recursal/Fanatic-Fandom huggingface dataset:
Fracture of Reality

The Fracture of Reality (Also called the Fragment of Reality) is a little understood stretch of land located on South Derkanon on Tabula Rasa that is under the control of the Anomalous Entity Division. While people of this region are under instruction to avoid interference with the area's research they are less than tolerant of this law. The Fracture spans on average beteween 35 square feet to as large as 75 square feet. The fracture itself is thought to go as deep as the planet's core and is hypothesized that the very core is a portal to another realm or a direct passage to the god's council. The creation of the Fracture is unclear however it has been though to have been created as part of the Chaos Anomaly, making a curious case of the anomaly, this theory states to thoughts. Either that it was the source of the Chaos Anomaly or that it was a result possibly being an area where Tabula Rasa would have its own version of the highly destructive event. Regardless any matter to enter the Fracture would emerge warped and distorted beyond recognition.
Rhonas Revane

When Rhonas was a young boy, he witnessed his clan get slaughtered by an immense dinosaur. He was the only survivor due to him hiding. He wandered the forests alone trying to survive. Until he met his mentor, Jin-yor. Jin-yor was a very strict ranger and brought up young Rhonas in the ways of the ranger. Rhonas was taught to track, hunt, and kill. Rhonas encountered the beast on a routine training with Jin-yor. He advised Rhonas to turn back, but Rhonas flew into a rage and went to go fight the beast. It was a long battle and just as Rhonas thought he was going to deliver the final blow the beast used its mighty tail to smash Jin-yor into a tree. The beast turned around and ate Jin-yor in one bite. Rhonas in pure terror ran away.
Cerosaur

Descended from the ceratopsians from ancient history, a cerosaur has largely stayed the same from the distant relatives much like alligators or shrikethorns of today. Cerosaurs are dedicated defenders often times breaking off there own horns to defend young or their territory. Herds of the beast can be walking and grazing the plains of Sheighorash and parts of Equis Majora. Cerosaurs use there long heavy horns to defend themselves and others from potential predators. Studies on the horns have shown that rather than being a solid bone, the horns are much rather layered horns growing like the rings of a tree. It is theorized for the horn to continue growing even if it broke off. Books and other studies will tell adventurers to avoid a cerosaur if possible. The beasts will see humans as a threat to the territory and will engage without a doubt. However, if one is presented without the option or is being chased by a predator. It is advised to go towards the cerosaur as it will see the predator as the threat rather than the human, allowing you to escape.Thanks to there brutish abilities and thick skin, the cerosaur has been made a favorite in arenas and as part of the city guard.

## Appearance:

Cerosaurs are ceratopsian in appearance with the closest relative being Nasutoceratops. compared to the ceroasur, they will have longer horns measuring up to be up to twice the length of the head, the tail has shortened and the frill has receded over the years. As stated previously, a cerosaur's horn is layered with inner horns inside their own. The horns have a chemical stored where the skin meets the horn used to sever the horn from the skin. This is used to aid in escape or to kill an attacker, in most uses, this will only remove the top layer of bone. In dire situations, the it will sever the horn entirely. Cerosaurs will, in time, regrow the horn starting it out as a nub as time goes on the broken horn will grow onto the horn and eventually regrow the horn. While normally seen roaming wither solitary or as a herd cerosaurs will defend the young with their lives. Of which are small, defenseless, and won't have horns making them ample prey for rattlespines or stalkers alike. This also makes it a prime source for poachers and bandits to make decent coin. The harder it is to collect a specimen, the more valuable it is. Eggs can sell for more than 1,000 gold and live young can sell for nearly 10 times as much.
Ahxalon

Ahxalon (Alternate spellings include: Azlon, Ahzalon, Axholan) is the god of puzzles, riddles and confusion. Ahxalon is often regarded as the lord of tricksters due to his domain baring a tendency to cause even the most clever minds to go mad. Ahxalon's origin is somewhat lost upon mortals. One account says the most clever trickster of all the lands called a challenge to those who think they can outsmart him. From this, Ahxalon used his powerful mind to outsmart satyrs, leprechauns and other tricksters. The god of knowledge Trivactus made a bet with Ahxalon, where if Ahxalon could beat Trivactus' test, He would become a god. Ahxalon knowing he was the most clever of mortals accepted. From here legends get inconsistent about the test that was arranged. Ahxalon, beating the test resulted in Trivactus in becoming shocked and angered. Odin, Chief of the gods stepped in and put Trivactus in his place and by raising Ahxalon to godhood.

Ahxalon is also a major character in an event known as "The Betrayal", Wherein Evets had attacked Odin and took his eye. Ahxalon had attacked in defense and had intended to trap Evets. This was a partial success, as Ahxalon had severely wounded Evets and weakened him to flames, it cost Ahxalon his cube. Since the event his puzzle cube serves as a crucial artifact in restoring the Amulet of the Sun, along with four other artifacts. The locations of these artifacts are unknown today

## Appearance:

Ahxalon is often depicted as a pale skinned human with short brown hair and a goatee. Personal interactions with the deity have Ahxalon in the body of a fox or raven. On his chest, was a puzzle cube often said to be Ahxalon's heart. This is up for interpretation as some view it as the literal heart of the god, while some see it as a metaphor for his love for his domain. However, modern interpretations bare Ahxalon without his Cube, taken during Evets' Betrayal. The Cube in question is reported to be made of gold and obsidian, with unknown symbols inscribed on the edges. This cube has five turning axes on each corner. It is also rumored that touching the cube will shuffle it, forming a jagged shape. It is said those that return it to the original shape are granted audience with the Council of Gods and granted great deals of knowledge. Often times, driving one mad.
Sohto

Sohto is the North Eastern most city on Equis Majora, and is also the capital. The city has an approximate population of 300, Sohto is one of the oldest cities and has had more than its fair share of battles between the Rasans and anomalous activity, As such, the AED, or the Anomalous Entity Division, is headquartered there to research any objects that bear strange abilities. Thanks to the AED, Sohto is a highly defended cities, The source of its mystical shield comes from a book titled Definca Mezixus. Founded before the First Era, along with Weslington as a unified micro-nation, It wouldn't be until years afterward when Equine Titanus was founded, making these two cities. Sohto's Shield has a green vertical stripe representing the flora, a sideways blue for the skies and red for fauna above this. During the Chaos Anomaly of the Second Era, Sohto suffered heavy amount of damage, as citizens and guards dug through rubble for survivors the previously mentioned Mezixus was found in the remains of an unowned house.

As of the Third Era, Sohto's only destructive disaster was the 7th, and last temporal rift for quite some time had occurred, during which, a whale identified as Livyatan had been dropped into the city. Since this occasion, Sohto has prospered and has made great strides in security.

History!!
Alprazolam

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> *"This universe bares many questions. Thankfully for you, I can answer them"*
>  **-Alprazolam when prompted with a question.**
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Born sometime early during the Fourth Era, Alprazolam is a powerful mage born as a Rasan, he later moved to Sheighorash. Despite his background, officials allowed him in the city under the premise that he had tuned out the "Rasan Aggression" that most are attuned to. Alprazolam has had many accolades for his magical prowess and is possibly the most powerful one on the island, yet is not the most powerful worldwide. He has seen more than a fair share of battles of which inspired him to look into the arcane. Under special government permission, has been allowed to study the Definca Mezixus and Definca Frelas. From his rising power he grew fearless, aiding his country in battles when needed.

From the many years of his studies into magic and other realms, he has earned quite a high notability from book sales and teachings. One of these books titled "From Myth to Reality" for example explores his delving into ancient texts, legends and some crude cave paintings and describing many of the myths worldwide from Hraelsvelgr to Teak Loran. He also managed to retrieve many artifacts dating back several thousand years eluding to the rise of these massive beasts. But these studies had gotten to his head, while exploring Nastrond, the land of the dead, The ancient disease god Evets had made contact with him. Through telepathy he convinced Alprazolam to fetch a sacrifice so that he may commune to the god. Around this time, a party of adventurers came to him asking about a bounty from him. A perfect ruse, Alprazolam sent the adventurers on there way to fetch a ring. With the adventurers gone, he sought an able sacrifice and committed the act.

After the killing, Evets was released onto the world once again. The sacrifice had broken the blood seal keeping Evets from attacking Sheighorash. Afterwards, Alprazolam had killed and slew all that sought to kill him for the bounty. Going power mad he became blood-lusted .
Liber Exspiravit

The Liber Exspiravit is an extraordinarily rare book with very few instances known to exist. Liber Exspiravit penned by Osiris Romero is a catalog much like the Definca Series. What sets the Liber Exspiravit apart from the Defincas is that Liber Exspiravit catalogs spirits, demons and undead beings. However, the scarcity plays more into the only known instance of Evets in any from of literature outside of ancient stone carvings and lore. These references to the deity of disease were destroyed for its depictions of Evets' physical form. The unsettling and nerve-racking appearance of Evets was enough for the emperor of the time Tythis Maliksen to enact a law to destroy any copies of the book. The public were far less than reluctant to follow through destroying almost every copy made. Over the 50 years of the book existing, only 15 are known to exist and in good condition. One copy of which was sold at auction netting a massive total of 950,000 gold (950 Ethereal Coins.) Notable owners of the Liber Exspiravit are Alprazolam, High Wizard of Sheighorash, Marco Bókaunandi Keeper of the World Archive and Thoth, God of Knowledge. While preventative measures of replicating the book are in order, Efforts to track down and destroy the last remaining copies are in effect. Those that are confirmed owners of the book like those mentioned earlier have been given notices (Exception to Thoth) to destroy these books. Some have chosen to keep the book claiming to have it for research purposes and use it as a reference to further understand afterlife and purgatory.
Stalkers

Stalkers are perhaps the hardest to document creature on Sheighorash, The animals intelligence is beyond that of a human although we completely understand the creature through the Definca Animalus. Thanks to this book, we have an accurate description and strategy towards them. As there name intends, Stalkers are very cautious and silently follows a target before attacking. While stalking, they will learn the strategies of an enemy. Afterwards the stalker will pounce and counter attack anything the prey may throw against the stalker. Despite their size, signs of stalker kills have shown them killing animals several times larger than itself. Stalkers are also very nimble, being able to dodge an arrow by not sidestepping. Due to the incredible speeds and countering strategies they employ, city guard have had struggles defending against them. Definca Animalus' entry on Stalkers simply says "Be unpredictable." This has lead to confusion to readers, while the simple solution is to go against your abilities and use attacks the Stalker may not have seen. That or have a partner to help in the attack. While they can be encountered alone, Stalkers are more often seen in groups of 3 or more.

The strategy of the animal has made it a popular creature for the Anvil Arena. The arena has been built with small holes near the bottom to allow a stalker to roam between matches. This allows a stalker to learn the foe and make a strategy against the target. Should the stalker attempt an escape onto the streets, spikes are on the seating area of the Arena and roof. Interestingly, a stalker has been shown to have such keen killing ability that it has been known to shut down most illegal fighting rings.

## Appearance:

While the Stalkers have proved to be difficult to describe due to behavior, carcasses and books give more insight on appearance offering the stalker to be feline in nature. Fur of a stalker tends to be green and brown to camouflage in trees and grass. Some references state the stalker has two tails for balance while others state the animal has a singular tail while parting down the tail. Stalker remains have shown the animal baring two pairs of canine teeth, one smaller than the other for cutting prey with ease. Claws of a stalker are large often near the size of a tiger's. Stalkers were adapted and evolved for stealth and combat, with ears able to detect a subject near death from a mile away they will use hard materials like wood and stone to leave as few footprints as possible.
Doughnuts

Doughnuts are one of the four power-ups in the game, serving as the life system.

   They are seen scattered around, which, when collected, gives Joe one life per doughnut. To gain access to the treats, much like the rest of the power-ups, they must be purchased from the Coffee Shop once. Upon purchase, they will not only begin to appear in the world, but Joe will also gain an additional starting life. Subsequent doughnuts can be purchased for 250 Cappuccino Coins, and will give Joe more starting lives.

**Mentions**

Doughnuts are mentioned in the August 2nd edition of *The Daily Newsletter*, which states that "*Francioli is currently hooked up to an oxygen tank and consumes nothing but powdered donuts... 'Its astounding that this man is still alive' says Herald. 'I don't know what his secret is, which is quite embarrassing for me as his personal physician.'",* which implies that doughnuts universally have healing properties, which is not known by medical professionals.
Herrandu the Ascended

Herrandu is a massive cetacean creature, the origins of Herrandu are unknown but studies on the whale have shown to be several hundred years old. Herrandu has had several appearances in media being a popular creature in plays and has been seen in many works of fiction. Herrandu is also used for cultural celebrations with many people celebrating the witnessing of the whale and often exchange gifts the following day. Too some, Herrandu is thought to be a vessel of pure joy and happiness. When breaching through the water to take to the skies, Herrandu will emit a bright glow.

Herrandu's history is unclear but the most likely legend indicating Herrandu's creation is an old tale depicting a beached whale, the people had pushed the whale with all their might but to no avail. The people called to the aid of the minotaurs. Who in turn were unable to save the whale. It was the Minotaurs seeking aid from dragons that they were able to save the whale, The dragons held a rope in their mouth and flew the whale back into the seas. This tale was written to convince stubborn people (The minotaurs) for help. It is this tale that it is thought the whale was blessed by the gods to survive, over time, the whale became Herrandu

## Appearance:

Herrandu is a massive whale-like creature of which has been seen with abnormally elongated fins and tail. These fins are used to lift the whale out of water and into the air, The whale has been measured to be 240 feet with an estimated mass of 310 tons. The skin is largely blue and grey with the bottom side of the whale being covered in barnacles, coral and other aquatic life. The top is more of a grey and brown. Herrandu has a large hump resembling a mountain topped with snow. Moss and small bushes have also been seen growing through its skin. The fins are a dark blue with a 2 rear sets of fins thought to aid in moving in the seas. Herrandu has never been seen opening its mouth but is thought to feed on microbial beings in the air and water, cleaning it in the process. With Herrandu's lifeforms being a direct growth onto the animal, researchers are concerned that the coral and bushes are hurting Herrandu. However, it seems that similar creatures like whales and porpoises are unaffected and as such Herrandu is assumed to be healthy and well despite the growths.
Jormungandr

Jormungandr (also spelled Jörmungandr,) is the serpentine god of the tides whose length is immeasurable. Jormungandr is also the father to legendary and now deceased Ragnaros, First referenced in the First Era, Jormungandr was said to be cause for the great waves capable of sinking naval ships, ancient drawings from the time show Jormungandr wrapping his body around ships and crushing them with ease and devouring them. Due to this, many sought to study his movements and give safe passage without attack. The massive Titan has been named the God of the Seas, and typically inhabits the sea between Equis Majora and Tabula Rasa. Though he has been known to migrate to other parts of the planet. Though his intents are unclear, Jormungandr has a habit of destroying several ships under Rasan rule making it seem he is against the Rasans. But, the serpent has also been known to destroy some, but not all, ships that get near him. In a prophecy involving Jormungandr, he is depicted attacking Hralsvelgr and Nidhoggr as part of a Deitic battle royale.

It is thought he is still bound to his old master Lir (also spelled Ler.) The old god of the seas had Jormungandr to serve as his voice, communing with his mortal servants. Since Lir's demise, communications between Jormungandr and mortals have ceased. This is assumed for two reasons, the previously mentioned Lir's death and the changing in language. Jormungandr is unable to speak common, but can speak Old Norse, Celestial and Deep Speech. Of these languages, he will still commune with other gods and Titans, relaying massage from one deity to another. When Jormungandr destroys ships,

## Appearance

Jormungandr is a massive serpentine with pale skin and venomous features meaning that he has a triangular shaped head. Jormungandr's body has proven time and time again to be to long for measuring some while some approximations put Jormungandr to be the same length as Tabula Rasa, others like to think the great serpent encompasses the world. Very rarely is it noted, but some witness encounters with Jormungandr state that it had a barb like rattle on the tail with each lobe being the size of castles. Jormungandr on some accounts has been seen with fin-like structures on the back and head.
Splitjaw

The splitjaw (sometimes spelled Splitjaws) is a large snake like reptile. As the name implies, the splitjaw has a unique method of capturing prey. It does this by unhinging the lower jaw much like snakes, and using an elastic like muscle, the jaw splits down the middle making it able to swallow prey more than 5 times the size of itself. Splitjaws are nimble despite their size, using the slithering motion alone it can move up to 27 mph. using the arms 39 mph on average. The arms are specially adapted for climbing the walls of caves and in rare situations, castle walls with ease. Splitjaws are typically solitary in nature, but can tolerate others in its territory. As powerful as it is fearsome a splitjaw can swallow prey more three times the size of one's head. Once digested, splitjaws will regurgitate a skeleton picked clean of meat and tissue.

A splitjaw is commonly found in forests and mountainous areas all over the land, depending on the region, the are seen with brown/green camoflauge in forests and grey speckled skin in mountain regions. The Definca Animalus reccomends readers to steer clear of them if possible, but if in a combat scenario, to take advantage of the baggy throat

## Appearance:

The Splitjaw ranges between 35 feet long to 50 and can weigh nearly a ton. As previously mentioned, it can split the bottom jaw in half to aid in swallowing large prey. The arms or very strong, capable of supporting its weight. As such, it is more than capable of lifting massive obstacles or turning over anything it'd like to eat. Using highly specialized eyes, it can detect movement over long distances. Strategy is important when faced against one, the many adventurers have lost their lives to the splitjaw. It is advised to carry a bow to distract them, as detailed as their vision is, it can also lead to their downfall. Arrows, fireballs, any fast moving object truly, will make it turn its attention towards the object. In some cases, it will make them investigate and give chase. Further studies of the animal have revealed a possible lingual communication between the animals. Hierarchy between specimens is not present, given the largely solitary lifestyle.

## Trivia:

* The Splitjaw's Appearance is based off the main villain of a scrapped project the DM was creating.
The Interritus Virus

The Interritus Virus is an abhorrent disease of which has been associated with the ancient deity of disease and ghosts, Evets, According to the ancient and long forgotten Evets Prophecy, the virus is to rise along with Evets. Archaeological studies showed this occurred every 200 years until the First Era. Since then, Evets had been banished to Nastrond, and as such can not infect mortal kind The disease's effects have been known to take weeks before appearing. Starting the symptoms is the graying of skin, hosts have also been seen walking with a hunched back and limp. Language will become incomprehensible as the virus works its way to the brain. The virus will then take control of its host shown by completely covering the host in a black mud like substance that will infect on touch. The virus from here on may take to a new tactic to infect at a greater way, instances of this are the Slingers and Exploders. Upon death, the virus will spill off the host's corpse, revealing a heavily decayed body.

Interritus is spread through contact, direct contact with the victim referred to as Interrited will almost guaranty the infection. Curiously, the virus has not been shown to affect those of a druid or sage history. It is unclear as to why these individuals are immune to the affects but investigations are ongoing. Alprazolam the wizard of Anvil has been accused of unleashing the virus upon Sheighorash, this and unleashing Evets into the physical realm and allowing him to infect the island.
Definca Animalus

The Definca Animalus is a large mystical book cataloging all animals that have, do, and may exist. Nobody is quite sure where the book came from the only trace is the author, Trivan Octan, of whom has had no record of existing. Officials have considered pseudonyms with little success. This Trivan character has also written the other books of "The Definca Collection" consisting of the aforementioned Animalus, Mezixus of which studies the arcane, and the Frelas of which the information within is for select people. . The Animalus however, was found after the Chaos Anomaly disaster under the rubble of what is now Weslington's eastern guard tower.

The Definca Animalus as previously mentioned contains information of every animal on Hiltros (The planet the game is on.) including ones that are now extinct and animals that have not been confirmed to exist (i.e. those told in legend and lore.) Not only this, but it contains useful information about any given species such as length, defense mechanisms, and a guide on what to do should you encounter one. Curiosly, this applies to extinct animals implying that the book was created before time. The actual book itself is contained at the AED headquarters in Sohto to be studied. Personnel at the AED have allowed copies of most pages to be made.
Anomalous Entity Division

The Anomalous Entity Division is a highly specialized operation based in Equis Majora founded during the Second Era, following an event that has been titled the "Chaos Anomaly". Those that are under the A.E.D.'s employ are highly trained professionals trained to capture or secure areas supposed to have anomalous activity. Areas that are outside of the nation's borders have personnel sent with diplomatic authority to have the area under their control, such is the case of the Fracture of Reality. While not all objects held by the A.E.D. are dangerous such as the Definca Animalus and its related books, The A.E.D. is tasked with documenting the anomaly, containing the anomaly if possible and testing possible origins and the object in question's abilities.

Some of the notable items held by the A.E.D. are the Definca Books, a Holy Guardian, the previously mentioned Fragment of Reality
Ikeda Hamasuri

Ikeda Hamasuri (Written: 池田 ハマスリ) is a well known samurai who resides on Sheighorash, Ikeda is a skilled bladesman and is the current wielder off the Hamasuri Blade. He was hired by a group of adventurers to protect them on there journeys along with Spóthur Gottkast. Ikeda will fight those who seek to purposely harm innocents, he is claimed to be the one to take down several major bandit leaders across the land.

## Ikeda Hamasuri

### Relatives

Enbo Hamasuri (Brother)Mari Amahana (Mother)Iro Hamasuri III (Father)

## Physical description

### Height

5' 10

Born into the Hamasuri clan along with his brother Enbo, Ikeda was one to take up the blade and his brother chose a bow as his weapon. The two grew to have a bitter rivalry for each other, this greatly angered his father Iro. When Enbo had disgraced his clan name by destroying an heirloom in a fit of frustration upon finding out his brother had received the family blade. This had caused Enbo to be banished from the clan name and e
Amulet of the Sun

The Amulet of the Sun is a powerful magical artifact crafted by Early New Sheoth men and the Holy Guardians as a weapon against the fearsome disease god, Evets. The Holy guardians spirits were imbued within the amulet and when it was used by Varg Keltersen, the amulet harnessed the powered of the sun and reduced Evets to smoke. King Varg from then kept the amulet in his personal museum in Anvil as part of the island's history. It stayed there until the Second Era, when a crazed firespitter infiltrated and destroyed the amulet shattering it into five pieces. The city could not survive the magical surges emanating from the amulet and the fragments were then scattered into caves locked behind powerful magic. One of these fragments would eventually find its way back to the museum later to be recovered by the party of adventurers.

The other pieces were locked behind magical barriers, those that were able to overcome the barrier met there demise from a holy guardian's spirit there body lost between space and time. The party of adventurers successfully recovered one of these fragments through dialog with the guardian. upon their release, the amulet fragments were joined together through mystic means, the previous piece was stolen from the museum.

Guardian
TheGuysCampaign Wiki

Welcome all, this wiki is for a D&D campaign with several minutes worth of lore

The Island of Sheighorash was a small, peaceful island. But when a unknown virus breaks out turning residents into blood-thirsty savages, the king calls upon five mighty heroes to save the land. Instead, he got a ragtag group of idiots to answer. This island is doomed...

Index

## Important articles

EvetsPlaceholderKasai UrulocePlaceholderAmulet of the SunSheighorashRattlespine

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Trivactus

Trivactus is largely regarded as the god of Knowledge and Fate, his domain oversees the collective information from all possible outcomes past and future. It is said that the information he bares is often to much or one to handle. The forbidden knowledge Trivactus is known to have is on occasion given to his servants to watch them plummet to insanity for his amusement. The realm he dwells is often depicted as a vast library containing the memories of all life. Trivactus has the ability to give or take information from mortals as he sees fit and does so for his own entertainment. In doing such some of the greatest minds become infantile.

## Appearance:

Trivactus largely is pictured appearing as a large owl with four wings, the lower wings being noticeably smaller. His form when dealing with servants and mortals is similar to this. Being a tall human-like figure with four arms, Trivactus is seen almost always carrying some variety of book. The books Trivactus reads from are often regarded as his artifacts containing vital information of the universe. Very few have managed to lay eyes on these books
Igris Chama-viva

Igris Chama-viva, conhecido como o dragão púrpura, é um poderoso draconato, de pele arroxeada com marcas dracônicas amarelas em sua pele, e olhos vermelhos intimidantes. Ele é filho de um nobre campeão de tempos passados antes da transformação do mundo, Baldur Chama-viva, um nobre paladino que a poucos anos morreu em sua cama, tranquilamente. Sua mãe fora um dragão superior, com consciência, o paradeiro dela, não é sabido, mas ela envia mensagens telepáticas para seu filho, para saber se ele continua vivo e bem.

Igris é um cavaleiro arcano sem igual, a união entre suas lâminas que liberam uma chama viva e seu bafo de um fogo arroxeado, causam espanto até nos maiores guerreiros do Ermo. Ele aprendeu essas técnicas na Universidade de Tel-Taedeth. Onde foi professor por algum tempo, dando aulas sobre a integração de armas encantadas com o treinamento do cavaleiro arcano. Ele saiu da universidade quando sua mãe pediu para que seu filho viajasse para o Ermo para se encontrar com dragões superiores e para saber como estavam os dragões selvagens. Ele se torna então um andarilho, viajando por todo Ermo para auxiliar os dragões.

Por esse motivo, Lusian e Avandra o convidaram para fazer parte da guilda, em troca de conhecimento dracônico, o draconato receberia recursos para fazer suas viagens, mais rapidamente e tranquilamente, o draconato aceitou contanto que os dragões não fossem colocados no meio da guerra das duas guildas.

Igris é um nobre guerreiro que fornecerá a ajuda que você precisar, desde que seja uma alma digna e merecedora de ajuda.
Shrikethorn

Descended from Ankylosaurs a shrikethorn is a massive herbivorous reptile with large spike lining the body and numerous spikes on the tail, to thwart any predator that it may cross paths with. The tail itself tends to take up half the entire body length giving more range to protect it. While all this may be threatening, they are a largely docile and don't see humans as much a threat. Because of this some cities have employed them as a method of defense should they be attacked. While they may not see humans as a threat much larger animals such as the rattlespine or splitjaw might make a meal out of one. To quote the Definca Animalus, "One should not fear encountering these beasts. While the may look like they'll fight you, a shrikethorn will carry on about its day." Due to the reliable defensive capabilities of the shrikethorn, these animals are a choice selection for city guardsman. Shrikethorns have rarely been documented attacking a human unless it was under certain affliction, As such some humans, elves and other humanoids make them a fan favorite for many services, including farming, security and transport.

The only time the shrikethorn has attacked a human is when it is protecting young. This protective parenthood state can last four weeks. It is during this time both parents will defend nests with at most five vulnerable young. Interestingly, if the shrikethorn encounters a wounded human, or any other injured animal, they have been seen being taken into their nest and nursed until they recovered. Nobody is quite sure why this behavior is displayed but is generally assumed that they recognize that the subject is hurt. Due to the caring nature, they may see the injured as one of their own, further aiding in the usefulness too humans. Sheighorash Wildlife laws dictate "Any intentional harm towards the shrikethorn species is punishable to one year is prison. Should the shrikethorn be fatally wounded or ill, a mercy kill is permitted."

## Appearance:

Shrikethorns are typically about 40 feet in length and without counting the plates on the sides, about 4 feet wide. The shrikethorn's plates located to the side of the animal measure up to 6 ft. with the middle plate typically being the longest, Some shrikethorns are seen between 2-5 plates though three is the most common. The long tail as mentioned earlier can grow to be the same length as the body, in some cases up to twice as long. Shrikethorn tails are also lined with ten to twelve spikes called thagomizers. Eggs are about 8 inches long with brown splotches throughout the egg. The head of the animal is covered in four bony plates protecting the eyes and jaws. The beak is utilized largely for eating berries and small plant matter such as pinecones or acorns. meats play a small role in diet and seem to get this through insects and birds when at a young age. Afterwards, the diet is nearly entirely vegetarian..
Quetzal

A Quetzal is a migratory reptile and is a known pest throughout the lands. Quetzals are among the most common animals and due to their scavenger mindset have become a problem wherever they choose to land. A common misconception about the animal is that the creature's wings have feathers when it really is specialized scales designed for flight and for gliding. Origins of the Quetzal have been linked to the God of the Winds, Quetzalcoatl to have created the animal as an extension of his physical form. However, the god did not take into the account of how wide spread they would become. Efforts to control the population have not been successful as they have rise faster than they fall.

## Appearance:

A quetzal is a snake-like creature ranging between 2-15 feet in length. Quetzals lack rear legs and sport large wings in place of the front. As previously mentioned, the wings have specialized scales to aid in flight, underneath which is stretch of skin connecting to the middle of the body. These wings allow it to fly at 30 mph and can reach heights of approximately half a mile in the sky.
Ariel

Ariel (アリエル *Arieru*)
*Seiyū: Ai Shimizu*
Es la maestra de Haruna en la escuela de magia, también conocida como Dai-sensei (大先生 *literalmente Gran Maestro*), tiene una afinidad por el tofu de Kyoto, y envía a Haruna para que compre algunos de estos, esto debido a sus tarjetas de crédito que cobró. No se sabe sobre sus verdaderos motivos.
Knott

Knott comes from a small village where he was always made fun of for his particularly small stature. He's so small, he could pass as a gnome! If it weren't his stature that made him funny, it was his name. Being called Knobbykneed isn't exactly a compliment when all around you are Greatfeet, Largefeet, Hairyfeet, etc. One day, a traveling wizard passed through his town, and that's when he discovered arcana. Though he doesn't have great common sense and is often oblivious to the world around him, Knott has a vast intelligence which made him a perfect fit for wizardry. Determined to become learned in the mystical arts that that one traveler had introduced him too, he left the village, embarking to an far set land with a group of other misfits.
Odin

Odin is the God of War, and leader of the Council of the Gods. Odin one of the children between the Elder Gods C'Gahnr and Rtulnr the former gods of Life and Power respectively. He oversees the actions of both mortals and other gods and enforces any rules and challenges set forth by gods. Long before the First Era, Odin traversed his realm of Asgard wanting to conquer it and the other realms. Starting with his homeland, Odin defended his realm from the fire giants invading from Muspelheim. With quick action and brute force the waves of giants were destroyed leaving only ash in there place. Odin was named ruler and moved onto the other eight realms. Once his conquest was over, Odin took his place as chief of gods and gave a new order to the all life throughout the realms

## The Nine Realms

He moved to conquer other starting with Midgard. There he faced the challenge of the Titans. Amongst them was Lord Gyoelas, A massive man with legendary combat skills, who rode a horse known to Odin as Sleipnir. The two agreed to duel, The battle was waged for centuries with Odin becoming the victor by stabbing Gyoelas in the heart with his own spear. Odin, now had rule over the land he calls Midgard. Servants from the realm would come to carry out his will.

Hel was a dry and desolate place home to the dead and legendary serpent Ragnaros. Luring the snake to Nastrond, Odin called upon Hraelsvelgr to attack the snake. There the bird clawed and teared his way through the flesh of Ragnaros, the snake coiling around his wings and neck Odin called back the bird. Weakened, Ragnaros let out a lunge to envenom Odin, countering by ripping out the serpent's fang and slashing the throat of the beast leaving it to bleed and die. Odin left Hraelsvelgr at Nastrond to feast on the lawbreakers and killers.

The dark elves of Svartlheim were clever and their cunning unmatched, the King of Dark Elves, Malekith had received word of Odin's plans to conquer the realms. Malekith being a powerful sorcerer,

The land of the giants, Jotunheim was as big as it was powerful.
Prolog

**Prolog** to wstępna część pełniąca funkcję samouczka, która pozwala na poznanie głównych mechanik gry i obyczajów w Quill. Trwa od 1. do 13. dnia lata, roku 1. i kończy się na dzień przed 13. urodzinami Gracza sterującego Robin lub Robyn. Skupia się na codziennym życiu bliźniaków i ich Ojca na farmie Willowdown. W trakcie tych dni Gracz otrzymuje proste zadania nagradzanie kieszonkowym, które może znaleźć każdego ranka na komodzie obok łóżka.

Prolog kończy się podpisaniem paktu z Panem Fairweatherem i przeskokiem czasowym o 3 lata. Gracz budzi się w dniu 16. urodzin, dzień przed rozpoczęciem jesieni. Po tym czasie, może przekroczyć Północną Bramę i zacząć w pełni eksplorować resztę świat.
Susan Fúria da Tempestade

Susan Fúria da tempestade é uma poderosa maga e líder da cidade Brilho do amanhecer. É uma humana de cabelos compridos, encaracolados e castanhos, pele clara e olhos arroxeados.

Ela lidera a cidade a muito tempo, tanto tempo que as pessoas não sabem exatamente quando começou. Os mais velhos contam que a sua aparência não mudou em nada nos últimos anos, outros especulam que ela utiliza artifícios mágicos para manter sua juventude.

Sua aparência é chamativa, ela tem uma beleza sem igual, seu olhar é enfeitiçador, porém assustador quando ela se irrita com algo. Está sempre vestindo suas vestes costumeiras, uma veste comprida de panos brancos e uma armadura de torso prateada, jóias e penduricalhos de prata também são usados.7

Susan também administra a maior taverna o Ermo, o olho do furacão, neste lugar muitos heróis se encontram para contar suas histórias e aceitar contratos para caçar monstros. A maga oferece uma hospedaria, utilizando a magia demiplano ela oferta incontáveis quartos de variados gostos.

Sua cidade está sendo disputada entre as duas maiores guildas do Ermo, e isso a irrita plenamente, mas ela só mantém as guildas afastadas sem causar uma tragédia. Além de administrar a cidade, ela recebe alunos da Universidade de Tel-Taedeth, e ensina propriedades que ela descobriu e estudou da torre de vidro, um monumento estranho e misterioso que se encontra no centro do Ermo. Ela mantém contato com o diretor da Universidade Aillas Ervengal, com o qual troca conhecimentos.

Pouco se sabe sobre o potencial mágico de Susan, mas ela manipula a magia com extrema facilidade, e isso deixa os moradores assustados, porém seguros, e mantém malfeitores afastados.

Se você pretende estudar a misteriosa torre de vidro e aprender conhecimentos mágicos, com Susan você deve falar.
Major Gatherings

***Spoilers Ahead:** This article contains plot details for the roleplay, and may spoil the upcoming Broken Hearts animated series*

**"What's a starry mouse?"**
*Please note that not all of the content below was apart of the original script. Some events have been altered for the upcoming Broken Hearts Animated Series. If you wish to know the events of the original script, feel free to contact MoonyLikesKitKats here, or on scratch (Moonshadow\_)*
> ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀*"I've had enough of all these lies! Moonstar isn't who she says she is."*
>
>

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Voletooth to the Gathering

*[Will edit later]*
Solar

Solar é a maior cidade élfica fora de Ewa, conhecida também como a cidade dourada, ela tem como seu líder a elfa chamada Avandra Sopro-do-verão.

A cidade foi construída sob um enorme lago, belo, que brilha com a poderosa luz do sol, suas quatro pontes ligam a gigantesca Solar ao continente.

Um de seus nomes, a cidade dourada, vêm das suas estruturas que foram pintadas com uma tinta élfica a base de ouro. Estruturas que brilham com uma luz divina durante o dia.

A cidade apresenta construções variadas, mas o que chama a atenção são os observatórios, destinados a visualização do astros, e também as estruturas metálicas de diversificadas formas, que alinham as linhas mágicas na ordem que a cidade acha necessária, ajudando em sua proteção e no estudo diverso da magia como um todo. Além disso, a cidade também apresenta construções piramidais com o pico retangular, muitas vezes ligada a adoração do sol, astro que tem muita importância nessa comunidade.

A cidade apresenta independência econômica e política, mas também faz negócio com outras cidades do Ermo, tirando as cidades comandadas pela guilda Garra das Sombras.

Avandra, líder da cidade, faz parte da gilda Folha de Prata, e por isso, a cidade atende aos comandos da guilda. Membros da guilda Garra das Sombras são proibidos de entrar na cidade, a não ser que estejam tratando de assuntos de comunicação entre as das guildas. Seres vindos do plano do vício são observados dentro da cidade e suas atitudes são julgadas severamente.

A defesa da cidade é feita pelos membros da guilda Folha de Prata, que são elfos em maioria nesta cidade, além disso, um poderoso dragão aquático mora nas águas abaixo da cidade, o dragão é ligado a Avandra, e sua ligação é forte e nobre, o que garante a proteção plena da cidade dourada.

Se você precisar ou quer aprender sobre a cultura élfica, Solar é a cidade que você deve começar.
Ojciec

### Nie znosi

**Ojciec** (tak na prawdę przybrany ojciec) to jedna z początkowych postaci w grze, którą Gracz poznaje podczas prologu.

## Osobowość

Żyje w zgodzie z obydwoma bliźniakami. Choć prócz dawania prac na farmie nie wchodzi w zbytnią interakcję z Graczem, jego nowe dzieci nie są mu obojętne. Zależy mu na ich miłości, co widać przykładowo, gdy zamieszcza ogłoszenie na miejskiej tablicy, aby pamiętały o jego urodzinach. Sam również codziennie pracuje, dojąc krowę, pomimo słabego zdrowia.

Pod koniec prologu podczas cutscenki widać, że drugi z bliźniaków przez całe życie traktował go jak prawdziwego ojca - z szacunkiem i miłością.

## Historia

Adoptował dwójkę dzieci - Robina i Robyn - od starej kobiety mieszkającej w bucie.

Niewiele wiadomo na jego temat prócz tego, że jest chorowity i mieszka samotnie na farmie Willowdown. W grze jest napomknięte, że adoptował dzieci, aby ktoś pomógł mu w utrzymaniu farmy choć nie wiadomo, czy jest to głównym powodem.

## Ciekawostki

* 6. dnia prologu, gdy w wiosce ma miejsce świński market, wspomina o tym, że rodziny niestety nie stać na zakup kolejnego zwierzęcia. Jeśli mimo to Graczowi uda się kupić świnię przed końcem prologu, odblokuje to dodatkowy dialog z ojcem i bliźniakiem.
Strona główna

**Kynseed** to sandboxowa gra RPG inspirowana brytyjskim folklorem. Jej akcja toczy się w magicznym świecie, Quill. Podróżuj, uprawiaj rośliny, prowadź sklep, kop rudy, wędkuj, gotuj i walcz! Zdobywaj umiejętności dzięki pomocy Mistrzów pobłogosławionych przez Boginie. Poznawaj tradycje i przysłowia z tych cudacznych regionów. W miarę rozgrywki otrzymasz nasienie zwane Kynseed. Zasadzenie go będzie początkiem długowiecznego i kwitnącego drzewa rodzinnego... lecz to za odpowiednią cenę. Starzej się razem z mieszkańcami tego fantastycznego świata i obserwuj jak ich drzewa rodzinne rozrastają się w miarę rozgrywki z pokolenia na pokolenie.

**Uwaga:** Gra jest we wczesnym dostępie. Można ją nabyć na platformach Steam lub GOG Games.

**Oficjalny trailer gry**

Ta Wikia posiada nieoficjalne tłumaczenia części z haseł. Zgodnie z informacjami od developerów ze stycznia i lutego 2019 r., zamieszczonymi na oficjalnym Discordzie gry, planowane jest polskie tłumaczenie gry. Wszelkie hasła w przyszłości mogą ulec zmianie.
The Titans

Titans are a race of creatures found throughout the planet, typically are in the shape of animals of the world and possess high amounts of power. Some Titans have fell over the years often forming the land. Such is the case of Equis Majora and Howe's Island. These Titans in some stories are pets or mounts to gods. Some legends state they are gods in some aspects. Some of the notable living Titans are Nidhoggr, Hraelsvelgr, and Allos-Ria. These massive Titans are even prophesied to battle over the life of an individual known as "The One." The origins of Titans are unclear, Some mythologies state that they were formed during the birth of Solaris, the sun. while others say that the God of Life, Tennet, created them to serve the gods. The only consistent origin of these Titans say that they were created after the gods were. With some cases like Nidhoggr and Jormundgandr, The Titans serve both roles as a Titan and God.

The Titan physicality tend to be larger more powerful versions of other animals, like Jormungandr being a Titan version of a snake. The smallest known Titan is Herrnadu, being twice the size of a blue whale. This provoked the question of what classifies as a Titan. The general consensus is that a Titan is any given animal that is abnormally larger than that of its species. To go further on this, if the animal is typically 6 feet long, than a Titan version would be around 60 feet. While normally an animal, a Titan can rarely be seen as humanoid. One of which is Thend Rion Al Magal (Simplified to Al Magal.) Al Magal had fought an unknown Titan over a territorial dispute. Those that witnessed the event had recorded it saying what has been approximately translated to "Let my body become the land. and my mind the sea." This event leads to Al Magal becoming Howe's Island. Not many know of how many Titans were created. But as time goes on, all Titans will be revealed.

Trivia:

Unlike the Greek namesakes, the Titans came after the Gods.
Toby Jugg

"Hello! Heard you were up at Willowdown. I own the tavern with my wonderful daughter. We don't serve minors but we do serve miners! Not that there are any left. My Melanie is in charge. She is just so much better at business!"

## Informacje dodatkowe

### Nie znosi

**Toby** jest właścicielem karczmy w wiosce Candlewych.

## Historia

Prowadzi karczmę i samotnie wychowuje Melanie. Nie wiadomo, co stało się z jej matką.

## Ciekawostki

* Jego imię najprawdopodobniej odnosi się do kufli-figurek w kształcie znanych postaci zwanych *toby jug*.