Revival

**Revival** is one of the stats in *Vampire Survivors*. Each point of Revival a player has allows them to revive once upon death with 50% health.

The player has 0 base Revivals before modifications. Bonuses to Revival are flat bonuses and thus stack additively.

There is no upper limit to how many Revivals the player may have.

## Effects

If the player dies and has at least 1 Revival, instead of getting the usual "Quit" button to return to the main menu, they will instead be greeted with a "Revive" button. An animation is played and the player resumes control of their character exactly where they left off. The player is additionally given a large amount of invulnerability frames. The health gained upon reviving counts as healing, causing it to interact with effects related to restoring health, such as Soul Eater and Sarabande of Healing (VI).

If Revivals are carried to the end of the game, the player will still be allowed to Revive after being killed by The Reaper. Every Revival used like this will add gold to the bonus gold for completing the stage, at +100 gold per revival, increasing by 100 every additional revival used. For example, if you have 3 revivals and use them all on The Reaper, you will die and get the normal 500 bonus gold, then revive and die and get an extra 100, then an extra 200, then an extra 300, and you will finally end the round with 1100 bonus gold. The scaling gold increase caps at 400 and any additional unused Revivals will only give 100 bonus gold.

## PowerUp

### Initial cost

 10,000

Revival PowerUp increases Revival by 1, and only has one rank. It initially costs  10,000.

## From Items

Revival's associated passive item is Tiragisú, which provides 1 additional revival per level, up to a maximum of 2 at level 2.

Golden Egg permanently increases Revival by 0.1 for the character that collected it.

## From Characters

* Krochi starts with +1 Revival and gains +1 Revival at level 33. In total, he can have +2 Revival.
* Cosmo starts with +1 Revival and +1 Revival every 100 levels, with no cap.
* Gyorunton starts with +2 Revival.
* Sigma starts with +1 Revival.

## From Arcana

Awake (IV) Arcana provides +3 Revivals when chosen and gives +10% Max Health, +1 Armor, and +5% Might, Area, Duration, and Speed per Revival consumed.

## Tips

* Revivals are a powerful tool that can save runs. While they provide no benefit until you die (except for Phieraggi), they can save the player from sloppy mistakes and being suddenly overwhelmed.
* Phieraggi benefits from this stat by getting +X Base Damage and +X Amount equal to the value of this stat. Be sure not to use up revives to achive that weapons maximum effectiveness.
* Revivals are especially useful when playing as characters with less survivability, such as Exdash and Toastie.
* Revival stat is additive. The maximum amount of Revivals a player can have can be obtained by getting the PowerUp (+1), Level 2 Tiragisú (+2), playing as Krochi or Gyorunton (+2), and taking the Awake (IV) Arcana (+3), netting +8 extra lives. If these are taken to the end of the round and exchanged with The Reaper for extra gold, they will be worth +1900 bonus gold altogether.
* Revivals can be especially useful for runs where the goal is to survive as long as possible against The Reaper, and can greatly extend runs when paired with other defensive measures.
* Revivals can be useful for gathering loot otherwise unobtainable before The Reaper ends the run. Even 1 revival can allow the player to get a few more levels or one extra Treasure Chest.
* Once a player revives the number of Enemies defeated ceases to increment for the remainder of the run. This is especially important to keep in mind for Achievements that require you to kill a certain number of enemies in a single run such as the "Defeat 100000 enemies in a single run with Menya Moonspell." Achievement.