Weapons

There are 8 types of weapons; one for each of the 8 classes.

* Duelist: Talons
* Guardian: Sword
* Ravager: Axe
* Sorcerer: Tome
* Gunslinger: Pistol
* Grenadier: Cannon
* Wizard: Staff
* Harp: Harp

Weapons provide the stats: ATK Attack, CRIT Critical, HP Health Points.

They come in different rarities like all other items and also have rune slots depending on the rarity and level. Equipment Levels on weapons are not character requirements or restrictions, but rather a representation of its grade and quality.

## Weapon Effects

Weapons also come with one of three battle effects unique to its type. This is also indicated with a unique prefix. The strength of the effect is related to the rarity of a weapon - the more uncommon weapon, the more powerful effect is.

### Talons

* **Bloody**:
	+ Green: **6%** chance causing **10%** ATK Damage pers (continuous **8.0s**) on enemy target when attacking
	+ Orange: **8%** chance causing **20%** ATK Damage pers (continuous **8.0s**) on enemy target when attacking
	+ Purple: **12%** chance causing **40%** ATK Damage pers (continuous **8.0s**) on enemy target when attacking
	+ Gold: **12%** chance causing **60%** ATK Damage pers (continuous **8.0s**) on enemy target when attacking
* **Evasive**:
	+ Green: **12%** chance of own ATK **+10%** when evading (continuous **8.0s**)
	+ Orange:
	+ Purple: **24%** chance of own ATK **+40%** when evading (continuous **8.0 s**)
	+ Gold: **24%** chance of own ATK **+60%** when evading (continuous **8.0 s**)
* **Heavy**:
	+ Green: **12%** chance of own CRIT DMG **+15%** when dealing critical damage (continuous **8.0 s**)
	+ Orange:
	+ Purple: **24%** chance of own CRIT DMG **+60%** when dealing critical damage (continuous **8.0 s**)
	+ Gold: **24%** chance of own CRIT DMG **+80%** when dealing critical damage (continuous **8.0 s**)

### Sword

* **Holy**:
	+ Green: **6%** chance of generating shield to reduce **10%** Damage Received and withstand **4** times (continuous **12.0 s**) when taking damage
	+ Orange:
	+ Purple: **12%** chance of generating shield to reduce **40%** Damage Received and withstand **4** times (continuous **12.0 s**) when taking damage
	+ Gold: **12%** chance of generating shield to reduce **60%** Damage Received and withstand **5** times (continuous **12.0 s**) when taking damage
* **Reborn**:
	+ Green: **6%** chance of restoring own **2%** ATK to HP when taking damage
	+ Orange
	+ Purple: **12%** chance of restoring own **6%** ATK to HP when taking damage
	+ Gold: **12%** chance of restoring own **9%** ATK to HP when taking damage
* **Thorny**:
	+ Green: **6%** chance of reflecting **60%** own ATK Damage when taking damage
	+ Orange:
	+ Purple: **12%** chance of reflecting **240%** own ATK Damage when taking damage
	+ Gold:

### Axe

* **Bursting**:
	+ Green: **10%** chance of reducing enemy target's DEF by **4%** when attacking; max stack of **2**, with extra **8%** reduction on 2nd stack (continuous **12.0 s**)
	+ Orange:
	+ Purple: **19%** chance of reducing enemy target's DEF by **16%** when attacking; max stack of **2**, with extra **20%** reduction on 2nd stack (continuous **12.0 s**)
	+ Gold: **19%** chance of reducing enemy target's DEF by **24%** when attacking; max stack of **2**, with extra **26%** reduction on 2nd stack (continuous **12.0 s**)
* **Deadly**:
	+ Green: **17%** chance of own ATK **+5%** when dealing critical damage, max stack of **3** (continuous **12.0 s**)
	+ Orange: **22%** chance of own ATK **+10%** when dealing critical damage, max stack of **3** (continuous **12.0 s**)
	+ Purple: **34%** chance of own ATK **+20%** when dealing critical damage, max stack of **3** (continuous **12.0 s**)
	+ Gold: **48%** chance of own ATK **+30%** when dealing critical damage, max stack of **3** (continuous **12.0 s**)
* **Potent**:
	+ Green: **6%** chance of reducing enemy target's ATK by **+8%** when attacking (continuous **8.0 s**)
	+ Orange:
	+ Purple: **12%** chance of reducing enemy target's ATK by **+32%** when attacking (continuous **8.0 s**)
	+ Gold: **12%** chance of reducing enemy target's ATK by **+48%** when attacking (continuous **8.0 s**)

### Staff

* **Bestial**:
	+ Green: **8%** chance of own **+8%** own ATK after attack; only triggers once per **10s** (continuous **6.0s**)
	+ Orange:
	+ Purple: **32%** chance of own **+8%** ATK after attack; only triggers once per **10s** (continuous **6.0 s**)
	+ Gold: **48%** chance of own **+8%** ATK after attack; only triggers once per **10s** (continuous **6.0 s**)
* **Martial**:
	+ Green: **6%** chance of causing extra **50%** ATK Damage on enemy target within range when attacking
	+ Orange:
	+ Purple: **12%** chance of causing extra **200%** ATK Damage on enemy target within range when attacking
	+ Gold: **12%** chance of causing extra **300%** ATK Damage on enemy target within range when attacking
* **Stalking**:
	+ Green: **10%** chance of reducing enemy target's ATK by **5%** when attacking; max stack of **3** (continuous **12.0 s**)
	+ Orange: **12%** chance of reducing enemy target's ATK by **10%** when attacking; max stack of **3** (continuous **12.0 s**)
	+ Purple: **19%** chance of reducing enemy target's ATK by **20%** when attacking; max stack of **3** (continuous **12.0 s**)
	+ Gold: **19%** chance of reducing enemy target's ATK by **25%** when attacking; max stack of **3** (continuous **12.0 s**)

### Pistol

* **Imperial**:
	+ Green: Restore own **2%** ATK to HP when evading and fight off surrounding enemy targets, only triggers once per **15s**
	+ Orange:
	+ Purple: Restore own **8%** ATK to HP when evading and fight off surrounding enemy targets; only triggers once per **12s**
	+ Gold:
* **Spiky**:
	+ Green: Reduce enemy target's DEF by **2%** when attacing; max stack of **5** (continuous **8.0s**)
	+ Orange:
	+ Purple: Reduce enemy target's DEF by **8%** when attacking; max stack of **5** (continuous **8.0 s**)
	+ Gold:
* **Swift**:
	+ Green: Own ATK **+2%** when attacking; max stack of **8** (continuous **8.0 s**)
	+ Orange: Own ATK **+3%** when attacking; max stack of **8** (continuous **8.0 s**)
	+ Purple: Own ATK **+6%** when attacking; max stack of **8** (continuous **8.0 s**)
	+ Gold: Own ATK **+9%** when attacking; max stack of **8** (continuous **8.0s**)

### Cannon

* **Robust**:
	+ Green: Own DEF **+2%** when attacking; max stack of **8** (continuous **8.0 s**)
	+ Orange: Own DEF **+3%** when attacking; max stack of **8** (continuous **8.0 s**)
	+ Purple: Own DEF **+6%** when attacking; max stack of **8** (continuous **8.0 s**)
	+ Gold: Own DEF **+9%** when attacking; max stack of **8** (continuous **8.0 s**)
* **Shocking**:
	+ Green: Cause extra **4%** Damage to enemy targets with HP less than **30%**
	+ Orange:
	+ Purple: Cause extra **16%** Damage to enemy targets with HP less than **30%**
	+ Gold: Cause extra **24%** Damage to enemy targets with HP less than **30%**
* **Vital**:
	+ Green: Restore own **2%** ATK to HP when attacking; only triggers once per **15s** (continuous **3.0s**)
	+ Orange: Restore own **3%** ATK to HP when attacking; only triggers once per **15s** (continuous **3.0s**)
	+ Purple: Restore own **6%** ATK to HP when attacking; only triggers once per **15s** (continuous **3.0s**)
	+ Gold: Restore own **9%** ATK to HP when attacking; only triggers once per **15s** (continuous **3.0s**)

### Tome

* **Magical**:
	+ Green: DOT of Skill **+10%**
	+ Orange: DOT of Skill **+20%**
	+ Purple: DOT of Skill **+40%**
	+ Gold: DOT of Skill **+60%**
* **Scarlet**:
	+ Green: Impose Fear State on enemy target when attacking, making it unable to attack during this period; only triggers once per **20s** (continuous **1.5** s)
	+ Purple: Impose Fear State on enemy target when attacking, making it unable to attack during this period; only triggers once per **14s** (continuous **2.5** s)
	+ Gold: Impose Fear State on enemy target when attacking, making it unable to attack during this period; only triggers once per **12s** (continuous **3.0** s)
* **Violent**:
	+ Green: **6%** chance of own ATK **+10%** when attacking (continuous **8.0s**)
	+ Orange:
	+ Purple: **12%** chance of own ATK **+40%** when attacking (continuous **8.0 s**)
	+ Gold: **12%** chance of own ATK **+60%** when attacking (continuous **8.0 s**)

### Harp

* **Healing**:
	+ Green: **18%** chance of party members' DEF **+10%** when casting the skill (continuous **8 s**)
	+ Orange: **24%** chance of party members' DEF **+20%** when casting the skill (continuous **8 s**)
	+ Purple: **36%** chance of party members' DEF **+40%** when casting the skill (continuous **8 s**)
	+ Gold:
* **Holy**:
	+ Green: Restore **2%** ATK to HP everys to friendly units within range when casting the skill; only triggers once per **15s** (continuous **3.0s**)
	+ Orange: Restore **3%** ATK to HP everys to friendly units within range when casting the skill; only triggers once per **15s** (continuous **3.0s**)
	+ Purple: Restore **6%** ATK to HP everys to friendly units within range when casting the skill; only triggers once per **15s** (continuous **3.0 s**)
	+ Gold: Restore **9%** ATK to HP everys to friendly units within range when casting the skill; only triggers once per **15s** (continuous **3.0 s**)
* **Vigilant**:
	+ Green: **5%** chance of activating Double Stricke when attacking
	+ Orange:
	+ Purple: **20%** chance of activating Double Strike when attacking
	+ Gold: **30%** chance of activating Double Strike when attacking