recursal/Fanatic-Fandom huggingface dataset:
Sauoplit

**Sauoplit** is an enemy that can be fought in Hylics 2. They are followers of Odozeir, and thus found most commonly in Foglast where he resides. Many of them can be seen in Odozeir's Fortress performing a ritual to resurrect Lord Gibby and erect the Hylemxylem. Sauoplits appear to share much in common with Odozeir, as they both have a primarily cloaked appearance and use the Thunderbolt gesture.

## Bestiary

### Appearance

Sauoplits are cloaked beings with a pink, forked head. The majority of their body is comprised of a long, white, collared cloak that drapes down to the floor. The Sauoplit's arms can be seen moving underneath the cloak, though there appear to be no sleeves as their hands are not visible. Their head is a fleshy pink color, connected to their body by a smooth, thick neck. The Sauoplit's head splits into two tall horns which stick straight up.

### Attacks

* **Attack** (30 dmg) - Sauoplit's basic attack which deals damage to a single target.
* **Thunderbolt** (48 dmg) - Sauoplit casts a thunderbolt that deals damage to one target. It becomes Stunned for one turn after using this gesture.

### Drops

Sauoplits will drop Meat and Bones upon defeat in battle. They also have the potential to drop Juice.

## Strategy

Sauoplit generally favor using Thunderbolt as opposed to their basic attack, which means they spend a fair amount of turns recovering from their Stunned status each time they use it. Additionally, their Thunderbolts are not particularly strong, especially when compared to the other enemies they appear with. As they are not dangerous, it may be best to eliminate more immediate threats first. Dissolution can be used to reduce the damage of their Thunderbolt gesture if needed.

## Trivia

* Sauoplit's design is a reused design from Masons Lindroth's Ludum Dare game called Muldulamulom in which you played as a character that shares the same design.

 **Bosses**
City

**"***Welcome to [noun], the [adjective] City! I grow the insects.***"**
— **NPC**

The main **City** in *Hylics*. It's a randomly-named city at the foot of a randomly-named mountain. The city consists of two pathways that intersect over a bridge in the town. In the middle of the city there's a stairway that leads to the top of the mountain nearby, and the Ancient Ruins. The location has several vendors that sell various types of items (Instruments, Outfits, consumables, etc.), and a plethora of claymen mostly emitting somber and melancholy vibes. There is a Microwave which can be used to heat up Frozen Burritos to make Warm Burritos, and a ranch with bugs and a couch which squishes upon interacting with it. There's also a Warp Crystal in the center of the town's bridge.

## Trivia

* The names of both the City and mountain are randomly generated.
* The Clayman at the foot of the second set of stairs to the mountain can change the name of the mountain.
* The Clayman that lives next to Wayne's house sometimes directs Wayne to the city, but most of the time he just says randomly generated nonsense.
Monoops

The **Monoops** is an enemy in *Hylics* that can be seen walking around the narrow paths in the Tomb. They're known for their ability to Paralyze allies, leaving them unable to move.

## Bestiary

### Appearance

Monoops hold the same humanoid body type as many other NPCs. Its reptilian and pink head bears a single eye deep in its socket.

### Attacks

* **Steady Stare** - Paralyzes a party member.

### Strategy

Simply use your strongest attacks to overpower the enemy. It's recommended to use Mystic Meat on the first turn to prevent the Paralyzed status on any of your allies.

## Gallery

Monoops redesign featured in Mason Lindroth's next project

 **Bosses**
Diving Bell

**"***Heat me, o sun.***"**
— **Sunbathing Diving Bell**

**Diving Bell** is a type of NPC that can be seen all over New Muldul, with some exceptions.

## Bio

### Appearance

The Diving Bell is a humanoid being wearing what appears to be an old diving suit.

## Characters

### Café Shop Owner

This character is taken prisoner alongside Blerol by Viewax. After rescuing them, they'll sell you coffee amongst other things. For more details visit the New Muldul page.

### Farmer

This character tells the player about slapping bugs, and how it can restore missing Flesh and Will.

### Sunbather

This character lies out in the sun and only says "Heat me, o sun."

### TV Enjoyer

A character found atop a mountain in Foglast watching a TV containing Link Mollusk. They're willing to lend the player the remote to use this TV for 300 Bones. After buying the Clicker from them, they tell the player how blessed they feel when sharing their love for televisions with others.

## Gallery

Diving Bell portrait.Bug farmer located in New Muldul.TV enjoyer found in Foglast.
Spaceship

* Exterior
* Interior
* Exterior Moon

**"***Can I interest you in Hot Dogs?*
Or perhaps a Spaceship Key?***"***
— **Hot Dog Salesperson**

A large **Spaceship** on a ring shaped island in *Hylics*. This spaceship is located on a ring shaped island to the north of the overworld and can only be reached via Airship. Theres a salesperson selling Hotdogs, who just so happens to be selling a Ship Key for a hefty price. If the player can get the Bucks needed the the key they can enter the ship and take it to the moon where Gibby's Moon Palace is located.

## Shop

A salesperson is selling hotdogs and a pricy spaceship key.
Dread Meat

The **Dread Meat** is an enemy in *Hylics* found in the Graveyard. They can be found inside graves with switches and are easy to avoid due to their slow movement.

## Bestiary

### Appearance

Dread Meat are, like what they're named, made up of large, reddish coils of meat, appearing to be melting. They barely have a head, instead having a coil of meat bunched up in a way that vaguely resembles a head.

### Attacks

* **Dark Flame** - Deals 1.4x damage to entire party.
* **Steady Stare** - Deals 1.5x damage and Paralyzes target.
* **Bubbles** - Inflicts Queasy status on one target.

### Strategy

True to their names, Dread Meat have lots of Flesh. They do lots of damage with Dark Flame. It’s best to simply put it to sleep or stun it, then use your best attacks.

## Trivia

* Its name is a pun on the phrase “Dead Meat”.

## Gallery

Dread Meat's redesign featured in Mason Lindroth's next project.

 **Bosses**
Things

All **Things** in *Hylics* and Hylics 2.

Many of these items can be collected from chests, enemy drops, given by allies, and bought.

## Things *Hylics*

In Hylics, most Things that can be used in battles can also be used in the overworld, to restore the party. Some Things can only be used in the overworld, like *Roach Food* , *Horse Food*, and *Squirrel Food*, which can only be given to the animals at Wayne's home.

## Things Hylics 2

In Hylics 2, restorative Things cannot be used outside of combat, though quantities can be viewed in the Things menu. Other Things, like the **Airship Manual** and **Muscle Applique**, can only be used in the overworld.

## Trivia

* During the beta, the item Dubious Berry used to be a common item drop from enemies before only being found in the glove shop in New Muldul.
* During production of *Hylics*, the Hot Dog was originally referred to as Tube Steak. There is a callback to this in *Hylics 2*; the enemy Courtier can use the move  Tube Steak Manifold, healing all of its allies much like the Hot Dog heals all party members.

## Gallery

Hylics 2 - Dubious BerryDubious BerryHylics 2 - PoolwinePoolwineHylics 2 - JuiceJuiceHylics 2 - multi soul spongeMulti Soul SpongeAll Hylics battle animationsItem animations at 2:05
Instar (cut character)

## Instar

Portrait

**Instar** is a scrapped character that was originally intended to be in Hylics 2.

## Appearance

The only existing sprites of Instar are their portrait, where they wear a brimmed orange hat, matching their collar, and an inscrutable blue face. Their death portrait appears to feature a human skull.

## Trivia

* Instar can be seen in the second *Hylics 2* trailer. The footage features Instar alongside Wayne, Somsnosa, and Dedusmuln, implying that Pongorma was the last character from Hylics to be added into the sequel as a party member.
* They were originally named Fimbria. Fimbria is a general-use word meaning "fringe", especially used in biology. However, one use of this word refers to part of the fallopian tube, which is likely the reason this name was retired.

## Gallery

Instar's portraitInstar's death portraitInstar next to the other party members in early Hylics 2 footageBlerol referring to Instar as "Fimbria" in an early screenshot
## References

1. ↑  Mason Lindroth requesting the name 'Fimbria' not be used
Ore Spawns

**Overworld:**

Amethyst (Wings Mod) 16-32

Fairy Dust (Wings Mod) 32-44

Lava Crystal (Armor Plus) 6-16

Coal (Vanilla) 0-128

Iron (Vanilla) 0-64

Gold (Vanilla) 0-32

Mesa Gold (Vanilla) 32-80 in mesa, mesa rock, mesa clear rock, mutated mesa, mutated mesa rock and mutated mesa clear rock biomes

Redstone (Vanilla) 0-24

Redstone Clathrate (Thermal) 0-20

Diamond (Vanilla) 0-26

Lapis (Vanilla) Gaussian Dist - 16 Centred 16

Emerald (Vanilla) 4-28 All Biomes

Copper (Thermal) 40-75

Copper (Thermal) Ocean 20-55

Copper (Thermal) High 48-96

Tin (Thermal) 20-55

Silver (Thermal) near lead 5-30

Lead (Thermal) 10-35

Nickel (Thermal) 5-20

Platinum (Thermal) near nickel 5-25

Oilsand Clathrate (Thermal) in sandy biomes 10-80

OilShale Clathrate (Thermal) in mesa, ocean, snowy and swampy biomes. 10-80

NETHER

Quartz (Vanilla) 10-110

Glowstone Clathrate (Thermal) 10-40

Copper (Cyclic) spawn chance 5, veinsize 8

Lead (Cyclic) spawn chance 5, veinsize 5

Nickel (Cyclic) spawn chance 5, veinsize 5

Nitre (Cyclic) spawn chance 5, veinsize 5

Platinum (Cyclic) spawn chance 5, veinsize 5

Silver (Cyclic) spawn chance 5, veinsize 5

Tin (Cyclic) spawn chance 5, veinsize 5

Zinc (Cyclic) spawn chance 5, veinsize 5

END

Ender Clathrate (Thermal) 10-80

Copper (Cyclic) spawn chance 5, veinsize 5

Lead (Cyclic) spawn chance 5, veinsize 5

Nickel (Cyclic) spawn chance 5, veinsize 5

Platinum (Cyclic) spawn chance 5, veinsize 5

Silver (Cyclic) spawn chance 5, veinsize 5

Tin (Cyclic) spawn chance 5, veinsize 5

Zinc (Cyclic) spawn chance 5, veinsize 5
Getting Resources

There are many ways to acquire the resources you will need to build your zoo.  Besides exploring the world and collecting items, you can fish, or automatically fish, for some amazing loot. Mining and farming is also as fruitful. Some mobs drop some awesome loot too!

You will usually find there is at least a couple of ways to get any of the resources used in crafting within ZooKeepR.  This is not aimed to be a grindy, or heavily directed pack.

TIP: You can enchant your axe with Lumbering,  to chop down an entire tree in a single chop. and your pickaxe with Veining so that you can dig entire veins of ores at once.  There are many ways to automate resource collection, too. Searching through JEI will reward you greatly.
Graveyard

* Upper Level
* Lower Level
* Map Room

The **Graveyard** is a large maze in *Hylics*. The Graveyard is located at the end of a path-like island on the westernmost side of the map that can be reached via Boat. It features numerous gravestones you can push, and some of them feature entrances to tiny underground rooms, with enemies and switches. Pulling every switch opens a gate to the Tomb.

## Points of Interests

* A chest containing Juice Pack
* A TV with the skill Health Chant
* The top left corner of the site is a path that leads to a Microwave and a Couch the crew can rest on
* A stash of two Frozen Burritos behind a wall near the top left corner of the Graveyard

## Trivia

* Located in the game files, the location was changed a few times:
	+ The first one lacks the use of maze structures.
	+ The second version is closer to the final, though it did not use the blue paths that run over the top of the door.
Fronder

**Fronders** are humanoid characters seen in Viewax's Edifice and more commonly in the Afterlife.

## Bio

### Appearance

Fronders are humanoid characters that wear a complex-looking set of armor. Their helmet appears to have a spiral design with a feather of sorts sticking out the top.

## Gallery

Fronder stirring the pool in the Afterlife.Fronders fanning Viewax.Fronder fanning Gibby.Standing Fronder from the front of the test print shirt.
Sub Shrub

The **Sub Shrub** is an enemy in *Hylics*. They are present blocking the path in the subterranean tunnels of the islands to the southeast. Once the tunnel is entered, Wayne and the crew can zigzag their way along the arms and appendages of large human-esque figures that serve as the floor whilst avoiding most enemies, but if they mess up and touch one they must fight it.

## Bestiary

### Appearance

The Sub Shrubs look nearly identical to the Tomb Shrubs, with greenish bodies, featureless heads, and vegetative fuzziness, but in a smaller, more portable form factor.

### Strategy

To defeat Sub Shrub, a player must guard against its attacks for a few turns as any damage inflicted on it will not defeat it at this time. After a few turns smaller Sub Shrubs will be summoned one by one; these Sub Shrub minions must all be defeated before the original Sub Shrub can be defeated.

 **Bosses**
Cut Items

A list of **items** that were scrapped from the final cut of *Hylics* and *Hylics 2*.

Only two unused items can be found when looking through the game files, although both are unnamed, being labeled as "????" in the cheat editor.

## Other Information

### Price

2

A helmet equipment. Based on its description, this item was seemingly intended to be found in the toilet from Wayne's House but ends up replaced by a Warm Burrito.

## Item 1

*May be utilized as a projectile. Poisons target.*

## Other Information

### Price

20

Lacks a visible icon.
Mustelid

## Mustelid 1

**"***You made me do this!! Mustelidae, I summon thee!***"**
— **Guard**

## Mustelid 2

The Mustelid 2 is a resprite of Mustelid 1.

## Mustelid 3

Mustelid 3 has slightly weaker stats compared to the two others. Only the differing stats will be presented here.

## Base stats

### Mightiness

15

**Mustelid** is an enemy fought in *Hylics*.

## Bestiary

### Appearance

Mustelid is a large white, slim-bodied weasel or ferret with a buttoned nose and black beady eyes.

### Attacks

* **Flesh Rip** - Deals normal damage to one target twice in one turn.

### Strategy

All three of the Mustelids are capable of being confused or put to sleep, so trying both Wayne's Hypno-Sigils and Dedusmuln's Panorama attacks on them all would be a good idea. It's best to take them out first in order to dispatch the guard.

## Trivia

* Based on its sprite appearance, Mustelid is a name of a family of carnivorous mammals, including weasels, badgers, otters, ferrets, martens, minks, and wolverines.
* When a Mustelid attacks a party member, the dialogue for the attack reads "Mustelid [A, B, or C] ripped your flesh!" This description is a direct reference to the title and cover art of Frank Zappa's 1970 album *Weasels Ripped My Flesh.*
* Mustelid 3 has slightly weaker stats than the other two Mustelids. This is probably because its limbs appear to be dislocated as shown in its sprite, although this doesn't effect its ability to rip off your flesh.

 **Bosses**
Poolman

* Poolman
* Poolmagne

**Poolman** are humanoid enemies encountered within Hylics 2. They work as servants to Odozier and Gibby, they are most commonly seen in Foglast and can grow inside caves as seen in New Muldul. Poolmen are known for their ability to Multiply but this can be prevented via Burning. A variant of the Poolman is the Poolmagne, this variant will always counterattack with Allotrope and cause Leaking.

## Bestiary

### Appearance

Poolmen are humanoid creatures, roughly the same height as Wayne and crew. They lack any features, save for numerous holes throughout their body, and a circular dent in their chest. Their heads bear a striking resemblance to Wayne's. They are commonly seen moving sporadically and are rarely seen standing still. Poolmagne feature all previous traits, but also include a floating and constantly spinning crown above their head. There are few instances in which a deformed Poolman can be seen.

### Attacks (Poolman)

* **Attack** - Standard move dealing damage equal to Power (12).
* **Multiply** - The user splits into two identical copies, each retaining its previous Flesh and statuses. Cannot be used if the user is Burning.
* **Lambaste** - Deals 3 minor hits and one normal hit to one party member.

### Attacks (Poolmagne)

* **Attack** - Standard move dealing damage equal to Power (25).
* **Multiply** -The user splits into two identical copies, each retaining its previous Flesh and statuses. Cannot be used if the user is Burning.
* **Lambaste** - Deals 3 minor hits and one normal hit to one party member.
* **Allotrope** - Reflexive counterattack that damages and inflicts Leaking on whoever struck the user.

### Drops

Always drops 1 Poolwine; if a Poolman multiplies, then perishes, the drops are doubled though at some point there's a cap to how many is dropped.

## Trivia

* Wayne's main gesture, Dissolution, does extra damage to Poolmen and Poolmagne, due to Wayne's training against Poolmen dummies at the Wayne House.
* Their files are called "Poked Man".

## Gallery

Poolmagne in battlePoolman in battlePoolmagne using AllotropeA deformed Poolman from FoglastA Poolman and Poolmagne seen at FoglastPoolman greeting Wayne's crew at Foglast's entranceA Poolmange explaining the origins of his kinA Poolman explaining the cruel origin of the WarposA New Muldul citizen explaining the origins of Poolmen to Wayne's crew

 **Bosses**
Laboratory

* Exterior
* Lobby
* Office
* Laboratory

The **Laboratory** is a lab in a skyscraper on a lone island. It can only be reached via Airship in Act 3. Clawman can be met here, alongside getting a copious amount of Bucks at the push of a button, enough to buy a key to a Spaceship.

## History

When entering the building, Wayne is greeted by someone in a green coat. They assume Wayne is a new foreman and asks him to check in with Clawman before heading into the lab, but Wayne isn't allowed to enter the lab until he has Clawman's Pass. Entering Clawman's office Wayne is greeted by Clawman and asks for the password needed to gain his pass. After giving Wayne a few chances he realizes Wayne doesn't have the password and attacks him. When defeated, he drops his pass, which allows Wayne to enter the lab.

Wayne is greeted by another person in a green coat, presumably one of the scientists, who mentions that the machines present in this room had been prepared, so Wayne is given permission to use them. The machines in question are 3 large test tubes with a living creature in all 3 of them; pressing the buttons associated with each machine causes the creature inside the test tube to shrivel up, and a green puddle of liquid would exit a tube next to each machine, forming into a large pile of Bucks.

## Points of Interests

* 1 Water Dispenser in the Lobby
* 3 tubes in the lab containing specimens that can be converted into Bucks.
	+ Pressing buttons and levers placed in front of them will cause the 3 of them to convert the specimens into 250,000 Bucks each, totaling 750,000 Bucks.

## Trivia

* In an unused event where there was originally a correct password to tell Clawman, he would refer to the lab as a "Soul Conversion Facility" as well as welcomes the player to the team.
* There are two unused versions of the test tube sprites, one contains a strange creature thats currently unknown at this time, and the other contains part of the Sage of Death for some reason.
Blerol

Magnate of New Muldul

**"***I am Blerol, the magnate of New Muldul. What brings you to my humble abode?***"**
— **Blerol**

**Blerol** is a side character in Hylics 2 and is the ruler/magnate of New Muldul.

## History

Before the events of the game, Blerol and some of the townsfolk are abducted by Viewax, and Blerol and his troops were held in prison cells under Viewax's Edifice. Wayne is made aware of this after talking to some townsfolk and Pongorma in New Muldul, and sets off to rescue Blerol.

After Wayne and crew defeat Viewax and set Blerol and the townsfolk free, Blerol tells Wayne and the crew to meet them back in New Muldul to further discuss things. Blerol tells Wayne and crew about a remnant of of Gibby called the Gibbylet that had survived after his defeat. The Gibbylet was sealed away in a remote vault, but Blerol was forced to reveal its location when taken prisoner. Blerol gives Wayne and crew a key to their Airship in order for them to reach Foglast. Blerol tells the player to return to them once Odozeir is dealt with.

**(Late game spoilers below)**

After the Hylemxylem rises and transforms everyone into Surreal Bipeds, Wayne and crew meet Blerol again, who was shockingly spared by the transformation by a dint of royal blood, and mentions that only the Disthlarn Moon will be able to destroy Gibby. They also mention that luckily their vault remains untouched. The last time the player talks to Blerol is in the concert, where they mention how the people will surely return to their natural forms now that the Hylemxylem has been destroyed.

## Trivia

* After rescuing Blerol, talking to them twice after they give you the Airship Key will make them give you 100 Bones as a reward.
* Late into Hylics 2, Blerol mentions Gibby by his beta name Fuller.
* In the second Hylics 2 trailer, Blerol mentions that Decres must seek the character Fimbria at a ruined bridge, Fimbria being the previous name of the cut character Instar.
* Blerol's model may have been reused from the Courtier enemy.

## Gallery

Blerol's portraitBlerol asking Decres to seek Fimbria (Instar) beyond the ruined bridge
Wayne's Cat

**Wayne's Cat** is a mysterious animal who resides in Wayne’s house.

## Bio

Wayne's Cat is seen walking around Wayne’s house. Their name is unknown, and when interacted with, they will simply say ”meow.”

As the player progresses through the game, more small cats appear in the house, adding up to 3. It's implied that they're the offspring of the main cat.

### Appearance

Wayne's cat resembles an average feline, with crescent-shaped ears, yellow fur/skin, small eyes, and a large pink nose, with a somewhat smug expression on their face. It's unknown if they're related to the Wayne species.

## Trivia

* When a new party member is obtained, a kitten shows up in Wayne's house. When all party members are obtained, there's a total of 3 kittens.
Shack

* Shack
* End Game Spoilers

The **Shack** is a small green on a tiny island with a few bugs, some vegetation, and one resident. it can be reached using the Boat in Act II of *Hylics*.

## History

When Wayne and his crew enter the island, they find a small green shack; entering it, they're greeted by the only resident of the shack sitting on a chair next to a lever and button. The chair guy asks that Wayne doesn't touch the lever and push the button next to the lever, so Wayne pushes the button in rapid succession. The chair guy is annoyed by this and gives Wayne 2 Muscle Appliques. More pushes of the button later and he complains about the sound it emits, and even more button pressing and he yells out in anger and calls Wayne a "button pressing maniac," gives him a Paper Cup, and asks Wayne to leave, as there's nothing more for him to do here.

**(End Game Spoilers)**

After Escaping the exploding Moon on a Spaceship, Wayne and his crew crash the spaceship directly into the chair guy's shack, who probably got killed by the crash. Out of curiosity, Wayne pushes the lever, causing letters to grow from the ground spelling "THE END." Pushing the lever multiple times causes the letters to melt and grow into different letters until the island starts exploding. The ghost of Dracula appears afterward, telling Wayne that there isn't anything more to do. Wayne chills out with Dracula and the rest of the crew.

## Points of Interests

* x2 Muscle Appliques from pushing the button multiple times
* Paper Cup from pushing the button multiple times
* 2 Bugs
* 1 Vegetable
TV Monks

**"***Welcome, pilgrims. The monitor is just up these stairs.***"**
— **TV Monk**

**TV Monks** are a group of monks found at the TV Island.

## Bio

### Appearance

TV Monks are tall humanoid characters with a square TV monitor as a head, they also wear multicolored cloaks.

## History

TV Monks collect Antennas in order to reach the first monitors wave again. The monks seem to have a lot of knowledge on the sages and monitors. One monk speaks of the sages' great broadcast towers which boosted their Power tenfold. The spires were brought down from the Crisping of Amulom which caused the Antennas to scatter across the land.

## Gallery

Meditating TV Monks seen along the front of the building.Unused TV Monk portrait graphic.TV Monk atop the building carrying a bundle of antennae.
Clawman

**"***Nice to finally meet you! If you'll just give me the password I can get you set up in the lab.***"**
— **Clawman**

**Clawman** is a boss in *Hylics*. They can be found inside the Laboratory at Act III via Airship.

## Bestiary

### Appearance

Clawman shares the same bipedal body-type as most of the characters in Hylics, yet also shows some of the most noteworthy physical characteristics in the game.

Its yellow-green arms have a bulkiness starting from the elbows to the tips of each arm, while its hands are instead two pairs of thick lines that resemble crab claws in shape. The head is very large, colored green in the center and yellow around the edges, and resembles a sideways crescent shape with its side tips curled upward in a manner similar to Dedusmuln's head-shape. Five pointy spikes crown the top of its head, and it possesses a pair of mandibles that make up its mouth.

### Personality

Clawman is the head-honcho of the Tower, and as such holds absolute power over all of the other workers, especially when it comes to deciding who is or isn't allowed in the tower's lab. It, like the desk clerk and lab workers, mistakes Wayne as the Tower's new foreman and asks him to speak the password to prove his position. After the player is forced to fail each of three answer sheets, the Clawman angrily asks who they really are before engaging them in combat.

One aspect of the Clawman's personality is that it is shown to be somewhat forgiving of Wayne's incorrect responses, allowing him three tries before figuring out who they really are. Despite this introductory pleasantness it is shown to have a cruel demeanor when it comes to dealing with others that are not related to the tower's enterprise, choosing to kill Wayne and crew for lying to it about knowing the password.

### Attacks

* **Pincers** - Damages and paralyzes the party member.

* **Chrome Flame** - Damages and confuses the party member.

### Strategy

Clawman can potentially be a formidable boss due to how hard its attacks hit along with the possibility of paralyzing or confusing a party member. A good strategy for this fight would be to have the first attack be Pongorma's Partial Destruct to immediately eliminate 1/4 of its health while also making sure to set up a Mystic Meat to protect from its status effects. It is not immune to being nauseated, so be sure to attack it with Bubbles to chip away at its health. As long as some party members are attacking while others heal the party each turn of the battle, the player should not lament its abstraction.

## Trivia

* Clawman has cut dialogue showing there would've been a correct password to choose, this would prompt Clawman to give the player his pass and go on into the lab.

## Gallery

Clawman's portrait

 **Bosses**
Ectrolan

**Ectrolan** is an enemy that can be encountered in Hylics 2. They are most known for their ability to put all combatants to sleep, including their cohorts. They are one of the first enemies a player may encounter that uses significant status-inducing tactics.

## Bestiary

### Appearance

Ectrolans are bright red, cephalopodic creatures with a singular eye. Their body is primarily a large, round, and lumpy head which floats above the ground. Flaring downward and out from the bottom part of their head are several, short, pronged tentacles. The thick tentacles gradually grow slightly thinner toward the bottom of the creature, somewhat resembling roots or veins. From the head of the Ectrolan grow many stubby horns; two conjoined pairs of horns on each far side of the head, then two single horns which fork out on either side from the forehead, and finally a single triangular horn in the middle. In the center of their head is a large, blue eye with a white sclera. Ectrolans can blink and roll their eye vertically by 360°.

### Attacks

* **Attack** (16 dmg) - Ectrolan's basic attack
* **Telescoping Lashes** (19 dmg) - An attack that may inflict poison.
* **Sleep Spores** (Reflexive) - Sleep Spores activate upon the Ectrolan being hit with an attack. The spores do not deal damage but will inflict Sleeping on all combatants except for the Ectrolan.

## Strategy

The Ectrolan's ability to put everything to sleep in a single turn could be devastating or beneficial, depending on the player. Since every enemy (except for the Ectrolan) is also put to sleep, this reflexive ability could be used to your advantage to disrupt the enemy's pace and gain your bearings. To gain the full benefits of this strategy, one may choose to apply the caffeinated status with Coffee or an equipped Coffee Chip. Being caffeinated while activating the Ectrolan's Sleep Spores would effectively allow the player to instantly put most enemies to sleep while remaining awake.

## Trivia

* The Ectrolan's model is a reused asset from an album cover Mason Lindroth worked on in 2016 for the album Complete Walkthru by S/T.
* A blue variant of Ectrolan can be seen on the game's title screen. This blue Ectrolan cannot be fought or found elsewhere in Hylics 2.

## Gallery

album cover Mason Lindroth made in 2016 for the album Complete Walkthru by S/T featuring the Ectrolan model before it was reused for Hylics 2

 **Bosses**
Sage Island

The **Sage Island** is an island found in the southwest corner of the world and is where the Sage's Tokens can be used. Finding all 3 tokens and placing them in the receptacles turns on the TV in the middle of the island, allowing the player to learn Legend of Melting. The Sage Island can be reached via Boat in Act II.

## Points of Interests

* Television containing Legend of Melting.

## Gallery

Sage's Token on one of the 3 receptacles.Sage Island map icon.
Sage of Computers

**"***I am the Sage of Computers. I grant you my token.***"**
— **Sage of Computers**

The **Sage of Computers** is the second of three sages whose token is needed to acquire The Legend of Melting.

## Bio

### Appearance

The Sage of Computers is a 4 legged creature made of interlocking limbs and what appear to be 2 eyes and a set of antlers. It ambulates the same way a quadruped would.

### Personality

Just like his 2 associates, the Sage of Computers is calm, level-headed, and wise, and takes on the form of a mentor in Wayne's journey.

## History

Similar to the Sage of Brains, no unlocking or story progression of any kind needs to take place to obtain his token. He can be found in a small room inside the Skull Maze, the Computer Room.

## Gallery

Sage Room

Sage of Monitors • Sage of Accretions • Sage of Satellites (*Hylics 2*)
Glove Shopkeeper

The **Glove Shopkeeper** is a humanoid character found on a small house in the middle of the lake on the east side of New Muldul. Glove prices can be seen Here.

## Bio

### Appearance

The glove Shopkeeper is a blue humanoid character wearing a red and white striped poncho and a large white helmet. The helmet may be a skull from a creature, considering this character's resemblance to Somsnosa.

## Gallery

The Glove Shopkeeper seen behind a long glove shaped counter.
Salesman

**"***Deals like this come once in a lifetime.***"**
— **Salesman**

The **Salesman** is a recurring character in *Hylics*.

## Bio

### Appearance

The Salesman is a humanoid figure tinted with black and red colors and has a cube-shaped, clay-like head.

## History

He can be found in 4 places around the world. In 3 of which, he sells animal food for Wayne to feed to the animals at his house.

* Somsnosa's House (Roach Food can be purchased here.)
* Pongorma's Vault (Squirrel Food can be purchased here.)
* Coastal House (Horse Food can be purchased here.)
* City

## Trivia

* A few Tumblr posts by Mason Lindroth indicate the Salesman was intended to be playable alongside with Wayne, Dedusmuln, and Pongorma. The character's role was replaced by Somsnosa.

## References

1. ↑ Tumblr, March 1, 2015
2. ↑ **Working on a short RPG side project ‘cause my main other project is taking too long and I wanted to finish something. I feel confident about releasing this before April someday... and it’ll def be way more fleshed out and complete than my previous nascent RPG efforts.** - Tumblr, March 9, 2015

Sage of Monitors • Sage of Accretions • Sage of Satellites (*Hylics 2*)
Boat

The **Boat** is a vehicle used to traverse the ocean in *Hylics*.

## Description

It can be used to its full capability as soon as Act II begins. The player can enter the Boat through Docks with the use key. This plays a short animation of the crew walking into the Boat, then allowing them to control it. The Boat is controlled via the arrow keys and the player can exit it by pressing the use key next to any dock. The Boat is required to progress through Act II.
Animals

**Animals** are non-bipedal NPCs found all over the world of *Hylics*. They can be interacted with, but normally do not have dialogue beyond animal noises.

## Horse

The **Horse** is found outside Wayne's House.

You can buy Horse Food from a Salesman inside the Coastal House for 3000 Bucks. Giving the Horse food will give you Horse, which raises Mightiness by 20 points.

## Squirrel

   The **Squirrel** is found outside of Wayne's House.

You can buy Squirrel Food from a Salesman outside Pongorma's Vault for 2000 Bucks. Returning to Wayne's house and giving the Squirrel the food will give you Head Squirrel, which prevents negative status effects.

## Roach

Two **Roaches** can be found in Wayne's House inside the bathroom.

You can buy Roach Food from a Salesman in the basement of Somsnosa's House for 1000 Bucks. Giving both Roaches the food will give you Palmetto Buckler and Chitin Jerkin. Chitin Jerkin prevents Paralysis, and Palmetto Buckler gives immunity to Poison.

## Fish

**Fish** are found in the Afterlife in Hylics.

When first entering the Afterlife, the player is greeted by a fish which welcomes the player.

Downstairs to the right is a fish that blocks a staircase. They tell the player to die 3 times and then they'll let the player through. As per their word, they move when you die 3 times allowing you to access a few items below them.

There is no in-game gratification for doing this, but you can toss a fish on the beach back into the ocean. If you talk to them, they will also give you advice.

## Trivia

* When purchasing Roach Food, the game will erroneously require the player to be in possession of at least 2000 Bucks in order to buy it. The correct amount of 1000 Bucks is deducted upon purchase of the Roach Food.

Sage of Monitors • Sage of Accretions • Sage of Satellites (*Hylics 2*)
Fleshtache

The **Fleshtache** is an enemy found in the Ancient Ruins of *Hylics*.

## Bestiary

### Appearance

The Fleshtache is a humanoid being with a plain maroon body, and a large pinkish head resembling Dedusmuln's head but attached to the body in a different way, making it appear like an oversized fleshy mustache.

### Attacks

* **Parry** - Immediately triggers the counterattack state.
* **Fleche** - This Gesture will first attack a member of the party, then puts the Fleshtache in a Counterattack state.
* **Mend** - Heals 50 flesh.
* **Sulk** - This ability, like the Cone Cultist's, does nothing.
* **Pose** - Same as Sulk, with different text.
* **Idle Stare** - Same as Sulk, with different text.

### Strategy

Only normal attacks will activate Fleshtache's counter-attack.

1. Skip the first turn (press the right button).
2. Attack with all characters normally.
3. Skip the next 2 turns.
4. Repeat from step 2.

## Gallery

Fleshtache's redesign featured in Mason Lindroth's next project

 **Bosses**
Dream Academy

**Dream Academy** (ドリームアカデミー) is a rival idol school of Starlight School. The academy debuted in Data Carddass Aikatsu!'s 2014 Series and the anime's second season.

## Background

The academy was founded by Tiara Yumesaki who, mentioned in Episode 63, didn't have much experience in the idol world. Because of this she asked Mizuki for advice. Mizuki, inspired by the idea of creating idols, took the job and left Starlight School after the Starlight Queen Cup. Since then Mizuki has become the background advisor for Dream Academy.

However, Mizuki has left Dream Academy as of Episode 66 in order to support idols and such, just as they supported her.

## Technology

Dream Academy is a rather high-tech school using very high-classed technologies; like training machines with stabilizers, producer's personal interfaces and even the Aikatsu Phone Smart. Dream Academy also has an A-tier security system which kept the name of Seira Otoshiro as a secret until her debut performance. In addition the school also has automatic doors for the fitting room.

## Courses

Unlike Starlight School which only has one course, Dream Academy has three courses:

* Idol Course - Like Starlight School, this course trains students who want to become idols.
* Producer Course - Trains producers who will produce idols.
* Designer Course - Trains the next generation of brand designers.

## Notable Students

### High School Division

#### Second Years

* Seira Otoshiro
* Kii Saegusa
* Maria Himesato

## Autograph

Autograph Seira OtoshiroAutograph Kii SaegusaAutograph Maria HimesatoAutograph Noeru Otoshiro
## Trivia

* The winter uniform is similar to RWBY's Beacon Academy uniform.
Four Star Academy

**Four Star Academy**(四ツ星学園 *Yotsuboshi Gakuen*) is a prestigious school dedicated to training idols. Both male and female students attend but are separated onto different campuses. The headmaster of Four Star is Hikaru Moroboshi.

## Classes

The new students start off in classes as trainees. After a trainee's debut concert, they are split up into the main classes depending on what they prefer. If they pass, they will be able to join the class. The four classes are those listed below:

## Uniform

As a Japanese educational school, all students wear a school uniform and comes in winter and summer uniform. The overall outfit resembles a basic Japanese sailor school uniform,

The admins wear a special blue cardigan along with their uniform, regardless of whether it's summer or winter.

S4 wears a special red-themed uniform year-round.

## Track Suits

The tracksuits differ in color and depend on the type of idol wearing it: Pink for Cute, Blue for Cool, Purple for Sexy, and Yellow for Pop. Each track suit has an emblem located on the left side of their suit.

## Character

### S4

* Yume Nijino
* Hime Shiratori
* Mahiru Kasumi

* Yozora Kasumi
* Yuzu Nikaido

### Admin Specialized Winter

* Laura Sakuraba
* Koharu Nanakura
* Lily Shirogane

## Trivia

* This is the first idol school in the Aikatsu! Franchise to also provide as an idol school for males.
* The names of the four classes are based on the Japanese proverb **kachou fūgetsu** (花鳥風月 lit. *flower, bird, wind, moon*), which means to "experience the beauties of nature, and in doing so learn about yourself".
* This is the first idol school in the Aikatsu! Franchise to provide necessities a normal school would have (ie. student council, admin).

## Autograph

Autograph Yume NijinoAutograph Hime ShiratoriAutograph Koharu NanakuraAutograph Laura SakurabaAutograph Lily ShiroganeAutograph Mahiru KasumiAutograph Yozora KasumiAutograph Yuzu Nikaido
Cone Cultist

* 1
* 2
* 3

The **Cone Cultist** is one of the early enemies in *Hylics*, found roaming throughout the Ancient Ruins. Later, they appear alongside a variety of enemies, and one is found boarded inside the Spaceship.

## History

Cone Cultists are groups of cultists found atop the mountain where the Ancient Ruins lie. Townsfolk in the City say the cult permits nothing to leave the mountain, in the hopes to promote a "reverse erosion." The Cone Cultists seem to have a bad reputation with the townsfolk in the city as they warn anyone not to go there and refer to the cultists as "wicked."

## Bestiary

### Appearance

The Cone Cultists are humanoids wearing yellow gloves, and a long, cone-shaped headpiece that obstructing the lower half of their face.

### Attacks

* **Headbutt** - Standard attack.
* **Sulk** - Relents fighting.

Cone Cultists will use Sulk once every three turns, Cone Cultist 1 & 2 will first use this ability during turn 3, whereas Cone Cultist 3 will use it earlier, during turn 2.

### Strategies

Cone Cultists are never fought alone, organized in groups of two or three, mostly along with a Cone Statue. Their HP is low enough for them to be defeated in two basic attacks, even when first encountered, leading to them being one of the only enemies Wayne is able to safely fight without the assistance of any additional party members. Wayne's Hypno Sigils ability is very useful during very early game, especially in the case of fighting cone cultist with only one party member, as the number of incoming attacks will be greatly reduced.

## Gallery

Cone Cultist's redesign featured in Mason Lindroth's next project

 **Bosses**
ZooKeepR Modlist

[SBM] Elevators by BuiltBroken

Aquaculture by Shadowclaimer

ArmorPlus by sokratis12GR

AutoRegLib by Vazkii\_

Bad Wither No Cookie - Reloaded by Kreezxil

BasketCase by thedaeruin

Better Animals Plus by cybercat5555

Better Than Mending by legobmw99

BetterFps by Guichaguri

BiblioCraft by JDSinclair

Biome Paint Tools by Zeitheron

Bird's Foods by no\_space

Bookshelf by DarkhaxDev

Bookworm by SoggyStache

Building Gadgets by direwolf20

Canny Composter by JasonSpangler

Chameleon by jaquadro

Charset Lib by asiekierka

Charset Transport - Carts and Rails by asiekierka

Chisel by tterrag1098

CodeChicken Lib 1.8.+ by covers1624

CoFH Core by TeamCoFH

CoFH World by TeamCoFH

Comforts by theillusivec4

ConnectedTexturesMod by tterrag1098

Controlling by Jaredlll08

Cooking for Blockheads by BlayTheNinth

CoralReef by primetoxinz

CraftTweaker by Jaredlll08

CreativeCore by CreativeMD

Cucumber Library by BlakeBr0

Custom Main Menu by lumien231

CXLibrary by CubeX2

Cyclic by Lothrazar

Delivery by lemonszz

Doggy Talents by percivalalb

Ender Storage 1.8.+ by covers1624

Exotic Birds by Pavoreality

Extra Rails by shadowfactsmc

Familiar Fauna by GlitchfiendMods

Ferdinand's Flowers by c0\_0ry

Flux Networks by Ollie\_Lansdell

FoamFix for Minecraft by asiekierka

Good Ol' Currency by BeardlessBrady

Gravestone mod - Graves by NightKosh

Guidebook by TheRealGigaherz

Hammer (Lib) Core by Zeitheron

Hwyla by TehNut

In Control! by McJty

Initial Inventory by Jaredlll08

JourneyMap by techbrew

Just Enough Items (JEI) by mezz

LagGoggles by Terminator\_NL

LittleTiles by CreativeMD

LLibrary by iLexiconn

Login Shield by Glasspelican

Mob Control Wands by Micmux

More Overlays by feldim2425

Mouse Tweaks by YaLTeR97

MrCrayfish's Furniture Mod by Mr\_Crayfish

MTLib by Jaredlll08

Multi Page Chest by CubeX2

Natural Fauna Mod: a ZAWA addon by Mnesikos

Nature's Compass by ChaosTheDude

NetherPortalFix by BlayTheNinth

Novam Terram [Biomes N Stuff] by titticroissants

Oreberries by josephcsible

Pam's Simply Strawberries by MatrexsVigil

Pillar by Vazkii\_

Placebo by Shadows\_of\_Fire

Plants by Shadows\_of\_Fire

Quark by Vazkii\_

Redstone Flux by TeamCoFH

Resource Loader by lumien231

Shadowfacts' Forgelin by shadowfactsmc

ShadowMC by shadowfactsmc

Simple Storage Network by Lothrazar

Sonar Core by Ollie\_Lansdell

stimmedcow : NoMoreRecipeConflict by Oliv1er

Storage Cabinet by AshIndigo

Storage Drawers by jaquadro

Stygian End: Biome Expansion by super\_fluke50036

TerraCore by Terrails

TheDragonLib by sokratis12GR

Thermal Dynamics by TeamCoFH

Thermal Expansion by TeamCoFH

Thermal Foundation by TeamCoFH

Torchmaster by xalcon

V-Tweaks by oitsjustjose

Veining by LalalaStab

Villager Trade Tables by csb987

Waddles by Girafi

Water Strainer by Ruuubi

Waystones by BlayTheNinth

Wings by pau101

Wumple Util Library by JasonSpangler

Zoo & Wild Animals Rebuilt : ZAWA by SoggyStache

Zoocraft Discoveries by Pavoreality
Building Gadgets

Sometimes, building large structures can be a little tedious, and take a lot of effort. Not all of us are great builders you know!  Dire's Building Gadgets aims to make building a little bit easier.

This mod adds 4 tools to the game, each designed for a different task, and all use a bit of power for each process it does.

The Building Gadget allows you to build structures using a set of different Building Modes.

The Exchanging Gadget provides basic exchanging abilities using a set of different Exchanging Modes.

The Copy Paste Gadget allows you to select a large radius to copy and paste in a different location.

The Destruction Gadget allows you to void a large area.

The radial menu can be brought up with a key (remember those keybinds?) and will allow you to customise how these tools will work.  Check out the Wiki for this mod if you want further information <https://github.com/Direwolf20-MC/BuildingGadgets/wiki>.
Gestures

**Gestures**, or **Skills** in Hylics, are abilities that are mainly used in battle. They are used by both the protagonists and foes. Each party member has a signature gesture. Additional gestures can be learned by watching Televisions, which are scattered about the world of Hylics. Gestures can damage enemies, apply status effects, and/or heal allies, at the cost of spending will. Each gesture features a unique animation and sound effect that appears during battle.

At the beginning of Hylics 2, Old Wayne mentions the use of "proscribed gestures" being used to bring back Gibby.

## In *Hylics*

### Enemy Gestures

Enemies can also perform gestures, and have no Will stats or other costs to invoke them. Although some gestures behave identically to those the party can learn, they are listed separately in the game's data.

The below gesture names are within the game data, and cannot be viewed in-game.

## Trivia

* The gesture Link Mollusk was once called Dial Mollusk, and would inflict Poison to all enemies on screen before it was changed to a "share status" gesture. The Clicker for the TV to unlocking this gesture was also 60 Bones instead of the 300 Bones needed for it now.
* The gesture Nematode Interface was once called Mystic Helminth and can be seen being used by Decres in the Hylics 2 Preview trailer, its not known if it would've acted differently from its final game counterpart.
* Fonthintrelpine's gesture External Digestion was able to lower max Flesh at one point during Hylics 2's beta.

## Hylics 2 Crew Gesture Animations

DissolutionTime SigilTeledenudateLightningLink MolluscNematode InterfacePoromer BlebSoul CrisperFoam ArmorFate SandboxCharge UpBombo - GenesisSnapBraceWave Artifice + WaveletAll Hylics battle animations
## Hylics 2 Enemy Gesture Animations

StabCall for HelpChompGlaive ArcFour SlicesShatterGraft
Mob Controlling

As well as morbs and monster balls for trapping and relocating animals and other mobs, there are a set of Control Wands.  These are craftable and the recipes can be found in JEI.

The wand of Ages will prevent baby mobs from ever growing up!!

The wand of Following will make a mob follow you like a pet.

The wand of Silence will mute a mob for good - preventing it from making sounds.

The wand of Enfeeblement will enchant a hostile mob to deal zero melee damage and reduce its follow range.

The wand of Pacification will turn a hostile mob friendly (will not attack you or other mobs).

The wand of Immolation will grant fire resistance to a mob and set it on fire - permanently.

Wands will spawn naturally in various treasure chests as rare loot (very rare in ordinary dungeon chests and less rare in Nether, Stronghold chests...)

Feeding a baby animal a Poisonous Potato has a chance to poison it for a few seconds. A baby animal that has been poisoned by this method will never grow into an adult.