recursal/Fanatic-Fandom huggingface dataset:
Lesser Restoration

Lesser Restoration is a second level spell from the Abjuration school. The spell removes a detrimental condition from an ally.

## Spell effects

Lesser Restoration targets one ally. It removes one random occurrence of these conditions: Blinded, Diseased, Paralyzed, Poisoned.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric
* Druid
* Paladin
* Ranger
* Wizard (Greenmage only)
Manacalon Orchid

Manacalon Orchid is a flower and a crafting ingredient used in various scroll recipes.

*A very rare flower that seems to have survived the Cataclysm, generally found deep in Manacalon-era ruins.*

## Recipes

* Scroll of Black Tentacles
* Scroll of Blade Barrier
* Scroll of Conjure Animals
* Scroll of Counterspell
* Scroll of Darkness
* Scroll of Daylight
* Scroll of Earthquake
* Scroll of Fireball
* Scroll of Fly
* Scroll of Heroes' Feast
* Scroll of Lightning Bolt
* Scroll of Protection from Energy
* Scroll of Revivify
* Scroll of Stinking Cloud
* Scroll of Vampiric Touch

## Locations

* Sold by Mogo the Poor
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers
* Dropped by various enemies
* Gathered from resource nodes
Magnesium

## Magnesium

### Weight

0

Magnesium is a common crafting ingredient used in various recipes.

*Some powdered magnesium.*

## Recipes

* Healing Remedy
* Potion of Healing
* Potion of Greater Healing
* Potion of Superior Healing
* Flaming Arrow
* Flaming Bolt
* Flash Arrow
* Flash Bolt
* Arun’s Light
* Arun’s Light Poisoned Arrow
* Arun’s Light Poisoned Bolt
* Dark Stab
* Dark Stab Poisoned Arrow
* Dark Stab Poisoned Bolt
* Ghoul’s Caress
* Ghoul’s Caress Poisoned Arrow
* Ghoul’s Caress Poisoned Bolt
* Demonic Grease of Dawn Break
* Demonic Grease of the Night Hunt
* Demonic Grease of True Strike
* Scroll of Bless
* Scroll of Blindness
* Scroll of Cure Wounds
* Scroll of Darkness
* Scroll of Find Traps
* Scroll of Flame Blade
* Scroll of Fire Shield
* Scroll of Fire Storm
* Scroll of Globe of Invulnerability
* Scroll of Invisibility
* Scroll of Magic Missile
* Scroll of Scorching Ray
* Scroll of Shatter

## Locations

* Sold by Atima Bladeburn
* Sold by Hugo Requer in Caer Cyflen
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers
* Dropped by elementals
Leather-Bound Book

Leather-Bound Book is an unidentified consumable item. Before it is identified, it has no special properties and cannot be used.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Leather-Bound Book**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its effects to become known. Upon successful identification, the item reveals itself to be one of the following books:

* Tome of Leadership and Influence,
* Tome of Quick Thought,
* Tome of Understanding,
* Manual of Bodily Health,
* Manual of Gainful Exercise,
* Manual of Quickness of Action.

Each variation of the Leather-Bound Book has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

* *A book that contains a series of advice for those who aim to gain influence and leadership.*
* *A book that contains a series of advice for those aiming to become smarter.*
* *A book that contains a series of advice for those aiming to grow wiser.*
* *A book that contains a series of advice for those aiming to improve their health.*
* *A book that contains a series of advice for those aiming to get stronger.*
* *A book that contains a series of advice for those aiming to become more agile.*
Lion-Headed Horn

Lion-Headed Horn is an unidentified instrument. Before it is identified, it has no special properties. It can be equipped in a utility slot but will not provide any benefits, apart from serving as a spell focus for the Bards

If the party never identified (or bought) this item before, it will appear in the inventory as the **Lion-Headed Horn**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be a Horn of Blasting.

The horn has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*A beautiful horn featuring a golden lion head that can be used to blow a powerful sound.*

## Location

* Found as random loot.
* Found in Orenetis' Palace in Caer Hyfryd.
Kaikonnen Wooden Amulet Case

Kaikonnen Wooden Amulet Case is a quest item introduced in the Palace of Ice DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

It can be found in the Necropolis part of Kaupaapunki.

## Description

*A small wood box engraved with several runes. This box contains Kaikonnen amulet that belonged to the Southern Clan's heir.*
Ingredients for Orenetis

Ingredients for Orenetis is a quest item introduced in the Lost Valley DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

The ingredients are gathered by the party during the Garden Party quest, and this item appears in the inventory after all the required plants are acquired.

## Description

*A pack of ingredients required by the Lord Protector Orenetis.*
Love Poem

Love Poem is a lore document. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Text

*Moonlight drizzled from your armor.*

*One room, face to face, our eyes met.*

*Art said sloppy as you draw near.*

*No man has shared you as I have.*

*Both our hands collide, as well as our lips.*

*The stars find sparks floating around to gasp.*

*Herald my pounding heart to calm.*

*He grabbed my beard and kissed my neck.*

*Pure Passion, one beast with two backs.*

*A gaze to make it all perfect.*

*I reach for my side, and you are not there.*

*In the night, I cried for my sweet Garrod.*

*Ragni Hammerpen*
Greatsword of Sharpness

Greatsword of Sharpness is a craftable two-handed melee slashing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or greatswords is required to use it effectively.

## Crafting

**Ingredients:** Primed Greatsword, Blood Ruby

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 12

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
Leather Armor of Survival

Leather Armor of Survival is a craftable light armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. Proficiency with light armor is required to wear it.

## Description

*This enchanted armor was forged using the ancient knowledge of Colthannin’s master armorers. Medreth Sharpeye designed this garment to protect Coedymwarth scouts against Imperial magic.*

## Crafting

**Ingredients:** Primed Leather Armor, Life Stone

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* Sold by Heddlon Surespell
* Found in the Bone Keep (2nd Floor, on a bookshelf)
* (Lost Valley) Jungle Escort quest reward
Lawkeeper

Lawkeeper is one of the available player character backgrounds. It can be chosen during character creation and will determine the character’s backstory, certain personality flags and available background side quest. It also provides certain benefits in a form of proficiencies, features and known languages.

*As a former deputy, you have an instinct for spotting trouble and the force of personality to nip it in the bud. After a while of keeping the peace in the Principality of Masgarth, though, dealing with petty criminals every day just wasn’t enough. You took what you had learned and embarked on a life of travel and discovery.*

## Features

* **Detective.** Proficiency in Perception and Intimidation.
* **Enforcer.** Proficient with martial weapons.
* **Additional languages.** Chose one additional language.

## Equipment

* Lawkeeper's Badge
* Gold: 10
* Commoner’s Clothing

## Personality flags

**Determined:** Casual

**Choice of flags** (choose two): Authority, Violence, Lawfulness, Pragmatism
Letter from Your Parents

Letter from Mildred is a lore document. It provides additional insight and information on characters and events, contributes to world-building.

The letter is found in the Farmhouse during the Sellsword background quest. It cannot be discarded or sold.

## Description

Mildred gave you this old letter from your parents.

## Text

*Dearest child,*

*We shall soon meet our fate, your mother and I. An old friend will deliver this letter to you when you reach the point when you are searching for meaning and answers in life.*

*What we did, we did to protect you, even though it may be difficult to believe. It is a hard thing to leave a child alone in the world, but it is better than some other fates.*
Javelin of Perfection

Javelin of Perfection is a craftable one-handed melee piercing weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or javelins is required to use it effectively.

## Crafting

**Ingredients:** Primed Javelin, Volcanic Tear

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* (Palace of Ice) Sold by Berdel Ironfoot.
Fire Shield

Fire Shield is a fourth level spell from the Evocation school. The spell grants the caster resistance to fire or cold, and damages creatures attacking the caster with melee attacks.

## Spell effects

Fire Shield can only be cast on the caster himself. The caster can choose one of two conditions to apply:

* Cold Shield – resistance to fire damage; melee attackers receive 2d8 cold damage.
* Warm Shield – resistance to cold damage; melee attackers receive 2d8 fire damage.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Sun only)
* Paladin (Oath of the Motherland only)
* Sorcerer (Mana Painter only)
* Warlock (Fiend only)
* Wizard
Magnificent Greatsword

Magnificent Greatsword is an unidentified martial weapon. Before it is identified, it has properties just like a standard Greatsword (it's just more valuable).

If the party never identified (or bought) this weapon before, it will appear in the inventory as **Magnificent Greatsword**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the weapon reveals itself to be a Greatsword +1.

Magnificent Greatsword has to be identified only once per playthough. Afterwards, the party will recognize Greatsword +1 automatically and identification will not be necessary.

## Description

*This finely crafted greatsword bears elvish symbols on its pommel and blade.*

## Location

The weapon can be:

* Found as random loot.
Morningstar of Perfection

Morningstar of Perfection is a craftable one-handed melee piercing weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or morningstars is required to use it effectively.

## Crafting

**Ingredients:** Primed Morningstar, Volcanic Tear

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16
Maul

Maul is a standard two-handed melee bludgeoning weapon. It's a basic non-magical weapon. Proficiency with martial weapons or mauls is required to use it effectively.

## Description

*A simple, good, and heavy maul to crush your opponents.*

## Location

* Sold by Wilf Warmhearth
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
Malariel Brogarad

Malariel Brogarad is one of the characters introduced in the Lost Valley DLC. She is a member of the Dominion faction. The party first encounters her at the Palace gate in Caer Hyfryd.

## Character and Story

[Malariel Brogarad description and story goes here].

### Attacks and Powers

* **Longsword:** +7 to hit, 1d8+? slashing damage + 1d8+? cold damage

## Connected Quests

* Blue Blood
* Confrontation
Iron Key

Iron Key is a valuable item. It's a key that does not seem to have a specific purpose – it opens nothing of interest.

Valuables are small items that you can sell for profit. They are purely decorative and serve no other function. They can be safely sold to a vendor.

## Description

*A key meant to open a locked door or a container.*
Lava Forest

Lava Forest is a forested area partially submerged under a river of lava. Overgrowth is so thick here that one needs to hack his way through. Filled with spiders, traps and vicious elemental creatures – it is not a welcoming place.

On the far edge of the forest, there is a small, unassuming Shed – an entrance to the magical fortress of the Master of Conjuration. It leads to The Id, The Ego and The Superego levels of the Master’s mind.

## Connected Quests

* Wartime Treasure
* Gem Quest: The Mind of the Master
Light Crossbow of Perfection

Light Crossbow of Perfection is a craftable two-handed ranged piercing weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or light crossbows is required to use it effectively.

## Crafting

Ingredients: Primed Crossbow, Volcanic Tear

Crafting Difficulty: DC 22, Very Hard

Required Successes: 16

## Recipe

* (Palace of Ice) Sold by Signy Wisecat
* (Palace of Ice) Sold by Katniss Strongmail
Magnificent Dagger

Magnificent Dagger is an unidentified simple weapon. Before it is identified, it has properties just like a standard Dagger (it's just more valuable).

If the party never identified (or bought) this weapon before, it will appear in the inventory as **Magnificent Dagger**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the weapon reveals itself to be a Dagger +1, Dagger +2, Dagger +3 or Sudden Death.

Each variation of the Magnificent Dagger has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*This rune-engraved dagger is clearly of superior workmanship.*

## Location

The weapon can be:

* Found as random loot.
Letter from Helga

Letter from Helga is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Text

*My dear friends,*

*I cannot thank you enough for saving me and my son from certain death. I grieve every moment for Snorri, and I know he would be grateful for what you did for our family.*

*I am sure you would have gotten along with him.*

*Please accept this as a token of my gratitude. We fished it out a few days ago, but I have a strong feeling that this will be more useful to you than to me.*

*May our paths cross again one day.*

*Helga*

## Location

Received automatically after saving Snorri's family during The Ice Trap quest.
Longbow of Perfection

Longbow of Perfection is a craftable two-handed ranged piercing weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or longbows is required to use it effectively.

## Crafting

Ingredients: Primed Longbow, Volcanic Tear

Crafting Difficulty: DC 22, Very Hard

Required Successes: 16

## Recipe

* (Palace of Ice) Sold by Berdel Ironfoot
Lorson

## Stats

Lorson is a medium humanoid creature of 2 Challenge Rating. He provides 450 XP when killed.

## Description

*An experienced bandit, much more skilled than his fellows.*

## Story

Lorson is the leader of the band of bandits. It was him and his men that burned the Wanderer's village to the ground and killed all the inhabitants… for no better reason than they wanted to rob them of their meager possessions.

Lorson is working with Auroc, helping him to execute his revenge and kill the Wanderer adventurer. Needless to say, their plan fails miserably and Lorson dies in the Coparann Mine.

## Attacks

### Scimitar

+5 to hit, 1d6+3 slashing damage, ×2 Attacks

## Locations

* Coparann Mine, during the History of Violence quest
Levitate

Levitate is a second level spell from the Transmutation school. The spell allows a creature to levitate and gain control of its aerial movement for a limited time. It can affect enemies if their size is medium or smaller.

Levitate requires concentration.

## Spell effects

Levitate targets one creature. The target becomes *Levitating* – the target creature hovers 4 cells above the ground (canceled if the target makes a successful Constitution saving throw).

The caster can move the levitated creature up or down.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Elemental only)
* Fighter (Spellblade only)
* Sorcerer
* Wizard
Medusa Bow

Medusa Bow is a craftable two-handed ranged piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or shortbows is required to use it effectively.

## Description

*This enchanted weapon was forged using the ancient knowledge of Colthannin’s master bowyers. Magic melded medusa coral and hardwood to create a deadly bow, favored by the boarding parties of island halflings.*

## Crafting

**Ingredients:** Primed Shortbow, Medusa Coral

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14
Maraike’s Torpor

Maraike’s Torpor is a type of poison that can be crafted with the Poisoner's Kit.

*A chemical poison that causes the poisoned condition.*

## Crafting

**Ingredients:** Deep Root Lichen, Gallivan Amaranth, Moonflower

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasmin
* The Messenger quest reward
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Maul of Perfection

Maul of Perfection is a craftable two-handed melee bludgeoning weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or mauls is required to use it effectively.

## Crafting

**Ingredients:** Primed Maul, Volcanic Tear

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16
Leather Armor of Flame Dancing

Leather Armor of Flame Dancing is a craftable light armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. Proficiency with light armor is required to wear it.

## Description

*This enchanted armor was created using the ancient knowledge of Manacalon’s master armorers. Imbued with the essence of fire, this armor enables its wearer to withstand even arcane fire.*

## Crafting

**Ingredients:** Primed Leather Armor, Shard of Fire

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* Found in the Fortress of the Shield (in the Library)
* (Lost Valley) Jungle Escort quest reward
Mass Healing Word

Mass Healing Word is a third level spell from the Evocation school. The spell instantly heals up to six allies the caster can see.

## Spell effects

Mass Healing Word targets up to 6 allies. Each target heals HP equal to 1d4 + spellcasting ability modifier of the caster.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over III: +1 healing die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard (College of Hope only)
* Cleric
* Druid (Circle of Balance only)
Javelin

Javelin is a standard one-handed melee piercing weapon. It's a basic non-magical weapon. Proficiency with simple weapons or javelins is required to use it effectively.

## Location

* Sold by Gorim Ironsoot
* Sold by Wilf Warmhearth
* Sold by Galfin Leafcutter
* Sold by Angus Hightower
* Sold by Cuberdon Miller
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Sold by Rhodanthe Asigon
* Found as random loot
Letter from Samko to Cafrain

Letter from Samko to Cafrain is a quest item introduced in the Lost Valley DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

It is given to the party by Samko Flint.

## Description

*Samko Flint asked you to take this letter to her friend Cafrain at the Merry Remorhaz inn in Caer Hyfryd.*
Kingdom of Gallivan

**Kingdom of Gallivan** is located to the east of the Principality of Masgarth. It’s a home of a variety of races, but most of its inhabitants are halflings. It’s most known organization is the Tower of Knowledge.

Not much is known about the Kingdom of Gallivan and its history. The most detailed piece of lore we possess is the fact that the Kingdom houses an infamous Dragon Den – a great tavern, eatery, and bordello.

The Kingdom of Gallivan has an embassy in Caer Cyflen, run by the ambassador Joran Crawley.

## Representatives

* Joran Crawley – ambassador.
* Dean Iolair Faisech – a representative of the Kingdom of Gallivan on the Legacy Council.
* Maddy Greenisle – a member of Tower of Knowledge and a vendor.
Magnificent Shortbow

Magnificent Shortbow is an unidentified simple weapon. Before it is identified, it has properties just like a standard Shortbow (it's just more valuable).

If the party never identified (or bought) this weapon before, it will appear in the inventory as **Magnificent Shortbow**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the weapon reveals itself to be a Shortbow +1 or Shortbow +2.

Each variation of the Magnificent Shortbow has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*This superbly balanced shortbow is engraved with ancient runes.*

## Location

The weapon can be:

* Found as random loot.
Longsword +3

Longsword +3 is a magical one-handed melee slashing weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with martial weapons or longswords is required to use it effectively.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This weapon is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Berdel Ironfoot
* Found as random loot
Marduk Strongheart

Marduk Strongheart is one of the characters introduced in the Palace of Ice DLC. He is the chieftain of the Northern Clans. The party first encounters her in the White Rock City.

## Description

*A great and renowned warrior, chief of the Pohjolen Vartmerkint.*

## Character and Story

[Marduk Strongheart description and story goes here].

## In a Fight

In battle, Marduk Strongheart is a paladin.

### Attacks

* **Battleaxe:** +10 to hit, 1d8+6 slashing + 1d8 radiant
* **Heavy Crossbow:** +8 to hit, 1d10+1 piercing

### Spells

* **Level 1:** Cure Wounds, Bless, Heroism, Shield of Faith, Healing Word
* **Level 2:** Lesser Restoration
* **Level 3:** Revivify

## Connected Quests

* White Rock City
* The Hunt
* The Ice Trap
* A Clash of Giants
* Evil Deeds
Kiaradth Bright-Spark

Mayor Kiaradth Bright-Spark is a mayor of Caer Cyflen. She resides in Sunblaze Court.

Kiaradth deals with day-to-day operations of the city. Everything goes through her and there is nothing happening in the city without her knowledge. She deals with small and big issues alike and does not like when someone wastes her time.

Master Galeafin comes to the mayor when he wants to get in contact with the deputies, and the Tannerson family comes to her when they wish to dispute the inheritance. Kiaradth is a very busy woman.

## Connected Quests

* Honor Your Masters
* Heritage of Distrust
Incubus

## Stats

Incubus is a medium fiend of 4 Challenge Rating. It provides 1100 XP when killed.

The enemy was introduced in the Palace of Ice DLC.

## Description

*Charming shapechangers, these demons are experts at infiltration and deception*

## Special

### Immunities

Chilled, Palace of Ice Lair Effect, Frozen, Prone

### Resistances

Bludgeoning, Piercing, Slashing, Fire, Cold, Lightning

### Proficiencies

Deception +9, Insight +6, Persuasion +9, Perception +5, Stealth +7

## Locations

* Kaupaapunki - Mines
Insight

Insight is a skill related to Wisdom. Wisdom (Insight) checks decide whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. It can help you establish, which negotiation technique should be employed during a dialogue.

## Insight proficiency

Insight proficiency grants a proficiency bonus to any and all Wisdom (Insight) checks.

It is available as skill proficiency of choice to: Clerics, Druids, Sorcerers

It is automatically given to: Academic, Acolyte.
Highlighted

Highlighted is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Highlighted applies the following effects:

* Creature the creature cannot benefit from invisibility.
* Attack rolls made against the creature have advantage.
* Creature becomes a light source emitting dim light in 2-cell radius.

The condition is canceled if the target makes a successful Dexterity saving throw.

## Application and Removal

**Highlighted can be applied by:** Faerie Fire

**Highlighted can be removed by:** successful Dexterity saving throw, disrupting concentration
Insect Plague

Insect Plague is a fifth level spell from the Conjuration school. The spell summons a sphere of biting insects.

Insect Plague requires concentration.

## Spell effects

Insect Plague targets a 4-cells radius sphere area and fills it with insects. The sphere deals 4d10 piercing damage to any creature inside. Creatures in this area cannot see anything.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over V: +1 damage die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Druid
* Warlock (Hive only)
* Wizard (Greenmage only)
Master Dackin

Master Dackin is a member of the guild of Antiquarians and a former master of the deputy with an Academic background.

Dackin has been without an assistant lately and that made his work much harder. The guild offered him a posting down south, which he’s not really happy about. He would like a position of a department Chairman, but to get it he needs to make a major contribution to the guild’s artifact collection. Something that cannot be ignored.

Dackin doesn’t fight and cannot defend himself, which makes it impossible for him to venture into the Badlands or the Marches on his own. He wants his former assistant’s help in exploring an old Tirmarian tower in Caer Lem and finding something worthwhile. Luckily for Dackin, the tower is indeed filled with old, invaluable tomes. His Chairman status is assured.

## In a Fight

In battle, Master Dackin is useless. He has no weapons, no powers and cannot cast spells. He can only move and take a Dodge action.

Master Dackin needs to be protected from harm.
Misouk

Misouk is one of the characters introduced in the Palace of Ice DLC. She is a member Southern Clans. The party first encounters her in The Einareum.

## Character and Story

[Misouk description and story goes here].

### Attacks

* **Whiteburn:** +9 to hit, 1d6+3 piercing + 1d6 acid
* **Light Crossbow:** +5 to hit, 1d8+1 piercing
* **Dagger:** +8 to hit, 1d4+1 piercing

### Powers

* **Shadow Dodge:** As a bonus action, teleport to a cell you can see within 5 cells. Recharges at rest.

### Spells

* **Cantrips:** Annoying Bee, Chill Touch, Fire Bolt
* **Level 1:** Color Spray, Expeditious Retreat, Shield
* **Level 2:** Ray of Enfeeblement, Blindness, Blur, Invisibility

## Connected Quests

* Something's Missing
* Thieves Among Us
Magnificent Scale Armor

Magnificent Scale Armor is an unidentified medium armor. Before it is identified, it has properties just like standard Scale Mail armor (it's just more valuable).

If the party never identified (or bought) this armor before, it will appear in the inventory as **Magnificent Scale Armor**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the armor reveals itself to be a Scale Armor +1 or Scale Mail +2.

Each variation of the Magnificent Scale Armor has to be identified only once per playthough. Afterwards, the party will recognize the armor automatically and identification will not be necessary.

## Description

*This finely decorated armor shows the skill of ancient Manacalon armorers.*
Mace +3

Mace +3 is a magical one-handed melee bludgeoning weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with simple weapons or maces is required to use it effectively.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This weapon is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Rogar Dostar
* Found as random loot
Major Gate Fragment

Major Gate Fragment is a quest item introduced in the Lost Valley DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

It can be found in the underground level of the Magic Research Complex.

It can also be used to repair the major gate in the Magic Research Complex even if the party does not have the respective quest. However, the gate will remain non-functional anyway.

## Description

*A part of the Major Gate's floor, essential for it to work properly.*
Light Crossbow

Light Crossbow is a standard two-handed ranged weapon. It's a basic non-magical weapon and requires ammunition in a form of bolts. Proficiency with simple weapons or light crossbows is required to use it effectively.

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Leather Armor +1

Leather Armor +1 is a magical light armor. It has a first tier enchantment and provides +1 bonus to Armor Class. Proficiency with light armor is required to wear it.

## Description

*This armor was used by scouts in the Manacalon army. It probably belonged to a noble soldier and is imbued with magic, providing additional defense.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Minor Shard of Ice

Minor Shard of Ice is a crafting ingredient used in various recipes.

*The remains of a smaller ice elemental, can be used to craft certain magic items.*

## Recipes

* Boots of Winterlands
* Scroll of Freezing Sphere
* Scroll of Globe of Invulnerability
* Scroll of Thunderstorm
* Scroll of True Seeing

## Locations

* [*Crown of the Magister*] Sold by Heddlon Surespell.
* Sold by Renno Highwater.
* Sold by Telerien Purevoice.
* Sold by Hanno Mudstrider.
* Sold by Dalon Fall.
* Sold by Leila Reed.
* Sold by Katniss Strongmail.
* Found in Kaupaapunki, Mines, near the cage.
* Found in Turvaamalinn, on a corpse in the lava ducts area.
* Found in the Elven Settlements, Manacalon mausoleum.
Morningstar +2

Morningstar +2 is a magical one-handed melee piercing weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with martial weapons or morningstars is required to use it effectively.

## Description

*A weapon typical of the Tirmarian clerics who fought alongside the Solastan troops at the Battle of the Rift!*

## Location

* Sold by Joriel Foxeye
* Sold by Rogar Dostar
* Found as random loot
Light Sources

Light Sources are quite important, as the level of illumination in the area influences the character’s ability to see, hit a target with a weapon, find hidden objects, and successfully target a spell. Therefore, the party will need to have some light sources handy, especially in dungeons and at night. Bright Light and Dim Light can also be used as a weapon, as it will hurt light-sensitive creatures (such as Brood of Blood).

There are three levels of illumination:

* **Bright Light** – is what you want (unless you're a vampire). Most creatures will see normally in those conditions, and it confers no disadvantages.
* **Dim Light** – confers disadvantage on Perception checks that rely on sight (like finding hidden objects). Creatures with Darkvision, within a specified range, see normally in dim light and do not get disadvantages.
* **Darkness** – blocks vision entirely and confers disadvantage on every action that relies on sight (targeting a spell, hitting an enemy and so on). Creatures with Darkvision can see in darkness as if it was dim light, within a specified range.

The range of light provided by each light source is stated in grid squares (with each grid square equaling 5 feet) in each direction from the source. For example, a Torch casts bright light up to 4 squares (20 feet) and dim light for an additional 4, altogether providing 8 squares (40 feet) of light.

## List of Light Sources

There are two main types of light sources: items and spells.
Magnificent Heavy Crossbow

Magnificent Heavy Crossbow is an unidentified martial weapon. Before it is identified, it has properties just like a standard Heavy Crossbow (it's just more valuable).

If the party never identified (or bought) this weapon before, it will appear in the inventory as **Magnificent Heavy Crossbow**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the weapon reveals itself to be a Heavy Crossbow +1, Heavy Crossbow +2, or Heavy Crossbow +3.

Each variation of the Magnificent Heavy Crossbow has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*A heavy crossbow of incredible manufacture, capable of inflicting devastating damage.*
Incriminating Documents

Incriminating Documents are a quest item introduced in the Lost Valley DLC. They cannot be sold, moved to a container, or removed from the inventory by the party.

The documents are given to the party by Orenetis during the Confrontation quest.

## Description

*A set of documents intended to incriminate Karelia Snowfox.*
Copper Beetle Key

Copper Beetle Key is a quest item introduced in the Lost Valley DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

It can be found in the Waterfall Cave in The Verdant Valley. Along with the Silver Beetle Key, it's needed to open the door to the Underground Ruins.

## Description

*A strange, beetle-shaped key made of copper.*
Light Crossbow +3

Light Crossbow +3 is a magical two-handed ranged weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with martial weapons or crossbows is required to use it effectively.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This weapon is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Katniss Strongmail
* Found as random loot
Leather Armor of Robustness

Leather Armor of Robustness is a craftable light armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. Proficiency with light armor is required to wear it.

## Description

*This enchanted armor was forged using the ancient knowledge of Colthannin’s master armorers. Defineth Sharpeye stole and adapted Ildurial’s design to the needs of Coedymwarth scouts.*

## Crafting

**Ingredients:** Primed Leather Armor, Mithral Stone

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* (Palace of Ice) Sold by Berthold Svensson
List of Prospects

Letter from Mildred is a lore document. It provides additional insight and information on characters and events, contributes to world-building.

The document contains a list of current and potential Sorak infiltrators in Caer Cyflen. The party decides to give the list to Lord Carran.

## Description

*This document is a list of people from the city that the cultists of Arivad hope to enlist, with an evaluation of their chances of success. It also contains a list of those who already joined the cult.*

## Location

Found in a house of Halman Summer in Caer Cyflen.
Knock

Knock is a second level spell from the Transmutation school. The spell magically opens locked doors, chests, and the like.

## Spell effects

Knock targets one locked object (e.g. a chest). It unlocks the target object.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Fighter (Spellblade only)
* Sorcerer
* Wizard
Leila Reed

Leila Reed is one of the characters introduced in the Palace of Ice DLC. She is a vendor located in the Kaupaapunki. She is a member of the Southern Clans, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. She also offers the Detect Magic and Identify services for items.

## Stock

Stock prices change based on the Southern Clans faction relationship. Stock does not replenish.

* Indifference (0-10): (N/A. Party begins at Sympathy (20) upon embarking to the Snow Alliance.)
* Sympathy (11-30): 10% upcharge on base value. Inventory fully available.
* Alliance (31-50): 10% discount.
* Brotherhood (51-80): 20% discount.
* Living Legend (81-100): 30% discount.
Jump

Jump is a first level spell from the Transmutation school. The spell increases one ally's jumping distance.

## Spell effects

Jump targets one ally. It grants *Jump* – target's jump distance is increased.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid
* Fighter (Spellblade only)
* Ranger
* Sorcerer
* Wizard
Manacalon Empire

Manacalon Empire (also knows as the Old Empire) was an ancient empire of the Elves in Solasta. The Elves themselves came into being in the Aer-Elai and that region became the heart of their fledgling empire.

## The Raise

The Manacalon Empire truly started at the height of the Elven Wars, which resulted in a schism among the elves. Sylvan Elves retreated into the forests of Colthannin, preferring to stay closer to nature. High Elves stayed in the Air-Elai, steadily building up their empire into the true heights of glory and seeking dominion over the whole world. They created the Arcaneum – an institution dedicated to magic in all its forms. The Elves’ natural affinity for magic helped the development greatly.

The Manacalon Empire expanded from the Aer-Elai, turning surrounding lands into its provinces (called Inner Provinces). Few regions resisted. One of those were the great marches of Olme Fen – the legendary homeland of the Halflings. The other were the harsh lands of the Snow Dwarves, who created the so-called Snow Alliance with the Sylvan Elves and fought off the invaders.

## Unbridled Expansion

As their expansion to the North was thwarted by the Snow Alliance, the Manacalon Empire turned their gaze in other directions. Further territories to the south, west, and east were conquered and turned into so-called Outer Provinces. Each new non-elven population added to the Empire turned into slaves, toiling for the glory and benefit of the High Elves. With the might of their Iron Legions, magics of the Arcaneum and slyness of Silent Whisper – the Manacalon Empire was near unstoppable.

Smaller kingdoms surrendered one by one, until the Old Empire spanned nearly the whole Ferendragh continent and reigned supreme.

## The Fall

The doom came onto the Manacalon Empire suddenly, brought on by the Cataclysm. It all started with the Rift opening in the heart of the Aer-Elai. Through the Rift, countless humans with their gods came from the realm of Tirmar. Swiftly followed by the Soraks. The Empire treated those humans as invaders, until they realized that they were mere refuges fleeing an ancient threat.

Masters of the Arcaneum made an attempt to close the Rift. It succeeded, but at a great cost. The Cataclysm ravaged the lands of the Elves, tearing the heart out of their Empire. It was the beginning of the end. The Aer-Elai region, once a thriving home of the elven mages, became a chaotic wasteland and the Elves themselves were brought to near extinction.

In time, the surviving Elves started to recover and created the New Empire – a pale shadow of the former glory.
Manual of Quickness of Action

Manual of Quickness of Action is a magical consumable. When read, the tome will grant a permanent increase to Dexterity (+2) and Dexterity maximum (+2). It takes 24 hours to study the tome and gain those benefits.

## Description

*Gifaliel Swiftfoot wrote this manual for her students at the Imperial Ballet School of Siothyrnas.*

## Location

* Sold by Halman Summer
* Sold by Signy Wisecat
* (Lost Valley) Given as a reward by Hendeolas Anfarel for completing The Last Endeavor
Magic Missile

Magic Missile is a first level spell from the Evocation school. The spell strikes one or more enemies with projectiles that can't miss.

## Spell effects

Magic Missile fires three missiles. Each one can, but doesn't have to, have a different target. Each missile deals 1d4+1 force damage.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over I: +1 missile.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Battle only)
* Fighter (Spellblade only)
* Sorcerer
* Warlock (Timekeeper only)
* Wizard
Javelin +1

Javelin +1 is a magical one-handed melee piercing weapon. It has the lowest tier enchantment (+1), which provides a +1 bonus to attack and damage. Proficiency with simple weapons or javelins is required to use it effectively.

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Kaupaapunki

Kaupaapunki is one of the locations introduced in the Palace of Ice DLC.

Surrounded by high, imposing walls, this vast city of the snow dwarves is quite defensible. Inside, there are many merchants, a comfortable inn, mines, and even a necropolis.

*This fortified city on the border between the Snow Alliance and the Principality of Masgarth is the home of Clan Kaikonnen.*

## Notable Characters

* Vigdis Kaikonnen
* Misouk
* Lokan Flatrock
* Maja Stronghide
* Thadeos Cobblestone
* Lord Sander Kaikonnen
* Ragnhild Bittercloud
* Harld Kaikonnen
* Ruby Strongfoot – innkeeper
* Angus Hightower – equipment vendor
* Berthold Svensson
* Erwina Longstaff – general store merchant
* Leila Reed – ingredients vendor
* Morganna Raven – general store merchant

## Connected Quests

* Honor Your Fathers
* Something's Missing
* Thieves Among Us
* The Secret Plot
Locations

There are many smaller and bigger locations in the world of Solasta. Some we only hear of, some can be visited and explored.

## List of Locations

### States

* Kingdom of Gallivan
* New Empire
* Principality of Masgarth
* Snow Alliance

### Settlements and parts thereof

* Bone Keep (Dark Castle)
* Caer Anfrel
* Caer Cyflen
* Caer Hyfryd
* Caer Lem Outpost
* Chenna Outpost
* Coparann
* Dinas Gessa
* Earcorn
* Elven Settlements
* Farmhouse
* Feleg Outpost
* Fortress of the Shield
* Gartis Outpost
* Highrock Outpost
* Kaupaapunki
* Kaupaapunki - Underground
* Kaupaapunki - Mines
* Kaupaapunki - Necropolis
* Mine
* Noren Outpost
* Pertal Outpost
* Satils Outpost
* Tannerson Estate
* Temple of Misaye
* The Einareum
* Turvaamalinn
* White Rock City

### Ruins

* Caer Elis
* Glendale Castle
* Hickory Corner Wood
* Imperial Outpost Ruins
* Manacalon Ruin
* Ruins in the Forest
* Ruins of Telema
* Sentharyllian Necropolis
* Silent Whisper Outpost
* The Dungeons
* The Oracle
* Tirmarian Ruins
* Underground Ruins

### Other

* Bald Hill
* Cradle of Fire (Volcano)
* Deep Forest
* Frozen Aqueduct
* Gallivan Border
* Harvest Area
* Hunting Grounds
* Icehenge
* Lava Forest
* Lava Tunnels
* Merchant Campsite
* Palace of Illusions
* Road to Einareum
* Secret Facility (Magic Research Complex)
* Snorri's Post House
* Spider Nest
* Stenvägg Bridge
* Storm Giant Camp
* Swamp
* The Ego
* The Id
* The Place of Ice
* The Superego
* The Tunnel Entrance
* The Verdant Valley
* Violet's House
* Witch's Hut
* Wizard's Palace

### Regions

* Copperhead Road
* Northern Hills
* Olme Fen
* Sandreed
* The Aer-Elai
* The Marches
* The Badlands

### Duchies

* Duchy of Caer Cyflen
* Duchy of Eastern Forests
* Duchy of Northern Hills
* Duchy of Northern Plains
* Duchy of Western Fields
Kebra

Kebra is an Orc shaman and a sole survivor of the Suncloud tribe. She is just barely clinging to life after a vicious fight between her tribe and the Redscars. The adventurers find her and heal her wounds.

After that, Kebra joins the party and serves as a guide and additional spellcaster in the Volcano. She explains the dire situation the Orc tribes find themselves in and enlists the party’s help in freeing Brok and uniting the tribes against Arrok.

Kebra is a skilled shaman, loyal to her tribe and chieftain.

## Description

*The closest thing orcs have to a cleric, with some mystical powers.*

## Spells

Cantrips:

* Ray of Frost
* Shocking Grasp
* Spare the Dying

Level 1 (x4):

* Thunderwave
* Healing Word
* Hideous Laughter
* Longstrider
* Bless
* Cure Wounds
* Expeditious Retreat

Level 2 (x3):

* Prayer of Healing
* See Invisibility
* Calm Emotions
* Darkvision
* Lesser Restoration
* Acid Arrow
* Aid
* Barkskin

Level 3 (x3):

* Mass Healing Word
* Revivify
* Spirit Guardians
* Daylight
* Dispel Magic
* Haste
Minotaur Elite

## Stats

Minotaur Elite is a large monstrosity creature of 5 Challenge Rating. It provides 1800XP when killed.

The enemy was introduced in the Lost Valley DLC.

## Description

*From the ranks of the powerful minotaurs, some arise as superior fighters and receive extra training – enough to master deadly skills, and even more strength and power than their brothers.*

## Attacks

### Greataxe

+8 to hit, 2d12+5 slashing damage, ×2 attacks

### Charge

+8 to hit, 5d8+5 piercing damage, pushes the target 2 cells away (target can attempt a saving throw to negate)
Letter from Isrid

Letter from Isrid is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Text

*My dear friends,*

*It is with great honor that I entrust to you this family shield with the promise that one day you will restore it to me when I am worthy.*

*In the meantime, please agree to be its guardians, and may it protect you as much as you have protected me during this adventure, the first in a long series.*

*Your friend, Isrid*

## Location

Received automatically if Isrid Farsky survives Going on an Adventure.