MiHoYo Spring Recruitment 2023 Interview

This article contains AI-generated translation.

 Author
 Published

2023年，在经历去年一整年的降本增效后，游戏行业终于在“金三银四”迎来了第一波招聘热潮。
In 2023, after experiencing a year of cost reduction and efficiency improvement, the gaming industry finally ushered in the first wave of recruitment boom during the "Golden March" and "Silver April" period.

而就在上周，我们发布的一篇《4000人的米哈游，掀起今年的第一波“抢人大战”》文章引起了较大的关注，不少从业者和在校生向我们询问关于米哈游招聘的具体情况，显然，“有米选米”又成为了今年的风向标。
Just last week, our article titled "miHoYo, with a Team of 4000, Leads the First Recruitment Battle of the Year" gained significant attention. Many professionals and students inquired about the specifics of miHoYo's recruitment. Clearly, "choosing miHoYo if you have resources" has become this year's trend indicator.

两天前，米哈游举办了今年的第一场空中宣讲会，长达1个半小时的会议不仅详细介绍了此次春招岗位详情，还涉及到米哈游近两年的技术迭代，以及各部门的具体情况。
Two days ago, miHoYo held its first aerial recruitment seminar of the year. The 1.5-hour-long conference not only provided detailed information about the spring recruitment positions but also covered miHoYo's technological advancements over the past two years and specifics about various departments.

与此同时，米哈游春招团队特意邀请了多名公司内部的业务负责人参加此次活动：包括负责平台工作的Spring、云游戏团队负责人雨肖、崩坏三项目组活动产品运营Cyan、美术团队负责人石头。
Meanwhile, miHoYo's spring recruitment team also specially invited several internal business leaders to participate in this event: including Spring, in charge of platform work, Yu Xiao from the cloud gaming team, Cyan, responsible for event product operation in the *Honkai Impact 3rd project*, and Shitou (Dong Yifu), the head of the art team.

他们跟我们聊了聊在米哈游工作的那些事。
They talked to us about what it's like to work at miHoYo.

## From the Long-Term Goals of 2030: Exploring miHoYo's Strengths and Iterations

**米游姬：欢迎大家，今天有一个非常重磅的环节，我们特地为大家邀请到了来自各个通道的资深面试官们，说不定在未来的面试当中各位同学有机会遇到他们，接下来让我们来认识一下大家。
Miyou-ji: Welcome everyone. Today, we have a very significant segment. We have specially invited seasoned interviewers from various departments. You might even have the chance to meet them in your future interviews. Let's get to know them.**

spring： 大家好，我是spring，是一名开发，主要负责平台上的工作，现在是协同效率工具运营平台业务团队的负责人。
Spring: Hello, everyone. I'm Spring, a developer primarily responsible for platform work. I'm currently the head of the cooperative efficiency tool operation platform business team.

雨肖： 大家好，我是雨肖，我现在是云游戏团队的负责人，之前我还担任过《崩坏3》和《原神》的后端负责人。
Yu Xiao: Hello, everyone. I'm Yu Xiao, currently the head of the cloud gaming team. Previously, I also served as the backend lead for *Honkai Impact 3rd* and *Genshin Impact*.

Cyan： 大家好，我是Cyan，然后我目前是崩坏三项目组的产品、活动方面的负责人。
Cyan: Hello, everyone. I'm Cyan, and I'm currently in charge of product and event aspects for the *Honkai Impact 3rd* project team.

石头： 大家好，我是石头，是一名美术设计师，目前是《原神》项目组角色设计、动画特效、还有CG和UI的美术团队总负责人。
Shitou: Hello, everyone. I'm Shitou, a visual artist. I'm currently the overall head of the art team for character design, animation effects, CG, and UI in the *Genshin Impact* project.

**1. 米哈游能够给选择加入的校招生，提供哪些优势或者价值？
What advantages or value can miHoYo provide to the prospective campus recruits?**

雨肖：首先，米哈游在技术上的优势是肉眼可见的，虽然现在米哈游体量已经不算小了，但我们仍然处于一个快速发展的阶段。
Yu Xiao: First and foremost, miHoYo's technological advantages are evident. Despite our substantial growth, we are still in a phase of rapid development.

对于技术同学来说，快速发展也意味着有很多的困难和挑战等着大家去解决，所以无论是整个团队，还是细化到每个人，都可以在米哈游得到一个更全面也更有强度的锻炼。
For technical students, this rapid growth implies numerous difficulties and challenges waiting to be tackled. Therefore, whether it's the entire team or the individual level, you can gain a more comprehensive and intense learning experience at miHoYo.

另外，目前米哈游的项目不算很多，但我们每一个项目都是坚持精益求精，如果你加入米哈游，就可以体验到一个项目从开发到上线，再从线上持续迭代到长线运营的全部过程。
Furthermore, although miHoYo doesn't have a plethora of projects at the moment, each project we undertake adheres to a pursuit of excellence. If you join miHoYo, you can experience the entire process of a project, from development and launch, to continuous online iterations and long-term operations.

**2. 米哈游内部的工作氛围如何？
What is the working atmosphere like within miHoYo?**

sping：前面讲到技术这个点，我也分享一下在米哈游工作好几年的真实感受。在我的职业生涯中，米哈游算得上是一家技术氛围浓厚的游戏公司，从公司的slogan——技术宅拯救世界，就可以略知一二。
Spring: Speaking of the technical aspect, I'd like to share my personal experience of working at miHoYo for several years. In my career, miHoYo can be described as a game company with a strong technical atmosphere, as evident from the company's slogan - "Tech Otakus Save the World."

技术氛围这方面我举个例子，在米哈游实际工作中你会发现我们身边是有很多技术大牛，然后他们能跟你一起探讨产品方案和技术细节，这种环境就能给到项目很多的帮助，能够帮助我们在研发过程中有更多的新内容输出。
In terms of the technical environment, let me give you an example. At miHoYo, you'll find many technical experts around you who are willing to discuss product strategies and technical details. This kind of environment is tremendously helpful for projects, allowing us to generate a lot of new content during the development process.

其次，米哈游是很愿意花时间和精力去解决项目上遇到的一些技术难题，从而不停地去迭代我们的技术方案。这方面也得益于米哈游内部一直强调的点——追求极致。在这样的价值观下，不管是对于校招同学，还是对于资深工作者，米哈游对个人的职业成长还是非常有帮助的。
Furthermore, miHoYo is dedicated to spending time and effort to solve technical challenges encountered in projects, leading to constant iterations of our technical solutions. This is also attributed to the emphasis miHoYo places on the pursuit of excellence. With such values, whether for campus recruits or seasoned professionals, miHoYo provides substantial support for individual career growth.

Cyan：说到学习这方面，目前米哈游也越来越重视应届生的培养，因为这是公司未来人才发展的一个重要的方向。而在培养方面，米哈游的校招生从接到offer开始，就会收到各种各样的学习资料，同时我们还会安排入职作业和入职导师来帮助大家，从而更快更好地融入我们公司的团队中。
Cyan: Talking about learning, miHoYo is increasingly focusing on cultivating fresh graduates as this is an important direction for the company's future talent development. In terms of training, from the moment campus recruits receive an offer, they receive various learning materials. Additionally, we arrange entry assignments and mentors to help everyone integrate into our company's team more quickly and effectively.

石头：那么我也稍微聊一下我们的工作氛围吧。大家也知道米哈游内部高手如云，也有很多资深的大佬同事，所以我们会定期举办一系列的专题讲座，邀请同事把有价值的知识分享出来。在这样的环境下大家是非常乐意与其他伙伴一同成长的，毕竟我们的战友能力水平越高，我们也能更放心把我的背后交给同事。
Shitou: Well, let me briefly talk about our working atmosphere too. As you know, miHoYo is filled with experts and experienced colleagues. Therefore, we regularly host a series of specialized lectures, inviting colleagues to share valuable knowledge. In this environment, everyone is enthusiastic about growing together with their peers. After all, the higher the skill levels of our comrades, the more confident we can be in entrusting our work to them.

另外米哈游的组织架构其实是非常扁平的，不会存在明显的上下级壁垒，为了能让大家可以畅所欲言，给每一个人一个平等发言的机会，公司是非常支持大家“有话直说”，所以我们在米哈游就不用去担心我说话会得罪谁。
Additionally, miHoYo's organizational structure is quite flat, without clear hierarchical barriers. To ensure that everyone can speak freely and have an equal opportunity to express themselves, the company strongly supports the notion of "speaking up." So, at miHoYo, there's no need to worry about offending anyone when speaking your mind.

spring：讲到米哈游的扁平化，我之前经历过很多公司的负责机制，是由我们职能部门的管理同学或者是leader去负责。但在米哈游的话，你可以没有任何的title，但你也可以作为某一个项目或者特性的负责人，去组织大家一起去完成一个任务，让团队能够更好地达成它的目标，这就是我对米哈游的扁平化最深的感受。
Spring: Speaking of miHoYo's flat structure, I've experienced various company management mechanisms before, usually led by colleagues from functional departments or leaders. However, at miHoYo, you can have no formal title, yet still lead a project or feature, organizing everyone to accomplish a task. This allows the team to better achieve its goals, and that's what I find most impactful about miHoYo's flat structure.

**3. 我们再细化一些，聊一聊公司内部的各个通道情况，我们先从云游戏开始。
Let's delve into the situation of various departments within the company. Let's start with cloud gaming.**

雨肖：大家都知道米哈游非常重视技术的投入，不管是14年的《崩坏2》、16年的《崩坏3》，还是我们20年上线的《原神》，都是投入了当时非常大量的资源。而我们除了立项下一代旗舰项目以外，还做两个非常有意义且前沿的探索。
Yu Xiao: As we all know, miHoYo places a great emphasis on technological investment. Whether it's *Houkai Gakuen 2* in 2014, *Honkai Impact 3rd* in 2016, or *Genshin Impact* launched in 2020, all of these projects required a significant amount of resources at the time. Apart from working on the next-generation flagship project, we're also engaging in two meaningful and cutting-edge explorations.

第一个是云游戏，第二个就是我们的虚拟数字人鹿鸣。
The first is cloud gaming, and the second is our virtual digital character "Lumi" (*N0va Desktop*).

其实我们做云游戏最核心的目的就是利用远端更强的机房算力，让玩家能够在小体量终端上得到良好的体验。而鹿鸣，就是为了探索更高级别的影视画面，是如何通过实时的渲染，与玩家进行一个互动。毕竟电影级别的画面是比实时渲染的游戏要高一个水平的，而我们就想通过鹿鸣，去探索如何把实时的画质做得更好一点。
The core objective of our cloud gaming efforts is to utilize the robust computing power of remote data centers to provide players with a satisfying experience on lightweight devices. As for Lumi, it's an exploration into achieving higher levels of cinematic visuals through real-time rendering and interaction with players. After all, cinematic visuals in movies are a step above real-time rendered games, and through Lumi, we aim to explore how to enhance the quality of real-time visuals.

而我们所做的这一切，其实都是为了我们另一个远景目标，就是希望在2030年打造出全球十亿人愿意生活在其中的虚拟世界。
And all of what we're doing is actually aimed towards another long-term goal: to create a virtual world by the year 2030 where one billion people worldwide would want to live.

石头：我作为美术来讲，我还是比较好奇鹿鸣目前做了哪些比较前沿的技术？
Shitou: As an artist, I'm quite curious about the cutting-edge technologies behind Lumi. What specific advanced technologies have been implemented?

雨肖：好比如实时的动作捕捉，和实时的表情捕捉，然后是非常高精度的建模以及极具品质的灯光渲染，此外还有我们的语音合成、物理模拟等等，另外我还听说鹿鸣现在还有一个团队在做AIGC。
Yu Xiao: These include real-time motion capture, real-time facial expression capture, highly precise modeling, high-quality lighting rendering, voice synthesis, physics simulation, and more. Additionally, I've heard that the Lumi team is currently working on AIGC (Artificial Intelligence-Generated Content).

而至于云游戏这边，我们也是做了相当多的准备。因为云游戏它不仅仅是一个软件技术，它还有一个很大的成本问题。
As for cloud gaming, we've also done a lot of preparation. Because cloud gaming isn't just a software technology, it also involves significant cost considerations.

为了既能给到玩家良好的体验，又能降低技术门槛，让更多用户体验到云游戏，我们建立了一套从硬件服务器到软件音视频技术，再到我们的私有云体系的全套的云游戏方案，最终才达成目前的效果。简单来说就是我们已经拥有自己的机房，还有我们自己设计的硬件服务器和一整套配套的系统。
In order to provide players with a good experience while lowering the technical barriers and allowing more users to try cloud gaming, we've established a complete cloud gaming solution, covering everything from hardware servers to software audio-video technology, and our private cloud system. In simple terms, we have our own data centers, self-designed hardware servers, and a complete suite of supporting systems in place to achieve the current results.

**4. 那我们的平台程序又是怎么样的呢？
So, what about our platform engineering?**

spring：那我来简单说一下米哈游的平台程序方面，首先我要强调一下，米哈游不仅有游戏团队，还有一个强大的平台团队。我们主要是为米哈游和用户打造一个从内容生产到长线运营的一站式平台服务。
Spring: Let me briefly explain miHoYo's platform engineering. First and foremost, I want to emphasize that miHoYo not only has a game team but also a powerful platform team. Our main goal is to create an all-in-one platform service for miHoYo and users, covering everything from content creation to long-term operations.

具体的优势的话我简单说几点：
Here are a few specific advantages:

第一个米哈游的平台已经初步实现全球化部署，为全球数亿的用户提供像登陆、支付、社区、工具以及活动等服务，我们会基于海量的数据加快全球化的进程，从而满足全球多个区域的玩家需求。并且在全球化的过程中，我们会遇到相当多大数据、算法、工程化等各方面的挑战，这些挑战能够让我们校招同学更快地成长。
First, miHoYo's platform has achieved preliminary global deployment, offering services like login, payment, community, tools, and activities to hundreds of millions of users worldwide. We'll leverage massive data to expedite the globalization process, meeting the needs of players from various regions around the world. Throughout this global expansion, we'll encounter challenges in big data, algorithms, engineering, and more. These challenges will facilitate the rapid growth of our campus recruits.

第二点在平时的工作中，我们也会深入到游戏的管线中去，跟随游戏项目组一起深度合作，探索不同场景下的协同工具，包括但不限于美术、动捕、音视频、AI、客户端，乃至是一些国际化的场景。能够亲自参与米哈游整个工业化体系建设的过程。
Secondly, in our day-to-day work, we delve deep into the pipelines of the games, collaborating closely with game project teams. We explore collaborative tools for different scenarios, including but not limited to art, motion capture, audio-video, AI, client-side development, and even internationalization. This allows us to directly participate in constructing miHoYo's entire industrial system.

同时，平台是非常注重产品质量和细节打磨，并且坚持把米哈游有爱的文化氛围和游戏的趣味性，融入到产品的方方面面中，这也是我们一直追求的效果。
Simultaneously, the platform places great emphasis on product quality and meticulous refinement. We consistently infuse miHoYo's beloved cultural atmosphere and the fun of games into every aspect of our products. This is an effect we've been continuously pursuing.

**5. 那美术这边会不会不太一样？
How about the art aspect? Is it different?**

石头：那我就简单分享一下米哈游的美术强项和优势，大家都知道米哈游一直以优秀的美术品质著称，不过米哈游的美术可不仅仅是好看，而且还很考究。例如《原神》角色的服装设计，人物的战斗设计场景，游戏建筑的设计等，上述提到的美术风格在时代背景和人文环境这几个维度都是高度统一。换句话说，米哈游的美术塑造非常厉害。
Shitou: Let me briefly share miHoYo's strengths and advantages in the art department. As we all know, miHoYo has always been renowned for its excellent artistic quality. However, miHoYo's art is not only visually pleasing but also meticulously crafted. For example, the character costume design, combat scene design, and game architecture design in *Genshin Impact* are highly unified in terms of historical context and cultural environment. In other words, miHoYo excels at shaping its artistic style.

那么对于美术同学来说，加入米哈游就等于加入了一个能力水平极高的团队，从而站在一个较高的起点，去解决更有难度和挑战性的问题。只是在米哈游完成日常的工作，长此以往你的水准就会自然而然地超过很多人。
For art students, joining miHoYo means becoming part of a team with extremely high skill levels, which positions you at a higher starting point to tackle more challenging and demanding problems. By consistently working at miHoYo, your skills will naturally surpass those of many others.

而且米哈游的美术团队会给到设计师充分时间和设计空间，可以以一种自如的姿态去完成自己满意，玩家喜欢的优秀作品。
Furthermore, miHoYo's art team provides designers with ample time and creative space, allowing them to create exceptional works that they are satisfied with and that players love.

**6. 我们最后从运营的角度来看，Cyan认为运营的工作会有哪些优势？
Finally, from an operational perspective, what advantages does Cyan believe come with the role?**

Cyan：首先我觉得我们的第一个优势就是自由。因为我们是只属于项目组的运营，所以在业务上可以跟国际化项目组有一些合作，因此也能有更多的机会去接触全球化业务，提高自己的个人实力。
Cyan: First and foremost, I believe our first advantage is freedom. Since we are operationally dedicated to specific project teams, we have the opportunity to collaborate with international project teams, allowing us to engage in globalized operations and enhance our individual capabilities.

然后第二点是发展前景相对好一些，目前米哈游的游戏都是长线运营的路子，从长远来看，只有长线运营的产品才能更好在市场上活下去，这就意味着游戏产品对运营团队提出了更高的要求，而成长后的运营团队也会反哺产品，从而让品牌价值有所提升。
Secondly, there's relatively good development prospects. Currently, miHoYo's games follow a long-term operational approach. In the long run, only products with long-term operations can survive in the market. This implies higher demands on the operational teams for game products. As the operational teams grow, they also contribute back to the products, thereby enhancing the brand's value.

## Open-Book Examination? miHoYo's Focus Areas in Assessing Candidates

**1. 米哈游在面试程序开发的过程中，会重点关注哪些模块的内容，重点考核哪些能力？
During the development of the interview process, what specific modules and capabilities does miHoYo emphasize and assess for in software engineering candidates?**

spring：对于研发同学来说，我们其实主要考察软硬两个方面，我们先说明在硬素质方面我们比较关注的一些点。
Spring: For candidates in software development, we mainly focus on two aspects: technical and soft skills. Let me elaborate on some points we emphasize within the technical aspect.

第一个点是编程语言基础，比如最基础的类、对象、引用、以及指针相关的知识点。第二个点考察的是是计算机体系结构和操作系统，比如我们说的CPU寄存器、进程和线程、内存分配、还有锁相应的一些机制。
The first point is a foundation in programming languages, including basic concepts like classes, objects, references, and pointers. The second point involves computer architecture and operating systems, covering aspects like CPU registers, processes, threads, memory allocation, and locking mechanisms.

第三个是网络相关，像我们说的TCP、Udp、DNS，包括网络缓存相关的一些问题。第四个是我们常说的数据结构和算法，主要涉及到像一些链表、树、图这样的数据结构，像搜索、DP、遍历这样的一些算法。
The third area pertains to networking, encompassing concepts like TCP, UDP, DNS, and network caching-related questions. The fourth aspect is the classic realm of data structures and algorithms, including structures like linked lists, trees, and graphs, along with algorithms like searching, dynamic programming, and traversal.

最后一部分就是数据库，这里会涉及到库表的设计、索引等。
Finally, the last part covers databases, including topics related to designing tables, indexes, and more.

但如果你想在面试中获得一个更好的面试评价，只停留在背概念这个阶段是远远不够的，为了能更加自如地应对面试官千变万化的问题，你一定要真正的去理解底层的一些原理是什么。
However, if you want to receive a favorable assessment during the interview, merely memorizing concepts won't suffice. To confidently tackle the diverse questions posed by interviewers, it's crucial to genuinely understand the underlying principles.

雨肖：而在软素质这方面，首先是要有责任心和敬畏心。众所周知《崩坏3》和《原神》都是在线的网络游戏，这就意味着我们对稳定性要求就会特别高，也许你一次忘记了指针判空，可能导致一个大规模的事故，很多人不能登录游戏，甚至充值会不能到账等等。
Yu Xiao: Moving on to soft skills, responsibility and reverence are of paramount importance. As we all know, *Honkai Impact 3rd* and *Genshin Impact* are online network games. This means our stability requirements are exceptionally high. Forgetting to null-check a pointer just once could lead to a major incident, causing many players to be unable to log in or even resulting in payment issues.

所以我们在写代码的过程中要有充分的责任心和敬畏心，不能有任何侥幸心理，也不能去做太多的假设。比如我假设网络一定是可靠的，假设这个机器它一定不会宕机，这种侥幸心理都是不允许存在的。
Therefore, when writing code, it's vital to have a strong sense of responsibility and reverence. There should be no room for complacency or excessive assumptions. For instance, assuming that the network will always be reliable or that a machine won't crash are dangerous mindsets that we don't allow to exist.

第二个考察的点是学习能力和好奇心，不管是校招同学还是社招同学，我们一直都鼓励大家能够一直有持续学习的动力和意愿。因为只有持续成长，才能让米哈游在不断发展的过程中，每个人都可以跟上大家的脚步。
The second point of assessment is learning ability and curiosity. Whether you're a recent graduate or an experienced candidate, we consistently encourage everyone to maintain a drive and willingness for continuous learning. Because only through continuous growth can MiHoYo ensure that, as the company evolves, each individual can keep pace with the collective progress.

然后第三个是希望大家能够主动思考，善于思考。举个例子，一个程序同学被策划分配任务，我们希望这个同学在完成任务的同时，能够去主动地思考为什么要设计这样一个功能，策划到底想达到什么样的效果，完成之后玩家的体验到底会有什么样的改变等等。
Next, the third point is the importance of proactive and thoughtful thinking. For instance, if a programming candidate is assigned a task by the game design team, we hope that while completing the task, this candidate will proactively consider why a particular feature is being designed, what the desired effect is according to the game design, and how players' experiences will be impacted upon completion.

最后的第四点是沟通协作能力。众所周知《原神》是一个很大的团队，促使沟通协作能力成为一个非常重要的话题，所以我们更希望应届同学从校园走到社会的过程中，不光能够单打独斗，也能很好的适应跨团队合作。
Finally, the fourth point is communication and collaboration skills. As we all know, *Genshin Impact* involves a substantial team effort, making effective communication and collaboration crucial. Hence, we hope that recent graduates transitioning from the academic environment to the professional world not only excel as individual contributors but also adapt well to cross-team collaborations.

**2. 那么在面试中有哪些值得分享的加分项呢？
So, what are some worth sharing bonus points during the interview?**

spring：加分项实际上是同学们真实项目的实习经历。大家都清楚实习能够带来很多的收获，毕竟它能够帮助我们更加深刻地去理解课堂上我们学习的理论知识，是如何去应用到实际项目当中。并且项目经验能够帮助我们更快理解一个项目，从策划到上线整体的过程大概是如何落地的，有经验的同学会有一个更完整的体感。
Spring: The notable bonus points are actually students' real internship experiences. It's clear that internships bring numerous benefits, helping us gain a deeper understanding of how the theoretical knowledge learned in class can be applied in real projects. Moreover, project experience enables a quicker grasp of a project's overall process, from design to launch, providing a more comprehensive sense of it for experienced candidates.

当然更关键是实习经历对团队协作沟通能力是一个很好的锻炼，有了实习经验以后，你能更好更快地融入一个新的团队，所以我认为这是一个加分项。
Of course, the key aspect is that internship experience greatly hones teamwork and communication skills. After having internship experience, you can integrate into a new team more effectively and rapidly, which, in my opinion, is a bonus point.

**3. 那米哈游的美术岗位，会更加注重哪些方面？
In terms of art positions at miHoYo, what aspects do you emphasize more?**

石头：对于美术设计来说，我们最重视的两个能力，一个是美术基本功，一个是创作思维，在这两者之后才是对风格方面的考量。
Shitou: For art design, we prioritize two main abilities: fundamental artistic skills and creative thinking. Only after these come considerations of artistic style.

在面试环节当中，我们更多是通过同学们的知识储备，来进一步了解他的创作思维，主要考察同学的色彩构图、运动规律、视觉构成、总结过哪些技巧？然后这些经验和技巧在你的作品中是如何体现的？
During the interview process, we focus more on students' knowledge base to understand their creative thinking. We mainly assess color composition, motion principles, visual structures, and techniques they've accumulated. How have these experiences and techniques been reflected in their work?

除了这些之外，我们还非常看重同学们的赏玩经验，因为一款游戏对于游戏人而言是一篇成型的论文，所以我们会热衷于了解同学们曾经鉴赏过的影视作品和体验过的游戏产品，在过往的鉴赏过程中，你又获得了哪些启发？有没有给后续的设计提供过灵感和帮助等。
Aside from this, we highly value students' appreciation experiences. Because a game, for those in the gaming industry, is like a well-written thesis, we're interested in learning about the movies, shows, and games students have appreciated. What inspiration did you gain from your previous appreciation experiences? Have they provided insights and assistance for subsequent designs?

**4. 其实有很多同学对运营岗位比较好奇，能稍微介绍运营这边的情况么？
Actually, many students are quite curious about positions in operations. Could you briefly introduce the situation in the operations department?**

Cyan：那这里给大家稍微讲一下我们运营的大概情况。在过往的面试中，我们也发现有一部分同学他不太清楚我们每个岗位具体是做什么，那我今天就简单介绍几个具体的岗位。
Cyan: Sure, I'll give you a brief overview of our operations roles. We've noticed that in past interviews, some students weren't entirely sure about the specific responsibilities of each position. So today, I'll provide a simple introduction to a few specific roles.

比如活动运营是负责线上活动内容的策划和落地上线，产品运营是保证产品的体验是否符合玩家预期。而数据运营则是通过一些数据手段，去分析玩家的生态，了解用户的需求，然后我们会根据这些内容辅助项目决策，让我们的产品变得更好。
For example, event operations are responsible for planning and executing online event content, while product operations ensure that the player experience aligns with expectations. Data operations involve using various data techniques to analyze player ecosystems, understand user needs, and assist in project decisions to improve our products.

至于平台运营则是公司内部的一个枢纽，它是负责各个项目的对接，让项目组的研发和运营效率更加高效。举个例子，比如说米哈游的账号系统，SDK等，就是平台运营主动去跟进对接的。而在游戏之外，运营也需要与玩家建立一个良好的沟通联系，我们的网站运营就是做这方面的事情，他主要是以一个更亲近的角度，让我们更了解玩家，同时让玩家更了解游戏，建立一个双向的沟通。
Platform operations, on the other hand, serve as a hub within the company. They facilitate communication and efficiency between different projects, streamlining collaboration between development and operations teams. For instance, miHoYo's account system and SDK are actively managed and integrated by platform operations. Beyond gaming, operations also establish strong communication with players. Our website operations team handles this aspect, aiming for a more personal approach to better understand players and help players understand our games, fostering a two-way dialogue.

另外一方面，我们非常看重入职员工对米哈游产品的理解，我们会要求你起码得了解这款游戏，如果你不玩也不了解我们的产品，我会认为你是对岗位的不负责，也是对玩家的不负责。
On another note, we place great importance on new employees understanding miHoYo's products. We expect you to have a basic understanding of our games at the very least. If you don't play our games or know about our products, it would indicate a lack of responsibility toward the role and players.

**5. 有没有哪些比较具体的面试干货可以分享？
Are there any specific interview tips or insights you can share?**

雨肖：相比于干货更像是建议吧，我第一个建议是一定要通过平时的努力来让自己变得更加优秀，而不是临时抱佛脚。第二个建议是与面试官沟通的过程中一定要坦诚，如果这个问题你很清楚，那么就尽量简洁清晰的回答，如果你不知道，就直接说不知道，千万不要胡编乱造。
Yu Xiao: Rather than providing specific tips, I'd like to offer some advice. First, it's essential to consistently work hard and strive for excellence in your daily efforts, rather than relying on last-minute cramming. Second, when communicating with interviewers, be honest. If you're confident in your knowledge about a question, provide a concise and clear response. If you don't know the answer, admit it directly—avoid making things up.

至于面试技巧，也许网上会传授很多面试经历或者面试技巧之类，但在我看来，面试本质上是没有技巧的，如果你刻意去学习所谓的面试技巧，反而会让你表现得很不自然，这个一定是扣分的。
As for interview techniques, there might be a lot of advice circulating online about interview experiences or tips. However, in my view, interviews fundamentally lack a one-size-fits-all technique. If you try to learn so-called interview techniques, it might actually make you seem unnatural, and this could result in negative evaluations.

石头：那我也稍微透露一点点干货，我经常会在面试中问一个问题：有没有令你印象深刻的游戏或者影视作品，它为什么吸引你？
Shitou: Allow me to share a small piece of advice. In interviews, I often ask a question like: "Are there any games or movies that have left a deep impression on you? What attracted you to them?"

有些同学可能会列举哪些非常优秀的作品，然后也会阐述得非常清晰，故事的剧情很曲折，然后我还在他的讲述中也会体会到剧情跌宕起伏，然后催人泪下。但是我们现在面试的是一个美术岗位，我更希望听到从你的专业角度去阐述关于某个设计的剖析。
Some students might mention outstanding works and provide clear explanations. They describe intricate plots and share emotional experiences they had while watching or playing. However, since we're interviewing for an art position, I'd be more interested in hearing a design analysis from your professional perspective.

我举个例子，比如说某个同学说他看过一个电影，讲的是17世纪欧洲，当时还处在巴洛克的时代。他在电影中学习到了很多那个年代的服装款式，然后尤其是缎带、衣服纹理、以及贵族服饰。紧接着他拿出了他作品集里的一个作品，跟我说这就是当时学习到的一个款式，这就是一个展现学习能力的典型案例。
For example, a student could talk about a historical movie set in 17th-century Europe during the Baroque era. They learned a lot about clothing styles of that period, especially satin ribbons, clothing textures, and noble attire. Then, they could show me a piece from their portfolio inspired by that era's style. This showcases the ability to apply learned knowledge—a great example of demonstrating learning capabilities.

Cyan：一个安静的环境特别重要，因为校招面试一般会持续半个小时到一个小时的样子，所以我们需要尽量面试时确保这段时间你是不被打扰的，并且面试的空间是一个适合一对一交流的空间。
Cyan: Creating a quiet environment is particularly important. Since campus recruitment interviews usually last around half an hour to an hour, you should ensure that you won't be disturbed during that time and that you have a suitable space for one-on-one communication.

第二点是要整理好心态，不要特别紧张。其实我们米哈游的面试官都是很nice的，面试的同学需要自然一点不用太紧张，要把自己的完完整整地表达出来，把自己学过的或者自己知道的知识和思想都完整的表达给面试官。
Secondly, it's essential to maintain a good mindset and not become overly nervous. Our miHoYo interviewers are generally very approachable, so candidates shouldn't be overly tense. Express yourself naturally and fully, articulating what you've learned and your thoughts to the interviewer.

第三点是不要套路化回答，比如在面试的时候，我问了一个关于某个活动的具体问题，然后可能有的同学会很僵硬回答abcdefg好几点，这种方式就特别生硬。因为我只是问一个很小的问题，你却回答一个很大的概念，这其实是一种交流效率很低的情况。
Lastly, avoid giving formulaic responses. For example, if I ask a specific question about an event, some candidates might rigidly answer with multiple points like "a, b, c, d, e, f, g." This approach seems forced. Since I asked a small question, and you provided a broad concept in response, it creates a communication inefficiency.

**6. 本次春招有什么注意事项?
What should we pay attention to in this spring recruitment?**

米游姬：希望同学们通过今天的这场非正式会谈，能够了解到求职面试的一个过程，get到正确的求职姿势，顺利的斩获你们想要的offer。那么米游姬最后强调一遍本次空中宣讲会的重点信息。
Miyou-ji: Through today's informal conversation, I hope all of you gain insights into the job application and interview process, grasp the right job-seeking approach, and successfully secure the offers you desire. Let me emphasize the key points from this online presentation.

首先米哈游春招目前已经全面启动，开放了非常多的岗位，同时面向了23届和24届的毕业生。而工作地点除了中国上海、中国北京之外，还有很多海外的地点可以选择，比如说新加坡、美国、加拿大、日本东京、韩国首尔等。
Firstly, miHoYo's spring recruitment is now in full swing, with a wide range of positions open for both the 2023 and 2024 graduates. In addition to locations in Shanghai and Beijing, we also have many opportunities abroad, including Singapore, the United States, Canada, Tokyo in Japan, and Seoul in South Korea.

第二点是我们的网申将在4月30日截止，同学们一定要去登录米哈游的官网去进行投递简历，越早投递机会也就越多。如果同学们还有任何其他关于校招的疑问，都可以通过春招的官方邮箱联系工作人员。
The second point is that our online applications will close on April 30th. Make sure to visit the official miHoYo website to submit your resumes. The earlier you apply, the more opportunities you'll have. If you have any other questions regarding campus recruitment, feel free to contact our team through the official spring recruitment email.

我们在米哈游等你！
We look forward to having you at miHoYo!