Ksvelier

CE

Favored Weapon: Siege Weapons

Worshipers:the mad, the lost, the forgotten

Symbol: Two interconnected colorful swirls, one clockwise the other counter.

Ksvelier is a dead god, a powerful being whose madness drove him to try to rule the Prime. This endeavor forced him to take physical form on the Prime, leading to his downfall at the hands of a coalition of other deities. His form was scattered, and his essence devoured by the void. His influence is weak but sometimes takes hold in individuals corrupted by the trickling remnants of his power. Little is known of him as many try to erase knowledge of him, but he is said to have two forms: one small and charming, the other monstrous and mechanical. Clerics of Ksvelier are rare, and are believed to derive power from their own being as they claim to be his mortal descendants. Those who serve him strive to rebuild Ksvelier and reclaim his lost essence.

Paladins of Ksvelier are strictly forbidden from saying no to a good time. They must strive to find the little joys in life and turn every misery into a bliss. The followers of the “betrayer gods” that conspired to destroy him are considered to be truly vile and must be struck down. These deities include Ryss, Yichetha, Emsiar, and Shikal

Invoke: Ksvelier cannot be invoked unless the caster has visited Kazar-Mah.

0- Charming Knack

Components: V

Touched creature gains 1d8 to their next Charm based skill check within one round.

4- Piercer

Components: V, S, M

Resist: F/.5

Duration: Instantaneous

All creatures and objects in 120ft line take 1d8 piercing damage per level (max 12d8).

7- Dismantle

Components: V, S, M (described below)

Resist: V/E

Duration: Instantaneous

Touched living creature’s flesh falls away and is replaced by mechanical components and it gains the clockwork creature template. A successful VR negates this. On a failed Resistance the creature must make an Ego Resistance. If this Resistance is successful the target gains the soulbound template, on a failure, they do not retain their Intelligence score and the construct remaining is under the control of the caster. The caster can only control a total number of HD of constructs in this fashion up to 2x their HD.

10- Control

Components: V

Resist: E

Duration: Concentration, up to 1 rnd/MB

Select a number of creatures up to your Charm modifier within 50ft. You determine what actions these creatures take. Each round at the end of their turns, they can make an ER to free themselves from the control. This spell may only be cast as a full round action.

Pacts made with Ksvelier are honored by the invoker willingly giving their soul into a fragment of Ksvelier once their mortal missions are completed, as death is considered a disgrace and submission to Antuš, a hated deity. The souls of servants who die before they are able to do this are claimed and destroyed.

#### Essence:

Heal: This channel may heal constructs.

Harm: Creatures who fail their resist are confused for 1 round. At 11th level, creatures who fail their resist by 5 or more are confused for 1 round/MB.

##### Oath of Worship

Hold your eyelids open and scream into a mirror until you find it funny and laugh for at least 5 minutes. Repeat any time a sad thought crosses your mind. You gain a +2 to Charm based skill checks and a -2 against sanity effects.

1st Boon: You may cast Charm Person  as a spell like ability a number of times per long rest equal to your Ego Modifier (min 1) (DC = 16 + ½ lvl + C).

2nd Boon: You gain a +4 to your Charm and Ego.

3rd Boon: You gain the Soulbound Construct Template.