Fire Dagger of Awe

Temporary

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Fire Dagger of Awe

Also see other items of the Set of Awe:
 * Weapons:No-drop ( Blade,  Dagger,  Spear,  Staff)
Weapons of Awe!!! ( Blade,  Dagger,  Spear,  Staff)
RentableBlades ( Fire,  Water,  Wind,  Ice,  Earth,  Energy,  Light,  Dark)
Daggers ( Water,  Wind,  Ice,  Earth,  Energy,  Light,  Dark)
Spears ( Fire,  Water,  Wind,  Ice,  Earth,  Energy,  Light,  Dark)
Staves ( Fire,  Water,  Wind,  Ice,  Earth,  Energy,  Light,  Dark) * Armors:  Mighty,  Deft,  Insightful
 *  Shield of Awe

Location: Battleon �  Valencia � Visit Grumbugly � Rentable Rare Weapons. You can rent any version of the Awe weapons of any element you like. Renting will cost 150 Z-Tokens if you are a Guardian, or 200 Z-Tokens if you are an Adventurer. Remember that you WILL lose the weapon when you log out. However, you can swap between different rented weapons during the same login session without having to pay again.

Level: 0
Power Level: CharacterLevel (with a minimum of 0), Mastercraft
Type: Melee
Element: Fire
Damage: 4-7
BTH: 0

EFFECT
 * The dagger gets +3 BTH and deals *85/88 damage.
 * The weapon's Base damage, Random damage, and BTH increase based on your Level. This affects all normal Player attacks and weapon Specials.

Base:= round(1.5*(0.00375*PowLvl^2 + 0.5625*PowLvl + 5.25)/2/(1+0.03*PowLvl))
Rand:= round(2*((0.0075*PowLvl^2 + 1.125*PowLvl + 10.5)/2/(1+0.03*PowLvl) - Base))
BTH := round(PowLvl/8)
*See Appendix

SPECIALS
The Dagger of Awe has an overall 10% chance to perform one of 6 unique specials.

The weapon special starts off as:
Base & Rand: (0.2*XSpecial - 0.1*XNormal)*1000 / (Base + Rand/2)
Lucky Strike: (100 + 6.6*PowerLevel) %

Where:

XNormal:= ((Base + Rand/2)*(100 + 3*PowLvl) + XStat/8*(100 + 6.6*PowLvl)/2) / 100.
XSpecial:= (-0.00000349*PowLvl^3 + 0.000552*PowLvl^2 + 0.0801*PowLvl + 1.67) * (Base + Rand/2)
XStat:= 2.1462*PowLvl + 10.399, rounded to the nearest 5, to a minimum of 10 and a maximum of 200.

The BTH is
 * If Power Level is below 90: (min(2.1462*PowLvl + 10.399, 200) / 8 + max(0.7123*PowLvl - 19.111, 0)/20 + PowLvl/8) rounded down
 * If Power Level is above 90: (200/8 + min(5*PowLvl - 400, 200) / 20 + PowLvl/8) rounded down
*See Appendix
SPECIAL 1:  Guardian Dragon
Rate: 35%

SPECIAL 2: Awe Blast
Rate: 15%
Hits: 3
Attack Type: Magic
Element: As Weapon
Damage: 0.4604*[Starting Special] each
Stats: No normal stats; 0.4604*[XStat] Lucky Strike damage each
BTH: [SpecBTH]-5 each

SPECIAL 3: Spiral Carve
Rate: 15%
Hits: 3
Attack Type: Ranged
Element: As Weapon
Damage: 0.4092*[Starting Special] each
Stats: No normal stats; 0.4092*[XStat] Lucky Strike damage each
BTH: [SpecBTH]+5 each

SPECIAL 4: Health Vampire
Rate: 10%
Hits: 1
Attack Type: Magic; Damage is dealt to the enemy's HP. You heal HP equal to the damage dealt.
Element: Harm
Damage: 0.738*[Starting Special]
Bth: [SpecBth]

SPECIAL 5: Mana Vampire
Rate: 10%
Hits: 1
Attack Type: Magic; Damage is dealt to the enemy's MP. You heal MP equal to the damage dealt.
Element: Harm
Damage: 0.885*[Starting Special]
Bth: [SpecBth]

SPECIAL 6:  Powerword Die
Rate: 15%

DESCRIPTION
This elite Dagger of Awe is forged in red steel and glows with the power of fire. The dagger does extra damage the higher your level.

 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Dagger\_of\_Awe\_Fire.jpg

Image thanks to ArchMagus Orodalf. Numbers thanks to In Media Res. Also thanks to Koree for helping out as well

Analysis

Spiral Carve. Deals *1.3 damage (Melee/Ranged). Gains +5 BTH and deals *85/90 damage.
Awe Blast. Deals *1.3 damage (Melee/Ranged). Takes -5 BTH and deals *85/80 damage.
Health Vampire. Deals 0.5*1.475 damage (Melee/Ranged). You heal HP equal to the damage dealt.
Mana Vampire. Deals 0.6*1.475 damage (Melee/Ranged. You heal MP equal to the damage dealt.

The amounts listed above are already taken into consideration for the numbers listed for each special in the entry.

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< Message edited by Carandor -- 4/7/2016 6:04:15 >