recursal/Fanatic-Fandom huggingface dataset:
Infestation

*Insect Phobia Warning*

**Infestations** are swarms of bugs that can rarely spawn anywhere in the Cavern or Lake Cavern layers.

## Description

### Spawning

Infestations can spawn anywhere in the Cavern or Lake Cavern layers.

They will also spawn when an Infested Weedwood Bush passes the final stage of infestation.

### Behavior

Infestations appear as a small, ground-based swarm of beetles that slowly approach the player. They do not need line of sight to target a player, and will climb on walls and ceilings to approach them, emitting a loud crawling sound as they move. When the player gets too close, they will become infested with bugs.

The infestation swarm itself will also shrink the longer it is submerged in a liquid. Infestations are also very weak to fire.

When the swarm is hit by a high damage attack, it has a chance of splitting into 4 smaller swarms, each with the same amount of health the swarm had left after the attack. Smaller swarms have less range and apply their effect slower. These swarms can recombine, though they do not regain health when doing this. These split swarms can spread out far from the original infestation, so it is advised to stand back when attacking.

#### Infestation

When the player gets too close, the screen will begin to fill with bugs and 2 damage () will be dealt every few seconds, speeding up the more bugs there are on screen. The on-screen bugs act similarly to Poison, meaning the player will not die from the swarming effect itself, but can still die from contact with the infestation swarm.

The player can slowly get rid of the on-screen bugs by jumping, sneaking, swinging, or shaking their head. They can also get rid of them faster by completely submerging themselves in a liquid or setting themselves on fire.

## Pheromone Extract

Pheromone Extract can be consumed to make Infestations ignore the player. Getting too close will still cause the player to become infested.

## Drops

Swarms split off from the main swarm will also have their own drops.

  **Pheromone Thorax** | 0-1(+0-1 per looting level)

## Notes

* A "No Creeps" resource pack is available here that removes the Infestation's particles and overlay.

## History

* Release 3.9.0:
	+ Infestations now drop Pheromone Thoraxes.
	+ Infestations can spawn from Infested Weedwood Bushes.
	+ Pheromone Extract can be used to make Infestations ignore the player.
* Release 3.8.0: Swarming now acts like Poison, meaning the player will not die from bugs on their screen. Nerfed spawn rates.
* Release 3.7.1:
	+ Now can burn.
	+ Now can be shaken off by shaking the head.
	+ Now will be removed by player burning.
	+ Tweaked spawn rate, health, and splitting behavior.
	+ Updated Spawn Egg colors.
	+ Increased experience drop from 0 to 5.
* Release 3.7.0: Introduced.
Giant Root (block)

*This is about the block form of Giant Root. For the structure, see Giant Root. Not to be confused with Root or String Roots.*

## Giant Root

### ID

giant\_root

**Giant Root** is the wood block of both natural and Root Pod-grown Giant Roots. It can be ground into Ground Roots, and is considered an alternative Plant Item.

## Plant Support

Giant Root supports the placement and growth of basic plants.

## Fuel

Giant Root can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per root block.

## Events

Placed Giant Root will take on an alternative texture during the Spook seasonal event.

## History

* Release 3.4.0: Can now be grown from Root Pods.
* Release 3.3.0: Introduced.

 Utility
Lurker Skin Pouch

* Small
* Medium
* Large
* Extra Large

The **Lurker Skin Pouch** is a special item that provides portable storage for the player.

## How to Use

The Lurker Skin Pouch can be opened by right-clicking on the item or with a hotkey (G by default, prioritizes any equipped pouch first). It provides additional inventory slots with which one can store items inside like a chest and open again when needed; only, it is stored in an item you can carry around. For convenience, shift right-clicking the pouch on an inventory storage block, such as a chest, will deposit as many items as possible from the pouch into the block.

When first crafted, Lurker Skin Pouches have only 9 item slots. However, they can be upgraded up to three times, each time adding an additional 9 slots to the pouch's storage, up to a maximum possible 36 item slots. This can be done by surrounding the Lurker Skin Pouch with more Lurker Skin through crafting. Note that "nested storage" is not possible; that is, you cannot put one pouch inside another to exploit infinite storage.

When shift-right clicked, the pouch will open an interface where a custom name for the pouch can be input and saved. This makes it easy for one to organize their pouches based on what items they mean to put inside.

The Lurker Skin Pouch can optionally be equipped using the Radial Equipment Menu, which is opened by pressing C (by default). It displays any pouch equipped onto the player (in red tab) as well as pouches in their inventory (in green tab). A pouch can be both equipped and unequipped with a left click, allowing for easy management of pouch equipping. Equipped pouches appear in an invisible slot beside the hotbar and render on the side of the player, and can still be directly accessed with the G hotkey. However, note that only one pouch can be equipped at a time.

## History

* Release 3.9.0: Added dyed variants
* Release 3.8.0: Lurker Skin Pouch upgrade sizes now have unique textures
* Release 3.4.0:
	+ Can now deposit all items in an inventory by shift right-clicking on an inventory block.
	+ Now renders on the player.
* Release 3.3.9: Added config item blacklist.
* Beta 1.0.2: Introduced.
Hearthgrove Sapling

**Hearthgrove Saplings** are the sapling blocks of Hearthgrove Trees. They have a chance to drop from decayed or harvested Hearthgrove Leaves.

## Growing

Planted Hearthgrove Saplings will eventually grow into Hearthgrove Trees. Their growth can be expedited with Ground Dried Swamp Reed. They require a minimum space of 7-by-7 that is 11 blocks tall in order to grow, but can grow to a maximum space of 15-by-15 and a maximum height of 15 blocks.

## Compostability

Hearthgrove Saplings have a compost process time of 9 minutes and 10 seconds and a compost amount of 15. Visit the Compost page for more information regarding the composting mechanic.

## Reactivating the Druid Spawner

Like with most Saplings, Hearthgrove Saplings can be used to recreate the Monster Spawner of the Druid Circle that was spawning Dark Druids before the Swamp Talisman was assembled, in case the player wants to fight the Druids again for more Talisman Pieces. This can be done in the Dark Druid Altar assembly interface.

## History

* Release 3.3.0: Introduced.

 Utility
Raised Island

**Raised Islands** are mounds of land atop Giant Roots that generate in Raised Isles biomes, a variant of Coarse Islands biomes. They contain many of the same features as the land below them, including the same plants, trees, and mobs. They can also occasionally feature small lakes, and uncommonly Chiromaw Matriarch Nests inhabited by Chiromaw Matriarchs. An alternative ambient track plays in the area around each island.

## Composition

Raised Islands consist of:

* Swamp Grass
* Swamp Dirt, directly under the surface
* Betweenstone, under the surface
* Cragrock, in large patches (all variants)
* Mud, underwater
* Middle Gem Ores, rarely underwater
* Weedwood Bush, in clusters
* Root, occasionally in clusters sticking out from the water
* Blue Iris
* Cattail
* Copper Iris
* Nettle, rarely
* Swamp Tallgrass, occasionally
* Volarpad
* Swamp Kelp, underwater
* Swamp Reed, sticking out from the water
* Swamp Water
* Menhir, rarely
* Rootman Simulacrum, rarely on the Giant Roots holding up **Raised Islands** (all variants)

## Structures

The following structure can generate on Raised Islands:

* Chiromaw Matriarch Nest, uncommonly

## History

* Release 3.7.0: Rootman Simulacra now generate under the Giant Roots supporting Raised Islands.
* Release 3.6.0: Introduced.
Hearthgrove Tree

**Hearthgrove Trees** are a type of tree that generates commonly in Patchy Islands biomes. They can be anywhere between 11 and 15 blocks tall and between 7 and 15 blocks wide. They feature a wide leaf canopy drooping with hangers and a thin, branching trunk with a few outspreading bottom roots.

Hearthgrove Trees are particularly useful for their fuel-efficient, tarrable logs.

## Composition

Hearthgrove Trees consist of:

* Hearthgrove Log, as the log block
* Hearthgrove Leaves, as the leaf block
* Hanger, hanging from the leaves (unseeded)

## Mobs

Emberlings can rarely spawn on the Hearthgrove Logs found as part of the roots of Hearthgrove Trees in Patchy Islands biomes.

## Growing

Hearthgrove Trees can be grown with Hearthgrove Saplings.

## History

* Release 3.3.0: Introduced.
Limestone Bricks

*For other bricks, see Bricks (disambiguation).*

**Limestone Bricks** are craftable building blocks. They have a normal variant, a Mossy variant, and a Cracked variant.

## History

* Alpha 3.0.0: Reintroduced Mossy and Cracked variants, with recipes.
* Beta 2.0.0: Temporarily removed Mossy and Cracked variants.
* **Beta 1.0.0**: Introduced.

 Utility
Fishing Tackle Box

The **Fishing Tackle Box** is a portable storage container.

## Usage

Left-clicking the tackle box will open or close its lid. While closed, the player can right click the top of the Box to sit on it. Right clicking while open will access its inventory.

### Inventory

The Fishing Tackle Box's GUI features a small 16 slot inventory and a 2x2 crafting grid. When broken, it keeps its inventory, much like a vanilla Shulker Box.

Lurker Skin Pouches and other Tackle Boxes cannot be placed inside of it.

## History

* **Release 3.8.0**: Introduced.

 Utility
Net

The **Net** is a special tool that can be used to capture certain small creatures from the Betweenlands as inventory items.

## Catching

The Net can be used to catch Fireflies, Geckos, Dragonflies, Chiromaw Hatchlings, Tamed Chiromaws, Tamed Lightning Chiromaws, and Sludge Worm Egg Sacs. Right-clicking on one of these creatures with the Net will catch it, consuming durability in the process, and it will then appear in the player's inventory as an item. Right-clicking on the ground with the item will release the creature as an entity again.

Captured creatures have various uses, such as Geckos for testing in a Gecko Cage, Fireflies to be crafted into Lanterns, Fireflies *or* Dragonflies to serve as pullers for the Draeton, or Chiromaw Hatchlings to be raised into Tamed Chiromaws.

## Repairing

Like most other equipment with durability, a damaged Net can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

## Corrosion & Middle Gems

The Net does not corrode, nor can it be applied with Middle Gems.

## History

* Release 3.6.0:
	+ Can now be used to catch Dragonflies, Chiromaw Hatchlings, and Tamed Chiromaws.
	+ Added Advancement.
* Beta 3.5.0: Can now be used to catch Sludge Worm Egg Sacs.
* Alpha 3.2.0: Can now be fully repaired in an Animator.
* **Beta 1.0.0**: Introduced.
Marsh Mallow

*Not to be confused with Green Marshmallow or Pink Marshmallow.*

**Marsh Mallow** is a plant that generates in Marsh biomes.

## Collection

Marsh Mallow must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops a Marsh Mallow Flower, which can then be ground into Ground Marsh Mallow.

## Growing

Marsh Mallow will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, its growth will halt if the composted block it is growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Marsh Mallow can be placed decoratively inside of Mud Brick Flower Pots with a right-click. It can then be taken out by right-clicking the pot again.

## Compostability

Marsh Mallow has a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## Trivia

* The Marsh Mallow is a real life plant that was originally used to make the confection known as marshmallows in ancient times, and is where the iconic treat got its name from.

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Guide Book

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Guide Book

### ID

N/A

The **Guide Book** is a currently unimplemented manual that explains content in the Betweenlands.

## Navigation and Use

When opened with right-click, the Guide Book contains many pages containing information about the mod, with seven side tabs to navigate them. Pressing a tab will move it to the opposite side of the book and take the viewer to the corresponding section. One can also scroll back and forth to turn the pages, and press "Backspace" to turn to the previous page.

The first tab section contains a general list of most blocks and items in the mod (this tab is highly subject to change). Clicking the block or item will take you to its full page, containing a brief description and recipes.

The second tab section will take you to the utility block section of the manual, containing information on how to use the various GUI station blocks in the mod.

The third tab section contains a list of mobs in the mod, with separate pages for each.

The rest of the pages are currently unimplemented.

## Notes

* While the Guide Book can be handy as a brief in-game overview of items and mechanics, its usefulness may be limited, as its contents often aren't as detailed as the information on this Wiki.

## History

* Beta 2.0.0: Temporarily (?) removed.
* **Beta 1.0.0**: Introduced, but unobtainable.
Nibbletwig Log

**Nibbletwig Logs** are the log blocks of Nibbletwig Trees. They have a normal rotatable variant and a variant with bark on all sides.

## Fuel

Either variant of Nibbletwig Log can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per log.

## History

* Release 3.4.11: Now included in the Getting Harder Wood Advancement.
* Release 3.3.0: Introduced.

 Utility
Greebling Coracle

## Behavior

Greebling Coracles are passive mobs that paddle across the water. They stay away from the player and vanish when they get too close, leaving their coracle behind. The coracle can be looted by right clicking it. After at most 3 clicks or a few moments, the coracle will sink. Projectiles will bounce off Greebling Coracles but still cause them to vanish.
Ground Dried Swamp Reed

**Ground Dried Swamp Reed** is a ground item that acts as the The Betweenlands equivalent of vanilla Bone Meal, capable of accelerating the growth of certain plants and crops in the dimension.

## Plant Growth

Ground Dried Swamp Reed can applied to Swamp Grass by right-clicking, randomly sprouting basic plants nearby, including Swamp Tallgrass, Double Swamp Tallgrass, Cattails, Tall Cattails, and Shoots.

Ground Dried Swamp Reed can also be applied to Weedwood, Rubber Tree, Sap Tree, Hearthgrove, Nibbletwig, and Spirit Tree Saplings, as well as Root Pods, to help expedite their growth, along with White Pear Bushes and Yellow Dotted Fungus. However, it *cannot* be applied to Aspectrus Plants.

## Infusing

Ground Dried Swamp Reed has one or more Aspects tied to it, which means it can be used to make Infusions within the Infuser. Visit the Ground Items page for more information regarding the infusing feature.

## Compostability

Ground Dried Swamp Reed has a compost process time of 3 minutes and 20 seconds and a compost amount of 3. Visit the Compost page for more information regarding the composting mechanic.

## History

* Alpha 3.0.0:
	+ Aspects on item reintroduced.
	+ Now grows plants on Swamp Grass again, albeit more limited types.
* Beta 2.0.0:
	+ Aspects on item temporarily removed.
	+ No longer grows plants on Swamp Grass; this feature is replaced with the composted farm feature.
* **Beta 1.0.0**: Introduced.
Filtered Silt Glass

*(Not to be confused with its dyed counterpart, Dyed Filtered Silt Glass.)*

**Filtered Silt Glass** is a manufactured translucent block with connected textures. It is obtained from smelting silt that has been filtered by a Bubbler crab (see filtering).

## Collection

When harvested normally, Filtered Silt Glass drops nothing. The blocks themselves must be harvested with a Silk Touch tool or a Silky Pebble to be collected.

## History

* Release 3.8.0: Introduced.

 Utility
Herblore Book

The **Herblore Book** is a special ingame manual for the Herblore system in the Betweenlands, and is necessary to discover the Aspects found on certain items.

## Navigation & Use

The Herblore Book can be opened by right-clicking, and contains pages with information about the Aspects and Infusions in the mod, with side tabs to navigate through each major part of the book. Pressing a tab will take the viewer to the corresponding part. Forward and backward arrows are present to turn the pages. Scrolling back and forth will also turn the pages, and pressing Backspace will turn to the previous page.

The first tab contains four sections: *List of Aspects*, *List of Ingredients*, *Aspect Info*, and *Ingredient Info*.

* The *List of Aspects* section contains a list of all Aspects that can be discovered in the mod. Clicking an Aspect on the list will take the viewer to its full page under Aspect Info.
* The *List of Ingredients* section contains a list of all Ground Items that has at least on Aspect on it discovered in that world. An Herblore Book must be in the player's inventory when they test a Ground Item on a Gecko Cage in order to discover an Aspect on that item. When the Aspect is discovered, the Ground Item it was found on will appear in the List of Ingredients and will also be listed as part of the Aspect's info page. Clicking a Ground Item on the list will take the viewer to its full page under Ingredient Info.
* The *Aspect Info* section contains a page for each Aspect that can be discovered. Each Aspect page contains the Aspect's symbol, a brief description of it, its tier, what Ground Items have been discovered to contain the Aspect, and what Infusions the Aspect is used to create. Mentioned Ground Items and Infusions can be clicked to go to their corresponding pages.
* The *Ingredient Info* section contains a page for each Ground Item that has at least one Aspect on it discovered in that world. Each Ingredient page contains the ingredient's raw and ground textures, a brief description of it, and the Aspects that have been discovered on it. Mentioned Aspects can be clicked to go to their corresponding pages.

The second tab contains a list of all of the Infusions that can be created. Clicking an Infusion on the list will take the viewer to its full page, which contains its texture, a description of its effects, the Aspects required to create it, and which Aspects can be optionally added to modify it. Mentioned Aspects can be clicked to go to their corresponding pages.

Each Herblore Book stores an individual collection of Aspect discoveries based on what Gecko Cage tests were recorded in each specific book. Any number of Herblore Books can be combined through crafting to merge their discoveries together.

## Advancements

 Fully Booked | Completely fill in the **Herblore Book** | Bookworms

## History

* Release 3.3.0:
	+ Rewrote Infusion descriptions and some ingredient descriptions.
	+ Added merging recipe.
	+ Added Advancements.
* Alpha 3.2.0: Fully reintroduced.
* Beta 2.0.0: Temporarily removed.
* Beta 1.0.4: Added navigation keys.
* **Beta 1.0.0**: Introduced.
Hanger

**Hangers** are vine-like plants that hang off of the canopies of Hearthgrove and whole Giant Weedwood Trees, as well as from the underside of natural Giant Roots and the ceilings of Caverns and Lake Caverns. There are two variations - A normal Hanger, and a Seeded Hanger that only generates naturally on Giant Weedwood Trees.

## Placement

Hangers can only be placed on the underside of solid blocks and leaves, as well as directly below themselves. Breaking a higher part of the Hanger vine will break all parts below it as well.

## Coloration

Hangers and Seeded Hangers take on different foliage colors depending on what biome they are in. The foliage color is:

* #A8A800 to  #A87800 in Coarse Islands and Raised Isles biomes
* #E5F745 in Deep Waters biomes
* #63B581 in Marsh biomes
* #00AD7C in Patchy Islands biomes
* #D36423 in Sludge Plains and Sludge Plains Clearing biomes
* #52AF5A to  #85AF51 in Swamplands biomes
* #52AF5A in Swamplands Clearing biomes

## Collection

Normal Hangers are harvested more effectively with an Axe, but must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop a Hanger (item), which can then be ground into Ground Hanger.

Seeded Hangers are unique in that they drop White Pear Seeds when harvested normally, which can be grown into an edible crop. However, they instead have the same drops as regular Hangers when using Syrmorite Shears or a Sickle.

Seeded Hangers can only be collected using a Silk Touch tool, although right clicking a Hanger with a White Pear will turn it into a seeded hanger.

## Growth

Hangers and Seeded Hangers that have been placed by the player will grow downward like Vines. However, all newly grown Hangers will be the normal variant, so it is impossible for any Hanger to grow more Seeded Hangers.

## Compostability

Hangers and Seeded Hangers have a compost process time of 4 minutes and 10 seconds and a compost amount of 3. Visit the Compost page for more information regarding the composting mechanic.

## Events

Placed Hangers and Seeded Hangers will take on alternative textures during the Spook and Winter seasonal events.

## History

* Release 3.3.0:
	+ Now have biome coloration.
	+ Hangers now generate on Giant Roots and Hearthgrove Trees.
	+ Added Advancement.
* Alpha 3.2.0:
	+ Added Seeded Hanger variation.
	+ Hangers now generate in Caverns and Lake Caverns.
* Alpha 3.1.0: Now has an alternative texture for the Winter event.
* **Beta 1.0.0**: Introduced.

 Utility
Magic Item Magnet

The **Magic Item Magnet** is a special item that can be found as treasure from animating Item Scrolls.

## How to Equip

The Magic Item Magnet can be right-clicked to equip it onto the player in an invisible slot beside the hotbar. Note that only one magnet can be equipped at a time.

The Magic Item Magnet is equipped through the Radial Equipment Menu, which is opened by pressing C (by default). It displays any magnet equipped onto the player (in red tab) as well as magnets in their inventory (in green tab). A magnet can be both equipped and unequipped with a left click, allowing for easy management of magnet equipping.

## Effect

When equipped, the Magic Item Magnet will slowly levitate items in about a 7-block radius around the player towards them. Blue particles will emanate from affected items and they will swirl around the player until they are picked up. This allows players to pick up items from farther away or from areas they cannot normally reach.

Note that the Magic Item Magnet will take durability damage every time it is used to pick up an item.

## Repairing

Like most other equipment with durability, a damaged Magic Item Magnet can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.
Harlequin Toad

*Not to be confused with Frog.*

**Harlequin Toads** are passive, tamable mobs that can be found in Swamplands biomes, both above and sometimes underground.

## Description

Harlequin Toads appear as gigantic green amphibians with slit eyes, a unique crest, and breathing animations. Being passive when not tamed, they will not attack the player, and their only movement are occasional leaps in one direction. When swimming, they stay at one elevation at the water's surface and swim in large bursts.
Harlequin Toads can be tamed when fed with Dragonfly Wings, usually taking at least 10 before being tamed (indicated by the heart particles). When tamed, they can be ridden by right-clicking them and dismounted by pressing sneak. While ridden, the Harlequin Toad's health amount will appear between the hunger and decay bar, and a player riding one cannot harm it. The toad transports its player very effectively by bounding across land or swimming quickly in large bursts over water.

Mobs can still deal damage to the player from the toad. However, if attacked or attacking while on the toad, the toad is able to ram into and deal damage to the attacking/attacked mob if you make it do so. There is a chance that a mob attacked by a mounted toad will begin to target the toad instead of you, making it deal damage to the toad instead of the player. Therefore, having a tamed toad is very useful for both transport and combat. Do note that even if the toad is tamed, it will wander off on its own, so be sure to keep a close eye on it.

Tamed Harlequin Toads can be applied with Amulets, giving them a Middle Gem Circle modifier that directly affects the player they are assigned to when they are riding it, as well as the toad's own attacks. The number of amulets that they can equip at once can be extended with an Amulet Slot, and amulets can be taken off of them by shift right-clicking them.- NOTE: Amulet Slot extension for this mob is intended but not yet implemented.

## Drops

The drops from Harlequin Toads are derived from the toad loot table. However, this contains no content by default.

Visit the Loot Tables page for more information on loot.
Fishing

**Fishing** in the betweenlands is a complex process with different rewards.

## Equipment

Silt Crabs and Bubbler Crabs can be caught with a Crab Pot baited with Anadia Parts. They can then be used for Filtering.

Anadia are caught with a Weedwood Fishing Rod and Net placed in the offhand. They are more likely to bite when the rod is baited with a Tiny Sludge Worm.

### Fishing Mini-game

When an Anadia bites, a mini-game begins. The goal is to reel the Anadia all the way to the right by right-clicking, but keep in mind this action causes an amount of **hunger drain**. Various obstacles will pass across the screen, preventing the player from reeling it in. After a few seconds, a Silt Crab will appear; if the crab gets the Anadia, the game is lost and the rod will need new bait. Pressing right click while the Anadia is under an obstacle causes the crab to approach faster. To finally catch the fish you need to right click the fish at the end of the Fishing rod with the net in the offhand.

### Treasure Fish

When a Treasure Anadia bites, a chest icon will appear in the mini-game. The treasure can be unlocked by pressing right click over the chest. A Treasure Fish will yield treasure in the Fish Trimming Table. If the treasure is not unlocked in the mini-game, the Anadia can be released and fished again for another chance to unlock it.

## Processing

### Fish Trimming

Anadia can be trimmed in the Fish Trimming Table. The loot is affected by the Anadia's size and model type. Loot from fish trimming can be used for Filtering and Amphibious Armor.

### Stench

Anadia stored as items will rot over time. A fully rotten Anadia will return only Anadia Remains in the Fish Trimming Table. Having a Rotten Anadia in the inventory will affect the player with Stench.
Frog

*Not to be confused with Harlequin Toad.*

* Green
* Light Green
* Blue
* Purple
* Poison

**Frogs** are passive mobs that are intended primarily to add more life and atmosphere into The Betweenlands. They spawn in Swamplands, Patchy Islands, and Coarse Islands biomes.

## Description

Frogs appear as tiny amphibians with different variations and breathing animations. Being passive, they do not attack the player, and their only movement on land is the occasional hopping in one direction. In water, they stay at an elevation right below the water's surface and swim in quick, consistent bursts to move.

## Variations

Frogs have five different variants that they can spawn as: green, light green, blue, purple, and black with yellow spots. For the most part these variations are aesthetic; However, the black, yellow-spotted variation will emit green particles to show that it is poisonous. Above Easy difficulty, this variety will inflict the Poison I () effect if the player collides with them (for 5 seconds on Normal difficulty and 10 seconds on Hard difficulty), although the frog itself does not specifically target the player to inflict this upon them. This is also the only frog variety that can drop **Poison Glands**.

## Drops

The drops from Frogs are derived from the frog loot table.

The following is a list of all of the items that can be dropped by Frogs, including their rolls, quantities, and weights.

  **Raw Frog's Leg****( Fried Frog's Leg if killed by fire)** | 1-2(+0-1 per Looting level)
  **Poison Gland** | 1(+0-2 per Looting level)

Visit the Loot Tables page for more information on loot.

## History

* Release 3.7.1: Updated Spawn Egg colors.
* Beta 1.0.2: Introduced.
Fried Frog's Leg

**Fried Frog's Legs** are cooked food items.

#### Food Sickness

Like most other foods, Fried Frog's Legs have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Fried Frog's Legs only restore 1 hunger () when eaten, a third of the original hunger value (rounded down).

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## History

* Release 3.8.0:
	+ Updated texture.
	+ Now restores 4 hunger and 2.4 saturation, down from 6 and 4.8 respectively.
* Beta 1.0.2:
	+ Made obtainable through Raw Frog's Legs.
	+ Now drops from Frogs upon death if killed while on fire.
* **Beta 1.0.0**: Introduced, but unobtainable.
Gert's Donut

**Gert's Donut** is a special food item that restores health.

#### Food Sickness

Like most other foods, Gert's Donut has a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time it is eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Gert's Donut only restores 2 hunger () when eaten, a third of the original hunger value.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## Trivia

* The name of the item is a reference to a friend of the development team, Gert, who created various textures for the mod.
* As an easter egg, Gert's Donut can be put into the Weedwood Jukebox as if it were a music disc. Rather than playing any sort of track, the jukebox will consume all of the donuts in the stack, play an eating sound, and simply say "DOH!" above the hotbar. The donuts can be retrieved from the jukebox again.

## History

* Release 3.8.0: Updated texture.
* **Beta 1.0.0**: Introduced.
Release 3.3.6

**Release 3.3.6** was an update to the Betweenlands for Minecraft 1.12.2 that was released on April 4, 2018. It added a few changes and bug fixes.

## Changelog

### Changes

* Improved respawn position selection
* Grinding Limestone now gives 3 Limestone Flux instead of 1
* Mortar is now activated with left-click and GUI is opened with right-click
* Compost Bin is now opened/closed with left-click
* Readded Compost Bin composting particles

### Fixes

* Fixed BL fluid Buckets added as fuel with CraftTweaker not matching, making empty buckets burnable
* Fixed Rings XP dupe bug
* Fixed Life Crystals invisible when Optifine installed
* Fixed Tar Minion portal dupe bug
Lurker Skin

**Lurker Skin** is an item primarily used in making armor, pouches, and books.

## Obtaining

### Water Filtering

Lurker Skin can be obtained from filtering Swamp Water with a Mesh Strainer in the Water Filter.

### Drops

Lurker Skin drops from Lurkers upon death if killed by a player, and can drop uncommonly from Crypt Crawlers upon death.

It can also drop from looting Greebling Corpses and Greebling Coracles.

### Loot

Lurker Skin can be found as Loot from:

* Pots of Chance in the Cavern and Lake Cavern layers, Marsh Ruins, Underwater Ruins, Underground Ruins, Cragrock Towers, and the Wight Fortress.
* Weedwood Chests in Idol Head Statues, Shrines, Cragrock Towers, and the Wight Fortress.

## Uses

### Feeding

Lurker Skin has a chance to be desired by a hatched Chiromaw Hatchling juvenile, as part of the process of raising it. If desired, it can be right-clicked onto the juvenile to feed it.

### Upgrading

Lurker Skin can be used as an upgrade for the Amphibious Chestplate or Amphibious Leggings by shift right-clicking the armor piece and placing the item in one or more of its upgrade slots (up to 3 can be placed in each slot). Each slot with a Lurker Skin upgrade causes the armor piece to provide a stacking knockback resistance attribute value of 0.25 when equipped.

Each Lurker Skin item at the top of an upgrade stack will receive durability damage when the armor itself is damaged, and will retain this durability loss even if taken out of the armor, becoming unstackable with other Lurker Skin items. Each item has a maximum durability of 64 before breaking, and the armor will then start using the next item down if it was stacked.

## History

* Release 3.9.0: Can now be obtained from filtering Swamp Water in the Water Filter.
* Release 3.8.0:
	+ Now only drops from Lurkers if killed by a player.
	+ Can now drop from looting Greebling Coracles.
	+ Can now be found in Pots of Chance in Underwater Ruins.
	+ Can now be used as an Amphibious Armor upgrade.
* Release 3.6.0:
	+ Can now drop from looting Greebling Corpses.
	+ Can now be desired by hatched Chiromaw Hatchling juveniles.
* Beta 3.5.0:
	+ Can now drop from Crypt Crawlers upon death.
	+ Reworked loot table distribution.
* **Beta 1.0.0**: Introduced.
Release 3.4.7

**Release 3.4.7** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on June 6, 2019. It implemented a new block model texture packing system, as well as some more configuration options and bug fixes.

## Changelog

### Changes

* Block model textures are now packed, significantly reducing the space used on the texture atlas. May slightly improve performance on graphics cards that are slow at updating textures for texture animations
* Tamed Small Spirit Tree Faces now no longer instantly despawn when collided with another entity or being in an invalid position, instead they drop to the ground and teleport to nearby Spirit Tree Logs if available
* Decay now uses an Attribute Modifier for the health reduction, improving compatibility with other mods that change the max health
* Several small optimizations, especially regarding capability tick time
* Added option to enable Food Sickness in The Overworld
* Added options to change Decay bar position on HUD
* Added option for percentual Decay health decrease

### Bug Fixes

* Fixed Syrmorite Buckets no longer stackable after having removed Solid Rubber from them
* Fixed Rotten Food and Tainted Potions sometimes displaying item names incorrectly
* Fixed a bug with XP consumption from Rings and Bone Wayfinder
Release 3.3.10

**Release 3.3.10** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on June 28, 2018. It added updated translations and changes to the Infuser, as well as a few bug fixes.

## Changelog

### Additions and Changes

* Infuser now plays an animation and sound when creating an "invalid" Infusion
* Updated zh\_CN and ru\_RU translations

### Bug Fixes

* Fixed Buckets with Rubber filled from modded tanks not smeltable
* Fixed equipment items visible in spectator mode and overlapping with offhand slot when primary hand is set to left
* Fixed Infuser losing contents when reloading world
Polished Dentrothyst Panes

**Polished Dentrothyst Panes** are craftable, thin translucent blocks. There are two varieties - Green and Orange.

## Collection

When harvested normally, Polished Dentrothyst Panes drop nothing. The blocks themselves must be harvested with a Silk Touch tool to be collected.

## History

* Alpha 3.2.0: Recipes now craft 16 panes.
* Beta 2.0.0: The color is now before the word 'polished'.
* **Beta 1.0.0**: Introduced, with the color after the word 'polished' for their names.

 Utility
Miscellaneous

The following is a list of various miscellaneous elements of the Betweenlands mod.

## Recipes

* Animating
* Crafting
* Grinding
* Smelting
* Purifying

## Tutorials

* How to Get There
* Basic Guide to Survival
* Farming
* Herblore
* Installation
* Configuration
* Entity IDs
* Block IDs
* Item IDs
* Event IDs

## Other

* Version History
* Lore
* Not Yet Implemented
* Removed Features
* Credits
Release 3.4.1

**Release 3.4.1** was an update to the Betweenlands for Minecraft 1.12.2 that was released on November 5, 2018. It added some new sounds, translations and bug fixes.

## Changelog

### Additions

* Added Traditional Chinese translation (zh\_TW). Thanks mcBegins2Snow!
* Added JEI support for some recipes added in the last update

### Changes

* Improved Boulder Sprite sounds and added idle sounds

### Bug Fixes

* Fixed small mistake in Herblore Book
* Fixed fire/lava type damage always reduced
* Fixed crash with JEI
* Fixed crash when Algae is placed in a Mud Brick Flower Pot
Marsh

**Marshes** are Betweenlands biomes characterized by small, very flat landmasses scattered in Swamp Water, with large quantities of tall, reedy grasses and sparse Weedwood Trees.

There are two variants, **Marsh 0** and **Marsh 1**, that can spawn independently of each other and contain slightly different topography.

Fog in general is thicker in a Marsh biome than in other biomes. During the Dense Fog event, the fog is even thicker and "They" appear more frequently.

## Variants

### Marsh 0

 Map Color

The **Marsh 0** biome contains larger and more patchy landmasses, with larger pools of Swamp Water separating them.

### Marsh 1

 Map Color

The **Marsh 1** biome contains smaller and more fragmented landmasses, with smaller pools of Swamp Water separating them.

## Composition

Both Marsh biomes consist of:

* Swamp Grass
* Mud, in patches and underwater
* Peat, in patches
* Smoldering Peat, uncommonly in patches
* Swamp Dirt, directly under the surface
* Middle Gem Ores, rarely underwater
* Betweenstone Pebble, on land or underwater
* Hollow Log
* Arrow Arum
* Bottlebrush Grass
* Broomsedge
* Button Bush
* Marsh Hibiscus
* Marsh Mallow
* Nettle, uncommonly
* Phragmites
* Pickerel Weed
* Soft Rush
* Swamp Tallgrass, occasionally
* Sundew, uncommonly
* Weeping Blue, uncommonly
* Swamp Water, in shallow, scattered pools
* Fire, occasionally on Peat
* Wisp, occasionally
* Menhir, rarely

## Mobs

The following mobs can spawn naturally on the surface in both Marsh biomes:

* Firefly, when the Rift event is active at night or inactive
* Sporeling, only on Shelf Fungus
* Greebling
* Greebling Rider, in the sky
* Wight
* Peat Mummy, hiding in Peat or Mud
* Chiromaw
* Shallowbreath

Marsh biomes are also some of the only biomes that the Dreadful Peat Mummy can be summoned in.

## Structures

The following structures can generate in both Marsh biomes:

* Weedwood Tree, sparsely
* Giant Weedwood Tree, rarely
* Marsh Ruins, occasionally in clusters
* Shrine, occasionally
* Wight Fortress, rarely

## Gallery

A Marsh 0 with a Shrine.A Marsh 1 with a Giant Weedwood Tree in the distance.An old picture of Marsh 0 from the 1.7.10 versions.An old picture of Marsh 1 from the 1.7.10 versions.Another view of the old Marsh with a Giant Weedwood Tree, Gas Clouds, and a Wight Fortress.Betweenlands Showcase- MarshA video of the old Marsh from the 1.7.10 versions.
## History

* Release 3.8.0: Smoldering Peat and Betweenstone Pebbles now generate in Marsh biomes.
* Release 3.6.0: Chiromaw Greebling Riders (later renamed to Greebling Riders) now spawn in Marsh biomes.
* Release 3.4.0:
	+ Can now be viewed from Amate Maps.
	+ Menhirs now generate in Marsh biomes.
	+ Greeblings now spawn in Marsh biomes.
* Release 3.3.0: Added biome foliage color.
* Beta 2.0.0: Added biome grass color.
* Beta 1.0.5: Gas Clouds (later renamed to Shallowbreaths) now spawn in Marsh biomes.
* **Beta 1.0.0**: Introduced.
Grub Hub

A Grub Hub is used to farm Silk Grubs from Weedwood Bushes.

## Usage

A Grub Hub will interact with Weedwood Bushes placed in a 3x3 square 1 block below itself. Weedwood Bushes that become infested with grubs will automatically be harvested. If the hub is given Pheromone Extract via a bucket, it will re-infuse the surrounding bushes with pheromones, starting the process over again.

The hub only has one internal inventory slot. If allowed to fill before running out of Pheromone Extract, it will not harvest the grubs, allowing the bushes to progress through their stages.

The Grub Hub will interact with Hoppers, Syrmorite Hoppers, and Water Filters.

## Trivia

* Its name is likely a reference to the american fast food delivery service "Grubhub", which was heavily mocked throughout 2020 for its poorly-recieved "Delivery Dance" commercial.

 Utility
Release 3.4.4

**Release 3.4.4** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on February 7, 2019. It added some Bukkit server compatibility and bug fixes.

## Changelog

### Changes

* Improved zh\_tw localization. Thanks mcBegins2Snow!
* Added compatibility with Bukkit type servers Atom and CatServer. Thanks Luohuayu!

### Bug Fixes

* Minor texture correction for Squared Amate Paper Pane
* Fixed Betweenlands arrows applying effects even when deflected (e.g. by Primordial Malevolence's shields)
* Fixed Thatch blocks letting through rain
Release 3.5.10

**Release 3.5.10** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on April 5, 2020. It added a cooldown to the new Ring of Recruitment ability and fixed a couple of bugs.

## Changelog

### Changes

* Added short cooldown to Ring of Recruitment shield generate ability

## Bug Fixes

* Fixed Primordial Malevolence crash
* Fixed Ring of Recruitment shield generate ability being able to damage non-recruited enemies
Release 3.4.13

**Release 3.4.13** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on October 21, 2019. It improved Volarkite functionality and fixed a couple of bugs.

## Changelog

### Changes

* Improved Volarkite up/downdrafts by making them last longer

### Bug Fixes

* Fixed shader sky and Shallowbreath textures not rendering
* Fixed Lurker Skin Pouch being repairable, causing it to lose slots when repaired
Pickerel Weed

**Pickerel Weeds** are plants that generate in Marsh biomes.

## Collection

Pickerel Weeds must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop a Pickerel Weed Flower, which can then be ground into Ground Pickerel Weed.

## Growing

Pickerel Weeds will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Pickerel Weeds can be placed decoratively inside of Mud Brick Flower Pots with a right-click. They can then be taken out by right-clicking the pot again.

## Compostability

Pickerel Weeds have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Pyrad Flame

**Pyrad Flame** is a special item which drops from Pyrads that are killed while charging up their flame attack.

## Flame Attack

When right-clicked, Pyrad Flame launches an inaccurate spread of between one and five Pyrad fireballs, in the same fashion a Pyrad would launch fireballs at its adversaries. These fireballs are not affected by gravity, deal contact damage, and can set players, mobs and blocks on fire. Each item has only one use.

## History

* Beta 2.0.0:
	+ Now drops from Pyrads when using their charge attack.
	+ Now functions for the player.
* **Beta 1.0.0**: Introduced, but unobtainable.
Release 3.3.13

**Release 3.3.13** was a hotfix update to the Betweenlands for Minecraft 1.12.2 that was released on October 15, 2018. It fixed an issue that caused players to be disconnected from servers.

## Changelog

### Bug Fixes

* Fixed a DataSerializer incompatibility in certain modpacks which caused players to be disconnected when entering The Betweenlands on a server
Predator Bow

*For other bows, see Bow (disambiguation).*

The **Predator Bow** is powerful bow obtained in Sludgeon Chests.

Fully drawn, the **Predator Bow** redirects the arrows it fires towards the nearest enemy, allowing arrows to go a bit further.

## Repairing

Like most other equipment with durability, a damaged **Predator Bow** can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

## Corrosion

Simply having the **Predator Bow** in your inventory will cause it to start corroding; using it as well as being in water will increase its rate of corrosion. Corrosion decreases its maximum pullback power.

A corroded **Predator Bow** can be cleaned in the Purifier, resetting its corrosion value back to 0.

A **Predator Bow** can also be applied with Scabyst to give it up to 600 coating points, which keep the corrosion level static until they are depleted.

Finally, a corroded **Predator Bow** can be applied with Sap Spit to directly remove up to 255 corrosion points from it. Unlike the Purifier method, this can be done on a **Predator Bow** that is simultaneously coated with Scabyst.

Visit the Mechanics page for more details on corrosion.

## Middle Gems

As with most equipment, the **Predator Bow** can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player using it. The type of gem equipped can be seen in its tooltip. The bonuses provided can be seen on the gem's own tooltip.