Session 12: Questing for a Dead God

Questing for a Dead God is the thirteenth session of Axe-idents in Heels, and the twelfth proper session of the campaign. It follows finding the fourth arrow, and the introduction of Rex Lapis, aka Zhongli.

## Session 12: Questing for a Dead God

### Next Session

Session 13: Trials, Revelations, and our Friend is a Bad Guy

### **Major Events:**

We are going to the tomb of Morax (also known as Rex Lapis) the Groundbreaker in order to hear the remaining lines of the prophecy (the octopus god said that he may or may not know them). If he doesn’t know, then we will get his blessing to go to Yggdrasil, the World Tree.

We reach the bustling port of Liyue, and Joe and Brand go talk to a merchant, Joe pretending that he and Brand are married. We find out that the tomb is in the Stormbearer Mountains, and the entrance can only be seen from a certain angle. We must ask Zhongli, who knows the “angle” better than anyone, however, to find it. The merchant asks us to buy something in return, and brings us to the back room to show us his artifacts: a destructive amber necklace, a flute that charms people, and a dragon shield that shoots fire (or acid, he didn’t know either). Joe really, REALLY wants to buy the necklace so that he can do some shady deals that involve thievery of value and get more money, but Brand and the merchant work together to stop him from buying it. The merchant feels sorry for Brand for “marrying” Joe, so he gives her the shield for free, which she then gives to Zasag.

To avoid Joe, Brand, Feng, and Zasag go into the library to ask about Zhongli, and tell the person at the front desk not to let Joe in. Joe uses his magical cards to make the librarian forget they ever said that, so she lets him in anyway. She also tells us that Zhongli usually hangs around the history aisle, so we go there to find him. Zasag and Joe go over to talk to him, but he sees easily through Joe’s lies and takes the whole party up the mountain, knowing that we want to enter the tomb but not thinking we’ll be able to. We reach a point where ¼ of a rune is carved into the stone. While we wait for the right time to be able to enter, Zasag stabs himself with the arrow and receives another vision of the battlefield: blood coagulating into rivers and a man with tattoos rising from this river.

When the sun reaches a certain angle, the rune lights up and show us the entrance to the tomb. Zhongli leaves us, albeit none of us see him do so, and we walk into a cave filled with amber crystals. We meet a hooded Lizardfolk who welcomes us to the tomb, as he does to all who come there to pay respects. He also doubts we can pass the test, but he lets us go through the gates anyway. We enter into a room with six altars with carved symbols on them, and in order to open the doors, we solve a puzzle in which we have to place items on the altars corresponding to Rex Lapis’ different domains. The doors open and reveal a coffin, in front of a depiction of Rex Lapis fighting a chimera. A spear is also on top of the coffin that we recognize, but can’t remember from where.

### **Appearances:**

#### Party Members:

* Brand
* Feng
* Joe Bairen
* Raz
* Sparrow
* Zasag

#### NPCs:

* Koinchenn
* Zhongli (First Appearance)