Oath of the Protector

Taking an oath to the protector grants you support and protective spells. It also provides a way to shield an ally from harm by various means.

### TENETS OF THE PROTECTOR

The tenets of the Oath of Protection have been preserved over the years. This oath emphasizes the principles of helping a person in need and assist them in their actions. Its three central principles are simple.

*Cover Against Darkness.* Protect the desperate souls and help them overcome their darkest emotions.

*Embrace your Powers.* Use your magic as needed, don't save for later if the need is immediate.

*Discover Injustice.* A person is always innocent until proven otherwise.

### OATH SPELLS

Starting at 3rd level, you gain oath spells at the paladin levels listed in the Oath of the Protector Spells table. See the Sacred Oath class feature for how oath spells work.

OATH OF THE PROTECTOR SPELLS
 5th
 9th
 13th
 17th

### CHANNEL DIVINITY

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

> **Bastion.** You can use your Channel Divinity to protect a creature. As an action, you enchant a creature within 30 feet of you that you can see. For 1 minute, the AC of the target is equal to yours. It has no effect on the target if its AC is greater than yours. The effect ends if the target has total cover from you. Also, when your ally is the target of an attack, a spell or an ability, you can use your reaction as if you were the target.
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> **Fructification.** You can use your Channel Divinity to support a creature in battle. As an action, you enchant a creature within 30 feet of you that you can see. For 1 minute, whenever you cast spell that targets only one creature, target a second creature within range of the target of your channel divinity with the same spell. To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level.
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### AURA OF DEFLECTION

Beginning at 7th level, your leadership and training in combat allows you to help your allies defend themselves. Each creature of your choice within 10 feet of you gains the ability to use its reaction to gain a bonus to its AC equal to your Charisma modifier (minimum of +1) against one melee attack that would hit it. To do so, the creature must see the attacker and be wielding a melee weapon.

At 18th level, the range of this aura increases to 30 feet.

### FORTIFIED BINDING

Starting at 15th level, you channel divinity gets even stronger. For the duration, the target of your channel divinity has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage, the range of all your auras also extend from it and it gains the bonus of your fighting style. Whenever the target of your channel divinity casts a spell using your fighting style, use your spellcasting ability.

### IMPROVED CHANNEL DIVINITY

At 20th level, you no longer have to choose and you're always ready. When you roll for initiative and your channel divinity is expanded, you regain your channel divinity. Also, when you enchant a creature using you channel divinity, the target gains both the Bastion and Fructification bonuses.