A Swordsmen's Guide to the Elemental

This is a guide to the Elemental written by Rebecca Harss and updated by the various leaders of The Swordsmen.

## Introduction

Hello, Swordsmen. This is a guide to help you learn about the Elementals and how to take them out. Elementals have a wide variety of powers that they are able to learn with time. They may be powerful, but they have their weaknesses. This guide will highlight those weaknesses and teach you how to exploit them.

## Elementals

### Fire

Fire is a basic element. They can be highly dangerous.

#### Known Powers

There are three known powers that Fire can use.

##### Create Fire

The Fire Elemental can create and throw fire. This is pretty basic, but also very dangerous.

##### Immunity to Fire

The Fire Elemental is immune to all things Fire, being able to walk through it without injury.

#### Weaknesses/Exploits

##### Metal Arrows

Since regular arrows can be burnt by the Fire Elemental, it is best to use Metal Arrows that can't be burned by them.

###### Notes

If the Fire Elemental is traveling with the Metal Elemental, then Metal Arrows are not ideal, as the Metal Elemental can manipulate them. Either take out the Metal Elemental first or use Explosive Arrows.

##### Anything Water

Fire and Water don't mix. Therefore, attacking them in the rain or on a lake/river is ideal.

###### Notes

If fighting on the Water, it is best to get them on a wooden object, such as a boat. That way, they will be at risk of burning down the boat, sending them into the water.

#### Additional Notes

After attempting to burn down a city, Addy Johnathan turned to ash. It is unknown why this is.

### Wind

Wind is a basic element. They can be dangerous given the circumstances.

#### Known Powers

There are three known powers that Wind can use.

##### Make the Wind Blow/Stop

The Wind Elemental is known for being able to stop and start a gust of wind. This is problematic if fighting the Wind Elemental in a high area, but not much on the ground.

##### Create Tornados

The Wind Elemental also has the ability to create Tornados. This can be very problematic unless underground.

##### Remove/Create Gas in an Area

The final power that is known is the ability to remove and create gas in an area. This can be problematic in a closed environment, as they could create poisonous gases.

#### Weaknesses/Exploits

##### Underground

Fighting the Wind Elemental underground is a good strategy as wind can't reach there. This gets rid of the Wind Elemental's main ability.

###### Notes

If the Wind Elemental can create gases, this strategy is not ideal. If in this situation, don't engage directly, and instead killing them quietly.

### Water

Water is a basic element. They aren't very lethal.

#### Known Powers

There are known powers that Water can use.

##### Breathing Underwater

The Water Elemental can breath underwater indefinitely.

##### Make it Rain

The Water Elemental has the ability to make it rain. This isn't very useful unless they are fighting Fire.

##### Move Water

The Water Elemental can move water. This can be effective if they are near a water source.

#### Weaknesses/Exploits

##### Away from Water

Fighting away from water is ideal, as if they are near water, they can control it or escape by going into it.

###### Notes

If the Water Elemental summons rain, they will be able to use the rain to their advantage. This will make this strategy harder.

### Earth

Earth is a basic element. They are highly dangerous.