Dead Valley, Acradam en No Man's Land. Verder grenst de regio nog aan de Vitorian Sea, Southern Sea en Catanago Lake.

## **Population:**

Er zijn vele stammen in The Tropics, de meesten zijn vijandig en over hen is weinig bekend, behalve dat zij van oosterlijke afkomst zijn. Die stammen zijn erg primitief en hebben hun eigen grondgebieden binnen de regio. De enige stammen die met andere regio's contact hebben en waar we iets van weten zijn de Silverback Tribe, de Haithi en de Catanians.

De Catanians of Catanen zijn de inwoners van Catanago en Choru. Zij hebben veel contact met de Yellow Coast en zijn daarnaast de enige stam die Phytoriaans spreekt naast hun eigen taal, Catisch.

## **Locations:**

#### **Regions:**

* Catanago
* Greenwood
* Pyke
* Silverwood
* Snake Grove
* Southern Tropics
* Tibasi

#### **Rivers/Lakes:**

* Xaqil Bay
* Emerald Lake
* Catanago Lake
* Snake River

#### **Cities/Villages/Castles:**

* Cata *(City)*
* Choru *(City)*
* Silvertown *(Village)*
Mirstone

**Mirstone** is a mining village on the foot of the Wolfshill

## **Location**

Mirstone is a small mining village in the western Midlands. The village is situated on the southern foot of the Wolfshill. Slightly higher on the mountain stands Norpeak, the castle of House Meradia. The village is flanked from three sides by hills. On the south sides stands a small wooden wall with a gate.

The village gained prominence soon after its establishment in the 12th century BNE, when they found extensive quartz deposits in the mountain. Quartz is used all over Phytor, but most prominently in the nearby city of Stormfast, which immediately established good relations with the Mèr Adja. This alliance eventually resulted in the High Folk tribe getting their titles and recognition as a house of Phytor.
Languages

The many different peoples that live in Phytor and The North have developed their own languages and dialects in the long time that they have wandered the continent. Because of the influence of trade and politics in the regions, often times you will find that the people in a single region have the same or a similair language.

### **Languages in Phytor:**

* Phytorian
* Mesisch
* Zaritsj
* Nørdic
* Kaith
* Cataïsch

#### **Languages with a small amount of native speakers:**

* Hathu
* Shjapoch
* Borian

And more languages from tribes in The Tropics

#### **Dialects:**

* Acraïsch Phytorian
* Meso Phytorian
* Nørdisch Phytorian

#### Dead Languages:

* Germica
* Gnarfh
* Drahca
* Vitorian

### **Languages in The North:**

* Nørdic

And more languages from nomadic tribes who roam The North
House Meradia

**House Meradia** is a house in the Midlands, ruling over the Wolfshill territory.

## **House**

House Meradia is a house in the northwest Midlands. It rules over the territory of Wolfshill, a border region between the Midlands and the Phinnellands. The house guards the area from the great castle of Norpeak. Near the castle lays the mining village of Mirstone, where most of the Meradians live. Besides Norpeak, House Meradia often constributes to the garrison at the Wolfgard.

House Meradia originates from a High Folk tribe called the Mèr Adja. Many nomadic tribes still roam the continent of the North, the Mèr Adja was one such tribe. The tribe was infamous for its Poldirja, Bearriders. In its peak the tribe possessed a total of 200 domesticated polar bears. But the cities of the east sought to subdue the tribes of the free west and after several wars the Mèr Adja chose to abandon their way of life in the North and sail for Phytor. They made landfall near current day Axeldorio, but in contrast to many tribes before them, they chose to stray south. Eventually the tribe would reach the Spire river, where they were stopped by the Stormfast city guard. Instead of antagonizing the Mèr Adja, House Ashworth chose to help the tribe and gave them a place to live. They were given dominion if the Wolfshill territory, in turn they would swear loyalty to the great House Ashworth and protect the northern and eastern approaches to Stormfast. Tired from their travels the Mèr Adja agreed to their terms and the rest is history.

The High Folk would quickly adapt to the ways of the Westerlings living in the Midlands, learning their language and eventually converting to the Shepherd belief. House Ashworth sought to legitimize the dominion of the Wolfshill by the Mèr Adja and thus the Mèr Adja would officially become House Meradia in 967 BNE.
Robotery

**Unreleased Tower Content**

**Robotery was the tower that weren't released for public. As it was calculated. Might be released on the Next update.**

Unreleased tower are unable to use for all players except Content Creator/Developer Team. If you saw someone having this tower and they do not have Content Creator/Developer Team tags. Please report through our discord!

## Description

This tower have learn about coding a lot. And can hack tower and make them died in a second!
World of Phytor Wiki

**World of Phytor Wiki**
Here you will find all information about the World of Phytor, the Phytor Buildproject and the Phytor Game!
**BEWARE THIS WIKI IS WORK IN PROGRESS, PLEASE REPORT ANY MISTAKES AND MISSING CONTENT IN OUR DISCORD, THANKS FOR YOUR HELP**

## **The World of Phytor Lore:**

* Timeline
	+ The complete History of Phytor and her Houses
* Regions
	+ All regions, settlements, castles and their stories
* Houses
	+ All Houses, their history and their stories

* Stories of Phytor
	+ The most important stories, legends and myths in the World of Phytor

#### Culture

* Groups and Races
	+ Peoples, groups, alliances and unique armies

* Religions
	+ The unique religions en religious groups in Phytor
* Languages
	+ The unique languages of the various races of Phytor

#### Other

* Creatures
	+ All mythic and legendary creatures in the World of Phytor
* Plants
	+ All unique and special plants in the World of Phytor

## **Gamemodes:**

* World of Phytor
	+ All that you need to know about the future Minecraft gamemode

## Other:

* Frequently Asked Questions
* Help with building
* Help with writing

Categorie:Hoofdpagina
Groups and Races

On this page you can find a list of all the different **Groups** and **Peoples** in Phytor and The North.

These groups and peoples aren't based on houses, for a list containing all Houses in Phytor and The North, see Houses.

## **Peoples and Races:**

* Bargos
* Easterlings
	+ Acradians
	+ Edgelanders
	+ Tailosi
	+ Vitorians
* High Folk
* Highlanders
* Kaith
* Kant'u
* Methrinte
* Old Men
* Westerlings
	+ Boogs
	+ Mesians
	+ Xalvadorians
* Zarians

#### **Extinct**

* Dahgos
* Vitorians
* Edgelanders
* Herculae
* Uhla

## **Pacts and Alliances:**

* Citadelpact
* League of Acradam
* Oddburch Pact
* Two Rivers Pact
* Vitorian League

## **Armies And Groups:**

**Special** **Armies:**

* Elytra Batallion
* Knights of Gletcher
* Lunar Legion
* Sacred League (of Kaith)

**Outlaws:**

* Black Bond
* Pirates
* Raphaëls Circle
* The Hunters
* The Xalvos
* Valley Raiders
Stories of Phytor

## **Chronicles of Phytor**

#### ***Chronicles of the Old Men***

The Chronicles of the Old Men is a series of short stories about the oldest race of Phytor.

* Gardens and Hammers
* Forge and Stone
* Wars and Giants
* Mountains and Castles
* Ally and Enemy

#### ***Chronicles of Forgotten Lands***

The Chronicles of Forgotten Lands is a series of short stories about the regions of Phytor that have been lost to time.

* The Land of No Man
* Watchmen of the Edge
* Enchanted Lands
* Hammers of War

#### ***Chronicles of Life and Death***

The Chronicles of Life and Death is a series of short stories about the events during the War of Life (18-6 BNE).

* Shadows of Xalvador
* The Tears of Grenport
* Battle on the Sun
* When the Sea Burned
* The Miracle of Centreville
* A new kind of Fear
* A Call form the Woods
* The Rise of the Moon

## **Legends and Myths**

Phytor has a vast history with a lot of events, wars and incredible structures, all holding a story of their own. Through time some historical events have become Legends and Myths.

### *Legends and Myths*

* Ghosts of the Edge
* The village Herculas
* La Muerte (Santa Muerte)
* Migyur, The White Demon (Yeti)
* The Black Elephant
* The Black Alley Surgeon
* The Dragons Hideout
* The Whale named Dyclaemo
* Vitor, The Lost City
* Yerens of High North (Yeti)
Dungeons

Running dungeons is the main gameplay of Crypto Raider where you can drop gear and aurum (not yet active) if you are victorious.

Each Raider receives five dungeon runs for free on Wednesdays at 00:00 CST.

Raiders who wish to continue beyond those runs can purchase Dungeon Keys to gain additional raids. Dungeon Keys cost 25 $AURUM each. Additional dungeon runs cost from 1-3 Dungeon Keys, depending on the date of release. (Newer dungeons cost more keys, older dungeons cost less)

If you aren’t running perma-death mode, then you just lose out on loot and $AURUM for that dungeon run.. You will earn XP based on the enemies you defeated in that dungeon before dying. In perma-death mode, if a character dies in battle, they will turn into an image of a skull, unusable for future dungeon raids… but at least you’ll have a memory of your fallen raider that way.
Uquai

**Uquai** is een grote stad in het oosten van de Midlands. Het is de grootste stad in de Midlands en seat van House Uquai.

## **Location:**

Uquai was net zoals Alkazara eerst een vrije stad. In 187 werd de stad en daarmee ook de Maiden Region in drie Houses opgesplitst. Namelijk in House Uquai, House Taiji en House Mincaster. Alle drie de Houses hebben dezelfde cultuur, gewoontes en bouwstijl.

House Uquai regeert nu als Great House over de Maiden Region, er is enkele invloed van de staat, maar deze is nog zeer beperkt. House Taiji en House Mincaster zijn nobel aan House Uquai.

Uquai is één van de grootste steden in Phytor en de grootste in de Midlands, maar omdat het eerst een vrije stad was is Hemington nog steeds de hoofdstad van de Midlands. De stad bestaat uit een variatie van huizen, barakken, winkels, oosterse tuinen en rijstvelden. De stad wordt omringd door een muur, die ook de Maiden Region van Demon's Edge afsplitst. Uit de stad lopen twee wegen. Één die naar Wuji en Zenzhou loopt (ook wel de Maiden Route genoemd). De andere weg is het begin van Road Victoria, die helemaal via Roxxes, Caelae, Otterphort, Axeldorio, Lyos en Donford naar Mecetarly loopt.

De stad is ook de thuisbasis van The Taimalin, een leger bestaande uit duizend enorm goed getrainde samurai soldaten, en de Maiden Fleet, een kleine vloot bestaande uit vijf luchtschepen. De inwoners van de stad zijn erg gehecht aan de regio en het geloof. De stad staat ook bekend om de vele tempels en populaire sakura's.

Uquai heeft zelf nog veel weg van een vrije stad, en bemoeid zich nog niet heel veel met de zaken van de staat. Dit is omdat de stad nog steeds in een overgangsproces is.
Acradam

**Acradam** is een regio in het oosten van Phytor.

## **Region:**

Acradam is één grote savanne. De regio is redelijk dunbevolkt, maar heeft enkele steden en wegen door de regio lopen. De regio grenst aan Demon's Edge, de Midlands, de Dead Valley en The Tropics.

Er wordt zeer veel wijn gemaakt en druiven verbouwt in Acradam op sommige plekken al duizenden jaren, het is dan ook niet gek dat hier Phytors bekendste wijnen vandaan komen.

In de meeste delen van Phytor zijn de paardenrenbanen erg populair en zo ook in Acradam, maar hier is ook een andere vorm van entertainment nog steeds populair; Arenagevechten. Hoewel man op man gevechten eigenlijk nergens in Phytor meer voorkomt is het in Acradam nog steeds veel voorkomend. Naast tegen mensen kan er ook gevochten worden tegen dieren. Mensen komen vanuit heel Phytor naar Acradam om de arenagevechten bij te wonen

## **Locations:**

#### **Regions:**

* Spearpoint
* Starlight Ridge
* The Winelands
* The Veil

#### **Rivers/Lakes:**

* Border Creek
* Meridian

#### **Cities/Villages/Castles:**

* Acrae *(City)*
* Cesena *(City)*
* Caedonum *(City)*
* Cievum *(Village)*
* Florentia *(City)*
* Frosine *(Village)*
* Limes *(Village)*
* Neapolis *(City)*
* Nyssa *(Village)*
* Sassuae *(Village)*
* Summerhall *(City)*
* Verentia *(Village)*
Phinnellands

## Map Location

The **Phinnellands** is a region in Phytor. Its coasts are one of the most populated areas of Phytor. The region is ruled by the Lord of Houses, currently Lord Daxos Foxhold, from the capital of the State of Phytor; Axeldorio.

## **Phinnellands**

### **Landscape**

The region of the Phinnellands is a very mountaineous region. It has three large mountain ranges: [...] in the north; the Central Ridge, reaching from the Gletcher border to Otterphort in the east and the Wolfshill in the south, bordering the Midlands. Collectively these mountains are called the Phinnel Mountains. Many small rivers flow through the valleys of the mountains, most notably are the Ray, the Otter Creek and the Bell Creek.

### **Geography**

The Phinnellands neighbours Uhlati and Gletcher to the northwest, Xalvador to the west, the Midlands to the south and has a small border with Zarrock in the southeast. The region borders the Central Sea in the east.

Throughout the centuries the Phinnellands has been populated by Westerlings and High Folk. Most of the houses have roots in either of these people. Along the cost and in the river valleys many cities and villages have popped up. The region holds two of the most prominent mountain passes, the Gaigerpass and the Wolfspass.

the biggest settlements in the region are Agaloth, Otterphort, Lyos and Axeldorio. The latter also functioning as the capital of the State of Phytor

### **Culture**

###### **Language**

Phytorian is the primary language in the Phinnellands, in some villages the elders still speak some form of Nørdic.

###### **Religion**

In most of the region The Shepherd is the primary religion. Except in the city of Lyos and the surrounding area, where the Sky Gods are the most popular religion. In some remote areas you can still find Arbors, still used by the few who still follow the ways of The Spirits.

## **Locations in the Phinnellands**

#### **Regions:**

* Agaloth
* Central Mountains
* Ferros
* Gold Coast
* Hammergarden
* Liberty Forest
* Mirros
* Phinnell fields
* Wolfshill
* Xaros

#### **Rivers/Lakes:**

* Bell Creek
* Otter Creek
* Ray
* The Spire

#### **Cities/Villages/Castles:**

* Annistar *(Village)*
* Axeldorio *(City, Capital)*
* Caves of Agaloth *(City, Mines)*
* Centreville *(Village)*
* Fairmont *(Village)*
* Lyos *(City)*
* Otterphort *(City)*
* Redelton *(Village)*
* Stanford *(Village)*
Fanmade Estate POSTHUMOUS RELEASES TimeLine

work in progress

## 2009

*After the sudden death of Michael Jackson, the estate was forced to take care of his next posthumous releases. Some were released by Motown.*

• Michael Jackson's This Is It: The first posthumous album released. This includes 29 of Jackson's last unfinished works from 2006-2009. Was released to show what Michael was working on in his last days.

• The Stripped Mixes: A Motown release, is an album of remixes of songs by The Jackson 5 and Michael in their early years.

• The Remix Suite: A Motown release, is an album of remixes of songs by The Jackson 5 and Michael in their early years.

• THIS IS IT (Movie): The movie about the rehearsals for the canceled tour "This Is It"

• This Is It - Band Rehearsals (The Private Archives): Alternate band rehearsals to what is shown in the movie, was released as a limited CD

## 2010

• Michael: The second posthumous album, contains 10 unreleased songs reworked by different producers, also contains collaborations with other artists.

• Michael: Making Of: A documentary showing how the album was made. It was released on Michael Jackson's YouTube channel and in a special edition DVD of the Michael Album

• Hollywood Tonight (Music Video)

• Behind The Mask (Music Video)
Creatures

On this page you'll find all **Creatures** and **Mythical Creatures** which are known to the world of Phytor.

## **Common Creatures**

Common creatures can be found all over Phytor.

* Drowlers
* Undead
* Treehoppers

## **Rare Creatures**

Rare creatures are not often seen, but they are not extinct and their existence has been proven.

* Spirits
* Valley Foxes
* Wraiths
* Yerens

## **Mythical Creatures:**

Mythical creatures are creatures that have gone extinct, but are still mentioned in stories; or they only exist in stories and their existence has never been proven. For some creatures on this list its debatable if they even exist(ed) in the first place.

* Dragons
* Dyclaemo
* Ice Creatures
* Ice Dragons
* Lothen
* Narkin
* River Serpent
* Sand Snakes
* The Undying

## **Wild Animals**

* Bears
* Deer
* Elephants
* Lions
* Wolfs
Characters

There are several base models (races) for the playable characters in the game.

Some races are rarer than others, although the difference is purely cosmetic as in having a rare raider doesnt provide any extra benefits other than scarcity and being able to recruit other uncommon and rare raiders in the Recruitment Event.

There are no attribute differences; these are only skins. All stats and attributes come from any gear and other drops from dungeons.

## Humans

There are four different human models named Mike, John, Tammy and Old Man.

All humans are classified as common rarity. The Old Man has the lowest supply in circulation but is still considered a common with a slight recruitment advantage.

## Blue elf/ White elf

Blue Elf and White Elf are classified as uncommon.

## Orc

Orc is an uncommon model with less supply than blue/white elves and is considered a rarer uncommon.

## Fairy

Fairy is the only rare model that is not available as a Gen 1 unit since it was introduced during the Gen 2 recruitment, meaning that Fairy is only available as a Gen 2 and up.
Autorun Feature

The auto-runner uses common combat logic to determine each turn before returning a result (and if successful, subsequent loot), ensuring that players get accurate results on success or defeat.

But wait, there’s a catch. In order to access the feature, players must prove their worth by successfully completing 5 manual runs to unlock a given dungeon. Players won’t be grandfathered in, meaning everyone will have to do 5 new successful dungeon runs to unlock auto-run on a per-dungeon basis. Once you do unlock auto-runs, you'll find the button next to loot previews on a given dungeon drawer. Additionally, auto-run success isn’t guaranteed.

Auto-runs don’t use potions, and our combat AI isn’t as smart as you are, so you may need to manually run top end dungeons if you want more control over your success rates. You'll also notice that combat logic is improved across the board for AI. Some of your dungeons may be a bit tougher from now on Each auto-run costs 3 AURUM and will automatically buy keys for you if they are missing from your stash.

Tutorial on How to unlock Autorun Feature in Crypto Raiders
Necklaces

Neckalces are jewelry gear that can be found in Endless Dungeons.

## Common

Bronze Pendant of the Defender  : str / int

Bronze Pendant of the Hermit  : int / agi

Bronze Pendant of the Reaver  : str / agi

## Uncommon

Iron Pendant of the Defender  : str / int

Iron Pendant of the Hermit  : int / agi

Iron Pendant of the Reaver  : str / agi

## Rare

Silver Pendant of the Defender  : str / int

Silver Pendant of the Hermit  : int / agi

Silver Pendant of the Reaver  : str / agi
Snow Bears

**Snow Bears** are a common bear species home to the continent the North.

## Species

The Snow Bear, also referred to as White Bears, is a species of bear endemic to the North. The bears are most common in the less populated regions of the Westerlands and the Bay of Ice. The animals are sacred to the indigenous tribes in the area and are thus not often hunted. Some tribes even managed to tame bear cubs and use them to ride around, do heavy lifting and fight wars.
Spell Runes

Spell runes are special magic spells that can be used once per fight.

There are currently 7 different spell runes

## Blind

Blind reduces the hit chance of the opponent

Scales off Luck

## Escape artist

Escape Artist grants a flat boost to Evade (+30) for all classes, and additional Evade that scales with AGI

## Ice Barrier

Ice barrier gives a damage shield to the user.

Scales off Intelligence but gives a base shield to all users.

## Stone Skin

Stone skin increases resistance to damage.

Scales off Strength.

## Bash

Bash increase min damage by 60% and max damage by 75%

Opponent can evade bash.

Scales off damage.

## Thorns

Thorns reflects an amount of damage and gives damage resistance to user.

## Enflame

Enflame casts a hit and a burn effect on the opponent.

Opponent can evade both the initial hit and/or the DOT (damage over time) effect.

When DOT is in effect, opponents can still miss and receive damage.
Guardian's Lair

Guardian's Lair is the second dungeon of Act 1 and the first dungeon to have more than one enemy.

The dungeon comprises of two fights, the first is against Sewer Rat and the second against Quagmire Krok.

## Stuff List

### Common

Sludge Covered Garb : agi armor (dress)

Sludge Covered Breastplate : str armor (dress)

Rusty Pistol : int / agi weapon (main hand)

Rusty Javelin : str / agi weapon (main hand)

Rusty Hilt : str / int weapon (main hand)

### Uncommon

Golden Pistol : int / agi weapon (main hand)

Centurion Breastplate : str / int armor (dress)

Centurion Mail : agi armor (dress)

Golden Morning : str / agi weapon (main hand)

### Rare

Bloodstained Pistol : int / agi weapon (main hand)

Big Belt Brigandine : str / agi armor (dress)

Vile Gambeson : int / agi armor (dress)

### Epic

Krok Scale Mail : str / int armor (dress)

Krok Jaw : str / int weapon (main hand)

## Normal

It is advised to be at level 7-8 before trying your chance at this dungeon as its more difficult than Children's Cries

Winning on normal gives 700 XP while losing gives no XP.

The stats for the enemies are as below

## Herioc

For Herioc version of this dungeon it is recommended to at level 8-9 to have good chances of clearing it, of course good gear makes the dungeon run easier.

Winning on normal gives 900 XP while losing gives 200 XP.

The stats for the enemies are as below

* above stats are taken from www.cryptoraiders.guru
Useful Links

Website: https://cryptoraiders.xyz/

Play: https://play.cryptoraiders.xyz/

Intro to Crypto Raiders: https://cryptoraiders.medium.com/crypto-raiders-a-utility-based-nft-rpg-game-4942b21f84fc

Crypto Raiders Whitepaper: https://cryptoraiders.medium.com/crypto-raiders-tokenomics-and-economy-launch-plan-20ab77f44845

Our OpenSea L2 collection: https://opensea.io/collection/crypto-raiders-characters

Twitter : https://twitter.com/crypto\_raiders

Help Center : https://help.cryptoraiders.xyz/hc/en-us

Official MOBs collection: https://opensea.io/collection/mobskeys

Official CR Music Collection: https://opensea.io/collection/cryptoraidersmusic

Official CR Mounts Collection: https://opensea.io/collection/crypto-raiders-mounts

Official CR Achievements Collection: https://opensea.io/collection/cryptoraidersachievements

Official Raider Bank and Quests : https://econ.cryptoraiders.xyz/
Recruitment Event

Recruitment Event brings the ability to mint new raiders.

Recruiting a new raider requires holding a raider in your wallet and paying a set amount of Aurum.

The different rarities of Character models have different probabilities of the recruited raider , meaning rare races have a higher chance of recruiting another rare raider.

Usually lower Gen raiders get a discount on the amount of aurum required to recruit.

**Currently Recruitment is on pause , that is no new raiders can be introduced until its resumed.**

## What GEN will my raider recruit? and When can i recruit?

First recruitable generation in the evergreen recruitment is GEN 4 and each subsequent recruitment increases the GEN number by 1.

It is possible to find out the GEN each raider will next recruit by interacting with smart contract over at

https://polygonscan.com/address/0x71AE763A52D26982373210922e3cE0415cB57F77#readContract

by inputting the raider ID in item 18 (nextRaiderRecruitGeneration) and the contract will tell you the GEN number.

by inputting the raider ID in item 19 (nextRecruitTime) you can find out the remaining cooldown period (in seconds)
Hogger's Revenge

Hogger's revenge is the first combat Dungeon available.

Hogger's revenge can be defeated by level 2 raider with stats assigned but chances of success increase at level 3.

The enemy in this dungeon is Alley Werewolf

## Normal

defeating this dungeon on normal gives 333 XP

 Damage
 Resistance
 First Hit
 Crit Chance
 Crit Multiplier
 Crit Resist
 Accuracy
 Evasion

## Heroic

Defeating this dungeon on heroic gives 499.5 XP while losing gives 200 XP

 Damage
 Resistance
 First Hit
 Crit Chance
 Crit Multiplier
 Crit Resist
 Accuracy
 Evasion
MOBS

MOBS are the player-owned in-game assets that Raiders fight in the dungeons they explore. On owning a MOB, it is automatically entered into a pool of MOBS that could appear in any dungeon instance.

MOBS do not have a perma-death mechanic; when your MOB is defeated in a dungeon, it will continue to be entered into the pool for all other dungeon instances. If your MOB defeats a Raider, you will earn $AURUM and some of their loot.

Read more about MOBS here: https://blog.cryptoraiders.xyz/mobs-by-crypto-raiders/

Purchase MOBS here: https://opensea.io/collection/mobskeys

First utility for Mobs is in the Endless Dungeons.

## Rarities

There are 7 rarities of MOBs

* Fodder
* Common
* Uncommon
* Rare
* Epic
* Legedary
* Mythic

## Lineage

There are 13 lineages of MOBs

* Beast
* Humanoid
* Abberation
* Specter
* Demon
* Construct
* Giant
* Ooze
* Monstrosity
* Plant
* Elemental
* Dragon
* Celestial
Quests

Quests are a passive staking game mode where the raiders are sent on a quest to gather materials.

## **The Hunt for Grimweed**

This is the first quest available, the rewards are 1 **Grimweed** and 10 Herbalism XP every 9 hours for a basic level raider with no mount.

The raider can stay in quest until the quest is ended by the player, returning will take 1/4 (changes with mounts) of the time the raider was questing with the possibility of teleporting back instantly by sacrificing resources and xp gathered in that particular quest.

## Newt Slayer

this quest is available for raiders that have level 3 in Herbalism.

The rewards are 1 **Eye of Newt** and 12 Herbalism XP every 9 hours for basic level raider with no mount.

The raider can stay in quest until the quest is ended by the player, returning will take 1/4 (changes with mounts) of the time the raider was questing with the possibility of teleporting back instantly by sacrificing resources and xp gathered in that particular quest.

## Blockchain

Because quests resemble a staking mechanism, it requires blockchain interaction unlike dungeon runs.

Also the raiders are sent from your wallet during quests into the quests wallet so no need to panic if you don't find them in your wallet while questing.

For the first time sending a raider to a quest on a wallet , the first transaction will be to set approval for the contract , only after this transaction goes through can you send your first raider on a quest.

Sending a raider on a quest requires a transaction , end the quest requires a transaction and claim rewards and XP requires a transaction ( in the case of a teleport then there will be an extra transaction).
Endless Dungeon

Endless Dungeon is a game mode introduced on Jan 19th that allows daily gameplay unlike dungeons raids that refresh every 7 days.

The mode will drop better rewards the further you reach into the dungeon levels ( first 2 weeks will be for testing so no rewards will be dropped when winning).

This is the first time that MOBs come to play as they will be the enemies the raiders fight inside the different dungeon levels, and the owner of the MOB that defeats the Raider will receive $AURUM automatically in their stash.

All MOBS will take part in this experience regardless of rarity. However, the deeper into the dungeon a player goes, the higher chance Raiders will have of encountering stronger enemies.

While MOB rarity will be weighted according to the dungeon floor, it will still be random overall. The RNG means that your Mythic has a chance to swoop in at the first dungeon floor and wipe a Raider clean, but a Fodder also has a chance to be at a later floor when a Raider is near the end of its health. This provides opportunity and utility to all MOBS.

The launch of Endless Dungeon will not have a perma-death function, so you may “safely” enter.
Witching Hour , The

The Witching Hour is the second dungeon of Act 2 of the story.

The Mobs in this dungeon are 3 witches ( that play as one enemy ).

Green WitchLunar WitchSea Witch

## Stuff List

### Common

Grain Fork : str / agi weapon (main hand)

Weathered Overalls : str armor (dress)

### Uncommon

Gazing Ball : int / agi weapon (main hand)

Elven Overtunic : int /agi armor (dress)

Concealed Manji : int / agi weapon (main hand)

### Rare

Chewy Ham Hock : str / int weapon (main hand)

Magus Overtunic : int / agi armor (dress)

### Epic

Eye of the Ritualist : int / agi weapon (main hand)

Dark Crusader Surcoat : str / int armor (dress)
Levels

Winning dungeons gives Xp rewards according to the difficulty of the dungeon , Xp rewards per dungeon can be found in each dungeons page.

At certain Xp amounts the raider levels up and gains 7 stat points that can be assigned to increase the abilities of the raiders and allow them to be able to beat more difficult dungeons.

Current Max xp is 55575 , the cap increases every week.

1000 xp ---> Level 2

2000 xp ---> Level 3

4000 xp ---> Level 4

8000 xp ---> Level 5

12000 xp ---> Level 6

20000 xp ---> Level 7

40000 xp ---> Level 8

80000 xp ---> Level 9

.

.

.
Quintica

The continent of **Quintica** is a landmass south of Phytor and one of the six continents in the Known World.

## **Continent:**

Quintica is located south of Phytor and northeast of the Far South. Not much is known of the continent itself because it is declared as too dangerous by scouts and travellers that have visited the continent (and made it out alive). Because of this, there is only a clear picture of the outline of the continent on the map. The landmass of Quintica is roughly the same size as Acradam and The Tropics combined, two of Phytor's regions. Due to the fact that there aren't any other isles that are even close to being as big as Quintica in the known world the landmass has been named as a continent.

Because the landmass is not too far away from mainland Phytor, many expeditions have been led to the peculiar isle in the past, although all of them had ended with disaster. Of all the expeditions to the continent, numbering over a thousand people in total, only a handful survived. While most of the people that had set foot on Quintica died of various horrible and unknown diseases that do not exist in other parts of the world, some of the survivors also spoke of other dangers they had to face on the island. According to them the island was invested with horrible creatures like wasps sized as dogs, white vampire bats that could drain the blood of a man in a few minutes, wyverns, giant two-headed monkeys that could kill a horse in a single blow as well as schools of fish stripping a man from skin to bone in a matter of seconds and eyeless cave dwellers. It is unknown whether there are any humanoid creatures are living on the continent.

Aside from the many terrifying creatures roaming around, the island is also said to be full of beautiful plants and flowers, some of which being almost ten times the size as dose found in Phytor and The North. Lily pads with a widt of over 15 meters, flowers that are taller than most houses as well as trees that are over 70 meters high are mentioned. According to a few of the survivors, the island also has a giant active vulcano, bigger than the ones found in Demon's Edge.

According to some sages, the continent might be full of valuable minerals as well as resources that could be used as cures for illnesses that do not have a proper remedy yet. Because of this, some houses and organizations in Phytor want to start new expeditions to the island, despite the many threats.
Mounts

Mounts can be used in Quests where it increases the speed of the quest completion for the raider the mount is assigned to, there are currently 5 different mounts of 2 rarities , Commom and Epic.

there are currently approximately 3500 Mounts minted with more being minted and earned in game later on.

Mounts were airdropped on Jan 1st 2022 with their utility starting on Jan 6th in quests.

## Common Mounts

Common mounts have a speed of 150 for the questing game compared to the speed of a raider on foot of 100, meaning its 1.5 times faster in gather resources and in returning home.

There are 3 common mounts :

## Epic Mounts

Common mounts have a speed of 250 for the questing game compared to the speed of a raider on foot of 100, meaning its 2.5 times faster in gather resources and in returning home.

There are 2 different epic mounts :