Empires and Federations

This system is a WIP, and things are subject to change

On the server, we have two greater political bodies, that are bigger than a regular Kingdom in the game. These come in two variations **Empires** and **Federations**. Each follows their own rules, and work completely different from each other.

### **Federations**

A Federation is a group of like-minded nations, who are banded together for a specific cause.

Federations can either be Defensive or Offensive, if Defensive its members all have a Defensive alliance with each other, but cannot assist each other in Offensive wars without a personal embassy between the two factions, and of course vice versa.

The Federation leader **must** have a Great City or Capital with a **Federation Embassy**, a building which should give representation to each member faction. However if the city falls and its embassy along with it, the Federation is dissolved and the member factions cannot be apart of another federation with the previous members for 2 months. This includes joining another existing federation alongside an previous federation member.

### **Empires**

Empires are seen as an Extension of the Overlord faction. Where its vassals are simply more autonomous regions of the faction as a whole.

To join an Empire, you either have to border the overlord or his vassal, Or in Saurons Empire you automatically become a vassal if you are a nazgul ruler.

Empires can either be Defensive or Offensive, if Defensive its members all have a Defensive alliance with each other, but cannot assist each other in Offensive wars without a personal embassy between the two factions, and of course vice versa.

* A Vassal can only be defended by other vassals or Overlord in the same Empire, if the Empire is in a federation, each member would need a separate embassy with the vassal.
* The Overlord may declare wars through their vassals, unless the vassal is a **Protectorate**

* If the Vassal has an **Imperial Bastion** and if they are the same race with the Overlord, they may share Weapons, Armor with other same **race Vassals** and their **Overlord**. If they are separate races with the Overlord, the overlord may use the Vassals Troops, and Weapons. But the vassal may only use the Overlords Armor
* If the Vassal has an **Imperial Bastion** they automatically have a Trade Agreement with their Overlord, and any other Vassals who also have an **Imperial Bastion**.
* If the Vassal has an **Imperial Bastion** they may use the Overlords Troops.

An **Imperial Bastion** is an Empire Exclusive building, that requires no additional Housing, it must be build in a Great City (Capital if one exists),

There are three types of Autonomous Vassals

#### **March**

If there is an active Ruler in the Vassal faction, the Vassal Ruler hands over their Ruler Warhorn to their Overlord (Even if either ruler is offline, So the March Ruler cannot bring a Ruler Warhorn in any situation)

#### **Protectorate**

These Vassals **can only** exist in a Defensive-type Empire, and they **cannot** declare wars.

#### **Colony**

These Vassals can only have ONE Great City with **no more** than 6 Structures, otherwise they may only build Settlements, Outposts or Forts, if resources are produced, they must be unrefined resources such as Lumber, Crops, Mining, Hunting. (They can not have anything High Tier such as Refineries, Good way to go forward with this is any resource that is considered Expensive or Higher. (Athelas Gardens are fine)

Colonies, as they may not have Great Cities or a Capital, must have their **Imperial Bastion** be built in a Settlement or Fortress.

### **Saurons Empire**

Sauron works differently from everyone else, and follows completely different rules from everybody else.

* If **Sauron** holds the **One Ring**, Vassals can share Weapons, Armor and Troops with other Vassals and Mordor, (if they are **Friendly** to Mordor)
* If **Sauron** holds the **One Ring** and a Nazgul Rules the Vassal Faction, it counts as if they have an Alliance
* If **Sauron** holds the **One Ring**, Nazgul Automatically vassalize under Mordor, however Faction hopping to abuse this will not be tolerated.
* Mordor cannot be a Vassal in this Empire
* Mordor cannot vassalize an **Enemy** of Mordor, However if Sauron holds the **One Ring**, enemy factions may be established as Tributaries (100% of the Resources go to the Overlord)

### **Rebellions and Landless Vassals**

There are two types of landless vassals, Annexed or Integrated, these vassals can rebel.

#### **Rebels**

This landless faction, decided to go down the route of rebellion, prior to declaring independence, the faction must build a **Rebellion Hideout** in their Core Territory/Biome. Recognition of these Hideouts remain Hidden. However if the Overlord builds an **Imperial Garrison** the Rebels must build +2 Hideouts for each Garrison built.

#### **Annexed Faction**

This faction has been in most cases, conquered, or taken over against their will. This variation is only for factions that are considered Enemies with their Overlord, and follow their own set of rules.

* Cannot Armor or Troop Share
* Overlord is allowed to use the vassals Weapons
* Annexed Ruler **cannot** bring a Ruler Warhorn to war unless they are rebelling

#### **Integrated Faction**

This faction could either have been conquered or integrated. This variation is only for factions that are considered Friendly or Neutral with their Overlord, and follow their own set of rules.

* Overlord is allowed to use the vassals Weapons, and Troops
* Vassal is allowed to use the Overlords Armor, Weapons, and Troops if same race. If not, then the vassal may only use the Armor or Troops of their Overlord
* The Integrated Ruler **cannot** bring a Ruler Warhorn to war unless they are rebelling
* Counts as an Alliance between the two factions

### **Vassalization Guide**

To vassalize a faction the faction must border you, and be at least neutral or better in terms of alignment. It will cost **$10000** + **$10000** for every **Empire Sprawl**

+1 **Empire Sprawl** is gained for every integrated, annexed or autonomous vassal the Empire has, as a result vassalizing more factions, and wargoals will cost more (+1 ration for every **Empire Sprawl**, this ration cost applies to both vassals and overlords of the empire.)

### Empire and Federation Structures

 Imperial Bastion
 Imperial Garrison
 Rebellion Hideout