Build 18

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The Pax East Build

## Changes

### Adventure Mode

Adventure mode behavior has been substantially overhauled for a better scaling experience. Our goal is to make playing level five of a given zone feel different enough from playing it at level one, while still retaining the zone’s core identity.

##### Scrap and Consumable Scaling

* Scrap, findable consumables, and findable gear (such as the Canteen) now scale with the level of the adventure mode.
* Scrap for each zone is consistent at all levels regardless of zone, starting at 400 Scrap in an adventure mode deck at level 1, and increasing by 100 for each level (so 500 at level 2, 600 at level 3, etc.). The way in which this scrap is distributed, though, is unique to each zone.
* Cards that would be less helpful at higher levels have been replaced with tiered versions that scale. For example, Grenade has been replaced with Small Grenade; a new Medium Grenade card adds +4 CP, and can be found only in higher levels of adventure mode.

##### Core Monsters

* Certain monsters have now been designated “core monsters”; they are unique for a given zone, and are designed to maintain the flavor of that zone
* Core monsters can no longer be unlocked on an account, either by purchase in the store or by dropping as a reward; any account that had these core monsters unlocked has had those monsters removed
* Core monsters now have scaling HP and EP depending on the level of the adventure mode deck
* Core monsters no longer have their own level; instead, the level is dictated after the adventure mode deck has been created and the level of the session has been assigned

The following monsters have been designated as core

* Scav Party
* Flit
* Sand Skimmer
* Camel

##### Bosses

* Bosses now update their actions and statuses at different levels, not just their HP and EP. In addition to a rebalance of HP and EP, notable changes:
* Behemoth gains immunity to Stun at level 4 and above
* Shrapnel Whirlwind gains additional HP for each scrap card left in the deck at higher levels

##### Assigning Monsters

* Assigning a monster in adventure mode no longer “replaces” one previously in the deck; instead, there are 10 empty slots for monsters in every adventure mode session
* All slots must be filled to ready up for a game of adventure mode. To help you, the first time you beat a zone in any mode you’ll receive 10 monsters from that zone.
* The level of an adventure mode session is determined by the average level of all 10 monsters assigned

##### Event Card Pool

* Adventure mode sessions will now contain 3 additional event cards. These cards are chosen from a pool specific to that zone, and so you will encounter different event cards on repeat plays of the same zone.
* Event cards in the adventure pool scale with the level; thresholds, rewards, etc. all become greater at higher levels

### Audio

* Music no longer starts super loud before ducking to correct volume
* Zone music now correctly ends when returning from a session

### Custom Sessions

* Zombie games are better about deleting themselves; this should both free up server space, as well as make the join game screen a little easier to navigate
* The “Join Custom Game” screen now presents all live games in a scrollable list, rather than picking a random assortment of 6 from the servers; refresh is still available to update the list

### Hub Screen

* The login scene has been abandoned; login is now performed directly on the hub screen
* The Hub Screen art has been updated
* The login button is now disabled while attempting login, to prevent double clicking
* Login now waits for character and inventory information before allowing access to the hub; it was previously possible to rush into loadout screen before having received all of your account information
* Button placement has changed (again); buttons have been renamed (again)

### New Cards

* Biohazard Suit (Lucky Jack Gear) - available as a drop in the Dunes
* Medium Canteen (Found Gear)
* Medium Grenade (Consumable)
* Medium Medkit (Consumable)
* 9 Additional Event Cards

### Old Cards

* “Grenade” has been renamed to “Small Grenade”
* “Medkit” has been renamed to “Small Medkit”
* “Canteen” has been renamed to “Small Canteen”
* Scorched Body now gives 20 scrap times the level of the zone, instead of just 20 scrap
* Backup Singer Level 2 can now correctly target Buster if he has joined combat via Overwatch
* Brace for Impact Lvl 2 can no longer be used if it’s not Lucky Jack’s turn
* Tent can no longer be used if the owner is KO’d

### Upgrades

* Scope (Buster Gear) can now be upgraded to level 2
* Legs-O-Skeleton (Lucky Jack Gear) can now be upgraded to level 2

### Tutorial

* Updates to the tutorial to account for engine changes
* It is no longer possible to accidentally advance after assigning Lucky Jack and Andrea to the same party

### Bug Fixes / Misc

* New dice textures have been added
* Reduced some sources of lag that built up over the course of running the game for several sessions
* Character portraits are now ordered on the left side by the order set in the lobby
* Cards that target monsters with an arrow now correctly show a red arrow if the monster cannot be the target of that particular card
* Cards that are Exhausted are now grayed out, blurred, and have a large “EXHAUSTED” stamped on them
* Fixed several instances of abilities still usable when Annoy-O-Tron was in play
* Fixed a bug where some characters would disappear if assigned to camp immediately after all 4 characters had rested the previous day
* Fixed a bug where the End Turn button would not update ready state after all 4 characters had rested
* Fixed a bug where characters would no heal injuries if all 4 characters rested
* Fixed a bug where dragging characters to the middle of the screen would disappear if all 4 characters had rested the previous day
* Fixed a soft-lock that could occur if a character that was last in a round escaped, but where that escape action did not end combat because there was another character in combat
* Parties that start their exploration turn with a full team of dead characters will now skip their turn - this is predominantly to fix an issue where Buster would be assigned to his own party late in the day, but would die (by using Overwatch) before he took his turn
* Fixed a softlock that could occur if a monster died on its own turn - this is predominately to fix an issue where Lena’s Treble Amplifier could kill a high EP, low HP monster when it was first drawn (such as Land Mine).
* Removed “ghost dice” from appearing above the chat window
* Custom game names are limited to 36 characters
* Resource cards now preview at a height sufficient to read all of the text on the card
* Cards are less likely to get stuck enlarged
* Slightly reduced the time it takes drawn cards to flip over and to autoresolve
* Portrait selectors on the gear menu no long disappear after the first session played

## Additions

### Hotfix 18-1

* Backup Singer Level 2 now correctly cannot be used if Lena is ability locked
* “Confirm Dice” is only an option now if you have cards that can be used after you’ve rolled dice, and none of you should have those cards right now, Elliot!
* Fixed a display issue on scaling event cards that show up in Story Mode (e.g. Scorched Body)
* Fixed a bug where Scavenge was not playable
* Fixed an issue where Scout Ahead Level 2 would leave a window behind for other players

### Hotfix 18-2

* Medium Canteen no longer breaks the game
* Dragging a portrait onto a party space that is reserved for “Out After Dark” now correctly resets the portrait display where it belongs

### Hotfix 18-3

* Fixed a bug that was introduced in Hotfix 18-2 that caused a lot of bugs in level 4 and higher in adventure mode. This does not require downloading a new client.

### Hotfix 18-4

* Another attempt to fix adventure mode level 4+