recursal/Fanatic-Fandom huggingface dataset:
Construction

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
**Construction** is an attribute of a duplicant.

 For each level of this attribute, the duplicant gets:
* +25% construction speed
* Improved Construction I (+2)
* Improved Construction II (+2)
* Demolition (+2)
* Mechatronics Engineering (+2)
 * Heat Stroke (-5)
* Hypothermia (-5)
* The Spores (-10)

## Tips

While repairing trains the Construction attribute, repair speed is based on the Construction attribute, but the number of hitpoints repaired each time is increased by the Machinery attribute. Machinery ends up being much more important to repair speed than the Construction attribute.
Agriculture

* Please discuss this on the Discussion page.

It has been ***suggested*** that this article or section be **moved to Agriculture (research).**

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Agriculture

Master the agricultural art of crop raising.

### Needed For

Food Repurposing
Animal Control

### Requires

Meal Preparation

**Agriculture** research unlocks three new components for farming using the Hydroponic Farm as well as the key component for a Natural Gas Generator, the Fertilizer Synthesizer. Additionally, it grants access to the Refrigerator, a building that consumes power to slow down spoiling of food inside.

## Unlocks

* Farm Station
* Fertilizer Synthesizer
* Hydroponic Farm
* Park Sign
* Refrigerator
Applied Sciences Research

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-468841*. Unreflected changes in the discussed game mechanics are detailed here: **U36-481350 • U37-483944**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-468841*. Unreflected changes in the discussed game mechanics are detailed here: **U36-481350 • U37-483944**

*This article is related to DLC content of Spaced Out.*

**Applied Sciences Research** is the tertiary tier of research points used in Spaced Out! along with Data Analysis Research. Materials Science Research is required for all tier 5 and higher research categories.

Applied Sciences Research is obtained at a Materials Study Terminal. Each Applied Sciences Research costs 10 Radbolt. Only dupes with the skill Applied Sciences Research can conduct this type of research.

## History

This research point used to be also known as Atomic Research and Materials Science Research.

## See also

* Materials Study Terminal
* Research
* Novice Research
* Advanced Research
* Data Analysis Research
Brackwax

Brackwax is a Solid byproduct of Brackene.

**Brackwax** is an end-game intermediate product directly obtained from Brackene required to manufacture Plastium and that can also be used to accelerate travel speed inside Transit Tubes.

## Usage

* Molecular Forge:
	+ 15 kg Thermium + 70 kg Plastic + 15 kg Brackwax = 100 kg Plastium.
* As said in the Brackwax Gleaner's description, Duplicants can slather up themselves with Brackwax to increase their travel speed inside Transit Tubes (verification and details needed).

## Production

* Brackwax Gleaner:
	+ 1000 g/s Brackene = 90 g/s Brackwax + 810 g/s Brine + 100 g/s Carbon Dioxide.

* Heating Brackene:
	+ When heated to 83 C, 1000 g of Brackene will convert to 900 g Brine and 100 g Brackwax, approximately 11% more Brackwax than using a Brackwax Gleaner and without the Carbon Dioxide as a byproduct. If heated further to 105.75 C, the Brine will boil, leaving 630 g Steam, 270 g Salt, and 100 g Brackwax. This second transition makes the byproducts of Brackwax production much easier to manage, since Brackene dripped into a steam room at 110+ C will rapidly convert to only extra Steam and solid products, which can be easily shipped out by a suited duplicant or an Auto-Sweeper. Care must be taken to not let the Brackwax reach 162.9C, since it will melt irreversibly into Naphtha. Brackwax's poor thermal conductivity makes this feasible even in steam rooms of 200 C, as long as the Brackene is dripped quickly enough (5+ kg/s) into a single-tile-wide pool. 1 kg piles of Brackwax can survive several seconds in 200 C steam, enough time to be swept onto rails and removed by auto sweepers. Larger piles can survive longer, which can allow duplicants time to remove the brackwax manually. Piles of Brackwax kept cool by a constant drip of fresh Brackene can survive indefinitely.

## Trivia

* Although its description states that Brackwax is a byproduct of Brackene, this is not technically true, since none of the production methods that produce Brackene produces Brackwax at the same time. It would also mean that Brackwax is not the main point of setting up Brackene refinement, although it actually is (most of the time).
Consumables

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

The **Consumables** Chart allows precise control over which Duplicants may consume what Food and Medicine. It can be accessed by either pressing the F key or clicking the "Consumables" button at the top of the screen.

## Usage

After opening, the chart is displayed. In the leftmost column, each Duplicant's head, name, skill points and Morale are displayed in individual rows. These can be sorted by name and by morale. The first row allows setting up consumables for new Duplicants.

Right to that column is the main grid: The topmost row contains an icon of every food and medicine item the colony has discovered or manufactured already. Hovering over them displays a tooltip containing their name, available calories/units of that item, morale bonus if consumed and a short description. Consumables are grouped by morale bonus (Food) and effect (Medicine). If the amount of those items is too large to be displayed in this section, then the displayed scrollbar or the mouse wheel can be used to scroll along the list.

Below each item is a column of checkboxes, corresponding to the Duplicant in each row. Their colour is white for medicine and "Grisly" quality foods but gets more saturated with purple the higher the morale bonus of that food is. If a checkbox is ticked, the Duplicant whose row it is in, is allowed to consume the item whose column the checkbox is in. Clicking a checkbox toggles whether or not the Duplicant is allowed to consume an item. This is represented by a tick in the box. Whole columns can be toggled by clicking the respective food icon. Whole rows can also be toggled by pressing the rightmost button in each row. Those are displayed constantly in the rightmost section. Clicking the button in the top right toggles **all** checkboxes.

## Tips

* It is not advised to deselect Curative Tablet for any Duplicant, as any Duplicant can also get Food Poisoning.
* If Vitamin Chews or Immuno Boosters are available, it is a good idea to only allow Duplicants working in germy environments to take these so they aren't wasted
* Raw or unprocessed food that is going to be Cooked (for example raw Meat) should generally be deselected, so Duplicants only eat the higher quality food item, if it is available. This prevents a Morale penalty and possible Stress build-up.
Balm Lily

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Balm Lily

Balm Lilies produce Balm Lily Flower, a lovely bloom with medicinal properties.

###  Temperature

35 ↔ 85 °C
 308.15 ↔ 358.15 K
 95 ↔ 185 °F

## Can be planted in:

**Balm Lily** is a plant that thrives in the Caustic Biome. It produces 2 Balm Lily Flowers every harvest.

## Usage

The Balm Lily's flower has great medicinal properties that can be used to make Medical Packs in the Apothecary.

The regular Drecko can eat Balm Lilies, which make them useful as a food source when ranching them, since the plants are maintenance free once the proper atmosphere is set up. However, Glossy Dreckos cannot eat Lilies.

Excess of Balm Lily Flowers can be composted into free dirt:

* 1 unit of Flowers turns into 1 kilogram of Dirt.
It amounts to 166 g/cycle of Dirt with domesticated Lilies.

## Growth

Balm Lily requires an atmosphere of Chlorine, a temperature range of 35 °C - 85 °C, and an air pressure of 150 g - 10 kg.

### Wild

A wild Balm Lily takes 48 cycles to grow.

### Domestic

A Balm Lily can be planted in a Planter Box, Farm Tile or Hydroponic Farm and takes 12 cycles to grow.

## Decor

A Balm Lily has a decor value of +15 within 2 tiles.

## Tips

* In Spaced Out!, Balm Lilies can have a Licey mutation causing them to grow food for free.
Bliss Burst

This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Bliss Burst

Bliss Bursts release an explosion of Decor unto an otherwise dull environment.

###  Temperature

20 ↔ 50 °C
 293.15 ↔ 323.15 K
 68 ↔ 122 °F

### Atmosphere Elements

Oxygen
Polluted Oxygen
Carbon Dioxide
Chlorine
Hydrogen

## Can be planted in:

**Bliss Burst** is a flower that shares decor characteristics with the Mirth Leaf. It can be found growing in the Wasteland Biome.

## See Also

* Mellow Mallow (Spaced Out)
* Tranquil Toes (Spaced Out)
Chandelier

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Chandelier

A large chandelier that hangs from the ceiling.
It does not appear to function.

### Deconstructible

 **Demolition** skill required

**Chandeliers** are decorative objects found in the Ruins. They cannot be built. They are made of 50 kg Steel. They serve no purpose. They exist only in the Gravitas Lobby. When deconstructed, they do not provide any steel.
Advanced Power Regulation

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Advanced Power Regulation

Circuit components required for large scale Power management.

### Needed For

Low-Resistance Conductors
Smart Storage

### Requires

Internal Combustion

**Advanced Power Regulation** research unlocks several Power buildings used for circuits that require more wattage.

## Unlocks

* Hydrogen Generator
* Power Control Station
* Wattage Sensor
* Power Transformer
* Heavi-Watt Joint Plate
* Heavi-Watt Wire
Bristle Berry

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Bristle Berry

A sweet, mostly pleasant-tasting fruit covered in prickly barbs.

### Source

Bristle Blossom

A **Bristle Berry** is the fruit of the Bristle Blossom plant.

## Recipes

* The Microbe Musher can cook it into Berry Sludge.
* The Electric Grill can cook it into Gristle Berry.
* The Juicer produces a drink from it, that can augment the morale and strength attributes.
Cool Salt Slush Geyser

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Cool Salt Slush Geyser

Cool Salt Slush Geysers are a renewable source of cold Brine. They can be found in the frozen biome and, much like the Cool Slush Geyser, can effectively provide cooling for bases or a small amount of usable water. These geysers are essentially the second tier, cold variation of salt water geysers.

They can overpressurize like all other geysers when the tile **above** their tile of interest exceeds 500kg of pressure.

Cool slush geysers average 1500g/s of brine overall, placing them in the second tier of water-related geysers.

## Usage

* A Desalinator may be used to filter the brine from this geyser into clean, usable water and salt.
* Radiant liquid piping may be used alongside appropriate automation to create an efficient cooling system.
Automated Notifier

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Automated Notifier

Attach to sensors to send a notification when certain conditions are met.
Notification can be customized.

Sends a notification when it receives a Green Signal.

### Auto In

**Green**: Push notification
**Red**: Nothing

## Materials

### Refined Metal

25 kg

**Automated Notifier** sends a notification when it receives a Green Signal. Notification can be customized in Notification Designer UI.

## Notification Designer

* Name : Select notification name
* Tooltip : Select notification hover text
* Type : Select the visual and aural style of the notification
* Pause : Time will pause upon notification when checked
* Zoom : The view will zoom to this building upon notification when checked

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Conveyor Loader

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Conveyor Loader

Loads Solid Materials onto Conveyor Rail for transport.
Only loads the resources of your choosing.

Material filters can be used to determine what resources are sent down the rail.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

200 kg

**Conveyor Loader** loads Solid Materials onto Conveyor Rails for transport.

Only loads the resources of your choosing.

Requires Duplicant with Mechatronics Engineering skill to build.

## Automation

Disabled conveyor loader will still be loaded by sweepers (and duplicants if manual operation is allowed). However, it will store the items in its inventory and will not set them down the rail. To get around this you can use Mechanized Airlocks to block the loader instead.

## Tips

* It stores only 1000 kg (or 50 tiles of rail network) and therefore, probably, should have intermediary Storage Bin nearby.
* Items in the conveyor loader's inventory won't exchange heat with the conveyor loader directly, however, they will exchange heat with the tile behind the conveyor output and the tile below that behind the conveyor output.
* If there is need to hold hot items and still cool the conveyor loader, it can be achieved by placing it sideways, drop liquid on the tile behind power input, provide vacuum at the tile behind the conveyor output and make sure the tile below the conveyor output is either vacuum or insulated well.
* It takes 50 s to fully unload 1000 kg via conveyer rail, which is a speed of 20 kg/s. Knowing this time can help set a timer sensor connected to an Auto-Sweeper, reducing the power consumption of the sweeper (since it does not have to work the whole time on 120 W while only loading 20 kg debris per second). Auto-Sweepers need to be continuously enabled for 4 seconds to successfully pick up and store a single item.

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Biobot Builder

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Biobot Builder

Uses Zombie Spores and Steel to craft biofuleled machines that can be sent into hostile environments.

Defunct Biobots drop harvestable Steel

Allows a skilled Duplicant to manufactore a steady supply of icky yet effective bots.

### Requires

Skill: Advanced Medical Care
Steel: 300 Kg/kg
Zombie Spores: 9,850,000 germs

### Auto In

**Green**: enable
**Red**: disable

**Biobot Builder** is a Story Trait that can generate in asteroids or planetoids, which is focused around the building of the same name. As the name suggests it is used to build the Biobot P.E.G.G.Y. , short for "Pathogen-Fueled Extravechicular Geo-Exploratory Guidebot (model Y)",

## Description

The Biobot Builder story trait generates a single point of interest: a room made of Obsidian mosaic tiles with Obsidian Drywall throughout and accessable via two Gravitas Doors. The wall is partially replaced with Abyssalite. In addition to the Biobot Builder itself, the room features two Lockers, , two Light Fixtures, a Computer Desc, an Office Plant, a Clock and one Wall Cabinet.

The Biobot Building itself is a building 5-by-4 cells in size with Gas in- and output, plus an Automation input and can store 1800 kg Steel.

## Progress

When initially discovered, the Biobot Builder is inactive.

### Initiation

The first step to begin the story trait is to activate the building. This must be done by a duplicant and manually requested in the Builder's interface.

### First P.E.G.G.Y.

Once activated, the Biobot Builder must be supplied with 300 kg Steel and 9.850.000 Zombie Spores, half of which are already stored. Steel will can delivered by a duplicant and Zombie Spores need to be supplied via Gas Pipes. When Gas is piped in, 10.000 germs/s are sieved into the building, and the Gas with all remaining germs is expelled trough the buildings' Gas Output.

The easiest way to get Zombie Spores in Gas is planting a Sporechid in Carbon Dioxide. Two Sporechid Seeds can be obtained by emptying the Wall Cabinet and more Sporechids are found in the Oil biome.

After enough Steel and Zombie Spores are delivered, the first biobot can be built. This requires a duplicant with the Advanced Medical Care skill.

### Completion

Once the first P.E.G.G.Y. is build, the story trait is ready for completion via the notifications in the interface. Completing the story trait gives a reward of one Keepsake, the  Toy Bot, which can be displayed on a Pedestal. The Biobot Builder remains active and can be used to create more Biobots.

## Biobot

*Main article:* Biobot
Biobots are robots that can do basic tasks, similar to a Rover. Their Steel body allows then to work in hostile environments, for example inside Magma.

## See Also

* Story Trait
* Biobot
* Wall Cabinet
Conveyor Chute

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *AP-398142*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-463874**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *AP-398142*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-463874**

## Conveyor Chute

Unloads Solid Materials from a Conveyor Rail onto the floor.

When materials reach the end of a rail they are dropped back into the world.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

200 kg

**Conveyor Chute** is a shipping building that drops items in the conveyor system on the ground.

## Tips

* Conveyor Chute is favorable than Conveyor Receptacle in most cases since Conveyor Chute does not block items in Conveyor Rail.
* It is recommended to keep chutes at least one square above the floor level, otherwise exiting items might get stuck in the tiles.

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Carbon Skimmer

This article has not been revised for the current version (***U50-583750***). It was last updated for *U47-562984*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-583750***). It was last updated for *U47-562984*. It may contain inaccuracies.

## Carbon Skimmer

Uses Water to filter Carbon Dioxide from the air.

Carbon skimmers remove large amounts of carbon dioxide, but produce no breathable air.

### Piping

Input: Water Intake
Output: Polluted Water Output

### Requires

Water: -1,000 g/s
Carbon Dioxide: -300 g/s

### Storage Capacity

Water: 1 kg
Carbon Dioxide: 720 g
Polluted Water: 1 kg

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

100 kg

**Carbon Skimmer** filters Carbon Dioxide from the air, and traps it in Polluted Water. It requires a power connection, and clean Water to be pumped in.

The temperature of the output Polluted Water is the combined one of the input materials.

Unlike Algae Terrariums, Carbon Skimmers do NOT produce oxygen.

## Usage

Carbon Skimmers serve as an alternative to slicksters in Carbon Dioxide recycling. While slicksters provide fuel, skimmers direct Polluted Water to agricultural applications.

Carbon Skimmers are useful when placed in an areas high in Carbon Dioxide to remove it, which prevents your colony from being overwhelmed by it, as well as lowering air pressure. Since carbon dioxide is a dense gas and sinks, the skimmer is most effective when placed at the bottom of the colony.

## Tips

* Since the Carbon Skimmer outputs exactly the same volume of liquid as it takes in, it can be built in a closed loop with a Water Sieve. This saves 240 W of power to run a Liquid Pump once the loop is given an initial quantity of water to work with.
	+ One Sieve can serve up to 5 Skimmers.
* If you have a Lavatory + Water Sieve loop, you can route the filtered overflow water through a **Carbon Skimmer** & dispose of it in a Hydroponic Farm tile with Thimble Reed or other crop, this also disposes of all germs from the lavatory-water (since Water Sieves don't remove any germs at all).
* A Carbon Skimmer can be used to convert CO2 to O2 at slightly less than a 10:1 ratio. Skimmer->Water Sieve->Sublimation Station->Deodorizer will produce Oxygen 120g of oxygen for every 1500g of carbon skimmed. It will also consume 1.15kg of filtration medium, 740W of power, and whatever material is used to generate that power. 150g of clay will also be produced. This is an expensive way of producing oxygen but can supplement bases with limited water and large reservoirs of CO2. A petroleum generator produces enough energy to skim and convert its own emissions with less than half of its output.

v · d

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Clothing Refashionator

This article has not been revised for the current version (***U50-582745***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Clothing Refashionator

Upgrades Snazzy Suits into Primo Garb.
Duplicants will not fabricate items unless recipes are queued.

Allows skilled Duplicants to add extra personal pizzazz to their wardrobe.

### Requires

Duplicant operationAesthetic Design skill

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

200 kg

The **Clothing Refashionator** is a Station that allows Duplicants to upgrade Snazzy Suits into 12 styles of Primo Garb clothing.

All of its recipes require 1 Snazzy Suit and 3 Reed Fiber. The Clothing Refashionator uses a Duplicant's Creativity attribute, and is prioritized as a Decorate errand; Duplicants must have the Aesthetic Design skill in order to operate the Refashionator.

## History

* **U43-525812**: Clothing Refashionator fabrication errands now rely on the Decorating errand type.
* **U42-509629**: Introduced.
Bluff Briar

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Bluff Briar

Bluff Briars exude pheromones causing critters to view them as especially beautiful.

###  Temperature

10 ↔ 30 °C
 283.15 ↔ 303.15 K
 50 ↔ 86 °F

### Atmosphere Elements

* Oxygen
* Polluted Oxygen
* Carbon Dioxide

## Can be planted in:

The **Bluff Briar** is described as a prickly, invasive weed that can be grown domestically in a Flower Pot using a Briar Seed. It will grow between 10 °C and 30 °C. Despite its unappealing description, duplicants seem to love it and thus it provides a useful Decor boost.

There is little use for the Briars themselves unless they are directly in a place where their presence gives optimal decor boost, it is best to just uproot them and replant them somewhere else.
Clay

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Clay

Clay is a soft, naturally occurring composite of stone and soil that hardens at high Temperatures.
It is a reliable Construction Material.

### Properties

 Generic Buildable, Solid, Cultivable Soil

**Clay** is one of the Resources in the game Oxygen Not Included.

## Usage

Clay can be used in the following Buildings:

* Planter Box (100 kg)
* Farm Tile (100 kg)
* Algae Terrarium (400 kg)

Clay is also used to fabricate Ceramic in the Kiln.

100 kg Clay + 25 kg Coal = 100 kg Ceramic.
Hatches can eat Clay and excrete Coal.

## Production

Clay is naturally obtainable in Swamp Biome in various quantities.

Deodorizers produce Clay as a byproduct. 100 g/s Polluted Oxygen + 133.33 g/s Sand or Regolith = 90 g/s Oxygen + 143.33 g/s Clay.
Coal

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Coal

(C) Coal is a combustible fossil fuel composed of carbon.
It is useful in Power production.

### Properties

 Coal, Generic Buildable, Solid, Consumable Ore, Flammable

**Coal** is a Consumable Ore found in the Temperate and Caustic Biomes. It can be used to create power using a Coal Generator. Hatches produce Coal after consuming enough resources.

## Usage

* Coal can be used to generate Power in the Coal Generator.
1 kg/s Coal = 600 W Power + 20 g/s Carbon Dioxide.

* Coal can be used in Kiln to produce Refined Carbon (which is further used in Steel production) and Ceramic.
125 kg Coal = 100 kg Refined Carbon.
100 kg Clay + 25 kg Coal = 100 kg Ceramic.

* Apothecary uses coal in some medicine recipes:
	+ Vitamin Chews, that slightly increase germ resistance for 1 cycle
	1 kg Coal = 1 unit Vitamin Chews.
	+ Curative Tablet, which cures Food Poisoning.
	1 kg Coal + 1 kg Water = 1 unit Curative Tablet.

## Production

Hatches, Sage Hatches and Stone Hatches excrete Coal from various Resources. Note, that Smooth Hatches do not excrete Coal.

Coal can also be harvested from Carbon Asteroids, although the energy value gained from burning that Coal is way less than the energy value of the Petroleum spent on the Rocket travel.

 It can be harvested on rocket missions to renewable Space POIs:

* In Carbon Asteroid Fields at a rate of 235.8 – 707.4 kg per cycle.
* In Glimmering Asteroid Fields at a rate of 30 – 90 kg per cycle.

## Note

Coal is a renewable resource if produced via Hatch ranching, as Hatches can be fed with renewable resources, or if gathered on Carbon Asteroids, as they replenish themselves renewably.
Catalytics

This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Catalytics

Advanced gas manipulation using catalysts.

* Base Game
* Spaced Out!

### Requires

HVAC

**Catalytics** research unlocks the Oxylite Refinery, a building that converts Oxygen into Oxylite.

## Unlocks

* Oxylite Refinery
* Soda Fountain
* Molecular Forge
* Large Gas Cargo Canister (Only in)
Bog Bucket

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Bog Bucket

Bog Buckets produce jelly, sweet Bog Jellies for Food.

###  Temperature

10 ↔ 30 °C
 283.15 ↔ 303.15 K
 50 ↔ 86 °F

### Atmosphere Elements

Oxygen
Polluted Oxygen
Carbon Dioxide

### Irrigation

 Polluted Water
40 kg/cycle

## Can be planted in:

**Bog Buckets** are a Food Plant which can be found in the Swampy Biome. It can be grown by planting a Bog Bucket Seed and produces Bog Jelly.

## Food

It produces 1840 kcals Bog Jelly per harvest every 6.6 cycles, which can be eaten raw (Terrible Food Quality) or be further cooked into Swampy Delights with no extra resource requirement.

Swampy Delights provides 2240 kcals and requires 1840 kcals of Bog Jelly.

Uncooked, to feed one Duplicant you need 3.6 Bog Buckets, For a crew of 8 Dupes, that's 29 Bog Buckets, requiring 1160 kg Polluted Water per cycle.

Cooked, to feed one Duplicant you need 2.95 Bog Buckets. For a crew of 8 Dupes, that's 24 Bog Buckets, requiring 960 kg Polluted Water per cycle.

### Notes

Bog Buckets are the only food plant which consumes Polluted Water and can be grown in a Planter Box instead of an Hydroponic Farm. This allows them to serve as a convenient early-game sink for the bottled polluted water generated by Wash Basins and Algae Terraria.
Cool Slush Geyser

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Cool Slush Geyser

A highly pressurized geyser that periodically erupts with freezing Polluted Water.

### Deconstructible

No

**Cool Slush Geyser** is a renewable source of Polluted Water.

It is in the second tier of water-related geyser, averaging 1500 g/s of Polluted Water overall.

## Usage

* Water Sieve can convert Polluted Water into Water. However, the Polluted Water will require heating to prevent the Water freezing into Ice.

## Tips

* Due to the low temperature of the output, the Polluted Water can be used to remove heat using a Radiant Liquid Pipe system.
* The output can be used as coolant for the Metal Refinery.
Atmospheric Pressure

**Atmospheric Pressure** is based on the amount, mass, and type of gas filling a space at a time.

If two gases interact, the gas with the most pressure will force the other gas out of its area (mostly seen between  Oxygen and  Carbon Dioxide).

## Effects

### On Duplicants

The Breathability of  Oxygen and  Polluted Oxygen is dependant on the the Atmospheric Pressure.

 below 50 g | Unbreathable | Duplicants will hold their breath, but will not suffer from a **Low Oxygen** debuff

Additionally, if the Atmospheric Pressure of any Gas a Duplicant is inside is above 4 kg, Duplicants will get **Popped Eardrums**, a +20% Stress/cycle debuff that lasts for half a cycle.

### On Plants

Most Plants can only grow if enough, but not too much Atmospheric Pressure is present. This is most often the range from 150 g to 10 kg, but Nosh Sprout, Dasha Saltvine, and Oxyfern go as low as 10g, and Waterweed can be submerged in up to 950 kg of liquid. Single use consumable plants, such as Muckroot don't need any specific Atmospheric Pressure, and neither do Wheezewort, Thimble Reed, nor Jumping Joya.

### On Machinery

Machines whose main purpose is to generate gasses such as the Electrolyzer and Oxygen Diffuser will stop running and give an overpressure warning at 1.8kg. While a Petroleum Generator which produces  Carbon Dioxide as a side product, does not.

### On Geysers

Geysers, Vents, and Volcanoes also can be forced to stop erupting once they are over-pressured.

* 150 kg overpressure Volcanoes, Minor Volcanoes and Metal Volcanoes
* 500 kg overpressure Water Geysers/Vents (Polluted, Cool Slush, Salt, and Cool Salt Slush)
* 5kg overpressure Gas Vents (Carbon Dioxide, Hydrogen, Hot Polluted Oxygen and Infectious Polluted Oxygen, Chlorine, and Natural Gas)

### On Emitting Elements

Offgassing Elements such as Oxylite or Polluted Water will stop producing emitting their respective element at 1,800 grams Atmospheric Pressure.

*Further information:* Element Emission
Bottle Emptier

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Bottle Emptier

Empties bottled Liquids back into the world.

A bottle emptier's Element Filter can be used to designate areas for specific liquid storage.

## Materials

### Raw Mineral

400 kg

**Bottle Emptier** is a building used for emptying bottles of liquid into specific locations.

## Usage

The Bottle Emptier empties any bottle of liquid brought to it by a Duplicant. This is useful for cleaning up any mopped up spills. The type of liquid(s) it empties can be limited by the player with the Element Filter menu of the Emptier.

The Bottle Emptier can be rotated in construction so that the liquid can fall to its left side or right side.

By default the only option in the Element Filter menu is Water, other liquids become available as the player discovers them.

If a duplicant empties a bottle of germ filled polluted water, both the surface of the bottle emptier and the duplicant will be covered in germs.

Enabling Auto Bottling option allows the Duplicants to specifically bottle liquid at a Pitcher Pump and bring it to the Bottle Emptier, provided there is a Pitcher Pump with liquid it accepts.

The Bottle Emptier can empty a bottle of 200 kg liquid at most at one time. Duplicants will not deliver another bottle until the current one is all discharged.

The Bottle Emptier can be completely submerged and still function without issue.

## History

* **OU-229531**: Introduced.

v · d

 Buildings

see all buildings
Bitumen

This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.

## Bitumen

Bitumen is a sticky viscous residue from Petroleum production.

### Properties

 Solid

**Bitumen** is unused in current game despite its description.
Bleach Stone

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Bleach Stone

Bleach stone is an unstable compound that emits unbreathable Chlorine.
It is useful in Hygienic processes.

### Properties

 Bait, Solid, Consumable Ore

**Bleach Stone** is a Consumable Ore that emits Chlorine in its mined state.

## Usage

* Hand sanitizer requires supply of Bleach Stone to operate (70 g per use).
* Waterweed domestic growth requires 500 g/cycle Bleach Stone.
* Bleach stone can be used as a bait in Airborne Critter Bait to attract Puft Princes and Squeaky Pufts.
* Hot tub requires Bleach stone.
* Geotuners require Bleach Stone when geotuning any kind of water vents and geysers.

## Production

* Puft Princes and Squeaky Pufts can breathe Chlorine and excrete Bleach Stone.
* The Bleach Stone Hopper creates it using Salt and Gold.
* It can be harvested on rocket missions to renewable Space POIs:
	+ In Chlorine Clouds at a rate of 405 – 1215 kg per cycle.
	+ In Radioactive Asteroid Fields at a rate of 9.1 – 36.4 kg per cycle.

## Tips

Bleach Stone has specific storage recommendations, due to the fact that it will convert to Chlorine. An airtight area is advisable. Bleach Stone will not convert to Chlorine gas if surrounded by high-pressure gases (1800 g/tile) - Carbon Dioxide pit entered from above can be used to safely store Bleach Stone; or submerging it in a liquid tile with sufficient mass (either in a container or as debris) will prevent chlorine conversion as well. An easy way to do this is to set an Automatic Dispenser to drop it into a 1-tile deep pool of Water, configured to sweep-only to avoid infinite loops.
Algae

This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Algae

Algae is a cluster of non-motile, single-celled lifeforms.
It can be used to produce Oxygen when used in an Oxygen Diffuser.

### Properties

 Solid, Organic

**Algae** is one of the organic resources in the game. It is an important Oxygen source in early game.

## Usage

Algae converts into Oxygen using the Oxygen Diffuser:

550 g/s Algae = 500 g/s Oxygen
Algae converts into Oxygen using the Algae Terrarium:

30 g/s Algae + 300 g/s Water = 40 g/s Oxygen + 290.33 g/s Polluted Water
Sage Hatches eat Algae and excrete Coal.

Pacus eat Algae and excrete Polluted Dirt. Due to the Pacus's fast reproduction rate, the fishes quickly exhaust the Algae reserve.

## Production

Algae Distiller produces Algae from Slime:

600 g/s Slime = 200 g/s Algae + 400 g/s Polluted Water
Algae can be obtained from space expeditions to Terrestial Planet or Organic Mass.
 It can be harvested on rocket missions to renewable Space POIs:

* In Organic Mass Fields at a rate of 162 kg – 486 kg per cycle.
* In Sandy Ore Fields at a rate of 108 kg – 324 kg per cycle.
Computer Desk

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Computer Desk

An intact office desk, decorated with several personal belongings and a barely functioning computer.

### Deconstructible

 **Demolition** skill required

The **Computer Desk** is a Building sometimes found in Ruins. They can be inspected to unlock a random E-mail entry in the Database. Only duplicants with the **Demolition** skill can deconstruct them and they're impossible to relocate. This may lead to changes in base configuration.
Brine Ice

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Brine Ice

Brine is a natural, highly concentrated solution of Salt dissolved in Water.
It can be used in desalination processes, separating out usable salt.

### Properties

 Ice, Generic Buildable, Solid, Liquefiable

**Brine Ice** is the solid state of Brine.

## Usage

Melting Brine Ice will turn it into Brine.

## Production

Brine Ice may naturally exist in Tide Pool Biome due to low temperature.
Botanical Analyzer

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-466203*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-466203*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Botanical Analyzer

Identifies new Seed Subspecies.

Would a mutated Rose still smell as sweet?

## Materials

### Metal Ore

400 kg

The **Botanical Analyzer**, as the name implies, analyzes mutated Plant Seeds. It requires a Duplicant with the Improved Farming II Skill to operate it. Unidentified Seeds can not be used even if the mutation they have has been analyzed on another seed before.

While requiring *Improved Farming II*, using the **Botanical Analyzer** is a research errand, using the Science Skill.

## Tips

* As a Science Building, the Botanical Analyzer receives a +10% efficiency bonus when placed inside a Laboratory.
* The Cell of Interest of this building, where identified Seed will drop, is the far left one.
* Since mutated Seeds are a potentially infinite resource, the Botanical Analyzer is a great way to have Duplicants gain Science skill, which, in turn, allows them to level up faster.

## Trivia

Whenever a Seed is dropped from a plant it will pop up as, for example *Mealwood (Specialized)*, even if that mutation was not yet analyzed. The seed, however, will still be named as *Mealwood (Unidentified Subspecies)*.

* A pop-up showing that the Mutation variant is "Wildish" while still showing the Red "Unknown Mutation" alert.

v · d

 Buildings

see all buildings
Advanced Automation

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-512719*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-512719*. It may contain inaccuracies.

## Advanced Automation

The only limit to colony automation is my own imagination

### Requires

Generic Sensors

**Advanced Automation** research unlocks the basic Automation gates.

## Unlocks

* AND Gate
* OR Gate
* BUFFER Gate
* FILTER Gate
Buried Muckroot

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Buried Muckroot

Muckroots are incapable of propagating but can be harvested for a single food serving.

## Can be planted in:

**Buried Muckroot** is a non-propagating plant that can be found in the Temperate Biome. It can be dug up to obtain a single Muckroot worth 800kcal of food.
Barren Biome

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-445422**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-445422**

*This article is related to content of the Base Game. There may be a version for the  DLC, see Barren Biome (Spaced Out).*

**Barren Biome** is a biome, that contains large quantities of Granite, Igneous Rock and other Solid elements, and not much else. It is the main issue of The Badlands Asteroid, and does not appear on any other asteroid.

## Trivia

* Barren Biome, being non-feature, was not explicitly listed in the release notes.
Brine

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Brine

Brine is a natural, highly concentrated solution of Salt dissolved into Water.
It can be used in desalination processes, separating out usable Salt.

### Turning point

 102.75 °C → 70% Steam
102.75 °C → 30% Salt

### Properties

 Water Based, Liquid

**Brine** is a source of Water and Salt. It is naturally obtainable in low temperature areas of Tide Pool Biome.

## Usage

Desalinator can turn Brine into Water and Salt. 5 kg/s Brine = 3.5 kg/s Water + 1.5 kg/s Salt.

When heated to 105.75 °C (vaporization point + 3 °C), Brine will turn into Steam (70% mass) and Salt (30% mass). This is heat deleting, as the combined SHC of the products is 3.1353 SHC. Running hot (> 40 °C) brine through a Desalinator is heat deleting as well.

## Production

Brine is naturally obtainable in low temperature areas of Tide Pool Biome.

When cooling Salt Water down to -10.5 °C (freezing point - 3 °C), it will turn into Ice (77% mass) and Brine (23% mass).

Melting Brine Ice will turn it into Brine.

 It can be harvested on rocket missions to renewable Space POIs:

* In Salty Asteroid Fields at a rate of 216 – 648 kg per cycle.
* In Interstellar Oceans at a rate of 37.5 – 125 kg per cycle.
Bliss Burst Seed

This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Bliss Burst Seed

Bliss Bursts release an explosion of Decor into otherwise dull environments.

###  Temperature

20 ↔ 50 °C
 293.15 ↔ 323.15 K
 68 ↔ 122 °F

### Atmosphere Elements

Oxygen
Polluted Oxygen
Carbon Dioxide

## Can be planted in:

**Bliss Burst** is a flower that shares decor characteristics with the Mirth Leaf. It can be found somewhere.