recursal/Fanatic-Fandom huggingface dataset:
Wolfgang von Bakerhaus

* COS

A gang of wolves or something idk i never read the manga

> *"I'm Wolfgang, and welcome to the WOLF GANG MOTHERFUCKER"*
>
>

-Wolfgang introducing himself after his reincarnation

## Barovia

#### Freedom Fighters

After traversing the Death House and trekking through the village of Barovia with a party of strangers, Wolfgang was torn apart by a dire wolf upon wandering into the woods.

#### Freedom Fighters (Reprise)

Wolfgang became an undead lycanthrope (quiz: what form of irony is this?) and prowled the Barovian countryside with a pack of wolves—prestigious academic circles refer to this group as Wolfgang and the Wolf Gang. This pack confronted the Barovian Freedom Fighters as they traveled through the countryside once, but ultimately had to flee with minimal injuries inflicted on the party. Wolfgang and his thralls, clearly outmatched, bided their time, waiting for their prey to be vulnerable. This opportunity arose after the second roc fight.

Tokili, Twiggy, and Ezmerelda(?) were ambushed by Wolfgang and the Wolf Gang as they trekked through a gorge to Mordenkainen's Mordenkainen's Magnificent Mansion. The fraction of the Freedom Fighters prevailed in an intense battle that included a nifty *polymorph*ed T-Rex and at least one nat 20.

## Trivia

* The Freedom Fighters should never have trusted a guy with "Von" in his name.
* Wolfgang comes second place in the "how many traits can I slap onto my character" challenge, being beaten by Flix, the undead wereraven bone-winged half-pxie curse-ridden time traveller.
* This dude actually named "Wolfgang Von Barkhouse"
Gadof Blinsky

And Piccolo, the monkey.

***At another table, you see a portly man wearing a moth-eaten jester's cap, who seems to be the only person showing anything resembling genuine enthusiasm, standing at a table with a few strange items and a small monkey in a pink tutu, which is currently waving a little yellow flag reading "Is No Fun, Is No Blinsky!" The man in the jester's cap begins to wave energetically almost as soon as he notices you, then alternates between waving for you to approach and pointing at something on his table. With the crowd in the way, you cannot make out what it is. As you approach the table, you find a strange collection of items: a severed hand standing up upon its fingers, a set of marbles painted to look like eyes, a black wooden horse with a fiery red mane and tail, a snowglobe with ravens in the place of snow and a gnarled old tree at the center, a merry-go-round with snarling wolves in the place of prancing horses, a stuffed bear which appears to be stitched together with remains of other stuffed bears, and two dolls which look surprisingly normal in comparison. One is a huntsman, and the other which looks remarkably like Ismark.***

## The Toymaker

Blinsky calls himself "a wizard of tiny wonders," and most of Barovia calls him "that man in Vallaki who makes all the toys." Business is usually very slow, due to the fact that there are only so many children in Barovia at any given time, the exceptional craftsmanship of his toys allowing them to easily last for generations, and that his toys tend to be strange and eerie creations. He does not let these facts stop him from creating new toys and keeping up the conditions of his already finished work, hoping that each one will find a home someday to make a little child happy.

## The Captain

For many, many years, Blinsky's only regular customer has been the guard captain, Izek. Every month, Izek demands Blinsky create a doll for him according to his exact specifications, threatening to burn down his shop if he does not comply. Every month, Blinsky does so, and every month, the doll is somehow wrong, despite him following Izek's directions each time, and he returns to demand another doll. Each and every one of these dolls has been almost the exact likeness of Ismark Kolyanovich. Blinsky was not aware of this until he encountered Ismark himself during the festival.

## The Monkey

Blinsky has a monkey assistant named Piccolo, who is usually wearing a small tutu of some color or another.

## The Party

Blinsky was thrilled to meet the party, especially as they were interested in his work. He showed them the latest Ismark doll he had made, and explained the situation with the guard captain, and sold Alyssandra a snow globe.
Tamothy Krakenmaw

* COS 2

Tamothy Krakenmaw is a veteran sailor and former stowaway aboard the Vistage.

## Backstory

* Granddad pissed off Umberlee, who bestowed him and his bloodline with the Kraken Is Trying To Kill You curse
	+ (he then got killed by a kraken)
* Dad also got killed by a kraken
* The only way to break the curse is for a Krakenmaw to kill the kraken
	+ same kraken every time
	+ literally one kraken

## A Greater Game

* Session 19: Tamothy is involved in one of the many "downtime" quests.
* Session 20: Tamothy gets turned away at the Vistage crew screenings. He takes the logical next step of sneaking aboard the ship.
* Session 22: Galia Trey finds Tamothy below deck and agrees to keep his presence a secret.
	+ At some point, he steals a set of warm clothes.
* Session 23:
	+ Tamothy gives Raljug Hook navigational advice to pass along to the Vistage's captain.
	+ When the ship is attacked by Keldesc'on, Tamothy reveals himself and directs the crew to abandon ship so the wurm would not target it.
	+ After the battle, Tokili is unhappy with the stowaway and abandons him on an ice floe.
		- This decision is divisive among the crew. Hook refuses to board the Vistage without Tamothy, Stone and Galia try to invite the two aboard to no success, ERA002 gives Tamothy some of her magic items, and eventually the sympathetic party members drop a lifeboat for their departees.
* Session 30: Oh no

## Trivia

* Wait so was the family called "Krakenmaw" before the curse or
* Tamothy got on the Vistage by "just hanging onto the side as it left harbor".

1. ↑ WotC CEO's voicemail to a McDonald's location in Hobart, Australia
Reginald Van Richten

* COS 2

### Aliases

Another one (Barovian Freedom Fighters)Van Richten jr. jr. jr. jr. jr. jr. jr. jr. jr. jr. jr. jr. jr. (Tokili)

## Physical description

### Style

Plagiarized

Reginald Van Richten is the Van Richten Society's designated babysitter.

## A Greater Game

Reginald Van Richten was famous for babysitting Strahd at the masquerade then running away from him to wallow in trash, eventually popping out of his hiding spot way too late.

Afterwards he returned to his crying child, Strahd Von Zarovich, essentially being kicked out of the campaign ):

## Trivia

* Reginald Van Richten is not related to Rudolph Van Richten.
Evart Vendeval

* COS 2

**Evart Vendeval** is an adventurer-turned-murderer-turned-hermit-turned-adventurer-turned-retiree.

## Description

### Appearance

* Heavily scarred
* Prosthetic arm
* Comically evil moustache that he has had for more than 50 years

### Personality

* Severely traumatized and paranoid
* Dislikes The Confederate League of Adventurers
* "Has a thing about kobolds"

## End of World Tour

### Session 40

Evart visits a café alongside Ezmerelda d’Avenir and Mariella d'Avenir.

After ERA kidnaps him, Tokili is dropped into a decades-old memory of Evart attacking him.

## Trivia

* Evart is modelled after Waluigi from the *Mario* franchise.
Session Thirty-Five

## So what happened to the last group?

After the last session, the universe ran out of power to continue running and ceased to exist. This period persisted for what historians speculate was 3-6 months. This would've continued to persist. However, some ungodly force revitalized the world, resetting the world to a time before the events of Session one happened. This period of time is known as the DLC era.

## The New Cast

* Galia Trey, a human paladin

* Xadriel Maverran, a fire genasi bard

* Trax, some homebrew goblin lol

* Unnamed Character, like we literally don't remember anything about him except that he's a Warlock

They all generally had (have?) a mutual dislike for each other.

## Into the Mist

The party entered an inn/tavern for reasons we do not fully understand. There they were met by a vistana, who told them about how a man almost died. No one really listened.

When they woke up the next day, however, they found themselves in Barovia. After trying to cross the fog for fifteen minutes, they walked for a while until they found the death house. There, two ghosts (spoilers lol) appeared and told them to go into the house. Seeing that they were clearly being railroaded into an area and all attempts at diverting from the path were futile, they entered the house.

### Death House

They entered the house for reasons we do not fully understand. I honestly forgot what exactly happened, but to summarize:

* They got a deed to a windmill (Led to funny moments)
* They fought some suits of armour
* They looted some poor ghosts' house

The session ended with the party leveling to level 2.

## Things Gained

* Funny windmill deed
* Forever unused spell scrolls
* Camaraderie?
* An obliviousness to what chaos was going to ensue come the following years

## Developments

The earliest incarnation of the Barovian Freedom Fighters has formed.

The party now owns land in Barovia.

The party had their first uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

* combat

* kill
* hit

## Trivia

* Trax had some camouflage powers for some reason
* Unnamed warlock wanted to make potions as a main theme. He really didn't lol
* The Death House was supposed to kill people. It unfortunately didn't
Session Twenty Eight

***You are scattered throughout the winery. Alyssandra's unconscious body lies just beyond the reach of the loading docks and the door to the stables. Devi stands at the border of the loading docks, taking careful aim at the druid above. Clara, still invisible, stands alone in the vat room, surrounded by clay flasks and the scent of wine. Dakira and Ismark carry their fallen friends to safety, hoping that the barricade, already cracking, will last long enough to do so. The sounds of needles striking wood and stone, rain keeping up its steady patter against the walls and windows, and the raucous cawing of birds serve as a discordant orchestra as you decide what to do next.***

## The Party

* Alyssandra, the Human Paladin/Warlock.
* Clara, the Human Warlock.
* Dakira, the Dragonborn Bard.
* Devi, the Drow Paladin.
* Kriswyn, the Firbolg Druid.
* Tansy, the Tiefling Light Cleric.
Weather in Barovia

***You notice that it seems to be a very, very overcast day. Though the sun is shining, lighting the sky behind them, the clouds are thick and dark overhead. The light does not help the drab village look any better.***

## Look to the Sky

For centuries upon centuries, the sky over Barovia has been nothing but a blanket of dark clouds. The sun never fully shines in the lands of Barovia, and even during the day the sun is obscured by clouds and fog, casting everything in a muted, grey light. The sun still seems to travel through the sky, giving Barovia both a sunrise and sunset, and though it is obscured, it still provides enough light to be able to see with by day.

By contrast, the nights are fully dark, with the only potential source of natural light being lightning during storms, or fires started by that lightning. Judging from the cloud cover at dusk and stormclouds at night, it can be assumed that the clouds are a permanent fixture of Barovia.

## Weather Patterns

Barovia is a cold and dreary land, and it is debatable if it truly has seasons. The cold is frequently made worse by the wind and rain that sweeps through the valley, and it is also notably worse in the mountain and forest regions. The higher reaches of the mountains are extremely deadly even by Barovian standards, with temperatures low enough to kill all but the most well-prepared explorer in a matter of hours.

Though always cold, there is usually a brief window of one to two weeks out of the year which might be considered spring or even summer, and during this time Barovians are not bundled in quite as many layers or rained on as frequently, however the temperature never raises enough to be considered warm.

The primary protection against the cold and the rain, as with all hazards of Barovia, is simply to stay indoors and hide from it.
COS II Session 31

## Lords of the Sea

I feel like there's only one definitive lord of the sea, and she's the one featured least on this thumbnail

### Campaign

Curse of Strahd 2: Pawns of a Greater Game

## Starring...

* The Barovian Freedom Fighters
	+ The collective Red, head of the heist
	+ Xadriel Maverran, my learned friend
	+ Tokili, jovial
	+ Galia Trey, the first person to take damage from a *greater restoration*
	+ Stone, fraying
	+ Zanna, appeared for one second
* The crew of the Vistage, so sick of lightning
	+ Faeana Taerine, utilizing the power of love
	+ Flock, Fax, and Flicks; outfoxed
	+ Nickel, slighted
* The Forsaken Scales, raring to go
	+ Vinc and Rags, celebrated
	+ Pfilinocgt, trying again
	+ Cha'sid, retiring
* The Van Richten Society, too good to be true
	+ Detective Wick, will die in two weeks
	+ Kim, Hikko, and Donovan; up to something
* Maq'kua, a real catch
* Umberlee, a girlboss winning
* Isidore l'Abime Crevantte/Dagon, the average Frenchman
* Lindell, absentee sponsor
* Brinn, playing dead

Notable absentees: Twiggy, +2 Shortsword

## Prologue: The Moment You've All Been Waiting For

* Day 10 of sailing for Maq'kua and Xadriel (the day of Umberlee's attacks on the Vistage and the Truncheon).

## The Imperium

### Public Execution

Legend lore:

* Viti-3: "The thrice-born councilwoman has had the tale of her past silenced. Despite the decade(s?) of erasure, Elise and Nikola are still drawn to each other as mother and daughter."
* Lord Angeles Ninetides: "What the lord loved most was his wife. Now that she is gone, what he loves most is his son. His orders have switched, telling him to vote yes, but he wants above all else to vote no. His outward façade is as fake as his islands."
* The Navarch: "The Navarch's origin shifts over the periods. The original Navarch is long dead, but their memory lives on - literally. The Navarch originally led a revolution against the government of a region. In the end, they won, and the Imperium was formed. Throughout the years, followers were modified to suit their needs, in order to continue their legacy. (9th-level *modify memory* is a bitch.)"

## Epilogue: Let the Games Begin

* Xadriel wakes up, groggy and wounded, in a half-flooded hotel room.
Matteo Ninetides

* COS 2

Prince Matteo Ninetides is a prince of the Dreadstaal Imperium.

## Description

### Appearance

* "A muscular man with frizzy red hair and blue eye wearing a complete disaster of an outfit. Wearing an eye patch and a tricorn hat, which has gems haphazardly sewn into it and what seems to be earrings hanging off of the sides. He seems to be wearing 2 long tailcoats going to his knees, underneath wearing a bowtie, leather armour, a dress shirt, and a long capelet overtop. His fancy belt is fashioned with a beat-up scabbard and a holster. He also has a red cloth tied around his neck that could be used as a mask."

### Personality

* overly friendly
* too trusting
* suspiciously forgiving
* high int low wis

## Backstory

* son of an important council guy
* did not have the clearance to have a metal ship

## A Greater Game

* gets the clearance to operate a metal ship

## Trivia

* anti-sea shanty
* 27 is a multiple of nine
* heterochromia
Session Thirty Four

***It is not yet midday, and the halls of the burgomaster's mansion are littered with bodies, and their killer strides towards you now, clutching a massive battle axe in one hand, the blade still red with the blood of his victims. His other hand, and the arm above it, is bare, allowing you an unobstructed view of flesh that looks more akin to dried leather than human skin, the unnaturally thick and elongated fingers, the barbed spines which jut out from the discolored flesh, the sharp claws which extend from the tip of each finger. His expression is blank and emotionless, his grey eyes cold and dark. This close, this focused upon him, you are briefly struck by a thought, distant but distinct, that there is something terribly familiar about him. Then he is lifting his axe and swinging for Tansy, and such thoughts are quickly pushed aside.***

## The Party

* Alyssandra, the Human Paladin/Warlock.
* Clara, the Human Warlock.
* Dakira, the Dragonborn Bard.
* Devi, the Drow Paladin.
* Kriswyn, the Firbolg Druid/Cleric.
* Tansy, the Tiefling Light Cleric.

## Things Gained

* Injuries.
* Another incident which poofed Merletta.
* A discussion on the kinds of magic found in Barovia.
* Not the keys.
* Many sheets of parchment.
* A quill.
* An ink bottle.
* Access to the attic.
* Even more injuries.
* Entry to Victor Vallakovich's workroom.
* A discussion about Victor.

## Developments

* The party has fought and killed Izek, whose arm then exploded.
* The party discussed the kinds of magic found in Barovia, with Ismark saying that he never imagined magic could do so many things he has seen the party do, but mostly involved fire, ice, and so forth.
* Ismark has expressed interest in magic, though claims he does not have the mind for it, and says he does not even know how he'd start practicing or studying it.
* The party did not find the keys on Izek's body.
* The party explored the attic.
* The party triggered a trap on the door to Victor's workroom.
* The party found evidence Victor fled very recently.
* The party began making their way out of the attic.
COS II Session 19

Session 19 thumbnail, featuring some island errands

This one's the season premiere!

## Starring...

* The Barovian Freedom Fighters
	+ Red, expert negotiator
	+ Xadriel Maverran, getting some light exercise in
	+ Tacitus, friendly mentor figure
	+ Marya Krezkov, Brinn enthusiast
	+ Galia Trey, persecuted
	+ +2 shortsword, getting replaced
	+ Zanna, learning a new trick
* Godseeker, doesn't know what he's talking about
* The Forsaken Scales, surely okay with the events that transpired!
	+ Pfilinocgt, finding out
* Tkendalheim, keeping an eye out

Notable absentees: Twiggy

Exiting the Bootstrap Device, the party notices half the Barovian Freedom Fighters are clipping into a cliff face. Standing on a beach with a cliff behind them, everyone hears something coming around the corner and quickly puts on a disguise and the Bootstrap Device is put away. After meeting a hiker with no Earthly name, they are told that they are on Oclypses Isle, an island resort dedicated towards housing people until the mysterious fog that traps people in and disappears at random leaves. Collectively sighing, the party then goes on to ask what this trident is before showing the teen a hologram. Magic exists, so he remains relatively unfazed and tells the party that the object is the trident of Umberlee. Not knowing who Umberlee is, this child calls them weirdos before reality immediately crumbles.

## Developments

* The party has secured
	+ a ship
	+ directions
	+ supplies
	+ a crew...?
* All Intellian technology, excluding the Bootstrap Device and ERA002, has ceased to function.
	+ Red's wings are back!
* ERA002 has learned the following spells: *tenser's transformation, sending*
* The following dolls have been obtained: Pfilinocgt, Tkendalheim
Wizard of the Wines Winery

Take a wild guess as to what's produced here. I dare you.

## In the Campaign

Just a whole lot of our faves getting bludgeoned by blights. Lots of unconscious party members. A couple druids, I think? The summaries disappear around here.

(How the hell did Alyssandra survive?)

## In the DLC

Remember when Flix Purpleriver got scared of wine? Remember when Tokili broke Flix's good staff while he was scared of wine? Yeah, you remember it well enough for me to not describe it here.
Lindell's repeating crossbow

***Lindell's repeating crossbow*** is a magic crossbow wielded by the goddess Lindell.

## Description

*Lindell's repeating crossbow* is a masterfully engineered repeating crossbow composed of steel, silver, and ebony. The stock is ornamented with silver filigree.

## Effects

*Lindell's repeating crossbow* is capable of shooting people very quickly.

## History

Historians speculate that Lindell's weapon originated as a mundane repeating crossbow, which was imbued with divine power upon her apotheosis in 1115.

Umberlee confiscated the crossbow when she imprisoned Lindell in 1129, and likely tried it out at least once. After Umberlee's deposition in 1178, Tatyana presumably returned *Lindell's repeating crossbow* to her.

## Campaign Involvement

After their fight against ten thousand wolves, the Barovian Freedom Fighters found *Lindell's repeating crossbow* in the inventory of the pop-up store Legendary Rentals.

## See Also

* *Replica of Lindell's repeating crossbow*

## Notes

1. ↑ Rarity assumed due to its presence in the shop "Legendary Rentals".

## References

1. ↑ Tapped phone conversation between the WotC CEO and an unknown party, occurring July 19 2022, 5:48 a.m. PST.
2. ↑ COS II Session 43
Thorn

* COS 2

aha dont hit me with your big sword oh noooo

> *"I need big breasted mommy half orc GF to destroy me instantly. Who said that?????"*
> -Tokili describing his scrying results after scrying on Thorn
>
>

Thorn was a magically-enhanced CLA operative stationed in what little remains of Castle Ravenloft.

## Description

### Appearance

Thorn was a tall half-orc woman with a burly, muscular build. She had green skin, black hair, and a great many battle scars. She had mismatched eyes—the right being organically red; the left replaced with a red glass orb.

Thorn did not wear armour, opting instead to wear bandages and loose cloth garments. This is presumably because of her supernatural vitality, which allowed her to fight through debilitating wounds.

She was armed with a magical *blink spear* and *big sword*.

### Personality

Thorn was extremely violent and saw no value in warning or parleying. She expressed no fear in the face of death, only a single-minded determination to annihilate her opponents. Because of her limited appearance in the campaign, it is hard to discern anything about her other than her brutal tendencies in combat, but interviews with the creator imply that "brutal tendencies" effectively summarize the rest of her personality as well.

## CLA Work

Nothing is known about Thorn prior to her employment with the CLA.

Thorn's duty was running security for the CLA's "point a big light at Strahd’s coffin" operation. According to Cipher, she ensured that no one entered Castle Ravenloft.

At some point between session 1 and session 5, Flix returned to Castle Ravenloft. killing all CLA operatives inside. Historians are left to assume Thorn was stationed outside and Flix was very quiet about his killing/vandalism spree, because Thorn was still alive to initiate a fight with the Barovian Freedom Fighters when they approached.

## The Freedom Fighters

The Barovian Freedom Fighters first learned of Thorn from the Van Richten Society, who only knew her as a half-orc CLA agent doing something in Castle Ravenloft. This knowledge was supplemented by Tokili's *scrying* on both Strahd von Zarovich and Thorn herself. The Freedom Fighters falsely assumed she was overseeing Strahd's tanning bed when she was simply keeping the area secure. Cipher later affirmed that she was a guard.

In session 5, the party flew to Castle Ravenloft to confront Thorn, and confront Thorn they did. After a long, gory battle, Thorn perished and the party continued into Ravenloft.

## Trivia

* Tokili enjoyed scrying on Thorn more than other high-ranking members of the CLA.
* Thorn stands around outside Castle Ravenloft for fun.
* An ideal date activity with Thorn is slaughtering people.

1. ↑ 1.0 1.1 Session 4
New Red

* COS 2

> “*I'm so confused.*”
> ― Red, hanging out with his good friends
>
>

## Backstory

Red comes from a universe in which the Barovian Freedom Fighters failed in their fight against Umberlee. ERA002, shortly before dying, performed an unknown magical action to send Red to safety.

## A Greater Game

* Session 35: Red appears with the Prime Barovian Freedom Fighters on the The Bootstrap Device in the place of their Red.

## 757 Downtime

* Red works at a café, under the supervision of Galia Trey and Blix.

## End of World Tour

* Fused with Twiggy
	+ Claims not to know why

## Gallery

Red (upper right) on the *Curse of Strahd 2: End of World Tour* poster.
1. ↑ COS II Session 41
Bahamut

that fizban's book huh

Bahamut is the 743 pantheon dragon god of good. As of 1178, he is dead without a replacement.

## Description

### Appearance

* Platinum dragon
* Old man fizban

## Notable Relationships

### Former Worshippers

* The wielder of the +2 shortsword
	+ The sword itself claims to be Bahamut speaking directly to its wielder.
	+ The wielder has since decided to look into other career options.

### It's Complicated

* Tokili: Formerly drew sorcerous power from Bahamut. As of Session 40, Tokili has renounced his magic, but his arm's still platinum so unless he gets rid of that again he's still sort of connected
	+ The bandages hiding the platinum arm do not imply acceptance.

## Background

* Sometime between 1043 and 1178: Bahamut sacrifices himself to destroy Tiamat in such a way no dragon god of good or evil could ever exist again

## A Greater Game

### 207,806

* Session 18: Bahamut orders the party to leave his realm of ruin, and they oblige.

## Trivia

* As of session 40, not a single dream apparition of Bahamut has been the real deal.

1. ↑ COS II Session 16
2. ↑ COS II Session 26
Tome of Boundless Knowledge

The Tome of Boundless Knowledge is the 1178 pantheon deity of knowledge, replacing 743's Oghma (or maybe Ioun). It is represented in divine affairs by its humanoid meat puppet, Xerax.

## Description

### Personality

* takes a monkey's paw approach to things
* has a sense of humour
* ally of Umberlee

## Following

* The Tome's following is (mis)managed by its decoy god, Xerax.

## Background

* Oghma was a real prick for this one.
* Too good to be succeeded by a person, huh?
* You couldn't even make it a neutral book. Your successor is an evil book. Why? How did you even manage that?

## A Greater Game

### Session 25

Tokili steals the Tome of Boundless Knowledge from Xerax's Endless Hoard.

### Session 26

Kelthuzar politely requests Galia Trey's assistance in acquiring the Tome, to which she refuses.

### Session 28

Tokili makes the following inquiries of the Tome: Stone's surname and [INQUIRY PENDING]. He receives psychic damage and madness alongside his information.

### Session 29

Tokili makes the following inquiries of the Tome: [INQUIRY PENDING].

### Session 33

Tokili makes the following inquiries of the Tome: [INQUIRY PENDING], and receives a nightmare vision for his trouble. Umberlee arrives shortly after to reclaim the Tome, using it to quickly look up Tokili's name, then trades Tokili Xadriel Maverran's corpse for it.

### Session 34

Xerax brings the Tome to the final battle with the Barovian Freedom Fighters.

## Trivia

* The decision to make Xerax a decoy god and the Tome the real god of knowledge was made specifically to spite historians.

## Gallery

Tokili shows the incomprehensible totality of the Tome of Boundless Knowledge to Galia Trey.
Patrina Velikovna

***The fire in the fireplace lights up the room, and casts Patrina in shadow where she sits at the head of the long table, her cowl drawn up over her short grey hair, her back to the fire, her elbows propped up on either side of a closed book just in front of her. Along the northern wall is one long shelf, with a few cubbyholes set into the wall itself, and a single statuette in each of these. The opposite wall is covered by an aged tapestry of a forest lit by the gentle light of either a sunrise or a sunset, the colors somewhat faded. Patrina gestures with one hand, firelight glinting off a pair of rings on her fingers as she motions to the other chairs around the table.***

## The Survivor

Born very long ago, in lands far beyond Barovia, Patrina has suffered greatly in the shadow of Strahd. While the other remaining dusk elves prefer to stay close to home and keep their heads down, behavior she looks down on them for with almost the same amount of scorn as the dusk elves who betrayed their people to serve Strahd, Patrina has been known to wander the land and to be, as one of her fellow elves put it, "very intense." As the only remaining dusk elf in the camp who has any form of magic, this behavior is safer for her than for the average hunter.

She has been doing both far more than usual in the last several decades. Her fellow elves assume this is in large part due to her advanced age, and that she is seeking to strike some blow or uncover some new weaknesses before her time comes.

## The Party

The party was directed towards Patrina's home by other dusk elves after discussing the many dangers of Barovia, and what among them might be allies of Strahd, with the news that Patrina would be more helpful, as she is known to travel places the rest of them would never dare to.

While there, Patrina also offered something else: there is a hidden temple high in the mountains that she believes holds secrets that could lead to the downfall of Strahd once and for all. However, she also warned them that both the temple and the journey there are very dangerous, and said she would accompany the party to the temple in order to help them with what she had learned so far.

The party also asked if she knew anywhere they might be able to rest or use as a base, and if they might stay at the hill with the elves, but Patrina was not sure the other dusk elves would be very comfortable or trusting. She suggested they find the missing elf hunter, Savid, or at least find out what had happened to him, though she also told them not to worry with returning the body if that was all they found. Knowing that the elf had traveled west, and learning that the party had business with many of the landmarks to the west, Patrina urged them to check Argynvostholt first, as she had found some clues that the old Order of the Silver Dragon was tied to the temple somehow.
Ring of Warmth

### Effects

Resistance to cold damage. You and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.

## Description

A golden ring with a dark red gemstone lain into it, with a latticework of thin gold stretched across the top of the gemstone much like a net.

## Effects

This ring grants the one wearing and Attuned to it a resistance to cold damage, as well as ensuring they and all their belongings are unharmed by low temperatures.

Additionally, the ring is always just warmer than room temperature no matter how long it goes unworn or where it is placed, and when worn or held it seems to have a pulse, like a heartbeat.

## Attunement Status

This item is currently possessed by and attuned to Alyssandra.
Mika

* COS 2

Mika is a thief, traitor, and minimum wage food service worker.

## Backstory

* at some point was in a heist team with Red and their mutual friend Querk. Mika was "the one with Plans" and Querk was "the hacker".
	+ wait. no. in New Red's timeline mika was the planner. so what was she the first time around???
		- wait
* anyway about 200,000 years later, post-planar convergence, in the beautiful realm of hell: mika runs a magic scroll shop with Aexrius until they sell to The Finishing and get busted by Hell Authorities
* they don't talk for a few centuries

## Trivia

* mika is named after that guy who did lollipop and other songs

1. ↑ It is known.
2. ↑ It is known.
Session Thirty Three

***The Festival of the Blazing Sun has erupted into a riot which caused many to evacuate the town square. The burgomaster lays motionless on the ground in front of the lightning-shattered scaffold and wicker sun, both burning. Some of the townspeople remaining in the town square pile torn ribbons and chunks of wood upon the pyre, feeding the flames, which have begun to spill out away from the source, slipping along what remains of the oil that had been thrown upon the false sun. Others throw anything they can at Lady Petrovna where she has been pushed into the stocks, until they have nothing left to throw but insults. Far beyond the town square, lightning has struck trees and buildings, and thunder bellows high above the town as new fires spread, the rain now nothing but a memory. As more guards abandon the town square as they race to reach these new fires, you see a large group of townsfolk, some armed with items such as hammers and rolling pins and makeshift torches pulled from the fire, are moving west out of the town square, accompanied by two of the town guards.***

## The Party

* Alyssandra, the Human Paladin/Warlock.
* Clara, the Human Warlock.
* Dakira, the Dragonborn Bard.
* Devi, the Drow Paladin.
* Kriswyn, the Firbolg Druid/Cleric.
* Tansy, the Tiefling Light Cleric.

## Things Gained

* A riot.

* Many fires.

* Entry into the burgomaster's mansion.

* Imminent combat.

## Developments

* The town is still on fire.
* The burgomaster has succumbed to her wounds.
* A group consisting of almost a dozen townspeople and two guards left for the burgomaster's mansion, seeking both to free the burgomaster's latest prisoner and to kill Izek, the burgomaster's right hand man and the captain of the guard.
* The party encountered the only two known survivors of the attack on the mansion after hearing Willemina calling for help for Rana.
* The party offered to save Willemina's son, Udo, and take down Izek themselves, rather than her or anyone else risking their lives doing it.
* The party healed a third survivor, a woman who was near death, and found she was the only other survivor.
* The party encountered Izek.
Ydrey'ne Verma

* COS

### Catchphrase

"This kinda looks like me!" [referring to an image of Geralt of Rivia from *The Witcher*]

## Description

### Appearance

* the witcher
* poufy clothes

### Personality

* soft-spoken and curt
	+ until that time he tried to behead the baron

## Backstory

Wolf hunter living in Vallaki all his life. How is there a Goliath native to Barovia? Who knows?

## The Freedom Fighters

Ydrey'ne first encountered the Barovian Freedom Fighters when

### Corruption and Death

In the Amber Temple, Ydrey'ne received the gift of a dark vestige promising him great strength. Though his STR was increased to 25 as promised, he also became a right cunt.

When the party was attacked by a roc as they traversed the mountains, Tokili goaded Ydrey'ne into trying to run down a sheer cliff face to try and 1v1 him. Tokili, who had a glider, survived his fall. Ydrey'ne did not.

## Trivia

* I’m a Witcher.
	+ Okay, let's think long and hard about this. Witcher. *Witcher.* He's out of place in Barovia, even more so in the town of Vallaki. But wait! There's something similar in Vallaki, something that's only a letter off: Watcher. Witcher, Watcher, you have to admit they're phonetically similar at the very least.
		- Now let's dig a little deeper. The Watchers are known for hating the rulers of Vallaki, the Vallakovich family. Think. Who aided ~~Flix Purpleriver's murderous quest against the Baron~~? That's right: Ydrey'ne Verma, Witcher extraordinaire. Witchers and Watchers: two similar-sounding parties with similar hatreds of the Vallakovich family.
			* What does this all mean? *Ydrey'ne is an agent of the Watchers.* He's their spy in the BFF, a voice in their ear to whisper anti-Vallakovich propaganda.
				+ If he hadn't died in Session 44, the party could very well have ended up finishing the job they started by murdering the Baron.

## Gallery

this is literally the only art of ydrey'ne (lower right) i could find
COS II Session 47

RIP the longest-standing building in Khraash 😔

## Starring...

* The Barovian Freedom Fighters
	+ Tokili, seeing double
	+ Maria d'Avenir, professional coward
	+ +2 Shortsword, sleeping with one eye open
* As well as...
	+ Honorary Barovian Freedom Fighter Aexrius
	+ Zaphora, Nubeck III, Jaspyr, and Sammy
	+ Rami
	+ The thirtieth masked character in Curse of Strahd II
	+ Punished Tokili

Notable absentees: Galia Trey, Red

## Developments

* The Barovian Freedom Fighters are heading off to the beautiful city HVEMEECSVIA :)
* Hell has, at most, a week of existence left.
* THE PARTY FORGOT RED (AND GALIA) (AND MIKA)

## Trivia

* The DM has gone on record saying "yeah I don't actually know if that combat was winnable. like Zaphora had over a hundred hit points left".
* Despite his reportedly immense power, New Tokili's build is "not very good".

## References

1. ↑ 1.0 1.1 Portent read through human knuckle bone dice, November 5 2023.
COS II Session 23

## No Hope For the Abandoned

Session 23 thumbnail, depicting Tamothy Krakenmaw and Raljug Hook's presumed fate

### Campaign

Curse of Strahd 2: Pawns of a Greater Game

## Starring...

* The Barovian Freedom Fighters
	+ Red, keeping his mouth shut
	+ Xadriel Maverran, househusband
	+ Tacitus, ruthless
	+ Marya Krezkov, aiding and abetting
	+ Galia Trey, high-altitude horsewoman
	+ +2 shortsword, got a whole minute of peace and quiet
	+ Zanna, moral backbone :/
* The crew of the Vistage, two steps back
	+ Faeana Taerine, actual surgeon
	+ Sadie Cher, feeling out of her depth for some reason???
	+ Lily Silverdale, barking up the wrong trees
* Raljug Hook, no longer on the captain's evacuation priority list
* Tamothy Krakenmaw, feeling the chill
* Maq'kua, gofer
* Keldesc'on, going to saw through your bones

Notable absentees: Twiggy

## The End of a Really Long Rest

* Al has a dream about Brinn, "god of dreams", who was asking him about Flix.

## Morning

* Al wakes up. Freezing cold, he takes a set of warm clothes from the ship's supplies.
* Hook approaches Tokili with intel on the routes ahead: the four-day fairly safe route, or the two-day route that absolutely has a sea monster. With only two days until the blue moon, Tokili directs the Vistage to the shorter route.
* Lily helps Zanna learn to shoot a flintlock, then confronts Red about his 'sister' wearing "the shittiest disguise self [she's] ever seen".
* Faeana climbs up to the crow's nest to ask Galia about "old Barovia". Galia doesn't hear her over the wind.
* Stone finds that two sets of warm clothes are missing from the ship's supplies.
* Sadie finds Xadriel in the bottom deck to tell him she'd like to go home.
* Al approaches Tokili to ask about Brinn. Tokili laughs hysterically.

## The Beginning of a Really Long Rest

* Xadriel: ???

## Developments

* Xadriel is now the Vistage's designated chef.
* Stone is now the Vistage's designated first mate.
Raljug Hook

* COS 2

Raljug Hook is a fishing enthusiast and was briefly the chef on the Vistage.

## A Greater Game

Session 19: Red sells Hook a rare golden fish, which he presumably eats to gain magical abilities.

Session 20: Hook was invited aboard the Vistage as a chef.

Session 23: The stowaway Tamothy Krakenmaw gave Hook a note regarding the different passages to Xerax's fortress. Hook delivered the note to the captain, Tokili. After the encounter with Keldesc'on, Hook stood up for Krakenmaw, and ultimately was abandoned alongside him on a life boat near the Tomb of the Frost Seer.

Hook and Krakenmaw nearly succumbed to the cold (and a minor wurm of Kelthuzar?), but were rescued by a small Forsaken Scales vessel captained by Pfilinocgt.
Final battle

Strahd Von Zarovich

## On the approach

While flying in to Ravenloft on Argynvost, the party spots Ireena falling from a high ledge, but no body was discovered so the party stopped thinking about it

## On the way to the tomb

Thanks to some cards or something, the Barovia Freedom Fighters that strahd had to be in his coffin, deep within the castle. Shortly after splitting up with the NPCs, the has a surprise meetup with lysander and told him that he sucks and his cards suck and he should be sad.

After getting the the catacombs under strahd's castle and almost losing twiggy, the party fights with what appears to be strahd, but after being slaughtered by 3 giant spiders it was revealed this was actually strahd's bitchboy: Rahadin. For psychological warfare, the party resurrected him as a zombie to fight against strahd.

## The intended final fight

The party was supposed to open Strahd's tomb, and he would begin a run through the entirety of castle Ravenloft, triggering every trap and culminating in a battle in a lightning storm on the highest spire of castle Ravenloft

## The actual final fight

What Strahd didn't expect was that Tokili had encountered and fought with Strahd ~3 times before, and thought of a plan that was impossible for zarobitch to beat. He employed the paladin magic of Galia Trey to cast magic circle, locking Strahd in a tiny area. Tokili then cast sickening radiance, pressuring Strahd with constant damage even further. Strahd attempted to hide in the floor using his ability to travel through walls, but with a use of stone shape and creation to create a gunpowder barrel, it was impossible for Strahd to escape. Strahd spent about 30 seconds crying and desperately trying to break concentration while in the fetal postition, it was a fitting end for the little incel bastard.

## Trivia

* In game, it took Tokili a few hours to think of the plan to trap strahd in a magic circle but actually took a few months out of game
* Some alternative plans include using a wish spell to just fucking delete the stone pillar holding up ravenloft, or getting the barovian population to rise up and defeat strahd via numbers along

## References

1. ↑ It was later revealed that Ireena had fucking died
Session Twenty Nine

***The rain storm continues, though the trees protect you from the brunt of it. The adrenaline worn off, you feel the ache of your wounds all the more clearly as you rest. The gaps left by the trees the Martikovs cut down for use in their barrels and other crafts allows you a view of the large stretch of farmland that makes up the vineyard, though this portion has been reduced to little more than a muddy field that is slowly being overtaken by weeds; whatever magic that Urwin and Elvir spoke of that kept the crops growing has obviously failed. Further, you can see the winery itself, perhaps a half mile away, shrouded in a haze of rain and fog. Closer, you see your fellow party members, some who have yet to regain consciousness, but they are alive. All of you are ragged and weary, but alive. This knowledge is accompanied by further facts: that you have abandoned the winery, that you obtained one of the artifacts, and that you must decide what to do next.***

## The Party

* Alyssandra, the Human Paladin/Warlock.
* Clara, the Human Warlock.
* Dakira, the Dragonborn Bard.
* Devi, the Drow Paladin.
* Kriswyn, the Firbolg Druid.
* Tansy, the Tiefling Light Cleric.
Ully

* COS 2

Ully is a member of the Forsaken Scales and a former crew member on the Vistage.

## Description

### Appearance

* Lizardfolk, black scales
* Plate armour

### Personality

* Habitual follower
* Dislikes Galia Trey for religious reasons
	+ By extension, he shouldn't like the wielder of the +2 shortsword either, but the wielder doesn't remember who his god is.

## Backstory

* Was a member of the Forsaken Scales
* Wasn't a member of the Forsaken Scales

## A Greater Game

* Was a crew member on the Vistage
	+ Very interested in this "Tokili" guy
	+ Got frostbite after the encounter with a Nirillax simulacrum, let it fester until the BFF returned from the Tomb of the Frost Seer
* Wasn't a crew member on the Vistage
	+ Session 26: Pfilinocgt persuades Ully back to the Forsaken Scales by revealing that Tokili has no plans of apotheosis
Aexrius

* COS 2

now imagine he has a spiral-bound notepad and a water-damaged flip phone with 11% battery

### Relatives

* Aximus (sibling)
* Exekarus (sibling)

### Affiliation

Barovian Freedom Fighters (lawyer)Mika (acquaintance)

## Physical description

### Style

Harried

Aexrius is a contract lawyer that knows *chain lightning*.

## Description

### Appearance

* doggy :D!!!
* bespectacled
* really twitchy
* kinda scruffy

### Personality

* nervous for some reason
* pretty okay for an awful little yugoloth

## Backstory

### Fazrian's Court

Aexrius' law career started under the employ of the corrupt planetar Fazrian, as a prosecutor in his Undermountain courtroom. In 756, after winning a case against a serial killer, Aexrius was killed by the opposing defence attorney and several spectators from the gallery.

### Back to Hell

At some point between his defeat in court and the planar convergence two hundred millenia later, Aexrius reformed in the seventh circle of Hell, changed his specialization to contract law, and befriended the former criminal Mika.

## End of World Tour

### Session 43

Aexrius approaches the Freedom Fighters after their first round against The Hellhounds to encourage them. He reappears after the second round to congratulate them on their victory and inform them of their new sponsorships.

## Trivia

* Insight checks against Aexrius are difficult due to his constant fidgeting and nervous demeanour.

1. ↑ listen to the rain on your window. it whispers. it knows.
Lily Silverdale

* COS 2

### Date of death

Third time's the charm! C'mon folks! We can keep ONE Tatyana alive for more than a day!

## Physical description

### Style

Seafaring

Lily (last name given) is a sailor in 1178.

## Background

As a Tatyana reincarnation, see Ireena Kolyana, Olivia Delvana, and Iris the Incredible for this soul's past hijinks.

Approximately three weeks before the arrival of the Barovian Freedom Fighters in 1178 (session 18), Lily was a crew member on a ship that was attacked by Bloodbeard. Her captain surrendered quickly, and Lily was taken prisoner aboard the Blood Maiden.

Lily attempted escape from the Blood Maiden almost every day.

## Trivia

* Lily does have a surname.

1. ↑ Blackmailed the WoTC CEO for this one
COS II Session 34

Session 34 thumbnail, depicting Umberlee's Ritual of Renewal

## Starring...

* The Barovian Freedom Fighters
	+ Red, turning the tide
	+ Xadriel Maverran, safe
	+ Tokili, taking anything that isn't nailed down
	+ Galia Trey, needs a minute to think about her response
	+ Stone, matchmaker
	+ ERA002, serving her purpose
* The crew of the Vistage, with a remarkably low casualty rate
	+ Faeana Taerine, left at the train station
	+ Lily Silverdale, the end of the cycle
	+ Nickel, nostalgic
* The Forsaken Scales, memorializing
	+ Cha'sid, narrowly avoided a *disintegrate* there
	+ Security, tossed around
* The Dreadstaal Imperium-related parties, might soon see a change in leadership
	+ Kim, dropping subtle hints he's a stagehand
	+ Raljug Hook, ferryman
	+ Tamothy Krakenmaw, seeking a new surname
	+ Commander Camilla Crevantte, by the letter of the law
	+ Captain Matteo Ninetides, given the runaround
	+ Mech'kua, smashed
* Wyren, Gildradon, and Phase; were there too!
* Dagon, engaging in fisticuffs
* Bloodbeard, projectile of a greater game
* Umberlee.
	+ The Palace, reduced to gibs
	+ Maq'kua, unchained
	+ The Krakenmaw family kraken, making a personal feud everyone else's problem :/
* Xerax, has had enough
* Brinn, ought to write act V
* Lindell, breathing easy
* Tatyana, has work to do

Honourable mentions to Viktor, Vinc & Rags, Pfilinocgt, Ully, Kelthuzar, and Tungl

Notable absentees: Twiggy, +2 shortsword

## Developments

* ERA's being weird
* Xadriel is alive and well :D
* Umberlee, the original goddess of the sea, has been replaced by Tatyana.
* Lindell is seeing the light of day for the first time in 49 years.
* The Barovian Freedom Fighters are in the year 757.
* The party is level 16!!!!!!

## Trivia

* This is to date the longest continuous session of Curse of Strahd 2, at 7 hours, 26 minutes, and 2 seconds.
Alchemist's Fire

## Description

A breakable flask containing a sticky, adhesive fluid which ignites when exposed to air.

## Effects

As an Action, a flask of Alchemist's Fire may be used as an Improvised ranged weapon (1d20+DEX; no bonus from Proficiency) to be thrown at any target within 20 feet of the one throwing it.

On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.