Basic Tips

> *New player looking for tips on how to play? Start here.*
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The videos are a bit slow to get to the point. Set them to double speed to get there faster.

## Starting New Games and Switching Between Them

Don't have to finish one game before can start the next. Even have multiple save files for the same world going at the same time. This can be done by going to the settings -> main menu and just start a new game.

Don't bite off more than can chew though, and make sure to pause games that you will not be coming back to in a while.

## Early Game

#### City Placement

The first thing need to pay attention to when placing a new city is **elevation**. Place cities on as high elevation as possible (like Olympus Mons or any mountain/volcano/some highland), to make flooding or melting as unlikely as possible. The same goes for placement of outposts and mines (Recommend just not bothering with mines at all).

The second thing to pay attention to, is that built a second hab(itation), so in case lose one of them, The city doesn't become abandoned and lose all culture had in the city. (find more about culture later)

#### Space Credits

You can try to gain space credits from culture; but if really need space credits, can mine resources (However, this is useless sometimes.). Start by placing an outpost on the map and build a mine. On the mine placement interface, find an area with a lot of resources (where see green or yellow under the selected resource).

The second way to earn space credits efficiently is to quickly research (need a lot of GP or patience for this) and build a lot of Spaceports. Counter the effects by having some Sequestration Plants (because they give pressure except if the world has almost no pressure like the AtmoGen Suite; this can be used only on worlds 90 kPa and below). (However, this does not work on Expert Difficulty because it does not generate revenue, so use Normal Mode for this.)

#### Facilities

To terraform any world, will need to use facilities, which are unlocked by researching them. Start with the temperature (You could also start with the pressure first most of the time, but it depends on the planet), then pressure, water, oxygen, and biomass/biosphere (varies depending on the game mode). Remember to pay greater attention to oxygen. To build a facility, go to the desired city and press "Build New Facility".

If the world's water deposits are huge, and still beyond the goal, decrease the water/water ice/water vapour levels and then cool down or heat up the world. After cooling it down/heating it up, the pressure will alter the temp and water. After this, use the Soletta to put back the temp into the normal level.

If want to upgrade them, clicking on the facility and pressing upgrade. Doing so will upgrade it by one level. It can only upgrade it to level V or 5, but a random event can get it to level X or 10.

## Mid-late Game

#### Space Credits

A much more stable way to earn credits is through Culture Revenue. Build a second city or so, and wait for the Trade Route Established event to pop up. It will give you far more credits than mining, and while mines are exhausted after a while, Culture Revenue doesn't stop as long as the city has inhabitants. After it has been abandoned, culture resets.

#### Population and Birthrates

Population is a very important feature. Having a high number of population allows to build more facilities in one city, but it also means more people will be killed if something happens. A basic Habitation Unit provides 100 habitations (depending on the world's culture it may be more or less).

Birthrates measure how fast the population grows. Population can be increased with facilities, random events, and naturally/natively. A high population means higher natural or native birthrates. A Children's Creche increases the birthrate by 10 per minute without culture affections.

## Genesis Points

Earn these by watching transmissions (advertisements, not yet available on PC version), by achieving victory on worlds, by making worlds habitable, and by completing live events.

There is no limit to the number of ads can watch to get GP.

Depending on the playstyle, it can be good to use GP early game to speed up research, to buy credits or to speed up building, but mostly these should be used to buy gold card packs for governors since those are a long term investment. So do not spend too much of these.

## Stabilizing Worlds

Once the world has reached habitable or paradise habitability, may probably want to stabilize a world's stats so don't have to worry about it becoming uninhabitable again. The easiest way to do this is to just disable some facilities and demolishing some that are useless once have reached habitable status (be careful on Biosphere mode because it could affect species). That does not includes habitation facilities. If it gets uninhabitable in the future, the other people will seal in the habitations.

Learn more here.

If want to leave a world unpaused for a long time, make sure to build a Sky Farm satellite, because if don't do it, the population will eventually grow so fast and become so big that they eat the biomass faster than it can grow, and the biomass will eventually collapse.

## Factions

The easiest faction to reach victory with is Horizon Corporation, because it has faction events that give a lot of credits, and because its faction goal is not super hard to reach (accumulate 1 billion credits).

The hardest is the Sons of Hephaestus. This is hard because they won't put it into habitable stats because you need to do nothing there (except for building some habitations and some facilities). Also, it is also hard on Venus and other high pressure worlds because of the Facility Crushed event that is annoying to the player. If it plays in Sons of Hephaestus, the city or outpost or mine can place wherever want, but be careful on worlds that have water (like Earth), as maybe accidentally flood them by raising the sea level.

## Stats Page

The Stats Page can be overwhelming in the beginning, but it's the most useful tool have got for monitoring the world's planetary stats and quickly navigating to the facilities you want to change.

See our page on the Stats Page for full information, but here I quickly want to point out two things that are super useful but easy to miss.

(facility tier)

The first is that player can use the page to make the game calculate how much of planetary stats will change per hour or per day by clicking the change/min at the bottom or press or click the Fast Forward Hours to see when the world be habitable or not (by sliding the control to the fast forward hours (but don't press "1 hr for Transmission/——GP")). This is very useful for knowing if the world is going to be fine while sleep or something.

The second thing is that clicking a facility on the Stats Page will take directly to the city that facility is in, so can quickly adjust it, disable it or enable it. This can be useful for when the world threatens to become uninhabitable and need to act quickly.

## Community

The TerraGenesis discord and reddit communities are very active, and developers are present there, so you can ask them questions. They also spread information about updates there.

## More

Anything else you want to know more about?