recursal/Fanatic-Fandom huggingface dataset:
Cor b

Cor b is the first planet in the Cor system. It is a terrestrial planet and is tidally locked to is parent star. Temperatures on the day side exceed 800F while on the night side temperatures plummet to -366 F. It lacks any noticeable atmosphere and thus is heavily cratered. It has a mass of 0.11 times that of Earth, most closely resembling Mars. It is a non-distinctive gray color, mostly due to regolith covering the surface.
Jenny Scott

## Family

### Parents

Caroline Scott (mother)
Edward Kenway (father)
Eden Starling (step-mother)

### Siblings

Hay Kenway (younger half-brother)
Bart Kenway (younger half-brother)
Shane Kenway (younger half-brother)
Cliff Kenway (younger half-brother)
Sera Kenway (younger half-sister)

### Grandparents

Elizabeth Scott (maternal grandmother)
Emmett Scott (maternal grandfather)
Linette Kenway (paternal grandmother)
Bernard Kenway (paternal grandfather)
Tex Queen

## Personal Information

### Universe(s)

Monster High
Arrow

## Family

### Parents

Catrine DeMew (mother)
Oliver Queen (father)

### Siblings

Will Clayton (older half-brother)
Mia Smoak (older half-sister)
Rex Queen (younger twin-brother)
Annie Queen (younger sister)
Martine Queen (younger sister)

### Grandparents

Madame DeMew (maternal grandmother)
Monsieur DeMew (maternal grandfather)
Moira Queen (paternal grandmother)
Robert Queen (paternal grandfather)
Quentin du Roque

## Family

### Parents

Twyla Boogeyman (mother)
Garrott du Roque (father)

### Siblings

Stephania du Roque (older half-sister)
Léon du Roque (older half-brother)
Bap du Roque (older half-brother)
Pal du Roque (older sister)
Sierra du Roque (older sister)

### Grandparents

Boodica Boogeyman (maternal grandmother)
Ceasar Boogeyman (maternal grandfather)
Anatole Stoney (paternal grandmother)
Monsieur du Roque (paternal grandfather)
Scary du Roque (paternal step-grandmother)
Oak Haddock

## Personal Information

### Universe(s)

Monster High
How to Train Your Dragon

## Family

### Parents

Vandala Doubloons (mother)
Horrendous Haddock III (father)

### Siblings

Mea Haddock (younger twin-sister)
Bay Haddock (younger twin-brother)

### Grandparents

Mary Doubloons (maternal grandmother)
Ghost Pirate (maternal grandfather)
Valka Haddock (paternal grandmother)
Stoick Haddock (paternal grandfather)
Sage Ridley

## Family

### Parents

Felicity Fences (mother)
Lance Ridley (father)
Portia Narcissia (step-mother)
Tai Evans (step-father)

### Siblings

Cheryl Ridley (older sister)
Soren Ridley (older brother)
Pixie Evans (younger half-sister)
Story Evans (younger half-brother)
Cole Evans (younger half-brother)
Mark Ridley (younger half-brother)

### Grandparents

Emily Fences (maternal grandmother)
Phil Fences (maternal grandfather)
Mrs. Ridley (paternal grandmother)
Jeremy Ridley (paternal grandfather)
Rex Queen

## Personal Information

### Universe(s)

Monster High
Arrow

## Family

### Parents

Catrine DeMew (mother)
Oliver Queen (father)

### Siblings

Will Clayton (older half-brother)
Mia Smoak (older half-sister)
Tex Queen (older twin-brother)
Annie Queen (younger sister)
Martine Queen (younger sister)

### Grandparents

Madame DeMew (maternal grandmother)
Monsieur DeMew (maternal grandfather)
Moira Queen (paternal grandmother)
Robert Queen (paternal grandfather)
Vera Thawne

## Personal Information

### Universe(s)

Bella and the Bulldogs
The Flash

## Family

### Parents

Sophie Delarosa (mother)
Eddie Thawne (father)

### Siblings

Preston Thawne (younger brother)
Beth Thawne (younger sister)
Chelsea Thawne (younger sister)
Alex Thawne (younger sister)
Chief Thawne (younger brother)
Park Thawne (younger brother)
Heather Thawne (younger sister)
Soren Thawne (younger brother)
Rhea Thawne (younger sister)
Ray Thawne (younger brother)
Xavi Thawne (younger sister)

### Grandparents

Mrs. Delarosa (maternal grandmother)
Mr. Delarosa (maternal grandfather)
Mrs. Thawne (paternal grandmother)
Mr. Thawne (paternal grandfather)
Level Four: Medbay

[This should be a short description of the location. Finer details should be reserved for after the Points of Interest section. No more than three or four sentences - the detailed description and lore should be reserved for the Description section.]

## Points of Interest

* Link
* Link
* Link

(specific information about the POIs should go *in the **POI's page**, not the floor it resides on.*)

## Description

This should be a more long-form description on the purpose of the floor. For example, Floor 3 could be:

"The Biosphere, also known as Floor 3 or shortened to "3" or "Pens", is the teal-colored floor that houses biological flora and fauna that the station is studying. An early point of contention for the Alien, it contains two crucial early-game objectives: the Holding Pens, and the Zoo. The Chief Medical Officer should make it a priority to secure the floor from the Alien's early assault. Additionally, ........."
Raul Gamble

## Personal Information

### Universe(s)

Mia and Me
S.W.A.T.

## Family

### Parents

Violetta di Nola (mother)
Brian Gamble (father)

### Siblings

Cass Gamble (younger brother)
Ollie Gamble (younger brother)
Hayden Gamble (younger brother)
Junior Gamble (younger brother)
Roxy Gamble (younger sister)
Cassie Gamble (younger sister)
Liv Gamble (younger sister)
Hayley Gamble (younger sister)
Bria Gamble (younger sister)

### Grandparents

Contessa di Nola (maternal grandmother)
Vittorio di Nola (maternal grandfather)
Spen Varmitech

## Personal Information

### Universe(s)

Batman Beyond
Wild Kratts

## Family

### Parents

Ten of Spades (mother)
Zach Varmitech (father)

### Siblings

Dick Varmitech (older brother)
Lock Varmitech (younger brother)
Brian Varmitech (younger brother)
Magnus Varmitech (younger brother)
Kendra Varmitech (younger sister)
Debbie Varmitech (younger sister)
Ralph Varmitech (younger brother)

### Grandparents

Donna Walker (maternal grandmother)
George Walker (maternal grandfather)
Ollie Gamble

## Personal Information

### Universe(s)

Mia and Me
S.W.A.T.

## Family

### Parents

Violetta di Nola (mother)
Brian Gamble (father)

### Siblings

Raul Gamble (older brother)
Cass Gamble (older brother)
Hayden Gamble (younger brother)
Junior Gamble (younger brother)
Roxy Gamble (younger sister)
Cassie Gamble (younger sister)
Liv Gamble (younger sister)
Hayley Gamble (younger sister)
Bria Gamble (younger sister)

### Grandparents

Contessa di Nola (maternal grandmother)
Vittorio di Nola (maternal grandfather)
Story Evans

## Family

### Parents

Felicity Fences (mother)
Tai Evans (father)

### Siblings

Cheryl Ridley (older half-sister)
Soren Ridley (older half-brother)
Sage Ridley (older half-sister)
Pixie Evans (older sister)
Cole Evans (younger brother)

### Grandparents

Emily Fences (maternal grandmother)
Phil Fences (maternal grandfather)
Mrs. Evans (paternal grandmother)
Mr. Evans (paternal grandfather)
IMPACTOS AMBIENTAIS 1A Wiki

**Bem-vindo(a) à IMPACTOS AMBIENTAIS 1A Wiki!**
Essa wiki tem como objetivo divulgar os textos produzidos pelos alunos do 1ºA sobre o tema impactos ambientais.

Somos uma comunidade colaborativa sobre IMPACTOS AMBIENTAIS 1A que qualquer um, incluindo você, pode construir e expandir. Wikis como esta dependem dos leitores se envolverem e adicionarem conteúdo. Clique no botão "ADICIONAR NOVA PÁGINA" ou "EDITAR" no topo de qualquer página para começar!

## Artigos importantes

Poluição do ar

Desmatamento

Caça Ilegal e Tráfico de Animais

Poluição do solo

Queimadas

Poluição radioativa

Poluição da água

Chuva ácida

Aquecimento global 2

*Precisa de ajuda para construir esta comunidade?*
* Regras desta wiki
* Começando
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* Gerenciando sua nova comunidade
* Guias
* Todos os artigos de Ajuda

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
Poluição radioativa

A poluição radioativa é um fenômeno ambiental significativo resultante da presença de substâncias radioativas no ecossistema, ocasionada por diversas atividades humanas, como acidentes nucleares, experimentos de armas atômicas e a utilização de materiais radioativos na indústria e na área médica, entre outras fontes.

Causas da Poluição Radioativa:

Este tipo de poluição é primariamente desencadeado por vazamentos, falhas operacionais ou acidentes ocorridos em instalações nucleares, como usinas de geração de energia atômica. Além disso, também pode advir de testes de armas nucleares e da inapropriada disposição de materiais radioativos.

Consequências da Poluição Radioativa:

A exposição à radiação proveniente dessa poluição pode gerar sérios impactos na saúde humana e no meio ambiente. Indivíduos expostos a altos níveis de radiação estão sujeitos ao desenvolvimento de enfermidades, tais como câncer, danos genéticos e problemas de saúde crônicos. A contaminação radioativa, adicionalmente, perturba ecossistemas e afeta a biodiversidade da fauna e flora, desencadeando desequilíbrios ambientais.

Mitigação do Problema:

A contenção da poluição radioativa requer a implementação de estritas medidas de segurança em instalações nucleares, incluindo usinas de energia atômica. O manejo apropriado de resíduos radioativos é crucial, envolvendo a garantia de armazenamento seguro e o descarte adequado desses materiais. O avanço contínuo na pesquisa e no desenvolvimento de tecnologias mais seguras e ecologicamente corretas é fundamental para combater esse problema.

Marco Regulatório e Cooperação Internacional:

Múltiplas legislações e acordos internacionais têm como foco a poluição radioativa. O Tratado de Não Proliferação de Armas Nucleares (TNP) visa prevenir a disseminação bélica de materiais nucleares e promover o uso pacífico da energia nuclear. A Agência Internacional de Energia Atômica (AIEA) estabelece normas e diretrizes para a segurança nuclear. Além disso, nações ao redor do globo instituíram regulamentações específicas visando a utilização e o descarte seguros de materiais radioativos.

l radioativa é um desafio sério e global, demandando atenção e ação conjunta. Conscientização, educação e investimentos em fontes de energia limpa e renovável são essenciais para mitigar os riscos associados a essa forma de poluição. Também temos a LEI No 10.308, DE 20 DE NOVEMBRO DE 2001

Dispõe sobre a seleção de locais, a construção, o licenciamento, a operação, a fiscalização, os custos, a indenização, a responsabilidade civil e as garantias referentes aos depósitos de rejeitos radioativos, e dá outras providências.
SI Gauss Rifle

The **SI Gauss Rifle**, also referred to as *Gauss*, is a Primary Weapon, and the starting/basic weapon for most of the Crew. It is a general all-rounder, having good range, attack speed, DPS, and no super apparent drawbacks, however quickly falls off as a match progresses, and is essentially unusable against Shelled or highly armored enemies.

## Usage

The SI Gauss Rifle does not have much usage outside of being the starter weapon for the crew. It gains a bit more utility with its Ability and Weapon Ranks, however it is still very-much outclasses by other weapons.

### Punisher Grenade

Punisher Grenade causes the SI Gauss Rifle to shoot out a rocket in a target direction, pulling all targets with it and dealing moderate Explosion damage. This alleviates the issue of not being able to pierce armor that well, along with the single target weaknesses, however the cooldown is too long to justify using it alone.

## Upsides/Downsides

### Upsides

* Free (for most of the Crew).
* Cheap to upgrade.
* Doesn't cost Ammo.
* No friendly fire/splash.
* Well rounded range, attack speed, and damage.
* Doesn't have any gigantic/noticeable drawbacks such as Speed reduction
* **[RANK 2]** Good for mobility/travelling.
* **[ABILITY]** Can clear small swarms and throw hostiles away.

### Downsides

* Outclasses by an overwhelming majority of other Weapons.
* Almost entirely useless against high armored targets or Shell.
* DPS is low for its relatively shorter range.
* Single-target attacks makes it struggle with swarms.
* Ability commonly hits allies, and is underwhelming.
Sierra Leona

Otros (1.1%)

6,4% limbo

4.4% Kono

3,4% fulano

2,9% Susu

2.9% Loco

2,8% Koranko

2.6% Sherbro

2.4% Mandinga

1,3% krio

### GPD

PIB (PPA) 2023:Total: $ 16.4 mil millones (152)Per cápita: $ 1,972 (185)- - - - - - - - - - - - - - -PIB (nominal) 2023:Total: $ 4.1 mil millones (170)Per cápita: $ 494 (193)

### Genero

Femenino

Apariencia de Sierra Leona

**Sierra Leona**, oficialmente la República de Sierra Leona, informalmente ''Salone'', es un país en la costa suroeste de África Occidental, comparte fronteras con Liberia al sureste y Guinea al noreste.
Poluição do solo

A poluição do solo é causada por resíduos sólidos, líquidos, esgotos, produtos químicos e contaminantes que entram em contato com a superfície do solo e podem permear o solo e atingir o subsolo e o lençol freático. Como ocorre: A contaminação do solo pode ocorrer de várias maneiras, incluindo: Descarte inadequado de resíduos: O descarte inadequado de lixo, produtos químicos e resíduos industriais pode levar à contaminação do solo. Uso excessivo de pesticidas e fertilizantes: O uso indiscriminado de pesticidas e fertilizantes na agricultura pode levar ao acúmulo de substâncias tóxicas no solo. Derramamentos Químicos: de tanques de armazenamento e acidentes de trabalho podem contaminar o solo. Mineração e exploração de recursos naturais. As atividades de mineração podem liberar metais pesados e outras substâncias tóxicas no solo. Infraestrutura inadequada de disposição de resíduos: A falta de sistemas adequados de disposição de resíduos pode levar à contaminação do solo. Atividades Agrícolas e Animais: O manuseio inadequado de resíduos agrícolas e dejetos animais pode contaminar o solo. Erosão e desmatamento: A erosão do solo e o desmatamento podem aumentar as cargas de poluição nas camadas mais profundas do solo. Essas atividades humanas podem poluir e degradar a qualidade do solo, impactando a biodiversidade e a saúde humana.

Principais consequências: Processos como a lixiviação (Um processo de degradação que reduz os nutrientes do solo e o torna estéril.), impregnação e penetração de contaminantes no subsolo não só contaminam o solo e o inutilizam, como também contaminam o lençol freático. Os principais impactos da contaminação do solo são a perda da fauna, a esterilização das terras cultivadas e a contaminação da água. Doenças como infertilidade, hipersensibilidade alérgica, mas também disfunções hepáticas e renais e até mesmo câncer são transmitidas por contaminação permeável. Lei: Lei nº 9.966 de 28 de abril de 2000. Dispõe sobre a prevenção, controle e fiscalização da poluição causada pelo lançamento de petróleo e outras substâncias nocivas ou perigosas em águas sob jurisdição nacional e dá outras providências. Art. 1º - Este Decreto de 09 de julho de 2009 dispõe sobre a proteção da qualidade do solo contra alterações nocivas decorrentes da poluição, definição de responsabilidade, identificação e cadastramento de áreas contaminadas e remediação dessas áreas no entorno de áreas contaminadas. Garantido para uso futuro. Lei 9605/98 Se causar danos à saúde humana, morte de animais ou destruição grave da vegetação, ou causar poluição de qualquer espécie em grau susceptível de o fazer: penas: reclusão de 1 a anos e multa. § 1º Para as infrações penais culposas: Pena: reclusão de 6 meses a 1 ano e multa.
Sage Pendragon

## Family

### Parents

Aurora Briar-Rose (mother)
Artie Pendragon (father)

### Siblings

Damian Pendragon (older brother)
Logan Pendragon (older brother)
Allie Pendragon (older sister)
Adri Pendragon (older sister)
James Pendragon (older brother)
Zadir Pendragon (adopted older brother)
Cynthia Pendragon (older sister)
Florian Pendragon (older brother)
Polly Pendragon (older sister)
Willa Pendragon (younger sister)

### Grandparents

Igraine Pendragon (paternal grandmother)
Uther Pendragon (paternal grandfather)
Whit McKitsom

## Personal Information

### Universe(s)

Ever After High
Charlotte's Web 2: Wilbur's Great Adventure

## Family

### Parents

Kitty Cheshire (mother)
Templeton McKitsom (father)

### Siblings

Lester McKitsom (older half-brother)
Ralphie McKitsom (older half-brother)
Heni McKitsom (older half-sister)
Juni McKitsom (older half-brother)
Chester McKitsom (older brother)
Hilda McKitsom (older sister)
Vivi McKitsom (younger sister)

### Grandparents

Carol Cheshire (maternal grandmother)
Charlie Cheshire (maternal grandfather)
Tonga

Apariencia de Tonga

**Tonga** es un reino polinesio de más de 170 islas del Pacífico Sur (Oceanía), muchas deshabitadas, la mayoría bordeadas de playas blancas y arrecifes de coral y cubiertas de selva tropical. La isla principal, Tongatapu, está protegida por lagunas y acantilados de piedra caliza. Es el hogar de la capital rural de Nuku'alofa.
Cybernetic Processing

The Cybernetic Processing is a shop located on Floor 6 - Network Mainframe and on the Moon inside the bunker. It allows players to unlock Cybernetic Implants, but also allows the Android to use exclusive upgrades that only they can buy/interact with.

For a list of cybernetic implants available to Humans and the Android, check Modifications.

Additionally, the Android can be revived/corrupted by using the Android Chip item on either Cybernetic Processing station.

## Android-Specific Functions

### EX-16 Gold Power Cell

Allows the Android to buy a one-time unique upgrade to their Energy, giving them permanent benefits.

* Costs 2250 Credits.
* Increases max Energy by 50.
* Increases Energy regeneration by 2.
* Can only be bought once.

### Construct SX Servitor

SX Servitors are drones that can be remotely controlled by the Android, benefitting the Android with a variety of unique usages - most importantly, the ability to self-revive, as the Android can control SX Servitors remotely after death, using them to pick up their chip and revive them at a Cybernetic Processing station.

* 200 HP
* 150 Energy
* 1 Life Armor
* 2.75 Speed

#### Heal

* Heals a friendly Mechanical unit by 9 health every second. Costs 1 Energy every second.
* Can be set to autocast.

#### Transfer Energy

* Recharges 75% of a target's Energy.
* Costs 50 energy.
* 30 Second Cooldown.

#### Purification Nova

* Creates a moderately sized AoE that goes towards a target direction, before exploding after 3 seconds.
* Deals 60 damage, but also 40 Shield damage if the target has Shields.
* The AoE can be moved after it has been casted, freely.
* The Servitor is slowed down by 90% while the AoE is active.
Nueva Zelanda

Apariencia de Nueva Zelanda

**Nueva Zelanda** es un país ubicado en el suroeste del Océano Pacífico. Su tierra está dividida en dos islas; las islas del norte y del sur. Si bien Nueva Zelanda no tiene fronteras terrestres, ha establecido vínculos estrechos con Australia, Estados Unidos y el Reino Unido. Son socios comerciales de China.
Soren Ridley

## Family

### Parents

Felicity Fences (mother)
Lance Ridley (father)
Portia Narcissia (step-mother)
Tai Evans (step-father)

### Siblings

Cheryl Ridley (older sister)
Sage Ridley (younger sister)
Pixie Evans (younger half-sister)
Story Evans (younger half-brother)
Cole Evans (younger half-brother)
Mark Ridley (younger half-brother)

### Grandparents

Emily Fences (maternal grandmother)
Phil Fences (maternal grandfather)
Mrs. Ridley (paternal grandmother)
Jeremy Ridley (paternal grandfather)
Chassis Upgrades

Chassis Upgrades are a unique mechanic for the Android. They are similar to Alien's Evolutions, allowing the Android to gain a stronger form with new abilities/passives, however having to do a few trade-offs here and there. They are accessed at the Cybernetics Processing, in a button that only the Android can see.

Every Chassis has its own requirements, along with various stat buffs and unique passives/actives. No two Chassis' benefits are the same.

## T-1000 Cyberframe

Requires Android to have bought at-least two more Cybernetic Implants. Costs 2250 Credits.

* Increases Life by 150
* Increases Energy by 75
* Increases Energy Regen by 1.25
* Increases Life Armor by 2
* Increases Vision Radius by 2
Daniel's Galaxy Wiki

**Welcome to the Daniel's Galaxy Wiki!**
A little galaxy made by DanieltheDaniel. This is my little personal project, so no outside edits are allowed.

We're a collaborative community website about Daniel's Galaxy that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Updatelog

A list of every update for PARASITE - TEST, going from newest to oldest.

## 8/19/2023

* Fixed out of Bounds glitching from recycler (and max security doors/vents)
* Recycler now shares with the entire crew instead of only nearby players. Each player receives 1/12th, regardless of alive crew members.
* Fixed multi-voting (spam pressing 'live' or 'die' to skew the votes)

## 08/11/2023

* Security Bots will be taken over by Security after 90 secs. Can no longer be placed in Vents
* Laser Turrets have a cap of 3 active at any time per player.
* Laser Turret damage reduced by 5
* Remote Mine Maximum Damage reduced by 25% at all ranges.
* Auto-Upgrades Countdown timers extended from 5 minutes to 10 minutes. Tiers 4.0 and 5.0 Upgrades Extended from 5 to 15 minutes.
* A.IED Health Increased to match Remote Mines.
* A.IED detonated by damage now have similar delay to remote mine
* Fixed Pathing and smoke issues inside vents and reactor level.
* Chomp Maximum heal per cast is 20%. Heal changed from Instant 20% to Instant 5% with additional 15% over 5 secs.
* Chomp Starter Damage Reduced from 60 to 55
* T1 Alien Speed reduced by .05
* Reduced all Grenade Costs from 300 to 100
* T1 Swipe Slow Reduced from 25% to 20%
* T1 Regen off creep reduced by 2.
* T1 Starter Damage reduced from 20 to 19
* Cryo Nausea reduced from random duration between 1 min 15 sec and 2 min to static  1 min 20 sec duration.
* Cryo Nausea now effects T1 Alien as well.
* Reroll no longer active after host reaches Tier 2.
* Fixed Psion not giving blue ping for Host.
* Fixed Android not giving Yellow Ping for Host.
* Fixed Alien Radar not transferring to Reroll or new spawn.
* Spawn Ascension time reduced from between. 90-150 secs to 45-60 secs
* Fixed Baneling Double Damage
* For 2 Secs after Being Frozen, Explosive Damage is reduced by 50%.
* Ammo Cost for Sub Zero, Incinerator and Arc Welder Reduced by 50%
Level Five: Weapons Lab

The Weapons Lab, better known as "Level 5", is where the humans progress through the Station Weapons tech tree to match the Alien's power level as they progress through their evolutions.

## Points of Interest

* Station Weapons Terminal
* Weapon Upgrade Station

## Description

This should be a more long-form description on the purpose of the floor. For example, Floor 3 could be:

"The Biosphere, also known as Floor 3 or shortened to "3" or "Pens", is the teal-colored floor that houses biological flora and fauna that the station is studying. An early point of contention for the Alien, it contains two crucial early-game objectives: the Holding Pens, and the Zoo. The Chief Medical Officer should make it a priority to secure the floor from the Alien's early assault. Additionally, ........."
Alien Traits

**Alien Traits** are special perks that can change how The Host plays the game, either altering their existing abilities/mechanics, or adding new ones. Every Evolution, they are able to pick one from a pre-made selection of four. Alien Trait effects compound onto each other, and can make certain combinations cause wildly different/new effects or changes to gameplay and playstyles.

Some Alien Traits have effects that happen when the Host reaches a later Tier, such as Xenogen, an Alien Trait at Tier 1, having an effect that only occurs when the Host evolves into Tier 4.

Alien Traits effects extend to Spawns, however only the ones that are applicable, things that only the Host can do such as Lay Eggs change nothing.

## Tier 1

### Xenogen

* Infestation can be used in Human Form before evolving to Tier 2.
* Infestation reduces armor by -2, up from -1.
* Upon reaching Tier 4, Infestation causes the target to take 20% more damage from all sources.

### Speedshifter

* Transform cooldown decreased from 8 seconds to 6 seconds.
* Alien no longer takes 10% more Damage after transforming.
* Gain an Alien Dash after Transforming.

### Deceptiform

* Triples the Evolution Point bonus Host gets for standing near Humans while in Human Form.
* Doubles the Evolution Point bonus Host gets for being untargeted. **Disabled if in a vent, or outside of the Station.**
* Gain 100% bonus Evolution Points for standing near another Human while in Human Form, and not in combat.

## Tier 2

### Cryptomorph

* When Host transforms into Human Form, their name/color are hidden for 10 seconds.
* Host is no longer triggers A-SEC if Transforming in-front of a camera.

### Egghoarder

* Host gains bonus +2 Evolution Points for staying near Eggs instead of +1.
* Lay Egg's charge cooldown is reduced by 5 seconds, for a 40 second cooldown.
* Eggs have 50% more Health and Armor, for a total of 300 Health and 6 Armor.
* Lay Eggs has 5 charges instead of 3.

### Infestrate

* Creep spreads 33% faster.
* Creep Tumors/Malignant Growths are spread 33% faster.
* Feederlings move 33% faster.

### Impersonix

* While selected by the Alien Host, Changelings are able to talk as the person they are mimicking.
* Changeling deals 50% more damage.
Red mac Raith

**Red mac Raith** is a character in the game Banishers: Ghosts of New Eden. He is a Banisher, a ghost hunter who vowed vowed to protect the living from the threat of lingering ghosts and specters.He and his lover Antea went on a mission where she was fatally wounded, and he stayned by her side as she became a spirit. They search desperately h America, the couple desperately searches for a way to liberate Antea from her new plight.

They live in New Eden and solve haunting cases.
1st Kingdom of Graeweintar

The 1st Kingdom of Graeweintar was formed in 546 BY and dissolved in 134 BY, being the oldest nation to exist at the time of its dissolution.

## History

### Early History: 546 - 390 BY

In 546 BY, the Kingdom of Graeweintar was formed from the Kingdom of Er'atalail'ias by King Ada. The formation happened after King Ada won the Gems War (540 - 546 BY). King Ada formed the Kingdom of Graeweintar after taking over lands of the Graeweintar region and deciding to embrace Graeweintarian culture.
Level Seven: Bridge

The Bridge, also known as Captain's Quarters or simply "7", is where the Captain will spend most of their time, overseeing cameras, controlling the station in space, targeting hostile crew mambers, and activating station-wide abilities like Vent Decontamination.

## Points of Interest

* Sentry Turret Control
* The Wheel
* Station Maintenance

## Description

The Bridge is where the Captain should be for nearly the entirety of the early-to-mid game. With camera vision (which gives Captain bonus income), access to A-SEC targeting controls, and powerful station-wide abilities, there's little reason for Captain to venture out of the Bridge in the early parts of the game.

Due to being where the Captain spends most of their time, it's also one of the most heavily fortified floors in the game (excepting the Reactor sub-level), with six Maximum-Security Turrets and nine normal Security Turrets. Control of the Bridge is critical in the mid-to-late game, as Station Firmware gets more upgraded and the Captain can activate more powerful abilities from the Station Maintenance terminal to impede the Alien's progress.
PARASITE Wiki

**Welcome to the** . **P A R A S I T E - TEST** . **Wiki**

**About The Game**
**P A R A S I T E - TEST** is a custom-game on the Starcraft 2 Arcade, created by **Smith**.

Parasite is a twelve player, deception/combat focused. top-down perspective game, with many different moving parts and variables between matches. No two rounds are the same, and many different occurrences can happen.

*You are one of the twelve Human Crew members of an Explorer Class Starship that has recently drifted into unmarked star-system.*

*During entry into the star-system, the Starship was hit by a devastating Cosmic Storm, suffering a near complete system failure, causing many of its functions to be damaged, decreased, or otherwise hampered. Your job is to maintain and fix the station, back to its normal ability.*

*However, during the Cosmic Storm, an unknown and unidentified Alien organism boarded the ship, and infested one of the crew members. This Alien will seek to grow stronger, assimilate crew members, and spread infestation throughout the ship.*

*You must discover who the Alien is, and exterminate them before they exterminate you.*

*In addition, there are also... other beings, who may have their own goals.*

*Anyone could be an enemy. Be careful who you trust.*

**Occupations**

 **R****a****c****e****s**

**Alien Forms**

**Miscellaneous**

**LINKS**

[ **P.A.R.A.S.I.T.E.-.TEST**]
**The Discord**
**SC2arcade.com Page**
**Smith's Patreon**

**UPDATELOG**

* Fixed out of Bounds glitching from recycler (and max security doors/vents)
* Recycler now shares with the entire crew instead of only nearby players. Each player receives 1/12th, regardless of alive crew members.
* Fixed multi-voting (spam pressing 'live' or 'die' to skew the votes)
Level Three: Biosphere

The Biosphere, also known as Floor 3 or shortened to "3" or "Pens", is the teal-colored floor that houses biological flora and fauna that the station is studying. An early point of contention for the Alien, it contains two crucial early-game objectives: the Holding Pens, and the Zoo.

## Points of Interest

* Holding Pens
* Zoo

## Description

The Biosphere is a rather small floor with the majority of the space taken up by the Zoo. While it doesn't have much importance past the early game, the state of the Biosphere can single-handedly dictate how the rest of the match is going to go, as both objectives give *significant* early leads to the Alien if not dealt with by Humans.
Chief Medical Officer

The **Chief Medical Officer**, also referred to as *CMO, Dr,* and *Doc*, is one of the nine Occupations. They are vital to the Crew's strength/well-being in the early-mid game, and can be the deciding factor between the Crew having a fighting chance, or a quick and painful demise.

## Synopsis

The Chief Medical Officer is different from the other Roles in that they **do** have to move around the Station, but really only **once.** At the start of the match, it is almost paramount that the Chief Medical Officer goes to The Biosphere, in order to secure Pens. Even though this is not **technically** a rule, it has basically become routine in almost every match with a half-competent Crew, to a point that Chief Medical Officers who don't will almost certainly be executed.

Once Pens is complete, whether they are successfully researched, or released, the Chief Medical Officer will then move to The Medbay, where they will do a majority of their other jobs. The Medbay is home to a variety of very useful things for the crew, mainly in the mid-game, notably the Genetic Modifications, Psionic Implants, and the Blood Tester, in addition to the Healthcare Station Upgrades. All of these massively increase the chance of survival for the Crew.

On the more active-side of things, the Chief Medical Officer naturally is shifted to a more supportive role, starting out with a Dr suit, and having bonuses to using Healthcare items. While not enforced, it is encouraged for Chief Medical Officers to lean into this type of playstyle, and it is rather rare for anyone OTHER than the Chief Medical Officer to do so.

## Traits

* 171 starting Income.
* Starts with
* Starts with Dr Suit
* awawga
* aa
* a

## Jobs

* Lockdown, protect, and research the Pens at The Biosphere.
* Lockdown and/or clear the Zoo.
* Buy/Upgrade various Station Upgrades at The Medbay, most importantly Healthcare.
* Keep the Crew alive/healthy.
* Conduct Blood Tests on other Crew Members, and "encourage" them to come to The Medbay to do so.

## Objectives

### Bring the Recycler Online

*Appears by default.*

* Requires a Deep Space Miner to purchase the Recycler.
* Gives the entire crew bonus income.

### Recycling Goal

*Appears after the Recycler has been purchased.*

* Requires at least 3500 Credits worth of recycled materials to be put into The Recycler.
* Gives the entire crew bonus income.

### Mine Mineral Clusters

*Appears at 5:00, when Space Operations become possible.*

* Requires at least 300 points of Mineral Clusters to be mind
* Gives the entire crew bonus income, besides the bonus income the mining does.

### Mine Solarite Crystals

*Appears when someone lands on the Moon **OR** if a Solarite Comet hits the Spacewalk.*

* Requires Solarite Crystals to be mined, transferred back to the station, and brought to the Solarite Refinery.
* Gives the entire crew bonus income for each Solarite crystal brought in
Level One: Cargo Bay

The **Cargo Bay** is the first Level of the Station. It is the location of Ships, the Recycler, the Solarite Refinery, and where Deep Space Miners will mostly be at most of the time. It has connections to The Living Quarters, The Reactor, Odd Vents, and Space.

## Description

The Cargo Bay is a relatively simple level compared to the other areas of the Station, with its main shape just being a large square.

* At the left, are the six Ships, the only Ships in the entire map.
* At the top-right, are connections to the Odd Vents and The Living Quarters.
* At the bottom-right is a bend that goes to the Reactor.

The Cargo Bay itself isn't exactly crucial for allowing Deep Space Miners to do their job, as Solarite is gathered in other locations, and Crystals are gathered in space. It's a large help for Recycling, as the level has the most Crates out of any level by far, giving them plenty of material to fill their Recycling objective.
General Supplies

General Supplies are one of the five main types of Items, and one of the four main Items on the Station. As the name implies, they are mainly used for general-purpose reasons. Their items are very useful in many situations, however do not excel in any highly specific/threatening situations.

## IDisarm Kit  75

* Gives 2 Disarm Kits.
* Creates a small scanner effect that causes nearby planted Explosions to revert into Item form, allowing them to be picked up and reused.
* Works on active Remote Mines.
* Can be used to lower Barricades.

## Power Cell  200

* Replenishes 50 Energy to a target mechanical Unit.
	+ Gives 100 Energy when used by the Chief Mechanical Officer.

## Gold Fusion Power Cell  1200

* Replenishes 250 Energy to a target mechanical Unit.
	+ Gives 500 Energy when used by the Chief Mechanical Officer.

## Barricades  50

* Gives 4 Barricades.
* Barricades are deployable items that can be created on tiles. They are visible without detection, and have 140 health.
* They block movement, and can be lowered/raised by the person who created them.
* They have no visible colors, hiding who made them.

## Thermal Red Flare  50

* Gives 2 Flares.
* Creates a large player-colored ping that is visible to all players across the map, mainly used for alerting of situations.
* Additionally creates a large area around the user, granting vision, giving extra vision to people inside, and revealing all Cloaked units. All effects last for 9 seconds.

## Repair Kit  75

* Gives 2 Repair Kits.
* Can be used to repair any nearby mechanically Unit/Structure instantly, healing for a significant amount.

### List of how many Repair Kits it takes to repair a specific Unit/Structure:

* 1
* 2
* 4
* 10

a

a

a

a

## Ammo-Kit  100

* Instantly restores 50% of Heavy Ammo and 25% of Special Ammo to the user.
* 30 Second cooldown.
Status Effects

**Status Effects** are (usually) temporary changes to a unit/character that can inflict a specific effect, either positive, negative, neutral, or something else. A wide majority are negative, but there are many notable positive ones.

### Grief

Grief applies a permanent damage de-buff to any Human that kills another Human. Even if the killing was justified (such as in self defense), the one who killed will still be afflicted with Grief. Grief will occur to whoever landed the final blow on a human through a Weapon. Even if a Human dies from an AoE Weapon aimed at another target, the user of the AoE Weapon will get Grief.

Grief will not occur, however, through indirect methods, such as Bombs, Turrets, Sentries, Airlocking, Burning, SX Droids, or killing someone within a Ship. Additionally, the Alien, Psion, and Android are immune to Grief. Likewise, Humans do not gain Grief when killing any of the other Races, even if they're on the same Faction such as Android.
Incinerator

*This is the weapon rack version of the weapon. You may be looking for the Hazard Suit version of the weapon, the MK13 Incinerator.*

[Introduction to the weapon.]

## Strategy

[Basic information on when the weapon is useful. What type of player might want to use it, how to get the most value out of it.]

### Strong against

* Enemy 1
* Enemy 2

### Weak against

* Enemy 1
* Enemy 2
Level Six: Network Mainframe

The Network Mainframe, more commonly known as "Level 6" or "6", is a crucial floor for the Humans and Android. Functioning as one of the two primary locations for humans to upgrade themselves, it also doubles as the Android's floor.

## Points of Interest

* Network Mainframe (terminal)
* Armory
* Mech-Factory
* Cybernetic Processing
* Robotics Control Center

## Description

The Network Mainframe has, by far, the most number of shops and upgrade terminals on the Station. Both the Captain and Chief Mechanical Officer's occupational terminals are located here, as well as the Armory and Cybernetic Processing. Level 6 is a monumentally important floor for the humans to hold on to, as it functions as the main way for humans to progress their income as a team outside of Deep Space Miners.

The lack of Security Turrets on Level 6 necessitate that humans construct their own defenses to hold off the Alien and its infestation.
Races

Races are one of the main character-related mechanics in Parasite, along with Occupations. They inherently decide what your character is able to do (both-rule wise and gameplay-wise), what Faction they are on, whether they are a Protagonist or Antagonist, and how the game will progress for them.

'Races' are not exactly an accurate term, with three out of the "Non-Human" Races juts being Humans. Think of them as 'Roles'.

### Human

*Main article: Human*

**Humans** are the primary Protagonists. They are the main population of the game and Crew, and are tasked with identifying and neutralizing any threats to themselves, and the Station. They do not have any particularly noteworthy abilities, but make up for it with a very high capacity for growth, and starting out with the most numbers. While they are initially Protagonists, they are able to become Antagonists by becoming Spawns.

### Alien

*Main article: Alien*

**Aliens** are the initial (and usually primary) Antagonists. They are the main opposing faction against the Crew, and begin with only a single member, The Host. What the Host lacks in allies at the start of a match, they make up for it with the ability to grow their numbers, being able to Spawn members of the Crew, Corrupt the Android, and create endless armies of Minions and Infestation. They are usually the main driving force behind most of the events within a match. Their ultimate goal is to be the last Faction standing.

### Psion

*Main article: Psion*

The **Psion** is a single player. They are very unique, both in general and compared to the rest of the Crew. There is no Psion at the beginning of a match, but instead, one of the currently alive Humans will be turned into the Psion around the 7-8 minute mark. Additionally, Psions are *technically* given the choice between being a Protagonist or being an Antagonist, however they are heavily encouraged to be Protagonists. In terms of their capabilities/abilities themselves, The Psion has a slow-start, being relatively weak early on, but will obtain very powerful abilities if they remain alive.

### Android

*Main article: Android*

The **Android** is a single player. They are a secretly, cybernetically-altered member of the Crew, having enough robotic changes to the point of being a separate lifeform from their Human crewmates. The Android is like a quick bump for the Crew, having a variety of very useful perks at the start of a match, but quickly becoming weaker as the match goes on. While normally being Protagonists, they can become an Antagonist if they are Corrupted.
Mana

Bei Mana handelt es sich wohl um die wichtigste Ressource in dieser Welt, welche nur so mit magischen und übermenschlichen Dingen gefüllt ist. Doch sollte man diese Aussage keinesfalls missverstehen, da es sich bei Mana nicht um eine physische Ressource wie z.B. Kohle oder Öl handelt, welche man einfach so handeln kann und/oder abbauen kann, doch lässt sich mana durchaus als ein Weg zur Energiegewinnung nutzen, doch spalten sich bei diesem Punkt die Meinungen, da es viele moralisch verwerflich fänden ein lebendiges Wesen zum Erzeugen von Energie zu benutzen, doch gibt es dort mindestens genauso viele die dieser Fakt nicht stört. Doch so gut man Mana auch nutzen könnte, um Städte mit Energie für ihre Barrieren zu versorgen, so ist Mana in erster Linie eine Energiequelle, die in einem Lebewesen produziert wird, um dieses daraufhin freizusetzen und dabei in eine Form zu bringen, welche je nach Magie variiert. Dieser Vorgang wird auch als das Wirken von Magie bezeichnet, doch dazu wird es eine extra Erklärung geben. Doch haben die Lebewesen dieser Welt über die Jahre auch in Erfahrung gebracht, dass sich Mana auch in einer reinen Form für den Angriff und die Verteidigung nutzen lässt. Doch wie funktioniert das? Diese Frage könnte sich der eine oder andere sicherstellen und diese Frage ist auch durchaus berechtigt, doch geht es tatsächlich recht einfach, denn muss derjenige, der es so nutzen will, einfach nur der gewünschte Körperteil oder in manchen Fällen sogar einfach den Gegenstand in Mana hüllen. Durch die Dichte des Manas wird es für Angriffe schwerer zu dem Ziel zu kommen und somit können Angriffe meist abgewehrt oder zumindest deutlich abgeschwächt werden, falls man Mana für den Angriff nutzen möchte, funktioniert das ganze eigentlich fast genau so, man hüllt der Körperteil in Mana, jedoch muss man es bei dieser Variante dann noch besonders sehr auf der Einschlagstelle konzentrieren, damit der schaden, durch die explosionsartige Reaktion des Manas, nochmal um ein Stück erhöht wird. Diese explosionsartige Reaktion könnte man am besten mit einem Luftballon vergleichen, der zu sehr aufgepustet wurde und dann bei der kleinsten Berührung eines spitzen Gegenstands platzt. Für den Gegner gibt es dabei aber auch einen Indikator um zu erkennen ob der Gegner diese Technik anwendet, denn ist Mana automatisch sichtbar, sobald es aus dem Körper austritt, was auch sehr gut erkennbar ist, da es einer blauen “Flamme” ähnelt, dies passiert auch automatisch sollte ein Wesen mit mana einen Kampf beginnen, in dieser Welt wird dies “Aura” genannt, diese legt sich bei der Verteidigung dann enger um den Körper und auch beim Angriff legt sie sich enger um den Körper, mit dem Unterschied, dass es dann z.B. so aussieht als würde eine Flamme aus mana um die Faust des Anwenders brennen.
Factions

**Factions** are what every single unit, player and Rrace in the game belongs to. They are not only the mechanical specifics of "what attacks what", but also who and what players and units are allied with at any given time.

## Protagonists/Crew

The Protagonists essentially consist of solely the Crew, which in turn consists of the:

* Humans
* Neutral/Good Psion
* Android

It is important to note that the goals of the Protagonists are always for the survival of the Humans, but also whatever the Humans deem 'necessary' to win. If the majority of Humans decides to kill the Psion or Android, they are allowed to do that.

The Crew is a very reactionary team, usually having to simply prepare and plan for future events, and then responding to those events when they actually happen. Failing to do so could lead to problems, or even a loss.

## Station/Security

The Station/Security consist of the automated forces of the Station, along with the Station itself. By default, they are meant to help the Crew, however they are able to be turned hostile against any of the Crew (Except the Android), such as if a member of the Crew gets A-SEC'd, or if a Antagonist controls the targeting parameters.

* The Station (Unit)
* Sentries
* SX Droids
* Janitor Droids

## Antagonists

Antagonists consist of any number of hostile beings towards the Crew. They are not a single group like the Crew is, but instead all sorts of different sub-groups. Currently, the only playable/intended Antagonists are the Aliens, however more are planned for the future.

Compared to the Crew, Antagonists are usually the ones who cause problems to occur, forcing the Crew to respond in some way.

### Aliens

Aliens consist of the entire Alien Race. Their main goal is to defeat the Crew, whether it be by killing them or Infesting/Corrupting them. The Host is the supreme leader, being able to attack or kill any other Alien that they want to.

* The Host
* Spawns
* Corrupt Android
* Minions

### Hostiles

Hostiles are just NPCs who are hostile to everyone and everything, including other hostiles.

* Pirates
* Unknown Aliens
* Whatever those things in satellite are

### Solo Antagonists

Solo Antagonists are those who have no official allies whatsoever, however may be permitted to work with other factions in specific circumstances, or their own decisions. Usually, their win condition is being the last team (person) alive, similar to the Aliens.

* Evil Psion
World of Fantasy Tales of Destiny Wiki

**Willkommen im World of Fantasy Tales of Destiny Wiki!**
Dieses Wiki dient als Nachschlagwerk und Archiv für den Discord RP server "World of fantasy: Tales of Destiny".

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## Wichtige Artikel

*Brauchst du Hilfe beim Aufbau dieser Community?*

* Einführung
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