Level 6.1

## Level 6.1: "The Snackrooms"

### Description:

**Level 6.1** resembles an infinite mall cafeteria, with a labyrinth of many snack bars and restaurants spread across the Level. These bars can vary in age and appearance, from modern day snack joints to bars recorded to be from as eraly as the 1600's. Entrances to these bars can be found within halls that resemble a mall set in the 1980's with many cafeteria tables and chairs in a navy blue color. However, the exits of these restaurants can possibly lead to another restaurant, even if you have entered the restaurant from the halls in that direction. This effect makes the layout of **Level 6.1** fairly confusing. The M.E.G. Regiment "Track Mappers" have mapped out the controlled area of **Level 6.1** and maps are given out to any Wanderer that asks. This is one of the first sub-levels that doesn't quite match its Level 6 counterpart.

The food in **Level 6.1** doesn't seem to be finite, and restocks weekly with a random assortment of various nourishment items inside of vending machines, fridges and shelves. Some restaurants shut down temporarily by The Snackrooms Staff due to the complete usage of their food supply during that week, before reopening after the restocking session. Various drinks are available including Almond Water and Cashew Water, even normal, distilled, and purified water. These normal water types are one of the more popular items in **Level 6.1** due to it's rarity in the Backrooms. Some rooms can be found within **Level 6.1** which have a collection of vending machines scattered around the room. Some arrangements are in order, or entirely random. Some rooms are even unenterable due to the sheer amount of vending machines piled on top of each other which can block the entrance to the room. The vending machines in **Level 6.1** can produce small snacks and drinks without any payment, and The M.E.G. encourages Wanderers to use the vending machines anytime they'll possibly need it.

As mentioned before, **Level 6.1** has various restaurants. The list may not be complete since the level's infinite. Here are a list of some of restaurants, please note that each eatery is described in bullet points.

#### The Liquid Diet:

* Comprises a very geometric structure;
* Serves a vast selection of liquid foods, namely soups;
* Average hourly customers: 17.

#### Tour of Italy:

* Comprises Italian architecture, with several paintings on the walls;
* Provides stereotypical Italian foods;
* Average hourly customers: 15.

#### Hungry Amigos:

* Consists of Mexican architecture;
* Provides stereotypical Mexican foods;
* Average hourly customers: undetermined.

#### The Smiling Dragon:

* Resembles typical Chinese architecture;
* Dispenses a vast selection of Chinese foods;
* Average hourly customers: 16.

#### Ресторан русской кухни (Russian cuisine restaurant):

* Comprises customary Russian architecture;
* Provides many Russian foods;
* Average hourly customers: 14.

#### The Snackrooms Gelateria:

* Comprises a white, modernistic design;
* In a rivalry with The Snackrooms Ice Cream Parlor;
* Specializes in gelato;
* Average hourly customers: undetermined.

#### The Snackrooms Ice Cream Parlor:

* Located at the entrance of **Level 6.1**;
* In a rivalry with The Snackrooms Gelateria;
* Embraces a relatively wooden structure;
* Average hourly customers: 19.

#### Indian Kitchen:

* Comprises typical Indian architecture;
* Serves a vast selection of Indian foodstuffs such as curry;
* Average hourly customers: 16.

#### Hungry2Go:

* A relatively small burger joint;
* Architecture resembles that of a conventional fast-food restaurant;
* average hourly customers: 20.

#### 拉面 (Ramen):

* Composed of Chinese architecture;
* Serves several variants of Ramen;
* Average hourly customers: 12.

#### Cup-O-Joe:

* A medium-sized café;
* Dispenses several types of coffee;
* Average hourly customers: 30.

#### Snack Time!:

* A minuscule booth located nearby Cup-O-Joe;
* Sells numerous snacks such as chips, pretzels, and cookies;
* Run wholly by one friendly Smiler;
* Average hourly customers: 11.

#### Circus Burger:

* Appearance resembles that of a circus;
* Serves burgers and other conventional fast-food items;
* Average hourly customers: 13.

#### Poolrooms:

* The appearance is themed after Level 37, being made out of mainly white tiles;
* Dispenses a plethora of desserts;
* Average hourly customers: 13.

#### G-Station:

* Designed after famous video games from The Frontrooms;
* Specializes in energy drinks;
* Average hourly customers: 16.

Windows can be found within **Level 6.1** and are not dangerous with zero reports of Entity 2. The windows found show a slightly orange white glow from the window which acts as daylight, even with the absent of color in the sylights mentioned below. Many differing signs for restaurants and bars can be seen throughout **Level 6.1**, though most of these businesses don't exist in The Frontrooms, with some appearing to be nameless. The Snackrooms Staff have even renamed some restaurants to their liking.

The halls of **Level 6.1** are very spacious, only having few benches, pillars, and plants. A glass sky light can be seen on the top of most ceilings on this area, but shows nothing but darkness. However, the entire area is lit up to the equivalent of daylight emitting from the skylights and doesn't seem to change. Many bathrooms can be found throughout the halls of **Level 6.1** and don't seem to have any anomalous properties besides restocking toilet paper as with most items in **Level 6.1**. This level also has various large rooms with a circular dip in the middle, with benches all around. Music will play from speakers across the hall area with various songs mostly ranging from popular 80's and 90's hits. Speakers in various bars have been set up to play music chosen by the Staff running the restaurants.

**Level 6.1** is a rather valuable level then most, due to the sheet amount of resources that can be gathered here. A resource that is few and far in between within The Backrooms. This level is a safe zone for any group and no wars will be held here for the safety of **Level 6.1**. With this comes the high-demand of this location, and is a general hotspot for any Wanderer which includes the likes of socialization and trading in the Backrooms which makes this task far more easier.

### Entities:

**Level 6.1** contains an extreme docile entity infestation. Entities residing in **Level 6.1** are often seen working at restaurants or aimlessly traversing the level. These entities primarily include Facelings and Skin-Stealers which regularly enter through the level's double glass doors. In addition, the Snackrooms Staff embraces a peculiar history of employing Facelings and other entities.

### Colonies and Outposts:

#### The M.E.G. Level 6 Access Outpost:

* Located at one of the exits of the Snackrooms, as a quick access point to Level 6.
* Access denied to most, only used for research and exploration purposes.
* 4+ armed guards associated with M.E.G. Division Secure Security present at all times.

#### The Snackrooms Staff:

* A group made after the discovery of **Level 6.1**.
* These people work in many areas in **Level 6.1**.
* This community has around forty-three (43) members all working in different restaurants and bars.
* Staff assist working Facelings in their jobs.

#### Camp Amber Level 6.1 Outpost:

* This is the third base from Camp Amber which usually resides on Level 1.
* This Group usually helps newcomers and teach them about the Bacrooms.
* This group is an Outpost, and don't really have a fixed point, as they wonder around to help others.
* They usually gather supplies here from shops that don't need them and proceed to use the supplies for their outpost.

### Entrances and Exits:

#### Entrances:

There are three known ways to enter **Level 6.1**.

* Trip on a wire in Level 6 unintentionally. You will then noclip through the floor and fall into **Level 6.1**.
* Enter any restaurant on Level 11. This is the safer method and an easier access point to **Level 6.1**, so it recommended that you are to follow this method to enter the Snackrooms.
* Find a vending machine on Level 4 and press any button. You will then be able to noclip into the vending machine, and you will be teleported to a random location within **Level 6.1**.

#### Exits:

There are three known ways to exit **Level 6.1**.

* A rusty steel door that leads to Level 6. Screaming can often be heard this door. Constantly guarded by The M.E.G. and access to this exit without permission is restricted.
* Sliding glass doors that will bring you to Level 11, outside of a random restaurant. Found on the perimeter of **Level 6.1**.
* Entering through any vent opening will cause you to be sucked into the vent and dropped into Level 3.
* Finding a wall that is unnaturally bent and entering it can lead you to The Blue Channel.
* Please, please pleaaase free us! We only wanted to party and play with you... =)