recursal/Fanatic-Fandom huggingface dataset:
Collected Casino Security

**Collected Casino Security**

**Skills**

**Intruder Alert!** 42 (40+2) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 1  next turn

**This’ll Hurt!** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Clash Win] Skill Power +1

## EXP Luxcavation

**Collected Casino Security**

**Skills**

**Intruder Alert!** 42 (40+2) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 1  next turn

**This’ll Hurt!** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Clash Win] Skill Power +1
Doomsday Clay Doll

*For the story-related information about this abnormality, see Doomsday Calendar.*

## Doomsday Clay Doll

**Doomsday Clay Doll**

**Parts**
* Head

**Skills**
 **Head**

**Lunge** 43 (40+3) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict +1  Count next turn

 **Head**

**Claw** 43 (40+3) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict +1  Count next turn

**Passives**

**Idolatry**Does not die at 0 HP; instead, remains on the stage as an immobile and untargetable unit.
Suppressed when the Doomsday Calendar is suppressed.

### Behavior

Doomsday Clay Doll selects its moves in the same random way that human enemies do.

During the Doomsday Calendar boss encounter, it possess an additional passive, Idolatry. However this passive functionally does nothing, and is just a way to express that in each phase of the boss encounter, the Clay Dolls still exist and can be sacrificed or can be revived by the Doomsday Calendar.

## Luxcavation Lv20

**Doomsday Clay Doll**

**Parts**
* Head

**Skills**
 **Head**

**Lunge** 23 (20+3) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict +1  Count next turn

 **Head**

**Claw** 23 (20+3) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict +1  Count next turn

**Passives**

**Idolatry**Does not die at 0 HP; instead, remains on the stage as an immobile and untargetable unit.
Suppressed when the Doomsday Calendar is suppressed.

### Behavior

The behavior is identical to the base Doomsday Clay Doll.

## Luxcavation Lv30

**Doomsday Clay Doll**

**Parts**
* Head

**Skills**
 **Head**

**Lunge** 33 (30+3) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict +1  Count next turn

 **Head**

**Claw** 33 (30+3) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict +1  Count next turn

**Passives**

**Idolatry**Does not die at 0 HP; instead, remains on the stage as an immobile and untargetable unit.
Suppressed when the Doomsday Calendar is suppressed.

### Behavior

The behavior is identical to the base Doomsday Clay Doll.

### Trivia

Even though its passive Idolatry says that it does not die, it is considered as killed for all effects, including Voracious Hammer.
Crow's Eye View Yi Sang

**Crow's Eye View Yi Sang**

**Skills**

**Crow's Eye View** 36 (40-4) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 2    [On Hit] Apply 3  to all allies next turn   [On Hit] Inflict 2  next turn

**Passives**

**Silence**When hit by an attack, gain 3  next turn, and deal +20% damage when attacking with a type or Affinity the target is Weak or Fatal to.
(Once per turn.)

## Threadspin

* Skill Power: **14 > 18**
* Coin Effect: **[Heads Hit] > [On Hit]** Inflict 2    [On Hit] Apply **1 > 3**  to all allies next turn
* Coin Effect: **[On Hit] Inflict 2  next turn**

## Trivia

* The original name for this E.G.O was written in Korean as "*오감도=刀瞰烏*" meaning “*Crow's Eye View=susiV ilucO ivroC*”.
* This E.G.O and window background is featured in the cutscene following the battle with Effloresced E.G.O::Farmwatch.
* The room Yi Sang sits in references the plain white room Gubo kept him in following the destruction of the League of Nine.
	+ The scattered glass on the floor is a nod to the mirror, and Yi Sang's belief that his "wings" are broken, making him unable to fly nor grasp freedom.
Branch K-02/Floor 3

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*
"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*
9:2

For the originated abnormality, see Skin Prophet.

**9:2** (**Chapter 9, Verse 2**) is the name of the E.G.O for Skin Prophet. All the sinners that utilize this E.G.O wear a fleshy variation of their own LCB uniform, with a giant eye on their chest and two more on their shoulders. Their jacket is burnt towards the bottom, and fiery veins spread across their body.

## Information

* Faust
* Sinclair
 *Main article: 9:2 Faust*

 *Main article: 9:2 Sinclair*

## Obtaining

This E.G.O is obtained by the following means:

 Sinclair | HE | Season 3: Bon Voyage Level 55 Limbus Pass (Free)

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)
Drunkard

## Possible Rewards

 * Blood, Sweat, and Tears

**Drunkard** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror of Mirrors.

## **Appearance**

Drunkard has the appearance of a man with a long braided beard who appears to have fat gut and scrawny arms. It is wearing a brown cloak and a pair of trousers, and is seen holding and drinking booze from different containers.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

The air is thick with steam.

It's not simply gaseous water; the steam's color is brown.

Beyond the veil of steam, you hear a voice.

"Mhm! It's only right to drink straight from the bottle!"

"The ones from the west are good-tasting these days."

"You there! You like booze?"

**I do.**

**Who will take the challenge?**
 Sloth/  Gluttony Advantage:  ≥ 10No Advantage:  ≥ 20

 **Check Passed**

"Aha, good! Here, have a drink."It feels as though a hard, burning liquid is rampaging around the body."Mmm, I like the way you drink it!"A steadily floating sensation is followed by the feeling that you're in better shape somehow."Feeling the magic at work? This is what we call medicinal booze! Go on then, go for another shot!"After a few more shots of the liquor, we left the place with gleeful steps.

**The Selected Identity healed for 20 HP and SP.Cost 100 gained**
 **Check Failed**

"Aha, good! Here, have a drink."It feels as though a hard, burning liquid is rampaging around the body."Hey... You alright?"A sudden nausea is followed by the view slowly turning to the right."A real shame... It's such a good drink... but I guess your body doesn't agree with it. You should stop drinking it."Trying to hold the eyes and head that were starting to spin faster, we left in a hurry.The way out might have been accompanied by bumps and slams into walls, but even that blurred out of memory.

**The Selected Identity took 25 HP and SP damage!**

**I don't.**
"Pfeh! You only hate it because you haven't had a taste of the good ones~ Here!"It's met with a staunch refusal."Seriously...? You won't drink this precious stuff?"Still rejected."Tch... My mood's all dampened now."It placed the bottle of alcohol down, and walked back into the veil of steam.

## **Gift**

Tier: **II**Cost:  200
Forsaken Employee

## Possible Rewards

 * Employee Card

**Forsaken Employee** is a non-fightable Abnormality commonly found in the Mirror Dungeon.

It is related to Forsaken Murderer from *Lobotomy Corporation*.

## **Origins**

Forsaken Employee resembles an employee who worked at one of L Corp.'s branches. After the Seed of Light Project resulted in the White Nights and Dark Days incident, every single branch of L Corp. initiated site burials, trapping the many employees inside. To cope with the fact they are trapped and abandoned in the facility with no hope of escape, some employees stuck their heads in boxes of Enkephalin to weather the time.

## **Appearance**

Forsaken Employee resembles a humanoid wearing a red suit and tie, with a box of Enkephalin encasing its head and a rubber O-ring around its neck preventing any Enkephalin from spilling. Its body is completely wrapped in chains, binding the Abnormality's arms and legs.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

Tang- Tang- Tang-

The sound of plastic crashing is accompanied by the sloshing of a liquid.

It looks like something that used to be an employee of a company.

Its identity is evidenced by the now-worn formal outfit and the employee card.

The card is almost too battered and contaminated to recognize.

Wearing a box filled with Enkephalin on their head, the employee rams it into what looks like the door to a containment unit.

A rubber O-ring is worn around their neck. Could it be there to prevent Enkephalin from spilling?

**Cut the ring.**

**Who will cut the ring?**
 Gloom/  Envy Advantage:  ≥ 13No Advantage:  ≥ 26

 **Check Passed**

The O-ring snaps rather easily. It might have been weakened by age."Kff, kurgh..."As Enkephalin pours out of the box, we face the person bloated and drenched with the substance through the glass window on the box.Knowing that it is no longer human, sympathy causes a hand to be offered."Put it away."It spoke."This was the only choice I had. To survive...""We were buried here with no hopes of rescue. We've been abandoned.""I... We shoved our heads into Enkephalin so that we can endure the time."The explanation is then followed by resentment."Why are you trying to save us after all this time? I want nothing more than to dip my head into that green water right now!"Its face was full of anger, it ran off with the empty box still on its head.All that it left was a small employee card and the guilt of doing what shouldn't have been done.

**The selected Identity loses 30 SPE.G.O Gift Employee Card Earned!**
 **Check Failed**

Was the ring sturdier than it seemed, or was it the lack of skill?The blade kept bouncing off the slippery O-ring..."Brgrrgh..."And the submerged thing pushed you away and ran off.Did it prefer to stay like that?All it left was a small employee card.

**E.G.O Gift Employee Card Earned!**

**Don't cut the ring.**
Tang- Tang- Tang- The ramming at the door and the sloshing continue.I keep watching and listening.A more attentive hearing reveals that the sounds have a rhythm. Perhaps there is delight to be found in it.

## **Gift**

Tier: **II**Cost:  195
Centaur

## Possible Rewards

 * First-aid Kit

Centaur is a non-fightable Abnormality commonly found in the Mirror Dungeon.

It bears a striking resemblance to Nymph, suggesting that it may be the first aberration of an Abnormality which debuted in *Limbus Company*.

## **Appearance**

Centaur resembles a nurse with a face bandaged with its own flesh. It wears a normal nurse's white blouse and hat, however its skirt is ripped where the Abnormality's lower body extends into the rusty frame of a hospital bed. Grotesque arms run down each of the beams holding up the bed, with its (backwards) hands resting on their respectful wheel. Centaur also possesses "normal" arms extending from her torso in the form of long, giant three-pronged claws. In her right she holds a massive pair of metal scissors. On the rear of the bed frame an IV stand sticks out, holding three skulls on one side and a blood pack on the other. A tube transfers the blood to the nurse's forehead.

## **Story Event**

**Mirror Dungeon Event**

This is a hospital.

It's dark and bleak, like the hallway of the hospital always has been.

From the end of the hallway where the lights flicker, something giant approaches.

It slides down at a constant pace, making the sound of rusted wheels.

A person is tightly tied to the dusty hospital bed; could they have been a patient in the past?

When they reached the thought that there was no point in trying to fathom how long they had been lying in it,

It began to move at last, one with the bed.

Having earned the freedom to freely run after too long,

It fiercely charges at us, dragging its wheels along.

**Pull out the intravenous line on its body.**

**Who will pull the line?**
 Wrath/  Lust Advantage:  ≥ 12No Advantage:  ≥ 24

 **Check Passed**

The intravenous line was removed from its body.When the red line was pulled out, its body regained vigor as if relieved of some kind of curse.Perhaps the line was siphoning its nutrition rather than supplying it.

**E.G.O Gift First-aid Kit Earned!**
 **Check Failed**

The intravenous lines were too intricately intertwined to pull out.While digging through the knots, you feel a sting on your hand.You look down to find that a needle was poking into the back of your hand.You quickly pulled it out, but you felt dizzy for some reason.

**The selected Identity takes 25 HP damage!**

**Run off.**
By the time we could no longer hear the wheels, we stopped and turned around.It stood still in the hallway, seemingly giving up on chasing us.One day, when the bed collapses and its wheels can no longer turn, it will finally be able to leave the hospital.We could get out of the place with just a few more steps.

## **Gift**

Tier: **III**Cost:  230

## **Trivia**

* Centaur belongs to a set of Abnormalities with a theme of medical practitioners named after creatures originating from Greek mythology.
	+ The Abnormalities it shares this theme with are Hydra and Nymph.
* Both Centaur and Nymph's designs share similarities with and may have pulled inspiration from the iconic nurse enemies of the *Silent Hill* series.
AEDD Gregor

For general information about the E.G.O, see AEDD.

**AEDD Gregor**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**AEDD** 40 (40+0) Atk Weight ⯀**Amt.** x1 [Before Attack] Gain +10  Count [On Hit] Inflict 15

**Passives**

**Alternating Discharge**On hit with a Heads coin, spend 2  Count to give +1  Count to the Charge-possessing ally with the lowest  Count

**AEDD Gregor**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**AEDD** 40 (40+0) Atk Weight ⯀⯀⯀**Amt.** x1 [Indiscriminate]  Prioritizes units with   [Before Attack] Gain +10  Count [On Hit] Inflict 15  and +7  Count

**Passives**

**Alternating Discharge**On hit with a Heads coin, spend 2  Count to give +1  Count to the Charge-possessing ally with the lowest  Count

## Threadspin

* Skill Power: **20 > 22**
* Skill Effect:[Before Attack] Gain **+5 > +7**  Count
* Coin Effect: [On Hit] Inflict **5 > 10**
* Skill Effect:[Before Attack] Gain **+7 > +10**  Count
* Coin Effect: [On Hit] Inflict **10 > 15**

* Skill Power: **22 > 24**
* Skill Effect:[Before Attack] Gain **+5 > +7**  Count
* Coin Effect: [On Hit] Inflict **5 > 10**  and +5  Count
* Atk Weight: **1 > 3**
* Skill Effect:[Before Attack] Gain **+7 > +10**  Count
* Coin Effect: [On Hit] Inflict **10 > 15**  and **+5 > +7**  Count
Crude Sawblade Bot

**Crude Sawblade Bot**

**Skills**

**Cutting up.** 42 (40+2) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +3  Count

**Carving out.** 42 (40+2) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict 1  next turn   [Heads Hit] Inflict 5  next turn

**Passives**

**Mechanical Mentality**Sanity is fixed at 0.

**Caution: Unsteady**This unit's stagger threshold rises by 50% more when affected by

**Caution: Delicate**Take +30% damage from  (Rounded down)
Calm K Corp. Checkpoint Security

**Calm K Corp. Checkpoint Security**

**Skills**

**Raid** 39 (40-1) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn

**Takedown** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict +1  Count next turn

**Activate HP Bullet** 39 (40-1) Atk Weight ⯀**Amt.** x1 [On Use] Heal 10 HP

**Neutralize Target** 39 (40-1) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 3  next turn [On Hit] Trigger

**Passives**

**HP Bullets**At the start of the turn, heal 15 HP.
At less than 50% HP, heal 15 additional HP.

## Terrified K Corp. Checkpoint Security

**Terrified K Corp. Checkpoint Security**

**Skills**

**Raid** 39 (40-1) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn

**Takedown** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict +1  Count next turn

**Activate HP Bullet** 39 (40-1) Atk Weight ⯀**Amt.** x1 [On Use] Heal 10 HP

**Neutralize Target** 39 (40-1) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 3  next turn [On Hit] Trigger

**Passives**

**HP Bullets**At the start of the turn, heal 15 HP.
At less than 50% HP, heal 15 additional HP.

**Terror Device**When an ally attacks another ally, deal 3 SP damage

## Refraction Railway

**Calm K Corp. Checkpoint Security**

**Skills**

**Raid** 42 (42+0) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn

**Takedown** 42 (42+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict +1  Count next turn

**Activate HP Bullet** 42 (42+0) Atk Weight ⯀**Amt.** x1 [On Use] Heal 10 HP

**Neutralize Target** 42 (42+0) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 3  next turn [On Hit] Trigger

**Passives**

**HP Bullets**At the start of the turn, heal 15 HP.
At less than 50% HP, heal 15 additional HP.
Five Fingers

The **Five Fingers** (다섯 손가락, *Daseos songalag*), also known as the **Fingers of the Backstreets** (뒷골목의 손가락, *Dwisgolmog-ui songalag*) or **the Hand** (**그 손, *Geu son***), is term refer to the Star of the City-level Syndicates in the City who controls the Backstreets.

## Overview

Labeled as the Stars of the City, the Five Fingers are the biggest, most powerful Syndicates in the City, making them unlawful equivalents to the Wings themselves. As the term implies, the Fingers are comprised of five different Syndicates each name after a type of finger which are the Thumb, the Index, the Middle, the Ring, and the Pinky. Every Finger has their own culture and creed that all its members follow zealously and own territory in the Backstreets where they enforce different rules to those inhabiting them. They have near absolute power and great influence in the Backstreets, and are responsible for keeping order in them. They have so much of both that not even, the Head, the Eye, and the Claw can just simply disrupt and impose their will and authority thus making the Backstreets as nearly untouchable under their wing. They have really strict rules that those who violates them will face very harsh, unforgivable punishment. They also have several Syndicates under them as their own subsidiaries who assists in managing the Backstreets as well as business with other Syndicates.

## Relations Between Fingers

All the Fingers are generally rivals, a lot of the time not really get along with one another, often getting into heated arguments and turf wars over territory or something else. In fact during the events of *Library of Ruina*, among those did not participate in the war for the control of the destroyed Nest L and excluding the Middle who were at the time still recovering from the devastating attack by the Black Silence who disrupted several of their operations under one of their divisions formerly led by Tanya and slaughtered several members including higher-ups, the Ring and the Pinky were fighting in a major war in the Outskirts.

### Finger Bow-Bell

Despite their rivalry and constant feuding, the Fingers and their respective subsidiaries sometimes come together in a meeting called a "Finger Bow-Bell" with all the heads of every Finger along with representatives of all their said subsidiaries attending to discuss practical ways to maintain control of the Backstreets, as well as manage their own territories. Not much else is known about Finger Bow-Bells currently at this time.

## List of Five Fingers

* The Thumb
* The Index
* The Middle
* The Ring
* The Pinky

## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
4th Match Flame Ryōshū

For general information about the E.G.O, see 4th Match Flame.

**4th Match Flame Ryōshū**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**4th Match Flame** 43 (40+3) Atk Weight ⯀⯀⯀**Amt.** x1 Skill Power +2 against units with   Deal +5% damage per 1  on target (Max 100%)  [On Kill] Gain +2  next turn [On Hit] Inflict 4

**Passives**

**4th Match Flame**Every 4th skill used gains +4 Final Power and inflicts 4  with each of its attacks.

**4th Match Flame Ryōshū**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**4th Match Flame** 43 (40+3) Atk Weight ⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets randomly  Skill Power +4 against units with   Deal +5% damage per 1  on target (Max 100%)  [On Kill] Gain 3  next turn  [Failed Kill] Gain 3  and 10  next turn [On Hit] Inflict 4

**Passives**

**4th Match Flame**Every 4th skill used gains +4 Final Power and inflicts 4  with each of its attacks.

## Threadspin

* Skill Power: **16 > 21**
* Skill Effect:[On Kill] Gain **1 > 2**  next turn
* Atk Weight: **1 > 3**
* Skill Effect:**Deal +5% damage per 1  on target (Max 100%)**

* Skill Power: **38 > 42**
* Skill Effect:Skill Power **+2 > +4** against units with   [On Kill] Gain **2 > 3**  next turn  [Failed Kill] Gain **3  and** 10  next turn
* Atk Weight: **1 > 3**
* Skill Effect:**Deal +5% damage per 1  on target (Max 100%)**
Branch J-03/Floor 3

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*
"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*
Blind Obsession Ryōshū

For general information about the E.G.O, see Blind Obsession.

**Blind Obsession Ryōshū**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Blind Obsession** 40 (40+0) Atk Weight ⯀⯀⯀**Amt.** x1 [Before Attack] Gain 4   [Turn End] Gain 2  for every unit defeated by this Skill [On Hit] Gain +2  Count   [On Crit] Gain +2  Count

**Passives**

**Dream Devouring**On Crit with a Pride affinity Skill, gain 1  Count (3 times per turn)

**Blind Obsession Ryōshū**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Blind Obsession** 43 (40+3) Atk Weight ⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets Randomly  [Before Attack] Gain 4 . Consume 2  Count to gain 1  (Max 10)  [Turn End] Gain +4  Count for every unit defeated by this Skill [On Hit] Gain +1  Count   [On Crit] At 10+ , gain +30% Critical Damage

**Passives**

**Dream Devouring**On Crit with a Pride affinity Skill, gain 1  Count (3 times per turn)

## Threadspin

* Atk Weight: **1 > 2**
* Skill Effect:  **[Turn End] Gain 2  for every unit defeated by this Skill**
* Atk Weight: **2 > 3**

* Atk Weight: **1 > 2**
* Atk Weight: **2 > 3**
* Coin Effect:  **[On Crit] At 10+ , gain +30% Critical Damage**
Fairy Wine

**Fairy Wine**

**Parts**
* Wine Barrel

**Skills**
 **Wine Barrel**

**Fairy Wine** 41 (40+1) Atk Weight ⯀**Amt.** x2 [On Use] Convert opponent's  into

## **Mirror Dungeon**

**Fairy Wine**

**Parts**
* Wine Barrel

**Skills**
 **Wine Barrel**

**Fairy Wine** 22 (40-18) Atk Weight ⯀**Amt.** x [On Use] Convert opponent's  into

## **Refracted Fairy Wine**

**Refracted Fairy Wine**

**Parts**
* Body

**Skills**
 **Body**

**Sweet Fairy Wine** 36 (35+1) Atk Weight ⯀**Amt.** x When killed by an Identity, apply 5  to all Identities next turn

**Passives**

**Fairy Wine**When defeated by an Identity, all Identities gain 5  next turn.
 If not defeated, Fairy Gentleman heals 10% HP and gains 2 , 2 , and 2 .
 Expires at the end of the turn

## **Refracted Fairy Wine** (Cycle 5)

**Refracted Fairy Wine**

**Parts**
* Body

**Skills**
 **Body**

**Sweet Fairy Wine** 36 (35+1) Atk Weight ⯀**Amt.** x When killed by an Identity, apply 5  to all Identities next turn

**Passives**

**Fairy Wine**When defeated by an Identity, all Identities gain 5  next turn.
 If not defeated, Fairy Gentleman heals 10% HP and gains 2 , 2 , and 2 .
 Expires at the end of the turn

This version of Fairy Wine is identical to the previous one, it just has an additional +1 on its defensive roll from Sweet Fairy Wine to make it technically different.

## **Luxcavation**

**Fairy Wine**

**Parts**
* Wine Barrel

**Skills**
 **Wine Barrel**

**Fairy Wine** 41 (40+1) Atk Weight ⯀**Amt.** x2 [On Use] Convert opponent's  into
Aida/Enemy

## Aida

**Aida**

**Skills**

**Pasos Pasionales** 43 (40+3) Atk Weight ⯀**Amt.** x2 [On Use] Heal 5 SP [On Hit] Gain 1  next turn [On Hit] Gain 1  next turn [On Hit] Gain 1  next turn [On Hit] Gain 1  next turn

**¿Eso es todo?** 43 (40+3) Atk Weight ⯀**Amt.** x2 [Clash Win] Deal 10 SP damage [On Hit] Inflict 3  and  next turn

**¡Excelente!** 38 (40-2) Atk Weight ⯀**Amt.** x2 [On Evade] Lower user’s Stagger Threshold by 5; Deal 5 SP damage

**¡Bruscamente!** 43 (40+3) Atk Weight ⯀**Amt.** x1  [On Hit] Gain 2  next turn

**¡Rápidamente!** 43 (40+3) Atk Weight ⯀**Amt.** x1  [On Hit] Gain 2  next turn

**Pañata Party~!** 43 (40+3) Atk Weight ⯀**Amt.** x1 [On Use] If target’s SP is below 0, crit chance increases in proportion to target’s SP [Heads Hit] Lower user’s Stagger Threshold by 50% of damage dealt

**Passives**

**Hora de Fiesta**At the start of the turn, all allies heal 10 SP.
At 20+ SP, gain 1  and 1  at turn start.

**Se Acabó la Fiesta**When this unit is defeated, all its allies lose 45 SP.

## EXP Luxcavation

This enemy was originally present in EXP Luxcavation #2 as part of the now removed Wave 3, and can no longer be encountered.

**Aida**

**Skills**

**Pasos Pasionales** 43 (40+3) Atk Weight ⯀**Amt.** x2 [On Use] Heal 5 SP [On Hit] Gain 1  next turn [On Hit] Gain 1  next turn [On Hit] Gain 1  next turn [On Hit] Gain 1  next turn

**¿Eso es todo?** 43 (40+3) Atk Weight ⯀**Amt.** x2 [Clash Win] Deal 10 SP damage [On Hit] Inflict 3  and  next turn

**¡Excelente!** 38 (40-2) Atk Weight ⯀**Amt.** x2 [On Evade] Lower user’s Stagger Threshold by 5; Deal 5 SP damage

**¡Bruscamente!** 43 (40+3) Atk Weight ⯀**Amt.** x1  [On Hit] Gain 2  next turn

**¡Rápidamente!** 43 (40+3) Atk Weight ⯀**Amt.** x1  [On Hit] Gain 2  next turn

**Pañata Party~!** 43 (40+3) Atk Weight ⯀**Amt.** x1 [On Use] If target’s SP is below 0, crit chance increases in proportion to target’s SP [Heads Hit] Lower user’s Stagger Threshold by 50% of damage dealt

**Passives**

**Hora de Fiesta**At the start of the turn, all allies heal 10 SP.
At 20+ SP, gain 1  and 1  at turn start.

**Se Acabó la Fiesta**When this unit is defeated, all its allies lose 45 SP.

## Refraction Railway

**Aida**

**Skills**

**Puñales Joviales** 42 (42+0) Atk Weight ⯀**Amt.** x1 If target’s SP is below 0, Skill Power +1

**¿Eso es todo?** 42 (42+0) Atk Weight ⯀**Amt.** x2 [Clash Win] Deal 10 SP damage [On Hit] Inflict 3  and  next turn

**¡Excelente!** 42 (42+0) Atk Weight ⯀**Amt.** x2 [On Evade] Lower user’s Stagger Threshold by 5; Deal 5 SP damage

**¡Bruscamente!** 42 (42+0) Atk Weight ⯀**Amt.** x1  [On Hit] Gain 2  next turn

**¡Rápidamente!** 42 (42+0) Atk Weight ⯀**Amt.** x1  [On Hit] Gain 2  next turn

**Pañata Party~!** 42 (42+0) Atk Weight ⯀**Amt.** x1 [On Use] If target’s SP is below 0, crit chance increases in proportion to target’s SP [Heads Hit] Lower user’s Stagger Threshold by 50% of damage dealt
Bean-hating Tingtanger

**Bean-hating Tingtanger**

**Skills**

**Pipe Down** 38 (40-2) Atk Weight ⯀**Amt.** x3

**Heavy Swing** 38 (40-2) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict +1  Count [Heads Hit] Inflict +1  Count

**Wee Wish** 38 (40-2) Atk Weight ⯀**Amt.** x1 [Combat Start] Every Coin of the skill in the 2nd slot lands Heads
4th Match Flame Rodion

For general information about the E.G.O, see 4th Match Flame.

**4th Match Flame Rodion**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**4th Match Flame** 43 (40+3) Atk Weight ⯀⯀⯀**Amt.** x1  [On Hit] Inflict 6    [On Hit] Inflict 3  next turn

**Passives**

**Spark of Flame**After defeating an enemy that has , heal HP by (Wrath A-Reson.)% of Max HP.

**4th Match Flame Rodion**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**4th Match Flame** 43 (40+3) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets randomly [On Hit] Inflict 6    [On Hit] Inflict 3  next turn

**Passives**

**Spark of Flame**After defeating an enemy that has , heal HP by (Wrath A-Reson.)% of Max HP.

## Threadspin

* Skill Power: **33 > 38**
* Coin Effect: [On Hit] Inflict **4 > 6**    **[On Hit] Inflict 3  next turn**
* Atk Weight: **1 > 3**

* Skill Power: **28 > 33**
* Coin Effect: [On Hit] Inflict **4 > 6**    **[On Hit] Inflict 3  next turn**
* Atk Weight: **3 > 5**
Crayon

**Crayon** is a resident of Cloud Town who was kidnapped by the Gnomes of Santata's Gift Factory. She is a supporting character in Intervallo III: Miracle in District 20.

## Appearance

Crayon is a young, short girl with a doe-eyed expression and shaggy white hair. She wears an oversized and dirtied white shirt tucked into large, green, pants that are held up by suspenders of a similar oversized nature, and brown shoes on her feet.

## Personality

Crayon has a generally trusting nature, shown by her innate trusting of the trio of Sinners that discover her within Santata's Gift Factory. She is seemingly well accustomed to the dangers of the Outskirts, reacting minimally to the state of those she was kidnapped with. Despite this, she has a cheery outlook on life, accompanied by a curiosity about life in the City.

## Story

Crayon was kidnapped by Santata's Gnomes in a raid on Cloud Town just prior to the events of Intervallo III, being the sole survivor due to having been knocked unconscious and mistaken as a body. Once she is unwrapped by Dante, Heathcliff and Don Quixote, she is knocked out by the gas released by the Gnomes in the workshop and carried off by the latter two Sinners, then relocated to the Gift Factory's assembly line. During this time, she worried about the possibility of being turned into a pack of crayons, though would be saved by the collective Sinners following combat with the gnomes. Arriving back from the raid on Cloud Town, Santata would confront the group, only to be killed. Domino would arrive to release the gases of Santata's corpse as he came to collect Crayon, making them the only two members of their town left alive. At the culmination of the Intervallo, the two members of the former village would travel back to the Outskirts, separating from the Sinners.

## Gallery

* Assets

Story Log Portrait
## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Denver

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*

## General Information

### Relations

Vergilius
 Lan Yen
 Rikako
 Nanseul

### Status

Deceased

**Denver** is a Fixer working at the same Office as Vergilius. She is a major supporting character in Leviathan and is introduced in Book1.

## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Branch J-03

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*
"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## Branch J-03

### Bosses

You Want To Get Beat? Hurtily?
Clippity-cloppity? Tap Away!
Garnet

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*

## General Information

### Relations

Lapis
 Vergilius

### Status

Deceased

**Garnet** (*Hangul*: 가넷, *Ganet*) is a young Fixer who grew up alongside Lapis in an orphanage. Not long after getting his Fixer License, Lapis goes missing and he requests the help of Vergilius in discovering what happened to her and saving her life.

He is a main character in Leviathan introduced in Book2.

## Gallery

* Leviathan Art

Garnet as a child
## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Gluttony-drenched Rose

## **Refracted Gluttony-drenched Rose**

**Refracted Gluttony-drenched Rose**

**Parts**
* Flower

**Skills**
 **Flower**

**Voracious Gluttony** 36 (35+1) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 5

 **Flower**

**Prevalent Gluttony** 36 (35+1) Atk Weight ⯀**Amt.** x  [On Hit] Inflict +4  Count

 **Flower**

**Restless Gluttony** 37 (35+2) Atk Weight ⯀**Amt.** x [On Use] If target has , boost HP healing by +50% [On Hit] Heal by 25% of damage dealt [On Hit] Heal by 25% of damage dealt [On Hit] Heal by 25% of damage dealt [On Hit] Heal by 25% of damage dealt

**Passives**

**Blossoming Sins**If at 4 , enter Power-up state for this encounter

**Rose on a Vine**Dies when the Core of Sign of Roses is killed

**Growing Gluttony**During Power-up state, inflict +1 more  with Skill effects
If killed during Power-up state, inflict 4  Count to all allies

**Hunger**If this unit fails to deal damage in a turn, gain 2
Ardor Blossom Moth

## Possible Rewards

 * Hellterfly’s Dream

**Ardor Blossom Moth** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror Dungeon.

It is the source of the E.G.O **Ardor Blossom Star**.

## **Appearance**

**Ardor Blossom Moth** has the appearance of a moth that is completely made of fire.

It has bright yellow eyes, long skinny legs, and a large abdomen. The tips of its wings end in wild flames.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

Orange circles float in the air before your eyes.
The lights flutter and dance in the air, creating a haze.

Something is burning to death within.
Would you be scorched as well if the flames touched you?

**Reach out.**
Enchanted by the haze, you extend a finger,waiting for one of the lights to land.A glimmering ball gently perches on your digit.Then, a fire engulfs it.Another glow attaches to your body, then four, then eight.They multiply until you have been entirely shrouded in light.
**Turn around.**
Resisting the temptation to reach out,you decide it’s better to stay away from such dubious warmth.You feel a cold wave crawl up your spine in an instant, but it may be the right choice.Even children know not to play with fire.

## **Gift**

Tier: **II**Cost:  198

## **Gallery**

Depicted in Ishmael's Ardor Blossom StarE.G.O Background
## **Trivia**

* This abnormality may be a reference to the Irish "Butterfly Magic" mythology, where they were often associated with "dealan-dhe", or the "fire of the gods" and protective rituals associated with such, like the "bale-fire" and "need-fire", for livestock longevity.
* The line said by Ishmael when using its E.G.O, "Though I can't guide you... I can offer a warm embrace." may be a reference to how butterflies were commonly believed to be the souls of the departed traveling onward, or visiting people on the material plane.
Fluid Sac Faust

For general information about the E.G.O, see Fluid Sac.

**Fluid Sac Faust**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Fluid Sac** 39 (40-1) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x1  [After Attack] Heal 15 SP for all allies   [After Attack] Heal all allies for 15% of Max HP   [Heads Attack End] Heal 10 SP for all allies

**Passives**

**Liquid Veil**At the start of the turn, apply 2  to the ally with the least HP. (Including self.)

**Fluid Sac Faust**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Fluid Sac** 39 (40-1) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets randomly [On Hit] Deal 20 SP damage   [Tails Hit] Deal 10 SP damage   [On Hit] Inflict 2  next turn

**Passives**

**Liquid Veil**At the start of the turn, apply 2  to the ally with the least HP. (Including self.)

## Threadspin

* Skill Power: **14 > 16**
* Coin Effect: [After Attack] Heal **10 > 15 SP** for all allies   [After Attack] Heal all allies for **10% > 15%** of Max HP
* Coin Effect: **[Heads Attack End] Heal 10 SP for all allies**

* Skill Power: **27 > 29**
* Coin Effect: [On Hit] Deal **10 > 20** SP damage   [On Hit] Inflict **1 > 2**  next turn
* Coin Effect: **[Tails Hit] Deal 10 SP damage**
Lured Aida

**Lured Aida**

**Skills**

**Rápidamente~** 50 (40+10) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 1  next turn

**Pañata Party~!** 50 (40+10) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 2  next turn [On Hit] Inflict 1  next turn

**Mantra** 45 (40+5) Atk Weight ⯀**Amt.** x1  [On Hit] Remove 3 E.G.O resources of a random Affinity [On Hit] Remove 3 E.G.O resources of a random Affinity

**Passives**

**Bhaishajya**At the start of the turn, fully recover HP.

## Refraction Railway

**Lured Aida**

**Skills**

**Rápidamente~** 48 (48+0) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 1  next turn

**Pañata Party~!** 48 (48+0) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 2  next turn [On Hit] Inflict 1  next turn

**Mantra** 48 (48+0) Atk Weight ⯀**Amt.** x1  [On Hit] Remove 3 E.G.O resources of a random Affinity [On Hit] Remove 3 E.G.O resources of a random Affinity

**Passives**

**Bhaishajya**At the start of the turn, fully recover HP.
G Corp. Head Manager Outis

**G Corp. Head Manager Outis**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Order** 39 (40-1) Atk Weight ⯀**Amt.** x3 If target has 5+ , Coin Power +2 [On Hit] Apply 2  to the ally with the lowest Speed

**Onslaught Command** 39 (40-1) Atk Weight ⯀**Amt.** x2 [On Use] Apply 1  to the ally with the lowest Speed [On Hit] Apply 2  to the ally with the lowest Speed

**Focus** 39 (40-1) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 5    [On Hit] Inflict 2    [Heads Hit] Inflict 4

**Guard** 42 (40+2) Atk Weight ⯀**Amt.** x1

**Passives**

**Morale Boost** **x2 Res**Next turn, apply 2  to self and allies who are adjacent to this unit on the Dashboard this turn.

## Trivia

* Outis' G Corp. Head Manager identity mirrors the Old G Corp. Head Manager in the alternate world.
	+ Her skills reflect the both this counterpart as well as the Recollected Festered G Corp. H. Manager, sharing similar names, animations, and effects:
		- Order is similar to the Old H. Manager's Rampart Command in animation, and all 3 skills give allies Protection
		- Onslaught Command is similar to the skill of the same name, applying Damage Up to allies
		- Focus is similar to the Recollected H. Manager's Mind Wave, except it applies Sinking instead of attacking SP directly.
		- Her defensive skill is also similar to Harden, in that its a generic Guard skill with no additional effects.
Canto I: The Outcast/Story Episodes

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

*"I was given the role of Manager.
 My Guide instructed me to find a branch of
 gold, to which my head nodded.
 Unknowingly,
 I walked face-first into one of nightmares."*

## 1-1: Vroom-vroom

*"The ride is awkward and intimidating. Even though
 I've been handed the title of 'Manager', I have
 no idea what to do at a time like this. I decided
 to aske the Sinner with a bug's arm
 where we're currently headed."*

## 1-2: Dance Time

*"After being "asked" a favor I couldn't turn down, I was
 forced to bear a series of pains worse than death
 rewinding the clock. The bus fell quiet in a less-than-pleasant
 way, and I kept my mouth shut. Let's hope
 nothing else happens until we reach District 4…"*

## 1-3: The Bus Deck

*"A band of thugs attacks us, trying to take the bus.
 For some reason, we leave them barely breathing
 instead of killing them outright,
 placing them in front of Mephistopheles…"*

## 1-4: Enkephalin

*"We watched Mephistopheles as it consumed the corpses,
 its maw looking more reliable than the Sinners.
 I knew something was up from the moment I saw this bus
 for the first time, but what is this thing exactly?
 Faust seems to have something to say."*

## 1-5: Yuri

*"When the bus had just about finished its "meal",
 Vergilius shouted to me that we're expecting a guest.
 I'm curious to see who'd be joining us on this less-than-pleasant trip."*

## 1-6: Map

*"Our guest was a Fixer named Yuri, a former employee of
 Lobotomy Corporation. Seeing us as she showed an indifferent response to
 the bus devouring bodies, she must've gone through a lot herself.
 But then she grows nervous as she checks the map
 and looks at the driver's seat…"*

## 1-7: The Trio

*"I was shocked to learn that… Charon has virtually no sense
 of direction. Though, I guess it's fortunate that it's come to light
 early into the trip. Yuri took matters into her own hands
 and started teaching her how to read a map, and Sinclair joined, too.
 They're rather noisy, but still… I can't say that I hate to see it.*"

## 1-8: Pests

*"Rodya looks out the window at the Backstreets
 before flinching abruptly.
 Her eyes fell on a group of people with the heads of bugs.
 Then, Gregor's expression shifted as well.
 It was not out of flinching disgust like Rodya, though."*

## 1-9: Guides

*"After a number of scuffles and scrapes, we arrived
 at an old Lobotomy Corporation branch. Near the entrance,
 new faces were waiting for us…"*

## 1-10: Grade 8 Fixers

*"Just before we entered the LC branch facility,
 Vergilius stopped me all of a sudden. It seems
 that he has something to say to me alone."*
Downcast Veteran

**Downcast Veteran**

**Skills**

**Stab** 39 (40-1) Atk Weight ⯀**Amt.** x3

**Quick Jabs** 39 (40-1) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict +1  Count [Heads Hit] Inflict +1  Count [Heads Hit] Inflict +1  Count

**Passives**

**Augmented Body**At the start of the turn, if at less than 50% HP, heal 2 HP.

## EXP Luxcavation

**Downcast Veteran**

**Skills**

**Stab** 39 (40-1) Atk Weight ⯀**Amt.** x3

**Quick Jabs** 39 (40-1) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict +1  Count [Heads Hit] Inflict +1  Count [Heads Hit] Inflict +1  Count

**Passives**

**Augmented Body**At the start of the turn, if at less than 50% HP, heal 2 HP.
Dieci Assoc. South Section 4 Rodion

**Dieci Assoc. South Section 4 Rodion**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Illuminate Thy Vacuity** 39 (40-1) Atk Weight ⯀**Amt.** x3 Gain ( x 5% of Max HP) Shield if this Skill is Discarded  [On Use] If  is 2 or higher, gain Coin Power by ( -1) [On Hit] Lower user's Stagger Threshold by 10

**Weight of Knowledge** 41 (40+1) Atk Weight ⯀**Amt.** x2 Gain ( x 10% of Max HP) Shield if this Skill is Discarded  [On Use]  1 Skill of the lowest rank in all of this unit's Skill Slots  [On Use] This slot gains 5  next turn  [On Use] If target has 5+ , gain Clash Power +2 [On Hit] Inflict 5

**Excruciating Study** 42 (40+2) Atk Weight ⯀**Amt.** x1 Gain ( x 20% of Max HP) Shield if this Skill is Discarded  [On Use]  2 Skills of the lowest ranks in all of this unit's Skill Slots  [On Use] This Slot gains 5  next turn  [On Use] If target has 7+ , gain Coin Power +1 [On Hit] Inflict +4  Count [On Hit] Inflict +2  Count

**Fixated Study** 45 (40+5) Atk Weight ⯀**Amt.** x1 [On Use]  1 Skill of the highest rank in all of this unit's Skill Slots  [On Use] This Slot gains 5  next turn

**Passives**

**Incandescent Enlightenment** **x3 Owned**Gain  next turn based on the damage that this unit took this turn.(Shield damage included in the calculation. Maxes out when taking damage equal to 25% of Max HP at turn start.Max  gained by this effect: 5)If this unit has 3  at the end of the turn, remove 1 negative effect applied to self

## Trivia

* Rodion's Dieci Section 4 Identity mirrors that of a fixer of Dieci Association in the alternate world, but not to any particular character.
9:2 Faust

For general information about the E.G.O, see 9:2.

**9:2 Faust**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**9:2** 42 (40+2) Atk Weight ⯀**Amt.** x [Before Attack] At 4+ (Highest Lust A-Reson), Atk Weight +1  At 6+ (Highest Lust A-Reson), additional Atk Weight +1 [On Hit] Inflict 3    [On Hit] Convert 2  on target to 1  (Max 10)

**Passives**

**Flamebrand**On Heads Hit with a Lust affinity Skill, inflict 1  on target (6 times per turn)

**9:2 Faust**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**9:2** 42 (40+2) Atk Weight ⯀**Amt.** x [Indiscriminate]  Targets Randomly  [Before Attack] At 4+ (Highest Lust A-Reson), Atk Weight +1  At 6+ (Highest Lust A-Reson), additional Atk Weight +1 [Tails Hit] Inflict 2  next turn   [On Hit] Inflict 4    [On Hit] Convert 2  on target to 1  (Max 10)

**Passives**

**Flamebrand**On Heads Hit with a Lust affinity Skill, inflict 1  on target (6 times per turn)

## Threadspin

* Skill Effects:  **[Before Attack] At 4+ (Highest Lust A-Reson.), Atk Weight +1**
* Coin Effects:   **[Heads Hit] Inflict 3**
* Skill Effects:  [Before Attack] At 4+ (Highest Lust A-Reson.), Atk Weight +1  **At 6+ (Highest Lust A-Reson.), additional Atk Weight +1**

* Skill Effects:  **[Before Attack] At 4+ (Highest Lust A-Reson.), Atk Weight +1**
* Coin Effects:   **[Tails Hit] Inflict 2  next turn**   **[Tails Hit] > [On Hit]** Inflict 4
* Skill Effects:  [Before Attack] At 4+ (Highest Lust A-Reson.), Atk Weight +1  **At 6+ (Highest Lust A-Reson.), additional Atk Weight +1**
Dongrang, Who Denies All

**Parts**
* Body

**Skills**
 **Body**

**You're Empty As Well** 39 (40-1) Atk Weight ⯀**Amt.** x [On Use] Inflict  next turn [On Hit] Inflict 10

 **Body**

**Prune** 39 (40-1) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 5  [On Hit] Inflict +3  Count

 **Body**

**Thinning** 39 (40-1) Atk Weight ⯀**Amt.** x Deal +50% damage to targets with   [Clash Lose] Gain 1  next turn [On Hit] Heal by damage dealt   If target has , gain 1  next turn [On Hit] Heal by damage dealt   If target has , gain 1  next turn

 **Body**

**Destruction** 39 (40-1) Atk Weight ⯀⯀⯀**Amt.** x  [On Hit] Inflict 10

### **Phase 2**

**Dongrang, Who Denies All (Phase 2)**

**Parts**
* Body

**Skills**
 **Body**

**Still Not Enough...** 40 (40+0) Atk Weight ⯀**Amt.** x Targets a random friendly unit [On Hit] Inflict 3 ; Heal by 25% of damage dealt [On Hit] Inflict 3 ; Heal by 25% of damage dealt [On Hit] Absorb 1 random positive status effect from target and gain it next turn

 **Body**

**Must Fill...** 40 (40+0) Atk Weight ⯀**Amt.** x Targets a random unit [On Hit] Absorb 1 random positive status effect from target and gain it next turn [On Hit] Apply +5  Count

 **Body**

**It's All Empty** 37 (40-3) Atk Weight ⯀**Amt.** x [Clash Lose] Gain 10

### **Phase 3**

**Dongrang, Who Denies All (Phase 3)**

**Parts**
* Body

**Skills**
 **Body**

**Must Fill...** 40 (40+0) Atk Weight ⯀**Amt.** x Targets a random unit [On Hit] Absorb 1 random positive status effect from target and gain it next turn [On Hit] Apply +5  Count

 **Body**

**It's All Empty** 37 (40-3) Atk Weight ⯀**Amt.** x [Clash Lose] Gain 10

 **Body**

**It's Too Late Now** 40 (40+0) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 5

 **Body**

**It's All Burned Up** 41 (40+1) Atk Weight ⯀⯀⯀⯀⯀⯀⯀**Amt.** x  [On Hit] Inflict 2 , 5 , and 5 ; Heal by 10% of damage dealt

**Passives**

**Self Destruction**All skills target indiscriminately. With each skill used, this unit loses 2% of Max HP.

**Self Salvation**HP healing effects heal twice as much.

### Behavior

#### Phases and Parts

Dongrang is separated into 3 phases, as shown above. These phases progress linearly as each respective Body part is destroyed.

#### Attack Pattern

Who Denies All has a straightforward attack pattern in each phase.

In phase 1, Dongrang uses the following rotation:

- You're Empty As Well, Prune, Prune, Prune

- Destruction, Thinning, Thinning, Thinning

- Destruction, Destruction, Thinning, Thinning

In phase 2, 4 Tree of Vanity spawn. Then, Dongrang uses the following rotation every turn:

- Still Not Enough..., Must Fill..., Still Not Enough..., Must Fill...

Once all the Tree of Vanity have been destroyed, he then uses this rotation until Phase 3

- It's All Empty, It's All Empty, It's All Empty, It's All Empty
Flotsam

**Flotsam**

**Parts**
* Flotsam

**Skills**

**Passives**

**Harden**Can be damaged only with damages equal to or higher than 12.
All damage under 12 is nullified.

**Rolling Flotsam**After the Dream-devouring Siltcurrent uses , and if this unit is not destroyed at Turn End, deal 20 damage to a random Identity.

**Destroyed Flotsam**HP does not drop below 1 upon defeat.
Turns into a Destroyed Flotsam.

## **Mirror Dungeon**

**Flotsam**

**Parts**
* Flotsam

**Skills**

**Passives**

**Harden**Can be damaged only with damages equal to or higher than 12.
All damage under 12 is nullified.

**Rolling Flotsam**After the Dream-devouring Siltcurrent uses , and if this unit is not destroyed at Turn End, deal 20 damage to a random Identity.

**Destroyed Flotsam**HP does not drop below 1 upon defeat.
Turns into a Destroyed Flotsam.