Truth Pathway/Abilities

## Sequence 9: Witness

**New Abilities**

* **Truth Divination**: The ability to perceive hidden truths, whether about people, events, or objects, through supernatural means.
* Sharpened senses and perception, allowing the Truthseeker to pick up on subtle clues and details that others might miss.
* **Intuition**: The power to gain insights and knowledge about distant or hidden events, allowing the Truthseeker to see beyond ordinary perceptions.

* Perfect memory and the ability to recall past events with great detail, aiding in the analysis of facts and motivations.
* **Lie Detection**: The ability to discern when someone is being deceitful, even when they are skilled at concealing the truth.
* **Spirit Vision**: They can use Spirit Vision to see non-physical things, such as ghosts and specters. They could see the different parts of a Soul, deduce a person's health and emotions, and determine if something has a magical aura.

## Sequence 8: Disciple of Insight

**New Abilities**

* They possess a heightened sense of intuition, enabling the Disciple to make accurate judgments and decisions based on subtle cues and gut feelings.
* They are the experts in **Ritualistic Magic**.
* The power to create and dispel illusions, which can be used to deceive or reveal truths to others.
* They are capable of immediately comprehending and conversing in any language, streamlining the grasp of information from various cultures and origins.

**Strengthened Abilities**

* **Truth Divination**: The details become much clearer compared to lower sequences.

## Sequence 7: Enlightener

**New Abilities**

* They have the ability to influence and shape the karmic outcomes of individuals through physical contact.
* **Telepathy**: They can communicate with others using their thoughts alone.
	+ Their range of communication is restricted to 50 meter.
	+ They can always only communicate with one other person via this way.
* **Precognition**: They possess the ability to foresee future events before they occur.
	+ The future they are able to see is very vague and interference of Beyonders can change the seen future.
* **Telekinesis**: They can move and manipulate objects using their imagination.

**Strengthened Abilities**

* **Intuition**: Trusting their instincts increases the likelihood of surviving perilous circumstances.

## Sequence 6: Discerner

**New Abilities**

* **Truth Aura**: They emit an aura that compels those nearby to be honest and transparent in their actions and words.
	+ This can also be used to gain information about hidden information during an interrogation.
	+ They can easily gain deep insights into the motives, thoughts, and emotions of others, allowing them to discern hidden agendas.
* **Truth Projection**: Creating illusions or projections that reveal hidden information or expose hidden realities to others.
	+ They have the power to unveil hidden aspects of reality, exposing truths that are usually concealed.

* **Deception**: By blending lies and truths seamlessly, they create an irresistible allure that makes others willingly follow their lead.
	+ The more true facts are mixed into, the higher the probability of success.
	+ Even if a statement is entirely false, as long as the opponent is weaker, there is a high likelihood of deceiving them.

**Strengthened Abilities**

* **Intuition**: They can easily gain deep insights into the motives, thoughts, and emotions of others, allowing them to discern hidden agendas.
* **Precognition**: The events they can foretell are much less vague, even when Beyonders are involved.
* **Telekinesis**: They have the ability to move multiple individuals using telekinesis.

## Sequence 5: Poet

**New Abilities**

* **Data Manipulation**: They can manipulate and restructure data and information, causing once logical things to appear illogical and illogical things to appear logical.
	+ They can merge unrelated ideas and concepts to form creative solutions and understandings.
	+ They can manipulate the memories of Beyonders with this ability.
	+ They can use this to eradicate evidence or create fake evidence.
	+ **Psychometry**: They have the ability to gain information about an object, person, or location by touching it, allowing them to uncover hidden histories or secrets.

**Strengthened Abilities**

* **Precognition**: They can perceive fate.
* **Intuition**: Their intuition allows them to occasionally obtain fortune for no apparent reason.
	+ They can use their intuition to escape the predetermined path of fate by relying on their luck.
		- If their precognition predicts certain death, they have a high likelihood of avoiding that outcome by relying on their intuition.

## Sequence 4: Revelator

**New Abilities**

* **Fate & Luck Manipulation**: Fate represent inevitability and certainty, it **must** be experienced. Meanwhile, Luck introduce variability to this trajectory, thus making them deviate from their fated road. They can manipulate these parameters by declaring them true or false.
	+ They can read fate like an open book.
	+ By declaring a fate as false, they intrudice a variable, which can be exploited with enough luck.
	+ They can modify their own luck to defy fate. This works by **rejecting negative outcomes** and **declaring positive outcomes to be the truth**.
	+ Luck is not a certainty, it can not define outcomes.
	+ If they have good luck but are too stupid or weak to grasp the opportunity, they will still fail in their endeavor.
	+ This ability only works on themselves.

**Strengthened Abilities**

* **Data Manipulation**: They can manipulate others to interpret reality as they see fit, thereby enabling the recipients to comprehend the complete 'truth' behind situations or livelihoods.
* **Truth Projection**: They are capable of creating extremely realistic illusions that can easily confuse all of the target's senses, making it impossible to escape without the user's willpower.
	+ They determine what is real and what is not within these illusions, granting them the ability to manifest events that occurred within the illusion into reality and vice versa.
	+ They have the capability to heal themselves by putting themselves into an illusion and declaring that illusion to be the truth, the same can be used to harm opponents.
* **Telekinesis**: Their telekinesis can be used for much more intricate work.
	+ They can easily quarter a person.
	+ Their telekinesis creates a protective shield around them that acts in a passive manner.

## Sequence 3: Reality Guardian

**New Abilities**

* **Truth Enforcement**: They can prohibit the utilization of Beyonder powers, rendering them ineffectual. At the same time they can ensure that reality conforms to its inherent 'truths' and natural laws, thereby preventing any distortions or deviations.
	+ They can eliminate things from existence by denouncing them as untrue. This means that the object no longer exists, there are no remnants or leftovers from the erased target, even the memories associated with the erased object or person will cease to exist, as if it never existed in the first place. It is important to note that this power is not absolute, and there may be ways to reverse this removal using suitable abilities.
		- They can even eliminate concepts such as 'the force of gravity acting upon them' for a period of time, thus achieving states such as flying.

**Strengthened Abilities**

* **Fate & Luck Manipulation**: They can also manipulate the fate and luck of others.
* **Telekinesis**: Their telekinesis gets an overall boost in strength.

## Sequence 2: Truth Harvester

**New Abilities**

* **Truth Empowerment**: "They" can draw strength and enhance their capabilities based on the influence and impact of "their" own 'truths' upon the world. As "they" disseminate their understanding and shape the beliefs and perceptions of others, "their" strength and potential grow exponentially.
	+ Within their vicinity, any truths or beliefs that deviate significantly from "their" own understanding of 'truth' are subjected to a relentless force of suppression. This force acts as a metaphysical vice, gradually crushing and erasing the conflicting truths until they align with "their" perspective.

**Strengthened Abilities**

* "Their" abilities grow stronger based on the extent to which "they" embody universally accepted truths.
	+ **Fate & Luck Manipulation**: As long as "they" represent a sufficient degree of the commonly perceived 'truth', "they" become invulnearable to luck and fate and exist outside of it.

## Sequence 1: Messenger of Truth

**Authorities**

* **Truth**: "They" have the ability to manipulate the truth, which is the quality of being in accordance with fact and reality. Truth can relate to anything that mirrors reality and adheres to it, including beliefs, declarations and statements. "They" who are able to manipulate the truth can distort reality, turning even facts into falsehoods or vice versa, so as to mould it into whatever version of truth they deems fit. Falsehood is often considered to be the direct opposite of truth, but the ability to distinguish between the two lies within its powers, allowing it to identify lies and truths and transform them into different forms.
	+ Irrefutable truth requires no evidence or proof to validate its legitimacy. "Their" truth declares an unobserved possibility as the ultimate truth, denying a foe's existence, body, and soul thoroughly, casting them into the depths of oblivion with no hope for recovery. However, it is not possible to refute the validity of a wave function that has already collapsed using this technique. Gaps, semantic loopholes, and varied interpretations may exist even in statements spoken with 'truth', giving room for counterattacking with an argument of their own. Nevertheless, the Truth remains unrefuted.
	+ Every statement "they" make, regardless of its factual accuracy or truthfulness, is unassailable regarded as correct by those who hear it. "Their" words transcend the boundaries of falsehood, becoming an undeniable and unshakable reality in the minds of others.

## Sequence 0: Truth (Truth Incarnate)

**Authorities**

* **Truth** (**Logic** & **Reason**): "His" beliefs and convictions represent the very core of truth. In "his" presence, factual truth invariably aligns with "his" own truth, ensuring that reality mirrors "his" beliefs.
	+ "He" can create any power with no limit by lying about having that power and making it true.
	+ "He" can change any outcome to make it true.
	+ "He" can impose commands onto any situation to make it true.
	+ "He" decide what is right and what is wrong.
	+ "He" can change reality with a declaration.
	+ **Erasure**: "He" is able to erase things from existence by denying them. This means that the object or person is it no longer exists, there are no debris or leftovers from the erased target. It is completely removed from reality.
		- While "he" can erase anything as a whole, "he" can choose to erase only certain aspects of something instead.
			* For example "he" could simply erase someone's emotions causing them to become apathetic, or by erasing their presence in a certain plane of existence such as the 3-Dimension, causing them to only exist as a 2-Dimensional entity.
		- "He" can permanently eliminate data in any form.
		- "He" can remove the memories and knowledge of a target (person, object, etc.) from history, or existence entirely. No evidence of the person or object having ever existed will remain.
			* The target may or may not exists physically afterwards, but nothing and no-one will know who or what they are.