Comrades

As the commander, you can eventually command up to 5 different classes, each of which has strengths and weaknesses.

The starting class is the Civilian. As you progress in the game, you will unlock the ability to promote a Civilian to one of the other classes. Only the Civilian can be changed to another class. For example, if you want to change an Engineer to a Digger, you have to "demote" the Engineer to a Civilian and then change them to a Digger.

## Civilian (aka Dweller or Tramp)

1. Can gather mushrooms, boxes, and caches.
2. Can build some buildings.
3. Can defend (weakly) and repair walls when guarding.
4. Can use shields, once crafted.
5. Can build shields and Molotov cocktails.
6. Civilians are needed to operate the workshops, kitchen, and machine guns of the armored car.

Civilians can be obtained by: sending a dray, finding a frightened survivor, or a vagrant. Note: Finding a frightened survivor away from base only appears in Normal Difficulty.

**Stats:**

* Health: 6
* Damage: 1
* Repair speed: 0.75 units / sec.
* Working speed: 100%
* Construction speed: 100%

## Digger

1. Collects mushrooms, crates and geocaches faster than other classes.
2. Can melee mutants when guarding a wall or when commanded.
3. Can clear outgrowths.
4. Can hunt and farm slugs.
5. For every 5 days increases the rank.There is a total of 4 ranks.

**Stats:**

* Health: 10 (+3 for each rank)
* Damage: 1 (+1 for each rank)
* Stun chance: 15%
* Evasion chance: 0% (+10% to evasion with each rank)
* Damage to growth: 450% on 1st level growth (4.5 at 1st level), 300% on 2nd and 3rd level growth (3 at 1st level).
* Trait: Affects up to 3 enemies in a small area in front of it.
* Working speed: 130% (+50% after researching the first technology)
* Construction speed: 50%

## Engineer

1. Builds faster than civilians and Diggers.
2. Can repair walls when guarded, but will not defend them until you have completed the fifth study.
3. Can improve walls, tents and generator.
4. Can build all buildings.
5. Can do research in the Laboratory.
6. Can use shields after building them.
7. Can open doors after completing the fourth research.
8. Can create shields, Molotov cocktails, and mines.
9. Cannot collect mushrooms, boxes or hiding places.

**Stats:**

* Health: 9
* Turret Damage: 1
* Turret range: 22
* Special Feature: Turrets overheat after shooting a whole round (14 bullets) for a long time, it takes a few seconds to cool down.
* Repair speed: 0.75 units / sec.
* Working speed: 175%
* Construction speed: 200%

## Stalker

1. Gathers mushrooms, boxes, caches, skeletons the same speed as a Civilian.
2. Strong wall defender against small-sized mutants.
3. Will shoot mutants in range without being commanded.
4. Can go on Expeditions.
5. Can throw Molotov cocktails, once crafted.
6. If you live 18+ days on Seasoned Difficulty, stalkers will become stronger starting the next game.

**Stats:**

* Health: 8 ----> 14 (amplified)
* Damage: 1 ----> 2 (amplified)
* Working speed: 60%
* Construction speed: 0%
* Range: Outside the wall - 18
* At the wall - 27

## Sniper

1. Strong wall defender against medium to large-sized mutants.
2. Can only shoot at mutants.
3. Selects the target by priority: from the healthiest enemies, to the less healthy ones.

NOTE: It is not recommended that the sniper be used for anything but wall defense. Their long delay before firing often leaves them behind and swarmed when mutants are encountered while exploring.

**Stats:**

* Health: 9
* Damage: 40
* Shot delay: 1st shot - 3 seconds; all subsequent shots - 6 seconds.
* Working speed: 0%
* Construction speed: 0%