Manifold of Rupture Pathway/Abilities

## Sequence 9: Spy

**New Abilities**

* **Spying:** They are able to spy on people much better than the best of spies.
* **Stealth:** They become much more unnoticeable and stealthy.
	+ They become practically invisible in the shadows.
	+ Their presence becomes very faint to even diviners.
* **Binocular Eyes:** They can see as far as ordinary **Binoculars** can.
* **Spirit Vision:** They are able to see into a person’s soul and deduce their emotions. They are also able to see non-physical things such as spirits and ghosts.
* **Spirituality:** They are more well versed in Divination Arts and Ritualistic Magics as they are not well versed in combat.
	+ However, they are not as well versed as a Seer.

## Sequence 8: Fighter

**New Abilities**

* **Martial Arts:** They are very well versed in combat. They are now able to do all sorts of **Martial Arts** which would help them in combat.
* **Knowledge of the Body:** They are more knowledgeable about the Human Body.
	+ They know where every joint, organ, bone, muscle, etc. is.
	+ They also knew the weak points of said parts, allowing them to be very lethal in close quarter combat.
* **Fighting Expert:** They are able to know when someone is going to throw a punch, kick, grapple, jab, etc.
	+ This works by reading the opponent's body movement.
* **Physical Enhancement:** Their physicals have increased to a Peak Human Body.
	+ However, to keep this physical condition, they must always train their body. If they don’t train their bodies for a whole week, then they will lose their physical strength. They are also able to gain their physical strength back if they train for a week straight.

**Strengthened Abilities**

* They become as well versed in **Divination Arts** and **Ritualistic Arts** as a Seer.

## Sequence 7: Showman

**New Abilities**

* **Entertaining:** A **Showman** is able to do all sorts of things to “Entertain” people. There are 3 things they are able to do to put on a Show.
	+ First, they are able to turn random people into **“Performers”.**
		- These **“Performers”** are like slaves. They listen to the **Showman** and risk their lives to put up a performance.
			* However, they can only turn 1 person into a **“Performer”** when first consuming the potion, 3 when fully digesting it.
			* The random person doesn’t stay as a Performer forever. After about 10 minutes, the **“Performer”** goes back to normal.
			* They can even make dead people turn into a **“Performer”**
	+ Second, they are able to perform some simple magic tricks.
		- They are able to make coins disappear and reappear. However, it’s not that the item disappears out of thin air, it’s that the item is somewhere else on their body.
			* This can go as far as knives, guns, bullets, daggers, etc.
			* The only limit is that they must be able to hold the item they want to make disappear and reappear.
	+ Third, they are very intriguing. The words they say, the things they do, everything about them is very intriguing. It entices people to always have their eyes on them.
* **Vanishing:** They are able to vanish out of thin air.
	+ However, they are not able to disappear for long. At most, they are able to disappear for 10 seconds. This increases to 20 seconds when they fully digest the potion.
* **Confidence Boost:** Their confidence has increased, making them never doubt anything they will ever do.

**Strengthened Abilities**

* They are now able to not train for 9 days before they lose their physical strength

## Sequence 6: Hoarder

**New Abilities**

* **Storaging:** They are able to store things of all shapes and sizes into their own shadows. They are also able to pull these things out of their very own shadow for their own usage whenever they want.
	+ These shadows lead to their very own pocket dimension. However, they are not able to go inside of this pocket dimension.
		- This pocket dimension is infinite in size, allowing them to store everything they want. But of course, that's if they are able to do that.
	+ They are not able to store other humans into this pocket dimension.
		- If they try to store a human, they will undoubtedly swap souls. It is best not to store a human in this pocket dimension.
* **Hoarders** become more greedy and selfish, not wanting to share their possessions but also want the possessions of other people.

**Strengthened Abilities**

* They are now able to not train for 11 days before they lose their physical strength
* They can now turn 5 random people into a **“Performer.”**
	+ The **“Performers”** now last up to 15 minutes.
* They can now **Vanish** for 27 seconds.

## Sequence 5: Bender

**New Abilities**

* **Bending:** They are able to **Bend** all non-living things. However, this works as a barrier.
	+ They are surrounded by a 1 meter radius barrier.
		- Any non-living things that touch this barrier, or make contact with it, will start to **Bend**.
			* The **Bent** thing doesn’t stay **Bent** forever. Once the **Bent** thing leaves the radius of the barrier, it will go back to its normal shape.
		- A limit to this ability is that the barrier can’t **Bend** things fast enough.
			* For example, if a bullet were to be shot at the Bender, then they will inevitably be hurt by the bullet. But if it was a sword swung by an opponent, then, if the opponent is slow enough, the sword will Bend, but if the opponent swings the sword faster than it can Bend, then the Bender will be hurt and struck by the sword.

**Strengthened Abilities**

* They are now able to not train for 12 days before they lose their physical strength
* They can now turn 6 random people into a **“Performer.”**
	+ The **“Performers”** now last up to 18 minutes.
* They can now **Vanish** for 35 seconds.

## Sequence 4: Warlock of Tremors

**New Abilities**

* **Vibrations:** They are able to control **Vibrations**.
	+ With this manipulation of **Vibration**, they are able to Attack and Defend. Aside from Attacking and defending, they are able to control the **Vibrations** of their body which allows them to go through walls.
		- **Tremoring Attacks:** They are able to manipulate **Vibrations** and make them as sharp as a sword and cut anything physical.
			* They can take it a step further and make these **Vibrations** to be like a bullet.
			* They can also control the **Vibrations** to make it look like a Sword.
		- **Tremoring Defense:** They are able to manipulate **Vibrations** and make a barrier.
			* This barrier is composed of stacks and stacks of **Vibrations.**
				+ The further the layer of **Vibration** barrier, the weaker the **Vibration** is. The closer the layer of **Vibration** barrier, the stronger it is.
				+ This barrier is nearly similar to the **Bending** barrier, but this barrier can block attacks from all physical things, including living things.

**Strengthened Abilities**

* They are now able to not train for 13 days before they lose their physical strength
* They can now turn 8 random people into a **“Performer.”**
	+ The **“Performers”** now last up to 25 minutes.
* They can now **Vanish** for 1 minute.
* The barrier for the **Bending** ability increases to a 2 meter radius.
* The speed of the barrier **Bending** things and the barrier's reaction time increases.
	+ The barrier can **Bend** things in an instant.
	+ The barrier can react to things as fast as bullets now.

**Mythical Creature Form**

* As a **Sequence 4 Demigod**, they receive some level of **Godhood**, and with it comes an incomplete **Mythical Creature Form**. The many hands generated from the **Manifold of Rupture Pathways Mythical Creature Form** are **called Flesh of Tathagata**.
	+ A **Flesh of Tathagata** looks like a brown colored fleshy skin.
	+ **Warlock of Tremors** are able to rip apart **Fleshes of Tathagata** from their **Mythical Creature Form** and are able to “implant” a **Flesh of Tathagata** upon anybody.
		- These **Fleshes of Tathagata** contain great power but with the chance of being overtaken by **Tathagata** himself.
			* Those “implanted” with a **Flesh of Tathagata** are able fully digest the Flesh like a potion. This causes them to receive great power but also brings a risk of losing their mind to Tathagata. They can “implant” these **Fleshes of Tathagata** into their **"Performers"** and give them life.
				+ The “power” is the abilities of the **Manifold of Rupture Pathway** from sequence 4 to 9.
					- The “implanted” are not able to use the abilities to max efficiency.
					- The “implanted” are able to use higher sequence abilities after the beyonder reaches those sequence levels. But using abilities of sequence 3 to 0 would lead to one losing control.
					- In a sense, if the “implanted” wants to gain power, they must make a sacrifice.
				+ However, whenever a **Flesh of Tathagata** is ripped apart, it’s like losing a part of your spirit. If all of the **Fleshes of Tathagata** are ripped off, then they will inevitably die.
			* They can “implant” 50 pieces of Flesh when they first consume the potion. This number increases to 500 when they fully digest the potion.
		- When the “implanted” dies with a **Flesh of Tathagata**, the Flesh’s Beyonder characteristics will return to the **Warlock of Tremors** after a certain period of time because of the Law of Beyonder Characteristics Convergence.
			* If the process for the return of their Flesh’s Beyonder characteristic is interrupted, the Beyonder characteristic may be lost.

## Sequence 3: Unwanted King

**New Abilities**

* Territory and Domains originate from the **Mountain of the High Kings. Unwanted Kings** are able to spread their very own Territory or Domain and control everything inside of it.
	+ **Expansion of Territory:** They are able to Expand a 150 meter radius **Territory** which they have complete control over.
		- They are able to control the reality inside of the **Territory**, making the trees which are caught in it turn into stones or stones into trees.
		- They can teleport anywhere inside of this **Territory**.
		- Their Beyonder abilities also gain an increase in power and efficiency.
		- They are able to use their Beyonder abilities much better.
		- They are also less likely to lose control in their **Territory**.
		- There are many more things they can do.
		- However, there are four limits to this ability.
			* First, they must pour spirituality to expand their **Territory**.
			* Second, the **Territory** is limited to, at first, a 150 meter radius. If they exceed this then they can possibly lose control.
				+ This range limit would later increase as they go higher into the **Manifold of Rupture Pathways Sequence.**
			* Third, they are not able to make the expanded **Territory** last forever. After a few minutes, they will start to lose more of their spirituality as they keep their **Territory** expanded.
			* Fourth, they aren’t allowed to have a being stronger than them inside of this **Territory**.

**Strengthened Abilities**

* They are now able to not train for 30 days before they lose their physical strength
* They can now turn 15 random people into a **“Performer.”**
	+ The **“Performers”** now last up to an Hour and a Half
* They can now **Vanish** for 5 minutes.
* The barrier for the **Bending** ability increases to a 5 meter radius.
* The reaction time of the barrier increases.
	+ The barrier can react to things as fast as Lightning.

**Mythical Creature Form**

* The divine pattern on their **Fleshes of Tathagata** becomes more complex and has become more expressive of the themes of the **Manifold of Rupture Pathway.**
	+ This change is a result of the acquired Beyonder characteristic and mythical knowledge contained in the potion. The pattern can differ from person to person because it also relates to personal traits.
* They can now split about 600 **Fleshes of Tathagata** from their **Mythical Creature form**.
* After complete digestion of the potion, a Kaleidoscope would be able to recover from having nearly 500 **Fleshes of Tathagata** die at once.
	+ Losing all corresponding Beyonder characteristics wouldn't cause them to lose their status and level. They can slowly recover by absorbing Beyonder characteristics of the **Manifold of Rupture Pathway.**
	+ As a **Sequence 3 Beyonder**, they can listen to prayers within a certain range.

## Sequence 2: Ugly Morpher

**New Abilities**

* There are in total, nine **Ugly Morphers** Beyonder characteristics in existence. A maximum of six **Ugly Morphers** are allowed to exist at once if there are three **Wills of Glory** already due to the limited amount of Beyonder characteristics.

**Authorities**

* **Morphing:** “They” are able to **Morph** into anything that “They” can imagine. This isn’t limited to animals and other people, “They” are able to **Morph** into Beyonder Creatures and even other **Mythical Creature Forms.**
	+ “They” don’t have to **Morph** “Their” entire body and can **Morph** “Their” arms, legs, chest, feet, hands, head, etc.
	+ There are many limits to this **Authority**.
		- One limit is that “They” can’t **Morph** all the time otherwise “Their” body will start to take the form of the things “They” have **Morphed** into and never go back to “Their” original form.
		- Another limit is that “They” use up a lot of spirituality to **Morph**.
			* If “They” **Morph** into something complex, “They” will take up more spirituality.
		- Another limit is that “They” can't **Morph** into anything much stronger than them. This would include something like a Sequence 1 or Sequence 0 if “They” are still a Sequence 2.
	+ “They” can also **Morph** other living things into whatever “They” wanted, however, this takes much more spirituality than **Morphing** “Themselves.”
		- The **Morphed** person doesn't stay **Morphed** forever.

**Strengthened Abilities**

* “They” are now able to not train for 50 days before “They” lose “Their” physical strength
* “They” can now turn 30 random people into a **“Performer.”**
	+ The **“Performers”** now last up to 3 hours.
* “They” can now **Vanish** for 25 minutes.
* The barrier for the **Bending** ability increases to a 10 meter radius.
* The reaction time of the barrier increases even further than before.
	+ The barrier can react to things as fast as Light.

**Mythical Creature Form**

* "They'' become a complete Mythical Creature, "Their" **Mythical Creature Form** is a Brown-Skinned Giant with three heads and six arms with roots growing from the creature's bottom half.
	+ Due to "Their" constitution as **Flesh of Tathagata**, "They" have a high capacity for regeneration, being able to recover quickly from serious and disabling injuries, like being able to regenerate "Their" entire limbs.
* "They" can separate at least 5000 **Fleshes of Tathagata** and implant them into "Their" **"Performers**."

## Sequence 1: Will of Glory

These are **Angels** closest to **True Godhood**. “They” have gained initial control of the corresponding domain's **authorities**. “They” can fully control matter.

**Authorities**

* **Matter:** “They” have **Authority** over **Matter**. With this **Authority**, “They” are able to change, create, and destroy **Matter**.
	+ **Changing Matter:** “They” are able to change Matter from its original form into something completely new.
		- For example, “They” can change a wall into a sword and vice versa, or a rabbit into a buffalo.
	+ **Creation of Matter:** “They” are able to create Matter from absolutely nothing.
		- “They” can create Stars, Planets, Galaxies, etc. with the **Creation of Matter.**
		- “They” can create clones of themselves with the **Creation of Matter.**
			* These clones can gain strength from the original body, but there are some conditions and limits.
				+ These clones’ strength depends on how “They” make these clones,  how far these clones are from the main body and how many clones “They” make.
					- If “They” made these clones accurately and very detailed, these clones will be stronger than clones that were made hastily and without any accuracy and details.
					- The clones “They” made that are very far away will be very weak compared to the clones “They” made that are close to “Them.”
						* Clones that are in a 5 meter radius of the original body will have the same strength as the original body.
						* Clones that are in a 6-30 meter radius of the original body will have about 50% of the main body’s strength
						* Clones that are in a 31-200 meter radius of the original body will have about 10% of the main body’s strength
						* If the clones are further than 200 meters, then the clones will not gain any strength and will be very weak.
					- At most, “They” can only make up to 10 clones. This increases to 20 as ‘They” fully digest the potion
			* These clones always obey the orders of the main body.
			* “They” can also **Morph** these clones.
	+ **Destruction of Matter:** “They” are able to destroy **Matter** and make it worthless.
	+ An **Authority** like this will take up so much spirituality. However, it depends on what “They” Change, Create, or Destroy.
		- If “They” Changed, Created, or Destroyed a little rabbit, then it wouldn’t take much of “Their” spirituality. However, if “They” Changed, Created, or Destroyed something like a celestial body, then it would take so much of “Their” spirituality.

**Strengthened Abilities**

* “They” are now able to not train for 100 days before “They” lose “Their” physical strength
* “They” can now turn 70 random people into a **“Performer.”**
	+ The **“Performers”** now last up to 7 hours.
* “They” can now **Vanish** for 1 hour.
* The barrier for the **Bending** ability increases to a 25 meter radius.
* The reaction time of the barrier increases much further than before.
	+ The barrier can react to things faster than Light.

## Sequence 0: Manifold of Rupture

This is a **True Deity**. In a sense, "They" are an embodiment of the corresponding **Authorities**. “They” are a master of **Breaching** and causing **Disaster**, doing everything possible to **Rupture** in existence.

**Authorities**

* **Rupturing:** It contains **Authority** over everything that is breakable.
	+ “They” can **Rupture** time and cause time to be broken.
	+ “They” can **Rupture** space and cause space to be broken.
	+ “They” can **Rupture** life and cause life to be broken.
	+ “They” can **Rupture** death and cause death to be broken.
	+ “They” can **Rupture** the mind and cause the mind to be broken.
	+ There are many more things “They” can **Rupture**, this is just the gist of it.
* **Calamity:** It contains **Authority** over everything that is **Ruptured**.
	+ “They” can bring about **Calamity** from the **Ruptured** time.
	+ “They” can bring about **Calamity** from the **Ruptured** space.
	+ “They” can bring about **Calamity** from the **Ruptured** life.
	+ “They” can bring about **Calamity** from the **Ruptured** death.
	+ “They” can bring about **Calamity** from the **Ruptured** mind.
	+ This ability is only limited to the amount of things "They" have **Ruptured**.
* **Disaster(Manifold of Rupture Realm):** This is the **Divine Kingdom** of **The Manifold of Rupture**. “They” can create a higher dimension that is full of **Ruptured** things that bring about **Calamity**. Any foreign influence that makes its way into the **Divine Kingdom** will become **Ruptured** and bring **Calamity**.

**Strengthened Abilities**

* “They” don't need to train to keep “Their” physical strength.
* “They” can now turn any amount of random people into a **“Performer.”**
	+ The **“Performers”** now last up to as long as “They” want
* “They” can now **Vanish** for as long as “They” want
* The barrier for the **Bending** ability increases to a 100 meter radius.
* The reaction time of the barrier increases much further than before.
	+ The barrier can react to things instantaneously.
* The amount of clones “They” can create increases from 20 to 100.
	+ How far the clones can be from the original body and gain a percentage of strength increases further.
		- To have the same amount of strength as the original body, the clones can be 10 meters away from the original body.
		- To have about 50% of the strength of the original body, the clones can be 11-40  meters away from the original body.
		- To have about 10% of the strength of the original body, the clones can be 41-300  meters away from the original body.