A Crabby Farmer

## Quest Details

* Chisel

## Updates

Updated on 6 April 2023. Removed the Kid NPC from the quest as well as rewriting much of the text to have it make more sense.

## Quest Dialogue

* **Player**: *Ho ho, is that a quest I hear?*
* **Shen**: *Times are tough, adventurer. I could actually use some help.*
* **Shen**: *You may have noticed I have a lot of wheat around. I've gotten too old to take it to the miller myself, but my business depends on it.*
* **Shen**: *The miller out east used to pick it up for me, but I haven't seen him all week.*
* **Shen**: *Can you find out where he's gone?*
* **Narrator**: *Help the farmer?*

 *(1. Of course.) Quest Starts*
* **Player**: *I think I can help you out. Where do I find this miller?*
* **Narrator**: *The farmer's eyes light up.*
* **Shen**: *Why, thank you, adventurer! You'll find the miller east of here in a town called Milltown.*
* **Player**: *That makes sense. Do you know his name?*
* **Shen**: *You know, this old head of mine is funny; I've known the miller for years but I don't recall his name!*
* **Shen**: *I'm sure you'll know him when you see him.*

A few things to get before you leave Cent.
1. Buy a Chisel from Fern's Non-Fern-Related General Store.
2. Buy a pair of Shears from Fern's Non-Fern-Related General Store, then go to the sheep pen in Cent and get some Wool.
3. Head to Zamok and go into the castle, then up the ladder to the second floor. There you will find a Spinning Wheel where you'll use 2 Wool to make a Ball of Yarn.

To travel to Mill Town, take the north road out of Cent, then go right down the east road (it turns right before the sheep pen). Follow that road until you come to a sign. Turn left and go north along that road, and Mill Town's entrance is shortly after.
Look for a building at the water with a large wooden wheel. Talk to the Miller inside to continue.
* **Miller**: *Welcome to Milltown, adventurer.*
* **Player**: *I see your name is Miller. I'm guessing that means...*
* **Miller**: *That I'm the miller, yeah.*
* **Player**: *Your parents had it all planned out for you, eh?*
* **Player**: *Do you know why Farmer Shen's wheat hasn't been picked up this week? He seemed pretty worried when I spoke to him.*
* **Miller**: *These past few years it's been my wife who has taken care of pickups. Ever since my accident gave me this bum leg.*
* **Player**: *Dang. First Shen, now you. Is everyone around here falling apart?*
* **Miller**: *Nah, it was my own fault, adventurer. Milling is dangerous work if you ain't careful.*
* **Miller**: *Anyway, m,y wife's been preoccupied trying to find her necklace. She's been at it for days. Turned the whole place upside-down trying to find it.*
* **Miller**: *Maybe you can give her a hand?*

The Miller's wife is in the same room. Her name is Mel. Speak to her.
* **Narrator**: *The woman is searching frantically.*
* **Mel**: *My necklace! Where is it?!*
* **Mel**: *Miller gave it to me when we were courting and I've lost it!*
* **Player**: *What does it look like? Maybe I can help you search.*
* **Mel**: *It's a crab claw on a string.*
* **Narrator**: *You wait for her to elaborate, but she does not.*
* **Player**: *Is that how he proposed, or?*
* **Mel**: *Of course not. Why? You think because we're peasants we've never heard of jewelry?*
* **Mel**: *Miller proposed with a ring, but it's the necklace I treasure most. He made it with his own two hands.*
* **Player**: *I'm sorry. That's actually really sweet.*
* **Mel**: *I couldn't stand it if it were lost forever. Let me know if you find it, won't you?*

Time to talk to Miller again.
* **Player**: *Mel said you made the necklace for her. Have you thought about making a new one?*
* **Miller**: *It's come to that, has it?*
* **Narrator**: *Miller lets out a sigh.*
* **Miller**: *I would make her a new one, adventurer. I'd love to be able to. If only I could handle the crabs like I used to.*
* **Player**: *Are they... are they* big *crabs?*
* **Narrator**: *Miller gives you a funny look.*
* **Miller**: *Just the regular sized crabs, adventurer. You know the ones.*
* **Narrator**: *Miller holds his arms out wide.*
* **Miller**: *Why? What size are crabs where you come from?*
* **Player**: *Er, not so big you'd need an adventurer's help.*
* **Miller**: *Well, if you could see about finding a crab claw and some yarn, we could whip those into a new necklace pretty easy.*
* **Player**: *I'll see what I can do.*

Head out of the mill and turn southward, keeping the river to your left. You'll soon come upon the river crabs there. Kill them until you get a Crab Claw.
Then take the ball of yarn you made and use it on the Crab Claw in your inventory to make a Clawmulet:
* **Narrator**: *You craft a Clawmulet.*

We need to show Miller what we made, to make sure it's right!
* **Miller**: *You did it! That's it, that's the clawmulet!*
* **Player**: *Alright then. That really is what it's called.*
* **Miller**: *Thanks, friend. It looks just like the one I made for Mel.*
* **Miller**: *Go on and hand it to her, will ya?*

Now let's give it to Mel.
* **Player**: *Hey there, Mel. I'm sorry about your missing necklace, but I think Miller and I have the next best thing.*
* **Narrator**: *You dangle in front of her the crab claw on a string.*
* **Player**: *Pretty, right?*
* **Mel**: *Oh. Thank you, adventurer. That's very kind of you to go to all that trouble...*
* **Mel**: *But it's simply not the same. The necklace Miller gave me I've worn for many years.*
* **Mel**: *It isn't replaceable. I wish I could explain it better than that.*
* **Player**: *No, I understand. I'm sorry I couldn't find your real one.*
* **Mel**: *That's alright. It might still turn up! I am praying it will.*

That's not good. We better tell Miller and see if he has any ideas.
* **Player**: *Bad luck, Miller. The clawmulet isn't the same as the one you gave her. Turns out it's irreplaceable.*
* **Narrator**: *Miller looks disappointed, if also a little pleased.*
* **Miller**: *S'pose she has worn it every day since I gave it to her.*
* **Miller**: *Well, now I feel silly. Should have known she'd feel that way after she tore the house apart.*
* **Player**: *So what now?*
* **Narrator**: *You hand Miller the new, old clawmulet.*
* **Miller**: *Back when I gave this to her, we hadn't been seeing each other all that long. I made it--the original, I mean--kind of as a joke.*
* **Miller**: *I'm not an artsy guy but I carved our initials into it. She seemed to think that made it worth keeping.*
* **Narrator**: *Miller smiles.*
* **Miller**: *Say, you've given me an idea, adventurer. How about you find me a chisel?*

If you don't have a chisel, head back to Cent and buy one from Fern's shop, then return to Miller. If you do have one, talk to Miller again.
* **Player**: *I brought a chisel, Miller.*
* **Player**: *I'm gonna need it back, though.*
* **Miller**: *That's fine, adventurer. This should only take a moment.*
* **Narrator**: *Miller takes the chisel and begins etching something into the claw. It takes more than a moment, but before long Miller hands back the chisel along with a newly inscribed clawmulet.*
* **Miller**: *I see now I can't replace the old one, but I hope Mel likes it all the same.*
* **Miller**: *Could you give it to her for me? I'm a little embarassed all of a sudden.*
* **Miller**: *The inscription should speak for itself.*

Oh my. I'm curious on what he chiseled on it! But let's give it to Mel.
* **Player**: *Miller asked me to give you this. He put something on the inside.*
* **Narrator**: *You offer Mel the new clawmulet and for a second she looks almost annoyed. Then she opens the claw and sees what Miller put there.*
* **Player**: *What does it mean?*
* **Narrator**: *An affectionate smile appears on her face.*
* **Mel**: *When we were young, Miller and I talked about running away together to live on a desert island. Somewhere we could see the sunset over the water.*
* **Mel**: *But life caught up with us, as it does. For a lot of reasons we couldn't make island life a reality so we found this spot by the river instead.*
* **Mel**: *It wasn't the life we imagined for ourselves... but it's been a good one.*
* **Narrator**: *Mel places the new clawmulet around her neck.*
* **Mel**: *I thank you for your help today, adventurer.*
* **Mel**: *Please tell farmer Shen I'll be by soon.*

Great news! Let's head back to Cent and tell Shen.
* **Player**: *Shen, I have good news! We didn't find Mel's old clawmulet but we made her a new one and she loves it too!*
* **Shen**: *That's fantastic. What does that have to do with my wheat?*
* **Player**: *Mel was stuck looking for the old clawmulet but she's ready to start pickups again. She'll be by soon, she said.*
* **Shen**: *Oh! Well, that really is fantastic, then. Thank you!*
* **Player**: *Happy to help, Shen.*
* **Shen**: *You CLicHe adventurers take customer reviews? Five stars, five neckties, what is it?*
* **Player**: *Your thanks is good enough, Shen. I'm pretty sure the XP I'm after is just around the corner.*

*(\*Quest Ends\*)*

## Quest Overview

1. Speak with Shen at the wheat farm in Cent.
2. Travel to Mill Town.
3. Speak with Miller.
4. Speak with Mel.
5. Speak with Miller.
6. Go south from Mill Town along the river and kill river crabs until a Crab Claw drops.
7. Use a ball of yarn on the crab claw to make the Clawmulet.
8. Return to Miller.
9. Speak to Mel.
10. Speak to Miller.
11. Buy a chisel if you don't have one, then return to Miller. If you do have one, speak to Miller again.
12. Speak to Mel.
13. Return to Shen.
14. Quest Complete!