recursal/Fanatic-Fandom huggingface dataset:
Food Poisoning

## Description

**Food Poisoning** is a debuff that can occur when eating most cooked food items, but will not occur when eating most canned food items. Most cooked items have a base 4% chance of causing Food Poisoning. Items like Raw Meat or Rotting Flesh have a significantly higher chance. The chance of getting poisoned is shown in the inventory status page for each food item.

## Effects

If you get Food Poisoning, the following things will happen:

* You will vomit
* Your Fullness and Stamina will immediately drop to approximately 30, leaving you Starving
* You will lose 20 Hydration
* Any healing or stamina regen buffs (e.g. from previously-eaten food) will be canceled

## Avoiding/Curing

Since Food Poisoning is an instant debuff, there is no 'cure'. Simply eat more food and drink fluids to restore your Fullness and Hydration. Food Poisoning can be avoided in the following ways:

* Taking Vitamins right before eating will prevent Food Poisoning
* Taking levels in the Iron Gut perk will reduce the chance of Food Poisoning by 1 percentage point per level (effectively making you immune to poisoning from most cooked foods with level 4 of the perk)

## Here Comes The Math

Each attempt to eat a potentially poisonous food item has no effect on later attempts (they are 'independent trials' in statistical speak). Therefore, the chance of being poisoned in 25 meals at 4% chance each is not 100%, but more like 64%. The formula for calculating % chance of getting buff B in N trials if there is a P% chance each time is:

```
 % Chance of buff = 1-((1-P)N)

```

For 25 meals of normal cooked food, with a 4% chance each, that works out to:

```
 % Chance of Food Poisoning = 1-(0.9625) = 1-0.36 = 0.64 or 64% chance

```

For 10 meals of Rotting Flesh, which has an 18% chance of poisoning you, it is:

```
 % Chance of Food Poisoning = 1-(0.8210) = 1-0.137 = 0.863 or 86.3% chance

```

It is of course entirely possible to get Food Poisoning twice or more in a row, if the RNG gods are particularly angry at you. Switch to canned food for a while.

## Versions Prior to A18

**Food Poisoning** is an effect that gives a negative buff that is gained through eating Rotting Flesh, raw meat, Moldy Bread, Eggs and Old Sham Sandwiches. It will decrease your Stamina at a rate of 10 points every second for a duration of 30 seconds.

## Trivia

* If you take Vitamins and then attempt to give yourself Food Poisoning via command line using 'buff buffIllFoodPoisoning01' it will return an error saying that the buff ID is not valid. This is apparently a quirk in how the code handles "immunity" to debuffs.
Corn Seed

## Description

**Corn Seeds** are craftable Seeds, which are used to grow Corn Plants in order to get a steady supply of Ears of Corn.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}1Ear of Corn5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Southern Farming18{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Corn Seed Recipe

1x
 **00:01**
Desk Safe

## Description

A **Desk Safe** can usually be found on the upper floor of a house or building. They contain some firearms, Ammo and Recipe Books. Safes will drop Scrap Iron upon destruction. A desk safe can be used for storage and holds 40 items.

## Crafting

#### Required Items

Requires a Workbench

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron20Spring2Mechanical Parts3{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Desk Safe Recipe

1x
 **03:22.6**

A Desk Safe can be crafted by opening your Workbench crafting window and searching for Desk Safe in the crafting menu search bar then select craft.

## Usage

Built in to a Desk Safe is a security function which offers the player three options in relation to the control of the Desk Safe, Pressing and holding down the E key while looking at the Desk Safe will bring up three icons showing each of the three options, these are explained below.

* Left Icon - This is a keypad icon and is used to set up a password for the Desk Safe, simply move your cursor over the icon and release the E key to bring up the password input box. Using the password input box you can type any password you like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once you have set a password for the Desk Safe you will be able to open and close it at will, but it will remain locked for other players. Any player that knows the password will be able to open this Desk Safe. You may select any password between 1-4 characters in length and it may contain any combination of letters, numbers, or symbols.
* Centre Icon - This is a doorway icon, moving your cursor over this icon and releasing the E key with either open or close the Desk Safe depending in which state it was in when you pushed down the E button.
* Right Icon - This is a padlock icon and represents the Desk Safe lock, move your cursor over the icon and release the E key to toggle the Desk Safe between being either locked or unlocked. A Desk Safe that is locked without a password can only be opened by the player that locked it.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## See also

* Wall Safe
* Gun Safe
* Shamway Lab Safe
Cooking Pot

## Description

A Cooking Pot is a craftable item. You must first craft a Forge to craft the Cooking Pot. It is used at a Campfire to cook various food and drink items. It can also be crafted into a Cooking Pot Mine. It is possible to scrap a Cooking Pot into Iron or it can be melted in a Forge. It can also be found at most Campsites and inside Ovens.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron25Clay Soil5{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineering{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Cooking Pot** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Scrapping

A Cooking Pot can be scrapped into Iron by clicking on Cooking Pot and selecting "scrap".

## Usage

### Recipes

The following recipes require **Cooking Pot**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

### Recipes

The following recipes require **Cooking Pot**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Notes

* As of A13 Cooking Pot also will appear on top of cabinets in houses.
* Small Camps
* Sinks in kitchens and bathrooms

### Tutorial

The Video will show some basics on using the Cooking Pot
Destroyed Forge

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## **Description**

Destroyed Forges are loot containers found throughout the world in certain POIs like trading posts.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* Destroyed Forges differ from Forges in that they aren't craftable.
Custom Seed World Generation

**Custom Seed World Generation** allows players to generate new worlds using seeds values they enter manually or paste from elsewhere (e.g., from an online source). Custom seed world generation will always produce the same world, so long as game version and build are the same and the various values for world generation are the same.

## Navigation

Some players have initial difficulty locating the Generate World screen. From the main game menu simply select the "New Game" option and click the arrows next to "Game World" until the text "New Random World" is displayed.

While one may enter a seed and generate a world from here, players who are using seeds shared by others, or simply desire greater control, will want to achieve consistent results and should select the "Advanced Generation" button, which brings up the Generate World screen.

## Generate World

Enter the desired World Seed and select the desired World Size, noting that this automatically generates a world name above the blank map on the right hand side. Customise other values for world generation to match those supplied by the seed source (if using a shared seed) or as desired.

Once all values have been entered click the Generate World button to start the world generation process, which may take some time to complete. The World Size value seems to be the most significant factor effecting duration and some players report that the 10240 World Size takes approximately 2.5x longer than the 8192 World Size.

The world generation process will display progress information during each phase and at completion will render a preview of the generated map inside the larger right-hand panel.

**Note**: If the player wishes to reproduce or share the results or world generation then **all values** used in this window should be carefully recorded. If a single value is different by any amount an entirely different world will result!

## Playing The World

Once a world has been generated the Generate World screen does *not* present an option to play the generated world. Instead the player should click the "Back" button and select the newly generated Game World using the arrows next to the text "Game World", set any desired game settings in the right-hand panels and click the "Start" button to begin play.
Cured

As of Alpha 20 it looks like this buff no longer exist. Curing an infection simply removes it.

**Cured** is a positive buff that a player acquires by curing a Zombie Infection using Antibiotics, Herbal Antibiotics, or Honey. Cured is applied as soon as the Infection is reduced to 0%. It protects the player from infection for 24 in game hours (about 60 minutes).
Food Pile

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Food Pile** is a lootable container found in the loot room of dungeon-style POIs and other POIs.

**Food Pile, Small**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

**Food Pile, Medium**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

**Food Pile, Large**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Double Barrel Shotgun

## Description

**Double Barrel Shotgun** is commonly found throughout Navezgane while Looting. Is a good source of Shotgun Parts for crafting better grade of Shotguns, however the scrapped Double Barrel Shotgun must be a Quality 3 or higher. Double Barrel Shotgun only has 2 shots making it a valuable weapon in an emergency but not entirely practical at higher game stage Blood Moon Horde nights.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Shotgun Parts1Forged Iron10Duct Tape2Scrap Polymers10Spring2Shotgun Weekly111418222611{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Double Barrel Shotgun**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Trivia

* The Double Barrel Shotgun is technically the fastest weapon in the game, with a base rounds per minute of 1000, over two times higher than that of the SMG-5, which is 480. However, due to it only ever holding two shells, this rarely comes into play outside of shooting two shots within less than a second.
* Vaguely enough, the weapon itself does bear the resemblance of the Amadeo Rossi Overland shotgun, which was made in Brazil.

## Videos

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Enforcer Magazine

## Details

Removed some time around or before Alpha 20. .44 Magnum's now have a schematic instead of this magazine to unlock them. Gun smithing no longer exists as a skill.

There is a new Perk Book called Magnum Enforcer that has various buffs to .44 caliber weapons.

### Description

*Do you feel lucky punk? Well you should because now you can assemble 44 Magnums and create 44 Magnum rounds, which will blow a man's head clean off.*
## Recipe Unlocked

This book will unlock the following recipes:

 .44 Magnum
## Skill Gained

Reading this book will gain 1 skill point of the following Skill:

Gun Smithing (Skill)
## Notes

* Description title referring Harry Callahan quote from 1971 movie Dirty Harry.
Dire Wolf

## Description

The **Dire Wolf** is a wild animal commonly found in the Forest, Plains and Snowy Forest biomes. Dire Wolves are hostile and will try to chase and attack the player if provoked or if they spot the player. Dire Wolves are much faster than players and will easily outrun a player and catch them, so it is advised to take them down as fast as you can before they can reach you, or get to the high ground like a car as they cannot climb it. Dire Wolves now blend in with the regular Wolf and can only be told apart by their glowing orange eyes. They can also appear in Wolf hordes. A Dire Wolf's attack can also cause bleeding.

## Drops

It is recommended to use a Bone Knife, Hunting Knife, or Machete when harvesting because it will provide the player with more resources than any other tool or weapon.
Dire Wolves will not drop any loot upon being killed but can be harvested for the following:

* Raw Meat
* Leather
* Bone
* Animal Fat

## Other Hostile Animals

* Bear
* Coyote
* Mountain Lion
* Rattlesnake
* Wolf

## History

* The Dire Wolf is no longer dark in appearance and looks like a regular Wolf but with glowing orange eyes.
Decayed Brick

## Description

**Decayed Brick** is a fairly strong block in 7 Days to Die. It is crafted in the forge. It has 1,200 hit points. It is best destroyed with an Auger or Pickaxe. Hitting the block will yield 16 Cobblestone Rocks in total.

## Crafting

Each Decayed Brick consumes 10 unit of smelted Stone and 60 units of smelted clay from the forge.

For a complete understanding of how to use the forge for this and other recipes, see the 'Usage' section of the forge page.

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Stone (Forge)10Clay (Forge)60{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Decayed Brick Recipe

1x
 **01:10**

## Upgrading

### Recipes

The following recipes require **Decayed Brick**:

## Repairing

* It can be repaired with a repair tool for Cobblestone Rocks.
Coronado Rd

Farm,
Celltower,
Army Camp,
Bell Road,
Arrowhead Road,
Highway 73,
 Game Worlds

## Description

**Coronado Rd** is a road that enters by the north west and descends south east. One of the Army Camps can be found at the very north of the road, on the west side. At the junction point of Highway 73 and Coronado Rd a small settlement is located. Later Coronado Rd runs through the Farm and meets with Bell Rd before it runs south to Diersville. From Diersville on runs the Courtland St south.
First Aid

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**First Aid** is the buff that the player's character acquires after using First Aid Bandage. This Status Effect will increase the player's Health at a rate of 0.5 point every 1 second for a duration of 60 seconds.
Engine

## Description

An **Engine** is a type of resource in *7 Days to Die*. It can be used to craft an Auger, a Chainsaw, or it can be used as a part for any of the vehicles and the Cement Mixer. **Engines** are also used to power the Generator Bank, which can contain to up to 6 of them. **Engines** can be looted from Working Stiffs Crates, and from Sedans when dismantling them with a Wrench. It is also a rare drop from Lumberjack zombies. Chances are high to find some in bus or trucks.

Can be scrapped, which results in 30 Mechanical Parts.

## Item quality

Engines no longer have quality levels.

In previous versions, the Quality of an engine affected the overall speed of a Minibike. For example, a Minibike with a 'Faulty' engine would travel much slower than a Minibike with a 'Flawless' engine. Additionally, the item quality of an engine affected the efficiency of an Auger or Chainsaw.

In previous versions, when an engine was used in the Generator Bank, the engine's quality would determine the maximum power output of the generator bank. Now, all Engines add 50W to the maximum power output of a Generator Bank.

## Usage

### Recipes

The following recipes require **Engine**:
Garbage Pile

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Garbage Piles** is a lootable container found throughout the world in certain POIs.

## Storage

Using Garbage Piles as a storage solution is not a good idea. A Secure Storage Chest only requires 10 Wood. This is better because one missed shot or accidental swing could result in a lot of items being lost!

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Dirt Fragment

*Not to be confused with Dirt*

## Description

**Dirt Fragment** can be obtained by destroying the Dirt blocks on the ground in almost any biome. It can be mined with Stone Shovel, Iron Shovel, Steel Shovel, or Auger.

## Usage

### Recipes

The following recipes require **Dirt Fragment**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Driftwood

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

**Driftwood** is a basic resource which can only be found in the Desert Biome. Driftwood and small trees are the only source of wood in the Desert.

Between 8 - 14 Wood can be collected using an appropriate tool. It has a 3% chance of dropping a Maple Seed or Pine Seed

## Notes

* Like trees, Aged Wood drops the Wood resource while they are harvested, with a larger bonus when completely harvested.
Dynamic Music System

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

* The Dynamic Music System is a fully dynamic system, which allows for in-game music to be played while playing the game.
* The system procedurally generates a complete musical arrangement from a set of interchangeable loops. There are over 750 unique combinations.
* The system is designed to provide music while the player is exploring the world.
Drunk

## Description

**Drunk** is a Status Effect giving a negative buff by drinking more than five Beers or two Grain Alcohol within one in-game hour. The effects will set the player's speed to 90%. Additionally, it will slowly increase the players stamina at the rate of 5 points every second.

If the player stops drinking the buff will eventually revert back to Buzz in a minimum of 5 in-game hours. The time taken to revert will depend on the amount past 6 drinks the player has consumed, with each drink adding another in-game hour to the time. Further consumption of Beer or Grain Alcohol will extend the buff duration by another one or 4 game hours respectively, however, should a player drink more than eight Beers or the equivalent Grain Alcohol the Drunk buff will advance to Sick Drunk.
Food

**Food/Cooking** is a major survival mechanic in 7 Days to Die. Consuming food/drink grants Fullness, which restores Max Stamina. Without periodic consumption of food/drink, hunger and thirst debilitate the player, slowing movement/action speed and eventually causing death. The player can consume both food and drinks over their respective bars but they are drained fast. The amount representing 20% of both bars are depleted at a slower pace, making the player able to utilize 120% of both food and hydration bar with good efficiency.

## Food Ingredients

While these food items can be eaten, it is usually better to use them in recipes to gain much more fullness and hydration. In addition to their low gains, some of them have also a chance of giving the player Dysentery.

## Canned Food

Even though most types of canned food can be used in a recipe later on, consuming them is a rather essential part of early game. Some canned food isn't used in recipes: these include Can of Cat Food, Can of Miso, Can of Pears, Chicken Soup and Chicken Ration.

## Early Game

* A Campfire, a Cooking Grill and a Cooking Pot are essential for cooking. These can be usually found from sinks inside houses.

## Mid Game

* Hunt and harvest animals for meat. Obtain a Bone Knife or a Hunting Knife to harvest maximum amount of items (axes yield less).
* Its recommended that you do not eat Moldy Bread, Old Sham Sandwich, or Rotting Flesh as they have a very high chance of Food Poisoning and rather save them for future crafting recipes.
* Save looted seeds to easily establish a farm later on.
* Spend skill points on Living Off The Land, Master Chef, and other related perks for unlocked recipes and farming abilities.

## Late Game

* Most Canned Food can be used in cooking recipes but some cannot. Save them if possible
* Establish a garden near bases to farm many vegetables and other plants needed for cooking recipes.
* Crops need sunlight to grow. Placing Farm Plots indoors will not allow them to grow.
* Advanced recipes give the most amount of food too so favor them over basic foods.
Garage Storage

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Garage Storage** is a map generated storage that is common in Garages. Despite being visually identical to Cardboard Boxes, it has less storage capacity and is almost exclusively found in Garages.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Electric Timer Relay

## Description

The **Electric Timer Relay** is a new item added in A16 as a part of the new Electricity game mechanics. It provides the user with the ability to control children components based off of the time of day.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron2Electrical Parts5{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Wiring 10150{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineering.56{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Electric Timer Relay** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Examples of Use

* Can be used to activate certain traps at night and turn them off during the day.
* Can be used to turn off lights during the day and have them on at night for maximum power and fuel conservation.
Cupboard

**Cupboards** are containers for storage. Cupboards can be found in every house in the city.

## Notes

* When destroyed, a cupboard does not drop as an item.
* Sometimes corner cupboards can be looted, even though they have no front face.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Entity Damage

## Overview

Entity Damage is a type of damage caused by attacks that physically damage an Entity such as a player, Zombie, or Animal, or the fresh corpse of one of these creatures.

All weapons (including unarmed combat using your Fists) have an Entity Damage stat that provides the base amount of damage applied when hitting an Entity. The Entity Damage stat of a weapon can be viewed by inspecting the item from the inventory panel or from the toolbelt while on the Character Menu or Crafting Menu screen.
First Aid - Advanced

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**First Aid - Advanced** is the buff that the player's character acquires after using First Aid Kit. This Status Effect will increase the player's Health at a rate of 1 point every 1 second for a duration of 10 seconds.

If the player uses a First Aid Kit then the effect will instantly heal 50 Health and then proceed to add 5 Health every second for 10 seconds.
Forging Iron

## Description

**Forging Iron** is an extremely weak building material. The recipe that was used for **Forging Iron** was assigned to Forged Iron meaning that **Forging Iron** can no longer be crafted and is only obtainable by salvaging from pre-existing structures or through the Creative Menu if Cheat Mode has been enabled. It can also be used to reinforce walls by using it like Plywood. However, Forging Iron is not durable and breaks easily. You are still able to scrap **Forging Iron** as well as melt it in a Forge

## Scrapping

Scrapping Forging Iron produces 1 unit of Iron
Dirt

## Overview

**Dirt** is a basic block found in abundance around the map. It is the second block layer of the ground in most Biomes and has a depth of three blocks or more with a top layer usually consisting of Forest Ground, Snow or Destroyed Stone depending on the Biome.

The exceptions are the Desert & Wasteland biomes which have four layers of Desert Ground & Destroyed Stone respectively as opposed to a combination of a top layer and **Dirt**.

Digging up **Dirt** using a Shovel will yield 22 Clay Soil. This means it provides more Clay Soil than is needed to craft making it a renewable source. The gain can be increased by putting skill points into the Mother Lode perk.

**Dirt** can be repaired using up to 14 Clay Soil, but cannot be melted in a Forge nor scrapped.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}3Clay Soil16{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}1
(Parameter=linkname)

Dirt Recipe

1x
 **00:03**

## Uses

Dirt is no longer used for Farming and thus has little use these days. It can still be used decoratively or to patch holes in the ground. The Top Soil Block has the same functionality but additionally takes on the texture of the related Biome.
First Aid Kit

## Description

A **First Aid Kit** is a type of medicine. It recovers a large amount of Health, removes the Bleeding effect, sutures Lacerations, and treats Abrasions. It can be looted from Supply Crates, Pop-N-Pills shelves.

Use the Secondary Action to heal other players.

## Uses

### Healing

The First Aid Kit restores Health over time, at a rate of 2 Health per second. This depends on the player's level of Physician.

 1
 2
 3

### Bleeding

Bleeding slowly drains the player's Health, resulting in death if left untreated. Using First Aid Kit will halt Bleeding immediately.

### Abrasions

Abrasions lower the player's max Health. Using a First Aid Kit will convert it to a Treated Abrasion and increase its healing rate by 400%.

### Lacerations

Using a First Aid Kit will instantly cure Lacerations.

## Crafting Recipe

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Beer1Blood Bag1Bandage1Sewing Kit1{{{linkname5}}}{{{itemcount5}}}Medical Journal50{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

First Aid Kit Recipe

1x
 **00:04**

## History

* As of Alpha 16, the First Aid Kit requires a Chemistry Station to craft.
Frostbitten Worker

The **Frostbitten Worker** is one of the different variants of Zombies. It only appears in the new snow biome. When the apocalypse began little is known about what happened to most of the survivors who lived in the snow biome. Still, it looks like this poor woman didn't make it out. They appear to be slightly larger than most female zombies, however, she is just as fast in the dark as they are.

## Snow Zombies

The Frostbitten Worker, Frozen Lumberjack and Frigid Hunter all seem to share similar traits when it comes to health. As of Alpha 6, all snow zombies appeared to have the same amount of health as a Bloated Walker, requiring 2 pistol headshots to bring them down.

This zombie has the easiest head movement patterns of all three snow zombies; long-range Crossbow headshots are the easiest against this zombie. Still, it hits as hard as all other three.

During the night, this zombie becomes extra-dangerous, since it hits as hard as a Bloated Walker with as much running speed as the standard zombie.
Customized Fittings Mod

## Description

Greatly decreases movement and stamina penalties from armor

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers20Leather8Duct Tape2Mechanical Parts8Sewing Kit1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Customized Fittings Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Customized Fittings Mod Recipe

1x
 **00:10.2**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Diersville

Game Worlds

## Description

**Diersville** is a densely populated suburb in the North-East quadrant of Navezgane. The other city biomes are Gravestown and Perishton. In Diersville the zombies seems to respawn instantly or almost instantly, so you can't clean up the town for zombies and loot it afterwards. You will have to sneak, barricade yourself or use other tactics if you want to loot all the buildings. Many houses in Diersville have extensive basements, which are easy to get cornered in. Caution advised.

Diersville contains many houses, in neat rows and in good condition. The only other building is a large Hospital, which cannot be found anywhere else on the map. Like Gravestown, it contains almost endless loot, but survivors must contend with or evade huge numbers of the undead.

## Items

* Many storage containers, both inside the houses and laying about the yards.
* Many 2-story houses with attics and/or basements, the basements sometimes housing gun safes.
* May find some mining helmets looting the buildings.
* Likely to find cans of food, bottles of water, potato seeds, painkillers, shotguns, shotgun shells, pistols, 9mm bullets, sub-machine guns, and 10mm bullets.
* Hospital has drink coolers with bottles of water, and dispensary areas with drugs, bandages, splints and a great chance to find a beaker.
* Small engines can be easily extracted from the abandoned vehicles.
* May find Auger and/or Chainsaw.
* May find a lot of zombies!
* A short walk to the North-West is a massive corn farm with surrounding buildings for a quick and plentiful supply of food

## Notes

* If one wishes to stay overnight in Diersville, an attic may be a good hideout if the survivor keeps quiet. However, making a permanent camp in its direct vicinity is ill-advised, since the player will constantly have to contend with attracted Zombies.
* Be careful with the Zombie dogs, they respawn instantly some times (mostly near the hospital), if you see two or more of them in a pack, run and get cover, unless you want to waste your ammo.

## Streets

The following streets enter Diersville.

* Maple Rd runs from east to west through the center of town.
* Coronado Rd travels from the center north of the town and then continues west through the farm and ends at the northern border of the map.
* Courtland St travels from the center south of the town and then continues west though to Gravestown and on to the western edge of the map.
Ghillie Suit Jacket

Ghillie Suit Jacket is a piece of clothing that, in addition to heat and cold resist, provides the player with decreased visibility. It is part of the Ghillie Suit with Ghillie Suit Hood and Ghillie Suit Pants. The decreased visibility is based both on vision and reduced noise on the jacket. The Ghillie Suit Jacket has one mod slot, a shared property with apparel overcoats.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Plant Fibers50Sewing Kit1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Sniper Complete{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Ghillie Suit Jacket Recipe

1x
 **00:11**
End Table Lamp

## Description

**End Table Lamps** can be found in nicer households and crafted. While it does clearly have a lightbulb, and the crafting recipe uses a semi-rare Headlight, End Table Lamp is not a light source. It also is not a storage item, it is purely decorative.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood5Headlight1Electrical Parts3Duct Tape4Scrap Polymers4{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

End Table Lamp Recipe

1x
 **00:7.4**

## Notes

* The expensive recipe and modeled lightbulb suggest that this may be a light source in a future update.
Fallen Soldier Zombie

## Description

A soldier lost to the zombies, as seen by him walking around amongst them. His vest was ripped in half, and his torso was opened. His intestines are found dangling alongside the ripped open vest. He is commonly found in Army Camps or Army Barracks, as well as in 7-Day/Blood Moon hordes.

Fallen Soldiers are more difficult to kill with headshots due to their helmet.

They are considered armored and take 50% less damage from normal attacks. Armor piercing ammo is recommended. Due to this, they can be tougher than tough zombies such as Bloated Walkers and Hungry Zombies despite having less health than them.
Foul Trash

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Foul Trash** is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Experience

**Experience** is the mechanic that involves the progress of the player towards increasing Character Levels. When enough experience is earned, the player will level up and gain 1 spendable skill point. The maximum Character Level is 300. The player may still gain additional skill points through finishing Quests. Most recently as of Alpha 21, the way to gain Experience is by Learn by Reading.

## Experience per Level

The experience required for each level is calculated using the following calculation:

```

 11024
 ∗

 (

 1.05

 l
 v
 l

 )

 {\displaystyle 11024\*\left(1.05^{lvl}\right)}

```

The experience required to get from level OLD to level NEW is:

```

 220480
 ∗

 (

 1.05

 N
 E
 W
 −
 1

 −

 1.05

 O
 L
 D
 −
 1

 )

 {\displaystyle 220480\*\left(1.05^{NEW-1} - 1.05^{OLD-1}\right)}

```

## Experience Gain

Here is a list of actions that give the character experience:

* Mining or Digging
* Harvesting (Chopping Down) Trees
* Harvesting or Salvaging a block
* Upgrading or Repairing a block
* Killing Zombies or Animals
* Opening an untouched (previously unopened) container
* Trading with a Trader
* Completing Quests

## History

* in version A17 the experience formula was 9545 \* (1.0149 ^ level)
Fortifying Grip Mod

## Description

When health is below 50% gain 1 hit point every 5 seconds.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Fortifying Grip Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Fortifying Grip Mod Recipe

1x
 **01:31**

## Notes

* Can NOT be used together with Ergonomic Grip

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Destroyed Battery Bank

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## **Description**

Destroyed Battery Banks are loot containers found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* Destroyed Battery Banks differ from Battery Banks in that they aren't craftable.
Diamond Blade Tip Mod

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}261Forged Steel5Glue5Mechanical Parts5Raw Diamond3{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}The Art of Mining Vol. 2{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Diamond Blade Tip Mod Recipe

1x
 **04:21**

## Notes

* Can NOT be used together with Structural Brace

## Compatible Items

 Burning Shaft Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Ghost Town

Game Worlds

**Ghost Town** is a city introduced in Alpha 6. It is located in the Desert biome. Unlike the other cities, it has no sign designating it.

Ghost Town has several houses, a gallows, a water tank and several sheriff's buildings. Among these buildings you can find at least 3 large safes. Some are protected by walls and bars.

* The Barn in Ghost Town

Ghost town was replaced in Alpha 15 by Perishton
Asphalt Bridge 1

**Coordinates** | 333 S, 836 E1659 S, 1154 W
 Game Worlds
 **Random World Generation** | No

## Description

**Asphalt Bridge 1** is a structure that pass over the Ansel Adam Rivers through-out Navezgane and usually appear near towns and National Navezgane Forest areas. This bridge is complete and sturdy.

Asphalt Bridge 1 is safe to walk across and poses no threat to safety so long as the player does not walk off the edges of the Bridge should it be high up. There may be Zombies lying dormant waiting for Survivors to walk across it.

## All Bridge Locations in Navezgane

There are 10 wooden bridges:

* 688 N, 756 E
* 763 N, 661 E
* 180 N, 816 E
* 712 N, 494 E
* 890 N, 92 W
* 1502 N, 1759 W
* 939 N, 1486 W
* 227 N, 1456 W
* 514 S, 1308 W
* 1130 S, 1193 W

One broken wooden bridge:

* 1205 N, 1025 W

Two asphalt bridges:

* 333 S, 836 E
* 1659 S, 1154 W

A broken asphalt bridge:

* 1740 S, 597 E

And a concrete bridge:

* 1066 N, 238 W

## Images

* Entryway
* Player Point of View
Crucible

The **Crucible** is one of the three Forge Tools, along with the Anvil and Advanced Bellows. It unlocks the Forge's full potential, because it is needed to be able to craft certain items in the forge.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}300Forged Iron100Mechanical Parts20Small Stone1200Oil20Clay Soil900Forge Ahead75{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Crucible Recipe

1x
 **05:00**

## Usage

### Recipes

The following recipes require **Crucible**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Gassiness

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

Very little is known about the effects of **Gassiness** on the player's character. The only reference to this feature is certain food items having a negative effect value associated to it. However, the only noticeable effects seen or as in this case, heard in game is the sound of a stomach gurgle which could possibly attract Zombies. Although how this relates to the values assigned to food items is not known. The game developers never gave any specific information regarding this feature and none can be found in any of the release notes. Subsequently the developers have commented to the effect that it is a work in progress that will be further enhanced and explained at a future point.