Cross Versus

**Cross Versus** is an online PVP game mode added in the free 1.21.00 October 12th 2023 update. Up to 6 players divided into two teams compete to earn points from various tasks. It can be played by talking to the Cross Versus NPC in the middle of the Time Machine Station.

## Game Rules

Up to 6 players can join play in one lobby, once the game starts they are randomly distributed between two teams. Any empty slot is filled with an NPC, similar to Expert Missions.

In order to win, your team has to gather 12000 points, or defeat your boss. The mode is symmetrical, in that the other team is trying to accomplish the same goal, and you'll lose if they do. You earn points by fighting enemies, or performing tasks around the mission area.

The game takes place on four maps, one mission area for each team, and one boss area alongside it. The teams start out in their respective mission areas, and once they gather 6000 points, they can access their own boss area. Additionally, one player can enter the enemy team's boss area, in order to protect the boss and fight enemy players.

Your customization in the mode is limited - you do not have access to character select screen for the match, meaning you can't play cast characters, your other CaCs or even non current presets of your current CaC, although with the addition of the new multiplayer lobby you can equip different presets or change your current skills while still in the lobby. In addition, your level, attribute boosts and QQBang or clothes stats are not applied, your Super Soul will not provide its passive or active bonuses nor will it provide a limit burst, but you will retain the charged ki blast type it gives you, and finally, your Ultimate Skills will be unequipped (but Supers, Transformations or Evasives will not).

Instead of your regular player levels, the game mode has its own in-match progression. Every match you start at level 1, and the points that you personally gather for the team level you up, going up to 7, with all your attributes gradually rising for each. As for Ultimates, as the match progresses, you'll see blue question mark items pop up on the ground. Picking one of them up will give you an Ultimate for the current match. Once you pick two up, trying to pick up another one will present you with a selection to replace one of the skills you already have, or leave them as is.

## Tasks and Points Earned

Each task provides a static amount of points, while the points earned for defeating enemies vary. Point Rallies and Crystals appear around the map periodically, appearing to 'roam' or respawn over time.

**Item Gathering** involves using your character's scouter/first person view in order to reveal hidden items on the ground, then picking them up. Unlike the other tasks, it appears that all items are already on the map from the start and do not respawn. Picking up an item provides 50 points.

**Point Rally** is activated by pressing ki blast button while standing on its starting point, which appears as a blue energy circle on the ground. Once activated, 10 checkpoints are spawned in the vicinity of the starting point, and have to be collected by flying through them in a limited amount of time. Picking up each checkpoint provides 10 points. If you gather all checkpoints in time, you'll receive 300 points, for a total of 400. If two players have picked up checkpoints from one rally, they'll both recieve 150 points upon completion instead. (It needs to be confirmed what happens if all three players participate)

**Crystals** are objects that need to be broken. They appear to be similar to crystals from dimensional attacks in Expert Missions and Raids. Once a crystal is broken, a beam of light appears from it for a couple seconds. Every player that enters the beam of light receives 200 points.

Distracting from the tasks, each mission area also spawns enemies to harrass the players. As the match goes on, these enemies become stronger, although the exact mechanic behind it still needs to be researched. The amount of points earned for defeating an enemy depends on how strong they are, starting from 200 points to around 600. If multiple player dealt damage to the enemy, points are split between them proportionally to damage dealt. The highest amount of points you can earn at once is 1200, for defeating another human player. Note that you don't get these points for defeating CPU players, or if the player is finished off by their boss instead.

### Level-up Chart

* Level 2 - 400 points
* Level 3 -

## Strategy and Tips

The most common beginner mistake is to focus on enemies instead of tasks. Given your low stats at level 1 it's gonna take much longer to dispatch a single enemy, than it would take to complete a point rally or break a couple of crystals. Try to ignore and avoid enemies entirely until level 3, or at least level 2. Even when you get stronger, tasks are still a more effective way of earning points and enemies should only be engaged in retaliation, or to defend your teammates.

Point Rally is a very good early game task, providing the most points to yourself and quickly getting you to a reasonable level. They become more difficult to complete later in the game, once more aggressive enemies appear, but don't hestitate to do them if enemies aren't currently locked onto you. Take care to memorize where the checkpoints spawn, each starting location has its own consistent checkpoints location.

Crystals are very tempting to destroy at any time, since it's a single target much easier to deal with under pressure than a rally. They may prove rather time consuming to destroy without proper precautions however, especially at level 1, it's still tempting to go for one first, since you can spam lock on right at the start of the game to try to find one, and likely share it with another player. In order to destroy them, bomb type ki blast is recommended for free, high and spammable damage at close range. To use them, simply equip any super soul with bomb type blast, since the actual effect of the super soul won't take place. One crystal will take around 4 bomb blasts to destroy at level 1, going down to 2 at level 2, and possibly one shot (if unreliably) at level 5 (this may vary between races and body types).

Items are often overlooked, since you can't scan for them while dashing, and you're going to be dashing all the time to move as fast as possible between objectives, nevertheless you should remember to scan for them whenever you self break and pick them up when they're on your way. Their locations appear to be consistent the same way Point Rallies and Crystals have preset spawn locations, but more testing needs to be done to see whether they respawn, or all appear once from the start of the match.

Once you reach 6000 points, you have the option of trying to kill the boss. This is an important strategic consideration. Since killing the boss is an instant win, it works as a comeback mechanic if your team is way behind on points, this does however require coordination, once you stake your time on fighting the boss, you'll naturally create a point deficit, as you're no longer providing constant revenue. Should you threaten the boss enough however, you may force one of the enemy players to enter your boss area, stopping them from getting points as well, but also creating an opportunity for you both to get 1200 points for defeating another player. Of course the same consideration applies in reverse, if you're ahead in points and enemy starts going for their boss, there are a couple decisions you can make. You can either continue to rush points to try to get to 12K before they defeat their boss, use one teammate to try to stop them, or even rush your own boss.

One final consideration to make with the boss is whether you can even kill them. In addition to having high stats, the human sized bosses feature far more intelligent AI than anything before the 1.21.00 update, being the first AI that can use cancels, consistently sidestep and even stamina break, as well as follow up said stamina break approprietly with an ultimate.

Finally, don't go out of your way to pick up ultimates. Since it's completely random what you'll pick up, odds are it won't be useful to you. While you don't have access to your boosted attributes or super souls to dictate your damage, most races are still better at one or the other. It is going to be a safer bet to equip yourself with a high damage super to serve as a punish tool than waste time you could spend earning points on rerolling your ultimates.

## Build Recommendations

Much of your standard customization does not apply in this mode, but all of it that does is still very important.

**Super Soul** does not provide its regular effect, but it does provide a ki blast, and as mentioned above it is recommended to equip one with a bomb ki blast, since the crystal breaking utility is way better than anything other blasts provide, assuming you even use them.

**Super Attacks** are probably going to be your most significant consideration. First of all, since most of the means of increasing a particular damage type are unavailable, you should consider using the type your race is more naturally adept at. Second, you should consider what your goals are, and what utilities you want to bring. As far as utilities go, charge skills are not recommended, since the main focus of the mode is moving fast and performing tasks, putting yourself at a standstill to get more ki for killing enemies is not the optimal move. To supplant your ki needs for when you do need it, Drain Charge might be a good idea, provided you have a good way to combo into it. Taunt can be a good utility to stop the enemy from killing their boss, but be wary not to simply feed points to the opponent instead. Having a counter can be useful to deal with harrasment of aggressive enemies, God Breaker for example is a good choice, as high level AI will very consistently try to rush to hit you, and the AOE blast can not only hit multiple enemies swarming you, you can even bait it out near a crystal to hit it as well. The rest of your skills should be balanced around what you'll feel comfortable using against the AI and the limited fights against other players.