recursal/Fanatic-Fandom huggingface dataset:
Golo waner natyrent Wiki

**Welcome to the Golo waner natyrent Wiki!**
We're a collaborative community website about Golo waner natyrent that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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* How to Contribute
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Solotov Peak

Map As Seen In 0.3 Update

This map was added in Update 0.3 - Assault on Solotov Peak. Solotov Peak is ideal for long distance combat, cover is very much limited here however players can use the rocks and foliage to their advantage. It is advised that heavy tanks with low mobility should be much more aware of their surroundings as enemy tanks can flank from multiple directions. Tanks can take up the high ground in the middle of the map where they have view of the railroad and opposite spawn. As of the 0.3 Update Solotov Peak is the largest map spanning up to 1x1km (1000x1000m)

## **Map Guide**

From the top down, the map is divided into a 3-lane design from spawn A located near the cliffside and spawn B which is located near the railroad. TD's and MT's should take up the central region of the map at lower grounds where they will be able to spot enemies without their location being compromised.
KV-2

A heavy assault tank with the M-10 152 mm howitzer, the KV-2 was produced at the same time as the KV-1. Due to the size of its heavy turret and gun, the KV-2 was slower and had a much higher profile than the KV-1. Those captured and used by the German Army were known as Panzerkampfwagen KV-II 754. Few were produced due to its combat ineffectiveness, mainly the decreased speed due to the weight of the new gun and turret. Due to an increase in turret weight from the expanded dimensions and a heavier gun, the turret traverse mechanism could work only on level ground.
M4 Sherman Firefly

The **Sherman Firefly** was a tank used by the United Kingdom and some Commonwealth and Allied armoured formations in the Second World War. It was based on

## M4 Sherman Firefly

### Secondary Armament

coaxial .30 in (7.62 mm) Browning M1919 machine gun, 500 rounds

### DP Required

47,550

the US M4 Sherman, but fitted with the powerful 3-inch (76.2 mm) calibre British 17-pounder anti-tank gun as its main weapon. Originally conceived as a stopgap until future British tank designs came into service, the Sherman Firefly became the most common vehicle mounting the 17-pounder in the war.

During the war, the British Army made extensive use of Sherman tanks. Though they expected to have their own tank models developed soon, the previously rejected idea of mounting the 17-pounder in the existing Sherman was eventually accepted, despite initial government resistance. This proved fortunate, as both the Cruiser Mk VIII Challenger and Cruiser Mk VIII Cromwell tank designs experienced difficulties and delays.
M1 Abrams

The **M1 Abrams** is a third-generation American main battle tank designed by Chrysler Defense (now General Dynamics Land Systems) and named for General Creighton Abrams. Conceived for modern armored ground warfare and now one of the heaviest tanks in service at nearly 68 short tons (almost 62 metric tons), it introduced several innovative features, including a multifuel turbine engine, sophisticated Chobham composite armor, a computer fire control system, separate ammunition storage in a blow-out compartment, and NBC protection for crew safety. Initial models of the M1 were armed with a licensed-produced 105 mm Royal Ordnance L7 gun, while later variants feature a licensed Rheinmetall 120 mm L/44.

## M1 Abrams

### Main Armament

105 mm Royal Ordnance L7 gun or Rheinmetall 120 mm L/44

### Secondary Armament

2 × 7.62 mm (.308 in) M240 machine guns with 10,400 rounds (1 pintle-mounted, 1 coaxial)
Autoblindo Fiat-Ansaldo

The **Autoblindo 40**, **41** and **43** (abbreviated **AB 40**, **41** and **43**) were Italian armoured cars produced by Fiat-Ansaldo and which saw service mainly during World

## Autoblindo Fiat-Ansaldo

### DP Required

8,920

War II. Most *autoblinde* were armed with a 20 mm Breda 35 autocannon and a coaxial 8 mm machine gun in a turret similar to the one fitted to the Fiat L6/40, and another hull mounted rear-facing 8 mm machine gun.
Panzer III G

The ***Pz. Kmpf. III***, commonly known as the **Panzer III**, was a medium tank developed in the 1930s by Germany, and was used extensively in World War II. The official German ordnance designation was **Sd.Kfz. 141**. It was intended to fight other armoured fighting vehicles and serve alongside and support the similar Panzer IV, which was originally designed for infantry support. However, as the Germans faced the formidable T-34, more powerful anti-tank guns were needed, and since the Panzer IV had more development potential with a larger turret ring, it was redesigned to mount the long-barrelled 7.5 cm KwK 40 gun.
T-35

The **T-35** was a Soviet multi-turreted heavy tank of the interwar period and early Second World War that saw limited production and service with the Red Army.

## T-35

### Secondary Armament

2 × 45 mm 20k guns5 or 6 × 7.62 mm DT machine guns

### DP Required

9,000

Often called a land battleship, it was the only five-turreted heavy tank in the world to reach production, but proved to be slow and mechanically unreliable. Most of the T-35 tanks still operational at the time of Operation Barbarossa were lost due to mechanical failure rather than enemy action. It was designed to replace the T-28 at the time, however, very few were built.

Outwardly, it was large; but internally, the spaces were cramped with the fighting compartments separated from each other. Some of the turrets obscured the entrance hatches.
Type III Chi-Nu II

The **Type 3 Medium Tank *Chi-Nu*** was a medium tank of the Imperial Japanese Army in World War II. Like the Type 1 Chi-He, this tank was an improved version of the Type 97 Chi-Ha. It incorporated a Type 3 75 mm tank gun, one of the largest Japanese tank guns during the war. The Chi-Nu did not see combat during the war. All produced units were retained for the defense of the Japanese Homeland in anticipation of an Allied invasion.

## Type 3 Chi-Nu II

A Type 3 Chi-Nu at the JGSDF Ordnance School in Tsuchiura, Japan
Province

The Province map is ideal for close combat, there are large amounts of cover that can be used (although some have holes you can shoot through). Here

### Game Modes

Capture the Flag, King of the Hill, Domination

unexperienced players may have a harder time shooting those who know the map well. It is advised that heavy tanks with low mobility should be much more aware of their surroundings as enemy tanks can flank from multiple directions. However, tanks (if positioned correctly) can shoot other tanks from afar with the use of a scope.

## **Map Guide**

From the top down, the map is rural town design with spawn A and B on opposite sides. Rats (small, fast tanks) are the ideal type of tank in the map. Even though it has weak armor, its speed can help it weave through holes between buildings and the streets without getting damaged, and start scoring points for the team.
Omeka

> Once again you have protected humanity, well done Hurihiko.
>
> - Omeka congratulating Hydro-Girl for defeating Membrain.

**Omeka** is a character who appears in the HydroVerse series of comics, she was formed in the galaxy by ancient celestial beings known as the Teora along with her twin sister Kino and had shown a great desire to create life alongside her sister.

Acting as the giver of light to the planet of Aqua-Irava and Hydro-Girl's mentor, Omeka was naturally worshipped by the planet's people which only caused Kino's jealousy to grow over time.

Omeka is a character created by theryanjake11.

## Appearance

Omeka resembles Hydro-Girl in terms of overall shape and height, but possesses bright yellow skin and matching eyes that glow with faint white pupils. She also features crimson-coloured hair.

## Personality

Being the goddess of Aqua-Irava, Omeka is a benevolent and wise being who approaches all she meets with compassion. However she can also be strict, as she once slapped Hydro-Girl across the face after learning that she had intercourse with a human as Omeka forbade it until she accepted it later on.

Omeka cares as deeply for humans as she does her own people, sacrificing her own life to destroy the giant corruption sphere Motesius had created in an attempt to transform all life on Earth into his mindless slaves.

## Powers & Abilities

### Supernatural Strength

As with all Aqua-Iravians, Omeka was gifted with supernatural strength.

### Supernatural Agility

Omeka was gifted with supernatural agility.

### Supernatural Durability

Omeka was gifted with supernatural durability.

### Teleportation

Omeka is able to teleport almost anywhere when necessary.

### Flight

Omeka is able to fly at immense speed through space.

### Light Blast

Due to possessing the element of light, Omeka is able to fire powerful blasts of golden light from her hands.
M1A2 Abrams

Version of M1 Abrams. Production began in 1986 and entered service in 1992 (77 built for the U.S. and more than 600 M1s upgraded to M1A2, 315 for Saudi Arabia, 1,005 for Egypt, 218 for Kuwait). The M1A2 offers the tank commander an independent thermal sight and ability to, in rapid sequence, shoot at two targets without the need to acquire each one sequentially, also 2nd generation depleted uranium armor components.
I.S.S.

*This article refers to the protagonist of* Life*, a ongoing nonfiction biographical story. Click here if you are looking for their fantasy counterpart.*

*"Yessssirrrrr"*

**I.S.S.** is living in The Future from where they are able to use their good nature and friendly personality to make **Good Friends**. I.S.S. was recently discovered to be, "on another **level**", and beyond human. I.S.S. is a university student with a strong understanding and interest in the topics of tax fraud, competitive gaming, Good Friends, and minority representation in media and communicative artforms. I.S.S. has a collection of illegitimate children whom they watch over and at times converse among. I.S.S. is thought to be starting a podcast, though this podcast has been in the works longer than I.S.S. has been given the works.
Kalid of Highwater

Kalid of House Garanor was born Sansom 16, 5748 IY in the Ducal Palace of Highwater. His father, Larin was already Duke at the time, and his mother, Berila was the Duke's second wife. As Larin's eldest child (the Duke's only child by his first wife died with her in the Great Plague of 5739 IY), he was Heir Presumptive from birth, and was named Heir Apparent on achieving his majority.
Zerith Wiki

**Welcome to the Zerith Wiki!**
Welcome to the roleplaying campaign world of Zerith! This wiki has lots of content that has been generated over more than three decades, so some of it will be out-of-date and may contradict other parts. I'll do my best to clean up such discrepancies as I find them, although I'm usually doing a quick parse before I copy content from older sources.

As well, the information presented hear will reflect common belief of experts in the relevant subject matter, and may not be accurate. Essentially, the content of the wiki can be assumed to represent the sum total disclosed knowledge of all player characters in the campaign.

Here are some important pages:

* The Multiverse - the nature of reality in this campaign (including how experience works)
* Highwater - the conventional starting place for campaigns based in Zerith
* Laws and Customs - important information about societies in Zerith
* Character Races - races available for player characters
* Character Classes - information for character classes
* The Children of Creation - primary pantheon of gods worshipped in Zerith
* House Rules and Clarifications - things specific to this campaign and clarifications about how things work
* Magic Items: Selling | Buying
Tiger H1

The **Tiger I**, a German heavy tank of World War II, operated from 1942 in Africa and in the Soviet Union, usually in independent heavy tank battalions. It was

## Tiger H1

### DP Required

127,000

designated Panzerkampfwagen VI Ausf H during development but was changed to Panzerkampfwagen VI Ausf E during production. The Tiger I gave the German Army its first armoured fighting vehicle that mounted the 8.8 cm KwK 36 gun (derived from the 8.8 cm Flak 36). 1,347 were built between August 1942 and August 1944. After August 1944, production of the Tiger I was phased out in favour of the Tiger II.

While the Tiger I has been called an outstanding design for its time, it has also been called over-engineered, using expensive materials and labour-intensive production methods. The Tiger was prone to certain types of track failures and breakdowns and was limited in range by its high fuel consumption. It was expensive to maintain, but generally mechanically reliable. It was difficult to transport and vulnerable to immobilisation when mud, ice, and snow froze between its overlapping and interleaved *Schachtellaufwerk*-pattern road wheels, often jamming them solid. This was a problem on the Eastern Front in the muddy *rasputitsa* season and during periods of extreme cold.[*citation needed*]
Sonathurgy

> *"It makes perfect sense when you think about it. Science has taught us that everything vibrates, even if it's so slow we can't feel it. If you could alter something or someone's vibrations, then surely you could harm or help it."* - The Historian
>
>

It is understood that Sonathurgy works off of the concept of vibrations. Different notes/pitches (typically created via a musical instrument or a person's voice) have been shown to effect people and objects. Though more research is needed to understand the full depths and effects of Sonathurgy, it is speculated that certain notes can also enhance or diminish the effects of magic.

## History

One of the key players in the creation/discovery of Sonathurgy is the leader of The Bard's guild, Caoimhe.
The Minas Library (An Evermore Fan Page) Wiki

This wiki is an un-official fan wiki of Evermore Park, located in Pleasant Grove, Utah. The information and opinions on this site are not representative of the Evermore company, nor is it officially affiliated with the park in any means. Nothing found in this wiki is to be considered cannon, and is better described as the interpretations, ideas, and experiences of the community that frequents Evermore. Now, with that out of the way...

**Welcome to the The Minas Library**
> *Hello fellow knowledge seeker!*
>
>
> *Welcome to The Minas Library. Each scroll, parchment, book, map, note, sonnet, or otherwise that you find here has been graciously donated by the many Worldwalkers of Evermore. Inside you will find experiences, secrets, and information to help you find your way through this strange world.*
>
>
> *May these tales motivate you and the art inspire you.*
>
>
>
> *- The Evermore Historian*
>
>

Are you interested in donating to the library? Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Please feel free to include your name at the bottom of any page you contribute to, so that you can be credited for your hard work!

## Where to Start

Evermore, The Guilds, Schools of Magic, EvermoriansEvermoreThe GuildsSchools of MagicEvermorians

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Nikki the Tank Engine Part 1

**Nikki the Tank Engine Part 1,** originally titled "Nikki the Tank Engine" was the first video in EX515's "Nikki the Tank Engine series".

## Music Used

* Donald's Duck
* Rise of the Teenage Mutant Ninja Turtles Main Titles
* Ashley and Ursula Meet Again
* Ursula's Phase Two
* Peace is Nice
* Invader Zim Main Titles

## Characters

* Nikki as Thomas
* Lisa as Edward
* Al as Henry
* MikeFan21 as Gordon
* Luke as James
* Teaganm as Percy
* Islandofsodorfilms as Toby
* Laura as Bertie
* Hamato Miwa as Zuzu
* Samson as Rocky Cocoa
* Gonzalo as Hot Dog
* Alyssa as Popcorn/Tak
* Andy as Sundae/Professor Membrane
* Ursula as Anorexic/Green Witch/Zim
* Francesca as Garfidea/GIR
* Ashley Morrison as Marsha Mallow/Dib Membrane
* Simon as Fast/Gaz Membrane
* Pablo312 as King Appetite
* Ivy as Esme
* Daniel as Roy
* Tessa as Tillie
* Zack as Simon
* Daisy as Lucy
* Cody as Sid
* Marsha Wilson as Leonardo
* Tillie Kagami as Michelango
* Harriet Thompson as Raphael
* Xavier Anderson as Donatello
* Skeleton as Triceraton
* Vindicator as Krang
* Lawrence Morrison as Oroku Saki/Shredder/Super Shredder
* King Appetite 2.0 as Hamato Yoshi/Spilnter
* PopcornGuardian4 as April O'Neil
* SundaeGuardian4 as Casey Jones
* Evoker as Fishface
* Pillager as Dogpound/Rahzar
* Zuzu Bee as Karai/Seprent Karai
* Dark Nikki as Fugitoid/Professor Zayton Honeycutt

## Trivia

* This was the first EX515 video to be released.
* This is the first video in the series to have characters from Thomas & Friends, Invader Zim: Enter the Florpus, Teenage Mutant Ninja Turtles, Kamen Rider Zi-O, Esme and Roy, Minecraft Dungeons, and Zuzubaland.

## Gallery

Nikki the Tank EngineLisa the Blue EngineAl the Green EngineMikeFan21 the Big Express EngineLuke the Red EngineTeaganm the Small EngineIslandofsodorfilms the Tram EngineLaura the BusHamato MiwaSamsonGonzaloAlyssaAndyUrsulaFrancescaAshley MorrisonSimonPablo312
Hamato Miwa

**Hamato Miwa** is a bee who appears in Nikki the Tank Engine. She is based upon Zuzu from Zuzubaland.

## Personality

Hamato Miwa is the only child and daughter of Hamato Pablo (King Apetite) and the late Tang Shen, who was taken away from King Apetite by Ursula when she was just 1 year old and renamed Karai. When King Apetite came to fight the Ursula after 15 years, Ursula revealed to King Apetite that he kidnapped her, as shown in "Showdown, Part 2".

Karai brings a whole new level of chaos and complication for the Morrisons, especially Ashley...and Pablo. Voice actress Hiroe Igeta stated in an interview that she does not see herself voicing a villain, but rather "playing someone who wants certain things in life; has made certain choices, and goes after them." When asked about what she thinks makes Karai such a popular and unique character, Hiroe answered: "I think people love these little tough girls. She's got lots of attitude and she's [very] sarcastic at times. You just never know what she's going to do. She's always surprising you – you think she's going to turn one way and she goes the other."[1][2]

When Karai makes her first appearance in "New Girl in Town", she is portrayed as quite a rebellious, intelligent, arrogant teenaged kunoichi who stirs up trouble at times. Different from the Mirage and 2003 versions of the character, which are mostly serious and stoic, the 2012 version is much more inclined to taunt, and be extremely sarcastic, even directly at Ursula. She has some nerve to talk back to the Ursula when she want to. However, she is not entirely sadistic, as she showed genuine mercy when Samson claimed that her mother also passed away when she was young, thus giving her and Andy Burns a thing they had in common. And she spared Ashley twice in her debut episode, going directly against Ursula's orders.

However, she’s a beautiful young girl. She has style and poise and would be able to blend in to the city streets with street clothes. She speaks fluent English and Japanese with ease and understands the cultures of many around her, including the Kraang's. She wears ninja gear which looks somewhat stylish and fashionable (as Ashley was attracted to her). Karai is very good at planning and perfecting schemes, meaning that she’s well educated. This shows that she is two-faced: although she usually maintains a calm, yet arrogant and sarcastic when dueling (especially with Leonardo, in addition to exchanging some flirtatious, witty banter with him), she shows little to no problems with dueling with the other innocent Morrisons, as well as going as far as heedlessly, yet deliberately unleashing dangerous damage to slay them, and would do so if necessary. Karai knows what she wants and will do absolutely anything to get it. While she takes her work seriously, she possesses a dark sense of humor, and trades verbal barbs with Ashley as they both engage in a battle of wits, despite Ashley having sentimental feelings of romantic interest to her.

## Trivia

* She is the first Zuzubaland character in NTTE.
Louisa O'Brien

Louisa O'Brien is a first year Stufflefruff at Hogweed Academy of Spellcraft and Sorcery. She met her friends Imogen Sigrunsdatter and Celeste Carver-Chapman on the train, and Wren D. Tierney on the first day of classes. They are all in 1-C (First Year, Group C), along with Teddy Lycan, Ross Jameson, and Edison Grey.

## Description

### Physical Description

Louisa is a bit tall for her age, standing at 5'0" (the tallest of the group, with Celeste and Wren close behind.) She has a deep caramel skin tone and bright, almond-shaped green eyes, and always wears her hair in signature buns-- what would be pigtails on straight hair give her "the most darling little buns". Her hair is such a deep brown that it looks black, except in bright light, and she has tight curls that give her incredible volume. She can almost always be found with a smile on her face.

### Personality

Louisa is a joyful, loving young woman, and that much is clear from the first moment anyone meets her. She is described as welcoming, friendly, and open, and is very well versed in communication for an eleven year old. (By the first month, she has established therapy circles with her friends and makes sure they are regularly scheduled-- and separate from study time). She is a natural leader, and more often than not, her friends look to her for advice and insight. She is shown to be very wise and perceptive, and enjoys taking on the role of detective, proving that she is incredibly curious and ready to learn.

She is straightforward and will not tolerate bullying or rudeness, and is quick to defend her friends.

Louisa has a loving family and often remarks on how wonderful her parents are. It is shown that she misses them immensely and sends them letters at least twice a week.

## Quotations

"Hi, I'm Louisa O'Brien, but you can call me Lou."
M1340

The **Carro Armato M13/40** was an Italian World War II tank designed to replace the M11/39 in the Italian Army at the start of World War II. It was the primary tank used by the Italians throughout the war. The design was influenced by the British Vickers 6-Ton and was based on the modified chassis of the earlier M11/39. Production of the M11/39 was cut short in order to get the M13/40 into production. The name refers to "M" for *Medio* (medium) according to the Italian tank weight standards at the time, 13 tonnes was the scheduled weight and 1940 the initial year of production.
Nikki the Tank Engine Wiki

**Welcome to the Nikki the Tank Engine Wiki!**
We're a collaborative community website about Nikki the Tank Engine that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Teddy Lycan

Teddy is a first year Fruff at Hogweed Academy of Spellcraft and Sorcery. He is an NPC played by Harley Ann Kulp.

## Connections

### Best Friends

Ross Jameson and Edison Grey

Teddy is in 1-C (First Year, Group C), along with Ross Jameson, Edison Grey, Louisa O'Brien, Imogen Sigrunsdatter, Celeste Carver-Chapman, and Wren D. Tierney.
Lavenza (Pilot)

"Lavenza" is the pliot episode of the *Clean Sean* franchise, highlighting Clean Sean's rescue of Lavenza, a resident of the velvet-esque room, from the clutches of Joker, though a more sinister plot lurks in the background ...

Plot:

The episode begins with a jpeg of Joker cuddling with Lavenza on his attic couch. The pedophilic implications in this interaction caught the attention of Clean Sean, police detective. Clean Sean immediately stormed the attic with their officers, capturing Joker and taking Lavenza into custody swiftly and peacefully.

While Clean Sean indulged in their victory, managing to keep yet another child safe and bringing the world one step closer to God, it is revealed that Epstein in fact had a larger plan involving his island palace and distortion of Mementos.

Despite Epstein's attempts at stealth and subterfuge, he was unable to escape Clean Sean's watchful eye and was dispatched by Clean Sean's Grand Sybaritic Cannon, which destroyed Epstein alongside his island.

The closing of the pilot follows Lavenza showing her thanks to Clean Sean in an extensive dialogue featuring many high resolution images of Lavenza and expressive emotes from Clean Sean. Clean Sean bids farewell to Lavenza stating,

*"The power you hold in your heart ... of holding me in your heart ... gives me more strength than any simple act or word could ever bring. It amplifies the strength of my Clean."*

the first explicit mention of the Clean within the series. Clean Sean's statement seems to imply that Clean is a form of energy linked to love or strong emotions from others, perhaps specifically children, which can telepathically or otherwise be transmitted to Clean Sean to provide them strength in some form (perhaps demonstrated earlier in the episode by their use of the Grand Sybaritic Cannon to dispatch Epstein's island). It is speculated that Clean is a very important form and source of power in *Clean Sean*, even being linked to the name of both the series and titular character.
Nocturnal Academy 8 - The Lonely House

While Alice and her father are visiting the newly reopened Appleton Museum, Alice notices a dedication plaque on the wall from something called the Lonely House Foundation. She remembers the Lonely House from her run with Andre and the Nocturnal Academy teachers through the Astral Plane, where they helped to close a rift to the Immaterium.

But what is the Lonely House Foundation doing in Appleton? What are its intentions? Is it a good or evil organisation?

Alice and her friends are now in year 9, and apart from the occasional fight between Toby and Carla, and Professor Longenfang’s drunkenness, things have been uneasily quiet at the Nocturnal Academy.

Then Longenfang realises he needs help because he has lost his Beast, and is sent on a spirit quest into the depths of the Sub-Astral Plane. He is accompanied by Toby and Carla, who each had their own issues to deal with.

Alice stays behind, overjoyed that she is not the centre of attention for once. But then she receives a call from a near-hysterical Janice Cooper, who claims she saw demons roaming the grounds at a party hosted by the Lonely House Foundation. Now Janice possesses the ability to see through glamours and Magick, Alice believes her and goes with her to see what’s going on.

They discover that the Lonely House is actually a conduit to a realm even darker than the Immaterium, containing a trapped demon-god from before the dawn of time itself, a monstrous creature who wants to destroy the entire universe.

## Sources

1. ↑ https://www.amazon.com/gp/product/B00BN77MTQ?ref\_=dbs\_m\_mng\_rwt\_calw\_tkin\_7&storeType=ebooks
Orom

Orom is the god of storms and warriors, unbridled forces that stalk across the land or battlefields. His clerics and paladins live for single combat and to champion the causes of the underdog. They disdain complicated formations or convoluted strategies in favour of more direct means (which is not to say that they don’t believe in having a plan or following sound tactical doctrine, just they value simplicity over complexity). His followers seek the most challenging opponents, preferring not to be set against lesser foes. They will, generally, target the most powerful foe in an encounter, unless doing so would expose others to unnecessary harm. Orom is also particularly opposed to undead, perhaps the only of the Children of Creation more vehement about erasing that curse than his two oldest siblings, Relnon and Arra.

Urban temples of the Ancient and Faithful Church of the Children of Creation tend not to have many clerics of Orom; they are more likely to be found in rural areas, where people are less certain about the goals of Relnon’s clergy and suspicious of Arra’s secretive priesthoods. The forthright and direct approach of Orom’s clerics is more appealing to such folk. A Robin Hood-type figure with a more violent approach might well be a follower of Orom in Zerith..

The Leisturm Order is a loosely organized group of paladins and clerics of Orom that wander about western Zerith, seeking out undead and the buried temples of the Dead God (which are said to spawn undead like flies from a midden heap). Most paladins that follow Orom choose to join this organization.

Weigard is an even more loosely organized Holy Order dedicated to those followers of Orom who mostly keep to themselves, checking in with the laity when they reach one of the few Chapter Houses scattered about Zerith. Unlike the Leisturm Order, the Weigard is found in the East as well (although not amongst the nomad cultures of central Zerith).
Pz II A

The **Panzer II** is the common name used for a family of German tanks used in World War II. The official German designation was ***Panzerkampfwagen* II** (abbreviated PzKpfw II).

Although the vehicle had originally been designed as a stopgap while larger, more advanced tanks were developed, it nonetheless went on to play an important role in the early years of World War II, during the Polish and French campaigns. The Panzer II was the most numerous tank in the German Panzer divisions at the beginning of the war. It was used both in North Africa against the Western Allies and on the Eastern Front against the Soviet Union.

The Panzer II was supplanted by the Panzer III and IV medium tanks by 1940/1941. By the end of 1942, it had been largely removed from front line service and it was used for training and on secondary fronts. The turrets of the then-obsolete Panzer Is and Panzer IIs were reused as gun turrets on specially built defensive bunkers, particularly on the Atlantic Wall. Production of the tank itself ceased by January 1944, but its chassis remained in use as the basis of several other armoured vehicles, chiefly self-propelled artillery and tank destroyers such as the Wespe and Marder II respectively.
Clean Sean Wiki

The first wiki documenting and analyzing the adventures of Clean Sean (both fantasy and biographical).

**Welcome to the Clean Sean Wiki!**
We're a collaborative community website about Clean Sean that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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## Important articles

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Zerithian Imperial Legions

## History

The Imperial Legions are proud to trace their founding back to the original declaration of the Empire.

## Legions

* 1st Legion (Langberg), founded 1 IY
* 2nd Legion (Langberg), founded 1 IY
* 3rd Legion (Zanor), founded 1 IY
* 4th Legion (Suiden), founded 1 IY
* 18th Legion (Nordmark), founded 89 IY by Lord Kaled Thangorin, Viscount of Nordmark.
The Concord

The Concord is the name given by the Draklin people to a pantheon of gods that later civilizations called The Children of Creation. While the names and general roles of the gods are generally the same, the Draklin people, particularly during the time of the Empire of the Black Eagle, had their own views of how the gods should be worshipped.
Buyuk Tekis

Lake Tepek is the only permanent body of water north of the Rift in central Zerith. Kept warm year-round by subterranean hot springs, it provides a welcome relief from the otherwise harsh winter of the northern Steppes. The rest of the region is hilly grassland suitable for only light grazing for the Akamkap herds of horses. Consequently, the clans travel in great circles that converge on the Lake Tepek region before the first snows every year. With the departure of snow though, the clans move out of the vicinity of the lake so that the grasslands can recover in time for the following winter.
Relnon

#### God of order, nobility, justice and life

Some scholars have suggested that Relnon and his purported twin sister Arra must actually be two aspects of the same god, despite how diametrically opposed them seem in many respects (and indeed, some maintain that it’s that very opposition that provides evidence that they are two halves of the same entity). Regardless, it is generally accepted that Relnon and Arra are the most powerful gods in the pantheon.

Relnon represents the natural order of society, with those in charge leading and protecting, and those under them doing as their told. There is a Code of Rulership taught by his priests that includes an iron-clad duty to defend the common folk from enemies, freedom from “undo” taxation or levy, and the obligation to make and enforce laws for the common good. His clerics tend to lead from the front and have very strong ideas about not suffering the forces of Darkness to live. Although clerics of Relnon can be any lawful alignment, any evil cleric would probably very quickly run afoul of Relnon’s expectations and find themselves cut off from divine powers (including spells).

Despite not having war as one of his domains, Relnonian priests are expected to help lead armies and coordinate battles. His paladins, particularly the Holy Order of the White Hart, are elite troops that fight alongside regular army units, and maintain vigilant military patrols of civilized lands.
Good Friends

*"Good friends"*

**Good Friends** is an emote, euphemism, and brand of rare cereal, the box of which is decorated by diverse pairs of humans who are assumed to be good friends. These supposed good friends can often be interpreted as being interracial and/or LGBTQ+ couples, giving a deeper meaning to the phrase *Good Friends*.

I.S.S. has many *Good Friends* and is immortalized by their exploits and conquests. Their illegitimate children often use a Good Friends emote to express respect or to tease other illegitimate children.

### Trivia:

* Good Friends Cereal is *extremely* high in fiber content, and will likely result in any human who consumes it excreting their encephalon.
The Future

**The Future** is both a metaphoric and literal location, often exclaimed by characters of the I.S.S. universe and Clean Sean universe to express awe, surprise, unfamiliarity, and reverence to a subject matter. The phrase, "that's the future", is most often used by I.S.S. and the illegitimate children, though it has been used by others in differing context as well. Clean Sean is thought to be from The Future, whereas I.S.S. was recently revealed to be living on another level, which may be implied to be in the future, though context makes it unclear as to whether the future and another level have the same meaning.

Example: Man, 4 cheese pizza is the future
Zerithian Calendar

Established during the First Zerithian Empire to replace the then current Traditional Zerithian Calendar, the Zerithian Imperial Calendar (as it is formally known) counts years from the founding of the Empire, which is designated the 1st Imperial Year (conventionally written as 1 IY).

### Months

After the third century reformation of the calendar, the year was fixed at 365 days, corresponding to Zerith's tropical year. Except in the sub-tropical southern region of Westen, Zerithian lands all experience distinct seasons, which are reflected in the division of the calendar year into four periods. Each seasonal period has three thirty day-long months and begins with an intercalary holiday, totally 91 days. There is an additional intercalary holiday at the end of the year, bringing the total to 365 days.

The divisions for the year are:

Summer - begins with New Year's Day

1. Hochsom
2. Versom
3. Damsom

Autumn - begins with Fading

1. Ernat
2. Brache
3. Kalsom

Winter - begins with Winter's Eve

1. Spersom
2. Matt
3. Sansom

Spring - begins with Sun Day

1. Ploughing
2. Planting
3. Bebausom

The year finishes with Year's End Day

### Weeks

Weeks are five days long, and don't include intercalary days. Therefore, each month always start and end on the same day of the week. The days are:

1. Enpas
2. Tranpas
3. Midpas
4. Markpas
5. Einpas
Quartal House

Located in Highwater, near the Three Sisters in Eastgate. Run by Quartermaster Tarane Nelrinon (b. 5746 IY), who is assisted by Presbyter Halin Trebelin (b. 5768 IY) and Presbyter Ebba Sjöberg (b. 5774 IY).

Quartal House is more of a service facility for members than a place for the public, although there is a small shrine in the foyer that particularly devout worshippers sometimes visit. The ranking member there is Quartermaster Tarane, an infamously curmudgeonly woman who seems to be able to routinely outfit Order expeditions despite the persistent poverty that seems to plague the organization.
House of Mílítheach

One of the Ancient Houses of the Draklin Empire, Clann Mílítheach (*me-lee-och*) was established during the Cogadragan, the Wars Against the Dragons, of the 14th century. Priom-ceannasaí (Commanding General) Seamus Mílítheach was made Tiarna (Lord) of Cruachdún in the far west of the Empire for his victories there against the assembled army of the Dragon Lord Krasnyarostystvo.
Jamil

*Did you mean Jamil? This page refers to the character from* Real Life*, an ongoing nonfiction biographical novel and not the phenomenon.*

*"Ratatouille? Now that's a crunchy movie."*

Jamil is a human, and one of I.S.S.'s illegitimate children. Jamil is known for his many coined phrases, humour, and wrong opinions. While often claiming to be small brain, Jamil's brain expands when playing Among Us, an online party videogame which became popular in early Fall of 2020 due to the circumstance of the world.
Kef Sirran

The vast deserts that dominate the lowlands of central Zerith are loosely related through common language and culture. The Bedewe call their land Kef Sirran, and recognize a common set of laws and treaties under that banner that unites them against *ashnabe* (foreigners). Between the western edge of the desert and the Starkspit Mountains, there is a no-man’s land of hard scrub prairie that the Desert Nomads do not recognize as their land, although most cartographers from other cultures include it in Kef Sirran. The northern border of the desert is formed by al Khadar, a thousand-foot-high cliff that runs from the Iron Mountains in the west to the Rustung Mountains in the east. A valley through the Iron Mountains links the upper and lower parts of central Zerith, but al Khadar is not easily by-passed anywhere else. The River Kapac of the Steppes becomes the Aszarack River below the spectacular Mesa Falls, some leagues west of the Rustung Mountains.

Clans are headed by Emirs, each of who rules communities of between 100 and 500 people. There are no permanent cities in Kef Sirran, but some of the oases are populated continuously according to agreed upon schedules. The few permanent structures maintained by Bedewe can be found at some of these important oases. The clan currently occupying one of these is granted a level of authority in judging disputes between other clans. Most clans operate as merchant houses, taking advantage of the (mostly) safe land routes across the desert. However, there are rogue clans that live as bandits, raiding caravans or even operating pirate ships in the southern waters.
Getting Brought Back from the Dead

So, you're dead. Now what?

Essentially, the key to your chances of being brought back to the land of the living depends on how important you are to fulfilling a god’s goals. This affects both your chances of that god’s clergy being willing to cast the relevant spell (Raise Dead, Resurrection or True Resurrection) and of the god granting your soul’s passage back to the mortal coil. (It should be pointed out here that Revivify is a special case, because it seeks to restore a creature to life before the soul has departed the area, and therefore rarely fails.) Clerics, and to a slightly lesser extent, paladins, in good standing have an advantage in this area, because they are by definition part of a god’s efforts to achieve their aims. For these reasons, it makes sense for the religion most closely associated with you be petitioned for the divine rites to bring you back.

The usual cost for casting a generic fifth level spell is 250 gp, but Raise Dead has a special material component that adds 1000 gp to the price. The diamond required for casting the spell only has a 500 gp value, and a well-disposed cleric (or very high level paladin) might be willing to accept the gem in lieu of the usual material component surcharge. Such gems, of course, are not very common, and there is always a demand for high value diamonds in the circles that can afford them.

Resurrection is a special case, because it is debilitating to the caster as well as you. Instead of the usual 490 gp cost to cast a seventh-level spell, it costs 2000 gp. On top of that is another 2000 gp surcharge for the diamond required to cast the spell, although clerics are usually quite willing to be given the gem because of how hard they are to find in that size. Similarly, True Resurrection costs 4000 gp instead of the usual 810 gp for a ninth-level spell. Following the conventional pattern of doubling the material cost, there would be a 50,000 gp surcharge, but the truth is that clerics very rarely have 25,000 gp diamonds in storage, and sourcing, even in large cities, is a long and arduous process.
BlueEyes

*( ͡° ͜ʖ ͡°)*

**BlueEyes** is a famous YouTuber operating under a YouTube channel of the same name.

An ally of I.S.S., BlueEyes is also one of their illegitimate children. BlueEyes' video content focuses around anime memes (known colloquially as animemes), whose topics capture a broad range of shows, though typically highlighting moments and voice actors from the most recent or current season of anime, as well as current events.

### Trivia:

* BlueEyes has not done a face reveal yet, and a limited number of people know of BlueEyes' double identity.
* BlueEyes is thought to be between 6'2" - 6'4", based off of footage from BlueEyes' dancing in New York City video.
Nocturnal Academy 18 - Here be Dragons

Visitors are coming to the Nocturnal Academy. Some good, some bad, some old and some new. All are seeking something to make their lives complete; food, solace, their only offspring and bloody revenge. Which one will succeed?

Alice Dibble is spending her entire summer break at the school. Professor Abbacus sees that she is depressed and alone, and presents her with a gift to keep her mind off her personal situation. A bizarre and unique gift she soon discovers that will occupy much of her time and effort.

But it is a present she will grow to love.

While Professor Abbacus reveals a story from his past, the history behind his gift to Alice, Father Lost from the Church of the Stigmata is ousted from his position and forced to approach the school for help.

As he is now a supernatural, the school is obligated to take him in. Professor Abbacus agrees to teach him how to use his powers to their full potential.

Because soon everyone’s help will be needed when the visitor seeking vengeance arrives and invades the school.

## Sources

1. ↑ https://www.amazon.com/gp/product/B07B4Q568K?ref\_=dbs\_m\_mng\_rwt\_calw\_tkin\_17&storeType=ebooks
Character Classes

Generally speaking, UA (Unearthed Arcana) classes are not available. Below are notes and guidelines that outline differences or clarifications for playing a class in the Zerith campaign.

### Path of the Zealot

The choice of radiant or necrotic damage upon gaining *Divine Fury* will have a supernatural effect on your alignment. Choosing radiant will predispose you to Good, while necrotic will make you tend towards Evil.

The second paragraph of *Rage Beyond Death* is amended as follows:

While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points. *If you are instead stabilized during your rage, you immediately fall unconscious when your rage ends.*
## Bards

### College of Glamour

The *Enthralling Performance* feature will run afoul of anti-charm laws in most places.

## Clerics

### War Domain of Arra

If you create a war-domain cleric and choose Arra Brightblade as your deity, you do not gain proficiency with shields. You instead gain the Arra's Tricks cantrip (as a bonus), and access to the 5th level spell Arra's House of Privacy.

## Druids

The prohibition against metal armour or shields for druids means that they cannot successfully cast spells while wearing either. As well, metal armour and shields will not transform when a druid uses their *Wild Shape* ability. They can, however, carry a metal shield and wear it if they do not cast spells.

## Fighters

Gunslingers do not exist (since firearms and gunpowder are not available).

The *Action Surge* feature is the rare exception to a lot of 5e rules, including the limitation on casting spells. For instance, a fighter with this feature that is also able to cast spells can use the extra action to cast a second spell during their turn.

## Warlocks

In most civilized places, warlocks are forbidden and/or presumed to be guilty of consorting with supernatural evil. However, warlocks who choose The Celestial for their patron are the exception to this convention (and so can usually live unchallenged).

## Artificers

Artificers do not gain proficiency with firearms, since they are not available.