recursal/Fanatic-Fandom huggingface dataset:
Vito

**Vito the God of Life and Death** is a Omnicia who is believed to be responsible for the beginning and end of anything and everything upon Terazan. Equipped with his **Book of Many Souls**, Vito is the gatekeeper between the realms of life and death, and also one of the Old Gods who is valued by both the Aetheria and the Datheria. It is believed that his book contains the souls of all mortals, good and bad, awaiting for judgement before being cast in to the Aetherial Planes or the Voids of the Datherium Underworld. His symbol is a black star on gray background.

Those who follow and worship Vito believe that whilst he has no powers that influence their lives, his judgement of you can be improved so long as you repent and offer tribute to him regularly. Some believe that he can be bargained with if he deems you worthy and may be inclined to give you a second chance at life. It is known that Vito condemns the act of Necromancy at judgement but encourages the practice of it so that he can watch the chaos unfold on the living.
Piper

Piper is a skin in the game, Plushy. She was added for a Thanksgiving Event. There was a contest for the skin in the Official Plushy Server in discord.

## Description

The winners of the Thanksgiving Contest are Givemehatyoureworth and Yan-Yan~!!

She was released on the Thanksgiving Update.

## Design

Piper is a pig. She wears a suit with a dress with a type of hood. She has two pupils on each eye and she uses a basket.
Homer Simpson

**Henry James Simpson III** (better known as **Homer** or **Homie**) is a recurring character in the *SuperFoxJones* series. He is the father of Jasper and Lisa and the ex-husband of Marge.

Homer is a dome-headed and middle-aged man with an addiction to alcohol and obsession to donuts. According to Homer's Diet!, Homer was confirmed to weigh 750 lbs (340.195 kilograms).

## Skills and Abilities

* **Physical Strength**: Due to his large and obese size, Homer is ten times stronger than an average person.
* **Durability**: Due to his large and obese size, Homer is able to withstand heavy amounts of damage without suffering from any injuries. In Homer's Diet, Homer was told that his body was so used to alcohol and donuts that he is immune to every disease (eg. cancer and diabetes) and that he was able to survive for many years despite his bloodstream being made out of cream cheese. In the same video, Homer was completely unharmed after being ran over multiple times by giant semi-trucks.
Paul

Paul is a skin in the game, Plushy. He costs 235 fluff to be obtained.

## Description

He costs 235 fluff to unlocked.

He appeared non-infected in Chapter Two - Prison.

## Design

Paul is a Panda. He wears a police uniform with a police hat. He has black ears and holds a taser.

## Trivia

* His jumpscare origin is called "Scream" by DisCat\_1.
Heroes of Azuríl

The **Heroes of Azuríl** were a group of legendary adventurers who defeated **Draug the Dragon Priest** and saved Terazan from a second Dragon uprising. Over the course of their adventures they participated in many battles and saved many people. The events which transpired were written down in the timeline under the title "**Curse of the Dragon Priest"**.

On 29th Dameria 2500 FD, among the ruins of Bhuul Ghnesh, they were officially declared as the Heroes of Azuríl for the first time by **Hella the Mountain Queen**. This was the first time Dwarf-kind had ever awarded such a title.
Gaerún

**Gaerún** is a nautral root that grows in the caved areas across Terazan. The root itself is not usable, but the sap inside of the root can be used for treating illness and infections. It is commonly used in antitoxin potions.

When crushed a blade and extracted, the sap can be used as an antiseptic liquid for cleaning wounds, or it can be consumed orally to prevent the further spreading of a toxin.

## In-Game Effects

When consumed the Gaerún sap can provide the creature an advantage on a Constitution saving throw to resist the poisoned condition. Unfortunately this comes with a penalty as it will induce drowsiness and impose a disadvantage on all Perception checks for the next hour.
Mankind

**Mankind** can refer to lots of species and constructs depending on its context.

* Mankind can refer to the species and sub-species of **Men**.
* Mankind can refer to the construct of all Men, including the **Heartland Realm**.
* Mankind can be used to refer to all living and mortal beings on Terazan.
Season 1

## Cast

* Prince Tsukuyomi - Joseph, Mickey, Mickey Junior, Joseph Hernandez, Chef Seuss, Chesterfield Guy, Black Bunny, Mr. Richman, Homer, Kermit, Jorge, Jackie Chan, Sam, Tyrese, Karen, Pennywise, Vegeta, Kristof, Wiggum, Mr. Potato Head, Aquaman, Raven, Nelson, Phineas, Peter, Brian, Lois, Stewie, Quagmire
* Nigato - Mr. Grump, Cookie Monster, Grinch, Patrick, Koopa, Barney The Dinosaur, Loan Shark, Toucan Sam, Lefty, Superman, Principal Cumberbatch, King Seuss, Cyborg, Ferb, Popeye
* 387Jupo - Clifford, Goofy, Elmo, Todd, Barney, Spongebob, Bugs Bunny, Ash Ketchum, Foxy, Dr. William Aftonsky, Golden Freddy, Batman, Robin, Flash, Son Goku
* Subayr124 - Cody, Ken, Bully Jones, Harold, Floyd Mayweather, Freddy, Woody, Green Lantern, Beast Boy, Donald, Pikachu, Trump, Chris
* AlexiaWolfiePlays - Tiffany, Emily, Cindy, Minnie, Daisy, Chica, Candice, Rosaline, Starfire, Wonder Woman, Miss Piggy, Sheila, Lola, Margaret, Meg

## Episodes

Homer Alone! - 22

Mickey Junior's Christmas! - 25

Clifford Plays Outside! - 28

Clifford The Rapper! - 30
Phallíc Tower

**Phallíc Tower** was the family home of the Gnome family Ramirez on the **Love Isles** within the city of **Melethril.** Known for its seclusion from the outside influences of the realm of men, the Phallíc Tower was a safe haven getaway for a lot of couples wishing to be wed in secrecy.

It was rumoured that this tower was where the legendary bardic song Curse of the Dragon Priest was written, although there are many doubts about this as the Ramirez family have never been iconic bards.

## Appearance

The tower itself stands upon the sandy brushed hills of the coast, overlooking the oceans of the north. It is made primarily of sandstone, which is a common material used for construction on Melethril, and features a domed roof with stained glass on the inside which portrays ancient stories of the De La Rosa Ramirez family history. Along the shaft of the tower  runs a thick awning made of wooden beams and grape vines, assumably used to make wine from.

Due to the nature of sandstone, it oftens soften up during the wet months of Melethril, so the De La Rosa Ramirez family are constantly working the shaft in order to keep it rigid and study so that it may stay upright and stand tall through the wetness of the seasons.
Sunfire Point

**Sunfire Point** is a village on the mountain known as Mount Aurum, halfway between peak and basin, nestled between Bleakfall Mountain and Damerion’s Finger. It sits atop one of the Lifewater River sources which flows from high up in the mountains, trailing down past Sunfire Point and into the larger river that sits in the Heartland’s Valley.

## Appearance

The Village itself is very Norsk-Inspired. The Houses are large wooden and stone constructs that sprawl next to one another, with many connected via underground passages so the town’s people do not need to venture out into the snow and blizzards, as Sunfire’s Point spends half the year in the dark, being plagued by blizzards and heavy snowfall. There is the main feast-hall, a blacksmith, alchemists, two general stores, a herbalist, and a tavern that doubles as an inn.

On the outskirts of the town lie’s two mines that burrow deep into the mountains, one has since been abandoned and boarded up out of fear. This mine is called **Vandod** **Mine**, whilst the other mine which sprawls northway is named **Rik** **Mine**. Deep within this mine, they excavate precious minerals, coal, iron and even famed **Cold Iron** which is then smithed in the town.

The houses they are unnaturally warm, irregardless of the the weather outside. The perimeter of the town turns very quickly into a dense taiga forest, with pine trees and other types covered in fine snow. The elder and others in the town urge travellers not to travel at night as the mountains are incredibly dangerous, for both their environmental hazards and the threat of monsters.
Esteban Ramirez

**Esteban Julio Ricardo Montoya de la Rosa Ramirez**, also known as Bobbi, was a Gnome Bard and member of the Heroes of Azuríl. As a young man and aspiring songwriter, Esteban travelled across Terazan hoping to uncover stories which could write grand ballads. He spent a lot of his younger life living a batchelor lifestyle.

Along side the other Heroes, Esteban defeated **Draug the Dragon Priest** and brought about a new age of peace and prosperity to Terazan. It was around this time that Esteban wrote his rendition of the adventure: a song named Curse of the Dragon Priest. The song became a favourite in taverns across the land, but unfortunately nobody believed that someone of Esteban's caliber - nor status - was capable of writing such a song.

## Personality & Traits

> **Aleus**: "Did you happen to get her name?"
>
> **Esteban**: "...Her what?"
>
> — Esteban commenting on a women he'd just seduced.

As a gnome it would be easy to assume that Esteban would not be noticeable enough to gather attention in a crowd, but this is not the case at all. When he walks in to a room, Esteban is front and center in the spotlight. His charisma and enthusiastic optimism makes him an enigmatic muse for many people's inspirations.

Esteban has a way with the ladies of Terazan, being one to brag about his ability to seduce any women he chooses is one of his favourite passtimes. He often drinks and parties in his leisure time... When he isn't bedding people, of course. With all that said, Esteban is loyal to his friends and would happily die to save them. He can be a bit of a perverse man, but he is their perverse man.
Amare

**Amare the Goddess of Love and Romance** is an Aetherial being and the Goddess of Men believed to be responsible for the feelings and expressions of love and romance throughout the world of Terazan.

It is said that she will purposefully bring two compatible beings together and intertwine their destinies in order to create the prospect of finding “soulmates” amongst mortals. Amare is nothing if not compassionate, often watching the mortals of Terazan and plucking their heartstrings. Some ancient philosophers believe that the exhilarating nervous feeling that a mortal gets when they become infatuated is Amare’s hand touching their heart and holding their torso in an embrace. Her symbol is a heart flower.

Those who follow and worship Amare believe that she will always assist a mortal in finding their destined true love, and that she will purposefully change the course of history in order to bring two beings together. She is often worshipped by hopeless romantics and others who believe that they are destined to be with one other for the rest of their life.
Main Page

**Welcome to Terazan, adventurer!**
The land of Terazan is a strange world of magic and mythos, bursting with tales and stories as high as the Redglist Trees of Azdaran and as long as the Ash Fields of the West. Explore the vast creations of the Aetheria and their impact upon the universe.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Dózúla Magmórta

"*Did you get her name?*"
"*...Her what?*"*This article needs some expanding as it is missing vital information.*

## Dózúla Magmórta

### Location

Unknown West

**Dózúla Magmórta** was a deeply mysterious and magical location which lies inside of a volcanic area of the Unknown West according to Dwarven legend. It is rumoured to contain a great magical construct inside of its chambers.

## Appearance

According to the legend, the chamber that contains the construct is made almost entirely of obsidian and Azuríte, surrounded by incredible lakes of magma and a string of foul, other-worldly demons.
Castle Voidwatch

**Castle Voidwatch**, sometimes referred to as simply **Voidwatch**, is a stronghold created by the Defenders of the First Men some time after the Great Dragon War in 0 FD. It is an enormous stone and metal construct which features an incredibly large wall made of solid rock, ice, and earth which stretches from one side of the border to the other and stands over 100 feet tall.

Castle Voidwatch is known to be home of the **Voidwatch Rangers**, who serve as protectors of the realms of men as members of **The Watch**. It is known to have a grand hall where most of the rangers congregate to eat, sleep, and rest. There are private simple homes dotted around the keep, allowing each ranger to bunk up with one or two others to wait out harsher nights. It is known largely as a hall for all rangers, but more formally as the home of the the **Lord Commander**.

## Appearance

Whilst the castle itself is built rock and metal, the citadel within the inner precinct of the wall is built largely from cobbled stones and wood, harvested from nearby forests and mountain-sides. The citadel is a quaint place, built mainly as a military housing complex, but features some commodities found in usual towns and villages.

## Places and Locations

### Argo’s Blacksmith

A simple blacksmith shop which sells most kind of weaponry for members of the Watch and travellers alike. The front of the shop is a simple counter with a few busts displaying helmets and armour, and barrels organised by weapon-type which are sitting within it. People are free to browse the weaponry and inspect before they buy.

### Calypso’s Bookshop

An ornate bookshop decorated beautifully with furs of skinned wolves and bears, with a sitting area in the front. One of the larger shops which for the most part is quiet. It contains several bookshelves at the front of the shop, and a counter which has a male dragonborn - Calypso - waiting to serve them. If people try to read books before buying, Calypso will cough and prevent them from doing so, reminding them that information and stories come at a price in harsh lands such as Castle Voidwatch.

### Training Area

Behind the Voidwatch Hall is a training area. It has many training fields for one-on-one duelling, and a sect of targets for archery practice. There are also training dummies around the side for those that would prefer to practice on something that cannot fight back.

### Voidwatch Hall

A hall where the Lord Commander and other Rangers of Voidwatch congregate. As the Lord Commander is not a king there is no throne. Instead, there is a mess hall and seating areas, with a very basic medical centre and inn. It is quite a big building, sat within the centre of Castle Voidwatch and is designed as a point of safety should the wall collapse.
Ethuílmen

"*Did you get her name?*"
"*...Her what?*"*This article needs some expanding as it is missing vital information.*

## Ethuílmen

### Inhabitants

Mír-Hína

**Ethuílmen** (Eth-eel-men) is a **Mír-Hínan** city based on the Lunar Isles, an island off the east cost Terazan near the end of the world. It was built the the first Elves around the time of their appearance on Terazan some time around **700,000 TD**. As the oldest city in Terazan it has a certain prestige, with almost a mythical quality about it. To the Realm of Men it is a mysterious location, as it has been an age since Man has set foot on the isles.
Bright Veils

The **Bright Veils**, also known as **Meduinear** (Hínas), was an Elvish port city which served as an afterlife for the Mír-Hína and Calen-Hína.

In order to reach the Bright Veils, an Elf was to sail to the most “Eastern East” and “to the end of all things, and beyond” on a special ferry known as the **An nor-**. Not much is documented about the journey, other than that the Elves believe it takes approximately o

ne year for the An nor- to reach its destination.

The Bright Veils are described as being a beautiful crystal city, lined with pure energies of gold and mithril running throughout the skies and sweeping the land as elegantly as mist across the mountain side, sitting firmly within eternal twilight and the autumn season. Not much else is documented as far as locations go, except for one structure known as the **Halls of Feinith**, which serve as a main hall for the Elves to congregate and live within.

When an Elven spirit, also known as a Fëa, reaches the Bright Veils - it must make a choice as to whether it will rest eternally or be reincarnated. Should a Fëa choose to be reincarnated, they will be required to participate in an “enlightenment” or “atonement” in order to reflect on their previous life. The length of time that this takes is dependant on the previous life, with Fëa who lived good and honest lives taking only one Elven lifetime to achieve, and Fëa who lived in pursuit of domination or power taking *significantly* longer.

Once a Fëa was reincarnated, they would be sent back to the Living Plane through means of Elven magic not fully understood, and placed inside of a newborn Mír-Hínan with next to no memory of their previous life.
Hermaeus

**Hermaeus the God of Magic,** also known as **Rodyn** in Hínas, is an Omnicia who is regarded as one the most evil and twisted deities that has ever come to exist. Most scholars who study him are unsure whether he exists to serve the Aetherial plane or the Datherial Underworld, as he is more likely to be evil than he is to be compassionate. He is known to wear a cloak that hides his true form, showing instead a reflection of the deepest regions of the skies which shimmers with the constellations. He is known to be mischievous around mortals, laying traps and putting them in to moral dilemmas wherever possible, in order to demonstrate his power and control of all things. His symbol is a staff.

Those who follow Hermaeus know that he does not take kindly to anything other than absolute dedication and worship, seeing anybody who uses magic without thanking him for bestowing the power as a blasphemer. It is widely believed that he is the creator of magic throughout Terazan, and that he chipped his own tooth in order to sculpt the first Dragons.

Harmaeus’ Cloak, known as the **Shroud of Hermi**, is believed to give the wielder an unfathomable and almost unlimited magical potential, unlocking the deepest knowledge of the world and the magic around it.
Xethius of Damerion

Xethius, formally known as Icarus, is a Sol-Born and devout disciple of Damerion, Goddess of Light. He is best known for assisting the Heroes of Phandelver in purging the area of The Red-Brand Ruffians and the Black Spider's influence, liberating the continent and restoring justice to all who inhabit it.

## History

### Early Life

Born in the Costal town of Headport in the year 2481 FD, Xethius started out life as an ordinary human boy, known as Icarus, and spent most of his early life on the road will his merchant parents, Irigoth and Aletheia.

During an unfortunate run-in with some undead on their travels toward Sunfire Point, Irigoth would abandon his family, leaving them for dead. The young boy however, despite having no chance of victory, decided to fight. In the crucial few moments before his almost certain death, he would be saved by Xeran of Damerion, the Sol-Born warrior.

After this act of heroism and selflessness, Icarus would idolise Xeran and his qualities, promising one day to be as brave and courageous as he was; and so, it was fate that Icarus would eventually join the Conclave of the Sol-Born, as an Ember of Damerion, in hopes of becoming a hero.
Mír-Hínan Egalías

The Mír-Hínan Egalías was a **Mír-Hínan** government created to supercede the historic **Mír-Hínan Dominion** in the year 2,502FD by **Faye Leentia-Nún**.

## Foundations

Not too dissimilar to the traditional rule of the Mír-Hínan Dominion, a council of Elves sit upon a council of elders, who are elected by the citizens of Ethuilmen.

The council, also known as the **Mír-Hínan Egalías**, set laws and constitutions for all High Elves across the land of Coedór known as the **Mírana**. Disobeying the Mírana could result in imprisonment or banishment should the circumstances be severe enough for such an outcome. Unlike its predecessor, the families of those who broke the Mírana were not subjected to punishment so long as their hands were clean of any co-operation. Instead, those who went against the Mírana were devalued until their purity was re-earned.

The Mírana honoured the ancient peace treaty with the realm of men, known as the **Hínan-Firen Accord** which promised to stop any wars between the two races and encourage procreation and progression. It discouraged xenophobia between the two cultures, which was further reduced in 2,500 FD at the **Meeting of the Five Holds** where both men and Elves united. Unfortunately there were still some rather closed-minded Mír-Hínan who still believed that humans were inferior, and would adopt an “elitist” mindset around the mortals. Luckily these were few and far between, and largely criticised by other Mír-Hínan.

### Mírana

The Mírana is the set of written laws that all High Elves must obey or risk punishment at the hand of the Mír-Hínan Egalías and the citizens of Ethuilmen.

1. Mír-Hínan must respect the united views and wishes of the Elves of Ethuilmen.
2. Mír-Hínan must not plot to murder another High Elf or carry said plot through.
3. Mír-Hínan must respect all magic across the land and never misuse it.
4. Mír-Hínan are expected to show civility and respect to all monarchs of the world.
5. Mír-Hínan must adhere to their destiny, so long as it respects the Mírana.
6. Mír-Hínan must protect all that is good and pure across the land of Terazan, offering aid to those who require it.

### Punishment

Should any of the tenets of the Mírana be broken, a Mír-Hínan will either serve a prison sentence until they have reclaimed their purity, or they shall have their Elessar Stone stripped from their person and bled of it’s starlight. Once the starlight is bled, the Elf shall succumb to a mortal life, and be cast out from the Ethuilmen Isles, being sent straight to a prison in the human capital of Edrasa to serve a life sentence of incarceration.
Great Book of Grudges

### Purpose

To note misdeeds against the Dwarven race so that a grudge can be held for all of time.

The **Great Book of Grudges**, also known as **The Book**, was a magical book held by the Mountain Kings and Queens of Bhuul Ghnesh.

The book is essentially a record of all the terrible wrongs and treacherous deeds ever perpetrated against the Dwarf race. The book is written in the blood of High Kings and only they have the authority to add new grudges or strike out grudges that have been avenged.

It is magical in the sense that it has infinite pages that appear as they are needed… which is often.
Calidum

"*Did you get her name?*"
"*...Her what?*"*This article needs some expanding as it is missing vital information.*

## General Information

### Plane

Living Plane

**Calidum**, also known as **the Sun**, is an astrological object and local star to Terazan.

Allegedly created by the Old Gods as a first step towards creating primordial life, Caldium is thought to be one of the oldest entities in the living plane. Its major gravitational pull against Terazan is responsible for all of the seasons and yearly cycles of the planet.
Gem of Embers

"*Did you get her name?*"
"*...Her what?*"*This article needs some expanding as it is missing vital information.*

## Gem of Embers

### Purpose

To destroy the Dragon King

The **Gem of Embers** is a legendary Aetherial artefact bestowed to the first armies of men by **Valkani the Goddess of War** to defeat the Dragon King during the Great Dragon War. The crystal strips a target of the ability to channel Dragonkin magic, which Dragonbreath relies upon as well as their super-hardy defensive scales.

As direct-exposure to this gem does nothing to mortals of pure alignment, but it is known to burn and even petrify those with a chaotic alignment, it is concealed within a cyan glass-orb, which glows so intensely that the gem cannot be seen. If in the wrong hands, the Gem of Embers could be destroyed so that there would be no protection against Datherial magic for mortals.

Though often sought for good, it may be used for Datherial Magic also. It is twinned with the **Dragon Heartstone** which it can deflect the controlling nature of.
The Stiff Cockatrice

The **Stiff Cockatrice** was a tavern located in **Headport** against the eastern shoreline. It was known as the home of the fabled **“Saltseed Shot”** which was one of the most alcoholic drinks in Terazan.

It was often populated by Orcs and Human kind, but had a zero-fighting policy which made it one of the safehavens during the consistent human-orc feuds.
Blades of Duthan

An excerpt from ***Secrets of Siniathel*** written by Aisling Everglade.

"The Blades of Duthan ventured into The Spine to try and close the voids. They remained here for centuries, living in the rugged mountains, becoming at one with the snow and ice. Never before had an elf changed their nature, but slowly and surely, these Wood Elves developed an affinity for the snow. Their skin became pale, hair bleached, eyes became frosty blue. The cold ceased to affect them, they learnt to walk above the snow. A new clan of Snow Elves was formed, led by Aisling Everglades’ father. Aisling was born in The Spine but was soon taken to the Elven Capitol where she grew up. After the Calamity, she met her father at The Offering. He took some Durstarni back into The Spine with him and Aisling took the rest with her back to the Redglist Tree. The Great War then broke out and the Blades of Duthan became an elite fighting force within The Spine and across Emeralis, fighting back monster and human invasion alike. Besieged by both sides, the Blades of Duthan were most likely overwhelmed and slowly vanished entirely over the course of the war. Aisling never saw her father again but recorded all the Blades lore, history and achievements. None living know more about the Blades of Duthan then her."
Ithillia

"*Did you get her name?*"
"*...Her what?*"*This article needs some expanding as it is missing vital information.*

## General Information

### Plane

Living Plane

**Ithillia**, also known as **the Moon**, is an astrological object that orbits Terazan.

It is believed to have once been a segment of Terazan that was separated during an Aetherial war. Its minor gravitational pull against Terazan is responsible for the tides.
Narcissa Scarletwound

**Narcissa Scarletwound**, also known as **Nissa**, was a female human arcanist and **Arch-Mage of Azdaran**. She was a powerful magician who focused a lot of her time in to researching the school of Evocation and eventually in to the more secretive arcane areas of Terazan.

It is believed that Nissa once studied with great seers at the College, which taught her the ability to tap into the deepest regions of magic to unlock secrets of the past. Because of this ability, Nissa can tap into the magical knowledge of **Hermaeus the God of Magic** for a brief period of time, although it is known to give her incredible fatigue. She is believed to be the most knowledgeable wizard in the entirety of Terazan.

## Power & Abilities

As the Arch-Mage, Narcissa had learned a plethora of magical spells and gained a lot of abilities that are reflective of her prestige. Though she tries not to abuse her power, she is often at the mercy of her own curiosity as she delves in to situations that may end poorly for her in the pursuit of knowledge.

### Magical Spells

Below is a list of magical spells that Narcissa has been seen using:

**Cantrips**

* Acid Splash
* Blade Ward
* Mending
* Prestidigitation
* True Strike

**Novice Spells**

* Chromatic Orb
* Color Spray
* Find Familiar
* Illusory Script
* Mage Armor
* Nondetection
* Phantom Steed
* Protection from Evil and Good
* Suggestion
* Vampiric Touch

**Adept Spells**

* Arcane Eye
* Blight
* Confusion
* Control Water
* Creation
* Evard's Black Tentacles
* Greater Invisibility
* Magic Jar
* Stone Shape

**Expert Spells**

* Demiplane
* Feeblemind

**Master Spells**

* Wish
* Wrath of Azdaran
Draug

"*Did you get her name?*"
"*...Her what?*"*This article needs some expanding as it is missing vital information.*

## Draug

### Role

* Prince of Edrasa *(formerly)*,
* Dragon Priest of the Cult

## In-Game Information

### Class

BBEG

> "My power represents change, and I will cure the sickness and folly of Man with it."
>
> — Draug's view of his destiny and purpose on Terazan

**Draug**, formerly known as **Valari Dragonbane**, was a resurrected Human and the main antagonist of **Curse of the Dragon Priest** era. He was the leader of the **Cult of Scorched Blood**, an organisation driven to restart the rule of Dragons and return them to Terazan.

Before he became a menacing presence in Terazan, Draug was known by the Realm of Men as **Valari the Protector**. Unfortunately Valari was possessed by the **Dragon Heartstone**, an ancient relic forged out of the heart of the Azeroth the Dragon King during the time of the Great Dragon War. Under the influence of the Dragon King's spirit, he committed atrocities against the world and threatened to destroy it.

Draug was destroyed by the **Heroes of Azuríl** on 26th Tearfall 2501 FD, and the remains of his spirit were banished to the underworld by **Vito the God of Life and Death**.

## History

### Life as Valari Dragonbane

> "I'll be a hero of men father, I promise!"
>
> Valari speaking to his father, the High King of Edrasa.

Born in Edrasa on the year 34 TD, Valari Dragonbane was welcomed to Terazan as a Prince of Men and heir to the Heartlands Throne. Valari was an optimistic and compassionate child who had an interest in soldiers and legendary heroes of men. For quite some time Valari spent his early childhood playing in the Gardens of Edras and pretending that he was an almighty Knight of the King.

As he grew older he started training with the Knights of Edras and learned how to proficiently use a sword to defend himself. This passion followed him through his teens and early adult years as he enrolled in the armies of men, staying true to his word and becoming a Knight of Edras.

Valari participated in numerous battles against the enemies of men, making a point to save as many people as he could with his sheer bravery and fighting foes that no others would dare tackle. For these reasons it was not long before he obtained a heroic status in the Heartlands, and was thereon known as **Valari the Protector**.

### Defeat and Death

> "I am sorry, Heroes of Azuríl, but you have outstayed your welcome. It is time for my destiny to unfold. This is your end."
>
> — Draug speaking to the Heroes of Azuríl just before their battle in which he was defeated.

Content here.
Sylas Costus

**Sylas Costus** was a fallen Aasimar warrior and member of the **Heroes of Azuríl**. He was afflicted with amnesia after his exile from the heavens, causing him to forget a great deal of his origin, although parts of these memories were uncovered after Draug the Dragon Priest was destroyed.

After the events of Curse of the Dragon Priest, Sylas left his life and friends behind to pursue his own adventures.
Tiemore

**Tiemore the God of Fate and Destiny**, also known as **Anandui** in Hínas, is an Omnicia and the God of Men believed to have invented all languages and ancient texts within Terazan. It is said that he is an Old-God that used his writing tool, known as the **Scribe of Destiny**, to create other Aetherial beings. Unlike the other Gods, Tiemore is never depicted as anything more than a hand with a writing tool as it is believed that he is not bound by the physical realms. He does, however, get his hand depicted as a variety of races depending on which hold his shrine is constructed in. His symbol is an unfurled scroll.

Followers of Tiemore believe that should they worship him that they will receive good fortune and have the ability to be a master of charisma, allowing Tiemore to speak through them and help them in times of need that rely brave words or calming tones. There are stories to reenforce the fact that Tiemore helps mortal beings, as it is believed that he once taught the first human High King the ability to talk to Dragons in their ancient tongue in order to defeat them.
Sarneri

**Sarneri** is a giant bright magenta flower with large deep cyan leaves. The leaves are the key for this herbal remedy, as when they are wrapped around a joint or area that are seized, they can cause relaxation and allow the creature to move the effected area.

It is typically used to treat diseases like Dwarven Rockjoint, and Elvish Firnranc.

## In-Game Effects

When wrapped around a creature that is under the paralysis condition, it will allow the creature to roll a Constitution saving throw (DC12) to recover from the paralysis. If in combat, the creature may roll this during each of their turns whilst the leaf is wrapped around them until the paralysis is removed.
Arcanis

**Arcanis the God of Medicine and Healing** is a God believed to be the provider of new life to those who are injured or dead. He holds a book known as **The Tome of Arcanis** which is said to be able to to bring anybody he wishes back to life, even those sentenced to the Underworld by **Vito the God of Life and Death**. It is said that he is a kind and forgiving God, and wishes only to see the mortals live to be the best version of themselves. Unlike other Gods, Arcanis was formerly a Demigod who ascended to Godhood once he died due to his incredible heroic deeds. His symbol is crossed oak and mistletoe branches.

Those who follow and worship Arcanis believe that through prayer and donation he will grant them the gift of heightened constitution, making them more resistance to pain, disease, and general intolerance.
Dúrían

**Dúrían** was an ancient language created by the **Dwarves** of Oro Duug.

Whilst the spoken language sounds akin to lots of heavy grunting, gutteral noises, and harshly ground vowels - the written form of Dúrían is an intricate formation of runic sigils and patterns. These runes are usually scribed across the entryways of underground passes and along the mountain-sides for directions and warnings of dangers up ahead.

There are very few that speak exclusively in Dúrían, as Dwarves tend to speak Common in more recent times in order to trade, converse, and relate to other species across Terazan.
Talviav

**Talviav** is a flower that is used for treating anxiety and promoting relaxation. It is regularly used for the healing of wounds and to reduce inflammation or swelling in living creatures.

It is majorly used in potions of healing, for which it must go through a lengthy distillation period before it is infused in order to refine its natural healing properties.

## In-Game Effects

When it has been crushed into a fine paste it can be applied to a wounded area, or it can be taken orally after being brewed in boiling water.

Talviav can promote the healing of minor wounds. It can restore 1d4 hit points, and if applied with a herbalism kit and a successful Medicine DC14, it can restore a number of hit points equal to 1d4 plus the intelligence modifier of the player applying it.
Man

**Man** (also known as **Men** or as **Firen** in Hínas) was a species found across Terazan.

Easily one of the more common species, Man hosted a plethora of sub-species which dominated entire continents in Terazan. The most common sub-species of Men were:

* Humans and the Half-Kind
* Halflings
* Gnomes
* Saelnún, a rare species of men blessed by the Elves.
Temple of Aurelius

The **Temple of Aurelius** was a religious temple dedicated to praising and worshipping **Aurelius the God of Weather and Crops**. It sat upon the highest peak of **Mount Aurem**, named after the shield that Aurelius used to defend the realm of men from the dark magics of the **Daetheria**.

## Appearance

The temple itself, due to it being in such a secluded location, was not grand in any form. For the most part it was cobbled together from rocks and stone, etched somewhat out of the mountain face and overlooking the entirety of the southern reaches of Terazan. From on top of Mt. Aurem the followers of Aurelius can see over the walls of **Trollheim** towards the mountains beyond it. Inside of the temple itself sits a shrine, a statue of Aurelius holding his hand up with a flat palm, and a shield tucked into his body supported by his other arm.

The temple is difficult to reach, covered in snowy terrain and buffeted by harsh storms of snow and thunder. Some religious mortals believe that this is a test sent by Aurelius, and that those who survived the journey to the temple will receive his blessing if they are a devout follower.
Bot

### Walkthrough

In this gamemode, a bot will chase you around. The AI is programmed to follow a set of waypoints unless a player gets near.

Bot is a gamemode in the game, Plushy. In this gamemode, a bot will chase you around. The AI is programmed to patrol to different waypoints unless a player gets near them. Bot is automatically selected if there is only one player waiting to play in mode selection. The Players trying to escape earn 25 fluff from escaping.

## Strategy

The bot is easy to avoid, since its AI sometimes gets it stuck in certain places.

## Bots in Each Chapter

Chapter 1 - Pingy

Chapter 2 - Pangella

Chapter 3 - Cheesy

Chapter 4 - Fred

Chapter 5 - Charlotte and Abomination
Aetheria

The **Aetheria** were a species of celestial beings created by the Omnicia who in turn created and ruled over Terazan and its inhabitants. Due to their nature and unfathomable amount of power they are often referred to as **Gods**, and are prayed to and worshipped by many living beings.

## Known Aetheria

There are many Aetheria in many beliefs, some of which have made themselves known and others which are speculated through legends. A list of known Aetheria is shown below:

* Amare the Goddess of Love and Romance
* Aurelius the God of Weather and Crops
* Benitas the God of Arts, Travel, and Commerce
* Damerion the Goddess of Sun, Light, and Warmth
* Grathok the God of the Mountains
* Hetra the God of Oceans and Sea Creatures
* Kartok the God of Smiths
* Kharag the God of Battle
* Promesthia the Goddess of Rivers
* Syco the God of Tricksters
* Terazi the Goddess of Nature and Forests
* Valkani the Goddess of War
* Vitas Aetarbor the God of Peace and Justice
Items/Electrifier

“Yrrrrrr…, This page is currently being researched and is a WIP apart of the R&D Apartment. Please DON’T disturb. After *Article Items/Electrifier* is a WIP.”*Yttrium begs you not to disturb under construction. Please let the creator of the page finish it **until** the template is removed.*

## Electrifier

### Effects

Gives elements electricity

**The Electrifier** is an item in game. The item is often used for magnetism in elements.

## Trivia

* By using the item in elements that are magnetic, the effect would be “useless”
Chapter Four - Farm

Template:Chapter TemplateChapter Four - Farm is the fourth chapter of Plushy.

## Overview

Al's Farm is the fourth chapter of the game. The new items are the barn wrench (which words differently than the normal wrench), the tire, and the toolbox. There is also a rake which can be given to Al so he can stun Plushy.

## Appearance

Al's Farm is a typical farm with berry bushes, a farmhouse, a barn, a greenhouse, a silo, and a stable.

## Story

Furry and The Player arrive at Al's Farm and look for Al. They find Al looking worried, and when Furry tells Al about The Player, Al tells them that Fred became infected at the farmer's market. While they are there, Fred shows up and they have to start up the tractor before Fred gets them. After starting up the tractor, Furry comes along, but before Al can get in, Fred attacks Al and supposedly infects him. Furry and The Player leave the farm, but Furry starts getting sentimental. When The Player makes Furry feel better, Furry exclaims that they should go to an expert that Fred knows. We do not know who this expert is yet.
Items/Centrifuge

“Yrrrrrr…, This page is currently being researched and is a WIP apart of the R&D Apartment. Please DON’T disturb. After *Article Items/Centrifuge* is a WIP.”*Yttrium begs you not to disturb under construction. Please let the creator of the page finish it **until** the template is removed.*

## Centrifuge

### Effects

“Melts” elements. (Solid & Liquid)Makes elements rain. (Gas)

**The Centrifuge** is an item in Toca Lab Elements
Ellamint

Ellamint is a skin in the game, Plushy. She can be obtained by buying the Superhero Skin Pack.

## Description

She is a infected superhero.

The Superhero Skin Pack is 600 robux.

## Design

Ellamint is an Elephant. She has big ears and a trunk. He wears a light green cape and a green shirt with dark green pants.

## Trivia

* Ellamint may look like a boy, but she is actually a girl.
* She is one of Pingy's favorite skins to play as.
Find the Treasure

Find the Treasure is a gamemode in the game, Plushy. In this gamemode, you will be assigned to find the treasure hidden in the map. Everything will already be open, your objective is to find treasure (fluff) that is hidden around the map.

## Strategy

There are a set number of places the fluff can spawn, so it might be good to try to memorize the places the fluff can spawn.

Be careful, as there is a bot that can still kill you.

Try to look for white sparkles, as that is an indicator for fluff. The Better Vision gamepass will make this gamemode easier.

## Gamemode

### Walkthrough

You have to search for treasure or fluff that's hidden around all maps.
Chapter Five - Laboratory

Template:Chapter Template

Laboratory is the fifth overall chapter in Plushy.

## Story

After driving in the tractor, Player and Furry head to Rebekah's laboratory. Furry says that Rebekah and him are friends and she can find out what happened. The Player says they need to go then he knocks the ladder into the acid.
Sulfur

“Yrrrrrr…, This page is currently being researched and is a WIP apart of the R&D Apartment. Please DON’T disturb. After *Article Sulfur* is a WIP.”*Yttrium begs you not to disturb under construction. Please let the creator of the page finish it **until** the template is removed.*

## Description

### Sex/Gender

Female

**Sulfur** is the sixteenth element ingame. In between Phosphorus and Chlorine.
Kartok

**Kartok the God of Smiths and Healing** is an Aetherial being believed to have created the **Forges of Galgemesh**, a lost and ancient Aetherial forge able to forge weapons of great magical ability and potential. One of these is believed to have been the sword known as **Light’s Dawn** which is believed to have been made by Kartok for another God to use against the Datheria. He is the forger of all of the magical items used by deities.

Those who follow and worship Kartok believe that his powers will re-enforce their armour and make their weapons stronger, and more resistant to the persuasions of evil and other deadly entities.

It is believed that Kartok’s hammer which he used to create Aetherial weapons is the weapon known as **Burakrin**, which is kept in a shrine at the Dwarven Citadel Bhuul Ghnesh.
Chapter One - House

Template:Chapter Template

Chapter One - House is the first chapter of Plushy.

## Overview

House is the first chapter of Plushy. The player is introduced to most of the main items including the keys, locked doors, crossbows, hammers and wrenches. Everything is starting in this chapter!

## Appearance

The House is a two-story house most likely owned by the Pingy Family. It's layout is similar to that of the house in Piggy, with exceptions and changes around the map.

## Story

The Player stumbles at 12313 Plushy Street after receiving a mysterious invitation to go there. While they are there, Pingy attacks The Player and causes them to be locked in the house. After escaping, The Player calls his friend Paul and tells him to meet at the Penguin Penitentiary.
Player (Gamemode)

Player is a gamemode in Plushy. In this gamemode, a player will be selected to be Plushy with whatever skin equipped and their goal is to not let everyone escape. The Player Plushy gets 15 fluff with each kill, while the Players trying to escape earn 25 fluff from escaping.

## Strategy

* The Player is more dangerous than the Bot because the Player can place down traps and can probably hunt you down easier.
* A good strategy can be to purposefully get in a trap when the Player is not around in order to get rid of it.
Conclave of Sol-Born

"*Did you get her name?*"
"*...Her what?*"*This article needs some expanding as it is missing vital information.*

## Conclave of Sol-Born

### Inhabitants

Sol-Born

The **Conclave of Sol-Born** is a monastery atop one of the peaks surrounding Mt. Aurum, and home to the **Sol-Born**; a sect of devout followers of Damerion the Goddess of Light.

## History & Culture

The Conclave of Sol-Born straddles a mountain ridge one mile from the outskirts of Sunfire Point, poised in the sunlight that breaches the harsh overcast storm clouds. As a place of worship to Damerion the Goddess of Light, many of those who follow her path make the pilgrimage to the temple of warmth nested in the snow. This pilgrimage is known as the **Path of Fire**. Those who succeed and are deemed worth to face a trial, known as the **Burning Mark,** are referred to as Embers of Damerion. Should the trial be passed, the are hence forth known as Sol-Born - followers of the almighty goddess and children of her flame; the Ever-Sol.

The Conclave was constructed in the infancy of the age of men, composed largely of obsidian stone and volcanic glass formed during Mt. Aurem's great eruption. In the courtyard of the conclave rests a stone brazier, a beacon to many of the Sol-Born that is kept alight with holy fire. The fire was said to have been born from the ember of the Ever-Sol itself, a testimony to Damerion's endurance to bring light, warmth, and hope to all no matter the conditions around them.

According to the locals of Sunfire Point, the Conclave was built by the children of Damerion - the first Sol-Born - demi-gods and heroes of the first men. At the dawn of the era of men these heroes carved a grand temple from the obsidian rock and volcanic glass of mt Aurum to server as a home, and temply, to the goddess Damerion.

Damerion, pleased with the efforts of the Sol-Born, and of the newly constructed temple, constructed a large stone brazier in the centre of the main chamber. This grand brazier would later become known as the beacon of Sol, and serve as a point of significant religious importance to those who worship the goddess.

In the final weeks of the heroes life, the Ever-Sol called out, beckoning them to return the power that was bequeathed to them. The heroes obliged, and congregated at the temple, becoming the first official gathering since the great war. The returned power culminated in the centre of the brazier, giving form to the Ever-Sol once more, in a brillaint display of light and warmth.

The first of the Sol-Born have long since disappeared, but the race of men have not forgotton the serve and, ultimately, the sacrifice they made for the betterment of all. As a homage to these heroes, the temple would later become known as the Conclave of the Sol-Born, and become a place of pilgramage for Damerion's followers.
Charlotte

Charlotte is a skin in the game, Plushy. She can be obtained by buying the Sci-Fi Skin Pack. She is the bot of Laboratory.

## Description

She is a infected scientist who throws a small vial as a projectile.

The Sci-Fi Skin Pack is 450 robux.

## Design

Charlotte is an Crocodile. She has no ears and a large snout. She wears a scientist outfit.

## Trivia

* Charlotte is named after rfleitas' friend, Charlotte.
Player & Bot

### Walkthrough

In this gamemode, a player will be selected as Plushy and work together with a bot to kill you.

Player & Bot is the third gamemode in Plushy. In this gamemode, a Player, with their own Plushy skin, works with a bot to make sure no players escape. The Player Plushy gets 15 fluff with each kill, while the Players trying to escape earn 25 fluff from escaping.

## Strategy

* Keep an eye out mostly for the player plushy, as the bot is easier to avoid.
* Try to prioritize stunning the player over the bot. Al from Chapter 4 will target the player over the bot.