Classes

This is the list of all the **Classes** available in Minifigures: Clash!.

Each Minifigure has a passive skill, 2 class skills and 1 champion skill unique to them.

## Vanguard Class

**Vanguard Class Default Stats:**

* **Health:** 1250 (Lvl. 1) / 2200 (Lvl. 20)
	+ **[LVL = +50 HP]**
* **Damage:** 115 (Lvl. 1) / 400 (Lvl. 20)
	+ **[LVL = +15 DMG]**

### Warrior

* **PASSIVE: Conviction**
	+ Killing an enemy heals the PLAYER for 25% of their health.
* **SKILL 1: Arc Strike**
	+ The PLAYER attacks in an arc, damaging all enemies hit.
		- **COOLDOWN: 6s**
* **SKILL 2: Spinning Strike**
	+ The PLAYER attacks in a circle, damaging and knocking back all enemies hit.
		- **COOLDOWN: 8s**
* **CHAMPION SKILL:** Depends on the Minifigure
	+ **COOLDOWN: 25s**

### Tank

* **PASSIVE: Health Boost**
	+ Killing enemies increases the PLAYER's maximum HP, this can stack up to 5 times.
* **SKILL 1: Endurance**
	+ The PLAYER takes half damage from all attacks for 6s.
		- **COOLDOWN:** 6s
* **SKILL 2: Barrier**
	+ The PLAYER places down a 1500 HP barrier in front of him that blocks all damage for 8s.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the Minifigure
	+ **COOLDOWN: 25s**

### Fighter

* **PASSIVE: Combo**
	+ Deal more damage by using skills one after another.
* **SKILL 1: Barrage**
	+ The PLAYER unleashes a barrage of blows for 5s., damaging and knocking back all enemies hit.
		- **COOLDOWN:** 6s
* **SKILL 2: Uppercut**
	+ The PLAYER uppercuts the targeted enemy, damaging and knocking them into the air. Upon impact with the ground the enemy is additionally damaged and stunned for 2.5s.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the Minifigure
	+ **COOLDOWN: 25s**

## Damage Class

**Damage Class Default Stats:**

* **Health:** 750 (Lvl. 1) / 1320 (Lvl. 20)
	+ **[LVL = +30 HP]**
* **Damage:** 200 (Lvl. 1) / 485 (Lvl. 20)
	+ **[LVL = +15 DMG]**

### Assassin

* **PASSIVE: Bloodlust**
	+ Enemies damaged by the PLAYER have a bleed effect applied to them for 2.5s.
* **SKILL 1: Enchantment**
	+ The PLAYER's basic attacks deal double damage for 6s.
		- **COOLDOWN:** 6s
* **SKILL 2: Stealth**
	+ The PLAYER becomes invisible for 10s.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the Minifigure
	+ **COOLDOWN: 25s**

### Mage

* **PASSIVE: Damage Boost**
	+ Killing enemies increases the PLAYER's damage, this can stack up to 5 times.
* **SKILL 1: Magic Blast**
	+ Fire a magic blast in front of you that damages and knocks back the first enemy hit.
		- **COOLDOWN:** 6s
* **SKILL 2: Magic Wave**
	+ Unleash a magic wave around yourself that damages and knocks back all enemies hit.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the Minifigure
	+ **COOLDOWN: 25s**

### Marksman

* **PASSIVE: Ammunition**
	+ After depleting a total of 100 Ammunition, the champion reloads their weapon giving them increased attack speed for 2.5s.
* **SKILL 1: Combat Roll**
	+ The PLAYER performs a combat roll in the desired direction, avoiding damage and reloading if under 15 Ammunition.
		- **COOLDOWN:** 6s
* **SKILL 2: Wall Hack**
	+ For 5s. The PLAYER can see enemies through walls if they're near them, gaining increased movement speed.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the Minifigure
	+ **COOLDOWN: 25s**

## Specialist Class

**Specialist Class Default Stats:**

* **Health:** 1000 (Lvl. 1) / 1570 (Lvl. 20)
	+ **[LVL = +30 HP]**
* **Damage:** 200 (Lvl. 1) / 485 (Lvl. 20)
	+ **[LVL = +15 DMG]**

### Hunter

* **PASSIVE: Speed Boost**
	+ Killing enemies increases the PLAYER's attack and movement speed, this can stack up to 5 times.
* **SKILL 1: Slide**
	+ The PLAYER slides forward, avoiding all incoming damage.
		- **COOLDOWN:** 6s
* **SKILL 2: Trap**
	+ The PLAYER places down a trap that roots the first enemy caught in it for 2.5s.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the Minifigure
	+ **COOLDOWN: 25s**

### Utility

* **PASSIVE: Resistance Boost**
	+ Killing an enemy gives the PLAYER temporary crowd control and status effect resistance for 15s.
* **SKILL 1: Break**
	+ The PLAYER removes the targeted enemy's active resistance skill and damaging them in the process.
		- **COOLDOWN:** 6s
* **SKILL 2: Cure**
	+ The PLAYER removes all status effects applied onto the targeted ally.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the Minifigure
	+ **COOLDOWN: 25s**