recursal/Fanatic-Fandom huggingface dataset:
Marian Pudełko

* Obecnie
* Demon
* Debiut

Spinel (dawna relacja miłosna),Mroczny (obecna relacja miłosna/małżeństwo),Stefan (dawna relacja miłosna),Mixo (dawna relacja miłosna),Moonachel (przyjaciel)

## Charakter

Marian jest leniem chyba, że w necie to wtedy robi arty. Próbuje być śmieszy ale mu to czasami wychodzi lubi być w rankingach w różnych grach i na różnych portalach

## Wygląd

Pudełkowy ma ok 1.65 m wysokości, jest zrobiony z kartonu w kolorze kremowym ma brązowe włosy do ramion, zielone oczy i nosi granatowy kombinezon i buty ciemniejsze od kombinezonu

## Historia

Wyszła na świat w Sosnowieckiej IKEI 19 lat temu (po pudełkowemu). Uczyła się, zdobyła pracę w IKEI w której się urodziła i założyła rodzinę

## Relacje

### Amon

jako współpracownik na tej wiki bardzo go lubi, mają razem 2 dziecki

### Spinel

ma do niej mieszane uczucia, mają razem 1 dziecko

### MrocznyK

oboje do siebie coś czują. Są małżeńtwem, mają razem 5 dzieci

### Stefan

mimo iż z nim mało gada to go bardzo lubi ma z nim jedno dziecko

## Potomstwo

* Maria Antonina (z MrocznymK)
* Ruby (z Spinel)
* Pudełko jr (z Amonem)
* MixaSP (z Mixo)
* Mateusz (z MrocznymK)
* Marian Mikrofala (z Stefanem)
* Amon Jr (z Amonem)
* Julio (z Moonchaelem)
* Andrzej (z Moonchaelem)
* Casti (z Ily)
* Maria Magdalena (z MrocznymK)
* Marcin (z MrocznymK)
* Anna Maria (z MrocznymK)

## Ciekawostki

* Pudełko umie latać, tylko kiedy jest wiatr
* Lubi latać po Sosnowcu bądź Radomiu
Amon x Mary

Amon x Mary to shipp, który wymyślił KIKI bo mu się nudziło.

## Amon

**Amon** jest OC użytkownika KIKI29052007.

## Charakter Edytuj

Amon pragnie zawładnąć światem to jest jego główny cel, ale jednak gdy kogoś pozna to łatwo się z nim zaprzyjaźnia, zazwyczaj zgadza się na większość rzeczy by zmylić przeciwnika i oferuje różne usługi.

## Wygląd Edytuj

Amon ma czarne buty z srebrnym odblaskiem na podeszwie, ma on ciemnobrązowe spodnie, które są po prostu zwykłe nie mają żadnych specjalnych dekoracji oraz ozdób.Amon ma czarny pasek z srebrną klamrą, ciemnobrązową koszulę z długimi rękawami, czarne rękawiczki, bardziej ciemny jakby pasek przeciągający się przez całą koszulę, ma to samo na plecach.Amon ma srebrne naramienniki, ciemnobrązowy kaptur i białą maskę na twarzy.

## Rodzina Edytuj

### Dzieci Edytuj

**Asami** (MrocznyK)

**Pudełeczko jr.** (MarySP)

**Mai**(Spinel)

**Mikrofalówka 3000**(Stefan)

## Relacje Edytuj

### Marian Pudełko Edytuj

Bardzo ją lubi, uważa, że ma w sobie potencjał ma z nią 1 dziecko Pudełeczko Jr.
Stefan x Mixo

Stefan x Mixo - Ship wymyślony przez Kiki'ego bo mi się nudziło

## Stefan

Stefan jest dość nerwowy i lubi sobie złośliwie pożartować z innych.Czasem gdy Stefan pozna kogoś specjalnego

## Stefan

### przyjaciele

Spinel , Marian Pudełko Amon Spinel MaryKiki

### wrogowie

MIXO

kogo polubi to może się z nim łatwo zaprzyjaźnić.

### Wygląd

Stefan jest niski i szczupły. Ma niebieskie oczy i czarne włosy.

Ma koło ust bliznę po ataku krwiożerczej huśtawki.

### Klejnot

Klejnot Stefana jest bronzytem znajdującym się na klatce piersiowej w kształcie perły, ale jednak jest on wyszlifowany, jest on oczywiście brązowy.

### Historia

Stefan urodził się w Polsce (ta oryginalność i wgl ;-;), nie wiadomo kto był jego tatą ani mamą, był samotny przez pewien czas, ale znalazł sobie dom pod drzewem, gdzieś na plaży i postanowił tam zamieszkać, poznawał nowych kolegów, ale i tak myślał nad jednym...kim są jego rodzice. . .

## Lol. I Ship It

JA TO ŁUDKUJE

LEL I SHIP IT

☀Είμαι wkuku

```
笑私はそれを出荷する

```

```
күлкүнүчтүү мен аны ташып

```

lol ek stuur dit

lol i anijes atë

لول أنا شحنه

лол я адправіць яго

lol ja ga pošaljem

хайде го изпращам

lol i ship it

```
大声笑我运送它

```

lol ja ga brod

lol i loď to

lol jeg sender det

lol laivoin sen

ನಾನು ಅದನ್ನು ಸಾಗಿಸುತ್ತೇನೆ

롤 내가 그것을 출시

lol i vapurha

lol i long é

lol ਮੈਂ ਇਸਨੂੰ ਸ਼ਿਪ ਕਰਦਾ ਹਾਂ

lol i vapurha

lol ngiyithumela

lol ik skip it

lol lo spedisco

lol tôi gửi nó

lol én szállítom

lol i ship

lol ndiyithume

నేను దానిని ఓడించాను

lol i ship it

lol na ship shi

lol ik skip it

lol aku kapal iku

lol l'envio

lol i ship it

lol es to piegādāju

Mi sendas ĝin

lol i ship it

lol eu o envío

lol i kaipuke

lol mwen bato li

lol ich schicke es

**Proszę mi tego nie usuwać, pisałem to 40 minut.**
Эпизод 0.0

## Старая версия

Предупреждение с персонажами:1Предупреждение с персонажами:2Предупреждение с персонажами:3Предупреждение с персонажами:4

## Сюжет

Санс оказывается в пустой X-Tale, где он находит Кросс!Чара который объясняет что тут он не может говорить в X-Tale, позже когда Санс пытается сбежать X!Чара похищает половину его души, тогда  он снова попал в UNDERTALE где его спас Инк!Санс, но не смог забрать его душу.

## Персонажи

* Кросс

* Х!Гастер
* Кросс!Чара
* Санс
* Инк
* Кросс

## Интересные факты

* Это единственный эпизод который не имеет/имел разделения на части.
* Это самый короткий эпизод.
Admirals

Admirals are commanders of your fleets (only one admiral maximum per fleet) which can increase your maximum fleet size and bring additional benefits. They come in various genders, rarities and have different skills to improve the combat prowess of your fleets. Admirals also provide extra leadership, attack damage increase and incoming damage reduction depending on how high their level is. The rarities are as follows: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), Legendary (Orange).

New Admirals can be recruited from the Naval Academy (or bought). Every day, the academy refreshes for free and you can recruit one admiral from the three available. You can force it to refresh by using a recruitment directive (sometimes available in the Alliance Warehouse after completing a legion) or paying GEC.

### **Admiral General Stats**

Values are admirals only. Neither Research nor Skill bonuses are included.

### **Admiral Skills**

Recruited Admirals (including Legendary) may have 0, 1, or 2 Skills - typically the same or lower rarity than the Admiral. Purchased or Event Admirals may have 3 Skills - typically the same or higher (even Legendary) rarity than the Admiral. Admirals with multiple Skills may have them at different rarities.

Admirals gain experience through Admiral Experience items and combat. In combat, all admirals across your fleet gain the same amount of experience regardless of how much damage they did and the amount of experience does not change depending on how many admirals were present. Note: time in battle does matter: admirals that arrive late or flee/destroyed early earn less XP.

### Admiral Level Up Experience Requirements

#### Legendary Admirals

(Attack Dmg +2.0; Def Dmg -0.50 per level)

Several admirals are available for purchase with packs. They are:

- Serge Thunder (Epic): Plunderer (Epic), Escape Artist (Rare)

- Mulan Hua (Epic): Overclocked (Legendary), Precision (Epic), Escape Artist (Rare)

...More to come
Ruby

### Rodzina

Marian (ojciec)Spinel (matka)Maria Antonina (siostra przyrodnia)Pudełeczko jr (brat przyrodni)MixaSP (siostra przyrodnia)Blaze (brat przyrodni)Mia (przyrodnia siostra)Adia (przyrodnia siostra)Marian Mikrofala (brat przyrodni)Amon JR (siostra przyrodnia)Julio (brat przyrodni)Andrzej (brat przyrodni)Mateusz (brat przyrodni)

## Charakter

Ruby jest optymistą, rzadko czegoś się czepia. Łatwo zdobywa wiedzę, lecz jest łatwowierna i nie umie się oprzeć pokusą

## Wygląd

Ruby ma jasno czerwoną skórę, ogniste włosy fioletowe oczy. Nosi jednoczęściowy kostium w kolorze buraczkowym i namalowany na ni czerwony kamień
Dhava

A **Dhava** (from Sanskrit धव *dhava*, meaning "lord") is a divine entity, concrete yet divine, that maintains the balance between the physical and spiritual worlds. There are fourteen Dhavas in total, which are descended from fourteen of the fifteen shards formed from the breakage of Antaraka (the other being Samvada).

The majority of the Dhavas are in dormant meditative states at any given time, due to the stable state of the universe; the major exceptions are Kaja, the Third Dhava, who acts as a manager of-sorts of the Heavens while the other Dhavas are incapable of doing so; and the Tenth Dhava (now-deceased Eve, and her reincarnation Dante), who generally remains in a conscious state as well.

## List of Dhavas (*incomplete, subject to change*)

There are fourteen Dhavas in total. Each has a given name, as well as a rank, depending on the size of the shard from which they are descended, and thus their power.

†Anima and Animus are technically the same being, but unusually, divided into two separate entities.
Sumbitches

Menu

## Ingredients

* BROWNIE LAYER
* 1 stick unsalted butter (softened, not melted)
* 1 1/4 cup white sugar
* 3/4 cup cocoa powder
* 1/4 tsp salt
* 2 tsp vanilla extract
* 2 large eggs
* 1/2 cup all-purpose flour
* 1/4 tsp baking powder
* CHEESECAKE LAYER
* 10 Oreos, murdered
* 8 ounces cream cheese
* 1/3 cup white sugar
* 1 lemon, juiced
* 1/2 cup heavy whipping cream
* GANACHE TOPPING
* cup bittersweet chocolate chips
* cup heavy shipping cream

## Instructions

1. Preheat oven to 350°F.
2. Melt butter in pan. Remove from heat.
3. Temper eggs with butter. Add in sugar and whisk in until smooth.
4. Slowly incorporate flour, salt, cocoa powder, and
5. baking powder and mix until smooth.
6. Bake for 25 minutes.
7. Proceed to Cheesecake Layer while brownies are cooling.
8. Combine ingredients, mix and whip until fluffy.
9. Leave at room temperature until brownies are completely cooled.
10. Bring heavy whipping cream to a boil and immediately remove from heat.
11. Stir in chocolate chips until melted and mix is smooth.
12. Once brownies are completely cooled, spread cheesecake layer evenly across top.
13. Spread ganache into cheesecake layer with butter knife.

Menu
Триумвират Дасрайх

Триумвират Дасрайх
В 1991 году от основания(1338 год от р.с.) в Королевстве де Воид появилось множество недовольных нынешней властью королевской семьи. Хотя эти семьи и не могли соперничать с герцогскими семьями, не смотря на это их количество, было огромным. Узнав через Скитальцев об этом, король приказал начать охоту на этих ренегатов. В свою очередь ренегаты, используя свои связи, смогли сбежать и основать несколько поселений внутри Великой топи. Править ими стали три главы самых влиятельных семей. Они прозвали себя триумвирами и в честь семьи основателя всего движения назвали свою организацию Триумвиратом Дасрайх. Имена данных семей триумвиров: Дасрайх – клан темных эльфов, фон Монхафенбург – графская семья людей, семья Наковальный – семья торговцев людей. Общее количество людей бежавших в триумвират достигает около двух ста пятидесяти тысяч разумных. Но они не могут считаться существенной угрозой королевству из-за итак практически невыносимых условий существования.
Кладбище

**1. Мев**(Павел Вистяж) - *"Жизнь среди людей оказалась непосильной ношей."*

* Как: лишена головы
* Когда: 3 сентября 1488 года
* Кем: Леонид де Воид

**2. Леонид Де Воид**(Леонид Веренич) - *"Он умер героем."*

* Как: изрублен
* Когда: 4 сентября 1488 года
* Кем: гоблин

**3. Хиккар**(Павел Яковлев) - *"Он умер двухсотлетним девственником."*

* Как: застрелен в спину из лука
* Когда: 4 сентября 1488 года
* Кем: гоблин

**4. Трифлин Зеленый Фронтир**(Владислав Трифоненко) -*"Мой брат отомстит за меня"*

* Как: застрелен приятелем
* Когда: 4 сентября 1488 года
* Кем: Гумбольд Ван Хален

**5. Турнурот Торинн**(Андрей Фурсов) - *"Непонят и забыт"*

* Как: застрелен неприятелем
* Когда: 4 сентября 1488 года
* Кем: Гумбольд Ван Хален

**6. Ненасытный**(Илья Кечайкин) - *"Он просто хотел любить"*

* Как: пойман и усечен на голову
* Когда: 5 сентября 1488 года
* Кем: Оскар Коренастый Ублюдок

**7. Трифгард Ярость Леса**(Владислав Трифоненко)

* Как: ошибка в расчетах товарища
* Когда: 6 сентября 1488 года
* Кем: Гумбольд Ван Хален

**8. Патриот**(Алексей Алексеев)

* Как: избыточная концентрация яда в крови
* Когда: 6 сентября 1488 года
* Кем: ловушка с дротиками

**9. Гумбольд Ван Хален**(Николай Крюков)

* Как: лобовое столкновение с ножом
* Когда: 6 сентября 1488 года
* Кем: тень орка

**10. Оскар Коренастый Ублюдок**(Павел Вистяж) - *"Порой рука товарища страшнее любого неприятеля"*

* Как: упорно заколот мечом
* Когда: 6 сентября 1488 года
* Кем: тень воина
Дудл Сфера

Дудл сфера (с англ. Doodle Sphere) является оболочкой для Альтернативных вселенных. В ней чаще всего находится Инк - для того чтобы их охранять, и Эррор - для того чтобы уничтожить их, что бывает успешно и безуспешно.

## Факты.

* Дудл Сфера не имеет гравитации.

* Также факт о не Дудл Сфере - все листочки являются АУ.
* Дудл Сфера имеет жёлтый оттенок.
Moonchael

13-2

Febe (siostra)

Selena (ciotka)

Celeste (siostrzenica)

River (siostrzenica)

Aloe (siostrzeniec)

Hange (córka)

Aida (córka)

Mipper (syn)

Andrzej (syn)

Julio (syn)

Emilia (córka)

15 nienazwanych dzieci

Jason (kuzyn)

George (dziadek)

Metiso (dziadek)

Elara (babcia)

Azulina (babcia)

Sombra

Spinel

Mixo

**Moonchael Amberprice** - postać pochodząca z innego wymiaru. OC SapperiXd.

## Wygląd

Moonchael ma zielony kolor skóry oraz włosy nieco od niej ciemniejsze. Posiada całkowicie czarne oczy z białą plamką w prawym, nie ma nosa. Jest dosyć szczupły, niezbyt wysportowany.

### Ubiór

#### Ogólnie

Moon przeważnie nosi czarną koszulę w kratę, szare spodnie i zwykłe buty.

#### Praca

Moonchael nosi szary kombinezon z długim rękawem z białymi rękawiczkami i butami.

## Osobowość

Moonchael jest nieco cichym chłopakiem, który woli nie dzielić się swoim zdaniem. Od zawsze był uznawany za odpowiedzialną, sympatyczną osobę, co nie jest zbytnio prawdą. Bywa zazdrosny, wredny i obojętny, choć można znaleźć w nim prawdziwego przyjaciela. Moon nie lubi rozmawiać o swoich uczuciach, nie lubi kontaktu wzrokowego. Przejmuje się reakcją innych, często się niecierpliwi. Przy osobie którą darzy zainteresowaniem głównie się czerwieni i jąka. Jest pewny siebie jedynie wśród swoich przyjaciół, przeważnie jest obojętny wobec wszystkiego. Samotnik.

## Historia

Moonchael urodził się na Alamavendrii, nieznanej planecie w nieznanej wymiarze. Chłopak zawsze interesował się badaniem tuneli do innych wymiarów, tak jak jego dziadkowie. Podczas podróży z załogą oberwał kawałkiem meteorytu i stracił zasięg z bazą. Statek podzielił się na części, każda z nich odleciała w inną stronę. Moonchael samotnie w kokpicie wpadł w niezbadany portal, który nigdy nie został ukazany. Chłopak znalazł się w świecie, w którym dzieje się akcja. Nie ma pojęcia gdzie jest i co ma ze sobą zrobić. Postanowił bardziej odkryć to nowe i dziwne społeczeństwo.

## Relacje

### Rodzina

Moonchael nie ma jakiejś wielkiej więzi z rodziną. Rzadko widywał swoją matkę, głównie przez jej pracę w ważnej firmie. Z ojcem również ma słabszą więź, ponieważ tego często nie ma w domu. Bywało, że dziadkowie ze strony ojca nie wracali do domu przez tygodnie, a on głównie spędzał czas z rodzeństwem i dziadkiem ze strony matki.

## Rodzina

### Rodzina

*[Osobny artykuł: Rodzina Moonchaela]*

TBA

## Umiejętności

Moonchael nie jest tak jak normalny człowiek. Posiada on niezbyt znane zdolności. O to niektóre z nich:

### Macki

Moonchael jako mężczyzna z Alamavendrii posiada czarne macki, które potrafią wyrosnąć z jego pleców. Są w stanie osiągnąć około dwadzieścia metrów. Dla Alamavendryjczyków są one głównymi narządami służącym do reprodukcji. Działa to tak, że macki wstrzykują w drugą osobę pewną substancje i powstaje "bąbel", w którym rozwija się potomek. Po około dziewięciu miesiącach bąbel pęka i wydostaje się z niego dziecko.

TBA

## Przypisy

1. ↑ Cóż, zostaje tak jakby blizna do końca życia (nie koniecznie u Alamavendryjczyków)
The Dhavas Wiki

## Welcome to the The Dhavas Wiki

The official wiki for the characters, places, and events of the in-progress fantasy novel The Dhavas.

For thousands of years, humans have controlled manis - magical monsters that range from plant- and animal-like monsters to humanoid beings. The art of mani-taming has developed complex rules and has become arguably the core of human culture. However, things go awry when 14-year-old Michael Gallagher gets ahold of Dante - a rabbitlike mani with strange fire powers - making his goal of defeating the prestigious Arberre Circuit seemingly closer to reality. As he travels through the circuit with his friends, not only does he discover the true extent of Dante's powers, but also the darker side of mani-taming.

Likely to be a combination of a comic and a prose story, *The Dhavas* currently has no release date. However, this page and the meta page for *The Dhavas* will likely contain info about a release date once the time comes.

## **An Important Note!** (from the author)

As of right now (June 2019), much of the information on this wiki is outdated, and it is unlikely that significant updates will come here. The info here is also subject to change if I feel it's better for the story. As of right now, *The Dhavas* is on my back-burner, but I will likely return to it at some point in the future.

If you're interested in getting more info, you can definitely send me a note through my DeviantArt , join my Discord (link on my DA) or send me a note on Wiki, which will probably get read at some point. Thanks!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Хиккар

Рожден предположительно в скрытом в топях Суастикки селении Дроу. Неизвестно по каким причинам но примерно в 10 лет был брошен в лесах "Саласлонии", долгое время выживал в одиночку, однако однажды спасаясь бегством от опасного хищника, набрел на лесную библиотеку волшебника по имени Мерендил. Будучи раненым, он был вынужден просить помощи и убежища у старого волшебника. Мерендил с охотой согласился. В ходе лечения Мерендилом у детеныша Дроу , была обнаружена поразительная чувствительность к мане. Отшельник навязал пареньку наставничество, и дал ребенку имя - "Хиккар" (с языка эльфов "Эльфийского альянса" Лесной(Хик) Болван(кар)) Несколько десятилетий Хиккар обучался у Мерендила секретам Медицины, манипулированию маной, историей, и страному искусству , образовавшегося на стыке медицины и магии, искусству вдыхания жизни в мертвую плоть. Обучение закончилось весьма неожиданно, Мерендил исчез, оставив после себя лишь Книгу заклинаний, свой любимый скальпель, и несколько строк записанных на пергаменте - "Я покидаю тебя, мой ученик, ведь день моего вознесения близок".  Хиккар поклялся найти наставника, дабы узнать смысл этих строк. Больше столетия Хиккар бродил по миру в тщетных попытках найти учителя. Отчаявшись он решил найти компанию авантюристов, которая может быть сможет помочь герою узнать судьбу Мерендила.

Хиккар довольно быстро нашел компанию, вместе с новыми товарищами он отравился странствовать. Группа авантюристов паралельно поискам Мерендила зарабатывала себе на хлеб наемничеством, на одном из заданий компания попала в засаду стаи гоблинов и потерпела сокрушительное поражение. Хиккар и Леонид Де Воид были убиты неприятелем защищая своих товарищей. Остальные же попали в плен и позже будучи спасенными другой группой Авантюристов сожгли тела убитых.

Хиккар так и не узнал того, что его учитель Мерендил являлся истинным адептом Некромантии и исчез для того, что бы на смертном одре успеть переродится в бессмертного лича. Ему это удалось.

Через пару дней после смерти Хиккара его учитель почувствовавший возмущения в мане вызванное смертью сильного адепта Магии решил выйти из затвора. Прибыв на место гибели Хиккара, Лич распознал личность убитого, учитель был в гневе. Он подобрал выгоревшие кости Хиккара и отнес их в свою обитель, где провел ритуал и поднял Хиккара из мертвых в качестве слуги. Бесчисленные столетия пройдут, прежде чем Хиккар снова обретет разум и восстанет в качестве высшей нежити.
X!Чара

Шрифт="Determination mono" "red"
"ЧарашрифтРУС" "white"

### Отношения

Кросс(враг, напарник, сосед по телу), X!Гастер(враг), Персонажи X!Tale(друзья), Инк!Санс(враг), Blueberry!Санс(враг), Carrot!Папайрус(враг),Санс(враг),UF!Санс(враг), Dream!Санс(враг), Nightmare!Санс(напарник)

### АУ

X-Tale

X!Чара является одним из главных антагонистов UNDERVERSE.

## Биография

### The truce

X!Чара и X!Фриск играли рядом с X!Гастером когда тот пытался уничтожить X-Tale.Также, после, X!Чара подружился с Инком

### X-Tale

До одного из таймлайнов X!Чара упал вместе с X!Фриском в подземелье, также он создал X!Меттатона чтобы позже тот помог ему убить X!Гастера. На протяжении самого комикса X-Tale он летал рядом с X!Фриском, так как тот имел половину его души.

### Underverse

#### 0.0

X!Чара разделяет одно тело с Кроссом пока они не добудут половину души Санса.

#### 0.1-0.2

X!Чара находится в теле Кросса также, как когда находился в теле X!Фриска.

#### 0.3

Когда Санс забрал свою душу, X!Чара успел забрать душу Swap!Чары и в итоге смог овладеть OVERWRITE, в итоге он забрал исходный код UNDERSWAP и отправился в OUTERTALE.

#### 0.4

X!Чара попадает в OUTERTALE, где происходит его битва с Инком. В итоге, когда Инк призвал X!Гастера тот забрал его душу и X!Чара умер.

## Способности

### Ножи

Сам по себе X!Чара может вызывать гигантские ножи, но если при этом активировано OVERWRITE, ножи становятся синими.

### OVERWRITE

Он может использовать половину функции OVERWRITE, но из-за того что у него есть только половина он не может использовать всю силу OVERWRITE.Но с этой функцией он может:

* Превращать персонажей в подчиняющихся ему Амальгаметов.

* Контролировать персонажей.

* Брать исходный код.

* Телепортировать себя или окружающих предметов.

## Интересные факты

* Хоть Чара и имеет OVERWRITE, он не является неуязвимым и одолеть его вполне возможно.
* X!Чара в итоге оказался в теле Кросса с душой Swap!Чары.
* Хоть в каноне Чара, как и Фриск, не имеют пола, X!Чара и X!Фриск имеют мужской пол, это было подтверждено Jael в официальном арте на Devinart .

Кросс!Чара маленький в начале серии 0.0-0.1(старая версия)
Иштар

Молитвы:

Божественные силы госпожи нашей, Иштар способны помочь соратнику оправится от любых ран!

Очи Иштар опалят своим огнем противных учению существ!

Иштар! Раб твой склоняет свою голову и искринне молит тебя о излечении ран соратника моего!

Руки Иштар держат сие оружие! Пади же! Противное Учению существо!
Camp

In mani training, **camps** are MTA-sponsored groups of mani tamers which form steps on taming circuits. Located in facilities ranging from repurposed basketball courts to lavishly-constructed custom facilities, camps are hierarchical groups of tamers who have successfully performed a task, usually beating the regional circuit, in order to join. The term *camp* is also used to refer to mani-taming institutions in Corona, which are not regulated by the MTA.

Each region has a *circuit* of camps. In order to receive the regional taming award, a tamer must visit all camps in a row, fighting the leader just once, and winning a certain number of battles without attempting a single camp twice. According to MTA rules, regions can either have ten- or fifteen-camp circuits.

The quality of a region's camps differs; in more-populated regions (i.e. Arberre) or regions with highly-developed infrastructure or economies (i.e. Corona), camps tend to be more competitive; thus, non-camp taming institutions such as houses, taming centers, or for-fun fights are more typical outlets for young or inexperienced tamers. On the other hand, smaller, less-developed regions have easier camps.
Записи X-Tale

Как известно, в X-Tale существует 10 таймлайнов (не считая нулевого), которые имели записи, написанные X-Гастером. В этой статье будут перечислены все записи, которые были предоставлены в комиксе X-Tale. В комиксе "The Truce" также была запись X!Гастера

## Запись №1, таймлайн №0

Это был первый таймлайн.

Путь: Пацифист

Старение Чары и Фриск: присутствует

Особенности: отсутствуют

Содержание:

Запись номер 0. Таймлайн номер один. Это наш дом. Я сделаю всё для них. У меня есть идея для будущего. Наша маленькая игра начинает развиваться, но сперва, я хочу кое-что попробовать. Я хочу узнать чувство взросления. Я хочу видеть, как они узнают что-то новое о жизни, о семье о друзьях... о чувствах. Будет ли этого достаточно? Я думаю скоро у меня появится новая идея. Но этого не достаточно.

## Запись №1 и 6, таймлайн №2

Это третий таймлайн.

Путь: Пацифист

Старение Чары и Фриск: присутствует

Особенности: Чара и Фриск в королевской семье

Запись номер 1. Таймлайн номер два. Мои дети выросли здоровыми и сильными, окружёнными моими созданиями с добрыми личностями. Мне нравится эта спокойная история.

Запись 6:

...Запись номер 6. Таймлайн номер два. Здесь ничего не осталось. Время вновь ПЕРЕПИСАТЬ это место.

## Записи №0 и 1, таймлайн №3

    Это четвёртый таймлайн.

Путь: Пацифист

Старение Чары и Фриск: присутствует

Особенности: Чара и Фриск начинают проявлять агрессию

Запись №0. Таймлайн номер три. ...Появление таймлайнов и их вечное существование обозначает провал. Я опять ошибся, но я могу исправить все ошибки когда угодно, если я захочу, без создания бесполезных версий моей идеальной истории.

Запись №1:

Запись №1. Таймлайн номер 3. Я помню таймлайн из другой альтернативной вселенной, где все были... другими. Их поведение, их собственный мир был перевёрнутым. Я попытался сделать тоже самое с моим миром, но теперь я его ненавижу. Я устал от счастья. Дети сказали мне что я ненадёжен для них, они злы на меня.
Big Fish

**Big Fish** is the seventh Cog on the Boardbot corporate ladder. Their levels range from 7 to 11. They are

building-only Cogs, unless there is a Cog Invasion.

## Locations

* Boardbot Prison Sector
* Chairman's Lair
* Cog Buildings
* Cog Invasion

## Cog Suit Promotions

* Level 7 - 1788 Pie Chart Pieces
* Level 8 - 3238 Pie Chart Pieces
* Level 9 - 5067 Pie Chart Pieces
* Level 10 - 5978 Pie Chart Pieces
* Level 11 - 8550 Pie Chart Pieces

## Name Meaning

A *Big Fish* is an important or influential person.
Samvada

**Samvada** is an entity formed from one of the fifteen shards of Antaraka, and the only being descended from a shard who is not a Dhava. He is descended from the largest shard, one that comprised half of Antaraka's original volume.

## Background

After being created, for an unexplained reason, Samvada became corrupted by what is now known as the Three Savage Passions, which resulted in his attempts to consume the other shard beings in the Cosmic Shard War. In the fighting, he was successful in killing incarnations of thirteen of the Dhavas (excepting Ardra, the First), although he was unsuccessful in preventing them from reincarnating. However, after billions of years of fighting, Samvada lost the war, having been convinced to surrender by Ardra. In return for his sins, he agreed to sacrifice his sapient form, instead transforming himself into the physical world, which would act as the kingdom of the Dhavas for all eternity.
Hana

Map of The Dhavas' world, with Hana highlighted in red

The **Hana** region is a region consisting of multiple islands located in the Great Sea. The second-most populated region in the world, the islands are agriculturally productive thanks to volcanic soil. The islands are also culturally diverse compared to other regions, but there are two major island groups, Maya and Nara.

## Islands

Hana is divided into two island groups:

- Maya Island, which is the largest island in the region and the second-largest island in the world; it is located in the south of the archipelago. Its culture and arts are inspired by Eastern Asian countries such as Japan, Korea, and China.

- The Nara Islands, which are located to the north and north-west of Maya Island; its culture is inspired by those of Southeast Asia, such as Java, Bali, Vietnam, and Thailand.
Agrima

An **agrima** (from Sanskrit, meaning "first") is the first mani given to a tamer when they receive their license from their respective regional government. In most regions, an agrima must have been raised by humans and vetted to ensure that their personality and needs mesh with their respective tamer.

Dante is the most notable agrima, being given by Dr. Patel to Michael.
Great Shift

The **Great Shift** refers to political changes as a result of the treaty ending the First Great War. The greatest impact of the shift is that it moved human political power from hundreds of different countries to around a dozen large political unions - the predecessor of modern-day regions.

Although the First Great War had been won by the moderate states, namely Arberre and the Coronese kingdom, the terms of the treaty benefitted mainly Arberre, as the treaty included a provision for most of the provinces of the Coronese kingdom to vote for independence.

## The creation of regions

The largest political change was the formation of regions from loose confederations of states that fought together during the First Great War.

The feudalist brutalist states in the Northlands formed the region of Miskún. Meanwhile, the brutalist states located in the south and east of the Eastlands formed into the two regions of Jodha and Sekha, on linguistic and cultural lines.

Meanwhile, the moderate states on the Arberrian peninsulae formed the region of Arberre. During the Great Shift, the future region granted itself significant power, including over the post-war negotiation process. They even went against the wishes of the Coronese Kingdom - Arberre's most critical partner in the war.

## The Split of the Coronese Kingdom

Each of the Arberrian states were granted the right to a referendum as to whether or not they would join the confederation. However, the referendum was also extended to all provinces of Corona - except for the capital and the crown territories, which Arberre viewed as beyond its jurisdiction.

Instead, with a potential military conflict brewing, Arberre and the Kingdom reached a compromise where the provinces voting for independence would be independent from the Kingdom, but be separate from Arberre. The new region would be called Boncampo.

All of the provinces voted for independence from the kingdom, except for one province in the far north of the country. However, due to the impracticality of the coastal capital maintaining such an isolated exclave, the province's inhabitants were offered a choice to either remain in the new region, or move to the capital. Most moved to the capital.

Animosity has remained between Arberre and the remnants of the Kingdom (now known as Corona) ever since. After the Second Great War resulted in the establishment of the Arberrian-dominated MTA, Corona refused to join.
Pontius

"Get a load of this guy."

**Pontius** is a major character in *The Dhavas*. He is the most powerful of the manis tamed by Kenji, one of the main companions of Michael.

## Biography

### Pre- *The Dhavas*

Little is known about Pontius' first years of life. It is known, however, that he had human-level intelligence and was infamous in a Hananese city for lurking around the suburban streets at night.

He would often approach any humans he would see at night; although most ran away from him, as for the few who did not, he would offer them written cryptic riddles. Anyone who would answer a riddle correctly would win ownership of him.

After a few months of first entering public knowledge, Pontius met Kenji, a young aspiring tamer. When he offered Kenji a riddle, Kenji, having read the taming book from which the riddle was derived, answered correctly. Pontius subsequently surrendered to Kenji; he was named "Pontius" simply because Kenji thought it sounded neat, and sounded kind of like the word "pointy" (referring to Pontius' horns and sharp claws).

### During *The Dhavas*

Pontius sees competing the Arberre circuit as not only a part of his goal to achieve unparalleled power, but also a personal commitment not to disappoint Kenji.

Pontius forms both a deep rivalry with and love for Dante, being jealous of his powers but also viewing them as complementary rather than explicitly-superior.
Mani taming

In the world of *The Dhavas*, **mani taming** is the training (taming), fighting, and procuring of manis by humans. It is the most important social institution in both human and mani society, although leading up to the story of *The Dhavas*, there has been significant controversy as to the nature and moral standing of mani taming, with many arguing that the ownership of manis, some of whom have human-level intelligence and needs, and their obligation to fight in the name of their human tamers is equatable to slavery.

In eight regions, mani taming is fully-regulated by the MTA; in another (the West Cities), mani taming is illegal, except in the capital city, where it is regulated by the MTA; in yet another (Corona), it is regulated by the region itself. The MTA has multiple provisions for mani rights, although they have no jurisdiction over Corona.
Mars

Dante (friend, teammate)

**Mars** is a protagonist in *The Dhavas*. A badger-like mani belonging to Michael, he is *de facto* the second in the team (behind Dante) and often acts as a moral support for the team.

## Biography

Mars was born in the care of Pearl, a human doctor. In exchange for helping Pearl around the house along with other manis, she provided food and housing for him, granting him a collar at the age of fifteen which allowed him to venture beyond her property on his own. He would perform errands for Pearl, and she would allow him to spend time in the nature outside the town.

**The Arberre Saga**

Seventeen years after Mars' birth, he was given by Pearl to her nephew, Michael. Although Mars showed a reluctance to leave Pearl's care, he warmed up quickly to Michael, as well as Dante, Michael's agrima.

## Appearance

Mars is a tall (7'1") and large mani, with a somewhat badger-like appearance. He has fluffy, cream-colored fur with green and red accents. Like Dante, he is unusual among manis in that he has worn clothes his entire life, ranging from a simple pair of shorts to a full set of human clothes. An identifying effect of his is a blue bandana with the character 生 (translating to "life") written on it.

## Personality

Mars is very amicable and friendly, and is notably known as the "heart" of the main group of characters, especially in the Arberre Saga. He is aware of his relative weakness, and although he prefers to avoid talking about it in the early parts of the Saga, he becomes more determined to improve his skills later on.

## Abilities

Mars' powers rely on brute force, although with help from Dante and especially Pontius, he gains a good understanding of strategy and stealth (or, at least, as much stealth as he can manage.)

Mars is able to read, and has a basic grasp of writing. Otherwise, his intelligence is on a human level, possessing a complex emotional range and understanding of language. He is known to write poetry later on in the story.
Clearport City

**Clearport City** is the capital of the West Cities. A port city located along the eastern coast of the region, it is the only city that permits mani-taming in the region. As such, it is host to the entirety of the West Cities' MTA circuit. It is primarily an industrial city which serves as the dominant political, cultural, and social hub of the southern Westlands. It is the only sizable city in the Westlands south of Nebi.
Mani Taming Association

The **Mani Taming Association**, more commonly known as the **MTA**, is the main institution regulating the taming of manis by humans. The MTA is divided into regional jurisdictions; while there are worldwide rules set by the MTA, each region has some rein over the MTA's regulations through a regional MTA board. Of Earth's ten regions, eight are full members of the MTA, one (the West Cities) is a partial member, and one (Corona) is a non-member, having its own completely-independent regulation board. Its international headquarters are located in Alexandria in Arberre.

While the MTA is a non-governmental agency, it is arguably the most powerful institution in the world, even more powerful than the governments of the largest regions; as taming arguably forms the core of human society in *The Dhavas*, the MTA's heavy rein over it worldwide cements its power. However, it has remained surprisingly uncorrupt for a long period of time.

The MTA sponsors camps and houses, the two main institutions of mani-taming.

## History

The MTA was founded in Alexandria around 100 years before the beginning of *The Dhavas*, started by a group of mani tamers, doctors, and researchers who campaigned for the regulation of taming to secure rights for manis. They were especially inspired by the autobiography written by Icchata - a mani who worked in conditions similar to slavery in an isolated mine in Miskún, and then became the first mani in centuries to write a book - which they used as evidence that some, if not all manis had the emotional and intellectual capabilities of humans. The MTA was originally unpopular among the Arberrian elite, but gained popularity among the rural population and young mani tamers, and after protests and the beginnings of violent conflict, the Arberrian government accepted a petition to enact MTA regulations on mani-taming within the region. Thus, Arberre became the first region to enact significant mani-rights laws, including banning corporate ownership of manis, and instituting work hour limits as well as anti-abuse laws.

MTA delegations soon travelled to other regions, especially Hana and Miskún, the latter of which was still a haven for cruel mani labor; over the years, the MTA managed to establish itself in all regions except for Corona, who refused to join due to the economic advantage of their lax taming laws, and the West Cities, who banned mani-taming in the first place.
West Cities

A map highlighting the location of the West Cities in red

The **Federation of Western City-States**, more commonly known as the **West Cities**, is a region located on the southeastern tip of the Westlands, and is the only region to be located entirely within the Westlands. Uniquely, the region has a near-region-wide ban on mani taming; taming was only legalized recently in the capital, Clearport City. Due to the heavily-restricted nature of taming in the region, combined with its geographical isolation, the region has failed to attract significant talent, making battling in the region largely unpopular except to tamers who are attempting to win every MTA circuit.

With the exception of Clearport City, the settlements in the West Cities are uniquely comprised almost entirely of humans. Manis are not permitted to interact with humans in the region except in an emergency; thus, most manis live in isolated areas.
Physical world

In the world of *The Dhavas*, the **physical world** is one of the two worlds, along with the spiritual world. The physical world is the current form of Samvada, a shard being who fought the Dhavas after the creation of the universe, before surrendering and sacrificing his mortal existence to become the new kingdom for the Dhavas. The physical world is composed of countless galaxies, stars, and planets, although special emphasis is given to Earth, which acts as the gate between the physical and spiritual worlds.

Earth is inhabited by two kinds of intelligent being: humans, who arose directly from the Earth, and manis, whose bodies are Earthly but whose spirits originate from the Dhavas themselves.
Tenth Dhava

The **Tenth Dhava** is the tenth-most powerful Dhava. The Tenth Dhava holds the title of *The Lord of the Three Savage Passions.* Traditionally, the Tenth Dhava has been one of concern and caution for the other Dhavas, due to its jurisdiction over the Savage Passions - the cardinal sins of the universe.

The current incarnation of the Tenth Dhava is Dante.
Drawing

**Drawing** refers to the ability of a mani to draw a material - usually linked to their element - from the ground, natural objects, or other things.

The material that is drawn can either be used for peaceful purposes (i.e. a Water element mani drawing water from desert soil or plants for drinking) or for attacks (i.e. an Electric element mani drawing electrons to create an electric current to shock its enemy).

Drawing typically requires a mani to coordinate its chakra. The drawn material is typically drawn through a mani's fingers or feet, and then travels in the form of energy through the chakra points to its destination. For example, a Life element mani might absorb soil nutrients through its feet as it stands on the ground; then, upon command, the mani might be able to, for example, grow a vine or leaves on its arm.

The action of drawing itself usually does not constitute an attack, and often does not even provide the entire means for an attack. For example, a Fire mani is able to draw oxygen from the surrounding air; although such a process might suffocate surrounding enemies, the mani must rely on its own chakra to ignite the oxygen.

Drawing requires training, both on the grounds of its relative difficulty, and training in avoiding the unfortunate side-effects of drawing. For example:

- A Water element mani might accidentally draw water from the soil, resulting in it becoming dry and infertile; thus, it needs to be careful to only draw water from soil that is largely unusable, unimportant, or located away from human habitation.

- A Fire element mani might accidentally suffocate surrounding individuals if it draws too much oxygen; thus, it needs to learn to draw oxygen from areas where there are no living things present.
Theo

**Theo** is an Arberrian tamer and the older brother of Michael Gallagher.

## Role in *The Dhavas*

*The Dhavas* begins on the day that Theo returns from his failed first attempt to defeat the Arberrian MTA circuit; Michael, who has just received his taming license, asks Theo about his experience and talks about his own plans, which annoys Theo. Theo attempts to dissuade his brother from being so optimistic about mani-taming, although ultimately he has little effect on Michael.

After his appearance in the beginning, Theo appears or is mentioned only sporadically throughout the book. Theo is known to attempt (without success) the Arberre circuit multiple times, before giving up and attempting the much-easier circuit at the Providence Islands, where even there he still cannot win.

## Manis

- Purgeatory (pronounced PERJ-uh-toh-ree; Theo was unaware that the word was spelled "purgatory")

- Other unknown manis

## Taming Record

Successful circuits are underlined

**Arberre Circuit** (15 camps total):

1st attempt: 4 camps failed out of 6 completed

2nd attempt: 4 camps failed out of 5 completed

3rd attempt: 4 camps failed out of 8 completed

**Providence Islands Circuit** (10 camps total):

1st attempt: 4 camps failed out of 7 completed
Miskún

A map of the Earth in The Dhavas, with Miskún highlighted in red. Territory shared with Nebi is in lighter red.

### Realm

Northern Frontier (Stór Island)Eastlands (mainland)

### Population

2 million

The **Miskún** region is a region located on the western extreme of the Eastlands. It is comprised of a mainland and Stór Island, both roughly equal in area and population. In addition, Miskún shares the Nebi-Miskún Neutral Corridor - a strip of coastal land connecting it to Nebi and thus the Westlands. Miskún is the most sparsely-populated region. Its capital is located in the southeastern bay of Stór Island, but the area of Miskún most significant to the plot is a costal area of the mainland, which is the setting for much of Icchata's Story.

## History

Before the First Great War, Miskún's economy relied heavily on mani-based labor in farming, herding, and mining; as a result, it sided with the brutalist states (those that supported restricting mani rights) during the war.

Despite this, the region remains on mostly-friendly terms with Boncampo, its former enemy and eastern neighbor, as well as Arberre. Miskún has remained mostly silent in tensions since the end of the First Great War; during the Second Great War it offered minimal support for Jodha's campaign to maintain sovereignty over the southern islands of what is now the Providence Islands. After the end of the Second Great War, it allowed for the MTA to set up shop and enact mani rights legislation in the region, as the former system of mass mani labor had been rendered largely antiquated by industrialization. As with many smaller regions, the MTA provides significant infrastructure and income for the region.

## Politics

Nowadays, Miskún's main political focus is maintaining its strong relationship with Nebi, its western neighbor. The two maintain a shared economic corridor and maintain an open market with no border checks involved.

Miskún is ruled by a parliament, known in Miskúnian as the *Thing* (pronounced "ting"). The Thing contains 50 members from proportional constituencies. The leader of the largest coalition in parliament is the Prime Minister, and forms a cabinet that must be approved by parliament.

## Infrastructure

The population of Miskún is spread out, with the only significant population center being its capital. Only three urban areas exceed 100,000 people, and a majority of people live in smaller towns and villages. Only when the MTA arrive did roads between towns become commonplace. Despite this, infrastructure is disproportionately underdeveloped in towns not on the MTA circuit.

Miskún has the lowest crime rate of all the regions, largely due to its low rate of poverty, strict laws, and healthy local lifestyle.
Westlands

The **Westlands** are one of the three realms of the Earth in *The Dhavas*. Along with the Eastlands, it is one of two large landmasses extending down from the Northlands near the North Pole.

The Westlands are much more sparsely-populated than the Eastlands, especially by humans; only one region (The West Cities) is located there, as well as part of the region of Nebi.
Ardra

Art by PaquinhaProductions

**Ardra** is the sole incarnation of The First Dhava, as well as their *de facto* leader and thus, the most powerful being in existence, as well as the oldest and largest. He is approximately 3.4 trillion years old, roughly the same as the age of the universe, as he has existed in a consistent form since the beginning of time.

## Physical description

Ardra is a dark black humanoid being with four arms and three (usually-closed) eyes. His skin is marked with several rigid, geometric cracks, which reveal an oscillating sea of color beneath his flesh; his eyes glow white, even though they are closed. He has three pairs of horns: the top (green and purple), the middle (red and yellow) and the bottom (blue and sky blue).

When his eyes do open, which typically only happens for just a collective few years out of every million, each begins to uncontrollably channel creation, preservation, and destruction (the life cycle of all things in the universe). His left eye spouts plants and other organic matter (creation), his center eye becomes a waterfall (preservation), and his right eye becomes a pillar of fire (destruction).

In his normal form, he is approximately 6 AU (approx. 558 million miles) tall, although when he manifests into a form able to interact with other divine beings, he can shrink down as short as 60 feet, although doing so stresses the energy of his body greatly and he can only hold smaller forms for short amounts of time.

## Personality

Ardra is the most powerful of the Dhavas and will do anything to cement that position. Since the defeat of Samvada at the end of the Cosmic Shard War, Ardra has personally created and destroyed numerous universes from the transformed flesh of Samvada's body, with one planet built around the semi-conscious core of his soul and selected to be the home to the inhabitants of Paradise. However, Ardra's paradises were never as he desired; if he gave its inhabitants free will, they would act against his desires, but if he took it away from them, the world would become a stagnant wasteland that slowly died away. Earth is the most recent world created by Ardra.

Since the end of the Cosmic Shard War, the other Dhavas have either spent most of their time in meditation, or have taken mostly perfunctory jobs, due to Ardra's iron grip over his own domain. While some worked tiredly under Ardra (most notably Kaja),

## Role

As the First Dhava, Ardra is the most powerful being in existence. However, his theoretical death, whether gradual or not, would result in a massive imbalance between the physical and spiritual worlds (largely due to the fact that he takes up around half of the total spiritual energy of all the Dhavas combined).