Raptor Paddock

## About the Raptor Paddock

There are four raptors in the paddock. Thier names are Blue, Charlie, Delta, and Echo. When you spend coins, food or DNA, you unlock the prize wheel for the rarity level you purchased. Purchasing the Common MOD prize wheel can also net you rare MODs if you're lucky. Each raptor has a different selection of MODs with some overlap, so if you cannot afford to pay for one raptor's MODs, you can try a different raptor.

## MODs

MODs are items that can only be used in Modded Battle Events. They allow the player to either boost their creatures or nerf the opposing team, as well as other effects such as randomizing the MODs of every creature on the field. A full list of MODs and their corresponding raptors is below.

### Charlie:

#### Common

* **Charge:** Increase attack stat by 15%
* **Rally:** Increase attack stat of entire team by 10%
* **Intimidation:** Reduce attack stat of entire enemy team by 10%
* **Wound:** Reduce opposing creature's HP by 20% for the duration of the battle

#### Rare

* **Berserk:** Increase attack stat by 40% and reduce HP by 25%
* **Bind:** Prevent all swapping on enemy team
* **Alpha:** Increase attack stat of allied creatures by 100

#### Super Rare

* **Adrenaline Rush:** Gain 1 action point per defeated creature on team
* **Bleed:** After incoming damage, deal 40% of attack stat at end of owner's turn for 3 turns
* **Spikes:** After being attacked, deal 50% attack
* **Predation:** Class advantage bonus is +150% of attack stat instead of +50%
* **Clone:** Copy attack and health stat of opposing creature
* **Inspire:** Increase HP of all allied creatures by 75% and attack stat by 40%
* **Randomize:** Entire team receives MODs rare or above at random
* **Killer Instinct:** Gain 1 action point per defeated creature on opponent's team. Triggers at the start of next turn after the opponent creature is defeated

#### Legendary

* **Toxin:** Deal 50% of attack stat to enemy team at end of owner's turn
* **Mirror:** Replace team's MODs with opposing team's MODs
* **Splinter:** Damage dealt is spread across opposing team
* **Shuffle:** Shuffle all MODs at beginning of battle
* **Regenerate:** Heal all hurt allied creatures by 25% of their MAX HP
* **Protectors:** Gain 1 defense point for every defeated ally at the beginning of each turn
* **Survival:** Remain at 1 HP after receiving lethal damage

### Echo:

#### Common

* **Rally:** Increase attack stat of entire team by 10%
* **Intimidation:** Reduce attack stat of entire enemy team by 10%
* **Distraction:** Reduce attack stat of opposing creature by 15%
* **Split Wound:** Reduce the HP of all creatures on the enemy team by -15% for the duration of the battle

#### Rare

* **Piercing Bite:** Deal 40% of attack stat even if attack is blocked
* **Bind:** Prevent all swapping on enemy team
* **Nullify:** Disable opposing creature's MOD
* **Tough Skin:** -50% damage is dealt on first attack received

#### Super Rare

* **Adrenaline Rush:** Gain 1 action point per defeated creature on team
* **Bleed:** After incoming damage, deal 40% of attack stat at end of owner's turn for 3 turns
* **Spikes:** After being attacked, deal 50% attack
* **Predation:** Class advantage bonus is +150% of attack stat instead of +50%
* **Siphoning Bite:** Heal 50% of damage your creature deals
* **Steal:** Steal opposing creature's MOD. One time use
* **Terrify:** Reduce attack stat of entire opposing team by 45%

#### Legendary

* **Toxin:** Deal 50% of attack stat to enemy team at end of owner's turn
* **Mirror:** Replace team's MODs with opposing team's MODs
* **Splinter:** Damage dealt is spread across opposing team
* **Shuffle:** Shuffle all MODs at beginning of battle
* **Regenerate:** Heal all hurt allied creatures by 25% of their MAX HP
* **Protectors:** Gain 1 defense point for every defeated ally at the beginning of each turn
* **Survival:** Remain at 1 HP after receiving lethal damage

### Delta:

#### Common

* **Charge:** Increase attack stat by 15%
* **Vitality:** Increase HP by 20%
* **Endurance:** Increase HP of entire team by 15%
* **Wound:** Reduce opposing creature's HP by 20% for the duration of the battle

#### Rare

* **invigorate:** Increase HP of all allied creatures by 500
* **Berserk:** Increase attack stat by 40% and reduce HP by 25%
* **Nullify:** Disable opposing creature's MOD

#### Super Rare

* **Steal:** Steal opposing creature's MOD. One time use
* **Bleed:** After incoming damage, deal 40% of attack stat at end of owner's turn for 3 turns
* **Predation:** Class advantage bonus is +150% of attack stat instead of +50%
* **Killer Instinct:** Gain 1 action point per defeated creature on opponent's team. Triggers at the start of next turn after the opponent creature is defeated
* **Armored Hide:** Damage from first attack received is reduced by -99%
* **Terrify:** Reduce attack stat of entire opposing team by 45%
* **Adrenaline Rush:** Gain 1 action point per defeated creature on team

#### Legendary

* **Toxin:** Deal 50% of attack stat to enemy team at end of owner's turn
* **Mirror:** Replace team's MODs with opposing team's MODs
* **Splinter:** Damage dealt is spread across opposing team
* **Shuffle:** Shuffle all MODs at beginning of battle
* **Regenerate:** Heal all hurt allied creatures by 25% of their MAX HP
* **Protectors:** Gain 1 defense point for every defeated ally at the beginning of each turn
* **Survival:** Remain at 1 HP after receiving lethal damage

### Blue:

#### Common

* **Vitality:** Increase HP by 20%
* **Endurance:** Increase HP of entire team by 15%
* **Distraction:** Reduce attack stat of opposing creature by 15%
* **Split Wound:** Reduce the HP of all creatures on the enemy team by -15% for the duration of the battle

#### Rare

* **Alpha:** Increase attack stat of allied creatures by 100
* **Tough Skin:** -50% damage is dealt on first attack received
* **Piercing Bite:** Deal 40% of attack stat even if attack is blocked

#### Super Rare

* **Bleed:** After incoming damage, deal 40% of attack stat at end of owner's turn for 3 turns
* **Killer Instinct:** Gain 1 action point per defeated creature on opponent's team. Triggers at the start of next turn after the opponent creature is defeated
* **Randomize:** Entire team receives MODs rare or above at random
* **Inspire:** Increase HP of all allied creatures by 75% and attack stat by 40%
* **Siphoning Bite:** Heal 50% of damage your creature deals
* **Predation:** Class advantage bonus is +150% of attack stat instead of +50%
* **Steal:** Steal opposing creature's MOD. One time use
* **Clone:** Copy attack and health stat of opposing creature
* **Armored Hide:** Damage from first attack received is reduced by -99%

#### Legendary

* **Toxin:** Deal 50% of attack stat to enemy team at end of owner's turn
* **Mirror:** Replace team's MODs with opposing team's MODs
* **Splinter:** Damage dealt is spread across opposing team
* **Shuffle:** Shuffle all MODs at beginning of battle
* **Regenerate:** Heal all hurt allied creatures by 25% of their MAX HP
* **Protectors:** Gain 1 defense point for every defeated ally at the beginning of each turn
* **Survival:** Remain at 1 HP after receiving lethal damage