2D Virtual Reality World

Grace creates 2D Virtual Reality World to trap Dafa, Lulu, Bona, Cika, Dira, Made, and Puti in her game in ‘Para Pahlawan Tersudut (The Cornered Heroes)’. 2D Virtual Reality World is made of game zones with various difficulties at each level. Dafa and his friends shall solve every challenge in this world.

## The Game Zones

The 2D Virtual Reality World is built of four game zones.

### The Arc-Zone

Grace designed this zone to fit the arc challenge for Dafa and his friends. Grace wants them to understand the arc and how to use it.

#### The First Mode

The first mode has features: character frames (display G.A.R.I.S, Robo, and other players), a text box (display questions and clues), and an answering machine with a pointer laser to type their answers and point the answers.

#### The Second Mode

In the second mode, Dafa and his friends shall complete the challenge that appears on the screen before the spider monsters urge and multiplies. The features of this mode are quite the same as the first mode. But, this mode has a big hourglass to mark the spider monsters’ movement.

If the time in the hourglass is activated, the spider monsters will stop moving. Then, if the time in the hourglass is up, the spider monsters will multiply and attack.

### The Clock Zone

Grace created this zone to teach Dafa and his friends to measure and draw the angle in the clock using an arc.

#### The First Mode

In this mode, Dafa and his friends will face Manci monsters. They have to solve the challenge in this mode to stop the movement of Manci monsters.

The first mode has features: a big clock to display the challenge and indicator lights to mark Manci monsters’ movement.

#### The Second Mode

In this mode, the indicator lights are different. It has fewer lights and makes Dafa and his friends have to solve the challenge faster.

The clock in this mode is also different. The clock has a curve line below (just like the mouth). When the line is open, a group of new monster urge. They are very close to the player in that mode.

#### The Third Mode

The third mode has a black hole above the clock. This hole becomes the gate for the monsters to urge and threaten the heroes.

The position of each player in this mode also changes. Before, each player stays in the left-bottom corner. Meanwhile, each player in this mode will stay in the bottom middle (right below the clock). This movement is caused by a travelator that the heroes stepped in.

To stop the monsters, the heroes shall find the answer and type it on the answering machine. The monsters can move faster around the clock. Therefore, if the heroes manage to answer the challenge, the clock will spread a line to stop the monsters’ movement.

### The Riddle Zone

Grace designed this zone to teach Dafa and his friends how to measure each angle of a triangle, rectangle, and n-angle.

#### The First Mode

The first mode has features: a big screen to display the question and the clue. This third mode also has an hourglass below G.A.R.I.S’ frame.

In this mode, heroes shall get a speedboat out of a triangle (Bermuda). In order to do that, they have to find the angle(s) of the triangle. The heroes have to get the speedboat out before it drowned.

#### The Second Mode

The second mode has a parallelogram cage and a UFO above it.

In this mode, the heroes are trapped in the parallelogram cage and they have to escape before the UFO above them gets closer and sucks them up.

If the heroes manage to solve the challenge, the UFO will be gone and a door will be open. So they can escape the parallelogram cage.

#### The Third Mode

The third mode has a very different display. It has a table filled with two-dimensional figures. One of its columns is empty. Moreover, this mode has a worm monster that moves from the left column of the table.

The heroes shall answer all the questions before the worm monster touch them. The movement of this monster is defined by the time of the hourglass and the indicator lights in each column.

### The Two-dimensional Zone

Grace designed this zone to teach Dafa and his friends to find the unknown angle of two-dimensional figures.

#### The First Mode

The first mode of this zone is no different. It has character frames, an hourglass, an answering machine, and a textbox that shows clues. Yet, the location of the screen in this mode is different. Also, it has tunnels on each bottom side.

The remaining heroes are trapped in a two-dimensional figure that has unknown sides. Although the two-dimensional figure that trapped them looks like a cage, it can protect them from the pigmins if the sides of it are known and completed.

Thus, the heroes shall find the angle of the two-dimensional figure that trapped them. But, they have to do it quickly because the pigmins are pushing the wall to clamp them.

#### The Second Mode

Even though the challenge of this mode is still the same, the second mode has a more intense situation. The pigmins are pushing the wall faster and stronger to clamp Bona, Dira, and Dafa. The only different thing is the two-dimensional figure on the screen.

#### The Third Mode

The third mode has a little different than the second one. The pigmins are replaced by worm monsters to push the walls to clamp the heroes.

In this mode, the heroes shall build their own barriers to protect them from the clamping walls. They have to build it using the measurements that G.A.R.I.S gives. They have to complete it before the time in the glasshour is up.

If they managed to build it, the worm monsters will stop and back into the tunnels. Then, the screen will off and the victor will be led to the final zone.

### The Final Zone

The final zone shows nothing but Dafa and G.A.R.I.S in her ultimate form face to face.