The World of Felgrimor

Formerly known as “The last bastion of the abyss” a place that symbolized a second chance at survival. Now it stands as a world between worlds having been made safer from harm by those that inhabit it. For years it has been drifting in the void and collecting stray presences that pass loosely by giving many a new purpose and new lives to live. There are no limits to what is achievable here as long as you are willing to make the effort.

## Introduction

Felgrimor is a planet roughly three times the size of earth. Unlike other planets its size there is no immense gravitational pressure or hyperdense gas making up its surface, instead there is a unique magical gravity that draws in any unlucky beings that may end up in its vicinity. Much like earth Felgrimor does bathe in the light of a star, An artificial sun named Thermopylae created by the late Alistair Von Auber. To accompany the precious light there are 3 moons that revolve around each other while orbiting Felgrimor. the central and largest moon is called Iroha, The second moon is a twin to the third and they are named Jensei and Jarell.

### The Sub-Dimensional Drift

Felgrimor drifts through an infinite darkness called the void. There is no rhyme or reason to its drift or rotation but since it is constantly moving it passes through the gaps in the existence of many different worlds. this makes it possible for those who have died in another world to find themselves in Felgrimor's pull. This is also why some poorly executed spells can send you to Felgrimor as well, It moves within the weave of magic and through the binds of reality. Any small misstep and you could end up here indefinitely.

### The Great Purge

Before the void Felgrimor existed in a multiverse where the weave of magic directly interlaced with the leylines of the world. This caused the beings that were born in this universe to grow very powerful rapidly with little effort. On Felgrimor this was not an issue but the other planets and worlds that made up this particular multiverse were not as peaceful. Some of the inhabitants of this world went on to cause such destruction and devastation that it eventually threw the multiverse out of balance. This was an issue as once the balance of a multiverse is compromised there are forces at play that will do what is needed to correct the problem. Since there was no way to alter the weave of magic the only answer was to purge the multiverse completely and let time reset the balance. The entity that was responsible for this purge did so rapidly and without prejudice. What wasn't anticipated was that Alistair Von Auber had seen this coming long before it ever happened and he was prepared.

### Ancient Driegvalian Magic

Due to the unique properties of the weave and leylines that ran through the multiverse Felgrimor was steeped in powerful magic. This magic was so potent that even simple spells could change entire aspects of nature. The inherent magic that most driegvalians shared was manipulation of the aspects of reality through the use of sigils that pulled magic directly from the planet itself. This magic was so powerful that even basic spells cast through these ancient sigils could reshape continents and move mountains. This magic was eventually titled primordial magic, to this day it can still be taught by those who have mastered it to even those with very little magical reserves as it draws magic from the almost endless aether existing in the planet itself.

### Alistair's Great Sacrifice

Before the great purge there was a being native to Felgrimor that had been born with more than double the unique power and talent of the average driegvalian. His name was Alistair Von Auber though he was eventually given the title of Alistair Driegvale. The spell that was used to save Felgrimor from the great purge was one of many spells invented by Alistair. Unfortunately this spell could not be cast with the lifeforce of just one mage and so Alistair did what was required of him and gathered four others of great power though they were questionable when it came to their trustworthiness. In the end this cost Alistair his life as they were not willing to truly sacrifice more than a quarter of each of their own lives, This was the minimum required to drain Alistair completely. The spell worked and Felgrimor was saved but in the end to restore their life force these four surviving mages wiped out many of the remaining true driegvalians with ancient magics of their own while void malediction ravaged even more of the formerly peaceful race. Luckily Alistair had weaved a failsafe curse into his spell that would eventually save many of his people. This curse spread rapidly over the four mages who had betrayed him and seemingly did nothing at first but then it happened. A star rose into the sky much like a beacon of hope as magic spread rapidly from it forming a barrier around Felgrimor. Alistair had created an artificial spacial system to protect the planet and the sun that soon rose would burn these cursed mages to ash with all of his fury and anger. Legend has it that they may have been reincarnated at void beasts but this has never been proven.

### Torn From Reality

When Alistair tore Felgrimor free from its multiverse his spell had actually malfunctioned. It hadn't just torn Felgrimor from their old multiverse it had torn Felgrimor from every multiverse simultaneously. This is why the planet is so unique and why it hasn't been purged from the void as of yet. As it stands Felgrimor is a perfect example of a living paradox this is because it technically does not exist within any other reality while at the same time it is seeded deep within the veins of all of creation. This does sometimes cause odd phenomena to occur in the world though it is rare.

## Gravity and Aether

In place of some massive gravitational pressure there is a unique sphere of magic that encompasses Felgrimor's entire spacial system even if it is rather small compared to other solar systems. This magic is uniquely inscribed onto the planets core and has existed since before the age of the great surge. In place of any layers of gas or deadly chemical trapped within the atmosphere instead there is aether that feeds the planet and fuels its natural magic as well as the magic sphere surrounding it.

### Felgrimor's Sphere of Magic

The first unique property that is governed by this magic is called "Event Horizon" this effect is a powerful force that draws in any stray presence that may pass through its proximity in the void. The second unique property that is produced by this magic is called "Condense" this effect is the retention and concentration of extremally dense aether and and any energy taken in from the void. Last but not least the third property is called "Primus" the effect of which is to restore any entity to the prime of their life who has been drawn in by the first property using excess magic stored by the second property.

### Void Aether

This dense magic that flows in abundance throughout the world is like the glue holding the leylines of Felgrimor's magic together. it is known to be so densely concentrated that it can take physical form in the shape of crystalline structures known as Fellvein. These deposits of Fellvein crystals form in areas where the void aether is densest at the time. Beneath the crust of Felgrimor it is said that there are multiple layers of Fellvein making up a large portion of the planets composition. so much so that it could likely never be mined out before more could be produced.

## Geography

While there may be many landmasses that exist on the surface of the planet Felgrimor only one has been at least mostly explored and documented. due to the size of the planet exploration has proven to be rather difficult even as far as the portion of the world they already know about has not been fully explored.

### Driegvale

Driegvale is the Pangea-esc supercontinent that is inhabited by most residents of Felgrimor at least as far as is known. For the longest time driegvale was run by an Oligarchy serving under the king of central driegvale until recent years when it was mutually agreed upon that the leaders of each nation would be better suited to governing their nations as allies to central driegvale instead of serving under it. This decision has since benefited each nation greatly due to the diverse ways each lord rules over their country.

## Nations of Driegvale

There are five inhabitable nations that share rule over the lands of Driegvale. Each one has its own unique environment as well as exports that cannot be found elsewhere. Another trait they all share is their power, where it differs is in their militaristic styles and levels of technological advancement.

### Central Driegvale

Central Driegvale exists at each other inhabitable nations border and as a central territory it shares the climate of the other 4 nations as well as its own centralized climate. This country is where you are likely to find the highest level of technological advancement even combing magic and technology together

### Falthrom

The frozen north a land of dragons and warriors with nerves as cold as the ice they walk upon

### Carpathia

The western empire of Carpathia where the only thing more powerful than their legendary military is the resolve of their empress.

### The Emerald Coast

The grand dutchy of the southern shores is a place where trade flows nearly as smoothly as the alcohol but never as stout.