Faurians/Traits

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Overview | Lore | **Traits** | Gallery

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## Free Traits

The following traits are freely customizable for Faurians.

* Eyes - Previously a locked trait, you may now customize sclera or iris colors without any mutations, with the exception of heterochromia.
* Glow - Glowing areas or bioluminescence is a free trait for all Ethofolk.
* Horns and antennae are free to be added for all Ethofolk. However, if you wish to add or remove them after submission, you require a Thorn Berry to add them, or Thorn Shroom to remove them.

## Mutation Traits

You need Aura Mutations to unlock these traits.

* Ears, Absorbers, Tails, Hands - As these traits are locked according to the seasonal forms you choose, you require their respective Aura Mutation in order to change their appearances entirely.
* Inner Ear Color - Also restricted due to seasons, Aura Mutation is required to change the color.
* Legs - They have hoof-shaped legs by default, Aura Mutation is required for Paw Legs or Toeless Legs.

## Locked Traits

These traits cannot be customized.

* N/A

## Seasonal Forms

Depends on where it's born, a Faurian will own a seasonal form.

### Spring

Spring Faurians have normal pointy absorbers and tail. Their ear flesh color is light red or pink.

* Optimum temperature: 10°C - 35°C

### Summer

Summer Faurians have curly absorbers, rectangular-shaped fingers, and a split tail. Their ear flesh color is yellow.

* Optimum temperature: 20°C - 50°C

### Autumn

Autumn Faurians have long worn-down absorbers, oval-shaped fingers, tail and hands with extra fur. Their ear flesh color is orange.

* Optimum temperature: 15°C - 40°C

### Winter

Winter Faurians have fluffy absorbers, round shaped fingers, and a three-split tail. Their ear flesh color is blue.

* Optimum temperature: -150°C - 10°C

## Element Classes

### Spring

#### Garden

* Can manipulate flowers, grass, trees.
* Can plant flowers or trees without any seeds needed.
* Any abilities have to be nature-related.

#### Light

* Manipulate light.
* Summon rainbows or light.
* Any abilities have to be light-related.

#### Wind

* Manipulate wind.
* Summon or control tornadoes, typhoons, clouds or twisters.
* Weight is half of a Faurian's normal weight.
* Any abilities have to be wind-related.

### Summer

#### Water

* Manipulate water.
* Summon whirlpools or rain.
* Must stay hydrated at all times.
* Some with gills can breathe underwater.
* Any abilities have to be water-related.

#### Storm

* Manipulate electricity.
* Summon thunderstorms or lightning.
* Very handy when it comes to technology testing.
* Any abilities have to be electricity-related.

#### Earth

* Manipulate terrain.
* Summon or control earthquakes or sandstorms.
* Can survive with less amount of water needed.
* Any abilities have to be earth-related.

### Autumn

#### Fire

* Manipulate fire.
* Summon or control fire.
* Very handy when it comes to forest fires.
* Can survive up to 150°C.
* Any abilities have to be fire-related.

#### Harvest

* Plant fruits without any seeds needed, but nutrients are required.
* Grow fruits on existing trees.
* Useful when it comes to harvest season.
* Any abilities have to be harvest-related.

#### Dark

* Summon darkness, erasing all light in an area.
* Create illusions.
* Any abilities have to be darkness-related.

### Winter

#### Snow

* Manipulate snow.
* Summon or control snowstorms.
* Can survive down to -150°C.
* Any abilities have to be snow-related.

#### Frost

* Frost items to keep them warm.
* Summon or control blizzards.
* Can survive down to -150°C.
* Any abilities have to be frost-related.

#### Crystal

* Crystallizes items.
* Manipulate crystals.
* Very handy for crystal crafting.
* Can survive up to -50°C. Lives in warmers areas of winter.
* Any abilities have to be crystal-related.

### Global

#### Animal

* Has the ability to communicate with critters or monsters.
* Can easily tame wild enemies.

#### Scout

* Has their physical power doubled.
* Fast reflexes and speed.
* Vision radius is doubled.
* With the abilities above, they can easily specialize in weapon attacks.

#### Music

* Hearing range is doubled.
* Vocal strength is extremely strong.
* Able to lure people with their wonderous melodies.

#### Mystic

* Manipulate dreams and happy thoughts from people.
* Polymorph enemies into small critters for a short amount of time.

#### Cosmic

* Manipulate stars.
* Control and summon little planets at will.
* Radiate themselves with galactic energy from outer space.

#### Solar

* Fill themselves with solar energy directly from the Sun.
* All powers are extracted with the Sun's command.
* Manipulate sunlight and provide solar energy for help.

#### Lunar

* Fill themselves with lunar energy directly from the Moon.
* All powers are extracted with the Moon's command.
* Manipulate moonlight and shoot moon beams.
* Control behavior of Tartagons due to moonlight consumption.