3.3.2

*This page is a WIP*

**3.3.2** is a minor update.

### Configuration

* Added a config option to allow one to disable the materials of the IndustrialCraft2 integration.
* Added a config option for compressor recipes. Compressor recipes that were previously under the extractor recipes config option are now toggled by this option.

### Third-Party Mod Compatibility

IndustrialCraft2
* Added new some recipes.

## Changes

### Blocks

Changed the textures of the following blocks:

* Abyssal Grass
* Abyssal Stone
* Blood Log
* Blood Pine
* Blood Spikes
* Blood Strands
* Bloodstone Ore
* Bulb Stock
* Eye Block
* Eyeball Log
* Lunalyte Dirt
* Lunalyte Grass
* Lunar Banner
	+ Bejewelled Lunar Banner
	+ Encrusted Lunar Banner
	+ Gilded Lunar Banner
* Lunasole Dirt
* Lunasole Grass
* Lunicia Leaves
* Lunide Log
* Lunosso Leaves
* Mecha Banner
	+ Bejewelled Mecha Banner
	+ Encrusted Mecha Banner
	+ Gilded Mecha Banner
* Shadowblood Leaves
* Shadow Log
* Tentacle
	+ Orange Eye Tentacles
	+ Red Eye Tentacles
* Toxic Block
* Vein Leaves

### Items

* Changed the textures of the following items:
	+ Incomplete Mecha Bow
	+ Music Disc (Firch - outlaw)
	+ Waterlogged Reefer

#### Bows

The following textures were changed:

* Atlantic Bow
* Boreic Bow
* Daybreaker Bow
* Deep Bow
* Haunted Bow
* Justice Bow
* Mecha Bow
* Primordial Bow
* Spectral Bow
* Sunshine Bow

#### Cannons

Bozo Blaster
* No longer has a 33% chance to not consume ammo.

#### Staves

Moonlight Staff
* Changed the texture.

### Entities

Baroness
* No longer produces extra bombs after being defeated.

Chimera
* The Weakness amplifier of the Weakness effect applied when attacking entities was reduced from 3 to 2.

C.R.E.E.P.
* No longer produces extra bombs after being defeated.

Fake Pigman
* The step sound of Fake Pigman now sounds like the footsteps of Zombie Pigman.

Horon
* No longer produces extra explosions after being defeated.

#### Armor

Fungal Armor
* The radius that can be affected by the armor has been changed from 3 blocks to 5 blocks.

### Configuration

Hardcode Mode
* Now only reduces one level in a random skill instead of all skills.
* Now when enabled, will cause all mobs to have double health, do 50% more damage, and have 25% more armor. Most weapons will also now do 25% more damage.

IndustiralCraft2 Integration
* Compressor recipes that were previously under the extraction config option are now under the compressor config option.

### Third-Party Mod Compatibility

CraftTweaker
* Changed the consumeResource function to use floats instead of integers.

IndustrialCraft2
* The runium chunk extractor recipe was changed.

## Fixes

* Fixed statues rendering outside of one inventory space.
* Fixed a bug where blasters showed only needing 1 energy to fire.
* Fixed a bug where Friendly Creepers would get damaged by their own explosions.
* Fixed a bug where an additional Skele-elder spawned during Skeletal Army's 7th wave.
* Fixed a bug where the Charger, Torn Cloth and Limonite Rod materials were not showing as being from *Advent of Ascension*.
* Fixed a bug where Rammerhorn was using an incorrect loot table.
* Fixed a bug where the Evil Pressure trait was causing a crash.
* Fixed a typo in the Tinker's Construct material config option.
* Fixed a bug where a word in the doVerboseDebugging config option was misplaced.
* Fixed a bug where the Reaper Reaper advancement would be activated from defeating normal Web Reapers.
* Fixed a bug where weapons with the Curse of Greed did not need to have more than one ammo in order to be used.

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/723288850675400816
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/2983305