Orc (Race)

From Mordenkainen Presents: Monsters of the Multiverse, page 28; Volo's Guide to Monsters, page 120; Eberron: Rising From the Last War, page 32; Explorer's Guide to Wildemount, page 177; and Plane Shift: Ixalan, page 15.

## Traits

(Mordenkainen Presents: Monsters of the Multiverse, page 28)

As an orc, you have the following racial traits.

***Ability Score Increase.*** When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The "Quick Build" section for your character's class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can't raise any of your scores above 20.

***Creature Type.*** You are a Humanoid.

***Size.*** You are Medium.

***Speed.*** Your walking speed is 30 feet.

***Languages.*** Your character can read, speak, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. Your DM is free to modify that list for a campaign.

***Adrenaline Rush.*** You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.

***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

***Powerful Build.*** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

***Relentless Endurance.*** When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can't do so again until you finish a long rest.

## Eberron: Rising From the Last War

(Volo's Guide to Monsters, page 120; Eberron: Rising From the Last War, page 32)

Your orc character has the following racial traits.

***Ability Score Increase.*** Your Strength score increases by 2, your Constitution increases by 1.

***Age.*** Orcs reach adulthood at age 12 and live up to 50 years.

***Size.*** Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Aggressive.*** As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. You must end this move closer to the enemy than you started.

***Powerful Build.*** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

***Primal Intuition.*** You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.

***Languages.*** You can speak, read, and write Common and Orc.

## Traits

(Explorer's Guide to Wildemount, page 177)

Your orc character has the following racial traits.

***Ability Score Increase.*** Your Strength score increases by 2, your Constitution increases by 1.

***Age.*** Orcs reach adulthood at age 12 and live up to 50 years.

***Size.*** Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Aggressive.*** As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. You must end this move closer to the enemy than you started.

***Powerful Build.*** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

***Primal Intuition.*** You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Perception, and Survival.

***Languages.*** You can speak, read, and write Common and Orc.

## Plane Shift: Ixalan

(Plane Shift: Ixalan, page 15)

Orcs of Ixalan use the traits of half-orcs.

***Ability Score Increase.*** Your Strength score increases by 2, and your Constitution score increases by 1.

***Age.*** Orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

***Alignment.*** Most orcs lean toward chaotic alignments, and many serve on pirate ships that encourage an inclination toward evil.

***Size.*** Orcs average over 6 feet in height, and they have strong, stocky builds. Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Darkvision.*** You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Menacing.*** You gain proficiency in the Intimidation skill.

***Relentless Endurance.*** When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

***Savage Attacks.*** When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

***Languages.*** You can speak, read, and write Common (if it exists in your campaign) and Orc.