recursal/Fanatic-Fandom huggingface dataset:
Księstwo Lędzian

**Księstwo Lędzian-** Historyczne lechickie państwo w europie wschodniej istniejące **od ok. IX wieku do roku 1135**.

 Religia
 Dynastia
Attyccy (1112-1115);
Czerwieńscy-Attyccy(1115-1130);
 Data Powstania
 Data upadku

## Historia

### **Lata 860-950**

Pierwszym znanym z imienia władcą tej krainy był Włodzimierz, wódz tego plemienia z siedzibą blisko dzisiejszego Lublina.

Około roku 900 władzę tam przejął niejaki Lech który zapoczątkował ród Czerwieńskich pochodzący z grodu Czerwień który od tego momentu stał się stolicą państwa.

### **Lata 950-1054**

W roku 951 Książe Lędzian Racimir przyjął chrzest od Greckich misjonarzy.

Po schizmie wschodniej państwo zostało prawosławne. Od tego czasu w księstwie były bardzo mocne wpływy Rusi Kijowskiej i Bizancjum.

W XI wieku Lędzianie budowali liczne zamki nad dolnym Dniestrem jednak pod koniec wieku najazd Pieczyngów się nasilił i możnowładcy musieli uciekać.

### **Lata 1055-1100**

W roku 1063 państwo uczestniczyło w wojnie Morawskiej po stronie Moraw, po wojnie zdobyło północną Transylwanię.

### **Rozpad**

W roku 1112 zmarł książe Mirosław a następcą tronu był mąż jego jedynego dziecka, córki, Anny, młodszy syn cesarza Bizancjum z dynastii Attyckich, Leon. Za jego rządów rozgorzały bunty Lędziańskich możnych chcących za króla mieć Lędzianina i Katolików. Ostatecznie w roku 1115 w bitwie pod Wołyniem Leon zginął z ręki Krystyna Wołyńskiego, królem więc została Anna Czerwieńska. Obecność kobiety na tronie wzbudziła tylko większe niepokoje z których skorzystał król Polski, atakując księstwo i podbijając ziemie aż po rzeki Wieprz i Wisłok. Ostatecznie królowa została zamordowanego przez możnego, Krystyna Wołyńskiego, zabójcę Leona w roku 1130. Krystyn sam się ogłosił księciem dlatego został przydomek Samozwaniec. Po tych zdarzeniach relacje między Bizancjum a księstwem znacznie się ochłodziły gdyż Krystyn był Katolikiem

Już w roku 1132 wybuchła kolejna wojna domowa. Prawosławni chcieli mieć prawosławnego króla. Bunt był wspierany przez cesarza Bizancjum.

Ostatecznie w roku 1134 Krystyn zginął i już po roku,z powodu niestabilinej sytuacji w kraju, księstwo podzieliło się na trzy części, Zachodnio-Północne, Katolickie Księstwo Wołyńskie i wschodnio-południowe, prawosławne Księstwo Lwowskie z Rurykowiczami na tronie i prawosławne Księstwo Transylwanii które stało się lennem Bizancjum.

## Kultura

Lędzianie byli Słowianami zachodnimi, lechitami. Byli bardzo blisko spokrewnieni z Polakami z którymi tworzyli grupę Lechitów Wiślańskich. Czasami Lędzian nazywa się Polakami Wschodnimi

### Język

Język Lędziański był bardzo podobny do Polskiego. Miał jednak dużo zaporzyczeń z Greckiego i Ruskiego.

Był zapisywany cyrylicą

### Architektura Sakralna

Lędzianie, jak inni prawosławni budowali cerkwie.
Księstwo Transylwanii

**Księstwo Transylwanii-** Państwo istniejące w północnej Transylwanii i południowej Rusi Czerwonej w latach 1135-1199. Powstało po rozpadzie Księstwa Lędzian. Było prawosławne i było zależne od Bizancjum. Na tronie zasiadali Attyccy(władcy Bizancjum). Stolicą państwa był Leonpol na cześć Leona, zabitego syna cesarza Bizancjum, jednego z książąt Lędziańskich. Większość mieszkańców była Rumunami. Lędzianie żyli głównie na północy i w Leonpolu.

## Historia

W XII wieku Księstwo musiało odpierać ciągłe ataki koczowników.

W roku 1145 na państwo napadli Węgrzy którzy jednak zostali odparci dzięki czemu Transylwania i Bizancjum zdobyły nieco ziem.

Po śmierci ostatniego władcy z dynastii Attyckich Transylwańskich, Leona II w roku 1165, władzę przejął tam Mikołaj z rodu Jelnowiczów. Był to początek stopniowego uniezależniania się od Bizancjum.

Ostatecznie w roku 1199 Kumańscy koczownicy wkroczyli do Leonpola. Uznaje się to za upadek księstwa.

Kumanie utworzyli tam państwo które było częściowo zależne od złotej ordy. Oprócz tego Kumanie podbili jeszcze Księstwo Lwowskie.
Alternatywna historia: In Albii Wiki

## Witamy na Alternatywna historia: In Albii Wiki

Jest to wiki o alternatywnej historii "In Albii" trwającej od roku 860

## Wskazówki

* Dopiero zaczynasz przygodę z edytowaniem wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.

## Najdłuższe Artykuły

1. Królestwo Polski (6357 bajtów)
2. Emirat Sycylii (3973 bajtów)
3. Księstwo Lędzian (3810 bajtów)

## Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
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Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.
Czechy

**Czechy-** Państwo zachodniosłowiańskie leżące w krainie o tej samej nazwie.

## Historia

W roku 910 w Księstwie Morawskim wybuchł bunt przeciwko Mojmirowicom. Ostatecznie rok później Czechy odłączyły się od Moraw. Rządzili tam Przemyślidzi.

W roku 1038 król Czech Brzetysław najechał na Polskę, zajął Śląsk i Wielkopolskę

Jednakże w roku 1041 król Polski, Mieszko odbił te tereny. Po schiźmie wschodniej Czechy stały się katolickie.

W 1063 Czechy uczestniczyły w wojnie Morawskiej jako jeden z głównych najeźdźców. Czechy przegrały i musiały oddać nieco terytorium na wschodzie.

Podczas Wielkiej Polskiej Wojny Sukcesyjnej książel Przemysł Ottokar I chciał też zostać królem Polski gdyż miał pokrewieństwo z Piastami. Ostatecznie przegrał i po pokoju w Podiebradach stracił północną część państwa.

W roku 1210 w Czechach najbogatszą dynastią zostali Gryfici. W roku 1211 wszczęli bunt, chcąc przejąć władzę w Czechach. W roku 1212 Przemysł Ottokar I został zamordowany. Następcą tronu został Wratysław jednakże Przemysł Ottokar I wyznaczył, że następcą tronu będzie Wacław, syn z drugiego małżeństwa Przemysła. W wojnie domowej pojawiły się więc dwie nowe strony, regenci Wacława i Wratysław.

Rozgniewany Wratysław pokazując nienawiść do już martwego ojca i rodziny porzucił ród i założył własny. Nazwał się Wratysławowicem.

W roku 1231 zmarł Wratysław, lecz ten miał syna który też nazywał się Wratysław. Miał już 25 lat więc kontynuował wojnę. W roku 1232 Wacław został zamordowany więc Sambor Gryfita i Wratysław Wratysławowic postanowili podzielić państwo. Wratysławowice dostali księstwo Praskie a Gryfici Księstwo Zachodnioczeskie.

Był to upadek Czech.
Królestwo Niemieckie

**Królestwo Niemieckie-** Państwo w europie środkowo-zachodnie powstało w roku 973 z Państwa wschodniofrankijskiego. Trzon Świętego Cesarstwa Rzymskiego.

## Historia

### **Początki królestwa**

Otton II zmienił nazwę państwa z Wchodniofrankijskiego na Niemieckie.

Otton II odbił Marchię Wschodnią, która została jego ostatnim przyczułkiem, reszta terytoriów była okupowana przez Henryka, Połabian lub Polaków.

Ostatecznie po bitwie pod Wiedniem w roku 991 Otton zginął. Cesarstwo straciło większość ziem połabskich a władzę przejął Henryk I von Salzburg.

Instytucje polityczne Świętego Cesarstwa Rzymskiego i Królestwa Niemieckiego były po 991 roku w zasadzie tożsame. Ustrój i historia obu organizmów pokrywają się w dużej mierze, choć należy pamiętać, że Święte Cesarstwo obejmowało także Włochy i Burgundię. Władca tytułowany był po koronacji przez papieża *Cesarzem Rzymskim.* Można powiedzieć,że królestwo było częścią cesarstwa.

W roku 992 Henryk przeniósł stolicę do Salzburga.

### **XI wiek**

W roku 1041 Henryk II pomógł Mieszkowi II, królowi Polski, odbić Śląsk i Wielkopolskę okupowaną przez wasala Niemieckiego, Czechy.

W latach 1063-1064 Niemcy uczestniczyły w wojnie Morawskiej po stronie Czech. Po wojnie Morawianie złupili Wiedeń.

W roku 1070 król Zygfryd przeniósł stolicę do Würzburga.
Bizancjum

**Bizancjum-** Greckie Państwo na półwyspie Bałkańskim i Azji Mniejszej. Stolicą Bizancjum był Konstantynopol.

## Historia

### **Przed alternatywną historią**

Powstało na skutek podziału cesarstwa Rzymskiego. Było jego wschodnią częścią.

W alternatywnej historii jest mało zmian w Bizancjum do XII wieku(jedyną większą zmianą było panowanie Attyckich )

### **IX-XI wiek**

Bizancjum prowadziło chrystianizację na Rusi i na ziemiach Lędzian. W tych czasach w Bizancjum rządziła dynastia Macedońska. W roku 1003 zmarł ostatni członek tej dynastii i władzę przejęli Attyccy. Za ich panowania Ateny stały się bardzo ważnym miastem jednakże stolicą wciąż był Konstantynopol.

W roku 1054 cesarstwo doprowadziło do schizmy wschodniej.

W latach 1050-1070 cesarstwo straciło swoje posiadłości we Włoszech.

W roku 1081 władzę przejęli Kommenowie.

Azję mniejszą natomiast opanowali Seldżucy. Wkrótce jednak upadli i Bizancjum odzyskało większość straconych ziem.

### **XII wiek**

W roku 1199 Bizancjum straciło wasala i wkrótce, po IV wyprawie krzyżowej podzieliło się na kilka mniejszych państw. Konstantynopol posiadało katolickie Cesarstwo Łacińskie

W tym czasie Arabowie najeżdżali Grecję południową i południe Azji Mniejszej. Toczyły się tam potem liczne wojny chrześcijańsko-muzułmańskie.

### **XIII wiek**

W roku 1261 Cesarstwo Nicejskie, najsilniejsze państwo powstałe po upadku ponownie zjednoczyło ziemie cesarstwa Bizantyjskiego. Władca Cesarstwa Nicejskiego, Michała VIII Paleologa który w tym samym roku zdobył władzę nad Niceą ogłosił się Cesarzem Bizancjum. Państwo to odzyskało część ziem Greckich.

### **XIV wiek**

W Konstantynopolu widać było pozostałości po władzy Katolików, sytuacja tam była bardzo niestabilna. Ludzie byli niechętni prawosławiu więc w roku 1300 Konstantyn XI przeniósł stolicę do prawosławnej Nicei. Jednakże w związku z najazdami Turków i Arabów już w roku 1310 przeniósł stolicę do już prawosławnych Saloników. W roku 1330 państwo zostało zaatakowane przez Zakon Epirski (Zakon Najświętszej Marii Panny). Straciło wtedy Attykę. W roku 1350 stolicę przeniesiono do Konstantynopola.

Cesarstwo było atakowane z dwóch stron od wschodu przez Turków i Arabów a od zachodu przez Zakon Epirski. W roku 1390 Bizancjum straciło wszystkie ziemie prócz Konstantynopola. Jednakże Cesarstwu z Epirem pomógł rywalizujący z tym zakonem Zakon Pomorski i buntownicy Tesalijscy. Państwo Odbiło Tesalię, Epir, Attykę a Zakon Pomorski odzyskał zagarniętą przez Zakon Epirski część Peloponezu.
Nailgun

**Nailgun** is one of the weapons available for use in Dead Ahead. It's a standart cordless nailgun, and is the sixth weapon that can be unlocked by the player.

## Description

Nailgun is a machine gun type weapon that can be purchased in the shop for 16000 coins, starting from rank 7. It's the second gun of that type in the game.

The reason for Nailgun's existence is exactly the same as with Heavy Pistol: to give players a significant upgrade from its early game alternative. Despite being underwhelming at basic level, a single upgrade is enough to make Nailgun comparable to Heavy's overall damage output, and when maxed out it proves to be a significantly better option. Unfortunately, it all implies making large spendings on a single gun. What's worse is that at rank 7 the player also unlocks Chopper which is arguably a much better investment in case one skips Dirt Bike. Ultimately, whether to buy Nailgun or not depends mostly on which vehicles and weapons you already own.

### Characteristics

Real values
 Reloading
 Ammocount
 Firingtype
 Shotdelay

Shop values
 Speed
 Ammo
Slob

A sturdy fireproof zombie. When it dies, its suit explodes and infects everything around it.

## Base Stats

###  Melee Damage

* 10 / 36 (Level 13) (normal)
* 5, 10, and 20 (explosion)

###  Speed

4

Nickname "**Slob**" is a Dark Skeleton dressed in a yellow hazmat suit with blue gloves and a cracked fishbowl helmet leaking blood. Its suit has swollen, likely from pressurized, infected fluids.

Slob is a problematic enemy due to its high health and death explosion. It damages every unit, zombie and rage object caught in its very large area of effect. Although the explosion damage is much lower compared to Fat Zombie's, it applies an endless poison effect on human units who aren't poison-resistant, meaning they will face a slow, unavoidable death afterwards, if they survive.

Slobs are often presented in small numbers as a part of Epidemiologist swarms. As both of these zombies are fire-resistant, Molotov Cocktail and Flamethrower are obviously useless against them. However, Red Barrel is still a good choice as its explosion can decently damage them.

The safest way to deal with Slob is to use ranged units. Sheriff Charlotte or Sniper Polina can be used to pick off Slobs from a safe distance thanks to their very long attack range, which allows them to stay away from the explosion. It may be necessary to support them with melee units/rage abilities in order to stop Slob from inching close. Carlos or Gunslinger, if properly upgraded, can be used to eliminate, or at least weaken, other zombies on the battlefield, allowing the snipers to better focus on killing Slobs. Ranged units with spread damage can also work well, although they may be vulnerable to Slob's poisonous explosion due to their modest attack range.

Firefighter is a direct counter to Slob, as he is the only early level unit to have both poison and explosion resistance, which enables him to fight Slobs safely. He will need the help of items to ensure he can efficiently kill them off and must be supported against other enemies. If avaliable, Medic and Light Soldier are possible options, as they are durable enough to survive Slob's initial explosion, and Medic can support non-resistant units with Medkits, keeping them alive longer.

### Abilities

* Explodes on death, causing a large, ring-shaped blast of blood.
	+ Damage depends on proximity. Closer units and enemies can take up to three hits in total starting from the highest possible damage down to the lowest possible damage, with the max possible explosion damage able to be taken totaling up to 35.
		- Applies poison on explosion (4 damage per tick).
* Fire resistance.
* Knockback resistance.

### Encountered

* Dr. Norman turns into this infected upon death.
* Location 3, Mission 41 (first encountered), 44, 48; Challenge 1, 2.
* Location 4: Mission 62, 68 (spawn more); Challenge 2.
* Location 5: Mission 72, 74, 76, 77, 85, 88; Challenge 1, 2 (spawn more). [Mission 74 spawns 8 to 9]
* Location 7 Supply Run 1 Hard (1st Wave)
* Location 5 Supply Run 2 Normal (3rd Wave)

## Gallery

Journal entry.
Enemies (DA)

**Zombies** are enemies that the player encounters while playing the game.

There's a total of 21 different zombies and 2 bosses in the game. Majority of them have no official names, and so their monikers have been coined by the community or based off their appearance in Zombie Warfare.

## Gameplay

The role of enemies in Dead Ahead depends on their category.

### Running

Running enemies provide the biggest threat, as they are able to stop the bike and end current game session as a result. Their speed is slightly higher than that of the player's vehicle at the moment when an exact enemy spawns. For instance, if some Jogger spawned while player was driving at 80 km/h, she would run at roughly 90 km/h.

Running zombies can be gunned down with weapons, lured into hitting an obstacle or an idle zombie, or rode over by a bike in case they've managed to run past the player.

Banshee is a special running zombie, who charges at the player once she gets close enough at them. She is the only chaser zombie who has a unique ability.

### Idle

Idle zombies pose no threat for the player, and can be safely ran over in order to increase the combo chain. Some of them might be slowly walking, what causes barely any inconvenience.

Boomer is a special idle zombie who explodes on death, dealing AoE damage to all other enemies in range.

Trash and Armyman are special, very rarely spawning zombies, who must be killed in order to unlock Slums area and Double Trouble bike, respectively.

### Combo

**Combo** is a counter of how many kills the player has managed to land in a row. Combos are important, as they contribute a lot to the player's reward at the end of each run. The higher the combo, the more coins it adds.

In order to start the chain, the player needs to kill at least 2 enemies. The maximum allowed limit between each taken down enemy is 3 seconds. If the player takes longer than that to do another kill, the chain resets back to 1. Neither of Bosses contribute to combo.

There are certain combo milestones, upon reaching which a text will pop up at the top of the screen, with an announcer shouting it out:

* 10 kills: Nice combo!
* 20 kills: Killing spree!
* 30 kills: Unstoppable!
* 50 kills: Monster kill!
* 70 kills: Incredible!
* 100 kills: Unbelievable!

## Trivia

* Out of the 21 zombies in Dead Ahead, only 9 of them would come back for Zombie Warfare. Free Hugs, Tipsy, Cop, Builder, Fast Zombie, Runner, Mooner would become the basic Zombie, Banshee would become Witch, and Boomer would become Fat Zombie.
Crazy

## Crazy ass

An insane infected marauder who has almost transformed into a zombie. Fast and strong.

## Base Stats

###  Speed

16

Nickname **"Crazy"** is an infected, insane marauder armed with a shovel and dressed in torn black pants, a black and white cap with a blue logo, and a brown waist pack. He is shirtless, sports a short gray beard, and displays signs of mental instability, likely due to prolonged infection exposure.

He is a marauder blend of Redneck and Mechanic. He uses a shovel and delivers similar damage like the former, and moves startlingly fast and through fire much like the latter.

Since Crazy only ever appears in the Corn Farm Event and Supply Runs, there's no need for any specific strategy when fighting against him, as long as the units used during the event are properly upgraded. During the Corn Farm Event, Crazy is always the first enemy to enter the battlefield in the event so it might be good to bring a somewhat cheap unit for the event, so they can be dealt with quickly or, in worst cases, act as cannon fodder.

Crazy's behavior is similar to a runner-type zombie and some of the usable psycho units. Unlike other marauders, he is fear immune, *will not* ignore rage abilities running straight for the bus or whatever unit in his way through other hazards and fire pools.

Strategies to fight against those types of enemies should work against Crazy fairly similarly. The same should also apply for the zombie he transforms into after killing him as well. Putting Red Barrel in his path will prove highly effective as it will stall and kill him. The fire will burn his corpse and prevent him from turning.

### Abilities

* Very fast attack speed.
* Runs through fire to reach his target.
* Immediately turns into Fast Zombie upon death.

## Trivia

* Crazy is the rarest marauder out of all, as he doesn't appear in any of regular missions and only ever appears in events/Supply Runs. Along with the Corn Farm Event, he also appears in the Halloween Event.
* He is one of three characters and the only enemy in the entire game to immediately turn upon death. He shares this distinction with Saw and Paramedic Nancy.

## Gallery

Journal entry.

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Ice Breaker (Item Set)

**Ice Breaker** is a mid-to-late game item set. It consists of hiking items best suited towards colder climates.

## Items

Ice Breaker items are available in Epic and Legendary quality. The set includes the following items:

## Set Bonus

This set provides a x1.3 bonus to damage against stunned or frozen enemies. This includes enemies frozen by Nitrogen and Dr. Norman, and stunned by Willy and Jailer, or any other prison unit through use of their 3/3 synergy.

### Analysis

This set is not too different from Firefighter, in that it also suffers from extreme specialisation. While it might sound like a generous buff, Nitrogen takes too long to prepare to utilise tactics centered around it, meaning that the damage buff will rarely come into play.

When it comes to stunner units, Doctor Norman is the only natural stunner who can get a proper use out of Ice Breaker, since he fires a continuous spray of nitrogen fumes, essentially making it a consistent alternative to Military for him. Wllly and Jailer are unable to benefit from it under normal conditions, because their debuffs last as long as it takes them to land the next attack (or even shorter than that, in Jailer's case). They still can benefit from Ice Breaker, but that requires two copies of them to target the same enemy. In general, Military and Gentleman are simply superior options for those two.

## Location

The table below displays which Supply Runs have the Ice Breaker set in their reward pool.
Aidman

A sturdy zombie in a fireproof suit.

Nickname "**Aidman**" is an infected dressed in a red fireproof paramedic uniform with yellow reflective strips. His skin appears charred and his eyes turn blue whenever he moves forward or attacks.

Aidman boasts surprisingly decent health and damage for an early-level enemy which makes him a relatively difficult enemy to fight against without a few unit upgrades. What complicates this further is his fire resistance and tendency to appear in massive swarms.

The best method of dealing with Aidmen is to send out melee units that deal knockback and provide them with ranged support such as Farmer or Policeman Diaz. Bringing Medkit is recommended to keep melee units in the fight longer, especially if several of them are managed to be sent at once. Fire-related rage abilities are rendered useless against it since they won't catch on fire. However, Red Barrel can still be used for its explosion which can heavily damage Aidman swarms.

## Trivia

* Despite having a similar uniform to Aidman, Paramedic is not immune to other sources of fire damage, presumably due to the tears in him.
* The alias "Aidman" is inaccurate, since Aidmen in reality are attached to military units and therefore should have their associated attire. The suit Aidman wears is closer to what rescue workers and firefighters (especially seeing it protects the zombie from fire damage) would don in real life.

## Gallery

Journal entry.
Scooter

**Scooter** is one of the vehicles available for use in Dead Ahead. It's a pizza delivery scooter, and is the very first bike in player's possession.

## Description

Scooter is a bike that players posses from the beginning, together with Revolver. Being the very first vehicle, it lacks in just about everything, not being very good for making constantly efficient escapes from zombies, and especially for building up combos.

Obviously, Scooter is not intended to be used for long. However, advanced players who decided to replay the game can find success in moving up by several ranks while sticking to it. While that is clearly harder than just buying Dirt Bike, Scooter might prove to be a more than acceptable option during early game if one decides to invest 1,500 coins (500 for advanced, 1,000 for super levels) into maxing it out.

### Characteristics

Shop values
 Mass
 Control
Star Reward

**Star reward** is a system that grants players gifts upon collecting a certain amount of stars, which are earned after completing a missions and challenges.

The gifts that can be earned range from units, blue keys, unlocking new game modes or locations, and coins.

Once a reward milestone is reached, players must tap it from within the rewards page in order to receive it. Rewards must be collected in order.

## Trivia

* In update 2.7.0, several units (listed above) were put into the newly-introduced star reward system, meaning they could no longer be purchased with coins. Players who've bought any of the units before the update would receive a bonus coin reward equal to the sum of all those units they've purchased as compensation.
* Despite being listed as a stars reward under his rarity level, Redneck is never unlocked with stars since he's an initially available unit. Additionally, he can't be seen anywhere in the star reward progress bar.
	+ It could be interpreted that he's still a star reward, but doesn't need any stars at all in order to be unlocked.
Państwo wchodniofrankijskie

**Państwo wschodniofrankijskie -** Niemieckie cesarstwo leżące w europie środkowo-zachodniej istniejące w latach ok. 550-972. Kontynuatorem państwa było Królestwo Niemieckie

## Historia

### **VI-VIII w.**

W VI i VII wieku zachodnia część Germanii została podbita i włączona do państwa Franków. W I połowie VIII wieku benedyktyńskimnich Anglosas Winfryd-Bonifacy chrystianizował Germanów. W 755 poniósł męczeńską śmierć i niedługo potem został wyniesiony na ołtarze. Frankowie zbudowali w Germanii organizację państwową i kościelną z ośrodkami (arcybiskupstwami) w: Akwizgranie, Moguncji, Kolonii, Hamburgu. W 768 królem Franków został Karol Wielki. Władca ten po długich wojnach saskich (779-804) włączył do swojego państwa pozostałą część Germanii. 25 grudnia 800 roku papież Leon III koronował Karola na cesarza w Rzymie, w ten sposób zostało odnowione cesarstwo rzymskie na zachodzie Europy.

### **VIII-X w.**

Powstanie państwa wschodniofrankijskiego ma bezpośredni związek z konfliktami sukcesyjnymi między potomkami Karola Wielkiego. Cesarz Ludwik I Pobożny (778-840) walczył przeciwko swoim synom o panowanie w państwie Franków. Przegrał ostatecznie na początku lat 30. IX wieku. Jego syn Ludwik II Niemiecki, który od roku 831 panował w Księstwie Bawarii, Turyngii, Frankonii i Księstwie Saksonii, przejął w roku 833 władzę we wschodniej części państwa Franków. Traktatem z Verdun wprowadził Ludwik swoje państwo na arenę historii Europy jako niezależne królestwo.

Plemienni książęta przekazali władzę Konradowi I (911-918). Po śmierci Konrada w 918 r. do władzy doszła dynastia saska (panująca 919-1024). Pierwszym królem z tejże dynastii był Henryk I Ptasznik (919-936). Za rządów tegoż króla niemieckie zdobycze na wschodzie sięgnęły Odry, zagarniając terytorium Słowian połabskich, tworząc na ich ziemiach Marchię Wschodnią. W 925 roku opanował Lotaryngię, powściągnął samowole książąt plemiennych, opierając się na wysokich dostojnikach kościelnych (biskupach, opatach). Król ten zawarł układ z Węgrami (926), uzależnił nowo powstałe państwo czeskie – 929 (powstałe na gruzach Wielkich Moraw). Pod koniec życia w 933 r. odniósł zwycięstwo nad Węgrami nad rzeką Unstrut[5] oraz zmusił władcę duńskiego do złożenia hołdu i płacenia corocznego trybutu. Następcą Ptasznika był Otton (936-972). W roku 962 ogłosił się cesarzem Rzymskim. W połowie X wieku, gdy Otton przebywał w Italii miał miejsce wielki najazd Węgrów na Marchię Wschodnią i Karyntię, jednocześnie wybuchło powstanie Słowian Połabskich, zagrażając posiadłościom Ottona na wschód od Łaby i bunt pretendenta do tronu, księcia Bawarskiego Henryka von Salzburg.

W roku 972 Otton I zmarł, władzę po nim przeją jego syn Otton II. Właśnie on zmienił nazwę państwa na Królestwo Niemieckie

Otton II odbił Marchię Wschodnią, która została jego ostatnim przyczułkiem, reszta terytoriów była okupowana przez Henryka, Połabian lub Polaków.

Ostatecznie po bitwie pod Wiedniem w roku 991 Otton zginął. Cesarstwo straciło większość ziem połabskich a władzę przejął Henryk I von Salzburg.

###

###
Dark Skeleton

This enemy erupts from the ground in graveyards and is sturdier than an ordinary skeleton.

## Base Stats

###  Speed

4

Nickname "**Dark Skeleton**" is an infected dressed in black pants. It is a Skeleton with much darker skin. It has glowing blue eyes and emanates floating blue particles from its body.

Dark Skeletons are one of the most common stage 4 enemies, thanks to the fact that enemies who "degrade" into them after death are very common throughout the entirety of it. Dark Skeletons usually appear on levels that take place near graveyards. Large amounts of Dark Skeletons will rise endlessly from the ground until the barricade is destroyed or the horde that appears after the 37-second countdown has been beaten. Dark Skeletons tend to spawn close to the barricade but some can appear close to half of the battlefield from the bus. Necromancer, a zombie that summons Dark Skeleton in groups of three, can summon them even closer to it should he manage to reach past that point.

They are still vulnerable to attacks while they crawl out of the ground and have a slow attack speed but Dark Skeleton is notably more dangerous than its predecessor, having almost three times as much health and exactly three times its damage. While the strategy for killing it is relatively the same, it now requires having properly upgraded spam units so that they can consider Dark Skeleton as only an obstacle to them instead of a probable threat. It should be noted that there's no general strategy for dealing with Dark Skeletons that appear after the death of certain enemies. In most cases, units who were fighting enemies that can turn into Dark Skeletons will also be able to take out the degrades as well. The best way to deal with hordes of them is by using Red Barrel and/or Molotov.

### First Encountered

* Stage 4, Mission 65.
* Necromancer constantly spawns this unit as long as it is present.
* Armored Skeleton has a chance of turning into this infected upon death.

## Gallery

Journal entry.
Old Offers

This page lists old offers that were available in Military Kit Shop but have been removed due to irrelevancy or for some unspecified reasons.

## Skin Offers

Before skins were overhauled to be part of a special system, they were available for purchase as vanity cosmetics inside of MKS.

## Old Coin Packs

Old coin packs used to be commonly advertised bundles, which offered more coins than regular packs in Military Kit Shop.

## Old Value Bundles

In the past, **value bundles** were special packs that contained both coins and legendary cases in them. They had a different, consistent number of aforementioned resources in them.

Unlike their modern day version, value bundles weren't getting removed from offers rotation after being purchased and weren't tied to player's level.

## Unit Sales

**Unit sales** were 50% discounts for player units that could be purchased with coins. These offers only lasted for one hour after appearing. It's unknown how these offers were becoming available.

Before getting removed, unit sales would eventually stop being offered. It's unknown why exactly that happened, although there are several possible reasons:

* Defeating the final boss;
* Having only 2 units left to purchase;
* Reaching 15+ level.
Rifleman

An infected marauder with a sawed-off shotgun.

Nickname "**Rifleman**" is an Infected marauder armed with a sawed-off shotgun and dressed in a brown and gray t-shirt, black pants, a duty belt, and a black cap. He sports a shaggy, graying beard and a tattoo on his arm.

He is the marauder counterpart to Farmer/Lester, having similar stats and attack patterns.

Rifleman is the second encountered enemy who uses a ranged weapon. Thanks to spread damage, he poses a bit of a threat to very close units that lack bullet resistance. He fires a break-action at a slow speed, launching a cone of three pellets per shot, and has a somewhat slow reload speed.

Considering that by reaching stage 3, there are still not many units with bullet resistance perk available. Builder is the only direct counter against him for low to medium level players. Empty Barrel or Red Barrel can be efficiently used against Rifleman to kill him if enough rage has been accumulated.

Another good strategy is to give Rifleman a taste of his own medicine with ranged units. Policeman Diaz is a good unit to use against him as he can hit Rifleman while focusing on other enemies in front of him, while also being able to take several hits from the sawed-off as well. It is still recommended to defend him with bullet-resistant units like Builder.

As a human enemy, he will ignore any barrels and tanks dropped in his way, navigate around fire pools, and move to face the closest enemy. He will shoot Generator and Turret with his ranged weapon at a distance and melee attack them when placed directly on him. He will be overwhelmed of fear if a unit's level is higher than his, or they're being swarmed.

### Abilities

* Ranged attack with spread damage.
* Turns into Tipsy upon death.

## Trivia

* Rifleman's sprite is reused for the gunner inside the Marauder Vehicle and during the Corn Farm Event. In those forms, he is seen wearing a black t-shirt instead of his brown and gray t-shirt and wielding an LMG instead of a sawed-off shotgun.
* Although Rifleman is formally introduced and fought in Mission 32, he first appears in the cut-scene of Mission 4, where he is killed by a zombie before the survivors arrive.
* Rifleman's assets can also be found on the Trader.

## Gallery

Journal entry.
Smoker

This enemy spits out piles of bones.

Nickname "**Smoker**" is an infected dressed in black pants. He's missing his entire jaw, exposing his neck. He has glowing blue eyes and emanates floating blue particles around his body.

Smoker originally existed in the Quarantine version of the game but was removed in the final release. However, his Zombiepedia entry still exists (although it remains inaccessible in-game).

After walking past the barricade, the Smoker will often spit out blue glowing bone shards, in a backwards C shape, at a slow speed, with a somewhat short cooldown before being able to spit them again.

## Trivia

* According to the developers, Smoker was removed from the game because they thought he was *"not very unique."* However, it's still unknown why his Zombiepedia page hasn't been removed yet.
* Smoker was the only zombie to have the ranged attack icon instead of the melee icon in the Zombiepedia.
* Unlike some other enemies in the final game, the small blue particles that float around him are part of his animations instead of being a separated particle effect.
	+ When the new blue particle effect was added, it was given to the Smoker. Now, Smoker currently has two sets of visible particles, one that is a part of his regular animation and the other a separate particle effect.
* Unlike other projectiles in the game, its bone projectiles are still are able to cast shadows.

## Gallery

Journal entry.Smoker in the Mission 56Smoker's melee attack animation.Smoker's spitting animation.Smoker's projectile.
## References

1. ↑ https://www.youtube.com/watch?v=H4FpWw-fisc
Robber

An infected captain whose powerful pistol keeps enemies from getting too close.

Nickname "**Robber**" is an infected marauder and a former military man with a dark past. He is armed with a five-round revolver and dressed in a black shirt, black jacket, black pants, and a duty belt. He sports a scruffy black beard.

He is the marauder counterpart to Sheriff Charlotte, having similar stats and attack patterns. He fires in single-action at a slow speed up to five times before performing a relatively quick reload.

Robber is the first encountered enemy who uses a ranged weapon, and can easily kill units not resistant to bullets. By the time players reach stage 3, they will have to rely on Builder as an accessible counter. A more reckless strategy is to spam fast melee units, like Redneck or Mechanic, and pray that one of them manages to reach Robber in one piece, as Robber's melee is unusually weak and his low health makes him vulnerable to Mechanic's sledgehammer attack. Likewise, Empty Barrel or Red Barrel can be efficiently used against Robber if enough rage has been collected from other enemies.

If players manage to achieve level 7 before entering stage 3 (via completing quests and farming experience by replaying missions), Grenadier can be purchased, who is among the best counters against Robber, as he's essentially a better Builder whose manual grenade ability can also be used to decimate enemies at range.

As a human enemy, he will ignore any barrels and tanks dropped in his way, navigate around fire pools, and move to face the closest enemy. He will shoot Generator and Turret with his ranged weapon at a distance and use a melee attack when placed directly on him.

### Abilities

* Ranged attack.
* Turns into Tipsy upon death.

## Trivia

* Robber is the only marauder to not wear any sort of headgear like a cap or a helmet.
* When entering Mission 31, the first mission Robber is encountered, he will utter the line, "You shall not pass!" This quote is an obvious reference to Gandalf's famous line in the first installment of "The Lord of the Rings" film trilogy.

## Gallery

Journal entry.Robber holding a sword he never uses as seen in a Facebook advertisement, alongside Pooch.Ditto. (Recreation)
Crooked

A very durable and bulletproof zombie.

Nickname "**Crooked**" is an infected dressed in a torn black shirt, a bulletproof suit, black pants, and the severely damaged remains of a black prison guard's helmet with a broken clear visor.

He is identical to Builder (Zombie) in terms of stats and abilities. The strategies to fight against him will work the same against Crooked. Although Willy has knockback resistance, his infected form loses it on death.

As Crooked spawns only when Willy dies, fighting him won't be difficult because Willy himself becomes available closer to endgame, where you will have a wide selection of necessary melee units to counter him.

### Abilities

* Bullet resistance (90% damage reduction).

### First Encountered

* Willy turns into this infected upon death.

## Trivia

* Crooked, along with Forest Firefighter, Abby, and EMT, are the only exclusive undead unit enemies within the main campaign. All being exclusive zombies that can only be encountered if a specific unit dies and turns. In the newest update as of writing however, he was included in the Harvest Day event, along with Abby.

## Gallery

Journal entry.
Boss (Item Set)

**Boss** is an early/end-game item set. It consists of slick black-colored items fit for an office manager.

## Items

Boss items are available in Epic and Legendary quality. The set includes the following items:

## Set Bonus

Once a unit with this set comes out of the bus, they and all units (including the units summoned after them) receive a 25% damage boost, which can't stack. If another Boss wearer is sent out, the timer is reset to 3 seconds.

Because Agents naturally count as two units, they make the timer last 6 seconds instead of 3 when coming out of the bus.

### Analysis

This set is best used on spammable fighters, as it essentially turns them into an on-demand boost for every single unit on the field. Sadly, this severely limits the number of units who can safely utilize this set, because it becomes largely inefficient if used on anyone who takes even 5 seconds to deploy. On the other hand, the few units that make good use of it can prove to be exceptionally helpful, such as Private Rodriguez, Glenn, and especially Redneck.

It's interesting to point out that Boss can work as an "all-around" option when a unit fails to get use out of any specialized sets. It can work as an offense-oriented alternative to Fast Food which also fulfills that niche, though Boss sets can be more beneficial stats-wise due to their legendary quality availability. Some example units include Nancy and Queen, who typically have a difficult time maximizing the utility of other sets such as Gentleman or Surgery.

## Location

The table below displays which Supply Runs have the Boss set in their reward pool.
Collectibles

**Collectibles** are a special kind of obtainable items. Gathering a certain amount of them rewards the player with something, depending on the task, although some collectibles count as a reward on their own.

## Item Boxes

**Item boxes** are a type of loot that can randomly drop from destroyed barricades, tappable abandoned vehicles in mission backgrounds, and a randomly killed enemy unit during Skirmish battles. They only have a guaranteed chance of dropping from destroyed barricades during the Corn Farm event.

These boxes always contain a single upgrade item. Items dropped from vehicles and mission barricades are predetermined, and range from common to epic. Skirmish opponents primarily drop random common items, with a low chance of dropping a random rare item instead. In the Corn Farm event, contents of item boxes scale with the level of barricade, and gradually increase from common to legendary. Their sets and stats are randomized.

Every mission map tile with loot will have a specific icon indicating exactly how much loot can be found at that level. In missions, each item box can be collected only once. Contents of items boxes can be checked by pressing the info button next to their respective icon during level selection. Items of higher quality have lower drop chance. If an item's chance of dropping is unknown that means that it must be obtained by tapping an interactable object in a level.

## Time Points

**Time points** are collectibles that the player receives as a bonus after collecting daily gifts, in order to get extra rewards in a form of military and legendary cases.

*For more info about rewards, read here: Daily Gifts*.

## Event

### Pumpkins

    **Pumpkins** are special collectibles from Halloween Event. The player can earn a random amount of pumpkins by completing a wave with all enemies defeated.

### Presents

 **Presents** are special collectibles from Christmas Event. The player can earn from 1 to 3 presents by coming out victorious from a battle against enemy player's team, as well as 15 of them from select crates placed around the various maps along with whatever rewards those crates give.

## Removed

### Pumpkins (Legacy)

 In the old Halloween event, **Pumpkins** were special collectibles that could be obtained by defeating event-exclusive enemies – Pumpkin Zombie and Fast Pumpkin Zombie. Killing any of these zombies provided the player with one pumpkin.

Collecting pumpkins was necessary to receive event rewards.

*For more info about rewards, read here: Halloween Event (Legacy)*.

### Presents (Legacy)

 In the old Christmas event, **Presents** were special collectibles that could be obtained by defeating Zombie, Fast Zombie, Girl, and Cop dressed in event-exclusive festival outfits.

Collecting presents was necessary to receive event rewards.

*For more info about rewards, read here: Christmas Event (Legacy)*.
Machine Pistol

**Machine Pistol** is one of the weapons available for use in Dead Ahead. It's an IMI Micro-Uzi, and is the third weapon that can be unlocked by the player.

## Description

Machine pistol is a machine gun type weapon that can be purchased in the shop for 4000 coins, starting from rank 2. It's the very first gun of that type in the game, and is primarily presented to new players as an alternative to 9mm Pistol in case they prefer to use semi-automatic weapons. Like any other early game gun, machine pistol can quickly fall off in case player doesn't wishes to grind for investments into its upgrades.

### Characteristics

Real values
 Reloading
 Ammocount
 Firingtype
 Shotdelay

Shop values
 Speed
 Ammo
Boss/Strategies

This page is used for sharing strategies against Boss.

## General Tips

Despite his intimidating appearance, Boss is a relatively easy enemy, who may require just a few attempts to defeat.

Because Boss' hook attack instantly kills all units (999 damage) at any distance and will also kill other zombies, there's not much of a point in bringing ranged units to fight as their overall damage output proves to be marginal in this fight, because of their long preparation time. Players should bring fast melee units instead. It's a good idea to bring Red Barrel to the fight since its explosion can deal a significant amount of damage. Keep in mind that the fire pool will not harm Boss due to his fire resistance.

Extra Courage buff should be used if necessary to ensure that you have enough courage to fuel constant unit spam. Alternatively, use Fury buff to give every unit double damage in hopes of killing Boss quicker or at least heavily damaging it.

Keep in mind that other enemies will still be attacking the bus. It's not recommended to try and fight them unless they approach just after Boss attacks. You can also use rage abilities like Empty Barrel/Red Barrel to stop them.

### Deck

The only necessary units are:

* Grenadier – Level 0 min.
* Mechanic – Level 2 min.

Mechanic must have 13+ damage.

To easily defeat the zombie, send out Grenadier as soon as boss attacks, and throw a grenade at him. After that send out Mechanic as soon as possible, and both units will rather quickly dispatch the enemy. Keep sending out your other melee units to destroy the barricade.

If your team will fail to dispatch Boss in one go, just repeat the cycle again. Use other melee units if supporting zombies will get too close to the bus.

## Strategy 2: Low Level Substitue

**Current viability: Outclassed. This strategy should only be referred to if the player is desperate to defeat Boss as soon as possible.**

### Deck

List of necessary units:

* Redneck – Level 2 min.
* Mechanic – Level 2 min.
* Glenn – Level 2 min.
* Red Barrel – Level 0 min.

All listed human units must have 13+ damage min.

When fighting against Boss, wait for him to perform his hook attack and become vulnerable. At that moment, send out Redneck to try and kill any enemies that have extra rage points since enemies killed by Boss won't grant players any rage point. Spam Redneck, Glenn, and Mechanic as much as possible when he becomes vulnerable and drop Red Barrel in such a way that it won't hurt melee units but will damage Boss. Stop sending out units a little while *before* Boss begins performing his second hook attack and save courage for when he becomes vulnerable again.

 Bosses
Christmas Event (Legacy)/Strategies

The following page acts as an archive of strategies that could be applied to the old version of the Christmas Event.

## Strategy

Due to the nature of this event, there's no specific strategy for it, meaning players can farm gifts in whatever way they find the most enjoyable.

Because of the huge similarities with the Wall Mart event, the general approaches and strategies towards these events are identical.

Even though the event lasts for 10 days, it's advised to play several games each day, as the event rewards are worth grinding for.

### Units

The list of necessary units:

* Redneck/Marine/Both – Level 11 min., 13+ recommended.
* Generator – Level 5 min.
* Turret – Level 11 min., 13+ recommended.

Other recommended units:

* Mechanic
* Glenn
* Lester
* Policeman
* Empty Barrel
* Red Barrel
* Molotov

 Bosses
Cop

A very slow and sturdy zombie.

Nickname "**Cop**" is an infected dressed in a policeman's uniform, a police badge, black pants with yellow highlights, and a black officer's cap.

Cop can be a difficult enemy to fight against because of his huge amount of health for an ordinary zombie and knockback resistance. However, due to his low damage and slow speed, he doesn't pose much as a big threat to players and acts more like an obstacle towards reaching the barricade.

Using Builder is a great choice thanks to his high base health and damage, allowing him to tank a lot of damage and dish out more right back at Cop. Using several melee units works well too and using Fury buff to kill Cop more quickly is a solid move, especially if there are many Cops on the battlefield. His fire resistance is fairly negligible, so Red Barrel a good option as, on top of the initial explosion damage, it will take a lot of fire damage before it can ever reach the bus. Bringing ranged units of any sort is also recommended to help take it down faster.

### Abilities

* Fire resistance (10% damage reduction).
* Knockback resistance.

### First Encountered

* Stage 2, Mission 19.
* Policeman Diaz turns into this infected upon death.

## Trivia

* During the old Christmas event, Cop, along with Zombie, Fast Zombie, and Girl, would all be dressed in unique festive outfits and drop presents when killed.

## Gallery

Journal entry.Christmas outfit.