FIRST SAURIAN FLEET

Saurians are vicious and highly advanced bio-engineered creatures. We do not yet understand why or when they were created and how they became space fairing, but we do understand that they are closely related to earth’s Crocodiles and amphibians. They share a rivalry with the Space Sharks.

## **RULES & CLASSES**

### **REGENERATION**

Whenever a **MODEL** from this **UNIT** is activated, roll a d12, if the result is a 7+, the **MODEL** regains 1 HP.

### **AMPHIBIAN**

**MODELS** in this **UNIT** ignore liquid as **DIFFICULT** **TERRAIN**. In addition, you may place up to 6 liquid tiles.

## **COMPANIES**

### **ELDERS**

**MODELS** in this **COMPANY** gain 1 **SHIELD BATTERY**.

#### SHIELD BATTERY

Each time a **MODEL** with a **SHIELD BATTERY** is Hit with an attack, you may remove 1 **SHIELD BATTERY** to ignore a single Ranged Attack Die success. The **MODEL** regains 1 **SHIELD BATTERY** during its next activation during the next **ROUND.**

#### TACTIC: POWER UP (1TP)

Once per **ROUND**, you may regenerate 1 **SHIELD BATTERY**.

## **SUBFACTIONS**

The Lizards organize themselves into various cells of warriors, each with their own laws and rules.

### **RAPTORS**

Each time a **MODEL** with the **TERRAPIN TYPE** in this **UNIT** performs the **FIRE** Action, it gains 1 additional Ranged Attack die for each friendly **TERRAPIN MODEL** that shares a tile with it for a maximum of 3 additional attack dice. If the **MODEL** performing the **FIRE** Action does not have the **TERRAPIN TYPE**, it gains 1 attack die if it shares a tile with another friendly **MODEL**.

### **WYRMS**

During the **REGENERATION** roll, **MODELS** in this **UNIT** regain 1 HP on a 5+ instead of a 7+. If the **MODEL** is a Serpent, it regains 2 HP on a 7+.

### **LEVIATHANS**

All **MODELS** in this **UNIT** count as having 1 additional action for the purposes of holding objectives. In addition, Croc Melee weapons in this **UNIT** gain the **PUSH 1 KEYWORD**.

### **DRAKES**

Increase your Tactical Point Limit by 2. In addition, you may purchase 1 Lizard **COMPANY** free of cost.

### **TYRANTS**

Remove the **SMART KEYWORD** from all weapons in this **UNIT** and increase the damage of all weapons by 1. In addition, increase the **SHORT** value by 2.

## UNIQUE TACTICS

### TACTIC: DRAGON BREATH (1TP)

Once per **ROUND**, one of your **MODELS** gains a Grenade weapon with the following profile until the end of the **ROUND**. Only 1 attack die may be rolled for the weapon.

### TACTIC: BOMBERS (1TP)

Once per **ROUND**, you may choose 1 Tadpole **MODEL** as a bomb. When you activate the bomb, the bomb may perform the **CHARGE** action twice. If the bomb enters a tile within 1 tile of an enemy **MODEL**, it can explode, dealing 4 wounds to all **MODELS** within 1 tile of the bomb. The bomb **MODEL** is instantly incapacitated.

### TACTIC: ANCIENT INSTINCT (1TP)

Once per **ROUND**, when you activate a **MODEL** from your **UNIT** and it occupies a tile with liquid **TERRAIN** you may activate this tactic, by doing so you may remove the **MODEL** from the board. During the next Lightning Phase, you must redeploy the removed **MODEL** on a Liquid **TERRAIN** tile and it immediately activates.

### TACTIC: DRAGON HIDE (2TP)

Once per **ROUND**, whenever your opponent targets one of your **MODELS** with a **FIRE** Action, you may activate this tactic, by doing so, add the **TOUGH 9+ KEYWORD** to the **MODEL** until the end of the **ROUND**.

### TACTIC: SENSES (1TP)

Once per **ROUND**, you may reveal an enemy Blip.

### TACTIC: ENRAGE (1TP)

Once per **ROUND**, you may choose 1 **MODEL** as a rager. The rager gains +2 Melee Attack dice until the end of the **ROUND**. If the **MODEL** is an Adult **MODEL**, this tactic costs 1 extra TP.

### TACTIC: MANUAL FIRE (1TP)

Once per Phase, you may choose 1 **MODEL** from your **UNIT**. The next time the chosen **MODEL** uses the **FIRE** action, it can choose to remove the **SMART** and **SHORT KEYWORD** from its weapons until the end of the turn.

### TACTIC: IT'S A TRAP (1TP)

Whenever you activate a Tadpole Operative **MODEL** you may activate this Tactic, by doing so, you may place 1 Mine token on an unoccupied tile. If an enemy **MODEL** enters the tile with the Mine token, that **MODEL** gains 2 wounds and the Mine is removed.

### TACTIC: BEHIND ENEMY LINES (2TP)

When you activate a **MODEL** that shares a tile with an enemy **MODEL** you may activate this tactic, by doing so the **MODEL** can perform a free **FALLBACK** Action. In addition, after the **MODEL** has moved, detonate a mine dealing 2 wounds to all **MODELS** within the tile that  the **MODEL** was originally in.

## MODEL LIST

Tadpole Operatives

FROG Commandos

Salamander Operatives

C.F.O.

Tyrant Class Leviathan

Fortress Class Leviathan

Thunder Class Leviathan