Stellar Celestia

**Capital** | Elysian

Stellar Celestia (ステラセレスティア )is dungeon that looks like a group of floating islands protected by a illusion and a barrier spell. It has become a guild and Astarte is the guild-master. It was discovered by chance by Lucky\_Joshy(Josh).

## Background

Stellar Celestia was discovered by Josh. She stumbled across this **by chance**, got a wyvern friend that helped her travel **by chance**, then traps didn't deactivate **by chance**, she met powerful allies **by chance** and she conquered it the whole journey in 7 days **by chance**. Yes, she has maxed out luck and did no other investment in any stat. Stellar Celestia was then formed with Astarte as leader.

Stellar CelestiaGroup of IslandsAfter coming to New world Stellar Celestia was nothing but a pretty hollow shadow of what it once used to be. Astarte once then helped people of fairy race who then became her loyal followers and then inhabited the isles along with spirit and other races. Astarte agreed to shelter them in exchange for getting some mana periodically from them that will be used to manage the infrastructure. Due to it being secluded, it was been forgotten by everyone and is now more like a myth.

## Layout & Features

Only power is not enough to clear this dungeon, you need to be mentally strong and use your wits if you want to survive. Having positive karma also helps with clearing of the dungeon.

### Transport:

The main mode of transport is dragons ,airships, teleportation crystals and portal. There are both public and personal airships. For going to remote locations, dragons are required. portals connect the popular cities in the island. Teleportation crystals are very rare and in possession of Astarte and the Floor Guardians. Some of theme are also used to connect Floor of dungeon for the challengers.

Races capable of flying also need to use transport to avoid any injury.

### Exterior:

These appear as huge floating islands and one has to take a long stairs to reach the floating landmass. Many people give up climbing the stairs. Either they miscalculate their rations and starve or miss their step and fall right down the ground in pieces.

Very few are able to reach the top of stairs to reach the gate.

### 1st Floor: Uninhabited Gaia

The 1st floor is a uninhabited ecosystem. Here your wits are tested.

After reaching the gate, it opens automatically to show a Lizardman waiting for their arrival . He says that he is supposed to guide the challengers the way to 2nd floor. If you decline help, you will roam around endlessly for decades. You need to follow him if you want to go to the 2nd floor as only he knows to way. He guides then shows the scenery and teaches them new skills and techniques. He befriends the challengers. Finally before reaching the 2nd floor, **He reveals himself to be the Frost Dragon, 1ST FLOOR BOSS** and asks them to fight or die. Some may value their friendship and retreat, some are jealous and try to fight, only to die and some decide to fight to save the guardian and relieve him of his duty. The guardian is however always amused at their reactions.

**The Journey-**

**Boss:**This the boos of 1st floor, The frost dragon that befriends the challengers, guides and trains them but finally kills them. He is someone who finds it amusing to see the different emotions of mortals.

**Known Areas-**

All areas are not dangerous per se. There are not many mobs but there are are natural dangers like venomous insects and snakes and unpredictable weather. The weather calamities like hurricane and flood also are common.

RuinsAn empty CabinUnderground templeShining mountainsCrystal MinesTeleporterGrave of lost soulCrystal TowerVacation Isles: one of the best places without any insects
### 2nd Floor: Foreign City

After getting teleported the challengers see a grand path to a live and lively and jolly city. Here the challengers first time see a sign of humanoid life. All of them seem to be from different races living peacefully But all of them speak a different language that is hard to understand. This stage involves no fighting. However, when the challengers resort to violence, a bounty will be on their head and they be hunted for all their life.

**Those who settle.**

It takes weeks, maybe months to learn the language but once they learn most of them get integrated into the society and don't attempt to leave anymore. After 1 year, he/she is visited by 2nd Floor bosses who asks them to either leave or to become a part of this world and stay here and protect it. If they decide to stay, a powerful warrior is added to the armory of Stellar Celestia. If they don't, they have to start all over **again from climbing the stairs before the 1st Floo**r. And don't assume the guide will help you this time.

    **Those who are determined.**

Some who are able to to stick to their ideals and find the castle(peak) are able to clear this floor. As they go inside the castle, they are stuck in a labyrinth. The labyrinth is living and constantly changes. The paths are of different colors. There are creepy white trees with no leaves. It messes up your perception.

After they solve the labyrinth they come to a lone red castle. The path to castle appears close but can never be reached. There is shining illusion device above the castle floating in air. The ones who destroy it, will only be able to get out of illusion or else they will be trapped in it for a lifetime. The device emits a lot of magical power so, it is easy to detect. Thus, only the calm and observant ones will be able to see it.

Then they meet the 2nd floor bosses standing before them as the illusions stops. She flies with them to the 3rd floor.

**Known Areas-**

Areas are mostly normal bazaars, markets, and normal location that can been found in a town.

2nd FloorRacesUnderground Relic MarketGuildThe labyrinthlabyrinth treeslabyrinth pathIllusionary Ruby CastleRuby castle after breaking illusion
### 3rd Floor: Thundering Meteoroid

This floor is completely dark and meteors constantly fall down. After defeating the boss the sky clears to reveal ground filled with craters. Then supercell storms appears and keep on striking lightning. This floor ends after defeating the final boss. After 2 floors of having no proper fight, the challengers are often lax and are surprised by this.

**Known Areas-**

Almost all areas are filed with monsters and remaining are inaccessible filled with lava and massive craters. So there are not many areas.

Underground ruins leading to LavaVolcano ruinsAn old Lava AltarScorning Lava, Special AreaSafe Cavern away from cometsBoss Rebirth ChamberKimera rebirth chamber
### 4th Floor: Drowning Swamps

You arrive in this floor after getting out of cave. It it a enormous swamp. Terrain is very hard to traverse and filled with undead. The lighting is dim and its hard to see. There are cocoons of what something that seems to be live people. They become agile and attack you when in range. There are undead alligators that attack from the swamps also. There is nothing edible here and most die out of starvation.

There is also a special area, Necropolis. Necropolis that is full of undead. The special area boss is a Undead king who resides in a viridescent castle.

The Floor Final Boss is a Medusa that petrifies people in stone.

**Known Regions-**

An old civilization of lizardmenPoison Witch's HouseHighly Acidic LakeNecropolisSpooky treesLaboratory 0014
### 5th Floor: Endless Waters

The challengers arrive at a shore. The sea shore has bioluminescent planktons that make it **shine**. There is gatekeeper that gives hint about the final boss. And midway through, the siren song starts effecting them, causing them to **feel gravity and pressure**. They think they are under the water. To prevent them for locating her, the siren **controls** the POP monsters to run towards the her target. You need to find and kill her to proceed to next floor.

**Boss-**

The boss is Siren which hypnotizes the challengers and also can buff the monsters. She can do mind control magic and turn the challengers at other.

**Known Areas-** Most of the areas here have gorgeous underwater landscape. There is the cottage of this floor's Guardian so, if you ever meet her, she would help with the floor.

RuinsUnderwater civilizationGuardian's cottageUnderwater RuinsJellyfish Flower fieldsMagical CaveStrange structure

### 6th Floor: World tree

After finishing the 5th floor, the challengers arrive at a lush green landscape with a massive tree growing at the center of the land. It has similar plant like mushroom that were seen the previous floor. The tree seems to be more modern than the primitive plains and forest around it. The Challengers then go through the jungles and plains to get to the top of world tree. The monsters here are of aerial type. There are many villages here that guide the challengers to the world tree.

There seems to remains of civilization on the branches and old runic texts can also be seem. It seem like old civilization used to exist but after their abandonment, it got overgrown with plants.

**Known Areas-**

The landscapeThe dragons: Special AreaForest RuinsForest RuinsForest of firefliesMushroom Village ANPC Village 1NPC Village 2NPC Village 3NPC Village 4Special Area- Kingdom of elvesHidden Area
### 7th Floor: Holy Church

This floor is similar to 5th Floor. The challengers arrive in a field of flowers in a field of flowers. A colossal white church can also be seen at a distance. Coincidentally there are no monsters around and flowers. The landscape looks gorgeous. The flowers release a sweet fragrance that hypnotizes the challengers and releases poison. They also release invisible pollen that stick to their body out them knowing. The pollen attracts the monsters when they leave flower field. The boss is mentally connected with all flowers and see them through it.

They come to fountain and and the floating cathedral seems to come closer. The challenge inside the Cathedral will be easier depending on your Karma. The challengers need to kill the Boss to enter the Cathedral. All the Final boss is 6 winged Angel.

**Boss-** The boss is a six winged angel who is very just. She honours her enemy before and after the fight. Positive karma can make her go a bit lenient on you but negetive karma will have opposite effect.

**Known Areas-** There aren't many areas here but there is an infamous special area, Heaven in this floor. It is hardest special area out of all the special areas in Stellar Celestia if you have negative karma. But, depending on the level of your positive karma, you might even get a free pass to roam around in the area.

Meeting RoomChurch (Inside)Heaven: Special Area
### 8th Floor: Space

The challengers arrive in a confusing space. Those who know can identify it as space. Due to there being no gravity, its hard to keep balance and there aren't that many areas as well. The monsters are also less in number.

**Boss-**The boss is a celestiel being who controls the planets and stars in the room. She is enormous in size and pities the challengers for being born to such a race. She then wishes then best for their next life.

**Known Areas-** (none)....There is no known areas in this floor as there is zero gravity and its hard to even walk straight here.

### 9th Floor: City of Books and Memories

The challengers arrive in heaps of books. There are many types, colors and sizes of book. It is a labyrinth, of books. After getting out of the labyrinth, the challengers walk through the corridor into a empty hall. The book spawns a random monster from all the floor they have visited before.

After finishing a green globe appears in the room that lead to a magical library where books are floating. Touching the book takes you to the dimension of the story book, and you have to complete the story to get out of the book. After that you arrive to see floating shelves and suddenly those vanish to show your lost/loved person. You need to defeat them to go to boss room. The boss is a small Rat that can summon the people from your memory to fight you.

**Boss-** (rat librarian)...A very wise rat, nothing more

**Known Areas-**There are only 2 areas but they are very important area that contain the secret of Stellar Celestia.

Akashic Records- All the records of all floors and systems are here. The virtual data system is also linked to this. Only the guildmaster can enterPersona Library- All information and memories about the challengers from this floor are recorded here
### 10th Floor: Throne And Suites

This floor contains the throne that the guild master Astarte sits on. This floor contains Guild Members' and NPCs' rooms. It also includes imitations of large communal baths, cafeterias, beauty salons, clothing stores, grocery stores, fitness salons, nail salons, and numerous other types of facility rooms. These facilities were originally just for decoration in YGGDRASIL, but they become real after the base's arrival in the New World.

* **Round Table Room**: Conference chamber of the Guild memebers.
* **Bar**: Managed by the Sous-chef.
* **VVIP Guestroom:** This guestroom is for very important guest like diplomats and is guarded by an Area Guardian
* **Spa Resort:** Largely public, it has a total of seventeen baths with nine types for the two genders. It is made up of twelve zones in total. These zones include a large jungle bath, a traditional-looking Roman bath, a yuzu bath with yuzus floating on it, a carbonated bath, a jacuzzi, an electric bath with a low current that electrifies the body, a cold bath with charcoals floating on it, the Cherenkov pool, a mixed open-air bath with an artificial scenery, a sauna, a bedrock bath, and the lounge.
* **Staff Canteen**: A white-washed canteen area, where the maids and guardians of Stellar Celestia gather for meals.
* **Manicure Salon:** Just a simple manicure room
* **Japanese-style Room**: A Japanese room with traditional tatami flooring.
* **Dojo**: A hall for martial arts practice.
* **Water Park**: A water park theme area.
* **Funeral Home**: A room that has an atmosphere of a funeral home that is a mix of Japanese and Western styles.
* **Additional Guest Room**: A room reserved for guests and visitors from outside of Stellar Celestia.
* **Casino Resort**: A gambling area containing slot machines, card and roulette tables.

### Treasury:

This place is spatially isolated from other areas, so a teleportation crystal is necessary to enter. On the other hand, the air in the Treasury is neurotoxic and hypnotic thus, anyone without poison and mental magic immunity or items granting it will die within three steps.

**Known Areas-**

* **The power source of Stellar Celestia**- Device that consumes mana and converts it to maintain the facilities of the guild. It is heavily guarded by area guardians

* **Area Guardians room**- The room of the guardian
* **Treasure Room**- It contains all the golds, world items and precious things.
* **Resurrection Temple-** This is the ressurection roomwhere the guardians are resurrected. There is a world item that allows ressurection of any character be it NPC or Human with all the gear and memories beore their death. It has a long cooldown though.

### Systems:

There are many systems that are responsible for maintaining Stellar Celestia.

* **Administration System**: In order to gain access to this system, it requires Astarte saying the keywords, which are "Master Source — Open." It records the daily maintenance costs, the numbers and types of vassals or NPCs present, all sorts of magical traps and gimmicks, and so on. In other words, it can record the names of all the NPCs made by the guild members. One can exert large-scale control over them all from here. If it could still function like in YGGDRASIL, one could access this system from anywhere.
* **Defense System**: Stellar Celestia has a defense system managed by overseer in order to keep invaders occupied upon entering the various floors from within inside the tomb's domain itself. Booby traps can be used but cost money. This includes spraying poisonous gas or create sudden floods of the monters. Avoiding the use of money to activate traps, however, Overseer can instead use the defense system for POPs and traps with serfs.

* **Alarm System:** this the system that alarms all the civilians and the floor guardians of any disaster incoming. There are different sounds for weather alert, intruder alert and terrorist alert.

* **Mercenary System**: Otherwise, it is also known as the automatic spawn system. This system only produces monsters that are level 30 at most. They were the POPs, in other words, monsters that are automatically spawned by it from within YGGDRASIL. On the other hand, there are other types of monsters much higher in level than 30 alone, which can also be summoned, but only through YGGDRASIL's gold coins
* **Virtual Data System:** This where all the data is there in virtual form. And it can be accessed by guild members only. It also has system data of other systems. This also has programming and coding guidelines left by former guild members.