recursal/Fanatic-Fandom huggingface dataset:
Disintegrate

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Disintegrate is a ranged attack spell for the Wizard Class.

 File:Disinc.png
Mana + Mana Guard

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Stats:

Ranged Damage: 22 +0.8 x level of Arcane Channelling Magic Damage (30 at max)

Cooldown: 16s - 0.2s x level of Arcane Channelling (14s at max)

Durability: Infinite

Special

Give weakness 3 for 3.5s on hit

Requires and uses blaze powder to cast

Requires level 100 to use

Source:

Crafting
Knight Runestone

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Knight Runestones are an offensive consumable used to give strength 2

Unleashed Runestone + 2x Collapsed Nether star + 2x Golden axe + 4x Gold Ingot

Charged Runestone + 2x Collapsed Nether star + 2x Golden axe + 4x Gold Ingot

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Charged Runestone + 2x Collapsed Nether star + 2x Golden sword + 4x Gold Ingot

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Special:

Right Click to gain strength 2 for 11 minutes, resistance 1 for 1 minute and absorption 1 for 12s (10 min Cooldown)
Crystsilk Leather Body

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A Chestplate made from Crystsilk Leather, provides equal protection to regular leather but with added armour toughness

 File:Crystbodycraf.png

8x Crystsilk Leather

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Crystsilk Set effect:

Wearing a full set of crystsilk leather armour provides Regeneration 2 and Free Movement

Wearing a full set of crystsilk leather armour gives a 7.5% chance to stun attackers for 1.5 seconds

Stats:

Armour: 3

Toughness: 1

Durability: 1600

Knockback resistance: 0
Potion Effects

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A list of Potion effects obtainable without commands that aren't classes (*Does not include potion effects that are used for just mobs/background mechanics in the mod)*

A.

Arcane Channelling (NYI)

Attack Block

B.

Bulwark of Stoicism

C.

Combat Tag

D.

Disarmed

E.

Excavation Growth

F.

Free Movement

G.

Gale Force

Grievous Wounds

H.

Heal

Healing Affinity

I.

J.

K.

L.

M.

Magic Damage (All Types)

Magic Resistance (All Types)

Martial Redemption

Martial Skill

Molten Mettle

N.

O.

P.

Poison Resistance

Q.

R.

Radiant Blessing

S.

Stunned

T.

Thunder Touch

U.

Undying

V.

W.

X.

Y.

Z.
Ranger

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Ranger is a standard Ranged DPS class gained by right clicking Ranger's Accuracy. It is the upgraded version of Hunter

Rangers deal bonus damage with arrows if they have 12 armour or less

Stats:

*Note: Hunter's Volley requires a ranged weapon that fires arrows to use*

Non Scaling Abilities:

Hunter Foraging: Right click a dirt or leaf block to attempt to forage some food
Shield Breaker

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Min Level: 1

Max Level: 4

Rarity: Rare

Type: normal

Can be Applied to: any weapon

Restrictions: Rune Blade, Puncture

Effect:

Attacks deal 2 x {level} bonus damage to players with the absorption potion effect (+8 at max)

*This is Incredibly strong in pvp (may be nerfed after proper testing)*

*Useless in pvm as mobs seem to be unable to use the absorption potion effect*
Snacks

Many strange and unusual food items inhabit the world of Malice.

## Dr. Pepper

Dr. Pepper is a pharmacologically active chemical substance that causes euphoria and addiction in low doses.

The substance appears in aqueous solution alongside other ingredients typical of soft drinks (carbonic acid, sugar, caramel coloring, etc.). The liquid solution is packaged into 12.004 oz red aluminum cans.

Dr. Pepper first appears in the Arc 1 interlude, where one is being consumed by Chance (1). It is unknown where Chance (1) procures Dr. Pepper cans, as they are not available at any Malice-based vendors. The first time they are available for physical consumption is in Arc 6, where they can be sourced from Chadwick's automated kitchen machine.

## Frail Mix

Frail Mix is a niche snack food described as 'cracker shaped snack objects' favored by few people, notable Jeremy and Jasifen.

Jeremy has described it as "like trail mix, but frail" and that "the frailest ones are the best ones". There are many different types, which can be delineated by the 'odor' of the snack, as well as the color of the bag; confirmed types include:

### Magenta

A discontinued promotional variety, and Jeremy's favorite. Described by a frail mix merchant as "smelling like cherries and using a special type of icing sugar". Was apparently the worst kind.

Aveeno goes to great lengths at multiple points in the campaign to procure and use Frail Mix to bribe people into giving him results. First he pays a frail mix vendor into reviving the discontinued magenta flavor to attempt to bribe Jeremy into giving him extra information. Then several months later he gets Leslie to buy some for him so he can bribe Jasifen, but that also fails.

## Nilk

A drink Jeremy enjoys. It is a portmanteau of "Null Milk", called as such because it "tastes like nothing" according to Jeremy. Despite this, in every instance of its appearance it has tasted like "an unholy concoction of gasoline, fish, and tumeric". Jeremy's inability to taste the Nilk is implied to be because his sense of taste has been degraded after his death during Arc 2.

## Flimflam Yams, Corn Triplets, Blankspaces, Orangutan-Os

These are additional snacks Jeremy enjoys.

## Cookies of Crumbling

A magical snack sold in Julian's Magic Menagerie. They disintegrate into countless crumbs as soon as they are picked up, akin to a frail mix cracker.

## Bread Hexagons, Smart Tarts, Beated Beats, Salted Almond Sausages, Thymed Potatoes, Shephard's Peppers, Cabbage Rings, probably others...

Rather than being snacks, these are strange food items introduced during the Port Kadileo Royal Gala towards the end of Arc 0. Most of them end up being inconsequential.

Julian (1) describes the Bread Hexagons as "hexagonal rolls of bread. Sometimes they're filled with a sauce, or a sweet filling, kind of like a doughnut." They are apparently the king's favorite snack. Thanatos and Menira exploit this by filling one of them with poison, which they feed to the king, knocking him unconscious and/or killing him.
Impact

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Min Level: 1

Max Level: 5

Rarity: Uncommon

Type: normal

Can be Applied to: Maces

Restrictions: none

Effect:

Increases the chance of maces performing their stunning effect by 1% x level (+5% at max for a total of 15%)

*When maces stun and have crushing fist they will deal aoe damage and stun in an aoe instead of a single target, combining both these enchantments makes for a deadly combo*
Redeeming

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Min Level: 1

Max Level: 1

Rarity: Very Rare

Type: treasure

Can be Applied to: Netherite Chestplate, Diamond Chestplate, Golden Chestplate, Wizard Robe Top, Crystsilk Leather Body, Shade Leather Body

Restrictions: none

Effect:

If hit while below 1/4 health and food level is above 4 set saturation to 0 and reduce food level by 4 to heal 4 hearts, gain absorption 2 for 45s and regeneration 2 for 45s (this effect has a 120s cooldown)
Elite Enhancer

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Elite Enhancers are an item used to upgrade certain classes into a choice of 3 subclasses, it is also used in the crafting recipe for the Titan and Shinobi classes.

**WARNING!!!** Unlike Classes, when you die your subclass is lost

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To use an elite enhancer right click it with an item in your off hand, the required item in your off hand is dependant on what subclass you would like.

Your subclass can be changed at any time by using another elite enhancer

Warrior:

Medical Marvel: Ghast Tear

Gladiator: Iron Sword

Magma Skin: Magma Essence

Assassin:

Impaler: Iron Dagger

Swashbuckler: Shade Essence

Shadowstalker: Golden Apple

Wizard:

Battle Mage: Collapsed Nether Star

Enchanter: Any enchanted book

Storm Caller: Lightning Essence

Druid:

Wild Enforcer: Nature Essence

Enhanced Respite: Glistering Melon

Liberator: Clock

Source:

Dropped by Forge Golem 2% chance

Dropped by Nightmare Forge Golem 33.33% chance
Ice Spider

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Ice Spiders are a tier 20 melee arthropod that spawns in cold biomes and deals cold magic damage

Stats:

HP: 14

Armour: 6

Armour Toughness: 0

Attack Damage: 5

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.3

XP: 20

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Mob Spawning:

Weight: 40

Group size: 2-4

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Mob Spawning Restrictions:

Nearest player must be level 20 or higher

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Biomes:

All Icy/Cold biomes

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Special:

Leaps at attack target like vanilla spiders

20% chance to deal 7 cold magic damage on hit, 70% chance to give slowness 2 for 7s when this happens

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Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

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65% Chance to roll this Table

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60% Chance to roll this Table
 Bonemeal
 Snowball
 Glowstone
Lightning Storm

Return to Wizard Spells

Aoe spell attack Centred on the caster, deals lightning damage. This spell is augmented by a level 100 Stormcaller Class

Strikes lightning on up to 8 targets in a 12 block radius (ignores villagers)

Damage: 22 + 0.8 x {level of Arcane Channelling} lightning damage

Cooldown: 21s - 1.1s x {level of Arcane Channelling}

Cost: 1 mana

Stormcaller augment at level 100+:

repeat lighting strike 2 times with a 1 second gap between each strike

Gain absorption 2 for 6s

Gain speed 2 for 4s
Frost Steel Katana

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Frost Steel Katana is an upgraded version of the Iron Katana

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Iron Katana + 4x Ice Shards + 4x Iron Blocks

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Stats:

Attack Damage: 8

Attack Speed: 2

Durability: 630

Enchantability: 30

Special:

50% chance to give slowness to target on hit, if the target has slowness increase slowness by 1, this maxes out when slowness reaches 5. When slowness reaches 5, if the wielder has an ice shard in their inventory, remove slowness on hit and apply Brittle 2 to the target for 7s (Next attack against the target will deal 8 extra damage and all damage is converted to cold damage)

Right Click to dash forward dealing 12 + 2x strength level damage to all non-tagged entities in a 1.8 block radius for 1s

If Wielder has mana and snowballs in their inventory there is a 60% chance these items are used to upgrade the dash into a frost dash

Frost dash: Right Click to dash forward dealing 14 + 2x strength level cold damage to all non-tagged entities in a 1.8 block radius for 1s

3.5s cooldown for Shinobi class, 7s Cooldown for all others

Source:

Crafting
Its Nothing Personal Kid

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Min Level: 1

Max Level: 1

Rarity: Very Rare

Type: Treasure

Can be Applied to: Any Weapon, Books

Restrictions: none

Effect:

When hit while holding a weapon with this enchantment there is a 20% chance you will teleport to the attacker

*This enchantment is more of a joke enchantment than supposed to be useful. however players could find use in pvp scenarios to catch up to kiting ranged attackers maybe?*

*Aashni Drops a diamond Dagger with this enchant on it*
Iron Katana

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Iron Katanas are a low tier melee weapon

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Iron Sword + Iron Defender

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Stats:

Attack Damage: 6

Attack Speed: 2

Durability: 250

Enchantability: 14

Special:

Right Click to dash forward dealing 10 + 2x strength level damage to all non-tagged entities in a 1.8 block radius for 1s

2.75s cooldown for Shinobi class, 6s Cooldown for all others

Source:

Crafting
Dagger

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Daggers are a main and off had weapon, mostly useful as an early-mid game off hand choice.

There is a dagger for each Vanilla weapon material except gold

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Attack Damage: 2

Attack Speed: 2

Durability: 59

Enchantability: 15

Stone Dagger:

Attack Damage: 3

Attack Speed: 2.2

Durability: 131

Enchantability: 5

Iron Dagger:

Attack Damage: 4

Attack Speed: 2.2

Durability: 250

Enchantability: 14

Diamond Dagger:

Attack Damage: 5

Attack Speed: 2.6

Durability: 1561

Enchantability: 10

Netherite Dagger:

Attack Damage: 6

Attack Speed: 3.0

Durability: 2031

Enchantability: 15

Special:

Provides Martial Skill 1 when in hand

Counter attack enemies within 3.5 blocks in all directions and takes 2 durability(Warped Counter removes this range, increases damage, deals magic damage, and takes 10 durability instead)

Netherite: 7 damage counter (9-13 with warped counter)

Diamond: 6 damage counter (8-12 with warped counter)

iron: 5 damage counter (6-11 with warped counter)

stone: 4 damage counter (5-9 with warped counter)

wood: 3 damage counter (4-7 with warped counter)
Assassin: Shadowstalker

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Shadowstalker is an Assassin class Subclass gained by right clicking an Elite Enhancer with a Shade Essence in your off hand While Assassin class

***Subclasses, unlike main classes, are lost upon death, requiring you to use another Elite Enhancer to get the class back***

Stats:

Unchanged from Assassin Class

Specials:

If level 100, Disengage has reduced cooldown of 11s and Gives:

invisibility (armour is still visible) for 8s

Shadowstrike 5 for 15s (40 Nectrotic magic damage) --- *Balancing for this in pvp needs testing, please provide feedback at the CurseForge page*
Thief

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Thief is a basic melee DPS class gained by right clicking Thief's Footsteps

Scampering: Gain speed 1 for 3s when hit

Agile: 4% chance to passively dodge attacks

Light Load: If above 15 armour, Trickster Guard, Disengage, Scampering and Agile are all disabled. Also if hit 25% chance to gain slowness 1 for 3s (25% chance to be slow 2 instead) and 10% chance to gain weakness 1 for 4s
Phase Spider

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Phase Spiders are a Tier 60 arthropod that have a chance to phase away before phasing back and dealing bonus acid damage

Stats:

HP: 20

Armour: 8

Armour Toughness: 6

Attack Damage: 12

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.3

XP: 150

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Mob Spawning:

Weight: 25

Group size: 1-1

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Mob Spawning Restrictions:

Nearest Player must be level 60 or higher

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Biomes:

Dripstone/Lush Caves

Nether Wastes

Warped Forest

Soul Sand Valley

All End Biomes

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Special:

98% Chance to fail spawning in end biomes

Leaps at attack target like vanilla spiders

Spawns With long lasting resistance 2 (If removed does not regain)

Spawns With long lasting Acid resistance 5 (If removed does not regain)

Spawns With long lasting Poison resistance 5 (If removed does not regain)

10% Chance to deal 12 Acid damage and give poison II for 10s on hit

When Invisible deal 20 Acid damage and give poison II for 10s on hit

*note that invisibility is removed after making an attack in this mod*

When attacked 25% chance to turn invisible and warp away, after 3s teleport to a random player within 64 blocks (12s CD)

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Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

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60% Chance to roll this Table
 String
 Slimeball
 Nature Essence | 1/40
 Spider Eye

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30% Chance to roll this Table
 Eye of Ender
 Golden Apple
 Diamond
Wizard Robe Top

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A robe piece made of Mage Cloth, Low in resistances but helps channel magical energy

8x Mage Cloth

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Wizard Robe set effect:

Wearing a full set of Wizard Robes give Arcane Channelling 1 (+1 for each level of magic power, up to 3 for each piece maxing out at 10)

Stats:

Armour: 4

Toughness: 0

Enchantability: 30

Durability: 384

Knockback resistance: 0
Tiefling (Red)

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Tieflings are tier 60 Demonic Mobs with special abilities based on their colour. Red Tieflings are high hp heavy hitters that fire a crossbow while in combat

Stats:

HP: 40

Armour: 16

Armour Toughness: 3

Attack Damage: Melee: 18 (13 base + 5 from iron sword) , Ranged: 18 (1 knockback + 1 Peirce)

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.3

XP: 110

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Mob Spawning:

Weight: 10

Group Size: 1-2

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Mob Spawning Restrictions:

Nearest Player must be level 60 or higher

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Biomes:

All Nether Biomes

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Special:

shoots arrows from the crossbow in their off hand while in combat (6s cd)

23% chance to spawn a Pink Tiefling on spawn

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Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

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40% Chance to roll this Table
 Golden Apple
 Golden Carrot
 Apple

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5% Chance to roll this Table
 Aqua Essence | 1/4
Flaming Fist

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Min Level: 1

Max Level: 3

Rarity: Rare

Type: normal

Can be Applied to: Lizardskin Buckler, Frostskin Buckler, Nether Forge Kiteshield, Shield Loadstone, Book

Restrictions: can only be combined with curses, Unbreaking, and Mending

Effect:

While holding, deal 2 + 2 x level fire magic damage to enemies in a 2.5 block radius once every 2s while in combat
Subclass

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Subclasses are addons to main classes that usually only have any additional effects at level 100 or higher

Subclasses are lost on death unlike main classes which are kept

Subclasses are gained by right clicking an Elite Enhancer with a secondary item in your off hand

List of Subclasses and their required secondary Items:

Assassin: Impaler (Iron Dagger)

Assassin: Shadowstalker (Shade Essence)

Assassin: Swashbuckler (Golden Apple)

Druid: Enhanced Respite (Glistering Melon)

Druid: Liberator (Clock)

Druid: Wild Enforcer (Nature Essence)

Warrior: Gladiator (Iron Sword)

Warrior: Magma Skin (Magma Essence)

Warrior: Medical Marvel (Ghast Tear)

Wizard: Battlemage (Collapsed Nether Star)

Wizard: Enchanter (any Enchanted Book)

Wizard: Stormcaller (Thunder Essence)
Conversion Scroll: Protection

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A magic scroll dropped by the Combat Golem that converts the fire protection and blast protection into the protection enchantment of equal value.

**Hold Scroll in your off hand and item you are converting in main hand**

If the equipment already has protection of a higher value than fire or blast protection nothing happens

Using the scroll successfully, will remove both fire and blast protection, adding protection equal to the higher of the 2 removed
Burning Defender

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Burning Defender is an off hand weapon that increases attack damage and has a small chance to block, Similar to the Iron Defender

Burning Defender can only be obtained as a drop from Ballrynn the Pyre Lord

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Stats:

Durability: 350

Special:

+ 3 attack damage while in off hand

8% chance to block attacks when in off hand (12% for v 0.65 or earlier)

When attack is blocked 25% chancer to deal 4 fire damage to attacker and also set attacker on fire for 18s

Cannot have mending enchant

Source:

Dropped by Ballrynn the Pyre Lord 1.75% chance
Ender Kunai

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Ender Kunai are a ranged thrown weapon that can also be used as a melee weapon.

 File:Ekunai.png

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 File:Ekuncraft.png
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2x kunai + ender pearl

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Stats:

Melee Damage: 3

Melee Attack speed: 1.6

Ranged Damage: 6 (magic)

Cooldown: 1.5s

Stack Size: 16

Special:

Teleports user to target on hit

When hitting a block 60% chance to return to inventory, otherwise it appears on the ground where it landed

Source:

Crafting
Reparation Runestone

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A Survivability Consumable that heals and gives regeneration

1x Charged Runestone+ 1x Ghast tear + 4x Glistering Melon + 3x slimeball

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Special:

Rick Click to heal 4 hearts and gain regeneration 2 for 20s (22s cooldown, cooldown is shared with Salve Runestone)

Reparation Runestone Dropped by
Skeleton Fighter

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Skeleton Fighters are a tier 30 Undead melee mob

Stats:

HP: 20

Armour: 13 (0 base + 13 from armour)

Armour Toughness: 0

Attack Damage: 10 (5 base + 5 from sword)

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.25

XP: 30

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Mob Spawning:

Weight: 20

Group Size: 1-2

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Mob Spawning Restrictions:

Nearest Player must be level 30 or higher

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Biomes:

All Biomes

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Special:

88% chance to fail spawn in end biomes

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Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

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20% Chance to roll this Table
 Iron Nugget
 Bottle o' Enchanting
 Emerald
Nether Forge Kite Shield

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Highly defensive shield crafted out Netherite, Iron and Forge Ingots. Right click to block attacks. Non Vanilla shields will block direct special attack damages, vanilla shields will not

3x Netherite + 2x Iron + 2x Forge Ingot

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Stats:

Durability: 850

Enchantability: 10

Special:

Right Click to block attacks in a FoV infront of you,

Shields have a max block value which recharges while holding a shield that isn't blocking, shields actual block value is hidden, displayed as a percentage near the off-hand slot.

When an attack is blocked, shield block health is reduced by 20 x amount of damage blocked by default. This is reduced by the Heavy Block Enchantment

Base Max Shield Block Health: 6000

Base recharge value in combat: 2 per tick (20 per second)

Base recharge value out of combat: 6 per tick (60 per second)

Enchants available: Tenacity, Meticulous Defence, Swift Block, Heavy Block, Static Guard, Enfeebling Guard

Cannot Have Mending Enchantment
Tagger/Detagger

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**This Content has been removed in versions 0.06+ and replaced with the /ally and /deally commands**

Hit an entity with the tagger to mark them as an ally (summons are by default marked as allies to their summoner but must be tagged manually by other players)

Hit an entity with the detagger to remove them as an ally

Certain abilities, such as the druid class's Druid Teachings, require allies to be tagged in order for the effects to work. Additionally most negative AoE effects will not effect tagged allies

2x Stick

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1x Stick
Wood Elf

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Wood Elves are a tier 20 ranged mob with a rapid arrow attack

Stats:

HP: 18

Armour: 2

Armour Toughness: 0

Ranged Attack Damage: 4

Knockback: base arrow

Knockback resistance: 0

Move Speed: 0.35

XP: 28

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Mob Spawning:

Weight: 15

Group Size: 2-6

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Mob Spawning Restrictions:

Nearest Player must be level 20 or higher

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Biomes:

All Wooded Biomes

Badlands

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Special:

15% Chance to heal 3 hearts when hit (18s cooldown) (Other elves cannot trigger this effect)

Volley Strike: Fire a cone of 3 arrows that deal 7 damage (15s Cooldown)

5% Chance to reset Volley strike Cooldown when hit (Other elves cannot trigger this effect)

Arrows fired by a wood elf inspired by the Elf Commander deal 12 damage instead

Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

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35% Chance to roll this Table
 Glowstone Dust
 Emerald
 Feather

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10% Chance to roll this Table
 Beetroot Seeds
 Gold Nugget
 Sweets | 1/4

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10.2% Chance to roll this Table
Shade Leather Chaps

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Leggings made from Shade Leather, Provides Mid tier protection and Necrotic Resistance

 File:Shadelegcraf.png

7x Shade Leather

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Special:

Gain Necrotic Resistance 2

Set Effect:

Wearing a full set of Shade Leather armour will provide Necrotic Resistance 4

Stats:

Armour: 5

Toughness: 3

Durability: 1800

Knockback resistance: 1
Living Rock

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Living Rocks are a Special tier melee mob that spawns in all biomes and can only be hurt by pickaxes

Stats:

HP: Random between 10-45

Armour: 0

Armour Toughness: 0

Attack Damage: 5

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.2

XP: 0

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Mob Spawning:

Weight: 20

Group size: 1-3

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Mob Spawning Restrictions:

Spawns between y values of 0 and 50 in all biomes or at any y value in Dripstone/Lush Caves

85% chance to fail spawning in the End

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Biomes:

All Biomes

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Special:

Immune to all attacks by non pickaxes

Wooden Pickaxe: 1 Damage

Stone: 2 Damage

Iron: 3 Damage

Diamond: 4 Damage

Netherite: 5 Damage

Gold: 10 Damage

Efficiency enchant adds +1 damage per level of enchant

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Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

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Unholy sacrifice

This is the final skill for warlock, and lets you choose path just like shield of power does. This effect however comes with a cost of 10 health. This skill should therefore be used with careful consideration. The warlock class allows for a lot of healing, so even if one should decide to use it, there would be good chances to recover the lost health.
Frostweave Spider

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Frostweave Spiders are a tier 40 melee arthropod that spawns in cold biomes and deals cold magic damage

Stats:

HP: 30

Armour: 12

Armour Toughness: 3

Attack Damage: 9

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.3

XP: 70

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Mob Spawning:

Weight: 25

Group size: 1-4

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Mob Spawning Restrictions:

Nearest player must be level 40 or higher

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Biomes:

All Icy/Cold biomes

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Special:

Leaps at attack target like vanilla spiders

20% chance to deal 16 cold magic damage on hit, 70% chance to give slowness 3 for 8s when this happens

10% chance when attacked to stun attacker for 0.75s, also places attacker in powder snow (10s cd when this effect occurs)

50% resistance to Cold damage

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Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

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65% Chance to roll this Table

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75% Chance to roll this Table
 Bonemeal
 Snowball
 Glowstone

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40% Chance to roll this Table
 Gold
 Diamond
 Mana | 1/4

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Mini bosses

Mini-bosses is a specific monster type in monsters and weapons. In normal mode, the only mini-boss that will appear is the blob, which will appear after the first 15 runs. This will trigger a special event, that will give the player a boost.
In legendary mode, a mini-boss will appear every 6 runs, even if you prolong the length of the area with bend time or slow time. The mini bosses that will appear in legendary mode are better versions of the normal non-boss monsters that have higher amount of health.
Fat Slime

The fat slime is one of the 3 bosses in area 1. The monster has stats that are equivalent to the goat, but this monster, like all other bosses, does not have any loot. For this reason, it can be quite tough to get through at area 1. Since it has a high health, using a poison or anything else that makes melee attacking easier is preferred.

This monster is also a slime, and is by far the fattest of them. This is because it has the most health of any slime, while also being visually biggest (and it has the word "fat" in its name, duh!).
The Blob (area 2)

The Blob on area 2 has 20 health instead of 10 health on area 1, but it still has 2 damage. This is not the most powerful monster on area 2, sharing the same stats as the shroom. However this monster can not be skipped, since it is a mini boss, and therefore, it can still be tricky to deal with, since you have to kill it.

This is the second most powerful blob, having more health than the one in area 1, but less than the blob from area 3. Visually, the area 2 blob has a dark purple color, and the same shape of the area 1 blob, however it looks slightly more angry (maybe because the player at that time have killed his brother?).

When defeated, it triggers a special event, which can be very useful.
Mana Guard

Return to Wizard Spells

Self buff defensive spell that provides absorption and resistance skill, this spell is augmented by a level 100 Enchanter class

Cooldown: 20s - 0.4s x {level of Arcane Channelling}

Cost: 3 mana

Special: gives caster resistance 1 for 6s and absorption 1 + 0.2 x {level of Arcane Channelling (rounded)) for 12s

absorption 1 at arcane channelling 0-2

absorption 2 at arcane channelling 3-7

absorption 2 at arcane channelling 8-10

Enchanter Augment at level 100+: Heal 2 hearts and gain regeneration 2 for 6s
Helmet of justice

## Effect

Restore 15 health after completing this area.

This temporary item works a bit like a delayed health potion, restoring 15 health instead of 12. This healing will only take place in the end of the area.

## Strategy

This item will allow you to plan your healing. Since you know that you will heal for 15 at the end of the area, the player should make sure to have at least 15 health available to be healed, so that overhealing does take place. The player can therefore choose to use the melee weapon more, in order to take more damage, and to save the player's mana.
Silverwood bow

## Effect

Fire your left-most arrow. Monsters now drop random arrows.

This item will make all monsters drop arrows, which are kept in the players inventory. These arrows can be used by activating the item (and not the arrows them self). There are 4 different arrows, that each has a different effect, and 3 of the bows will give the enemy monster a debuff.

The silver arrow deals 5 damage, and is the arrow that deals the most damage. The poison arrow poisons the enemy, making it take +1 melee damage. The frost arrow freezes the enemy and gives it a 50% chance to miss, just like the frost staff. The arcane arrow imbues the enemy with arcane, making class abilities deal more damage, which is like the arcane flare. All arrows that apply a debuff also deals 2 damage.

## Bows

* Silver arrow
* Poison arrow
* Frost arrow
* Arcane arrow

## Effect

Deal 2 damage and poison the enemy. (It takes +1 damage from melee attacks)

## Effect

Deal 2 damage to the enemy. (It has 50% chance to miss)

## Effect

Deal 2 damage and imbue the enemy with arcane. (Takes +5 damage from class abilities

## Strategy

Since this item essentially requires 2 free item spaces in order to work, it is important to have free item space in the inventory. This is easily achieved if the player has the backpack item as well, since this item will allow the player to have more item space in the inventory. If this is the case, the player can store up multiple arrows, and use them all at once, if the player encounters a difficult monster. Once the player starts to run out of inventory space, it might be a better idea to sell this item in order to gain a better one. Arrows can also be sold for a few gold.
Poseidon's trident

## Effect

Every 3rd RUN, unleash a lightning that deals 3 damage.

Trident is a normal item that can be bought in the shop. Every 3rd run, it will deal 3 damage to the enemy monster, which can be very useful, and in some cases it can even kill the monster entirely (if it has 3 or less health). This item can be combined with Poseidon's helmet to form the Poseidon's set.

## Strategy

This item is a great addition to the early game, as it provides some extra damage that improves the players fighting abilities. This works especially well with classes that struggles to deal damage that is not melee damage. This item is of course best to combine to the Poseidon's set, as it will have a much better effect.
Overheal

Overheal is an achievement that is obtained, when you get health (player) that is well above the normal amount.

## Description

   Reach 300 health (player) during a run.

## Strategy

Since the only classes that are able to increase their maximum HP is priest and summoner, one of these classes should be chosen if the player decides to try and unlock this achievement. Of these classes, priest should be the better class.

The way to unlock the achievement is to keep increasing your maximum HP with priest, by using your primary ability: healing wand. This will give you health, and increase your maximum HP, allowing you to surpass the normal maximum health. Usually, there will not be enough time in the normal areas to be able to reach this much health, so buying slow time in the shop seems to be necessary in order to unlock the achievement.

Buying the potion liquid life will also increase your max health, making it easier to get to 300 health.
Shiny blade

This weapon can be bought on the black market, which is a special event. The weapon does not have a damage range, but always deals the same damage, which is between the range of the basic sword. This means that this weapon does not deal more nor less damage than the basic sword, but is more consistent. The price of this weapon is not affected by the charisma attribute.
Mother-Drone

The mother drone is one of the 3 bosses of area 1, and is believed to be the mother of all drones. This boss only has 5 health, but don't let that fool you, as it has 6 damage, making it the monster that has the second most damage in the game, only behind the evil goat and dr. mouth that each has 7 points of damage. The big difference however, is that you have to kill this monster, since it is unskippable. This can be a big challenge for weapon classes, that do not have an ability to deal with it, such as battlemage.
Golden fish snack

## Effect

Restore 8 health. Throw at a boss to deal 50 damage instead.

This item can only be obtained by combining the poseidon's set, which will provide the player one golden fish snack. The item reminds a lot of the regular fish snack, where the player can chose to either heal or deal damage to a boss. This item is however a lot better than the normal fish snack, especially when used against a boss.

## Strategy

This is a very good potion to save for the final boss, as it can really deal a lot of damage. It might however not be worth it to save it in the inventory for the whole game, if the item has been obtained in the 1st or 2nd shop. In that case, it might also be fine to use it to one of the regular bosses.
Orc

Return to Monsters

Orcs are a tier 0 melee mob that spawns with 1 of 4 random weapons

Stats:

HP: 20

Armour: 0

Armour Toughness: 0

Attack Damage: 0 (+attack damage of the held weapon)

Knockback: base attack

Knockback resistance: 0

Move Speed: 0.3

XP: 15

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Mob Spawning:

Weight: 15

Group Size: 1-4

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Mob Spawning Restrictions:

None

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Biomes:

All Mountain Biomes

Basalt Deltas

Dripstone Caves

Badlands

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Iron Shovel (+3.5 attack damage)

Wooden 2h Sword (+5 attack damage)

Wooden Mace (+4 attack damage)

Stone Sword (+4 attack damage)

5% chance to spawn an Orc Shaman with them when they spawn

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Drops:

*Drop tables are all rolled independently of each other, meaning you can get a roll on each of the tables.*

Guaranteed Drops

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30% Chance to roll this Table
 Glowstone Dust
 Redstone Dust
 Iron Nugget

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12% Chance to Roll this Table

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Fish

This cute little monster in area 3 provides you with a tasty fish snack, which can either be used against a boss, or can be consumed for 5 health. Make sure to have enough space in your inventory before killing this monster, since killing this monster with a full inventory will make the loot go to waste. This monster should almost always be worth it to kill, since the player should have around 6-8 attack on the melee weapon in this area, and thus being able to kill the fish in one strike. This will make the player take 3 damage, but restore 5. It can also be killed with class abilities or items to make the healing even greater.
Wizard: Enchanter

Return to Classes

Enchanter is a Wizard class subclass gained by right clicking an Elite Enhancer with any enchanted book in your off hand while Wizard class

***Subclasses, unlike main classes, are lost upon death, requiring you to use another Elite Enhancer to get the class back***

Stats:

When mana flow effect occurs: gain speed 2 for 3s and absorption 1 for 8s
When mana flow effect occurs: 1/3 chance to stun attacker for 1s

Augmented secondary spells:

Bolt of Holding

Agile Steps

Mana Guard

Acid Arrow
Blood Thunder Axe

Return to Item List

Blood Thunder Axe is a melee weapon, upgraded from a Thunder Bringer Axe

 File:Bloodaxe.png
 File:Bloodaxecraft.png
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Thunder Bringer Axe + Vial of Blood Essence

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Stats:

Attack Damage: 17

Attack Speed: 1.4

Durability: 1200

Enchantability: 30

Special:

Swinging axe gives speed 1 for 2s

Hitting a target with a clear path to the sky has 10% chance to strike with lightning 0.5s after hit dealing 10 lightning damage

Right click (costs 3 mana to use) to gain Thunder Touch 1 (you're next attack deals 18 lightning damage 0.5s after hitting (10s cd on right click))

Right click to gain Vampires Kiss 1 (Heals 1 hearts on your next hit)

2% x level of Bloodfall enchant chance to use 1 mana to heal 1 heart

Cannot have Mending enchant

Two Handed

Sources:

Crafting
Morning star

## Effect

melee attacks deal +1 damage.

This temporary item will boost your attack damage on your weapon to deal one additional point of damage, identical to the effect to the cursed item: huge axe. Since it is a temporary item, it only lasts until the end of the area.

## Strategy

This weapon is better in the early game, since the extra point of damage will have a bigger effect than it will in the later stage.
Old-time

Old time is an easy achievement to get, if you are patient enough to play the same class many times.

## Strategy

The fastest way to get this achievement, is to play with a class that you have a high win ratio with, since you will win with that class more often than you will lose. However some classes seems to be better than others, depending on the meta. Mage seems to be a class that is both easy to play, as well as a very powerful class.
Static Worm

This monster can be found in area 1, and provides 6 health as its only loot. Since this monster only has 2 health it is very easy to kill, and if you are able to use an ability or even the rifle (only possible if playing legendary mode), the player can easily gain 6 health. Since the most damage you can take from this monster is 6, and it is also the total health you gain, you can never lose health when fighting this monster with a melee weapon (unless your total health is 3 or less before fighting this monster, in which case, you might die).
Basic sword

The basic sword is the most important melee weapon in the game, since it is used in all classes. It deals damage between your current level and your current level +2. Buying a new melee weapon in the black market will replace this weapon.

## Trivia

The image of the basic sword is the image that is used as the logo on the game (as well as this wiki).
Divine glove

This is the only ability on templar. The ability will consume all mana at the disposal, meaning that the cost of the ability is changing, as the only ability in the game to do that. The more mana you have, the more effects will happen. The primary strategy with templar is to get 4 mana, so you can gain astral power. The more astral power, the better the astral hammer will become, as well as the skill astral blow
Ink

## Effect

Unlearn your attributes and respend all your attribute points.

This potion will make the player lose all the attribute points, followed by the opportunity to spend the same amount of point, as the player lost. This is very effective if the player wishes to change some of their attributes. This potion can also be obtained by completing the attribute master set.

## Strategy

This potion can be extremely useful, as the need for different attributes changes over the cause of the game. This might be the case after a player has unlocked as specific skill, and wishes to change some of the attributes that were used to unlock the skill. The potion can also be used before fighting the final boss, where attributes like charisma and endurance does not have a direct effect against the boss, and can be replaced with some of the other attributes.
Silent disguise

## Effect

Allows you to steal 1 potion from the every merchant.

The silent disguise is a special item, that is only available for thief through the pathfinder ability. In order to be able to buy this powerful item, you must first buy the sales pitch from the merchant.

The item allows you to buy one potion from the merchant for free, which can save you 7 gold when buying a lesser health potion or a lesser EXP potion, and after buying the mithril daggers, you can save 15 gold by stealing the potion of damage. By combining this item with sales pitch, you can sell the stolen potion immediately after buying it, resulting in earning gold, that potentially can be used in the shop, or by buying other items from the merchant.
Iron Forge Rapier

Return to Item List

The Iron Forge Rapier is a melee weapon crafted using Forge Ingots

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Forge Ingot + Stick + Iron Ingot

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Stats:

Attack Damage: 9

Attack Speed: 1.8

Durability: 8000

Enchantability: 15

Special:

Press Backslash (can be rebound) to give Attack Block for 1.5s (6s Cooldown)

Vital Strike: Hitting a target will deal increased damage equal to (Damage + 1) x 1.4 Each target can only be affected by this once every 5s

Cannot have mending enchant
Monsters

In Monsters and Weapons, your main goal is to defeat monsters. Different monsters will appear in different areas. This page should give you an overview of the monsters in the game.

## Area 1

There are a lot of monsters in area 1 to fight. Luckily, many of them are not too hard to fight, and if you are smart enough, you will make it to the next area! The basic monsters in the first area is:

###### Non-boss monsters

 Angry dwarf Bat Brain Crab Dark slime Evil goat Flying drone Forest rat Goat Gold slime Green slime Green snek Hare Mana fly Mini slime Moth Slug Static worm Stone golem Worm
## Area 2

The monsters in area 2 becomes a lot tougher than in floor 1, but the monsters also give you way more experience, than in area 1.

###### Non-boss monsters

 Angry bird Butterfly Crawler  Dark crawler Dr. Mouth Glow moth Golem  Jelly slime  Living EXP Living energy Lurker Magic dog Monolith Mummy Shroom Specter Stripe dog Tentacle Timid rock Tribal mask
## Area 3

This is the final area, and arguably the hardest, since some monsters on this floor even gives you negative loot! Only an experienced monsterslay will proceed from this stage.

###### Non-boss monsters

 Alien Dark cloud Demon skull Death orb Drip-Face Drop Fish Flame skull Ghostblade Good elf Machine Mana skull Moor creep Rattle Eye Robot Scorpion Skull Spark Tyhpoon Watcher Wisps
## The Final Boss

The final boss is the last area in the game, but only consists of one monster. Beat this monster, and you win the game, becoming the ultimate monster slayer in the neighbourhood!

Final boss
## Other monsters

Some monsters will not appear naturally by running, but must be summoned in another way. This can be by triggering the pinata special event, or using summoner to spawn other monsters.

 Dark tentacle Green eye Pinata Purple eye Yellow eye
Class trainer

Class trainer is the one of the special events that can appear when killing the blob, or in another way triggering a special event.

## Description

The special event allows the player to buy up to 3 different attributes, for the price of 15 gold each. Getting an attribute needed to unlock a skill can be a big power spike, since you can unlock your skill before leveling up. If the player does not have enough gold to buy any, the player can simply run, and skip the class trainer event.
Area 1

This is the first area of the game, and is by far the easiest area in the game, since the monsters are quite easy to kill.

## Monsters in area 1

This is the full list of monsters in this area.

###### Non-boss monsters

 Angry dwarf Bat Brain Crab Dark slime Evil goat Flying drone Forest rat Goat Gold slime Green slime Green snek Hare Mana fly Mini slime Moth Slug Static worm Stone golem Worm
Cursed item

*This article is about the cursed item special event. For the item type, see cursed items.*

This is a special event that can appear when killing the blob, or in another way triggering a special event.

## Description

This special event lets you choose between one of two random cursed items. Getting this special event is the only way to obtain a cursed item. Since cursed items can not be sold, you should choose your cursed item carefully. It is also possible to not choose any of the cursed items, if the drawbacks of the cursed items are too big. In this case, the player should just RUN.
Witch

This is one of the bosses of area 3, and it can be very annoying to fight against. For every melee attack you make, the ***witch*** will restore 3 health, meaning if your weapon deals 5 damage, the witch will only have a net loss of 2 health. Technically it means, that the attack of your weapon will be subtracted by 3, and therefore it will deal less damage. This is however not the case for abilities, since the boss will only heal when the player uses its melee attack, and not ability or items. It is therefore a good idea to spend some mana in order to kill this boss, if your ability deals damage.
Fish snack

## Effect

Restores 5 health. Throw at a boss to deal 10 damage instead.

This lovely little fish snack is obtained by killing the fish in area 3. It can only be consumed once, and has 2 different uses. You can either throw it at a boss to deal 10 damage, or you can consume it to restore 5 health. usually it will be favorable to restore health, but it can turn out usefull if you are going to fight the Skull King in area 3, where 10 damage is half the health of the boss.
King's set

## Effect

Instantly restore 8 health for each boss defeated.
You deal +1 damage against bosses.
You take -1 damage against bosses.

The kings set is a set that can be combined using the 3 items: King's crown, king's blade and king's armor. This set is extremely useful for fighting bosses, as it makes you take less damage, while also dealing more damage to them. This set combines the effect of the 3 items it is combined by, which is useful since it takes up much less inventory space.
Mana

Mana is the cost of using abilities. The player starts every game with 1 mana, and can use this mana throughout the game. Monsters that alter the mana use is vampire, that makes abilities cost +1 mana. The typical way of getting mana is through the loot of monsters, and by consuming potions and using items.
Special events

Special events can be triggered by slaying The Blob. Special events only occur in legendary mode if you buy it in the "draft phase".

## Types of events

There are 9 types of special events:

* Bend time
* Black market
* Class trainer
* Cursed item
* Pinata
* Potion draft
* Stat boost
* Temporary item
* Witch's cauldron

These events all have an effect on the gameplay, and will give you a chance to make your class stronger.
Smite

This skill allows the priest to deal damage, that is not a melee attack, and without the use of wisdom. The drawback of this skill, is that you have to take 2 damage in order to deal the 4 damage, which is a lot, considering that a lot of monsters have less than or equal to 2 damage, and your basic sword can easily be dealing more than 4 damage, once you hit level 3. This skill however is very useful regardless, since it can kill tough monsters like evil goat or green snek with ease, only taking 2 damage instead of 7 or 4.
Cursed items

*This article is about the item type cursed item. For the special event, see cursed item.*

Cursed items are characterized by being powerful since they are all free, but having a negative effect to them as well. The player must therefore consider carefully, if the negative effect is a price worth paying. The cursed items can only be obtained through a special event. There are currently 7 cursed items in the game:

* Bronze ingot
* Dark belt
* Forbidden studies
* Garnet necklace
* Huge axe
* Mana pact
* The ring
Experienced (achievement)

## Strategy

**General**

* Prioritize Monsters that gives EXP
* Save money for the Potion of Experience in the shop

**Mage**

* Utilize Intellect to gain bonus EXP

**Alchemist**

* Utilize Alchemist Staff to gain Lesser EXP Potion and Embiggen to upgrade the potion to Potion of Experience

**Thief**

* Utilize Pathfinder to either buy or steal Lesser EXP Potion
Dark Cloud

This simple monster only has 1 damage, and should therefore be one of the easier monsters to kill in area 3. It has 6 energy as loot, which can be very useful if you are using items like fire charge or slow time, and also if you are playing assassin, and need some energy to use for the treat wounds skill.
Mana Skull

This is another skull, that you can not be skipped. When killed, it makes you lose 1 mana. If you are at 0 mana already, the monster will not have any effect. This monster can really be annoying, if the player is saving up mana in the 3rd area for the final boss, as it will remove one point of mana. It is therefore a good idea to somehow remove the loot of the monster, which can be done using the silence item or the jester's hat.