Magic/Spells

# MAJICK: a guide to becoming a real Wizard

Written by Greggor the Great, and fellow magical associates

## Part 1: The First Step

The first chapter in every Wizard’s story is getting their first wand. To buy a wand, get gold coins from selling to the goblin merchants. When you have around 200-250 coins, **go to the** **Wizard Federation Shop,** **North-west of the Cafe.**

Find the vendors that sell spell and support gems. Purchase a ~~stick~~ Wooden wand, and a fireball spell gem. Attach the fireball gem to the wand, and choose whichever support gem catches your interest. Be mindful that since you are but a lowly beginner, you are inept at channeling your magical power, so you will exhaust yourself rather quickly. But, just like exercise, you get better at it the more you do it! So keep on casting, whether into maintenance, at your foes, or at the target range, keep channeling your power until you are satisfied with your mana. what you do next is up to you, apprentice, but you still have much to learn, and experience to gain.

## Chapter 2: Beginner’s guide to enchanting

To enchant an item is to channel the power of the Gods themselves, to steal the souls of those who wronged you to force them into eternal servitude for your purposes. The first step to becoming the soul-catcher of your Post is to acquire a filled soul gem. Preferably a common soul gem, as all you need it for is to enchant a weapon for soul-catching. Once you have the filled soul gem, acquire coins. 250 should do, as you need to purchase Magic chalk, and the soul trap book. The next step is to find a large enough space for an enchanting circle. Then, draw the circle at your feet with the magic chalk. Place your weapon of choice onto one of the spots, a melee weapon should do. Read the book of soul trapping, and prepare yourself to repeat the phrase. *(Copy and paste the phrase into ‘say’.)* Place your filled soul gem into the third space. When you are ready, incite the power of the enchanting circle into your world. *(click it, it should say something like “The enchanting circle starts to glow!” all the other items on the circle will glow too.)* While the Magics are flowing, speak the phrase in the book. If you get it right, the circle will dissipate, the soul gem will be emptied, and the book will combust. *(Does it actually disappear? Correct this if I’m wrong)* Collect your soul gem, holster your weapon, and find an opponent. When you succeed in mortal combat with your soul-trapping tool, your foe’s soul will be exposed to you. **Quickly, trap it within the soul gem!** Then, you can go on to find more enchanting books, more weapons, and rarer gems and souls, until you are known throughout the realm as the Greatest Enchanter in all existence!

## Chapter 3: Encyclopedia of All Matters Magical

Deals decent damage
throws enemies who are hit directly by it.
Also sets people on fire!
 Inferno

Sets people on fire
less damage than fireball
no knockback
 Frost Spray

Low damage but high speed
deals cold damage
Noone uses this
 Lightning Bolt

Great range
Extra damage to zombies (Shocking)
Good damage
 Magic Missile

Okay damage
Okay range
Okay speed
Okay mana consumption
 Chaos Orb

usually outclassed by other spells
fairly fast projectiles
arcblade is better for spellswap
 Spellswappers

While technically not a spell it uses the magic skills
Can be used on ANY weapon to make it use spells
Over-all one of the best wizard choices