recursal/Fanatic-Fandom huggingface dataset:
30 Years of Adventure

***30 Years of Adventure: A Celebration of Dungeons & Dragons*** is a 2004 publisher's retrospective written by Harold Johnson, Steve Winter, Peter Adkison, Ed Stark, and Peter Archer. It is an illustrated, behind-the-scenes history of the *Dungeons & Dragons* (*D&D*) fantasy tabletop role-playing game, issued by the game's publisher (Wizards of the Coast) to commemorate the game's 30th anniversary.

## Overview

*30 Years of Adventure* presents *D&D*'s history in mostly-chronological order, beginning with the creation of the game by Gary Gygax and Dave Arneson, and ending with the Hasbro's acquisition of Wizards of the Coast. It includes chapters devoted to the development history of various *D&D* campaign settings such as the World of Greyhawk, Dragonlance, and the Forgotten Realms. In keeping with its historical theme, nearly all of the book's artwork is taken from *D&D* products of the era.

*30 Years of Adventure* also features short essays by a variety of celebrities (including comedian Stephen Colbert, actor Wil Wheaton, and animator Genndy Tartakovsky), describing their experiences with *Dungeons & Dragons*. The book's foreword is by actor Vin Diesel.

## Editions

* 2004, United States, Wizards of the Coast (<templatestyles src="Module:Citation/CS1/styles.css" />ISBN 0-7869-3498-0), pub date 1 Sep 2004, Hardback
* 2006, United States, Wizards of the Coast (<templatestyles src="Module:Citation/CS1/styles.css" />ISBN 0-7869-4078-6), pub date 7 Feb 2006, Paperback

## Further reading

* Drake, Matt (2004). Review of *30 Years of Adventure: A Celebration of Dungeons & Dragons*, retrieved June 20, 2006.
* Fiegel, Michael (2004). *30 Years of Adventure: A Celebration of D&D* (review), retrieved June 20, 2006.
* Spencer, Kenneth A (2015). The Polychronicon - A thirty-five year adventure. A day by day account of six players who played *Dungeons and Dragons* together from August 1980, and still continue to play, in the same self-consistent world. Created July 2015.
Anchorome

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Aegwareth

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Arumn Gardpeck

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All-Saints War

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All That Glitters... (module)

***All That Glitters...*** is an adventure module published in 1984 by TSR for the first edition of the *Advanced Dungeons & Dragons* fantasy role-playing game. It is set in the World of Greyhawk campaign setting and is intended for 5-8 player characters of levels 5-7.

## Plot summary

In this scenario, a map to a treasure of gold leads the player characters through a jungle and wilderness inhabited by fierce tribesmen. The module includes a description of the "Wind Walkers' Passages", which are strange tunnels that pass right through a mountain range called the Hadarna Mountains.

The player characters acquire pieces of a map showing a journey through forest, mountains and desert leading to a temple and treasure.

## Publication history

UK6 All That Glitters was written by Jim Bambra, with interior art by Tim Sell and cover art by Brian Williams, and was published by TSR in 1984 as a 32-page booklet with an outer folder. This module is part of the UK series of modules and was written and developed by TSR UK division, but was printed in the US. Graeme Morris and Tom Kirby contributed to the storyline, Phil Gallagher was in charge of production. Cartography was by Paul Ruiz.

## Reception

Chris Hunter reviewed the module for Imagine magazine, giving it a favorable review. Hunter noted that, compared to *UK5*, this module is a more conventional "follow-the-treasure-map-adventure". Although he thought this a "hackneyed idea", Hunter considered it well executed. He described the main part of the module as "well thought out". Overall he called this "a worthwhile and interesting excursion".

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Hunter, Chris (June 1985). "Game Reviews". *Imagine* (review). TSR Hobbies (UK), Ltd. (27): 40.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
2. ↑ 2.0 2.1 2.2 Lawrence Schick (1991). *Heroic Worlds: A History and Guide to Role-Playing Games*. Prometheus Books.
3. ↑ 3.0 3.1 3.2 Jim Bambra (1984). *All That Glitters...*. TSR, 1.

## External links

* *All That Glitters...* at the TSR Archive
* United Kingdom Series (UK1 - UK7) at the Acaeum.com
Bel (Dungeons & Dragons)

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Beguiler

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Barbatos (Dungeons and Dragons)

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Adam (Ravenloft)

**Adam** is a fictional character; from the Ravenloft campaign setting for the *Dungeons & Dragons* fantasy role-playing game.

## Publication history

Adam was a major character in the 1994 novel, *Mordenheim*, written by Chet Williamson.

## Fictional character biography

Adam is the darklord of Lamordia. Known as Mordenheim's Monster or the Creature, he is an extremely intelligent and nimble dread flesh golem, based on Mary Shelley's *Frankenstein*. Adam is the most successful creation of Dr. Victor Mordenheim in his research into the creation of life, albeit the one that causes him grief unmeasured. Adam reduced the doctor's wife Elise to a vegetative state and apparently murdered their adopted daughter Eva.

The two are inextricably bound together: Dr. Mordenheim has Adam's immortality, and in return Adam shares the doctor's anguish.

Usually hidden from sight, Adam is believed to spend most of his time on the Isle of Agony, part of the archipelago known as the Finger.

## References

{{#vardefine:numCol|2}}

1. ↑ Williamson, Chet. *Mordenheim* (TSR, 1994)

## Sources

* Cermak, Andrew, John W. Mangrum, and Andrew Wyatt. *Secrets of the Dread Realms* (White Wolf Publishing, 2001).
* Connors, William W. and Steve Miller. *Domains of Dread* (TSR, 1997).
* Mangrum, John W., Ryan Naylor, Chris Nichols, and Andrew Wyatt. *Ravenloft Gazetteer Volume II* (White Wolf Publishing, 2003).
* Smedman, Lisa. *Adam's Wrath* (TSR, 1994).

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Alicia Kendrick

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All-Dragons War

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Assault on Nightwyrm Fortress

***Assault on Nightwyrm Fortress*** is the third part of a three-part series of adventures belonging to the 4th edition *Dungeons & Dragons* concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and Dungeon Masters created materials to be seamlessly integrated into either a single, largely unmapped fantasy world or a Dungeon Master custom made setting. The adventure, written by Bruce R. Cordell and Shawn Merwin, was published in March 2009 by Wizards of the Coast. The adventure is designed for character of levels 17-20 and the module code "P" stands for Paragon Tier. The adventure is largely set in the Shadowfell, an alternate plane of death and gloom mirroring the mortal realm.

## Contents

* A 32-page adventure book one booklet
* A 64-page adventure book two booklet
* A full-color poster map
* A light cardboard portfolio

## Publication history

The adventure was designed by Bruce R. Cordell and Shawn Merwin, and was published in March 2009. Cover art was by Jesper Ejsing, with interior art by Eric Belisle, Matias Topia, Todd Lockwood, and Vincent Dutrait. The product was re-released as a PDF in June 2014.

## References

{{#vardefine:numCol|2}}

1. ↑ Assault on Nightwyrm Fortress: Adventure P3 for 4th Edition D&D (D&D Adventure). Retrieved on 1 January 2014.
2. ↑ P3 Assault on Nightwyrm Fortress. Retrieved on 31 July 2019.
3. ↑ Assault on Nightwyrm Fortress: Adventure P3 for 4th Edition D&D (D&D 4th ed Adventures #6). Retrieved on 1 January 2014.
4. ↑ Assault on Nightwyrm Fortress: Adventure P3 for 4th Edition D&D (D&D Adventure). Retrieved on 1 January 2014.
5. ↑ P3 Assault on Nightwyrm Fortress (4e) - Wizards of the Coast | Dungeon Masters Guild (in en).

### Bibliography

* Bruce R. Cordell and Shawn Merwin. *Assault on Nightwyrm Fortress* (Wizards of the Coast, 2009).

## External links

* Wizards of the Coast product page
* DMs Guild product page
* P3 Assault on Nightwyrm Fortress Map Gallery
* P3 Assault on Nightwyrm Fortress Art Gallery
* P3 Assault on Nightwyrm Fortress Excerpts

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Adonides

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Ariakas

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Ashanath

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Arena of Thyatis

***Arena of Thyatis*** is an adventure module published in 1990 for the Dungeons & Dragons fantasy role-playing game. This module is linked with Legions of Thyatis.

## Plot summary

*Arena of Thyatis* is a scenario for use with *Dawn of the Emperors*, in which the player characters become involved with a Thyatian senator and end up fighting in the Coliseum of Thyatis. The senator's mansion and the Coliseum are described and mapped, and the module includes brief guidelines on the Thyatian system of justice.

## Publication history

DDA1 *Arena of Thyatis* was written by John Nephew, with a cover by Brom, and was published by TSR in 1990 as a 32-page booklet with an outer folder. Editing is by Jon Pickens.

## Reception

Ken Rolston reviewed the adventure for Dragon magazine #171 in July 1991. He reviewed it with *Legions of Thyatis*, and called them "two ambitious and original approaches to low-level *D&D* adventures", noting gladiators as the theme, and calling the setting "a *D&D*-game version of ancient Rome". He did, however, feel that this adventure may not be suitable for players' first *D&D* campaigns, where a first-time DM would be simultaneously trying to master the mechanics and rhythm of refereeing an FRPG and the subtle dramatic and manipulative techniques of open-ended scenario presentation. Rolston concluded the review of the two modules by stating: "Give them a split grade: four stars for originality, charm, roleplaying potential, and right-mindedness, and two stars for quality of DM staging, plot support, and suitability for *D&D*-game-style play. I do not recommend them for beginning DMs, but as an earnest and moderately successful approach to designing a module for open-ended, improvisational role-playing for the *D&D* game".

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 1.2 Lawrence Schick (1991). *Heroic Worlds: A History and Guide to Role-Playing Games*. Prometheus Books.
2. ↑ 2.0 2.1 2.2 2.3 Rolston, Ken (July 1991). "Role-playing Reviews". *Dragon*. Lake Geneva, Wisconsin: TSR (#171): 83.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>

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Adept (Dungeons & Dragons)

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Bele (Dungeons & Dragons)

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Battle of a Fortnight's Length

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* Flanaess

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Arilyn Moonblade

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Alhamazad the Wise

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Athalantar

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Arcanaloth

In the *Dungeons & Dragons* fantasy role-playing game, the **arcanaloth**, or **arcanadaemon** (/ɑːrˈkænədeɪmən/ *ar-KAN-ə-day-mən*), is a type of yugoloth.

## Publication history

The **arcanadaemon** first appeared in the first edition *Monster Manual II* (1983).

The **arcanaloth** appeared in second edition in the *Monstrous Compendium Outer Planes Appendix* (1991). The arcanaloth appeared for the Planescape setting in the first *Planescape Monstrous Compendium Appendix* (1994).

The arcanaloth appeared in the third edition *Monster Manual II* (2002).

In the fourth edition *Manual of the Planes* (2008), a new explanar race of elemental humanoids called the Raavasta are mentioned as possibly being descended from arcanaloth, which are now considered demons.

In the fifth edition *Monster Manual* (2014), arcanaloth are included alongside other yugoloths.

## Description

An arcanaloth is one of the jackal-headed scribes, record-keepers, negotiators, and deal-makers of the yugoloths. They are notable for their high intelligence, a trait often linked with their ability to use a number of arcane spells, as well as to understand all written and spoken languages. An arcanaloth also has the ability to take on humanoid forms at will in order to remain inconspicuous around creatures of the Material Plane.

## References

{{#vardefine:numCol|2}}

1. ↑ Mentzer, Frank. "Ay pronunseeAY shun gyd" *Dragon* #93 (TSR, 1985)
2. ↑ Gygax, Gary. *Monster Manual II* (TSR, 1983)
3. ↑ LaFountain, J. Paul. *Monstrous Compendium Outer Planes Appendix*. (TSR, 1991)
4. ↑ Varney, Allen, ed. *Planescape Monstrous Compendium Appendix* (TSR, 1994)
5. ↑ Bonny, Ed, Skip Williams, Jeff Grubb, Rich Redman, Steve Winter. *Monster Manual II*. (Wizards of the Coast, 2002). <templatestyles src="Module:Citation/CS1/styles.css" />ISBN 0-7869-2873-5
6. ↑ Baker, Richard, John Rogers, Robert J. Schwalb, and James Wyatt. *Manual of the Planes* (Wizards of the Coast, December 2008)
7. ↑ Mearls, Mike, Stephen Schubert, and James Wyatt. p.162-163, *Monster Manual* (Wizards of the Coast, 2014)
Barbu (Dungeons and Dragons)

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Anthony S. Waters

Template:Short description

**Anthony S. Waters** is an artist whose work has appeared in role-playing games.

## Career

Anthony S. Waters is best known for his work on *Magic: The Gathering*. He worked at Wizards of the Coast from 1997-1999 as a conceptual designer, graphic designer, writer, and card illustrator. His *Dungeons & Dragons* work includes *Sharn: City of Towers* and the 3rd edition *Monster Manual II*.

## References

{{#vardefine:numCol|2}}

1. ↑ http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=%5B%22Anthony%20S.%20Waters%22%5D
2. ↑ Fantasy Artists. Archived from the original on 2012-04-20. Retrieved on 2012-03-16.

## External links

* Anthony S. Waters at the Magic wiki
* Error on call to Template:cite web: Parameters **archiveurl** and **archivedate** must be both specified or both omitted. Anthony S. Waters :: Pen & Paper RPG Database.

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Bastion of Faith

***Bastion of Faith*** is an accessory for the 2nd edition of the *Advanced Dungeons & Dragons* fantasy role-playing game, published in 2000.

## Contents

*Bastion of Faith* is the third in a series of books that detail one of the four core character classes, after *College of Wizardry* for mages and *Den of Thieves* for rogues. This book gives the priest a home, patrons, friends and allies to aid his cause. The Bastion is the name for the Church of Heironeous.

*Bastion of Faith* details the upper levels of power in the priesthood and gives a summary of the different members of the church, noting where some of these levels have places that player characters might fit in. Thieves who worship Heironeous are called inquisitors, fighters are templars, and mages are catechists, and the faithful gain spell-like abilities as they rise in level. In addition to the roster, there are fourteen full write ups that include history, personality, statistics, possessions, and illustrations. The book also introduces favors, which are a form of paper money.

## Publication history

*Bastion of Faith* was published by Wizards of the Coast, and written by Bruce R. Cordell.

## Reception

*Bastion of Faith* was reviewed by the online version of *Pyramid* on June 16, 2000. The reviewer says that regarding the actual Bastion described, this book "gives the DM enough details to choke a horse". The reviewer also comments on the summary of church members: "One of the nice things about the roster is that there are several 1st level characters with names that a GM can just scoop up and use as player characters. Not a priest? That's fine."

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Pyramid Pick
Baalphegor

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Balan (Dungeons & Dragons)

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Assault on the Aerie of the Slave Lords

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Artifact of Evil

***Artifact of Evil*** is a 1986 fantasy novel by Gary Gygax, set in the world of Greyhawk, which is based on the *Dungeons & Dragons* fantasy role-playing game.

## Plot summary

*Artifact of Evil* was the second novel to feature Gord the Rogue. Gord and his companions must stop a recently uncovered ancient artifact from falling into the wrong hands, as its power could destroy their world.

This was the first novel to feature the drow prominently. Other characters appearing in the book include Melf of the Arrow (who has sworn fealty to Mordenkainen), Anthraxus the Oinodaemon (who appears to the Horned Society as a messenger for Nerull), the dwarf Obmi, and the losel (mixtures of orcs and baboons).

## Publication history

Gary Gygax wrote *Artifact of Evil* as a continuation of his first novel, *Saga of Old City*, and it was published in 1986 as the final novel under TSR's *Greyhawk Adventures* banner that was written by Gygax.

## Reception

Dave Langford reviewed *Artifact of Evil* for *White Dwarf*, quipping "At first glimpse within, my soul was purged by the brutalities visited upon the English language", and concluding that the story was nothing more than "an *AD&D* campaign write-up".

## References

{{#vardefine:numCol|2}}

1. ↑ Langford, Dave (June 1986). "Critical Mass". *White Dwarf* (review). Games Workshop (78): 11.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
Arkuden

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Aspis

In the *Dungeons & Dragons* fantasy role-playing game, the **aspis** (/ˈæsp**[invalid input: 'ɨ']**s/ *AS-pis*) is a roughly human-sized weevil-like creature that lives underground.

## Publication history

The apsis drone, larva, and cow first appeared in the first edition in the module A1 *Slave Pits of the Undercity* (1981), and later appeared in the original *Monster Manual II* (1983).

The aspis drone, larva, and cow appeared for second edition in the *Greyhawk Monstrous Compendium Appendix* (1990). The aspis was further detailed in *Dragon* #260 (June 1999).

## Description

An aspis is usually neutral in alignment. They are highly intelligent, but most are just drones.

An aspis begins its life as a larva, which resembles a giant maggot or grub, white or pale pink in color. Larvae are blind and deaf, but are able to sense food though vibration in the ground and scent. They are ravenous, always eating or trying to eat, and when a larva has fed enough, it begins to transform into an adult.

Rarely, an aspis larva is chosen by the drones to become a “cow”. This larva is fed a special diet and groomed until it reaches a massive length of 15 feet when fully mature. A nest’s cows gives birth to all future larva.

Adult drones are the only ones that leave the underground nest, and deal with other creatures. It has a hard, off-white chitinous body, and six clawed legs. An aspis’ head has two multi-faceted eyes, a pair of short, blunt antennae, and a long proboscis.

## References

{{#vardefine:numCol|2}}

1. ↑ Mentzer, Frank. "Ay pronunseeAY shun gyd" *Dragon* #93 (TSR, 1985)
2. ↑ Cook, David. *Slave Pits of the Undercity* (TSR, 1981)
3. ↑ Gygax, Gary. *Monster Manual II* (TSR, 1983)
4. ↑ Breault, Mike, ed, et al. *Greyhawk Monstrous Compendium Appendix* (TSR, 1990)
5. ↑ Richards, Johnathan M. "The Ecology of the Aspis." *Dragon* #260. (TSR, 1999)
Bathym (Dungeons and Dragons)

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Arcane Archer

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* List of prestige classes#Dungeon Master's Guide

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Aurumvorax

In the *Dungeons and Dragons* fantasy role-playing game, the **aurumvorax** (/ərəmˈvɔːræks/ *ə-rəm-VOR-aks*), or "golden gorger", is a magical beast.

## Publication history

The aurumvorax was created by Gary Gygax, and first appeared in 1980's *Expedition to the Barrier Peaks*. The creature later appeared in the original *Monster Manual II* (1983). The aurumvorax was further developed in *Dragon* #132 (April 1988).

The aurumvorax appeared in the second edition *Monstrous Manual* (1993).

The aurumvorax appeared in the third edition in *Expedition to the Ruins of Greyhawk* (2007).

## Ecology

The aurumvorax seems to have a deep affection for precious ores and minerals, which it consumes to supplement its mainly carnivorous diet. It often lairs near places where such things can be found. Gold seems to be its preferred inorganic dish. Many say that the aurumvorax's disproportionate strength is due to eating these things. The aurumvorax is widely hunted for its fur, which can be used to make garments of great strength and beauty.

### Environment

The aurumvorax makes its home in alpine forests. Aurumvoraxes often burrow into solid rock to make their lairs.

### Typical physical characteristics

An aurumvorax resembles something akin to a rodent or mustelid such as a badger, weasel, marmot, gopher or ferret, but larger, and it has eight legs. It also has slightly leonine features, and its golden-brown fur is as strong as plate armor. Despite the small size and rodent-like appearance, the aurumvorax is quite physically powerful.

## Society

The aurumvorax is a solitary creature with similar habits to many real-life woodland animals.

Aurumvoraxes cannot speak.

## Reception

Rob Bricken of io9 identified the aurumvorax as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".

## Other publishers

The aurumvorax appeared in the *Tome of Horrors* (2002) from Necromancer Games.

The aurumvorax appeared in Paizo Publishing's book *Pathfinder Roleplaying Game Bestiary 2* (2010), on page 35.

The aurumvorax appears in Castles & Crusades *Classic Monsters the Manual* where it is greatly expanded. The aurumvorax also appears in the second printing of OSRIC.

## References

{{#vardefine:numCol|2}}

1. ↑ Mentzer, Frank. "Ay pronunseeAY shun gyd" *Dragon* #93 (TSR, 1985)
2. ↑ Gygax, Gary. *Expedition to the Barrier Peaks* (TSR, 1980)
3. ↑ Gygax, Gary. *Monster Manual II* (TSR, 1983)
4. ↑ Feil, Mark. "The Ecology of the Aurumvorax" Dragon #132 (TSR, 1988)
5. ↑ Stewart, Doug, ed. *Monstrous Manual* (TSR, 1993)
6. ↑ Bulmahn, Jason, James Jacobs, and Erik Mona. *Expedition to the Ruins of Greyhawk*. Renton, WA: Wizards of the Coast, 2007.
7. ↑ http://io9.gizmodo.com/the-12-most-obnoxious-dungeons-dragons-monsters-1628502769
8. ↑ Green, Scott (2002). *Tome of Horrors*. Necromancer Games, 12–13.
9. ↑ Baur, Wolfgang, Jason Bulmahn, et al. *Pathfinder Roleplaying Game Bestiary 2* (Paizo Publishing, 2010)
10. ↑ Hartsfield, Kim (2012). *Castles & Crusades: Classic Monsters the Manual*. Troll Lord Games, 14.
11. ↑ Marshall, Stuart (2006). *OSRIC, Old School Reference and Index Compilation*. Knights n Knaves, First Edition Society, 259–260.
Beherit (Dungeons & Dragons)

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* Devil (Dungeons & Dragons)

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Nate's DnD Games Wiki

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Tirmatiël

Tirmatiël is een hoge elf ziener. Hij werkt dan ook in De Spil, maar hij is iets minder "netjes" dan de meeste zieners. In plaats van een volledige witte outfit heeft hij hier een badass mouwloze versie van. Waar de hoge elfen zich eigenlijk niet horen te bemoeien met welke missies de teams aannemen en dus hoe de wereld gevormd wordt, wil Tirmatiël ze nog wel een duwtje in een bepaalde richting geven.

Mocht je op zoek zijn naar een drankje in de Spil dan is het zomaar mogelijk dat hij je zou kunnen helpen.
Baalzephon (Dungeons & Dragons)

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Age of Worms

File:Dungeon AoW TSR82124 180.jpeg
The ***Age of Worms* Adventure Path** (or simply ***Age of Worms***) is the second Adventure Path for the *Dungeons & Dragons* role-playing game, published over twelve installments from July 2005 through June 2006 in *Dungeon* magazine. A campaign designed to take player characters from 1st to 20th level, *Age of Worms* was given an Honorable Mention in the "Best Adventure" category of the 2007 ENnie Awards.

## Story

The Age of Worms is an age of darkness and despair heard of only in ancient prophecies. According to these prophecies, the Herald of the Age of Worms is said to be the undead deity Kyuss, the Wormgod, who is somehow involved with the Ebon Triad, a cult introduced in the previous Adventure Path, *Shackled City*.

## Setting

*Age of Worms* differs from the first Adventure Path primarily in its use of established *Greyhawk* characters, locations such as the Free City of Greyhawk, and items such as the Rod of Seven Parts. Though the series is set in a somewhat abstracted *World of Greyhawk* (the Free City of Greyhawk becomes the Free City, etc.), supplements were made available online that gave conversion notes for Dungeon Masters wishing to adapt it to other *Dungeons & Dragons* campaign settings such as *Eberron* or *Forgotten Realms*.

## Summary

*Age of Worms* develops from a small town of Diamond Lake, leads to intrigue in the Free City, and then on to a mysterious cult that serves as a front to bring about the events leading up to the Age of Worms. As the players encounter the various architects of the plot, they uncover the nature of the coming age, and battle the ultimate masterminds behind it. In the end, they face off against the two primary antagonists: Dragotha, a powerful undead dragon, and his master, Kyuss.

The entire Adventure Path consists of the following installments:

## References

1. ↑ The 2007 Nominees Flyer on ennieawards.com
2. ↑ Baur, Wolfgang (December 2005). "A Gathering of Winds". *Dungeon Magazine*. Paizo Publishing, LLC. **129**: 39–66.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
Argonnessen

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Sneak Attack

**Clarifications & Reminders:**

* Rogues can Sneak Attack once per turn if they have advantage or if an active enemy of the target is within 5 feet of it.
* Rogues can’t Sneak Attack if they have disadvantage or "null-vantage".
* Sneak Attack works against ALL enemy types including undead, constructs, etc. (unless specifically disallowed).
* Sneak Attack requires a finesse weapon but not that you use Dex – you can use Str to attack

*Return to Rogue*
Animal Lord

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