C.O.R.I.E.

### Powers

Live Move AnalysisFighting Style MimicryImpenetrable ArmorHeavy Duty Body and FistsAgile Metal Joints

## Appearances

### Debut

Commymania #4

C.O.R.I.E. bots are a type of security robot made specifically for Commymania, created by an entity known as The Lorekeeper. C.O.R.I.Es are made to help protect and serve the wrestling league. They were introduced in *Commymania #4: Bo-vine Intervention.*

### C.O.R.I.E. Main Brand

The main type of C.O.R.I.E. Bots are simple robots featuring red, glowing eyes, weighing 600 pounds, and tower over their competitors at 7 feet tall. Their impenetrable armor plating ensures that most wrestlers simply cannot beat the C.O.R.I.E. bots. In the event the armor fails, damage can occur to the C.O.R.I.E bot. Notable malfunctions have been outright destruction and programming failure, the latter causing a tap-out or submission to a pin.

### C.O.R.I.E. Prime

This type of security robot made it's debut on *Commymania #18: What if it was purple?*. This robot has been deemed the Commander rank of the C.O.R.I.E. line of robots. C.O.R.I.E. Prime is a more advanced and heavily armored type of C.O.R.I.E., expanding upon the pre-existing design and strength regular C.O.R.I.Es sport. C.O.R.I.E. Prime shows off a black and glowing cyan color scheme, contrasting heavily to the original black and red.

### Intro Theme

The C.O.R.I.E. modeled bot's theme is: Cyberpunk Industrial Darksynth - Robot Parts, first being used in Commymania #24 Part 2: Feel The Noise.

## Notable Moves

### Combo Moves

Elbow Lunge: C.O.R.I.E lunges forward and slams his elbow into his opponents head, causing them to hit the ground from the force.

Neck Chop: C.O.R.I.E while moving forwards wraps his arm around his opponents head, then falls down to the ground causing the back of his opponents head to slam into the ground.

11 head smash: C.O.R.I.E slams his opponents skull into the turn buckle multiple times.

Jumping fist: C.O.R.I.E jumps then slams his fist in a downwards angel towards his opponents skull.

### Grapples

Overhead slam: C.O.R.I.E grapples his opponent before dropping to the ground on his back keeping his feet flat and flinging them over his back onto their back.

Flying Slam: C.O.R.I.E picks up his opponent holding them by the legs in the arm straight then beginning to fall back causing them to slam into the ground.

Leg lock head crush: C.O.R.I.E traps his opponents head between his legs, as he slams down his elbow into the top of his opponents head.

### Reversals/Counters

Prediction: C.O.R.I.E predicts his opponents movements, quickly sliding out of his opponents way as they charge at him.

Move learning: C.O.R.I.E over the course of a match can learn his opponents move and figure out the perfect counter to almost all of them, the best example for this is in Commymania #24 Part 2: Feel The Noise

Body slam: C.O.R.I.E moves under his opponents fist then picks them up from behind holding them into the air, then he uses his hand placing it on their chest and slamming them down into the ground.

Uppercut: C.O.R.I.E grabs his opponent before they can punch him then quickly gives out a uppercut.

Ball kick: C.O.R.I.E swipes away his opponents arm before kicking them in the balls.

### Taunts

C.O.R.I.E holds out both his arms like in a T-pose motion

Shit talk: C.O.R.I.E quickly hacks into the cam feed at the end of the match, showing himself killing his opponent multilabel times

### Finisher

Cooperatively Assured Destruction: C.O.R.I.E Grabs his opponent placing their arm over C.O.R.I.ES back while C.O.R.I.E places a hand onto their back then C.O.R.I.E takes out his opponents legs as he spins forwards causing them both to land slamming down onto their backs.