Arion Shenanigans: Minigames

+ The objective is to align the clock's hands with the guide hands to match the clock in the center of the screen. The player controls both hands by the joystick clockwise or counterclockwise; naturally, the minute hand moves faster than the hour hand. The first player to match the time gets a point, causing all players' clocks to freeze until the next round starts. The first player to score three points wins. Otherwise, the minigame ends after five rounds, with the player with the highest score winning.
* Boxing Batch
	+ The objective is to break the statue first. As time goes by, the glove swells up, but if the player waits too long, it goes back down. When the player punches when the glove is swollen up, it is more powerful, resulting in the statue breaking in fewer punches. The player to break the statue first is the winner.
* Lock Clockers
	+ Players must rotate the joystick to the right direction to spin a dial that has eight marks and line up its blue line with the mark on the chest. If the dial's mark passes the chest's, the player must spin the dial around once more until the marks align. When the player unlocks the bronze treasure chest, with a normal-spinning dial that has eight marks, the player must open the smaller silver chest inside it, with a faster-spinning dial that has 12 marks. Inside the silver chest is an even smaller golden chest, with an even faster dial that has 16 marks. The player who unlocks all three chests first wins.
* Icy Ruins
	+ The competitors must reach the ship or survive by jumping on breakable ice chunks that shift under their weight. If the player falls into the water, they are eliminated. The player loses if they fall behind the scrolling screen. Penguins can be found on some chunks of ice as obstacles, stunning any player who touches them. Players can jump on the penguins to flatten them for about a second. Occasionally, jumping on a bigger chunk of ice results in it shattering into smaller pieces. The player who jumps onto the cruise ship or survives longest wins.
* Hide and Sweep
	+ In a messy house, Players try to be the first to successfully find the spot with Alfred in it, with the rest of the spots being occupied by a bomb. Players run around, knocking on doors. If players carefully watched the video of the Alfred, there is little to no guesswork involved.

### 2 vs 2 minigames

* Ghost Hunting
	+ The two teams compete to shoot and defeat all the Kid Ghosts in and around the mansion. The first stage takes place outside, with the second taking place in the living room. After clearing the area, the team players walk toward the stairs, only for the floor beneath them to give way and drop them into the basement, where a big Baby Ghost resides. The first team to defeat the big Baby Ghost wins. The minigame has no time limit.
* Cake Chumps
	+ The objective of the game is to duplicate the cake that the character lays out by matching the placement of toppings. Some cakes require up to seven toppings, while some require as few as three. If a player places a topping in the wrong spot, they must pick it up again and place it in the correct spot. The first team or player to recreate three cakes before the other is the winner. If neither team or player completes a cake within 30 seconds, the game ends in a tie.

### 1 vs 3 minigames

* Jumprope Challenge
	+ The solo player must swing the rope to topple the trio, who must jump the rope until the timer runs out. If the rope touches a team player, they are eliminated. The solo player wins if they topple all three team players. The team players win if at least one of them remains for 15 seconds.
* Electro Shock
	+ The solo player attempts to eliminate all the other players by using three different attacks. The electricity attack button sends a ring of electricity that expands from the center out, with a four-second regeneration time. The fire attack button causes the four burners to activate and slowly pivot 90 degrees, with a four-second regeneration time. The wind attack button sends a strong gust of wind from the fan, with a two-and-a-half-second regeneration time. All of these moves instantly eliminate a rival if hit. If the solo player eliminates all the rivals within 30 seconds, the solo player is victorious. If at least one rival survives for the entire 30 seconds, the rivals are victorious

### Battle Minigames

Every single Battle Minigame is Luck Based, so if the battle game gets something like “All Goldbars” may God have mercy on your soul.

* Cut the Rope!
	+ Players line up and take turns walking onto the stand and cutting one of the ten wires, three of which are "live." A player who cuts a dead wire is safe and moves to the back of the line. A player who cuts a "live" wire triggers a spring that launches them off the platform into the lava pit, eliminating them. The minigame continues until one player remains, and that player wins.
* Cake Shuffle
	+ Players line up and choose a Chef Kid. If the Chef holds a cake, the player is safe and moves to the back of the line. If the Ukiki holds a bomb, it explodes and eliminates the player from the minigame. The last player standing is the winner.
* Orion’s Ultra Burst
	+ The four players take turns pushing down on the pumps connected to the Orion bomb. Only one pump will set the bomb off, and if a player activates it, the diamond bomb will explode, eliminating the player. The game continues until only one player is left standing.
* Cloud Fishing
	+ Players try to pick fishing lines that they think have Goldfish on them. A player who picks a fishing rod with a Shark, Octopus, or Alligator is knocked into the water and is eliminated. A Gold Starfish grants the player an instant win.The game is purely luck-based; there is no way of telling whether a rod has a Gold Fish or a Shark hooked to it, even if the line moves in a different way from another. The last player remaining wins.

### Duel Minigames

* Flag Slackers
	+ The player on the plank must raise the flag the Bart commands for as long as they can. When the Bart raises the red flag, the player must press the right button. Sometimes Bart fakes the player out by raising one flag slightly and then raising another or both flags. As time passes, the player has less time to react. If the player misses even one flag, the game ends. In multiplayer mode, the game ends when one or both players miss.
* Kaboom Kabot
	+ This game is purely a game of chance. The objective is to blow up the Big Rocket on the other side. To do this, the players must press one of the switches in front of them to light the fuse. Only one of the cables is live. The players have 10 seconds to choose a switch. Afterwards, the players both press the chosen switch at the same time, and the fuse either stops just before the Rocket or goes all the way. If the fuse goes all the way, the Rocket on the other side explodes, causing the player on that side to lose. If both Rocket explode in the same round or all of the dead wires are used, the game ends in a tie.
* Tower Tumble
	+ Two players go against each other to see who can climb up to the top of a castle first. They must climb floating blocks and moving platforms and ‘the players' view is often obscured by some platforms. Whoever lands on the finishing platform first is the winner. If five minutes pass, the minigame ends in a tie.

### Gamble Minigames

* Yummy Cards
	+ The player must try to memorize pictures of fruit that appear on five cards on the wheel. The five fruits are apples, grapes, bananas, oranges, and cherries, some or all of which may make an appearance. After a short period of time, the cards spins briefly. When it stops, one to three of the boxes in the stack to the right turn around, revealing one fruit picture per box. The player must then select (in any order) the cards on the wheel that correspond to the fruit pictures shown on the boxes. The different colors appearing in the center of the wheel can be used to help pinpoint the necessary fruits. The player wins if they are able to successfully match the panels on the wheel with the fruit pictures shown on the boxes. If even one wrong fruit is picked, the minigame ends and the player loses. The minigame also ends if the timer runs out.