Daugon

Map of Daugon

### Exports

herd animals, furs, raw stone, ores, lumber, wood and stone crafts, fine textiles

## Common Knowledge

A nation of rocky terrain and forests. Known for its small but dedicated Healers’ Guild, its continent-spanning Wizards’ Guild, and its large military. It is also a member of a confederacy with Taphran, Marujai, and Faidor.

## Topography and Climate

Most of Daugon is well-travelled forests and rocky hills, but the terrain grows steeper and rockier closer to the nation’s southern border. This increase in elevation culminates in a small mountain range that dips into the swamps of the Aetorg Lands.

There are also some small lakes and rivers, most of which begin in the highlands.

Its climate is temperate.

## Population

The population is mostly human, with small amounts of wood elves (and half-elves) and Aetorg lizard-folk scattered around.

## Exports and Trades

Daugon mostly exports herd animals, furs, raw stone and ores, lumber, fine wood and stone works, and the occasional fine textile, and the common occupations of its people reflect this.

## Government

Daugon’s government is a constitutional monarchy, albeit one where the monarch wields most of the power.

Each province is governed by a Regent, a member of a powerful noble family selected both by the monarch and by the members of the province’s original ruling family (or the most powerful family in the province, if the original family has died out or otherwise disappeared). Regents hold absolute dominion within their province, but must pay a portion of taxes to the monarch and supply troops and resources for the national military.

The monarch of Daugon, the hereditary inheritor of the Daugon legacy, holds a great deal of power. They are responsible for assigning Regency, and may revoke that power should the need arise, as well as for the social and financial well being of the nation at large. Should the actions of any one Regent jeopardize those goals from the monarch’s perspective, they may overturn any legislation or policies enacted by that Regent.

The one thing that the monarch cannot do on their own is to commit military forces to any non-defensive cause. In order to mobilize its military, the Daugonan monarch must receive the approval of a simple majority of the Regents.

## Military

Daugon’s military is large for a nation of its size, but is otherwise unremarkable.

## Social Hierarchy and Culture

The Daugonan people are strong and bold, and their society focuses on the occupations of its people. The ability to make something, especially something physical, is highly valued. Magical aptitude, especially with celestial magic, comes at a close second.

Merchants, bankers, and traders end up near the bottom of the social hierarchy, as they only move goods rather than producing anything themselves. The nobility near the top also meet this qualification, and so many take up a practical skill (such as masonry, carpentry, or textile-making) to present themselves as handypeople to the commoners.

Daugonan culture is rich with legends and tales of their past, some dating back hundreds or thousands of years. While their craftsmen do not have quite the knack for clothwork that the nation of Marujai holds, Daugonan family and community tapestries are often made and proudly displayed in homes.

### Healers’ Guild

An organization of doctors, alchemists, and magic-users (usually Soul magic-users) dedicated to the practice of healing and its study. Many of its members worship the “White Light”, an entity embodying the healing powers of magic who is mentioned directly by the incantations of many healing spells throughout history.

### Wizards’ Guild

The powerful and illustrious Wizards’ Guild was first established in Daugon as a simple coalition of magic-users, then grew in a few centuries into one of the most powerful organizations on Orelisle. The Wizards’ Guild is a highly-respected institution in Daugon, and its official members are treated with nearly the same dignity as that afforded to nobility.

Despite its origins, the Wizards’ Guild is treated as wholly separate from the Daugonan government.

### Celebrations and Holidays

#### Day of Stories

An autumn festival that centers around storytelling and the sharing of food, company, and tales of worthy deeds. This festival has been shared somewhat with neighboring countries, but it remains solidly a part of Daugonan culture.

## Cities, Towns, and Villages

Daugon’s territory is organized into provinces, each of which may have any number of cities, towns, or villages. Below are listed the provinces known to exist and any cities therein.

### Srednji (SRED-nyee) Province

A central-eastern province, and the home of the capital city. The Srednji province has no Regent, instead begin governed directly by the nation’s king or queen.

#### Malovazen

The capital of Daugon, built on the ruins of the old and powerful kingdom of the same name.

### Teritov Province

A northern province, governed by Regent Terry of Teritov.

## Alliances

Daugon and Faidor have a handful of different trade agreements, as well as a pact of mutual defense. Daugon is also closely aligned with Taphran, and is a member of a confederacy of defense with it, Faidor, and Marujai. Daugon is not a member of the United Orelisian Council.

## Enemy Countries

Daugon considers K’Vesten to be an enemy, even in its current state. Though not technically enemies with them, Daugon’s government strongly distrusts any tribe of the Aetorg Lands.

## Historical Timeline

* C. 100,000 B.B. - 40,000 B.B. - Widespread Human Clan Wars
* 40,000 B.B. - 31,000 B.B. - Clans Argider, Faidor, Daugon become dominant human powers north of Binturia, still fight amongst each other with no clear winner
* 28,205 B.B. - 3 clans recognize that they work better together than against each other, formalize a peace at a city all 3 had owned at one time or another (but was at that time under Daugon’s control) called Malovazen. Referred to externally as the Malovazen Coalition
	+ In the millennia to follow, the coalition will crystalize in the kingdom of Malovazen
* 286 A.B. - Malovazen collapses, clan Daugon returns to ancient borders (Daugon, parts of Aetorg Lands)
* 287 A.B. - 816 A.B. - K’Vesten uses military intervention and espionage to try and reconstitute Malovazen, successfully re-annexing the lands of Faidor and Daugon
* 2,069 A.B. - Stress of K’Vesten wiping out Meztec Empire causes them to lose Faidor and Daugon again
* 2,069 A.B. - 2,082 A.B. - K’Vesten tries to use military force to regain its lost territory in Faidor and Daugon lands, all former Malovazen nations form a temporary alliance to beat the K’Vesten back into its own borders
	+ 2,075 A.B. - Daugon organizes itself into a formal nation state with a monarch from the Daugon lineage
* 2,082 A.B. - Malovazen formally dissolved, nationstates Argider, Cotidia, Daugon, Faidor, Taphran formally recognized by K’Vesten
* 3,519 A.B. - Daugon starts expanding into Aetorg Lands, quickly meet with resistance from locals
* 3,520 A.B. - 3,534 A.B. - Daugon-Aetorg War
	+ Aetorgs successfully drive Daugon out of the swamp entirely, form enough defensive pacts among themselves to keep Daugon from reconquering their homes
* 3,540 A.B. - A military coup, egged on by restless militants stuck in Daugon after their defeat in the southern swamps, is narrowly avoided
* 3,542 A.B. - 3,559 A.B. - Daugon-Faidor War
	+ 3,542 A.B. - Daugon launches an invasion of Faidor without warning
	+ 3,546 A.B. - Daugon royal family assassinated under orders of Faidor’s remaining government
	+ 3,554 A.B. - Traitors within Faidor espionage ranks accept Daugon’s request to assassinate Faidor royal family, and several top military officials
	+ 3,559 A.B. - Faidor is completely conquered by Daugon
		- Former Faidor spies used to “remove” elements of resistance
* 5,859 A.B. - 5,885 A.B. - Daugon-Argider-Marujai War
	+ 5,859 A.B. - Daugon launches an unprovoked attack and subsequent invasion of Marujai
	+ 5,858 A.B. - Argider provides aid to Marujai, in retribution Daugon opens a second front of conquest against Argider
	+ 5,878 A.B. - Daugon’s steady advance into Marujai and Argider halted by sudden and mass onset of nightmares, Marujai and Argider press their advantage despite nightmares of their own
	+ 5,885 A.B. - Daugon abandons conquest of eastern nations altogether
* 7,082 A.B. - 7,117 A.B. - Faidoran Secession
	+ 7,082 A.B. - Surviving members of clan Faidor resurface, begin vocally advocating for the return of their homeland
	+ 7,082 A.B. - 7,109 A.B. - leaders of the Faidor family survive dozens of assassination attempts, most of which financed by the Daugon government
	+ 7,109 A.B. - Assassination fees bleed Daugon coffers nearly dry, sudden famine nearly bankrupts nation
		- At risk of potential military coup
		- Faidor leadership offers massive financial aid to Daugon government, if in exchange they split the nation and give Faidor sovereignty
		- Daugon agrees (with some key assassinations in their ranks to make things easier), and the nation is split in half
	+ 7,115 A.B. - Vispir Faidor crowned first queen of Faidor, Daugon recognizes Faidor as a sovereign nation
	+ 7,117 A.B. - In retribution, Daugon declares all known members of the assassination guild to be criminals, places large bounties for their arrest or death
		- Surviving guild members escape en masse to Faidor, re-establish themselves as a free enterprise for hire
* 9,763 A.B. - 9,810 A.B. - Daugon-Taphran War
	+ 9,763 A.B. - Several Daugon government officials are approached by K’Vesten Magister Balthazar Vozar Bethlem, offers them great political and magical power if they send Daugon to war against Taphran. Most agree, and dissenters are “removed”
	+ 9,763 A.B. - Daugon revitalizes the idea of Malovazen kingdom for propaganda purposes, mobilizing its nation towards reconquering “their” land.
	+ 9,764 A.B. - Daugon military marches through Faidor into Taphran, make quick headway but soon slow down significantly
	+ 9,780 A.B. - Taphrani Elemental Spirits select four heroes among the Taphrani, and the powerful magic they wield turns the tide of the war in Taphran’s favor
	+ 9,810 A.B. - Taphran troops march into Daugon
		- Officials responsible for Taphran invasion are found, arrested, turned over to the Taphrani armies along with the then-king, and executed
* 9,920 A.B. - 10,009 A.B. - K’Vesten Magister War
	+ Daugon joins coalition with Taphran to go to war with K’Vesten, who was deemed the culprit behind Daugon’s own invasion of Taphran
* 10,009 A.B. - 10,014 A.B. - Tension with Taphran
	+ New Sentarel regime of Taphran imposes stricter tariffs on trade, claims ownership of Daugon’s border territories
	+ Tensions nearly escalate into a full scale war until Kaizoak family is reinstalled as royalty
	+ Daugon joins Faidor, Marujai, and Taphran in a large, military confederacy.

## Futher Information

* Aetorg Lands
* Argider
* Faidor
* K’Vesten
* Magic
* Malovazen
* Marujai
* Taphran
* Wizards’ Guild