The Emirates of Hacan (Third Edition)

Race Sheet

## Faction Abilities

* Your trades do not require approval of other players during Trade Negotiations
* You do not need to spend a Command Counter to execute the secondary ability of the Trade strategy
* When you receive trade goods from your trade agreements, receive one additional trade good
* No player may break a trade agreement with you (Except in the case of an Invasion Combat or Space Battle)
* During the Status Phase, you may trade Action Cards with other players

## Faction Technologies

* **Production Centers** (Cost: 3): As an action, you may spend 1 Command Counter from your Strategic Allocation area to gain 6 Trade Goods. You must then give 2 of your Trade Goods to one other player. You may only do this once per Game Round and only if you have fewer than 6 Trade Goods.
* **Quantum Datahub Node** (Cost: 5): At the end of the Strategy Phase, you may trade 1 of your Strategy Cards with another belonging to 1 of your trade partners. This trade partner may refuse.

## Flagship

When this ship is present, up to two times each combat round, you may spend 1 Trade Good to re-roll one of your dice

## Representatives

 Huldran
 Garrus

## Lore

*"For a trader to flourish beyond current successes, he must embrace change. For it is change that originates both source and market, opening the void between them where the merchant prospers. Yet one must beware: despite innovative contracts, monopolizing conditions, or clever manipulation of price and supply, any lucrative exploit between economic attractors will in time lessen, and ultimately close. The wise merchant therefore always must look to the trade winds that favorably replace an existing product with a fresh opportunity."*

*- Excerpt from "Market Cycles" by Quieron Roban II*

*Through their widespread trade networks, the Hacan leadership have long sensed the impending upheaval in the fabric of the empire. Thus far, it has not overly concerned them; as a general rule, upheaval is not anathema to the general trade, only to certain goods and the pricing of others.*

*What does concern the Hacan, however, has been the increased Lazax reliance on trade embargoes as punishment to dissenters. Through most of the empire's trading history, the costs of breaching Lazax trade restrictions were sufficient to halt trade pursuits in affected regions. However, in recent decades where no less than three major civilizations had been declared non-fabrica ports of call, the scales were shifting.*

*Those broad imperial embargoes against Sol, Jol-Nar, and Letnev had sent a deep chill through the galaxy's commercial activity. For the first time in ages, significant segments of Hacan cargo haulers were sitting idle, and the reduction in transaction velocities had forced the financier tribes to make cuts in both short-term funding, and broader investments, further dampening commercial activity.*

*Though the teachings of Roban II embrace the virtue of market change, they are short on guidance for the merchant himself as an active agent of change. The current Quieron, Waech Sla, has concluded the Hacan must become such agents, while staying true to their old creeds whenever possible.*

*As the Sol fleet rushed towards Mecatol, it did so relying on Hacan trading fleets for its logistical needs. Yet, to the Federation’s impending surprise, the Hacan does not consider Sol its only customer in the matter of the Mecatol siege. With complete control over shipping routes to the Gul system, and the sole purveyor of supplies to Mecatol's surface, the Hacan are not inclined to turn down lucrative offers from invested parties. In fact, Waech Sla ponders what gains would lie in a greater change; one in which the Hacan took the reins of the empire and led the galaxy to prosperity through commerce.*