Nuclear Reactor (Multiblock) (DEPRECATED)

## **NOTICE**

**The Nuclear Reactor (Multiblock) has been deprecated. The parts needed to construct this reactor have had their recipes removed (aside from the concrete bricks and pipes).**

***This page refers to the multiblock structure, for the normal reactor please go here***

Holds the equivalent of 80 fuel ingots in the internal fuel buffer and the same for the internal depleted fuel buffer. Schrabidium fuel takes 10 times as much internal capacity space, however.

Has the ability to utilize external fuel and waste buffers.

Its default size of 3 requires 12 control rods, 12 reactor chambers, 2 boilers, and 1 control computer core. Each additional size adds 4 rods, 4 chambers, and 1 boiler.

## Usage

Fill it with water, Coolant, and Fuel and then click on the middle bar (where you click depends on what power level you want the reactor to run at). It doesn't use rods, so just use ingots.

Just like the regular Nuclear Reactor, click on the E-shaped button to switch between Steam compression levels.

## Concrete Casing

By putting Concrete around it, you'll contain the crispy radiation that a big nuclear reactor normally produces.

## Danger

Same as the small nuclear reactor. Watch the water and coolant levels, and connect a Reactor Remote Control Block, so it shuts it off automatically without melting down (If possible). This reactor allows you to choose the operating level, so find a level that works for you and your resources.

*(Same as the small reactor)*

If the reactor runs out of Coolant, its core temperature will rise until it reaches its maximum capacity and melts down.

If the reactor runs out of water, its hull temperature will rise until it reaches its maximum capacity and subsequently causes the core to increase in temperature, making coolant ineffective, as it can no longer move heat to the hull. It will also meltdown if its core reaches its maximum temperature capacity.

## Modular Design

The large 3 at the top of the GUI signifies the size of the reactor. This means that the reactor's size can be expanded (up to size 15) so it runs much faster. The reactor control computer must preferably be in the middle of the reactor, with up to 7 layers below and 7 above and one in the middle, totaling 15. If you don't want it like this, you can just expand on the default size upwards and have up to 9 layers.

With the increased size, the reactor runs much faster, which means it consumes its fuel faster and produces energy faster. All of its buffers increase in size too (water, fuel, etc).

## Fuel Data

Operating Level(0%-100%): HE(1 rod) - HE(2 rods) - HE(4 rods)

Th fuel

25%: 8.01M - 16.03M - 32.08M

50%: 9.04M - 18.81M - 37.63M

75%: 9.02M - 18.05M - 36.11M

100%: 9.45M - 18.9M - 37.81M

U fuel

25%: 10.06M - 20.14M - 40.31M

50%: 11.79M - 23.6M - 47.22M

75%: 11.25M - 22.51M - 45.03M

100%: 11.81M - 23.61M - 47.23M

Pu fuel

Not tested

MOX fuel

Not tested

Sa fuel

I don't think there is any way I can get the operating level above 30ish%.

Conclusion: 50% and 100% give the biggest amounts of energy. Between these two, there's an insignificant difference, the 100% giving better results. Maybe with bigger amounts of fuel or just hotter fuel, there would be a bigger difference.

I didn't take notes about coolant consumption, and I am not planning to complete this thing. Feel free to do it yourself.

## Pros and Cons

+ Good succession for the regular reactor.

+ Does not require rods.

+ Depleted fuel is automatically removed.

+ The operating level can be changed to something between 0-100%.

+ Somewhat modular in design

! Can only take one fuel type at a time.

! Needs somewhere to eject the depleted fuel.

! Schrabidium Fuel takes up more space than other fuels. (1 Nugget = 10ng)

! Requires Zirconium in the reactor chamber recipe

- Incompatible with the breeding reactor.

- Requires lots of coolant which cannot be made infinitely like the small reactor.

- Needs concrete brick coating to prevent radiation leakage.

- Will still explode if operated incorrectly.