recursal/Fanatic-Fandom huggingface dataset:
Super Dark World Fusion

Discard 1 card, then reveal in your hand and/or among monsters you control the Fusion Material listed on 1 "Dark World" Fusion Monster in your Extra Deck; Activate 1 of these effects: ~You can discard 1 card, then if this card was activated in response to an activated Spell/Trap card, you can have that card now target you and the effect become "Target player destroys from their side of the field and/or discards from their hand the monsters listed on a "Dark World" Fusion monster in their Extra Deck, then Fusion Summons that monster." ~Destroy from your side of the field and/or discard from your hand the monsters listed on a "Dark World" Fusion monster in your Extra Deck, then Fusion Summon that monster. /B Cards and effects cannot be activated in response to this card's activation.
Ascended Tenmare Taitei

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"Ascended Tenmaretaitei" is

* LIGHT/Level 7/Warrior/Effect/ATK 2800/DEF 1000

Your opponent cannot further activate cards or effects for the rest of a chain if during that chain there was an activation of any monster effect by a monster that was Normal Summoned/Set.

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Trio of Anti-Card

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~The Trio of Anti-Card refers to three duelists who collectively are supposed to be the "enemies of all cards": the "Anti-Spell" Duelist, , the "Anti-Shock" Duelist, , who serves the "Anti-Trap" function, and the "Anti-Sorrow" duelist, , who serves the "Anti-Monster" function.

~They limitedly know each other, though the Anti-Shock duelist seems to know the hierarchy of strength among themselves, he placing the "Anti-Sorrow" duelist as being the strongest, himself the next, and the "Anti-Spell" in third place.
~Each has a mission of eradicating a "root injustice" in the world, an injustice that happens to be represented by a card type. The "Anti-Spell" duelist's is a machinic mind, and he hates the idea of personalities and magical acts and systems that do not operate according to logical rules. The "Anti-Shock" duelist thinks that violence and wars occur because everyone thinks they can sneak around or under, or surprise others to their own benefit. The "Anti-Sorrow" duelist in a way goes even further than these two, and thinks that every life is ruinable if not having been ruined already, and he wants to radically, albeit "gently", eliminate all life.
~Each member of the Trio of Anti-Card is in fact an agent of the Anti-Card Entity, a being who despotically ruled the world in the earliest ages of the universe. When his territory became too large, his ability to monitor everything diminished, and both the passionate resistance and ordinary residents seeing leisure and entertainment took up what was forbidden by his regulations, dueling. The advent of dueling seemed to augment the powers of the resistance and slowly but steadily grow their numbers. And though he would prove a fierce and ruthless crusher of the opposition, the resistance still grew to the level of a mortal threat.
~Here the legends wildly diverge as to who the main players were and just what feats they individually accomplished, whether three duelists with the "Arch Cards" (Arch Summon, Arch Spell, Arch Strike) had together finally vanquished him, or whether it was one legendary duelist alone. In any case, the Anti-Card Entity was defeated and thought destroyed.
~His exact relationship to the contemporary Trio of Anti-Card is unknown. He claims that he is their creator and that they are simulacrums, with their memories and their driving motivations in fact being convenient incentives for them to help fulfill his goals. \_ is convinced that while at best there may be some truth to this, the "Anti-Shock" and "Anti-Sorrow" duelist at the very least seem to have very human qualities to them, and the entire trio are individuals of worth in his eyes.
Despite their possible common manner and source of origin, and despite the fact that they all play cards and archetypes that "hate" a certain card type, each of the Anti-Card trio has a very different playstyle.

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Advanced M. - Chronomailer

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"Advanced M. - Chronomailer is

* LIGHT/Level 2/Machine/Effect/ATK 500/DEF 400

Once per turn: You can reveal 1 "Sufficiently Advanced" Ritual Monster in your hand and 1 Ritual Spell card that can Special Summon it (set or in your hand); Roll a six-sided die, then you can tribute that Ritual Spell card and other monsters from your side of the field or hand whose levels plus the number of the die roll exceed that of the Ritual Monster to Special Summon it. (This is treated as a Ritual Summon using that Spell Card.) Once per turn, when resolving a Ritual Summon with a "Sufficiently Advanced" Ritual Spell Card, you can roll a six-sided die and reduce the required level of the Ritual Material by that number.
Sufficiently Advanced M. Maestro - Cryptic Mech

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"Sufficiently Advanced M. Maestro - Cryptic Machinist" is

* DARK/Level 7/Machine/Effect/ATK 2500/DEF 2100

Once while this card is face-up on the field: You can target 1 card on either field and Tribute it and 1 other "Sufficiently Advanced" card you control or in your hand; Add 1 Ritual Monster or 1 Ritual Spell in your deck, GY, or banished to your hand. If this card was Tribute Summoned using an "Advanced M" Machine-type monster as Tribute, you can activate this effect without paying the cost. If you control no monsters after this face-up card on the field is destroyed, returned to the hand, or banished by a card effect: You can Tribute 2 "Sufficiently Advanced" cards you control or in your hand; Ritual Summon 1 "Sufficiently Advanced M. Maestro - Quantum Mech" from your hand or deck.

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"Sevenstar"

"Sevenstar" is an archetype that seems to focus on generating advantage and/or tempo. The primary main deck monsters can all be special summoned from the hand, with the caveat that they afterward restrict the ability to special summon without using card effects that turn (preventing the special summon of duplicates if not also the other members).

The extra deck monsters, on the other hand, can all be normal summoned (!) from the extra deck, without an actual card cost (!!).

Each continuous spell card and pendulum monster in the series reward Normal Summons, while each individual such support card also rewards a different kind of supported summon (Link, Ritual, Fusion, Synchro, XYZ, Pendulum, or Token).

Boyish Ally - Sevenstar Seeker

Proud Fighter - Sevenstar Prince

DARK/Level 5/Beast-Warrior/Effect

This card on the field is unaffected by "Sevenstar" cards/effects that both activate and resolve while it is on the field, also this effect cannot be lost, changed, or negated.

Guardian Ally - Sevenstar Divinity

LIGHT/Level 2/Pendulum 2/Spellcaster/Pendulum/Effect/200/200

(P) When a "Sevenstar" monster(s) is Normal or Pendulum Summoned, you can activate this effect: one of those monsters gains ATK equal to its 300 X its level, also afterwards its ATK is not affected by specified numerical increases or decreases from activated effects, except the 1 largest affecting it (your choice, if tied). When a "Sevenstar" monster is Special Summoned from the graveyard: you can activate this effect; Until the end of the turn, its original attack becomes 5 X the original value, but players take no damage.

Effect--S

Warrior Ally - Sevenstar Gukkon

EARTH/Up & Down Arrows/Beast-Warrior/Link/Effect/1800/Link-2

2 Monsters (2 Tokens OR 2 Non-tokens)

You can Normal Summon this card (from the Extra Deck) to an appropriate Extra/Main Monster zone by revealing 2 "Sevenstar" Spells or Pendulum Monsters in your hand or among face up or face down cards you control. Once per damage calculation: you can reveal 1 "Sevenstar" Monster in your hand or among face up or face down cards you control, except monsters previously revealed for this card's effect or "Earth Ally - Sevenstar Gukkon", and if you do, this monster gains ATK equal to that card's original ATK. During the end phase the turn this effect was activated: this attack gained becomes 0, unless you destroy 1 "Sevenstar" Spell card in your hand or among cards you control (face down or face up).
"Rank S"/"Rank Ritual" (archetypes)

Series 1

Rank Servant - Knight Armageddon

Rank Servant - Knight Gaia

Rank Servant - Summoner Monk

Rank S - Swordmaster Utopia

2 Level 4 Monsters

(If successfully GEN-Ritual Summoned, immediately attach as XYZ material any Ritual Materials used, except from the hand or main deck. You can GEN-Ritual Summon this card with "Rank Ritual Magic Force".) Once per turn you can also XYZ Summon this card by using 1 Rank 4 or higher XYZ monster as the XYZ material. During the battle phase, if you own or control this card, you can activate this quick effect: detach 1 Xyz material from this card; target 1 face-up monster, and until the end of the turn halve its ATK/DEF and any damage any player receives in battle from it. At the end of the battle phase if this card has no XYZ material: tribute it, also this effect cannot be negated.

Rank Suzerain - Soldier Luster

The Forces of Rankness

Series 2

Rank Servant - Spies Thousand

DARK/Level 1/Spellcaster/Effect/ATk 0/DEF 1000

(This card in all locations is treated as also originally a Normal monster.)

This card cannot be destroyed by battle, except battle involving a Warrior- or Spellcaster-type monster. These effects of this face-up card cannot be negated: ~Once per turn, when a monster declares an attack: you can negate the attack. ~This face up monster does not prevent monsters from attacking directly. ~If either battle takes 1000+ damage from a battle involving this card, immediately destroy it.

Rank Sovereign - Spelleige Relinquished
Buster Raider

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"Buster Raider" is.

* EARTH/Level 6/Warrior/Synchro/Effect/ATK 2500/DEF 2000

1 Tuner + 1+ non-Tuner monsters

You cannot activate cards/effects with the same name as this card's Synchro Material during the turn you Synchro Summon it, except "Buster Warrior". If this card is Synchro Summoned: Shuffle (from all locations) the non-"Synchraid" materials used for this summon into the deck, except "Buster Warrior", then add all "Synchraid" materials used for this summon in your GY or banished to your hand. This activation and effect cannot be negated. During the turn this card was Special Summoned, except by Synchro Summon, it gains 1000 ATK during damage calculation only.

## Notes

Originally named "Buster Warrior", "Buster Warrior" was instead delegated to its main deck (non-"Assault Mode") counterpart. "Buster Raider" is meant to be similar both to "Buster Blader" and to the original Japanese name for the Assault Mode monsters. That its non-Synchro iteration is the "Warrior" monster leaves this monster little compatibility with Yusei's cards.

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Red Metal Restraint Wyvern

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"Red Metal Restraint Wyvern" is

* WIND/Level 4/Dragon/Effect/ATK 1800/DEF 1600

Except for your "Metal Restraint" cards/effects, this card is unaffected by your cards' effects and cannot be targeted or equipped by your cards/effects. This effect cannot be negated. (Effect)

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Ehther the First Creation Monarch

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"Ehther the First Creation Monarch" is.

* LIGHT/Level 12/Warrior/Effect/ATK 3400/DEF 1000

This card's original ATK in all locations (except the field) is treated as 2800, also it requires 1 additional tribute for each 2 levels it has beyond Level 7 to be regularly Tribute Summoned (but not Set). If you do: You can add up to 2 "Monarch" Spell/Trap cards in your deck and/or banished to your hand, AND/OR Special Summon up to 5 "Ether Tokens" (Fairy/Level 1/ATK 800/DEF 1000) with attributes different from each other and face-up Monsters you control. Once per turn (Quick Effect): You can Tribute 1 "Monarch" Spell/Trap card; immediately after this effect resolves, Tribute Summon 1 monster with 1000 DEF and 2400 or 2800 ATK from your hand or deck (the Tribute including at least 1 monster of the same Attribute). You can Tribute this card as additional cost to use this effect from your hand.

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Dark Metal Restraints Knight

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"Dark Metal Restraints Knight" is

* LIGHT/Level 5/Warrior/Effect/ATK 1850/DEF 1500

These effects cannot be negated: •Cannot be used as Material for a Summon or tributed, except when you Ritual Summon a monster. •Except for your "Metal Restraint" cards' effects, this card is unaffected by your cards' effects and cannot be targeted by/equipped with your cards/effects. •This card's name becomes "Nether Metal Restraints Watchman" while in the GY.

Unaffected by your opponent's cards' effects. Cannot be targeted by/equipped with your opponent's cards/effects. You can banish 2+ "Nether Metal Restraints Watchman" from your hand, field, or GY (including 1+ currently on the field or that was sent to the GY from the field): Special Summon this card from your hand. You can activate this effect and Special Summon this card from the deck if banishing 3+ "Nether Metal Restraints Watchman".

## Notes

This card is a retrained Metal Restraint version of "Giltia the D. Knight", and is supported by retrained equivalents to the fusion material of Giltia, "Nether Metal Restraints Watchman" and "Majestic Metal Restraints Ruler". Unlike the other Level 4 or lower Metal Restraint monsters, besides "Ferrous Red Metal Restraints Knight, Nether Metal Restraints Watchman and Majestic Metal Restraints Ruler have some native protection from the opponent's cards/effects, Watchman being unaffected by them and Royal unable to be target, or equipped (in addition to tributed or used as material). Knight combines both effects.

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Erebus The Primeval Void Monarch

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"Erebus the Primeval Void Monarch" is.

* DARK/Level 12/Spellcaster/Effect/ATK 3400/DEF 1000

This card's original ATK in all locations (except the field) is treated as 2800, also it requires 1 additional tribute for each 2 levels it has beyond Level 7 to be regularly Tribute Summoned (but not Set). If you do: You can add up to 2 "Monarch" Spell/Traps cards in your GY and/or banished to your hand AND/OR shuffle up to 1 card each from the opponent's hand (chosen at random), GY, field, and/or banished into the deck. If this card is in your hand or GY: You can destroy 1 "Monarch" Spell/Trap in your deck, then declare 1 Level 7+ monster card's name; Until you Tribute Summon a monster of that name, the level of monsters of that name in all locations is reduced by 2, also cards/effects of the Spell/Trap name cannot be activated. (You can gain this effect only once at a time.)

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Anti-Spell Channeler-Hunting Cyber

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WIND/Level 4/Machine/Effect/ATK 1800/Def 1300

You can only activate each original effect of "Anti-Spell Channeler-Hunting Cyber" once per turn. You can tribute another "Anti-Spell" card you control or in your hand; Special Summon 1 LV 4 or lower "Anti-Spell" monster from your deck, but it cannot be tributed or used as Material for a Summon. These effects only apply if you control a differently named "Anti-Spell" card: ~This face-up card gains 200 ATK/DEF, is unaffected by other card effects, and cannot be tributed or used as Material for a Summon. ~If this card is Summoned: you can look at one player's field, set cards, and hand, then destroy 1 Spell Card among them.
Avalon

**Avalon** (アバロン) es la Ruina Cero y la antigua capital del Sacro Imperio Arcadia.

## Descripción

La más importante de las Ruinas, Avalon servía como la capital del Sacro Imperio Arcadia, siendo el lugar donde los Xfer resguardaban sus tecnologías más importantes. Siendo una estructura con las ruinas de la antigua capital con un piso exterior donde se encuentra la fábrica de Drag-Ride Divinos y un piso inferior donde se encuentra el mecanismo para controlar al Artifact Ouroboros, Avalon es un punto de gran importancia estratégica y militar para los Lords.

Para que todas las funciones de Avalon sean activadas, se requiere la recolección de las siete Grand Force. Estas se encuentran dentro de los Ragnarok, los Abyss más poderosos. Una vez estas sean instaladas por un Arcadia en las siete Ruinas, Avalon tendrán acceso a su poder total.

La principal función de Avalon es controlada por la Autómata Arshalia, la cual le permite borrar la memoria de las personas, y así cambiar la historia. Debido a que retroceder el tiempo es imposible, Avalon borra los eventos de la mente de las personas, que en práctica es lo mismo que el tiempo haya sido retrocedido. Fugil Arcadia ha manipulado esta función durante más de mil años, manipulando la historia a su gusto.
Blaze Shadow God Dragon

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* DARK/Level 8/Dragon/Effect/ATK 3000/DEF 3000

If this card is flipped face-up, you can activate one of these effects: ●You can target 1 card on the field; Destroy it. ●If this card is Flip Summoned and you have Flip Summoned a "Blaze Shadow God Dragon" that was Tribute Set during this duel: after this effect resolves, you can Tribute 1 card (including a Spell/Trap) on either side of the field. If this card is face-down on your side of the field (Quick Effect): You can reveal this face-down card, then tribute 1 "Blaze Shadow" card (including a Spell/Trap) from your hand or field; Flip any number of face-down "Blaze Shadow" or "Shadow God" monsters you control, including this card, face-up.

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Special Field Force Control - Range Direct

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"Special Field Force Control - Range Direct" is .

* Spell/Quick-Play

Activate 1 of these effects:

•Special Summon 1 "Special Field Force Soldier - Range Sniper" from your hand, deck, GY, or banished, but while it is face-up it cannot attack or be targeted for attacks, but does not prevent your opponent from attacking you directly.

•If you control a Level 7 or higher "Special Field Force" monster: Target 1 face-up monster on the field; that monster loses 1000 ATK until the end of the turn.

You can only activate 1 "Special Field Force Control - Range Direct" card/effect each turn. If this card in the GY or banished was sent to that location upon resolving successfully on the field, you can activate this card from that location, but if you do, you cannot activate the same effect as when this card was previously activated, also this card on the field is shuffled into the deck if it resolves successfully.

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Ul-neg, Forthreign of Light

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## Card Info

LIGHT/Level 9/Warrior/Effect/3500/3200

(This monster in any location cannot be tributed or used as material for any kind of summon, except through an activated monster effect. This card cannot be set or flipped face down by card effects. While this card has its original monster type, it is also Fairy-type. All players combined can only control one "Ul-Neg, Stormreign of Light". These effects cannot be negated.)

The regular Normal Summon/Set of this card requires one LIGHT monster tribute for every 3 levels it has in the total of the level it would be summoned as minus 1.  Once while this card is face-up, when a monster(s) would be summoned OR a card or effect is activated, you can (Spell Speed 3): Discard 1 card; Negate the Summon, or activation and/or effect. You cannot activate non-LIGHT monsters' effects the duel you activate this effect.

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Majestic Metal Restraints Ruler

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"Royal Metal Restraints Monarch" is

* EARTH/Level 4/Warrior/Effect/ATK 800/DEF 1500

These effects cannot be negated: •Cannot be used as Material for a Summon or Tributed, except when you Ritual Summon a monster. •Except for your "Metal Restraint" cards' effects, this card is unaffected by your cards' effects and cannot be targeted by/equipped with your cards/effects. •You can Tribute 1 "Nether Metal Restraints Watchman" or 1 "Metal Restraint" Spell or Trap from your hand or field; Special Summon 1 "Dark Metal Restraints Knight" from your hand. You can only use this effect of "Royal Metal Restraints Monarch" once per turn.  •This card's name becomes "Nether Metal Restraints Watchman" while in the GY.

Cannot be targeted by/equipped with your opponent's cards/effects.

## Notes

This card is based off of "Protector of the Throne" and the fact that Protector of the Throne is a fusion material of Giltia the D. Knight. This card has the same attribute, level, type, ATK, and DEF as Protector of the Throne, and supports the retrained Metal Restraint version of Giltia, "Dark Metal Restraints Knight", by allowing you to special summon it with this card's effect or more easily with its own effect.

Dark Metal Restraint Knight also has the same relationship to other cards as the combined effects of Majestic Metal Restraints Ruler (cannot be tributed or used as material, except for when you ritual summon, and cannot be targeted or equipped by the opponent's cards' effects) and Nether Metal Restraints Watchman (unaffected by the opponent's card's effects).

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Colorless, Chaos King of Dark World

DARK/Level 12/Fiend/Fusion/Effect/ATK 3600/DEF 3600

"Reign-Beaux, Overlord of Dark World" + "Dark World" Cards

Cannot be Special Summoned except with "Super Polymerization" or a "Super""Fusion" card. When Fusion Summoning this card, you can also use Spell/Trap cards among the material. While this Fusion Summoned card is face-up on the field, this card is unaffected by cards/effects of types (Monster, Spell, Trap) used for the Fusion Summon and deals piercing damage, also all other monsters lose original ATK equal to the original levels of each differently named Dark World Fusion Material used that is not specifically listed x 100. This card gains ATK equal to the highest original ATK amounts lost this way among all differently named face-up "Dark World" monsters you control (except "Reign-Beaux, Overlord of Dark World").

This card was seen, but not used, in Yu-Gi-Oh! GX. Its effect was not revealed.
Arch Alliance Angel - Archlord

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"Arch Alliance Angel - Archlord" is

* LIGHT/Level 8/Fairy/Effect/ATK 2800/DEF 2300

Cannot be Normal Summoned/Set or Special Summoned, unless you successfully activated and resolved "Arch Alliance Assemblage Angel IV" previously this duel, or are resolving it. If you control "Arch Alliance Assemblage Angel IV", you can activate this effect with no cost, otherwise: You can discard 1 card; Destroy all monsters your opponent controls. If you control "Arch Alliance Assemblage Angel IV"  and this card in the GY or banished was once on the field as a monster, Level 8 or higher "Arch Alliance" monsters you control gain and can activate this effect. You can only activate 1 effect of this card each turn.

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Ultimate Blaze Shadow Offense

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Trap/Normal

When this card is activated: If you controlled a "Blaze Shadow God Dragon" when you activated this card, you can set 1 "Ultimate Blaze Shadow Offense" from your hand, deck, GY, or that is banished, then (regardless) Equip this card to 1 monster you controlled when this card was activated. A monster equipped with this card in this way gains 500 ATK and DEF. If a "Blaze Shadow God Dragon" you own and control that was Flip Summoned and Tribute Set is equipped with 1 or more "Ultimate Blaze Shadow Offense" that you activated during your turn (including this card), any battle damage your opponent receives from the equipped monster becomes equal to its ATK x the number of such equipped cards.

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Annihilator Drone

Annihilator Drone is an ennemy of Extended Story mod.

They can spawn randomly on any Extended Story biome.

They are used by The Annihilator to scan all living being on its next target planet.

They are dangerous foes with three differents attack:

-shoot five big lasers that explode when hitting blocks

-shoot three homing explosive missiles

-Use a laser shotgun.

When they die, they can drop the Signal Transmitter a portal that bring you to their master in an epic bossfight.
Chaos Minister of the Traverse

* DARK/Level 8/Fiend/Effect/ATK 2500/DEF 2000

If your opponent controls "Black Luster Soldier - Envoy of the Beginning" or "Chaos End Ruler - Ruler of the Beginning and the End" and the last monster you control is destroyed in battle by 1 of these monsters, OR if an activated and resolved effect of either card banished all remaining monsters you control or all remaining cards in your hand (min. 1): You can Special Summon this card from your hand, graveyard, banished cards, deck, or side deck (this card must first have remained in the location from where this effect was activated), and if you do, banish that card whose attack/effect resolved. You cannot activate this effect if either of those monsters was first summoned in its listed way by banishing a "Chaos Officer of the Traverse" that was once on the field. You can only use this effect of "Chaos Officer of the Traverse" once per chain.
Firefighter Collider - Lady Lieutenant

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"Firefighter Collider - Lady Lieutenant" is.

* FIRE/Level 1/Aqua/ATK 350/DEF 200

Lore: *One of the senior firefighters at the Fusion-Exotic Material Investion Collider, she was the firefighter in charge on the fateful day of the collider's blast. Her identity was forever after transformed.*

## Notes

This card seems to be based off of the DC Comics superhero Fire, although certain of the details of her origin seem to track more with the origin of the superhero Firestorm, while the rest (that she is a firefighter, etc.) are contrived to put her at the same location.

Her level, attack, and defense are each one-sixth of Elemental Hero Flame Wingman, while the level, attack, and defense of her superhero variant, "Superhero Collider - Fire Fury", are equal to that of Flame Wingman.

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Antiguo Imperio Arcadia

El **Antiguo Imperio Arcadia** (アーカディア旧帝国) era el imperio que gobernaba a un quinto del mundo hasta que fue destruido hace cinco años.

## Descripción

Tras la caída del Sacro Imperio Arcadia, los hombres que eran oprimidos por su baja aptitud con los Drag-Ride tomaron el poder, aplicando una política machista donde las mujeres no tenían derechos y eran tratadas como herramientas. Durante cientos de años, el Imperio Arcadia se expandió a lo largo del mundo, invadiendo territorios en el lejano este como el Reino Koto (del cual Yoruka Kirihime era princesa) para expandir su supremacía. Sus relaciones internaciones eran hostiles, usando la extorsión y la intimidación para manipular a otros países, como al Principado Vanheim.

Durante el periodo del descubrimiento de las Ruinas, la Séptima Ruina Moon fue encontrada en su territorio. Dentro de esta había dos Xfer, Uruk y Soffice Xfer, quienes querían relacionarse con las personas que las rescataron; sin embargo, esto causó la muerte de Uruk, haciendo que Soffice se escondiera junto a Moon. Por su parte, cuando la Cuarta Ruina Ark fue descubierta, dentro de ella se encontraron a las Lords del Sacro Imperio (Listelka Rei Arshalia, Aeril Vi Arcadia y Hayes Vi Arcadia) y una Xfer (Mishis V Xfer). Los excavadores querían deshacerse de ellas, pero estas fueron rescatadas por Fugil Arcadia.

Después de ese largo periodo de tiranía, el Conde Atismata decidió organizar un golpe de estado contra el Emperador Diseld Arcadia. Acompañado de Lux Arcadia y Fugil, el golpe de estado se tuvo que realizar tres veces con el poder de Ouroboros hasta que ser exitoso, donde toda la familia imperial menos los hermanos menores, Lux y Airi Arcadia, fueron asesinados.

Debido a que el Conde Atismata fue asesinado durante el golpe de estado, su hermana menor, Raffi Atismata, se convirtió en la Reina del Nuevo Reino Atismata, adoptando a la hija de su hermano que había sido abusada en el Imperio, Lisesharte Atismata, para que se convirtiera en la Princesa del Nuevo Reino. A los sobrevivientes de la familia Arcadia, Lux y Airi, se les puso collares de criminales y se les asignó pagar un quinto de la deuda del Imperio.
"Dralmitant" (archetype)

The "Dralmitant" archetype is used by Yucxa in the cX arm in

The archetype seems to focus on summoning strong teams of monsters on the field, or strong individual monsters, with little card and summoning commitment. In this regard, the archetype plays somewhat like most of the archetypes related to "Chaos X".
Gorgias the Duel Monarch

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"Gorgias the Duel Monarch" is

* LIGHT/Level 6/Beast-Warrior/Effect/ATK 2400/DEF 1000

This card's original ATK in all locations, except on the field, is treated as 2800. If this card is Normal Summoned: Apply the following effects this turn based on the cards your opponent had when this effect activated. ●1+ card in their hand: Battlephases cannot be ended by effects or skipped. ●1+ monster: During damage calulation only, this card gains ATK and DEF equal to the original ATK of the monster it battles OR the difference between its current and original ATK (if higher). ●1+ face-up Spell/Trap: Cards/effects your opponent controls and/or activates this battlephase are negated. ●1+ set Spell/Trap: This card is unaffected by other effects. This effect cannot be negated, also cards/effects cannot be activated in response.

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Aeril Vi Arcadia

**Aeril Vi Arcadia** (エーリル・ヴィー・アーカディア) es una de las protagonistas de Saijaku Muhai no Bahamut. La Segunda Princesa Imperial del Sacro Imperio Arcadia, ella tomó la identidad de Coral Esther antes de traicionar a sus hermanas para aliarse al Nuevo Reino Atismata.

## Apariencia

Aeril es una chica con apariencia andrógina de cabello plateado atado en una cola de caballo y ojos grises (de los cuales uno se volvió azul por el Bautismo) que viste un traje de piloto. Después de unirse a la Academia Real de Caballeros, ella viste el uniforme de la Academia.

## Habilidades

* **Bautismo**: Como toda Lord, Aeril recibió el Bautismo en su ojo izquierdo. Gracias a esto, su poder aumentó considerablemente, además de darle inmunidad al efecto secundario del Elixir. Este le permite manipular la percepción de las personas, lo cual le permitió hacerse pasar por un chico llamado Coral.

### Zahhak

El Drag-Ride Divino negro y verde claro de Aeril.

#### Armamentos

* **Blade** (機竜牙剣〈ブレード〉, Kanji: "Espada Colmillo del Dragón Máquina"): Es una espada utilizada para combate cuerpo a cuerpo.

#### Armamentos Especiales

* **Breath Whip** (Kanji: "Látigo de Luz del Filo del Dragón"): Un látigo de luz con materia física que se mueve a la velocidad del relámpago.

#### Vestimenta Divina

* **Brain Hack** (Kanji: "Conocimiento Maligno de Dos Cabezas"): Interfiriendo con la menta y alrededores de los humanos, le permite borrar ciertas percepciones y recuerdos específicos.

### EX Wyvern

El Drag-Ride mejorado que usaba bajo la identidad de Coral.

#### Armamentos

* **Wire Tail** (竜尾綱線〈ワイヤーテイル〉, Kanji: “Cable de la Cola de Dragón”): Látigo de mediano alcance usado para confinamiento.
* **Breath Gun** (機竜息銃〈ブレスガン〉, Kanji: “Arma de Aliento del Dragón Maquina”): Arma de largo alcance para disparar en ráfaga.
* **Blade** (機竜牙剣〈ブレード〉, Kanji: "Espada Colmillo del Dragón Máquina"): Es una espada utilizada para combate cuerpo a cuerpo.
Cosmic Metal Restraints Warrior

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"Cosmic Metal Restraints Warrior" is

* LIGHT/Level 4/Warrior/Effect/ATK 1500/DEF 1300

Except for your "Metal Restraint" cards' effects, this card is unaffected by your cards' effects and cannot be targeted by/equipped with your cards/effects. This effect cannot be negated. During your Battle Phase, this card cannot be destroyed by battle or card effects and you take no battle damage from attacks involving this card. All monsters this card attacked lose 500 ATK and DEF after the Battle Step.

## Notes

Based off of Joey Wheeler's Rocket Warrior, with its effect verbatim plus the standard Metal Restraint base monster effect of immunity from your cards.

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Regal Force

"Regal Force" is an archetype of cards. The theme is ostensibly about simplification of the game and plays.

Regal Force \_ ()

Regal Force \_ (Summon Template 1 for "weaker" level 1-4 monsters)

You can Special Summon this card (from you hand), but you cannot Special Summon other "Regal Force" monsters this turn, except through activated cards/effects. If this card is Summoned this way, or from the graveyard, it cannot be tributed or used as material for a Summon.

(Summon template for weaker level 1-4 monsters or "faster" monsters)

You can Normal Summon this card (from your hand) in addition to your regular Normal Summon/Set, but you cannot Normal Summon "Regal Force" monsters afterwards this turn, except through activated cards/effects. If this card is Summoned this way, or from the graveyard, it cannot be tributed of used as material for a Summon/

Regal Force \_ (Summon Template for "weaker" Level 5+ monsters)

Can be Normal/Tribute Summoned with 1 less tribute for each different "Regal Force" monster card name in your graveyard.

Regal Force \_ (Summon template for "stronger Level 5+ monsters)

Regal Force \_ (Summon template for strongest monsters)

A Normal/Tribute Summon of this monster requires 1 additional tribute.

Regal Attribute Honor Tribute

(While this card is activated and/or resolving, it is treated as a "Regal Force" card/effect.) Pay 500 LP and target 1 monster you control and 1 opponent's card; until the end phase of your next turn, your "Regal Force" monster(s) require 1 less tribute to Normal/Tribute Summon, then if both targets are on the field, destroy them. When this card is activated, you can additionally target 1 "Regal Force" monster you control (except the first targeted monster). If you do, while you control that monster and this activated/resolving card, your opponent cannot activate the effect(s) of their monster you targeted, and its effects if destroyed and in any next location afterward are negated.

Regal Tribute Doom Attribute

(While this card is activated and/or resolving, it is treated as a "Regal Force" card/effect.) Pay 500 LP and discard 1 card, then target 1 Monster your opponent controls; Destroy that monster. You can additionally target 1 "Regal Force" monster you control when you activate this card. If you do, your opponent cannot activate the effect(s) of their monster while you control that monster and this card is activated and/or resolving, also the effects of their monster when destroyed and/or while in the graveyard are negated.
Metal Restraint Mirror Release Force

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"Metal Restraint Mirror Release Force" is

* Spell/Quick-Play

When an attack is declared involving a face-up "Metal Restraint" monster you control: you can Ritual Summon any number of "Metal Restraint" Ritual Monsters from your hand or deck by Tributing 1 monster on your field listed on that Ritual Monster for each monster, also if you activated this effect when an attack was declared on a monster you Tributed in this way, the opponent continues the attack on the monster which it was tributed to Summon. You cannot activate this card during your turn OR your opponent's turn if previously during this duel you cumulatively activated this card/effect more times during your turns/your opponent's turns (respectively).

## Notes

Metal Restraint Mirror Release Force is an ode of sorts to Mirror Force. While Mirror Force was not a card that Joey Wheeler played, it was yet ubiquitous in the first series, and his partner Yami/Yugi often played it while teamed with him.

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Metal Restraint Weaponization

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"Metal Restraint Weaponization" is

* Spell/Quick-Play

After this card's activation, it remains on the field. When this card is activated: You can target up to 1 Equip card your opponent controls for each monster on the field equipped by their cards (Max. 1 Equip card any 1 monster is equipped with): Destroy those cards. While this card is face-up on the field: ~All "Metal Restraint" monsters gain 300 ATK and DEF. ~If a "Metal Restraint" Monster attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. This effect applies once even if multiple of this card/effect are face-up. Once during your Endphase, if you do not control a "Metal Restraint" monster: Destroy this card. During your turn, if you control a "Metal Restraint" monster, you can activate this card in the GY if it was sent there by its own effect (except this turn), but if you do, banish it when it leaves the field.

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Sacro Imperio Arcadia

El **Sacro Imperio Arcadia** (神聖アーカディア皇国) es el reino de los Lords.

## Descripción

En la era antigua, el Sacro Imperio Arcadia era un pequeño país en una isla, el cual no poseía ni poder militar ni político. Sin embargo, después de haberse encontrado con los Xfer, ellos los acogieron junto a su tecnología.

Gracias a la obtención de los Drag-Ride y las Ruinas, el Sacro Imperio Arcadia usó su gran poder militar para expandirse a lo largo del continente, cultivando los territorios de los países subdesarrollados. Eventualmente, dentro del Imperio comenzó a surgir la discriminación, separando a la gente entre humanos y Lords (quienes gobernaban el Imperio). Los Lords comenzaron a abusar de su poder, perdiendo la confianza de la gente.

Entonces, Arshalia Rei Arcadia, una hibrida entre Lord y Xfer, ascendió al poder. Arshalia fue la primera a atender a la gente, tomando a un humano común como Fugil Arcadia como su guardia. Entre la unión de Arshalia y Fugil, Sacred Eclipse fue creado, dando origen a los Abyss, una fuerza de combate que le permitiría al Sacro Imperio Arcadia llegar a su era dorada. Sin embargo, los Lords perdieron su confianza en Arshalia, quien era muy caritativa hacia los humanos comunes, derrocándola del trono.

Con la caída de Arshalia, todos los siguientes gobernantes del Imperio abusarían del poder de los Abyss para someter a la gente común. Con el paso de las generaciones, el odio hacia los Lords creció dentro de la población, lo cual llevo a múltiples intentos de golpe de estado realizados a lo largo de siglos, los cuales pudieron ser repelidos gracias al poder de Avalon. Finalmente, una rebelión dentro de la propia familia Arcadia llevaría a la caída del Sacro Imperio, dando origen al Antiguo Imperio Arcadia.
Link Contempt Of The Level Lords

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"Link Contempt Of The Level Lords" is

* Spell/Quick-Play

After this card's activation, it remains on the field. You can send 1 Link Monster from your Extra Deck to the GY as an additional cost to activate this card. If you do: You can add 1 "Level Lord" monster from your deck to your hand with a level less than (max. 2 levels) or equal to that Link Monster's link number x 3. While this card is face-up, "Level Lord" cards' effects treat Link Monsters (in all locations) as having an original level equal to their link number x 3.

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Assemblage Trooper

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EARTH/Level 4/Machine/Fusion/Tuner/Effect/1900/1900

3 Monster and/or Trap cards - Can only be Special Summoned from the Extra Deck once per turn. You can Special Summon (Proper) this card from the Extra Deck by tributing 2+ non-Token monsters you control or Fusion Summoning using 2+ such monsters as the regular Fusion Material IF all those monsters have two or more of the following traits in common: ~Normal Monster; ~Tuner Monster; ~Spirit Monster; ~Toon Monster; ~Union Monster; ~Same name; ~Same Attribute; Same Level/Rank/Link Number; ~Same ATK; Same DEF. Once per turn: You can select 1 monster in the GY(s): This turn all "Assemblage Trooper" become that monster's attribute (in addition to any other attribute they may have) until the end of turn.

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Beneficent Stream of the Monarchs

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"Beneficent Stream of the Monarchs" is.

* Spell/Quick-Play

Destroy as many face-up Spell and Trap cards your opponent controls as possible, excepting Field Spells, then if your opponent controlled both types of card face-up (Spell and Trap) when you began resolving this effect (excepting Field Spell cards), your opponent can draw 2 cards, also if you controlled a Normal Summoned monster with 1000 original DEF and 2400, 2800, or 3100 original ATK when you activated and when you began resolving this effect, for the rest of the turn the effects of cards with the same name as cards destroyed this way are also negated. If you control a Tribute Summoned monster with 1000 original DEF and 2400, 2800, or 3100 original attack, you can activate this card from the GY or banishment if it was successfully activated and resolved on the field, but if you do, it is shuffled into the deck after successfully resolving.

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Chaos Minister of Time

* LIGHT/Level 8/Warrior/Effect/ATK 2500/DEF 2000

If your opponent controlled "Chaos Emperor Dragon - Envoy of the Beginning" or "Chaos End Ruler - Ruler of the Beginning and the End" and the last monster you control was destroyed in battle by 1 of these monsters, OR if an activated and resolved effect of either card removed a monster from your control or a card from your hand (min. 1): You can Special Summon this card from your hand, graveyard, banished cards, deck, or side deck (this card must first have remained in the location from where this effect was activated), and if you do, banish that card whose attack/effect resolved. You cannot activate this effect if either of those monsters was first summoned in its listed way by banishing a "Chaos Minister of Time" that had first been on the field. This effect of "Chaos Minister of Time" can only be used once per chain.
Metal Restraint Made Raised Shield

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Metal Restraint Made Raised Shield

* Trap/Normal

After this card's activation, it remains on the field. These effects apply to monsters once even if similar effects are active: •When this card is activated: All current changes to monsters' ATK from activated effects previously applied are applied to those monsters' DEF instead, and vice versa. •While this card is face-up, "Metal Restraint" monsters that are unaffected by their controller's cards' effects and can't be targeted or equipped by them apply this effect to their controller's opponent's cards instead, also the original ATK and DEF of face-up monsters are switched, and changes to their ATK from cards/effects activated and/or continuously applied while this card is face-up are applied to their DEF instead, and vice versa.

Once during your opponent's Endphase, if you do not control a "Metal Restraint" monster: Destroy this card. During your opponent's turn, if you control a "Metal Restraint" monster, you can activate this card in the GY if it was sent there by its own effect, but if you do, banish it when it leaves the field.

## Notes

Like much of the "Metal Restraint" archetype, this card is based off a card that Joey Wheeler possessed and used, in this case, Shield and Sword. Like much of the Metal Restraint archetype, this card is a trap while its original version was a spell. Similar to how a couple of Metal Restraint cards work, this card remains on the field when activated until you fail to maintain a Metal Restraint monster during the proper phase, but if destroyed this way, it can be activated a second time from the GY if you control a "Metal Restraint" monster.

## To Fix

When activated effect and continuous-like effect - wording fails to capture effects being statically applied but not on the field, like Phantom Beast Cross-Wing.
Ferrous Metal Restraints Knight

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"Ferrous Metal Restraints Knight" is

* EARTH/Level 4/Warrior/Effect/ATK 1800/DEF 1600

Except for your "Metal Restraint" cards/effects, this card is unaffected by your cards' effects and cannot be targeted by/equipped with your cards/effects. This effect cannot be negated. During your opponent's Draw Phase, immediately after your opponent has conducted their normal draw, you can excavate 1 card from the top of your deck for each card they drew, and if you do, return any of those cards to the top of the deck and draw the others by shuffling 1 "Metal Restraint" card on your field or in your hand into the deck for each non-"Metal Restraint" card drawn this way. This is treated as a normal draw. You can only apply the effect of 1 "Ferrous Metal Restraints Knight" per opponent's normal draw.

## Notes

This monster is a retrained Metal Restraint version of Gearfried the Iron Knight. There are retrained versions of Gearfried the Swordmaster and Gearfried the Red-Eyes Iron Knight in this archetype as well.

Initially this monster simply had the standard effect of the Metal Restraint monsters, given its comparatively high attack within the archetype and the straightforward effect of the original monster, but it was given the excavation/draw effect later in development. The effect was conceived after that of Red Ferrous Metal Restraints Knight was conceived, and similarly works by excavating and utilizing cards from the top of the deck. Like a couple of Metal Restraint monsters (such as Cosmic Metal Restraints Warrior), whereas the effect of the original monster was an activated effect, this retrained monster has a continuous effect.

## Usage

This is \_'s main card, and his favorite. He likes to play this card on turn 1, especially if his is the first turn, as it equalizes and then creates comparative if not absolute card advantage when the opponent conducts the normal draw.