Z-Earth

## **Class Abilities**

> ***R O O K I E***
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* **Control Earth** -- Siphon or create up to [1] cubic foot of earth in a levitating cluster. This ability must be channeled.
* **Control Stone** -- Siphon or create up to [5] pounds of rock in a levitating cluster. This ability must be channeled.
* **Sacred Geometry** -- Your levitating element whisks around you and can be manipulated or thrown at a distance of up to 10 yards.
* **Push The Lil’ Daisies** -- Alter the consistency of the surface ground within 2 yards around you, crumbling stone and rippling the soil as if it were a liquid.

> ***E X P E R T***
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* **Rabbit Hole** -- Push The Lil’ Daisies can now be cast on rock, allowing then to tunnel beneath the earth or across its surface.
* **Pinnacle** -- A significant amount of stone and soil siphon to a specific point underground, at which point it erects a flat pillar. You may create up to [5] pillars in quick succession.
* **Sinkhole** -- Draw earth away from beneath the ground surface, creating a hidden sinkhole.
* **The Great Wall** -- A wall of earth rises from the ground in front of you, erecting a wall of earth and stone. The wall may stand on its own if you siphon excess earth into the hole its left behind.

> ***M A S T E R***
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* **Sculpted** -- Create animated, intricate objects made from carved stone or soil. This ability must be channeled.
* **Cracked Earth** -- Create a crack in the ground that grows towards a target and will follow them up to a maximum distance of 15 yards from you. The crack fans like a bolt of lightning and is deep enough to trip a target. If a target’s limb becomes trapped within the crack, the crack will forcibly snap shut around it.
* **Sepultura** -- Siphon Rock and Siphon Earth no longer require energy to maintain when the material is touching you.

##### Trait Ability:

* **Earth Tail** -- our tail becomes a mass of earth and rock, allowing you to control more of these materials at once and effectively turning your tail into a blunt weapon. This ability must be channeled.

> ***G R A N D M A S T E R***
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* **Earth Child** -- Create a version of you made from rock and earth which can also use any of your elemental earth abilities.This ability must be channeled. There is also a 50% chance that an ability performed by Earth Child will not draw corruption (Roll 100 for each attempt @ 1-50 failure.)
* **Geogaddi** -- Speak through your elemental material as if it were a communications device. This ability must be channeled. This ability has no distance limit, but more corruption is required the farther the object strays from you.
* **Obelisk** -- [1] Spike of rock juts from the ground within a radius of 5 yards from you.

**Grand Masters of Earth:**

*-- Ryou ; Tiki*

## **Ability Troubleshooting:**

**•**1 cubic feet of earth is about 25 lbs.
• Push The Lil’ Daisies only works on the top ground layer. This ability will not affect the surface more than 6 inches deep. If a target becomes entangled in the earth, they will only sink slightly.

*C A N N O T S :*

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## **Useful Items for this Element**

#### • Thing

> *Thing*
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##### *Location: { Unavailable }*

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## **F.A.Q.**

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