Checkpoint 4

*Note: Please add explanations as to why the solutions provided here work.*

**Checkpoint 4** is a Checkpoint following Risky Run, with five puzzles. It acts as explaining the basics of almost every game you may build.

## 1. Making a Sloping Road

This puzzle is associated with the "Learning to Dance with the Hinge-Connector Nodon" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Puzzle Clear
* Person
* Object
* Fancy Object
* World
* Game Screen

Interactable Nodon

### Solution(s)

By default, when the apple hits the rotatable object, it's pushed out of the way and lets the apple fall into the abyss. To fix this, we need to control the object's position without letting it move. Normally, this could be done by modifying the Object Nodon's 'Rotation' settings, but we can't do that here. Instead, open the Hinge-Connector Nodon's settings and change both the minimum and maximum 'Range' to '30'. This makes the red box on the game screen slope towards the platform the Person is on at just the right angle, allowing the apple to roll into the Person and clear the puzzle.

## 2. Just the Right Range

This puzzle is associated with the "Gliding Around with Slide-Connector Nodon" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Stick
* Object Break
* Counter
* Puzzle Clear
* Person
* Object
* Fancy Object
* Teleport Object Entrance
* World
* Game Screen

Interactable Nodon

### Solution(s)

At first, the moving platform appears as if it's going to move down far enough to let the Person get the apple, but it only goes down one tile. To fix this, open the Slide-Connector Nodon's settings and change the minimum 'Range' to '-3.00'. This will make the platform move downwards an extra two tiles, making it so that the Person can walk towards and destroy the apple, clearing the puzzle.

## 3. Waking up the Flag Nodon

This puzzle is associated with the "Flag Nodon: Is It On or Off?" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Object Break
* Puzzle Clear
* Person
* Object
* Fancy Object
* World
* Game Screen

Interactable Nodon

### Solution(s)

Delete the connection between the Constant Nodon and the Moving-Object Nodon. Reconnect the Constant Nodon to the 'Input 1' port of the Calculator Nodon, then connect the output of that Calculator Nodon to the 'X' port of the Moving-Object Nodon. Connect the Object-Break Nodon to the 'On' port of the Flag Nodon, then connect the output of that to the 'Input 2' port of the Calculator Nodon. Then, on the game screen, walk into the yellow wall to destroy it and send a signal to the Moving Object to launch the apple into the player, clearing the puzzle.

## 4. Power in Your Punch

This puzzle is associated with the "Making Punches Destructive" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Puzzle Clear
* Object
* Fancy Object
* Teleport Object Entrance
* World
* Game Screen

Interactable Nodon

### Solution(s)

By default, the only thing standing between the Person and the apple is a yellow destructible wall. Thankfully, we can modify certain connections on the game screen to destroy it. Connect the Person Nodon and the Destroy-Object Nodon via the connection ports to ensure that the box will actually be destroyed. Then, connect the Button Nodon with the Y button to the Destroy-Object Nodon's input port. Leave the Stick Nodon and other Button Nodon alone. If the Stick Nodon is connected, moving towards the final platform will destroy it and plunge the apple into "sub-space". Same happens if the other Button Nodon is connected instead. Once all this is complete, simply press Y in front of the wall, then move onto the platform and destroy the apple.

## 5. Your Position

This puzzle is associated with the "Making Falls Dangerous" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Object Break
* Comparison
* Puzzle Clear
* Person
* Object
* Fancy Object
* Number Object
* Location Sensor
* Destroy Object
* Teleport Object Entrance
* World
* Game Screen

Interactable Nodon

### Solution(s)

When the puzzle is opened, we can walk under the platform, but can't jump up onto it. If we keep walking to the right, the platform breaks, but the apple falls too fast into the Teleport Object Entrance for us to get back to it first. This is because the platform breaks when the counter at the top reaches 3.00. Looking at the game screen, it's revealed this counter changes according to the Person's location. To fix the problem, set the value of the Constant Nodon to '0.00'. This makes it so that when the counter reaches 0.00 (when the Person is directly underneath the platform), the platform will break and drop the apple onto the Person, clearing the puzzle.