recursal/Fanatic-Fandom huggingface dataset:
Tre

## **Biography**

* Played By: Aria1221
* Name: Tre deLoeth
* Class: Rogue/Weapons Master
* Deity: Unknown
* Race: Human
* Age: 36
* Height: 5'5” / 1.7 meters
* Gender: Female
* Status: Alive
* Family: no known children or living relatives
* Origins: unknown

## **General Knowledge**

* Known for her incredible stealthiness.
* Formidable melee fighter.
* Is believed to have been a citizen of one of the Three former Kingdoms in the years before the first Cataclysm.
* If found amongst the debris in one of the cities, records might suggest she was once sent as Ambassador to a place called Salacious Isle

## **Before The End of An Age**

* Believed to have no standing oaths to any of the three kingdoms when she reappeared in the Isles after a fifteen year absence.
* Became unofficially aligned with Almarian interests once she was acknowledged as the:
* Consort to Lord Ares Vaeriil.

## **Dawnport - 1372 Dale Reckoning**

* Continues to work as ‘partner’ to Lord Ares in various business deals.
* Considered by some servants of Ares Isle to be Lady of the Arbor (Ares Isle) despite no proof of official marriage records.
Ares Vaeriil

## **Biography**

* Played By: Alanyia
* Name: Ares Vaerill
* Class: Paladin
* Deity: Tyr
* Race: Human
* Age: Unknown
* Height: 6' 5"
* Gender: Male
* Status: Alive
* Family: No known children though he sometimes calls Gerald a child.
* Origin: From a noble family and known as Lord Ares Vaeriil of Waterdeep. Most of his story is unknown.

## **General Knowledge**

* Born into a Noble family in Waterdeep. They are known for their wine and trade business. Ares is in line to inherit the family business and title.
* Was sent to the islands after the Battle of Almariah to offer aid. The sorcerer Jarrak had created a portal to bring supplies directly to the new location of Almariah. This is how Ares and his family heard about the islands.
* Owns his own island, The Arbor, which was given to him by the Shogun of Almariah, Hiroto, when he was named Daimyo.
* Affectionately nicknamed, "The Lord of Wines."
* Love interest and partner: Tre DeLoeth.
* Has a right hand man by the name of Gerald who Ares has known many many years. No one is certain what Gerald looks like or his whereabouts most days. Rumors have it that Gerald is made out of shadows himself and that he can drink even the heaviest drinker under the table.
* Ares firmly believes that all women are a Lady and should be treated as such. He has always made it clear that Tre is to be contacted in his stead should he be out on business.

## **Dawnport - 1372 Dale Reckoning**

* Continues to run several business' with his partner Tre DeLoeth.
* Caretaker of the Dragon Fire Inn at the Dawnport Farmsteads.
The Master of the Void

A humanoid shaped cloak, filled with nothing but the quiet contemplation of your death. All who traverse his realm are given two choices - three if their deity allows it - but both come with an unspoken price; a small chunk of one's soul, partitioned away and taken for his own ends.

This NPC has a role associated with it

**Lore 10 :** He and the Lady are allies;

**Lore 30 :** He and the Lady maintain a cycle of death and rebirth for all creatures of the isles;

**Lore 50 :** The Void is a realm forged as part of the agreement with the Lady;

**Lore 70 :** Upon his appointment, he received the blessing of Ahriman.

After the destruction of the Relics he has not been seen.
Rayclast Styxx

## **Biography**

* Played By: Zilvai
* Name: Rayclast' Styxx
* Class: Pure Bard
* Deity: Selûne
* Race: Kitsune
* Age: 19
* Gender: Female
* Status: Alive
* The first to meet **The Lady of the Isle** by Studying the Relics.

## **Factions**

### *Wardens*

* Founder and Leader of the Hallowed Forest Wardens.
* Official title is Grand Warden.
* Established prior to The End of an Age.
* Only surviving 'Old World' faction.

## **Writings**

#### A Story of Memories

* Chapter One - Sin
* Chapter Two - River Styx
* Chapter Three - An End but a Beginning
* Chapter Four - Eladramere
* Chapter Five - Oroboros
* Chapter Six - Veiled Redemption

#### The Fox of the Moon

* Agaros Xamaroth wrote a biography entitled, The Fox of the Moon.
Marvo the Magnificent - Speak the Truth and Laugh

This book is dedicated to Oghma, The Patron of Bards. No idea is inherently bad. There’s just bad timing and execution.

Many people don’t think they’re capable of being funny, and quite frankly, that’s sad. Not too long ago, the gods of Faerûn walked among us. It’s called The Time of Troubles. If that ain’t a reason for someone to crack a joke, then you’re beyond my help.

Adventurer, commoner, aristocrat, or whoever you are reading this – what’s going to happen? Bards are gonna make stories. This bard is going to speak truth to power, and everyone is gonna laugh at it. Why? Because when you make a joke of those who hold all the cards, it’s shining a light on them. Folks like that absolutely cannot stand to be publicly shamed. By pure coincidence, quite a few of us comedic bards aren’t allowed to play in certain parts of town because of the political environment, but, I digress.

Now, I’m being serious here. True comedy is talking about everyday life and making it into a story that that other people can relate to. It’s that simple. If something funny happened to you, I guarantee you someone out there will get a laugh out of it if you tell it to them. Even if it’s just one person – someone you love or even a total stranger – if they laugh, you, my friend just made performed comedy.

Do your best to talk to others and learn about them. Find out what makes them laugh. Then add that to your repertoire. If you’re accused of ‘stealing’ someone’s jokes, never deny it. Own it and own it proudly. Knowledge is meant to be shared, and that includes good humor. If they don’t like it, tell ‘em to pike off! Hah hah!

The grandiose artistic signature of ***Marvo the Magnificent*** appears in gigantic bold letters at the end of this book.

Written below the ostentatious autograph, in much smaller script, is the signature of Sigram Wenyas.

(*Suspicious Activity*)
Social Skills in Roleplay

If you are rolling dice in game, consider reading, Using Skills in Roleplay. ***Be excellent to your fellow players.***

### **Persuade**

1. Getting people to reveal more than they are originally willing, rather than changing their mind on something.
2. **DM discretion**; if you are trying to get someone to change their mind, you will need to supply a good reason why your argument is the better option.
3. Just because you invested 30 ranks into persuade does not mean that the guards will let you off with a warning after attempting to assassinate the mayor while proclaiming the glory of Cyric.
4. Honeyed words get you in the door. Good PR, bribery, blackmail and favors keep you there.

### **Bluff**

1. **This skill is contested by the other party's Bluff. Never bullshit a bullshitter.**
2. Downplaying the seriousness of a crime. Subtly shifting the blame. Convincing a commoner you're actually a noble and there's an impostor on the loose.
3. Maybe you need to make a monster think you're really its friend and you're trying not to blow your cover while luring these hapless adventurers into its trap.
4. If you've been caught in a lie before, don't expect others to believe you as readily.
5. The more ***unbelievable*** something is, the ***higher*** the difficulty check is.
6. Some bluffs simply cannot be accomplished. If you try to persuade a guard that the Mayor is secretly Asmodeus in disguise, it's going to fail... and worse will follow.

### **Intimidate**

1. The entire purpose of this skill is to ***frighten others***.
2. This can be subtle veiled threats, open declarations of harm, or staring someone down.
3. A(n) individual(s) can only be intimidated for so long before they react violently. A cornered rat will fight for its life.
4. Do not expect intimidation to be consistently effective. If you succeed, you may get the desired result - like scaring a witness into a confession. However, it is just as possible that the witness may just tell you whatever you want to hear in hopes that you'll stop terrorizing them.
5. If this skill check fails then your target can laugh at you, or simply shrug it off.
6. The worst case scenario is that they take your threats of bodily harm seriously and respond accordingly. ***Roll for initiative!***
Faye Whiteguard

## **Biography**

* **Played by:** Celestial | celestial#0002
* **Full name:** Faye Whiteguard
* **Real name:** Maiele Riluaneth
* **Class:** Wizard
* **Deity:** Mystra
* **Race:** Star elf
* **Age:** Physically 20, Chronologically 97
* **Alignment:** True Neutral
* **Gender:** Female
* **Status:** Alive
* **Height:** 5'3" | 160.02 cm

An elf with a scholarly mind and a natural aptitude for magic, Faye is an evoker with an eye for detail, more often than not. The woman describes herself as a scholar; a lorekeeper of sorts, keeping the knowledge she learns of in a journal that is commonly latched upon her waist. Possessing a pale, creamy countenance, small features, and a long mane of flaxen - the woman could only be described as a beauty. Cunning and vigilant, she acts as a free spirit who aids people not because of charity - but moreso for her own goals through seemingly generous means.

Veiled beneath the mien of innocence seems to be an endless chalice of knowledge. Whether she uses this or not remains unknown - but it seems to be there; undampened.

## **General Knowledge**

* The elf, likely from what others have gathered of her, seems to be a free spirit. Constantly on the prowl for something - be it knowledge, or something else. For the meantime, however, her motives seem to be unknown, though she had more or less, established herself as a fairly adept mage in her own right.
* A mithral elf; evident by her creamy complexion, her pale hair color, and the golden freckles in her eyes. Those who know of her kin may likely be able to identify her as one - this also implies that she may not be as young, or perhaps as old, as she appears.

## **Dawnport - 1372 Dale Reckoning**

* A traveler who found herself arriving in Dawnport. She seems to be social to those she meets.
* Has, for the meantime, made herself an associate of the Mages' Guild, as their goal and intentions seem to be synonymous with hers.
Rayclast Styxx - On Matters of Balance

Four to an axis of alignments.

One for pure neutrality.

A concept derived by this Island.

A mimicry of the fundamental laws that hold our multiverse together.

This Island follows similar laws but still its own. Instead of adopting all nine alignments it only bares five. Each reflected in a relic.

Eladramere: The Beacon of the Lawful Good

Almariah: That of Chaotic Good

Helzbelt: Which is Lawful Evil

The Traitor: Whom claims dominion over Chaotic Evil

The Lady and her Master: True Neutrality

But with the lacking polar Alignments, Neutral Evil and Good, Chaotic and Lawful Neutral, the dominion of Chaotic Evil stands a chance to bring major imbalance to a single alignment as the alignments threatened do not have supporting Alignments to assist in the endeavour.

To compensate this each Relic bares a designated Guardian. These Guardians see to unity to overwhelm the imbalance that comes from another Relic.

If you believe that such imbalance can come from The Lady as much as it can come from The Traitor, then you are most correct. The likelihood of this, however, is minimal considering the alignment that The Island itself represents. Balance in everything.

Each Relic, however, is required to exist. For its existence is likewise that of The Island’s.

Consider this well when you make your choice on which side to fight for, for in the end we all must abide to the laws of the Land if existence is what we desire.

Signed by,

Styxx
Agaros Xamaroth - Counting Coup of the Isles

I dedicate this book to Red Knight, the Lady of Strategy. War is won by the best planning, strategy, and tactics, regardless of apparent odds.

I have learned that in the faraway lands of Maztica, that there is a type of ‘war game’ known as ‘counting coup.’ Counting coup is the practice of winning of prestige against an enemy. Warriors won prestige by acts of bravery in the face of the enemy, which could be recorded in various ways and retold as stories. Any blow struck against the enemy counted as a coup, but the most prestigious acts included touching an enemy warrior with the hand, bow, or coup stick and escaping unharmed.

Here, in this unusual archipelago, we have the ever-lasting game of capturing the relics and the Master of the Void. (For reference, read my Speculations on the Master of the Void.) It is well established that these relics are shards of inestimable power. Also, every so often, someone asks the question, ‘why are we fighting?’ I believe I have an answer.

I believe that this ‘game’ of capture the relics is the Isles’ form of counting coup. In one of my many conversations with Talavar, King of Helzbelt, he referred to it as ‘The Great Game.’ I believe that we are practicing a war game to ensure that our respective factions can be prepared for any outside threat to the Isles.

Should this prove true, then, we should be ready.

The signature of Agaros Xamaroth (*Suspicious Activity*) appears at the end of this book.
Varysham

## **Biography**

* Played By: Red Khan
* Name: Varysham
* Class: Wizard
* Deity: Bane
* Race: Human (cloned)
* Age: Unknown
* Height: Variable
* Gender: Male
* Status: Alive

## **General Knowledge**

Varysham has some sort of association with the Red Wizards of Thay, as he wears the robes and trappings of a higher-ranking member of that order. His face has been seen by very few, and each time the description given varies. Things like his height, weight, even voice tend to change from time to time, the voice change being the one most have witnessed as it comes with no warning, even to the point of happening in the middle of a conversation. He tends to seem very oblivious to emotions and reactions of others, rarely exhibiting any emotion of his own. Varysham has shown to have great skill in more than one school of magic, able to read and decipher the most powerful books and relics of transmutation, evocation, and divination, and to a lesser extent in enchantment and abjuration. Along with his vast skill in the arcane, he is also a very skilled weaponsmith that creates arms that are simple in design but as deadly as the greatest of dwarven creations.

Varysham keeps mostly to himself, the only exceptions being his hellhound familair Xivm, and his apprentices Shava Moonwhisper and Elaryia Magnan. Shava is his most accomplished student, and therefore is closer and knows more about Varysham than any others. He is known to offer assistance to up and coming wizards and sorcerers in the form of magical scrolls and equipment, and any who wish to become an apprentice of his should be sure of their own knowledge.

He seems to have some knowledge or connection to the Red Wizard Maligor, as he has mentioned his name in passing a few times.

## **Before The End of An Age**

Varysham appeared in the city of Helzbelt some months before it's destruction as a member of the Arcanists' Guild. He took the moon elf Shava Moonwhisper as an apprentice, instructing her in how to get the most effect from her limited range of spells as sorcerer and combine them with swordplay. The fledgling wizard Elaryia Mangnan would become his apprentice shortly before the magical cataclysm.
Skye de Ravalat

## **Biography**

* Played By: Skye
* Name: Skye de Ravalat
* Class: Rogue/Shadowdancer
* Deity: Unknown
* Race: Elf
* Age: Unknown
* Height: 5'4" / 1.6 meters
* Gender: Female
* Status: Alive

## **General Knowledge**

* Known for her incredible stealthiness.
* Formidable melee fighter.

## **Before The End of An Age**

* First wife of Talavar.
* Returned to the Sacred Kingdoms after a hiatus.
* Reunited with her husband, Talavar, and has remained with him ever since.

## **Dawnport - 1372 Dale Reckoning**

* Retired with her husband, living in luxury.
* Co-founder of the Bank.
Agaros Xamaroth - On Leadership

This book is dedicated to Siamorphe, The Divine Right. May all nobility understand their duty to rule well and wisely for the more common classes beneath them.

Leadership is best described as the application of power. Good leadership has raised empires. Poor leadership has brought them literally tumbling out of the sky.

It begs the question; what is good leadership?

In my opinion, the best answer is this; good leadership is when those in power use their influence to improve the quality of others, with minimal to no harm done unto others.

Naturally, when such ideals are applied, this muddies the waters greatly. What is good for one, is never good for all. Hence this precariously delicate balancing act ensues.

The leading party will be forced to choose. This is a classic case of us or them. Either, reinforce their supporters, or entice those outside of their sphere of influence to join them. The most strategic move is to reinforce power among one’s supporters. After all, they are the ones who help to elevate the ones to the seats of power. This must be performed in such a way to entice non-supporters that the leading party can support multiple interests simultaneously. Despite the power of magic and even the most eloquent silver-tongued politician, this will never happen – be it sincerity or actual results.

So, what can be done? The leading party can and should, take measurements and assess what is within their means. Take stock of everything. Develop a plan to achieve these goals and build into them ‘slack.’ Slack being the buffer allowing for unforeseen circumstances.

The wise leader will open his or her ears to everyone – at first. Good, bad, or indifferent, all citizens should be heard at minimum of one time. Over time, the wise ruler will determine which voices are worth listening to, because the overall net result is positive.

The wise leader will not surround oneself with eager-to-please flunkies who say yes to everything. Hubris is the silent poison. It is slow enough to go unnoticed until it is fatal.

On the contrary, a wise leader will have a court full of those who challenge everything in a constructive manner. Those who force the leader to think and articulate will draw out possible flaws – both foreseen and not. Then by discussing these potential problems, the course can change.

A wise leader will never rush projects, nor will projects be put off without enough reason to justify. Use this knowledge for what you will.

The signature of Agaros Xamaroth (*Suspicious Activity*) appears at the end of this book.
Rayclast Styxx - Mirror, Mirror on the Wall

Mirror, Mirror on the Wall, tell me who is the truest heir of them all.

"They hide from us but not only physically yet their secrets too. But why do they keep so much from us? From their own children?" Raising her hand Rayclast waved her arm over the pool of stil water within The Lady's Grove. The silver dust that parts from her hand hits the water's surface. The moonlight that shines upon this still pool reflects it's light not only from the pool itself but illuminates the light from the dust. The image of stars and the moon become so prominent within the water.

Lowering herself down upon hands and knees, dressed in her ever white attire, Rayclast gripped the grass by the pool and leaned over the water to stare upon her own reflection. Her white irises upon black eyes narrowing and staring against their mirrored selves. "I come looking for you Kalisha. You try to hide from your own children. Your duty as a mother has not been completed just yet. Alanyia looks for you yet and now more then ever needs your guiding words. Her position as guardian, her bloodline and a prophecy that was spewed out by The Lady requires your presence once more." Her right hand raised once more to take claim of an eye, that of a hawk. She drops it on the pool. The ripples that were created upon the waters surface distorting her image. "You can't hide from me." She uttered in determination as she claimed more dust. Yet this was a bundle of copper, zinx and nitric acid. Her fist closed as she sprinkles the mixture into the pool of water. At the very last a possession was dropped into this very pool. A ring given to her by Alanyia; that which once belonged to her mother. The pool turning into darkness as the Greater Scrying tries to locate it's target.
Agaros Xamaroth

## Character Information

* Played by: Suspicious Activity
* Name: Agaros Xamaroth
* Class: Pure Wizard
* Deity: Mystra
* Race: Human (*Rashemi*)
* Age: 126
* Gender: Male
* Status: *Deceased; slain in the Coliseum of Kings by The Desecrator. (Retired)*

## Eladramere

* High Mage

* Scribe, historian and archaeologist.

## General Knowledge

* Arrived in the 'Old World' before the Catastrophe.

* Agaros's distinctive appearance is that he had an eye-patch over his left eye.

## Written Works

* Counting Coup of the Isles
* Dealing with Devils
* Necromancy as a Weapon Against the Undead
* On Leadership
* Seek the Truth - Past, Present and Future
* Spellcasting Under the Influence
* The Fox of the Moon
* The Wisdom of the Art: Karsus’s Folly
* Write It Down!
Armageddon Tower - Helzbelt Mages Guild

*Posted on the front gates of Armageddon Tower in Helzbelt and upon the front door of the inn and tailor's shop in the city is an unfurled, pristine scroll of parchment upon which is written a short note in sharp, angular and immaculately tidy script.  The message is long, but precise:*

> Subsequent to negotiations with King Talavar and pending signing of a contract formalising the terms agreed during aforementioned negotiations, I have been appointed to the position of Helzbelt's **Lady of the Arcane**.
>
>

> Subject only to the ultimate authority and oversight of King Talavar himself, from henceforth I have authority over all matters to do with Armageddon Tower from the basement level upwards, authority over the study and practice of arcane magic within Helzbelt, responsibility for the training and education of all such practitioners within Armageddon Tower's walls, and responsibility for ensuring fair trade practices are adhered to over the manufacture and sale of crafted goods and enchanted items by arcane magic-users who make such goods.
>
>

> To ensure full and complete fulfilment of these responsibilities, I require the following:
>
>

> - **ALL users of arcane magic** (whether the source of their magic is **study, soul, or song**) who reside within Helzbelt are henceforth **required to register** their status with Armageddon Tower, either to myself directly, or via a notice handed to one of the librarians of Armageddon Tower working within its walls.
>
>

> - The sole **exceptions to this rule** are those for whom **song** is the source of their magic, for whom registration is **optional**. Doing so, however, has the benefits of the protection and mediation of Armageddon Tower in any disputes encountered, the accessibility of Armageddon Tower's crafting expertise and knowledge, and the status that comes with being a member of Armageddon Tower's Guild of Arcane Practitioners.
>
>

> I may be contacted by a note slipped under the door of my private chambers at the top of Armageddon Tower.
>
>

*The parchment is signed with a phrase: **"Dismissed-from-Delights".***
Anastasia Karania - What killed you, made us stronger!

What killed you, made us stronger!

By Anastasia Karania (*eyeballl*)

In loving memory of Agaros Xamaroth, High Mage of Eladramere.

OOC: this song’s rhythm is set to Kelly Clarkson - What Doesn't Kill You (Stronger)

We know that you are with us

We don’t fight alone

You still wear our color

You make us stand strong as stone!

You always found the best in us!

You always made us laugh

Bet they think that everything is gone

Think they left us broken down!

Think that we would surrender!

But they do not know us 'cos they are dead wrong!

What killed you made us stronger!

We stand a little taller

Doesn’t mean I’m lonely, 'cos I’m not alone.

What killed you made a fighter

We will light up brighter

Doesn’t mean it’s over, doesn’t mean you are gone.

What killed you make us stronger!

Make us stronger!

Stroooooooooonger!

Not just me, Elad, but all.

What killed you make us stronger!

Stand a little taller!

Doesn’t mean it’s over, doesn’t mean you are gone.

Know that we will miss you, you are with us all.

I tell you we are stronger, because of you.

They didn’t think that we'd come back!

But we come back singing!

They tried to break us, but you see.

What killed you made us stronger!

We stand a little taller

Doesn’t mean I’m lonely, 'cos I’m not alone.

What killed you made a fighter

We will light up brighter

Doesn’t mean it’s over, doesn’t mean you are gone.

What killed you make us stronger!

Make us stronger!

Stroooooooooonger!

Not just me, Elad, but all.

What killed you make us stronger!

Stand a little taller!

Doesn’t mean it’s over, doesn’t mean you are gone.
Novac Grayson - Foul Signs of Talona

Talona is the Lady of Poison, Mistress of Disease, and Mother of All Plagues.

The following is information obtained from **Serata Vaako** (*Devils Daughter*) and **Rasha Blue Eyes** (*Arzosha*).

“Keep an eye out for reports rising of animal health issues. Animals and land that is twisted a plant that suddenly looks sick.”

“It hurts [us] to step into a poisoned land.” Both Rasha and Serata are more closely tied to the land and wildlife than average mortals.

Serata elaborated. As the animals, start to become sick and twisted the only difference is she is conscious of the change. Animals with new diseases, with Rot, Decay that show up still moving, creatures that are only newly born but act as if they are elderly are signs of life draining on them.

If such animals enter the Druid’s Grove depending on sickness or disease it **CAN** affect the Grove. If anything consumes said animals, they will become violently ill and spread the disease. However, they may NOT enter the grove to be cured, as it would repel them.

Do not burn the bodies of the diseased or infected as it will spread throughout the countryside.

Sadly, to deal with anything that is infected and dead, it needs to be buried in a rocky location away from water, then consecrated before being burned and covered.

The final page has an embossed seal of the Daimyo of State, Novac Grayson. (*Suspicious Activity*)
Mara

## **Biography**

* Played By: Nearyn
* Name: Mara
* Class: Wizard
* Deity: Bast (Sharess)
* Race: Human
* Age: Mid-twenties to early thirties
* Height: Fairly tall
* Gender: Female
* Status: Alive

## **General Knowledge**

* She tends to wear a gown of white cloth, as well as gold jewelry.
* She is an Exarch of Bast's temple.
* She is commonly referred to as "Lady Mara", "Miss" or "Mistress" and she tends to politely correct those who simply use her name with no prefix.
* She is unfailingly shameless and hedonistic.
* She dislikes the weather in the isles.
Metalworker Profession

Metalworkers are experts in crafting metal armors and smelting ingots of metal alloy. Specialist metalworkers are the only crafters who can create ingots higher than tier 6.

Specialty Crafted Items: Metal Ingots

Crafted items: Medium and Heavy Armors, Helms, Bracers, Tower Shields

Base Skill: Craft Armor

Primary Crafting Material: Metal

XP Advancement on Success: 5 (ingots) 25 (equipment)
Mathelian Webber

## **Biography**

* Played By: Dennis
* Name: Mathelian Webber
* Class: bard/RDD/fighter(former). Now Wizard/BG/bard
* Deity:Cyric,tiamat(former). Now evening glory
* Race: dragonspawn (former). Now Human
* Age:30
* Height:7.5
* Gender: Male
* Status: Alive

## **General Knowledge**

* No records of Mathelian past was known by asking him about his past and he will tell you the only thing he remembers was he live in a orphanage inside zhentarim having a rough life to survive by stealing and bagging, while he reach his early 18 he was caught stealing in the church of Cyric and was almost put to death but a strife leader name Seth instead was able to use him as a slave there mathelian was force to follow and worshipped Cyric.
* Went mathelian reach 20 he was already a blackguard of Cyric soon becoming the most feared in zhentarim but little he knows that soon his going to be backstab by his college, as mathelian slowly growing in power his life turn wrost as assassination attempt on him while able to defend against all odds mathelian soon realise he can't take no longer as he confronted those who what him dead but without success.
* seth on the other hand was giving warning from his advise that soon mathelian will overthrow him but instead think nothing of it and instead wait patiently for that time to come, on mathelian side however mistrust and paranoid starts to overwhelm as he thinks on what come next.
* 2years have past and mathelian gain the rank of archdragon and was commanded by Seth to seek and destroy a tribe of barbarian that have causing problem at zhentarim supply route there mathelian lost his luck as he refuse Seth orders on killing a child,with rage Seth orders mathelian to be executed by not following orders.
* Mathelian was thrown to prison as he wait to be put to death but mathelian refuse to sit by and to be kill as he makes try to escape many times but without success,with anger Seth orders his guard to cripple mathelian by breaking his legs and arms so he will not dare to escape again, now with lost hope mathelian does a ritual in secret there a unknown figure whisper to his ears by giving power on the cost for his soul there mathelian made a pact with this he was able to escape and travel to baldurs gate where he sattle for 3years there by becoming a mercenary doing any job he can get his hand on there he meet a woman by the name of Katarina and they develop a somewhat of a love relationship
* Been able to sattle for a long time soon mathelian was again caught by his former master while able to kill the assassin send by seth mathelian knew he is no longer safe here by the help of his companions mathelian was able to escape again by ship not knowing where to go he travel south but soon his ship was caught by a heavy storm and mathelian was wash a shore on a unknown lands.

## **Before The End of An Age**

* Heavily involved with the Druids residing in the outskirts of Almariah.
Bleed: The Spillover Between Player and Character

Bleed is the emotional state of the ***character*** entering into the state of the ***player***. At times, role play can be become emotionally intense. Tempers flare in character, and, occasionally, angry typing ensues.

1. If you need to break off from a scene, politely communicate this to all parties involved. Exit immediately.
2. Do not loiter or stop to throw off a sassy one-liner. Exit immediately.
3. Please do not attempt to abuse it as an 'get out of jail free' card.
4. ***Be excellent to your fellow players.***

This title was taken from the article on NordicLarp.org.

https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/

Bleed: How Emotions Affect Role-Playing Experiences - Sarah Lynne Bowman

https://www.youtube.com/watch?v=AtjeFU4mxw4
Ayan Taelon

## **Biography**

* Played By: Craedo
* Name: Ayan Taelon
* Class: Druid
* Deity: Unknown
* Race: Elf
* Age: Unknown
* Height: 6'0" / 1.83 meters
* Gender: Male
* Status: *Deceased (Retired)*

## **Before The End of An Age**

* Heavily involved with the Druids residing in the outskirts of Almariah.
* Became the Archdruid.

## **War Against The Desecrator**

* Assisted in rallying the Druids together to preserve the very land itself.

## **Martyrdom**

* Sacrificed himself to ensure that the Sea Hag could not use the collected Relics.
Tailor Guide

Special thanks to Jarrak. For everyone that keeps getting the AC of their armor set to 0, here is a workaround:

1. Go to Brulitt Bros. shop at the Dawnport docks and speak to the brother in the corner, he sells all of the armor. Look for a non-magical piece with the desired type and AC (most are on page 3) and buy it. Light and most medium armors are 1 gold, full plate is at least 300, so using a lighter armor or obtaining a copper set from a player crafter will cost much less for heavy armors.
2. When you get to the appearance model, wear whatever you just obtained and first copy your own appearance to the Model, then use the Copy My Equipment to the Model option and choose Change a Part and choose Robe. Remove the robe, and the chest piece will be visible. This is what determines the AC, and you can cycle through all chests that have the same AC value.
3. Edit as usual and then Copy Equipment from Model. You can no longer create armor from a blank model, it has to be wearing something with the AC value that you want or it will default to 0. Note: Copying your appearance to the Model first is important as sometimes having a different racial appearance than the Model may cause the outfit to glitch.
Helzbelt

Helzbelt was an underground city it represented chaos and generally those who were evil or simply too unnatural to live in the other cities freely resided here. Helzbelt was known for its military force and although highly aggressive to the other factions fostered extreme loyalty to its citizens. During the last attack from The Desecrator it was caved in to prevent The Desecrator from stealing its relic.
Armageddon Tower - Helzbelt Mages Guild - Accouncement

*An announcement on parchment has been pinned to the noticeboard, next to the membership roster.  The writing is in Deedee's distinctive angular, obsessively neat handwriting.*

**Lamorak Giraldus**, formerly an Initiate of Study, has been appointed as **Proctor** of Armageddon Tower.

He is to be considered my **second-in-command** with authority over all Guild issues, answerable only to myself or the King and Queen.  His primary responsibility at this stage will be the identification, recruitment and registration of all arcane magic-users within Helzbelt.

Let this notice also serve as a reminder that **registration** with the Guild is **compulsory** for all citizens of Helzbelt who are users of arcane magic with the exception of bards, for whom registration is optional but recommended.

**Registration is free**, and grants access to Armageddon Tower's expansive library and state-of-the-art scrying, summoning and alchemical facilities and supplies.  Added to these benefits are legal representation and conflict mediation services offered to members by the Guild in case of dispute or other conflict.  Members are expected to adhere to Guild policies as announced and abide by all decisions made by the Magister or Proctor.

*The parchment is signed with a phrase: "**Dismissed-from-Delights**".*
Jarrak - A Drow's Tale

A Drow's Tale: Jarrack's Escape and Arrival

Jarrak has not seen his home of Menzoberranzan, or the Underdark, in over a decade.  As a child, he showed innate talent for magic, and his parents sold him to house Fey-Branche.  He was put under the tutalage of Alarak, Fifth Sorcerer of the house.  Alarak secretly opposed the teachings of Lolth, and molded the young drow into a more compassionate and peaceful person.

After spurning the advances of a particularly sadistic initiate of Lloth's clergy, an order was sent to Alarak to give him over for execution as a sacrifice to Lolth.  Instead, Alarak packed up some of his more valuable research and gave it to Jarrak, and gave him directions on how to safely exit the city and make his way to the surface.  As he made his way through the streets, he heard the commotion as his former master was taken in his place.  After a few weeks of evading capture by drow hunters, derro slavers, and even a lone illithid wizard, he finally made it to the surface, where he began a brutal and almost fatal regimen of exposure to sunlight, gradually becoming adapted to the light but losing all of his natural-born drow magics.  After this, he has traveled the Realms, looking for a place that he could belong.

For a while, Jarrak was rarely seen in populated areas, preferring to camp outside city walls and make his way through civilized regions under an Invisibility spell; after an accidental exposure in the markets of Daggerford, he was saved by an encounter with the sisters Alanyia and Zara Jaden Leylan, who helped him escape.  After they brought him along on thier journey to the Islands and being introduced to the city of Helzbelt, he no longer feels the looming threat of death just for his race, and he has willingly indebted himself to them.

Upon close inspection, it is seen that he leaves no foot, hand, or finger prints, nor is he detectable through magical scrying and divination.  Whenever he moves his arms, a glimpse of arcane symbols, tattooed onto his flesh, can be seen on his forearms, along with a bracelet of elven silver on his right wrist with a pinkish gemstone set into it.  He portrays himself as a humble and servile companion to the Leylan sisters, greatly reserved and calm for a dark elf; however, at times one can see looks of intense restraint on his face, especially when he is around the sisters.
Kaminah

## **Biography**

* Played By: Shanninndrah
* Name: Kaminah
* Class: Rogue/Shadowdancer
* Race: Tiefling (human base)
* Age: Unknown
* Height: 5'5"
* Gender: Female
* Status: Lurking and observing
* Author of About Tieflings by a Tiefling

## **General Knowledge**

Kaminah made her first appearance ages ago, when Salacious Island still existed and was a bustling slaver haven led by a character known as Waggs and his clan. The tiefling Kaminah was known to be able to unlock doors and locks unseen, which she took advantage off quite often. Matter of fact, it was her favorite hobby, sneaking in and watching people.

She was warned to not go to Salacious Island to explore the Waggs Residence. Naturally that made her more curious and so she went. Waggs, being the devious Slaver he was, had the residence magically rigged, so that people could enter, but not escape once in. And so Kaminah was trapped once she entered. Kaminah ended up his personal slave, which he used for dark rituals and spying on his enemies.

She also had great use in the warzone back then, as she was able to unlock the gates unseen and steal relics. On occasion she was used for Waggs and Helzbelt to seduce Eladramere and Almariah's key persons for information.

When Salacious Island sank, she fell into the seas and was teleported to another realm, only to reappear years later. Talavar and a few others from back then when Salacious still existed recognized her, and she became a member of Helzbelt, first as citizen, then as slave, most notably to then head temple master. After his disappearance, she dallied around for a while and then went on a search for her lost Master. Which once again took her to other realms.

## **Dawnport - 1372 Dale Reckoning**

Now she is back. With Helzbelt, Eladramere, Almariah destroyed, and a new city exists in their stead. She sneaks and observes, trying to figure out her purpose in this new world.
Anastasia Karania - The Beer Song

The Beer Song

By Anastasia Karania (*eyeballl*)

Beer, beer, beer.

I like drinking beer!

beer, beer, beer.

I like drinking beer!

I drink beer all day, i drink beer all night!

I drink beer with the guy, after we had a fight!

They tell me to go home, and i should get a life!

But i don’t need a kid, and i DONT need a wife!

I have my life, it is here at the bar.

For when i am thirsty, the drink isn’t far

Beer, beer, beer.

I like drinking beer!

beer, beer, beer.

I like drinking beer!

I drink beer all day, i drink beer all night!

I drink beer with the guy, after we had a fight!

I order a drink, no wait I order two.

Both are for me, there is none for you!

two drinks are down, now I’m on the floor!

but when I gotta pay, they said I had four!

Beer, beer, beer.

I like drinking beer!

beer, beer, beer.

I like drinking beer!

I drink beer all day, I drink beer all night!

I drink beer with the guy, after we had a fight!
The Desecrator

Commonly known as The Beast of Entropy, the midget in a robe has been seen intermittently sowing the seeds of chaos and destruction.

This NPC has a role associated with it

**Lore 10 :** He commands the natural forces of entropy and decay;

**Lore 20 :** He once appeared at the Eladramere Colosseum, and killed the then High Mage Agaros;

**Lore 30 :** He has been seen around the Forgotten Isle and seems to have a hand in the growing threat of invasion from the Cursed Isle;

**Lore 50 :** His magics are outside of the agreement forged between the Lady and the Master of the Void, ergo deaths by his hand cannot be reversed;

**Lore 70 :** He resides in a sealed vault and can only appear by projection. His magics are channeled through a willing proxy in the physical realm;

**Lore 90 :** There was once a dwarven faction that revered him as a god...

Since the destruction of the Relics he has not been seen.
Old World Notable NPCs

The following information is commonly known lore about the main characters of the Isles. All Lore scores are natural lore, i.e. not buffed by a roll or spell.

### **The Lady**

The Lady resides in the Druid Grove, just off Almariah. Her appearance is that of a forest dryad, eyes of sparkling green, and a spirit that animates all but the most foul of creatures. Often she is seen humming to herself whilst in a waking dream, stroking at the ground around where she sits. her physical touch - as in when she caresses the ground or steps on natural land - causes the powers of nature to spring up into verdant growth.

**Lore 10 :** She is an exarch of Chauntea;

**Lore 30 :** The Lady and the Isles rise and fall as one (as in this);

**Lore 50 :** She resides in a realm within the core of the Earth, only appearing as a projection for short bursts of time;

**Lore 70 :** Upon her appointment, she received the blessing of Jazirian;

**Lore 90 :** She lost a child at the dawn of the Isles;

**Lore 110 :** The Lady's name is Liliandra, but she has never spoken it.

### **The Master of the Void**

A humanoid shaped cloak, filled with nothing but the quiet contemplation of your death. All who traverse his realm are given two choices - three if their deity allows it - but both come with an unspoken price; a small chunk of one's soul, partitioned away and taken for his own ends.

**Lore 10 :** He and the Lady are allies;

**Lore 30 :** He and the Lady maintain a cycle of death and rebirth for all creatures of the isles;

**Lore 50 :** The Void is a realm forged as part of the agreement with the Lady;

**Lore 70 :** Upon his appointment, he received the blessing of Ahriman.

### **The Desecrator**

Commonly known as The Beast of Entropy, the midget in a robe has been seen intermittently sowing the seeds of chaos and destruction.

**Lore 10 :** He commands the natural forces of entropy and decay;

**Lore 20 :** He once appeared at the Eladramere Colosseum, and killed the then High Mage Agaros;

**Lore 30 :** He has been seen around the Forgotten Isle and seems to have a hand in the growing threat of invasion from the Cursed Isle;

**Lore 50 :** His magics are outside of the agreement forged between the Lady and the Master of the Void, ergo deaths by his hand cannot be reversed;

**Lore 70 :** He resides in a sealed vault and can only appear by projection. His magics are channelled through a willing proxy in the physical realm;

**Lore 90 :** There was once a dwarven faction that revered him as a god...

### **Xapheles, Minastos, and Arkazon**

If it looks like a demon, smells like a demon, and hits like a demon it must be... a demon? The three creatures reside in their respective realms, tempting adventurers to try their hands at defeating them.

**Lore 30 :** The three are not demons at all, but spirits exorcised from the Relics when they were given to the cities. Each represents a different aspect of the Axis: good, neutral, and evil;

**Lore 50 :** They occasionally get together for tea parties. Attacking them during this time is considered suicide;

**Lore 70 :** They answer, ultimately, to the Master of the Void and the Lady.
Hiroto Takahaashi

## **Biography**

* Played By: ToraTora
* Name: Hiroto of the Takahaashi Clan
* Class: Monk, Druid, Ranger
* Deity: The Way of Enlightenment (8 Million Gods)
* Race: Human
* Age: 27
* Height: 5'10"
* Gender: Male
* Status: *Deceased (Retired)*

## **General Knowledge**

* Lead the charge to purge Almariah of its systemic and spiritual corruption enacted by three spirits (greed, fear, wrath) that possessed or replaced the prior shogunate's daimyo.
* Following the defeat of the spirits, Hiroto became Shogun.
* Sweeping changes took effect, and the city-state saw prosperity once again.
* Constructed and consecrated a temple dedicated to the eight million gods of Kara-Tur.
* Ultimately, he became the last shogun of Almariah.
Kriotix

Kriotix joined the Geographica community for the first time through the discord on April 13th, 2019. He would then not join the server until much later; around November 19th, 2019. He would first lead a small island nation with no significance: Palembang. The following season, he would create Hainan: a large eastern power that would lead CocoaPuff's Asian Prosperity Alliance, and ultimately destroy it. During said time, Kriotix was accepted to the helper position by 8tv on March 10th, 2020. In the next season, Kriotix would lead CrimsonImperia, a large but inactive faction in control of Japan. During this season, Kriotix would be promoted to moderator by 8tv after 67 days of being a helper on May 16th, 2020. During the downtime following that season, Kriotix would be promoted to Senior Moderator by 8tv after 97 days of being a moderator on August 21st, 2020.