recursal/Fanatic-Fandom huggingface dataset:
长沙磁浮快线

Template:Infobox rail system-route

**长沙磁浮快线**，又称长沙中低速磁浮线，是中国湖南省长沙市的一条磁悬浮列车线路，属于长沙轨道交通的一部分，也是中国第一条具有自主知识产权的中低速磁浮交通线路。该工程线路西起长沙南站，东至长沙黄花国际机场，初期建设磁浮高铁站、磁浮㮾梨站和磁浮机场站3座车站，并预留会展中心站和汽车城站2座车站，其中磁浮高铁站可与长沙地铁2号线和4号线进行换乘。正线全长约18.7公里，全部采用高架铺设，并设车辆段和综合基地1处。长沙磁浮快线的线路识别颜色采用“长沙轨道交通补充线1”的颜色（Pantone 708C，#F891A5），为**粉色**。

工程于2014年5月16日正式开工，于2015年下半年建成，于12月26日开始试运行，并于2016年5月6日投入载客试运营。线路采用磁浮列车3辆编组，最大载客量为363人，设计最高速度可达100公里/小时。在试运营中，列车计划以60公里/小时的速度前行，最高速度达到80公里/小时，从长沙南站至长沙黄花国际机场T2航站楼全程运行只需19分30秒。

2020年6月，长沙磁浮东延线接入T3航站楼设计总体总包项目发布招标公告。根据招标公告上的内容，长沙磁浮东延线接入T3航站楼工程线路全线长约4.5公里，其中高架约0.2公里，地下线约4.3公里。全线共设车站2座，均为地下站。项目建设总工期4年，预计2020年11月开工。线路由机场高速、临空大道路口东引出，至机场大道高架前入地。向东延伸至国际贵宾厅西南侧设T2站，之后接入T3航站楼设T3站，与在建6号线、规划S2线、10号线、渝长厦高铁换乘。

## 大事记

* 2014年5月16日：正式开工。2014年6月24日：磁浮浏阳河特大桥开工。2015年2月12日：架设首片轨道梁。2015年7月30日：首列磁浮列车下线。2015年9月26日：列车抵达长沙开始悬浮调试。2015年10月30日：全线轨通。2015年12月2日：全线首次试跑。12月14日：全线双向联调。12月26日：进入试车。2016年5月6日：开始试营运。8月10日：磁浮高铁站、磁浮机场站增设免费摆渡电瓶车。2016年8月11日：新增无障碍旅行服务，各站增设免费轮椅。10月19日：磁浮机场站、磁浮㮾梨站增设高铁自动售票机。

2019年3月31日：磁浮快线高铁站正式启用城市航站楼。2019年6月1日：新增支持潇湘卡支付乘车，并接入全国交通联合（China T-union）支付系统。2021年7月1日，提速至每小时140公里。

Maglev construction 1.jpg长沙磁浮快线施工现场（2015年1月，长沙黄花机场前）Maglev construction 2.jpg长沙磁浮快线高架桥墩建设（2015年1月，长沙大道沿线）2020年5月10日 中国商用磁浮2.0版列车.webm2020年5月，中车株洲电力机车与湖南省磁浮技术研究中心联合研制中国首列商用磁浮2.0版列车
## 站点布局

 File:长沙磁浮快线列车.jpg

 File:Changsha Maglev Map.jpg
## 运营时间

 File:Changsha Maglev Express Train Interior.jpg
试运营初期运营时段为每日9:00-18:00。磁浮高铁站至磁浮机场站间的单程运行时间计划为19分30秒，行车为间隔24分30秒。列车在磁浮高铁站、磁浮机场站停车时间各为5分钟，在磁浮㮾梨站的停车时间为40秒。磁浮高铁站、磁浮机场站的首班车时间为9:00，末班车时间为18:00。磁浮㮾梨站的往机场方向首班车时间为9:07，末班车为18:07；往高铁站方向首班车为9:11，末班车为18:11。

自2016年8月4日起，长沙磁浮快线每日运营时段延长至7:00-21:00,发车间隔缩短至15分30秒。磁浮高铁站、磁浮机场站首班车为7:00，末班车为21:00。磁浮㮾梨站的往机场方向首班车时间为7:07，末班车为21:07；往高铁站方向首班车为7:11，末班车为21:11。

自2017年4月29日起，长沙磁浮快线的运营时段进一步延长。其中磁浮高铁站的首班车为7:00，末班车延长至22:00；磁浮机场站的首班车为7:00，末班车延长至22:30；磁浮㮾梨站的往机场方向首班车时间为7:07，末班车延长至22:08；往高铁站方向首班车为7:11，末班车为22:39。发车间隔时间仍维持15分30秒不变。

自2017年7月1日起，长沙磁浮快线将其行车间隔从原15分30秒压缩至11分40秒，各站首末班车时间维持不变。

自2018年12月8日起，长沙磁浮快线每日19:00-22:30高铁站和机场站发出的列车在㮾梨站不停站通过。

票价
--

长沙磁浮快线票价图
 磁浮㮾梨站
 磁浮机场站

全线采用区段计价票制。磁浮高铁站至磁浮机场站为20元/人，磁浮㮾梨站至磁浮机场站或磁浮高铁站均为10元/人。持残疾军人证、伤残人民警察证可享受5折优惠，1.2-1.5米儿童票和学生票可享受5折优惠，持普通储值车票可享受9折优惠，每名成人可免费携带一名身高不足1.2米的儿童乘车。

长沙中低速磁浮线单程票.jpg单程票磁浮自动售票机.jpg自动售票机
参考
--

Template:Reflist
Template:长沙磁浮快线
Template:长沙轨道交通线路
Template:长沙基础设施建设

1. ↑ 长沙5月开建国内首条中低速磁悬浮铁路\_新闻中心\_专题专栏\_高铁专题\_行业资讯\_中国铁建股份有限公司.
2. ↑ 长沙市轨道交通集团官网-运营服务. Retrieved on 10月 22, 2019. ““线路查询”下方的官方线路图”
3. ↑ 长沙磁浮快线5月6日载客试运营 单程约20分钟 星辰在线 长沙新闻网 长沙新闻门户. Retrieved on 4月 30, 2017.
4. ↑ Template:Cite news
5. ↑ 长沙磁浮快线提速至每小时140公里. *新华网*.
6. ↑ 长沙磁浮快线提速至每小时140公里 \_ 证券时报网. *证券时报*.
7. ↑ 长沙磁浮快线提速至每小时140公里\_汽车\_中国网. *中国网*.
8. ↑ 长沙磁浮快线全面提速 最高时速140公里-湖南省人民政府门户网站. *湖南省人民政府*.
9. ↑ 9.0 9.1 公告-长沙磁浮快线试运营初期运营及票价信息今天正式发布！. Retrieved on 4月 30, 2017.
10. ↑ 长沙磁浮快线运营时间再延1小时，行车间隔缩短9分钟. Retrieved on 4月 30, 2017.
11. ↑ 长沙磁浮快线运营时间延长 机场站末班车22:30高铁站22：00.
12. ↑ 长沙磁浮快线行车间隔缩至11分40秒.
13. ↑ 关于长沙磁浮快线运行图调整的通知.
Manti

* Speed: 10
* Climate: Cool
* Natural Attack: Sickle
* Homeworld: Sektan

There are those who know the Manti as a warmongering race. However, there reasoning was not completely wrong here, as the Skaagal unleashed a virus on their homeworld 500 years ago, forcing them into space with no where to live. The Alpha Sector has since began a cleaning effort for the Manti people, and they have been repopulating their home. The Manti are what you would expect massive bipedal Preying mantises.
Relta

* Speed: 8
* Climate: Temperate
* Natural Attack: None
* Homeworld: Reltz

Reltz is a planet of beauty and Luxury, and its people notwithstanding. Relta's have smooth shimmering skin, and flowing silky hair. There are those in the galaxy who hold the Relta people as the most beautiful in the galaxy and judge the standards of beauty for others at their high regard. This makes the Relta a very greedy and prideful race, often lording their beauty and success over others, even going to far as to take over the home world of the Jundons, just to build resorts.
Season 1

The release of the first season of Mermaid Secret is scheduled for Summer 2025 on Odysee.

## Synopsis

Chloe Willows moves to Florida to start her freshman year of high school with Bella Blue, her childhood best friend.

## Episodes

1. First Transformation
2. TBA
3. TBA
4. TBA
5. TBA
6. TBA
7. TBA
8. TBA
9. TBA
10. TBA
11. TBA
12. TBA
13. TBA
14. TBA
15. TBA
16. TBA
17. TBA
18. TBA
19. TBA
20. TBA
21. TBA
22. TBA
23. TBA
24. TBA
25. TBA
26. TBA
Gandus

* Speed: 15
* Climate: Hot
* Natural Attack: None
* Homeworld: Desertia

The sands of the desert planet Desertia are harsh to most people, and a massive draught killed off its organic population. These Desertians were the masterminds behind the golem project, and even though their society what interplanetary a drought and war on their home planet made it impossible for them to survive. The golems they created without created were freed of their servitude and began to rebuild the planet, their powerful rocky exterior allowing them survive on this desolate rock.

**\* This Species cannot Hybrid**
Seattle

**Seattle**  is a seaport city on the West Coast of the United States. It is the seat of King County, Washington.

## Story

### Pre-Series

#### Chloe and Bella's Childhood

Chloe and Bella were born and raised in Seattle. After some time, Bella moved to Florida due to her father's job. A few years later, Chloe and her family also moved to Florida.

## Residents

### Willows Family

* Chloe Willows (formerly)
* Emma Willows (formerly)
* Leon Willows (formerly)
* Alya Willows (formerly)

### Blue Family

* Bella Blue (formerly)
* Adam Blue (formerly)
* Martha Blue (formerly)

## References

1. ↑ https://en.wikipedia.org/wiki/Seattle
Dagin-Fli

* Speed: 18
* Climate: Hot
* Natural Attack: Whip Tail
* Homeworld: Dagonis-Fa

The swamplands of Dagonis-Fa make walking a tough time. Lucky for the Dagin-Fli they are able to fly at insane speeds. Their long tail like appendage has small spikes in them that Dagin-Fli use for Defense. Their large eyes and antennae make it easy to spot prey and quickly turn to attack them. They have 4 wings and 4 arms, which allow them to be versatile. Dagin-Fli are said to be lucky creatures, though there are those who believe that it might be just skill. They are medium creatures, but their body is frail and they use their power and agility to get by.
Perians

* Speed: 9
* Climate: Warm
* Natural Attack: Tail
* Homeworld: Serperia

The Seas of Serperia are deep and vast, and their massive water giant planet is great as a home. Though just because they live in water does not mean they cannot go onto land. The Rho Militia has made a Rig style platform for them to deliver vast amounts of batteries made on another planet and charge them with Geothermal energy. when on land, some might see them as a Nagan, but that could not be further from the truth their blue scales and the fins on their body, makes them living serpents.
MermaidSecret Wiki

**Welcome to the MermaidSecret Wiki!**
This wiki will be about Gacha Club series "Mermaid Secret"

We're a collaborative community website about MermaidSecret that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Canintes

There is something to say about the ferocity of the Caninites. Their long snouts and sharp wolf like fangs seem like they are good for tearing through flesh. A Caninite will always work good in a team, and a strong will often try to take charge. Sometimes you can find the nice side of them, and when you do, their wolf tails will wag in approval. The also posses sharp claws, and you will seldom find a Vegan Caninite.
Shocia

* Speed: 14
* Climate: Temperate
* Natural Attack: Shocking Grasp
* Homeworld: Stormore

The hair of these odd creatures are made of lightning, and sometimes when a good conductor gets close it will arc at them. Shocla's eyes seems extremely intense, as they are emanating lightning from them. It is said that in order to reproduce they need only to imbue some one with their energy (or embrace some one being imbued). These creatures seem to have a storm cloud that makes small bolts of lightning.

\***This Species cannot Hybrid**
Chloe Willows

**Chloe Willows** is one of the main characters in Mermaid Secret.

## Biography

### Pre-Series

Chloe was born in 2010 in Seattle to Leon and Alya Willows. In her childhood, her parents had another daughter named Emma, and Chloe met and quickly became friends with Bella Blue when both of them were five years-old. One day, Bella and her parents moved to Florida because of her father's job. Despite this, the girls were still in touch and wrote or called each other almost every day.

A few years later, Chloe, also moved to Florida with her family where she and Bella are going to attend to the same high school together.

## Personality

### As Human

Chloe is a friendly but awkward girl. Unlike Bella or Alex, she is the most empathetic. She loves reading books, especially the fantasy ones. Sometimes she writes something of her own, but she doesn't feel ready to share her work with others yet. Chloe lacks confidence and usually needs good advice from people she trusts to know what to do next.

### As Mermaid

Chloe enjoys being a mermaid, something she mostly read about in books. However, she tries her best to be extremely cautious around water.

## Physical Appearance

### As Human

Chloe is a dark-skinned girl with long dark brown hair, with bangs covering her forehead. She has large dark brown eyes and wears large black round glasses.

### As Mermaid

After she touches the water and turns into a mermaid, Chloe's hair is let down and slightly longer. Her legs are replaced by a orange-scaled tail, and an orange top with shells appears on her chest.

## Powers and Abilities

### Mermaid Powers

* **Hydrokinesis** - Chloe can create, control, and manipulate water or liquids in general at will.

## Trivia

* Her character was mainly inspired by Cleo Sertori , one of the main characters of "H2O: Just Add Water" .
* Before becoming a mermaid, Chloe couldn't swim, and she was afraid of water in general.
	+ She most likely inherited hydrophobia  from her aunt, who also can't swim and is afraid of water.
* She mentioned that once she turns into a mermaid, her eyesight gets better.
* She loves fruit salads and her most favorite mix is orange with blueberry and strawberry.
* Her favourite school subject is literature.

## References

1. ↑ https://h2o.fandom.com/wiki/Cleo\_Sertori\_(JAW)
2. ↑ https://en.wikipedia.org/wiki/H2O:\_Just\_Add\_Water
3. ↑ https://en.wikipedia.org/wiki/Hydrophobia
Harpiuans

* Speed: 3
* Climate: Cool
* Natural Attack: Talons
* Homeworld: Harpiua

The skies are to be feared when these Harpy creatures descend. Most Harpiuans spend their days fishing and working as cargo transport for the Rho Militia. Though deep down they have been training for generations to take them out. Harpiuans have a martial art name Sorani Kenpo, which involves fighting with their feet and wings. Harpiuans have no hands just powerful wings, and ripping talons. You can tell a Harpiuans Rank by looking at their head feathers.
Zazarathian

* Speed: 8
* Climate: Cool
* Natural Attack: None
* Homeworld: Zazarath

The Zazarathian people were considered the best enchanters in there solar system before its star was destroyed and their home lost into the stars. they have such a powerful connection with enchanting they have developed the ability to be enchanted themselves. their bodies covered in golden lines match their gold hair and eyes. They will most likely fight with the magic stored in there bodies.
Ectorian

* Speed: 9
* Climate: Cold
* Natural Attack: Ghostly Touch
* Homeworld: Ectoria

The world of lost souls. A curse befell the world when it was destroyed by a Magical Weapon of Mass Destruction, over one thousand years ago. Even though it was cursed the Ectorians managed to live on but a semi corporeal spirits; not dead, but not alive. They still take damage the same way as other species would, and lose ectoplasm instead of blood, but they can also phase through objects.
Xotila

* Speed: 6
* Climate: Cool
* Natural Attack: None
* Homeworld: Xolta

These small creatures appear to have whiskers coming off their head, which they use to breathe. Xotila are docile and kind. They often use mystic skills, especially with their affinity in regeneration. It is rare to find a pink or white skinned one, These ones often have translucent bodies, you can even see their insides.
Gespians

* Speed: 11
* Climate: Temperate
* Natural Attack: Tail
* Homeworld: Gespia

Appearing one day out of nowhere these gorgon-like creatures are interesting. With their homeworld's low magic content most gorgons do not have the power to turn others into stone. However these creatures seem to live forever. Again, their mating rituals require a significant amount of magic, so many Gespians are over 1000 years old, though there are younger ones. Gespians never age, though the snakes in their hair do and need replacing sometimes.
Cendari

* Speed: 12
* Climate: Hot
* Natural Attack: Levitating Bar
* Homeworld: Leris-Vintae

The rocky mountains of Leris-Vintae are covered with hot springs and lava flumes. This is home of the Cendari a race of peculiar fire elementals. These creatures have ten spinning bars that emit heat and allow them to hover, as well as four levitating bars near their shoulders. Aside from that their ash grey skin and smoldering red eyes make them very unique. They have a vendetta against the Centra, but with their crippling aversion to water, and the treaty between them and the Icolad they cannot act on this hatred.
Nightwishes

* Speed: 10
* Climate: Warm
* Natural Attack: None
* Homeworld: Nightwish

The forests of Nightwish are known as the labyrinth woods, most other species cannot find their way without the guide, as it shifts and changes on command. The elvish Nighwishes have an internal compass that allows them to find their way though the forest either. These creatures have a sixth sense when come to direction, and sharp eye sight.
Rhinonan

* Speed: 15
* Climate: Temperate
* Natural Attack: Horn, Trample
* Homeworld: Mina Jal Tek

Rhinonan are a powerfully built race, many find their culture to be extremely honorable. Training with the sword is one of their core tenants, but using their horn in battle is also something they learn to do early. you should not expect to much science from these slow creatures, but battle strategies are one of the Rhinonans best qualities.
Keganites

* Speed: 8
* Climate: Cool
* Natural Attack: Claws
* Homeworld: Kegan

The fox people of Kegan are highly magically sensitive. Some say it is there massive fluffy tails that are able to capture additional magic, but no one knows if that is actually true. They have sly fox faces and are often very curious. They are always interest in looking for magics to study weather on their homeworld or beyond.
Zagan

* Speed: 8
* Climate: Cool
* Natural Attack: Bite, Claw
* Homeworld: Zag

Straight from Egyptian myths, these Anubis people are cunning and quick. They often favor ranged combat, have the face of a Jackal, a small tail, and haunch like dog legs. Some of them also have spots, and can be recognized as a Hyena Variant of their race. Their homeworld is a very reclusive place, and many of them do not make large towns.
Skaagal

* Speed: 15
* Climate: Cool
* Natural Attack: None
* Homeworld: Skaag

Their home planet was locked in Statis for 8000 years (500 in real time.) The Skaagal learned much from their warrior culture after being isolated for such a long time, and their world is tapped for both space and resources. This coupled with their warlike culture makes them a menace to the rest of the Alpha sector, making massive colony warships that travel the sector and wreak havoc. The Skaagal have bone plates, which can be found on the outside of their bodies, which they use to defend against attacks. Additionally Skaagal are usually named some type of violent word with "The" in front of it, due to their language being lost to the ages. (For Example their leader's galactic common name is "The Headtaker".)
Planets

These are all the planets, also known as homeworlds, that currently exist in FaXions. You may go to one of the pages to see an in-depth view of the planet and bonuses you will get from the planet if you choose it for your character.

**Alpha Sector**

* Lavix System
	+ Syrite
	+ Dragite
	+ Skaag
* Inzizia System
	+ Earth Primus
* Kaz System
	+ Kegan
	+ Aktania
	+ Thalia
	+ Parzon-Da
* Laj System
	+ Selpina
	+ Canine
	+ Jagua
* Nix System
	+ Quilliz
	+ The Calve
* Xina System
	+ Lazarine
	+ Mina Jal Tek

### Beta Sector

* Isala System
	+ Beautifa
Shellnite

* Speed: 11
* Climate: Temperate
* Natural Attack: Pincers
* Homeworld: Shellos

Warriors who swim fast and fight hard. These Creatures are covered in an exoskeleton, over their entire body, and the exoskeleton is unnecessarily hard. They spend all their lives living in caves, and in the elements of the undersea lives of Shellos. This species is never taught the ways of magic, science, or mystic skills, only to fight and protect.
Beautifly

The wings of a Beautifly are something to behold, gorgeous twisting colors. In the past Beautifly were hunted for their wings, but civilization has long since evolved. If you want to hear some great orchestral music, visit their planet sometime, they are known for their kaleidoscopic symphonies. The Antennae on there head allows them to sense people coming even when they are blinded or deafened.
Ketonite

* Speed: 8
* Climate: Temperate
* Natural Attack:
* Homeworld: Prios-Ketan

If you are not looking closely you might miss a Ketonite sneaking up on you. They can disguise themselves and even make scanning devices overlook them. Their tails can roll up tightly and become extremely compact, but they act as radar and scanner jammers, and weapons. They have strange eyes that can see almost directly behind them.
Molar

* Speed: 10
* Climate: Cool
* Natural Attack: Slashing Claws
* Homeworld: Mousen

The underground cities of Mousen are built by the Molar, and not even the Rho Militia can detect the Mousers who live under the ground. This is where the Mousers spend their time planning a counter offensive against the Rho Militia. However this is done bit by bit, and keeping those they send from getting suspicious only certain Mousers life in the Molar cities permanently. The Molars in this case were born very deep underground and for the fist 2000 Years of their beginning none of them surfaced. Molars do not have eyes, as they evolved in conditions where they did not need them.
Diamon

* Speed: 10
* Climate: Hot
* Natural Attack: Horn
* Homeworld: Nenthariz

These hot headed, red and black skinned creatures are sometimes referred to as Hellspawn. Also there are those whom see them as Demons, their leather red bat wings and powerful tails do not help. Many of these creatures have Horns on their head, and commonly have Black or Red Hair. They are very hostile and aggressive, always trying to start fights with anyone they can, raiding and pillaging across the galaxy. You should not steal from their, lest you live to regret it.
Jaguans

* Speed: 12
* Climate: Temperate
* Natural Attack: Claws
* Homeworld: Jagua

Once long ago the Jaugans where a very opressed people, until one day they broke that oppression, and began to flourish. With an incredibly scientific society, on a vastly barren planet, they quickly needed to learn to survive. The Tigress, the old rulers of their world were either wiped out or exiled. The Jagua are both scientific and spiritual, most of them taking a martial art while growing up in school. They have cat like faces, tails, and claws, which all together makes them very agile.
Vulpinas

* Speed: 14
* Climate: Temperate
* Natural Attack: Claws
* Homeworld: Vulpina

The beautiful forests of Vulpina and its Spirit shade are home to a strange race of Kitsune, or nine tailed foxes, these creatures can travel freely between the Astral and Terran (base Plane). The Vulpinas have massive Fluffy tails to denote their age, and fox ears on their head. Their fox form is very small, but maintains their tails. They often have tribal markings of Whiskers on their face in their humanoid form, these markings will not disappear if they shed their fox features.
Sedroxi

* Speed: 7
* Climate: Cool
* Natural Attack: Slimy Appendage
* Homeworld: Sedrox

These slime people are magnificent, they are great at casting spells and crafting. They are made up of different color sticky slime, and have a Blue core inside their bodies. The Sedroxi's home world was destroyed and they were relocated by the Orange Flower crew to their current home. The usual naming of these slimy people is a Color and some type of mineral or chemical.
Teifa

* Speed:
* Climate: Cool
* Natural Attack: Tentacle
* Homeworld: Teif

These strange creatures evolved from the deep seas of their home. Instead of Hair they have large tentacles, and their blue and green scaley skin protects them from the many disasters that plague their world. Many people would consider this race a creature from another dimension, or even a type of Eldritch horror. However the Teifa are just creatures similar to encephalopods.
Lilithana

* Speed: 8
* Climate: Temperate
* Natural Attack: None
* Homeworld: Selpina

The Lilithana are the one group of people on Selpina who remains. This Fae planet had many different types of Fae ages ago, but all the others were forcefully relocated by the Lilithana. The Lilithana have long slender tails with a tiny blade on the end, horns, and pointy ears. These creatures have a massive amount of magic and look a lot a like elves otherwise.
Quillas

* Speed: 10
* Climate: Temperate
* Natural Attack: Whip
* Homeworld: Quilliz

In the deep seas of Quilliz a small red creature formed a membrane around a large chunk of water, allowing these people to start a society. The Quillas are beings made completely of water, all but their central core, the creature that made them. Quillas are very weak to lightning, especially when outside water, it will destabilize the membrane causing the creature to fall out of its water golem and die due to exposure to a dry area. When in water Quillas are nearly invisible.

\***This Species cannot Hybrid**
Celestes

* Speed: 10
* Climate: Temperate
* Natural Attack: Wing
* Homeworld: Heaven's Halo

One day a powerful magic created the planet Heaven's Halo, and on the Celestes. These Angel like creatures seemingly came from heaven to those who still believe. They possess massive feathery wings, and sport Halos on their heads. Most of them possess an affinity toward light magics. Many species in the galaxy look to the Celestes to cure disease, as they are immune to it. Most people say they feel an air of Divinity when near these angels.
Lazarine

Land of war and death, the wastelands of this planets are in constant flux. Many Lazarines spend time hunting each other in the Wastelands, or going to war with local planets, just as a test of strenght. Though war has not broken out in so long, Lazarine and Mina Jal Tek have commissioned an arena style spaceship to test their strengths against each other without going to war. These festivals are held on this ship and happen every 4 months in both the planets time. This does keep the Lazarine blood thirst down.

 2

Planet information coming soon.
Yari Ohara

* Speed: 7
* Climate: Warm
* Natural Attack: None
* Homeworld: Tari-Ohana

The light side of Yari-Ohana is a magical paradise. This land is full of crystals. The fairies who live here are extremely hospitable, and warn people not to travel to the darkside of the planet. These fairies stand no taller than 18 inches, and have butterfly style wings, with bright and beautiful colors.
Verites of Minan

* Speed: 15
* Climate: Temperate
* Natural Attack: None
* Homeworld: Verion 5

These giant people, are as they should be Giant. Standing upwards of 18 Feet tall, and having massive hands and feet. The Verites of Minan are from Verion 5 where the city covers the entire planet, and has been shrunk down to size to accommodate for more space. While on Verion 5 Verite of Minan is 2 Feet tall; but then again, everyone is much smaller there.

\***This Species cannot Hybrid**
Sulcan

* Speed: 8
* Climate: Hot
* Natural Attack: Killer Kiss
* Homeworld: Sulcan

A new species to the concept of interstellar travel, the Sulcan are often a force to be reckoned with, most people do not know if they are under their spell or not. These extremely attractive Succubus (and Incubus) people have pink skin, and massive leathery wings, and a tail with an arrow on it. Their killer kiss can suck the life force from people.
Verites

* Speed: 10
* Climate: Hot
* Natural Attack: Bite
* Homeworld: Verion 3

The Desert planet of Verion 3 is dangerous, and since the disappearance of Asamason, things have gone down hill. The Verites have a very nomadic and underground lifestyle. Their vastly desert culture and Arabic style is uncommon around the Galaxy. They have very sharp teeth, and are skilled at using them. The usual naming convention is to give them code names, like "Slash" and "Mercantile" usually based on their job.
Human

* Speed: 8
* Climate: Temperate
* Natural Attack: None
* Homeworld: Earth Primus

500 Years ago, even after a mass exodus of the Earth's inhabitants, the Human race was relocated, to mostly space ships. Just 20 Years ago a Human known as Space Master Shawn, began construction of Earth Primus. By calling forth all the colony ships in Humanities Armada, and creating a planet size connected place. Humans are still very adaptable even now, and usually try to get along with the other species in the galaxy, lest they be completely whiped out.
Drathmoori

* Speed: 11
* Climate: Hot
* Natural Attack: Claw, Tail
* Homeworld: Drathmore

The homeworld is a war torn land, but mostly because of testing. These creatures were created by celestials who had the power to give a certain amount of autonomy to their creations, both androids and bio andriods were made and perfected. These two types have been tested against each other. Even though that generation of celestials has since passed on the creation of these creations has not stopped. They generally look humanoid, but have some weird features; Long Blades that come from their arms, sinewy bladed tails, razor sharp claws, holes all over their bodies, and a jaw that can be unhinged to create a beam of light.
Rexald

* Speed: 19
* Climate: Warm
* Natural Attack: Tentacle, Bite, Tail
* Homeworld: Rexald

The Beiza have taken a massive root in this planet, but that has not stopped the Rexald from living a wonderful life. These catlike creatures have tentacles on their backs that they use as hands, this is because they are a quadrupedal race. They have a sensitivity to magics, and can sense the location of magic and spells being cast.
Nagan

* Speed: 12
* Climate: Temperate
* Natural Attack: Tail
* Homeworld: Nethia

These people have long snake tails, and snake like features, this makes them very good a climbing. Interestingly enough they are excellent at moving through tunnels. The have upper bodies with arms on either side, and snake tongues with eyes on the side of their head. Their home world has no cities on the surface just entrances to burrows that lead to cities that buried under ground in the rocks.
Motas

* Speed: 10
* Climate: Cool
* Natural Attack: Wings
* Homeworld: Mortana

After being relocated to Mortana, from Beautifa, due to their extreme need for consumption of consumer goods. These mothman like creatures have taken quite a shine to their new home in the Beta sector. Though their leaving has soured relations greatly between the two sectors. These creatures have massive white wings that let off a strange powder when flapped, which is known to slow those non-Mota who get caught in their way. Their compound eyes make it possible for them to see in almost any situation.
Beiza

* Speed: 8
* Climate: Warm
* Natural Attack: None
* Homeworld: Jatro

A lot of those in the beta sector see the Beiza as a scourge on every single planet. It is not really known how they reproduce, but they do it quickly. Their genes are strange, and it would take an insanely intelligent geneticist to understand their genetic code. Those Beiza who are cut from their leader's core no longer keep their memories, and those who attempt to reveal the secret will be cut off immediately. Mostly Beiza can be denoted by their Blue skin, and a lot of them have rings on their body denoting their rank in the Beta Sector Military.

\***This Species Cannot Hybrid**
Column Template

/\* Multi-column layouts (MCL) \*/

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```
Windens

* Speed: 8
* Climate: Cool
* Natural Attack: None
* Homeworld: Windy Cliffs

The Windens are Wind Elementals made real, whenever you stand near them you' will always feel a feeling of a fan on low. Their legs are small Twisters that propel them forward, and they often hover a little off the ground. Windens have small twisiting tattoos on thier bodies, that appear to be artistic rendition of the Wind Blowing. They have excellent ranged combat, and very quick and often move 'like the wind'
Zomites

* Speed: 8
* Climate: Cool
* Natural Attack: Web, Leg
* Homeworld: Zom Takin

The world wide web, a sprawling city scape filled to the brim with offices and buildings. The Dryders who live here spin webs and write code all day. These creatures have spider bodies and humanoid tops. There are many varieties include Taranula, Black Widow, and Brown Recluse.
Caribyte

* Speed: 10
* Climate: Cold
* Natural Attack: Horn
* Homeworld: Syrite

In the north of Syrite, beyond a lush pine forest lies walled city of the Caribytes. Ages ago, when the Syrites began making their weapons deals and testing those weapons on the very planet they lived, the Caribytes opposed this. However, the Syrites sent them to the north in Exile to live, and even though the Caribytes still make weapons, and weapon deals from their far north city, they do not test them on the land. These creatures have Antlers sticking out of the front of their heads and they are a little more aggressive and strong then their science loving counterparts.
Yandinas

* Speed: 9
* Climate: Hot
* Natural Attack: Snapping Shell
* Homeworld: Sai-Yadina

The wing coverings of the Yandinas is almost impenetrable, and can be used as a weapon. When looking at these species they would remind you of scarabs. They have four different types of shells, which denote their status in society. Yandinas homeworld is a hard place, and these creatures have adapted well to it, but it has caused their society to have what some people will find as disdainful and disgusting. The Yandinas are kind, but those who are not familiar with them could be put off.
Pang-Mana

* Speed: 12
* Climate: Hot
* Natural Attack: Shredding Scales
* Homeworld: Vit Mon

These small creatures have plates on their bodies in the shape of scales. They are able to roll into a ball and roll at their foes making their scales stick out, and they are very sharp. They stand about 3'0" tall. They have no qualms about taking from the dead and disposing of them. Many Pang-Mana's are cute looking with their little rat faces and small stature, but do not let that fool you. Almost all Pang-Mana are either Grifters, Scavengers, or Scammers, always trying to find a fast wake to trick some one into doing what they want for their benefit.
Dragites

* Speed: 8
* Climate: Temperate
* Natural Attack: None
* Homeworld: Dragite

The mines of Dragite are very expansive and vast, and these stout creatures with bushy beards live mostly near the mine and just below the surface. They spend their lives toiling away getting duranium. A common Human may call them dwarves but they are more than that, they have spent so much time mining duranium that the metal is integrated with them, giving them pseudo cybernetics.
Skatenese

* Speed: 13
* Climate: Hot
* Natural Attack: None
* Homeworld: Skatene

A very war like group of people who are famously known for their four fold fighting style. They are in a constant stand-off with the Beiza, but their generals are very stubborn and it is tough for them to be pushed back. The Skatenese are a light blue skinned group of humanoids with 4 arms. They usually have a very powerful build, and offer a commanding presence.
Syrites

* Speed: 8
* Climate: Cool
* Natural Attack: Horn
* Homeworld: Syrite

Years ago, the Syrites with their frail bodies, fear war in their system, and thusly they created a weapons building empire to sell weapons to potential warring tribes. Why? To curry favor and to keep themselves safe from any potential aggression that would be aimed at them. They are fur covered with their bob like tails, and have Antelope horns on their heads. Their years of perfecting weapons tech has now made them a force to be reckoned with as they know the ins and outs of almost all weapons and can use them effortlessly.
Flamelashes

* Speed: 10
* Climate: Hot
* Natural Attack: None
* Homeworld: Erot

Many thousands of years ago the Elementalists of Erot began making elementals to do their bidding. Beings made completely of fire, until one day there was a Geological Catastrophe killing all of the Erotians and leaving only their creations. The Flamelashes are Fire Elementals and have learned to create more of themselves. Usually very tall, and being close to them causes a burst of heat, but there fires do not set the world alight. They are summoned by runic stone known as a writ, and if that is destroyed they cease to exist.
Ultra Instinct Sign (Omen)

Prerequisites: this form requires you to be below 25% hp and below 500 energy. This form has an approximately 5 minute cooldown which resets when you rejoin the game, but not when you die. This form has 8 main moves. Some of these can be chained like hyper speed rush. This form has an instinctive dodges move which dodges anything for a short duration, but chained attacks make it last longer, like ki blast spam. When the taunt is used, the instinctive dodges enhance, and they counter instead of just dodge. Also if you have 25% mastery over the form, then you unlock supreme Kamehameha bounces and if you bounde into an opposing Kamehameha it rides over it and does damage. (Any editors please add better pictures from the actual game) Not to be confused with ultra instinct sign (non omen) this form is indeed a transformation and the prerequisites for unlocking it is shooting a spirit bomb at people and they have to knock it back with beams. you have to have max hp and max energy when shooting the spirit bomb and you have to charge it up to max. Then you have to tap the screen 3 times once its fully charged up and then you will go into super saiyan blue kaioken and if it gets reflected there is a 5% chance for you to unlock it.
Icolad

* Speed: 7
* Climate: Temperate
* Natural Attack: Tail
* Homeworld: Leris-Vintae

The waters of Leris-Vintae are home to the Mermaids, known as Icolad. They do not often come to the surface but when they do they can move slowly with their mysterious bubble powers. The Icolad are excellent singers, and entertainers, maybe even so much as to rival the Relta. Their beauty is second only to the Relta as well. They can be a bit standoffish though, since their scales hold powerful magic to those who seek riches or powerful magics. Also not many of them exist in the main Galaxy as their homeworld is just beginning their journey into the space travel.
Tourtin

* Speed: 7
* Climate: Warm
* Natural Attack: Shell
* Homeworld: Tet

The Tourtins of Tortin are not known for their speed. Instead, they are known more for their minds and wit. Wide shouldered, slow in movement, and with many varieties of their species. From the Tourtin Majoris in the South, having softer shells more acclimated to warm, wet climates, to the Tourtin Minorum in the East, with their harder, more robust shells suitable for harsher, drier climates. They are similar in nature and temperament to Turtles and Tortoises found on Earth. They are not known for their speed nor their combat abilities. Instead, they prefer to clash with their minds, rather than their steel.
Skitterlings

* Speed: 17
* Climate: Hot
* Natural Attack: Mandible
* Homeworld: Sai-Londris

Their rocky world is difficult to survive in for most, but a Skitterling can easily move across the rocky terrain. Skitterlings have 100 Legs and long bodies, many people say that it reminds them of a Naga, but with Legs. They have many segmented plates on their backs, and then a humanoid like body, with a face and mandibles. Their eerie eyes stare daggers into the souls of those who see them. At the end of their tail sits a pair of large pinchers.
Mouser

* Speed: 6
* Climate: Cool
* Natural Attack: Bite
* Homeworld: Mousen

These small creatures learned quickly when the space age hit, that they could essentially fix anything, and since they work well in groups, the Mouser found that they could fix any machine in half the time. They stand about 2' to 3' tall, have long rat like tails and big mouse like ears. Their whiskers make it easy for them to discern whether they can fit themselves.
Super Sayain

(Abbreviated as SSJ in-game) Super Sayain Got Recently reworked giving it 7 total moves. which gives it a better moveset and better animation. This includes the fierce hand to hand combat move which does really good damage and has a finisher cutscene if landed correctly. The super Kamehameha also got reworked with better animations and damage. But not all changes are good, as flying is now disabled in combat. This form also has a really cool cutscene when first activated. Godly super sayain can be bought for 1000 r points and lets you use super sayain with the multiplier of super sayain blue. “But be careful this powerful upgrade only lasts for 2 minutes!” (Game description)
Bella Blue

**Bella Blue** is one of the main characters in Mermaid Secret.

## Personality

Bella is a confident and very organized girl. Living in a perfect family lifestyle, she developed a need to be a perfectionist.

## Physical Appearance

### As Mermaid

After she touches the water and turns into a mermaid, Bella's hair is let down and slightly longer. Her legs are replaced by a blue-scaled tail, and a blue top with shells appears on her chest.

## Trivia

* Her character was mainly inspired by Emma Gilbert , one of the main characters of "H2O: Just Add Water" .

## References

1. ↑ https://h2o.fandom.com/wiki/Emma\_Gilbert\_(JAW)
2. ↑ https://en.wikipedia.org/wiki/H2O:\_Just\_Add\_Water
Premise 0 Debunk

I’ve talked about the two fundamental premises of battleboarding before. What I did not realize then is that the fundamental premise of battleboarding is not the premises of Scalability and Comparability, but something else. The premise of the Death of the Author, originating none other than from postmodernism. It is based on premises that only make sense in postmodernism.

I will argue that postmodernism is itself false through logic. From this, Death of the Author ceases to be, as the only truth of a story becomes the author's truth.

# Definition of Postmodernism

Postmodernism has many forms. But the common housecat has many forms as well, and we may talk about what they all share in common.

All forms of postmodernism agree on three things:

## There Is No Truth

Objective truth does not exist. Every individual has their own truth.

## There are no Metanarratives

There are no sweeping narratives that can encompass all peoples.

## Power is All

The people in power determine what truth is.

# Postmodernism is Wrong

‘There are no objective truths.’

And is that objectively true?

Two options.

‘Yes.’ So the ideology contradicts itself. ‘No.’ So the ideology contradicts itself. Either objective truth is objectively untrue (thus implying that there is objective truth) or objective truth is not untrue (which objective truth exists in that case).

Also you can’t argue against the law of noncontradiction.

For further information, read all sources posted here.

# Supporting Articles

https://orca.cardiff.ac.uk/id/eprint/50091/1/shackel%20The%20Vacuity%20of%20Postmodernist%20Methodology%20final%20archivable.pdf

https://areomagazine.com/2017/03/27/how-french-intellectuals-ruined-the-west-postmodernism-and-its-impact-explained/

This goes more into detail.

socialdemocracy21stcentury.blogspot.com

http://www.pathguy.com/postmod.html

https://artofericwayne.com/2018/08/27/the-death-of-the-author-debunked/

https://artofericwayne.com/2020/02/13/how-postmodernism-has-worked-against-us-2/

https://thinkingtobelieve.com/2008/04/24/so-it-is-true-that-it%E2%80%99s-not-true-that-you-believe-it%E2%80%99s-true-that-the-law-of-non-contradiction-is-not-true/

https://www.britannica.com/topic/postmodernism-philosophy
Valenian

* Speed: 8
* Climate: Temperate
* Natural Attack: None
* Homeworld: Valeni

The rolling hills of Valeni are gorgeous, and shift colors constantly. This is not unique to the Flora and Fauna, it also applies to the Valeni people. their eyes and hair change color based on their emotions. With leveled emotions most Valeni spend hours researching, and doing science.
Dracon

* Speed: 12
* Climate: Hot
* Natural Attack: None
* Homeworld: Draco Hill

Once a powerful race of half dragons, the Dracons have slowly lost their draconic nature for a more humanoid look. Their scales now dot their body, and their claws and tails have all but vanished. There are Dracon Scientists that say in another 100 Years they won't even have their wings, which are now so small it can only improve their movement speed. Even so they have maintained their breath attacks, and with some work maybe this can be reversed.
Calvar

Their scales are almost as hard as steel, and they have a huge thirst for battle. Their warrior caste society has flourished even in this far flung future. Their scales come in Black, Red, Green, Blue, and White. While not super tall these lizardmen are usually very wide and their bulky tails are a powerful weapon in any circumstance. Usually they are named by what their skill is, and where they were born. For example the leader of their people is The Blade of Almogaver. If you want to keep all your limbs and you want to shorten their name, call them by their skill, as calling them by their birthplace is extremely insulting.
Lazarines

* Speed: 15
* Climate: Temperate
* Natural Attack: Tail, Claws
* Homeworld: Lazarines

The planet that the Lazarines are from is a come from is a complete wasteland , those who live there survive by fighting with each other to survive. They have a powerful exoskeleton, and a long wirey tail. Their tail is used to extract power from their fallen foes. The claws that grow from the undersides of their wrists have a similar effect.
Lesthian

* Speed: 6
* Climate: Temperate
* Natural Attack: None
* Homeworld: Lesa

The darkness and strange magics of Lesa have created the dreary folk known as the Lesathians. These creatures are only about 3 feet tall and have strange masks instead of faces. They have small and wirey bodies, and can be considered frail. Lesathians use magic at an extremely high level, especially outside combat.
Dydian

* Speed: 11
* Climate: Temperate
* Natural Attack: Vine
* Homeworld: Dydia

In the Deep Forests of Dydis live the Dryads, or Dydian. These creatures came from the extensive life force that the trees on their homeworld have. When a Dydian is born it is given a tree to call home, but their life is linked to it. However, with the life that was given, Dydians opened the universe to the power of the World Tree. These Trees are super massive, and provide a ton of mystic energy for the area around it. When a world tree is formed a random Dydian is taken from their current tree and sent to the World Tree. It is of the highest honor to be chosen by a World Tree. Dydians do not age, once reaching maturity, they live as long as their tree does, and for the case of a world tree this means nearly forever.

\***This Species cannot Hybrid**
The Forgotten

* Speed: 12
* Climate: Any
* Natural Attack: Slam
* Homeworld: Nafidia

Long a war of two great and powerful kingdoms broke out. Both of these kingdoms had legions of powerful mages. The war lead to the annihilation of everything and everyone. Many years passed and the Lingering souls of the people inhabited some of the broken armors the littered the land. Soon these new living armors made the world of Nafidia their own.

\***This Species cannot Hybrid**
Ixitali

* Speed: 11
* Climate: Cold
* Natural Attack: None
* Homeworld: Inixali

The shadow from the screen protects this planet from creating strange spirit versions of its people, those who they call Xalixi, the Lightborn. This has had strange effects on them and their world. Looking at this species is like looking at the night sky, filled with stars, and even then they appear to be a silhouette no real features. Their face does blink when they speak. Additionally they have no organs or blood, but have darkmatter and connected miniature stars inside them, making it so ones who are skilled at combat are very hard to kill.

\***This Species cannot Hybrid**
Jundons

* Speed: 12
* Climate: Temperate
* Natural Attack: Bite, Fin
* Homeworld: Jund

The Relta have taken this planet and turned into a resort, and this has caused many Jundons to make lean towards hospitality. This is strange since they are half shark half man. Though often they make great butlers and security guards providing a dual purpose for the mansions and resorts on this island planet. Ferocious and strong, and able to fight with remarkable will, the Jundons are often sold to underground fighting rings when they are not considered personable enough.
Nightbreeze

> Thawstar, are you sure? The Clan needs you. -Nightbreeze to Thawstar, Born to Burn
>
>

Nightbreeze is ThunderClan's medicine cat apprentice. Treehollow, her mentor, and she are good friends. She is black with some grey on her back. She began as a warrior apprentice, but was half blinded in a battle and swapped to a medicine cat.
Gleampool

> Lilactail is helping Quailnose and Jumpmoon. Jumpmoon has a broken leg, and Quailnose's paw was trapped under a tree. -Gleampool about their Clanmates, Born to Burn
>
>

Gleampool is a light grey she-cat with green eyes. She is ThunderClan's deputy. She is skilled at fighting, and has quite a few scars.