Autumn's Decay

**Descriptors:** : Acid, Enhanced (elven branched spear)

**Class:** : Daevic, Huay, Nexus, Soulforge, Stormbound

**Slot:** Hands, Wrists

**Saving Throw:** Fortitude (see text)

*Rot and decay drips from your fingers, oozing forth into the shape of a spear in your open hands. An acrid fog lingers around it, sticking to those the blade strikes.*

Shaping this veil allows you to call upon an elven branched spear imbued with the decay of autumn. Half of the physical damage dealt by this spear is instead dealt as acid damage. Unlike a normal reach weapon, the weapon produced by this veil is formed of mostly-fluid rot, allowing itself to shorten to attack adjacent creatures without penalty.

The first time each round a creature is struck by this spear each round they must make a Fortitude saving throw or have their flesh begin to rot away due to the veil’s acidic decay. Until the end of your next turn, the creature suffers a -1 penalty to their natural armor (to a minimum of 0), a -2 penalty on one source of damage reduction they possess (to a minimum of 0, affecting the highest form of damage reduction if they possess multiple). Multiple applications of this ability stack, and each new application resets the duration of all previous applications to their maximum duration. Undead creatures and constructs are not immune to the effects of this ability.

**Essence:** : For every point of essence invested in this veil the duration of the rot it applies lasts for 1 additional round. For each even point of essence invested, the spear deals an additional 1d6 points of acid damage.

**Chakra Bind (Hands): [D4, Hu2, N2, So2, St4]** Binding this veil to your Hands chakra causes the wounds inflicted by the veil’s rot to become particularly difficult to heal and resist.

While suffering from this veil’s rotting wounds, the affected creature cannot heal any acid damage dealt by this veil through natural means (such as fast healing, regeneration, or through the application of the Heal skill). Any creature who attempts to magically heal the damage must make a caster level check or veilweaving level check against a DC of 11 + your veilweaving level. If they fail, the magical healing has no effect.

Additionally, this rot now becomes able to affect objects and veils. A struck unattended object automatically fails its saving throw against the effect of the veil’s rot, whereas the wielder of an attended object or the shaper of a veil may make a Fortitude saving throw in the object's place. Instead of reducing the damage reduction of an object or veil, this rot instead reduces the object or veil’s hardness by 2 (to a maximum of 0). The wielder of one of these items or veils is not otherwise affected by the rot.

If a veil is dealt acid damage and affected by this rot, its maximum hit points are lowered by the amount of acid damage it has suffered. At the beginning of each of the veilweaver’s turns while their veil is affected by this rot and has its maximum HP reduced by the acid damage, they may make a veilweaving level check against a DC of 11 + your veilweaving level. If they succeed, the veil has its maximum HP restored. This rot persists for its duration even if the veil is suppressed. If a veil’s maximum HP is reduced to 0 by this acid damage, it becomes suppressed and remains suppressed until the rot ends, or the veilweaver makes a successful veilweaving check to restore its HP. If the attack that reduced its maximum HP to 0 was a successful sunder attempt, it is suppressed for the normal duration imposed by that sunder attempt as well (normally 1d4 rounds).

**Chakra Bind (Wrist): [D7, Hu8, N8, So6, St8]** Binding this veil to your Wrists chakra grants you all the benefits of the Hands bind and causes wounds from acid nearby the veil to begin to rot. Any of your enemies who have taken acid damage in the last round who end their turn within 5 feet of you, +5 feet per two essence invested in this veil, must make a Fortitude saving throw or have their wounds begin to rot as per the base effects of this veil.

Additionally, for every odd point of essence invested in this veil the saving throw DC of the veil’s rot increases by an additional +1.