Lemurian

Speed | 7 m/s

The **Lemurian** is a returning lizard-like monster in Risk of Rain 2, and is part of the   Lemurian monster family.

## Environments

* Lemurian Family Event only:
* Other Environments with the Artifact of Dissonance enabled

## Skills & Behavior

Any single instance of damage that deals more than 15% of the Lemurian's total health will stun it and interrupt its attacks or movement.

### Primary: Fireball

The Lemurian charges a fireball for 0.6 seconds (scales with attack speed). This fireball travels at 45m/s for 5 seconds and upon impact it deals 100% damage with a proc coefficient of 1.0. This attack has an end lag of 0.5 seconds, which also scales with attack speed.

This skills has no cooldown.

### Secondary: Swipe Attack

The Lemurian bites at its target, which has an attack animation of 1 second (scales with attack speed).

This skill has a cooldown of 1 second, deals 200% damage, and has a proc coefficient of 1.0.

### Behaviors

1. **Use secondary and chase slowing down**: the Lemurian must be within 3m from its target and have line of sight. The skill is not necessary to be off cooldown and the Lemurian will chase its target directly without relying on the node graph points. This behavior lasts for 0.5 seconds.
2. **Use secondary and chase**: this has the same requirements and actions as the previous behavior, with the only difference that the Lemurian must be within 6m from its target and it will chase at normal speed.
3. **Use primary and strafe**: the Lemurian must be within 15-30m from its target and have line of sight.
4. **Strafe while waiting for the primary**: the Lemurian must be within 15-30m from its target and have line of sight.
5. **Chase off nodegraph**: the Lemurian must be within 7m from its target and have line of sight.
6. **Chase**: no requirements.

## Tips

* Both the Lemurian's attacks can be easily avoided through a dodge or sprinting.

## Lore

```
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This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

While on an expedition in search of edible substances to take back to the ship, we happened upon a lone creature who displayed remarkable intelligence. Though it was initially surprised at our sudden appearance, it quickly turned hostile - and Tharson was unfortunately forced to terminate it.

I will describe its properties below. I have assigned its common name as “Lemurian.”

* Tall, bipedal creatures resembling lizards. They are adorned in rudimentary armor of an unknown metal, showing signs of high intelligence.

* Capable of breathing flame, even managing to hit Tharson in the chest from a distance with a fire ball. Tharson is OK from this encounter.

* Appear to be warm blooded, unlike most Earthen lizards. I have observed them emerging from underground nests all across the planet, even in cold areas where lizards would not dare to dwell. The flame sac that produces their fire breath must be able to regulate their body temperature.

* When observed from a distance, the Lemurians are social creatures, usually hunting in packs and conversing amongst each other.  Their language is currently undeciphered, but it appears to be complex enough to support song and rhythmic flow.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Lemurian

Early Access Artifacts Content Update
* Gameplay Changes
	+ Update mesh and textures

PC Early Access Patch (Build ID No.4233443)
* Bug Fixes
	+ Lemurians no longer sprint if very far away

Early Access Scorched Acres Content Update
* Gameplay Changes
	+ Now slows down when close range to prevent them from missing and circle strafing while biting