recursal/Fanatic-Fandom huggingface dataset:
Fire Shield

**Fire Shield**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 12 shield. Give Burn (2) to all enemies.' to 'Gain 20 shield. Give Burn (2) to everyone.'
* Upgraded effect changed from 'Gain 15 shield. Give Burn (3) to all enemies.' to 'Gain 25 shield. Give Burn (3) to everyone.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain 10 shield. Give Burn (2) to all enemies.' to 'Gain 12 shield. Give Burn (2) to all enemies.'
* Upgraded effect changed from 'Gain 13 shield. Give Burn (3) to all enemies.' to 'Gain 15 shield. Give Burn (3) to all enemies.'
Execution

**Execution**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Deal 3x2 damage to the first enemy. Deal 6x2 more damage to if if you've summoned it. If this kills it, create 2 Serrated Shivs.' to 'Deal 3x2 damage to the first enemy. Deal 6x2 more damage to it if you've summoned it. If this kills it, create 2 Serrated Shivs.'
* Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Deal 8x2 more damage to if if you've summoned it. If this kills it, create 3 Serrated Shivs.' to 'Deal 4x2 damage to the first enemy. Deal 8x2 more damage to it if you've summoned it. If this kills it, create 3 Serrated Shivs.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Deal 5x2 damage to the first enemy. If this kills it, create 2 Serrated Shivs.' to 'Deal 3x2 damage to the first enemy. Deal 6x2 more damage to if if you've summoned it. If this kills it, create 2 Serrated Shivs.'
* Upgraded effect changed from 'Deal 8x2 damage to the first enemy. If this kills it, create 3 Serrated Shivs.' to 'Deal 4x2 damage to the first enemy. Deal 8x2 more damage to if if you've summoned it. If this kills it, create 3 Serrated Shivs.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 10 damage to the first enemy. If this kills it, create 2 Serrated Shivs.' to 'Deal 5x2 damage to the first enemy. If this kills it, create 2 Serrated Shivs.'
* Upgraded effect changed from 'Deal 15 damage to the first enemy. If this kills it, create 3 Serrated Shivs.' to 'Deal 8x2 damage to the first enemy. If this kills it, create 3 Serrated Shivs.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 16 damage to the first enemy. If this kills it, create 3 Serrated Shivs.' to 'Deal 15 damage to the first enemy. If this kills it, create 3 Serrated Shivs.'
Eclipse Shield

**Eclipse Shield**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain 10 shield. If you are in Moon Stance, gain 4 mana, transform into Ecliptical Blast and keep it in hand.' to 'Gain 16 shield. If you are in Moon Stance, gain 4 mana and transform into Ecliptical Blast. Shuffle this card into your deck after playing it.'
* Upgraded effect changed from 'Gain 14 shield. If you are in Moon Stance, gain 4 mana, transform into Ecliptical Blast+ and keep it in hand.' to 'Gain 22 shield. If you are in Moon Stance, gain 4 mana and transform into Ecliptical Blast+. Shuffle this card into your deck after playing it.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 14 shield. Gain 4 mana if you are in Moon Stance. Increase the damage of all your spells by 20% if you are in Sun Stance.' to 'Gain 10 shield. If you are in Moon Stance, gain 4 mana, transform into Ecliptical Blast and keep it in hand.'
* Upgraded effect changed from 'Gain 16 shield. Gain 6 mana if you are in Moon Stance. Increase the damage of all your spells by 30% if you are in Sun Stance.' to 'Gain 14 shield. If you are in Moon Stance, gain 4 mana, transform into Ecliptical Blast+ and keep it in hand.'
Ghostly Claw III

**Ghostly Claw III**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 3x3 damage to the first enemy. Corrupt it 3 times.' to 'Deal 3x3 damage to the first enemy. Trigger its Curse 3 times.'
* Upgraded effect changed from 'Deal 4x3 damage to the first enemy. Corrupt it 4 times.' to 'Deal 4x3 damage to the first enemy. Trigger its Curse 4 times.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Give Curse (3) to the first enemy if it has shield. Deal 4x4 damage to it.' to 'Deal 3x3 damage to the first enemy. Corrupt it 3 times.'
* Upgraded effect changed from 'Give Curse (3) to the first enemy if it has shield. Deal 6x4 damage to it.' to 'Deal 4x3 damage to the first enemy. Corrupt it 4 times.'
Increasing Stab

**Increasing Stab**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 4 damage to the first enemy. Increase this value by 6. Damage modifiers are halved for this card.' to 'Deal 4 damage to the first enemy. Increase this value by 8.'
* Upgraded effect changed from 'Deal 6 damage to the first enemy. Increase this value by 10. Damage modifiers are halved for this card.' to 'Deal 6 damage to the first enemy. Increase this value by 12.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 2 damage to the first enemy. Increase this value by 4.' to 'Deal 4 damage to the first enemy. Increase this value by 6. Damage modifiers are halved for this card.'
* Upgraded effect changed from 'Deal 4 damage to the first enemy. Increase this value by 8.' to 'Deal 6 damage to the first enemy. Increase this value by 10. Damage modifiers are halved for this card.'
Glittering Reflection

**Glittering Reflection**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Free. You and all allies gain 6 shield. Divide 20 shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.' to 'Free. You and all allies gain 6 Scaling shield. Divide 20 Scaling shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.'
* Upgraded effect changed from 'Free. You and all allies gain 8 shield. Divide 15 shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.' to 'Free. You and all allies gain 8 Scaling shield. Divide 15 Scaling shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Upgraded effect changed from 'Free. You and all allies gain 6 shield. Divide 26 shield equally among all enemies. Create a Temporary copy of another 2 non-Temporary card in your hand.' to 'Free. You and all allies gain 8 shield. Divide 15 shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Free. You and all allies gain 6 shield. All enemies gain 10 shield. Create a Temporary copy of another 1 non-Temporary card in your hand.' to 'Free. You and all allies gain 6 shield. Divide 20 shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.'
* Upgraded effect changed from 'Free. You and all allies gain 6 shield. All enemies gain 14 shield. Create a Temporary copy of another 2 non-Temporary card in your hand.' to 'Free. You and all allies gain 6 shield. Divide 26 shield equally among all enemies. Create a Temporary copy of another 2 non-Temporary card in your hand.'
Flood of Insight

**Flood of Insight**

* Effect changed from 'Draw 4 without increasing your Fatigue Counter. Increase the cost of your Flood cards by 4 this turn.' to 'Draw 4 non-mana cards without increasing your Fatigue Counter. Increase the cost of your Flood cards by 4 this turn.'
* Upgraded cost changed from 7 to 6
* Upgraded effect changed from 'Draw 5 without increasing your Fatigue Counter. Increase the cost of your Flood cards by 5 this turn.' to 'Draw 5 non-mana cards without increasing your Fatigue Counter. Increase the cost of your Flood cards by 5 this turn.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 6 to 7
* Upgraded cost changed from 6 to 7
Increasing Assault

**Increasing Assault**

* Effect changed from 'Deal 8 damage to any enemy. Increase this value by 8.' to 'Gain Spellweave (3). Deal 2 damage to any enemy for every rank of Spellweave on you.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Deal 11 damage to any enemy. Increase this value by 11.' to 'Gain Spellweave (4). Deal 3 damage to any enemy for every rank of Spellweave on you.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 8 damage to any enemy. Increase this value by 6. Damage modifiers are halved for this card.' to 'Deal 8 damage to any enemy. Increase this value by 8.'
* Upgraded effect changed from 'Deal 12 damage to any enemy. Increase this value by 8. Damage modifiers are halved for this card.' to 'Deal 11 damage to any enemy. Increase this value by 11.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 5 damage to any enemy. Increase this value by 5.' to 'Deal 8 damage to any enemy. Increase this value by 6. Damage modifiers are halved for this card.'
* Upgraded effect changed from 'Deal 8 damage to any enemy. Increase this value by 8.' to 'Deal 12 damage to any enemy. Increase this value by 8. Damage modifiers are halved for this card.'
* No longer unlocked by default.

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 6 damage to any enemy. Increase this value by 3.' to 'Deal 5 damage to any enemy. Increase this value by 5.'
* Upgraded effect changed from 'Deal 9 damage to any enemy. Increase this value by 6.' to 'Deal 8 damage to any enemy. Increase this value by 8.'
Future Sight

**Future Sight**

* Effect changed from 'Increase the damage of the top Spell in your deck or discard pile by 30%. Create a Temporary copy of the next 1 non-Temporary Spell you play this turn.' to 'Gain Spellweave (6). Create a Temporary copy of the next 1 non-Temporary Spell you play this turn.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Increase the damage of the top Spell in your deck or discard pile by 40%. Create a Temporary copy of the next 1 non-Temporary Spell you play this turn.' to 'Gain Spellweave (8). Create a Temporary copy of the next 1 non-Temporary Spell you play this turn.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Effect changed from 'Increase the damage of the top Spell in your deck or discard pile by 30%. Draw 1 Spell.' to 'Increase the damage of the top Spell in your deck or discard pile by 30%. Create a temporary copy of the next 1 non-Temporary Spell you play this turn.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Increase the damage of the top Spell in your deck or discard pile by 40%. Draw 2 Spell.' to 'Increase the damage of the top Spell in your deck or discard pile by 40%. Create a temporary copy of the next 1 non-Temporary Spell you play this turn.'
* Rarity changed from Common to Rare

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Name changed (was 'Future Blast')
* Type changed from Spell to Skill
* Effect changed from 'Deal 8 damage to any enemy. Increase the damage of the top Spell in your deck or discard pile by 20%.' to 'Increase the damage of the top Spell in your deck or discard pile by 30%. Draw 1 Spell.'
* Upgraded effect changed from 'Deal 10 damage to any enemy. Increase the damage of the top Spell in your deck or discard pile by 30%.' to 'Increase the damage of the top Spell in your deck or discard pile by 40%. Draw 2 Spell.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 8 damage to any enemy. Increase the damage of the top Spell in your deck by 15%.' to 'Deal 8 damage to any enemy. Increase the damage of the top Spell in your deck or discard pile by 20%.'
* Upgraded effect changed from 'Deal 10 damage to any enemy. Increase the damage of the top Spell in your deck by 25%.' to 'Deal 10 damage to any enemy. Increase the damage of the top Spell in your deck or discard pile by 30%.'
Lightning Strike

**Lightning Strike**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain Shock Rune (2). Deal 2x2 damage to the first enemy. Deal 4x2 more damage if it's Shocked.' to 'Gain Shock Rune (2). Deal 2x2 damage to the first enemy. Deal 16 more damage if it's Shocked.'
* Upgraded effect changed from 'Gain Shock Rune (3). Deal 2x3 damage to the first enemy. Deal 4x3 more damage if it's Shocked.' to 'Gain Shock Rune (3). Deal 3x2 damage to the first enemy. Deal 22 more damage if it's Shocked.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain Shock Rune (2). Deal 2x2 damage to the first enemy. Deal 4x2 additional damage if it's Shocked.' to 'Gain Shock Rune (2). Deal 2x2 damage to the first enemy. Deal 4x2 more damage if it's Shocked.'
* Upgraded effect changed from 'Gain Shock Rune (3). Deal 2x3 damage to the first enemy. Deal 4x3 additional damage if it's Shocked.' to 'Gain Shock Rune (3). Deal 2x3 damage to the first enemy. Deal 4x3 more damage if it's Shocked.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 8 damage to the first enemy. Deal 4x3 additional damage if it's shocked.' to 'Gain Shock Rune (2). Deal 2x2 damage to the first enemy. Deal 4x2 additional damage if it's Shocked.'
* Upgraded effect changed from 'Deal 12 damage to the first enemy. Deal 6x3 additional damage if it's shocked.' to 'Gain Shock Rune (3). Deal 2x3 damage to the first enemy. Deal 4x3 additional damage if it's Shocked.'
* Card Tier changed from 1 to 2
Mana Dance

**Mana Dance**

## Changes

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain 2 mana. Gain Evasion (1).' to 'Gain 2 mana. Gain Evasion (1) this turn.'
* Upgraded effect changed from 'Gain 2 mana. Gain Evasion (2).' to 'Gain 2 mana. Gain Evasion (2) this turn.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Upgraded effect changed from 'Gain 4 mana. Gain Evasion (1).' to 'Gain 2 mana. Gain Evasion (2).'
Magic Blade

**Magic Blade**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 5 damage to the first enemy. Temporary.' to 'Deal 6 damage to the first enemy. Temporary.'
* Upgraded effect changed from 'Deal 10 damage to the first enemy. Temporary.' to 'Deal 12 damage to the first enemy. Temporary.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 3x2 damage to the first enemy. Temporary.' to 'Deal 5 damage to the first enemy. Temporary.'
* Upgraded effect changed from 'Deal 5x2 damage to the first enemy. Temporary.' to 'Deal 10 damage to the first enemy. Temporary.'
Frozen Rift

**Frozen Rift**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Apply 12 Arcane to every Frozen enemy and 6 Frost to the others.' to 'Apply 12 Arcane to every Frozen enemy and 8 Frost to the others.'
* Upgraded effect changed from 'Apply 20 Arcane to every Frozen enemy and 8 Frost to the others.' to 'Apply 18 Arcane to every Frozen enemy and 12 Frost to the others.'
Last Resort

**Last Resort**

* Effect changed from 'Draw 2 if this is your last card in hand.' to 'Draw until you have 4 cards in hand.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Draw 4 if this is your last card in hand.' to 'Draw until you have 5 cards in hand.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Draw 2 if this is the last card in your hand.' to 'Draw 2 if this is your last card in hand.'
* Upgraded effect changed from 'Draw 4 if this is the last card in your hand.' to 'Draw 4 if this is your last card in hand.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 0
* Effect changed from 'Draw 4 if this is the last card in your hand.' to 'Draw 2 if this is the last card in your hand.'
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Draw 6 if this is the last card in your hand.' to 'Draw 4 if this is the last card in your hand.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Draw 3 if this is the last card in your hand.' to 'Draw 4 if this is the last card in your hand.'
* Upgraded effect changed from 'Draw 5 if this is the last card in your hand.' to 'Draw 6 if this is the last card in your hand.'
Lightning Call

**Lightning Call**

* Effect changed from 'Deal 25 damage to any enemy if it's Shocked.' to 'Deal 24 damage to any enemy if it's Shocked. Draw one Lightning Call whenever an enemy becomes Shocked.'
* Upgraded effect changed from 'Deal 35 damage to any enemy if it's Shocked.' to 'Deal 30 damage to any enemy if it's Shocked. Draw one Lightning Call whenever an enemy becomes Shocked.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 5 to 2
* Effect changed from 'Deal 30 damage to any enemy if it's Shocked. ' to 'Deal 25 damage to any enemy if it's Shocked.'
* Upgraded cost changed from 6 to 3
* Upgraded effect changed from 'Deal 45 damage to any enemy if it's Shocked. ' to 'Deal 35 damage to any enemy if it's Shocked.'
* Card Tier changed from 1 to 2
Hardened Will

**Hardened Will**

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Draw 1. Gain shield equal to 2x the cost of that card. Gain Tough (1).' to 'Draw 1 non-Mana card. Gain shield equal to 2x the cost of that card. Gain Tough (1).'
* Upgraded effect changed from 'Draw 1. Gain shield equal to 3x the cost of that card. Gain Tough (2).' to 'Draw 1 non-Mana card. Gain shield equal to 3x the cost of that card. Gain Tough (2).'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Draw 1. Gain shield equal to 2x the cost that card. Gain Tough (1).' to 'Draw 1. Gain shield equal to 2x the cost of that card. Gain Tough (1).'
* Upgraded effect changed from 'Draw 1. Gain shield equal to 3x the cost that card. Gain Tough (2).' to 'Draw 1. Gain shield equal to 3x the cost of that card. Gain Tough (2).'
Haunted Flask

### Effects

ACTIVE: Draw 3 and gain 3 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 15 health.

## **Haunted Flask**

### Effect

Draw 3 and gain 3 mana.
Summon 1 enemy Vengeful Shade.
If you can't, lose 15 health.

## Other Details

### ID

3030

**Haunted Flask**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Draw 3 and gain 3 mana. Summon enemy 1 enemy Vengeful Shade. If you can't, lose 15 health.' to 'Draw 3 and gain 3 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 15 health.'
Funnel the Storm

**Funnel the Storm**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Free. Give everyone Overcharged (1). Draw 2.' to 'Free. Give everyone Overcharged (1). Draw 2, then lose 6 health for every rank of Shocked on you.'
* Upgraded effect changed from 'Free. Give everyone Overcharged (1). Draw 3.' to 'Free. Give everyone Overcharged (1). Draw 3, then lose 6 health for every rank of Shocked on you.'
Mana Barrier

**Mana Barrier**

* Effect changed from 'Gain shield equal to 50% of your maximum mana. Gain 3 mana.' to 'Gain shield equal to 50% of your maximum mana. Gain 2 mana.'
* Upgraded cost changed from 8 to 6
* Upgraded effect changed from 'Gain shield equal to 80% of your maximum mana. Gain 5 mana.' to 'Gain shield equal to 80% of your maximum mana. Gain 4 mana.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Gain shield equal to 80% of your maximum mana. Gain 4 mana.' to 'Gain shield equal to 50% of your maximum mana. Gain 3 mana.'
* Upgraded cost changed from 6 to 8
* Upgraded effect changed from 'Gain shield equal to 120% of your maximum mana. Gain 4 mana.' to 'Gain shield equal to 80% of your maximum mana. Gain 5 mana.'
Ice Burn

**Ice Burn**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Upgraded effect changed from 'Apply 22 Frost to any enemy. Then, if it's Frozen, give it Burn (4).' to 'Apply 24 Frost to any enemy. Then, if it's Frozen, give it Burn (4).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Apply 12 Frost to any enemy. Then, if it's Frozen, give it Burn (2).' to 'Apply 18 Frost to any enemy. Then, if it's Frozen, give it Burn (3).'
* Upgraded effect changed from 'Apply 15 Frost to any enemy. Then, if it's Frozen, give it Burn (5).' to 'Apply 22 Frost to any enemy. Then, if it's Frozen, give it Burn (4).'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 3 to 4
* Effect changed from 'Apply 8 Frost to any enemy. Then, if it's Frozen, give it Burn (3).' to 'Apply 12 Frost to any enemy. Then, if it's Frozen, give it Burn (2).'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Apply 12 Frost to any enemy. Then, if it's Frozen, give it Burn (5).' to 'Apply 15 Frost to any enemy. Then, if it's Frozen, give it Burn (5).'
Hardened Toxins

**Hardened Toxins**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Trigger Poison 4 times on any enemy to gain 18 shield. Draw 1.' to 'Transform 1 card into Murky Waters to gain 16 shield and give Poison (10) to all enemies.'
* Upgraded effect changed from 'Trigger Poison 4 times on any enemy to gain 26 shield. Draw 1.' to 'Transform 1 card into Murky Waters+ to gain 18 shield and give Poison (12) to all enemies.'

### The Interlude Update (v0.8012) - March 21, 2023

* Cost changed from 3 to 2
* Effect changed from 'Gain 2 shield for every rank of Poison among all enemies. Gain fixed Poison (10).' to 'Trigger Poison 4 times on any enemy to gain 18 shield. Draw 1.'
* Upgraded effect changed from 'Gain 2 shield for every rank of Poison among all enemies. Gain fixed Poison (5).' to 'Trigger Poison 4 times on any enemy to gain 26 shield. Draw 1.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 2 shield for every rank of Poison among all enemies. Gain Poison (10).' to 'Gain 2 shield for every rank of Poison among all enemies. Gain fixed Poison (10).'
* Upgraded effect changed from 'Gain 2 shield for every rank of Poison among all enemies. Gain Poison (5).' to 'Gain 2 shield for every rank of Poison among all enemies. Gain fixed Poison (5).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Effect changed from 'Gain 2 shield for every rank of Poison across all enemies. Gain Poison (10).' to 'Gain 2 shield for every rank of Poison among all enemies. Gain Poison (10).'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Gain 2 shield for every rank of Poison across all enemies. Gain Poison (5).' to 'Gain 2 shield for every rank of Poison among all enemies. Gain Poison (5).'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Gain 1 shield for every rank of Poison across all enemies. Gain Poison (10).' to 'Gain 2 shield for every rank of Poison across all enemies. Gain Poison (10).'
* Upgraded effect changed from 'Gain 1 shield for every rank of Poison across all enemies. Gain Poison (5).' to 'Gain 2 shield for every rank of Poison across all enemies. Gain Poison (5).'
Maighir

**Maighir** is the tenth character added to Breach Wanderers. His cards and passives are focused around , Ally summoning, debuffs (especially  and ), and Ally sacrificing.

## Notes

Once Maighir's level 4 passive is unlocked, he will transform into his  stance once Tril dies. When this happens, any Command cards in the player's hand, deck, or discard pile will transform into the corresponding Onslaught card until end of combat:

* transforms into
* transforms into
* transforms into
* transforms into
* transforms into
Grisly Strike

**Grisly Strike**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 3x2 damage to the first enemy. Give it Bleed (1) and trigger it 3 times.' to 'Deal 3x2 damage to the first enemy. Give it Bleed (1) and trigger it 4 times.'
* Upgraded effect changed from 'Deal 3x2 damage to the first enemy. Give it Bleed (2) and trigger it 4 times.' to 'Deal 3x2 damage to the first enemy. Give it Bleed (2) and trigger it 5 times.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Deal 3x2 damage to the first enemy. Give it Bleed (2) if it's Bleeding.' to 'Deal 3x2 damage to the first enemy. Give it Bleed (1) and trigger it 3 times.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 5x2 damage to the first enemy. Give it Bleed (3) if it's Bleeding.' to 'Deal 3x2 damage to the first enemy. Give it Bleed (2) and trigger it 4 times.'
* Card Tier changed from 1 to 3

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Deal 4x2 damage to the first enemy. Give it Bleed (8) on a Critical Hit.' to 'Deal 3x2 damage to the first enemy. Give it Bleed (2) if it's Bleeding.'
* Upgraded effect changed from 'Deal 4x3 damage to the first enemy. Give it Bleed (12) on a Critical Hit.' to 'Deal 5x2 damage to the first enemy. Give it Bleed (3) if it's Bleeding.'
Icy Barrier

**Icy Barrier**

* Effect changed from 'Gain 6 shield and Frost Barrier (2). Apply 6 Frost to the first two enemies.' to 'Gain 15 shield and Frost Barrier (2).'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Gain 8 shield and Frost Barrier (3). Apply 8 Frost to the first two enemies.' to 'Gain 20 shield and Frost Barrier (3).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Frost Barrier (2). Apply 5 Frost to the first two enemies.' to 'Gain 6 shield and Frost Barrier (2). Apply 6 Frost to the first two enemies.'
* Upgraded effect changed from 'Gain Frost Barrier (3). Apply 8 Frost to the first two enemies.' to 'Gain 8 shield and Frost Barrier (3). Apply 8 Frost to the first two enemies.'
Glacial Bulwark

**Glacial Bulwark**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain 12 shield. Gain Fortress (3) this turn. Apply 5 fixed Frost to yourself.' to 'Gain 16 shield. Gain Fortress (2) this turn. Apply 5 fixed Frost to yourself.'
* Upgraded effect changed from 'Gain 14 shield. Gain Fortress (5) this turn. Apply 5 fixed Frost to yourself.' to 'Gain 20 shield. Gain Fortress (3) this turn. Apply 5 fixed Frost to yourself.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain 12 shield. Gain Plated (4) this turn. Apply 5 fixed Frost to yourself.' to 'Gain 12 shield. Gain Fortress (3) this turn. Apply 5 fixed Frost to yourself.'
* Upgraded effect changed from 'Gain 14 shield. Gain Plated (6) this turn. Apply 5 fixed Frost to yourself.' to 'Gain 14 shield. Gain Fortress (5) this turn. Apply 5 fixed Frost to yourself.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 12 shield. Gain Plated (3) this turn. Apply 5 fixed Frost to yourself.' to 'Gain 12 shield. Gain Plated (4) this turn. Apply 5 fixed Frost to yourself.'
* Upgraded effect changed from 'Gain 15 shield. Gain Plated (4) this turn. Apply 5 fixed Frost to yourself.' to 'Gain 14 shield. Gain Plated (6) this turn. Apply 5 fixed Frost to yourself.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Effect changed from 'Gain 12 shield. Gain Plated (2) this turn. Apply 5 Frost to yourself.' to 'Gain 12 shield. Gain Plated (3) this turn. Apply 5 fixed Frost to yourself.'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Gain 15 shield. Gain Plated (3) this turn. Apply 5 Frost to yourself.' to 'Gain 15 shield. Gain Plated (4) this turn. Apply 5 fixed Frost to yourself.'
* Card Tier changed from 1 to 4
Gathering Bolt

**Gathering Bolt**

* Upgraded effect changed from 'Apply 26 Arcane to any enemy. Draw 1 Mana card.' to 'Apply 22 Arcane to any enemy. Draw 1 Mana card.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Apply 18 Arcane to any enemy. Draw 1 Mana card.' to 'Apply 20 Arcane to any enemy. Draw 1 Mana card.'
* Upgraded effect changed from 'Apply 24 Arcane to any enemy. Draw 1 Mana card.' to 'Apply 26 Arcane to any enemy. Draw 1 Mana card.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 4
* Effect changed from 'Apply 8 Arcane to any enemy. Draw 1 Mana.' to 'Apply 18 Arcane to any enemy. Draw 1 Mana card.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Apply 14 Arcane to any enemy. Draw 1 Mana.' to 'Apply 24 Arcane to any enemy. Draw 1 Mana card.'
Icy Punch

**Icy Punch**

* Effect changed from 'Apply 8 Frost to the first enemy. Then, if it's Frozen, deal 10 damage to it.' to 'Gain Frost Rune (2). Deal 8x2 damage to the first enemy.'
* Upgraded cost changed from 1 to 4
* Upgraded effect changed from 'Apply 12 Frost to the first enemy. Then, if it's Frozen, deal 16 damage to it.' to 'Gain Frost Rune (2). Deal 12x2 damage to the first enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 1
* Effect changed from 'Apply 8 Frost to the first enemy. Then, if it's Frozen, deal 12 damage to it.' to 'Apply 8 Frost to the first enemy. Then, if it's Frozen, deal 10 damage to it.'
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Apply 12 Frost to the first enemy. Then, if it's Frozen, deal 18 damage to it.' to 'Apply 12 Frost to the first enemy. Then, if it's Frozen, deal 16 damage to it.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Apply 6 Frost to the first enemy. Then, if it's Frozen, deal 14 damage to it.' to 'Apply 8 Frost to the first enemy. Then, if it's Frozen, deal 12 damage to it.'
* Upgraded effect changed from 'Apply 10 Frost to the first enemy. Then, if it's Frozen, deal 20 damage to it.' to 'Apply 12 Frost to the first enemy. Then, if it's Frozen, deal 18 damage to it.'
Journeyman Strike

**Journeyman Strike**

* Effect changed from 'Deal 4x3 damage to the first enemy. Gain Powerful (2) this turn. Transform into Masterful Strike if this dealt 20 or more damage.' to 'Deal 3x2 damage to the first enemy. Gain Powerful (2) this turn. Transform into Masterful Strike and keep it in hand if this dealt 20 or more damage.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Deal 5x3 damage to the first enemy. Gain Powerful (3) this turn. Transform into Masterful Strike+ if this dealt 20 or more damage.' to 'Deal 4x2 damage to the first enemy. Gain Powerful (3) this turn. Transform into Masterful Strike+ and keep it in hand if this dealt 20 or more damage.'
Crystal Strike

**Crystal Strike**

* Effect changed from 'Deal 8x2 damage to the first enemy. Decrease this value by 2 (minimum: 1).' to 'Deal 10x2 damage to the first enemy. Decrease this value by 2 (minimum: 1).'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 14x2 damage to the first enemy. Decrease this value by 3 (minimum: 1).' to 'Deal 15x2 damage to the first enemy. Decrease this value by 3 (minimum: 1).'
* Card Tier changed from 1 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 2 to 3
* Effect changed from 'Deal 12 damage to the first enemy. Decrease this value by 3 (minimum: 1).' to 'Deal 8x2 damage to the first enemy. Decrease this value by 2 (minimum: 1).'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Deal 18 damage to the first enemy. Decrease this value by 2 (minimum: 1).' to 'Deal 14x2 damage to the first enemy. Decrease this value by 3 (minimum: 1).'
Dueling Strike

**Dueling Strike**

* Effect changed from 'Deal 6x2 damage to the first enemy. Trigger its action. Gain Frenzy (1).' to 'Deal 5x3 damage to the first enemy. Trigger its Opportunity Attack. Gain Frenzy (1).'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Deal 8x2 damage to the first enemy. Trigger its action. Gain Frenzy (1).' to 'Deal 8x3 damage to the first enemy. Trigger its Opportunity Attack. Gain Frenzy (1).'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 6x2 damage to the first enemy. Trigger its action 1 time. Gain Frenzy (1).' to 'Deal 6x2 damage to the first enemy. Trigger its action. Gain Frenzy (1).'
* Upgraded effect changed from 'Deal 8x2 damage to the first enemy. Trigger its action 1 time. Gain Frenzy (1).' to 'Deal 8x2 damage to the first enemy. Trigger its action. Gain Frenzy (1).'
Guardian Tactics

**Guardian Tactics**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain Reflect (2) and Counterattack (2). Lose 2 Energy to gain 10 Shield.' to 'Gain Reflect (2) and Counterattack (2). Create 1 Convert Energy.'
* Upgraded effect changed from 'Gain Reflect (3) and Counterattack (3). Lose 3 Energy to gain 16 Shield.' to 'Gain Reflect (3) and Counterattack (3). Create 1 Convert Energy.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain Reflect (2) and Counterattack (2). Lose 2 Energy. If you do, gain 10 Shield.' to 'Gain Reflect (2) and Counterattack (2). Lose 2 Energy to gain 10 Shield.'
* Upgraded effect changed from 'Gain Reflect (3) and Counterattack (3). Lose 3 Energy. If you do, gain 16 Shield.' to 'Gain Reflect (3) and Counterattack (3). Lose 3 Energy to gain 16 Shield.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Upgraded cost changed from 1 to 0
Guild Hall

The guild hall allows the player to accept various quests that unlock new depths, cards (such as ), items, characters and areas, while telling a story for each quest. One quest can be selected at a time and some have requirements.Abandoning the quests resets the players quest progress.

Cards unlocked from quests are Generic Cards, which means they can be used with any character. Items unlocked from quests will be added to the normal item pool and can randomly be found in subsequent runs.

Once all quests can be completed, it is possible to replay quests, although no special rewards will be received for doing so. (You will still receive the normal rewards for completing a run)
Lightning Blade

**Lightning Blade**

* Effect changed from 'Gain Shock Rune (2). Deal 8x2 damage to the first enemy. Apply 6 Shock to yourself.' to 'Gain Shock Rune (2). Deal 6x2 damage to the first enemy. Apply 6 fixed Shock to yourself.'
* Upgraded cost changed from 2 to 0
* Upgraded effect changed from 'Gain Shock Rune (2). Deal 8x3 damage to the first enemy. Apply 8 Shock to yourself.' to 'Gain Shock Rune (2). Deal 6x3 damage to the first enemy. Apply 4 fixed Shock to yourself.'
* Card Tier changed from 1 to 5
Heavy Stand

**Heavy Stand**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain 10 shield, Sturdy (6) and Tough (2).' to 'Gain 12 shield, Sturdy (6) and Tough (2).'
* Upgraded cost changed from 6 to 5
* Upgraded effect changed from 'Gain 16 shield, Sturdy (8) and Tough (3).' to 'Gain 15 shield, Sturdy (8) and Tough (3).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 10 shield, Sturdy (3) and Tough (2).' to 'Gain 10 shield, Sturdy (6) and Tough (2).'
* Upgraded cost changed from 5 to 6
* Upgraded effect changed from 'Gain 14 shield, Sturdy (4) and Tough (3).' to 'Gain 16 shield, Sturdy (8) and Tough (3).'
* Now unlocked by default.
Lunar Whispers

**Lunar Whispers**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Trigger Mana Boost 3 times. If you do, gain 14 shield. Temporary.' to 'Trigger Mana Boost 3 times to gain 14 shield. Temporary.'
* Upgraded effect changed from 'Trigger Mana Boost 4 times. If you do, gain 22 shield. Temporary.' to 'Trigger Mana Boost 4 times to gain 22 shield. Temporary.'
Immolate

**Immolate**

* Effect changed from 'Give Burn (3) to any enemy.' to 'Give Burn (4) to any enemy.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Give Burn (5) to any enemy.' to 'Give Burn (6) to any enemy.'
* No longer unlocked by default.

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 2 to 3
* Effect changed from 'Give Burn (2) to any enemy.' to 'Give Burn (3) to any enemy.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Give Burn (4) to any enemy.' to 'Give Burn (5) to any enemy.'
Galvanize Blade

**Galvanize Blade**

* Effect changed from 'Gain Powerful (2) this turn and Shock Rune (2). Create 1 Double Slash. Upgrade it if you have no mana afterwards. ' to 'Gain Powerful (2) this turn and Shock Rune (1). Create 1 Double Slash. Upgrade it if you have no mana afterwards.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Gain Powerful (3) this turn and Shock Rune (3). Create 2 Double Slash. Upgrade it if you have no mana afterwards. ' to 'Gain Powerful (3) this turn and Shock Rune (1). Create 2 Double Slash. Upgrade it if you have no mana afterwards.'
Incandescent Idea

**Incandescent Idea**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Stasis. Draw 2. Gain Whiteflame ranks equal to 1x the total cost of all cards drawn this way. Retained.' to 'Stasis. Draw 2 non-Mana cards. Gain Whiteflame ranks equal to 1x the total cost of all cards drawn this way. Retained.'
* Upgraded effect changed from 'Stasis. Draw 2. Gain Whiteflame ranks equal to 1x the total cost of all cards drawn this way. Retained.' to 'Stasis. Draw 2 non-Mana cards. Gain Whiteflame ranks equal to 1x the total cost of all cards drawn this way. Retained.'
Frozen Gust

**Frozen Gust**

* Effect changed from 'Give Frostbite (3) to the first two enemies and apply 5 Frost to them.' to 'Give Frostbite (4) to the first two enemies. Then, trigger it 4 times if they have 10 or more ranks of Frostbite.'
* Upgraded effect changed from 'Give Frostbite (4) to the first two enemies and apply 8 Frost to them.' to 'Give Frostbite (6) to the first two enemies. Then, trigger it 6 times if they have 10 or more ranks of Frostbite.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Type changed from Spell to Skill
* Effect changed from 'Give Frostbite (3) to the first two enemies. Deal 12 damage to them if they are frozen.' to 'Give Frostbite (3) to the first two enemies and apply 5 Frost to them.'
* Upgraded effect changed from 'Give Frostbite (5) to the first two enemies. Deal 20 damage to them if they are frozen.' to 'Give Frostbite (4) to the first two enemies and apply 8 Frost to them.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Give Frostbite (3) to the first two enemies. Deal 6 damage to them if they are frozen.' to 'Give Frostbite (3) to the first two enemies. Deal 12 damage to them if they are frozen.'
* Upgraded effect changed from 'Give Frostbite (5) to the first two enemies. Deal 10 damage to them if they are frozen.' to 'Give Frostbite (5) to the first two enemies. Deal 20 damage to them if they are frozen.'
Garrote

**Garrote**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Give Bleed (4) to the first enemy.' to 'Give Bleed (6) to the first enemy.'
* Upgraded effect changed from 'Give Bleed (6) to the first enemy.' to 'Give Bleed (9) to the first enemy.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Give Bleed (3) to the first enemy.' to 'Give Bleed (4) to the first enemy.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Give Bleed (5) to the first enemy.' to 'Give Bleed (6) to the first enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Give Bleed (2) to the first enemy.' to 'Give Bleed (3) to the first enemy.'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Give Bleed (4) to the first enemy.' to 'Give Bleed (5) to the first enemy.'
* Card Tier changed from 1 to 4

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Give Bleed (15) to the first enemy.' to 'Give Bleed (2) to the first enemy.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Give Bleed (25) to the first enemy.' to 'Give Bleed (4) to the first enemy.'
Mana Eruption

**Mana Eruption**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain mana equal to 25% of your maximum mana.' to 'Gain 2 mana, then gain mana equal to 15% of your maximum mana.'
* Upgraded effect changed from 'Gain mana equal to 35% of your maximum mana.' to 'Gain 3 mana, then gain mana equal to 20% of your maximum mana.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Upgraded effect changed from 'Gain mana equal to 33% of your maximum mana.' to 'Gain mana equal to 35% of your maximum mana.'
Frozen Hide

**Frozen Hide**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain Tough (2), Frost Barrier (2) and Sturdy (6). Apply 3 fixed Frost to yourself and gain Frostbite (2).' to 'Gain Tough (2), Frost Barrier (2) and Sturdy (6). Gain Frostbite (2) and apply 3 fixed Frost to yourself.'
* Upgraded effect changed from 'Gain Tough (3), Frost Barrier (3) and Sturdy (8). Apply 3 fixed Frost to yourself and gain Frostbite (2).' to 'Gain Tough (3), Frost Barrier (3) and Sturdy (8). Gain Frostbite (2) and apply 3 fixed Frost to yourself.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Tough (2), Frost Barrier (2) and Sturdy (6). Apply 6 fixed Frost to yourself. ' to 'Gain Tough (2), Frost Barrier (2) and Sturdy (6). Apply 3 fixed Frost to yourself and gain Frostbite (2).'
* Upgraded effect changed from 'Gain Tough (3), Frost Barrier (3) and Sturdy (8). Apply 6 fixed Frost to yourself. ' to 'Gain Tough (3), Frost Barrier (3) and Sturdy (8). Apply 3 fixed Frost to yourself and gain Frostbite (2).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Effect changed from 'Gain Tough (3), Sturdy (3) and Frost Barrier (3). Apply 6 Frost to yourself. ' to 'Gain Tough (2), Frost Barrier (2) and Sturdy (6). Apply 6 fixed Frost to yourself. '
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Gain Tough (4), Sturdy (5) and Frost Barrier (4). Apply 6 Frost to yourself. ' to 'Gain Tough (3), Frost Barrier (3) and Sturdy (8). Apply 6 fixed Frost to yourself. '
Kinetic Transfer

**Kinetic Transfer**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Lose 6 shield to deal 30 damage to the first enemy.' to 'Lose 6 shield to gain Powerful (1). Deal 18 damage to the first enemy.'
* Upgraded effect changed from 'Lose 12 shield to deal 45 damage to the first enemy.' to 'Lose 8 shield to gain Powerful (2). Deal 20 damage to the first enemy.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Lose 6 shield. If you do, deal 30 damage to the first enemy.' to 'Lose 6 shield to deal 30 damage to the first enemy.'
* Upgraded effect changed from 'Lose 12 shield. If you do, deal 45 damage to the first enemy.' to 'Lose 12 shield to deal 45 damage to the first enemy.'
Hunt

**Hunt**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Critical (2) and Predator (2) if an enemy has lost health this turn.' to 'Gain Critical (2) and Lethal (2) if an enemy has lost health this turn.'
* Upgraded effect changed from 'Gain Critical (3) and Predator (3) if an enemy has lost health this turn.' to 'Gain Critical (3) and Lethal (3) if an enemy has lost health this turn.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Upgraded effect changed from 'Gain Critical (4) and Predator (4) if an enemy has lost health this turn.' to 'Gain Critical (3) and Predator (3) if an enemy has lost health this turn.'
* Card Tier changed from 1 to 3

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain Critical (3) if an enemy has lost health this turn.' to 'Gain Critical (2) and Predator (2) if an enemy has lost health this turn.'
* Upgraded effect changed from 'Gain Critical (5) if an enemy has lost health this turn.' to 'Gain Critical (4) and Predator (4) if an enemy has lost health this turn.'
Gleaming Aegis

**Gleaming Aegis**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Purity (1) and Arcane Barrier (2). Gain 14 shield if your last card played this turn was a Spell.' to 'Gain Purity (1) and Arcane Barrier (2). Gain 22 shield if played after a Spell.'
* Upgraded effect changed from 'Gain Purity (2) and Arcane Barrier (3). Gain 18 shield if your last card played this turn was a Spell.' to 'Gain Purity (2) and Arcane Barrier (3). Gain 24 shield if played after a Spell.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain Purity (2) and Arcane Barrier (2). Gain 10 shield if your last card played this turn was a Spell.' to 'Gain Purity (1) and Arcane Barrier (2). Gain 14 shield if your last card played this turn was a Spell.'
* Upgraded effect changed from 'Gain Purity (3) and Arcane Barrier (3). Gain 14 shield if your last card played this turn was a Spell.' to 'Gain Purity (2) and Arcane Barrier (3). Gain 18 shield if your last card played this turn was a Spell.'
Infinity Armor

**Infinity Armor**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Stasis. Gain 14 shield. Create 2 Temporary Infinity Armor when discarded. Retained.' to 'Stasis. Gain 14 shield. When discarded, create 2 Temporary Infinity Armor. Retained.'
* Upgraded effect changed from 'Stasis. Gain 18 shield. Create 2 Temporary Infinity Armor+ when discarded. Retained.' to 'Stasis. Gain 18 shield. When discarded, create 2 Temporary Infinity Armor+. Retained.'
Lacerating Strike

**Lacerating Strike**

* Effect changed from 'Give Bleed (3) to the first enemy. Deal 2x2 damage to it.' to 'Deal 3 damage to the first enemy and give it Bleed (3). Create 2 Thorn Needles.'
* Upgraded effect changed from 'Give Bleed (4) to the first enemy. Deal 3x2 damage to it.' to 'Deal 3 damage to the first enemy and give it Bleed (3). Create 3 Thorn Needles.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Give Bleed (2) to the first enemy. Deal 2x2 damage to it.' to 'Give Bleed (3) to the first enemy. Deal 2x2 damage to it.'
* Upgraded effect changed from 'Give Bleed (3) to the first enemy. Deal 3x2 damage to it.' to 'Give Bleed (4) to the first enemy. Deal 3x2 damage to it.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Effect changed from 'Give Bleed (1) to the first enemy. Deal 6x2 damage to it.' to 'Give Bleed (2) to the first enemy. Deal 2x2 damage to it.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Give Bleed (2) to the first enemy. Deal 7x2 damage to it.' to 'Give Bleed (3) to the first enemy. Deal 3x2 damage to it.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Give Vulnerable (2) to the first enemy. Deal 4x2 damage to it.' to 'Give Bleed (1) to the first enemy. Deal 6x2 damage to it.'
* Upgraded effect changed from 'Give Vulnerable (2) to the first enemy. Deal 7x2 damage to it.' to 'Give Bleed (2) to the first enemy. Deal 7x2 damage to it.'
Ingenuity

**Ingenuity**

* Effect changed from 'Upgrade all Tool cards in hand.' to 'Create 1 Tool, then upgrade all Tool cards in hand.'
* Upgraded cost changed from 0 to 3
* Upgraded effect changed from 'Upgrade all Tool cards in hand.' to 'Create 2 Tool, then upgrade all Tool cards in hand.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Upgrade all Tool cards in your hand.' to 'Upgrade all Tool cards in hand.'
* Upgraded effect changed from 'Upgrade all Tool cards in your hand.' to 'Upgrade all Tool cards in hand.'