recursal/Fanatic-Fandom huggingface dataset:
Pieria (city)

Pieria is the capital city of the Kingdom of Promise on the continent of Floria. Pieria is the home to the Capitol, wherein both the Senate of Promise is held and also where the Princess of Promise, otherwise known as the Chosen of Athena, rules. The Chosen of Athena, as the name suggests, is a leader chosen by Athena and the gods of Mount Hyacinth. She rules in balance with the Senate of Promise, who is a democratically elected body of representatives from across Promise.

The current Princess of Promise is a teen girl named Calliope, who is a politician, humanitarian, and sculptor. She is the artist of several of the statues in the Gardens.

Locations in Pieria:

* Athenian Armory
* Adventuring Office
* The Arena
* Magical Marvels
* Dio's Wine and Cuisine
* The Capitol
	+ The Senate
	+ Apartments
	+ Throne Room
* The Gardens
* The Docks
* Dock Office
* The Academy
	+ Dormitories
	+ Classrooms
	+ Training Ring (rooftop)
	+ Library
* The Golden Bull Inn & Eatery
* The Menagerie
Auntie Mae's Magical Sundries

Auntie Mae's Magical Sundries is a magic shop located in the city of Applestar in the Kingdom of Hope on the continent of Floria. It is run by an elderly woman, Mae, and her niece, Penny. Neither are magical users, but rather magical enthusiasts.

Potions
 Potion of Climbing
 Potion of Water Breathing
 Potion of Animal Friendship

Magical Items
 Driftglobe
 Bag of Holding
Moltara (island)

Moltara is an uninhabited volcanic island that is covered with magma geysers. In the center of Moltara is Doom Crater, a massive chasm, in the center of which is the Great Boiling Lake, in the center of which is a massive ever-flowing volcano.

Moltara is located to the northeast of the continent of Floria.
Gunsmith (Applestar)

The Gun shop in Applestar is run by a man called Deadeye Dan ("because he's a deadeye shot"). Dan is a halfling with a large walrus moustache, so big that one can't see his mouth move when he talks, only the waggling of his moustache. He offers the sale of guns, gunpowder, and ammunition, but doesn't have any melee or other ranged weapons available.

Every once in awhile a Kenku enchantment wizard comes through town and sets up shop in the gun shop, offering magical enchanting on weaponry for a price. The locals know him only as The Mage.
The World of Floria Wiki

**Welcome to the The World of Floria Wiki!**
Worldbuilding reference wiki for homebrew D&D campaign taking place in the world of Floria

We're a collaborative community website about The World of Floria that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Applestar Sheriff

The Sheriff's Office of Applestar doubles as the adventuring office, as the sheriff relies upon adventures to do most of their bounty hunting and other dangerous tasks. One deputy in particular, Everett, recently died while trying to bring in some wanted fugitives.

Suzanne is the Sheriff, and is a dwarven woman with thick black hair and a beard.

The Sheriff's office will offer those collecting bounties a 25% advance on the bounty if they sign a contract promising their intent to collect the bounty, or to return the provided advance within two weeks of the contract signing should they fail to collect the bounty. The contracts are magical, and any signer can be tracked down should their contract run out without a bounty being collected or returned.
Floria (continent)

Floria is the largest continent in the world and is centered around Sundance Peak, a large mountain, at the top of which is Firefly Springs, which feeds the Four Great Rivers of Floria, Lily River, Rose River, Daisy River, and Juniper River. Separated by these four rivers are the Four Great Kingdoms of Floria, Hope, Promise, Shimmer, and Swish.
Shinobi Organisational System (NR)

**Academy Students** (忍者学校生, *Akademī-sei*) are the students of a village who are trained to become shinobi, ninja, or medical-nin.

On the last day at the Academy, Academy students are put through the Genin Exams.

If an Academy student is chosen to become a shinobi, they are put into a three-man cell with a Jōnin leader. If an Academy student is chosen to become a ninja, they are taken to an Anbu training facility where they are trained with basic Anbu techniques. If an Academy student is chosen to become a medical-nin, they are sent to Medical School in order to learn basic Iryōjutsu.

## Regular Forces

The regular forces (正規部隊, *Seiki Butai*) form the foundation of the village and are made up of a village’s shinobi (忍, *shinobi*). The majority of shinobi are a part of these forces and together, either individually or in teams, they perform the majority of the missions the village receives. They are also tasked with the various duties within the organisation, such as training and administrative duties.

### Ranks

#### Genin

*Main article: Genin (NR)*
**Genin** (下忍, *literally meaning:* Low Shinobi) is the first and lowest level within the shinobi system.

#### Chūnin

*Main article: Chūnin (NR)*
**Chūnin** (中忍, *literally meaning:* Middle Shinobi) is the second level within the shinobi system.

#### Tokubetsu Jōnin

*Main article: Tokubetsu Jōnin (NR)*
**Tokubetsu Jōnin** (特別上忍, *literally meaning:* Special High Shinobi) are shinobi who, rather than having full Jōnin skills, excel in a specific area.

#### Jōnin

*Main article: Jōnin (NR)*
**Jōnin** (上忍, *literally meaning:* High Shinobi) is the third level within the shinobi system.

#### Jōnin Commander

*Main article: Jōnin Commander (NR)*
**Jōnin Commander** (上忍班長, *Jōnin Hanchō*, *literally meaning:* High Shinobi Commander) is the fourth level within the shinobi system.

#### Head Shinobi

*Main article: Head Shinobi (NR)*
**Head Shinobi** (忍頭, *literally meaning:* Shinobigashira) is the fifth and highest position within the shinobi system.

## Anbu

The **Anbu** (暗部, *literally meaning:* Dark Side), short for **Ansatsu Senjutsu Tokushu Butai** (暗殺戦術特殊部隊, *literally meaning:* Special Assassination and Tactical Squad) are made up of the village's ninja (忍者, *ninja*). Ninja are used for covert operations for their village. Many of these missions include espionage and assassination.
Applestar (City)

Applestar is the central city of the Kingdom of Hope, which occupies the northern section of the continent of Floria. Applestar is located in the northeast region of Hope and is surrounded by farming and ranch land.

List of establishments in Applestar:

* Saloon
* Bank
* Doctor's office
* Gun & weaponry shop
* Applestar General Store
* Post office
* Farming supply store
* Auntie Mae's Magical Sundries
* Stables
* Rodeo barn
* School
* Inn
* Sheriff's Office
* Chapel
* Food vendor (street vendor)
* Cowboy Barney's Trinkets & Toys (street vendor)
Inn (Applestar)

The Inn in Applestar is run by an elven woman named Andrea who has a soft New Orleans voice but is also absolutely terrifying. She has offered free room and board because of Roshan's connections to the Innkeeper's Guild. She has particular beef with Marcel, who expressed dissatisfaction with the thread count of the sheets. The inn itself is well kept but not especially fancy or luxurious.

The inn doesn't have a full restaurant, but does offer a continental breakfast for guests. She's aware that the guests pocket extra food for later, but doesn't mind too much as long as they keep it to a minimum.
Doctor's office (Applestar)

The doctor's office of Applestar is run by a single country doctor, a human named Dr. Anthony Getteridge who's native to the area but went to medical school in Promise. He has a softer Southern accent, and a gentler tone. He also sells healer's kits for 5GP a piece, but doesn't have much in the way of other supplies to offer for sale. He can only provide nonmagical healing abilities, but also provides dental care for the town.
Withered Bonnie

**Withered Bonnie** is a selectable antagonist.

## Mechanic

He will abruptly appear in your office while your camera panel is up. When he enters, your camera panel will be pulled down automatically. Quickly put on the mask to make him go away. He won't be fooled if you put the mask on too late.

## Gallery

Withered Bonnie in the office.Withered Bonnie's jumpscare.
Lobsterman's Enemies

Lobsterman has gained many lovers during his adventures on discord, but he has gained even more enemies.

Ghost (Annoying asf)

Reason: Lobster simped too hard.

Camila (Will fight anything)

Reason: Was never with Lobster but he formed an attatchment and that was annoying for her. But, Camila is not fully innocent. She is quite annoying as well.

Luz (Anime-obsessed)

Reason: Dk some beef.

she's annoying and one told me to kill myself over inviting blocky to a serv which goes to show how dramatic she is :Ver
Susurro

*"Escuche el rumor de os ganamos" Susurro a Fósforo.*

Susurro fue una supervillana que perteneció a las bestias de la noche, hasta que hubo una segunda terrigenesis y se convirtió en Medusa.

## Laida Garrido

### Familiares

-Señor Garrido-Señora Garrido-Lucas Garrido(hermano)

## Información personal

Laida nació en Nueva York el 19 de mayo de 2008. Asistió al C.I.F (colegio internacional de física). Fue allí cuando uno de los experimentos con cristales terrigeneos hizo que Laida tuviera poderes. Después del accidente el FBI se llevó a Laida. Cuando élla y otros 11 alumnos escaparon, decidieron que al haberles hecho dolor, ellos se vengarian.

## Poderes

Manipulación mental mediante susurros: Al preceder una declaración con *"Escuché un rumor",* susurrando, Susurro puede obligar a la gente a hacer lo que desee. Inicialmente abusó de su poder usándolo para beneficio personal. Sin embargo, para que su poder tenga efecto, debe estar lo suficientemente cerca de un sujeto para que puedan escucharla.

Confusión mediante susurros:La capacidad de Susurro para afectar mentalmente a otros usando su voz también puede, hasta cierto punto, manipular e influir en la realidad. Puede dejar a la gente confusa, o hasta influir en la realidad.

Susurro destructor: Cuando Susurro susurra una serie de palabras, casi murmurando, puede destruir por completo un edificio.

## Equipamento

Chaqueta negra: Laida usa una chaqueta negra para combatir.
Freddy Fazbear

* Default
* Skin

**Freddy Fazbear** is a selectable antagonist.

## Mechanic

You will hear his toreador march music box on either side. You only have a few seconds to close the door before he gets into your office and jumpscares you. He will also jumpscare you if the power goes out regardless of whether he is on or not.

## Gallery

### Default

Freddy in the left doorway when the power goes out.Freddy's jumpscare.
### Skin

His skin in the left doorway when the power goes out.His skin's jumpscare.
Places

* Floria (continent)
	+ Hope (kingdom)
		- Applestar (city)
		- Lucky Star Ranch (location)
		- Travelers Outpost (location)
	+ Shimmer (kingdom)
		- Faewish (city)
		- Magic Tavern (location)
		- Big Old Tree (name tbd) (natural feature)
	+ Promise (kingdom)
		- Pieria (city)
		- Merchant Market (location)
		- Mount Hyacinth (location)
	+ Swish (kingdom)
		- Darkened Hollow (city)
		- Crumpetmonger Inn (location)
		- Spooky Woods
			* Spider Coven
			* Old Carnival
* Paradise (island)
	+ Maiden Tail (city)
* Moltara (island)
	+ Doom Crater (natural feature)
* Sparkleworks (island)
	+ Geoterra (town)
* Moonfrost (island)
	+ Chillburst (town)
* Krawk Islands
* Sunsweet (island)
	+ Giant omelet (natural feature)
BARBARIAN (Level)

**BARBARIAN** is the level in At Least There Is Čeda Čedović.

## Description

### Appearance

BARBARIAN is a level, divided in three parts. First part is some trees and tall grass, with mountains on background. Second part is dark dungeon with bricks. Third part is near volcano with sunset.

### Gameplay

BARBARIAN is third auto-scroller level, divided in three sections, to get to next one the player needs to hit Barbarian. At beginning of each section, Eternal Axe is given.

## Gallery

Background on phase #1.Background overlay on phase #1.Tiles on phase #1.Background on phase #2.Tiles on phase #2.Background on phase #3.Background overlay on phase #3.Tiles on phase #3.Prop. Pillar with snake-like design on it.Goblin, that appears after defeating Barbarian.UI that appears in-between phases and after Čeda being defeated.
Toy Bonnie

* Default
* Skin

**Toy Bonnie** is a selectable antagonist.

## Mechanic

He will appear in the right doorway, only visible with the door light. Once you know he's there, put on the mask in order to fool him into leaving. While the door may stall him for the time being, it won't get rid of him for good.

## Gallery

### Default

Toy Bonnie in the right doorway.Toy Bonnie's jumpscare.
### Skin

Toy Bonnie in the right doorway.Toy Bonnie's jumpscare.
Bonnie

**Bonnie** is a selectable antagonist.

## Mechanic

He will appear in the left doorway, only visible by using the door light. Close the door on him as soon as possible to avoid a jumpscare from this friendly bunny.

## Difficulty Level

A random number is chosen between 40 and 50, then subtracted by the AI level. This is the number of seconds until Bonnie can appear while the light is off. After Bonnie appears, another random number is chosen between 40 and 50, then subtracted by the AI level. This is the number of seconds before Bonnie jumpscares the player.

At 20 AI, Bonnie can appear every 20 to 30 seconds, then jumpscare the player in 20 to 30 seconds.

## Gallery

Bonnie in the left doorway.Bonnie's jumpscare
Phantom Freddy

**Phantom Freddy** is a selectable antagonist.

## Mechanic

When using your flashlight, he will slowly fade into reality in the front hall. Keep your flashlight usage to a minimum, or else he will jumpscare you and break your flashlight for a few seconds.

## Difficultly Level

The AI level is multiplied by 0.0125 then subtracted from 0.3. This is the number of seconds the flashlight can be used before Phantom Freddy fades 1% more into the office. He fades 1% away every 0.1 seconds. He will jumpscare you at 100%, and disable the flashlight for 25 seconds.

At 20 AI, Phantom Freddy fades in 1% more when the flashlight is used for 0.05 seconds.

## Gallery

Phantom Freddy fully faded in the front hall.Phantom Freddy's jumpscare.Ditto.
Cowboy Barney's Trinkets & Toys

Cowboy Barney's Trinkets & Toys is a cart vendor that sells in the main square of the city of Applestar in the Kingdom of Hope in the continent of Floria. It is run by Cowboy Barney, a one-eyed old man who seems to have a hard time hearing.

 Small rag doll
 Wood carved horse
 Really cool looking shiny rocks
 Pocket mirrors with a smooth wooden exterior
 Miniature horseshoe necklaces
Bonnet

**Bonnet** is a selectable antagonist.

## Mechanic

She will start making her way from the right of the office to the left. You must click the approximate area around her nose in order to make her leave.

## Difficultly Level

A random number is chosen between 37 and 47, then subtracted by the AI level. This is the number of seconds until the next time Bonnet will appear.

At 20 AI, Bonnet will appear every 17 to 27 seconds.

## Gallery

Bonnet walking across the office.Bonnet's jumpscare.
Toy Chica

**Toy Chica** is a selectable antagonist.

## Mechanic

She will appear in the left window, only visible with the door light. Once you know she's there, put on the mask in order to fool her into leaving. While the door may stall her for the time being, it won't get rid of her for good.

## Gallery

Toy Chica in the left window.Toy Chica's jumpscare.
The Puppet

**The Puppet** is a selectable antagonist.

## Mechanic

She will remain in the Arcade camera (CAM 11). You must wind her music box frequently in order to keep her dormant. If you let the music box run out, she'll wait for you to stop looking at the Arcade camera, and make her way toward you. At that point, her reaching you will be inevitable.
Darkened Hollow (city)

Darkened Hollow is the capital city of Swish, the spooky themed kingdom which is one of the Four Great Kingdoms of Floria.

Darkened Hollow is largely an abandoned ghost town, in the center of which is the Crystal Palace. The Crystal Palace was the home of the royal family before the curse befell the kingdom, and which now is full of monsters and spirits who prey on adventurers who attempt to loot the abandoned royal treasure.

The city itself is full of cottages, shops, and bars, now largely emptied. Some of the ghosts of the town are happy to see travelers, excited to see new faces and happy to provide them assistance or tell them any relevant information they may wish to know.

The ghosts of the town generally stay indoors during the day and come out to wander the town at night. Many of them are hostile to travelers. Those who aren't are listed below:

**Philip Alderman:** Formerly the town crier. Very charismatic and friendly towards adventurers. Has a lot of information on the townsfolk, although he doesn't know much about the royal family. All he knows is that the Princess was very sick, she died, and the entire Kingdom was cursed shortly after.

**Lilibet Chessman:** Former milkmaid. Doesn't have much knowledge about the town or its inhabitants, but is very friendly towards the party and helps them find their way to safe shelter.

**Bailey Heartford:** Formerly the attendant to the Princess Willow, she mainly lingers around the entrance to the palace. She is in a constant state of grief for the Princess, who she was very close with. She recalls the overwhelming anger and grief the King experienced following the death of the Princess, but doesn't know of anything that happened after the Princess' funeral.

On the outskirts of town lies the Wizard's Tower, which is where the single mortal citizen of Swish resides, the wizard known as Barnabas the Black.
Withered Foxy

* Default
* Skin

**Withered Foxy** is a selectable antagonist.

## Mechanic

He will appear in the front hallway, signified by his infamous ambience. Flash your flashlight in the front hallway in a flickering pattern in order to disorient him, and prevent him from attacking.

## Gallery

### Default

Withered Foxy in the front hallway.Withered Foxy's jumpscare.
### Skin

His skin in the front hallway.His skin's jumpscare.
Nightmarionne

**Nightmarionne** is a selectable antagonist.

## Mechanic

He will sneak to one side of the office when you aren't paying attention. You must shine your flashlight directly on his face in order to make him leave. If he stays for too long, it's an ended run for you.

## Gallery

Nightmarrione in the office.Nightmarionne's jumpscare.
The Greater Pantheon

Scholars believe that each God was once a simple spirit given strength by the worship of mortals. In the past these spirits rose to the defence of their adopted children. In repelling the demonic hordes, their power was much-depleted, thus they retired to the newly formed divine sanctuary Elyssium to await the summons of their priests. Each God reflects specific aspects of Tyr life. They possess phenomenal influence over their aspects, and can grant a small portion of their power to mortal followers should they prove worthy. To many the Gods seem distant and fickle, but religious orders teach their members prayers and rituals devised to attract a deity’s attention.

The Gods of the Greater Pantheon are:
Lolbit

* Default
* Skin

**Lolbit** is a selectable antagonist.

## Mechanic

She will appear, creating a disorienting noise and blocking a significant amount of your screen. You must type "LOL" in order to get rid of him.

## Difficulty Level

A random number is chosen between 35 and 50, then subtracted by the AI level. This is the number of seconds until the next time Lolbit appears.

At 20 AI, Lolbit will appear every 15 to 30 seconds.
Roleplay Safety Systems

## Introduction

**PLEASE NOTE: The roleplay safety tools addressed here are for use in any roleplay area on the Server. They are not to be used in an out of character situation.**

Dungeons and Dragons can be a very dark setting that explores a lot of gritty themes, including sexual and violent themes, that not everyone will be comfortable with. While we want to have the freedom to explore these themes in our shared world, we do not want to exclude anyone or make them uncomfortable. For this reason, The Server is implementing a number of safety tools that can be used by GMs, players, and viewers to make sure that this is a Living Community that all of us can enjoy.

### Enforcement of Safety Tools on the Server

If a safety tool is played and is given no heed, please reach out to moderation so that they can help to ensure that these tools are used. In an ideal world, this would not be necessary, but it may become so. Our moderation staff is here to ensure that you are comfortable with playing here on the Server. If at any time you are uncomfortable, then please reach out to @Staff.

### The X-Card

The X-card is a simple tool that we have been using for a long time in the realm. At any point, any person involved in the run (meaning GM, player or listener) can message or say “X” or in any way communicate “X” to the GM. The GM is then responsible for stopping the scene at that moment. A break is taken and the item being X-carded is either skipped over or edited out. No explanation need be given, but if the person playing the card wishes to share, they may. At times, it may be difficult to understand what was X-carded. If this occurs, it is up to the person that played the card if they want to share, otherwise the GM will ret-con or edit parts or the entirety of a scene.

You can find more information regarding this system here.

### The Consent Flower / Streetlight System

This is a new one found in other servers, but will help us to run better games for everyone involved. The Consent Flower System uses three colors: Green, Yellow and Red, which has led to the nickname “Streetlight system”. However, it is much more. On top of being a way to say “no, I don’t like that,” it is also a way to say, “I do like that,” or “I want more of that.” Each of the three colors indicates varying levels of consent:

* Green: I am okay with the current scene and would be okay with pushing this scene farther. This does not mean a scene has to be pushed further, only that the person is okay with it and would like it to happen if everyone else at the table is comfortable with it.
* Yellow: I am okay with the current scene, but do not desire it to be pushed beyond where it is now.
* Red: The current scene is making me uncomfortable. Please pull it back a bit or skip it.

### Global Lines, Background Only and Veils

The server also just has some content set to global bans for the whole realm.

* Lines: Trafficking of Minors, in-scene instances of sexual assault
* Veil: Prostitution, torture, overly gruesome kill descriptions
* Background Only: Mass Murder, Genocide, Trafficking of Adults
Ghost

*"-Yo soy la Parca"-Ghost.*

Ghost fue una supervillana que perteneció al Reino Inhumano, ella evoluciono despues de la segunda terrigenesis desde Inferno.

## Información Personal

Maider nació en Nueva York el 20 de diciembre de 2008. Asistió al C.I.F (colegio internacional de física). Fue allí cuando uno de los experimentos con cristales terrigeneos hizo que Maider tuviera poderes. Después del accidente el FBI se llevó a Maider. Cuando élla y otros 11 alumnos escaparon, decidieron que al haberles hecho dolor, ellos se vengarian.

## Poderes

Pyrokinesis: Ghost puede crear y controlar fuego, quemar/derretir objetos como el hielo o el metal, así como también a las personas, subir o bajar la temperatura, volar utilizando fuego como propulsión propia, crear tormentas de fuego, controlar erupciones de volcanes, crear humo, la usuario pueden ganar la habilidad para controlar la electricidad, algunos usuarios pueden controlar el magma también, usar el fuego para consumir el oxígeno del área.
Animación de efigies: de forma parcialmente telequinética, Ghost tiene la capacidad de animar temporalmente objetos inanimados al dejar una huella psíquica en las efigies, dándole un vínculo subconsciente con ellas. Esto resulta en que las efigies se infunden con materia oscura a nivel molecular, de modo que no tienen que estar dentro de la proximidad o la línea de visión de Ghost para literalmente animarlas.
Lectura de alma: Ghost puede ver dentro del corazón y el alma de alguien a través de la mirada y determinar el tipo de persona que realmente es. Examinando sus características y cualidades mentales y emociones, élla era capaz de determinar si están mal y necesitaban un castigo, como por ejemplo un policía corrupto o un maestro que era un pedófilo en secreto. Aunque con esta capacidad ella podía encontrar a sus objetivos, élla también podía saber si una persona es buena, por encima de la opinión de la misma persona, y perdonarla.

Fuego Infernal: Impide la regeneración de tejidos a Inhumanos con esa capacidad, puede propagarlo a cualquier objeto (armas y vehículos) aumentando y mejorando sus atributos.

Habilidades de fantasma:

-Infección: Con un solo toque o susurro, Ghost era capaz de infectar la mente de una persona, alterando la parte del cerebro que controla el ciclo de sueño/despierto, provocando alucinaciones que eventualmente conducían a la víctima a la paranoia y la rabia homicida. Las alucinaciones suelen ser ver a las personas con ojos negros y sus rostros oscuros y moteándose. Eventualmente el estado contaste de lucha o miedo causa un paro cardíaco, matando a la víctima.

Intangibilidad: Ghost era capaz de pasar a través de objetos como paredes sin problema, aunque era lo suficiente tangible como para interactuar físicamente con el mundo exterior.

Invisibilidad: Ghost podía volverse invisible y de vez en cuando usaba su habilidad para sorprender y asustar a sus víctimas antes de infectarlos.

Velocidad sobrehumana: Ghost mostró una velocidad mucho mayor al humano promedio, logrando trasladarse a través de una habitación instantáneamente.
The X-Card System

## What is it?

It’s a key phrase ("X-Card") that participants in a game can use to **edit out** anything that makes them uncomfortable with no explanations needed.

It was originally developed by John Stavropoulos to make gaming with strangers fun, inclusive, and safe.

## Why use it?

In a nutshell, protection and safety.

It gives everyone an easy out. An exit strategy. An easy way to say no without (or with less) peer pressure. It means no one will question you for saying no. With no uncomfortable explanations needed.

The X-card creates a specific mood at the table. It says “We’re here together. If you need to stop, we’ll stop. The people playing are more important than the game we are playing.”

Maybe specific content makes you uncomfortable. Maybe you just want to say no and are tired of explaining yourself all the time. Maybe you aren't a persuasive or extroverted person. Maybe you don't want to be reminded of a previous painful experience. Maybe you feel dwelling on a specific topic is wasting valuable gaming time. Maybe certain topics trigger past trauma which would make it so that you can no longer play.

And just having the X-Card present increases the group's heightened awareness of everyone's risks and responsibilities. Even if the X-Card is never used, it still is a potent tool for getting everyone to think about each other first, and the game second. It puts the focus on the fact that this is a social group activity.

## Does the X-Card limit creativity?

Some people hate the idea of playing with an X-Card because they fear it could crush their creativity. People who run games can especially feel threatened, especially if they have specific stories in mind.

But gaming is about interaction. It's about choices. And it's about the people playing together. No one person's feelings are more important than anyone elses.

And often the opposite happens.

By knowing people can easily flag and edit any potentially problematic content, you can be even braver with your choices. You can spend less time trying to read people (we aren't mind readers) and more time being creative.

## What if you don't know what was X-Carded?

Call for a break and have the person running the game or a close friend speak privately with the person who used the X-Card. In general, we tell people that no explanations are needed, but if they want to share, they are welcome to. It's their choice.

## Conclusion

People commonly believe that by using the X-Card to edit both content that may trigger someone and simply content that makes people uncomfortable or simply doesn't fit with the game... that it might diminish the power of using the X-Card when there is an emergency rather than a small misstep.

We've found the opposite to be true.

By using the X-Card frequently, you demystify it. You normalize it. It becomes second nature. Thus increasing the chances it will actually be used when it is needed.

The more you use it, the better.
The Frozen North

As the name suggested the Frozen North is an almost frozen wasteland. There are mountains for miles, rising up to the sky itself. Forest of white pine as far as the eye can see. Lands covered in snow and ice for the majority of the year. Beasts many times bigger than their warmer climate counterparts. And snowstorm every other day. The North is an unforgiving place, even to those that resides within it. Those that calls this land home are hardy people, relying on hunter the giant beasts of the forest, the monsters of the ocean depth, or other tribes to sustain their own livelihood. Several tribes scatters the land. ruled by Jarls and Chiefs. Each with different ideas, but all believing they can bring the Frozen North together under their rule, and end the Forever Winter once and for all.

**Local Mythology:**

Eons ago, the North was once a bountiful land, full of life and gifts from the goddess Chuantea. There was a singular tribe that ruled over the land, called the Northern Star. It is believed that these members of the Northern Star are descendants from the gods themselves and see Chauntea has the great mother. Their life was peaceful. Tables filled with luscious bounty. But the High King sired the greatest evil of all. He sired 4 sons, all wanted the throne. The first wanted to receive his crown through friendship. The second wanted to win his crown by combat. The third wanted earn his crown with knowledge. The youngest want to take the crown with magic. Not seeing eye to eye, the 4 sons begin to tear the tribe apart. They led their factions into war and blood were shed across the land. Brothers against brothers. Fathers against sons.

And the Goddess wept as she sees what has become of her children. Seeing her in distress, the God Kelemvor were extremely angered. He judged them all guilty and declares to the sons. "Until the tribes unite once more, the North shall endure a Forever Winter". And with degree, life drains from the North leaving it a frozen wasteland. A great storms picks up in the middle of the blood-soaked battle and blow everyone away. Now scattered across the great plains, the sons and their people settles down and rebuild, hoping that one day, their mistake will be fixed.

And as the story pass from one story teller to another, details fades into obscurity. No one truly remember which tribe descended from the Northern Star. Where the High King's Crown resides. Or if they even exist. But most revered the myth, for their hope is strong. Hope for the day when the Winter ends. And their tribe will rule over all.
Yellowbear

* Default
* Skin

**Yellowbear** is a selectable antagonist.

## Mechanic

He will have a chance of appearing after flipping your monitor down. Quickly pull it back up or put on the mask in order to avoid a jumpscare.

## Difficulty Level

Every time the monitor is flipped down, a random number is chosen from the AI level to 23. If the number is 23, Yellowbear will appear in the office.

At 20 AI, there is a 1/4 chance that Yellowbear can appear each time the monitor is flipped down.

## Gallery

### Default

Yellowbear in the office.Yellowbear's jumpscare.
### Skin

His skin in the office.His skin's jumpscare.
Fluid Roleplaying Enjoyment

## The Six Principles of Roleplay

There is no tool in any game that can completely seal out all possibility of hurt, miscommunications, or misunderstanding. However, just like choosing boots with good tread before hiking on a slick trail or checking a belay line before climbing, there are principles any player can commit to before play to increase their chances of coming out of the experience better for it.

### The First Principle: Kinship

**Any and all players are more important than the game.**

That includes the GM. Please be considerate of each other, communicate proactively with each other, and make sure you look to yourself and your group for ways of ensuring everyone is as safe and nurturing as possible.

### The Second Principle: Bravery

No one can guarantee any outcome of any experience, let alone an emotionally resonant role playing game. Go in with both eyes open about your own limits and the game's parameters, driving toward the best without any expectations of resolution or happy ending, and you will have an exponentially better experience.

### The Third Principle: General Enjoyment

We play games because we think they are fun, and there are many different types of fun. Some people like to play games because they are fun right in the moment, some people like to play games because they are challenging and hard and even with unpleasant themes they, the player, will feel better for the experience after play ends.

Respect each other's sense of enjoyment. Do not presume that the fun you seek is in some way better than other people's fun. Remember that we keep coming back to games because they inspire and enliven us. We are here to share joy with each other.

### The Fourth Principle: Courteous Engagement

Make all your choices out of a place of inspiration, consideration, and kindness. You are serving a collective, collaborative experience when you play with others. Honor the potential for this gift by trying to be your best self in play. Practice and assume good faith of your co-players and yourself.

### The Fifth Principle: Spotlighting

Give space, time, and attention to your co-players and you will receive it in kind. Make incisive player choices. That does not necessarily mean high-octane melodrama for the duration. Sometimes the right choice is to "be average" in order to bring greater balance to the overall story. Sometimes the right choice is to offer up something really meaty to your co-players to sink their teeth into if you notice them stalling.

### The Sixth Principle: Taking Notice

Place your full attention on yourself and your co-players before, throughout, and after play. It is your responsibility to yourself and to others to notice what is going on in and around you.

*Remember, principles exist to provide guidance. They are no substitute for common sense. Be spacious and generous with yourself and your co-players. Thank you to the TTRPG Safety Toolkit project, from which this page is inspired.*
The Xill

The very greatest of devils are the nine lords and ladies of The Abyss, also called The Xill. They are rulers of their hellish prison, with power to rival the Greater Gods themselves. No amount of spellcraft can sustain the Xill outside of the Abyss. They are simply far too potent. Thus they rely on cultists to do their earthly bidding. Much like their divine counterparts, each of the Xill has great influence over certain facets of life, though these tend to be twisted reflections or contradictions of balance and the natural order.

In further mockery of the Gods, the Xill can invest their champions with fell blessings. Those who choose to worship the nine are usually lost and broken individuals. Perhaps they despise the Gods for a perceived slight, perhaps they seek the fulfilment of despicable desires, many fear death and seek to prolong their existence or bargain for a place of import in the nine hells when they die.

The nine lords of the Abyss are:
The Eternal Realms

## The Abyss

When the Ancients tried to contain magic, causing a massive back lash of energy, they accidentally created the Demons. Realising their mistake they Ancients sacrificed everything to create a realm separated from Tyr. The demonic hordes that arose were forced within by the effects of Gods and Mortals both. This prison is known as The Abyss.

While it may have started as a warped reflection of Tyr, the nine lords, or The Xill, shaped the Abyss to their whims until nothing but nightmarish hellscapes remained. Those rare few who dare look into the Abyss speak of the horrors within. Towers of flesh, oceans of blood, the scream of tormented souls as they are tortured for the pleasure of demon kind. Most are driven mad by the mere sight.

Demons occasionally escape their prison realm, often with the aid of mortal spellcasters or cultists, but rarely in any number large enough to threaten the existence of Tyr. Those that do escape are typically low level demons, as the Xill themselves are simply far too powerful to enter the Material Realm, a blessing for the mortals.

The nine planes of the Abyss are:
Metaplot Listing

Whenever a DM makes an encounter within a metaplot, they may claim 10 gold or 150 experience as a Reward for the run. In order to claim this reward, the metaplot must have a metaplot page and the new run must have a completed AAR on the wiki. Then be requested from a World Builder, who will review and approve.

The metaplot may be 5th Edition module based metaplot, completely homebrew, or anything in between.

The goal of these metaplot pages is to allow a new GM to quickly skim your page and be able to write a run within the metaplot.

The metaplots and most recent metaplot runs are linked below.

See Template:Metaplot for the page format template for creating a new metaplot page. However, note that this is only a suggested guide for the format. If it does not fit with the metaplot, it may be altered as necessary.
League Hero

League Hero is a platformer avatar unlocked in Addison Joins the Rogue. It acts like a regular Jumper, but has the added ability to blast.

## Gamestar Mechanic Description

* Abilities: Moves left and right, jumps, blasts
* Description: League Heroes are the elite champions of the League of Mechanics. Designed for gravity environments, they can not only jump, but are equipped with permanent guns that let them eliminate dangerous enemies.

## Trivia

* League Hero is first seen in A Real Hero.
* League Hero is unlocked in Blast Hopping.

## Infobox

* If "unknown" is in one of the categories, it means it is not possible to find accurate values for that category.
Encounter: After Action Report

## Summary

A brief synopsis on what the encounter was about.

## Background

Were there any prior events that affected this encounter's existence? What happened prior to the encounter or session existing in the world?

## The Meet

Who did the players meet up with, where there issues regarding the meeting?

## The Plan

What was the exact quest that the players had to undertake or complete?

## The Encounter

### Enemies Encountered

What enemies were encountered during the session?

### Complications

What else did the player's have to struggle with or overcome?

## Aftermath

A summary of what happened, or what was the result of the players success or failure of this encounter

## Rewards

### Experience Issued

* Experience Issued to player X
* Experience Issued to player Y

### Items Issued

* Item's found from bodies
* Items found from gathering
* quest rewards

### Gold Issued

* Gold issued to player X
* Gold issued to player Y

## Game Quotes

* "Quote from the Game" - Character that said it.

## Player After Action Reports (AARs)

Reports on players leaving, Dungeon master notes, player remarks.
Chica

**Chica** is a selectable antagonist.

## Mechanic

She will appear in the right window, only visible by using the door light. Close the door on her as soon as possible to prevent Chica from jumpscaring you.

## Difficulty Level

A random number is chosen between 40 and 50, then subtracted by the AI level. This is the number of seconds until Chica can appear while the light is off. After Chica appears, another random number is chosen between 40 and 50, then subtracted by the AI level. This is the number of seconds before Chica jumpscares the player.

At 20 AI, Chica can appear every 20 to 30 seconds, then jumpscare the player in 20 to 30 seconds.

## Gallery

Chica in the right window.Chica's jumpscare.
Factions

As alliances form, so too do factions. Teams of adventurers working together and sharing resources, united by common cause or circumstance. Below are some of the factions created by our attendees.

If you have formed your own faction, please use the faction template to create your page.

## NPC Factions

 Guild of Light
 The Abyss Watchers | Mythscar
Roleplay Rules

Server RolePlaying (RPing) is meant to be an inclusive, satisfying, and entertaining experience. It is the responsibility of all members to maintain a healthy, inclusive community culture and the responsibility of Staff to enforce this culture when necessary.

## Basic Rules

* As always you are bound by the Community Guidelines
* Keep in mind the guidelines for Fluid Roleplay Enjoyment
* Non-consensual RP (including PvP and ERP) is forbidden.
* Should an incident occur in an RP Space, please contact Staff.
* RP on our server is not solely for your own entertainment. Consider the enjoyment of other player characters (PCs) when engaging in RP.
* Multiple PCs controlled by the same player are not to be used to "gang up" on others. Use of multiple PCs controlled by the same player in the same RP Space is encouraged to be kept to a minimum.
* Only approved PCs can RP in RP Spaces.
* Be respectful of the Faerun setting while RPing
* Follow the basic techniques of improv. Instead of saying “I grab his hand to shake” you should say “I offer my hand to shake”. Forcing other PCs into actions is not allowed.
* Do not interrupt the RP scenes of others with an RP scene of your own, unless you have requested prior.
* Overly dramatic scenes that draw the attention of others are not allowed. As an example, “My PC is dying” is not an appropriate scene in an RP Space.
* Sparring between PCs is allowed but PCs are never in danger. A PC may never die or be injured (off of a GM’s Table) in a sparring session. The fluff of how the sparring is made so no permanent damage is taken does not matter. In addition, an On-Call GM must be present.
* A GM resolving PC conflict on their table or in the capacity of an On-Call GM must be a neutral third party agreed upon by all players involved in the aforementioned conflict.
* Permanent actions that drastically affect a PC must be resolved on a GM’s Table.

## Canon Status of RP

RP occurring within Server RP Spaces is considered Canon.

* If a scene needs to be retconned, contact Worldbuilders or Staff. Retcons are liberally applied.
* A RP Scene with lasting, Server-wide impact is automatically retconned and not considered canon.

## Formatting Guidelines

* For all actions and descriptions, use *Italics*.
* When in the physical world, using “Quotes” for speech, and [(Language) Brackets] for other languages.
* When communicating telepathically to other players, or describing internal thoughts, follow this format, <>.
* When speaking Out-Of-Character, wrap your message in parenthesis ((like so)).

**Note: To help with immersion, we make use of the Tupper Discord Bot. A quick Setup and Usage guide can be found here.**

## Player Safety Guidelines

All player safety tools on the Server apply in RP Spaces. This include:

* The X-Card System
* The Consent Flower/Streetlight System
* Global Lines, Background Only and Veils
Proteccion Mutante

## Que son

### Participantes

-Powerbuilder (líder y creador)-Mrs. Animal-Dragon warrior-Impulso-Cíclope-Fósforo-Sandman-Tigresa-King Kong-Plastic Man-Midas-Axolotl-Glider

### Sede

Sevicio de Proteccion Mutante

Son un grupo de metahumanos que quieren salvar la ciudad de Nueva York de los malvados, desde ladrones hasta los metahumanos malvados

El equipo proteccion de mutantes se fundó en el año 2020, tras el primer ataque por parte de las Bestias de la Noche.
Non Playable Characters

Below is a list of all the Non Playable Characters (NPC) on the server. Please keep in mind that when you are looking to use an NPC, you must adhere to the NPC Rules.

## Attributed NPC

Attributed NPCs can only be played by the designated Player. They cannot be controlled or played by any other Player.

## Common NPC

Common NPC's are characters that exist within the world, but typically do not interact with the greater adventuring or civilian community except through events and quests.
Cooking Recipes

## Cooking In Depth

Cooking is a mechanic within The Grove that requires a character to be proficient in Cooking Utensils or Brewers Supplies. A player must then make a Wisdom check with their added skill bonus after they specify which meal they are making and what ingredients are being used. A combination of materials may be used so long as the total is equal to the required amounts.

For instance, F Tier Hearty Meal requires 3x F Grade Animal Products, or 6x Herbs. A player can therefore substitute 1x F Grade Animal Product for 2x Herbs and vice versa. So long as the total ingredient list is kept in tact.

Using High Quality (HQ) items is the same as using 2 of the regular items. So 1x HQ F Grade Animal Product, is the same as using 2x F Grade Animal Products. Therefore the same recipe can be written as follows: 1x HQ F Grade Animal Product, 2x F Grade Herbs. Which is equivalent to using 6x Herbs for the same recipe.

The player must then compare their rolled check to the lowest DC Value in the recipe below. If they succeed, the product has been successfully crafted, and when consumed will give the character the benefits of the meal suggested. Alternatively, if the higher DC is succeeded, the meal is considered High Quality and will confer not only the original benefit, but also grant the character an Inspiration Point until to use until the end of their next Encounter.

Once any recipe is crafted it must be submitted to the #crafting-logs channel on the server as with all craft-able items. Additionally, this will also consume one of the character's total crafting allowance points.

## Recipes List

### Hearty Meals

Heart Meals will increase a player's maximum hit point total based on the quality of the ingredients used.

#### F Tier Meal

*DC 13 - DC 20*

**Ingredients**: 3x F Grade Animal Products or 6x F Grade Fish Products or 6x F Grade Herb Products.

**Effect**: Increases a player's maximum hit point value by 5 until end of next encounter.