List of Classes

* Barbarian = Attacks **1** enemy, dealing **physical** damage. Increases ATK when damage is taken, up to a maximum of **300** at 10000 damage taken.
* Berserker = Attacks **1** enemy, dealing **physical** damage. Increases ATK when damage is taken, up to a maximum of **500** at 10000 damage taken.
* Revenger = Attacks **1** enemy, dealing **physical** damage. Increases ATK when damage is taken, up to a maximum of **700** at 10000 damage taken.

### Warrior (Spear)

* Warrior (Spear) = Attacks **1** enemy from a short distance, dealing **physical** damage. Uses an EX skill to increase Deployment Points (DP).
* Lancer = Attacks **1** enemy from a short distance, dealing **physical** damage. Does **50%** splash damage to enemies near target (125 range). Uses an EX skill to increase DP.
* Master Lancer = Attacks **1** enemy from a short distance, dealing **physical** damage. Does **70%** splash damage to enemies near target (125 range). Uses an EX skill to increase DP.
* Lance Lord = Attacks **1** enemy from a short distance, dealing **physical** damage. Does **100%** splash damage to enemies near target (125 range). Uses an EX skill to increase DP. Reduces initial skill cooldown by **3s**.

### Warrior (Scimitar)

* Warrior (Scimitar) = Attacks **all** blocked enemies, dealing **physical** damage. While not attacking, increase ATK by **0.7\*Base ATK** every **5s** (up to **1** time, resets on attack).
* Blader = Attacks **all** blocked enemies, dealing **physical** damage. While not attacking, increase ATK by **0.7\*Base ATK** every **5s** (up to **2** times, resets on attack).
* Sword Master = Attacks **all** blocked enemies, dealing **physical** damage. While not attacking, increase ATK by **0.7\*Base ATK** every **5s** (up to **3** times, resets on attack).
* Acrobat Sword = Attacks **all** blocked enemies, dealing **physical** damage. While not attacking, increase ATK by **0.9\*Base ATK** every **3.33s** (up to **3** times, resets on attack).

### Warrior (Fist)

* Warrior (Fist) = Attacks **1** enemy, dealing **physical** damage. Always hit twice per attack. When deployed, deal damage equal to **2x** ATK to enemies in 200 range, and increase their stun gauge by **120%**, stun duration **2s**.
* Monk = Attacks **1** enemy, dealing **physical** damage. Always hit twice per attack. When deployed, deal damage equal to **3x** ATK to enemies in 200 range, and increase their stun gauge by **120%**, stun duration **2.5s**.
* Master Monk = Attacks **1** enemy, dealing **physical** damage. Always hit twice per attack. When deployed, deal damage equal to **4x** ATK to enemies in 200 range, and increase their stun gauge by **120%**, stun duration **3s**.
* Champion = Attacks **1** enemy, dealing **physical** damage. Always hit twice per attack. When deployed, deal damage equal to **5x** Atk to enemies in 200 range, and increase their stun gauge by **120%**, stun duration **3.5s**. Reduce initial skill cooldown by **3s**.

### Guardian (Sword)

* Guardian (Sword) = Attacks **1** enemy, dealing **physical** damage. Blocks up to **3** enemies.
* Shield Knight = Attacks **1** enemy, dealing **physical** damage. Blocks up to **4** enemies. Generates a barrier of **500** HP on deployment, and after every **45s**.
* Paladin = Attacks **1** enemy, dealing **physical** damage. Blocks up to **4** enemies. Generates a barrier of **1000** HP on deployment, and after every **45s**.
* Master Paladin = Attacks **1** enemy, dealing **physical** damage. Blocks up to **5** enemies. Generates a barrier of **1500** HP on deployment, and after every **45s**. While blocking, take **25%** reduced damage from enemies.

### Guardian (Hammer)

* Guardian (Hammer) = Attacks **1** enemy, dealing **physical** damage. Blocks up to **3** enemies.
* Destroyer = Attacks **1** enemy, dealing **physical** damage. Blocks up to **3** enemies. Charges stun gauge by **10%** on hit.
* Juggernaut = Attacks **1** enemy, dealing **physical** damage. Blocks up to **3** enemies. Charges stun gauge by **20%** on hit.
* Gigantic = Attacks **1** enemy, dealing **physical** damage. Blocks up to **3** enemies. Charges stun gauge by **20%** on hit. While blocking, deal **1.1x** damage to enemies.

### Sniper (Bow)

* Sniper (Bow) = Attacks **1** enemy at long range, dealing **physical** damage. Can target Flying enemies. Prioritizes attacks on **Flying** enemies.
* Archer = Attacks **1** enemy at long range, dealing **physical** damage. Can target Flying enemies. Attacks **twice** on every 3rd attack. Prioritizes attacks on **Flying** enemies with **1.2x** increased damage to them.
* Bow Master = Attacks **1** enemy at long range, dealing **physical** damage. Can target Flying enemies. Attacks **thrice** on every 3rd attack. Prioritizes attacks on **Flying** enemies with **1.5x** increased damage to them.
* Artemis = Attacks **1** enemy at long range, dealing **physical** damage. Can target Flying enemies. Attacks **thrice** on every 3rd attack. Prioritizes attacks on **Flying** enemies with **1.7x** increased damage to them.

### Sniper (Gun)

* Sniper (Gun) = Attacks **1** enemy at long range, dealing **magical** damage. Can target Flying enemies.
* Gunner = Attacks **1** enemy at long range, dealing **magical** damage. Can target Flying enemies. ATK is greatly increased but Post-Attack Delay (PAD) is increased (by total **3f**).
* Gun Master = Attacks **1** enemy at long range, dealing **magical** damage. Can target Flying enemies. ATK is greatly increased but Post-Attack Delay (PAD) is increased (by total **6f**).
* Sharpshooter = Attacks **1** enemy at long range, dealing **magical** damage. Can target Flying enemies. ATK is greatly increased but Post-Attack Delay (PAD) is increased (by total **6f**). Attacks **ignore magic defense** every 3rd attack.

### Sorcerer (Staff)

* Sorcerer (Staff) = Deals **magical** damage in an **AOE**.
* Warlock = Deals **magical** damage in an **AOE**. Decreases magic defense of enemies within range by **100**.
* Master Warlock = Deals **magical** damage in an **AOE**. Decreases magic defense of enemies within range by **150**.
* Elder Warlock = Deals **magical** damage in an **AOE**. Decreases magic defense of enemies within range by **200**.

### Sorcerer (Book)

* Sorcerer (Book) = Attacks **1** enemy within range, dealing **magical** damage. Reduces movement speed of enemies within range by **30%**.
* Conjurer = Attacks **2** enemies within range, dealing **magical** damage. Reduces movement speed of enemies within range by **35%**.
* Master Conjurer = Attacks **3** enemies within range, dealing **magical** damage. Reduces movement speed of enemies within range by **40%**.
* Philosopher = Attacks **3** enemies within range, dealing **magical** damage. Reduces movement speed of enemies within range by **40%**. When attacking 2 enemies, damage is increased to **1.15x**. When attacking 1 enemy, damage is increased to **1.3x**.

### Healer (Scepter)

* Healer (Scepter) = Recovers HP of **1** ally. When healing an ally with the same attribute, healing is increased by **10%**.
* Priest = Recovers HP of **1** ally. When healing an ally with the same attribute, healing is increased by **15%**. Excess healing can overfill HP by up to **500**.
* High Priest = Recovers HP of **1** ally. When healing an ally with the same attribute, healing is increased by **20%**. Excess healing can overfill HP by up to **800**.
* Elder Priest = Recovers HP of **1** ally. When healing an ally with the same attribute, healing is increased by **25%**, and grants **+200** magic defense for **4s**. Excess healing can overfill HP by up to **1200**.

### Healer (Orb)

* Healer (Orb) = Recovers HP of **all** allies within range.
* Hermit = Recovers HP of **all** allies within range. While deployed, regenerates all allies HP at every specific interval (**3%** of base ATK stat).
* Oracle = Recovers HP of **all** allies within range. While deployed, regenerates all allies HP at every specific interval (**5%** of base ATK stat).
* Oracle Master = Recovers HP of **all** allies within range. While deployed, regenerates all allies HP at every specific interval (**8%** of base ATK stat). During skill, range is increased by **0.1** times

### Scout (Dagger)

* Scout (Dagger) = Can be deployed on both melee and ranged tiles. Attacks **1** enemy at short range, dealing **physical** damage. Small chance to inflict **Poison(Weak)** on hit.
*[Poison(Weak): 70 damage per 3s, infinite duration]*
* Assassin = Can be deployed on both melee and ranged tiles. Attacks **1** enemy at short range, dealing **physical** damage. Small chance to inflict **Poison** on hit. Move cost decreased by **1**.
*[Poison: 120 damage per 3s, infinite duration]*
* Master Assassin = Can be deployed on both melee and ranged tiles. Attacks **1** enemy at short range, dealing **physical** damage. Small chance to inflict **Poison(Strong)** on hit. Move cost decreased by **2**.
*[Poison(Strong): 190 damage per 3s, infinite duration]*
* Chase Assassin = Can be deployed on both melee and ranged tiles. Attacks **1** enemy at short range, dealing **physical** damage. Small chance to inflict **Poison(Extra Strong)** on hit. Move cost decreased by **2**. When deployed and after being moved, ATK increases by **50%** for **10s**.
*[Poison(Extra Strong): 280 damage per 3s, infinite duration]*

### Scout (Fan)

* Scout (Fan) = Can be deployed on both melee and ranged tiles, and has Flying movement. Attacks **1** enemy at short range, dealing **physical** damage. Attacks slow enemies by **20%** for **1s** on hit.
* Air Scout = Can be deployed on both melee and ranged tiles, and has Flying movement. Attacks **1** enemy at short range, dealing **physical** damage. Attacks slow enemies by **35%** for **1s** on hit.
* Air Raider = Can be deployed on both melee and ranged tiles, and has Flying movement. Attacks **1** enemy at short range, dealing **physical** damage. Attacks slow enemies by **50%** for **1s** on hit.
* Sky Lord = Can be deployed on both melee and ranged tiles, and has Flying movement. Attacks **1** enemy at short range, dealing **physical** damage. Attacks slow enemies by **50%** for **1s** on hit. Movement speed increased.

### Supporter (Twig)

* Supporter (Twig) = While deployed, increase deployment point generation rate. Increases the ATK of all allies in range by **3** every second, up to a maximum of **150**.
* Shaman = While deployed, increase deployment point generation rate. Increases the ATK and physical defense of all allies in range by **3** every second, up to a maximum of **240**.
* High Shaman = While deployed, increase deployment point generation rate. Increases the ATK, physical defense and magical defense of all allies in range by **3** every second, up to a maximum of **300**.
* Elder Shaman = While deployed, increase deployment point generation rate. Increases the ATK and physical defense of all allies in range by **4** every second, up to a maximum of **300**. Can be deployed on both melee and ranged tiles.

### Supporter (Instrument)

* Supporter (Instrument) = While deployed, increase all allies' ATK, physical defense and magical defense by **50** (excluding self). Decrease the ATK of enemies in range by **30%** of self Base ATK.
* Bard = While deployed, increase all allies' ATK, physical defense and magical defense by **70** (excluding self). For same attribute allies, this bonus is increased by **20**. Decrease the ATK of enemies in range by **35%** of self Base ATK.
* Kapell = While deployed, increase all allies' ATK, physical defense and magical defense by **90** (excluding self). For same attribute allies, this bonus is increased by **30**. Decrease the ATK of enemies in range by **40%** of self Base ATK.
* Kapellmeister = While deployed, increase all allies' ATK, physical defense and magical defense by **100** (excluding self). For same attribute allies, this bonus is increased by **40**. Decrease the ATK of enemies in range by **45%** of self Base ATK. Does not add to deploy count.