Evolutionist Quintessence: Concept Generation

***You can Create and Control your Concept in many forms. Think of these as Complicated Superpowers.***

***Here is a LONG list of Some Concepts to use: Split the body into separate pieces; Skin extremely smooth and slippery; Create explosions from sweat; Increase or Decrease their body weight; Generate the Forces of Chaos (Randomness); Sprout duplicates of body parts; transform any part of their body into a blade; create iron bindings; turn their body and limbs into springs; Create and open doors on anything; Rust anything they touch; Turn their limbs into wheels; Can become Invisible (as well as make anything they touch invisible); Manipulate magnetic forces; Morph their body parts into musical instruments and weaponize the sound waves they create; Transform their body into a kind of weapon; Transform parts of their body into scissors (Anything cut by these scissors briefly gains the properties of paper); A pocket on their body where they can store objects (such as weapons, even very large objects that are bigger that the pocket holes themselves); Make any part of their body spin like a propeller; Create mirrors that can reflect attacks; Emit high heat from their body; Fuse themselves with other people;***

### Body Alteration

Starting at 1st level, You can alter your body for your concept. Create an ability that directly transforms your body, this is either Passive or becomes passive after activation. This costs 1 Conv Points, takes a bonus action to perform, and lasts for 1 minute. Such as Morphing body parts into instruments to gain proficiency bonus to all sound based charisma checks, or gaining resistances to certain attacks. Check with a GM to see if the choice(s) made make sense.

### Aggressive Ability

Starting at 5th level you create an ability that you can use to attack another player. This costs 2 Conv Points, takes a bonus action to perform, and only lasts for 1 round (even if you miss). This must transform only your own body and you make an attack with the way that your body has been altered. Anytime you have an ability that deals damage, you can use your unarmed strikes to determine the amount. Check with a GM to see if the choice(s) made make sense.

### Environmental Alteration/External Control

Starting at 9th level, You can create the concept from within your body and at a distance, this can only be created from non organic material. This costs 3 Conv Points, takes an action to perform, and lasts for 5 rounds (not Including the round it was activated). The maximum volume of your concept that you can Create at any one time is a cube with sides equal in feet equal to your Evolutionist level.

If this does not work for your concept then replace this ability with an ability of your creation. This costs 3 Conv Points, takes an action to perform, and lasts for 5 rounds (not Including the round it was activated)

Additionally you create 2 abilities that allow you to wield your concept outside or within your body a certain way. This costs 2 Conv Points, takes a bonus action to perform (If passive) or takes an action to perform (If it is an attack), the passive ability lasts till your substance has vanished. Check with a GM to see if the choice(s) made make sense.

### Enhanced Control

Starting at 13th level you create a Powerful ability that allow you to wield your concept that you have created, or that is within your body. This costs 5-10 Conv Points, takes a bonus action to perform (If passive) or takes an action to perform (If it is an attack), the passive ability lasts for 10 rounds. Check with a GM to see if the choice(s) made make sense.

### Amplified Concept

Starting at 17th level, the way that you enhance your concept is amplified. Your passive ability that you have created from Body alteration gets more powerful. Resistances turn to Immunity, AC effects get doubled, Proficiency with an ability also always has advantage, ect. Check with a GM to see if the choice(s) made make sense.