recursal/Fanatic-Fandom huggingface dataset:
Hinge Connector

The **Hinge-Connector Nodon** is an Object Nodon that intercepts physical links to allow the connected object to rotate on a specified axis whilst connected to the connector object. It may not be called if the object-cost limit is full.

When unpausing from a long pause in Free Programming, it may say "Hey! Ready to get your twirl on? Let's DANCE!". In the Nodopedia, its quote is "Oh my! What a day for dancing... Let's get some objects twirling and spinning!".

## Calling

This Nodon can be called through the following trees.

* Objects
	+ Connections
		- Hinge Connectors
			* **X Hinge**
			* **Y Hinge**
			* **Z Hinge**

## Technical

This Nodon intercepts connections between objects but the connected objects are treated as if they were directly connected to the connector object, without any buffer or special connecting object, but simply with the capability of rotation along a certain axis.

The center of rotation that the connected object(s) use when using this Nodon is based on the 'Own Connection Point' half of their 'Connection Point' settings. (For "Auto" mode, the face automatically chosen.)

Despite that there is no visible 'Rotation' setting for this Nodon, it can freely rotated around the Y and Z axes on the program screen. When resizing this Nodon on the program screen Canvas, all size dimensions of its box are forced to stay identical.

### Inputs

* **Rotation amount** - If this port is unconnected, then connected objects are able to rotate freely along the selected axis within the range specified in the 'Range' setting. When this port is connected, the value received determines the exact angle offset that the connected object should face on the selected axis.
	+ This port has no affect on objects with the "Movable" property disabled.
	+ If the value provided would cause an object (with the "Solid" and "Moveable" properties enabled) to intersect with the world's edge, the object may still slowly rotate away from the angle specified to stay inside the world's bounds. The object may even break the connection so that it may positionally move back in-bounds.

### Connections

* **Upper connection port** - [TBA]
* **Lower connection port** - [TBA]

### Settings

* **Axis of Rotation** - Determines which axis the connected object can rotate around.
	+ This option is selected when initially calling the Hinge-Connector Nodon.
* **Range** - Determines the range of angle offsets that connected objects may rotate to, with the object sharply stopping if it reaches an edge. The edges of the range can be anywhere between -180.00 to 180.00. If this setting is set to the exact range of -180.00 to 180.00, than there will be no restrictions on the angle of rotation.
	+ Defaults to the range from -180.00 to 180.00.
* **Position** - Determines where the Nodon is positioned on the program screen, and can also be adjusted directly from that screen.
List of guardians

These are all of the guardians. Most of the are student except for the zodiac guardians.

## Lunar

* Niobe/Lunar Eclipse
* May/Lunar Aphrodite
* Lyra/Lunar Blood Moon

* Apollo/Lunar Moon Crater
* Tiffany/Lunar Harvest Moon
* Brett/Lunar Moon Iron
* Sakura/Lunar East Moon
* Luke/Lunar North Moon
* Mina/Lunar South Moon
* Lauren/Lunar Moon Water
* Rita/Lunar Moonbow
* Cleo/Lunar Anorthite
* Scarlett/Lunar Moon Materiel
* Wesley/Lunar West Moon

## Solar

* Barbra/Solar Shine
* Lia/Solar Bright
* Fay/Solar Power
* Morgan/Solar Star
* Austin/Solar Summer
* Trevor/Solar Bolt
* Ben/Solar Beam
* Adam (formerly)/Solar Eclipse

## Dawn

* Mary/Dawn Sky
* Anne/Dawn Rise
* Lori/Dawn Morning
* Michael/Dawn Awaken
* Grayson/Dawn Down
* John/Dawn Rise

## Dusk

* Nika/Dusk Breeze
* Henry/Dusk Sundown
* Hamilton/Dusk Light
* Alex/Dusk Prism
* Jill/Dusk Evening
* Trinity/Dusk Night

## Earth guardians

* Serena/Earth Vine
* Rosa/Earth Rose
* Lila/Earth Water
* Daren/Earth Growth
* Maxwell/Earth Atlas
* Joseph/Earth Sprout

## Zodiac

* Prince Aries
* Princess Taurus
* Princess Gemini/Prince Jean
* Prince Cancer
* Prince Leo
* Princess Virgo
* Princess Libra
* Prince Scorpio
* Prince Sagittarius
* Princess Capricorn
* Prince Aquarius
* Princess Pisces
Shake

The **Shake Nodon** is an Input Nodon that outputs a signal based on how fast the console or controllers are swung.

When unpausing from a long pause in Free Programming, it may say "Yaaaaahoooooooo!". In the Nodopedia, its quote is "Shake it baby! Shake the console and the Joy-Con controllers! Ooh yeeeah! I'll let you know just how much you shook!".

## Calling

* Input
	+ Motion
		- Shake
			* **Auto**
			* **Console**
			* **Joy-Con (L)**
			* **Joy-Con (R)**

## Character

### Design

The shake nodon appears as a red square with green pillars at the sides. She has blue eyes, purple eyeshadow and blue hair.

### Personality

The shake nodon is really interested/obsessed in the player. She is excited for the player to shake the controller or the console.

## Technical

The first time that this Nodon is present in a game during a session of *Game Builder Garage*, a special system notice will appear, recommending the player to use the Joy-Con strap accessory, and be careful and considerate when using motion controls.

### Outputs

* **Momentum** - Outputs a signal based on how the set device is shook.

### Settings

* **Check What?** - Determines which device's motion sensors will be detected. Options are "Auto", a Nintendo Switch icon, "Joy-Con (L)", and "Joy-Con (R)". When set to "Auto", the controller checked is determined by a priority system. The order from most to least prioritized, as described by the Nodopedia is: Wireless 1 L, Wireless 1 R, Wireless 2 L, Wireless 2 R, Wireless 3 L, Wireless 3 R, Wireless 4 L, Wireless 4 R, and Console.
	+ This option is selected when initially calling the Shake Nodon.
* **Controller Number** - Determines the controller number which will be used. Can be "1", "2", "3", or "4".
	+ Only available when 'Check What?' is set to to "Joy-Con (L)" or "Joy-Con (R)".
	+ Defaults to "1", but is also unavailable by default due to the default selection of the 'Mode' setting.
* **Output** - Determines if the output should only output 0.00 or 1.00 (Digital), or if it should output anywhere in the range (Analog).
	+ Defaults to "Analog".
* **Range** - Determines how much the device needs to be shook to send a non-zero signal, and how large of an input it needs to reach an output of 1.00 (If the output setting is set to Analog. If set to 'Digital', any signal past the maximum will be 0).
	+ The default range is 0.10 to 1.00.
* **Direction of Response** - Determines in which direction the swing must be made for it to output. Can be set to "Up", "Down", "Left", "Right", "Forward", "Backward", or "Any Direction". Setting it to "Any Direction" will ignore the direction, and only measure the strength of the swing.
	+ Defaults to "Any Direction".
	+ This setting is displayed in the Nodon's box on the program screen Canvas.
If Touched

The **If-Touched Nodon** is an Input Nodon that outputs if the Nintendo Switch system's screen is being touched. When this Nodon is present, the player may activate the motion-control pointer.

When unpausing from a long pause in Free Programming, it may say "What's up? If you get tired, you can poke at the screen, as long as you're not too rough." In the Nodopedia, its quote is "I'll tell you if anyone touches the screen. But be gentle, OK?"

## Calling

This Nodon can be called through the following tree:

* Input
	+ Touch Screen
		- **If Touched**

## Character

### Design

**If touched** is a square with blushing cheeks and blue eyes. Beside the square‘s sides, are orange parts.

### Personality

The If-Touched Nodon is kind and gentle, encouraging you to touch the screen, but it doesn't like when it gets poked too hard.

## Technical

When at least one of either Touch Screen Nodon is present, players can activate the motion-control pointer by pressing either the L Stick or R Stick on an un-attached controller. The motion-control pointer moves based on the controller's gyroscope and vertical orientation. Pressing L, R, the right directional button, or A, will create an artificial touch at the pointer's location on the screen that can be detected by Touch Screen Nodon. In the case of a pair of Joy-Con, Joy-Con (L)'s motion sensors are used for the motion-control pointer when L, the right directional button, or the L Stick are pressed, while Joy-Con (R)'s motion sensors are used when R, A, or the R Stick are pressed, swapping to the corresponding controller each time these buttons are pressed.

When a compatible USB mouse is connected to the console, clicking on a position using the mouse cursor will cause Touch Screen Nodon to react as if the screen was physically tapped at the mouse cursor's location.

### Outputs

* **If touched** - Outputs 1.00 if touch is detected on the screen.

### Settings

* **Output Timing** - If this setting is set to "On touch", this Nodon will only output a value the moment the screen is tapped. If it's "While touched", it will continually output a value while the screen is touched.
	+ Defaults to "While touched".
* **Touch Where to Output?** - If set to "This Nodon", the If-Touched Nodon will only output when its box is touched. If set to "Anywhere", it will output a signal when anywhere on the screen is touched.
	+ Defaults to "Anywhere".
	+ For the "This Nodon" option, by default, the touch region while the game is played is determined by the space the Nodon's box covers within the area most recently seen on the program screen. If write protection is enabled for the game and/or it was received from another console, it is based on the area last seen before enabled/received.
		- If the Game-Screen Nodon specifically is present and its 'Viewpoint' setting matches the current viewpoint of the program screen, the touch region will be determined using the program screen area encompassed by the Game-Screen Nodon instead.
Rotation Speed

*Not to be confused with the Object Nodon named Rotation-Speed Sensor.*

The **Rotation-Speed Nodon** is an Input Nodon that returns the angular speed that is it rotating around each axis. It may not be called if the object-cost limit is full.

When unpausing from a long pause in Free Programming, it may say "Ah, is this what you're programming? Then you'll want THAT Nodon, then of course you'll want THAT feature. Ah, but before that...". In the Nodopedia, its quote is "I know how fast you've been spinning your console or your Joy-Con...and the axis and the direction too! I know a lot about spinning!".

## Calling

* Input
	+ Motion
		- Rotation-Speed

## Technical

### Outputs

* **Rotation speed** - Outputs the speed that the Joy-Con is rotating. Measured in units of full rotations per second.
Destroy Object

The **Destroy-Object Nodon** is an Object Nodon that will allow objects to be broken once a signal is recieved. It may not be called if the object-cost limit is full.

When unpausing from a long pause in Free Programming, it may say "Come on! More! More! Break more objects!". In the Nodopedia, its quote is "You do the object breaking, and I'll do the watching."

## Calling

This Nodon can be called through the following tree.

* Objects
	+ Launch/Destroy/Attract
		- ****Destroy Object****

## Character

### Design

The Destroy Object Nodon resembles a hammer.
IR Light

The **IR-Light Nodon** is an Output Nodon that can light up the infrared light of a Joy-Con (R)'s IR Motion Camera. Up to 10 can be called per program, but may not be called if both controller slots are already utilized by IR Motion Camera Nodon.

When unpausing from a long pause in Free Programming, it may say "Hey, what are you lookin' at? Are you lookin' at me? Are ya?". In the Nodopedia, its quote is "I've got an infrared emitter, and I'm not afraid to use it!".

## Calling

This Nodon can be called through the following tree.

* Output
	+ Other
		- **IR Light**

## Technical

Neither this Nodon or the IR Motion Camera Nodon can be used with Joy-Con attached to the Nintendo Switch console. If both available controller slots are used by a combination of these Nodon, then controllers will be unable to connect to the other controller slots.

### Inputs

* **Light up** - When a signal is received, the Joy-Con (R) in the defined controller slot will light up its IR Motion Camera.

### Settings

* **Controller Number** - Determines which controller slot in which the IR Light will activate. Can be "1" or "2".
	+ If an IR Motion Camera Nodon is present, than the option set in its own 'Controller Number' setting will be unavailable for use by this Nodon.
	+ Defaults to "1", but the Nodon will be called as "2" if the "1" option is unavailable.
* **Continue Output for How Long?** - Determines how long the infrared light will remain active for, after a signal is no longer received at the 'Light up' port. Can be any number between 0.00 and 100.00.
	+ Defaults to 0.00.
	+ Each unit of 1.00 will always count as exactly 60 frames, even if the game is running slower than its usual 60 frames per second, meaning actual wait time may vary.
AND

The **AND Nodon** is a Middle Nodon that outputs a signal when it receives a signal in each of its input ports.

When unpausing from a long pause in Free Programming, it may say "Listen, (PLAYERNAME), I hope you're keep a close watch on how things are working!". In the Nodopedia, its quote is "When both inputs are present and correct, I'll announce it! Woo-hoo!".

## Calling

This Nodon can be called through the following tree.

* Middle
	+ Logic
		- **AND**

## Technical

### Inputs

* **Input 1** - Receives a value to be judged.
* **Input 2** - Receives a value to be judged.

### Outputs

* **Output** - Outputs 1.00 when both its 'Input 1' and 'Input 2' port receive a signal other than 0.00. Outputs 0.00 otherwise.
Output

**Output** is a category of Nodon that typically receive data and use it to affect or trigger various program content. The main color of Nodon in this category is blue. There is a special Nodon in this category that cannot be called by the player, the Puzzle-Clear Nodon.

## Nodon Calling Tree

* Output
	+ Play Sound
		- Play SFX
		- Play Instrument
	+ Play BGM
	+ Vibrate
		- Joy-Con (L)
		- Joy-Con (R)
	+ Change World
		- Reduce Gravity
		- Slow Time
	+ Retry/End/Swap
		- Retry Game
		- End Game
		- Swap Game
	+ Other
		- Marker Display
			* Move
			* Extend
			* Line
			* Rotate
			* Pie Chart
			* Opacity
			* Flash
			* 2D Marker Display
			* Continuous Marker Display
		- Emit IR Light
Kech (city)

Kech as seen from it's small hill-top park

## Basic overview

Kech (Lirvian: Kecs) (Vegish: Kec) (English: Kech) is a city located in the southern Crowndom of Lirvia, and is considered the spiritual capital of the Lirvian nation. It is located on a small, flat cliff-like mountain in the Maduni Region of Lirvia. It also serves as the capital city for the Kech province.

The city of Kech was founded on the 25th of December 2020 with the construction of the Joku Godaks, the holiest site in Lervianity, and the spiritual centre of all Lirvians.

Kech has since it's foundation seen constant construction projects, often renovating older parts of the city, including the Joku Godaks, which has an un-documented amount of renovations, but atleast 5.

## History

The city of Kech was founded on the 25th of December 2020 with the construction of the Joku Godaks. It was built atop a flat mountain peak, which has had several human-made expansions, but is mostly naturally generated.

## Etymology

The name "Kech/Kecs" has no clear origin, and means nothing. However, the Vegish name for the city, "Kec", despite being just a phonetic translation of the Lirvian name means "zombie".
End Game

The **End-Game Nodon** is an Output Nodon that, when activated, exits the current game. It cannot be called during the "free" segment in the final step of Super Person World.

When unpausing from a long pause in Free Programming, it may say "Linger a while in the world of the game... But you will have to return to reality eventually!". In the Nodopedia, its quote is "All's well that ends well, don't you agree?".

## Calling

This Nodon can be called through the following tree.

* Output
	+ Retry/End/Swap
		- **End Game**

## Character

### Design

The End-Game Nodon is a blue box covered by a theater curtain. The Nodon is normally shown with its eyes closed, displaying a pair of eyelashes.

## Technical

### Inputs

* **Exit** - When a signal other than 0.00 is received, the game will close and return to the main Free Programming menu.
	+ If multiple Retry/End/Swap Nodon are to activate at the same time, End-Game Nodon will be prioritized, followed by Swap-Game Nodon, followed by Retry Nodon. If input is received within the first few moments of the game loading, there will a short period of time before Retry/End/Swap Nodon will handle priority and then activate. If one of these Nodon receive a signal while on the program screen, nothing will happen.
Mitzi

**Mitzi** is een personage uit *Royal Corgi*.

## Informatie

* **Soort:** Hond (ras = Welsh corgi Pembroke)
* **Geslacht**: Vrouw
* **Uitlijning**: Goed/Neutraal

## Persoonlijkheid

Mitzi heeft een heel open karakter. Haar gedrag naar Rex - later naar Charlie - is geen direct persoonlijkheidskenmerk, wat waarschijnlijk de reden is waarom ze zo opdringerig overkomt. Daarentegen is Mitzi nooit heel snel boos en zal blijven volhouden als iemand haar afwijst.

## Uiterlijk

Mitzi heeft een lange roze geverfde staart. Ze draagt donkerroze lippenstift, donkerpaarse oogschaduw en heeft rooskleurig geverfde wangen. Ze heeft bruine ogen en draagt een fuchsia hondentopje met een knoopje aan de halsband.

## Trivia

* Het is onbekend hoe haar naam geschreven wordt. In de ondertiteling van sommige talen is haar naam gespeld als *Mitzy*.
Flag

The **Flag Nodon** is a Middle Nodon that can be conditionally on or off based on its two input ports, causing it to either constantly output a value or not.

When unpausing from a long pause in Free Programming, it may say "Zzzz...". In the Nodopedia, its quote is "Hmmm...uh... Just have to remember if the flag is on or off...".

## Character

### Personality

The Flag Nodon is a sleepy Nodon, it only wakes up when an output goes into it, then goes to sleep again when it stops.

## Technical

The names of this Nodon's input ports are displayed, even when unselected, in the Nodon's box on the program screen Canvas when zoomed in far enough.

### Calling

This Nodon can be called through the following tree.

* Middle
	+ Flag/Counter/Random
		- **Flag**

### Inputs

* **On** - When a signal is received, and the Off port is not receiving a signal, the flag will start constantly outputting 1.00 through its 'Flag is on' port.
* **Off** - When a signal is received, the Nodon will stop outputting a signal through its 'Flag is on' port.

### Outputs

* **Flag is on** - Outputs 1.00 if the Nodon most recently received a signal exclusively through the 'On' port. Outputs 0.00 otherwise.
Objects

*Not to be confused with the simple object-generating Nodon simply named Object.*

**Objects** is a category of Nodon that typically either create an object to influence the physical game world, manipulate how it appears, or receive information from it. The main color of the Nodon in this category is orange.

## Nodon Calling Tree

* Objects
	+ Characters
		- **Person**
		- **Car**
		- **UFO**
	+ Simple Objects
		- **Box**
		- **Cylinder**
		- **Sphere**
	+ Fancy Objects
		- Rectangular Fancy Objects
			* **Crate**
			* **Shipping Container**
			* **Dice**
			* **Panel**
			* **Treasure Chest**
			* **Television**
			* **Joy-Con (R)**
			* **Joy-Con (L)**
		- Round Fancy Objects
			* **Soccer Ball**
			* **Golf Ball**
			* **Balloon**
			* **Apple**
			* **Turnip**
			* **Fish**
			* **Fluffball**
			* **Alien**
		- Cylindrical Fancy Objects
			* **Traveler**
			* **Cheerleeder**
			* **Diver**
			* **Mermaid**
			* **Robot**
			* **Sorceress**
			* **Yeti**
			* **Sumo Wrestler**
		- Other Fancy Objects
			* **Hoop**
			* **Arrow**
			* **Rocket**
			* **Pencil**
			* **Tuna**
			* **Chick**
			* **Hippo**
			* **Bear**
	+ Special Objects
		- Moving Objects
			* **Box**
			* **Cylinder**
			* **Sphere**
		- Rotating Objects
			* **Box**
			* **Cylinder**
			* **Sphere**
		- Extending Objects
			* **Box**
			* **Cylinder**
			* **Sphere**
		- Effects
			* **Fireworks**
			* **Explosion**
			* **Bubbles**
			* **Smoke**
			* **Party Popper**
			* **Damage**
			* **Countdown**
			* **Failure**
			* **Light**
		- **Text Object**
		- **Number Object**
		- **Texture**
	+ Sensors
		- **Touch Sensor**
		- **Destroying Sensor**
		- **Destroyed Sensor**
		- **Grabbed Sensor**
		- **Location Sensor**
		- **Speed Sensor**
		- **Acceleration Sensor**
		- **Angle Sensor**
		- **Rotation-Speed Sensor**
	+ Connections
		- Slide Connectors
			* **X Slide**
			* **Y Slide**
			* **Z Slide**
		- **Free Slide Connector**
		- Hinge Connectors
			* **X Hinge**
			* **Y Hinge**
			* **Z Hinge**
		- **String Connector**
	+ Launch/Destroy/Attract
		- Launch Objects
			* **Launch 1 Object**
			* **Launch 10 Objects**
			* **Launch 100 Objects**
		- **Destroy Object**
		- Teleport Object
			* **Teleport Object: Entrance**
			* **Teleport Object: Exit**
		- **Attract Object**
	+ **World**
	+ Game Screen / Camera
		- **Game Screen**
		- **Camera**
		- Advanced Cameras
			* **Camera Position**
			* **Camera Target**
			* **Camera Direction**
			* **Camera Angle**
		- First Person
			* **Head**
			* **Right Hand**
			* **Left Hand**
Game Builder Garage channel

The **Game Builder Garage channel** is a News channel made by Nintendo that posts about ideas and set-ups for use in the Free Programming mode of *Game Builder Garage*, encouraging players to use them. In each post, they send an image displaying a Game ID of a short program containing the set-up, for players to download and use for themselves (provided they have Nintendo Switch Online). As of September 9th, 2021, there are 4 posts in the channel.

## Posts

### Dashing with the B Button

This post was first posted on August 12th, 2021.

### Set-Up Download: Animations

This post was first posted on August 26th, 2021.

### Set-Up Download: Falling platforms

This post was first posted on September 9th, 2021.
Gabriella Castle

View of the Gabriella Castle

## Basic overview

The Gabriella castle (Lirvian: "Gabriéla var") is a castle located in the Maduni province and Maduni region of the Crowndom of Lirvia. It was built in honor and named after the first queen of the Crowndom of Lirvia, Laksia |, by Laksio |.

Construction on the castle began on the 11th of June 2021, and is currently still undergoing.

## History

The castle is located in the Maduni region of the Crowndom of Lirvia, but doesn't really have history as it started construction on the 11th of June 2021.

One noteworthy thing however is that the little hill the castle is located on was already planned to house a castle back in January 2021.

## Geography

The castle is located on a small hill next to the town of Gabivar in the Maduni province of the Crowndom of Lirvia. It sits right by a road going from the city of Fijumi to Kecs any beyond, and is surely a beautiful sight to behold for any bypassers through the forest.

Both the Gabriella Castle & town of Gabivar are surrounded by the Maduni forest, which makes it a very beautiful location for both.

## Etymology

The name "Garbiella Castle", or in Lirvian "Gabriéla Var" is a mixture of two words; "Gabriéla" (*The name of the queen which the castle is named after*) and "Var" (*meaning "castle" in Lirvian. It's one of the very few Hungarian words in the Lirvian language*).

The decision to name the castle this came after construction began. King Laksio | of the Crowndom of Lirvia decided to name it in honor of the first queen of Lirvia, Laksia |, mainly because of it's red roof, as red roses are the queens' favourite flower.

## Architecture

**● Construction:**

Construction started on the 11th of June 2021, and finished construction on the 12th of June 2021. The castle is mixture of mostly stone, sandstone & nether materials. It's actual style of architecture is ambiguous, however it does incorporate elements from small wall towers from the city of Kecs in it's design.

Overall, it's ambiguous style can be called Lirvian architecture.

Something else that is interesting about the architecture of the castle is that the sandstone used comes from the shortly before then established Lirvian Sand Mining and Exploitation Colony (LSMEC). The use for sandstone in the castle wasn't a random decision of Laksio's part, but a more or less creative way to use the colony's resources early on. However the amount of sandstone used is very minimal.

**● After construction:**

The castle was finished on the 12th of June 2021. It has 6 towers, 5 small ones and 1 big one, and around 3 triangular roofs.
Lunar Royalty

## Current

Queen Artemis

Princess Selena

Princess Nikki

Achilles, duke of the lunar kingdom

Hailey, Duchess of the lunar kingdom

Peter, Baron of the lunar kingdom

Cristin, Prince of the lunar kingdom

Huck, earl of the lunar kingdom

Andy, lord of the lunar kingdom

Niobe, countess of the lunar kingdom

## Former

Queen Helen

King Daren

Princess Aruna

Princess Hecate

Prince Luke

## The first royal

Queen Selene I

King Endymion

Princess Ursa

Princess Pandia

Musaeus of Athens

Unnamed 50 daughters

The princesses Horae
Beth Anne

Beth Anne is a comet-like humanoid who appears in the 18th chapter of the manga briefly.

## Story

Little is known about the strange girl's story or life. However, she was born in a Nebula (likely the Orion Nebula or Rosette) making her an alien. She was sent down to Earth during the Hailey's comet in 239 B.C. She tries to find her parents, but she realizes that they died just a week after she was sent to earth. While the students were on lunch break, she stabbed herself to death.
Play Sound

The **Play-Sound Nodon** is an Output Nodon that plays a specified sound effect or note upon activation.

When unpausing from a long pause in Free Programming, it may say "Keep at it, (PLAYERNAME)! Doot doot!". In the Nodopedia, its quote is "Widdly widdly widdly neowwww! KASPLOOSH! Ding-dong!".

## Calling

This Nodon can be called through the following trees:

* Output
	+ Play Sound
		- **Play SFX**
		- **Play Instrument**

## Technical

### Inputs

* **Play** - When this port receives a signal other than 0.00, the set sound effect will begin to play from the beginning. If it's a "Once" sound effect, than it will continue until it is complete. If it's a "Loop" effect or note, than it will immediately stop when 0.00 is received.
* **Volume** - Determines the relative volume that the sound will be played at, and is restricted to between 0.00 and 2.00. A value of 0.00 is silent, and 1.00 is the base volume that is used when this port is unconnected.
* **Pitch** - Determines the pitch that the sound will be played at, and is restricted to between -2.00 and 2.00. 0.00 represents the standard pitch, and each unit of 1.00 represents one octave.

### Connections

* **Lower connection port** - When connected, the sound will play at the position of the object, with the sound's properties being affected by the object's relative position to the camera.

### Settings

* **Sound Played** - Determines the sound effect played. There are two categories: 'Effects' and 'Keyboard Instruments', each with many groups with selectable options.
	+ There are a total of 26 sub-groups under this option, each with variable options of their own.
		- There are 11 groups under the 'Effects' category, which are: "Percussion", "Alarms", "Machines", "Collision", "Funny", "System sounds", "Ambient", "Animals", "Voice", "SFX", and "Jingles". See below for the available options of each group, but the selection is reset each time a different group is viewed.
		- There are 15 groups under the 'Keyboard Instruments' category, which are "Piano", "Organ", "Trumpet", "Recorder", "Harp", "Violin", "Violin (spiccato)", "Acoustic guitar", "Electric guitar", "Muted guitar", "Bell", "Chiptune", "Cat", "Man", and "Woman". For all of them, the available options are "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B", and "High C", with the selection being preserved and saved when switching to any other sound group.
	+ When called as "Play SFX", defaults to "Done" of "System sounds". When called as "Play Instrument", defaults to "C" of "Piano".
	+ This setting is displayed in the Nodon's box on the program screen Canvas. It is displayed in the format "*<sound>*-*<group>*".

The following displays which options are available for each sound group of the 'Effects' category:

* Percussion
* Alarms
* Machines
* Collision
* Funny
* System Sounds
* Ambient
* Animals
* Voice
* SFX
* Jingles

Loop

Once

Loop

*[incomplete]*

*[incomplete]*

*[incomplete]*

*[incomplete]*

*[incomplete]*

*[incomplete]*

*[incomplete]*

*[incomplete]*

*[incomplete]*
Slow Time

The **Slow-Time Nodon** is an Output Nodon that slows the speed of time for all objects based on input.

When unpausing from a long pause in Free Programming, it may say "If you can harness the power of logic and become the master of time itself... then our future will stretch into the infinite.". In the Nodopedia, its quote is "Hmph. I wonder if you have what it takes. Dare you use me to control the very flow of time.".

## Calling

This Nodon can be called through the following trees.

* Output
	+ Change World
		- **Slow Time**

## Technical

When multiple Slow-Time Nodon are present in a single game, only the Slow-Time Nodon most recently called can affect the world. All other Slow-Time Nodon present will have no effect.

### Inputs

* **Slowdown amount** - Restricted to between 0.00 and 1.00, with 0.00 being the standard rate of time. The higher the received value, the slower time will move, until reaching 1.00 at which time will move at 1/1000 of normal speed.
	+ The slowing of time through this Nodon only affects objects in the game world. Other processes, like Timer Nodon, still function at their normal rate.
The Ladies

"Ugh, all of Luna's poems are burned!"This page has little information aka a stub.Please help the wiki by adding more information. Thanks!]

The Ladies or Ladies of The Arts And Liberty are minor characters in Lunar Nights. Some of them are on old dollar bills.

## Members

* Lady Justice
* Lady America
* Lady Peace
* Lady Art
* Lady Liberty
Absolute Value

The **Absolute-Value Nodon** is an Middle Nodon that simply takes its input, and outputs its absolute value.

When unpausing from a long pause in Free Programming, it may say "Woo-hoo! If we're going to do this, let's keep things nice and positive!". In the Nodopedia, its quote is "Let's keep things bright and cheery! Stay positive!".

## Technical

### Calling

This Nodon can be called through the following tree.

* Middle
	+ Convert
		- **Absolute Value (Turn − to +)**

### Inputs

* **Input** - Receives a value for the calculation.

### Outputs

* **Output** - Outputs the absolute value of the value received in the 'Input' port. This turns negative numbers into their positive equivalents, but does nothing to 0.00 or positive values.
Silindian Sea War

The Great Masovian war will be fought on 20 June, 2021 between Masovia on one side, and Silindia, Lirvia, Atyobi, Sinum and Stulcia on the other. It began when the leader of Masovia, upon being dared to do so, declared war on the three most powerful countries in the server, Lirvia, Silindia, and Morotength, all at once. This decision was widely mocked. It was retracted minutes later, but along with the retraction, Masovia, as well as its ally Kragania, declared war only on Silindia, citing repeated Silindian threats of invasion. Because of the terms of the Pact of Blood and Wine, Lirvia joined Silindia, and soon Atyobi and Stulcia joined them as well, with Morotength sending volunteers to aid the coalition. Kragania withdrew before the fighting started. Attempts were made at a negotiated peace, but they were unsuccessful.
Simaris

### Basic information

Simaris is the capital of Atyobi. It was the first city founded in Atyobi and is currently the largest.

The most development of Atyobi can be seen in the growth of Simaris. After some villagers were taken from the village of desorta it became the center of trade for the entire nation.

## Prominent buildings in the city

- Villager houses

- The church

- The market square

- The port

- The coastal watchtower
Agovary

Agovary is a Tribal Kingdom of Vikings. This kingdom is settled down in the very far SouthEast of Minepolitica. The current leaders of Agovary are the monarchs, TheOriginalScarf and Centralness. Agovary has a long history. A week into being an official country they were invaded by two of the largest countries in the server. This caused them to be a third world country for some time. After their debt was paid and they came back to a normal standing, they prospered and built their wealth. They currently have three cities in their country: Ageruos, Valhöll, and Delvas. The current capital is Ageruos. Agovary is working on their own language adapted from previous languages such as Wēlisch which was the original language in Agovary. Back in the day Agovary was known as Aquova, a name decided by a vote in Aquova's Democratic-Republic. Aquova was a relatively small country. But Aquova made some bigger lang claims when they became Agovary. Their government changed during this time and they even adapted a new flag.

**Establishment of Aquova- Nov. 13th, 2020**

**GreenWood Sea War- Nov. 20th-Nov.22nd**

Silindia and Morotength vs. Aquova

**Aquovan debt to Silinidia is paid off- Early 2021**

**Aquova becomes Agovary- June 7th, 2021**

This is when Centralness joins the country and the government is changed into a Tribal Kingdom of Vikings rather than a Democratic-Republic of farmers.

**Agovary vasslizes and unionizes with Valkvuori- June 8th, 2021**

**Flag of Agovary**

The blue is a symbol of perseverance as Agovary perseveres through everything. The white is a symbol of cleanliness and purity. Agovary is becoming a more clean-cut place and becoming a more organized country than it has ever been. The yellow hawk represents rising, Agovary is always continuing to rise through every challenge put it's way.

**Aquovan Flag after War**

This flag had no real meaning, but after someone changed the Aquovan flag to yellow, red, green. The ones who were helping rebuild the city were confused. To resist this Aquova changed their flag to have a cross symbol on it to resist those who were against them and trying to create dramatic changes in culture and government.

**Original Aquovan Flag**

This is the original flag of Aquova.

**Agovary borders**

These are the borders for the Tribal Kingdom of Agovary as of June 24th, 2021.

**Language**

The current language of Agovary is Valo. It is a language based on Old Norse, Wēlisch, Zantirur, English, etc. Now it is only based on those languages, many of the words in Valo are original. For example, the word "vatir" meaning to shout, does not originate from any language other than Valo. Valo currently has a sum of 138 words, not including the different versions of the same word. More info will be included on the language page.
Schaungold

Schaungold (Vegish for "beautiful gold") is the former capital city of Morotength. Currently, it is partially destroyed after one of the buildings was struck by lightning and a fire spread, but there are plans for rebuilding it in the near future. After the city had been severely damaged, the king of Morotength decided to make Nightesstan the nation's new capital.
South-Möziniyy Lirvian land purchase from Ashannar (6th of June 2021)

Map of the land purchase

## Basic overview

The South-Möziniyy land purchase was a land purchase between the Crowndom of Lirvia and Kingdom of Ashannar. This purchase took place on the 6th of June 2021, and was largely in Lirvia's interests to expand the city of Möziniyy, and also gain better natural defenses around the area.

## History

**● Origin of the region:**

The region Lirvia purchased south of Möziniyy was previously uninhabited before the purchase. Before the purchase, the small region was wooded and filled with very few animals. The Crowndom of Lirvia had thought of expanding the city of Möziniyy down to the region even before the establishment of the Kingdom of Ashannar, however, this never happend.

**● Purchase of the region by Lirvia:**

The Crowndom of Lirvia bought the region of South-Möziniyy on the 6th of June 2021 from the Kingdom of Ashannar.

Lirvia bought the territory for a rather cheap price, coming at only 5 Netherite blocks & 5 Diamond blocks.

**● Reason for Lirvia's purchase:**

The Crowndom of Lirvia's main reason for the purchase was the expansion of the city of Möziniyy south to the purchased region, but also the better defensive terrain the territory offered in a hypothetical attack on the city of Möziniyy.

## Geography

The region of South-Möziniyy is flat in some areas, and somewhat hilly in others, but is forested with birch trees everywhere. It allowed for better protection of the city of Möziniyy.
The Principal Nokturnus

In this world, to the nearly uninhabited South lies a bloodstained desert. These gruesome badlands solemnly bear witness to countless deaths, virulent plagues, and endless famine; yet through this incessant toil a religion of peace and unity was born: The Principal Nokturnus. It is both a history of the blighted world and a dogmatic code that the nokturne acolytes live by.
Ulliakese

Ulliakese (Ulliakese: Ülliakske) is the national language of Ulliak. Ulliakese is in it's early phase of construction, so as of now only some words and sounds have been defined.

Ulliakese is inspired mainly by Icelandic and West Frisian, however some other languages like Finish and Georgian have some influence. Some words have also been adapted from other languages in MinePolitica, like Rykor (Emperor) from Veigish Ryk (Empire). The syntax structure is based on Icelandic.
Lunar Nights Wiki

**Welcome to the Lunar Nights Wiki!**Lunar Nights is a manga series about Niobe finding a note next to a void on a blood moon. She jumps into the void and finds herself in a Lunar School who are taught to become Lunar Guardians. The guardians find that their enemy are the sun guardians who want to kill the moon guardians so they can be the rulers of the galaxy. The manga is set to release around October 14th.
We're a collaborative community website about Lunar Nights that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! However, try to keep all fanon ideas out, a fanon wiki will come very soon!

Welcome to the Lunar Nights Wiki, a wiki about Ace's novel/manga series of the same name.Unless Ace has told you all about the manga, PLEASE NO MAKING PAGES especially not ones that have nothing to do with Lunar Nights. Sorry if that sounds strict!
Enjoy it here! 💜

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Esträski

Esträski is the national langauage of Esträska. Being one of the newer langauges

it lacks alot of the development that others like (link) and (link) have.

the Esträski alphabet is a more elvan style of script that went through many versions over the months, from going from Cyrillic, Runes and even Dovahzul (skyrim dragon langauge) before finally settling on its current script, which is a unique version of tengwar.

the langauge itself is inspired by ukranian, Lirvian and even hungarian in some aspects.

**Syntax**:

Esträski's sentence structure uses the Subject Object Verb structure simular to langauges such as english.

the rest of the syntax is as follows: adjective - noun | noun - post-position | possesor-possessee.

**Grammar****:**
Atyobi

### Basic overview

Atyobi is a recently founded nation located north of the bottle sea and the sinum and lenzian border. north of the the savannah village of Desorta is the location of the capital Simaris. It is governed by a king and a council of the most active and most trusted members of the country. Since its founding it has followed a principle of peace and cooperativeness. It is a member of the CT&RP and the TOP

## History

The first citizen and also ruler of the country came to the peninsula around the march 22 2021. More people soon followed and rapid development of the land took place in the founding of the capital: Simaris. now after the gaining of a lot of land (such as the aquisition of former borealand) it has started developing around the whole nation.

## The fortress

The most important building located in Atyobi is the goverment fortress. It is located west of Simaris and is on its own peninsula of the peninsula. Also located at the fortress is a market and a large watchtower. All goverment discussions and dealings are done inside of the goverment building in the center of the fortress. The constitution of Atyobi is also located upstairs inside of a chest.

## Current events

not much is going on exept the development of the nation

## Notable locations

- The fortress

- Simaris

- Sanctivita

- the old port of borealand and its surroundings

- the temple in the mountains

- the north western town
Al

**Al** is één van de hoofdpersonages uit *Royal Corgi*.

## Informatie

* **Soort:** Hond (ras = Duitse herder)
* **Geslacht**: Man
* **Uitlijning**: Goed

## Persoonlijkheid

Buiten het feit dat Al een voormalig douanehond is, komt hij heel beleefd en rustig over. Tyson is eigenlijk de enige die hem echt boos krijgt.

## Uiterlijk

Voor een Duitse herder is Al vrij klein. Al's onderbuik is lichtbruin en de vlek op zijn rug is zwart, de rest van zijn vacht is goudbruin. Al heeft een inkeping in zijn linkeroor. Hij heeft groene ogen.
Margaret

**Margaret** is één van de hoofdpersonages uit *Royal Corgi*.

## Informatie

* **Soort:** Hond (ras = Welsh corgi Pembroke)
* **Geslacht**: Vrouw
* **Uitlijning**: Goed

## Persoonlijkheid

Margaret is beleefd en ontspant heel gemakkelijk. Als er een vreselijk incident plaatsvindt kan ze echter wel heel boos worden.

## Uiterlijk

Margaret's achterpoten, kruin, rug en oren zijn lichtbruin, de rest van haar vacht is wit, de stippels in haar nekvel zijn zwart. Ook heeft ze donkerroze oogschaduw en is ze iets molliger dan alle andere corgi's in de film.

## Trivia

* Van alle honden in de film heeft Margaret de meest puntige neus.
Borealand

## About Borealand

Borealand, officially the Administrative Republic of Borealand (or Verwaltungsrepublik Borealand in the native language) was a recently founded nation located east of the Simaris peninsula across the ocean.

The VRB was also a founding member of the Transoceanic Pact alongside close ally and neighbor Atyobi.

The political system of the VRB placed an unelected Verwalter as the Head of State, though generally the Verwalter had minimal intervention in everyday government action they were responsible for ensuring that elections of the democratically elected individuals go smoothly and the constitution is upheld. Below the Verwalter was the elected Kanzler who leads an appointed cabinet of ministers. Below the cabinet was the State Assembly (Staatversammlung) who were elected representatives for the people governed by the VRB.

## History

The nation was founded on 7/6/21 when founder WizzyDev proclaimed the Verwaltungsrepublik Borealand, placing himself as Verwalter. The nation was further legitimised with an unofficial alliance with Atyobi then further legitimised upon official invitation to the Transoceanic Pact as a founding member.

On June 18th Borealand expanded it's claimed territories southeast, reaching the Lenzian border

On July 13th 2021 Borealand unclaimed all it's territories and officially disbanded, this is the official message sent by WizzyDev: "I hereby declare the official disbanding of Borealand and relinquish all of its territories and claims with no additional terms or conditions. Localised map of the former VRB for reference by other nations."

Also on July 13th, the Fall of the Zenburg tower happened. Following the dismantling of Borealand, a fire erupted from within the Zenburg tower in the late hours of the night, the flag of the VRB burnt into embers as the lights of the port blinkered out for the last time.

Later on the same day Atyobi announced the annexation of all previous Borealand's territories.

## Major Locations in the VRB

As the nation was in its infancy, there was only one key location in the VRB.

* Zenburg was the capital city of the VRB and it lied along the Western Coast with Simaris visible in the distance from the lighthouse.
The Zoam Fugitives

The Zoam Fugitives is a large band of refugees that lost their livelihoods being entangled in a large scale religious war of two major empires from distant lands. Having crossed the barren desert of Zoam, they were sighted on the 17th of June 2021 the first time in the north eastern regions of what the Fugitivies call, lakea.

There seems to be no power structures or anything else indicating to a sophisticated community. Their unity being based for the sake of survival made them come to a understanding to require a leader to lead them.
Minepolitica Wiki

**Welcome to the Minepolitica Wiki!**

Minepolitica is a geopolitical Minecraft server that was started on the 15th of April 2018. It's home to many players, as well as great nations which all have their own unique **cultures**. What distinguishes this server from the rest? Our nations make their own **cultures**, including **languages**!

Before creating or editing any pages**,** **please create an account.**

Join the Reddit!

Join the Discord!
Jack

**Jack** is één van de hoofdpersonages uit *Royal Corgi*.

## Informatie

* **Soort:** Hond (ras = Jack Russell terriër)
* **Geslacht**: Man
* **Uitlijning**: Goed

## Persoonlijkheid

Jack is zeer energiek. Hoewel hij duidelijk niets van een ander aanneemt, probeert hij begripvol, beleefd en behulpzaam te zijn als iemand het nodig heeft. Naar anderen is hij vaak trots en loyaal.

## Uiterlijk

Jack's oren hangen en het grootste gedeelte van zijn vacht is wit. Een aantal vlekken, zijn rechteroor en een deel van zijn gezicht zijn bruin. Hij heeft een inkeping in zijn rechteroor, warrige snorharen en wenkbrauwen en zijn ogen zijn groen.
Davey

**Davey** is de protagonist van *Magische Poort*.

## Informatie

* **Soort:** Tuimelaar
* **Geslacht:** Man
* **Uitlijning:** Goed

## Persoonlijkheid

Davey heeft een levendige fantasie en denkt dat alles vanzelf gaat. Wanneer Octavio en Arthur merken dat kwaadaardige moeralen - op verzoek van een jaloerse voetbalvis - de oceaan willen veroveren neemt Davey zich voor om dit tegen te gaan, samen met Mees.

## Uiterlijk

Davey heeft een lichtblauwe huid met een lichtgrijze onderbuik. Hij heeft donkerblauwe ogen.