Native

The Native Races are races that were crafted by the gods themselves, made to exist on Damis and honed to a certain degree with evolution lending a hand in the races later years.

**Elves** - the elves were the original spellcasters of Ardhia before the Manaba had become sapient enough to even learn of the different magic types. Many of the original archmages of the previous world were elves or other Magically gifted races.

* **Fengari (ancient elf)** - the darker counterparts of Pari, are often found deep within jungles or dense wooded areas with a hatred for the outside world and its people, though there have been those known to leave their dense home in favor of city life.

* **Iliako (solar elf)** - favoring the light of Isati’s sacred sun, the Solar Pari built magical cities within the clouds themselves where the sacred sun's light could always reach, these elves are also called Cloud pari or Sky pari.

* **Vythis (sunken elf)** - found deep below the surface of the world within sprawling cave systems, the Sunken Pari are a pale and milky white with pinkish-white eyes and translucent skin. They are sensitive to the light of the sun from years of total darkness, but some do find their way to the surface of Ardhia.

* **Daiso (forest elf)** - they lurk deep within the Vivale wilds, the Forest Pari are renowned for their simultaneous grace and boorishness, they are trained with the longbow and arrow and know their homelands like the back of their hand.

**Gnome** - small; smaller than even a Diwari at about 1-2 ½ feet tall; and lithe, the gnomes are known to be a crafty sort with many specializing in woodcraft, blacksmithing, or various arts like music or dance. They are jolly and helpful people who often are at ends with their “evil” counterparts, the Kabouter.

* **Kokan** - living in the wooded areas of Ardhia, the Wood gnomes are sly and goofy though they are dangerous if found on the giving end of an arrow and can carefully slip through their home forest like water in a creek; near silent.

* **Kokam** - The descendants of a long line of miners, the Stone gnomes are hardworking masons, stonesmiths, or miners typically found by a stone quarry. They have an affinity for the material items found on Ardhia from stone to the various crystalline gems.

**Tuarians** - Tuarians are the combination of Humans and monstrous animals often seen as a blessing from the nature goddess Midiri.

* **Alqanir (Centaur)** - the Alqantur are a noble race of half Human half equine decent with a proficiency in bows, swords, and breaking down doors, the Alqantur form deep bonds with those within their tribe which shows through their greeting and departing customs.
	+ Avg Height: 8-9 ft
	+ Avg Weight: 2,100 lbs
	+ Lifespan: 100 yrs
	+ Typical Build: Leanly muscular upper body, strong muscular lower body

* **Draktuir (Dracotaur)** - the Drakutur are often regarded as the most useless of the Tawair as it is their lower half, not their upper half that is of draconic make, meaning they have no breath weapon but do have the ability to fly short distances due to their wings, large horns atop their head, and slightly scaled skin aiding in defense against sharp weapons.

* **Harintir (Doetaur)** - Harintur are a female only race of half deer, half Human that limit their interactions with individuals outside their tribe as best they can. The Harintur are unique in that they do not need a male to survive, as they have everything in one package.

**Shabaq (Satyr)** - the upper half of Manaba and the lower half of a goat with 2-4 goat-like horns and a flat furred nose. The Shabaq enjoy leisurely strolls in the enchanted forests of their home, fine wine, music, and dance. They are lively and compassionate even to those outside of their race.