recursal/Fanatic-Fandom huggingface dataset:
Леонора Лессо

Леонора Лессо - декан Школы Зла и Пакостей, преподаватель истории злодейства. Её дебют как персонажа состоялся в первой

## Личность

леди Лессо показана властной, и в чем-то холодной женщиной: она требовательна к своим ученикам, и требует от них усердия, стараний, и как она выражалась, она была бы счастлива, если бы школа под её начальством, появился злодей, злодей от которого Добро будет трепетать в страхе. Тем не менее, она достаточно уважительно относится к своим ученикам, и коллегам, и ответственно относится к своей работе, как декана школы.
Harlows Post

Harlows Post is a small trading town at the crossroads between Ashport and Hardstone. At some point, the apostrophe was dropped from the name.

## Overview

Harlow Post was founded shortly after Karus-Abhel collapsed by a Brician merchant named Harlow. Harlow hired many men and built a dirt road from where his camp was all the way to Hardstone. This allowed land trade to flow from the west, making Harlows Post fairly prosperous. Harlow himself laid the ground work for many fortifications, including a keep, but he never survived to see them completed.

His daughters and grandchildren would go on to become aristocratic rulers of the town for a time, before Harlow's last known descendant died almost a century ago. Since that time, the people have elected their own councilors and mayor.

The town has grown several times since it was founded. At first, a stone wall was planned, but the town grew too quickly for that to be effective. Instead, that was abandoned and a proposed set of earthworks and wooden walls was instead erected. This was effective for a while, as the town was able to expand by moving the earthworks further away from the Dwarf Road.

Since the arrival of Andari soldiers, Harlows Post and specifically Harlow's Keep have been occupied. The soldiers have been tasked with keeping the land trade route between Arthandor and Ashport secure. The soldiers are sometimes at odds with the town guard over who is exactly in jurisdiction over what. This has caused some animosity between the townsfolk and the soldiers, but overall the people are happy to have the extra protection against bandits from the south, especially against the Black Band.

The soil is rich in the area and has allowed for Harlows Post to be one of the most northern wine growing towns on Aureon. This is at odds with what is typically made in the Crucible; mead and beer are the staples. This wine trade makes Harlows Post unique and has made a few of its farmers and merchants handsomely wealthy.

A system of water filled caves beneath Harlows Post provides ample water for the entire community, a sort of natural cistern. The caves have not been thoroughly explored, however, and rumors of monsters crawling out of the wells at night persist despite little evidence to support those stories.
Westwater Crossing

Westwater Crossing is a large town on the Westwater River.

## Overview

Westwater Crossing was a smaller town until recently, when an influx of Andari soldiers and settlers were brought into the area to help control the river crossing to the north. The town has grown into a well fortified point of control along the river and trade has increased.

Westwater Crossing was a moderate sized village until around a generation ago. The local Bricians were content to live along the dwarf road and trade with the elves in the woods and grow their crops. Though it had good roads and crossed the river, it had not been well developed due to few resources in the area to exploit that weren't already being developed elsewhere.

When the Andari invaded, however, the strategic strength of the location couldn't be ignored. They built new walls and rebuilt the town along lines that made it seem like a piece of Arthandor had been moved to the Crucible. The streets were redrawn, fountains were constructed, and the heart of the town was replaced with Andari style buildings.

The town is led by a council, with the chief councilor also acting as a mayor. They are completely beholden to Hardstone for protection, and there is a large garrison fort a few miles north of the town.
Софи из-за Дальнего леса

### Так же известна/известен как:

как величайшая ведьма, выпущенная школой Зла, декан Школы Зла, ученица школы девочек(бывш.), ученица школы зла (бывш.)

### Особый Талант

Любовь Зла (цвет свечения пальца - розовый)

### Семья

Ванесса(мать), Стефан(отец), Агата(сестра-близнец), Онора (мачеха)

### Первое появление

Книга 1 "Школа Добра и Зла", глава 1

**Софи из-за Дальнего леса** — одна из главных героинь серии книг, и одноименного фильма «Школа Добра и Зла».

Ученица, впоследствии декан Школы Зла и Пакостей. Лучшая подруга Агаты, в конце серии, любовница Хорта.

## Внешность

> *Бесцеремонное пробуждение не прошло бесследно – она поняла это сразу, едва взглянув в зеркало. Её волосы, длиной до пояса и цвета чистого золота, не блестели, как обычно. Нефритово-зелёные глаза казались поблёкшими, а пухлые красные губки – слегка суховатыми. Даже кремово-персиковая кожа потускнела.*
>
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> Идеальная внешность, подаренная Софи от её матери, Ванессы, и от её отца, Стефана, выделяла её везде - и в Гавальдоне, в школе, и в Бескрайних лесах. Софи тщательно и ревностно заботится о своей внешности.
>
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> **Злобная сторона Софи**
>
>
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> Её кожа становится старой, морщинистой, и покрытой бородавками, а волосы - седыми, и иссушенными. Она становится похожей на страшную ведьму.
>
>

## Личность

Софи обладает незаурядным умом - она прекрасно выстраивает стратегии, когда ей это нужно, и отличная актриса(не всегда). Ей не всегда удаётся быть искренней с собой, и своими чувствами, она эмоциональна, и импульсивна, что зачастую перекрывает её способности к аналитическому и стратегическому мышлению. Несмотря на то, что она мстительна, и хладнокровна, она глубоко дорожит своей подругой(и сестрой) - Агатой. Она любила свою мать, и ненавидела Онору из-за того, что, как она считала, она предала её матушку, Ванессу. Софи дорожит Агатой, своей матерью, своим отцом.

## Роль в истории

1. **Школа Добра и Зла: Принцесса или Ведьма**

## Интересные факты

* На официальном YouTube канале Сомана Чайнани EverNeverTV есть видео, в которых роль Софи исполняет Виктория Миннич.
* Софи является любимым персонажем Сомана Чайнани.

## Галерея

[[Категория:Ученики Школы для Девочек]

также соитакже мо
Culture Aggiolienne

Calis en bleu

Talia en violet

Sa zone d'influence culturelle (en jaune)

Les Aggioliens sont un peuple originaire du sud-ouest de l'Holidie, ils parlent l'Aggiolien (langue proche de l'Espagnol, du Français et de l'Italien).

## Histoire

Leur culture rentre dans le grand groupe des Séléno-Holidiens (qui seraient proche d'une culture méditerranéenne), leur pays a abrité pendant un temps la capitale de l'Empire Litadien (Semblable aux Romains) Atadia. Ils ont donc parlé le Litadien (Latin) par le passé. Atadia fut longtemps leur capitale avant d'être détruite lors d'invasions au début du moyen âge et d'être remplacée par Calis, une ville fortifiée à l'intérieur des terres.

L'Aggiolie dispose d'un climat semblable a la françe et fut pendant longtemps la première puissance économique et coloniale de Gaélis. Elle fût occasionellement au cours de l'histoire dépassé par le Tolida mais resta l'un des principaux leaders mondiaux jusqu'à la crise de 2029 qui frappa le monde de Gaélis, alors en pleine mondialisation. L'Aggiolie fût frappée par une série d'attentats qu visèrent ces centrales atomiques, s'en suivit une ère de chaos pour l'essentiel du territoire au nord qui était devenu radioactif et inexploitable. Calis fût abandonnée et la ville de Talia fût choisie comme nouvelle capitale. Il s'agissait d'une ville portuaire et industrielle dynamique.

## Culture

La Culture Aggiolienne était connue dans le monde pour sa gastronomie et est encore réputée dans l'Empire. Des chefs de spécialités Aggioliennes attirent encore aujourd'hui les membres de la Haute. D'autres atouts de l'Aggiolie par le passé étaient l'industrie de pointe (pharmaceutique, aéronautique, nucléaire) et le luxe.

Désormais l'un des principaux héritages de l'Aggiolie reste la gastronomie, mais aussi l'architecture et les arts plastiques. Certains chefs-d’œuvres Aggioliens ont influencés les plus grands architectes et artistes plasticiens de l'Empire.

Les Aggioliens sont principalement connu pour être des gens ouverts, parlant beaucoup et ayant une faible culture du travail et de l'organisation (ils sont adeptes du système D) a l'opposé des Khemridis.

## Influence dans l'Empire

Ils ont beaucoup influencés la société de la planète Ursaë qui est devenu un centre culturel, touristique, gastronomique et intellectuel très influent dans l'Empire.
Эвелин Садер

Эвелин Садер - бывший преподаватель в Школе Зла и Пакостей: чуть позже она становится деканом Школы для Девочек. Она матерь Райена, и Яфета, и бывший партнер Рафала(от рук которого позже была убита), от которого и родились дети. Играет роль одного из антагонистов во второй части "Мир без принцев.

Эвелин описана как очень красивая женщина. Она имеет молочную кожу и полную грудь. Её каштановые волосы ниспадают водопадом до середины спины, глаза темно-зеленого цвета, брови темные и густые, пухлые губы имеют сочно-розовый цвет, а между двумя передними жемчужными зубами виднеется щель. Один раз в книге упоминалось, что она пахнет медовым кремом. Эвелин одевается в платье с голубыми бабочками. Изначально они были ярко-красного цвета, но после того, как школьный Директор вытащил из своей груди струйку синего цвета и положил её на сердце Эвелин, бабочки на платье сменили цвет на голубой.

## Личность

Со слов Райена, Эвелин считала, что у женщины нет таких же возможностей, как у мужчины, поэтому её единственным способом пробиться в жизни было "охмурить какого-нибудь влиятельного мужчину". Эвелин хитрая и расчётливая женщина, которая сделает всё, чтобы добиться своей цели.
Goodland

Goodland is a village in the central part of the Crucible.

## Overview

Goodland is a relatively new settlement compared to many others in the Crucible. Previous villages and thorps have existed in the area, but Goodland is by far the biggest. It sits just off of the Dwarf Road, at the crossroads with the dirt road that leads to Goldmead. All trade is overland in this town.

The town is the fief of Lord Albius, a dark and quiet man who is seldom seen outside of his house. Rumors say that he has ties to assassins and thieves guilds, but there is little evidence to suggest this. Albius doesn't seem up to direct rule, so instead the city is run by his steward, Sir Gwyr. Gwyr is a half-elf, and not everyone in town fully trusts him either.
Blackfalls

Blackfalls is a small town along the Ashflow River, where the Dwarf Roads split in three. It has been a river portage since time immemorial, where boats from further up river have to stop to be unloaded and reloaded onto boats below the falls.

## Overview

Blackfalls was originally settled by Dwarves seeking to trade further down stream. The settlement was given to Geir mercenaries in the service of Surran, the Scorched Prince, for their service to him during the war. He wanted to keep them close enough by that he could call on them if needed, but far enough away that they couldn't stir up trouble in his city.

## Physical description

### Eye color

Brown

The Geir took to their new home quickly. It was supposed to be the seat of their nascent growth in the region, but strife between the various tribes led to them quitting the town and settling elsewhere. Still, Blackfalls had a major strategic advantage because of its position, and the locals were able to prosper and even become sedentary compared to their more bellicose cousins.

Many would-be-kings have tried to conquer Blackfalls over the centuries, but only one has succeed. Hadring Fairhair and his band of soldiers briefly held the town during his attempt to conquer the Crucible. He had nearly succeeded in bringing the entire south under his banner when he and his horse were hit by a falling branch in the West Weald, throwing all of his conquests into anarchy. Blackfalls survived this by aligning with the Brician towns in the north.

Blackfalls has had good relations with Goldmead and Shield for a long time, but they have a strained relationship with the other Geir towns. Tallfellow and Pinehill, in particular, think of Blackfalls as a decadent and corrupt place of city-dwellers. Compared to the cosmopolitan Ashport or the cities of Arthandor, nothing could be further from the truth.

Blackfalls sees itself as integral to the future of Geir polity that might rise in the South. This is probably true. It has a position as a natural capital for any Geir nation that might form there.

The ruler of Blackfalls styles himself as Prince Valtus Swifthand. Valtus spends most of his time within his palace, spending little time with his people. He leaves most of the actual ruling to an appointed town council.
Système Kaïzen

Le Système Kaïzen est un système colonisé à la même époque que le système Aeterna, dans le secteur galactique Vessa.

Il se compose de planètes où la végétation est reine. Influencé par la culture Ewharienne du sud, Kaizen est un des plus beau système de l’Empire. Ainsi, nombreux sont les touristes qui s’y pressent pour y passer des vacances.

## Liste des planètes :

* Yukka
* Shin
* Ama
Proof of a Warrior

Rhot doesn't believe you're capable of fending for yourself. Prove to him that you are a true warrior.

## Guide

1. Head to the Ruins and speak to Rhot.
2. Obtain the task: "Proof of a warrior".
3. Head to the Swamp and choose "Look around" to find Swamp Creatures.
4. Kill 2 Swamp Creatures.

## Note

If you submit to both Swamp Creatures or dominate the last one, you'll get a sex scene with Rhot afterwards.
The Wildermen

The Wildermen are a group of cannibalistic humans who live in primitive societies scattered in the most remote areas of the Crucible.

Overview

The origin of the Wildermen is unknown. Legend says that they predate the arrival of the Bricians and the Dwarves both. The Elves don't speak much on the matter, but some students of anthropology believe that they were originally slaves of the Elven Empire who were reduced to their current status by the lack of support caused by the Empire's collapse.

No matter what their origin, the various groups seem to share no distinguishing features in terms of ethnicity. It is sometimes thought that they attract the outcasts of human society and integrate them, ensuring that their bloodlines do not grow too inbred. Alternative theories suggest that they have ties to some underground monstrosities that are the reason for their disturbing mental traits.

Wildermen tend to live at the entrances of large caves or in deep forest crevasses where they can hide their population. Their men arm themselves with simple weapons and raid nearby farms and settlements for food, stealing crops and sometimes the people themselves. More than one group of adventurers has come back with tales of find half eaten people in Wildermen camps that have been "purged".

The Bricians see the Wildermen as a nuisance that should be wiped out, and the leaders of various town will sometimes commission Wildermen hunts, paying for each verified kill. These never seem to fully get rid of the Wildermen, whose numbers seem to return to normal after a few years.

The Geir lords, on the other hand, see them as unwitting allies. The fear of Wildermen keeps the Bricians and Andari from venturing too far into the less developed regions of the Crucible. Sometimes, too, they will capture a number of Wildermen to use in live sporting events for their entertainment.
Arbogast Tower

Arbogast Tower is a massive structure built by the magics and minions of the lich Arbogast.

## Overview

This tower of pale white granite rises above the highland valley which also shares Arbogast' name. The exact height is unknown, but it is estimated to be several hundred feet tall at it's pinnacle. The interior isn't really known, except that there are windows that show more rooms within. It is not known if anyone has entered the tower besides Arbogast and his closest minions. It is expected that a massive dungeon complex might be contained within, though no one is sure.

### History

Arbogast has lived in the Vale for as long as anyone can remember. He has rarely left his home except to deal with hordes of Hobgoblins trying to cross his territory, though it is said that he has dark pacts with the druids of the Vale.
Hardstone

Hardstone is a fortified city on the edge of the Border Mountains, heavily influenced by Andari culture.

## Overview

Hardstone was originally founded by Brician Settlers before the Golden Crusade. They intended to cross the mountains and find safer lands in the west, but stopped because winter was upon them and they didn't want to try the passes during the cold. This turned out to be the right decision, because not too far away one of the Bricians caught wind of a bit of silver and they realized they stumbled upon a decent mine.

Whenever someone finds a something like gold or silver, it invariably attracts other interested parties. It wasn't long before the nascent Arthandor found they were lacking funding. They came with soldiers and bags of gold. If the gold didn't persuade the locals to join Arthandor, then the soldiers definitely would. As insurance, the soldiers remained behind to ensure that the silver continued to flow.

Duke Lavath of Hardstone

## Physical description

### Eye color

Blue

Since then, Hardstone has become a highly fortified city designed to control the trade routes through the Border Mountains northern passes. The widest pass is just west of the city, near to where the silver was discovered. Silver Mountain, as it is now called, still produces a steady if fair amount of silver every year. Coupled with the other gems that come from the mine has proven very lucrative for the noble class of Hardstone, descendants of the Bricians who initially settled here. They consider themselves to be fully Andari, however, and scoff at the idea of being anything but.

The locals are mostly of Andari peasant stock, who migrated here in search of a better life. Work in the mine forms the basis of the economy, though the region also has many sheep for wool production, sufficient soil for a steady supply of grains, and ample lumber for construction and fuel.

It was through Hardstone that the Andari land forces traveled on their way to Ashport. It was here that the head of Drokk was placed on a pike just outside the walls. Hardstone is now the heart of the Andari operations in the land. It is from here that the army is supplied and maintained.

The city is ruled by Duke Lavath Davonian, a slightly distant cousin of King Uthair III. Lavath is a dedicated military man, having studied war since he was a youth. He is the nominal head of all Andari forces in the Crucible, despite his territory formally being part of Arthandor proper and not the new province.
Vassaux de l'Empire

Plusieurs civilisations aliens ou humaines constituent des civilisations vassalisés a l'Empire.
Ces civilisations de la périphérie n'ont pas plus être intégrés car trop puissantes, elles auront alors étés soumises et devront jurer fidélité absolue a l'Empereur et l'Empire, tout en fournissant un tribu en échange de leur protection par l'Empire. Elles sont dirigés par des leaders qui doivent allégeance a l'Empire.
Nergaal

## Nergal

(Deity) PLACEHOLDER IMAGE

The Lord of Lost Souls is a primeval demi-god, assigned to the task of making sure that mortals do not escape death. Where Nirawn is the judge, Nergaal is the bailiff of the dead.

## Dogma

Cursed be the undead, for they forsake their duties and ought to be destroyed. Do not disturb the dead, but pray for them. Care for their place in the world. Heed the commandments of Nergaal.

## History

Nergaal is an ancient deity associated with protecting the dead and destroying the menace of undeath. His origins are likely stem from worship in the ancient Elven Empire, though few of their kind follow Nergaal in modern times.

Those who do follow Nergaal are often vampire hunters or exorcists, calling upon his ancient traditions to command restless spirits to go on to the afterlife.

## Home

Nergaal can typically be found in the Court of Final Rest, guarding the passages that lead to the afterlife.

## Appearance

Nergaal's appearance varies by culture. In Aureon, however, he's typically depicted as a middle aged man with a beard, raggedly cut hair, and carrying a hammer.

More ancient depictions of Nergaal show him more as an ancient king, even wearing a crown, and carrying a sword and hammer.

## Relationships

Nirawn holds liege-status over Nergaal, and the two have a good working relationship.

Nergaal also has a decent relationship with Taggeus, though it is what you would call a friendly rivalry. Legendarily, Taggeus and Nergaal have dueled at games of Chess, Go, and other board games. Nergaal is one of the few deities who can boast about defeating Taggeus at these games, allegedly.

## Servants

The Guide is an advanced Morrigna psychopomp who helps return souls that are lost in the Astral Plane. Those mortals who come across her can only recall a vague feeling of awe and cannot remember her face at all if they attempt to communicate with her.

Absolution is Nergaal's hammer, and intelligent artifact that has incredible power against undead.

Luchund is a doppleganger sorcerer who had briefly ascended to godhood when sponsored by former deity. Luchund lost that power when his sponsor got bored with him and cast him out. Trapped between life and death, Nirawn has tasked Luchund with serving Nergaal until the last mortal soul enters their care.

## Church

Nergaalite churches are few, but they often find solace within temples of Nirawn and Taggeus. Active shrines to Nergaal can be located in many graveyards, not far from where bodies are interred.

## Organizations

The Agonized Order is a group of vampire hunting knights who are known for slaying hundreds of vampires, based in Tyrsennia. They are famed for their heavy armor and dark demeanor.

The Confidence Network is a group of traders who help fund undead hunters in many lands, supplying them with things like silvered weapons, holy water, and other useful tools.
Tallfellow

Tallfellow is a village along the Ashflow River, just north of Shield.

## Chieftain Astrid Solveig

Chieftain of Tallfellow

== Overview ==
Tallfellow is a mixed town of Geir humans, Halflings, and Ratlings built along the Dwarven road from Shield. The settlement is a stopping point for traders heading north along the road, as well as the last major ferry stop on the way south (though there are other portages up river).

The town is independent of Ashport, much like Pinehill, Blackfalls, and Oakbridge. The ruler of Tallfellow is Chieftain Astrid Solveig, a charismatic woman who is popular with the people and serves Brigga as a champion.
Sallowsport

Sallowsport is a small town where the West Water river meets the Ashflow river, about halfway between Ashport, Copperton, and Goldmead.

## Overview

Sallowsport is one of the oldest Brician towns in the Crucible. It was founded as a trading post for Brician hunters and farmers originally, and was one of the settlements most attacked by the Karus.

Sallowsport has ebbed and waned with time. The town used to be bigger, but series of massive floods have washed away parts of the town in the past. The soil in the area is highly fertile, however, making it a great resource for farmers. Sallowsport produces a huge amount of the grain eaten in Ashport, as well as what is shipped overseas.

Sallowsport has long ties with Goldmead, to the south. The towns have been rivals for a long time, though the rivalry is more important to the folk of Sallowsport. Those in Goldmead could care less what the people of Sallowsport think of them.

There are few attractions in Sallowsport for the sophisticated. The town is mostly working class, in staunch opposition to its neighbors in Copperton and Goldmead. The Lord of Sallowsport, the self styled "Count" Cynnet Paraphos, is a man of the people. He is known for granting gifts to those who serve him well, but is known to casually exile those who disagree with him. More than one cleric of Brigga has been thrown out of town because Paraphos took a dislike to their chastisements.
Half-Giant

Half-Giant Barbarian

## Overview

Half-Giants are the result of coupling between various kinds of giants and humans. The two most common types are mixtures with Hill Giants and Forest Giants, though there are mixtures with many other kinds. Half-Giants, in general, are considered slow-witted and brutish compared to their human relatives, but they are immensely stronger. They can be more intelligent and charming than their Giant relatives, but are considered weaklings and runts by comparison.

**Physical Description:** Half-Giants tend to resemble their giant-parent in terms of coloration and hair patterns, while they are closer to Human in terms of size. They are more muscular and taller than Humans, roughly in between the size of their parents. They average around 8-feet in height typically, which seems to be the most extreme end of Human height.

**Society:** Half-Giants either integrate into the society of either of their parents, or they become loners. Because of their rarity, and because of Humans willingness to embrace half-breeds by comparison to giants, Half-Giants can typically be found living alongside other humans.

**Relations:** Half-Giants tend to live at the periphery of society, and thus they tend to get along well with Half-Orcs and other outcasts. Half-Giants are shunned by Dwarves due to their racial animosity, and their size can be unnerving to smaller races like Gnomes and Halflings.

**Alignment and Religion:** Half-Giants can be any alignment, like their human parent. They have a slight tendency towards the evil alignment in many cases. Alcaeus, the god of Strength and Mountains, is a favorite among Half-Giants. Tangueril and Brigga are also commonly worshipped.

**Adventurers:** Because of their strength, Half-Giants tend toward the martial classes. Barbarian is a common class for them, as is Fighter. Half-Wood Giants often become Rangers. Some have potential to become Sorcerers, though this is very uncommon.

**Names:** As humans

**Age:** Half-Giants age at the same rate as Half-Elves.

## Half-Giant Racial Traits

### Racial Traits

* **Ability Score Modifiers:** Half-Giants are strong, but slow and dull-witted. +4 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence
* **Type:** Half-Giants are humanoids with the giant and human subtypes.
* **Size:** Half-Giants are Medium creatures with no bonuses or penalties due to their size.
* **Base Speed:** 30-ft
* **Languages:** Half-Giants begin play speaking Common and Giant. Half-Giants with high Intelligence scores can choose from the following languages: Dwarven, Draconic, Gnoll, Goblin, Orc, and Sylvan.

### Feat and Skill Racial Traits

* **Intimidating:** Half-Giants have a natural affinity for intimidating those around them. They gain a +2 racial bonus to Intimidate skill checks.
* **Athletic:** Half-Giants are inclined toward physical pursuits. They gain a +2 racial bonus to Athletics skill checks.
Shield (Dwarf Settlement)

Shield is the largest Dwarven settlement remaining in the Crucible, a former trading post that has now become a city in its own right.

## Overview

Shield is a large Dwarven settlement near the intersection of the Frostcaps and the Border Mountains. Shield dominates its sheltered vale, crossing the entire valley floor at its narrowest point and even being built into the mountains on either side. There is a massive, 40-foot tall wall of stone that surrounds the entire surface city. At the heart of the city is a massive statue of King Ranbold the Magnificent that is taller than the wall.

Lord-Elder Tordek of Shield

## Physical description

### Eye color

Brown

Sheild's economy is based on trade with the Clanholds, who trade their goods for food supplies from the lowlands. The rare dwarven farmers of the area also raise pigs, domesticated mountain goats, and root vegetables. Most other food supplies come from human or halfling tended lands and are gained from trade. The most important is grain and hops for making beer.

The shield river starts in the mountains just to the south of the city, just past the western edge of the city. The cataracts and falls of the river coming out of the mountain make it bad for boat traffic, but roads lead down to other ports where keelboats and rafts can take trade further down river.

Shield was originally a trading post, but after Karus-Abhel fell it was recognized as the most centralized location for the remaining Dwarf Clans to meet and trade. The city grew out of the constant need for food, which could only be provided by lowlanders in the quantities needed to sustain the Clans.

Ostensibly its own independent polity, Shield answers to the elders of the Dwarven clans. Every few years, the Elders meet in the city to discuss what their plans for the future are. This event, called the Moot, is the most important event in modern Karus life.

Shield has a single major export of importance: Adamantine. The city produces this special metal in small quantities, which it sells for exorbitant prices. There are few other places to acquire this metal, which is considered necessary for mining materials in other parts of the world. The Dwarves keep the source of their Adamantine a secret even from most other dwarves.

The executive of the city is Lord-Elder Tordek, an elderly Dwarf who works hard to keep the city running at full capacity.
Jay (Joseph)

Joseph "**Jay**" is a male character and is a minor character in Libies.

## Personality

Jay is quite astute, arrogant, narcissistic, intelligent, manipulative and villainous, always looking melodramatic about everything he does. He is very offensive, argumentative, sarcastic and rude to various creatures in the universe, including other aliens and even some Saturnites. Jay sees random chaos as a sport and really enjoys himself whenever he pains someone using magic or just when he's thinking or using magic in general. He is a psychopath, a terrible Saturnian sociopath who is quite cold in everyone around him or with some and who goes to great lengths to get rid of everything that is pleasant and "good". Joseph is one of the Saturnites who tries to take goodness, sympathy and kindness away from his planet, because this would affect not only him, but also Zoe and King Koffi / Queen Yara would also be "corrupted" for good. He fatally hates anything that is pleasant and kind, as this also refers to Suki, who is a nice and friendly Saturnian, in which Joseph is disgusted by him. He is also very astute, intelligent and sneaky, being able to successfully create various inventions to ward off kindness or strike other aliens or threatening to go to Earth and cause chaos and destruction. Joseph is very arrogant and confident with his plans and shows extreme emotion when using his machines and inventions to do evil. He does not seem to have any remorse, remorse or regret when he commits his evils, being serious, average or harmless. Jay is chaotic and vindictive and to take good feelings away from his planet, he is capable of anything to achieve his goal.
Adoradores 3 - O Grande Plano do Dono do BatatasNews

Adoradores 3 - O Grande Plano do Dono do BatatasNews é o 3º episódio da primeira temporada e o 3º episódio da série.

## Sinopse

A estória começa com o Amigo das Batatas planejando ir até Marte com o Inventor da Música das Batatas gravar um BatatasNews. Enquanto isso, o Time dos Tomates pensa em executar seu grande plano de ataque a Marte ao lado dos tomates de Mercúrio. Os Adoradores de Batata chegam a Marte e encontram as batatas de lá. No entanto, eles lembram que o BatatasNews não pode ser gravado já que o Dono do BatatasNews é do time dos tomates. O Espião dos Tomates chega com seu exército de tomates. Os Adoradores de Batata conseguem derrotá-lo, ao lado das batatas. Os tomates decidem então atacar a Terra. Os Adoradores de Batata os seguem. Eles chegam lá atirando raios vermelhos por todo lado. Bataton aparece para ajudá-los. Ele fala que o único meio de detê-los é usando o BatatasNews. Eles percebem que o contrato com o Dono do BatatasNews havia expirado e nomeiam o Amigo das Batatas como o novo dono. Eles começam uma transmissão ao vivo. Depois de explicarem tudo, Bataton manda eles usarem suas 5 Batatas. Com o poder de muitos torcendo pelas batatas, elas se transformam em um grande Batatazilla. O Espião dos Tomates transforma seu foguete em um grande robô. Eles lutam, porém o Batatazilla o derrota. As 5 batatas voltam ao normal. Todos tomates voltam para Marte e Bataton vai embora.
Amigo das Batatas

Amigo das Batatas é um personagem da primeira temporada.

## Personalidade

O Amigo das Batatas é um ser humano muito entusiasmado e esperto. Ele se importa bastante com sua equipe, os Adoradores de Batata. Ele está sempre interessado em gravar o BatatasNews ou em prestar atenção nos planos malvados do Time dos Tomates ou do Grupo das Mangas. Ele é bastante amigável com os Coelhinhos Saltitantes e treina com eles em sua academia sempre que pode. Ele possui 2 das 5 batatas e as usa sempre que há alguma emergência. Ele passa os calmos e tranquilos dias de sua vida com seu amigo, o Inventor da Música das Batatas, conversando sobre batatas e gravando o BatatasNews para o mundo ficar sabendo sobre a genialidade das batatas.

## Aparições

O Amigo das Batatas apareceu nos seguintes episódios:

* Adoradores 1 - Eu, Você e as Batatas
* Adoradores 2 - Um Inimigo das Batatas em Ação
* Adoradores 3 - O Grande Plano do Dono do BatatasNews
* Adoradores 4 - Eu, Você e as Batatas 2
Grupo das Mangas

O Grupo das Mangas é uma equipe da primeira temporada.

## Propósito

O propósito do Grupo das Mangas é destruir o Time dos Tomates, e para isso, querem se aliar com os Adoradores de Batata e usar o poder das 5 Batatas. Elas possuem grande estrutura tecnológica para realizar seus planos e apoio das mangas de Vênus.

## Participantes

### Mestra do Grupo das Mangas

A Mestra do Grupo das Mangas é a dona da equipe. Ela é responsável por organizar o grupo e dizer o que cada participante deve fazer.

### Gerente do Grupo das Mangas

A Gerente do Grupo das Mangas é a participante que gerencia cada uma das outras participantes.

### Funcionária do Grupo das Mangas

A Funcionária do Grupo das Mangas é a participante responsável por fazer atividades simples para o bem do Grupo das Mangas.

### Pesquisadora do Grupo das Mangas

A Pesquisadora do Grupo das Mangas é a participante responsável por fazer pesquisas importantes sobre o universo e o poder batatal.

### Cientista do Grupo das Mangas

A Cientista do Grupo das Mangas é a participante responsável por criar máquinas e aparelhos tecnológicos que sejam úteis para o desenvolvimento da equipe.

### Espiã do Grupo das Mangas

A Espiã do Grupo das Mangas é a participante responsável por espionar o Time dos Tomates e os Adoradores de Batata. Por ser um membro do bando dos Coelhinhos Saltitantes, essa tarefa se torna bem fácil.
Alcaeus

(Deity)

Alcaeus is the god of strength and of mountains. He is worshiped in many lands, but especially so among the Geir, Kruskaal, and among some Dwarven clans.

### Dogma

Might makes right. Life is arbitrary, you gain control through your own power. You cannot count on others, but you can count on steel. The powerful have no responsibility to the weak.

### History

Alcaeus is a relatively young deity. He predates the rise of the Aurean Empire.

Legend says that Alcaeus was the most powerful mortal ever. He wrestled with giants, he defeated a titan with a single blow, and he punched his way through a mountain in order to reach the other side just because he could.

None of this may be true. Alcaeans tend to embelish on details.

### Home

The Heart of the Mountain is a realm of high gravity and constant collisions between massive falling stones on the edge of Limbo.

### Appearance

Usually depicted as a powerful member of whatever race is worshipping him, there are few consistent depictions of Alcaeus.

### Relationships

Alcaeus ignorance of duty puts him at odds with all lawful deities. He is particularly hated by Brigga, who would love to remove him from his divinity. Alcaeus also has poor relations with Riatam and Raktus. Tangueril also hates Alcaeus, because their portfolios are so similar.

Tura and Alcaeus have been romantically linked in the past, but Tura has been linked romantically with most deities in the past and the veracity of any of these claims is a matter of debate among the clergy of both religions.

Only Ventus and Acizyla are true supporters of Alcaeus among the divine, and this is often conditional.

### Providence

Alcaeus shows his favor by allowing for sudden bursts of strength. He shows his disfavor through rock slides, cave ins, and sudden bouts of weakness.

### Servants

Alcaeus has few servants, as he finds the idea of having anyone weaker than him around to be offensive. He allows a certain Proteans to assist him with labors he finds to be beneath him. He also allows mortal petitioners to enter his realm to drink his beer and mead, which he loves.

### Church

There is not really an organized church of Alcaeus. Instead, when two clerics meet they will wrestle to see who is stronger. The loser defers to the victor until such time as the loser feels that they are strong enough to defeat the winner.

### Organizations

There are many organizations that venerate Alcaeus, but these rarely last very long.
Liste des vaisseaux Libres Marchands célèbres

Les Guildes marchandes les plus célèbres s'identifient grâce a leur vaisseaux mères :

Voici les plus connus :

Xuaning Wianji : Culture Ewharienne Impériale (en clair c'est une culture de type Ewharienne mercantilliste et oligarchique, spécialisée dans le luxe, la finance, le mercenariat, l'industrie de précision ou dans les minerais précieux (iridium, pierres précieuses exotiques, etc))

Couleurs symboliques : rouge, bleu foncé, cyan, or

Babylone : Culture Séléno-Holidienne et Séléno-Laynaise ainsi que Mounéenne (Il s'agit d'Askariens, leur société est multiculturelle, ils sont spécialisés dans la biotechnologie, la génétique, l'agronomie et la pharmaceutique)

Couleurs symboliques : jaune, vert, bleu ciel

Catherine XXXIV : Culture Munko-Sylveurienne (c'est des Holidiens du nord, ils sont surtout spécialisés dans les minerais)

Couleurs symboliques : blanc, bleu pâle

Solis : Culture Khemridienne (c'est des Holidiens du Nord, types autrichiens ils commercent tout ce qui est lié a l'indusrtrie lourde)

Couleurs symboliques : bleu

Danjvikir äventyrare : Culture Danjvikoise (c'est des nordiques mercantillistes opportunistes, spécialisés dans l'énergie)

Couleurs symboliques : mauve

Medilsania : Culture Séléno-Laynaise (Il s'agit d'Okhiades, ils sont spécialisés dans le minier d'astéroïdes, et la construction de vaisseaux spatiaux)

Couleurs symboliques : bleu, or, pourpre

Posyl'nyy (посыльный) : Culture Nalfeimie (Ils ont une grande réputation pour leur discrétion et leur élégance, ils sont experts de l'électronique et dans les transactions banquaires, ils disposent d'un service de banques en lignes et administrent le réseau qui lui est lié)

Couleurs symboliques : Noir, argent, or

Okira : Culture Aggiolienne (Culture Litadienne, ils ont eu beaucoup de contact avec les habitants d'Ursaë, ils sont dans dans le luxe et l'agronomie mais aussi la cosmétique)

Couleurs symboliques : Or, vert, bleu, blanc

The Golden fregate : Culture Tolido-Munkaise (Holidiens du nord mais plus proches de l'Empire que le Catherine IV, ils commercent beaucoup d'armes et de minerais ainsi que de l'industrie lourde)

Couleurs symboliques : Or, blanc

Barwaaqada ah : Kanemii (culture Mounéenne du Sud, du grand groupe Ethnoculturel Laynais mais très attachée au transhumanisme et a son indépendance, commercent beaucoup de produits high tech (implants, médicaments, robots, etc)).

Bleu, vert, orange, or
Inventor da Música das Batatas

Inventor da Música das Batatas é um personagem da primeira temporada.

## Personalidade

O Inventor da Música das Batatas é um ser humano focado e organizado. Ele faz parte da equipe dos Adoradores de Batata mas é originalmente o líder dos Coelhinhos Saltitantes. Ele grava o BatatasNews sempre que pode com o Amigo das Batatas, mas seu principal trabalho é comandar a Academia de Treinamento de Coelhinhos Saltitantes. Ele está sempre atento a qualquer alerta de perigo do Time dos Tomates ou do Grupo das Mangas para resolver o mais rápido possível. Ele possui 3 das 5 batatas e as usa sempre que há alguma emergência. Um dos seus melhores amigos é o Coelhinho Saltitante 9, que o entrega presentes interessantes sempre que os encontra.

## Aparições

O Inventor da Música das Batatas apareceu nos seguintes episódios:

* Adoradores 1 - Eu, Você e as Batatas
* Adoradores 2 - Um Inimigo das Batatas em Ação
* Adoradores 3 - O Grande Plano do Dono do BatatasNews
* Adoradores 4 - Eu, Você e as Batatas 2
Goldmead

Goldmead is a Large Town at the confluence of the Ashflow and Shield Rivers.

## Overview

Commanding the inland trade routes of the Ashflow and Shield Rivers means that Goldmead, after Ashport and Shield, is the most important settlement in terms of trade in the entire Crucible. It also shares major trade up the Ashflow from Blackfalls. From here, the Mayor and his group of cronies command several of the major trade routes not upon the Old Dwarf Road. It is also here that the finest Mead in all of the Crucible is made and shipped.

Goldmead contains a large canal that is used for river barge traffic. This canal was built long ago, cutting off a portion of the town that is now on what is known as Mayor's Island. The island serves as the administrative hub, as well as where the wealthiest folks in town live. They are plutocratic by nature, seeing only wealth as a sign of true significance. The ruling class look down their noses at the poor folks of the mainland, called Wall Town.

There are many farms in this area because the soil is very high quality. This is used to grow both grains and flowers to support a thriving population of bees. These bees, in turn, supply the honey which produces Goldmead's mead.

Goldmead might command the trade in the area, but its might doesn't truly project beyond its walls. Groups of ravening bandits, Goblin warbands, and even a Green Dragon have plagued the town in recent memory. Were it not for the garrison of Andari soldiers stationed at the Lord's Manor, these troubles may've proven more than Goldmead was capable of dealing with.
Copperton

Copperton is a major producer of copper and bronze goods at the edge of the Frostcrag Mountains.

Overview

Copperton began as a joint venture between Dwarven clans in the area and a number of Bricians who had taken up residence along the Ashflow river. The two groups joined together over the profits that both sides made mining, smelting, and transporting the ore to port. Copperton is the second largest settlement in the Crucible after Ashport. It just edges out Goldmead in terms of total size.

Copperton sits at the edge of the Frostcrag Mountains, which is where it derives its mineral wealth from. There are many mines covering the mountains that are visible from the walls of Copperton. It is said that many of these lead down into the shadowy Underdark beneath, and that strange creatures come up from the depth at night in order to trade with secret cabals and cults within the city.

City is probably a generous term to describe Copperton. It is technically a large town, but it is just on the edge of becoming a real city. Attempts have been made to draw more people to live in the area, but this has proven difficult. The poisoned waters, large heaps of slag surrounding the city, and the cramped conditions within make the town a very unhealthy place to live.

The Overboss, a has tried to make things seem easier. He official renamed the stream that runs through the town "Tangy Creek" in order to make it sound more appetizing when people have to drink copper-flavored water. Additionally, he had all the towns bakeries shut down and two massive industrial scale bakeries built in order to fill the streets with the scent of fresh baked bread to cover the smell of molten slag. Everything is covered in a layer of dark soot, though, and many of the townsfolk in the northern districts know that nothing has actually changed.

There is constant unrest in the city, with protests weekly over the conditions. These protests are typically broken up by the very capable and cruel guard that the Overboss keeps employed at great expense, who are sometimes backed up by the Overboss' personal guard. Executions without trial have become common place.

The towns is almost two-thirds human, but of those two thirds almost half are of Geir ancestry. They are the descedents of indentured servants who were forced to travel from the south with caravans to serve the town masters over the last few centuries. They see the Bricians as oppressors. Conversely, the Bricians see the Geir as barbaric, despite them both actually being under the yoke of the ruling class.
Oakbridge

Chieftain of Oakbridge

Oakbridge is a majority Geir settlement at the confluence of the East Weald River and the Ashflow, near Shield.

## Overview

Oakbridge is one of the older Geir settlements in the Crucible. It was originally a garrison post for mercenary-soldiers controlling the routes over the mountains to the east, but later served as a choke point against rebellious Dwarven clans.

The village is independent of control from any other settlement. The Chieftain of Oakbridge, Sterich Whitebreath, is a man of stern countenance who holds the Bricians and Andari both in contempt. He would prefer to see both groups driven from the Crucible and the area established as an extension of the Geir homeland. Sterich has many stubborn supports in town, as well as allies across the mountains in Scyra. He keeps a handful of soldiers on retainer at all times as a personal bodyguard, in addition to the town's watch.

Oakbridge gets some boat traffic from further downriver, but the locals prefer to keep to themselves for the most part. They like to stick to the old ways, even keeping a sacred grove to Selvana within the settlement itself. They are friendly with the many druids and rangers who live in the area, supplying them with offerings of food and drink in exchange for their help with the harvest and dealing with Orcish raiders who have taken up residence in the mountain canyons.

While not as big as Black Falls, Oakbridge sees itself as the true starting place for a Geir state in the Crucible. The people pride themselves on their fully Geir pedigree, despite it honestly meaning little.