Builds

This page is dedicated to giving examples of viable builds. Most builds have varying strengths and weaknesses, so choosing one which complements how you play the game is important.

Note: before acquiring Epic and Orange Legendary rarity items, changing your build will have only a minor effect on your stats and performance. This page is mainly dedicated to players who have at least Purple and Orange rarity gear who would like to further increase their combat effectiveness.

### Example Builds

#### Crit Build

Items in this build:

* Brawler Headband
* Musha Garment
* Martin Boots
* Darkmoon
* Dragon Ring
* Moon Necklace

This build is dedicated entirely to dealing damage with critical strikes and spamming Darkmoon Spirit. Note that ultimate attacks can also critically strike, meaning both your attacks and your ultimate have an extremely high chance to crit with this build.

With six Orange items, this build grants :

* +51% critical strike chance (total chance without other talents or perks: 56%)
* +40% critical strike damage
* +18% base attack
* +3% dodge chance

Some recommended perks to take are Crit Up and Spiritual Release to further increase critical strikes and ultimate spam. For defensive perks on difficult stages, Dodge Chance is preferred over Defense, since this is a "glass cannon" build and resistances will not be very effective with a low health pool. Consider taking one movement speed perk to make manually dodging attacks a bit easier. With a bit of luck from Lucky Cats and the +20% ads at the beginning of stages, it is entirely possible to reach 100% critical strike chance. Be sure to keep track of the Crit Up perks you take so as not to waste a perk going above 100%.

##### Pros

1. Extremely high damage output, some of the highest in the game. With Orange items and only a few perks, one Darkmoon Spirit can do upwards of 1M+ damage to every enemy it hits.
2. Equally effective at clearing waves of grunts and high-HP bosses.
3. Darkmoon Spirit resets bosses' attack timers and knocks up lesser enemies, allowing you to 'stun' them temporarily and hit them for even more damage.

##### Cons

1. Very low health and resistances. On higher Chapters, some bosses/enemies can stun chain and kill you instantly without giving a chance to retaliate.
2. Darkmoon Spirit remains the only ultimate in the game (besides Ghost World by technicality) that can miss.
3. Challenging to play and master due to the above weaknesses.

#### Endless AFK Build

Items in this build:

* Angel Cap
* Lvl. 3 Armor
* Musha Shoes
* Blood
* Rosefinch
* Sage Necklace

This build is designed to provide survivability with as little manual input as possible, allowing you to AFK stages without worry. Be aware that this build is intended for Endless and is significantly less effective in Story Mode.

With six Orange items, this build grants:

* +10% HP
* +9% base attack
* +9% dodge chance
* +30% to ult charge from attacks
* 3% chance to heal 4% max HP on attack
* 30% chance to gain 1 second invulnerability after taking damage
* 7-second invulnerability and 3.5% HP heal on the first damage taken in a stage

For perks, Dodge, Armor, Holy Shield, Rapid Cooling, Madness, and Holy Slash should be prioritized before all else. BEWARE that most healing perks, such as Self-Healing and Soul Hunting, are not very effective with this build and will waste time/tokens. Once these perks are acquired/maxed, Sally will be able to clear almost any wave without intervention. Be aware that bosses will likely still require some attention, especially in later stages where just a few hits can kill.

##### Pros

1. Incredible survivability, allowing Sally to face down hordes of enemies and defeat them using Auto-Attack with little to no player interaction.
2. Bloodball Feast coupled with dodge chance and shields allows the player to easily break through tough spots with the press of a button.
3. Attacks which deal several ticks of damage have very high chances of being dodged, or activating Angel Cap's shield, rendering Sally effectively immune to most multiattacks.

##### Cons

1. Extremely low damage output (especially without Madness), making simple stages take several times longer than normal.
2. Susceptible to heavy damage from strong single-hit attacks, such as Broccoli's leap attack.
3. Relies heavily on random chance effects, meaning bad luck could possibly cause one to lose an otherwise AFK-able run.

#### Light Build

Items in this build:

* Angel Cap or Lvl. 3 Helm
* Musha Garment
* Flip Flops
* Light
* Rosefinch
* Sage Necklace

This build is dedicated to dealing enormous damage with a single dash attack,

With six Orange items, this build grants:

* +67% base attack
* +3% dodge chance
* 30% chance to gain 1 second invulnerability after taking damage or Revive with 30% HP and a 7-second shield after taking lethal damage
* +120% damage to the first attack after a dash
* +20% to Ult Energy gained from the first attack after a dash
* +30% to Ult Energy gained from attacks
* +20% increased damage taken

This build needs as much additional attack damage and Ult Energy from perks as possible. Focus and Attack Up should be the preferred choice over most other perks. Domineering will help greatly with large groups of enemies, which this build can struggle against. Like with the Crit build, Dodge is preferred over Defense Up as a defensive option, since the combination of low HP and additional damage taken from Flip Flops means that resistances are not very effective. Other good defense options include Holy Shield and Vampire. DO NOT take perks that require multiple attacks such as Holy Slash and Madness, since this build is designed to dash attack only and you will almost never attack more than once at a time.

##### Pros

* Excessive single-attack damage allows Sally to easily one-shot underleveled enemies, making AFK-ing completed chapters easy.
* Very effective against bosses and single targets, especially when spamming Raychaser Slash.
* Playstyle naturally allows for easy dodging of attacks.
* Level 3 Helm and Angel Cap are very forgiving defensive options, allowing for some reckless play against equal-strength enemies.

##### Cons

* Extremely low health and resistances. With Flip Flops' debuff, one mistake against a strong enemy can cost a very large portion of your HP pool or even kill you outright.
* Very weak against large groups of enemies, especially if they can survive the first attack. (mitigated somewhat with Domineering)
* Awkward hit-and-run playstyle which may take practice to master.

#### Full Tank Build

Items in this build:

* Safety Helmet
* Sailor Suit
* Hiking Shoes
* Jade
* Rosefinch
* Sage Necklace

This build is dedicated to being obnoxiously tanky while still being somewhat viable in actual combat, thanks to ultimate spam.

With Orange items, this build grants:

* +45% HP
* +12% resistance to all damage
* +27% base attack
* 10% chance to heal 3% HP when taking damage
* +30% to Ultimate charge gained from attacks

This build synergizes extremely well with Armor and Focus to spam Skysoar Slash, so be sure to prioritize those perks first. Although the build gains a sizeable bonus to attack, its damage without ultimate is still fairly low, so do not feel pressured to buy Crit Up or other mainly attack-based perks.

##### Pros

* Extremely forgiving and easy-to-grasp playstyle.
* Especially effective at clearing stages with lots of multiattack enemies, such as the dog enemies in later stages.

##### Cons

* Very low damage without Skysoar Slash, meaning Sally is vulnerable to being whittled down while your ultimate is not charged.
* Performs poorly with many offensive perks, limiting perk choice options.