ShooterofIO: Guardians

**ShooterofIO: Guardians** is a first-person shooter game developed by War Games and published by Monsteristic for Xbox One, Xbox Series X/S, Playstation 4, Playstation 5, and Microsoft Windows. It is the seventh game in the *ShooterofIO* franchise. Announced on April 20, 2014, the game was released on October 12th, 2014.

## Development

### Multiplayer

In 2014, directly after the release of ShooterofIO: WWII, War Games wanted to move away from the World War setting and do something more in the fantasy world; therefore creating the title "Guardians". Wanting to be more of a pacing MP shooter type of game with more objectives than just what it was previously, they decided to make an entire new list of modes, replacing all the old ones.

War Games confirmed they had been planning on the Multiplayer for ShooterofIO: Guardians for over four years, and wanted to make the mode more replayable and accessible than ever, while introducing more mechanics that seemingly work together when used correctly in a loadout; they also mentioned how they wanted to "completly redesign the SOI formula". Which they wanted to do in multiple different ways and in which would make this game the most different game from the other six installments.

### Zombies

Air Studios were asked by Monsteristic to help develop and design Zombies for the game, and Air Studios chose to re-use old systems from their previous title from 2012. Air Studios had to scrap plans they had for their Zombies mode which was later put into *Guardians* Zombies mode. They went rogue and announced they aren't making normal experiences, and instead they announced a open-world type of world. Air Studios confirmed that they will not add anything else to this game. The mode also features multiple new wonder weapons, multiple perks, and easter eggs, a new format too! Which the company wanted to do for a long time and are testing a new style for this years mode. Air Studios is focusing on releasing new Power Chips, features, and objectives within the one map experience.

## Multiplayer

"*Battle against a new formula of combat in ShooterofIO: Guardians!*"
— ShooterofIO App Description
War Games went away from classic 6v6 combat in most modes. War Games also matched and mixed gamemodes to create new ones. Gunplay didn't change much with War Games focusing heavily on how players can move around the map quickly and efficently. Movement however, had been given heaps of minor changes that improved the gameplay loop; players were able to activate something called Super Sprint, which was faster than normal Sprint but is limited; while normal Sprint isn't limited. Players aren't able to reload while sprinting; and players aren't able to throw any equipment or use any equipment unless they're standing still. War Games also introduced Realistic Destruction inside of the maps of this game; when the map opens up, windows are shut, and doors exist, with the power of explosives, players are able to open up windows, break off doors, and open up places that wasn't accessable before. The Pick 10 System returns in *ShooterofIO: Guardians* which allows players to customize their classes in ways easier than anything before. ShooterofIO: Guardians introduces players to a new tactical system which replaces the classic-perk system. Each perk can be upgraded by completing challenges, and increasing each perks effectiveness for the player.

### Maps

There are currently 13 maps in Multiplayer.

## Zombies

"*Prove your might in a all new Objective mode that takes Zombies to a differnet route!*"
— ShooterofIO App Description
Zombies mode returns in *ShooterofIO: Guardians* and is developed Air Studios. The game features the exact same perks from Dark Warfare II. Pack-a-Punch has been redesigned into something much more improved; there is now three "tiers" of pack-a-punch, with each increasing the power of the chosen weapon which in return allows players to use any weapon for however long they wanna use the weapon. The game also features Power Chips, a feature that offers players many unique little abilities to help destroy the undead armies. While with Customization, players are now able to spawn in with their own loadout which can be customized and personalized within the menus. Demon Powers also return in the same form as from Dark Warfare II. The game launched with the map Das weltliche Übel, this is a hub map that consists of 4 objectives from the previous Zombies experiences and offers ways to empower the power that the player dishes out in multiple different ways. In Season One of Content, 4 more Power Chips were introduced and the Hardpoint Objective was added to the map Das weltliche Übel. In Season Two of Content, 2 more Power Cips were introduced and a new mode was released known as Serge. In Season Three, 1 new Power Chip was introduced and the lobby map got updated to introduce three new areas into the hub. In Season Four, 8 new Power Chips were introduced.

## Marketing

### Teasers

On April 20th, 2014, War Games revealed the game with the logo reveal, which they had also announced that the game wouldn't have any Story Mode and the Gameplay Trailer will be the Multiplayer side.

On July 26th, 2014, War Games released the Multiplayer Gameplay trailer which marked the highest view count on the channel.

On October 25th, 2014, Air Studios released the Zombies Trailer.

## Seasons

* Season One
* Season Two
* Season Three
* Season Four