Legion

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**Basic Information**
	1. Militia
	2. Random Background
	3. Beasthunter
	4. Swordmaster
 Keyword(s)
 Origin Modifier(s)
* Every character in your party has a 66% chance to survive death
* You cannot hire in towns, but you may find recruits by patrolling near mass graves and sunken castles.

### Description:

"An ancient legion risen from the dead to reclaim the world."

### Start bias:

* Only ancient dead, with their own benefits and downsides
* All towns and factions begin hostile
* 66% chance for fallen brothers (or living humans) to resurrect as ancient dead after falling in battle
* Immunity to most physical injuries (such as bleeding, fleshwounds, brain damage and more)
* Does not hire in towns, instead hires from events near sunken castles and mass graves
* Some undead garrisons and patrols will be neutral to you

### Starting brothers:

Total of 12 brothers

* Background for each brother is determined by a dice roll (D8)
* 3 > gives a militia in legionary gear
* 4 is any random background from a list of most backgrounds in legionary gear
* 5 is a beasthunter in gladiator gear
* 6 is a swordmaster in honorguard gear
* 7+ is a retired solider in household gear

### Premise:

Raid, sack and terrorise anything that comes into view, you cannot take contracts.

### Battle tactics:

1. Globally, ancient dead have very little health but resistance to piercing attacks like arrows, spears and daggers.
2. It is possible to be instantly killed by any enemy wielding a strong anti armour blunt weapon like a 2 handed mace, hammer or zweihander, even with battleforged.
3. This start turns the game on its head - raiding is the only viable playstyle. You will not receive contracts.
4. The legion does not get paid or consumes food.
5. The legion only gain 33% of any experience received. Therefore, a skilled player may wish to rotate out their units in easy fights to power-level particular brothers over others.
6. The legion is not affected by nighttime debuffs. Therefore a wise player can often abuse this advantage by having a strong ranged back-line and/or multiple hybrid throwing infantry in their front line and only attack at night.
7. The undead suffer less fatigue, meaning an ancient dead with only 20 (or in some cases 10) fatigue can easily function.
8. It is very easy to abuse perks such as adrenaline to make up for the heavy armour initiative penalty.

### Miscellaneous/trivia;

1. The range to which the hiring event triggers near mass graves and sunken castles and the black monolith is 6 hexes in all directions.
2. Recruits are chosen randomly from a pool of backgrounds from all sites aside from the black monolith (as of patch 13.2.3), which can provide backgrounds such as; disowned and adventurous nobles, retired solider, swordmaster, sellsword, hedge knight, militia, bastard, hunter, beast hunter, arbalester, footman, warrior, assassin, brawler, blacksmith and raider. However this can only occur one per week.
3. Due to the above, finding the black monolith is essential to maintain power in the late game.
4. In addition to this, you may also fight the black monolith battle and gain a unique item.
5. During the undead crisis you can no longer recruit a crusader, but when you find an old man, he turns out to be a skeleton warlock.
6. As of patch 13.21, ancient dead in your party can be charmed and/or put to sleep, making enemies like alps and hexen exceptionally difficult to kill
7. Any recruits from event outcomes will be turned into ancient dead, such as the vala or cannibal.
8. Due to the fragility of ancient dead, lithe or battleforged are the best options to minimise armour piercing damage.
9. If a player puts too much armour on an ancient dead, it is possible to have negative fatigue, causing the brother to not be able to act in any way aside from take damage.