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Frozen Vault

Biome Navigation
Snowy Wasteland
Lake
←

Frozen Vault

Snow Chasm
→

The Frozen Vault is an area off the main path which is similar to the Vault but snow-themed with other minor differences, with the rock and vault rock being replaced by snow and frozen rock (respectively), and mossy steel replaced by frozen steel (which is softer than its counterpart). Piles of snow appear in various locations, but does not as often block off passages as is common in the Hiisi Base.

It is located under a bridge in the Snowy Wasteland west of the Giant Tree. At the bottom is an Orb Room.

It is otherwise quite similar to its late-game variant, sharing many enemy spawns, hazards and some of the layout, along with wands of a similar level.

## Enemies

The Frozen Vault contains a large variety of enemies:

Kummitus
*Ghost*

Häivehiisi
*Stealth Hiisi*

Kilpihiisi
*Shield Hiisi*

Parantajahiisi
*Hiisi Healer*

Raukka
*Coward*

Korjauslennokki
*Repair Drone*

IT-Tankki
*Rocket Tank*

Kauhuhirviö
*Horror Monster*

KK-Tankki
*Tank*

Kranuhiisi
*Hiisi Grenadier*

Laser-Tankki
*Laser Tank*

Liimahiisi
*Glue Hiisi*

Miinankylväjä
*Hiisi Mine Thrower*

Rynkkyhiisi
*Hiisi Gunner*

Toimari
*Hiisi Leader*

Torjuntalaite
*Turret*

Eldari
*Hellfire Mage*

Pakkasukko
*Old Man Winter*

Suur Ukko
*Great Thunder Mage*

Ukko
*Thunder Mage*

Haavoittajamestari
*Master of Wounding*

Turvattomuusmestari
*Master of Vulnerability*

Heinäsirkka
*Cricket*

Jäähdytyslaite
*Icer*

Jättilaser-lennokki
*Giant Laser-Drone*

Lennokki
*Drone*

Marraskone
*Super Necrobot*

Peitsivartija
*Lance Sentry*

Robottikyttä
*Robo-Cop*

Salamurhaajarobotti
*Assassin Robot*

Turvalennokki
*Safety Drone*

Happonuljaska
*Acid Slime*

Kiukkumöykky
*Angry Blob*

Mulkkio
*Gazer*

Mätänevä ruumis
*Rotting Corpse*
Korjauslennokki

* Korjauslennokki

"Repair Drone"

## Spawn Locations

The Vault
Frozen Vault
Power Plant

## Drops

* **10**

The **Repair Drone** (in-game name **Korjauslennokki**) is a flying drone enemy which normally appears in The Vault, healing other enemies.

## Behavior & Combat

Its weapon is a variant of the Heal Projectile spell, doing only 5 healing per hit, but firing much more quickly. Unlike the player spell variant, it does not run out of ammunition.

It is unshielded and cannot take much damage before being destroyed. Since robots cannot be stained with Pheromone, there is no way to convert it to your faction in order to make it heal you. However, if you have the Telekinetic Kick Perk, these robots can be held with telekinesis, allowing you to easily place yourself between the drone and an injured enemy for quick healing.

## Trivia

Previously, you could stain yourself with Berserkium or take the Plague Rats perk to make the drone heal you, but just like for the Parantajahiisi this functionality was removed and no longer works.

## See Also

* Parantajahiisi
* Healing
Huilu

HUILU

 Shuffle
No Spells/Cast
1 Cast delay
0.03 s Rechrg. Time
0.02 s Mana max
2 Mana chg. Spd
30 Capacity
20 Spread
0.0 DEG

The **Huilu** (or **Ocarina** or **Flute**) is a unique wand found alongside the note spells on a platform on the upper right-hand side of the Cloudscape directly above the bridge spanning the Frozen Vault chasm. It can be used to play the note spells in specific combinations to cast a spell. Each melody can only be used once, and playing the same pattern after that will have no effect.

Note that the Huilu is not required for playing the melodies; any wand will suffice. For a list of known melodies, see the Musical Curiosity page.

## Trivia

* During early access, the Huilu was originally named the Ocarina, and is still referred to by that name in the game files.
* *Huilu* is Finnish for flute.

## See Also

* Kantele
* Musical Curiosity
Lava To Blood

Makes any lava within a projectile's range turn into blood

 Spell modifiers that cause projectiles to transmute nearby materials.

This projectile modifier spell causes affected projectiles to transmute lava into blood in a moderate radius around them as they travel.

## Tips

* This spell can be useful to have on a primary combat wand since it will safely transmute otherwise dangerous lava bled by certain enemies.
* This spell is invaluable for digging into the Lava Lake to the east of the Mines, or through the Volcanic Lake beneath a certain late-game area into the area below.
* The above usage pairs well with the Vampirism perk, particularly in the latter case.
Isohiisi

* Isohiisi

"Hiisi Bomber"

## Drops

* **60**
* **120**   (Underground Jungle)

The **Big Hiisi** or **Hiisi Bomber** (in-game name **Isohiisi**) is a large Hiisi that shoots grenades, found in many areas around Noita.

## Behavior

In medium to long range, prefers to use grey timed mine projectiles which will detonate in a moderate explosion a couple of seconds after hitting a solid surface. In short range, shoots grenades similar to Kranuhiisi's, sometimes shooting 2 at once.

## Combat Tips

* Their projectiles have a heavy arc so be prepared to dodge away from where they fall.
Greed-Cursed Liquid

*This article is a stub. You can help Noita Wiki by expanding it.*

* Greed-Cursed Liquid

**Greed-Cursed Liquid** is a sickly-green liquid material that is encountered if the player has obtained the Curse of Greed. Periodically, liquids and powders in an area around the player will be converted into this toxic liquid.

Greed-cursed liquid is also created by melting toxic ice in a hot biome. Easily done by freezing toxic sludge in the desert and letting it melt.

## Characteristics

While it is harmless to most other enemies, if the player touches the cursed liquid, they will be stained with a Poison effect. Unlike Poison itself, Greed-Cursed Liquid does not evaporate, making it much more of an ever-present threat once it is created. The cursed liquid has about half the contact damage that Poison has, although getting a long-lasting stain and a significant amount of damage over time is much easier.
Fireball Thrower

Makes a projectile cast fireballs in random directions

 Spell modifiers that cause projectiles to emit additional spells as they fly.

A charge-limited spell modifier that causes a projectile to throw fireballs randomly around it while in flight. Stops when the projectile dissipates.

## Tips

* The very limited charge amount makes this modifier not that useful for normal combat.
* Due to the erratic nature of the effect, the immunity to explosions Perk is recommended.
* The fireballs do not explode when they hit the player, and instead pass through them. However, the player can still be hurt by the fireball's explosion.
Konna

* Konna

"Toad"

## Spawn Locations

Collapsed Mines
 Fungal Caverns

## Drops

* **10**

The **Toad** (in-game name **Konna**) is a small enemy that appears in the Collapsed Mines and Fungal Caverns.

## Behavior

They appear fairly benign, not moving at all, but if the player gets too close they will quickly lunge at them, dealing surprisingly high damage.

Interestingly, if caught on fire they will not react in any way. This may be a reference to the idiom Boiling The Frog.

## Trivia

* If consumed, will induce the Tripping status effect. This is a reference to the fact that Bufotenin is excreted by some toads.
* Mixing whiskey with frog meat makes Berserkium.
* They will often do a lot of damage, because when they attack, they do damage per frame inside the (moving) hitbox and many times, the knockback pushes the player so that they move in sync with the dangerous damaging hitbox
Firebolt

* Normal
* Trigger
* Large
* Giant
* Odd

A bouncy, explosive bolt

A bouncy, explosive bolt that that casts another spell upon collision

A more powerful version of Firebolt

The most powerful version of Firebolt

A somewhat peculiar bouncy, explosive bolt

A Spell that launches an explosive ball of fire that detonates when hitting an enemy or the terrain head-on. When hitting the terrain at a bit of an angle, it will bounce instead until it either hits terrain head-on or runs out of motion, then explodes. It is similar to a grenade in other games. In New Game mode, the second starter wand might have a copy of this spell.

Comes in 5 variants, all of which are limited by charges.

The odd variant floats in a Slithering Path pattern as it decelerates. It seems to also try and stay level with your horizontal position.

## Tips

* The normal Firebolt is useful in the early levels both as a tool for digging and doing heavy damage to the enemies there. It can be somewhat hard to control at times, though.
* The version with a trigger is usually found on wands with many copies of that spell, making the wand produce firebolts that bounce around and explode several times which can be useful against packs of enemies. Due to its limited charges and high mana drain, it is not very useful outside of this niche.
* The Large And Giant Firebolts are, despite their limited charge count, useful throughout the whole game due to their good damage against all enemies and wide terrain destruction ability. They're also natural fits for shuffle wands.
* It is possible to dig into the ceiling with these spells as long as you angle the attack correctly.
* The sizeable Cast Delay isn't much of a detriment, instead helping you avoid launching too many at once and wasting charges.
Helvetinmato

* Helvetinmato

"Hell Worm"

## Drops

* Nothing

The **Hell Worm** (in-game name **Helvetinmato**) is a very large worm (about twice the size of the Giant Worm), attacking by digging through the ground and ramming the player.

Unlike other worms, the Hell Worm bleeds Lava instead of Worm Blood, making fighting it more dangerous.

## See also

* Jättimato
* Kalmamato
Kiukkumöykky

* Kiukkumöykky

"Angry Blob"

## Spawn Locations

Fungal Caverns
Overgrown Cavern
The Vault
Frozen Vault

## Drops

* **10**
* **40**  (The Vault)

The **Angry Blob** (in-game name **Kiukkumöykky**) is an enemy generally found in the Fungal Caverns and Overgrown Cavern, but may also appear in The Vault and Frozen Vault.

## Behavior

They float around and will attempt to ram the player. Will spawn smaller blobs when damaged.

## Combat Tips

* Do not pose much of a threat on their own, but tend to be in groups which can be hard to deal with.
* Because they spawn more mini Blobs when damaged it is advised to use slower, higher damage spells rather than rapid fire low damage spells.
* Explosives can be an effective way of dealing with them, most likely killing it and not spawning many mini blobs, although not very consistent as it might move out of the way or push the explosive while trying to ram the player.
Fly Downwards

Causes a projectile to aim straight downwards a short time after casting

Causes spells to fly directly downwards a moment after casting. The modifier locks the trajectory of the projectile, making it impossible for it to move in any other direction.

## Tips

* Can be used with Horizontal Path to lock a projectile in place, preventing it from moving at all.
* This makes Giga Disc Projectile and Omega Disk Projectile more safe to use when activated with a trigger at range, as the disc will crash into the ground if it misses instead of coming back towards you.
Flamethrower

A stream of fire!!

The Flamethrower is a weaker version of the Fireball, doing some damage to enemies and very low damage to terrain. To compensate, it has many more charges.

## Tips

* Its limit of 60 charges may seem like a lot, but they're expended quickly.
* Is one of the very few ways to clean up Polymorphine spills (the fire vaporizes magical liquids)
Horizontal Path

Forces a projectile on a horizontal path, but increases its damage

## Description

A spell modifier that will force any projectile to move horizontally after a short time. In exchange, it gives a small damage buff to the affected spell.

## Tips

* Faster moving spells are able to go further in vertical direction than slower moving ones.
* Shooting at different angles will affect horizontal speed of the projectile - it can be used with Damage Field to create a slow moving circle of damage.
* Can be used with Fly Downwards or Fly Upwards to lock the affected projectile(s) in place after a moment after firing. This can be used to suspend gravity-affected projectiles in mid-air, such as Dormant Crystal.
Kasvoton Lukki

* Kasvoton Lukki

"Faceless spider"

## Drops

* 60 Gold

The **Faceless spider** (in-game name **Kasvoton Lukki**) is a spider enemy native to the Lukki Lair. It resembles a collection of yellow spidery limbs. Apart from the unusual appearance, it behaves just like a normal lukki without the ability to dig, slowly moving towards the player and attacking with one of its limbs when close enough.
Hell Slime

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

* Hell Slime
* Blood
* Static

## Details

### Tags

[static], [corrodible], [alchemy], [slime], [meltable\_to\_lava], [liquid\_common], [food]

## Details

### Tags

[static], [corrodible], [slime], [meltable\_to\_lava], [alchemy], [liquid\_common], [food]

## Effects

### Ingest

Food Poisoning

**Hell Slime** is an odd Material that applies the Slime stain when touched. It is bled from Hell Spitters and spawns in naturally-occurring deposits in The Work (Hell) and The Work (Sky). It has several variants, not all of which seem to be used in game.

## Characteristics

Hell Slime is primarily seen as the blood material from Hell Spitters, although it is unlike most blood materials in that it is similar to a solid variant of Fungus. It will form tall peaks and not flow like other liquids or powders due to its exceedingly high viscosity. It is also solid to most entities, leading the Hell Spitters to sometimes encase themselves in their own blood and suffocate.

Like Fungus, Hell Slime can fall through the air if there is no terrain supporting it, and it can sometimes fall into pools of Water where it will settle to the bottom and gradually dissolve, much like Slime does.

When landing on Lava, it will gather on the surface, providing a solid landing for creatures to walk on. However, when Lava is poured into Hell Slime, the slime will simply move out of the way, similar to how Clouds interact with liquids.
Heinäsirkka

*This article is a stub. You can help Noita Wiki by expanding it.*

* Heinäsirkka

"Cricket"

## Spawn Locations

The Vault
Frozen Vault

## Drops

* **70**
* **220**  (The Vault)

The **Cricket** (in-game name **Heinäsirkka**) is robotic enemy seldom seen in The Vault and Frozen Vault.

## Behavior

This enemy will hop around slowly. Its main attack is a barrage of up to four homing rockets, which it will fire after signalling the attack with a blue targeting laser aimed at the player.

## Combat Tips

* As with other robots it is fairly resistant to damage, but explosions and electricity work well.

## Trivia

Note that if the player turns into this enemy using Chaotic Polymorphine, the missiles will turn on the player when they turn back normal. This may be a bug.
Pikkuturso

* Pikkuturso

"Small Tentacler"

## Drops

* **Normal: 10**
* **Temple of the Art: 40**

The **Small Tentacler** (in-game name **Pikkuturso**).

## Behavior

Floats around following the player. It has the ability to freeze nearby creatures in a radius around itself.

## Combat Tips

* Great care must be taken when it's accompanied by other enemies: if the player is frozen, they can be instantly killed by a single melee attack. The inability to move is also in itself quite a threat, as it makes the player a very easy target for nearby ranged attackers.
Kauhuhirviö

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

* Kauhuhirviö

## Characteristics

### Bleeds

None
Blood

### Damage

Evergreen Seed projectile
0

## Damage Multipliers

### Proj.

1.0x
0.5x
1.0x

### Ice

1.0x
1.0x
1.0x

### Tox.

1.0x
1.0x
1.0x

## Traits

Unleashes a violent explosion on death which has a radius and ground-crumbling effect similar to a Nuke, but deals barely any damage.

The **Horror Monster** (in-game name **Kauhuhirviö**) is a secret flying creature in Noita. It has a comical cartoon-like face and simple sprite.

## Behavior

Upon death, it explodes in a massive area, roughly the size of a Holy Bomb explosion, depositing a large amount of Slime and causing an earthquake effect (similar to the Earthquake spell) in the process.

If provoked, it spits harmless seeds at its assailant which grow various kinds of small trees and shrubs if they hit the ground. Nine Horror Monsters can be found in a small room that generates in every parallel world, along with one Toveri. The location of the room differs with every seed; locating it requires the spatial awareness perk. The Horror Monster also spawns in the Frozen Vault, albeit very rarely. It may also be encountered from Hahmonvaihtaja.

## Trivia

It can be picked up by the cart from the Racetrack making it invincible. That may be helpful to move it from Friend Room to accomplish the diamond quest in The Tower.
Explosive Bounce

Any time the projectile would bounce, it also explodes

 Spell modifiers that make projectiles bouncy, sometimes with additional effects.

A projectile modifier that makes any projectile explode when it bounces. Grants an extra bounce as well, so even projectiles that would not normally bounce will now do so.

## Tips

* The modifier comes with a significant cast delay penalty, so it's recommended to use after a Trigger.
* Bouncing can be detrimental to certain spells, like Energy Orb, since they will be much harder to detonate where you want them to.
Firebomb

Slow, fiery bolt

A Spell that casts a somewhat slow bolt of fire which can ignite flammable materials.

## Tips

* The Firebomb has good mana drain-to-damage efficiency, making it a good choice for spell combos using triggers and multicasts to mitigate its low speed.
* As it often appears early in the game it is also perfect for lighting wooden beams on fire to open up new pathways in the Mines, or igniting Gunpowder in the Coal Pits.
* As it adds no delay to either Casting or Recharging, it is a good spell to have on fast wands!
* Its speed and straight trajectory make it an ideal projectile spell to use with the Matter Eater modifier.
Prickly Spore Pod

*This article is a stub. You can help Noita Wiki by expanding it.*

Summons a spore pod that attaches to a surface and then grows and explodes into spikes

### Spawn Probability per Tier ⓘ

0.8,0.8,0.8,0.8,0.8

A spell that shoots a spore pod that attaches itself to surfaces and enemies then grows into a mushroom that explodes and sends 18-20 spikes flying around it.

The spikes and spore pod itself deal 3 projectile damage each, while the explosion from the mushroom deals 125 explosion damage.

## Tips

* The explosion and spikes from the mushroom do not count as direct damage and thus can net you easy trick kills.
	+ Pairs extremely well with the Trick Blood Money perk for this reason.
* Beware, the explosion and spikes can both damage the player so take caution when using this spell in close quarters.
* The explosion is also capable of starting fires on certain materials.
* Add piercing shot for profit
Overgrown Cavern

*This article is a stub. You can help Noita Wiki by expanding it.*

Biome Navigation
Pyramid
↖
Desert
Sandcave
←

Overgrown Cavern

??? (Moon Radar)
→
Power Plant
↓

Overgrown Cavern is an area found in two locations: the larger one beneath the Desert, to the East of the Sandcave, just above a second Sandcave, and the smaller one in between Wizards' Den and Power Plant.

The ground is mostly made up of fungal soil with Weird Fungus being plentiful. There are also occasional piles of blue sand, some sections with toxic rock or blue fungus, and pools of water. Mid to high tier wands and health Pickups are very common in this biome.

On the far eastern edge of the biome, a ??? room can be reached.

## Enemies and Hazards

This spore infested hole houses mostly enemies usually found in the Fungal Caverns, with a larger emphasis on shrooms, plus a few additional mushroom-themed creatures. These make up the majority of creatures here, which makes this place extremely unstable.

At any moment one may jump from around the corner and explode, detonating a nearby acid-filled spore ball with it. Be very cautious traveling through this volatile but rewarding place.

* Huhtasieni
* Itiösieni
* Jättikonna
* Kiukkumöykky
* Laahustussieni
* Murkku
* Möykky
* Alkemisti
* Palauttajamestari
* Siirtäjämestari
* Sokaisunmestari

### Hazards

* Small and Medium sized Spore balls like those found in fungal caverns, exploding when destroyed and capable of destroying and setting fire to terrain.
* Larger, more mushroom-shaped versions of the typical exploding spore balls, with a larger explosion radius than their smaller counterparts.
* Small, and medium, circular Green spore pods, and larger, more mushroom-shaped spore pods that release acid upon destruction, whose size signify their explosion radius and the amount of acid released.
* Small green mushrooms that tend to launch upward when disturbed, to release small explosive mushroom enemies.
* Prickly Spore Pod traps.
* Acid pools, as both blue sand and fungal soil resist it.
Larpa Bounce

*This article is a stub. You can help Noita Wiki by expanding it.*

A projectile will launch a copy of itself when it bounces

 Spell modifiers that make projectiles bouncy, sometimes with additional effects.

 Spell modifiers that cause projectiles to throw out duplicates of themselves.

A spell modifier that causes affected projectiles gain an additional bounce and to fire duplicates of itself upon contact.

Copies will be launched at much higher speed than the original. They also don't contain any spell modifiers the original spell has.

## Tips

* Use with powerful but slow projectiles for best effect
* Causes a lot of damage when used with Magic Missile or other explosive spells.
* Copies damage the player, even ones that normally cannot.
* There is a 'glitch' with long lasting bouncing projectiles with this modifier: when the modified projectile fades, it shoots copies of what is shot next to it in an octagonal pattern. E.g. when you shoot a slime ball next to it when the projectile expires it will copy those slime balls once. This effect also copies enemies' projectiles.

## Trivia

* **Larpa** is a reference to *Liero*, an old Finnish MS-DOS game that has been cited as inspiration for Noita. In *Liero*, Larpa shot a missile that drops bullets as it travels through the air.
Glittering Field

Small explosions appear randomly over a large area

Glittering Field is an uncommon spell that causes multiple small, purple explosions to appear around the area in which this spell was cast.

The small explosions can still hurt you and make any dangerous explosive around explode.

## Tips

* The Glittering Field is best used when there are a large amount of enemies around.
* Although not very efficient, the Glittering Field can be used as a form of digging. Especially when there's a thin wall that you don't want to use more powerful digging spells on.
* Multicasting with other projectiles will reduce the speed multiplier by 2x (to a minimum of 0).

## Gallery

1. ↑ Most spells that affect speed do so in a multiplicative way. For example, Speed Up multiplies the current speed multiplier (which starts at 1x) by 2.5. Since Glittering Field subtracts from the speed multiplier directly, the order in which it is cast relative to other speed modifiers may affect the result. For example, Speed Up -> Glittering Field -> another projectile results in 50% speed (the multiplier goes from 1x to 2.5x to 0.5x), while Glittering Field -> Speed Up -> another projectile results in 0 speed (the multiplier goes from 1x to 0x to 0x).
Flummoxium

* Flummoxium

Flummoxium is a rainbow liquid that stains a creature touching it with the "Confused" status effect, a debuff that reverses movement direction on the horizontal axis. It wears off quickly with movement, but can make enemies get stuck against a wall when affected. It will not reverse the direction of enemies' projectile attacks, but it will increase their spread, reducing their overall accuracy.

## Obtaining

Flummoxium can spawn in regular Potions somewhat commonly, and may occasionally be found in the Ancient Laboratory in pools.

## Drinking

Consuming flummoxium from a flask will provide a +10s duration of the effect for every 10% drunk.

## Trivia

* Flummoxium was added as part of Patch #8 on Dec 19, 2019.
Progress

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

As of the Epilogue Hotfix Update (2021-04-23), this is a screenshot of the complete progress chart.

See the pages **Perks**, **Spells**, and **Enemies**, for links to more details.

The message "**Discovered the secrets above and below - *N* secret(s) found**" is calculated based on the number of five Endings-related secrets you have completed (Greed ending, Toxic ending, Peaceful ending, entering NewGame+, and collecting a corrupted Orb of True Knowledge), plus the number of unique Orbs of True Knowledge you have ever collected, up to 36. There are a maximum of 41 secrets, from unmodded playthroughs.

The 'Enemies' list has a denominator of 171 for 100% progress, but there are 172 enemies in the game, which often leads to the Progress screen reporting 172/171 or 100.6% completion for experienced players. This is a result of the game tracking progress for both left-facing and right-facing Torjuntalaite - their stats are combined in the icon, but each direction will result in an additional enemy killed for Progress.

There is an interactive version of the image below, with mouse-over for their names, at https://ipeterov.github.io/noita-progress/
Ominous Liquid

*This article is a stub. You can help Noita Wiki by expanding it.*

* Ominous Liquid

## Biomes

Lukki Lair

**Ominous Liquid** is dark purple liquid Material which is somewhat similar to Poison. Unlike poison, ominous liquid doesn't evaporate, making it significantly more deadly as it lingers basically indefinitely. It can be evaporated with a Plasma Beam spell and the Paha Silmä.

Exclusively found in the Lukki Lair as puddles. The Shadow Bubble enemies seen there also bleed ominous liquid when damaged, as does Limatoukka.
Orb

**Orb** may refer to:

* Orb of True Knowledge, the 11 collectibles
* Orb Room, where some of the Orbs of True Knowledge are found
* Energy Orb, spell
* Shiny Orb, item
* Cruel Orb, item

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*
 *This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*
Projectile Area Teleport

*This article is a stub. You can help Noita Wiki by expanding it.*

If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target

### Spawn Probability per Tier ⓘ

0.2,0.4,0.6,0.7,0.4

 Spell modifiers that redirect projectiles to seek out targets.

Creates a circular area around the affected projectiles. Whenever an enemy comes into contact with the area, the projectile is teleported to the target.

## Tips

* Multiple copies of the modifier don't increase the area of effect
* This is the best homing effect to make a piercing projectile stick to enemies as they move around
Hämis

* Hämis

"Spidey"

## Spawn Locations

Mines, Collapsed Mines, Pyramid, Temple of the Art

## Drops

* **10**

The **Spidey** (in-game name **Hämis**) is a small, but aggressive three-legged critter that clip together and can deal a moderate amount of melee damage.

## Behavior

Hämikset are often found in packs, sometimes up to 7-8 at once. Packs also spawn from breakable pots in the Pyramid and Temple of the Art. Their numbers might make them somewhat annoying to deal with, as their corpses and gold nugget drops will block player shots when they are packed tightly together.

Hämikset can sometimes be observed consuming corpses.

They can also be found spawning from nests, usually located in the Fungal Caverns. Like other enemies spawned from nests, they will drop no gold.

They can also be spawned from broken pots.

## Trivia

* Since these enemies are often found in packs, using explosive crates/barrels on them can be a good way to get money at the beginning of your run, as "accidental" kills will yield double gold. Due to their low health, fire from dropped lanterns is also effective for this, as they will jump in panic ignoring the player.
* These enemies appear to be the juvenile form of the Lukki and Hämähäkki found in the Jungle as indicated by their three eyes and spider-like appearance.
* These enemies make an appearance in the game Environmental Station Alpha, a metroidvania by Arvi Teikari, who is a part of Nolla Games.
* It should be noted that Hämis can spawn in the Temple of the Art, perhaps alluding to having a role in the creation of Kolmisilmä.
Power Plant

*This article is a stub. You can help Noita Wiki by expanding it.*

Biome Navigation
Sandcave

Power Plant

Wizards' Den (after a small Overgrown Cavern)
↙

Power Plant is an area beneath the eastern Sandcave.

The floor and walls are made out of strong Rock, Gray Rock and Dense Steel, making digging difficult. Piles of brass powder and large piles of sand are also common.

This area is unique in that all robotic enemies found inside will be fully immune to projectile damage, even if outside they aren't.

This is where the miniboss Kolmisilmän silmä can be found.

## Enemies

* Jättilaser-lennokki
* Laser-Tankki
* Torjuntalaite
* Tuonelankone
* Marraskone
* Kyrmyniska
* Tarkkailija
* Turvalennokki
* Raukka
* Liimahiisi
* Pysäyttäjä
* Vakoilija
* Teloittaja
* Kolmisilmän silmä

### Hazards

* Ceiling Lights that emit sparks when damaged
* Plasma Beam traps
* Explosive crates
* Toxic Sludge Barrels
* Oil barrels
* Acid tanks

## Features

**This content includes possible spoilers or secrets. Tread carefully.**

The eastern wall contains a ??? room with an Experimental Wand.

**This content includes possible spoilers or secrets. Tread carefully.**
*Click to show/hide content.*

The eastern wall contains a ??? room with an Experimental Wand.

The eastern wall contains a ??? room with an Experimental Wand.
Liekkiö

* Liekkiö

"Fire Spirit"

## Traits

Drops gunpowder when hurt, takes rapid damage when wet.

## Drops

* **10**

The **Fire Spirit** (in-game name **Liekkiö**) are flaming, floating skulls occasionally encountered in the Mines and Coal Pits.

## Behavior

They follow the player and try to get close for a melee attack. If hurt, they will scatter gunpowder all over the place, dealing low damage.

## Combat Tips

* Their gunpowder blood tends to damage the surrounding terrain, which may be useful, but can also overwhelm the player if they are fighting it near flammable objects.

## Trivia

* If the player turns into this enemy using Chaotic Polymorphine, they will catch on fire upon returning to normal.
Powder Pouch

*A handy pouch for carrying powdery materials.*

The **Powder Pouch** is a small container which can spawn on any Item pedestal, much like the Kiuaskivi or Ukkoskivi. When held, it can be used to collect any powder material, up to a maximum of 1500 pixels. Players might use the Powder Pouch to contain ingredients or results from Alchemy, or to dig or build-up terrain.

Unlike Flasks, it's able to be thrown without breaking the container itself. However, it is still otherwise fairly fragile, and can easily be destroyed by even the smallest explosions.

## Contents

When a powder pouch initially spawns, it will roll a random probability based on the world seed and the pouch's x and y coordinates. Depending on what outcome was selected, there is a small pool of powders that it will select from, with even chance for each in that pool. The table below details the probabilities of getting to each outcome. Pouches spawn 67% full (rounded from 66.6...%), equivalent to 1000 pixels of the material.

* Copper
* Silver
* Gold
* Brass
* Bone Dust
* Purifying Powder
 25%
* Sand
* Soil
* Snow
* Salt
* Coal
* Gunpowder
* Fungal Soil

## Trivia

* The powder pouch can be used to pick up the Mud produced when water and soil are mixed. This can be sprayed on the walls of the Giant Tree or Forest mountain to climb out of the starting area and into the overworld.
* In its initial incarnation, it was named the **Material box** or **Powder box**, and was a breakable container.
Orbit

**Orbit** may refer to:

* Orbiting Arc
* Fireball Orbit
* Sawblade Orbit
* Nuke Orbit
* Plasma Beam Orbit
* Orbit Larpa

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*
 *This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*
Mulkkio

* Mulkkio

"Gazer"

## Spawn Locations

The Vault, Frozen Vault, Temple of the Art

## Drops

* **60**
* **160**  (The Vault)

The **Gazer** (in-game name **Mulkkio**) is an floating enemy found in The Vault, the Frozen Vault, and the Temple of the Art.

## Behavior

It shoots a powerful laser, but with a telegraph, which helps to avoid it.

## Combat Tips

* Like most slimes it has very low resistances, allowing almost all forms of damage to easily chip its health.
* It is not very dangerous on its own, though with multiple enemies it can easily overwhelm the player and deal massive damage.
* Unless there is a enemy that can pin you down, it should be prioritized in small fights.
* You can easily avoid its attacks with well timed levitation.
Powder Vacuum Field

*This article is a stub. You can help Noita Wiki by expanding it.*

Sucks powder-like materials nearby and releases them upon expiring

* Spells to Power and other Spells to spells can remove the vacuum field without triggering its death effect, removing the material permanently.

## See also

* Vacuum Field
* Liquid Vacuum Field
Projectile Gravity Field

Projectiles caught within the field are attracted towards its center

 Static projectile spells that conjure a field of magic that modifies all projectiles that pass through it.

A Spell that creates a large, static circle at the cast location that attracts any projectile that enters its area.

## Tips

* The faster a projectile moves, the less it will be affected by the spell.
* This spell is especially useful in Temple of the Art as most enemies in it fire slow moving projectiles - resulting in most of them getting pulled towards the center.

## See also

* Personal Gravity Field
* Hyypiö (Enemy)
Lightning Bolt

The primordial force of nature

A relatively short range spell that causes very large amounts of electric and explosion damage. Both immunities are required to fully prevent damage to yourself.

## Tips

* Speed Up, Increase Duration, and Decelerating Shot will improve the range of the Spell. The Slithering Path modifier also increases the range, but causes the spell to always fire at a downward angle.
* Conversely, Heavy Shot will reduce the range significantly.
* Very effective against Stevari since it can pierce projectile shields.
* Trigger or Timer spells can be used to deliver the lightning bolt to a safer distance. This will also bypass the additional cast delay, allowing for a deadly rapid fire ranged attack.
* Take great care when using this spell without the protective perks to guard against its effects. It is extremely easy to kill yourself with it, especially in the Hiisi Base and the The Vault, which consist mostly of steel walls
* Wands that contain electric-based spells in one of their slots will be electrified, shocking the player if they stay submerged in liquid for more than a couple of seconds with the wand equipped.
* Orbiting Arc modifier surprisingly removes homing and distance limit. This turns lightning bolt into infinite range bass-cannon.
* Remove Explosion modifier can't remove its explosion. It may be a bug.

## See Also

* Ball Lightning
* Thunder Charge
Pickups

**Pickups** are items that are immediately collected when the player touches them and provide a fixed effect.

## List of Pickups

* The **Spell Refresher** will restore the spell charges of limited-use spells. They are found in each Holy Mountain, and in some Treasure Chests.
* 4 types of Health Pickups:
	+ #Full Health Regeneration
	+ #Extra Max Health
	+ #Large Extra Max Health
	+ #Cursed Extra Max Health
Nahkiainen

* Nahkiainen

"Lamprey"

## Immunities

The **Lamprey** (in-game name **Nahkiainen**) is a unique worm which dwells in the Lake, attacking anything that enters the Water nearby, including the animals on the island should they fall into the water. It appears to kill sheep in 3 hits.

Unlike fish, it is seemingly unaffected by concentrated mana.
Magic Bolt

* Normal
* Trigger
* Timer

A powerful magical bolt

A powerful magical bolt that casts another spell upon collision

A powerful magical bolt that casts another spell after a timer runs out

A projectile spell that fires a magical bolt, with high caster knockback & spread and creates a small explosion on impact. Has timer and trigger variants.

## Tips

* This spell has a fairly bad mana drain-to-damage ratio, and so is most useful when you can find a wand with it as "always cast"
* Due to the significant knockback produced by this spell, it can be easily used in a rapid-fire wand to make a "jetpack wand", allowing the player to extend flight (possibly indefinitely) through its recoil.
* In a pinch it can be used to dig through soft materials, but is a fairly costly spell do to it with.

## Trivia

A similar-looking projectile is fired by the Laser-Tankki which deals more damage, has much more knockback, is fired faster and has slightly more spread.
Levitatium

*This article is a stub. You can help Noita Wiki by expanding it.*

* Levitatium

Levitatium is a desaturated, olive green magical liquid, spawning inside some potions upon world generation. When consumed or stained by it the player receives the Faster Levitation buff, boosting levitation speed upwards by 75%, greatly increasing the altitude you can reach on a single bar of levitation energy.

## Notes

The liquid will only appear inside procedurally spawning Potions or as a result of alchemical reactions. It was added as part of the Noita 1.0 release patch on October 15, 2020.
Mana To Damage

If the wand has more than 50 mana, all mana over that is converted into additional damage

### Spawn Probability per Tier ⓘ

0.2,0.4,0.6,0.4,0.2

 Spell modifiers that adjust the damage of the affected projectiles.

A Spell modifier that deducts remaining mana and adds it to the damage of the projectile, at a ratio of 1 mana being 0.625 projectile damage.

## Tips

* Mana To Damage will lower your mana to 50 as part of the spells effect, so If the total mana cost of the spell and modifiers placed after it is greater than 50, the spell will not fire and your mana will simply disappear. This can be avoided by placing some Add Mana modifiers directly before your spell equal to the difference, and placing Mana To Damage directly behind the Add Mana modifiers.
* Although it can increase the damage of a projectile far more than comparable spells such as Damage Plus and Heavy Shot, it drains mana much more quickly and is a limited use spell, making it ill-suited for rapid-fire wands.
* Mu has a special interaction with this spell; it will prevent the spell from taking mana away from the wand.
	+ Other copying spells, such as Alpha and Gamma, do not share this characteristic, although using them to bypass the limited usage may be valuable.
	+ With Mu and Wand Refresh will easily prevent using any charges.
* The most important properties for a wand with this spell are projectile count, projectile speed/accuracy, and of course mana capacity/regen. Projectile damage and firing speed are far less important. The humble Spark Bolt synergises very well with this early or even well into in a run, as the speed and accuracy of Spark Bolt is exceptional and you can likely make a multishot spark bolt wand.
* Combining this with Long-Distance Cast or a spell with Add Expiration Trigger alone will give the effect without using any charges.
Matosade

"Alea iacta est"

Matosade is a spell that designates a point in space (melee range, if unmodified) to be the target of a rain of 9 Jättimato (giant worms)

Upon casting the spell, a circle with a diameter of 512 pixels is cleared of all solids, and worms will begin appearing in the upper third of the circle.

Unlike normal Jättimato, they **can't** drop extra max health upgrades when killed.

## Tips

* Unless you are immune to melee attacks, you should cast this spell at range with a trigger, or be ready to run away.
* Be aware of nearby dangers as the circle will explode any solid-based explosive.
* You can cast this spell then spray something with worm pheromone to have the worms swarm and attack whatever is stained with the effect. However it should be noted that most lategame enemies are immune to the effect and cannot be stained with worm pheromone.
* As the spell clears a lot of terrain it is essential you pick a good place to cast the spell.
* Without the Worm Attractor perk or worm pheromone it's quite easy to miss a few of the worms that fall.
* This is a very good source of worm blood.
* The large circle cleared by this is capable of destroying any terrain. 10 casts of the spell is enough to get you from outside of the wall separating parallel worlds to past the cursed rock; acting as a budget black hole, as black hole does not become unlimited with the unlimited spells perk. The 90 worms this creates is a new problem, however. And you'll need lots of reduce recharge time modifiers in order to make this viable.

## Summon Worms

Matosade is one of the only spells that the projectile itself is not same as related projectile. Using any of the Add Trigger spells can activate its related projectile. That is, a real worm which will drop max health upgrade. (For more mechanics, see Expert Guide: Advanced Spell Specifics.) However, this exploit will not work if the Matosade is spawned from the Random Static Projectile spell.

Easy Worm Summmoner

Shuffle
NoSpells/Cast
1
Infinite Heart Summoner

Shuffle
NoSpells/Cast
1
Using this wand:

* The perks Feared by Worms, Stronger Hearts, and all Immunities are recommended.
* Divide By 3 spell can be replaced by 2 or 4.
* Blood Magic can be replaced by Blood To Power or Gold To Power.
* Spells To Black Holes is optional and alternative to same type of spells.

Faster Infinite Heart Summoner

Shuffle
NoSpells/Cast
1

## Trivia

* Matosade is finnish for "Worm Rain"
* "Alea iacta est" is Latin for "the die has been cast," most famously said by Julius Caesar as he and his army crossed the Rubicon river in 49 BCE.
* The spell's icon shows small worms (Pikkumato) but the spell actually only creates Jättimato
* Prior to the Sauna update this spell was capable of giving the player endless max health upgrades.

## See Also

* Meteorisade
* Worm Launcher
* Sauvojen Tuntija
* Mato
Meditation Chamber

The **Meditation Chamber** is a location that can be reached after finding a rare black box, referred to as the Meditation Cube, found in the Coal Pits.

The Meditation Cube is black with a gold inscription on the face, making it very noticeable. Translated, the runic inscription reads *Meditate*. It is rendered in as a pixel scene composed of Brickwork and cannot be moved, though it can be destroyed.

Activating the portal is an achievement displayed as a segment on the Achievement Pillars.

## Activating the Portal

If the player stands still near the Meditation box for around 10 seconds, a portal appears above the box. Inside the chamber there is a single wand, and a return portal that takes the player back to the entry point. If the player enters the chamber via digging and has not used the entry portal, the return portal will instead take the player back to the entry point into the Coal Pits.

On the first entry to the chamber, you can tinker with your wands for 10 minutes as long as you remain inside. This effect seems to be disabled upon leaving the chamber for the first time, and doesn't take effect at all if you dig into the chamber from somewhere else.

If you dig out of the chamber, you can edit anywhere for 10 minutes. This can also be achieved with a well-timed Return or Teleport Bolt spellcast.

## Trivia

* Although Noita is a 2D game, the colloquial naming of the Meditation Cube is related to elaborate design of the Meditation Chamber which the portal leads to. The background of the chamber mirrors the inscription seen on the face of the cube, suggesting the player is now inside the 3D space of the cube.
* Within the cube, a small pool of blood is present. If this pool is removed, for example via drinking, the return portal will be deactivated.
* The in-game location of the Cube's interior is above the Snowy Depths Magical Temple's Orb Room, at around the same height as the Coal Pits.
* In Parallel Worlds, activating a Meditation Cube portal will create a helpful shortcut to/from the Main world, because the Chamber's exit-portal will always lead to the most recently used entrance-portal.
Liimahiisi

*This article is a stub. You can help Noita Wiki by expanding it.*

* Liimahiisi

"Glue Hiisi"

## Spawn Locations

Snowy Depths, The Vault, Frozen Vault, Power Plant

## Drops

* **20**

The **Glue Hiisi** (in-game name *Liimahiisi*) is a Hiisi enemy that can be encountered in the Snowy Depths, The Vault, the Frozen Vault, and a handful of other locations.

## Behaviour and Combat

The Glue Hiisi attacks by pairs firing gravity-affected glue globules that stick the player to nearby surfaces. The glue severely hinders movement, leaving the player as an easy target for Snipuhiisi and Rynkkyhiisi shots. The glue balls can be removed by being shot at.

The Glue Hiisi has to visibly take a moment to charge up shots, giving the player a telegraph when they are about to fire.

## Trivia

* The Glue Hiisi is the only Hiisi that can spawn in the Power Plant.
Liquid Vacuum Field

*This article is a stub. You can help Noita Wiki by expanding it.*

Sucks liquid materials nearby and releases them upon expiring

## Tips

* Spells to Power and other Spells to spells can remove the vacuum field without triggering its death effect, removing the material permanently.

## See also

* Vacuum Field
* Powder Vacuum Field
Plasma Cutter

A plasma beam specialized in cutting materials!

At point of cast, will create a source that emits a beam of particles that rapidly damages any living beings and cuts through most materials. Compared to Plasma Beam, the cutter has less range but has much more digging power; it can even slowly dig through Holy Mountain Brickwork and will cut through anything softer with ease.

## Tips

* The beam source has a lifetime of several seconds and with no modifiers, will not move. If not careful, you can walk or fall into the source, which will result in being rapidly hit by the plasma beam.
* When a modifier such as homing is added, the source will redirect and move, which can also be dangerous to the caster.
* Using the beam in combat, as, unlike Plasma Beam, will sometimes destroy gold dropped by enemies.
* Critical Hits only apply to the initial projectile and origin of the beam, not its entire length.
* Chaotic Transmutation disables scripts from spells, making this spells a safe piercing projectile.
* Most enemies killed by this spell itself are instantly vaporized, leaving no trace of a corpse behind. Larger enemies, such as Jättimatos, powderize and turn into soil.

## See Also

* Plasma Beam
* Plasma Beam Cross
* Plasma Beam Enhancer