Summer (Art)

The Summer Art is among the most celebrated magics of the Kithain, and is particularly associated with the Seelie Court. This powerful seasonal Art harnesses the magic of fire, of passion, of hot days of longing and nights of dreaming. Many changelings regard it as an invaluable tool in coaxing Glamour from the cynical heart of the Autumn World.

While the Summer Art is broadly thought of as Seelie magic, the truth is that Kithain of both courts value and practice it, noble and commoner alike. Indeed, the Unseelie have made passion their watchword, and find the Summer Art suits them exceptionally well. Out of all the Kithain, it is most popular among the sidhe, satyrs, and selkies.

## Unleashing Summer

Summer Unleashings are things of awe and power, creating storms of heat or sweeping entire communities up in paroxysms of wild passion. The passions of Summer Unleashings tend to be short-lived, uncontrolled, and exhausting, and for this reason, satyrs in particular sometimes advocate spilling torrents of raw Summer Glamour into the Autumn World to promote its simple wellbeing. Other Kithain, remembering the violence and ash that often accompany such grand magic, are generally more reluctant.

## Summer Bunks

Summer bunks tend to involve the trappings of summer, of daytime and heat, of passion, freedom, and joy. Examples include: Rip up old homework, whoop with joy, do an energetic dance, climb a tree, chew a piece of grass, point out three shapes in the clouds, set a fire, stare at the sun, or some other bright light, catch a firefly, ring a bell, leap down a flight of stairs, paint a landscape, take a nap in grass high enough to disappear in, sing a song, or speak your true name through the blades of a spinning fan.

## Summer Cantrips

### Flicker-Flies

Everyone who comes near the front door of an old clurichaun grump tends to give up on whatever errand brought them, consumed by maudlin regret. A satyr shrouds herself in a flickering cloud of desire, preparing for a night out on the town.

This cantrip summons bright, dancing motes of colored light from the substance of the Dreaming. Flicker-flies not only illuminate the area around them, but their softly pulsing colors evoke a subtle resonance of an emotion of the changeling’s choice in those who view them. Both the flicker-flies and the light they cast are invisible to mundane beings, yet mortals touched by their light still react to their emotional resonance.

**System:** The Realm used with this cantrip determines who or what the flicker-flies congregate around. They provide as much light as a brightly-burning torch for the rest of the scene, at least for those who can see things of the Dreaming. More importantly, all who are touched directly by their light or who behold that radiance feel subtle stirrings of an emotion of the changeling’s choosing — anger, melancholy, lust, happiness, and so forth. Rolls that take advantage of this emotional resonance enjoy –1 difficulty.

**Type:** Chimerical

### Enkindle

A bully trembles in the dark, and a sluagh winds that tension into screaming terror. A pooka’s joke elicits little more than chuckles—until she forces a bit of magic into her audience’s response, filling the room with helpless laughter. Expelling a breath of Glamour, the changeling fans the flames of passion to a roaring and manic height. Any emotion an individual is feeling when enchanted with Enkindle intensifies dramatically — irritation becomes seething resentment, anger becomes full-blown rage, sadness deepens into crippling sorrow, happiness unfolds into leaping joy, and love becomes an all-consuming passion. If directed at an object, then any emotions that object inspires in those who interact with it become similarly inflamed.

**System:** The Realm used determines the target of the cantrip. Enkindle’s effects last for one minute per success when used on living targets, and one hour per success when used on objects.

**Type:** Chimerical

### Beltane Soul

Summer is the time of heroes, of great deeds and epic romances, the season of love. It is a season that inspires artists to attempt to capture it, often burning out their passion in the process. A noble Sidhe knight, facing down a mob of angry redcaps, calls on the martial skill of the great heroes of myth, an aura of power surrounding him as he draws his blade to engage them. Elsewhere, a Pooka artist has to complete a painting before her rent comes in, and, facing a nasty case of artists block, calls on the Art of Summer to inspire him, resulting a painting of a field of gold that is breathtaking to witness.

**System:** Every success scored on the Art roll allows the user to add one dice to the Athletics, Melee, Expression, or Crafts skills for the scene. The user may not add more dice to a single skill than their Glamour dots- for instance, a Troll with Glamour four that rolls six successes could add four dice to his melee score, and two to his Athletics score, but not add six dice to his Melee score.

### Vesta's Blessing

The hearth in a home represents safety and hospitality. By employing Vesta’s Blessing, a changeling creates the comfort of home anywhere she can create shelter or fire. Useful for travelers and anyone being hunted, the changeling’s Glamour acts as a sentry and provides an instinctual warning for any intrusion. Additionally, anyone invited into the sanctified space feels restored and rejuvenated.

**System:** The Realm determines the focal point of the se - cured space, and the cantrip requires the changeling establish some sort of shelter, camp, or enclosure to define the space protected. Vesta’s Blessing remains in effect until the next sunrise or until the focus of the cantrip leaves the established space. Everything in the vicinity of the target that is welcomed by the changeling comes under the protection of Vesta’s Blessing. The changeling becomes aware of anyone not invited approaching the target of the cantrip, and anyone welcomed by the changeling can restore Willpower and Glamour

The number of successes determines the additional amount of Willpower and Glamour everyone within the Blessing can restore, provided they stay there overnight.

 2
 3
 4
 5

**Type:** Wyrd

### The Beltane Blade

The changeling gestures, and the taint of Banality within her target erupts into brilliantly destructive red-gold flames. Once upon a time, this cantrip was the great and shining sword of Summer, used to drive mortals and the taint of the mundane away from the secret freeholds and hidden countries of the fae. Now that Banality has drowned the Autumn World, this cantrip remains a potent weapon, but one whose fierce heat seems woefully inadequate to keep the coming Winter at bay.

**System:** The Realm used determines the target of the cantrip. If the Beltane Blade is cast successfully, the changeling rolls dice of lethal damage (difficulty of the target’s Banality rat - ing). If the player rolls five or more successes on the activation roll, this damage is aggravated instead, and every two successes burn away a point of Banality.

**Type:** Wyrd