Katrina

Katrina the Storm is the goddess of the seas and the storms, being the representer of water, chaos and randomness, but also representing all the marine life. She is as old as ancient gods like Biblios or Kousher, however, she is not well known, except by the Merfolk, water Genasi and sailors.

She values those who follows her for what she represents, and not for her power. For this reason, most sailors never leave the Acsena river, since they fear not being protected from her wrath.

She never took a side in any battles during the Great Event, limiting herself to attack anyone who threatened her domain. Because of that, she survived after it, even though Kousher tried to kill her by making sure that nobody would remember her outside of the sea. However, the Merfolk and water Genasi’s worship was enough to keep her powerful.

Katrina, together with Lady of Forests and Kousher, composes what is known as the “Three Nature Gods”. This way, there is a ever lasting rivalry between these three gods, and Katrina’s followers are specially capacitated to fight those who follow Kousher, thanks to the eternal rivalry between them.

Katrina can give blessings to those who follow her by adding the essence of the Storm and the Sea into their blood. This is known as the “Katrina’s Lightning”, that, once hit, inserts power into the blood. The more blessings a worshiper is granted,  the more often he needs to be stricken with Katrina’s Lightning. To call one of this lightnings, the follower simply needs to pray to Katrina. Even if you do so, she may refuse to send the lightning, but you will still receive all benefits.

Once a worshiper is stricken with Katrina’s lightning, he and all creatures within 5 feet needs to make a dexterity save or take lightning damage that ignores resistance.

## Blessings

Physical Blessing of the Tempest: Storm Blood

Feature

Electricity from the sky starts running through your blood, making your body and mind work faster. You get a +1 bonus in Dexterity. You must be hit with Katrina’s lighting every 3 weeks + your Constitution modifier or the electricity will leave your blood, taking your soul from your body to the deep sea.

Faithful Blessing of the Tempest: Storm Protection

Feature

Katrina lets your storm blood absorbs part of the damage you take. You gain resistance to lightning and thunder damage (damage reduced by half, does not stack). You must be hit with Katrina’s lighting every 2 weeks + your Constitution modifier or the electricity will leave your blood, taking your soul from your body to the deep sea.

Feature
Marine water joins the electricity in your blood, connecting you to the seas. You get an indefinitely breath in water and you get a swimming speed of 30 feet, if you already have a swimming speed it gets additional 30 feet. You also get the ability to cast the cantrip Shape Water. Wisdom is your ability for casting this cantrip. You must be hit with Katrina’s lighting every 1 week + your Constitution modifier or the electricity will leave your blood, taking your soul from your body to the deep sea.

Feature
Whenever your soul is sent to the deep sea, it is protected by Katrina herself. Once a soul enters this place, it can’t be resurrected by anything less than a Wish and the soul’s previous body can’t be turned into undead.