Heylguard

## Pack Law

**Rules of the Spirit:**

* Do not disrespect the Gods.
* Never desecrate the sacred totems; to do so will anger the Gods.
* Respect nature; the Vara, Varnen and your own pack mates.
* Never kill in cold blood, for it tarnishes the Soul.
* Sharing of one's True Name is against the laws of Spirit; to share one's True Name they allow themselves to be open to dark influence.
* Give proper tribute to the Gods.
* Always bless the Vara after it is killed with the following prayer: “The Gods See You, Brother (or Sister) and I thank you for allowing your body to strengthen the Pack. Your mortal body stays behind while your eternal soul goes to Paradise. Go in peace"
* Always bless wolves who've deceased with the following prayer: "Gaho, the Great Mother, we ask that you bless these bones. Guide this Spirit to the One Pack in Paradise, where we hunt proudly for eternity"
* Find one's true place in Heylguard; take a task among the Pack.
* Be strong of mind before venturing into Spirit World.

**Rules of the Flesh**

* Respect your pack mates; no matter age, rank or task. Everyone is equal in the eyes of the Gods; no matter which Gods.
* The following will be taken to Court of Judgement:
	+ Disrespecting the Gods, the Pack or Nature
	+ Killing in cold blood is forbidden, even if its enemy. If it's a struggle to the death, then the attacker must only be incapacitated only.
	+ All wastes not disposed of correct means will result in penalization. IE, either outside of the cave (excrements) and food will be washed away in the main river strain in the cave.
	+ Treason to the Pack.
		- Wolves taken to the Court of Judgement will be heard before the senior members and the Alphas of the pack before punishment is carried out. If found guilty, they will be banished. If they kill more than one wolf, they will be executed

* No matter the circumstance, no wolf may tell a non-Heylguardian about The Gate or Sacred Totems.
* Conflict between two or more Pack mates should be taken to the Court of Judgement.
* Over hunting and torturing of Vara is prohibited. All life sacred, one should only take as much as is needed for the Pack.
* A wolf should never hunt large Vara by themselves. If they are not an Adahy Guardian, it is extremely dangerous for a wolf to hunt dangerous Vara by themselves. Even Makoce should hunt in at least a pair. Dangerous Vara such as, buffalo, caribou and elk the pack should be involved.
* Never hunt in Adahy's Glen. It is a sacred area for peace and where Vara can run free.
* With the Alpha's permission, mates are allowed inside the pack. A pack wolf can even take a Loner or a pack wolf other as a mate, as long they join the pack
* Wolves are able venture outside Heylguard, as long as they give reason to the Alphas. They are not allowed for extended periods of time unless a wolf is on diplomatic business or hunting, even then they should not be alone. If they choose to leave, they must abide by other Packs' laws and not venture into already claimed territory.
* Leaving the pack is allowed, notification must given to the Alphas. When the wolf leaves the pack, they must be Blessed once more by Gaho so they will have a good and protected life outside pack territory.
* Pups and elders will not be forsaken for any reason, especially when times are hard. If food is scarce, the pups, elders, and weakest members will be fed in that order before all else. Elder and weak omegas may also eat first, but healthy omegas will eat after all others.
* Food must be consumed (especially fish) within a few days to a week. Larger prey (and fish in winter) will be cached outside. If the prey exceeds its time limit it will be disposed of.
* No wolf may denounce or disrespect any other wolf's beliefs.
* No wolf may be turned away from Heylguard no matter the severity of their physical or mental condition.

## Tasks

### Fisher

* Fish are the most common prey caught by Heylguardian hunters, hence the name. These wolves not only hunt fish (though that will most likely be their main task) but can also hunt bats, collect cave-dwelling invertebrates, or catch large prey outside the cave. Fishers are highly respected because of their duty to feed the pack and keep them healthy. These wolves will become the keener of sight and hearing, and the quickest in reflexes. To catch a fish or a bat is no easy task. Those unfit to catch difficult or dangerous-to-hunt prey but still want to provide for the pack may collect such cave invertebrates as the deeper-cave-dwelling blind fish, crayfish, non-poisonous frogs, swallows' eggs, fallen baby or injured bats, and insects. Fishermen always keep the hide of larger prey intact to be used as bedding for any cavern den that needs it.
	+ **Adahy's Guardian:** An earned rank by hunting specialists. To become an Adahy's Guardian, a Fisher must successfully orchestrate the takedown of large Vara.

### Sages

* Highly knowledgeable of Heylguard's culture and laws. Adviser to the Alphas, can relay messages between other pack members or even go to other packs to make decisions on behalf of the Alpha. Must be diplomatic for inter-pack relations and wise to make decisions on the Alpha's behalf.
* A Sage may choose a specific realm of knowledge to follow, being anything from religious studies to science to the history of all the packs in the Domain.

### The Cave Watch

* Cave Watchmen, also known as Watchers, have one of the most important tasks of the pack. Those who are more fiercer are often selected as a Watcher, but is not required. Watchers are allowed to spill blood only if necessary. Watchers will hold station inside and outside the cave, and some may choose to patrol the small portion of above-ground land that Heyl has. This is not the biggest piece of territory in the Domain so only a few wolves need to patrol, which is why it isn't really its own task.
* Watchers are highly trained members of Heyl that need to have sound judgement and must be willing to sacrifice themselves for their pack members. They are often the most fiercely loyal to their pack and must take their alpha's word as gospel.
* Cave watcher are also sometimes asked to accompany envoys and particularly dangerous missions. Cave watcher are highly respected by the pack. The less violence and more tact a watcher uses, the more respected they will be.
	+ **Mud Dweller:** This is an earned rank amongst the Cave Watch who are specifically assigned to guard over the most spiritually-important spots in the Heylguard territory, Adahy's Glen and the Totems at the Sacred Isle.

### Wielders

* Known in Dawnguard as Convels. Warrior wolves who are the first line of defense if the pack is attacked. These wolves should not just be strong in body, but strong of mind. The must be smart enough to outwit the enemy.
	+ **Bardou:** The highest rank of the Wielders, a direct line to the alphas, and they have the right to declare war if given the approval of the Ulrika.

### Soothsayer

* Wolves who know how to read the energy flow of nature. They are knowledgeable of the flow of energy through the environment—the stars or the weather. They have a complete understanding of the *hua* of nature has mastered the art of the Visions. This wolf oversees Spiritual Tributes to the Shrines, Spiritual ceremonies and the Unities within the Pack. Works closely beside the Spiritual Priestess.
* These wolves are the religious peacekeepers that will make it their duty to learn as many different religions as possible in order to speak with and keep order among all Heylguardians of any denomination. They must be willing to sacrifice personal comfort for the sake of others.

### Medicine Keepers

* These are the "doctors" of Heylguard. They are aficionados in all things healing and mending. These wolves can come to the pack as healers from other packs or may become apprentices to already-in-position healers. They will have anything from a basic to vast knowledge of herbs and plants and take their duty very seriously to heal or save other wolves' lives. Heylguard's medicine keepers have a collection of herbal medicine recipes refined from recipes from their pasts before coming to Heyl or brought to them by the Sages.

## Pack Hierarchy

Below are the members of Heylguard shortly before Fitu decided to return Heyl to its original cultural roots.

**Alpha(s):** *Responsible for the care and safety of the pack.*

* Fitu

**Spiritual Leader:** *Shares responsibility with the Alpha(s) for the safety and care of the pack but is also responsible for Spiritual Guidance for the pack; vessel and speaker to and for the gods.*

**Elder(s):** *No official rank; gives advice and council to the alpha alongside or in place of the Betas.*

**Theta(s):** *Highest rank of their task; experts in their task who serve as advisors and councils to the alpha.*

* Koudem (Cave Watchman); Siobhan (Medicine Keeper)

**Gamma(s):** *Midrank in their task; teachers of their task.*

* Starke (Cave Watchman); Asterion (Sage); Kestrel (Envoy); Samhradh (Medicine Keeper)

**Delta(s):** *Lowest in their task, learning their task.*

* Eryk (Cave Watchman); Saphira (Sage); Laur (Medicine Keeper)

**Omega(s):** *New members, and those without tasks.*

* Adelphia; Perdita; Hedda; Felgar; Fatou; Anansi; Angelito; Nova; Khione

**Pups:** *Members too young to take a rank.*

* Vivian