recursal/Fanatic-Fandom huggingface dataset:
Toontown Bank

The **Toontown Bank** is a Toon building located in Toontown Central. It is located in the middle of Toontown Central's Playground, near the Toon Hall and Toontown Library. The building is owned by Banker Bob and his assistant, Nickel Beck.

Players can upgrade their Jellybean Bank (which, by default, holds 5,000 Jellybeans) several times by completing Banker Bob's ToonTasks. Players can also receive a Daily Bonus for logging in and playing by talking to Nickel Beck, after completing the Toon-torial.

Players can also redeem Gift Codes with Nickel Beck.

## Description

The Toontown Bank is a large, spacious green room. Shelves of Jellybeans in various fun containers may be seen all around. A polished oak counter stands in the center of the building, where Banker Bob and Nickel Beck are located. Behind the counter is a locked yellow vault door, presumably housing Toontown's Jellybean reserves.

## Jellybean Bank Upgrades

Banker Bob offers the following upgrades after the player progresses to ToonTasks in new Playgrounds:

\* Requires Aloha Atoll to be unlocked.

\*\* Requires Aloha Atoll and Velo City to be unlocked.

## Daily Bonus

Nickel Beck offers four different sets of daily bonuses, refreshing and alternating every 7 days. All days need to be collected consecutively, or they will reset and begin from the first Day of the set.

## Gift Codes

The following are a list of known Gift Codes in-game:

 pickmeup
 tactics-begin
Synergy

None

**Synergy** is a medium-high damaging, low-accuracy Cog Attack that damages all Toons in a small area of effect. It is used by various Bossbots and Sellbots in battle.

A unique trait of this Cog Attack is that all Cogs, regardless of position or move order, will automatically use this ability in sync, and that any Toons that are hit by more than one Synergy will take increased damage.

## Description

The Cog rears back, before bending forward and wiggling its fingers. Green lightning courses through the target area that the Toon is standing on.

If there is more than one Cog attacking in the target area, the lightning turns bright yellow instead, signalling that additional damage is dealt.

When the attack hits, the Toon trips, falls, and takes damage.

When the attack is avoided, the Toon ducks out of the way.

### Bonus Damage Mechanics

* Synergy is unique in that it deals bonus damage to all Toons in the area based on the combined Cog level of the attacking Cogs, divided by 2.
	+ Up to 4 Cogs are used to calculate the bonus damage.
	+ If more than 4 Cogs use Synergy, the 4 highest-levelled Cog levels are used for damage calculation.
	+ This is unless one of the attacking Cogs misses the target Toon, in which case the next highest-levelled Cog level will be considered instead.
	+ If more than 4 Cogs use Synergy, additional Cogs will attempt to target a separate Toon or separate target area. This is unless only one Toon remains on the battlefield.
* If Cogs that can use Synergy are in range of each other, they will attempt to move closer to each other to perform an overlapping Synergy attack on the same target area.
* All damage numbers are separate, including the bonus damage at the end of the Synergy attack.

## Phrases

* *"A good team can get rid of any problem."*
* *"Consider this a Synergy crisis."*
* *"I just received the final approval."*
* *"I put it to a vote, and you lose."*
* *"I'm feeling a lot of positive Synergy here!"*
* *"I'm taking this to committee."*
* *"Let's get right to business."*
* *"Our sum is always greater than our parts."*
* *"Teamwork is the key to success."*
* *"United we stand, divided you fall."*
* *"We are legion, for we are many."*
* *"We outnumber you all."*
* *"We perform best as a team."*
* *"Your budget's been cut."*
* *"Your project's been cancelled."*
Techbot Headquarters

**Techbot Headquarters** (also known as *Techbot HQ*, and commonly abbreviated as *TBHQ*) is the Techbots' base of operation; it is located at the end of Ragtime Road in Tempus Town. Techbot Headquarters is home to the Techbot Server Rooms and Techbot Mainframe. Within the Mainframe lies the Techbot Cog boss, the Chief Information Officer.

Techbot Headquarters is the last Cog HQ that Toons will encounter in the main storyline. Toons will usually encounter the headquarters upon reaching Carla Cronus' and Clockwork Chris' ToonTask line after Tempus Town, granting the Techbot Cog Disguise.

## Mezzanine

The **mezzanine** is the main area in Techbot Headquarters. Cogs here range from level 8 to level 10. On the left side of the mezzanine are the entrances to the Techbot Server Rooms, and on the right is the entrance to the Techbot Mainframe. The area is decorated with computer server architecture encased in tall glass columns and satellite dishes.

Various electrical wires run along the ground, carrying powerful currents. If the player touches any current, it loses ten to twenty laff points. In contrast, in battle, Cogs touching the electrical current deal more damage.

## Techbot Server Rooms

*Main article: Techbot Server Rooms*
The **Techbot Server Rooms** are the main facilities of Techbot Headquarters. There are 3 different difficulty levels of server rooms in ascending order of difficulty: Class 3, Class 2, and Class 1. The Class 3 Server Room does not have a laff limit, while the Class 2 requires 100 laff points, and the Class 1 requires 105 laff points. All Cogs in the Server Rooms range from levels 10 to 12; however as most have the Firmware Upgrade ability, most Cogs will end up at levels 12 or above. At the end of each Server Room, Toons will battle the Server Administrator.

Version 2.0 Cogs sometimes reside in the Server Rooms, along with unprecedented new hazards for Toons otherwise unseen in Toontown. Toons clear out the large number of Techbots in the Server Rooms to obtain Encrypted Files, which allows them to battle the C.I.O.

## Techbot Mainframe

*Main article: Techbot Mainframe*
The **Techbot Mainframe** is where Toons may find the Chief Information Officer. Up to 8 Toons may enter at once to fight the C.I.O. The C.I.O. is a lengthy, multi-staged battle involving numerous Version 2.0 Cogs and a wide range of hazards, including an electrified battle dome. The C.I.O. is also the first Boss Cog that comprises not only a physical Cog body, but an entire A.I. network that spans across the entire room.

Upon completing the battle, Toons will receive Mulligans as rewards, which act as "second lives" for Toons should they fall in battle.
Mulligans

**Mulligans** are special rewards obtained from Techbot Headquarters, when Toons defeat the Chief Information Officer. They consist of pockets of unstable time in a bottle, and effectively act as a "second life" for Toons - where Toons would ordinarily go sad, they would instead be "revived" with a set amount of Laff and a free action.

Mulligans are very powerful items, as they can even be used in Cog Boss Battles. However, they can only be used once per battle or facility, and players can only carry up to 5 Mulligans of any type. When a new Mulligan is obtained, the Mulligan with the lowest value is removed from the player's inventory.

## Mechanics

Unlike most of the Cog Boss rewards, Mulligans are passive items: they are only activated if a Toon would normally go sad. By default, the Mulligan with the highest recovery amount in the player's possession will be used. This can be changed in the Shticker Book, under the ToonTools and Gear tab.

When a Mulligan is used, the player gains a free action immediately, even if it is ordinarily the Cog's turn. This allows players to move and use a Gag on Cogs, and gives them a hefty advantage in battle.

However, Mulligans can only be used once per battle/facility, whichever is longer. For instance, if a Mulligan is used in the first battle of the Front Three, it cannot be used again in the last battle of the Front Three. It can, however, be used again on the next Front Three the player attempts.

## Varieties

The following rewards can be obtained from the C.I.O. battle. Note that better rewards are generally obtained when there are higher level Techbot Cog Disguises in the same battle lobby as the player:

* 10 Laff Mulligan
* 20 Laff Mulligan
* 40 Laff Mulligan
* 80 Laff Mulligan
* Full Laff Mulligan
Debug

**Debug**is a moderate-damaging, moderate-accuracy and moderate-ranged Cog Attack. It is primarily used by lower-tier Techbots to deal quick damage if cornered.

## Description

The Cog pulls out a bright yellow can of bug spray and shakes it, before firing it at a target Toon. If the attack connects, the Toon coughs and flinches, taking damage.

When the attack is avoided, the Toon jumps out of the way.

## Phrases

* *"Bug me no more, Toon!"*
* *"I always suspected something was a bit buggy here..."*
* *"No bugs allowed!"*
* *"So you're the glitch in the system."*
* *"Someone called an exterminator?"*
* *"Someone dialed pest control?"*
* *"Stop pest-ering us!"*
* *"Stop bugging us Cogs!"*
* *"Take a breather of this!"*
* *"You can call me... your exterminator."*
* *"You won't be bugging us for some time now!"*
* *"You're nothing but an insignificant insect."*
Samantha Spade

**Samantha Spade** is a duck NPC Toon. She lives and works at Trellis the Truth! Private Investigators on Maple Street in Daisy Gardens.

She is a critical NPC giving a ToonTask for the player's first Sellbot Cog Disguise Piece, and is part of the other lines of ToonTasks geared towards Sellbot HQ.

## Appearance

Samantha Spade is a thin, tan duck wearing a full khaki detective outfit. She moves around her shop at a fairly fast pace, observing various bundles of papers.

Her shop, a barely lit detective's office, consists of numerous desks and filing cabinets, and various potted plants. Several trophies and awards line her shelves with the words "case closed" printed on them, and in the corner is a customised golf cart in khaki.

## ToonTask

### Sellbot Cog Disguise Piece

* Visit Samantha Spade
	+ Investigate Sellbot HQ
	+ Return to Samantha Spade
	+ Recover a Sellbot HQ Memo from Sellbots in Daisy Gardens (Low)
	+ Return to Samantha Spade
* Deliver Suit Schematics to Professor Wiggle in Professor Wiggle's House of Giggles, Punchline Place, Toontown Central
	+ Defeat 10 Cogs in Toontown Central
	+ Return to Professor Wiggle
* Deliver Suit Schematics and Notes to Tinker Taylor in The Windjammer Workshop, Donald's Dock Playground
	+ Recover a Sellbot Torso from Cold Callers (Anywhere, Low)
	+ Return to Tinker Taylor
	+ Recover Sellbot Inner Mechanisms from Skelecogs in the Sellbot Factory (Guaranteed)
		- Note: Before doing this ToonTask, players cannot get pieces of the Sellbot Cog Disguise
	+ Return to Tinker Taylor
		- A short cutscene will play before the reward is given.

## Quotes

### Misc

* A lone Toon wanders into the office, with a weary smile on their face. The scent of coffee lingers in the ai- Oh, excuse me. I tend to do monologues in third-person.
* It is quiet. A little... too quiet.
* Spade. Samantha Spade. Private Investigator. Tired of talking in short sentences, but it's part of the job. I've been a flatfoot since the day a Number Cruncher stepped on my toes -- yowch!
* The name's Spade. Samantha Spade.
* What treacherous schemes would the nefarious Cogs concoct next? Only the finest of detectives- me- will be able to tell.
Tremor

None

**Tremor** is a moderate-accuracy, moderate-damaging Cog Attack which targets all Toons in a radius around the attacking Cog as it moves forward rapidly. It is the Signature Cog Attack of the Mover & Shaker in battle.

## Description

The Mover & Shaker winds its leg up, and stamps hard on the ground in a marching motion as it marches forward. The ground around it begins to shake vigorously, and a sound effect begins to play.

If the attack hits, the Toon(s) affected will trip and fall, taking damage.

When the attack is avoided, the Toon jumps rhythmically until the ground stops shaking.

## Phrases

* *"A tremor is only the beginning."*
* *"Are you ready to rumble?"*
* *"Better grab on to something!"*
* *"Caution: You're on unstable ground."*
* *"Did you feel that?"*
* *"I'll shake things up a bit."*
* *"It's going to be a bumpy ride!"*
* *"Not afraid of a little tremor are you?"*
* *"Tremor with fear!"*
* *"What's wrong? You look shaken."*
* *"Why are you tremoring with fear?"*
* "*You look a little unsteady."*
* *"You look jittery."*
Showstopper

**Preceded by:**

Heavy Hitter

Chief Executive Officer

“*If you can't convince, confuse. These sneaky Specialists are great at misdirecting and misinforming Toons, leaving them befuddled in battle.*”
―*The Cogs*, Toontown Library
The **Showstopper** is the fifth and final Field Specialist Cog on the Bossbot corporate ladder.

They appear in Cog Buildings, infrequently in the Bossbot Golf Courses, the Bossbot Clubhouse, on any street with a Bossbot Field Office, and on any streets with Bossbots after the Aloha Atoll expansion. Their levels range from eight to sixteen.

## Appearance

The Showstopper has a tall and lean Cog body with a top hat and a pair of brown sunglasses.

In battle, the Showstopper acts as a powerful long-ranged disabler and summoner - it severely reduces Gag effectiveness with its attacks, its Conference Call ability summons two Cogs instead of one, and it can force Cogs to take an additional attack.

## Battle Starting Phrases

* *"I do mean to impose."*
* *"I hope I am getting in your way."*
* *"I've got quite a bit of stopping power."*
* *"Is this an obstacle to your progress? Good."*
* *"It's time for a showdown."*
* *"Let me stop you right there."*
* *"Let's grind you to a halt."*
* *"Stop that this instance!"*
* *"This stops right now."*
* *"Time to break a leg. Or a few."*
* *"Unfortunately for you, the show will not go on."*

## Passive Abilities

* **Black Swan Event**: When a Showstopper attacks a Toon, it inflicts a debuff on a specific Gag type for 1T. Toons using that Gag type will take (Cog Level+4) damage and have their Gag effectiveness reduced by 75%.

## Attacks

### AI Behavior

* 4 Square movement range
* Primarily ranged attacks
	+ Will keep about a 2-3 Square distance from players if possible
	+ Usually notices and walks around Traps
	+ Uses Conference Call when injured, and there are <4 Cogs on the battlefield
		- Rarely, it may use Conference Call on a full battlefield
* Attempts to flank the player
	+ Seldom charges player head on
	+ Will hide behind obstacles when in direct line of sight with Toons

## Trivia

* A show stopper in the context of business refers to an unforeseen event or situation that causes production or progress to cease.
Starry Knight

**Starry Knight** is a mouse NPC Toon. She lives and works at Silver Lining Jewelers on Slumber Street in Donald's Dreamland. She gives a ToonTask rewarding a +2 Laff Boost to the player, and is part of a ToonTask chain for Bill E. Ray, also rewarding a +2 Laff Boost to the player.

## ToonTasks

### +2 Laff Boost

* Visit Starry Knight
* Recover 100 Gem Dust from Cog Buildings or Cog Facilities
	+ Gem Dust may be collected by picking up random shining fragments on certain squares in Cog Facilities.
	+ The average distribution of Gem Dust is set out below:
		- Cog Buildings: 1 - 5 per Story
		- Sellbot Factory: 6 - 12 per Short Run, 9 - 16 per Long Run
		- Cashbot Mints: 8 - 14 per Coin Mint, 16 - 20 per Dollar Mint, 22 - 25 per Bullion Mint
		- DA Offices: 3 - 7 per Floor
* Return to Starry Knight
* Deliver an Amethyst to Bill E. Ray at Daylight Savings Bank in the Donald's Dreamland Playground.
* Deliver a Precious Gems Chest to Jon E. Cash at the Seed Bank in the Daisy Gardens Playground.
	+ Help new Toons (45 Laff or less) to defeat 3 Cog Buildings in Daisy Gardens
	+ Return to Jon E. Cash
* Deliver a Precious Gems Chest to Starry Knight
The Flower Foundation

**The** **Flower Foundation** is a Toon building located in the Daisy Gardens Playground. It is located in the southwest corner of the playground, near the entrance to Elm Street. The building is owned by Marie Gold.

The building has various Gardening-related supplies on sale, and stocks rotate regularly. Players can also obtain ToonTasks from Marie Gold.

## Description

The Flower Foundation is a lovely lavender house with a small chimney. Outside of the shop, various exotic flowers are on display in long flower pots, including high-level flowers the player can unlock through Gardening.

The interior of the shop is lined with various benches in a row, some lined with various items such as Bulbs, Seeds and Fruits.

## Items for Sale

The shop rotates between six available items: two seeds of a random color, two bulbs of a random color, and two other random items of a much rarer quality. These items change every 24 hours at 08:00AM (TTT).

The following is a list of items available for sale:
Jungle Jim

**Jungle Jim** is a monkey NPC Toon. He lives and works in Haydn Go Seek Playground Supplies on Baritone Boulevard in Minnie's Melodyland. He gives a ToonTask rewarding a +1 Laff Boost.

## ToonTasks

### +1 Laff Boost

* Visit Jungle Jim
	+ Minigame: Similar to a tangram puzzle - help him plan schematics for 5 different playground items without the pieces overlapping.
* Recover 5 Monkey Bars from Lawbots (Anywhere, Medium)
	+ Return to Jungle Jim
* Recover a Merry-Go-Rotor from a Spin Doctor (Anywhere, High)
* Return to Jungle Jim
Trippen Fall

**Trippen Fall** is a bear NPC Toon. He lives and works in Post Fall Accident Insurance on Elm Street in Daisy Gardens.

Trippen Fall is a 1★ SOS Toon using Trap in battle, and may give ToonTasks rewarding Trap Gag Experience.

## SOS Toon

Trippen Fall is a 1★ Trap SOS Toon, using the Marbles in battle. He throws out 3 sets of Marbles in battle, in a 3x1 configuration. Each set of marbles deals 35 damage to a Cog when stepped on.
Rolodex

None

**Rolodex** is a high-damaging, low-to-moderate accuracy Cog Attack that damages all Toons in a line. It is used by an assortment of lower-to-mid tiered Sellbots: namely the Telemarketer, Name Dropper, and Mover & Shaker.

## Description

The Cog pulls out a card case full of cards in it, and gently taps the card case, causing cards to fly at a target Toon in a straight line.

Toons hit by the ability will physically flinch, taking damage. More than one Toon may be damaged by this attack.

When the attack is avoided, the Toon jumps out of the way.

## Phrases

* *"Here's the number for a pest exterminator."*
* *"I want to give you my card."*
* *"I want to make sure we stay in touch."*
* *"I'll let my fingers do the knocking."*
* *"I've got you covered from a-z."*
* *"I've got your number right here."*
* *"Is this how I can contact you?"*
* *"Take this for a spin."*
* *"Watch out for paper cuts."*
* *"You'll flip over this."*
* *"Your card's in here somewhere."*
Line of Sight

**Line of sight** is a battle mechanic that determines whether Toons can target Cogs in battle using certain Gags, or vice versa. Line of sight requires that a Toon has no spatial obstruction between itself and a target Cog.

## Affected Attacks

### Gags

All Throw, Squirt, and single-target Toon-Up Gags (namely, the Feather, Lipstick and Pixie Dust) require a direct line of sight between the player and the Cog.

In addition, single-target Lure gags require a direct line-of-sight between the cast point (where the Gag is thrown out to), and a target Cog. Where there are no Cogs with direct line-of-sight to the lure, the Gag automatically fails.

### Gear / ToonTools

As a general rule, all single target Gear or ToonTools require a direct line of sight unless specified otherwise.

### Cogs

As a general rule, all single target Cog attacks require a direct line of sight unless specified otherwise.

## Mechanics

Line of sight requires that a player does not have an obstructed path between itself and its target.

When a player attacks a Cog in the same orthogonal plane (i.e. horizontally or vertically), the player only needs to check for one obstruction. For instance, in the first diagram, the player can attack the Flunky, or anything along the green squares, if the yellow square above the player is not obstructed. When this square is obstructed, the player cannot target the Cog.

However, where players attempt to attack a Cog diagonally, or anywhere within range of the Gag it uses, it has to check for two obstructions, as denoted by the yellow squares in the second figure.

In the second figure, the maximum range a player can attack in a specific plane is 45 degrees. Here, where the player is checking these two tiles, and both tiles are unobstructed, the player may attack anywhere in the green spaces. However, the player cannot attack the Flunky, or any other Cogs in the green spaces, if **either of the two yellow spaces** is obstructed. In other words, **both yellow spaces must be free** for the player to use its Gags.

### Tactical Uses

Toons may position themselves in between obstacles to block off a Cog's line of sight, and prevent themselves from getting attacked. Some Cogs will attempt to attack the obstacle to break it, while higher level Cogs will move the obstacle out of the way or walk around it to attack the Toon.

Cogs may also create obstacles to block Toon attacks; most notably, the Techbot skill Obfuscate.

## Obstacles

*Main article: Obstacles*
Obstacles are environmental objects that are strewn across the battlefield, and can obscure or block direct line of sight between Toons and Cogs. While some objects are immovable and indestructible, others can be destroyed in a few hits, or moved to the side by either Toons or Cogs.
Subroutine

**Subroutine** is a non-damaging Cog Attack used exclusively by Techbots. Using this ability causes the user Cog to tether to a target Cog, share any damage the target Cog receives, and absorb damage for them as long as the tether lasts. It is the Signature Cog Attack of the Voodoo Programmer.

## Description

The Cog raises both its hands as a dark purple energy tether forms between the user and target Cog. As long as this tether lasts, the user Cog absorbs a set amount of damage from the target Cog, even if the damage would destroy the user Cog.

The tether breaks if one of the following occurs:

* The Cogs are repositioned more than 5 Sq away from each other.
* The user Cog is destroyed.
* The target Cog is destroyed.
* Line of Sight is broken between Cogs.

One Cog can only tether onto one other Cog, and Cogs already under the effects of Subroutine cannot be tethered to.

## Phrases

* *"Anything to lighten the burden."*
* *"Bigger portfolio, lower risk profile."*
* *"Employees work best in small teams."*
* *"I'll take shared responsibility now."*
* *"Let's limit your liability."*
* *"Let's outsource the job to me."*
* *"Let's reduce your exposure."*
* *"Sharing is caring."*
* *"United we stand, divided we fall."*
* *"We are only as strong as our weakest link."*
* *"We have unbreakable synergy."*
* *"We share the workload from time to time."*

## Trivia

* Subroutine is an extremely annoying Cog Attack that allows a Voodoo Programmer to grant a target Cog substantial damage reduction.
	+ A Level 7 Voodoo Programmer is able to grant a target Cog 70% damage reduction against all Gags.
	+ Voodoo Programmers will also target the strongest Cog on the battlefield, making it significantly harder to defeat them in a single turn.
* More than one Voodoo Programmer may use Subroutine on a target Cog at the same time, granting them even higher amounts of damage reduction. This means that the player must usually defeat the Voodoo Programmers first, before dealing with the target Cog they are defending.
The Brrrgh ToonTasks

This is a page featuring a list of the ToonTasks that are offered in The Brrrgh.

## Progression ToonTasks

### Gag Training

* Start Gag Training for Final Gag Track (Myr Lynn)
	+ Toon-Up Animation Frame 1 (Kissy Krissy)
	+ Trap Animation Frame 1 (Cardita Crackle)
	+ Lure Animation Frame 1 (Frosty Frank)
	+ Sound Animation Frame 1 (Lounge Lassard)
	+ Throw Animation Frame 1 (Baker Bridget)
	+ Squirt Animation Frame 1 (Fizzy Lizzy)
	+ Drop Animation Frame 1 (Santa Paws)
* Final Gag Training (Lil Oldman)

### Important Tasks

* Large Bag (60 Gags)
	+ Johnny Cashmere
	+ Toboggan Ted

* Carry 120 Jellybeans
	+ Donald Frump
	+ Vidalia VaVoom
* Carry 4 ToonTasks
	+ Hysterical Harry
	+ March Harry
* Teleport Access to The Brrrgh (Paula Behr)

### Laff Boosts

Toons can obtain a maximum of +11 Laff from The Brrrgh Tasks (for a maximum of 68 Laff, without other bonuses).

#### +1 Laff Boost

* Chicken Boy
* Eddie the Yeti
* Fizzy Lizzy
* Wynne Chill

#### +2 Laff Boost

* Baker Bridget
* Cindy Cinnamon
* Sweaty Pete
* Yoren Debt

#### +3 Laff Boost

* Gus Gooseburger
* Lounge Lassard
* Professor Flake

## Story ToonTasks

*Main article: Story ToonTasks/The Brrrgh*
The following Story ToonTasks are given in this order. They cannot be skipped.

* Start Gag Training for Trap or Toon-Up/Sound (Myr Lynn)
* Final ToonTask in The Brrrgh (Lil Oldman)

## Just For Fun ToonTasks

* Carry 350 Jellybeans (Donald Frump or Vidalia VaVoom)
* Estate Treasure Upgrade (15 Laff) (Hop Fudge)
* Playground Progress Level 5 (Lil Oldman)
* Playground Progress Level 10 (Lil Oldman)
* Unlock Cattlelog Furniture Style: Elf Workshop (Candy Kane)
* Unlock Cattlelog Furniture Style: Frozen Palace (Lance Iceberg)
* Unlock Cattlelog Furniture Style: Ski Lodge (Lounge Lassard)
* Unlock Cattlelog Furniture Style: Snowy (Explorer Eoin)
Patty Passport

**Patty Passport** is a pig NPC Toon. She lives and works at the Icy London, Icy France Travel Agency on Walrus Way in The Brrrgh. She is part of a ToonTask chain for Holly Days rewarding a +1 Laff Boost to the player.

## ToonTasks

### +1 Laff Boost

*Main article: Holly Days*
* Visit Holly Days at Snooze Cruise Vacations on Slumber Street in Donald's Dreamland
* Deliver Musical Travel Plans to Anna at Anna's Cruises Travel Agency, Tenor Terrace, Minnie's Melodyland
	+ Recover 2 Plane Parts from 3+ Story Cog Buildings in Minnie's Melodyland (Guaranteed)
	+ Note: While the ToonTask is active, the minimum Cog level in each Cog Building the player enters will be 6, and 3 and 4 Story Cog Buildings will be harder than average.
* Return to Anna
* Return to Holly Days
* Deliver Arctic Travel Plans to Patty Passport
	+ Recover 2 Ship Parts from 3+ Story Cog Buildings in The Brrrgh (Guaranteed)
	+ Note: While the ToonTask is active, the minimum Cog level in each Cog Building the player enters will be 6, and 3 and 4 Story Cog Buildings will be harder than average.
* Return to Patty Passport
* Return to Holly Days
Throw

**Throw** is a gag track that has medium accuracy, and is one of the three gag tracks available to Toons in the Toon-torial. Throw gags are the fifth gags that are used by Toons in a Cog battle, before Squirt and Drop.

Throw Gags deal moderate damage, in a moderate range. Before a Gag is used, Toons require a direct Line of Sight with the target Cog. Throw Gag accuracy drops off over longer distances at a rate of 10% Accuracy per additional Square travelled, making them less accurate when used on Cogs further away. Moreover, when a Toon uses Throw in battle, it automatically synchronises with **all** Toons using Throw in that turn. All Cogs hit by multiple Throw Gags take increased damage.

Throw Gags are also one of two gag types that gain a 50% damage bonus when attacking Lured Cogs, the other being Squirt.

## Strategy

### General Strategy

* Throw Gags are one of the more reliable damaging Gags, but players will rarely have the chance to use them at point-blank range. The more likely Accuracy indicator for players ranges from 60-70% per Throw Gag.
	+ One method to increase their Accuracy is for players to first stun a target Cog with Sound or Squirt Gags, or to set them up with Lure Gags.
	+ Another method is to increase a player's Elevation. Unlike Squirt Gags, with a low Accuracy drop-off (and a low Accuracy increase at higher Elevations), Throw Gags' Accuracy increases drastically by 10% per Elevation.
* Throw Gags are effective against groups of clumped up Cogs as they can deal minor splash damage to adjacent Cogs. While they are less effective than Sound Gags in dealing with grouped up Cogs, their greater effective range (for Level 4+ Throw Gags) means that Toons are less likely to be in a Cog's attack range.
* A maxed Cupcake can take out a Level 1 Cog, and a maxed Whole Cream Pie can take out a Level 5 Cog on their own.
* A Birthday Cake can single-handedly take out an unlured Level 8 Cog, and a lured Level 10 (Level 11 if organic).
Quash

None

**Quash** is a moderate-damaging, close-ranged Cog Attack with the added ability to revert a Toon's position to where it was standing 1 Turn ago. It is used exclusively by higher-tier Lawbots.

## Description

The Cog pulls out a large playing card that resembles an UNO "Reverse" card, and slaps it onto the target Toon.

When the attack hits, the Toon flinches and is knocked back, and has an added visual effect of being teleported back to where it was standing 1 turn ago.

* Quash cannot be used on the first turn in conjunction with Overclock.

When the attack is avoided, the Toon jumps out of the way of the playing card.

## Phrases

* *"Go back to where you came from!"*
* *"I motion to quash your hopes and dreams!"*
* *"I'll undo all of your hard work!"*
* *"Let's pretend that never happened, shall we?"*
* *"Let's review that little mistake of yours shall we?"*
* *"Shall I offer you a free do-over?"*
* *"You're not going anywhere with that!"*
* *"You're stepping out of line!"*
* *"Your argument is invalid."*
Skelecogs

**Preceded by:**

Cogs

Cogs

**Skelecogs** are types of skeleton-like Cogs that lack an outer shell, also known as the Cog Suit. They are a product of hasty Cog production, where the finished Cog skeletons cannot be suited up in time to deploy on the streets.

Their voices are muffed and more robotic, but still pronounce the Cog mumbles and grumbles the same way. Besides aesthetic differences, they behave like regular Cogs, and possess the regular movesets of the Cogs they take after, but with the ability to regenerate Health by salvaging other destroyed Cog remains.

Unlike other special Cog types found in the game, Skelecogs are the only ones able to substitute all known regular Cogs.

## Salvage

When any other Cog is destroyed, and a Skelecog is on the battlefield, it leaves behind Spare Parts, a tile full of junk metal. This tile can be walked over to destroy it, and does not affect Toons in any way.

If however a Skelecog walks over the Spare Parts, it can use an action turn to restore 25% of its current Health; 50% if a Version 2.0 Cog was destroyed instead. If the Skelecog is encountered on Challenge Mode, after a Challenge Ticket is used on its Facility, walking over Spare Parts fully heals the Skelecog and provides it with an additional overheal of 25%; 50% if a Version 2.0 Cog was destroyed.

## Trivia

* According to Doctor Surlee, Skelecogs first appeared in Doomsday as the Cogs were being destroyed faster than they were being produced. This led to certain cutbacks in Cog production, leading to the half-finished Cogs being deployed instead.
* Later notes by Professor Nocturne of Luna Laboratories reveal that Skelecogs are produced for one of two reasons:
	+ To fulfill the additional demands for shipping Cogs out by the Director of Logistics; and
	+ To cut costs on Cog production within Facilities. As Cogs do not need to be sunlight and Silly Particle resistant in their own Facilities, they do not require Cog Suits.
	+ Interestingly, during Skelecog Invasions, the Skelecogs summoned are not affected by the high concentration of Silly Particles in Neighborhoods, on the Streets.
Schmooze

None

**Schmooze** is a moderate-high damaging, long-ranged Cog Attack. It is exclusive to mid-to-high tiered Sellbots.

## Description

The Cog pounds its left fist in its right hand, and a stream of blue words is shot out at a target Toon: some of the phrases shown include *genius,* *masterpiece,* and *instant classic.*

When the attack hits, the Toon flinches and takes damage.

When the attack is avoided, the Toon ducks down, and the stream of words misses entirely.

## Phrases

* *"Flattery will get me everywhere."*
* *"I don't mean to gush."*
* *"I hate to knock you off your pedestal, but..."*
* *"I'm going to get on your good side."*
* *"I'm going to pile it on now."*
* "*I'm going to ring your praises."*
* *"It's time to get what you deserve!"*
* *"Looks like you're cruisin' for a schmoozin'!"*
* *"That deserves a good slap on the back."*
* *"This will look good on you."*
* *"Time to lay it on thick."*
* *"Who doesn't love a good compliment?"*
* *"You've earned this."*
Librarian Larry

**Librarian Larry** is a cat NPC Toon who works in the Toontown Library in Toontown Central's Playground. He is part of a ToonTask chain in Toontown Central for the player's first Gag track, giving them a tour around the various streets.

## Appearance

Librarian Larry is a tall maroon cat wearing a yellow T-shirt, blue shorts and glasses. He is seen pacing up and down the library looking at various shelves along the way.

Unlike most of the otherwise jovial Toons, Librarian Larry also expresses a cynical and sharp side, despite being initially warm and welcoming. He is especially suspicious of the circumstances surrounding Slappy's disappearance and Doctor Surlee's latest experiments.

## ToonTask

*Main article: Story ToonTasks/Toontown Central*
## Quotes

### ToonTask

* I'm Librarian Larry, in charge of the Toontown Library. You can find all sorts of interesting books to read here, even those that tell you about your Gags or Cogs!
* You know what, it's getting a little loud here, let me show you around town. No, no, I insist. I need a breath of fresh air anyway. The air conditioning here is bad for my whiskers.
	+ This here's Loopy Lane. Used to be a hotbed for cafes and swanky homes until the Cogs showed up. If you need to get to Minnie's Melodyland, this is the right place.
	+ This here's Silly Street. Lovely part of the neighborhood, plenty of flower shops and miscellaneous services, and it leads to the even lovelier Daisy Gardens.
	+ Goofy's Speedway used to be here until the Time Break. Now we call it Tickle Terrace. Still a fun street to visit if you've got time, and if you ever want to start a Clan, say hi to Lodge Master Luca for me while you're at it.
	+ And this is Punchline Place. Great if you need to get to Donald's Dock. Greater if you want to visit my friend Franz Neckvein, who loves training new Toons to battle the Cogs.

### Misc

* Settle down, people, this is a library!
* I don't know about Flippy after that leaked recording of him in Loony Labs. Something seems fishy.
* I thought I saw Doctor Surlee walk by the other day. Something looked... different, though. He had a hologram like appearance, and seemed to be talking in a distorted robotic voice. Whoever that was, it sure gave me the creeps.

## Trivia

* Other than Doctor Surlee, he seems to be the only other NPC Toon that is aware of the existence of the Remnant.
Glad Hander

**Preceded by:**

Name Dropper

Mover & Shaker

“*Champion Cog arm wrestlers and masters of the firm handshake. When provoked, they have a mean backhand, and they're more than glad to give you a piece of their mind.*”
―*The Cogs*, Toontown Library
The **Glad Hander** is the fourth Cog on the Sellbot corporate ladder. Glad Handers appear in all playgrounds except Toontown Central, and their levels range from four to eight.

## Battle Starting Phrases

* *"You'll find I'm a handful."*
* *"I'm a very hands-on kinda Cog."*
* *"Offhandedly, I'd say you're in trouble."*
* *"Let's get right to the business at hand."*
* *"I think the handwriting is on the wall."*
* *"I can be quite handy."*
* *"Would you like some hand-me-downs?"*
* *"Let me show you some of my handiwork."*
* *"Let's seal the deal."*
* *"Let's shake on it."*
* *"Put it there, Toon."*
* *"You'll notice I have a very firm grip."*
* *"I'm going to enjoy this."*
* *"This is going to be fun."*
* *"I'm glad you came!*"
* *"You're in a pinch!"*

## Battle Rejecting Phrases

* *"I'll be glad to continue this another day."*
* *"Hands off me, Toon."*
* *”Talk to the hand.”*
* *"Have your people call my people."*

## Attacks

### AI Behavior

* 2 Square movement range
* Will attempt to attack from a distance.
	+ Will keep about a 2-3 Square distance if too close to a Toon.
	+ Will move around objects if there is no direct line of sight.
	+ Rarely notices and walks around Traps
* Attempt to cluster near other Sellbots

## Cog Disguise Promotions

* Level 1 - 100 Merits
* Level 2 - 130 Merits
* Level 3 - 160 Merits
* Level 4 - 190 Merits
* Level 5 - 800 Merits
The Countess

**The Countess** is a horse NPC Toon. She lives and works at Counting Sheep - So You Don't Have To! on Pajama Place in Donald's Dreamland. She gives two ToonTasks rewarding the player with the ability to carry 200 and 250 jellybeans respectively.

## ToonTasks

### Carry 200 Jellybeans

* Visit The Countess
* Recover a Sheep-ment Log from Cashbots (Anywhere, Very Low)
* Return to The Countess
* Visit Jon E. Cash at the Seed Bank in the Daisy Gardens Playground
	+ Defeat 15 Two-Faces (Anywhere)
	+ Return to Jon E. Cash
* Deliver a Translated Sheep-ment Log to The Countess
	+ Defeat 15 Number Crunchers (Anywhere)
* Return to The Countess

### Carry 250 Jellybeans

* Visit The Countess
* Recover a Sheep-ment Log from Cashbots in Cashbot Headquarters (Anywhere, Very Low)
* Return to The Countess
* Visit Forty Cent at The Marching Bank in Minnie's Melodyland Playground
	+ Recover an Electronic Manifest from Installer Wizards (Anywhere, Low)
* Return to Forty Cent
	+ Minigame: The player is given 60s and a wall of text in a cipher. Players must find 8 matching words in the cipher to decipher the message on the Electronic Manifest.
	+ Fail: Defeat 10 Techbots to retry.
* Deliver Translated Manifest to Bill E. Ray at the Daylight Savings Bank in Donald's Dreamland Playground
	+ Defeat 40 Cogs in Donald's Dreamland
	+ Return to Bill E. Ray
	+ Recover a Blank Invoice from Money Bags (Anywhere, Low)
	+ Return to Bill E. Ray
* Deliver a Sheep-ment Invoice to The Countess
* Defeat 10 Loan Sharks (Anywhere)
* Return to The Countess
Spooky Forest

Media files

**Spooky Forest** is a neighborhood located on the east end of the Aloha Atoll island, east of Toontown, and is a neighborhood exclusive to *Toontown Tactics*. It is the third playground of the Aloha Atoll expansion, and is connected to Aloha Atoll, Toony Temple, and Spamalot. Players can access this playground after completing the ToonTasks in Aloha Atoll and Toony Temple.

Spooky Forest has moderate to high levelled Cogs, ranging from Levels 5 to 9. The Cogs on Aloha Atoll's entire island both look different from other Cogs, and possess Cog modifiers that render certain Gags ineffective on them.

Here, players work on getting Gag Boosters through various ToonTasks in this playground, which can increase the carrying capacity of single Gags, or increase the potency of single Gags. Players progress to Spamalot when all available ToonTasks here are complete.

 Theme

Spooky Forest has a theme modelled after dark woodlands, and has vaguely Halloween undertones to them. The buildings here look noticeably different to Toontown.

* Dark, overcast, purple sky.
* Purple brick buildings with vaguely menacing appearances, surrounded by heavy forestry.
* This neighborhood is also the most dimly lit, with Jack'o'lanterns and floating candles providing sources of light.
* NPCs and Buildings are themed around classical Halloween folklore and evil creatures.
* Toon HQ Building resembles the classical depiction of Frankenstein's creature, modelled after a green, zombified head, with a metal screw driven through the top.

## Buildings

### Common Playground Buildings

* Toon Headquarters (Four HQ Officers)
* Goofy's Gag Shop (Clerk Lisa and Clerk Louise)
* Pet Shop (Clerk Pixie and Clerk Pan)
* Party Gate (Party Planner Puck)
* Clothing Shop (Pumpkin Patches)
* Fishing Pond (Fisherman Frankel)

### Buildings unique to Spooky Forest

* All-Year Halloween Fang Club (Fangs)
* Build-A-Golem Workshop (Clay Pott)
* Haunted House (Count Quackula)
* Ice Scream Shack (Shrieking Sorbet)
* That's A Wrap! Mummification Services (Toot N. Carmen)
* The Blood Bank (Bea Minus)

## Streets

Spooky Forest has three streets:

* Ghost Grove, which connects to Woodland Way in Toony Temple
* Phantom Place, which connects to Sandcastle Street in Aloha Atoll
* Skeleton Street, which connects to Squire Street in Spamalot

 Phantom Place
 Skeleton Street
Squirt

**Squirt** is a gag track that has high accuracy, and is one of the three gag tracks available to Toons in the Toon-torial. Squirt gags are the sixth gags that are used by Toons in a Cog battle, after Throw, and before Drop.

Squirt Gags deal low damage at long ranges. Before a Gag is used, Toons require a direct Line of Sight with the target Cog. Squirt Gag accuracy drops off over longer distances at a rate of 3% Accuracy per additional Square travelled, making them less accurate when used on Cogs further away. Moreover, when a Toon uses Squirt in battle, it automatically synchronises with **all** Toons using Squirt in that turn.

All Cogs hit by multiple Squirt Gags take increased damage. Moreover, when a Cog is hit by a Squirt Gag, it gains the Soaked debuff that lowers its evasion by 10% for 2 turns.

Squirt Gags are also one of two gag types that gain a 50% damage bonus when attacking Lured Cogs, the other being Throw.

## Strategy

* Due to their long range, high Accuracy and low Accuracy drop-off, and Cog Evasion reduction debuff, Squirt Gags are excellent at setting up other more damaging but less accurate Gag types, such as Throw or Drop Gags.
	+ Generally, Toons should prioritise unlured Cogs when using Squirt Gags, as Throw Gags are more likely to benefit from the 50% Lure damage increase.
* An alternative use for Squirt Gags is to deal "poke" damage to faraway Cogs, whittling them down slowly while ensuring that Cogs are not in effective range to deal damage to Toons. This is used most effectively when a Toon's Line of Sight with the Cog can be broken after the Squirt Gag is used, or if the target Cog has few long-ranged Cog Attacks.
* Squirt Gags can also be used to reliably take out lower-levelled Cogs in a Cog fight.
Luciano Scoop

**Luciano Scoop** is a mouse NPC Toon. He lives and works in the Tenor Times Newspaper on Alto Avenue in Minnie's Melodyland. He is part of a ToonTask line for Detective Dirge, rewarding a Medium Bag Gag Pouch, allowing the player to carry up to 50 Gags.

## Quotes

### ToonTask

* (If the 1st NPC Detective Dirge questions) Mama mia~! Why is Dirge even suspecting me? We're friends for ten years - and I'm-a allergic to fish! I'm sorry, (player name), but perhaps Dirge has got the wrong guy.
* (If the 2nd NPC Detective Dirge questions) Mi scusi, I do remember something. I think my shop was taken-a-over after the festival, and I think it was a Bossbot/Lawbot invasion. But I'm very sure I didn't have the fish at the time. Sorry about it though. I hope J. S. Bark finds it-a soon.
* (If the 3rd NPC Detective Dirge questions) Yeah, about-a a week ago, a Downsizer/Back Stabber did walk in. It claimed the fish "as rightful property of Cogs, Inc Head Office Decorations". It's probably sitting in some Head Office, in a tall Cog Building - I'd say 2 stories or higher.
	+ It's-a probably still there. The Cogs aren't going to sell something so rare just yet. If you hurry now, maybe you can get it back in time! And if you do, please tell-a Dirge I said hi, and sorry for the trouble!
Rip

**Rip** is a cat NPC Toon. He lives and works in Rip Van Winkle's Wrinkle Cream on Pajama Place in Donald's Dreamland. He gives a ToonTask rewarding a +1 Laff Boost to the player.

## ToonTasks

### +1 Laff Boost

* Visit Rip
* Recover Anti-Aging Cream from 2+ Story Cog Buildings in Donald's Dreamland (Low)
	+ Anti-Aging Cream may be recovered by defeating Cogs on the lower floors of Cog Buildings.
* Return to Rip
* Defeat 20 Cogs in Donald's Dreamland
* Return to Rip
Number Cruncher

**Preceded by:**

Bean Counter

Money Bags

“*It's crunch time. Your tax, their snacks. Your credit crunch, their lunch. Best balance your books, they know where to look.*”
―*The Cogs*, Toontown Library
The **Number Cruncher** is the fifth Cog on the Cashbot corporate ladder. Number Crunchers appear in all playgrounds except Toontown Central, and their levels range from five to nine.

## Battle Starting Phrases

* *"Is it time for crunch already?"*
* *"Where would you like to have your crunch today?"*
* *"Now you're really in a crunch."*
* *"This will not be smooth."*
* *"Let's do crunch."*
* *"I hope you prefer extra crunchy."*
* *"Looks like your number is up."*
* *"It's crunch time."*
* *"Go ahead, try and take a number."*
* *"You've given me something to crunch on."*

## Battle Rejecting Phrases

* *"I'm busy. Dial me at my number."*
* *"Have your people call my people."*
* *"Your number isn't up."*
* *"The number you just reached is not available."*

## Attacks

### AI Behavior

* 3 Square movement range
* Mainly uses ranged attacks
	+ Will keep a 3 Square distance if too far away or too close.
	+ Sometimes notices and walks around Traps
* Uses cover when in direct line of sight with Toons.

## Cog Disguise Promotions

* Level 1 - 160 Cogbucks
* Level 2 - 210 Cogbucks
* Level 3 - 260 Cogbucks
* Level 4 - 310 Cogbucks
* Level 5 - 1,300 Cogbucks
Tax Evasion

None

**Tax Evasion** is a non-damaging Cog Attack that grants the user Cog a 100% dodge rate against all Gags except Lure, and a lower amount of dodge rate against Lure Gags. It is the Signature Cog Attack of the Robber Baron.

## Description

The Robber Baron holds out a small pouch of gold dust, and throws it forcefully onto the ground beneath it to create a cloud of gold smoke.

For the next turn, the Robber Baron gains 100% dodge against all Gags except Lure Gags, and a reduced amount of dodge chance against Lure Gags.

* The Robber Baron also gains a visual effect of appearing translucent while this ability is active.
* Successfully Luring a Robber Baron will prematurely end the effect's bonuses and the visual effects.
* Using a Toons Hit SOS Toon will also prematurely end the effect.

## Phrases

* *"Gone with the wind!"*
* *"Here's a little lesson in trickery!"*
* *"Hit me if you can."*
* *"I can be a tad evasive at times."*
* *"I must go now. My people need me."*
* *"I'll disappear faster than your assets will!"*
* *"I'm avoiding my financial obligations."*
* *"Yes, I tend to evade responsibility."*
* *"You can't hold me accountable if you can't touch me."*
* *"Your tax bracket is too low for me to deal with you."*

## Trivia

* The line "*Here's a little lesson in trickery!*" is a tribute to LazyTown's "We Are Number One".
Mingler

**Preceded by:**

Two-Face

Mr. Hollywood

“*A.K.A. The Name Dropper that could. Their smooth talking is the stuff of legends; lulling you into a false sense of security. Safety in numbers won't help either, they specialize in taking on groups of Toons at once.*”
―*The Cogs*, Toontown Library
The **Mingler** is the seventh Cog on the Sellbot corporate ladder, and is a building-only Cog. They appear in higher floors of Cog Buildings, and can be found in the Sellbot Factory, Sellbot Aerodrome and Sellbot Towers. Their levels range from seven to eleven.

## Battle Starting Phrases

* *"Let's skip the introductions."*
* *"You don't know who you're mingling with."*
* *"I'm going to mingle in your business."*
* *"Ever mingle with the likes of me?"*
* *"Let's mingle."*
* *"This looks like a good place to mingle."*
* *"Well, isn't this cozy?"*
* *"Good, it takes two to mingle."*
* *"Let me introduce myself."*
* *"Enough with the chit chat, let's mingle."*
* *"I think you and I will get along well."*

## Attacks

### AI Behavior

* 3 Square movement range
* Primarily ranged attacks
	+ Will keep about a 2-3 Square distance from players if possible
	+ Will use Sabotage when players are too close
	+ Usually notices and walks around Traps
* Attempts to position themselves to hit the most Toons in one turn

## Cog Disguise Promotions

* Level 6 - 1,100 Stock Options
* Level 7 - 1,440 Stock Options
* Level 8 - 1,780 Stock Options
* Level 9 - 2,120 Stock Options
* Level 10 - 8,900 Stock Options