SR Features

**Jedi**

*Defender*

* Added 12 LS toughness throughout the skills
* Added melee mitigation 1 to force melee defense III
* Added ranged mitigation 1 to force ranged defense III
* Added taunt to novice defender
* Changed Avoid Incap cost to 1.5x force if called before it has worn off

*Enhancer*

* Changed Force run can to a toggle
* Increased Drain force to drain 150
* Increased force armor effectiveness to match new Defender toughness (41% and 57% damage reduction for 1 and 2 respectively)
* Redued Force cost for Force Armor by 50%
* Changed Force Shield to cost the same force as Force Armor

*Powers*

* Changed Force weaken to a percentage modifier, weaken 1 reduces HAM by 10%, weaken 2 reduces HAM by 20%.(PW)
* Force throw hits Health/Action, now does LS damage.
* Force Lightning does electricity damage, more damage, higher force cost and slower attack speed.
* Changed Mind blast 1 and 2 to target the mind pool and do Blast damage.
* Increased Force choke damage
* Mind blast states now last 20s, up from 10s
* Lower force cost on all Force Powers attacks.
* Reduced cooldown on force knockdown 1, 2, and 3, and raised effectiveness
* Reduced the cooldown and force cost of force intimidate 1 and 2

*Lightsaber*

* Saber block
	+ PvP 70% max, -20% stunned, -10% blinded
	+ PvE 85% max, -10% stunned, -5% blinded
* Reduced force cost for attacks 10%

*Village*

* Shortened the time it takes for the Old Man and Sith to show up
* Shortened village phases to 1 week
* Shortened the village missions for Dageerin to 1 hour intervals for stage 2 and 3
* Reduced the amount of people required to heal in the village Phase 4, from 50/100 to 5/10

*Other*

* Improve health regen after channel force (twice as fast).
* Added Jedi Crafting tapes
* Changed Holocron use cooldown to 3h
* Added quest to drop Force Sensitive skills
* Improved chance of finding Sintari Prowlers

**Other Profs**

* Added 5 toughness to master pikeman (Pike)
* Changed Posture Down from Hit 3 to Stun 2 (Pike)
* Changed Durindfire to use OQ/DR for effectiveness, so the stat can be calculated correctly (Chef)
* *Pistoleer:*
	+ Disarmingshot1: 30% Intimidate chance 15s duration.
	+ Disarmingshot1: 50% Intimidate chance 30s duration, single target.
	+ Stoppingshot: 100% chance to stun (before resists) with 45s duration.
	+ DoubleTap: H/A damage.
* *Carbineer:*
	+ wildShot1: 30% chance to intimidate for 20s single target 64m
	+ wildShot2: 30% chance to intimidate for 20s in a 30 degree 24m cone
* Increased buff duration for Entertainer District cities to 3 hours (Entertainer)
* Increased music xp when crafting instruments (Entertainer)
* Increase performance range from 10m to 15m (Entertainer)
* Reduced Flourish action cost (Entertainer)
* Increased survey tool range for maxed surveyors (Artisan)
* Added new skill of rapid fire and other fixes (Commando)
* Increased damage of Leg Shot 3. It is currently the same damage as Leg Shot 2. From 2x to 3.5x (split the difference of rifles and pistols) (Carbineer)
* Improved amount of eggs found, scale with scout/ranger - master ranger gets about 3x (Scout/Ranger)
* Improved chance find eggs in a lair (Scout/Ranger)
* Improved Make milking scale with scout/ranger - master ranger gets about 3x (Scout/Ranger)
* Improved Minimum Creature Harvesting amount set to 10 Units in caves (Scout/Ranger)
* Added BF healing to ranger camps (Ranger)
* Action Buffs take same resources as the rest (Doctor)

**Skill Point Changes**

* Reduce skill point cost of Novice Artisan to 5
* Reduced skill point cost of Novice Entertainer to 0
* Reduced skill point cost of each Entertainer tier from 2, 3, 4, 5 to 1, 2, 3, 4
* Reduced skill point cost of Novice Scout to 5
* Reduced skill point cost of Trapping and Survival trees from 2, 3, 4, 5 to 1, 2, 3, 4
* Removed skill point requirement for Merchant
* Removed xp requirement for Politician

**AA/CA changes**

* Added names to AAs/CAs so they show the skill. Double skill tapes have been removed
* Removed useless Skill Enhancing Attachments
* Added Flamethrower Accuracy AA
* Added Flamethrower Speed AA
* Added Heavy Acid Rifle Accuracy AA
* Added Heavy Acid Rifle Speed AA
* Added Medicine use tapes
* Added Combat medicine effectiveness tapes

**Loot**

* Added a small chance for crystals to DWB mobs
* Added loot tables to the SBDs in DWB.
* Added razor knuckler schematic to DWB mob loot tables.
* Changed Lantern Birds of Endor to drop avian meat
* Changed loot tables for Acklay
* Increased loot chance on Acklay.
* Increased loot chance on DWB mobs.
* Increased loot chance on Fire Spider.
* Increased loot chance on Giant Wampa.
* Increased loot chance on Janta Blood.
* Increased loot chance on Kryat Pearls.
* Increased loot chance on Sith Spirits.
* Adjusted Axkva Min, she should no longer be able to 1-shot
* Added craftable rings with stats based on looted components
* Added Hoth Items
* Added custom painting for May the 4th
* Added Cybernetics schematics
* Added Dark Jedi Furniture schematics
* Added Data Disk and Jellyfish Holograms
* Added lootable NS and SMC clothes to NS and SMC respectively
* Added new melee weapon components and schematics
* Added new vehicle schematic
* Added Xeno Furniture schematics
* Changed Mawgax to carnivore meat instead of domesticated meat
* Reduced Mawgax youth meat drop
* Slight increase to drop chance on Giant Dune Kimogilas
* Increased chance overall for Giant Dune Kimogila scales

**GCW**

* Added AT-XT for Rebels with custom texture
* Added Rebel Command BARC schematic to the Rebel recruiter
* Added Rebel Marine armor schematics with composite stats to the Rebel recruiter
* Added Imperial Command BARC schematic to the Imperial recruiter
* Added Stormtrooper armor schematics with composite stats to the Imperial recruiter

**Crafting**

* Reduced Crafting Tool Timer to 1 second
* Reduced Factory Times to 5 seconds per item
* Increased Factory Crate size to 1k
* Increased resource containers size to 1m
* Added post-craft color change to all clothing and armor
* Improve chance of 4 sockets for Maxed Tailor and Armorsmith
* Increased Auction credit listing from 20k to 30k credits, Raise max number of items from 25 to 30, Lower cost for Bazaar from 20 to 10
* Increased Vendor listing time from 30 to 90 days
* Removed species restrictions on clothing and armor
* Increased BER on Harvesters
* Added automated resource upload to GH every 2 hours

**Combat**

* Changed Missions so they are named with CL and target
* Changed group payouts so all members in range get the full payout
* Changed Nym's Slugthrower to kinetic damage
* Changed Tusken Rifle to kinetic damage
* Changed the number of normal missions at one time to 4. Bounty hunters missions is still only 1
* Removed fill on death so you can rebuff your food and drink

**NGE Housing Bonuses**

* Commando: Armor and Weapon Smith Assembly +10, Experimentation +5 and Repair +5
* Jedi Meditation: Light Sabre Assembly +10, and Experimentation +5
* Sith Meditation: Light Sabre Assembly +10, and Experimentation +5
* VIP bunker: Tailor Assembly +10, Experimentation +5 and Repair +5
* Diner: Chef Assembly +10, Experimentation +5 and Repair +5
* Sandcrawler: Droid Engineer and Structure Assembly +10, Experimentation +5
* Tree House: Bio-Engineer Assembly +10, Experimentation +5
* Vehicle Garage: Artisan Assembly +10, Experimentation +5
* Player Hospital: Med Assembly +10, Experimentation+5, Med buff 115
* Relaxation House: Salon

**Spice Changes (D = Duration, H = Health S = Strength, St = Stamina, A = Action etc.)**

* Sweetblossum - H:750, S:450, C:450, D:200
* Yarrock - M:300, F:300, W:300, D:1200
* Pyrepenol - A:750, St:450, Q:450, D:300
* Sedative h4B - H:1250, A:1250, M:1250 D:180
* Zyopolene Droid - W:1250, D:180
* Crash and Burn - A:300, St:300, Q:300, D:1200
* Gunjack - H:300, S:300, C:300, D:1200
* Thrusterhead - M:750, F:450, W:450, D:300
* Booster Blue - H:200, S:200, C:200, A:200, St:200, Q:200, D:600

**BE Tissue Changes**

* Confidence Cloth: block/dodge
* Fear Release: warcry/intimidate
* Toughened Fibers: stun/ranged
* Tensile Resistance: stun/melee
* Passive reflex: healing range/
* Visual Camouflage: take cover/
* Bio Nanobots:Droid find speed/droid find chance
* Scent neutralization: camouflage/mask scent
* Constrictor Cloth: dizzy/
* Coagulant Agents: bleeding defense/
* Passive Tranquilizers: harvesting/camps
* Active Tranquilizers: tame on aggro/ tame aggro
* Passive Biosensors: medical use/ healing wound speed
* Active Biosensors: injury treatment/wound treatment
* Myoflex Cloth Treatment: heal dance bf/heal music bf
* Enhanced Myoflex Treatment: heal dance wounds/heal music wounds

**Miscellaneous**

* Increased the range of the /board command for shuttles
* Increased Shuttle Ticket purchase range from 8m->20m
* Added the ability to fly from any NPC shuttle or starport to any NPC shuttle or starport regardless of planet
* Added Broadcast announcement when a new character is created in the Galaxy
* Added Pitch, Roll and Yaw commands.
* Changed /paymaintenance command subtracts from cash or bank (if cash is empty)
* Added Galaxy group invite
* Increased Group size to 50
* Removed the range limitation of /makeleader command
* Changed vehicle deeds to look like the bike in inventory, examination and housing
* Fixed most belts to not hoola hoop when wearing them
* Increased number of stored items in a house to cost in lots \* 200 (a house worth 2 lots will hold 400 items)
* Reduced decay on Bikes
* Reduced garden costs by 10%
* Reduced City population requirements to 2, 4, 6, 8, and 10
* Reduced pet and droid summons to 5 seconds
* Reduced Vehicle call time to 5s, 15s with TEF
* Increased default number of stored pets to 5, faction pets to 5, vehicles to 5
* Added Buff Removal Terminals in Theed Medical Center
* Added new vet rewards up to 360 days
* Added SEA Removal Tool Vendor to Geo caves
* Increased Twi'leks secondary action stats limits