Lotus Pass

**Lotus Pass** is a multiplayer map featured in *Call of Duty: All Out War 2*. It is set in the fictional city of Lotus, Qater in a huge forest with bunkers, facilities and a central village with rivers throughout.

## Design

There are several rivers, villages and forests with settlements inside so there will always be action. In the centre lies the biggest village which borders the middle river and is under the main road with both teams in equal distance to it on the "Conquest" mode. Additionally, there is a small set of bunkers in the north, as well as a smaller village and a recon base.

## Conquest

This map has four flags in Conquest mode, and seven in Conquest Large.

### Equipment

 Emplacement(s) | Centurion C-RAM

 Emplacement(s) | Pantsir S1

### Deployments

The US Army spawn in the southwestern side of the map on the top of the hillside close to Alpha. Their base itself is a small outpost with a heliport and all their land vehicles are on the road. Their jet skis are positioned in the river.

The RGF spawn in the northeast on the bottom of the hill closest to Gulf. Their base is almost the same as the americans.

### Flags

#### Riverside Village

The Riverside Village is in the south of the map, closest to the US spawn. On the top of a hill lies a small village with four wooden huts that are all destructible. Neighbouring these huts is a small forest, as well as the river which cuts through the village making for some interesting naval-to-land combat. The Riverside Village is very close to the Water Tower, being able to watch over it, and continung to go down the path leads to the Facility, but this is only presented in Conquest Small as a capture point. However, you can parachute from the highest point in Alpha and reach the central flag in Conquest Large, making this a valuble flag for the US to hold.

When captured by either team in Conquest Large or Small, a PWC and Quad Bike spawns.

#### Recon Base

*[Conquest Large]* Located in the northwestern part of the map lies a small outpost, consisting of a two-floor reinforced building with turrets, as well as two small wooden huts. This outpost is fenced off with a paved road cutting through the middle, and all the huts are a bit more fortified then the ones in the villages, so they are not destructable. Additionally, there is a trench going along the peremiter, and there are small sniper towers on both entrances of the base. Forestry covers it up, and the american team will reach it first on most occasions due to its isolated position on the map. It is in close proximity to Echo flag.

When captured by either team in Conquest Large, 2 Quad Bikes will spawn. In Conquest Small, only one.

#### Water Tower

Set in the southwestern part of the map in the centre of the river villages, this flag takes place at a Water Supply Station. There are eight water tanks in the eastern part of the flag zone. Behind these tanks is a water tower with a warehouse next to it, along with several scattered bags. Not only that, but there are also two small shelters with sheet-metal roofing. Additionally, there are a plentiful of wooden huts and some two-floor houses.

When captured, a Quad Bike and PWC will spawn.

#### Central Village

*[Conquest Large]* The central objective of the map lies the central village, most of which is under the bridge of the main road. The village itself houses about a dozen huts and stilt houses, and the main riverway of the map carves through it. Additionally, all of these houses are destructible so this makes it hard for defenders once the destruction has happened. This flag is very close to Echo, and is in the centre of the map, making it very valuble to hold. Due to the presence of a Mobile Anti Air unit when this flag is captured, that also makes it a very important flag.

When captured, a Quad Bike, PWC and LAV-AD or 9K22 Tunguska spawn.

#### Facility

A flag unique to Conquest Small or just plain Conquest, this flag is in the middle of a forest close to the central village on the east of the map. The flag itself is a "cube"-esque facility with three floors with printing areas, training grounds and several rooms per floor. The flag is very close to the Courtyard and Water Tower respective flags and is close to the riverside.

When captured, a LAV-AD or 9K22 Tunguska will spawn.

#### Bridge

*[Conquest Large]* On the northern part of the map is the bridge objective which has several houses surrounding the wooden bridge which this flag is based off of. Additionally, it is set in the middle of the denser forests in the north. It is very close to the Bunker and Recon Base objectives and generally serves as a "buffer point" for those going from those two flags.

When captured, a PWC and Quad Bike will spawn.

#### Courtyard

Based in the eastern village, consists of an unroofed, L-shaped passageway intersected by a bridge connecting the second-story areas of various two-floor buildings. Tightly connected hallways surround the courtyard and its central capture zone with many doorways opening into it and numerous windows looking over it. These arched entryways can be blown open with explosives, generating more access points to the adjoining galleries. Staircases in these hallways grant access to the second storey. The courtyard itself is fairly open, aside from the debris piles at the corners that provide ramps up to the second level. This flag is closest to the Water Tower, as well as the Facility (Conquest Small).

When captured, a PWC and Quad Bike will spawn.

#### Bunker

*[Conquest Large]* This flag is set under a hill, with a small area for vehicles to drive in. It is essentially a nuclear bunker, with assorted cover inside the Bunker. On the hill on top of the Bunker, there is a Kornet missile emplacement. There are small visible laser-detectors on the main entrances that will emit a beeping sound when a player passes through them.

Once the flag has been captured, a Quad Bike will spawn.`

## Rush

Rush features 4 stages with the RGF attacking the USMC, going from the Courtyard to the Recon Base.

### Stage 1

The first stage is based in the small residental zone close to the RGF base in standard conquest. One M-COM location is situated at the docks to the east, while the other M-COM is in the centre of the residental area. The RGF spawn at their normal conquest spawn while the USMC spawn on the other side of the river. Vehicles issued for the RGF this stage consist of 3 Quad Bikes, 1 BTR-90, 1 T-90A, and 1 RHIB, while the USMC have a single M1 Abrams and a RHIB.

### Stage 2

Once the USMC has been pushed back, they are forced to defend the Courtyard from the incoming assault. One M-COM is in the centre of the courtyard while the other one is positioned on the second floor of one of the northern two-floor building on the outskirts of the village. The RGF now retain a spawn position at the residential zone while the USMC spawn in the south part of the Courtyard. The RGF remain with what they have, but get an extra RHIB for this stage. The USMC have nothing.

### Stage 3

The penultimate stage is located at the riverside village at the top of the hill. Both M-Coms are inside houses on the right side of the dirt road. The RGF now spawn at the courtyard and the USMC spawn at the Riverside Village in the western part. The RGF are given only 2 RHIBs this stage while the USMC remain with nothing.

### Stage 4

The final stage is in the very north of the map at the recon base. One M-COM is at the security building while the other is in the central headquarters. The RGF spawn at the riverside village and the USMC spawn in the hillside further north from the Recon Base. For their final assault, resources are high. RGF are given 2 Quad Bikes, 1 BTR-90, 1 T-90A, and a Z-11W. The USMC have a LAV-AD.

## Team Deathmatch

Team Deathmatch takes place inside the Facility.

## Obliteration

### Equipment

 Emplacement(s) | Centurion C-RAM

 Emplacement(s) | Pantsir S1

Obliteration uses the entire east side of the map. USMC M-COMS goes as follows: 1 at the Riverside Village, 1 at the Water Tower, and another close by the Central Village. For the RGF, there's 1 in the residential zone near their base, another in the Courtyard, and another in the Facility, near the Central Village. The Central Village is where the bomb usually spawns.