Chimney Sweep Caddish Tricks

At 2nd level, and every even level thereafter, the chimney sweep gains a caddish trick. These caddish tricks accentuate his arsenal of reaching and soot-based assaults. Tricks marked with an asterisk (\*) modify his strike from the smoke ability, and he may only benefit from one at a time.

## A Hard Enough Life (Ex)

You can use your Profession (chimney sweep) modifier in place of the normal modifier for Survival checks.

## A Key For Every Door (Ex)

You can use your Profession (chimney sweep) modifier in place of the normal modifier for Disable Device checks.

## Black Lungs (Ex)\*

You may spend one soot point as a free action when you use your strike from the smoke ability to deal an additional +1d6 acid damage.

## Bonus Feat (Ex)

You gain a bonus combat feat. You may select this trick multiple times, but no more than once per four class levels you have.

## Break Their Knees (Ex)\*

You may spend two soot points as a free action when you use your strike from the smoke ability to attempt a trip combat maneuver against the target.

## Compound Smoke (Ex)

You may benefit from two caddish tricks that modify your strike from the smoke ability by paying both of their soot point costs plus one additional soot point as a free action. You must be at least 10th level to select this trick.

## Dust For Fingerprints (Ex)

You can use your Profession (chimney sweep) modifier in place of the normal modifier for Perception checks

## Dry Ice (Ex)\*

You may spend one soot point as a free action when you use your strike from the smoke ability to deal an additional +1d6 cold damage.

## Grand Grey Magic (Ex)

You learn a number of 2nd-level spells from the witch spell list equal to your Wisdom modifier. You can cast each of these spells once per day. You must be at least 18th level and have the great grey magic trick to select this trick.

## Great Grey Magic (Ex)

You learn a number of 1st-level spells from the witch spell list equal to your Wisdom modifier. You can cast each of these spells once per day. You must be at least 12th level and have the grey magic trick to select this trick.

## Grey Magic (Ex)

You learn a number of cantrips from the witch spell list equal to twice your Wisdom modifier. You may cast these cantrips at-will. You must be at least 6th level to select this trick.

## Pull Back (Ex)

You can contort yourself to make better use of your weapon’s length. As a swift action, you may spend one soot point to cause a reach weapon you’re wielding to threaten at its normal reach, as well the squares adjacent to you. This lasts for a number of rounds equal to your Wisdom modifier. The first attack you make against a foe closer than your weapon’s normal reach after using this ability is treated as flat-footed against this attack. You must have the reaching reich ability to take this trick.

## Push Them Back (Ex)\*

You may spend two soot points as a free action when you use your strike from the smoke ability to attempt a bull rush combat maneuver against the target without provoking attacks of opportunity. The maximum distance you can bull rush them is equal to your weapon’s reach.

## Rallying Swing (Ex)

When you attack a foe with a reach weapon, all allies within your reach treat their natural and manufactured weapons as being made of the same material as yours for the purposes of overcoming damage reduction.

## Scrub The Shield Away (Ex)

Your consistent diligence enables you to scrub away at even the toughest defenses. When you attack a single foe twice in a row with the same reach weapon, you remove an amount of energy resistance of a type you choose equal to your Wisdom modifier. For each successful attack after the first you may elect to increase the amount of resistance you remove from that type by an additional 1 (For example, if you have 17 Wisdom, then you would remove 3 energy resistance of any one type when this effect begins, then 4 energy resistance of any one type on his next consecutive attack, then 5, etc. Energy resistance removed by this ability is restored one minute after you attack a different creature, put away your reach weapon, or attack with a different weapon.) You must be at least 8th level to select this trick.

## Stage Hook (Ex)\*

You may spend two soot points as a free action when you use your strike from the smoke ability to attempt a drag combat maneuver against the target. You do not have to move with the target if you succeed, but the maximum distance you can pull your target is equal to your weapon’s reach, minus 5 feet.

## Surrounding Smoke (Ex)\*

You may spend three soot points as a free action when you use your strike from the smoke ability to surround your foe with blinding smoke, causing them to be blinded for a number of rounds equal to your Wisdom modifier, a Fortitude save (DC 10+½ chimney sweep level+ your Wisdom modifier) negates this blindness. You must be at least 8th level to select this trick.

## Where There’s Smoke (Ex)\*

You may spend one soot point as a free action when you use your strike from the smoke ability to deal an additional +1d6 fire damage for that single attack.