InSomnia Alpha Demo

Back in 2014, in honor of the game's Kickstarter campaign reaching half of its funding goal, Studio Mono released a playable tech demo. The **InSomnia Alpha Demo** acts as a Prologue chapter to the game's storyline, featuring Typer as the playable character. Two versions of the demo exist: a pre-alpha version (https://www.dropbox.com/s/jcxvuclmvrog1hi/Insomnia.zip?dl=0) which Kickstarter backers had access to, and an alpha version (http://games.softpedia.com/get/Games-Demo/InSomnia.shtml) that came out in 2016 for the entire world to play.

## Differences between pre-alpha and alpha

* Main menu was different
* Typer looks way older
* Typer has a different voice actor
* Cat Terminal has a different sound
* Fifferent HUD. Quickbars in the center, weapon and stats on the right
* The shelter isn't finished. Generic clutter in place of the kitchen and sleeping area
* Text in interactive objects is written in the default UE4 typography
* Menus has two Stub icons
* A lot of containers are either closed off to you or not there
* All of Typer's equipment is found in a single white locker in the main room of his shelter
* Typer has a custom shotgun instead of his custom rifle
* Lots of items' icons/descriptions are different
* Had to use the Tool Kit to disassemble items
* The Tool Kit field model is different
* The gym area of the shelter is far less uniquely decorated with the same electronic clutter all around
* No Crabmaster
* No Shooting Range and no Morthy
* Guards around the Reservation are Ghetters, not Tyrang
* Some NPCs have face models not seen in the final game
* Far less NPCs to talk with, ie the guy that teaches the player how to lockpick
* Tyrang referred to as Tirang
* Typer talks randomly when interacting with NPCs
* Morakh referred to as Morach
* Entrance to the Water Plant is far less detailed
* Some NPC names when in a close-up conversation aren't properly labeled (ie Scavenger\_1, Buro\_Morach\_Brigadier)
* The shop doesn't work, Trader Urell is outside in its stead
* Burro called Buro
* Entrance to the Reservation is far different
* Gaderra is called Bea Kera Executioner outside of the close-up conversation
* The entrance to the Bea Kera is cut back
* The Rainbow 106's neon letters are only ever colored white, blue and yellow
* There are no people at the bar
* Barman called Grunk outside of convo, Grank in
* Typer is called the Krykk Destroyer
* Borgo and Tarkas look different
* Hastir looks different. His problem seems to be related to seizures instead of a back injury
* There's a third, unnamed bodyguard
* The Burn Fast story took place at the Bird Cemetery instead of the Eternal Light station
* Package called Mysterious Parcel
* Loading Screens are different
* The Communication Tunnels are far different
* No Ravva
* The text for healing is in Russian
* Can't loot defeated robots
* You aim by holding down Space
* No Heavy Attack, Rolling or Kicking
* Any weapon can go on any slot, clipping ensues
* Borchardt is called The Horn
* Door to the Generator Room is open
* Farka and the Dar-Khala look way different
* Typo as Dar-Hala devision during close-up
* No Tirang soldiers at all on your way out the tunnels
* No tunnel to go through, teleported directly to the Reservation
* Cutscene with Deblin is completely different, with him pointing a guy at you instead of beating you up

*TBA*

* Main Menu
* Typer Comparison
* HUD Comparison
* Unfinished Hideout
* Gym
* Morthy's Location
* Ghetter Soldiers
* Gaderra
* Entrance to the Bea Kera
* 106's Letters
* Borgo and Tarkas
* Hastir
* Mysterious Parcel
* Loading Screens
* Tunnels Entrance
* Farka and Dar-Khala
* Farka Close-Up
* "Man in a Coat"

## Differences between alpha and final game

* Cat Terminal plays the instant the game starts without you getting near it first
* Menus aesthetic was that of a Gralem device
* Stats and Skills are different; Traits exist
* NPC dialogue windows are different: you can see the close-up faces of both him and yourself
* The Near Range is called the Dump
* Seven is called Lucky 7
* Items correctly stack up when transfered

*TBA*

## Differences unique to the final game

* Impeller is renamed to Thyper's Sword and is sheathed on the belt
* Mercenary's Set looks different around the gloves area
* You can climb the ladder behind the building next to the Purification Plant

*TBA*

*This article is a stub. You can help InSomnia Wiki by expanding it.*