Quests

## Introduction

There are 7 different types of quests in total, and a player can choose from a list of 5 quests at any given time. Each quest offers different rewards and can bring various benefits to the player. Quests can only be progressed during normal actions, using quest actions will not contribute to their completion. To make progress during normal actions, a player must kill at least one monster at a time. Dying before reaching your maximum kill count will still count towards the quest progress, as long as the player has one kill.

### Experience

The objective is the base gold earned from kills, and the reward is experience in battling. The player keeps the gold earned, it just tracks how much they've collected since starting. "Base gold" means that gold boost does not contribute to the quest progress. A1M1 monster produces 10 base gold, A1M2 monster produces 12 base gold, A1M3 produces 14 base gold, and so on, increasing by 2 for each subsequent monster.

The reward scales based on the experience requirement for the player's current level. The base reward is 100% experience, and can be increased with village bold. The formula to calculate the reward is the following:

round((1 + bold\*2/100) \* multiplier \* (0.1 - multiplier/100 + 1))

The gold requirement for the objective is based off of the highest monster slain and the player's level. The current formula is unknown but past player level 2,000 each level will add 1 action's worth of gold to the requirement.

### Gold

The objective is actions completed for a gold reward. The gold reward is based on the maximum amount of gold gained per action that the player has ever achieved. Taxed gold is also included in this count. This means that tax efficiency boost affects the amount of gold gained, and raising to 99% gold tax will maximize the amount of gold gained per action. Party actions does not count towards the max gold gained per action. The player will also always get experience equal to (2% \* multiplier) of their level progress.

The range of actions that a player can get is 260 to 490.

### Stats

The objective is actions completed for a reward of a random base stat increase. The range of actions that a player can get is 350 to 600. The stat reward amount is based on the following formula:

[(8.25 - 22.75 random) + 0.25% base stats up to a max of 15 (6000 base stats) + 1 every 300 total quests completed] \* Village Bold Multiplier \* Quest Length Multiplier

This quest is used to increase partner resource income, as a player's base stats contribute to how much base resource the partner harvests.

### Gem Fragment

The objective is actions completed for some gem fragment progress per regular action. For every action that the quest is active, the reward will be used to fill the fragment bar by the amount specified. The range of actions is 425 to 600 actions, and the 10% gold tax never changes. The gold that is taxed will not go to the player or village, it will simply be discarded.

The base amount of fragment progress is 2~3.5, rounded to the nearest integer. The village strength Bold will increase this amount.

### Village Experience

The objective is actions completed for a set amount of village experience. The range of actions is 425 to 600 actions, and the 10% resource tax never changes. The resource that is taxed will not go to the player or village, it will simply be discarded.

### Wootz

The objective is actions completed for a set amount of unique wootz. The range of actions is 425 to 600 actions. The base reward is 10~20, which can then be increased by village bold.

### Party Actions

The objective is actions completed for a set amount of party actions. The action timer will be increased to 7 seconds per action instead of the regular 6 seconds. Party actions are not affected by the timer increase. The range of actions is 425 to 600, and the base reward is 43 to 60 party actions, which can then be increased by village bold. Once the quest finishes, party actions will be added and the timer will be reset back to 6 seconds.

## Tips

* The number of total quest completions only affects quests that reward base stats.
* Many players recommend focusing on stat quests for your primary base stat until you have 700k, since 750k partner stats (Partner + Base stats) is the soft cap for resource production.
* Quests that reward gold are likely to be the most profitable out of all the possible quests. This is dependent on the player's gold boost and ability to get tiles based on gold and tax efficiency. Quests that reward party actions are the next most profitable quest for most players.