Training Manual: Weaponry

**Training Manual: Weaponry** is a book.

Riot Prod: The best weapon a stealth operative can have. It's always quiet, and can take down most enemies with one charge. Best used when you have, quite literally, closed the distance between you and your target to a point where your bodies are actually touching.
Crowbar: Never needs ammo though it tends to kill your target. The only problem with the crowbar is that your target will die noisily alerting other guards.
Baton: Unlike the crowbar, the baton will guarantee a silent non-lethal takedown. However, there is the nasty possibility the target will shrug off the blow and open fire.
*Sword: It will take more space in your inventory, but also deals more damage. When combined with a mastered weapon, low-tech and combat strength augmentation are strong enough to destroy security cameras, alarm switches, and turrets.*"

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Stealth Pistol: It does less damage, but the built-in silencer is great for silent, ranged takedowns.
Mini-Crossbow: This is a keeper. Using the tranquilizer darts takes some getting used to, but it's well worth it. Regular darts are also effective though only having four darts to a clip can make for some tense situations when you have to reload. Finally, the mini-crossbow is the only ranged weapon that you can fire underwater. If you don't have one, its either swim away or hack your target with a low-tech weapon.
**Rifle:**
Assault Rifle: Pretty much a no brainer. Alternate ammo even lets this little monster fire explosives. Add some weapon mods to knock down the recoil and a silencer, and you'll have fully automatic, silent death.
Sniper Rifle: Also a keeper if you have the room. You'll want to work on your breath control to minimize the bobbing of the scope when zoomed. Also, an added bonus of the master rifle skill is the ability to shatter cameras and turrets with the rifle. The silencer mod would even make this a good short-range weapon as well.
*Assault Shotgun: Though you are likely to find the sawed-off shotgun first, drop it when you find one of these. It does a little less damage, but with 12 shots to a clip and a higher rate of fire, this beauty more than makes up for it. Switch to sabot rounds to chew up metal targets. I wouldn't recommend using this on security bots, but a few shots into a camera or turret will make quick work of it.*"

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GEP Gun: This is a must have, even stealth operatives should consider having one of these "lockpicks" around. Upgrading your heavy weapon skills will eliminate the slow movement you suffer when wielding this beast. If you have a solid tone, a rocket will track a target even as it moves away from you. WP rockets are another type of ammo that can be used to create an area effect flamethrower for a second. Don't forget to use them, as the regular rockets will tend to get used up quickly when you need to "open" a door.
LAW: I don't recommend carrying these around, but if you have the need to blow something up and one is handy, drop the GEP Gun and use this to save ammo. Beware, the explosion from a LAW is always bigger than you expect.
**Demolition:**
Gas Grenades: Toss one into a room to immobilize all targets then finish them off with a GEP rocket or a LAM. Alternately, run past them and choke some damage down.
*LAMs: Best used against bots if you can aim it well enough, or if possible, place in proximity mode in the path of the bot, just like in training. Also a good way to open locked chests, cabinets, and doors.*"