Griffon Kingdom

The **Griffon Kingdom** is thousand-year old kingdom and one of three Great Countries on the Garlen continent. It is commonly referred to as the **Original Kingdom**, as it was the first kingdom to emerge from the warring states period in the Garlen Continent. It is ruled by the Griffon Royal Family and named after/presided over by Guardian Tyris, who was also the First Queen. The Griffon Kingdom is the second largest country known to date, surpassed only by the Blood Desert to the East. Its capital is called Valeron, after its first king Valeron Griffon. Valeron's friends Oghrom Gernoff-Myrok, Juria Ernas, Tessa the Titania, and Fyrwal the Hydra helped found the kingdom alongside him.

## History

### Founding

Valeron met Tyris when he was only 14 and had learned to fight just to protect his village. It was a time when magical talents were scarce because most mages died before realizing their powers or simply never met a master their whole life. Fake magic was also terrible and barely worth the trouble learning it. After Tyris Awakened him, her lessons in magic and combat made him the god of the battlefield. With each victory he achieved, his village grew in size and power. With each enemy they defeated, slaves and war prisoners would be considered a standard commodity. After his best efforts to abolish slavery only got him several attempts murders and poisoning, Valeron finally accepted the role of Mayor.

The nearby cities felt threatened hearing that the fabled general had become a true leader, mostly because their citizens left their corrupt domains to look for a better life under Valeron's banner. He faced difficulty while searching for a proper way to organize what was more than a city but less than a Kingdom since he was an uncultured man and had no idea how to create a system of laws that couldn't be exploited to ruin his years of hard work. He asked other Awakened for help, sought Emperor Beasts for their wisdom, and Fae to teach him how to take care of his lands. He made a lot of mistakes, trusted the wrong people, and soon his country was on the verge of the civil war.

Every time Valeron annexed a new region to the Kingdom, they executed the old monarchs' entire bloodlines to keep them from seeking vengeance and prevent the old nobles from rallying under their flag, though Valeron and his companion Oghrom Gernoff-Myrok disagreed over this method. However, doing so kept the invaded territories too busy with infighting to pose a threat to Valeron's advancing army.

In the **War of the Blades**, King Valeron with the Sword of Saefel fought against King Elm and his White Sword, each one leading their respective army to the Red Flag Plains. There Valeron stopped his advance and set the original borders of his Kingdom. He had decided to stop there not because going further would stretch his forces too thin, but that conquering exactly Tyris' turf, he felt like he could meet her as an equal. They would both control and care for the same lands, each one of them taking care of their people in a different way. On top of that, it had been Valeron's way to say that he wouldn't work along with any Guardian but her. Valeron signed a treaty with the Gorgon Empire and Blood Desert that established the borders of the Kingdom, putting an end to the war.

Valeron proposed to Tyris for the 128th time and she accepted. She helped him to get rid of bad counselors, corrupt officers, and to write laws that made sense. The Kingdom had grown by leaps and bounds under Valeron's rule and it had become a utopian country compared to before its unification. Fair laws, no slavery, and a justice system that held even nobles accountable for their actions. However, "fair" was a relative term and that, over time, nobles had found countless ways to bend the new rules.

After Magus Lochra Silverwing divulged her magical inheritance to the whole world, the mystical arts started to improve by leap and bounds. The knowledge she had released, had interrupted the long stagnation period magical research had suffered. The inheritance contained the basis for many Tier 4 spells, and planted the seed of what would have been known as specializations. The Griffon Kingdom opted for the creation of the Mage Association, granting even to commoners status and riches according to their contributions.

### Civil War

During the reign of Queen Medalia and King Zerves, the current Royals' predecessors, the Kingdom's classist education and political systems favoring nobles over commoners created the Lost Magi, notably Ilyum Balkor. His village was set ablaze and his family killed by unknown bandits. After graduating, he disappeared for a few months before returning at the lead of an army of Greater Undead, exterminating in one night all the noble families in his birthplace and gaining the title "God of Death."

Balkor escaped to the Blood Desert and Queen Medalia abdicated in favor of Queen Sylpha. For every year the following 5 years, Balkor targeted and destroyed a noble household. The ancient noble households didn't paid any heed as there were too many of them. When Balkor announced the Crown and the Mage Association as the new targets for the following 5 years, the nobles rejoiced as it allowed them to engage in illicit schemes and people like Archmage Lukart to pursue the Crown.

However, everything changes when Balkor announces the academies as his next target for the eleventh consecutive annual attack, as most students come from noble ranks. The Crystal and Earth Griffons fall, their power cores destroyed and their Headmasters killed. The noble families finally fall in line with the Crown's goal of reform since they don't want to create another Balkor. This also leads most students, nobles especially, to abandon their political agendas and pursue magic with renewed dedication. The embers of the civil war all but die out.

After being rebuilt, both the Crystal and Earth Griffon change several Headmasters due to their incompetence in dealing with their students or the Lords of the forest. Sylpha doesn't hesitate to replace anyone she finds wanting.

Later, with the evidence that Valesa Nalear releases after her failed insurrection, the Royals are able to finally quell the civil war and arrest the ancient noble households responsible.

### Undead War

With the fall of human civilization on the Jiera Continent due to the plague, the undead migrate to the Garlen Continent in search of resources in a mass exodus, triggering conflict between undead and the Great Countries. The cold war escalates into a full-scale war with the Three Horsemen leading armies from the Undead Courts to attack Belius, Prode, and Vesta, major cities in the Kingdom. Dawn attacks Belius, Dusk attacks Prode, and Night attacks Vesta.

Winter that year lasts longer than usual and the nobles hoard the food for themselves, leaving the army and the Mage Association with their hands full dealing with the resulting famine. Grain becomes more heavily guarded than gold.

## Lost Magi

In the past 40 years, the Mage Association has been trying to reform policies to correct the classist education system in the Great Academies to no avail, losing 4 potential Magi who become known as the **Lost Magi**. The new nobles that had risen in status thanks to their talent and achievements were unwilling to be oppressed further by the system, while the old nobles feared losing their position and privileges.

**Lost Magi**

* Ilyum Balkor ("God of death")
* Tiennon Zavra ("God of murder")
* Unknown
* Unknown

## Royal Family

Originally, it wasn't Tyris to choose the new ruler of the Kingdom, but Valeron himself. However, after the discovery of Arthan Griffon's crimes, Valeron relinquished the choice to Tyris.

Rulers are chosen by Tyris and the position is not hereditary. After the death of the ruler, their spouse holds the position until the next one is found. Afterwards, the spouse will step down and the successor will find a spouse, though the former can stay in charge as long as needed to facilitate the transition. Candidates enter Tyris' chambers and are either eaten or emerge as the new ruler (both males and females can take the test). The ruler of the kingdom is also the Commander-in-Chief of the Armed Forces. There are 3 requirements to be chosen:

1. They must have some semblance of blood relation to the first king Valeron.
2. They must have outstanding magical talent.
3. They must have administrative skill.

The Royal couple is the last line of defense, a secret weapon that has to be kept as such. One wears the Saefel Armor while the other holds the Sword of Saefel. One protects while the other attacks, leaving them free to adapt their strategy according to the circumstances.

Members:

* Meron (current King, Tyris' descendant)
* Sylpha (current Queen)
* Morn (Meron's cousin, General of the Army)
* Princess Peonia
* Princess Keal (Meron's older sister)
* Princess Syntilla
* Valeron (1st king)
* Arthan (5th king, deceased)
* Thrud (Arthan's daughter, exiled)
* Medalia (former Queen, Tyris' descendant)
* Zerves (former King)

### Royal Crest

The **Royal Crest** is a triangular shield representing a prancing griffon with a crown on its head and holding two scepters in its front claws, one representing magical power, the other the military.

### Royal Seal

The **Royal Seal** takes the form of a silver key that grants access to the city treasury and armory. The Royal seal is no common trinket - it cannot be imprinted without the supervision of the ruler of the Kingdom. Each City Lord is granted the Royal Seal.

### Royal Palace

The palace resembles the Versailles Palace from Earth, furnished with proper taste.

### Throne Room

The **Throne Room** is over forty meters (133 feet) long and thirty meters (100 feet) wide, with a single red silk carpet with gold embroidered edges going from the three meters (10 feet) wide double doors up to the two steps that distance the floor where nobles stand and the raised one for the royal family. That way, even sitting on their gold thrones, carved to resemble a rampant griffon, they can look down on everyone present, reaffirming their status and authority. The whole room is lit by crystal chandeliers fueled by magic, leaving no space for shadows or need for maintenance. On the walls, magically enchanted tapestries recount over and over the great feats that the current King has accomplished to be deemed worthy of his power. Both the floor and the pillars of the room are realized from gold veined marble, the most precious and robust material available in the Griffon Kingdom.

### Council Chamber

The real Council Chamber is located in the King's private apartments, inside of a heavily guarded tower. The room is about 6 meters (20 feet) long and 4 meters (13 feet) large with only a round table and wooden chairs as furniture. Aside from the furniture, the room is bare, with no windows and only one entrance. Both the floor and the walls are of a pale grey, there is no colour outside that of the magical stones the room is made of. The whole place is enchanted to prevent eavesdropping, either by conventional or magical means, not to mention all the protections necessary to avoid the whole high command getting killed in one fell swoop.

Normally, either the King or the Queen would use it to discuss important matters with their respective subjects, the army and the Mage Association.

**Members**:

* General Morn Griffon
* General Berion
* Archmage Kwart
* Marchioness Mirim Distar

### Royal Library

The **Royal Library** is the biggest and most complete library in the Griffon Kingdom, covering all the subjects known to mages, including the forbidden ones. The library is comprised of many floors, one for each element. Normal books can be checked out freely, whereas to consult forbidden books it is necessary to spend merits and receive a recommendation letter from someone with a high clearance level.

### Banquet Hall

The room is more than 40 meters (133 ft) long and over 30 meters (100 ft) wide, with a single red silk carpet with gold embroidered edges going from the three meters (10 feet) wide double doors up to the two steps that distance the floor where nobles stand and the raised one for the royal family. The whole room is lit by crystal chandeliers fueled by magic, leaving no space for shadows or need for maintenance. On the walls, magically enchanted tapestries recount over and over the great feats the current King has accomplished to be deemed worthy of his power. Both the floor and the pillars of the room are realized from gold veined marble, the most precious and robust material available in the Griffon Kingdom.

The corridor leading to the Banquet Hall has mirrors framed with solid gold, while the tapestries and paintings on the walls are not only masterpieces to the point that even a layman of arts can appreciate them, but they are also enchanted. The carpets are the same, but while the pieces of art on the walls depict epic scenes of battle and the magical breakthroughs of the past Magi that had shaped the Kingdom's history, those covering the floor guide the guests by giving them directions.

### Dance Hall

The **Dance Hall** is of rectangular shape, five meters (16'5") high, with the long side 200 meters (656 feet) long and the short side 100 meters (328 feet) long. Tables filled with delicacies and drinks from all over the Kingdom are lined up against the walls where valets stand at attention, ready to serve anyone who requires their assistance. At the end of the Dance Hall is another raised platform with two thrones where the Royals sit. Four orchestras play from the circular alcoves placed at the four corners of the room leaving the full dance floor to the guests. Crystal chandeliers enchanted with light magic light the room, producing colorful rainbows over the walls and on the ceiling as they refract each other's light. The ceiling has embedded gemstones that are able to project holograms.

### Tea Room

The Tea Room for esteemed guests has more formal furniture and more space between the seats. Comfortable padded red sofas and chairs are arranged around a white elliptical oak low table. A soft white and silver carpet covers the floor, preventing the moving chairs from making noise and muffling all the sounds that the servitude might make while serving the guests so that nothing can disturb a conversation. The east wall consists of a glass wall that allows the morning sun to illuminate the room and make the many silvery ornaments spread throughout the room shine like jewels. On the west wall is a huge fireplace surmounted by a huge mirror with a golden frame that covered most of the wall.

### Gardens of Saefel

The **Gardens of Saefel** are filled with the smell of finely cut grass, with flower beds, and trimmed bushes that adorn the cobblestone paths that go across the whole park as far as the eye can see. It is also a place of beauty, where every single tree, every single topiary figure is placed so as to not hinder the sight of the visitors. It allows them to admire with a single gaze several compositions at the same time, allowing the beautiful landscape of the Gardens to always be greater than the sums of its parts. Statues and topiaries of the First Queen are everywhere, depicted either with the First King or with their children.

## Laws & Customs

**Merits** are something that anyone who contributes to the welfare of the kingdom receive and can be exchanged for privileges or commodities. A convict can have his sentence shortened by serving in the military and earning merits, a farmer can get more land for free, a scholar can get a recommendation for a government job. Every year, the Crown awards its most loyal servants a **Royal Pardon**, a get-out-of-jail-free card for any crime non-punishable by the death penalty.

The Kingdom has no prisons for mages. They are killed the moment their interrogation is done.

Not even the Royals have the right to extort someone of their secrets.

Regular nobles and mages only speak with Royal messengers. Lords like such as Archdukes and Grand Dukes are notified by the Chamberlain. Speaking directly with the Royals is something that only people like the Lord Commander of the Queen's Corps can do. Regular workers are paid in copper coins per week, high-end jobs like the military in silver, while mages and nobles in gold.

The ancient magical bloodlines that had helped Valeron build the Kingdom possess a black card with a golden Griffon drawn in the middle. Only a few of them exist, and they grant their owner a high level of clearance and unlimited credit from the Royal treasury.

### Gala Etiquette

During Royal Galas, etiquette requires people to be silent until the newcomer bows to the Royal Couple. The order of introduction is irrelevant since everyone has to arrive on time to undergo the necessary ID check and body search. Each guest hears the others being announced either from inside the throne room or from the waiting room where they are lined up in order of arrival. Once all the guests are aligned to either side of the throne room, the Royals stand up whereas their subjects kneel.

### Blood Judgment

The **Blood Judgment** is an ancient ritual dating back when the Griffon Kingdom had been first unified and most feudal Lords needed a way to settle grudges with their neighbors without causing a civil war. Valeron, the First King, had forbidden nobles to have armies of their own, yet they were still entitled to have personal guards. Each side would appoint a champion that would fight until the first blood was shed or the opponent surrendered. The ritual forbade the use of any kind of magic, even chore magic, and artifacts. It allowed households who lacked the talent or the money to have a powerful mage among their ranks to defend themselves and also to avoid casualties. To avoid one challenge triggering another, Valeron had decreed that killing the opponent resulted in a defeat and that to issue a Blood Judgment, the offended party had to provide solid evidence of the damage suffered.

Losing a Blood Judgment means not only being forced to publicly apologize to the winner and kneel, but also being banned from all kinds of social events for a year and paying half of the household's annual income as compensation. Becoming a social pariah causes the loser to remain out of the loop and be cut out of the major business enterprises, crippling both the loser's wealth and influence in the long run. On top of that, the Crown pays the penalty up front, so that the defeated party is not be indebted to the winner, but to the Royals. Not paying a gambling debt incurs reproach in the worst-case scenario, whereas not paying what is akin to taxes means having their assets seized. Valeron had devised Blood Judgment to be as unpleasant as possible, so that no one invokes it without a very good reason. The deeper the pockets of a noble are, the less inclined they will be to put their wealth at stake on a whim.

### Royal Restrict Order

**Royal Restrict Order** recipients are forbidden to leave the country. Their privileges within the Royal Court are temporarily restricted and contact with their political allies suspended. Any transgression is considered an act of treason and is punished accordingly.

## Organizations

### Griffon Kingdom Armed Forces

*Main article: Griffon Kingdom Armed Forces*

The **Griffon Kingdom Armed Forces** represents the Kingdom's military might. It consists of mages and non-mages, though the upper ranks consist only of mages.

### Mage Association

*Main article: Mage Association*

The **Mage Association** is an organization under the authority of the Griffon Kingdom that acts as a magic society for all the mages in the kingdom.

### Griffon Academies

The **Griffon Academies** or the **6 Great Academies** are the kingdom's major academies and its foundation for mages and future leaders. They were created by Tyris, giving everyone the right to learn magic. All graduates have at least or are as powerful as a bright green core. The six academies were enchanted by fake mages using the technique of the 5th Ruler of the Flames Tavar Sinak.

The Griffon academies possess a unique ability to perceive anyone who doesn't wear an academy uniform as an intruder and suck their life away the moment they cast a spell. Not only do the academies feed upon a mana geyser to sustain their power core, but they also draw their strength from the students. With each spell they cast, an academy takes a little bit of their energy to feed itself. Intruders, however, are swallowed whole, keeping anyone without an imprinted uniform from being a threat to the people inside an academy.

#### Curriculum

The first three years teach the basics of magic, such as chore magic, the accuracy of hand signs, accents, etiquette, history, geography, etc. Attending an academy grants three exclusive benefits: 1) access to all kinds of spellbooks, 2) the possibility to take specialization courses, and 3) free access to magical items. As all the best spells, especially tier 4 and 5, are strictly controlled by the Mage Association, only in the great academies is there free access to every topic without restrictions.

Based on a student's performance in class and practical exercises, they are able to gain individual points, similar to the Kingdom's merit system. Feats that benefit the academy, like sharing personal spells, gives additional points. Points are the only currency allowed in the academies, and with them one can purchase magical potions, enchanted items, or rare ingredients. However, if a student's point balance goes negative, they will be forced to return everything they have already bought. Each academy has at least 10 resident Forgemasters who act as both teachers and researchers in the field and typically sell their works. Additionally, after graduating, students can keep whatever they get during their studies.

Magic Creation is another subject exclusive to the 6 Great Academies. Speaking about it outside the academy walls is considered an act of treason. The Academies have a private information network and medical database. When staff leave their positions at an Academy, their access is revoked.

At the end of each year the students are ranked according to their points. Every meritorious act a student performs is properly awarded. High rankers often receive one or more nicknames from their Professors in the fields they are talented in.

* **White Griffon Academy**: specializes in light magic/healing, and is considered the most tolerant and commoner inclusive of the 6 Great Academies. Lith graduates the academy after attending 4th and 5th academic years, skipping first 3 via demonstrating his proficiency in Tier 1-3 magic. The White Griffon offers a wide array of subjects such as Advanced Magic Theory, Crystal Smithing, Forgemastery, Dimensional Magic, Alchemy, Light Healing and even Necromancy.
* **Black Griffon Academy**: specializes in darkness magic.
* **Lightning Griffon Academy**: specializes in air magic.
* **Fire Griffon Academy**: specializes in fire magic.
* **Earth Griffon Academy**: specializes in earth magic.
* **Crystal Griffon Academy**: specializes in water magic.

### Mercenary Guilds

**Mercenaries**, or **adventurers**, can be recruited to do almost anything, from killing monsters or magical beasts, cleaning dungeons, retrieving stolen property, act as personal bodyguards, etc. They only thing they cannot undertake are those forbidden by the law or those that are strictly prerogative of the Griffon Kingdom Armed Forces or the Mage Association. One must join a Guild to accept any kind of job, as they vouch for their employees and take full responsibility for their faults. A Guild is entitled to receive a fair share of its members' income and has strict rules. A Guild found guilty of hosting criminals is disbanded and its Guildmaster charged with the same crimes their underlings commit. Those who fail background checks and personal questions are blacklisted after the first attempt, losing the chance to join any other Guilds as well.

Mercenaries can have as many masters as they want and can even join the Mage Association, though it is frowned upon and will cripple one's reputation. Adventurers are mostly grassroots mages who hope to make a quick buck. As soon as they realize how dangerous slaying monsters is and that the only treasures they find inside dungeons once belonged to other adventurers, they usually change their line of work.

* Crystal Shield Guild
* Talons
* Black Dragons

## Nobility

It is forbidden for private citizens or nobles to have a private army; only up to 100 soldiers as personal guards are allowed. Those who attempt to form or recruit an army are executed up to their third generation for treason against the Crown. Nobles are only considered administrators of their land on behalf of the King/Queen, and can only apply laws as they are enacted by the Royal Court. Noble get great fame and honours according to how their subject perform. While non-nobles get merits, nobles can improve their social status and importance to the King's Court, raising their chances of achieving one more title with all the lands attached to it.

No number of merits can expand an Archduchy, its title being second only to the Crown.

In the Griffon Kingdom, when a mage asks for a noble title and its lands, they are granted full authority over their chosen fief for a trial period while the previous lord of the region teaches them the ropes. Being a genius in magic doesn't also mean being capable of ruling a piece of the country. The mage needs to study the Kingdom's laws and to prove their ability as both a politician and an administrator. To become the permanent ruler of their fief, the mage has to be at least as capable as the person they are going to replace. In case of failure, the mage keeps their title and is assigned a smaller territory to see if they can manage it on their own.

## Attire

* **High Uniform**: comprised of a deep blue jacket with golden epaulets, deep blue mid-waisted black trousers with galon, a trim one with two silk stripes to conceal the outer seams, and black shoes. Includes a silver brooch on the collar of the white shirt.
* **Royal Valet**: a perfectly ironed suit consisting of a white shirt and scarf, a red waistcoat, and deep blue pants.

## References

1. ↑ 1.0 1.1 1.2 Chapter 116: Interludium (3)
2. ↑ Chapter 1398: Blade Tier Spells (Part 2)
3. ↑ 3.0 3.1 3.2 3.3 Chapter 1068: The Burden of Power (Part 2)
4. ↑ 4.0 4.1 Chapter 1615: Parents and Children (Part 1)
5. ↑ Chapter 1328: Royal Summon (Part 4)
6. ↑ Chapter 96: Triple Casting
7. ↑ 7.0 7.1 7.2 Legion on Discord
8. ↑ 8.0 8.1 Chapter 204: Storm Front (2)
9. ↑ 9.0 9.1 Chapter 218: After the Storm (2)
10. ↑ Chapter 806: Empress' Gambit (Part 2)
11. ↑ Chapter 302: Rising Tide (Part2)
12. ↑ Chapter 795: Pay the Piper (Part 1)
13. ↑ Chapter 1389: High-Master (Part 1)
14. ↑ Chapter 1574: Growing Power (Part 2)
15. ↑ 15.0 15.1 15.2 Chapter 93: Failures
16. ↑ Chapter 1145: White Cores and Crystals (Part 1)
17. ↑ Legion on Discord
18. ↑ Chapter 1395: Downfall of the Conceited (Part 1)
19. ↑ Chapter 1169: Shattered Dreams (Part 1)
20. ↑ Chapter 513: Bearer of Gifts (Part 1)
21. ↑ Chapter 129: Tough Times
22. ↑ Chapter 1650: Credit and Responsibility (Part 2)
23. ↑ 23.0 23.1 Chapter 322: Goodbyes (Part 2)
24. ↑ Note: Previously on Chapter 93: Failures, the throne room is stated to be "twenty meters (66,6 feet) long and over ten meters (33,3 feet) large." However, this is later corrected in Chapter 1457: The Royal Gala (Part 1).
25. ↑ 25.0 25.1 25.2 25.3 Chapter 1457: Royal Gala (Part 1)
26. ↑ Chapter 927: Ruin and War (Part 1)
27. ↑ Chapter 619: Raid (Part 1)
28. ↑ Chapter 964: The Fallen (Part 2)
29. ↑ Chapter 1459: Royal Gala (Part 3)
30. ↑ Chapter 1469: Award Ceremony (Part 1)
31. ↑ Chapter 748: Deep Bonds (Part 2)
32. ↑ Chapter 1474: Lights Out (Part 2)
33. ↑ Chapter 27: Merits and Trust
34. ↑ Chapter 199: Unexpected Guest
35. ↑ Chapter 1626: Golden Cage (Part 2)
36. ↑ Chapter 1364: Corpse, Feather, and Nest (Part 2)
37. ↑ Chapter 1285: Keeping Busy (Part 1)
38. ↑ Chapter 1311: Role Models (Part 1)
39. ↑ Chapter 1304: Bloodlines and Powers (Part 2)
40. ↑ 40.0 40.1 40.2 Chapter 1458: Royal Gala (Part 2)
41. ↑ 41.0 41.1 Chapter 984: Blood Judgment (Part 2)
42. ↑ Chapter 1086: Internal Strife (Part 2)
43. ↑ Chapter 1050: Gods and Guardians (Part 2)
44. ↑ Chapter 1247: Against the Odds (Part 1)
45. ↑ Chapter 1622: Life and Death (Part 4)
46. ↑ Chapter 1569: Calling Card (Part 1)
47. ↑ Chapter 43: Helpless Rage
48. ↑ Chapter 44: Doubts And Regrets
49. ↑ Chapter 267: Codex (Part 1)
50. ↑ Chapter 910: Bad News (Part 2)
51. ↑ Chapter 241: Rankings
52. ↑ Chapter 259: Friendly Challenge (Part 1)
53. ↑ Chapter 266: New Start (Part 2)
54. ↑ Chapter 516: House Ernas (Part 2)
55. ↑ Chapter 903: It’s Home Again (Part 1)
56. ↑ Chapter 31: Out of Misery
57. ↑ Chapter 1471: Dance Partners (Part 1)
58. ↑ Chapter 1117: Dos and Don’ts (Part 1)
59. ↑ 59.0 59.1 Chapter 325: Test Subject (Part 1)
60. ↑ 60.0 60.1 Chapter 1489: Red Demon (Part 1)
61. ↑ 61.0 61.1 Chapter 53: Aftermath
62. ↑ Chapter 143: The House of the Dead (2)
63. ↑ 63.0 63.1 Chapter 174: The Real Deal
64. ↑ Chapter 237: Turn of Events
65. ↑ Chapter 1656: Divine Beasts (Part 2)
66. ↑ Chapter 54: Alone In The Crowd
67. ↑ Chapter 304: Awakened (Part 2)
68. ↑ 68.0 68.1 Chapter 40: Challenging Times
69. ↑ Chapter 1280: Test Drive (Part 4)
70. ↑ 70.0 70.1 Chapter 447: Great Minds (Part 1)
71. ↑ Chapter 11: Encounters
72. ↑ Chapter 576: Desperate Moves (Part 2)
73. ↑ 73.0 73.1 Chapter 431: Investigation (Part 1)
74. ↑ Chapter 1287: Away from Home (Part 1)
75. ↑ Chapter 1464: Feints and Traps (Part 2)