recursal/Fanatic-Fandom huggingface dataset:
Yusho Okawa

**Yusho Okawa** is a character in *Monark*.

## Background

Yusho is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

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> A member of the Judo Club who enrolled in the academy for high school on a sports scholarship, thanks to his martial talents.
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> As the strongest guy in the club, he is known as the "Bull of Shin Mikado" due to his hot-headed, impulsive tendencies. To him, and and all problems in life can, will, and have been solved with sheer will and muscle alone.
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> He was training in the practice room when the anomalies hit. His sixth sense tells him that whatever's behind it all must be sentient, and the beating it is the only way to return things to normal. Either way, he's doing all that he can to gear up for a fight.
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> Logic and articulation often fail him, giving Munetaka Nasuno more than enough time to keep him in check with a quip or two.
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## Alter Ego

Yusho's Alter Ego can be found in Club Block C - 1F. It provides AGI +3, and the requirement to collect it is unknown.
Tensei Matsushima Test 6

**Tensei Matsushima Test 6** is one of the Psychology Tests the protagonist may receive from Tensei Matsushima in *Monark*.

## Question

You've gone back to your childhood days and are playing with bubbles.

You happen to make one that's larger than normal, and it goes flying up into the air.

How far did it go?

## Choices and meanings

There are three choices:

 C | It popped right away | Greed +5

### A: To the roof

Your answer to this question signifies your ability to accomplish your goals.

Choosing the roof indicates that you're as capable as can be when it comes to meeting objectives. There's a thin line between your ambitions and reality, which makes them more likely to be realized than others. You set realistic goals and work toward them step by step. They tend to be a bit on the modest side, though; it won't hurt to start aiming a little higher, y'know.

### B: All the way to the sky

Your answer to this question signifies your ability to accomplish your goals.

Choosing the sky indicates that you're the type that either sinks or swims. Do you find yourself setting high expectations for yourself without even considering how feasible they actually are? Focusing on your far-off ideals instead of the problems right in front of you is bound to make your path rockier than it has to be.

### C: It popped right away

Your answer to this question signifies your ability to accomplish your goals.

Unfortunately, the bubble popping right away indicates that you probably don't have what it takes to achieve your aims. Are you the kind of person who handles quotas or deadlines poorly? Does it feel restrictive? You tend to worry more about the possible issues that might arise instead of your actual goals, don't you? If you set aside your fears and just go for it, things might turn out better than you expect.
Yoshika Machimura

**Yoshika Machimura** is a character in *Monark*.

## Background

Yoshika is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

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> A self-proclaimed member of the Date Crew who has attended the academy since middle school.
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> She joined the crew out of an overall respect for Ryotaro Date, but when left alone with her thoughts, she starts to wonder whether it's admiration she has for, or a crush.
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Student council

The **student council** in *Monark* is a group of students elected by their peers in Shin Mikado Academy.

## Members

Nozomi Hinata was formerly the president of the student council, but Kurama Hitotsubashi takes the position after Nozomi has trouble dealing with the anomalies that have appeared in the Academy.

## Headquarters

The student council meets in the Student Council Room accessible from Main Building - 1F.
Tensei Matsushima

**Tensei Matsushima** is a character in *Monark*.

## Background

Tensei is a student at Shin Mikado Academy mentioned as the year 3 high school counselor in the Academy Advice Column.

He gives many of the Psychology Tests available in the game.

## Profile

From the in-game smartphone profile:

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> A member of the Go-Home Club who has attended the academy since middle school.
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> He has a discerning eye and a gift for peoplewatching. While his honesty can be a bit blunt, it doesn't make him any less friendly.
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> Some students secretly refer to him as the "Mother of Shin Mikado."
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Sound

Various background music tracks for *Monark* can be collected and played from the smartphone menu, found under the Library option, and then the Sound option.

## List of music

Tracks accessible from the smartphone include:

* Twilight's Ingress
* Premature Awakening
* ???
* Unwavering Wanderer
* Fretful Void
* Impending Strain
* ???
* Blossoms Fall: Leaves Scatter
* Blossoms Fall: Upward Surge
* ???
* Redolent Lexis
* ???
* ???
* Aphonic Roar
* ???
* Yin-Yang Euphony
* Transient Splendor
* Noontide Sunspot
* ???
* Enticing Whisper
* Novel Trend
* Trembling Sentiment
* ???
* ???
* ???
* ???
* ???
* Soundless Tremor
* ???
* ???
* ???
* ???
* ???
* ???
* ???
* ???
* ???
* Entangling Rumination
* Nihil
* ???
* ???
* ???
* ???
* ???
* ???
* ???
* ???
* ???
* ???
* ???
* ???
* ???
Tensei Matsushima Test 7

**Tensei Matsushima Test 7** is one of the Psychology Tests the protagonist may receive from Tensei Matsushima in *Monark*.

## Question

You, or maybe just someone you know, ends up running in an election.

Right now, they're greeting a large group of supporters.

Who is the one running?

## Choices and meanings

There are three choices:

 C | A parent or upperclassman | Envy +10

### A: Me

This question tells us how much interpersonal stress you're holding.

Choosing yourself puts your stress levels at about 10%. Pretty low, huh? Looks like nobody around is causing much trouble for you right now. Are you the easygoing type who doesn't sweat the small stuff much, maybe?

### B: A friend

This question tells us how much interpersonal stress you're holding.

Choosing a friend puts your stress levels at about 80%. That's pretty high, actually. Are you going through some unpleasant business with your inner circles right now? If it's bothering you, try talking to them directly. If you don't think you can solve it on your own, you can always ask for help. Sometimes, it's better to just take the first step instead of worrying about it, y'know?

### C: A parent or upperclassman

This question tells us how much interpersonal stress you're holding.

Choosing a parent or upperclassman puts your stress levels at about 60%. Not awful, but still a bit high. Sounds like you've got a few issues in terms of your relationships with others. Is there someone you feel awkward around, maybe? The sooner you clear things up, the easier it'll be to brighe the gap, y'know?
Vessel

In *Monark*, **Vessels** are equipment for Fiends. Players can equip them on their own Fiends to enhance their strength.

## Vessel rarity

Vessels come in five rarities of increasing power: N, R, SR, SSR, and EX.

Vessels with the same name and rarity may still have different bonuses. It is not clear if they might come with different skills.

## Ego requirements

Some Vessels cannot be equipped unless the protagonist has met a specific Ego threshold.

## List of Vessels

There are three types of vessels: helms, armor, and greaves. Helms generally seem to give bonuses to PSY and LUK, armor seems to give bonuses to HP and ATK, and greaves seem to give bonuses to DEF and AGI. Bonuses in the list below indicate ranges based on observed values; they may not represent the full range of possible values.

### List of Helms

Helms available in the game include the following:

### List of Armor

Armor available in the game includes the following:

### List of Greaves

Greaves available in the game include the following:
Tensei Matsushima Test 9

**Tensei Matsushima Test 9** is one of the Psychology Tests the protagonist may receive from Tensei Matsushima in *Monark*.

## Question

What genre do you tend toward at the bookstore?

## Choices and meanings

There are four choices:

 D | History books | Greed +20

### A: Classical literature

This question lets us see how ambitious you are.

Picking the classics shows you're satisfied with things as they are now, making your level of ambition quite low. Are you the type that bends easily to authority? You're easily drawn to things that have a strong influence in society, and you may be resistent to new things. Still, one could say you're a person who values rules and common sense.

### B: Best-sellers

This question lets us see how ambitious you are.

Picking the best-sellers shows that you're the type to succeed by following the beat of your own drum. You're an active, but pragmatic thinker who can turn ideas into results. I'd guess you have a general distrust of authority, deep down, but whether or not you can build strong relationships with your teachers and superiors will be the key to your success.

### C: Reference books

This question lets us see how ambitious you are.

Picking reference books shows that you have a very strong sense of ambitiion. You're earnest, but deep down, you're conscious about being uncapable or incompetent. Have you ever found yourself unable to take action, even if you've already read all about what to do?

### D: History books

This question lets us see how ambitious you are.

Picking history books shows that your ambition is as strong as can be. Maybe reading about historical figures makes you want to become a hero yourself? I guess, in a way, one could say your romanticist ways help drive you to improve yourself...
Tensei Matsushima Test 13

**Tensei Matsushima Test 13** is one of the Psychology Tests the protagonist may receive from Tensei Matsushima in *Monark*.

## Question

You adopt a dog.

What's the most annoying thing about it?

## Choices and meanings

There are five choices:

 E | It isn't housebroken | Wrath +20

### A: The barking

This question gauges how compatible you are with pets.

Consider that the dog may be barking because your attitude toward it is too domineering. Even if you think you're right, someone else is bound to disagree.

Try not to get too absorbed in yourself, okay?

### B: The bad behavior

This question gauges how compatible you are with pets.

The reason the dog's behavior is bad may be because you spoil it too much. Sometimes being strict is a necessity. If it starts to act up, you should scold it properly. Just remember--moderation is key.

### C: The clinginess

This question gauges how compatible you are with pets.

Do you likr it when a pet shows you love? It might grow spoiled, and think you'll pamper it if it sucks up to you. Be careful, or it might become difficult to tell who's the pet and who's the master.

### D: The lone wolf act

This question gauges how compatible you are with pets.

If the two of you are ignoring each other, there's like a conflict of interest somewhere. It might be a good idea to learn where and how to compromise so you can maintain a good relationship.

### E: It isn't housebroken

This question gauges how compatible you are with pets.

I'm getting the sense that your ability to show affection for your pet is absolutely abysmal. Your relationship must have taken a wrong turn somewhere. You might want to figure that out and start again from the ground up...
Tensei Matsushima Test 12

**Tensei Matsushima Test 12** is one of the Psychology Tests the protagonist may receive from Tensei Matsushima in *Monark*.

## Question

You're buying a shortcake at the bakery. Which shape do you pick?

## Choices and meanings

There are four choices:

 D | Rectangular | Sloth +20

### A: Triangular

Cakes are a symbol of happiness! The one you chose will tell us where your strengths lie.

I'm guessing you're banking on developing some sort of talent others don't have, huh? Is it because you want something that belongs only to you, or that others can't copy? You're probably going to make some pretty unusual choices for yourself down the road.

### B: Circular

Cakes are a symbol of happiness! The one you chose will tell us where your strengths lie.

You're the type of person who tries their best not to let their weaknesses show. Even if you aren't particularly strong, you're a real jack of trades who can strike up a rapport with just about anyone. Meeting a lot of different people will contribute greatly to your happiness.

### C: Square

Cakes are a symbol of happiness! The one you chose will tell us where your strengths lie.

You're a hardworking person, and a bundle of curiosity to boot! You always handle things with courtesy, no matter who you meet, and I have a feeling your inquistive nature makes studying second nature to you. As long as you keep at it, you're sure to end up incredibly successful.

### D: Rectangular

Cakes are a symbol of happiness! The one you chose will tell us where your strengths lie.

You're the type of person who wants to showcase what they're capable of, and is always happy to lend whatever they have to offer when someone is in need. You really treasure the place you've decided to call your own, huh?
Yuji Uchimura

**Yuji Uchimura** is a character in *Monark*.

## Background

Yuji is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

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> The vice president of the (unofficial) Chiyo Fan Club. He has attented the academy since middle school.
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> After finding a kindred spirit in discussing Chiyo's many charm points with Jo Nijima, the two founded the club as a way to honor her. Though Jo took the title of president, Yuji's enthusiasm for Chiyo is just as intense.
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> Since they aren't officially sanctioned by the academy, the club holds its meetings in Jo's class.
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> Students and teachers alike find him extremely suspicious.
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Yugo Jingu

**Yugo Jingu** is a character in *Monark*.

## Background

> I am the steward of this academy. Is there anything I can do for you?
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Spoilers ahead***This section contains unmarked spoilers. Read ahead at your own risk.***
The steward of Shin Mikado Academy and husband of Sora Jingu. In addition to being Shinya's father, he also serves as his martial arts' instructor. Despite being accepted into the Jingu family following his marriage to Sora, he knows nothing about the Otherworld or Daemons. Since the anomalies arose, he has been maintaining the academy and its utilities from behind the scenes.

It is revealed in Act 2 that Yugo is in fact a Pactbearer to the Monark of Woe, Tristia. Sora Jingu died one day suddenly, and Yugo made a contract with the Monark of Woe in an effort to bring her back. Although the Monark of Woe does have the power of Essokinesis (the ability to manipulate reality) she couldn’t bring the dead back, and instead took on the appearance of Sora Jingu, and erased Yugo’s memories of the Otherworld, Daemons and most importantly the death of the real Sora Jingu.

At The Gate, after the protagonist uses his Animakinesis to share memories with his companions, it is revealed that he also shared these memories with Yugo, Tristia and Yoru. These memories helped Yugo remember his true identity as well as the fact he’s a Pactbearer.

Yugo’s true identity is Hugo Cromwell, who has written all the notes on Daemons and the Otherworld that the protagonist finds around the school. He came to the school in order to research Daemons and the Otherworld, and there met Sora Jingu and learned of the knowledge passed down through her family. In doing so he also fell in love with and married her, abandoning all of his past with the exception of Shinya, who is revealed to be related (although somewhat distantly) to him before he adopted him.

## Profile

From the in-game smartphone profile:

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> The steward of Shin Mikado Academy, husband of Sora Jingu, and father of Shinya Yuda, as well as his martial arts' instructor.
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> Despite being accepted into the Jingu family following his marriage to Sora, he knows nothing about the Otherworld or Daemons.
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1. ↑ behindthevoiceactors: YUGO JINGU
Takamori Suzuki

**Takamori Suzuki** is a character in *Monark*.

## Background

Takamori is a now deceased student of Shin Mikado Academy.

Spoilers ahead***This section contains unmarked spoilers. Read ahead at your own risk.***
His identity is first revealed during Act of Greed: Recurring Twilight when Shiori Fujiwara agrees to give the protagonist the Old Dormitory Gate Key after he determines the name of the student whose name has been removed from the stone in the Memorial Garden, that student being Takamori. To reveal this, the protagonist must use the student's ID and password in Computer Lab #2 to log in to his account. While the ID is listed on the stone, the password is found by finding a vase of flowers in classroom 2-B in the 2nd Year Building where Chiyo Aikawa has left a memorial note where Rosemary is prominently mentioned.

During Part 2, it's later discovered that the protagonist is not Chiyo's real brother, but that Yoru adjusted Chiyo's memories to make her think so. She further removed memories of Takamori from everyone else to enhance the deception, though it seems this wasn't entirely effective on Shiori, perhaps due to her time in the Mist next to the memorial stone. The evidence would seem clear that Takamori is Chiyo's actual brother.

## Profile

From the in-game smartphone profile:

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> A member of the Journalism Club who has attended the academy since middle school.
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> He had been eagerly reporting on the Seven Wonders of the academy and other similarly supernatural topics.
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> An untimely "accident" claimed his life near the front gates one day while he was waiting for his little sister after school.
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> He is remember as a devoted and loving brother.
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## Alter Ego

Takamori's Alter Ego can be found on Entrance Street. It provides AGI +5, and the requirement to collect it is unknown.

## Notes

* Takamori has no picture in his profile. It's conceivable that Yoru based the protagonist's appearance on him, though.
Sumire Tono

**Sumire Tono** is a character in *Monark*.

## Background

> I can't believe we've never met. You're just my type, too... Hah. As if.
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Sumire is a second-year high school student at Shin Mikado Academy and the younger of two twin sisters. She uses her winsome looks to toy with the hearts of men, earning her the nickname of the "Black Swan of Shin Mikado." The target of her affections changes regularly, and her experience is vast. While she herself does not get overly invested or dependent, the number of men whose hearts she's broken is innumerable. That being said, she just recently got herself a new boyfriend.

It is canon. \*spoiler alert, who wants to play the game please skip the next section\*

After shattering the second ideal. that she was all along in love with her other twin sister, romantically talking, as she confessed to her sister during Valentine's day.

Just to be inevitably rejected and made fun of it because of her unconventional feeling. from there the Cryokinesis because of the coldness she was rejected by her sister.

She dated her sister ex just for her attention to the point that it is questioned if she is obsessed for her sister to the point she can't hold herself from apologizing.

the shattering ideals cutscene could be considered a dialogue between her and her sister.

She is also the easiest boss of the whole game as a divine rain could ko her.

## Profile

From the in-game smartphone profile:

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> A member of the Go-Home Club who enrolled in the academy for high school.
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> The younger in a set of second-year twin sisters, she uses her winsome looks to toy with the hearts of men, earning her the nickname of the "Black Swan of Shin Mikado."
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> The target of her affections changes regularly, and her experience is vast. While she herself does not get overly invested or dependent, the number of guys whose hearts she's broken in innumerable.
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How to get better in Warriors Rise to Glory

In this guide I will tell you in 5 steps how to advence in the multiplayer game.

### **Attributes points**

Spent your attributes points wisely! Don't focus on one attribute over the others.

In the begining you need to choose what your weapons will be, axe and shield (Strength) or sword and bow/shield [You can't have bow and shield] (Agillity). Once you chose strength or agility, do not spent any attributes points on the second attribute.

**Before you start any game make sure you dont have any unspent attributes points!**

### **Skills points**

Spent your Skills points wisely! I recommend to dig your way to the 'Rise!" skil and to the 'Man of the people' skill. You'll find them very helpful.

Before you will start playing brutal I recommend buy the 'Soul Snatcher' skill so you will earn an extra soul points for each kill.

**Before you start any game make sure you dont have any unspent skills points!**

### **Casual ONLY!**

In the begining of your journey, play only on casual untill your player will be at level 10.

So you will earn House XP and level up fast.

After you will reach level 10 in your first character play only brutal so you will earn soul points.

**Soul points are the most important thing in the game!!**

But make sure you have a lot of silver so in case you die, you will be able to bribe your opponent.

### **Mission Accomplished**

In the right bottom corner you can find your missions.

Make sure to complete them so you can earn the rewards.

(Notice that the higher your house level will be, the higher the rewards will be.)

In case you are not happy with one of your missions you can replace them just by clicking the blue button with the arrow sign in the mission you want to replace. Notice that you can change only **ONE** mission! So choose carfulley!

### **Tavern**

Whenever you will need some easy and fast silver, I recoomend go to the tavern and choose how much silver you are willing to risk.

As you would see, there is a limit to the games you can play in the tavern(3 for each amount of money). But don't worry because after you will play any kind of match it will reset back to 3.

(V. 1.06)[1]
Taishi Tanaka

**Taishi Tanaka** is a character in *Monark*.

## Background

Taishi is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

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> A member of the Occult Club who has attended the academy since middle school.
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> His initial excitement over the supernatural anomalies quickly turned to fear once his friends failed to return from the Mist. In truth, he doesn't actually know very much about the occult.
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Tensei Matsushima Test 8

**Tensei Matsushima Test 8** is one of the Psychology Tests the protagonist may receive from Tensei Matsushima in *Monark*.

## Question

You're given a task by a superior, who tells you that it must be completed by tomorrow, ASAP!

Suppose you proceeded to make a mistake. How would you feel?

## Choices and meanings

There are three choices:

 C | Everybody makes mistakes. | Sloth +20

### A: They should've planned this better

By asking how you feel when you fail, we can interpret the way you relieve stress.

Saying your superior should have planned things better makes you the type who externalizes their frustrations. Do you have a tendency to shift the blame onto others? You should really consider fixing that, if you do.

### B: It's my fault, and mine alone

By asking how you feel when you fail, we can interpret the way you relieve stress.

Blaming yourself makes you the type who typically doesn't relieve stress at all. You internalize your frustrations at the cost of your mental and emotional health. It's easy for people like you to wind up in a depressive state. If you don't properly vent your feelings, they could ending up blowing up on you.

### C: Everybody makes mistakes

By asking how you feel when you fail, we can interpret the way you relieve stress.

Your disinterest in the cause of the problem makes you the type not to dwell on things. Do people sometimes see you as irresponsible, maybe? Still, being able to realize that some thing just can't be avoided isn't bad trait to have.
Yusuke Tsuji

**Yusuke Tsuji** is a character in *Monark*.

## Background

Yusuke is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

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> A member of the Go-Home Club who enrolled in the academy for high school.
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> When hee and Yu Nishioka first started dating, she was the one crazy about him. But now he feels as though it's the other way around.
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> He wants to make Yu fall for him all over again by being her rock through her fear of the anomalies...but he hasn't had much luck so far.
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Tensei Matsushima Test 3

**Tensei Matsushima Test 3** is one of the Psychology Tests the protagonist may receive from Tensei Matsushima in *Monark*.

## Question

You're walking along the beach when you find something at your feet. It appears someone dropped it. What did you find?

## Choices and meanings

There are three choices:

 C | A letter | Pride +20

### A: A photo

Your answer to this question is indicative of a person whom you find unforgettable.

Because you chose the photo, the person who lingers in your heart is a former romantic partner. Pictures are memories of oneself or others in physical form. Do you compare your present self with the you of the past?

It may not be a "regret," per se, but maybe a failed attempt at love still has wondering, "If only..."?

### B: A box

Your answer to this question is indicative of a person whom you find unforgettable.

Because you chose the box, the person who lingers in your heart is your first love.

The box suggests that you have something precious to store away. In other words, no matter how long ago those feelings arose, you've kept the memories of it locked away deep in your heart. It must have been a truly special experience, whether it was a passionate tryst or a bittersweet yearning.

### C: A letter

Your answer to this question is indicative of a person whom you find unforgettable.

Because you chose the letter, the person who lingers in your heart is one you admire.

The letter suggests a somewhat formal relationship. Was there an upperclassman, teacher, superior, or some other person you couldn't express your feelings to? Perhaps something got in the way of pursuing them. It sounds like you still have residual feelings for someone you never actually had a chance with.
Yuichiro Farhad

**Yuichiro Farhad** is a character in *Monark*.

## Background

Yuichiro is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

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> A member of the Baseball Club who enrolled in the academy for high school.
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> One of his parents of Middle Eastern heritage. Not only is he the star player and cleanup hitter of the team, but his grades are in the higher end of his year as well.
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> His disgust for the team's recent lack of dedication led him to hang out at the third-year building in order to avoid them.
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> Though he openly derides Haruka Shimizu's sleazy ways, he still respects him as captain to a certain degree. He looks forward to the day Haruka commits himself to the sport so that the rest of the team can do the same.
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●hining ●t▲♡ of the ●☆cce♡ Club

**●hining ●t▲♡ of the ●☆cce♡ Club** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This is found in a locker on 1st Year Building - RF next to Rinko Ibayashi, who gives a hint as to the locker's combination during Act of Wrath: Retribution From Beyond. Kokoro Surugadai will use the clue to determine the combination is 3097.

## Text

Hi, everybody!
First-year middle schooler, Chiyo Aikawa here!

Masato Nakata, the up-and-coming ▲ce of the Soccer Club, managed to pull off a h▲t-t♡ick in the big tournament last month! He's got all eyes on him right now, not just for his ●h☆☆ting ●kill●, but his ♥♡ibbling and ■▲●●ing as well! Catch him in action at the Kanto Soccer Tournament this ★eeken♥! I kno★ I ★ill!

## Notes

* This material has a special purpose in the game, being one-half of a key to a simple transliteration cypher needed to figure out the password. The other half of the key is Shining Star of the Soccer Club, which is the same text with certain letters swapped with symbols. Those allow the Clue for You, reading ■▲●●★☆♡♥, to be deciphered, giving the password "password" to get past Takashi Yatabe in Act of Wrath: Retribution From Beyond.
Yuuno Kashihara

**Yuuno Kashihara** is a character in *Monark*.

## Background

Yuuno is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

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> A member of the idol group SMK3 who has attended the academy since middle school.
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> As the group's leader, she is the onw who decided on their name, using the "S" and "M" from "Shin Mikado" and the "K" from the shared last initial of all three members.
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> Her aggressive confidence is matched only by her poor memory, to the point where even she forgets her own reasoning behind SMK3's name.
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Kishi Kaisei

* Casual Outfit
* Coach Outfit

**Kishi Kaisei** is a coach in *Saikyo Kamizmode*. He's a young boy who hails from a long line of Kamizumo coaches, and is the next head of the Kishi family. He attends the same elementary school as Mugen Dai and Sonosaki Susumu. His Kamizumo partner is Riglegang.

## Appearance

Kaisei is a young boy with fair skin, dark blue hair, and light blue eyes, as well as red glasses. He has no bangs, but rather chin-length forelocks, with the rest of his hair being cut very close to his head. He usually wears a long-sleeved white dress shirt under a blue vest, with red and lavender rims, and a pastel yellow tie. His pants are grey-blue, fastened with a belt, and he wears sometimes pointed dress shoes with red, white, and blue accents.

As a coach, he wears a rimmed hat with light gold trims, adorned by two blue feathers. He wears a blue shirt, under a buttoned gray vest, under a sort of suit jacket with coattails. The lapels of the suit jacket are black, with gold trims that cover the rims of the article, with the insides of the coattails being red. He wears long pants with a light gold line dividing dark blue and green portions. His heeled, pointed boots are white with the same light gold trims. His coach outfit also gives him white gloves.
Munetaka Nasuno

**Munetaka Nasuno** is a character in *Monark*.

## Background

Munetaka is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Kyudo Club who has attented the academy since middle school.
>
>
> Despite his average archery skills and timid personality, he makes up for it in wit. He acts as Yusho Okawa's keeper and prevents him from going too hog wild in the face of the anomalies.
>
>
>
>
Reiko Inze

**Reiko Inze** is a character in *Monark*.

## Background

Reiko is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> ■-¦---¦■-¦--■■-¦
>
> ■■--¦-■■■¦--■--¦■-■¦
>
> -■¦-■¦■■¦-■--¦
>
>
> --■-■¦■---¦■■--¦--■¦
>
> ----¦-■---¦-■¦---■¦
>
> ■-■-■¦-■-■-¦■■¦■-¦
>
>
>
>

## Alter Ego

Reiko's Alter Ego can be found in Memorial Garden. It provides DEF +3, and the requirement to collect it is unknown.

## Notes

* The name Reiko Inze appears on the stone in the Memorial Garden in the list of deceased persons. She generally doesn't say anything to the protagonist when he tries to speak to her, until Addendum: Dawn. Selecting "..." in response to her "..." will lead to her claiming she is, in fact, alive. She may be the mysterious dead student who came back as described in Seven Wonders II.
Niji ver. KAMIZMODE

**Niji** (虹, *Rainbow*) is one of the insert songs in *Saikyo Kamizmode*. It is one of the two songs not composed for the show, the other being Yume. It was written and performed by the band Fischer’s for their album *Bokura no Iro, Minna no Iro*.

## Lyrics

* Kanji
* Romaji
* English

dfsdfsgdergsfdsffsdfs

Komatta toki wa tasukeaou ka

Keshite sonna kankei ja nakatta

Shumi mo chigaeba tokugi mo chigau

Kangae nante au hazu nakatta

Iiai kenka takusan shitekita

Soko ga hajime datta kara

Keredo sorezore chigau michi ni arukidashi

Nakama no taisetsusa ni kizuita

Komatta toki wa chikara ni naru kara

Kizuitara soba ni ita kara!

Bokura no iro minna no iro

Sorezore chigakutemo

Hitotsu ni nareru no sa!

Ano niji no you ni

Kirei na nanairo no kakete yukou ze

Doko made mo tsuzuku nagai kirei na niji wo

Komatta toki wa oshieaou ka

Tayori, saseao kankei ni natteita

Tarinai bubun tarinai mono wa

Iro wo dashiai oginaeba ii sa

Dekiteshimau koto dekinai koto mo kanarazu aru kara

Keredo sorezore chigau iro datoshitemo

Hitotsu ni nareru koto ga dekita no sa

Nakama no kazu dake yume ga aru no sa

Minna de kanaeteiku Story

Bokura no iro minna no iro

Sorezore chigakutemo

Hitotsu ni naretakara

Ano niji no you ni

Kagayaku nanairo no tsunagete yukou ze

Doko made mo tsuzuku nagai kirei na niji wo

Mada mada ikuze koko kara no Story

Donna battle mo kachinakuze sou Win!

Tobase moyase kogase mune no toushi

Kako mo ima mo tsune ni ore kara doushin

Yagate ameagari soshite hikari sashi

Kimero koero ano koro no jibun wo

Hikari hanatsu nanashu nanatsu Rainbow

Nanatsu chikara tsuki susume Ready go!

Bokura no iro minna no iro

Sorezore chigakutemo

Hitotsu ni nareru no sa

Ano niji no you ni

Kirei na nanairo no kakete yukou ze

Doko made mo tsuzuku nagai kirei na niji wo

Bokura no iro minna no iro

Sorezore chigau kara

Kirei ni kagayaku no sa

Ano niji no you ni

Kirei na nanairo no kakete youkou ze

Doko made mo tsuzuku nagai kirei na niji wo

Kakete yukou ze itsu made mo kagayake

Doko made mo tsuzuku nagai kirei na niji wo

sdfsdfsgdsefd

MV
--
Game Overview

The main idea here is it is a set of discrete dungeon crawls, all based out of the massive city of Waterdeep and the famous tavern there, the Yawning Portal. For now, thinking that this will be captured as locals in the bar telling stories about the origin of the now-famous crew y’all established. Waterdeep has plenty going on, so we can branch off and do things in the city in between the big dungeons, if we need a break from dungeon crawls or you have some specific goal you’d like to accomplish.
KAMIZMODE Database Wiki

**Welcome to the KAMIZMODE Database Wiki!**
An English database for information relating to Saikyo Kamizmode (2020), or its TCG/Arcade counterparts. Founded June 10th 2021.

Hi it's Ami. Certified bastard who translates this anime. I made this wiki because I love compiling data. Help out if you want, god knows the other wiki dedicated to this topic doesn't have anyone else on it.
Takuya Takeda

**Takuya Takeda** is a character in *Monark*.

## Background

Takuya is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Baseball Club who has attended the academy since middle school.
>
>
> The team's left fielder, he is good friends with Tetsuta Mihara and Hayata Watanbe, and three are often together, even outside of practice. That said, he is much more straitlaced than them, and disapproves of their romantic endeavors.
>
>
>
>
Durnan

The proprietor of the Yawning Portal is something of an enigma. Blessed with a seemingly limitless life span by treasures he brought back from his expedition nearly two centuries ago, he is as much a fixture in the taproom as the well.

Durnan is a man of few words. He expects to be paid for his time, and will offer insight and rumors only in return for hard cash. “We know the odds and take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up. Despite his stony heart, he is an excellent source of information about Undermountain and other dungeons, provided one can pay his price.
Undermountain

A vast network of tunnels carved out by mighty wizards, dwarves, drow, and who knows what else. Sometimes a group driven by greed, ambition, or desperation pays the toll for entry and descends the well at the Yawning Portal. Most don’t survive to make the return trip, but enough come back with riches and tales of adventure to tempt other groups into trying their luck.
Mugen Dai

* Casual Outfit
* Coach Outfit

**Mugen Dai** is a coach in *Saikyo Kamizmode*. A young boy who gave up drums after losing a music competition, he's oblivious to the Kamizumo scene until being scouted by the sumossiah and later Kamizumo partner Goutetsu. He attends the same elementary school as Kishi Kaisei and Sonosaki Susumu.

## Appearance

Dai is a young, fair-skinned boy with green eyes. His head is partially shaved and adorned by a pink undercut, with yellow highlights. He wears a blue, open jacket with short sleeves, small pockets, yellow drawstrings, and yellow and pink accents. He wears a long-sleeved (?) white shirt with lavender rims along the neck, with the sleeves being striped lavender and cream. He wears dark blue shorts with yellow accents, fastened by a partially loose pink belt. His shoes are white with pink tongues, cyan toes, yellow soles, and dark blue heels. He's also usually seen wearing a pair of dark blue headphones, with cyan accents, around his neck.

Dai's coach outfit is most reminiscent of traditional taiko drummers, with a sleeveless hanten jacket, its bottom portion being ankle-length and shaped in a similar fashion to a kimono. He also wears loose-fitting long pants, with short and tall sandals. He also now wears his headphones over his ears. His hanten is half black and half blue, with yellow, orange, lavender, pink, and blue accents. The left "sleeve" is yellow, and the right is pink. His pants are gray, and his sandals are dark blue with yellow soles.
Gameplay

* You will gain a Level of Exhaustion from dropping to 0 and falling unconscious
* Crits are max + roll, for PCs and Opponents
* Level up at long or short rest, and only between gaming sessions
* XP awarded for resolving conflicts, not just killing monsters

#### Battles

We will mainly use theater of the mind for battles, but I might put something on Roll20 for boss fights or something.

#### Note Taking

Each player needs to keep notes for themselves on the character sheet, unless someone volunteers to be the official party archivist. Each player also needs to keep track of their own inventory unless someone volunteers to be the official party treasurer.

#### Character Death

Your PCs can totally die, but I’m not heartless or unfair. I realize several of you are still fairly new to gaming, so I will be sensitive to that. This will be more like playing blackjack on a cruise boat than in Vegas… if you ask to hit on 19, I will ask “uh, are you sure?”. If your PC dies, your new character will be rolled up at the average party level - 1.

#### TPK

This can happen and it will definitely penalize you, but it doesn’t necessarily mean “all your characters are dead”. We will address it as it comes up.

#### Long Rests

You can certainly camp, but you you can only long rest once in a 24 hour period, so you may be implying “hang around for 16 hours, then go back to sleep” and all sorts of things will start happen if you try to do that, depending on where you are.

#### Dice rolls

The DM calls for dice rolls, the player doesn’t decide to “roll perception”.  You tell me what you want to do and how you want to do is, and I will decide a) whether it is possible, b) whether it is trivial, c) what skill you’d use to accomplish it if there is some chance at failure.

#### Spotlight

During combat, players have the spotlight on their turn and I am going to discourage there being any help / crosstalk / quarterbacking during combat. You can shout a few words \*in game\* to one of your allies, but everyone can hear them and unless you have set up a chain of command or something, there is not necessarily going to be the expectation that they will hear, understand, agree, etc.

Out of combat, I am fine allowing the collaboration to be organic, but I want everyone to feel like they are able to contribute. I am open to your suggestions here, but we can also let this just be “everyone be cool” for now if you like.
Geometry Jump Wiki

**Welcome to the Geometry Jump Wiki!**
Geometry Jump is a computer game released in November 19, 2004

We're a collaborative community website about Geometry Jump that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderList of Game-ModesPlaceholderList of LevelsPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Yawning Portal

Amid the bustle of Waterdeep, within the Castle Ward where barristers, nobles, and emissaries battle with word and contract, stands an inn not quite like any other. Before there was a Castle Ward or even what could be recognized as an ancestor of the City of Splendors, there was a dungeon, and in that dungeon begins the tale of the Yawning Portal.

The proprietor, Durnan, purchased the land on which sat the deep, broad well that was the only known entrance to the Undermountain. Around this well he built a tavern and inn that caters to adventurers and those who seek their services, and he called it the Yawning Portal.

Adventurers from across Faerûn, and even from elsewhere in the great span of the multiverse, visit the Yawning Portal to exchange knowledge about Undermountain and other dungeons. Most visitors are content to swap stories by the hearth, but sometimes a group driven by greed, ambition, or desperation pays the toll for entry and descends the well. Most don’t survive to make the return trip, but enough come back with riches and tales of adventure to tempt other groups into trying their luck.
Schedule and Technology

We play every 2 weeks, Sunday, 9am - 12pm eastern (3pm - 6pm CET). Our first game is June 13th, 2021.

WhatsApp group is the “official” channel, so please check it regularly.

Tom suggested a Google Jamboard for in-game mapping of dungeons as needed. We may use roll20 for boss fights in the future, but not extensively. For now, we will use physical dice rolling or whatever dice rolling app you prefer (D&D Beyond has one integrated that is super convenient, just click on the skill/attack/damage).
Sonosaki Susumu

* Casual Outfit
* Coach Outfit

**Sonosaki Susumu** is a coach in *Saikyo Kamizmode*. He's a young boy whose divine power only developed seven episodes into the series, shortly before meeting his Kamizumo partner Nabekichi and mistaking him for a baby bird. He attends the same elementary school as Kishi Kaisei and Mugen Dai.
Chris Carpenter

**Chris Carpenter** is a character in *Monark*.

## Background

Chris is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who enrolled in the academy for high school.
>
>
> He was born in the American state of Oklahoma. Due to his athletic physique and towering height, all of the sports clubs are clamoring to recruit him, despite his constant refusal.
>
>
> In truth, he's awful at sports, and only came to Japan out of a yearning for the world he saw in his favorite slice-of-life animes.
>
>
> His eagerness to attend a Japanese high school and discuss anime with his peers turned into disappointment when he discovered that almost nobody could match his level of passion.
>
>
>
>

## Alter Ego

Chris's Alter Ego can be found in Club Block A - 1F. It provides LUK +3, and the requirement to collect it is unknown.
Character Creation

* Start at level 1 for your first character at the beginning.
	+ Start at APL-1 for new characters who are joining mid-game.
* Use the standard array for ability scores.
* Races and classes from books I can see on D&D Beyond are all fine
* Use the basic starting equipment
* Please use either the built-in traits & flaws, or come up with your own.

In addition to the above, I would like to know your character's basic motivation for joining up with the adventuring group. It could be to escape a boring life of privilege, hiding from a past you'd rather forget, your basic fame and glory chaser, or even you had nothing better to do on this particular Tuesday. Whatever it is, just drop me a note or put it on the wiki.
Punch You!

**Punch You!** is one of the insert songs in *Saikyo Kamizmode*. It is Waldark's first battle theme. It is the only insert that is entirely in English. Yes, those are the *official* lyrics.

## Lyrics

* English

Punch you

It's a party, you eat plastic

I can't wait! The battle show

Peter piper picked a peck of pickled peppers

Telephone rings

You can be a donkey or monkey

I can be a superstar

Catch my beat and shoot me or I'll put you down

Laugh at everybody with this catchy song

It's funky

Hey, what's that box? Oh, you're gonna swim in it

It's fancy

Th th th th th th this is a pen I love

Th th th th th th that is a desk I chose

Time is money, I want a buddy

Do you wanna try me?

It's a party, you eat plastic

I can't wait! The battle show

Peter piper picked a peck of pickled peppers

Telephone rings

You can be a donkey or monkey

I can be a superstar

Catch my beat and shoot me or I'll put you down

Yes!

Th th th th th th th th th th th th th th this is a pen

Th th th th th th th th that is a desk

Rock scissors paper

Give me now 1 2 3 4 5 6 7 8 9 10

Game over

MV
--
Trans-Atlantic Gaming Wiki

**Welcome to the Trans-Atlantic Gaming Wiki!**
D&D 5e Wiki for an adventuring group exploring the Tales from the Yawning Portal

## Important articles

IntroductionsSchedule and TechnologyGame OverviewPlayer BehaviorGameplayCharacter CreationCompendium

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tensei Matsushima Test 11

**Tensei Matsushima Test 11** is one of the Psychology Tests the protagonist may receive from Tensei Matsushima in *Monark*.

## Question

A meeting is about to begin, with you leading the discussion. Let's say your friend is assisting you. Where would you like them to sit?

(This is accompanied by a graphic where X is at the head of the table, Y is a side seat next to X, and Z is a side seat next to Y.)

## Choices and meanings

There are three choices:

 C | Me at X, my friend at Y | Pride +20

### A: Me at Y, my friend at X

This question gauges your leadership qualities.

You sat your friend in seat X, which oversees everyone else, making you not much of a leader. This is indicative of your lack of confidence. Or perhaps it's more that you rely on that friend a bit too much.

### B: Me at Y, my friend at Z

This question gauges your leadership qualities.

You sat your friend at the center of the eable in seat Z, making you a decent leader. When occupied by one with a firm grasp on people skills, seat Z easily becomes the center of communication. Such an arrangement would give the meeting a more open, casual feel, making it possible that your friend would end up leading things instead of you.

### C: Me at X, my friend at Y

This question gauges your leadership qualities.

You sat in Seat X yourself, making you a person of great authority. By choosing the seat that oversees the group and seating your friend in Seat Y as your aide, you ensure that things will proceed smoothly.