Autohumans

An autohuman is a human that has had its dormant intracellular autocells activated

## Overview

Before the series began, billions of years ago, in the wake of a massive explosion imitating a supernova, autocells were released into the atmosphere. These autocells infected every creature that lived on the planet. These autocells randomly activate inside their hosts, turning the subjects into autohuman

Aside from triggering genetic transformations, active autocells can also affect the host's genetic code in order to give each autohuman an overwhelming set of abilities. A project titled 'Project A.H aka Autohuman' was launched by the global military force known as Safeguard in order to monitor what is thought to be an autohuman threat. It was for this project that a total of nine autohumans were recruited to battle supernatural and otherworldly threats. There was a time when the world was populated by both humans as well as monsters (who kept their activities a secret) before the discovery of autohumans. As of today, these 9 autohumans continue to fight against any threat to human existence posed by the supernatural.

## Types of Autohumans

### Normal Autohumans

These are humans who by circumstance have been turned into autohumans by active autocells

### Exponentially Variegated Autohumans(E.V.A's)

These are monstrous non-humanoid autohumans who have failed (for mysterious reasons) to evolve their human forms after becoming infected with autocells millions of years ago. They have all black bodies covered in glowing blue circuitry patterns. They have the same abilities as autohumans but on a much larger level. Because of their failure to evolve they lack basic and complex human emotions making them merciless, deadly and persistent. Fortunately they follow the same compulsive instructions as their evolved counterparts but Auta cannot control them or she decides not to.

### Infernal/Corrupted Autohumans

These are autohumans that have been transformed or corrupted by malicious or malevolent forces or by the demon driver. Therefore having become infernal or corrupted, they appear to have many demonic features and exhibit negative behaviors or personalities. They also show cannibalistic tendencies but mostly hostile beings and other demonic entities. Autohumans wouldn't last long in this form as this is a test from Auta for an unknown reason. If the autohuman succeeds in opposing the malevolent force he/she will be reverted back to their normal state thereby harming or weakening the malevolent force and absorbing most of its strength in most cases. The absorbed strength is transferred into the demon driver which was still under it development stage before it was finally complete. If failed the autohuman will be 'defragmented' thereby causing excruciating pain to both the infernal/corrupted autohuman and the malevolent force in question but in the case of the demon driver a time limit will be reached. In the end the autohuman will be reverted to its original state oblivious to what happened when they were in there former and the malevolent force being 'exorcised' or 'deleted'. Their abilities and strength may vary with that of normal autohuman with an infernal variation of their abilities because of this they have weakness due to being infernal.

### Holy/Sancti Autohumans

These are autohumans that have acquired abilities of divine origin from benevolent or divine forces or by the angel driver, along with there powers holy/sancti autohumans have an appearance similar to that of angels. Their powers are ultimately greater than their infernal/corrupted counterparts with a holy/sancti variation of their abilities.

### Cosmic Autohumans

These are autohumans that have acquired a cosmic variant of their powers either by cosmic forces or through the cosmic driver. Cosmic autohumans have a starry appearance and glowing eyes. Their abilities are on a cosmic level compared to that of their counterparts.

### Fake Autohumans

These are genetically engineered, otherworldly(mostly extraterrestrial) or synthetic organisms that have been designed to mimic the characteristics and actions of autohumans. While they possess the same abilities as the originals, their biggest flaw is that they lack key evolutionary traits. This puts them at a disadvantage when compared to the originals, as they are overpowered by them.

## Powers and Abilities [In General]

**Transformation**: Autohumans are capable of morphing into superior, more powerful versions of themselves with the help of an Auto-Driver. As for their normal identities and superhero identities, they keep them strictly separate, powers and all. They have distinct normal and superpowered forms, which they must actively switch between in order to be effective.

In some cases, even though autohumans are capable of using their powers to a certain extent in their normal form, they are still required to transition into their transformed form to be able to utilize their powers to their full potential.

**Combat Gear**: Usually, most autohumans wear and use a special suit, costume, or article of clothing that is especially designed for them for when they are in action. These suits are either technological or come with a variety of weapons such as Auto Gun and other basic weapons that they can use during this action.

**Ergopotence**: Autohumans can create, shape and manipulate all feasible and imaginable forms of energy, having practically no limits on the amount or type of energy they can absorb, project or manipulate. Its to be noted that some autohumans cannot manipulate energy that isn't in sync with their main power. For example, photokinetic autohumans are capable of utilizing light-based forms of energy, but not those that aren't light-based; they are only capable of absorbing and converting energy that isn't light-based.

* **Hyperkinetic Exertion**: Autohumans can produce enormous amounts of kinetic energy from any physical movement beyond the natural. For example, a normal human punching something will equal over 400 joules of kinetic energy. With hyperkinetic exertion, a autohuman can punch with significantly higher kinetic energy levels than possible. Autohumans can strike with the kinetic force of a locomotive, dealing a severe abundance of damage to buildings, property, land, and opponents. The autohumans kinetic energy generation can vary based on choice and the severity of the situation at hand; they can deliver damage on an enhanced, supernatural, or possibly absolute level. .

**Omni-Communication**: Autohumans can communicate with anything and everything, including people, plants, animals, insects, microbes, the dead, non-living/inorganic matter, inanimate objects, machines, nature, abstract/conceptual forces, etc.

They can correctly perceive and understand the speech, emotions and reactions of anything and everything they communicate with.

**Slayer**: Autohumans possesses the capacity to kill creatures and entities/anomalies that are normally unkillable or usually too strong for a normal person to kill. They are resistant to the powers and effects of them, giving them an edge.

* **Killing Instinct**: Either under Auta's influence or not, Autohumans possesses the capability that enables them to be the "ultimate killing machine". They have instincts to kill by any means and in the most effective ways possible, use anything at hand to do so and, have no mental/emotional issues or moral dilemmas either before, during or after the deed. They are, in short, cold and merciless killers. They are focused on nothing except killing their enemies and how they should do so, putting all of their efforts into making sure whatever they kill is good and dead. They can also give off a murderous aura, inducing fear into their enemies.
* **Slayer Weaponry**: Autohumans can 'create' or wield weaponry with the ability to counter and/or kill different types of creatures and entities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of killing potential they possess e.g Auto Guns.

**Absolute Strength**: Auto humans can generate limitless and unsurpassed physical strength, able to go toe-to-toe and even surpass the strongest of beings with nothing but the raw force of their physical blows. Any level of weight the auto human needs to lift or move is irrelevant as their body can emit a limitless amount of force that can repel an object of any mass.

With this ability, the auto human could travel massive distances in a single jump, unleash strikes of unparalleled might, obliterate massive life forms with one hit, cause destructive quakes by smashing the ground, shatter planetary systems with their fists, tear through/create space-time anomalies with their strength, etc. It should also be noted that they are immune to all powers that could manipulate, affect or rob them of their strength.

**Raw Power**: Autohumans either possesses an extreme and raw level of overwhelming power so tremendous and destructive which can make them by far the most powerful and mighty beings in their known worlds and by far the most dangerous to have ever been known because of their unrivaled might, or simply the quality to overwhelm through sheer strength.

Either by Auta's Influence, will power or sheer determination the level of such power is so great that Autohumans can resist, smash through, and become immune to laws, natures, illness, etc., through sheer force and strength alone. Most Autohumans may be able to negate durability and possibly defy logic itself.

**Supernatural Speed - Absolute Speed**: Autohumans have the ability to move far beyond what is naturally possible for the vast majority of beings in their universe. Due to the wide range of speed levels within this category, the speed that autohumans using this can obtain varies between: sonic, supersonic, hypersonic, light speed and infinitely beyond. With the minimum possible speed being 617 - 6174 kph, and any speed above that also classifies as such.

Auto humans possess a level of speed at a maximum and limitless level, transcending the logical limits and boundaries of speed as a concept. They are beyond and qualitatively superior to all concepts of speed and the dimensions of time and space and are capable of performing movement beyond infinite dimensions of time due to transcending the very concepts of the movement itself.

**Energy Projection**: Auto humans can emit/project energy in a variety of forms and shapes, such as waves, blasts, auras, etc. Most auto humans can’t project energy without a suitable propagating medium or surplus energy from other sources.

**Absolute Invulnerability**: Auto humans can be immune to almost all kinds of damage, be it physical (internal or external), mental, spiritual, and even conceptual. The auto human is immune to all those damages except for having concussions.

**Absolute Energy Absorption**: The Auto human body is capable of containing an infinite amount of energy, they can absorb as much as they want. This can allow the autohuman the energy required to use other superhuman abilities, survive long amounts of time without food, or output energy for long periods.

**Omni Atomic Manipulation**: Auto humans can manipulate/shape all scales/sizes of matter, from the macro-scale down to the Planck scale, allowing them to control the workings and structure of matter regardless of its level and size, including celestial/cosmic bodies, atoms, molecules, particles, quarks, strings, branes, and even the quantum foam/foundation of reality.

**Particle Construction**: Auto humans can create new types of particles, matter, elements, particle variations and components, new forms of energy, etc., effectively creating almost everything.

**Absolute Stamina**: Autohumans possess a level of stamina and vitality at a maximum and limitless level, breaking all logical and natural boundaries while transcending the concept itself. Essentially, an absolute stamina entails **never** getting tired no matter the circumstance, including conceptual attacks, curses, or divine forces attempting to limit or weaken the autohuman's endless and boundless stamina. autohumans would be able to perform infinite amount of actions and tasks without feeling the slightest bit of fatigue. In combat situations, autohumans would be able to unleash their ultimate techniques and attacks continuingly and endlessly.

In short, the autohuman will **never** get tired.

**Absolute Endurance**: Auto humans are capable of enduring any sort of stress; being able to work without sustenance or rest indefinitely and withstand any sort of punishment inflicted upon them. They can operate near if not at their peak capabilities in any environment or circumstances, no matter how harsh or unforgiving, without any changes to their stamina or tenacity.

**Telepathy**: Auto humans can perceive and interact with the mind, consciousness, and thoughts of themselves or others using their minds, thus being able to read & sense another person's thoughts, communicate with them mentally, and a plethora of other capabilities through non-physical means. A few auto humans can use this power at some levels.

**Energy Generation**: Auto humans can generate different kinds of energies of their choosing, making them an offensive weapon in time of need. Some autohumans may be able to generate different kinds of energy at the same time or evolve it to ultimate levels.

**Evolution**: Autohumans can enhance themselves and others by accelerating the evolution process. This could be in the form of

·       Ancient Evolution - Through ancient powers gain the power to evolve.

·       Ascension - The spiritual variations of intangible evolution.

·       Assimilative Evolution - Assimilate any sort of bio-mass to evolve.

·       Combative Evolution - Evolve through the use of combat techniques.

·       Cosmic Evolution - Enter a cosmic state of evolution caused by cosmic radiation.

·       Digital Evolution - Download various data and trigger the cyberspace state of evolution.

·       Eternal Evolution - The ability to evolve without any limit.

·       Evolutionary Template - Be the foundation/template for evolution.

·       Evolving Fusionism - Evolve one’s fusion/gestalt form to a new state of being.

·       Evolving Illusions - Create illusions capable of evolution.

·       Evolutionary Immortality - Be immortal by adapting and evolving.

·       Evolutive Paragon - Be vastly superior to one's kind and evolve further through sheer experience.

·       Final Evolution - Transcend the never-ending evolutionary process to its peak.

·       Genetic Evolution - Accelerate the progression/evolution of Genetic Codes.

·       Mental Evolution - Evolve one's mind to a higher state of consciousness.

·       Metamorphosis - Evolve as one ages.

·       Mutative Evolution - Evolve one's physiology through mutation.

·       Omega Evolution - Evolve vastly through the aid of a superior or primordial force.

·       Personal Evolution - Manipulate one's own evolutionary processes.

·       Self-Evolution - Self-transcend one's evolutionary potential.

·       Superior Adaptation - Develop abilities in response to any and all situations.

·       Super Form - Transform into a state in which one's abilities are enhanced.

·       Hyper Form - Access a state in which one is at their maximum strength.

·       True Form - Enter the fully-evolved stage.

·       Legendary Form - A state that is spoken only in legends.

·       Zenith - Access a state in which one is at their pinnacle.

·       Superpower Evolution - A power only version of evolution.

**Extrasensory Perception**: Auto humans possess extrasensory perception; essentially a sixth sense that allows them to acquire information by means independent of any of their known senses or previous experience. This applies to any and all kinds of information, knowledge, wisdom, experience, etc. Information can be either personal (memories, thoughts, etc.) or impersonal (academic knowledge, data, etc.). This ability can be used passively (as an instinctual reaction) or actively (by wanting to know specific information).

The most common applications of extrasensory perception used by Auto humans include perceiving and detecting the presence of ghosts, spirits and other otherworldly beings, reading the memories or thoughts of people and objects, seeing into the future, or any other forms of gathering elusive information about the surroundings through unnatural means.

**Omni-Immunity**: Auto humans are completely immune to literally anything and everything on all levels, regardless of its type or status. Absolutely nothing can affect the autohuman in any way regardless of what it may be, including powers, diseases, forces, concepts, laws, etc. It should be noted that Auta can control this ability and can weaken this to test the auto human’s willpower.

**Omni-Protection**: Autohumans are protected against absolutely anything/everything on any/all levels regardless of its nature, whether it's physical, mental, spiritual, supernatural or conceptual, allowing them to avoid any/all damage, no matter what the source of it is.

**Absolute Intelligence**: The Auto human’s intellectual faculties transcend all other sentient beings in their universe. Said faculties include their mental capacity and concentration, mental calculation and computation, cognition and competence, wit and ingenuity, memory capacity, mental perception, mental focus, thought processing, learning capacity, deductive reasoning, visualization, analyzation, composure, instinct, awareness, knowledge, creativity, intuition, mentality, etc.

This power differs from Omniscience in that even though the auto human has, essentially, a limitless intellectual *capacity* they still have to manually *learn* information, so they don't innately possess knowledge and understanding of everything.

This is the greatest, most supreme level of intellect a being can attain.

**Gyrokinesis**: Autohumans with this ability can psychically amplify ambient fields of gravity (increasing the weight of matter or the weight of force exerted on it), at will. In addition, Autohumans can psychically reduce or suppress ambient fields of gravity (decreasing the weight of matter or the weight of force exerted on it), at will. Furthermore, they can psychically amplify, reduce/suppress the effect of gravity that one exerts (i.e., increasing apparent strength and agility, allowing levitation and flight, etc.), at will. Some autohumans can also psychically generate and manipulate natural gravitational phenomena (i.e., gravitational vortexes, gravity wells), at will. Some autohumans could even psychically shape gravitons into weapons, tools and other constructs, at will.

**Physics Manipulation**: Autohumans can create, shape, and manipulate the Laws of Physics based on their abilities, everything dealing with matter and its motion and behavior through space and time, along with related concepts such as energy and force, including momentum, friction, vectors, inertia, etc. They could, for example, change the direction a ball moves and how fast it travels.

Autohumans can focus on the three major fields of physics: Relativity, focusing on the macro (largest things) universe, Classical Physics, focusing on the moderately sized (most closely related to day-to-day life), or Quantum Physics, focusing on the micro (smallest things) universe.

**Chemical Manipulation**: Autohumans can manipulate chemistry, a discipline in science that is involved with elements and compounds composed of atoms, molecules and ions: their composition, structure, properties, behavior and the changes they undergo during a reaction with other substances. Hence, Autohumans can also manipulate things that chemistry is overarching, like chemical substances, which can create new elemental or chemical, toxic, combustible, or explosive substance. Autohumans can also manipulate the reactions of the chemical substances as a result.

**Omni-healing**: Autohumans can heal/restore anything/everything to optimal condition/health, including people, objects/locations, environments, abilities/powers, defensive powers, souls, worlds, natural forces/concepts etc. Undoing any/all damage they may have suffered and potentially even making themselves stronger in process.

**Cytokinesis**: Autohumans can shape and manipulate the cells of any sort of organism, including the functions of the cells in the organism. They can help to circulate oxygen in the body, make cells heal any sort of wounds, or fight off disease. They can even rejuvenate their cells, thus preventing them from growing old and reaching the hay flick limit.

**Accelerated Perception**: Autohuman minds and senses process information at such speeds that time appears to have slowed down, allowing them to perceive what would normally be moving too fast to see and respond accordingly.

**Absolute Reflexes**: Autohumans possesses limitless reflexes, being able to react to everything there is, no matter how fast it comes. They can react at any speed and change actions on the fly at faster-than-blinding speeds. This places autohumans above virtually all other beings in the universe in reaction time.

**Absolute Recovery**: Autohumans possesses the ability to recover instantly, recovering from all negative effects such instantly. Also this power can not removed by any means necessary.

**Illusion Awareness**: Autohumans completely aware at all times of the true reality around them, potentially seeing through environmental, sensory and/or mental illusions that others attempt to deceive them with. Alternatively, this can also allow an autohuman to perceive and potentially interact with the illusions experienced by others, including ones they’ve created, and even enter and experience the illusions themselves without losing touch with reality.

**Absolute senses**: Autohumans are able to have all senses enhanced to an infinite scale, allowing them to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.

**Body language analysis**: Autohumans can intuitively read others' body language and expression, allowing them to anticipate their actions and respond accordingly, often allowing autohuman to predict opponent's attacks.

**Invisibility Awareness**: Autohumans can automatically detect and see cloaked/invisible targets and tell where they are.

**Overclocking**: Autohumans are able to accelerate mental processes to facilitate accelerated motions and perceptions. Enabling the processing and actuation of biophysical activities at extreme speeds, such an effect causing the world to stand still in comparison to their purview of it.

A process accomplished by stimulating neurochemical activity and blood pressure, speeding up sensory awareness and thought process enabling vastly hyper-active movement at speeds many times faster than other individuals.

As well as seeing, hearing, and thinking at approximately several times faster than average. Such an effect also speeds up the cardiovascular activity for the purpose of augmenting strength, toughness, endurance and/or otherwise. Making autohuman more physically able in the process.

**Uniqueness**: Autohumans has abilities/powers/traits so unique that they cannot be matched, replicated or copied by others, granting them immunity to powers such as Power Replication and Ability Learning.

Most autohumans have instinctive knowledge and ability in how to expertly utilize their unique abilities/powers/traits.

**Dipictukinesis**:  Autohumans can create, shape and manipulate arts and the Medias used to create them. The arts are a vast subdivision of culture, composed of many endeavors/art forms united by their employment of the human creative impulse.

These include the visual arts - the creation of images or objects in fields including painting, sculpting, printmaking, photography, and other visual media, literary arts/literature – including poetry, novels and short stories, among others – and the performing arts, among them being music, dance, magic, theatre and film.

**High Speed Flight – Absolute Flight**: Autohumans can fly at super-high speeds, such as supersonic, hypersonic, light speeds, or even faster than light speeds.

Autohumans can fly at absolute and limitless speeds, easily surpassing light speed infinitely, travelling infinite distances in a finite amount of time. With this ability, they can explore the entire multiverse and infinitely beyond in mere picoseconds, experiencing countless events, worlds and timelines.

**Tachyeonkinesis**: Autohumans can create, shape and manipulate tachyons, a hypothetical particle that always moves faster than light. Just as an ordinary particle such as an electron can exist only at speeds less than that of light, a tachyon can exist only at speeds greater than that of light. At such speeds, its mass would be real and positive, on losing energy, a tachyon accelerates; the faster it travels, the less energy it has.

**Curse Removal**: Autohumans can remove/undo curses and their effects from any afflicted target, making them safe.

**Limitation Transcendence**: Autohumans can overcome their limitations/weaknesses, whether personal, from their species or inherent to their other powers, becoming either more resistant or completely immune to said weaknesses. This can be accomplished through ascendancy into a more divine-like state or natural evolution like performing repeated non-lethal exposure to said weakness; for example, an autohuman who is a pyrokinetic can burn demons (whose kind are naturally immune to flames) with ease.

**Omni-Weaponry**: Autohumans can use various types of weapons, such as blades, polearms, and whips, as a conduit to utilize all forms of powers, meaning they can use weapons that utilize everything, from space to time to reality to the elements to energy to truth and much, much more.

**Omni Power Mixture**: Autohumans can fuse all powers into one new, unique and unfathomably strong superpower. With this new power, autohumans can accomplish virtually any task or feat beyond imagination, overwhelming even the most powerful of beings.

**Enhanced Power Sharing**: Autohumans can share their powers with others and themselves, both bestowing and augmenting them to various degrees, making them vastly more power than they originally were to start with. Basically, they can impart new abilities atop of their original ones. Boosting and magnifying both beyond regular norm, making the abilities given and the capabilities already possessed by the remote individual in question far exceed that of their separate personal states. Inevitably, said offered enhancements/upgraded pawning return to their baser level either on their own or at autohuman discretion.

Autohumans may be able to master and learn the ability intuitively, allowing them to utilise the power to its fullest potential. With it, autohuman of this power could become unstoppable machine of destruction.

**Explosion Inducement**: Autohumans can cause an explosion in a variety of ways and of any scale, with varying effects ranging from stunning to total annihilation.

**Implosion Inducement**: Autohumans can create implosions to any scale, causing an object to collapse into itself and into a singularity, until it reaches critical mass and releases an explosion, destroying everything in the vicinity.

**Indomitable Will**: Autohumans possess indomitably strong willpower, enabling them to be immune to *all* forms of temptation including Subordination Manipulation, Telepathy, Mind Control, and Subliminal Seduction. Through their will, an autohuman can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death, fate and pushing themselves past their own limitations. Factors like anguish, suffering, and difficulty mean nothing to them. Autohumans are capable of suffering any disaster without blinking, ignoring any amount of pain, mentally staying on the sidelines of even the direst events, and even the most fearsome odds will not break autohuman. Any abilities that affect or control the mind are useless against them, and serve as nothing more than a minor irritant to them. It will never break, it will never tilt, and even when a thousand apocalypses come, it will stand as tall and resolute as ever. Being split in half, locked in a time cycle of endless agony for thousands of years, or facing the most desperate odds are nothing to an autohuman.

**Absorption**: Autohumans can absorb literally anything/everything, including any/all concepts, powers, universal definitions, laws, boundaries,matter/energy, power, concepts, etc., while removing it from the source, into their body and utilize it in some way to gain some form of advantage: by enhancing themselves, gaining the drained power or concept, using it as a power source etc., either temporarily or permanently.

**Expulsion**: Autohumans can expel matter/energy, power, etc., while removing something from their body and erase it in various ways, they can erase it from existence once it is removed or if it was absorbed, they can remove it if it is of no use and prevent the target from getting what was once absorbed. They can even expel something from their body to create something else.

**Longevity**: Autohumans possesses an extended lifespan, allowing them to live longer than a normal human; this can be the result of one's power set or their species. Autohumans are often called "*Longeval*", which means long-lived. Some autohumans are capable of living for centuries or hundreds of years. Most autohumans are capable of living for eons or thousands of years. Though it’s quite rare for most to be capable of living for millions of years.

**Enhanced Ability Learning**: Autohumans can replicate/manifest/learn/master/enhance any powers/abilities intuitively, and utilize and enhance the powers to the highest peak in their potential and even push them beyond their limit and transcend them into a higher state just by learning how far it can really go. They can either copy the powers from others or by training oneself and manifest the desired ability.

Autohumans are able to copy and control/master other beings’ powers with ease even if it's not fully used, and understand how it works completely, knowing their strength, weakness, limitations, etc. granting autohuman intuitive access to their applications and even develop a countermeasure, that the opponent never even knew they were capable of, autohumans can even learn to combine/modify/redefine their powers granting brand new branches to their capabilities and abilities.

Some autohumans can learn to create/manifest/develop any ability/power by themselves simply through having creativity and training, once they gain the abilities autohumans can enhance them to their peak with ease. Autohumans can even bypass immunities like Power Mimicry Immunity, Power Absorption Immunity, etc. because they can learn and manifest rather than stealing/copying the desired abilities.

**Bionic Physiology**: Some autohumans possess the traits, attributes, characteristics and/or abilities of machines, including robots, cyborgs, androids, etc. They achieve this either through full or partial transformation into machines, choosing to mimic certain aspects of them, or simply already being a robot in the first place. This can include small factories instead of organs, which can manifest instruments such as mechanical limbs, weapons, or wheels. Some may be limited to specific mechanisms or parts to which their body can operate, others abilities may be limited only by their imagination.

**Instant Learning**: Autohumans can gather and assimilate any kind of knowledge and understand it fully and instantaneously, this can happen in two ways:

*Passively*: when an autohuman reads, sees or hears any concept they will understand it completely, whether it is natural or supernatural. If autohuman comes into contact with any piece of “information” that is wrong, they intuitively know this and can discern what is correct and what is wrong.

*Actively*: when an autohuman wants information/knowledge they acquire it instantly and use it perfectly, e.g., autohuman can gain the skills and knowledge of a doctor to heal someone or gain the experience and skills of a master martial artist for fighting.

Autohumans can learn any fighting technique at the first glance, and can instantly learn and master any form of knowledge and instantly learn and comprehend anything.

**Meta-Teaching**: Majority of autohumans can train, instruct, or otherwise teach to others skills/abilities that cannot be naturally taught. For example, superpowers unrestricted to combat and condition, or skills unable to be masterfully performed by someone like them due to whatever reason.

They may not have to have the abilities to teach them, but knowledge and understanding of the ability must be present in order for the ability to be taught "correctly".

**Meta-Learning**: Autohumans have the ability to learn, comprehend, and master anything. Unlike when copying or replicating something the autohuman has to fully recognise and process the mechanics behind whatever they are choosing to learn.

It is because of this "understanding" that users of this ability can usually take what they have learned and improve upon it. Copying and replication can leave you stuck at the level of whomever you copied from. Users of this ability grasp things for themselves and continue to evolve what they have learned.

Autohumans who use this ability at a high level may be able to even learn that which is scientifically or logically incoherent or even learn abilities, skills and knowledge that is incomprehensible to the human mind.

**Living Anomaly**: Either by Auta's Influence or 'plot convenience', autohumans are living anomalies, an enigmatic being that exists within a system while escaping its rules. The origin, nature and range of their abilities vary greatly between autohumans, but all demonstrate the same uncanny ability to casually shrug off and even break such rules, from the laws of physics to causality, allowing them to become free from the bonds of fate, and are unbounded to all alterations and restrictions, etc., being capable of imposing their actions upon reality.

**Absolute Attack**: Autohumans can create/use attacks that cannot be blocked, reduced, countered, bypassed, negated, deflected or manipulated by any means, defences, armour, and immunity. This ability is not dependent on physical factors like strength but is instead based on the properties of the attack.

**Absolute Defences**: Autohuman possesses a defence that cannot be breached by any attack, giving them protection from all attacks, regardless of power, type, magnitude, and/or directions.

**Absolute Survivability**: Autohumans can survive absolutely anything, death cannot fully take them and the slightest bit of life-force and health will always remain when it should be literally impossible, some autohumans even managing to fully and quickly recover. Their resilience is so staggering that even reality warping, erasure and Oblivion cannot be enough to take them down. Also, this power cannot be removed by any means whatsoever. They can also survive in any or no environment making them versatile

**Absolute Agility**: Autohumans possesses unlimited agility, possessing perfect motor coordination, their reflexes enhanced to infinity. With these abilities, Autohumans basically surpasses all beings in the multiverse in terms of agility, reflex, motor coordination, etc. Being practically impossible to hit them.

**Absolute Balance**: Autohumans possesses limitless balance capabilities, they never fall over, can balance in any position and they never have to worry about disorientation, vertigo, nausea and so on. They can move easily on fast moving and violently shaking surfaces as well, no matter how quickly they may move.

**Adaptive Power Level**: Autohumans can spontaneously and quickly increase their power level to match superior opponents and overcome excessive hardships. This adaptation applies to all personal parameters, physical, mental, and even existential.

Raw power, speed, and fighting skills will keep increasing until the opposition finds itself severely outmatched, surviving, and recovering from incredible punishments until they become unnoticeable. When facing some particularly extreme circumstances, Autohumans will eventually reach a breaking point, their power level exploding as they shed into a new, super-powerful form.

In the end, no matter how huge the power gap, no matter how impossible the odds, Autohumans will always find themselves standing victorious on top of their defeated enemies.

**Restoration**: Autohumans can restore anything living or non-living to either their optimum state, including high-speed healing/regeneration of themselves or others, restoring life in an environment, such as forests or animal life, reconstruct ruins or destroyed buildings, etc. This is a separate ability to regeneration as this power is able to heal another being or object, not just themselves.

**Technology Augmentation**: Autohumans can enhance, augment, increase and multiply already existing technology. Note that some autohumans cannot actually create technology, simply increase what exist, no matter how little there is.

**Advanced Technology**: Autohumans can build, possess, acquire, and/or find very superior technology, including technological advancements and weaponry, artificial enhancements, genetic engineering, God-level machinery, etc. The technology is so strong that it's capable of completing feats so amazingly impossible that it can control all of reality, grant Autohumans absolute power, etc.

**Empowerment**: Autohumans have powers that make them stronger, faster, more durable, etc. when they come in contact with a certain object, event, or emotion, possibly unlocking abilities related to the affinity and enhancing the existing powers.

**Ability Tier Activation**: Autohumans can unlock new sets of abilities that are part or variations of an autohumans main power. Unlocking can happen via training, experience, and/or various empowering circumstances. Most autohumans are limited to specific sets related to their nature and function ("class"), while some especially flexible autohumans can learn very different sets. Talented absorbers and replicators notably can gain not only their targets' current abilities but also their potential evolution's ("ability tree").

**Imperceptibility**: Autohumans are totally imperceptible, and as such can in no way be detected or, in some cases, communicated with by external forces, whether physical, mental, spiritual, technological, etc. As such, they can’t be perceived more potentially even interacted with through smell, touch, vision, hearing, etc. and give off no heat, auras or energy, leaving no evidence of their presence, yet the space they occupy has no lack of it. To all senses, Autohumans using this ability do not exist.

Autohumans are undetectable by x-ray scans, sonars, radio detection, any/all technological detection. They cannot be perceived by mental, telepathic or spiritual powers. Some autohumans may not even be able to be remembered or perceived as existing at all.

However, they may still be able to physically interact with others through the use of any other abilities they possess, and so may also still be able to attack a target.

**Wall Crawling**: Autohumans can scale walls and ceilings, no matter how rough or smooth they are. They can deny gravity if they with their Gyrokinesis but adhere to surfaces unaided using Adhesion Manipulation. However, in order to be considered true wall-crawling, Autohumans are able to maintain balance for long periods of time, compared to Wall running where the energy maybe temporary.

**Adhesion Manipulation**: Autohumans can create, shape and manipulate any/all types of adhesion, the tendency of dissimilar particles or surfaces to cling to one another. This can be used to make non-adhesive things sticky and cling onto one another, or it can make adhesive objects not so adhesive.

**Cohesive Manipulation**: Autohumans can create, shape and manipulate any/all types of cohesion, the action or property of like molecules sticking together, being mutually attractive. This can be used to manipulate molecular bonds between molecules and make them be able to stretch.

**Brawling Mastery**: Autohumans are masters of street fighting, styles of fighting that were literally learned on the streets or on the fly rather than traditional martial arts; effectively, Autohumans are self-taught, their skill being the result of a mass accumulation of experience on the streets and adapting moves from watching and getting into fights. This can throw off others used to more conventional styles.

**Combat Pragmatist**: Autohumans are advantage-seekers. They are defined by their willingness to win by any means necessary. Strategically, they are very much unpredictable and may be considered dishonourable compared to more moralistic fighters. However, they are not cowardly, being more opportunistic and inventive when the odds are stacked against them. Essentially, these Autohumans with this characteristic are much more realistic when it comes to non-fictional representations of battle and war.

**Martial Arts Mastery**: Autohumans, either innately or through training, are masters of all martial arts. Autohumans can perform any and every type of martial art there is and/or was with great ease. Autohumans also have an intuitive mastery of the associated martial skills, techniques, body language and choice of words subtly sending all the signals to others, granting them major leverage in any martial situation.

**Hyper-competence**: Most autohumans possesses powerful/incredible skill in one, several, or in some cases every possible field or discipline, whether intellectual or practical, formal or mundane: mathematics, cooking, strategy, sports, games, politics, fighting, martial arts, mechanics, psychology, economy, art, medicine, investigation, etc.

They demonstrate a mind-boggling level of perceptiveness and efficiency in their respective field(s), multiplying virtually impossible feats with ridiculous ease. Their unbelievable level of competence truly puts them in an unreachable category of their own, that simply eludes others' understanding. It is to note that the number of fields and actual level depends on the autohuman in question.

**Enhanced Cooperation:** A vast majority of autohumans have enhanced abilities in terms of working with others, even if they do not get along with the people or beings (which they're compelled to eliminate) they work with or have different viewpoints or goals that cause them to be in conflict with each other. Anyone, no matter who they are or what views they have will be no problem to work with for the autohuman.

**Team Combination**: Autohumans can combine their strengths to form powerful attacks against common adversaries. For example, if an autohuman with electrokinesis combines an attack with another autohuman that used an attack with hydrokinesis. Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes.

**Omni-Companionship**: Autohumans can form a sacred and powerful union between them and anything/everything, including gods, beasts/monsters, primordial beings/forces, conceptual entities, the dead, the nonexistent/fictional, spiritual lifeforms, bacteria/microbial lifeforms, inanimate objects, etc., and they both tend to protect and care for one another and assist each other in multiple situations and in most cases if it benefits the autohuman

Autohumans can also share an empowering friendship so that they draw strength from and granting them the power to achieve anything and overcome potential obstacles in their way. Regardless of the nature of the entities that they have an allegiance with(even if it is with dangerous anomalies/supernatural beings), they can easily synchronise with each other and gain a variety of power.

**Matter Ingestion**: Autohumans can eat any substance without harmful effects, regardless of what they consume. They can consume matter in any form - solid, liquid or gas.

**Self-Sufficiency**: Autohumans are completely or partially self sufficient and can overcome any obstacle without outside help, whether in the form of actual physical help from another person or objects that they could use. They can even eliminate basic needs like air and food.

Since autohumans operate without the need of such things, some may exist separate/isolated, nonexistent, and/or transcendent from creation and its functionality.

**Self-Sustenance**: The physical needs of an autohuman are greatly reduced or completely removed. These needs include air/breathing, sleep/rest, food, drink, bodily evacuations, shelter from environmental effects and their lack (heat/cold, dryness/wetness), etc. Autohumans (mostly under Auta's influence) are also able to stay immobile without the normal effects this would have. Bodies of autohumans could also sanitize themselves, granting excellent health and immunity to any kind of disease.

**HUD Vision**: Autohumans can create or see a heads-up display containing information about the world around them, allowing them to perceive data without requiring autohuman to look away from their usual viewpoints. Autohumans might also be capable of identifying everything in another person's combat arsenal such as magic spells, magic weapons and forms of martial.

**Disabling**: Autohumans (only under Auta's influence) can disable anything, including technology, movement, powers, physical laws, ability to die, concepts, etc., temporarily or permanently (if auta decides it).

**Afterimage Manipulation**: Autohumans can create, shape, and manipulate afterimages, images that continue to appear in the eyes after a period of exposure to the original image. It is common for an afterimage to be left behind when moving at such a high speed that it is impossible to detect it.

**Combat Merging**: Autohumans who have supernatural powers/abilities can learn to infuse any and all combat styles with their powers/abilities, including but not limited to hand to hand combat, martial arts, mixed martial arts, boxing, kickboxing, budō, bujutsu, bartitsu, ansatsuken, brazilian jiu-jitsu, aikido, gōjū-ryū, iaido, jujutsu, marksmanship, swordsmanship, cqc, mcmap, defendu, caoeira, dambe, hapkido, kobudo, krav maga, kung fu, wrestling, whipmanship, tae kwon do, sumo, ninjutsu, karate, judo, and even simply just violence as a whole.

It is possible for them to develop a vagabond form of combat and/or brutality, acquiring moves as they travel around the world and adapting those techniques to suit their own individual preferences.

In a matter of a few seconds, they will be able to chain together a series of strikes and attacks in rapid succession on their opponents, giving them very little time to recover from it.

**Instructive Muscle Memory**: Autohumans can copy any/all movements/actions after indirect observation, including hearing, reading, etc. The instructions on how to do them. As well as mimicking things like acrobatics, martial arts, and dexterity-based tasks, they are able to do many other physical stunts.

**Adoptive Muscle Memory**: Autohumans can copy any/all movements/actions after observing them performed once, including acrobatics, martial arts, and other physical stunts. They can become masters at what they do, by combining several forms and movements into rhythmic motions instead of repeating the same thing repeatedly.

Autohumans can copy how a person aims, giving themselves incredible marksmanship; however, if they wanted to use certain weapons, they would have to watch a person fire that weapon in order to be able to copy it (such as how to fire a rifle, as opposed to how to fire a bow, or how to throw knives or darts) which is made easier via their technopathy by accessing the internet or vice versa.

**Autopunch**: Autohumans are able to apply incredible force and energy to their fists, enabling them to throw a deadly and powerful punch.

**Autokick**: Autohumans are able to apply incredible strength and force to their legs which allows them to deadly and powerful kicks.

**Unimpaired Activity**: Autohumans can move/act normally and unimpaired even from things that should hinder their movement. They are resistant to movement and action-impairing powers.

**Unrestricted Movement**: Autohumans can fluidly move around in any environment or condition, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water, or anything else.

The movements of autohumans can not be bound, restricted, or sealed in any way, allowing them to ignore things like Binding, Acceleration, and even Inertia. They can treat any substance, terrain, or angle as if it were a solid, flat, and smooth surface.

**Inconsistent 4th Wall Breaking**: Autohumans are aware that one's Universe is a fictional/false one, allowing them to carry out acts that, within the Universe, would otherwise be impossible. Majority of autohumans forget that their universe is fictional thereby making this power inconsistent

**Accelerated Development**: Autohumans can improve their natural abilities far faster and to a greater extent or beyond the limitations of other members of their species. This applies at a genetic level, allowing the body to keep up with the autohuman's own rapidly developing skills/physical attributes, and at an intellectual level, to which their mind/mental capabilities can develop beyond their normal limits. Autohumans with main powers benefit the same way, as this power even allows them to awaken any latent abilities within them.

As a result, Autohumans can (eventually) benefit from training that would otherwise cripple or kill a normal human being.

## Powers and Abilities of Other Autohuman Forms

* Powers and Abilities[Inferna/Corrupted Autohumans]
* Powers and Abilities[Sancti/Holy Autohumans]
* Powers and Abilities[Cosmic Autohumans]

**Infernakinesis**: Infernahumans possesses and are able to utilize strong demonic power. This ability not only grants them great strength and control over numerous variations of demonic abilities but also allows them to overwhelm weaker demons as well as rival that of powerful demonic entities.

**Inferna-Ergokinesis**: Infernahumans can create, shape and manipulate energies of demonic origin. They would be able to do all kinds of unholy things with their unique type of energy. Things like creating blasts in creating or summoning beings of demonic energy. autohumans would even be able to summon demons themselves, through ritual use of the energy.

**Demonic Source**: Infernahumans have demonic powers, which can be obtained a number of different ways. Autohumans can transform with the demon driver willingly or unwillingly.

Demonic power levels are variable.

**Inferna-Technokinesis**: Infernahumans create, shape and manipulate hellish technology, capable of mechanically converting, controlling and/or destroying anyone or anything in is path. In addition, demonic technology is capable of inflicting excruciating pain, both physically and spiritually tormenting the victim. It has the potential to corrupt one's soul, and is very effective against the holiest of super natural's, such as angels.

**Sanctikinesis**: Sanctihumans possesses and are able to use strong angelic power. This ability not only grants them great strength, abilities, and control over numerous variations of holy energies, but also allows them to overwhelm weaker angels as well as rival that of powerful sacred entities.

**Sancti-Ergokinesis**: Sanctihumans can manipulate divine energy, which is especially harmful to unholy entities such as demons. The energy can be used to trap angels, demons and other divine beings without killing them outright. The color of the energy itself can vary. Though majority of the time the color would vary from bright yellow to just pure golden.

Divine energy may have abilities such as summoning spirits of the deceased back to the world of living. High level autohumans could gain the ability of Resurrection via Summoning the deceased and/or angels from Heaven.

**Angelic Source**: Sanctihumans have the angel form of divinity and divine powers granting them an immense amount of raw power beyond the mundane, making the sanctihuman a divine being by nature, a status which can be obtained several different ways. Sanctihumans can gain this type of divinity by using the angel driver.

**Sancti-Technokinesis**: Sanctihumans can create, shape, and manipulate divine technology that's highly effective against the supernatural, such as demons and/or angels. The effectiveness, can range from trapping and/or immobilizing to outright banishing or killing supernatural threats. Furthermore, divine technology may have other properties and abilities, such as healing, Resurrection, summoning angels and/or spirits of the deceased from Heaven to the material plane.

**Cosmokinesis**: Cosmohumans can create, shape, absorb and manipulate cosmic forces and energies to produce nearly any effect they desire.

**Cosmo-Ergokinesis**: Cosmohumans can create, shape, manipulate and absorb the energies of planets, stars, quasars, voids, nebulas, galaxies or anything else related to the cosmos. The autohuman might also be able to manipulate all other forms of energy that exist in the universe on a cosmic scale.

**Cosmic Source**: Cosmohumans have the cosmic form of a cosmic entity and cosmic powers that are so great they can affect entire worlds, stars, planetary systems, galaxies, (or in some cases, *entire universes*), making them cosmic entities by nature, which is a status that can be obtained several ways. autohumans can gain this type of power by using the cosmic driver

**Cosmo-Technokinesis**: The autohuman can create, shape and manipulate technology of a primordial/cosmic nature.
## Weaknesses

Despite not having any known weaknesses that could kill or harm them, Autohumans are still susceptible to flaws

**Dependence on Auto-Driver**: Autohumans rely on the Auto-Driver to transform into their superpowered form and access their full potential. If their Auto-Driver is lost, damaged, or taken away, they are unable to activate their powers or switch to their transformed state.

**Vulnerability during Transformation**: While transitioning between their normal and transformed forms, Autohumans are temporarily vulnerable to attacks and unable to use their powers effectively. They need a moment of concentration and focus to complete the transformation, leaving them susceptible to surprise attacks.

**Energy Compatibility Limitation**: Some Autohumans can only manipulate and utilize specific types of energy that are in sync with their main power. They are unable to project, or manipulate energy that falls outside their designated range. This limitation can leave them vulnerable when facing adversaries who utilize other forms of energy. For example, An Autohuman cannot directly use demonic, holy or cosmic forms of energy but can still absorb it.

**Slayer Vulnerability**: While Autohumans possess the capacity to kill unkillable creatures or entities, their powers and abilities may not be effective against other types of opponents. They may struggle to harm or defeat enemies who possess high levels of invulnerability, regeneration, or specific immunities unless a weakness is found.

**Autohuman Identity Separation**: The strict separation between their normal and superpowered identities can create conflicts and challenges for Autohumans. Maintaining two distinct personas and managing the secrecy of their superpowered forms can cause emotional and psychological strain, potentially affecting their focus and decision-making.

**Autohuman Killing Instinct**: The autohuman's cold and merciless killing instinct can become a weakness if they become too consumed by their desire to kill. This obsession with killing can lead to overconfidence, reckless behavior, and potential underestimation of opponents, leaving them vulnerable to counterattacks.

**Omni-Immunity Control**: Auta's control over the autohuman's absolute immunity can weaken or suppress this ability, making them susceptible to some powers or forces that would normally be ineffective against them. If their immunity is weakened at a critical moment, it could expose them to unexpected vulnerabilities.

**Limited Communication Range**: While Autohumans possess omni-communication, their range of communication is limited. They can only communicate with entities within a certain proximity, and the effectiveness of communication may decrease over long distances or when communicating with beings in different dimensions or realms.

**Limited Stealth and Concealment**: Despite having imperceptibility or the ability to create afterimages, Autohumans may struggle to remain completely undetectable by beings with heightened senses, advanced technology, or supernatural perception. Certain entities or specialized equipment may still be able to detect their presence or track their movements.

**Moral Dilemmas**: Autohumans may face moral dilemmas or inner conflicts related to their powers and responsibilities. Their ethical choices and decisions can impact their effectiveness or lead to self-imposed limitations, as they strive to uphold their values and prevent their powers from being misused.

**Inconsistent 4th Wall Breaking Weakness**: The inconsistent nature of the Autohumans' awareness of their fictional universe makes it difficult for them to reliably utilize this power. They may lose or gain this awareness unpredictably, rendering their 4th wall-breaking abilities unreliable or even nonexistent during certain periods.

**Redirected Attacks**: Despite the incredible force behind their attacks, Autohumans are susceptible to energy-absorbing abilities. If their punches are absorbed or redirected, it can leave them momentarily vulnerable and reduce their overall effectiveness in combat.

### Weaknesses of Exponentially Variegated Autohumans

**Lack of Human Emotions**: The absence of basic and complex human emotions in E.V.A's can be exploited as a weakness. Its single-minded focus and inability to empathize or strategize on a human level can lead to predictable behavior patterns, making it susceptible to traps or manipulation.

**Limited Intellectual Capacity**: While E.V.A's possesses immense physical power, its intellectual capacity is somewhat limited due to its failure to evolve into a human form. It relies on instinct and brute force rather than strategic thinking, which can be exploited by opponents with superior intellect and planning.

**Reliance on Compulsive Instructions**: E.V.A.s follow the same compulsive instructions as their evolved counterparts, which can make them predictable to some extent. Their rigid adherence to instructions can be used against them by opponents who exploit their patterns or find ways to disrupt their instructions, leaving them momentarily vulnerable or confused.

### Weaknesses of Infernahumans

**Vulnerability to Purification**: Infernahumans are susceptible to purification or the opposition of their infernal nature. If they fail in their task to resist the malevolent force or succumb to their demonic instincts, they undergo a process known as "defragmentation." This process inflicts excruciating pain on both the Infernahuman and the malevolent force, eventually leading to the expulsion or eradication of the malevolent presence.

**Time Limit for Demon Driver**: The demon driver, which absorbs the strength of defeated malevolent forces, has a time limit before it reaches its complete form. The Infernahumans must act within this time frame to maximize the absorption and development of the demon driver. Failing to do so will result in the loss of the absorbed strength and potential power of the device.

**Vulnerability to Exorcism**: Infernahumans can be exorcised or have the malevolent force within them deleted, returning them to their original state. This weakness can be exploited by those with the knowledge and ability to perform exorcisms, rendering the Infernahumans powerless against such interventions.

### Weaknesses of Sanctihumans

**Limitations of Divine Energy**: While divine energy is potent against unholy entities, its effectiveness may vary depending on the strength and nature of the target. Extremely powerful demons or dark forces may require additional measures or specific knowledge to overcome, challenging the Sanctihumans' abilities.

**Ethical Dilemmas**: Sanctihumans may face ethical dilemmas in using their powers. They must navigate the moral implications of their actions, considering the consequences of their divine interventions and ensuring they uphold the greater good.

**Responsibility of Divine Power**: The possession of divine abilities brings with it a great responsibility to wield those powers for the greater good. Sanctihumans must navigate the moral complexities associated with their powers and exercise discernment in their use, as misusing or abusing their divine capabilities can have far-reaching consequences.

### Weaknesses of Cosmohumans

**Cosmic Responsibility**: The utilization of cosmic powers comes with great responsibility. Cosmohumans must exercise caution and moral judgment in their actions, as the immense cosmic energies they wield can have profound consequences for the universe and its inhabitants. Misuse or abuse of their cosmic abilities can lead to catastrophic events or unintended harm.

**Vulnerability to Cosmic Entities**: Cosmohumans, with their cosmic powers, may attract the attention of powerful cosmic entities or beings who seek to manipulate or control them for their own purposes. They must be cautious and wary of these entities, as their cosmic powers can also make them targets.

### Weaknesses of Fake Autohumans

**Lack of Evolutionary Traits**: The Fake Autohumans lack the key evolutionary traits that are present in true Autohumans. This deficiency limits their adaptability, resilience, and overall potential compared to their counterparts.

**Incomplete Understanding**: The creators of Fake Autohumans may not have a complete understanding of the intricate complexities and nuances of the original Autohumans. This incomplete knowledge can result in limitations and gaps in their abilities and power utilization.

**Lack of Genuine Life Experience**: Fake Autohumans may lack genuine life experiences and the inherent growth that comes with it. This absence of real-world understanding and wisdom can make them predictable and easily manipulated by opponents who possess actual life experiences.

**Dependency on Artificial Enhancements**: The powers and abilities of Fake Autohumans may rely on artificial enhancements or technologies. This dependency makes them susceptible to disruptions or deactivation of these enhancements, rendering them significantly weakened.

**Ethical Limitations**: The creators of Fake Autohumans might have imposed ethical limitations on their design or programming, which could hinder their effectiveness in combat or decision-making. They may be programmed to avoid certain actions or exhibit moral dilemmas, making them less ruthless and adaptive compared to true Autohumans.

**Lack of Emotional Depth**: Fake Autohumans might lack genuine human emotions and connections. This absence of emotional depth can make them predictable and less effective in understanding and responding to the emotions and motivations of their adversaries.

**Overconfidence or Arrogance**: Due to their replication of powers and abilities, Fake Autohumans may develop a sense of overconfidence or arrogance. This can lead to underestimating their opponents and making tactical errors in combat or decision-making.

**Limited Adaptability**: Fake Autohumans may have limited adaptability compared to true Autohumans. They might struggle to adapt to unexpected or rapidly changing situations, making them more vulnerable to unforeseen challenges.

**Lack of True Connection to Powers**: The replication of powers and abilities in Fake Autohumans may result in a superficial connection to those powers. This lack of true connection can limit their mastery and utilization of their abilities, making them less efficient and effective.

**Vulnerability to True Autohumans**: Fake Autohumans are inherently inferior to true Autohumans. Their lack of evolutionary traits and inherent limitations make them more susceptible to attacks, strategies, and powers possessed by their superior counterparts.

## Trivia

* Autohumans have their abilities augmented when their under Auta's influence which is shown by their change in eye colour and a faint electronic beeping could be heard in the background
* Autohumans can have their some powers taken away by Auta or be be deactivated by her
* Humans can become autohumans either by death (at a young age), psychological trauma(also at a young age) or sheer strength of will(also known as late activation. But becoming one is very risky as Autocells are sentient(they activate when they want to) which will cause actual death of the human in question.
* Autohumans have different main powers making them unique
* If their autocells are removed (which is impossible) Autohumans will temporarily become human unless their autocells were removed by Auta
* Autohumans can lose their powers when they're in heaven or hell (Auta did this intentionally)