Ambroton

Small town in the neutral areas of The Middlelands, situated on the main road to the western boundary of The Whispering Tips mountain range. Nestled between two woodland areas, The Blackleaf Woods to its north and The Stonemoss Woods to the south.

It finds itself South of The Königreich Kingdom, once it is history Ambroton was under the rule of Kingston. However this rule ended after the Dissolution of 617. After 100 years of isolation Ambroton now finds itself the political capital of the Independent Republic of the Middlelands.

The town was once a smaller part of larger duchies and under the control of Dukes and noble Lords, now Ambroton is run by an elected Civic Leader, currently the mayor is Branden Smyth.

### Defences

The Town is defended by a small fortified structure on top of a stone bluff. A small wood palisade walled fort overlooks the town from the top of a stone bluff. Ambroton is protected by a town guard of reasonably trained and armed men and women, perhaps 100 strong. Kriv has taken it upon himself to train and develop the town guard to supply himself with an income between adventures. The process has begun to transform this guard into an official military force.

### Trade

Main economy based on cattle ranching and leather working, a market square provides the town’s necessities. The economy is growing after the arrival of a small group of heroes who are making the surrounding area safe and spend their riches in town. Ambroton in its recently found security has found itself become somewhat of a thriving trade hub. The market has been established in the town square, but more permanent stores have been opened in recent times. The Lore and More bookshop, a Jeweller, a Vinter, even the Ambroton Messenger Service has recently been opened. The Lionshield Coster supplier of general provisions has also opened in the town centre.

### Adventure

In the year 717 a small group of adventurers arrived in the town and helped clear out a haunted manor, after which they found reason to stick around. over the past five years these adventurers have established an guild. This guild hopes to provide local citizens with the service of dealing with monsters, bandits, and other problems. As a result of this important service to the townland, a position on the Grand Council was given to the leader of this guild Fillmore Botello, however in his absence Bryn Avakiir has taken the seat.

### Religions

#### Om

The only established religious body in town is the Church of Om, The church took opportunity in the unruled and neutral nature of Ambroton in the 600s to take over the exisitng church built in town. This church building once built in devotion to another God now serves the God Om under the stewardship of Bishop Rittingham. In the year 720 The Church of Om has started to be somewhat more expansionist and made stronger efforts to convert and control these more neutral areas.

#### Other Gods

Despite this expansion of the religion of Om, many of the townsfolk still follow their other religions devoutly, Many of the citizens follow other Gods such as Silvanus, Helm, Azuth, Chauntea and Malar. Though they do not have grand temples, these Gods do find influence and worshippers here in Ambroton.

In the Autumn of 721, with the population growing another church devoted to Chauntea was built in the south of the town.

### Landclaim Troubles

After the clearing of the haunted manor by Fillmore and Kriv the area surround was cleared of ghosts and ghouls. As a result both Welton and Ambroton started to expand and make use of the land for farming and grazing.

Peaceful at first this turned sour when the Welton Growers and Buyers Association and the Ambroton Cattle Ranchers Guild resorted to violence to settle these issues. Amroton being the larger of the two is more likely to come out on top of any conflict, but this escalated to open warfare in the Spring of 721 when the Welton Growers and Buyers Association hired the Blood Hound Mercenary Company to harass and then later openly attack Ambroton.

### The Battle For Ambroton

During a mid spring night in the year 721 the Blood Hound Mercenary Company attacked Ambroton. Two companies of mercenaries and two companies of Gnolls attacking from the forests to the north and to the south of the town. Captain of the town guard Kriv commanded the defence of the town, he split his forces to defend the vital points of the city, the church, town all and the market square. He also deployed two companies of town guard to the ranch manors in the south of the town. The southern approach worked to an extent, a battle broke out in the ranch fields leading to heavy loses for one of the town guard troops, the other managed to trap the attackers by coming in from their rear.

The heroes; Togarth Shnizm, Bryn Avakiir, Aethia Krureth and Kriv fought with the town militia in the market square. Meanwhile IV fought off Gnoll attackers from the Church of Om in the western end of the town, the believers of Om suffered heavy loses but ultimately won the fight, IV moved into the town to aid the other adventurers.

The battle ended with the arrival of the Durgeddin Clan heavy Dwarven Infantry mopping up any remaining attackers found in the town.

### Political Change

Following the battle for Ambroton a town council meeting was called, several options were put forth to the voters, to align closer to The Holy Empire of Om, to swear feality to Konigsreich or to carve a new path, an indepepndent republic of the middlelands inspired by The Republic of Threetowns in the west. This last option won the second vote after a tied first round.

> *In the spring of the year 721, the thus known as town of Ambroton declares a free and independent self governing Middlelands*
> *The formation of The Republic of the Middlelands joining Ambroton and Hoogewarden, and the establishment of a Grand Council of the Middlelands in Ambroton.*
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