1.2.0

### Camilla, Second Disciplinarian and WHIP

Welcome to WHIP peasant! Camilla has occupied Arkanos’ empty library and has a new motivational strategy. The Worker’s Helpful Incentive Program, or WHIP for short, is a daily run mode. Each day Camilla will present you with a random set of hexes, items, and a familiar. Your job is to run either Undermine or Othermine and score the highest score you can. Your best run will be placed on a daily leaderboard against other players. See if you can score the highest!

### Log

There is now a log in the journal that stores information about recent runs. See past runs in both Undermine and Othermine. See what their seed was, how much gold was collected, which enemies were defeated, and in the case of WHIP, how high a score was achieved.

### Familiar Styles

Each familiar now has an alternate style that can be toggled at a magic mirror in Griswold’s room. Familiar styles can be unlocked by scoring over 100,000 points and completing a WHIP run with a particular familiar.

* Canary - Golden Nugget
* Chaos Spawn - Stoneforge Discord
* Djinn - Whispered Wish
* Eidolon - Cruel Spectre
* Firebird - Furious Black
* Lesser Demon - Stygian Grip
* Nikko - Great Demon Monkey
* Phoenix - Bird of Paradise
* Spirit - Barrel Aged
* Sylph - Angelic Charm
* Thunderbird - Rolling Storm
* Murderous Queen - Hand of the Queen
* Pale Likeness - Crystal Skull

### New Items:

#### Familiars

* Pale Likeness - A familiar that is unlocked after defeating Din. The Pale Likeness tends to do more harm than good.
* Murderous Queen - A familiar unlocked by defeating the Plunder King in the Bog. The Murderous Queen attacks enemies with poison projectiles and spawns powerful healing blessings called Drops of Honey.

#### Relics

* Orion's Sword - Temporarily increase damage when attacked
* Golden Axe - Spent gold is turned into bonus damage
* Twin Blade - Gain a second pickaxe
* Tortoise Shield - Slows enemy projectiles
* Box of Holding - Pilfer shop items are instantly restocked
* Magnetized Ore - Teleport enemies next to bombs
* Lucky Nugget - Enemies drop gold when critically hit
* Bounty Contract - Adds a bounty to a random enemy
* Javelin - Damage of a thrown pickaxe increases as it travels further

#### Potions

* Stoneforge Broth - Gain a legendary relic

#### Curses

* Earthquakes - Stalactites drop from the ceiling
* Heat Wave - Enemies become hot to the touch

#### Hexes

* Amnesia - All your relics are destroyed after defeating a boss
* Starvation - Penance heals, but food and healing potions no longer drop
* Nemesis - Become prey
* Stasis - Items are tapped in crystal
* Blasphemy - Altars are reversed
* Accursed - All shop items are cursed

#### Blessing

* Drop of Honey - a blessing dropped occasionally by the Murderous Queen

### Balance Changes:

* Large Ember, Immolation Potion and Phoenix’s Radiance now ignite torches and cook food
* Selt's Egg now spawns 2 larvae with 100% accuracy and faster projectiles
* Selt's Egg now spawns larvae faster
* Plunder King’s collider size has been reduced, his poison splat duration reduced, and his minion cap lowered
* Galoshes now protect against electrified water in addition to oil and poison
* Tsar Bomba now spawns 2 bombs instead of 1
* Bramble Vest has been renamed to Blade Mail and now repeatedly returns damage after being hit
* Mirror Shield now retains the melee reflect from Grimhilde's Mirror
* Arachnophobia now sets the spider's health to 1 and delays its behavior on spawn
* Dead Man's Switch now fires slower arrows with less accuracy
* Branding Bombs now condemn faster and no longer damage the player. Instead they apply a single level of the Brittleness curse
* Ursa Major now lasts 100s instead of 120s
* Ursa Major now has a maximum health increase of 400
* Waking Light now fires from the furthest torch from the peasant
* Ostiophobia now triggers 50% of the time instead of 100%
* Ostiophobia can no longer spawn skeletons in the boss room
* Hay Fever now takes longer to activate
* Hay Fever now has more delay between plant attacks
* Tariffs now increase costs by 1.5x instead of 2x
* Poison Mushroom now grants max health back when it is removed
* Mutation now procs 40% of the time instead of 50%
* Lunchbox now drops a piece of food when picked up
* Sequence Breaker can now warp the peasant to inaccessible areas when combined with a source of throw piercing
* Shop food can now be poisoned
* Secretion Wurms have had their per-room cap lowered
* Knight's and Archer's Pendants now give at least +1 damage
* Chakram now ignites when traveling over fire
* Frostbite now reduces all healing to 1 instead of removing healing altogether
* Adventurer's Peril now increases incoming damage by 10X instead of setting the peasant’s health to 1

### Bug Fixes:

* Fixed graphic tiling issues in the entrance to Ponzu’s boss fight
* Fixed an issue with Ponzu’s bubble splash attack that prevented it from dealing damage
* Major improvements to Vorpal Blade's hit detection and facing lock at high attack speeds
* Vorpal Blade is now better behaved when nullified
* Fixed a small reflection problem on the walls in the Cavern
* Tus no longer accepts credit
* Tus no longer queues his actions, allowing you to donate to him twice with clever timing tricks
* Familiar tooltip now highlights the third ability if the familiar is level 3
* Cursed Jars are now affected by Midas Potion and Kiss of the Succubus
* Rabbit Gloves now make all items in the shop free until an item is purchased
* Salamander's Wrath and Venomous now only proc off of physical damage to avoid a “death loop”
* Gecko Blast more reliably gathers items and hopefully won’t cause them to clip through the floor any more
* Circinus now works in the first room of each zone
* Master Pickaxe beams no longer “double tap” bombs, causing them to launch backwards
* Fixed a minor graphical error when moving into a room with Firebats
* Bog arrow traps no longer scale their health in Othermine
* Black Credit Card is no longer allowed on the relic altar
* Fixed an issue where the portal to the final room would not spawn if Seer was killed too quickly
* Fixed an issue that caused the invisible door blockers to not spawn correctly in doorways that had been opened with a bomb blast
* Noori's portals are now more visible if spawned behind him
* Sweaty Palms and Fingers no longer queue damage events to keep procing after the damage has stopped
* Ara will now block curses before Doll does
* Blessing, Curse, and Hex audio now only play a single instance to avoid a volume increase
* Fixed a graphical issue that would cause your pickaxe’s trail to continue to render across the screen when transitioning rooms
* Fixed some exit issues with Core encounters
* Fixed an issue that could cause Penance to not show as “discovered” in the Journal
* Selt can no longer pick up bombs after dying
* Black Rabbit chest game has been fixed to no longer leave floating locked chains if you pull the lever that destroys the chests
* Caustic Vial now detonates even if the enemy was killed in one attack
* Fixed some numeric font consistencies across different languages
* Fixed a display issue that could cause your windowed resolution to get stuck at 1x1

### Other Changes:

* Bosses now appear on every run. The summoning stone can still be obtained by defeating all bosses on a single run.
* The run seed is now displayed on pause menu and the game over screen
* All constellation relics now mention that they are temporary
* Red Hot Nuggets now has a visual effect applied to gold
* Spatial Sickness now uses the unified warp effect
* Tus now has a pet
* Many changes have been made to how random events occur. Most things now obey the run seed, making runs far more deterministic.
* The shortcut between the Dungeon and Halls is now permanent if the player opens it
* You can no longer pickup potions while drinking
* Nether can now be crafted at the Gatekeeper by default, no longer requires a blueprint
* Tent now restores the player to full health and is no longer considered a heal
* Large enemies will fall into pits less often
* Removed proc audio from Mushroom
* Removed proc audio from Sagitta
* Removed the delay between peeping a skeleton and it dropping treasure
* Reduced the amount of decimals displayed on the stats tooltip
* When Sho'guul runs out of legendary relics he will offer Hot Crossed Buns
* Rook and Bish Fish should spawn less frequently
* Large Ember, Phoenix’s Radiance, and Immolate have had their visual effect changed to better indicate their radius
* Resurrection now has audio
* Craftsmanship and Sewing Kit will no longer drop if the goldsack has been fully upgraded (unless they have never been discovered)