Behemoth

To see official information on the monster, look here: https://monsterhunter.fandom.com/wiki/Behemoth

## Retreat Conditions

Behemoth cannot be chased back to its den.

## Battle Tips

* Behemoth will prioritize either Speed or Technique attacks when enraged.
	+ If a player or Monstie does not successfully beat Behemoth in a Head-to-Head Battle, it will counterattack them.
* Behemoth will use Ecliptic Meteor a total of four times per battle, with it automatically doing so upon reaching a specific percentage of HP. These percentages are 75%, 50%, 25%, and 10%.
* Jump can bypass Ecliptic Meteor, but only if it's used the third turn after Ecliptic Meteor gets used; if not, it will hit like normal.
* Players can divert Behemoth's attention away from the summoned Comet by attacking it, getting the monster to focus on them instead. This is very important when fighting the monster, as if a Comet is not on the battlefield, Ecliptic Meteor will instantly kill the party on the third turn, and it cannot be avoided or negated by any other means outside of a carefully timed Jump.
* Behemoth will fall over if its horns are broken, leaving it vulnerable to attack for 1 turn.
* Behemoth cannot cast Charybdis if affected by Blind, so it is recommended to bring Flash Bombs or the Flash skill to the battle with it.
* Behemoth is unaffected by Skillseal.

## Notes and Trivia

* Credit for Behemoth's skillset as a Monstie goes to Chaoarren.
* Hellworld Meteor's effects change depending on its level.
	+ Lv. 1: All small monsters will instantly die, while large monsters take heavy damage.
	+ Lv. 2: 50-75% max health reduction in normal bosses, 20% max health reduction in giant bosses and super bosses. Must win two Head-to-Head Battles for this to take effect.
	+ Lv. 3: Normal bosses instantly die (with some exceptions; these exceptions suffer a 75-90% loss in max HP), while a 30-50% max health reduction occurs in giant bosses and super bosses. Must win four Head-to-Head Battles for this to take effect.
* Behemoth does not level up like normal Monsties do.
	+ If it is not present in battle, it will not gain any EXP.
	+ If the player orders it around in battle, its attacks will be weaker than usual, and it will gain the bare minimum in EXP boosts upon victory.
	+ If it faints in battle, its EXP gains will decrease by 50%, and for it to gain the maximum EXP boosts, it must be the one to land the finishing blow; if it does not, it will gain half the EXP offered by the fallen enemies.
	+ Upon it reaching Lv. 50, the EXP-based restrictions will be removed, it can use the full-powered versions of its spells without any restrictions, and it can use its signature Kinship Skill. This tedious process is justified due to the immense power Behemoth has compared to other Monsties.
* Like any other crossover Monstie, only one Behemoth Monstie can be acquired per save file. To obtain the egg, the player must defeat a Dragoon-based Rider with a Behemoth for a partner in a downloadable Platinum Ticket Arena Event.
* Behemoth naturally learns more attacks than any other Monstie.
* Behemoth is part of a crossover event with *Final Fantasy XIV*.
* Wild Behemoth is immune to Skillseal. However, its Monstie form is affected by it.
* Wild Behemoth is unaffected by Traps. However, its Monstie form is affected by them.
* Because only one Behemoth can be obtained per save file, all of its Genes are Fixed Genes.