Zeus Class

**Zeus Class Vanguards** are the heaviest class of Vanguard. The Zeus is a subclass to the Vanguard class that focuses on superior Defense over everything else. Zeus Class Armour takes 15 minutes to don, and 5 minutes to doff.

## 1st Level

### Basic Setup

You have Proficiency in Constitution Saving Throws while in your Vanguard Armour.

### Zeus Class Vanguard

You upgrade your Vanguard Armour to fit into the Zeus Class of Power Armour. Your Vanguard Armour gains the following benefits:

* Your armour is now Huge-Sized, and counts as such for all purposes (you can no longer use regular cover).
* Your weapon cannot affect your Movement Speed, and all weapon Strength Requirements are halved for you.
* Your Movement Speed decreases by 20ft.
* You have Resistance II to **Bludgeoning**, **Piercing**, **Slashing**, **Lightning** and **Thunder** Damage.
* Your AC is equal to 17.
* While in Zeus Class Armour, your Strength is set to 22 (+6).
* Your armour gains an additional +3 Hit Points per Level.
* You count as 3/4 Cover to allies standing behind you on a corner tile, and Full Cover to any allies directly behind you.

## 3rd Level

### Zeus Class Power Weapon

At 3rd Level you build the base form of a Zeus Class Power Weapon. You may spend two days customizing the base into one of the weapon types below. Some weapons are Melee whilst others are Ranged.

## 7th Level

### Upgraded Systems

You upgrade your Zeus Class Vanguard Armour even further, gaining the following benefits:

* Your AC is now equal to 19.
* Your Strength is now set to 24 (+7).
* Your Movement Speed increases by 5ft.

### Power Weapon Upgrade

You can now build and carry two Power Weapons, and may switch between them as a Bonus Action. Power Weapon options receive an upgrade at 7th Level:

* The **Super Sword** now deals 8d6 + Str **Bludgeoning**.
* The **Napalmer Spear** now deals 4d8 **Piercing** and 3d8 **Fire** Damage.
* The **Blasthammer Mk-II** now deals 5d6 + Str **Bludgeoning**, an extra 3d6 **Thunder** and knocks its targets back 30ft instead of 20ft.
* **The** **Razor** now deals 6d6 + Str **Slashing** Damage.
* **The Incinerator** now deals 6d6 **Fire** Damage.
* The **Heavy Cannon** now deals 2d10 + Str + 5 **Piercing** Damage and has an increased range of 80/160.
* The **Automatic Cannon** now deals 3d10 + Str **Piercing** Damage and has an increased range of 40/80.

## 15th Level

### Perfected Systems

You finalize the basic setup of your Zeus Class Vanguard Armour, gaining the following benefits:

* Your AC is now 21.
* Your Strength is now set to 26 (+8).
* Your Movement Speed increases by 5ft.

### Perfected Power Weapon

You can now build and carry three Power Weapons. Power Weapon options receive an upgrade at 15th Level:

* The **Super Sword** now deals 12d6 + Str **Bludgeoning**.
* The **Napalmer Spear** now deals 4d8 **Piercing** and 6d8 **Fire** Damage.
* The **Blasthammer Mk-II** now deals 6d6 + Str **Bludgeoning**, an extra 4d6 **Thunder** and knocks its targets back 60ft instead of 30ft. If they hit a wall they take **Bludgeoning** Damage as if they'd fallen from the distance they had left to travel.
* **The** **Razor** now deals 9d6 + Str **Slashing** Damage.
* **The Incinerator** now deals 8d6 **Fire** Damage and cannot be Evaded as per the Evasion ability.
* The **Heavy Cannon** now deals 4d10 + Str + 10 **Piercing** Damage and has an increased range of 120/240.
* The **Automatic Cannon** now grants an Extra Attack while being used, and features a rotating array of barrels.