Dr.Ahti

***"There is a beast in man that needs to be exercised, not exorcised."***
- Dr.Ahti as he joined Iron pack.

***'*Rank:** **The healer and scientist**

**Name:** **Doctor Ahti**

**Place of Origin:** Finlands cold wasteland

**Age:** ? (Estimate 138 years)

**Religion:** None

**Responsibilities of the position:** Dr.Ahti keeps survival of the pack as the priority by his expertice of healing and art of death. Both the wasteland and the city is dangerous as he has learned from the first hand experience. It's good to stack on antibiotics, bandages and radiation medicine. If the pack needs something it's doctor who knows.

**Status:** Present

**Past:**

Within the clandestine confines of military research, Dr. Ahti stood as a distinguished scholar, entrusted with the burden of top-secret projects. In a sinister twist of fate, he was consigned to the depths of cryosleep prior to the cataclysmic descent of devastating bombs. The doctor was unwittingly thrust into a future a century removed from his own time. In the murky depths of despair, a glimmer of hope manifested as a passing caravan, the Gasthouse. Through a fortuitous twist of fate, the flickering light of humanity's remnants shone upon him, offering a fragile sanctuary within the hallowed grounds of Oldtown.

**Service history**

***2117*** In wasteland era served a year in Gasthouse building hospital ward and acting as medical expert. The resounding echoes of rioting reverberated through the streets. Dr found himself caught in the crossfire, wounded and bleeding. Without hesitation, the Iron Pack member scooped up the wounded doctor, defying danger, and embarked on a treacherous journey to seek urgent medical aid. The doctor's agonizing pain and desperation became an initiation into the fabled ranks of the Iron Pack. United by blood and hate.

***2118*** Dr. Ahti assumed the role of the acting medical expert within this formidable faction. During periods when Lepakko is incapacitated, Dr. Ahti diligently fulfills medical responsibilities, providing essential care to the Pack members. He establishes new connections with another esteemed medical expert, Dr. Zusj. The bond forged between them serves as a catalyst for collaborative efforts, enhancing their collective medical knowledge and techniques.

In addition to medical endeavors, Dr. Ahti also assumes the position of District representative, representing the Iron Pack's interests within the District Counsel meetings. However, the pinnacle of Dr. Ahti's medical contributions unfolds during the Iron Pack's assault on the Children of Ashes, a rival faction of mutants. Through their unwavering determination to secure their own survival, the Iron Pack successfully captures these formidable leaders. The ensuing aftermath bears witness to a harrowing and necessary process of interrogation, marked by bloodshed.

**2119** A shroud of darkness descends upon the wasteland as the unsettling tale of Dr. Ahti's disappearance unfolds. Engaged in a perilous mission, the doctor vanishes without a trace, leaving the Iron Pack warriors and scouts in a state of profound worry. The doctor was reluctantly declared lost, devoured perhaps by the ravenous jaws of some feral ghoul lurking in the wasteland.

Then, in a twist, Dr. Ahti emerges from the wilderness, accompanied by an unexpected presence—the witch doctor, Rhiannon. A foreboding air surrounds the pair as they traverse the wasteland. Rhiannon's savage wisdom intertwines with the doctor's fractured existence. Her arcane powers manifest in the form of healing, resurrecting him from the depths of his own senselessness, and guiding him back to the realm of the living.

***Blacksmith gone mad***

The blacksmith Kurt, driven by an unknown madness, launches a brazen assault on the esteemed chieftain Eisenheim. In a swift and brutal stroke, Kurt's arm is severed. Zarathustra, a figure renowned for his technological prowess, presents a newly invented prosthetic arm, designed to be controlled by cybernetic means. The reason of assault was locked within the mind of the sneaky blacksmith.

Kurt, subject to intense interrogation. Blacksmith managed to elude his brother, venturing into the unforgiving wasteland where he suffered the grim fate of having his cyborg arm brutally severed. His defiance incurred a lengthy recovery period, leaving the chieftain pondering and in the end decide the fate of the unruly blacksmith.

***Children of a Thousand Suns***

In a riveting turn of events, the Children of a Thousand Suns (COATS) delivered a supply crate adorned with the Iron Pack's emblem. However, their gesture proved treacherous as the crate revealed a deadly booby trap that detonated upon Wolf's unsuspecting arms, inflicting severe wounds. Amid the chaos, a newly recruited member valiantly tended to Wolf's injuries, while Dr. Ahti and Eisenheim seized the opportunity to interrogate the captured prisoners. To retaliate against their unknown adversaries, a malevolent creation in the form of a mutant killer disease was administered to the two captive cultists, ensuring ruthless punishment. The Iron Pack, ever resourceful, assigned the task of selling these cultists to Dagger and Kajo, securing valuable caps.

The cultists returned on a later date, vehemently asserting their innocence in the bombing incident. In a display of goodwill, they offered a sign of friendship, temporarily allaying tensions. Dr. Ahti, driven by scientific curiosity, examined the ailing cultists, their bodies ravaged by the debilitating effects of the disease. Contrary to expectations, the humans exhibited symptoms of weakness, rashes, and dark spots. Ahti swiftly administered an antidote, paving the way for peace negotiations to resume.

The Iron Pack stands on the precipice of uncertainty, caught between the tangled webs of vengeance, survival, and diplomatic intrigue.

***Heart Surgery***

After Dagger's bachelor party, the group reconvened at the Iron Pack camp. However, a momentary panic ensued when Kajo was discovered missing. Dr. Ahti, momentarily fearing his absence, was relieved when Kajo reappeared, Dr. Ahti initiating a brawl with the intoxicated individual. Another medic joined the scuffle, resulting in Kajo being rendered unconscious.

The doctors saw an opportunity to impart medical knowledge to Zarathrustra. Utilizing the redundant cyborg heart, no longer required, they utilized it as a replacement for Kajo's aging heart. This groundbreaking procedure effectively rejuvenated Kajo's cardiovascular system, making his heart the youngest part of his body at a mere thirteen years old. Throughout the surgery, Kajo intermittently regained consciousness multiple times and his head was hit with a brick several times while Kajo spew omnious prophesies.

***Mutant hunt***

In a quest to expand his mythological research, Dr. Ahti embarked on a negotiating with the Trappers, he orchestrated a hunt for a horde of mutants. Despite initial setbacks caused by lingering radiation clouds. Guided by the Trappers' expertise, the warriors of the Iron Pack assembled for the hunt, ready to face the imminent dangers.

Within the murky depths of the swamp, the ferocious clash between Iron Pack and feral ghouls, super mutants erupted. Life and death hung in the balance as the mutant hunters fought with unwavering tenacity. Amidst the aftermath of the intense combat, Dr. Ahti seized the opportunity to salvage valuable research materials from the slain mutants. Honoring their agreement, the Iron Pack dutifully sent spare materials to the Trappers, cementing a symbiotic relationship forged through shared objectives.

***Contamination at the Wedding***

During Dagger's wedding, a grotesque humanoid creature attacked the unsuspecting crowd. Dr. Ahti, recognized as the foremost medical expert in the area, was swiftly summoned by the Control Alt Delete (CAD) to confront the unfolding crisis. The creature's body marred by large yellow rashes and oozing blisters, its pallor reminiscent of the grave itself. Dr. Ahti immediately recognized the imminent danger of contamination and vehemently relayed his concerns to the CAD officers.

With the creature incapacitated and individuals who had come into contact with it safely isolated, the help of Gasthouse employees was enlisted to transport the abomination to the Iron Pack camp, hastily designated as a contamination zone. Joined by Fishtupp, the esteemed Baron from Ordo Amaranthe, and Vulpis, a newly appointed assistant, the doctors set forth to confront the dire situation that had befallen them. Dr. Ahti, after determining that the female patient showed no signs of mutation, entrusted the operation to the more experienced Fishtupp, who diagnosed the disease as the dreaded "common rot." This insidious affliction spreads through breath and touch, turning carriers into unwitting agents of slow agonising death.

Within the confines of the contamination zone, a total of nine individuals, including the Iron Pack chieftain Eisenheim, awaited treatment. However, the limited supply of antibiotics quickly dwindled after attending to just two patients, leaving Vulpis, the new medic, without an antidote. Desperation set in as the alchemical experts endeavored to synthesize a fresh batch of antibiotics, but their efforts proved fruitless, exacerbating Vulpis's growing frustration. Meanwhile, Fishtupp valiantly dealt with the increasing number of contaminated wedding guests outside the zone.

As fate would have it, Boar also was contaminated. When Vulpis administered Boar's blood to herself in her desperation, the sickly medic succumbed to her own medication. Driven by a potent mix of curiosity and a rare moment of clarity, Dr. Ahti embarked on a daring experiment, injecting the contaminated medic with Osiris mutant blood, a potent mutant-killing disease, and any other substances that appeared useful at the time. Yet, as the doctor prepared to delve deeper into the medic's mysterious condition, she suddenly regained consciousness, defying the sedatives that had been administered. Blood readings confirmed an alarming abnormality.

Medic launched a frenzied assault, mercilessly pummeling Dr. Ahti into a state of unconsciousness. The sinister turn of events left the Iron Pack camp in a state of turmoil.

Fishtupp, accompanied by his new student, was urgently summoned to attend to Dr. Ahti's head wound, assessing the severity of the injury while the doctor provided fragmented details of the incident. The contaminated medic was promptly secured within a confinement area, ensuring containment protocols were upheld. In the midst of Dr. Ahti's recovery from his head wound and broken nose, the Iron Pack diligently pieced together the sequence of events, gradually unraveling the truth behind the unsettling circumstances.

The interrogation of Boar shed light on the medic's unauthorized acquisition of his blood sample. Simultaneously, Eisenheim, assuming a commanding role, initiated a thorough inquiry with Vulpis, extracting crucial information. The unfolding situation, however, took an abrupt turn as sirens blared, signaling the onset of a 4th Reich assault upon the city. Eisenheim swiftly mobilized his warriors, while Liekko, in a decisive act, granted Vulpis her freedom. Amidst the chaos, Räystäs received word that a medic would escort Dr. Ahti to Ordo Amaranthes' sauna for proper cleansing and treatment of his bleeding wounds. Fishtupp's benevolence prompted him to issue orders for the guards to facilitate their passage.

Upon their return to the camp, the Iron Pack members were taken aback to discover the disappearance of the captive prisoner and the doctor's absence. Determined the Pack members apprehended those who had accompanied the medic and the doctor, detaining them for questioning at the break of dawn. Sensing the urgency of the situation, Dagger, having aligned herself with the medic and the doctor, swiftly made her escape, evading the clutches of Iron Pack soldiers.

**The Interrogation**

The Iron Pack's relentless interrogation probed into the doctor's pallid countenance, a peculiar aspect that had persisted ever since his return with the witch doctor. Through the brutal loss of his teeth, he insinuated that the witch doctor had subjected him to a malevolent elixir, a concoction he was compelled to consume against his will. Despite enduring the physical ordeal, the doctor was granted a measure of clemency, for it was now the witch doctor who bore the brunt of the Iron Pack's wrath. However, Liekko, who dared to express empathy towards mutants, faced a ritualistic demise, paying the ultimate price for his ill-advised sympathies.

**2123**

**The Night**

Dr. Ahti and Annemaria, arrived at the ramshackle settlement known as Old Village. It was here, under the dominion of the Wataha, that they hoped to secure aid for Iron Pack's struggling faction. Into the presence of the Steel Commander, the two negotiators laid their cards on the table. A precarious agreement was struck: Iron Pack would offer to trade in cocaine in exchange for the much-needed assistance.

Fortuitously, Dr. Ahti and Annemaria had stumbled upon a cache of rare commodities, relics of a time long past. These invaluable treasures, remnants of a forgotten era, would serve as their bargaining chip in the unforgiving wasteland marketplace. Under the moonlit sky, the settlement stirred with a mix of anticipation and unease. The bar's precious stash of booze, the lifeblood of the settlement, was seized by the ruthless raiders.

Dr. Ahti and Annemaria joined forces with the Wataha, The raider gang holed up in a dilapidated wasteland bunker. Through tense negotiations an accord was reached. The raider leader agreed to journey to Old Village, enticed by the allure of 20,000 caps or an enigmatic alternative. Dr. Ahti and Annemaria, burdened with the responsibility of transporting the precious cargo, embarked on a journey. The settlement, now adorned with newfound hope, reveled in the intoxicating spirit of celebration. But whispers echoed through the wasteland, tales of marauding raiders and a formidable presence lurking in the forest: a small population of Deathclaws, fearsome creatures that struck terror into the hearts of even the most battle-hardened wasteland denizens.

**The following day** dawned as the bustling settlement came alive with the vibrant energy of trade. Annemaria, a master of charm and wit, captivated the villagers with the allure of food rations and shots of potent tar-vodka. Meanwhile, Dr. Ahti delved into knowledge of the Wataha's coveted cocaine supply. Approaching the priest, Dr. Ahti sought guidance, his inquiries met with a blunt response. The priest divulged that the local raiders held an abundance of the drug, but acquiring it would require a perilous journey, one that demanded both caps and military escort. Undeterred, Annemaria, fueled by her determination and resources, financed the first expedition. A combat medic and a military member were enlisted, along with a brave volunteer armed with an automatic rifle.

Venturing forth, the group embarked on a quest. Their path led them through treacherous terrain, where every step could awaken the lurking horrors of the wasteland. A small patch of cocaine was discovered,but the price to be paid was steep. As they pressed deeper into enemy territory, the raiders shadowed their move, when questioned they deceptively claimed of hunting a roaming Deathclaw. Dr. Ahti's keen eyes caught a glimpse of something grotesque, a creature akin to a super mutant, haunting the periphery of their vision.

Suddenly, the ambush came, shots unleashed upon the unsuspecting group. Three-fifths of their party lay wounded, their bodies broken and spirits shattered. Annemaria and the combat medic stood and were, forced to surrender their food supplies to the marauding raiders. The battle medic, ever prepared for such dire circumstances, revealed his hidden cache of restorative elixirs. With renewed vigor, the fallen souls were revived, their bodies mended and their spirits rekindled. They rose, bruised and battered, ready to shuffle back to the safety of the village.

As Annemaria settled into her role as the shrewd trader, skillfully navigating the booth of Iron Pack, Dr. Ahti found himself summoned to the hospital, where an unsettling task awaited him. His expertise was required to assess the condition of a geologist who had fallen victim to the Wataha members. Through meticulous examination, the doctor uncovered the first traces of a peculiar mutant disease, its insidious presence permeating the victim's blood and bones. Following Dr. Ahti's recommendation, the body was swiftly consigned to the flames, its remnants forever erased.

The hospital's doors continued to swing open, admitting a steady stream of patients. Among them were three strangers, embroiled in a brawl at the bar. Driven by an instinct honed through countless encounters with the fallout-ridden wasteland, Dr. Ahti discovered something sinister lingered beneath the surface. His keen eye detected the same signs in the blood and bones of two out of the three newcomers. To err on the side of caution, all three were subjected to a thorough medical examination.

Hours turned into an eternity as the medical team delved deep into the labyrinth of diagnostics. Finally, their efforts bore fruit. Three carriers of the insidious disease were identified—Jinx, the Mayor of Pöpel-bay, and a village cat whose role in this morbid puzzle remained a mystery. With each revelation, the gravity of the situation grew more palpable. Dr. Ahti painstakingly cross-examined the newfound disease with known mutant variants, eventually pinpointing its origin as deathclaw-inflicted. A sample was urgently required for further analysis and understanding.

Yet, the disease exhibited a relatively low rate of transmission. This silver lining provided a fragile sense of relief amidst the growing suspense. Technicians were swiftly enlisted to affix body monitoring chips to the patients, ensuring that their vital signs would be closely tracked. Once deemed stable, they were reluctantly released back into the wasteland, carrying within them the enigmatic disease, their fate a haunting uncertainty.

**The second day,**

Filled with a sense of urgency and trepidation, Dr. Ahti embarked on a perilous solo expedition, venturing into the wilderness in search of any signs that might lead him to the Deathclaw's lair or hunting grounds. The dense forests provided both cover and solace, allowing him to evade the watchful eyes of the raiders who plagued the wasteland. With each passing hour, his anxiety grew. The empty bunkers and solitary remnants of survivor dwellings offered no clues, and daylight began to wane, casting elongated shadows across the desolate landscape. Annemaria, burdened with worry, resolved to enlist the aid of two new military personnel, hoping they could search for Dr. Ahti. Unbeknownst to them, their paths would cross, but not in the way they had anticipated.

Dr. Ahti's keen ears detected the unmistakable symphony of gunfire reverberating through the air. His heart skipped a beat. Peering over a bunker, he strained to decipher the exchange unfolding below. Regrettably, his lack of fluency in the German language left him grasping at fragmented meanings, unable to fully comprehend the situation. All he could glean was that they were searching for him, their intentions shrouded in uncertainty. Suddenly, a raider's boisterous outburst pierced the air, startling Dr. Ahti to his core. Fearful of being discovered, he swiftly retreated, retreating into the depths of the foreboding forest. Every fiber of his being focused on evading further encounters with the raiders, his steps silent and deliberate, each rustling leaf a potential harbinger of danger. He navigated the labyrinthine woods with the stealth of a predator, acutely aware that a single misstep could seal his fate. After what felt like an eternity of calculated evasion, Dr. Ahti managed to find his way back to the safety of the village, his return unnoticed and his body unscathed.

The remaining hours of the day were dedicated to meticulous examination and monitoring of the patients, all of whom displayed no further progression of symptoms, except for the cat that had vanished without a trace. However, during Dr. Ahti's absence, a calamity befell the village—a fearsome Deathclaw had launched an attack. The creature's remains were now in a state of advanced decomposition, rendering them less suitable for thorough study. The size of the specimen proved to be smaller than usually for it´s kind.

Regrettably, Dr. Jeff, a fellow physician, had fallen victim to the Deathclaw's assault, sustaining a light laceration from the creature's menacing claws. As time elapsed, ominous green discoloration began to manifest around the afflicted area of his hand. Dr. Ahti, though prompt in his response, could not intervene swiftly enough to counteract the insidious radiation emanating from the wound. The contamination had already disseminated throughout Dr. Jeff's body. It became evident that the local mutant strains possessed a highly contagious nature.

With Dr. Ahti's expert guidance, a binding was employed to restrict the spread of contamination, while Dr. Jeff donned a hazmat suit to shield against further exposure. Nevertheless, the rapid progression of the ailment was relentless. Within a mere half-day, Dr. Jeff's sense of taste had completely faded, rendering all attempts with the priests' elixirs and Dr. Ahti's customary remedies futile. At this juncture, surgical intervention was the only remaining recourse—an invasive procedure to excise the corruptive elements festering within Dr. Jeff's ailing body.

Convening with his esteemed colleagues, Dr. Ahti orchestrated the preparation of an intricate surgical procedure for Jeff, who had been slated to participate in the Jugger tournament. However, as Jeff's condition deteriorated, gradually succumbing to a mounting drowsiness that teetered on the precipice of consciousness, he suddenly tumbled from his wheelchair. Swiftly assessing the gravity of the situation, Dr. Ahti swiftly arranged for his immediate transport to the hospital. In the operating theater, Dr. Selkie, renowned for their surgical prowess, deftly exposed Jeff's anatomy by delicately disrobing the patient, while the combat medic, their wit serving as both solace and diversion, skill fully incised Jeff's flesh. From within Jeff's abdominal cavity, a startling array of foreign objects emerged—a lollipop, fragments of scrap metal, an energy cell, and a satchel containing black powder. The wound was promptly cauterized using the energy cell, yet the work was far from complete.

Beneath the recesses of Jeff's chest cavity, Dr. Ahti discerned the insidious presence of a burgeoning mutated neoplasm, compelling its prompt extraction. Dr. Ahti meticulously excised a finger-length segment, severing it from the encumbered mass. With the critical phase accomplished, the surgical team deftly sutured the incisions, seamlessly closing Jeff's surgical site.

Alas, Jeff's convulsive spasms heralded an ominous development—blood spewed from his oral cavity, inciting alarm. Shockingly, a clandestine source of bleeding emanated from within his cranial vault. Swiftly addressing the emergent crisis, the surgical team exposed Jeff's brain contents, discovering discolored brown lesions amid the delicate neural tissue. Meticulous cleansing revealed a sharp metallic fragment nestled within. Remarkably, Jeff exhibited no signs of cybernetic augmentation, and the foreign object, bereft of any discernible signs of mutation, appeared to have resided within his cranial cavity for an extensive duration. The foreign object was bulled out with a steady hands. In the interest of patient well-being, the doctors concurred to withhold this discovery from Jeff's awareness, judiciously sealing the cranial incision and affixing their signature to Jeff's forehead—a subtle testament to their professional accomplishment.

The night unleashed a torrent of heart-pounding action something sinister lurked in the shadows that encircled the flickering campfire. Deafening roars pierced through the darkness, shattering the commander's composure. Determined and resolute, he swiftly rallied his troops. The beast slithered through the very fabric of fear, concealing itself in the most unlikely of places, even the forsaken confines of the desolate toilets. It deftly eluded the advancing troops, vanishing into the unfathomable abyss of the sinister forest. The mounting tension drove the terrified villagers to seek refuge in the sanctuary of the local bar. Brave yet slightly unhinged Road Kill, managed to convince the inebriated Dr. Ahti to form a makeshift police force. However, the bar only dubbed them "the protectors of the village,". Together, they demanded to inspect peoples papers. Their duty was disrupted when a vigilant ranger spotted the silhouette of Deathclaw. Without hesitation, the trio lunged forward the doctor, fueled by a blend of liquid courage and righteousness of law, dared to demand the creature's papers.

A frenzied clash ensued. The shriveled, ravenous Deathclaw faltered against the combined might of the three men. Yet victory came at a high price. As the creature crumpled to the ground, its baleful gaze forever extinguished, it struck a final blow, severing Dr. Ahti's leg. With unwavering determination, the medical warrior reattaching the torn limb with a miraculous plasma healing technique. As the night wore on, Dr. Ahti, fueled by a blend of adrenaline and medical expertise, meticulously studied the lifeless, carcass of the diseased Deathclaw.

**Third day.**

Dr. Ahti, entrusted the precious container housing the microchip to a skilled technician. Venturing into the untamed forest, alongside the fierce Annemaria, they sought the elusive feline, desperate to administer the life-saving antidote for feline. Visitors from the desolate Arche descended upon village, seeking the "ducktor." In a shocking revelation, Jeff discovered that he had been naught but a pawn in the twisted experiments of Arche 4 since his very childhood. This knowledge unhinged him, setting ablaze an insatiable thirst for bloodshed. When savage raiders arrived, in intent on snatching Steel Commander, Jeff sneaked around them killing the bastards.

the doctors attempted to quell Jeff's bloodlust. But fate laughed in their faces as the raiders, their bodies adorned with vibrant colors and carrying the threat of explosive destruction, held the villagers hostage. Their demands were clear: surrender Steel Commander, or face annihilation. Dr. Ahti and Annemaria fortified inside hospital. He told what happened and Jeff was roused to action. Venturing into the militia wing, he armed himself to the teeth, driven by a righteous fury. With a ragtag group of loyal warriors at his side, Jeff set off into the unforgiving wasteland, hell-bent on exacting vengeance upon the raiders.

The night descended, shrouded in an ethereal haze, as mutated cultists, grotesque in their rodent-like appearance, descended upon the beleaguered village. Dr. Ahti launched a futile assault, brandishing blades and mutant-killing needles. But the twisted cultists proved impervious to their every strike, defying logic and pushing the boundaries of the known world. Salvation came in form of a zookeeper, his connection to the mutated beasts, pacified the ravenous rodents, casting an eerie calm over the chaos.

The couple sought to scourge village from the every last ouch and pinch of cocaine bringing their economic excellence to the peak. They funded Road Kills cocaine production research and didn´t leave a single rock and contact unchecked. They even went to wasteland to Lan party held by Arche people in order to squeeeech last change of cocaine. In the end it all paid off as priests of Khan and Steel General rewarded their hard work with great supply of ammunition. Festung Herm would fall yet if the ammunition can be delivered in time by the two.

**Personality-wise:** The doctor assumes the role of an astute observer, an ever-vigilant figure immersed in a perpetual state of suspicion within the grim tapestry of his surroundings. While huddled around the flickering flames, he shares tales of a bygone era, reminiscing about the time preceding the cataclysmic event that cast the world into its current degenerate tribal state. His disdain for the desolate reality, driving him to seek solace in the numbing embrace of the bottle. Rarely does he resort to acts of violence, yet his composed demeanor resonates with the air of an authoritative expert. Such is the indelible mark left upon him by his arduous journey alongside the Iron Pack—a journey that has instilled within him a reliance upon the unyielding embrace of iron and a toughened exterior to navigate the unforgiving landscape.

**Disadvantages:** Nerve damage, headache and moments of nausea. His health turned for the worse 2119 and he was very sick and drank Rhiannons brewery.

**Advantages (skills):** First Aid, Heal wounds (Since 2119 edition they are just skill - **Medic**), Mytologist\* and knowledge of pre-war tech and history.

**-Mytologist :** Having procured bone and blood samples from the chieftains of the Children of the Ashes—Raven, Naali, and Fenrir—the intrepid doctor embarked upon an extensive study, driven by an insatiable quest to unravel the origins of this group. Drawing upon a vial of mutant blood extracted from the ancient and formidable Myrages, specifically the legendary mutant named Osiris, the doctor conducted meticulous cross-examinations, seeking to discern the intrinsic nature of these complex beings. This symbiotic fusion of research and analysis ultimately culminated in a profound enlightenment, bestowing upon Dr. Ahti an augmented comprehension of the multifarious types and manifestations exhibited by mutants. In the wake of these revelations, the vast realm of future research beckons with infinite possibilities, beckoning the doctor into an endless pursuit of knowledge.

Undoubtedly, Dr. Ahti stands as an unparalleled specialist in the arcane domain of mutant studies, his expertise poised to shape the very fabric of this captivating field. As the year 2118 dawns, his flame of curiosity, casting an illuminating glow upon the uncharted realms that lie ahead.

2119 new research have given Dr.Ahti insight about the nature of mutations. He now claims to be able to purify a minor mutations from his patients as long as they are not true mutants.

**Wounds:**

(2117) Massive neck scar tells of the past trauma.

(2119) Misses 4 teeth as result of interrogation in hands of Pack members.

(2119) Broken nose.

(2119) Long scratch across the chest from Super Mutants weapon slash.

(2123) Raiders bullet pierced right arm and neck.

(2123) Deathclaw cleaved clear Dr.Ahtis left leg.

**Medical Log.**

**First Aid - 2117**

Subject: Wounded wasteland warrior. Bullet to the leg. Was bandaged in Home bar. Still in debt to me.

Subject: Lisza wounded to the arm in duel practice at the street.

**First Aid - 2118**

Subject: Kukko was bruised in Czeska street riot. Only bruises and small cuts. Painkillers given and no bandages needed.\*

Subject: Trapper competitor for the hand of Boar princess. Stab wound to the chest.

Subject: Lisza wounded arm during the attack to CoA camp.

Subject: Dagger, headwound from blacksmiths hammer in CoA attack.

Subject: Sworn the Quartermaster. Multiple chest wounds from CoA attack.

Subject: Squal a head wound from blunt object.

**Heal Wounds:**

Subject: Gasthouse manager. Clear blade strike to the forehead. No scrap metal was found. Wound was cleaned with alcohole and forehead stitched without an issue.

**Human Experients - 2118**

Väinö, Gasthouses worker - 4ml of DR01, reaction excessive vommiting.

**Human Experiments - 2119**

Children of a Thousand Suns cultists - Administrated mutant killing disease. Cured later.

Kajo, Iron Pack - Heart exchange surgery to teach Zarathrustra the basics of medicine.

Vulpis, medic recruit. - After she self-administrated Boar's blood, Dr.Ahti added some Osiris blood, and DR01. End results were astonishing and she was kept as possible immunity cure for the Pack. However her trust was so low that Dr.Ahti saw better to experiment on her. Using his theory of Flesh Memory he chopped her up and re-operated on her. Hoping to create a more willing servant. Experiment however since first two test periods has vanished.

***Apprentices:***

Zarathustra - Medic training 2119