Blitzer

Blitzer is one of the prestige classes available.

## Prerequisites

B.A.B. +4

**Skills:** Acrobatics 4 ranks, Swim 4 ranks

## Abilities

### Blitzball Focus

At 1st level, the blitzer gains Weapon Focus with either blitzballs or spiked blitzballs at his choice, this cannot be changed later. If the blitzer already has Weapon Focus, he may instead gain Weapon Specialization with the weapon he has Weapon Focus with. He doesn’t have to meet any of the prerequisites for these feats.

If the blitzer has both Weapon Focus and Weapon Specialization with one of the weapon choices he, instead, may choose a bonus combat feat.

### Returning Ball

At 1st level, a blitzer can kick a blitzball so it ricochets off his target (and possibly other solid objects) to return to him at the end of his turn. This ability functions whether or not the blitzer hits his opponent or moves on his turn. The blitzball deals no damage to targets it bounces off other than the original target of the blitzer’s attack. Other circumstances can prevent the blitzball from returning to the blitzer, such as an opponent using a readied action to catch the blitzball, or the blitzball sticking to a mimic’s adhesive. The blitzer can opt to not have a blitzball return to him, in which case it falls to the ground as it normally would. If the blitzball has the returning weapon special ability, he can use either that or this ability.

If a blitzer has additional attacks from a high base attack bonus, these additional attacks can be ricochets off an earlier target. The distance to each additional target adds to the total range of the blitzball, and range penalties apply, but there are no additional penalties for attacking in this manner. Because ricocheting attacks are treated as separate attacks, effects and modifiers that only apply to one attack roll (such as true strike) only apply to the first attack and not to the others.

At 5th level, by ricocheting his blitzball off a nearby surface before hitting his intended target, he can treat that surface as the origin square of the attack to determine whether the target is flanked and whether the target gains a cover bonus to its AC. He can use this ability to attack a creature with total concealment from him if he knows what square it occupies, but the attack still has a 50% miss chance.

### Stamina Pool

At 1st level, the blitzer gains a reservoir of stamina that he can draw upon to fuel his talents that he gains below. This stamina pool has a number of points equal to 5 x his Constitution modifier (minimum 1) and this pool increases by 5 + his Constitution modifier per level thereafter. The pool refreshes once per day when the blitzer rests for a full 8 hours. Sustained modes take up a static amount of stamina points from the blitzer’s current and maximum stamina pool and most sustained modes stack. If the character has a stamina pool from another class, he then only increases his stamina pool by 5 + his Constitution modifier per level instead.

By spending 5 stamina points, the blitzer can do one of the following:

* Increase his speed by 10 feet for 1 round, or
* Delay and suppress his fatigue or exhaustion for 1 round, or
* Increase one saving throw by +1 for 1 round.

Each of these powers is activated as a swift action.

### Blitzer Talent Tree

As a blitzer gains experience, he learns a number of talents that aid him and his allies. Starting at 1st level, a blitzer gains one blitzer talent chosen from the talent tree below. He gains an additional blitzer talent for every blitzer level attained after 1st level. A blitzer cannot select an individual talent more than once.

### Golden Arm

At 2nd level and every two levels thereafter, the blitzer gains a +1 to attack and damage rolls with a blitzball. Additionally, a blitzer only suffers a -2 to attack rolls per range increment rather than -4 while using a blitzball underwater.

### Frontliner Blitzer

At 3rd level, the blitzer gains Point-Blank Shot as a bonus feat. If the blitzer already has Point-Blank Shot he, instead, gains Precise Shot, or Improved Precise Shot if he already has Precise Shot. He doesn’t have to meet any of the prerequisites for these feats. If the blitzer has these feats already he, instead, may choose a bonus combat feat.

### Safe Throw

At 5th level, the blitzer can throw his blitzball without provoking attacks of opportunity.

### Critical Shot

At 7th level, the blitzer knows where to hit with his blitzball to bring down an opponent. The critical threat range and multiplier of the blitzball is increased by 1 (applied after Improved Critical).

### World Champion

At 10th level, the blitzer is superb on the on the field. In the hands of the blitzer, the blitzball deals damage as if it were two die step higher.