Kal-Kanar Part 2

## Episode 6 - The FeyWild West

Just outside Kal-Kanar, District 3. Talia and Seline Argent-Grey are attempting to escape the city after having a difference of opinion with the the city's captain of guard and several of his accomplices. Captain Saldar thought Talia and Seline should join somebody's collection and the Argent-Grey‘s disagreed. After leaving the captain and his friends dead, Talia and the horses go into the mansion. Seline has taken the door knob and has quickly scrambled east flying out over the city. Unfortunately as she soars over the wall, city guards attempt to shoot her down and a lucky shot strikes between her shoulder blades... She tumbles out of the sky falling down the dune. A quick *cure wounds* dislodges the crossbow bolt from her back. Snatching it up, she quickly casts *shield of faith* and takes wing again. She's brought down again by rifle fire. While looking back at the city, another shot hits her shield. She downs a potion of invisibility, heals some more, and sprints across the sky. Meanwhile Talden arrives. She gives Talden the seal from the letter and asks that they ask Alan in symbology if he knows anything about it. The letter itself would grant the bearer access to the glass palaces. Talden goes to leave when Seline comes in with several streams of blood down her back a bolt in her hand and a large metal slug denting her shield. After Talia and Talden make sure Seline's okay, Talden leaves. In the morning, Jareth does Seline's makeup while Talia vigilantly watches through the door to the outside. She spots the airship in the Northwest headed toward Kal-Kanar. Seline checks on Adrienne who is in her art studio. She has french toast made and brought up to Adrienne. Talia spots a caravan in the distance making its way across the sand. It is four horses pulling a sled with six individuals following. Two of them might be orcs or half-orcs. Two are dwarves and she can't be certain about the last two. Adrienne's art studio is painted to resemble the Realm of Pale Shadows. She's sitting at an easel painting other things. Seline asks why is the room painted this way. Adrienne still dreams of Longfellow’s Realm the way it used to be every night. Seline offers to take Adrienne to the realm of pale Shadows whenever she likes.

> The dreams you have at night, they are just dreams. They cannot hurt you.
>
> Seline Argent-Grey

Seline uses her cap of disguise to hide her wings. She also puts her hood up and her mask on. Talia keeps her cap close at hand but pulls her hat a little lower as they head a bit south and east. After 15 minutes of walking, they start to see the river. The river is heavy with pole barges carrying supplies and goods at least six up and down the river. There's also a road that follows the river with at least four different groups of people heading toward the city. Seeing that others along the road have their mouths and noses covered, Seline sets aside her mask and they both cover their mouths with linen. Amongst the foot traffic along the road, are full-blood orcs. Despite having been told in District 1 all orcs are raiders, these here in District 3 appear to be normal folk. Midday another group appears, heading for the city, and shouting at Travelers along the road to make way and stand aside. The travelers part for the newcomers, downcasting their eyes as they pass. Coming down the road is this gilded carriage. The horse pulling it is this deep midnight black friesian, also wearing a gilded bridle. The carriage is this deep red with gold inlay weaved all over it made to look like vines. It is both proceeded and followed by guards. The top of the carriage is actually open air, very open with this cloth roof. Sitting in the carriage are four individuals. Three of them are attending to one of them. The individual being attended to is a tiefling. In these very rich very light-looking robes that are shades of pink and purple. Their skin this white pink that looks like it would just instantly fry underneath the desert sun. What really catches your attention are their horns and their eyes or rather how massive their horns are and their lack of eyes... They have no eyes. Horns start in the front of their face where their eyes should be and is this massive ridge bone plate that comes out to each side of their head by at least a foot and a half

It is lawmaker Bisha, one of the 12. Another group of guards passes shortly after eyeballing Seline and Talia as they pass noting them as outsiders. They reach an oasis as night falls with approximately 30 others. There are some people socializing between the separated groups except for two women who stay separate and are avoided. Their skin has dark patches and sores. One of the larger groups, farmers returning from market in Kal-Kanar, an orc and four younger individuals two human and the other two are between dwarf and human. Talia goes to speak with the orc, Urga. Probably attempts to offer him money for information but he declines. In response to Talia's questions, he says following the letter of the law gets you thrown in jail unless you figure out a way around it and bounty hunting is different down here in District 3. Bounty hunters here work for the lawmakers. They bring people for the amusement of the people who live in the glass palaces. The 12 have power and District 3 has thrives under their rule. Airship commerce from the Kal-Kanar spires to Break Peak and further south across the sea, these ports of trade were built under the 12. The income generated from this keeps people from going hungry in District 3. Their magic keeps the city standing from wind storms and provides water from beneath the spire. When the city was founded, it is said lawmaker Bisha struck the rock at the base of the spire and summoned forth the river. Talia gets the sense that these are old stories that might date back to Pre-Sundering old stories of ancient heroes that raised cities by their hand alone. While thanking Urga for the information, Talia notices one of the young men's eyes glitter purple and has a shifting scent that suggests wild magic. Urga says that the two by themselves are cursed and afflicted with something called Legacy. One of the men says that a cleric from District 1 of the Mother attempted to remove the curse with no success. Shortly thereafter he left to go into the desert saying he would return. Meanwhile, Seline approaches the two women who have isolated themselves from the group. They tell her they've been cursed with Legacy. They say without oil of the gods, they will wither away. Seline gets closer to look at one of the women. The woman seems very frail, her skin is discolored in several places and is very dry and cracked. Seline tries a level one cure wounds and some of the sores heal. Worried that Seline will demand money for healing, the other woman is reluctant to receive healing. After convincing the woman she's not after money, Seline also uses cure wounds on this woman as well but also tries lesser/greater restorations and remove curse. As remove curse attempts to take hold a presence in the woman's body lashes out of Seline almost infecting her as well. All three spells have no effect. The women say it is the legacy of the fallen empire, a curse that was placed upon the land, and the curse has been around for hundreds of years. Before the 12, this land was ruled by a mighty emperor, an elf that claimed to be a god, Anthonius. The legend is when Anthonius fell he put a curse on the land to leave it in darkness. This was 200 years before the 12. The younger woman is Selvikia. The older one is Menara. Seline apologizes for not being able to help them further and they exchanged advice. Consulting her cards, they say the queen of cups inverted (over emotional desire to help the people) and the four of swords (rest and wait). Talia obscures the placement of the door from the others and begins to put the horses inside when she hears horses coming to camp. Five individuals on horseback shout to the camp to get up and gather. Two have spears, two have rifles. Under caps of disguise, Talia and Seline slip into the gathering. The riders are looking for Seline and Talia for crimes against the lawmakers. They offer favor and rewards for information before riding off into the night. Seline and Talia decide to leave the group. Before going Talia speaks to Urga who suggests Brown would have probably been headed toward Kal Undar further east.

## Location

* District 3 Between Kal-Kanar and Kal-Undar

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey

### NPCs

* Talden
* Jareth Argent-Grey
* Adrienne Argent-Grey
* Urga
* Selvikia
* Menara