Basic game-play

Be aware that the game-play is assisted to a certain degree even on manual play.

## Player and ball direction

**Virtual stick** - Hold and move the virtual stick in a direction you want to pass/shoot or your player to move . You can also use the virtual stick in combination with the buttons to perform advanced skill moves (not covered in this document) and to direct passes, shots, and clearances.

**Trigger run** (available if 'advanced passing' is enabled in the settings) - Press and swipe upwards on the "through" button

## Sprint

**With buttons**: Press and hold the ‘sprint & skill’ button

## Kickball

**With buttons**: Make your goalkeeper kick the ball – tap the ‘kickball’ button (you can also put more power behind your kick: press on the ‘kickball’ button and release when the power gauge is up to your liking.)

**Without buttons**: Make your goalkeeper kick the ball – tap on the space/player you want the goalkeeper to send the ball to (the CPU will determine whether to send it as a kickball or throw-ball). You can also swipe.

## Dropball

**With buttons**: Make your goalkeeper drop the ball – tap the ‘drop ball’ button.

## GK Rush

**With buttons** - Make your goalkeeper to rush out of his goal and pressure/tackle the opponent – Press ‘2nd def’ button and swipe downward.

**With buttons** - tap on your goalkeeper(You can tap the goalkeeper again to toggle this behavior off)

## Throw-in

**With buttons**: Make your goalkeeper throw the ball – tap the ‘throw’ button (you can also put more power behind your keeper’s throw: press on the ‘throw’ button and release when the power gauge is up to your liking).

**Without buttons**: Make your goalkeeper kick the ball – tap on the space or player you want the goalkeeper to send the ball to (the CPU will determine whether to send it as a kickball or throw-ball).

## Pass

**With buttons**

* **Ground pass** – tap on the ‘pass’ button (you can also roughly determine how far your player’s ground pass should travel: press on the ‘pass’ button and release when the gage has filled up to your liking)
	+ **Quick tap** - Pass to the closest Player that you're aiming to.
	+ **Hold** - Selects a player in the furthest position. If a defender passes when holding, then it skips the midfielder and goes to the attacker.
	+ **Max hold** - The longer you hold the Button down the further the Pass will travel and corresponding teammate will be selected as the Receiver.
* **Dinked ground pass** (available if 'advanced passing' is enabled in the settings) - Double tap the 'pass' button
* **Driven ground pass** (available if 'advanced passing' is enabled in the settings) - Press the 'pass' button and swipe to the right
* **Dinked through pass** (available if 'advanced passing' is enabled in the settings) - Double tap the 'through' button
* **Driven lob pass** (available if 'advanced passing' is enabled in the settings) - Press the 'pass' button and swipe to the left
* **Pass and go** (available if 'advanced passing' is enabled in the settings) - Press the ‘pass’ button and swipe downwards
* **Lob pass** – press and swipe upwards on the ‘pass’ button The longer you hold the button down the further the Pass will travel and the teammate that you aim at will be selected as the Receiver.
* **Ground through-pass** - tap on the ‘through’ button.The longer you hold the Button down the further the Pass will travel and corresponding teammate will be selected as the Receiver.
* **Lob through-pass** - press and swipe upwards on the ‘through’ button.The longer you hold the Button down the further the Pass will travel and corresponding teammate will be selected as the Receiver.
* **Ground cross** – press and swipe to the left on the ‘pass’ button
* **Low cross** - press and swipe to the right on the ‘pass’ button

**Without buttons**

* **Pass to a player** - Tap on or behind the player you want the ball passed to. The AI will determine the kind of pass to make to deliver the ball there.
* **Pass to a space** - Tap on the space in front of a player where you want the ball passed to. The AI will determine the kind of pass to make to deliver the ball there.

In the settings, you can choose between controlling the elevation of your gesture passes or letting the AI decide it.

**With "Tap/double-tap gesture passes" toggled on** - a single tap will trigger passes on the ground, such as Ground Pass or Through Pass, or even Low Crosses. A Double Tap will trigger only lobbed Passes, such as Lob Passes, Lofted Through Passes and regular Crosses.

**With "Tap/double-tap gesture passes" toggled off** - the AI will decide the most suitable pass type and elevation for you.

## Shoot

**With buttons** (the ‘shoot’ button shows when your controlled player is in the opponent’s half)

* **Shot or Volley or Header** – tap the ‘shoot’ button (you can also put more power behind your player’s shot: press on the ‘shoot’ button and release when the shooting-power gage is up to your liking. The more the power, the higher the shot elevation)
* **Finesse shot** – press the ‘shoot’ button and swipe downward
* **Fake shot** – press the ‘shoot’ button and swipe to the left
* **Chip shot** - press the ‘shoot’ button and swipe upward

**Without buttons**

* **Shot or Volley or Header** – swipe towards your target area (you can also put more power behind your player’s shot by adjusting the speed of your swipe-action: The quicker the swipe, the more the power, the higher the shot elevation)
* **Finesse shot** – swipe in an arc-shape towards the goal post.The amount of curl does not change depending on your gesture. Your player will always apply the maximum spin possible, based on his curve attribute.
* **Chip shot** – tap on the goal posts

## Skill move

**With buttons**

* **Assigned skill move** – tap the ‘sprint & skill’ button
* **Team skill move** – press and swipe up/right/left/down (where options are available) on the ‘sprint & skill’ button

## Clear

The following options are available when your team is off possession.

**With buttons** (the ‘clear’ button shows when your controlled player is in your team’s half) – tap on the ‘Clear’ button

**Without buttons**- swipe away from the area you want to clear the ball from

## Corner kick

**Without buttons**

* Tap on space or one of your players or
* Swipe towards the goal (the speed of the swipe determines the height of the shot; the shape of the swipe determines the spin on the ball)

## Freekick

The following options are available when your team is in possession.

**Without buttons**

* Tap on space or one of your players or
* Swipe towards the goal (the speed of the swipe determines the height of the shot; the shape of the swipe determines the spin on the ball)

The following options are available when your team is off possession.

**With buttons**

* **Wall creep** - tap on the ‘wall creep’ button
* **Wall jump** - tap on the ‘jump’ button
* **Wall rush** - tap on the ‘wall rush’ button

## Penalty

The following options are available when your team is in possession.

**Without buttons**

* Tap on the space between the goalposts or
* Swipe towards any place between the goalposts (the speed of the swipe determines the speed of the shot; the shape of the swipe determines the spin on the ball)

The following options are available when your team is off possession.

**Without buttons**

* Tap on the space between the goalposts where you want your goalkeeper to dive to, or
* Swipe towards the direction you want your goalkeeper to dive to

## Switch player

The following options are available when your team is off possession.

### Manual switch

* **With buttons** - Tap on the ‘Switch’ button to change to another player to control(the AI decides which player)

* **Without buttons** - Tap another player you want to control (you decide which player)

### Auto switch

Auto switch is possible if 'player auto switch' is enabled in the settings. Auto Switching always tries to select the best suited player for the current situation based on who is most likely able to take the ball. Even with Auto Switching enabled, you can still manually switch with buttons or tapping.

* **Player auto switch mode on** - the game automatically switches players during the game in all situations
* **Player auto switch mode off** - the game automatically switches players during lofted passes, crosses and loose balls.

## Tackle

The following options are available when your team is off possession.

**With buttons**

* Standing tackle – tap the ‘Sprint & tackle’ button
* Sliding tackle – tap the ‘Slide’ button

**Without buttons**

* Press mark – tap on the player you want your player to press mark
* Sliding tackle – swipe in the direction you want your player to slide towards

## Press mark

The following options are available when your team is off possession.

**With buttons** – Hold ‘sprint & tackle’ button (when close to an opposing player and pointing the joystick in their direction)

**Without buttons** - Tap the opponent

## Contain

The following option is available when your team is off possession.

**With virtual stick** - follow the opponent using the virtual stick.Your player will automatically sprint, if necessary, to stay with the opponent and you are not required to hold the Sprint button.

## Second defender

The following options are available when your team is off possession.

**With buttons** - Press the '2ND Def' button

**Without buttons** - double tab anywhere on the field (You can double tap again in order to toggle this behaviour off)

## Substitution

This feature is only available in H2H and manager modes.The gamer can make up to 3 substitutions during a match. The gamer must set up their substitute before kick-off and can set up to 7 substitutes on their bench. Except for the goalkeeper, you can also move players around within your current formation

### Manual substitution

You can make on-the-fly substitutions by pulling up the live substitution menu. The menu can be brought up at any point in a match without needing to pause the match.To make the substitution, you should drag the substitute player item over the on-field player item.When a player has been substituted, they will have a substitution symbol placed next to their item. When you have finished making a substitution, then tap ‘save’ to apply them. As soon as the ball goes out of play, your substitution(s) will be made.

### Automatic substitution

This option can only be set before kick-off. Under the “Substitutes” menu, you can toggle “Auto substitution”. When this option is turned on, it allows you to receive automatic substitution suggestions (based on the player’s stamina level) during your match. A timer will begin in the top right corner with the suggested sub, which can be cancelled if you do not wish to make the sub. As soon as the ball goes out of play, your substitution(s) will be made

## Head-to-head tactics

### Attacking

Will move up the position of your Defensive Line, trigger more Attacking Runs from your teammates and push up the GK during Corner Kicks in the last 5 mins of the match.

### Balanced

This is the default setting which has the default Defensive Line position and moderate amount of Attacking Runs by teammates.

### Defensive

Will move back the position of your Defensive Line and heavily restrict teammates from going on Attacking Runs

## Manager mode tactics

### Controls

* **Build up**
	+ **Speed**: Determines the speed and urgency that players will have when moving the ball into the attacking third. Higher speed means prioritising faster passing. Lower speed means players will try to retain possession more.
	+ **Passing distance**: The tendency of short to long distance passes that players will perform.
	+ **Mentality**: Controls the rate at which your players make runs up and down the field (Defending, Balanced, Attacking)
	+ **Positioning**
		- **Organised**: Players will stick to their exact position in a strict manner.
		- **Free**: Players will often roam into other areas of the pitch depending on game situation.
* **Offence**
	+ **Passing rate**: Determines the frequency of your players passing the ball. Choosing a higher Passing Rate means your players will attempt more through passes and riskier passes. Lower Passing Rate means your players will opt for safer and less contested passes throughout the pitch.
	+ **Cross rate**: Determines the frequency of your players moving the ball towards the wings and crossing into the box.
	+ **Shooting rate**: Determines the frequency of your players taking a shot. Choosing a higher Shooting Rate means your players will attempt to shoot more often, even from distance. Lower Shooting Rate means your players will be more conservative with their shots and will not shoot until they are closer to the net.
	+ **Positioning**
		- **Organised**: Attacking players will stick to their exact position in a strict manner. This means that your wingers will not drift inside and your strikers will not drift outside or fall back into midfield.
		- **Free**: Attacking players will often roam into other areas of the pitch depending on game situation. This means that wingers may drift inside to support your strikers, and your strikers may drift to the wings or into the midfield.
* **Defence**:
	+ **Pressure**: The rate at which a Second Defender Press will be triggered and how tight your defenders will mark attackers. Higher Pressure means your players will mark opponents more aggressively, often pulling a second defender in to help. Lower Pressure means your players will mark opponents more conservatively, with fewer second defenders coming in for support.
	+ **Width**:
		- **Narrow**: This adjusts your defensive shape to be narrow to have more players in the middle of the pitch for defensive coverage. This means that the centre of the pitch will have more defensive focus, while the wings will be more open.
		- **Balanced**: This adjusts your defensive shape to be balanced for generic positioning.
		- **Wide**: This adjusts your defensive shape to cover your wide players (left/right backs and left/right midfielders) towards the sidelines. This means that the wings will have more defensive focus, while the centre of the pitch will be more open.
	+ **Tackle tendency**: Determines the frequency at which your players will commit to a tackle, or if they will contain the attacker.
	+ **Positioning**
		- **Free**: Your defenders will not attempt the Offside Trap.
		- **Offside trap**: This tactic tells your defenders to quickly push up as a unit, with the goal of catching an attacker offside.

### Presets

* **Attacking**: The Attacking Tactic will push your team into aggressive attacking positions. Your players will move further up the field with the intent of scoring quickly. Your players will look for direct passes into dangerous positions. You may be susceptible to your midfielders being out of position during a change of possession, along with a high risk of being countered, so use this tactic wisely.
* **Control**: The Control Tactic is focused on maintaining possession and methodically moving up the pitch. Your players will make shorter passes and avoid riskier passes. Your players will look for the best situation to break past the defence, but they will not force passes. This Tactic is best suited for teams with technical players who can break down a defence patiently.
* **Counter**: The Counter Tactic is about sitting deep and striking quickly on the counterattack. Once you regain possession, your players will make long through balls into space for your attackers to run onto. The ball will move quickly through your midfielder with the goal of catching your opponent out of position. This Tactic is best suited for teams with pacey attackers upfront and athletic midfielders.
* **Defensive**: The Defensive Tactic is all about being organised and disciplined at the back with the goal of preventing attacking chances. Your players will drop back and crowd the defensive third of the pitch to clog up opportunities for your opponent. When you recover possession, your players will look to make long passes up to your attackers to relieve pressure. Additionally, this Tactic will keep attacking runs to a minimum in order to keep your formation’s shape. This Tactic is best suited for teams who are outmatched or looking to hold on to lead.
* **Custom**: The Custom Tactic is all up to you! You can slightly tweak the existing Tactics or completely overhaul it to fit your team’s needs. There are tons of different possibilities for you to explore and master. Create your Custom Tactic and save it before entering a match, or create a different one in the middle of a match, the choice is yours!