Mercy "Mother Mercy" Virginia Snow

* 🔹 **Lore Producer:** *reserved for Lovelychampagn2 of our X Community* 💙 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Allentown Oats**

This character's story began in the 1939 Allentown Oats inaugural season.

* Full Name: **Mercy Virginia Snow**
* Jersey Number: **12**
* Position: **C1** • **Starting Center** for the **Allentown Oats**
* Age in Chapter: **21 years old**
* Date of Birth: **July 5th, 1917**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Mother Mercy**
* Career Goal: **Legendary Defense**
* Struggle: **Reliability**
* Alignment: **Contrarian Arrogance**
* Height: **6' 11" | 2.1082m**
* Weight: **180 lbs | 81.64663kg**

### Play Style: **Timid**

Mercy Snow plays well throughout most of most games, but consistently disappears in big moments.

### Player Class: **Bouncer**

Mother Mercy jumps really high and is a natural athlete.

### Alignment: **Contrarian Arrogance**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Mercy Virginia Snow, known as Mother Mercy, was born in Tucson, Arizona, on July 5th, 1917. Growing up, she was inspired to play basketball by a much older cousin, who was a local star in the sport in the southwest desert. Despite her timid nature, Mercy found solace on the court, allowing her natural athleticism to shine. During her career, Mother Mercy was driven by her desire to become a legendary defensive player, but her mix of apathy and arrogance towards the process made her an unreliable teammate. Her proudest moment, so far discovered, came when she led her college team to victory with a game-winning block. However, she usually struggled with big moments, leaving her teammates to question her commitment.

Mother Mercy was a valuable addition to the Allentown Oats, bringing her incredible athleticism and Bouncer Class skills to the team. However, her Contrarian Arrogance often led to clashes with teammates, and she was remembered for being dismissive of the media spotlight. She was discovered by the Oats' assistant coach Max Popp during the college game featuring her big block, where her raw talent and potential caught his attention. She was invited to try out for the Allentown Oats, in late 1938, and was signed as a free agent a few short weeks before Media Day and Fan Fest in January of 1939.

The move from Arizona to Pennsylvania in 1939 was a jarring one for Snow, but she adjusted with the help of the legendary Teddy Bear Borthwell. The two were known for being great friends in the early days of the BSofA.

## Details

* Favorite Food: Frybread Tacos
* Favorite Color: Tan
* Favorite Animal: Desert Tortoise
* On-Court Habit: She ties her shoelaces to avoid big moments.
* Piece of Trivia: She can make a butter or a cream out of most anything.
* Has a Fear Of: Candles
* Diet Plan/Training Regimen: Absolutely nothing
* Pop Culture Interests: Jazz music, Film Noir, and detective novels
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Illegally delivering the mail

## Fan Letter

The Press Pass (Season One) production team discovered this letter from a lonely Allentown Oats fan from south Philadelphia, written to Mercy Snow shortly after she earned her Official BSofA Nickname as "Mother mercy."

### Mother Mercy Snow

> Oh, Mother Mercy, you jump so high,
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> On the court, you touch the sky!
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> Bouncer Class, you own the night,
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> When the game's tight, don't take flight! Please!
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> Your Timid Style holds you back,
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> From the legendary defense you lack,
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> Your Contrarian Arrogance, your fickle friend,
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> In our Oats' realm of Mind, it doesn't blend.
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> See a burning candle? You quiver and quake,
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> That distracting love for detective mysteries you refuse to shake,
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> Shoelaces tied, then retied once more,
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> You're a weird post thief, delivering stolen mail galore.
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> Mother Mercy! Mother Mercy! Please have mercy on me!
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> The things you do for this team are things I don't want to see!
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> The Oats are my blood, my life, my prestige, and Mercy Snow hardly tries when it counts.
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> GOOOO OOOOOAAAAAAATTTS!!!!!
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> ~ Signed, Vaughn John Bonner, from Philadelphia, Pennsylvania.
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>

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* ***Press Pass (Season One)*** is a **Scalable Intellectual Property Puzzle (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Allentown Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Philadelphia Salt Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Mercy "Mother Mercy" Virginia Snow*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access