USS CG(X)-21

The CG(X)-21, as seen in-game

* Base
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The USS CG(X)-21 is a Tier 3 Epic Cruiser.

*Concept of multi-purpose ship with guided missile armament. Designed to replace Ticonderoga-class ships. The project was cancelled at design stage.*

## Background History

The **CG(X)** program, also known as the **Next Generation Cruiser** program, was a United States Navy research program to develop a replacement vessel for its 22 *Ticonderoga*-class cruisers. It is an upcoming **Epic** destroyer in Modern Warships, it will be added on a global update in May.

## Overview

The gallant and clandestine soldier of the Star Spangled navy, dressed in an extravagant and effective gun armament and a ferocious missile artillery; the CGX upholds a fiery yet calculated gameplay. Players have to adapt to a ranged and stereneous playstile whilst maintaining survivability throughout the battle.

The cruiser has 4 missile slots with 2 X-51 Waveriders and 2 Swarmers, it also has 2 Mark 45 Mod 4s as its default armament.

## Tactics

**Playing as a USS CG(X)**

CG(X)-21 just as any ship, has it's pros and cons, one of which being it's large missile and gun armament of 4 missiles and 2 guns. Using this, the player will have to adopt a philosophy of medium-long range combat. Use you helicopter for spotting if the carrier on your team (or other teammates) fail to do so. Use those 4 missiles to your advantage by sending them a few at a time to avoid countermeasures. If the enemy uses countermeasures, fire all missiles in a full salvo. You should stay behind the front lines and use your teammates and islands for cover occasionally. It's maneuverability is somewhat lacking for an allied ship, which means the player must maintain situational awareness at all times to ensure he/she doesn't collide into any obstacles that might compromise both the ship and the player (emotionally). This is why the build below is recommended. Also remember to use countermeasures wisely, kill CVs first, and be wary of aircraft positions. Look at the minimap often.

**Playing with a USS CG(X)**

CG(X) with the below build actually lacks ASW capability (unless you chose the swarmers), so help a CG(X) out by eliminating enemy aircraft and submarines (as the ship has as much AA as a Vella Gulf.

**Playing against a USS CG(X)**

As CG(X) lacks ASROCs, arguably the best way to kill it is with torpedoes. Submarines should have no trouble spamming torpedoes at this rock and destroying it, nor can the CG(X) retaliate.

## Suggested Armaments Setup

Missile(first slot): X-51 Waverider, SCALP Naval, DF-17

Missile(second slot): X-51 Waverider, SCALP Naval, DF-17

Missile(third slot): RUM-139 Swarmer, X-51, SCALP, DF-17

Cannon: Koalitsaya-F, H/PJ-45B, MONARC

Air defense: Sea RAM + Kashtan-M/Pantsir-ME

Autocannon: Gibka(Anti-tank), Marlin, RAPIDFire

Helicopter: RAH-66 Comanche, CAIC WZ-19

## Advantages and Disadvantages

### Advantages

* 2 pre-equipped X-51 Waveriders
* Large missile artillery.
* Two cannons.
* Reasonable air defense.

### Disadvantages

* High and costly price of 70 million
* No Grenade Launchers, vulnerable to torpedoes
* Poor ASW Capabilities
* No torpedoes

## Gallery

The statsThe priceCG(X) Sailing in Islands of Iceland

## Trivia

* It has the same speed and maneuvering ability as USS Arsenal Ship
* The helicopter is placed diagonally instead of being parallel to the ship's length.
* The third US ship in the game with an "x", after USS FFG(X) and USS DDG(X).

## See Also

**CG(X) Program on Wikipedia**

1. ↑ https://en.wikipedia.org/wiki/CG(X)