Cleric

As primary healers of the realm of Albion, Clerics provide their realm-mates with the best healing and buffing available. Clerics are members of The Church of Albion, just like their Paladin brethren. They train in the ways of assisting others, but not without defensive capabilities in their Smite spell lines.

Clerics are encouraged to heal and buff those around them and those they see on their travels, though Smiting enemies and dangers they may encounter is also encouraged. Their greatest abilities lie in the ways of helping others. Though smiting provides long-ranged direct damage, their healing abilities also provide long-ranged support for the grueling battles ahead of them in the war.

## Abilities & Specialization

Cloth Leather Studded Chain
**Weapon**
Staves Crushing Shield (Medium)
Perfecter Warlord
**Sub Classes**Disciple Elementalist Fighter Mage Rogue
Armorcraft
Basic Crafting
Bountycraft
Clothworking
Fletching
Gemcutting
Herbcraft
Leatherworking
Metalworking
Siegecraft
Spellcrafting
Tailoring
Weaponcraft
Woodworking

### **Common Specs:**

**Group Healing**

* 40 Enhancements / 36 Rejuvenation / 4 Smite
* 42 Enhancements / 33 Rejuvenation / 7 Smite

**Solo/Group Smiter**

* 45 Smite / 26 Rejuvenation / 14 Enhancements
* 38 Smite / 38 Enhancements / 5 Rejuvenation

**Buff Bot**

* 50 Enhancements / 19 Rejuvenation / 7 Smite

## Tactics

### RVR:

**RVR Smite Tips****:**

***Solo RA Selection:***

In general, there are two main focuses to start, high dexterity and high purge (Long wind 1 is a given). The dexterity goal should be at least 356 to hit to the next dexterity break for increased casting speed on the spec DD. 362 would be preferable for the next dexterity break for stun, but a little more difficult to obtain (possible combination 15 points at creation in dexterity, Augmented Dexterity 6, and either of the dexterity mythirians or the a Dragon Intellect Mythirian which would bring you up to 362 or higher).

Below RR 5L0 the goal should be Augmented Dexterity 4 (or 5) and at least Purge 3, which is in addition to the standard Long Wind 1 and Mastery of Focus 1 or 2.

Perhaps even before getting Purge 4, getting Mastery of Focus 2 is more advisable to reduce the amount of times your spells are resisted. If running the Dragon Intellect Mythirian, Master of Focus 2 is suffcient to bring nearly all spells up to level 50 if spec'd 45 in Smite.

Wild Power and Wild Healing are nice for both adding damage and adding a little more survivability (e.g. getting a crit heal when you've kited or when you've cast the pbaoe DD + heal spell).

Augmented acuity and Master of Magery are also recommended, but more so at higher RR levels as the return on investment isn't huge, but is still helpful if extra points are available.

Mastery of Concentration is also a possible route to go if a high level is obtainable since even the level 45 spec smite DD damage is not terribly high.

An example of an RR 4L0 RA line up would be Purge 3, Augmented Dexterity 5, Mastery of Focus 2, Wild Power 2, and Long Wind 1.

At RR 5L0 Purge 4 can be obtained and 3 points would remain for either Wild Power 3, or investment into Wild Healing, Mastery of Magery, or Augmented Acuity.

***CL Line:***

Firstly, go for castable disease and debuffs. Next either parry buff line or evasion buffs. Going a line which has a castable DoT would work too, but it would certainly interfere with snares and mez.

***Template Tips:***

Aim for maxed dexterity and Acuity/Piety. At least 75 constitution and 300 or more hit points and solid resists (24% + for magic, and maxed melee resists). 20% + heal bonus is also advisable. At least 23% spell duration is need to maximize stun duration to 11 seconds. Other items of use would be power/health charge items, such as Defender of Scorched Dreams, Conquering Cleric Stone Render, Cleric Dextera Mace, Xanxicar Remnant Cloak, and Eternal Plant. Both maces have power and barbs charges. Barbs would be a charge you'll want up as often as possible for its 75% snare proc + DoT. Alternatively, Staff of the Gods can be placed in the 2H slot for either stealth lore or the tempest charge (25% unbreakable snare + 10% accuracy debuff). Tempest and Bracelet of Zo'arkat offer two possible ranged interrupts which are extremely valuable.

## Realm Abilities

 Barrier of Fortitude Divine Intervention Mastery of Concentration Perfect Recovery Purge

### Realm Rank 5 Ability

**Retribution of the Faithful**

- Active

- 30 second buff that has a 50% chance to proc a 3 second (duration undiminished by resists) stun on any melee attack on the cleric.

- 300 sec reuse timer