recursal/Fanatic-Fandom huggingface dataset:
Level 19

## Level Classification

* Difficulty:⅖

* Security System:⅘

* Entity Count:⅕

* Stability:⅘

**Level 19** is also known as Long Day In The Bathrooms is the 19th level of The FullRooms.

## Description

**Level 19** seems to be taking the appearance of a bunch of random bathrooms. Those bathrooms will usually appear as regular public restrooms. However, they can also appear as the restrooms and bathrooms that can be found inside apartments, schools, restaurants and even regular homes. Every bathroom varies in size and design and you will never return to the bathroom that you were previously at. It is extremely easy to switch between the bathrooms. You will simply need to exit the bathroom like you would normally do in the real world. The restrooms are completely safe to use. You may find random objects such as the phones laying around on the floor of the restrooms.

The only entity on this level are windows and you should avoid them at all costs. They will try to trick explorers into thinking that they have found the exit. However, it has been confirmed that you can only exit the level, once you have spent a whole day inside of one of the restrooms. You cannot switch between the bathrooms as the timer will reset. The timer can be seen above the door that leads to another restroom. All you need to do is wait patiently for the timer to hit 0 and then you will be transported to the level that you were previously at. There is no WiFi on this level and even if you use data on your phone, it will not let you access the internet. Another thing that is really strange is that no explorers have managed to successfully meet at this level.

The water that is coming from the sink seems to be the same as the one that is found in Level 7 which is obviously dangerous to drink as it can cause a lot of problems with your stomach and make you extremely dizzy. This has been proved when one of the explorers ran out of water supplies and decided to drink from the sinks. Although, drinking the water from this level isn't as bad as drinking the one of Level 7 it can still make you hallucinate. In some of the bathrooms, the lights will go out at random time and some bathrooms may be completely dark. Surprisingly, no window entities have ever been spotted inside of those bathrooms.

## Entrances and Exits

### Entrances

* You can randomly enter through any level that has a bathroom.

### Exits

* After being more than 24 hours in the bathrooms, you will be teleported to the level you were previously at. Most people get here from Level 18 or Level 31.

« Level 18 | Level 19 | Level 20 »

## Author and Image credit

toilets-toilet-purely-public-toilet is licensed under CC0 (Public Domain)

Article was written and rewritten by FullCraft99.
Level 137

## Level Classification

* Difficulty: ?/5

* Security System: 4/5

* Entity Count: 0/5

* Stability: 4/5

**Level 137**, also known as Electric Halls, is the 137th level of The FullRooms.

## Description

**Level 137** takes the appearance of a labyrinth of server rooms. The level is said to cover the area of approximately 8,500 km2 and therefore is considered one of the smaller levels. The level remains dark, with the only source of light being the one coming from a mysterious blue light present in the server room showed in the image. It currently remains unknown where this light is coming from.

The room showed in the image is the only one to possess computers. The computers require a password to log in and so far no has managed to figure out what the password really is. Only one person has entered Level 137, however he has not managed to escape. Attempting to access Level 137 the same way he did will result in failure.

## Entrances and Exits

### Entrances

* An explorer entered this level after entering through the level's door in Level 110. This should not be possible as Level 110 does not allow you to access levels which you have not visited.

### Exits

* So far, there are no confirmed exits out of Level 137, `but no clipping always works. At least I hope it does.`

`Alright, I think that this description should be enough. Now let's go back to finding an exit out of this place.`

`...`

`123, it's not working.`

`Damn it, I wish I had a flashlight, maybe the code is hiding somewhere within the other rooms. Also my night vision goggles are gone.`

...

`Let's see, I entered a level which I'm not supposed to be since I entered it from Level 110. But I don't... I don't recognize this place.`

`Wait a minute... This looks like the old place I used to work at.`

`If I'm correct then the password should be 0... 1... 3... 7...`

`...`

`Yes, I got it. I guess that explain why this level is classified as Level 137.`

`The power is back on. Let's hope that now I will be able to find the exit.`

« Level 136 | Level 137 | Level 138 »

## Author and Image credit

Written by FullCraft99.

https://commons.wikimedia.org/wiki/File:Server\_Room\_%2822397102849%29.jpg is licensed under CC BY 2.0 and was edited by me.
Level 57

## Level Classification

* Difficulty: 3/5

* Security System: 2/5

* Entity Count: 3/5

* Stability: 3/5

**Level 57** also known as The Mountain Range is 57th level of The FullRooms.

## Description

**Level 57** takes the appearance of a mountain range similar to the Himalayas. Some of the tallest mountains are around 6,500 meters above the sea level. Upon entry, the explorer will be given warm clothes as the temperatures can reach -12° C. Due to the environmental hazards of the level, there is little to almost no information about the level.

Surprisingly, lack of oxygen in the air doesn't seem to be a problem. You will not have any trouble breathing, no matter how high up you are. The structure of the mountain is mostly stable. However, you should be extremely careful while exploring this level, every step you take can be your last one.

The only entities that were found on this level are Lurkings. Some of them are completely frozen while the others just don't seem to be affected by the cold temperatures. The most dangerous part of the level is its environment. It is also worth mentioning that sometimes, blizzards will happened on this level. However, that is extremely rare and has only happened a few times as of now.

At the bottom of the mountain range, there seems to be a small lake. This lake is in the middle of the level, surrounded by the mountains. The temperature on the bottom is pretty normal, 17° C to be exact. Jumping into this lake will bring you to Level 7. However, sometimes the temperatures at the bottom will instantly drop to -5°C which can cause the lake to completely freeze. It is unknown how much does it take for the temperatures to become normal again and when will the lake unfreeze.

## Entrances and Exits

### Entrances

* This level can be accessed by finding a photo of this level in Level 16. Surprisingly, this image doesn't appear on Level 4.

### Exits

* During blizzards you can end up in Level 36.

* Jumping into the lake brings you to Level 7 or Level 78.

« Level 56 | Level 57 | Level 58 »

## Author and Image credit

This level was written by FullCraft99.

Mountain image is licensed under CC0 Public Domain.</nowiki>
Level 10.1

## Level Classification

* Difficulty: 3/5

* Security System: 3/5

* Entity Count: 4/5

* Stability: 4/5

Level 10.1 also known as The Spooky Neighbourhood is a sublevel of Level 10 and Level 11.

## Description

**Level 10.1** appears to be an infinite neighbourhood. The time on this level is always midnight and every house on **Level 10.1** is different from another. It was originally discovered on 31st of October 2021, but explorers forgot to document it. The neighbourhood and the insides of the houses are decorated with many different halloween decorations. Almost all of houses have no electricity, leaving the only other light source of this level being the street lights. Do not get close to street lights, you may get transported to another level. If you try to look at those lights, you will get a headache or even faint.

Despite being a nicely decorated neighbourhood throughout the level, you may find a bunch of skeletons lying on the ground on the streets or on the floors of the houses. There is something interesting that happens on this level. A special event called The Night of Dead Ones. This event will only happen on the 31st of October. The skeletons only seem to come alive during this level. They only seem to attack if you attack them first. If you see a skeleton the best thing to do is just mind your own business. Do not try to provoke them.

Other entities that have been found on this level may include: Lurkings, Stealers, Stalkers and rarely Shadows. Cats(Entity 8) also appear on this level wearing a special halloween costumes designed for him. Unlike the other entities, Cats will appear only inside of the houses, usually laying in the cat beds that can be found inside the houses. Do not interrupt their sleep. Abandoned houses can also be found while wandering throughout the level. People who had dared to enter these houses were traumatized by what they found inside of them. There have been several reports of dead bodies, some which are even start to decompose, hanging from the ceiling along with other disturbing things.

## Entrances and Exits

### Entrances:

* At first it was thought that this level can only be accessed during the month of October and the first week of November however, someone managed to find another entrance. If you enter a shop with halloween decorations on Level 30, you will be transported to this level.

* You could originally enter this level by finding a halloween decorated house on Level 10.

### Exits:

* Entering a house that isn't decorated will bring you to Level 10.

## Author and Image credit

Written by FullCraft99.

Halloween\_decorations\_on\_a\_house\_along\_Thorngate\_Drive\_in\_the\_Franklin\_Farm\_section\_of\_Oak\_Hill,\_Fairfax\_County,\_Virginia is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
Level 15.1

## Level Classification

* Difficulty: ?/5

* Security System: ?/5

* Entity Count: ?/5

* Stability: ?/5

**Level 15.1**, also known as A Town Not So Far Away, is a sublevel of Level 15 and Level 16.

## Description

**Level 15.1** is only rumored to exist as it can only be seen from the windows of the asylum on Level 15. The picture showed here is actually a photo that has found inside the rooms on Level 15. Despite the town being around 25 km away from Level 15, some explorers have said that they can feel like the town is actually much closer to them. Some explorers have even said that the town is quite familiar to them.

The town's origin remains unknown, along with its safety, size, stability, security and other things. Because of that, it is extremely hard to give the level a proper description. The town could be infested with entities, or maybe they could be none. The town is surrounded by the wheat field, following a old dirt path and than just a normal grass field. The time on the level is always daytime, around noon to be exact and the sky is usually cloudy.

Sometimes it may rain for a while. The town's population appears to be 0 as no people have been spotted living inside of it. However, this might be completely wrong as it is extremely hard to see anything from the windows on Level 15. Sometimes a fog may surround the town, which makes it impossible to see it from the asylum. Any attempts to reach this level have resulted in a failure as it is impossible to break any of the walls or windows of the asylum. No matter how hard you try, you can't do anything to reach this town.

## Entrances and Exits

### Entrances

It is currently unknown how to enter, as this sublevel might not even exist in the first place. Some have even said that the town is just a hallucination or just a part of Level 15 rather then it's own sublevel.

### Exits

The same thing goes for the exits, it currently remains unknown how to exit this sublevel.

## Author and Image credit

Written by FullCraft99.

https://pxhere.com/en/photo/1098810 is licensed under CC0 (Public Domain).
Level 36

## Level Classification

Difficulty:3/5

Security System:1/5

Entity Count:3/5

Stability:3/5

Level 36 also known as Vostok Station is the 36th level of The FullRooms.

## Description

Level 36 seems to resemble the Vostok Station in Antarctica. This Level seems to be one of the coldest Fullrooms levels. The temperature seems to be an average of -82 °C and -102 °C. The highest ever recorded temperature was -67 °C and the coldest was -131 °C. You should prepare for the abnormal cold on this level, as it can kill you in less than 30 minutes. The ice-cold wind is also very fast in this level. It moves at about 250 km/h and 350 km/h. The wind is so strong that it can pick up small icy stones and launch them at you at speeds that can easily break bones or if you are unlucky even be able to kill you.

The Station is the only building that can appear on Level 36. Inside the station there are coats that can withstand the temperature. How it manages this is unknown. The coats have been analyzed and carefully taken apart, still no reason for the coats being able to withstand temperatures of this level was found. The station is abandoned. The small amount of furniture that can be found is often knocked down, has scratches or holes. How these damages happened is unknown. Supplies are also found on this level. Around the station is the area mostly flat, however walking further out and the area gets more hilly. Walking further out is not advised because of the cold, lack of supplies and increase of entities. The station does have a communication system, however all connections seem to call nobody.

Snowcrawlers (Snowserpents and Deepcrawlers) are the only confirmed entity on this Level. Some wanderers report hearing a loud whale noise under the ice, however tests prove that there is nothing under the ice. Other wanderers report seeing a person in the distance. However, it has not yet proven if it's a common hallucination or an actual entity.

## Entrances and Exits

**Entrances:**

* Finding random snow on levels and burying yourself in it.

* Reach the furthest island in Level 35.

* Going south in Level 36.1.

* If a blizzard happens in Level 57 there is a possibility that you can end up here.

**Exits:**

* Dig deep underground, and you'll be teleported to Level 34.

* Wanderers report having harsh hallucinations of an ocean. After a while, you'll be teleported to Level 36.1.

« Level 35 | Level 36 | Level 37 »
Level 45

## Level Classification

Difficulty: 5/5

Security System: ?/5

Entity Count: 0/5

Stability: 2/5

Level 45, also known as Tornado Fields, is the 45th level of The FullRooms.

## Description

Level 45 appears as a very chaotic level. The main theme of this level is a field filled with a lot of tornadoes. Tornadoes also seem to be the only danger of this level. The tornadoes never seem to stop. This whole level is actually split into 3 areas. The first one being safest and the last one being extremely chaotic.

### Area 1 - Starting Zone

The first area appears as a normal regular field, there doesn't seem to be anything that can hurt you here, but then again there is nothing that can help you. This area is also the smallest one. The safe area has only a 21.5 km radius. The areas seem to blend with each other instead of just instantly changing once you pass the 10.25km. This means that the further you go from the safe zone, the more chaotic will get. Starting with small weather changes at the 9km.

### Area 2 - Danger Zone

You have finally entered area 2, this is where the tornadoes will start to came, now you may be wondering why would you go here, and the reason for that is simple. The exit seems to be location at 13km, a little over where the safe zone ended. The sky here is also cloudy and it looks like it is about to rain, but it never does and the reason for that is unknown. The tornadoes start to appear at the exact 11km mark, meaning that every second could be your last one. The location of the exit seems to be changing too, around every 2 days or so.

### Area 3 - Chaotic Zone

This area has only been reached by the special drone that UTOF made. After passing the 36.7km mark, you will enter area 3. Area 3 doesn't have ground, it is just a void with a cloudy sky that has tornadoes inside of it. Even though the drone was made out of really strong material, once it passed 40.2km it was instantly destroyed, meaning that even if somehow a human being made into this zone, it would be dead in few seconds.

## Entrances and Exits:

**Entrances:**

* No-clipping through the painting of tornado in Level 4, people said that the paintings just sucked them in and brought them into this level. It is better to avoid this painting.

**Exits:**

* At 13km mark, you will find a bunker that can't be destroyed by the tornadoes. If you enter this bunker, you will enter Level 32.

« Level 44 | Level 45 | Level 46 »

## Image credit

The Field

Tornado
Entity 4

## Entity Classification

Entity 4 - Windows

Habitat:Level 2,Level 4

## Behaviors

The Windows can appear as any type of window and they will try to trick wanderers into thinking that they found an exit. Once explorer is close enough, the window will trap the explorer inside of it and then kill him within the seconds. Smashed window entities seem to be more powerful and they can trap you inside of them from up to 1.2 meter radius, while the normal once will trap the explorer only if he is in around 0.35 meter radius.

## Biology

The Windows are entities that look like any normal window that can be seen in reality. The difference between normal windows and these ones is that none of the window entities seem to be blocked off. They will have glowing effect and it's like you can hear them calling you. Smashed window entities look the same as normal ones except their glass is smashed.

## Discovery

Windows was first discovered when two explorers found it on Level 4. The other wanderer told his friend that he shouldn't get close to it. However, he didn't listen. He got close enough to the window and got trapped inside it. After that the other wanderer heard screaming coming from the inside of the window.

## Do and Do not

**Do:**

* Stay away from glowing windows.

**Don't:**

* Come near it.

* Throw stuff or trying to break them.
Level -3

## Level Classification

* Difficulty: 4/5

* Security System: 3/5

* Entity Count: 2/5

* Stability: -3/5

**Level -3**, also known as Affected By Mirrors, is 3rd negative level of The FullRooms.

## Description

   **Level -3** takes the appearance of a hallway where the walls are replaced by mirrors. The floor and ceiling of the level are made out of metal. If you try to take a picture of the hallway, it will not be completely clear. Whispers can be heard while exploring the level. If you look through the mirrors, you will see memories of your friends, family, and other people that you used to know in reality. You can go through some of those mirrors and end up inside of the person's memory. If you decide to go deeper into this level, you will reach the point where the level is going to look corrupted. Something similar to Level 11, to be exact. If you take a step into this corrupted area of the level, you will be sent to a random memory of a person that you used to know. However, parts of the memory will be corrupted.

### Memories

Once you enter the memory, it will look like you are in the real world. You will see the person and people that they used to know talking and hanging around with each other. However, you are invisible and unable to affect anything inside the memory besides the exit door. The exit door will appear as a regular metal door, and it will transport explorers deeper into other negative levels. You only have 24 hours to find the exit, or else the person whose memory you are in, will get extremely sick and possibly even die. As for you, you will be transported back to the hallways with mirrors, and you will have to enter another memory to find the exit.

### Corrupted Memories

Those kinds of memories are extremely unstable, and you only have 12 hours to find a way out. The memories will start to become corrupted like Level 11 is, meaning that taking one wrong step can end your life. All people that would usually appear in the person's memory, such as themselves, their friends, and family, will not be present inside of corrupted memories. This will also include the person's pets and other animals. The level will get more corrupted the more time you spend inside of it. You will see the memory in black and white. If you fail to find the exit, you will die along with the person whose memory you are inside of.

## Entrances and Exits

### Entrances

* You can enter **Level -3** by going through the door on the eighth floor of Level -2.

* Door on the ninth floor of Level -2 may also have a chance to bring you to **Level -3**.

### Exits

* Entering a metal door that you can able to interact with, inside of the memories, will bring you to either Level -4 or Level -5.

« Level -2 | Level -3 | Level -4 »

## Author and Image Credit

Written by FullCraft99.

Fuzzy-mirrors is licensed under CC0 (Public Domain)
Level 50

## Level Classification

* Difficulty: 3/5

* Security System: 5/5

* Entity Count: 1/5

* Stability: 3/5

**Level 50** also known as Liminal Experience is the 50th level of The FullRooms.

## Description

**Level 50** seems to have the appearance of a bunch of liminal spaces put together. The whole level is pretty weird. However, it seems to be devoid of all entities. The level seems to give a nostalgic feeling, and a lot of explorers feel as if they have been here before. A lot of whispers are present on this level. They are telling wanderers things such as: "Have you been here before?" or "Would you like to stay here forever?". It seems that outdoor spaces are the most common ones that are seen inside of **Level 50.**

   Exit signs are commonly seen in indoor places. They do not seem to be leading anywhere, though. A lot of other signs may also be seen while being on **Level 50**. If you were ever to faint or fall asleep in **Level 50**, you would wake up in another liminal space of this level. Doors, windows, and vents can also lead into different places on **Level 50**. Each of these places seems to be extremely safe and devoid of all danger. As for your mental health, that is also usually not a problem, but it depends on the person.

   The usual themes of the outdoor places are the streets of the neighborhood, parks, roads, and fields. The time in all of those locations is usually midnight. The fog is also present in some of the outdoor places. Most people have said that the outdoor places feel creepier than the indoor ones. Some indoor places may be well-lit while others may be pitch black. Indoor places will appear as abandoned stores, hallways, or the interior of a house. Indoor places are usually the ones with an exit.

## Entrances and Exits

### Entrances

* You can access this level by pushing a button labeled **50** in Level 49. You will have to press this button 50 times, but do not do it fast. After you have pushed it 50 times, the elevator will lose power and the elevator door will open leading to **Level 50**.

### Exits

* Exiting Level 50 can happened randomly at any time. Usually exits will lead to either Level 51 or Level 52.

« Level 49 | Level 50 | Level 51 »

## Author and Image Credit

Written by FullCraft99.

Forgotten\_Memories\_of\_Exploring\_a\_Liminal\_Space.jpg is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.

N6ry2uvkf8m51.jpg is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.

A liminal space is licensed under CC0 (Public Domain)
Level 61

## Level Classification

* Difficulty: 1/5

* Security: 3/5

* Entity Count: 1/5

* Stability: 4/5

Level 61 also known as the Feeling of Levitation is 61th level of The FullRooms.

## Description

**Level 61** appears to be a beach with smooth white sand. This level has no entities. When you spawn in **Level 61**, in front of you will see a endless ocean with water that is completely transparent. Behind you is just a endless wasteland of sand and no matter how far you go into this wasteland, once you look back, the ocean will be right behind you. You walked for miles, but didn't move a centimeter.

The temperature of this level is 26°C and the sky is mostly clear. The interesting thing about this is once your feet touch the water, you are going to start levitating into the sky. This effect will last till you don't reach the islands of Level 35. **Level 61** and Level 35 seem to have some kind of connection. Although you can get to Level 35 from **Level 61**, it doesn't seem that you can get to **Level 61** from Level 35. Even if you imagine the entrance to **Level 61**, like you can do with any other level, while being in Level 35, you will end up in Level 60 instead.

Whispers can be also heard on this level, but unlike the other whispers, these ones are telling wanderers stuff that makes them feel calm such as: "You are safe here" or "Isn't it just beautiful". The Whispers are also the only entities that are present on this level.

## Entrances and Exits

### Entrances

* You can enter this level by imaging the beach in the oasis of Level 39.

### Exits

* Enter the water and have fun levitating till you don't reach the islands of Level 35.

« Level 60 | Level 61 | Level 62 »

## Author and Image credit

Written by FullCraft99.

https://pxhere.com/en/photo/1170661 is licensed under CC0 (Public Domain)
Level 12

## Level Classification

* Difficulty: ?/5

* Security System: 5/5

* Entity Count: 1/5

* Stability: 1/5

**Level 12** is also known as Panic Room is the 12th level of The FullRooms.

## Description

**Level 12** appears to be a small, 10x10x10-foot white room that is completely empty. Due to the weird properties of this level, not much is known about it. Level 12 does not have any entities or other dangers that can physically harm you. Instead, the level seems to be focusing on affecting the explorer's mental health. When an explorer enters the level, they will be paralyzed for a short period of time. After that, the explorer will start to panic, and they will be unable to calm down. It is currently unknown how and who the explorer was who managed to take a photo of the level.

It is worth mentioning that only one person can be inside the level at the same time. If someone attempts to enter the level while somebody is inside, they will be sent to a random level between 1 and 10. Rarely, they might even be transported to higher levels, such as Level 13 and Level 15. At any random point, the room will calm down the explorer for a short period of time to prevent them from going mentally inside. This is not the only thing inside the level that can make the explorer calm. **Level 12** is the final main level of The FullRooms.

Just like that, at any moment the room will turn into a black void, and all you will be able to see is a bright glow in the distance. Your main objective is to reach that glow. This can take a lot of time. Once you manage to reach the goal, a soft voice will tell you things that usually calm down the explorers, such as "You are almost out of this," "You can do this," "You are so close," and "Stay strong; don't give up." Once the voice is finished talking, **Level 12** will once again become a small white room, and it will never become the black void again. Once you leave **Level 12**, you are going to be unable to access it again. If you plan to enter this level, you will automatically be transported to Level 13.

## Entrances and Exits

### **Entrances**

* **Level 12** can be accessed if you find a TV with white screen on Level 11.

### **Exits**

* You will randomly no-clip through the floor and wake up in Level 15 or rarely in Level 13.

« Level 11 | Level 12 | Level 13 »
Entity 9

## Entity Classification

Entity 9 - Whispers

Habitats: Level 29, Level 47, Level 49

## Behaviors

On some levels The Whispers will simply whispers words with no real meaning. Meanwhile on the other levels they will whispers stuff such as: "You have gone too far" or "You shouldn't be here". They will usually appear in levels and area that are either completely dark or mostly abandoned. On far the whispers were found on only 3 levels. They usually get louder when you reach the places where you aren't supposed to go to or if you insult them.

## Biology

The Whispers do not have a physical appearance.

## Discovery

The whispers first appeared when a explorer entered Level 29. As first the explorer thought it was just his imagination but after they appears on different levels it was clear that they are an actual entity and not just something that appears if you go mentally insane.

## Do and Do not

### **Do**

* Cover your ears.

* If they get louder leave the area, you are not supposed to be there for a reason.

### **Do not**

* Ignore their warnings.

* Insult them.
Zenshiro Takagure

* Splash Art
* Sprite
* Pixel Sprite

**Zenshiro Takagure** est un personnage issu de *Danganronpa DX : Despair Xperience*. Il porte le titre d'**Ultime Collectionneur**, bien que la plupart des gens le qualifie d'**Ultime Flemmard**.

## Apparence

Zenshiro est un jeune homme avec la plupart du temps, une posture pas très droite. Il est doté de cheveux en bataille vert kaki et des yeux gris cernés sur un visage à la peau très pâle. Il porte un sweatshirt de la même couleur que ses cheveux hormis sur la capuche où c'est d'un vert plus classique, et les manches (et parfois dans certaines versions de ce sweat, la grosse poche au milieu ) qui sont jaunes. En bas, il porte toujours un jogging/pyjama vert et des baskets blanches.

## Personnalité

Zenshiro est pour la plupart du temps, quelqu'un d'assez flemmard et procrastinateur. Il hésitait en rien à dormir dans n'importe quel lieu si il s'ennuie, ou si il est juste fatigué (ce qui est le cas 75% du temps ). Hormis ça, c'est quelqu'un de très peu émotif, montrant rarement à son visage de véritables émotions comme la joie, la colère, la peur ou la tristesse. Ca arrive rarement et quand ça arrive, c'est surtout si ça concerne sa collection immense.

## Histoire

### Tuerie du Quartier de l'Espoir

#### Prologue

Confirmé par le premier épisode de Danganronpa DX : Unseen Events , on peut y voir notre collectionneur, accompagné de Lystica, devant les corps endormis de Yukito Reysaki et Mukuro Ikusaba, les surveillant. Au réveil du mangaka, ils lui expliquent rapidement la situation dans laquelle ils étaient avant de partir enquêter de leur côté, alors qu'à un moment en particulier, Zenshiro a trouvé la chambre lui étant attribué et s'est mis à s'endormir à l'intérieur.

Mukuro "rencontre proprement" pour la première fois Zenshiro, alors qu'il dort dans le lit de la chambre qui lui est attribué, sans aucune gène.

## Anecdotes

* Zenshiro était auparavant l'**Ultime Marionnettiste**, bien que son "second talent" d'Ultime Flemmard était resté.
* Zenshiro possède une poche de veste sur son sprite officiel, alors que le splash art et le pixel sprite n'en possède pas.
Level -6

## Level Classification

* Difficulty: 1/5

* Security System: 2/5

* Stability: 3/5

* Entity Count: 1/5

**Level -6** also known as "The Hazefields" is the 6th negative level in The FullRooms.

## Description

**Level -6** is said to be one of the best spots for wanderers. The level takes the appearance of large hazefields. On this level you will find yourself in an endless cold farm at the morning with yellowish haze everywhere. The temperatures of the level can sometimes drop, so it is recommended to bring a jacket. Sometimes you can find small lakes. Those lakes do not seem to special, but the water inside of them is safe to consume. These lakes are the only places where you can find entities. It seems that the number of ones inhabiting this level is relatively small. Meeting the entities is really rare, and this level should be used as a place to rest and stock up on supplies.

Very rarely you can find actually huge lakes, with a little harbor hut next to them. Entering such hut will result in being transported to Level -12. Noclipping through the farmland is rare, but can happen. If it does, you will be transported to Level -7. There is even a way to exit this level while being hungry and thinking about other levels while walking. This will end up transporting you to a level you thought about or Level -7.

There are 2 abandoned outposts on this level. All information about these outposts comes from the books and notes found within them. The first outpost is called The Real Harbor. It seemed to have around 40 members, and they had really grown from a small hut into a real harbor near the lake. That was the main trading outpost of this level. You can even find signposts directing you to this outpost. There is still some food there. Any survivors are free to take some if they want to.

The second outpost was called The Farmers. Not much is known about this community, but apparently they were extremely hostile towards everyone and they lived in the middle of the level. Only way to join them was by leaving all your supplies behind. They were also extremely poor. The true reason for abandonment of these two outposts remains unknown to this day.

## Entrances and Exits

### Entrances

* When the clock hits 6:00 on Level -5 everything will fade to white, and you'll find yourself here.
* Jumping into a river on Level -12 will get you here.

### Exits

* Wandering hungry and thinking about being in some level will result in losing consciousness and waking up in the level you thought about or Level -7. Noclipping throught farmland will also lead to Level -7.
* Entering a hut will transport you to Level -12.

« Level -5 | Level -6 | Level -7 »

## Author

Written by Erykovskyy.

https://pixabay.com/photos/trees-woodlands-sunrise-sky-cloud-5470297/ is licensed under Pixabay's License (CC0)
Entity 20

## Entity Classification

Entity 20 - Curtains Inhabitant

Habitats: Curtains closing windows, Level 65

## Behaviors

Entity 20 is in a passive state, simply staring out the window, not depending on whether there is something there or just whiteout. The entity's presence makes curtains it is hiding behind solid and unbreakable. It's not waiting for anything, but when there is an opportunity to get a prey, it will not miss it. When prey is near the curtains, it will very quickly grab it from behind the curtains. Once the prey is inside, there is no way to get out, as the curtains are solid and unbreakable for them, and they'll wait for an entity to eat them, or if they kill it, painfully wait until death. It is known that entity can hear everyone within kilometers.

## Biology

Entity 20 is a stick-like humanoid whose color changes depending on the curtains it is hiding behind. It has 2 neon white eyes and a blackhole-like mouth from which its prey is not getting into its body, but somewhere else where there is no way to make contact with others, but for a few seconds through radio with those who are near the entity. The material from which an entity is made can catch even the vibrations of another's heartbeat.

## Discovery

Entity 20 was first discovered on Level 65, when one of the wanderers wanted to look behind the curtains, but they appeared to be solid, and after a few seconds, he was dragged behind the curtains. He killed the entity, but stuck behind solid, unbreakable curtains. The group of wanderers is still trying to free him and is sustaining his life by passing him supplies underneath the curtains.

## Do and Do not

### Do

* Be aware of curtains
* Check if curtains are solid on distance

### Do not

* Check if curtains are solid by touching them by yourself
Entity 7

## Entity Classification

Entity 7 - The Stalkers

Habitat: Level 10 and Level 35

## Behaviors

The Stalkers only attack while the explorer is asleep. While the explorer is not asleep, they will follow them till they don't find an exit or find a larger group of people. They attack alone ,but they can also come in groups of 2-5. Once the explorer fall asleep, they made them completely unconscious and skin them alive with a knife or anything sharp that they have. They can also sometimes forget to make someone unconscious, but that happens rarely.

## Biology

A humanoid creature that wears jeans and hoodies in any color but mostly: red, white, black and blue. The color is of the hoodie is also how hostile it is. Red is the most hostile version of them, then white. The least hostile ones are wearing black hoodie, they seem to just lost motivation to attack the explorer. Their face looks completely humanoid, however you can't see their eyes because their hair is covering them.

## Discovery

The Stalkers were discovered when one of the two people woke up in the middle of the night in Level 10 and saw their friend being skinned alive. The Stalkers must have forgotten to make him unconscious. After he woke up, The Stalkers just run away from the house. The person was traumatized by this event.

## Do and Do not

### **Do**

* Find the exit if one of them is following you.
* Run as fast as you can, they can't run.

### **Don't**

* Fall asleep if one is following you.
* Take off their hoodies.
* Attack back.
Level -14

## Overview

**Level -14** has recently been discovered and there is not much information about this place as the contact with anyone who managed to enter this level has been extremely difficult. Based on the image, it is presumed that the explorer took a image while standing on a bridge, which connects the shore and the island. It is unclear what it is on the shore as there is fog surrounding it. On the island, there is this massive building and it is not fully clear what it is. It could be an amusement park or some kind of museum. The whole level seems to be devoid of color. It is said that there are no entities on the level, but that was not confirmed. The only documented beings on this level are ducks which are seen in the photo.

Currently, we only managed to find a log that was recorded by the explorer who managed to escape Level -13. All the information we got about this level comes from this one log. If you want to know more about this level it is advised that you view the log. We hope that can help you.

**-FullRooms Database**

### **Recovered Log #64**

Hello?

...

Is this thing working?

...

So, I've managed to reach what I assume is Level -14?

...

That basement was a complete nightmare, but anyways. I'm on the bridge and I see a shore in the distance and also a island. What is interesting is that this island has some interesting structure on it.

...

I'm currently heading there. And also, I'm sorry if the connection is poor. I don't know how to fix it currently.

...

What do you mean I can't enter?

...

So, that was a waste of time.

...

This fog is so strong. I can't see a thing anymore. Also it's getting kinda cold here.

...

I saw the ducks in the water, good to know that is at least some form of life here. No entities, which is good.

...

I'm too scared to get to the shore. It's like there is something telling me not to.

...

I can't just sit here. I must go to the shore, maybe I can find something there.

...

That was terrifying. Good thing that the whispers stopped. Anyways, I'm on the shore. Nothing, but sand here. I guess I should return to the bridge.

...

Huh? The door is open, I can finally enter this weird structure.

...

It's so dark inside. My flashlight barely helps. I can't see a thing in here.

...

Could this be a way out?

...

*End of the log*

It is unknown what happened to the explorer after that. Some say he is dead, some say he went deep into the negative levels. What we do know is that, you should avoid **Level -14** and probably Level -13. Stay away from both levels as it is currently unknown where **Level -14** will bring you and Level -13 is just a living nightmare. If you somehow end up in that basement, pray to not end up in **Level -14** or any of the deeper, undocumented negative levels.

## Author and Image credit

Someone is lying to you.

Written by FullCraft99.

https://commons.wikimedia.org/wiki/File:In\_the\_void\_%283209177299%29.jpg is licensed under CC BY 2.0.
Level 42

## Level Classification

Difficulty: 0/5

Security System: ?/5

Entity Count: 1/5

Stability: ?/5

Level 42 also known as "Dreams" 42nd Level of the Fullrooms.

## Description

Level 42 is an adaptive Level, meaning it can change its form and layout based on the wanderer. For some wanderers the Level might be something resembling their home, or others may imagine different scenarios like being at a water park or a restaurant. These aren't just randomly chosen areas, as almost all wanderers said they liked this place and that it seems very familiar to them.

The Level itself seems to not be dangerous, as no normal Fullrooms entities have been spotted so far. However, one entity has appeared. This entity is currently called Entity 25 "No Name". The entity appears to be a dark orb of some sorts. It's not advised to go and interact with them as none of its behaviors have been documented yet. It is advised to keep calm and don't come too near it. This should be an easy task, as the entity seems to be immobile.

## Entrances and Exits

 **Entrances**

* There is a chance of ending up here if you imagine yourself leaving the realm of Level 41.

 **Exits**

* Usually leaving the general vicinity of the area. This might be leaving a house or an area. This will most likely lead to Level 43, but can also lead to other levels.

« Level 41 | Level 42 | Level 43 »

## Author and image credit

This level was written by 20Tom07

Image
Level 55

## Level Classification

* Difficulty: ?/5

* Security System: 5/5

* Entity Count: 1/5

* Stability: 5/5

Level 55 also known as Therapy Room is 55th level in The FullRooms.

## Description

Level 55 appears as a small therapy room made out of concrete walls and wooden floor. There are 2 chairs with pillows on them along with small coffee table that has a plant placed on it. There is a gray carpet on the floor, small drawer that is locked, a lamp, door that is locked and a painting of the sea is hanging on the wall. There is a window covered by transparent curtains and if you look outside you will see a blue void.

There is only one entity on this level called "My Dear Best Friend", which is person that a explorer trusts the most, someone who will understand him. The entity will came out of locked door after a explorer has been inside of the level for around 5 minutes. Because this is the person who truly understands you, he will act as a your "therapist". He will only stay for 1 hour and after that he will go through the door.

After that you can exit through the same door that he went to. If you enter the level for the 2nd time he will not be there. In case where explorer don't have that type of friend the door is already going to be unlocked.

## Entrances and Exits

### Entrances

* You will enter this level randomly, usually when you think that hope is lost, but you can also enter by finding a glowing metal door that appears every 27 days on Level 15.

### Exits:

* After the entity leaves, you can go through the same door that he exited. This will bring you to Level 42.

« Level 54 | Level 55 | Level 56 »

## Image credit

Image Of The Room is licensed under CC0 (Public Domain)
Level 14

## Level Classification

* Difficulty: 1/5

* Security System: 5/5

* Entity Count: 0/5

* Stability: 4/5

Level 14 also known as The Abandoned Cemetery is the 14th level of The FullRooms.

## Description

Level 14 is a cemetery, and the size of the level seems to grow every day because the more people that get trapped in The FullRooms, the bigger the level will become. The trees without leaves and the mysterious white fog are present on this level. This level is also one of the darker ones. The level is devoid of all entities, however the structure of the level can be weird sometimes. This is also the reason why the level is called abandoned instead of just the cemetery. On the tombstones there are the names of every single person who got trapped in The FullRooms.

The tombstones on this level seem to be made out of marble, slate, and granite. There are a few "types" of tombstones. The tombstones with black names on them represent a living person. If the name turns bloody red, it means that the person has died. If the name turns white it means that a person has escaped The FullRooms. So far no names are colored in white. If the name is glowing, it means that the person has escaped all of the main levels + Level 13. Some tombstone may be completely destroyed, in that case it means that the explorer had commit suicide. If you try to destroy someone's grave, you will be sent to Level 41 as a punishment.

Weird statues made out of stone can be found while wandering throughout the level. The statues do not seem to represent any living people, but they do represent humanoid creatures. Is it currently unknown who those creatures are. They do not seem to appear as a threat or an entity, but rather as a weird decoration that can be found on this level. Some theorise that there might be a bigger story hiding behind those statues.

## Entrances and Exits

**Entrances:**

* You can get here if you take a train on Level 13. You will simply fall asleep in the train after around 2 hours and then you will wake up here.

**Exits:**

* After waiting for a few hours, a door will appear. This door leads to Level 15.

* Attempting to destroy someone's grave will bring you to Level 41.

« Level 13 | Level 14 | Level 15 »

## Image credit

https://www.istockphoto.com/photo/spooky-cemetery-at-night-with-fog-gm646990076-117447461
Pixies

Embora tenham aparência semelhante às fadas, que também pertencem ao tipo "fada", diferentemente das fadas que originalmente não eram monstros até serem corrompidas por energia demoníaca, sua natureza é próxima da de uma Súcubos, e são monstros genuínos pertencentes a família das Diabinhos. Dizem que as almas das crianças mortas se tornam Pixies e talvez por esse motivo, gostam muito de travessuras. Elas lideram os seres humanos para se perderem na floresta e gostam de agredi-los em grupos.

Embora seus corpos sejam pequenos e possuam figuras de garotas muito jovens, sua natureza é semelhante a súcubos e são extremamente luxuriantes. Normalmente, seus corpos são minúsculos como fadas, mas, obtendo mana e armazenando energia demoníaca, elas podem usar a magia para alterar livremente o tamanho do corpo. Elas podem mudar para o tamanho de uma garotinha humana, ou inversamente, podem encolher um homem que atinja sua fantasia e levá-lo para os "Reinos das Fadas". O efeito desse feitiço delas duram apenas um dia, no máximo, mas elas não usam essa mágica apenas como uma brincadeira.

Originalmente, sendo monstros e não parte da família das fadas, elas não eram habitantes dos Reinos das Fadas, mas recentemente muitas Pixies se mudaram para o reino, ensinando fadas que ainda precisam ser transformar sobre o prazer para convertê-las em monstros e usando sua magia para alterar o tamanho dos corpos de outras fadas e os homens que elas trouxeram com elas para revigorar. Podemos dizer que elas são a principal causa da transformação das fadas e da conversão do Reino dasFadas em reinos demoníacos.