Lesson 1: Basic Building Techniques

(It is recommended to view lesson 11 before starting this lesson. Since it is more

of an advanced topic, it is placed later on. It is not required to view that lesson.)

For the first part of the editor, we will take a look at some basic editor

techniques. These will help you do anything in the editor.

At the bottom of your screen is your toolbar. This is what you will use to perform

most tasks in the editor. The toolbar has thirteen tabs which will be referenced

throughout this guide. The tabs are in this order from left to right: blocks, half-blocks

and effects, outlines, slopes, hazards, 3D outlines, gameplay objects and modifiers,

hazzard decorations, other decorations, pulse objects, spinning objects, triggers, and

custom objects.

On the left side of the toolbar are 3 sections: Build, Edit, and Delete. First, we will

be looking at the Build section. When in Build-mode, you will see many additional tabs at

the top. We will only cover a few in this lesson.

The first tab is the blocks tab. This is where you find basic blocks used to create

ground. Most blocks come in a set which can be connected together to create a nice

looking ground. Follow these steps to make a basic ground setup. This is not the only

way you can make the ground. This is just an example to help you get started.

This is one way to build a basic ground section, and should work with other types of ground, too. However, some ground blocks don’t allow collision on their own. This is where that white line comes in. The white line makes it so that the blocks have a hitbox (collision box). For example, if you were to build this same setup like this:

You would pass straight through the ground because these blocks do not come with collision lines by default. To add some, go to the third tab in the build section (outlines). There, you will find all the outlines you will ever need for your level. Go ahead and add some edges to the design. If you ever realize you need collision lines in the future, always go back to that tab. Make sure you don’t get confused since there are multiple types of white lines in the editor!

The next tab is the half-blocks and effects tab. The first few objects in this tab are just smaller blocks which usually function the same way. Keeping what you had built before, try building this (to scroll over, press and drag or use the slider at the top of the editor):

(Don’t worry if the platforms aren’t the same color as the ones shown)

Now we will look at the hazards tab. This tab has things like spikes, things that will kill you, and some fake things that look like they will kill you but won’t. Try adding some spikes to the pit you just created, like this:

The last tab we will look at (for now) is the gameplay objects and modifiers tab. This is the one with the yellow circle. This contains things such as jump pads, jump rings, portals, and more. Let’s continue building our level with a jump pad, which automatically causes you to jump (please note that this has a higher jump than a normal cube’s jump). Try building this:

We can also try the jump rings. A jump ring activates when you tap on it in the air. You cannot hold through jump rings like you hold to jump continuously. Continue your building with this: (Please view next page)

(More detail on jump pads and rings in Lesson 5.)

Congratulations, you just made a playable level!