Spirit Warrior Fighter

**Spirit Warrior**

**Spellcasting**

When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

**Cantrips**

You learn two cantrips of your choice from the druid spell list. You learn an additional druid cantrip of your choice at 10th level.

**Spell Slots**

The Spirit Warrior Spellcasting table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

**Spells Known of 1st-Level and Higher**

You know three 1st-level druid spells of your choice, two of which you must choose from the conjuration and evocation spells on the druid spell list.

The Spells Known column of the Spirit Warrior Spellcasting table shows when you learn more druid spells of 1st level or higher. Each of these spells must be an conjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots, and it must be an conjuration or evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.

**Spellcasting Ability**

Wisdom is your spellcasting ability for your druid spells, since you learn your spells through communing with nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

**Spirit Warrior Spellcasting**

**Spirit Walker**

After you cast a spell from your Spirit Warrior spell list, your movement doesn’t provoke opportunity attacks until the end of your turn.

**Spirit Channeling**

Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

**Spirit of Wrath**

At 10th level, you learn how to make those affected by your spells, weakened to your attacks as well. By affecting a creature with a spell, you gain advantage on your next attack you take against it.

**Enhanced Spirits**

At 15th level, creatures summoned by casting a conjuration spell are empowered. Each creature gains temporary hit points equal to your level plus your wisdom modifier.

**Improved Spirit Channeling**

At 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.