Enemy Types

There are several different types of enemies in Star Valor. This section will describe these different enemy types that you can encounter while playing the game. Farming certain enemies are also a great way to acquire better Weapons and Equipment for your ship.

The level of these enemies will often be closely related to the level of the sector you find them in, with the exception of Gold Star Elite hunter fleets. When farming enemies for drops, take note of what the item level of the equipment you are hunting for is. The closer the enemy level is to the item level, the higher the chance you can get that specific item to drop. Even if the enemy has a vastly higher level than the item, they have still been known to drop items 30+ levels below them, but at a greatly reduced rate.

* **Regular** - These are the ships that you see flying around most of the time and are easy to kill. They mostly have white drops, but they pop out a blue or purple on rare occasions.
* **Silver Star Elite** - They can sometimes warp in on you like Marauders or Red Skull pirates. They can also be found as portal or station guards sometimes. There are usually a lot of them included in an attacking fleet in a conflict sector. They are a little tougher than regular enemies, but not by too much. From observations, their loot is commonly green with a decent chance for blue and purple quality drops.
* **Gold Star Elite** - These ships are way stronger then your normal ship. Most Gold Star Elites will be seen when you encounter a Hunter Fleet as describes below. However you can also get to face them when on a Golden Star Kill mission.
* **Gold Star Boss** - These are currently called Ravagers. Ships that later on have elite escorts at higher levels. Guaranteed drop of an Ancient Relic and they usually drop blue items with a decent chance for purple and gold drops. Large ships can have high damage reduction, autorepair and health to win a DPS race against Ravagers. Smaller ships can do hit and run tactics or strafing tactics. The configurations of the bosses can change. Some might have low damage while some might not have any shields or repair drones. Bosses are currently leashed to their spawn so they will go back to it after a certain distance which can allow you to get free hits in or to get away to repair. This will change in a future patch.
* **Station** - These are the stations that you can interact with unless their faction is hostile to you. They are protected by fixed turrets and sometimes a pair of Regular and/or Silver Star Elite ships. You cannot destroy the station turrets. The turrets can have their line-of-sight blocked by asteroids and they will not shoot. Stations that use energy weapons might also have their turrets shut down by hitting their energy supply with Ion weapons. Other options for attacking turrets are Attack Drones, long-range weapons like missiles or doing 'drive by' with high burst weapons.

According to the developer, Gold Stars are bosses, so you can consider hunter squads from hostile sectors as bosses and they do drop boss-quality loot. They are simply differentiated from Ravager bosses here because only Ravagers are a guaranteed source of Ancient Relics. One is always guaranteed to drop when you kill a Ravager, regardless of boss level. Gold Star enemies from hunter squads do not drop them.

### Hunter Fleets/Squads:

These are the high level hunter squads that warp in to kill you when you overstay your welcome in enemy sectors. Even if you are in a low level enemy sector, these ships will still be level high level. They can also appear as lower level enemies if you have perks or ships that 'make stronger enemies target you' so you might encounter low level gold star elites in a new playthrough or after acquiring these perks or ships. If you're within 10 parsecs of a system controlled by an enemy they'll also send hunter Fleet after you.

They are extremely tough with even the smaller high level ships being able to tank 4,000 DPS worth of lasers for quite a long while before going down. Their loot is commonly blue with a good chance of purple and gold quality drops. Setting up to farm Gold Star Elite fleets in enemy sectors is one of the endgame methods of acquiring lots of gold quality drops. During the early stages of gearing up your ship, flying backwards while shooting at them can reduce the incoming damage. Smaller ships can focus on strafing and dodging. You can make them disappear by leaving the hostile sector and then come back either via warp or jumpgate, but they will return eventually.

**Hunter Fleets Composition:**

Reputation also affect the composition of the Hunter Fleets, Hunter fleets are calculated as follows:

* Each bounty ("attract more powerful enemies") adds 5 points. (double for the ships Lacewing and Hephaestus)
* Each -1500 rep adds 1 point.
* Hardcore mode adds 5 points.

Then

* Each 5 points increase 1 enemy level
* Each point over 10 adds 4% chance to be gold star, or else, each point adds 12% chance to be silver star
* Each 4 points adds 1 'extra enemy' (varies according to the fleet type)

**Hunter Fleet Modes:**

Hunter Fleets can spawn in 3 different ways: Normal, Tanks, Swarm.

Tank waves can happen anytime, however, they will spawn as Corvettes on low hunter fleet levels. To face Cruiser Tanks, you need around 85+ points and 100+ for Dreadnoughts (Using the point system from the Hunter fleet Composition).

There is always one main ship, which is stronger (and often the biggest). Then, the additional ships vary like this: Base value = "hunter fleet level" / 4 + 1 If normal wave: Quantity = 60% base value. If Swarm wave: Quantity = 100% base value. If Tank wave: Quantity = 30% base value.

At the higher ranges, when they spawn in the Tank mode you might not notice the 'main ship' anymore since they are all the same size.

Marauder Fleets follow a few different rules for example:

* Bounty (attract more powerful enemies perk) influences the Marauder attack chance, besides the attack strength.
* Marauder Hunter Fleets don't get stronger through reputation, since there is no reputation gain or loss with them.

There are many Silver Star Elites that come with attacking fleets in conflict sectors.Gold Star Elites that warp in and attack you in hostile sectors will come in fleets. Be prepared or you can easily be overwhelmed.This is a level 60 Gold Star Elite dreadnought that can warp in to attack you in hostile sectors. This one has already taken 47,000 damage and is still standing.Ravagers are Gold Star Bosses that have a guaranteed drop of one Ancient Relic along with high quality items. The level of the boss will depend on the level of the sector they are found in.Gold Star Bosses like Ravagers drop an Ancient Relic and they also have a chance to drop gold quality items when defeated.Higher level stations will deal more damage than regular ones.

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