recursal/Fanatic-Fandom huggingface dataset:
Cheyenne

***"They're pretty easily intimidated, and if you catch one of them trying to be all threatening, just stare them down and click the pen we provided for you. We found it to be pretty effective in scaring them off or somethin'."***

                                                                            *-Phone Man instructing the Staredown Protocol in Night 1*

## Overview

Cheyenne is one of the first children that appears in OWaT. She begins on Table 5 and makes her way to the Northwest Corner. Her speed is average, and can be slowed down with constant monitoring.

## Appearance

Cheyenne is a long-haired girl with large, conspicuous streams of blood flowing down from her eyes. She also carries a teddy bear wherever she goes, and even appears in her jumpscare.

Like the rest of them, the colors of shoes and clothes are obscured by darkness, yet it appears to be vaguely white. However, you can still see outlines of bloodlines running all over her body.

### Jumpscare

If the player fails to a) keep tabs on Cheyenne or b) wait for the staredown timer to finish, Cheyenne will be set to attack. Her jumpscare may have a 3-10 second delay, which translates to 3-10 minutes in-game. If you get lucky, you may survive until 6AM if you have mistakenly set Cheyenne's attack.

Cheyenne's jumpscare involves her swinging out from behind the corner and stretching her arm out at the player. Her other hand, clutching her signature teddy bear, will be slightly visible during the jumpscare.

## Strategy

### Statistics

* **Speed** - Average (50%)
* **Path** - Table 5 > Northwest Corner
* **Attracted to** - Sound
* **Defense**- Staredown
	+ **Staredown Timer** - 2-7 seconds

### Defense

Cheyenne is much more active than her eastern counterpart Lynn, who appears from the Northeast Corner, which is why it advised that when checking the corners, you check the Northwest Corner before the Northeast Corner, because Cheyenne is most likely going to be leaning into your Office than Lynn.

It is also important to use the clicker when staring Cheyenne down, as this cuts 25% of the set timer (which is in the range of 2-7 seconds).
Caelator

Caelators are Stormtouched whose abilities revolve around sculpture and/or carving. Their limitations are usually the material they can use or the items they can create.

## Abilities

Most Caelator have the ability to embue some form of life into their creations after they've been carved. Like Artifexes , Caelator suffer from what is known as the "Artists' Curse", in that unlike other Stormtypes, the Storm doesn't always touch their creations. Sometimes when a Caelator is done with their carving, they end up with just a pretty carving, nothing more.

## History

As one of the more art-focused Stormtouched, Caelators tend to be more involved in the spheres of Courts than in combat. Their ability to create their own companions, servants and minions has lead to the commonly believed stereotype that Caelators are all stand-offish and introverted.

## Notable Caelators

* Frederica "Maple" Vasari - A garzona of Studio De Luca who works exclusively with maple wood. Competed with Elena for one of the four full garzoni spots in the studio.

* Agnolia "Buggy" Nila - A garzona of Studio Malatesta who creates large insects of stone.
* Lady Allium - A Master Caelator in Florenzia said to be so powerful that she can embue life into sculptures of things that do not exist in the physical world, like talking dogs or flying lions
Studio De Luca

Studio De Luca is the studio owned by Bernardo De Luca.

## Structure

The Studio is described as a giant studio at the end of the Street of Yellow Artisans. It has tall walls of white stone that seem to shine light instead of reflecting it.

Inside of the studio, there are long marble benches on two walls of the lobby, and a third wall with a single doorway and day-glass.
Alison

## Overview

Alison is a child in OWaT that appears on the third night of the game onwards. She can be a bit difficult to constantly monitor at all times, which is what makes her a problematic character to keep away while balancing everyone else.

## Appearance

Alison has a normal look, contrasted to everyone else. She wears a big bow on top of her head, and her hair covers her face. Everyone of her angles (except for her jumpscare) show her in a crouched or prone position.

#### Jumpscare

If the player neglects Alison for too long, Alison will make her way to the Office. When the player turns around, they may see her sitting limp in front of them, back against the wall. If the player looks away and looks back, she may attack or not. There is a 50% chance that Alison might attack when the player looks back at the Southern Corners.

If Alison does attack, she will take a hop forward before springing towards you with arms out, ending the night.

## Strategy

Statistics

* **Speed** - Below Average (30%, no monitoring). Average (on later nights without monitoring, 50%)
* **Path** - Table 3 > Central Hall > Bookshelves> Main Table
* **Attracted to** - Lack of Monitoring, Sound
* **Defense** - Constant Monitoring, Clicker

#### Defense

Guarding yourself from Alison can be a nuisance, especially in the later nights when there are many things to keep track off and pay attention to, and Alison adds on to that list.

The best way to defend from Alison is by checking the Computers view often, as this will slow down Alison's movements and potentially keep her still the entire night.
Teiya

***"Hey look, we don't get much money here, so the insulation may be low quality. Must explain why she likes the heat, especially with the winter weather outside."***

*-Phone Man explaining Teiya's behavior in Night 1*

## Overview

Teiya is a child in OWaT and is a very important character to moderate. Her later stages have consequences, and make Alison, Ms. Pyrebach and Marissa threat, as well as obstructing the view of of the Main Table.

## Appearance

Teiya first appears from the Furnace Room, which is the door directly next to the Supply Room. Much like Maria, her hair and body are very obscured with shadow, even if the light is shining on her. A dead, withered rose can be slightly seen from the top of her head. Her eyes are blank white and do glow independently in the dark.

#### Teiya's Jumpscare

If the player keeps the Projector too hot for too long, and Teiya has already reached her final stage, she will be set to attack the next time the player stands up, regardless of what direction he's facing. If he or she stands up, they will forcibly move their head at the Main Table view, where Teiya will proceed to attack you.

Teiya will lunge forward at the player in her jumpscare, but at a noticably shorter distance, as she will already have taken up most of the view in the Main Table view.

## Strategy

### Statistics

* **Speed**- 0% (64D-70D), 20% (70D-80D), 40% (80D-90D), 60% (90D-100D)
* **Paths** - Furnace Room > Main Table > Main TableB > Main TableC > Main TableD > Main Table E > Office
* **Attracted to** - High Projector heat
* **Defense** - Clicker, Low Projector heat

### Defense

Teiya can be easiy defended from, even in the later nights where she is more sensitive and monitoring is INCREDIBLY essential for survival. You can simply use the Projector at very quick flashes. This is actually long enough to stun or even push back Alex and Marissa, but also short enough so temperature can't develop. Flashing the Projector on and off very quickly does count as power consumption, and you can use the Extra Mile strategy for Maria, explained here.

Be careful though, as continuously quickly spamming the Projector on and off can end up disabling it temporarily for 10-20 in-game minutes, which could cost you the night.
Khang

***"Uh, [Teiya]'s pretty annoyed with that pen too, so that's a plus...unlike that...Vietnamese kid..."***

    *-Phone Man describing Khang on Night 2*

## Overview

Khang is a child in OWaT that appears in Night 1 if the clicker is overused, and automatically activates starting from the second night onwards.

## Appearance

Khang appears to be a phantom rotting cake humanoid. He wears shattered, sharply tilted glasses, despite the fact that his eyes are mere slits.

Although he has a right arm, his left is replaced with three tentacles. The rest of his body is orangish-yellow and severely cracked, with texture similar to cake.

### Jumpscare

If the player fails to keep tabs on Khang for too long, the player may hear slight, quiet groaning and wet steps from behind. This will persist until they turn around to check the Southern Corners. The moment you turn around, Khang will flop in front of you and outstretch his arms out to you, resulting in a game over.

Alternatively, if the player keeps the door open for too long, Khang will not only disable the Projector, but will eventually forcefully slam the door shut, producing a loud banging noise that, for some odd reason, does not increase sound levels. Turning around southwards will result in the same scenario.

## Stragegy

### Statistics

* **Speed -** Below Average (35% [no clicker]), Moderate (70% [constant clicker usage])
* **Path -** Computers > Table 6 > Table 5 > Main Table > Southwest Corner
* **Attracted to**- Sound
* **Defense**- Staredown
	+ **Staredown Timer**- 2-7

### Defense

Khang has a lower than average speed, but when the Clicker is overused, Khang travels much faster, and can reach you in under half an hour if the Clicker is being used nonstop. However, despite all of this, he can be stared down when he leans into your Office when he appears in the Southeast Corner.

This should not be taken for granted, however, as leaving him in the Southwest Corner with the door open can cause him to disable the Projector. If he doesn't do that, he will forcefully slam the door shut; after this, there's no going back, as turning back around to the Southern Corners will result in his jumpscare, ending the game.

**REMEMBER** that using the Clicker ATTRACTS Khang, so trying to reduce the staredown time via Clicker will onlt ADD 25% of it, and can keep you at the Southwest Corner for as long as you click.
A Student's Dream

A Student's Dream is the first book (Liber I) of Twisted Cogs which tells the story of Elena Lucciano, a Fabera who wants nothing more than to be a master artist, but very quickly finds herself surrounded by surreal events that push her headfirst into a world she never imagined.

## Summary

### Chapter I - Arriving to the Big City

On a cart ride to Milia, Ele begins singing a song, but Elena gets tired of it and asks him to stop. Her mom sees this and grabs her recently broken wrist to keep her quiet, as Ele is an echo who she can't see and thinks Elena is just talking to an imaginary friend. An hour after this, the wheel of the cart breaks and Elena convinces her mom to let her fix it, saying it would be better if the Luccianos first appeared riding to the city instead of walking.

After this is done, Elena is awakened from her nap by Joanna who shows her the approaching city. Elena and Ele see the gates to the city and speculate on their construction, but soon lose interest when they see the city of Milia. After traveling the city, they spot a Rhetor whom Ele thinks is attractive, causing Elena exasperation. When her rhetor guard and Elena's mother come back, they leave and head to Studio De Luca.
Bluff

La carte "Bluff" est une carte de compétences de niveau 2.

Donner aux joueurs la possibilité de mentir ou cacher des éléments de jeu afin de mener les adversaires vers de fausses pistes.

### **Précisions**

Cette carte peut donner lieu à des débats concernant la notion de Triche.

La triche fait-elle partie du bluff ? La réponse conseillée est "**Non**", car la triche correspond à une violation des règles établies du jeu et non à la valorisation des compétences d'un joueur au sein d'un ensemble de règles. Sont donc exclus de ce cas des jeux tels que Mito intègrant la "triche" comme composante de jeu (la notion de triche dans ce cas précis est alors tout à fait discutable).

## Exemples de jeux l'utilisant

### **En mécanique principale**

* Mito
* The Resistance
* Skull & Roses

## Ajout de règles

### **Dobble** (Aurélien, sept. 2014)

Les règles initiales de Dobble sont inchangées. Nous utilisons la variante 2 : toutes les cartes sont distribuées aux joueurs et une carte est révélée au milieu.

La règle en plus est la suivante : **un joueur peut choisir de poser une carte au milieu en citant un autre symbole que le symbole commun entre les deux cartes**. Lorsqu'un joueur a posé une carte et tant que cette carte n'est pas recouverte, les autres joueurs peuvent appeler au bluff ("Tu bluffes !") le joueur ayant posé la carte. On vérifie alors la correspondance entre les deux cartes :

* Si le joueur ayant posé la carte avait annoncé le symbole correspondant entre cette carte et la précédente, le joueur ayant appelé au bluff reçoit 3 cartes de la part du joueur faussement accusé;
* Si le symbole était erroné, c'est le joueur dont le bluff a été démasqué qui reçoit 3 cartes de la part du joueur accusateur.
The Shadow's Plaything

The Shadow's Plaything is a song that seems to be a warning against making a Faustian bargain with shadows. It is sung by Ele.

## Lyrics

Although the lyrics have not been made in full, here is the small piece revealed in the story:

*Meddle not with shadows, though shadows give thee power*

*Meddle not with shadows, for the shadow takes its fee*

*Meddle not with shadows, even though you think them playthings*

*But whilst thee plays with shadows, shadows may too play with thee!*

*Oh meddle not with shadows…*
Projector

The Projector is a very essential tool necessary in viewing most room areas and keeping some children at bay. It has a power system that automatically charges, but usage must still be in moderation.

## Battery

The Battery is a part of the Projector function that keeps the usage at a considerable level. The battery power can be recharged over time, but this function can be disabled at times, however.

* IDLE (off, w/out charger): No power usage
* ON (w/ charger): -1% per second
* ON (w/out charger): -2% per second
* CHARGING (on, w/ charger): +0.5% per second

At the beginning of each night, you begin at 100%. Once the power reaches 0%, the Projector becomes unusable until it chargee back 5% or higher, taking about 10 in-game minutes.

### Charger

The Charger is a submechanic of the Projector that cuts on power consumption, and, over time, adds power to the power meter.

If a child is at the Southwest Corner, they may disable the charger. This can be reversed if you deter them or if they leave. Without the Charger however, the battery will drain -0.5% per second

## Precautions

* When the charger is disbabled, and the power is below 20%, it is wise that the player uses the Projector solely for the purpose of detering Alex and Marissa.
* If you are turning the Projector light on and off very quickly for too long, there is a chance that the Projector will "jam", and will temporarily become disabled for 10-20 seconds. This is much more susceptible in the later nights, but is much more random otherwise.
* If the door is closed and there is a child in the Southwest Corner, there is a chance they will disable the Projector. It will remain disabled until the player goes and checks on them, and sometimes, it might be too late. However, it is possible to survive, but only if the child behind the door isn't set to attack.
Night 5

At the homestretch, Night 5 is significantly more difficult to survive as speeds have been increased for each student. All children have been introduced already, so now it's simply a matter of being able to manage them.

## Phone Call

*"Uh, hello, hello? You there? Hey, I'm gonna get straight to the point here. I hate to be the bearer of bad news, buddy, but we're not sure if we can keep you for long. Um...this isn't about you, but...it's about the kids.*
*They're a little uneasy. We're seeing some of it. For now, just get through the night. If...if you feel like you can't make it to work in the next few nights...uh...feel free to take a day off. It's fine.*
*Any...Anyways, uh, goodnight."*
## Strategy

Difficulty is at its maximum values in the later parts of the week, and it starts at Night 5. Because all of the children have been introduced up to this point, it's now a matter of holding out until 6AM.

### Rhythm

This is simply a recommended rhythm to follow. Conform to your own necessities and strategies to adapt.

1. Check Northern Corners.
2. Flash Alex and Marissa.
3. Check Southern Corners.
4. Keep an eye on Alison.
5. Repeat.

NOTE: Brascianni's door knocks will vary, and some of the knocks are NOT Brascianni. Answering these will result in a swift death.

-*Phone Man, Night 5*
Milia

Milia is a city in the country of Italoza, and the main setting of Liber I and II of Twisted Cogs. It is home to 8 Studios and is where main protagonist Elena Lucciano currently lives.

## Structure

The city is encircled by a large stone wall made out of tan stones and reflect the sun enough to shine. They surround iron gates and appear, to Elena at least, as the gates of Heaven.

Master stonecrafters have designed the roads to make them look perfectly placed yet oddly patterned so as to keep out weeds. On both sides of the streets clean, smooth groves la in the stone. These groves are used to flow water through the streets and clean whatever trash is left.

There are eight artisan streets spread throughout the city like a wheel and in the center of it all is the Milian Castle. Each one has a studio that is easy to find as long as one keeps to the studio's respective street.
Garzona

Garzona are artist, both stormtouched and normal humans, in the broadest sense. However, to be a full Garzona, they are required to be fficial members of a studio. There jobs are to make art with the idea of selling it to the public or other studios, with many having the goal to go higher into the courts.
Twisted Cogs Wikia

The wiki that anyone can edit, devoted to the *Twisted Cogs* series!

The Twisted Cogs wiki is for those who enjoy the web serial and want to give a fast and correct guide to the twisted world and the twisted people who inhabit it. Thank you for your contribution and if you want help editing, go here.
LekkerGier

*Dit artikel is een beginnetje. Ga je gang en klik op **bewerk** om deze pagina aan te vullen!*

## Data

### Toegevoegd op

onbekend

**lekkerGier** is een gelijknamige emoticon die momenteel te gebruiken is in de Twitch-chat voor abonnees.

## Gebruik

De gier wordt vaak gebruikt bij substreams, wanneer Peter en Timon prijzen weggeven. Nieuwe subscribers die vlak voor de abonneren worden gezien als gieren omdat het lijkt of ze het alleen voor de giveaway doen.

## Achtergrond

Enkele dagen na het toevoegen van deze emoticon is deze gespiegeld zodat hij gebruikt kan worden in combinatie met lekkerBips. Waardoor het lijkt alsof de gier een briefje uit iemands broek haalt.
Rhetor

Rhetors are a type a stormtouched who have various voice-abilities. They are forbidden from communicating in almost every war except body gestures or else they face death.

## Abilities

All rhetors have some skill in communication. While some are more oriented towards body language, others are more accustomed to voice. They can effortlessly guide a conversation to the course they want and at least one of them can manipulate people through voice commands almost to the point of mind control. Even someone who is expecting the rhetor can be caught off guard and manipulated.

## History

There have been rhetors for as long as there were stormtouched, but 40 years before the story, the King of Italoza was almost brought down due to the mechinizations of two of his trusted advisors, a twisted and a rhetor. When the coup was brought down, the king ordered that all rhetors be covered constantly by a mask, and accompanied by a rhetorguard.

## Notable Rhetors

* Emerald - Currently working at Studio Da Rose. Escaped her guard when they were attacked by bandits.
* Lingua - Currently on the run with Rhetorguard from the law. Last seen in Utitur Enim Corpus Rhetorem heading to Venecchi.
* Domenico - Killed his Rhetorguard to escape. Killed Slug when he tried to torture Elena. Whereabouts unknown.

## Trivia

* All Rhetors that escaped were due to manipulating their Rhetorguards. Emerald through taking advantage of their trusting relationship, Lingua through seduction, and Domenico through tiring his guard out over several weeks.
Twisted Cogs

Twisted Cogs is a web serial created by Malcolm Hemmings that started on June 15, 2014. It based around the adventures of Elena Lucciano as she struggles to become a great artist in the age of Magical Renaissance. The story is known for it's strong characterization, unique setting, and interesting story; providing typical fantasy elements including magic and myth arcs with original and colorful motifs.

Each book is about Elena getting accustomed to studio life, with the first learning about the artistic system, and the second being about the fighting system. The serial is currently in its third book, which the author promises will "get more intense".

## Books

* Liber I - A Student's Dream
* Liber II - An Artist's Journey
* Liber III - A Master's Rise
Homalocephale calathocercos

Length: 9 feet
Height: 3 feet
Weight: 100 pounds

**Coloration:**

*Adult (both sexes) –* Red or orange above the head and snout, dark gray-blue hide and tail with a lighter blue underbelly.

*Juvenile (both sexes) –* A brighter blue with the red-orange color above the head and snout more prominent than the adults.

**Diet:**

 Plant matter, particularly pine cones or other fruits
that have fallen to the forest floor or knocked loose by larger
herbivores.

**Preferred Habitat:**

Hillsides and mountain slopes.
 **Social Structure:**

 Homalocephale lives in spread out feeding
groups with designated sentries. This animal often mingles with other
herbivores, more commonly Pachycephalosaurus.

**Description:**

 Small bipedal herbivore. Related to
Pachycephalosaurus, Homalocephale also has a thickened skull, although
instead of the familiar dome, the top of the head of Homalocephale is
flat and wedge-shaped. Males develop short spikes at the back of their
heads, used for display.

**Behaviors:**

Homalocephale is less aggressive and more timid than
 its larger relative, preferring to flee from danger rather than face
it head-on. This animal is very agile and it has a superb sense of
balance. Like mountain goats, Homalocephale is capable of clambering up
 steep cliff walls where its predators cannot reach. Groups of
Homalocephale are often found mingling with Pachycephalosaurus herds,
using their larger, more aggressive relatives as body-guards. In turn,
the Pachycephalosaurus accept the presence of the Homalocephale as extra
 lookouts, and brooding females have even been known to nurture them –
 bringing them food and guarding them as they would do for their own
young. It is believed this is because of the likeness of Homalocephale
with juvenile Pachycephalosaurus. Homalocephale males become more
aggressive towards one another during the breeding season, using their
wedge-shaped skulls to push against one another in tests of strength.
The spikes at the back of their skulls are used to impress the females
and intimidate other males. Homalocephale nest communally alongside
Pachycephalosaurus, often in rocky, high altitude areas where few
predators can reach. Although they do not mate for life, Homalocephale
parents stick with one another for as long as it takes to raise their
offspring to independence.

Homalocephale calls include a series of high-pitched, musical,
bird-like chirps. Its distress call is a drawn out, twittering cry.
Twisted

Twisted are stormtouched who have an unusually higher set of skills than regular stormtouched. Although only two known twisted have been shown, their abilities seem to let them have an almost psychic like ability to find solutions and manipulate large scale events.

## Characteristics

Many of the twisted seem to have peculiar quirks, and are quite possibly well connected and very well off in life, as Black Fur tells her, "Just wait until you realize how fun a cog's life can be." However, it is also mentioned that most of them lost something important by failing to activate their storm in time. It is also later shown that many of them seem to have megalomania, believing they are gods deserving the ability to treat others, including twisted how they want.

## History

### Before the story

90 years before the beginning of the story, Mia Nelleda, at the age of six, was brought in to be the adviser to King Thesslenareo. For several years her storm told her that a revolution was brewing in Milia. However, no one believed her, so after 40 years, she brought a revolution in motion, governing it to keep it from being too powerful and finally bringing it to a close herself, thus preventing the end of the king's reign. Despite this, she was thrown into prison and through unknown means probably related to her storm, kept track of outside life.

### Twisted Cog

#### Liber I

Elena is first introduced to the idea of Twisted and starts trying to expand her powers.

#### Liber II

On the advice of Little One (Mia), Elena finds the trigger that causes he storm to work. She then uses the ideas she gets from it to launch an attack on studio Maletesta during the day, surprising them and getting a large amount of coins. This elicits an all out attack from all the studios against Elena's studio, Da Rose. However, she is not only able to keep the studio from facing defeat, but bring it to the top of the studio hierarchy.

## Trivia

* The metaphor of the twisted stormtouched being like a twisted cog that shakes the machine may have to due with the fact that the two twisted seen so far were able to drastically change their systems.
	+ Elena was able to completely change the rules and change the studio hierarchy by bringing her studio from the bottom of the list to the top.
	+ Little One was able to cause a revolution that changed the entire world's perception on stormtouched and regulars in general, and rhetors and the King specifically.

## Reference

1. ↑ Severiorum, Lienosus, Torto
2. ↑ Niccolo and Vittoria inform Elena her studio is at the top, and the repercussions of their studio combat in Puer Molestia.
Leptoceratops gracilis

Length: 6.6 feet
Height: 2.5 feet
Weight: 150 pounds

## **Coloration:**

*Male –* Pale yellow color, with bright yellow back and brown spotting on the flanks.

*Female and juvenile (both sexes) –* Pale yellow body.

## **Diet:**

Mostly low-growing vegetation. Roots and tubers take up a
 large part of Leptoceratops’ diet, but it will also eat grasses,
ferns, fungi, woody vegetation, berries and fruit. Leptoceratops may
be classed as an omnivore, as it will consume insects, molluscs, eggs,
 small vertebrates and carrion.

## **Preferred Habitat:**

Heavily-forested terrain, which gives Leptoceratops extra cover from predators. The animal prefers areas near water.

## **Social Structure:**

Loose feeding groups that are not true “herd”
 structures, as individuals will readily separate to join other feeding
 groups. These groups consist of a dominant male, several subordinate
males, females and young.

## **Description:**

Small quadrupedal herbivore. This small, stout,
hornless ceratopsian has a sharp, curved beak, a slender body, short
forelimbs, a short deep tail, and a small bony shelf projecting from the
 back of the head, serving as the frill. The animal is capable of
walking on its hind limbs as well as all fours, although it walks on all
 fours the majority of the time.

## **Behaviors:**

Like Dryosaurus, Leptoceratops is a common small
herbivore species that is prey for many of Isla Sorna’s small to
medium-sized carnivores. It is a normally docile animal, although it is
 quite brave for its size and will attempt to defend itself against
small predators by snorting, stamping its feet, and using its head as a
 battering ram. It also has powerful jaws and a sharp beak, which can
deliver a painful, crushing bite. When faced with larger predators
Leptoceratops will flee, often diving into water to escape its pursuer.
 It is quite a good swimmer, but it cannot hold its breath for long.

The animal’s teeth both shear and crush, enabling Leptoceratops to
chew extremely tough plant matter. It is a good digger, using its sharp
 beak and its strong limbs to dig into the earth to reach roots and
tubers, as well as small animals. It will also dig burrows in which to
nest and raise its young.

Leptoceratops is known for its distinctive meowing calls, which are
interspersed with indistinct grumbles, grunts, and snorts. Males compete
 for females by using their heads to batter one another into
submission.
LekkerDag (oud)

*Dit artikel is een beginnetje. Ga je gang en klik op **bewerk** om deze pagina aan te vullen!*

## Opvolging

### Opvolger

lekkerChat

**lekkerDag (oud)** is een emoticon die, met de gelijknamige naam, te gebruiken was in de Twitch-chat voor abonnees. Het was de opvolger en vervanger van de bekende lekker2. Hij werd na een korte tijd van afwezigheid toegevoegd na veel commotie van de chat.

## Gebruik

Deze emoticon werd gebruikt om de andere chatgenoten mee te groeten. Hij kon samen met een groet gebruikt worden, maar ook individueel wist hij goed te groeten.
Ele

Ele is the echo of Elena Lucciano and a main character in Twisted Cogs. He is Elena's grounding point, the down-to-earth adviser that always gives tips in Elena's best interest. He also has an interest in the rhetor Emerald.

## Appearance

Ele has dark features and and brown eyes, which are frequently narrowed in a serious expression. He is noted to have a rough brow and a strong chin, with a strong tenor voice to compliment.

## History

###  Liber I - A Student's Dream

#### Arc I - The Journey and Initiation

Ele is first seen on a cart ride to Milia with Elena and her mom. He begins to sing The Shadow's Plaything, but stops after he gets Elena in trouble for speaking to him, since he's invisible to everyone else but her. He then shows his contempt for Joanna, but also apologizes for whatever pain he's caused Elena. When the cart is busted, Ele helps Elena craft a makeshift wheel while discussing how things will be better in Milia without Joanna's constant vigil.

After several hours of travel, Elena and Ele are awoken from their nap by Joanna and watch the ate of Milia, speculating on what it is made of and how it works, before they enter the city. After traveling the city, they spot a Rhetor whom Ele thinks is attractive, causing Elena exasperation. When her rhetor guard and Elena's mother come back, they leave and head to Studio De Luca.

When they enter the studio, they are surprised when a girl named Arta asks who Ele is.

## Reference

###
Ryū Yamada

**Ryū Yamada** (山田 竜, *Yamada Ryū*) es el protagonista y personaje principal de *Yamada-kun to 7-nin no Majo*.

## Apariencia

Yamada es un chico de estatura alta, tiene el cabello en forma de punta de color azul oscuro y los ojos del mismo color. Su vestimenta consiste en su uniforme escolar, y en sus orejas lleva pendientes dorados

## Personalidad

Yamada es una persona irresponsable, sobretodo cuando se trata del instituto. Suele llegar tarde a la escuela y no estudiar para los exámenes, debido a que cree es aburrido y un fastidio.
También es conocido por haber sido un delincuente, teniendo una personalidad fría y severa, sin embargo con el pasar del tiempo, debido a sucesos extraños en su vida, su personalidad va suavizando poco a poco, volviéndose amable.
Lekker2

*Dit artikel is een beginnetje. Ga je gang en klik op **bewerk** om deze pagina aan te vullen!*

## Opvolging

### Opvolger

lekkerDag (oud)

**lekker2** is een emoticon die, met de gelijknamige naam, te gebruiken was in de Twitch-chat voor abonnees. De lekker2 is de bekendste en meest gewilde emoticon van lekkerspelen. Er wordt nog tot op heden gerouwd om zijn afwezigheid.
ROG

*Dit artikel is een beginnetje. Ga je gang en klik op **bewerk** om deze pagina aan te vullen!*
**ASUS Rog (Republic of Gamers)** is een merk van hardware-onderdelen voor gaming-pc's. Het werd opgericht in 2006 door het Taiwanese bedrijf ASUS. De producten bestaan onder meer uit moederborden, gamingdesktops, gamingnotebooks, grafische kaarten, geluidskaarten en computeraccessoires zoals muizen, headsets en toetsenborden. ASUS heeft wereldwijd verschillende wereldrecords en prijzen behaald. ROG ondersteunt ook evenementen zoals QuakeCon, BlizzCon en Dreamhack.

## In de Media

* Het nummer 'Hoorbaar gefrusteerd' van nationale nummer 1 DJ HenkKoekla is gebaseerd door de ontwikkelingen tussen ROG en Timon.
* Er bestaat een vissensoort die bekend staat als roggen. Deze vissen zijn vernoemd naar dit merk.

## Na Lekker Spelen

Op een gegegeven moment is ROG gestopt met het sponsoren van Lekker Spelen. Het staat daarom nu officieel bekend als een kutmerk #roccat4life.
Locations

Isla Sorna is a vast expansive island. Players should live and learn its locations carefully, so as to tread lightly in the presence of territorial carnivores or graze in the serenity amidst a herd of sauropods.

## Game Trail

One of the most prominent areas within the Live the Legend RPG is the
Game Trail. A vast plain of dusty dirt and grasses, the Game Trail is
home to both herbivore and carnivore alike, particulalry Isla Sorna's
sauropod populations. However, *Allosaurus*
 packs often find their hunts taking place here as do many other
carnivores. Edged by semi-thick jungle coniferous jungle, the eastern
side is flatter than the western, which are divided by a tall, thin
saddle of mountains that thicken further south near the lagoon that
feeds into the Deep Channel.

## Lagoon

Sorna's next largest inlet after the River and Channel, the lagoon is
about subtlety rather than impact. Do not be fooled. For all its calm
and beauty, a storm rages. This area of Sorna is home to the nesting
populations of Deinosuchus, and various sea monsters patrol near shore.
Be a creature bold or cowardly, its best to stay away from the water.

## Beach

A popular spot for beach combing species, the oceans surrounding Sorna
hide a deep reminder why fisherman rarely tread into these waters.

## Deep Channel

The Deep Channel is a large, wet region of Sorna. A good number of
spinosaurids and Hadrosaurs graze for fish and water plants here in a
similar manner to the West Delta. One should be wary though. Stray too
far from the dense jungle bordering the edges of the channel and its
rivers, and get to close to the water; and you'll find not all of
Sorna's dangerous predators lurk above the water line.

To the northernmost region lay the ruins of the Worker’s Village
 once visited by Ian Malcolm and company. Home to the dreary ruins of
the creators' living quarters; most of the buildings in the Village are
 less than sub-par in conditions. Only the general goods store, the
compound, gas station; and employee apartments still resemble themselves
 to the human eye. Windows are either too dusty to see out of clearly
or smashed in. Parked cars no more closely resemble some entity from a
 junk yard. And nearly everything is covered in moss and plant life.
Many dinosaurs avoid this area due to the Carnotaurs that linger in the
 village, and the raptor packs that stalk the tall grass surrounding
the ruins

To the west is the Aviary, the former home of many Pteranodons, the
largest of Sorna's modern, man-made ruins. This location includes the
massive the Aviary's park station and the large cliffs and river that
occupy this region. Notorious for being the breeding grounds of the now
 escaped hypo-aggressive pterosaurs of Sorna. Due to the Aviary having
been opened some years ago however, the species is much less densely
packed in this region then it once was. This means numerous species can
 now enter the region without fear of being constantly dive-bombed.
Stream

*Dit artikel is een beginnetje. Ga je gang en klik op **bewerk** om deze pagina aan te vullen!*
Naast het maken van video's is Lekker Spelen ook te zien op **streams**. Deze streams zijn te zien op YouTube en Twitch. Peter & Timon streamen vaak met zijn tweeën, maar soms ook alleen in een *Streampie met Tiempie* of *Potje met Peetje.*Naast de reguliere streams zijn er ook mijlpaal streams.
Négociation

La carte "Négociation" est une carte de compétence de niveau 2.

## Définition de la carte

### **Texte de la carte**

*3 chapeaux contre 20 briques ? Ok, mais tu y ajoutes une ampoule fluo. Violette. Deal !*

Discussion entre joueurs afin de se mettre d'accord sur les termes d'un échange commercial et/ou diplomatique.

## Exemples de jeux l'utilisant

### **En mécanique principale**

* Diplomacy
* Bohnanza
* Deal, gentlemen cambrioleurs
Mecanicartes Wiki

* Mécanismes de jeuAller à http://fr.mecanicartes.wikia.com/wiki/Cat%C3%A9gorie:M%C3%A9canisme
* Compétences des joueursAller à http://fr.mecanicartes.wikia.com/wiki/Cat%C3%A9gorie:Comp%C3%A9tence
* Matériel utilisé dans le jeuAller à http://fr.mecanicartes.wikia.com/wiki/Cat%C3%A9gorie:Mat%C3%A9riel
1/4
## Un nouveau wiki sera bientôt disponible !

Plus beau, plus ergonomique, plus complet, avec les nouvelles Mécanicartes... et un lien plus facile à retenir !

Ouverture le 1er septembre 2016 !

Rendez-vous sur www.mecanicartes.com !

## Bienvenue sur le wiki des Mécanicartes !

Les Mécanicartes sont un outil ludique de conception de jeux de société.

Disponibles **à l'achat ou au téléchargement** (en Creative commons BY-NC), elles représentent des contraintes de création pour modifier des jeux existants ou créer un nouveau jeu.

## Vous avez utilisé les cartes ?

N'hésitez pas à mettre à jour le wiki !

* Si vous avez modifié un jeu, ajoutez le à cette catégorie et décrivez votre modification.
* Vous avez des précisions sur une carte ? Précisez le sur la carte en question !
Richard

**Richard** (ook bekend als Lekker Richard) is een volwassen man en professionele acteur.

## Carrière

Richard's acteerdebuut was in de televisie serie *Zeg 'ns Aaa* in 1990.

Een echte superster wordt hij door zijn rollen als Chris de Ruyter in de soap-klassieker *Goede tijden, slechte tijden* (1991-1993) en als conducteur in *Roos en Rana (2001)*.

In 2016 volgen *Das Tagebuch der Anne Frank* en de zeer enge film *Prooi*.

De successen in het vervolg van zijn carrière was de serie B.A.B.S. (2017). Veel succes had hij ook met de rol van Stiefvader in de op kinderen gerichte avonturen film *De IJslandbende* (2018).

Het meest iconische moment in Richard's carrière is zijn verschijning op de uitreiking van de VEED awards in 2018 waar hij Lekker Spelen vertegenwoordigde en de prijs voor besten

Twitcher (half kokhalzend) aannam.

## VEED awards

Toen Timon en Peter werden genomineerd voor de prijs van beste Twichter door VEED brak het zweet ze uit, al die jaren hebben ze hun gezichten verborgen voor de massa. Waarschijnlijk vanwege schaamte voor Peter's schedel die te vergelijken is met die van een rat.

Peter en Timon hadden eerst het idee om een typetje of look-a-like in te huren om de klus te klaren maar om Lekker Spelen te representeren op de uitreiking was iemand nodig die had wat Timon en Peter te kort kwamen; looks, charisma en vooral intelligentie. Richard was al snel een logische keuze.

Toen Richard eenmaal op het podium de prijs aannam deed Richard een zogenaamde "sicke dab" en daarna in een ernstig geval van podiumangst in tranen uitbrak en moest overgeven.

## Trivia

* Op het internet staat Richard vaak beschreven onder de naam Jeroen Engeln, dit is echter misinformatie en het is niet bekend wie deze onwaarheden verspreidt.
* Richard is na zijn prestatie op de VEED awards een populair figuur onder Lekker spelen fans geworden en er gaan geruchten gaan over dat hij Peter gaat vervangen als co-host.
* Hij is het onderwerp van talloze video-memes.
* Hij feliciteerde Timon en Peter persoonlijk met het 5-jarig bestaan van Lekker spelen.
* Hij heeft zijn eigen Emotes op Twitch genaamd lekkerRichard en lekkerRanzig.
Gestion De Ressources

La carte "Gestion de ressources" est une carte de mécanisme de niveau 2.

## Définition de la carte

### **Texte de la carte**

*Heureusement que j'ai un entrepôt ! Sinon, j'aurais perdu tout le blé nécessaire au pain.*

Stockage, investissement et utilisation d'éléments de jeu dans le but d'acquérir des constituants supplémenaires lors de tours suivants..

## Exemples de jeux l'utilisant

### **En mécanique principale**

* Monopoly
* Deus
Miracle of Olympus

**Miracle of Olympus** (オリュンポスの奇跡 *Oryunpusu no Kiseki*) is a type of code associated with the cluster blue.

## List of Miracles of Olympus

* Apollon's Arrow Shower
* Apollon's Shining Tone
* Ares's Ferocious Spear
* Artemis's Moonlight Arrow
* Athena's Sparkling Shield
* Eris's Scythe of Vengeance
* Hades's Clouds of Darkness
* Heracles's Body of Steel
* Hephaestus's Forged Armor
* Hera's Oath Obligation
* Hermes's Whim
* Icarus's Wings
* Persephone's Melancholy
* Perseus's Evil-Destroying Sword
* Poseidon's Raging Wave
* Prometheus's Fire
* Zeus's Divine-Sound Thunderbolt
Dobble

## Description du jeu

Dobble est un jeu rapide édité par Asmodée.

La règle en plus est la suivante : **un joueur peut choisir de poser une carte au milieu en citant un autre symbole que le symbole commun entre les deux cartes**.
 Lorsqu'un joueur a posé une carte et tant que cette carte n'est pas
recouverte, les autres joueurs peuvent appeler au bluff ("Tu bluffes !")
 le joueur ayant posé la carte. On vérifie alors la correspondance entre
 les deux cartes :

* Si le joueur ayant posé la carte avait annoncé le symbole

correspondant entre cette carte et la précédente, le joueur ayant appelé
 au bluff reçoit 3 cartes de la part du joueur faussement accusé;

* Si le symbole était erroné, c'est le joueur dont le bluff a été démasqué qui reçoit 3 cartes de la part du joueur accusateur.
Chat

*Dit artikel is een beginnetje. Ga je gang en klik op **bewerk** om deze pagina aan te vullen!*

## Chat

### Chat kleur

Roze

De **chat**, **kijkers**, **subs** of **abonnees** zijn de kijkers tijdens de streams. De chat bestaat voornamelijk uit zakenvrouwen. De betekenis van chat is heel breed, van iedereen die kijkt, iedereen die actief aan het chatten is, of soms één specifiek individu. De chat wordt beheerd door moderators.

## Verhouding met Lekker Spelen

De chat heeft een haat-liefdeverhouding met Lekker Spelen. Een goede indicator hierbij zijn de berichten in de chat: Wanneer er lekkerKonkie's en lekkerSpugen & lekkerRochel gespamd worden, is de relatie niet zo goed, maar wanneer lekkerSicko's, lekkerHoor's en lekkerLief massaal in de chat verschijnen ligt de relatie beter.

## YouTube chat

Wanneer Peter & Timon "chat" zeggen in de streams zullen ze meestal de Twitch-chat bedoelen. De YouTube chat is een beetje het ondergeschoven kindje, ze krijgen minder aandacht van de malse mannen en de chat is vaak gevuld met koters, waardoor het daar vaak geen aangename sfeer is. Wanneer de YouTube bedoeld wordt, zal dit expliciet vermeld worden. Betalende YouTube kijkers worden *Sponsors* genoemd.
Utilisation

Les Mécanicartes disposent de deux grands modes d'utilisation.

## Modifier un jeu existant

### **Identification**

Prenez un jeu existant et commencez par identifier quelles sont les cartes utilisées dans son fonctionnement. Si vous avez un doute sur la pertinence d'une carte, vous pouvez la mettre de côté comme "carte secondaire".

*Exemple : les Colons de Catane utilise indiscutablement un dé et une mécanique de gestion de ressources... mais l'utilisation de cartes de développement peut-il être considéré comme du bluff ?*

### **Modification**

Piochez ensuite une carte n'ayant pas été utilisée pour décrire le jeu et essayer de modifier les règles du jeu pour inclure cette nouvelle carte.

* Il est souvent plus intéressant d'essayer au maximum de conserver la présence des cartes déjà utilisées dans le jeu...
* ...mais certaines combinaisons peuvent être très contraignantes et vous poussez à ôter une des cartes précédentes.
* Les cartes de niveau plus élevé sont généralement plus compliquées à intégrer.

### **Finalité**

La décomposition d'un jeu en cartes élémentaires permet de se poser des questions sur son fonctionnement et d'analyser un jeu d'un point de vue critique. L'ajout de nouvelles règles permet de s'initier à une logique de Game Design (trouver une solution à une contrainte donnée) tout en gardant un cadre fort permettant de ne pas trop se disperser.

## Créer un nouveau jeu

### **Méthode des 3 cartes**

Prenez une carte de chaque couleur et utilisez ces contraintes comme base de départ pour créer un nouveau jeu. Vous pouvez retourner les cartes une par une dans un intervalle de quelques minutes afin de ne pas avoir trop de contraintes sur lesquelles vous focaliser en même temps.

### **Méthode de la carte maîtresse**

Sélectionnez une carte sur laquelle vous souhaitez travailler tout particulièrement et utilisez la comme contrainte forte. Si besoin, étalez les autres cartes devant vous pour vous donner de la matière à réfléchir.
Main Page

<hero description="Return to New Lands is a Jurassic Park RPG that is a spiritual successor to Live the Legend. Players can Roleplay on various JP Canon islands, in a free-roam, text-based adventure! " imagename="" cropposition="" />

## Welcome to the Return to New Lands Wiki!

Return to New Lands is a Jurassic Park RPG that is a spiritual successor to Live the Legend. Players can Roleplay on various JP Canon islands, in a free-roam, text-based adventure!

Dinosaur Species List

## What is Return to New Lands you ask?

Inspired by the former RPG, Live the Legend, Return to New Lands brings us back to Isla Sorna. Here you can take the helm as one of the dinosaurs roaming the biggest island within the Five Deaths. Play as a Tyrannosaurus Rex or roam Sorna's waters as Deinosuchus, the list of animals is lengthy indeed. The choice and freedom is yours. The entire island is yours to explore, from the desolated abandoned remains of the worker's village to the eerily haunted labs of INGEN and the equally sinister caverns beneath, no place is off limits.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Deplacement

La carte "Déplacement" est une carte de compétences de niveau 1.

Changement de position de constituants du jeu, tels que des figurines, dans l'espace de jeu. Il en résulte un changement de l'équilibre en place.

### **Précisions**

Des discussions peuvent émerger sur la notion de "constituants de jeu". Si la carte mentionne les figurines comme exemple, qu'en est-il des cartes ?

Alors, poser des cartes est-il un déplacement ? Ce n'était pas l'optique de conception initiale, mais l'argument est défendable. Dans le doute, la carte peut être utilisée comme composante secondaire.

Autre questionnement: Blocus est un jeu utilisant un mécanisme très proche, mais nous sommes sur du placement et non du déplacement. Pourquoi ne pas utiliser le terme de placement/déplacement? Ou alors le terme positionnement qui intègre les deux. (questionnement peut-être résolu via une utilisation de la carte Placement de matériel)

Médiéval Académy n'est pas plutot un jeu de majorité?

## Exemples de jeux l'utilisant

### **En mécanique principale**

* Dames
* Medieval Academy (à côté de la mécanique "Majorité" - le déplacement des pions représente une part importante du jeu)
* Camel Up !
Cartes

La carte "Cartes" est une carte de matériel de niveau 1.

## Définition de la carte

### **Texte de la carte**

*Vous en avez dans les mains ou en face de vous en ce moment même ! Carteception.*

Objets en papier ou carton de taille très variable sur lesquelles sont inscrites des données spécifiques au jeu : rôles, symboles, actions, images, photos...

## Exemples de jeux l'utilisant

### **En mécanique principale**

* Les loups-garous de Thiercelieux
* Bridge
* Biblios