Welyn Dimfeather

**Welyn Acroy Dimfeather**, otherwise known as *The Voiceless Omen* while on missions, is a human rogue affiliated with the Skrímslaveiðimenn *(meaning 'monster hunters')*, otherwise known as the Black Reach Monster Hunters. As a phantom within the Path of Shadows, he is deeply entrenched with weaving and blending through the shadows, and--despite his muteness--commands some respect from those under him. He also possesses a strange rune carved into his neck that resembles an eye. So far it has only granted him very rudimentary telepathy.

## Description

#### Appearance

Welyn is a thirty-six-year-old human male, with his main uniform described as a lighter brown long coat with a dark brown shawl with metal gauntlets. He sticks out amongst his peers who prefer to stick to more dramatic colors such as black, with the exception of Rivers who wears a deep navy blue. He appears nothing more than an ordinary man with somewhat messy brown hair and a clean shaven face that still retains some youthfulness, however it's evident that the stress of constantly fighting men and monsters of indescribable odds has caused some of his tufts of hair to gray. He wears a hardened, boiled leather chestplate over his vest for added protection.

When not under orders and relaxing in whatever encampment they've established, Welyn doesn't wear his longcoat, and wears his vest over a loose fitting white long-sleeved tunic.

#### Personality

Welyn is mute and never actually learned how to communicate using gestures or sign language. However, the Slumbering Eye has granted him one-way telepathy, allowing him to project a voice into other people's minds. However, this voice is not his, but an amalgamation of a male and female's, and regardless of how far or close Welyn is to his subject, the voices are always heard as if the speaker was distant, their words distorted and echoed admist their consciousness.

Welyn is a stickler to rules, but he will always stand up for his brothers and sisters-in-arms. Like many of the higher ranking individuals in his company, he has begun to treat potential desertion or violence with caution, and if fights break out, he will attempt to diffuse it before he makes his judgment. Though the final say is left to his superior, Casillan, the Master of the Path of Shadows. What he jarringly lacks in humor he makes up for with his kindness, going out of his way to help people if they need it. His introversion is understandable because he grew up without a voice, and the horrible voice he had been granted by the Slumbering Eye only gave him further reason to reject using it. He has gradually begun to use it more however after so many years of keeping silent but he is sticking to boundaries where needed. Fortunately, his telepathy is only that of speaking to people and not glancing or invading their memories.

In combat, Welyn often resorts to his cloudburst elixirs for an advantage. The elixirs heighten his reaction speed to such an extent that he quite literally vanishes and reappears close by. With these elixirs come dire symptoms such as headaches, nausea, fatigue, lethargy, and an even more unfortunate final unintended side effect: addiction. Welyn suppresses these urges using sedatives though that isn't to say he gradually feels that pull while under its effects. His signature weapon, the threaded cane, is a merciless tool that can act as a blunt weapon, or a serrated whip to flog and lacerate beast and man alike.

## Relationships

#### Albion Emrys

Leader or Captain of the Black Reach Skrímslaveiðimenn. He is one of few that he has confided to in the acknowledgement of his rune and has requested of him that if any new information is found that he be told immediately. He respects Albion as much as Casillan, if not far more, and would hardly judge or refuse the outcomes of his decisions.

#### Mayfair Biverne

Welyn believes he gets on well with the half-tabaxi woman, despite her seemingly bipolar and mentally declining nature. Albion took her under his wing in order to better understand her mark. It was revealed to her what it was on the night Mayfair threatened Welyn at gunpoint, telling him to leave or they would fight. He has since forgiven her for this event. As a Watcher, Mayfair is of equal rank to Welyn, and he would hope she respects him as much he does her.

#### Casillan Steigvitr

Master of the Path of Shadows and Welyn's superior. He deeply respects him. Any issues that he would have that he cannot solve is forwarded to him. He had begun to adopt Casillan's seriousness about the present and future of the Black Reach Skrímslaveiðimenn, adopting a sort of ruthlessness and deep contempt for traitors and deserters.

#### Idalia Alliard Laska Wriedt

Welyn and Idalia possess far greater kinship than opposed to other members like Mayfair, who has constantly been let off after injuring others; and Sylvorn, who appears to crave knowledge so much so that he would heartlessly lie for whatever gain, noble or selfish. Welyn is openly honest with Mistress Idalia despite his perfect ability to be able to hide the truth with his telepathy since there would be no quirks to identify. He understands that her heart is with Lordran's, and their relationship is not his business. It's been clear to him since the spar between Welyn and Idalia--that quickly turned into some form of a murder attempt--that Lordran cares for Idalia greatly, and he assumed it is because they're of similar origins as aasimar.

#### Sylvorn Atilara

Welyn understands that Sylvorn is more rational than someone like Mayfair, and knows that he and Mayfair are good friends, but it just seems that Sylvorn is being shut off by her. He is still on neutral terms with Sylvorn, despite his attempts to lie to Vernoica, the Founder of the Path of Subjugation, about an infected lycan claw. He does not know Sylvorn's reasons yet he presumed they were selfish.

## Character Information

#### Proficiencies and Abilities

As a phantom in the Path of Shadows, Welyn has multiple proficiencies in dexterity and charisma. His muteness is a challenge as his voice is mysterious, eery, evoking a sense of unease to whomever he telepathically communicates to. As a human he's rather unremarkable as he himself does not actually possess an aptitude for magic. He's forced to rely on his own skill and combat knowledge.

#### The Slumbering Eye *(Eye of the Unseen World)*

**The Slumbering Eye** is a rune carved onto the side of Welyn's neck by someone within the Skrímslaveiðimenn between his first and second year in the company. It is an eye with long lines rising upwards and downwards--like eyelashes--with two lines on opposite sides on a horizontal axis with what is assumably an eyeball at its center. Unbeknownst to Welyn the Slumbering Eye has yet to open, at which point he will unlock multiple spell-like abilities that will give him the ability to mentally decimate his foes. One of the traits of its opened form--**the Eye of the Unseen World--**is passive truesight, the ability to perceive hidden eldritch monstrosities that hide behind the veil of fiction and nightmares, and to automatically see illusions for what they really are.

At the bare minumum, the Slumbering Eye can grant its bearer telepathy. However, this telepathy is not ordinary. He cannot peer into the thoughts and minds of other people. The voice he projects into other people's minds is a distant and distorted amalgamation of a masculine and feminine voice, sometimes fusing together or swapping between each other, but it always male-female.

#### Notable Items

##### Current Items

* Threaded Cane;
* Welyn's notebook;
* A silver-steel rapier;
* A wheellock firearm;
* Serrated throwing knives;
* Boiled leather chestplate;
* Eight of Mayfair's enhancement elixirs, and several poison vials;
* Two 'cloudburst elixirs', *at all times*;
* Two vials of sedative medicine, *at all times*;

#### Quests

##### *In Time... the Truth Will Be Revealed...*

> **Susan Sontag,**━ "Sanity is a cozy lie..."

*Welyn assumes that telepathy isn't all the rune is capable of. There must be more to it but the very man that carved it upon him is dead. Neither Albion nor the Masters of the Hunt, Shadows, or the Eyes know of the Slumbering Eye's origins or its abilities. What must be done to unveil its true powers?*