Primeval Halls

The **Primeval Halls** are an alternative game mode in Lord of Heroes. Players can clear floors of different halls, each with their own bosses, to obtain a variety of rewards.

The Primeval Halls are unlocked upon occupying Rhodon (2-7) on Normal Difficulty. After Mikhail returns from an expedition to explore the halls, he reports his findings to the rest of the Knights of Avillon, therefore making the halls available for further exploration.

## Overview

### Level Progress

Completing a stage in any hall will fill the Level Progress gauge by a certain percentage, with more difficult stages awarding more points. After earning a set number of points and filling the gauge, you will receive a reward.

There are a maximum of ten levels, each of which grants a certain reward. After reaching the highest level, you will no longer be able to earn points that week. Levels and rewards are reset every Monday.

 2
 3
 4
 5
 6
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 9
 10

Combined with the daily rewards from the Hall of Treasure and Hall of Experience (not counting other Halls, which have no limits on how often they can be replayed), the following total rewards are guaranteed every week:

 Mystic Soulstone | 1

Roughly *(?)* Energy is required to maximize the Level Progress gauge, not including the reduced Energy Cost from Buff Events. 23,800 Energy is used to completely clear the Halls of Treasure and Experience every day (22,440 when factoring in the reduced Energy Cost from Buff Events).

### Enemy Debuff Resistance

Enemies on each floor have a certain amount of resistance to debuffs. To achieve the debuff rates listed in each skill's description, your heroes will need to have a debuff rate higher than the enemy's resistance. Enemy resistance values are as follows:

* Floors 1 to 3: 0%
* Floors 4 to 6: 25%
* Floors 7 to 9: 45%
* Floor 10: 60%

### Buff Events

Main article: Buff Events
On Saturdays and Sundays from 09:00 ~ 10:59 (AM) server time, Energy Cost in the Primeval Halls is reduced by 20%.

## Elemental Hall

Main article: Elemental Hall
The Hall of Elements is always open, and is the best place to obtain colorless runes that can be used to ascend heroes. If you are lucky enough, you may even obtain elemental ascension materials, albeit infrequently.

## Hall of Trials

The Hall of Trials is always open and is a great place to obtain higher-grade versions of equipment sets available in story regions. The Shock and Leech Sets also have a chance to drop here.

### Floors

Currently being worked on by the official wiki scribe.

### Boss

Currently being worked on by the official wiki scribe.

## Hall of Treasure

> The Hall of Treasure rewards gold each time you clear a floor, but each floor can only be cleared once per day.
> The clock resets at midnight, so make sure to come back every day if you're in need of some quick gold!
>
>

A total of 70,000 Gold can be obtained from all five floors of the Hall of Treasure every day, at the cost of 3,400 Energy (2,720 during the 20% Energy Cost reduction on Saturdays and Sundays).

### Floors

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### Boss

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 [[File:{{{passive3 icon}}}|40px]]
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## Hall of Experience

> The Hall of Experience rewards Elixirs of Insight each time you clear a floor, but each floor can only be cleared once per day.
> The clock resets at midnight, so make sure to come back every day if you're in need of some quick EXP!
>
>

A total of 34 Elixirs of Insight can be obtained from all five floors of the Hall of Experience every day, at the cost of 3,400 Energy (2,720 during the 20% Energy Cost reduction on Saturdays and Sundays).

### Floors

 2
 3
 4
 5

### Boss

Currently being worked on by the official wiki scribe.

## Ascension Halls

These halls rotate through five different elemental variations on every weekday, matching the current element of the Raid boss. On Saturdays and Sundays, all five halls are available at the same time.

### Description

Currently being worked on by the official wiki scribe.

### Floors

Currently being worked on by the official wiki scribe.

### Boss

Currently being worked on by the official wiki scribe.