Chaos Daemons

*If my time in the Black Library taught me anything it was - rather controversially - that Chaos is already very much part of us. It deals in the currency of mortal souls and feeds off states and emotions that are in essence natural. Without us there would be no Chaos. Good and evil? Right and wrong? These are binary oppositions that the inhabitants of this galaxy use to comfort and define themselves. I'm afraid much of the God-Emperor's work is done in the grey area in between.**High Inquisitor Bronislaw Czevak, Ordo Xenos (From Atlas Infernal)*

## Race Overview

The War in Heaven did not just ravage the material world, the Realm of Souls was greatly affected as well. The Old Ones had created or risen many species with powerful psychic abilities, and their terrible war caused great turmoil within the Realm of Souls. The once mostly peaceful dimension of thoughts and emotions was now filled to the brim with horrific Neverborn. The afterlife of the Eldar was unaffected at first but the Old Ones, who lived purely in the Realm of Souls, were eradicated.

As the Materium slowly recovered from the War in Heaven, the Realm of Souls, now known as the Warp, was infested increasingly powerful Neverborn, often referred to as Daemons by the races of the Materium. Over time greater daemons arose and eventually massively powerful beasts that would become known as the Chaos Gods. Khorne, the God of Blood and War, Nurgle, the God of Pestilence and Decay, and Tzeentch the God of Magic and Change. These Gods would exert their influence over the Materium, but rarely got heavily involved, that is, until the Fall of the Eldar.

The Fall of the Eldar brought upon the birth of the fourth Chaos God, Slaanesh. The creation of this terrible God of Excess tore open a massive rift in reality, consuming the Aeldari empire and stirring up the other Gods into action. The birth of the Imperium of Man would bring the Chaos Gods into further influence into the galaxy, claiming worlds, armies and souls in their wake.

## Playstyle

### Daemonic Summoning (Chaos Daemons)

Most units may be summoned to any visible spot on the battlefield from their production building.

### Favor of the Gods

Your band must make a choice early on to which of the great Gods you serve. Each has their own strengths and weaknesses and will lock you out of the units of their opposing God. You may also not choose a single God to lead an Undivided army, but this comes with its drawbacks as well. This is chosen at the Warp Gate.

The Daemon Lord will be aligned to the chosen God once recruited, enabling it to become a Daemon Prince of that God. Though keep in mind if you recruit the Lord before choosing a God, it will remain Undivided until retrained.

* Undivided
* Khorne
* Nurgle
* Tzeentch
* Slaanesh

**Undivided**
Not choosing any specific God will allow you to build daemons of all 4 Gods, however you won't get access to any God's heralds, favored lesser daemons or God specific Defilers.

**Khorne**
Khornate daemons excel in melee combat but lack in ranged force. Choosing Khorne will lock you out of any Slaaneshi daemons.

**Nurgle**
Nurgle daemons are slow but very durable. Choosing Nurgle will lock you out of any Tzeentch daemons.

**Tzeentch**
Tzeentch daemons are fairly weak but are powerful in ranged combat as well as possessing many spells. Choosing Tzeentch will lock you out of any Nurgle daemons.

**Slaanesh**
Slaaneshi daemons possess no armor but are fast and powerful. Choosing Slaanesh will lock you out of any Khornate daemons.
### Favored Army: Minions or Greater Daemons

Another choice you must make is whether you wish to focus on Lesser Daemons or Greater Daemons. Doing so will affect the Population limits. This is researched at the Dark Circle.

### Infernal Trade (Power)

The Daemons of Chaos cannot produce power generators like those of the Materium. But by gifting Requisition to the Gods through the Warp Signature or the Infernal Lab you may be gifted power in return. The early trades take a long time to complete so plan ahead!

### Daemonic Instability

The Neverborn were never meant to exist long in Realspace. Lesser daemons, including Furies, will continuously lose Morale if not near a friendly Chaos Daemons building or be near the a Lost Soul or a Commander. Once out of Morale, they will begin to lose health. Their stability can be bolstered through research.

### Undivided Horror

Pink Horrors and their cousins the Ebon Gheists, though traditionally aligned exclusively to Tzeentch, are considered gifts to the Undivided army and may be wielded no matter which God, if any, you devote yourself to. Even Nurgle.

### Tiering Up

The Chaos Daemons primarily increase their Technology Tier through add-ons to their HQ building, the Warp Gate.

**Technology Tiers**
 2
 3
 4
 5
Warp Gate

### Increasing Population

To increase Lesser Daemon Population , build more Lesser Daemon Portals. To increase Greater Daemon Population , build more Greater Daemon Portals.

**Pop Cap Increase**
  **Greater Daemon Cap** |  | Greater Daemon Portal
Lost Soul

## **Units**

* Undivided
* Khorne
* Nurgle
* Tzeentch
* Slaanesh

**Tier 3**
Only

**Tier 3**
Only

<nowiki>
### Campaign Honor Guard Units

Listed here are the Honor Guard units available in Campaign Mode, including special units only available in this mode. Requires the Campaign Add-On

### Survival Reinforcements

Listed here are the units granted to the player while playing in Survival Mode at each Tier.

**Tier 1**

**Tier 2**

**Tier 3**

**Tier 4**

## Buildings

**Tier 2**

**Tier 3**

**Tier 4**

**Tier 5**