Aeturnus

A world residing in the Danas System, which is a solar system hidden within the Omalia Cluster. It orbits the twins suns of Janus, the blue super giant, and Rao the red sun that orbits its larger companion. The planet is orbited by three moons, Ryat, Phobium and the Orphan. Many powerful nations, religions and individuals make their home upon, above and underneath its' surface.

A mysterious, dangerous and wondrous world that contains six Great Lands as well as six Yonder Isles. It has five Wondrous Seas and in the south western hemisphere lies Illishar, the Storm of the World, a powerful and permanent storm that controls most of the currents and world wide weather.

Though many events have shaped and changed the world, the Fall of the Hinterlands to the Abyss united the world in a way that was not predicted. Putting aside their differences, they banded together under the Queen of the Western Kingdoms’ and fought the demons back to the portal from whence they came. Unable to seal the massive tear between the planes, they were forced to seal the corrupted wastelands with potent arcane wards that prevent too powerful or too many demons from crossing. The peace returned to the land, though demons were still a constant threat to the Continent.

Then tragedy truly struck in the last years of the Age of Chaos, as a creature of darkness, Hisat’Iri, gained enough power to strike out at the Sun Goddess, luring her to Abaddon, where he killed her, and feasted upon her essence. After consuming her, he gained her divinity, becoming the God of the Sun. In the years since the Dawnflowers faith collapsed, and her priests fled to other churches.

## The Great Lands

### The Continent

Considered the center of the world because if its' location and the fact it houses the two largest and most powerful nations in the world. The Western Kingdoms along its' western coast, and the Brovisian Trade Providence on its' eastern form a unique partnership among the worlds nations. While diverse and different, they have faced and weathered several world spanning threats as nations together, there is a tenuous peace between the two, and each have their own roster of other nations that are loyal to them such as Ishgar on the northern coast of the Western Kingdoms.

### The Darklands

Ancient and dark lands that once held two fledging providences of the Western Kingdoms. Vi'Rydan on the northern shore was settled early in the kingdoms' beginning by the nephew of the 3rd King, while Zennon was founded along the western coast almost 250 years later by a splinter faction. Before the Age of Heroes, the city-state of Zennon came under the attack of a powerful and large undead legion that swiftly cut through the continent turning the nation into what it is know as now: Longmere. Both the nation of Vi'Rydan, the orcs and goblins within the Tru'Mok and the xenophobic minder nation of Dagur' Tol on the southern shore fended off the relentless assault of undead that continues on.

### Iceharrow

The frozen wastelands of the southern pole, it is home to a powerful nation of undead of the same name, led by the oldest known vampiress, Anika Umbralla. From her capital of Doryn, she has established trade relations with many nations across the world, exporting magical items, metallurgical products and the special ice of her nation in return for blood imports.

### Yemmeth

Upon being settled as a joint operation between the Trade Providence, the Western Kingdoms and the Isles of Kol at the start of the Age of Heroes it was discovered that the northern part held an undead infestation unlike the one in the Southern Pole. Soon only two of the twelve settlement cities remained and both gained independence from their homeland; The Western Kingdoms’ Kimmenal on the south eastern shore, and the Brovisian Trade Providences’ Xel in the south west.

### Northcrown

The northern wasteland that adorns the roof of the world. Many people have gone missing in the frozen tundra, and sailors that pass near the shores have claimed to see spirits roaming the lands, and shadows lurking under the sea.

### Nuren

Has been shrouded in mystery for ages. There are only two known things about the land; First it is the domain of dragons and their kin. And second, outsiders are only permitted in the twin city-states of Droyli and Nogshana since the beginning of the Age of Heroes.

## The Yonder Isles

### The Shattered Isles

A string of isles that remain from an old continent torn apart by two nations that were said to have harnessed unique titanic magical beasts of war in battle, resulting in the landmass today, without either nation. It has two nations that are currently at war with one another; The nation of Blumoon, and the rebel (or free) nation of Ademe.

### Tradewrecker Isles

Are called the place without law in the Wonderous Seas, and by some counts, they wouldn’t be wrong. It is the place of Pirate Court, a loose collection of pirates that hate one thing enough to keep them bound under the Pirate King… The Law. They honor only their own Code, known as the Pirates Code which is individual to each captain and crew.

### The Tan'Sari Jungles

Are the most dangerous lands in the world. The fractured islands hold many secrets in their dense jungles, bottomless lakes and deep canals. Magic is infused in every plant, animal, river and mountain and beasts of unimaginable power roam free and unchallenged here.

### The Isles of Kol

Four island nations, with another one under the sea, they smaller than any other nations, but most hold as much power as their larger peers because of the establishments within their borders; the Grand Exchange and Market in Lydel, the Vault in Zesh, and the Bank of the World in Semar. It is also the home of the mermaid nation of Piy’Erren and the nation of Velutherum.

### Merrion

The strangest of places. Claims say it to be an island where the veil between the First World and the three transitional planes is extremely thin, even able to be passed through at times. A single city, Silvandia, stands on its’ western shore, a myriad of inhabitants, both from this world and others call it home.

### Asgarth

An island nation that sits on the isle of the same name. It has made a name for itself among the shipping and sailing communities as a steadfast supplier of ocean amenities, like the famed Asgarthian Kraken Ink.

## The Wonderous Seas

### Surrounding Sea

The calmest of the great seas, it surrounds the center Continent and sees the most trade and travel. There are dangers still within its' routes such as the Manngaris-Adorres, a massive jellyfish drawn to magic that can destroy entire ships in pursuit of mages and magical items.

### The Dark Sea

Considered the most dangerous of the five seas, it lies between Nuren and the Darklands and is rarely travelled for the closer you get to the Darklands, the less sunlight and life you see. Rumors of ghost ships, wraiths, shadow sharks and portals to other realms persist from any who have sailed through it.

### The Summer Currents

Settling south of the Surrounding Sea, and around the southern Yonder Isles and Illishar, it is a tranquil and predictable set of currents that form around the isles and storm. However the eastern half of the currents are known as the Graveyard of Traders and avoided by most captains.

### The Winter Wastes

Frozen sheets of ice make up 85% of this ocean, that surrounds the north pole. Colossal jets of ice cold water periodically burst through the ice as it shifts and opens up new channels for moments. Rarely travelled, it is used by many less than reputable sailors to hide from naval authorities or vengeful Pirate Lords.

### The Southern Ocean

The calmest of all the seas, it sits around the south pole, it is said that the power of the Lich Queen quells the wind, requiring other magical or mundane propulsion to sail within the sea. Large beasts of the sea tend to dwell here, as does their food because of the lack of mortal vessels.

## The Underdark

### The First Layer Urgorraz

The uppermost layer of the Underdark that is rocky, barren and hot. It consists of many pools of lava and continent sized caverns. Three large nations, Drumar, The Shadowglen Kingdom and the Mindrent Empire vie for dominance on the upper layer. There are 4 well documented "main" entrances for the Underdark, though all are watched by one faction or another.

#### The Flumes of Asmodeus

The most well lit, flourished, full of life and upper most layer of the Underdark, it is helmed by the nation of Drumar, from their capital of Overdis underneath the center of the Darklands.

### The Second Layer Junestria

The dangerous and swampy jungle layer underneath Urgorraz. Large columns of magma and giant crystals radiating light provide a constant twilight among the various trees, roots and other vegetation. Marshes, wetlands, rivers and unimaginably deep ponds fill the entire second layer, as do all sorts of fiendish touched and mutated creatures and animals. The nation of Drumar has several outposts within the layer, but only the Serpesh people have actual cities, albeit hidden from others, within the hellish jungle.

### The Third Layer The Karessh Ocean

The third poisonous layer that fills the swamps of Junestria from below, it is almost completely filled with pitch black, noxious, poisonous water and fumes. Many dangerous beasts and creatures, mutated by the strange waters swim in the mire. Tales of floating air bubbles, or large rocks within habitats within have be recorded by those that ventured into the lightless depths.

### The Fourth Layer The Death Barrier

In the depths of the third layer, an immense barrier of black gemstone can be found having rotted the seabed away. This barrier kills anything and everything that comes near it, with the open sores having thousands upon thousands of skeletons of all sizes littering around it.

### The Fifth Layer The Vaults

Only rumored and never confirmed beyond few myths and legends, tales tell of immense vaults beyond the Death Barrier that contain and imprison things beyond the capabilities of even the gods.