Adalwulf of Aedirn

* EAPEU Timeline
* Alternate Timeline #1: Mage
* Alternate Timeline #2: Villain

* Sir Adalwulf of Aedirn, wolves mirrored pale gris in full, per saltire gules, over a cross sable his crest. (The Toussaintoi)
* The Wolven Knight, and later The Vulpine Knight (The Toussaintoi)
* The Witcher with the Aedirnian Accent (Nordlings)
* Adalwulf The Mula Slayer and The Blue Wolf (Witchers of Kaer Morhen)

### Born

* **Year**: 1121 AR
	+ **Savaed**: 3rd Savaed, 'Imbaelk'
		- **Month**: February
			* **Day**: 8th (Six days after the holiday of Imbaelk)

### Died

* **Year**: 1790
	+ **Realm**: The World
		- **Region**: The Northern Kingdoms
			* **Kingdom or Country**: Angren
				+ **Specific Place**: The castle ruins of Gwydberg

### Racial Background

* ~~Human (Source)~~ [1121-1131 AR]
	+ Witcher (Source) [1131-1790 AR]
	+ Mage [1308-1790 AR]
* Protas-Witcher Hybrid [1358-1790 AR]

### Occupation/Class

* Witcher (1131-1790)
	+ Master (Wolf School)
	+ Grandmaster (Fox School)
* Hermit
* Knight of Aedirn
* Mage (1308-1790)

### Rank

Amongst Witchers* Witcher (1141-1161)
	+ Adept Witcher (1161-1203)
		- Elite Witcher (1203-1256)
			* Master Witcher (1256-1300)
				+ Grandmaster (1300-1790)

### Social Class/Titles

Amongst the public
Royalty
Nobility
**Knights** <-Adalwulf /Vassals
Merchants/Farmers/Craftsmen
Peasants/Serfs

Adalwulf is a knight claimed by the Kingdom of Aedirn and who achieved war hero status in the Haaki Invasion.

### Affiliation

* Witcher Career
	+ School of the Wolf (1131-1300 AR)
		- Seventh Generation Wolf Witcher (Trained between 1120-1140 AR)
	+ School of the Fox (1300-1790 AR)

* Property Owner
	+ Thornwood Manor (1270 AR onwards)

* Magical Education
	+ Gweison Haul (1308-1328 AR)

### Coat of Arms

    This crest was created on Worldspinner and in no way is copyrighted by me, all assets towards its creation came from the site and are such, property of Worldspinner.

## Physical Appearance

### Overall Appearance

Adalwulf has an arrested age condition, as three centuries or more later he appears to be in his early to mid-twenties, and if he doesn't shave can appear to be in his thirties. This often leads to Witchers who meet him thinking his compatriots are his elder and superior, especially while in the company of Master Witchers Ukok or Visul. Because of his overall appearance looking more human than witcher while wearing more casual clothes or cloaks, he could easily be mistaken for a normal human.

### Facial Appearance

Adalwulf has an oval-shaped face, a usually deadpan expression, a slightly crooked nose from his time during witcher training, and his eyes featured a twin set of central heterochromia with a greyish-silver along the outer area of the iris and a golden amber around his pupil which along with his usual expression made his cat eyes hard to notice unless he was angry, would fully open his eyes for effect or was being effected by potions.
He has long, upper back length lank, dark brown hair which he would slick back, and loosely gather in a ponytail or tie in a braid. Depending on his circumstances he would sometimes grow out a beard, be clean-shaven, or have stubble, his beard when a decent length would feature multiple natural hair colors.

### Body Appearance

He normally had pale skin, though later in his life after he made a deal with The Source, the skin of his body as it was taken over by the entity took on an almost translucent silvery-white color, his veins giving off a dull blue magical light, and his fingernails took on a black hue which he would cover with gloves.

### Eye Color

Central Heterochromia, Silver outer ring, golden inner ring, is often mistaken for blue at a distance.
Under the effects of Cat, his eyes and sclera are black as the darkest night.

### Hair Color

* Dark Brown (Appearing black when wet)
* After the process of losing himself to The Source started his hair would begin to turn silver from the roots working its way down as more of his body was taken over.

### Hair Style

Long, upper back length lank, dark brown hair which he would slick back, and loosely gathered in a ponytail or tied in a braid.

### Type of Bodybuild?

Mesomorph, his body has a Witcher's well-chiseled physique.

### Scars

* Yule Savaed, 1144 (January 7th)\* Adalwulf suffered a stab wound during his first monster hunt against a Wyvern taking the tail barb to the shoulder the wound however properly healed after a few days without leaving any scar tissue.

### Is he/she healthy

Yes, he is typically healthy as he has a Witcher's longevity and immune system.

## Favorites

### Favorite Color

1.) Blue
2.) Silver
3.) Black

### Why?

Due to his witcher background and lifestyle of a low profile when possible Adalwulf prefers cool neutral colors, that do not draw attention to him.

### Least Favorite Color

1.) Pink
2.) Orange
3.) Yellow
Due to his witcher background and lifestyle of a low profile when possible Adalwulf does not like bright colors that draw attention.

### Why?

Due to his witcher background and lifestyle of a low profile when possible Adalwulf prefers cool neutral colors, that do not draw attention to him.

### Why?

Due to his witcher background and lifestyle of a low profile when possible Adalwulf prefers cool neutral colors, that do not draw attention to him.

### Why?

Due to his witcher background and lifestyle of a low profile when possible Adalwulf prefers cool neutral colors, that do not draw attention to him.

### Daredevil or Cautious Rider?

Adalwulf is a cautious rider unless properly motivated such as someone being in danger.

## Habits

### Hows does he/she spend a rainy day?

With company: Playing Gwent, Dice Poker, drinking, or training
By himself: Reading if at an inn or drinking

## Background

### Hometown

* **Realm**: The World
	+ **Region**: The Northern Kingdoms
		- **Kingdom or Country**:  Aedirn
			* **Village, Town or City**:  Hoarton

### Education

* Witcher's Education at Kaer Morhen (1131-1141)
* Witcher Reconditioning Training at Burov Mylne (1300)
* Mage's Education in Gweison Haul (1308-1328)

## Parents

### Father

    Ralluald (Biological)
She would die as a casualty of war in the year 1151.

## Siblings

### How many?

6, consisting of 1 brother, and 5 sisters

### Birth Order and Birth year

1.)Taeka Born in 1115 AR (Older sister) {Deceased}2.)Dheiphi Born in 1116 AR3.)Daskel Born in 1117 AR4.)Eishe of Vicovaro Born in 1121 AR (Twin sister) [Mage] {Demi-immortal}5.)Oki Born in 1122 AR (Younger sister) {Deceased}6.)Arrah of Verden Born in 1124 AR (Younger sister) [Mage] {Demi-immortal}

## Relationships

### Lover(s)

* Lilli (Former) {Deceased}
* Aine aep Avuffu

### Other

* Adopted Children
	+ Yumeko of Aedirn (Adopted Daugther and trainee)
* Godchild
	+ Carria (Goddaughter and daughter of Adalwulf's friend Yava)

## Personality

### Goals and Motivations

Originally before and after becoming a witcher, Adalwulf was simply driven by the desire to continue living, this would eventually turn to the belief that witchers serve a purpose and were needed. Over time Adalwulf would come to view himself and other witchers as people charged with maintaining a fine balance between magic, monsters, and sentient life.

### Views on the different Races

As a former human and a mutant, Adalwulf's views on race are rather tolerant and advanced for the time period he initially existed in.* Humans

Adalwulf as a witcher no longer views himself as being a member of the human race, but has no problems with most humans, even those from faraway lands and foreign skin colors. Adalwulf does take issue with insults however and does not permit bullying of himself or others of different races in his presence should he be able to do something about it.

* Witchers

As a witcher, Adalwulf views himself and other witchers as a bridge between the existence of man and monster, meant to bring balance to the two existences. Adalwulf values and respects his other brothers and sisters even if they are not from the same school, and has taken steps for the improvement of their lives.

* Elves

Despite starting out as a human, Adalwulf was not around his initial family long enough to pick up on their dislike for 'non-humans' as such he has a bit more understanding as to why elves tend to dislike humans, though he does get annoyed when he is mistaken for one as humans often like to deny his own humanity and bring up his mutant status.

* Half-elves

TBA

* Quadroons

TBA

* Dwarves

Despite starting out as a human, Adalwulf was not around his initial family long enough to pick up on their dislike for 'non-humans' as such he gets along well with dwarves, as he feels a comradery with the hard-working folk of the mountains, he respects dwarven craftsmanship and their fine eye for detail.

* Gnomes

Despite starting out as a human, Adalwulf was not around his initial family long enough to pick up on their dislike for 'non-humans' as such he gets along well with gnomes, as he feels respect for the skill that is inherent within the race, he highly respects gnomish craftsmanship and their fine eye for detail.

## Equipment

### Head

Armored HoodA hood made of heavy leather, thick twine and layers of linen. Capable of stopping a slash or a bolt from a small hand crossbow.

### Accessories

Witcher's Wolf Medallion
Adalwulf's witcher medallion, bearing the wolf head symbolizes his school. This medallion following Adalwulf's conversion to the School of the Fox is stored in his room in Burov Mylne, at a memorial to the School of the Wolf.    Witcher's Fox Medallion

Later in his career after joining the School of the Fox, Adalwulf would wear a witcher's medallion, bearing the fox head symbolizing his school

Dimeritium earring
Given to him by the Wolf School mages, so that Adalwulf could regulate his abilities as a Source and could be trained in the use of Signs in a normal way. Later after he had completed his training at Gweison Haul, he no longer needed to wear it.

### Torso and Equipment

Rogue's Clothing
Called as such for its history of being purchased by roguish, sneaky folk. Its dark coloration helps for blending in while in dark areas. Adalwulf's set consists of a black open-neck shirt with laces along the chest area for adjustment, as well as a set of black dyed soft leather trousers.

Lyrian Leather Jacket
Worn in between contracts or when his armor was being repaired Adalwulf would wear a Lyrian Leather Jacket as civilian clothes. He had a badge with Aedirn's colors sewn around his upper arm.

Bandolier
A heavy leather belt slung over Adalwulf's shoulder, it held potion vials and held the sheath for Adalwulf's currently equipped sword.  The sheath had an opening on the side that allowed Adalwulf to unsheathe the sword from his back in a deceptively swift motion.

Witcher's Steel Sword
A basic Witcher sword Adalwulf acquired from his time at Kaer Morhen. Repaired and maintained numerous times.

(Later Adalwulf acquired)

Mastercrafted Wolven steel sword
Adalwulf would upgrade his Witcher's Steel Sword numerous times before he would have the Mastercrafted Wolven steel sword., he would not craft a Grandmaster sword as he felt the last person who deserved it was Vesemir, the last informal Grandmaster of the School. Appearance-wise the sword's cross-guard features a basic twist ending in a clockwise facing knobs. The grip is cover in dark brown leather and is secured with metal pieces halfway down. The pommel features the Wolf School's emblem. The blade has etched runes down the fuller.

(Later Adalwulf acquired)

Grandmaster Vulpine steel sword
Upon becoming the Grandmaster of the School of the Fox, Adalwulf would work on improving the original school gear, he would wield the Grandmaster Vulpine steel sword to strike down the toughest contracts given to the School. Apperance-wise, the blade features a single straight blade with a fuller that ran 2/5ths up the blade. The blade is etched with runes of power 5/6ths up the blade. The sword now features a set of ring guards above and below the quillons while the quillions take on a curved thin shape which are squared off at the ends. The pommel features a medallion with a fox head design. This would be Adalwulf's steel sword up until his death in the year 1790 AR before which he left in the care of the Master Council who would present it to the new Grandmaster.

(Later Adalwulf acquired)

Wolven Armor
As a member of the Wolf School Adalwulf wore a blue dyed version of his schools armor, leading to his title of 'The Blue Clad Demon.'  The armor consisted of layered jackets made of leather and reinforced with metal studs/rivets. Adalwulf would leave his armor in the Hall of Witchers in Burov Mylne.

(Later Adalwulf acquired)

Grandmaster Vulpine Armor
Later in his career after becoming the Grandmaster of the Fox School, he would wear a blue dyed version of the school gear.

Dwarven cloak (Elven Enchantment)
Well known for being excellent travelin’ cloaks and good armor. It is made of leather, but treated with a special dwarven technique that not only makes hard armor, as well as waterproof. The Elven Enchantment bound to it makes the wearer harder to detect as well as making it harder to deal damage through it.

Kaedweni Shield
Adalwulf would carry and use a Kaedweni shield from time to time such as when he had to do more knightly work, otherwise it was tied to his horse's side.

### Legs

Lyrian Leather Trousers
Leather trousers that Adalwulf would wear in between contracts or when his armor was being repaired that offered good protection but were not very breathable.

Hand crossbow
A small 'pistol' style crossbow that can be fired one-handed and easily reloaded. A similar model was used by School of the Crane Witchers during their first years in the Western Continent.

(Later Adalwulf bought himself)

Monster Hunter Crossbow
A two-handed powerful crossbow, basically a handheld ballista.

Quiver
A quiver of crossbow bolts of various types that Adalwulf uses to hunt monsters and the occasional human.

Bomb pouch
A pouch which Adalwulf keeps his supply of bombs in.

## Trivia

### Quotes

“*There's no one I'd rather have guarding my back then you, Adalwulf.*”―Rune Le Torneau, mage “*I'm not a king, I'm not a hero, I'm not a god, I'm just a Witcher with a vision.*”―Adalwulf of Aedirn

## *Statistics*

### *Dexterity*

7
10
7

### *Empathy*

10
9
3

### *Luck*

7
8
7

He was an active Witcher before and following the Second Conjunction of Spheres. He would survive many events that would decimated the School of the Wolf's numbers and was among the oldest known still living Witchers from the school, though he is still younger than **Vesemir**.
In the latter part of the 13th century, **Adalwulf** was knighted in the lands of Aedirn thus has land in the region that provides him shelter and a bit of income. And in the 14th century became the Grandmaster of the School of the Fox bringing many changes both to the School and to the Witcher world itself.
He would die just before the start of the 17th century at the age of six hundred and sixty-nine years old making him the longest lived witcher in known history.

## History

In desperation, **Ralluald** privately promised his eldest son Daskel to a Witcher of the School of the Wolf in exchange for a cure from the curse.
 A young 6 year old Adalwulf would help out an Aedirnian soldier who taught him how to brawl with his fists.
The Witcher would instead later choose the younger **Adalwulf** saying he felt a tug of destiny from the boy. So desperate was **Ralluald** that he agreed without even telling his wife or the rest of his family.
Treatment was given in the form of rituals similar to the rituals to stave off a Striga curse and Ralluald was told to follow the ritual exactly and to never forget to do it every few days. **Adalwulf** and his sister **Eishe** were favorites of the local witch who they would do light chores for, they were given black magic dolls and told that they would help keep them safe. Four years later, the Witcher came to take **Adalwulf** to Kaer Morhen, Ugga of course was against this, Ralluald having not told her anything until the Witcher came for their son, and **Eishe** in particular was very distraught at her brother being taken away but **Adalwulf** took the witcher's hand and was calmly led away to his new life.

Before undergoing his mutations, **Adalwulf** and the other trainees were under the care of the instructor Varin at the bastion for a year preparing their bodies for the changes to come, **Varin's** training was ruthless on the boys especially the youngest of the group **Razan**. Between lessons to improve their stamina and breathing techniques, Varin had the boys run the 'Witchers Trail' also known as 'The Killer'. **Adalwulf** paced himself with **Razan**, making sure the younger trainee didn't get hurt though this earned him the disdain of a lot of the other trainees who thought him trying to slack off in his training. **Adalwulf** also befriended **Abbas** who was made fun of by the other boys for his taupe colored skin as well as his strange foreign language and accent. The boys were drilled in fencing with meteorite steel swords, horse-riding, martial techniques and monster lore. **Varin** had no favorites only viewing the boys as dull knives needing to be sharpened into something useful.

“*Give it back! Give it BACCCKKKKK!!!!!!*”
―Adalwufl unintentionally having a Source flair up
Due to **Adalwulf's** interference in the hazing of both the youngest and easiest targets of their training group, two of the oldest boys **Aleid** and **Diederik** decided to try to teach **Adalwulf** a lesson. They boys went through Adalwulf's personal possessions and took a doll, he had received as a child from local witch that had secretly been keeping Adalwulf's unidentified Source powers repressed. Adalwulf got mad at the other boys resulting in a large flare-up of latent magical power which injured the boys and threatened the structural integrity of the keep, if not for the efforts of the resident mages Dagobert Sulla, Reidrich, and resident priest/witcher Jarrow, the keep might have collapsed, following the incident Adalwulf was placed under observation by the resident mages.

### Adalwulf's Trials

“*If you ever need us Razan. Me and Abbas, we'll be there for you! We promise!*”
―Adalwulf to Razan and Abbas before Razan is taken to the School of the Bear
**Adalwulf** was started on mutations quite early in his training, less then a year after his arrival while he was still 10, instead of after his first year of training, this choice was made due to his 'advanced age'. **Adalwulf** was first subjected to the Choice, eating special herbs and mushrooms alongside his training while it had been somewhat harder because of his 'advanced age', his reaction to the experience was noted as being within the norm of expectations by his handlers. During this time **Razan** was transferred to the care of the School of the Bear witchers as part of a attempt to bring closure to the problems between the Schools of the Wolf and Bear.

The potions of the Mother's Tears, Wildrye Juice and Speargrass Sap were used during the process. Another boy by the name of **Aleid** died of cerebral hemorraging after he was administered the Speargrass Sap potion.
**Adalwulf's** 'advanced age' actually helped Adalwulf at this time as his many memories of his childhood were the only thing he could cling to during the experience that bolstered him during the seven days in which he took the Trial of the Grasses. In the end **Adalwulf** was marked as having passed The Trial of the Grasses without any major problems other than losing his memories as a product of the trial. A few of the other boys were not as lucky. Though they survived both trainees **Diederik** and **Jaap** later died of complications from the trial multiple organ failure and extensive brain damage respectfully. Trainee **Koenrad** like **Adalwulf** survived and the two boys spent the next month healing before resuming their training.

“*His eyes... Most unusual... Have them keep an eye on him.*”
―School Mage in charge of the Trial of the Dreams
After his rescue, he underwent the Trial of the Dreams to mutate his eyes. He showed no issues during the procedure. The mages induced psychedelic visions in the boy and recorded his ramblings, finding them to be within the norms except for a few parts. Though when he got his cat's eyes, they developed the same previous color, Silvery-grey central heterochromia but more vivid. but not the characteristic amber color of most witchers which made him stick out among his fellow trainees as being more easily able to blend in with humans.

“*One more time! I'll get it. Just give me one more go!*”
―Adalwulf after falling off the Pendelum the fourth time that day.
The next trial after the Trial of the Dreams. Rescued from the School of the Cat by Adon of Carreras when he visited that school and refined. The trial helps to further improve reflexes, speed, footwork, balance, precision, and swordplay by training on the pendulum, a vertical hanging log with spikes along its bottom that would swing to the side, **Adalwulf** eventually learned to move along evenly spaced out poles as he weaved between the log and struck it at the same time.

“*Took you long enough, I've been waiting for ages, master!*”
―Adalwulf to his trainer, Vesemir
**Adalwulf** whose oddly colored eyes and strange inclination for magic outbursts made him a bit of an oddity among the trainees was slated for additional testing as to his status. As was necessary for the Trial of the Forest Eyes, **Adalwulf** was taken out into the woods blindfolded and tied up. He was told that he had until the next morning to return to the keep without taking off his blindfold which had a wax seal fortified by magic, and if he were late, he failed the trial. He was also warned if he were caught cheating, his trainer **Vesemir** would hang him by his feet for a while. Coming to terms with his new enhanced senses, minus of course his sight, **Adalwulf** slowly but surely made his way back to the keep avoiding the monsters that would come out at night in the valley of Hertch. He greeted **Vesemir** the next morning at the keep still blindfolded with the seal intact, thus successfully passing the Trial and resuming his training.

“*Sorry about the statue.... and the trees Mother Laurien.*”
―Adalwulf apologizing to the head priestess
**Adalwulf** and the other trainees of 'his generation' were sent to the Temple of Melitele in Ellander to learn how to cast signs under the head priestess at the time Mother Laurien. It wasn't long into the training that **Laurien** discovered that **Adalwulf's** signs conducted far more force then they should have (i.e. instead of moving a large statue a few feet it was flung into a forest snapping a few trees before making a hole in the ground), a limiting measure was put into place to prevent accidents, **Adalwulf** was given a dimeritium earring and was told to wear it at all times to help him focus. Over his two year tenure, **Adalwulf** was taught the signs of Aard, Igni, Quen, Yrden and Axii as was standard practice for his school. He also helped in the background at the temple studying curing curses and hexes under **Mother Laurien**.

“*Abbas... Jacques... Circle round 'em! I'll draw his attention to the front!*”
―Adalwulf directing his teammates while fighting against a juvenile Endrega Worker
For the next four years the surviving Witcher apprentices were paired and worked together in three man teams to foster friendship, camaraderie and the ability to cooperate if needed. **Adalwulf** was paired with **Abbas** and **Jacques**. During this time the veteran Witchers would go out and capture monsters for the apprentices to practice on. This was also the boys first experience using a silver sword. The team of **Zistefor-Zoras-Castran** suffered a loss when **Zoras** died when the trio was fighting a ghoul.

“*Old Speartip's a deep sleeper, wake him up and you'll sleep deeper.*”
―Vesemir to recruits
**Adalwulf** was subjected to the **Trial of the Mountains** to see how much of his training he took to heart. **Adalwulf** was again teamed up with **Abbas** and **Jacques**, the boys swam across a pond near **Kaer Morhen**, comin to a cave inhabited by an old cyclops called Old Speartip, remembering the rhyme **Vesemir** would teach them *"Old Speartip is one deep sleeper, wake him up and you'll sleep deeper"* the boys were left with the decision to try to defeat **Old Speartip** with their lent silver swords or to sneak past him, they chose the later and successfully snuck through the caverns without waking him up. The boys then climbed **Troll's Head**, dealing with its mistrustful rock trolls who threw boulders at the Witcher trainees **Adalwulf** was able to get close to one and cast **Axii** on him, calming the Troll enough to convince him to temporarily call off his friends long enough for the boys to reach the Circle of Elements at the peak. After the boys activated their medallions at the Circle their Trial was complete, the Trolls seeing they had done no harm to them let them pass down the mountain. After this was over **Vesemir** explained that all this was done in groups, as mentors believed that even though Witchers were lone hunters they could still benefit from cooperation. He was also impressed that this group didn't have to use their silver swords.

### Time as a simple witcher on the Path

“*Let's give you a little true professional perspective, Philip. This here is a highly venomous draconid, not a dragon, I grant you. Its capable of killing dozens of armed men at once, and the 'standard going rate' for a witcher to contract one is 1,000 crowns or would you like to chance me telling these people that you knew that the Wyvern frequented that building, that you would charge refugees from the Elven-Human conflicts for a place to stay then loot their corpses after the Wyvern returned to its nest.*”
―Adalwulf whispered in the ear of a client trying to cheat him out of a proper bounty
   **Adalwulf** took on a contract for a mysterious monster in Redania which had made its home in an abandoned building feeding on the vagrants inside until it had grown bold and attacked a merchant caravan. Turned out to be a particularly tough fight for a first contract. After some preliminary investigation **Adalwulf** was able to identify the monster as a wyvern, by its clawed footprints and examination of its victims. **Adalwulf** found a survivor named Achill who told the Witcher about the building's owner, a wealthy Redanian who served as the Representative for the Merchant's Guild by the name of Phillip Orseb telling war refugees about the building and offering to let them stay there for what little money they had on them. **Adalwulf** discovered his employer was the cause for the wyvern growing bold as the man knew about the wyvern but was unconcerned as long as it fed on the refugees from the Elven wars who occasionally inhabited the building, seeing it as a way to cull the unwanted refugee population after taking what little money they had then later collecting their remaining possessions. **Adalwulf** took some damage having been struck twice by the wyvern's tail barb but did some damage to the beast himself before it fled through a hole in the wall, **Adalwulf** tracked the beast to its nest he then waited until it tried to sleep off its wounds. He successfully crept up on it and finished it off by cutting off its head. **Adalwulf** rode back to his employer to turn in his claim, **Adalwulf** named his price for a thousand crowns which Phillip balked at, **Adalwulf** ended up using a mix of blackmail and intellect to reason the Representative into not only paying him but also to never commit such atrocities again. **Phillip** wrote **Adalwulf** a promissory note for Vivaldi's bank in Novigrad for 1,000 crowns and went back to his guild in good standing. **Adalwulf** ended up burying the two refugees that had died, and Achill the survivor who **Adalwulf** had paid for his medical treatment, thanked the witcher for burying his fellow refugees. **Adalwulf** had a brief and awkward conversation with Achill, who looked forward to hearing stories about the witcher **Adalwulf of Aedirn** to tell his children one day, with that the two men departed as friends. **Adalwulf** then left, headed out once more for The Path.

### Adalwulf's time as a Adept Witcher

“*Now more than ever we need to step up and accept more responsibility if this School is going to survive, Adalwulf*”
―Grandmaster Rennes just before Adalwulf's promotion
Following his hunt for the Mula, Grandmaster Rennes decided to promote **Adalwulf** to the rank of Elite Witcher, increasing his responsibilities and duties while he wintered at Kaer Morhen.

“*Give me that which you already have but do not know.*”
―Adalwulf as his price for a contract.
After completing a contract with payment listed as The Law of Surprise, **Adalwulf** ends up with an Aedirnian War Shepherd puppy he ends up naming Lenok. He raises **Lenok** to help him on hunts.

“*Your watch has ended, my friend. May we meet again on the path.*”
―Adalwulf over Lenok I's grave
Lenok I passes of old age for a dog, he is buried beneath his favorite tree at Kaer Morhen. **Adalwulf** leaves Kaer Morhen with Lenok's son whom Adalwulf also named 'Lenok'. Shortly afterward **Adalwulf** runs into Maksymilian Kost who he had butted heads with in the past. After tossing back a few rounds and getting in a fight, he gains a better appreciation of a witcher's skills. The two part on sociable terms.

Lilly is later killed by Geralt of Rivia during his time in Vizima, her head turned in as a bounty to the Royal Huntsman.

**Adalwulf** helps with the training of the apprentice witcher: Łukasz. **Adalwulf** as well as Lambert mentor the boy on monster lore and swordfighting.

“*I want her to have Lenok, he'll protect her.*”
―Adalwulf to Yava after she told him about naming him Carria's godfather
A daughter is born to Yava who recently lost her husband to suicide, **Adalwulf** attends the funeral at his friend's request. **Yava** names **Adalwulf** the girl's godfather. Even as a baby Carria is very attached to **Adalwulf** and is upset when he leaves down the Path again. **Adalwulf** leaves Lenok IV with the girl.

* Upon arriving in Carsten, Adalwulf and his new companion are greeted by **Carria**, who **Adalwulf** introduces to **Aine**. Adalwulf is soon afterwards talked into taking a contract from the Church of the Eternal Fire by his friend **Yava**. Adalwulf and Aine end up stopping a fanatic of the Eternal Fire from successfully summoning Cthugha, the Living Flame back into the mortal planes, killing the Cosmic Horror cultist before he is able to release his master.
* Adalwulf is tracked down by his sisters the sorceresses Eishe of Vicovaro and Arrah of Verden who had disguised themselves as travelers, using a bloodline tracker charm to find him. **Eishe** doesn't keep her connection to **Adalwulf** a secret this time and reintroduces him to **Arrah**.
* The two mages join up with the Witcher's party for a few contracts until fearing for their safety in the magic-phobic Redania, **Adalwulf** sends them to his estate in the former lands of Aedirn, where they laid low until the end of the war being taken care of by the property staff who came to enjoy the sorceress' company, his sisters run the business operated at the keep and make a tidy profit while laying low.

“*"Ac felly bydd dyn yn meddwl eu bod wedi hindreulio'r gweiadur, ond nid ydynt wedi. Oherwydd y bydd croesi'r Sfferau yn dod, bydd angen y Vatt'ghern dro ar ôl tro, bydd cysylltiad sfferau yn dod, Vatt'gherns yw'r allwedd i gynnal cydbwysedd, adfer trefn ymhlith Anhrefn, I'r diniwed, yn ddynol neu'n anghenfil."*
"And so man will think they have weathered the storm, but they haven't. Because The Conjunction of the Spheres will come, the Witcher will be needed again and again, the Conjunction of the Spheres will return, Witchers are the key to maintaining balance, restoring order among Chaos, To the innocent, both human or monster. "*”*

―Adalwulf of Aedirn possessed by The Source
In the spring **Adalwulf** ran into fellow Wolf Witcher Eskel who was on his way to join up with the School of the Manticore in Zerrikania. **Eskel** told the older witcher about the Battle of Kaer Morhen, the death of Vesemir and the dissolution of the Witcher School. Adalwulf resolved to visit the keep with his sisters and his lover Aine to emotionally deal with the loss of his foster father Vesemir. **Adalwulf** found the spot they held the funeral and was so overcome with grief, in that moment that The Source made him enter a trance and gave him a vision. **Adalwulf** spoke in an otherworldly, metallic voice the voice of The Source speaking of a Second Conjunction of the Spheres and the others that would periodically follow after, how witchers would be all that truly stood between man and monster, that bridged the gap, that witchers would become the guardians of the balance and the eventual brokers of peace between sentient races across the Spiral. Adalwulf resolved right then and there to see the Witchers' Guild properly restored, he asked for his sisters' help over the winter they searched the valley gathering and copying what they could from the records of the School and the various other sites around the valley, fondly telling his sisters about his time among the Wolves and his time at Kaer Morhen.

* School of the Panther: With help from the Witchers of the School of the Lion, surviving Witchers from the extinct School of the Panther were offered a second chance through the reformation process offered by the School of the Fox, some integrated into the School of the Fox and some were allowed to rejoin the School of the Lion.
* Two Witchers of the School of the Rhino: Berhanu and Zanock responded to the missive leaving behind the lands of the Far South for the Continent proper to mentor and train under Elite rank Elven Witcher Neicrubriel, who would refine their Witcherly arts and help them learn how to speak Common and Elder Speech.

Adalwulf along with Master witchers Cormac and Kemro of Cintra travelled to the Bear School keep of **Caern Haduch** in the Amell Mountains and the Griffin School keep of Kaer Seren in the lands of Kovir and Poviss to have the respective Grandmasters of the School of the Bear and the Griffin to sign the document themselves as well as to help the schools barter with their affiliated lands for the same deal of amnesty for witcher crimes in return for reformation. Due to the nomadic nature of the School of the Lynx it would take two years beyond the creation of the document to track down Grandmaster Lambert of the School of the Lynx to gain his support and signature.

Two years into his classes, Adalwulf decided to start funding orphanages throughout Vicovaro as a means of both improving the lives of the unfortunate and as a recruitment point for future witchers of the school.
Ten years into his classes, Adalwulf was charged by his teachers with exploring the school catacombs where he found a scroll detailing the Journeyman level earth spell, Bekker's Rockslide. For awhile, **Adalwulf** hid the scroll and learned its contents in secret, mastering the spell before turning it over to his teachers.
During his final year at Gweison Haul, **Adalwulf** was charged by his teachers with exploring the school catacombs where he found a scroll detailing the Journeyman level water spell, Anialwch. For awhile, **Adalwulf** hid the scroll and learned its contents in secret, mastering the spell before turning it over to his teachers.
**Adalwulf** mastered the following spells during his time at **Gweison Haul**:
* **Magic Compass**, a Aether spell to instantly determine the direction of a place that Adalwulf had been before, as well as telling which direction is north. Adalwulf used this spell later on his journey north to participate in the driving off the Haak Invasion.
* **Luthien's Quill**, a earth spell that can etch writings or drawings on any non-living surfaces. Adalwulf used this spell to inscribe glyphs, runes and words of power all throughout **Burov Mylne** along with Eishe and Arrah, strengthening and reinforcing the keep against magical and mundane assaults.
* **Freshen Air**, a air spell used to clean the air of smoke, poison and/or other tainted air. Adalwulf placed the formula for this spell throughout the vents of Burov Mylne allowing for fresh air to circulate through the keep, this also had a beneficial effect of keeping the fumes from the laboratories from escaping.
* **Aine Verseos**, a fire spell that produces a bright light around the caster, it was effective against certain vampires as well as an emergency light source.
* **Puro Dwr**, a water spell he etched the formula for secretly in the water supply at Burov Mylne using Luthien's Quill to ensure that the Keep had a fresh and purified supply of water free of poison and contaminants. He would also personally purify the witchers water skins before they left for the Path come spring, to be doubly sure.

**Adalwulf's** sisters attended his graduation and escorted him back to Burov Mylne afterwards.

Following the magic trail to Rowan
After what had happened and an arduous investigation, both witchers set out for the duchy of Rowan, following the magical trail that the magical attack had generated. This led them to Darn Rowan, where they discovered that there had been a prison riot and several political prisoners had escaped. Among them were some mages who did not agree with the imperial directives. And just like other experiences the witcher had lived through, it was more than likely that they would stage a coup d'état, which both witchers would try to stop. Because the chaos would be worse than the current order.
Not knowing which way to go, both witchers after discussing it for a while, decided that if they could find a clue as to where the criminals might be and their true objectives ( since Putnam's was only speculation ) they marched to Nilfgaard Capital, more specifically, to its "Underworld" thanks to a contact of Caldigi, one of Adalwulf's subordinates who was a former witcher of the School of the Cat.

Investigating the darkness of the City of the Golden Towers
Once they were in the city, thanks to the contact of the other witcher, they managed to access the underworld, the less "shiny" part of the city. Having to go to a place of clandestine fights, visited by mages, supposing that perhaps, these mages, could be the ones who had escaped and were there, trying to earn money to be able to escape from the empire to distant lands.
At the site of the clandestine fights, at first, the witchers could not get the information diplomatically, so they were forced to team up and fight for it, resulting in a somewhat costly victory, but finding out what they wanted. It was that these mages had been arrested not only for political reasons, for attempting against several important figures of the empire, but also for religious reasons, since they were worshiping a mysterious being known as Iukhuztotl, The Gate of the Cosmic Horrors, offering him blood sacrifices in Gemmeria.
Using the knowledge granted to him by The Source, Adalwulf explained to his friend, the whole situation in depth, upon learning that it was what the mages worshipped. And although Putnam was reluctant at first, he eventually joined in, remembering his encounter with Ciri many years before, and explaining it to Adalwulf. Who could never draw clear conclusions, but that perhaps the girl's request could be related to what was happening at that moment. But it was certain that the terrorist attack was another act of worship to the Cosmic Horror, with the intention of giving him enough pain to heal him so that he could invade the world. So they had to find the cultists and stop it. So without thinking twice, both witchers left the city and headed for the Nilfgaardian province.

“*Your path is at its end. What a way to go though, a dragon! Got to say even at the moment of death you still impress me, my friend. Your path has ended, brother. May what waits you beyond the Veil, bring you peace and happiness.*”
―Adalwulf whispers over Putnam's body at the wake
Adalwulf heard news of his friend and fellow grandmaster Putnam Pitch's death, and of the debate between the Schools of the Griffin and the Crane over where he should be laid to rest a matter which **Adalwulf** mediated, leading to Putnam's funeral at Kaer Seren. Adalwulf attended Putnam's funeral afterwards he was approached by one of Putnam's adopted sons and his friend's very first pupil, Stefan "The Crane", who gave Adalwulf many books and personal diaries that had belong to Putnam, stating that though Putnam had not left a will, he knew that this is what Putnam would have wanted.

## Death

“*I feel it... the echoes of true eternity.... I go to answer it... I've done what I could, far more than anyone asked of me... I trust the lot of you to pick a worthy replacement for me... I'm proud of each and everyone of you...*”
―Adalwulf to the Master Council before his resignation as Grandmaster

“*I'm finally ready to let go. I leave the future to you, old friend.*”
―Adalwulf before he gives up his body and passes on.

### Adalwulf relinquishes his body and The Source is reborn (1790)

Having seen many people, he has cared about taken by the ravages of time, and war. As well as having done what he could to prepare the new witcher caste for the future, **Adalwulf** relinquished his role as Grandmaster of the School of the Fox, so that he could follow an instinctual pull which lead him to the castle ruins of Gwydberg, to the holy sycamore tree of **the Lady of Ravens**, where The Source unseals Morrigan having done so the last fragment of **Adalwulf** is taken over by **The Source**, who is reborn as his former godly self.

## Relationships

### Family/Appearances

#### Parents

Ralluald would die due to complications of his curse in the year 1134.

#### Adalwulf's Siblings

Daskel would die in a monster attack at the age of 80 in the year 1197.

She would find two of her siblings decades later (ironically being the two who also achieved demi-immortality) and would develop a one-sided obsession with her twin brother Adalwulf though he would not notice or remember her as his sister until much later.
During the Second Nilfgaardian War, she would purposefully abandon her post to find and protect her siblings from the coming war, picking her sister Arrah up in Verden and using a Bloodline Tracker spell to find their brother Adalwulf, where they would gather strength in Redania before heading to Adalwulf's estate in Aedirn to wait out the war.
* + Time in Nilfgaard (1160)\* Adalwulf was given a contract in Vicovaro by Eishe of Vicovaro, his unknown to him at the time sister. Eishe attempts to bond with him but his scarred emotional range makes him oblivious to the attempts. The two band together to defeat the Bruxa that was the subject of the contract and Adalwulf heads back north.
	+ Third Northern War ( 1271 - 1272 )\* Eishe along with her sister Arrah seeks out Adalwulf following Eishe's falling out with the government of the Nilfgaardian Empire. Eishe joins Adalwulf for a few contracts before Witch Hunters start snooping around for an easy mark, Adalwulf fearing for his sisters' lives, makes arrangements for them to hide out on his land in Aedirn at Thornwood Manor.
	+ Union and leadership of the School of the Fox (1300 )\* Eishe travels with her brother and sister to Vicovaro after receiving an invitation from the School of the Fox, along with a pardon from the Emperor of Nilfgaard for Eishe. Eishe, Arrah and Arrah's lover, Marvos of Verden are instated as School Mages and work together to research bringing back the lost mutagenic ritual of the Trials of the Grasses and improving it.

* + Time in Nilfgaard (1160)\* (Mentioned) During a conversation between Adalwulf and Eishe, the mage specifically mentions Arrah as the person who helped pick Adalwulf for the contract as a test of the Witcher's memories. Adalwulf who lost his memories as a result of The Trial of the Grasses has no idea at the time who that is but brushes off the connection as the roundabout answer of magic, much to Eishe's disappointment.
	+ Third Northern War ( 1271 - 1272 )\* Arrah along with her sister Eishe seek out Adalwulf following the fall of Verden to the Nilfgaardian Empire. Arrah joins Adalwulf for a few contracts before Witch Hunters start snooping around for an easy mark, Adalwulf fearing for his sisters' lives, makes arrangements for them to hide out on his land in Aedirn.
	+ Union and leadership of the School of the Fox (1300)\* Arrah travels with her brother and sister to Vicovaro after receiving an invitation from the School of the Fox, along with a pardon from the Emperor of Nilfgaard for Eishe. Arrah arranges to bring her lover, former court mage of Verden, Marvos of Verden, along with them. The three mages are instated as School Mages and work together to research bringing back the lost mutagenic ritual of the Trials of the Grasses and improving it.

#### Second Generation Relatives

The Children of Taeka

Adalwulf's blood-relative nephew through Taeka, he trained to become a doctor and was recruited by Nilfgaard where he rose to popularity for his skill.
* Adalwulf is visited by his nephew Cornall (1233)\* Adalwulf is approached by a middle-aged Northern man dressed in Nilfgaardian doctor's robes, claiming to be a relative of his. Curious, Adalwulf allows him to perform a test on Adalwulf's blood. The man Cornall lets Adalwulf know about the death of Adalwulf's sister Taeka, the death of her daughter Tipha and the Source bloodline that runs in their family. Cornall tells Adalwulf about two other Sources in their bloodline but leaves out their names as Adalwulf does not seem to show interest, concluding his research into the gene complete for the time being.

Adalwulf's blood-relative niece through Taeka, was unfortunately negatively affected by the Source gene present in their family and often gave prophecies. She ended up dying of a magical overload at the age of 30 in the year 1231. Tipha never met her uncle.

Adalwulf's blood-relative nephew through Taeka, he like his mother never left the life of a peasant though he did have a single daughter Farah before he passed on. Stecast never met his uncle.

The Child of Dheiphi

Adalwulf's blood-relative nephew through Dheiphi. By 1272, he is dead, his only legacy was his daughter Valath.

The Child of Daskel

Adalwulf's blood-relative nephew through Daskel. Like his father, he became a [bard].

The Child of Oki

Adalwulf's blood-relative nephew through Oki. He was a peasant.

#### Third Generation Relatives

The Child of Cornall

Adalwulf's blood-relative grand-niece through Cornall, first son of Taeka. She is a doctor.

The Child of Stecast

Adalwulf's blood-relative grand-niece through Stecast, second son of Taeka, she like her father never left the peasant life becoming an innkeeper amongst other things. She had six children, four daughters, and two sons.

The Child of Iskan

Adalwulf's blood-relative grand-niece through Iskan, the son of Dheiphi. She had two daughters.

The Child of Stebik

Adalwulf's blood-relative grand-niece, daughter of Stebik, son of Oki. She was a peasant.

#### Fourth Generation Relatives

The Children of Valath

The Child of Cenhu

Adalwulf's blood-relative grand-niece, through Cenhu, son of Daskel Like her father, and grandfather before him Naeda was a trobairitz.

The Child of Duva

Adalwulf's blood-relative great-grand nephew, son of Duva, daughter of Stebik, son of Oki. He was a Man at Arms, a professional soldier before he was granted the Thornwood Manor estate by his great grand uncle Adalwulf from there he would establish a barony of the land, and formally lift the Ulvenson family to that of nobility in the lands of Aedirn, gathering the members outside of Adalwulf, Eishe, and Arrah to form a noble household.

### Friends/Appearances

#### Humans

* \****First Hunt (1144)***\* He was recovered wounded from a Wyvern attack site in an abandoned building, **Adalwulf** pays for his medical treatment, under oath that one day, the man repays the debt.
* **\*Hunt for the Mula (1202)\*** **Achill** sent for **Adalwulf** to hunt an unknown creature that was plaguing the Gustfields region. He tried unsuccessfully to get the villagers to cooperate with the Witcher's investigation then when bartering with the Witcher and the villagers, they tried to majorly underpay the witcher. **Achill's** daughter **Yava** managed to convince them to pay at least a majority of the reward, **Adalwulf** agreed to the discount for the sake of his new, young friend. **Adalwulf** tried to insist upon owing a favor to **Yava** but she instead asked that he visit her time to time as friends.

* **\*Befriending Dreavust the Bounty Hunter (1181)\*** The two met at an inn, they drank a few rounds together, swapped stories, played Gwent and got in bar fights. The two departed as good friends.
* **\*Adalwulf attends Dreavust's Funeral (1241)\*** **Adalwulf** attends **Dreavust's** funeral finding out he was killed by a cyclops. **Adalwulf** hunts down the creature leaving its head on his grave.

* **\*Adalwulf is knighted by Demavend III (1270)\*** Due to his service during the Second battle of Aldersberg and his famed title 'of Aedirn'. Demavend III decided to knight Adalwulf as an honorary knight of the realm of Aedirn, he awarded the Witcher a sizable parcel of land in the kingdom, a mountainous area in eastern Aedirn mostly hidden because of its location. Thornwood Manor consisted of a single small keep, a separate manor house, farmland and forest. The land was staffed with a decent pool of people to keep the place running as well as to run the small farm which grants the property for the most part self-sufficiency financially under the care of its Majordomo, Selim Edgar Sadler of Vengerberg. The majordomo introduces the Witcher to his estate and staff, Adalwulf decides to leave the properties overseeing to Selim and the staff. Selim promises to always have a place for Adalwulf and his guests whenever is asked of him.

Her and Adalwulf would maintain a strong friendship through her life, to the point of her naming Adalwulf the godfather of her only child.
* **\*Hunt for the Mula (1202)\*** After being summoned by her father, Achill, Alderman of Carsten, a village in the Gustfields region following monster attacks, Adalwulf's investigation hit a wall the villagers refused to talk to him whether out of fear, racism or hatred no one seemed to want anything to do with him. Yava took a liking to Adalwulf and went around repeating his questions and telling him the true answers. With her help, Adalwulf was able to deduce the monster was a Mula. Adalwulf sent Yava home when she wanted to come slay the monster. She was there when he turned in his bounty and was instrumental in seeing he got somewhat fair compensation. She asked that he come back to visit her as her friend.
* **\*Carria is born (1261)\*** A daughter is born to Yava who recently lost her husband to suicide, **Adalwulf** attends the funeral at his friend's request. **Yava** officially names **Adalwulf** her daughter's godfather.

### Mages

* **\*Helping Rune (1178)\*** Rune sends for Adalwulf to deal with a mysterious beast that had been interrupting wine trade in Toussaint. The beast turned out to be a rare creature, a starving but harmless Hirikka, the Witcher fed the beast who left the route in peace. The Duchess was told about the peaceful nature of the beast, unfortunately the news reached her too late as mere moments later a knight came to present the Hirikka's head to the Duchess. The knight was reprimanded while **Rune** and **Adalwulf** were rewarded for their efforts.

### 'Monsters'

* **\*Hunting Sirens (1159)\*** **Adalwulf** technically first had contact with **Coradia** when he ended up slaying her mother and aunts during a contract after which he gave the eggs over to a Cecaelia who took guardianship of the eggs.
* **\*Adalwulf meets the Nixa Triplets (1209)\*** The Nixa Triplets along with their guardian Aris end up meeting Adalwulf as he visits the Place of Power to pay his respects to the Nixa's mother and aunts.

* **\*Hunting Sirens (1159)\*** **Adalwulf** technically first had contact with **Undilis** when he ended up slaying her mother and aunts during a contract after which he gave the eggs over to a Cecaelia who took guardianship of the eggs.
* **\*Adalwulf meets the Nixa Triplets (1209)\*** The Nixa Triplets along with their guardian Aris end up meeting Adalwulf as he visits the Place of Power 50 years later to pay his respects to the Nixa's mother and aunts.

* **\*Hunting Sirens (1159)\*** **Adalwulf** technically first had contact with **Ariebelle** when he ended up slaying her mother and aunts during a contract after which he gave the eggs over to a Cecaelia who took guardianship of the eggs.
* **\*Adalwulf meets the Nixa Triplets (1209)\*** The Nixa Triplets along with their guardian Aris end up meeting Adalwulf as he visits the Place of Power 50 years later to pay his respects to the Nixa's mother and aunts.

* **\*Hunting Sirens (1159)\* Adalwulf** first met **Aris** when he summoned her to take some Nixa eggs back into the care of the sea, **Aris** ended up taking guardianship of the three eggs and ended up raising the three Nixa as her foster daugthers.
* **\*Adalwulf meets the Nixa Triplets (1209)\*** Aris ends up meeting Adalwulf again when he visits the Place of Power 50 years later to pay his respects to the Nixa's mother and aunts.

* **\*Adalwulf of Aedirn makes moves to financially and legally secure Witchers' rights in the future. (1306)\*** **Adalwulf** sought out the doppler in the company of Fox Master Witchers Ukok and Visul. After talking to the witcher for awhile about his proposal of freeing witchers from the shackles of poverty and ignorant contracts through proper funding. At first **Dudu** thought that **Adalwulf** was shaking down him for money, but **Adalwulf** corrected him that he came as an investor in decent business after listening to **Adalwulf's** reasons, **Dudu** agreed to his proposal and started the process of doing business with the School of the Fox.

### Witchers

Jag Laittatrson
 Razan of CintraAdalwulf's best friend and occasional travel companion. They once trained at Kaer Morhen before being separated by a good will program between the School of the Wolf and the School of the Bear. After the two boys graduated they would occasionally meet and travel together.
* **\*Training in Kaer Morhen (1131-1141)\*** Razan initially trained along Adalwulf as a Witcher trainee at Kaer Morhen. **Razan** along with **Abbas** and **Adalwulf** formed a small tight knit group of friends to support and protect each other from the other boys who tried to pick on **Razan** and **Abbas**.
* **\*The Choice (1131)\*** **Razan** was transferred to the Bear School at Haern Caduch as part of exchange program to try to foster friendship between the two schools. **Abbas**, **Adalwulf** and **Razan** promise to have each others back always.
* **\*Razan is freed from prison (1173)\*** Adalwulf hears of his friend and fellow witcher Razan of Cintra's imprisionment over him supposedly killing a child, and goes to investigate, the villagers are anything but helpful during the investigation, but Adalwulf discovers the true culprit a Cemetaur. He slayed the monster and made the father of the child come with him to release Razan. The guards are reluctant to release Razan until presented with the Cemetaur's head, after seeing it they quickly release him.
* **\*Travelling with Razan of Cintra (1189)\*** Running into each other by coincidence, the two witchers decided to travel and work together for the year. They tackled a few minor contracts together and exchanged witcher knowledge with each other, **Adalwulf** teaching **Razan** about how to make Necrophage Oil in exchange for the Killer Whale Potion recipe.

Sustor of Redania
TBA

Caldigi

Clerwa Erte

Cormac de Trastamasta

Geastras

Jalast

Kemro of Cintra

Natka

Ozul

Ukok
(Was a Master Witcher at the time of Adalwulf's integration into the School, when Velcal named Adalwulf as Grandmaster)

Velcal

Visul
(Was a Master Witcher at the time of Adalwulf's integration into the School, when Velcal named Adalwulf as Grandmaster)

Zivor of Redania
(Integrated to the School of the Fox from the School of the Griffin alongside Kemro of Cintra, the two became friends over the years wintering at Burov Mylne.)

Birexxi of Poviss

Putnam Pitch
Putnam was a witcher that Adalwulf had many meetings with throughout their lives, with the two witchers becoming good friends and allies.
* **\*Haak Invasion of the Northern Kingdoms (1350)\*** **Adalwulf** was requested to meet **Putnam**, Adalwulf took a liking to the younger Witcher the two often playing dice poker and helped instruct him in military subjects, as well as encouraging him to found a new school of Witchers, which he eventually did, The School of the Crane. **Adalwulf** was among the crowd attending **Putnam's** knighting, applauding at his comrade's success. The two Witchers parted then on good terms, later meeting both as Grandmasters.
* **\*Adalwulf teams up with Putnam Pitch on a case (1360)\*** **Adalwulf** would meet Putnam again during a field trip for Fox School witcher trainees under his tutelage, Adalwulf would ask his friend to let his students accompany and observe him as he hunted a Basilisk. This would not be the case however as a magical terrorist attack would happen that would pull the two witchers into an investigation which would strengthen the witchers' friendship.

#### Lovers

Aine Aep Avuffu
**Adalwulf's** travelling companion in the later part of the 13th century, she posed and considered her self to be his slave, though usually she acted as a typical bard, later they would become lovers and eventually be married.
* **\*Adalwulf acquires Aine's Contract (1271)\*** Adalwulf meets and acquires Aine through a Skelligen slave auction, originally intending to set the demi-human free, she instead bargained to act as Adalwulf's 'slave' as a cover, providing her services as a bard and companion.
* **\*Adalwulf and Aine cross over to Redania (1271)\*** Adalwulf books ship passage back to the mainland for his new companion and himself.

A former lover of **Adalwulf** who turned out to be a Bruxa, the witcher and the higher vampire chose to part ways before they a reason to hurt each other could present itself. She would die at the hands of a fellow of Adalwulf's the younger School of the Wolf witcher Geralt of Rivia, though **Adalwulf** would never find out.

#### Known enemies

* Bandits
* Church of the Eternal Fire
	+ Remanants of the Church of the Etenal Fire
* Fallen Knights
* Haaki Invaders
* Hostile, non-sentient monsters
* Witch Hunters

#### Pets

* Albion (Rouncey Horse breed)
* Lenok I (Aedirnian War Shepherd Dog breed) {Deceased}
	+ **\*Adalwulf invokes the Law of Surprise (1226)\*** Adalwulf earns a puppy from a Law of Surprise, he names the puppy Lenok and raises him to help him track and hunt monsters.
	+ **\*Lenok I passes and gaining an ally (1236)\*** After sireing a litter of puppies, Lenok passes due to old age, Adalwulf claims a puppy from the litter naming him Lenok after his father.
* Lenok's Descendants

“*You are either by my side, on my side, or in my fucking way, boy! Choose wisely!*”
―Adalwulf "The Blue Clad Demon" to a mercenary
Characterized by his own stoic sense of grey justice and duty. **Adalwulf** knows life was not black and white. He always did what he felt was right for the situation.
He was often reserved but polite to strangers until given a reason not to. Affectionate, loyal and close to his friends and allies in his own way. Naïve and innocent at times. And like most Witchers dangerous if his anger was unleashed (doubly so because of his magic potential). **Adalwulf** has always believed that Witchers are a necessary evil and feels for his brothers no matter what school they hail from, this led him when he became a Grandmaster of the School of the Fox to enact policies not only in his school but in others to improve the conditions of the Witchering trade. Following his treatment by the School of the Fox mutagens he became more empathetic though it should be noted that even before the treatment he did not hold animosity for humans and was perfectly capable of empathizing with sentient monsters. He referred to witchers and witcheresses even from other schools as his brothers and sisters, and would call them such until they had lost his respect.
Following his vision after the news of **Vesemir's** death, **Adalwulf** became determined to forge a future for witcher-kind. The master council and the rest of the Foxes hold high regard for **Adalwulf** and his thoughts, though some might think him idealistic and naïve, most can come to recognize his leadership abilities and reasoning skills.

“*Come here, boy. I've another lesson for you.*”
―Adalwulf while training the New Generation

“*Good job, Vedalt. I'm proud of you.*”
―Adalwulf to Vedalt after his first successful hunt after becoming a Witcher
**Adalwulf** was one who believed in hard work and earned respect which translated most clearly in his mentoring methods as a witchering instructor tending to call his students simply 'Boy' or 'Girl' until he felt they earned their name committed to his memory, this moment usually stuck with his trainees who although they would recall him to be harsh but fair in his teachings, would come to value the hard work that earned them his respect and the pride they felt in hearing their name from him for the first time.
In his later life following his witcher reforms, he came to control large amounts of coin with which he was magnanimous, this generosity and kindness generally resulted in positive improvements allowing him to surround himself with loyal and good people, overtime many citizens of Burov Mylne actually moved to the town after receiving help from the old witcher, this resulted in Burov Mylne having many citizens and eventually reaching self-sufficient status.
Adalwulf and his subordinates were quite popular in the city, even when corrupt priests and mages came to defame the school they were driven out by the populace.

Trauma
Due to his peasant roots combined with his life as a witcher, Adalwulf has experienced much trauma throughout his life, the witcherization process is the oldest trauma he can remember but before even that he was traded off by his father as payment for a curse treatment. Mistreatment by humans due to mage propaganda negatively affected Adalwulf for a long time coupled with his Source abilities making him wary of using magic or listening to the voice that appeared when he was battle stressed, caused Adalwulf at one time to become a hermit for a period of time only doing a few contracts a year and occasionally visiting Kaer Morhen though this worked to his advantage by letting him miss some horrible events that occurred, it also left him with survivor's guilt especially after the pograms.

## Religious beliefs and thoughts on Religion

**Adalwulf** views this religion with some scrutiny, as he obviously views the prophet as an idiot for preaching at a dragon and getting eaten, but has also seen the good it has done for the general populace that practices it.

**Adalwulf** knows next to nothing about these ancient eldritch beings.

Dagon
**Adalwulf** does not know anything about this Great Old One or his connection to the Vodyanoy.

Cthugha, The Living Flame
**Adalwulf** only knows about **Cthugha** because of his involvement in stopping one of his cultist from trying to bring Great Old One back into the mortal planes, which **Adalwulf** and his travelling companion Aine managed to stop alongside a priest of the Eternal Fire and a small group of Eternal Fire Witch Hunters.

Iukhuztotl, The Gate of the Cosmic Horrors
**Adalwulf** does not know anything about these ancient gods.

The Source
 The Grigori
**Adalwulf's** knowledge of these relatively new god-like beings is limited.
**Dana Meadbh**
**Adalwulf** believes in the existence of Dana Meadbh a subject he has talked about with his lover, **Aine aep Avuffu**.
**Epona**
**Adalwulf** does not know much about this 'horse goddess'. Though he has past through many lands that worship this goddess and he knows that the Ofieri worship an aspect of this goddess.

Freya
**Adalwulf** treats the priestesses with respect as long as they treat him with respect.

**Lilvani**
**Adalwulf** knows of the goddess' connection to the sword, Moonblade.
**Morrigan**
**Adalwulf** has heard whisperings about this goddess, and once at night, he heard an ominous whispering coming from the distant lands of Angren calling to him. With his enhanced vision he could see in the distance, a funnel cloud of ravens circling a mountain peak.
At the end of his life, **Adalwulf** actually gets to meet **Morrigan** when **The Source** unseals the goddess and **Adalwulf** fully surrenders himself to the entity's control.

**Nehaleni**
**Adalwulf** knows nothing of this goddess as she is rarely spoken of outside her few remaining faithful who **Adalwulf** has never met.

##### **Veyopatis**

**Adalwulf** knows nothing of this god as he is rarely spoken of outside his few remaining faithful who **Adalwulf** has never met.

**Adalwulf** knows nothing of this god as he is rarely spoken of outside his few remaining faithful who **Adalwulf** has never met.

## Skills and Abilities

### Trained Abilities and Skills

#### Alchemy

A brewing process for making potions, oils, decoctions, etc of the witcher trade.

A potion that strengthens the attack power of attacks.

##### **Witcher Decoctions**

 The Katakan Decoction
While under the effect of the Katakan Decoction, a witcher could more accurately target body parts as targets during the heat of battle.

##### Weapon Oils

 Hanged Man's Venom Oil
 Necrophage Oil
 Vampire Oil
A oil that when applied to his steel silver deals increased damage to vampires.

#### Horsemanship

As a witcher, Adalwulf has owned and raised many horses throughout his life, he has purchased trained horses as well as training his own horses from foals.

#### Multilingual

Due to his training at Kaer Morhen and later study at various other places of learning, **Adalwulf** learned to speak more than just the Northern language referred to as 'Common'.

**Dwarven Tongue** - Dwarves' Mother Tongue, Elder Tongue, Second, Cont. old age.

**Elder speech** -

**Nilfgaardian** -

#### Swordsmanship

Like most Wolves, **Adalwulf** was thoroughly trained in fencing. He has learned multiple sword-fighting styles during his lifetime.

##### The Temerian Devil (Wolf School Style)

The sword style Adalwulf is well known for using, it is a heavy striking style meant to strike through with the most damage possible to a target.

##### The Addan Aenye, The Fiery Dancer (Cat School Style)

A sword style used primarily by the School of the Cat, it emphasizes swift yet more shallow cuts, more suited to hunting humans then monsters.

##### The Viroledan Naev'de Feaine Glaeddyv, Nine Sun Swords (Griffin School Style)

A sword style used primarily by the School of the Griffin, this style is meant more for handling groups of enemies rather than singular opponents.

### Standard Witcher genetic mutations

Before even entering adolescence, Witchers apprentices were subjected to painful and potentially lethal mutative procedures with the goal of reshaping their bodies. The result of these mutations, when successful, were strength and speed far exceeding that of a normal human, capable of matching those creatures which preyed upon humanoids.

#### Sterility (-)

A condition which a mage during his trials tried to circumvent by doing experiments on **Adalwulf**, and something that **Adalwulf's** twin Eishe of Vicovaro hates intensely about both the Witcher trials and the process to become a sorceress, like Yennefer of Vengerburg, she is conducting research to cure these conditions.

#### Over developed Libido (-)

Despite being sterile, many witchers have a super-charged sexual libido a trait which caused many salacious rumors about the caste.

#### Disease Resistance (+)

Witchers possess a disease resistance that borders on absolute immunity. This tremendous resistance to disease (which functions in most cases as complete immunity) and a boosted immune system, allowing them to consume large quantities of potions that could prove easily deadly if consumed even in small amounts by a normal man.

#### Emotion Negation (+)

Witchers (are thought to be able to) suppress or negate emotions, allowing them to ignore emotional distractions and/or feeling from affecting their thinking-processes. They can reach states of uncaring, detached, indifferent and even catatonic.

#### Enhanced Condition (+)

Witchers possess a enhanced human condition and mind brought about by training and mutations which results in exceptionally enhanced strength, speed, reflexes, and endurance, far beyond any normal or well-trained human, that allows them to swiftly end fights with minimal effort, and perform physical feats non-witchers couldn't hope to match.

##### Enhanced Human Endurance (+)

Witchers have also been shown to shrug off hits that would normally render normal men unconscious. Additionally, they have been known to survive the strikes of powerful monsters such as giants, or other beings possessing herculean strength, that would otherwise kill others with a single blow.

##### Enhanced Human Senses (+)

A Witcher's entire sensory system has been overall enhanced, trained and refined to an inhuman degree.

###### Enhanced Hearing (+)

Witchers can hear with amazing clarity, distance, and even frequencies outside the normal range. Used with the Supirre Sign Witchers can pick up every single sound, can decipher layer upon layer of differing sounds/conversations, locate the source of noise or pick up a sound from a mile away in a busy city.

###### Enhanced Smell (+)

Witcher are trained to detect specific persons, creatures, monsters, objects, substances or even places, locate their origin, and track targets with nothing but their nose. A Witcher can identify the species of animal from the scent of their blood alone.

###### Enhanced Vision (+)

Witchers can see with amazing clarity/detail, distance, or color. Witcher possess cat-like eyes that grant very acute night-vision - witchers can constrict their pupils to see in blinding light or open them to see in near pitch darkness. This night-vision can be further enhanced with the cat potion, but in general, it is good enough by itself to not require further enhancement.

###### Night Vision (+)

Using the Cat potion, witchers eyes change to allow them to see in pitch blackness.

##### Enhanced Human Strength (+)

A Witcher's physical skills alone are sufficient to defeat most monsters single-handedly if combined with extensive training and proper weaponry, whereas regular men could only hope to accomplish this in large groups. Its generally thought that a Witcher is 2 to 3 times physically stronger than a normal man, able to cleave through cleave through monstrous flesh and bone but still capable of dying from a more skilled opponent or obviously fatal wounds like decapitation or having a lung run through by a pitchfork.

###### Enhanced Running/Sprinting (+)

Due to an extensive pre-mutation exercise program and later the mutations of the Witcher Trials, witchers are able to run faster than normal humans beyond what can be emulated via natural training and with little to no maintenance exercise.

###### Enhanced Stamina (+)

Due to an extensive pre-mutation exercise program and later the mutations of the Witcher Trials, witchers are able to summon vast quantities of stamina, far more than what a normal human could without natural training.

###### Fall Damage Resistance (+)

A Witcher is able to leap off tall structures being able to land without pain or injury from heights that would shatter the bones of most men.

##### Regenerative Healing Factor: Level 2 (+)

Witchers usually have quick(er) recovery from injuries. While not instant healing a witcher's healing time is highly unusual taking a fraction of the time to heal as well as surviving more deadly wounds possible. For example when slashed in the neck by a Striga's talons the famed Witcher Geralt of Rivia it only took him a few days to heal before he was back on The Path. Minor to moderate wounds such as small cuts, bruises, and burns usually take a few seconds to fully heal, with more severe injuries like lost limbs, internal organs, and damaged nerves and cells taking minutes or hours to heal.

##### Demi-Immortality (+)

A Witcher's cellular senescence is drastically reduced, if not completely halted. It is unknown if a witcher has semi-immortality or a life extension as no known Witcher has died of natural causes but Witchers have incredibly long lifespans and prolonged youth. While each Witcher is different, a Witcher's known life expectancy is varied as they usually died in battle. **Adalwulf's** life expectancy has been greatly altered through his Source blood mutating through the Trial of the Grasses as well as later in life undergoing the age arresting progress mages use.

#### Mutagenic mutation (+)

Witchers' possess the ability to receive mutagenic materials from monsters and process it into their being through Witcher decoctions. This allows a Witcher to take on traits and the improved conditions of the monster, this is a incredibly dangerous process so a Witcher can only handle one or two decoctions at a time, as a inbred safety precaution if a Witcher already has two decoctions in their system and takes a third one, the oldest decoction's effects are overwritten.

#### Monster & Beast Physiology (+)

By consuming certain Witcher concoctions, a Witcher is able to take on traits of the decoction's donor.

### Extra and Additional Mutations

Because of the experiments he was subjected to by the school resident mage at the time **Anfrert Of Lod**, **Adalwulf** acquired certain capabilities that his original mutations did not give him.

##### Enhanced Hearing Sensitivity (-)

**Adalwulf's** enhanced hearing was stronger than an ordinary Witcher's, to the point that even the noise of a simple bug can get to annoy him. **Adalwulf** learned to tune out this ability when necessary.

##### Enhanced Smell (+)

**Adalwulf's** enhanced sense of smell was stronger than an ordinary Witcher's, to the point that he could smell human pheromones as well as recognize animals and monsters at a distance by scent.

##### Enhanced Lung Capacity (+)

**Adalwulf** had the an increased ability to hold his breath underwater for inhuman periods of time even before imbibing Killer Whale potion which allowed him to stay beneath the waves or in vacuums for long period without ill effects.

##### Enhanced Pressure Resistance (+)

Adalwulf had an increased resistance to pressure such as found in deep water, when buried, being crushed, smashed, flattened or exposed to high gravity.

##### Enhanced Durability/Impact Resistance (+)

Adalwulf had an increased resistance to sudden, strong impacts like the ram attack of a fiend or the punch of a giant.

##### Enhanced leaping (+)

**Adalwulf** is able to jump over large fences, small/medium trees, clear big holes in the ground, jump from building top to building top.

### Further mutation

In the 14th century **Adalwulf** opted to undergo further mutation via the Moreau Method giving him access to stronger mutagenic abilities than your average Witcher, though only one can be active at a time. **Adalwulf** only has access to three, changing between them requires concentration so he cannot do it in the midst of combat.

#### Deadly Counter (+)

This mutation allows **Adalwulf** to overpower weakened enemies to kill them with a finishing move.

#### Euphoria (+)

This mutation turns every bit of toxicity that **Adalwulf** subjects his body to into power, he is able to hit harder with his swords and his signs strengthen accordingly.

#### Piercing Cold (+)

Adalwulf's preferred mutation, it empowers his Aard sign with the ability to flash freeze a target though this only occurs a quarter of the time he uses it.

### Longevity (+)

Adalwulf, due to being a witcher, as well as later becoming a mage, was particularly long-lived, not losing his physical fitness even after many centuries. It should be noted that due to the unique combination of witcher and mage longevity techniques, Adalwulf was particularly resistant to aging, and his witcher mutations and the further experiments done to him only exacerbated this. (In the year 1271, when he had already reached 150 years old, he still looked like he was in his early to mid twenties, maybe in his early thirties if he didn't shave.) Later this condition would be augmented as he became a Protas hybrid as The Source took over his body.

### Magic (+)

Unlike other Witchers, later in life after reuniting with his mage sisters, **Adalwulf** would start to learn a few spells and attend a mages academy to learn to properly control his Source abilities. Over the centuries following his magical education, **Adalwulf** would increase his repertoire of spells.

* **Gesture Casting**: The ability to cast mystical/supernatural phenomena through hand gestures/seals/signs.
* **Incantation**: The ability to use magic by using magic words from a certain language, in most cases Elder Speech.
* **Inscription Casting**: The power to cast spells by using magical writing, symbols, or arrays. **Adalwulf** is cabpable of implementing this form of spell casting through use of Luthien's Quill to physically draw out magic formulae. He has used this many times for the improvement of Burov Mylne's structure and amenities.
	+ Magecraft
		- **Spells**: Mage level complicated magic usually beyond the capabilities of a normal Witcher. **Adalwulf** is not particularly comfortable casting mage magic and only uses them when absolutely necessary, finding signs to be 'more comfortable'. **Adalwulf** has not currently learned any Master level spells, and such, only learned a few Novice spells. Magic done by an unskilled mage require somatic incantations, and gestures. The more skilled the mage, the less is required for the magic with the most skilled mages able to cast even the most difficult spells with a flick of the hand.
			* Novice Spells
				+ Aether Based Spells
					- **Magic Compass**- (Learned sometime between 1308-1328) A Spirit based spell which allows the user to instantly determine the direction of a place they have already been before. Alternatively, the spell can be used to determine which direction is north.
				+ Air Based Spells
					- **Freshen Air**- (Learned sometime between 1308-1328) An Air based air clearing spell to cleanse the air of smoke, poison or any kind of tainted air for the duration of the spell.
				+ Earth Based Spells
					- **Cryfhau** - A Earth based spell that allows the caster to designate a single 2m cubed area of cover and permanently increase its density of the material.
					- **Luthien's Quill**- (Learned sometime between 1308-1328) A Earth based spell that allows the caster to etch writing or drawings onto any surface. Though not on living creatures. Adalwulf has used this spell to etch spell formulae into stone for continous activation such as with the Puro Dwr spell in Burov Mylne's water system or the Cryfhau to reinforce the stones of the keep.
				+ Fire Based Spells
					- **Aine Verseos**- (Learned sometime between 1308-1328) A Fire based spell which creates a four meter area of bright light centered on the caster. It is bright enough to temporarily drive back nocturnal enemies and certain kinds of vampires. Requires active use, will end when the caster stops casting it.
				+ Water Based Spells
					- **Puro Dwr**- (Learned sometime between 1308-1328) A Water based water purification spell which can purify even the most polluted water but only as long as the spell lasts if the body of polluted water is bigger than the spell area.
			* Journeymen Spells
				+ Earth Based Spells
					- **Bekker’s Rockslide**- (Learned 1318) A Earth based spell that rips a large stone from beneath the ground and drop it on a target. The stone has a tendency to shatter explosively in a 6 meter radius causing additional damage.
				+ Water Based Spells
					- **Anialwch**- (Learned 1328) A Water based spell that sucks some of the liquid from a target’s body, damaging and exhausting them.

#### Living Magic Conduit (+-)

In moments of true, extreme emotional stress or anger, Adalwulf is able to become a living conduit of an powerful otherworldy magical entity. This entity referring to itself as 'The Source' manifested itself for the first time during the Hunt for the Mula in 1202, and again during the Haak Invasion of the Northern Kingdoms in 1350. The entity has expressed interest in possessing Sources of the Ulvenson Bloodline but only Adalwulf has manifested the being so far. Adalwulf wears a Dimeritium earring to purposefully limit his connection to Chaos to prevent the being from taking over him.

##### Enigmatic Force (+-)

The being that possesses Adalwulf is mysterious, and alien to the ways of men. It sees no problem with ending human or monster lives as it sees fit. Its motivations are mostly unknown, other than possessing members of the Ulvenson bloodline for some unknown goal.

##### Self Physical Augmentation (+)

In this state Adalwulf is even stronger than usual. The angrier or more intense the emotional pain he is in, the stronger 'The Source's' power bleeds through his body, strengthening signs and physical traits.

##### Chaos Manipulation (+)

Unlike Adalwulf's extremely limited knowledge of Chaos, 'The Source' seems to know much about 'magic', able to cast spells way beyond Adalwulf's knowledge or even just casting stronger versions of the signs Adalwulf himself knows. Limitations with the connection between the being and Adalwulf however limit the strength of the Chaos, resulting in magical damage to Adalwulf's body.

#### Signs

Witchers have the ability to perform simple yet incredibly versatile simple magic in the form of signs. They also develop a sixth sense that allows them to "feel" things around them, be it items of importance or people's immediate intentions. This explains their uncanny ability to track and hunt people and monsters.

##### Gesture Casting

The ability to cast mystical/supernatural phenomena through hand gestures/seals/signs.

###### Air Signs

* **Air Manipulation (Limited)**: Using the Sign of Aard, a witcher can cause a limited use bit of magical air.
	+ **Aard**: **Aard** is a simple magical sign that draws from the Plane of Air or the Astral Plane (Research has so far been inconclusive about the type of Chaos particularly) that is used by witchers. The **Aard** sign is a simple magical sign used by witchers that directs a blast of telekinetic energy to stagger opponents, leaving them open for a subsequent attack. **Aard** can also blow out any existing fires, blast open poorly secured doors, or punch through cracked or damaged walls.
		- Aard Alternate Form- **Sweep**: Aard's alternate form turns it into a bubble of telekinetic energy that focuses around the witcher and expands outward with destructive force.
* **Cold Air Manipulation (Limited)**: Using the Sign of Aard augmented with mutagens, a witcher can unleash a blast of instant freezing air.
	+ **Piercing Cold**: When casting the Aard Sign while channeling his Source abilities, **Adalwulf's** Aard could potentially freeze his opponents. If an opponent was knocked down and frozen simultaneously, they tended to die immediately. Opponents who were not frozen were dealt massive damage. Adalwulf used this to great effect on his first Mula hunt.
* **Cold Air Manipulation (Limited)**: Using the Sign of Vyntyr, a witcher can can unleash a blast of cold air.
	+ **Vyntyr** is the antithesis of the Igni sign, rapidly cooling or even freezing anything the witcher touches while using the sign or in the cold wave radius. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
		- Vyntyr Alternate Form- **Icy Squall**: Vyntyr's alternate form shoots a sustained stream of cold air and ice, rapidly freezing whatever it hits. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.

* **Aagni**: The **Aagni** sign functioned as a combination of the **Aard** and **Igni** signs and created a burst of force-filled flame from the users' palm.

###### Earth Signs

* **Earth Manipulation (Limited)**: Using the Sign of Quen, a witcher can envoke a bit of the magical properties of Earth.
	+ **Quen**: The Quen sign is a simple magical sign used by witchers that draws from the Plane of Earh to form a protective field around the caster. Quen's basic ability is to cover a witcher in a basic shield that absorbs a limited amount of damage.
		- Quen Alternate Form- **Active Shield**: Quen's alternate form creates a bubble of protective energy to form around the witcher it is stronger than the original form but is more draining on the witcher and requires them to remain in place.
	+ **Vorg** is similar to the Quen spell but is more specialized as it creates a barrier that the witcher can walk away from. Useful for blocking narrow passages or creating choke points to deal with group combat easier. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
		- Vorg Alternate Form- **Boundary**: Vorg's alternate form forms a glowing line or boundary where the witcher points after casting the hand sign then tracing the line, the boundary has an effect like Aard that telekinetic throws anything that comes into contact with it that the witcher deems hostile. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.

###### Fire Signs

* **Fire Manipulation (Limited)**: Using the Sign of Igni, a witcher can cause a limited use bit of magical fire.
	+ **Igni**: The Igni sign is a simple magical signs that draws from the Plane of Fire that is used by witchers and causes a burst of fire that can repel and ignite opponents, as well as start fires.
		- Igni Alternate Form- **Firestream**: Igni's alternate form turns the burst of fire into a sustained stream of sparks and flames.
* **Lightning Manipulation (Limited)**: Using the Sign of Volun, a witcher can cause a limited use bit of magic plasma.
	+ **Volun** is used to shoot bolts of plasma/lightning from the witcher's fingertips, it is an effective scare tactic tool when dealing with peasant mobs. And is an effective weapon against armored enemies. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
		- Volun Alternate Form- **Chain Lightning**: Volun's alternate form is able to shoot a sustained bolt of lightning controlled by the witcher that can jump from enemy to enemy, the more skilled the witcher the more targets it can hit. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.

###### Spirit Element Signs

* **Aether Manipulation (Limited)**: Using the Sign of Yrden, a witcher can envoke a bit of the magical properties of Aether.
	+ **Hatri** (Hate-reflecting sign): Hatri is a telempathic sign which reflects the opponent's hate, bloodlust and hunger back to its source, making the monster afraid.
	+ **Heliotrope**: **Heliotrop** or **Heliotrope** is a magical sign used by witchers. It is made by crossing one's wrists, as well as interlocking ones pinkies and works as a buffer against physical attacks, combat magic and impacts with walls, ground etc. Contrary to Quen, which is active until broken or dispelled, the Heliotrop is active only for a moment and cushions from a single powerful attack or damage.
	+ **Shadi** is used to temporarily turn its caster intangible, the user can specify whether they fall through the ground as well, allowing for better mobility and the ability to avoid being trapped or barricaded against ones will. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
		- Shadi Alternate Form- **Invisibility**: Shadi's alternate form is able to cloak a witcher in a field of light refractive magic rendering the witcher temporary invisbile to human sight. It does not negate scent, sound, or any of the other senses. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
	+ **Somne** is a simple magical sign used by witchers. It is used to put the target to sleep, and may possibly also leave them open to some form of suggestion.
	+ **Yrden**: The Yrden sign is a simple magical sign used by witchers that draws from the Astral Plane to form a circular, magical trap. The trap triggers a certain number of times when traversed by a foe, causing knock back, damage, and a chance of inflicting ailments on its targets Most foes that wander into the ring are significantly slowed, though some monsters are unaffected by it. Yrden is one of the witchers best tools for controlling multiple enemies in melee range. It's also particularly valuable for witchers when up against noonwraiths and nightwraiths, who remain incorporeal most of the time unless caught within a Yrden circle.
		- Yrden Alternate Form- **Magic Trap**: Yrden's alternate form creates a stationary glyph of magical energy that strikes at and slows down hostile forces within a certain radius, as well as destroys and projectiles that happen to pass through that radius. Multiple Magic Traps can be placed down at once by experienced witchers.

###### Water Signs

* **Water Manipulation (Limited)**: Using the Sign of Axii, a witcher can envoke a bit of the magical properties of Water.
	+ **Axii**: The Axii sign is a simple magical sign used by witchers that draws power from the Plane of Water that can charm an opponent's mind to stun them, temporarily eliminating them from combat. However, the stun effect disappears after seven seconds or when the target receives harmed. This sign can be used by witchers to calm their mounts or on people to gain information or benefits. This sign can usually only affect one person at a time and its effects are visible to other people in the vicinity. Uses: Brainwashing/Compulsion
		- Axii Alternate Form- **Puppet**: Axii's alternate sign forces an enemy to temporarily become an ally and fight on your side during a conflict for a short time as well as boosting their physical abilities for the duration of the conversion. Uses: Mind Domination
	+ **Moahk** is capable of magically creating water, or shooting a wave of water at a target. A good preparation sign to use before Volun. Witchers can use this sign in survival scenarios like in the desert to conjure water. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
		- Moahk Alternate Form- **Torrent**: Moahk's alternate form blasts a forceful torrent of water from the witcher's hand, the pressure can be adjusted by focusing more magic through the Sign. It can be used as a peasant mob deterrant, to put out fires or with enough skill and magic poured into it to cut through objects. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.

## Equipment

### Mount and Stowed Equipment

##### Adalwulf's Rouncey Albion

A geldling **Adalwulf** raised from a colt alongside his previous horse also named Albion, he was equipped with a cavalry saddle and military saddlebags. When not in use **Adalwulf** kept his other sword and most of his gear in Albion's saddlebags.

##### Calvary Saddle

Had a built-in sheath **Adalwulf** kept his other sword in and helped **Adalwulf** control his horse.

##### Witcher's Silver Sword

A basic Witcher silver sword **Adalwulf** acquired from his time at Kaer Morhen. Repaired and maintained numerous times.

(Later **Adalwulf** acquired)

##### Moonblade

At one time, **Adalwulf** wielded this fabled silver sword.

##### Military Saddlebags

A set of rugged saddlebags that had enough room to carry 50kg each of small or medium items in each of the two bags, with straps for up to 6 large items on the outside.

###### Alchemy Set

A kit containing numerous bottles, and other brewing equipment for use in alchemy.

###### Bedrolls (x2)

**Adalwulf** originally only had a single bedroll for himself but following the acquisition of the Ulfur bard/slave **Aine aep Avuffu**, **Adalwulf** procured her a bedroll as well. **Adalwulf** had these tied on to his Military Saddlebags.

###### Black Magic Doll

A gift given to him and his sister to unconsciously suppress their **Source** abilities. He keeps it in a pouch on him usually. Adalwulf is aware of its dark powers and purposefully avoids using them.

###### Adalwulf's Journal

Like any other Witcher, **Adalwulf** keeps a journal. Where he goes pointing out important facts and other things, like confrontations with monsters, etc. A part of the journal is also a bestiary where **Adalwulf** further develops his research into the creatures he faces. In addition to drawing them.

###### Large tent

**Adalwulf** once splurged and bought a tent large enough for eight people to sleep in comfortably. He uses the tent when he has companions or guests usually between towns or villages. **Adalwulf** had this tied on to his Military Saddlebags.

###### Silver chain

Used to combat and bind monsters such as strigas, and werewolves.

###### Witcher's Alchemy Record

As a way to share with and memorize the many Witcher alchemy recipes, **Adalwulf** has filled a journal with his recipes. He was gathering this knowledge with the intent of restoring lost Witcher knowledge for future use.

## Witcher Achievements

### Beasts Slain

Warg (1x) {1166-**Hunt for a Werewolf**}

Wolves (5x) {1166-**Hunt for a Werewolf**}

### Cursed Ones Slain/Curses broken

Werewolf (1x) {1166-**Hunt for a Werewolf**}

### Humans/Non-humans Slain

Haaki soldiers (56x) {1350-**Haak Invasion of the Northern Kingdoms**}

Nilfgaardian soldiers (79x) {1268-**Second battle at Aldersburg**}

Skelligers (2x) {1271-**Adalwulf acquires Aine's Contract**}

Total= 137 Humans

### Necrophages Slain

Cemetaur (1173-**Razan is freed from prison**)

Drowners (2x) {1271}

Grave Hag (1x) {1202-**Grave Hag Hunt**}

### Relicts Slain

Ancient Leshen (1x) {1271}

Fiend (1x) {1255-**Fiend Hunt**}

### Vampires Slain

Bruxa (1x) {1160-**Time in Nilfgaard**}

Mula (1x) {1202- **Hunt for the Mula**}, (2x) {1210s-1220s- **Witcher Tournament**}

Vukodlak (1x) (1567- **The Death of Razan**)

## Quotes

* "I'm a Witcher by trade, Adalwulf of Aedirn, at your service."
* "I'm always up for a round of Gwent, old friend."
* "Razan of Cintra! It's good to see you, old friend! How are the boys doing these days!"

## Prophecies

### The Need for Witchers

Original Prophecy

"Ac felly bydd dyn yn meddwl eu bod wedi hindreulio'r gweiadur, ond nid ydynt wedi. Oherwydd y bydd croesi'r Sfferau yn dod, bydd angen y Vatt'ghern dro ar ôl tro, bydd cysylltiad sfferau yn dod, Vatt'gherns yw'r allwedd i gynnal cydbwysedd, adfer trefn ymhlith Anhrefn, I'r diniwed, yn ddynol neu'n anghenfil."

Translation

"And so man will think they have weathered the storm, but they haven't. Because The Conjunction of the Spheres will come again, Witchers will be needed again and again, the Conjunction of the Spheres will return, Witchers are the key to maintaining balance, and restoring order among Chaos, To the innocent, both human or monster. "

## Trivia

* **Adalwulf** has wintered in multiple Witcher keeps and places.
	+ The Wolf School Keep of Kaer Morhen
	+ Thornwood Manor
	+ The Bear School Keep of Haern Caduch
	+ The Fox School Keep of Burov Mylne.
* **Adalwulf** remembers people who treated him well and would often return to check on them along the Path.
* **Adalwulf** comes from a **Source** bloodline, though the gene has been recessive following his generation, it is still present in his modern day relatives. Had he or his sisters had reproduced, there was a high probability of the child being a **Source**, being as it was more active in these individual's genetics.
* **Adalwulf** is friends and acquaintances with many other Witchers from the Bear, Griffin and Wolf Schools.
	+ He was trained and raised alongside the Witchers of the School of the Wolf, sharing good and bad times with them.
	+ He trained with School of the Bear Witcher Razan of Cintra, and considers him to be his best friend.
	+ He met with at the time School of the Griffin Witcher Putnam Pitch, before he became a grandmaster of his own school. He would later arrange meetings with Putnam and other grandmasters to promote comradery and to share knowledge.
* Unlike the case of a certain famous witcher, Adalwulf is actually from Aedirn.
* **Adalwulf** is a player character created in The Witcher TRPG for the player/Fandom user Adalwulf of Aedirn.
	+ Fandom user Adalwulf of Aedirn is writing a series of short stories based off of Adalwulf's past and future adventures. However, at this time, there are no plans to publish the stories, only glimpses through this article.
* The Trial of the Pendulum is inspired by this post in The Witcher Amino.
* The Trial of Remembrance is inspired by this post in The Witcher Amino.
* The Trial of the Stone Wall is inspired by this post in The Witcher Amino.
* The Trial of the Contract is inspired by this post in The Witcher Amino.

## Notes by the author

If you want to write stories with him, make fanarts, etc... *( even NSFW, I know it's inevitable )* As long as you respect the lore. Everything is welcome, believe it or not, it makes me very happy to interact and build with others.

Oh, and if by any chance, you are someone who works at CD Projekt Red. I would love it if you could canonize him. It would make me very happy.

## Notes

* As of the writing of this line of text **Adalwulf of Aedirn** is a pure fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community.
* The existence of **Adalwulf of Aedirn** is the personal iteration inclusion for the fanon by Adalwulf of Aedirn, as such their existence in the fanon is not 'definitive' and is subject to the decision of inclusion in others head canons. Known users with Adalwulf of Aedirn collaboration content: LukasLaLlama, TPatricio, and Witcher190. If I missed anyone please contact the author of this article to clarify status.
* Although the character **Adalwulf of Aedirn exists** outside of the Expanded Ancient Pantheon Extended Universe, the data presented in this article is primarily about him inside the EU.
* Tthe TTRPG version of this character has been moved to The Witcher RPG Wiki at this link.

## Adalwulf of Aedirn

* Concept
* Trainee Age
* Fanart
* Vulpine Adalwulf Concept

## Biographical Information

### image1

ConceptTrainee AgeFanartVulpine Adalwulf Concept

### Alias(es)

* Addled Wolf (by a young child)
* The Blue Clad Demon (by Haaki Invaders)
* Sir Adalwulf of Aedirn, wolves mirrored pale gris in full, per saltire gules, over a cross sable his crest. (The Toussaintoi)
* The Wolven Knight, and later The Vulpine Knight (The Toussaintoi)
* The Witcher with the Aedirnian Accent (Nordlings)
* Adalwulf The Mula Slayer and The Blue Wolf (Witchers of Kaer Morhen)

### Born

* **Year**: 1121 AR
	+ **Savaed**: 3rd Savaed, 'Imbaelk'
		- **Month**: February
			* **Day**: 8th (Six days after the holiday of Imbaelk)

### Died

* **Year**: 1790
	+ **Realm**: The World
		- **Region**: The Northern Kingdoms
			* **Kingdom or Country**: Angren
				+ **Specific Place**: The castle ruins of Gwydberg

### Racial Background

* ~~Human (Source)~~ [1121-1131 AR]
	+ Witcher (Source) [1131-1790 AR]
	+ Mage [1308-1790 AR]
* Protas-Witcher Hybrid [1358-1790 AR]

### Occupation/Class

* Witcher (1131-1790)
	+ Master (Wolf School)
	+ Grandmaster (Fox School)
* Hermit
* Knight of Aedirn
* Mage (1308-1790)

### Rank

Amongst Witchers* Witcher (1141-1161)
	+ Adept Witcher (1161-1203)
		- Elite Witcher (1203-1256)
			* Master Witcher (1256-1300)
				+ Grandmaster (1300-1790)

### Social Class/Titles

Amongst the public
Royalty
Nobility
**Knights** <-Adalwulf /Vassals
Merchants/Farmers/Craftsmen
Peasants/Serfs

Adalwulf is a knight claimed by the Kingdom of Aedirn and who achieved war hero status in the Haaki Invasion.

### Affiliation

* Witcher Career
	+ School of the Wolf (1131-1300 AR)
		- Seventh Generation Wolf Witcher (Trained between 1120-1140 AR)
	+ School of the Fox (1300-1790 AR)

* Property Owner
	+ Thornwood Manor (1270 AR onwards)

* Magical Education
	+ Gweison Haul (1308-1328 AR)

### Coat of Arms

    This crest was created on Worldspinner and in no way is copyrighted by me, all assets towards its creation came from the site and are such, property of Worldspinner.

## Physical Appearance

### Overall Appearance

Adalwulf has an arrested age condition, as three centuries or more later he appears to be in his early to mid-twenties, and if he doesn't shave can appear to be in his thirties. This often leads to Witchers who meet him thinking his compatriots are his elder and superior, especially while in the company of Master Witchers Ukok or Visul. Because of his overall appearance looking more human than witcher while wearing more casual clothes or cloaks, he could easily be mistaken for a normal human.

### Facial Appearance

Adalwulf has an oval-shaped face, a usually deadpan expression, a slightly crooked nose from his time during witcher training, and his eyes featured a twin set of central heterochromia with a greyish-silver along the outer area of the iris and a golden amber around his pupil which along with his usual expression made his cat eyes hard to notice unless he was angry, would fully open his eyes for effect or was being effected by potions.
He has long, upper back length lank, dark brown hair which he would slick back, and loosely gather in a ponytail or tie in a braid. Depending on his circumstances he would sometimes grow out a beard, be clean-shaven, or have stubble, his beard when a decent length would feature multiple natural hair colors.

### Body Appearance

He normally had pale skin, though later in his life after he made a deal with The Source, the skin of his body as it was taken over by the entity took on an almost translucent silvery-white color, his veins giving off a dull blue magical light, and his fingernails took on a black hue which he would cover with gloves.

### Eye Color

Central Heterochromia, Silver outer ring, golden inner ring, is often mistaken for blue at a distance.
Under the effects of Cat, his eyes and sclera are black as the darkest night.

### Hair Color

* Dark Brown (Appearing black when wet)
* After the process of losing himself to The Source started his hair would begin to turn silver from the roots working its way down as more of his body was taken over.

### Hair Style

Long, upper back length lank, dark brown hair which he would slick back, and loosely gathered in a ponytail or tied in a braid.

### Type of Bodybuild?

Mesomorph, his body has a Witcher's well-chiseled physique.

### Scars

* Yule Savaed, 1144 (January 7th)\* Adalwulf suffered a stab wound during his first monster hunt against a Wyvern taking the tail barb to the shoulder the wound however properly healed after a few days without leaving any scar tissue.

### Is he/she healthy

Yes, he is typically healthy as he has a Witcher's longevity and immune system.

## Favorites

### Favorite Color

1.) Blue
2.) Silver
3.) Black

### Why?

Due to his witcher background and lifestyle of a low profile when possible Adalwulf prefers cool neutral colors, that do not draw attention to him.

### Least Favorite Color

1.) Pink
2.) Orange
3.) Yellow
Due to his witcher background and lifestyle of a low profile when possible Adalwulf does not like bright colors that draw attention.

### Why?

Due to his witcher background and lifestyle of a low profile when possible Adalwulf prefers cool neutral colors, that do not draw attention to him.

### Why?

Due to his witcher background and lifestyle of a low profile when possible Adalwulf prefers cool neutral colors, that do not draw attention to him.

### Why?

Due to his witcher background and lifestyle of a low profile when possible Adalwulf prefers cool neutral colors, that do not draw attention to him.

### Daredevil or Cautious Rider?

Adalwulf is a cautious rider unless properly motivated such as someone being in danger.

## Habits

### Hows does he/she spend a rainy day?

With company: Playing Gwent, Dice Poker, drinking, or training
By himself: Reading if at an inn or drinking

## Background

### Hometown

* **Realm**: The World
	+ **Region**: The Northern Kingdoms
		- **Kingdom or Country**:  Aedirn
			* **Village, Town or City**:  Hoarton

### Education

* Witcher's Education at Kaer Morhen (1131-1141)
* Witcher Reconditioning Training at Burov Mylne (1300)
* Mage's Education in Gweison Haul (1308-1328)

## Parents

### Father

    Ralluald (Biological)
She would die as a casualty of war in the year 1151.

## Siblings

### How many?

6, consisting of 1 brother, and 5 sisters

### Birth Order and Birth year

1.)Taeka Born in 1115 AR (Older sister) {Deceased}2.)Dheiphi Born in 1116 AR3.)Daskel Born in 1117 AR4.)Eishe of Vicovaro Born in 1121 AR (Twin sister) [Mage] {Demi-immortal}5.)Oki Born in 1122 AR (Younger sister) {Deceased}6.)Arrah of Verden Born in 1124 AR (Younger sister) [Mage] {Demi-immortal}

## Personality

### Views on the different Races

As a former human and a mutant, Adalwulf's views on race are rather tolerant and advanced for the time period he initially existed in.* Humans

Adalwulf as a witcher no longer views himself as being a member of the human race, but has no problems with most humans, even those from faraway lands and foreign skin colors. Adalwulf does take issue with insults however and does not permit bullying of himself or others of different races in his presence should he be able to do something about it.

* Witchers

As a mage, Adalwulf TBA.

* Elves

TBA.

* Half-elves

TBA

* Quadroons

TBA

* Dwarves

Despite starting out as a human, Adalwulf was not around his initial family long enough to pick up on their dislike for 'non-humans' as such he gets along well with dwarves, as he feels a comradery with the hard-working folk of the mountains, he respects dwarven craftsmanship and their fine eye for detail.

* Gnomes

Despite starting out as a human, Adalwulf was not around his initial family long enough to pick up on their dislike for 'non-humans' as such he gets along well with gnomes, as he feels respect for the skill that is inherent within the race, he highly respects gnomish craftsmanship and their fine eye for detail.

## Equipment

### Head

Armored HoodA hood made of heavy leather, thick twine and layers of linen. Capable of stopping a slash or a bolt from a small hand crossbow.

### Accessories

Witcher's Wolf Medallion
Adalwulf's witcher medallion, bearing the wolf head symbolizes his school. This medallion following Adalwulf's conversion to the School of the Fox is stored in his room in Burov Mylne, at a memorial to the School of the Wolf.    Witcher's Fox Medallion

Later in his career after joining the School of the Fox, Adalwulf would wear a witcher's medallion, bearing the fox head symbolizing his school

Dimeritium earring
Given to him by the Wolf School mages, so that Adalwulf could regulate his abilities as a Source and could be trained in the use of Signs in a normal way. Later after he had completed his training at Gweison Haul, he no longer needed to wear it.

### Torso and Equipment

Rogue's Clothing
Called as such for its history of being purchased by roguish, sneaky folk. Its dark coloration helps for blending in while in dark areas. Adalwulf's set consists of a black open-neck shirt with laces along the chest area for adjustment, as well as a set of black dyed soft leather trousers.

Lyrian Leather Jacket
Worn in between contracts or when his armor was being repaired Adalwulf would wear a Lyrian Leather Jacket as civilian clothes. He had a badge with Aedirn's colors sewn around his upper arm.

Bandolier
A heavy leather belt slung over Adalwulf's shoulder, it held potion vials and held the sheath for Adalwulf's currently equipped sword.  The sheath had an opening on the side that allowed Adalwulf to unsheathe the sword from his back in a deceptively swift motion.

Witcher's Steel Sword
A basic Witcher sword Adalwulf acquired from his time at Kaer Morhen. Repaired and maintained numerous times.

(Later Adalwulf acquired)

Mastercrafted Wolven steel sword
Adalwulf would upgrade his Witcher's Steel Sword numerous times before he would have the Mastercrafted Wolven steel sword., he would not craft a Grandmaster sword as he felt the last person who deserved it was Vesemir, the last informal Grandmaster of the School. Appearance-wise the sword's cross-guard features a basic twist ending in a clockwise facing knobs. The grip is cover in dark brown leather and is secured with metal pieces halfway down. The pommel features the Wolf School's emblem. The blade has etched runes down the fuller.

(Later Adalwulf acquired)

Grandmaster Vulpine steel sword
Upon becoming the Grandmaster of the School of the Fox, Adalwulf would work on improving the original school gear, he would wield the Grandmaster Vulpine steel sword to strike down the toughest contracts given to the School. Apperance-wise, the blade features a single straight blade with a fuller that ran 2/5ths up the blade. The blade is etched with runes of power 5/6ths up the blade. The sword now features a set of ring guards above and below the quillons while the quillions take on a curved thin shape which are squared off at the ends. The pommel features a medallion with a fox head design. This would be Adalwulf's steel sword up until his death in the year 1790 AR before which he left in the care of the Master Council who would present it to the new Grandmaster.

(Later Adalwulf acquired)

Wolven Armor
As a member of the Wolf School Adalwulf wore a blue dyed version of his schools armor, leading to his title of 'The Blue Clad Demon.'  The armor consisted of layered jackets made of leather and reinforced with metal studs/rivets. Adalwulf would leave his armor in the Hall of Witchers in Burov Mylne.

(Later Adalwulf acquired)

Grandmaster Vulpine Armor
Later in his career after becoming the Grandmaster of the Fox School, he would wear a blue dyed version of the school gear.

Dwarven cloak (Elven Enchantment)
Well known for being excellent travelin’ cloaks and good armor. It is made of leather, but treated with a special dwarven technique that not only makes hard armor, as well as waterproof. The Elven Enchantment bound to it makes the wearer harder to detect as well as making it harder to deal damage through it.

Kaedweni Shield
Adalwulf would carry and use a Kaedweni shield from time to time such as when he had to do more knightly work, otherwise it was tied to his horse's side.

### Legs

Lyrian Leather Trousers
Leather trousers that Adalwulf would wear in between contracts or when his armor was being repaired that offered good protection but were not very breathable.

Hand crossbow
A small 'pistol' style crossbow that can be fired one-handed and easily reloaded. A similar model was used by School of the Crane Witchers during their first years in the Western Continent.

(Later Adalwulf bought himself)

Monster Hunter Crossbow
A two-handed powerful crossbow, basically a handheld ballista.

Quiver
A quiver of crossbow bolts of various types that Adalwulf uses to hunt monsters and the occasional human.

Bomb pouch
A pouch which Adalwulf keeps his supply of bombs in.

## Trivia

### Quotes

“*There's no one I'd rather have guarding my back then you, Adalwulf.*”―Rune Le Torneau, mage “*I'm not a king, I'm not a hero, I'm not a god, I'm just a Witcher with a vision.*”―Adalwulf of Aedirn

## *Statistics*

### *Dexterity*

7
10
7

### *Empathy*

10
9
3

### *Luck*

7
8
7

He was an active mage before and following the Second Conjunction of Spheres.

History

In his desperation, **Ralluald** reached out to the mages of Aedirn through his former military connection, they sent the mage Aigon Of Kalkar to cure Ralluald at a price to be determined by Aigon.
When the arrived he determined, the best way to treat Ralluad and noticed a spark of magical potential in the twins, Adalwulf and Eishe, he promised to treat Ralluald's curse if Adalwulf would be taken to train at Ban Ard and Eishe at Aretuza when they turned ten years old.
Treatment was given in the form of a ritual and Ralluald was told to follow the ritual instructions exactly and to never forget to do it every few days. **Adalwulf** and his sister **Eishe** were favorites of the local Wise women who they would do light chores for, they were given black magic dolls and told that they would help keep them safe. Four years later, Aigon Of Kalkar came to take **Adalwulf** to Ban Ard and Eishe to Aretuza, Ugga, of course, was against this, Ralluald having not told her anything until the mage came for the twins, in the end **Adalwulf'** and **Eishe** were led away holding hands.

* Work-In-Progress\*

Before undergoing his mutations and implants, **Adalwulf** and the other trainees were under the care of the instructor Varin at the keep's bastion for a year preparing their bodies for the changes to come, **Varin's** training was ruthless on the boys especially the youngest of the group **Razan**. Between lessons to improve their stamina and breathing techniques, Varin had the boys run the 'Witchers Trail' also known as 'The Killer'. **Adalwulf** paced himself with **Razan**, making sure the younger trainee didn't get hurt though this earned him the disdain of a lot of the other trainees who thought him trying to slack off in his training. **Adalwulf** also befriended **Abbas** who was made fun of by the other boys for his taupe-colored skin as well as his strange foreign language and accent. The boys were drilled in fencing with meteorite steel swords, horseback riding, martial techniques, and monster lore. **Varin** had no favorites only viewing the boys as dull knives needing to be sharpened into something useful.

Notes
This timeline's version of Adalwulf lacked a host bond with the Source as such some events would turn out differently.

He was an active Witcher before and following the Second Conjunction of Spheres. He would survive many events that would decimated the School of the Wolf's numbers and was among the oldest known still living Witchers from the school, though he is still younger than **Vesemir**.
In the latter part of the 13th century, **Adalwulf** would be knighted by the King of Aedirn thus he was granted land in the region that provides him shelter and a bit of income.|}

History

In his desperation, **Ralluald** privately promised his eldest son Daskel to a Witcher of the School of the Wolf in exchange for a cure from the madness and pain, the Witcher instead later chose the younger **Adalwulf** saying he felt a tug of destiny from the boy. So desperate was **Ralluald** that he agreed without even telling his wife or the rest of his family.
Treatment was given in the form of a ritual and Ralluald was told to follow the ritual instructions exactly and to never forget to do it every few days. **Adalwulf** and his sister **Eishe** were favorites of the local Wise women who they would do light chores for, they were given black magic dolls and told that they would help keep them safe. Four years later, the Witcher came to take **Adalwulf** to Kaer Morhen, Ugga, of course, was against this, Ralluald having not told her anything until the Witcher came for their son, and **Eishe** in particular was very distraught at her brother being taken away but **Adalwulf** took the witcher's hand and was calmly led away to his new life.

Before undergoing his mutations and implants, **Adalwulf** and the other trainees were under the care of the instructor Varin at the keep's bastion for a year preparing their bodies for the changes to come, **Varin's** training was ruthless on the boys especially the youngest of the group **Razan**. Between lessons to improve their stamina and breathing techniques, Varin had the boys run the 'Witchers Trail' also known as 'The Killer'. **Adalwulf** paced himself with **Razan**, making sure the younger trainee didn't get hurt though this earned him the disdain of a lot of the other trainees who thought him trying to slack off in his training. **Adalwulf** also befriended **Abbas** who was made fun of by the other boys for his taupe-colored skin as well as his strange foreign language and accent. The boys were drilled in fencing with meteorite steel swords, horseback riding, martial techniques, and monster lore. **Varin** had no favorites only viewing the boys as dull knives needing to be sharpened into something useful.

Notes
This timeline's version of Adalwulf lacked a host bond with the Source as such some events would turn out differently.