recursal/Fanatic-Fandom huggingface dataset:
The Rest Stop

**The Rest Stop** is location #1 in *KONA*.

## Walkthrough

As you drive, you'll eventually reach a rest stop near a bridge. The road ahead is blocked by a gate at the bridge, secured with a chain and lock. To open the gate, you'll need a bolt cutter.

For now, disregard the information booth and head towards the trash cans near the tower. Open the lid and retrieve an empty bottle, which will be useful later.

Proceed to the left of the tower and ascend the stairs to the top. On the summit, you'll find a chest containing bolt cutters and a fire starter. Additionally, you'll notice the Quebec flag, which you can interact with to gain further insights into the area, although it's not essential to the story.

Descend the tower and approach the information booth. Inside, on the right-hand wall, you'll find a map of Lake Atamipek and a brochure that resembles the map you carry. Pick up the brochure and read its contents.

Afterwards, return to the gate outside. Use the bolt cutters to remove the padlock.

Please refrain from re-entering your vehicle after cutting the lock, as you won't be able to return here once you continue driving.

Instead, head towards the information booth. Facing the front, on the right-hand side, you'll find a selectable rock. Click on the rock to trigger the achievement titled "Sorry, eh!"

Now, get into your pickup truck. Drive until you have an accident while swerving to avoid another vehicle.

You'll awaken several hours later in a snowy landscape. Upon waking up, exit the truck and approach the other car. Begin by opening the trunk to find a med-kit. Proceed to the passenger side door, where you'll discover a locked box on the seat. Take the box and access the glove compartment. Inside, you'll find Isabelle Photo (d1).

It's important to note that you should avoid prolonged exposure to the elements to prevent Carl from freezing and perishing.
Old Rosaire's

**Old Rosaire's** is location #10 in *KONA*.

## Walkthrough

Old Rosaire's House (C8) is situated on the left side of the road as you journey back into town. It features a sizable wooden pergola gate-like structure. The exterior is relatively unadorned, except for a wood pile located at the back. Adjacent to the house is a deck with no discernible purpose, as well as a shed facing the house. We'll explore the shed in a moment. Prepare for Old Rosaire's eccentric behavior as you open the door, as he will react by firing a few shots in your direction.

Enter with confidence, and he will engage you in a dialogue about your urban origins and the prospect of trading alcohol (which you have recently concocted at the Patriots House) in exchange for a jacket. This interaction will trigger the "Winter is Coming" achievement, granting you increased cold resistance.

No need to kindle a fire, as Old Rosaire has already warmed up the place. Proceed to the dresser beside the elderly gentleman, where you'll find an Empty Bottle that you can collect. However, keep in mind that after crafting the Caribou, this bottle becomes redundant and may be unnecessary if you're aiming for the "Prohibition" achievement. Therefore, it's advisable to avoid picking it up to prevent any unintended consumption.

Move to the table and pick up the red book titled Tales and Legends (D29). Another book, strictly for story purposes, rests nearby. Additionally, a dresser adjacent to the Cooler contains a supply of Matches. As you leave, you'll notice Rosaire's Key to the shed hanging to the right of the door. Retrieve the key and proceed to the shed.

Inside the shed, you'll encounter a trash can, which you can inspect for more Matches. Upon entering, you'll find a Lantern on the shelf to your right. If you haven't already obtained it, light up the space to activate the "Cozy Ambiance" achievement.

The shed also houses a workbench, upon which lies a Hatchet (melee weapon). Nearby, you'll spot another Empty Gas Can to the left of the bench.

Once you've collected all necessary items, return to the road and take a right turn, heading south to Lamothe's Garage, located at the dead end.

## Chronology

* **Previous location:** House of the Patriot
* **Next location:** Lamothe's Garage I
The Sanctuary

**The Sanctuary** is location #22 in *KONA*.

## Walkthrough

Upon reaching The Sanctuary, the Wendigo becomes visible in the distance. Capture a picture of the Frozen Wendigo (P15) before engaging with it. This marks your final photograph for the Paparazzi achievement.

Upon interacting with the Wendigo, you will be immersed in another vision, unveiling the fate of Hamilton and the Girl.

As the good doctor takes Hamilton's life, you'll need to extract another flaming arrow from a tree, leading to the emergence of the Wendigo.

At this point, the Wendigo (E16) comes forth, triggering the achievement for obtaining the last piece of evidence.

* If you're still pursuing the "Firearms Registry" achievement, avoid the following step!

For those not pursuing that achievement, prepare your rifle for an opportunity to unlock an achievement.

Access your equipment and select a Steak. Toss it at the Wendigo to unlock this achievement.

Subsequently, make a swift escape!!!

Arm yourself with a melee weapon (or firearm if you've completed the achievement) and ensure you have First Aid Kits available. Strive to evade wolves either by eliminating them or sprinting past. Follow a one-way path bounded by ice walls on both sides. Persist on this course, while remaining vigilant of the Wendigo.

Tip: Shoot the spawning wolves to considerably distance yourself from the Wendigo, potentially even losing sight of it temporarily. Nevertheless, the Wendigo will catch up eventually.

The pursuit by the Wendigo continues until you enter the Cemetery. En route, you'll pass ice statues. Keep running until you encounter what seems to be a dead end. Don't fret—look to the left next to the frozen figure. Here, a narrow gap will initiate a save point.

A narrow escape from the Wendigo awaits. Follow the path onward, descend the stairs, and proceed along the trail leading to the rail yard with visible docks.

Upon reaching the fence adjacent to the boat launch beyond the rail cars, veer left and advance toward the docks. At the reappearance of the Wendigo, make a left turn promptly. Note that you can venture toward the Wendigo without risk, as it remains stationary and won't inflict harm.

* Although untested, it's possible that the "Vegan" achievement can still be unlocked at this point.

Approach the boat located on the right side of the dock and interact with it, thereby concluding the game.

If you've abstained from drinking, smoking, and celebratory gunfire, the achievements "A Mari Usque Ad Mare," "Firearms Registry," "Pink Lungs," and "Prohibition" should all be unlocked.

Furthermore, a subsequent playthrough should allow you to secure any overlooked or skipped achievements, such as the "Onwards on foot!" achievement, which involves traveling exclusively on foot if you initially chose to use vehicles.
Consumables

This is a list of **consumables** in *KONA*:

* **Water:** refills fear and health meter
* **Alcohol:** refills fear and body temp meter
* **Cigarettes:** raises fear meter, but lower your health meter
* **Steak:** bait for wolves to keep from attacking you
* **Painkillers:** refills fear and health meter
* **First aid kit:** refills health meter
Kona II: Brume

***Kona II: Brume*** is a video game of exploration adventure genre developed by Parabole and published by Ravenscourt. It was released on Steam for Microsoft Windows & Linux/SteamOS on October 18, 2023.

## Premise

*Northern Québec, 1970. A bizarre mist —the Brume— is disconnecting a rural mining village from its quiet reality. Step into the shoes of Detective Carl Faubert as he unfolds the mysteries haunting the region while battling for his own survival.*
Blais House

**Blais House** is location #16 in *KONA*.

## Walkthrough

Travel north on the main road, passing the fork near the General Store. Cross the Wooden Bridge and take the first left turn. Observe the mailbox, which contains nothing of significance.

Instead of entering the house, proceed directly to the shed. To the right of the shed, there is a hole. Retrieve the Shack Key using a Wired Magnet. On the right side of the shed, you will find shelves containing a Chainsaw (unusable), an Empty Gas Can, and Firestarters. The middle drawer on the workbench contains Hardware. The shelf on the left side of the room holds Flares. Additionally, there is a wood pile located to the left of the house.

Step onto the porch to discover a Single Boot (story item). Open the front door, immediately turn left, and acquire the Cloutier et Fils' Key (opens the Toolshed between Cabins A & B). Find Cigarettes in the middle cupboard in the kitchen, and also locate Stub Alexandre Blais 1 (D38) in the drawer beside the sink. Retrieve a Steak and two Bottles of Beer from the fridge.

Proceed upstairs and head to the left near the kids' area. Open the left dresser to uncover a Child's Drawing (D41). Enter the master bedroom and check the dresser on the right-hand wall. Open its drawer to discover Louise's Diary (D42). Return downstairs, and in the kitchen, a wolf will startle you. Approach it to frighten it away. Chase it to the door and investigate the telephone. Examine the floor area and move the stand to reveal a Note from Martin Blais (D40).

Move to the bathroom to find Painkillers in the cupboard, a Firestarter under the sink, and a newspaper Article About P. Blais (D39).

Upon completion, exit the house and travel back south to the Cabins, located to the left before the bridge.

## Chronology

* **Previous location:** Eastern Cavern
* **Next location:** Cabins A & B and Tool Shed
Walkthrough

This is a list of **locations in the order of the walkthrough** in *KONA*:

1. The Rest Stop
2. Atamipek Camp
3. General Store I
4. Lachance Home
5. Bedard Home
6. Roy Home
7. General Store II
8. Dr. Beaupre's Clinic
9. House of the Patriot
10. Old Rosaire's
11. Lamothe's Garage I
12. Secret Project
13. Lamothe's Garage II
14. The Icy Cavern
15. Eastern Cavern
16. Blais House
17. Cabins A & B and Tool Shed
18. Landslide
19. Ice Wall
20. Observation Tower
21. Burnt Cottage
22. The Sanctuary
2021 releases

The following is a list of notable events and releases that have happened in 2021 in music in M-Pop Fanon scenario.

## Debuting and disbanding in 2021

### Debuting groups

* Miss Universe Brazil 2019
* Miss Universe 2020
* Miss Universe Philippines 2020
* Miss Universe United States 2020
* Miss Universe Colombia 2020
* Miss Universe Argentina 2020
* Miss Universe France 2020
Phoibos' Scar

```
"*This scar. This pain that I've endured for a thousand millennia. I want this cycle of hurt to end. Once and for all"*

```

```
    ***-*** **Phoibos, God of Fear and Panic**

```

## ***Origins***

*Long, long ago, the God of Fear and Panic, Phoibos, along with the rest of his brethren consisting of Deimos, Thanatos and Eros, came into being. Phoibos and his siblings have been causing nothing but havoc and chaos, wreaking the world, to bend it to their will. With Phoibos and his brothers ready to bring the world to their knees, they knew that they would be successful. But unknowingly, in the ritual that Phoibos and his brethren had orchestrated for their plans to be a success, Phoibos had to make a sacrifice as he was tampering with space time to work in his and his brothers' hands. The sacrifice that Phoibos had made, was his skin. His skin was ripped off with the structure of his body losing his strength and toughness. With his skin gone from his once-muscular physique, Phoibos' body was scarred with multiple enlarged, curved, bright red scars that signify the consequences of the sacrifice that he had made from the ritual that he and his brethren once commenced a thousand millennia ago.*

## ***Trivia***

* *The* *bright red scars across Phoibos' body bears resemblance to Kratos' red-marked skin, from the titular videogame: God of War.*
* *Phoibos' name itself is based off of the lesser-known Greek God, Phobos, who is known as the personification and God of Fear and Panic.*
* *The meaning behind Phoibos' Scar is shown as his mark of determination and perseverance.*

**---** Secret "Red, White and Black" Project Wiki

**---** Phoibos (God of Fear and Panic)
Improving social skills Wiki

## **Welcome to the Improving social skills Wiki!**

This is a Lesson Plan targeted towards helping students develop their social skills and use appropriate physical contact. We hope that this resource is helpful and informative for Teachers.

### Assessment and Requirements

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
KONA

***KONA*** is a video game of survival adventure genre developed by Parabole and published by Ravenscourt and Parabole. It was released on Steam for Microsoft Windows on March 17, 2017.

## Premise

*Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. Kona is a chilly interactive tale you won't soon forget.*
House of the Patriot

**House of the Patriot** is location #9 in *KONA*.

## Walkthrough

To reach Dr. Beaupré's Clinic (C6), drive through the gas station and encounter a fork in the road. Choose the left path (the right path leads over a wooden bridge) and proceed over a precarious bridge until you spot the sign indicating the Clinic's location.

For the Talisman (T5), pause at the sign, cross the fence, and locate a hole in the ground.

Turn left as directed and enter the Clinic area. Ascend the lengthy staircase and inspect the mailbox for the Clinic Key, which will unlock the front entrance. Nearby, you'll find Firelogs and Firestarters.

Consider checking the outhouse behind the Clinic, where you can utilize the Lantern to fulfill the "Cozy Ambiance" achievement.

Returning to the front entrance, find the Doctor's Note (D23). Illuminate the stove on the left side, as the Clinic's main source of light is an oil lamp situated in the center of the room.

Proceed to the dresser adjacent to the stove. Open the drawer to locate a Firestarter. The dresser near the window contains an eyepatch (a story-related item) and Matches in the drawer. Towards the back wall, another dresser houses a First-Aid Kit. On the bed, you'll find the Communist Manifesto (D24 & E8). An adjacent shelf holds Painkillers. The desk features several items: a mirror (a story-related item), Medical Files (D25 & E9), and Isabelle's Picture (E10). In the room's center, examine the Blood Stain (P6) on the hospital bed and capture a photograph for a new journal entry.

Exit the Clinic, resume driving along the road southward, and make your way to The House of the Patriot.

## Chronology

* **Previous location:** Dr. Beaupre's Clinic
* **Next location:** Old Rosaire's
Mr. Beast

Mr. Beast

## **Description**

**Jimmy Donaldson** (born May 7th, 1998) more commonly known as **Mr. Beast** is an American YouTuber and philanthropist. He is credited with pioneering a genre of YouTube videos that centers on expensive stunts and challenges.

He's the one who gave Chon Risu a chicken sandwich during the latter's time being homeless, which sparked the idea of giving everyone chicken sandwich in Chon
The Icy Cavern

**The Icy Cavern** is location #14 in *KONA*.

## Walkthrough

It is crucial to have acquired the coat from the old man before proceeding.

Upon arrival, a pair of wolves will approach you but won't attack. As you enter, you'll notice a few ice piles. As you venture deeper into the cave, you'll require a light source. Follow the ice piles until you reach a fork. One path will be slightly illuminated (right), while the other will be dark (left). Taking the left path leads to Hardware on a box, along with a bag containing Matches and a Firestarter. Both paths eventually converge, so there's no loss in choosing either one.

There's a nearby Campfire for warmth; however, it does not count toward the 19 required for the "Marshmallows" achievement.

Prepare a weapon as you might encounter wolves. Fix a makeshift bridge using the Hardware you just found, then cross it to proceed. Further into the cave, you'll encounter a dimly lit room with an icy glow. You'll find Frozen Rejean Blouin (P9) here. Take a picture of him for the "Paparazzi" achievement. Approach him to initiate his vision. Follow Rejean's foot and hand prints, which lead you to a set of hand prints on a valve. Turn the valve to dimly light the room. At the end of the bench, you'll find Rejean lowering a ramp, along with Rejean's Log (D37 & E15).

Once the vision concludes, the "Lost Cause" achievement will be unlocked. Ensure you collect ALL the Dynamite on the table, Duct Tape, Firelogs (if necessary), and additional Hardware. There's a stove on the left side of the room, along with a pack of Cigarettes and two boxes of .303 Ammo. Toward the end of the wall, you'll spot a rifle rack. Grab one of the Rifles to unlock the "Revolution!" achievement.

**Note: If you're pursuing the "Firearms Registry" achievement, refrain from firing the rifle, as doing so will reset your progress.**

Upon completion, exit by sliding the board that Rejean was pushing down. Return over the bridge into the cave where Frozen Rejean was located. Eventually, you'll encounter wolves near an ice wall. Dispatch the wolves before breaching the wall with Dynamite and stand back to witness the spectacle.

When you emerge back to the surface, you'll find yourself at a ladder. Slide it down to return to your initial location. If you arrived in a truck, you'll find it parked on the road, with the snowmobile nearby (check the map).

**If you're hunting for Campfire (F8), you can find one between the Icy Cavern and Old Rosaire's place.**

## Chronology

* **Previous location:** Lamothe's Garage II
* **Next location:** Eastern Cavern
313, Fuck Busica

## **Description**

**313, Fuck Busica**, sometimes written as **313, F\*ck Busica** to avoid vulgarity is the official motto of Xicabu. It is usually said while performing the V Thumbs Up sign.

## **Trivia**

* 313 is the telephone area code of Detroit, the capital city of Xicabu.
* If you say the motto in Vietnamese, "Ba một ba, địt mẹ Busica", it'll rhyme.
Pearl

Pearl

Aura Pearl

Pearl is the main character in the show Pearl's Oven. She is oblivious of the fact that she is depicted in an ancient prophecy made by the Egyptians (..?) until she finds out from Ellie. She has 3 alternate forms.

## Appearance

Pearl is a pink rabbit with grey eyes. She has a white heart with a horizontal zig-zag on her chest as well as gray (grey) toe-beans and eyes. Unlike an actual rabbit, she has a short, non-fluffy tail
KONA Wiki

**Welcome to the...**
**KONA Wiki**
**49 articles • 6 files • 239 edits**

**About the wiki**

This is a Fandom wiki about the game *KONA*. It plans to document all of the content from this game.

**About the game**

***KONA*** is a video game of survival adventure genre developed by Parabole and published by Ravenscourt and Parabole. It was released on Steam for Microsoft Windows on March 17, 2017.

**Navigation**

Walkthrough • Map • Consumables • Achievements • Collectibles

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Lamothe's Garage I

**Lamothe's Garage I** is location #11 in *KONA*.

## Walkthrough

Upon reaching Lamothe's Garage (C9), several tasks must be completed for the "Mechanic" and "Astronaut" achievements. These activities will be divided into two sections: "Astronaut" in Lamothe's Garage I and the "Mechanic" achievement in Lamothe's Garage II.

Begin by checking the mailbox, where you'll find a Letter for Lamothe (D30) and a Spark Plug (S1) required for the "Mechanic" achievement.

You can either break the lock at the gate (requiring Bolt Cutters) or ascend the hill and pass through the hole in the fence.

Approach the garage, where you'll notice Frozen Jean-Guy Lamothe (P7) holding the door shut defensively. Be sure to capture a photograph of him before proceeding.

Initiate his vision by approaching him. Follow the sequence to witness Jean-Guy working at the back of the bench, then being startled by a lantern falling from the table. Observe him battling to keep the door closed, and notice a bucket suspended on a rope near the ceiling, into which he tosses something to conceal it. Conclude the vision by returning to the door, unlocking the "Journey in the Hereafter" achievement.

* + - NOTE: Some individuals have reported this as glitched; however, I tested it and it triggered as expected. Please let me know if you encounter issues!

Now inside the garage, head to the fridge to locate the Package Note (D34) attached to the door. Open the fridge to find Hardware. Proceed towards the bed, where a Magazine (D35) awaits at the foot.

Before re-entering the Main Office, conduct a brief survey of the area. Upon entering the office again, photograph the Writing on the Wall (E12) located in front of it. Open the fridge to find Painkillers. Near the north end of the fence line, by a trash can, you'll discover a roll of Duct Tape, a crucial item for repairing the Spaceship. Another trash can on the north-facing side of the building holds a Firestarter. Proceed to the rear of the building, to the left of the Snowmobile, where an improvised ramp provides access to the roof. You'll need a Hammer and some Hardware. Construct a bridge using the boards on the left side of the roof, leading to Crazy Thought (D36 & E13), which Jean-Guy had placed in the bucket. Descend from the roof, re-enter the garage, and approach the Spaceship. With Duct Tape, Hardware, and Pliers, fix the Spaceship and inspect your repair to earn the "Astronaut" achievement.

Return to the Main Building. A dresser on the right side holds a Hammer. On a shelf to the left, you'll find Polaroids, a set of Pictures (story item), and a Police Letter (D32) on a table beside the stove. A map on the wall (story item) and a tinfoil hat (story item) add to the eccentric atmosphere. Lastly, Spaceship Blueprint (D33) hangs on the wall by the door. Once you've examined everything, exit and make your way back to the truck, ensuring you have your Crowbar, as you'll be heading south to the Secret Project Site.

## Chronology

* **Previous location:** Old Rosaire's
* **Next location:** Secret Project
Lachance Home

**Lachance Home** is location #4 in *KONA*.

## Walkthrough

Proceed to your truck and drive towards the Lachances' House (C3). While en route, you will pass by the Lachance mailbox. Take a moment to open it and discover a Letter for Gilles (D14). Afterward, make a left at the mailbox and drive up the hill, parking near a trailer. Ascend the steps, where you'll spot a Crossbow Bolt #1 (B1 & P4) positioned on a pillar. Capture a photograph of it for the "Paparazzi" achievement.

As you enter the Lachance home, you'll encounter the frozen body of Gisèle Lachance. For now, ignore her and switch on the light by turning right. Firestarters can be found under the sink, and there's a Steak in the fridge. Proceed past Gisèle and enter the room on the right. Observe the Article about Store (D11) on the rocking chair. A picture on the wall depicts "Bertrand Lachance 1948," which is informative but not crucial.

Climb the stairs to discover Polaroids in a dresser and Cigarettes in a trunk. Descend back downstairs and interact with Frozen Gisèle's (P3) body, ensuring to photograph it for a new journal entry. Interacting with Gisèle will initiate a vision. Follow the vision into the next room to unveil the safe's location. Ascend the stairs to witness Gilles retrieving his rifle from the trunk, then return to the kitchen to witness an argument between Gilles and Gisèle. Finally, enter the bathroom to see Gisèle hiding Gisèle's Diary (D12).

When you pick up her diary, the vision concludes, leading to another journal entry and the unlocking of the "Frosty Relationship" achievement. You'll also come across Pain Killers in the bathroom dresser.

Revisit the room with the ladder, which is now positioned next to the rocking chair, revealing the side of the stairs. Slide open the stairwell to unveil the safe. The safe's combination is B-7-3-9. Unlock it to uncover the Compromising File (D13). Make sure to capture a quick photograph of the Safe (E7).

Before departing, explore the backside of the house to locate another ice pile and a Magnet attached to metal siding. Once you're done, leave the premises and return to your truck. The Lachance house has several wood piles in front, providing an opportunity to stock up before heading to the Bedard home.

## Chronology

* **Previous location:** General Store I
* **Next location:** Bedard Home
Burnt Cottage

**Burnt Cottage** is location #21 in *KONA*.

## Walkthrough

After leaving the tower, you can choose either path, but if you're still searching for Campfires, take the lower trail indicated by the rock wall to the right. Access this trail by circumventing its side, leading you to another Campfire (F17) shortly before the river. Nearby, a Cooler contains a Log, Flare, and Polaroid film.

If not pursuing additional Campfires, continue through the northern forest toward the river. At the fork, a wolf will be encountered.

For the upper trail, you'll require a Hammer and Hardware to construct a bridge across the creek. If lacking these items, don't worry, as you can opt for the cut-off trail on the right side that brings you close to the Campfire.

* If the snowmobile is in your possession and you intend to proceed, building the bridge is necessary!

Upon reaching the Burnt Cottage (C15), you'll find a furnace, Hammer, Hardware, and a First Aid-Kit inside. An ice pile is also present outside near the front of the building.

Continuing on the trail heading north leads to the last Cabin and Campfire.

**The following steps are crucial for the "Carl the Explorer," "Chess Master," "Marshmallows," and "The Hunt" achievements:**

The upper trail loops back to the south, appearing on the map as if it connects but obstructed by trees. Thus, you must return to the fork via the southern route.

On this trail, you will encounter the last Northern Most Cabin (C16), which is locked. However, upon approaching the cabin, the achievement should unlock immediately. A wood pile is located to the left of the cabin. Note that you will require the key from the tool shed between Cabin A and B to enter.

Initially, head to the eastern side of the cabin, where you'll find the last Crossbow Bolt #6 (B6 & P14) lodged in the cabin's side, ready for a photograph. The achievement will unlock upon interacting with this last arrow.

Upon entering the cabin, you will spot the final Chess Game (G3) on the table, which in turn unlocks the Chess achievement. Additionally, the shelf against the wall holds .303 Rounds and a Flare.

You need to descend the path to find Campfire (F18). While it appears on the map as if it connects, the path is obstructed to the left by trees. However, a trail leading southward will guide you back to the fork by the lower trail.

The lower trail is the main route, ultimately leading you to a Hut housing a sleeping bag and the last Campfire (F19), shortly before The Sanctuary, triggering the achievement.

Continue your journey until you come across two frozen individuals near a set of steps. One holds a Rifle, while the other has a Crowbar beside him. Keep in mind that the "Firearms Registry" achievement can still be jeopardized by firing any handgun or rifle.

**Do not proceed unless all journal pages have been completed to trigger the "Carl Faulbert, Private Investigator" achievement. Upon reaching The Sanctuary, there's no turning back!!!**

## Chronology

* **Previous location:** Observation Tower
* **Next location:** The Sanctuary
Deimos (God of Terror & Dread)

Eros - Brother

Thanatos - Brother

*Deimos is the second eldest of his brothers out of his immortal brethren with Phoibos, as his older brother, and Eros and Thanatos as his younger brothers. He arrives whenever people dread him and are scared of him in terrifying terror. Being the God of Terror & Dread, he puts terror into people and makes people dread, him emerging.*

## ***Personality***

*He is rather, hot-headed as he is very determined to whatever he has / wants to accomplish. He has anger management issues, considering that he does not respond well to his brethren. His arrival gives people the emotions that he is God of. He is not sympathetic and does not care about his fellow brothers' pity and their emotions.*

## ***Appearance***

*The color of his skin is transparency silver, with dark grey accents around his pecs, chest and muscles. His eyes are silver, with brown eyebrows and attached ears. His hair is flowing black, with maroon accents. He wears a see-through, light blue clothes with brown and golden armor across his chest, knees, arms and shoulders. He wields his Rings that was gifted to him, as a present which at first, he was skeptical of, but has power over them.*

## ***Trivia***

*{To Be Added}*

**---** Secret "Red, White and Black" Project Wiki

**---** Deimos' Rings
Bedard Home

**Bedard Home** is location #5 in *KONA*.

## Walkthrough

Proceed by driving across to the Bedards' House (C4).

As previously, adhere to the same routine. Begin by stopping at the mailbox to uncover Treasure Map #1 (M1) and a Letter for Marie (D15). Although the front door appears locked, you should initially enter the Garage. Upon reaching the workbench, light the lamp and inspect the last drawer on the right. Inside, you will discover a Beer Bottle, Small Key, Cigarettes, and Matches. The first drawer contains Hardware as well. A Hammer (melee weapon) can be found on the pegboard. On the opposite wall, locate the Empty Gas Can, which will need filling during your next visit to the General Store. You'll also come across an Empty Bottle, which can be filled with water or alcohol. Refrain from filling it at this time, as it will be required later.

Return to the front door and take note of the classic key hiding spot under the doormat. There, you'll find the House Key needed to unlock the front door. Upon entering, proceed to the right, near the pantry, to find the light switch.

Consistently, the first action upon entering a home is to activate the lights and stove.

Locate the stove on the left-hand side and light it. Proceed to the fridge and obtain the Steaks. Open the cupboard to the left of the fridge to retrieve some Matches. The drawer on the left of the phone houses Polaroids, while the drawer to the left of that contains a box with String on the counter. Employ your Magnet to attach wire to create a Wired-Magnet retrieving tool, which will have utility later on. The sink drawer holds Firestarters, and you can also choose to fill your Bottle (omit this step if pursuing the "Prohibition" achievement).

Upon concluding your exploration of the drawers, you'll notice four rooms down the hallway. From left to right: Bathroom, Bedroom #1, Bedroom #2, and Children's Bedroom. The Bathroom and Children's Bedroom lack significant items. Proceed to Bedroom #1 (left-hand side) and open the drawer to find Marie's Diary (D16). Bedroom #2 (right-hand side) contains a dresser with Sylvie's Diary (D17).

Upon completion, exit the house and proceed to the Roy's House located just south of here.

* Note that there are several Campfires (F3/4/5) and a Talisman (T1) scattered in the vicinity. Refer to the map and collectibles page for precise locations.

## Chronology

* **Previous location:** Lachance Home
* **Next location:** Roy Home
The Xicable

—B̷̡̦̬͕̠̰͖̙̆̊͆̇̓͒̊͘͝E̴̡̮̫̱͍̙̘̺̮̙͌̀̆̄̒̇̀̐̌͋È̶̫̞͚͈͌̈́͊̃́̆L̵̛̞̣̹̼͍̠̏͌͒͋̆͐̕͝͝Z̷̢͈̃̅̏̽͊̽̈͘E̸̡̜͉̦͐͐̿͜B̷̫̠̦̏͒͝Ų̴̬̪̮̰̬̥̒̽̔̆͋͋͜͝͝B̵̨̧̝̙͈̘̲̝̰̭̑͌̇͌̓͊̓̇̿͘

**T̷̗͔̑͐h̴̛̞̔è̴͎̕ ̵̘̀X̶̜̺͐͗i̵̗̩̎̾c̸̺̤̏a̶̩̠̅b̴̳̄l̷̮͑e̴̘͠**

We found it, Andy, we did it

This is the root of Xicabu

Finally, this place has been freaking me out

Now, where are they...

...

Dude, you feeling that?

What?

Something's... breathing on my neck

Pffft, HAH! Dude, you got me for a second there, funny funny joke, you kinky kinky man. Now, help me find them

I'M SERIOUS, I-

Hush, something... is breathing... in the corner

Impossible...

dude. let's run

yeah, this is too much...

Ṇ̷̡̣͙́͐̇O̷̦̱̾̃̃̔͋

 ...

I- I've been here for Ẃ̸͇̥̬ͅA̵̛͖͈̾̀̏͝Y̶̜̔̓͌́̚ ̶̻͛̎̚T̷̢͆Ǫ̶̙̈͌͘̚O̴̰̘͒́̉̈́ ̷̹̃́̓L̴͉̫̲̳͛̕Ǒ̷̧̖͔̘̱͂Ñ̶̛̠̠̹͕͗̿͜Ǧ̶̖̈́̌̂͝

It's been an eternity since there was a song

They're č̷͕̳̤̫͂͝ọ̶͉̜̉̀͜ṟ̷̱͗̐̾̾ȓ̵̤͔͝u̵̝̻̰͉͆͗̈́p̴̱͇͖̽̑̊͆͘͜ţ̷̹̣͈̭̅́͛̋̎ê̴̘̈́͗͗͒ḑ̷͚͙̹̣̋͛̋̈́̉, all that body paint

I thought I was helping them, I was just playing Ȟ̷̢̙̞͍̻̊̌̽̚į̸͕̣͚͓̎͠s̴̘̲͔̀̽̌ game

All gods are d̵̺͉̺̣̒̄̽e̴̛̺̿̀a̷͐̎̍́̀ͅd̸̗̩̗̗̑͐͗̈̚, even the ones living

The end is near, there's no one you can believe in

...

Bu-But, it's not too late, y-y-Ȳ̴̻̙̜͇̈́O̵̡̙̮̫̎̋̃͜Ú̷̳̹͊̕̕͜ can fix it

Two of you, I see two c̵̦͙͈͔̫̿r̴̭͔͙̲̈́o̷̮̰͕͈̓̑́͘w̵̮̠͕̤̙̽͝s̶̘̳̦̳̅̒́̅̓ in you

Munin and Hugin, take ẗ̵̫ḣ̸̥̳̥̎̑e̶͈͋͑͆ṣ̵͇̳̈́e̷̦͑ and go before you lose

We didn't say anything, we were too frightened

That dude looked like his brain was on the outside

...

Of course, dude

After seeing that, of course we believed him

Thank god we believed him

Here, the three books

The Smurf#1

The Smurf#2

El Medicamento
2023 releases

The following is a list of notable events and releases that have happened in 2023 in music in M-Pop Fanon scenario.

## Debuting and disbanding in 2023

### Debuting groups

* F1RESTARTER
* Miss Universe Canada 2022
* Miss Universe Peru 2022
* Miss Universe South Africa 2022
* Miss Universe Australia 2022
* Miss Universe Spain 2022
* Miss Universe Trinidad and Tobago 2022
* Miss Universe India 2022

## Releases in 2023

### September

 10
 11
Dr. Beaupre's Clinic

**Dr. Beaupre's Clinic** is location #8 in *KONA*.

## Walkthrough

To reach Dr. Beaupré's Clinic (C6), drive through the gas station and encounter a fork in the road. Choose the left path (the right path leads over a wooden bridge) and proceed over a precarious bridge until you spot the sign indicating the Clinic's location.

For the Talisman (T5), pause at the sign, cross the fence, and locate a hole in the ground.

Turn left as directed and enter the Clinic area. Ascend the lengthy staircase and inspect the mailbox for the Clinic Key, which will unlock the front entrance. Nearby, you'll find Firelogs and Firestarters.

Consider checking the outhouse behind the Clinic, where you can utilize the Lantern to fulfill the "Cozy Ambiance" achievement.

Returning to the front entrance, find the Doctor's Note (D23). Illuminate the stove on the left side, as the Clinic's main source of light is an oil lamp situated in the center of the room.

Proceed to the dresser adjacent to the stove. Open the drawer to locate a Firestarter. The dresser near the window contains an eyepatch (a story-related item) and Matches in the drawer. Towards the back wall, another dresser houses a First-Aid Kit. On the bed, you'll find the Communist Manifesto (D24 & E8). An adjacent shelf holds Painkillers. The desk features several items: a mirror (a story-related item), Medical Files (D25 & E9), and Isabelle's Picture (E10). In the room's center, examine the Blood Stain (P6) on the hospital bed and capture a photograph for a new journal entry.

Exit the Clinic, resume driving along the road southward, and make your way to The House of the Patriot.

## Chronology

* **Previous location:** General Store II
* **Next location:** House of the Patriot
Tran Nhat Tan

Tran Nhat Tan

 —Tran Nhat Tan, 27/10/2017

## **Description**

Tran Nhat Tan was the emperor of Busica until he died trying to nuke the Xicabu Revolutionary. He was bold, greedy, and ambitious.

## **History**

### *Early Life*

Tran Nhat Tan was born on 5/5/2008. His father, Tran Han Quoc Tan, was a powerful man with a military of his own and his family was the Old Xicabu government. Being a son of a powerful family who ruled over an empire meant Tran Nhat Tan got everything he wanted, and it resulted in Nhat Tan's incredibly ambitious personality and his inability to take "no" as an answer.

Summer 2014, Tran Nhat Tan attended a free tour of the most prestigious school in the world, PHN. That was where he met and befriended Tran Cong An who seemed to be the most ambitious person Nhat Tan has ever met. Nhat Tan saw potential in Cong An, he thought having him working for the Old Xicabu government would greatly benefit his family, so he offered to pay Cong An's education at PHN.

The two's relationship would continue to grow until two years later when a heated argument about the country's regime ended their friendship: Tran Nhat Tan supported Old Xicabu being an empire while Tran Cong An believed citizens should have more control of their country. After the argument, the two saw each other as enemies, and their rivalry would continue for the rest of Tan's life.

### *The Split*

After the Xicabu Civil War (2015 - 2017), Tran Nhat Tan and his family lost half of their power. No one dared to do anything in fear of being instantly assassinated, so Tran Nhat Tan took the lead. He became the emperor of Busica (South Xicabu) and quickly started the Xicabu and Busica War by attacking Xicabu.

### *Nhat Tan On The Lead*

Being the first to attack, Busica had the upper-hand in the war and Nhat Tan made sure to not let it slip. South Xicabu under Tran Nhat Tan was the most controlled it had ever been. Anyone and everyone who showed a sign of rebellion was instantly shut down by Tran Nhat Tan. He had guards everywhere patrolling day and night making sure there's nothing that threatens Busica's victory.

### *Death And The Collapse of The Empire*

When the war took a turn and the north regained control of their capital city, Tran Nhat Tan panicked. He spent the next year making a nuke to drop on Xicabu, but Tran Cong An, the leader of Xicabu Revolutionary, hacked into the Busica's nuke automation system, changed the destination to Nhat Tan's very own house and killed him. The remainders of the Busica government signed a peace treaty a week after Tran Nhat Tan's death, forfeiting all of Busicain land.
Tsuki

whay

**Tsuki** is a beautiful cat . She has starred in one video. Which is Emiko's first video.

## Abilities

Tsuki has the ability to fly,making someone disappear and kill someone with her parasite.

## Appearance

**Tsuki** is a turkish angora cat, with a fluffy hair tuft and red eyes. She wears a black collar with a red bow with some arm warmers, her tongue is black, her blush is black and blood is black.

## Fun Facts

* **Tsuki** is turkish.

* **Tsuki** is Emiko's wife.
Secret Project

**Secret Project** is location #12 in *KONA*.

## Walkthrough

Exit Lamothe's Garage using the hole in the fence line and ensure you have the Crowbar for entering the Secret Project Site.

Follow the wolf tracks while remaining prepared for potential threats. Continue along the trail until you reach the Empty Grave (P8) near another ice pile. Capture a photograph of the grave. Just before reaching the gate to the Secret Project (C10), you'll find a Campfire (F6).

Approach the fence and utilize the Crowbar to open it, granting you entry to the Secret Site. Immediately turn right to discover Firestarters in a bag on the ground. Follow the wooden walkway until you encounter a fork in the trail. Take the upper trail by turning right at the fork. Ignore the right path, as it leads to a dead end. Instead, proceed left, eventually reaching an antenna.

Approach the Lever and pull it. The antenna will begin moving, sliding the ham radio towards you. Use the radio to send an S.O.S. and unlock the "S.O.S." achievement.

Jump over the fence and move towards the valves. Locate a small yellow steam valve that you can use to warm up Carl.

* + Important: Do not turn any of the larger valves, as it may disrupt the pattern.\*\*

Position yourself facing the generator door (east) at the left corner. Start the puzzle by turning the valves in a clockwise sequence from this specific position:

1st valve - Turn twice
2nd valve - Turn three times
3rd valve - Turn once

You won't need to touch the last valve closest to the exit if you've correctly followed the pattern. A buzzer should signal the door opening if you've done it correctly. If you make a mistake, return to this point and retry the pattern.

Proceed to the gate, open it, and collect the Snowmobile Key (S9). Then head back to Lamothe's Garage.

## Chronology

* **Previous location:** Lamothe's Garage I
* **Next location:** Lamothe's Garage II
MatPat

—MatPat

MatPat

## Description

**Matthew Robert Patrick** (theorectically born November 15, 1986), known online as **MatPat**, is an American YouTuber and Internet personality. He is the creator of the YouTube series **Game Theory**, and its spin-off series **Film Theory**, **Food Theory**, and **Style Theory**, each analyzing various video games, films alongside TV series and web series, food, and fashion respectively.

## History

### Early Life

**Matthew Robert Patrick** was theoretically born on November 15, 1986, in Medina, Ohio. He was theoretically nicknamed "MatPat" by his theoretical friends in sixth grade. An theoretical only child, Patrick was theoretically interested in video games, theater and school early on. He was theoretically the valedictorian of his theoretical high school and theoretically received an academic scholarship to Duke University, theoretically graduating in 2009 with a theoretical double major in theater and psychology with a concentration in neuroscience.

### Work under George Bush

He later worked for George W(onderful). Bush, a comedian and the former US president as his lead scientist and theorist. On September 10th 2001, he made a theory of an upcoming terrorist attack on the america(fuck yeah) by that one uhhh...uhhh...Barrack Osama. But George Bush thought that he was silly because you know, that was just a theory. One day later, Patrick knew that he had made such a bad theory. There were not only one, but **TWO** terrorist attacks at the America🦅🗽🍔.

Mr. 🦅🦅🦅🦅fired him because he was such a theoretically theoretical theorist. This enraged Matpat so much that he quickly wrote a theory about George Bush having sex with that one little blue figure (quicker than Dream's time in bed).

After being fired by the comedian, he created a youtube channel which is called **The Game Theorists**. Since then he has created some of the mind-blowing, jaw-dropping, heart-throbbing, cock-blocking theories. Some of his notable theories are: Chon Risu's bones are made out of panties, Cong An did not actually play Celeste and she is not actually a transgender, and so much more.

## His Theories

On Oct 23rd, 2014, Matpat has created a theory that would make his sanity spiral into the animatronics. Basically he said that the Old Xicabu Emperor, William XI is the man behind the slaughter. His audience was utterly shocked and they became quirky and clumsy. They began chanting *hor hor hor hor hor hor hor hor hor hor hor can't wait to meet you* which made the Old Xicabu emperor William scared the shit out of himself that he became a học sinh trường THPT Châu Văn Liêm Cần Thơ.

## Powers

* **Quickly creating out-of-the-world theories**: He can write shakespearen-level theories quicker than Dream grooming his minor audience
Landslide

**Landslide** is location #18 in *KONA*.

## Walkthrough

A short distance before reaching the Landslide, venture into the woods to the west to come across another Campfire (F15). Inside the tent, you'll discover Matches, and in the Cooler, there's a Steak. Return to the road and directly cross it to find another Campfire (F14) just a few feet off the eastern side of the road—follow the tracks!

Upon reaching the Landslide (C13), you'll notice a blue car that has slid off the road. There's another Crossbow Bolt #4 (B4 & P12) stuck in the car's tail light. Make sure to photograph it. Open the car's trunk to find a boot and some Polaroid film. Walk towards the broken fence to locate the Ranger Manual (D44). Nearby, there's a suitcase for story purposes. Proceed by following the wolf tracks past the Ice Pile to reach the Ice Wall.

## Chronology

* **Previous location:** Cabins A & B and Tool Shed
* **Next location:** Ice Wall
Atamipek Camp

**Atamipek Camp** is location #2 in *KONA*.

## Walkthrough

Proceed down the road, and a short distance north of your pickup truck, there will be a right turn. Walk towards the fallen trees that have obstructed the road, leading into "Atamipek Camp". In this vicinity, you'll notice a building along with a smaller observation tower. This area corresponds to South Atamipek (C1).

Scattered around the vicinity, you'll find a couple of wood piles. Collect a Log and enter the cabin. Upon entering, you'll see a lantern directly in front of you. Light it to illuminate the room. Positioned in the far right corner, there's a stove that requires a log, fire starter, and matches to ignite. While inside, gather Matches and a Firestarter. Utilize the stove to re-warm yourself.

Please note that using stoves and campfires will initiate a save.

Before departing, make use of the First Aid-Kit while you're still indoors.
Now, direct your attention to the table, where you'll find Snow Chains. Take them with you, and once you're sufficiently warmed, return to your stranded pickup truck.

Once you're back at the truck, walk to either the front or rear and attach the snow chains. Remember that vehicles possess an inventory where you can store items.

Once you're ready, re-enter the truck and proceed along the road. Continue heading north as you were.

At this juncture, you're confined within the truck until you reach the general store. If you attempt to stop and exit the truck, Carl will mention his "military training making him punctual." Although you can stop at the Roy, Bedards', and Lachances' residences, they won't appear on your map. Therefore, simply continue driving towards your destination. Eventually, Carl will express concern about fuel, which you'll obtain at the General Store.

## Chronology

* **Previous location:** The Rest Stop
* **Next location:** General Store I