recursal/Fanatic-Fandom huggingface dataset:
Raphael Merari

Raphael Merai riding his Ferogryph Frostwing

Raphael Merari is a Seraph of the Seperi-Caste, and the Grand Sky Captain of the Sky Knights in the Crystal Seal Timeline. He is a valiant and decisive man who picks a path and sees it through to the end, and is well-respected by his troops for that.

In battle, he flies atop his Ferogryph Frostwing, a beautiful yet fearsome animal of the Isleflier Tribe with ice-blue and black plumage. He impales enemies on his mighty greatlance, using hit-and-run tactics to use his superior mobility to the fullest. In addition, he uses various forms of Iserialogy to attack from afar.

Apart from that, Raphael is also a skilled commander and is commonly praised as one of the best Grand Sky Captains the Sky Knights have ever had.

In secret, Raphael is also one of the Goddess Nova's Archangels, having worked towards building an army of devout followers with the other Archangels for a millennium. During this time he founded the Sky Knights and became their first Grand Sky Captain among other things. Afterwards, he kept himself busy with many other things, taking various aliases over the centuries such as to stay undercover. Only now that the resurrection of the Goddess Nova is at hand has he once more taken the position of Grand Sky Captain.
Chimerals

Chimerals are artificial Fatikelij species that were created during the Iserial War by the Kyeéyrifra Ecotopia, mostly to serve as biological weapons. They were created by using Iserial Technology to combine parts of different existing Fatikelij to create a new animal. As such, Chimerals look like combinations of several different animal species. As a result of the Iserial Technology involved, some Chimerals are even able to interbreed, resulting into even more random combinations.

Most Chimerals perished either during the Iserial War or were put down afterwards as they continued to attack Cemarelij indiscriminately. However, a population of Chimerals was preserved on the artificial continent of Zelsia as a living memorial of sorts, where they exist up to this day.
Chaos

The Chaos Affine Sprites are the most erratic of the bunch. They often have crazy ideas and borderline trains of thoughts leading to positively random actions. They appear as 8 year old kids with their hair and fur being constantly messy, and sports a chaotic mix of all colors. Their skin has freckles all over. They are attuned to the element of Ariro.
Kekeyro Clan

### Type

Dragons & Draykin: Original Cemarelij SpeciesDragonmounts & Greatdragons: Fatikelij Species

### Av. Shoulder Height

Dragons: 1.17mDragonmounts: 2.14mGreatdragons: 10.45m

### Av. Lifespan

Dragons: 400 yearsDraykin: 200 yearsDragonmounts: 320 yearsGreatdragons: 1400 years

### Defining Quality

Calmness

The Aquatic Dracoforms of the Kekeyro Clan are calm and collected. They swim the seas, lakes and rivers with their mighty fins, and their gills allow them to breathe while underwater, though they are equally comfortable on land. Their scales and fins are blue and green.
Jelzyra

The Jelzyra rune

One of the Iserial Elements of Ceal. Following the traditional order of the Sphere Elements, Jelzyra is the third element. Jelzyra represents the element most frequently associated with flora. Jelzyra incorporates aspects such as growth, regeneration, cleansing and life. It is most valued for its healing properties.

Jelzyra resonates with the elements of Yaera, Reyra, Kekeyro, Kyera and Lyra. It opposes Naleiro.

The Jelzyra Rune consists of a central circle, with 4 equally sized outer circle segments of 240°, beginning and ending at the central circle and intersecting with one another. The angles contained within this rune are 120°, 90° and 60°. This symmetrical rune has 4 axes of symmetry, and a rotational symmetry of 90°.

Jelzyra is usually associated with plantlife of any kind, and on a larger scale, with life in general. It can also be used offensively, but being the single one element with the most powerful healing properties, it is mostly favored by healers, combat medics, and other medical Iserialogists (especially in conjuncture with Yaera, for its conservational effects). However, treatment with Jelzyra - while highly effective - is usually painful for animals. This is a result of the fundamental differences between plantlife and animals, and the pain scales directly with the intensity of the treatment, meaning that healing serious wounds or curing severe ailments is very painful for the patient.

On the other hand, Jelzyra is quite effective when used on plantlife, and also animals with a high affinity to Jelzyra, such as the Dragons or Draykin of the Jelzyra-Clan or Flora-affine Sprites. It can also be used to manipulate plants to grow into certain shapes - a technique extensively used by the nature-loving people of Ventana to build entire living villages.
Holy Capital of Aidenous

Map of the Holy Capital of Aidenous in the Crystal Seal Timeline

Location of the Holy Capital of Aidenous in Pelagia

The Holy Capital of Aidenous is as the name implies the capital of the Holy Kingdom of Aidenous. Other names it was called during history or should be called in the future are simply "Aidenous" or "Aidenous City".

It is a great city, the centre of which is standing in the shade of the giant tree Gand'Shirar and stretching from there to the shores of the nearby river Magsabion, and beyond until the shore of Lake Laton. Located in the western part of Pelagia, the local climate is humid, warm and continental. The surroundings of the Holy Capital of Aidenous are characterized by lush forests and meadows.

The Holy Capital of Aidenous has not only been the political centre of influence of the Kingdom, but is also the holy seat of the Novean Faith, and following the events of the Second Novean War the seat of the reformist section of the Novean Faith. Both the royal palace and the grand cathedral of the Novean Faith are located in a valley formed by the two greatest roots of Gand'Shirar.

With Gand'Shirar being the prestigious symbol of the Holy Capital of Aidenous, many wealthy or powerful people have built their homes around the trunk and roots of the massive tree, while ordinary people tend to live further away.

Since the tree is considered sacred, it is forbidden to harvest any wood or leaves from it, and climbing it or flying into its canopy is only allowed with special permit by the Novean Faith. However, it is allowed to make use of branches and leaves which the tree loses in a natural way, which is another reason why property near the tree is coveted: While a falling branch might cause severe damage, the sacred wood that can be gained from it is usually worth multiple times the damage it caused, and falling leaves rarely cause any damage at all.
Iserial War

The Iserial War was a planetary conflict taking place on Ceal around the year 734 BN. It arose as a direct consequence of the Rediscovery of Iserialogy by the Wel, and was mostly fought between the Four Great Wel Nations:The Resgrif Empire, the Kingdom of Jo'Wöhn, the Kyeéyrifra Ecotopia and the Divine State of Mel-Erik. The Domain of Ninanjiro played a key part in ending the conflict, while the Kingdom of Phryconia only played a minor role.

Prior to the war, the Four Great Wel Nations had already been antagonistic to one another, each upholding different values and virtues. However, no major conflicts arose during that time because the four were about evenly matched. This changed with the Rediscovery of Iserialogy, when one of the four suddenly got a head start of Iserialogy and started using it offensively.

Before long,each of the Four Great Wel Nations had weaponized Iserialogy and come up with its own destructive brand of Iserial Technology:

* The Resgrif Empire used Iserialogy to augment its conventional warfare, and also constructed mighty machines of war such as the Iserial Cannon and the mobile fortress Obelisk.
* The Kingdom of Jo'Wöhn breached the World Wall and focused on summoning Demons to serve as deadly soldiers, which eventually ended in them summoning Archdemon.
* The Kyeéyrifra Ecotopia focused on using organic Iserialogy to create Chimerals, and eventually created the Wyverns.
* The Divine State of Mel-Erik focused on space technology and constructed the Judgement Grid as well as the Ultima-Unit.

The Iserial War caused widespread destruction all over Ceal and changed the face and nature of the world forever. To this day, feral Chimerals roam the land, Archdemon was never defeated but only sealed away somewhere, the Wyverns were hidden away in stasis, and remnants of the Judgement Grid still orbit the planet. However, the most notable scar was dealt by the one and only activation of the Iserial Cannon, which tore straight through the continent of Rida and all but eradicated the Wöhnian metropolis of Vaught.

In the end, the Four Great Wel Nations were brought together by a nefarious villain, a genius scientist who had been working at the forefront of the Rediscovery of Iserialogy, and had been drawing strings left and right to bring the most powerful of all the weapons of all four nations under his control. It was only through overcoming their differences that the Four Great Wel Nations were able to put a halt to his ambitions, and in doing so laid down the foundation for the Cetaran Treaty, which would end the war and eventually result in the Golden Age of Iserialogy.
Lycro

The Lycro rune

One of the Iserial Elements of Ceal. Following the traditional order of the Sphere Elements, Lycro is the first element.

Lycro represents the element most frequently associated with lightning, but more precisely, it describes energy. Lycro incorporates aspects such as static, discharges, inspiration, and suddenness. It is a very erratic element, and one brimming with power.

Lycro resonates with the elements of Lyra, Reyra, Jylcra, Ekyro an Naleiro. It opposes Kekeyro.

The Lycro Rune consists of short and straight lines that turn at angles at several intervals. The angles 120°, 90°, 60° and 30° can be found inside this rune. It is almost, but not quite symmetrical, with the central having a rotational symmetry of 180°, while the outer part has a rotational symmetry of 120°, as well as 3 axes of symmetry.

Lycro is not one of the safest elements to wield due to its erratic nature, and Iserialogists using this element have to get used to the occasional backlash. Once properly attuned to Lycro, however, most Iserialogists don't mind the backlashes anymore, but rather describe them as an exhilarating part of the experience.

Some Iserialogists instead prefer to use Lycro in conjunction with the resonating element of Reyra, which generates a steady and predictable stream of energy instead. However doing so requires a certain degree of mastery over both elements, and is thus often not a viable option for less experienced Iserialogists.
Haerinero

The Haerinero Rune

One of the Iserial Elements of Ceal. Following the traditional order of the Sphere Elements, Haerinero is the eight element.

Haerinero represents the element most frequently associated with shadow. Haerinero incorporates aspects such as darkness, secrets, cover and sacrifice.

Haerinero resonates with the elements of Ekyro, Naleiro, Yaera, Ariro and Kekeyro. It opposes Lyra.

The Haerinero Rune consists of a crescent with the horns pointing downwards and connected by straight lines to the center of the inner curved boundary line. A small circle is inscribed into the space between the straight lines. This rune only has a single axis of symmetry.

Haerinero is often associated with the abstract concept of evil. This is a common misunderstanding, which can partially be traced back to the zealous activities of disciples of Lyra. In itself, Haerinero is as much a part of the element sphere as any other element, and is neither good nor evil, but can be used - or abused - for both. In fact, the veiling capabilities of Haerinero are a cornerstone of many societies, promoting values such as privacy and the right to have secrets.

Another explanation is the need for sacrifice when using Haerinero. Summed up, Haerinero is quite powerful, but actively using it inflicts feedback damage on the Iserialogist. This phenomenon has not been fully understood yet. The mundane assumption that Haerinero consumes the Iserialogist's life energy to get additional power, however, has long since been proven wrong: The feedback damage occurs only after the actual Iserialogy has taken effect. Religious factions often see this as a form of penance or retribution, while philosophers tend to consider it a mechanism to discourage people from using this element except under the most dire circumstances.
Ariro

The Ariro rune

One of the Iserial Elements of Ceal. Following the traditional order of the Sphere Elements, Ariro is the tenth element.

Ariro represents the element most frequently associated with chaos. Ariro incorporates aspects such as discontinuity, randomness, whimsicality and chance.

Ariro resonates with Kyera, Haerinero, Jylcra, Naleiro and Kekeyro. It opposes Reyra.

The Ariro Rune consists of two lines of different length joined by an acute angle. A semi-circle originates from the open end of the longer line and doubles back to the outside of the acute angle, meeting the longer line again at about 2/3 of the way to the acute angle. From there, a second circle segment originates, continuing until it reaches the point where it would intersect with the extension of the shorter line. At this point, it terminates and spawns a long line which again doubles back from the point of impact and extends tangentially to the second circle segment. This highly asymmetrical rune has neither axial nor rotational symmetry, and not even specific portions of this rune are symmetric in any way (unless broken down to the level of individual lines).

Ariro is a very chaotic and unpredictable element. More accurately, it is the element of unpredictability and randomness per se. Working with Ariro is tricky at best, risky at most and potentially lethal at worst. However, followers of Ariro - mostly those born with a natural affinity for the element - usually consider exactly these aspects to be fun and thrilling.

Ariro is mostly used in occasions where randomness and chance are desirable, or even helpful. Another advantage is the fact that Ariro has a very high input/output ratio, and is dangerously easy to use. Studies have shown that those who show any degree of mastery of Ariro usually handle it by instinct and intuition, rather than rational thought. Curiously, this element is also one frequently associated with learning. However, in contrast to Reyra, Ariro promotes learning by play, and random experimentation.
Eknaria

Eknaria as seen from space

Location of Eknaria on Ceal

One of the continents of Ceal, also known as the mountain continent.

Steep cliffs surround the peaks and valleys of Eknaria on all sides, making it almost completely impossible to access without the capability of flight. As such, this continent has always been a paradise for airborne species, especially the Gryphs. Beyond the ring of mountains surrounding the continent lie several temperate to boreal valleys, along with a few bigger forests and more internal mountain ranges.

Eknaria has been the birthplace of the Gryphs, and they have never once lost control of it in the entire history of Ceal. Their species is adapt at navigating the valleys and peaks of this land ideally, and exploit every square inch to its fullest. As such, it comes as no surprise that they established their own country, the Kingdom of Phryconia, on this continent. Not only a country for the Gryphs, the Kingdom of Phryconia welcomes members of other species openly, leading to a colorful community.

If there’s one thing that unites the people of Eknaria, it’s a fondness for adventuring and a sense of wanderlust. As such, permanent settlements are rare on this continent. The major exception of this are the Gryphonia Caverns, a massive, partially subterranean city carved into the rock of the Rathrik Peaks, at the center of the continent.
Center of Interest

The Center of Interest (CoI) is a widespread phenomenon in the multiverse of Minayero. The majority of worlds and universes making up Minayero have a particular core area - such as a city, island, continent or planet - that the remainder of the world seems to "revolve around". This CoI is comparable to the nucleus of an atom in the sense that while relatively tiny, it still contains the majority of the content of a world or universe.

For example, the Ilyfra universe has the planet of Ceal as its CoI. Beyond Ceal, a theoretically infinite universe full of planets, stars and galaxies exists, and while in advanced timelines the population of Ceal will gradually begin to spread across the Ilyfra universe, Ceal itself will forever be the cultural origin of the resulting civilization.

Worlds and universes with multiple CoIs can come into existance as the result of two worlds or universes merging. The exact process is apparently not comprehensible for mortals, deities as well as Ailrokyklij due to their being bound by causality and may be in part or completely orchestrated by The Ancient or even Fate itself, but it seems to occur when two or more "compatible" worlds or universes are explored past a certain "event horizon", at which point the worlds or universes will "merge" into one.

For example, Planet Aurelius and Planet Balean exist as CoIs of their respective universes. At some point in an advanced timeline where interstellar or even inter-galaxy travel becomes possible, explorers or scientists from Planet Aurelius discover Planet Balean. At this point, from a mortal causality-bound perspective, it would seem that Planet Balean was in the same universe as Planet Aurelius all along. However, this is an illusion. Prior to the point in the timeline where Planet Aurelius' event horizon expanded enough to include Planet Balean, the universes of Planet Aurelius and Planet Balean were actually two distinct universes.

While understandable for Implicitly and Explicitly Created Worlds as well as Matured Dream Worlds, the phenomenon of CoIs notably also holds true for a large number of Random Worlds, which gives birth to the notion that the existance of CoI may be the work of The Ancient or Fate.
Ablative Field

An Ablative Field deflecting an attack

An Ablative Field is an Iserial Barrier that is consciously deployed by Iserialogists and/or Iserial Programs. It is based on Tertiary Iserial Energy, but also requires some Secondary Iserial Energy to function. An Ablative Field does not absorb damage, but instead deflects incoming attacks. Naturally, this only works against incoming directed attacks, and has no effect on Direct, Homing and certain Area Attacks. However, it excels against Ranged Attacks, and also has a chance of deflecting Melee Attacks.

An Ablative Field can be thought of as a repulsive force that pushes against incoming attacks with a certain force, thus altering their trajectory. That means that faster attacks and projectiles have a better chance of passing through an Ablative Field than slower ones, and attacks with heavier objects have a better chance of passing through it than lighter objects. An Ablative Field can also only deflect one attack at a time, and although the time frame occupied by a deflection is small, that means that attacking a target protected by an Ablative Field simultaneously with multiple attacks increases the odds of one or more attacks getting through. Since an Ablative Field does not absorb damage, it does not have an inherent durability, but will instead have to be actively maintained by Tertiary Iserialogy.
Aile de Miel

**Ce personnage est incarné par CoeurDeChocolat.**

**Chaque personnage de ce Wiki appartient son propriétaire respectif, la moindre copie de l'apparence, personnalités ou autre est strictement interdite au risque d'une lourde sanction. Nous vous remercions de votre compréhension!**

## Apprentissage

### Apprenti(e)(s)

Nuage de Coton

**Aile de Miel** ***(*  *Angl:*  *Honeywing* *)*** est une petite femelle. Son pelage est noir mais il y a quelques nuances virant sur du gris foncé. Ses yeux sont bleus très clairs, tellement pâles que quand elle était chatonne, ses parents croyaient qu'elle était aveugle. Sa queue est courte car, étant apprentie, elle s'est fait attaquée par un chien et celui-ci lui a arraché sa queue. Ses oreilles sont étrangement symétriques. Ses pattes droites et sa patte gauche arrière sont parsemées de taches rousses tandis que sa patte gauche avant est un peu rayé roux.

## Histoire

### Générale

**Aile de Miel** est née avec sa soeur un soir estival. Un jour, alors qu'elle est apprentie, elle tombe à l'eau et manque de se noyer. Elle entre donc dans une dépression et développe de nombreuses peurs qui renforcent son anxiété. Une fois baptisée guerrière, elle devient vite mentor tant pour ses talents de chasseuse que ses talents de guerrière. Elle est jugée impatiente par ses camarades ce qui fait baisser son estime de soi. Triste et seule, elle se renferme sur elle-même jusqu'à trouver Plume de Galets. Elle aura deux chatons avec lui : Petite Glace, une femelle et Petit Givre.

## Apprentissage

**Mentor(s)** : Poil d'Argent

**Apprenti(e)(s)** : Nuage de Coton

## Caractère

**Aile de Miel** est gentille, généreuse, respectueuse et polie mais elle cache en elle une incroyable timidité. Elle n'a pas confiance en elle et est très anxieuse. Elle essaye au mieux de cacher son anxiété ce qui l'a rend quelque peu dépressive.

## Famille

**Père** :

Brise Automnale : vivant.

**Mère** :

Stalactite Colorée : vivante.

**Sœur** :

Pelage de Nuit : vivante.

**Compagnon** :

Plume de Galets : vivant.

**Fils** :

Petit Givre : vivant.

**Fille** :

Petite Glace : vivante.

### Arbre généalogique

    = **Mâle**
    = **Femelle**
    = **Non-Genré.e**

## Galerie

*Line colorié par  Cœur de Plume.*

Line guerrière
Ilyfra Clan

### Type

Greatdragons & Dragonmounts: Fatikelij SpeciesDragons & Draykin: Original Cemarelij Species

### Av. Shoulder Height

Greatdragons: 9.66mDragonmounts: 2.02mDragons: 1,08m

### Av. Lifespan

Greatdragons: 1540 yearsDragonmounts: 352 yearsDragons: 440 yearsDraykin: 220 years

### Defining Quality

Serenity

The Furred Dracoforms of the Ilyfra Clan are extremely rare. They are calm, serene, and tranquil. They have four majestic feathered wings, and purple fur and plumage with maroon and sand-colored portions.

Unlike all other clans - which are more or less equally distributed - Ilyfra Clan Dracoforms are exceedingly rare, no matter the type of Dracoform. They are seen as a good omen among Cemarelij, and are usually seen beyond their years. Fatikelij Dracoforms also treat Ilyfra Clan Dracoforms with respect.

True to them being associated with the astral element of Ilyfra, Ilyfra Clan Dracoforms are capable of flying out all the way into space and survive within the vacuum. However, since they still need food and water, they can't indefinitely survive in outer space. Even so, especially the stupendously rare Greatdragons can spend significant periods of time in space, while Dragons and Draykin who packed sufficient provisions have been known to make it as far as Feera and back again.
Irals

Irals are members of large omnivorous reptilian Fatikelij Species native to Rida, Pelagia, Jelkyera, Jeljelra and Zelsia. They are large, stout opportunists and fill the ecological niche left behind by bears after the Ascension Event. They are typically solitary animals that only come together during mating season. Some species of Iral hibernate during the winter months.
Ierhayera

Front and top view of Ierhayera

Ierhayera (zer. "Inner Sanctuary), is the central building of the government palace of the Republic of Cetara. It is located in the middle of the Eternal Flower Garden of Helix in Meviek. It is a large structure that serves mostly as accommodation and workplace for government workers and guests of state. It also features several meeting and audience halls of various size, as well as three courtyard-gardens.

## Architecture

Ierhayera is predominantly created from Creatanium, but also features Creacryst in its design, such as for the crystalline tips of its four towers. The tips of the towers can also be opened up to make for majestic viewing platforms. The numbers 3 and 6 were used as central design elements, and can be found in many instances all through Ierhayera's architecture.

Ierhayera is constructed of a central tower surrounded by three outer towers, all of which are hexagonal. All towers are composed of multiple vertical sections that successively get smaller. As a result, all towers have multiple triangular terraces at the level of every section change.

   The central tower is divided into four vertical sections, each of which are six stories high, bringing it to a total height of 24 stories. It is topped of with a 30 m high Creacryst pyramid, bringing its total height to 150 m. The central tower contains mostly audience chambers and meeting halls, but also features the quarters and personal office of the Blade of the Dragon near the very top.

The three outer towers are outwardly identical, but have somewhat different floor plans. They are referred to as the Tower of Moon, Sun and Earth respectively. They are divided into three vertical sections, each of which are 6 stories high, bringing their total height to 18 stories. They are topped off with a 20 m high Creacryst pyramid each, bringing their total height to 110 m. Similar to how the central tower is dedicated to the Blade of the Dragon, the outer towers are dedicated to the Sky Dancer (Tower of the Moon), Grand Iserialogist (Tower of the Sun) and Hammer of Fate (Tower of the Earth) respectively. However, these are only branch offices since the main quarters and offices of these three Regents are located within the outer towers of Feelekreto, Falylekreto and Ilalekreto respectively.

The outer towers are conencted to one another by two-storey-high building tracts that are topped off with collonaded walkways. In the middle of each of these tracts, great gatehouses connect the central tower with the tracts, and also serve as accessways to the outside.

Enclosed between these buildings are three roughly triangular courtyards that are known as the Garden of the Moon, Sun and Earth respectively. Like the towers, these gardens share similarities, but are still quite different. All thee gardens feature a fountain at the side of the central tower and water flowing from the inwards out. Apart from that, they are different in the following ways:

* The Garden of the Moon contains a pond
* The Garden of the Sun contains regular flowerbeds
* The Garden of the Earth contains a lush forest
Phoebus Gyero

Phoebus Gyero, a character from „The Chronicles of Ceal ~ The Crystal  Seal“, and one of the four Cetaran Generals, also known as the  Swordmaster. He serves under the regent Mavia Trepoa.

The oldest of the four Cetaran generals, Phoebus is a vetaran of many  battles, and knows better than anyone else how to read the flow of o  confrontation. A skilled tactician, and a considerate commander, he has  earned to faith and trust of a great many warriors who are glad to serve  under his banner.

Despite his advanced age, he's still a force to be reckoned with on the  battlefield. He knows all there is to know about how to wield his  greatsword, and many have undersetimated the grizzled old wolf's combat  prowess, and paid the price for it.
Planning to retire, Phoebus has recently started grooming a successor,  but has sworn not abdicate his position until the current crisis has  been resolved.
Absolute Years

An Absolute Year is a Standard Year as perceived by any particular individual Form of Existence. It is thus an subjective measure of time.

The distinction from a Standard Year is important since especially deities may have the ability to skip back and forth in time, thus it is entirely possible for a deity to live through tens of thousand of Standard Years within the space of just one Absolute Year by fast-forwarding and skipping forward.

The opposite is also true. A deity may spend so much time skipping back and forth around a particularly important event in time, undoing and re-doing it in order to get it right that it may spend a full Absolute Year of its existence within a tenth or maybe even a hundredth of a Standard Year.

The distinction is also important when travelling the River of Dreams. While travelling the River of Dreams, a person's subjective time may pass faster or slower than the subjective time of the World it hails from. Thus a person may return to find that during what it experienced as one Absolute Year, ten Standard Years have passed within a world, or maybe only on tenth of a Standard Year has passed.

When travelling at speeds approaching the speed of light, the passage of time for the traveller also slows down, causing multiple Standard Years to pass for every Absolute Years the traveller experiences.
Four Great Wel Nations

The Four Great Wel Nations were the first four continental-scale Wel nations of Ceal that developed in the aftermath of the Genocide War, and which would eventually partake in the Iserial War. Each of the our four nations was based on a different set of values and believes, and located on a different continent of Ceal. Though they were mainly composed of Wel, Gryphs and Dragons also played a minor role in their societies.

 Kingdom of Jo'Wöhn | Rida | honour, discipline
 Kyeéyrifra Ecotopia | Jel-Archipelago | intelligence, conservation
 Divine State of Mel-Erik | Ultros | faith, industriousness
Aftermath

**"Aftermath"** is the first episode of Recovery.

## Description

*Alone and heartbroken, Chloe must find a way through a herd of infected.*

## Synopsis

Chloe barely manages to escape from the school. Alone and disoriented, she comes across Royce, who saves her from a small herd of infected. The two hide away in a store. Though Chloe is initially wary of him, refusing to give his name, he manages to get her to open up a little, only telling him that she used to be a part of a bigger group that is now "all gone". Royce himself tells her that he is from a bigger group and that she would be welcome there, but she refuses. Nevertheless, they try to escape from the infected, climbing to the shops roof and crossing over to the next building. On their way inside, however, the floor gives out and Chloe falls down to the next level, spraining her ankle. The door to the small hairdressers is open, but she cannot get up to close it, and the dead are coming...

## Trivia

* First appearance of Royce Valentine
* This is the first episode of a spin-off of the main show.
	+ It is also the first episode in which Blake Floyd does not appear.
Coyote

Resourceful trickster Wel, taking after coyotes and jackals. They are masters of coming up with creative and unconventional solutions.

They are closely related to the Wolf Wel, with the primary difference being that Coyote Wel are less socially gregarious, preferring smaller family-like structures over bigger pack-like structures like the Wolf Wel.

## Sub-Races

* Coyote
* Golden Wolf
* Golden Jackal
* Side-Striped Jackal
* Black-Backed Jackal
Chronicles

The Chronicles of Ceal are a collection of the most important events and conflicts that shaped the world and people of Ceal. They can be subdivided into major chronicles that had a global effect, and minor Chronicles - which are also known as sidestories - with only local consequences. During the history of Ceal, a number of major and minor chronicles unfolded.

## Major Chronicles

The following major Chronicles are arranged in chronological order from the oldest to the most recent. For more details see: History of Ceal

### The Rule of Might Chronicle

*Main Article: Rule of Might Chronicle*

The story of the Ascension Event, the birth of the Wel into an already occupied world, and the Genocide War.

### The Shining Rays Chronicle

*Main Article: Shining Rays Chronicle*

The story of the Rediscovery of Iserialogy, the Four Great Wel Nations, and the Iserial War.

### The Advent War Chronicle

*Main Article: Advent War Chronicle*

The story of the Advent of Nova, the birth of the Novean Species, and the First Novean War.

### The Crystal Seal Chronicle

*Main Article: Crystal Seal Chronicle*

The story of the heroine Sylvia, the liberation of the Goddess Nova from the Crystal Seal, and the Second Novean War.

## Sidestories

The following minor Chronicles - which are also known as sidestories - are arranged in chronological order from the oldest to the most recent. For more details see: History of Ceal.

### Feeran Dawn

*Main Article: Feeran Dawn.*

A sidestory about the fight of the people of Ceal against the Fallen Angels and Inquisitors ravaging the world after the Feeran Impact.

### Dreamchaser

*Main Article: Dreamchaser*

A sidestory about Caroo, the River of Dreams, and the Nightmare Dragon.

### Dreamchaser ~ Tails from Beyond

*Main Article: Dreamchaser ~ Tails from Beyond*

A sidestory about Caroo, the renegade Cis, and the Lady Rouge.

### Obelisk

*Main Article: Obelisk (sidestory)*

A sidestory about Caroo, the Inquisitors, and the Obelisk Conflict.

### Recession

*Main Article: The Chronicles of Ceal ~ Recession*

A sidestory about the events surrounding the great Iserial Calm in the late 13th century AN.
Ice

The Ice Affine Sprites like to act all cool and collected and appear as 12 year old kids. They usually don't let their emotions show, even if they are excited. They have pale skin, as well as shaggy tails and spiky hair of bluish-white color which appears to be frozen solid. They are attuned to the element of Yaera.
Iserial Calm

An Iserial Calm is a local minimum in the abundance of Iserial Energy on Ceal, and is the opposite of an Iserial Tide. Both Iserial Tides and Iserial Calms happen regularly as part of the Iserial Cycle of Ceal. Iserial Tides occur roughly once every 1,200 years, with a standard deviation of about 15%.

During an Iserial Calm, the abundance of Iserial Energy can drop to very close to zero, making it impractical and nearly impossible to cast Iserialogies. However, with sufficient effort it is still possible, as was demonstrated by the Draykin when they managed to keep up the Moebius Barrier during an Iserial Calm that caused the Wel to entirely forget all about Iserialogy. Iserial Creatures also have it hard during Iserial Calms and tend to eat up most of what little Iserial Energy remains.

## List of Iserial Calms

Following is a list of Iserial Calms since 10,000 BN, with the odd notable event directly linked to the respective Iserial Calm.

Since Iserial Calms are continuous events, the year of an Iserial Calms denotes the year during which the peak scarcity of Iserial Energy was reached.

* 8,623 BN
* 7,419 BN
* 6,188 BN
* 5,167 BN
* 3,781 BN
* 2,483 BN
* 1,256 BN, Loss of Iserialogy
* AN 63
* AN 1289
Archdemon

The most powerful Demon ever summoned on Ceal. Archdemon is a huge, four-armed humanoid with skeletal features, wielding a demon sword in each hand. It was summoned during the Iserial War by the Kingdom of Jo'Wöhn, and was the first Demon which they were unable to control at all even with their most powerful Iserialogies.

Archdemon subsequently went on a rampage, destroying cities and slaughtering civilians left and right. Displaying unparalleled resilience and incredible regenerative capabilities, even the full military might of Jo'Wöhn was not able to bring it down. Eventually, however, they managed to seal it away in a Creatanium prison at the southeastern end of Rida.

There, Archdemon was contained for a long time. However, eventually it managed to break free and destroy the nearby coastal city of Selim during an event that would come to be known as Archdemon's Raid. Through the sacrifice of Claudia and Marius Zerin, it could be sealed away once more, though since the original seal had been broken, no one could be sure how long this new seal would last.

Eventually, during the Second Novean War, Archdemon was defeated by their daughter Sylvia Zerin, seeking revenge for her parents.
Lady Rouge/Lord Reynard

The Ancient of fox-like creatures and Youko. It is known under the names of Lady Rouge or Lord Reynard depending on the form that it takes.

As the Lady Rouge, it appears as a female red fox-like creature, beautiful like the morning, warm and caring, yet also distant and untouchable.

As the Lord Reynard, it appears as a male silver fox-like creature, ominous like the deep night, cool and enigmatic, yet also scary and unfathomable.

It appears only as one of the two, and only to those who either are fox-like creatures or Youko themselves, or have a considerably powerful link to such creatures. The existence of Lady Rouge/Lord Reynard is a prime reason for the existence of foxes or fox-like creatures in the vast majority of all worlds.

Sometimes, Lady Rouge/Lord Reynard bestows a gift upon a Mortal, turning him/her into Youko. This is usually done for a reason beyond Mortal understanding, and Lady Rouge/Lord Reynard always gives that gift to two Mortals at the same time, whose fates are henceforth interwoven, and who might either compliment or oppose one another. This gift also includes a Foxblade.

## Some species governed by Lady Rouge/Lord Reynard

* Fox Wel and Grey Fox Wel
* Youko
* Sphoxes
* Phonexes
Lucifer

## Lucifer Ephera

A Seraph of the Fanae-Caste, and of the Archangels of the Goddess Nova during the First Novean War. Witty, charismatic and humble, he was Nova's favourite among the Archangels, which made his eventual betrayal all the more painful.

Originally a loyal servant of Nova, Lucifer began to question the Goddess' ways after witnessing the brutality with which the Angels slaughtered the people of Ringworld. Eventually, he defected to the people of Ilyfkilo, bestowing them with the secret of making Godslayers, which they could use to effectively fight the otherwise invincible Greater Angles.

Nova, infuriated by this, did stop at nothing to capture Lucifer thereafter. In addition, she did not only stop at having Lucifer executed, but also terminated his entire caste, killing every single Fanae-Caste Seraph that had been born up until then (which were actually not all that many).
Memory Crystals

Memory Crystals are Iserial Crystals that permanently exist in the Material Plane. They are used to store all kinds of data, such as actual memories, pictures, text, sound, abstract data, and any other kind of information.

Memory Crystals come in many different designs. For example, some can be used on their own, while others require the use of a special Iserialogy, a certain Focus Crystal, or even special I-Tech. They also differ in how they convey the information stored within: Some project it directly into the "reader's" mind, others display it on the crystal itself, project it into the air or some surface, or send out signals that have to be interpreted and displayed by a separate Focus Crystal or I-Tech device.

One thing that the vast majority of Memory Crystals have in common is that they are designed to retain the information within unaltered even over long periods of time. However, even so it has been demonstrated that the information contained within Memory Crystals may become corrupted as a result of sufficiently powerful external influence. For example, during the First Novean War, the Goddess Nova used a powerful Minayero Iserialogy to corrupt the information in the vast majority of Memory Crystals on Ceal, which was one of the key factors in the following loss of technology.
Licos Klifareta

The Divine Beast of Nova, and counterpart to her divine power, also known as the Golden Gryph. Separated from Nova through a ploy of an antagonistic deity, Licos had to roam the River of Dreams for an eternity before managing to find the world of Ceal, where Nova had by that time already been sealed for a thousand years.

Using his divine power, Licos took up residence within the Inner Space of a child of a Nefilim Child, turning that child into Nova's Chosen as heralded by the prophecy of the Libereja. Wary not to reveal his presence too soon, Licos guides the Chosen of Nova gently but firmly on the quest to gather the Crystal Shards, careful not to use too much of his power such as to not hurt the mortal body of the Chosen.

Licos is a majestic presence, calm and collected, firm and determined, yet not without compassion. Much like Nova, he is a meanance to his enemies, yet a guiding father to those who adhere to to the Novean Faith.
Minayero (Multiverse)

Minayero is the infinite, endless and timeless multiverse that encompasses all of existence. Minayero consists of an uncountable infinity of Worlds - of which Ceal is but a single one - that are separated by the River of Dreams. On the biggest cosmological scale, Minayero is the product of the elimination of the two Ekcly Wave Spaces, which are traditionally not counted as part of existence since nothing can exist wtihin them.

Beyond these simple facts, the exact nature of Minayero is difficult to grasp, and even more difficult to explain. Riddled with infinities of different cardinalities, Minayero boggles the minds of mortals, deities and Ailrokyklij alike. For example, even with new souls constantly emerging, and Iserial Energy constantly being consumed, the total amount of souls and Iserial Energy, as well as their density would stay constant within Minayero.

The only entities truly capable of understanding the nature of Minayero are The Ancient, and potentially Fate, if it exists. Accounts exist of The Ancient trying to educate mortals, deities or Ailrokyklij about the nature of Minayero, however, all these accounts usually end with the recipients either surrendering in frustration, or succumbing to madness.

The bottom line is that Minayero is all there is, and everything that possibly can exists will exist somewhere within the endless infinity of Minayero. At the same time, even with an infinite amount of time at one's disposal, it would be impossible to visit all the worlds of Minayero even if they were frozen in time, due to the number of worlds being on a higher cardinality.

## Dimensional Properties

One of the Aspects of Minayero that makes it so fundamentally difficult to grasp is the fact that it features more dimensional properties than normal worlds. In addition to **Space** and **Time**, Minayero also has two additional dimensional properties which are known as **Urst** and **Ryil**.

### Urst

*Main Article: Urst*

Urst is a dimensional property of Minayero that can roughly be described as "parallelity". In Minayero, two entities of any type (living beings, places, worlds...) can occupy the same space and time and yet be different and unable to interact with one another, because their Urst is different. Unlike Time which features one linear dimension, and Space which features three dimensions, Urst does not appear to have a finite number of dimensions. Rather, it seems to range freely over a "probability continuum", which represents the infinite choices made every moment, and their infinite possibilities.

### Ryil

*Main Article: Ryil*

Ryil is a dimensional property of Minayero that can roughly be described as "concreteness". Unlike Urst, Ryil can easily be measured as a value between 0 and 1, where 0 refers to the River of Dreams, and 1 to a World. Dreams fall somewhere between the two, and may change their Ryil value over time. A Dream that reaches a Ryil value of 1 gains a World Wall and thus becomes a world, while a Dream that falls to a Ryil value of 0 dissipates into the River of Dreams.
Reclaimers

**Reclaimers** - also colloquially known as **Nightmares** for their often hideous appearance and callous nature - are, in essence, a special sort of Spirit that can only exist within the River of Dreams or within dreams themselves. Not to be confused with bad dreams, Reclaimers are entities that seek to "decompose" any other entities that come within their reach, returning them to the River of Dreams by reducing their Ryil to 0. They often enter dreams and destroy them from within. Reclaimers can't cross over a World Wall, so if a dream becomes concrete enough to turn into a Matured Dream World, it is henceforth safe from Reclaimers. Whether Reclaimers actively know that or not is unknown, though whether conscious or instinctual, they seem to be seeking out Dreams with high Ryil values, trying to prevent them from turning into Matured Dream Worlds.

It is a common misconception that entities killed by Reclaimers become Reclaimers themselves. If that were to be the case, the number of Reclaimers within the River of Dream would quickly skyrocket, for the majority of encounters between any Entity and a Reclaimers ends up fatal for the Entity rather than the Reclaimer. This is because Reclaimers can't be killed by conventional means, and even the best that experienced fighters can do is to weaken them or drive them off. In order to defeat a Reclaimer, a special type of weapon is required. One such type of weapon is a Dreamblade, which can only bestowed onto a Mortal by Somnius, The Ancient of dreams. Furthermore, the Mortal must sacrifice a part of his own Soul to "purify" the Reclaimer, turning it into a non-Reclaimer Entity, which makes it a strenuous process that only few Mortals are willing to go through. Other Weapons capable of defeating Reclaimers are Waveblades and Foxblades.

The exact nature in which Reclaimers are born is as of yet still unsure, as they usually appear in the River of Dreams without warning. Due to the non-euclidean nature of the River of Dreams, it is often impossible to determine the origin of a Reclaimers, since an infinite number of ways lead away from any given location within the River of Dreams. However, since in order to purify them, the purifier needs to give them a piece of his own soul, it is hypothesized that Reclaimers come into existence in the rare cases in which the core of a Soul, which is per-se indestructible, gets several damaged in one way or another.

Another hypothesis is that Reclaimers are Entities created by one of The Ancient or even Fate and play an role akin to that of decompositors within the River of Dreams by counter-acting the effect of dreams turning into Matured Dream Worlds. One fact that is often used to support this thesis is that in the rare cases where a World is destroyed by some means and its World Wall breaks down, Reclaimers are quickly drawn to it, "decomposing" it and returning its contents to the River of Dreams.
Quaternary Iserialogy

Colloquially also known as divine magic. This Grade of Iserialogy exclusively uses the element of Minayero and is mostly only used by Deities, since the use of Minayero by Mortals always ends up destroying the user due to the backlash caused by the Quaternary Iserial Energy.

Unlike the three other Grades of Iserialogy, Quaternary Iserialogy can't be learned. Instead, Deities are granted an intuitive understanding of it during their ascension. Mortals meanwhile can use Quaternary Iserialogy only in extreme situations where they have a very strong desire to achieve a certain goal even if it means sacrificing their lives. The mechanism by which this dubious boon is granted to Mortals is not fully understood, but it seems reasonable to assume that The Ancient or Fate are involved in it.
Bat

Quick and nimble fliers who use echolocation to sense their surroundings even in the perfect dark. They make for excellent scouts and spies and can fly silently. They are the only Wel Race capable of flight.

## Sub-Races

* Fruit Bat
* Flying Fox
* Mouse-Tailed Bat
* Long-Winged Bat
* Short-Tailed Bat
* Disc-Winged Bat
* Free-Tailed Bat
* Vesper Bats
* Hog-Nosed Bat
* Leaf-Nosed Bat