Upgrades

Upgrades are powerful permanent modifications that can be applied to a unit, hero or building. These upgrades can be a raw stat buff like the heavy armor or forged blades, making the units more resistant and more efficient. Or it can be more subtle, instead unlocking powerful abilities that can shift the tide of battle when used at the correct time. A single upgrade can often be applied to many different types of troops, for example, Gondor's Heavy Armor can be applied to both archers, pikemen and swordsmen, all with the same effect but with different stats. For this reason, you will not often see the exact number for the bonus of upgrades.

## Mod-Wide Upgrades

 **Expanded Storerooms**: Increases command points by 200. Can be purchased five times for a total of 1,000 command points. **Cost**: 500 each time

 **Worker's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points.
 **Settler's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources, gain 500 additional hit points and cost 300.

 **Forged Worker's Tools**: Upgrades the building to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points.
 **Forged Settler's Tools**: Upgrades the building to rank 3. At rank 3, **external economy buildings** produce 20% more resources, gain 500 additional hit points, can temporarily man a defensive tower and cost 400.

The upgrades can be researched from:

* **Dwarven**: Dwarven Forge
* **Lothlorien**: Forge
* **Angmar**: Dark Iron Forge
* **Arnor**: Market
* **Gondor**: Market
* **Isengard**: Armory
* **Rohan**: Armory
* **Imladris**: Library
	+ **Note**: Imladris does not research the standard Tool upgrades, isntead the Library can research studies to enable different abilities and effects for the units of Rivendell. Once the library is fully built, Erestor becomes available. Completed studies upgrade structures to higher levels..
* **Mordor**: Sauron's **Influence of Sauron**
	+ **Note**: Mordor does not research economy upgrades, instead it relies on Sauron's level 3 ability **Influence of Sauron**. When cast upon an economy structure it will level up all economy structures of that type (internal or external). In order for economy structures to reach level 3, **Influence of Sauron** must be cast on both the structures of that type. E.g: For the Tribute Camp to reach level 3, **Influence of Sauron** must be cast both on the Tribute Camp and on the Arsenal as they are both internal economy buildings.
* **Misty Mountains** - Recruiting Bolg will grant one level to all resource structures, you can then recruit specific heroes to level up specific realms:
	+ **Gundabad**: The Defiler
	+ **Moria**: The Chieftain
	+ **Goblin-town**: The Great Goblin

## Gondor / Arnor

### Gondor Exclusive Upgrades

  **Reinforce Garrison:** Doubles the number of archers in the tower. **Cost:** 500
  **Boiling Oil:** Allows the fortress to pour boiling oil on nearby enemy troops. **Cost:** 800
  **Houses of Healing:** Heals nearby allies. **Cost:** 600
  **Guardian of the Citadel** - Pippin swears fealty to the Steward of Gondor and becomes a Guardian of the Citadel. He immediately reaches level 5 if below that and gains an additional +1000 hit points. **Cost**: 500
  **Gandalf the White**: Gandalf becomes Gandalf the White and gains 100% bonus on magic attacks, -25% on recharge time for his spells and +1000 life points.