recursal/Fanatic-Fandom huggingface dataset:
Balloon Boy

*The character, mechanic, or other occurrence this article represents appears in UCN, and thus does not appear in **Freddy Fazbear's Pizzeria Simulator** .*

BB
--

## Meta Info

**Balloon Boy,** abbreviated as **BB,** is an antagonist in *Five Nights at Freddy's 2.* He returns in the Ultimate Custom Night.

## Appearance

Balloon Boy has pale skin, with red cheeks and brown hair. He has a propeller hat that is red in color and has blue and red strips running down the top to the bottom.

He has light blue eyes, with tan eyelids, he has a triangular nose and has a smile on his face that has two sets of teeth, both bottom and top.

## Ultimate Custom Night

### Gameplay

Just like his behavior in FNAF 2, BB will try to sneak in through the side vent. The player has a short time to close the side vent. Failure to close in time will result in BB slipping in and disabling the player's flashlight for a short time.

## Trivia

* His behavior is a throwback to his behavior in FNAF 2.

## Gallery

BB in the Office.BB peeking out of the Right Vent.BB from the UCN troll game.BB's adventure version's head from when destroying an enemy from Galaxy Vortex.BB's adventure version that attacks in Galaxy Vortex.BB in the vent ingame.BB in the office ingame.A version of Adventure BB's model that appears when you Play Test the Lemonade Clown, or Fruit Punch Clown in Catalog Mode. Note the lack of a propeller hat.Play Testing the Fruit Punch Clown, and scaring all 9 Adventure BBs.BB on the Ultimate Group poster.
## Navigation

**FNaF 2:** Toy Freddy • Toy Bonnie • Toy Chica • Mangle • **BB** • JJ • Withered Bonnie • Withered Chica • Marionette • Golden Freddy • RWQFSFASXC
**FNaF 3:** Springtrap (FNaF 3) • Phantom Mangle • Phantom Freddy • Phantom BB
**FNaF 4:** Nightmare Freddy and Freddles • Nightmare Bonnie • Nightmare Chica • Nightmare Fredbear • Nightmare • Jack O' Chica • Nightmare Mangle • Nightmarionne • Nightmare BB • Plushtrap • Fredbear
**FNaF World:** Old Man Consequences • Adventure Endo-01 • Dee Dee
**FNaF:SL:** Circus Baby • Ballora • Funtime Foxy • Ennard • Bonnet • Minireena • Lolbit
Jonson Family

The **Jonson Family** is one of the default house Buyers that is part of the regular "House Flipper" game mode.

## Buyer Preferences

Each Buyer's favor is based on the rooms available, the space available in each room, and the addition of particular objects placed. Each buyer has their own preference, and tailoring a renovation to a specific buyer's likes and dislikes will cause them to pay more for the property. Listed below are actions and purchasable objects that will increase the **Jonson Family's** favor for the property.

### Cleanliness Level

This buyer has **Moderate Cleanliness Standards** for a desired property.

 Mop/Sweep
 Wash Windows
 Eliminate Pests/Glass
 Repair Wall Plaster
 New Paint
 New Flooring

### Room Type Preferences

The following table lists this Buyer's specific requests on amount and types of rooms within the property.

 Sauna | 1

### Object Requirements

This buyer prefers inexpensive, wooden furniture.

**Add**:

* Large beds
* 1-3 Desks
* Bookcases
* Children Furniture
* Children Toys
* Multiple Carpets
* Kichenette

**Remove**:

* Expensive furniture

If they are being outbid by the the Jantart Family or the Smoth Family add some walls to make more rooms (specifically Children Rooms) and add children toys/furniture.

## Recommended Properties

They tend to be easier to sell a property to as soon as there is a kitchen, and any multiple bedrooms or bathrooms. To fully satisfy their requirements (and that they want the most rooms of any buyer), it is best to use the largest properties in the game.

When completely emptying out a property and demolishing all interior walls, this Buyer is frequently at the top of the bidders for some reason.

## Buyer Responses

The table below is a collection of the dialogue that will pop up in the "House Flipper" Game Mode while you are renovating a property you have purchased. A summary of these responses will also pop up in the Auction afterwards.
Terminal

The Terminalis a mechanic used in *Freddy Fazbear's Pizzeria Simulator*. It is used to keep track of the Animatronics, as well as ordering items for the Pizzeria.

## Background

The Terminalis located in the office during the player's shift. The Terminal has four function labels: **Tasks, Motion D., Audio,** and **Vent**.

### Tasks

Every night, the player has 11 tasks to complete from the Terminal before they may logoff from their shift. 5 are 'Order Supplies', 3 are 'Advertising' and 3 are 'Maintenance' The player may also purchase upgrades using money they draw in from visitors. Ordering supplies without an upgrade takes 9 seconds per task and produces additional noise, but with the 'Hi-Spd Uplink' upgrade, costing $500, reduces task time to 7 seconds and produces no noise. Printing advertising without an upgrade takes 16 seconds per task and produces an alarming level of noise, but with the 'X2 Printer' upgrade, also costing $500, reduces noise substantially and task time to 14 seconds. Performing maintenance without an upgrade takes 13 seconds per task, but with the 'Hire Handyman' upgrade, costing $900, reduces task time to 10 seconds.

### Motion D.

The Terminal provides the player with a Motion Detector, to give a sense of the animatronics' general locations. It does not precisely show the locations of the animatronics, but their movement from or to the displayed location, marked by a caution symbol

### Audio

The Terminal provides the player with an Audio function that plays an audio distraction by clicking a vent, which can lure and temporarily hold the animatronics in place if they're within the adjacent vents of the sound radius. It can also detect animatronics when they are being loud in the vents. However, this becomes less effective in later nights.

### Vent

The final tab, Vent, allows the player to turn Silent Ventilation on. This allows you to shut off the loud main vent, though the Silent Ventilation merely slows the rate at which the temperature increases. Alternatively, it can be combined with the main ventilation to speed up the rate at which the temperature decreases, though this generates noise.

## Trivia

* This is rather similar to the Maintenance Panel in Five Nights at Freddy's 3.
Funtime Cove

*The character, mechanic, or other occurrence this article represents appears in UCN, and thus does not appear in **Freddy Fazbear's Pizzeria Simulator** .*

## Funtime Cove

### Where it is used:

(CAM 06)

The **Funtime Cove** is a newly introduced location from Ultimate Custom Night where the player can see Funtime Foxy peeking through the curtains. It is essential to prevent Funtime Foxy from killing the player.

## Appearance

It looks similar to the Pirate Cove, having the purple colored curtains with white stars, but with a sign in front of it that says the time of showtime. Funtime Cove is located at CAM 06.

## Gameplay

The Funtime Cove is essential for checking Funtime Foxy. The sign in front of it displays the showtime, being the exact time that Funtime Foxy emerges to kill the player. To avoid death, the player must view Funtime Cove at the exact showtime, which will postpone the showtime to a later hour during the night. If the player does not view Funtime Cove at the exact time, he will kill the player instantly. Sometimes, the sign may say "7 AM" or "8 AM", which means the player does not have to check the cove for the entire night.

## Gallery

Funtime Foxy peaking out from behind the curtain.
Left Hall

*The character, mechanic, or other occurrence this article represents appears in UCN, and thus does not appear in **Freddy Fazbear's Pizzeria Simulator** .*

### Where it is used:

(CAM 01)

The ***Left Hall*** returns in Ultimate Custom Night mode, this time serving as a hallway for several of the animatronics to attack from.

## Appearance

The Left Hall appears similar to its first game counterpart, with some few additional decorations to its design. Right there, the **Discount Cooling Unit** and **Sanitation Station** from ***FFPS*** appears beside the Closet room. Plus, a poster of **Twisted Wolf** from ***FNaF: The Twisted Ones*** makes a cameo alongside a Halloween poster that appeared in William Afton's Alley screen. Overall, this hallway doesn't appear to be changed that much in comparison to other rooms.

## Gallery

Freddy down the Left Hall (phase 1).Freddy getting closer in the Left Hall (2nd Phase)Freddy getting near the Office (3rd Phase).Freddy next to the Office door (4th Phase)Texture of Jack O' Chica standing at the Left Hall.Rockstar Chica's texture when appearing in the Left Hall.The Left Hall.
Festival of Lights

**The Festival of Lights** is a festival that takes place in Lys once a year. Founded in 353 AC by Saera Targaryen, the Festival of Lights seeks to showcase the beauty of Lys, from it's women, men, architecture, trade, animals, art, and more.

It runs for the duration of the first two weeks of every year.

## Format

The Festival is free-form, with all of the events lasting a fortnight.

* The Grand Plaza - Where all merchants show off their wares for reduced prices, and performers dance on elevated platforms. The *Duel of Fates* takes place here, where, at the end of the Festival, men fight for the right to a woman's honour. The Duel lasts no more than an hour, with usually no more than two deaths.
* The Pallisade of Pleasure - With enough money, any man or woman can earn themselves pleasure for a week. Courtesans and whores alike offer themselves for a full week, for a costly sum.
* The Forest - Where those seeking a calmer experience can travel into the forest and enjoy themselves to fine wines, beverages, food, and explore the island of Lys. Typically reserved for nobility only, though commoners can enter... for a sordid fee.
* The Streets - The streets are full during the Festival, clogged with commoners and nobles alike. One will find many a merchant shop along the streets, showcasing goods of all kinds.
* The Showcase of Beauty - Takes place during the last day of the festival, where - as the title suggests - people can showcase beauty. Bird handlers, courtesans, artists, musicians, and writers all show off their works during this time, though it is not limited to them. Anyone can showcase what beauty they have, if the display is grand enough.
* The Lights - Every light of Lys is lit during the last hour of the Festival. Lys shines narry so bright as it does during that hour, and a great bonfire is lit in the Grand Plaza. It is extinguished come morning, where it is marked as the official end to the Festival of Lights.
Build Walls Tool

Selected on the Tool wheel

The "**Build Walls**" tool is an option in the radial wheel when you click and hold down the right mouse button (default). Can also be switched to by use the "5" key (default). It is unlocked through the Additional walls job.

*See also: Build Lintels Tool.*
## Tool Use

The "Build Walls" tool is used to build walls to change the overall layout of a house, by placing walls by singular pillars either against the floor, ceiling, or adjacent wall. By holding down left click (default) a loading bar in the shape of a circle will steadily fill until the wall is completely constructed, which can be interrupted at any time.

### Additional Notes

* Most jobs do not require this tool with a few exceptions who want a different layout.

Each wall pillar will go from the floor to ceiling (of a standard height size - walls can still be placed within a room with a high ceiling and a floor above, but will only reach the the lowest part of the upper floor).

* Walls cannot be placed directly against windows or fixtures like light switches.
* Before constructing a wall pillar, you will see an example of how the final pillar will look. You can double check its location by looking on the minimap, where your "example wall" will be blue.
	+ Completed walls are always in white on the minimap.
* The default cost for each wall pillar is $14.05 USD.
Beginning Minigame

When first starting *Freddy Fazbear's Pizzeria Simulator,* the game pretends to be an 8-bit tycoon game. Where the player takes control of Freddy Fazbear and delivers pizza to kids for multiple rounds.

## Gameplay

### Designing Pizza

You can pick 6 different toppings on the pizza though it will make no appearance in the main part of the mini-game.

### Main

When the player reaches the third round, a gray-scaled Freddy appears and blocks the player from delivering any more pizzas to the kids, The player needs to feed the gray Freddy pizzas to freeze him in place for a few seconds in order to get the pizza to the kids. The more pizza you feed him the longer he will stay frozen.

From the start of the fourth round onwards, the game starts to glitch out with all sprites turning into the grayed out Freddy Sprite until the screen goes black for a few seconds and switches to the Salvaging cutscene with Scrap Baby revealing that the game was FNAF 6 all along.

## Gallery

### Main Gameplay

Minigame Freddy on the menu.The shadow version of Minigame Freddy.The playable 8-bit FreddyThe idle animation for the kids.The kids' eating animation.The animation for stacking the pizzas.The pizza that Freddy shoots to feed the kids with.Round 1 animation.Round 2 animation.Round 3 animation.Round 4 animation.
### Pizza Building

Background.Base pizza.The pepperoni toppings.The sausage toppings.The olive toppings.The mushroom toppings.The pepper toppings.The onion toppings.The pepperoni selection button.The sausage selection button.The olives selection button.The mushroom selection button.The peppers selection button.The onions selection button.
### Teasers and Screenshots

Teaser one of the minigame.Teaser two of the minigame.Teaser three of the minigame.Teaser four of the minigame, revealing the game's name.Teaser five of the minigame saying it'll release in 2 days.Teaser six of the minigame saying it'll release in 1 day.Teaser seven of the minigame saying it's released.Parts of the minigame being shown on the game's logo on steam.Screenshot 1 of the minigame from steam.Screenshot 2 of the minigame from steam.Screenshot 3 of the minigame from steam.Screenshot 4 of the minigame from steam.Screenshot 5 of the minigame from steam.
## Trivia

* If the player were to make a pizza with only Olives, Mushrooms, Peppers and Onions they would get a $200 bonus upon finishing the minigame.
Phantom BB

*The character, mechanic, or other occurrence this article represents appears in UCN, and thus does not appear in **Freddy Fazbear's Pizzeria Simulator** .*

## Meta Info

**Phantom Balloon Boy,** or simply ***Phantom BB***, is an antagonist in Five Nights at Freddy's 3. He returns in the Ultimate Custom Night.

## Appearance

Phantom BB is the same model as the original BB, with his hat and big eyes. This time his colour scheme is darker and spookier, with a mix of black, dark blue, dark red and white.

His propeller hat is now a dark red and blue, with black smudged throughout it. His cheeks are a dark black, and so is his nose. His eyes are wide and his pupils are white and black. BB's smile is the same, as-well as his teeth.

The rest of his suit is now smudgy red, black and blue. His button is now black as-well.

## Ultimate Custom Night

### Gameplay

* Just like FNAF3, he will appear on a camera. If the player doesn't switch the camera or lower the monitor fast enough, they will be greeted with a jumpscare by Phantom BB. This will cause a load of noise and pulls down the monitor while blackouts.

## Trivia

* His mechanic is a throwback to his mechanic in FNAF3.

## Gallery

Phantom BB on the camera systems.Phantom BB's jumpscare.Phantom Balloon Boy jumpscare in photo-negative as seen ingame.Full body of Phantom BB in the UCN Troll Game.
## Navigation

**FNaF 2:** Toy Freddy • Toy Bonnie • Toy Chica • Mangle • BB • JJ • Withered Bonnie • Withered Chica • Marionette • Golden Freddy • RWQFSFASXC
**FNaF 3:** Springtrap (FNaF 3) • Phantom Mangle • Phantom Freddy • Phantom BB
**FNaF 4:** Nightmare Freddy and Freddles • Nightmare Bonnie • Nightmare Chica • Nightmare Fredbear • Nightmare • Jack O' Chica • Nightmare Mangle • Nightmarionne • Nightmare BB • Plushtrap • Fredbear
**FNaF World:** Old Man Consequences • Adventure Endo-01 • Dee Dee
**FNaF:SL:** Circus Baby • Ballora • Funtime Foxy • Ennard • Bonnet • Minireena • Lolbit
Nightmare

*The character, mechanic, or other occurrence this article represents appears in UCN, and thus does not appear in **Freddy Fazbear's Pizzeria Simulator** .*

## Meta Info

### Voiced By:

Eric D. Ward

**Nightmare** is a shadow version of **Nightmare Fredbear *or the nightmare version of Shadow Freddy*** and the final antagonist in *Five Nights at Freddy's 4.* He returns in the Ultimate Custom Night.

## Appearance

Nightmare's appearance is almost identical to Nightmare Fredbear's appearance, the only drastic differences are that his costume color is changed into black, and the bow-tie and top hat are changed from purple to yellow.

If images featuring Nightmare were brightened, it would reveal that Nightmare's costume is actually translucent, as if his endoskeleton is cloaked in a shadow. As such, nearly all of his endoskeleton can be seen by brightening images of him. The only exception is around his mouth, which appears to have an existing material ripped away from it.

## Ultimate Custom Night

### Gameplay

*Nightmare is invisible to the cameras and will appear at your right doorway followed by the sound clue of his laugh whenever the cameras are pulled up. Close the door and wait for a thud indicating he's gone.*

## Trivia

* His roster image seems to be taken from the *Thank You* image.
* This marks the first time that Nightmare has an animated jumpscare rather than a still one unlike his distorted jumpscare which restarts the game which is like Golden Freddy, Nightmarionne and Shadow Bonnie.

## Gallery

### Renders

Nightmare attacking the Player.Nightmare (Pose 1) in the UCN Troll Game.Nightmare (Pose 2) in the UCN Troll Game.Nightmare spinning from the UCN troll game.Nightmare's eyes in the doorway.Nightmare on the original roster.
## Navigation

**FNaF 2:** Toy Freddy • Toy Bonnie • Toy Chica • Mangle • BB • JJ • Withered Bonnie • Withered Chica • Marionette • Golden Freddy • RWQFSFASXC
**FNaF 3:** Springtrap (FNaF 3) • Phantom Mangle • Phantom Freddy • Phantom BB
**FNaF 4:** Nightmare Freddy and Freddles • Nightmare Bonnie • Nightmare Chica • Nightmare Fredbear • **Nightmare** • Jack O' Chica • Nightmare Mangle • Nightmarionne • Nightmare BB • Plushtrap • Fredbear
**FNaF World:** Old Man Consequences • Adventure Endo-01 • Dee Dee
**FNaF:SL:** Circus Baby • Ballora • Funtime Foxy • Ennard • Bonnet • Minireena • Lolbit
Stephanie Belinda Quinn

**Stephanie Belinda Quinn** is the voice actress for Dee Dee for the Ultimate Custom Night in Freddy Fazbear's Pizzeria Simulator.

 About

I’m a word-slinger and all-around dippy gal who creates voices chock-full of goosepimply warm-and-fuzzies, soaked through with bust-a-gut-funny. If you and your kids have video games, there’s a good chance you’ve spent time with me in your house and you didn’t even know it.

(Yeah… it’s freaky, huh?)

I lend a hand to mega-talented producers, directors, production companies, game developers, animation studios, recording studios, toy makers, publishers, ad agencies, and other need-a-great-voice types worldwide by creating character voices that attract die-hard fans so they can make major moolah doing what they love to do.

(Whoa… set the bar pretty high for myself in that run-on sentence.)

And when I’m not doing that, I’m tap dancing, singing, songwriting, playing a plethora of musical instruments, or treasure hunting.

(Yeah… I have a metal detector, and find barbed wire EVERYWHERE!)

I love animals, outer space, and the people in my life. Oh… and I’m just learning to play a banjo I inherited too. Here’s my first song. Yee haw!
Ballora

*The character, mechanic, or other occurrence this article represents appears in UCN, and thus does not appear in **Freddy Fazbear's Pizzeria Simulator** .*

## Meta Info

### Voiced By:

Michella Moss

**Ballora** is an antagonist in *Five Nights at Freddy's: Sister Location.* She returns in the Ultimate Custom Night.

## Appearance

Ballora is a humanoid ballerina animatronic with a curved body and pale skin. She has over-exaggerated eyelashes, blue hair tied up in a bun and two types of teeth (four human-like teeth and 26 very sharp Endoskeleton teeth). She also has blushed cheeks like the Toy Animatronics.

She wears a blue leotard, purple-pink tutu (that appears to twirl in the trailer) with golden balls hanging off in the crease and dark blue ballet slippers. Her eyes are always closed, except for during her jumpscare in Ballora Gallery which are revealed to be very small (presumably human sized). She is always seen on her tippy toes.

Like the other animatronics in Sister Location, Ballora's endoskeleton consists of a combination of both robotic parts and thick, metal and tube-like wires that are arranged to resemble what almost looks like a layer of muscle tissue.

In Night 5, Ballora's body can be seen on the floor of the Scooping Room , in a undamaged condition and without a endoskeleton. She forms Ennard's upper body and her eyes are used for the human disguise.

Ballora is 6.2 feet tall, and weighs 347 lbs.

## Ultimate Custom Night

### Gameplay

Like her description says, she can attack from both halls. As she's always making music, you need to listen carefully where her music comes and close the appropriate door to avoid her jumpscare. But she will retreat and attack from the other side, so that you need to often lower the monitor to listen for her and close the correct door.

## Trivia

* The way in which Ballora moves in UCN is a clear reference to the Custom Night of Fnaf SL, being able to move on the left and right side, as you wont be able to see her on the cameras, the only way to know on which side she is, is listening to her music.
* In Freddy Fazbear's Pizza Simulator, it is revealed that Ballora makes up a chunk of Molten Freddy thanks to a blueprint located in the files.
* One of her lines, the one that involves letting her in, makes a subtle jab at the fans for making fanservice art or sexualizing her.

## Gallery

Ballora's jumpscare.Ballora on the Ultimate Group poster.
## Navigation

**FNaF 2:** Toy Freddy • Toy Bonnie • Toy Chica • Mangle • BB • JJ • Withered Bonnie • Withered Chica • Marionette • Golden Freddy • RWQFSFASXC
**FNaF 3:** Springtrap (FNaF 3) • Phantom Mangle • Phantom Freddy • Phantom BB
**FNaF 4:** Nightmare Freddy and Freddles • Nightmare Bonnie • Nightmare Chica • Nightmare Fredbear • Nightmare • Jack O' Chica • Nightmare Mangle • Nightmarionne • Nightmare BB • Plushtrap • Fredbear
**FNaF World:** Old Man Consequences • Adventure Endo-01 • Dee Dee
**FNaF:SL:** Circus Baby • **Ballora** • Funtime Foxy • Ennard • Bonnet • Minireena • Lolbit
Clock

The clock is a returning feature from the original four games, as it tells you what time it is at present. In FNaF, the time is always from 12 AM to 6 AM.  Each hour lasts 45 seconds in Ultimate Custom Night. The game shows the minutes and the seconds.
In order to pass the night you need to reach to 4 minutes and 30 seconds.

Funtime Foxy's mechanic completely relies on the clock, with the hour of showtime specified by the sign at Funtime Cove. The player **must** view Funtime Cove at the moment when the hour of showtime starts, or Funtime Foxy will immediately end your night. Also, Nightmare Bonnie, Nightmare Mangle and Circus Baby will appear in the Right Hall at odd hours (1AM, 3AM and 5AM), though their order of appearance will be randomized.

The clock in FNaF 1-6 is mandatory just because the player wants to know whether or not they are close to 6 AM. In FNaF 1, each in-game hour on PC lasts 86 seconds, making the entire night 8 minutes and 36 seconds long. On mobile, however, each hour lasts 45 seconds, making the entire night last 4 minutes and 30 seconds.

## Times

 1 AM
 2 AM
 3 AM
 4 AM
 5 AM
 6 AM
Aleks Le

*This article is considered as a Stub. You can help us by expanding it until all the information is added!*
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Aleks Le is the voice actor for Nightmarionne in Ultimate Custom Night.

## Information

### Social Media

https://twitter.com/alekslevo?lang=enhttps://www.youtube.com/watch?v=D6kFD8S7SPw

## Gallery

The FNaF Show Season 2 - Episode 7 ft. Aleks Le (Nightmarionne)Aleks Le's interview on the Season 2 of the FNaF Show.
## Trivia

* Aleks' other voice roles include Ethan from *OC Chronicles*, Warp Tech Janus from *SMITE* and Dahar in the English dub of *Laws of the Universe*.
* On Aleks' Twitter, he has posted messages spoken by Nightmarionne, like encouraging UCN players not to give up and congratulating Dawko in-character as Nightmarionne.
Matthew Curtis

**Matthew Curtis** is the voice actor for Nightmare Balloon Boy and Music Man in *Ultimate Custom Night*.

## Gallery

### Music Man

MusicMan from Ultimate Custom night singing Pure ImaginationA music video of Matthew as Music Man singing "Pure Imagination".MusicMan from Ultimate Custom night singing Hush a Bye MountainA music video of Matthew as Music Man singing "Hush-a-Bye Mountain".Put on a Happy Face sung by MusicManA music video of Matthew as Music Man singing "Put on a Happy Face".Good Company sung by Music ManA music video of Matthew as Music Man singing "Good Company".Sound of Silence sung by MusicManA music video of Matthew as Music Man singing "Sound of Silence".My Way sung by the Music ManA music video of Matthew as Music Man singing "My Way sung".Music Man sings Come Little ChildrenA music video of Matthew as Music Man singing "Come Little Children".
### Nightmare BB

Nightmare Balloon Boy's UniverseA music video of Matthew as Nightmare BB singing "Yakko's Universe" from Animaniacs.Suppertime sung by Nightmare Balloon BoyA music video of Matthew as Nightmare BB singing "Suppertime" from "You're a Good Man, Charlie Brown".
### Miscellaneous

The FNaF Show Season 2 - Episode 2 ft. Matthew Curtis (Nightmare BB & Music Man)Matthew Curtis' interview from the FNaF Show.
Plushies

The **Plushies** are a new mechanic for the Ultimate Custom Night. They are essential for fending off Nightmare Bonnie, Nightmare Mangle, and Circus Baby.

## Gameplay

When Nightmare Bonnie, Nightmare Mangle, or Circus Baby appears in the right hall, their respective plushie must be purchased with Faz-coins to avoid their jumpscare. The animatronics comes in random orders once per night and increasing their difficulty increases the price of the plushie.

## Trivia

* Nightmare Mangle's plushie strangely appears to be a recolor of a Foxy plushie, like in the Halloween Edition of *Five Nights at Freddy's 4.*
* The Circus Baby plushie is the only plushie to resemble its template form rather than a softer recreation of the original character.
* Each of the plushie animatronics can be 'Cam-stalled' by keeping the Camera feed on Camera 02. If the animatronic has been cam-stalled long enough, they can disappear and never reappear for the night. This is also effective against Rockstar Chica and Lefty. If the animatronic is agitated enough however, changing the camera or system will instantly jumpscare them.
240 Bits Per Mile

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***Please remove this from the page once it has over 1000 bytes!***

## Audio

*240 Bits Per Mile* is a song written by Leon Riskin, it plays during the Midnight Motorist minigame.

## Description

*The song is upbeat and energetic, sounding almost like a rock song.*

## Usage

*This song was used in the first section of Midnight Motorist.*
A Slice and a Scoop

## Audio

**A Slice and a Scoop** is a song written by Leon Riskin. It plays during the Beginning Minigame. It also plays when play testing some games and attractions.

## Description

The song is an instrumental, happy, and upbeat song that resembles the emotion of the Beginning Minigame and playtesting some games and attractions.

## Usage

This song plays when the player is playing the Beginning Minigame and when the player is play testing some games and attractions.

The song ends right after when the player completes the minigame, afterwards, the screen turns black before doing the Scrap Baby Salvaging Cutscene. The song also ends when the player is done play testing an attraction and/or game.

## Trivia

* The title *A Slice and a Scoop* may reference Circus Baby (Scrap Baby) scooping Michael Afton in *Five Nights at Freddy's: Sister Location*.
Pirate Cove

*The character, mechanic, or other occurrence this article represents appears in UCN, and thus does not appear in **Freddy Fazbear's Pizzeria Simulator** .*

## Pirate Cove

### Where it is used:

(CAM 05)

The **Pirate Cove** is a returning location from ***Five Nights at Freddy's***, appearing as **Foxy** and Bonnie's starting point in the Ultimate Custom Night.

## Appearance

Pirate Cove appears the same as its original counterpart, with purple-colored curtains decorated with white stars to emphasize the pirate motif, thus this may be reused from the first game. Funtime Foxy also has a cove.

## Gameplay

This location is essential for checking on both Foxy and Bonnie when they're activated throughout the night. For Foxy's case, the Player must keep a constant eye out for the pirate fox, since by checking him occasionally will keep him from sprinting to the Office. However, it is not recommended to check if Bonnie is active since he'll end up screaming at the Player's face, disabling all camera screens in the process. This'll put the Player at a disadvantage for fending off animatronics that require the use of the Monitor. The only way to determine which animatronic is active is by checking on the figurines located on the desk. Funtime Foxy's cove has the very same colour as the Sister Location one. There is a sign at the cove, saying 3 AM, 1 AM, 5 AM, 8 AM, etc. View Funtime Foxy's cove EXACTLY when the sign says to avoid his attack.

## Gallery

The Pirate Cove, closed, thus emptyThe Pirate Cove, with Bonnie, flashed eyesDitto, but less brightFoxy preparing to leave Pirate's Cove (1st Phase).Foxy preparing to leave Pirate's Cove (2nd Phase).Foxy preparing to leave Pirate's Cove (3rd Phase).Foxy on the move (4th Phase).Pirate's Cove empty after Foxy has left
Nightmare Balloon Boy

*The character, mechanic, or other occurrence this article represents appears in UCN, and thus does not appear in **Freddy Fazbear's Pizzeria Simulator** .*

## Meta Info

### Voiced By:

Matthew Curtis

**Nightmare Balloon Boy,** or simply **Nightmare BB,**  is an antagonist exclusive to *Nights at Freddy's 4* and the Halloween edition*.* He returns in the Ultimate Custom Night.

## Appearance

Unlike his regular counterpart, Nightmare BB is dangerous and scary. His eyes are big and red with white pupils, red nose and cheeks. His propeller hat is now purple and red, his hair is brown and short.

His teeth go all around his mouth and are sharp, his suit has also changed from blue and red to red and purple.

## Ultimate Custom Night

### Gameplay

Nightmare BB will automatically be in the office in a slunched position when the night starts. The player must not shine the flashlight on him in this position or they will get jumpscared. Sometimes when pulling down the monitor, Nightmare BB will be in sitting up, which at that point the player must shine their light on him before pulling up their monitor or they will get jumpscared.

## Trivia

* Nightmare Balloon Boy (According to Dawko) has 171.7 teeth.

## Gallery

### Renders

Nightmare BB's jumpscare.Render of Nightmare BB deactivated in the Office.Render of Nightmare BB standing.Nightmare BB's jumpscare seen in the trailer. (Filmed by FusionZGamer)Nightmare BB along with Nightmarionne, Phantom Freddy, and Rockstar Freddy.Nightmare BB as he appears on the Ultimate Group poster.Nightmare BB deactivated in the UCN Troll Game's ending screen.
### Videos

Nightmare Balloon Boy's UniverseA music video of Matthew as Nightmare BB singing.Suppertime sung by Nightmare Balloon BoyA music video of Matthew as Nightmare BB singing "Suppertime" from "You're a Good Man, Charlie Brown".

## Errors

* The top part of Nightmare Balloon Boy's head isn't supported by anything except air.
* Nightmare BB's legs clips into his body when laying on the ground.

## Navigation

**FNaF 2:** Toy Freddy • Toy Bonnie • Toy Chica • Mangle • BB • JJ • Withered Bonnie • Withered Chica • Marionette • Golden Freddy • RWQFSFASXC
**FNaF 3:** Springtrap (FNaF 3) • Phantom Mangle • Phantom Freddy • Phantom BB
**FNaF 4:** Nightmare Freddy and Freddles • Nightmare Bonnie • Nightmare Chica • Nightmare Fredbear • Nightmare • Jack O' Chica • Nightmare Mangle • Nightmarionne • **Nightmare BB** • Plushtrap • Fredbear
**FNaF World:** Old Man Consequences • Adventure Endo-01 • Dee Dee
**FNaF:SL:** Circus Baby • Ballora • Funtime Foxy • Ennard • Bonnet • Minireena • Lolbit
Wet Floor Sign

*The character, mechanic, or other occurrence this article represents appears in UCN, and thus does not appear in **Freddy Fazbear's Pizzeria Simulator** .*

## Wet Floor Sign

The Wet Floor Sign on the left side of the Ultimate Office.

### Where it is used:

Ultimate Custom Night

The **Wet Floor Sign**  is a very minor mechanic in Ultimate Custom Night. This mechanic affects Rockstar Chica, herself.

## Appearance

The Wet Floor Sign is a yellow sign with a black triangle on its front cover, with a black stick figure that appears to have slipped due to thin, black lines below the figure, resembling water.

## Gameplay

If Rockstar Chica is at the door, double click the wet floor sign to put it at the door Rockstar Chica is inhabiting. As soon as the Wet Floor Sign is placed adjacent to Rockstar Chica, she will despawn from that hall, possibly moving to the opposite hall.

## Gallery

The Wet Floor sign on the left side of the office.The Wet Floor sign on the right side of the office. Note that the mirroring of the left side of the office.
Right Hall

*The character, mechanic, or other occurrence this article represents appears in UCN, and thus does not appear in **Freddy Fazbear's Pizzeria Simulator** .*

## Right Hall

### Where it is used:

Ultimate Custom Night (CAM 02)

The ***Right Hall*** returns in Ultimate Custom Night mode, this time serving as a hallway for several of the animatronics to attack from.

## Appearance

The Right Hall mostly appears the same as in the first game, but with few decorations added to its design. Right there, there are multiple monitors stacked across each other. Also, it appears that the Foxy lamp from FNaF 3 makes a cameo hanging on the wall, alongside the trio of Paper Pals. Furthermore, Mr. Hugs is shown deactivated below the "CELEBRATE!" poster from the original game.

## Gameplay

The Right Hall is a hallway where Circus Baby, Nightmare Bonnie, Nightmare Mangle, Jack O' Chica, Rockstar Chica, Ballora, and Nightmare may attack. All of the animatronics who travel through the right hallway can't be stopped by the office door except for Nightmare and Ballora. However, the player must rely on Audio Cues to stop them.

Circus Baby, Nightmare Bonnie, and Nightmare Mangle will appear in the Right Hall at odd hours (1AM, 3AM, and 5AM). Once one of them appears, the player must buy their respective plushie from the Prize Corner to pacify them, though keeping the camera on the Right Hall will stall them from jumpscaring the player. If one of these three animatronics is in the hall and their replacement is disabled, the replacement animatronic will not spawn and the end of the Right Hall will be empty.

## Gallery

Circus Baby down the Right Hall.Nightmare Bonnie down the Right Hall.Nightmare Mangle down the Right Hall.Jack O' Chica as seen from the Right Hall.Rockstar Chica standing near the Right Door.Unused Rockstar Chica photo From Right HallJack-O-Chica, Rockstar Chica and Circus Baby seen at the same time in the Right Hall
Music Box

The **Music Box** is a returning feature from *Five Nights At Freddy's 2*. The player must wind it up so the music box doesn't go off and the Marionette doesn't get hostile. This game mechanic is used with Chica as well.

## Ultimate Custom Night

### The Marionette

It bears the same mechanics as using the music box from the second game, winding it up so the Puppet cannot become hostile and attack the player. If the player dosen't wind up the music box, the Puppet will play a jingle and attacks the player, ending the night's run. If the player uses a Death Coin in the kitchen when Marionette is active, the Music Box's bar will instantly fill up since Marionette is gone.

### Chica

Chica can be affected with the music box, as a different mechanic, if the player hears pots and pans falling off making noise, she is neutral, she gets agitated if the same music repeats over and over, and if she stops making noise the player needs to go to the Kitchen camera and change the music in a timely fashion before she gets out of the Kitchen and jumpscares the player, ending the night's run. However, if the player changes the music too soon, while the pots and pans are still heard, Chica will get annoyed that the music was changed early and will jumpscare the player.

## Audio

A List of Music Box Songs Featured in the Ultimate Custom Night:

* **Swan Lake** (Featured in FNaF 3 Minigames) -Credit to SadBoiInc. for providing the audio

* **Grandfather Clock** (Featured in FNaF 2, Puppet's Music Box) -Credit to The Puppet Master for providing the audio

* **Serenade** (Featured in FNaF 3, RWQFSFASXC's Minigame) -Credit to M&S entertainment for providing the audio

* **Toreador March** (Featured in FNaF 1, Freddy Fazbear's Power Out Theme) -Credit for M&S entertainment for providing the audio
Prize Corner

The Prize corner is a prize counter with decorations and 2 shelf's supplying several plush's of some of the fnaf protagonists.

## Gameplay

### FNaF 2

The prize corner hosts the marionettes box which is the home of the Marionette and Endo 02, you will always need to check in and wind the music box or the marionette will kill you with out any way to stop it.

## Ultimate Custom Night

The Prize Corner plays a massive role in Ultimate Custom Night, it is needed to fend off Circus Baby, Nightmare Bonnie, and Nightmare Mangle and can also be used to buy the death coin which can be used to turn certain characters off for the whole night, but keep in mind this will leave you with less coins to fend of Nightmare Bonnie, Nightmare Mangle, Circus Baby, and Rockstar Freddy.
Four Bits to the Left

## Audio

***Four Bits to the Left*** is a song written by Leon Riskin, it plays during the Fruity Maze Arcade minigame.

## Description

The song is an 8-bit chiptune song that plays during the "Fruity Maze" minigame. The first version sounds gleeful, the second version is the same track, but slowed down, the third version is still the same track, but with an extreme decrease in semitones and speed.

## Usage

All three versions are played during the playtesting of the "Fruity Maze" arcade cabinet. Version 1 plays the first time the player plays the game. Version 2 plays after completing the game a first time. Version 3 plays after completing the game a second time.

## Trivia

* Every time the player collect all the fruit in the maze, the next time the player play, it will change into a different version, for instance:
	+ Version 1: Plays when you play "Fruity Maze" for the first time. Will play this track until you collect all the fruit.
	+ Version 2: Plays after collecting all the fruit one time. Will play this track until you complete the game two times.
	+ Version 3: Plays after collecting all the fruit two times.
Minor Corrosion of the Bizet

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***Please remove this from the page once it has over 1000 bytes!***

## Minor Corrosion of the Bizet

### Used in

*Duck Minigame*, *Lemonade Minigame*, *Fruit Punch Clown Minigame*

## Audio

*Minor Corrosion of the Bizet* is a song written by Leon Riskin.

## Description

The song has a somewhat happy-sad vibe to it. It starts similarly to Toreador March. The title almost relates to it because a bizet is a French composer and corrosion means damage.

## Usage

This soundtrack is used during the Duck and Lemonade play testing minigame. It is also used during the Fruit Punch Clown play testing minigame.

## Trivia

* This song sounds similar to the Fazbear Hills song from FNaF World.
* This song also sounds similar to Freddy's theme from Five Nights at Freddy's.
* This song is one of the shortest soundtracks in the game.
Figurines

The **Figurines** are a new mechanic for the **Ultimate Custom Night.** They serve the purpose of warning the player whether **Foxy** or **Bonnie** is active in **Pirate's Cove (CAM 05)**.

## Gameplay

A figurine of Bonnie or Foxy will be on your desk depending if they are active or not. If the figurine shows Foxy, Pirate Cove will be occupied by Foxy. If the figurine shows Bonnie, Pirate Cove will be occupied by Bonnie. This indicates whether or not to check Pirate Cove as viewing it while Foxy is active will halt his progression towards attacking you, as long he is checked on frequently enough. However, checking Pirate Cove whilst Bonnie is active will agitate Bonnie and cause him to jumpscare you from the camera, disabling your camera feed. The Tablet itself isn't inaccessible though.

## Trivia

* When Bonnie is occupying Pirate Cove, Foxy will not move.
* Occasionally, if Foxy and Bonnie are disabled, the figurine can turn into Whiterabbit, Bouncepot or Tangle, enemies from the FNaF World videogame.
Nightmare Mangle

*The character, mechanic, or other occurrence this article represents appears in UCN, and thus does not appear in **Freddy Fazbear's Pizzeria Simulator** .*

## Meta Info

**Nightmare Mangle** is an antagonist exclusive to Halloween Edition of *Five Nights at Freddy's 4.* He returns in the Ultimate Custom Night.

## Appearance

Nightmare Mangle, like the other Nightmare animatronics, is a more damaged version of its normal counterpart. Its head is more tattered and broken than Mangle's, with the endoskeleton being exposed at the snout and the ears being even more damaged. Its red cheeks, nose, and lipstick are still intact, and it has one yellow eye. Mangle has two sets of sharp teeth, and its body is still mostly endoskeleton parts and wires, and its second head also features sharp teeth and resembles a human skull.

## Trivia

* Nightmare Mangle is one of the few non-canon animatronics to added to the Ultimate Custom Night, others being Nightmarionne, Jack O' Chica, Dee-Dee, and Old Man Consequences.
* Nightmare Mangle was programmed together with Nightmare Bonnie and Circus Baby at 88%.
* Nightmare Mangle seems to reuse elements of Nightmare Foxy's model, but recolored and slightly modified.

## Gallery

### Renders

Nightmare Mangle as it appears in the UCN Troll Game.Nightmare Mangle attacking the Player.Nightmare Mangle down the Right Hall.Nightmare Mangle's endo head that it shoots in the UCN troll game.

**FNaF 2:** Toy Freddy • Toy Bonnie • Toy Chica • Mangle • BB • JJ • Withered Bonnie • Withered Chica • Marionette • Golden Freddy • RWQFSFASXC
**FNaF 3:** Springtrap (FNaF 3) • Phantom Mangle • Phantom Freddy • Phantom BB
**FNaF 4:** Nightmare Freddy and Freddles • Nightmare Bonnie • Nightmare Chica • Nightmare Fredbear • Nightmare • Jack O' Chica • **Nightmare Mangle** • Nightmarionne • Nightmare BB • Plushtrap • Fredbear
**FNaF World:** Old Man Consequences • Adventure Endo-01 • Dee Dee
**FNaF:SL:** Circus Baby • Ballora • Funtime Foxy • Ennard • Bonnet • Minireena • Lolbit
UCN (Mobile)

## Release Date

Ultimate Custom Night was released in April 28, 2020. It is available on the Google Play store and the Appstore for $2.99 USD.

## Controls

Due to the game being on a mobile platform, its controls have vastly changed.

## Differences

* Unlike the PC version, the mobile port now costs $2.99 USD instead of being free.
	+ This is because Clickteam had to port it to Mobile and code the controls.
* The mobile port offers an in-app purchase, which the player can buy cheat mode to have the options for unlimited power, fast nights, or unlimited faz-coins.
* Different controls.

## Cheats

* Survival Kit
	+ **Unlimited power:** never run out of electricity.
	+ **Fast nights:** time elapses 2x faster.
	+ **Unlimited Faz-Coins:** never run out of Faz-Coins.
	+ Usable simultaneously or separately.

## Character Roaster

In The Mobile Version From The Ultimate Custom Night With A One Differences With The Pc Version From Steam And The Characters Is The Original From The PC Version In Steam.

## Trivia

* Despite being free on PC UCN mobile costs money.
	+ It also has cheats that the original didn't have.
* The model used in the trailer for Nightmarionne's jumpscare was a fan made model by the user by the name of FriskYT, while the icon was HeckorMKG's.

## Gallery

Ultimate Custom Night - Mobile EditionClickteam's fixed trailer.ULTIMATE CUSTOM NIGHT Mobile trailer OfficialThe original trailer, before being taken down.The game's original icon before being replaced.
Clean up the house, please

## Brief

> Greetings,
>
>
> A few days ago I bought a house at an extremely bargain price, The price was influenced by two factors, for months nobody wanted to buy it, and also a certain unwanted guest lived there for a while. I am talking about a man who moved in and stayed there unnoticed for a few days, before he was found by the police. This guy made quite a mess during his short stay - trash, crates and newspapers everywhere around, an unidentified substance covers most of the floor, and it seems that someone threw up on the fridge.
>
>
> Being a person who rejects the very sight of the current state of the house, I kindly request you to clean up the house I bought. I would also ask you to solve problems with the electricity.
>
>
>
> Robert Moon
>
>

## Portfolio gallery

If you own the HGTV DLC. The following images show the locations used for the photos saved to the player's portfolio once the job is complete.
Duct System

The Duct System monitor button.

The **Duct System** is a new mechanic introduced in Ultimate Custom Night.

## System Mechanics

In the duct system where an animatronics reside, there will be a caution-resembling symbol of a color unique to the Mediocre Melodies' animatronics, which represents the animatronic's position. One duct will always stay open as the other opposite duct closed.

When an animatronic approaches an entrance, if it is not blocked off, the animatronic will enter the office and jumpscare you, ending the game.

There is also a mechanic called the Heater which can push all the duct animatronic's back expect for Happy Frog. Mr. Hippo and Pigpatch are more resistant to the Heater which takes them a bit more time to be repelled, but are still pushed back.

There is also a mechanic exclusive to the ducts, called the Audio Lure. The Audio Lure can lure/hold specific animatronics. It always works on Happy Frog, Pigpatch and Mr. Hippo but for Nedd Bear he is fooled 50% of the time from the Audio Lure. Orville Elephant is fooled 10% of the time by the Audio Lure.

## Animatronics

In all there are 5 animatronics that can manuever and use the duct system. The vulnerabilites are listed below.

Happy Frog: Can be held in place with Audio Lure, immune to the Heater

Mr. Hippo: Can be held in place with Audio Lure, vulnerable to the Heater

Pigpatch: Can be held in place with Audio Lure, vulnerable to the Heater

Nedd Bear: Sometimes fooled by Audio Lure, vulnerable to the Heater

Orville Elephant: Almost immune to Audio Lure, vulnerable to the Heater

## Trivia

* The caution symbols signify an animatronic present in the ducts.
	+ The green symbol is Happy Frog, the purple symbol is Mr. Hippo, the pink symbol is Pigpatch, the brown symbol is Nedd Bear and the orange symbol is Orville Elephant.

## Gallery

No animatronics detected/seen in the duct system yet.The map.This is the duct entry holes that the animatronics would enter in to get in the office.Button for opening a duct. This will also close the opposite duct.Duct blocked.Duct open.Audio lure instructionsNedd Bear's icon.Pigpatch's icon.Mr. Hippo's icon.Happy Frog's icon.Orville Elephant's icon.
> Navigation
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