recursal/Fanatic-Fandom huggingface dataset:
White Block Easter Egg Jump

The **White Block Easter Egg Jump** is a basic trick used in *Super Mario Maker* that causes Mario to perform an otherwise impossible small jump.

## How It Works

The trick is a throwback to a hidden secret from *Super Mario Bros. 3*. This trick only works in the Super Mario Bros. 3 game style while holding down on a white block Semisolid Platform.

### History

In *Super Mario Bros. 3*, when Mario crouched on the white block in World 1-3 he would fall behind the stage and could walk behind the black curtain at the end of the level. Doing so would grant Mario a Warp Whistle, which could be used to skip ahead to a later World.
Skewer

The **Skewer** is an item in Super Mario maker and Super Mario maker 2. It was introduced in a Super Mario Maker Update. In Super Mario Maker for 3DS and Super Mario Maker 2, It is a seperate element.

## Function

The Skewer may be placed in 4 directions, and will take up a 4X3 Grid. When it is on screen during a play, it will wait half a second, lower a bit, then abruptly ascend in height until it hits a block. A skewer can break blocks, hard blocks, Ice, ? Blocks, and more. It cannot break ground and pipes. After a while, the skewer will return to it's neutral state.
Super Mario Maker (stage)

**Super Mario Maker** is a stage available as downloadable content for both *Super Smash Bros. for Nintendo 3DS* and *Super Smash Bros. for Wii U.* As the name implies, it is based on *Super Mario Maker* and was released on September 30, 2015.

## Stage Layout

The stage is randomly generated in one of four different game styles: *Super Mario Bros.*, *Super Mario Bros. 3*, *Super Mario World*, or *New Super Mario Bros. U*. Over time the style will randomly switch to a different one.

Fighters start on pink temporary platforms that vanish when jumped off of, rolled on, or walked off of. During the match, a cursor will repair any blocks that break on the stage.

The randomly-generated stage may be a floating island or a walk-off stage with bottomless pits, and may feature slopes. Elements that can appear on the stage include:

* Moving Platforms
* Mushroom Platforms
* Bridges
* Donut Blocks
* Brick Blocks / Rotating Rlocks
* Hard Blocks
* ? Blocks (that yield items when hit)
* Warp Pipes
* Ice Blocks
* Conveyor Belts
* Lava

### Final Destination

The Final Destination form of the stage is set on a flat platform with no other course elements and a slanted edge before the ledge. While the stage will still change game themes over time, the stage itself will retain the same layout.

## Differences From *Super Mario Maker*

While the stage is heavily based on *Super Mario Maker*, there are some elements in the stage that are not possible to recreate in the original game, such as the ability to include sloped surfaces, lava in a Ground setting and lava that doesn't cover the whole length of the stage.

## Gallery

*Super Mario Bros.* style.*Super Mario Bros. 3* style.*Super Mario World* style.*New Super Mario Bros. U* style.
Pipe Exit Frame Jump

Works With
 Patched
 Game Styles

The **Pipe Exit Frame Jump** is a frame-perfect trick used in *Super Mario Maker*. This trick allows Mario to perform a jump in midair while exiting a Warp Pipe.

## Basic Methods

### Air Twirl

Note: This method only works on levels created before version 1.47

When Mario performs an air twirl on the first available input frame after exiting a Warp Pipe, he is considered to be standing on ground for exactly 1 frame, on the very next frame. Pressing jump on this frame (the 2nd frame after exiting the pipe) will allow Mario jump in midair.

### Boot / Dry Bones Shell

Note: This was patched in *Super Mario Maker 2* version 1.10.

When Mario exits a Warp Pipe while inside a boot or Dry Bones Shell he is considered to be standing on ground for exactly 1 frame. Pressing jump during this frame allows Mario to jump in midair.

## Variations

### Pipe Re-Entry

Note: See the main page for full variations

By holding up while Mario is jumping it is possible to immediately re-enter an overhead Warp Pipe.
Spiny Egg

**First Appearance** | *Super Mario Bros.* (1985)

**Spiny Eggs** are the projectiles thrown by Lakitu. Spiny Eggs are small red balls covered in spikes. Once they touch the ground, they turn into normal Spinies.

## History

### Super Mario Maker

Spiny Eggs are the default item thrown by Lakitus. Additionally, placing a Spiny underwater will also create a Spiny Egg, that will slowly move up and down at random. When a Spiny Egg touches the ground it will turn into a normal Spiny.

## Variations

In Super Mario Maker, Spiny Eggs can have the following variations:

* **Spiny Egg**:
* **Giant Spiny Egg**:

## How To Defeat

Spiny Eggs are defeated after 1 attack and can be killed the following ways:
Tricky Mario: Val's Shellspace

Platform
 Release date
 Genre
 Level ID

**Tricky Mario: Val's Shellspace** is a level created by Val JP and was at one point considered the hardest level in Super Mario Maker. The level took the creator 60 hours to beat.

The first person to clear this level other than the creator was マリオ (Mario).

## World Record

Note: Val's Shellspace is subject to hackers, therefore the time listed on the bookmark website may not be accurate.

The current World Record is 36.394 by ゅぅ (Yuu).

Tricky Mario Val's Shellspace in 36.394 (WR)
Speedrun Race

The **Speedrun Race**, previously known as **Speedrun Sunday**, is a weekly race in *Super Mario Maker* held by the community. The race was created on November 20, 2016 and features a level designed around being able to completed very quickly. Unlike the other weekly races, the Speedrun Race is not about being the first to complete a level, but rather is won by the person who has the world record at the end of a 45 minute period.

## Schedule

The race took place every Saturday at 4:00 PM PST / 7:00 PM EST before being replaced by the Record Race for *Super Mario Maker 2*.

## Leaderboard

*Main article: Speedrun Race/Results*
*To Be Added*

## See Also

* Facebook Speedrun Challenge

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• **Speedrun Race**
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Thwomp POW Jump

Works With
 Game Styles

The **Thwomp POW Jump** is an advanced trick used in *Super Mario Maker* that allows Mario to Spin Jump off a Thwomp while killing it with a POW Block at the same time.

## How It Works

If Mario lands on the very edge of a Thwomp he will have 2 frames after bouncing where he can throw a POW Block and have it still land on the Thwomp. This is not possible if Mario lands in the center of the Thwomp.
Non-Interactive Spring Glitch

The **Non-Interactive Spring Glitch** is a glitch used in *Super Mario Maker* that causes a spring to be unable to interact with Mario.

## Activating the Glitch

The glitch will be activated if a spring is clipped through solid ground.

## Mechanics Affected

### Object Interaction

Mario will be unable to interact with the spring at all and will pass through it when he tries to jump on it. However, other items and enemies will be still interact with the spring normally.

## Deactivating the Glitch

The only known way to deactivate the glitch is by despawning the spring and then respawning it.

## See Also

* No Bounce Spring Jump Glitch

• Bowser Jr. Spin Glitch
• Conveyor/Mole Projectile Glitch
• Fast Muncher Launch Glitch
• Flying Enemy Glitch
• Frozen Enemy Glitch (Beach Koopa)
• High Speed Muncher/Thwomp Glitch
• Magikoopa Stack Floating Muncher Glitch
• Muncher Hitbox Glitch
• Phantom Bowser Jr. Glitch
• Small Koopa Troopa Glitch
• Wiggler Super Jump Glitch
 Items
• Background Items Glitch
• Bill Blaster Fast Item Launch Glitch
• Bill Blaster Physics Glitch
• Clown Car Momentum Storage Glitch
• Clown Car Separation Glitch
• Crouching With Items Glitch
• Disappearing Items Glitch
• Entangled Spring Glitch
• Flying Cannon Glitch
• Frozen Yoshi Glitch
• Goomba's Shoe Duplication Glitch
• Infinite Coins Glitch
• Item Momentum Storage Glitch
• Item Wall Clip
• Items Into Uploaded Levels Glitch
• Jumping Spring Glitch
• No Bounce Spring Jump Glitch
• **Non-Interactive Spring Glitch**
• Null Sprite Glitch
• Offscreen Coin Glitch
• Pink Coin Duplication
• Pink Coin Respawning Glitch
• Power-up Physics Glitch
• Spring Launching Glitch
• Spring Momentum Glitch
• Super Spring Jump Glitch
• Teleporting Power-up Glitch
• Winged Items Glitch
 Other
• Editor Freezing Glitch
• Ending Sequence Delayed Note Block Jump
• Fake Checkpoint Glitch
• Fire Floater
• Flutter Jump Refresh Glitch
• Forced Crouch Storage Glitch
• Hidden Crouch
• Intangible Wall Glitch
• Invincibility Glitch
• Life After Death
• Object Bypassing
• Pipe Conveyor Glitch
• Pipe Teleport Glitch
• Shrunken Mario Glitch
• Slow Motion Glitch
• Small Jump Glitch
• Spawn-Blocked Stack
• Stack Displacement Glitch
• Stack Flipping Glitch
• Teleportation Glitch
• Track Momentum Glitch
• Walking Through Walls
 Visual
• Bumper Sprite Glitch
• Coin Lava Sprite Glitch
• Frozen Shellmet Animation
• Goomba Shoe Sprite Glitch
• Invisible POW Block Glitch
• Missing Shellmet Animation
 Crashes
• Muncher Door Softlock
• Offscreen Pipe Softlock
• Title Screen Game Crash
• Underwater Pipe Softlock
• Yoshi/Fire Flower Game Crash
Small Mario

**Small Mario** is the weakest and default form of Mario. It does not take any power-ups to assume this form. Small Mario is available in all 5 game styles.

Any damage taken will cause Small Mario to lose a life.

## Abilities

This form does not have any special abilities.

## Gallery

Artwork from Super Mario Bros. 2Artwork from New Super Mario Bros. U
## See Also

• Super Mario Bros. 3
• Super Mario World
• New Super Mario Bros. U
 Game Modes
• Network Play
• Ninji Speedruns
• Story Mode
 Transformations
• Builder Mario
• Cape Mario
• Cat Mario
• Fire Mario
• Link
• Propeller Mario
• Raccoon Mario
• Small Mario
• Super Mario
 Course Elements | Terrain
• Brick Block
• Bridge
• Clear Pipe
• Cloud Block
• Conveyor Belt
• Donut Block
• Gentle Slope
• Empty Block
• Ground
• Hard Block
• Hidden Block
• Ice Block
• Jelectro
• Mushroom Platform
• Music Block
• Note Block
• Pipe
• Rotating Block
• Sea Urchin
• Semisolid Platform
• Steep Slope
• Spike Block
• Spike Trap
 Items
• Big Coin
• Big Mushroom
• Cape Feather
• Coin
• Fire Flower
• Frozen Coin
• Pink Coin
• Propeller Mushroom
• Master Sword
• Rotten Mushroom
• Shoe Goomba
• Stiletto Goomba
• Super Bell
• Super Hammer
• Super Leaf
• Super Mushroom
• Super Star
• Superball Flower
 Enemies
• Ant Trooper (Horned)
• Blooper (Nanny)
• Bob-omb
• Boo (Buddies • Stretch)
• Boom Boom (Pom Pom)
• Bowser (Jr. • Meowser)
• Bully
• Buzzy Beetle (Shell)
• Chain Chomp
• Charvaargh
• Cheep Cheep (Blurp • Deep Cheep)
• Dry Bones (Shell)
• Fire Bro (Heavy)
• Fish Bone
• Galoomba (Goombud)
• Goomba (Goombrat)
• Hammer Bro (Sledge Bro)
• Hop-Chop
• Koopa Clown Car (Fire)
• Koopa Troopa (Beach Koopa • Car)
• Lakitu (Cloud)
• Lava Bubble
• Magikoopa
• Moon
• Monty Mole
• Muncher
• Piranha Plant (Creeper • Fire • Jumping)
• Peepa
• Pokey (Snow)
• Porcupuffer
• Rocky Wrench
• Skipsqueak (Spiny)
• Spike (Ball • Snowball)
• Spike Top
• Spiny (Egg • Shell)
• Stingby
• Thwomp
 Gizmos
• Arrow Sign
• Banzai Bill
• Bill Blaster
• Blinking Block
• Bumper
• Burner
• Cannon
• Checkpoint Flag
• Conveyor Belt
• Dash Block
• Fire Bar
• Grinder
• Icicle
• Key
• Lift (Cloud • Flimsy • Lava)
• Mushroom Trampoline
• ON/OFF Switch (Dotted-Line Block)
• One-Way Wall
• P Block
• P Switch
• POW Block
• Seesaw
• Snake Block
• Skewer
• Swinging Claw
• Tree
• Track
• Track Block
• Twister
• Vine
• Warp Door
 Other
Salty Sagan World/Soundtrack

This is a list of custom music used in the ROM hack Salty Sagan World.

## World 1

Overworld
'**Unknown'**

Yoshi's House
'**Yoshi's Island'** - Map Theme

A Walk in the Park
'**Super Mario RPG'** - The Road is Full of Danger

Ready Layer 2
'**Yoshi's Island'** - Underground

P in the Pool
'**Legend of Zelda: Ocarina of Time'** - Lost Woods

The Ruins
'**Unknown'**

'**Undertale'** - Spooktunes

'**Mario and Luigi Superstar Saga'** - Boss Theme

## World 2

House of Puns
'**Super Mario Maker'** - Ghost House (SMB3)

'**Unknown'**

Delphiniphobia
'**Super Mario RPG'** - The Road is Full of Danger

One Mole Level
'**Mario Kart DS'** - DK Pass

'**Cave Story'** - Running Hell

## World 3

Sunrise Land
'**New Super Mario Bros. Wii'** - Volcano (Outside)

Dungeon Demice
'**Unknown'**

The Escort Mission
'**Unknown'**

Anti-vaxxer's House
'**Unknown'**

'**Pokémon'** - Vs. Trainer

## World 4

Cave Overworld
'**Unknown'**

Fluid Movement
'**Unknown'**

Blargg's Lava Pit
'**Unknown'**

Yoshi Dieland
'**Yoshi's Island'** - Castle Theme

Bowser's Castle Overworld
'**Super Mario 3D World'** - World 8 (Bowser)

Butt of All Jokes
'**Unknown'**

'**Pokémon HG/SS'** - Champion/Red Battle

The Back Door
*Yoshi's Island* - Map Theme

## Special World

Overworld
'**Super Mario 3D World'** - World Star Map

Fly Away to Victory
'**Super Mario 64'** - Wing Cap / Invisibility Cap

Shell Division
'**Super Mario Galaxy'** - Gusty Garden Galaxy

Discard After Use
'**Unknown'**

Spaghetti Factory
'**Unknown'**

## See Also

• ColonThree
• Death Zone
• Facedesk!
• Grand Poo World (2)
• Invictus
• Mario is Screwed
• Mario Must Die (1 • 2 • 3)
• **Salty Sagan World**
• Storks and Apes and Crocodiles
• Super Dode World
• Super Kuso World
• Super Sheffy World
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
Storks and Apes and Crocodiles

## Download Links

SMW Central

**Storks and Apes and Crocodiles** is a ROM hack of *Super Mario World* created by Morsel. The hack features difficult techs, puzzles, custom music, and new enemies, items, and obstacles. There are a total of 17 exits, but unlike most SMW hacks, it doesn't feature an overworld, so each level doesn't have a name, nor can they be replayed (unless a new save file is created).

## World Records

*See Speedrun.com for full and up-to-date results*.

## See Also

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• **Storks and Apes and Crocodiles**
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
POW Block Duplication

Works With
 Game Styles

The **POW Block Duplication** is a frame-perfect trick used in *Super Mario Maker*. This trick allows a POW Block to be used without disappearing. The duplicated POW Block will also become invisible.

This trick has been patched and only works in levels created before version ? (Note: works in 1.31)

## How It Works

When a POW Block explodes it does not completely disappear for 1 frame. By swallowing the POW Block with Yoshi on this frame, it is possible to duplicate the POW Block.

## Mechanics Affected

### Invisible POW Block

The duplicated POW Block will be almost entirely invisible.
Note Block Clip

Game Styles

The **Note Block Clip** is a basic trick used in *Super Mario Maker* that allows Mario to go through a Note Block that would normally block his path.

## How It Works

When a Note Block is hit, or jumped on, it will move up or down giving Mario enough room to clip through it.

## Variations

### Ducking

Jumping on the edge of the Note Block will cause it to move down far enough for Mario to slip through. If Mario is Super Mario or higher he will not be able to pass through unless he is ducking.

### From Below

If a Note Block is on a Semisolid Platform, Mario is able to clip through it from below. This will also allow Mario to walk through walls that are above the Note Block.

### Shell

This variation is done by throwing a shell around 2 blocks away from a Note Block. This causes the Note Block to move upwards allowing Mario to pass underneath it. This is not possible if Mario is Super Mario or higher.
Pit of Panga: U-Break

"**Pit of Panga: U-Break**", also referred to as simply "**U-Break**", is a level created by PangaeaPanga in *Super Mario Maker* that was at one point widely considered the hardest level in the game. The level took the creator 11 hours to make and 39 hours to beat.

## History

After his previous creation "P-Break" was beaten over 41 times, Panga stated that “in an ideal world, no more than 10 clears would satisfy me,” leading to the creation of a new level over the course of two weeks that he wanted to be as close to 'impossible' as he could make. Panga cleared "U-Break" on November 3, 2015, with the level receiving its first clear only 5 days later by Dodai.

On February 22, 2018, "U-Break" was awarded the world record for the "Most difficult level created in *Super Mario Maker*" by Guinness World Records with a clear rate of only 0.007636%.

## Gameplay

"U-Break" features many different advanced tricks such as Shell Jumps, Juggling, Bob-omb Riding, Midair P Switch Jumps and was one of the first notable examples of Juggling and Midair Shell Jumps being used in a level, often being credited with popularizing the widespread use of both tricks.

## World Record

"U-Break" is a highly contested speedrun level. The current World Record is 31.310 held by Fastreaderz, who managed to beat the previous time of 40.559 seconds held by たつや (Tatsuya) by doing a Wall Clip Jump to skip the entire Juggling section.

## References

1. ↑ *Mario Maker* Players Are In An Arms Race To Make The Hardest Level Ever
2. ↑ "Most difficult level created in *Super Mario Maker*"
3. ↑ 10 Video Game Guinness World Records That Will Blow You Away

## See Also

• Pit of Panga: P-Break
• **Pit of Panga: U-Break**
 Val JP
• Tricky Mario: Val's Airspace
 100+ Hour Clears
 1000+ Hour Clears
• Super Seigen's Magnum Opus
 Other
• Aya's Castle of Spike Speedrun
• Carl's Premature Detonation
• Lucky Draw
• Momentum Mori
• Swim: The Musical
Super Sheffy World/Soundtrack

This is a list of custom music used in Super Sheffy World.

## Levels

Overworld
'**Legend of Zelda: A Link to the Past'** - Dark World

Swift Strike
'**Super Mario Galaxy'** - Waltz of the Boos

'**Final Fantasy 4'** - Illusionary World

GlitchCat's Glade
'**Super Mario RPG'** - Beware the Forest's Mushrooms

'**Chrono Trigger'** - Schala's Theme

Palace of Pain
'**Sonic Mania'** - Mirage Saloon (Act 2)

Mega's Canyon
'**Pokémon Omega Ruby / Alpha Sapphire'** - Zinnia's Theme

New Shell City
'**Unknown'**

Yoshi's Heaven
'**Megaman 6'** - Mr. X Theme

'**F-Zero'** - White Land 1

Linkdead's Palace
'**Donkey Kong Country 2'** - Flight of the Zinger

Eternal Demise
'**Super Meat Boy'** - Hot Damned

'**Kirby Super Star'** - Save Hut

'**Kirby Squeak Squad'** - Dark Nebula

## See Also

• ColonThree
• Death Zone
• Facedesk!
• Grand Poo World (2)
• Invictus
• Mario is Screwed
• Mario Must Die (1 • 2 • 3)
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super Dode World
• Super Kuso World
• **Super Sheffy World**
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
One Block High Gap Jump

Game Styles

The **One Block High Gap Jump** is a basic trick used in *Super Mario Maker*.

### Duck Jump

By performing a duck jump and twirling it is possible to clear a gap 5 blocks wide.

### Star Power

By performing a duck jump and twirling with star power it is possible to clear a gap 6 blocks wide.

### Fast Conveyor

By performing a duck jump and twirling after running on a fast moving conveyor it is possible to clear a gap 6 blocks wide.

### Fast Conveyor + Star Power

By performing a duck jump and twirling after running on a fast moving conveyor with star power it is possible to clear a gap 8 blocks wide.
Spring Jump Cancel

Works With

The **Spring Jump Cancel** is a basic trick used in *Super Mario Maker*. This trick is used to control the amount of height Mario gains from jumping off a spring. Normally, Mario will always get either max height or a small bounce.

## How It Works

Throwing an item or changing directions while holding an item after jumping off a spring will cancel the state that forces Mario to jump with max height off the spring. This allows Mario to jump at mid-height off the spring.

## Variations

### Cape Spin

Performing a Cape Spin will also allow Mario to cancel the spring jump.

### Yoshi

Changing directions in midair while riding on Yoshi will cancel the spring jump.
Music Level

**Music Levels** are a type of level that uses the in-game Music Blocks in order to create custom background music. Often times the level will feature only the custom music itself, but it also possible to create various challenges that the player has to overcome during the level.

## Basics of Music Levels

Music levels are created by dropping various Course Elements onto a Music Block to produce a sound. Depending on the height that the Music Block is placed or the Course Element being dropped on it, the sound produced will be a different pitch or instrument respectively.

## Instruments

Placing Course Elements on a Music Block will create the following instruments.

## Placing Notes

In order to make a note only play a single time it is necessary to add a cloud block directly above the Music Block. The setup will differ depending on whether or not the object producing the note is stationary.

## Tempo of Songs

Because music levels require the level to be moving at a constant pace, forcing the player to constantly be moving can create various different tempos.

 Conveyor Belt
 Walking
 Fast Autoscroll
 Fast Lava Lift
 Running
 Conveyor Belt (Running)
 Fast Conveyor Belt (Running)

### Changing Tempos

The Custom Scroll feature can be used to change the tempo mid-level.

## References

1. ↑ Super Mario Maker 2: All 50 Music Block Sounds. Domohead.

## See Also

* Dummy’s Guide to Making a Music Level

• Indicators
• Infinite Checkpoints
• Off-Center Course Elements
 Patched
 Contraptions
• Key Check
• Lag Machine
• Multiplayer Detector
• Multiplayer Splitter
• Player Counter
• Power-up Check (Anti)
 Patched
• Freeze Detecting Machine
 Level Types
• Don't Jump (Captain Toad)
• Don't Run
• Kaizo
• **Music**
• Pacifist
• RNG
• Troll
Underwater Spike Door Entry

Patched
 Game Styles

The **Underwater Spike Door Entry** is a basic trick used in *Super Mario Maker*. This trick allows Mario to enter a door that is on a Spike Trap without taking damage which is normally not possible.

This trick only works on levels that were created before version 1.47.

## How It Works

When Mario is underwater he is able to enter a door that is located on a Spike Trap without taking damage.
Small Jump Glitch

The **Small Jump Glitch** is a basic trick used in *Super Mario Maker* that prevents Mario from jumping to his maximum height. It can also be used to perform an otherwise impossible small jump.

## Activating the Glitch

Jumping onto a Trampoline, Hop-Chop, Note Block, Twister or Bumper and landing on ground, entering a wall slide, Clown Car, Lakitu's Cloud, grabbing a Vine or being grabbed by a Swinging Claw without falling will cause Mario's next jump to be lower than normal.

However, if Mario does a max height jump off the Trampoline, Hop-Chop or Note Block the glitch will not be activated.

## Mechanics Affected

* Mario will jump one block lower than normal whenever he tries to do a max height jump.
* In *Super Mario Maker*, if Mario jumps in the New Super Mario Bros. U game style while the glitch is activated, it won't make any sound.

## Tech

### One Block High Jump

By lightly spin jumping or duck jumping, Mario is able to perform an otherwise impossible small jump. The most common use for it is to not hit a spike 2 blocks above Mario when jumping, which is normally impossible.

### Vine and Cloud Jumps

After activating the glitch, if Mario jumps off a vine or cloud while moving upwards, regardless of how long the jump button is held down, Mario will always do a 1 block high jump. Furthermore, as long as Mario doesn't fall, the glitch will still be activated.

## Deactivating the Glitch

This glitch will be deactivated if Mario falls in the slightest, however, he can still move downwards without canceling the glitch such as by climbing a vine, wall sliding or riding a Clown Car.

## See Also

* Wiimote Jump
* White Block Easter Egg Jump
Regrab Shell Jump

The **Regrab Shell Jump** is an advanced trick used in *Super Mario Maker*. This trick allows Mario to perform multiple shell jumps with a single shell by doing a shell jump and then hitting the shell upwards in order to regrab it.

The basic variation was partially patched in *Super Mario Maker 2*.

## How It Works

If Mario hits a shell on the same frame he lands on it (or 1 frame after with Raccoon Mario) with either his tail or cape, the shell will be hit upwards allowing Mario to regrab it.

## Basic Variations

These can be done with either **Raccoon Mario** or **Cape Mario**.

### Shell Jump

This was partially patched in *Super Mario Maker 2* version 1.0.

### Midair Shell Jump

This was patched in *Super Mario Maker 2* version 1.0.

It is also possible to regrab a shell after performing a Midair Shell Jump.

## Other Variations

### Spring Regrab Shell Jump

If Mario bounces on the shell right as it hits the spring he will be at the same height as the shell allowing him to regrab it.

### Weird Shell Jump

If Mario does a weird shell jump while on Yoshi he is able to immediately regrab the shell due to the fact that the shell is not destroyed.

### Yoshi Shell Jump

It is currently unknown if this trick has been patched in *Super Mario Maker 2*.

By sticking out Yoshi's tongue just before the shell reaches his feet, he is able to immediately regrab the shell.

## See Also

* Regrab POW Jump
* Shell Recycling
Pushing Objects With Items

**Pushing objects with items** is an advanced trick in *Super Mario Maker* that allows Mario to push objects through various methods.

## How It Works

### Pushing objects with 2 P Switches

Is is possible to push cannons with 2 P Switches.

### Pushing objects with 1 POW and 1 P Switch

Is is possible to push cannons with 1 POW and 1 P Switch.

### Pushing objects with 2 POW Blocks

Is is possible to push cannons with 2 POW Blocks.

### Destacking munchers with 2 P Switches

Is is possible to push Munchers with 2 P Switches, once against the wall, it is possible to push one of the P Switch far enough into one of the Munchers to destack the one on top.

### Destacking munchers with 1 POW and 1 P Switch

Is is possible to push Munchers with 1 POW and 1 P Switch, once against the wall, it is possible to push the P Switch or POW far enough into one of the Munchers to destack the one on top.

### Destacking munchers with 2 POW Blocks

Is is possible to push Munchers with 2 POW Blocks, once against the wall, it is possible to push one of the POW Blocks far enough into one of the Munchers to destack the one on top.

## See Also

• Bowser Jr. Spin Glitch
• Conveyor/Mole Projectile Glitch
• Fast Muncher Launch Glitch
• Flying Enemy Glitch
• Frozen Enemy Glitch (Beach Koopa)
• High Speed Muncher/Thwomp Glitch
• Magikoopa Stack Floating Muncher Glitch
• Muncher Hitbox Glitch
• Phantom Bowser Jr. Glitch
• Small Koopa Troopa Glitch
• Wiggler Super Jump Glitch
 Items
• Background Items Glitch
• Bill Blaster Fast Item Launch Glitch
• Bill Blaster Physics Glitch
• Clown Car Momentum Storage Glitch
• Clown Car Separation Glitch
• Crouching With Items Glitch
• Disappearing Items Glitch
• Entangled Spring Glitch
• Flying Cannon Glitch
• Frozen Yoshi Glitch
• Goomba's Shoe Duplication Glitch
• Infinite Coins Glitch
• Item Momentum Storage Glitch
• Item Wall Clip
• Items Into Uploaded Levels Glitch
• Jumping Spring Glitch
• No Bounce Spring Jump Glitch
• Non-Interactive Spring Glitch
• Null Sprite Glitch
• Offscreen Coin Glitch
• Pink Coin Duplication
• Pink Coin Respawning Glitch
• Power-up Physics Glitch
• Spring Launching Glitch
• Spring Momentum Glitch
• Super Spring Jump Glitch
• Teleporting Power-up Glitch
• Winged Items Glitch
 Other
• Editor Freezing Glitch
• Ending Sequence Delayed Note Block Jump
• Fake Checkpoint Glitch
• Fire Floater
• Flutter Jump Refresh Glitch
• Forced Crouch Storage Glitch
• Hidden Crouch
• Intangible Wall Glitch
• Invincibility Glitch
• Life After Death
• Object Bypassing
• Pipe Conveyor Glitch
• Pipe Teleport Glitch
• Shrunken Mario Glitch
• Slow Motion Glitch
• Small Jump Glitch
• Spawn-Blocked Stack
• Stack Displacement Glitch
• Stack Flipping Glitch
• Teleportation Glitch
• Track Momentum Glitch
• Walking Through Walls
 Visual
• Bumper Sprite Glitch
• Coin Lava Sprite Glitch
• Frozen Shellmet Animation
• Goomba Shoe Sprite Glitch
• Invisible POW Block Glitch
• Missing Shellmet Animation
 Crashes
• Muncher Door Softlock
• Offscreen Pipe Softlock
• Title Screen Game Crash
• Underwater Pipe Softlock
• Yoshi/Fire Flower Game Crash
Object Bridge

Works With
 Symbol

**Object Bridge** is a Advance Tech used in *Super Mario Maker*, and can also be found in Kaizo Hacks.

## Concept

When an object (I. e.: Mushroom, Moving Shell or enemies, and a Fleeing Yoshi) is going across bricks (Turn Blocks for *Super Mario World*) the object can cross. To take it advance. The beginning side of the Bridge is coins and the remaining side is bricks. While the P Switch is on, the player then must time the object so it can successfully cross the bridge.

## Variations

### ON/OFF Switches

In Super Mario Maker 2, with the ON/OFF Blocks released, it substitutes for the P Switch path.

## Errors

When trying this with a Mushroom, the item can also despawn if it perfectly gets inside a blocks path.

Source

*https://www.twitch.tv/tacosthecasual*
Thwomp Star Jump

The **Thwomp Star Jump**, also known as the **DFJ** (*JP*Japanese: ドッスンフレームジャンプ

Romaji: Dossun furēmu janpu

Translation: Thwomp Frame Jump), is a frame-perfect trick used in *Super Mario Maker*. This trick allows Mario to jump off a Thwomp on the same frame it is killed from a Super Star. It is also possible to enter a floating door instead of jumping.

This trick was patched in *Super Mario Maker 2*.

## How It Works

When a Thwomp is killed Mario is able to use it as a platform for one frame. During this time it is possible to perform a jump. Because Mario is standing on ground for one frame, it is also possible to refresh a Propeller or Yoshi Flutter.

## Basic Thwomp Star Jump

Much like a Wall Jump, Mario is not able to jump off the Thwomp unless he is in a certain state. A Thwomp Star Jump can be performed by doing any of the following actions:

* Cape Dive
* Ducking
* Item Throw
* Power-up Attack

## Variations

### Boot

This version of the trick is much easier due to the fact that boots can jump in the air after hovering.

### Spinning

An interesting mechanic is the fact that it is impossible to kill a Thwomp by Spin Jumping on it even with a super star.
Starting From a Fall

**Starting From a Fall** is a common design element in *Super Mario Maker* that forces Mario to immediately start falling when the level is started. This forces a player to be quick in controlling Mario.

Unfortunately, in *Super Mario Maker 2*, this is no longer possible to do since blocks cannot be placed on the starting point because of the Multiplayer starting zone.

## How It Works

By placing blocks at the starting position Mario will be pushed off the platform as soon as the level is started.

## The Setup

Place ground blocks directly above the starting platform.

## Tech

### Level Start Frame Jump

Mario stays on the platform for 2 frames before being pushed off. This makes it possible to perform a jump instead of falling.

## See Also

• Indicators
• Infinite Checkpoints
• Off-Center Course Elements
 Patched
 Contraptions
• Key Check
• Lag Machine
• Multiplayer Detector
• Multiplayer Splitter
• Player Counter
• Power-up Check (Anti)
 Patched
• Freeze Detecting Machine
 Level Types
• Don't Jump (Captain Toad)
• Don't Run
• Kaizo
• Music
• Pacifist
• RNG
• Troll
Yoshi 1st Frame Dismount

Works With
 Game Styles

The **Yoshi 1st Frame Dismount** is a frame-perfect trick used in the *Super Mario Maker*. This trick allows Mario to jump off of Yoshi without activating the effects that normally come with being on Yoshi.

## How It Works

Dismounting Yoshi on the 1st frame Mario lands on him will cause Mario to dismount Yoshi without having been considered to be riding him.

## Mechanics

* Mario will dismount Yoshi with a normal jump, as if Yoshi was in the air, instead of doing a Spin Jump or backflip dismount
* Mario can jump off Yoshi without activating a P Switch or causing a Flimsy Lift to fall if Yoshi is standing on it.
Spin Jump

The **Spin Jump** is a special move used by Mario that allows him to jump on normally hazardous objects.

## Mechanics

The Spin Jump allows Mario to gain 3 blocks of height. Since Mario cannot jump as high as a normal jump while spinning, it also allows him to perform much smaller jumps. Mario is unable to Spin Jump if he is holding an item, except in New Super Mario Bros. U. Throwing an item while spinning will cause Mario to stop spinning.

Abilities
Performing a Spin Jump grants Mario the following abilities:

* Jump on normally hazardous enemies
* Instantly destroy most enemies
* Destroy Rotating Blocks (as Super Mario or higher)
* Quickly scatter fireballs (as Fire Mario)

## Super Mario Maker

In *Super Mario Maker*, Mario is able to perform a Spin Jump in the Super Mario World and New Super Mario Bros. U game styles. Mario can Spin Jump on the following enemies that cannot normally be jumped on:

In addition, Mario is able to jump on enemies that are sinking in lava.

### Differences from Super Mario World

Unlike in Super Mario World, Mario is unable to Spin Jump on Boos, Grinders, Fireballs, Lava Bubbles or Magikoopa's magic spell.

## See Also

 New Super Mario Bros. U | Air Twirl
• Ground Pound
• **Spin Jump**
• Triple Jump
• Wall Jump
Object Graphics Glitch

The **Object Graphics Glitch** is a basic visual glitch in *Super Mario Maker*. This causes the graphic of a given enemy or object to become stuck on the screen, even when switching game styles. For example, this allows for having Super Mario World style enemies in the New Super Mario Bros. U game style and vice-versa.

However, this is entirely editor-based as leaving or playing the level will cause the glitched graphic to disappear, although it will still appear in a levels thumbnail.

## Setup

### Step 1

Place a giant enemy or object into a Clown Car.

### Step 2

Draw a track one block above the Clown Car. Make sure the track is *at least* two blocks wide.

### Step 3

Copy the giant enemy and place it on the track directly behind the original.

### Step 4

Use the track tool the *erase* the drawn track. This will not work if the track is deleted with the erasor tool.

### Step 5

Make a copy of the second enemy and place it inside the Clown Car.

### Step 6

Place any small object inside of the Clown Car, such as a Super Mushroom.

### Step 7

The Clown Car can be erased and the enemy graphic will now be glitched on the screen.

## See Also

 Visual
• Block Texture Glitch
• Invisible Track Glitch
• **Object Graphics Glitch**
• Warp Pipe Sprite Glitch
• Vine Sprite Glitch
Super Riff World

## Download Links

SMW Central

**Super Riff World** is a ROM hack of Super Mario World created by Freakin\_HA. It's inspired by the original Kaizo Mario World series, as well as hacks like Super Dram World, Super Panga World, and Banzai Mario World.

Every level is named after a song.

## External links

* smwdb.com

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• **Super Riff World**
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
Wakeup Enemy Jump/Tutorial

**Step-by-Step Guide:**

(There is a few frames of leniency.)

(Or let go of forward depending on where Mario needs to go.)

**Slow Motion GIF:**

## Tips

* It is not necessary to physically drop the enemy. It will fall on it's own 1 frame after waking up.
* Pressing forward before the enemy wakes up will result in the enemy falling directly into Mario killing him.
* If you are having trouble doing this trick, try practicing with Super Mario and use a damage boost.
One Block Gap Bypass

Game Styles

The **One Block Gap Bypass** is a basic trick used in *Super Mario Maker*. This trick allows Super Mario or higher to fit into a gap that would normally prevent him from entering.

## How It Works

When ducking as Super Mario he is able to fit into a one block high gap. Through various methods it is possible to force Mario to make it into the gap.

## Variations

### Air Twirl

By duck jumping and performing an air twirl it is possible to get enough momentum to slide into the gap. This is only possible in the New Super Mario Bros. U game style.

### Cape

If there is void underneath, Cape Mario is able to crouch jump float with the cape into a one block gap

### Partial Wall Clip

By doing a partial wall clip from above while ducking, Mario will gain just enough speed from being ejected from the wall to make it into the gap. This can also be done underwater if Mario swims upwards into the partial wall clip after ducking.

### Raccoon

If Raccoon Mario crouch jumps and tap jump to float with the right timing it is possible to go into a one block gap

### Sliding

By running and sliding Super Mario is able to fit into the gap.

### Underwater

By holding forward and constantly pressing down, Mario is able to swim under a 1 block gap. If Mario is holding an item he can swim underneath spikes and Munchers without taking damage.

### Vine

Super Mario is able to touch the goal through a one block gap if he climbs on a vine at the correct location and climbs towards it.

### Yoshi

Pushing Yoshi into the gap and mounting him will cause Super Mario to be as far into the gap as Yoshi was.
Triple Jump

Symbol

The **Triple Jump** is a special move used in the New Super Mario Bros. U game style. There are many harder tricks that are based around the Triple Jump.

## Mechanics

The Triple Jump allows Mario to gain 5 blocks of height and can be started from the ground or from a wall jump. It will also cause Mario to perform a front flip. Mario is unable to start a Triple Jump if he is holding an item or not at maximum speed.

## Basic Variations

### Backwards

It is possible to perform a Triple Jump even if Mario is facing backwards as long as the necessary speed is maintained.

### Changing Direction

Mario is able to change directions while not interuppting a Triple Jump as long as he is at maximum speed when the next jump is performed.

### From One Block Height

Mario is able to do a Triple Jump out of a one block high space by very quickly doing 3 small jumps.

### Landing With No Momentum

Mario will land without any forward momentum if the player is not holding left or right.

## Advanced Variations

### Fireball

Throwing a fireball just before landing on the ground will allow Mario to throw a fireball without interrupting the Triple Jump.

### Item Carry

Note: Mario will no longer do a front flip when grabbing items on levels created after version 1.47.

While Mario is unable to start a Triple Jump while holding an item, grabbing an item in the air will not interrupt the Triple Jump.

### Item Throw

If Mario lands on an enemy immediately after throwing an item he can throw the item without interrupting the Triple Jump. This is also possible to do without an enemy by doing a frame-perfect input.

### Phantom Jump

Note: See the main page for full variations

Through various methods it is possible to do a Triple Jump with only two jumps.
Yoshi Double Jump

Works With
 Game Styles

The **Yoshi Double Jump** is a basic trick used in *Super Mario Maker* that allows Mario to dismount and immediately remount Yoshi. This trick can also be performed with a boot and is known as the **Boot Double Jump**.

## How It Works

When Mario dismounts a Yoshi or a boot directly underneath a ceiling and bumps his head he is able to immediately remount them. This allows Mario to get a second jump off them in midair.
Yoshi Midair Item Jump

Works With
* POW Block
 Game Styles

The **Yoshi Midair Item Jump** is an advanced trick used in *Super Mario Maker* This trick allows Yoshi to spit out an item and jump off it in midair. This is possible by using the Item Momentum Storage Glitch.

## How It Works

Spitting a spring out while on a conveyor or fast moving shell will make the game think the item is still moving forward at a high speed. This allows Yoshi to spit out an item directly underneath his feet which is normally not possible.
Raccoon Mario

**First Appearance** | *Super Mario Bros. 3* (1988)

**Raccoon Mario** is the form Mario turns into after obtaining a Super Leaf.
Raccoon Mario is only available in the Super Mario Bros. 3 game style.

## Abilities

Using his tail allows Raccoon Mario to slowly float down when falling. He can use a tail whip to attack enemies, kill projectiles and activate blocks. He is also able to fly for 4 seconds by building up P-Speed.

### Fly Further

Normally, Raccoon Mario gets slower as soon as he starts flying, however, being in the tail whip animation before pressing the fly button will prevent him from slowing down and therefore being able to traverse more distance.

### Fly Longer

When flying as Raccoon Mario, P-Speed will slowly run out. Jumping off an enemy will reset the P-Speed meter back to the full amount allowing Raccoon Mario to keep flying.

## Gallery

Artwork from Super Mario Bros. 3Artwork from Super Mario Bros. 3The Weird Mario that appears when tapping on a door.
Super Kuso World

## Download Links

SMW Central

**Super Kuso World** is a ROM hack of Super Mario World, and is created by Volpey. ​The hack has only 1 world, but there are 17 playable levels including the title screen and has a lot of custom music used in the hack. There are no secret exits, despite most of of the levels needed to be cleared by using a Key and Keyhole with few or most levels.

The hack requires the use of various glitches and frame-perfect tricks that require advanced knowledge of Super Mario World. It was heavily inspired by the Tatsujin Mario series made by abc\_ore.

## Unused Areas

123 - A Blank forest Level with a floor.102 - Yoshi's Island 4, with only a Key and Keyhole at the start as the edited part.
## Trivia

* In the 3 Switch Palaces, the word "*Yossy*" could possibly be a nickname for Yoshi.
	+ In the Japanese version of *Yoshi's Island*, on World 6-Extra, it spells Yoshi's name as "Yossy," while in the international version it is spelled "Yoshi."

## References

1. ↑ https://tcrf.net/Super\_Mario\_World\_2:\_Yoshi%27s\_Island/Version\_Differences#World\_6-Extra

• Grab It
• Greedy Yossy
• Double the Fun
• Red Yossy Chan
• So Safe?
• Funky Castle
• The Kick
• Green Yossy Chan
• Soaring in the Sky
• Getting Over It
• Clip It
• Blue Yossy Chan
• The Stars
• The Final Fight
• Reunion

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
Yoshi Slow Spit

Works With
 Game Styles

The **Yoshi Slow Spit** is a basic trick used in *Super Mario Maker*. This trick is used to spit out a shell much slower than normal.

## How It Works

Dismounting Yoshi as soon he starts to spit out a shell will cause it to be spit out much slower than normal.

## Tech That Uses the Slow Spit

### Assisted Midair

Note: See the main page for full variations
P Switch Kill

Works With
 Game Styles

The **P Switch Kill** is an basic trick used in *Super Mario Maker*. This trick allows Mario to kill objects and enemies that are clipped into a wall by using a P Switch. It is commonly used in levels that forces the player to clip enemies inside a wall to get their key.

## How It Works

When a P Switch is activated or when P Switch the timer ends, any enemy that is at least partially clipped inside a wall will die.

## Variations

### Block Activation

The moment an enemy spawns from a block they are partially inside it, allowing them to get killed by a P Switch.

### Enemy Waking Up

If a enemy wakes up in Mario's hands while standing in front of a wall, it become partially clipped for 1 frame, allowing it to be killed by a P Switch.
Swim: The Musical

Platform
 Release date
 Genre
 Level ID

**Swim: The Musical** is a level in *Super Mario Maker* created by Vellhart. It has a 0.005% clear rate while 85 people have beaten the level.

## History

The first person to clear the level was GoodKen.

## Gameplay

The level features very precise platforming while requiring Mario to swim to the rhythm of the music.

## World Record

The current World Record is 40 Seconds and 474 milliseconds by SR|すみれ
Super Mario Maker 2 Invitational

The **Super Mario Maker 2 Invitational** was a tournament held by Nintendo during E3 2019 to celebrate the release of *Super Mario Maker 2*. The event features 4 racers facing off in a 3 round tournament.

The tournament was won by Abdallah who defeated The Completionist in the final round.

## Tournament

### Round 1: 4 Player Speedruns

* Pairs of players will compete to finish the course as quickly as possible.
* The player with the best overall time will choose a partner to team up with in Round 2.

 2nd
 3rd
 4th

### Round 2: Co-op Teams

* Teams of two work together to compete a co-op course as quickly as possible.
* The winning team will compete against each other in the finals.

As the winner of Round 1, TheDragonFeeney was allowed to choose a partner for Round 2 and chose YellowKillerBee. They would ultimately end up losing to the team of The Completionist and Abdallah who advanced to the Final Round.

### Round 3: 2 Mini Courses, 1 Full Course

* Two players compete on three mini-courses and one final courses.
* Each win of the three mini-courses is worth a 3-second head start on the final course.
* The first player to complete the final course will be the Super Mario Maker 2 Invitational Champion.

The Completionist and Abdallah faced off in 3 mini-courses with The Completionist gaining a 3 second head start by winning 2 out of the 3 levels.

 2
 3

Despite the head start, Abdallah was the first person to complete the final level and was awarded with a trophy by the game's developer Takashi Tezuka.

## Video

Nintendo 2019 World Championship TournamentsSuper Mario Maker 2 Invitational 2019 Finals
## See Also

* Nintendo World Championships

• Mario Masters Colosseum 3
• **Super Mario Maker 2 Invitational**
 **Races** | Main
• Record Race
• Platformer Race
• Puzzle Race
 Other
 **Tournaments** | Global Speedrun Association
• SpeedGaming Live
• Speedoran Jam 4