Forsaken Murderer

* Ingame
* Crop
* Breaching

**This Abnormality is Capable of Breach**

## Probabilities

> *" “What's really pitiful is people like you dying to the likes of me.” "*
> - Forsaken Murderer's Entry
>
>

**Forsaken Murderer (T-01-54)**, previously known as **Abandoned Murderer**, is an Abnormality in the form of a near bald man with grey, asphyxiate-colored skin and a snapped neck. Despite the fact that his neck appears to be entirely fractured, he is still living. He wears a straight-jacket. While his mood is low, the head will change into a metallic shell-like shape, comparable to that of a head cone.

## Ability

Forsaken Murderer's ability will trigger when his  Qliphoth Counter reaches 0. His  Qliphoth Counter can fluctuate in the following ways:

* Decrease by 1 when getting a  Bad Work Result.

Once his  Qlipoth Counter reaches 0, he escapes. While breaching, Forsaken Murderer crawls on his knees around the facility with his metallic hammer head. He possess low  HP at 270 and slow to average  Movement Speed, usually outrun by panicked clerks. When near or next to an employee, he slams his metallic head onto the ground where they are or were located, dealing  Red Damage (2-4) in a small area in front him if the employee does not get out the way. The targets in the area of attack may receive different amount of base damage. He tends to follow nearby employees, including Clerks, changing his path when the target leaves the room.

## Origin

Forsaken Murderer was once a feared, emotionless killer incarcerated in a federal prison. Originally sentenced to death, some researchers decided to use him as a test subject to cure some unknown disease. The administration of unknown chemicals to Forsaken Murderer's body ended up curing his violent behaviors at the cost of his 'humanity.' The excuse of the researchers for doing this was that they cured a disease. He was then unrestrained because the researchers stated that he "no longer had any intention to attack". After some time, Forsaken Murderer said that his head was turning into metal, and started to hit his head against objects and solid surfaces. After a severe injury, the researchers had no other option than re-restrain him. As they no longer had any reason to fear him, they began to neglect him entirely.

After a fatal incident caused by Forsaken Murderer happened to one of the researchers, they decided to end the research and dissect the brain of Forsaken Murderer. However, Forsaken Murderer is still alive. His trauma and illusion about his metal head follow him still.

Where Forsaken Murderer was found and how he arrived into the facility is unknown.

## Details

Forsaken Murderer responds to the four works in order of best to worst:  Instinct,  Attachment,  Insight, and  Repression.

Like all Abnormalities, his energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Forsaken Murderer's emotional state is divided into 3 sections:  Bad,  Normal, and  Good. Completing 0-6 E Boxes will cause him to feel  Distressed, completing 7-10 will cause him to feel  Normal, and 11-14 will result in him being  Happy. His usual waiting time after a task is around 15 seconds and his  Qliphoth Counter is 1.

### Unlockable Information/Upgrades

**Basic Information** (Cost:  12 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( TETH), portrait, Damage Type ( **R**ed 2-3), the amount of  E-Boxes (14), his emotional states, and  Qliphoth Counter.

**Instinct/Insight/Attachment/Repression Work Favor** (Cost:  4 PE Boxes)

Unlocks the percentage level list to the respective work.

**Managerial Works** (Cost:  12 PE Boxes)

* "Managerial Tips 1"
	+ "When the work result was Bad, the Qliphoth Counter lowered."

**Escape Information** (Cost:  12 PE Boxes)

Information if the Abnormality can escape or not, plus his  Qliphoth Counter (1). This include his defenses when breaching:

 Red: Normal (1.0) -  White: Normal (1.0) -  Black: Weak (1.5) -  Pale: Vulnerable (2.0)

###  Observation Level

**Level 1**(1 Section unlocked):  Speed Rate +5

**Level 2**(2 Sections unlocked):  Success Rate +5%

Unlocks the E.G.O. **Gift** 'Regret'.

**Level 3**(3 Sections unlocked):  Speed Rate +5

Unlocks the E.G.O. **Suit** 'Regret'.

**Level 4**(All details unlocked):  Success Rate +5%

Unlocks the E.G.O. **Weapon** 'Regret'.

### E.G.O. Equipment

* Weapon
* Suit
* Gift

**E.G.O. Weapon Regret**

 **Requirements:** None

The researchers laid down all sense of dignity, but they did not feel guilty as they had the greater good to pursue. Even the merciful Carmen condoned the project.
Enemies crushed by this regret can never return to their normal life. Before swinging this weapon, expressing one’s condolences for the demise of the inmate who couldn't even have a funeral would be nice."

**E.G.O. Suit Regret**

The dignity of a straitjacketed death row inmate wasn't something worth keeping intact, so no one felt guilty for him even as his brain rotted. Now the straitjacket is nothing but an accessory to the hatred and anger that remains.
Employees who feel a constricting pain while wearing this suit must undergo a thorough psychological examination."

**E.G.O. Gift Regret**

 **Effects**:  HP +2,  SP +2

**Observation Level:** 2

## Story

* "An Abnormality whose brain is imbued with rage, screams, and malicious cries. There is a wound on his forehead that never seems to heal. He hates everyone and everything. He wears a straitjacket, but is as free as any man. No amount of chains and restraints is enough to prevent him from committing violence."
* "He always had to wear a straitjacket. Some say he was a death row inmate from a federal prison. The researchers were always cautious around him. They felt that the straitjacket couldn't contain him. The researchers wanted to study a murderer's brain to prove that innate evil existed.
* It was difficult to determine who was worse: A man who murdered the innocent with no remorse, or the researchers who wanted to open up his brain to satiate their curiosity."
* "A wide range of medicine and chemicals were injected into him. Some were used for the sake of humanity's future, while others were for new medical techniques. They all had the potential of changing the world. The researchers were getting more and more excited. Although they didn't openly express so, it was almost palpable.
* They said they found a cure, but they never said what was cured. The prisoner spoke less and less. His aggressiveness was suppressed, but at the same time, he lost himself. After an extensive review, he was permitted to have the straitjacket removed. "
* " “It feels like my head is turning into metal. I sometimes hear metallic creaks in my head...”
* As the days passed by, he began inflicting self-harm. He would continuously hit his head on the wall or hard surfaces. He insisted on checking if his head really was turning into metal. One day they eventually decided to leave him with the hope that he would stop once he was wounded. However, even with blood pouring down his face, he wouldn't stop until his wound was so deep the whites of his skull were peeking through. He had to wear the straitjacket again, but he was no longer feared or monitored like before. "
* "A researcher died. It would have been difficult to identify him without his ID card as his head was violently crushed. Lax security meant that the door was often left unlocked or unattended. The prisoner that everyone believed to be confined was moving around on his knees.
* “My head... turning into metal... folds in my brain, being flattened...” He kept repeating strange words, and the final procedure was quickly put in place. Treatment was halted, and he was dissected so his brain could be used for research. How do I know? I sedated him myself. He kept muttering nonsense until the end.
* “Ends, begins, ends, begins, end” "

## Flavour Text

* "Forsaken Murderer stands like a statue in the corner of the Containment Unit."
* "At times, Forsaken Murderer murmurs while shaking."
* "Forsaken Murderer may scream from time to time, but as he’s tied up, there probably isn’t any need to worry."
* "<name> senses despair."
* "<name> smells the unbearable odor of despair."
* "Why is this place always so dark and cold?"
* "In the darkness, Forsaken Murderer’s brain slowly rotted."
* "Forsaken even by death, Forsaken Murderer shall remain confined here till the end of time."
* "It was no longer rage, but a deeper and more twisted, maniacal abhorrence that found him."

## Trivia

* Although he is a dangerous early-game Abnormality, Forsaken Murderer doesn't do anything aside from inflicting minor physical damage to nearby employees.
* When viewed up close, the Forsaken Murderer makes distressed panting noises. He is one of the few Abnormalities that makes sounds when viewed.
* Forsaken Murderer is the only Abnormality that has 1 Managerial Work.
* His defenses are exactly the same as the defenses of a simple Suit worn by new hired employees and clerks.
* His classification as '**T**rauma' is because of his own story events, gaining his trauma through the surgery that eventually left him with abnormal properties, his 'metal head', and immortality. He also could represent Autophobia, the fear of abandonment.
* His E.G.O. Weapon description is the only EGO Weapon description in which Carmen is mentioned.

## Gallery

Forsaken Murderer starting to breachTransition when changing his headBreachingAttackingForsaken Murderer's Details unlockedForsaken Murderer full ArtworkNormal state. High Resolution pictureMetal Head state. High Resolution picture

**Notice About the Article "Forsaken Murderer":**
 Are you looking for the old version of this page: Abandoned Murderer (Legacy)

 "Forsaken Murderer" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.