Statistics

*For information on stat growth, see Character Progression.*

## Resources

Hit Points (HP): A representation of the character's ability to fight. If a character's HP reaches 0, they lose 1 LP and are rendered unconscious. HP also act as a buffer to protect their LP. Being healed by any source while unconscious will render a character conscious again, though healing effects are halved while KO'd.

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{\displaystyle HP = 50 + (LVL \times 11) + (LVL \times \frac{VIT}2) + (LVL \times \frac{WIL}{5}) + (LVL \times \frac{STR}{10})}

Life Points (LP): The representation of a character's life force. When a character's LP reach 0, they are permanently slain. Getting hit while unconscious results in LP loss. Losing HP equal to more than twice their maximum total results in 2 LP loss, losing HP equal to more than triple their maximum total results in 3 LP loss, and so forth.

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{\displaystyle LP = 8 + \frac{LVL}{10}}

Magic Points (MP): The resource used to cast all three forms of magic (some Mind Magic uses WP).

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{\displaystyle MP = TotalSpellsKnown + (GiftsAcquired \times 5) + \frac{INT}{5} + \frac{PSY}{10} + \frac{WIL}{10} + \frac{CHA}{10}}

Weapon Points (WP): The resource used to perform weapon skills (some Mind Magic uses WP as well).

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{\displaystyle WP = 10 + TotalWeaponGroupLevels + TotalWeaponSkillsKnown + \frac{VIT}{8} + \frac{INT}{8}}

## Primary Statistics

STR: Determines damage done by melee attacks. Reduces the amount of burden incurred for equipping heavy items.

DEX: Determines damage done by ranged attacks and hit rate.

AGI: Determines movement speed and evasion rates. Increases the amount of damage dealt with Martial Arts.

VIT: Determines ability to withstand damage and resistance against physical status effects.

INT: Determines learning rates and effectiveness of all magics.

PSY: Determines the effectiveness of Black Magic and determines mental status effect recovery time.

WIL: Determines the effectiveness of White Magic and the ability to withstand magical damage.

CHA: Determines the effectiveness of Mind Magic. Also determines Evade and Hit Rates of all charm attacks.

LUK: Affects various attributes in a small way, increases crit chance.

## Secondary Statistics

DEF: Total resistance against physical attacks granted by equipment and abilities.

RES: Total resistance against magical attacks granted by equipment and abilities.

PEN: Percentage of defenses ignored. Only found in a few weapons or certain abilities.

ATK: Attack modifier for a weapon. Adds to the damage dealt.

ACC: Accuracy modifier for a weapon. Makes weapons hit more. See Weapon Groups for more information.

PEV: Determines ability to dodge physical.

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{\displaystyle Physical Hit Chance = (A.ACC + AttackingStats + \frac{Weapon Level}{4}) - (B.PEV + B.AGI)}

MEV: Determines ability to dodge magical attacks. Uses the same formula as PEV.

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{\displaystyle Magical Hit Chance = (\frac{A.INT + CastingStat}{2} + (Affinity \times 2) + 100) - (B.MEV + B.AGI)}

\*Note: For most spells and magical attacks, ACC is equal to 100 instead of using a weapon statistic.

## Critical Hits

Critical hits do 1.5x damage and bypass an opponents VIT or WIL. Healing abilities can also be critically effective, healing even KO'd targets for the full heal value. An ability that induces status effects will ignore the target's VIT or PSY for that status effect, though this does not guarantee that they will be afflicted.

Your base crit chance is determined by how many items/abilities you have that increase your critical hit rate. LUK increases your crit chance by 0.25% per point.

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{\displaystyle Crit Chance = \frac{Crit+(LUK \times 0.25)}{100}}

To get 100% crit rate you need +4 Crit from items and 200 LUK, which is the highest possible Crit and LUK combination.

## Encumbrance and WT

Most high quality equipment have requirements to use effectively. Furthermore, all equipment has weight (WT). The closer a character gets to max weight, the more restrictive their actions become.

 26-50%
 51-75%
 76-100%
 >100%

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{\displaystyle Max WT = 10 + VIT + (STR \times 0.5)}