A-18

# A-18 (The Screams of Anguish)

## Information

Type:Runner

Behavior:Rushes to current room and despawns

Damage:Instant Death

**A-18**, aka "The Screams of Anguish", is the first entity you will encounter in the rooms.

While having a considerably slow speed, players are not able to outrun it, though it does allow them to take time to react to its presence. When spawning, **A-18**'s presence will be indicated by a *scream* when it spawns*,* screen-shake of which gets more intense when it gets closer, then accompanied by a *loud scream-like noise* that slowly becomes louder the closer the entity is to the player. Throughout a player's journey through *Section A*, **A-18**'s ambience will become fainter the further they proceed, reaching a point where its spawn cue can no longer be heard. Though its ambience can be heard about a hundred rooms behind the room the player is currently inside of, it may become slightly more difficult to determine the entity's presence.

Throughout its journey, **A-18** can take time to reach the current door due to it being slow, and has a chance to even spawn along with other clones of itself.

Though earlier encounters with **A-18** may prove to be slightly difficult due to the distance between the player and the Lobby being short, it will soon fade away as an issue as the player progresses further into the rooms where the player will find themselves dealing with more difficult entities. Because **A-18** serves as one of, if not the most basic entity players will encounter, it proves itself to be the easiest entities to survive as it does not have a unique mechanic that can hinder the player's goal of survival. To make up for this, the entity will transform into a much more quicker and dangerous variant, known as ***Z-18***, though this will only happen after around A-050. **A-18** makes its debut just a few rooms before the next runner-type entity, known as ***A-40***.

## Appearance

**A-40**'s appearance is a yellow pointlight emitting entity with a vhs effect or analog horror as its design is supposed to be vhs themed. **A-18** will shake violently while traveling throughout the rooms.

## Strategy and Tips

* To survive an attack from **A-18**, players must hide in any of the given hiding spots in the room they're currently in (*Grey Locker, Functional Blue Locker, Fridge or Table*).
* While **A-18** is at the door, wait for it to sink into the floor to continue.
* After reaching rooms above A-030, players are advised to cover as much distance they can before **A-18** reaches a point where it is too close. Because of its slow speed, it will take a while to catch up to the player.
	+ Players should listen for its scream sound to know that it is present, as well as its ambience to know that it is about to arrive.
* Though **A-18** is slow, it may serve as a distraction as it allows for other entities to attack the player and may cause them to forget that it is present. If the other entities de-spawn, players should stay in their hiding spots for a few seconds and try to determine **A-18'**s distance from themselves.
	+ Player shouldn't make its presence their priority if they're within an area where other entities can spawn, as previously stated, it can serve as a distraction.
		- Due to **A-18's** somewhat quiet ambience, when another entity that was present de-spawns, players should, again, wait and hear if **A-18** is present or near.
* If players are within rooms above A-200, they should take some time to listen for **A-18** just in case it is present as it is quieter within this stage. This will allow for them to keep in mind that the entity will attack soon.
	+ Because of its slow speed, players may forget about its presence after encountering a few entities. As previously stated, players should try not to make **A-18** their priority, but should keep in mind that it is still there.
* Note that **A-18** is one of the few entities that possess an *Z-Variant*, and both entities possess similar ambiences. Because of this, players may assume that **A-18** is arriving when it may be ***Z-18***, which may cause them to put its presence aside for a while, leaving them prone to its attack due to its quick speed. Players should familiarize themselves with their ambiences to distinguish them.
* Since **A-18** is very slow, players should not hide in a dark locker or fridge immediately due to the possibility of **A-100** spawning.

## Notes

* **A-18** is the fourth of the slowest runner entities in the game, third being A-200, second being S-267, first being S-200.
	+ Despite **A-18** being the fourth of the slowest entities, players are not able to outrun it.
* **A-18** may sometimes sound like it's near, even though it's still somewhat far.
* To understand how slow **A-18** is, if a player is currently at A-300, it will not arrive until after about four minutes.
* On rare occasions, **A-18** may be accompanied by more **A-18** if more doors are opened.

## Trivia

* **A-18** is said to have been a victim in the office.
* **A-18** can transform to **Z-18** if not at current room yet.
* **A-18'**s body is located in S̸̤̄ͅ ̷̲̆͝ͅS̶͇͚̔e̶͇̺͌c̵̡̣͋ẗ̶̩̹i̴̜͕͋̚o̷̫̟̒̒n̸̯̝̿....

## Gallery

### Images:

A-18's current imageA-18's scrapped version
### Miscellaneous:

A-18's eyes on thumbnailA-18 on A section title (Seen in Entities Page)