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Moonsea

Moonsea

The Moonsea is a region in north Faerûn. The region is dominated by the large titular sea that is connected to the Sea of Fallen Stars to the south by the River Lis. The shoreline is a wild, frontier area that is home to several city states dominated by despots. The region does not have a capital. The Moonsea is not necessarily a safe place to live and its settlers are driven and independent as a result.

Cities in the Region

• Hillsfar: a large trading city located on Tailings Bay.

• Hulburg: a small city on the northeast shore ruled by the Hulmaster family, and protected by the shieldsworn guard.

• Melvaunt: a city on the northern side of the Moonsea and adjacent to the Great Gray Land of Thar. It is ruled by the Lord of Keys. The lands surrounding Melvaunt are among the most dangerous in the region.

• Mulmaster: a dangerous metropolis on the eastern shore.

• Northkeep: a sunken city was the once first human settlement on the shores of the Moonsea.

• Phlan: a small city located in the northern section of the Moonsea region at the mouth of the Stojanow River.

• Thentia: a city on the north coast of the Moonsea.

• Voonlar: a land conquered by the Zhentarim.

• Zhentil Keep: the main base of operations for the Zhentarim.

Regional Information (as of 1372 DR)

• Common Alignments: Lawful Neutral, Neutral, Lawful Evil

• Racial Proportions:

• Humans - 69%

• Orcs - 10%

• Half-Orcs - 6%

• Halflings - 5%

• Dwarves - 5%

• Ogres - 2%

• Gnomes - 2%

• Other - 1%

• Common Religions: Bane, Cyric, Loviatar, Mask, Talos, Talona, Umberlee

• Population: 1,745,280

Imports: Food, textiles
Ylraphon

Ylraphon, pronounced "ILL-ra-fon", is a small but growing port outside the mouth of the River Lis, on the southern edge of the Moonsea region, just north of the Vast.

#### Locations at Ylraphon

1 The Hunt Trail

2. The Eldest Ruins

3. Flooded Forest

4. The Black Fane

5. Later Ruins (Year of Rogue Dragons)

6. One Good Trn (Wainwright Shop)

7. The Palisade

Ylraphon’s Palisade is a wall of sturdy duskwood trunks lined up in a
row, each sharpened to a point. A small wooden platform stands next to each gate.

8. The Marsh Gate

9. Hosttettler's House (Inn&Tavern)

10. Hunter's Market

11. The Keen Edge / Marsh Compound

12. Emberstar Exchange Compound

13. The Moonwater (Temple of Selune)

14. The Still of the Night (Inn)

15. Argent Hearth (Shrine of Berronar)

16. Zhentish Corners (Black Market)

17. Drink O' The Lis (Tavern)

18. Lady's Token (Shrine of Tymora)

19. Chiang Emporium

20. Ironheart Keep & Powder Keg

21. The Pearl (Fine Jewelry & Vault)

22. The Seawall Docks

23. Town Hall & Jail

24. The Shou Gate

25. Seas of Glass (Boat Repair)

26. The Twin Tower of Salvar Brix

27. The Dragon Docks

28. Affapanov Mansion

29. Emberstar Forges

30. The Kraken's Grip

31. The Dragon Cut

#### Faction Contacts

The characters may seek out their faction contacts within Ylraphon.

Harpers. The steward of the Moonwater, High Initiate Andorran Bree, male half-elf cleric of Selune.

Order of the Gauntlet. Male human avenger Arden Marsh

Zhentarim. A male kenku spy called Clank, lurks in Zhentish Corners facilitating the black market, often accompanied by the blind human beggar girl Zoya.

Emerald Enclave. A female half-elf druid from Calimshan,  Ilasera Kombul, mostly dwells in the Flooded Forest, but can be found visiting her friend Aislyn Marsh at Old Marsh House.

 Lord's Alliance. Male human noble Zor Serge Affapanov

Fren the Moose, male goliath forgeman for the Emberstar Exchange

Orgrillon Jack, male half-orc forgeman for the Emberstar Exchange

Toothy Crexi, female dragonborn forgewoman for the Emberstar Exchange

Tail, male tiefling apprentice for the Emberstar Exchange

Jyn & Lia, female human acolytes of Selûne

Aleck, male human apprentice to Salvar Brix

Lindon Steeltoe, male halfling former sheriff and mayor’s assistant

Glendt, male human refugee with a missing eye

“Purserazor” Neemoy, male gnome Zhentarim and fence

Mayor Carver, male Damaran human, has an office in the town hall

Sebastian Emberstar, male fire genasi, owns The Emberstar Exchange and forge.

Cristobella Crexi, female dragonborn, is the proprietor of The Emberstar Exchange.

Ayre Affapanov, female Damaran human, is the proprietor of The Pearl.

Leszek & Hvartina, male and female Damaran humans working in Serge Affapanov’s household.

Bethannah & Garros Tantur, Turmish male and female, are undercover Hawks tracking Vanquo.

Salvar Brix, male Damaran human wizard is building impressive towers in Ylraphon.

Clem Stouthandle, female halfling town guard

Trell Bannon of the Fens, male half-elf town guard

### External Links

1. Forgotten Realms Wiki
2. Ylraphon on DMSGuild
Sundabar

Mirabar’s sister-city is a shattered ruin. An orc horde destroyed this once-mighty fortress city during the War of the Silver Marches, wiped out its human population, drove the dwarven population deep underground, slew the city’s dwarf king, and, perhaps worst of all, dealt a fatal blow to **Sundabar**’s longstanding alliance with its human and elf neighbors.

The remaining dwarves of **Sundabar** have turned their backs on those who offered little or no aid in the city’s time of need. They no longer consider themselves part of the Lords Alliance. The dwarves have turned their attention to rebuilding what they can. Now, although the surface city remains a hollowed-out ruin, its outer walls mostly intact but its inner buildings reduced to piles of debris, the underground smithies and foundries are operational once more. The city is currently off limits to non-dwarves.
Jamna Gleamsilver

Jamna Gleamsilver was a gnome assassin and a member of the Zhentarim.

At the start of the Tyranny of Dragons, in 1489 DR Jamna was tasked with a mission to investigate the recent uprising of the Cult of the Dragon. She deduced that they were gathering treasures for the Hoard of the Dragon Queen and boarded a caravan full of hidden cultists that transported parts of the hoard to the final destination. During the journey, Jamna killed a too-curious cultist disguised as a caravan guard.

After the assassination, adventurers could discover Jamna and needed to decide what do with her. She would potentially offer her help against their common enemy.

After the PC's arrive in Waterdeep Jamna expresses her desire to stick with the party until they find the treasure's destination.
Preserved Defenders

Lady Bister, LN female copper dragonborn knight, mercenary chaplain of the Red Knight and expert in military tactics, lone survivor of a doomed dungeon-delve (Lords Alliance)

Drath of the Shining Lands, LN male Durpari human knight, pathologically curious, split the party while adventuring in the ruins by opening the wrong secret door (Harpers)

Sutora Jubei, CG male drow elf archer, raised in the isles of Wa, came west with a Chiang Emporium caravan to seek his drow kin, lost in the Flooded Forest (Emerald Enclave)

Starlanthra, NG female dusk elf archer, wandered through the Mists from Barovia many years ago while fleeing a massacre by the evil lord Strahd’s enforcer Rahadin

Darkhelm, LE male drow elf (stats as Eternal Flame priest), born Kaltheas Ned'razak, exiled son of the archmage ruler of Szith Morcane, turned on his allies in the ruins (Zhentarim)

Dreagan, CN female tiefling (stats as Eternal Flame priest), raised by the unicorn Dialon in the Flooded Forest, tracked cultists of Tiamat into a dwarven tomb (Emerald Enclave)

Veridian, LG female githyanki warrior turned constable, with glowing green tattoos, exiled for showing mercy to githzerai, wandered through a portal from Sigil (Order of the Gauntlet)

Ismael Djaduur, NG male Bedine human (stats as a githyanki warrior), swordsman with psychic gifts, came to these lands hunting vampires who enslaved his nomadic tribe

Mingh, CN female tabaxi (feline humanoid) swashbuckler, Shadowcloaks member, sells black market alchemy and illicit consumables, betrayed at meeting in the ruins (Zhentarim)

Rualdor Thann, CG male half-elf swashbuckler, carefree Waterdhavian noble, friend and ally of House Marsh, entered the underground as part of Bresden’s party (Harpers)

Hojo Mashiko, N female Shou human martial arts adept, from the distant realm of Kozakura, member of the Sunken Shadows’ rival monk clan, followed Iselci here seeking a duel

Henry of Sudia’s Spire, CG male lightfoot halfling martial arts adept wanderer from another world, escaped from a crashed mind flayer nautiloid long ago, when elves still ruled Ylraphon
Llorkh

Human and dwarf prospectors founded the mining town of **Llorkh** on the eastern shore of the Grayflow River. When the Zhents first began running trade along the Black Road through Anauroch, they conquered Llorkh, using it as a foothold in the North. The Zhentarim also laid claim to the gold and silver mines in the nearby hills and utterly depleted them, all the while fighting off Grayvale militias attempting to recapture the town.

After the mines were tapped out, the Zhents packed up and left the town in ruins. Llorkh later became a bandit lord’s stronghold until that villain was finally dispatched. Most recently, an attempt to rebuild Llorkh had just gotten under way when the stone giants of Deadstone Cleft attacked.
Equarz

Equarz is a male elf with long, black hair, and sometimes dresses as an indigent. Beneath the unkempt hair, the elf’s features are not what one might expect. Despite his outward appearance, the elf is clean-shaven, well-kempt, well-fed, and sharp-eyed.

## Personality

Equarz is business-like, cautious, and deceptive.

## Appearances

Equarz appears in DDEX2-01-4 Greed like Fathomless Water.
Opanrael

Master
Opanrael, the Lord Sage of Phlan, is the Head Curator at Mantor's Library and
has served in that capacity for decades. Opanrael is a dignified man of
surpassing age, with a surprisingly bright shock of red hair tied in a long
braid. His teal-colored eyes have pale-cast, betraying hints of elvish blood
somewhere in his family’s history. He wears plain red robes in the style of the
other librarians, with a single silver chain and insignia indicating his
elevated status as the Master Librarian.

His
working knowledge of the Library’s cataloguing system is unsurpassed and given
time, he can find anything currently in the Library’s possession. He has a
seemingly inexhaustible reserve of energy which he devotes to curating and
expanding the library’s vast collection.

The smell
of paper, glue and ink fills your nose as the door to the Master Librarian’s
office opens. Before you stands a man that appears to be as dusty and worn as
the books and scrolls that are stacked neatly around his office.

Personality

Opanrael
has worked in the library longer than nearly anyone and knows it like the back
of his hand. He is a tidy man, almost obsessively such. He places order and
structure in very high regard, and has no patience for those who do not display
a similar appreciation. He is meticulous in his time-keeping. He is haughty,
taciturn, and reserved -- slow to display his emotions, but easily excitable by
topics that pique his interest.

Appearances:

The Lord
Sage appears in DDEX1-5 The Courting of Fire, DDEX1-6 The Scroll Thief,
DDEX1-10 Tyranny in Phlan,and DDEX1-11 Dark Pyramid of Sorcerer's Isle.

Quotes:

“Despite
your complete and utter lack of etiquette and more importantly, an appointment,
I thank you for your patience.”

“Well,
you don't have an appointment, but I may be able to spare a moment.”

“What
precisely can I do for you?”
Yovir Glandon

(Redirected
from Doomguide Yovir Glandon)

Doomguide
Yovir Glandon is the most senior member of formal clergy of Kelemvor, the Most
Solemn Order of the Silent Shroud, in Phlan and has worked in Valhingen
Graveyard for nearly 40 years. He is a thin, middle-aged human man with
deep-set, blue eyes, a shaved head, and a well-trimmed beard streaked with
gray. He wears gray robes that are grass-stained and that trail twigs and
leaves from their frayed hem.

As
evidenced by the condition of his robes, as well as his dirty, calloused hands,
Doomguide Glandon personally maintains the grounds of the Graveyard. Despite
his station, he can often be found sweeping or gardening.

Personality:

Nevertheless,
Doomguide Glandon is a learned man. Casual visitors may not get that
impression, as he is reserved and generally lets others steer the course of
conversation, interjecting only when necessary. Doomguide Glandon is not
interested in the politics of Phlan and keeps the Order neutral in such
matters. However, he is concerned with the welfare of the people of the city
and sometimes acts independently to ensure their well-being, particularly where
the undead are involved.

Doomguide
Glandon takes his stewardship of Valhingen Graveyard quite seriously. He does
not tolerate any theft from, or other disturbance of, the resting dead, nor
will he suffer the presence of any undead in the Graveyard.

Statistics
and Equipment:

Doomguide
Glandon is the only member of the Order in Phlan capable of restoring the dead
to life. He is the only person with keys to the portals in the Graveyard’s
catacombs.

Appearances:

In
DDEX1-1 Defiance in Phlan, Brother Keefe refered to Doomguide Glandon’s
personal maintenance of the Graveyard’s grounds.

In
DDEX1-3 Shadows on the Moonsea, he hired a groupo of adventurers to look into
rumors of a ghost ship attacking remote locations on the northern coast of the
Moonsea.

In
DDEX1-4 Dues for the Dead, Doomguide Glandon hired a group of adventurers to
destroy some undead in the catacombs of Valhingen Graveyard.

In
DDEX1-10 Tyranny in Phlan, Cassyt refers to the Doomguide’s whereabouts and
ability to raise the dead.
Lilith

Lilith was a quick-witted individual who used humor to disarm others' mistrust.

**Lilith** was a member of the Zhentarim in 1489 DR.

In 1489 DR, Lilith was the Zhentarim delegate sent to help a hired adventuring party to defeat the great dragon Claugiyliamatar of Kryptgarden Forest. The Zhentarim's main objectives were to investigate some Red Wizards of Thay inside the new faction of the Cult of the Dragon, recover stolen cargo, and to stop a possible alliance of the fey lords of the forest with hobgoblins. Lilith revealed that a recently joined cultist, Yalek Snurd, was a Zhent spy.[1]
Orrin Marsh

With pale skin, icy blue eyes, and the beginnings of a beard the same color as his short auburn hair, 17-year-old Lord Orrin is small and slim, but has a natural bearing of command. Though well-mannered and generally pleasant, he expects deference and obedience from those below his station. Smarter than nearly everyone he meets, Orrin feels obligated to give others orders for their own good. A chess master, he always thinks twenty moves ahead, and finds it tedious to explain his plans to those who can’t keep up. He has enjoyed his time as an adventurer with his cousin Sir Bresden, but now he’s ready to shift his focus to House Marsh’s day-to-day needs.

Quote: “I may be young, but I know we nobles have a moral obligation to help those in need, regardless of whether those in need are equal to or below us.”
Captain Drashk

Captain Drrashk is N male tiefling **bandit captain**

a ship called the Lost Cause and assigns him a crew of six Zhentarim mercenaries (N male and female human thugs of various ethnicities) and twelve deckhands (commoners of various races and alignments). The eyepatch-wearing captain has an **imp** that perches on his shoulder and wreaks havoc with his moral compass. Drashk also has permission to negotiate trade deals with the storm giant king on behalf of the Black Network, should the opportunity arise. The *Lost Cause* is anchored in Waterdeep’s bay.
Greenest

Greenest

The town of Greenest was founded by the halfling Dharva Scatterheart, a rogue who fancied herself the queen of the Greenfields. Scatterheart passed away without ever achieving that level of eminence, but her town grew into a thriving community. Its success isn’t surprising, since Greenest is the only town of any size astride the Uldoon Trail, the most direct road between the eastern cities of the Dragon Coast, Cormyr, and Sembia with the Coast Way running south to the great cities of Amn, Tethyr, and far Calimshan. The trade caravans that pass through Greenest bring gold to the town’s merchants and craftsfolk.

Key NPCs

• Governor Nighthill

• Castellan Escobert the Red

• Eadyan Falconmoon

• Linan Swift

• Sergeant Markguth

Appearances:

Greenest is the key locale for episode 1 of DDEN1 Hoard of the Dragon Queen.
Aliana Mathnir

Aliana is a short, muscular woman with blue eyes and brown hair that is kept at shoulder length. Her skin is a rich brown color. She has a scar along her face that she got in the Burning. Prior to the Burning, she was a deputy, and took over when the constable was killed. She always offers a smile in greeting, and tries to get along with everyone.  She likes to keep a neat and efficiently-running town, and is more than happy to overlook minor, nonviolent offenses, or let them go with some time in the drunk tank or fines to make up for damages. She is friendly and honest and likes to make everyone feel that they can come to her with any issues concerning the town.

Quote: “Look, just get along, okay? We have bigger problems to deal with.”

### **Shayad**

Shayad’s stern countenance belies a calm serenity. Her main insecurity is the fact that she is a half-orc minority in a beautiful
people’s world. If she gets any hint that someone is surprised that she is the
priestess because she is a half-orc, then they will find a cool welcome. If you engage her in conversation around breaking stereotypes, you will find she’s got a lot to say. Shayad is a pacifist and loves to protect life. Even though there
are those who do great evil, she feels that they can be shown the error of
their ways and so she will argue and discuss their issues, but avoids physical
fighting. Shayad survived the Burning in Elmwood, and was instrumental in
getting the larger Temples of Chauntea to put up seed money to get the temple
in Elmwood built.
Wum Burdun

Scoutmaster Wum Burdun (WOOM burr-DOON). Male firbolg. Burdun is the son of Tavis Burdun— once a member of the Frontier Scouts, owner of the Weary Giant Inn, and before his death, the ruler of Hartsvale. Tavis hoped that Burden would assume the Alabaster Throne upon his death, but Wum would have none of it. Wum is aware of the increase in giant activity in the area, and he is worried. Wum seldom ventures into Stagwick; he considers the valleys and forests of the Vale to the chairs and tables of the Inn. As such, he is unaccustomed to strangers and typically avoids engaging in conversation. When he does speak, he does so brusquely and without tact—in his domain, his words are orders; not requests.
Adventurersleague Wiki

## Welcome to the Adventurersleague Wiki

Adventurers League Wiki is dedicated to give DMs and players help with NPC and Locations in hardcover, DDAL and CCC adventures.

## Most important locations

Phandalin

Moonsea

Phlan

Mulmaster

Hillsfar

Parnast

Stagwick

Beregost

Also

Greenest

Red Larch

Nightstone

Triboar

Goldenfields

Chult

Port Nyanzaru

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Yavendel

Yavendel is a female gnome wearing dusty green leather armor and holding a yew staff and
wearing a green brooch in the image of a stag’s head; the brooch she wears
makes her Emerald Enclave affiliation apparent to others. She lives in the
hills to the east of Mulmaster, patrolling the area at the behest of her
faction.

Personality:

Confident
and assured of her abilities, Yavendel is a capable agent of the Enclave.

Appearances:

Yavendel
appears in DDEX2-01-3 Envy like Crushing Earth.
House Marsh

DC 11 Intelligence (History) - Marshes are an old noble family of the Moonsea, exiled from their ancestral holdings in Vaasa after the Spellplague, who have also held land in the areas of Ylraphon and Phlan since ancient times. Until she took ill, the family matriarch Lady Myrandah was a member of the Merchant Council that rules the town.

DC 14 Intelligence (History) - Marshes have an old connection to the sea, and that one branch of the family is mostly
water genasi, descended from a Marsh who was a marid’s lover. Members of this
branch often worship Umberlee.

DC 17 Intelligence (History) - Marshes are known for internal religious conflicts between those family members who worship Umberlee and the main branch who worship Selûne. It is even rumored that some family members were once part of the Cult of the Crushing Wave, one of the Elemental Evil cults that devastated the Moonsea port of Mulmaster.

Members of House Marsh

Aislyn Marsh

Sir Bresden Marsh

Lord Orrin Marsh
Salvar Brix

A contrast with the bookish demeanor of most wizards, this charismatic nobleman in fine robes cuts a dashing figure. Born into wealth, Salvar Brix simply assumes that most people will obey his orders, and that anyone who doesn’t can be bought. Brix loves fine things, but loves secrets—magical or otherwise—even more. He loves turning situations to his advantage with the right words, playing off others’ hidden motivations. He is quick to assume the aid of those who seem useful and quick to dismiss those who don’t. Preferring the safety of a research lab to the perils of adventure, Brix thrived in Mulmaster’s guild of wizardry, the Cloaks, and seeks to build something similar in Ylraphon. He keeps a menagerie of unusual pets in his towers, and is more attached to them than he is to most people.

   Quote: “The fall of the Cloaks of Mulmaster was a tragedy, but can we not build something in Ylraphon even greater?”
Rastol Shan

#### Senior Cloak Rastol Shan (RASS-tull SHAN)

Unbeknownst to the population of Mulmaster (including the High Blade) the Senior Cloak of Mulmaster, Rastol Shan, is a lich. He also has a deeper secret, his true identity is that of Thurdan Tallwand, the serving senior cloak during the rule (and subsequent fall) of Rassendyll Uoumdolphin. To facilitate his deception, Rastol is never seen without his most distinguishing feature, an elaborate, mithral mask. The long, white hair he wore in life is only slightly thinner in death, and spells and heavy perfume mask features remain that would betray his true nature. He is a cold, calculating man who supports the Blades in their dealings on the surface, but that loyalty would dissolve in an instant were he able to find a chink in their armor and assume control of the city for himself. While he is unaware of the cult's presence in the city (for now), he may view them as a means to take control of Mulmaster.
Mines of Mirabar

The rugged land around Mirabar is littered with mine heads, open quarries, and heaps of slag and rubble. The mines of Mirabar yield up vast quantities of most known metals and gemstones. Working mines of any significance are heavily fortified. All miners who enter—dwarf and human—are searched both before and after shifts, ensuring security. It is an inconvenience the miners accept because, unlike many other places in the North, Mirabar pays well and cares for the workers.
Narth Tezrin

Narth sells gear to adventurers, and he also has an adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runs a business with his partner Alaestra and knows she wouldn’t forgive him if he ran off and never returned.

Ideal: “The bigger the risk, the greater the reward.”

Bond: “I adore my colleague Alaestra, and I’d like to do something to impress her.”

Flaw: “I’ll risk life and limb to become a legend.”
Zoya

Clank is often accompanied by a blind human beggar girl named Zoya. Communicating using only repeated words heard from others is challenging, so Zoya acts as something of a translator when needed. Born blind, Zoya survived by being taken under the collective wing of Clank's gang. She is fiercely loyal
to this gang of kenku, and especially to Clank himself.

Quote: "Clank and I have friends in low places here. Do this job and you may find yourself with some good friends, too.”
Ilasera

An auburn-haired, olive-skinned half-elf in red robes with a Calishite accent, Ilasera always has a distant look in her eyes, as if attentive to a world beyond the one around
her. She seems to lack knowledge of civilized customs, but is more eager to discuss local animals and plants, and the goals of the Emerald Enclave (for which she is the main local contact). She always brings conversations back around to the wildlife of the Flooded Forest and the cause she speaks of as her sacred duty: recovering the balance between the swamp and civilization. She believes the natural order of this region—and the world—must be set right at all costs.

Quote: “I grew up with humans, but now I live in the Flooded Forest with beasts and monsters. They’re easier to trust.”

DC 14 Intelligence (History or Nature) checks (Emerald Enclave members roll with advantage) reveal the druid Ilasera is nearly revered in Ylraphon. Her ability to reclaim marshland as stable ground enables the town’s growth. She permanently purified the well in the Hunter’s Market, the only reliable
source of safe drinking water in the town. The locals also tell you that
Ilasera is hermit-like, aloof, and more comfortable with beasts than people. Of all the townsfolk, she is only close to Aislyn.
Zelbross

Halfway between Secomber and Loudwater, on the old Delimbiyr Road, are the charred wooden remains and the crumbled stone chimney of an inn that was burned down by brigands many years ago. A scorched wooden sign cut in the shape of a fox’s head still hangs above a blackened doorframe, with the inn’s name—the Sly Fox—all but obliterated by fire. An overgrown dirt road branches southward from the inn.

Travelers who follow the dirt road discover the razed ruins of a farming village on the north shore of the Delimbiyr River. Only some rickety wooden docks remain to mark what used to be the village of **Zelbross**. The abandoned site has a lovely view of the Southwood across the river, so it’s easy to imagine why settlers chose this spot, but there’s no evidence of what became of the villagers or whatever attacked them. **Zelbross** has been abandoned for more than ten years.
Jaseen Drakehorn

### High Blade Jaseen Drakehorn (juh-SEEN). Edit

The current High Blade of Mulmaster has been in the service of Bane for her entire life. Abandoned on the steps of the Black Lord's Altar in Mulmaster as an infant, she was raised on the edicts of the faith and became a powerful paladin of Bane in her own right. She no longer swings a sword; she does him greater glory in subjugating an entire people in his name. While still relatively young, she is cold, calculating, and merciless in her dealings-- those who disobey, die. Her once dark hair has gone to grey and is closely-cropped. She has sharp and angular features, with piercing grey eyes. She is typically seen wearing fine clothing of blacks, grays, and reds; trimmed with white fur as is typical in Mulmaster.
Port Nyanzaru

The city is divided into six districts. Each are as follows:

* Harbor Ward. A majority of the trade vessels use these docks, their crews and passengers make their way through here. It sits between the Market and Merchant Wards
* Market Ward. Located in the eastern portion of the city, this is where most of the tradesfolk and middle class live and work.
* Merchant’s Ward. Covering the western half of the city, this area houses the Grand Souk – the city’s marketplace, as well as the residences of the Merchant Princes.
* Old City. Built around the ruins of ancient ziggurats, many underprivileged laborers reside here in makeshift bamboo huts.
* Malar’s Throat. The city’s poorest live in this region in rows of old shacks at the edge of a ravine connected by narrow rope bridges on either side.
* Tiryki Anchorage. This area east of the city has inexpensive housing for visitors and explorers, as well as unregulated docks along the shore.
Ector Brahms

Lord
Regent Ector Brahms has served as the Knight Commander of the Black Fist for
the last two Lords Protector of Phlan, both of whom died suspiciously.

Personality:

He is a
stubbornly honorable, coarse, stoic man; the burden of leadership weighs
heavily on his shoulders.

Relationships:

Ector
Brahms considers Knight Aleyd Burral one of the most dedicated Knights in his
command and laments that she lets her morals get in the way of her duties.

Appearances:

Ector
Brahms appears in DDEX1-10 Tyranny in Phlan.
Sladis Vadir

Sladis was always fascinated by the Underdark, but the madness spread by the demon lords broke his sanity. However, it was not too late for him to be cured.

Sladis was one of the students of Morista Malkin in Gauntlgrym. However, at the start of Rage of Demons, he was driven mad and he disappeared into the Underdark.

Driven by madness, he started to kill and eat other humanoids he encountered until he arrived in Mantol-Derith. There, Sladis worked as a guide to Menzoberranzan, Gracklstugh, Neverlight Grove, and Blingdenstone
Phlan

## Important Locations

### Civic Structures

Denlor’s Tower
The Docks
Podol Plaza
Scholar’s Square
Thorn Island
Sokol Keep
Stojanow Gate
Valjevo Castle

### Religious Structures

The Dawn Fane (abandoned temple to Lathander)
Lyceum of the Black Lord (ruined temple to Bane)

### Inns and Taverns

The Bitter Blade
The Cracked Crown
The Laughing Goblin
Madame Freona’s Tea Kettle
Nat Wyler’s Bell
The Velvet Doublet

### Businesses

Cockburn’s Grocery
Ernst’s Livery
Jerome of Melvaunt
Mantor’s Library
Matteo the Weaponsmith
Podol Prophet

### Surrounding Region

Dragonspine Mountains
Grass Sea
Moonsea
Aleston
Vig’s Dock
Pool of Radiance
Quivering Forest
Kabel’s Hill
Stojanow River
Grimshackle Jail
Tickleberry Hills
Twilight Marsh
The Crossing Inn
Valhingen Graveyard
Welltran Crypt

## Organizations Active in the City

House Cadorna
House Sokol
Order of the Black Fist
The Ironhanded
The Merchants’ Guild
The Welcomers

## Key NPCs

### Nobles and Notables

* Lord Protector Ector Brahms
* Agin Lamarck
* Braden Yil
* Liela
* Lord Sage of Phlan
* Yanna Hammerbound

### Black Fists

* Knight Commander Ector Brahms
* Knight Captain Jhessail Greycastle
* Knight Aleyd Burral
* Knight Sahnd Krulek (expelled)
* Guard Sergeant Grim Thornbuck
* Guard Sergeant Hurn

### Commoners

* Aya Glenmiir
* Cassra Brandywine
* Dark Linsa
* Darvag
* Delwyn Ilar
* Durnam Goblinkicker
* Ellywick Dongolin
* Fat Mar (Markoth Hasselpond)
* Fillistrom Wunderkundoodle
* Garda Greenleaf
* Glevith
* Grig Wyler
* Imizael
* Karst
* Madame Freona
* Marten Foss
* Millivent Moss
* Rillo Leadstopper
* Rolk
* Rorin
* Shandra
* Tad Staslep
* Tross
* Trunkey Lighttouch

### Factions

* Buhrell Caah
* Chaab
* Dornal Whitebeard
* Kral
* Lureene Dundragon
* Olisara Lightsong
* Seranolla the Whisperer
* Yllivia
* Zern Xerkstil, the Hammer of Impiltur

### Others

* Acolyte Cassyt
* Acolyte Elden Mymn
* Brother Keefe
* Doomguide Yovir Glandon

NPCs in
Phlan

Phlan is
the setting of the D&D Expeditions and D&D Epics adventures in season
1, Tyranny of Dragons.

Aleyd
Burral

Braden
Yil

Lord
Regent Ector Brahms

Elisande

Madame
Freona

Lord Sage
Master Opanrael

Doomguide
Yovir Glandon

Cassyt

Fat Mar
(Markoth Hasselpond)

Imizael

Durnam
Goblinkicker
Alastar Bol

***Alastar Bol (AL-a-star BOWL).*** Ranking
member of the Order of the Gauntlet. Alastar is convinced someone is abducting
citizens and using them for sinister ends.

Alastar is a heavyset balding human in his late 30’s. His
skin is well tanned and his fine garments are often dampened with profuse
sweating.

Alastar has put on
quite an amount of weight since arriving in town, mostly because he doesn’t
leave his home and eats constantly—likely out of boredom. He complains
endlessly about his position here, and hopes nothing more for something
exciting to happen, mostly because he hopes that if he handles it well, it’ll
earn him a nice promotion someplace civilized and decently cool.

He is amazingly smart
and wise, and is quick to provide his insight on whatever task is being
discussed. He doesn’t, however, take kindly to his guidance being disregarded.

***Quote:** “Fetch me that pitcher of cool water, please.”*
Kelson Darktreader

Kelson was a man of very few words. He really like being a guide for the dukes's hunts or teaching the secrets of the wild to young rangers. His decision to go against the Thayans had less to do with fighting evil but more with protecting Shalendra Floshin and showing her that his half-elf blood was worth more than she once thought. Kelson, however, also couldn't resist the idea of a last mission against the forces of evil.

Kelson was the grandson of Elorfindar Floshin and a nephew of Darfin Floshin. He worked as hunt master for the dukes of Daggerford for generations, starting with Duke Pryden Daggerford.[2] Nobody knew the Misty Forest and High Moor better than him. On a number of occasions, Kelson helped Sir Isteval.[3]

In 1486 DR, he agreed to a last mission against the Red Wizards of Thay based in Daggerford.[1]
Yuki “Mei” Chiang

Cool, confident, and charismatic, Yuki “Mei” Chiang is a natural leader. She is always regally dressed when in public, with grace to match. Mei is a sharp business person of middle-age who is well respected throughout Ylrpahon. Initially embittered by being stationed at Ylraphon by the family leaders in Tantras, she has taken to the town’s rustic charm and has committed herself to the betterment of life there.

Quote: “Give yourself entirely to the task you are about to undertake. You wouldn’t want to disappoint everyone now, would you?”
Elmwood

This small farming community lay on the southern shore of the Moonsea and west of Mulmaster. It is loosely governed by Graffin Jorgadaul, the descendent of Thoyana Jorgadaul. Whether the Cult of Elemental Evil's influence has made it this far west is unknown. It is governed by Graffin Jorgadaul, a retired dwarven adventurer with one arm.
Madame Freona

Madame
Freona is a female stout and officious halfling. She runs Madame Freona's Tea
Kettle along with her five daughters (Reece, Briez, Grelinda, Blaizette,
Whittlee) and is an excellent hostess.

Appearances:

She
doesn't make a direct appearance in DDEX1-01 Defiance in Phlan but is assumed
to be around. Madame Freona finally makes an appearance in DDEX1-14 Escape from
Phlan.

Daughters

Reece: A
nervous female stout halfling with curly red hair, just shy of adulthood who
asks to bring players into the common room during DDEX1-01-1 The Meeting at
Deepnight

Briez: A
young female stout halfling with long black hair who serves players breakfast
in DDEX1-01-2 The Screams at Dawn

Grelinda:
The youngest daughter, with short hair that is tinted an odd shade of coppery
green who clears the players highsun meal in DDEX1-01-3 The Dead at Highsun

Blaizette:
A female stout halfling who wears a blue kerchief and keeps it together during
DDEX1-01-4 A Shock at Evenfeast

Whittlee:
Her startlingly white hair is pulled back in a tight braid as she expertly
juggles pots of tea, tankards of ale, flagons of wine, and other assorted mugs
and cups during DDEX1-01-5 The Danger at Dusk

Category:
Characters
Marten Foss

Marten Foss is a dwarven male of middling age with short black hair and a well-trimmed black beard, well streaked with gray. He lost his arm decades ago to an owlbear. His wife (and his daughter Vera's mother) died when his daughter was young, and the only way he knew how to raise her was as a warrior.

Although he is retired, Marten runs a small practice yard in Scholar's Square in Phlan. For a gold piece, someone with a desire to learn how to swing a sword can come to bang away on chunks of wood for an hour or two under the watchful eye of someone who knows what they're doing. For two, he'll tell you what you're doing wrong.

Personality:

A former adventurer himself, Marten shares a special kinship with Ren o' the Blade and collects items that once belonged to the famous ranger. Amongst his belongings is a collection of the ranger's memoirs. Though most of the collection is in Mantor's Library, he keeps one particular volume in his office.

Relationships:

Marten is a member of the Order of the Gauntlet. Marten's daughter, Vera, is his best student; he hasn't seen anyone fight like her in years.

Appearances:

Marten appears in DDEX1-6 The Scroll Thief.

Quotes:

“Come 'bout the book, I suppose?"
Ulder Ravengard

Lawful neutral male human fighter

Ideals: Responsibility, glory (“I am trusted with

protecting thousands of lives, and I will not betray that

trust no matter what my personal desires.”)

Interaction Traits: Honest

Pledged Resources: Flaming Fist warriors and expert

advisers to train conscript troops

Ulder Ravengard is the leader of the Flaming Fist—the

military might of Baldur’s Gate. He has the greatest

martial acumen of anyone at the council (and probably

in the whole Lords’ Alliance). He can also muster more

soldiers than any other delegate, and he is not bashful

about saying so.

ouncil and the front of the battle—but he will take that

place only if the party proves worthy of his trust.

Ravengard is a stern warrior dedicated to discipline

and results. Having risen through the ranks of

the Flaming Fist by the might of his blade and the

sharpness of his wits, he sometimes lacks sophistication

and tact, but he possesses an unwavering commitment

to the law. More comfortable working with soldiers than

adventurers, Ravengard is used to giving orders and

having them obeyed without question.

Though Baldur’s Gate is still recovering from the

havoc caused by the resurrection within the city of

Bhaal, god of murder, the metropolis remains one of

Faerun’s most populous, wealthy, and powerful cities.

Ravengard recognizes his duty to protect the city above

all else, and the Flaming Fist’s tired reserves are

desperately needed for reconstruction and policing.

However, he would love to see the Flaming Fist take a

leading role in the fight against the Cult of the Dragon,

if only to give the defenders of Baldur’s Gate a stature

befitting the greatest city in Faerun. This opportunity

for glory makes Ravengard receptive to the adventurers’

overtures, as long as their plans and decisions promise

stability and discipline.

Ulder was a warrior at heart, with a great martial acume; he sometimes lacks the sophistication and tact but possesses an unwavering commitment to the law. Ulder is More comfortable with soilders, thinking in the terms of giving and obeying orders. More comfortable with soldiers, Ulder thinks in term of giving and obeying orders. He also has a great sense duty to his city and wants to regain the lost Baldur's Gate's pride; he thinks the glory in defeating Tiamat will be a good opportunity. If only to ensure that others think Baldur's Gate is the strongest city in Faerûn.[1]
Tantras

Capital City; Population 23,500 (as of 1491 DR) Tantras is Vesperin’s capital city, though its
population is significantly smaller than that of its neighbors, Calaunt and Raven’s Bluff. The city is the seat of Vesperin’s government and is home to the Golden Lords, a council of highly powerful and influential merchants. The Golden Lords rule as an oligarchy, ensuring that most of the wealth made in Vesperin somehow makes its way into Tantras. Wealth and influence determine one’s standing as a Golden Lord, so the council changes in number and in roster
as fortunes are made and lost.  Society. Most of the population is wealthy. Trade consortiums and far-reaching merchant houses have their headquarters within the city walls. The cost of living is incredibly high, but due to the vast fortunes
of the city’s residents, even the middle class lives just below the cusp of
wealth. A lower class does exist in the city, mostly indentured servants who
live far below the middle class’s standard of living.

Everyone
within the city walls—whether resident or visitor—Is expected to adhere to the
populace’s culture of diplomacy and decorum. Tantrans are formal and polite
with folks in civil society whom they might otherwise kill in the wilds.  Appearance. The city’s riches are discernibly reflected in its people and architecture. The average
citizen wears the finest clothing and jewelry (in stark contrast to the ragged
uniform of the indentured servants that tend to them). Gilded carriages ply
between manors and estates decorated by rare woods and precious metals. Gold
and silver are exchanged openly, and purchases are made with little thought or
concern.  Development. Lately, the Golden Lords
have been growing more and more distant from the people and the world at large.
They are becoming complacent, delegating power to subordinates and insulating
themselves from their duties as rulers while they lavish themselves in opulent
pursuits. This is causing dissatisfaction among the various powers within
Tantras. Whispers of revolution are circulating. In the innermost circles of
the most politically active merchant houses, hushed conversations speak of a
sole Golden Lord who is vying to snatch the rulership out from under the other
Golden Lords.
“Old” Zhelad

“Old” Zhelad, distant water genasi cousin of the Marshes, keeper of the local shrine to Umberlee. Stands to inherit the family fortune if Bresden and Orrin don’t quit adventuring.

Though “Old” Zhelad (as he’s
often called) is the fanatical local leader of Umberlee’s cult, he thrives by
being calm and rational in his dealings. Despite his nickname, this water
genasi looks young. His dark sense of humor and rugged good looks hide the grim
ruthlessness of Umberlee’s clergy. He has large sea-foam green eyes, silver
hair, and greyish-blue skin the color of storm clouds. Few realize the charm he
wears around his neck is the mummified hand of a drowned halfling. Zhelad is
extremely patient, instinctively manipulative, and quietly insane. Yet he keeps
the Bitch Queen’s shrine immaculate, and most sailors who pass through live to
tell the tale—he sees all who live on or near the sea as potential members of
his flock.

 Quote: “Until
Umberlee comes to flood the world with brine and blood, Ylraphon is my home,
and anyone who threatens it will die with saltwater in their throat.”

Zhelad
has the same stats as Shoalar Quanderil from Princes of the Apocalypse, adding Religion +2 to his skills
Ylraphon's Town Watch

Most of the Town Watch volunteers are members of the Adventurers Guild
of Ylraphon who pick up shifts between dungeon delves out in the ruins, since
those who do so have their guild dues waived.

The Town Watch is shorthanded today because several members have gone in search of
finding the Blood Metal Crown, a lost relic of a dwarf king. Lady Gwynora Ironheart, the leading member of the Merchant Council,
has offered a prize of 1,200 gp and forgiveness of gambling debts at
Hostettler’s House.
Darathra Shendrel

As the Lord Protector of Triboar and a secret agent of the Harpers, Darathra has sworn an oath to defend the town. She takes her duty very seriously. In addition to her gear, Darathra has an unarmored warhorse named Buster.

Ideal: “Good people should be given every chance to prosper, free of tyranny.”

Bond: “I’ll lay down my life to protect Triboar and its citizens.”

Flaw: “I refuse to back down. Push me, and I’ll push back.”

She gives the characters a platinum badge (worth 50 gp) bearing the Triboar insignia (three boars charging forward) and urges the characters to travel east along the Evermoor Way, visit Danivarr’s House in Everlund, and give the badge to Dral Thelev, the one-eyed half-orc proprietor.

If the characters follow Darathra’s instructions, Dral pockets the badge, uncorks a flask of elven wine that he claims is Silverymoon’s finest, and pours its contents into small wooden cups—one per character. Characters who take even the smallest drink of the wine are teleported to a parlor in the heart of Moongleam Tower, the Harpers’ stronghold in Everlund. Dral explains how the magic of the elixir works after one party member takes a sip and disappears, expecting that the others will want to follow.
Soggy Wren

Ranking
member of the Harpers. Wren is a well-known local whose lack of sober wit and
judgment may have enmeshed him into one of the city's darkest secrets.

Soggy Wren is friendly almost to the point of being rude about it. He is astonishingly adept at gauging the level of intoxication the object of his attention is and more adept still at figuring out what they prefer to drink. In his youth, he was a talented sorcerer, but he has let his thirst for the drink
take priority over his thirst for honing his magical talents.

That aside, he bears an intense hatred of "party-poopers" and bears little
patience for people displaying evil-tendencies in his presence. His close "professional" relationships with most of the tavern owners in town means that those that cross him find themselves with a place to quench their thirst.

Quote:

"Wushoomeanyouaren'thirssy? ::hiccup::"1
Zaldar Floshin

brooding Waterdhavian captain - NG male half-elf **mage** His ship, the *Kelpie’s Kiss*, has a sprite named Arrow as its first mate and fifteen crewmembers (N male and female Tethyrian human **bandits**). A Harper agent named Ilkara Levari (CG female half-elf **spy**) serves as the ship’s bosun. The ship is docked in Waterdeep.
Jotan Silverhammer

Jotan Silverhammer, male shield dwarf rogue, Lieutenant Guildmaster of the Adventurers Guild of Ylraphon, who is also a sergeant in the volunteer town guard. His loyal adventuring comrades are two elves: the skilled thief Acclifferaeth (known locally as "Clif") and the wilderness scout Gythen Wildwood.

Clad in the wintry garb of the north no matter the weather, this steel-eyed dwarf sports a well-kept
platinum beard, a brace of daggers holstered across his torso, and the bemused gaze of someone who suspects he’s seen it all. Though some would call him a criminal, Jotan acts to preserve the wild freedom that he believes makes Ylraphon unique. He is jovial, friendly, manipulative, and absolutely ruthless when crossed. A selfdescribed “dwarf of many parts,” Jotan is leader of an adventuring party with his two elven friends, as well as assistant guildmaster of the Adventurers Guild of Ylraphon, lieutenant to the captain of the Town Watch, a respected ally of the Zhentarim, and—secretly—the leader of the Shadowcloaks, Ylraphon’s thieves’ guild.

Quote: “I’m here to save this town, whether they know it or not.”
Sir Lanniver

Sir Lanniver reveals that he’s concerned about another member of the Order of the Gauntlet named Dannika Zarrn, a knight of Helm who has joined a splinter faction of the Order of the Gauntlet called the Order of the Gilded Eye. Sir Lanniver provides the following information about the organization if the characters seem interested in learning more.

* The Gilded Eye has taken root in Helm’s Hold, a monastery south of Neverwinter.
* The Gilded Eye believes that demons and their vile worshipers are spreading corruption throughout the North.
* Gilded Eye inquisitors have taken their worship of Helm to extremes and are determined to destroy anyone they believe is under the demons’ sway, as well as anyone who challenges the edicts or their beliefs.

Sir Lanniver Strayl - LG male Tethyrian human knight wearing a cloak of protection.

lf he's of a mind to provide aid, sir Lanniver pledges five human veterans oftheorder to the party's mission.

The veterans’names are Thora Nabal, Sylrien Havennor, Olaf Renghyi, Elias Drako.and Tamryn Tharke. Sir Lanniverean also offer a member of the party a +1 warhammer, one of a handful of treasures held in trust by the order. He prefers to bestow this weapon on a good or neutral aligned cleric or paladin.