Godem

## Inhabitants

Inhabitants of primary civilization's cities overall in whole country (differs through regions)

* 75% Godemer
* 10% Whiteshades
* 4% Plateauneers
* 4% Wood Elves
* 4% Pemione
* 3% Others

## Divisions

Higher class is sparse and consists of nobles and all of them have great power over the realm. Nobles are always outstanding warriors and the title doesn't get inharited by spouses nor children, they have to gain respect themselves though they have it easier thanks to spouse's or parent's wealth. Then there is middle class of craftsmen, merchants and then peasants, miners, builders and such.

## History

Gouthaerum is a common metal of the Gouthaer Mountains, and then country of Orcs was called Goethem, when slaves took off, they changed it to Godem.

* The Dom Founding 140y u.e.
* Nomadic humans' emigration and estabilishing of Dragon Cult tribes 165y u.e.
* Domian ideogram's creation 165y u.e.
* Domian mathematics' creation 167y u.e.
* Domian colonial expansion 201y u.e.
* Semmer colonial expansion 403y u.e.
* Matelspeak Literature's creation 430y u.e.
* Adoption of Metelspeak Literature in Goethem 473y u.e.
* Goethem nationalisation 527y u.e.
* The Magic Apocalypse starts in Dom 534y u.e.
* Final popularization of knowledge about magic  539y u.e.
* Start of Godem uprising preparations 541y u.e.
* Godem Uprising 543y u.e.
* Death of the last orc marks the end of uprising war and estabilishing of Godem 547y u.e.

## Natural resources

Unique resource - Gouthaerum

Local top tier resource - Crowster feathers

Fill about other resources

## Faith

Five Guardians [Outlar is the national patron guardian]

Matelank's Church

Likely half and half

## Organizations

Godem is a country of origin to the War Circle.

Fill more about banned orgs and most powerful ones.

## Language

Godemer language, which is an inharited orcish language.

## Architecture

Romanesque architecture mixed with the most basic medieval castle architecture. Wealthy houses are also decorated with war-themed wall hanging sculptures and reliefs. Poor housing is a weird intertwined of round romanesque houses and square castle'y houses.

## Provinces

That has to be written yet sadly.

PlsFill

## Music

Traditional musical instruments inspired by:

* Cornish bagpipes
* Armenian Shvi
* Vargan
* Bones
* Gue
* Bongo

But please find some 3 more and fill

## Climate

Mountainous dry region. Damn cold place, probably should be inspired by Tibet. No steppes. Just cold mountains, more habitable greener valleys. River banks are really decent to live by.

## Wildlife and dangers

Animals most commonly found there:

* Devourers
* Desert Trolls
* Motley Trolls
* Cave Trolls
* Gerandits
* Wolfs
* Mauks
* Crawlers
* Liargs
* Makaras
* Mares
* Horses
* Dogs
* Slopebeasts
* Maneaters
* Goburs
* Bloodbugs
* Goreks
* Arars
* Salamanders
* Royal Beasts
* Yshurgs

Magical beings:

* Ents
* Skeletons

Great threat - Crowsters

## Notable locations

Grand Cities:

* Fill but make it on ALLDATA map first

Minor Cities:

* Fill but make it on ALLDATA map first

Oasis Towns:

* Fill but make it on ALLDATA map first

Fennecs' Cities:

* Don't have names yet, PlsFill later

Dungeons:

* Don't have names yet, PlsFill later