Updates

Updates are a crucial part of keeping video games alive and the community happy. SCP Containment Breach: Multiplayer is no exception. This article will cover a brief extract from all of the update logs and their additions since the rerelease of the game on Steam. Use the link attached to the version number of the update to read the full updatelog. *(Update logs are taken from the Steam annoucements but the logs on the official Discord servers are considered).*

## v1.1.0 - RELEASE OF THE GAME. (October 26, 2021)

> ***The Halloween update! A long awaited update is finally here, don't forget to update your game. We tried to hard to fix any bugs that might have left from the old version, and also didn't forget about the Halloween. This update doesn't have that much of new stuff, we tried our best to focus on fixing bugs.***
>
>

Rerelease of the popular Multiplayer Mod of SCP: Containment Breach on Steam. After the release on Steam, the version previously on [add old source here] was quietly discontinued in the following months. The update also brought in the 2021 Halloween Update where various models were updated for a Halloween asthetic.

The update mostly included bug fixes

## v1.1.1 - Major Patch (October 26, 2021)

> ***The release was rough. We never expected so many people join in our game, so we weren't prepared for that amount of players.***
> ***Since the game itself is running old engine, called Blitz3d, we saw some new bugs which never showed themselves with the player count we tested. We tried our best to find every bug we can, if there will be any bugs, we suggest you join the discord server for further support.***
>
>

Blitz3D is a old game engine which the original Containment Breach Base game was made on, and thus the multiplayer mod must be made on the same engine. Blitz3D is now considered ancient and unreliable these days and struggled to hold up the now steam based multiplayer servers CB:MP now used. Fortunately the same day the game was released, Fusion Creators Studio was able to dispatch a bug fix to solve some problems.

The update mostly included bug fixes.

## v1.1.2 - More patches... (October 28, 2021)

> ***Hello, gamers,***
> ***We are releasing another patch to fix any left bugs that we missed in previous patch. We hope you now can fully enjoy the game.***
>
>

This update was once again more of a patch update to fix some problems left over from the move onto Steam. However, v1.1.2 did add cooldowns on SCP attacks. Unforunately, any single-player/co-op save before this update was now incompatible and could no longer be run on the modded game. But mostly the update was to fix a couple of prominent issues.

Update added SCP Attack cooldowns but mostly bug fixes. Broke save files prior to v1.1.2.

## v1.1.3 - Another Patch! (October 29, 2021)

> ***Hello gamers,***
> ***We are releasing this patch to help improve performance and fix major bugs, that you reported. We are hoping that there aren't any major bugs left.***
>
>

This update was, again, more of a bug fix than a real update. However, this update did revive all save files after v.0.9.6 (before the Steam rerelease) meaning that files even before v1.1.2 could now be played. Hitboxes of players were also fixed.

Update fixed saves after v0.9.6 which fixed the issue with v1.1.2. Hitboxes fixed. But mostly bug fixes.

## v1.1.4 - Medium Patch (October 30, 2021)

> ***Hello gamers,***
> ***We released this patch to improve optimisation and fix some bugs that we created, we are hoping that you will fully be able to enjoy the game now.***
>
>

This patch update was more focused on the single player/co-op gameplay, fixing NPCs.

Update mostly included bug fixes.

## v1.2.0 - Overall Rework, Workshop Update (November 25, 2021)

> ***Hello gamers,***
> ***We are really sorry for a long silence without any patches or updates. We worked really hard to make this new update, and we are bringing a lot of new features to the game.***
>
>

First major update since the rerelease of the game on Steam, v1.2 brought a lot of new features, completely reworking the entire game experience. This update can be thought of the anti-cheat update, gun update, workshop update. In short, it was a very big update, introducing an anti-cheat system with an Admin Panel for authorised users of a server. The update also brought in lots of new guns, such as the SPAS-12 and the M4A4. Some controls reworks were introduced, making the game a lot easier. Now, the first 5 items in a players inventory are now hotkeyed to the number keys 1-5. (For example a M4A4 in slot 1 can be used with the "1" key and a keycard in slot 3 could be called by pressing 3. An "E" for interact was added, previously to interact (e.g. open doors) you've had to use left-click with in most cases would fire your weapon. Now E can be used instead, making accidental discharge of your weapon less likely. A Steam workshop was also added to CB:MP. Steam's workshop allows users to upload mods onto a central workshop which other players can subscribe to, downloading those mods onto their devices. These mods consists of model or sound replacements which could vastly improve one's experience.

A list of remarkable additions is added underneath. A full update log is linked above.

v1.2

- Added anticheat to servers.

- Fixed server list favourites saving.

- Fixed SCP-173 moving on distance.

- Now we can sprinting with sighting.

- Now players don't explode on their own rockets .

- Updated and fixed SCP-106 room.

- Added and updated more guns (Micro H.I.D, M4A4, Deagle, SPAS-12).

- Added hotkeys on first 5 slots (1-5).

- Removed memory leak without "Sound auto release".

- Added 'E' interaction.

- SCP 106 can move through doors.

- Updated SCP-173 sounds in Breach.

- Fixed jumping.

- Fixed 008.

- Fixed tesla slowing.

- Fixed SCP-106 global sounds.

- Fixed items dupe in co-op.

- Fixed random game freezes (receiving data for example).

- Fixed radio transceiver for voice.

- Elevators full synchronization.

- Returned SCP-860 monster (one year later).

- Reduced SCP-173 blink timer.

- SCP 096 has more health.

However, this update was widely accreditted to breaking elevators. Elevators now would rarely come when you call them and when inside an elevator, it was very common for the elevator to close but never take you to your destination. It later thought that the "E" interact option was the cause of this.

## v1.2.1 - Small Patch (November 26, 2021)

> ***Heya there gamers,***
> ***Since we had a little rough update again, we are releasing this patch in order to improve game performance and add another translation.***
>
>

For every big update, there's bound to be patch updates following. This update also added the Espanol (Spanish) langauge to the game.

This update added Espanol language but was mostly bug fixes.

## v1.2.2 - Christmas Update (December 17, 2021)

> ***Merry Christmas and Happy New Year, gamers!***
> ***We are really sorry for a long silence without any patches or updates. Meet new v1.2.2 update!***
>
>

The Christmas Update of 2021 brought in some noteable changes to CB. The Christmas update was notable for replacing some models with Christmas-themed ones instead. For example, Class-D Personnel now wore Santa hats. It added a Chinese and French translation to the game. The update also finally removed SCP 106's sprint ability, an update many players wanted. The update also fixed many items not correctly spawning, a bug many wanted desperately fixed. Server scripts were also reworked.

Update brought Christmas themed models, added Chinese and French translations and removed SCP 106's sprint ability. Also reworked workshop scripts.

## v1.2.2.1 - Small Patch (January 2, 2022)

> ***Hello gamers, we release patch with minor fixes (v1.2.2.1)***
>
>

Like expected, this update was mainly bug fixes. This update had finally fixed elevators, a pressing issue with many players. SCP 939 also no longer had scaling issues in some servers making it larger than usual.

Update was mainly bug fixes. Elevators now work.

## v1.2.2.2 - New Patch (January 11, 2022)

> ***Hello gamers, we are releasing a patch with minor fixes (v1.2.2.2)*** ...
> ***Remember our good doctor SCP-049 (how not to remember him), because of the almighty desire of our developer, he can no longer sprint.***
>
>

v1.2.2.2 introduced some long awaited balancing and bug fixes. Previously SCP 049 was considered extremely game breaking due to his ability to instantly zombify victims (this decision was forced by the limitations of the game engine) and 049's ability to sprint. Forunately 049's sprint was removed in this update, severely nerfing the "good" doctor. Also fixed was SCP 1123's event. In co-op/singleplayer, SCP 1123 event was broken and would instead immediately kill the player if interacted with. This made it difficult for achievement completists to collect all Steam Achievements. For a changelog of new additions and fixes, a changelog is attached beneath.

* Removed SCP 049's sprint (Nerfing 049)
* Fixed SCP 1123's event
* French and Spanish translations fixed
* Voice chat improved.

Update balanced features and fixed bugs.

## v1.2.3 - New Version (January 31, 2022)

(Note that the update log has several mistranslations and references to some kind of hacking mode or violation mode actually refers to Breach Mode)

> ***Hello gamers, we are releasing a patch with minor fixes (v1.2.3)***
>
>

v1.2.3 was a major update that changed many core parts of the game. Most notable was the introduction of SCP 035 and SCP 860-2, two new SCPs with the first being able to pick up items like a regular human. Also noticeably changed was the win algorithim of Breach Mode changing to better fix the Chaos Insurgency's agenda. Instead of Chaos Soldiers having to eliminate all hostiles (SCPs and Security alike), the Class-D Team only needs to eliminate all Security players, at the added requirement of having at least one escape on their team. Light Containment Zone now had more keycards, a problem in prior versions (there being only one Level-2 Keycard in the entirity of LCZ accessible by Level 1 Keycards). There were other important additions, mainly to balance SCPs, and SCP 860 observation chamber's locked door now being unlocked permanently - meaning players no longer have to tranverse the forest dimension.

A full changelog is attached beneath.

* Doors to SCP-860 open in Breach Mode

* Fixed Hazmat and NVG remaining on screen after the death of spectators.

* SCP-173 hears its own sounds in Breach Mode

* Added more key cards (in the LCZ) in Breach Mode

* SCP 049 now has ambient sounds in Breach Mode

* Now Tesla can deal damage SCPs in Breach Mode

* Viewing SCP 096's face in Breach Mode will now play a noticably audible sound

* Animations added for many SCPs

* SCPs cannot no longer enter SCP 106's pocket dimension via LCZ portals/

* SCP-939 can no longer jump

* Field of View setting added

* New SCPs: SCP-035 and SCP-860-2 in Breach Mode.

* Added German translation

* SCP-049 now can use intercom and levers (possibly deactivating the Alpha Warheads)

* The algorithm of winning in Breach has been changed to better fit the Insurgency's agenda.

## v1.2.4 - New Version (Feburary 22, 2022)

> ***Hello gamers, we are releasing a new version (v1.2.4)***
>
>

A small update adding a few new features to the game. The Server list on the Multiplayer Tab can now be arranged by ping, player number, seed or alphabetically. Spectating GUI has been overhauled. Most importantly, SCP 173's spawn was changed outside the Class-D spawn to Light Containment Zone's Storeroom (where a gas mask, Level 1 Keycard, USP Tactical and 2 Small First Aid Kits can be found). SCP 173 can also now rotate even while being looked at, however other players cannot see this effect.

A full changelog given below:

* SCP 173's spawn is changed to Storeroom
* SCP 173 can now rotate while being looked at, however other players cannot see it moving.
* Spectator GUI overhauled
* Name tags above players now lower if player is crouching
* New functions for server scripts
* Italian translation added to game
* SCP 035 can no longer use a First Aid Kit to replenish health.
* Bug fixes

## v1.2.4.1 - New Version (March 9, 2022)

> ***Hello gamers, we are releasing a new version (v1.2.4.1)***
>
>

v1.2.4.1 was a minor bug fix update to clear up some issues in the game. Notable changes includes smaller Tesla Gate Hitboxes and fixing the Load button in single player to simply respawn. Previously, the button was removed for Multiplayer and players had return to the Main Menu and start back up the save file.

Smaller Tesla Gate Hitbox and load option added back to Single Player. Bug fixes.

## v1.2.5 - New Version (April 9, 2022)

> ***Hello gamers, we are releasing a new version (v1.2.5)***
>
>

V.1.2.5 added quite a few new features to Breach Mode and bug fixes to Co-Op. All SCPs now have an death animation and corpse when killed, previously simply disappearing. Chaos Soldier and MTF spawns are now randomised between 5-10 minutes and are reduced in frequency. The SPAS-12 also now has less recoil, a popular addition wanted by the community.

* All SCPs now have a death animation
* Reduced CI/MTF Spawns
* Randomised spawn time for Heavy Reinforcement roles
* The SPAS-12 Shotgun now has reduced damage.
* Bullet Lines option added to the Options Menu under Graphics. When off bullets will no longer physically appear, possibly saving a few frames.
* Added more SCPs sounds.

## v1.2.5.1 - Anticheat Version (April 19, 2022)

> ***Hello players, we are releasing a new anticheat version (v1.2.5.1)***
>
>

Possibly the smallest update (that's worthy of a patch note) given to SCP Containment Breach: Multiplayer, v1.2.5.1 only added new functions for server scripts and VAC (authorisation via Steam).

Anticheat update and new server scripts. Nothing else of note.

## v1.2.5.2 - Patch (April 26, 2022)

> ***Hello players, we are releasing a new patch (v1.2.5.2)***
>
>

Another sall bug fix for the game. This update however did add a a new spectate type. Previously there was only first person view (as if your directly viewing as the spectated person) and third person view (as if you're following them from above). There is now a free camera (also referred to as noclip camera) mode, where you are no longer restricted to a single player at a time and can now freely watch the entire facility in real time. Another feature is friendly fire, now a option that can be turned on in the settings of a server. However very few, if any, public servers are yet to enable this feature.

FreeCam Spectate mode and friendly fire option added. Minor bug fixes.

## v1.2.6 (May 29, 2022)

> ***Hello players, we are releasing a new version (v1.2.6)***
>
>

A fairly major new feature update that added a few features. Tactical grenades such as Flashbangs and Smoke Grenades were added. Grenades can now be thrown a short distance with the right mouse button. The player list ingame now allows you to open a player's steam profile or directly friend them. SCP 914 also can no longer be climbed to reach a spot unreachable to most players (especially SCPs). The update however, also erased all server history and favourited servers, forcing players to re-add them.

A Changelog is attached below:

* Flashbang and Smoke Grenade added
* Weak throw for Grenades by RMB added.
* Numpad keys now work as regular keys ingame.
* SCP 914 can no longer be climbed due to invisible barrier
* Player List now has option to view a player's Steam profile or directly friend them via Steam.

## v1.2.7 (August 6, 2022)

> ***Heya there gamers,***
> ***It's been a while huh? But we have been working to release some of the most requested features among the community.***
>
>

Likely the biggest update since v1.2.3, v1.2.7 was a major update, adding new weapons, leaning, anticheat rehaul and item clipping fix. The HK-G36 Assualt Rifle and the first ever melee weapon, the Combat Knife, were 2 new weapons added to the game. A weapon overhaul was also introduced, fixing older weapons. A new leaning system was also added, allowing players with firearms to peak around corners using Q and E, exposing less of the player's body to bullets. Due to the new leaning system, the alternative interact key was changed from *E* to *F.* Item Clipping (When items would take up the same spot making it difficult to pick up the needed item) was fixed with a feature that will force items to to push away from each other, making it easier to pick up items. Custom maps were fixed, now not having as much lag as before. The chat GUI was also completely changed and is now supports formatted messages. A major anticheat update was also added, including protection against noclip , speedhacks, teleporthacks and more.

Changelog attached below:

* New weapons (HK-G36 and Combat Knife)
* Weapon overhaul
* Leaning system with *Q* and *E*
* Alternative Interact Key is now *F*
* Items clipping each other will now push away from each other
* Custom Map fixes
* SCP 1162 fixes
* Server Script functions added
* Major Anticheat update

Unforunately, the AntiCheat update included a major bug, particularly the SpeedHack Anticheat. Enabling it will mess up player tracking for the client, making other players seem like they're above the room or really high up. This caused some chaos during the early hours of the update but most public servers have disabled the Speedhack anticheat option, fixing the issue.