Ildar Dwimmerknight

**Ildar Dwimmerknight**

Prime Requisites: STR, INT

Requirements: STR 9, INT 9

Hit Die: d6

Maximum Level: 11

**Weapons and Armor:** Ildar dwimmerknights are trained to use all weapons, armor, and fighting styles. They value versatility and functionality above all else.

**Racial Features:**

* **Presence of Mind:** Ildar gain a +1 bonus to surprise rolls in all situations.

* **Meditative Focus**: All ildar can go into focus once per day per level of experience. While in focus, the character gains a +1 bonus to all attack throws, proficiency throws, saving throws, and initiative rolls. A meditative focus lasts for 1 turn.

* **Keen Eyes**: All ildar detect hidden and secret doors with a proficiency throw of 8+ on 1d20 when actively searching, or 14+ on casual inspection.

* **Connection to Nature**: All ildar are unaffected by the paralysis ghouls can inflict, and gain a +1 bonus on saving throws versus Petrification/Paralysis and Spells. (this has already been factored into the saving throw table below)

**Class Features:**

* **1st Level: Cleave** - one attempt per round per level.
* **1st Level: Learn and Cast Arcane Spells** (see spell progression table below). Like a mage, the dwimmerknight's spell selection is limited to the spells in his **repertoire**. An dwimmerknight's repertoire can include a number of spells up to the number and level of spells listed for his level, increased by his Intelligence bonus. A dwimmerknight can use any magic items usable by mages.
* **1st Level: Arcane Striking -** When the dwimmerknight successfully strikes a target with a melee attack, he can expend one of his daily spell slots to increase damage. Damage is increased by 1d6 per level of the spell slot expended.
* **1st Level: Arcane Deflection -** The dwimmerknight's mastery of focusing arcane energy into usable forms gives him a +1 bonus to AC that stacks with all other forms of armor and protection.
* **1st Level: Arcane Celerity -** The dwimmerknight's disciplined approach to magical combat grants him a +1 bonus to initiative in all situations.
* **6th Level:** **Conduct Minor Magical Research**
* **9th Level:** (stronghold)
* **11th Level: Craft Permanent Magical Items, Conduct Major Magical Research**

**Ildar Dwimmerknight Level Progression**

Bonus
 3500
 7000
 14000
 28000
 56000
 110000
 220000
 390000
 560000
 730000

**Ildar Dwimmerknight Spell Progression**

Spell Level
 2
 3
 4
 5
 6
 7
 8
 9
 10
 11

**Ildar Dwimmerknight Saving Throws**

& Paralysis
Death
Breath
Wands
 2-3
 4
 5-6
 7
 8-9
 10
 11

**Ildar Dwimmerknight Proficiencies** (select one at 1st, 3rd, 6th, and 9th levels)

Acrobatics, Alertness, Ambushing, Art, Battle Magic, Collegiate Wizardry, Combat Reflexes, Combat Trickery (disarm, force back, knock down, overrun, sunder), Command, Contemplation, Fighting Style, Leadership, Magical Engineering, Manual of Arms, Military Strategy, Mystic Aura, Precise Shooting, Quiet Magic, Riding, Running, Siege Engineering, Soothsaying, Skirmishing, Swashbuckling, Unflappable Casting, Weapon Finesse, Weapon Focus

**Ildar Dwimmerknight Templates**

*(All ildar equipment should be selected by the Judge based on the extreme scarcity of metal in the ildar homeworld.)*