recursal/Fanatic-Fandom huggingface dataset:
Crystal Mirage

## **Composition**

* Liquid Crystal Artillery
* Illusion Memory

## **Firepower**

Unlike most GoW weapon combinations, this wing plane reinvents the entire attack used by both components. Crystal Mirage has a wide span ***marking*** laser with a periodic secondary effect - It propagates a formation of lasers around the target and reverses them back to the center where the laser beam strikes. These lasers not only provide some spread damage but has penetration as well, and deals the greatest damage in the Crystal Mirage arsenal.

With two sets of lasers, it can propagate against two separate targets or against a single larger target.

### **Overload Effects**

Laser damage and propagation rate increases

### **Advantages**

* Constant damage with laser-type attack
* Narrow beam profile allows more precise targeting.

### **Disadvantages**

* Wide beam span between both wing planes. Tough to aim against most small fighters and narrow profiled Mini-bosses.
* Requires a period of time before the beams propagate.

## Weapon Compatibility

This weapon is a hit or miss depending on how well the player can use it, as it relies heavily on your control for it to deal damage, i.e, keeping the marking beam on the target long enough for the propagated lasers to appear. This also means you will be short on another weapon with high attack rates. Be careful when choosing a weapon combination with this Wing Plane.
Regen Series

## **Armour Skill (Shining Glory)**

The Regen series features an interesting mechanic that does nothing for the Fighter's abilities. Instead, it bolsters your score for every enemy projectile that grazes your ship. Now, before you throw this armour away and deem it useless, there is again, a situational use for it... Besides being a component for the God-of-War armour, Placid Soul. Amusingly, the naming of Regen armour is quite a misnomer, initially misleading players into thinking it has regenerative abilities

## **Strategic Use**

Not known to all, score actually plays a part in your star rating at the end of a stage. This in turn affects the rewards you may gain from it. Getting NO materials? Not a pleasant sight. This armour does its job if you are playing on par with the enemy's difficulty, with gunfire to dodge and not just obliterating everything in sight. Best used against the stage bosses.

Perhaps more importantly, it plays a good part in Endless Mode. Towards the end of your rope, both enemy waves and boss battles will eventually become a battle of attrition. Intimate knowledge of enemy gunfire patterns will allow you to abuse the Regen armour to limitless lengths- *before you die anyway*.

For the initiated players whom have played bullet-grazing games, good for you.
Placid Soul

## **Composition**

* Golden Aegis (Battle Spirit skill)
* Regen Aura (Shining Glory skill)

## **Abilities**

### Battle Spirit

* When your fighter takes a hit, there is a chance to trigger a power up for one level. It is able to bring the fighter into Overload mode as well, as a benefit.

### Shining Glory

* A score-boosting skill when you perform bullet-grazing against enemy gunfire. Any sort of attack can be grazed against as long as it is brought close to your fighter's tiny hitbox. At maximum levels there are 5 stages of boost, ranging from *Good, Great, Perfect, Awesome* and *Heavenly*. Bear in mind that about 3 seconds of inactivity will reset the multipliers to "Good".

## **Utility**

In theory, this armour is a strange combination of highly incompatible abilities. One ability requires you to graze your ship against enemy gunfire while the other invites you to take hits.

It can be said this armour will be rarely used due to the lack of defensive skills. Its utility is somewhat different because it is used for score boosting and strength boosting. However, depending on what your objective is, this armour sees use in a few ways.

### Endless Mode

* With score being the key ingredient for this mode, Placid Soul's Shining Glory skill comes into play here. However, this armour is only as useful as it gets in the early stages, due to the gradually increasing difficulty that will turn one careless hit into instant death.

### Purgatory Mode / Team Stages

* For the well-equipped players, using pilots Roy or Angelina with their Power boosting skills will benefit the player more. But for those without, Placid Soul's Battle Spirit skill can help to boost your power levels at random, especially at the start of a stage to get that boost. Of course, this has its risks as you can only take that many hits unless you have a way to quickly restore your HP (Pilot Elena being that one choice).

* With time-sensitive battles like these modes here, achieving maximum power levels is certainly important for dealing more damage. More so for Purgatory Mode as a lack of power will easily result in failure.
Armored Lizard

## Appearance

 Purgatory Mode | Stage 7, Boss 1
 Heroic Mode | Stage 6, Boss 1
 Activity Mode | Meteorite Trap
 Team Stages | Gemini (21,22,23)

## Characteristics

 **Weapon Types** | Bullets, Laser Cannon, Talon projectiles

## Stage Mode - Gemini, Stage 22

 Radial bullet storm
 Wing Talons
 Laser Cannon

Unique to Armored Lizard is its personal talon attack that is launched from the wings straight ahead. Besides the regular use of gunfire, the other lethal attack is laser cannon blasted from its cockpit. The lack of tracking or lock-on attacks should mean no trouble to the player.

## Stage Mode - Cancer, Stage 26

 Wing Talons
 Cluster Talons
 Volley gunfire
 Radial bullet storm
 Laser Cannon

This battle starts off with a series of launched drones from the cockpit. Most of your attacks (at this time anyway) will not get through until the waves clear away. This time, it has multiple talon projectiles that can deal serious damage and are relatively large - there is a whole lot of them! It can still use the previous faster dual shot of talons.

The multi talons should be your major concern, as sometimes a laser cannon attack can follow up from there, if you accidentally strayed towards the gap in the middle for too long. There are two ways to get around this - Go through the center early, and avoid the talons that *will* cluster at the bottom. Or, just weave through them at the small gaps by the sides.
Blizzard Empress

## Composition

* X-WIng Glacier
* Abyss Specter

## Firepower

The Blizzard Empress is a slight oddball when it comes to firepower. Like its base counterpart the Abyss Specter, it is difficult to accurately aim this weapon at what you want it to. It aims at one target and often changes its mark to new targets and finally at the largest ones. While it has penetration power, the player has to aim it at odd angles of attack to make the line of fire pass through multiple ships.

The freezing component of this fighter is unknown, but it can safely be assumed to somehow produce more damage as you close in on the aimed target.

### **Overload Effects**

The beam visually changes to the "ice" kind, also increasing the damage output.

### **Advantages**

* Ability to hit enemies from beyond linear range
* Useful for keeping up an attack when trying to also evade an enemy's line of attack

### **Disadvantages**

* Very erratic attack pattern
* Difficult to manipulate firing trajectory.
* Moderate attacking strength

## Weapon Compatibility

A weapon of this caliber is usually good against an enemy you have trouble maintaining line of sight with. It will work with all weapon configurations, but is probably best used with other homing weapons that allow you to attack an enemy even after they corner you into an undesirable position. ie, such as a battle of attrition.
Peacemaker

> *"This is Star Alliance's Mech Armour, bullets can't hurt it. Use the Peacemaker to deal massive damage." - **Lisa, Stage 4***
>
>

The Peacemaker (honoured with its capital P) is the most powerful invention of Earth's Federation. By the looks of its icon, it seems to be a gigantic nuclear bomb.

## Description

Making use of radiated heat from nuclear reaction, the resultant energy blast and induced radiation causes massive damage. Takes quite some time to recharge.

## Mechanics

The Peacemaker icon is located at the bottom-left-hand corner of the screen, under the Friend Assistance button, if available. Every player starts out with one Peacemaker, and is forced to use it in the tutorial on Stage 4, "Peacemakers", of Stage Mode, after he/she activates Destroyer III's second form.

Pressing the Peacemaker icon will activate a Peacemaker, dealing massive damage to all enemies on screen. If the player does not have a Peacemaker, he/she can buy one for 10 Diamonds by pressing the Peacemaker icon or buying it from the Pre-War supplies interface in Endless Mode.

Even with the Peacemaker's horrific damaging capability, it is still unable to one-shot Bosses of higher levels. For all you achievers out there, one can boost the Peacemaker's damage with the pilot, Blade. Blade's skill, Charging Sparks, boosts the damage of the Peacemaker by 8% at 2★.

## Trivia

* There is a tip saying, "They say armour-piercing bomb can do significant damage to BOSS." This most probably refers to the Peacemaker.
* The Peacemaker, a nuclear weapon, does not seem very useful in the age of lasers and energy weapons and what not. At least it's armour-piercing.
Lancet-Explosion

## Stage Mode - Pisces, Stage 90

 Spiral gunfire
 Bullet wave
 Rotary gunfire
 Spiral gunfire
 Laser Extender array

The Lancet Explosion is an enhanced frame of the Lancet Flame. After the dull battles with the previous Lancet pair, this mech will give you an extremely nasty surprise.

The first noticeable point is its extremely small hitbox that is centered at the cockpit face, rendering a variety of weapons to perform poorly against it. As such, care should be taken when choosing weapons to go against it. Homing weapons may work best while spread firing weapons should be generally avoided. It is advisable to strike hard and fast against this ship as its weapons are powerful enough to take your fighter down in 2 to 3 hits. Once it starts abusing its laser extenders, survival will be low.
Liquid Crystal Series

## **Firepower (Scatter)**

The Liquid Crystal series is similar to the Sol series in the concepts. However it relies on projectile dispersal and burst damage instead. Upon launching, a crystal shell carries the projectiles forward before scattering them in a spread-fire configuration. Depending on how you view this weapon, it can allow players to strike rear enemy lines by making use of your positioning skills

### **Power-Up Effects & Overload**

* Increases rate of fire
* **Overload:** Fires 2x rounds at start and at the end, total of 4 salvos.

### **Advantages**

* Has a relatively wide arc of fire when used at a distance

### **Disadvantages**

* Does not inflict penetration damage until lasers disperse from the initial shell
Heavy Red

## Stage Mode - Aries, Stage 2

 Lock-on shots
 Spiral Cannon

As an introductory boss, Heavy Red is extremely dull and sluggish in its attacks. It merely serves to show you what a boss battle will be like.

## Stage Mode - Taurus, Stage 14

 Lock-on shots
 Spiral Cannon

Having its attacks sped up means it can launch more attacks over the same time frame. Heavy Red should pose no threat at all to the player despite the increased offensive.

## Trivia

* Heavy Red has a defeat animation which promptly drops it from the sky and fades away.
Lightning Guard

## Stage Mode - Aquila, Stage 102

 Laser Extender Onslaught
 Lightning Orbs & strafe gunfire
 Arc Lightning
 Lightning spears

This strange globular machine is not to be underestimated. In terms of area attacks, this boss has the most devastating linear-type attacks that cover a lot of ground and requires micro movements to evade. This boss dictates the way you evade and you will not be allowed free reign while its attacks are ongoing.

Due to the unpredictability of its Lightning attacks, it is best to fight from the base of the screen where it can never reach you\*\*. While there is not much choice in the way of power, players ought to be careful with their choice of firepower that it does not obscure their vision (as such, blinding your view of the laser extenders heading your way)

* Players using X-Wing Glacier and Blizzard Empress cannot utilize this tactic as their hitboxes are raised and within the arc lightning's reach.
Tiamat Series

## **Strategic Use**

Despite having 5 levels of this skill, the regeneration rate is truly and surprisingly slow. In extended games however, the Tiamat usually proves useful as it can eventually recover your ship from moderate damage. Although not necessary, the Tiamat effectively nullifies chip damage done to the fighter craft. With an ability that is non-conditional and always active, it makes a good choice for players to use.

Tiamat armour is particularly useful in battles of attrition where there are no sources for HP recovery, hence the passive skill works in those situations.
Team Tokens

Team Tokens are represented as a blue disc with a white marking over it. These are another form of currency used exclusively in the Team Store of the Team System menu.

These tokens are earned during every successful Team Stage run that are given at a fixed amount. This amount increases depending on the chapter played as well as the end-chapter rewards.

* For some reason, after the April update, the token system had reverted to its less rewarding old scheme.

**Editor's Note:** Although I do not have a full table of rewards due to my dormant team, here is a quick table of the token rewards per chapter **(feel free to contribute please)**

## Chapter Breakdown

If you are in a highly competitive team, then these statistics may help you out in making the best of your Team Key resources. (We're still getting the information)

Take note that the game unfortunately cannot show more than 9 numbers (scoring) on the Ranking screen. Once you reach 10 numbers, you will not be able to track the score of any player that breaches that point.

* \*\*Pending

## Strategic Planning

Before making sense of these charts, there are a lot of points to consider how this information may benefit the way you play and help you top the charts - *covertly or not.*

 **How this affects you -** Combining all the above, this can make or break your strategy to win 1st place. Nothing like having one chance short during the final moments.

Lastly, do know your standard performance per play. It helps you determine if you are able to score sufficient points within the remaining % and with your daily play limit remaining.
Boss Mode

**Boss Mode** is an option of game play in Stage Mode that allows you to specifically farm for equipment parts, with a dash of luck. The condition? Do battle with a Mech Armour.

## Mechanics

Each day, a player can run a maximum of 8 attempts in this mode of play. Of which, 4 attempts are free, indicated by the challenge cards in the top right corner. The other 4 attempts will require Diamonds to play. (The 9th try is available to VIP2 players and above)

Like any mode, all costs are rescinded if you surrender or fail the battle - cards, Gold and Diamonds altogether.

Additionally, the number of tries is limited to the difficulty.

* Easy - 8 Tries
* Normal - 5 Tries
* Hard - 3 Tries

 Paid
 Paid
 Paid
 VIPII Players, Paid

* With the Team Systems perks, a player can get a 40%-50% diamond cost reduction depending on the skill given on certain days.

## Gameplay

The Boss battle commences as soon as you enter the stage. Note that the bosses here do less damage than their other mode counterparts. They also do not follow their regular attack pattern, and will randomly rotate them instead. Once defeated, an Equipment reward from the chosen set will be given.

The only lethal objects here are Sudden Missiles, Meteorites and the boss ships themselves. All weapons fired by bosses here are non-lethal (provided you actually survive the damage). With sufficient power and some luck, it is possible to do all the modes handsfree.

## Space Stations

Space Stations house the 4 equipment categories. After selecting a specified station with the desired equipment type, you will see the layout in the insert on the right. From here, you may scroll the screen to change difficulties, starting from Easy.

Note: With the introduction of each new set, older sets are gradually removed when the full set is released.

* **Blitz, Peak & Phoenix set series has been permanently removed.**
* Note that the images below are not updated to the current set.

**Draco Space Station (Armour)**
 **Destroyer IV** | -
 **Destroyer IV Transformed** | -

**Cygnus Space Station (Secondary Weapon)**
 **Dark Magic Disc** | -
 **Native Evolutional Species** | -

**Pegasus Space Station (Fighter)**
 **Daybreak Thunder** | -
 **Ruler X** | -

**Andromeda Space Station (Wing Plane)**
 **Silver Fox** | -
 **Golden First Light** | -
Beam Cannon Series

## **Firepower (Laser)**

The Beam Cannon fires short bursts of laser beams at regular intervals. Due to the slow fire rate and various weaknesses of the photon cannons, it is a poor choice to be used against tough-armored enemies and in situations where constant firepower is favored over strength. The weapon is unfortunately only useful when its Overload is active, as its burst fire is too slow and weak to leave a big dent on enemies.

### **Power-Up Effects & Overload**

* Increases damage and rate of fire
* **Overload:** Becomes a sustained beam attack

### **Disadvantages**

* Lacks attack speed and strength
* Only useful in its Overload state

## **Utility**

**The Beam Cannon series is not involved in the God of War fusions.**
Railgun Series

## **Firepower (Penetrating)**

The Railguns are essentially a complete step up from the Beam Cannon series. Boasting increased firepower as well as a "Penetrating" property to pierce all enemies along its line of fire. It is noted to have slightly wider range and also delivers damage faster, as opposed to the slower Beam Cannon.

It should be noted that the default firing rate of the Railguns is a shared weakness with the Beam Cannon. The Railgun really shines only when it is on Overload, unleashing a sustained penetrating beam. It is still a relatively powerful weapon nonetheless. Unlike the Beam Cannon, the Railgun's beams have a better hit width, and will easily allow both wing planes to hit their targets.

Again most importantly, is their long reliability to carry you late into the game, as penetration weapons are much more valued for their utility.

### **Power-Up Effects & Overload**

* Increases rate of fire and damage
* **Overload:** Switches to a sustained burst of "laser" fire
Moonlight Essence

## **Composition**

* Moonlight Aura (Guardian skill)
* Nature Essence (Reconstruction skill)

## **Abilities**

### Guardian

* A powerful defensive skill that has a 40% or 50% chance to activate the Quantum Shield whenever the fighter reaches Overload state.

### Reconstruction

* Allows the fighter to have a 80% or 100% chance to regenerate HP relative to the amount and size of crystals collected. This percentage is triggered for every crystal collected.

## **Utility**

A step up in terms of regenerative ability, Moonlight Essence has the Overload shield effect and crystal-based HP regeneration. While this ability (Reconstruction) proves useful, it sees no effect in battles of attrition with tougher boss ships, as there can be no crystals collected during the battle, leaving the skill worthless till battle ends. Thus, it excels well for regular stage modes and particularly Endless Mode.

### Endless Mode

* Quite literally the best place to use Moonlight Essence armour, as there is never a shortage or stoppage of crystals. As long as you can get out of a Boss battle alive, what awaits you is a supply pool of crystals for restoring your HP before the next wave set commences.

### Activity Mode - Laser Maze

* Another mode where the Moonlight Essence shines. Laser Maze is known for its treacherous obstacle courses and is deadlier at Hard mode due to the damage received peaking at around 60,000 worth of armour. However, with the plentiful numbers of crystals strewn all over, players can take critical damage and still hope to regenerate their HP in time... for another hit.
Conquest

**Conquest** is a series of daily missions in Thunder Strike, each yielding a different amount of points. When a certain number of points is reached, a reward is able to be collected. Currently, one is able to collect up to 120 points, but only 100 is needed to claim all rewards. It refreshes daily at 3 a.m, GST time.

* Some event rewards require 120 Conquest points.

## Tasks

For uncompleted tasks that are popped-up in blue, tapping on them will take you to the relevant menu for said tasks.

* Complete Stage Mode.\* (4x, 5 points each)
* Complete Endless Mode. (2x, 10 points each)
* Level Up Equipment\*\*. (4x, 5 points each)
* Purchase (any) Pre-War Supplies. (1x, 20 points)
* Send Energy to Friends. (4x, 5 points each)
* Complete Boss Mode. (2x, 10 points each)

\*Purgatory Mode also counts as a Stage

\*\*Each action counts as 1 attempt, regardless of amount involved

## Rewards

20 Points: 2x Mop-Up Passes

40 points: 3x EXP Cubes (9600)

60 points: 20 Diamonds

80 points: 3x Mop-Up Passes

100 points: 50 Diamonds
Blade Series

## **Firepower (Slash)**

The Blade series an even stranger attack power called "Slash". True to its name, the fighter utilises slash attacks but with a gimmick in place. It utilises a marking beam which detects an enemy's presence and position. Once marked onto any solid object, the fighter fires a dimension-ripping wave onto the marked object and inflicts heavy burst damage in a single slash. The slash is so large it also strikes nearby enemies within a fixed radius.

Putting the melee-range slashes to use can be tricky (risky) and rewarding. Depending on your positioning, a single co-ordinated slash attack using melee-range can easily destroy an entire wave of fighters. Note that while Overloading does increase the occurrence of slashes, each beam (3 when on Overload) still has its own attack rate and speed. i.e each beam has a refresh rate before it can perform another slash on a current/new target, so zipping the fighter around new targets will not immediately create more slashes on its own. Should you acquire a shield power-up, go wild at close-range!

Utilising Blade fighters is not as easy as it would seem at first. Due to the long attack intervals, Blade players have to be evasive if not well complimented by support weapons of high firing rates. The painfully long interval means enemies flying in have a chance to survive, and every second of their presence means they can attack you.

### **Power-Up Effects & Overload**

* Increases the frequency of the slash attack
* **Overload:** 3 marking lasers, tripling the slash attack instances.

### **Advantages**

* High burst damage
* Large attack radius with slash attacks
* Close range melee slashes during Overload for additional damage

### **Disadvantages**

* Long attack intervals
* Requires high fire-rate weaponry to offset Blade's low attack rate.
Enhancing Formulas

This page contains both subjective and objective data to the methods of Enhancing. Note that these tables are done up from the **Editor's** End-Game point of view, as materials acquired are most consistent at this stage of the game.

The **secondary objective** of Enhancing is also to **reduce costs**, as the expenditures can get real exorbitant if you're not careful with your planning. Here, we help you look at some ways to enhance wisely, although we do regret we will not be providing an entire database featuring all practical resources, otherwise this list will be inexhaustive.

* Ideally, **No more than 10x** items will be used in each formula. (Some exceptions cannot be helped)
* Gold cost **will not exceed 2500 Gold** with all involved formulae. (Exception of GoW +4 and above)
* As cubes can be used interchangeably, players are to **factor their own expense** when altering all formulae involving cubes. (See below)

**1) Lowest cost - Ignores all formulas, going straight with large EXP materials and disregards EXP overflow.**

**2) Best exp formula - Makes the best use of resources but may cost slightly more.**

## Upgrading Mechanics

First, a detail to note is that EXP Cubes are consistently linear in their increment. i.e-

 1x 115200 Cube
 1x 28800 Cube
 1x 9600 Cube

Depending on your resources available, you can play around with the cube formulation to reduce costs (ideally) as they are more versatile than wreckage is.

* i.e. Switching 6 EXP Cubes (9600) into 2 Adv Cubes (28800)

Second, the order of resource choices when more than 5 items are used, are important when working on an extremely tight budget. To explain- Always enhance in a batch of 5 whenever possible, never in bits and pieces.

1) The cost of Formula 1 is higher due to the batch of 5 being enhanced with a higher gold cost at Lv13.

2) The cost of Formula 2 is lesser due to batch enhancing at a lower cost first, then paying a little more for the remaining two pieces.

While the cost difference is negligible now, this difference is significant when dealing with 4★+ upgrades and GoW parts. Because of the formulaic complexity involving calculating gold costs, it is often *less mentally straining* to calculate the best use of EXP resource than try to skimp on gold and give yourselves a headache.

## Formula Tables

**Note:** In this phase where costs are very low (below 400 Gold), players can feel free to mix and match with their available materials. Feel free to use Small Cubes (4800), but try to keep the EXP Cubes (9600) for the 4★ parts.

**Note:** Generally in this upgrading phase, the EXP Cube (9600) are put to good use here, but the Adv Cube (28800) should be used sparingly, as it helps reduces costs in 5★ and GoW upgrading, where larger numbers are needed.

Note: Your Super EXP Cubes (115200) are well used here. Adv Cubes (28800) are also a welcome addition to reduce costs.

The costs here are really exorbitant. You are best advised to follow the formulas for maximal effect.
Stage Mode

Stage Mode is one of the main forms of game play in Thunder Strike. As of current, 104 Stages exist (From Aries to Pisces + Aquila) alongside another 12 stages in Purgatory Mode. With the addition of Heroic Mode, another 24 Stages are available.

## Mechanics

Every Stage involves going through 12 waves of enemies, which comprise of mixtures in enemy fighter types. Certain stages also contain a Mini-Boss or Boss battle. So far, there are 4 different types of Stages:

Stage Mode Format
 Yellow
 Red

**Special Stages**
 Red

In Stage Mode, enemies appear in a fixed sequence except for fodder planes which are randomly generated every few seconds.
With the exception of Purgatory stages listed here, the other 3 stage types can be cleared expressly using Mop-Up Passes. Heroic Stages can be cleared by Passes as well but you must have VIP8 Membership to do so.

## Rewards

Stage Mode and its various modes of play offers a variety of rewards necessary for the player and the game to progress. Keys are given for every successful run, that need to be accumulated for a player to progress onto the next Star Field. Materials and Wreckage form the basic inventory for improving a player's equipment as well. The tables of each Star Field below breaks down clearly what the player can obtain.
Meteorite Trap

## **Gameplay**

This mode pits you against waves/barrages of Meteorites. Each mode changes the way the meteorites approach you and how you destroy them. Specially appearing in this mode are a group of red-streaked meteorites dubbed as Explosive Meteorites (or just **E.M**, for the ease of writing), that explode with a large undefined radius to damage surrounding meteorites.

 **Normal** | 3x
 **Hard** | 3x

## **Easy Mode**

**Boss Battle - Armored Lizard**

Meteorites in this mode travel at a relatively fast pace and always appear 5 in a row, sometimes with an E.M among them. Occasionally another large slow-moving E.M will appear at random, providing additional support to their destruction. As their sizes and trajectories are fixed, it is only necessary to destroy one column continuously to ensure your survival. But be warned, these meteorites can still be fairly resilient and you may have to focus your firepower on any E.M nearby for aid.

## **Normal Mode**

**Boss Battle - Bird of Ill Omen**

Meteorites in this mode appear in swarming waves, of different sizes, speeds and random positions. E.Ms are difficult to reach as they often get overshadowed by larger meteorites- and heaven help if you don't have any kind of piercing weapon. Now good for you if you have a good weapon loadout but don't get overconfident - All it takes is one positioning mistake to die. For those without, do not fret as it is still possible to wing your way through that field of death. Focus on smaller meteorites and keep a very sharp eye on openings you can flee your way into. Not all E.Ms are beneficial so don't force yourself to blow them all up. With some grit, you'll emerge from the field and battle the mini-boss.

## **Hard Mode**

**Boss Battle - Iron Beetle**

Take no chances! This mode is absolutely brutal towards the ill-prepared. Hard mode combines the random patterns of Normal Mode and adds various gimmicks to them. Meteors can zip in from the sides and diagonally from the top, forcing you to haphazardly evade or destroy them. There are also large meteors that zip in dangerously close to the base of the screen, obstructing a lot of your firepower (if they do not pierce). Among all the activity mode plays, this is the one stage where compulsory heavy firepower is required to pull through.

## Strategy

* A piercing weapon loadout is very useful, as it is able to damage multiple meteorites that block one another. Even with excess firepower, your positioning is also extremely important.

* Whenever possible, go for the E.Ms. But always prioritize key targets that allow you to create space to evade.
* **A meteorite's HP is not determined by its size.** Observe each meteorite you are attacking carefully and watch their HP bars. If a meteorite seems too resistant, quickly switch, and find another viable target!
Moonlight Series

## Armour Skill (Guardian)

Favoured by many, the Moonlight series boasts an interesting ability- a chance to create a Quantum Shield by going into Overload. Undisputed in both armour power and ability, the Moonlight series easily replaces the Tiamat as the staple in combat role, allowing a player to engage full force with both offense and defense covered. With a deft finger, a player can effectively curb stomp their way through tight management of power ups on the field of play. There are however two problems that come with relying on the Moonlight armour.

Firstly, this armour loses its effectiveness near the end of your rope in Endless Mode. Once you start losing momentum, your trail of destruction slows down dramatically as well as the rate of power ups appearing.

Secondly, this armour would constantly rely on your power state (Lv 4, with 3 power ups). Depending on how well you are evading, you could easily be denied your Overload and possible shield activation.

## Strategic Use

This armour sees favourable use in any battle that has plenty of power-ups. The player must be mindful to not take any hits as it depends on your power level to enter Overload and have a chance with the shield effect.

Bear in mind players can use both Roy's and Angelina's pilot skills to trigger the Guardian skill, and Angelina's skill is more efficient as it immediately brings the fighter into Overload, at the risk of your own HP loss of course.
Starlight Blast

## **Composition**

* Destructive Salvo
* Hyper Rapid Laser

Starlight Blast is formed with Destructive Salvo missiles as the entire carrier weapon, with special warheads that are replaced by a laser emitter. Upon dispersal, the warheads acquire their lock-on feature and direct themselves towards a target nearby.

## **Firepower**

   Starlight Blast functions like a MIRV (Multiple Independently Targetable Reentry Vehicle) missile that utilizes secondary missiles that each hold a laser projecting warhead as its payload.

Upon firing, the 2 rockets flank to the side and deploys a series of 8 warheads each in a staggered line dead ahead (seen as glowing sparks). The 16 warheads remain stationary for a fraction of a second before racing off as a beam-like projectile to strike their individual targets.

### **Overload Effect**

* Doubles the number of salvos and projectiles combined, unleashing a total of 32 warheads instead of 16.

### **Advantages**

* Deployed warheads will ignore obstacles, and will also deploy themselves on top of any object. This gives the weapon a pseudo "Piercing" characteristic.
* Able to strike targets behind enemy lines.
* Relatively high damage rate
* Able to track enemy targets before they appear on screen, the warheads will direct their beams toward the direction they will appear at.

### **Disadvantages**

* Reduced efficiency when used against the screen walls or at top of screen areas.
* Requires positioning to be used effectively.

## **Weapon Compatibility**

Fortunately for Starlight Blast, its positioning weakness is somewhat mitigated by its decent firing rate. Even so, it works best with a configuration that attacks optimally with range, to take full advantage of its firepower.
Diablo Assault

## Stage Mode - Aquila, Stage 104

 ???

Much is unknown about this mysterious fighter. From the start it swoops in low, almost in your face - A clever farce that not only forces you to instinctively stay below it, but has a few of its fighter clones spawn right on you and have them crash into you. Once this begins, it begins bolting all over the battlefield, firing dispersion bullets and occasionally firing a laser burst ahead. Due to it being able to move across the entire field domain, it becomes extremely unpredictable and a deadly obstacle.

Due to the forced equipment loadout you have to carry to meet the power requirements (as of the current state of affairs), this battle will be extremely difficult to overcome due to-

1) The extremely small enemy size.

2) Poor (but forced) weapons choice - Non-Element Optic and Crystal Mirage are one of the worst weapons to use against micro sized aircraft, especially not one of Boss-status and agility.

## Trivia

Roy's curiosity calls out "Thunderstrike" upon seeing the fighter approach.
Wave Series

## **Firepower (Area)**

The Wave series is another unusual weapon that projects what seems like sonic waves ahead of the fighter in a series. The waves radiate out from a fixed position (relative to the fighter position) and damages any enemy within the wave radius. Due to its ability to reach across the screen, it is a viable weapon that hits an entire enemy formation all at once. However, in exchange, this weapon has relatively weak attack strength and only serves to weaken the entire enemy formation until your primary weapons destroy them completely.

### **Power-Up Effects & Overload**

* Increases the speed of wave propagation.
* **Overload:** Increases the number of waves projected at each site, causing continual damage instead of intervals.

### **Advantages**

* Covers a reasonable large area ahead of the fighter

## **Utility**

God of War - Mech Secondary Weapon Fusions
Alien: River of Pain

***Alien: River of Pain*** é uma novel de 2014 escrita por Christopher Dourado e publicado pela Titan Books. Ele narra a queda da colônia Hadley's Hope em Acheron (LV-426) após colonos redescobrir a nave espacial abandonada na lua. Como os Xenomorfos começam a devastar, os colonos sobreviventes e a pequena unidade de Colonial Marines atribuídos à lua para fornecer segurança devem lutar para permanecer vivo.

A novel é a última de uma trilogia. Foi lançado internacionalmente em 25 de novembro de 2014.
Key

**Keys** are a gameplay element present in Thunder Strike, appearing in Stage Mode, and more recently Team Stages.

There are two types of keys, Stage Keys (unofficial) and Team Keys. Both can be obtained by playing in Stage Mode, with Team Keys also available exclusively in Purgatory Mode. One can also obtain Stage keys using diamonds, 10 diamonds each. One can receive both Stage Keys and Team Keys at the same time in Stage Mode.

## Stage Keys

Stage Keys are used in Stage Mode, where one must obtain a specified number of keys to unlock new constellations and progress the story. Completing any stage in Stage Mode rewards you with a single key with no additional requirements or rewards. The number of keys needed to unlock constellations will gradually increase as one progresses further in the game. As a result, the keys required can occasionally reach unreasonably high levels towards the end of the game, essentially forcing players to grind if they complete a constellation too easily or with too few keys. This is most likely to ensure players aren't overwhelmed by superior firepower and meet the recommended power levels to complete the next set of stages (which isn't very effective at times).

Most of the time though, one will easily meet the requirements needed to unlock the next constellation without much effort.

## Team Keys

Team Keys are a form of credit to play Team Stages. They are obtained proportionally to the amount of energy spent in any game (with the exception of Endless Mode). For example, playing a mini-boss stage (yellow stage), which costs 12 energy, rewards you with 12 Team Keys. Playing a boss stage (red stage), which consumes 20 energy, rewards you with 20 Team Keys, etc. This is also applicable in Purgatory Mode. Thus, Team Keys are able to be collected much more easily than Stage Keys.

## Strategy

* Playing Stages which require little energy is a quick way to obtain Stage Keys. To obtain Team Keys, simply do the reverse by playing stages which require lots of energy.
* Using Mop-Up Passes can greatly shorten the time needed to collect the Keys.
* Both types of keys can now be obtained periodically via the Team Store.
* Diamonds can be used to instantly obtain all your keys, but should only be used as a last resort.
Mortar Series

## **Firepower (Machine Gun)**

As a wing plane, the Mortar does not offer much strength and is meant as basic support firepower. Despite the outward spread, its arc of fire is very narrow, starting with only 2 shots and is ill-advised for a spread-fire weapon. Due to its uncharacteristic attack, it has very little tactical use. Considering its poor growth later in the game, the Mortar rarely sees full upgrade before it is switched out for advanced units.

### **Power-Up Effects & Overload**

* Increased number of shots with each power up.
* **Overload:** Switches from triple-burst fire to sustained shots

### **Disadvantages**

* Low damage strength
* Lacks spread

## **Utility**

**The Mortar series is not involved in the God of War fusions.**
Lancet Thunder

## Stage Mode - Aquarius, Stage 82

 Bullet whip
 Spread fire
 Trailing stream
 Spiral bullet storm

The Lancet Thunder is a simple new mini-boss ship that doesn't have much flair to it. Its lock-on weaponry is weak and offers no complexity, allowing players to slip by them easily. Its relatively large hitzone makes it easily to strike as well. Focus your firepower and bring down this ship.
Artillery Series

## **Firepower (Machine Gun)**

The Artillery series is an improved version of the Mortar series using the same Machine Gun type. Unlike the Mortar, these machine guns only fire outwards. And despite its outward firing configuration, the gunfire from this wing plane provides some solid damage from its high rate of fire. Compared to the Mortar and Beam Cannon, the Artillery series is an excellent staple choice that will take you to the late game.

However, there is only one difficulty in using these arms. While they excel with wave clearance, they have difficulty bearing full power against mini-bosses due to their spread and positions. Ideally, the player must fly dangerously close to the ship in order for both wing planes to connect their gunfire. The risk for damage output, if you have excellent control and are fully aware of enemy attack patterns, is very rewarding.

### **Power-Up Effects & Overload**

* Increases rate of fire and extends the arc of fire outward slightly
* **Overload:** Increases rate of fire to an extremely fast rate

### **Disadvantages**

* Not efficient at long-range, due to its outward arc of fire.
* Needs to be brought to close range to enable full hits from both wing planes
Thunder Strike Wikia

<hero description="Control your Fighter, explore the galaxy and destroy all enemies!

As a Thunder Striker, your mission is to stop Star Alliance's evil plan before they take control of the universe.

Thunder Strike is a fast-paced shooting game with addictive gameplay and awesome 3D effects.

Choose from a variety of game modes; each offers a different type of challenge!

From fighting endless waves of enemies to epic battles against the 12 Zodiac bosses, your skills will be pushed to its limits.

Build your own Fighter and invite your friends on this interstellar voyage!" imagename="" cropposition="" />

## Welcome to the Thunder Strike Wikia!

Control your Fighter, explore the galaxy and destroy all enemies!

As a Thunder Striker, your mission is to stop Star Alliance's evil plan before they take control of the universe.

Thunder Strike is a fast-paced shooting game with addictive gameplay and awesome 3D effects.

Choose from a variety of game modes; each offers a different type of challenge!

From fighting endless waves of enemies to epic battles against the 12 Zodiac bosses, your skills will be pushed to its limits.

Build your own Fighter and invite your friends on this interstellar voyage!

## History

Thunder Strike is a 2D shooter created by Sunmosh and Garena for mobile devices. It was made available on the 1st of April, 2015 on Apple and Android. It was officially launched on 18 April 2015 at Altimate.

Website: http://thunderstrike.garena.com/main/index.html

Facebook Page: https://www.facebook.com/thunderstrikeen/timeline?ref=page\_internal

Story: Read through the plot of Thunder Strike from beginning to end. Spoilers.

Starter's Guide: Created by our beloved admin Spyduck: contains tips and tricks for your entire journey through the game. Specifically for starters, but this guide encompasses the whole experience, so all players should give this article a read.
Phantom Series

## **Firepower (Laser)**

The Phantom series brings a new type of attack to the roster, with a beam that fires instantly and with unlimited range. In actual combat, the Phantom does not possess any distinct advantage, but has one strange quirk when in combat with any Boss ships. If small fighter craft move behind the Boss, the Phantom's laser may strike the fighter behind when it gets in line with the beam. This is advantageous if the fighter somehow drops a power-up, and will help the player.

### **Power-Up Effects & Overload**

* Increases beam width and damage rate
* **Overload:** Boosts damage rate with slight increase to beam width

### **Advantages**

* Instantaneous damage with laser-type attack
* Useful for sweeping attacks, especially against weaker aircraft.

### **Disadvantages**

* Does not leave a trailing attack like other projectile based weapons.
* Narrow attack range
* Lacks ability to penetrate targets
Sudden Missile

**Sudden Missiles** are a main gameplay element in Thunder Strike, present in all modes except normal Stage Mode and Team Stages. .

They are the main threat in Hunting Ground of Activity Mode.

While playing, a red line may suddenly appear on the screen together with a warning sign, accompanied by a warning siren being sounded. The red line suddenly disappears, and a missile charges down the path which the red line had made.

## Strategy

Sudden Missiles are notorious for being an instant OHKO for all ships (excluding those with Divine Series Armour or Pilot William), no matter how advanced the ship is, as well as appearing regularly and often in great numbers.

In normal games, Sudden Missiles only appear from top-down. In Activity Mode on the Hard Mode, these missiles can travel in all 4 cardinal directions.

When the warning is sounded, prepare to escape from that area, safely if possible from the bullets that may also be on the screen at that moment, but you need not necessarily move yet if it is too dangerous.

However, you MUST escape when the line disappears at ONCE. If not, you are highly likely to be struck down and killed. You may need to sustain some damage from other enemies to do so, but it is significantly better than having your game abruptly ended.

## Sudden Bombs

Not its official name, the Sudden Bomb (or also called the "Mine") is a variant of the Sudden Missile. It appears in the Hunting Ground of Activity Mode from Normal difficulty onwards, as well as in Purgatory Mode. It is also a one-hit kill.

As always, the warning sign will be shown and the alarm sounded, but this time circles marks the blast radius of the incoming bombs as they themselves fly into place at the middle of the circles. The circles disappear, and the bombs hover in the air for a very short time before exploding. The explosion remains for a short while before disappearing.

The strategy for Sudden Bombs is roughly the same, but do take note that the delay between the warnings disappearing and the subsequent results are slightly slower for Sudden Bombs than Sudden Missiles. Also, the blast can still destroy your ship if you fly into it after it has started. Wait for the explosion to disappear completely before returning to the position.

**Note:** It is safe to touch the bomb physically, but you *must* evacuate its blast radius before it explodes.
Dallas

Dallas Koblenz Arthur foi o capitão da nave rebocadora espacial Nostromo. Ao contrário de outros membros da tripulação da nave, Dallas foi normalmente referido pelo seu primeiro nome. Ele estava no comando para a viagem fatídica da nave em 2122, quando se encontrou um Xenomorfo em LV- 426, um incidente que levou à destruição da nave e da perda de todos, menos um de sua tripulação.
Alien: Isolation

***Alien: Isolation*** é um jogo de survival horror e furtividade em primeira pessoa lançado em 7 de outubro de 2014 desenvolvido pela **Creative Assembly** e publicado pela **SEGA** para PlayStation 3, PlayStation 4, Xbox 360, Xbox One e PC. As portado para Linux / SteamOS e OS X que também foram desenvolvidos pela Feral Interactive e lançados em outubro de 2015. Um porte adicional para o Nintendo Switch da Feral Interactive foi lançado em dezembro de 2019.

A história do jogo se passa entre Alien - O 8° Passageiro e Aliens - O Resgate, o jogo segue a protagonista Amanda Ripley, a filha de Ellen Ripley, enquanto ela busca respostas em torno do desaparecimento de sua mãe após a perda da USCSS Nostromo. Sua busca a leva à estação espacial desativada Sevastopol, onde ela encontra um Alien mortal que massacrou os habitantes da estação.

## Sinopse

Quando deixou a Terra, Ellen Ripley prometeu à filha que voltaria para casa para comemorar seu 11º aniversário. Ela nunca fez isso.

Quinze anos depois, Amanda Ripley descobre que o gravador de vôo da nave de sua mãe foi recuperado. Amanda entra na estação espacial de Sevastopol para finalmente resolver o mistério do desaparecimento de sua mãe, apenas para enfrentar uma ameaça desconhecida.

Envolva-se em uma busca aterrorizante pela sobrevivência enquanto navega pela labiríntica estação Sevastopol. Despreparado e aterrorizado, você precisará de todo o seu juízo e ousadia para sair vivo.

## Personagens

### Principais

* Amanda Ripley (protagonista)
* Christopher Samuels
* Nina Taylor

### Outros Personagens

* Diane Verlaine
* Henry Marlow
* Marshal Jethro Waits
* Axel Fielding

### Personagens DLC

* Ellen Ripley (jogavel)
* Dallas (jogavel)
* Parker (jogavel)
* Ash