Psychic Powers

Psychic powers work in much the same way as Skills and allow a psyker character to manifest effects and abilities. Sorcerers and wyrds tap into the raw and untamed power of the warp, learning powers when inspiration, experimentation or daemonic providence provide the opportunity. Many sorcerers and wyrds had some training in the use of psychic powers before their rebirth as servants of the Dark Gods, and while they may forsake those teachings during their awakening, remnants of that training linger, to be joined by the divinely-inspired powers granted to them by their new masters. (page 212 CB)

## Unaligned Powers

These powers are the common techniques of most Chaos
sorcerers, abilities that tap into the seething, corrosive nature
of the Immaterium in its purest, elemental state. Unaligned
powers provide a broad but basic array of abilities that may
be employed by any Sorcerer.

## Nurgle Powers

The powers of the Grandfather of Pestilence are insidious,
repulsive and debilitating. Sorcerers of Nurgle leave mewling,
diseased corpses and desecrated earth in their wake, their
powers spreading hellish, warp-spawned diseases.

## Slaanesh Powers

The Prince of Pleasure grants powers that ravage the mind and
reach deeply into the soul of their victims. Sorcerers of Slaanesh
delight in spreading pain, extremes of sensation and delusions.

## Tzeentch Powers

The Lord of Deceit and Sorcery blesses and patronises
many sorcerers, granting them great powers of change and
desolation. Tzeentch sorcerers revel in the death they create,
for the change from alive to dead is amongst the greatest of
changes a mortal being can cause or suffer

## Exalted Powers

Amongst greatest and most terrifying of sorcerers are those
able to balance the favour of all four Great Powers and remain
free from their grasp. Exalted powers are those achievable
only by sorcerers capable of treading this fi ne line.

## Telepathy

For a psyker, the mind is a powerful tool, a device to be feared
and respected. Able to reach into the minds of others to steal
away thoughts and infl uence instincts, a skilled telepath can
cause havoc if he chooses to do so.

## Telekinesis

The will of a suffi ciently-potent telekine can rend steel and
pulverise fl esh with nothing more than willpower. Their wills
are literally as strong as iron, able to greatly infl uence the
material world with a single thought.

## Divination

The warp is beyond time and physical dimension, and a cunning
psyker can gaze into its depths to learn secrets from other places
and times. It takes great skill to discern knowledge of worth from
the infi nite reaches of the Immaterium, and many lack the talent
to gain more than vague insights, but for those who can fi nd
what they seek, the rewards of divination are great.

## Pyromancy

Many disdain the manipulation of fire as a crude and limited psychic discipline, beneath the notice of a true practitioner of the sorcerer’s arts. While this may be true, the ability to incinerate one’s enemies with a gesture does generate a respect all its own. Within the Screaming Vortex, self-styled pyromancers can be found on many worlds. On Q’Sal, the Sok’caleth, or Wielders of the Changing Fire, are a distrusted and even reviled band of mercenary sorcerers, whom are nevertheless often hired to fight in the constant feuds that plague the planet of mystery and magic. On Xurunt, the few psykers that manifest powers most often grow to control the elements, predicting the weather, calling lightning, and whispering over great distances. Thus, the rare fire-caller is a valued treasure indeed, for they are tasked with shaping and forging the metal harvested from the Onir that rise from the world’s depths. A particularly adept fire-caller may be hobbled, his feet removed and placed with iron caps, the better to keep him from fleeing a Xur camp. On Kurse, on the other hand, a pyromancer is hated above all other psy-casters. The shattered and irradiated war-world has some malign effect on the pyromancer’s gifts and he becomes a conduit for the terrible toxins that plague Kurse. His powers do not just burn; they scour with harsh radiation or caustic chem-scalds. Such individuals are inevitably mad, and treated as one might treat a rabid wolf. Of course, there are those sorcerers who count pyromancy as merely one tool amongst many in their arsenal. These individuals are often amongst the most dangerous of foes.

## Biomancy

Of the many psychic disciplines to evolve within the galaxy, none have so intimate a connection with the psyker’s body as biomancy. Of course, every psychic power requires that its user make some sacrifice or draw inward and thus has a personal component. However, few specifically devote themselves to drastically changing the body or drawing on the forces of one’s life as the discipline of biomancy. Many of the more primitive worlds of the Screaming Vortex seem to mould biomancers from the flesh of their inhabitants. On the Writhing World, encrusted as it is with a life of its own, the biomancer takes two forms from among its inhabitants: sorcerer-kings that manipulate huge living constructs to transport them across the planets surface and to the moons without, and tribal shamans, gifted with powers of survival on an otherwise inhospitable world. Those seduced by Malignia’s lush and vital eco-system often perish when its true nature manifests in tooth and claw. However, the rare specimen trapped on the world’s surface may learn to harness its vast reserves of biomantic energy and become as fierce as any native beast. Similarly, in Furia’s dark oceans lurk men, no longer altogether human, who alter the nature of their flesh, allowing them to breath underwater and survive vast amounts of pressure. Though many practitioners of biomancy hail from less technologically advanced societies, sorcerers of all backgrounds have dabbled in its use.

## Photokinesis

A rare and unusual psychic discipline rarely seen in these grim days though fragments of lore held in ancient data looms indicate it was better known in the Age of Strife. Photokinetics, colloquially known as the Illuminated use their affinity for light to generate frightening blasts reminiscent of las weapons, create light from nothing or banish it completely, and are even rumored to be able to disappear from sight.