Cuphead

Cuphead is a resident of Inkwell isle and is best friends and brothers with Mugman

As his name suggests, Cuphead's head is a wide cup with what seems to be some sort of liquid inside, topped with a red and white striped bendy straw. His face consists eyes that are very close together and a small red nose. He always has a determined expression in the face of danger.

He is mostly seen wearing a black, long sleeved shirt, white gloves, red shorts (slightly similar to Mickey Mouse's iconic short overalls), and brown boots. To emulate the way characters were drawn in the game’s time period, his coloring is inconsistent; he is sometimes depicted wearing red or yellow boots, and/or yellow gloves instead. As an anthropomorphic cup, his skin is a light gray and made of porcelain , so enough hits could break and kill him, leaving behind his apparition.

His ghost still has the cup head and gloves, but his appearance is now a ghostly blue. His shorts and legs are now replaced with a ghost tail, his bendy straw is now a halo, and his expression is that of melancholy. In the center of Cuphead's ghost's chest, there is a pink heart which can be parried to resurrect him. When used as a Super Art, his ghost is muscular and his expression is determined.

Cuphead's appearance is reminiscent of character designs from classical 1930s cartoons, of which the game's art style is designed around.

Cuphead is relentlessly optimistic, his confidence and drive for adventure can lead him to appear devious, or get him into trouble, but at his core, he is kindhearted who wants to do good—but has the tendency to leap before he looks.[1]

Cuphead seems to be a daredevil. He is shown to be the more confident, fun-loving and slightly cheeky type. He (in contrast to his twin brother) often takes quite the amount of risks. His personality was mostly inspired by the "charming, yet trouble-making" character archetype, as seen in the protagonists of early cartoons.

As seen in the introduction, Cuphead seems to have a somewhat greedy personality, apparently willing to risk anything to get what he wants, causing the infamous bet which nearly cost the souls of him and his brother. Despite his flaws, however, he seems to be kindhearted and has good intentions overall, such as in the good ending where he and Mugman burn all the soul contracts, setting everyone free.

Story Edit
In Inkwell Isle, Cuphead and his younger twin brother, Mugman, lived happy and carefree under the watch of the Elder Kettle. One day, the boys wandered far from home and ended up in the Devil's Casino, despite the Elder Kettle's warnings.

In the casino, Cuphead and Mugman were on a winning streak at the Craps table. When the Devil came to the table, (which was a surprise for the boys) he offered a bet: if the boys won, they would get all the loot in the casino, but if they lost, the Devil would take their souls.

Cuphead, blinded by easy riches, rolled the dice and landed on snake eyes, losing the bet. Cuphead and Mugman begged for their lives, and so the Devil sent them on a mission to collect his debtors' soul contracts by midnight, saying he would consider sparing them. Cuphead and Mugman ran back home as fast as they could in a panic to the Elder Kettle, who gave them a potion granting powerful abilities to aid them on their journey.

After some training, Cuphead and Mugman went to go to collect the soul contracts, using their powers to battle bosses, run through levels, and save the Legendary Chalice. When travelling from Inkwell Isle One to Inkwell Isle Two, the Elder Kettle informs the boys that their strength is growing thanks to the power of the soul contracts, and soon it will be enough to defeat King Dice and even the Devil in battle.

Once all of the soul contracts are collected, the boys meet up with King Dice, who forces them to play a "game" before they can see the Devil. After King Dice is defeated, Cuphead and Mugman meet up with the Devil, who was awaiting them in his office. Cuphead and Mugman decided not give them the soul contracts,but the Devil became outraged and battled them.

Upon the Devil's defeat, the boys accept his surrender and burn all of the soul contracts, releasing the residents from their eternal servitude to the Devil. The boys then went home and told the residents that they are now free from their debt. They are praised for their bravery, and an all-day celebration began. In their success, the boys promised to never get into trouble again—until the next time.