recursal/Fanatic-Fandom huggingface dataset:
Hero Class

## Overview

Heroes, in Lords Mobile, are characters that can use energy and hunt against monsters/troops/other heroes (see also Colosseum) when the player designates them for the fight. Here, you can see the differences between those classes of hero.

## Strength heroes

*Main: Category:Strength Heroes*

This class of hero usually has high health, high defense, medium attack and low pv recuperation (when pv is maxed, you can use the hero's special ability).

## Agility heroes

*Main: Category:Agility Heroes*

This class of hero usually has high attack, medium defence, medium pv recuperation (when pv is maxed, you can use the hero's special ability) and low health.

## Intelligence heroes

*Main: Category:Intelligence Heroes*

This class of hero usually has high pv recuperation (when pv is maxed, you can use the hero's special ability), medium attack, medium defence and low health.
Dark Magister

**“**The Eye sees all.**”**
–**Har'Kon**

 Background

Deep in the Temple of the Eternal Eye, the little girl climbed the altar. She knelt before the smooth orb, took a breath, and began to chant, the familiar words rolling off her tongue. As the chant reached a crescendo, she reached out to touch the orb, just as she had seen her father do so many times. Too late she heard the warning, her fingers pressing on the orb as Har'Kon the high priest grabbed her arms. A swirl of color and noise engulfed the temple.

When he came to, Har'Kon stumbled out of the ruins. The Eye has been awakened. He must find his daughter before it is too late.

## How to Obtain

**Dark Magister** Medals can only be obtained by purchasing his Special Bundle at the price of 99.99 USD (or equivalent amount of currency depending on your country), which is only available at Castle Lv.25.

Each Bundle will give you 3 Medals and comes together with Labyrinth (Elite) Access, Gift Shop Access (if these haven't been unlocked yet) and [Legendary] Hero Giftpack for your Guild.

Players need to buy 110 of these Special Bundles to obtain all 330 Medals to enhance Dark Magister to Legendary grade, which costs a total of 11,000 USD.

Dark Magister Medals can also be obtained from [Legendary] Dark Magister Chest that is sometimes available at the Bargain Store.

Hero Medals

## Skills

*Ultimate*
      **Arcane Missiles**
*First Active*
      **Dark Agony**
*Second Active*
      **Eternal Eye**
*Passive*
With the Eye as his guide, the Dark Magister is able to perceive and exploit the weaknesses of his enemies. Increases M-CRIT.

## Trivia

* The Dark Magister was released on August 28, 2017.
Limited Medal Shop

The **Limited Medal Shop** is a special event shop where players can purchase  Limited Hero Medals for Heroes that were only available during limited-time events. One medal can be purchased for $2.99 (or currency equivalent), 10 medals for $29.99, or 30 medals for $89.99. Currently, the only Hero available for purchase is Pegasus.
Furious Durability I

Increases Army Max HP when Battle Fury is active.

## Resource Requirements

---**Intelligence Report • Quick Maneuvers I

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • **Furious Durability I**

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Gravel

**Gravel** is used to instantly extinguish Castle fires, allowing the Castle Wall to begin self-repair.

Gravel can be purchased in the Gem Mall for 1,500 Gems. It can also be obtained during 24h Challenge events, and as a reward at the end of Guild Fest. It cannot be purchased in the Guild Shop.

 Speed Up
Darknest Invasion

Increases Max Army Size when attacking Darknests. Does not affect the maximum capacity of the Battle Hall.

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

**Darknest Invasion** • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Leadership (Infantry DEF) I

Increases Infantry DEF when the Leader is deployed.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

**Leadership (Infantry DEF) I** • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Furious Durability (Infantry)

Increases Infantry Max HP during Battle Fury.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

**Furious Durability (Infantry)** • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Shanti skips school

Shanti skipped school one day to get an autograph from the teenage girl with the purple electric guitar. She went with her friends Daisy Duck, Jenny Foxworth, Melody, Penny, Babs Bunny, Anne Marie, Isabella Garcia-Shapiro, Mary Test, Gosalyn Waddlemeyer, Robyn Starling, Dot Warner, Queen Elsa, and June to the mall to meet the teenage girl with the purple electric guitar and her band. The teenage girl with the purple electric guitar and her band played a concert for Shanti and her friends. The teenage girl played her purple electric guitar and sang. The band played. They sounded awesome. They rocked! They sounded really good. After the concert was over, Shanti got her autograph from the teenage girl with the pink electric guitar. Just then, Sinbad, Shanti's father, showed up. Shanti got nabbed by Sinbad. Sinbad thought that he was going to let Shanti off the hook, but Bolt, Shanti's pet dog, told Sinbad that Shanti lied to him and Shanti got in big trouble her father. Pinocchio, Shanti's brother, gasped at this. Shanti got punished. She wasn't allowed to go to her karate tournament this weekend. She also wasn't allowed to go to the man village with her friend, Mowgli, and her real brother, Ranjan. Shanti was very upset. She said, "That's not fair! You can't ground me, Daddy!" Shanti went to her mother, Cinderella, and told her that the punishment was unfair. Cinderella told Shanti that Sinbad was in charge when she was at work and that the punishment was no karate tournament or going to the man village. Shanti became very angry. She packed her stuff and told Sinbad, "You're as evil as Shere Khan!" and then she ran away from home.
Heroic Cannoneer

Heroic Cannoneers are Tier 4 Ranged Troops.

 Siege Engine
 Tower

Unlocks Tier 4 Ranged [Heroic Cannoneer]

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • **Heroic Cannoneer** • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Gym Training II

Increases Familiar EXP gained from Training in Gym

## Resource Requirements

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • **Gym Training II**

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Energy Saver II

Reduces Energy required for hunting monsters.

### Resource Requirements

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • **Energy Saver II**

Energy Limit II

**Monster Hunt V**
Equipment/Sagittarius Set

**Sagittarius Equipment** are special pieces of equipment that can be earned and bought during the Saint Seiya Collaboration Event. All are Level 1 items at Legendary Grade, and they cannot be upgraded further.

## Accessory

 Sagittarius Wings
 Research Speed +
 Timber Production Rate +
 Stone Production Rate +
 Ore Production Rate +

## Armor

 Sagittarius Armor
 Monster Hunt DMG Boost +
 Max Energy +
 Food Production Rate +
 Gold Production Rate +

## Helmet

 Sagittarius Helmet
 Travel Speed +
 Food Production Rate +
 Stone Production Rate +
 Resource Gathering Speed +
 Requires | Earning the item in the Cosmo Unleashed Limited Challenge Stage 3

## Legs

 Sagittarius Greaves
 Monster Hunt DMG Boost +
 Max Energy +
 Gold Production Rate +
 Timber Production Rate +
 Requires | Earning the item in the Cosmo Unleashed Limited Challenge Stage 8

## Main-hand

 Sagittarius Bow
 Travel Speed +
 Gold Production Rate +
 Ore Production Rate +
 Resource Gathering Speed +

## Off-Hand

 Sagittarius Gauntlet
 Timber Production Rate +
 Stone Production Rate +
 Ore Production Rate +
 Requires | Earning the item in the Cosmo Unleashed Limited Challenge Stage 9
Gold Harvesting II

Increases Gold Production

## Resource Requirements

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • **Gold Harvesting II**

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Familiar Offense

Increases Army ATK when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • **Familiar Offense** • Familiar Tenacity

**Familiar Battle Slot V**
Infantry Defense I

Increases Infantry DEF.

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

**Infantry Defense I** • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Intelligence Report

Improves the accuracy of reports when Scouting an enemy Turf.

## Upgrade Results

 2
 5
 6
 8
 9
 10

---****Intelligence Report** • Quick Maneuvers I

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Max Load I

Increases Army Capacity. Requires Food Production II Level 5 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • **Max Load I**

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Mystic Spire

* 1-8
* 9-16
* 17-24
* 25

The **Mystic Spire** is where Pacts and Skillstones can be merged by combining resources and Anima. The player may have as many Mystic Spires as they wish, as long as the total number of Gym, Mystic Spire and Spring does not exceed 8. The Skillstone section of the Mystic Spire will only be available once a Familiar that requires Skillstones reaches Elder Stage.
Guild Shop

The **Guild Shop** is the place where guild coins, obtained from various actions from guilds and completing guild quests, can be spent. Many different items can be bought.

Players can access the Guild Shop by going into their Bag, and tapping on the banner with the Guild Coin.

* Unique
* Resource
* Speed Up
* Combat
* Chest

**Guild Events**
**Guild Bash (Monsters) • Guild Fest • Guild Showdown**
Plague

Weakens enemy Army HP.

### Resource Requirements

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • **Plague**

**Demoralize**
Indigo

**Indigo** is a Verge Officer card available from Chapter 5. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 150% DMG when attacking Verge Towers
* 50% DMG when attacking Strongholds

### Talent Info

Indigo uses magic to rain down meteors on the battlefield, dealing damage to 10 enemies.

"Those purple wings are an eyesore." Indigo loves flying, and has trained himself to be a master of flight.

## Attributes

* ATK SPD: 1.5 seconds
* Range: 3
* Movement Speed: Very Fast
* Cooldown time: 14 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Food Production Rate +4%
* Lv.7: Infantry DEF +1%
* Lv.9: Max Food Storage Boost +1%
* Lv.10: Trap Max HP +1%
* Lv.11: Monster Hunt Travel Speed +1%
* Lv.12: Ranged Max HP +1%
* Lv.13: Army Capacity +1%
* Lv.14: Cavalry DEF +1%
* Lv.15: Siege Engine ATK +1%
Darknest Navigation

Increases Travel Speed for Darknest Coalition Army (Rally Captain only)

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

**Darknest Navigation**

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Gather Boost

The **Gather Boost** increases speed of Gathering resources. There are four varieties:

* 50% for 24 hours
* 50% for 7 days
* 100% for 24 hours
* 100% for 7 days

## How to Obtain

The 50% varieties can be bought in the Guild Shop for 30,000 or 127,500 Guild Coins, or in the Gem Mall for 600 and 3,360 Gems, respectively. The 100% varieties can be obtained through special events, such as Guild Fest.

 Speed Up
Familiarity (Infantry ATK) II

Increases Infantry ATK when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

**Familiarity (Infantry ATK) II** • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Furious Durability II

Increases Army HP when Battle Fury is active

## Trivia

* Previously known as "Perseverance" until the addition of Furious Durability I in September of 2020.

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • **Furious Durability II**

Furious Offense II

**Hidden Talent**
Familiarity (Ranged DEF) I

Increases Ranged DEF when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • **Familiarity (Ranged DEF) I** • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Hootclaw

The **Hootclaw** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

## Monster Manual

DMG Type: Physical

Strong Against: High PDEF

Weak Against: The Hootclaw is a horrifying beast that targets the hero with the most HP remaining. Its massive wingspan lets it attack from long range. Bring healers and magic-users to ruffle its feathers!

## Rewards

### Materials

Used to craft: Hootclaw Set

* Lunar Crest
* Scarlet Feather
* Weeping Wood
* Wild Fruit
Energy Limit II

Increases Energy Limit.

### Resource Requirements

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

**Energy Limit II**

**Monster Hunt V**
Dark Essence

**Dark Essences** can be obtained by rallying Darknests. If the Darknest if defeated, all Guild members who have joined the rally will receive one Dark Essence as a reward.

Dark Essence can be transmuted in the Transmutation Lab, to obtain a random reward. The Transmutation Time can be shortened with the Pyris Familiar's Melting Pot skill, and with Alchemy research. The Sorcerer's Dark Magic skill will allow you to instantly transmute a Dark Essence.

Dark Essences come in many levels, with higher levels offering better rewards when transmuted. See the Transmutation Lab page for more information on rewards for each Essence level.

During the Special Event Super Gem Time, all Dark Essence will transmute into Gems.

 Dark Essence Levels

Relationship between Dark Essence Level, Color and Darknest Level
Evil Weevil

The **Evil Weevil** spawns during Special Events like Code 66, and is categorized as a One Hit Monster. Killing Evil Weevils will not give Guild Gifts, but they do drop large amounts of Food when hit.

The Evil Weevil can also be obtained as a Familiar, which will give the player boosts to resource production.

## Monster Manual

DMG Type: Direct DMG

Strong Against: Physical and Magic

Weak Against: The Evil Weevil carries a store of food on its back, like a miniature food cart! Defeat it to take its food!

## Hero Lineups

This monster can be killed with only 1 Hero, 1 Energy and 1 Hit. Any hero in any level can be used.

## Rewards

2M
6M
Heroic Fighter Subsidy

Reduces the cost to train and heal Heroic Fighters.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

**Heroic Fighter Subsidy** • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Gold

**Gold** is one of the five resources in Lords Mobile. Gold can be gathered from Ruins Tiles in the Kingdom, and produced by Manors in a players Turf.

Players can use Talents and Research technology to boost the production rate of Gold in their turf.

* Gold Harvesting I
* Gold Harvesting II

 Gold Production can also be boosted with Equipment.

* Gryphon's Talon
* Helm of Conquest
* Lightning Guard
* Dwarven Toe Guard
* Crystal Tear
* Frostwing's Breath
* Fear Drum

### Other Gold Production Boosts

* Using the item Gold Boost will boost the production by 25% for 24 hours.
* The Administration skill of Soul Forger and Dark Follower provides a boost of 7.5% to 150%, depending on the grade of the Hero.
* The Familiars Gnome and Goblin will also boost Gold Production, and Goblin's support skill Gold Digger, will provide the player with 2M to 12M Gold, depending on the skill level.

 Speed Up
Leadership (Siege HP) I

Increases Siege Max HP when the Leader is deployed.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • **Leadership (Siege HP) I** • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Hunter Recovery II

Boosts healing for hunting party (auto HP regen over time) .

### Resource Requirements

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • **Hunter Recovery II**

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Resource Tile

**Resource Tiles** spawn throughout all Kingdoms in Levels 1-5. Gathering resource tiles will provide the the player with the collected resource, as well as various Materials which are used to forge Equipment. When a resource tile is gathered, a new resource tile of the same type and level will instantly spawn nearby.

To locate resource tiles in the various levels:

* Go to the Kingdom Map and tap on the Kingdom Overview  button.
* Tap on the Resource Tiles Chart  button.

## Material Drops

All resource tiles except Ruins and Gem Lodes have a chance to drop various Materials.

* Level 1 tiles: Common materials
* Level 2 tiles: Common - Uncommon grade materials
* Level 3 tiles: Common - Rare grade materials
* Level 4 tiles: Common - Epic grade materials
* Level 5 tiles: Common - Legendary grade materials

Resource Tiles ChartAn unoccupied Lv.4 Rich Vein Resource TileThe four different resource tile flags
Dragite Shop

The **Dragite Shop** is currently only used to purchase Boommeister medals and Dragon Arena Jewels, in exchange for Dragite. Dragite can be earned during the Dragon Arena event by occupying Strongholds and earning Solo Points in the event. Unused Dragite will not expire and can be used in the next event.

The Dragite Shop is only accessible during the event, and for 24 hours after the event ends. To access the Dragite Shop, enter the Dragon Arena window, in the Events menu, and tap on the  Dragite icon in the top right corner. Each Boommeister medal costs 600 Dragite; to upgrade him to Legendary requires 330 medals, for a total of 198,000 Dragite. Each Dragon Arena Jewel costs 300 Dragite.

## Trivia

The Dragite Shop was introduced to the game with the December 12, 2019 update.
Familiar Defense

Increases Army DEF when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

**Familiar Defense** • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Farm

* 1-8
* 9-16
* 17-24
* 25

The **Farm** is a Resource Building that produces Food. The player may have as many Farms as they wish, as long as the total number of Farm, Lumber Mill, Mine and Quarry does not exceed 18.

Upgrading a Farm will increase its Food Production rate and the maximum Food Storage. If a player's Total Food Storage is full, all production will stop.

All Troops have an hourly Food upkeep, meaning that they consume a certain amount of food from the Total Food Storage, which is deleted every second.

If players have a higher Upkeep than Food Production, no food will be produced, and the Food icon on the left side of the screen will display a flashing red 0. This is also called being 'Food Negative', and it has zero consequences for players Troops or Turf. Accounts which produce enough Food to cover the hourly Upkeep, are known as 'Food Positive'. Upkeep can be reduced with the Reduce Upkeep Turf boost, and with certain Equipment.

## Tips

Because of the Upkeep function, most players only build one Farm, which is necessary in order to upgrade the other Buildings. Food is then taken from the Bag when needed, or provided by other accounts which hyper produce Food, or the Guild Bank.
Furious Offense (Siege)

Increases Siege ATK during Battle Fury.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • **Furious Offense (Siege)** • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Fighter Squad

The **Fighter Squad** is a Verge Soldier card available from Chapter 6. 8 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 125% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Each squad consists of 4 soldiers. They will prioritize attacking enemy Verge Officers.

## Attributes

* ATK SPD: 4 seconds
* Range: Close-range attacker
* Movement Speed: Middle
* Cooldown time: 4 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Ore Production Rate +4%
* Lv.7: Trap DEF +1%
* Lv.9: Max Ore Storage Boost +1%
* Lv.10: Infantry DEF +1%
* Lv.11: Wall DEF Boost +1%
* Lv.12: Siege Engine Max HP +1%
* Lv.13: Gathering Troops Travel Speed +1%
* Lv.14: Ranged Max HP +1%
* Lv.15: Cavalry ATK +1%
Furious Defense (Infantry)

Increase Infantry DEF during Battle Fury.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

**Furious Defense (Infantry)** • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Equipment

*Not to be confused with the Gear research tree*

**Equipment**, commonly known as **Gear**, are items worn by the player's Leader to provide useful boosts.

## Overview

Equipment Types

Equipment Grades

Materials are used to forge and upgrade equipment in the Workshop. Players have a total of 8 slots for equipment. There are 6 equipment types with the accessory slot allowing for a combination of up to 3 items (once the Workshop is upgraded to lvl25).

Equipment can be upgraded with materials to increase the boosts they give. These are obtained through the collection of resource tiles, the opening of chests and monster hunting

Grades range from Common to Legendary. Once you have researched Breakthrough and received Blazing Embers equipment can be upgraded to Mythic grade. Beyond this point, Level 50 and higher Mythic equipment can be Tempered with Astralite, further increasing their stats.

 Note: Your Leader must be Deployed for Battle Stats to be active.

Equipment sets can easily be changed by using the Quick Swap feature. By default (since November 2020) there are Construction and Research set helpers (provided if you have the crafted equipment) to provide the highest given boost. These can not be manually edited.

Research is required to unlock more Quick Swap slots and Equipment Quills are required to save each new Quick Swap set.

Equipment can have their stats further boosted with the inlay / use of jewels and sigils.

## List of Equipment

Click on a Set below to view all equipment from that Set.

### Special Sets

These equipment are not categorized into official Sets, but can still be grouped together based on their attributes.

 No Set
For equipment forged mainly from gathered materials, also sometimes labelled as F2P equipment.
 Sacred Set
For "Sacred" equipment, obtained either through Special Bundles or Allied Voyage quests.
 Emperor Set
Highly powerful equipment earned through victory in the Battle Royal.
 Emperor(Dominion) Set
Highly powerful equipment earned through in the Battle Royal(Dominion).
 Sagittarius Set
For equipment available during the Saint Seiya collaboration event.
 Kung Fu Panda Set
For equipment available during the Kung Fu Panda collaboration event.
 Night Fury Set
For equipment available during the Night Fury collaboration event.
## Gallery

A chart displaying all of the monster equipment for each type of troop composition excluding the Champions and Emperor Sets.

 Speed Up
Ranged Phalanx

Unlocks the **Ranged Phalanx** Army Lineup option. Places Ranged troops at the frontline.

### Upgrade Results/Requirements

Training Speed III: Lv.4

Resource Requirements

---**Training Speed III

**Ranged Phalanx** • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Furious Defense I

Increases Army DEF when Battle Fury is active.

## Resource Requirements

---**Intelligence Report • Quick Maneuvers I

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

**Furious Defense I** • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Ration Run IV

**Ration Run IV** is a Research branch located in the Gear Research Tree. It increases Gathering Troops Travel Speed.

## Resource Requirements

---****Ration Run IV** • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Grim Reaper

The **Grim Reaper** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

The Grim Reaper is also a Familiar which offers a variety of skills and effects to benefit the player.

## Monster Manual

DMG Type: Magic

Strong Against: High MDEF

Weak Against: The Grim Reaper will harvest the soul of the Hero with the highest Max HP. Use your skills to deal Physical DMG to it before it can claim more victims!

## Rewards

### Materials

Used to craft: Grim Reaper Set

* Grim Jewel
* Corrupted Soul
* Cursed Skull
* Ghostly Shroud
* Terrorwing
Krabby

The **Krabby** spawns during Special Events like Code 66, and is categorized as a One Hit Monster. Killing Krabbies will not give Guild Gifts, but they do drop large amounts of Ore when hit.

The Krabby can also be obtained as a Familiar, which will give the player boosts to resource production.

## Monster Manual

DMG Type: Direct DMG

Strong Against: Physical and Magic

Weak Against:

## Hero Lineups

This monster can be killed with only 1 Hero, 1 Energy and 1 Hit. Any hero in any level can be used.

## Rewards

500K
1.5M
Field Triage I

Increases Infirmary healing speed.

By default healing speed is 25 times faster than training (all wounded tier 1 troops can be healed instantly without waiting, except in Dragon Arena). This healing speed is an additional saving applied on top of that and works like other speed increases. That is to say, an 80% increase in healing speed makes healing take about 55.5% of the time that it would without Field Triage researched at all.

### Resource Requirements

---**Grunt Subsidy • Ballista Subsidy • Archer Subsidy • Cataphract Subsidy

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

**Field Triage I** • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Shield Squad

The **Shield Squad** is a Verge Soldier card available from Chapter 4. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Each squad consists of 6 soldiers. They are tough and can help resist enemy attacks.

## Attributes

* ATK SPD: 4 seconds
* Range: Close-range attacker
* Movement Speed: Middle
* Cooldown time: 3 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Timber Production Rate +4%
* Lv.7: Max Timber Storage Boost +1%
* Lv.9: Infantry Max HP +1%
* Lv.10: Monster Hunt Travel Speed +1%
* Lv.11: Siege Engine DEF +1%
* Lv.12: Army Capacity +1%
* Lv.13: Trap Max HP +1%
* Lv.14: Ranged DEF +1%
* Lv.15: Cavalry ATK +1%
Frostwing

The **Frostwing** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

The Frostwing is also a Familiar which offers a variety of skills and effects to benefit the player.

## Monster Manual

DMG Type: Physical

Strong Against: Physical and Magic

Weak Against: Frostwing always aims for the Hero with the highest Max HP. Its icy attacks cover a large area, causing any Hero standing behind the target to take huge damage. Use Heroes will skills that allow them to take cover behind the Frostwing!

## Rewards

### Materials

Used to craft: Frostwing Set

* Frostwing Heart
* Frostwing Horn
* Frostwing Scale
* Frostwing Claw
Military Command

## Research Tree

The **Military Command** research tree is where the player can research a wide variety of economic and military boosts, especially Darknest-related boosts.

Level 17 Academy is required.

## Available Research

* Total Might:
* Total time: 18,000d 22h 50m

## Trivia

* The Military Command tree was added to the game following the May 4th 2017 maintenance.

**Economy • Defense • Military • Monster Hunt****---**Upgrade Defenses • Upgrade Military • Army Leadership • **Military Command**

Familiars • Familiar Battles • Sigils • Wonder Battles

**Gear • Advanced Wonder Battles**
Scout

Players can send **scouts** to an enemy Turf, Camp, Resource Tile, Wonder, or Darknest to retrieve their information. A small amount of Gold will be deducted for each scout. Scouts are represented by Reptilian Riders on the Kingdom Map; allied scouts will be blue, and enemy scouts will be orange. When an enemy scout is approaching, the borders of your screen will glow red, and your Watchtower will be activated (shown in the upper-right corner). The previous 10 scouts against you can be viewed in the Enemy Scout Report in the Reports Tab.

Players can prevent scouting of their Turf by activating an Anti-Scout; the following message will then display in the Scout Report: `"With our Anti-Scout measures, we stopped enemy scouts from compiling information about our Turf!"` Without an Anti-Scout, the message will simply read: `"Turf Scouted"`. Scouting an enemy with Anti-Scout activated will read `"Scout Failed: Turf used counter-spy. Unable to get data."`

## Reading a Scout Report

Whether scouting an enemy player or a Darknest, it is important to be able to accurately parse a scout report before launching an attack. The following information will be displayed upon successfully scouting an enemy Turf (assuming maxed Intelligence Report research):

* On the left, the name and Coordinates of the scouted Turf, below the Icon
	+ The Leader will be displayed if present in the Turf, otherwise the Icon will display a large question mark.
* Rewards - If scouting a Darknest, this will display the Dark Essence level of the nest
* Total Resources
	+ Food will display as "-" if enough troops are present in the Turf (or deployed elsewhere) to cause Upkeep
	+ Keep in mind that any amount below the scouted Turf's Vault limit will not be collected
	+ Also keep in mind that a 30% tax will be deducted when looting resources from an enemy Turf
* Heroes - number, rank, and grade of all heroes stationed on the enemy Castle Wall
* Familiars - all familiars stationed on the Castle Wall
* Boons - any active Turf Boosts
* Castle Wall - remaining Castle Wall HP
* Traps - Total number of all traps within the Castle Wall
* Defenders - Total number of Troops stationed within the Barrack
* Allied Troops - Number of Reinforcements, if any
* Reinforced by - the names of the reinforcing players
* Garrisoned Hero(es) - number, rank, and grade of all heroes stationed in the Garrison
* Garrisoned Familiars - all familiars stationed in the Garrison
* Reinforcements - Total number of troops within the Garrison
* Reinforcements from - name of the player who sent the Garrison
* Retrieve Traps - number of damaged Traps
* Wounded - number of Troops in the Infirmary
* Coalition - Any troops sent to the Battle Hall for a Rally
* Shelter - Displays any troops and/or Leader in the Shelter
* Buildings - Lists all Buildings and their levels

## Gallery

An allied scout on the Kingdom MapExample Lv. 5 Darknest Scout ReportExample Scout Report on enemy castle. No leader in the TurfEnemy Scout Reports ScreenThe message you will receive if scouting a turf with an active Anti-Scout
Guild Expedition

## Guild Expedition map

**Guild Expedition** is a 4 day, 6 hour event introduced in January 2024. 8 guilds compete against each other on a custom map.

## Points

Complete journey quests to earn **solo points** and **guild points**. Depending on how many keeps your guild occupies at the end of the event, you earn **pioneer points**.

Journey quests:

* Hit monsters
* Kill monsters
* Win Darknest rally (captain only)
* Defeat enemy troops
* Destroy enemy traps
* Gather resources

## Rewards

Reach milestones solo and as a guild and claim your rewards:

* Pioneer Rocks (event currency, spend them in the event shop)
* Gems, Speed-Ups, Energy, Relocations, Resources, Lunite

Players can pay up higher reward tiers.

At the end of the event, players receive ranking rewards:

* Pioneer Rocks, Guild Coins, Speed Ups, Resources
* and potentially guild can progress to a higher rank.

## Occurrence

* 10 January, 2024 - 15 January, 2024
* 31 January, 2024 - 4 February, 2024
Leadership (Infantry ATK) II

Increases Infantry ATK when the Leader is deployed.

## Resource Requirements

---****Leadership (Infantry ATK) II** • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Honey

**Honey** is a Verge Officer card available from Chapter 10. 9 Aether are required to summon this card.

## Talents

### DMG Boost

* 50% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 200% DMG when attacking Verge Towers
* 50% DMG when attacking Strongholds

### Talent Info

Honey's song inflicts Stun on 10 enemies for 3 seconds.

"Get addicted to honey, and you'll die..." Honey's sickly sweet voice is extremely deadly.

## Attributes

* ATK SPD: 1.5 seconds
* Range: 3
* Movement Speed: Fast
* Cooldown time: 18 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Stone Production Rate +4%
* Lv.7: Max Stone Storage Boost +1%
* Lv.9: Cavalry DEF +1%
* Lv.10: Army Capacity +1%
* Lv.11: Siege Engine Max HP +1%
* Lv.12: Monster Hunt Travel Speed +1%
* Lv.13: Infantry DEF +1%
* Lv.14: Ranged Max HP +1%
* Lv.15: Trap ATK +1%
Ore Storage

Increases Max Turf Ore Storage.

### **Resource Requirements**

---**Stone Storage • Timber Storage • **Ore Storage**

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Fragment

**Fragments** are used mainly to increase Familiar Skill EXP. They are also worth 10 EXP when used to increase Familiar Level.

Fragments are obtained by merging Pacts in the Mystic Spire. A random number of Fragments will be given, depending on the Pact level. Fragments can also be obtained by shattering Familiar runes, but this is not recommended until the Familiar has reached Elder stage.

The Territe familiar's Adult skill can grant a random amount of Fragments, up to 3 times per use when maxed.

## Tips

It is recommended to use fragments only to upgrade Familiar skills until they reach Elder Stage.

 Speed Up