recursal/Fanatic-Fandom huggingface dataset:
Wily Machine 3

Official artwork of Wily Machine 3

**Wily Machine 3** is the boss of the fifth Wily Fortress in Mega Man: Day in the Limelight 2.

## Boss Battle

### Phase 1

It starts the battle by slowly walking to the left, then the cannon will appear on screen and fire balls of energy that go in a circle. It can only be hurt by hitting the cannon.

### Phase 2

The second phase as Wily firing pellets at the player, and the machine will lower it self down as it fire a target that fires bullets at the player. It's best to use Crash Man during this phase.
Whopper

Official artwork of Whopper

**Whoppers** are one of the mini bosses that appear in Ring Man's stage in Mega Man: Day in the Limelight 3.

## Mini Boss Battle

It is vulnerable when its eyes are open, but that is also when it launches its rings in six directions. It's best to use Magnet Man Against it since he can pull the rings away.
Bubble Springer

Modify picture of Giant Springer

**Bubble Springers** are an upgraded version of the Giant Springer that have the power of Bubble Man. They only Appear in the fourth Wily Fortress stage.

## Attacks

They work the same as the original Giant Springers did, except they fire two Bubbles out of they're heads.

## Also See

Springer

Giant Springer
Quick Man

Fanart of Quick Man in a Mega Man Powerd Up style

## DWN-012

**Quick Man** is one of the first six bosses in Mega Man: Day in the Limelight, and one of the eight playable characters in Mega Man: Day in the Limelight 2. And is the Combatant of Bomb Man and Shadow Man.

## Boss Battle

Quick Man is a very fast boss, he can jump very high, fire boomerangs that home in on you, and can dash into you.

## Game Play

Out of all the character in Mega Man: Day in the Limelight 2, Quick Man is the fastest. He can run very fast, jump very high, and can fire his Quick Boomerang at his enemies.

## Stage Enemies

* Scworm
* Hot Head
* Springer
Wily Castle

The **Wily Castle** is the final level in Mega Man: Day in the Limelight. It's the base of Dr. Wily and his minions.

## Stages

### Stage 1

player: Cut Man

Boss: Mecha Dragon

Enemies:

Lazer Cannon

Pipi

Copipi

Scworm

Sniper Joe

Springer

### Stage 2

Player: Ice Man

Boss: Picopico-kun

Enemies:

Fly Boy

Kaminari Goro

Monking

Mole

### Stage 3

Player: Elec Man

Boss: Bubble Man and Flash Man

Enemies:

**Mini Boss**: Anko

Big Fish

Tanishi

M-445

Shrink

Shotman

### Stage 4

Player: Guts Man

Boss: Guts Dozer

Stage Enemies:

**Mini Boss**: Friender

Shotman

Lazer Cannon

Scworm

Pierobot

Springer

Sniper Joe

Robbit

Hot Head

Kaminari Goro

Goblin

Petit Goblin

Mets

Bubble Bat

Tanisha

Pipi

Copipi

Monking

Telly

### Stage 5

Player: Bomb Man

Boss: Boobeam Trap

Enemies:

Scworm

Blocky

Mets

Springer

Sniper Armor

Sniper Joe

### Stage 6

Player: Fire Man

Boss: Wily Machine 2

**Mini Bosses:**

Cut Friender

Elec Anko

Enemies:

Ice Armor

Sniper Joe

Ice Met

Ice Shotman

Cut Joe

Elec Boy

Elec Fiend

Guts Head

Guts Pipi

Bomb Goro

Bomb Bat

Bomb Goblin

### Stage 7

Player: all

Boss: Dr. Wily (Wily Saucer)

Enemies: N/A
Mega Man: Day in the Limelight 7

## Versus

Each phase uses a different robot master in each phase, but when defeating the boss of the level where it is, it can be used in any other level, getting an advantage in certain occasions:

### Stage Select Bosses

* Turbo Man vs Grenade Man
* Freeze Man vs Frost Man
* Shade Man vs Tengu Man
* Spring Man vs Clown Man
* Burst Man vs Aqua Man
* Cloud Man vs Sword Man
* Slash Man vs Search Man
* Junk Man vs Astro Man
Ring Man

Ring Man drawn in a Mega Man Powerd Up style design

## DWN-029

**Ring Man** is one of the eight bosses in Mega Man: Day in the Limelight 3. He is the Combatant of Magnet Man.And the redesign of Quick Man

## Boss Battle

Ring Man starts the battle by throwing three rings at the player. He then runs to the other side to repate the pattern. Later one he throws a Ring Boomerang that goes In a circle. When at low health, Ring Man while hang onto the ceiling while throwing rings at the player, he can be moved by using Magnet Man's pull ability.

## Enemies

**Mini Bosses:**

* Whopper
* Kabatoncue

Normal Enemies:

* Wall Blaster
* Ring Ring
* Garyoby
* Mono Roader
Wily Saucer

Wily Saucer as it appears in Mega Man 11

The **Wily Saucer** is the Final Boss of Mega Man: Day in the Limelight, and a secret unlockable item that can be unlocked in Mega Man: Day in the Limelight 2 once the player collected all the energy capsules.

## Game Play

The Wily Saucer can fly around like the rush jet in mega man 3, only it can fire Sparks of energy, and fire spinning energy balls. The only downside is that it cause energy.

## Boss Battle

### Phase 1

The first phase you fight it as Ice Man, the boss battle as Wily flying in the Wily Saucer, while energy casples fire fire balls at the player, the goal is to free the fire balls in order to reach Wily.

### Phase 2

The second phase you play as Elec Man. The Wily Saucer now flys under you and fire energy balls that split into two when they fall on the ground, the only to hit wily is to fire at the casples at the right time as they fire the fire balls at Wily.

### Phase 3

The third phase you play as Cut Man. While playing as Cut Man, casples start to fly at you, the way to hit Wily in this form is to cut the casples as the peaces hit wily.

### Phase 4

The fourth phase you play as Fire Man. In this phase Wily drops oil on the ground that if catch in fire, they create clouds to be used to jump on and to hit wily.

### Phase 5

The fifth phase you play as Guts Man. In this phase Wily will fly back and forth and stop to drop the bombs that act like the energy balls from phase 2, to attack wily you have to stand under him and press the attack button, while Guts blocks fall on Wily.

### Final Phase

The final phase you play as Bomb Man. The final phase as the Wily Saucer covered in spikes trying to fly into the player.

￼
Skullmet

Official artwork of Skullmet

**Skullmets** are Enemies that appear in Mega Man: Day in the Limelight 3.

## Attacks

On one side it looks like a skull and the other side has a one eye. To destroy it, The player must shoot it in the eye. Remember, when you and the Skullmet are face-to-face, the Skullmet will start shooting at you.
Bubble Man

Fanart of Bubble Man in a Mega Man Powerd Up style

## DWN-011

**Bubble Man** is the third Boss in the Wily Castle, Along with Flash Man, and one of the eight playable characters in Mega Man: Day in the Limelight 2. He is the Combatant of Gemini Man.

## Game Play

Bubble Man is the slowest playable character on land, but very fast in the water. He works similar to how Rush Jet did in *Mega Man 3*. Bubble Man's main weapon is the Bubble Lead. It's a weapon that goes on the land and it can trap shots when it encounters one. It can also be used to fill up water tanks in Gemini Man's stage.

## Boss Battle

Bubble Man is seen teaming up with Flash Man as bosses in the third Wily Castle stage. In the Boss Battle, Bubble Man swims up awhile firing harpoons, while Flash Man fires rapidly. When Bubble Man gets on the ground, he fires his Bubble Lead while Flash Man fires at the player. If Elec Man fires his Elec Beam at one of Bubble Man's Bubble Lead, it gets stuck inside it. Once Bubble Man dies, Flash Man will run back and forth while firing from time to time.
Copy Robot

Fanart of Copy Robot

## DWN-???

**Copy Robot** is the boss of the third Wily Fortress Stage in Mega Man: Day in the Limelight 2. They use all the weapons from *Mega Man 3* Against the player.

## Boss Battle

The Boss Battle Starts two Copy Robots running around, One fake, one real, two of them as special weapons from MM3 Robot masters. One as Search Snake, and One Needle Cannon. The second two uses Shadow Blade and Gemini Lazer, they run back and forth. The third ones use Spark Shock and Top Spin, the player will freeze if spark shock touches them. The final two use Magnet Missle and Hard Knuckle. Once a wave is cleard, the player will earn some energy. It's best to use Bubble Man Against them.
Kamegoro Maker

Official artwork of Kamegoro Maker

**Kamegoro Maker** is the boss of the first Wily Fortress stage in Mega Man: Day in the Limelight 2, an invincible machine that moves on a rail. It releases robotic turtles called **Goro** into the water and controls them.

As a robot master destroys a Kamegoro, the health meter of the Kamegoro Maker will deplete much quicker for each one destroyed.

## Boss Battle

the first phase as it drop a normal Kamegoro that bounces all across the room, as the machine use it's shells as bombs. The second phase as a faster Kamegoro that fires bullets, and the shell bombs Explodes into bullets. The third phase as a faster Kamegoro, and the shells bounce around and not Explode. The fourth phase as it summoning a ton of gray Kamegoros that bounce all over the place. The final phase as you fighting the Kamegoro Maker it self, as it trys to grab you.

## Gallery

The Green KamegoroThe Red KamegoroThe Blue KamegoroThe Gray Kamegoro
Mecha Dragon

Official Mecha Dragon artwork

The **Mecha Dragon** is the Boss of the first Wily Castle stages in Mega Man: Day in the Limelight. You fight him as Cut Man.

## Boss Battle

In the boss battle you either jump from block to block or climb ladders as the screen Auto scroll. As the screen starts to Auto scroll the Mecha Dragon. Himself appears and starts to attack. His attacks are him blowing fire at the player, he can also fire his feet at you. And once he is Defeated, he gets cut in peaces.
Tama

Official artwork of Tama

**Tamas** are the Mini Bosses in Top Man's stage in Mega Man: Day in the Limelight 2.

## Mini Boss Fight

Tama attacks by throwing two bouncing yarn-like balls from its mouth that the player needs to avoid. If the yarn balls are gone (either by being destroyed or going off-screen), Tama launches three small robot fleas from its back, which jump in the Player's direction. If the fleas are gone, Tama releases yarn balls again, repeating the attack pattern. It is not possible to proceed in Top Man's stage without destroying them.
Hammer Joe

Official artwork of Hammer Jos

**Hammer Joes** are Enemies that Appear in Mega Man: Day in the Limelight 2.

## Attacks

They stand in one spot while swinging a hammer ball, and then throw it at the player. Note that they can't be hurt while there eye's are closed.

## Stage Appearance

Hard Man

Snake Man

Spark Man

Hard Man(Doc Robot)

Snake Man (Doc Robot)

Wily Fortress Stage 1

Wily Fortress Stage 3

## Also See

Sniper Joe

Sniper Armor

Ice Armor

Cut Joe
Metal Man

Fan art of Metal Man in a Mega Man Powerd Up style.

## DWN-009

**Metal Man** is one of the first six Bosses in Mega Man: Day in the Limelight, and one of eight playable characters in Mega Man: Day in the Limelight 2. He is the Combatant of Elec Man and Needle Man.

## Game Play

Metal Man is a very powerful character in Mega Man: Day in the Limelight 2. His Weapon is the Metal Blade, a weapon that can go in any direction. It can even stay on walls for awhile.

## Boss Battle

Metal Man's boss battle takes place on a treadmill that switch directions from time to time. In the battle, Metal Man can jump high in the air and throw his Metal Blades at the player. When the player gets to close, Metal Man will jump to the other side.

## Stage Enemies

* Pierobot
* Springer
* Blocky
* Mole
Wood Man

Fan art of Wood Man in a Mega Man Powerd Up style

## DWN-016

**Wood Man** is one of the first six Bosses in Mega Man: Day in the Limelight and one of the eight playable characters in Mega Man: Day in the Limelight 2. He is the Combatant of Cut Man and Spark Man.

## Game Play

Wood Man is slow at speed but high at defense. His main weapon is the Leaf Shield. A shield weapon that as leafs circle around him and protect him from attacks. It can also be thrown at enemies. The Leaf Shield can also be used to block the spark shooters from shooting in Spark Man's stage.

## Boss Battle

Wood Man starts the battle by putting up his Leaf Shield, with two normal leafs, and two metal leafs that Cut Man's Rolling Cutter can't destroy.￼ After he throws it, he hops alittle to the next spot while leafs fall from the sky.

## Stage Enemies

* **Mini Boss**: Friender
* Robbit
* Bubble Bat
* Pipi
* Copipi
* Monking
* Kukku
Kabatoncue

Official artwork of Kabatoncue

**Kabatoncue** is a mini boss that Appears in Ring Man's stage in Mega Man: Day in the Limelight 3.

## Mini Boss Fight

It sets on a golden platform on top a poll that regenerate it self when the poll is hit. Kabatoncue will also fire Missles that home in on the player. It's best to use Magnet Man Against it.
Baltistan

Baltistian screenshot in Asia

**Baltistan** (バルチスタン, *Baruchisutan*?) is a campaign location in Black Command when the player does missions located in Asia.

Baltistan is seemingly located in northern India/Pakistan by way of Kashmir.

## References

notes
1. ↑ The location is based on the actual Baltistan, located in the Pakistani-controlled area of Kashmir.
Attempted Galactic Consolidations

## Azilene Empire

The Azilene Empire is the oldest known nation in the galaxy, dating back more than 10,000 years. 1,000 years ago the Azilene Empire attempted to seize control of the known galaxy at the time (33% less was known at the time). Prior to hot conflict, the Azilene Empire had expanded via political force. Many smaller and underdeveloped nations were pressured into de-militarizing completely, what followed was uncontested Azilene invasion.

The Azilene Empire expanded through more than 20,000 systems in the duration of 50 years until they discovered the Plobda Union. Upon discovery they demanded the Plobda Union de-militarize, and the Union refused. Unbeknownst to the Azilene at the time, the Plobda Union was far larger and stronger economically. This is the proposed theory for why the Azilene went to war with an enemy they could not win against. The war between the Azilene and Union lasted 140 years and killed over 800 trillion. During the later half of the war the Union began "uplifting" many primitive species, in an attempt to gain more man power to fight the Azilene. As a result the Azilene began committing against genocide primitive civilizations, many worlds were left lifeless after the conflict, including hundreds of primitive civilizations.

## Plobda Union

The Plobda Union has been attempting to gain control of the galaxy for many millennia since its inception. Unlike the Azilene however the Union preferred peaceful and willing integration into their confederation. However one thousand years ago they had been discovered by the Azilene Empire, which prompted the Azilene-Plobda war. Following the war the Plobda Union abandoned its policy of galactic ambition and reverted to an isolationist foreign policy.
Wily Fortress

Wily Fortress as it appears in Mega Man 3

**The Wily Fortress** is the final area in Mega Man: Day in the Limelight 2. And the new lair of Dr. Wily and his minions.

## Stages

### Stage 1

Boss: Kamegoro Maker

Enemies:

Komasaburo

Bikky

Gyoraibo

Mechakkero

Mets

Jamacy

Mettool DX

Hammer Joe

Pickel Man Bull

### Stage 2

Boss: Yellow Devil

Enemies:

Yambow

Giant Springer

Cannon

Wannan

Have "Su" Bee

Chibee

### Stage 3

Boss: Copy Robot

Enemies:

New Shotman

Hammer Joe

Mets

Hologran

Walking Bomb

Mechakkero

Bikky

Bolton and Nutton

### Stage 4

Boss: N/A

Mini Bosses

Bubble Tama

Giant Metaltool

Giant Air Snakey

Enemies:

Junk Golem

Bubble Monking

Bubble Springer

Heat Wannan

Heat Komasaburo

Metal Cannon

Metton

Air Snakey

Air Nitron

Flash Hedgehog

Parasyu

Flash Bubukan

Quick Elec'n

Quick Met

Qikky

Wood Fly

Wood Pepe

Wood Met DX

Crash Potton

Crash Joe

Crash Yambow

### Stage 5

Boss: Wily Machine 3

Enemies: N/A

### Stage 6

Boss: Gamma

Enemies: N/A
Gamma

**Gamma** was the main antagonist and the final boss in *Mega Man: Day in the Limelight 2*, a giant robot constructed by Dr. Light and Dr. Wily before and during the events of the game for the purpose of peacekeeping and enforcement.

## Boss Battle

### Phase 1

The first phase starts with a small gamma fire two pellets, one normal, and one red one that splits into two.

### Phase 2

Phase two is the same as phase one, only there plat forms that only Flash Man can stand on with his time stopper, Gamma also fired an extra bullet.

### Phase 3

The third phase as Dr. Wily appearing, as Gamma's eyes appear as well, the eyes will fire nine bullets from the left one, while the other constantly fires. After the right eye is Destroyed, the left one will start to fire red bullets.

### Phase 4

The fourth phase as blocks coming out of Gamma's mouth, and as they all come out, Gamma will fire blue energy at the player, while trying to punch the player with his fist. He can only be hit on his arm.

### Phase 5

Phase five as Dr. Wily reviling himself, while firing Blue beams that home in on the player that splits into four.

### Phase 6

After Gamma is Destroyed, Wily appears in Wily Saucer mk2.The Wily Saucer will hang up in the air and drop bombs that move back and forth that Explode into four blue balls.

### Phase 7

The Seventh phase as it firing a red Lazer on the ground, while firing Blue Sparks at the player. Only Heat Man can Dodge the Lazer.

### Final Phase

The Final Phase as the Wily Saucer flying around while firing red bullets that split into other bullets. When the saucer touches the ground, it will leave a Explosion.

## Suggested order

### Gamma

* Metal Man (Phase 1)
* Flash Man or Wily Saucer (Phase 2)
* Wood Man (Phase 3)
* Crash Man (Phase 4)
* Quick Man (Phase 5)

### Wily Capsule

* Air Man (Phase 6)
* Heat Man (Phase 7)
* Bubble Man or Wily Saucer (Final Phase)
Mega Man: Day in the Limelight 6

## Versus

Each phase uses a different robot master in each phase, but when defeating the boss of the level where it is, it can be used in any other level, getting an advantage in certain occasions:

### Stage Select Bosses

* Blizzard Man vs Freeze Man
* Centaur Man vs Junk Man
* Flame Man vs Turbo Man
* Knight Man vs Shade Man
* Plant Man vs Spring Man
* Tomahawk Man vs Slash Man
* Wind Man vs Cloud Man
* Yamato Man vs Burst Man
New Shotman

Official artwork of New Shotman

**New Shotmans** are Enemies that Appear in Mega Man: Day in the Limelight 2, they're upgraded versions of the original Shotman.

## Attacks

It can shoot straight shots in both directions, and arc shots when the player gets close to it.

## Stage Appearance

Magnet Man

Gemini Man

Shadow Man

Magnet Man (Doc Robot)

Wily Fortress Stage 3

## Also See

Shotman

Ice Shotman
Bolton and Nutton

Official artwork of Bolton and Nutton

**Bolton and Nutton**s are Enemies that Appear in Mega Man: Day in the Limelight 2. Once they form together, they slowly fly twords the player in a attempt to hurt them.

## Stage Appearance

Top Man

Spark Man

Magnet Man (Doc Robot)

Snake Man (Doc Robot)

Top Man (Doc Robot)

Wily Fortress Stage 3
Picopico-kun

Official Picopico-kun artwork

**Picopico-kun** is the second boss of the Wily Castle stages in Mega Man: Day in the Limelight. You fight it as Ice Man.

## Boss Battle

the first one as two blocks coming out if the walls to form one of the Picopico-kun. It flys twords the player in a attempt to hurt it. The second one is the same, only with two instead of one. The third one as one Picopico-kun with three blocks on each of it's sides that slowly falls down on the player. The fourth one as fourth blocks surrounding it, much like how Wood Man's leaf shield. The fifth one as it summoning three blocks to attack you with, much like the Yellow Devil. The sixth one is the same as the fourth one except there's another one firing blocks at you. The seventh one is the same as the third one, only with another one following you. The eighth one as three of them with three blocks circling around them. The final one as blocks appear in a pyramid shape that close in on you, one by one.
Bubble Monking

Modify art work of Returning Monking

**Bubble Monking** is a the Bubble variation of the Returning Monking from *Mega Man 3*. It is a monkey enemy that hangs from ceilings and jumps and throws a bubble. They only appear in the fourth Wily Fortress Stage in *Mega Man: Day in the Limelight 2*.

## Also See

Monking

Returning Monking
Bomb Man

Bomb Man as he appeard in Mega Man Powerd Up

## DLN-006

**Bomb Man** is one of the six playable Robot Masters in *Mega Man: Day in the Limelight* and one of the Doc Robot bosses in Mega Man: Day in the Limelight 2. He is the combatant of Quick Man.

## Game Play

Bomb Man's main weapon is the Hyper Bomb. It can be thrown in a ark and can blow up walls.

## Boss Battle

Bomb Man is appaears as the second Doc Robot boss in Top Man's stage in Mega Man: Day in the Limelight 2 instead of a playable character.

In his battle, Bomb Man jumps around while chucking his Hyper Bombs at the player, then tops will appear with numbers on them. When they reach to zero, they will Explode. It's best to fight him as Heat Man.

## Stage Enemies

* Komasaburo
* Jamacy
* Mechakkero

* Giant Springer
Dive Man

Dive Man drawn in a Mega Man Powerd Up style design

## DWN-031

**Dive Man** is one of the eight bosses in Mega Man: Day in the Limelight 3. He is the Combatant of Gemini Man.

## Boss Battle

Dive Man have three skills. First, fire a Dive Missile at you, which is exactly consistent with the *Mega Man 4*. Second, collision, but he doesn't stop immediately until the three cycles end, though. Third, and new skill, he moves in an arched orbit, firing five gradually falling torpedoes before back to lands.

## Enemies

**Mini Bosses:**

* Moby

Normal Enemies:

* Garyoby
* Gyotot
* Jumbig
* M-422A
* Mantan
* Metall Swim
* Sea Mine
* Sniper Joe
Drill Man

Drill Man drawn in a Mega Man Powerd Up style design

## DWN-027

**Drill Man** is one of the eight bosses in Mega Man: Day in the Limelight 3. He is the Combatant of Top Man

## Boss Battle

Drill Man's room is a concave terrain. He can fire three drill bombs to the player, and also coming to the player, suddenly jumping up and firing a bomb before reaching the other side. Drilling skills are reserved, but you can attack him during the drilling. He will move from top to down or from down to top, releasing a drill bomb, or possibly stop from the platform or ceiling for a while, and then firing three drill bombs.

## Enemies

* Battonton
* Boulder
* Gachappon
* Garyoby
* Mono Roader
* Helipon
* Jumbig
* Bomb Metall
* Pakatto
* Shield Attacker
* Taketento
Dr. Wily

Dr. Wily as he appears in Mega Man powerd Up

**Dr. Albert Wily** is the main antagonist in the Mega Man: Day in the Limelight series. He is the final boss of both of games, and was possible plan to be the final boss of the third game before it was cancelled.

## Story

### Before Mega Man: Day in the Limelight

Dr. Wily stole the original six Robot masters in the first mega man game to take over the world. However he was stopped by mega man and the six Robot master were rebuilt.

### Mega Man: Day in the Limelight

Dr. Wily returns with eight new robot masters, and sends six of them to attack the city, he later kidnapps Mega Man and takes him to his Castle. Dr. Light then sends out the original six Robot masters to stop Wily's robots, and save Mega Man. When Fire Man reaches the end of the sixth Wily Castle stage, Dr. Wily Appears in Wily Machine 2 and battles Fire Man. The machine is later Destroyed and Dr. Wily escapes in his Wily Saucer, and flys away. After that, he fights all of Dr. Light's Robots in his Wily saucer for the final Battle, only to be Defeated. After he was Defeated, He gets tied up and sent to jail, as the other Robots freed Mega Man, and his robots were rebuilt and put in storage until they're modified to aid society.

### Mega Man: Day in the Limelight 2

Dr. Wily returns in Mega Man: Day in the limelight 2. As he creates eight new Robot masters to take over the world, and created a super virus that infected almost every robot in the world, causing them to Destroy almost everything they see. The virus disrupted Mega Man's systems, leaving him paralyzed. However Dr. Light as freed Wily's older robots from the virus to stop him and save the world. Once they reach the final level, Dr. Wily is seen piloting Gamma to Defeat his older robots. He is later Defeated. It's Unknown if he escaped or not.

### Mega Man: Day in the Limelight 3

Dr. Wily Returns in Mega Man Day in the Limelight 3. Not much is known about the game's story, all that is known that in the game, Wily revied eight of his robots from the second game, and as send them out to Defeat Dr. Cossack's robots. He is only seen when the player beats a level.

## Boss Battles

Wily Machine 2

Wily Saucer

Wily Machine 3

Gamma
Mega Man: Day in the Limelight 5

## Versus

Each phase uses a different robot master in each phase, but when defeating the boss of the level where it is, it can be used in any other level, getting an advantage in certain occasions:

* Stone Man vs Blizzard Man
* Gyro Man vs Wind Man
* Napalm Man vs Flame Man
* Star Man vs Plant Man
* Charge Man vs Tomahawk Man
* Gravity Man vs Yamato Man
* Crystal Man vs Knight Man
* Wave Man vs Centaur Man

### Mr. X Stage Boss

 2
 3
 4

### Wily Stage Boss

 2
 3
 4
 4a
Toad Man

Fanart of Toad Man in a Mega Man Powerd Up style design

## DWN-026

**Toad Man** is one of the eight bosses in Mega Man: Day in the Limelight 3. He is the Combatant of Snake Man.

## Boss Battle

Toad Man jumps all around the room in atempt to hurt the player. His main attack is a screen clearing weapon called the Rain Flush, but as long as the player hits him, he will never use it. In hard mode, Toad Man will summon a splash of acid that will appear on the floor.

## Stage Enemies

* Mini Bosses: Escaroo

* Rackaser
* Swallown
* Coswallown
* Ratton
* Puyoyon
* Pakatto 24

## Trivia

* The fact that you fight Toad Man as Snake Man could be a reference to the *Mega Man & Bass* CD data base. Where on Snake Man's bio it says he likes Toad Man, while Toad Man's bio saids he dislikes Snake Man.
Mega Man: Day in the Limelight 2

**Mega Man: Day in the Limelight 2** is a fan game that is the continuation of the previous Mega Man: Day in the Limelight.

## Synopsis

As in its previous version, you can play with the master robots of Mega Man 2 against those of Mega Man 3, and when you defeat a boss, you will unlock the robot master with which you finish the scenario.

## Versus

Each phase uses a different robot master in each phase, but when defeating the boss of the level where it is, it can be used in any other level, getting an advantage in certain occasions:

* Crash Man vs Hard Man
* Wood Man vs Spark Man
* Heat Man vs Magnet Man
* Air Man vs Snake Man
* Bubble Man vs Gemini Man
* Metal Man vs Needle Man
* Flash Man vs Top Man
* Quick Man vs Shadow Man

## Trivia

* The wily spacecraft can be a playable character, but only if the 12 plates of the levels of the 8 robot masters and the Doc Robot are collected.
General Information

## Game Information

One Piece: Grand Adventure is an arena fighter similar to Power Stone. Though the groundwork is similar, it takes a lot of liberties to create fresh gameplay. The cast of characters have fleshed out movesets, the combat is a lot more focused on the ground, and many other details such as the camera being in a neutral position. While the game was very solid as is, there was curiosity to how the mechanics would work if the game were treated as a serious arena fighting game and from this, the Mod Edition was born. You can find more information about it on the Mod Edition page.

## Controls

We use abbreviations for the moves in OPGA. Since we play on the GameCube version, all of the inputs are of the GameCube controller.

## Tech and Advanced Options

This game has a lot of unique tech and options that can change the entire way the game is played. Here are the terms we will be using for them on this wiki.

 Multi-Dashing
 LC
 Blocked LC
 Tech 50/50s
 Wall Bounce Super Confirms
 Movement Lock
 Okizeme/Wake-up Game

## Combo Modifiers

Combo Modifiers are a mechanic integral to the Grand Battle series, every game with the exception of Super Grand Battle! X has this system. It’s important to know what each of them are, in order to be able to form your own combos.

For starters, There are 4 different tiers:
Tier 0
Tier 1
Tier 2
Tier 3

Tier 0 is the default hitstun any move has, with the exception of supers, basically no move combos yet.

Tier 1 is an awkward bridging combo modifier, if you get hit while running, or while in the dash animation, certain moves will deal more knockback or make you bounce higher when getting hit with a move that ground bounces.

Tier 2 is when everything starts to come together, if you get hit from behind, counter hit, or hit during jump startup, basically any string you want will land now. You can also sometimes go for extra moves.

Tier 3 is the most drastic tier and if anyone’s caught in it they’re likely to have upwards of 40%- to even their entire life bar drained. You cannot Accel Heat out of hitstun when hit while under this tier. This happens when you’re launched by Accel Heat level 2, hit while dizzy, or hit during the pre super flash (L button press).

Understanding these rules is important because most moves in neutral aren’t hit confirmable, therefore you need to be able to know when or not it’s ok to go for a combo before you even throw out your opening move.
Shadow Man

Fanart of Shadow Man in a Mega Man Powerd Up style design

## DWN-024

**Shadow Man** is one of the eight bosses in Mega Man: Day in the Limelight 2, and one of the eight playable characters in Mega Man: Day in the Limelight 3. He is the Combatant of Quick Man and Pharaoh Man.

## As a playable character

Shadow Man's main weapon of choice is the Shadow Blade, which works similar to Mega Man's Shadow Blade. Shadow Man's special ability is called Teleport, which gave him the ability to teleport at a distance of about two grids. Teleport also have five directions, it let you across the wall, while leaving a wooden clone with 1 damage.

## As a boss

During the fight, Shadow Man will jump several times before dashing, occasionally firing two Shadow Blades. Shadow Man can also throw multiple Shadow Blades at once, some of them are fired at the ceiling, which contains several blocks that are marked with arrows that point downwards, as expected, the Shadow Blades go down once they touch the blocks.

## Stage Enemies

* Hologran
* Pickel Man Bull
* New Shotman
* Peterchy
* Walking Bomb
* Mets
* Mechakkero
* Parasyu
List of EIHF Champions League sponsors

This is list of EIHF Champions League sponsors.

## 1998-2000

* Carlsberg
* Intersport
* AJ Products
* Warrior Sports
* Continental AG
* Vauxhall
* Panasonic
* McDonalds

## 2000-2003

* Carlsberg
* Intersport
* AJ Products
* Warrior Sports
* Continental AG
* Vauxhall

## 2003-2004

* Carlsberg
* Intersport
* AJ Products
* Warrior Sports
* Michelin
* Vauxhall

## 2005-2010

* Carlsberg
* Intersport
* AJ Products
* Warrior Sports
* Michelin
* Dodge Ram

## 2010-2012

* Carlsberg
* Intersport
* AJ Products
* Warrior Sports
* Michelin
* Opel
* Shell Helix
Cut Joe

Sniper Joe with a scissor

**Cut Joes** are the Cut variants of the Sniper Joes with the power of Cut Man. They Only Appear in the sixth Wily Castle in Mega Man: Day in the Limelight.

## Attacks

They work the same as the original Sniper Joes did, only they throw Cut Man's rolling cutter.

## Also See

Sniper Joe

Sniper Armor

Ice Armor

Hammer Joe
Elec Man

Elec Man as he appeared in Mega Man Powered Up

## DLN-008

**Elec Man** is one of the six playable characters in Mega Man: Day in the Limelight, and one of Doc Robot bosses in Mega Man: Day in the Limelight 2. He is the Combatant of Metal Man.

## Game Play

Elec Man's main weapon is the Elec Beam. It can be used to power up generators to open gates in Metal Man's stage. When his Elec Beam hits something, small sparks come flying in four directions.

## Boss Battle

Elec Man comes back in Mega Man: Day in the Limelight 2, but as a Doc Robot boss and not a playable character.

### Phase 1

He will start by walking to the other side to fire his Elec Beam at the player. He fires it on the ground and while jumping. It's best to use Quick Man on him. After he is defeated, he runs away into another part of the stage.

### Phase 2

Elec Man stands on top of the boss room while being powerd by a generator. He throws giant spark balls that split into small sparks that either go left and right, or up and down. Sometimes pieces of the floor will be destroyed and streams of electricity will appear. It's best to use Wood Man against him.

## Stage Enemies

* Penpen Maker
* Penpen

* New Shotman
* Mag Fly
* Mets
* Bolton and Nutton
* Peterchy
* Hari Harry
* Bikky
* Electric Gabyoall
* Mechakkero
Dust Man

Fanart of Dust Man in a Mega Man Powerd Up style design

## DWN-030

**Dust Man** is one of eight bosses that appear in Mega Man: Day in the Limelight 3. He is the Combatant of Hard Man.

## Boss Battle

Dust Man starts the battle by fire his Dust Crusher at the Playernan then firing at the ceiling,.hH will then jump to the other side of the room. andthen suck some junk in, andtfre a slow moving dust crusher. It's best to use Magnet Man against him, the dusts will be attracted by Magnetism.

## Stage Enemies

* Up'n'Down
* Mets
* Shield Attacker
* Mono Roader
* Jumbig
* Taketento
* Gachappon
Ice Man

Ice Man as he appeard in Mega Man Powerd Up

## DLN-005

**Ice Man** is one of the six playable Robot Masters in *Mega Man: Day in the Limelight* and a Doc Robot Boss in Top Man's stage in Mega Man: Day in the Limelight 2. He is the Combatant of Heat Man.

## Game Play

Ice Man's main weapon of choice is the Ice Slasher. A weapon that can freeze lava and turn them into platforms for Ice Man to stand on. It can also be used to lower down the flying platforms in the second Wily stage.

## Boss Battle

Ice Man returns as a Doc Robot Boss in Mega Man: Day in the Limelight 2 and not a playable character. In his battle Ice Man can fire his Ice Slasher at the player and when he jumps up in the air, he slowly falls down. Not only that but spinning blocks will attack you as well, it's best to use Metal Man or Flash Man.

## Stage Enemies

* Yambow
* Giant Springer
* Mechakkero
* Jamacy
* Bolton and Nutton
Cannon

Official artwork of Cannon

**Cannons** are enemies that Appear in Mega Man: Day in the Limelight 2. If a Cannon senses an enemy, its hatch will raise and extend a barrel that launches a large cannonball. They are only vulnerable to attacks while the barrel is exposed, being its weak spot.

## Stage Appearance

Needle Man

Hard Man (Doc Robot)

Wily Fortress Stage 2
Tashigi

## Introduction

Tashigi works with Smoker. She also likes swords. Hmm

Tashigi is interesting in OPGA. She has insanely high damage potential because her combo trees and AB super just hit for so much, but she doesn't have the HP or speed to keep up with her damage. Even with lag cancelling, she can struggle to get in because of her poor jab startup. She has some decent tools sprinkled into her kit but it doesn't really make up for her weaknesses.

### **Pros & Cons**

+ Crazy damage in combos, able to do more than half HP with lag cancel combos on even the most beefiest characters
+ She benefits greatly from lag cancelling on her jabs and unblockable
+ Unblockable can reach pretty far if charged
+ Good supers
+ Decent specials
+ A>X is a great gap closer that can start combos if she gets the late hit

- Poor HP, especially for a character with the moveset of a heavy
- Awful startup on her jabs
- When she isn't lag cancelling, it's almost a guaranteed punish on her endlag every time
- R+A is triggered automatically on a projectile, meaning she can struggle to effectively get in on someone zoning
- AA super lacks proper unblockable hitboxes
- Terrible supports

## Supports

### **Navy A**

Dash support. OK HP and terrible speed. Attacks fairly inconsistently and has knockback that can ruin Tashigi's combos. Can help in approaching but it's hard to get much off of him.

### **Navy B**

Ranged support. OK HP and terrible attack speed. If you have a proper set up, the slow attack speed can work well in your combos since the hitstun from the shots is quite long. This is quite difficult to do but if you're consistent in it, it might be preferable to take this assist.

## Combos

* A>A (LC), A>A>X, X (L+(A>B) if you wall bounce OTG)

## Strategy

### **Vanilla**

Tashigi will get most use out of keeping enough meter for Accel Heat to use it as a reversal and trying to do as much damage as she can with the buff. Your assists are terrible so you only want to summon them if you have a surplus in meter.

### **Modded**

You will want to play very safe as Tashigi. You don't have the HP to trade hits and you don't have the speed to overwhelm someone either. You'll have to take advantage of your monster damage and your decent range if you want to make anything of Tashigi. Tashigi has some pretty good aerials and a good ground to air move on her X>A, which can help her land and in the neutral. R+X>X is a fantastic anti air though it can bug sometimes and not do any damage if the grab connects as the slash comes out.

## Match-ups

### **General Information**

Characters with effective zoning, stage control, or powerful pressure can put Tashigi in a very hard spot. You'll need some excellent play to beat these types of characters.
Houston Stealth

New 2020-21 Emblem

### Division Titles

10 (1996-97, 1997-98, 1999-00, 2001-02, 2011-12 ,2013-14, 2015-16, 2016-17, 2017-18, 2018-19)

The **Houston Stealth** are a professional ice hockey team based in Houston. They compete in the STX Superleague (STX-SL) as a member of the Mountain Division of the National Hockey Conference (NHC). The team was founded during the 1996 Expansion Draft. The Stealth played out of Reunion Arena temporarily until 2001, when the team moved to Houston to play in the now Houston CCM Center.

The Stealth have won ten division titles, Four Challenger Cups as the top regular season team in the league, the NHC championship six times, and in a historic three peat, the North American Cup. Former Stealth superstar AJ Moore won the Wayne Gretzky Trophy as the most valuable player of the playoffs that year. Unlike most expansion teams, the Stealth have obtained great success in their first three seasons as a professional team, Winning the North American Cup in their first three years in operation. They also hold the record for highest points achieved (70-2-0) and having only 2 defeats.

## History

In the early 1990s, the MLH announced it would expand. Two cities, one from Houston and one from Kansas City decided to bid for a franchise. On paper, it looked like Kansas City had the more stable bid; however, it wanted to pay only $29 million before starting play, while Houston was willing to pay the league's $50 million expansion fee up front. The Houston bid would win the expansion franchise on November 12th, 1991 and originally named the team the Stealth Bandits. But because of the team Texas Bandits already being there the team settled on Stealth, after the mutliple military bases in Texas. The next day they signed former Oilers coach Sergio Callegari and former Railmen general manager Jarmo Ville.

Their first season smashed the record for highest wins amassing 70 wins and only 2 losses in a season earning them 140 points. The top 3 scorers of the 1996-97 team was AJ Moore,Grigori Valentenko and Hall of Famer, Connor Modano. They would also go undefeated in the playoffs and eventually winning their first ever North American cup.
Mega Man: Day in the Limelight

**Mega Man: Day in the Limelight** is a game made by a "Riverroad" fan in the year 2010 in order to pass a game in which it consists of controlling the robot masters of a Mega Man game to pass a game similar to an edition of a Mega Man game.

## History

The first edition begins with an introduction similar to that of Mega Man 2 but it says that Mega Man has been lost and Dr. Wily has returned, also when you climb to the top of the tower you can see the robot master Mega Man 1 In the end, after beating Dr. Wily, he hands you over to Mega Man, who gets tied down on a rope while Dr. Wily kneels for mercy.

## Robot Master Versus

Apart from that Mega Man is not controllable but the robot masters of Mega Man 1 (similar to Mega Man Powered Up ), it is possible to differentiate the movements of the master robot like that of Guts man that when stepping on the ground his enemies will not be demolished. In the camera of selection of robot masters there are only the first six robot masters and when entering you will have to use the robot masters to beat those of Mega Man 2

* Bomb Man vs Quick Man
* Ice Man vs Heat Man
* Fire Man vs Air Man
* Cut Man vs Wood Man
* Guts Man vs Crash Man
* Elec Man vs Metal Man

## Wily Castle Versus

* Cut Man Vs Mecha Dragon
* Ice Man vs Picopico-kun
* Elec Man Vs Bubble Man and Flash Man
* Guts Man Vs Guts Dozer
* Bomb Man Vs Boobeam Trap
* Fire Man Vs Wily Machine 2
* All Vs Dr. Wily (Wily Saucer)
Wily Machine 2

Official artwork of Wily Machine 2

**Wily Machine 2** is the boss of the sixth Wily Castle in Mega Man: Day in the Limelight. You fight it as Fire Man.

## Boss Battle

### Phase 1

It's flys back and forth while firing energy balls that go up.

### Phase 2

After the first phase, peaces of the machine will fly out that will hurt you if you jump into it. The rest of the battle is the same, only that the energy balls bounce.
Bright Man

Bright Man drawn in a Mega Man Powerd Up style design

## DWN-025

**Bright Man** is one of the eight bosses in Mega Man: Day in the Limelight 3. He is the Combatant of Spark Man

## Boss Battle

The Bright Man's movements are almost less different from the Mega Man 4, but he has no specific health limit on his launch Flash Stopper, and sometimes shoots busters on the way to the jump. When his health is halved, he will turn off the lights in the room, when the player is unable to see him, but can still see his attack. There are three ways to turn the light on. First, Spark Man attack the plug on the ceiling. Second, Spark Man uses Charge Shot attack to him directly. Third, wait for him to turn the light on. However, the player will be stopped when use latter two methods. It's best to use Top Man against him, Top Man cannot be freeze by Flash Stopper when use Top Spin.

## Enemies

* Battonton
* 100 Watton
* Battan
* Dompan
* Gachappon
* Garyoby
* Jumbig
* Mets
* Pakatto
* Shield Attacker
* Taketento
* Minoan
* Totem Polen
Bomb Goblin

Edited picture of the Goblin

**Bomb Goblin** is the bomb variants of the Goblins that has the power of Bomb Man. Its only seen once in the sixth Wily Castle stage in Mega Man: Day in the Limelight.

## Attacks

It's the same as the original Goblins, only it fires hyper bombs and not the Petit Goblins.

## Also See

Goblin

Petit Goblin
Cut Man

Cut Man as he appeard in Mega Man Powerd Up

## DLN-003

**Cut Man** is one of the six playable Ccharacters in Mega Man: Day in the Limelight, and a Doc Robot Boss in Mega Man: Day in the Limelight 2. He is the Combatant of Wood Man.

## Game Play

Cut Man's main weapon is the Rolling Cutter. A boomerang weapon that cuts enemies in half. It can even cut stacks of wood, and cut platforms hanging from vines.

## Boss Battle

Cut Man returns as a Doc Robot Boss and not a playable character. He appears at the end of the Doc Robot version of Snake Man's stage. In the boss battle, he is seen standing on two blocks while clouds appear out of the ground, and when Cut Man fires his rolling cutter at the clouds, they get cut into two. It's best to use Air Man against him.

## Stage Enemies

* Bolton and Nutton
* Hammer Joe
* Mets
Gemini Man

Fanart of Gemini Man in a Mega Man Powerd Up style

## DWN-019

**Gemini Man** is one of the eight bosses in Mega Man: Day in the Limelight 2, and one of the eight playable characters in Mega Man: Day in the Limelight 3. He is the Combatant of Bubble Man and Dive Man.

## Game Play

Gemini Man‘s main weapon is the Gemini Laser. This weapon is powerful and reflective against the walls. He can use Gemini Clone, release its own clone body, but the clone body can't move, suitable through the mechanism that requires two people, he can also use clone swap, which allows his position to convert between the owner body and the clone body, but requires energy consumption.

## Boss Battle

In the Boss Battle, Gemini Man is seen high in the boss room, while summoning his Clones that fire at the player. Gemini Man will also fire his Gemini Lazer at the player. In the boss room, there is a container that Bubble Man can fill up to reach Gemini Man and attack him. It's best to use either Bubble Man or Air Man against him.

## Stage Enemies

* Penpen Maker
* Penpen
* Nitron
* Bomber Pepe
* Gemini Man Clones
* New Shotman
* Pole
* Yambow
* Gyoraibo
* Mechakkero
* Bikky
Heat Man

Fan art of Heat Man in a Mega Man Powerd Up style

## DWN-015

**Heat Man** is one of the first six Bosses in Mega Man: Day in the Limelight and one of the eight playable characters in Mega Man: Day in the Limelight 2. He is the Combatant of Ice Man and Magnet Man.

## Game Play

Heat Man is slow at speed but kinda strong. His main weapon is the Atomic Fire, which as him throwing two streams on fire on the ground. When charged, Heat Man will go flying into in the direction you want him to go(left, right, up, and down).

## Boss Battle

Heat Man will start the battle by throwing three streams of fire on the ground that stay there until he throws another pair, after that he will turn into a stream of fire and fly into you.

## Stage Enemies

* Telly
* Fly Boy
* Springer
* Hot Head
Elec Anko

Edited picture of the Anko

**Elec Anko** is the second mini boss in the sixth Wily Castle stage in Mega Man: Day in the Limelight, they are the Electric variant of the Anko that have the power of Elec Man.

## Mini Boss Battle

It works the same as the original Anko did, only instead of firing Shrinks, they fire Sparks instead.
Ice Armor

Edited picture of Sniper Armor

**Ice Armors** are the Ice variant of the Sniper Armor that have the power of Ice Man. They only Appear in the sixth Wily Castle stage in Mega Man: Day in the Limelight.

## Attacks

They work the same as the Sniper Armor did, only they fire Ice Man's Ice Slasher instead of normal shots.

## Also see

Sniper Joe

Sniper Armor

Cut Joe

Hammer Joe
Crash Man

Fanart of Crash Man in a Mega Man Powerd Up style

## DWN-013

**Crash Man** is one six main Robot Masters bosses in Mega Man: Day in the Limelight, and one of the eight playable characters in Mega Man: Day in the Limelight 2. He is a combatant of Guts Man and Hard Man.

## Game Play

Crash Man attacks alittle differenly from most characters. When he jumps and fires, his Crash Bombs go in a diagonal line instead of a straight line. He fires Crash Bombs that explode on enemies. However in Hard Man's stage when his bombs go off in areas with falling rocks in the background, rocks will fall on the stage.

## Boss battle

Crash Man runs back and forth, and when he jumps he fires Crash Bombs that Explode on the player.

## Stage Enemies

* Telly
* Mets
* Pipi
* Copipi
* Fly Boy
Медальон стальной крысы

## **Описание о характеристики**

Уникальная награда, вручаемая за победу над бандой Деда Морроуза.

 Возможные улучшения
 Ресурсы на улучшение

## **Как получить?**

Участвуйте в ивенте банда Морроуза

* Попадите в топ лучших для получения награды (смотрите награды в описании события)

## **Разборка предмета на составляющие**

Разобрать любой предмет экипировки (кроме расходников) можно в арсенале во вкладке разборка. Данный предмет при разборе даст 2 случайных материала из списка:

Шанс высокий:

* Порванный защитный костюм - 2 шт.

Шанс средний:

* Куча хлама - 3-4 шт.
* Резина - 2-3 шт.
* Энергоячейка - 1 шт.

Шанс низкий:

* Лист брони - 1 шт.
* Гражданский фильтр - 1 шт.
* Кевлар - 1 шт.
* Специальная ткань - 1 шт.
* Испорченный защитный костюм - 1 шт.