Weapon Statistics

## General Weapons

Below is a list of weapon categories found in the darksouls franchise; while it's recommended one uses weapons from the games, one can use weapons outside of said games, as long as they fit into a weapon category, and have no abilities that couldn't be simple retextures of existing weapons or weapon arts from the darksouls franchise.

### Heavy Weapons

 GreatSwords
 Curved Greatswords
 Halberds

### Ultra Heavy Weapons

 Ultra Greatswords
AOE
 GreatAxes
 GreatHammers

### Ranged Weapons

 Bows
 Crossbows
 Greatbows

#### Ammo

Ammunition adds to, subtracts from, or multiplies the damage of a ranged weapon attack, depending on the ammunition used. Additionally, some types of ammunition change the damage type of an attack.

Greatbow Ammo
 Lightning Dragonslayer
 Onislayer
 Millwood
 Goughs

### Shields

Note! while shields don't have the properties durable or blocking, this is because they work in a mechanically different way when blocking attacks then weapons do. please take what is shown below as a guide for using shields as weapons, rather then a comprehensive guide on them.

## Weapon Properties

### Throwable

Weapons with the throwable quality can be thrown at enemies; on impact, weapons deal normal damage.

### Shield Piercing

Shield piercing weapons deal damage even when blocked; said damage is equal to 1/4th the damage its attack would have dealt if not blocked, rounded down.

### Critical Damage

Weapons with critical damage deal more damage on sneak attacks and poise breaks; said extra damage is equal to %50 of what the attack would normally deal.

### Staggering

Weapons with the staggering Property deplete poise as if they were one weapon weight greater then they actually are.

### Destructive

Hitting an enemy's shield, weapon, or other object with a destructive weapon depletes said object's durability dramatically.

### Swift

Can be considered one category lighter when mechanically advantageous for the user

### Slow

considered one category heavier when mechanically disadvantageous for the user

### Quickdraw

Quickdraw weapons can be used faster then normal after having dodged

### Blocking

Blocking weapons count as as weapon category higher for the perpose of blocking attacks

### Durable

Durable weapons have 1 more durability then one would expect

### Fragile

Durable weapons have 1 less durability then one would expect

### One Handed

One handed weapons cannot be weidled with two hands.

### Two Handed

Two handed weapons must be wielded with two hands.

### AOE

Has the potential to hit multiple enemies in one swing/shot

## Twinkling weapons/Infusions

### Twinkling Weapons

Twinkling weapons get a flat 50 damage increase across to all weapons (accept two handed heavy dagger attacks, which are granted 100 extra damage), and are incapable of being infused with regular infusions. they can, however, gain twinkling infusions. Any weapon that cannot be infused in the dark souls games is considered a twinkling weapon.

### Twinkling Infusions

Twinkling infusions are quite rare, and cannot be used in character creation, only being able to be found or earned throughout the roleplay. Twinkling infusions can only be applied to twinkling weapons, and any damage buffs granted from them stack with that of twinkling weapons.