recursal/Fanatic-Fandom huggingface dataset:
Yeary Dael

## Yeary Dael information on theAlpha Legends Wiki

Yeary Dael is a Magic Curser with high complex skills while still remaining Curser focused.

**Role: Curser**

## Overview

Yeary Dael is a nice Magic Curser who isn't that great. Yeary Dael's main gimmick is PER, and then multiple tortures, which includes: Burn, Curse, and Bane, Yeary Dael can heal himself and gain Torture Immunity. Yeary Dael's trait is fantastic, stats are nice holding one of the greatest speeds in the Demon Era. However, Yeary Dael doesn't have a main winning condition. Overall, Yeary Dael is a nice Curser but not that good overall.

**Pros:**

* Fantastic Trait
* Great Speed and Life
* Nice Relics
* Access to three different Tortures and Random Tortures on top of that
* Very low Cooldowns
* Access to PER
* *High Grounds* bypasses MT, DA, and PEP

**Cons:**

* Moderate to high stamina costs on most skills

## Recommended Moveset

### Cursing Positives

* High Grounds (PER + AoE PER + 20 Magic Dmg - 46s, 2 CD)
* Hi Tortures My Old Friend (AoE Burn + Curse + Bane - 30s, 2 CD)
* Health Check (Self Heal 30% + Life Regeration + Torture Immunity - 30s, 0 CD)
* High End (40 Magic Dmg + Stamina Leak - 46s, 1 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* Molecat is a perfect counter for Yeary Dael for the fact that Molecat can protect the traits of allies, protect positive effects, and deal multiple situations with his massive set of skills. Molecat should work perfectly to deal with Yeary Dael.
Rick

## Rick information on theAlpha Legends Wiki

Rick promised to never give you up, or let you down. So that is what he made his friends say too! Rick knows how to get his friends, and knows how to keep them too!

**Role: Support**

## Overview

Rick is a Fire and Earth Support monster. He is a rickroll for the Mobverse Community but that doesn't exactly make him good. Rick is a bad monster, bad relics, and a horrible trait. Do not use Rick, unless you wanna rickroll somebody.

### **Cons:**

* Horrible trait
* Bland movepool

## Leaked Moveset

**Desert You:** Deals low Earth damage to one enemy. Applies Earth Weakness to one enemy.

**Run Around:** Removes positive status effects from one enemy. Applies a random Elemental Weakness to one enemy.

**Give You Up:** Removes all negative status effects from one ally. Applies Life Regeneration to one ally. Applies Precision to one ally. Requires cooldown.

**When You Need Somebody:** Removes all negative status effects from all allies. Applies Life Regeneration to all allies. Requires cooldown.

**Power Station:** Removes positive status effects from all enemies. Applies Daze to all enemies. Applies a random Torture skill to all enemies. Requires cooldown.

**Sixth Wall:** Applies Reverse Healing to all enemies. Applies a 50% Damage Protection to all allies. Requires cooldown.

**Powerful Force:** Deals heavy Earth damage to one enemy. Removes positive status effects from one enemy. Applies Sandstorm to one enemy. Requires cooldown.

**Fire Storm:** Deals heavy Fire damage to one enemy. Applies Burn to one enemy. Gives 1 extra turn to itself. Requires cooldown.

**Never Gonna Give You Up (Special):** Removes positive status effects from all enemies. Deals massive Earth damage to all enemies. Applies MegaStun to all enemies.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Mlayor

## Mlayor information on theAlpha Legends Wiki

Mlayor is one good Dragon what sadly got turned into a Aether monster suddenly, he was hanging around his gang of friends when he was transformed. But, when did he get transformed... others may ask?

**Role: Attacker**

## Overview

Mlayor is a **Garbage** Earth Attacker with bad damage output thanks to his horrible Power stat, he has an average Speed, and the lowest Life in the FanVerse. Let's say this together: Hayman of the Aether Era. Now, he has a unique ability to deal damage twice in a skill, which in the FanVerse, he's the first one to that and he is bad so... I doubt we'll see this again. His trait is horrible, his relics are somewhat good.

**Pros:**

* Relics are good
* Average Power

**Cons:**

* Horrible Skills
* Trash Trait
* Trash Life and Speed

## Moveset

* **Evolve From Nothing** (30 Earth Dmg + 40% Stamina Removal - 16s, 0 CD)
* **...Hellgound** (Self Damage Boost + 40 Phyiscal Dmg + Guard Down - 26s, 1 CD)
* **Insane Trip** (60 Earth Dmg + 50 Earth Dmg - 36s, 2 CD)
* **Dazolar** (AoE 35 Special Dmg + 50% Stamina Removal + Daze - 27s, 3 CD)
* **The Increase of a Lifetime** (Self NER + Random Hater + Double Damage + AoE Random Weakness - 46s, 3 CD)
* **Dupe Trips** (70 Earth Dmg + 60 Earth Dmg - 49s, 3 CD)
* **Insane but Risks (Special)** (AoE PER + Earth Weakness + 90 Earth Dmg + Random Mega Control Skill + Kills itself)
War Shanarra

## War Shanarra information on theAlpha Legends Wiki

War Shanarra was a very powerful beast, in fact, she wasn't ever a General! War Shanarra is a duplicate, one with a different history, a stronger past, a much eviler past. War Shanarra aims to hunt the fugitives for payment, but is willing to kill whoever gets in her way!

**Role: Attacker**

## Overview

War Shanarra is a unique monster, not because she's meta breaking, cause she's not. She has great Attacker skills. She can deal insane amounts of damage, while removing shields, applying Stun, Daze, and Curse to her enemies. She has a fantastic trait with great relics. War Shanarra is a monster you may wanna consider buying.

### **Pros:**

* Good trait
* Great relics
* Insane damage output
* Great speed and power
* Has NER as a Attacker
* Has a single PER skill

## Moveset

**Magic Spirit:** Deals moderate Magic damage to one enemy. Applies Curse to one enemy.

**Only Human:** Deals heavy Magic damage to one enemy. Removes all negative status effects from itself.

**Power of the Hand:** Deals moderate Magic damage to all enemies. Applies Daze to all enemies. Requires cooldown.

**Broken Toys:** Removes Shields from one enemy. Deals heavy Magic damage to one enemy. Applies Shield Block to one enemy. Requires cooldown.

**The Trick of a Warmaster:** Removes all negative status effects from itself. Deals massive Magic damage to one enemy. Applies Stun to one enemy. Requires cooldown.

**One Rule:** Deals insane Magic damage to one enemy. Applies Curse to one enemy. Applies Daze to one enemy. Requires cooldown.

**Self Powered:** Removes all negative status effects from itself. Applies Double Damage to itself. Applies Evasion to itself. Requires cooldown.

**End the Fugitive:** Removes positive status effects from one enemy. Deals insane Magic damage to one enemy. Applies Curse to all enemies. Requires cooldown.

**Dance in the Living Room (Special):** Applies Cold Blood to itself. Deals very heavy Magic damage to all enemies. Applies MegaStun to all enemies.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Tanknut

## Tanknut information on theAlpha Legends Wiki

Tanknut is a Light and Metal Tank with high damaging skills.

**Role: Tank/Attacker**

## Overview

Tanknut is a very bland Tank from the outside, but let's look right into why Tanknut is decent: He has Taunt as a trait, self sustainable skills in Healing, Shields, and NER. Tanknut's trait overall is just band with Taunt only being the good thing, his relics are just horrible too. Let's dive into his stats: He has a fantastic Power, being a really high one allowing him to pack a punch, he has the highest Life stat in the game as of right now, and his speed is not as low as you'd expect. Overall, Tanknut is just a monster you would use in a Dodge Area + Taunt monster team.

**Pros:**

* Great Life and Power
* Taunt is a trait
* Good sustainablility in Healing, Shields, and NER.

**Cons:**

* Horrible Relics

## Recommended Moveset

### Tank Like A Truck

* Evade Source (Self 30% Heal + Evasion - 30s, 0 CD)
* Stun the Traitor (40 Light Dmg + Stun - 35s, 2 CD)
* Healing Nut (Self 60% Heal + 50% Life Shield + 50% Damage Mirror - 30s, 3 CD)
* Charging Time (AoE 30 Light Dmg + Sunburn - 30s, 2 CD)

Recommended Runes: 3 Life; 2 Strength, 1 Life

Recommended Relics: ?

Recommended Talents: ?
Watergon

## Watergon information on theAlpha Legends Wiki

Watergon is a Water Tank with Mega Taunt as a trait and healing skills.

**Role: Tank**

## Overview

Watergon is a insane Water Tank who is about to replace Seauardian becuase of how much better Watergon is. Watergon's trait is broken, having Mega Taunt unranked, at rank 1, he becomes a Status Caster applying Torture Immunity to himself, becoming insane because we all know how powerful Tortures can be against any Mega Taunt monster. At rank 3, he gains Bulwark, a very good trait that will help him not gain the tortures by 50%, at rank 4, he casts a 100% Damage Mirror to himself at the start of the battle, and at rank 5, he gains Positive Effect Protection at the start of the battle. His stats are amazing, holding the second highest life stat in the era, and Watergon has a nice power stat. But the biggest thing is 100% the heals and shields, having a 100% heal after a NER will really be insane in battle, and to top that off it has a 100% Life Shield all in one skill... ONE SKILL. This monster is a OVERPOWERED Beast!

**Pros:**

* **Busted Trait**
* Amazing Life stat
* Great relics
* Amazing Healing capabilties
* Access to many Damage Protections include a 75% Damage Protection

**Cons:**

## Moveset

**Aura of the Wave:** Deals low Water damage to one enemy. Applies Water Weakness to one enemy.

**Go With the Flow:** Heals itself by 15%. Applies Life Regeneration to itself.

**Tanking the Times:** Removes all negative status effects from itself. Applies Positive Effect Protection to itself. Requires cooldown.

**Good Times Flow:** Deals low Water damage to one enemy. Applies Drowned to one enemy. Heals itself by 30%. Requires cooldown.

**Clean and Take:** Removes positive status effects from one enemy. Applies a 50% Life Shield to itself. Requires cooldown.

**Queen to Empress:** Applies Drowned to all enemies. Heals itself by 25% per enemy hit. Requires cooldown.

**A Fighter:** Deals heavy Water damage to one enemy. Removes positive status effects from one enemy. Applies Freeze to one enemy. Requires cooldown.

**I Know Right:** Removes all negative status effects from itself. Heals itself by 100%. Applies a 100% Life Shield to itself. Requires cooldown.

**Trap of the Sea (Special):** Removes all negative status effects from itself. Heals itself by 100%. Applies a 100% Life Shield to itself. Applies Trait Protection and Positive Effect Protection to itself.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Urtone

## Urtone information on theAlpha Legends Wiki

Urtone is a Earth Tank.

**Role: Tank**

## Overview

Urtone is a fantastic Earth Tank with the highest life stat and a fantastic trait. Urtone's main gimmick is how good his sustainability is with his skills and how great that trait is. His relics are awesome and the stats are just amazing. Overall, Urtone is just a monster you want to run!

**Pros:**

* Insane sustainability
* Great skills and trait
* Amazing relic slots

**Cons:**

## Recommended Moveset

### Skills

* The Taunt is Taunted (Self Megataunt + Burn - 28s, 3 CD)
* Dodge and Repeat (Burn + AoE Burn + Self NER + 35% Heal - 26s, 3 CD)
* Enemy is Down (Burn + Vulnerable + Self 30% Heal + True Vision - 30s, 2 CD)
* The Shield is Up! (Self NER + 50% Life Shield - 30s, 2 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Sword Ward

After being damaged by a skill, heals wearer with 12,500 points of Life, and applies True Vision to wearer.

## Overview

This Charm is a mix between many things, but it's really useful mainly because of the heal, it also applies True Vision.

**Pros:**

* Heals and applies True Vision

**Cons:**

* Countered easily by Reverse Healing
Void Era Saga

**Void Era Saga** are special kinds of dungeons that allow players to fight battles and watch cutscenes to follow along the story of the Corrupted Era, Metropolitan Era and Doomsday Era. The monster that is featured in the saga must be owned before a player can enter the saga, with the other two team slots requiring monster for a book related to that monster. Unlike standard dungeons, sagas do not require stamina.

Each saga has 3 difficulty levels, easy, medium and hard. Easy must be completed in order to unlock medium and medium must be completed in order to unlock hard. Higher difficulty levels present stronger monsters, but offer better rewards and roulettes. All 3 difficulty levels present the same story, have the same cutscenes, and use the same monsters in battles.

They provide key-points for the lore of the Void Rarity in general and all parts are documented into this wiki section.
Techalorgan

## Techalorgan information on theAlpha Legends Wiki

Techalorgan was a very tough warrior in the world his from, a place where only respect and peace exists. When he heard of the issues that are happening in our world, he travelled through the Rune Portal in order to arrive to help, now with his power our heroes should be able to use his expertise to allow them to defeat Lord Crushlin!

**Role: Support/Denier**

## Overview

Techalorgan is a fantastic Thunder and Metal Support with PER, NER, Trait Disable, and Time Stop skills. Even though Techalorgan may be a horrible denier, he is a insane supportive monster who really does stop the enemies attacking your team in a great way! He has NER + Evasion + PEP in one skill, meaning he can effectivly protect your team in the first move... that's great. He has a Broken Trait, the fastest speed stat ever in the Technology Era (tied with Metallana) and amazing relics! Techalorgan is one of the best monsters of the Technology Era and must be obtained!

**Pros:**

* Broken Trait
* Amazing Speed and Great Life
* Amazing relics
* Has access to NER, TD, PER, Extra Turns, and Time Stop!

**Cons:**

* If ran as a denier, he has only one form of denial.

## Recommended Moveset

### The Supporter (Support)

* Enemy Packaged (30 Metal Dmg + PER + AoE PER - 30s, 2 CD)
* Trait Plank (AoE 25 Metal Dmg + Trait Disable - 35s, 3 CD)
* Trait Booster / Effect Booster (Trait for Trait Disable + Self Extra Turn - 48s, 2 CD / Effect for PER + Self Extra Turn - 42s, 1 CD)
* The Best Celebration of All Time (Allies NER + Evasion + Positive Effect Protection - 42s, 3 CD)

### **The Denier (Denier)**

* The Real Trouble (AoE 30 Thunder Dmg + Time Stop - 35s, 3 CD)
* Effect Booster (PER + Self Extra Turn - 42s, 1 CD)
* Trait Booster (Trait Disable + Self Extra Turn - 48s, 2 CD)
* Trouble of Time (40 Thunder Dmg + Time Stop - 35s, 3 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Trivia

* Techalorgan is the 200th monster to be created.
Gutspawn

## Gutspawn information on theAlpha Legends Wiki

Gutspawn a Nature Attacker with Poison skills.

**Role: Attacker**

## Overview

Gutspawn is a bad Nature Attacker, for the reasoning being he has a horrible trait, bad power stat, and overall just plain skills. But there is some pros about Gutspawn, starting with his ability for PER. He also can pack a punch with a area 45 Nature damaging skill, and a single 70 damaging nature move. Gutspawn's ability to spread a torture, Poison, is just plain out lame since there is only one torture. His cons include, his horrible trait, poor ability to deal great damage, and his bland movepool. Overall, Gutspawn is a bad Nature Attacker with barely anything that will put him forward in this current meta.

**Pros:**

* Nice speed and life
* Great relics
* Access to PER

**Cons:**

* Low damage output
* Has only one torture, and that is Poison
* Low power for modern attackers in Technology Era
* Horrible Trait

## Recommended Moveset

### The Spawn of Failure

* Trap of Kings (AoE 45 Nature Dmg + Poison - 55s, 3 CD)
* Prince of Mob (70 Nature Dmg - 45s, 2 CD)
* The Runaway Prince (45 Nature Dmg + Positive Effect Block + PER - 40s, 1 CD)
* The Hater of all Haters (Self 2 Random Haters + Damage Boost - 45s, 2 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Troma

## Troma information on theAlpha Legends Wiki

Troma is a Magic Denier with Control Immunity, Possession, Time Stop, and Stun skills.

**Role: Control**

## Overview

Troma is a good Magic denier with three forms of denial. Troma's biggest pro is the trait, allowing him to not be controlled.

**Pros:**

* Great Speed
* Great Trait
* Nice Relics
* Has three forms of Denial
* Access to PER as a Denier'
* *Once in A Fifth* bypasses Dodge Area and is very broken
* Time Stop is very powerful
* Able to apply Possession twice to a single enemy, giving more of a chance of applying it

**Cons:**

* Lowest Life and Power of the Ultra Era

## Moveset

* **Stun Time:** Deals moderate Magic damage to one enemy. Applies Stun to one enemy. Applies Time Stop to one enemy. Requires cooldown.
* **Daze The DJ:** Deals low Physical damage to all enemies. Applies Daze to all enemies. Requires cooldown.
* **Cycle of Match:** Applies Possession twice to one enemy. Applies a Random Elemental Weakness to oen enemy. Requires cooldown.
* **A Good Show:** Deals low Special damage to all enemies. Applies a Random Elemental Weakness to all enemies. Applies Time Stop to all enemies. Requires cooldown.
* **Once in A Fifth:** Applies Stun to one enemy. Applies Stun to all enemies. Applies Time Stop to all enemies. Applies Daze to all enemies. Requires cooldown.
* **Perm Changers:** Deals moderate Magic damage to one enemy. Removes positive status effects from one enemy. Gives 1 extra turn to itself. Requires cooldown.
* **Pain Changer (Special):** Removes positive status effects from all enemies. Deals insane Magic damage to all enemies. Activates all cooldowns on all enemies.
Rewsman

## Rewsman information on theAlpha Legends Wiki

Rewsman is a Thunder Attacker with PER skills.

**Role: Attacker**

## Overview

Rewsman is a great Attacker with PER skills, with multiple great things. He has a good trait, good stats, but his speed is just below average. He has great Relics, and nice skills that removes positive effects. Rewsman is a very nice monster to have. But sadly, this monster isn't recommended if you do have any monster which does as good as him.

**Pros:**

* Access to PER as an Attacker
* Good Trait
* Great Relics
* Good Power and Life

**Cons:**

* Bad speed

## Moveset

* Deals moderate Thunder damage to one enemy.
* Deals low Thunder damage to all enemies.
* Deals moderate Special damage to one enemy. Blocks out 50% of incoming damage for itself. Requires cooldown.
* Removes positive status effects from one enemy. Requires cooldown.
* Deals heavy Thunder damage to one enemy. Applies Daze to one enemy. Requires cooldown.
* Removes positive status effects from all enemies. Requires cooldown.
* Deals very heavy Thunder damage to one enemy. Requires cooldown.
* Removes positive status effects from one enemy. Deals massive Thunder damage to one enemy. Requires cooldown.
* **Special:** Removes positive status effects from all enemies. Deals massive Thunder damage to all enemies. Applies Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Seauardian

## Seauardian information on theAlpha Legends Wiki

Seauardian is a Thunder Tank with MegaTaunt as a Trait and healing skills.

**Role: Tank**

## Overview

Seauardian is a absolutely insane Thunder Tank who has MegaTaunt as a trait and is boosted by todays meta. Seauardian's trait begins at rank 0 with MegaTaunt, a top-tier meta trait, at rank 1, he gains Tough, a great umbrella trait, at rank 3, he gains True Vision, helping him land his great damage output skills, at rank 4, he gains a 50% Damage Protection Status Caster, which makes it so much harder to take him down, and at rank 5, it gets even more difficult with a 50% Life Shield. He also has the highest life stat ever in the Guardian Era. Seauardian is one of the few Guardian Mythics to have a Tier 4 of skills, but one sad part is most of Seauardian's moves are very bland, which means he can mainly do one thing every turn. Overall, Seauardian is a INSANE Thunder Tank with high damage output skills and great stuff to put him on top for the next few Eras.

**Pros:**

* **Busted Trait**
* Fantastic Stats
* **Busted Relics**
* Amazing Damage Output
* Has a Pierce skill as a Tank
* Great self healing in skills

**Cons:**

* Basic movepool

## Moveset

* Deals moderate Thunder damage to one enemy. Applies Shock to one enemy.
* Removes all negative status effects from itself.
* Deals heavy Thunder damage to one enemy. Applies Shock to one enemy.
* Applies a 50% Life Shield to itself. Applies Damage Mirror to itself. Requires cooldown.
* Applies Pierce to itself. Deals heavy Thunder damage to one enemy. Removes Pierce from itself. Requires cooldown.
* Heals itself by 35%. Requires cooldown.
* Removes all negative status effects from itself. Applies Life Regeneration to itself. Requires cooldown.
* Deals heavy Thunder damage to all enemies. Applies Shock to all enemies. Requires cooldown.
* Deals massive Thunder damage to one enemy. Requires cooldown.
* Removes all negative status effects from itself. Heals itself by 35%. Requires cooldown.
* Applies a 100% Life Shield to itself. Applies a 50% Damage Mirror to itself. Requires cooldown.
* Deals heavy Thunder damage to one enemy. Applies Stun to one enemy. Applies Stun to one enemy. Requires cooldown.
* **Special:** Deals massive Thunder damage to all enemies. Removes positive status effects from all enemies. Applies MegaStun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* Ghostlyfound is a top-tier Damage-by-Percentage Attacker who can easily take the health of this amazing Tank down, since this monster has low amounts of healing, which might make it hard to keep him alive. So Ghostlyfound is a fantastic choice.
Sorrowboy

## Sorrowboy information on theAlpha Legends Wiki

Sorrowboy is a Earth Denier. Available from the Golden Legends Pass at rank 3.

**Role: Denier**

## Overview

Sorrowboy is a pure Denier with the use of Possession. He has a good Life. He has one of the worst Speeds for a denier. His trait isn't anything special. Mask may be good. Sorrowboy can also remove Stamina from enemies, if you face only other Angel Mythics, you'll be shocked how this might work. Overall, Sorrowboy is just the worst Denier/Angel Mythic released.

**Pros:**

* Has multiple Dark skills as a Earth monster.
* Good life

**Cons:**

* Only form of denial is Possession
* Bad Trait
* **Horrible Speed Stat**
* Bad Relics
* *Keep Them Coming* has a huge 80 Stamina cost

## Recommended Moveset

### Set of Sorrow

* Take it Over (AoE Possession + 25% Stamina Removal - 50s, 3 CD)
* Keep Them Coming (AoE 25 Dark Dmg + Nightmares - 80s, 3 CD)
* Take Over Your Body (Possession - 30s, 1 CD)
* Taken Reimagination (30 Earth Dmg + 50% Stamina Removal - 30s, 0 CD)

Recommended Runes: 3x Speed
Superox

## Superox information on theAlpha Legends Wiki

Superox is a magical warrior with the power of the sun, he gained his powers from the rune from space, and has the knowledge of any beast. He worked with Nyla the Crowler, she taught him the ways to defeat her if needed, so when or if Nyla does turn evil, Superox will be able to step up and help.

**Role: Attacker**

## Overview

Superox is a plain Magic Attacker, that's just the simple way to make him out to be. However, Superox may be a extremely powerful monster if he gets the chance to be, but that alone is just a hard time. Superox's main gimmick is Anticipation Hater and high damage output, but that is just done wrong since all his skills are overall just bland. Superox's stats are amazing! His trait is average but decent to say the least, he has amazing relics, so overall Superox is just a decent monster with high damage output.

**Pros:**

* **Fantastic** Stats
* Decent trait
* Amazing relics
* Access to NER
* Access to Anticipation Hater in a Anticipation meta.

**Cons:**

* Very bland movepool.
* Bad damage output
* Lacks PER or TD
* *Deal With Trouble* has a huge 4 turn COOLDOWN

## Recommended Moveset

### The Attack of Laviathan

* Deal with Trouble (65 Magic Dmg + Curse - 45s, **4 CD**)
* Enemy Life of Lies (AoE 30 Special Dmg + Burn - 28s, 3 CD)
* Anticipate the Enemy (Self NER + Anticipation Hater - 42s, 2 CD)
* Leviathan (50 Magic Dmg + 35% Stamina Removal - 40s, 0 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
The Boaranook

## The Boaranook information on theAlpha Legends Wiki

The Boaranook is a Dark Tank with Torture skills and Taunt as a trait.

**Role: Tank / Support**

## Overview

The Boaranook is a different Dark Tank with support skills. Which include heaps of Tortures and Guard Down, Stamina Leak, and Life Stealing. He has a great trait but sadly he lacks MegaTaunt.

**Pros:**

* Insane amount of Tortures
* Good relics
* **The Highest Life Stat in the Ultra Era**
* Great Power

**Cons:**

* No sustainability which is very needed for Tanks

## Moveset

* **To Dark Dank:** Removes all negative status effects from itself.
* **Charge Time:** Deals moderate Dark damage to one enemy. Applies Nightmares to one enemy. Requires cooldown.
* **Too Much To Do:** Applies Burn, Ignite, Stamina Leak, and Guard Down to one enemy. Requires cooldown.
* **My Way:** Deals low Dark damage to all enemies. Steals life from all enemies. Requires cooldown.
* **Timed Challenge:** Applies Burn, Ignite, Stamina Leak, and Guard Down to all enemies. Applies Bleed to all enemies. Requires cooldown.
* **Dark Dank:** Removes all negative status effects from all allies. Requires cooldown.
* **Do Do Ops (Special):** Deals heavy Dark damage to all enemies. Steals life from all enemies.
Shadowmam

## Shadowmam information on theAlpha Legends Wiki

Shaodwmam is a Dark Denier with Stun and Cooldown Activation.

**Role: Denier**

## Overview

Shadowmam is a monster with the goal to deny the enemy with two forms. He is mainly good for his torture dealing, with a total of 4 tortures on top of random ones! Allowing him to easily destroy Tanks!

**Pros:**

* Has two forms of denial
* Has heaps of Tortures

**Cons:**

* Bad skills
* Cannot bypass MT or anything protective

## Moveset

* Deals low Dark damage to one enemy. Activates all cooldowns on one enemy.
* Applies Stun to one enemy. Removes 50% of Stamina from one enemy. Requires cooldown.
* Deals moderate Dark damage to one enemy. Applies Nightmares to one enemy.
* Applies Burn, Ignite, and Drowned to one enemy. Removes 50% of Stamina from one enemy. Requires cooldown.
* Deals moderate Dark damage to all enemies. Applies Ignite to all enemies. Applies a Random Torture skill to all enemies. Requires cooldown.
* Deals low Dark damage to one enemy. Applies Stun to one enemy.
* Activates all cooldowns on all enemies. Applies a Random Torture skill to all enemies. Requires cooldown.
* Deals low Dark damage to all enemies. Applies Stun to all enemies. Requires cooldown.
* **Special:** Deals massive Dark damage to all enemies. Applies MegaStun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
SyperDee

## SyperDee information on theAlpha Legends Wiki

SyperDee was once a very Syper type of guy until he was turned into SyperDee. Not much has changed, but his real name has been revealed: Dee.

**Role: Attacker**

## Overview

SyperDee is a decent Water Attacker who also can apply Random Tortures and even apply Possession to the enemy team. SyperDee's Trait is again a Mediocre one, but is very good in some situations. SyperDee's Power and Life are fantastic while he has a below average speed.

**Pros:**

* Great Life and Power
* Great relics
* Can apply Possession as an Attacker

**Cons:**

* Mediocre Trait

## Moveset

* Take It Real: Deals moderate Water damage to one enemy.
* For the Peeps: Deals low Water damage to all enemies.
* Qigual's Blessing: Deals moderate Special damage to one enemy. Applies Guard Down to one enemy. Requires cooldown.
* Big Flail: Deals moderate Dark damage to one enemy. Applies Possession to one enemy. Requires cooldown.
* Arch Way: Deals heavy Water damage to one enemy. Applies Drowned to one enemy. Requires cooldown.
* Chin Up: Removes all negative status effects from itself. Applies Damage Boost to itself. Requires cooldown.
* Possessing The Light: Deals heavy Dark damage to all enemies. Applies Possession to all enemies. Requires cooldown.
* Taking My Time: Deals very heavy Water damage to one enemy. Applies Water Weakness to all enemies. Requires cooldown.
* Big Dry Lake (Special): Deals heavy Water damage to all enemies. Removes positive status effects from all enemies. Applies Possession to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Technol Sans

## Technol Sans information on theAlpha Legends Wiki

Technol Sans is a Fire and Metal Attacker.

**Role: Attacker/Support**

## Overview

Technol Sans is a INSANE Fire and Metal Attacker with things we must talk about. Starting he has PER and a fantastic trait. He has access to PER, TD, Hellfire, and amazing self sustainability and buffs. Let's go over Technol Sans broken trait, starting at unranked, Torture Immunity, that is just meta because of the amount of Tortures that some monsters can apply. At rank 1, he becomes immune to CDA, which is good considering his sorta high cooldowns, at rank 3, he gains Bulwark, which is just bizzare! Really good, at rank 4, he gives Precision to all allies at the start of the battle, which is decent, and at rank 5, he has Anticipation added to that list of traits... truely broken! Technol Sans is a must have monster.

**Pros:**

* Broken Trait
* Great relics
* Great stats
* Access to PER, TD, Boosts, and heals
* Good damage output

**Cons:**

* Very high stamina costs on some of his skills
* Pretty high cooldowns

## Recommended Moveset

### Attacker Go Sans (Unranked/Support)

* The Side Line (20 Fire Dmg + PER + Self Extra Turn - **65s**, 3 CD)
* The Rune Gate (AoE 25 Metal Dmg + Trait Disable - 40s, 3 CD)
* The Pro In Me (AoE 30 Metal Dmg + Daze - 30s, 2 CD)
* Increase the Weakness - Fire Weakness + Self Extra Turn - 40s, 2 CD)

This setup is good because of the opportunity to PER and TD, and then do a few other things too, while the unranked skillset of Technol Sans isn't that good and shouldn't really be used in top level competitive play, Technol Sans does work really well in the lower leagues of PvP.

### **The Insane Sringe (Ranked/Supportive/Attacker)**

* Trust Issuess Removal (PER + 20 Fire Dmg + AoE PER - 35s, 3 CD)
* Traits of Owner (Trait Disable + AoE 40 Metal Dmg + Daze - 35s, 3 CD)
* The Commander of Fortress (50 Fire Dmg + PER + Stun + Self Double Damage - 45s, 2 CD)
* Trap In the Ship (AoE 40 Special Dmg + Hellfire + Self 30% Heal per enemy hit - 50s, 3 CD)

Technol Sans is a really powerful monster when ranked up, because of the Anticipation Trait and the amazing tier 4 skills. Ability to be healed by 90% and apply Hellfire to enemies... that's really powerful.
Drakon

## Drakon information on theAlpha Legends Wiki

Drakon is a Nature Denier with Stun, Roots, and CDA, with PER and Extra Turn skills.

**Role: Denier**

## Overview

Drakon is a really good Nature Denier who is a remake of Grakon. Drakon's trait is really the thing to talk about with this remake, it's not as good as the original version but it is decent let's say, it begins with Possession Immunity, which protects against Possession and Corruption. Rank 1 gives Tough, the better version of Hardened and at rank 3, the Dodge Area has been turned into a Status Caster version instead, so the trait is just medicore. However, his stats are amazing, he also has one of the fastest denier speeds in the Era, making him a must have denier, who uses three forms of denial, Roots, Stun, and CDA! Drakon also has a great amount of PER and Extra Turns, allowing him to reign his attacks. With Drakon's relics, he has Essence and Mask, which is a huge improvement over his Legendary counterpart. Overall, Drakon is a Angelic Mythic you might wanna look out for him if you don't have the proper team to defend against him.

**Pros:**

* Access to PER
* Access to three forms of denial in Roots, Stun, and CDA
* PER + Extra Turn
* CDA + Extra Turn

**Cons:**

* Horrible life stat
* Mediocre Trait
* Extra Turns can be Anticipation bait

## Moveset

**Poison Ivy Plant:** Deals low Nature damage to one enemy. Applies Poison to one enemy.

**The Ivy Lives:** Deals low Nature damage to all enemies. Applies Guard Down to all enemies.

**Feel the Wisdom:** Deals low Special damage to one enemy. Applies Roots to one enemy. Requires cooldown.

**The Fourth Wall:** Deals moderate Special damage to one enemy. Applies Stun to one enemy. Requires cooldown.

**Bury you in Time:** Deals low Nature damage to one enemy. Activates all cooldowns on one enemy. Requires cooldown.

**The Field of Roots:** Activates all cooldowns on all enemies. Applies Bleed to all enemies. Requires cooldown.

**Grakon's Wrath:** Activates all cooldowns on one enemy. Gives 1 extra turn to itself. Requires cooldown.

**The Root:** Deals low Nature damage to all enemies. Applies Roots to all enemies. Applies

**Feel Free to Rot:** Deals heavy Nature damage to one enemy. Removes positive status effects from one enemy. Gives 1 extra turn to itself. Requires cooldown.

**Angel Roots:** Deals moderate Nature damage to one enemy. Applies MegaStun to one enemy. Gives 1 extra turn to itself. Requires cooldown.

**The Flop of Legends:** Removes positive status effects from one enemy. Applies Stun to one enemy. Applies Stun to all enemies. Requires cooldown.

**Chants of the Swamp:** Removes all negative status effects from all allies. Removes positive status effects from all enemies. Applies Poison to all enemies. Requires cooldown.

**The Wrath of God (Special):** Removes positive status effects from all enemies. Disables Trait on all enemies. Applies MegaStun to all enemies. All enemies will die in 3 turns.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Ultra Firesaur

## Ultra Firesaur information on theAlpha Legends Wiki

Firesaur always died, died... and died! So he found himself some stash of Mythic Amber, mixed it in with Element-115 and became a Ultra version of himself. Now he can compete with the Aether monsters!

**Role: Attacker**

## Overview

Ultra Firesaur is a Fire Glass-Cannon, with heavy hits. He can Stun a single enemy, and deal with MegaTaunt easily!

**Pros:**

* Access to PER as a Attacker
* Insane Damage Output
* Great Power and Speed

**Cons:**

* Below average Trait
* Horrible Life (Glass-Cannon)

## Moveset

* To Do This (45 Fire Dmg + Burn - 0s, 0 CD)
* Big Old Plan (AoE 40 Fire Dmg + Fire Weakness - 11s, 1 CD)
* Self Motivation (Self NER + Precision + Double Damage - 33s, 2 CD)
* Demons' Inside (AoE 50 Fire Dmg - 30s, 3 CD)
* Weakness (Fire Weakness + Self Extra Turn - 22s, 2 CD)
* Area Virus (AoE 45 Special Dmg + Nanovirus - 30s, 3 CD)
* **Do Do Not** (AoE 50 FIre Dmg + Stun + Nanovirus)
The Flaming Maelstrom

## The Flaming Maelstrom information on theAlpha Legends Wiki

The Firestorm has always been the one and only strong evil from the past, but when the Blossom Mythics arrived in Earth Legends, he was bullied, so he travelled to Earth Primal where he found Scales, which helped him transform into the monster he is today: The Flaming Maelstrom!

**Role: Attacker**

## Overview

The Flaming Maelstrom is a very powerful Fire and Dark attacker!

### **Pros:**

* Insane power stat
* Great trait in Cold Blood
* Great Relics
* Access to MegaPossession as a Attacker

### **Cons:**

* Horrible trait (besides Cold Blood)
* Bland movepool

## Moveset

**I was Left Behind:** Deals moderate Fire damage to one enemy.

**I Offer You my Darkness:** Deals moderate Dark damage to one enemy. Applies Nightmares to one enemy.

**Flaming Fury:** Deals heavy Fire damage to one enemy. Applies Burn to one enemy. Requires cooldown.

**Let us Descend!:** Deals heavy Dark damage to all enemies and itself. Applies Nightmares to all enemies and itself. Requires cooldown.

**Your Tears Divine:** Deals very heavy Water damage to one enemy. Applies Drowned to one enemy. Requires cooldown.

**You'll now be Mine:** Deals moderate Dark damage to one enemy. Applies MegaPossession to one enemy. Requires cooldown.

**My Deadilest Demise:** Applies a random Elemental Hater, Book Hater, and a random Elemental Weakness to itself. Requires cooldown.

**Take It from my Broken Crimes:** Applies a random Boost to itself. Deals very heavy Fire damage to one enemy. Applies Ignite and Burn to one enemy. Requires cooldown.

**I Am Back (Special):** Applies a Random Elemental Hater to itself. Applies Fire Weakness to all enemies. Deals massive Fire damage to all enemies. Applies Burn and Ignite to all enemies.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Ultra Laytre

## Ultra Laytre information on theAlpha Legends Wiki

Ultra Laytre is a Thunder Attacker with heavy damaging skills.

**Role: Attacker**

## Overview

Ultra Laytre is a great Thunder attacker having a great Power stat, good life and amazing speed. His trait is good but could be better. Ultra Laytre has great Relics, allowing him to increase his damage output even further with Mask and Sword, these are both very good Attacker relics which hold some great damage boosting things. Ultra Laytre is very good.

**Pros:**

* Great Stats
* Nice trait
* Good relics

**Cons:**

* Burn Immunity sucks
* No 0cd skills making him weak against CDA
* All his skills are Thunder making him weak against his own element
* Some of his skills effect Ultra Laytre.

## Moveset

* **Protect and Serve:** Deals heavy Thunder damage to one enemy. Applies Shock to one enemy. Requires cooldown.
* **Resurrance:** Deals moderate Thunder damage to all enemies. Applies Daze to all enemies. Requires cooldown.
* **Protection Agin:** Removes all negative status effects from itself. Applies Trait Protection to itself. Requires cooldown.
* **Ba-ba Bye:** Deals very heavy Thunder damage to one enemy. Removes positive status effects from one enemy. Requires cooldown.
* **Do Ops:** Deals heavy Thunder damage to all enemies. Applies Vulnerable to all enemies and itself. Requires cooldown.
* **Bop Dop Coop:** Removes all negative status effects from itself. Heals itself by 50%. Requires cooldown.
* **Killed In Action (Special):** Applies Triple Damage, Double Damage, and Damage Boost to itself. Gives 1 extra turn to itself.

## Counters

* Anyone who can Activate Cooldowns can easily beat Ultra Laytre.
Ultra Vanoss

## Ultra Vanoss information on theAlpha Legends Wiki

Vanosss2099 was being dumped on the side lines when his boss **Cannon** let him down after Vanoss2099 lost his battle in the worldwide state competition. He found himself some Ultra Amber and turned into Ultra Vanoss after he felt like he needed a pickup!

**Role: Attacker**

## Overview

Ultra Vanoss is a great Attacker who has Stamina Protection, his the first Ultra Mythic to have Stamina Protection, and it's unranked too, his stats are good, with a speed in between them all, he has the highest life as of his release, and his power is in between them all like the speed stat. Ultra Vanoss's relics are also very good, this may be the best Season 1 Ultra Mythic to release at his time, however his flaws are his skills only do damage, no negative effects are applied. Making him the only Mythic monster ever to not apply anything to the enemies, he can also apply Evasion and Pierce to himself with a skill but loses his positive effects! He the Exclusive Legends monster and is obtained at Rank 3 if purchased.

**Pros:**

* Amazing Life and Power
* Great Trait
* Good relics
* Able to remove Life by percentage
* Access to Pierce
* Good Self Support in Stamina Regeneration, and Life Regeneration

**Cons:**

* His Pierce skills removes all Positive effects you may of had before
* Doesn't apply any negative status effect
* Below average Speed
* No AoE Attack

## Moveset

* **The Crew:** Deals moderate Metal damage to one enemy. Applies Stamina Regeneration to itself.
* **Another Haunt:** Deals moderate Metal damage to one enemy.
* **Self Bloock:** Removes positive status effects from itself. Applies Pierce to itself. Applies Evasion to itself. Requires cooldown.
* **Heavyness:** Deals heavy Special damage to one enemy. Heals all allies by 35%. Requires cooldown.
* **Purma:** Removes all negative status effects from itself. Applies Double Damage to itself. Requires cooldown.
* **Kill Joy:** Deals massive Metal damage to one enemy. Applies Positive Effect Protection to itself. Requires cooldown.
* **The New Crew Member (Special):** Removes positive status effects from all enemies. Deals insane Metal damage to all enemies.
Jummlum

## Jummlum information on theAlpha Legends Wiki

Jummlum is a Nature Support with Anticipation Trait.

**Role: Support**

## Overview

Jummlum is a unique Nature support monster while also being the first Angel Mythic to have Anticipation, he does have a unique set of skills. Let's start with the pros, having a great speed, and a nice trait in Anticipation, good relics, and good skills. He however has a bad life, however, let's dive deep into his skills: He has the gimmick to block Positive Effects, while, he can also apply Shock, Immunities, and Shields to allies. He has a skill that applies Precision and Double Dmg to a single ally while restoring cooldowns on himself. Overall, Jummlum is a unique monster.

**Pros:**

* Good Trait (Anticipation)
* Good relics
* Great Speed

**Cons:**

* Bad Trait (Besides Anticipation)

## Moveset

* **Bug Life:** Deals low Nature damage to one enemy. Applies a 33% Life Shield to all allies.
* **Caution Sign:** Applies Immunity to Control to all allies. Gives 30% of Stamina to all allies.
* **Fugitive's Hatred:** Applies Precision to one ally. Applies Double Damage to one ally. Restores cooldowns on itself. Requires cooldown.
* **On the Top:** Deals low Nature damage to one enemy. Applies Positive Effect Block to one enemy. Requires cooldown.
* **Freezing Shadows:** Applies Freeze to one enemy. Applies Immunity to Freeze to all allies. Heals all allies by 35%. Requires cooldown.
* **Killajolt's Rebirth:** Deals moderate Thunder damage to all enemies. Applies Shock to all enemies. Requires cooldown.
* **Mare Rare:** Deals moderate Nature damage to all enemies. Applies Positive Effect Block to all enemies. Requires cooldown.
* **Jummlum's Cunning Look:** Removes positive status effects from one enemy. Deals low Nature damage to one enemy. Applies Shock to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* **The Special Gods (Special):** Removes positive status effects from all enemies. Disables Trait on all enemies. Applies MegaPossession to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Wally

## Wally information on theAlpha Legends Wiki

Wally is a Thunder Support with Tortures and Triple Boost skills.

**Role: Support**

## Overview

Wally is a powerful Thunder Support monster with amazing gimmicks. First off, Wally features the Dodge Area trait at rank 3, with Bulwark at unranked, and you know how strong that trait is. Wally has a fantastic speed that is the second highest. Wally also can boost a single ally with a NER + Triple Damage skill, a great way to help a Pierce Attacker like Xtreme Cupid destroy the enemy team. Overall, Wally is a really good monster that could be used in a specific setup.

**Pros:**

* Great stats
* Busted Trait
* Great relics
* A heap of PER

**Cons:**

* ?

## Moveset

**Control of the Force** - Deals moderate Thunder damage to one enemy. Removes 50% of Stamina from one enemy.

**Root of the Speed** - Deals low Thunder damage to all enemies. Applies Shock to all enemies.

**Lightning Ambush** - Applies Nanovirus to one enemy. Deals moderate Special damage to one enemy. Applies Daze to one enemy.

**Ran as Backup** - Applies a Random Hater skill to all allies. Requires cooldown.

**The Lord of the Speed** - Deals low Thunder damage to all enemies. Removes positive status effects from all enemies. Applies Daze to all enemies. Requries cooldown.

**Virus in the Force** - Deals moderate Thunder damage to all enemies. Applies Nanovirus to all enemies. Requires cooldown.

**I am Kid Flash!** - Applies Double Damage to all allies. Applies True Vision to all allies. Requires cooldown.

**The Lightning Flower** - Removes all negative status effects from one ally. Applies Triple Damage to one ally. Requires cooldown.

**The Meditation Trick (Special)** - Removes positive status effects from all enemies. Deals heavy Thunder damage to all enemies. Applies MegaStun and Nanovirus to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Ultra Amber Dungeon

The **Ultra Amber Dungeon** is a Custom Dungeon and gives you a total of 130 Ultra Amber daily, but the catch is you must own three for all floors:

* Floor 1 requires 3 Ultra Mythics
* Floor 2 requires 3 Rank 1 Ultra Mythics
* Floor 3 requires 3 Rank 2 Ultra Mythics
* Floor 4 requires 3 Rank 3 Ultra Mythics
* Floor 5 requires 3 Rank 4 Ultra Mythics
* Floor 6 requires 3 Rank 5 Ultra Mythics

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Tommolore

## Tommolore information on theAlpha Legends Wiki

Tommolore is a Magic Support with Elemental Protections.

**Role: Support**

## Overview

Tommolore is a horrible support monster who just tries to protect you against Thunder Attackers, and fails to do the job. Tommolore's trait is pretty bad. Tommolore's stats are pretty good with him having a good speed, nice life stat, and good relics. Tommolore is not a monster you want to use.

**Pros:**

* Great speed and good life stat
* Great relics
* Good supportive gimmicks

**Cons:**

* Horrible trait
* Lacks NER
* Lacks AoE PER

## Moveset

**Line of Duty** - Applies Thunder Protection to one ally.

**Power of Lime** - Deals low Magic damage to one enemy. Applies Guard Down and a Random Torture to one enemy.

**Starlight** - Removes positive status effects from one enemy. Applies Guard Down to one enemy.

**Pain of Love** - Applies a Random Elemental Protection to one ally. Heals one ally by 30%. Requires cooldown.

**Protect the Serve** - Applies Thunder Protection to all allies. Gives 1 extra turn to itself. Requires cooldown.

**Tommo Lead** - Heals all allies by 35%. Applies Evasion to all allies. Requires cooldown.

**Fine Citizen** - Applies two Random Elemental Protections to all allies. Applies True Vision to all allies. Requires cooldown.

**Dealing with Sins** - Removes positive status effects from one enemy. Applies Guard Down to all enemies. Gives 1 extra turn to itself. Requires cooldown.

**Final Adjustments (Special)** - Removes positive status effects from all enemies. Applies Stun to all enemies. Removes all negative status effects and applies Evasion to all allies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?