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Wiki The OA

¡Te damos la bienvenida!

Una comunidad dedicada a la serie de Netflix The OA en la que cualquiera puede contribuir y debatir.

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Actualmente contamos con 21 artículos.

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Lea con precaución.

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**Shows de Netflix**
*¡Vaya a estos sitios para obtener información o ayudar a una wiki!*

(Des)encanto •
13 Reasons Why •
Altered Carbon •
Big Mouth •
Castlevania •
¡Chicas Harvey por Siempre! •
Chilling Adventures of Sabrina •
Daredevil •
Dark •
El Príncipe Dragón •
Élite •
Ever After High •
Final Space •
Glitter Force •
Hilda •
Iron Fist •
Jessica Jones •
La Casa de Papel •
Las Leyendas •
Lucifer •
Luke Cage •
House of Cards •
Mindhunter •
Narcos •
Orange is the New Black •
Sense8 •
Somos las Lalaloopsy •
Stranger Things •
The Defenders •
The Punisher •
The Umbrella Academy •
The Witcher •
Trollhunters •
Vera y el Reino Arcoíris •
Voltron: El Defensor Legendario •
World of Winx •
Rolie Polie Jamie: The Great Defender of Fun

AnimatedFan194's Movie Spoof of Playhouse Disney Rolie Polie Olie: The Great Defender of Fun

## Cast

Olie Polie - Jamie (Rise of the Guardians)

Zowie Polie - Robyn Starling (Tom and Jerry: The Movie)

Polina Olie - Rapunzel (Tangled)

Percy Polie - Flynn Rider (Tangled)

Uncle Gizmo - Hercules

Pappy - Joe Gardner (Soul)

Spot - Lou (Cats & Dogs: The Revenge Of Kitty Galore)

Billy Bevel - Pinocchio

Binky Bevel - Diamond Destiny (Storks)

Bonita Bevel - Linda Gunderson (Rio)

Baxter Bevel - Tulio Monterio (Rio)

Pollie Pi - Alice (Alice in Wonderland)

Screwy - Melvin Sneedly (Captain Underpants: The First Epic Movie)

Wheelie - Olaf (Frozen)

Clippy Clop - Buck (Home on the Range)

Dr. Jerrie-Rig - Kronk (The Emperor's New Groove)

Space Boy - Mason (Toy Story That Time Forgot)

Space Dog - Bolt

Gloomius Maximus - Mr. Ross (Regular Show: The Movie)

Baddies - Hunters (Open Season)

Willy Jolly - Mordecai (Regular Show)

Wally Jolly - Rigby (Regular Show)

Gene Littlegreen - Lighting McQueen (Cars)

Junior Littlegreen - Mater (Cars)

Trixie Triangle - Merida (Brave)

## Scenes

Rolie Polie Jamie: The Great Defender of Fun - Part 1 - Main Titles/Opening Sequence

Rolie Polie Jamie: The Great Defender of Fun - Part 2 - Mail Rockets

Rolie Polie Jamie: The Great Defender of Fun - Part 3 - Mr. Ross Song

Rolie Polie Jamie: The Great Defender of Fun - Part 4 - The M64

Rolie Polie Jamie: The Great Defender of Fun - Part 5 - Laughing The Bluesies/Snoozies Away

Rolie Polie Jamie: The Great Defender of Fun - Part 6 - Dr. Kronk

Rolie Polie Jamie: The Great Defender of Fun - Part 7 - Robyn Starling's Conga Song

Rolie Polie Jamie: The Great Defender of Fun - Part 8 - Tickle-Me-Piglet

Rolie Polie Jamie: The Great Defender of Fun - Part 9 - Robyn Starling's Big Balloon

Rolie Polie Jamie: The Great Defender of Fun - Part 10 - Space Pals to the Rescue

Rolie Polie Jamie: The Great Defender of Fun - Part 11 - Robyn Starling's Birthday Party

Rolie Polie Jamie: The Great Defender of Fun - Part 12 - Tug O' War/Putting in the Sillies

Rolie Polie Jamie: The Great Defender of Fun - Part 13 - A Bazillion Jillion Fires

Rolie Polie Jamie: The Great Defender of Fun - Part 14 - Happy Mr. Ross Song

Rolie Polie Jamie: The Great Defender of Fun - Part 15 - Conga-A-Bongo-Time

Rolie Polie Jamie: The Great Defender of Fun - Part 16 - End Credits
Rolie Polie Leo: The Twin Baby Chase (Cartoon and Disney Style)

Cartoon and Disney's Movie Spoof of Rolie Polie Olie: The Baby Bot Chase

## Cast

Olie Polie - Leo (Little Einsteins)

Zowie Polie - June (Little Einsteins)

Polina Polie - Anna (Frozen)

Percy Polie - Kristoff (Frozen)

Uncle Gizmo - Prince Eric (The Little Mermaid)

Aunt Polie Anna - Widow Tweed (The Fox and the Hound)

Coochie and Coo - Diamond Destiny and Baby Rapunzel (Storks and Tangled)

Spot - Toby (The Great Mouse Detective)

Billy Bevel - Quincy (Little Einsteins)

Binky Bevel - Rosie (Caillou)

Bonita Bevel - Jill Andersen (Inside Out)

Baxter Bevel - Bill Andersen (Inside Out)

Pollie Pi - Annie (Little Einsteins)

Space Boy - Super Why

Space Dog - Woofster (Super Why)

Gene Littlegreen - Caillou's Dad (Caillou)

Junior Littlegreen - Caillou

Gloomius Maximus - Percival C. McLeach (The Rescuers Down Under)

Tape Voice as Himself

Baddies - Disney Villains

Willy Jolly - Chris Kratt (Wild Kratts)

Wally Jolly - Martian Kratt (Wild Kratts)

Kindly Lady - Linda Gunderson (Rio)

Kindly's Princess Bots - Pixies (Toy Story 3)

Baby Bots - Various Babies

Mr. Sunny - Mr. Sun (Ni Hao Kai Lan)

Moony - Mr. Moon (Ni Hao Kai Lan)

Starry - Little Star (Dora the Explorer)

## Scenes

Rolie Polie Leo: The Twin Baby Chase (2003) - Part 1 - Opening Credits/Mothership

Rolie Polie Leo: The Twin Baby Chase (2003) - Part 2 - Meeting McLeach

Rolie Polie Leo: The Twin Baby Chase (2003) - Part 3 - Introducing Diamond Destiny and Baby Rapunzel

Rolie Polie Leo: The Twin Baby Chase (2003) - Part 4 - McLeach Song

Rolie Polie Leo: The Twin Baby Chase (2003) - Part 5 - McLeach Visits the Einsteins

Rolie Polie Leo: The Twin Baby Chase (2003) - Part 6 - Inside the Mothership

Rolie Polie Leo: The Twin Baby Chase (2003) - Part 7 - Runaway Dog

Rolie Polie Leo: The Twin Baby Chase (2003) - Part 8 - Super June

Rolie Polie Leo: The Twin Baby Chase (2003) - Part 9 - McLeach Returns

Rolie Polie Leo: The Twin Baby Chase (2003) - Part 10 - Chris Kratt and Martian Kratt

Rolie Polie Leo: The Twin Baby Chase (2003) - Part 11 - Twin Babies Go Back

Rolie Polie Leo: The Twin Baby Chase (2003) - Part 12 - End Credits

## Movie Used

Rolie Polie Olie: The Baby Bot Chase (2003)

## Movies/TV Shows/Video Games Used

Little Einsteins (2006)

The Rescuers Down Under (1990)

Rio (2011)

Ni Hao Kai Lan (2003)

Super Why (2006-2016)

Wild Kratts (2010)

Dora the Explorer (2002)

Caillou (1998)

Inside Out (2015)

Toy Story 3 (2010)

The Great Mouse Detective (1986)

Storks (2016)

Tangled (2010)

The Fox and the Hound (1981)
Homecoming

"**Homecoming**" ("**Vuelta a casa**" en el doblaje latino) es el primer episodio de la Parte I de The OA y el primer episodio de la serie en general. Este episodio, al igual que el resto de la temporada, fue publicado el 16 de diciembre de 2016 en Netflix.

## Sinopsis

Una mujer que estuvo desaparecida durante siete años aparece en un hospital con cicatrices en la espalda, pero no puede (o no quiere) revelar dónde ha estado.

## Trama

Un niño desde el asiento trasero de un auto está grabando la ciudad con un celular hasta que al cruzar un puente ven a una chica corriendo entre los autos, intentando arrojarse por uno de los lados del puente. Esta chica se detiene por un momento, mira en dirección a la cámara de este niño y finalmente se tira.

OA despierta en un hospital algo desorientada, notando que sus pies están dañados. Una doctora la ve despertar y le cuenta que caer de pie le salvó la vida, también pregunta por unas cicatrices que hay en su espalda.

## Personajes y reparto

* OA/Prairie Johnson/Nina Azarova, interpretada por Brit Marling
* Abel Johnson, interpretado por Scott Wilson
* Nancy Johnson, interpretada por Alice Krige
* Steve Winchell, interpretado por Patrick Gibson
* Buck Vu, interpretado por Ian Alexander
* Alfonso Sosa, interpretado por Brandon Perea
* Jesse Mills, interpretado por Brendan Meyer
* Betty Broderick-Allen, interpretada por Phyllis Smith

## Continuidad

* Este episodio se sitúa posteriormente a los eventos que OA narra entre "Homecoming" y "Empire of Light", cuando ella ya logró escapar de HAP.
Edge of the forest

**Edge of the forest** is a node in The Kingdom Of Senenthia.

## Connections

Previous nodes: Northern Plains or Tower Side

Next node: West Fang Gate or South Fang Gate or Bandit Camp

## Events

### The fang gates

*You are entering the northern part of the forest. The fang gates guarding the bandit camp stand before you and the path ahead will not be easy.*

*Now is the perfect time to rest or prepare for the battle ahead.*

*Remember that you don't have much time to spare, so you can only do one activity before continuing.*

Choices:

* [Rest +30% Health] Relax and recover some strength.

* [Forage] Being near a bandit camp, you can surely find some gold or shards.
 Group [5 or lower]
Success
Below a suspicious trunk you found a hidden cache of the bandits.
 You get:  8  320  560
Failure
*Time's up. You don't have more time to wander in the forest, but at least you have recovered some magic shards from it.*
You get:240
* [Andrin] "I found a forest trail here. Maybe it can lead us directly into the bandit camp."
[Skill card]
Success
*Andrin's tracking skills where on point. The trail leads to the bandit camp and now you can take it. Also you found some shards and had time to rest a bit*
 You get:  280  16
Fail
*?*
* [Ottis] "I can take care of an injury and try to heal us."
[Healing spell card]
Success
*?*
Fail
*?*
Champion

**Champion** es el tercer episodio de la Parte I de The OA y el tercer episodio de la serie en general. Este episodio, al igual que el resto de la temporada, fue publicado el 16 de diciembre de 2016 en Netflix.

## Sinopsis

Una periodista le hace una oferta a la familia. En lo de HAP, se establece un vínculo entre Homer y los demás mientras idean un plan desesperado.
Rolie Polie E.B The Great Defender of Fun

TheCartoonMan89's Movie Spoof of Rolie Polie Olie The Great Defender of Fun

## Cast

Olie Polie - E.B (Hop)

Zowie Polie - Yin (Yin Yang Yo)

Polina Polie - Mother Rabbit (Robin Hood)

Percy Polie - Mr. Bunny (Hop)

Uncle Gizmo - Aladdin

Pappy - Fagin (Oliver and Company)

Spot - Max (The Secret Life of Pets)

Billy Bevel - Yang (Yin Yang Yo)

Binky Bevel - Baby Alex (Madgascar 2 . Escape of Africa)

Bonita Bevel - Jewel (Rio)

Baxter Bevel - Blu (Rio)

Pollie Pi - Lina (Yin Yang Yo)

Screwy - Gideon (Gravity Falls)

Wheelie - Thomas (Thomas and Friends)

Clippy Clop - Sven (Frozen)

Dr. Jerrie-Rig - Geppeto (Pincchio)

Space Boy - Miles Callisto (Miles for Tomrrowland)

Space Dog - MERC (Miles for Tomrrowland)

Gloomius Maximus - Chester V (Cloudy with a Chance Of Meatballs 2)

Baddies - Hunters (Open Season)

Willy Jolly and Wally Jolly - Woody and Buzz Lightyear (Toy Story)

Gene Littlegreen - Lighting McQueen (Cars)

Junior Littlegreen - Mater (Cars)

Trixie Triangle - Ronin (Epic)
Cave

**Cave** is a node in The Velkarath Mountains.

## Connections

Previous node: Goblin Caves, Cliff or Slope

Next node: Campsite

## Events

The raging beast

Common event

You arrive at the entrance of a cave, and a pile of small bones catch your attention. They are clearly goblin bones.

From where you are, you can hear the goblin-eating creature. It seems to be quite large and furious.

The cave does not appear to be very large, and the only valuable things that can be found here are those that the creature carries with it and any goblin remains.

It is up to you to go in and face the beast.

* [Leave] This sounds very dangerous, so you leave.
* [Combat] Go in and fight the beast
	+ As you enter the cave, you see two huge red eyes shine. You quickly get used to the darkness of the cave and see a large minotaur before you. Suddenly, he charges at you.
Burial Chamber (North)

Burial Chamber is a node in The Ulminin Desert.

## Connections

Previous node: Room

Next node: Room or Scarab Wall

## Event

### The forgotten one

*In a burial chamber you find a woman on the floor, leaning against an open sarcophagus. She seems very weak, when you come to help her she whispers:*

*"How many centuries has it been... A few days ago, I noticed the energy of an Obelisk activating; that woke me up and broke the seal of the sarcophagus.*

*Sorry strangers, I'm still very weak... I feel that the curse that falls on me is still active. Although it has somehow kept me alive all this time, the curse drains my strength.*

*Maybe you could help me to get rid of the curse?"*

* [Accept] What can we do to help you?
	+ *(Navalea) "Thank you very much strangers, I am Navalea by the way. It's a long story, but I was cursed and locked in this sarcophagus unjustly a long time ago. In order to lift the curse, you must first find its source. It is probably an ancient object that belonged to me long ago... now that I remember, before I was locked up, my family badge was taken away from me. I feel it must be nearby, east of here. Once you have the source of the curse, you must purify it. In the old days there was a sacred cathedral in my homeland where you could do it.. but I don't know if it still exists after the war and after so much time."*You get: 4
* [Decline] It seems complicated and we don't have time for that.
Darkclaw

## **Appearance**

Darkclaw is a sleek tortoiseshell she-cat with beautiful blue eyes. She has a very long tail and a band of poppies around her head. Darkclaw's fur is black, white, and brown.

## **Personality**

Darkclaw is fun-loving but mature. She can brighten anyones mood, and is easy to talk to. She is very protective of her kin.

## **Family**

Mother: Unknown

Father: Unknown

Littermates: Unknown

Mate: Jaystar

Kits: Oceanbreeze

## **Interesting Facts**

* She can give a chosen amount of her powers to cats in need of it, or ones she simply chooses to have powers.
* She will be reborn infinitely unless all her powers are gone
* She can blast dark power at enemies
* She can read minds

## **Education**

Mentor: Jaystar

Apprentice: Jaywing, Lilyshine and sharing Featherpaw.
Just Wright

Queen Latifah and Common deliver slam-dunk entertainment in this charming story of hoops, hope, and the game of love. Leslie Wright (Latifah) is a straight-shooting physical therapist who gets the gig of a lifetime working with injured NBA star Scott McKnight (Common). Leslie not only whips Scott into shape, she helps take his game to the next level and all is going well... until Leslie finds herself falling for him. Oblivious to her growing affection, Scott only has eyes for Morgan (Paula Patton), Leslie’s sexy and seductive friend. With everything on the line, Leslie must take her best shot and find out if she and Scott are just right for each other.
Caravan

Is an event in The Kingdom Of Senenthia.

Previous node: Town

Next nodes: Town Outskirts and Western Farmland

**The caravan**

You meet a caravan of pilgrims resting by the roadside.
They tell you that they are carrying various objects that might be of interest to you.
They also offer to take you to various safe places in Senenthia, for a small fee.

This caravan offers you the possibility to travel quickly to certain places, but you will not gain the experiance, cards and items that you would gain by traveling on foot.

Choices:

* [Leave] You are not interested.
* [Pay] Pay 60g to use fast travel services.
* [Buy] Take a look at the items they carry.
	+ (Opens an item shop.)
Blocked Entrance (Forge)

**Blocked Entrance** is a node in the Black Forge dungeon in The Velkarath Mountains.

## Connections

Previous node: Bridge

Next node: Corridor

## Events

### The Dwarven city

In front of you is the main entrance to the dwarven city, sealed off after the events of the Obsidian Uprising. You would have liked to see this engineering marvel that the dwarves excavated inside the volcano, but you see no way to enter. However, among the stones you see an old dwarven journal.

In front of you is the main entrance to the dwarven city, sealed off after the events of the Obsidian Uprising. You would have liked to see this engineering marvel that the dwarves excavated inside the volcano, but you see no way to enter. However, among the stones you see an old dwarven journal.

The journal is partially burned and almost impossible to read.

* [Read] You try to read the dwarven journal
	+ Unfortunately, it's too burned, and you can only read a few loose fragments like "Counselor Amelia's visit" or "The fire wizard gathered his followers". You decide that the diary narrates the beginning of the Obsidian Uprising, but you can't get anything else clear. The heat is unbearable, so you leave without wasting any more time.
	You get:  8.
* [Nezglekt] "It's a pity I didn't come a few years ago..."
	+ "This city looks like it used to be the perfect place to trade artifacts. I wonder if Captain Tsnemo or any of the crew would know of a way to get in and retrieve some of them... Although I don't think any of mine could stand the heat inside." The heat is unbearable, so you leave without wasting any more time.
	You get:  8.
* [Cornelius] "This place brings back bad memories..."
	+ (Cornelius) "I seem to remember that I was here when it all happened... maybe? Many good men and women lost their lives in this place... my son and his wife too... And the little girl, what happened to her? I cannot remember..." The heat is unbearable, so you leave without wasting any more time.
	You get:  8.
* [Grukli] "My mother used to tell me stories about this city"
	+ (Grukli) "She told me that she used to come to the city and there she fell in love with a brave dwarf... Unfortunately, she lost track of him when the uprising started and never heard from him again. Arghhh... I miss her..." The heat is unbearable, so you leave without wasting any more time.
	You get:  8.
* [Wilbur] "This was a magnificent city..."
	+ (Wilbur) "I remember visiting the city when I was younger. I spent a lot of time studying the strange mechanisms of the dwarves, until the uprising broke out... A pity. The city was a real engineering feat... not as cool as my current workshop, of course." The heat is unbearable, so you leave without wasting any more time. You get:  8.
* Hidden options (2, not Heiner, Sylvie, Reginald or Ottis)
Goldenleaf

Goldenleaf is a calico she-cat with yellow wings and amber eyes.

She was born as Goldenkit to Spottedleaf and Firestar. Spottedleaf seeked out Goldenpaw and taught her the skills she would need to heal and care for clan mates, after Goldenpaw finished her training Spottedleaf lead her to the rest of WillowClan and Jaystar held her ceremony and gave her a full medicine cat name. Moons after she had joined Goldenleaf gained her own apprentices, Tansyshade and Featherflight.
Bree

## Lore

Bree grew up in the Senenthia forest with the dryads. When her mother died, she was still young, but she decided that she would be like her mother and protect the forest. When the corruption of the obelisk spread, Ylmer, her former master, gave her one last mission.

She managed to complete her mission thanks to the help of some adventurers and now Bree is back in her home, the Senenthia Forest.

**Tactical warrior who specializes in thorns.**

## Stats

HP: 116

Speed: 15

Energy: 1 Initial, 3/turn

Resistances:
  0%
  10%
 Immune:

## Traits

 Level 2Level 2: +10 Max HP
Crack and Thorns charges +1. [Damage with hit] Deal 12 Blunt damage and apply 1 Crack. -Lasts 1 turn-     | Grudge**Defensive Strategy** - Gain Defensive Strategy as a card.
 Level 4Level 4: +10 Max HP
[Damaged by others] Deal 10 Blunt damage. Apply 2 Crack to all monsters. Gain 4 Vitality and 1 Thorns. -Lasts 4 uses-     | Dual Wield**Command and Conquer** - Gain Command and Conquer as a card.

## Starting Gear

Bree starts with Forest Banner equipment.

## Starting Deck

* 3 Pommel
* 3 Intercept
* 3 Spiked Shield
* 2 Invigorating Blow
* 2 Intimidate
* 1 Battle Shout
* 1 Standard Bearer

## Tips and Tricks

**Players do not start the game with Bree and must unlock her through an in game quest.**

2. Once there, take the top path to reach Bree at the Grove "Saving The Treants" event.
3. She asks the party to find a place to plant Ylmer's Seed and players need to [Accept].
4. Then once in the Upper Void (after fighting Dawn and Dusk) of Act 4, head up the top path to the Garden "Sacred Garden" Map Node and select the [Dig] option.
5. Right after this, "Bree Unlocked" should appear.
Altar (Faeborg)

Is a node in Faeborg Forest.

Previous node: Island

Following node: Wall Crack

## The wooden altar

On an island you find a wooden altar that seems to be a replica of other similar altars.
You do not know who has built it, but the altar is not very powerful and does not seem to be fully functional.
After inspecting it a little more, you see that next to it there is a small platform with a pyre underneath, which you imagine is used to make sacrifices to empower the altar.
Do you want to try to empower the altar?
Result:

* [Leave] You are not interested in using this altar.

* [Use] You use the altar as it is. (+20% cost increase)
	+ You get: 88
* [Burn] Let fate decide who will be chosen to be burned on the pyre. Competition [highest]
	+ Add Severe Burn injury card to deck

* "I volunteer!" (available for each hero)
	+ The volunteer goes up to the platform, and the rest of you light the pyre. After a while you see how the altar lights up, brimming with energy, and at that moment you take the volunteer off the platform who, although fine, has suffered a severe burn. You can upgrade one card for free for each hero. You get:  120
		- Add Severe Burn injury card to deck
Aquarfell Marsh

Redirect to:

* The Aquarfall Marsh
File:AquarfallMarsh.PNG
File:AquarfallMarshMap.PNG

## Nodes

* Town
* East Path
* North Pier
* Marsh Deeps
* Voodoo Hut
* Temple Border
* Fisherman's Hut
* Campsite
* Downward Slope
* Temple Ruins
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* [[
* Ancient Temple
* Aquarfall Obelisk
Springbreeze

## **Appearance**

Springbreeze is a pretty, light grey she-cat with stunning, bright blue eyes. Her (obviously) black pupils fade from the middle to the outside diameter of the pupil. Her pelt is faintly dappled, the spots just a few tints darker. She has a pure white belly, that almost shines in the sunlight. She has short fur, and it sheds water quickly, though she does not like swimming. Everything about her his pretty much all medium lengthed.

## **Personality**

Springbreeze can be a little bit of a pain to spend time with. Diagnosed with face blindness (prosopagnosia) and complete colour blindness (monochromacy) since kithood, she has trouble recognising other cats and animals. This makes her extremely quiet, and when approached by other cats, occassionally even by friends and cats in high positions, she is extremely tart and snappy. She is deemed too dismissive of information but too obsessed with the small things in the world, like the amount of moss in her bedding.

## **Special Skills**

> Superior accuracy in describing shades of greys.

> Extremely enhanced hearing, smelling and feeling skills

> Good at catching prey, though will occassionally bring an old prey back.

## **Disabilities**

> Prosopagnosia (face blindness) - She cannot recognise other cat's faces, and will sometimes get them wrong.

> Monochromacy (complete colour blindness) - She can only see shades of grey.

## **Education**

Fully self taught in the ways of fighting, hunting and herb-hunting, though she cannot heal cats.

## **Additional Facts**

> Springbreeze was once a loner named Sprig. She got the name Springbreeze because the clan leader heard how she pronounced her name wrong.

> She likes eating fish

> Eyes will very occassionally chage shades of blue and change back.

## **Position**

Full Warrior - sleeps between the middle and outside of the den.

## **Quotes**

"Hey, do you know which cat I am?"

"GET OUT, ROGUE! DON'T THINK I CAN'T USE MY SENSE OF SMELL AND HEARING AS WELL, YOU SENSELESS ROGUE!"

-Springbreeze threatening a rogue.

"I'm Sprig, Jaystar"

- Springbreeze addressing Jaystar at their first encounter at the clans.
Change Weapon

* Basic
* Blue
* Yellow
* Corrupt

### Effect

Reveal 2 Melee attack from your draw pile and put them into your hand. Discard 1 Melee attack.

### Effect

Reveal 2 Melee attack from your draw pile and put them into your hand. Discard 1 Melee attack.

### Effect

Innate
Reveal 2 Melee attack from your draw pile and put them into your hand. Discard 1 Melee attack.

### Effect

Innate
Reveal 2 Melee attack from your draw pile and put them into your hand. Discard 1 Melee attack.
Vanish
Ancient Temple

**Ancient Temple** is a node in The Aquarfall Marsh.

## Connections

Previous nodes: Temple Ruins (North) or Temple Ruins (South)

Following node: Aquarfall Obelisk

## Events

### Lurking in the water

*To reach the obelisk, you have to cross a pond of water. When you approach, you see something moving underneath.
Suddenly, four snake-shaped heads appear: it's a hydra! Each head looks a little different from the rest, and you take some time to name them according to their characteristics.
Since it doesn't move, you can decide how to position yourselves and choose which head you want to stand in front of to fight first.
If you do not attack immediately, the hydra will have time to prepare.*

* [Combat] Stand in front of Hatred and fight against it. This head seems tougher than the others.
	+ Start **Hydra Boss Fight** with the Hydra heads having

* [Combat] Stand in front of Arrogance and fight against it. This head has lightning-shaped horns.
	+ *You position yourself in such a way that the head you called Arrogance is in front of the others.
	By choosing to quickly engage Malice, the hydra only has time to prepare itself by improving its elemental defenses.*
	Start **Hydra Boss Fight** with the Hydra heads having 2.

* [Combat] Stand in front of Malice and fight against it. This head seems the most unholy of all.
	+ *You position yourself in such a way that the head you called Malice is in front of the others.
	By choosing to quickly engage Malice, the hydra only has time to prepare itself by improving its mystical defenses.*
	Start **Hydra Boss Fight** with the Hydra heads having 2

* [Rest +40%] Try to rest behind a column before combat.
 Group [5 or lower]
Success
*You manage to rest for a while and regain your strength. By the time you emerge from the column, the hydra has had time to prepare for combat and raise all its defenses.
You get: 4*
Start **Hydra Boss Fight** with the Hydra heads having ,  and
Fail
*Start **Hydra Boss Fight** with the Hydra heads having 2, 2 and 2*
Critical failure
*As you attempt to rest, the Arrogance head detects you and throws a lightning storm at you. You're electrocuted, and the hydra begins the fight fully prepared.
**All characters receive Electroshock**
Start **Hydra Boss Fight** with the Hydra heads having 2, 2 and 2*

### Hydra Boss Fight

Enemies:

* Hatred
* Arrogance
* Malice
* Scorn

### One less headache

*After a hard fight, you manage to defeat the four heads of the hydra!
Now that you can advance, you discover a large golden chest behind one of the columns.
You cross the pond safely and reach the obelisk.*

* [Loot] You open the golden chest.
	+ Inside the chest you find a lot of gold and magic objects. You also plunder the hydra's body, finding magic shards and valuable components.
	You get: 300  300  36  5
	Choose from Hydra Egg, The Polluter, Titan Gauntlets, Storm Tiara, 4 silver items or  120
Dead Adventurer

Is an event in The Aquarfall Marsh, within the Spider Lair: The Spider's Cave.

Previous node: Cave Entrance (Spider Lair)

Following node: Cave Center or (optionally) Secret Cave

## **A narrow gap**

As you go further into the cave, you come across the skeleton of an adventurer. Next to him, you see a narrow gap in the wall.

It seems that the adventurer tried to cross the gap, but took too long and was swarmed by spiders.

Upon inspecting the gap, you notice a current of air going through it, so it surely leads somewhere else inside the cave.

With spiders lurking, you must decide what to do.

Choices:

* [Leave] Looking at the fate of the dead adventurer, you decide to leave.
	+ ?
* [Enter] Take you chances with the gap.  (Group [5 of lower])
	+ Critical success: You quickly enter the gap and exit the other side without attracting the attention of the spiders.
	Some of you had time to collect magic shards inside the gap.
	You get:  240  88
	+ Success: You quickly enter the gap and exit the other side without attracting the attention of the spiders.
	You get:  180
	+ Fail: The gap is very narrow and some of you are really big...It is impossible for all of you to pass through it in time, when you realize the spiders begin to arrive. You have no choice but to face the spiders and ignore the gap.
* [Heiner] "Beep... I can tunnel through that."
	+ Heiner uses all his steam power and pushes his metal body through the gap, making it wider so that everyone can pass behind him.
	You get:  16
* [Bree] "Let me go first to widen the gap."
	+ Bree enters the gap and carefully uses her horns and truncheon to widen the gap when necessary. The rest of you pass behind her with no problem.
	You get:  16
	Opens following node: Secret Cave.
* [Examine] Take some time and examine the adventurer's remains.
	+ Under his bones and a pile of dust, you find an old journal and some gold.
	The journal tells how the adventurer set out on his quest for some ancient ruins with colored runes, and also mentions how he longs for the Happy Owl Inn and his granddaughter.
	You are putting the journal away when you are suddenly attacked by spiders.
	You get:  240  100
	Start **Spider Battle**

## **Spider Battle**

Enemies:

* Hatchling
* Spider
* Pendulum
Orange Line

## Orange Line History

The Orange Line is the second line in the San Diego Trolley system. Service began on March 23, 1986, originally as the East Line and initially operated between downtown San Diego and Euclid Avenue. The East Line, as it was then called, kept this name after successive extensions to Spring Street on May 12, 1989, to the El Cajon Transit Center on June 23, 1989, along the Bayside in downtown San Diego on June 30, 1990, and finally to Santee Town Center on August 26, 1995.

The line was renamed the Orange Line in 1997. Service between Gillespie Field and Santee was replaced by the Sycuan Green Line in July 2005 upon that line's introduction.

## 2012-2018 realignment and Orange Line Renewal Project

To accommodate the new Siemens S70 Trolley models the stations needed to undergo renovation, although this was done over a period of time to prevent the disruption of operation. The new S70 models began operation on the Orange Line in January 2013, once all remaining Orange Line stations had been upgraded to handle them, and all renovation work on the Orange Line was completed in 2013.

During a system redesign on September 2, 2012, the Orange Line's eastern terminus was further shortened to the El Cajon Transit Center, while Orange Line service along the Bayside was eliminated and its western terminus was rerouted to the Santa Fe Depot in downtown San Diego. On July 11, 2017, the Orange Line was once again realigned to terminate at America Plaza instead of Santa Fe. MTS says the change should help improve on-time performance of the Orange Line and relieve train congestion at Santa Fe Depot.

In order to remove train congestion at America Plaza in preparation for the Mid-Coast trolley extension to University City, MTS constructed a new Courthouse station which serves Orange Line trolleys as the new western terminus for the line. Courthouse station is single platform station, and located on C street between State and Union. The station opened on April 29, 2018. The line was also re-extended at that time to service Arnele Avenue.

## Possible San Diego International Airport extension

In January 2013, San Diego Mayor Bob Filner (at the time) and SANDAG conducted talks about a possible trolley extension to San Diego International Airport. SANDAG has been conducting feasibility studies on an extension to Lindbergh Field since 2009. There are many different plans and scenarios for such an extension, but one of the possible scenarios is to extend the Orange Line from downtown San Diego up N. Harbor Drive to the passenger terminals on the south side of Lindbergh Field, with possible stops along the way. As of 2021 there is no project start update.
Exit (Forge)

**Exit** is the map transition node out of the Black Forge dungeon in The Velkarath Mountains.

## Connections

Previous node: Lava Pit

Next node: Side Gate

## Events

### Fresh Air

*You find some stairs that are still intact and they lead you to a side exit of the Black Forge.
Finally, you can feel some fresh air and take the opportunity to rest for a while before continuing.*

* [Continue] You rest for a while before continuing.
*You continue your way to the top of the volcano.*
**You get a Mysterious Key**
Dark Future

## Dark Future

* Basic
* Blue
* Yellow
* Corrupt

### Effect

Deal 4 Shadow +X Shadow. (X equals target Sight) Apply 1 Dark.
Vanish

### Effect

Deal 4 Shadow +X Shadow. (X equals target Sight) Apply 2 Sight 1 Dark.

### Effect

Deal X Shadow. Apply X Dark. (X equals target Sight x0.5) Apply 2 Sight.
Vanish

### Effect

Deal X Shadow. Apply X Dark. (X equals target Sight) Apply 3 Sight.
Vanish
Events

*"Is there a list of events anywhere being made?"*

This is where you will find each of the different events. It has been alphabetised if you are looking for a specific event. Each event takes place at a specific node, but never at the same time.

There is an interactive map (under construction) available that is a visual representation of available nodes and where they take place.

Most events will present you with a list of choices. Some choices will only appear if you have a specific character in your party, or have acquired an item during your journey.

Some choices during an event may lead to a roll, either a character roll or a group roll. A character roll will succeed if a card drawn randomly in the character's deck is of the type specified. A group roll will draw a card from each character's deck and add their energy cost. The success criteria is indicated under the choice and the probability of success is shown in a tooltip over the dice. A critical success or critical failure occurs when the sum is more than 3 points from the success criteria.

# List of Events

Nodes that are available are generated based on a random seed, as such it is not guaranteed that certain events will be available. Some nodes change based on other factors, such as character nodes if the character that normally resides at that node is inside the party. Event outcomes are also liable to change in a similar manner, note that due to this there may be some disparity in what you see here and inside your run, especially if the game has seen any changes since these event pages have been touched.

### The Kingdom of Senenthia (Act 1)

#### Common

* A grave on the road (Main road)
* Crops on fire! (Scorched Fields)
* Fresh meat! (Bandit Camp)
* Story time (Forest Ruins)
* The Baker's Son (Tom's Farm)
* The fishing contest (Small Lake)
* The hatch (Suspicious Hatch)
* The moon ritual (Forest Glade)

#### Uncommon

* A bandit patrol (Crossroad)
* Farmer's caravan (Northern Plains)
* The soldier trainer (Tower Side)
* The burning house (Scorched Field)
Campsite (South)

Is a node in Faeborg Forest.

Previous nodes: Island

Following node: Wall Crack

## The fisherman priest

You arrive at a small camp on the shore, and there you see an elven priest fishing. When you approach, he tells you:

"Hello, travelers. When the city froze, I was here fishing... I was lucky, but now I can't do much more...

I am not strong enough to help the frozen elves in the city, but at least I can help you if you need me to heal your injuries.

Or, you can also fish with me. Although in these icy waters there are not many fish left."

* [Rest +30% ] You rest and recover your strength.
You thank the elf, but decide you need to rest for a while.
* [Accept] You accept his offer to cure all your injuries.
You thank the elf, and he proceeds to heal your injuries.
* [Fishing] You join him and try to catch some fish. (Group 7 or higher)
	+ Critical Success: After a while fishing, you are lucky and manage to catch a fish for everyone.
	**You get:**  80
	**You get:** Food:Bass
	+ Success: ?
	+ Fail:
	After a while of fishing, you are lucky and manage to catch [incomplete; same as Campsite (Frozen Sewers)?]
* (133 more options)
Campsite (Upper S)

**Campsite** is a node in the upper part of The Void

Many nodes share the same name on this map.

## Connections

Previous node: Ruins (Upper S2)

Following node: Obelisk

## Events

* Common

**The last rest**

In front of you is the central obelisk and under it you can see a large altar.
This is your last chance to rest and regain some strength.
Do your best to prepare for what may happen next.

Choice:

* [Rest +30%] Rest and recover some strength.
	+ You feel refreshed.
* [Reginald] "I can take care of an injury and try to heal us."
[Healing spell card]
* ?
* ?
* ?
Altar (Upper S)

**Altar** is a node in the upper part of The Void

Many nodes share the same name on this map.

## Connections

Previous node: Ruins (Upper S1)

Following node: Magic Circle

## Events

* Common

**The ancient altar**

You come across an ancient altar. You can take the opportunity to make an offering of magic shards and improve your skills.
The altar appears to be in a normal state and has no special bonus for offers made.

Choice:

* [Leave] You don't have time for this.
You leave.
You get: 56
* [Use] Use the altar as it is.
* [Rebuild] Try to improve it to get a discount.
 Group [5 or higher]
	+ Critical Success: You have done an excellent upgrade, and the altar is now gleaming.
	You got a 50% discount.
	You get: 68
	+ Success: The altar upgrade worked out well for you.
	You got a 30% discount.
	You get: 60
	+ Fail: Instead of making it better, you have made it a little worse. Price increase by 10%
	You get:  56
Cobwebs

Is an event in The Aquarfall Marsh.

Previous node: Shore or Creeper Bridge

Following node: Poisonous Zone

**A tough choice**

You arrive at a ravine full of cobwebs and cocoons. Some of the cocoons seem freshly made.

As you get closer, the cocoons start to shake... There are people inside! The trapped people start screaming when they hear you, begging you to release them.

You hesitate, as some of the may by starting to mutate, and you can't be sure what their condition is.

What do you want to do?

Choices:

* [Leave] Ignore the cocoons and go your way.
	+ ?
* [Open] Release the people by opening the cocoons.
	+ First you open the freshest cocoons and release a couple of humans, who both seem healthy. They thank you for what you have done, and one of them places a strange coin in you hand before leaving.
	You open more cocoons, but in these you find two ore people who have already mutated. They attack you instantly, and you defend yourself the best you can.
	You get: 104
	Receive pirate coin.
	Start **Spider battle**
* [Kill] Kill them without opening the cocoons to spare them from suffering.
	+ You cannot risk opening the cocoons, so you will show mercy and end the suffering of those who are mutating. You use your weapons to pierce the cocoons and kill them.
	This has been an experience that you will not forget.
	 You get  144
	Party gets Merciful.

* [Loot] Kill them then open the cocoons to loot.
	+ You use your weapons to pierce the cocoons and kill what's inside, then you open them and see some corpses with some useful items and gold. As you loot, the other cocoons open by themselves and some mutants appear, immediately attacking you. You get: Gold, Exp, free item Start Spider battle

**Spider battle**

Enemies:

* Hatchling
* Mutant
* Spider
* Mutant
Adventurers

There are 4 different classes to which the adventurers belong to: Warriors, which are the primary defensive characters and specialize in physical damage and block generation; Scouts, which are the primary utility characters and jack-of-all-trades that dabble in a little bit of everything but that tend to lean towards filling certain roles; Mages, which are the primary offensive characters and specialize in elemental damage and energy generation; and Healers, which are the primary support characters and specialize in healing, shield generation, and mystical damage.

Currently, there are four characters per class. Each character has two general roles they lean towards based on their traits, but between each class's card lists and equipment which any character can use, you can get creative and make nearly any character fill nearly any role in a team.

WarriorsScoutsMagesHealers
Egg Chamber

Next node: Big Chamber

## The hatchery

You come to a large chamber full of spider eggs. Here you can also see some hatchlings and a herder who is taking care of the place. Some of the eggs look like they are about to hatch, so you can't waste any more time. Also, there is no way to advance without the herder and the spiders noticing your presence there. It seems that your only option is to fight.

You must decide how to approach this fight

* [Combat] Attack them fast, before more spiders hatch.
* [Combat] Use a torch to set the eggs on fire.
	+ The eggs catch fire quickly. The nearby spiders and the mutant realize what you've done and go through the fire to attack you.
		- All monsters start with 10 burn
* [Thuls] "I'm hungry... Sss... These eggs look tasty."
	+ Thuls takes a spider egg, opens his mouth wide, and swallows the egg whole.
	The spiders realize that an egg is missing and see you next to the missing egg. They become enraged and attack you.
	You get:  16.
	+ Thuls receives the boon Well Fed.
	+ Fight spiders.
* [Cornelius] "I'll burn these eggs to a crisp!" *(wording needs revision)*
	+ Fight spiders (no hatchling at start). Fight begins with heroes on 6/7 Burn and enemies on 15/20 Burn *(reward needs revision)*
* [Zek] "These eggs look delicious... I want one."
	+ Zek takes a spider egg, opens it in half, and begins licking the yolk like a child eating ice cream.
	The spiders realize that an egg is missing and see Zek enjoying himself and taking his time with the egg. They become enraged and attack you.
	You get:  16.
	+ Zek receives the boon Well Fed.
	+ Fight spiders.
* [Andrin] "I wonder how one of these eggs will taste..."
	+ Andrin takes a spider egg, opens it in half, and swallows the contents. At that moment, he makes a face of disgust and his stomach twists... it does not seem to have been a good idea.
	 The spiders realize that an egg is missing and see you next to the broken egg. They become enraged and attack you. (Andrin recieves Poisoned; enemies start with  5.)

# Fight

* Hatchling
* Spider
* Pendulum
* Herder
Bridge (N)

Is a node in The Void.

Previous node: Ruins (Center N)

Following node: Ruins (North 3) or Campsite (Void N)

* Rare

**The Chromatic Slime**

In one of the ruins, you come across a peculiar slime. As you approach it, it surprises you by talking to you:

"Hello adventurers. As you can see, I am an intelligent slime of a very special kind. My species can produce all kinds of colored blobs.

As I am a business slime, I offer to produce and sell you several blobs, for only 1200g.

If you are interested, tell me which types you prefer."

Choice:

* [Leave] you are not interested
	+ You walk away.
	You get:  280
* [Pay] You pay 1200g for physical blobs.
	+ The slime is squeezed out a bit, and four small colored blobs separate from it.
	Now you can take the ones you want.
	You get:  280
	Item Rewards: Water Blob | Poison Blob | Blood Blob | Metal Blob
* [Pay] You pay 1200g for elemental blobs.
	+ The slime is squeezed out a bit, and four small colored blobs separate from it.
	Now you can take the ones you want.
	You get:  280
	Item Rewards: Lava Blob | Electric Blob | Icy Blob | Water Blob
* [Pay] You pay 1200g for mystical blobs.
	+ The slime is squeezed out a bit, and four small coloured blobs separated from it. Now you can take the ones you want.
	You get  280
	Item Rewards: Holy Blob | Water Blob | Dark Blob | Chaos Blob
Arsenal

## Arsenal

* Basic
* Blue
* Yellow
* Corrupt

### Effect

Discover 3 Melee attack and shuffle them into your deck (cost 0 and vanish)
Vanish

### Effect

Discover 2 Melee attack and shuffle them into your deck (cost 0 and vanish)
Vanish

### Effect

Innate
Discover 3 Melee attack and shuffle them into your deck (cost 0 and vanish)

### Effect

Innate
Discover 3 Melee attack and shuffle them into your deck (cost 0 and vanish)
Vanish
Enemies

Bosses

**Zone 1**

* Cornie

* Wild Boar (Black)

Piercing Damage+Bleed

* Wild Boar (Brown)

* Farmer

* White Sheep

2x Piecing Damage

* Dryad

Buffs slowest, Damage to random hero, Heal Weakest

* Trunky

Hit Front, Hit Fastest, Hit Middle, Thorns+Armor

* Sharpshooter (Wolf)

* Cuthroat (Wolf)

Back Hero Damage, Back Mark.

* Shaman(Wolf)

Inate Heal Lowest

* RARE: YOGGER

Summon Sharpshooter, Wolf

All Damage

**Ice Zone**

* Squirrel and Owls

* Dragons(that steal buffs)+Elves

* Harpies

RARE: BUNNY HORDE

**Fire Zone**

* Golems

### **Swamp Zone**

* Bruiser
* Hatchling
* Herder
* Irwin
* Mosquito
* Mutant
* Pendulum
* Sawtooth
* Slime
* Skirmisher
* Spider
* Stalker
* StormBringer
* Swamp Elemental

#### Bosses

* Tulah

Lightning Damage Front and All, Random Hero

* Warden

**Zone 4**

* White Chess People

* Black Chess People
Campsite (North)

**Campsite** is a node in Faeborg Forest.

## Connections

Previous node: Grove, Sanctuary (Faeborg) or Owl Guardian

Following node: Broken Wall

* Common
* Epic

It seems that there is only one elf who comes often, but he is not there right now. You imagine that he is protecting the guardian to prevent the cold from spreading.
To the east, you see the destroyed city wall and the frozen city.
This is the perfect time and place to rest before heading into the frozen city.*

Choice:

* [Rest +30%] You rest for a while and shelter from the cold.
	+ -
* [Forage] You're fine. Look for shards in the surroundings.
 Group [5 or lower]
Success
*Finding shards in this elven forest was easy. You also found some gold.*
You get:  240  560  140
Fail

Critical failure
*You haven't found anything and have no more time to keep looking.*
**Each character receives Low Self-Esteem**
* [Reginald] "I can take care of an injury and try to heal us."
 [Healing spell card]
Success

Fail

* -
* -
* -

### The White Horde

*You arrive at an improvised elven camp and you stop to rest, but something doesn't seem right...
Suddenly the temperature drops even more, and from the forest you see a pair of small red eyes appear...
When you realize you are surrounded.
You can feel it in your bones. It was a big mistake to stop here. Now you can only hope to survive...*

Result:

* [Combat] You try to survive.
	+ *You prepare for combat as more and more red eyes appear out of nowhere.*
	Start **Rabbit fight**

### Rabbit fight

Enemies:

* Rabbit
* Rabbit

### The horde leaves

*After what seemed like hours of fighting against the small killer rabbits, you manage to fend them off and survive the White Horde's passage.
The fighting has been hard, and the elven camp is littered with the corpses of small wild rabbits.
In addition to resting, it would be a good idea to gather some rabbit meat to stock up on.*

Choice:

* [Rest +30%] You take as much rabbit meat as you can and rest.
	+ *You keep the rabbit meat for supplies and rest for a while before continuing.
	You get:  328  2*
	**Each hero gets Meat**
	**Get the item Rabbit Meat**
* [Rest +100%] You leave the meat and rest until you recover.
	+ ?
Burning Blood

## Burning Blood

* Basic
* Blue
* Yellow
* Corrupt

### Effect

Transform Bleed into Burn. Gain X Fury. (X equals your Bleed x0.3)
Vanish

### Effect

Transform Bleed into Burn. Grant X Fury. (X equals target Bleed x0.5)
Vanish

### Effect

Transform Bleed into Burn x0.5. Gain X Fury. (X equals your Bleed x0.5)
Vanish

### Effect

Transform Bleed into Burn x0.5. Gain X Fury. (X equals your Bleed)
Vanish