Pelts

* Rabbit
* Wolf
* Golden

> Skin of an animal. Perhaps you can trade with the Trader down the road.
>
> The Trapper

**Pelts** are a currency you can buy from The Trapper using Teeth and are used to trade with the Trader for cards and items.

There are four types of pelts: **Rabbit Pelts**, **Wolf Pelts**, **Golden Pelts** and **Holo Pelts**. Holo pelts are used in Act 3. Unlike the Act 1 pelts, the Holopelt isn't a physical card that can be played.

Using pelts in combat does not destroy them. Like other cards, even if they perish from combat, they will remain in the deck for the next encounter (until traded). They cannot be used for sacrifices, although they counterintuitively do provide a Bone upon dying.

## Obtaining & Use

The main use of the pelts is to be exchanged with the Trader for regular cards, where better pelts result in better cards:

* A Rabbit Pelt can be traded for regular cards such as can be found in Card Choice events. The player will be given 8 choices instead of 3, the primary advantage to trading in a Rabbit Pelt as opposed to simply choosing a card normally. The player will take as many of the normal cards as they have Rabbit Pelts. If they have more than 8 Rabbit Pelts, however, only 8 will be traded. Rabbit Pelts cost 1-2 teeth, and a free one is always given at the beginning of the Trapper event.
* Like Rabbit Pelts, Wolf Pelts are traded for regular cards with 8 choices presented, and the player will take as many of the choices as they have Wolf Pelts. Additionally however, a single random sigil will be present with the cards offered, similar to the Deck Trial. The Wolf Pelt costs 2-6 teeth.
* Golden Pelts can be traded for rare cards such as are awarded for boss fights. Note that only four cards will be offered, rather than the regular eight cards offered with the other two pelt types. The Golden Pelt costs 6-11 teeth.
* Holo Pelts are exchanged in Act III for lore. They are obtained not from the Trapper, but from the Shop or hidden locations throughout Botopia. In regular gameplay however, they are useless, and as such, they are not present in the deck.

## Strategy

In addition to being traded, pelts can also be used in combat to absorb a number of incoming hits from opposing cards, based on the its health value (Rabbit Pelts have 1 health, Wolf Pelts have 2, and Golden Pelts have 3). In addition, they can be empowered by other cards bearing sigils such as Leader. They have no cost, meaning they are easy to play.

Using them to block hits can be especially important in Kaycee's Mod if the Squirrel Fish challenge is active, as in that case Squirrels cannot be used for blocking enemies instead.

Rabbit Pelts, Wolf Pelts and Golden Pelts can be stitched together by The Mycologists and then be traded with The Trader for stitched cards. This is especially effective if the player has more pelts of the same type as their stitched pelt, as all pelts of that same type may then be traded for stitched cards . Pelts stitched together twice by The Mycologists do not earn a double stitched card by the Trader.

Pelts can be sacrificed on the Bone Altar event. This can be done in cases where the player does not wish to get rid of any other cards in their deck. However, this prevents the player from obtaining the Minor Boon of the Bone Lord, as there is no reward for sacrificing pelts. Therefore, it is usually better to sacrifice a regular card, or a Black Goat if that card is present.

In Kaycee's Mod, another use for pelts is alongside Pelt Lice, as playing a pelt automatically plays Pelt Lice next to it regardless of whether it is in your hand or not. Having a deck with multiple pelts in this case increases the likelihood you can summon Pelt Lice, and if you can gain multiple copies of Pelt Lice it can become quite effective.

## Trivia

* The appearance of the Golden Pelt is in reference to the golden fleece of Chrysomallos from Greek mythology.