Armour

**Armour** dictates the Knight's main defensive stats in Warhammer 40,000: Chaos Gate - Daemonhunters. The primary stats are *Hit Points* and *Armour*, but it also affects other key areas, and in some cases adds new capabilities for the Knight. There are two types of Armour available, **Power Armour** and **Terminator Armour**. Some classes can only equip one of these and not the other.

## Power Armour

Power Armour is the most basic variant, and is usable by the most classes, including all four of the starting ones. It is generally not as well-armored, but offers increased mobility, allowing the Knight to cross gaps and climb vertical surfaces that would otherwise be inaccessible. This is the only Armour type usable by the Interceptor, Purgator, and Purifier classes.

## Terminator Armour

Terminator Armour is an advanced Armour type which trades mobility for more protection. It generally has more Armour points than Power Armour, and has the Tactical Dreadnought passive, which prevents the Knight from being knocked back by enemies of equal size.

In the beginning, this is only accessible to the Justicar and Apothecary classes once they've unlocked the ability to equip it. Three of the advanced classes can only equip Terminator Armour, with the Purifier class being the only one not able to use it.

## Servo-Harnesses

The Servo-Harness is the exclusive Armour type of the Techmarine class. It is similar to Power Armour, in that it is usually less-armored, but generally provides unique bonuses focusing around the Techmarine's abilities and playstyle.

It does not come with the **Enhanced Mobility** property, instead providing the unique ability, **Repair**. This allows the Techmarine to restore HP to **Mechanical** Allies, such as the Servitors they bring into battle, or even the Dreadnought.

## Armour Adornments

Armour Adornments are the Armour set of the Dreadnought. They are a series of Armour that focuses on bolstering the Dreadnought's HP, Armour, and Willpower. Unlike with most items, they form a progression where each Armour set is a straight upgrade over the previous set.

They generally come with some Armour points, and also have the **Large Frame** property, which makes the unit Immune to Knockback, but prevents them from gaining benefits from Cover.

## Stealthsuits

Stealthsuits are the Armour set of the Vindicare Assassin class. They are a light Armour type, with similar stats to Power Armour. They generally provide little in the way of HP or Armour, focusing on mobility and utility.

They come with the **Enhanced Mobility** property, allowing the unit to cross gaps and climb vertical surfaces, as well as the **Stealth** ability, which prevents them from being targeted by Ranged sources of damage.

## Synskin Bodygloves

Synskin Bodygloves are Armour sets used by the Eversor, Culexus, and Callidus Assassin classes. They are all similar in nature, being light Armour sets that provide little in the way of proection, but each class has their own unique variants.

They come with the **Enhanced Mobility** property, allowing the unit to cross gaps and climb vertical surfaces, as well as **Lightning Reflexes**, which prevents them from being targeted by enemy Autos.