recursal/Fanatic-Fandom huggingface dataset:
Ghost

Gwendolyn Barnes or Ghost was born on Swé, the same year as Ozo. As a child she and her friends called Ozo a nerd. Gwendolyn was very rebellious and was caught frequently fighting others.

     By age 15 Gwendolyn fought in a fight club at the Rings of Synanto. She was constantly underestimated and rarely lost a fight. She was noticed by a dog that worked in the Great Army of Swédon. He offered her a job and she denied. Yet when her parents left Swé and were killed by Badger she accepted and went on to fight. By age 20 Gwendolyn was recognized as an outstanding soldier and was promoted to Admiral and lead a high ranking squad known as maroon squad. There she was given a nickname, Ghost after her white fur. At age 25, The Government of Swédon decided to declare war against Badger. Ghost was ready to avenge her parents. Ghost and maroon squad were approaching Badger’s star fleet when they were messaged to pull back the attack due to the hesitance of the United Planets. Ghost refused and said a famous quote by Molly’s descendant, “Anyone can care, but it takes a true believer to fight” . She then continued the attack. Her ship was shot down quick and her squad crashed on the desolate planet, Erimos. After surviving the attack of Badger’s scouts she was forced to survive the wild. All of her squads as killed except for her second in command, Knox. After a few months she managed to send an SOS signal out. The closest ship was carrying Ozo. He picked them up. Ghost recognized Ozo as a nerd. She lived on as a war hero yet was hated by many.

Later, Ghost was prosecuted for murder by the Justice for Maroon Squad, and was banned from the new Umber Squad as well as 50 years in prison. A story unfolded. See the 3 parts, Ghost: Surviving the Solitude, Ghost: Resurgence, and Ghost: Resolutions.
Idhik

Idhik is Ozo's father. Little is known besides a short biography.

Idhik was Born sometime around 4.5 Billion, to Ampsee and Cordelia. As a child, he was considered unintelligent. but not stupid. Idhik regularly got C’s and B’s In class. He wanted to become a rocket engineer for Swé Sciences run by the government, but he wasn’t smart enough to. Therefore, he became a tour guide for the intergalactic tourism company Fun in Far Stars so he could travel the world.

While applying for the position, he met his latter Wife, Mitera. They dated for 2 years and then married. Mitera gave birth to their only child, Ozo, while Idhik was 32. Idhik was gone a lot in Ozo’s life for his trips, but nonetheless, they had an okay relationship. Idhik died aged 78 from Heart Disease, which had plagued his final years. Ozo and Mitera were at his deathbed. Final Words: “My greatest influence is my son.”

Idhik’s influence on Ozo is usually considered minimal.

Idhik has also met Ghost when detailing the death of her parents.
Zerperno

Zerperno is an ancient Zaironian whom wrote large amounts of literature, most famously his set his of three: Philosophies of the Cosmos, Philosophies of the Machine, and Philosophies of the Void. He is widely considered the most intelligent character to ever exist.

## Origins

Zerperno’s origins are deep in mistique and mystery. Zerperno himself did not describe his past in any of his books, nor did he say them to anyone. The only evidence we know is a vague line he said to Agikos “I came to pass in a most peculiar way.”

It is self-evident that someone so intelligent could not be born through any natural process. Some suggest he was born in a way similar to Zaruno, from direct creation from the NateSon.

## Childhood

An early prophecy made by The Machine stated “He shall be found to pass, unknown by all.” Zerperno was found outside the gates of Zair’s capital, and passed it, after assuring others he didn’t know who he was.

Zerperno was most brilliant in education. Many began to suspect he was a child the machine spoke about. At a young age, he wrote *Duality of Musical Theory,* describing his opinion relating to the contrarion ideologies and proposing a way to combine the two. It was an ingenious work, and so, he was granted resources nearing his wildest dreams. At this time, he set out to discover everything.

## Philosophies of the Cosmos

Philosophies of the Cosmos was the first book written by Zerperno as an adult. It is a disorganized mess, and most scholars believe that was purposeful. The main text revolves around physics, such as Gravity and Quantum Mechanics. It is a relatively simple and straightforward textbook, and, as it is written in English, all the reader needs is the intelligence to understand physics.

Surrounding the centre focus exists odd text, discussing Vague things. Interestingly, pages, 8, 13, 21, 34, 55 chronicle Zerperno’s Life on the side, exactly the ratio of the Golden Ratio.

## Philosophies of the Machine

Philosophies of the Machine was the second book written by Zerperno as an adult. Each page is a separate story, each with a differing code. It discusses The Machine, obviously, the Broken Garden, The Primordial Ones, and the NateSon.
Known Dogs

Ozo: Philosopher. Participated in *The Ghost Trial*

Moon: Protector of Badger captured after the Swè newborn Purge. After a while, he grew to hate Badger and was killed.

Itrotis: Brother of Moon. Attempted to find him but instead got sidetracked. Killed a 7 Knives leader, before being killed himself.

Rivos: Dog who exposed UP corruption from Badger. Created Foundation for Freedom.

Agikos: Special Agent of Saza Szyci. Often participated in Badger‘s Collosuem

Skylos: He and Marvos work for people including The Seven knives, Badger and the UP once.

Admiral Ash: Admiral of the United Planets. Despised Ghost.

Ghost: Member of the UP Special Forces (Maroon Squad). Disobeyed orders, crash landing on Stathero.

Knox: Intelligent member of the Maroon Squad, second in command.

Other Members of the Maroon Squad: Shanox, Alex, Arvan
Oiikos

When Agikos and Rizikos were briefly allies, they invaded Baunzu's Secret Library. This was not just a spiteful attempt to uncover knowledge that was hidden so long ago, but a meticulously planned and devilish trick. Agikos planned to arrest Rizikos himself and acquire the money. But for this, Rizikos actually had to commit a crime, and the destruction of property in one of the most respected institutions of the universe most certainly qualifies.

It was, however, important for Rizikos to trust Agikos, so when they began travelling to the jurisdiction of the United Planets, she did not get suspicious. So Agikos...uh... did someone we are not allowed to talk about. Anyway, Rizikos became pregnant as they traveled to the United Planets. Agikos turned Rizikos in, and did not care what happened to the child.

Rizikos gave birth in a United Planets Prison. I hope we don't need to say this, but that child was Oiikos.

Oiikos was adopted by unknown parents. They did not know Oiikos' ancestry, in fact, nobody did. All that was known is that he was the son of Rizikos, and while there were suspicions that Agikos had a child, there was no concrete proof.

Oiikos was extremely bright and was sent to The Intergalactic University as soon as he turned old enough. By that time, the Universe was nearing it's edge, as Baunzu was not present much. Oiikos was quite studious and learned much. He was obsessed with his parentage, and discovered much of the family tree. He learned that he is a descendant of many important dogs and two very famous families (The Guards, whom are closely related to the Barkers, and the Celestial Dogs.)

Oiikos was very aware that Agikos was his father when he participated in the Battle of Books and Spirit. He was soundly defeated and fell out of the building. He would have died, were he not saved by his father, showing that, sometimes, he truly can love.
Zaruae System

The Zaruae System is a collection of planets orbiting a massive star, 100 times bigger to that of Earth's. The planets are Zaruae 1, 2, 3, 4, 5 and 6. The planets 1, 2, and 3 are way to hot, filled with lava and fiery rock. 4 ans 5 inhabit Garunun and Garundun. The 6th planet is located 10 billion miles away. It's too cold for even Zeron, reaching absolute zero in temperature. There's evidence of a mysterious life under the surface, but it's impossible to prove or disprove without risking certain death.
Shrings

———NOT CANON——-

The shrings are bloodthirsty maniacs that eat children alive, just for pleasure.

The shrings evolved from Whattheheckahedrons suddenly, without reason, 28 years after the big bang. Editing their molecular structure, they slip through walls into children's closet. There, they wait for the dsy the closet door isn't closed, and kill the child, eating the human, and growing bigger. The only reason they get they get the upper hand is surprise. They are incredibly weak.

P.S: To edit their structure of atoms, they must go to a station (Shration). That is why they get stuck in the closets. They also speak NateSon Gram,mar.
Desert Dwellers Beggining

Chapter 1: The War Begins

        There once was a cactus named George. George had a friend cactus named Julie. One day, George ate a Chihuahua. The Chihuahua's parents were so angry they ate George.  George’s spikes killed the Chihuahuas, the baby chihuahua was so scared and frightened that he stomped on Julie. The Chihuahua God was so sad that innocent Chihuahuan died that he threw a Dolphin ata George's slimy remains. The cactus God was also angry, so the cacti nation declared war on all Chihuahuas.

              Chapter 2: The War

       The Cacti nation fired spikes to Chihuahuas. The Chihuahuans rounded up their fattest as walls, and they stopped the spikes. Sadly all the fatties died, in response the Chihuahua nation fired sombreros at the cacti. The sombreros have a curse that makes cactus lazy, the cactus wore all the sombreros and they thought they were handsome and nice. While the Cactuses were looking at their reflections and swooning over them, the Chihuahuans decided to attack with burnt bananas.The Chihuahuas broke through the gate to the Cacti Castle, and killed many Cacti troops. The Cacti God just came down then, killed all the Chihuahuas who were inside the Cacti Castle.(Magic). The Chihuahua’s God battled the Cactus God, in an epic battle to be read in boring text books for centuries. In the end the battle was a draw and both gods decided to leave the war alone. The gods were gone, but the war continued for centuries. Now, it ended in 2016, with one epic battle to decide the fate of the desert.

           Chapter 3: The Final Battle

        A young cacti named Achilles was called into war at age 13. He had a secret though, he was almost completely invincible, he was dipped in the river Spix at age 2. He was invincible everywhere but one spike. The battle to Rudjops had began!!!!!! Achilles needed to join the battle in Rudjops because he’s old enough. He fought bravely in the war, advancing to the Throne of the evil Lord, Lord Chi. He killed the evil lord Chi, ending the war, and  The Cacti nation took pity on the Chihuahua nation and lived together in peace forming a new nation called the Desert Dwellers.

                (Click Here to learn about the desert Dwellers in complete.)
Wondaun

Wonduan is a blue whattheheckahedron that had a long political career and helped found earth.

He was born, like most of his fellows, during the Big Bang. Legend has it that he was born blue, unlike all other Whattheheckahedrons that ever lived, that grow their scales during childhood. He participated in the First War as a calmer. , He than roamed the universe for a few billion years. He then found potential In a new planet, known as earth, and went there. While there, he created the rain and therefore the ocean. He also convinced Sagesun to create the star. He and Garinun, along with his brother, decided to stay and watched over the life. He helped guide it through the evolution, and directly planted legs on a fish. During the events of the Dog World Civil War, he told Molly, with no tricks or confusion, the location of Garundun, which is incredibly influential, because his fellow Whattheheckahedrons would not say where Garundun lived, the only one that could and WOULD help.

200-1000 Billion- the other colors revolted against the Council of Awakened (which only allowed Whites and Blacks). Wonduan was the only blue that cared enough to run, so he became a member.

1000-1050 Billion- When war over dark energy happened, Wondaun stayed pacifistic, and founded the Council of the Neutral, a union between Purple, Yellow, and Blue Whattheheckahedrons. He was the president. With the help of his fellows, he secretly filmed Badger being a double agent (badly, of course) and pretty much singlehandedly unionized and ended the warring of Whattheheckahedrons.

1051- 2000 Billion- Because of his deed, he became leader, and held a new age of peace and prosperity for all creature kind. In 1576 billion, he made sure all colors had equal voting opportunities and helped stop discrimination against multicolored, and Colerless, Whattheheckahedrons.

As time progressed, Wondaun became more foolish and grew a rift with Aunzaun, Vonou, and especially Baunzu. He was powerless against Exponyos’ rise and died relatively quickly at the end of times, never leaving towards the next universe.
Infinity Nalib

The Infinity Nalib, commonly referenced as an Advanced Nalib, is the possible final stage in the lifetime of Nibs. To become this, you must not get eaten to death as an Elder. This goal is pretty much based on luck, but you can make your feelings heared by screaming a lot.

Charecteristics

As an Infinty, they can reeach into a mysterious, unknown, inner spirit of the universe (that is not a WhatTheHeckAHeDron) and ask a question. This process takes a large amount of energy, and unless you have adapted (Such as Lib) you must sleep after this.
Dog world

Dog world is a medium sized island/country where Dogs hide in secret as intelligent beings and have a society. Technology wise they are about 200 years in the future. There government is similar to the United Stated but has a group known as the high council that discusses issues. The most popular sport is Dogball which is a similar game to socker but you can use hands and it is played in zero gravity. There are five states Arfton, Puppyland, Big Bone, Woofingham, and the small southern island of Hapuppy. They send regular missions to space but currently do not have battles in space. There is currently a mission to build a space station around nept but will not arrive for 14 years.
The Gauntlets of life

The gauntlets of life were forged by the whattheheckahedrons. They were metal gloves of power and were meant to be used for good by the whattheheckahedrons. Then they realized they were too small for the hands. Then they realized they didn't have hands so they hid them on the gas giant Corol which happened to be Badgers home planet so he took them and used them for evil. They can ubsorb energy from creatures including the Whattheheckahedrons.
Battle of Books and Spirit

The Battle of Books and Spirit was a fight that occurred near the end of the Second Universe. In the midst of Exponyos' final attack, Ozo and Consillo, two creatures whom were not powerful enough to withstand the force of many whatheheckahedrons, traveled to the university to discuss the events that had happened recently.

Whilst drinking tea, Ozo sensed the presence of an old enemy, Agikos. He told Consillo to leave and send a group of friends to help him, who were patrolling outside the University's jurisdiction to protect the students. Agikos and Ozo began to fight. There, it was clear that Agikos had gained immense skills, as he could have easily ended the battle. Ozo, however, managed to defend, but just barely.

By the time that Vloo (with her Hourglass), Arsenic, Ghost, and Knox helped, Ozo was nearly dead, lying on the floor in horrible pain. Agikos remarked that Ozo once again is only saved by people stronger and cleverer than he, and resumed the battle.

Agikos soundly defeated the intrepid battlers. At the end, The Primordial Hourglass was destroyed, Arsenic was dead, and Knox was mortally wounded.
Knox

Knox, as a dog, is one of the most interesting characters to not have a very concrete backstory. He was born sometimes around Ghost, but knew not of him. At some time, he worked as a developer in simulations before being recommended to join the Maroon Squad. Knox is very loyal and intelligent, with keen memorization skills and technological know-how.

## Abilities

### Knowledge

Knox knows a lot of stuff. As seen in the first of the three Ghost stories, Knox knows of many planets and many systems. He has memorized hundreds of life-forms as documented by him knowing the plants of Stathero.

### Programming

Little is known about his abilities besides being good at it. As said in Ghost: Resurgence, "You know, I became a member of the Maroon Squad after I was recommended by my superior in programming. I made the simulation Jim and Yurri are in."

### Engineering

Knox managed to Engineer an S.O.S from broken pieces of metal, an impressive feat indeed.

## Personality

Knox is very loyal dog whom follows authority resoundly.
Cow Revolution Beginnings

The cow revolution is a group of cows going around gathering support, and then revolting set the same time around 2400. This is the beginnings, and taking over the barn, which served as a base.

"There once was a little cow. The cow was protesting  a new rule made on the farm that required that cows had to be milked more. Instead of listening to the protest, farmer Brown just turned the cows into hamburgers. The cows did not appreciate being turned into hamburgers. They protested between the buns. Their friends the pigs joined the movement, they wanted to be fed more. Farmer Brown shot them instead. The farm animals and plants  all rallied behind the cows, even grass. They attacked and killed Farmer Brown, and turned him into a human-burger. Walmart sued Dead Farmer Brown because he used the gun that he got from Walmart for animal abuse (even though that was what it was intended for). The cows were mad that Walmart was selling  murder guns, so they barged the doors and pushed over old ladies that were shopping. Then the cows attacked the Walmart employees. A kid in the Barbie aisle threw Barbie and Ken at one of the cows and the cow died.  The fallen cow’s friends were distraught at the killing of an not-innocent cow, so they yelled “FOR MY FALLEN BRO-COW” and ran into the kid, making her fall into a stand of Hot-Wheels. When he fell on the Hot-Wheels stand, he rolled on them until he smashed into a vending machine. The vending machine dispensed soda, candy, chips, and quarters, so the cow raided the vending machine. The other cows joined in, until they were a fat stack of fatter cows drunk on soda.

The cows decided to steal a truck, they drove away drinking soda and eating chips. Then a food processing truck came by and decided that fat, drunk, truck-driving-cows would be good to put into the meat grinder. The cows would not allow this, and they spilled out of the truck and knocked over the other truck.

They returned to the farm using another stolen truck and a new wonderful age of cows and humans living together in peace did not happen… Ever…"

Most animals supported the Great Cow Revolotion, but Giraffe's did not. This led to the Great girraffe extermination.
Craterus - Red Rob's Border

## Overview

The lava pools create a choke point that can be altered by the position of the mine cart. There is only a small gap to leave the area you start in (unless you are Selene, then you can jump out over the lava) - take this into consideration when planning your strategy.

The map name 'Red Rob's Border' is a palindrome, which is a sequence of characters which reads the same backward or forward.

There are some good nooks to hide in at each end of the railway tracks.

If you are stuck in a corner you can shoot your way out through the boxes at the top/bottom of the screen.
Craterus - Fire Carter

## Overview

Fire Carter has several distinct battle areas that suit different abilities.

* The long lanes along and beside the rail tracks
* The Rug areas to the side with the pillars. A complex tight space with plenty of shelter.
* The central island with several nooks to hide in.

Watch out for shots over the lava (just above and below the mine carts) these are open firing lanes that can catch players out.
Hunter

## Objective

Each kill is worth one point. When one player remains the map is reset and a new round begins. The winner is the first player to reach the target amount of points. The match will end even if it is only part way through a round.

## Strategy

Medium aggression will pay off, players need to gain as many kills per round as possible to stay ahead.

### Tips

* Attempt to get as many kills as possible each round - don't hang back and let others get them.
* Prospecting shots down open lanes are worthwhile if you know no one is too close as these shots might hit someone

## Notes

Hunter is a good mode choice for playing with 3 or more players as an alternative to Survival when it is difficult to kill both players of a round, but it is possible to be competitive in the game with kills alone.
Commander Catston

Johnathan Catston was a architect in catonia and earlier in cat world. He was one of the many designers of the Catosphere and was greatly respected for his work. He had made a deal with the catonian government to build a underground safe house for 10,000 catonia not credits. When his work was complete the government refused. He was extremely mad at them. When the catosphere exploded and caused a huge electric shock government came to his safe house without question making him even more mad. While hiding Catston escaped and allied with dog world. The secret city of Catston is named after him.
Arx-515

## Overview

Arx-515 is completely covered and cities and factories.

## Common Objects

* Proximity Gates
* Security camera's
* Conveyor belts
* Cooling fans and pipes
* Steam Vents
* Industrial Gear (cones and cartons)
* Teleporters

Some of the above objects are Dynamic Objects - click to read more about them.

## Environmental Effects

* Camera's will pivot and follow nearby players that are within 1 tile.
* Proximity gates slide open as players approach (can be jammed open for a while if shot multiple times)
* Steam will waver if a player walks through it or completely stop if a player stands on the vent.

## General Strategy

Avoid camera's when possible and don't stay in the same place next to one as it gives your position away.

Camera's can be used to bluff your position. If you run by a camera you can move next to it then run back the other way but out of its range making the player think you went the other way.

Moving up to the square next to a door opening will cause the door to open. You can then step away faking that you went through the door.

Take care when playing against Aether in Arx as he can linger behind doors waiting for them to open to stun you. You can shoot them first so he won't know exactly when you come through.

Conveyor belts can be used to move across the map (specially in 'The Warehouse') without making footstep sounds.

Take care when walking against the direction of a conveyer belt, as it's easy to lose your position and slows your movement considerably.

## Arx-515 Maps (Full Map List)

* Lock Down
* Big Brother
* The Warehouse
* Teleplex
* The Pump Station
* Convey-or-Die
* Overstalked
* Urban Garden
* Plutonium Pass
* Quarantine
* Vomitron
* The Nerve Center
Selene

## Lore

Although her Academy test scores were sub-par, Selene's natural agility put her ahead of her peers in field trials. Outfit with a bionic leg, no hurdle is too tall.

## Ability

Single or double jump. She can only jump over single blocks but can double jump to change directions in the air.

## Ability Details

Selene's ability allows her to jump in the air while being invulnerable to shots, abilities, and bumping into other players until she lands.

Jumping allows her to move two tiles in front of her current position (if there is no object or player occupying it although this does not apply to projectiles or Proteus's drone). If there is a player or object two tiles in front of Selene, she will either jump one square ahead if there is nothing occupying that space or jump in place if there is. While in the middle of a jump, she can perform a second jump in either the same direction by default or another if directed by the player in a linear fashion. This second jump can be used in any of the three squares she can occupy during her first. The same rules that to the first jump also apply to the second jump as to how far she moves in the desired direction in correspondence to something being within her path.

If Selene attempts to shoot while in the middle of a single jump the shot will be buffered and take place when she lands. This can be applied with a direction in mid air to shoot that direction when landing. If she applies direction without shooting, she will auto-move in that direction instead.

Cool down is applied after two single jumps or one double jump.

**Ability Boost - Triple Jump:** Selene can do three jumps before landing. It also provides no cooldown for doing a double jump.

Note: If Selene's jump lands on one of Carmen's blocks, it is destroyed and she is stunned for 0.25 seconds.

## Cool Down Details

Selene has the ability to jump or double jump. Using this ability too many times within a short span of time will cause it to delay before she can use it again. The exact specifics are as follows:

* Single Jump: No delay
* Single Jump twice within .4 seconds: normal delay
* Single Jump 4x within .8 seconds: increased delay

* Double jump: normal delay
* Double jump twice within .8 seconds = increased delay

## Strengths / Weakness

Selene can traverse complicated maps quickly by jumping walls and holes etc.

She can be hard to hit in a gun fight as she jumps over bullets.

She is good at surprise attacks from behind walls.

Pacmanesque is a good map for Selene. She can head straight for the centre then bump an inner wall to tempt someone to shoot along a lane outside the center, then jump over and shoot them in the back.

## Strategy

Shots can be buffered so they fire as soon as you land. You can jump over someone avoiding their shot then buffer a shot back into them from behind that will fire as soon as she lands.

She can jump from behind cover and land to fire a buffered shot. This keeps her safe until she lands (unless she lands on a shot).
Invisigun Wiki

## **Welcome to the 'Invisigun Reloaded' Wiki**

Invisigun Reloaded is a multiplayer, single-screen stealth battle arena with a twist: *everyone’s invisible!*
Predictable grid-based movement ensures that you know where you are,
but other players don’t. Vigilance is key as environmental tells such as
footprints and other disturbances will point out careless cadets. Using
special abilities and firing your Invisigun will also momentarily give
you away. Along with items and powerups, these mechanics reward stealth,
trickery, reflex, forethought, deception, bluffing, and awareness. A
variety of lovingly-made environments, maps, game modes, and abilities
combine for high replayability and a deep path to mastery. - Developed by Sombr Studio

**Available on:**

**Itch.io, Steam and Humble Store - Windows / macOS / Linux**

**Nintendo Switch**

**PlayStation 4**

Join the Discord to talk about the game, organize online matches, and hang out.

## Features

* Challenge yourself in the Hero’s Journey: individually tailored hero campaigns filled with puzzle rooms, skill challenges, and boss fights
* Compete with up to 4 players or bots on a single screen
* Mix and match local and online players
* Control your hero using gamepads or the keyboard
* Enjoy hand-crafted pixel art made with care
* Battle your friends using a variety of heroes, each with unique special abilities
* Explore 70+ maps spread across 6 planets, each with unique interactivity, hazards, and weather effects
* Choose from a variety of game modes playable on every map for deep replayability
* Customize the game mode conditions with match modifiers
* View hilariously revealing instant replays that expose tactics
* Share instant replays as animated GIFs
* Groove to the custom pulsing, ambient soundtrack composed by Paper Sound

## Game Modes

**Survival**

Last hero standing wins a point each round

**Hunter**

Every kill earns a point

**Zone Control**

Maintain control of a small area to score points

**Deadline**

Most kills within a time limit wins

**Carrier**

Survive the longest while carrying the token

**Land Grab**

Claim the most territory on the map to win

**Beast Tamer**

Tame beasts to collect coins

## Planets

 Cerebus | Game Supporters Cartographer Planet

## Quick Links (Full Page List)

Official Site

General Strategy

Game Mechanics

Sweet Plays

Maps

PowerUps

Fan Rulesets

Characters 1v1

Play Styles

Online Matches

Streaming Guide

Guest Edition

FAQ

**Modes**

* Survival
* Hunter
* Zone Control
* Deadline
* Carrier
* Land Grab
* Beast Tamer

**Characters**

* Aether
* Carmen
* Cronus
* Djaan-Khe
* Epi
* Iris
* Phoebe
* Proteus
* Ronin
* Selene
* Violet
* Zephyr

**Planets**

* Nemoris
* Glaciarii
* Arx-515
* Arenae
* Craterus
* Cerebus
Arenae - Chamber of Time

## Overview

This map features a central chamber where time appears to slow as projectiles pass through (due to the sand slowing shots). Take care not to get stuck in the central chamber. Some sand lanes down the outside edges allow for quick travel from side to side of the map, however sometimes it is safer to weave through the side pillars.

The very top and bottom of the map provides the best cover and plenty of opportunities for firing lane shots.
Nemoris - River Cross

## Overview

River Cross is divided into four segments. Players can't leave their starting 'island' without leaving foot steps in the water and giving their position away (Iris can dash and not leave foot steps but will also be visible).

You won't be able to hide for long in this map as the periodic lightening will give your position away.

Take care not to stand where you can be shot from more than two directions.

The corners of the rivers are relatively safe places to stand near the action.
Deadline

## Objective

The player with the most kills within a given time limit wins.

## Description

This mode features continuous action. Re-spawning during a match means that no players are sitting waiting for the round to end. Fast paced and frenetic.

There is less opportunity for stealth / strategy as it is a race to gain kills.

## Strategy

This mode suits aggressive playing with more than 2 players.

## Notes

This is a good mode to test things out as you re-spawn when you die.
Arenae - Sand Trap

## Overview

A large area of sand piles surround the centre of the map where power ups drop. This makes it hard to approach a power up without being noticed. When the centre walls are down Sand Trap is quite open - beware if the split-shot power up drops, you don't want your opponents to get it as there are limited safe hiding places.

There are some sneaky lanes behind the pits that can be used to sneak up on players.
FAQ

## How do I report a bug?

Email it to info@sombr.com- include the Invisigun Heroes version and Operating System version.

Including reply gifs / screen shots / links to game capture video. Steps to reproduce the bug are very helpful.

## Where do I find the game output log file to attach to a bug report?

 macOS
 Linux

## What is Guest Edition and what does it include?

Check out the Guest Edition page on the wiki.

## Why can't I find a match online?

Matches are only found in the search while they are in the player lobby screen. It is best to organise a match via the official Discord page.

## Where do the exported GIF's get saved?

* Windows 7/8/10: Documents\Invisigun Heroes\Replays
* macOS: /Users/[USER]/Invisigun Heroes/Replays
* Linux: /home/[USER]/Invisigun Heroes/Replays

\*This can be configured by editing "config.json" file in the game directory.

## The sound track is awesome, where can I get a copy?

Band Camp - http://papersound.bandcamp.com/

Steam - Invisigun Heroes Sound Track (available soon).
Challenge

## Overview

Survive against the bots without losing a round.

Feel the pressure build as you get closer to a clean sweep!

## Strategies

Each map will require a different strategy to beat the hero bots. Sometimes switching your hero will yield better results.

Playing it slow and letting the bots kill each other first will help, but will adversely effect your time.

## Benefits of Challenge Mode

* Looking at challenge attempts stats may help players identify levels that their play style either suits or is weak at.
* Learn safe places in maps and test strategies for human vs human play.

## Challenge Mode Progress

The fourth tab in the stats progress menu, which is located in the main menu, details progress through Challenge Mode including:

Completion, Attempts to Succeed / Total Attempts, Best Time, Fewest Shots.
Nemoris - Pacmanesque

## Overview

Pacmanesque features long lanes with lots of corners. It can take a long time to traverse this map. Selene does well here jumping over walls. Phoebe also does well here, particularly in 1v1. She can teleport backwards and forward between the power up drop locations.

The central maze area can be opened up quite a bit by shooting out the stumps.
Zone Control

## Objective

The objective of this game mode is to occupy the zone of combined white tiles on the map for a combined and defined number of seconds before your opponent can.

## Description

Occupy the zone of white tiles to claim the zone. The zone must be occupied by one player only for the timer to count up.

## Strategy

### Tips

* Attempt to occupy both safe and unpredictable areas of the zone. Fortune favors the bold!
* When sharing the zone, it may be worthwhile stepping out of the zone and shooting back in.
* Take prospecting shots down open lanes while occupying the zone to catch approaching players.
Cerebrus

## Overview

Cerebrus consists of maps created by game supporters from all available map tiles and props.

## Common Objects

Anything goes in Cerebrus, you will find tiles and items from any of the other five planets mixed and matched in creative ways.

## General Strategy

Due to contrasting floor tiles, some lanes can be difficult to spot, so watch out for shots traversing the map.

## Cerebrus Maps (Full Map List)

* Temple Garden
* Triple Trouble
* The Four Seasons
* Aqueduct
* Ice Prison
* Cold Storage
* The Conundrum
* Back to the Future
* Summit
* Yinyang
* Polar Express
* Chaos Pit
Nemoris - Watering Hole

## Overview

Watering Hole is a one of the most open maps in Nemoris. The water in the centre makes it risky to approach the power ups.

Be aware of the vertical, horizontal and perimeter lanes.

There are a few good spots to stand in the open areas where shots are unlikely to hit you, for example on the second row down (and second row up) inline with both sets of stumps.
Nemoris - Noisy Neighbours

## Overview

This is the only "centre spawn" map in Nemoris. The pressure is on right from the start. Four power ups drop in this map. Players that can cover a lot of ground fast will do well (Iris / Phoebe).

There are not many safe places to stand on this map. Try to find somewhere that could take advantage of an opponents lane prospecting shots.
Characters

## Other characters

### Headmaster

Most likely a headmaster of Invisigun Academy. His name and ability are unknown, of course it is assumed he was/is another invisi-gunner

### Bosses

Bosses of Journey's story. There isn't much known about them.
Professors/scientists of same kind are spotted in intro of at least one boss, suggesting they might be a "final tests" put by Academy.
Arenae - The Wine Cellar

## Overview

Initially (before any blocks are removed) it isn't possible to traverse right across the map or enter the center without being noticed. Due to the strips of water. Even when the map is cleared crossing the center will either involve moving over water or rugs.

Watch out for the long open lanes over the water.
Iris

## Lore

Outgoing, optimistic, and relentless - Iris dedicated most of her spare Academy time to endurance training. No cadet can match her speed, and she'll be the first to show you.

## Ability

Dash to cover a lot of ground very quickly.

## Ability Details

When Iris uses her ability she dashes six tiles ahead in the direction she is facing very quickly. This can be interrupted by shooting either perpendicular to where she is dashing or straight in front of her. Her dash can also be cancelled by tapping the direction opposite of where she is dashing. This causes there to be a shorter travel distance during her dash which potentially allows for a more advantageous placement. Iris can use her ability up to two times in quick succession.

**Ability Boost - Fire Dash:** dashing leaves a trail of fire.

Note: If Iris is hit with Ronin's ability, for the duration of the bleeding effect, she can only dash three tiles at a time.

## Strengths / Weakness

Iris is excellent at collecting power ups. She can quickly move around the map and dash through the power ups to avoid being shot by someone waiting to shoot at the power up.

Iris is still vulnerable during her entire dash.

## Strategy

The dash can be used as a short distance teleport to a certain extent. Hide somewhere, then when someone comes past dash out and shoot.

Dash can be used to escape Aether. If you realize you are too close to Aether, dash away and shoot him from a distance.

Iris can sweep in and dash to collect the ball in the Carrier mode.

If you know where your opponent is, it is not a bad idea to shoot to reveal your position if you are not in the same lane but still within dashing distance of your opponent in order to throw them off-guard and avoid stray shots, which would allow you to dash in for the kill without too much risk.

You can dash past players and quickly shoot them in the back before they have time to react.

Iris can dash under a jumping Selene to shoot her in the back as she lands.

If someone is standing against a wall, you can use the wall as a back stop to ensure Iris stops the dash at the correct location to hit them.
Land Grab

## Objective

The objective is to claim the most territory by moving over tiles before the time runs out.

## Description

Move across the map tiles to claim land. Claimed tiles from one player can be claimed by another if that player moves on top of his or her tile.

## Strategy

### Tips

* Claim land in one area of the map - avoid claiming spread out areas (easier to defend).
* When another player approaches, retreat into your area so you can't be seen. Your position can be tracked as you take over territory.
* When not defending, make sure you are claiming land.
PowerUps

## Power Up Notes

* Power ups take 10 seconds to drop with the parachute plus the drop timer. Eg When set to the default of 20 seconds a power up will take 33 seconds from the start of the round (3s (round start) + 20s (drop timer) + 10s (to fall on parachute)).
* Power up drop timer can be adjusted by intervals of 10 seconds in the match modifier section. This adjusts the time until first drop and the period it takes another to appear after one has been collected.
* A new power up won't fall until the previous on has been collected.
* Power ups can be disabled individually in the match setup menu or lobby.
Badger

Although the name is often mistook for the earth creature badger, Badger is actually an ancient creature known as a Corolian. The soul plot of all Corolians is to conquer and rule worlds although most fail unlike Badger who keeps on attacking the human dwelling world of Earth. The Corolianscan live for practically immortal and can live for a very long time, most Corolians are older than the entire history of Earth. Badger was born on the srange asteroid of Zando which is the largest asteroid orbiting the gas giant Corol. The Corolians worship the Whattheheckahedrons Badger is seen as a disgrace by his own species because of his huge hatred for Whattheheckahedrons, he attempted to kill the black whattheheckahedron but came out only with one of it's eyes. Evidence of his ancient interactions with humans have been found in many tombs such as the Piramids of Egypt.

Takeover

Badger eventually succeeds in taking over the world and his existence stays a secret until the events of under badger's watch.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Modes

## Game Modes

#### **Survival**

Last hero standing wins a point each round. The ultimate test of Invisigun skill.

#### **Hunter**

Every kill earns a point. Standard death match.

#### **Zone Control**

Maintain control of a small area(s) to score points.

#### **Deadline**

Most kills within a time limit wins. Frantic Fighting.

#### **Carrier**

Reach the time goal first while riding the ball.

#### **Land Grab**

Claim the most territory on the map to win before time runs out.
Craterus - Meteor Storm

## Overview

This map features narrow alleys that are excellent to shoot down.  They provide choke points that players are likely to be in.  From a strategy point of view you should take care when entering a lane if you don't know where your opponents are and don't linger.

There are lots of nooks which are your 'thinking/calm points'.  You can step into them and review your strategy.  There are lots of gaps around the rock ring in Meteor Storm which are excellent for this. An opponent might fire a prospecting shot down a lane, not realising you are standing in a nook two squares away and can quickly take advantage of them revealing themselves.

There are plenty of options for strategy, every round you can go somewhere different and attempt to catch your opponent of guard.

The Meteor storm (like the Blizzard in some Glaciarii maps) keeps the match dynamic and moving.  It's less likely that players will end up standing still as the storm forces them to move.
Glaciarii - Snow Country for Cold Men

## Overview

Snow Country for Cold Men has the widest open areas of any map. Trail Mazer has more open area in total but has scattered blocks throughout. There are not many places to hide. It is easy to find yourself off by one row as reference points are minimal.

There are a few nooks to hide in around the tree's near the centre.
Nemoris - Choke Point

## Overview

A lot of strategy and fighting takes place around the four trees adjacent to the chokepoint.

The closer to the chokepoint you get the less safe places there are to stand. Watch out for prospecting shots through the chokepoint.

If you are really stuck, try shooting out the bushes and stumps to make the chokepoint wider.
Guest Edition

## Overview

Guest Edition allows you to play online with other Invisigun Heroes players (Guest Edition and/or Full Version).

## Guest Edition Features

The following limitations apply to Guest Edition:

* Select from 3 of the 8 heroes (Aether, Iris, Selene)
* Play 5 of the 70+ maps
* Join Online Public and Private Games
* Play offline with 1 other person or easy bot

## Feature Comparison

 Maps
 Heroes
 Modes
 Bots
 Challenge Mode
 Game Stats/Achievements
 Streamer Mode
 Online Matches - Host
 Online Matches - Join

\*1 - All maps are available if a Full Version person is part of the match (host or client).

\*2 - Guest Edition can join any mode hosted by a Full Version game.

## Download

Invisigun Heroes - Guest Edition / Full Version - Steam

Invisigun Heroes - Guest Edition / Full Version - itch.io
Zeynep Soydere

Zeynep Soydere es un personaje secundario en la serie de Ay Yapim, Kara Sevda. Debuta en el primer episodio de la primera temporada. Es interpretada de la actriz Hazal Filiz Küçükköse.

## Historia

Zeynep es la hermana menor de Kemal Soydere y Tarik Soydere. En la primera temporada, fusese buena amiga de Nihan Sezin.
Glaciarii - Snow Your Enemy

## Overview

This map is rare in that the spawn points are in the centre of the map. Four power-ups drop at a time, long matches quickly escalate as the fire power increases dramatically.

Watch out for Selene in this map, she can jump the walls at the start and get cheap buffer shot kills if you don't leave the start area quickly.
Machinima Format

This is the template you must copy and adapt when you create an article about a whole machinima.

```
== Machinima Title ==
{{Infobox Machinima Series Template

Machinima Info

== Characters ==
* Character 1
* Character 2
* Character 3

== Development ==
Writing process, where you got the idea from, inspirations, etc.

== Production ==
Technical details from the machinima's production, like sets, effects, techniques, etc.

== Reception: ==
People's reception towards your machinima. (BE HONEST, NO BULLSHIT)

```

**Preview**

## Machinima Title

### Runtime:

Runtime

Machinima Info

## Characters

* Character 1
* Character 2
* Character 3

## Development

Writing process, where you got the idea from, inspirations, etc.

## Production

Technical details from the machinima's production, like sets, effects, techniques, etc.

## Reception:

People's reception towards your machinima. (BE HONEST, NO BULLSHIT)
Carrier

## Objective

The objective of this game mode is to be the carrier for a higher number of seconds than your opponent.

## Description

While the carrier, you have increased movement speed, but cannot use your abilities or the Invisigun. You can drop it at any given time to use your abilities and shoot. You can be knocked off the carrier by being shot (which ends up killing you) or by an ability.

## Strategy

### Tips

* Avoid running in straight lines.
* Keep your distance from other players while you know where they are.
* Dismount and defend the ball if you lose track of your enemies.
* Sometimes it is worth letting your opponent get the ball when you are both close by it, then kill them straight away.

## Notes

This is an excellent casual mode for parties and there are plenty of laugh to be had.

If there are only two players make sure you add a bot to two to contest the ball and add to the action while each human player is re-spawning, otherwise it can feel to much like you are just trading he carrier ball backwards and forwards.
Craterus

## Overview

Craterus features impassable lava pools and under ground mines.

## Common Objects

* Lava
* Mine carts
* Rocks
* Living Embers

Some of the above objects are Dynamic Objects - click to read more about them.

## Environmental Effects

'Meteor Storm' map features falling meteors. Watch for the shadows to tell when they will hit.

Mine carts can be bumped or shot along the tracks.

## General Strategy

Bumping/shooting mine carts can be useful for detecting people standing on the tracks. Careful though as it will give your position away.

## Craterus Maps (Full Maps List)

* Red Rob's Border
* Meteor Storm
* Abandoned Mine
* Spawncano
* Carte Blanche
* Fire Carter
* Secret Hollow
* Crossfire
* Ring of Fire
* Firewall
* Dual Tracks
* The Catacombs
Rising Paw

The Rising Paw is a Swèdon organization and terrorist group that seeks reformation of their government through any means neccecary. This often results in violent assasinations of Government figures seen as corrupt, and, in fact, many of them were.

It is important to differentiate The Rising Paw from anarchist groups, as their organization did not want the abolishment of government, nor the downsizing of their present power, all they wished For was competent officials with integrity, and a system of republic supporting that aim.

Assasinations on government officials were nearly weekly occurrences during Ozo’s relatively brief time of Swé, many done by Arsenic.

The Rising Paw eventually died down as Vonou proposed an amendment to the Swédon Constitution and bribery went as much away as one could hope for. However, Rising Paws continued for several hundred years, but their distinct lack of resources resulted in a law of murder.