Scorpion

Scorpion's Base Stats

Scorpions are an arachnid build that specked into claws and a venomous tail barb.

## Overview

The main tactic the Scorpion uses is by grabbing its opponent and injecting venom to them through their tail barb. Their claw acts potent grappling weapon which can also deal crushing and slicing damage.

### Strengths

They can one-shot almost any opponent with one sting within their weight class with the standard armour to deflect attacks and resist environmental damage such as sandstorms. It is easily crushed by larger enemies. They have effective camouflage with a flat shape that enables them to crawl through crevices for defensive advantage. Their stealth is enhanced by their digging ability. Despite their powerful venom, the low intelligence means they will still adhere to the straightforward approach (grapple and sting).

### Weaknesses

This is a beginner friendly build because of that but tail stinging is less accurate than a secreting bite. The stinger is not a disjointed hitbox and can be damaged. Not only that, Scorpions have relatively weaker claws. Lack of counter-plays to defend against a party (with no AOE attacks) means there is no quick escape so they're quickly overwhelmed from a multi-directional assault. Grappling is also not that great despite it being one of its essential skill. It is reliant on the pointed ridges to maintain grip. Armoured targets that can resist being punctured by these spines can often slip right out of their grip

## Match-Ups

The scorpion's worst match-ups will be builds that spec into pierce resistant armor or venom resistance.

Several mammal species, such as the **Shrew** and M**ongoose**, choose venom resistance primarily for the goal of evading poison. Scorpion's defenses, making this a matchup that is almost unwinnable. **Beetle** armor's spherical form is ideal for deflecting sting assaults but exceedingly tough to secure a grip. Beetle can present a challenge as a hunting target even without good offense. Both builds do not have much relevance in prey-predator dynamic though.

**Ants** can easily outmatch Scorpions in a swarm. Birds have high accuracy on their packing attacks and are often quite good at targeting their stingers their quick movement presents very little opportunity for counter-attack making this a tough matchup certainly not impossible as one hit from the stinger is likely enough to one-hit KO any bird and their feathers provide zero puncture resistance.

**Reptiles** and Scorpions have a mixed match-up. An attack from a lizard or snake is usually powerful enough to penetrate the scorpion's armor, but these attacks also usually provide adequate opportunity for a stinging counterattack. if it connects it may one shot the reptile but not before, it has already dealt potentially lethal damage. Because scale armor is somewhat pierce resistant, paired with the sting's low precision, these conflicts tend to favor the reptile.

For good match-ups, Scorpions are really fairly successful against **Spiders** since they lack robust armor and must get in close to perform their own devastating strike, leaving plenty of room for counter-attacks. Of course, their webbing is a threat, but it's tough for a spider to wet down all three weapons, especially since the claws can sever silk. Scorpions can also defend themselves against **Mammals** such as cats and dogs. As their claws cannot do much damage against the scorpion's armor, the scorpion can easily counter attack for lethal if the mammal becomes too careless.

Unfortunately, they are stuck in lower weight classes but haven't specced into the social skill tree but have decent matchups therefore, they are not in the higher tiers.

## Suggestions for Improvements

Improvements to help achieve top-tier status would be a more versatile grappling option would be a good place to start. Their claws have difficulty securing opponents with puncture resistance or round shape, both of which are rather common in the current meta, although there are lots of other grappling techniques they may spec into instead of pincher claws. The velvet worm's glue spray attack may be successful at immobilizing prey, but it may not be as effective for pinning a player to a sandy surface.

They could spec into the tether grab attack like **Chameleons**, though this requires a level of precision and accuracy that scorpion's current perception perks cannot support well. Scorpions would benefit greatly from catching up to the other arthropods who run the compound eyes perk, as this would greatly help alleviate their accuracy problem. One strategy that would work incredibly well is to min max the burrowing play style. The **Antlion**'s play style of building a trap might be really effective, and the scorpion is already fairly good at digging holes. Staying out of sight would also provide additional safety against some of their most difficult opponents.

## Scorpions Buffed?

Scorpions have been buffed because they have expanded their player bases to more northern places now that it is not too cold and the meta there really hasn't adapted enough to fight scorpions

## Move set

**[Stab]**

* Type: Offensive - Close Range
* Effect: Piercing damage

**[Crush]**

* Type: Offensive - Close Range
* Effect: Piercing damage with boosted grip.

**[Envenomate]**

* Type: Offensive - Close Range
* Effect: Injects venom that deals damage over time.