recursal/Fanatic-Fandom huggingface dataset:
Hunting Knife

## Description

The **Hunting Knife** is a bladed melee weapon that is also quite useful as a butchering tool.

Sneaking attack increases 400% extra damage in A21.

## Uses

#### As a Tool

* Butchering. Clicking the left mouse button will use the Hunting Knife, hitting any item or block that is targeted by the crosshairs and within range. This will allow you to butcher killed animals, harvesting Resources with each use. The Hunting Knife is an effective tool for butchering dead animals.

#### As a Weapon

* When used in combat, a Hunting Knife is an effective, short range Melee weapon.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron8Wood4Leather2Duct Tape2{{{linkname5}}}{{{itemcount5}}}Knife Guy111724313810.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Hunting Knife**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Durability of the Hunting Knife deteriorates with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Hunting Knife requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.

## Recommended Mods

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Lead Fishing Weight

## Description

The **Lead Fishing Weight** is a good source of Scrap Lead. While the Lead Fishing Weight can be directly scrapped into Scrap Lead, you may also smelt it directly into Lead (Forge) in the Forge. Smelting Lead Fishing Weight directly instead of scrapping it will yield more Lead (Forge).

## Scrapping

1 Lead Fishing Weight can be scrapped to produce 3 Scrap Lead

## Notes

To save space on inventory slots while looting, a player might want to scrap Lead Fishing Weight into Scrap Lead. This collates it into one big pile of Scrap Lead saving inventory space.
Hazmat Shirt

## Description

The **Hazmat Shirt** is an item of Clothing which can not be crafted by the player and worn by their character as Apparel, providing a small boost to Heat and Cold Resistance.

## Apparel Set

* The Hazmat Suit Apparel Set includes the Mask, Shirt, Gloves, Pants, and Boots.
* There is no advantage to collecting and using a complete Apparel Set.

 Hazmat Mask
Iron Spear

## Description

The **Iron Spear** is a tier 2 Spear which can be used as a melee weapon. All Spears were changed in Alpha 21 to being melee only items and are no longer able to be thrown.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron16Wood10Leather2Duct Tape2{{{linkname5}}}{{{itemcount5}}}Sharp Sticks111724313810.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Iron Spear**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Videos

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Gore

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Please help improve this article if you can. The Discussion page may contain suggestions.

## Description

When a zombie or animal is killed its body will decompose into a mesh of bloody flesh and gore. Zombie gore has 2 stages, in the first one the zombie corpse is decomposed to half of the zombie's body with its ribs showing and leaking blood as well as some bones lying around. In its second stage, all the flesh decomposes and it turns into half of a blood-covered skeleton. After that, if the corpse hasn't been cleaned up, it will decompose till there's nothing left. Animal gore has only 1 stage. Its body decomposes into a mesh of guts and organs within a rib cage, in this case if the gore block is not removed it will attract Screamers.

Gore will biodegrade and therefore vanish automatically after a longer time.

## Notes

* As of Alpha 13, Gore has been overhauled. Bodies used to decompose into a third stage which was a big bloody block that would stack up and form little mountains of decomposed gore that allowed zombies to climb over player defenses easier. This idea and code of gore blocks stacking so that zombies could climb over walls was taken from the most popular server at the time called Canadian Last Stand ran by the owner Novahaze.

## Images

* First stage of zombie gore
* Second stage of zombie gore
* Animal gore
* Third stage of zombie gore (removed)
Large Beef Ration

## Description

A **Large Beef Ration** is a Canned Food that can be scavenged from various houses and buildings across the world. As with all canned foods, a Large Beef Ration has the advantage of being ready to consume immediately without the need to be cooked first. Eating a Large Beef Ration will have a positive effect on Fullness as well as on Health.

## Usage

### Recipes

The following recipes require **Large Beef Ration**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Iron Crossbow Bolt

## Overview

**Iron Crossbow Bolts** are an Ammunition type used by the Crossbow.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron Arrowhead1Wood1Feather1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Iron Crossbow Bolt Recipe

1x
 **00:2.2**

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Joe Bros Builders

Game Worlds
 **Random World Generation** | Yes

**Joe Bros Builders** are pre-existing structures in Navezgane. They involve quite a bit of parkour to reach the top, with zombies spawning on every floor and even on top of the crane.

## Loot

* Construction Crate
* Desk Safe

## Location in Navezgane

Joe Bros Builders are located at:

* Departure

## Tips

The very top of this POI is high enough for one to stand on top of during a Blood Moon and have no zombies spawn, save for the few vultures that show up. This is one of very few POIs where you can be completely safe during a Blood Moon.
House Fragment

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds

A **House Fragment** (for lack of a better term, though sometimes called a "Destroyed Building") can only be found in Burnt Forest and Wasteland biomes. It is the only remaining corner or wedge of what was once a house. House Fragments typically provide a small amount of loot, but no protection or hiding places from zombies unless you have a lot of Reinforced Concrete and have lots of spare time in the day.
Industrial Light Bulb

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

Provides light when hooked up to a power source like a Generator or Battery Bank.

Use the Wiring Tool to connect a power source to the **Industrial Light Bulb** and you should be able to turn it on.

Repair with Forged Iron and Electrical Parts.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron4Electrical Parts4{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Wiring 10125{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringelectrical{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Industrial Light Bulb** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Lead

## Description

**Lead** is a resource that is mainly used to be smelted in a Forge to craft items. Lead can be scavenged from various locations in *7 Days to Die*, by Scrapping lead based items found while Looting, or it can also be obtained through Mining. Mining can be the best way to gather Lead by finding Lead Ore underground or protruding Surface Nodes of Lead Ore.

## Crafting

Lead can be extracted from a Forge prior to moving the forge at no loss of materials.

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Lead1{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Lead Recipe

1x
 **00:0.5**

## Obtaining

Lead can be obtained through Mining, Scrapping and Looting.

Scrappable Items: Lead Car Battery, Lead Fishing Weight and Lead Trophy.

> Note that it is more efficient to smelt these items in a Forge than to scrap them.
>
>

### Recipes

The following recipes require **Lead**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Gallery

* Lead boulder
* A lead surface boulder in Alpha 18
* Underground lead texture as of Alpha 18

## History

Some time before Alpha 17.2 It was possible to scrap Lead itself back into Lead but obviously this is pointless.
Hardened Chest

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## **Description**

Hardened Chests are locked loot containers found in the loot room of tier 4 and tier 5 POIs. The chest must be unlocked via lock picking or by destroying the "lock" layer before the player can loot either chest.

Photos to the right help indicate which chest is Tier 4 or 5.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

**Tier 5 Chests**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* While it appears that a Tier 5 Chest contains less possible loot than a Tier 4 chest, it can have more stacks of ammo and an additional weapon.
Hazmat Male Zombie

## Description

A Hazmat Zombie is a semi-rare zombie found in Blood Moon Hordes, Military establishments, and scientific buildings like the Hospital.

The old model was a re-used model of the Feral Wight.

Despite having Hazmat gear on, they are not considered armored and still take full damage from normal weapons. Consider this before using Armor Piercing ammo on them.

## Trivia

If you have the Infection debuff and get attacked by a Hazmat Zombie your infection rate will go up by 0.4% or 0.5% in one hit, it means that the Hazmat Zombie has the highest infection rate increase of all zombies in the game and their special variants either the radiated or the feral zombie has even more effect on the infection, it is probably due to the Zombie's Hazmat Suit contaminated with hazardous germs and other types of biohazards from the outside of the Hazmat Suit
Infected Survivor Pre-A13

An **Infected Survivor Pre-A13** is one of the different variants of Zombies. Probably just a normal citizen who got infected by the unknown virus and turned into a zombie who now stumbles around looking for people to eat.

## Combat

One headshot with a 100% condition Pistol is enough to kill it. This zombie is a bit easier to kill with headshots since he doesn't wave his head too much when walking towards the player. Using melee against this zombie with a good quality weapon is effective mostly if hit in the head.

During night, the running behavior is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.

## Notes

* This zombie has been the standard zombie model for most of the improvements made on zombies, like the mocap animations and the head reactions when getting shot.

## Images

* Infected survivor with improved model and mocap animations
Hypothermia - Stage 3

## Description

If a character's core temp reaches 10° or below, the Hypothermia - Stage 3 buff will be applied.

## Effects

### Effect

Hypothermia - Stage 3 negatively impacts a character's speed, stamina, hunger, and health levels over time. If left uncorrected, death will occur.

### Heal

If a character's core temp reaches 10° or more, the effect ends.

## Display

All active Status Effects are displayed at the lower left edge of the screen above the status displays. The Hypothermia - Stage 3 is displayed on the user interface or in the menu as . While this buff is applied, the player's breath will be visible.
Entity-ID

## Overview

Every entity is consecutively and uniquely numbered. This number is called **Entity-ID**.

To find each entity a player must open console, and type 'se' this will bring up a list of every current entity. To spawn an entity the player must type 'se 178 'entity number'' the 178 is the player's lpi (the player's ID, 178 being an example ID). The entity will then spawn near the player, not at the cursor, or right in front of the player, but near the player.

## Entity Clearup

The reason there are sometimes multiple images of the same entity is because there are more than one version of that entity. As an example Entity 7 and 8 look similar but Entity 7 can only walk while Entity 8 can run. This is why there are sometimes more than one image of the same Entity.

The Entity name does not match the in game name. For example Entity 1,4, and 5 are all an Infected Survivors, but are all different entities.

Some Entities like 74, 75, and 76 could not be obtained by spawning the entity itself, 74 was obtained by taking an image of the backpack of a survivor, 75 was obtained by breaking a certain container while it still had items in it, and 76 was obtained by destroying the first level of a corpse while it still had an item inside.

Entity Numbers 77 and 78 do not have a proper entity, as they are both invisible we cannot actually see them.

Some Images of Entities will look out of place, 85 through to 89 for example. Because I spawned in every entity some will be out of place as to where they are suppose to be, like trading posts.

If an Entity does not have a link, it is either a Template, it has no page to link back to, or they are a zombie (A lot of the pages for certain zombie types are outdated or don't have a picture for easy reference).
Grandpa's Moonshine

## Description

*Gives all melee damage a punch that will make them quake in their boots. Also increases fortitude, damage resistance and a bunch of other stuff.*

Unlike Beer it can only be crafted at a Campfire. Effects last 1 minute and have a more exaggerated visual distortion than Beer.
After drinking the Status Effect of Grandpa's Moonshine (Buff) will appear in the lower right corner about the health bar.

After consuming it, the player will gain incredible melee bonuses for 1 minute. These bonuses are so potent, that it is possible to be on the ground and fight off an entire late-game Blood Moon Horde if you have enough of Grandpa's Moonshine.

## Crafting Recipe

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Corn Meal5Beer1Blueberries5Bottle of Acid1Ear of Super Corn1Home Cooking Weekly70{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Master Chef{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Grandpa's Moonshine** for each level of the Master Chef Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Internal Bleeding

## Description

**Internal Bleeding** is a negative buff that the player can acquire from eating Broken Glass. It will decrease the player's Health and Stamina rapidly, reducing each statistic a total of 150 points. Players with a Wellness level of 150 or over and who have full Health, will be able to survive the effects of Internal Bleeding, although their character will be left in a critical state. For players with lower Wellness and Health levels, Internal Bleeding will mean certain death.
Iron Ingot Mold

## Description

An **Iron Ingot Mold** is a craftable item that is used to cast Scrap Iron into Iron Ingots. Due to the fact an **Iron Ingot Mold** is not affected by durability it will not suffer any damage and last indefinitely. As with all molds it will only accept scrap items with the correct type of base metal, in this case iron. For a current list of all iron based items check the page Scrap Iron. An **Iron Ingot Mold** cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of iron and a Combustible fuel, a **Iron Ingot Mold** is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the **Iron Ingot Mold** will be used to cast an Iron Ingot.

## Crafting

#### Required Item

It is very easy to craft an **Iron Ingot Mold** but before being able to do so you will require the following items.

 **5x** Lump of Clay
#### Crafting Recipe

You can craft an **Iron Ingot Mold** by using the recipe below.

## Notes

* If the mold is removed from the forge during casting it will cause the current part that is being cast to disappear and you will lose the metal already used by it.
Husker Ave

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | No

**Husker Ave** is one of many Roads in Navezgane. It branches off of Arrowhead St and is directly East of the 4 buildings on the intersection of Highway 73 and Coronado Rd. At the end of the street are three large mansion Houses.

## Location

Husker Ave crosses between the Forest and the Pine Forest biomes.
Inventory

## Description

**Inventory** refers to your characters two storage compartments that consist of the Toolbelt and the characters Inventory. The Toolbelt can be seen while interacting with the environment. The Inventory on the other hand can only be accessed by pressing the **TAB** key. Items can be moved to and from the Inventory to the Toolbelt for easy access to items when exploring. When in your Inventory you can move, drop, repair, modify, or use items by hovering over them and selecting them and choosing the appropriate action keys. In the Inventory the player can also access and interact with the Crafting Menu.

When starting a new game the amount of available slots in the characters Inventory will be limited for full use until either the player uses clothing or armor Mods to expand it or by using Perks to unlock those slots to eliminate the side effects. Without those, filling these slots with items will limit your characters Stamina and increase the amount of time the character becomes fatigued. With every item addded into these slots will increase the lack of Stamina.
Hunting Rifle Stock

## Description

The **Hunting Rifle Stock** is a Gun Part that goes hand in hand with the Hunting Rifle Barrel, Hunting Rifle Bolt, and Hunting Rifle Parts when assembling a Hunting Rifle.

## Uses

### Recipes

The following recipes require **Hunting Rifle Stock**:

## How To Obtain From A Rifle

Once the schematic has been read, a Hunting Rifle can be dismantled, allowing one to remove all parts and use them to build a better-quality rifle or scrap the individual parts as desired.

## Notes

* It is possible to stack up to 64 units of the **Hunting Rifle Stock** and other parts, this means a player may essentially carry around 64 full durability Hunting Rifles that can be crafted at any point.
* The stock is no longer craft-able.
Gothic Pants

## Description

The **Gothic Pants** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Gothic Pants has one Cosmetic Slot for dyes and one Modifier Slot.
Health Nut (Perk)

## Description

This skill is useful mid game if you have some spare points. If you have been dying a lot this is helpful for increasing health and stamina quickly.

**HealthNut** is one of the Skills in 7 Days to Die. A survivor can increase this Perk by spending skill points.

## Effects

The effects of the HealthNut Perk are a higher minimum and maximum Wellness. The strength of these effects per level can be found in the table below.
Iron Fragments

Redirect to:

* Raw Iron

## Description

**Iron Fragments** are small pieces of iron that can be scrapped into Scrap Iron or they can be smelted directly in a Forge.

They can be obtained by destroying Iron Ore, Stone, and Boulders. In early game, Boulders are the best source for Iron Fragments as they are on the surface and yield a decent amount of Iron Fragments in comparison to Stone.

## Uses

Iron Fragments can be scrapped into Scrap Iron, the ratio of 1:3 means you need 1 Iron Fragments in order to craft 3 Scrap Iron.

You can also place Iron Fragments in the input slots of a Forge to smelt into iron, to be used in forge recipes. You get 5 when you smelt. Smelting is more efficiency when you don't scrap the material from **Iron Fragments** to Scrap Iron.

## Notes

* Iron Fragments were removed from the game in A14, but A15 reintroduced it as Raw Iron.
Hungry

## Description

**Hungry** is a negative Status Effect that is acquired when a player has let their character's Fullness level fall below 50% of their Max Stamina Cap. The Hungry status effect is displayed as a small knife and fork icon  just above the main player statistic bars in the bottom-left corner of the screen.

This status effect is merely informational, providing a notification on the main player screen to make you aware that your Fullness is low and your Max Stamina is decreased.

Failure to eat food and increase fullness will eventually lead the player to being Very Hungry.

## Cure

It is possible to remove this debuff by eating any food that brings the characters full level above 50% of Max Stamina Cap.
Hidden Stash

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Hidden Stash** is a block that contains a lootable box filled with various items listed below in the loot section. The player will need to destroy the crate using a tool or weapon before the box underneath is accessible.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Jump jets

## Description

THESE LOOK SAFE...ISH BUT ARE CUMBERSOME TO RUN WITH WHILE THEY ARE ACTIVATED

These are an armor mod, attached to the Chest Armor. The stack limit is 1. The icon is identical to the Flamethrower Trap

With the Parkour skill maxed (skill level 5/5), the player can reach heights of up to 13 blocks

Without the Parkour skill (skill level 0/5), the player can reach heights of up to 9 blocks

This armor mod is not currently attainable without being in creative, confirmed by (not craftable (no schematic), and it is not present in loot.xml)

The following is the current item\_modifiers.xml segment pertaining to Jump Jets:

<item\_modifier name="modArmorJumpJets" installable\_tags="armorChest" modifier\_tags="misc" type="attachment" rarity="0.5">

<property name="Stacknumber" value="1"/>

<property name="CustomIcon" value="flamethrowerTrap"/>

<effect\_group tiered="false">

<triggered\_effect trigger="onSelfItemActivate" action="PlaySound" target="self" sound="generator\_start" play\_in\_head="true"/>

<triggered\_effect trigger="onSelfItemActivate" action="FadeOutSound" target="self" sound="generator\_start" play\_in\_head="true"/>

<triggered\_effect trigger="onSelfItemDeactivate" action="PlaySound" target="self" sound="generator\_stop" play\_in\_head="true"/>

<triggered\_effect trigger="onSelfItemDeactivate" action="FadeOutSound" target="self" sound="generator\_stop" play\_in\_head="true"/>

</effect\_group>

<effect\_group tiered="false">

<passive\_effect name="WalkSpeed" operation="perc\_subtract" value=".35"/>

<passive\_effect name="RunSpeed" operation="perc\_subtract" value=".35"/>

<passive\_effect name="JumpStrength" operation="perc\_add" value="3.2"/>

<passive\_effect name="StaminaLoss" operation="perc\_subtract" value=".75" tags="jumping"/>

<triggered\_effect trigger="onSelfJump" action="PlaySound" sound="m136\_fire" play\_in\_head="true">

<requirement name="IsItemActive"/>

</triggered\_effect>

<triggered\_effect trigger="onSelfJump" action="AddBuff" buff="buffJumpJetsAirborne"/>

</effect\_group>

</item\_modifier>

As you can see here, Jump Jets passively reduce your running and walking speed, while reducing the stamina loss from jumping and increasing the overall jump strength of the player. There are various sounds associated with the Jump Jets, all re-used from other in-game items such as the Rocket Launcher, although none of them seem to work (Needs additional testing).

This armor mod is attachable to the following armor:

Military Vest

Padded Chest Armor

Leather Chest Armor

Scrap Chest Armor

Iron Chest Armor

Steel Chest Armor

they have no sell price, even with barter maxed (skill level 5/5)
Iron Spikes

## Description

**Iron Spikes** are traps used to defend structures by impaling zombies and/or players. Iron Spikes are crafted using 4 **Forged Iron**. They begin to lose durability after being stepped on by players or zombies and are eventually destroyed. They are often used to surround the parameter of a base or location. Iron Spikes will also slightly slow down zombies as they path through the Iron Spikes trap. Iron Spikes can be crafted or upgraded from Wood Spikes.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron4{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Iron Spikes Recipe

1x
 **00:40**

## Failure

The Iron Spikes has 3 stages. First being newly crafted and two more in a depreciated state. The 3rd stage of the Iron Spikes still can be repaired. Once the 3rd stage damage limit has been reached it will be destroyed disappearing. Stages are as shown.

## Repair

The Iron Spikes can be repaired so long as it is standing no matter what state. Repairing will require Forged Iron to restore it to full hit point.

## Notes

* They are an excellent defense for mid game and can be implemented into late game strategies as well.
* They are really helpful when dealing with running zombies, as the spikes slow them down and can dismember them.
* Be careful when placing them, as you will sometimes place them below yourself and damage yourself.
* If you are staying in a house, a good strategy is to surround it by 3 layers of spikes.
Hydration

**Hydration** is one of the main Player Statistics. Hydration is a measure of the water level of a character. It slowly decreases over time, as well as when recovering Stamina. Failure to maintain a level of Hydration above 50% will lead to a character receiving progressively worse debuffs. Below 2% Hydration Severely Dehydrated will drain health over time and eventually kill if left untreated.

## Temperature

Temperature affects Hydration. If a character is overheating Hydration is decreased at a quicker rate.

* When a character is Hot Hydration is decreased at a rate of 3 per stamina point recovered
* When a character is Sweltering Hydration is decreased at a rate of 6 per stamina point recovered

The perk Well Insulated decreases the amount of Hydration loss when overheating, and makes a character more resistant to overheating in the first place.

## Hydration Depletion

Certain items and Foods such as Steroids can reduce your Hydration.

The perk Iron Gut and the drink Red Tea reduce both Hydration and Fullness depletion.

* When Hydration drops below 50%, the status effect Thirsty is applied, notifying you that your Max Stamina is decreased.
* When Hydration drops below 25%, the status effect Dehydrated is applied, notifying you that your Max Stamina is decreased.
* When Hydration drops below 2%, the status effect Severely Dehydrated is applied, notifying you that your Max Stamina is decreased and damaging you over time.

## Hydration Restoration

Many Foods increase Hydration by a small amount, and many of the stews raise it by a significant amount. In the game this expressed as a Hydration value. Drinks are the easiest way to restore Hydration.

## See also

* Health
* Stamina
* Food
* Fullness
* Game Mechanics
Jar Mold

## Description

A **Jar Mold** is a craftable item that is placed into a Forge and used to cast sources of glass into Glass Jars. Due to the fact a **Jar Mold** is not affected by durability it will not suffer any damage and will last indefinitely. As with all molds it will only accept items with the correct type of base material, in this case glass. A **Jar Mold** cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of glass and a Combustible fuel, a **Jar Mold** is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the glass item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the **Jar Mold** will be used to cast a Glass Jar.

## Crafting

#### Required Item

It is very easy to craft a **Jar Mold** but before being able to do so you will require the following items.

 **5x** Lump of Clay
 **1x** Glass Jar
#### Crafting Recipe

You can craft a **Jar Mold** by using the recipe below.

## Notes

* If the mold is removed from the forge during casting it will cause the current part that is being cast to disappear and you will lose the glass already used by it.
Gun Powder

## Description

**Gun Powder** is a craftable item which is used to craft ammo, i.e. Shotgun Shells and bullets, and is used to craft Explosives, i.e TNT and Land mines.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Nitrate Powder2Coal2{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Gun Powder Recipe

1x
 **00:02**

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Nitrate Powder1Coal1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Gun Powder Recipe

1x
 **00:01**

## Usage

### Recipes

The following recipes require **Gun Powder**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Explosives

* **Note:** Gas Barrels are made from 600 Gas Cans, included for comparison only.
Hammer and Forge (Perk)

## Requirements and Effects

 5 | 10 | 100 | "You can craft military grade & Steel Armor."

### Recipes

The following recipes require **Hammer and Forge (Perk)**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Hot

## Description

If a character's "feels like" temperature exceeds 80°F (26.7°C), the Hot buff will be applied. A yellow sun icon will appear in the HUD and the edges of the screen will gradually take on an orange hazy look. This buff increases the character's consumption of water when recovering stamina, causing them to get thirsty more quickly. The effects of this buff can be mitigated or completely counteracted by the Well Insulated perk. If the character's temperature rises above 100°F (37.8°C) then the Sweltering debuff will apply instead.

## Effects

While this debuff is active Hydration will be drained by 3 points for every point of stamina recovered.

This debuff, as well as Sweltering, cannot directly kill a character. However if Hydration is decreased below 2% then the character will be Severely Dehydrated and will begin taking damage over time.

## See Also

* Temperature
* Sweltering
* Cold
* Freezing
Gyrocopter Accessories

## Crafting

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(Parameter=linkname)
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*The recipe above contains the Resources needed to craft the **Gyrocopter Accessories** for each level of the Grease Monkey Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **Gyrocopter Accessories**:
Iron Knuckles

## Description

The **Iron Knuckles** is a tier 2 brawling weapon used to pummel your enemies. While better than Knuckle Wraps it is not as good as Steel Knuckles

## Combat

During combat, Iron Knuckles function as a short range melee weapon. Using the primary click (default left mouse button) will punch with the Iron Knuckles, initiating a basic melee attack. Using the secondary click (default right mouse button) will initiate a power attack, doing more damage to your enemies.

## Crafting

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(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Iron Knuckles**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Durability of the Iron Knuckles deteriorates with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Iron Knuckles requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.

## Videos

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Hardness

## Description

As of Alpha 13, the Hardness of all blocks was set to 1. The Durability of a block is now determined by hit points (HP) for each block.

## Historical Information

The **Hardness** index of a material determines how much effort is needed to break the material. You can obtain this index using the Item Stats functionality added to the game in the alpha 7.6. To do this, place the mouse over an item to see the Object Stats, including its **Hardness**.

### Calculations

Hardness is a base data for calculating Durability and Pure-Dur for blocks.

#### Durability

```
  ***x** = **Hardness** ÷ Block Damage (Appropriate Tool)
 If **x** = Integer
 Then Durability = **x** + 1
 Else Durability = RoundUp(**x**)
 In words: Divide **Hardness** by the Block Damage of the Appropriate Tool and add one if whole number or round up the quotient.*

```

#### Pure-Dur

```
  ***x** = **Hardness** ÷ 0.075 (Entity Damage Infected Survivor)
 Pure-Dur = RoundUp(**x**)
 In words: Divide **Hardness** by 0.075 and round up the quotient.*

```

### Notes

You can use the Creative Menu to consult the **Hardness** for all the items.
Or see Building Materials for an overview in hardness within different building blocks.

### See also

* Durability
* Pure-Dur
* Appropriate Tool
* Block Damage
* Entity Damage
Headlight

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Headlight** is used to craft Minibike Handlebars and Spotlights . It can easily be found through destroying burned-out Sedans with wrenches, but can also be found in Garage Storage, or in a store. The Headlight can be scrapped, which produces 1 Scrap Iron.

## Usage

### Recipes

The following recipes require **Headlight**:
Janitor Cart

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A Janitor Cart is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Gyrocopter Chassis

## Crafting

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(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Gyrocopter Chassis** for each level of the Grease Monkey Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **Gyrocopter Chassis**:
Heat Stroke - Stage 1

"You're experiencing Heat Stroke Stage 1. You should rest, find water or shelter. With a heat stroke you will dehydrate faster."

## Description

If a character's core temperature reaches 110° or above, the Heat Stroke - Stage 1 buff will be applied. Heat Stroke - Stage 1 negatively impacts a character's hydration, speed, and stamina levels over time. If left uncorrected, it may advance to heat stroke, stage 2.
Iron Helmet

## Description

The **Iron Helmet** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Iron Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

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(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Iron Helmet**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Iron Helmet ceases providing any protection until repaired. Repairing the Iron Helmet requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Iron Pickaxe

## Description

The **Iron Pickaxe** is a Tool that can be used to mine stone and ore, harvesting resources in the process. It can also serve as a mediocre Weapon if needed.

## Uses

### As a Tool

When using the Iron Pickaxe as a tool, the following actions can be performed:

* Harvesting. Using the primary click (default left mouse button) will swing the Iron Pickaxe, hitting any item or block that is targeted by the crosshairs and within range. This will allow you to mine blocks, harvesting Resources with each use. Pickaxes are the most effective tools for stone and metal based objects. They are good for Mining hard earth-based blocks such as Stone and resource veins, as well as breaking brick and metal based blocks such as Flagstone Blocks, Metal Doors and Iron Bars. Pickaxes are also the most effective tools for harvesting Small Stone from the brick Pallets found in various POIs. Additionally, pickaxes are good for mining Gravel to get Crushed Sand and Small Stone.

### As a Weapon

* When used in combat, the Iron Pickaxe is a mildly effective, short range Melee weapon. Due to lack of perk influence on this tool, it only gets the basic damage and dismember chance bonus from Strength attribute.

## Crafting

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(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Iron Pickaxe**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Durability of the Iron Pickaxe deteriorates with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Iron Pickaxe requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.

 Auger ·
 Bucket ·
 Bucket of Water ·
 Chainsaw ·
 Claw Hammer ·
 Impact Driver ·
 Iron Fireaxe ·
 Iron Shovel ·
 Lockpick ·
 Nailgun ·
 Paint Brush ·
 Ratchet ·
 Steel Axe ·
 Steel Pickaxe ·
 Steel Shovel ·
 Stone Axe ·
 Stone Shovel ·
 Taza's Stone Axe ·
 Wire Tool ·
 **Traps** |  Air Filter Land Mine ·
 Barbed Fence Wire ·
 Blade Trap ·
 Cooking Pot Mine ·
 Dart Trap ·
 Electric Fence Post ·
 Hub Cap Land Mine ·
 Iron Spikes ·
 Pressure Plate Mine ·
 SMG Auto Turret ·
 Shotgun Auto Turret ·
 Tin Land Mine ·
 Wood Spikes ·