Ammunition Types

## FMJ (Full Metal Jacket)

The most basic ammo you will find in the radius. This ammo does decent damage with decent bullet penetration and is the most well-rounded ammo type. At a higher security level, this ammo type should not be used but with large caliber bullets (9x39, 7.62x54, 7.62x51) it is better to use rather than AP. It does not have a colored tip to the bullet so keep an eye out for that!

## AP (Armor Piercing)

AP is a bullet type that is mainly used for armored enemies around the radius (see the entities guide for more). This bullet is a tradeoff of damage for more armor penetration, but still packs a punch against those pesky armored mimics. The damage fall off is around 10%-15% less but the armor penetration varies with each bullet. (Pecho approved tip): There is a Top-Priority mission named "A probing move" that unlocks security level 3 for you. This missions intel strongly recommends AP ammo but if you have a high-powered gun (EX: g17, m9 or an SKS) then you don't exactly need it. Otherwise, it is safe to use AP, but don't buy a whole lot since security level 3 unlocks +P which is so much better. Overall, AP isn't the best but is better than SS or CHP.

## +P (Overpressure)

This is the best bullet to find and use throughout the radius and should be used if found or bought. This bullet gives is the jack of all trades and does double damage than FMJ and has a 70% chance to pen armor while AP on pistol caliber bullets have a 90% chance. This ammo is not made for every bullet but it may change in the future, with 9x18, 9x19 and 7.62x25 being the only bullets with +P. Overall, this ammo should be used by default when is unlocked at security level 3 and is Pecho approved! It has a red colored tip to the bullet.

## SS (Sub Sonic)

(*WARNING: not pecho approved*) This ammo type is rarely even used due to how useless it is. This ammo makes the bullet quieter than all the other bullet types but if a silencer is used, there is no need to pair this ammo with any gun. It is cheaper than FMJ, AP and +P but is downgraded severally when it comes to armor penetration and damage. It has a green colored tip to the bullet.

## CHP (Copper Hollow Point)

(*WARNING: not pecho approved)* This ammo is a cheap version of larger caliber ammo you will find in the radius. The point of ammo is.. well.. we don't really know, but besides its cheapness, it is useless in any situation and should only be used if you want to set off fireworks in Vanno or swim in bullets like a crappy Scrooge Mcduck. It has a yellow colored tip to the bullet.

## Buckshot

This ammo is made for the 12x70 ammo type and is used for shotguns in the radius. This ammo is used in early game for the most basic enemies like mimics, fragments and spawns. In late game however, this ammo gets out numbered by the slug ammo because the bullet spread on buckshot is really bad. You can upgrade the spread by increasing or decreasing it but overall slugs are better, but don't skimp on this early game.

## Slug

This ammo is made for the 12x70 ammo type and is used for shotguns in the radius. This ammo is used mid to late game and although there is only one projectile instead of a spread of little pellets, it does more damage than the buckshot and is really good at long ranged combat. If you want to use a shotgun late game, always use this ammo, it's worth it in the end!