recursal/Fanatic-Fandom huggingface dataset:
A Noble Intent

**A Noble Intent** is a quest in *Pathfinder: Wrath of the Righteous*.

## Walkthrough

* 60 days after starting Chapter 3 you will get Treachery event. Regardless of your choice 5 days later Anevia will interrupt you on the streets of Drezen.

### Wait for events to unfold

* By asking Anevia questions you can get extra experience from Perception DC 20 check (+24xp).
* If you refuse to investigate then 3 days later Camellia and Horgus Gwerm will be gone forever.

### Find the missing crusader in Drezen

* Go into Abandoned Building at the southeast part of Drezen and meet Camellia there.
* You can attack her at almost any point during conversation.
* On questions part there is a response with hidden Perception DC 22 check (+48xp).
* Eventually you get to decide what to do:
	+ You can forbid her from killing more.
	+ You can let her continue killing with (Chaotic) and then (Evil) choice.
	+ If you are male, after (Chaotic) choice all non-attack options will lead to her asking for sex.
		- Options other than *"I'm sorry, but I must refuse."* will unlock possibility to romance Camellia.

### Talk to Anevia

* Go outside where Anevia is waiting for you.
	+ If Camellia is alive you can give her away (and lose her as result) with (Chaotic) choice.
	+ Other choices will finish the quest.

### Aftermath

* If you let Camellia do the killings, then you will unlock dialogue options with some NPC to let Camellia kill them. A total of 5 will be required for non-romanced Camellia to have peaceful resolution in The Final Drop quest, however it have no real significance.
	+ In Drezen by talking to Camellia, available only in Act 3:
		1. [MurderCounter +1] Nurah if she is imprisoned.
		2. [MurderCounter +1] Ramien or Hurlun when they appear in Drezen.
		3. [MurderCounter +1] Graham from The Impostor quest if he is in prison.
	+ In other locations:
		1. [MurderCounter +1] Soana in Wintersun.
		2. [MurderCounter +1] Kaylessa in Special Encounter (Forn Ambush), the finale of The Outcast quest.
		3. [MurderCounter +1] Small cutscene in Drezen 20 days after completing the quest.
		4. [MurderCounter +1 or +2] Homunculus/Slave during What Is Your Heart's Desire? quest (Act 4).
		5. [MurderCounter +3] Kill Horgus Gwerm during The Final Drop quest (Act 5).
* Mythic Aeon: 2 days later you will get Camellia's reaction to your mythic path.
Adamantine Banded Mail +2

## [Show Blueprints]

AdamantineBandedPlus2 (1cee090860de51b40bc1170b4e87ad22)

* ArmorEnhancementBonus2 (758b77a97640fd747abf149f5bf538d0)
* AdamantineArmorHeavyEnchant (933456ff83c454146a8bf434e39b1f93)
* AdamantineArmorHeavyFeature (dbbf704bfcc78854ab149597ef9aae7c)

**Adamantine Banded Mail +2** is a magic Banded Mail in *Pathfinder: Kingmaker*.

 The price in Pathfinder: Wrath of the Righteous is 19250
"The Adventures of Captain Ellena: In Search of the Cyclops Lord's Scepter"

**"The Adventures of Captain Ellena: In Search of the Cyclops Lord's Scepter"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Shrike Hills Publishing*

 *"You can feed my guts to the fish if I brought you to the wrong place," the salty sea wolf standing at the helm said, loudly blowing his nose overboard. The schooner was heading to an island covered with jungle and crowned by a smoking volcano.*

 *"Here is. Scarlet Grumbling Volcano. It has fortress you enemy, Gulebridon," Jhun-ta said solemnly. In recent days, Captain Ellena had grown attached to this fierce but noble savage.*

 *"Gulebridon, you'll be sorry you stood in my way," Ellena thought, clutching her sword. "No one steals from a pirate princess and expects to live happily ever after."*

 *Her thoughts were interrupted by the cry of a sailor pointing at a black cloud that was moving toward them. Ellena jumped up and pointed her sword toward the island. "Damn that Gulebridon! He used his vile magic to keep us away from the island! All hands on deck! We've got a little storm to address!"*
Adamantine Half-Plate +3

## Adamantine Half-Plate +3Half-Plate

### Qualities

Adamantine
Enhancement +3

## [Show Blueprints]

AdamantineHalfplatePlus3 (0ba22b150266b604cb6b98443e09bfc0)

* ArmorEnhancementBonus3 (9448d3026111d6d49b31fc85e7f3745a)
* AdamantineArmorHeavyEnchant (933456ff83c454146a8bf434e39b1f93)
* AdamantineArmorHeavyFeature (dbbf704bfcc78854ab149597ef9aae7c)

**Adamantine Half-Plate +3** is a magic Half-Plate in *Pathfinder: Kingmaker*.
"In Search of Joy. Confessions of a Heretic."

**"In Search of Joy. Confessions of a Heretic."** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *The fifth sacrifice has been made. My mistress, the most beautiful of goddesses, will be happy. I will take care of everything. Fragrant flowers, cut at the climax of their beauty, are now a part of the masterpiece, which is worthy of Shelyn herself! So what if the narrow-minded priests rejected me and my gift? I serve the Never-Fading Rose herself, not the worms that bite into her stem and suck at her life-giving juices.*

 *It won't be long now before I finish my job. I've already found the material. Her eyes are gray, and hair is dark blond. She is fading into the dirt. I will rewrite her destiny."*

## Source

* Found in Old Prison
* Found in Pitax Royal Palace
 Wrath of the Righteous
* Found in Gwerm's Mansion
"Tearful Are the Skies" - Excerpt

**"Tearful Are the Skies" — Excerpt** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *The fat DUKE paces and frets, looking with concern toward a window. A crowd JEERS outside. FOOL sits upon the floor and watches DUKE with concern. FOOL opens his mouth to speak consoling words but then recoils when the DUKE looks at the FOOL irritably.*

 *Duke:      Rage, hatred, wrath, and spite they shout below*

 *What villain must I be to earn such ire?*

 *Fool:      Your Grace, protests this humble fool, I swear.*

 *The folk, they praise your acts w'out lev'ty*

 *For's not your deeds that draw to eyes their tears.*

 *Nay, you they honor with bright confetti.*

 *Why ask, your Grace, whose policies they loathe?*

 *One name, oh Duke, that King-*

 *Duke:                        -Aha! Send word*

 *To my finest knight, with blade like blazing*

 *Justice, so burning with red righteousness!*

 *Fool:      Your Grace, if one so humble might protest?*

 *Duke:      Speak, Fool.*

 *Fool:            That warrior man you deem your best?*

 *Has all the noble heart of drunken wolves*

 *Who chase the shepherd's flock while licking lips*

 *And claim they drool for want of the sheep's safety.*

 *Duke:      Fool, of what know you of laws, lands, and ships?*

 *Our king's word has this knight of his esteem,*

 *And yet now here you judge a soldier's worth?*

 *DUKE raises a hand to strike the FOOL.*

 *Fool:      No hon'r claims he when innocent heads roll*

 *And your knight hears anguish yet laughs with mirth.*

 *Duke:      No crime is humor.*

 *Fool:                  Aye, no crime ‘cept when*

 *Sir knight snorts mead at jokes of your Grace's girth*

 *Duke:      Forsooth! Fetch me my blade and cuirass, Fool*

 *And serve as squire to my thirsty vengeance!*

 *DUKE angrily grabs his sword to find the KNIGHT as the FOOL chases after him with a breastplate in hand."*

## Source

Given by Eimar Deschamps if you accept The River's Justice quest.

## Notes

Yes, the lines are that wacky in the original.
A Bloody Craft

**A Bloody Craft** is a quest in *Pathfinder: Kingmaker*.

## Journal

* *Lizardfolk skins – how horrible! But they proved that Sharel might be right. We have to show him what we've found.*
Addendum\_0002 (196674d0ed7f6c5469bb1dc3f506a032)

* *The Warden has discovered the criminal's lair — the Poacher's Hideout located on the edge of the North Narlmarches! We should hurry!*
Addendum\_0003 (d66b55cfc50229a4994407d654920eb1)

## Walkthrough

* After you complete Confirmation of Innocence and build Sharel's Sewing Shop after some time Sharel will bring first gift to you and begin this quest.

### Talk to Sharel

* Go to Tatzlford and talk with Sharel. Agree to help him in finding poachers (refusing to help obviously fails the quest)

### Search for poachers somewhere in the Narlmarches

* Wander around Narlmarches until you get Special Encounter (Poachers), loot Lizardfolk Skins there.
* Bring the Lizardfolk Skins to Sharel.

### Await Morhalan's arrest

* On the next Sharel's Throne Room visit the quest will advance and you will receive Hunting for Morhalan project.

### Arrest Morhalan

* Complete the project, it will reveal Poachers' Hideout.
* Go to Poachers' Hideout.
* Attack and defeat Morhalan.
	+ If you accept his bribe you will get 5600, Ruby x3, Emerald x3, Diamond x2 and lose Sharel... Not worth it.

### Inform Sharel of Morhalan's arrest

* Go back to Sharel and tell him that Morhalan got arrested.
Adamantine Golem (Ravaged Capital)

**Adamantine Golem** is a creature in *Pathfinder: Kingmaker*.

## Description

Made using one of the hardest and most precious substances, the adamantine golem is a deadly work of art. It can crush the life from foes that dare to get in its way and is nearly impossible to permanently destroy. The vast amount of adamantine required to build even one of these destructive golems is so significant that most worlds do not have enough resources, forcing the creator to travel to the Plane of Earth or remote Outer Planes simply to gather the raw materials needed to build the golem’s body.
"Shadows of Absalom" by Pax Groometra

**"Shadows of Absalom" by Pax Groometra** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *However, there was something disturbing in the visitor's appearance. Something was wrong.*

 *— What do you say, Kexy?*

 *His assistant sat at the next window with yarn and knitting needles in her hands.*

 *— Look at his clothes. They're second-hand. He's a hobo.*

 *— He is, but you're not quite right. Look at his feet.*

 *Kexy looked, trying to make out at least something in faint light of the lantern above the door.*

 *— Are those... he was shackled?*

 *Rather than answering, the gnome stepped toward the door.*

 *— We shall need a doctor.*

 *As if to prove his words, the guest faltered and collapsed onto the knees, and fell head first onto the doorstep."*

## Source

* Found in Pitax Royal Palace
* Found in Technic League Encampment
* Found in The Beer Mug Inn
 Wrath of the Righteous
"Hilor and the Secrets of the Needleglens"

**"Hilor and the Secrets of the Needleglens"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *"The skeptical ranger followed Hilor, who skirted the glade and cautiously surveyed the forest around them.*

 *'If you're hoping to find someone here, Captain, you're wasting your time. The Needleglens are totally uninhabited. A wild animal might stray into these parts, but there are no people here.'*

 *'Tell me,' began the venture-captain, drawing out the words, 'what is the secret to this place? The Worldwound is a stone's throw away, but the Needleglens look like an ordinary, healthy forest. No bubbling mold on the ground, no trees that are identical down to the last leaf, no trace of demons whatsoever.'*

 *The ranger answered after a long pause.*

 *'I don't know for sure, Captain. But people have different theories. Some say that the Needleglens are cursed by forces that came to this world before the demons — horrible creatures that could addle your mind with a single look. People say that's why the demons avoid this place — they're afraid.'*

 *Hilor scoffed. His guide's tale was surely nothing but a cock-and-bull story, but the idea — of his quarry hiding at the very heart of a place thought to pose a dire threat to her — well, he couldn't help being tickled by that. The Spinner of Nightmares's trail led here, to this strange wood, there was no doubt about that. But how did she ever find the way here?*

 *Hilor fished his tracker's monocle out from the depths of his pack, clipped it on his nose, looked up — and let out a full-bellied laugh.*

 *'I can't fault the harridan for her ingenuity, but she might've changed up her nasty tricks, knowing the arsenal I carry. Follow me!'*

 *The ranger scoffed in disbelief. The forest remained as much a mystery to him as before, but Hilor's gaze, directed as it was through the Eye of Truth, effortlessly picked out the magical notches on the tree trunks, leading to an as yet unknown destination."*
A Letter with Threats

**A Letter with Threats** is a Text item in *Pathfinder: Kingmaker*.

## Text

### Main Game

 *I am writing to you as your ally and well-wisher. The reason for my letter is the lack of foresight in your actions. You're trying so hard to become friends with this {baron/baroness} from {kingdomname}. You invite {him/her} to pay you a visit, you assure {him/her} of sincerity, you even send rich gifts. Have you nothing more to do in your lands? I strongly recommend you to stop flirting with this upstart person and turn your gaze to the affairs of the day. You are trying to cross the path with powerful forces that can reach you even in your own castle. You should know your place.*

 *With wishes of good health and calm sleep,*

 *your friend"*

### Varnhold's Lot DLC

 *I am writing to you as your ally and well-wisher. The reason for my letter is the lack of foresight in your actions. You're trying so hard to become friends with the ruler of the Shrike Hills barony. You invite your neighbor to pay you a visit, you even send rich gifts. Have you nothing more to do in your lands? I strongly recommend you to stop flirting with this upstart person and turn your gaze to the affairs of the day. You are trying to cross the path with powerful forces that can reach you even in your own castle. You should know your place.*

 *With wishes of good health and calm sleep,*

 *your friend"*
Adamantine Scalemail +1

## Adamantine Scalemail +1Scalemail

### Qualities

Adamantine
Enhancement +1

## [Show Blueprints]

AdamantineScalemailPlus1 (eca09c3357123ce4fa45e1b717df8b5d)

* ArmorEnhancementBonus1 (a9ea95c5e02f9b7468447bc1010fe152)
* AdamantineArmorMediumEnchant (aa25531ab5bb58941945662aa47b73e7)
* AdamantineArmorMediumFeature (74a80c42774045f4d916dc0d990b7738)

**Adamantine Scalemail +1** is a magic Scalemail in *Pathfinder: Kingmaker*.
A Trail of Misfortune

**A Trail of Misfortune** is a quest in *Pathfinder: Kingmaker*.

## Journal

* *It seems that we could get rid of those pesky fey by bringing them a bottle of wine or ale…*
Add1\_Opohmel (b7c4b81a0e4ed834f89a87a82e64c2d4)

## Walkthrough

* Bog Mischief will begin 7 days after Kimo Tavon brings you the artisan item gift for the first time.
* Completing the event (always success) unlocks Fey Glade but does not reveal it. It appears northwest from Tuskgutter's Lair and south-southeast from the Temple of the Elk.
* You can get rid of the fey in following ways:
	1. Intimidate DC 25 check +180xp
	2. Speak loudly until the fey leave +270xp
	3. [Attack] or fail [Intimidate] check +646xp from killing
	4. Bring them a drink +270xp
		+ There are 14 drinks that can be given. Entire stack of a drink will be given. The drink to be given is in the following priority list: Chelish Wine, Taldan Fire-Brandy, Andoran Liquor, Tepache, Dwarven Stout, Wine, Ale, Bourbon, Bufo, Cider, Mead, Corn Liquor, Herb Liqueur, and Port.

The Unicorn in this group will teleport away before the fight begins, so there is no way to kill it here. In previous versions of the game you could do so in order to fulfill the requirements of A Simple Favor for Irlene, but that is no longer possible.
"Night of the Witch", by Maki Vanos

**"Night of the Witch", by Maki Vanos** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Source

* Found in Drezen
* Found in Lost Chapel, Zacharius chambers

## Text

 *This celebration was seemingly established at the same time in all Sarkorian enclaves, even in the most distant ones. The event bears several names: Night of the Witch, Vorlesh's Verdict, Bonfire Night — among others. The preparations begin several days in advance. The adults craft an enormous effigy of the most hated servant of the Abyss — the witch Areelu Vorlesh, who opened the tear between two planes and thus earned the titles 'Architect of the Worldwound' and 'Betrayer of Humanity.' The children, who are usually relieved from their chores, gather kindling in the nearby forest. Instead, they might ask their neighbors for some wood, traditionally voicing their request in the form of concern: they need something to 'warm the witch's feet.' On the appointed day, the crowd places the effigy on a pole in the center of the settlement or neighborhood, where everyone can throw mud at it until sunset. At nightfall, cheers erupt as Areelu Vorlesh's effigy burns to ash. It's worth noting that effigy incineration is so akin to an atrocious method of execution that guards and other enforcers often observe these festivities with great suspicion. However, any claims of the Sarkorians burning those suspected of demon worship in the place of an effigy are idle flights of fancy, lacking substance."*
"Independence" Magazine (Good)

**"Independence" Magazine** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *You can imagine how astonished I was, then, when someone managed the feat — breaking the antlers of a local kingpin called the Stag Lord and turning the bandit's fort into the capital of a new barony. Of course, I departed for these lands immediately, to witness with my own eyes the one who managed to install control over the Stolen Lands.*

 *Let's be honest: the achievements of the new {baron/baroness} are still quite moderate. My letter didn't get there in time (I hope the courier who had to deliver it is alive and well). Since no one could meet me, I decided to get to the capital on my own, which was a strategic mistake, for the road-building in the barony functions even worse than its mailing service. I barely made my way through the mud and wind-fallen trees, just to narrowly escape drowning at the river ford — the only thing that kept me going was the anticipation of the joy the {baron/baroness} would express when I told {him/her} about the marvelous scientific novelty called a "bridge". Furthermore, a horde of hungry kobolds jumped out from the underbrush. But just when I was getting ready to kiss my life goodbye, the {baron/baroness} {himself/herself} emerged from the woods, fought off all the pests, and helped me to get to firm ground.*

 *As it turned out, the {baron/baroness} has a strong justification for neglecting roads and bridges: while {his/her} capital is under construction, {he/she} lives on the road and with the help of {his/her} companions patrols the realm, dealing significant damage to the local, ever-hungry fauna (may the plague take it). Trolls, boggards, will-o'-wisps and giant spiders really impede the improvement of public services.*

 *I've offered the {baron/baroness} my advice and my active help – you can spit in the faces of those who claim Jubilost can only criticize. You can try out your luck as well: though the title of the ruler is already taken, the young barony offers plenty of vacancies both for laborers and for sellswords. Just don't repeat the mistakes of your predecessors: demand payment in advance! As for those of you who prefer to learn about wild lands and dangerous adventures from the magazine pages, we'll meet in the next issue."*

## Source

Given during a Important Essay Published event.

## See Also

* "Independence" Magazine
* "Independence" Magazine (Bad)
"May Kenabres Be Damned!"

**"May Kenabres Be Damned!"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *"I spit on the streets of Kenabres. I spit on its granite walls and its stained glass windows. If tomorrow the ground trembles, splits apart, and devours this cursed city, I will not shed one tear. No one here, not a single soul, deserves any compassion. Everyone who lives in this city is a criminal! If there were any justice in this world, every one of them would be hanging from the gallows, Prelate Hulrun and Queen Galfrey chief among them!*

 *Ask anyone on the streets what they know of mongrels. The answer will be dumb silence, or the lowered eyes of a scoundrel who knows their crimes but doesn't want to think about it. 'Mongrels!' A disgusting nickname, which the residents of the city have given to the brave crusader heroes who defeated the forces of evil, but paid for it with their health. Covered with scabs and tumors, bloated and gnarled, they were no longer beautiful enough to be tolerated by the very people they'd saved. As a reward for their heroism, the city dwellers exiled them to the sewers and damp caves beneath the city! The author of these words went down there and spoke with them — and I'll have you know that the ugliest of them is more noble than all the paladins of Mendev, not to mention that head-chopping Prelate and his murderous Queen!*

 *And if any pretend that today's city dwellers aren't responsible for the crime of their grandfathers, then I will spit in their face, for the grandchildren of the exiled are still down there, crawling in the mud and eating garbage. And everyone who knows about this and does nothing, and everyone who should know but prefers blissful ignorance — I say they're all guilty and they repeat the same crime every day!*

 *And as long as this doesn't change, any citizen who desires to fight a demon should take a knife and stab themselves in the stomach. For your city has already rotten, and you are no better than the demons! And if anyone would repent and right this terrible wrong, they should turn their weapons on the prudish paladins who preach good but defend an order that flies in the face of justice!*

 *DOWN WITH THE PALADINS! DOWN WITH PRELATE HULRUN! DOWN WITH QUEEN GALFREY!"*
"A Chronicle of Failure", Anonymous, 4640

**"A Chronicle of Failure", Anonymous, 4640** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *"Taken from the account of a noble Mendevian warrior, veteran of two crusades, who was grievously wounded and is currently receiving treatment in a hospital in Andoran.*

 *The First Crusade, intended to purge the lands of Sarkoris of the demon scourge, was called up in 4622. The loss of Aroden was still a raw wound in the hearts of the faithful, and those who answered the call of the Church of Iomedae channeled their grief and fury toward a new cause — the defense of Mendev and the liberation of Kellid lands from the spawn of the Abyss who at that time were reveling in the ruins of Sarkoris.*

 *Many answered the call of the Inheritor's followers and fought under the banners of the crusaders. Illustrious warriors ventured forth into the lands captured by the demon pestilence, bringing with them cleansing fire and long-absent hope. Ere long the filthy hordes were driven out of the western reaches of Mendev into the Sarkorian Steppe, and beyond as far as the Threshold fortress, which to this day remains the beating heart of the Worldwound. In 4630, having pursued the demons beyond the Northmounds of Sarkoris and secured the borders, the Church of Iomedae declared the First Crusade complete.*

 *But alas, what the valiant liberators thought was the closing chapter to a victorious campaign was but the prelude to a tragedy that is unfolding today before our very eyes. Two years ago, an endless wave of demons poured forth from the Northmounds into the Kellids' plains. The fortresses that had so recently stood strong on Mendev's borders were washed away in this unstoppable flood. The Second Crusade was called up without delay, but it was too late: the source of the corruption, the Worldwound, opened its putrid maw wider to disgorge not scattered hordes, but full-fledged armies led by monstrous generals.*

 *The Second Crusade goes on, but the morale of Golarion's defenders is at its lowest ebb. Neither the Church of Iomedae nor the courageous crusaders have the power to overcome the demons that have now overrun Sarkoris. There will be no turning point in this war: all we can do now is wait for death on the borders of Mendev, which has not yet bowed down before the hordes of the Abyss, and pray to the gods that the Worldwound does not expand yet again, delivering new horrors into our world."*
Abbadon

## Description

Abaddon is a wasteland of infinite and apocalyptic proportions that is home to the daemons. It is dominated by the citadels of the Four Horsemen, but includes vast stretches of uninhabited wastelands, and smaller holdings of minor warlords and vassals. Abaddon holds the headwaters of the River Styx, which flows through the Maelstrom, often touching Hell and the Abyss to eventually pool below Pharasma's spire.
Agile Zombie

**Agile Zombie** is an enemy in *Pathfinder: Kingmaker*.

## Description

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no command other than kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims.

## Loot

* Heavy Crossbow
* Chainshirt
A Letter in Small Handwriting

**A Letter in Small Handwriting** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *Your interest in the creation of demiplanes is understandable: any individual who has reached a certain level of power seeks for themselves a safe haven, a peaceful place for study and rest. That is why I place my high hopes in your prudence — remember that any demiplane is but a shard of one of the true planes that typically remain under the watchful eye of the powers that be. As such, I do hope that you haven't incurred the wrath of any of the powers that hold sway over the fringe you've subjugated.*

 *As for stabilization — alas, there isn't much you can do once the fragmentation and consolidation have been completed. Nonetheless, I have no doubt that you've given enough consideration to such important matters and ensured that your creation will be safe for you and your servants. Unless, of course, you're preparing an elaborate trap.*

 *Your fellow colleague,*

 *Vadr'raq T'Quan"*

## Use

Gives A Letter in Small Handwriting (Feature) when read.
Abbreviations

Collection of all abbreviations that are used in the Pathfinder: Kingmaker video game just as in the PnP Tabletop RPG.

* AC - Armor Class
* AoO - Attack of Opportunity
* BAB - Base Attack Bonus
* CMB - Combat Maneuver Bonus
* CMD - Combat Maneuver Defense
* DC - Difficulty Class
* DR - Damage Reduction
* HD - Hit Dice
* HP - Hit Points
* PnP - A term for a roleplaying method using dice, character sheets, a game master and so forth. **Pathfinder: Kingmaker** is based on the PnP RPG Pathfinder and it's campaign Kingmaker.
* RPG - Role-Playing Game, a term for games that not only give you a character to play, but attempt to quantify the strengths and weaknesses of that character.
* SR - Spell Resistance

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*
"Prodigal Sons"

**"Prodigal Sons"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Miliken studied me with narrowed eyes.*

 *'You look awfully clean,' he said. 'Where's the knife?'*

 *In answer, the first shouts went up from the inn.*

 *'Fire!' screamed Ilna, and then other voices joined hers.*

 *In an instant, Miliken's entrepreneurial instincts took over, and he sprang for the door, tossing the crossbow aside. Outside, the roof of the inn was already smoking oily black against the sunset, flame licking through the thatching in places. With a scream of pain,*
 *Miliken ran for the creek. I looked to Phargas. Needing no further cue, we each grabbed up armfuls of supplies and sprinted off in the opposite direction.*

 *After ten minutes of leaped brambles and ducked branches, we stopped to catch our breath. Back the way we'd come, the smoke was still visible, though the sounds had faded to just the faint and frantic pealing of a church bell.*

 *'That was close,' Phargas said, leaning against a tree and breathing hard.*

 *'Agreed,' I puffed, staring down at the cloak full of bread that now made up our sole possessions. Then the sound of the bell reminded me of something.*

 *'About what you said back there,' I asked. 'You said Shelyn. I thought you were a priest of Desna?'*

 *Phargas grunted.*

 *'A man's faith is a personal thing,' he said, tying up the cloak. 'Now shut up and keep running.'*

 *And we did."*

## Source

* Found in Littletown
* Found in Pitax Royal Palace
* Found in Stag Lord's Fort
 Wrath of the Righteous
* Found in Gwerm's Mansion
"Legend of the Archknights of Avistan", Vol. 2

**"Legend of the Archknights of Avistan", Vol. 2** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Clar, a fleet-of-foot Halfling, was the band's infiltrator, sneak, and purveyor of necessary goods when the situation called for it. He wasn't the nicest member of the knights, having grown up on the mean streets of Westcrown. Orphaned by a Pathfinder father who was never around and when his mother grew ill and died, he was born in the shadow and learned to use it as a cloak. Recognizable by a milky eye, this Halfling may have been small but his loyalty to the Archknights loomed as large as his best friend Deo.*

 *Another member that exuded class was the group's battle caster, Vivreal. A fugitive on the run from the Maurya-Rahm in Jalmeray, this exotic beauty found a family among the Knights that was infectious and inclusive. She added a touch of grace to balance out the Knights' wilder members. Said to summon arcane energy weapons in battle and to cast spells between swings, she wasn't one to sit back and let the men do the heavy lifting. She broke many hearts, but never stole any. Some thought she left a lover behind on that southern Isle and held out hope of seeing them again one day.*

 *A non-traditional Knight by any standard, Beloq-Nur was a bowman with few peers. Tortured as a captive of a sadistic orc war band on the outskirts between Belkin and Lastwall, this man was covered in burn scars head to toe. He didn't like what he saw in the eyes of onlookers, so he most often kept to himself. But the party always knew he was around in a pinch because their enemies began to sprout arrows at an alarming rate.*

 *The chronicler of this tale also happens to be an Archknight of Avistan from the cosmopolitan streets of Absalom. I am Ashwyn Blackstrand, greatest Magi of the age, or so I hope to be for Serenrea's sake. My friends call me Ash, and my enemies will tell you I do not exist. Some will say the Archknights are myth, but do not be deceived. We are out there, searching for Aroden still. As Guy would say, we seek the god that gave a damn. Look for us on the path to knowledge and glory. We will be there, carrying light into the darkness..."*

## Series

"Legend of the Archknights of Avistan", Vol. 1
A Farewell

**A Farewell** is a Sosiel companion quest in *Pathfinder: Wrath of the Righteous*.

## Walkthrough

* This quest begins when Sosiel joins your party during the talk with Queen Galfrey for The Beginning of a Long Road quest.
* If not completed this quest will fail during Drezen siege council in Banner over the Citadel. Martyr Zacharius's Cemetery will also become unavailable.

### Talk to Sosiel

* Talk to Sosiel about his request.
* By asking *"What are you painting?"* you can get (Good/Lawful/Chaotic/Evil/None) alignment response.

### Accompany Sosiel to the Martyr Zacharius's Cemetery

* Go to Martyr Zacharius's Cemetery with Sosiel.

### Fight off the undead

* As you enter the zone you get automatic cutscene and dialogue where you have to make (Good/Lawful/Chaotic/Evil/None) alignment response.
* After that the battle with zombies begins.

### Find the cultist

* On the south-east part of the location there will be a blockade with Skeletal Champion Archers that have Point-Blank Master.
* You can fight them head-on or avoid the combat by climbing scaffolding with Athletics DC 16 check (+37xp) and Athletics DC 15 check (+37xp).
	+ If you go through the backdoor way the skeletons will be gone.

### Save the townspeople from the cultist

* Engage in fight with the necromancer and defeat him and his minions.
	+ If you get into endless loop where the necromancer keeps standing up - it means you didn't defeat the undead at the gates yet.
* After the fight you get (Good/Lawful/Chaotic/Evil) alignment choice.
* You will get a random level 2 Wizard scrolls.
* You can kill, imprison or let the cultist go. There are no consequences for either of the choices.

## Side Activities

* If you have completed Inevitable Excess with killing Inevitable Darkness then there will be a rift reward on north-west corner of the map.
	+ Flawless Ring of Protection +7 if killed at least on Normal+ difficulty.
	+ Ring of Evasion as extra if killed on Unfair difficulty.
* In the cemetery there will be a closed tomb with Trickery DC 21 check (+37xp), passing the check will release Unquiet Undead who thinks that she is still alive.
	+ You can let her go or put her out of her misery to receive Golden Chain with Diamonds.
Adamantine Half-Plate +4

## Adamantine Half-Plate +4Half-Plate

### Qualities

Adamantine
Enhancement +4

## [Show Blueprints]

AdamantineHalfplatePlus4 (c496ac4c996ab254baeee37ee3a7414c)

* ArmorEnhancementBonus4 (eaeb89df5be2b784c96181552414ae5a)
* AdamantineArmorHeavyEnchant (933456ff83c454146a8bf434e39b1f93)
* AdamantineArmorHeavyFeature (dbbf704bfcc78854ab149597ef9aae7c)

**Adamantine Half-Plate +4** is a magic Half-Plate in *Pathfinder: Kingmaker*.
Agile Two-Bladed Sword +1

## [Show Blueprints]

StandardDoubleSwordAgilePlus1 (a2d9cbaa5045e1b45bd2be6bc29df04b)
StandardDoubleSwordSecondAgilePlus1 (47420601292742b44b74b7b1098dce30)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* Agile (a36ad92c51789b44fa8a1c5c116a1328)

**Agile Two-Bladed Sword +1** is a magic Two-bladed Sword in *Pathfinder: Kingmaker*.
"Hilor and the Temple of Decay"

**"Hilor and the Temple of Decay"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *"The priestess bared her teeth, eerily white against the red of her blood-soaked face. The venture-captain took the sword in his other hand and slowly backed away, shielding a nearby crying elf with his body.*

 *'We're going to die here,' muttered this former captive between sobs. 'I see no way out. The goddess has forsaken us!'*

 *Hilor took his eyes off the priestess for a moment to glance around. That was all the demon worshiper needed to spew out a curse, jump up, and lunge at him with her corrupted dagger, aiming for his chest. Hilor parried the strike and immediately countered, but the flashing steel barely left a scratch on the enemy's thigh.*

 *The temple around them was burning. The other cultists had long since fled, driven by fear, but Hilor and the sorceress's last escape route had been cut off by the possessed priestess. The venture-captain waved his hand, clearing the smoke in front of him, and saw their path to salvation.*

 *'The aqueduct!' barked Hilor. 'Right above us!'*

 *Still smearing tears and soot all over her face between sobs, the elf raised her head. Closed troughs ran at ceiling level — mountain river branches that supplied the putrescent gardens of Cyth-V'sug with life-giving moisture.*

 *'We have to puncture it!'*

 *The elven sorceress only hesitated for a moment, then threw up her hands, still dangling bits of rope from them. A magical surge cut through the smoke and sunk into the stone, leaving behind a glowing trail. At first, the water spattered out only in a thin stream, and Hilor thought their plan had failed. But a moment later, the stonework gave, and clear, roaring waters rushed from the rupture, sweeping away the smoldering rafters, pieces of roofing, and the shrieking, horrified priestess.*

 *Chased by the wild torrent, Hilor took cover behind the altar, after pushing the elf to safety first.*

 *'We're down two problems and up one. We won't be sacrificed, and it's unlikely that we'll burn alive,' — mused the venture-captain, sheathing his sword. 'Now we just need to figure out how to avoid drowning.'*

 *The elven sorceress looked at the rapidly rising water. Her lips quivered.*

 *'The goddess has forsaken us. There is no hope.'"*

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*
"Temples of Iomedae: Father Lorian's Guide for Neophytes"

**"Temples of Iomedae: Father Lorian's Guide for Neophytes"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *Should you arrive at the right time and be virtuous and respectful toward those who guard the Wardstone, you shall be granted the great honor of sharing in one of the rituals that support the magical strength of that holiest obelisk. This artifact and the spells invested in it are most sacred, for every Wardstone was raised by the herald of Iomedae himself, the closest of her servants, one who is selflessly devout to the Inheritor's cause and the crusaders' great mission. And even if you cannot reach the Wardstone, do honor Iomedae's splendor in one of Kenabres's churches and pay thus your respects to the humankind's protector and the sacrifices made by the crusaders for the good of our world."*

## Use

Gives "Temples of Iomedae: Father Lorian's Guide for Neophytes" (Feature) when read.
"A Note on Sarkorian Mages", by Janni Beshuro

**"A Note on Sarkorian Mages", by Janni Beshuro** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *"Any report regarding my visit to Central Sarkoris would be incomplete without a mention of the alarming practice that goes against any and all humane ideals — the persecution of mages. Local culture has an astounding way of combining reverence and devotion toward divine magic with disgust and fear toward its arcane counterparts. A Puluran astronomer is a respected position, yet mages that would be welcomed at any academy or school in Avistan are considered dangerous creatures that belong in one of the prison fortresses, such as the wicked Threshold.*

 *Most of the locals clammed up at the mere sight of me, unwilling to deal with a stranger from the 'land of heretics.' I even had to run for my life once or twice, when overly vigilant residents summoned the guards on me. But there were those who took their chances by speaking with me, an elf from the 'mad lands where mages walk among other people like proper citizens.' These brave souls helped me grasp the reason for this unusual disposition toward spellcasters, as the motives behind these superstitions are quite valid. In the eyes of the Sarkorians, priests are those who follow the strict code of their god and receive divine powers in return. Mages and sorcerers, on the other hand, are freaks of nature, abominations whose arcane powers are not subject to anything save for their own feeble mind and treacherous will.*

 *Of course, most of the enlightened Absalom residents, myself included, would find these beliefs barbaric and cruel. However, we have to take into account the complete lack of any schooling system for young spellcasters in Sarkoris. No one teaches the youth the basics of controlling their powers, the elementary incantation orthodoxy, or even any theory of moral obligations to themselves and others. It's no wonder that vulnerable young minds, having received powers of shocking proportions, often cross an unseen line and become monsters in the eyes of their own people.*

 *Given this lamentable state of education and having seen for myself the consequences of a crazed mage roaming the outskirts of Iz, all I can do is confirm, with great regret, that the practice of imprisoning Sarkorian spellcasters bears the utmost pragmatic importance for this society."*

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*
Acid Pit

**Acid Pit** is a spell in *Pathfinder: Kingmaker*. It was added in the Arcane Unleashed DLC.

## Effects

You create an extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 100 feet). At the bottom of the pit is a pool of acid.

Any large or smaller creature standing in the area where you first conjured the pit must make a Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.

Creatures who fall into the pit take falling damage as normal (1d6 bludgeoning damage pet 10 feet), plus 2d6 points of acid damage from per round spent in the pit. The walls of the pit are quite slippery: to climb them, a creature need a successful Athletics or Mobility skill check with a DC of 30. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.

## See Also

* Create Pit
* Spiked Pit
* Hungry Pit
Acerbic Ring

## Acerbic RingRing

### Flavor text

*The ring is made of weird metal, which had been treated with mysterious reagents a lot.*

### Effects

When this ring's wearer attacks with bombs, they deal additional 1d6 damage.

## [Show Blueprints]

AcerbicRingItem (1f34a6b309907a44681c689709976bff)

**Acerbic Ring** is a magic ring in *Pathfinder: Kingmaker*.

 Actually gives +1 Rank of Alchemist's Bomb ability and +2 Caster Level for Arcane Bomber's Acid Bomb, Cold Bomb, Electrical Bomb, Fire Bomb abilities.
"Tome of the Minotaur: Sermons from the Labyrinth"

**"Tome of the Minotaur: Sermons from the Labyrinth"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Use

Gives "Tome of the Minotaur: Sermons from the Labyrinth" (Feature) when read.

## Text

 *Hail Baphomet! Hail Lord of the Beasts of Golarion and Lord of the Labyrinth! Hail the scions of Baphomet, the mighty host, uncountable in number!*

 *I speak the truth — bow down before your lord and master and let his will lead ye! Worship at his feet and ye shall receive what ye desire!"*
"The Keen Edge of Truth: Recollections and Admonitions of an Inquisitor of Asmodeus"

**"The Keen Edge of Truth: Recollections and Admonitions of an Inquisitor of Asmodeus"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *The demoness Izyagna, She of the Sevenfold Swarm, serves as an example of such a fall from (dis)grace. One of the many daughters of Lamashtu, she possessed seven bodies — seven mortal women of the various races of Golarion, each with an ant's head, controlled by one hive mind. She commanded various insects — swarming, crawling creatures, with ants her especial preference. The author of these words witnessed the oath of obedience sworn by cultists of Izyagna with his own eyes — the witless initiate was forced to meditate while sitting atop an anthill! However, the human sacrifices being carried out by this fool's brethren around the little town I was serving in at the time were far from amusing — it required no small effort to destroy the cultists, who had been summoning ravenous swarms and spreading madness in the name of their mistress.*

 *So what became of her? What fate befell Izyagna? The particulars are unknown, but consensus holds that the mistress of the crawling swarm ran afoul of the master of the flying swarm, the far more powerful demon lord Deskari. Only Lamashtu's intercession saved her daughter from death — but not from abasement and the loss of her powers. Consequently, most of her followers forsook for the cult of the Mother of Beasts. Today Izyagna is worshiped by a handful of individuals who possess a stubborn predilection for sitting on anthills — and even to them she can grant only minor spells."*

## Use

Gives "The Keen Edge of Truth: Recollections and Admonitions of an Inquisitor of Asmodeus" (Feature) when read.
Agile Flaming Rapier +4

## Agile Flaming Rapier +4Rapier

### Damage

1d6 Piercing
 +4 enhancement
+1d6 Fire

### Qualities

Enhancement +4
Agile
Flaming
Finesse Wielding

## [Show Blueprints]

RapierAgileFlamingPlus4 (06fa457d89b8bd84882a2bfb5987e4e5)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* Agile (a36ad92c51789b44fa8a1c5c116a1328)
* Flaming (30f90becaaac51f41bf56641966c4121)

**Agile Flaming Rapier +4** is a magic Rapier in *Pathfinder: Kingmaker*.
Amulet of Unforgiving Elements

## Amulet of Unforgiving ElementsNecklace

### Effects

Whenever the wearer of this amulet deals elemental (fire, cold, electricity or acid) damage through a spell to an enemy for the first time, the enemy must pass a Fortitude saving throw (DC 24) or suffer 2d6 damage of corresponding element type each time it fails a saving throw for 3 rounds.

## [Show Blueprints]

AmuletOfUnforgivingElementsItem (7bd33595cf20dd346915574ae66679eb)

**Amulet of Unforgiving Elements** is a magic amulet in *Pathfinder: Wrath of the Righteous*.

 The original save to apply debuff is attempted only once, regardless of which elemental spell you cast. But if you managed to apply the debuff, the target will take damage from **ANY** failed saving throw, regardless of it's source.
## Source

Drops from Sarkorian Druid Outcast in Chilly Creek during Act 3.
Adamantine Breastplate +5

## [Show Blueprints]

AdamantineBreastplatePlus5 (bafb44ecda0ac85468856cec6510810b)

* ArmorEnhancementBonus5 (6628f9d77fd07b54c911cd8930c0d531)
* AdamantineArmorMediumEnchant (aa25531ab5bb58941945662aa47b73e7)
* AdamantineArmorMediumFeature (74a80c42774045f4d916dc0d990b7738)

**Adamantine Breastplate +5** is a magic Breastplate in *Pathfinder: Kingmaker*.
Adamantine Banded Mail +5

## [Show Blueprints]

AdamantineBandedPlus5 (a28443ab2393b624186bd249df43bb62)

* ArmorEnhancementBonus5 (6628f9d77fd07b54c911cd8930c0d531)
* AdamantineArmorHeavyEnchant (933456ff83c454146a8bf434e39b1f93)
* AdamantineArmorHeavyFeature (dbbf704bfcc78854ab149597ef9aae7c)

**Adamantine Banded Mail +5** is a magic Banded Mail in *Pathfinder: Kingmaker*.
A Warm Welcome from the League

Redirect to:

* Hand of the Technic League
**A Warm Welcome from the League** is a quest in *Pathfinder: Kingmaker*.

## Walkthrough

### Follow Kalannah's trail

* *A group from the Technic League, led by a woman named Kalannah, attacked us and tried to take us as slaves! We fought them off, of course, but Kalannah managed to escape. We can't let such dangerous people wander freely out there — we'll find their camp and kick their tails all the way back to Numeria!*

### Defeat Kalannah

* *The Technic League's camp is just ahead. These look to be some dangerous scoundrels — just look at those frowny bandit mugs! Fortunately, they don't seem to be expecting visitors. We'll deal with these despicable slavers and their leader!*