recursal/Fanatic-Fandom huggingface dataset:
Warframe вики:Награды

{"users":{"GoodLuck":{"2":{"name":"2","image":"","description":"Описание награды. Какой-то длииииииииииный текст.","count":3},"3":{"name":"3","image":"","description":"Описание награды. Какой-то длииииииииииный текст. :3","count":1},"4":{"name":"4","image":"","description":"1","count":2},"5":{"name":"5","image":"","description":"1","count":2},"6":{"name":"6","image":"","description":"1","count":1},"7":{"name":"7","image":"","description":"1","count":1},"8":{"name":"8","image":"","description":"1","count":1},"9":{"name":"9","image":"","description":"1","count":1},"10":{"name":"10","image":"","description":"1","count":1},"11":{"name":"11","image":"","description":"1","count":1},"12":{"name":"12","image":"","description":"1","count":1},"13":{"name":"13","image":"","description":"1","count":1},"14":{"name":"14","image":"","description":"1","count":1},"15":{"name":"15","image":"","description":"1","count":1},"16":{"name":"16","image":"","description":"1","count":1},"Ня!":{"description":"За няшность!","image":"","name":"Ня!","count":1}}},"rewards":{}}
Фрост Прайм

Править

Данный предмет в настоящее время невозможно получить в игре.

PvEPvP<infobox theme="warframe">

```
   <title source="Имя"><default></default></title>
   <navigation>WarframeImage</navigation>

```

<group>
<header>Характеристики</header>
 <label>**Пол**</label><default>WarframeGender</default>
<label>**Щиты**</label><default>WarframeShields</default>
<label>**Здоровье**</label><default>WarframeHealth</default>
<label>**Энергия**</label><default>WarframeEnergy</default>
<label>**Броня**</label><default>WarframeArmor</default>
<label>**Скорость бега**</label><default>WarframeSprintSpeed</default>
<label>**Полярности**</label><default>WarframePolarities</default>
<label>**Полярность ауры**</label><default>WarframeAuraPolarity</default>
<label>**Эксилус-слот**</label>
<default>WarframePassiveAbility</default>

</group><infobox theme="warframe">

```
   <title source="Имя"><default></default></title>
   <navigation>WarframeImage</navigation>

```

<group>
<header>Характеристики</header>
 <label>**Пол**</label><default>WarframeGender</default>
<label>**Щиты**</label><default>WarframeShields</default>
<label>**Здоровье**</label><default>WarframeHealth</default>
<label>**Энергия**</label><default>WarframeEnergy</default>
<label>**Броня**</label><default>Warframearmor</default>
<label>**Скорость бега**</label><default>WarframeSprintSpeed</default>
<label>**Мобильность**</label><default>WarframeMobility</default>
<label>**Полярности**</label><default>WarframePolarities</default>
<label>**Полярность ауры**</label><default>WarframeAuraPolarity</default>
<label>**Эксилус-слот**</label>
<default>WarframePassiveAbility</default>

</group>

**Фрост Прайм** - тяжелобронированный варфрейм, использующий как атакующие, так и защитные способности, дающие преимущества ему и его команде. Он специализируется на замораживающих навыках, которые препятствуют движению врагов или даже убивают их.

По сравнению с обычной версией варфрейма, **Фрост Прайм** имеет дополнительную полярность и повышенный показатель щита. Также, подобно другим прайм варфреймам, способен активировать шары смерти, которые восстановят вам и вашим союзникам **250** энергии.

Дата релиза варфрейма: **03.05.16**

## Приобретение

Чертеж Фрост Прайма входил в награду за участие в операции Операция: Уничтожение Гибридных МОА, которая проходила с 3 мая 2013 года до 5 мая 2013 года. Также чертеж и компоненты варфрейма можно было получить в качестве вознаграждения за прохождение миссий Башен Орокин.
В настоящий момент чертеж и компоненты данного Варфрейма можно приобрести **только у других игроков** через торговлю

## Создание

* Создание
* Местонахождение и цена в дукатах
* Полный список материалов

**Необходимые ресурсы**
 Стоимость
 Время сборки
 Стоимость мгновенной сборки

Шаблон:Поиск

## Примечания

* Золотые части Фроста Прайм можно перекрасить.

## См. также

* Операция: Уничтожение Гибридных МОА

**Прайм Хранилище**
Поток Прайм

Шаблон:Потрачено
Шаблон:Мод
**Поток Прайм** — легендарный мод для варфреймов, который увеличивает максимальное количество запасов энергии

## Примечания

* **Поток Прайм** является улучшенной версией мода Поток.
* Данный мод нельзя установить с обычной версией мода.
* Расчёт прибавки энергии идёт от её базового показателя.
	+ Суммарная энергия = (максимальная энергия) + (базовая энергия \* Эффект мода).
		- Пример: Варфрейм с базовой энергией в 150 единиц на 30 уровне и с максимальным уровнем этого мода получит 425 единиц энергии против 300 единиц энергии с обычным Потоком.
* Данный мод можно было приобрести у Баро Ки'Тиира за 350 ДукатыДукаты и КредитыКредиты110.000.
* Для полного улучшения этого мода потребуется 528 редких ядер Синтеза пятого уровня и КредитыКредиты 1.663.200.
* Можно приобрести у других игроков через торговый пост в Додзё или Базар Мэру на планете Земля, но это потребует КредитыКредиты1.000.000 налога.

## См. также

* Модификаторы
	+ Стойкое Течение
Непрерывность Прайм

Шаблон:Потрачено
Шаблон:Мод
**Непрерывность Прайм** — легендарный мод для варфреймов, который увеличивает длительность способностей.

## Примечания

* **Непрерывность Прайм** является улучшенной версией мода Непрерывность.
	+ Данный мод нельзя установить с обычной версией мода.
* Данный мод нельзя получить никаким другим образом, кроме как покупкой у Баро Ки'Тиира за 350 ДукатыДукаты и КредитыКредиты110.000.
* Можно приобрести у других игроков через торговый пост в Додзё или Базар Мэру на планете Земля, но это потребует КредитыКредиты1.000.000 налога.
* Для полного улучшения этого мода потребуется 528 редких ядер Синтеза пятого уровня и КредитыКредиты 1.663.200.

## См. также

* Модификаторы
	+ Телосложение
Tim

**Tim** is a brown-white cat.

Kind, perceptive, persistent, but timid and shy cat.

## Trivia

### Interesting Facts

* Unlike Tim and Harry, Jake and Sol, after death, will go to a StarClan and not the Void.

## Kin

### Members

**Mother:**

* OnionSea: deceaseds

**Father:**

* Henry: living

**Brothers:**

* JakeStar: deceaseds
* Bendy deceaseds
* SolStar: deceaseds
* Harry: deceaseds

**Grandfather:**

* Tom: living

**Nephews:**

* RedPaw Star: deceaseds
* Fly Star: deceaseds
* Lake Star: deceaseds
* Shivering Star: deceaseds
* TricoStar: deceaseds

## References

Template:Reflist

1. ↑ «Henry's Memories»
2. ↑ Ask Kelly Sydney King Clarence
Вброс в Вентилятор

```
function($elem) {
 var type = $elem.attr('data-calc');

 function createCalcField(fieldName, opts) {
 opts = opts || {};
 return '<div class="CalcField"><div class="CalcFieldName">' + fieldName + '</div><div class="CalcFieldValue"><input' + ('inputClass' in opts ? ' class="' + opts.inputClass + '"' : '') + (opts.disabled ? ' disabled' : '') + ' placeholder="' + (opts.inputPlaceholder || '') + '" type="text" /></div></div>';
 }

 function createCalcTitle(caclTitle) {
 return '<div class="CalcTitle">' + caclTitle + '</div>';
 }
 switch (type) {
 case 'armor':
 $elem.addClass('Calc');
 $elem.append(createCalcTitle('Калькулятор брони'), createCalcField('Броня', {
 inputPlaceholder: 'Введите число...'
 }), createCalcField('Поглощение', {
 disabled: true
 }));

 function calculate(armor) {
 return 100 \* (armor / (armor + 300));
 }
 var $armorInput = $elem.find('> div:nth-child(2) input');
 var $armorOutput = $elem.find('> div:nth-child(3) input');

 function fixNumberFormat(val) {
 val = $.trim(val);
 val = val.replace(/\s/g, '').replace(/,/g, '.');
 return val;
 }
 $armorInput.on('input', function() {
 var fixedFormat = fixNumberFormat(String($armorInput.val()));
 var calculatedVal = calculate(Number(fixedFormat));
 $armorOutput.val('Неверное значение брони!');
 } else {
 $armorOutput.val(calculatedVal + '%');
 $armorInput.val(fixedFormat);
 }
 });
 break;
 default:
 throw new Error('Калькулятора ' + type + ' не существует');
 }
}

```
Osiris

FIELD NOTES: "The *Osiris* was produced by Fredonian Industrial Technologies to fill the need in the Inner Sphere for a light ’Mech to serve as scout and to harass the enemy by hitting and escaping quickly. Since its debut in 3063, the Osiris has found its way to every corner of the Federated Commonwealth and the Lyran Alliance."

## Description

The *Osiris* was based off and modeled after the clan omnimech the Dragonfly. Despite not possessing same jump jet range as the Dragonfly the *Osiris* still maintains the speed and posses greater firepower able to perform hit and run tactics on slower 'Mechs. This allows the *Osiris* to excel in a striker however it can take the role of a scout 'Mech which can be seen as a primary choice throughout the Federated Commonwealth, Lyran Alliance, and even extends to the Capellan Confederation.

## Armament and Equipment

The *Osiris* carries primarily energy load out with 5 Medium Lasers, 2 in the right arm, 1 in the dorsal, and two in the centre torso. These close range lasers is also supported with an SRM 6 in the left arm with a Machine Gun.

Enabling the *Osiris* to stray from supply lines with it's primary energy load out. Being a very popular chassis in the Light 'Mech Circuit in Solaris VII despite being a 30 tonner instead of what would have been expected a 35 tonner as each Circuit shows a dominant appeal to the heaviest 'Mech.

## Trivia

The *Osiris* was originally created in MechWarrior 4 by FASA and was later on canonized into BattleTech.
Daishi

FIELD NOTE: "The *Daishi* is the reigning king of the ’Mechs, easily the most potent force on the battlefield, particularly when firing all weapons at once. Its name is derived from a Japanese word meaning “great death,” allegedly so-christened by the *Draconis Combine*’s criminal underground. Regardless of the name’s origins, *Daishi* is fitting for a ’Mech whose sole purpose is to destroy everything. Although the *Daishi* was originally Clan technology, the Inner Sphere managed to capture one and now deploys *Daishis* of its own."

## Description

The *Dire Wolf* (*Daishi*) was created by Clan Wolf scientist caste targeting to produce the "Ultimate Assault OmniMech", however rumors have spread of its development and Clan Smoke Jaguar successfully took the rights of production during a trial which according to rumors the trial was fought Dishonourably and following the trial the production of the Daishi has started on *Huntress* in 3010. Production has started in 3019 on Strana Mechty by Clan Wolf after Star Colonel *Ulric Kerensky* successfully won a trial to produce in Clan Wolf hands. All *Daishis* outside of Clan Smoke Jaguar or Clan Wolf were either given as isorla (gifts), traded, or was captured or salvaged after battle. Famously first by the Draconis Combine.

During the 3060's the Daishi began production in Outreach though limited. It allowed the Inner Sphere to not rely on the clans to have access to the Daishi which was used extensively in key battles during the end of the FedCom Civil War.
Shadow Cat

FIELD NOTES: *"Many consider the Shadow Cat the best ’Mech of its class.*

 *It first appeared in the vanguard of the Clan Nova Cat forces on Tukayyid. Because it is well armored, has a small profile (making it tough to target), and carries mainly energy weapons (making it relatively independent of ammo supply lines), the Shadow Cat is deployed primarily as a command vehicle. But its flexibility in weapons configuration, coupled with Jump Jets, good speed, and firepower, make it suitable for many roles."*

## Armament and Equipment

#### MechWarrior 4: Vengeance

The Shadow Cat Omnimech features a primarily energy focused configuration with complimenting ballistic and missiles for close range support. The Shadow Cat boasts a trio of Clan Medium Pulse Lasers paired with a Clan ER Small Laser and assisted with a CSTRK 6 and dual Clan Machine Guns for close range engagements. The CMG's and CSTRK 6 provide lower heat options for when the lasers run the 'mech hot in prolonged engagements.

For Long range engagements the Shadow Cat uses a Clan ER Large Laser to snipe at enemy 'mechs at the distance which is more prominent on missions that have ambushing Shadow Cats using their jump jets to engage the target behind cover.

This configuration of the Shadow Cat easily builds up heat with it's energy focused build and it makes alpha striking less practical then the other contemporary chassis that the Shadow Cat can face.

#### MechWarrior 4: Mercenaries

An alternative configuration solves the heat heavy build of the first configuration by reducing the quantity of the energy weapons and reducing the pulse versions into standard clan ER lasers and the removal of a CMG allows the 'mech to have a total of 5 Double Heat Sinks and improved ranged capabilities making it a far more deadly sniper in missions that uses jump sniping tactics such as on the mission Hesperus II Escort where a Shadow Cat engages a convoy you Escort by jump jetting and firing at the closest vehicles, the second occurs on a detour again at the mountains.

#### Shadow Cat Alt. Config. 2\*

The Shadow Cat in Mercenaries replaces the Clan Medium Pulse Lasers in exchange for the standard Clan ER Medium Lasers and removed the Clan ER Small Laser to create a more heat efficient variant as the standard alt. config. had heat management problems. To further improve heat efficiency the configuration also exchanged a single Clan Machine Gun and add an additional 4 more Double Heat Sinks.

#### Shadow Cat Custom\*

In the fields of Solaris VII Alex Haight, and Marcus Wilder have customized their Shadow Cats in the Medium 'Mech Circuit to field a Clan UAC/20 and a Clan ER Large Laser capable of dealing immense damage on a fast quick moving platform.

Despite the presence of the Clan ER Large Laser, it would be recommended to stay your distance away from these two competitors and avoid the Ultra AC/20 fire due to the sheer firepower of both weapons at optimal range in the Medium 'Mech Circuit.

*\*unknown name of variant/ configuration*

## Missions

Stub
Slippy

Template:Candidates for deletion

## You should delete this.

You should delete this.

## You should delete this.

* Slippy is the You should delete this.
* He was supposed to REMOVE HIMSELF FROM EARTH
* Slippy nose can glow blue, You should delete this.
* You should delete this.
* He is based on a You should delete this. animatronic, who is a normal You should delete this. bear.

## Gallery

Evil looking SlippySlippy's original design
ER Medium Laser

## MechWarrior 4: Mercenaries Icon

The Clan Extended Range Medium Laser (CERMDL) is a clan version of the Inner Sphere Medium Laser, as well as an Extended Range version which before the year 3058 was the Inner Sphere lacked an Extended Range variant of the Medium Laser.

Like most Clan Lasers, the Clans lack the standard counterpart to the standard model however all Clan lasers deal additional damage over the Inner sphere counterparts.

## 'Mechs with the weapon stock.

The Clan ER Medium Laser is heavily used amongst the Clan 'Mechs in MechWarrior 4. Most frequently seen and salvaged in New Oxford missions in Clan Jade Falcon territory. However with the exception in MechWarrior 4: Mercenaries being the modified Templar Prototype made by Kallon Industries on Talon and the same configuration present on Michael Rose and Kayla Tirrel in the Solaris VII matches.

'Mechs with CERMDL's and quantity on each 'mech.

* Uller: 1
* Cougar: 1
* Couldron-Born: 2
* Gladiator: 2
* Loki: 2
* Mad Cat Mark II: 4
* Ryoken: 2
* Shadowcat (Mercenaries): 2
* Thor: 2
* Templar Prototype (Mercenaries): 2
Фрост/Главная

Заполняя окружающую обстановку влажностью и паром, Фрост создает внушительную обороноспособность и наносит смертоносные разрушения при температурах ниже нуля.
**Фрост** — тяжелобронированный Варфрейм, использующий как атакующие, так и защитные способности, дающие преимущества ему и его команде. Он специализируется на замораживающих навыках, которые препятствуют движению врагов или даже убивают их.

## Приобретение

Готовый Варфрейм Фрост может быть приобретен в магазине за ПлатинаПлатина375. Чертеж для сборки стоит 25 000.
Чертежи сборочных компонентов выбиваются из Лейтенанта Лэх Крила (локация **Вар (War)**, планета Марс).

## Создание

ФростНейрооптикаКаркасСистема

PvEPvP<infobox theme="warframe">

```
   <title source="Имя"><default>Фрост Прайм</default></title>
   <navigation></navigation>

```

<group>
<header>Характеристики</header>
 <label>**Пол**</label><default>WarframeGender</default>
<label>**Щиты**</label><default>WarframeShields</default>
<label>**Здоровье**</label><default>WarframeHealth</default>
<label>**Энергия**</label><default>WarframeEnergy</default>
<label>**Броня**</label><default>WarframeArmor</default>
<label>**Скорость бега**</label><default>WarframeSprintSpeed</default>
<label>**Полярности**</label><default>WarframePolarities</default>
<label>**Полярность ауры**</label><default>WarframeAuraPolarity</default>
<label>**Эксилус-слот**</label>
<default>WarframePassiveAbility</default>

</group><infobox theme="warframe">

```
   <title source="Имя"><default>Фрост Прайм</default></title>
   <navigation></navigation>

```

<group>
<header>Характеристики</header>
 <label>**Пол**</label><default>WarframeGender</default>
<label>**Щиты**</label><default>WarframeShields</default>
<label>**Здоровье**</label><default>WarframeHealth</default>
<label>**Энергия**</label><default>WarframeEnergy</default>
<label>**Броня**</label><default>Warframearmor</default>
<label>**Скорость бега**</label><default>WarframeSprintSpeed</default>
<label>**Мобильность**</label><default>WarframeMobility</default>
<label>**Полярности**</label><default>WarframePolarities</default>
<label>**Полярность ауры**</label><default>WarframeAuraPolarity</default>
<label>**Эксилус-слот**</label>
<default>WarframePassiveAbility</default>

</group>

## Примечания

* Умеет готовить мороженное.
* Может создавать куски льда.
* Может тушить пуканы тиммейтов.

## Баги

* 1
* 12
Missy

Missy is a pink polar bear, she is a part of the Polar Bear Trio who are the mascots of Slippy's Mall (Location).

## Information

Missy is a part of the Polar Bear Trio Band, she is a backup singer and sings more often than Gloomy. Missy is the only one band member who doesn't have a glowing nose. Missy has the same design as the other 2 polar bears.

Her programmed personality is very similair to her true personality, they are both very cheerfull and love making jokes. Missy is very optimistic and loves making friends, even if they don't want attention.
MechWarrior 4 Wikia

## Description

This is the MechWarrior 4 wikia, where information of the titles, missions, battlemechs, equipment, and weapons are (or will be).

This is a work in progress and will be using the vanilla version and not the MekPak 3.1 version released by MekTek.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Cult of Ubaste-Sekhmet

Hathor

Upuaut

## **Hwt-nTrwt**

While the temple is consecrated to Ubaste-Sekhmet, it is also a sacred house to the goddess Hathor, and the only temple to hold a shrine to another god almost lost to obscurity, Upuaut.

### Physical structure

The temple opens into a large, square chamber dominated by airy space, supported by a row of thick pillars on either side. Along the walls is a lowered area through which water leisurely flows. The center space of the chamber is typically kept empty, with furnishing between the pillars and the water.

At the far end of the main chamber is a large alcove, hosting its own semi-circular arrangement of thinner pillars. Shrines that hold statuettes of the divinities worshiped in this temple are set into the wall. One free-standing statue in the likeness of a lioness is dominant in placement and size. Two pathways lead off from the alcove - one to the right, a narrow corridor branches off at a diagonal and leads to the back half of the temple where rituals are performed. Outsiders - which is to say, anyone who is not an adherent of the cult's faith - are not permitted in this part of the temple. The archway to the left of the alcove leads to a chamber frequently used for consultation, birthing, recovery from warfare (or a festival), or any other matter that might require more privacy than what is afforded by the main chamber.

Cats of all ages roam the temple grounds freely, and it is not uncommon to hear the mewling of newborn kittens.

The interior of the temple is fragrant with the scent of oil and incense.

## Services

Hwt-nTrwt is open to the general public as a place of recreation, for joyous festivities and indulgence in pleasures are acts of worship to the goddesses. Where the clergy of Bast are fine facilitators of conception, the midwives of Hathor provide obstetrics when it is time for the fruit of those celebrations to be born. Aside of sexual and reproductive health, the temple itself possesses a Shrine which tends to the general well-being of whomever partakes of its water.

### Shrine

*Restoration, Neutralize Poison, Remove Disease*

*Detect Alignment* > Only Good and Neutral may gain benefit.

Evil characters may trick the restriction with a successful Use Magic Device check (DC 30)
House Hteirryfaen

Teerys

Imfryn

House Hteirryfaen is a relatively new arrival to Llharlcheel, and the only major house to have wholly immigrated, rather than have originated in Zesselamarror. They focus on things of a magical nature, especially magical phenomena and esoterica, as well as the manufacture of magical goods. The house also produces opiates and other such substances of magical and quasi-magical nature. As a result, Hteirryfaen has fairly good relations with Houses Ssindreg and Nyn'zsz, both of whom have interest in such substances, either for personal use or trade purposes.

The blood members of House Hteirryfaen tend to be lighter skinned than the average drow and quick to acclimate to daylight. This along with their immigrant origin draws question and criticism of the purity of their blood; however, they serve a vital role for the city, and so are free of actual persecution by the more traditional and hardline drow.

Hteirryfaen absorbed what few assets remained from Qu'ellar Isun'dul, including its sole surviving noble, S'yel.
Thor

FIELD NOTES: "When engineers designed the *Thor*, they borrowed concepts from other ’Mechs such as the *Warhammer*, *Marauder*, and *Victor*. The result was an OmniMech with excellent versatility. It has an advantage over other heavy ’Mechs in that it has a good blend of maneuverability and heavy firepower, with the ability to strike from all ranges. The Thor is well-suited as a backup to heavier ’Mechs on the battlefield and is a favourite among the Jade Falcons.

## Description

Commonly used by Clan Jade Falcon, The *Summoner* (*Thor*) is a second Generation Clan OmniMech dubbed "Thor" by the Inner Sphere for it's powerful weaponry primarily focusing on it's Clan ER PPC. The Summoner is able to take on a multitude of different roles ranging from Skirmishing, Sniping, Missile Boating, etc.

## Armament and Equipment

Equipped with an Ultra Autocannon 5 and a pair of ER Medium Lasers in each arm with an LRM 15 in the Side Torso. The Thor is also highly manoeuvrable able to mount Jump Jets allowing it to jump over any obstacles and barriers in it's way.

* MechWarrior 4: Vengeance

In Vengeance the Summoner has a Clan Machine Gun Array to compliment the ER Medium Lasers in close quarters combat.

* MechWarrior 4: Mercenaries

In Mercenaries the Summoner doesn't have the Machine Gun Array and instead it has more heatsinks to keep it heat neutral.

## Alternate Configurations

#### Thor Alt. Config. F†

Similar to the Summoner Alt. Config. F, it retains its quartet of ER Medium Lasers and a pair of UAC 5's. However the LRM 10 has been upgraded to an LRM 15 and an additional Clan Machine Gun array to keep light vehicles under control.

Thor Alt. Config. F‡

Similar to the Summoner Alt. Config F, Like the F† it retains its 4 ER medium lasers and the pair of UAC 5's and has upgraded it's LRM 10 launcher to an LRM 15, however it does not receive a Clan Machine Gun Array.

†‡ *Canonical variant in BattleTech Universe based on the Summoner (Thor) Alternate Configeration F. This has slightly different performance and can outfit more tonnes in armament and equipment.*

## Quotes

"If you see a Falcon not in a *Summoner* (*Thor*), *Hellbringer* (*Loki*) or , *Kitfox* (*Uller*) double your caution." - Clan Coyote Adage

## Notable Pilots

**Duncan Berke**

**Marcus Wilder**played in the in the Medium, Heavy, and Assault circuits and has made it into the Championships. He primarily uses his Thor throughout the season in 3066.
Argus

FIELD NOTES: "The *Argus* was originally intended to be an OmniMech, but this idea was rejected for cost considerations. However, it maintained many of its original Omni design concepts, helping to simplify field repairs. First deployed on *Kentares IV*, the *Argus* more than proved itself as a brawler in battle, capable of inflicting and absorbing a great deal of damage. The *Argus* has become a popular choice among high-profile units such as the First Federated Suns Armored Cavalry."

## Description

The *Argus* BattleMech proved to be powerful at long range engagements and multipurpose roles. It's high speed and low cost made the Argus a heavily produced and used BattleMech in the 3060's during the FedCom Civil War on both sides of the war.

## Armament and Equipment

The *Argus* is armed intended for long range sniping and skirmishes with it's dual UAC 5's and LRM 10, for close quarters combat the Argus is out fitted with a pair of Medium Lasers and for protection against light vehicles a Machine Gun Array.
Hellspawn

FIELD NOTES: "The *Hellspawn* is a specialized ’Mech that was first deployed in 3062 to fill the need of the Armed Forces of the Federated Commonwealth (AFFC) for a mobile fire-support unit. It has good punch at both close combat and long range support. It is much faster and more maneuverable than its progenitor, the Dervish, but its insufficient armor has earned it a reputation among some pilots as a deathtrap. However, its ability to attack from a distance and then escape quickly makes it ideal in a saboteur role."

## Description

A Medium scout 'Mech. The *Hellspawn* is a fast 45 tonner with ECM to conceal it during scouting operations from enemy sensors while using it's high speed to allow it to perform sabotage operations which is only hindered by its low armour which is why the *Hellspawn* is rarely seen alone or in the front lines.

* MechWarrior 4: Vengeance

Focusing on long range fire support, the *Hellspawn* utilizes it's low armour and electronic warfare to stay afar from close quarters combat.

* MechWarrior 4: Mercenaries

Performing as a close quarters support 'Mech. Often used in conjugation with other 'Mechs of higher priority such as those of the heavy or assault weight classes. Backing short range missiles instead the *Hellspawn* is often only a threat if ignored due to it's light armour.

## Variants

#### Hellspawn HSN-7D†

The *Hellspawn* HSN-7D is armed with 3 Medium pulse lasers located in both arms and the centre torso. Armed with two LRM 10's in the Left Torso and Missile Rack located above the right arm. Designed for long range fire support in mind. Utilizing the speed and electronic warfare to keep out of range of enemy 'Mechs.

#### Hellspawn HSN-7F‡

Features the same equipment as the HSN-7D but exchanging the LRM 10's for SRM 6's, capable of doing immense damage up close to an enemy 'Mech if ignored. Utilizing the speed and electronic warfare for sneaking closer to enemy forces instead of keeping it's distance.

†*Canonical variant in BattleTech Universe based on the MechWarrior 4: Vengence Hellspawn. Slightly different performance.*

‡*Similar to the HSN-9F variant in the BattleTech Universe. Follows simular principles but different execution in change of LRM's to a close range missile weapons. Thus dubbed "HSH-7F" unofficially.*

## Notes

On the *Hellspawn* in MechWarrior 4 it is seen to have asymmetrical appearance in arms. The right arm appearing to house missiles instead of energy or ballistic weapons and is in a different shape then the image of the *Hellspawn* in the SPECS.pdf which is mirrored.

Potentially intended to house a missile such as an LRM 10, LRM 5, or SRM 6 in the arm in place of a Medium Pulse Laser and some double heat sinks or components such ass ECM.

It is unknown which version was intended to be in the final version and if the hardpoints currently available in game is the older or newer version.
Marenean Gowen

**Marenean Gowen** (MAIR-eh-neen) is a pirate and member of a resistance movement.

## Personality

Despite (or perhaps because of) her brash and fiery disposition, Marenean attracted a small but solid core crew to her cause, as well as those who favor her more laissez-faire approach to hierarchy and law. She is a capable sailor in her own right, having spent most of her life aboard a ship, but much of her fearsome reputation rides in the wake of her privateer father. Marenean is afforded wide berth as a result of him, as those willing to risk tangling with her are not as eager to risk the possibility of calling down her father's wrath. For her part, Marenean takes full advantage of this privilege even as she strikes out on her own, not content to live by her father's more political, authority-collaborating methods, which she nonetheless benefits from.

## Activities

Like the rest of her family, Marenean is a member of a resistance, although she takes a more direct role as well as supporting. She not only smuggles people and resources for the resistance, but also stages raids on opposition resources and engages in skirmishes. Marenean and her crew have so far been able to avoid being identified as culprits, primarily by choosing targets that are isolated from witnesses and help, and which they have other overwhelming advantages over, and using sabotage rather than direct confrontation against enemy forces wherever possible.

## Possessions

Marenean came to be captain of a sloop after deposing its previous owner by underhanded means. The captured ship was rechristened as *Barnacle*, leaving little question to the intent of having it be a persistent pain to other vessels.

## Relationships

Her increasingly violent methods are a source of some contention with her parents, but she maintains close ties with her mother and her younger brother Caiside. Due to her father's proximity to authority establishments, the keep a practical distance from each other to avoid complications.

Marenean is tight with her core crew, especially her right hand, Shattermast.
.test()

* Calcs=(~);
* Invoke=(+);
* Rewards=(+);
* Auto=(+);
* Mainpage=(+);
* HTMLLivePad=(+);
* UserPoints=(+);
* MobileExport=(+);
* WarframeNexus=(+);
* DuplicateImage=(+);
* ScrollTop=(+);
* AjaxAutoRefresh=(+);
* AjaxCommentsDelete=(+);
* AjaxBatchDelete=(+);
* AjaxLastEdit=(+);
* ProfileTags=(+);
* ModalWindow=(+);
* Spoiler=(+);
* BugReport=(+);
* Tabbers=(+);
* InactiveUsers=(+);
* QuickTemplates=(+);
* Timers=(+);
* AjaxTooltips=(+);
Treema

Tsageea

Zhahkess

**Treema** (TREEH-ma) is an adopted member of House Vlosharl.

## Relationships

Treema has been the patron of House Vlosharl since shortly after joining it, displacing and slaying the previous patron. He has fathered each of Illavice's surviving children.

## Rumors and legends

*My name is whipped from the tongues*

*of blessed matron mothers in their wrath;*

*It falls from the mouths of the weak*

*in their last words of hope.*
Kodiak

*This 'Mech comes from the Clan 'Mech Pak expansion.*

FIELD NOTES: *"In the Inner Sphere, little is known of the Kodiak. No complete chassis has ever been recovered from the battlefield. It is believed to be unique to Clan Ghost Bear and used almost exclusively as a command ’Mech. From what has been observed, it is a brutal and fast-moving assault ’Mech with more hardpoints than any other known ’Mech. It has devastating firepower, above average speed, and Jump Jets. Only another assault ’Mech should consider engaging a Kodiak."*

## Armament and Equipment

The Kodiak has a mixed load out focusing primarily on close quarters combat. It has 4 Clan ER Medium Lasers in pairs on both arms in a claw like pattern. The Cl ER Med Lasers reach up to 400 meters allowing combat to occur at medium ranges. Otherwise the only source of medium range combat is the pair of Clan Streak MRM 40's the Kodiak has equipped in each arm underneath the claws. Due to the low ammo of these weapons it should be reserved specifically for higher priority targets. The Clan LBX AC/20 provides a powerful close close quarters weapon that compliments the already short to medium ranges the Kodiak performs best at. Allowing the Kodiak to able to cripple even some heavy mechs with a single alpha strike.

Jump Jets were also added to the Kodiak to increase it's agility and urban warfare capabilities.

## Missions

In MechWarrior 4: Mercenaries the Kodiak is a rare battlemech. It is only ever seen in the Collusion Grand Championship on the opposite side of the arena. Thus it may be possible that the Kodiak has been taken out before contacting you.

The rarity of the Kodiak is due to being an exclusive Clan Ghost Bear battlemech with only a very few examples existing outside of Clan Ghost Bear space, which does raise an interesting note on the sighting of the Kodiak in Solaris VII to an unnamed MechWarrior as someone who would be able to get their hands on a Kodiak would have been headline news unless it was a salvaged 'mech with improvised repairs and parts similar to how the Vulture in MechWarrior 4 is an inner sphere production version with a nose turret which is absent on the standard Vulture.

## Expansion Pack Required

The Kodiak is an expansion pack 'mech from the Clan 'Mech Pak . Adding the Arctic Wolf, Couldron-Born, and the Massakari.

In this Package for MechWarrior 4: Vengence other additions is a new Solaris VII mission in the factory. The Clan Streak MRM missiles, and the component Enhanced Optics.
Exclusivity

**Exclusivity** is a trait unique to Sorcerers wherein the Sorcerer may select and cast spells from only their chosen School and the Universal School. Spells from all other Schools are become prohibited, and it requires concerted effort to use any spell trigger items that would activate a spell outside of the Sorcerer's Exclusivity. They benefit from accelerated spell acquisition and casting.

## Mechanics

**Class:** Sorcerer
**Level:** 1st
**Special Requirement:**
**Replaces:** Choose one school of magic. From now on, the Sorcerer may select and cast spells from only their chosen School and the Universal School. All other Schools are become prohibited in the same manner as a Specialist Wizard.
House Szar'en'belar

House Szar'en'belar serves a martial role for Llharlcheel, training citizens and slaves alike, and ranging beyond the territory of the city to raid resources. Unlike the other militant houses, Szar'en'belar is experienced in operations in the surface.

Many of the Houses have certain customs that identify them to their clan; for House Szar'en'belar, the most recognizable is the tattooing of the skin around the eyes with red, white, gray, copper or black. While some variations and combinations have a measure of stylistic freedom, each designates a particular aspect of hierarchy and placement.
Kōjsa

**Kōjsa** (KOH-suh)

## Rumors and legends

Kōjsa has congenital analgesia. She is completely immune to any spell or effect which functions on the basis of pain (such as Symbol of Pain) and does not need to make a Concentration check from being damaged unless the source would cause physical interruption (such as being jarred or knocked down, but not from being burnt). She cannot estimate her injuries, nor discern if she is suffering from effects such as Wounding, unless it is something she is able to clearly perceive, such as free flowing blood or visible traumatic damage.
Yanat adh Hyzar el Saqhdan

The estate of Hyzar el Saqhdan.

## Yanat adh Ayatoru el Saqhdan

Hyzar has also provided considerable defenses for his family's yanat, which is also in Almraiven.

Defenses of the Saqhdan family:

Equipment: Cowl of Warding, Soulfire Bracers +8, Ring of Counterspell: Greater Dispel Magic, Ring of Protection +5, Token of Refuge (re: Yanat adh Hyzar), Anklet of Translocation

Assistants: Yiban yn Ibaz el Shibaz (Wizard 15/Archmage 5/Incantatar 7), Weshishaur (Female Air Genasi Cleric 10/Divine Oracle 10/Contemplative 6

Permanency: Arcane Sight, Comprehend Languages, Darkvision, Rary's Telepathic Bond (Ayatoru/Ymira), Read Magic, See Invisibility, Tongues

Spells in effect when up and about: Bear's Endurance, Bull's Strength, Death Ward, Detect Scrying, Greater Spell Immunity (Blasphemy, Geas/Quest, Power Word: Blind, Power Word: Stun, Symbol of Weakness, Trap the Soul), Magic Circle vs Evil, Nondetection, Spell Resistance (38), Superior Resistance, True Seeing
Erisidis Kaïssa

**Erisidis Kaïssa** (err-rih-SID-is KY-sah)

## Description

Long, straight, black hair. Typically worn with four small braids; two dangling from each temple, and two gathered from the corners of her hairline, woven along her scalp and joined into a single, loose hanging braid at the back. Brass beads wrap around the end of each braid length. Slate blue colored eyes. Mildly tanned skin color.

Armor is brass colored.

 Personality

## History

Erisidis is from a military family, with both parents having served in militia and active in martial affairs.
Shachar Tegrihoste

Sharess

**Shachar Tegrihoste** (sah-HGAR TEG-rih-hawst) is a Living Node.

## Description

Very short cut, black hair. Amber colored eyes. Dusky skin color. Piercings in both ears, in the lobes and cartilage, and in her left nostril. Char-like discoloration covers each finger from tip to knuckle, as well as on the tongue. Tends to wear sleek and stylish outfits with full coverage except for bare shoulders. Rich shades of blue to teal and pale beige are typical.

## Personality

Shachar is a vivacious personality contained in her society's notions and upbringing of what proper behavior looks like. Her airs of formality and refinement serve as a period of calibration when she encounters new people and cultures, and while new experiences may take her off guard, she is quick to adjust and relax once she has established a sense of where boundaries lie. Much of this initial affectation was instilled in her as a way of keeping her safe while in Halruaa, as her unbridled personality in conjunction with her sorcerous nature was considered a risky combination. She is energetic, and has a tendency to be mercurial and impish when left without direction or stimulation.

## Relationships

Shachar is gregarious and makes friends easily with almost anyone who will allow it.

She is an apprentice of Ellis Banrion.

## History

The Living Nodes.

Return of the Revenancer.

The Sharnwall Event.

Halruaan revolution.
Политика Билдов

В данных пунктах идёт речь про вкладку **"Билды"** на страницах Варфрейма.

**Build** (от англ.) — строить, построение. В игре, это набор модификаторов, которые усиливают эффективность Варфрейма или устраняют его недостатки.

1. Данная вкладка создана не для идеальных Билдов, по чьему-то мнению. Нет ограничений на вариации добавляемых вами Билдов. Подмечу, что если вы решили добавить что-то абсурдное, выставив себя посмешищем, и в последствии этого был начат "срач", то администраторы/модераторы имеют право выдать вам блокировку и стереть ваше "творение".
2. Вы не имеете права удалять чужие билды. Исключение присуще лишь полностью идентичным билдам, которое логически оценивается (пример: Поток и Поток Прайм — одинаковые модификаторы для сборки). Билды также могут удаляться в последствии изменения механики используемых в нём элементов. Обязательно указывайте причину удаления.
3. Дискуссии негативного характера, неконструктивные и неаргументированные высказывания, беспричинное и негативное оценивание билдов другого участника — все эти действия будут жестоко караться блокировкой. Если у вас есть желание обсудить Билд, вы можете сделать это по-человечески.

### Формат добавления

Чтобы участникам было понятнее, билды разделяются заголовками, в котором содержится название вашего билда. Если вам не нужно название, вы можете просто написать **"Билд"**.

После заголовка (`==Название заголовка==`) всё пространство в вашем распоряжении. Вы можете добавлять аудио, видео, изображения, ссылки на видео/фотохостинги и т.п. Добавляйте как можно больше информации о вашем творении, ведь вы стараетесь показать это остальным.

Пожалуйста, не добавляйте в один заголовок более чем одного билда. Если у вас есть другой вариант, создайте для него отдельный заголовок.
Акстилетто Прайм

* Кооператив
* Конклав

## Характеристика

Преимущества
* Хороший базовый урон
* Высокий статус
* Высокая точность
* Высокая скорость перезарядки

Недостатки
* Быстрый расход боеприпасов

## Приобретение

Чертеж и компоненты можно получить в качестве вознаграждения за прохождение миссий Башен Орокин или приобрести у других игроков посредством торговли.

* Создание
* Местонахождение и цена в дукатах

**Необходимые ресурсы**
 Ствол ПраймСтвол Прайм Ствол
 Связь ПраймСвязь Прайм Связь
 Стоимость
 Время сборки
 Стоимость мгновенной сборки

Шаблон:Поиск

## Примечания

Акстилетто Прайм являются Прайм версией обычных Акстилетто. Впервые анонсированы 22 апреля 2016 на PAX East 2016.
Pearl in the Oyster

[Symbol : A pearl in an oyster, obviously]

Managed and operated by Sharessen clergy, this house of decadence provides sensual delights. All employees are there by choice, well-paid for their various services, and free to refuse anything that makes them uncomfortable without fear of reprisal. In addition to providing pleasure, the Pearl also offers entertainment and catering for hire, and at-cost or pro bono healthcare.

The Pearl is strongly Good-aligned and mildly religious. The privacy of clientele is usually held in confidence; however, its managers will reveal information of a criminal or vile nature through appropriate channels, and have strong connections to discreet judiciary branches of the local authority. Pearl informants have contributed the dissolution of much of the local seedy underground, and continue to weed out corruptive elements.

The Pearl is a staunch opponent of depravity and violation of personal rights. They are quick to lend information or assistance where it concerns justice for those who engage in trafficking, sexual abuse, or maliciously distributing harmful substances. Although it is not well-equipped to aid in direct conflicts, the Pearl is favorably disposed to tapping their resources to provide help. They are especially likely to become involved where it concerns challenging cults of Graz'zt and other groups that seek to pervert pleasure into tools to control and harm.

[What does it look like?]

[Who is involved?]
Thinaun Blade

## The Thinaun Blade

The Thinaun Blade is a criminal organization that specializes in the use of thinaun in their assassinations. It is, as yet, unknown as to how they came by the material but they maintain tight control on both the metal and knowledge of it. It is strongly Evil-aligned and religious.

They are collectively known - when known of at all - only through their modus operandi; keeping the soul of a victim hostage inaccessible, and using it for all manner of blackmail. The Thinaun Blade also perpetrates other forms of terror by kidnapping, interrogation, inculcation, and the creation of sleeper agents, and they have affected a great deal more than what they are known for, in complete obscurity.
Hyzar el Saqhdan

Sanpatu

**Hyzar yn Ayatoru el Saqhdan yi Almraiven** (HY-szar een aya-TOHR-oo el SACK-dan yee AUM-ray-vehn) is a hot-tempered, heroic Calishite wizard best known for the Theft of Thultanthar.

## Description

Hyzar stands just over five and a half feet tall with a compact, muscular build. Although not as dextrous as most arcanists, he has adapted to instead wear enchanted plate mail and mastered gestureless spells.

Hyzar's clothing and armor tends to be vibrant shades of blue and copper, reflecting the join of sea and desert at sunset. He wears very little beyond a sarong about the waist and simple sandals when at home, and his armor is often enchanted with illusions to give the impression that he is wearing something far lighter.

He is typically lightly perfumed, and wears accentuating makeup around his eyes.

## Personality

Hyzar is as far from the typical wizard as it gets - gregarious, loud, warm, hot-headed, easily distracted and hopelessly optimistic. He doesn't like to waste time, and typically acts and thinks in the same moment - a talent afforded by his impressive intellect - which often catches both friend and foe by surprise.

His friendships are usually earned by some heroic deed or act of charity. Although the occasional heated argument is inevitable, his friends know they can count on him to never hesitate or give less than his best effort if they need him. He has no deep biases to limit his alliances, and so his friends are many and varied in race, creed, sex, powers and skills.

Hyzar's romantic nature has led to an avaricious collection of lovers - warriors, mages, aristocrats, knaves, etc - and he has a well-earned reputation as nearly putting his wizardry second behind the pursuit of simple pleasures.

Hyzar tested as ENFP.

## Abilities

Hyzar is a Generalist Wizard with foci in Abjuration, Enchantment, and Evocation. He has been imbued with special boons by the Lady of Mysteries as a result of his activities.

## Relationships

Hyzar has a close bond with his familiar, Shula, an adult melanistic jaguar.

## History

The Theft of Thultanthar.

Rebirth of Ubaste-Sekhmet.

Dawn of the Midnight Sun.

Enclave excavation.

The Sharnwall Event.
Tantus

**Tantus** (TAN-tuss) is second only to High Karuth Janus in service of Wee Jas in all Tas Ethuk.

## Description

A natural red-head, Tantus dyes his hair a deeper, more rich shade of ruby to closer emulate his Lady. He has hazel eyes and pale skin, which he accentuates with skillful use of cosmetics, and conceals his freckling.
Hyzar’s Thorough Acquaintance

*Hyzar’s Thorough Acquaintance* is an Epic spell.

## Mechanics

[Divination]

The caster lapses into a minute-long reverie in which the full history of a target of this spell - a creature present, object at hand, or place within their line of sight - is revealed from a third-person, omniscient perspective (*Legend Lore*, *Sensitivity to Psychic Emanations*, *Object Reading*). The caster’s memory is carefully compiled to accommodate for the new information in such a way that recalling even the most trivial data about the subject of this spell is easy and painless, allowing them access to these memories as if they had been there themselves (*Hypercognition*). Furthermore, the spell transcends the target’s own ability to recall past events, illustrating the exact nature of what occurred and why (but only reveals the nature of other participants in the target’s past for as long as they interacted with the target). In the case of a creature the spell will follow their path through time and between bodies and forms of consciousness - if they were ever turned into undead, subsumed by a *Magic Jar*, et cetera.