Rizhearts (Faction)

> *This page contains mechanical information for a specific faction. For more general information, see Factions.*
>
>

Caretakers of nature and tenders of the rizroot groves, the druids and nature-empowered warriors of the Rizhearts are Freeport's last line of defense against undeath. Led by the mysterious Elder Jup'pa and Sunniope Osterfeld, folk hero of the 2381 upheaval, the Rizhearts lay the city's dead to rest in their groves and carefully watch over the natural order.

## Rank 1: Earthtender

You have been accepted into the ranks of the Rizhearts, the druidic undertakers and morticians of Freeport. Being new and untested, you've been assigned simple duties for the time being. Barely a seedling, you are welcomed into the endless trees with the understanding that you still have room to grow.

### Mechanics

***To Earth We Return.*** You learn the *Mold Earth* cantrip if you don't already know it. When an undead enters the space affected by this spell, they take a -1 penalty to their AC until they leave the space.

### Social

***The Ancient Pulse of Life.*** While you've been given the most menial of grove duties, digging graves and holding vigil over the endless trees, you find beauty in the whistle of the wind amongst the solitude and sometimes find your wisdom bolstered by its teachings.

## Rank 2: Rootstrider

You've served your probation, and been afforded more responsibility - under careful supervision, of course.

### Mechanics

***In Sleepless Rest.*** You learn the *Gentle Repose* spell, and can cast it once per short or long rest without expending a spell slot. Additionally, you can cast *Entangle* and *Spike Growth* once each per long rest, using Wisdom as the spellcasting ability.

### Social

***The Tangled Stems Scoring the Sky.*** Trimming dead branches and cultivating the newest saplings falls to you and your comrades; to sustain the Groves for time to come. Your fellows are friendly, though, and with long hours in the day, the stories and information flow like water.

## Rank 3: Stemweaver

Now an adept at wielding the nature around you, you've been bestowed awareness of the other aspect of the Rizhearts' role in Freeport's ecosystem: standing between undeath and the souls in the city.

### Mechanics

***Enduring Vitality.*** You gain advantage on Constitution saving throws made to resist undead creatures or the damage they deal. You also gain resistance to necrotic damage dealt by undead creatures.

### Social

***Their Crypt the Cloudy Canopy.*** This enlightenment is only given with respect, and you have earned it. You may be sent out on culling missions to protect the groves by yourself, or with a squadron. You are a known quantity, and one considered to have growing skill.

## Rank 4: Vinespeaker

You are a pillar of life in all ways, whether in terms of the nature beneath your feet and around you or in terms of your responsibilities to hold the natural order in its eternal cadence.

### Mechanics

***Speak for the Trees.*** You can cast *Beacon of Hope, Grasping Vine*, and *Magic Circle* once per long rest each, using Wisdom as the spellcasting ability. When you cast *Magic Circle* in this way, it does not require costly material components.

### Social

***Every Spirit Upon Earth as Fervent as I.*** You lead squads of grovetenders, well-known across not only the guild itself but also across the Groves and Freeport's wild places. You may find yourself recognized and familiar to nature spirits, or find impassable nature more permeable than others.