recursal/Fanatic-Fandom huggingface dataset:
Goat

The **Goat** is a species of passive animal that will attack only when aroused. It can be found roaming the entire Map.

The player can use any weapon to hunt Goats but a spear (of any type) or an Archer Bow is easiest.

A head shot will kill a Goat outright. Hitting it anywhere else will cause it to attack. Eventually a wounded Goat will bleed out and fall down dead.

## Goat Keeping (Animal Husbandry)

Goats can be kept by the player in a Barn, where they will provide Milk and reproduce. A Goat in the wild can be rendered unconscious by shooting it with a tranquilizer arrow. The player can then transport the Goat back home and deposit it in a Barn. Only female Goats can provide Milk and reproduce, and one male of the species must also be present to lend his support to the process. Milk produced by female Goats is automatically deposited in the barn storage container. The player must store fruit and vegetables in the Barn for the Goats to eat. If there is no food for the Goats they will eventually die and disappear.

## Harvesting yields

A Goat that has been killed in the wild must be transported to a Butcher Table to maximize the resources that can be harvested. The player can carry the Goat (which causes the player to be encumbered and walk very slowly) or transport the Goat in a Log Cart or on the back of the Truck. The player can also butcher the Goat in the field, but fewer resources will be harvested. Goats in a Barn can also be killed and harvested.

 Animal Hide | 1 | 0 | 0

## Health and Damage Stats

As with other animals, the health and damage stats of the Goat can be customized in the AI section of the game's loading screen settings.
Crocodile

The Crocodile is a species of aggressive animal.

Crocodiles are found only in the Swamp in the northern region of the Map. They will attack if the player comes too close to them, and they cause the most damage of any animal in the game. Their attack can cause either infected wounds or bleeding.

Their growls alert the player to their presence if they are in the vicinity.

#### Hunting Strategy

Since the Crocodile can deal so much damage, one successful strategy is for the player to kite the Crocodile with the Archer Bow until it bleeds out. The Crocodile can move very quickly, though, and its speed should not be underestimated. If you hit a Crocodile with an arrow at a great distance, it will turn and start running towards you. If you keep shooting at its head 6 or 7 times as it gets closer and closer, it will finally expire before it reaches you.

## Harvesting yields

A Crocodile that has been killed must be transported to a Butcher Table to maximize the resources that can be harvested. The player can carry the Crocodile (which causes the player to be encumbered and walk very slowly) or transport the Crocodile in a Log Cart or on the back of the Truck. The player can also butcher the Crocodile in the field, but fewer resources will be harvested.

 Croc Skin | 1 | 0
Stone Arrow

The Stone Arrow is a projectile used with the Archer Bow.
A Stone Arrow must be placed in the Quiver to be used. The Stone Arrow has a 50% chance of breaking when shot.

The recipe for the Stone Arrow is found in the Itempedia under Weapons.

## Crafting Ingredients

The Stone Arrow can be crafted on the player's Personal Crafting Table or the Workbench using:

 Small StoneFeatherStickRope | 5555 | 5

## Damage and Durability

Each successful hit will deal the following damage:
Medicated Bandage

Medicated Bandages are craftable first aid components used to mend infections. If a player has an infected wound that requires a Medicated Bandage, a Status Notification in the shape of a virus will be displayed in the lower left hand corner of the screen. To apply a Medicated Bandage to an infected wound, open the Character outline by clicking on the head icon in the Inventory and drag a Medicated Bandage or stack of bandages from the inventory backpack to the virus icon on the character outline. One Medicated Bandage will be consumed and the infected wound will be healed.

The recipe for the Medicated Bandage is found in the Itempedia under Medical.

## Crafting Ingredients

Medicated Bandage can be created on a Workbench using:

 TallowPlant FiberMushroom | 5255 | 5
Half Wall

A Half Wall is half the height of a normal Wall and can only be built on top of a Foundation, Ceiling or another Wall/Half Wall.

The recipe for the Wooden Half Wall is found in the Construction section of the Build Menu under
Walls.

## Versions of Half Wall

A damaged Half Wall can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with the equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Stick

Sticks are one of the basic resources in the game. They spawn on the ground around the player and can be picked up.

Sticks can also be obtained by harvesting Wood Logs, Firewood or a Bush.

Sticks have a glow when they are hidden behind objects so they can be more easily seen and picked up.

## Recipes that require Stick

 • Bolt x 1

 • Bone Arrow x 1

 • Drying Rack x 8

 • Firewood Stand x 6

 • Fish Bait x 1

 • Fishing Rod x 3

 • Jack O'Lantern x 3

 • Katana x 1

 • Log Stand x 6

 • Plank Stand x 6

 • Sign Post x 4

 • Spike Trap x 4

 • Stick Stand x 6

 • Stone Arrow x 1

 • Stone Axe x 1

 • Stone Hammer x 1

 • Stone Pickaxe x 1

 • Upgrade Tool x 1

 • Wooden Window x 10

 • Archer Bow x 1

 • Stone Spear x 3

 • Bone Spear x 3

 • Steel Spear x 3

 • Torch x 1

 • Tranquilizer Arrow x 1

 • Iron Axe x 1

 • Iron Pickaxe x 1

 • Splint x 2
Water

**Water** is a natural resource which is a major source of sustenance in the game. Dirty Water can be collected from lakes, the ocean, Water Basins or from the snow on the ground in Winter. It can be collected in a Flask or Large Flask.

Dirty Water can be cooked on a Campfire or in a Pot on the Metal Stove to turn it into Clean Water.

Clean Water can also be collected from the Sink once Power is acquired and a Water House has been built.

Consuming Clean Water will increase the Thirst attribute.

Consuming Dirty Water will also increase the Thirst attribute, but will lower the Health.

When cooking Water in a Pot an Onion can be added to create Onion Soup. This has to be collected by a Clay Bowl.

Both Dirty and Clean Water can be used to water plants in Plant Beds.

To stave off food poisoning, Water is required to wash hands after butchering Animals on the Butcher Table. With bloodied hands the player is prompted to wash hands when in or at a body of water or when selecting a flask containing water from the food inventory. Washing hands from a flask requires at least 10 units of water in the flask, and the act of washing hands will use up all the water in the flask. When washing hands it makes no difference whether the water is clean or dirty.
Mineral Extractor

The Mineral Extractor is a mining device that can extract different ores, Iron Fragments and Small Stones, depending on the placement of the extractor.

The Mineral Extractor requires Biofuel or Oil Cans to run. Alternatively, it can be powered by an Oil Pump, which will keep every Mineral Extractor on the map running as long as the Oil Pump is powered on. Fuel already in the Mineral Extractor will not be used and will be available again when the Oil Pump is turned off.

When activated (default `E`), the user interface of the Mineral Extractor displays a Power On/Off toggle, the time until the next resource extraction takes place, and a fuel receptacle labeled "Add Oil" that holds up to 4 Bio Fuel, 4 Oil Cans or a mixture of both. This fuel receptacle and the need to add fuel disappears if the Mineral Extractor is being powered by an Oil Pump.

The resources that are mined by the Mineral Extractor are deposited in the integrated storage container. At the bottom of the container is a "Take All" button for easy removal of the contents. The contents can of course also be removed individually.

## Placement and Yield of Mineral Extractors

The player can only mine Copper Ore, Aluminum Ore and Cobalt Ore in Caves.

By default, a Mineral Extractor placed in a Cave will randomly produce one of the above-mentioned resources every 5 minutes. The user interface (activate with `E`) of a Mineral Extractor placed in a Cave allows the player to choose which resource to mine instead of mining all resources in a random fashion. If the player decides to restrict the mining to a particular ore (aluminum, cobalt or copper), the production time of the ore is slowed to one ore every ten minutes. If the player decides to restrict the mining to Small Stones, the production time is quickened to one Small Stone every minute.

When placed outside of a cave, the user interface of the Mineral Extractor has a toggle for extracting only Small Stones. This toggle is especially useful in early game when the player needs a large number of Small Stones to smelt on a forge or to grind into Iron Fragments and Sand in the Stone Grinder.

In the default setting to extract Iron Ore, Iron Fragments and Small Stones, a resource is extracted every 5 minutes. If the user interface setting for the Mineral Extractor to extract only stone is activated, the Mineral Extractor will extract one stone every minute.

The recipe for the Mineral Extractor is found in the Placeables section of the Build Menu under
Others.
Known Issues

### Mike disappears

Some players have experienced losing Mike completely and losing the ability to recall Mike to his bed. Hopefully, a bugfix will be available soon.

In the meantime, if your Mike happens to disappear and you can no longer summon him back to his bed, you will need to find and rescue him again.

### Razer Cortex

This program reportedly causes lagging in the game.

If you experience lag, close the program and see if this solves the problem.

### Game Controller

Game controllers are currently not supported by the developer. But (partial) Controller Support is being considered.

Some players have encountered issues when their controller is plugged in and unplugging it solved them.

Others managed to get their controller to work using reWASD.

### Wood Logs

Wood Logs on the ground do not despawn. This fact can cause performance problems or prevent the game from loading if the game has to track too many Wood Logs that are lying about in the landscape.

For this reason, the game will load a maximum of 250 Wood Logs when the player loads a saved game. The rest are deleted. Logs that are stored in Log Carts or in Log Stands do not count towards this limit. The limit only pertains to logs lying on the ground.
Plank Stand

The **Plank Stand** is a rack used for storing up to 20 Planks.

Planks can be deposited in a Plank Stand by pressing `E`. They can be removed by pressing .

Infected and Animals are not blocked by Plank Stands, so they cannot be used as a defensive barricade.

The recipe for the Plank Stand is found in the Placeables section of the Build Menu under
Storage.
Stone Forge

The Stone Forge is a simple early game smithy, the construction of which is one of the tasks assigned to the player in the game starter tutorial. The Stone Forge smelts Small Stones into Iron Fragments and smelts fragments and ores and shapes them into ingots. It has a receptacle for Fuel which must be lit with the player's Lighter and two receptacles for items requiring smelting.

A fully fueled Stone Forge will burn for 33 minutes, in real time.

Small Stones and pieces of ore can be transferred from the Inventory to one of the forge's receptacles by clicking on them in the Inventory with the key combination `Left Alt` + .

Stacks of 5 Iron Fragments can be transferred from the Inventory to one of the forge's receptacles by clicking on them in the Inventory with the key combination `⇧ Left Shift` + .

The Stone Forge must be placed on a foundation or ceiling and it requires Roof, (Glass) Ceiling or Shelter over it to prevent its fire from extinguishing from rain or air moisture.

The recipe for the Stone Forge is found in the Placeables section of the Build Menu under
Others.

## The following fuels can be used to power a Stone Forge

 • Firewood

 • Stick

 • Bark Chips

 • Coal
Cooling Shirt

The Cooling Shirt is an article of clothing which provides protection and cooling when worn. The Cooling Shirt is used primarily to regulate the player's body temperature in the hot summer months to prevent damage to health by overheating.

When the Cooling Shirt is crafted on the Workbench, it is auto-equipped if the player's shirt/jacket slot is empty. If the shirt/jacket is occupied by another shirt or jacket, it is transferred to the player's backpack inventory instead. If the backpack is also full, then it is dropped to the floor.

To place the Cooling Shirt on the Clothing Rack, the player needs to activate the Clothing Rack (default `E`), then drag the Cooling Shirt from the shirt/jacket slot on the character outline or from the backpack to one of the empty receptacles at the top of the Clothing Rack.

Like other articles of clothing, the Cooling Shirt loses durability when damaged. The player can check the durability of worn articles of clothing by clicking on the head icon in the Inventory to display the character outline. A green bar beneath the image of the worn item indicates the item's durability. If there is no durability, the article of clothing will cease to provide its heating/cooling and armor buffs. Damaged articles of clothing cannot be repaired. If their durability is gone, they must be discarded and replaced with new ones.

The recipe for the Cooling Shirt is found in the Itempedia under Armor and Clothes.

## Crafting ingredients

The Cooling Shirt can only be crafted on the Workbench.
Kevlar

Kevlar is a crafted resource used to craft various articles of clothing. Kevlar can also be obtained as loot in Villages.

The recipe for Kevlar is found in the Itempedia under Other.

## Crafting Ingredients

Kevlar can be created on a Loom using:

 ClothPlasticPlant Fiber | 9930 | 3

## Recipes that require Kevlar

 •  Armor x 10

 •  Boots x 4

 •  Leg Armor x 8

 •  Yellow Helmet x 6
Hat

The Hat is an article of clothing which provides protection and cooling when worn.

When the Hat is crafted on the Workbench, it is auto-equipped if the head slot is empty. If the head slot is occupied by another piece of headgear, it is transferred to the player's backpack inventory instead. If the backpack is also full, then it is dropped to the floor.

To place the Hat on the Clothing Rack, the player needs to activate the Clothing Rack, then drag the Hat from the head slot or from the backpack to one of the empty receptacles in the bottom row of the Clothing Rack.

Like other items of clothing, the Hat loses durability when damaged. The player can check the durability of worn items of clothing by clicking on the head icon in the Inventory to display the character outline. A green bar beneath the image of the worn item indicates the item's durability. If there is no durability, the article of clothing will cease to provide its heating/cooling and armor buffs. Damaged articles of clothing cannot be repaired. If their durability is gone, they must be discarded and replaced with new ones.

The recipe for the Hat is found in the Itempedia under Armor and Clothes.

## Crafting ingredients

The Hat can only be crafted on the Workbench.

 Cloth | 3
Bear

The Bear is a species of aggressive animal which can be found roaming the entire Map. Bears hibernate during the winter, but be on the lookout for them when spring arrives.

Bears will attack if the player wanders too close to them. They inflict heavy damage to the player and they can cause either infected wounds or bleeding. They will also attack the player's base.

Bears can be heard growling from a long distance, but they can also surprise the unwary traveler from behind and even tip over a Truck, so beware!

The player can use any weapon to kill them but a spear (of any type) or an Archer Bow or Crossbow are most effective. A wounded Bear will eventually bleed out and drop dead.

## Harvesting yields

A Bear that has been killed must be transported to a Butcher Table to maximize the resources that can be harvested. The player can carry the Bear (which causes the player to be encumbered and walk very slowly) or transport the Bear in a Log Cart or on the back of the Truck. The player can also butcher the Bear in the field, but fewer resources will be harvested.

 Animal Hide | 1 | 0

## Health and Damage Stats

As with other animals, the health and damage stats of the Bear can be customized in the AI section of the game's loading screen settings.
Ore Extraction Site

The Ore Extraction Sites no longer exist since the v12 release.

To extract ore a Mineral Extractor can be placed inside a Cave.

## History

v. 12.0 Ore Extraction Sites are removed from the map

v. 5.0 Ore Extraction Sites and the need to mine ore with a Mineral Extractor introduced to the game with a new map. Previously regular boulders when broken yielded stone and a piece of either Iron Ore or Copper Ore. Aluminum Ore was mined from special boulders in particular areas of the map
Onion Soup

Onion Soup is made by boiling water on the Metal Stove and adding an Onion to the Pot.

Once the soup is ready it needs to be scooped up with a Clay Bowl.

The Onion Soup will perish after 4:00:00 in-game time has passed.

## Crafting Ingredients

Onion Soup can be created on a Metal Stove using:

 Onion | 1

## Stat Changes and Buffs

Drinking Onion Soup will give you the following stat changes:
Snow Pants

Snow Pants are an article of clothing which provides protection and warmth when worn.

When Snow Pants are crafted on the Workbench, they are auto-equipped if the pants slot is empty. If the pants slot is occupied by another pair of pants, they are transferred to the player's backpack inventory instead. If the backpack is also full, then they are dropped to the floor.

To place Snow Pants on the Clothing Rack, the player needs to activate the Clothing Rack with `E`, then drag the Snow Pants from the pants slot or from the backpack to one of the empty receptacles at the top of the Clothing Rack.

Like other articles of clothing, Snow Pants loses durability when damaged. The player can check the durability of worn articles of clothing by clicking on the head icon in the Inventory to display the character outline. A green bar beneath the image of the worn item indicates the item's durability. If there is no durability, the article of clothing will cease to provide its heating/cooling and armor buffs. Damaged articles of clothing cannot be repaired. If their durability is gone, they must be discarded and replaced with new ones.

The recipe for Snow Pants is found in the Itempedia under Armor and Clothes.

## Crafting ingredients

Snow Pants can only be crafted on the Workbench.

 Feather | 12
Interior Wooden Wall

The Interior Wooden Wall is a simple wall section that has a smooth plank texture on both sides and therefore is visually appealing when used as an indoor room divider. It can be used as an exterior wall, but it is not upgradable to a stronger version. It can be built on top of any Foundation or Ceiling. Once a wall is built, another wall can be built on top of it. Walls cannot snap to the left or right of another wall without there being a foundation or ceiling being placed and built beneath it.

The Interior Wooden Wall has a durability of 100.

A damaged Interior Wooden Wall can be repaired using an equipped Stone Hammer and Planks. A sufficient number of Planks must be in the player's inventory for the repair process to work.

The recipe for the Interior Wooden Wall is found in the Construction section of the Build Menu under
Walls.
Clothing Rack

The Clothing Rack is a crafted storage item for storing clothing. It can hold up to 10 items: 6 items on hangers like shirts, jackets and pants and 4 smaller items like caps and boots at the bottom.

When you access the Clothing Rack with `E`, your Inventory will appear opened to your character outline for easy transfer of clothing items to and from the Clothing Rack. Round receptacles appear on the rack where clothing items can be placed.

The recipe for the Clothing Rack is found in the Placeables section of the Build Menu under
Storage.
Iron Fragment

The Iron Fragment is an important resource that can be obtained in four ways:

 • Smelting a Small Stone in a Stone Forge or a Brick Forge.

 • Looting Villages and Infected enemies.

 • Extraction from any any area outside of a Cave using a Mineral Extractor.

 • Crushing Small Stones in a Stone Grinder.

The act of smelting a stack of 5 Iron Fragments on a Stone Forge or a Brick Forge will yield 1 Iron Ingot.

The recipe for the Iron Fragment is found in the Itempedia under Resources.

## Crafting Ingredients

Iron Fragment can be smelted on a Brick Forge or a Stone Forge using:

## Recipes that require Iron Fragment

 •  Barbed Wire Fence x 3

 •  Bolt x 2

 •  Fire Pot x 5

 •  Fish Bait x 5

 •  Fishing Rod x 5

 •  Iron Ingot x 5

 •  Lighter x 1

 •  Tranquilizer Arrow x 1
Greenhouse

The **Greenhouse** is a pre-fabricated glass building in which players can grow crops that need protection from cold weather. It can be placed on the ground or on a foundation or ceiling. The temperature inside a Greenhouse is a constant 23 degrees C, regardless of the outside temperature. Crops in a Greenhouse will never die, but they require Water to grow and the player will need to water them. If within range of a Water House that is powered on, the plants inside a Greenhouse are automatically irrigated.

If the player has rescued NPC Mike and assigned the task "take care of plant beds" to him, Mike will water, harvest and replant all crops.

The size of the Greenhouse is 2.75 foundations long and 1.75 wide.

The recipe for the Greenhouse is found in the Placeables section of the Build Menu under
Others.
Table 1

The Table 1 is a decorative article of Furniture that can be placed indoors on a foundation or ceiling or outdoors on the ground.

Certain small items can be placed on the Table 1. Among these are the Fire Pot, the Storage Container, the Stones Crate and the Battery Storage.

The Table 1 has a nominal durability of 100, but it in practice Furniture is not attacked and damaged by mobs.

The recipe for the Table 1 is found in the Placeables section of the Build Menu under
Furniture.
Glass Half Wall

The **Glass Half Wall** is a modern-looking transparent wall with a metal frame that is half as high as the Glass Wall. It can be built on top of any foundation or ceiling. Once a wall is built, another wall can be built on top of it. Walls cannot snap to the left or right of another wall without there being a foundation or ceiling being placed and built beneath it. The Glass Half Wall has a durability of 100.

A damaged Glass Half Wall can be repaired using an equipped Stone Hammer and Glass. A sufficient amount of Glass must be in the player's inventory for the repair process to work.

The recipe for the Glass Half Wall is found in the Construction section of the Build Menu under
Walls.
Firewood

Firewood is obtained by harvesting Wood Logs, by chopping down tree stumps or by chopping the decorative logs that are scattered around the map.

Firewood is mainly used as fuel for the Campfire, Stone Forge, Brick Forge and Metal Stove.

## Recipes that require Firewood

 •  Campfire x 8

 •  Wooden Window x 2

 •  Metal Stove x 8

 •  Crossbow x 1
Corner Ceiling

The Corner Ceiling is a triangular-shaped ceiling component used in construction. In order to build it, there must be a completed wall or ceiling piece to attach it to. Alternatively, it can be placed on or attached to the top of constructed poles. Once a ceiling is built, a wall can be built on top of it to create a multiple-storied structure.

The recipe for the Wooden Corner Ceiling is found in the Construction section of the Build Menu under
Ceilings.

## Versions of Corner Ceiling

A damaged Corner Ceiling component can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with an equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Oil Pump

The majestic Oil Pump is a device that pumps oil from the ground and distributes it automatically to all Mineral Extractors that are turned on. Before players can craft the Oil Pump, they must first find the associated Technology Blueprint.

While the Oil Pump is running, the player does not need to put fuel in the Mineral Extractors manually . The fuel receptacles of the Mineral Extractors are not displayed in the user interface of those devices as long as they are being fed fuel by the Oil Pump. The Oil Pump does not fuel Clay Soil Extractors, which must still be fueled manually by the player.

The Oil Pump must be placed on the ground and it requires 150 units of Power to run. It continues to run and consume power even if all Mineral Extractors are full of resources and need to be emptied.

Like other power-consuming devices, the Oil Pump must be wired either directly or indirectly (by means of Electrical Relays) from a Junction Box which in turn must be wired from a Control Panel in order to use available Power. The Oil Pump can be powered on or off by turning its Junction Box on or off in any Control Panel.

The size of the Oil Pump is 2.5 foundations long and 5/8 wide.

The recipe for the Oil Pump is found in the Placeables section of the Build Menu under
Others.
Plant Fiber

**Plant Fiber** Is a natural resource obtained by crafting or by chopping down Trees. When a tree is chopped down, Plant Fiber is automatically added to the player's Inventory if there is room. If there is no room for the Plant Fiber in the Inventory, it drops to the ground.

Yields

Small tree: 5

Medium tree: 10

Large tree: 10

The recipe for Plant Fiber is found in the Itempedia under Resources.

## Crafting Ingredients

Plant Fiber can be crafted on the player's Personal Crafting Table or the Workbench using:

## Recipes that require Plant Fiber

 •  Bandage x 5

 •  Bone Spear x 5

 •  Cap x 8

 •  Carpet x 40

 •  Cloth x 3

 •  Fire Pot x 10

 •  Hat x 25

 •  Kevlar x 10

 •  Loom x 20

 •  Medicated Bandage x 5

 •  Rope x 2

 •  Round Carpet x 25

 •  Snow Pants x 20

 •  Splint x 5

 •  Steel Spear x 5

 •  Stone Pickaxe x 2

 •  Stone Spear x 5

 •  Torch x 5

 •  Winter Coat x 25
Wood Bench

The Wood Bench is a decorative article of Furniture that can be placed indoors on a foundation or ceiling or outdoors on the ground.

Certain small items can be placed on the Wood Bench. Among these are the Fire Pot, the Storage Container, the Stones Crate and the Battery Storage.

The Wood Bench has a nominal durability of 100, but it in practice Furniture is not attacked and damaged by mobs.

The recipe for the Wood Bench is found in the Placeables section of the Build Menu under
Furniture/Other.
Biofuel

Biofuel is crucial to have in a new game because the player needs to operate Mineral Extractors in order to acquire ore to build advanced technology devices. The alternative fuel, Oil Cans, is freely available only as loot in villages and can be produced only by an Oil Extractor, an advanced technology device which not only requires a Technology Blueprint to craft, but also Power to run. Therefore it is advisable in early game to store excess meat, fruits, vegetables and Raw Fish and let it spoil in order to make Biofuel. The importance of having a large supply of Biofuel diminishes when the player is finally able to build and power an Oil Pump, which automatically fuels Mineral Extractors.

## Oil Users

Biofuels are used to power the following devices:

 Grinder | 4

## Crafting Ingredients

Biofuel can be crafted on a Workbench using:

 15 | 5
Small Medical Kit

The Small Medical Kit is a craftable, consumable item which restores 50 Health.

The Small Medical Kit is used from the inventory by clicking on it with  and selecting the word "Use" in the context menu that appears with  .

After using the Small Medical Kit, it will be removed from your inventory.

The recipe for the Small Medical Kit is found in the Itempedia under Medical.

## Crafting Ingredients

The Small Medical Kit can be created on a Workbench using:

 Splint | 1
Aluminum Ore

Aluminum Ore is a natural resource that is required to make Aluminum Ingots. It can be obtained in two ways:

 • Looting Vambies.

 • Extraction from a Cave in a sand biome (tan-colored areas on the Map) using a Mineral Extractor. This is the main and least labor-intensive way to obtain a large and steady supply of Aluminum Ore.

The player can smelt Aluminum Ore on the Brick Forge or Stone Forge to make an Aluminum Ingot.
Plastic

**Plastic** is a crafted resource that is used in several crafting and building recipes.

## Crafting Ingredients

Plastic can be created on a Chemistry Table using:

 Oil CanBark Chips | 1525 | 5

## Recipes that require Plastic

 •  Clothing Rack x 2

 •  Electrical Parts x 1

 •  Fishing Rod x 2

 •  Kevlar x 3

 •  Medical Kit x 1

 •  Oil Distiller x 3

 •  Truck x 25

 •  Wire x 1

## History

**Plastic** is a crafted resource that is used in several crafting and building recipes.

## Crafting Ingredients

Plastic can be created on a Chemistry Table using:

 Oil CanBark Chips | 1525 | 5

## Recipes that require Plastic

 •  Clothing Rack x 2

 •  Kevlar x 3

 •  Truck x 25

 •  Electrical Parts x 1

 •  Medical Kit x 1

 •  Oil Distiller x 3

 •  Wire x 1
Wind Turbine

The Wind Turbine is a Power source that generates 10 to 40 units of power depending upon wind conditions. The Wind Turbine can be placed on the ground or on a foundation or ceiling. Before players can craft the Wind Turbine, they must first find the associated Technology Blueprint.

The Power generated by the Wind Turbine and other sources of power can be managed using the Control Panel.

The recipe for the Wind Turbine is found in the Placeables section of the Build Menu under
Power.
Advanced Workbench

The Advanced Workbench is a work table similar to the Workbench, used to create advanced tools, ammo and parts. Before players can craft the Advanced Workbench, they must first find the associated Technology Blueprint.

The recipe for the Advanced Workbench is found in the Placeables section of the Build Menu under
Workbenches.

## Recipes that require the Advanced Workbench

 • Bone Arrow

 • Iron Axe

 • Iron Pickaxe

 • Electrical Parts

 • Mechanical Parts
Watermelon Crate

The **Watermelon Crate** is a container for storing up to 10 Watermelons. There is no perish time wile the melons are in the crate.

Watermelons can be deposited in the Watermelon Crate by pressing the `E` key. They can be removed by pressing .

The recipe for the Watermelon Crate is found in the Placeables section of the Build Menu under
Storage.
Repair Kit

The Repair Kit is a craftable stackable item used by  a friendly NPC to repair damaged construction parts. Repair Kits must be stored in NPC Storage Containers in the Town Hall building in order for the NPC to find them.

The recipe for the Repair Kit is found in the Itempedia section of the Recipe Book under Others.

## Crafting Ingredients

The Repair Kit can be crafted on the Workbench using:

 Nail | 1
Stone Pickaxe

The Stone Pickaxe is an early game tool used to break boulders. The game's beginner tutorial instructs the player to craft a Stone Pickaxe. It takes 6 hits of the Stone Pickaxe to break a boulder.

The recipe for the Stone Pickaxe is found in the Itempedia under Weapons.

## Crafting Ingredients

The Stone Pickaxe can be crafted on the player's Personal Crafting Table or the Workbench using:

 Stick | 1

## Damage and Durability

Each successful hit will deal the following damage, and each successful use will decrease durability with the following penalty:
Garage

The **Garage** is a pre-fabricated building that players can build to park their Truck in. The primary function of this building is to recall/teleport the Truck back to it. Simply looking at the building and pressing `E` will teleport the Truck inside it.

The size of the Garage is 3.75 foundations long. The width is 2 foundations, but the roof has an overhang of about 0.25, making it about 2.5 foundations wide.

The recipe for the Garage is found in the Placeables section of the Build Menu under
Others.
Placeables

**Placeables** are items that are crafted "in-place" and that are listed in a dedicated section of the Build Menu.

To craft a Placeable item, the player must click on the image of the component in the Build Menu. A ghost image of the component will attach itself to the cursor, and instructions on how to place the ghost image appear in the lower left hand corner of the screen. If the ghost image is red, it cannot be placed where the cursor is pointing. The player must move the ghost image to a different spot until it turns green. Once the ghost image is placed with the Interact Key (by default `E`), it turns white. By default, `Tab ↹` will release the ghost image from the cursor. Pointing the cursor at a white ghost image makes instructions appear in the lower left hand corner of the screen telling the player what resources need to be added to the ghost image with the Interact Key in order to craft it.
Ration

A Ration is a nourishing non-perishable food item that restores several depleted player stats and gives the player certain permanent status buffs.

The recipe for the Ration is found in the Itempedia under Food and Drinks.

## Crafting Ingredients

Craft a Ration on the Food Prep Table using:

 Egg | 2

## Stat Recovery and Buffs

Eating a Ration will give you the following stat changes:
Corner Ceiling (Ladder Access)

The Corner Ceiling (Ladder Access) is a basic ceiling component used in construction. In order to build it, there must be a completed wall or ceiling piece to attach it to. Alternatively, it can be placed on or attached to the top of constructed poles. Once a ceiling is built, a wall can be built on top of it to create a multiple-storied structure. The Corner Ceiling (Ladder Access) has a hole fitted so you can easely use it to go up and down using a Wooden Ladder or a Woodern Half Ladder

The recipe for the Wooden Corner Ceiling (Ladder Access) is found in the Construction section of the Build Menu under
Ceilings.

## Versions of Corner Ceiling (Ladder Access)

A damaged Corner Ceiling (Ladder Access) can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with the equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Steel Spear

The Steel Spear is the most advanced spear version. The Steel Spear can be used as a stabbing melee weapon or as a thrown ranged weapon.

The Steel Spear is the best spear that the player can craft. It deals only slightly more damage than the Bone Spear, but it has a huge increase in durability. In addition, the durability of the Steel Spear can be completely restored by using the Grinder.

To use the Steel Spear the player must first equip it by pressing the number on the keyboard that corresponds to the tools/weapons slot that the Steel Spear occupies in the player's Inventory. To stab with the equipped Steel Spear the player must press . To throw the Steel Spear, the player must press and hold `Left Ctrl`+ to lift and aim the spear, and then press  to hurl it. The Steel Spear has no drop when thrown, so the player should aim directly at the target.

Other spear versions are the Stone Spear and the Bone Spear.

The recipe for the Steel Spear is found in the Itempedia under Weapons.

## Crafting Ingredients

The Steel Spear can be crafted on the Advanced Workbench using:

 Plant Fiber | 5

## Damage and Durability

Each successful hit will deal the following damage, and each successful use will decrease durability with the following penalty:
Sand

Sand is a resource that is used to make Wet Bricks, Cement and Glass.

The recipe for the Sand is found in the Itempedia under Resources.

## Crafting Ingredients

It can be crafted on the player's Personal Crafting Table, the Workbench or the Anvil using:

Sand can also be obtained by grinding Small Stones with the Stone Grinder.

## Recipes that require Sand

 •  Glass x 10

 •  Wet Brick x 1

 •  Cement x 10
Bed

The Bed is an article of Furniture that is required in order to sleep. It also functions as a spawn point when players die. It must be placed on a foundation or ceiling.

To sleep on a Bed, players must activate it (default `E`). The time of day will be displayed, and players can wake up by clicking on the "Wake Up" button. When players sleep, a whole night will pass in seconds. Player stats like hunger and thirst will, however, continue to deplete as if the players were awake, so players must refresh themselves by eating and drinking in the morning.

Sleeping on a Bed for just a second can help to trigger certain seasonal changes that are delayed to prevent them from popping into existence while the player is up and about. A common example is the freezing or unfreezing of water at the beginning and end of the winter season.

While a player sleeps, production such as ore extraction or smelting on forges will pause until the player wakes up. This is by design to prevent abuse of the sleeping mechanism for the purpose of speeding up production.

To set any Bed as a spawn point, the player must aim the cursor at the Bed and press . This will make the player spawn at the Bed's location upon dying.

The recipe for the Bed is found in the Placeables section of the Build Menu under
Furniture.
Drying Rack

The Drying Rack is a stand with 5 hooks to hang Raw Meat, Raw Fish, raw Tuna, raw Trout or raw Bluegill on to dry. Dried Meat, Dried Fish and dried whole (unharvested) fish have a much longer spoilage time than the raw equivalents. The Drying Rack can be placed on the ground, on a foundation or on a ceiling.

It takes around 10 minutes for the drying process to complete.

The recipe for the Drying Rack is found in the Placeables section of the Build Menu under
Food.
Stone Axe

The Stone Axe is an early game tool used to chop down trees and tree stumps. The game's beginner tutorial instructs the player to craft a Stone Axe on day one. It takes 7 hits of the Stone Axe to chop down a large tree or a tree stump and 4 hits to chop down a small tree. The Stone Axe or the Iron Axe are needed to butcher animals on the Butcher Table.

The recipe for the Stone Axe is found in the Itempedia under Weapons.

## Crafting Ingredients

The Stone Axe can be crafted on the player's Personal Crafting Table or the Workbench using:

 Stick | 1

## Damage and Durability

Each successful hit will deal the following damage, and each successful use will decrease durability with the following penalty:
Dried Fish

Dried Fish is a food item that will perish after 18:00:00 in-game time has passed.

The recipe for Dried Fish is found in the Itempedia section of the Recipe Book under Food and Drinks.

## Crafting Ingredients

Dried Fish can be created on a Drying Rack using:

Dried Fish can also be acquired by harvesting a whole dried Fish:

 Dried Bluegill | 1

## Stat Recovery and Buffs

Eating Dried Fish will give you the following stat changes:

 Sun Resistance | 0
Key Settings

The default keys can be changed in the Key section of the Settings.
However, changing certain key mappings can produce unexpected results. Therefore players experiencing problems with the game controls should reset their key mappings to the default as a standard troubleshooting step. The Zoom key is one example of a key known to cause problems when re-mapped.

The keys can be reset to their default using the "undo" button.

## HUD

 Screenshot
 Menu
Corner Wall

The Corner Wall is a special slanted wall section that is intended to be placed on a Corner Foundation or Corner Ceiling. It has a rounded log texture on the exterior side and a smoother plank texture on the interior side. Once a wall is built, another wall can be built on top of it. Walls cannot snap to the left or right of another wall without there being a foundation or ceiling being placed and built beneath it.

The recipe for the Wooden Corner Wall is found in the Construction section of the Build Menu under
Walls.

## Versions of Corner Wall

A damaged Corner Wall can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with an equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Chicken

The Chicken is a species of passive animal in the game. Chickens are found everywhere on the map. They alert the player to their presence with their clucking.

The player can use any weapon to kill them but the spear (of any type) or an Archer Bow is the easiest because Chickens can run fast if you get too close. Chickens that are killed can be harvested right away on the ground.

## Chicken Keeping (Animal Husbandry)

Chickens can be kept by the player in a Barn, where they will lay eggs and reproduce. A Chicken in the wild can be rendered unconscious by shooting it with a tranquilizer arrow. The player can then pick up the Chicken and deposit it in a Barn. Only female Chickens lay Eggs and reproduce, and one male Chicken must also be present to lend his support to reproduction. Eggs laid by female Chickens (one egg every hour) are automatically deposited in the storage container of the Barn. The player must store fruit and vegetables in the Barn for the Chickens to eat. If there is no food for the Chickens they will eventually die and disappear.
Interior Wooden Window Frame

The **Interior Wooden Window Frame** is a simple interior wall section with an opening for a window. Once the Interior Wooden Window Frame has been built the player can build a Window in the frame. It has a smooth plank texture on both sides and therefore it is visually appealing when used as an indoor room divider. It can be used as an exterior wall, but it is not upgradable to a stronger version. It can be built on top of any Foundation or Ceiling. Once a wall is built, another wall can be built on top of it. Walls cannot snap to the left or right of another wall without there being a foundation or ceiling being placed and built beneath it.

The recipe for the Interior Wooden Window Frame is found in the Construction section of the Build Menu under
Walls.

## Crafting Ingredients for Interior Wooden Window Frame

 Plank | 8

A damaged Interior Wooden Window Frame can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with the equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Fruit Salad

Fruit Salad is a canned food item that will perish after 22:00:00 in-game time has passed. It gives the player a large stat boost and certain permanent buffs.

The Empty Can used in the recipe will be returned to the player's inventory after consuming the Fruit Salad. If Fruit Salad is allowed to perish, it turns into Spoiled Food and the can is lost.

The recipe for the Fruit Salad is found in the Itempedia under Food and Drinks.

## Crafting Ingredients

Craft Fruit Salad on the Food Prep Table using:

 Melon Half | 1

## Stat Recovery and Buffs

Eating Fruit Salad will give you the following stat changes:
Bed (Single)

The Bed (Single) is an article of Furniture that is required in order to sleep. It also functions as a spawn point when players die. It must be placed on a foundation or ceiling.

To sleep on a Bed (Single), players must activate it (default `E`). The time of day will be displayed, and players can wake up by clicking on the "Wake Up" button. When players sleep, a whole night will pass in seconds. Player stats like hunger and thirst will, however, continue to deplete as if the players were awake, so players must refresh themselves by eating and drinking in the morning.

Sleeping on a Bed (Single) for just a second can help to trigger certain seasonal changes that are delayed to prevent them from popping into existence while the player is up and about. A common example is the freezing or unfreezing of water at the beginning and end of the winter season.

While a player sleeps, production such as ore extraction or smelting on forges will pause until the player wakes up. This is by design to prevent abuse of the sleeping mechanism for the purpose of speeding up production.

To set any Bed (Single) as a spawn point, the player must aim the cursor at the Bed (Single) and press . This will make the player spawn at the Bed (Single)'s location upon dying.

The recipe for the Bed (Single) is found in the Placeables section of the Build Menu under
Furniture.
Melon Half

A Melon Half is obtained by harvesting an already harvested whole Melon. First you must harvest a whole melon from a Plant Bed or from the ground where it is growing wild. Then drag the whole melon from the food inventory to the gound. To halve the melon, position the mouse cursor over the whole melon and click and hold the  until the words "Harvest" and "Destroy" appear. Without releasing the button, move the cursor over the word "Harvest" and click on it with the . Two melon halves will automatically be transferred to the food inventory if there is room. If there is not enough room, one or both of the melon halves will drop to the ground.

The perish time of a Melon Half is 2 hours after it is harvested.

## Stat Recovery

Eating a Melon Half will give you the following stat changes:

 Sun Resistance | 0
Iron Ore

Iron Ore is an important natural resource that can be obtained in three ways:

 • Breaking boulders in Caves. Some boulders will yield one piece of Iron Ore when broken in addition to 2 pieces of Lead Ore. Boulders in Caves respawn quickly when the player walks around in a Cave.

 • Looting Villages and Vambies

 • Extraction from any area outside of a cave using a Mineral Extractor. A Mineral Extractor placed outside of a cave and powered with fuel or powered by the Oil Pump will yield Iron Ore, Iron Fragments and Small Stones. This is the least labor-intensive way to obtain a large amount of Iron Ore.

The player can smelt Iron Ore on the Brick Forge or Stone Forge to make an Iron Ingot.

The player can combine Iron Ore with Lead Ore on the Anvil to obtain Steel Alloy.

## Inventory Info

 Gold Value | 0.34

Tip: Although Iron Ore can be smelted to obtain Iron Ingots, it can be advisable to save Iron Ore for making Steel Alloy until the player has all the steel that is needed, since Iron Ingots can be smelted using Iron Fragments, but Steel Alloy requires Iron Ore.