Aaron Pooh Kellog

* 🔰 🔹**Lore Producer:** **#Lensface** *[Press Pass (Season One) Showrunner]*
* 🔰 **Registered with 🔹PP:S1\_V2:** *0xb4045026af648a0094f9b1397cbaa67c35720c39d16f9c786851b86a516d3de2 [Edition 2 of 5]*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *Kimani Okearah*

Note: **For those using this page as a product demonstration for us - amazing. Thank you.**

**We are selling characters in our show lore to finance the production in a Scalable Intellectual Property Puzzle™**. 530,916 puzzle pieces (10%) in the Season One IP are available to consumers.

* 530,000 are Version One collectibles, registering Notable Fans and Ecosystem Professionals. Each edition registers one (1) character, ever. The math on the supply may seem weird, but it'll actually work beautifully.
* 916 are Version Two Collectibles, registering Syndicate Players and Team Coaches. Each edition registers one (1) character, ever.
* At scale, we anticipate between 10,000 and 50,000 registered characters in the lore, playing between 10-50 Lore Chapters with their characters.
* This system can only operate with community enforcement, a practical use for Blockchain technology in show business. Read the Lore Producer page and the Press Pass LoreGame Guide for terms.

Enforcing this system will be done by:

1. Connecting Fandom to the blockchain, or transferring to a custom web3 wiki build. We'd love to work with Fandom in a long-term collaborative IP relationship, and potentially have them host a distribution gate for the actual show.
2. Building an "enforcement trap" in the Layer Two system for holders of more than one puzzle piece.
	1. Kimani is actively courting different partners for sponsorship of this build.
	2. All editions in one transaction are serialized separately in the L2 enforcement trap.
	3. This allows users to precisely manage their property, and choose which editions they'd like to sell.
	4. By default, unused editions are sold first. Partially-used editions are sold next. Fully-used editions are always sold last.
	5. For holders of 25 or more pieces, they can use the enforcement trap to "lease" their property to a whitelist of users.
	6. In leasing, the property remains owned by the collector, while the users receive "Digital GamePads" for their character, allowing them to vote, trigger conflicts, level up, and update their story and biography as the LoreGame continues.
	7. In leasing, the property owner receives 35% commission from their weight of meme bounties from their collaboration in facilitating the creative flow of the LoreGame. This is a measurement of direct market impact, and cannot occur without collaboration.
	8. In leasing, the community players receive 65% commission from the property owners' weight of meme bounties for their collaboration in creating a character, role-playing, and making memes. This is a measurement of direct market impact, and cannot occur without collaboration.
	9. Our goal is to have Fandom interact with this enforcement trap and our Press Pass digital gamepads for an accessible role-play experience *(in development)*.
3. Thank you for checking out this project. If you like what you're seeing, please SUPPORT the early build by collecting a puzzle piece, making or claiming a character, and plugging yourself into the LoreGame for the 1st Lore Chapter.
4. To **Executive Produce** this television show, collect 53,091 V1 and/or V2 tokens. This is a graduated collaboration in the property, not to be construed as an investment of any kind. If you do not collaborate precisely as designed, nothing will happen.
	1. EPs may participate anonymously or under a pseudonym. We will need personal identity and tax information, appropriate to your specific locale, in order for the individual / platform / DAO to receive appropriate commission from their market impact.
	2. EPs (individual or 4x platform/DAO reps) must provide 12x sets of notes across from 12 first draft scripts. You may provide notes on first draft scripts for all episodes, if you so choose.
	3. EPs (individual, or 4x platform/DAO reps) must provide 12x sets of notes across from 12 rough cut episodes. You may provide notes on rough cut edits for all episodes, if you so choose. Notes are never required to be implemented by our team.
	4. EPs holding exactly 53,091 puzzle pieces own exactly 0.999988698777% of the puzzle. Because **the graduated collaboration generates significant market impact on the output once provided in full**, Let Me Out Productions **issues a net profit commission reflective of exact equity** through The Top Brass DAO.
	5. **First-mover advantage:** the **first (1st) collector of 53,091 tokens** unlocks an **exclusive creative collaboration**, acting as the **Shirley Commissioner** for the show's merchandising system called **"The BSofA DAO."** Individuals, platforms, and DAOs are all eligible for this relationship.
	6. **First-mover advantage:** As **commission of the market impact created** from the **Shirley Commissioner** collaboration, this specific **Executive Producer** receives 3.5% of the net profit produced by the BSofA DAO for *Season One-related activity*.
	7. We ask that all of our professional relationships honor our edicts of "Authenticity Upheld. Opportunity Uplifted."
	8. Our environment prioritizes a safe experience for children over eleven (ages 11+) and practitioners of all faiths, including the scientific method. Please honor that at all times.
	9. Mr. Okearah / LMO Producers / Episode Directors retain full creative control at all times, no matter the situation.
	10. Given item #7, we politely ask that no adult content platforms participate in this ecosystem. We also ask that our material not be used in adult content in any way, shape, form, facet, whether known now or hereafter created. Any infringement of such nature is considered a violation of Mr. Okearah's claim to his personal agency, and subject to appropriate penalty.

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Aaron Pooh Kellog**
* Chapter History: **#1 • 1939 📓**
* Position: **Assistant Coach of the 1939 Boston Potatoes**
* Age in Chapter: **33 years old**
* Date of Birth: **January 17th, 1906**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **To Inspire the Team With a Cappella Music**
* Sideline Fashion: **Rubber Raincoat**
* Alignment: **Authentic Good**
* Demeanor: **Critical**
* Playbook: **Gifted Ink**

### Demeanor: **Critical**

Coach Kellog often comes across as harsh with his criticism to players.

### Playbook: Gifted Ink

Aaron Kellog draws up beautiful plays that should really be framed for a museum or a gallery. Coach Kellog is the originator of the **Gifted Ink** *Playbook*.

### Alignment: Authentic Good

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Aaron Pooh Kellog was born in Jackman, Maine, in 1906. He grew up playing basketball on a concrete dock off of the shores of a local lake. His dad, Gunther Kellog, was an esteemed farmer who had escaped sharecropping in South Carolina with his wife, Shmee. Aaron's parents and two brothers were all well-known garlic farmers in Jackman, astonishing the locals with their ability to efficiently grow garlic in Maine.

Aaron Kellog played the budding sport of basketball with his local high school, his junior college team, and his barbershop quartet. The quartet played four on five purely on principle, and often tied one arm behind their backs as a challenge. It was in the quartet that he fell in love with the game, and he knew that he wanted to pursue a career in coaching. In 1939, he became an Assistant Coach for the Boston Potatoes, one of the original twelve teams in the BSofA.

Aaron was known for his **Critical** ***Demeanor*** on the sideline, something he inherited from his garlic-soaked parents. He pushed his players to be their best, and was not afraid to use tough love to help them improve. Despite his harshness, Aaron was genuinely invested in the success of his team and wanted them to succeed at the highest level. He hoped to inspire the team with his a Capella music, and hoped to help them achieve team success as high as his octaves. In January of 1939, he felt that the team was on the right track, but they needed to continue to work hard and refine their skills. His playbook designs, which he drew at the orders of Head Coach Allison Narling, were something to behold. Coach Kellog is the originator of the **Gifted Ink** ***Playbook*** used in the BSofA.

Aaron brought a unique energy to the team atmosphere as a coach. He was creative and innovative, constantly drawing up new strategies in beautiful penmanship to support team morale and player focus. In the media spotlight, Aaron was not one to shy away from the attention. He was confident in his coaching abilities and was always willing to defend his team and their performance.

## Details

* Favorite Food: Fired Catfish (cooked over open flame)
* Favorite Color: Sprout Green
* Favorite Animal: He can't decide between a Bison or a Pig
* A Catchphrase or Motto They Invented: (its a song) "Starch Up and Tate On! Taters gonna tate!"
* On-Court Habit: Tries to get players to sing "Starch Up and Tate On!" as a team fight song, even in the middle of the game.
* Piece of Trivia: Aaron was never too happy with the smell of garlic.
* Has a Fear Of: Wet weather of any kind, including humidity. It ruins his voice.
* Pop Culture Interests: Big Band New Orleans Jazz, and Honky-Tonk from the hills of Maine
* Love Interest: Emily Jolly Kellog, his wife of seven years.
* Hobby: Coach Kellog was famously in a barbershop quartet

## Fan Letter

The Press Pass (Season One) production team discovered this series of limericks from a Watertown family of Potatoes fans, written to Aaron Kellog shortly after the first play he drew was revealed by the Boston press as a "sensation of the times."

### Pooh the Rain

> Coach Kellog, a man of such zeal
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> He's Critical, he gets really real
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> In a raincoat, he coaches
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> With disdain for his choices,
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> Earthly aspects, his spirit reveals
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> His Gifted Ink, it's truly a sight
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> The song Starch Up, it's our guiding light
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> "Starch Up, Hum Bison Spudpig!"
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> Sing, you Spudston curmudgeons!"
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> "In the BSofA, Potatoes fight! Tate on!"
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> With fired catfish, his favorite treat
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> Aaron Pooh Kellog is always on feet
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> In a Sprout Green raincoat
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> "Starch Up!" Kellog boasts
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> His songs keeping his playbook neat.
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> ~ Signed, Professor Linus O'Shouts and his three boys, hailing from Watertown, Massachusetts.
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>

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes** **(1939-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Aaron Pooh Kellog*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise, claimed and registered to ***#Lensface*** *[Press Pass (Season One) Showrunner]* for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access

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