Dancer Pathway/Abilities

Overview**Abilities**AdvancementList of BeyondersRelated GroupsMisc

## Sequence 9: Dancer

**New Abilities**
* **Mystical Knowledge**: A wealth of knowledge would materialize in their minds, enabling them to comprehend it instantly. This knowledge is about how to use dance, rhythm, and spirituality to connect with the forces of nature and converse with unknown entities. This was the essence of being a **Dancer.** With this knowledge, they were able to "appease" other entities by creating new sacrificial dances that were specifically tailored to certain situations.
	+ **Enigmatic Dance**: This is directly planted in a **Dancer's** mind, enabling them to comprehend it instantly, and all that remained was to practice it.
		- With this arcane sacrificial dance, Lumian Lee could activate the black thorn symbol on his chest while exploring the Dreamscape, suppressing or weakening the formidable monsters therein.
	+ **Summoning Dance**: This does not resemble the traditional sacrificial rite but rather a blend of sacrifice and summoning. By executing this dance, the **Dancer** could attract nearby objects or spirits and allow to be possessed by one of them, at the cost of their own blood, thereby gaining access to one of its abilities or traits.
		- **Summoning Dance** lasts for *20 to 30 seconds*.
		- They would first need to endure such a form of **Possession**. Some attachments could inflict significant adverse effects on humans, while others might prove reluctant to depart, creating complications.
			* When bonding with the monster with the circular mouth, **Lumian** would become very hungry for prolonged periods of time.
		- Although it's not its first purpose, it could be use for **Spirit Channeling** to gain information from deceased spirits. However the **Dancer** can't ask questions, instead, they will randomly see some of the spirits memories. Each **Summoning Dance** consumes a lot of **Spirituality** and could only show a single memory. This method is just better than nothing.
* **Physical Enhancements**: A **Dancer** would become extremely flexible, allowing them to actually perform the dances they were given knowledge of.
* **Spirituality Enhancements**: When a **Dancer** danced, their **Spirituality**  radiated outward, merging with the ambient natural forces. This helped them concentrate their thoughts, quiet their minds, and enter a transcendent, mystical state.
	+ This allows them to perceive various subtle phenomena surrounding them, as if their Spirit Vision has been activated.
	+ They could also seem to connect with the unseen power within them.
	+ They can prepare a **Wall of Spirituality**, to prevent their **Spirituality**  from attracting unwanted entities.

## Sequence 8: Alms Monk

**New Abilities**

* **Endurance**: An **Alms Monk** is resistant toward extreme environments, he does not need summer or winter clothes. A simple robe will suffice in most weather conditions. They are resistant to smell and smoke too. And this also extends to their emotions and desires.

* **Luck Intuition**: An **Alms Monk** can roughly sense the recent fortunes of others - good luck, bad luck, potential for disaster, romantic opportunities and so on - but without discerning the precise details.
	+ They can detect if someone is experiencing bad luck, but have no way of knowing how unlucky the person would be or how long the bad luck would last.
	+ Their actions and will are embedded in the future they senses.
		- For example, Lumian felt that Osta was going to be unlucky, he realized later it was the consequence of asking him something dangerous, and his warning didn't change the inevitability. On the other side, when he really changed his decisions, Lumian immediately saw the corresponding alterations in Charlie's luck.
* **Ritualistic Spells**: An **Alms monk** gains knowledge about 5 different kinds of ritualistic spells they can use by praying themselves.
	1. **Animal Creation Spell**. By using an animal hide an **Alms Monk** can transform a target into the corresponding creature. This can be applied to the **Alms Monk** themselves. While in animal form the target would be unable to speak or use most of their Beyonder powers. The transformation can be canceled early with the corresponding incantation.
	2. **Prophecy Spell**. By gathering ingredients such as a snake's venom sac and rocks from an eagle's nest, an **Alms Monk** can use these ingredients to make an unusual concoction. Pouring the concoction into the mouth of a unpurified and uncremated corpse that has been dead for less than seven days would momentarily revive it. Then one could ask the corpse three questions about the future.
		+ After praying to oneself with a three lines description, the incantation is the following: *"I implore you, I beseech to be bestowed the Prophetic Concoction… Tulip, a herb that belongs to inevitability, please pass your powers to my incantation!"*
		+ **Four primary rules** governed the questioning:
			1. First, it must pertain to the future. Inquiries regarding someone's whereabouts or past actions were forbidden.
			2. Secondly, the description had to be precise enough, or an unanswered query would arise.
				- For example, if asking about someone future, numerous individuals shared the same name, unless the birthplace or others details were specified, the corpse might reveal the future fate of a different person.
			3. Thirdly, regardless of the corpse's country of origin or familiarity with the corresponding language, it would respond in the same language as the question posed.
			4. Lastly, a question could only contain one element requiring an answer. It could not be framed in the manner of *"when and where will it be?"*
	3. **Luck Enhancement Spell**. This spell allows the **Alms Monk** to connect their own or others' misfortune to an object. By sending this object away and having others open, consume, step on or wear the object, the caster could transfer their own bad luck to the one encountering the object. This would remove the **Alms Monk's** misfortune, effectively enhancing their own luck.
		+ When Lumian used it to transfer the misfortune of a tramp, into a gold coin, he prayed to Inevitability with the following incantation: *I implore you, I implore you to alter this destitute man's fate. I pray that you will take away his misfortune. Gray amber, a herb that belongs to inevitability, please pass your powers to my incantation…"*
		+ The Alms Monk can see the luck of the object used in the ritual.
		+ If they don't find another person to bear this fate within *3 days*, it would revert to the original owner, permanently untransferable.
		+ The spell required time to manifest its effects, half a day or, at most, a full day.
		+ Transferring the misfortune required specific conditions:
			1. Firstly, the recipient had to willingly accept the gold coin and subjectively desire to possess it.
			2. Secondly, throughout the entire process, the recipient had to exploit a situation they shouldn't have.
				- For example, to make a purchase, the shopkeeper wouldn't suffer any ill luck merely because they accepted the item—unless they sold something counterfeit or dishonestly manipulated the transaction for illicit gain.
	4. **Substitution Spell**. An **Alms Monk** can substitue their own fate by making another being live as themselves for a while - the being would have to stay at the **Alms Monk's** home, use all of the **Alms Monk's** money and gain recognition from other aquaintances of the **Alms Monk** in order to make sufficient mystical connections. If the someone would then try to for example take vengeance on the **Alms Monk**, they would take vengeance on the substitute instead.
	5. **Exorcism Spell**: The ritualistic spell was capable of banishing **Wraiths**  and even **Evil Spirits**, preventing them from tormenting a soul. But it came with two caveats.
		1. They needed to know the specter’s real name and possess a personal item them held in life.
		2. They needed ample time to conduct the ritual.

**Strengthened Abilities**

* **Mystical Knowledge**: The **Alms Monk** will gain an abundance of sacrificial knowledge upon advancing.

## Sequence 7: Contractee

Further information: Lumian Lee/Abilities
**New Abilities**

* **Contracts**: They can use special **Contracts** to obtain a distinctive characteristic skill from various creatures such as Spirit World Creatures. In a way, this functions as a weaker version of a 's **Grazing**.
	+ One **Contract** is limited to a single ability.
	+ They can forge a long-term **Contract**, unlike a **Dancer**  who can only borrow powers temporarily.
	+ Upon advancing, the **Mystical Language of Fate** would be included in their mystical knowledge, this is the language used to form their various **Contracts**.
	+ When one's Sequence is low, the number of **Contracts** is severely restricted. At most, it might reach five, but often it doesn't exceed three. If one fails to choose their abilities wisely, they may struggle to defeat an ordinary person armed with a gun. For example:
		- Guillaume Bénet gained the ability to use the real name of a being to affect their mental body, or even extract their spiritual body.
		- Sybil obtained the ability to reborn within the body of the one who killed her and take control.
	+ Every **Contract** not only has a cost, but also comes with a significant long-term downside.
		- The cost is different for each **Contract** and can differ greatly. Some examples include: a sacrifice of fresh human blood, the ability to fall in love, the sacrifice of a Beyonder characteristic or thirteen portions of prepared meat.
		- The associated downside can vary greatly as well. Continuing on from the costs, some examples include: an increased desire for sexual intercourse, the urge to show off, a permanent **Spirituality**  drain - effectively decreasing the maximum capacity for spirituality or an increased susceptibility for hunger.
			* The costs are the price one pays to the entity one makes a contract with. They may be diminished trough negotiation, Beyonder powers, or the backing of a great figure.
			* Having too many negative effects due to excessive contracts limits a **Dancer** Boon receiver's ability to drink a **Potion**, forcing them to choose from one of the Pathways that Inevitability's bestowed are compatible with. There are four compatible Standard Pathways:
				1. The Wheel of Fortune Pathway
				2. The Fool Pathway
				3. The Error Pathway
				4. The Door Pathway

**Strengthened Abilities**

* **Spirituality Enhancements**: Their **Spirituality** is markedly increased.
* Their **Dancer** flexibility, **Alms Monks** endurance in harsh environments, as well as intuitive sense for luck, all receive modest improvements.
* **Summoning Dance**: This dance now exceeds a broader sphere of influence, and their ability to possess bizarre creatures is extended further.

## Sequence 6: Ascetic

**New Abilities**

* **Compression**: An **Ascetic** is defined by endurance, accumulation, and eruption, this ability can be used for the mind and also produces positive effects in the physical and mystic domains.
	+ **Mental Compression**: Their emotions and desires are suppressed. At critical points, they needed to be vented or relieved, or psychological problems could arise. The **Compression** ability can accumulate these emotions and desires and erupt at critical moments for the desired effect.
		- This makes the corresponding negative effects of **Contracts**, mystical items, and Sealed Artifacts more bearable but **Ascetics** have to regularly vent their emotions such as by breaking an enemy's neck.
	+ **Strength Compression**: By accruing their **Spirituality** and strength, it allows **Ascetics** to recover their **Spirituality** once and temporarily enlargen like a giant.
		- In this form, their strength, speed, and agility would be sufficient to withstand a  for *1 or 2 minutes*.
	+ **Ritualistic Compression**: The accumulation of ritualistic processes enabled **Ascetics** to simplify certain special rituals like the **Animal Creation Spell** and the **Exorcism Spell**, making them applicable in combat.
		- **Animal Creation Spell**: By enveloping an individual in sheepskin, through ritualistic accumulation and intoning the incantation, an enemy could be transmuted into a relatively harmless sheep. A cumbersome and intricate ceremony became unnecessary.

**Strengthened Abilities**

* **Spirituality Enhancements**: Their **Spirituality** is further improved.
* **Endurance**: Their **Alms Monk** passive endurance is enhanced, making them more adaptable to extreme weather. Even if they encounter frost, they wouldn't be frozen. This also applied to their emotions and desires.
* **Contracts**: The number of **Contracts** they can sign is increased by *3*.

## Sequence 5: Fate Appropriator

**New Abilities**

* **Fate Enhancement**: They can increase the probability of an event by enhancing a portion of somebody´s fate. This ability comes with limits, however.
	+ The degree of enhancement depends on the environment and situation; A very unlikely fate such as dying on the spot only gains a marginally increased probability, while enhancing a fate such as slipping and falling becomes much more effective if the target is walking on ice.
	+ The duration of the enhancement is only *ten seconds*.
* **Fate Appropriation**: They can appropriate fate from other beings, exchanging their fate with another's.
	+ They can take and store a portion of the fate of the dead.

## Sequence 4: Circle Inhabitant

* They can make a separate "space" that constantly loops.

## Sequence 2: *(Unknown)*

**Mythical Creature Form**

* "They" become a complete **Mythical Creature**, "Their" **Mythical Creature** form is a ***Three-headed*, *Six-Armed* Giant** about *4-5 meters tall*, "Their" heads represent "Their" past, present, and future.

## References

1. ↑ *Circle of Inevitability*, Chapter 72
2. ↑ *Circle of Inevitability*, Chapter 189
3. ↑ 3.0 3.1 3.2 *Circle of Inevitability*, Chapter 161
4. ↑ *Circle of Inevitability*, Chapter 165
5. ↑ *Circle of Inevitability*, Chapter 149
6. ↑ *Circle of Inevitability*, Chapter 168
7. ↑ *Circle of Inevitability*, Chapter 345
8. ↑ *Circle of Inevitability*, Chapter 159
9. ↑ *Circle of Inevitability*, Chapter 214
10. ↑ *Circle of Inevitability*, Chapter 162
11. ↑ 11.0 11.1 *Circle of Inevitability*, Chapter 163
12. ↑ *Circle of Inevitability*, Chapter 193
13. ↑ 13.0 13.1 *Circle of Inevitability*, Chapter 194
14. ↑ *Circle of Inevitability*, Chapter 195
15. ↑ *Circle of Inevitability*, Chapter 150
16. ↑ 16.0 16.1 *Circle of Inevitability*, Chapter 323
17. ↑ *Circle of Inevitability*, Chapter 60
18. ↑ 18.0 18.1 18.2 *Circle of Inevitability*, Chapter 179
19. ↑ *Circle of Inevitability*, Chapter 318
20. ↑ 20.0 20.1 *Circle of Inevitability*, Chapter 101
21. ↑ *Circle of Inevitability*, Chapter 323
22. ↑ *Circle of Inevitability*, Chapter 332
23. ↑ 23.0 23.1 *Circle of Inevitability*, Chapter 480
24. ↑ 24.0 24.1 *Circle of Inevitability*, Chapter 85
25. ↑ *Circle of Inevitability*, Chapter 109
26. ↑ *Circle of Inevitability*, Chapter 465
27. ↑ *Circle of Inevitability*, Chapter 84
28. ↑ *Circle of Inevitability*, Chapter 470