recursal/Fanatic-Fandom huggingface dataset:
Category boosts/Category enhancements

This page is incomplete because need to fill it and test proper items.
You can find other pages that need editing **here**.

Category boost (aka Category enhancement) is a feature of some items, which was added in 1.13.0. Category boost increases the power of items by equipping other items with certain category(s). There are several types of category boosts:

## First type - [Accumulation]

This category boost means, that each item of certain category will give a buff to certain item with that boost, or will make it more efficient, and with each additional item the buff be more powerful. The category of item, that has that type of category boost, count for it, but doesn't affect on it's own. Each category boost of that type has a a limit.

## Second type - [Alteration]

This category boost means, that equipping items with certain category will give a buff to certain item with that boost, or will make it more efficient. Categories of items, that have that type of boost, can also count for their boost.

## Third type - [Collaboration]

This category boost means, that equipping items with certain several categories will give a buff to certain item with that boost, or will make it more efficient. Categories of items, that have that type of boost, can also count for their boost.

## Fourth type - [Exception]

This category boost belongs to all items of Exception Category. This means, that any Exception category item with counts for any other category boosts as one item with all categories, when equipped.
Hoppy

Hoppy is an enemy in Otherworld Legends found in the Tenshu Tower Keep scene. It has the appearance of a Genin in a red suit riding a frog. In Japanese mythology, frogs are seen as good luck, which is likely the reason they appear in the Samurai biome so often. Shinobi were the mercenaries of old Japanese society.

Hoppy attacks in a similar way to the Genin does, using low-damage shurikens at long range. However, it has a different attack that makes it more powerful: if the player is at a certain range from Hoppy and both the enemy and its target are on the same horizontal position, the frog will lash out its tongue and pull the target towards the rider whilst dealing a bit of damage, and then the rider will strike the target with its sword. This attack is fairly strong and fast and can be bad for the target, since it moves them from where they intended to be.

This enemy can be dangerous, since it can pull the player right into the arms of a red Oni or a more dangerous enemy, causing them to take a lot of damage. Even the enemy itself can be a bit difficult to deal with due to its moderately high health. However, if a Hoppy is alone in the room with no other enemies to deal notable damage, it can be taken out fairly easily.
Armor Conversion

The Armor Conversion is an item in Otherworld Legends.

While this item is equipped, all armor, but 0.5, is transmuted into health. You also gain health regeneration, which allows you to regenerate health at the same speed as shield usually would. When you equip both Armor Conversion and Hearted Shroud, your max health become 2.5 hp and max armor - 0.5 armor.

This item can be very good, since now all the damage you can take can be regenerated automatically, and healing effects like Health Potions or Dracula's Dentures become much more effective, and you still keep shield blast effect and shield break reduction.

### Merging

Armor Conversion is used as a merging ingredient to create Frenzy Heart.
Champion Officer and Bull

The Champion Officer and Champion Bull are the Champion versions of the Officer and Bull respectively. They can spawn wherever either enemy can, and always spawn as a pair, one of each. They now have different color palettes, primarily cream with violet highlights, and they both have the purple icon underneath them that marks them as Champions.

These enemies have much higher stats than their standard counterparts, notably significantly higher damage and health, and both are larger. The Champion Bull remains comparatively similar to its base, but hits harder, attacks faster, cannot be damaged by or damage enemies and is always aggressive towards the player by default, hence having no passive phase. The Champion Officer's gunshot attack now has a shorter animation and can aim a few degrees towards the player's position if they're above or below the Officer. Additionally, Champion Officers gain a new attack: the Officer will stand still and aim their sidearm at their target, no matter how far away they are, and become unflinching. An aiming reticle will now appear above the target, which will follow them as they move around, but can be outrun by most characters if they keep moving and dodging. After aiming for 3 seconds, the Officer will fire a bullet at the spot the reticle was on, which deals considerable damage to any opponents standing there.

The Champion Officer is a lot better at hitting the player then its standard counterpart with its faster attack and long range targeted shot. However, both attacks are usually still quite easy to dodge, and during the 3 seconds of aiming, the Champion Officer is completely open to damage despite being unflinching. The Champion Bull is arguably harder to deal with, as it can cover large portions of the room with its charging attack and can deal huge damage to the player if they get caught by it, especially if they get stuck in a corner or against some obstacles which make it hard to dodge. It is still just as predictable as the normal Bull however.
Black Humor

### In-game Description

Freezes the surrounding floor after you lose a certain amount of health. Frozen floor slows enemies and eventually freezes them. Less effective on elite enemies and bosses.

### Category Boost

When more than 2 Defense-category power items are equipped, the amount of lost health needed to trigger Black Humor is reduced.

## Merging recipe

Black Humor is an item in Otherworld Legends that can only be obtained by merging three items of your choice.

When Black Humor is equipped, once you get 14-15 damage to health in a short period of time, a large ice pool appears on the ground around you, while an icon of a blue dancing figure appears above your head. That ice pool lasts for 8 seconds. Any enemy caught inside it will be slowed more and more progressively as they stay in its area of effect. If their movement speed hits zero, they will freeze for 5 seconds. The pool has a 6,5 seconds cooldown after triggering.

***Category boost***: When you equipped at least two items of Defense category, the health damage, requiered to trigger Black Humor item, is reduced to ~7,5 .

This item can be good to stop an onslaught of enemies, but the freezing effect does not last long, and slow isn't a very useful debuff if you're playing a melee character, since you'll have to get close to enemies anyway. In general, this item wouldn't be worth the merge, but since you can only get it randomly from merging three items, you can never choose whether to get it or not. It is also notable as being extremely powerful in the Monster Bets room and Boxing Club.
Boxing Club Camp Scout

## General Considerations

Fight with Camp Scout in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character. Note, that instead of the speed and attack speed buffs, they possess unflinching.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+  +**
* Akaisha:  **+**  **+**  **+  +**  **+**
* Gérard Quentin:  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+  +**
* Oli:  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 700 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 650 Soul Stones.
* Axe Attack Animation: 1,000 Soul Stones.
* Shield Rising Animation: 500 Soul Stones.

**Total Amount: 3,450 Soul Stones.**
Boxing Club Vizier

## General Considerations

Fight with Vizier in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, two enemies spawn, in top right and bottom right corners of the boxing ring. Each enemy has a set amount of items and health, individual to each character. Note, that their attack speed is buffed immensely, much more than the usual attack speed buff would and they can no longer hit themselves with their own bolts. The Sand Specters have to be killed before the battle ends.

## Item Setups for Each Characters

* Quan Huying:  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**
* Peddler:  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 550 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 450 Soul Stones.
* Sand Specter Summon Attack Animation: 1,000 Soul Stones.
* Lightning Strike Attack Animation: 2,000 Soul Stones.

**Total Amount: 4,600 Soul Stones.**
Forgotten Relic

### In-game Description

Causes Howling Wind or Merciful Rain every few seconds. Howling Wind: When an enemy is hit, causes a windstorm that continuously pulls enemies in and deals damage to them. Merciful Rain: When your health is under a certain number, causes rain that can continuously restore the health of allies in the area.

## Merging recipe

The Forgotten Relic is an item in Otherworld Legends that can only be obtained by merging the Cursed Chain, Suffocating Sash and Cracked Armcuff together.

While this item is equipped, you can activate one of two powerful abilities by doing a specific action. After the effect of the ability you activated is over, the item will go into cooldown for 5 seconds, after which either ability can be reactivated. These are the two abilities the item can use:

* Howling Wind: It activates when hitting an enemy, and will create a large light green tornado that moves forwards slowly and lasts 5 seconds, pulling enemies towards its center and dealing them damage equal to 50% of your damage stat damage several times a second. It cannot activate or benefit from items.
* Merciful Rain: It activates when the player goes below 50% of their max health, and triggers a green-blue rain effect over a large area that lasts for 5 seconds and heals the player and all allied units by 2 health, twice a second.

The item provides powerful crowd control tools as well as healing in a time of need. It must be noted, though, that only one effect can be active at once, so using Howling Wind will make Merciful Rain unavailable for a few potentially precious seconds.

## Historical Relic

The repaired version of the item, obtained when using equipping the **Forgotten Relic** and the Sealed Crux at once. On top of its existing effects, Howling Wind changes color to purple and can now benefit from items and trigger them, and Merciful Rain reduces the damage dealt by enemies standing inside it by 40%.
Anomalia Augmenter

### Category Boost

[Exception] Is considered to be of any power item category[Alteration] When 2 or more Exception-category power items are equipped,each power item's category contributing to the Accumulation effects is counted as 2 of the same.

## Merging recipe

The Anomalia Augmenter is an item in Otherworld Legends that can only be obtained by merging three items of your choice.

All Accumuluation category boosts have a limit - a max number of equipped items with certain category, that increase the effect of category boost, so the effect won't be increased further if you equip additional items after reaching the limit. While item is equipped, the limit of items' Accumulation category boosts will be doubled . For example, Lucky Cat's category boost limit will be increased from 4(5) equipped Resource category items to 9(10), so you can increase picked Gold value even further. Note, that item doesn't affect neither Alteration nor Collaboration category boosts.

***Category boosts:***[Exception] The Anomalia Augmenter item counts for any other category boosts as one item with all categories, when equipped. (for example, it counts as one item af all required categories for Channeling Monkey category boost). [Alteration]When you equipped at least 2 items of Exception category, including Anomalia Augmenter itself, the value of categories of equipped items is doubled for items' Accumulation category boosted. Example - with equipped Angry Pufferfish, Anomalia Augmenter and another Exception item, each item with Special Attack/Exception Category will increase number of pufferfishes, floating around you, by two instead of one, as they count as two items for category boost instead on one. On it's own you will have 6 pufferfishes with that combination (two from Angry Pufferfish, as it counts itself, two from Anomalia Augmenter and two from another Exception item). Note, that category boost doesn't affect neither Alteration nor Collaboration category boosts.

This item has interesting use of category boost and while on its own it doesn't do much for many Accumulation types, with another Exception item you can make a strong build around one or two items, even if it's not always very effectie.
Fusilier

The Fusilier is an enemy in Otherworld Legends that can be found in any of the scenes of the Imperium biome. It has the appearance of a soldier with a tall feathered hat holding a rifle with a bayonet.

The Fusilier can use his gun to perform two attacks: when the player is nearby, it will stab them with the bayonet in a fairly fast animation, dealing small amounts of damage, and from further away, it will align itself horizontally with the player and aim at them, showing a straight red line in the direction of their aim. After a moment, they will fire the gun, shooting a bullet that travels quickly through the room and deals moderate damage to the player on hit. The range of this attack is very long.

Additionally, when in a specific room, the Fusilier takes on a different strategy: in the long rooms with the many brick pillars, there will always be a line of Fusiliers at the back, with a line of Infantrymen and a Sergeant directly in front to protect them, and two Artillery Operators on the top and bottom. In this room, until the player gets close enough for the Fusiliers to notice them, all Fusiliers will shoot constantly in unison without moving at all. This creates regular volleys of shots across the whole screen that can force players to try to hide behind the pillars to avoid the bullets. When the player does get close enough, they will behave like normal again.

The Fullisier has a Champion version.

These enemies have quite low amounts of health and have little means to defend themselves if the player gets too close, as the bayonet stab isn't amazingly fast or deals much damage. The main problem comes from their ranged attacks, especially in the long rooms, so make sure to be wary of them and get close when you can to take them out.
Grenadier

The Grenadier is an enemy in Otherworld Legends that can be found in all the scenes of the Imperium biome. It has the appearance of a man in full black clothing holding an explosive in his hand.

To attack, the Grenadier will align itself with the player horizontally and lob its grenades at them in an arc, which explode when they hit the ground, dealing moderate damage to the player if they're caught. Additionally, they can run around the room at high speeds, throwing grenades everywhere as they do so, hoping some of them might hit the player.

This enemy has low health, so the moment you can get close to them, they can be killed very easily, and it has no means of defense at close range. However, it does have a fair bit of range, and its sprinting attack can cause a lot of chaos in a room where you don't have time to take it out soon enough. Although its damage isn't great, it does have a fair chance of managing to hit you.
Boxing Club Spearman

## Match Info

Fight with Spearman in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+** **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**  **+** **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+** **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**  **+** **+**
* Hillding:  **+**  **+**  **+**  **+**  **+** **+**
* Penhaligon:  **+**  **+**  **+**  **+** **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**  **+** **+**

## Statue Poses and Prices

* Walking Animation: 550 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 500 Soul Stones.
* Spear Attack Animation: 1000 Soul Stones.

**Total Amount: 2,650 Soul Stones.**
Good Fruit

### In-game Description

When you cast a skill, you throw a fruit backward. Picking it up before it lands increases the damage you deal.

### Category Boost

[Alteration] When 2 or more Strategy-category power items are equipped, Ukyo Bear dashstrikes into the fray upon your next normal attack after catching a piece of fruit.

### Unlock

Defeat Ukyo Bear and pick up dropped item

The Good Fruit is an item in Otherworld Legends that can only be obtained by killing the secret boss Ukyo Bear.

While this item is equipped, using any skill will cause a piece of fruit to be launched backwards. If the player or an allied enemy then catches this fruit before it hits the ground, they gain 8.0 damage for 8 seconds, symbolized by a red swirl beneath their feet.

'**Category boost***:[Alteration] When you equipped at least 2 items of Strategy category, after catching a fruit, next normal attack will summon a shadow of Ukyo Bear, that throws a fruit, which deals 0.33x of player's damage stat and stuns enemies on hit, in front of it and then dashes to the thrown fruit and, if enemy is caught on a dash way, shadow will do a constant flurry or slashes, that deals a damage, equal to player's damage stat per each slash. Big warning, that dashing or casting another skill without catchhing the fruit, even if player is still under fruit's effect, will remove the trigger of shadow Ukyo Bear upon next normal attack.*

Due to the fruit going backwards, the player must cancel whatever skill they used with a roll to actually be able to catch it themselves. This won't be worth it with long cooldown skills you want to save, but with shorter cooldown ones, the fairly large damage buff and the long duration can compensate for the cost quite well. This item can be a very worthy pickup as some characters.
Foil

The Foil is an item in Otherworld Legends.

While this item is equipped, hitting an enemy with an attack that dashes towards enemies (default attacks from melee characters being the best example), provided the attack dashed enough distance, will mark them, causing a blade icon to appear over their heads. This marking can stack up to three times on one enemy. The blades last for 8 seconds, and triggering the effect again resets the duration of blade marking, even after max marking . Enemies will take 30% extra damage from all sources for each blade above their heads, up to 90% for three blades.

Akaisha, Hannah, Katherine, Ebonfang and Mirelha can't trigger the effect of this item, meaing they can't benefit from it directly. Dr. Universelove's throne cannot have marks applied to it.

This item gives a sizeable damage buff after minor setup and with almost no changes to your gameplay approach. It also excels at boss battles, where you can keep the stack count maxed out for the entirety of the fight. This makes it a very solid item to use. Still, one must not forget that some characters will be completely unable to use it due to having no dashing attacks.

#### Merging

Foil is used as a merging ingredient to create The Sword of Damocles.

## Trivia:

* The foil is one of the three kinds of swords used in fencing, and the lightest of the three.
* The positioning of the full trio of blades is likely a oblique reference to the Three Musketeers.
Centaur

The Centaur is an enemy in Otherworld Legends that can be found in all the scenes of the Elfland biome. It has the appearance of a bare-chested centaur holding a spear. In the Night Song on Mandolin scene, its color palette changes and it will deal more damage. It is likely styled after the Centaur of Greek and Roman legend.

To attack, the Centaur will move around the room, and use one of two different moves: it will either throw its lance at the player after a long windup animation, causing the lance to become a fast-travelling projectile that deals considerable damage, or it will begin the windup for a charge, indicated by red arrows on the floor, and then charge forwards spinning its spear, dealing damage multiple times to the player and dragging them along with them. Unlike every other charging enemy in the game, it does not go unflinching when winding up or charging.

This enemy is incredibly easy to deal with due to its predictable attack pattern, extremely slow moves that leave it open to damage and only moderate health. It can only really hit you if you're not paying attention.
Allies and Followers

This page explains the difference between an ally and a follower of a player.

Allies are indicated by a green circle beneath them, followers are indicated by both, the same green circle making them an ally, but also by a green crystal above their heads meaning they belong to a specific player and have a leash range emerging from the player that they cannot leave, if they get too far away they will be teleported back to the player. Allies, on the other hand, are free to move anywhere within rooms. Some summon items like Stat Prism and Share Machine only work with followers, whereas Whip and Lion Heart work with all allies. A teammate is considered an ally. Many followers have a modified damage stat while keeping the same base damage (10.0), which is important to know, when you use items that increase their damage.

Items/things that summons/makes allies:

* The Bell of Souls item.
* The Gum item.
* The Security Contract item.
* The Charm effect
* The Hero from Hero Rescue room.
* The teammate in Multiplayer mode.

Items/skills that summons followers:

* Oli's Flying Machine skill.
* Penhaligon's Regiment of Fusiliers skill.
* Anibella's Habanero the Gastank.
* Anibella's Chungus the Slagwart.
* Anibella's Hestia the Hearthkeeper.
* The Bat item.
* The Owlbat item.
* The Tek Item.
* The Husky item.
* The Rebellious item.
* The Saint Rebellious item.
* The Mercenary Assassin item.
* The Beating Jelly item.
* The Demon's Pendant item.
* The Staff Sergeant Urien item.
* The Silhouette(?) item.
* Adrien - secret Imperium boss.
* Genie in a Bottle boss skill.
* Auto Mecha AFR boss skill.
* Power of Animal Realm common power Beast Tamer
* Power of Animal Realm rare power Azure Dragon

## Trivia

* The green crystal above follower's head is a reference to Sims game series.
Arsonist Mask

### In-game Description

Throws out a petrol bomb when you dodge. Fire damage and attack damage increase based on the total number of enemies currently on fire.

### Category Boost

[Alteration] When 3 or more Abnormal Status-category power items are equipped, casting skills will fling forth a row of exploding petrol bombs.

## Merging recipe

The Arsonist Mask is an item in Otherworld Legends that can only be obtained by Merging the Tar Tank, Rolling Fire Wheel and Fuse together.

This item functions similarly to the Tar Tank: when you dodge or activate skill you toss a Molotov cocktail above the place, where character stood before dodge or skill activation, leaving a puddle of tar which is automatically lit on fire without requiring other items that produce fire light it. You also gain a damage multiplier based on the number of enemies that are currently burning. The formula for the damage multiplier is [<Number of burning enemies> \* 0.2 + 1]. For example, if 1 enemy is on fire at the moment, you gain a 1.2x damage multiplier, and if 10 enemies are on fire you gain a 3x multiplier. The same multiplier applies to fire damage. The upper limit of the multiplier is unknown.

***Category boost***:[Alteration] When you equipped at least 3 items of Abnormal Status category, including Arsonist Mask itself, Molotov cocktails now explode, dealing damage, equal to trice(3x) of character's damage stat, upon hitting the floor. Moreover, activating the skill will release 4 additional Molotov cocktails in front of you in a row, similar to Penhaligon's Royal Artillery skill - Rolling Barrage style.

This item serves to both greatly upgrade the Tar Tank and increase overall damage by a significant amount, becoming highly effective for room clearing and extremely synergistic with other items that inflict fire. However, it's often less useful during boss fights, since usually only one enemy is affected. In any case, it's usually worth the merge.
Boxing Club Office Zombie

## General Considerations

Fight with Office Zombie in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item setups for each characters:

* Quan Huying:  **+** **+**  **+**  **+**  **+**
* Ginzo:  **+** **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+** **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+** **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+** **+**  **+**  **+**  **+**  **+**
* Peddler:  **+** **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Oli:  **+** **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+** **+**  **+**  **+**  **+**  **+**
* Hillding:  **+** **+**  **+**  **+**  **+**  **+**
* Penhaligon:  **+** **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+** **+**  **+**  **+**  **+**  **+**

## Statue poses and prices:

* Walking Animation: 550 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 350 Soul Stones.
* Scratch Attack Animation: 1,000 Soul Stones.

**Total Amount: 2,500 Soul Stones.**
Enemy Rooms

Enemy Rooms are the most common room in any scene. These rooms are filled with enemies that are from the specific scene. Along with common enemies, enemies in these rooms can be Elite or Champions. The player must cross several of these rooms to reach the Exit Room, Shop, or.

When the player enters an Enemy Room, the entrance and exits into all nearby rooms will close, and the player will only be allowed to leave when all enemies have been defeated in the room. After completing an enemy room, a White Chest appears nearby the players position and opens up, giving you a small reward. This means that, to maximize how much Gold or Ingredients you can gather in a run, you should complete as many Enemy Rooms as possible. The entrance, as well as the exits will open up and the room will be considered to be completed if all the remaining enemies are passive (Bull). A player can also avoid fighting the enemies in Enemy Rooms by using the Optical Camouflage item. If the player enters with the Optimal Camouflage active, they will get the rewards for the room, even when they did not fight any enemies. A player can also choose not to enter an Enemy Room, and travel to the next scene.

An Enemy Room can appear with just a certain enemy from the scene. This has a 10% chance of occurring in all the Enemy Rooms in the scene. A Enemy Room full of Slime will only hold Slime and nothing else. This can also happen with Exit Rooms. In the two waves that occur, they will both have that certain enemy.

Enemy Rooms can also be replaced by Elite Rooms. This room is similar to an Enemy Room, but around 80% of the total enemies in the room are Elite. These enemies have buffs such as quickness, higher damage, and more health. There are also multiple waves, it could be one or two depending how easy or hard it is for the player is able to clear out the room.

A few Enemy Rooms can also have Traps. They will usually be laid out in a pattern on the surface of the room. If a player goes over a trap, it will activate after a second, revealing a few spikes. These spikes will retract after a second has passed. A player will take a substantial amount of damage if they get caught in the trap. This can be avoided by dodging after you have activated a trap. These traps will match the feel of the scene and will also be hidden from view, usually disguised as plants or related objects in the scene.
Angry Pufferfish

### Category Boost

With each additional Special Attack-category power item you equip, the number of pufferfish is increased.

### Unlock

Basic item

The Angry Pufferfish is an item in Otherworld Legends.

While this item is equipped, a glowing red inflated pufferfish with a decently large hitbox rotates clockwise around your character. Any enemies that touch the pufferfish will take 5 damage. A full rotation takes roughly 3 seconds. A pufflefish can trigger On-hit Effect items like Toxic Potion or The Sword of Damocles.

***Category boost***: Each equipped item of Special Attack category (Except Angry Pufferfish itself) adds one additional pufferfish that also spins around you. All pufferfishes are rotating at an equal distance from each other. The limit is 5 items, which means, that with 5 Special Attack category items there will be 6 pufferfishes that rotate around you.

This item was ineffective, since you can't control where exactly the pufferfish is around you, making it's hard to hit enemies, but now you can get even more pufferfishes, that easily damage foes. The pufferfish doesn't deal much damage in the best case, but Beginner's Drum Set can help with it. In general, it's a good On-hit Effect items trigger, especially with category boost, but not a great damage dealer.

### Merging

The Angry Pufferfish is used as a merging ingredient to create Hedgehog Corslet and Fish Tank.
Ashen Skull

### In-game Description

Applies fear to nearby enemies when an enemy is killed. The duration is shorter for elite enemies and bosses.

### Unlock

Complete Three Masks - Fear

The Ashen Skull is an item in Otherworld Legends.

While this item is equipped, killing an enemy has a moderate chance to apply fear to nearby enemies for 3 seconds.

Fear can be a very useful debuff if you're in a bad spot, since it makes enemies run away from you, giving you a bit more room to breathe. However, this item is not guaranteed to cause fear, and the effect does not last very long. It is also not very effective in most boss battles due to the lack of enemies.

### Merging

Ashen Skull is used as a merging ingredient to create The Last Offering.
Boxing Club Emmett the Rustler

## General Considerations

Fight with Emmett the Rustler in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, two enemies spawn, in top right and bottom right corners of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+  +**
* Ginzo:  **+**  **+**  **+  +**  **+** **+**
* Katherine  **+**  **+**  **+  +**  **+**
* Akaisha:  **+**  **+**  **+  +**  **+**
* Gérard Quentin:  **+**  **+**  **+  +**  **+**
* Peddler:  **+**  **+**  **+  +**  **+**
* Oli:  **+**  **+**  **+  +**  **+**  **+**
* Hannah:  **+**  **+**  **+  +**  **+**
* Hillding:  **+**  **+**  **+  +**  **+**
* Penhaligon:  **+**  **+**  **+  +**  **+**  **+**
* Hayfa:  **+**  **+**  **+  +**  **+**

## Statue Poses and Prices

* Walking Animation: 600 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 700 Soul Stones.
* Dagger Attack Combo Animation: 1500 Soul Stones.
* Pellet Throwing Animation: 1000 Soul Stones.

**Total Amount: 4,400 Soul Stones.**
松牛支線

概要
--

松牛支線（まつうししせん）、別名松の牛島線は十呂高速鉄道の路線の一つである。

松の牛島や松牛市と音街を接続を目的に作られた支線である。

この路線は中央本線よりも圧倒的に直角カーブが多い。

直角カーブは⑨サーb…あたいったら最強ね！（洗脳済み）

また、主が初めて作った鉄道のため、非常にクオリティが低い。

電化するのがめんどいので第三軌条と言ってその場をしのいだのは誰も知らない事実である。

途中駅は一つ、クオリティはとても低いが非常に効率的なスペース利用をできているらしい。

駅

* 松の牛島駅
* サウンドシティ駅（十呂高速鉄道）
* 音街中央駅

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Items

This page is incomplete because the items table still has to be filled with each item's tags (with proper links to the tags they correspond to).
You can find other pages that need editing **here**.

Items are helpful collectibles that you can get in the mirage world to help you take out enemies or survive their onslaught. Most items make you stronger in some aspect(s), although some hinder you in another in a trade-off fashion, and a very few are only useful as merging ingredients. Items activate passively and do not require to be manually activated, except a few items which are activated by performing regular actions like dodging. You can see all the items you have equipped at all times on the left side of the screen beneath your character's current stats and in the Inventory screen. You can only have four items active at one time, besides the maximum of another four on a weapon (and a last potential four on a Fabled Article, so you must choose which items you take into the fight wisely.

From the moment you pick an item up, whether you have it equipped or it's sitting in your Backpack untouched, this item can no longer spawn from Chests or Shops, meaning you cannot get two identical items. If you have an item on your weapon as a bonus item, that item can still spawn, but equipping two of the same item does not double the effects of the item: only one will take effect. If you own a merged item, you can obtain some individual ingredients needed to make it again, but not the final one. So if the recipe requires 2 items and one random, you can get either one of those two ingredients but not the other, and if the recipe requires 3 items you can obtain any 2 of them.

Many items which induce debuffs, especially debilitating ones, are less effective on elite enemies and bosses.

Items have a set of tags to categorize them based on their effects and uses.

## Common Items

These items will appear anywhere in the game where you can get an item, meaning they appear in Chests, the Shop, inside Weapons and in Special rooms.

### Merge Items

Merge items are items that can only be created by fusing three other items together at the Merging station. To see Merge Item recipes, go to Merging station. Currently there are 44 merge items.

### Trial Rewards

Trial items are obtained after completing trials obtained from the NPC Meyer. Currently there are 10 trial rewards.

### Secret Boss Exclusive Items

Upon death, most Secret Bosses will drop a special powerful item themed after one of their abilities. Currently there are 5 Secret Boss Exclusive items.

### Boss Exclusive Items

Currently the only boss which can drop an exclusive item is Iblis.
Ebonfang's Weapon Stats

### These are stat tables of Ebonfang's weapons

 Damage
 **Common** | 10,0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 13.0
 **Uncommon** | 14.3
 **Rare** | 15.6
 **Epic** | 16.9
 **Legendary** | 18.2

 Damage
 **Common** | 12.0
 **Uncommon** | 13.2
 **Rare** | 14.4
 **Epic** | 15.6
 **Legendary** | 16.8

 Damage
 **Common** | 11.0
 **Uncommon** | 12.1
 **Rare** | 13.2
 **Epic** | 14.3
 **Legendary** | 15.4

 Damage
 **Common** | 15.0
 **Uncommon** | 16.5
 **Rare** | 18.0
 **Epic** | 19.5
 **Legendary** | 21.0

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 12.0
 **Uncommon** | 13.2
 **Rare** | 14.4
 **Epic** | 15.6
 **Legendary** | 16.8
Bunny Basher

The Bunny Basher is an enemy in Otherworld Legends found in the Elfland Mystery and Sunset in Avalon scenes. It only appears in "rabbit village" enemy rooms, where there will always be a small tent somewhere in the room. It has the appearance of a small white rabbit holding a club.

The Bunny Basher will attack by running up to the player while constantly swinging their club around, dealing very small amounts of damage to the player to stun them on every hit. While it's swinging, the Bunny Basher will move faster.

These enemies are not very dangerous at all, since they deal very little damage and don't have much health. However, they can easily bypass your defenses due to their tiny hitbox and deal you chip damage, so they can potentially be more dangerous in large numbers.
Booby Trap Coin

### In-game Description

Sprays coins with a normal attack. You can detonate these coins by dodging. Sprayed coins cannot be picked up again.

### Category Boost

When more than 2 items of each of the following categories ( Resource On-hit Effect) are equipped, sprayed coins no longer deducted from your inventory but now detonate automatically after a time.

## Merging recipe

The Booby Trap Coin is an item in Otherworld Legends that can only be obtained by merging three items of your choice.

While this item is equipped, performing a default attack causes anywhere between 3 to 6 Gold coins to be deducted from your Inventory. If you have less than 3 coins, it will take whatever amount of Gold you have at the time. Depending on the amount taken, a number of trap coins will shoot out onto the ground in front of you in a loose fan pattern.

 2
 3
 4
 5
 6

Whenever you use your roll, every trap coin on the ground will explode one after the other, each a very short delay after the previous, dealing 35 damage each in a small area. This damage cannot be increased by the player's damage stat and cannot trigger or benefit from other items. Trap coins cannot be picked up again once they have been dropped, nor will Iblis or blue Desert Thieves attempt to pick them up. Attempting to spawn trap coins when at 0 Gold creates 1 trap coin every time, with a smaller chance to spawn 2.

***Category boost:*** When you equip two or more items of Resource and On-hit Effect categories, including Booby Trap Coin item itself, you don't lose any Gold, while dropping trap coins within default attack, but dropped coin bombs will automatically explode after 2 seconds. You can't trigger trap coins with dodge with that boost. Items with multiple of the required categories necessary to activate the effect will count towards the requirement total. the Booty Trap Coin itself also counts towards this total meaning that you only need to obtain 1 additional item of Resource, but still 2 items of On-hit Effect. Note that you need the 2 different categories combined to get the effect and not 2 duplicates of the same category.

This item's coin explosions are incredibly powerful in large numbers: you can just wait for your enemies to enter the coin area, press the dodge button and then BOOM, all the enemies are gone. This item is insanely powerful against Asurendra in his third phase, since he has a long spawn time for you to stack up the coins and the area that can be hit does not move, thus almost every coin is guaranteed to hit, causing an insane amount of damage and possibly an instant victory. However, this item has the obvious disadvantages of using up your resources and being hard to obtain, so it's best to keep the Booby Trap Coin unequipped until late game which is when you'll need it most.
毎王トロッコ鉄道

毎王本社も入るMKSKMHD本社ビル

**毎王トロッコ鉄道**（まいおうとろっこてつどう）は、西ツベリアに有する鉄道路線を運営する会社で、TOROサーバーの準大手私鉄の一つである。MKSKMHDの構成企業。略称は**毎王**（まいおう）。

**毎王**という名称の由来は、**舞**倉市（ニコニコ大百科）と現実に存在する京**王**電鉄（wikipedia）である。由来から考えて誤表記である「毎王」が用いられたのは、社名が考案された当時（しょうがく４ねんせい）、**「舞」**倉を**「毎」**倉と勘違いしていたためである。恥ずかしいね。幻黒サーバーからTOROサーバーへの本拠地移転（後述）の直前には、**海色交通**、**Marukyu Transport Railway**（略: MTR）という社名が使われていた。

このファイルはクリエイティブ・コモンズ 表示 - 継承ライセンスの元で提供されています。
幸麓鉄道

**幸麓鉄道**（こうろくてつどう）は、幸麓府城麓区城麓一丁目に本社を置く鉄道会社。

## 鉄道路線

* 幸麓本線
* 怒辺山本線
* 占都線
* 幸麓湖線
* 幸麓地下鉄線

沿革
--

* 2017年8月頃：幸麓鉄道創設。幸麓本線幸麓～北十呂間が開通。
* 2017年9月：幸麓本線御崎～幸麓間、カオ・ノルド線幸麓～カオ・ノルド間が開通。
* 2017年10月：幸麓本線を御崎本線に改称。北条高原～御崎間が開通。
* 2017年11月：御崎本線幸麓～北十呂間の経路を変更。
* 2017年12月：御崎本線占都～北条高原間が開通。御崎本線全線開通。
* 2018年1月：道路建設部門を分割し、鯖道路公団として発足。
* 2018年4月：都市開発部門の配下にあった幸麓町が自治体として独立する。
* 2018年8月：幸麓本線として新スポーン南～幸麓～十呂緑地が開通。
* 2018年9月：御崎本線幸麓～北十呂間をNines南海鉄道、カオ・ノルド線を二取電鉄へ譲渡。
* 2019年12月：御崎本線の名称を廃止。幸麓本線幸麓駅～北幸麓駅間を廃止。幸麓本線をスポーン港駅～十呂緑地駅の名称に、湖東駅～怒辺山駅間を怒辺山本線に名称を変更。
Hugsy

Hugsy is an enemy in Otherworld Legends that can be found in the Hexed Prison and Chaotic Fortress scenes. It has the appearance of a strange ghost trapped in a picture frame that floats above the ground.

Hugsy moves slowly towards the player. When it's close enough, it will slash at the player with its claws. This attack is rather weak, but it has an extra effect. If the player is hit, they will be inflicted with blindness, meaning their vision darkens temporarily and they can't see as far.

Hugsy has unimpressive damage, but decent health. Its main function is to blind the player so that they'll run into stronger enemies like Rebellious, which is a task they're good at doing. They are an enemy that must be respected, but can still be taken out without too much trouble.
Bionic Armor

### In-game Description

Health potion restores both health and armor. Can pick up health potions even when your health is full.

### Category Boost

When more than 2 Stats-category power items are equipped, health potions increase your other stats as well and you can pick up potions even when your armor is full.

### Unlock

Basic item

The Bionic Armor is an item in Otherworld Legends.

While this item is equipped, you can now pick up Health Potions when your health is full but your shield isn't, restoring 33% of your shield. This allows you to regenerate armor much faster, and is the only way to regenerate armor at all if the player is using the Commando Emblem.

***Category boost:*** When you equip two or more items of Stats category, picking up the Health Potion, when your health and armor are full, will give temporary stat increase - +2 maximum health and armor, + 1,5 damage stat, + 2% crit chance and +0,02 attack speed stat per one bottle. The stats increase doesn't have a cap, but lasts only for current floor. Note, that increased health is not restored by that amount, like during equipping Hot-blooded Heart or other health increase items, except Suffocating Sash, so without other healing or health regen you need to pick up two potions - one for stat increase and one for health restoring.

This item can be very helpful if you're using the Hearted Shroud, where Health Potions would otherwise not work. However, shield regenerates on its own normally, so using up potentially precious potions to regenerate it can sometimes be a bad idea. It is also useless if combined with the Armor Conversion.
Champion Shaman

The is enemy is the champion verson of the Shaman. They can be found anywhere Shaman can usually be found, but have a different color scheme to them, and a purple symbol beneath them that indicates they're Champions.

Shaman has extremely increased health and will preserve its two normal attacks, while his poke will remain a triple claw slash, his charge dash gets two different variants now. The first variant will spawn four transparent clones around him in a + shape making a bell sound as the dash each of them spawn, and make all the shamans punch in the direction it was charging towars, the effect is similar to Spirit of Silver Wolf item and increases the range of the punch significantly and deals heavy damage if you're caught during the dash. The second variant charges normally without any visual effect, but will release a big number of icicles behinf it as he dashes, completly covering the distance of the dash with low damage projectiles. Note that both variants of the dash grant unflinching during the whole attack, even while winding up.

Rooms where Norse champs spawn may still have other vikings in them and they can still perform the sacrifice, but the champions will not benefit from it in any way even if it succeeds.

This enemy becomes more dangerous and works as area denial with its dashes being more threatening in a bigger space. However since the red arrow indicates where it's going to move it's not hard to avoid, but heavily punished if caught.
Halfhaft Waraxe

The Halfhaft Waraxe is an item in Otherworld Legends.

While this item is equipped, the player's skill damage will be increased by 50%, but normal attack damage will be reduced by 50%. In general, damage from passive abilities like Ebonfang's Meihua Seal or Ourania's mark explosions are also increased. Damage sources that are neither normal attack nor skill are unaffected, with the bizarre exception of Berserker's Horn and the elemental attacks from weapons, whose damage is increased.

This item is a strong source of damage in builds that rely on skill damage. However, it should be avoided if normal attacks are a meaningful part of your build's damage, as their damage gets cut more severely than skill damage is increased.
茸島村

## 茸島村

### 首長

Sakoppi（幸麓府知事）
KL\_LV280L1（指定職務執行者）

### 設置年月日

2020年5月29日

**茸島村**（きのこじまむら）は、幸麓府の村。茸島群島を区域とする。府知事の直轄下にあるため郡には属していない。

## 所属する島嶼

* 茸島
* 北茸島
* 二宅島
* 双子島

## 行政区域の変遷

* 2018年11月：KL\_LV280L1によって茸島が自然公園として整備される。
* 2020年5月29日：二宅島の開拓が行われる。幸麓県告示により北茸島、茸島、二宅島の区域を以て**茸島村**が設置される。

施設
--

* 茸島自然公園
* 幸麓県立幸麓小中学校二宅島分校
* 幸麓府警察御崎警察署二宅島駐在所

交通
--

* 県営フェリー
スポーン港 - 茸島港 - 二宅島港
武蔵電気鉄道

**武蔵電気鉄道**（むさしでんきてつどう）は、TOROサーバー上の鉄道会社の一つ。MKSKMHDの構成企業である。

概要
--

元々は鯖南部での鉄道網充実を目的として設立されたが、ツベリア大陸開拓に伴い同大陸での鉄道経営が事業の主体となっている。同じMKSKMHD構成企業である毎王トロッコ鉄道とは、ほかほか線を共同で建設して以降関係が深い。

本社は百舌桑市・汐留地区に置かれている。

歴史
--

* 2018年11月某日 会社設立。本社は暫定的に日尾市に置かれる。
* 2019年03月15日 ほかほか線城北駅(現牧港駅) - 風吹駅間開業。
* 2019年04月16日 ほかほか線 城北駅 - 第二城北駅(現城間駅)間開業。
* 2019年05月15日 ほかほか線 第二城北駅 - 野樹駅間開業。
* 2019年08月31日 MKMHD創立。
* 2019年09月02日 城桑本線 野樹駅 - 百舌桑駅間開業。ほかほか線城北駅 - 野樹駅間を城桑本線に編入。同時に本社を百舌桑市へ移転。
* 2019年09月07日 ツベリア本線第一期線(百舌桑駅 - モズコフスキー駅間)開業。
* 2019年09月22日 谷間線 月見台駅 - 谷間駅間開業。
* 2019年10月14日 クソブリスタン線 百舌桑空港駅 - クソブリスタン駅(現大便市駅)間開業。
* 2019年11月14日 ツベリア本線第二期線(モズコフスキー駅 - 尾居ケ浜駅間)開業。特別急行列車「ツベリア号」運転開始。
* 2019年12月01日 ツベリア本線第三期線(尾居ケ浜駅 - 高麗駅間)開業。
* 2020年01月27日 城桑本線スポーン港駅 - 牧港間が開業し、幸麓鉄道幸麓本線と直通開始。同時に百舌桑方面へ向かう城桑線系統の優等列車がすべてスポーン港駅経由に変更される。特別急行列車「フライング・スノーマン号」運転開始。
* 2020年02月29日 ツベリア本線高麗駅 - 閏町駅間が先行開業。
* 2020年03月07日 具志川線具志川駅 - 西原駅間開業。
* 2020年03月13日 ツベリア本線第四期線(閏町駅 - 神埼市駅間)開業。
* 2020年03月28日 東別東線野樹駅 - 南東京駅間が先行開業。

## 路線一覧

### ツベリア線の部

* **ツベリア本線**(本線)
* 谷間線

### 城桑線の部

* **城桑本線**(本線)
* ほかほか線
* 具志川線
* 東別東線
* クソブリスタン線
奥地県

**奥地県**（おくちけん）は、ツベリア大陸西北部に位置する県。

沿革
--

* 2019年10月15日、北央県より百舌桑県として分離独立
* 2020年4月1日、奥地県に名称を変更。大便市を編入。

組織
--

* 県知事：musashi299
	+ 県知事代理：Sakoppi
	+ 県庁本局
		- 大便支庁
		- 藍原支庁

## 所属自治体

* 百舌桑郡谷間町（県庁所在地）
* 百舌桑市
* 大便市
* 百舌桑郡月見台町
* 御厨郡藍原町
* 御厨郡横走町
* 御厨郡高家村
* 走水郡北碕村

## 隣接する自治体

* 北央県
* トロクワ市

## 本社を置く企業

* 武蔵電気鉄道

この記事はあなたの編集を待っています！！**編集** ボタンをクリックして、知っていることを追加しましょう！書きかけの記事については**書きかけのページについて**へ