Lonny Jermaine Weeb

* 🔹 **Lore Producer:** *reserved for Olivia Sui of SMOSH* 💙 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Lonny Jermaine Weeb**
* Position: **Assistant Coach of the 1939 Los Angeles Wet Fountains**
* Age in Chapter: **41 years old**
* Date of Birth: **February 17th, 1897**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **To Learn About the Game**
* Sideline Fashion: **Team Color Romper**
* Alignment: **Performative Arrogance**
* Demeanor: **Sugar**
* Playbook: **Method**

### Demeanor: **Sugar**

Coach Weeb is liked by everybody and can do no wrong in most people's eyes.

### Playbook: Method

Lonny Weeb is a stubborn coach about strategy. He wouldn't let the players call their own plays, if he were the Head Coach.

### Alignment: Performative Arrogance

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Lonny Jermaine Weeb was born in Detroit, Michigan, in 1897. He grew up playing basketball on the streets and eventually found his way onto the court of his local community center. It was there that he fell in love with the game, and he knew that he wanted to be a part of it for the rest of his life. He was inspired to coach basketball when he saw how the sport brought people together, regardless of race, religion, or socioeconomic status. He knew that he wanted to use his skills and passion for the game to help others and make a positive impact on the world.

Lonny's demeanor is Sugar, which means that he is liked by everyone and can do no wrong. He is the type of coach that always has a smile on his face and a positive attitude, even when things are not going well. His goal is to always bring out the best in his players and to support them in their growth and development. His proudest moment was when one of his players went on to become an All-Star in the semi-pros preceeding his time in the BSofA. He was so proud of the player and felt that all of his hard work and dedication had paid off. He hopes that one day, he will be able to lead a team to a BSofA championship as a Head Coach.

In January of 1939, Lonny feels confident about the Wet Fountains team and their potential for success in the upcoming BSofA season. He believes that the players are talented and dedicated, and he is eager to help them reach their full potential. Lonny brings a unique perspective to the Wet Fountains as a coach. He is always thinking about new and innovative ways to support the team and improve their performance. He is also a great motivator, always encouraging his players to push themselves to be the best they can be. Lonny deals with the media spotlight by staying true to himself and his values. He knows that the media can be harsh and critical, but he always stays positive and focused on the team and its success.

## Details

* Favorite Food: Shimmering Cherry Sorbet
* Favorite Color: Sky-High Chartreuse
* Favorite Animal: Llamas
* A Catchphrase or Motto They Invented: "Never underestimate the power of a Weeb smile."
* On-Court Habit: Whistles "Take Me Out To The Ballgame" to himself when stressed
* Piece of Trivia: He once played a game of basketball with his left hand tied behind his back, and tells the players about it all the time.
* Has a Fear Of: Overactive Water Fountains
* Pop Culture Interests: Enjoys the works of Louis Armstrong and Billie Holiday
* Love Interest: A performer at the Folly Mardi Gras Parade
* Hobby: Coach Weeb collects Vintage Sparkler Fireworks

## Fan Letter

   The Press Pass (Season One) production team discovered this letter from a Glendale family of Wet Fountains fans, written to Lonny Weeb shortly after he scouted some of the international players for the team.

### Lonny Romper

> Lonny Jermaine Weeb strides onto the court in a Hot Wet Pink and Dark Wet Blue romper,
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> Adorned with Pale Hollywood Gold accents and Area Gray trim.
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> He twirls a team-colored lollipop in his mouth as he thinks,
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> His rainbow llama pin shining off his romper in the arena lights.
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> He gazes at the court with a mixture of determination and delight,
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> His love for the game as clear as the sprinkling stardust silver in his eyes.
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> Lonny Weeb. A symbol of Virgo's grace and wisdom.
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> ~ Signed, Jeannette Cora Stifflebluff and the rest of The Stifflebluff Family of Glendale, California.
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>

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is an intellectual property puzzle shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Lonny Jermaine Weeb*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.