recursal/Fanatic-Fandom huggingface dataset:
Banshee

* Red
* Blue

## Statistics

###

###

 1,100

###

300

###

1.00x

###

1.00x

###

1.00x

## Weapons

###

One-handed

###

###

###

## Additional Statistics

###

###

1116741324

###

Ranged Unit

###

Enemy

###

Early Access 0.13.0

## Characteristics

Banshees are a terrifying foe to face, and are capable of lifting and throwing units off. Its scream is an area attack, and will push every Unit in its radius away, whilst also killing them. The Banshee, however, cannot take extreme amounts of damage. Taking this into account, the Banshee is best left for crowd control over a moderate number of weak units with low HP, and stalling for some time for your army, but not dealing with extremely strong Units, such as the Reaper, King, etc.

## Appearance

The banshee has several chains wrapping around their body. The banshee also wears ragged clothing, and the banshee has many armbands and wears a crown. As well as having no legs, but instead the banshee has chains for legs.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Strategies

### Usage

As its main attack, the banshee picks up units using ghostly powers. Then, the Banshee unleashes an explosion making units around it float, then pushes them back. This ability makes the banshee a really good crowd control unit, or at least good at buying you some time, as they can pick up *any unit*, even giants. However, the Banshee can only withstand so much pressure, as a single hit from the Reaper is all that it takes to kill them. Considering this, if you want to get the job done, either use it when confronting multiple weak low health Units or accompanying the banshee with Units that can actually do more damage.

It is a considerable strategy to use a banshee to crowd control multiple units at once, as in the crowd controlled units they cannot attack. They are best paired up with units like musketeers and archers that can do lots of long range damage once the banshee lifts them up.

## Changelog

 Early Access 0.13.0
* The Banshee was added to the game.

## Trivia

* The unit would've originally been called Ghost.
* The Banshee is a woman in Irish Folklore that heralds the death of a family member. Whoever hears the sound will die a day later. This is probably how the scream ability came to be.
* The unit has no smooth transition between body to chains.
* The Banshee has an infinite range, which is similar to Wizard.
* A lot of Banshees can defeat the Super Peasant, but they need to be in huge numbers, like 400 banshees.

## Gallery

Banshee unlock pictureWhen the moon is full and bright, we phantoms emerge to haunt the night!!An example of a banshee with no clothesTerror made me cruel; and now YOU WILL KNOW MY PAIN!!Stand your ground indeed; the places that you all stand will be the ground in which you shall eternally haunt!!
Chu Ko Nu (Weapon)

## Statistics

###

Bow - Ranged

###

###

5

###

###

100 ()

###

12 s

###

41.67

###

20 WM

## Additional Statistics

###

1 s

###

30 WM/s

###

15

###

5 s

###

450 ()

###

###

0

###

10

###

0 s

###

3

## Usage

###

 200

###

The **Chu Ko Nu** is a Secret ranged weapon from the Dynasty faction. It is used by a unit with the same name, the Chu Ko Nu.

## Characteristics

The Chu Ko Nu is a repeating crossbow that fires 5 bolts consecutively in one attack. Although a single bolt is less powerful than a normal arrow, it quickly adds up as more bolts repeatedly comes out and impale the target. This can be useful in taking out multiple weak units instead of overkilling one or deliver a load of damage to a single target. Like most ranged weapons, a headshot will double the damage done to the target.

The Chu Ko Nu's range is much shorter than bows and is easily outranged. However, it can attack quickly as it does not have to draw its string to fire. The bolts it fires flies at a medium pace and arcs noticeably.

After the bolt barrage, the Chu Ko Nu will be lowered for reloading. The weapon's reload time is very long, leaving it vulnerable for much of its usage.

## Appearance

The Chu Ko Nu is a crossbow with a magazine on top, with a lever behind to allow a quick firing action.

## History

The Chu-ko-nu (Chinese: 诸葛弩; Pinyin: *Zhūgě nǔ*) is the first repeating crossbow even invented. According to the Wu-Yue Chunqiu (history of the Wu-Yue War), the Chu Ko Nu was invented by a Mr. Qin from the State of Chu. Its comparatively short range limited its usage to primarily defensive positions, where its ability to rapidly discharge 7–10 bolts in 15–20 seconds was used to prevent assaults on gates and doorways.

## Trivia

* Although it is a Dynasty weapon, the Chu Ko Nu is found in the map of Ancient Sandbox.
* The Chu Ko Nu used to have the same firing sound of the Musket when it was first introduced.
* Landfall once referred to the bolts as "Reapeating Crossbow Bolt".
	+ It has since been renamed to "Chu Ko Nu Bolt" after the Early Access 0.13.3 update before renamed back to "Reapeating Crossbow Bolt" after the Full Release 1.0.0 update.
	+ The typo has been fixed since the 1.0.3 update.
* The Chu-Ko-Nu's bolts were extremely light and did not have much power to penetrate nor incapacitate someone. As such, the bolts were typically tipped with poison to increase its lethality.
* When translated literally, "诸葛弩" means “Zhuge's Crossbow”.
* Despite his name being on the Chu-ko-nu, the strategist Zhuge Liang (Chinese: 诸葛亮; Pinyin: Zhūgě Liàng) actually had nothing to do whatsoever with its invention.
* The Chu-Ko-Nu was in use until firearms were introduced and became prominent.

## Gallery

The Chu Ko Nu, wielded by the unit of the same name.It is used to represent the Chu Ko Nu. (Obviously)
Blackbeard's Anchor

## Statistics

###

Anchor - Melee

###

210 - 420

###

3 s

###

140

###

3 WM

## Additional Statistics

###

1.1 s

###

1,500

## Usage

###

 45

###

The **Blackbeard's Anchor** is a Secret melee weapon from the Pirate faction. It is used by Blackbeard.

## Characteristics

The Blackbeard's Anchor is a big anchor tied to one's hand. It inflicts seriously high damage, but cannot attack, requiring movement from abilities such as Spin to Win to deal damage reasonably. In addition, it has a cooldown timer, limiting its damage potential.
Candle

## Unit Order

**Candle** is the third level of the Spooky campaign in Totally Accurate Battle Simulator.

## Survey

Three Skeleton Warriors lead three lines of Candleheads. The first two lines consist of five Candleheads while the last line consists of six. On each side of the Candleheads, three more Skeleton Warriors stand by to fight.

**Total units**:

9 Skeleton Warriors, 16 Candleheads

## Strategies

* Use ice archers.
* Use 2 Zeus.
Cavalry Spear

## Statistics

###

Polearm - Melee

###

###

1 s

###

###

3.1 WM

## Additional Statistics

###

0.5 s

###

50

## Usage

###

 250

###

The **Cavalry Spear** is a Secret melee weapon from the Medieval faction. It is used by the Cavalry.

## Characteristics

The Cavalry Spear is a bulky weapon of long reach. It deals the most damage when thrusted through the spearhead, but it may randomly inflict the same damage as the shaft.

## Appearance

It looks like a Medieval (Cavalry) spear with both ends being pointy, both ends are grey and the brown wooden thin stick. Which has three red flags and connects both of the ends.

## Trivia

* The Cavalry Spear may face problems and make units leap when spawning, especially on units of average size.
* It has no hitbox.
Celebration

## Unit Order

**Celebration** is the twenty-second level of the Spooky campaign in Totally Accurate Battle Simulator.

## Survey

Monks take the front line at all three bridges, with two Monks on each side bridge and five on the main bridge. The Monks also have support, two Ninjas behind them on the side bridges and nine Firework Archers beneath the staircase. Above the right staircase, off to each side, five additional Firework Archers standby with an additional Monk nearer to the staircase than they. Finally, behind the Monks, a Monkey King is seen with two Ninjas behind him.

**Total units**:

19 Firework Archers, 9 Monks, 6 Ninjas, 1 Monkey King
Barbarian (Alpha)

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

*This article is about the Alpha version of Barbarian (Alpha), and is very, very old. For the Release version of this unit, see Clubber.*

## Usage

### Attack Type

Melee

The **Barbarian** is a Unit belonging to the Misc faction in the Totally Accurate Battle Simulator Pre-Alpha, Open Alpha, and Closed Alpha. It now belongs to the Tribal faction as the Clubber.

## Appearance

The Barbarian takes on the appearance of a simple Wobbler wielding a club above its head in a high stance (i.e., *Vom Tag* (German), *Posta frontale ditta corona* (Italian), *Jodan no Kamae* (Japanese), *Skyward Stance* (Chinese), etc.)

## Usage

The Barbarian is a decent melee Unit which can compete well with other melee Units. Although its stats aren't the best, the reason it can compete with other melee Units is because it will likely get the first hit on them which will most likely defeat them. However its accuracy with the club is only decent. Barbarians aren't ideally used to solo an enemy, however, as most people use them in groups accompanies by other units. And thanks to their cost, you can add lots of them.

## Trivia

* The Barbarian used to cost only 20 in the Pre-Alpha, however their cost was increased to 30 in the Open Alpha.
* While it is uncertain, the Barbarian clothing and sword found in the Unit Creator could be showing what the Barbarian would have looked like if it was its own Unit.
Area of Effect

## Unit Order

**Area of Effect** is the thirteenth level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

A poorly lined row of twelve Protectors are seen protecting the rest of the army. Behind them in the middle is a Mammoth with two Chieftains left and right of it. There are also five Stoners behind each Chieftain, slanting toward the middle and ending at the very back with a Bone Mage at both ends of the slanted Stoner lines.

Total units: 12 Protectors, 10 Stoners, 2 Bone Mages, 2 Chieftains, 1 Mammoth.

## Strategies

* Use Hwacha, try to possess it and kill the mammoth first, and use some units like dragons and firework Archers to kill the rest of the army.
Ball 'n' Chain

* Red
* Blue

## Statistics

###

###

 350

###

397 ()

###

1.15x

###

3.00x

###

1.00x

## Weapons

###

Two-handed

###

###

N/A

###

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.11.0

## Characteristics

The Ball 'n' Chain is an escaped convict holding a stone ball. They have escaped from the stone's chains and is now taking advantage of the ball’s weight, using it to dive into their enemies and pound them repeatedly.

## Appearance

The Ball 'n' Chain has a stereotypical prisoner outfit with the team color stripes.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Strategies

### Usage

The Ball 'n' Chain is a good distraction unit. They are not the best for fighting purposes though. Despite this, they can deal with even higher tier units such as a Knight if there are at least 2-3 Ball n' Chains coming at it. Their longer first jump is also pretty useful for early engaging. Either ranged units (to dispatch or distract) or melee troops.

## Changelog

 Early Access 0.11.0
* The Ball n' Chain was added to the game.

 Early Access 0.13.0
* Added an apostrophe to their name, making it "Ball 'n' Chain".

## Trivia

* The Ball 'n' Chain's design is based on the stereotypical prisoner look. Although the ball is comically large. It may be a reference to similarly sized ball worn by Dalton Brothers from Lucky Luke series.
* There is another set of unused vocals for the unit in the game files.
* Sometimes the Ball 'n' Chain's ball can block some non piercing projectiles due to its large size, similar to the Stoner

## Gallery

The UI icon of the Ball 'n' ChainROCK ON!!HA!! I'VE ESCAPED!!!Ball n' Chain concept artWalking with style
Archer (Alpha)

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

*This article is about the Alpha version of Archer (Alpha), and is very, very old. For the Release version of this unit, see Archer.*

## Archer (Alpha)

* Red
* Blue

## Usage

### Formation Bonus

+RangeNo friendly fire

The **Archer** is a ranged unit belonging to the Medieval Faction. They have long range, are pretty accurate, and do a good amount of damage per hit. They are the main basic ranged unit in the game. In the Pre-Alpha, their cheaper counterpart were the Poachers.

## Appearance

The Archer appears as a Peasant either red or blue while holding a longbow and also wear medieval leather caps.

## Usage

Archers have long range and do good damage per shot, not to mention, they are pretty accurate as well. Archers can kill most units in either 1 - 2 hits and get more accurate the closer the enemy approaches. Archers will need cover to be able to kill as many units as possible - Place your melee units in front to try to distract and harm the enemy army whilst the Archers fire at them. Also, Archers can't take many hits so try to protect them if you can (assuming they don't kill themselves. The archers can be regarded as one of the strongest cheap ranged units in the game, beating the Spearthrower in price and accuracy, as well as beating out the catapult, cannon, ballista, and other similar siege engines in combat, due the the quick reload.
Art of War

## Unit Order

**Art of War** is the seventh level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

Four Samurai is a diamond shape on the middle right bridge are seen with two Monks behind them, as well as two more Samurai above and below the Monks.

Two Ninja are seen at the right entrance, and following the path left or right will meet you with one more Samurai and two more Ninja on the bridge.

Total units: 8 Samurai, 6 Ninja, 2 Monks.

## Strategies

* Use a line of Archers.
* Place a Bard in the middle, a King and a Jarl at the sides, with two Healers with the King and one with the Jarl.

## Trivia

* The name of the level itself may be a reference to Sun Tzu's book called "The Art of War."
Basic Formation

## Unit Order

**Basic Formation** is the thirteenth level of The Introduction campaign in Totally Accurate Battle Simulator.

## Survey

And now, to test you against the ancients.

Two groups of eight cover the top and bottom path, each group consisting of four Shield Bearers at the front and four Sarissas at the back.

**Total units**:

8 Shield Bearers, 8 Sarrisas

## Strategies

### Besieged

Use a Catapult with 2 Squires on one side and the other side put a Knight with 2 Squires.
Bone Mage Staff

* Ranged
* Melee

## Statistics

###

Staff - Ranged

###

N/A

###

1 ()

###

###

 ()

###

9 s

###

93.33

###

1.4 - 4 WM

###

7 WM

## Additional Statistics

###

1.05 s

###

N/A

###

N/A

###

5 s

###

800 ()

###

0

###

0

###

0

###

0 s

###

0

## Statistics

###

Bludgeon - Melee

###

40 - 80

###

4 s

###

20

###

2 WM

## Additional Statistics

###

2 s

###

15

## Usage

###

 240

###

The **Bone Mage Staff** is a ranged and melee weapon from the Tribal faction. It is used by the Bone Mage.

## Characteristics

The Bone Mage Staff raises bone spikes from the ground, spiking anybody in front of the staff. It deals moderately high damage and have a slightly long reload time. The unit who uses the staff can also whack and bash any enemy units who comes too close, but this attack deals rather low damage *and* has a long cooldown.

## Appearance

The Bone Mage Staff is a wooden staff with a deer skull with long protruding antlers on top of it. Three brown leaves dangle from a thread below the skull.

## Trivia

* In the Unit Creator, the Bone Mage Staff will show with a unique projectile called "Normal Arrow".
	+ If a unit had their previous weapon switched to the Bone Mage Staff, its projectile will show as the previous weapon's.
* The Staff strike is not affected by the weapon speed modifier in the Unit Creator.
* The Bone Mage Staff shoots out Bone Mage Spell (Projectile).
Beamer

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## Usage

### Formation Bonus

N/A

 The **Beamer** is a long ranged Unit belonging to the Neon Faction. It fires a powerful laser that is able to mow down a horde of Units.

## Appearance

The Beamer is a Peasant either red or blue while holding a futuristic rifle. The rifle is just a musket with glowing parts depending on the team. The rifle can have either red or blue lighting depending on its team. Units shot by a Beamer will heavily darken in color, due to the scorching heat of the laser.

## Usage

The Beamer is a long ranged unit capable of mowing down a horde of enemies. The reason why is the laser fired from the rifle does a very high amount of damage while able to go through multiple units much like a railgun. The downside to having this powerful weapon is that the Beamer has a cooldown of eight seconds allowing any fast units to breach lines and kill the unit. The Beamer is also very fragile and one hit from mid - tier units will usually kill the Beamer with just one hit. The Beamer also has a very long range allowing it to get multiple shots. Not just this, the Beamer is accurate and will be able to land a hit on any of its targets. At close range, the Beamer doesn't do well in accuracy.

* On the Neon Map you can place Beamer on the pillars as a makeshift ''sniper's nest''. Note that they may fall or not be able to accurately shoot or over-compensate. It is a good hiding spot for them though.

## Trivia

* The Beamer is also known as the Beam Rifle, Energy Sniper, Lazer sniper or Beam or sniper.
* If a Beamer hits a unit, they become charred by the laser.
* The Beamer's rifle is the same model as the musketeer's musket.
* Deadeye could be considered to be a spiritual successor to the Beamer.
A Lot of Farming

**A Lot of Farming** is the twentieth level of the Wild West campaign in Totally Accurate Battle Simulator.

## Survey

All five Halflings make a v-formation with three Potionsellers behind them and two Harvesters on each side. Back in the wheat field, the Scarecrows hover with four Farmers on each side to protect.

**Total units**:

5 Halflings, 8 Farmers, 3 Potion Sellers, 4 Harvesters, 3 Scarecrows.
Cannon Crew (Alpha)

## Icon

 The **Cannon Crew** is a unit in TABS from the Napoleon Faction. It is a highly effective ranged artillery unit capable of decimating hordes of enemies owing to its explosive shots and decent rate of fire. It also is the cheapest piece of artillery.

## Overview

The unit appears to be an enormous black cannon on two wheels. A soldier in a Napoleonic-era cap, similar to the Musket's, holds tight to the end of the gun. The cannon fires large, round cannonballs, which explode into fragments (dealing AoE damage) when they hit a target or the ground. It is also the cheapest siege unit.

## Usage

The Cannon Crew can decimate large groups of enemies, due to the shrapnel and explosive effect of the cannonballs. A direct hit is usually enough to kill most normal units. Due to its reasonably fast rate of fire, the Cannon Crew can keep a "super" unit at bay and eventually kill it.

However, the Cannon Crew, and other units in a similar design (Box Gun) have a tendency to glitch out when faced with terrain. The wheels in a Cannon Crew/Box Gun are generally unstable, and so the machine will usually flip over and self destruct.

When using this, try to keep them in a straight line. Having friendly units in front of it is a bad idea, as with most other ranged units. This unit is actually quite immune to musket balls (they fly right over it). Overall, this is a very good unit.

## Trivia

* The cannon's explosive shots appear to be primitive shells; these did appear in reality, but were not used much, as round shots were more in favor.

* The Cannon Crew was one of the first units in the game, as it was available starting from the first Pre-Alpha.

* In the Pre-Alpha, the cannonballs didn't explode, they would hit their target, roll around and then stop. This is more in-line with how a Napoleonic cannon would operate, firing round shots that would slice through masses of soldiers.
	+ This behaviour also follows that of a catapult round in TABS
* In real life, cannonballs of this size would be ineffective.
* They are low enough to avoid a majority of musket balls.
* Cannoncrews do not have googly eyes.
Ancient Sandbox

## Overview

**Ancient Sandbox** is a very large Ancient themed island Map with a wide-open field and several small buildings around the edges. To the north on the centerline is a spiral mountain, and there are a few smaller islands off in the distance, but these tend to be too far away to be of any use for units, especially since many will just walk off and fall to their death/drown in the water.

## Secret Units

The following Secret units can be found:

* Chu Ko Nu: on the right side of the island, wedged between a wall and a building.
* Cupid: on the roof of the building that is partially surrounded by walls and a few houses on the right side of the map.
Ballista and Hoplites

## Unit Order

**Ballista and Hoplites** is the twenty-first level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

At the intersection of the bottom road, ten Hoplites are formed in two rows, supported by a Ballista at the back.

Total units: 10 Hoplites, 1 Ballista.

## Strategies

* Use armoured units in the front and units with powerful AoE like Dragon or a group of weak AoE units like Bomb Throwers and Bone Mages in the back.
* Use Squires
Attack Types

Melee: Close-range attacks that deal damage at close range. Melee units attempt to close in on enemies.

Ranged: Long range attacks. Units try to get away from the enemy

## Magic

Attacks that uses spells, ex: Wizard Staff

## Support

Attacks that can support allied units through Status Effects, example: Priest Staff, Stay Banner, Charge Flag
Barrel Roller

* Red
* Blue

## Statistics

###

###

 350

###

40

###

1.00x

###

1.00x

###

1.20x

## Weapons

###

One-handed

###

###

## Attack

###

###

###

N/A

###

N/A

###

7 WM

###

N/A

###

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.12.0

## Overview

The Barrel Roller is a low health, medium speed unit that explodes upon reaching their enemies, dealing high damage.

## Appearance

The Barrel Roller appears to be a Pirate with white hair and a tricorner hat, riding on a normal explosive barrel. To move towards his destination, the Barrel Roller walks forward.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

A good way to use the Barrel Roller is to accumulate hordes of troops with a Peasant or two accompanying the Barrel Roller, which then explodes, killing or severely damaging the horde of enemies. Never use melee units where the barrel roller is going to explode, as there is friendly-fire in TABS. Barrel Rollers are highly susceptible to ranged units (Archers, Muskets, etc.).

## Trivia

* In Early Access, the same can be done by using the "Units Don't Die" bug, except that the Barrel Roller floats.
* After the split of the Napoleon faction, the Barrel Roller was meant to be added to the Pirate faction before being moved to the legacy faction.
* They can sometimes glitch out and have their barrel fly into the sky.
* When walking, Barrel Rollers can easily get stuck on obstacles, which can make them completely useless if the entire enemy team is ranged
* In reality, Barrel Rollers should be walking backwards in order to roll the barrel forward. However, walking forwards may be intended.
* The barrel rollers icon is the same from the alphas but that it has been rotated 90 degrees.
* In the open/closed alpha, barrel rollers would leave a patch of fire on the ground for 10 seconds.
* In the closed alpha, you could also use a Gravity Dude and a Barrel Roller together to kill everything trapped in the Gravity Dude's vortex.
* If you take control of a barrel roller on first person mode you actually can press a button to detonate the barrel or else it won't detonate.
* When on the Neon Map, they are attracted to the tower in the middle, and they will blow up randomly.
* In the alphas, it is possible for the Peasant to be knocked off his barrel. The peasant is unable to attack, but the barrel can explode either by a unit touching it, or the peasant dying.

## Gallery

CHARGE!An example of a barrel roller in the alphaI am not dead!!Do the Barrel Roll!An example of a barrel roller in the alphaAn example of the barrel rollers older appearanceA real life BarrelThe Barrelroller's burning effect in the old Alpha'sA barrel roller that survived the explosion of the barrel (Due to a bug that has now been patched)BOOOM!
Barrelroller (Alpha)

The **Barrelroller** was a Unit in the Napoleon Faction in Totally Accurate Battle Simulator.

## Overview

The Barrelroller is a low health, medium speed unit that explodes upon reaching their enemies, dealing high damage and leaving a patch of fire on the ground for 10 seconds. Fire deals more damage the longer a unit stands on it, and chars the unit. The Barrelroller is capable of causing massive casualties to groups of low HP units running through the flames, and damaging heavier enemies.

## Appearance

The Barrelroller appears to be a regular Peasant riding on a normal explosive barrel. To move towards its destination, the Barrelroller walks forward.

## Usage

A good way to use the Barrelroller is to accumulate hordes of troops with a Peasant or two accompanying the Barrelroller, which then explodes, killing or severely damaging the horde of enemies.

You can also use a Gravity Dude and a Barrelroller together to kill everything trapped in the Gravity Dude's vortex. Never use melee units in close proximity with the Barrelroller, as there is friendly fire in TABS. Barrelrollers are highly susceptible to ranged units (Archers, Muskets, etc).

## Trivia

* The fire from Barrelrollers can create a black vignette (darkening of the screen) if the camera is nearby.
* It is possible for the Peasant to be knocked off its barrel. The peasant is unable to attack, but the barrel can explode either by a unit touching it, or the peasant dying.
* After the split of the Napoleon faction the Barrelroller was meant to be added to the Pirate faction before being seemingly replaced by the Bomb on a Stick, then returning as a Legacy Faction Unit named the Barrel Roller.
* Barrelrollers in large numbers may form triangles and can get stuck.
* They can sometimes glitch out and have their barrel fly into the sky.
* When on the Neon Map, they are attracted to the tower in the middle, and they will blow up randomly.
* When walking, Barrelrollers can easily get stuck on obstacles, which can make them completely useless if the entire enemy team is ranged.
* In reality, Barrelrollers should be walking backwards in order to roll the barrel forward. However, walking forwards may be intended.
* This is one of the only units who are a kamikaze.
Balloons

## Unit Order

**Balloons** is the seventh level of the Renaissance campaign in Totally Accurate Battle Simulator.

## Survey

As if using balloons weren't silly enough, they've decided to go even sillier by strapping backpacks full of balloons on their backs! To add on, they look a bit sweaty somehow...

Total units: 18 Balloon Archers, 12 Ballooners.

## Trivia

* This is the first level to showcase a secret unit.
AK-47

## Statistics

###

Gun - Ranged

###

###

1

###

30

###

0.3 s

###

75 | ()

###

0.1 s

###

8 s

###

750 | ()

###

25 WM

## Additional Statistics

###

0.05 s

###

90 WM/s

###

15

###

2 s

###

3,000

###

###

1.5

###

0

###

0 s

###

10

## Usage

###

 200

###

N/A

The **AK-47** (**Avtomat Kalashnikova**) is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The AK-47 is an assault rifle, capable of immediate firing of a stream of bullets. Despite its low damage bullets, the high rate of fire from this weapon can light individual units in sparks and smokes, pushing them back a few steps, if they survive.

At long range, the AK-47 is still a powerful weapon, as with its high accuracy and longer effective range. However, it has a clip size of 30 shots, which suffers from a long reload time after all shots has been fired, making it vulnerable during the reload time span.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. Shields can also stop its bullets as well as absorbing the knockback.

## Trivia

* Due to its reload time for each shot being faster than its warm-up, the first shot may fire a burst of two to three bullets.
* The AK-47 fires 7.62×39mm ammunition in real-life.
* It is the most-produced firearm in the world.
* The number 47 refers to the year it was finished.
A Tank

**A Tank** is the tenth level of the Legacy campaign in Totally Accurate Battle Simulator.

## Survey

A Tank appears, with a Flag Bearer to each side of the battle tank. Inside the Flag Bearers AoE circle is a Barrel Roller in front of the bearer and three Musketeers beside the bearer, away from the tank.

**Total units**:

6 Musketeers, 2 Barrel Rollers, 2 Flag Bearers, 1 Tank.
A Rival Captain

## Unit Order

**A Rival Captain** is the fifth level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

Not good captain, the frontline is still pushed to our ship's gangplank and your rival is ready to board the ship!

Five Blunderbusses are spotted in a loose zigzag formation with each of their flanks protected by three dual-wielding Flintlocks. At the back of the Blunderbusses are two Bomb Thrower and the Captain just behind and between them. They also brought two thunderous Cannons at the back!

**Total units**:

6 Flintlocks, 5 Blunderbusses, 2 Bomb Throwers, 2 Cannons, 1 Captain.

## Strategies

### Gunlings

Place ten Musketeers on the deck of the ship. Then, place as many Halflings as you can at the edge of the frontline. Any other cheap cannon fodder can be used as well.

The Musketeers will be the main damage source, while the Halflings will buy time for the Musketeers to reload and take down the Captain as well as the dangerous Cannons set at the back.

## Trivia

* This level introduces the Bomb Thrower, the Cannon and the Captain.
A Warm Welcome

## Unit Order

**A Warm Welcome** is the thirteenth level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

Outside the cave entrance are two lines of Chieftains, each line having four units. Just inside the cave is a line of four Protectors, shielding thirteen Clubbers that are splitted into two rows against the cave walls. At the very rear is a Bone Mage, standing at the center.

Total units: 13 Clubbers, 4 Protectors, 1 Bone Mage, 8 Chieftains.

## Strategies

* Use Poachers.
* Use Swordcaster.
Candlehead

* Red
* Blue

## Statistics

###

###

 200

###

50

###

1.00x

###

1.00x

###

1.00x

## Weapons

###

One-handed

###

###

###

None

## Additional Statistics

###

###

Ranged Unit

###

Enemy

###

Early Access 0.8.0

## Characteristics

The Candlehead is a mystical ranged unit of the Spooky Faction. They throw spirit fire at medium range, pushing enemies up into the air.

## Appearance

The Candlehead wears a robe and has flaming cierges on its head and hands, with half-long leggings with an opening for its "toes".

## Unit Voice

### New Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

### Old Voice

 Bite Vocals
 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

It attacks by throwing Candle Fire from its hands at its foes. The fire balls can penetrate shields, but shields seem to mitigate the throw-back effect somewhat. Units hit by these fire balls get pushed backwards up into the air, and look frozen temporarily. Small, weak, and/or light units can get thrown a considerable distance by the Candlehead's fire ball attacks, but large, strong, and/or heavy units merely get pushed slightly backwards.

The Candlehead is best used to keep enemy units at a distance, and to delay melee units. Candleheads can also thwart enemy melee attacks by pushing the attacking unit backwards, out of range of its target. A large number of Candleheads can keep an enemy army at bay.

The Candlehead is, however, fairly fragile. It will die to most standard attacks, so it is wise to put other units between it and the enemy. Candleheads are particularly vulnerable to enemy ranged units, since Candleheads will usually be shot before they can get into range with their fire balls. However, a single Candlehead can hold its own against most standard melee units by repeatedly throwing them backwards, thereby stopping the enemy unit from attacking it.

## Trivia

* It is shown on a gif along with the Skeleton Pirate (Now Skeleton Warrior), Pumpkin catapult, and the Reaper.
* The Candlehead's head taper is extinguished when it dies.
* With enough Candleheads, a unit can go completely airborne and die in mid-air while never coming down.
* It may be a reference to the Grand Archives Scholars from Dark Souls 3 or Lumiere from Beauty and the Beast.

## Gallery

An example of the units first appearance.
Banshee Hands

## Statistics

###

Unarmed - Ranged

###

###

1

###

0.1 s

###

N/A

###

6 s

###

N/A

###

8 WM

## Effect Statistics

###

4 s

###

50/s ()

###

0/s

## Additional Statistics

###

1.1 s

###

N/A

###

N/A

###

8 s

###

N/A

###

0

###

0

###

0

###

0 s

###

0

## Usage

###

 150

###

The **Banshee Hands** is a Secret ranged weapon from the Spooky faction. It is used by the Banshee.

## Characteristics

The Banshee Hands is a ghastly weapon that casts a spell on units. Units that are cursed will have ghostly effects twirling around them, turning them blue and draining their health for three seconds. This ability can be very useful against small, weak armies, but will struggle against bulky Units. A good way to use this weapon is to fist pick off any support Units or sometimes even the main big boss of an opposing army, though it is advised to position them in a place closest to the void.
Bullet Rain (Level)

**Bullet Rain** is the fourteenth level of the Wild West campaign in Totally Accurate Battle Simulator.

## Survey

Three Cacti take the front while three rows of six Gunslingers each ready their revolver wielding, trigger-happy hands.

**Total units**:

3 Cacti, 18 Gunslingers.

## Strategies

* Use Berserkers, place several berserkers in the front to distract bullet rains and a line of them in the back to kill gunslingers and cacties.
Butcher Knife 01

## Statistics

###

Knife - Melee

###

140 - 280

###

1 s

###

280

###

1.5 WM

## Additional Statistics

###

0.75 s

###

10

## Usage

###

 90

###

N/A

The **Butcher Knife 01** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Butcher Knife 01 is a cleaver that can chop units with good damage. It is the first Butcher Knife variant, the second being Butcher Knife 02. It has a one second cooldown after an attack.

Units attack with the Butcher Knife 01 by shoving it forwards at their opponents to chop them. Butcher Knives 01 have very high damage, medium speed and low range. Their attacks are somewhat inept, needing several chops before they actually land a hit. Moreover, their weak swings result in considerably lower damage and prevents them from doing the full double damage, with its average damage in gameplay being 150.
Blasted Skirmish

## Unit Order

**Blasted Skirmish** is the seventeenth level of the Fantasy Evil campaign in Totally Accurate Battle Simulator.

## Survey

On one side of the archway is six Hoplites, two Snake Archers, and one Minotaur. The other side of the archway contains the same army, minus one Hoplite.

**Total units**:

11 Hoplites, 4 Snake Archers, 2 Minotaurs.
A Fierce Rider

## Unit Order

**A Fierce Rider** is the sixty-first level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

A herd of 6 Mammoths, each ridden by... a Halfling!?

## Strategies

* Use Tree Giant.
* Use Blackbeard.
* Use Ice Giant.
* Use 6 Kings or Jarls.
* Use the Reaper.
* Use Da Vinci Tank.
* Use Skeleton Giant. (Cheapest solution.)
* Use 5 Cupids.
* Use Artemis.

## Trivia

* The Halflings are not actually mounted on the Mammoths, rather they are just standing on top of them.
All In

## Unit Order

**All In** is the twenty-fourth level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

A Headbutter leads a line of Headbutters curving around them. Flying high above their backs are eleven Valkyries.

Total units: 12 Headbutters, 11 Valkyries.

## Strategies

* Possess the Reaper, focus on headbutters first and after that kill valkyries.
* 2 lines of 15 halflings in each line and a dragon behind them.
* A Jarl and 4 Musketeers at the back.
Boars and Birds

## Unit Order

**Boars and Birds** is the twenty-sixth level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

A group of twelve Brawlers are formed in the shape of a flying bird, with five Valkyries in a very tight arrow formation. Each of their flank is occupied by a group of six Berserkers.

Total units: 12 Brawlers, 12 Berserkers, 5 Valkyries.

## Strategies

* Use Pirate Queen and Executioners
* A Jarl at the Front, a Catapult and Quick Draw at the back, and 5 Healers behind the Jarl.
Catching Cacti

**Catching Cacti** is the sixth level of the Wild West campaign in Totally Accurate Battle Simulator.

## Survey

Four Cacti split 2:2, surrounding the Miners split in similar manner. Behind that, Three Lassos ready to catch copetition with a flick of the wrist. But watch out! There's also three Dynamite Throwers on each side of town lurking on your side of the field!

**Total units**:

6 Dynamite Throwers, 4 Miners, 4 Cacti, 3 Lassos.
Centurion Shield

## Statistics

###

Shield - Melee

###

80 - 160

###

2 s

###

80

###

1.5 WM

## Additional Statistics

###

1.2 s

###

10

###

0.10x

## Usage

###

 60

###

The **Centurion Shield** is a melee weapon from the Legacy faction. It is used by the Chariot Rider.

## Characteristics

The Centurion Shield is a protective oval shield that can block most incoming projectiles and weak melee attacks. It has patterns extending from the center of the shield.

## Trivia

* The Centurion Shield used to be lower quality version of the Ancient Shield.
	+ This was likely changed because the Ancient shield was a two-handed shield and that Landfall doesn't seem to be very keen on reusing assets very much.
Breach

## Unit Order

**Breach** is the seventeenth level of the Spooky campaign in Totally Accurate Battle Simulator.

## Survey

The ancient army already assembled and trapped you in only one part of their city.

Five groups of the army are seen, with the left consisting of two groups, a Ballista, with eight Hoplites and a nearby group with nine Hoplites. Ahead of your area, there's another group, made of six Hoplites and a Ballista. Finally, the right side has the final two groups, one group with a Ballista and nine Hoplites and a nearby group with eight Hoplites.

**Total units**:

40 Hoplites, 3 Ballistas.
Bludgeons

**Bludgeons** are a type of melee weapon in Totally Accurate Battle Simulator.

## Characteristics

Bludgeons are melee weapons that are blunt and do not have blades. These weapons are often short and suitable to be equipped with one hand. Their attacks deal high damage but have very slow speed, and their attacks feature very long range augmented by long leaps.
Clam Throw

## Statistics

###

Throwable - Ranged

###

###

3

###

###

N/A |  *()*

###

12 s

###

###

22 WM

## Additional Statistics

###

1 s

###

N/A

###

N/A

###

0.01 s

###

N/A

###

-40

###

1

###

0

###

0 s

###

0

## Usage

###

 225

###

The **Clam Throw** is a Secret ranged weapon from the Pirate faction. It is used by the CLAMS.

## Characteristics

The Clam Throw is a throwable that throws 3 speedy Clams consecutively in each attack. The 3 Clams will rush toward the nearest opponent and attack them, often a suicide charge where they deliver great damage but dies as a result. While it technically has no maximum range, throwers will also only throw when they are within a certain range from their opponents.

The Clam Throw has a long cooldown after throwing the Clams. As the weapon cannot directly attack and relies on the Clams to take out enemy units, the thrower may become very vulnerable if the Clams all died during cooldown.

## Trivia

* When it was first released, its projectile had the Crow Throw's projectile icon.
* Even though the Clam sub-unit can be summoned by the Present Projectile the Clam cannot be summoned by the Pirate Chest even though the CLAMS unit can be with both.
CLAMS

* CLAMS
* Clam

* Red
* Blue

## Statistics

###

###

 500

###

72 ()

###

1.20x

###

1.00x

###

1.00x

## Weapons

###

One-handed

###

###

###

None

## Additional Statistics

###

###

1760500345

###

Melee Unit

###

Enemy

###

Early Access 0.7.0

* Red
* Blue

## Statistics

###

###

 500
 30 (Bug)

###

60 ()

###

1.73x

###

1.00x

###

1.50x

## Attack

###

130

###

1.5 s

###

86.67

###

2 WM

###

30

## Additional Statistics

###

###

1377707370

###

Melee Unit

###

Enemy

###

Early Access 0.7.0

## Characteristics

CLAMS is a unit summoner, being able to throw dozens of weak but quick Clams at enemy units. They are frail though, and need to get in range before they can attack. Combined with the cheerleader unit it is a very powerful unit

## Appearance

It wears a rolled-up shirt and a rope around its pants that acts as a belt, as well as pants and shoes with ropes around them. Its hands are clams with eyes still on them and it has a clam hat.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Strategies

### Usage

The CLAMS throws 3 clams per hand, but each clam is thrown one at a time (like the Scarecrow, which summons 3 birds and throws them separately). They bite units and are pretty dangerous because it throws a lot of them pretty fast. Each clam can only attack once, as it dies upon landing a hit. It is pretty good for its price and can be very threatening when used in groups. Additionally, if you power it up with Cheerleaders (Or if you have the Bug DLC "Ranged units attack fast"), it will throw clams at hyper-speed, completely destroying everything on the enemy team, like for Da Vinci Tanks and other high power units.

## Changelog

 Early Access 0.7.0
* CLAMS was added to the game.

## Trivia

* CLAMS is the only unit that has its name styled in ALL CAPS in-game.
* CLAMS is one of the units that has become a meme in the TABS community.
* CLAMS might be a replacement for the Chicken Man.
* Youtuber Kro calls CLAMS "clam people"

## Gallery

The UI icon of CLAMSI don't think I belong here...It's a CLAMity!
Ancient 1

## Overview

**Ancient 1** is a large rectangular Map for the **Ancient** **faction**. The map is set up where there are two main streets linking the left and right sides of the map. The two streets are very narrow, about three or four units wide. The streets are connected on the ends, and in the middle of the map is an archway that lets units trickle in or stand on top of. Most of the buildings have stairs leading to the rooftops, allowing for more units to walk around.

The large statue in the middle has a narrow street where units can walk up, but because its on the divider line, one cannot place large numbers of units here.

## Trivia

* There used to be wooden bars on the houses. These got in the way of a battle, so they were removed.
* In the original version of this map the giant hoplite statue was a "Thinker" statue.
* This is one of the only maps that are towns, the others being Farmer 1, Farmer Snow, Renaissance, Ancient 2, and Wild West.
* The domes of this map may have been inspired by the blue domes of the Greek village of Oia.
Aegis Shield

## Statistics

###

Ability - Ranged

###

###

1

###

35

###

2 s

###

17.5

###

10 WM

## Additional Statistics

###

10

###

Infinity

###

2,500

###

1

## Usage

###

 220

###

## Characteristics

The Aegis Shield protects the unit from projectiles by deflecting them once it hits the golden force field; unlike a conventional shield, this ability can ward off projectiles coming from all directions. The force field will be up until it is deactivated from taking too much damage, where it will undergo a long cooldown before it reactivates, leaving the unit vulnerable to projectiles during this downtime.

It takes 500 damage to deactivate the force field; projectiles inflicting more than 500 damage will instantly deactivate the force field, but its threat will be completely nullified. Once deactivated, the force field requires 10 seconds to reactivate.

In addition, the Aegis Shield also gives the unit a short ranged attack measuring 10 WM. This allows them to throw team-coloured energy orbs at their enemies with their free hands, causing great knockback on those who were struck.
Arrow

## Unit Order

**Arrow** is the seventeenth level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

In the shape of a literal arrow, three Protectors form the tip of the arrow. The rest of the arrowhead is loosely formed by five Chieftains, with six more forming the shaft and fletching.

Total units: 3 Protectors, 11 Chieftains.

## Strategies

* Use a lot of Archers and some units for distraction (especially Bards).
Ballista (Alpha)

The **Ballista** is a siege unit belonging to the Ancient Faction which has long range and does high A.O.E. (Area Of Effect) damage.

## Appearance

The Ballista resembles a giant crossbow with a large bolt. It also has wheels which allow it to move. Its mounter appears to drag or hold on to the string which launches the arrow or bolt.

## Usage

The Ballista is mainly used for separating large clumps of enemy units or for directly killing individual units while doing AOE to nearby units to separate them. It also has a very long range which most users take advantage of. It is recommended to keep it in the flanks or the back of your army to take advantage of its long range. The placement is important since it can't take many hits from enemy units. They have the longest range out of any unit in the game, surpassing even the Beamer.

It tends to be ineffective against theCannon Crew as the Ballista tends to shoot its bolt over the cannon, missing it most of the time.

but as show in this [1] but it also had problem in development of the new system as show here [2] and here [3]

## Trivia

* The Ballista was based on its real life Roman counterpart the Ballista.
* In the Open Alpha Update v0.3.6174.523, the Ballista was in the Crusaders Faction until the Closed Alpha Update (Neon Update) to where it was moved to Greece (Ancient Faction). It can be understood why since the original design of the Ballista called the Scorpion, originated in Greece, and Greece is underpowered in the Open Alpha.
* As of the Closed Alpha the Dark Peasant is able to take many more Ballista shots, about 47 were needed to kill it.
* Greece got a name change (Ancient Faction) to allow a whole new variety of units to be relevant and to be added to the faction. Also, the name change was necessary because the Romans took the original Scorpion design which was Greek and modified it. And then they renamed it to a Ballista which is Roman. And the Ancient Faction is a combination of the Greeks and Romans as stated by Landfall Games. The Crusaders also got their name change (Medieval Era).
* This unit used to fire a slow and limited range arrow that would explode. The range and speed are now buffed
* Originally called a Scorpius.
* A Ballista bolt, if hit by a cannon ball, will start to fly backwards in a choppy motion.
* In the Pre-Alpha, the Ballista shot more in a mortar style than a crossbow's shot.