Archive:Asp Flechette Gun

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The **ASP Flechette Gun** is a SMG, a primary weapon in Archive:The Cycle. One of the first weapons when the game was in Alpha I among 14 other weapons and 1 other SMG (Archive:S-76 PDW).

## Summary

Intended for the use by law enforcement in pressurized environments, this weapons' flechettes provide lethal stopping power, can easily defeat light armor, and are designed to prevent over penetration; a risk in any environment, but disastrous on ships and stations.

Lightweight and with excellent firing rate, the Asp Flechette Gun is a formidable automatic weapon for close range encounters.

File:ASP-Full.png

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

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## Compare Weapons

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.

## Update History

Release 13
* Increased the projectile speed from 100 to 350 m/s
* Mods
	+ Bundle Ejector
		- The spread of the projectiles is widened

Release 12
* Changed direct damage fall off from 0.17 to 0.3

Release 11
* Reload time from 1.3 to 1.5
* Ammo from 25 to 24
* Mods
	+ Bundle Ejector
		- Clip size from a set 10 magazine now takes 34% of the weapons clip.
		- Rate of fire decrease from 50% to 75%

Release 10
* Refire from 0.1 to 0.09

Release 8
* Increased base damage from 30 to 35
* Decreased weak spot multiplier from 1.5 to 1.3
* Audio Bug Fixes

Release 7.1
* Increased base damage from 30 to 35
* Decreased weak spot multiplier from 1.5 to 1.3

Release 7
* Minor recoil increase and adjusted for ADS
* Equip time increased from 0.3s to 0.34s
* Animation equip time increased from 0.64s to 0.75s
* Max spread increased from 11 to 14
* Weakspot multiplier increased from 1.2 to 1.5
* Base damage reduced from 35 to 30
* Damage fall-off range reduced from 1500 – 6000 to 1000 – 4000
* Damage fall-off multiplier reduced from 0.75 to 0.17

Release 4
* Clip size from was changed from 28 to 25.
* Projectile speed from was reduced from 15,000 to 10,000.
* Upgrades
	+ Upgrade Two changed from RoF +10% to DMG +5%
* Mods
	+ “Mercury Infused Needles”
		- Damage scaling against Monsters was reduced from -15% to -25%.
		- Player damage bonus remains unchanged (+15%).
	+ “Rapid Ejector”
		- Rate of Fire bonus was reduced from +20% to +10%.
		- Recoil was increased from +25% to +40%.
		- Hipfire spread was reduced from +50% to +35%.
	+ “Bundle Ejector”
		- Clip size was changed from 8 to 10.
		- Damage per projectile was changed from 80% of base to 70%.
	+ “Power Ejector”
		- Rate of Fire penalty was reduced from -25% to -20%.
	+ “Heavy Handle”
		- Recoil was decreased from -20% to -15%.

Early Access Release
* Balance
	+ Stability System Reworked
	+ Damage from 30 to 35
	+ DPS from 300 to 350

Playtest #14
* Balance
	+ ADS Speed Asp Flechette Gun increased from 0.2s to 0.25s.

Playtest #11
* Balance
	+ Refire time from 0.09s to 0.1s
	+ ADS movement speed multiplier from -30% to -25%
	+ Falloff start range from 1000 to 1500

Playtest #10
* Balance

Damage from 28 to 30
Falloff start range from 1500 to 1000

Playtest #9
* Balance
	+ Damage from 26 to 28
	+ Refire time from 0.08 to 0.095
	+ Clip size from 35 to 28

Playtest #8
* Balance
	+ Fixed issue with the Asp Needle Pistol using a wrong pose during the charged jump

Playtest #7
* Balance
	+ Damage from 28 to 26

Playtest #6
* Mods
	+ Added new mods for most weapons, but many are still in an early balance phase

Playtest #3
* Balance
	+ Projectile speed from 4500 to 15000
	+ Spread recovery start from 0.09 to 0.2

Alpha V
* Balance
	+ Reduced damage: 28 → 24
	+ Increase gravity effect

Alpha I
* Added
	+ Added as 1 of 2 SMGs along with the Archive:S-76 PDW

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.