recursal/Fanatic-Fandom huggingface dataset:
Day of Blood

A new mod which is in demo form only, by Shadowbeast of Creed Games

**What is Day of Blood?**

It is HUGE ADD-ON for Fallout 2. You will take part in alternative history of the Second World War, will do some shooting on fat Germans, will see a mix of urbanistic ruins with frying desert, will participate in a quest, do a bit of travelling on the Armored troop-carrier and Prototype Frenka Forrigona. And then will do some shooting in it from a gun!

**Here is a plot**

2) War, war never changes... In 1940 Hitlerite Germany has attacked Poland. After that government " Green block " which should repulse Germany has been created. However Абвер was not idle, it has directed the spy to London (the location of the Green Block) and it has established there a radar. In half an hour from Pedemunde bomb Fau-3 has started and has destroyed London. After explosion of " the Green Block " Hitler has directed Вермахт on elimination of the main competitor - the USSR. In 2 years ожестаченных fights Вермах has won the USSR. And then armies СС have grasped also other countries. After capture of Urals Mountains, Annenerbe has learned секретое manufacturing of tanks T-34 and has got other projects of the USSR. After capture of the Europe Germany has intruded in America and has enslaved it. After capture of America Moscow have made the main proving ground SNSOPVG (the Union of the Nazi Countries of the Axis Under Hitler's Authority). Verner fon Brown has invented a nuclear warhead on the basis of the American tests. Advice on the nuclear policy откланил its request also has curtailed the project. But Hitler would like authority. It has resolved construction of a bomb. In some months news from Moscow has shaken all Germany - the Bomb at transportation сдетанировала. Near Moscow was БГО (the Bunker of the Civil defence) number 16. Explosion nearly has not put a life of the Bunker under a card. To the inspector of the Bunker has come telegramm from next БГО-42 with lateness to 4 months. German СС came near Moscow and the help was necessary to them. Г.С.К.К. (Group Soviet constructional компанентов) which they demanded was necessary to them for defense and support of people. After созвания advice BGO-16 the decision - to send on a surface of one of Inhabitants БГО-16 was accepted. Soldier's blouse SS of black color has been given out to it and it has gone on searches. In one прекрастный day its Mercedes 600k has broken in Steppe. It has lost the weapon at adventures and at it remains only a spear. And has broken near to Camp of Soviet the Soldier. Here from here the long road also begins..

3) The Rapidshare link to the international demo version of the project is obsolete. No international threads have been updated since August 2008.

**External Links**

* Creed Games, English.
* Thread on NMA, English.
* Thread on old TeamX Forum, Russian.
Critter - Hero Androgynous

*Welcome to the **Custom Art Repository!***

* Please remember to properly categorize any FRM's you upload by adding the correct category to the image page. Generally, the correct category name should be the same as the page name you are posting the FRM artwork on - which in this case is: `[[Category:Critter - Hero Androgynous]]`
* If you are uploading critters or tiles that come in large sets, please provide a few **SAMPLE FRMs** in a table below, and **upload** an archived or zipped file containing all of the FRMs to a filesharing site of your choice to be linked in the table entry.

```
{{FRM table header}}
{{FRM table entry
}}

```

```
-> BEGIN TABLE W/ HEADER *IMPORTANT*
/*
Artist who made the FRM
The nomenclature of the art set
Mods (if any) that feature this art
File format of the art, only FRM for now
Description of the artwork; what is it?
Up to 10 images of the FRMs
...
Up to 10 corresponding download links
  HTTP Direct download link(s), see above
If an archive exists for large sets
*/
-> END TABLE HERE *IMPORTANT*

```
Armor case (Fallout: New Vegas)

Template:Infobox world object

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Armor cases** are containers in *Fallout: New Vegas*.

## Background

They often contain armor and clothing, and are identical in appearance to footlockers.

## Characteristics

When discovered they are often locked, and the lock difficulties vary greatly. Just like any other lock, it is possible to break the lock while attempting a force lock, thus keeping you from the contents unless using the Infiltrator perk. They can also be found in safe houses. Most armor cases can be used to store one's items safely.

## Locations

In *Fallout: New Vegas*, inside the Nellis hangars there are 17 cases. They have the same appearance as a metal box.

* One NCR case in the NCR tent, two at Camp McCarran.
* One Powder Ganger case in Powder Ganger camp west; two in cell block A.
* One merc case at the tribal village; one at The Prospector's Den and one in the Bison Steve Hotel.

## Appearances

Armor cases appear in *Fallout: New Vegas*.
Armitage.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT

## Topics

 GREETING
 MS03RCHistory1*Could I ask you about Rivet City's history?* | Know anything about the history of Rivet City?
 Know anything about the history of Rivet City?
FOXP mod

Link

Many people are asking about the FO2XP mod, so I suppose it needs a thread.

What is it?

The FO2XP mod makes the following modifications to the original FO2 game:

- Adds FOT critters
- Adds FOT weapons
- Adds FOT projectile animations
- Adds additional weapons
- Replaces most weapon sounds
- Most weapon and ammo stats have changed
- Kill types have been made more generic to accomodate new critters
- Extra critters have been added to most maps
- Contents of containers are randomly generated
- Weapons wielded by foes are randomly generated
- Store inventory is randomly generated and refreshed periodically
- Includes the encounter booster
- Includes the high resolution patch (800x600 only)

Where to get it?

Download - FO2XP-Alpha Dude-obj

Status

The latest version is alpha 7-7. No work has been done on this mod since June 2005. It is playable but there are some bugs. The game may crash on occassion, so if you play it save your game regularly.

Future

There are no plans to do further work on this mod. If anyone wants to keep working on it or take stuff from it, feel free to do so, but please mention credits to Corpse for weapons and weapon sounds, and Wild\_Qwerty for the FOT conversions.

The original plan for this mod was to make a developer expansion, with new stuff to use in new mods. At some point I decided to just make it an FO2 expansion so people could try new weapons and critters. I am basically bored with the same old FO2 and want to return to the original idea of creating new content.
Creating armour (FO4)

**Creating armour** for Fallout 4.

## Blender

Blender is a 3D mesh environment tool that creates and edits meshes. After installing a Nif plugin, the mesh can be exported as a \*.nif file to be played in Bethesda gaming software.

 File:Blender.png

Tutorial for Import/Export of Nif files in Blender

Blender was used to make the X-03 Predator Armor from scratch, uploaded to NexusMods in April 2021.

https://www.nexusmods.com/fallout4/mods/51180
## Nifskope

Nifskope sees and applies the final touchups to \*.nif files that are used in Bethesda games.

## NexusMods

NexusMods tutorials, Creating an armour for Fallout 4:

* Part 1
* Part 2
* Part 3
* Part 4
DOOM

...........................................................................................................................

WARNING

.
.
.

You must be 18 years of age or older to enter.
Click below to verify your age or exit now.

.
.

File:Enter I am 18.png

.

.........................**EXIT this area**.........................

.
.
.
.
Armand Kaminski

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Armand Kaminski** was a resident of Welch before the Great War.

## Background

Armand and his wife were due to be evicted as part of Atomic Mining Services' attempt to seize Welch. However, an attempt by AMS thugs to forcibly evict them prompted a violent response from the town militia, which sparked the first shots of what eventually developed into widespread rioting and unrest throughout the region.

## Appearances

Armand Kaminski is mentioned only in *Fallout 76*.

## References

1. ↑ Eviction notice recording: The Kaminskis
Armed For Bear

Template:Infobox challenge

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Armed For Bear** is a three-star (★★★) challenge added by the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Challenge requirements

The Courier must kill any 15 named NCR Rangers or commissioned officers (lieutenant, captain, major, colonel, general) using a machete, ripper, chainsaw, throwing spear, or ballistic fist.

## Notes

* Kills made with Two-Step Goodbye count towards this challenge.
* The weapons seem to have a kill count limit, as in some playthroughs, switching to another required weapon will allow the count to rise.
* NCR reputation will remain the same as long as kills are performed in sneak mode.
* Sgt. Kilborn, Sergeant McGee, and Tech. Sergeant Reyes are not included in this challenge, as they are only non-commissioned officers. This goes for all sergeants.
* Agent Keller does not count towards this challenge, despite him identifying himself as a ranger.
* This challenge is not repeatable.
* Some items such as throwing knife spears do not count despite technically still being throwing spears.

## Bugs

Template:Platforms When using throwing spears for a kill, be sure to have at least two. The game checks what weapon you are holding *after* the kill is made if you throw your last spear it sees your attack as having been unarmed and does not count it towards the challenge.

Template:Navbox Gun Runners' Arsenal

ru:Медвежья охота
Elevators guide

[[1]] By ColJack

WARNING!!! elevators are hard coded by the looks of it, and only go to specific map index's.( see Elevator Type List ). Some go from level to level on the same map, others go from map to map..

You will need to either save your map/s as the corresponding name/s,or edit the maps.txt file to replace the map/s with your map name/s..

IMPORTANT!! You must remove or re-name the patch000.dat file because it overides anything in the data directory.

First of all, you will need to change the elevstub.frm in your
C:\Program Files\Blackisle\Fallout2\data\art\scenery
folder for another .frm in order to be able to select the stub to edit it. I suggest the elevstub.frm in my downloads section, but any art will do.. bear in mind that it will be visible in the game, but should be hidden behind a wall if done right..

Build your elevator.

Place a "zselev01" spatial script inside the elevator with a radius of 1 ( so it only triggers when you get in the lift.. ),then place an elevator stub ( scenery tile #1292 )next to the lift.

Select the stub and edit it's properties to suit your map type and elevation number.( bear in mind that the game considers mapper level 1 as elevation 0 and so on )

Your lifts will now work, as long as you have either saved your map as the coresponding name or edited the maps.txt file so the entry for the index number points to your map instead..

If you have NOT saved you map as stated above, then the lifts will send you to the coresponding map named in the Elevator Type List
Arlington sewer

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **Arlington sewer** is an unmarked location in the Capital Wasteland in 2277.

## Layout

The sewer is a small underground area located to the southeast of the Arlington Library and is divided into three levels, with two guardrooms and a locked storage room on the bottom level. The storage room can be accessed by a terminal and contains a safe, an armor crate, and two ammunition boxes. The sewer also contains several hostile raiders of varying levels.

## Notable loot

Southwest of the sewer, there is a Talon Company recon camp with a Stealth Boy and a *Nikola Tesla and You* book on a table, near a bunk bed on the top floor.

## Notes

* One of the raiders may be found in the corridor upon entering the sewer and will run downstairs instead of engaging the Lone Wanderer. However, when they go downstairs he is ready with several other raiders to fight them.
* The sewer does not appear on the main map as a location, but the entrance is clearly marked as "sewer" on the local map. The entrance is a single door at the bottom of a flight of steps.
* The easiest way to locate this area is to fast-travel to the Arlington Library, head south to the Talon Company outpost, before finally heading directly east. Alternatively, if the *Point Lookout* add-on is installed, fast-travel to the Riverboat Landing and head west, although one might observe Talon mercenaries at the far end of the street, they should be able to reach the sewer without being spotted and engaged.
* Despite the fact that it's inhabited by raiders, there aren't any bodies hanging or graffiti on the walls. The area looks intact, apart from some fallen shelves and boxes.
* The raiders here re-spawn every three in-game days.

## Appearances

The Arlington sewer appears only in *Fallout 3*.

## Gallery

Arlington sewer unlocked basement space.jpgUnlocked basement space
Template:Navbox locations FO3

zh:阿靈頓下水道
Enhanced Skynet

Created by MIB88 and part of the MIB88 Megamod

The player now able to choose a different robot body for the cybernetic brain (Skynet) or the other brains that can be retrieved from Sierra Army Depot. The new body uses different types of weapons - a minigun and a rocket launcher. The player can add to the new Skynet's arsenal by either trading with it or 'using' 5mm ammo or rockets on it. (Power Regulator chip for the new robot is in level 2 of S.A.D north side past that red trip wire)
Colly

Created by Sokil in Russian originaly, and translated by Team MIB into Eng.

The mod adds a new town to the game - Collyweb, and it includes:

```
 - 2 new maps.
 - 2 new items.
 - 11 plot characters.
 - 7 overt and more than a dozen covert (the one that are not put down in pip-boy) quests
 - approximately 170 Kb of fairly extensive dialogues.

```

The main stress in this mod is made on the plot; the communication with incidental characters. In this matter I was guided by Planescape: Torment. I`m not going to judge myself about the fact whether I have succeeded in this field. At any case, I`ve tried to do my utmost for the characters not to look like quest-machines :)

How can one discover the town? Just stick to the plot and soon (in Klamath) you will meet
a character, who will tell you about the Collyweb.

## Notes

This mod is included in the MIB88 Megamod 2.35.

## External Links

Thread on www.teamx.ru

Home page of Colly Mod
Fallout 2161

File:F3M.gif

Fallout 3 Mod is a Mod for Fallout 3 hoping to restore the fun from the original games by recreating them. We started back in late March and currently have a small team of volunteers working hard on this project. We are here to restore the original excitement, adventure, and dark humor we've all come to know. By using the G.E.C.K. from Bethesda we plan to make your favourite series to come alive again once more. Our mod is for: old users who can't seem to enjoy Fallout 3 as much as they did with the classics and for new users who want to play and learn more about where Fallout came from. We are one of the few large projects working on Fallout 3 mods at this scale and we need a great team to complete our task. For more information check out: http://www.fallout2161.com Modders and other help (incluing Website design, Animation, character/world area modelling and 2D art development) are needed. So if you think you could help or just want to look around, go on over to the site. We will be waiting for you..........

However, as of 1st October 2011, the website is inaccessible and this mod is dead due to the lack of updates and manpower. Sadly, this mod joins the legions of other dead large scale mods and total conversions.
Armor Charisma

Template:Infobox perk

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Armor Charisma** is an armor perk in *Fallout 2*.

## Armor affected

* None

Template:Navbox perks FO2
Clear

Editors can experiment in this template's sandbox and test case pages.

Description
This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images.

The template adds the following code to the page: `<div style="clear:left/right/both;"></div>` (the value after `clear` depends on the parameters). This code affects elements with the CSS property `float`, including files floated to the side (for example, `[[File:Image.png|right]]`).

Syntax
* To clear both sides of the page, add the code {{Clear}}.
* To clear only the left side of the page, add the code {{Clear|*<left>*}}.
* To clear only the right side of the page, add the code {{Clear|*<right>*}}.

You can also use {{-}} instead of {{Clear}} as a shorthand call for this template.

Example

```

=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.

=== Section 2 ===
Section 2 text.
{{Clear|right}}

=== Section 3 ===
Section 3 text.

```

This code produces the following result:

### Section 3

Section 3 text.

As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{Clear}} template is to control which elements are displayed next to which other elements.

## See also

* CSS property `clear` on MDN
* CSS property `float` on MDN

fr:Modèle:Saut
Armageddon's Hand

Template:Infobox reputation

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

**Armageddon's Hand** is a reputation in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Obtaining

Launch the nuclear missiles on B.O.M.B.-001, choosing to target areas with large populations, such as Jericho.

## References

1. ↑ B.O.M.B.-001 design document/1 - Overview
2. ↑ B.O.M.B.-001 design document/1 - Other Role-Playing Tests and Epithets
3. ↑ Jericho design document/2 - End Movies

ru:Рука Армагеддона
uk:Рука Армагедону
Armor case (Fallout 3)

Template:Infobox world object

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Armor cases** are containers in *Fallout 3*.

## Background

They often contain armor and clothing, and are identical in appearance to footlockers.

## Characteristics

When discovered they are often locked, and the lock difficulties vary greatly. Just like any other lock, it is possible to break the lock while attempting a force lock, thus keeping you from the contents unless using the Infiltrator perk. They can also be found in safe houses. Most armor cases can be used to store one's items safely.

## Locations

* Six in the Bridge tower
* One in Raven Rock, level 2
Fallout: Sonora

File:01. Fallout Sonora Theme by Nobody's Nail Machine- Fallout Sonora Soundtrack - Fallout Sonora OST-2
**Fallout: Sonora** is a Fallout 2 mod that tells the story of a simple peasant, set on a rough journey by a twist of fate. An ordinary person, forced to live or die in the midst of the crossroads. Caught between the two sides of light; the two eras waiting to take their place. The Sonoran Desert awaits you, peasant. Will you make your own destiny?

* Non-linear story
* Around 100 quests
* New worldmap: 12 big locations, 7 smaller ones, 11 special encounters
* Authentic depiction of locations
* 1,9 Mbytes of text (First Fallout was 1,7 Mbytes)
* New BGM from Alexey Trofimov, original F:Nevada composer
Arlington Greens

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Arlington Greens** was a pre-War golf course.

## Background

A man working for Eddie Winter by the name of Colin O'Malley dumped three dead bodies in one of the sand traps at the golf course.

## Appearances

Arlington Greens is mentioned only in *Fallout 4*.
Armor and clothing

For the similarly named mechanic, see Armor Class.
Template:Overviewpagelist

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Armor** and **clothing** are wearable items which increase chances of survival or add special attributes. There are many types of armor and clothing ranging from Vault jumpsuits to power armor, with power armor being the most powerful, but not necessarily the most useful, as it requires fusion cores to operate.

## Effects

### *Fallout, Fallout 2, Fallout Tactics*

In *Fallout*, *Fallout 2* and *Fallout Tactics*, armor helps the player character by increasing their Armor Class, Damage Threshold and Damage Resistance. Different kinds of armor are better against different types of Damage.

### *Fallout 3 and Fallout Brotherhood of Steel*

In *Fallout 3* and *Fallout: Brotherhood of Steel*, there is only Damage Resistance and all kinds of armor are equally resistant to all types of damage, with the exception of a few such as the Enclave Hellfire armor which increases fire resistance.Most armor and clothing can affect abilities such as Science and repair, more advanced types of armor, like power armor, also increase Strength and other S.P.E.C.I.A.L abilities.

Heavier armor weighs a lot more than normal clothes, so it is important to have plenty of spare room to accommodate its weight. Heavier armor will usually slow one down where lighter armor will not affect one's agility. Heavy armor will increase noise volume and decrease chances of successful sneaking.

### *Fallout 4*

In *Fallout 4*, clothing is generally divided into:

* Underclothing, capable of being worn under armor pieces.
* Complete clothing and armor sets that do not allow other armor pieces to be worn. This usually excludes the head, face and eye slots.
* Armor pieces for the torso, left and right legs and left and right arms.
* Helmets, hats and other gear that fills the head slot, which may or may not also fill the face and eye slots.
* Bandanas which fill the face slot.
* Glasses and goggles which fill the eye slot.
* A ring slot, only used by one unique item.
* Lastly, power armor which is worn over any outfit or armor combination (in turn nullifying its effects) and consisting of a base power armor frame and six slots for various power armor pieces including torso, head, left and right legs and left and right arms.
* Certain exceptions to this general classification exist, such as the greaser jacket and jeans which is a clothing set over which leg armor and only leg armor may also be equipped.

fr:Armure et vêtement
pl:Pancerz
pt:Armadura e vestuário
ru:Броня и одежда
uk:Броня та одяг
zh:衣物护甲
FO2 mod install guide

* **Q. How do I install these mods?**
* A. Generally mods contain a "readme" file with a guide, I would recommend checking that out, before proceeding with this general guide, also before you attempt to install a mod, make sure FO2 works fine vanilla:

1. Hold my hand.
2. Install the version of *Fallout 2* that takes up the largest amount of space i.e. Humoungus
3. Check your FO2 folder, for a file called patch000.dat, if you have it delete or rename it.
4. Install the mod you downloaded, most of the time you simply copy and paste the files into your FO2 directory, some people get confused with the directory structure i.e. Fallout2/data/data, yes two data folders are supposed to be there, do not concern your self with the second unless your specific mod read me says so.
5. Set the entire proto folder to read-only, the proto folder is under Fallout2/data/proto; you simply need to right click on the folder and tick the read only box. If the box is already ticked don't trust your computer. This is the most crucial step, a hint of paranoia is an advantage. I would personally un-mark, save, and the re-mark the folder as read only, then I would check the individual files. Trust me you cannot be to careful here, this is where 90% of people go wrong.

* **Q. I followed the above guide to the letter, and it still wont work!**
* A. Some installs have unique problems, this is not always your fault; here are some things MIB88 recommends you try:

1. Install the game and mod to a new location. Do not use the location

you usually use. Pick a new folder entirely or, better yet, a different partition of your hard drive.

1. If you are going to uninstall a *Fallout 2* game, you should also restart your computer after doing so, before reinstalling the game again.
2. If you have installed the game many times on your computer and removed it, it might be a good idea to also run a registry cleaner.
3. If you are using Winrar, when you look at your proto files to see if they are read only, they will say read only. Don't believe them. Uncheck all the read only boxes. Then, check them again.
4. Look at the proto files' properties to verify they are read-only.

* **Q. I found this new bug where everything goes black and stuff! here I even have a screen shot for you!**
* A. Its a common problem, and nothing new. You went wrong installing the mod, most likely when marking you proto folder as read only.
Armageddon Rag headquarters

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:PV13

The **Armageddon Rag headquarters** are the main site of the writing and distribution for the Armageddon Rag.

## Background

A holodisk recounting what would be transcribed as *Walker Road* was delivered to the building hidden in the pages of a Cat's Paw magazine.

## Appearances

The Armageddon Rag headquarters are mentioned in the short story *"Walker Road"*, published in *The Armageddon Rag, Vol. 3*. It may have appeared in *Fallout Online*, Interplay's original *Project V13*, since abandoned in favor of an unrelated project by the same name.
Fallout1 Mods FAQ

**Q: Can I mix and match the patches?**

A: **NO**, the Fallout Update Mod v1.2.5 is NOT compatible with everything. It can be used with the official patch to v1.1 only. Don't make a mistake!

**Q: What's the patch install order?**

A:

1. Fallout Patch v1.2.x (semi-official)
2. Fallout Patch v1.3.x (unofficial)
3. Fallout NPC Mod v3.x

Optional Extras:

1. Fallout Restoration Mod
2. Fallout 1 High Resolution Patch
3. Sfall - *No longer being developed for Fallout 1*, **must use version 1.18e**!

*Notes*

1. Fallout Patch v1.2.x must be installed even if you game version already reads as 1.2.
2. You have to start a new game after the installation of all patches and mods.
3. Missing children, requires the children fix from [NMA] if you don't know if this applies, DL the patch anyway, it doesn't hurt.
4. Current RC of semi-offical patch (v1.2.1) already bundled with children graphics fix. No additional download required.
5. Nimrod's dialogue fixes are not compatible with the latest TeamX's patches until further notice.
Armor Advanced I

Template:Infobox perk

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Armor Advanced I** is an armor perk in *Fallout 2*.

## Effects

* +4 Strength
* +60 Radiation Resistance

## Armor affected

* Advanced power armor

Template:Navbox perks FO2
Bachmann Duck

Bachmann Duck is the Bachmann Model of Montague (more well known as "Duck") the Great Western Engine released in 2013.

## What TrainBoy changed

* He weathered him heavily.
* He most likely sprayed him with Matte Finish.
* He put a driver on him.
* He put a Front Lamp on him.

## Livery

Duck is painted in the North Western Railway unlined apple green livery. He has a green safety valve cover and black wheels. His number 8 is painted on the sides of his cab in yellow, upon a black background with a yellow border.

## Appearences

* 2020 - Thomas & Friends Custom Model Showcase #1
FIFE

**FIFE** stands for **F**lexible **I**sometric **F**allout-like **E**ngine and is an open source project for the creation of cross platform ISO/top-down 2D games (e.g. RPGs & RTS'). The assets of Interplay's RPG classics Fallout 1 & 2 are supported as test implementation but are not required to work with FIFE. It is not a Fallout emulator and you cannot play Fallout with it. The project's goal is more universial. You can read graphics from fallout data files and create your own mods or draw you own content and make a completely new game.

## Weblinks

* http://www.fifengine.de (english)
* http://wiki.fifengine.de (english)
Experience formula

## Experience required to level up

```
Experience needed for level n = (n - 1) * ((n - 2) / 2 * iXPBumpBase + iXPBase)

```

Template:SettingGroupHeader
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupFooter

## Experience Rewards

### Discovery

Template:SettingGroupHeader
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupFooter

### Hacking Terminals

Template:SettingGroupHeader
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupFooter

### Lockpicking

Template:SettingGroupHeader
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupFooter

### Killing

Template:Setting

Template:SettingGroupHeader
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupFooter

Template:SettingGroupHeader
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupFooter

Template:SettingGroupHeader
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupSetting
Template:SettingGroupFooter
FRM File Format

This article delves into the raw data format of the FRM graphics file. The same format was used for both Fallout and Fallout 2, giving all FRM files complete compatibility with both game engines.

## General Information

The FRM format is used to store all of the game's images for map objects, critter animations, talking heads and their respective backgrounds, as well as all of the components which comprise the Pip-Boy interface. Splash screens are the only images which are stored in a separate format. Each FRM contains one or more frame(s) of image data.

## Technical Information

### Pallete

FRMs are unpaletted 256-color image files containing either one or several image frame(s). The palettes used for FRMs come in the form of external palette files. The engine defaults to `color.pal` if not specified, but FRMs may have their own distinct palette files. These specific palette files have the same name as the FRM, but with the extension `.pal`. For example, the palette file of `helpscrn.frm` is `helpscrn.pal`.

An index color model is used to store raw pixel data, meaning each pixel is represented by an index in an array of colors. For the default palette (color.pal) which has 256 color indexes, the color index of 0 represents transparency.

### Endianness

All data values stored in FRM files are structured in Big-Endian (Motorola) format as opposed to Little-Endian (Intel) format. The Big-Endian format stores the most-significant byte (largest digit places) closest to the value's starting memory address whereas the Little-Endian format stores the least-significant byte (smallest digit places) closest to the value's starting address.

File:FRM Endianess.jpg

### File Suffixes

An FRM may contain image data for one or all of the 6 orientations used in Fallout. If an FRM has the extension .fr[0-5] instead of the usual .frm, then that file contains image data for the orientation given by the last digit in the extension. 0 represents the northeast direction and each subsequent suffix rotates in the clockwise direction (5 representing the northwest direction). Otherwise, the FRM contains image data for either orientation 0, or all 6 orientations.

### Frame Positioning

The FRM contains offset values used to correctly align (or center) the image data. For example, image data should be aligned so that each critter's feet should be on the same level.

Each frame contained within the FRM has an offset from the previous frame which must be applied before rendering. This offset ensures that each frame is correctly aligned during an animation sequence.

The center of the image data is the center of the bottom edge of the frame. To find the position of the top left corner of the frame (needed for rendering):

```
left = center_x - (frame_width / 2)
top  = center_y - frame_height

```
Angela Callahan

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Angela Callahan** was a librarian who was selected for residency in Vault 51.

## Background

In May 2078, she started worshipping the vault's ZAX artifical intelligence, writing daily prayers to it in her terminal. Given that Reuben Gill became overseer by virtue of being the last surviving resident of the vault, it can be assumed that she was killed in the fighting.

## Appearances

Angela Callahan is mentioned only in *Fallout 76*, introduced in the *Nuclear Winter* update.

## References

1. ↑ Vault 51 terminal entries; terminal, Angela Callahan, 06/05/2078
FalloutNow! Osterspezial

The *Fallout 2* modification "FalloutNow! Osterspezial" is a small mod, that has been created as a kind of easter special from the staff of the german fallout community FalloutNow!.

"Because of eastern and lots of bunnies and rabbits and so on, we have decided to create a small modification with easter theme. This is now approx 5 days ago and we are really proud to present you now our small *Fallout 2* modification. Smile
Because of a lack of time, the mod is only a small one with one quest to solve. Someone has stolen the easter eggs from the easter bunny! Who could be the thief, and who can be the manipulator? Find it out!"

At the moment, this mod is only available in German. If somebody is interested in translating the mod into English or other languages, please contact me on NMA.

The mod can be downloaded here
FOS file format

The Fallout 3 Savegame format (\*.fos), shows some similarities with the Oblivion format. Discoveries about the FO3 format will be posted on this page.
In addition, the Xbox 360 file format for the Fallout 3 Savegame format (\*.fxs) closely resembles the PC format from offset 0000D000 on, however currently the two are not interchangeable like it was for Oblivion.
Most of the information found here is derived/abstracted from this page.

## General Information

If there's a Byte Offset value in the table, it means it's fixed (i.e. for every save file).

Each row in the table represents a Byte-Block, generally separated by a 7C byte (ASCII: "|").

Example:

```
Offset      0  1  2  3  4  5  6  7   8  9  A  B  C  D  E  F

00000000   46 4F 33 53 41 56 45 47  41 4D 45 56 00 00 00 30   FO3SAVEGAMEV...0
00000010   00 00 00 7C 00 02 00 00  7C 40 01 00 00 7C 05 00   ...|....|@...|..
00000020   00 00 7C 07 00 7C 41 68  6C 65 65 6E 61 7C 0C 00   ..|..|Ahleena|..
00000030   7C 56 61 75 6C 74 20 4D  61 72 74 79 72 7C 02 00   |Vault Martyr|..
00000040   00 00 7C 11 00 7C 4D 6F  72 69 61 72 74 79 27 73   ..|..|Moriarty's
00000050   20 53 61 6C 6F 6F 6E 7C  09 00 7C 30 30 31 2E 34    Saloon|..|001.4

```

## Preview

 ?unknown2
 pluginStructSize
 pluginCount
 divider

## Plugins

The following is repeated for each active plugin (see pluginCount, above):

 divider
 pluginName
 divider
Pennywise Vs Sonic Cartoon Beatbox Battles FanMade Episode 1

Verbalase: Today’s Battle Is Gonna A Little Scary In This Corner Weight At 180 Pounds And A Height At 6’3 He Can Shape Shift Regenerate And Hopefully He Won’t Be In Any Of My Dreams Look Up The Definition Of The Word Evil And You Will See Who We Have Today Pennywise! Pennywise: That’s Pennywise The Dancing Clown Do You Want A Balloon Asssseee? Verbalase: No No It’s Okay You Could Keep It Uum Uhh In This Corner Weight At 77 Pounds And a Height At 3’3 Inches He Is Ridiculously Fast Can Turn Machines Into Animals And Loves Chili Dogs Today We Have Sonic! Sonic: Alright Let’s Do This Verbalase: Okay So Pennywise Is Going Up First In 3, 2, 1 Pennywise: \*Piano Solo\* \*Laughter\* Don’t Be Afraid I Just Want To Play Look At You Little Sonic You About To Become My New Cage Please Don’t Run Let’s Have Fun You Can Play With My Balloon My Little Hedgehog Friend This Is The End Even If You Were To Get Some Help I Burn Them Again Just Like All Your Friends Oh Sorry Was That Too Soon Huh Hahahaha (Beatbox) Huh Hahahah Time To Float (Nose Honk) x2 (Beatbox) HUH HAHAHAHA! (End Of The Performance) Verbalase: Wow That Was A Creepy Performance By Pennywise Sonic: Meh It Sounded A Little Slow To Me Pennywise: Why You Little Verbalase: Uhh Okay Wait Let’s Start The Battle Please? Pennywise: Hmph Verbalase: Okay Here We Go In 3, 2, 1 Go! Sonic: You Can’t Mess With Me Cause I’m Pure Speed I’m Gonna Leave You In The Dust You See... I Can Beatbox So Much Better But You’re Just Only Getting Weaker We Know You Love To Live In The Sewer That’s Why You Smell Like Disgusting Poopers The Sewer Is Easily To Break In That’s Why You Lost Your Final Children He Only Cares About His Killing That’s Why He Always Killing People (Beatbox) x4 SUPER SONIC (You Can’t Mess With Super Sonic) x4 Verbalase: Don’t Forget To Comment Down Below On Who You Guys Think Won This Battle Thank For Watching Cartoon Beatbox Battles I’m Verbalase I’ll See You Next Time
Fallout: New Vegas mods

**Fallout: New Vegas mods** are available for Fallout: New Vegas.

## Resources

You can find great mods and modding resources for this game New Vegas on Nexus, Planet Fallout's FO:NV Mods List and Strategy Informer's FO:NV Mods List

Fallout: New Vegas is being remastered, currently in development as a mod in itself on the Fallout 4 platform. Stand alone mods for Fallout 4: New Vegas are now available on NexusMods and BethesdaNet.
Critter - NPC Companions

*Welcome to the **Custom Art Repository!***

* Please remember to properly categorize any FRM's you upload by adding the correct category to the image page. Generally, the correct category name should be the same as the page name you are posting the FRM artwork on - which in this case is: `[[Category:Critter - NPC Companions]]`
* If you are uploading critters or tiles that come in large sets, please provide a few **SAMPLE FRMs** in a table below, and **upload** an archived or zipped file containing all of the FRMs to a filesharing site of your choice to be linked in the table entry.

```
{{FRM table header}}
{{FRM table entry
}}

```

```
-> BEGIN TABLE W/ HEADER *IMPORTANT*
/*
Artist who made the FRM
The nomenclature of the art set
Mods (if any) that feature this art
File format of the art, only FRM for now
Description of the artwork; what is it?
Up to 10 images of the FRMs
...
Up to 10 corresponding download links
  HTTP Direct download link(s), see above
If an archive exists for large sets
*/
-> END TABLE HERE *IMPORTANT*

```
Aaron

Aaron is dark gray with dark green outside ears and lightish green inside ears

Sister: Hazel

Mate: Sunseed

Sons: Talon, Moss

Daughters: Daisy, Clare, Eagle

### Relationships

Before Sunseed became his mate, he had a small crush on Rose, after having a deep feeling for Sunseed suddenly, he started noticing that she also had feelings for him to, it was actually quite obvious