Edian IV

Edian IV is a lonely World in its system. A Frontier World in the Leman Sector settled not long ago for its only importance: the growing of plants from which medicine, combat drugs and mostly illegal drugs - and in limited ranges their further processening. As a Frontier is Edian IV not much developed and has not a centralized government with the true power coming from the local Mafia, a dissliked fact by the inhabitants and the Adeptus Terra. However the mafia suppresses heresy effectly and keeps the important Tithe flowing making Edian IV an unimportant further place for intervention.

## History

Edian IV saw only three settlement attempts. The first one a million years ago by a Xenos race was more of operating a strategic facility for thousands of years than settling permanently. Regadless, archeologists found sites proving that the Xeno race tried a couple of times to built civilian settlements around the facility.

The second attempt was done by Human sleeper-ships in M12 but they failed too. Finally, in 945.M41 happened a successful colonisation attempt. Settlers from across the Subsector landed on Edian IV seeking to cultivate imported and local plants for medical processing. But the Imperium was able to easily regain losses sustained by illnesses and injuries meaning that Edian IV was a low priority. Then came the criminal organisation now ruling the planet, fleeing from its competition and enemies. Using subtile methods and some violent negociations allowed the criminals to overtake Edian IV and using its military power to prevent uprisings against them and to become an important economical player.

## Politics

Originally, ruled by a councile of representants from the towns, which had only worked so-long until a new wave of settlement foundings started. With the expansion arrived an off-world criminal organisation just called the Mafia. Using subtile methods and raw military power made the Mafia Boss the councile to a powerless theater. The Mafia has next to armed gangs also plantages and laboratories for the growing and production of illegal drugs and combat drugs. Every 5 years exchange the Mafia and the minor indepentend producer their goods for supplies from the Adeptus Administratum.

## Culture

Edian IV is a World with little law. Each town has to have a militia able to hold their home. The colonists have learned how to life with such dangers, making them a selfsuficient breed of people who learned to use rifle already in a joung age. People from Edian IV have a lot of knowledge about how to make medicine and combat drugs out of the grown planets making them valuable medics and gang members. Edians are more stricter in the adherance of the Imperial Creed than other Frontier World population, which is for them a copping mechanism for their oppression by the Mafia

### Important Persons

* **Covent Losk:** Losk is the Mafia Boss on Edian IV and his ancestors came from Septon Prime the Capital of the Leman Sector. He rose in the Mafia within 11 years from the bottom up to the top position. Covent Losk is the impuls behind the economical diversment of the Mafia making them to expand into new types of crimes and semi-legal operations.

## Geography and Nature

Edian has a colourful mix of biotops. Ranging from Mountain chains who run from the north to the south, swamps, forests who are seperated by small plains and rivers who extend in some areas like a lake. The average temperature is 16°C but are flictuating on the poles and in the hot-arid areas. Notable locations are:

* **Xeno`s Landing:** A plateau in the northern hemisphere which was once settled by Xenos. 1 million years ago built an unknown Xeno race there a facility for unknown means. The facility was maintained for 15.000-21.000 years while the many settlements surrounding it never reached an age over 10 to 15 years. Why the settlements failed is unknown and archeologists and Xeno tech trader have cleaned up every item from the ruins.

### Notable Fauna and Flora

* **Knox Kraut:** A herb similiar to a dandelon with a dark red blossom. The blossoms include material used for medicaments and dyestuffs.
* **Twotted Haulm:** Twotted Haulms produce an enzyme which triggers hallucinations in the brain of the herbivore trying to eat the Haulm. Used as ingredient for Java Sticks, a popular drug.
* **Glining Cabbage:** Glining Cabbages are imported crops used for combat drugs and pain relievers. It includes ten different chemical needed for suppressing pain.
* **Pinian Tree:** Pinian Trees are on Edian IV cultivated for their orange brown fruits who are either used as foodstuff or for antibioticas. Resourceful chemicers can desteril a slightly addictive fluid, which is spread among the planets town and is a common smuggled item in the Regiments of the Sector.

## Economy

Edian IV`s economy is specialized in the growing of planets needed for medicines and combat drugs and a partly further porcessing them. Plantages of the Mafia also produce a big ammount of drugs who are then when needed further processed and sold off-world through several partners. The Adeptus Administratorum sent every 5 years a fleet to collect the Tithe and deliver supplies which can`t be produced on the Planet. The many towns of Edian IV are noted to have a heathy mixed industry.

## Defences

There are two different military forces defending the Planet: first the Towns Militias the defenders of the towns, and secondly the gangs of the Mafia who control the bases of the Mafia and the countryside. Motorised elements (meaning that they use bikes and all-terrain vehicles) have little difficulties in putting down rebellions in the towns and the few "airborne" units (refitted civilian aircrafts) could make at least a symbolic air battle against invading forces. In general is Edian IV is seen as the worst protected world in the Sector.