Chargen House Rules

# Character Creation

## Chummer Setup

See Chummer Setup. If, for whatever reason, you cannot follow the instructions on the setup page, consult the chargen team and use this set of approved books to proceed.

## Approved Books

* Assassin’s Primer
* Battle of Manhattan
* Better Than Bad
* Bloody Business
* Book of the Lost
* Bullets and Bandages†
* Chrome Flesh
* Cutting Aces
* Data Trails
* Dark Terrors
* Forbidden Arcana
* Gun Heaven 3
* Hard Targets
* Howling Shadows
* Kill Code
* Krime Katalog
* Lockdown
* No Future
* Rigger 5.0
* Run and Gun
* Run Faster
* Sail Away, Sweet Sister
* Shadow Spells
* Shadowrun 5th edition
* Shadows in Focus: Butte
* Shadows in Focus: Metrópole
* Shadows in Focus: San Francisco
* Shadows In Focus: Sioux Nation: Counting Coup
* Splintered State
* State of the ADL
* Stolen Souls
* Street Grimoire
* Street Lethal
* The Complete Trog
* The Seattle Gambit
* The Vladivostok Gauntlet

† Only sections titled "New Qualities" on page 11-12, "Care Under Fire" on page 14, "New Drugs, Toxins, and Pathogens" on pages 19-21, "New Spells and Powers" on page 21-22, and "New Gear" on pages 22-23.

## Overview

Priority, Sum-To-Ten, and Karma Generation are all permitted character generation types, however, it is recommended that Karma Generation is not used unless you have sufficient experience with the system. Most characters will be built using Standard rules (As opposed to Prime Runner/Street Level). However, it is possible to create characters using the Prime Runner rules (see below). Karma Generation will use the RAW 800 points.

## Character Slots

* Players have no limit on standard character slots.
* Players may have up to 4 active Prime Characters at a time.
* Players receive 2 'parking spots', which allow them to hold a retired character, which may then be unretired at a later date. Not retiring a character to one of these slots results in permanent retirement.
* Each player may only have one character posted on the submission board at any given time so as to not overwhelm the Chargen team.

### Creating Prime Runners

* Prime runners should be labeled as "Prime" in the google drive and as "Gen: Prime" in the #submissions channel.

## Minimum Age of PCs

* Farmer's Market has minimum ages for PCs. With the exception of shifters, Farmer's Market PCs will have a minimum age of 18.

## Attributes at Character Generation

Physical and Mental Attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs (See below). Only permanent attribute augmentations count. Additionally, players will be expected to provide at least some in-game justification at chargen for such a handicap (e.g., paraplegic, metagenic defect, severe brain damage, etc.)—these are not just numbers on a sheet.

The sole exception to this rule is Pixies. Pixies are allowed to simultaneously maintain a BOD and STR value of 1 due to their low metatype maximums. However, they are not allowed to leave any other unaugmented attribute at 1.

### Full Body Average

For the purposes of determining "full body average" for Agility and Strength when cyberlimbs are involved, the average is determined using each limb and your torso (natural attribute). Cyberskulls should automatically disable in Chummer.

## Priority table change for Technomancers

Several changes have been made to the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers.

* Priority A
	+ Increase from 5 Complex Forms to 7 Complex Forms.
	+ Change from 'two Rating 5 Resonance skills' to 'three Rating 5 skills from Resonance, Electronics, or Cracking skill groups'.

* Priority B
	+ Increase from 2 Complex Forms to 4 Complex Forms.
	+ Change from 'two Rating 4 Resonance skills' to 'three Rating 4 skills from Resonance, Electronics, or Cracking skill groups'.

* Priority C:
	+ Increase from 1 Complex Forms to 3 Complex Forms.
	+ Change from none to 'three Rating 2 skills from Resonance, Electronics, or Cracking skill groups'.

## Mechanical changes to Awakened Archetypes

#### Adept (Pages 69, 308, Core Rulebook)

* Increase PP by a flat 2 bonus, reduced by 1 for each 3 essence lost (round up) to any factor other than Essences Loss and spending essence for Essence Drain.

#### Focused Awakened (Page 43, Forbidden Arcana)

* The focused awakened archetypes (The Elementalist, The Hedge Witch/Wizard, Null Wizard, Seer) can be taken by Aspected magicians, Full magicians, and Mystic Adepts. These archetypes must be chosen at character generation.

#### The Null Wizard (Page 43, Forbidden Arcana)

* The ‘summoning’ skill will be added to the list of skills they cannot take.
* A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.
* Null Wizards receive automatic hits on Drain tests associated with Anti-magic skills (Counterspelling, Banishing, Disenchanting) equal to their Initiate Grade.
* Null Wizards may take the Sensei quality for all Anti-magic skills (Counterspelling, Banishing, Disenchanting), applying the karma discount to each skill individually.

#### The Apprentice (Page 47, Forbidden Arcana)

* An Apprentice can only select spirits listed in the 'Spirit Expansion: UMT' metamagic (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)

#### Mystic Adept Alterations (Page 47, Forbidden Arcana)

* Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access to.
* Per Core page 69, Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so. The table in Street Grimoire does not superseded this.

#### The Explorer (Page 47, Forbidden Arcana)

* An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.

#### The Aware (Page 49, Forbidden Arcana)

* An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.

## Metatypes

### Free Insect Spirits (Dark Terrors page 32)

The optional rules for playable Insect Spirits will not be used. At all.

### Infected

We allow some infected on the Farmer's Market. PCs are not sterile, so your teammates may be extra cautious around you. The following are allowed for PC use:

* Banshee
* Vampire (and Sukuyan subvariant)
* Ghoul
* Gnawer
* Fomoraig
* Bandersnatch
* Grendel
* Harvester
* Goblin
* Dzoo-Noo-Qua
* Mutaqua
* Loup-Garou

Optional Infected Powers may not be bought at chargen. You may buy your first optional power immediately following your first run. Subsequent optional powers may be bought after either two months real time or 8 runs (two months in runs time).

Nosferatu and Wendigo can only be taken on mages and mystic adepts, as these infected variants effectively turn you into a mage.

### Drakes

Dracoforms (HS 158-165) are now playable, however, all characters with either the Latent Dracomorphosis or Dracoform (Any) qualities must be reviewed by at least 2 chargen volunteers before use.

That being said, drakes are not recommended for use by anyone, least of all newer players, due to their tendency to be wanted by every megacorp and dragon under the sun. Please do not make the choice to play a drake lightly, as you may find your character's story on the Market ending before you are ready to say goodbye.

For more information on creating a drake, and the rules changes involving drakes, see House Rules (Drakes)

### A.I.

AI will be allowed as player characters, however the Xenosapient[v][v2] and Protosapient[v][v2] variants are banned.

For more information, and rules, see AI House Rules

### SURGED, Shifters and Extreme Body-Modders

We acknowledge that SURGED/Shifters/Extremely Body-Mod characters run up against other internet subcultures, but please be mindful of the community and comfort of it's members. As this is a community for playing shadowrun within the shadowrun universe, you should have an understanding of the lore, ramifications, and limitations of each type of character as they appear in the agreed upon thematics canon. Please contact Farmer's Market #chargen, #thematics, and #mechanics for resources regarding the rules and lore of the SURGED, Shifters, Extreme Body-Modders, and shadowrunners in general. We would like your help in having these types of PCs represented in a way that enriches the Farmer's Market living world.

## Skill Specializations

* You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma.

## Initiations & Submersions

* Initiations are not permitted at chargen.

* A technomancer is allowed a single submersion at chargen

## Contacts

Farmer's Market uses a custom contact system you can read about here.

The default is for players to choose their contacts from the already made public contacts. We additionally allow an option to create and stat out your own contact.

### Required Contacts

All PCs must have a fixer. You may create your own following our Contact Rules, or select an existing fixer.

Public contacts can be found on the discord under #contact-introductions or on the wiki under Contacts. Please note that the wiki contacts list is not up to date with all contacts.

## Advisements

### Lifestyle Location Advisement

If your character's primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen.

* Seattle is connected, via rail, to San Fransisco.

# Maintaining a Character

## Better Than Bad's New Uses for Karma and Street Cred

The 'New Uses for Karma and Street Cred' on page 164 of Better than Bad are in effect, except where noted below.

The rules for purchasing additional loyalty and connection with contacts on page 164 are not in effect, superseded by our own Contact Rules. The uses for Reputation Score are not in effect, as Reputation Score is not a game concept that exists. If the writer's intent was 'Faction Rep', as Mechanics Team suspects, this is also superseded by our own rules.

## Training Time

Training time for attributes, skills, martial arts and specializations will be removed.

Due to removing training time, several qualities had to change. See House Rules (Qualities)

# Resubmit Rules

### Voluntary Resubmit Rules

* At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.

### Triggered Resubmit Rules

* Occasionally, the rules on Farmer's Market may change. This could be due to the release of a new book, recognition that a mechanic is problematic, or introduction of new house rules or a new ruling. When this happens, we may allow full or partial resubmits for some or all characters. A player may (or---occasionally---must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep \*all\* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character. A character may not be resubmitted using a different character generation scheme (normal or prime-gen).

* Any event which allows for Triggered Resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.

### Permitted Minor Changes

* Sometimes, purchases are made due to a misunderstanding of the mechanics behind it. Minor changes, such as requesting to change a Specialization out, or swap out a spell for a different spell, may be permitted. These are handled on a case by case basis.