(Items - Rad) Agility Flight Cards

```
**Gear Market**

```

*Resistance Flight Cards*

## Supersonic

Rarity **5**, (75%) - [**800c**]

**Description** - Pushing aerodynamics and power to the limit, this flight card grants the ability to travel extremely fast for a period.
**Stats** - Duration: 1 minute
**0 Stamina:** Range: close. Allows the user to streamline their profile and accelerate to tremendous speeds while in flight, allowing them to cross two range increments per action, rather than 1.

**1-4 Stamina:** Range: close. Allows the user to move quickly across distances short and long. The user can travel [stamina] extra range increments in a single action, and can easily keep up with all but the fastest vehicles for [stamina] minutes.
**5 Stamina:** Range: short. Furth control over speed allows the user to create a sonic boom where they take off, causing all targets within range to lose 1 action on their next turn from being stunned.

## Hover

Rarity **3**, (91%) - [**400c**]

**Description** - An extremely useful maneuver, this flight card grants the ability to hold steady at some chosen point in the air, allowing the user to do precise actions.
**Stats** - Duration: 1 minute
**0 Stamina:** Range: close. The user is granted the ability to hold steady in a location in the air, giving them the ability to act at that location. However, it's unsteady, and rolls suffer -1 hit, plus -1 hit per range increment beyond close the target of their action is.
**1-4 Stamina:** Range: close. The user is granted the ability to hold steady in a location in the air, giving them the ability to act at that location. However, it's unsteady, and rolls suffer -1 hit, plus -1 hit per range increment beyond close the target of their action is. This penalty is reduced by 1 for every stamina spent.
**5 Stamina:** Range: close. The user is granted the ability to hold steady in a location in the air, giving them the ability to act at that location. In addition, their ability to precisely control their position in all six axis grants them a +1 bonus to actions taken while hovering.

## Kick up Cover

Rarity **4**, (84%) - [**300c**]

**Description** - With the ability to provide a temporary edge in combat, this maneuver allows the user to create cover at chosen points.
**Stats** - Duration: 1 round
**0 Stamina:** Range: close. Fly past the ground in just such a way as to kick up what dust and small particles are around, slightly obscuring vision. Centered on a point within the user's movement distance, causing a -1 penalty on checks requiring accuracy into or out of the cloud.
**1-4 Stamina:** Range: close. Fly past the ground in just such a way as to kick up what dust and small particles are around, obscuring vision. Centered on a point within the user's movement distance, causing a -1 penalty on checks requiring accuracy into or out of the cloud, with an additional duration of [stamina] rounds.
**5 Stamina:** Range: short. Fly past the ground in just such a way as to kick up what dust and small particles are around, obscuring vision in a wide area. Centered on a point within the user's movement distance, causing a -1 penalty on checks requiring accuracy into or out of the cloud, with an additional duration of 4 rounds.

## Foreign Climates

Rarity **6**, (64%) - [**1000c**]

**Description** - A useful but uncommon flight card used almost exclusively by colonists and explorers, it allows the user to vary almost all details of their standard flight style, allowing them flight in exotic atmospheres.
**Stats** - Duration: 1 minute
**0 Stamina:** Range: close. The user is granted both greater strength and precision in their flight, allowing them flight in strange atmospheres. GM discretion at just how strange.
**1-4 Stamina:** Range: close. The user is granted both greater strength and precision in their flight, allowing them flight in strange atmospheres. GM discretion at just how strange. Duration changes to [stamina] hours.
**5 Stamina:** Range: close. The user is granted both greater strength and precision in their flight, allowing them flight in strange atmospheres. GM discretion at just how strange. Duration changes to indefinitely long, limited by fatigue and other factors.

## Hydroflight

Rarity **7**, (51%) - [**1500c**]

**Description** - Making aquatic creatures everywhere jealous, this maneuver allows the user to move in a fluid as they would the air, although slowed somewhat.
**Stats** - Duration: 1 minute
**0 Stamina:** Range: close. Drastically changes the user's flight style to allow them functional flight-like travel in fluids.
**1-4 Stamina:** Range: close. Drastically changes the user's flight style to allow them functional flight-like travel in fluids. Duration changes to [stamina] hours.
**5 Stamina:** Range: close. Drastically changes the user's flight style to allow them functional flight-like travel in fluids. Duration changes to indefinitely long, limited by fatigue and other factors.