Dungeon Finder

This is the only part of Anima aRPG that can be played with another player. There are five arenas of battle. each with a different set of monsters and boss to defeat. Once again I have to thank the people on the Anima Discord server for their help in preparing this page.

## How to Begin

You have to be an online player to select this feature as it requires a network (usually, the Internet) to connect games. To begin you have to hit the Dungeon Finder icon (above the portal icon on the right-hand side of the screen). you will be presented with the selection popup where you can choose which level you want to play at. The levels go from 10 and go up in steps of 60 or 70 levels until it reaches the top level of 2060. With the exception of this first level (10), you cannot choose a level higher than your character's ordinary dungeon level until you get to the highest character level of 1500. I don't know how it determines level after that but the highest Dungeon Finder level possible is 2060. You can choose any level you have already unlocked after which you hit *Find Group*. You can forget about it until it finds you a match.

The hard part in DF is finding a partner to run the dungeon with you. After that, everything is fairly straightforward.
When someone wants to work with you you will see the invite display at the top of your screen.

There are some places where you cannot get an invite such as when in Lost Dungeon or Rift of the Trials. In other places such as when you are interacting with a trader you will only be able to hear the sound of the invite. Annoyingly this invite is used as a background sound in other parts of the game so it can lead to false alarms.
Anyway, once you get the invite you will have a limited time to accept it. This will be seen by the diminishing green bar that will also change colour as the time gets shorter. You should, of course, click on the tick before time runs out.

## In the Dungeon

Once you have accepted a match you will teleport and find yourself in one of 5 random dungeon runs, usually next to your ally. The idea is to keep killing the denizens of the dungeon until your kill bar reaches 100%.At this point all your attackers will disappear and your boss should appear somewhere on the map (usually near one of you). If you are killed you will respawn in the dungeon at the same spot you were killed. This could be a problem if the enemy that killed you before are still around to repeat the defeat. This is where having a partner can come in handy. You should keep an eye on each others health and if it stays at zero for too long teleport over to them and help them out.

You do not get any drops or Astralium essence (from killing elite squads) but what you do get is experience credit. Each player seems to get the same EXP that the other generates. If one or the other is at a much lower level, you or they can gain quite a few levels. I entered a dungeon once with a level 2 player and by the end they were level 11. There are one or two other things worthy of note. You do not get to share the same map view. Areas that they have already explore, but you haven't, remain blank on your map. It is also impossible for one to attack the other. If you are both capable of killing the monsters, it is a good ideal to split up. This will provide you with plenty of targets. However if one team member is much weaker than the other, they may need protection.

## Endgame

After the kills bar has been filled the enemy boss should appear. It usually appears at the location of one of the combatants. Where the boss spawns may seem random but the theory is it appears at the location of the last ordinary enemy killed. When the boss doesn't there it may be due to the fact that the minions of a druid or necromancer may have gotten lost and the boss spawns next to them.

   Once the boss is killed you can collect the loot dropped. Each player has their own set of loot, however it cannot be seen by the other player. Once collected it good practise to stand still so the other player can see you have finished. When both have collected you get to decide whether to play again. This is done from the same eye icon that you used to start the Dungeon Finder. You open the popup and choose play again. If you want to stop you choose *Leave Group*. If you do not see *Play Again* it means the other player has also done this but chose *Leave Group*.

   If the other player has started the procedure you will see the other popup. Here you can either tick to accept or cross to reject. It sometimes happens that the other player chooses to leave before the bar even gets to 100%. In this case you can just play on by yourself. You only really need another player to enter the dungeon.

## Trading Items

One unique aspect of Dungeon Finder is that you can trade items in your inventory. This is quite restricted though. Only the items found in DF may be traded. The item itself will tell you whether or not it can be traded. Once you leave DF even these items become untradable. The actual trade is done by dropping the items on the ground to be picked up. If you try and trade un-tradables they will not be seen by the other player.

## Arenas

While the arena you play in will be chosen at random they will always be one of the five listed below.

### Arid Dream

* Monster: Stone Elemental
* Boss Garrush

### Fearful Dream

* Monster: Burned Ogre, Predator of the Moors, Skeleton, Skeleton Crossbowman
* Boss Herantis

### Dark Dream

* Monster: Dark Mage, Dark Knight
* Boss King Nepta

### Frozen Dream

* Monster: Ogre, Frozen Skeleton
* Boss Silla, the Exiled

### Infested Dream

* Monster: Imp, Succubus, Crystal Elemental
* Boss Flox

## Bugs

* The boss does not always spawn when you get the kills bar to 100%.
* Sometimes when the boss spawns you can't always get to where it is as there is no path leading there.

## Tips

* During a run, equipment is locked in place but mastery skills may be changed.
* Touching an ally's sidgel will transport you to their location.