Healing Magic

**Healing Magic** is a Caster Magic that heals others.

## Description

Healing Magic is a Lost Magic highly sought after for its incredible purpose. As the name implies, Healing Magic gives its users the ability to heal any kind of injury or ailment that can befall the body.

## Spells

### Shouta's, Iona's and Amestus' Spells

#### Basic Spells

•**Heal**: Heal is the signature spell of Healing Magic, hence the name. By channeling their magic power into a target's wound, the user is capable of enveloping the target's wound in a bright aura capable of healing most injuries. This spell can only be used at a short range, in nearly direct contact with the recipient. Depending on the amount of magic power put into the spell, the user is capable of healing non-life threatening wounds, such as grazes, contusions, bruises, scratches, and more. Heal *can* affect fractured and broken bones, however, it is also prone to setting them improperly.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Low to High]*

•**Heal Aura** **Aura**: Heal Aura is a long ranged version of the basic Heal spell. The user projects their magic power, enveloping in a bright aura the inflicted wounds of their ally. Heal Aura requires more magic power to cast because of its ranged nature. Like it's companion, Heal, this spell is capable of healing non-life threatening wounds such as grazes, bruises, contusions, scratches and more. Although it's more taxing nature, Heal Aura is quite handy when the caster is unable to treat their allies at close range.

[*Support Spell*] **|** [*Medium Range*] **|** [*Cost: Medium to High]*

•**Catharsis**: Catharsis is a Healing Magic spell that particularly relieves the caster's allies of disease and poisons. The spell is manifested in a similar manner to Heal and can only be used at close range. The caster exerts their magic power to form a mist-like shroud, coating the recipient's body. This shroud flushes the body of contaminants, eliminating disease and poison to return the body. Depending on the amount of magic power put into the spell, the user is capable of curing different type of disease or poison scaling from non life-threatening to more life threatening. Advanced use of the spell allows to cure drastically invasive ailments such as genetic diseases and forms of cancer.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Low to High*]

•**Mend**: Mend is particularly oriented towards the reformation and healing of bones. Because of the delicate nature and difference between tissue and bone, Mend is a tricky spell, requiring more magic power and focus than Heal. The user pressing their hands to the wounded area, pouring their magic power into the body. As if time is moving in reverse, the broken or fractured bone reconnects itself, snapping itself back into position without any resistance. As guessed, the size and severity of the break are equivalent to the amount of magic power necessary for a proper recovery.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Medium to High*]

•**Troia**: The user generates a sphere of energy between their hands and then touches the target with it, affecting their sense of balance.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

#### Advanced Spells

•**Resurrection**: Resurrection is an exceptionally powerful spell with the staggering ability to practically bring people back from the brink of death. It can be used anywhere in the line of sight of the caster. The caster begins by exerting their magic power, covering the recipient in a bubble-like shield of healing magic, levitating their body within it. After the shell is erected, it is incredibly difficult to puncture, taking on qualities similar to a Magic Barrier. Inside the shell, incredibly potent healing magic is released, instantly healing any aspect of damage to their body, repairing bones, healing damaged tissue, both internal and external and curing them of any ailments. The only limitation to Resurrection is regenerating a severed limb or bringing the user truly back to life. Resurrection is an exceptionally costly spell, devastatingly draining the caster's magic reserves. Some users of Healing Magic generally pass out after using this spell while others less fortunate have died attempting it.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Immense*]

## Variations

•**Magic Bandages**: Magic Bandages is the only form of Healing Magic as a Holder Magic. They can be found at Magic Shops and are an easily (but costly) accessible tool. Because of their vessel, most Magic Bandages purposed are not particularly powerful and are not capable of doing as skilled or comprehensive healing as the Caster Magic form of Healing Magic. Nonetheless, to use a Magic Bandage, one wraps the wounded area gently and tightly. They then trigger the healing property of the bandage by releasing their magic power into the fabric. Magic Bandages are capable of rapidly healing wounds to the skin. Cuts, contusions, abrasions and even burns are rapidly treated and returned to an unaffected state. Magic Bandages have no effect on deep internal trauma, broken bones, or brain damage. Despite their limited capabilities, Magic Bandages are still an incredibly useful tool.