Handyman

* Level 1 - 2
* Level 8 - 3
* Level 10 - 5

* Level 8 - 1
* Level 14 -2

### Trained weapion

When you gain this class you may select one weapion type. When you use this weapion you have +2 to attack with it and +2 to damige with it

At 12th level when you attack with a weapion of this type you cut on an 19 or 20

### Mercenary

You gain extra 2d8 damage for targets your paid to kill

### Poison

You have been trained how to coat a weapion in posion to its max effectiveness. You can use the poison in a vial to coat two slashing or piercing weapons or up to five pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition take 1d4 poison damage. Once applied, the poison retains potency for 3 minutes before drying.

### Healing cook

You are trained in the art of cooking food that helps regenrate life. All the food you cook, when eaten, heals 1d4 HP

### Action Surge

On your Turn, you can take one additional action on top of your regular actions. The cooldown for this Features of 18 seconds (3). The Limited actions rules do not affect this additional action

### Better poison potions

You know how to craft potions of posion however you make them you can make them to one of these two descriptions

This concoction looks, smells, and tastes like a potion of Healing or other beneficial potion. However, it is actually poison masked by Illusion magic. An Identify spell reveals its true Nature.

If you drink it, you take 3d6+10 poison damage, and you must succeed on a DC 13 Constitution saving throw or be Poisoned. At the start of each of your turns while you are Poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

OR

This concoction looks, smells, and tastes like a potion of Healing or other beneficial potion. However, it is actually poison masked by Illusion magic. An Identify spell reveals its true Nature.

If you drink it, you take 2d6+2 poison damage, and you must succeed on a DC 18 Constitution saving throw or be Poisoned. At the start of each of your turns while you are Poisoned in this way, you take 2d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

### Magical posion

Useing this feature you can give your trained weapion magical poison for 18 seconds (3) and for each d6 mana roll you deside to put into it (max 10) you can do 1d4 damige

### Animal companion

You gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower (appendix D presents statistics for the hawk, mastiff, and panther as examples). Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times your Handyman level, whichever is higher.

The beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don’t issue a command, the beast takes the Dodge action.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack.

If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one.

### Healing potions

You know the arcane ways of makeing a healing potion. However when you create them, throw little tricks, they have a little bit more kick. You can craft healing potions up to the levels show below against your handyman level

 Greater healing
 Superior healing
 Supreme healing