recursal/Fanatic-Fandom huggingface dataset:
Sprint

**Sprint** is a trait in *Forging Glory*.

## Description

Sprint increases the character's move speed when their sprint button is pressed and they have enough energy. Avatars who are sprinting cannot attack.

## Obtaining

Sprint is one of the first traits given to all new players, as part of one their introductory quest lines.

It can also appear where other traits commonly drop.

## Tips

* Sprint is a valuable tool for entering and exiting battle quickly. Useful for maintaining a high kill death ratio, and thus increasing glory.
* Combined with a high sprint damage resistance, it can be used as tool to reduce damage.
Regeneration

**Regeneration** is a modifier in *Forging Glory*.

## Description

Regeneration gives avatars a given amount of health every five seconds. For example, if they have one regeneration, they will receive five health every five seconds.

Note that the value displayed is health per second, not health per five seconds. Multiply the value by five to know how much is regenerated per five seconds.

Regeneration is one of the most "costly" modifiers, always counter-balanced with heavy opposing modifiers.

You can have negative regeneration, meaning you will lose health every five seconds. However, it cannot kill you; you will instead drop down to one health.

## Tips

* Pair with a variety of negative modifiers, to lessen the likelihood of an enemy pinpointing a weakness.
* Retreat from battle to give your regeneration time to heal you.
Team King of the Flag

**Team King of the Flag** is a game mode in *Forging Glory*.

## Description

Team King of the Flag is a combat-focused game mode, where most glory is earned through combat. The team with the flag earns regenerative healing, while the team without the flag gains fodder reinforcements, particularly if they are losing. The team with the most glory at the end of the time limit wins the match.

## Strategy

* Ensure your team holds the flag to keep teammates alive.
* Use knock down abilities, such as a two hand sword, Push, or Shield Bash, to knock the enemy flag bearer down, making them drop the flag.
* Maintain your style combo by ensuring you're always in combat.
* Increase your style combo by attacking enemies in a variety of ways, such as: set on fire, flank, knock down, brutalize (hit when knocked down), headshot, then kill.
* Focus down the enemy most-valuable-player to reduce their glory earnings.
Melee Life Steal

**Melee Life Steal** is a modifier in *Forging Glory*.

## Description

Melee Life Steal converts a percentage of melee damage dealt into hit points for the attacker.

## Examples

* If a player deals 50 damage, and has 20% melee life steal, then they would heal 10 hit points.

## Tips

* A critical survivability tool for meleers.
* Synergizes well with modifiers that increase damage.
* Can be combined with Melee Soul Steal to increase healing capabilities even further.
Glory

## Description

Glory is essentially experience points in any other game.

Glory represents a combination of your warrior and celebrity prowess. Glory can only be earned during matches, by being as entertaining as possible. The most obvious method to gain glory is by killing enemies, however there are even more effective means, such as maintaining a high kill/death ratio, and using a wide variety of attacks.

## Glorious Events

Each interaction with an enemy, such as hitting and blocking, is what is internally known as a glorious event.

Each glorious event can have a number of contributions, based on what was done during that event. They appear as adjectives in the game's glorious event feed and kill feed. For example, "snipe" will appear if a player attacks an enemy from a considerable distance with a ranged weapon.

The more dramatic the action, the more glory it will contribute to the glorious event. For example, the further a "snipe" is, the more glory it contributes to the single glorious event.

## Style Combos

Several glorious events together become a style combo. Style combos are, themselves, glorious events. They are scored based on how unique and varied the contained glorious events are.

To maximize a style combo, you need to score as many glorious events as possible within a short time frame, and attach as many unique contributions as possible. Repeated contributions do not increase the style combo, thus it is not efficient to keep using the same contribution, like "snipe," repeatedly.

For example, "burn," "snipe," and "point blank" will earn more glory than simply "burn," and "snipe."

Style combo scoring is exponential, meaning each additional contribution substantially adds more glory.
How to Activate a Steam Key

Congratulations, you’ve received a key for the Forging Glory! If not, please join our Discord and request a beta key.

Please note that Forging Glory is currently only available for Windows. Sorry!

Forging Glory is installed, updated, and played through Steam. If you are not a Steam user already, you must install and register.

Once you’re in Steam, go to the Games menu and select the activate product option:

Proceed until you reach the text box for entering your product code:

Copy and paste your activation key into the text box and complete the wizard.

You should see Forging Glory appear in your game library:

If you do not see the game in your library, then you may need to restart Steam to force a refresh of your library.

Then, simply double-click to begin playing!

Once you have entered the game, click Play to begin your career as a gladiator!

From this point forward, Doctore, your gladiator trainer, will guide you through the basics. You will be able to try nearly all the weapons and game modes, and earn a heap of critical rewards, like access to the shop and smith by completing the introductory campaigns!

If you’re not already, please join our Discord! All communication occurs through Discord, so you'll have a lonely experience if you do not join! Plus, it's the best way to provide critiques to improve the game, and we cannot do that without your input! Once there, please be sure to introduce yourself!

We look forward to meeting you in the arena, gladiator!
Logs

Logs can help the developer fix issues you may find. Please do not hesitate to post log files, screenshots, or videos of any issues you may find on the ZoopTEK Discord in the #fix-it-fix-it-fix-it room.

## Log Files Location

All logs are stored in your AppData folder, which is normally hidden in Windows. There are a few ways to access it:

1. The easiest way is to use the handy-dandy button at the bottom of Options that will take you there directly. Pictured to the right.
2. You can open any Windows Explorer window, and enter the path `%appdata%\..\LocalLow\ZoopTEK\Forging Glory\`.
3. You can hit WINDOWS+R to open the Run window, and enter the path `%appdata%\..\LocalLow\ZoopTEK\Forging Glory\`.

## Client Logs

The client log is the 3D application's log file.

`C:\Users\[YOUR USER NAME]\AppData\LocalLow\ZoopTEK\Forging Glory\player.log`

`C:\Users\[YOUR USER NAME]\AppData\LocalLow\ZoopTEK\Forging Glory\player-prev.log`

## Match Server Logs

The match server log is the invisible console application that facilitates communication between all players.

`C:\Users\[YOUR USER NAME]\AppData\LocalLow\ZoopTEK\Forging Glory\Server\Output Log.txt`

## Account and Web Issues

Account issues, such as progress not being saved, is a web issue that ZoopTEK must find on their web servers. Inform them on the ZoopTEK Discord if you experience such an issue.
Flag Rush

**Flag Rush** is a game mode in *Forging Glory*.

## Description

Flag Rush is an objective-based game mode, where teams earn extra glory for delivering the flag to the enemy base. Although teams are still rewarded glory for combat, it is generally more efficient to deliver the flag, especially if losing. The team with the most glory at the end of the time limit wins the match.

## Strategy

* Use a faster avatar to deliver the flag.
* Protect your flag bearer.
* Slow down the enemy flag bearer with modifiers such as Pin and Freeze Multiplier.
* Secure choke points around your team's base, to prevent an enemy flag bearer from entering.
* Kill the enemy flag bearer before they reach your base.
Stun on Enemy Block Resistance

**Stun on Enemy Block Resistance** is a modifier in *Forging Glory*.

## Description

Positive values of Stun on Enemy Block Resistance will reduce how long your weapon is disabled after your melee weapon is blocked, or after you are hit when wielding a projectile weapon. For example, if you swung your sword, the enemy blocked, and they normally would have inflicted a two second weapon stun, but you have 50% Stun on Enemy Block Resistance, then you would only receive a one second weapon stun.

You can have negative values of Stun on Enemy Block Resistance, meaning your weapon stun duration will be increased.

## Tips

* Shield users are likely to add stun on enemy block modifiers, because it's easy for them to block. Use this modifier to counter.
* If your goal is to tank, opposed to deal damage, then this is not a bad modifier to have negative.
Avatar Head

**Heads** are avatar body parts in *Forging Glory*.

## Description

The head of an avatar.

Hits to the head trigger Critical Damage if the attacker has any.

Heads have modifiers, but no traits.

## Tips

* Aim for the head if you have Critical Damage.
* Use Critical Damage Resistance to avoid the bonus damage from head shots.
* When fighting an enemy with a Shield, it is frequently easier to hit the enemy's head.
* Damaging enemies causing particle effects to be emitted. Hitting a human player in the front of the head may spawn that particle effect in front of their view, making it harder to see.
Dash

**Dash** is a trait in *Forging Glory*.

## Description

Upon double tapping a movement key, the avatar will quickly bolt in that direction. Unlike Sprint you can attack while dashing.

## Obtaining

Dash is one of the first traits given to all new players, as part of one their introductory quest lines.

It can also appear where other traits commonly drop.

## Tips

* This can be used both defensively, to avoid incoming attacks, and offensively, to surprise an opponent.
Culling Strike

**Culling Strike** is a modifier in *Forging Glory*.

## Description

Culling Strike allows players to instantly kill an enemy once they have reached a certain percentage of health, regardless of the number of hit points they have.

For example, if an enemy has 18 out of 100 health (18%), and the attacker has 20% culling strike, then a single hit, regardless of the amount of damage, will instantly kill the enemy.

## Tips

* Very useful on low damage weapons like Pistols and Spears.
* Culling strike is effective on opponents with lots of armor, Hit Points, or resistance.
* Not very effective on high damage weapons like Crossbows and [[Two-Hand Weapon]s, because they are probably doing more damage than culling strike could do. For example, a Crossbow will likely deal 50 damage, which is more damage than a maximum culling strike of 40% could inflict on a standard 100 hit point opponent, which is 40 damage.
Team Death Match

**Team Death Match** is a game mode in *Forging Glory*.

## Description

Team Death Match is a combat-focused game mode, where all glory is earned through combat. The team with the most glory at the end of the time limit wins the match.

Normally, each team has five avatars each, however, once a team starts falling behind, the losing team will automatically gain fodder reinforcements.

## Strategy

* Knocking opponents off the arena is worth a lot of glory, and an efficient way to remove tough opponents.
* Use healing abilities, such as Melee Life Steal, Ranged Life Steal, and healing traits to stay alive.
* Maintain your style combo by ensuring you're always in combat.
* Increase your style combo by attacking enemies in a variety of ways, such as: set on fire, flank, knock down, brutalize (hit when knocked down), headshot, then kill.
* Focus down the enemy most-valuable-player to reduce their glory earnings.
"The Gooch"

**"The Gooch"** is a rollerbeetle racer and the owner of Greased Lightning.

### Dialogue

*"You know what the secret is to having a fast beetle? Obviously you don't, or you'd be as successful as I am. But I'll tell you only because I pity you. The trick is... you've got to grease 'em up, really good. Get 'em all slick like."*
**Did you just say you grease the beetle?**

*That's right! You've really got to work it in, give it a healthy shine and lube every nook and cranny. Don't miss a single spot on that shell. There are some folks who say that's cheating. Those people I casually refer to as "sore losers"."*
**Please excuse me. I have a restraining order waiting for me with your name on it.**

## Trivia

* "The Gooch" was the bully's name in the T.V. show "Different Strokes".
Chroma Vow IV

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* Data:Items/Chroma Vow IV (E83A0D1B)

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 Statistics
One Hand Weapon

**One Hand Weapons** are weapons in *Forging Glory*.

## Description

One hand weapons are smaller versions of their two handed cousins. They may not hit as hard, but they strike faster. They pair well with a Shield.

## Strategies

One Hand Weapons are arguably one of the most difficult weapons to use. They do not have an innate specialty clearly stated in their base modifiers. They are one of the shortest ranged weapons, forcing players to be very close to their enemies.

However, with some creativity and experimentation, they can be adapted to play any style. For example, dual one hand weapons has the highest damage potential. Adding more Knock Down Power can make them faster versions of Two Hand Weapons. Adding Melee Life Steal or Melee Soul Steal can increase survivability.

### With One Hand Weapons

* New players oftentimes underestimate the range. Be sure to get up close and personal with the enemy.
* A very powerful combination is to pair it with a Shield! It nearly gives you the damage potential of a Two Hand Weapon with the ability to easily absorb blows from both melee attacks and ranged attacks.
* Push is a powerful trait with one hand weapons, providing an opening to strike.
* Similarly, Shield Bash is a powerful trait when equipped with a shield, providing an opening to strike.
* Pair with another one hand weapons to overwhelm an opponent. This is the easiest way to maximize damage.
* Although not as adept as the Two Hand Weapon, one hand weapons can still knock down weakened opponents, especially with a charged smash attack.

### Against One Hand Weapons

* Most weapons have a longer range. Attack from outside their range.
* Charge your melee attack outside of their range, only step into range once you begin your attack.
* Equip Hack Resistance, Locational Armor, and/or Full Body Armor.

## Modifiers

* When using a sword and Shield combination, Maximum Increased Damage From Chained Kills can become quite powerful due to the long life expectancy.
* Melee Life Steal and/or Melee Soul Steal is generally always a good idea when using any melee weapon.
Full Body Armor

## Description

**Full Body Armor** is a modifier in **Forging Glory**.

Unlike Locational Armor, each point protects the entire body from any amount of damage. This means four points of Full Body Armor can absorb four hits of any amount of damage from enemies, regardless of location. The downside is that full body armor is always paired with strong negative modifiers.

You can identify enemies with Full Body Armor by looking at their health bar. The right side of their health bar will be gray.

## Tips

* Attack enemies with full body armor with weapons that have high attack speed, such as Spears, Pistols, and to a lesser extent, Bows. Since the amount of damage is inconsequential, attack speed is the quickest way to reduce armor.
* Full body armor is best for people aiming for a tanky build, or to offset low hit points.
Point Blank Damage Multiplier

**Point Blank Damage Multiplier** is a modifier in *Forging Glory*.

## Description

Point blank increases damage to enemies when they are within ten meters. The closer they are, the more bonus damage.

Only works with projectile weapons.

## Examples

* If an enemy is at 5 meters, and the attacker has 50% point blank damage multiplier, with a 10 damage shot, then the attacker will deal 5 / 10 = 50% \* 50% point blank damage multiplier = 25% \* 10 damage = 2.5 bonus damage.

## Strategy

* Equip on ranged avatars who frequently find themselves in melee range.
Adrenaline

**Adrenaline** is a modifier in *Forging Glory*. It can only appear on Traits.

## Description

Adrenaline increases the damage of the character proportional the amount of health they have lost.

## Examples

* If a player has 50% health, a +50% adrenaline modifier, and they would normally deal 20 damage, then they would deal 25 damage. (100% - 50% health) \* 50% adrenaline \* 25 damage = 5 additional damage.
* If a player has 20% health, a +10% adrenaline modifier, and they would normally deal 50 damage, then they would deal 54 damage. (100% - 20% health) \* 10% adrenaline \* 50 damage = 4 additional damage.
* If a player has 1% health, a +50% adrenaline modifier, and they would normally deal 50 damage, then they would deal 75 damage. (100% - 1% health) \* 50% adrenaline \* 50 damage = 25 additional damage.
* If a player has 10% health, a -50% adrenaline modifier, and they would normally deal 50 damage, then they would deal 28 damage. (100% - 10% health) \* -50% adrenaline \* 50 damage = 22.5 less damage.

## Tips

* A useful survival tool, particularly for meleers nearing death.
* Synergizes well with Melee Life Steal, as it increases the damage and thus life steal amount.
Maximum Increased Damage From Chained Kills

**Maximum Increased Damage From Chained Kills** is a modifier in *Forging Glory*.

## Description

Maximum Increased Damage From Chained Kills adds one damage per enemy killed during a single life.

For example, if the player has +10 maximum increased damage from chained kills, and has killed five enemies in their current life, then each hit will deal an additional five damage.

The value determines the maximum additional damage per hit. For example, if the player has +2 maximum increased damage from chained kills, and they have killed ten enemies, they will only receive an additional two damage per hit.

## Tips

* Useful on weapons that do minimal damage, or attack quickly, such as the Spear and Pistol.
* Stay alive as long as possible to get the most benefit.
* Useful on tanky avatars who live a long time.
Avatar Body

**Bodies** are avatar body parts in *Forging Glory*.

## Description

Avatar bodies are comprised of the torso and legs. This means a hit to the legs counts as a body shot.

Heads have modifiers, but no traits.

## Tips

* Applying Locational Armor to the body is a good choice, due to the coverage.
* When using weapons with Knock Down Threshold, aim as close to their toes as possible to maximize the likelihood you will knock down the enemy, and for a long period of time.
Spear

**Spears** are weapons in *Forging Glory*.

## Description

Spears are the first melee weapon every player gets, designed to be used very similarly to melee weapons in popular games such as Skyrim and Minecraft. They do consistent low damage per hit, but attack quite fast. It is also one of the longer ranged melee weapons available.

They do not have a swing direction, unlike swords, and will always attack in the direction of the crosshair. Unlike other melee weapons, they do not have parry assistance, and they cannot impose a block penalty.

## Strategies

### With Spears

* Spears come with an innate Flanking Damage Multiplier.
* Utilize the spear's range. Attack just close enough to hit, but no closer. Shorter ranged melee weapons will have difficulties hitting you.
* Spears are great at finishing off weakened enemies, due to their fast attack speed.
* Utilize the spear's speed by attacking as quickly as possible. An unshielded enemy will be overwhelmed and have difficulties blocking you.
* Wielding a shield with a spear is very safe, capable of avoiding both melee and ranged attacks, however damage output can be difficult.
* Attacking at point blank range can result in missed attacks, because you are swinging beyond the target.
* Although very difficult, you can still block incoming attacks with spears, but you must do so completely manually. Attempt to position the spear in the way of incoming swings and arrows. Arrows are easier to block than melee swings, since melee swings may slide up the spear and still hit you.
* Spear smash attacks are not very effective without modifiers.

### Against Spears

* Block the incoming spear attack, then counter-attack.
* When using a melee weapon, stay out of range while charging your melee weapon's smash attack, then quickly move into range right as you launch the attack. You only want to be in attack range when you are ready to hit them.
* Equip Pierce Resistance.
* If the spearman does not have a shield, they are very susceptible to ranged attacks.

## Modifiers

* Combo Damage and/or Maximum Increased Damage From Chained Kills with a long kill streak can greatly increase a spear's viability.
* Critical damage bonuses with headshots can increase a spear's viability.
* Movement speed is very useful to maintaining the perfect distance from the enemy.
Pierce Resistance

**Pierce Resistance** is a modifier in *Forging Glory*.

## Description

Pierce resistance reduces (or increases) damage from piercing weapons, such as Pistols, Bows, Crossbows, and Spears.

## Strategy

* Pierce resistance is an invaluable defensive tool for nearly all avatars.
* If upon hitting an enemy with a piercing weapon, you see a large resisted value, then the target likely equipped high pierce resistance. Try equipping a hacking weapon.
Damage Multiplier at Full Health

**Damage Multiplier at Full Health** is a modifier in *Forging Glory*.

## Description

Damage Multiplier at Full Health increases the damage of the character only when they have 100% of their hit points.

When enabled, the character will have fiery rings around their upper arms.

## Examples

* If a character has 100% health, a +50% damage multiplier at full health, they would deal 50% bonus damage.
* If a character has 50% health, a +50% damage multiplier at full health, they would deal no additional damage because their health is not at 100%.

## Strategy

* Synergizes well with Melee Life Steal and Melee Soul Steal, as healing abilities may keep the character at full health, enabling the damage multiplier at full health.
Avatar Lower Arms

**Lower Arms** are avatar body parts in *Forging Glory*.

## Description

Lower arms cover from the elbow to the hand. Lower arms are interchangeable, meaning they fit in both left and right sides.

Lower arms have traits, but do not have modifiers.

## Tips

* Since lower arms do not have modifiers, Locational Armor on the Upper Arms will extend to the lower arms.
Melee Soul Steal

**Melee Soul Steal** is a modifier in *Forging Glory*.

## Description

Melee Soul Steal converts a percentage of an enemy's maximum hit points into hit points for the attacker, but only upon killing the enemy.

## Examples

* If a player kills an enemy with 100 maximum hit points, and has 20% melee soul steal, then they would heal 20 hit points.

## Tips

* A useful survivability tool for meleers, particularly those who land killing blows often.
* Synergizes well Culling Strike as it kills weakened enemies instantly.
* Can be combined with Melee Life Steal to increase healing capabilities even further.
Call Lightning

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* Data:Items/Call Lightning (D3E4FFBF)
* Data:Items/Call Lightning (E04E7545)

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A Message for Janeera

## Overview

**Summary**

1. Bring Janeera the message from Ruthless Sevad.
2. See Ruthless Sevad for your reward.

**Obtained from**

Ruthless Sevad in Barbarous Shore
**Requirements**

A Question of Morality and you chose to help Ruthless Sevad instead of Elder Jonah
**Reward**

* 2,500 XP
* 200 Gold
* Kournan Coin

**Dialogue**

*"Okay, if you want to keep me quiet about your presence, Sunspear, just do a simple job for me. I need this message delivered to Janeera, a village healer on the Marga Coast. It bears my personal seal, so don't open it! It's my business, not yours... and the healer will let me know if the seal is broken. Get that message to her and you've bought my silence."*
**Accept**: *"Consider it done."*
**Reject**: *"There are other ways to silence you. Close your eyes and I'll show you one."*
**Intermediate Dialogue (Jaheera)**

*"From Sevad, you say? I wonder what he wants. I'm almost frightened to open it! Hmmmm... what does it say? That's none of your business, but thank you for delivering it unopened.*
*You can go now. I'm a busy healer, you know."*
**Reward Dialogue**

*"Janeera received the message? Good. How did she look? Did she...? Nevermind. I don't want to know. You did this task for me, so your secret is safe... for now."*
## Walkthrough

After getting the message from Ruthless Sevad, Janeera is located in the Ronjok Village, so travel to the Sunspear Sanctuary and exiting out the Marga Coast portal is the quickest way to reach her. Once the message has been handed over, return to Sevad for your reward.

## Notes

* In order to get offered this quest, you must bring the herbal remedies to Sevad first during A Question of Morality before taking them to Elder Jonah, and take the quest while A Question of Morality is still active.
Crossbow

**Crossbows** are weapons in *Forging Glory*.

## Description

The crossbow excels at long range combat, given its high damage and a very slow rate of fire.

Unlike the Bow, the crossbow must be fully charged to fire.

## Strategies

One could say that crossbows fulfill a similar role as sniper rifles in other games: taking out valuable targets from afar.

### With Crossbows

* Crossbows come with an innate Knock Down Power modifier, allowing you to knock down weakened enemies by aiming at their feet, which is useful when being rushed or stopping a flag rusher.
* Avoid hitting their weapons or shields. Aim for heads, feet, or attack from behind. Oftentimes feet are the easiest.
* Enemies without shields are easy targets.
* "Dance" to avoid incoming projectiles.

### Against Crossbows

* Shields are a hard counter to all projectile weapons.
* Invest in Pierce Resistance.
* An archer is about to shoot when the white charge orb on their weapon turns ready. Move erratically perpendicular to the shooter when you see red.
* Get close. Most ranged avatars have little defense when an enemy is close.

### Modifiers

* Increasing recharge speed can turn the crossbow into a high-powered bow.
* Damage Multiplier At Full Health can increase the maximum damage. Being at long range, incoming damage should be minimal. Include some Ranged Life Steal to ensure health is always at maximum.
* Critical Damage can be potent if you can consistently hit headshots.
* Movement Speed Percentage is very useful in avoiding enemy attacks.
Catena MSc

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* **Catena MSc**
* Data:Items/Catena MSc (53C6F277)

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Template loop detected: Template:Item
Damage Multiplier at Low Health

**Damage Multiplier at Low Health** is a modifier in *Forging Glory*.

## Description

Damage Multiplier at Low Health increases the damage of the character, once they have reached 33% health or less. The bonus damage given proportional the amount of health they have below 33%.

When enabled, the character will have fiery horns on their head.

## Examples

* If a character has 50% health, a +50% damage multiplier at low health, they would deal no additional damage because their health is above 33%.
* If a character has 20% health, a +50% damage multiplier at low health, they would deal 6.5% bonus damage. (1 - (22% / 33%)) \* 50% = 19.7% additional damage.

## Tips

* A useful survival tool, particularly for meleers nearing death.
* Synergizes well with Melee Life Steal, as it increases the damage and thus life steal amount.
"Help Me!" (PvP)

[edit skill details] Skill details

**Full**: You gain **5...41...50** Health. For **1...8...10** seconds, other allies' spells targeting you cast 50% faster.

**Concise**: (**1...8...10** seconds.) Other allies' spells targeting you cast 50% faster. You gain **5...41...50** Health.

## Related articles

* Shout skills quick reference
* Regen/Degen health skills quick reference

## Trivia

* The icon for this skill is similar to the icon for the Paragon skill "Go for the Eyes!".

## See also

* Modify activation time skills quick reference
"Shoes" O'Malley

## General

"Shoes" O'Malley is a rollerbeetle racer and the owner of Lisa the World-Famous Racing Beetle.

### Location

* Battle Isles
	+ Rollerbeetle Racing (Only during Canthan New Year)

### Dialogue

*"Hey there! Here for the beetle races eh? I cannot blame you! There are few things in this world as exciting as a no-holds-barred beetle race! You know, back in the day, Lisa here used to be a world famous racing beetle! She won race after race, rolling past every obstacle dropped in her path! Sadly a freak boulder incident cracked her shell and she cannot roll in a straight line anymore. Oh, I have my suspicions. That blasted Witt, the owner of KatarinaBeetle was seen on the track the morning of the race. But I cannot prove anything. Now, I bring her to the races whenever I can. She loves watching the young beetles roll their hearts out on the track. It is the only thing that makes her life worthwhile."*
**World famous? I don't think I've ever heard of her.**

*"That was the genius of it! I was careful to control publicity so my opponents would never realise what was in store for them at the next race. It worked like a charm. Even now, after winning dozens of races, nobody knows who she is. Obviously, Witt must have figured it out, that scoundrel."*
Hack Resistance

**Hack Resistance** is a modifier in *Forging Glory*.

## Description

Hack resistance reduces (or increases) damage from hacking weapons, such as One Hand Weapons and Two Hand Weapons.

## Strategy

* An invaluable defensive tool, particularly for meleers, as most other meleers have hacking weapons.
* If upon hitting an enemy with a hacking weapon, you see a large resisted value, then the target likely equipped high hack resistance. Try equipping a piercing weapon.
Pistol

**Pistols** are weapons in *Forging Glory*.

## Description

The pistol is the easiest ranged weapon in Forging Glory, due to its high fire rate, and the lack of projectile arc. However, each shot does very little damage.

Beware, pistol projectiles can be repelled back to the shooter if blocked by any weapon or shield! They also reward less glory per shot than any other weapon.

## Strategies

### With Pistols

* Being a one hand weapon, you can wield two pistols to increase overall damage.
* The pistol can be paired with a shield, creating a more defensive build.
* Although a little awkward, the pistol can be paired with another one hand melee weapon, such as the spear or one hand sword, giving the user a fighting chance in melee combat.
* It is generally safer to aim for the feet, because it's less likely for you to accidentally hit a weapon or shield.
* When paired with damage upgrades, pistols are great at disrupting enemy attacks, preventing them from attacking.

### Against Pistols

* A simple and effective way to punish them is by equipping a shield, and bouncing the projectiles back at them!

## Modifiers

* Modifiers that increase damage are nearly mandatory, such as Combo Damage Multiplier, Damage Multiplier At Full Health, Critical Damage, and Culling Strike.
20/20

**20/20** is popular shorthand for a wand, staff or focus item that gives the wielder a 20% chance of half Activation Time and a 20% chance of half Recharge for spells of a certain attribute.

The shorthand is also used for axes, swords, hammers, bows, scythes, spears, and daggers to mean having a sundering mod of 20% armor penetration on a 20% chance.

## Notes

* A common mistake for new players is to overlook the type of the skills they bring. For casters, it is important to note that skills such as Binding Rituals do not qualify as spells and thus, may not enjoy the 20% chance of half Recharge time. The skill must explicitly be classified as a "spell" of some sort.
A New Mesmer Trainer

## Overview

**Summary**

1. Follow the road northwest from town. Talk to Lady Althea at the Actor's Stage.

**Obtained from**

Haversdan in Lakeside County (just outside Ascalon City)
**Requirements**

Primary profession: Mesmer
Prophecies Pre-Searing Character
Further Adventures
**Reward**

* 250 XP

**Dialogue**

*"If you'd like to become a better Mesmer, I suggest you talk to Lady Althea at the Actor's Stage here in Lakeside County. Simply follow the road northwest from town to find the stage."*
**Accept**: *"Thanks for the suggestion."*
**Reject**: *"I'll go my own way. thanks."*
**Reward Dialogue**

*"I can teach you more about Illusion Magic. Once you've learned what I have to teach, however, I recommend you seek out other trainers to learn new skills."*
## Walkthrough

Follow the road up the hill northwest from Haversdan. Lady Althea is at the top of the hill.
A New Necromancer Trainer

## Overview

**Summary**

1. Follow the road southwest from town. Proceed past Ashford Abbey to the Catacombs. Talk to Necromancer Munne.

**Obtained from**

Haversdan in Lakeside County (just outside Ascalon City)
**Requirements**

Primary profession: Necromancer
Prophecies Pre-Searing Character
Further Adventures
**Reward**

* 250 XP

**Dialogue**

*"To learn more about being a Necromancer, including how to animate the dead, you should talk to Necromancer Munne in the catacombs. To reach the catacombs, follow the road southwest from town and pass into Ashford Abbey. The catacombs are located behind the abbey."*
**Accept**: *"Thanks for the suggestion."*
**Reject**: *"I'll go my own way. thanks."*
**Reward Dialogue**

*"Well, if you've come to study, I can show you how to animate the dead. Once you have completed your lessons here, you will wish to seek out other trainers who can teach you new skills."*
## Walkthrough

Follow the directions given to reach Ashford Abbey. Then continue through it and to the entrance to the Catacombs. Talk to Necromancer Munne.
A Personal Vault

## Overview

**Summary**

1. Talk to a Xunlai Agent and open a storage account.
2. See Xunlai Agent Jueh for your reward.

**Obtained from**

Xunlai Agent Jueh in Kamadan, Jewel of Istan
**Requirements**

Nightfall Character
**Reward**

* 500 XP

**Dialogue**

*"Greetings, <primary profession>! My name is Jueh and I work for the Xunlai. We can hold onto items or gold that you would like to keep but don't want to carry around with you. Talk to one of our Xunlai professionals to open an account with us for a minimal fee. There are no other fees for using our services; we just require a small amount of gold to open the account. Thereafter you will be able to leave items in your vault and access them wherever one of our agents is located. You will even be able to access the items in your storage with other characters on your account. You can place an item into storage with one character and take it out with another character, as long as they both can find a Xunlai agent."*
**Accept**: *"Sounds good. This backback was getting heavy."*
**Reject**: *"A bit too expensive. Perhaps later?"*
**Intermediate Dialogue 1 (Xunlai Agent)**

*"Have you considered purchasing a storage account with the Xunlai guild? For five hundred years we have been trusted for our reliablity and discretion. Empowered by ancient magic, Xunlai agents make your goods accessible at the most remote of locations.*
*For a one-time fee of 50 gold, I can offer you permanent access to a Xunlai storage account. Access is reliable and there never are any monthly fees. Are you interested?"*
**Accept**: *"Purchase a storage account. (Pay 50 gold.)"*
**Reject**: *"I'll be on my way."*
**Reward Dialogue**

*"Wonderful! You have activated your storage account! I think you'll find that having an account with Xunlai is very beneficial. As a special bonus for opening an account with us, we have a small gift for you. Thank you for using our services. We will protect your items with our lives!"*
## Walkthrough

Simply talk to the Xunlai Agent nearby (stands before a couple of Xunlai Chests) and pay 50  to open a storage account. Talk to Jueh again to complete the quest.
Abijah the Decayed

## Description

**Abijah the Decayed** is a ranger boss, part of the undead army attacking the villagers of Hakewood. He can be quite troublesome for spellcasters.

## Location

* Kryta
	+ D'Alessio Seaboard (mission)

## Skills Used

* Concussion Shot
* Debilitating Shot
* Edge of Extinction
* Troll Unguent

## Items Dropped

* Decayed Orr Armor
* Decayed Orr Emblem

## Notes

* He shares his spawning point in D'Alessio Seaboard mission with Nizza the Sickle, Kemal the Deadened, Bane Darkfist, Ziyad Soulreaper and Gezna Shadowstalker.
* You might want to capture Edge of Extinction from him, as it otherwise unavailable before The Lost Princess in Fishermen's Haven.
"Find Their Weakness!"

[edit skill details] Skill details

**Full**: For **5...17...20** seconds, the next time target ally attacks, that ally deals +**5...41...50** damage and inflicts a Deep Wound for **5...17...20** seconds.

**Concise**: (**5...17...20** seconds.) Target ally deals +**5...41...50** damage and inflicts Deep Wound condition (**5...17...20** seconds) with the next attack.

## Acquisition

**Skill Trainers**:

* Medando (Yohlon Haven)
* Tohn (Kamadan, Jewel of Istan)

## Related articles

* Inflict deep wound skills quick reference
* Shout skills quick reference
Long Range Damage Multiplier

**Long Range Damage Multiplier** is a modifier in *Forging Glory*.

## Description

Long Range Damage Multiplier modifies the damage of projectile hits at a range of 25 meters or more. The amount of bonus damage is not just based on the modifier's value, but also how far between the minimum range of 25 meters and maximum range of 50 meters.

For example, if the attacker has a 50% long range damage multiplier, and hits an enemy at 37.5 meters away (50% through 25-50 meter range), then bonus damage is multiplied by 50% \* 50% = 25%. Another example: if the attacker has a 25% long range damage multiplier, and hits an enemy at 60 meters away, then the bonus damage is 25% \* 100% = 25%.

It is possible to have negative values, which means damage is decreased after 25 meters.

## Tips

* Positive values are most useful on projectile weapons with minimal arc, like the Pistol and Crossbow.
* Negative values are not very painful on the bow, since it's typically used in shorter range.
A Strange Request (2006)

## Overview

**Summary**

1. Travel to the Crimson Skull **refugee site** in Sunqua Vale. Talk to their **leader** and find out what drove them from their original encampment.
2. Destroy the creature that has taken control of the Crimson Skull camp in Kinya Province.
3. See Imperial Guard Hanso for your reward.

**Obtained from**

Imperial Guard Hanso in Shing Jea Monastery
**Requirements**

The Shrine of Maat
**Reward**

* 100 XP
* 150 Gold
* 60 Jade Wind Orbs

**Dialogue**

*"It seems a band of Crimson Skull has fled camp and taken up refuge outside of the monastery. They refuse to move on the grounds that their encampment is cursed. They haven't broken any laws so we can't forcibly remove them. Find out what's got them spooked and see if you can take care of it."*
**Intermediate Dialogue 1 (Crimson Skull Captain)**

*"Why are we stationed out here? Because this... this thing attacked our encampment. We barely escaped with the skin on our backs!*
*We were just lounging around, counting our stole... er, hard-earned treasures when suddenly the air turned black as night. A beast emerged and tore my men limb from limb! Those quick on their feet fled, but many were lost in the fray. Until that creature is exterminated, we refuse to return."*
**Intermediate Dialogue 2**

**Crimson Skull Captain**: *"We watched you fight from the hilltop. Well done!"*
**Crimson Skull Captain**: *"Should we discover another one of those... things... we shall not hesitate to find you."*
**Reward Dialogue**

*"I half expected this to be a twisted Crimson Skull plot; at least that wasn't the case. The frequency with which we are encountering these beasts is alarming. We must discover the source if the area is to be secured."*
**Followup**

Darkness at Kaitan
## Walkthrough

Start from Shing Jea Monastery and speak to the Crimson Skull Captain among the refugees. Then travel to Ran Musu Gardens and head south from there till you get to the camp. You will find a lone Lesser Grasp. Destroy it and collect your reward.
A Cure for Ralena

## Overview

**Summary**

1. Find Master Ranger Nente.
2. Return to Vassar for your reward.

**Obtained from**

Vassar in Sardelac Sanitarium
**Requirements**

Profession: Mesmer
Prophecies Character
Trying Times
**Reward**

* 300 XP
* Skills

 Illusion of Haste
 Energy Burn
**Dialogue**

*"Now that we have the primary ingredient for Ralena's cure, I need someone to take it to Master Ranger Nente. He can often be found wandering near what used to be called Green Hills County.*
*Will you help me one last time?"*
**Accept**: *"I would be glad to help you."*
**Reject**: *"I can't spare the time."*
**Intermediate Dialogue (Master Ranger Nente)**

*"Vassar sent you? Very good, I've been expecting you. I've gathered the other ingredients necessary, a bit of this cave moss should do the trick. Take this potion back to Vassar, he'll know how to use it to save Ralena. May Melandru guide you on your return journey, my friend."*
**Reward Dialogue**

*"The cure is ready at last? You don't know how great a service you've done for both Ralena and for me. It's Ascalonians like you, <name>, that give me some hope for the future."*
## Walkthrough

Start at Ascalon City, run to Master Ranger Nente, and then return to Vassar.

## Notes

* If you put the quest item Ralena's Cure, obtained from Nente, in your storage before talking to Vassar, you will still complete the quest, but the item will remain in your storage.
"Tango Down!"

[edit skill details] Skill details

**Full**: You lose all hexes and conditions. For each dead foe within earshot, you gain 5 seconds of +6 Health regeneration, 5 seconds of +1 Energy regeneration, and 5 seconds of +25% attack speed.

**Concise**: You lose all hexes and conditions. For each dead foe within earshot, you gain 5 seconds of +6 Health regeneration, 5 seconds of +1 Energy regeneration, and 5 seconds of +25% attack speed.

## Notes

* This skill is part of the skill bar while under the Going Commando disguise during the Annihilator quest, which was made available during the April Fools' Day 2011 event.
Abaddon's Gate (outpost)

*For information on the mission, see Abaddon's Gate (mission).*

## Description

*The unimaginable torture and loneliness to which the Five Gods abandoned their dark sibling lies within **Abaddon's Gate**. He strains against his chains and his anguish resounds throughout the Realm of Torment, twisting and mutilating the minds and souls of all who venture near.*

## Exits

* Depths of Madness (southeast)
* Heart of Abaddon (northeast; only after mission completion)

## NPCs

* Henchmen (Level 20):
	+ Devona (Fighter)
	+ Aidan (Archer)
	+ Kihm (Healer)
	+ Mhenlo (Healer)
	+ Eve (Blood)
	+ Odurra (Illusion)
	+ Cynn (Fire)
	+ Herta (Earth)
	+ Sogolon (Motivation)
	+ Gehraz (Holy)
* Merchants and Traders:
	+ Ahn (Merchant)
* Storage:
	+ Xunlai Chest (Storage)
* Various:
	+ Dunbri
	+ Keeper Shafoss
	+ Keeper Sharissh (mission access NPC)

## Triva

* On the southwest ledge of the town, there appears to be an Istani building of some sort, most likely the Sunspear Great Hall or a Nightfallen version thereof.
"They're on Fire!"

[edit skill details] Skill details

**Full**: For 10 seconds, party members within earshot take **5...29...35**% less damage from foes suffering from Burning.

**Concise**: (10 seconds.) Party members in earshot take **5...29...35**% less damage from Burning foes.

## Acquisition

**Skill Trainers**:

* Tohn (Kamadan, Jewel of Istan)

**Hero Skill Trainers**:

* Pikin (Kamadan, Jewel of Istan)

## Notes

* Combines extremely well with a Searing Flames focused Elementalist in the party. With that one character, you can easily reduce the damage dealt by a large number of foes to a very manageable level.
* Also combines well with Anthem of Flame and Blazing Finale.
* Heroes maintain this shout reasonably well.

## Related articles

* Shout skills quick reference
* Inflict burning skills quick reference
"Don't Trip!"

[edit skill details] Skill details

**Full**: For **3...5** seconds, party members within earshot cannot be knocked down.

**Concise**: (**3...5** seconds.) Prevents knock-down; affects party members within earshot.

## Acquisition

**Skill quests**:

* Krak's Cavalry (Undrath Blastrock in Sifhalla)

## Related articles

* Deldrimor skills quick reference
* Prevent knockdown skills quick reference
* Shout skills quick reference
"Brace Yourself!"

[edit skill details] Skill details

**Full**: For **5...13...15** seconds, the next time target other ally would be knocked down, all nearby foes take **15...63...75** damage instead.

**Concise**: (**5...13...15** seconds.) Prevents the next knock-down and deals **15...63...75** damage to all foes near target ally. *Cannot self-target.*

## Acquisition

**Skill Trainers**:

* Baram (The Kodash Bazaar)

**Hero Skill Trainers**:

* Warden of Whispers (The Kodash Bazaar)

## Notes

* Consider using this skill on an allied Warrior using Desperation Blow, Drunken Blow or Grapple.
"I Am Unstoppable!"

[edit skill details] Skill details

**Full**: For **16...20** seconds, you have +24 armor and cannot be knocked down or Crippled.

**Concise**: (**16...20** seconds.) You have +24 armor and cannot be knocked-down or Crippled.

## Acquisition

**Skill quests**

* Cold As Ice (Sif Shadowhunter in Sifhalla)

## Notes

* If you are Crippled when this skill is used, the condition will be removed.
* This is one of the best skills available to runners, as it's a non-stance skill that removes two of the most dangerous and annoying problems for runners.
* If you have rank 10 in Norn Title track, you can completely maintain this shout with Enduring Harmony or Vocal was Sogolon.

## Related articles

* Armor skills quick reference
* Norn skills quick reference
* Prevent knockdown skills quick reference
* Shout skills quick reference