recursal/Fanatic-Fandom huggingface dataset:
Colored Rocks

These rocks are used mainly in Goldsmithing. They are well know for their high quality versions, which are used in the Gobbiebag quests. They are also widely used to make the stat-enhancing rings that are so helpful in the game.

The gems can be mined, excavated, choco dug, dropped from special fights, or bought as colored rocks. With a high-enough Goldsmithing skill they can be combined with a wind crystal to make a gem.

* Red Rock
* Yellow Rock
* Blue Rock
* Green Rock
* Translucent Rock
* Purple Rock
* White Rock
* Black Rock

Template:Disambig
Castle Zvahl Keep

Connecting Areas | Quests/Missions | NPCs
Weather | Chests/Coffers | NMs | Mobs

The central keep of the ancient ruins in Xarcabard where the Shadow Lord gathered his Beastmen army a little more than 20 years ago. The Allied Forces of Altana defeated the Beastman Horde in Xarcabard at the end of the Crystal Wars, but rumors of the Shadow Lords rebirth persist.

## Connecting Areas Edit

[1] Castle Zvahl Baileys at (J-8)
Throne Room at (G-7)
Escapes to: Xarcabard (D-8)
## Involved in Quests/Missions Edit

   A Test of True Love
   Recollections

Zvahl Chest Key
 Gil: 5,000-8,600
Un Moment \*
Phalanx Ring
Goshenite
Garnet

WeatherEdit

## Notorious Monsters Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime
Bastok Mission 3-1

* While you were away, the Iron Musketeers entered both mines to start up production, but the beastmen initiated an unprovoked attack. Mining production had begun to slowly start up again, but going had been slow since the workers have encountered strange chambers filled with worthless rocks. After these chambers were cleared, apparently the insane beastmen threw themselves on the waiting swords of the Iron Musketeers with no regard for their lives. The outraged Minister has ordered all chambers cleared at once and all beastmen slaughtered.
* The fanatic beastmen, however, have taken a toll on the guards and you are instructed to help the Iron Musketeers give Bastok more "living space". As a loyal citizen of Bastok, you are ordered to head to the main Quadav stronghold in Beadeaux.
* Travel to Beadeaux and kill 20 Copper Quadav vermin *total* (not per member).

* You don't need to kill them all at once. The game will keep track of the total you and your party have killed.

* Once you have killed 20, leave Beadeaux and as you zone into Pashhow Marshlands you will receive a cutscene.

* Do not warp or teleport out of Beadeaux or you won't get the cutscene.
* If you do warp out, you can return to Beadeaux and you will get the cutscene.

* After the cutscene, you will have finished the mission.

### Game Description

Mission Orders
You are to join a surprise attack on the Quadav stronghold in Beadeaux. See Iron Eater in the President's Office for details.
Gold Ore

Gold Ore

**Chunk of gold ore**
*This ore contains*
*the precious metal gold.*

**Stackable:** Not Stackable
**Used in Quests:** *None*

 Synthesis Recipes
*None*
* Gold Ingot - Template:Craft
* Gold Ingot - Template:Craft
 Desynthesis Recipe
*None*

Template:AH

### Assault

**Disclaimer:** The listed ??? Item will not always appraise to the desired item.
Bastok Mission 6-2

### Walkthrough

* Before starting this mission it is advised to obtain one Adaman Ore for every 6 people doing this mission.

* Obtain the mission from any Bastok Gate Guard and be directed to Naji, the guard outside the President's Office, where you will be treated to a cut scene.
* You will be sent to talk to Gilgamesh in Norg where you will get another cutscene. Talk to Gilgamesh until he tells you to retrieve a Frag Rock from Ifrit's Cauldron.
* Take the I-5 entrance from Yhoator Jungle to Ifrit's Cauldron.

* The ??? is near to the entrance, but you still need to be careful. Bees do not agro, but bats and bombs both will. They both check DC at 63 generally, but the gasses can explode, doing over 1200 points of damage to everyone standing around.

* From the entrance, head left at the first junction, then take the next right. At H-7, there will be a lava flow with a ??? in the middle of it.
* Trade an Adaman Ore to the ??? to spawn Magma (a bomb) and Salamander (a lizard). The bomb drops 6 Rare/Ex Frag Rocks. Each person completing the mission will need one; if more than 6 people need the mission, it will need to be killed more than once.

* You may use Sneak when popping to avoid immediately aggroing the lizard, but the bomb will still attack. A SMN or /SMN can Carby pull safely. The person spawning the NMs can easily make the pull by spawning them with Sneak and Flee active.
* 12 people whose average level is at least 60 is recommended for this part.
* Like Dark Spark, Magma does have a small chance to use Self-Destruct. Caution is advised.
* Magma drops the Frag Rock and is the only NM that must be defeated. Salamander can be ignored (and is arguably the harder of the two to defeat anyway).

* Once everyone has a Frag Rock, return to Norg and trade your Frag Rock to Gilgamesh for a cutscene.
* Finally, return to Bastok and talk to Naji for a final cutscene and to complete the mission.

### Game Description

Mission Orders
You are being sent to Norg as an emissary of Bastok. Meet Sir Naji in front of the President's Office for a full briefing.
Bhaflau Thickets

Connecting Areas | Quests/Missions | NPCs

The Bhaflau Thickets is a lush wooded area caught between the waters of the Cyan Deep and Sicklemoon Straits. Lying just outside the teeming city of Al Zahbi, adventurers are often spotted sneaking through the thickets on their way to the beastmen strongholds of Mamook and Halvung. Those not cautious enough will face a wide array of unfriendly beasts, from the gigantic Marids to tiny Chigoes, from the slow Treants to darting Puks. Be prepared, the thickets can claim even the most well-seasoned adventurer.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.

## Connecting Areas Edit

### Map 1Edit

Al Zahbi at (I-10)
Wajaom Woodlands at (H-10)
Halvung at (F-8)
Aydeewa Subterrane at (G-7) and (I-7)
Aht Urhgan Whitegate at (J-9)
Alzadaal Undersea Ruins at (F-6)
### Map 2Edit

Mamook at (I-9)
Jade Sepulcher at (H-8)
Alzadaal Undersea Ruins at (F-6)

## Notorious Monsters Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime
Bastok Mission 5-2

### Walkthrough

* After accepting this mission from any gate guard, go speak to the President for a cutscene.
* Form a full level 50+ party and travel to Xarcabard and on to Castle Zvahl Baileys .
* Upon zoning into Castle Zvahl Baileys , go straight until you encounter the first intersection and make a left. Go down a small flight of stairs and then turn right and follow the left wall and you will enter the Orc section of the castle.
* Go through the area to the west again and eventually you will zone into Castle Zvahl Keep.
* Once you enter Castle Zvahl Keep, you will have to open several gates, very often in front of mobs that detect on sight.
* You will encounter a series of teleport devices. These devices will cancel the Invisible effect after they are used. Once you use the last device, run to the west exit of the map where you will find a zoneline to the Throne Room.
* When ready, gather in front of the door. When you enter, a cutscene will happen and the fight begins. Cast the prefight buffs before getting closer.
* This fight is 6-person level capped at level 75.
* The Shadow Lord has 2 forms. In the first form he will spam the Invincible move once he is at 50% health. Invincible does not protect him from magic.

* Once Shadow Lord starts spamming Invincible, mages need to nuke repeatedly and rest when melee are able to deal damage again.

* After the first form is defeated, a cutscene will appear. The second form will show up after the cutscene and does not wait for you to rest.
* This form of Shadow Lord will do nothing but a AOE attack but only has 4000 HP and should go down quickly.

* Melees should use their 2 hour abilities and Icarus Wing if possible to have TP for their best weaponskill. Mages should cast their Curaga spells.

* After this form is defeated, another cutscene occurs. Once the cutscene ends, you will be transported back to the entrance of Castle Zvahl Baileys. Here you will receive the Key Item Shadow Fragment.
* The Shadow Lord gives experience for a Level 60 mob.
* Report back to the President for another cutscene.

### Game Description

Mission Orders
You must go to Castle Zvahl in Xarcabard. The President himself will brief you in his office.
Eastern Altepa Desert

File:Eastern Altepa Desert Map.jpg

Connecting Areas | Quests/Missions | NPCs

The eastern half of Zepwell Island is made up of this arid desert wasteland. While remnants of the ancient Galkan civilization that once thrived here dot the landscape, today the area is dominated by sand, wind, and the occasional antican that roams the dunes.

This area is only accessible if the Rise of the Zilart expansion is installed.
Connecting Areas
Western Altepa Desert
Korroloka Tunnel at (J - 8)
Quicksand Caves
Hundred Fists

## Job Ability

* Speeds up attacks.
* **Obtained:** Monk Level 1
* **Recast Time:** 2:00:00
* **Duration:** 0:00:45

* Upon usage, character's delay is greatly reduced.
* Upon activation, the effect does not kick in until a strike is made.
* Use of job abilities or magic will cause the effect to kick off again until a strike is made again and the effect resumes.
* Despite what the name implies, Hundred Fists ***will*** work with any melee weapon you can equip.
* Since Hundred Fists is a two hour special, some people prefer not to make a macro for it to prevent unintentional activation.
Arrapago Reef

Connecting Areas | Quests/Missions | NPCs

This highly treacherous area is legendary for stranding many a ship. It is for this reason that the **Arrapago Reef** became the final bastion for a kingdom that was destroyed by an attack from Aht Urhgan. It is said that the kingdom's immense

treasures still rest in the coastal caverns. However, the Lamiae are currently using the reef as their stronghold, guarded by the sleepless undead. Infiltrating the Arrapago Reef would be no easy task.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.

## Connecting Areas Edit

Caedarva Mire at ( - )
Ilrusi Atoll at Map 2: (F-5)
If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.==== **Legend** Edit====
**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned

## Notorious Monsters Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime
Al Zahbi Quests

**Table of Contents:**

Protected by tall ramparts, the impregnable fortress city of Al Zahbi serves as the capital of the western half of the vast Empire of Aht Urhgan. The city resembles a labyrinth, with the roofs of stone buildings joining to form paths around structures built on a higher level. The serpentine designs seen throughout the city represent the two-headed snake king Zahak, a symbol of the Empire. This section of Al Zahbi is the Commoner’s Ward. This fairly new ward houses residents who have either not been granted or have been stripped of citizenship. Beastman attacks are a constant threat due to the district’s location on the outskirts of town.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
Connecting Areas
Aht Urhgan Whitegate at (K-7/8)
Wajaom Woodlands at (G-7)
Bhaflau Thickets at (H-6)

## NPCs Found Here

* NPCs marked with an asterisk can be captured by the beastmen during Besieged

## Notes

It has been observed that there is a limit of approximately 700 people in this area during Besieged attacks. Once this limit is reached, any new people trying to enter Al Zahbi will be sent to Aht Urhgan Whitegate.
Altana's Sorrow

**Next Quest:** |   None

### Walkthrough

* Virnage is located at I-5 in the back room of Bat's Inn. He has noticed the paint is peeling off the statue of the Goddess in Metalworks and he needs your help to repair it.
* Head to Garlaige Citadel to find the batch of paint left behind from the Great War.
* Search for a ??? on the first floor inside a room at H-8 or G-8 to get (key item): Bucket of Divine Paint.
* Go back to Virnage and he will give you key item: Letter from Virnage.
* Bring the letter to Eperdur (M-7) in the Cathedral in Northern San d'Oria for your reward.

### Game Description

**Client:** Virnage (Bat's Lair Inn, Bastok Mines)

**Summary:**

Virnage needs a bucket of divine paint to restore the statue of Altana to Her former glory. He advised you to look for it in a citadel on the Sauromugue Champaign.
East Ronfaure

Connecting Areas | Quests/Missions | NPCs | Weather

This lush evergreen forest, set aside by the d'Oraguille family for hunting festivals, lies to the east of the Kingdom of San d'Oria. Blessed by the abundant waters of the Cheval River, the wildlife in these woodlands has flourished for centuries. However, extensive logging by Orcish troops--and an astounding increase in the number of wild sheep--have resulted in a significant reduction in the area's wildlife. San d'Orian officials are currently pondering over a solution to this new dilemma. File:East Ronfaure.png
Connecting Areas
King Ranperre's Tomb: H-11
Ranguemont Pass: K-4
Southern San d'Oria: G-6

## Notorious Monsters Found Here

* Blue Rock
* Copper Ore
* Flint Stone
* Green Rock
* Iron Ore
* Mythril Ore
* Purple Rock
* Red Rock
* Translucent Rock
* White Rock
* Yellow Rock
* Zinc Ore
 **Swamfisk NM**
 Template:Monster Notes
Kazham Quests

**Table of Contents:**
Connecting Areas | Quests/Missions | Fishing | NPCs

After crossing the Pamtam Straits, Kazham is the final spot to rest before entering the Yuhtunga Jungle. The village, a mixture of huts, simple bridges and caves, is home to a number of Mithra and tamed Opo-opo. There are a few shops which cater to the adventures about to seek fame and fortune in the jungles, but otherwise the village has a residential atmosphere. Due to its close ties with Windurst, there are a few Windurstian auction house representatives here who are able to provide access to that nation's auction house.

This area is only accessible if you have the Rise of the Zilart expansion installed and if you have the Airship Pass for Kazham Key Item.

Connecting Areas
Airship, Jeuno - Kazham at (G - 6) to Port Jeuno
Fort Ghelsba

File:Fort-ghelsba.png

Connecting Areas | Quests/Missions
NPCs | Coffer/Chest Contents | NMs | Mobs

This massive fort, reinforced with towering logs cut down from the surrounding forests, is home to the frontline troops of the Orcish Empire. Here, the Orcs continue their preparations for battle with San d'Oria by constructing various siege weapons, such as long-range catapults and battering rams.
Connecting Areas
Ghelsba Outpost at (E-8)
Yughott Grotto at (G-9, J-7, J-8)

## Involved in Quests/Missions

 Signed in Blood  | General
 Warding Vampires | General

Ghelsba Chest Key
Treasure Chests
 * Gil:840-1600
* Cougar Baghnakhs
* Amber
* Lapis Lazuli
* Amethyst
* Sardonyx
* Tourmaline
Arrapago Reef Quests

Connecting Areas | Quests/Missions | NPCs

This highly treacherous area is legendary for stranding many a ship. It is for this reason that the **Arrapago Reef** became the final bastion for a kingdom that was destroyed by an attack from Aht Urhgan. It is said that the kingdom's immense

treasures still rest in the coastal caverns. However, the Lamiae are currently using the reef as their stronghold, guarded by the sleepless undead. Infiltrating the Arrapago Reef would be no easy task. This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.

## Connecting Areas Edit

Caedarva Mire at ( - )
Ilrusi Atoll at Map 2: (F-5)
If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.==== **Legend** Edit====
**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned

## Notorious Monsters Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime
Flare II

de:Flare II

**Deals** [[Fire|Template:Fire]] **damage to an enemy and lowers its resistance against** [[Water|Template:Water]]**.**

**Spell cost**: 287 MP
**Spell element**: [[Fire|Template:Fire]]
**Magic skill**: Elemental Magic
**Jobs**:
* Black Mage Level 75
**Casting Time**: 10 seconds
**Recast Time**: 90 seconds

## Other Information

Each additional Merit upgrade increases Magic Burst damage by 3 and Magic Accuracy by 5.

The magic burst bonus is an extra 3% to the final damage. This is factored outside of MAB
Bastok Mission 8-1

* Head to (H-8) and pass through the Weight Detection device [works with 1 Galka, 2 Hume/Elvaan/Mithra, or 3 Tarutaru]
* Head south onto a new map and pass another Weight Detection device (H-10). The ??? (Galka Statue) you need is just to the south located at (G-11).
* Clear the room first, then spawn the 3 NM:

* Triarius IV-XIV (Black Mage)
* Princeps IV-XLV (Paladin)
* Centurio IV-VII (Warrior)

* It is recomended that you kill them in the order listed above with 12 level 60+ alliance or 6 level 72+ party.
* All these 3 are about ~lvl 60 NM Antica.
* After you win, everyone should touch the ??? to get a cutscene.
* Next Teleport-Altep/Escape and zone back into Western Altepa Desert, and zone into Quicksand Caves located in the furthest SW corner of Western Altepa Desert (D-12).
* Head to (K-8) on this map and pass a Weight Detection device.
* Head east into a new map and pass another Weight Detection device (G-8).
* The ??? is located just to the east (H-8). Touch it for another cutscene.
* Return to Iron Eater in the Metalworks for a final cutscene.

### Game Description

Mission Orders
The president has ordered a full-scale investigation of Zepwell Island. You are to travel to the Quicksand Caves located in the central Altepa Desert. Report to Iron Eater for a briefing.
Frost

**Deals** [[Ice|Template:Ice]] **damage that lowers an enemy's agility and gradually reduces its HP.**

**Spell cost**: 25 MP
**Spell element**: [[Ice|Template:Ice]]
**Magic skill**: Elemental
**Jobs**:
* Black Mage Level 22
**Casting Time**: 2.5 seconds
**Recast Time**: 10 seconds

## Notes

Part of the Elemental Debuff family.
* 1 - 39 INT = 1hp/tic (-5 AGI)
* 40 - 69 INT = 2hp/tic (-7 AGI)
* 70 - 99 INT = 3hp/tic (-9 AGI)
* 100 - 149 INT = 4hp/tic (-11 AGI)
* 150 - ??? INT = 5hp/tic (-13 AGI)

* Negates Choke
* Is negated by Burn
* You may stack **Frost**, Rasp, and Drown together.
* Alternatively, you may stack **Frost** and Shock together.
Aht Urhgan Mission 17: Guests of the Empire

You must be wearing appropriate clothes to receive this cutscene. She will display the various sets of acceptable armor.
Acceptable Armor is defined by color type. It must be one of these categories:
1. Blue with Gold Trim
2. Red with Gold Embroidery
3. Pale Colors with Lace
4. Deep Purple Armor
5. Rich Crimson
6. Cloth with a Pattern
7. Indigo with Gold Embroidery
8. Gorgeous Black

* As long as you have a body piece obtained in Aht Urhgan (Jaridah Peti, for instance), she should let you go.

* Additionally, you need to wear at least gloves, leg armor and boots, but they do not need to match the body piece.

* The following armor pieces are known to work. Since both the Vermillion Cloak and the Royal Cloak have been verified to work, it is likely that the HQ versions of the other pieces will also work.
	+ Adaman Cuirass Lv. 73 WAR / PLD
	+ Amir Korazin Lv. 72 WAR / PLD / DRK / SAM /DRG
	+ Arhat's Gi Lv. 64 MNK / SAM / NIN
	+ Barone Corazza Lv. 70 WAR / DRG
	+ Black Cloak Lv. 68 BLM
	+ Black Cotehardie Lv. 59 MNK / WHM / BLM / RDM / THF / BST / BRD / RNG / NIN / SMN / BLU / PUP
	+ Blessed Briault Lv. 70 WHM
	+ Blue Cotehardie Lv. 69 RDM / THF / RNG / NIN / COR
	+ Byrnie Lv. 60 WAR / PLD / DRK / BST / SAM / NIN
	+ Brigandine Lv. 45 WAR / RDM / THF / PLD / DRK / BST / BRD / RNG / SAM / NIN / DRG / BLU / COR
	+ Cardinal Vest Lv. 73 WAR / RDM / THF / PLD / DRK / BST / BRD / RNG / SAM / NIN / DRG / BLU / COR
	+ Chasuble Lv. 72 RDM
	+ Dusk Jerkin Lv. 72 WAR / RDM / THF / PLD / DRK / BST /BRD / RNG / SAM / NIN / DRG / BLU / COR
	+ Dragon Harness Lv. 73 THF
	+ Errant Houppelande Lv. 72 WHM / BLM / RDM / BRD / SMN / BLU / PUP
	+ Hachiman Domaru Lv. 70 SAM
	+ Haubergeon Lv. 59 WAR/PLD/DRK/BST/SAM/NIN
	+ Hauberk Lv. 69 WAR / DRK / BST
	+ Holy Breastplate Lv. 40 WHM
	+ Homam Corazza Lv. 75 THF / PLD / DRK / DRG / BLU
	+ Igqira Weskit Lv. 73 BLM
	+ Jaridah Peti Lv. 55 WAR / RDM / THF / PLD / DRK / BST / BRD / RNG / SAM / NIN / DRG / BLU / COR
	+ Justaucorps Lv. 58 MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP
	+ Nashira Manteel Lv. 75 WHM / BLM / RDM / SMN / BLU
	+ Noble's Tunic Lv. 68 WHM
	+ Pahluwan Khazagand Lv. 72 MNK / RDM / THF / BST / RNG / NIN / DRG / COR / PUP
	+ Royal Cloak Lv. 59 MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP
	+ Scorpion Harness Lv. 57 WAR / MNK / RDM / THF / PLD / DRK / BST / BRD / SAM / NIN / DRG / BLU / COR
	+ Sipahi Jawshan Lv. 59 WAR / PLD / DRK / BST / SAM
	+ Sha'ir Manteel Lv. 72 BRD
	+ Vermillion Cloak Lv. 59 MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP

* Remove your weapon, keep wearing your appropriate clothes, and touch the **Imperial Whitegate** door at (L-9) of Aht Urhgan Whitegate.

Be sure to have one inventory slot free for the reward - one measly Imperial Mythril Piece, otherwise you have to watch the cutscene again.

### Game Description

Mission Orders
You have received an invitation to the palace from the Grand Vizier. President Naja has offered to help you find appropriate clothing for the occasion.

Template:Spoiler2
Factory Rejects

**Zone:** Qu'Bia Arena
**Restrictions:**

**Level:** 40
**Members:** 6
**Time:** 30 minutes
**Orb:** Star Orb (40 Beastmen's Seals)

## Mobs

 Doll Factory x 1
 Generic Doll x 5

## Notes

* All have the Doll special attacks.
* The Generic Doll is summoned one at a time by the Doll Factory
* The Generic Doll is susceptible to Gravity and Bind.
Aht Urhgan Mission 19: Sweets for the Soul

* Head to the Shararat Teahouse for a cutscene, which will trigger the next mission.

### Game Description

Mission Orders
Ambassador Karababa has arrived from the Federation of Windurst. The planned festivities turn into puppet rivalry, and the insulted ambassador bypasses the palace in favor of a visit to the Shararat Teahouse.
Template:Spoiler2
Drain

**Steals an enemy's HP. Ineffective against undead.**

**Spell cost**: 21 MP
**Spell element**: **Dark**
**Magic skill**: Dark Magic
**Jobs**:
* Dark Knight Level 10
* Black Mage Level 12
**Casting Time**: 3 seconds
**Recast Time**: 60 seconds

## Notes

* The message log only displays how much health the caster absorbs. There is no message for the amount of damage dealt, which may be different. The misconception that you need to have less than 100% HP is false. Drain will do Dark Elemental damage no matter the health of its caster.
Castle Oztroja

File:CastleOztroja1.png   File:CastleOztroja2.png   File:CastleOztroja3.png   File:CastleOztroja4.png   File:CastleOztroja5.png   File:CastleOztroja6.png   File:CastleOztroja7.png

## Notorious Monsters Found Here

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## Mobs Found Here

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Bastok Mission 7-2

### Walkthrough

* Receive the mission and talk to the President. Next talk to Hilda in the "Steaming Sheep" restaurant in Port Bastok.
* Go to Palborough Mines and into Waughroon Shrine for a 6 person uncapped BCNM fight against:

* Go'Bha Slaughterer (Dark Knight)
* Ku'Jhu Graniteskin (Warrior)
* Da'Shu Knightslayer (Red Mage)
* Sa'Nha Soulsaver (White Mage)

* It is recommended that you kill them in the order listed above.
* Soloable by 75RDM/37BLM (takes around 17-20 minutes.)
* If you use Sleepga and go for the White Mage first, he can use Benediction or Curaga to wake the others. (This can be avoided by bringing it to the entrance and killing it there.)
* Only Bastokans (or a player who has finished this Mission, regardless of current Allegiance) can enter the BCNM. On that note 3 people at 75DRG/SAM, 75THF/NIN 75BLM/WHM Can do it fine with no problem. A 75WHM/37NIN 75BLU/37NIN and 75SNM/37WHM can do it fine also. Easily duoable by 75 BLU/NIN and 75 RDM/BLM in about 10 minutes.
* Return to Bastok and report to the President.
* Take the letter to Gumbah in Bastok Mines.

* You can take the letter to Gumbah before talking to the President to obtain rank 8 first, the order doesn't matter.

### Game Description

Mission Orders
A search has begun for information regarding the whereabouts of the missing Galkan elder, Werei. The president will brief you on the details of this mission.
Bastok Mission 2-2

* Kill lizards there until they drop a Lizard Egg, or simply buy one from the auction house.
* Trade the egg to Senator Alois outside the President's office in the Metalworks.

### Game Description

Mission Orders
Procure a lizard egg from monsters in the Dangruf Wadi. Deliver the egg to Senator Alois in the President's Office.
Dragoon

# Job Overview

Available after completing The Holy Crest.
With their lances in hand and their faithful wyvern by their sides, Dragoons (DRG) surprise their enemies with their extraordinary jumping abilities.

Abilities, Traits, Dragoon's Wyvern, Combat Skill Ratings
Artifact Equipment, Dragoon Guides

# Dragoon's Wyvern

Your support job choice affects the behavior of your wyvern. There are three types of behavior — Offensive, Defensive, and Multipurpose.

If you have any of the following support jobs, your wyvern will be an Offensive Wyvern. This means it will use an Elemental Breath attack against the enemy. The Elemental Breath is triggered by the use of a Weapon Skill.

* Beastmaster
* Monk
* Puppetmaster
* Ranger
* Thief
* Warrior
* Corsair
* Dancer

If you have any of the following support jobs, your wyvern will be a Defensive Wyvern. It will use Healing Breath after you cast a spell while any party member (including yourself) is lower than 1/3 HP (the Drachen Armet increases this threshold to 1/2 HP). The base/ceiling amount of HP restored is based on the Wyvern's max HP, the amount of total HP restored is based on the Wyvern's TP at the time Healing Breath is triggered. 300% Wyvern TP will restore the maximum amount of HP to either you or a party member, while 0%-7% Wyvern TP will only restore the base amount HP, from Healing Breath. The base and ceiling amount that can be restored will rise as you and your Wyvern level up, usually around 3 HP each level. It will remove status effects upon the use of a Weapon Skill, and will either use a status Remove Breath or a Healing Breath when your HP is at 1/4 or below.

* Black Mage
* Scholar
* Summoner\*
* Red Mage

\*Summoner gives the wyvern defensive behavior, but is unable to trigger Healing Breath. This subjob combination can only perform Remove Breath.
If you have any of the following support jobs, your wyvern will be a Multipurpose Wyvern. The wyvern will use both Elemental Breath attacks and Healing Breath effects. Unlike a Defensive Wyvern, the Multipurpose Wyvern cannot heal party members or remove status effects. The threshold for Healing Breath is also lower, with the Dragoon needing to be below 1/4 of their max HP (1/3 with the Drachen Armet equipped).

* Dark Knight
* Bard

## Wyvern Emotes

As of the March 7, 2007 update, wyverns will now do actions with the following emotes:
/blush, /bow, /cheer, /clap, /dance (this includes /dance1-4), /goodbye, /hurray, /joy, /panic, /point, /salute, /surprised, /wave

* Video demonstrations: Dragoon Wyvern/Emotes

# Combat Skill Ratings

See Dragoon Skill Caps for a by-level breakdown of Weapon Skill limits.

# Dragoon Guides

* How-To Guide: Dragoon
* Dragoon: Guide to Races and Subjob Selection
* Dragoon Guide by Reinhardt
* Dragoon Guide by Sharaa
* Dragoon Guide by Zan
* Dragoon: Solo/Duo Guide by Maevedarkphoenix
* Shattering Stars/Dragoon
* Dragoon Solo Guide by Urielnosushi

Template:Job Notes
Green Rock

File:Green Rock.jpg

**Green Rock**
*Green gems are embedded in this rock.*

**Stackable:** Not Stackable

**Used in Quest:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Excavating

Can obtain only on Windsday

 Maze of Shakhrami | Very Rare

### Mining

Can obtain only on Windsday

 Yughott Grotto | Very Rare

### Gardening

* Confirmed on Eden.

 Herb Seeds | [[Wind Crystal|Template:Wind]]

 Herb Seeds | [[Wind Crystal|Template:Wind]]

 Herb Seeds | [[Wind Crystal|Template:Wind]]

* Uncomfirmed on Eden.

### BCNM

 Royal Jelly | Waughroon Shrine | 40
 Steamed Sprouts | Balga's Dais | 40
 Wings of Fury | Ghelsba Outpost | 20
Chateau d'Oraguille

Connecting Areas | Quests/Missions | NPCs

The home to the Royal d'Oraguille family, the Chateau is complete with living quarters, an audience chamber, a garden and separate quarters for the Temple Knights and Royal Knights, who are commissioned to protect the royal family at all costs. Entry to the Chateau is strictly limited. Beneath the Chateau is the currently unused Bostaunieux Oubliette prison.

This area is only accessible if you are a citizen of San d'Oria and have completed San d'Oria Mission 1-3: Save the Children, or are a citizen of Bastok or Windurst and have at least begun Bastok Mission 2-3: The Emissary or Windurst Mission 2-3: The Three Kingdoms respectively.
**Note:** If you change allegiance, you will be restricted from access until you complete the necessary rank missions for that nation.
Obtaining the Chateau D'Oraguille
Connecting Areas
Northern San d'Oria at (H/I - 9)
San d'Oria Mission 5-1

* Head back to your hometown and rush to the San d'Orian court in the Chateau d'Oraguille for a cutscene.
* After you arrive at the castle you will get a cutscene, but it's not over yet: you must speak with Halver before you can continue this mission. After speaking to Halver, visit the Gate Guard and accept the mission. Return to Halver, and he will award you the Key Item: New Fei'Yin Seal.

* **Note - this quest cannot be completed without the New Fei'Yin Seal.**

* Form a level 50 party. You may use anyone from any nation currently on Mission 5-1, as it is the same for all 3 nations.
Everyone will need level 50 gear, as this is capped at level 50.
* The location of Fei'Yin is in the northeast corner of Beaucedine Glacier. Upon entering Fei'Yin your party will encounter another cutscene involving Zeid.
* Upon entering, head east towards (K-8). At (K-8) you will see 2 dolls. There is a cermet gate on the east wall. Click on this gate and you will zone into Qu'Bia Arena. While in the waiting area, prep up for the fight.

* The majority of the mobs in Fei'Yin detect by sound, but there are several mobs that aggro to magic.

* The boss is the Archlich Taber'quoan. Archlich Taber'quoan will spawn along with 2 Ancient Sorcerers. Ancient Warriors will also spawn from the hallway and enter the battelfield as the battle continues.
	+ Concentrate on the Archlich and once he is dead you are done.
	+ There is a level cap of 50 for the boss and only one party can enter at a time.
	+ The Ancient Warriors only have 100 HP and can be taken out very easily w/ an AoE WS or having a BLM one shot them.
	+ Archlich Taber'quoan is a BLM type skeleton with Sleepga II and Freeze, and will use the 2hr ability Manafont.
* After defeating Archlich, a cutscene will take place. At the end of the cutscene, you will receive the Key Item Burnt Seal. Report back to Halver.

### Game Description

Mission Orders
This mission involves travelling to Fei'Yin, located on the Beaucedine Glacier. Visit Chateau d'Oraguille to learn more.
Furnishings

[[:Category:Armor|Template:Color]]
[[:Category:Scrolls|Template:Color]]
[[:Category:Medicines|Template:Color]]
[[:Category:Furnishings|Template:Color]]
[[:Category:Materials|Template:Color]]
[[:Category:Food|Template:Color]]
[[:Category:Crystals|Template:Color]]
[[:Category:Others|Template:Color]]

Millionaire Desk
Every piece of furniture has a storage value, and an elemental affinity. The more of one element you have in your Mog House, the greater the elemental aura your house emits. Opposing elements, if arranged in your Mog House at the same time, will cancel each other's auras out. Like storage value, a furniture's elemental affinity can be more than one, but unlike storage, you are not told how strong a piece of furniture is tied to its element. All pieces of furniture have a storage value of at least one.

After placing certain furniture in your mog house and meeting certain conditions, your moogle may interract with you about a specific piece in some way. For example, you may be given a quest (such as the quests to expand your mog house), or your moogle may "find" an item of some sort and give it to you (such as an Ether). Details regarding which furniture pieces can trigger these sorts of reactions from your moogle are listed here: Furniture Quest.

Finally, furniture will give your moogle special powers, based on the type of furniture you have in your Mog House, and how strong the elemental aura in your house is. These powers are called Moghancements.

## See Also

* Furnishings Guide: A comprehensive furniture list, including merchants that sell furniture and craft skill caps.
Aero

**Deals** [[Wind|Template:Wind]] **damage to an enemy.**

**Spell cost**: 18 MP
**Spell element**: [[Wind|Template:Wind]]
**Magic skill**: Elemental Magic
**Jobs**:
* Level 9 Black Mage
* Level 14 Red Mage
* Level 15 Puppetmaster Automaton Magic Skill 45‡
* Level 17 Dark Knight

‡Note: Automatons learn this spell automatically once they have the requisite magic skill. They do not need to use a scroll.
**Casting Time**: 2 seconds
**Recast Time**: 9 seconds

### Merchants

 Aroro | Port Windurst (H-8)
 Zaira | Bastok Markets (H-5)
Stone

**Deals earth damage to an enemy.**

**Spell cost**: 9 MP
**Spell element**: **Earth**
**Magic skill**: Elemental
**Jobs**:
* Level 1 Black Mage
* Level 4 Red Mage
* Level 5 Dark Knight
* Level 5 Puppetmaster Automaton Magic Skill 15‡

‡Note: Automatons learn this spell automatically once they have the requisite magic skill. They do not need to use a scroll.
**Casting Time**: 1.5 seconds
**Recast Time**: 6.5 seconds

## How to Obtain

* *Automaticaly given if you start as Black Mage.*

Template:AH
Drown

**Deals** [[Water|Template:Water]] **damage that lowers an enemy's strength and gradually reduces its HP.**

**Spell cost**: 25 MP
**Spell element**: [[Water|Template:Water]]
**Magic skill**: Elemental
**Jobs**:
* Black Mage Level 27
**Casting Time**: 2.5 seconds
**Recast Time**: 10 seconds

## Notes

Part of the Elemental Debuff family.
* Negates Burn
* Is negated by Shock
* You may stack Frost, Rasp, and **Drown** together.
* Alternatively, you may stack Choke and **Drown** together.
Aht Urhgan Mission 32: In the Blood

* Watch the cutscene that is triggered by your victory in the last mission.

**Aht Urhgan Whitegate**

* Go back and talk to Naja Salaheem.
	+ Note: Make sure you have one inventory slot free before talking to her; beginning this cutscene will trigger the next mission.

### Game Description

Mission Orders
The true identity of the court puppetmaster has been revealed. However, the Grand Vizier has ordered you to return to Al Zahbi and report the completion of your mission to President Naja.
Template:Spoiler2
Carapace Combatants

**Zone:** Horlais Peak
**Restrictions:**

**Level:** 30
**Members:** 3
**Time:** 15 minutes
**Orb:** Sky Orb (30 Beastmen's Seals)

## Mobs

 Pilwiz x 1
 Bisan x 1

## Notes

* All have the Beetle special attacks.
* Bisan is the green Beetle, Pilwiz is the brown Beetle. Bisan uses physical attacks and Beetle special attacks, Pilwiz uses magical attacks, such as Stonega II.
Bastok Mission 3-3

### Walkthrough

* Upon receiving the mission, report to Sir Lucius. He will direct you to the embassy in Ru'Lude Gardens. Report to the embassy there and you will get a cutscene. Now it is time to make this trek up the Delkfults Tower.
* Head to Delkfutt's Tower in Qufim, where you will need to climb up to the tenth floor and fight the NM giant Porphyrion.

* It is suggested that you have the Map of Qufim Island, which can be purchased in Lower Jeuno and the Map of Delkfutt's Tower, which is obtained from the quest The Antique Collector.

* There are 10 floors in the Tower divided in 3 parts linked by teleport. Here are the locations of the stairs/teleports:

* 1st Floor: E-6 (NW)
* 2nd Floor: I-9 (SE, deadend at H-9, so go east first)
* 3rd Floor: G-6 (or J-8, but I think that might be one way only)
* 4th Floor: I-6 (NE, deadends at G-7, H-9, J-9)
* 5th Floor: H-9 (S, deadend at I-10, so go west first)
* 6th Floor: J-10 (SE)
* 7th Floor: F-6 (NW)
* 8th Floor: (1st time): I-6 (NE)
* 9th Floor: (1st time): I-9 (SE, this sends you back to 8th floor)
* 8th Floor: (2nd time): F-9 -> 9th Floor
* 9th Floor: (2nd time): F-6 -> 10th Floor

* Once you are on the 10th Floor you fight Porphyrion at H-8 for Delkfutt Key.

* Porphyrion will drop 6 Delkfutt keys each and is a 10 minute respawn.

* After everyone has a Delkfutt Key, use elevator at H-8 to return to the first floor.
* Head to the tunnel to the east walk down the stairs down to the basement and speak with the Bastok ambassador at L-9.
* Return to the Bastok Embassy in Ru'Lude Gardens to receive your reward.

### Notes

It is suggested that you start the quest Tenshodo Membership after you get back from the tower. This will make it much easier when you go to do mission 4-1.

### Game Description

Mission Orders
You are to be sent to work for the Embassy of Bastok in Jeuno. First obtain a letter of recommendation from the Presidential Aide, Sir Lucius.
Al'Taieu

Cutscenes | NMs | Mobs

This area is part of the Celestial Capital of Al'Taieu; what remains of the Zilart capital city of Al'Taieu which was destroyed by the wyrmking Bahamut.

This area is only accessible if the Chains of Promathia expansion is installed and Promathia Mission 7-5:The Warrior's Path is completed.

## Connecting Areas Edit

Sealion's Den via Auroral Updraft at (H-14)
Grand Palace of Hu'Xzoi at (H-11)
Konschtat Highlands via Dimensional Portal at (D-7)
La Theine Plateau via Dimensional Portal at (H-5)
Tahrongi Canyon via Dimensional Portal at (L-8)
Temenos at (H-4)
Apollyon via Swirling Vortex at (D-6) and (K-6)
## Notes Edit

Access is gained by completing Chains of Promathia Mission 7-5. Scattered around Al'Taieu are six red columns of light called Auroral Updrafts. The one near the entrance to Grand Palace of Hu'Xzoi transports you to Sealion's Den; the others transport you to the first one. Dimensional Portals at the crags of Dem, Holla and Mea connect to the ones in northern Al'Taieu. There are Auroral Updrafts near each of them.

## Involved in Quests/Missions Edit

You can repeat cutscenes at the Goblin Footprint in H-12, just to the east of the ramp up to the Grand Palace of Hu'Xzoi.
* Promathia Mission 7-5: Last two cutscenes.
* Promathia Mission 8-1: First five cutscenes.
* Promathia Mission 8-4: Three cutscenes.

## Notorious Monsters Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime
Jugner Forest

File:JugnerForest.png

Connecting Areas | Quests/Missions | NPCs

Located to the east of the Kingdom of San d'Oria, this vast, dense woodland is often shrouded in darkness--even during the day. Before the construction of a main road that connected the adjoining areas, travelers and merchants often shunned the Jugner Forest; all would fear the ferocious beasts that lurked in the shadows of the mighty trees. Even today, only a large caravan protected by hired mercenaries could survive an attack from the Orcs and Goblin raiders that prey on passersby.

## Connecting Areas

King Ranperre's Tomb at (F-5) - Exit only
Batallia Downs at (L-4)
Carpenters' Landing at (E-6, J-8)
Davoi at (G-12)
La Theine Plateau at (D-11)
Aht Urhgan Mission 41: Light of Judgment

* After you obtain the Nyzul Isle Route key item, head to Nyzul Isle Staging Point.

### Notes

* It is possible to sign up for a Nyzul Isle Assault mission to get to Nyzul Isle Staging Point without having to purchase a Runic Portal Use Permit.

### Game Description

The Endymion has been blasted out of the sky by an intense beam of light... However, the mission must continue. Make your way to Aht Urhgan Whitegate and rendezvous with Rodin-Comidin.
Hume

Originating from the Bastok region, Humes are the most common race and have spread to the farthest reaches of Vana'diel. They are characterized by their equally balanced abilities, moderate intelligence, and high level of skill in numerous areas. This combination of traits has played a large role in Bastok's growth into a prosperous nation of technology and industry.

## The Industrious Humes

Humes, for the most part, could be considered Vanadiel's equivalent to humans. They are both a common and popular choice of characters among FFXI players. Part of the reason for this is because they are one of the most balanced races as far as stats are concerned. Humes could be considered a “Jack of all trades,” in the sense that they are able to perform exceptionally well with any job they choose.

Hume population is primarily concentrated in Bastok, where they originated and continue to prosper.

## History of the Term: Hume

The word "Hume" is obviously just a wordplay of the English word *Human*—nothing more.

Hume Job Distribution as of 2005

## Face Type Distribution

Face Type Distribution as of 5/07
Face Type Distribution as of 5/07

## See Also

* Hume Models
* Hume: Guide to Job Selection
* Names of the Humes and the Galka
* Video demonstrations of Hume/Emotes
Burn

**Deals** [[Fire|Template:Fire]] **damage that lowers an enemy's intelligence and gradually reduces its HP.**

**Spell cost**: 25 MP
**Spell element**: [[Fire|Template:Fire]]
**Magic skill**: Elemental
**Jobs**:
* Black Mage Level 24
**Casting Time**: 2.5 seconds
**Recast Time**: 10 seconds

**NPC Sell Price:** 864~??? gil

## Notes

Part of the Elemental Debuff family.
* 1 - 39 INT = 1hp/tic (-5 INT)
* 40 - 69 INT = 2hp/tic (-7 INT)
* 70 - 99 INT = 3hp/tic (-9 INT)
* 100 - 149 INT = 4hp/tic (-11 INT)
* 150 - ??? INT = 5hp/tic (-13 INT)

* Negates Frost
* Is negated by Drown
* You may stack **Burn**, Choke, and Shock together.
* Alternatively, you may stack **Burn** and Rasp together.
Formless Strikes

## Job Ability

* While in effect, melee attacks will not be considered physical damage. No effect on weapon skills.
* **Obtained:** Monk Level 75
* **Recast Time:** 10 Minutes
* **Duration:** 3 Minutes

* For this reason, it is best used against monsters that resist physical attacks, such as Elementals.
* Attacks are considered non-elemental magical damage instead of Physical damage
* Formless Strikes attacks still give the user and the enemy normal TP.
* Attacks can be "resisted" and deal reduced damage, an effect likely determined by the opponent-player level difference.
* This ability is unaffected by the Magic Attack Bonus trait.
* This ability is incapable of being used as a magic burst.
* Each additional Merit upgrade of this ability increases its effect by 5%.
Giddeus

File:Cover picture.png

Centered around the Yagudo's temple, this area also serves as a theological haven for the race known as the Yagudo. Using their claws and sharp beaks, the beastmen carved caves out of the surrounding cliffs to serve as their homes. Though they may appear to be randomly placed, the locations of the caves have been carefully planned out and follow the teachings of the Yagudo religion. On a daily basis, the residents of Giddeus perform short pilgrimages around the area, stopping at every one of the numerous altars.

HarvestingFishing | Chests/Coffers | NMs | Mobs

 File:Giddeus1.png   File:Giddeus2.png

## Connecting Areas

Balga's Dais: F-12
West Sarutabaruta: H-3,
Escapes to: West Sarutabaruta: F-8

## NPCs Found Here

 Laa Mozi | H-7 - Map 1
 Uu Zhoumo | F-7 - Map 2
 Quu Bokye | G-6 - Map 2