Taurians

Taurians are half human half animal believed to be the creation of the trickster nature goddess, Mivani, they are mostly tribal preferring to live in the wilds in what they call Droves where they spend their life in a nomadic loop of hunting, travelling, and celebrating their existance. It is important to note that while Elves and Gnomes have a natural connection to a magic type, the Taurians do not, perhaps due to their half-and-half lineage but it is known for their to be at least one druid per Drove which leads the Drove as the Droves Taitai.

## General Information

### Subraces

Alqanir (centaur), Draktir (dracotaur), Harintir (doetaur)

## Alqanir (Centaur)

The Alqanir are a close-knit race, loving each other with all their heart and willing to do anything in order to help their people be they blood or not. They are proficent with bows, swords, and running fast with their lower horse half being just a little less fast than the regular horse.

### Appearance

Alqanir have the upper half of a human and the lower half of a horse, the breed of horse can vary vasting resulting in many children being born with unique markings and colors not found anywhere else in the drove, some have more muscular horse halves with solid color while the partner may have a more lithe form dotted with white spots which can transfer in different ways to their child.

### Tight-Knit

The relationship between two Alqanir will impact how they greet each other and generally act around one another, sibings are typically very close forming a bond early in their childhood through their years of training and play and will greet each other accordingly where each will embrace one another, pressing their cheeks together; close friends greet each other in the same way; while two Alqanir are in a couple they will grasp one anothers hands between their chests and press their foreheads together while rubbing their noses against the others.

### Tribe-Keeper Taitai

Within a Drove of Alqanir their is but one trained in the arts of druidic magic, these members of the tribe become the leader once they have finished their druidic training and are named the Taitai of the clan. The Taitai are known to possess mostly healing abilities rooted in nature wherein they use elements of nature such as light, plants, or animal offerings in order to get the desired effect.

### Alqanir Traditions

**Path of the Taitai:** before a druid is officially named the Taitai of a Drove they must walk the path of the Taitai where they travel from the droves main camp to the largest nearby tree and spend the night within its canopy, this is done alone, with the druids family being the ones to send them off in case they do not return from the forest.

**Kilar'kivar:** Kilar'kivar is the naming day of children within the drove, every 6 suns the children of the clan are named where all children who do not have a name stand before the Taitai of the drove each gets their chance to be named where they are lifted by the Taitai into the sky as they call out their name. If a child does not survive till the naming day, they are given the name of one of their grandparents so that they may properly leave this world.

### Alqanir Deities

**Bru** - patron deity of mischief, pranks, and humor

**Huff** - lesser deity of rivers, streams, and rain

**Yu'ley** - patron deity of happines, parenthood, and community