God's Miracle

God's Miracle is a Virtual Reality Game that millions of people play all over the world. There are many servers for the different countries of the world.

> "Countless demons and spectres rained down from the heavens and crawled up from the earth with every intention of attacking the solitary city of humanity mercilessly.
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> The setting of ‘God’s Miracle’ was that the Humans had joined forces with the Elves, Beastmen, and Dwarves to fight off the invasion of the invading demons and spectres." ~Ch. 3 Soul-Brothers
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### China

1. White Jade City
2. Tranquil Wind City
3. Emerald City
4. Black Dragon City
5. Violet Star City
6. Blood Moon City
7. XXX
8. XXX

## Server Updates

1. <Block> skill cool down has increased from 10 seconds to 15 seconds! Every successful <Block> instant would grant 30 Rage points instead of 10 Rage points!
2. <Force Strike> cool down time increased from 1 second to 5 seconds!
3. <Shield Wall> cool down reduced from 10 minutes to 7 minutes!

Other patch note was about combat behavior.
1. Increased battle realism. A "Knockback" effect is added. The knockback effect and distance would be determined by strength of each side of the battle.
2. Anti-Disturbance Protection. Physical contact between players could only be established between friends. Players who are not added into the friend list would be alerted with a system notification. The player being touched without consent will be allowed to lodge a complaint to the system. Depending on the level of the offense, the offender would be locked in the main city's jail. The duration would range from 10 minutes to 3 days depending on the offence. Any Thief under <Stealth> would be automatically revealed once they have made contact with another player.
3. Dungeon refresh rate adjustment.
	* 5-man dungeon Normal Mode: Unlimited entry.
	* 5-man dungeon Hard Mode: Once a day.
	* 10-man dungeon all difficulty mode: Once every 2 days.
	* 20-man dungeon all difficulty mode: Once every 3 days.
	* 50-man dungeon all difficulty mode: Once every 7 days.
4. Auction House service charge has been increased from 10% to 20%!
5. All high-level equipment would only display the equipment effect and sockets available after successful item identification.
6. Status effect skills would now have no effect on the boss. However, status effect skills could possibly interrupt the boss' casting.
7. Damage reduction recalculation. All damage received would first be reduced by the Defense or Magic Resistance, and further reduced by skills or passive skills
8. Inventory adjustment. To help save inventory space, every item group has been increased from 20 to 200 items count per stack.
9. Players killed in PK would not drop levels, they would only have all their collected experience point cleared.
	* Red Name penalty would not have their levels dropped whenever they are killed, instead, the drop rate of the equipped equipment is increased to 100%.
10. Removal of Deathmatch in battle arena
11. <Provoke> effect adjustment. The current effect was to force the monster to attack the caster for 2 seconds while copying the monster's previous attacking target's 99% aggro value. (If the aggro value was higher, the copy effect would not be implemented). Monsters that could not be affected by <Provoke> would remain un-provoked.
 2
1. All instant spells, skills will have a 1 second common cool down period after activation.
2. The skill {Vanguard’s Aggression} has been revised. It is now similar to an {Aura} effect, the shield can be moved around with the activator as the center point, it would still be 3 meters wide in diameter, and still last for 10 seconds.
3. The rage point consumption of some warrior’s skills are adjusted! The rage point consumption for {Force Strike} has been increased from 30 rage points to 40 rage points. The rage point consumption for {Tornado Cleave} has been increased from 20 rage points to 45 rage points. The rage point consumption of {Destructive Smash} has been increased from 30 rage points to 45 rage points. The rage point consumption of {Horizontal Sweep} has been increased from 20 rage points to 45 rage points.
2. Monsters description will be more details. However, be advised that the level gap between the players and the monsters will affect the amount of information being displayed.
3. Official release of the Inheritance Class. Players of any class will have the opportunity to obtain an Inheritance title. Be advised, all players are only limited to only ONE Inheritance title, and cannot forfeit the title upon receiving. Please review the Inheritance before accepting the quest.
4. Official launching of War of Kingdoms. All players from all major regions can now access the Chaos Realm and engage in a Kingdom war with other major cities (Kingdom). Any death of the Kingdom's King/Ruler will result in a "Rebuilding" phase for 15 days, of the defeated Kingdom. All players from the fore mentioned kingdom will face a penalty. Attack Power reduced by 50%, Maximum HP reduced by 50%. All other players from other Kingdoms will gain a boost of Honor Points by killing players who are currently penalized.
5. Level Suppression system has been lengthened from10 Levels to 30 Levels. In conjunction with this chance, players who kill monsters above their Level Gap will gain a Excessive Level Bonus Experience Points.