The Kingdoms of Northmarch

## Aldimier

A sprawling jungle marsh at the heart of the western lands with a diverse range of alien wildlife, many

ancient kingdoms originate from the lands of Aldimier; some being among the oldest civilisations on

Northmarch. Ruins from years past have been built over by sprawling towers and castles, but much of the

deeper swamp remains untouched. Aldimier is predominately inhabited by Marsh Serpentillians and

Woodland Elves, however the major cities are home to many diverse races. The capital’s library and

prestigious university, The Citadel, is open to all across Northmarch, and is renowned for its great

advancements in science, magic, and government.

The Kingdoms of Aldimier typically value:

* Wisdom and Insight as Moral Virtues

* The Relationship between Magic and Natural Surroundings

* The use of Magic for the betterment of society

## Argon

Defined by the sprawling woods and lush forests that populate the north western lands of Northmarch,

Argon is home to the prestigious Elven Collective, and was their original residence upon arriving on the

continent. The Elven settlers that inhabit this region have built their civilisations among the wilderness,

and maintain a spiritual balance with their natural surroundings. Argon is predominantly inhabited by

Royal Elves, Woodland Elves, and Marsh Serpentillians, and only a few cities are open to outsiders. Deep

within the region, the magnificent capital of High Esilyion is accessible to a privileged few, and houses

Argon’s ruling body of governors.

The Kingdoms of Argon typically value:

* Pragmatism

* Shrewd Diplomacy and Ruthless Military

* Warfare with an Emphasis on Efficiency

## Brenton

Located in heart of the eastern lands, Brenton is rich with fertile soil due to its proximity to the volcanic

lands of Valindor to the west, and the glacier waters of Elysmer to the north; because of this, the area is

perfect for farmland. Major towns in this region profit greatly from the export of agriculture and livestock,

and are popular destinations for merchants. Civilians of Brenton often lead simple lives, working during

the daytime hours and enjoying wine, food, and company at nightfall. They are typically nurturing and

caring, however they can prove formidable in combat as well; Brenton communities are often comprised of

civilian militias that can rally to arms at a minutes notice. Brenton is predominately occupied by

Brensmen, however due to its to central location in the eastern lands, it is a thriving heartland for a

diverse range of races and cultures.

The Kingdoms of Brenton typically value:

* Empathy and Good Relations

* Work Well, Rest Well

* People’s Militias and Volunteer Armies

## Daijenphen

A sprawling region consisting of vast mountain ranges ripe with ores and minerals in the south eastern

lands, it comes as no surprise that Daijenphen has been the historical site for several industrial regimes.

Towns and villages in this region often make their capital by mining and working metal, creating superior

weapons for their armed forces and selling their excess steel for profit. The warriors of Daijenphen are

highly regarded for their speed and stealth, and are often hired to serve as assassins and saboteurs. The

region is predominantly inhabited by the Daijen, Mountain Serpentillians, Mountain Dwarves, and Dark

Elves. Many of the kingdoms and towns are open to outsiders, however the inhospitable nature of

Daijenphen’s geography makes it a difficult destination for merchants and travelers.

The Kingdoms of Daijenphen typically value

* Industrial Progress

* Adaptability and Resourcefulness

* Silent but Deadly Warriors

## Darkreath

Within the arid canyons that litter the northern territories lies the region of Darkreath, which earned its

name due to the fact that many of its kingdoms are built within sprawling gorges that block most of the

sunlight. Within the subterranean mazes that stretch across the region are rare and exotic materials that

attract the allure of many shrewd alchemists, constructors, and adventurers. The area is predominantly

inhabited by the Dwarves, however it is a melting pot for several unique Elven, Human, and Serpentillian

cultures. The kingdoms are Darkreath are typically governed by Dwarves, however several Dark Elves

often hold offices of importance within some of the larger regimes. The area is renowned for its many

advancements in alchemy and magic, and is home to many academic chapters devoted to the study of

these fields.

The Kingdoms of Darkreath typically value

* Alchemy and Nature’s Ingredients

* Secrecy and the Responsibility of Knowledge

* The Balance between Magic and Mortalkind

## Elysmer

Built on the icy slopes of the Blisterpeak Tundra and home to several nomadic tribes, Elysmer may come

across to many as a freezing wasteland. The hardships of this environment have bred strong individuals,

united by their struggle against the elements. The tundra expanse is their ancestral home, and to abandon

it would mean surrender; a practice the native Elysmerii despise. These wandering tribes have roots that

date back to the arrival of the first humans on Northmarch, and have become masters of mounted warfare

atop dracanoid Forsaken. While the area is predominately inhabited by Elysmerii humans, it is also called

home by the rare and reclusive Ice Serpentillians, who hold a symbiotic relationship with the wandering

tribes. These uncommonly seen Serpentillians dwell within the Blisterpeak Mountain, gathering warmth

from hot springs that can be found in its deepest reaches.

The Kingdoms of Elysmer typically value:

* Nomadic Lifestyles that Adapt to Natural Surroundings and Seasons

* The Relationship between Mortals and Animals

* Tradition and Endurance

## Hijileen

Hijileen primarily consists of a vast desert scorched by the suns and plagued by sandstorms. Despite the

harsh conditions, it is called home by the Sand Serpentillian, a cousin of the Serpentillan race that found

sanctuary in the southern desert locals and warmer sands. The Jagged Straits that reside deep within the

heart of the desert are a rich, and dangerous, source of the staple currency that dominates Northmarch’s

economy: gold. Due to the presence of this lucrative deposit, the kingdoms of Hijileen have profited greatly

as hubs for trade and commerce. The renowned Halls of Commerce are an essential destination for

merchants, as they provide a number of services for those seeking business; this location also serves as a

prestigious university, who’s graduates often serve in important economic offices across the kingdoms of

Northmarch. Although predominantly inhabited by Sand Serpentillians, the area is home to a wide range

of races who come to buy or sell.

The Kingdoms of Hijileen typically value

* Commerce and Economic Expansion

* The Relationship between Mortals and Wealth

* Opportunity and Luck

## Oskrandil

Separated from the mainland by miles of roaring ocean, Oskrandil is a region that lacks any sort of

provisional government. The migrating Orcs that first settled these lands quarried heavily with the native

Coastal Serpentillian, however an armada of invading Ekenida eventually resulted in a treaty

between the two peoples, who allied together against their common foe. In the aftermath of the conflict,

the Orcish tribes agreed to leave the Coastal Serpentillians well enough alone, and their civilization began

to flourish on the island of Levanah. Both the Orc and Serpentillian tribes that predominantly inhabit the

area care little for governance or political oversight, thus the region is a haven for pirates and smugglers,

and the allure of freedom and boundless opportunity draws many travelers of all races to this region.

The Kingdoms of Oskrandil typically value:

* Freedom and Free Will

* Legacy and Fable

* The Relationship between Mortals and the Ocean

## Valdor

The cosmopolitan center of the continent, Valdor lies at the heart of the map within a largely volcanic

region. The lava streams from the mountainous Anvil’s Peak fuel not only the forges and smelters of the

region’s inhabitants, but also the fertile grasslands which make for ample farmland. Due to the industrial

and agricultural boon provided by this massive volcano, the prosperous kingdoms of Valdor are well known

for their prestigious wealth and abundant military. Legends of valiant kings and generals dominant

the folklore of this region, however ranked among these historical giants are the blacksmiths of Valdor,

who have garnered significant acclaim across the realm throughout the years for their remarkable talent.

Although predominantly inhabited by human Valdorians, and Ash Serpentillians, the region is home to

sprawling multi-racial cities that rank among the largest and most diverse settlements across Northmarch.

The Kingdoms of Valdor typically value:

* Crafting and Forging

* Hierarchy and Systematic Governing

* Kings and Generals, Royalties and Armies

## Whitehold

To the south of central Northmarch is the region of Whitehold, a mountainous area which is almost

consistently shadowed by massive rain clouds. The harsh and unforgiving terrain has moulded a

civilisation of resilient humans known as Holdsmen, who value individual integrity and physical discipline.

Because of this, Whitehold is known for its rugged and durable warrior-citizens, as well as the Seargrath

Academy; a military school where individuals are trained to become fearsome warriors known as Vanguards through a brutal training regime, should they survive it. Another notable location within Whitehold is Aestrumena; a remote

monastery where a sect of warrior-monks strive to attain physical awakening through rigorous training

and ritual. The region is predominantly inhabited by Holdsmen settlements which are generally distrusting

of outsiders, however the capital city of Thuun’Merven is home to a diverse range of races and cultures.

The Kingdoms of Whitehold typically value

* Individualism and Integrity

* The Way of the Warrior and the Battle Against Nature, Self, Etc

* Discipline and military talent