Beginner Guide

# What is Summoners War Chronicles?

> "Summoners War: Chronicles is an Action RPG that explores the conflicts and decisions that led to the state of the world (as seen in the original Summoners War: Sky Arena). You will play as one of three Summoners: Orbia, Kina, and Cleaf, as you explore the continents, Summon Monsters, and fight back the darkness that leaks through the Rift of Worlds."
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The game itself is a hardcore grind game. It can be played free-to-play (F2P) or pay-to-play by purchasing in-game packages for real life money. Users who spend large amounts of real life money are referred to by the community as "whales". Purchasing in-game packages can help speed up the grind, but no matter what kind of player you choose to be, the key to success is resource management. This guide will provide useful advice for how you should use your resources.

## Combat

Most of the content in Summoners War: Chronicles is based on real-time fighting which relies on a mix of cooldown related skills and summoner mana.

Your team contains 4 members: 1 summoner and 3 monsters. The two closest monsters to your summoner icon use their skills based on the skill's cooldown time. The last monster is called a "Soul Link" monster. This monsters skills can be
used manual by pressing Q and E for users on PC or using a controller. **Summoners regenerate mana at a speed of 0.5 mana a second.** This means it takes 2 seconds of gameplay to passively generate 2 mana, however, there are monsters will skills that can speed up this process as well.

Natural 5\* monsters have an ultimate skill that will be activated as your summoner
uses his ultimate attack. Since the game's fighting kit isn´t always in your favor your Soul Link monster should fit your current
situation or playstyle to use specific skills at perfect timing.

Monsters and your summoner weapons can be divided into different types and attributes, giving you important
information to build successful teams.

## Monster Classes

#### Knight

* Fights the enemy at the frontline. It has high defense and/or base HP.
* Protects allies using various methods such as provoke, recovery, beneficial effects and more
* Charges to the nearest enemy

#### Warrior

* Adept at fighting many enemies at once in melee combat. It has high base HP and well-based overall stats.
* Strikes a number of enemies with an AoE attack, and applies harmful effects to a wide range.
* Attacks assasins and melee enemies first

#### Support

* Specialized in supporting allies instead of attacking directly.
* Supports allies with high recovery, removal, and beneficial effects and disrupts the enemy.
* Moves to nearby ally when attacked by an enemy or at low HP.

#### Mage

* Neutralizes a number of enemies from a long range with powerful spells.
* Deals great damage to a number of enemies or neutralize spells to gain advantage.
* Moves to a safer location to cast spells when an enemy approaches, or upon taking damage.

#### Archer

* Takes down the enemy from a long range with their extensive attack range.
* Deals great damage to a single target or applies harmful effects to reduce its battle ability.
* Attacks the closest enemy first and maintains distance from the enemy with deft movement.

#### Assassin

* Eliminates the most threatening target with powerful single-target damage and harmful effects.
* Attempts to remove ranged targets first, such as archers or mages.

## Attributes

There are 5 attributes at all: Wind, Fire, Water, Dark and Light. In the image on the right you can
see the attributes strengths and weaknesses of each element. Wind>Water>Fire while Light and Dark are equal against one another.

Depending on attribute advantage or disadvantage you will receive a bonus or penalty:

Advantage: +20% bonus DMG and +10% bonus Crit Rate

Disadvantage: -30% DMG, -10% Crit Rate and -15% Precision

## Good Starter Monsters

Early game teams are usually a mix of one damage dealer, a healer and a support monster. When starting out players will get many summoning scrolls and some free monsters from in-game codes or special events. Listed below are two examples of good monsters of each type. These monsters follow the common "meta", but feel free to utilize whichever monster you have to fill similar roles.

#### Damage Dealer

**Fire Fairy/Iselia**

Iselia is a 3\* monster, making her easy to skillup and awaken.
She offers a good amount of dmg as well as debuffs.

Skill 1: Attacks the enemy target 100/118.2/139.6/165% of ATK as DMG

Skill 2: Shoots a sphere to attack 2 random enemies within the area.

Applies ATK DOWN if the target doesn´t have ATK UP, and removes ATK UP if the target has the effect.

* 275.6/313.8/357.4/406.9/463.4/527.6/600.8% of ATK as DMG

* [If the target has ATK UP] Remove ATK UP

* [If the target does not have ATK UP] Lv.1 ATK DOWN for 10/11/13/14/16/17/20 sec.

Skill 3: Shoots arrows to the sky, which then rain down to attack enemies within the area 4 times, and each hit has a certain chance to replace DEF UP with Burn. In addition, applies DEF DOWN to enemies with burn with a certain chance.

* [Per Hit] 73.5/83.7/95.3/108.5/123.6/140.7/160.2% of ATK as DMG
* Replace DEF UP with Burn 40/43/45/50/52/55/60% Rate
* [If target has Burn] Lv. 1 DEF Down for 10/11/13/14/16/17/20 sec

**Fire Desert Queen/Sekhmet**

Sekhmet is a natural 5\* monster and currently one of the best 5\* monsters in the game. She has a strong combination of single target and AOE damage making her good for DMG all-round. Her strips and debuffs also make her a very good unit for PVP content.

Skill 1: Attacks the enemy target 100/118.2/139.6/165% of ATK as DMG

Skill 2: Ominous energy rains from the sky to attack enemies within the area 3 times.

Applies Silence with a certain chance if the target doesn´t have beneficial effects.

* [Per Hit] 106.5/121.3/138.1/157.2/179.1/203.9/232.2% of ATK as DMG
* [If target has no beneficial effect] 40/43/45/50/52/55/60% Rate to Silence for 5/5.5/6/6.5/5/7.5/8 sec.

Skill 3: Raises the staff high to attack the enemy target and steals all beneficial effects

* 456.5/519.8/591.9/674/767.5/874/995.2% of ATK as DMG
* Steal all beneficial effects
* [If beneficial effect is successfully stolen] Lv. 2 DEF DOWN for 10/11/13/14/16/17/20 sec.

#### Healer

**Water Garuda/Konamiya**

Konamiya is a 3\* Knight and Healer. His skillset makes him a good tank/heal/support unit. Decreasing summoner or monster skill cooldowns is a useful tactic to outpace an opponent.

Skill 1: Attacks the enemy target 100/118.2/139.6/165% of ATK as DMG

Skill 2: Spread its wings to decrease the skill cooldown of team members, excluding itself.

This skill is not affected by other team members´skill cooldown effect.

* Decrease Summoner Skill Cooldown by 20/22/25/27/30/32/35%
* Decrease Monster Skill Cooldown by 20/22/25/27/30/32/35%

Skill 3: Spreads its wings to recover HP of nearby allies and removes Electric Shock.

Applies Mana Regen SPD UP to the team Summoner when the effect is successfully removed. The recovery amount is based on its MAX HP.

* Recover HP equal to 12.6/13.9/15.3/16.9/18.6/20.6/22.7% of MAX HP
* Remove Electric Shock
* [Upon successful removal] Lv. 1 Mana Regen SPD UP for 10 sec.

**Light Garuda/Teon**

Since L/D monsters can be summoned by unknown and mystical scrolls as well Teon can be aquired with a little bit luck very early on. Like Konamiya, Teon is 3\* Knight and Healer but his skills are slightly different from Konamiyas, seeing as he is able to revive his teammates.

Skill 1: Attacks the enemy target 100/118.2/139.6/165% of ATK as DMG

Skill 2: Spreads its wings to decrease the skill cooldown of team members, excluding itself.

This skill is not affected by other team members´skill cooldown effect.

* Decrease Summoner Skill Cooldown by 20/22/25/27/30/32/35%
* Decrease Monster Skill Cooldown by 20/22/25/27/30/32/35%

Skill 3: Spread its wings to recover the HP of nearby allies and revives a defeated team Monster.

Decreases the cooldown of this skill if all team members are alive.

* [If all team members are alive] Recover 21/23.2/25.5/28.2/31.1/34.3/37.8% of the target´s HP
* [If all team members are alive] Decrease cooldown of Light of Recovery by 20%
* [When there´s a defeated team member] Recover 21/23.2/25.5/28.2/31.1/34.3/37.8% of the target´s HP
* [When there´s a defeated team member] Revive 1 Monster with 10/11/12/13/13.5/14/15% HP

1. ↑ "Summoners War: Chronicles on Steam" Valve Corporation. Retreived on February 27, 2023.