recursal/Fanatic-Fandom huggingface dataset:
GDI Tiberium Silo

## Tiberium Silo

The **Tiberium Silo** is a Tiberium storage structure used by the GDI during the First and Second Tiberium War.

## Official description

*Tiberium Silos store excess Tiberium once the Tiberium refineries are at maximum capacity. If a Tiberium refinery is filled to capacity and there are no empty silos available, excess Tiberium from a Harvester will be lost.*

## See also

* Nod Tiberium Silo
* Tiberium Reactor
* Tiberium Refinery
Goliath Tank/Changelog

* **Version** **0.8**
	+ Nerf: No longer reveals adjacent cloaked objects.

* **Version** **0.7**
	+ Change: Restored feedback voice lines with slightly reduced volume.

* **Version** **0.6**
	+ Change: New voiceover by Jake "The Voice" Parr.

* **Public Beta 5.031/5.032**
	+ Change: Fixed Goliath FLH.
	+ Change: Rescaled default Goliath by 0.85.
* **Public Beta 5.022**
	+ Change: Added dummy image for Goliath Elite impact animation.
* **Public Beta 5.015**
	+ Buff: Increased effectiveness of Goliath weapon against standard Infantry by 2%.
	+ Buff: Increased effectiveness of Goliath weapon against prone Infantry by 2%.
	+ Buff: Increased effectiveness of Elite Goliath weapon against standard Infantry by 10%.
* **Public Beta 5**
	+ Code: Added StartFacings=4 to Deployed 'Goliath'.
	+ Change: Goliath now uses new elite warhead.
	+ Change: Increased volume of current Goliath voiceover.
	+ Change: Can no longer deploy (later update?).
	+ Buff: Goliath Tank warhead now slightly more effective against infantry.
	+ Nerf: Reduced Deployed Goliath Tank elite weapon strength by 20 and range by 1 (no longer overpowered).
	+ Nerf: Goliath now uses a slightly weaker Anti-Tank weapon when deployed to compensate for anti-infantry weapon.
	+ Nerf: Goliath sight changed from 8 to 6.
	+ Nerf: Deployed Goliath sight changed from 10 to 7.
* **Public Beta 4**
	+ Code: Changed internal filename of Goliath from MMCH to GOLIA (edited all maps too).
	+ Code: Removed UseSparkParticles=yes from Goliath weapons (any unit with UseSparkParticles=yes is unable to Q-Move).
	+ Change: Renamed "Goliath Walker" to "Goliath Tank".
	+ Change: New voiceover.
	+ Change: Updated cameo.
	+ Buff: Increased strength by 30.
* **Public Beta 1** *Added*
Forsaken Hovel

## Hovel

* Variant A
* Variant B

### Ability

Can be toggled as the primary vehicle production structure (if the player have multiple barracks at the same time)

The **Hovel** is a Forsaken structure that can be captured by an Engineer or a Machinist to allow their commanders to train Forsaken infantry units.

## Official description

*The Forsaken Hovels are former military buildings that were abandoned at the end of the First Tiberium War, and later discovered and refurbished by the Forsaken. Due to their general lack of resources, the Forsaken are forced to make use of everything they can find, and so these barracks come in various shapes and sizes. One half of the hovel acts as the Forsaken's barracks, accommodating and training their militia. The other half acts as bestiary housing malformed lifeforms that they've managed to bend to their will.*

*Capturing a Forsaken Hovel will allow you to enlist their mercenaries.*

## Overview

The Hovel can train the following infantry:

## Trivia

* Before version 0.8, the Hovel was referred to as the **Forsaken Barracks**.

## See also

* GDI Barracks
* Hand of Nod
* GloboTech Barracks
GDI Helipad

### Ability

Can be toggled as the primary aircraft production structure (if the player has multiple helipads at the same time)

The **Helipad** is a GDI support structure designed to build, refuel, and rearm aircraft.

## Official description

*These structures are the primary re-arming point for all of GDI's attack aircraft.*

## Overview

The Helipad is where GDI commanders can produce and maintain a wide variety of aircrafts, from anti-surface ones like Orca Fighter/Gunship, to heavy bombers/support crafts and transports. Each Helipad can support one aircraft at a time. If all the Helipads are occupied, new aircrafts will fly in from outside the battlefield. Do note that when a Helipad is captured, the aircraft on the Helipad will be captured too.

The Helipad produces the following aircraft:

### Twisted Insurrection aircraft

* Armed with Red-Eye missiles that are decent against vehicles
* Armed with high-explosive napalm bombs capable of causing devastation to ground targets
* Requires a GDI Technology Center to be produced
* Its EMP blasts can temporarily immobilize groups of enemy vehicles and electronics
* Requires a GDI Technology Center to be produced
* Has 3 ammunition

### Twisted Dawn aircraft

* Armed with Dragon TOW missiles that are decent against vehicles
* Has 10 passenger slots
* Armed with napalm warheads that are very effective against troop concentrations and clustered fortifications
* Has 1 ammunition
* Requires a GDI Technology Center to be produced
* Only 5 may be present at a time

## See also

* Nod Helipad
* GloboTech Helipad
* Airstrip
Command Bunker

The **Command Bunker** serves as a temporary command outpost for Forsaken forces. Capturing a Command Bunker grants the commander access to the Forsaken's high-tier units and unlocks the Forsaken Ambush support power.

## Official description

*These fortified military structures are used as temporary command outposts by Forsaken warlords, officers and special forces.*

*Capturing a Forsaken Command Bunker will allow production of high-tech Forsaken units and calling for a Forsaken Ambush, where a team of mercenaries will arrive and attack the chosen target from underground.*

## Forsaken Ambush

When called into a position on the map, the **Forsaken Ambush** spawns a team of veteran Forsaken infantry that arrives and attacks the selected target from underground.

## See also

* GDI Technology Center
* Nod Technology Center
* Armoury
Cannon Battery

## Cannon Gun Battery

The **Cannon Battery** is a GloboTech structure that, when captured by an Engineer or a Machinist, serves as a defensive structure against armoured vehicles.

## Official description

*Set up around cities and the outskirts of the larger villages, these gun batteries will open fire on all unwanted visitors. These GloboTech gun batteries can be captured by commanders for tactical defense purposes. Cannon Batteries are the most effective defensive structure in Twisted Insurrection as they have a higher rate of fire than Nod Obelisks and are more effective than GDI RPG cannons.*

## See also

* RPG Tower
* Obelisk of Light

## References

1. ↑ GloboTech: Structure List at Mod DB.
Last Chance

Commanders| * GDI Commander
* Andrew Owen

**Last Chance** is the first GDI mission in *Twisted Insurrection* before version 0.8. It has since been replaced with the mission Desperate Measures.

## Briefing

*Commander, it's good to see that you're still alive. The Global Defense Initiative has been on death's doorstep ever since those Nod bastards framed us with the Ion Cannon strike on the White House. The United Nations is in disarray and we've been left without financial support.*

*There is still hope though, Commander. General Owen has opened a dialogue with the supercorporation GloboTech, and it seems we share a common interest: the survival of GDI. With the world's largest weapons manufacturer on our side, we might able to save GDI from an otherwise imminent defeat. This is our only chance.*

*Your task is to escort General Owen to a nearby GloboTech outpost, where he will meet the company's chief operations officer, Conan Steele. Do this Commander, and we may just be able to live to fight another day.*

*Objective 1: Safely escort General Owen to the GloboTech outpost. General Owen MUST survive.*

## References

1. ↑ ErastusMercy's Twisted Insurrection Timeline post on the TI Discord
GDI Repair Vehicle

## Mobile Repair Vehicle

The **Mobile Repair Vehicle** (**MRV**), also called a **Mobile Repair Tank** (**MRT**), is an armoured recovery vehicle used by GDI to repair friendly vehicles during the Second Tiberium War.

## Official description

*GDI Mobile Repair Tanks are large units supplied by any Repair Bay that is constructed on the battlefield. These large vehicles can repair even the largest units on the battlefield in a matter of moments. In order for a vehicle this large to maintain a necessary movement pace, heavy armour had to be sacrificed.*

## Quotes

The GDI Repair Vehicle uses the same voiceset as the Mobile Repair Transport from *Kane's Wrath*.

## See also

* Nod Repair Vehicle
* GloboTech Repair Vehicle
Eclipse Tank

## Eclipse Heavy Tank

The **Eclipse Heavy Tank** is a Nod heavy tank.

## Official description

*Its development shrouded in mystery, the addition of a heavy tank marks the beginning of a shift in Nod’s combat doctrines since the end of the last war. The Eclipse sports a somewhat unconventional design, one protected by experimental composite plating capable of taking a beating while remaining lightweight enough to retain the speed and manoeuvrability Nod favours.*

*Its primary armament is a Tachyon Pulse Cannon, using the faster than light particle to deal significant amounts of damage to enemy armour. However, the weapon takes some time to recharge between shots. Further field tests have revealed that ion storms can interfere with the tachyon stream, harmlessly dispersing the projectile. As such, all Eclipse tanks have been outfitted with a secondary 75 mm cannon in case of significant ion activity.*

## See also

* Goliath Tank
* Super Goliath
Characters

The following is a list of prominent **characters** featured in *Twisted Insurrection*.

## Global Defense Initiative

* GDI Commander - A field commander, the player character for the GDI Twisted Insurrection missions.
* Andrew Owen - A GDI general, leader of the remaining GDI forces after the First Tiberium War.
* James Solomon - A field commander, the player character for the GDI Twisted Dawn missions.
* Mark Jamison Sheppard - The supreme commander of the Global Defense Initiative during the First Tiberium War.
* J.C. Carter - A GDI field commander involved in the early battles of the First Tiberium War in Estonia.

## Brotherhood of Nod

* Nod Commander - A field commander, the player character for the Nod Twisted Insurrection missions.
* Kane - The prophetic leader of the Brotherhood, went missing in 2019 after the destruction of the Temple of Nod in Sarajevo.
* Inner Circle - A group of the most powerful members of the Brotherhood, current leadership of Nod.
* Incandela - The Brotherhood's leading expert in Tiberium evolution and cybernetics.
* Infector - A Nod supersoldier created by Incandela. A product of project Re-Genesis.

## GloboTech Corporation

* GloboTech Commander - A field commander, the player character for Operation Unity.
* Conan Steele - The chief operations officer of GloboTech.

## The Forsaken

* Reaver - An infamous mutant commando.
* Atlas - A former Nod cyborg with close ties to Reaver.

## Unaffiliated

* Nikoomba - A Libyan warlord, assassinated at the beginning of Nod's conquest of Africa during the First Tiberium War.
Chain-Link Fence

* Nod
* GT

The **Chain-Link Fence** is a light and inexpensive defensive barrier used to hold back infantry and light vehicles. It is mostly used by Nod, but also served a variety of civilian purposes.

## Official description

*This basic base defence structure is effective in stopping infantry; however, they are easily crushed by large vehicles.*

## See also

* Sandbags
* Wall
GloboTech Tiberium Silo

## Tiberium Silo

The **Tiberium Silo** is a small Tiberium storage structure used by the GloboTech Corporation during the Second Tiberium War.

## Official description

*Tiberium Silos store excess Tiberium once the Tiberium refineries are at maximum capacity. If a Tiberium refinery is filled to capacity and there are no empty silos available, excess Tiberium from a Harvester will be lost.*

## See also

* GDI Tiberium Silo
* Nod Tiberium Silo
* Tiberium Reactor
* Tiberium Refinery

## References

1. ↑ GloboTech: Structure List at Mod DB.
Challenges

**Challenges** are special bonus missions in *Twisted Insurrection* that puts the skills of the player to the test against a difficult enemy AI. Challenges consists of either the player pitted against endless waves of enemies, or the player given a limited number of units to micromanage.

## List of Challenges

* GDI Challenges
* Nod Challenges

## See also

* Missions
* Maps
Ondaren

The **Ondaren**s are a highly disciplined and militaristic species originally native to the planet Mardir.

## Government

The **Ondaren Empire** is a militaristic republic where service in the military, peacekeeping and/or public service is required for full citizenship.

Aside from the Ondarens, the Ondaren Empire has at least a dozen client races.
Ambulance/Changelog

* **Version** **0.8**
	+ Change: Restored missing build icon.

* **Version** **0.7**
	+ Change: Can now be built on TechLevel 4, requires GloboTech Warehouse, Hospital and Barracks.

* **Version** **0.40.41**
	+ Change: Added new voxel image.

* **Version** **0.40.37**
	+ Change: Added new voxel image.

* **Public Beta 5.039**
	+ Code: Changed Power=-0 to Power=0.
* **Public Beta 5**
	+ Change: Can now deploy into a mobile hospital.
	+ Buff: Cost decreased from 600 to 500.
Hall of Faith

### Ability

Can be toggled as the primary vehicle production structure (if the player have multiple barracks at the same time)

## Miscellaneous

### Artist(s)

* Lin Kuei Ominae (SHP)
* ErastusMercy (concept art)

The **Hall of Faith** is an advanced Nod barracks where the production of cyborg units takes place.

## Official description

 *The Hall of Faith is an advanced Hand of Nod which is where the construction of advanced cyborg technology takes place.*

## Overview

The Hall of Faith produces the following units:

* Its plasma cannon disintegrates any enemy ground target in a furious explosion
* Only 1 may be present at a time
Cyborg Templar

The **Cyborg Templar** is the anti-armour cyborg infantry unit used by the Brotherhood of Nod during the Second Tiberium War.

## Official description

*Commonly referred to as 'Cannon' or 'Tachyon' Cyborgs after their signature weapon, these 2nd generation Templars are armed with a miniaturised tachyon pulser similar to that of the Eclipse Tank. The immense energy created by these physics defying particles can effectively reduce armoured targets to little more than slag. Additionally the Templars themselves have been up-armoured since the prototype model, replacing all organic appendages with mechanical equivalents and encasing the remainder of their flesh within an armoured carapace. These improvements have made them an incredibly durable weapons platform.*

*Although possessing immense firepower and physical resilience for an infantry unit, Templars are slow moving and are vulnerable to anti-armour munitions. Their targeting systems are sensitive to interference from Ion Storms, rendering them harmless until the storm passes, however their biggest flaw is their susceptibility to EMP weaponry which will immobilise them completely for a short period of time.*

## Notes

* Prior to version 0.7, this unit was called the **Tachyon Cyborg**.

## See also

* Marauder
* Guardian
Landingcraft

## JEFF-A Landing Craft

The **Landingcraft**, also called the **Hovercraft**, was a naval transport unit used by GDI during the First Tiberium War.

## Appearances

### Twisted Insurrection

* GDI forces can been seen boarding a Landingcraft during the opening scene of Desperate Measures.
* General Sheppard was transported on a Landingcraft after he was found and escorted in Shepherd and his Flock.

### Twisted Dawn

* Landingcrafts appear in Storm the Beachhead, where they transported GDI reinforcements onto the coast of Estonia.

### Multiplayer

* Multiple Landingcraft are seen briefly during the beginning of the survival map D-Day, implying that they delivered the player's Mobile HQ to their start location on the beach.

## Notes

* The Landingcraft's model is based on the JEFF-A. In reality, the JEFF-A never went into production due to the JEFF-B being chosen over it. The JEFF-B was eventually renamed the LCAC once it went into production in 1986.

## See also

* Gunboat
* Orca Dropship
Lambda City

**Lambda City** is a two-player standard multiplayer map.

## Official description

*This city is completely under GloboTech's control. The trademark of this small but thriving concrete jungle is the huge *Riparius* Tiberium field that it is home to. The Tiberium field itself is always under close monitoring by GloboTech and is protected from Tiberium-life by many Gun Batteries surrounding the entrance to the city. Once GloboTech forces are absent, the city becomes prone to GDI and Nod harvesting teams trying to gain control of the Tiberium field, much like the Ichor Tiberium Field incident.*

## Trivia

The map is a remake of New Heights from Red Alert 2 and Yuri's Revenge.

## References

1. ↑ Lambda City (2) at Project Perfect Mod
Intoxication

**Intoxication** is a three-player standard skirmish map.

## Official description

*The rivers and waterfalls in this area were once a booming attraction for tourists and the green hills around created a perfect place for new families to live and grow old. All that changed forever when Tiberium began stretching it's malicious fingers over the city. Soon GloboTech arrived to secure the population against the poisoning, however after years of heavy Tiberium and mutant incursions, not even GloboTech could protect the citizens. Now all that is left are pockets of human life and the huge GloboTech protection walls left as a bitter reminder that Man is dominant no more.*

*The landmark waterfalls are now dirty and corrupted by the anomalous Thorn infestation. Tiberium mutations roam the hills freely, often seen using the waterway as a passage through the more difficult terrain. The water itself is undrinkable and the Thorns thriving there have begun demolishing any remainders of the city with their subterranean networks.*

## References

1. ↑ Intoxication (2-3) at Project Perfect Mod
Creepy Canyon

**Creepy Canyon** was a two-player standard skirmish map. It was removed since the 0.7 update.

## Official description

*Long before Tiberium made it's appearance in this area, GloboTech constantly used the highway in between the canyon to transport much needed supplies to civilian towns around the area. Once the land around the canyon became infested with Tiberium, the civilians that lived in a nearby village and the popular truck stop fled, leaving everything behind. The old village has been cleared out, leaving room for future construction once the area has been cleared from the Tiberium infestation.*

## References

1. ↑ Creepy Canyon (2) at Project Perfect Mod
Changelog/Public Beta 1

### PB1 Patch A

```
- Added new Nod Harvester Image, thus old Harvester HVA Bug is resolved
- Scatterpack Speed decreased
- Updated Credits
- Decreased Damage inflicted on Infantry by Forest Fires
- Decreased number of debris spawned by certain vehicles and structures
- Decreased Damage inflicted by some debris pieces
- Nod Mission 5 now launches properly after Nod Mission 4
- Advanced Tiberium Reactor Requirement changed to Tiberium Reactor and Radar
- Advanced Tiberium Reactor is no longer one of the Mobile Structures

```
Cleaver Drone/Changelog

* **Version** **0.7**
	+ Change: New cameo.
	+ Buff: Increased effectiveness against armor.
	+ Buff: Increased damage against armor from 25 to 60.
	+ Nerf: Increased cost from 600 to 700.
	+ Nerf: Decreased sight from 6 to 5.

* **Version** **0.6**
	+ Nerf: No longer heals in Tiberium.

* **Public Beta 5**
	+ Cleaver Drone
		- Code: Capitalized sawdeath on DBInfAttack (without this, the Cleaver will have as short guard range as the range of its Primary).
		- Change: Warheads and weapon damages equally revised.
		- Change: GuardRange set to 6.
	+ Cleaver Mine
		- Code: Has IsLimpetMine set (prevents the mine from targeting buildings).
		- Code: Now uses Insignificant=yes.
		- Change: New primary weapon.
		- Buff: Cost changed from $800 to $600.
		- Nerf: Stealth detection radius decreased from 3 to 2.
	+ Change: Mines now use a short sensor range.
	+ Change: Improved cameo quality.
	+ Change: New temporary image (remove Image=CLVR to revert back to the normal Cleaver Drone).
	+ Change: Unable to deploy into a mine during Nod missions due-to graphical issues (still maintained during skirmish).
* **Public Beta 4**
	+ Change: Now can deploy into Cleaver Mine structure.
	+ Change: Added new images for drone mine and deploying animation (placeholders until further notice).
	+ Change: no longer uses IonSensitive weapons.
* **Public Beta 1** *Added*
Behemoth/Quotes

The **Behemoth** uses the voiceset of the Mammoth Armored Reclamation Vehicle from *Command & Conquer 3: Kane's Wrath*.

### When selected

* *Global defense initiated.*
* *Systems online.*
* *Power engaged.*
* *The Earth will be ours again.*
* *Size matters.*

### When ordered to move

* *On route.*
* *Make some room.*
* *Adjusting position.*
* *Revising deployment vector.*
* *Watching my six.*

### When ordered to attack

* *Heavy firepower.*
* *Deploying armaments.*
* *Assault initiated.*
* *Enemy sighted.*
* *Overwhelming.*
GloboTech Construction Yard

## Construction Yard

### Ability

Can be redeploy into a GloboTech MCV if Re-Deployable MCV is enabled in skirmish and multiplayer

The **Construction Yard** is the heart of many GloboTech bases during the Second Tiberium War. It is used to prepare all materials necessary for the construction of the GloboTech's buildings.

## Official description

*With the UN's restrictions upon the company now rendered moot, GloboTech has wasted no time fielding their own Construction Yards, while not as common a sight as those utilized by the major factions. This technology finally allows the corporation's security forces the ability to rapidly fabricate forward operating bases. It should go without saying that the defence of such a valuable piece of equipment is of the highest priority. As with all structures of its kind it starts out as a Mobile Construction Vehicle, which must be deployed for base construction to begin.*

## Overview

The GloboTech Construction Yard is responsible for building the following GloboTech structures and defenses:

### Standard defenses

* Blocks infantry and vehicles from passing through it
* Blocks infantry and light vehicles from passing through it
* Requires a GloboTech Barracks to be built

### Twisted Insurrection defenses

* Armed with dual Vulcan cannons capable of eliminating oncoming enemy infantry with ease
* Armed with a powerful EMP missiles effective against aerial threats
* Able to spot both subterranean and cloaked threats
* Fires an extremely powerful blast that annihilates any ground targets
* Requires a Technology Center to be built

### Twisted Dawn defenses

* Armed with a machine gun for mowing down oncoming infantry
* It's cannon can punch through enemy vehicles
* Requires a GloboTech Barracks and a Radar Array to be built

## See also

* GDI Construction Yard
* Nod Construction Yard
Force Cannon

The **Force Cannon** is an advanced GloboTech defense structure used during the Second Tiberium War.

## Official description

*The kinetic force cannon is a state of the art propitiatory weapons system recently developed by GloboTech. Firing a burst of compressed air with so much force it slices through its target like a hot knife through butter. While the system is incredibly power hungry and too ungainly for mobile deployment it is however suitable for base defense, which it does exceedingly well.*

## See also

* RPG Tower
* Obelisk of Light
Crates

**Crates** are powerups present in the *Command & Conquer* series, including mods such as *Twisted Insurrection*.

## Overview

Crates look like grey polyhedrons consisted by pentagons and feature a diversity of contents. Sometimes when a crate picked up, a symbol will appear for a few seconds to indicate what bonus/punishment is contained inside the crate.

## Campaign

In campaign missions, crates are preplaced on the map as objective rewards or hidden goodies. Each crate on the map usually provides the same bonus in each playthough. Crates in the campaign will also usually still remain if not collected for a period of time.

## Skirmish

Enabling the Crates option in the Skirmish menu before starting a match will cause crates to randomly appear in the battlefield. The crates spawned by this option disappear after a period of time. A crate's content is always random, and can both benefit or hinder the player's units/gameplay. If the Safe Crates Only option is enabled, only crates with positive bonuses will appear on the map.
Harvester (Twisted Dawn)

## Tiberium Harvester

* GDI
* Nod
* GT

* GDI
* Nod
* GT

The first-generation **Tiberium Harvester** is a Tiberium-gathering vehicle used by the GDI and Nod during the First Tiberium War.

## Official description

*This armour-plated vehicle seeks out and scoops up raw Tiberium, then transports it to refineries for processing. It is slow and unwieldy and will need to be protected. Its good points are that it can take a beating before being destroyed and it is proficient at crushing enemy infantry.*

## See also

* GDI Harvester
* Nod Harvester
* GloboTech Harvester
* Tiberium Refinery

## References

1. ↑ GDI: Twisted Dawn Arsenal at ModDB
2. ↑ Nod: Twisted Dawn Arsenal at ModDB
Hornet Attack Craft

The **Hornet Attack Craft** is a Nod support gunship used during the Second Tiberium War.

## Official description

*Kane had initially rejected the idea of reverse engineering the GDI Orca. Preferring to retain the more tried and tested Apache, due to their much lower heat signature and more modest maintenance requirements. However, advancements in the wake of the war caused him to reconsider this decision. The resulting VTOL was dubbed the Hornet. A fusion of both GDI and Nod aeronautics, capable of easily eliminating infantry and lightly armoured vehicles with it's twin LASER cannons.*

## See also

* Orca Fighter
* Gun Drone
GloboTech Humvee/Quotes

The **GloboTech Humvee** uses the voiceset of the Humvee from *Command & Conquer: Generals*.

### When selected

* *Humvee here!*
* *Hey, little off-roading?*
* *Alright, let's have some fun!*
* *Buckle up!*

### When ordered to move

* *Let's go for it!*
* *Looks like a good run!*
* *Breaking loose!*
* *Woah!*

### When ordered to attack

* *Rip it up!*
* *You want some of this?*
* *Chew on these!*
* *Hahaha, come on!*
Azure Corpse

**Azure Corpse** is the seventh Nod mission in *Twisted Insurrection*.

## Briefing

*DATA LINK ESTABLISHED*

*Brother, you are indeed zealous ! We had not expected to find anything of value in that nest of vipers, but your deeds have borne unexpected fruit. This data you retrieved could prove to be valuable to the Brotherhood. Your new orders are to bring this information, and your valorous brethren, safely back to our nearby airbase for extraction. Time is of the essence brother, as GloboTech are certain to send their lackeys to investigate the communications blackout. Once your forces are safe, we 'll be able to look into your discovery.*

*DATA LINK TERMINATED*

*Objective: Return to the airbase for immediate evacuation.*

## Walkthrough

TWISTED INSURRECTION - Nod Mission 7 AZURE CORPSEOutdated walkthrough (Martinoz)
Destroy the SAM Sites

Objectives| * Destroy all SAM sites
* Eliminate Nod presence

**Destroy the SAM Sites** is the third GDI *Twisted Dawn* mission.

## Briefing

*Build up forces to destroy the Nod base. Once all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets. Destroy all units and structures to complete the mission objective.*

*Objective 1: Destroy all SAM sites.
 Objective 2: Destroy all Nod forces and structures*

## Events

The liberation of Estonia gave GDI some airfields to operate their airstrikes out of. The surviving Nod forces have concentrated themselves near the Latvian town of Jelgava, defended with SAM emplacements.

James Solomon commanded the GDI assault on the Nod base. With the aid of Grenadiers, Solomon managed to destroy all the surrounding SAM Sites, allowing for a squadron of Warthogs to eliminate the ground defenses of the Nod base. With this, GDI troops eliminated the base, pushing Nod east out of Latvia.

## Walkthrough

Twisted Insurrection - Twisted Dawn GDI Mission 3 Destroy The SAM Sites
Bunker Hill

**Bunker Hill** was a two-player standard multiplayer map. It was removed since version 0.6.0.

## Official description

*When Tiberium first appeared near the river in this area, the local government ordered a quick evacuation of all the civilian population. A fortified research complex, built on top of a cliff surrounded by the river, would watch over the progress of the situation.*

*Examinations done in the next few years indicated that the bedrock has halted Tiberium contamination, and desperate civilians returned to settle on top of hills made entirely of this rock. Despite the solution, the abandoned research complex still stands today, only to awake rumours of a haunted hill.*

## References

1. ↑ Changelog at Project Perfect Mod
2. ↑ Bunker Hill at Project Perfect Mod
Emerald Peak Massacre

Belligerents|  Brotherhood of Nod |  GloboTech

The **Emerald Peak Massacre**, also known as the **Emerald Peak Incident**, was a battle between the GloboTech forces stationed at Emerald Peak and Nod troops under the disguise of GDI equipment. The ruse played by Nod fractured the alliance between GDI and GloboTech, and caused both sides to begin open hostilities.
Atlas

**Atlas** is a first generation Templar created as part of Project ReGenesis. During his construction the intended cyborg suffered a malfunction, leading to the development of a personality. Due to their inability to correct this, Nod scientists scheduled the cyborg for dissection in a further attempt to discover and rectify the fault.

Atlas managed to avoid this fate, escaping and joining the Forsaken. It is unknown how this was accomplished however the leading theory is that the individual known as Reaver, due to his close ties to Atlas, is responsible for the cyborg's liberation.

## Official description

*Atlas is a defective first generation Templar created by Nod but currently aligned with the Forsaken. The following is an excerpt from a log recovered from the ruins of the facility that housed him:*

*"Templar-268 has been scheduled for dissection. The subject posses' an anomalous neurology that has resulted in multiple performance issues. It is unknown whether this biological quirk existed prior to Tiberium augmentation or if it developed due to it. Investigation into the screening logs show that the subject passed all examinations, nonetheless administrative negligence has not been ruled out. 268's interesting brain chemistry has resulted in the emergence of a somewhat contrarian personality as well as a severe defect in their implanted IFF system. Because of this issue 268 is unable to utilise deadly force against designated targets due to fluctuating friend or foe readings. Further study of the subject's unusual neurology is required if we are to understand and correct potential future cases."*

*Atlas utilises an EMP cannon as his primary weapon. This is possibly due to his defective IFF system. Little else is currently know about him, other than that he has close ties with the mutant known as Reaver.*

## See also

* Reaver
* Railgun Commando
* Infector
* Cyborg Paladin

## References

1. ↑ Forsaken Infantry at Project Perfect Mod.
GDI Technology Center

## Technology Center

The **Technology Center** is the GDI's technology structure which grants commanders access to higher tier units and structures.

## Official description

*The Tech Centre is where the GDI conducts its high tech weapons research. This structure is required prior to the construction of certain high-tech units and structures.*

## See also

* Nod Technology Center
* GloboTech Technology Center
* Armoury
* Command Bunker
Grounded Talon

**Grounded Talon** is the third Nod mission in *Twisted Insurrection*.

## Briefing

*DATA LINK ESTABLISHED*

*Brother, you did well, but the battle has revealed a disturbing truth -- that this militia aiding GDI is far better equipped than we initially thought. From your reports, it would seem that not all of the militia are accounted for. Rally your forces and return to your initial staging base for debriefing. We 're not expecting any significant resistance on the way, but I suggest you remain on your guard -- we 've underestimated these infidels before. You never know what surprises GDI can pull out of its sleeve.*

*DATA LINK TERMINATED*

*Objective: Return to the staging base for debriefing.*

## Walkthrough

TWISTED INSURRECTION - Nod Mission 3 TOTAL ECLIPSEOutdated walkthrough (Martinoz)
## Notes

* Before version 0.8, this mission was called **Total Eclipse**.
Deadwinter Invasion

**Deadwinter Invasion** is a four-player standard skirmish map.

## Official description

*Many years ago this area was a really cold area, icebergs, polar bears and arctic shorelines, now it's just another place cradling lots of Tiberium life. Meteor showers hit the area around 2016 killing everything and scattering Tiberium around the area, leaving no chance for the land to return back to its normal arctic state.*

## References

1. ↑ Deadwinter Invasion Revisited (2-4) at Project Perfect Mod
GloboTech Technology Center

## Technology Center

The **Technology Center** is the GloboTech's technology structure which grants commanders access to higher tier units and structures.

## Official description

*The Tech Center is where the GloboTech conducts its high tech weapons research. This structure is required prior to the construction of certain high-tech units and structures.*

## See also

* GDI Technology Center
* Nod Technology Center
* Armoury
* Command Bunker
Incinerator

The **Incinerator** is a dedicated anti-infantry Nod soldier capable of wiping out squads of infantry with ease. Which makes them great counter against infantry rushes or clearing of enemy emplacements.

But their strength is also their weakness, as they are prone to causing friendly fire and exploding upon death.

## Official description

*Nod Incinerators can eliminate swarms of enemy infantry and Tiberium Lifeforms with ease. However, they are easily overwhelmed by infantry as well. If a Nod Incinerator's backpack was to explode upon death, it could have disastrous results for any other soldiers travelling with him.*

## See also

* Inferno Flame Tank
* Pyradon Flame Tank
Grenadier/Changelog

* **Version** **0.9**
	+ Nerf: damage spread decreased from 12 to 8

* **Version** **0.8**
	+ Buff: Strength increased from 90 to 100
	+ Buff: ROF decreased from 80 to 60
	+ Buff: Elite ROF decreased from 70 to 50
	+ Buff: Spread increased from 4 to 12
	+ Buff: Effectiveness against prone infantry increased from 35% to 70%
	+ Buff: Effectiveness against no armor increased from 60% to 80%
	+ Buff: Effectiveness against light armor increased from 80% to 90%
	+ Change: Now explodes when killed
	+ Nerf: Damage decreased from 45 to 40
	+ Nerf: Damage decreased from 55 to 50
	+ Nerf: Range decreased from 5 to 4.5
	+ Nerf: Elite Range decreased from 6 to 5.5
	+ Nerf: Effectiveness against heavy armor decreased from 65% to 50%
	+ Nerf: Effectiveness against concrete armor decreased from 30% to 20%
Dusk Till Dawn

**Dusk Till Dawn** is the fifteenth and penultimate Nod mission in *Twisted Insurrection*.

## Briefing

*DATA LINK ESTABLISHED*

*You truly are the one to lead us to victory, brother. Thanks to you the Sons of Kane have seen the light, and we are reunited once again so that we may fulfill Kane 's true legacy !*

*During the conflict of brothers, the Inner Circle uncovered a large and heavily defended GDI facility. This facility is protected by some sort of energy barrier that nothing can get through.*

*GDI is going great lengths to hide something -- find a way to infiltrate the base and uncover their secrets.*

*The Sons of Kane have set up an outpost nearby. Your task is to escort an MCV to that outpost without being detected by GDI. Once accomplished, await further instruction. Good luck, brother.*

*DATA LINK TERMINATED*

*Objective 1: Escort the MCV to our surveillance outpost.*

*Objective 2: Investigate GDI activity.*
Get the Rods Back

**Get the Rods Back** is the first part of the fourth GDI *Twisted Dawn* mission.

## Briefing

*Nod has captured classified GDI property. You must find and retrieve the stolen equipment. It is being transported in a shipping crate. Use the new APC to strategically transport infantry through Nod forces.*

*Objective 1: Retrieve the stolen rods.*

## Events

Following GDI's success in the Baltics, Nod forces have push further into Eastern Europe. The Brotherhood has stolen several control rods from a Belarusian nuclear plant. These rods are part of necessary materials to build a nuclear device, so GDI sends a task force east to take the rods back in order to prevent Nod from potentially obtaining one.

The task force available to Solomon was rather limited. Having only several infantry, two APCs, and a Humvee, Solomon resorted to using speed and stealth rather than an all-out assault in order to regain the rods.

The pellet rods were successfully retrieved, setting back Nod's plans to assemble a nuclear weapon. However in the end this did not matter as Nod would manage to acquire them in their African campaign.

## Walkthrough

Twisted Insurrection - Twisted Dawn GDI Mission 4A Get The Rods BackWalkthrough (Martinoz)
Apollo Bomber

The **Sonic Fighter** is a fighter aircraft used by GloboTech's private army during the Second Tiberium War.

## Official description

*These lightning fast jets are GloboTech's pride and joy. The Sonic Fighter is armed with a powerful homing missile capable of dealing a great amount of damage and rendering any vehicles or structures on the receiving end temporarily inoperable. The extreme speed of these fighters makes them a very difficult target for all forms of anti-aircraft.*

## Trivia

The Apollo Bomber uses some of the voiceset of Aurora from Command and Conquer: Generals.

## See also

* Orca Fighter
* Banshee Interceptor

## References

1. ↑ GloboTech Aircraft at Project Perfect Mod.
Apollo Bomber/Changelog

* **Version** **0.8**
	+ Buff: Speed increased from 30 to 40.
	+ Buff: Sight increased from 6 to 9.
	+ Buff: Damage increased from 50 to 80 per bomb.
	+ Buff: Range increased from 7 to 9.
	+ Buff: EMP AoE increased by 1.
	+ Nerf: Strength decreased from 350 to 250.
	+ Nerf: Cost increased from 1750 to 2000.
	+ Nerf: ROT decreased from 4 to 3.
	+ Nerf: Slowdown distance increased from 1000 to 1500.
	+ Nerf: Missiles replaced with conventional unguided bombs, gains EMP effect when elite.

* **Version** **0.6**
	+ Change: Added new cameo.

* **Public Beta 5** *Added*
	+ Change: Added voiceover.
Exo-Suit

* GDI
* GloboTech

The **Exo-Suit** is an advanced heavy infantry used by the Falcon Division and GloboTech during the Second Tiberium War.

## Official description

*These Special Forces operate in the most contaminated environments around the globe. Their X-O powered combat suits are armed with integrated 40 mm grenade launchers capable of dealing with hostile forces at great range.*
Gate

## Fortress Gates

* GDI
* Nod

* GDI
* Nod

**Fortress Gates** are a barrier meant to block enemy troops from passing through while allowing friendly troops to enter, and is usually coupled with walls as an effective defense.

Gates have two variants; one that faces horizontally (east/west) and one that faces vertically (north/south).

GDI and Nod use different models of gates, although their statistics are similar to each other, like walls.

## Official description

*This structure prevents enemy units and Tiberium growth from entering a base. The gate automatically opens to allow friendly units to pass, but will not open for enemy units.*

## References

1. ↑ GDI: Structure List at ModDB
2. ↑ Nod: Structure List at ModDB
Apollo Bomber/Quotes

The **Sonic Fighter** uses the voiceset of the Aurora from *Command & Conquer: Generals*.

### When selected

* *Hypersonic aircraft!*
* *Hypersonic ready for takeoff!*
* *Avionics online!*
* *Supersonic aircraft!*
* *Radar won't pick us up!*

### When ordered to move

* *Entering coordinates!*
* *Roger that!*
* *Designation set!*
* *Flight path confirmed!*
* *Stabilizers engaged!*

### When ordered to attack

* *Let's make this quick!*
* *It'll be a clean delivery!*
* *Discharging munitions!*
* *Delivering payload!*
* *Target confirmed!*
Gun Drone

The **Gun Drone** is GloboTech's primary ground support aircraft.

## Official description

*GloboTech's primary support craft, these large quadro-drones are equipped with dual gatling cannons and an excessive supply of ammunition, allowing the Gun Drone to lay down an unrelenting hail of fire.*

## See also

* Sentinel
* Surveillance Drone

## References

1. ↑ GloboTech Aircraft at Project Perfect Mod.
Gatling Tower

The **Gatling Tower** is the GDI's main anti-air defense structure.

## Official description

*Armed with twin anti-aircraft gatling cannons, the G.D.I. Gatling Towers are capable of eliminating light aircraft with ease. During longer battles, when more technology is acquired, Gatling Towers can be upgraded with a powerful anti-aircraft railgun cannon which is much more effective against heavy aircraft, despite their very demanding power usage.*

## See also

* SAM Bunker
* EMP Missile Battery
Gunboat

The **Gunboat** is a light GDI warship that appears in the *Twisted Dawn* campaign missions. Armed with surface-to-surface Tomahawk missiles, Gunboats were the backbone of GDI naval forces during the First Tiberium War.

## Appearances

### Twisted Dawn

* In Capture the Beachhead, a Gunboat destroys the Gun Turrets to allow the GDI forces to land on the beachhead.
* A Gunboat appears in Mao Civil War where it provided fire support to GDI forces attacking the Nod-affiliated village. The Gunboat is eventually hijacked and commandeered by the Nod commander to attack the GDI-affiliated village. The same Gunboat is escorted in Adrift, and in Warthog Hunt it participated in destroying the GDI airbase.
EVErgrowing Infestation

**EVErgrowing Infestation** is a four-player standard skirmish map. It was removed at some point before version 0.6.0.

## Official description

*As the Thorn infestation spread along with Tiberium to the Chimero area, GloboTech immediately evacuated the area and begun the cleanup operation; Something went horribly wrong though, and now there is only ruins and uninhabitable wastelands. The area is still occasionally scouted for any signs of ability to support life for possible recolonization, but the hopes are dim.*

## References

1. ↑ EVErgrowing Infestation (2-4) at Project Perfect Mod
Fields of Green

**Fields of Green** is the fifth GDI mission in *Twisted Insurrection*.

## Briefing

*COMM. RECEIVED 1556Z*

*Welcome back to Wellspring, Commander. This vast Tiberium field you helped secure six years ago has played a key part in our research and funding. Unfortunately, with the situation in Italy getting worse by the day, the facility is becoming too costly to upkeep. Tiberium contamination is approaching critical levels, and Nod forces are exhausting our defenses.*

*Your task is to oversee one last harvesting operation. We will then decommission the base and leave Nod with the ruins.*

*END TRANSMISSION*

*Objective: Harvest 30,000 credits worth of Tiberium.*

## Walkthrough

Twisted Insurrection - GDI Mission 5 Fields of Green Tiberian SunOutdated walkthrough (Martinoz)
## References

1. ↑ ErastusMercy's Twisted Insurrection Timeline post on the TI Discord
Blight on Oum Hadjer

Objectives| * Destroy the village sympathetic to GDI
* Destroy the GDI rescue operations base

**Blight on Oum Hadjer** is the first part of the fourth mission of the Nod *Twisted Dawn* campaign.

## Briefing

*GDI is attempting to relocate a village of sympathetic civilians. Intercept the convoy and destroy it. It is imperative that the villagers be totally destroyed, as a lesson to any other natives who may oppose us.*

*Our spies have informed us of a GDI armor division headed towards the local GDI base. Carry out the mission quickly before the enemy reinforcements can reach the region.*

*Objective 1: Destroy the village and GDI rescue operations before reinforcements arrive*

## Walkthrough

Twisted Insurrection - Twisted Dawn Nod Mission 4A Blight On Oum HadjerWalkthrough (Martinoz)
## See also

* Blight on Oum Hadjer on the EVA Database
Adrift

Objectives| * Escort captured Gunboat to safety
* Destroy all coastal gun batteries

**Adrift** is the final part for the fourth mission of the Nod *Twisted Dawn* campaign.

## Briefing

*The GUNBOAT that you successfully commandeered in your previous mission will prove to be a useful asset in an upcoming operation, however, the only route for the ship to travel to said destination is through a GDI infested canal. The GUNBOAT's ammunition was depleted during your earlier engagement, thus will be unable to provide you with additional firepower. Destroy all COASTAL GUN BATTERIES to allow the ship a clear passage to safety.*

*Objective 1: Escort the GUNBOAT to safety.
Objective 2: Destroy all COASTAL GUN BATTERIES.*

## Walkthrough

Twisted Insurrection - Twisted Dawn Nod Mission 4C AdriftWalkthrough (Martinoz)
Capture the Beachhead

Commanders| * James Solomon
* J.C. Carter

**Capture the Beachhead** is the first GDI *Twisted Dawn* mission.

## Briefing

*Commander, once the enemy defences have been breached, Colonel Carter can sneak your taskforce ashore. Your mission is simple, knockout all fortifications, eliminate all Nod troops so we can establish a beachhead. Good luck.*

*Objective 1: Clear the landing zone so you can safely deploy your base.
Objective 2: Destroy all enemy Nod units in the surrounding area.*

## Events

Following Nod's success across Africa and central Europe, from the Balkans to the Baltic states, the United Nations authorized GDI to engage Nod openly. To begin their invasion of Nod-controlled Europe, GDI launched an amphibious assault led by Colonel J.C. Carter and James Solomon on the coast of Estonia.

The landing beach was guarded by several Gun Turrets which exchanged fire with a GDI Gunboat. Although the GDI landing was made under enemy fire, light infantry supported by light vehicles and fire support from the gunboat manage to gain the upper hand, allowing GDI to establish a beachhead to bypass Nod's defenses. James Solomon's forces set up a base with an MCV and hunted down all remaining Nod forces in the area.

## Walkthrough

Twisted Insurrection - Twisted Dawn GDI Mission 1 Capture The BeachheadWalkthrough (Martinoz)
## References

1. ↑ ErastusMercy's Twisted Insurrection Timeline post on the TI Discord
Infector/Quotes

The Infector is voiced by Swirekster.

### When selected

* *Nobody's safe!*
* *Infector posed to strike!*
* *Any volunteers?*
* *The doctor is in!*

### When ordered to move

* *Infections spreading!*
* *Steady...*
* *Like an epidemic!*
* *Nobody hunts for me!*
* *Why don't you catch something!*

### When ordered to attack

* *Here comes the plague!*
* *Death is only the beginning...*
* *Die heretic!*
* *Die scum!*
* *More pain!*
* *Fear me!*
* *Join us!*
Baron Rault

The baron of Trast rules from his seat at Castle Artrast in southern Terrinoth. Rault is a just man, but quick to take offense at any perceived sleight to his honor. Visitors do well not to insult his hospitality, even when circumstances might better preclude proper etiquette. The barony's population (both commoner and nobility) is split between two distinct opinions on the Baron. One faction views Rault as a weak leader, too ready to acquiesce to the demands of Latari and Lorimor envoys. Others, however, criticize his heavy-handed approach to treating with the Latari Elves, arguing that his unnecessary provocation risks war with the forest denizens.

As of late, Latari scouting parties have been spotted emerging from the northern edges of the forest with greater frequency. While fearful peasants blame the Elves for a number of attacks on isolated farmsteads, belligerent nobles rail against this encroachment on Trastian lands. Baron Rault can easily reject the fears of peasants, but cannot ignore aristocratic saber-rattling when it arises.