Hog Wun Maseyori

**Hog Wun Maseyori** is a member of the Hog Wun Family, and held the 10th strongest position in the family during the Strider Outpost Incident. He would rise to the 9th strongest upon coming back to life when Hog Wun Arpeggio would give his life to bring Maseyori back, giving him a Reincarnated Form.

## Powers and Techniques

### Powers

**Overall Power:** Maseyori is one of the most powerful beings in the entire world. Before his fight with Hog Wun Jorgon, he had never shed a single drop of blood in battle, outside of fighting with his older siblings. Despite not having a confirmed ranking, he is the 10th strongest in the Hog Wun Family out of more than 1200 members, and possessed enough strength to overpower Jorgon.

**Physical Power:** Maseyori possesses phenomenal physical strength and endurance, being able to dish out and receive blows with Jorgon evenly without too much struggle. He is a master at several martial arts styles, as Jorgon commented on his ability to combine Senetae and Hogoro-Style Martial Arts flawlessly, despite the two being contrasting styles in practice.

**Weaponry Strength:** Maseyori is in possession of 614 identical Rokushi Spears tipped with Blaire, which is a poison with no known antidote, and cannot be neutralized with Serudilution. He possesses individual control over each of them using seru. He also possesses great fighting power with one and two handheld spears.

**Seru User:** Maseyori possesses an unbelievable level of seru control and output, capable of manipulating hundreds of spears moving at several times the speed of sound to track an enemy. His raw seru output was able to fill dozens of cubic miles with seru, and cast attacks several miles in size onto his enemies. He possessed only the pure energy form, and did not inherit any of the astral qualities of Hog Wun seru. Despite this, he showed good growth speed, having been considered a novice in the family only 90 years prior.

* **Transformation User:** Maseyori is a user of transformations to unlock special rules in his game, as well as a result of Arpeggio's spell working on him.
	+ **Kratosmith Form:** In this transformation, Maseyori sacrifices a lot of his stamina to break out the condition in his game that prevented him from moving when the opponent was more than 600 meters away. He utilized this transformation once he realized Jorgon's attacks were beginning to do serious damage to him.
	+ **Reincarnated Form:** When Maseyori was reincarnated by Arpeggio's spell, his armored body transformed into one with a more vibrant blue and orange color palette, and his entire body appeared as if it is made of flames.

### Techniques

***Martial Arts***

* **Senetae:** A style invented by Hog Wun Bethelham around 700 BD. It focuses on attacks that consume massive amounts of stamina and time, but deal massive amounts of damage.
	+ **One-Punch Killer:** The signature technique of Maseyori. He punches with so much force that it would kill anyone outside the top 1000.
	+ **Transcendental Exotic Collision:** A transcendental kick that is usually used to shatter the skull instantly. It's strong to the point that Maseyori was surprised Jorgan was unharmed by it.
* **Hogoro-Style Martial Arts:** A style invented by Hog Wun Hogoro.

***Seru***

* **Spears of the Void:** Once a foe agrees to fight Maseyori, they essentially agree to the rules of this game. Maseyori is able to send them into the Void Realm, where their movement is under his control, under certain conditions. The user is launched 4000 meters away, and Maseyori places his 614 Rokushi Spears in place. The goal is for the opponent to cross the distance without being pierced by the spears, and strike Maseyori at least once. The spears are positioned in a way that the opponent is constantly having to dodge spears for 25 seconds, and if the opponent does not reach him in that amount of time, Maseyori is able to trap them in the Void Realm forever.
	+ **Pledge of Immobility:** Maseyori can agree not to move if the enemy is not within a specified range, in order to boost his power. In his fight with Jorgon, he agreed not to move when Jorgon was more than 600 meters away.
	+ **Stages:** The game starts on its first stage, and every time the opponent strikes Maseyori, a new stage begins. The stages were designed with the easiest coming first because it allowed Maseyori to conserve seru by increasing the difficulty only when he wants to. By not to change difficulty mid fight he is able to move his spears using less of his seru. Between rounds, switching difficulty was just mentally releasing more seru into his spears, whereas to do it in the middle of a round, he would have to try to move their spears while increasing the seru inside of them.
		- **Stage One:** This stage is simply the spears converging towards the center and then moving past each other.
		- **Stage Two:** The spears are able to change direction in this stage.
		- **Stage Three:** The spears will hone in on the enemy quickly.
		- **Stage Four:** Maseyori goes into his Kratosmith Form for this stage and is able to freely move regardless of the opponent's distance. This stage is normally used once Maseyori considers his opponent a true threat, and wants to quickly kill them.
	+ **Oxygen Pledge:** Maseyori agrees to supply oxygen to the opponent in order to be able to move him freely outside of the 25 allotted seconds to strike him.
* **Heralding Emeralds:** Maseyori makes large pillars of solid crystalized blue seru fall from the sky.