Consumables

Consumables are one-time use items that provide the user a number of different passive and active effect. These effects range from Health recovery, temporary statistical increases (buffs), and warping. Consumables can be bought, found, or crafted by the player.

### Using Consumables

All consumables can be used directly from the inventory by pressing the "Use" function on a gamepad or Right Clicking the item. You can also place the consumable in a shortcut and use the item outside of the inventory window. Some consumables can be used without cooldown such as Buckets, while others such as Potions and Food have a cooldown buff applied to the character that must expire before using another consumable of its type.

## Potions

**Potions** can be made at the Alchemy Table. However, Minor HP Potion and Minor MP Potion can be bought at the Alchemist NPC. Potions are consumable items that are used to regenerate your Health Points  and Mana Points  and buff stats of your character.

### Recovery

**Recovery potions** recover Health Points  and Mana Points

### Buff

**Buff Potions** increase stats moderately for 10 minutes.

### Flask

**Flask Potions** greatly increase stats for 10 minutes.

## Food and Drinks

### Food

**Food** is a special type of recovery consumable that provide an initial Health Points recovery and the Well-Fed Buff. Some food (meals) also provide benefits to character Statistics temporarily similar to crafted drinks. Food and meals serve the purpose of keeping the player healthy from minor damage and enhancing stats.

#### **Well-Fed**

**Well-Fed** is a buff gained when the player consumes any food item. The buff provides Health Points  regeneration for its duration at 1% Hp of the total amount of healing the food provides per tick). For example, if a meal heals for 1000 health, it will provide 10 hp per tick with the fed buff.

#### Raw Food

**Raw Food** is found by gathering from trees or killing enemies. Raw food provides not stat buffs, but is an abundant source of low-cost health sustenance. Raw Food can be used as crafting material to create meals and drinks.

#### Cooked Food and Meals

**Cooked Food and Meals** provided higher initial healing than that of raw food. Both are only acquired by crafting at the cooking station, however, some meals can be found in the world as well. Exclusive to meals, they provide statistical boosts that typically wear before the well-fed buff expires. Further, meals provide the well-fed buff for longer duration and heal significantly more than both raw and cooked foods.

### Drinks

**Drinks**, like Food, are special type recovery consumables that provide an initial Mana Points  recovery and most also provide benefits to character Statistics. Similar to well fed, drinks provide a mana regeneration of 1% of what the drink recovers in mana. Drinks that provide a buff have a cooldown the duration of the drink (4 mins).

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## Power Ups and Scrolls

**Power Ups** are temporary boosts to Statistics that last until your character respawns. They are found throughout Noyah, typically requiring wall jumping to collect.

**Scrolls** provide the highest temporary boost to specific stats in the game. Scroll effects last for 4 minutes, stack with existing buffs, and multiple different scrolls can be used at a time. Scrolls are currently only found in the Corrupted Biome from chests or from killing powerful corrupted enemies.

## Unimplemented/Incomplete Consumables

These are useable items that serve various purposes, some of which are upcoming features.

(Sand, Clay, Snow, Water, Lava)
 Leaf Tobacco
(Spikes, Saw Blades, Guillotines)
1 Herb
 Ritual of Doom
1 Mummy Crystal
1 Orc Crystal
1 Tiki Crystal
 Phoenix Feather
25 Charcoal