Update Log

This page comprises of all updates to Site Phoenix

**PAGE LASTED UPDATED:** 23/7/21, 1PM BST

## **V.1.1.6 [PATCH]**

Just had to release a quick patch to fix these critical issues going on with the site, another one will be coming in a few hours that includes more anti-exploit and fixing the bugs that showed up today.

```
1. Solitary no longer persists into negative numbers.
2. Patched the unanchored script teleporter GUI which exploiters were using. -- nice try with this one
3. Servers will now automatically restart when the game shuts down.

```

## **V.1.1.7 [PATCH]**

Hope you guys are enjoying Phoenix, once we get all of these tweaks and bugs out of the way we're gonna be working on some new features for you guys.

```
1. Escaping as CD now gives 300 credits. (150 > 300)
2. Xi-8 Armor renamed to Tau-11 inside of the locker.
3. Shop buttons no longer cycle between dev products & gamepasses.
4. SCP-008 Can no longer open keycard doors.
5. SCP-008 Health buff reduced. (+150 > +25)
6. Medkit cooldown reduced. (5 sec > 3 sec)
7. CD escape systems are more reliable now, should be less bugging out with its respective lives & card system.
8. Class - D riot cooldown system has been fixed. (15 Minutes)
9. Random crashing should be fixed? If you still experience this put it in bug-reports thank you.
10. SCP-513 is no longer exploitable. (AFAIK)
11. Critical alarm volume lowered.
12. Elevators no longer adjust JumpPower. (this was causing people to get stuck in seats ty for whoever pointed this out to me)
13. MD Can now access the briefing rooms.
14. Tesla gates no longer turn people red.
15. Fixed MTF access on-site.
16. Omni gamepass is no longer overwritten by stolen keycard gamepass.
17. SCP-1262 health reduced. (1500 > 500)
18. Uniform system now assigns a shirt or pants to a person who is missing either.
19. Player controlled SCPs can no longer be infected by 008.

```

## **V.1.1.8 [PATCH]**

```
1. Getting stuck in seats should be fixed entirely.
2. Elevator hitboxes have been fixed entirely, combat should be flawless with them.
3. Purchasing keycards in the blackmarket dealer now deduct credits.
4. AS VAL magazine capacity increased. (20-30)
5. M870 & MP-153 both buffed slightly.
6. SCP-173, SCP-017 move into elevators efficiently now.
7. Fixes involving map geometry have been implemented.

```

## **V.1.1.9 [SMALL UPDATE]**

```
1. L4 Ranklocks have been added to E&T CR.
2. You can no longer crouch while using SCP-294.
3. You can no longer use SCP-294 while crouching.
4. SCP-513-1 sound volume has been reduced.
5. Blackmarket dealer cards no longer put you in negative cash. (***If you are in thousands of debt please DM me for a restore***)
6. Getting stuck in seats is fixed.
7. Fixing gasleaks now provides its fixer 35 credits.
8. Fixing generators now provides its fixer with 75 credits.
9. DataStores should now be overall more reliable with ROBLOX outages.
10. LCZ Text in EZ has been fixed.
11. Tesla gate paralysation no longer leaves people ragdolled infinitely.
12. Bandages are now slightly red coloured. (People kept confusing them for fucking toilet paper lmao)
13. Entrance Zone - Tunnel elevator clearances have been fixed.
14. Class - D can now scavenge trash cans in the CDC for crafting items.
15. SCP-1499 now damages players who are in it overtime. (CDs were camping in its dimension and farming credits.)
16. Cargo truck horsepower increased. (100 > 130)
17. CDN Cards have been fixed. (Now start off at Level - 4.

```

## **V.1.2.0 [MAJOR PATCH]**

```
1. SCP-049-2 health lowered. (300 > 165)
2. Random player-kicking has been fixed.
3. SCPs can no longer sit in seats.
4. SCP-1182 can no longer be used by player controlled SCPs.
5. SCP-1182 now pulsates every few seconds while invisible.
6. E&T satellite control panel should no longer randomly break. (AFAIK ***If it breaks and I'm online please ping me so i can join and look at the error.)
7. SCP-017 AI has been fixed.
8. New SCP-034 model (Thank Hope)
9. CDN can now use elevators properly.
10. LCZ Generators break more breakage infrequency lowered. (17 > 14.)
11. JumpPower is no longer reset after sitting. (thank you ollie)
12. Swing door leading to the back section of the CDC no longer has a keycard reader.
13. Trashcans in the CDC missing the scavenge system have been replaced.
14. MD Elevator fixed.
15. Gasmask, vest & medkit should no longer have a chance to break when spawning in.

-- MAJOR FIXES --

A. MaximumSimulationRadius exploit has been patched.
B. Random crashing is resolved.
C. Locker storage DataStores have been fixed.
D. Gun table DataStores have been fixed. (I believe this has reset players guns, if you have bought a gun legit and didn't receive it for free and lost it because of this please DM me for a restore.)

```

## **V.1.2.1 [PATCH]**

```
1. Bandage price in blackmarket dealer lowered.
2. Broom has been removed from the blackmarket. (You can get one for free on the wall to the left.)
3. CEs can no longer take infinite items from scavengable trashcans.
4. Detain now works on moving targets.
5. Unanchored bricks in the supply area & pipes are have been resolved. (ty meme)
6. Animation errors have been fixed.
7. Gasmask, vest & medkit issues should be resolved.
8. E&T Satellites getting stuck on Notch 1 has been fixed.
9. Gun anti-exploit has been made relatively more lenient, this should result in less random kicking.
10. SCP-049-2s now have a limit on them. (This was lagging the game severely.)
11. SCP-049-2 health & speed lowered slightly.
12. SCP-352 AI fixed.
13. SCP-217 infected players now expire faster. (600 sec > 300 sec)
14. Inner CDC briefing room & access hall doors are now L4+ (Hopefully this will stop servers from immediately going to hell when they start cause CDs riot immediately.)
15. Critical alarm volume lowered. (0.25 > 0.15)
16. Batons no longer work on player controlled SCPs.
17. Level - 0 FP now spawn with a janitor jumpsuit.

```

## **V.1.2.2 [PATCH]**

```
1. SCP-173 runs more efficiently.
2. SCP-1262 no longer spawns players in the void after dying.
3. SCP-1262 now heals after being transformed.
4. SCP-008 decays normally again.
5. SCP-034's model has been fixed.
6. SCP-323 now respawns after falling into the void.
7. Player controlled SCPs can no longer use SCP-1499.
8. Stolen keycard gamepass no longer overwrites CDN keycard.
9. Level - 4 and 5 keycards on the blackmarket have been made more expensive.
10. SCP-513 has been disabled temporarily.

```

## **V.1.2.3 [UPDATE]**

```
1. "BONK" has been removed from SCP-294.
2. Duplication exploit has been patched.
3. Anti noclip.
4. Armor equip exploit has been patched.
5. MP7 firerate increased slightly.
6. Five Seven fixed on CDN team.
7. MD can now use the CDC access hall.
8. You can now remove water from your storage.
9. Junior Scientists & Resident Practitioners or higher now spawn with an OTS-33.
10. Locker storage now allows you to take out an item that you already have in your inventory.
11. Riot dev product prices lowered.
12. Riot cooldown raised. (15 mins > 25 mins)
13. SCP-999, SCP-529 can no longer sit down.
14. Blackmarket dealer prices adjusted slightly.
15. Flashlights have been added to the blackmarket dealer.
16. New guns;
- G36C
- FN P90
- SPAS-12

```

## **V.1.2.4 [SMALL PATCH & TWEAKING]**

```
1. Anti noclip tweaked slightly.
2. Item pickup duplication exploit has been patched.
3. MTF Cards upgraded to L-5.
4. Server restarter service has been disabled temporarily. (Mass amounts of people rejoining the server at once is causing data loss, gonna look into it a little more before re-enabling.)
5. Ethics Committee members can now use the CDC access hall.
6. Elevator cooldowns have been added.
7. Buying medical supplies now has a cooldown.
8. SCP-323, SCP-1262 inventories are no longer re-enabled after ragdolling.
9. G36C damage lowered slightly. (17 > 16)
10. SPAS-12 added to blackmarket dealer.
11. FN P90 price raised slightly in combative loadout editor.

```

## **V.1.2.5 [UPDATE]**

```
-- FIXES --
1. SCP-008 no longer spawns people in the void after dying.
2. B-7 armor now has immunity to SCP-214, SCP-009 instances.
3. E&Ts elevator has been fixed.
4. E&Ts vent exit has been fixed.
5. SCP-008 breaking elevator permissions has been fixed.
6. CDN medkit has been fixed.
7. SCP-1262 no longer spawns people in the void after dying.

-- ADDITIONS --
1. Death screen overhaul.
2. MD eye chart.
3. New HCZ cameras.
4. New SCP-4975 animations.

```

## **V.1.2.6 [SMALL UPDATE]**

```
1. SD & MTF can now open vents.
2. Sledgehammer.
3. Accessing the sewer in the ventilation system now requires a sledgehammer to break open a wall.
4. EC Interview room permissions have been fixed.
5. Fixed elevator function lag buildup.

```

## **V.1.2.7 [PATCH]**

```
1. Death screen orientation fixed.
2. NPC teleport exploit has been patched.
3. NPC control exploit has been patched.
-- These two fixes for exploits may cause slight delay on NPC tracking. If you find it to be significant enough that it impacts the NPCs quality overall please DM me so I can tweak it a little bit.

4. Body cameras are now storable.
5. Vehicles falling through the map has been fixed.
6. E&T truck physics have been fixed.

```

## **V.1.2.8 [PATCH]**

```
1. Vehicles getting stuck randomly has been fixed.
2. Vehicle spawn spam issue has been resolved.
3. SCPs no longer get stuck in seats.
4. SCP-076-2 AI tweaked slightly.

```

## **V.1.2.9 [MAJOR UPDATE] - COMBATIVE OVERHAUL**

```
-- ADDITIONS --

1. Flashbangs.
2. Smoke grenades.
3. New bubblechat system.
4. New armor & armor setups. (Thank 767a for helping out with this.)
5. Combative armor & gun repricing.
6. SD who are Specialist+ in MD now spawn with a medkit.
7. Sledgehammers can now be equipped at the combative gear table.
8. HCZ gasleaks.
9. New guns;
- M249 (Equippable exclusively by TAU - 11 & TFL+ for now.)
- Deagle
- P250

```

```
-- FIXES/CHANGES --

1. LCZ elevator shaft beam collisions has been fixed.
2. Sentences being cut off by the bubblechat system has been fixed.
3. Solitary confinement now removes your keycard.
4. EZ vent entrance has been removed.
5. Simradius anti-exploit has been improved significantly.
6. CE cells entrance gate is now Omni+
7. Combatives and EC can now open and close solitary doors.
8. Combatives and EC can now Open and close the CE cells entrance.
9. Class - D and Class - E can no longer open solitary doors regardless of the clearance card they possess.
10. Class - E now removes keycard upgrades.
11. Detain detection has been improved.
12. Detain now displays the nametag of detainee.
13. EC Senior Staff+ now spawn with detain and an OTS-33.
14. Anti-noclip system has been improved.
15. Gasleaks can now only be repaired by E&Ts.
16. Gasleaks randomly breaking has been fixed.
17. Loadout menus have been overhauled.
18. SD Directorate armor being wearable by lower ranks has been fixed.
19. Tesla gates no longer have influence over bullet trajectory.
20. Various building errors have been fixed.
21. Ethics Committee can now access the CCTV room & cameras.
22. Various armors without an accessible rack can no longer wear NVG.
23. Shotgun reloading can now be cancelled out by clicking. (This should overall make shotguns more viable, more improvements coming later.)
24. SCP-008 breaking elevator clearances has been fixed.
25. SCP-217 health buff lowered drastically.
26. SCP-106 can no longer teleport its chamber into its pocket dimension.
27. SCP-513 has finally been fixed & re-enabled.
28. SCP-1262 clearance lowered. (4 > 2)
29. SCP-1262 being immune to SCP-017 has been fixed.
30. SCP-323 can no longer be worn by SCP-1262.

```

## **V.1.3.0 [PATCH]**

```
1. Tau-11 light & heavy armor positioning issues have been fixed.
2. Combat medic armor has been added to the SD locker.
3. Alpha - 1 now spawn with detain.
4. Flashbangs breaking seats has been fixed.
5. MTF directorate armor can now rack NVG.

```

## **V.1.3.1 [MAJOR UPDATE] - MEDICAL DEPARTMENT OVERHAUL**

```
-- ADDITIONS --

1. New positive & negative chemicals MD can work with.
2. Nausea medical effect.
3. Blood transfusions. (Incompatible blood types will result in negative effects for the player that is receiving the transfusion.)
4. Psychological assessment offices for MD.
5. New pull up bar animation.
6. Clipboard has been added to the foundation supplies shop.
7. Run animation now transitions smoothly.
8. Hazmat suits are now invulnerable to player-player SCP-217, SCP-009 transmission.

-- FIXES/CHANGES --

1. Various building errors have been fixed.
2. Armors have been made less performance heavy & collisions have been fixed.
3. SCP-513 blast door has been fixed.
4. Skipping blood test machines processing stage is fixed.
5. Hazmat suit can no longer wear NVG.
6. SCP-2656 killing prematurely has been fixed.
7. Grenade carry cap issues have been fixed.
8. Detain now shows both the detainee & detainers nametag.
9. CDC cafeteria food trays breaking has been fixed.
10. Vehicles making people invisible after being despawned has been fixed.
11. Chat bubble range has been increased.
12. Death saturation turning the entire screen black has been fixed.

```

## **V.1.3.2 [PATCH]**

```
1. Body camera is now purchasable again.
2. Detain not hiding nametags after being undetained has been fixed.
3. MD boosting chemicals now decay their buffs overtime.
4. Solitary confinement can no longer linger into negative numbers.

```

## **V.1.3.3 [SMALL UPDATE]**

```
1. SD Rallying room.
2. CDC Cafeteria vent is no longer blocked off.
3. Credits datastores are now more reliable.
4. SCP-914 card upgrading now works on elevators.

```

## **V.1.3.4 [MAJOR UPDATE] - OUTSIDE OVERHAUL**

```
-- ADDITIONS --

1. Terrain has been redone and expanded upon.
2. New E&T spawn.
3. New MTF spawn.
4. New CI spawn.
5. New CDN spawn.
6. New booth gates.
7. New watch model, time is now displayed on the model itself as well as the GUI.
8. New game icon.
9. Vehicles now have license plates which displays the username of its owner.
10. Dust kickup while running outside.
11. Terrain now dynamically loads and unloads itself. (This may cause minor lagspikes when entering/exiting the outside area but will improve performance of the game overall.)
12. More seating has been added to the EC lobby.
13. Abandoned building area.

-- FIXES/CHANGES --

1. Tape is no longer duplicatable.
2. CDN cards now work on elevators.
3. Gamepasses being distributed to multiple people incorrectly has been fixed.
4. E&T - sewer ladder has been overhauled and fixed.
5. CD riot starter weapon is now an MP5A3. (VITYAZ-SN > MP5A3)
6. E&T can now access the E&T sector door from LCZ.
7. SCPs can no longer sit down.
8. Vehicles teleporting players back to them randomly has been fixed.
9. AZ offices have been reconfigured.
10. SCP-008 no longer spawns players in the void after dying prematurely.
11. FOV when returning to the main menu has been fixed.
12. Humvee horsepower increased.
13. You no longer fall over when exiting vehicles.

```

## **V.1.3.5 [PATCH]**

```
1. License plates work now.
2. Removed random dummy inside of CI base.
3. You can now climb down watchtowers.
4. NVG breaking randomly has been fixed.
5. NVG racking issues with incompatible armor has been fixed.

```

## **V.1.3.7 [PATCH]**

```
1. Visual bugs with outside geometry have been fixed.
2. Lighting issues with outside-inside transitioning has been fixed. (this was causing interior brightness which looked very ugly)

```

## **V.1.3.8 [UPDATE] - CHRISTMAS UPDATE**

```
1. There is now snow outside.
2. The site has been decorated.
3. Presents which can be opened for items has temporarily replaced the messes that spawn around the site.
4. Deagle damage has been increased. (22 - 30)

```

## **V.1.3.9 [UPDATE]**

```
-- ADDITIONS --

1. SCP-966.
2. Entrance zone has been expanded.
3. Department of External Affairs spawn has been added.
4. Anti-cheat has been improved.
5. Class - Ds leaving the game while detained now automatically receive 20 minutes in solitary.
6. New area-transition UI.

-- FIXES/CHANGES --

1. Humvees have been made white to match the current outside.
2. SCP-017 can no longer be teleported by exploiters.
3. Vehicles falling through the ground when spawned has been fixed.
4. Radio channel page UI has been improved.
5. Flashbangs & smoke grenades are now Junior Guard+ for SD.
6. Generator debounce breaking has been fixed.
7. Gasleak debounce breaking has been fixed.
8. SCP-4975 chamber collisions have been fixed.
9. SCP-049 speed has been increased.
10. SCP-049-2 target distance has been increased.

```

## **V.1.4.0 [PATCH]**

```
1. DEA not spawning with a radio has been fixed.
2. DEA nametags now display their DEA rank.
3. Detain range has been increased.
4. SCP-966 NVG issues have been fixed.
5. SCP-966 notification issues have been fixed.

```

## **V.1.4.1 [PATCH]**

```
1. Item auto-sell exploit has been patched.
2. Anti-noclip has been improved significantly.
3. Anti-teleportation has been implemented.
4. SCP-1499 lighting issues have been fixed.
5. SCP-106 not dragging players to the pocket dimension has been fixed.
6. AKM color stylization has been edited.
7. Outside valley ramp collisions have been improved.
8. New Epsilon-11 armor.

```

## **V.1.4.2 [PATCH]**

```
1. E-11 helmet has been fixed.
2. Anti-noclip & teleport server-kick threshold has been made less lenient.
3. CDN money farm exploit has been patched.
4. Headstrap night vision goggles which don't require a rack to wear has been added to SCP-966's chamber.
5. SCP-457 model has been fixed & it can no longer sit down.

```

## **V.1.4.3 [PATCH]**

```
1. Christmas decorations have been removed & the outside has been reverted back to desert.
2. Presents have been replaced with sweepable messes again.
3. Anti-cheat improvements.

```

## **V.1.4.4 [MAJOR UPDATE] - COMBAT UPDATE**

```
-- ADDITIONS --

1. Gun overhaul.
  - You can now zoom in and out with a gun equipped.
  - New animations, sounds & weapon effects.
  - New impact effects.
  - New weapon controls UI.
  - Kill effects.
  - New AS VAL model.
  - M4A1 has been added.
  - FIXED HITREG.
  - Heavy weapon stat & price rebalancing.

2. NVG overhaul.
  - You can now pull the nods up or down with [N] which toggles NV.
  - New NV effects
  - Several bug fixes pertaining to NVG.

3. New ventilation layout & modelling. (Thank Hopefulus)
4. New decorations & crate models. (Thank Hopefulus)
5. Ballistic shield. (Replaces primary weapon)
6. DEA tourist nametag distributor for Ambassador+
7. MTF task force logos & nametags have been added to their armor.
8. CDC expansion. (New VR and access halls.)
9. LCZ cafeteria & expansions.
10. Experimental webhook based activity logger has been added.

-- FIXES/CHANGES --

1. Gun hit registration has been fixed.
2. Gun anti-cheat issues have been fixed.
3. Gun body rotation issues relating to whether the player is sitting or not is fixed.
4. Anti-noclip ladder issues & bypass exploit has been patched.
5. Anti-noclip kicking CDN team members has been fixed.
6. Minor tweaks have been made to the movement system.
7. Combat medic rank requirement in MD has been lowered. (Specialist+ - Resident+)
8. E&T control room in the satellite building has been removed.
9. Medkit hit detection has been fixed.
10. Nametag MaxDistance has been increased & they now stay visible for longer after equipping a keycard.
11. DEA can now spawn humvees.
12. SCP-323 blastgate has been fixed.
13. SCP-323 can no longer be ragdolled.
14. Lightweight vest has been added to rioter loadouts.
15. Respawn time has been lowered. (25 - 15 seconds)
16. Armor price & damage dampening percent have been adjusted.

```

## **V.1.4.5 [PATCH]**

```
1. Weapon datastore issues have been solved. (DM me or Universulus for credit restores if you lost the M4A1 or Ballistic Shield in 1.4.4.)
2. Medkits have been fixed.
3. Webhook activity logger is now departmental based. (Thank JRGUN5767V4)
4. Vehicle camera issues have been fixed.
5. CCTV camera issues have been fixed.
6. Grenade camera zooming issues have been fixed.
7. MP-153 issues have been solved.
9. Weapon datastores have been reset.

```

## **V.1.4.6 [PATCH]**

```
1. DEA nametags have been fixed.
2. LCZ generator issues have been resolved.
3. SCP-966 visibility issues with NVG has been resolved.
4. NVG ambient color issues when NV is disengaged has been resolved.
5. Gun anti-cheat tweaks. (This should significantly lower false positives.)

```

## **V.1.4.7 [PATCH]**

```
1. The DEA Allied Personnel rank now receives L-2 clearance on-site.
2. SD Combat medics can now purchase bandages and leg splints for free.
3. Medical supply dealer has been added to the CDC armory.
4. Gun blood clouds are now client sided. (This should reduce lag on high player servers with heavy combat.)
5. Further gun anti-cheat tweaks.

```

## **V.1.4.8 [PATCH]**

```
1. New riot UI.
2. Players crashing when respawning has been fixed.
3. Glock-18 purchasing in the blackmarket has been fixed.
4. Various building fixes.
5. Combat medic leg splint purchasing has been fixed.
6. Food tray healing amount has been buffed. (5 > 15)
7. Server caps have been lowered to 60.

```

## **V.1.4.9 [UPDATE]** (Massive thanks to Cl\_sss for helping out with this update.)

```
1. Interaction system has been overhauled.
  - Interaction is now based on your distance from the object + mouse hovering.
  - Less performance heavy.
  - New effects & UI.

2. Gun system improvements.
  - Serverside handler is now much more efficient and less lag inducing.
  - Anti-cheat has been improved drastically.
  - Several bug fixes.

3. Fixed several memory leaks which were causing lag buildup overtime.
4. SCPs can no longer be voided.
5. SCP-008 has been fixed.
6. SCP-4975 being killable with melee weapons has been fixed.
7. SCP-082 anti-teleportation issues have been solved.
8. SCP-017 size level decay speed has been lowered.
9. SCP-294 drink changes.
10. Server caps have been raised to 80.
11. Food tray issues have been fixed.
12. Anti-noclip glitching with water has been fixed.
13. Elevator colouring changes.
14. DEA tourist nametag visibility distance has been doubled.
15. Fixed SCP-173 announcement in CR.
16. CDN kicking issues have been resolved.
17. Several exploits have been patched.

```

## **V.1.5.0 [PATCH]**

```
1. SCP-294 has been fixed.
2. SCP-323 pickup has been fixed.
3. Administration Zone elevators have been fixed.
4. MD elevator has been fixed.
5. SPAS - 12 has been fixed.

```

## **V.1.5.1 [PATCH]**

```
1. SCP-1120 display visibility issues have been fixed.
 2. More SPAS-12 issues have been fixed.
 3. HCZ checkpoint has been added.
 4. Bandage issues have been solved.
 5. E&T elevator has been fixed.
 6. Weapon anti-cheat tweaks.
 7. Weapon table distribution issues have been solved.
 8. Solitary door clearances have been raised back up to Omni.
 9. Credit donation handler has been re-enabled.
 10. SCP-008 players spawning in the void after decaying has been fixed.
 11. Medkits have been buffed.
 12. Tray issues have been fixed.

```

## **V.1.5.2 [PATCH]**

```
1. SCP-500 interaction has been fixed.
2. Tape duplication issues have been fixed.
3. HCZ checkpoint has been modified slightly.
4. CDs can make meals again.
5. CD broom handler has been fixed.
6. Hazmat suit display price has been fixed.
9. Clipboard has been fixed inside of the FP market.
10. Evacuation shelter door clearances have been fixed.
11. MD Blood test machines have been fixed.
12. SCP-323 fixes.
13. SCP-008 changes.
  - Sprint speed has been lowered. (20 - 16)
  - Decay time has been lowered. (400 - 300 seconds)
  - There is now a 1/2 chance of infection when attacked.
  - Health buff increased. (25 - 50)
  - Users wearing hazmat suits no longer get infected and are instead damaged by 008 instances.

```

## **V.1.5.3 [PATCH]**

```
1. Firing guns causing major FPS loss has been fixed.
2. CD storage has been fixed.
3. Femur breaker has been fixed.
4. SCP-294 has been fixed.
5. Further HCZ checkpoint changes.

```

## **V.1.5.4 [PATCH]**

```
1. FE accessory exploit has been patched.
2. CDN bound touch interest exploit has been patched.
3. Seats being teleported with the anti-noclip system has been fixed.
4. Interaction magnitude handler has been removed, you must hover your mouse over things to interact with things.
5. CDN blackmarket dealer has been fixed.
6. Server size reduced. (80 - 65)
7. AKM in the loadout handler has been fixed.
8. E&Ts elevator has been fixed.

```

## **V.1.5.5 [UPDATE]** (Thank Cl\_sss for setting up the new anti-exploit system.)

```
1. Gun hitreg improvements.
2. Massive anti-exploit system improvements.
3. RPK has been buffed slightly.
4. MD X-Ray has been fixed.
5. Femur breaker has been fixed.
6. Leg splint increasing JumpPower has been fixed.
7. E&T satellite controls have been fixed.
8. Medkits are no longer storable.
9. SCP-173 detection issues through doors have been fixed.
10. SCP-076-2 horizontal swing now has a 100% chance to decapitate its victims.

```

## **V.1.5.6 [PATCH]**

With all this debugging and optimization out of the way we are going to start work on the next major update very soon.

```
1. SKS has been fixed.
2. Several exploits have been patched.
3. New damage overlay UI.
4. Guns occasionally not working on-spawn has been fixed.
5. SCP-1262 spawning players in the void after dying has been fixed.
6. Credit donation cooldown has been added.
7. CD storage issues have been fixed.

```

## **V.1.5.7 [UPDATE]**

```
1. Several exploits have been patched.
2. Anti-noclip kicking players when they're hit by vehicles has been fixed.
3. New DEA meeting room.
4. SCP-173 detection issues have been fixed.
5. Class - E cell area clearance levels have been fixed.

```

## **V.1.5.8 [UPDATE] - GLOBAL OCCULT COALITION**

```
1. The Global Occult Coalition has been added to the site.
2. Fixed anti-noclip bypass.

```

## **V.1.5.9 [UPDATE]** (Big thanks to SoulMonopoly for helping out with this one. E&T stuff is coming soon.)

```
1. The interaction system has been overhauled once again.
2. Several memory leaks have been fixed.
3. Vehicles have been overhauled. (More improvements will be coming soon.)
4. E&T Team has been temporarily disabled on-site.
5. MP7 has been buffed.
6. GOC keycards breaking has been fixed.
7. SCP-1120 respawn issues have been resolved.

```

## **V.1.6.0 [PATCH]**

```
1. Server crash exploit has been patched.

```

## **V.1.6.2 [MAJOR UPDATE] ENGINEERING & TECHNICAL SERVICES OVERHAUL**

```
-- ADDITIONS --

1. Physics reactive cacti outside.
2. New vehicle physics & E&Ts truck model.
3. Personnel transport trucks have been added.
4. Breakable glass.
5. Sandstorms.
6. Earthquakes.
  - Causes structural damage to the site.
  - Has a chance to destroy generators.

7. Outside revamp.
  - A cave has been added.
  - An abandoned mine has been added.
  - New outside lighting.
  - New spotlights that light up the sky at night.
  - Extandable bollards have been added at the entrance of the tunnel.

8. White Phoenix Dam, a hydroelectric dam, has been added. Functionality will be added in a future update.
9. Random occurring fires have been added.
10. Fire extinguishers are now interactable and are used to extinguish the fires.
11. SCP-2297 has been added.
12. Light control system. (E&Ts can fully manipulate sector lighting.)
13. Backup generator. (Used to power sectors that have no power.)
14. E&Ts toolbox system has been added. (E&Ts must have parts in order to repair certain things.)
15. New MTF armor & uniforms.
  - Alpha - 1 medium armor has been added.

16. New SD armor & uniforms.
  - Directorate armor beret now changes color based on rank.

17. E&Ts surface transporter has been added.
18. New supply count screens.
19. New radios.
  - New UI.
  - Added a /server command, SiD+ can use to make announcements over the radio.
  - Radio announcement system, whenever an earthquake, generator failure etc occurs it will be announced over the radio.

20. Toggable E&Ts bodylight has been added. [N]
21. E&Ts hardhats have been added, colored based on your rank.
22. A seismic sensor building has been added, E&Ts can use this to predict when earthquakes will occur.

```

```
---FIXES/CHANGES---

```

```
1. Main menu overhauls.
2. Server cap has been raised to 80.
3. Animations refusing to load after a player ragdolls has been fixed.
4. DEA can now access the CDC access hall.
5. Night vision goggle animations now replicate to other players.
6. SCP-529 has been removed. (Replaced by SCP-2297)
7. SCP-173 detection issues have been resolved.
8. An audio exploit used to play audio IDs have been fixed.
9. Several memory leaks have been cleared up. 10. Fixed elevator issues.
11. Added an easteregg.

```

## **V.1.6.3 [PATCH]**

```
1. Site supply count capping off at 2000 has been fixed.
2. The bollard control lever is now more visible.
3. A few minor issues with earthquakes have been fixed.
4. Sector lights not setting to their proper state when first joining the site has been fixed.
5. Personnel transport truck can now traverse the MTF mountain incline.

```

## **V.1.6.4 [UPDATE]**

```
1. A dynamic server browser has been implemented to counteract distributed denial of service attacks.
2. New E&T respirator has been added.
3. HCZ pipe repairing has been fixed.

```

## **V.1.6.5 [UPDATE]**

```
1. The server browser now lets you select which server you want to join.                                                          2. VIP servers are now fully functioning and free for purchase.

```

## **V.1.6.6 [UPDATE] QUALITY OF LIFE UPDATE 1**

```
1. The main lift room has received a touch up.
2. Scientific spawn has been revamped.
3. Several changes made to upper E&T room.
4. Security spawn has been revamped.
5. EZ to LCZ checkpoint created.
6. New posters have been added for departments across the facility.
7. DEA Q&A booth has been added.
8. Secondary CDC stairwell added.

BATHROOMS HAVE BEEN RELOCATED.

```

## **V.1.6.7 [PATCH]**

```
1. E&T lift obstruction has been cleared.
2. DEA window issues have been fixed.
3. Entrance Zone build errors have been corrected.
4. SCP-294 has been fixed.
5. New tunnel has been added in the courtyard. (CDN bound transfer for this tunnel has been fixed in new servers.)

```

## **V.1.6.8 [UPDATE] QUALITY OF LIFE UPDATE 2**

```
1. MTF posters have been fixed to read [Level - 2]+ rather than 3.
2. Sewer build has been overhauled in preparation for further usage by hostiles.
3. Quarantine rooms removed.
4. Metal protective plating added to some parts of the CDCVR catwalk.
5. Psychological evaluation rooms no longer have issues with chat bubble proximity to walls.
6. Medbay layout changes.
7. Colourblind test is replacing eyesight test.
8. Patient line added to the x-ray room.
9. Rally room sign added.
10. 914 stairwell revamped.
11. Surface exit checkpoint added.
12. Coffee makers & water cooler added to medbay.

```