National focus

**National focus trees** allow the players (and the AI) to direct the development of their nation.

Each country has a *focus tree*, representing a number of progression paths (branches) available to that nation. These paths may be based on in-universe historical situations or on alternative historical possibilities. The individual options can range from political, diplomatic and warfare-related focuses to more economic and research-related focuses.

Due to the semi-random nature of the AI it ensures that no two games will play out in precisely the same way. Players wishing to have a more historical-based campaign can choose to do so by ticking the *Historical AI Focuses* option on the country selection screen (map) just before the start of a new game. It is important to note, however, that player nations are not bound by this and as such their in-game actions can still force the AI to pick somewhat less than historical choices.

Almost all twelve major nations have a unique national focus tree in the 4.0 update. Additional countries - as detailed below - have or will receive a unique focus tree as part of different updates. All other nations use one of the generic national focus trees.

## Unique Focus Trees

West Coast
 215th
 Arroyo
 Bone Dancers
 Caesar's Legion
 Eureka
 Guardians
 Lost Hills
 Marrow Drinkers
 Mirelurk Tribe
 Mojave Chapter
 Mojave Territories
 New California Republic
 New Reno
 New Vegas
 Port Maw
 Rogue Rangers
 Slags
 S'Lanter
 Shi
 Sons of Kaga
 The Apostles
 The Den
 TV Town
 Vault City
 Vipers

Mexico
 Beltran-Levya
 Chichen Itza
 Costa Cafeinada
 Ejército Mexicano
 Free Fighters
 Gente Del Sol
 Nueva Aztlán
 Petro Chico
 Republic of The Rio Grande
 Sinaloa Cartel
 The Viceroyalty
 Tierra de los Tzotzil
 Tlalocan

Texas
 Chickasaw-Muscogee Coalition
 Cherokee Nation
 Choctaw Nation
 Hangdogs
 Ironmongers
 Lanius's Cohort
 Lone Star
 Navajo
 Ouroboros
 Shale's Army
 Texan Arms Association
 Texan Brotherhood
 The Carthaginians
 The Last Patrol
 Twin Mothers
 Unity of Austin

Utah
 Crazy Horns
 Dead Horses
 Eagle Rock
 Eighties
 Lonetree
 Lord's Anointed
 Murtaugh Reformers
 New Canaan
 New Hammond
 Ouroboros
 Sorrows
 Tar Walkers
 White Legs

The Great North
 Bank End Bandits
 Big Grass
 Broken Coast
 Far Son
 Heaven's Gate
 Highland Watch
 MacArthur
 Montana Chapter
 Republic of Three Rivers
 Roach King
 Rotpurgers
 Standing Rock
 Strathcommune
 The Cause
 Vault 37
 Washington Brotherhood

## Mechanical overview

Branches in a focus tree revolve around a common theme or goal with the individual focuses within intended to help in achieving that goal. Although branches are mostly isolated from each other, they will be connected (locally) if they happen to coincide over a common point.

Only a single focus can be taken at a time. A focus requires  **70** Political power to complete at a progress rate of  **–1** Political power per day - this means a focus would *usually* be completed within 70 days. When completed, the player may go up to 10 days without picking a new focus and still have those days (and their accumulated  Political power) count towards the new focus.

Aside from the branches' top level focuses, most other focuses have additional requirements in need of fulfillment before they can be picked. If a requirement of an on-going focus has become invalidated, the focus will either be paused until the requirement is restored (if possible) or outright be cancelled when such a thing is not easily possible. For cases such as the latter, focuses will have bypass conditions to allow the player to proceed past them - the player will be notified of the bypass within a few days (they will display a golden bracket as if completed regularly).

Once a focus has started, the player can't manually stop or replace it, unless the player has the Man the Guns expansion. If, due to circumstances, the focus has been invalidated, the resources already spent are lost. As such, it is immensely recommended to check all requirements and conditions regarding a focus to assess if/how they may be affected within its completion time-frame.

Accessing a focus' expanded details can be achieved by clicking or hovering over the focus. Among the information presented there are: the flavor description, its requirements, bypass conditions (if applicable) and the expected completion effects.

### Visual indicators

* *Bracket color* - Players can check at a glance a focus' completion status by the background color of its name bracket. Grey bracket means available for picking, brown bracket indicates as of yet unavailability and golden bracket denotes completed focuses. On-going focuses will feature a shining overlay effect over them.

* *Connection lines* - Focuses are connected by colored lines. The color indicates whether its preceding focus is completed (green) or not (light-blue). The connection may also appear as a solid or dotted line, with the former indicating a logical *AND* and the latter a logical *OR*.

* *Mutually exclusive* - Some focuses may have the mutually exclusive icon appearing in-between them. The icon denotes that only one of two may be selected. Furthermore, depending on the focuses outgoing connections it may also exclude from picking any of the focuses connected to them further down the line.