Wet

*Previously a human settlement.*

"Wet" is how the rat-kin "Wet-Ones" describe their home in the swamps of eastern Prashan. The area was previously the location of a human port village but is now a ruin resting atop the Wet-One "capital" which lies in the deepslate layer of the Vanilla World. From their tunnels the rats raid and pillage the surrounding countryside and the seas for whatever they can find - be it by force or by thievery. Wet-ones rarely trade and even more rarely allow outsiders to enter their cities.

### Culture, Government and Combat

Wet-one culture revolves around what they can find - typically what they can rip off of someone's house and fashion into a sharp weapon of some kind. The Clan Leader holds some loose control over the clan but these leaders typically do not stay in power for long. Once every three days the Wet-ones have "King-day" and fight to the death in the central fighting pit to determine who is the new Clan Leader. This system came about after their last king was assassinated and was "inspired" by the Rat-kin idea of how a human republic works. Wet-ones cannot read or do much more other than make scribbles on paper; All "tradition" (including King-day) is passed on through oral teachings. Slavery is sometimes used in Rat society but more often than not the captured outsiders die in the disease-ridden and cold environment in the caverns below the surface.

In combat, the Rats have no care for their fellows and will more often than not kill their own before doing significant damage to the enemy; This is especially true with so-called "Rat magic" which are finely-crafted (For Wet-Ones, anyway) poisons that are thrown at the enemy. Rats typically use a plethora of weapons including spears and knives - Though they will also steal the weapons from their enemies' fallen.

##### "Wet-Tongue many-word"

Wet-tongue is broken English. Think Khajiit mixed with skaven. Wet-tongue is extremely literal - "Warmwater" (alcoholic beverage) "Manyhome" (A city). Many words are just completely lost to the Rats, especially complicated words. Wet-ones will also often repeat certain words like "no" and "yes" : "Man-thing give BIG shiny Wet-One, yes yes?"

Rat-kin often refer to themselves in the third person : "This one" "Wet-ones" or just "Wet-One" when describing one being, including themselves. They DO have names but do not often use them unless trying to insult eachother. Rat-kin names are also extremely literal and often describe their occupation or a past event : "Dumb-Dummb Many-stabs" "Many-crafts" "Has-lots-shinies". Wet-Ones will also rarely tell their names to outsiders.

###### Canon Names :

* Heidi : Dumb Dumbe Many-stabs
* Serpickle : Sonice Wet-make
* LuvUrLamp : Bigraid Craftmake

Wet has no numerical system. When asked for a number a Rat-kin will often respond with "MANY FINGERS" or simply "BIG". "BIG" can also describe anything big, great, long or uncountable; numbers are often one of the biggest sources of confusion for Wet-Ones. On top of not having the ability to count on anything but their hands, Wet-Ones also can only tell time by "Moons" or "Kingdays"; the time between King-day being three moons on the dot- Wet-ones do not count by the sun's position but instead using a complicated system "thought up" by a past Rat-king.

### The "Underdark"

A sprawling network of cave systems burrowed deep below Prashan. The tunnels' extent is unknown, though most of the city is located centrally underneath the swamps. Gaining entry to the Underdark is nearly impossible for outsiders unless they are shown the way by one of the Rats who are typically not very fond of letting "Man-things" follow them into their home. It is known that the Underdark has a central residential area surrounding the central fighting pits that are a huge part of Wet's culture. Housing is constructed by the "homeowner" and fashioned out of whatever supplies they could find ranging from swamp trees to ship masts to fabric carpets stolen from looted villages.. The cities do not follow any particular layouts and housing is often just thrown up on top of others leading to some very questionable structural integrity. One of the defining features of the Wet Underdark in particular is the many lakes and streams in the cavern where the rats fish and bathe.

### Ratlaw and Political Status

"Law" is a very loose term in Wet; all positions that the nation takes are entirely up to the reigning clan leader, which means their position on any particular nation can change at any time depending on who is in charge. This also means that what is considered "bad" and what deserves punishment in Wet is completely up to the leader. The few outsiders that are allowed into the Underdark are treated with curiosity more than anything and very rarely are subject to punishment unless they upset the leader.