Build 95

New steam loco, water towers, VRAM optimizations & more!!

Released Fri, July 21 2023

	+ Hardcore sessions were able to pull in saves from other sessions when auto-saving on game exit. It was possible for this to ruin one’s career progression
* Fixed small memory leak caused by the window droplets system
* Improved lag-spike optimization when printing out papers
* Fixed brake sound getting stuck when stopped (introduced in #94)
* Fixed shadows cast by terrain disappearing when turning around (introduced in #94)

### Train Simulation

* Added S060 locomotive
	+ Small steam shunter, great visibility, high torque and medium range
	+ Similarly to DM3, it’s more likely to spawn in smaller industries, like forests
* Simulated efficient coal management during accelerated steam engine startup
	+ Halves the amount consumed
* Made partial shovel unloading possible
* Reduced cost of coal by 75%
* Reduced DM3 mechanical powertrain damage from engine running by 40%
* Fixed cylinder cock steam particles being out of sync with the piston cycle on S282
* Fixed reverser changing headlights orientation if the paired remote is off or in inventory
* Made some tweaks to Auto Headlights logic when using the “Direction” setting
* Removed accumulation of water in cylinders when the steam vehicle is in motion
	+ IRL the tiny amount of condensing water gets expelled with each piston cycle
* Fixed S282 fire not going out when coal is exhausted
* Fixed firebox temperature not returning to boiler water temperature when fire is out
* Adjusted S282 so it doesn’t go over 120 km/h
* Reduced price of S282A/B subsystems (and thus repair costs)
* Added a new, heavier, wheel rolling sound for locomotives
* Fixed water in cylinders being audible at large distances
* Lowered dynamos sound volume
* Fixed exploded S282 retaining red valves and labels
* Added numbers to S282 sand gauge
* Allowed adding coal to firebox via the driving UI when the firebox doors are closed

### Misc

* Added 9 new water towers to the map
	+ Pass-through in FF, OWC, FM, GF, MF, FRC, FRS, MB
	+ Non-pass-through in CSW
	+ Maps have not been updated with new tower locations yet
* Made improvements to coal/water towers
	+ Added alert sounds indicating steam vehicle alignment with chutes/faucets
	+ Improved sound placement and volume, when using the towers
	+ Fixed the water jet effect clipping through vehicles and taking too long to end
* Reduced intensity of cab lights in locomotives
* Fixed locomotives being able to despawn if coupled to an active order
* Fixed steam engine controls not resetting when paying fees (fire, injector, blower, etc.)
* Fixed text on comms radio sometimes getting stuck until put in inventory (introd. in #94)
* Aiming at locked vehicles in sandbox now notes that they need to be unlocked in career
* Tweaked audio mixing so the sound is less bassy in cabs
* Fixed hotbar mousewheel scroll direction being inverted
* Fixed main menu build badge button not leading to the news link on click

### VR

* Fixed some inconsistencies with Trigger/Grip usage (introduced in #94)
* Fixed Vive wands not using Trigger to interact with buttons (introduced in #94)
* Fixed held items being offset in left hand on some devices (introduced in #94)
* Fixed log getting spammed on some devices (introduced in #94)
* Improved interaction with rotary switches, notably the S282 exterior valves
* Removed recenter button in main menu, should only appear in-game
* Fixed carabiner slots resetting rotation on game load

Tutorials

* Fixed “vehicle must be stationary” false-positives when auto-starting quick tutorials
* Fixed vehicles attempting to start quick tutorials when the player isn’t licensed for them
* Fixed multiple softlock issues around the coupling phase of career tutorial
* Fixed multiple softlock points involving picking up money in the wrong moment
* Fixed tutorial not recognizing movement and rotation in VR for some devices
* Added the career tutorial step teaching how to crouch before coupling