recursal/Fanatic-Fandom huggingface dataset:
Holy Spirit

The **Holy Spirit** or **Holy Ghost** is, according to the Abrahamic religions, a divine force, quality or influence from God on the universe and/or God's creatures within it. According to most Christian demonisations, the Holy Spirit is also the third being of the Trinity. In Judaism as well as Christianity, the Holy Spirit is also said to be God's own spirit. As a part of the Trinity, the Holy Spirit is also God himself, just like both God the Father (Jehovah) and God the Son (Jesus) are.

It was the Holy Spirit that fertilised the Virgin Mary, so that she gave birth to Jesus, and it is so that God is the father of Jesus.

## References

1. ↑ Kenneth B. Andersen. *The Fallen Devil*. (Publication House) Month #, 2020. (Original Danish version published September 16, 2016 by Høst & Søn)
Adam

**Adam** is the first male human created by God. He is the former husband of Lilith and current husband of Eve. God made a woman simultaneously, from the same Earth, who was named Lilith and she became Adam's first wife. However, she left Adam when she refused to obey him, and she was awful towards him and the animals of the Garden of Eden. Lilith had strange growths resembling animal parts and looked hideous and deformed. She was subsequently banished by Jehovah to the Land of Nod, the place known as Outer Reach today. Afterwards God made Eve, the third human and first succesfuld female, from one of Adam's ribs, and she is usually considered the second human made, as Lilith was erased from the stories.

After being tempted by Lucifer to eat the fruit of the Tree of Knowledge, Adam and Eve were banished from Eden to Earth, where they became the ancestors of all humans in the world.
Fangtooth

The following information is based on events in *The Die of Death* and contain spoilers.

**Fangtooth** (Danish: *Fangtand*) is a gragorn.

## References

1. ↑ Kenneth B. Andersen. *The Die of Death*. Høst & Søn, October 19, 2018 (English print-on-demand paperback). Høst & Søn, October 11 2018 (English e-book). (Original Danish version published August 31, 2007 by Høst & Søn)
Vargar

A **vargar**, also known as a **master of the dark**, (pronounced /'vɑ.gɑ/) is a type of devil who, through black magic, cause meaningless suffering on Earth by summoning natural disasters, diseases and the like by simply screaming incantations with their voices. Vargars live inside dark and damp caverns in Hell that reach deep into the ground. The vargars usually scream their incantations from the top of the Screaming Mountains. The vargars are essentially a sort of sorcerers or wizards.

## Anatomy

A vargar is humanoid in shape. Their skin is sickly pale and speckled with toad-like warts. They have a pair of pupil-less icy-white eyes. They have sharp rat's teeth, are completely bald and their crown is covered by a wreath of sharp horns. A vargar has a pair of black raven wings on their back, which can be folded up and used to fly. Beneath these wings, growing from their rear, is a long, slimy snake's tail. A vargar has magic in its blood, which is why they are able to conjure disasters on Earth.

## Abilities

### Screaming

By simply screaming, a vargar can summon natural disasters, diseases and more on the surface of the Earth. High up in the hills, in an area called the Screaming Mountains, the vargars, the masters of the dark, sit every night and conjure disasters through black magic, by screaming ancient incantations, which they use as a means to control the disasters and the wicked fates. However, it is not the incantations that are the sources of the accidents, but the vargars themselves, with the magical blood that runs in their veins. It is the vargar's voice that causes the accidents to happen, and the incantations are simply a tool with which to control the disasters, as a rudder controls a ship, it is the volume of a vargar's scream that determines the size of the disaster; the higher the scream is, the bigger the accident is.

## Known vargars

* Belial
* Howel Valfoot

## Appearances

### *The Great Devil War*

* *The Devil's Apprentice*
* *The Die of Death* (mentioned)
* *The Wrongful Death*

## Etymology

The word "vargar" is a combination of the Danish noun "ravage" ("havoc, destruction, ravaging") and "ragnarok".

## References

1. ↑ 1.0 1.1 1.2 1.3 Kenneth B. Andersen. *The Devil's Apprentice*. Høst & Søn, October 19, 2018 (English print-on-demand paperback). Høst & Søn, October 11 2018 (English e-book). (Original Danish version published September 30, 2005 by Høst & Søn)

## Notes

1. ↑ Howel Valfoot is the only known vargar whose horns have been described, and they were described as being "a wreath of sharp horns" on the vargar's bald head in *The Devil's Apprentice*. However, it is not certain that this is so for all vargars.
Flux

Philip Engel
Satina

**Flux** (Danish: *Fluks*) (pron. [flʌks]) is a male devil and a tempter, and was formerly the lackey of Aziel Stofeles.

After meeting the human boy Sam, who had died and come to the afterlife before his time when he had mistaken a summoning pill for a headache pill and swallowed it, the two became inseparable, quickly becoming good friends the moment they met as Sam taught Flux some tricks and bullying tactics. Sam, who had finally found a place to fit in with Hell, even began transforming into a devil himself, gaining wings, a tail and eventually horns. At one point Sam came to live with **Flux** at his house after Philip Engel's had become a devil and Sam scared of him.

## Physical appearance

Flux is overweight and has curly black har. He has, like other tempters, a long tail and a pair of bat wings growing from his shoulder blades which he can fly with and fold. His horns, which are black like other tempters', are not very big.

## References

1. ↑ 1.0 1.1 Kenneth B. Andersen. *The Devil's Apprentice*. Høst & Søn, October 19, 2018 (English print-on-demand paperback). Høst & Søn, October 11 2018 (English e-book). (Original Danish version published September 30, 2005 by Høst & Søn)
2. ↑ Kenneth B. Andersen. *The Wrongful Death*. Høst & Søn, October 19, 2018 (English print-on-demand paperback) (Original Danish version published April 30, 2009 by Høst & Søn)
3. ↑ Kenneth B. Andersen. *The Angel of Evil*. (Publication House) October 20, 2019. (Original Danish version published April 29, 2010 by Høst & Søn)
Forest of Fear

*The Wrongful Death* (first appearance of the forest's interior)

The **Forest of Fear** (Danish: *Skrækskoven*) is an enormous, dark forest in Hell. The forest is used as a place of punish for condemned murderers; inside of it they are chased by hushers taking the form of the murderers' own victims from when they were alive. A path leads from the devil city to the Forest of Fear,, with the Whipping Hill on the right side of it and the Bog of Nightmares on the left. Where the Forest of Fear ends, the Whipping Hill begins, and past it,, on the outskirts of the Forest of Fear, is Restless Retirement Home. The famous painter, Tarshell, lives in a timber-framed house behind the Forest of Fear, on the outkirt of it, behind the Whipping Hill and Restless Retirement Home. A path leads from his house and branches off to the right, the branch-off continues to the Forest of Fear and proceeds left around the forest, past Restless and the Whipping Hill, to the front of the forest and the way to the devil city.

The sounds of the screams of the murderers within the forest, which are not of pain, but of sheer terror, perpetually sounds from the forest. Inside the forest, one will often hear the sounds of running steps and branches breaking, as the murderers are constantly being chased. A ghostlike fog slides across the damp earth of the forest. Another sound in the forest is the rustling leaves. The forest is filled with hushers.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Kenneth B. Andersen. *The Wrongful Death*. Høst & Søn, October 19, 2018 (English print-on-demand paperback) (Original Danish version published April 30, 2009 by Høst & Søn)
2. ↑ 2.0 2.1 2.2 Kenneth B. Andersen. *The Die of Death*. Høst & Søn, October 19, 2018 (English print-on-demand paperback). Høst & Søn, October 11 2018 (English e-book). (Original Danish version published August 31, 2007 by Høst & Søn)
Victor Engel

The following information is based on events in *The Die of Death* and contain spoilers.

Philip Engel (son)

**Victor Engel** (Danish: *Victor Engell*) is the late father of Philip Engel and former husband of Philip's mother. He resides in Paradise.

## Physical appearance

Victor Engel has flaming red hair and deep blue eyes. He looks very much like his son, Philip Engel.
Vargar magic

The **magic of the Vargars**, also called **black magic**, are the powers that Vargars use to summon meaningless suffering on the surface of the Earth. The magic itself is in the very blood that courses through the Vargars' bodies. They use said powers by screaming, usually incantations, but screams of aby kind will do, though it is unknown whether not using incantations yield results that are different than with them.
Vita

Mortimer

**Vita**, or **Life**, (pronounced [ˈviː.t̪a]) is she who grants life to all newborn creatures and brings forth spring in all worlds that have the season. She is the fundamental force of life itself, incarnated in a human-like body. She is the twin sister of Mortimer, or Death. Although Vita and Mortimer are twins, it is unknown when, how or where Vita came into being. In contrast, it is known Mortimer came into being when Jehovah banished Adam and Eve from Paradise to Earth.

## References

1. ↑ Kenneth B. Andersen. *The Devil's Apprentice*. Høst & Søn, October 19, 2018 (English print-on-demand paperback). Høst & Søn, October 11 2018 (English e-book). (Original Danish version published September 30, 2005 by Høst & Søn)
2. ↑ Kenneth B. Andersen. *The Angel of Evil*. (Publication House) October 20, 2019. (Original Danish version published April 29, 2010 by Høst & Søn)
Yomi

**Yomi** or **Yomi-no-kuni** is the Japanese word for the land of the dead (World of Darkness) and is the afterlife of humans according to the Japanese Shinto mythology. The underworld can be reached through the complex system of stairwells connecting all afterlives.

## History

### *The Die of Death*

Death, Mortimer, has a key for every underworld and mythological realm, including Yomi, which he may access through the stairwells of the afterlife.

When Philip Engel and Satina visited Mortimer at his house in his kingdom and knocked on his door, a door sounded from inside while Death tried to find the right key for the main door. First he found the key to Asgard and next the one for Yomi, after which he went through several more keys to afterlives and mythical locations before he found the right one.

## References

1. ↑ 1.0 1.1 Kenneth B. Andersen. *The Die of Death*. Høst & Søn, October 19, 2018 (English print-on-demand paperback). Høst & Søn, October 11 2018 (English e-book). (Original Danish version published August 31, 2007 by Høst & Søn)
Valley of Gallows

The **Valley of Gallows** (Danish: *Galgedalen*) is a vast valley in Hell, on whose high hillsides condemned human souls are hanged from thousands of gallows. The Valley of Gallows is one of the few places of punishment in Hell that are not guarded.

There are over eight thousand gallows, and the hillsides are covered in blood-stained grass. The place seems quiet, yet not quiet, as the condemned do not cry out in pain, however the creaking of the ropes permeate throughout the valley. The condemned dangles from the old ropes of the gallows, writhing, but none of them cry out in pain, for the nooses are wrapped tight around their bleeding necks, turning their cries into maons, which are drowned out by the sound of the creaking ropes. The condemned swing back and forth constantly.

The ropes from the Valley of Gallows are so strong that they are almost impossible to break.

## References

1. ↑ 1.0 1.1 1.2 Kenneth B. Andersen. *The Die of Death*. Høst & Søn, October 19, 2018 (English print-on-demand paperback). Høst & Søn, October 11 2018 (English e-book). (Original Danish version published August 31, 2007 by Høst & Søn)
2. ↑ Kenneth B. Andersen. *The Fallen Angel*. (Publication House) Month #, 2020. (Original Danish version published September 15, 2015 by Høst & Søn)
Whipping Hill

*The Die of Death* (first actual appearance)

**Whipping Hill** (Danish: *Piskebakken*, lit. "the Whipping Hill") is a place of punishment in Hell. It is a large mound covered in grass that begins where the Forest of Fear ends. If one walks from the gate of Hell to the forest, Whipping Hill lies on the left hand side just before the forest, where the forest start to thin out.

On Whipping Hill the people that whipped people around in their life are punished for their sins. The condemned are whipped back and forth by colossal gragorns. The mound bustles with activity. On it long lines of chained-together condemned are worked to the bones in chafing chains, lugging large tree trunks, which they gather from the outskirts of the Forest of Fear, and carries them to other condemned, who processes the chunks of wood, hammering them together into crosses, gallows, spikes and execution wheels and other horrifying instruments of torture. Whipping Hill and the area around it echoes with the sounds of whip cracks and high screams of pain from the condemned. Other condemned test the instruments of torture, and it is these condemned who scream the loudest. The hill seeps with blood.

## Appearances

### *The Great Devil War*

* *he Devil's Apprentice* (mentioned by name)
* *The Die of Death*
* *The Wrongful Death*

## References

1. ↑ Kenneth B. Andersen. *The Devil's Apprentice*. Høst & Søn, October 19, 2018 (English print-on-demand paperback). Høst & Søn, October 11 2018 (English e-book). (Original Danish version published September 30, 2005 by Høst & Søn)
2. ↑ 2.0 2.1 2.2 2.3 Kenneth B. Andersen. *The Wrongful Death*. Høst & Søn, October 19, 2018 (English print-on-demand paperback) (Original Danish version published April 30, 2009 by Høst & Søn)

## Notes

1. ↑ In the original Danish version of *The Wrongful Death* (*Den forkerte død*), the text specifies the chunks of wood gatherer by the condemned at the Færest of Fear's outskirts as being "træstammer", meaning "tree trubks", however in the English translation these are simply reffered to as "chunks of wood". However, the trunke *are* indeed referred to ad "chunks of wood" a few words later when the text talks about what the wood is used to make.
Transformation

**Transformation** is the ability for a tempter to change their shape by will. The temper chooses whatever form they take on, and they can both choose to transform their whole body at once or individual parts of them. It requires mental concentration to perform a successful transformation, and even more concentration to keep a transformation up. When a tempter first begins to learn how to transform, the mind-power required can easily be extremely exhausting for the tempter.

The tempters primarily use transformations to sow discord among humans on earth, by disguising themselves as a person one of the humans know and performing a misdeed, so that the human will believe that it was committed by the other person. Often it takes no more than a glance to turn lifelong friends into hated enemies when a tempter has been at work with a transformation. Transformations are one of the first things tempters learn how to do at school in the devil city.

## Weaknesses

There are generally two ways to see through a transformation, which is by observing a tempter's shadow during the transformation, or by the fact that the tempter may simply be performing a poor transformation.

### The shadow

No matter what form a tempter takes, the shadow of the original body will still be visible, as it is the only thing the tempter cannot transform completely. It will look a bit like what happens with the shadow of a coin in a glass of water. The tempter will gain the shadow of the new form in addition to its original shadow, which causes the shadow to be appear double and darker. This is the easiest way of discovering a transformation.

If a tempter is bad at transformations, has a poor concentration, perhaps because they are sick, this can manifest itself in a weak transformation, which does not quite resemble, or does not resemble at all, the form they are trying to take.

A husher can hide itself in a tempter's shadow and obscure the fact that they have two shadows during a transformation.

## Additional beings that can transform

In addition to the tempters there are a few other devils and beings in Hell with the power to transform themselves, including Lucifer, Lucifax and the hushers. However, the shadow of a husher will appear normal.

## Appearances

### *The Great Devil War*

* *The Devil's Apprentice*
* *The Die of Death*
* *The Wrongful Death*
* *The Angel of Evil*
* *The Fallen Angel*
* *The Fallen Devil* (to be released in English fall 2020)

## References

1. ↑ 1.0 1.1 1.2 1.3 Kenneth B. Andersen. *The Devil's Apprentice*. Høst & Søn, October 19, 2018 (English print-on-demand paperback). Høst & Søn, October 11 2018 (English e-book). (Original Danish version published September 30, 2005 by Høst & Søn)
2. ↑ Kenneth B. Andersen. *The Die of Death*. Høst & Søn, October 19, 2018 (English print-on-demand paperback). Høst & Søn, October 11 2018 (English e-book). (Original Danish version published August 31, 2007 by Høst & Søn)
4. ↑ Kenneth B. Andersen. *The Fallen Angel*. (Publication House) Month #, 2020. (Original Danish version published September 15, 2015 by Høst & Søn)
Tree of Life

The following information is based on events in *The Fallen Angel* and contain spoilers.

The **Tree of Life** was a tree that Jehovah had planted in the Garden of Eden upon its creation. The Tree of Life marks the center of the garden. The fruit of the tree, which resemble juicy red apples, grants the person who eats of them eternal life. Next to the Tree of Life stands the Tree of Knowledge. After the Great Devil War, God had the Tree of Life be cut down.

The Tree of Life was an impressive sight. Itt had a broad, straight, tall trunk, with a majestic canopy that unfurled a waterfall of bluish-green leaves. The apples tree were so red that the fruit from the Tree of Knowledge, which were also red, was pale in comparison.

After the Tree of Life was felled, only a stump remains of it. It sticks out of the ground like a gravestone. There is moss growing on its sides and it has begun to rot.

## Appearances

### *The Great Devil War*

* *The Wrongful Death*
* *The Angel of Evil* (mentioned)
* *The Fallen Angel* (as a rotting tree stump)

## References

1. ↑ 1.0 1.1 1.2 Kenneth B. Andersen. *The Fallen Angel*. (Publication House) Month #, 2020. (Original Danish version published September 15, 2015 by Høst & Søn)
2. ↑ 2.0 2.1 Kenneth B. Andersen. *The Wrongful Death*. Høst & Søn, October 19, 2018 (English print-on-demand paperback) (Original Danish version published April 30, 2009 by Høst & Søn)
Shrillclaw

**Shrillclaw** (Danish: *Skingreklo*) is an ancient male demon who works as prison guard in the dungeon below Lucifer's castle.

## Physical appearance

Shrillclaw is an ancient demon. He is humpbacked and his face is so wrinkled that it looks layer. His two horns are long and thick and curl downwards as they would on a musk ox. He walks with a cane.

## References

1. ↑ 1.0 1.1 Kenneth B. Andersen. *The Devil's Apprentice*. Høst & Søn, October 19, 2018 (English print-on-demand paperback). Høst & Søn, October 11 2018 (English e-book). (Original Danish version published September 30, 2005 by Høst & Søn)
Toddy Bizarro

Toddy é o ex parceiro de Olivia, antes de tentar destruir o lugar onde trabalha, sua idade e desconhecida mas deve ter a mesma idade que sua ex parceira, os seus planos são: Transformar o mundo todo muito estranho e bizzaro. Ele era um agente muito esperto, que ganhava varios premios por isso, porém ele ficou cansado de sua vida de agente, e quando invadiu perdeu para Olívia.
Death Book

**Death Books** (Danish: *Dødebøger*) are books that stand in the shelves inside the gatehouse of Hell. In them are records of every condemned who are dead or on their way, what their names are, what crimes they have committed, and which punishments they will need. Saint Peter, the gatekeeper of Paradise has a collection of similar books with records of current and future saved.
Lif and Lifthrasir

**Lif** and **Lifthrasir** (Old Norse *Líf* and *Lífþrasir*, "Life" and "Lover of life") are two humans who were predicted to survive the final battle of Ragnarok by hiding themselves in Hoddmimir's forest (Old Norse *Hoddmímis holt*, "Hoard-mimir's wood" or Hoard-mimir's forest.")

Following the battle and Hel's arrival at Vigrid, she started looking for the people who had been predicted to survive the event, however she had still not been able to locate Lif and Lifthrasir when Philip Engel and Satina Dargue left the plain. It is unknown whether Lif and Lifthrasir ever existed, or if they did whether they survives as predicted. It is possible they do not exist as there are not many followers of the Old Norse belief system anymore.

## Appearances

### *The Great Devil War*

* *The Fallen Devil* (only mentioned by names)

1. ↑ Kenneth B. Andersen. *The Fallen Devil*. (Publication House) Month #, 2020. (Original Danish version published September 16, 2016 by Høst & Søn)
Chronologie

## Avant les parties de jeu de rôle:

### Ère Chthonienne:

**-1,5 millions d'années:** La Grande Rupture

### Ère des Puissances:

**-500 000:** Premières traces des races mortelles

**-100 000 :** Premières traces de civilisations

**-25 000 (environ)** Disparition des Primaux de l’Air et de leur fief

**-5000 (environ)** Guerres du Dieu Pâle, fin de la civilisation Esti

**-2000 (environ)** Guerres de Kor’Faggir

### Age des Mortels:

**An 0 :** Alliance Primale et Fondation des Terres Primales

**An 52 :** Émergence des Arkamens

**An 125 :** L’Empire Onicien asservit les Arkamens de la Ruche Arkam

**An 476 :** Conquête Voldrakh

**An 482 :** Guerre des Drakhs

**An 525 :** Fin de la Guerre des Drakhs

**An 1000 :** Entente des Marches Sombres

**An 1125 :** Défiance de Pointe-De-Nuit

**An 1258 :** Indépendance des Najarians.

**An 1475 :** Découverte du Nouveau Monde

**An 1750 :** Traités du Nouveau Monde

**An 1800 :** Apparition du Fléau des Nautans

**An 1909 :** Bataille d’Elnimroës

**An 1992 :** Émergence des Tailladeurs.

## Parties de jeu de rôle:

Octobre 2051 : Début des parties de jeu de rôle.
Esquadrão Bizarro: O Filme

Esquadrão Bizarro: O Filme é um filme de longa-metragem que sai 01 de agosto de 2016 no resto dos países.

Enquanto Canadá saira no sábado 16 julho, às 11 horas em 90 salas de cinema.

## Sinopse (contem spoilers):

Quando um grupo rival dos adultos nomeados "Equipe Estranha" chegam com um equipamento que pode corrigir qualquer problema estranho, Esquadrão Bizarro é executado fora do negócio, e são forçados a desmantelar a regressar às suas vidas como crianças normais. Quando eles aprendem o segredo do equipamento da Equipe Estranha, o equipamento não resolve os  problemas, mas, na verdade, cobrindo-los, os agentes originais do Esquadrão Bizarro, Olivia e Otto, voltam a juntar-se com os novos agentes do Esquadrão Bizarro, Olympia e Otis. Juntos, eles usam a matemática e trabalho em equipe para derrotar a Equipe Estranha e prevenir mais problemas na cidade

## Descrição

**Esquadrão Bizarro: O Filme** a estréia do filme Data 01 de agosto Neste longa-metragem do **Esquadrão Bizarro** um grupo rival de adultos que se chama Equipe estranho chega com um dispositivo que corrige qualquer problema estranho. Como resultado, o Esquadrão Bizarro é executado fora do negócio e todos os agentes são forçados a se separar e voltar para suas vidas como crianças normais. Usando as habilidades de matemática e trabalho em equipe, as crianças descobrem que o aparelho da Equipe Estranha não é, na verdade, a resolução de problemas, mas apenas projeta hologramas sobre os objetos. As equipes da 2ª temporada junto com o elenco com o elenco da 1ª temporada tem que parar a Equipe Estranha e salvar o mundo de problemas e destruição do mundo inteiro

## Trivia:

* Historicamente falando, este filme é a primeira vez que o elenco da 1a e 2a Temporada estão juntos e olympia e otis conhecem olivia e otto

http://oddsquad.wikia.com/wiki/Odd\_Squad:\_The\_Movie
Ms.O

Srta O, Agente Oprah , dona do "*Esquadrão bizarro" ela gosta de suco, usa canudos roxos, ela é meio brava as vezes . ela competiu um prêmio de melhor esquadrão do ano que ela não tinha ganhado ficou muito feliz e no natal ela teve que fazer coisas boas para ganhar seu presente que no caso era um sucoseu parceiro antigo era o "Otonari" mas quando ela virou a Srta O ele saiu do esquadrão.*
Esquadrão Bizarro

Na série, os jovens agentes Olimpia e Otis vão divertir o público infantil com aventuras para lá de estranhas. Integrante de uma organização liderada por crianças, a dupla investiga fenômenos esquisitos e surreais. E, para solucionarem os mistérios, eles não abrem mão do trabalho em equipe.O curioso é que Olimpia e Otis têm verdadeira fixação por casos bizarros. Se um restaurante for roubado por uma mesa, eles vibram. Objetos sumindo pela metade também fazem a alegria dos dois. Gente se transformando em sofá e pessoas sugadas por videogames são outros casos que mexem com o espírito aventureiro das crianças com talento para investigação. No ‘Esquadrão Bizarro’, os agentes têm a missão de consertar maluquices com soluções inteligentes e, principalmente, engraçadas, mas algo que torna tudo ainda mais bizarro é o fato de resolverem tudo com matematica. Na primeira temporada, a série terá 72 episódios, com 12 minutos de duração cada um.
Agente Olívia

1. **Agente Olívia é uma agente do** *Esquadrão Bizarro* **parceira do[ Agente Otto] ela é uma das melhores agentes do esquadrão. Seu antigo parceiro era o "Agente Toddy" ,mas chamam ele agora de "Toddy BIzarro " . Ela tem medo de torta de queijo fala que é uma longa história no gosta da banda [Sou Numeral] adora por sinal, seu grupo de basquete favorito é [Os Ursos] em um episodio ela usa a camiseta '99' que ele mesma fez**

## Sobre Ela

* Departamento: Investigação
* Parceiro: Agente Otto
* Hobbies: Jogar ou assistir basquete, futebol, beisebol, hóquei, badminton, voleibol, críquete, ondulação, pebolim , bowling, tiro com arco, golfe, vela, esqui, lacrosse, pólo, pólo aquático (lista continua na outra página )
* Comida favorita: Qualquer coisa, menos Torta de Queijo
* Status: Ativa
Agente Olímpia

**Agente Olímpia** é uma agente que trabalha para o Esquadrão Bizarro, seu parceiro é o Agente Otis. Ela é entusiasmada, criativa e quase nunca fica sem palavras.

## Sobre Ela

* Departamento : Investigação
* Parceiro: Agente Otis
* Música favorita: Música de Abertura
* Cor favorita: Verde oliva
* Animal favorito: Pandas
* Status: Ativa
Vigrid

**Vigrid** (Old Norse: *Vígríðr*) is an enormous open plain in Asgard on which the last battle of Ragnarok was fought, as foretold by the völva, and is a location of Norse mythology. The Bifrost, the rainbow bridge connecting Midgard and Asgard, leads directly from the door to Asgard's underworld found in the world between underworlds and down onto Vigrid, placing the plain in Asgard.

Vigrid is covered by a thick carpet of græs. After Ragnarok, Vigrid and its grass has been covered in blood and corpses of gods - primarily aesir but also some vanir - and jotunns, spread out across it, and charred trees and bushes from which smoke flows.

## Mythological background

Aacording to the *Poetic Edda* and Snorri Sturluson's *Prose Edda* *Vígríðr* or *Óskópnir* (anglicized Vigrid and Oskopnir) is an enormous plain, on which it is foretold that the final battle of Ragnarok, between the aesir and jotunns, would be fought. It is said to be 100 leagues or 100 days' joruneys long in every direction, or around 482.803 kilometres wide and 482.803 kilometres long, making it 233,098.736809 square kilometres . The name "Oskopnir" originates in the skaldic poem of *Fáfnismál* from the *Poetic Edda*, where the dragon Fafnir refers to the fact that the final battle of Ragnarok is to take place on a *holm*, a tiny isle by this name. Therefore, it is also possible that the plain of Vigrid lied on an isle by the name of Oskopnir, or that the two sources aee contradicting.

Which of the nine worlds Vigrid, or for that matter Oskopnir, is located in is not clear, however the fact that both Eddas state that Surt and his fire jotunns will ride over Bifröst and then direct themselves to Vigrid implies it is in Asgard, since both Eddas state that Bifröst connects Asgard and Midgard. It is also said that on the day og Ragnarök, Heimdall will keep watch of the jotunns from his home on the Sky Mountain (Old Norse *Himinbjǫrg*), further indicating it to be in Asgard. Asgard is in fact already the most popular world for scholars to place Vigrid in.

It is also possible that all other jotunns besides the fire jotunns go to Asgard by crossing the river Ifing (Old Norse *Ífingr*), which serves as a boundary between the world of jotunns Jotunheim (Old Norse *Jǫtunheímr*, often erroneously called Utgard (Old Norse *Útgarðar*), which is the stronghold of Utgardsloki (Old Norse *Útgarða-Loki*) in Jotunheim) and Asgard.

## References

1. ↑ Kenneth B. Andersen. *The Fallen Devil*. (Publication House) Month #, 2020. (Original Danish version published September 16, 2016 by Høst & Søn)
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Boogeyman (Monster)

The Boogeyman is the main antagonist of Boogeyman (2015 Video Game), and attempts to kill the player each night. The only way for the player to defend themselves against him is by using the flashlight to scare him off.

## Description

The Boogeyman is a tall brown monster with glowing white eyes and extremely sharp teeth. He has very long white claws. He is covered in various scars throughout his body. He is confirmed to be a weaker soul in Boogeyman 2, and the Boogeyman in that game appears to be his strongest incarnation, given how evolved he appears compared to the Boogeyman in this game and the third installment.

However, his original appearance was a corpse like body with long fingernails, long teeth, a sinister grin, and white glowing eyes.

## Behavior

The Boogeyman attacks the player from four different directions (The Vent, Closet, Under the Bed, etc...). He also possesses the ability to manipulate the environment around the player in order to distract them by making the objects in the room create noise and movement. However, he is afraid of the Player's Flashlight, which will ward him off for small amounts of time.

## Tips

Cherry bombs are recommended to use during Halloween on worst scenarios (ex. vent, window, door open) as they close every possible location of where the boogeyman can come from.

## Trivia

* In most legends, the Boogeyman has no actual physical form because he takes on the shape of his prey's worst fear. In this game, however, the Boogeyman has only one physical form.

## Gallery

The Boogeyman's original design as seen in Boogeyman 1.0 and 2.0.
Filès

## Généralités

Filès est une Cydienne, qui semble avoir un rang important parmi les Lames de Molène. Elle se bat à la rapière ou avec des lames courtes, et porte une armure légère en cuir et un long manteau à capuche sombre.

## Dans le Scénario

Lorsque Torgunn assiste au massacre perpétré par un Déchu Voldrakh lors de l'ultimatum lancé par l' Empire Voldrakh à Molène, Filès est une des trois Lames de Molène qui vient exécuter le Déchu et ses soldats Vraukhs.

Plus tard, lors du procès de la compagnie d' Yvhama, jugée pour les événements qui se sont déroulés à l' ambassade Hurizane de Murden, Filès assiste à l'audience. Alors que le groupe est évacué suite au chaos de la fin du procès, elle fait partie de ceux qui arrêtent Mosuku, transformé en créature d'ombre.
Door

The Door is one of the entryways for the boogeyman, It returns many times in Free Roam.

## If player isn't on Free-Roam

The Door is one of the entryways for the boogeyman, including the Vent, and Closet, and Window.

* If the player lets the boogeyman walk towards him without using the Flashlight, A jumpscare will appear where the boogeyman picks up thomas, and drags them towards their mouth.

## Free-Roam 2.0

During night 2, the player can now fully explore the rooms.

How ever, this still leaves them prone to the Boogeyman.

Doors have to be held down to open them.

**Be careful while doing so, since sometimes the Boogeyman can be seen within the room, Close it fast!**

Some doors cannot be opened, such as Mom and Dad's room, which yields the text

* **Mam and dad are sleeping..**

* **They won't believe me!**

However, if they go to their sister's room, it'll yield the following.

* **My sister is away..**
* **She'll know if I go in her room!**
* **If I go in there, I'll suffer a fate worse then the Boogeyman..**
Boogeyman 2 (Monster)

## Boogeyman 2

The second boogeyman is the main antagonist of Boogeyman 2 and the presumed stronger soul of the Boogeyman, who can be considered his "offspring". It appears to be dressed unlike its weaker souls, having a hat and clothes and even hair where its original counter part has no clothes at all and also it has no hair.

## Powers

It has shown to be able to control objects to distract the player, the only thing it can't control seems to be the doll the player has. It also seems to be able to multiply as multiple boogeymen will appear at the same time, it appears to be able to move through vents with ease to get to the closet ,door ,window, and the vent next to the player, it seems to also be able to go under the floor boards, it also seems to be able to cut out lights like the fan lights.

## Tips

on one of the night your dog will come and will act like a warning system to warn you if the boogeyman is coming under the bed and like the first game listen to the sounds the boogeyman produces to hear where he is coming from.

## Facts

* This boogeyman appears to look like the boogeyman in the film.
* it may also represent the feeling of a mysterious person kidnapping you.
Closet

## Appearance

The closet is a set of two ridged white stereotypical closet doors. They serve as a place for Thomas to store some of his toys, boxes, and clothes. On the interactive menu screen at the beginning of the game, it leads to three doors which invite you to load a new game, continue on the night you're on, and Nightmare night respectively. In an earlier version of the game when the menu screen wasn't interactive, if you clicked on the closet, you would get an easter egg of plushies honking a melody.
Alicia

Alicia is the girl who leaves tapes for the player. In these tapes she gives the player tips for avoiding the Boogeyman and also reveals the plot. Her first tape seems to be addressed to the listener, while the others record conversations between her and Elle.

## Description

Alicia is never seen, only heard. She speaks with a British accent, more specifically, the cockney accent found in working-class London. This could potentially narrow down the list of areas the game could be set in, although it should be noted that certain features of the accent have spread across the south-east of England and, to a lesser extent, to other areas of Britain. Another detail is that, despite her accent, Alicia is never heard to use rhyming slang, which is occasionally used as part of the cockney dialect.

## Trivia

* She acts, in part, as the game's tutorial, much like c:freddy-fazbears-pizza:Phone Guy in the game *Five Nights at Freddy's*.
* It is possible that Alicia's name could be a reference to the Spanish 1994 short thriller/horror film *Alicia*, directed by Jaume Balagueró. Her name could also be a nod to the character of Alicia Spencer from the TV show *American Horror Story*.
Potential Improvements

## Info

This is a list of ideas for changes to FoF.

Walking is now the default movement. Hold shift to run. Create an "always sprint" checkbox option in controls. There are two reasons for this:

1 - Running decreases accuracy significantly, whereas walking does not (having no effect on pistol accuracy).

2 - It is intuitive and satisfying to sprint.

In Shootout Primary equipment, replace Sawed Shotgun with Mare's Leg, and place the Sawed Shotgun in the Blue Chest. There are two reasons for this:

1 - the Mare's Leg is noticeably better as a deterrent to hatchet-users. This will help newer players, who commonly complain about the hatchet, have a counter-hatchet strategy.

2 - by placing the Sawed Shotgun as a part of the common and easy-to-access blue box, instead of as a starter, this weapon loses up-front accessibility, reducing complaints that this gun is too "easy" while at the same time it remains quite easy to obtain duel saw, which is where this gun shines anyway.
Boogeyman Wikia

## Welcome to the Boogeyman Wikia

Welcome to the Wikia for the 2015 point-and-click horror game 'Boogeyman'!

Buy the game on Steam here: http://store.steampowered.com/app/412770/

## The Game

8 year old Thomas has just moved into his new house; His parents snapping up the deal for the property without realizing its dark past. Thomas finds a stereo player with a tape left inside, and a flashlight... As darkness falls, he soon realizes he is not alone within the room... The tape begins to play.

## Like us on Facebook!

https://www.facebook.com/BoogeymanWikia/?skip\_nax\_wizard=true

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

## Date of Creation

This wiki was made/created in December 2015.
War in Heaven

When Lucifer's arrogance causes him to nurture selfish thoughts about himself and the angels' superiority for humanity. He gathers followers and declares war on God
Lucifers hovmod får ham til at nære selviske tanker om sig selv og englenes overlegenhed for menneskeheden. Han samler tilhængere og erklærer krig mod Gud

God's angel army

The **War in Heaven**, also known as the **Great War** (Danish: *Krigen i Himlen* and *Den Store Krig*), was a mighty battle that was fought between the rebellious angels led by Lucifer and the angel army of God led by the archangel Michael. It culminated in the defeat of Lucifer and his followers, and their exile from Heaven to the place that would become Hell.

The battle was fought in Heaven, on a great battlefield filled with grass.

## References

1. ↑ 1.0 1.1 Kenneth B. Andersen. *The Angel of Evil*. (Publication House) October 20, 2019. (Original Danish version published April 29, 2010 by Høst & Søn)
Batteries

Batteries are a key mechanic in the game. They are used to power the flashlight, the only defense the player has against the Boogeyman.

The only way to obtain batteries is by looking under the bed, a risky move as it leaves the player open to the Boogeyman's attack.

## Varieties

There are three varieties of battery: red, green and blue, which fill up the power bar by one, two and five points respectively.
Thomas

Thomas is the main protagonist of *Boogeyman*. He is an eight year old boy implied to be of British descent.

## Description

Nothing is known of Thomas' physical appearance, as he is never shown in-game.

It is possible that Thomas is pictured with his mother in the photo frame shown at the end of the game. If so, then Thomas has dark hair and fair skin.
Bed

The bed is the location where the player stands at each night (Unless you are in Freedom mode).

It's not recommended to check for batteries if you have half batteries on your flashlight, because if the player looks under the bed, they could possibly find the Boogeyman waiting for him, resulting in a game over.
Basement

The Basement is a Room In the 2.0 update, There is a open vent where the boogeyman can come and kill you, It is not possible to close the vent, Shine the flashlight on him and he will be gone, then you find the keypad lock code, and collect the stone key, walk back down and be sure the Boogeyman isn't in vents.

If the player makes it successfully to the basement without encountering and dying to the Boogeyman, then unlocks the stone lock with the stone key, they'll find a easter egg with two Boogeymans dancing, After a while, they'll say "You weren't supposed to see this..."
Fistfull of Frags Wikia

## Welcome to another Fistful of Frags Wiki

The purpose of this wiki is to provide a place for Jduxdude to record information about the video game "Fistful of Frags," (Henceforth "FoF") available as a free download from Steam.

## Overview

FoF is a **Western FPS** HL2 mod that was created sometime in 2007 by Rebel Yell-sama. As dated by the Pump Shotgun W1893, the game takes place no sooner than the early 1890s.

### Navigation

Useful pages:

* Controls
* Console
* Notoriety

### Heads-Up Display

1. Scoreboard position
2. Notoriety score
3. Killstreak count
4. Time left
5. Crosshair
6. Current accuracy
7. Health
8. Left gun ammo (full)
9. Right gun ammo (empty)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
New Phone calls

This is Phone calls from Five Nights at Boogeyman 2

## Night 1

Employee #3 - Hey New security guard it's me Craig Thank you so much Welcome to Boogeyman's Pizzaria please call me my number is 457-134-567 the what Noo-Noo is active the stop from Phone calls is not very good Good Luck and Good Night 'Phone Beep'

## Night 2

Alicia - Hello Elle 'Drink' Oh! Insane Po is active the my phone is break the my house is good Check cams! Bud my house is Very Good Place see later! 'Phone Beep'

## Night 3

Alicia - Hello this is horror place the house is very scary new phone calls blah blah Elle please call me Employee #3 - asdshfahsadfeafwradfyar4adwde44t Alicia - Please call me my number is 345-789-789 Employee #3 - iadshasfahauhsdhuajdhahushuwhdjaijsauhwagagshwygdasdfghkgaywagjagdjajahdajahsafortwo 'Phone Beep'

## Night 4

Thomas - Hello Elle it's me Thomas Employee 3 is active the my house is 34km Alicia is dead from Employee #3 from FNaTL This Employee is very good people of This place Employee #3 is kill from Noo-Noo Alright! cams the safe are you Elle the my house see later Employee 3 - hgtaisdadawjajsdijwdijadaklaka 'Phone Beep'

## Night 5 & Night 4 Secret Phone call

Hey it's me Employee #3 the Noo-Noo is danger run from this night This is crazy place 'Noo Noo' Music Box Goodbye! 'Noo Noo' SCREAM (LOUD) 'Phone Beep'

Remixed Phone call

Hello it's me Alicia i'am back from British Columbia the back Elle help for Employee #3 the Employee #3 is dead from Noo-Noo Noo-Noo is Danger in Night 5 Noo-Noo is active on Night 1 Job is stop shops in New York, USA thank you this smile thanks! for watching Elle Good Night \*Royal Lutroth screaming\* HELP ME 'Phone Busy Signal'
Grumblebeard

The following information is based on events in *The Devil's Apprentice*, *The Die of Death*, and *The Wrongful Death* and contain spoilers.

— Grumblebeard on the death of Philip Engel

**Grumblebeard** (Danish: *Skumleskæg*) was a gragorn and keeper of the gates of Hell.

## Appearances

### *The Great Devil War*

* *The Devil's Apprentice*
* *The Die of Death*
* *The Wrongful Death*

## Trivia

* Grumblebeard's English name was revealed by author Kenneth B. Andersen on his Facebook page on September 27, 2018.

* In the stage musical adaptation of *The Devil's Apprentice* the character of Grumblebeard was played by Danish actor Søren Hauch-Fausbøll.

## References

1. ↑ 1.0 1.1 Kenneth B. Andersen. *The Devil's Apprentice*. Høst & Søn, October 19, 2018 (English print-on-demand paperback). Høst & Søn, October 11 2018 (English e-book). (Original Danish version published September 30, 2005 by Høst & Søn)
2. ↑ Kenneth B. Andersen on Facebook: Grumblebeard's English name revealed.
3. ↑ Søren Hauch-Fausbøll portrays Grumblebeard in *Devil's Apprentice* musical.
Лютный переулок

Примыкает к Косому переулку и занимает меньшую площадь. Это кривая затемнённая улочка с лавками, в которых продаются различные товары с сомнительными свойствами. Самой знаменитой из них является лавка «Борджин и Беркс». Волшебники, пользующиеся услугами таких заведений, обычно предпочитают этого не афишировать.

## Известные заведения Лютного переулка

• Белая виверна

• Букмекерская контора

• Волшебные принадлежности

• Борджин и Беркес

• Эльф-трубочист

• Лавка древностей

• Лавка Коффина

• Ноггин и Боунс

• Слесарная мастерская

• Спини Серпент

• Тату салон Маркуса Скаррса

• У Кобба и Уэбба

• У Мормбанда

• Флидерамус — летучие мыши и их шкурки

• Цирюльня

• Яды и отравы Шайверетча

• «Дистальная фаланга»

• Волшебные похороны и бальзамирование
Министерство Магии

> **Девиз:** За незнание закона оправданий нет.
>
>

Министерство магии представляет собой невыборный орган управления, в компетенции которого находится Магическое Сообщество. Во главе Министерства находится министр магии, обладающий исполнительной, законодательной и судебной властью. Начать работать в Министерстве может волшебник, получивший полное магическое образование.

Министерство представляет собой восьмиэтажное здание с подвальными помещениями, находящееся под землёй. Помещение, через которое маги каждый день попадают в Министерство — Атриум.

## АТРИУМ

В холле расположены специальные камины, на одной стороне холла они работают на «вход», на другой — на «выход». Здесь же сидит дежурный волшебник, у которого должны зарегистрироваться неработающие в Министерстве посетители: они обязаны пройти осмотр и предъявить свою волшебную палочку волшебнику для проверки на специальном устройстве дежурным. У каждого сотрудника Министерства есть пропуск-удостоверение.
Украшением Атриума является большой фонтан Магического Братства с золотыми скульптурами Мага, Волшебницы, Гоблина, Кентавра и Домашнего Эльфа. Принято кидать в фонтан мелкие монетки, эти пожертвования отдаются Больнице Св. Мунго.
Из атриума можно попасть в небольшой зал, где находится не менее двадцати лифтов: здание Министерства многоэтажно и различные отделы находятся на различных этажах (уровнях).

## РУКОВОДЯЩИЕ ЧИНОВНИКИ

* Первый заместитель Министра.

* Младший заместитель Министра.

* Главы отделов: отвечают за деятельность подвластных им отделов. Пост главы Отдела обеспечения магического правопорядка кажется самым главным и самым престижным, так как является одним из основных компонентов порядка преемственности должности министра.

* Верховный чародей Визенгамота : официальный титул главы волшебного суда Великобритании, Визенгамота. Верховный чародей является независимым от Министерства и не имеет вышестоящего начальства, однако за министром остаётся право назначать Верховного чародея или снимать с должности.

* Президент Международной конфдерации магов

## ОТДЕЛЫ МИНИСТЕРСТВА ПО УРОВНЯМ (номер уровня соответствует этажу)

**Уровень 1.** Кабинеты Министра Магии и вспомогательного персонала.

**Уровень 2.** Отдел обеспечения магического правопорядка

**Уровень 3.** Отдел магических происшествий и катастроф

**Уровень 4.** Отдел регулирования магических популяций и контроля над ними

**Уровень 5.** Отдел Международного магического сотрудничества

**Уровень 6.** Отдел магического транспорта

**Уровень 7.** Отдел магического образования

**Уровень 8.** Отдел магических игр и спорта

**Уровень 9**. Отдел магического хозяйства

**Уровень 10**. Атриум

**Уровень11.** Отдел тайн

**Уровень 12.** Залы суда.

**Уровень 13.** Тюрьмы.