Astral Soldier (class)

## Astral Soldier

An old type of warrior who has used the stars to aid them in combat.

## Progression

**1st Level**

Choose 2 proficiencies out of the following: Astronomy, Athletics, Mobility, Endurance, Intimidation, Deception.

**2nd Level**

**Astral Dweller**: while in space, the stars bless you, and increase your AC by 2

**3rd Level**

**Spellcasting**: You can now cast spells. See the information below. If you are not a magic-casting race, gain proficiency in all MAG skills, and gain a +1 to MAG.

**4th Level**

**Ability score Improvement**: You can improve two stats by one, or one stat by two out of the main six stats.

**5th Level**

**Celestial Energy**: When within 1LY of a star, you gain an additional 2d6 damage to all of your attacks.

**6th Level**

**Celestial Bond**: any weapon, armor, or other item forged with stardust, you are automatically proficient in.

**7th Level**

**Astral Blessing**: you can cast astral-based spells as a bonus action.

**8th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**9th Level**

Gain +2 accuracy and 1d8 extra damage for any weapon you are proficient in.

**10th Level**

You gain additional proficiencies, three of your choice. Non-magic races now get a +1 to hit and an additional +3 to damage rolls.

**11th Level**

**Fluid**: you gain advantage on all DEX checks and saves when within 1LY of a star.

**12th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**13th Level**

Celestial energy damage bonus is increased to 3d8.

**14th Level**

**15th Level**

Gain +2 AC if you are wearing armor forged with stardust.

**16th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**17th Level**

Twice per long rest, the stars may bless the outcome of a roll, and cause you to automatically pass the check.

**18th Level**

You gain resistance to all astral damage.

**19th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**20th Level**

Once per long rest, you can create a temporary star which lasts for 10 minutes. You get all star related bonuses from it. Deals 15d12 fire damage and 10d10 astral damage to all creatures within 10,000 ft of the star.

**21st Level**

**Ability Score Improvement**: you can improve two stats by one, or one stat by two out of the six main stats.

**22nd Level**

**23rd Level**

**24th Level**

**25th Level**

## Spellcasting

Spells can be cast by half casting classes and full casting classes. Each class has their own unique list of spells which they can learn and cast. Half casting classes can learn up to their MAG Cantrips, and learn prepared spells according to their level and Magic Score. A half casting class can learn up to 12 prepared spells, but that number also cannot exceed their current Level+2 or their Magic Score. This maximum cannot be increased unless a class ability specifies that it can be.

During a long rest, spells can be forgotten to make room for other spells that one may want to learn.

## Spell Slots

Below is a table of spell slots, based on level.

## Spell List

Here is an index of spells for this class:

* All Spells
* Cantrips
* 1st Level
* 2nd Level
* 3rd Level
* 4th Level
* 5th Level