Zombies

A standard Civilian zed

**Zeds**, otherwise known as zombies, are the inhabitants of Chernarus, Lingor, Taviana, Panthera, among other places who have succumbed to an infection that has devastated most of the world's population. They feed on players and are able to hear and see them. Getting too close, using a bright light source at night, and making too much noise will draw them to a player. About 35% of Zombies have loot on them.

## Types of Zombies

* **Walkers**: These Zombies stand upright and walk slowly. They run very fast at the player and are often hard to hit due to their movement patterns (zig-zag) They are the most common type of Zombie.
* **Hoppers**: These Zombies are crouched and hop towards the player at a medium speed flailing their arms once aggroed, they can be hard to see and often blend in with grass on approach.
* **Crawlers**: These Zombies are the rarest and are in prone position, they can be very difficult to see in the grass and are the quickest of Zombies when they aren't aggroed. However, these are the slowest Zombie when they are aggroed. They may be mistaken as players from a distance because of their similar animations and appearance.
* **Viral Zombies**: Viral Zombies are identifiable by a significant amount of blood on their shirts. Their attack is 3 times the damage of normal Zombies, along with a higher chance of bleeding and infection. This type of Zombie has the same amount of blood as a normal survivor (12000).

### Zombie Spawns

* Zombies spawn from almost every kind of building, and they can also spawn inside them.
* When approaching a spawn zone with no other players nearby, Zombies will spawn and wander unless they are aggroed, however some zombies tend to wander in the direction of players.

### Idle Zombies

* Zombies have a programmed propensity to move towards a nearby player; they will continuously move towards a nearby player's general location after a short while after arriving in their spawn zone, which can be observed if remaining in a town or other heavily built area for long periods.
* Zombies investigate lit fireplaces and other sources of light such as flares up to 300m from their position. However, Zombies **cannot** detect flashlights.
* Zombies will investigate thrown items and smoke grenades at shorter distances.

### Aggressive Zombies

* Zombies will always close in and attack the closest player, and will change targets if another player is closer to them than the original target.
* The aggroing of one Zombie will not cause others to aggro.
* Zombies can be lost by breaking their line of sight, but they will continue to investigate players' last known locations and the area; going prone after leaving their sight can lose Zombies, especially during nightime.
* Zombies stop chasing players when they are more than 300m away.
* Hiding in a bush or pine tree is an easy and efficient way of losing a zombie, as zombies cannot detect players when they are far enough inside of one.

### Zombie Movement

* Zombies can climb ladders, open doors, climb over (or walk through) some objects, and crawl under fences and walls.
* Zombies must walk when they are indoors, making large warehouses and other open buildings ideal for losing them, or killing a large group.
* Zombies are extremely slow at climbing steep hills, allowing a chance for the player to break their line of sight.
* It is possible to shake Zombies by zigzagging through forests, breaking the Zombies' line of sight and crouch/crawl away.
* Zombies currently will not go anywhere over water (piers, wharves, etc).

### Zombie Damage[edit | edit source]

* Zombies do little damage individually but in a group their damage can quickly kill a player. They often cause status effects such as bleeding, pain, and Broken Legs; as well as spreading the infection..
* Zombies can knock you unconscious in one hit if you're under 9000 blood, or if the hit took you under 9000 blood.
* Zombies can hit you (and you can hit them with a melee weapon) when they may appear to be too far away.