recursal/Fanatic-Fandom huggingface dataset:
Clan Alabast

Clan Alabast is a Great Clan of The Kingdom of Vornair. It is a vassal to Clan Rhyne. Duke Morbis Alabast manages the City of TBD within The Stormlands. The House colors are the deep blue and shining silver of a storm ravaged sky, its sigil is a silver stormcloud throwing down three bolts of golden lightning, two smaller, minor bolts and one larger, central primary bolt.

House Motto: “A Storm is Coming”

Above all else, the Stormlands strive for excellency in all things. Through the perseverance and determination of our citizenry, supported from every level of the Duchy, we will become an economic, political and militaristic powerhouse that will be the envy of the entire server. Combined with a unique climate enabled by an equally unique relic, the Stormlands promises to be a premier option for any wayward travellers looking for a home.
Clan Marshall

Clan Marshall is a Major Clan in the Kingdom of Vornair. Pledged to Clan Bombastus, its Thanedom of Wolfwater is located within The Freehold Duchy of Zylphania.

Clan Marshall is also closely intertwined with Clan Valentine.

## **Overview**

### Characteristics

Alexis Marshall, the first recorded Marshall and founder of Wolfwater, is said to have been of a farming family, given the tales of his preoccupation with and knowledge of animals and agriculture. More recent generations, too, have exhibited a similar tendency toward agriculture. Marshalls are a rugged, outdoorsy type, and have a tendency to accept most anyone. The Clan has no interest in titles or formal frippery, and will treat even the lowest of vassals with the same friendly, inviting demeanor as the highest of Kings. They are, however, known to have a vicious temper when pushed.

Clan Marshall values equality and free-thinking above all else.

## **History**

The first recorded Marshall was Alexis Marshall, one of two survivors of a village that was razed by enemy troops around the time of the Siege of Archeon. Alexis, and another youth by the name of Valeria Valentine, went on to gather a ragtag following made up of those displaced by the wars, and were eventually to settle the land that is now known as Wolfwater.

During their travels, they are said to have come upon a Great Beast, a large white wolf, whom they gained the confidence of by nursing back to health. The wolf, in turn, protected them in their travels and brought them to the land they would settle -- the ruins of what was once a small farming community.

In the years following, Marshall, Valentine, and their gathering of displaced peoples -- largely women, children, and men deemed unfit for battle -- rebuilt and expanded the village ruins into modern day Canterwell. Small groups broke away to create camps in surrounding areas, and when news of Xeilias' retreat, families sent for their relatives at war. While some then returned to pick up the pieces of their former homes, many more stayed, furthering the expansion of the smattering of developing villages.

Those who remained, thankful for the protection and guidance given to them by Marshall, Valentine, and the Great Beast, pledged their loyalty to them; Alexis Marshall and Valerie Valentine, in turn, pledged fealty to Clan Rhyne, dubbing their newly settled land the Thanedom of Wolfwater.

Much to the dismay of the freshly minted thanedom's citizens, the Great Beast passed quietly that same night. Citizens mourning his passing are said to have looked up and seen his likeness in the stars for the first time.
House Skybourne

### Titles

High Elder of Infrastructure for The Conclave of Aritaur | Count of Breitenbaine

## History:

The Skybourne clan is a Major Clan of the Kingdom of Vornair that has existed for many generations. They are a proud and honorable clan. As legend is told the Skybourne were born at the peaks of the highest of mountains in all of Elyria. It was told that they lived at the peaks until the mountains became volcanic and it was no longer possible for the clan to survive there. Through the generations, they became explorers, merchants, and builders. The clan is peaceful by nature however is known to be fierce and deadly when faced with danger and combat.

The first Skybourne, Ultarh, was said to stand 10 stones high and his voice could be heard from mountain top to mountain top. Some even say they could see him soar like an eagle from one icy ridge to the next. But not many believe those stories told. One thing is for sure is that he was the first Skybourne born at the top of the mountains and was proud man who stood for right and liked all that he became friends with.

The clans title was earned as it settled in the Conclave establishing the Breitenbaine County, however they never saw themselves as being above their common Elyrian. They believe all are equal in the eyes of Angelica.

## Lineage:

The Skybourne clan typically are light haired with a fair skin tone that if not careful to get some sunlight can become almost as white as the snow. Additionally, they typically have dawn blue and gray eyes.

The Skybourne crest dons the main colors of white and blue representing the sky and the clouds above. The double headed eagle is revered by the clan as the spirit of Ultarh and thus he is forever with them. They descendants of Ultarh took on the clan motto “Utentes Animo” or “Soaring High with Courage”.

## Current:

The head of the clan, Count Bieito Skybourne, is said to be a direct descendant of Ultarh. As it is believed in the family, those that are the heads of the clan poses the spirit of Ultarh himself. Bieito leads the house exploring and mapping the lands meanwhile taking on major building projects as the High Elder of Infrastructure for The Conclave of Aritaur. He is married to the lovely Countess Artica Skybourne (former of the Von Gulick clan) a skilled seamstress and a beauty to behold, when the time allows Bieito helps with her shop in trading in specialty goods.
Clan Shadows

Welcome to Shadows Vale!

Shadows Vale resides in the Thanedom (county) of Penrith, located in the Jarldom (Duchy) of the Rhynelands, in the Kingdom of Vornair.

As winter approaches, the first blankets of snow are falling on the great mountains of Elyria, including the peaks above Shadows Vale. Down in the warmer valley, Shadows Vale is an island of security in a frequently hostile world.  Built at the base of not too distant mountains, where there snow still covers some of the higher peaks throughout the year and nestled snugly up against an old growth forest, Shadows Vale is a thriving community of artisan crafters and prosperous farmers.

The forest is a remnant of the days of old, when all of Elyria was covered in green and before Mann-Kind ruled the world.  Flowing down from the mountains in the old forest to the valley far below, the nearby river is known for its many waterfalls and whitewater rapids.  It emerges from the eastern border of the old forest, born of snowmelt and hidden by the forest until it rushes into the sun. This is a vast region of old forest growth is bounded by the mountains in the north and to the south.  If you want to have a safe haven to perfect your craft or rest in between your journeys, Shadows Vale is where you want to be.

          In the fall, after a long day’s work of bringing in the harvest of a variety of grains and vegetables and sweet, crisp apples, people congregate at the local Inn to have a glass of mead and relax around an open-hearth cooking fire.  For the price of a drink, the grizzled veterans will tell a tale of distant places where they fought for fame and fortune and defeated fiends terrible to behold!  Many think the tales exaggerated, but you know that the whispers and tales that make it back here are based on fact.  While most of the towns youth follow in the paths of their parents and become skillful farmers, crafters and upstanding citizens, some more adventurous sorts, like yourself, have explored other kingdoms in faraway lands.  Those that return are often forever marked by their experience
House Lark

House Lark is one of the Major Clans of The Kingdom of Vornair, and a noble house from Alderest. Originating after the Unification Wars, House Lark was founded by Thral "Lark" Alderson after the Battle of Ghest. House Lark was the defining force for the building of the city of Dorsay later renamed Alderest after Thral’s father Alder; who succumbed to death during the Battle of Ghest by the hand of the former Count Lord Halifax.

House Lark later lead the reunification of Ghest under its new name Pevensie allowing citizens to return to their homes and live the lives originally taken from them. After years of peace Pevensie was able to return to its focus of Economics and Trade and Military.

House Lark and its current patriarch Abbott Lark are the owners and operators of Alderest Farms a corporation that runs Taverns around Elyria. Most notably Rhynehaert Inn and Tavern in High Revburgh.

The core values of House Lark is loyalty, diligence, and compassion.
Uchu Dance!

**Uchu Dance!** is the 5th ending theme for the Yo-kai Watch anime and the 3rd special ending for the Yo-kai Watch anime.

## Lyrics

Romaji

{{{lyrics}}}

## Characters

### Anime Ending

#### Humans

* Nate
* Inaho
* Eddie
* Katie
* Bear

#### Yo-kai

* Whisper
* Jibanyan
* Komasan
* Komajiro
* USApyon
* Failian
* Ray O'Light
* Mimikin
* Snottle
* Wiglin (multiple)
* Steppa
* Rhyth
* Sandmeh
* Blazion
* Sproink
* Hidabat
* Blizzaria
* Noway
* Walkappa
* Kyubi
* Manjimutt
* Robonyan F

### Movie Ending

#### Humans

* Nate
* Inaho
* Amy

#### Yo-kai

* Jibanyan
* USApyon
* Komasan
* Komajiro
* Robonyan F
* Fu2
* Lord Enma
* Whisper
* Shogunyan
* Demon Okure
* Koma Mom
* Giant Santa
* Hovernyan/Darknyan
* Buchinyan
* Snottle
Rhyne's Call

In the beginning of "The War of Many Banners", the Clans that now form The Kingdom of Vornair boiled with constant conflict and skirmishes between each other. Brother fought brother, Clan against Clan, villages raided and warred against neighboring villages.

Jarl Jordyn Rhyne was among the first to recognize that her neighbors were being pushed from their homes by the growing groups of bandits, Kingdoms, and even Empires. The culmination of this was the expansion of the Empire of Xeilias. She realized that slowly, but surely, if the Clans did not come together, they would fall one by one, and piece by piece.

The Marshall of The Rhynelands, Beinir Rhyne (Haert) and his closest friends rode across the land and organized a meeting of the Clan leaders. This meeting in the year 681 became one large summit to discuss peace among their neighbors, and to have them focus on the external threats that loomed dangerously close to pushing them out of their lands.

Some Clans and families came willingly, recognizing the same threat that Rhyne did. Others needed persuasion, and some Clans altogether refused to bury the hatred of their neighbors, instead choosing to fight against the unification with words or even steel.

Beinir Rhyne successfully organized many of the Clans into an army - a force of warriors when put together seemed to have no boundaries or limits. He then led the newfound army in an effort to liberate, push back, secure, and take back the lands that would later become known as The Kingdom of Vornair.
Clan Von Reh

***Motto*:** The Axe and The Arrow

***Purpose of House**:*  The Haus of Voh Reh are a Minor Clan of the Kingdom of Vornair, They are the hereditary gamekeepers/game wardens of The Grand Jarl Copin Balen. The family is pledged to him and to his service alone. We are devoted to the stewardship, safety, development, husbandry, and protection of the designated wild lands of our liege lord. The head of the house holds the title of The Ritter Von Reh, The Knight of the Deer, Chief Warden and The Justice of The Wood. The roles within the family are varied and combine the ideals of the modern park ranger and the classic old English/Scottish gamekeeper with a Teutonic twist.
Raulwicke Legendsinger

> *When one wanders in the **Minstrel's Rest**, one is greeted by the loud sounds of laughter and frivolity*
>
>

> *Looking across the bar, a man in a scarlet doublet with a green vest is seen chatting with guests and serving drinks.*
>
>

> *This man Is Raulwicke Legendsinger, Bard of Elyria, who has made his home in the Vornlands*
>
>

Raulwicke Legendsinger, a wandering bard who calls Kingdom of Vornair home, he is a well known ward of the state, composer, singer, and story teller.

He is also the Author of the Legends of Elyria .
Adventurer's Guild

# Overview

## Mission and Vision Statement:

The Adventurer's Guild of Vornair is a mercenary guild within the Kingdom of Vornair operating on the North American servers.

The goal of the Adventurer’s Guild is to maintain a safe environment for all citizens of the Kingdom of Vornair through direct protection and the elimination of internal threats. Our
 core values are strength of character, mind, and body. We are seeking members that will prove their loyalty to the Guild and to the Kingdom of Vornair.

Our aim is to provide a launching point for players who want to
experience the PVE content that this game provides along with the camaraderie and sense of belonging that comes from membership in both a
close-knit guild and a large kingdom. It really is the best of both
worlds.

## Our Product:

We provide mercenary services to the people of Vornair, such as clearing out dangerous locations, caravan and personal protection, cartographical services, and other dangerous tasks in return for rewards based on level of danger and amount of resources required to complete.

## Funding and Assets:

Our primary sources of funding and assets will be payment for services and resources found within dangerous locations. Income may also be supplemented through the arena/coliseum within the same county, in
which guild members may train and participate. The Guild would like to have branches in each of the Duchy/Jarldoms of Vornair. Each branch will require a stronghold, and may also require a training facility (arena), horses, doctors, armor, weapons, and other personnel supplies.

The guild headquarters rest in the Sunset Citadel, located within the Thanedom of Duskendale in The Rhynelands of the Kingdom of Vornair.

## Divisions

The Adventurer's Guild is made up of these divisions:

Adventurers

Bounty Hunters

Gladiators

VAULTS

Explorers and Cartographers

Bards and Skalds

For the latest information on the Adventurer's Guild of Vornair, see their recruiting post on the Chronicles of Elyria Forums.
Map

## Locations in the Kingdom of Vornair

The Kingdom is carved into sections of land as follows:

**Jarldom**

* Thanedom
	+ Baronies
	+ Cities

### Known Jarldoms:

#### **Aritaur**

* Aetheria
* Amaranth
	+ Luna's Crossing
	+ Blackpool
* Bragen Veld
	+ Torvairsir
* Brooklyn Heights
	+ Kare Etling
* Carthos
* Darkmire
	+ Briar
	+ Lasair
* Drakenhall
	+ Cirrendale
* Greater Elacia
	+ Elacia
* Iskar
	+ Agradon
	+ d'tan kotor
* Kaul Mor
* Lycaon Forest
	+ Obsidian
	+ Grauer Wolf
	+ Jamestown
	+ Keep Loqmariaquer
	+ Winderberg
* Miravion
* Nolrov
* Nosgoth
* Simulutunum
	+ Eva Vitae Magnus
	+ Aquitania
* Strix Umbra
	+ Sealgair
	+ Dvergheim
	+ Le Fay
	+ Xanthe
	+ Everwynn
	+ Ichaival
* Zulas
	+ Xia
	+ Larnwick
* Fuyuki
	+ Shinto
* Breitenbaine (Clan Skybourne)
	+ Gotha (Thane Capitol)
* The VeilTongues (Clan HjartaSeiðr)
	+ The Thicket

* Thornn (Clan Thornn)
	+ Rose
* Dagrym (Clan Stonefoot)
* Wicked Creek (Clan Blackwater)
	+ Winterbrook (Clan Jorlene)

#### **Erzhalden**

* Baleningen
	+ Bärenburg (Jarldom Capitol)
	+ Markholm
	+ Tir'Brannon

* Eryarfeld
	+ Ashanheim
* Highstone
	+ Adorne
	+ Canton
	+ Rosalee
	+ Stonesrest

* Skógur
	+ Samband
	+ Blödhaven

* Arļkļn
	+ Ünsær
* Starsgard
	+ Oberwald

#### **Fehu**

* Hrafnir
	+ Swaggnar's Folly
* Fyrwaege
	+ Manxome
	+ BlackWulf Fortress

#### **The Rhynelands**

* Burgundy
	+ Dijon
* Duskendale
	+ Sunset Citadel
	+ Goldshire
* Hawkwood
* Penrith
	+ High Revburgh (Kingdom Capitol)
* Valois
	+ Lyon

* Sanguine
	+ Glockenturm

#### **Zylphania**

* Aeterion
	+ Umberfell(Jarldom Capitol)
* Aetheropolis
* Akel-Samudra
* Artanor
* Aurnion
* Dagodeiwos
	+ Arianrhod
* Dawn
* Eleusinia
* Hartland
* Kheg
* Malren
* Pyrus
* Skyrlund
	+ Freehearth
* Zaphyria

## Known Kingdoms in Elyria

1. **Vornair**
2. **Kairos**
3. **Bordweall**
4. **Riftwood**
5. **Fortuna**
House of Zen

Clan Zenvibrok is a Major Clan in the Kingdom of Vornair. Pledged to [TBD] it's county of [TBD] is found within [TBD].

The Zenvibrok family, a small group of survivors, joined with others to take advantage of the ripe farm lands left open after many years of civil war. The house's focus at first was on its' Thoroughbred breeding and Beautiful gardens. But over generations, the Zenvibrok estate grew into Fides. A flourishing center of trade and crafting, connecting the outlying lands. Thus advancing the Zenvibrok family into nobility. The 'House of Zen', which the family has become known as, created the intercity network for what is now Sancus, a county of lush plains and large open spaces.
The War of Many Banners

The War of Many Banners was a 20 year war lasting from year 676 to year 696 of the Fourth Age. The war was the result of the expansion of the Empire of Xeilias into lands inhabited by various Clans ("The Scattered Lands") that would later band together and become the Kingdom of Vornair. During the war the Empire was frequently identified by its armies' banner, that of a black snake in a circle on a white field, or commonly referred to as "The Black Snake Army" or many other terms.

In the early years of the war Clan Rhyne began a unification of the Clans, Tribes, and Houses that were being conquered. This unification would later be known as "Rhyne's Call". Though some of the Clans were able to hold their ground, many were beaten or displaced from their homelands. It was not until after Clan Rhyne unified the clans that the Empire found themselves being pushed back into its regions of origin.

The war culminated in the final battle of The Siege of Archeon. During this battle, it became clear to the Empire that the Clans were forming into a force to be reckoned with and that Conquest, at least at this time, would be impossible. Following this battle the Xeilias Empire withdrew from the lands and extended a truce to Clan Rhyne, the apparent leaders of the allied clans. Though they did in fact retain some of its conquered land, that of the clans that did not answer Rhyne's Call, the expansion was not as successful for the Empire as they had previously expected.

Following the war, the allied clans praised Clan Rhyne for it's leadership and steadfast determination. Two years after The Siege of Archeon, the clans would raise Clan Rhyne to the position of King and the Kingdom of Vornair was born.
Zylphania

The history of Zylphania goes back more than two centuries to the mightiest matron of the Great House Bombastus, Queen Zylpha the Great. It was she who wrested the land from the hands of the vile daemonspawn known as the Umberhawk. The Umberhawk was a ferocious demonic bird with deep onyx plumage and seven-eyes that glowed red like the blood of lost souls. Its shadowy claws were colder than the grave, and its piercing cry could shatter a mann's heart into shards of black ice. None dared to claim the area for habitation by mannkind. None, that is, apart from Countess Zylpha Tymorica Mariezeiram Dalmonicus Bombastus Tinth. She led a small force of brave volunteers from among her vassals in combat with the beast.

They fought for a fortnight, neither side giving the other any hope of reprieve. Casualties on both sides brought the match to a near stand-still, until, in a moment of carelessness, the Umberhawk exposed one of its fagile, nebular eyes to the tip of Countess Zylpha's longspear. The beast was consumed by black flames, and a thick, oily smoke rose from the corpse for more than three months. During this time, Zylpha commissioned the settlement of the freshly liberated lands from among her people. Over the proceeding decades, Zylpha expanded and solidified her realm, eventually claiming the title of Queen. She died without a clear heir, and her triplet sons destroyed much of the kingdom squabbling over its remains. In the end, only one realm was left standing: the Duchy that had come to be known as Zylphania.

The House managed to maintain the Duchy for nearly 80 years under the benevolent rule of Duke Maixent Felisidous Abercreston Didisonn Bombastus before an offshoot family of the House rose in rebellion and ousted House Bombastus from power, destroying all record of the Bombastus claim to Zylphania. In recent years, the last scion of the House was able to recover documents proving his family's right to the dukedom and, with the aid of his closest allies, has ousted the despotic interlopers from the realm, but not without great cost.

Our family crest bears the ancient symbols of the Bombastus line, the twin Pegasi salient on a burgundy field flanking the eight-pointed star; a symbol of the far-ranging explorations of the family's progenitors. Since the reign of Zylpha the Great, this traditional family crest was placed in chief above a depiction of the constellation known as the Umberhawk, which first appeared in the sky after the daemon's defeat at her hands, on a slate field representing the death shrouds of those lost defeating the beast.
Burgundy

Kingdom: Vornair

Duchy: The Rhynelands (The King's Duchy)

Count: Thane Darius de Valois (pronounced Valwah)

- The County focuses greatly on Military might, production and technology, and contributes men and equipment in service of the Crown in times of war.

Leadership Style:

* Darius will lead his County is very much the same way that the King does; There will be a council of mayors, barons and magistrates within his county, and major decisions will be made by the council, for which he will act as chairman.
* Darius chooses to lead by example; He would not send men to fight a war that he would not join in himself. He works with his hands to produce the armor and technology for the Kingdom, alongside those in his county and keep.
* You are not expected to give Darius respect because of his title. He would rather hear what you actually think, and he values people's ability to tell him 'why' he's wrong as opposed to just saying 'that' he's wrong, which isn't constructive. He wants to be approachable by any commoner on his lands.

Laws and Policies:

* Patents will be strictly enforced and infringements can be severely punished via any, or a combination of confiscation of infringing equipment, fines, and banishment.
* Research will be encouraged; those who take big risks and suffer great losses will receive some small aid from the Count to assist in rebuilding. This will not completely replace what was lost, and will be taken on a case-by-case basis. The more useful to the County and/or Crown your research is, the larger your aid will be.

Culture:

* We, like our kingdom in general, are a meritocracy. We value strength, knowledge, and ability. We do not give handouts to those who will not work for them, but we do support those who contribute. Only as a strongly united community can we truly thrive. We work together, we fight together, and learn together.
* We are pragmatic and practical. In the beginning, we will not have a lot of decorations on our walls, but the walls will be strong. Over time, our culture may evolve to one that is more regal, but the direction that we take will be up to people and the influences from the kingdom around us.

Kingdom:

* Our High King, Evelake I Rhyne, is the strong leader that we need. He has shown our community, even in this short time, time and time again that he is strong, just, and fit to lead. Burgundy and Valois are loyal to High King Evelake for that reason, and as such, we will defend his claim to the throne until the last.

http://elyrian.directory/communities/county-of-burgundy/
Town of Springwallow

## History

The Town of Springwallow was founded by Clan Younghawk, a clan known for its skilled craftsmanship and providing food to neighboring towns if needed. They hold respect and honor high on their list, and do not take it lightly. They are skilled hunters, and while not formally trained in the art of war, they can hold their own.

## Town of Springwallow

### Allegiance

Clan HrðirefrClan Balen

Clan Rhyne

### Executive, Legislative, & Judicial

**Freyr:** Levi Younghawk

**Conciliator:** VACANT

**Conciliator:**  VACANT

**Conciliator:**  VACANT

### Cabinet

**Constable of the Guard:** VACANT

**Constable of the Militia:** VACANT

**Treasurer:** VACANT

**Vizier of Religion:** VACANT

**Vizier of the Market:** VACANT

**Vizier of Internal Affairs:** VACANT

**Vizier of Foreign Affairs:** VACANT
Clan Jonga

The Jongas are an old clan line that is most notably traced back to an infamous ancestor by the name of Alben Jonga who, in addition to having six fingers on his right hand, was a convicted brigand. Alben's unique right hand was cut off at the wrist prior to him being hanged in Polaris County. His two surviving sons were thereafter identified as the offspring of a six-fingered highwayman, and ultimately ended up adopting a coat of arms paying homage to their father.

The Jonga boys followed in their father's footsteps, continuing to be a blight on travelers of Polaris County. For the next five generations, little changed among the unsavory Jonga clan. They robbed, they murdered, they jumped claims. It was not until Comstock Jonga, the youngest of three brothers, that the Jonga criminal line came to an end. Unlike his brothers, Comstock Jonga became a man of the law and was charged with the task of bringing his notorious siblings to justice. Comstock, determined to bring an end to the bad name of his family, sired only one son to whom he gave the name Alben after the ancestor who had tainted the Jonga line.

Alben Jonga, son of Comstock, was sent off to the Rhynelands to the city of High Revburgh when he was a young boy. He was well-educated in the manner of politics, commerce, and etiquette, far away from those who knew of his shady lineage. As a young adult, Alben became a horsebreeder and caravaner, eventually operating a very profitable business that when combined with an inheritance of ill-gotten wealth from his ancestors, allowed him to establish a small trading outpost on the frontier of Polaris County, where his father Comstock was buried. This outpost soon became a center for trade and horse breeding in the region and was dubbed Jongatown.

Alben Jonga, in turn, had only one son whom he named Lars. Lars Jonga is the current Freyr of Jongatown.
House of Ya

Motto: Post hoc contractus, propter virtus hoc argento.

## The House of Ya

The House of Ya is an ancient line of Merchants and Business-menn who have traveled the world and gained riches because of it. The Current head of the House of Ya is Yogir Ya the fifth, also known as Yogir the Miser. He is descended from the original head of the House of Ya, Yogir Ya the First.

## Coming to the Vornlands

The house of Ya migrated to the Vornlands in the year [TBA]. Escaping religious persecution they settled originally in a town known as Myreque when arriving in Elyria. When the antics of the youngest member of the Ya clan, the adopted son Raulwicke Legendsinger, led the House of Ya to be chased from the city they made their way into Vornair eventually settling in the capital city of the Vornlands.

## Lineage

The House of Ya is of noble lineage in their homeland, but were forced to renounce all such claims when arriving in Elyria. The patriarch of the House of Ya, Yogir Ya the First's, third wife was a countess who married Yogir the First in a business arrangment. Yogir the First bailed out a count by the name of Brisbire in exchange for his daughters hand. Yogir the First had three children by Countess Brisbire, the first of which being Yogir the Second.
Minor Clans

Clans are qualified to be a Minor Noble Clan when the patriarch/matriarch of that Clan bears the title of Baron or Baroness; or the position of Mayor or Mayoress. Barons or Baronesses must pledge fealty directly to the Count of that Duchy.

### List of known Minor Clans:

* Aesvell---
* Ahlberg---
* Al'ghul---
* Angelus---
* Anzomi---
* Armstrong---
* Augustus---
* Auroran---
* Balen---
* Bardic---
* Blackwell---
* Clan Blackstone
* Blackwood---
* Clan BlackWulf
* Blitz---
* Cancer---
* Caro---
* Cayetana---
* Clarke---
* d'Clarity---
* Clan Connock
* Drake---
* Drake---
* Drake---
* Draken---
* Faelara---
* Clan Fletcher
* Clan Flame-Wolf
* Clan Gallant---
* Gallant---
* Garbavich---
* Gilmore---
* Gravesender---
* Heafstaag---
* Hennessy---
* Hyrath---
* Iarann---
* Invel---
* Isolfdir---
* Isolfdir---
* Jahn---
* Clan Jonga---
* Julianus---
* Khell---
* Kieferkegel---
* King---
* Lachesis---
* de Lance---
* Clan De Launcet
* Leijon---
* De Leon---
* D'Malegant---
* De Meridian---
* Merkel---
* Morningstar---
* Morningstar---
* Nevius---
* Clan Karus
* Kiliga---
* Clan Kjal
* Ollobik---
* Penintime---
* Raelanyon---
* Ravenlocke---
* Redwyne---
* Rhyne---
* Rhyne---
* Rhyne---
* Rhyne---
* Rodgers---
* Clan Shadows---
* Sigvarthr---
* Solais---
* Soliras---
* Clan Sorli---
* Strauss---
* Swiftmane---
* Thomson---
* Clan Thresh---
* Truforna---
* Vadas---
* Clan Valatori---
* Vannes---
* Virpio---
* Clan Von Reh
* West---
* Wildscarr---
* Winterfield---
* Wolvenmire---
* Yamato---
Clan Siena

Clan Siena is one of the Great Clans of the Kingdom of Vornair. Clan Siena is the host of bustling trade in it's lands, with the City of Siena as it's Trade center of the Jarldom. After escaping the destruction of it's lands, Clan Siena found refuge in the Kingdom of Vornair. There they quickly made a name for themselves by jump-starting the trade routes of the kingdom.
Clan Valois

Clan Valois is a Major Clan in the Kingdom of Vornair. Pledged to Clan Rhyne it's county of [TBD] is found within The Rhynelands.

***HISTORY***

During the battle of the Fox and Boar, Hosvir Rhyne captured the elder three children of his enemy, Vercingetorix Valois, known as the Boar. Vercingetorix's wife, Vivienne managed to escape with the younger two children and their whereabouts and fate is unknown. The captured children were twins Vincent and Arnaud (age 5) and Stephanie (age 3). Thinking to humiliate his enemy, Hosvir took the children into his household as slaves. Upon reaching the age of adulthood, the Valois children abandoned the Boar as their family symbol and took the Lily as their crest. They swore allegiance to the Rhyne family. As a result, the conquered lands of the Valois were returned to the family.

Hosvir's plan to humiliate the children backfired as Vincent married Hosvir's daughter Amalia, creating the Valois-Rhyne line. Arnaud married Hosvir's youngest daughter Asilgard Rhyne after saving her from an attack that would have meant her death by taking the blow himself. The children of Arnaud and Asilgard are the de Valois family line. The eldest son of Arnaud and Asilgard, Adrien became Thane as did the second son, Darius. The second child, the only daughter of the de Valois line, Madeleine is the High Cleric of Vornair. The youngest son, Francis has no title or position.
Clans

Clans are qualified as a Clan when the patriarch or matriarch of a family holds a surname granted by Bloodline *but do not hold a title*, in the Kingdom of Vornair. Many of these Clans own some land but this is not officially required for the classification. This is the only type of Clan that no one can pledge fealty to.

### List of Known Clans:

* Clan Faust
* Clan Legendsinger
* Clan Lovell
* Clan Sorli
* Clan Telnaeus
* Clan Von Reh
* Clan Dunkleschad
Clan Jahn

The clan is akin to the Teutonic culture. The clan Jahn is embedded into the history of Vornair via military accomplishments. The first notable Jahn was Sir Frederick Jahn I. Sir Jahn I was a knight under Evelake Rhyne. Sir Jahn I was granted permission from King Evelake Rhyne to charter, The Order of the Knights of the Steel Curtain. During military accomplishments Sir Jahn I was awarded a barony. Sir Jahn I had a son, Frederick Jahn II and was passed the barony as well as the head of the Knights of the Steel Curtain. Baron Jahn II had a son, Frederick Jahn III and was passed the barony as well as the head of the Kights of the Steel Curtain upon his untimely death.

\*\*This is a short summary and details are still in development.\*\*
Clan Drake

Clan Drake is among the largest and most powerful families in Vornair.

Their Sigil, the Dragon: represents power, strength, and good luck.
Their businesses and interests include the Adventurer’s Guild, Drake Banks, construction, and government service.

## Overview

### Characteristics

Drakes are large in height and in their presence, standing out wherever they go.  Their brilliant red hair accentuates their great self-confidence and physical strength.  Their courage in business, political, and military stages is unmatched.  They are quick and merciless in battle, but kind to their allies, commanding loyalty and respect.

### Values

Clan Drake values courage, cunning, ingenuity, knowledge, leadership, and wealth.
Clan Blackwood

Clan Blackwood is a Great Clan of The Kingdom of Vornair. It is a vassal to Clan Rhyne. Duke Oxener Blackwood manages the City of Wardenfall within Aldraska. The House colors are Black, Silver, and Blue, its sigil is the Great Tree that survived the burning.

House Motto: TBD

In the Ancient lands of Aldraska lives the Blackwood family housed in the Grand city of Wardenfall, a historical site that houses the Great tree that survived the burning. The first thing that you should know is that Aldraska and the houses that reside there are not like most. While they have their tradesmen, their researchers and their merchants, they also have something else, they have the will to fight in every capacity. While the people of Aldraska have their jobs, each Citizen has one thing in common, they are all warriors, trained in the basics of combat so that they can defend their home and family from bandits and armies alike. This stems from the land's dark history, and history of endless war, because Aldraska has always stood, before Vornair, before EOX, and even as far back as the Burning, or at least that's what the Blackwoods say.
Thornn

The Thanedom of Thornn is set deep within an ancient forest surrounded by hues of the deepest greens, brightest whites and most calming of blues in the surrounding rivers. It is a setting most profoundly beautiful to behold and the City of Rose it’s crowning glory. The city seemingly working in tandem with the surrounding forest, the most unlikeliest of allies.

Thornn Thanedom is a land that knows the hardships of being dependant on what mother nature provides. This very struggle being reflected in the matriarchal line of the ruling house. The house of Thornn is a long though hard won line of shield maidens whereby the title passes to the eldest female descendant.
The Rhyneguard

The Vornair High King’s Guard, The Rhyneguard, is responsible for enforcing the law, protecting the citizens, and defending the realm in The Rhynelands.

The Rhyneguard is funded directly by High King Evelake I of Clan Rhyne. It operates primarily in the Rhynelands, though they may sometimes collaborate on campaigns and assignments with the High King’s Army, the High King’s Navy, and/or the military forces of other jarldoms in the kingdom. They are effective in both combat and investigation.

Duties of the Rhyneguard are to investigate crimes, as well as hunt down, and apprehend the perpetrators. Their stated purpose is to make The Rhynelands, and the kingdom, a safer and more prosperous place to live, by protecting the citizens from criminals, bandits, and other threats within and from outside of The Rhynelands.
Clan Baerdic

**Clan Bardic (Baerdic)**

The Bardic Clan is a smaller Minor Clan in the Vornair Nation. The seat of the clan patriarch (or matriarch) is The Dagger and Crone Inn & Tavern . The current leader of the clan is Paddy Bardic.

**History**

Members of the Bardic clan have a brief history. Fiercely independent, the Bardics have historically opposed tyrants of all shapes and sizes. While the family chooses to focus their energy and resources into commerce, the martial arts and combat proficiency is a valued tradition in the clan.

Saemus Baerdic established the clan name when he won a battle in single combat against the Patreus Bolrac. Saemus accused Patreus of reneging on a gambling debt. Bolrac lost his inn on a hand of cards but refused to turn over the deed. Saemus called him out on the debt and the fought in honorable combat.
Clan Ironheart

House Ironheart is a Major Clan of the Kingdom of Vornair. It is pledged to Jarl Bälen. Within the Jarldom of Erzhalden, Thane Adrinor Ironheart and Kassarien Ironheart manage Highstone County out of the town of Adorne. The Clan colors are red, black and white, and its sigil is the hammer and pick-axe crossed.

House Motto: "Bold but Faithful."

## Ironheart Lore

A local family of miners, the Ironheart family worked closely with the humble Blackstone family. When the Blackstone family discovered coal and began to shift their focus to warfare and protection of its people, the Ironheart family took up more of the work as miners. Digging deep, the Ironhearts provided the Blackstone family with the stone needed to build the great keep in the center of the city Rosalee, as well as the iron and other precious metals to keep the troops outfitted and the populace happy. Baron Blackstone was grateful for Clan Ironheart's dedication to his people and family.

During The War of Many Banners, The Ironheart and surrounding clans and families answered Clan Rhyne's call. During the battles that followed, House Ironheart proved to be a steady and loyal ally to Clan Rhyne. At the end of the conflict, the clans united behind Clan Rhyne and formed The Kingdom of Vornair.

Dranton Ironheart and his neighbors Clans Thresh and Blackstone banded together and carved out Highstone County. TBD recognized Dranton Ironheart as the local leader and granted the him the title of Thane, leaving Clan Ironheart to govern and manage Highstone County.

## Current Situation

Having found Highstone County to be stable and prosperous, Thane Ironheart has begun work with the surrounding Thanes to improve the infrastructure of Highstone County and in turn TBD. House Thresh came to Thane Ironheart, and together they founded the Mining & Smithing College of Vornair. With House Ironheart's inclination towards mining and House Thresh's expertise in smithing, they hope to provide the Kingdom with stone to build, gems to sell, and various metals for the military and commonfolk of the Kingdom. Thane Adrinor Ironheart also serves as a Commander of the "Ironwall" company which is comprised of soldiers who serve within Highstone County.

## Vassals

* Mayor Amrathor of House Thresh
* Baron Kiran of House Fletcher
* Mayor Rowan of House Lovell
* Mayor Oleanna of House TBD
Clan Havenspire

The fortified City of Havenspire sprawled across vast terrain, having served as a place of sanctuary for generations. In the earlier days, amidst anarchy and rampant terrors, villagers from the surrounding valleys would flock to find refuge behind the walls. With vibrant lances and spears held high at every gate and skilled archers scoping the land from high towers, the city was nearly impervious to the creatures of the wild.

Over the years, the walls loomed higher and the cityscape bled into surrounding region. Havenspire quickly grew to be a great city of commerce and was fertile ground for research and development. Deep mines were carved from the earth, giving a wealth of metal and stone for artisans to work with.

Blue and Silver banners adorned nearly every structure, from common signposts to the tallest battlement. A fan of arrows and spears became the adopted symbol of protection, honoring the traditional fighting techniques of the City's soldiers and marksmen.

The expansion and growth of Havenspire proper led to the inclusion of wealthy families from the East and West reaches. These three original Counties united under the Havenspire name and became the Grand County of Havenspire, representing virtues of Hope, Determination and Serenity for its people. The Eastern and Western Counties, now ruled by two trusted Viscounts, ensure the Count's word is heard in the farthest reaches of the domain.

The inhabitants have grown accustomed to trust in their neighbors' loyalty and put their faith in the great City to protect them. The settlements learned to leverage resources and infrastructure from each other with a synergistic mindset for mutual success. In the central City, talented craftsmen and artists hone their skills, free of worry from any dangers beyond the gates.

Lexidus Havenspire, Son of Valsephir; Maester of Resources to the Kingdom of Vornair; Sworn to the Duchy of the Rhynelands; is lord over these three Counties that make up the Greater Domain with the old walled City at its core.
High King's Navy

The Vornair Jarls of the round have recently commissioned a new branch of the military called the Navy. The Navy is responsible for researching, building, and maintaining a fleet of vessels designed for travel across the water and ocean.

## Divisions of the Navy:

### **Heavy Fleet**

The strong arm of the navy, it is responsible for fighting piracy and enemies in times of war. It protects Vornair waters and defend Vornic interests abroad.

### **Exploration Fleet**

Responsible for charting the coast lands and finding new continents. They can also operate as scout ships during times of war.

### **Naval Supplies**

The supply side of the navy. This division is responsible for maintaining resources. It is also be responsible for building and outfitting vessels.

### **Naval Research**

This is the division in charge of research for the navy. They are stationed at the royal naval academy and focus on important naval research.
Clan Tiarell

TBD

 Clan Tiarell is one of the Great Clans of the Kingdom of Vornair. The Clan manages the Jarldom of Mirindall in the Kingdom of Vornair. The Clan keeps a delicate balance between diplomatic grace, military power and the pursuit of knowledge.

Clan Tiarell leads with a supportive but independent style.

The family heraldic arms is: Purpure.
County of Hartland, Home of Helgrim

The County of Hartland is maintained and owned by House Hart, dedicated to fostering Hartland and all the citizens within it as a member of Zylphania, of the Kingdom of Vornair. Hartland is one of several counties part of Helgrim Enterprises.

## **Overview**

The County of Hartland is a community dedicated to fostering commerce through transportation and wise conservation of organic resources. Hartland symbolizes trade and opportunity, working with the land to reach our goals instead of destroying it, and prioritizing transportation as the spirit of growth. We celebrate culture and diversity, where all religions, races, and allegiances are welcome as long as they follow the Oath of Jeorgen.

Our biome will be a relatively comfortable mild climate near crossroads (naturally or manually built) and a large body of water with natural access to trading opportunities, planning for future sea travel as leaders in transportation. Culturally, the County of Hart’s lore takes inspiration from Byzantine economics, Arabian styles, as well as Dorne and the City of Qarth from Game of Thrones, with rich architecture, culture, and arts that come with a melting pot of visitors and residents from many lands.

## **Helgrim: The City of Commerce and Culture**

As the home Helgrim Enterprises, Hartland has a strong member base as well as similar-minded nobles and counties working together to create the most advanced economies and trading hubs in Elyria. We wish to start humble and localized, then build from a commerce-focused city to a primarily trade capital for the duchy, to a trade capital beyond. The County of Hartland is home to the trading capital Helgrim, a secure trade city facilitated by Helgrim Enterprises. In the city of Helgrim, crafters, suppliers, merchants, and traders will find no shortage of opportunities to build businesses under the safety and security of strong allied armed forces, as well as a defensive city layout.

While Hartland is home and headquarters to the unified commerce and merchant association, Helgrim Enterprises, all citizens of the duchy are encouraged and welcome. Helgrim Enterprises will be a key factor in ensuring that our county, surrounding counties, and the duchy will thrive.

*Note: Biome and certain things are flexible to change in a way that will benefit the overarching goal of the county as a benefactor of trade. For example, mountain or forest is another favorable biome.*
Staaglund

## General

Staaglund found itself not through the grace of politics, the path of a bloodline, nor by the sanction of a ruler. Staaglund was earned though the price of blood, lives, and ancestors of its people. Now that the wars have settled the people of Staaglund find themselves enjoying a calm of hunting, logging, and generally busying themselves among the wooded hills. Within the county of Nottvidr, the clan Heafstaag continues to prosper and make a name for themselves not just as a strong people, but even stronger allies.
Organizations

## Known organization of The Kingdom of Vornair

* Adventurer's Guild
* Alchemists of Vornair
* Armor and PE School of Vornair
* Army Medical School of Vornair
* Breeder's of Vornair
* Fangs of Fenris
* For the Love of Glass
* Freehold Duchy of Zylphania
* Guilds of Erzhalden
* Helgrim Enterprises
* The Heathen Army
* High King's Navy
* Mining & Smithing College of Vornair
* The Rhyneguard
* The Winston Association
* The Vorn Academy
* Yale Medico
Major Clans

A Clan of Vornair is considered to be a Major Noble Clan when the patriarch/matriarch of that Clan bears the title of Countess/Count.

### List of known Major Clans:

* Clan Ablar---
* Clan Aionios---
* Clan Amerys---
* Clan Andreas---
* Clan Angelz---
* Clan Argaryen---
* Clan Ashdown---
* Clan Ashwood---
* Clan Atsumi---
* Clan Baldloc---
* Clan Bellum---
* Clan Bjomolf---
* Clan Black---
* Clan Blackrune---
* Clan Blackwater---
* Clan Bladehawke---
* Clan Blitz---
* Clan Crethâ€™hyal---
* Clan Claws---
* Clan ColdHearth\_\_\_
* Clan Convel---
* Clan Dal Riata---
* Clan Darkfire---
* Clan Dawnbreaker---
* Clan De'Auser---
* Clan De Lupin---
* Clan Dósi\_\_\_
* Clan Draikskorn---
* Clan Drake---
* Clan Drednir---
* Clan duSoleil---
* Clan Eberstark---
* Clan Ehrhardt---
* Clan Elspeth===
* Clan Emiya---
* Clan Fenikkusu---
* Clan Filtiarn===
* Clan Fjalsirp---
* Clan Flame-Wolf---
* Clan Forrest---
* Clan Fyrwaege---
* Clan Gillean---
* Clan Glorstowe---
* Clan Gnoll---
* Clan Grinde---
* Clan Haell---
* Clan Halvard---
* Clan Hart---
* Clan Havenspire---
* Clan Heimdallr---
* Clan Hellish---
* Clan Hraðirefr---
* Clan Ironheart---
* Clan Ithilien---
* Clan Ivellen'''
* Clan Jagerin---
* Clan Kastanjj---
* Clan Khovi---
* Clan KIEL---
* Clan Kyxoan===
* Clan Lark---
* Clan LaRue---
* Clan Lionsbane---
* Clan Lune'ciel---
* Clan Magnus---
* Clan Marshall---
* Clan Meddie---
* Clan Meneswā---
* Clan Montygnac---
* Clan Morningray---
* Clan Morningstar===
* Clan Naranek===
* Clan Niflheim---
* Clan Nocens---
* Clan Owleye===
* Clan Polaris---
* Clan Qiaofeng---
* Clan Raalim---
* Clan Rataphos
* Clan Ravenheart---
* Clan Redwyne---
* Clan Reinleif---
* Clan Rugharin---
* Clan Runmille
* Clan Runo---
* Clan Rythcorm---
* Clan Ryph---
* Clan Seblund---
* Clan Shnepfenstrauß---
* Clan Skrifa---
* Clan Skybourne'''
* Clan Sleak---
* Clan Stonefoot---
* Clan Stonehammer---
* Clan Strock---
* Clan Tartanius Rex---
* Clan Thorgrir---
* Clan Thorndaard---
* Clan Tiarell---
* Clan Triptolemus---
* Clan Ulfberght---
* Clan Ulfhednar---
* Clan Urscythe'''
* Clan Valdur---
* [Clan Vandora]
* Clan Vaevienne---
* Clan Valengoth---
* Clan Var'gul---
* Clan VÃ¶lsung---
* Clan Verdanis---
* Clan Vita Nova---
* Clan Voren---
* Clan VonRyan---
* Clan von Stanflia---
* Clan West---
* Clan Westergard---
* Clan Wynaut'''
* Clan Yamaichi---
* Clan Yamahito
* Clan Zenvibrok'''
* Clan Zen---
* Clan Zevor===

Hastily scribbled at the bottom of the page are notes from Chief Chronicler Adrinor Ironheart:

Confirmed by the official Kingdom Census:---

Confirmed from the most recent Conclave census but NOT the Kingdom's:===

Confirmed by Duke Bombastus:\_\_\_

Confirmed By Ironheart using "discord": '''

Unconfirmed: