Battle Mechanics

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There are several **Battle Mechanics** that make up the direct combat between the Toons and the Cogs. Toons are able to learn how to fight against the Cogs in the Toontown School House via the Toontorial.

## The Basics

### Battle Sigil

A Toon can start a battle in many ways, and they mostly occur by running up to the Cog that you desire to fight against. Up to four Toons can start and join the battle at any given moment, battling up to four Cogs at a time (with exceptions that are restricted to certain instances). No need to worry about that, though.

### Joining Cogs

Cogs may occasionally join a developing battle. This function is entirely dependent on luck, but is heavily factored on the playground and the amount of Toons already in battle.

For example, a Toon battling a Cog in Daffodil Gardens will have an increased chance of a second Cog joining the battle (lowered chance in weaker playgrounds, and higher chance in stronger playgrounds). If another Toon joins, that chance is significantly raised on top of another chance of a third Cog joining in battle. A chance for a fourth Cog to join only occurs when a third Toon joins. Battles that are against Street Managers ignore all of these checks and will allow for indefinite rejoins for any Cog that passes by (not guaranteed, just an increase chance for as long as the Street Manager is alive).

### The Gags Menu

The Gags Menu allows Toons to pick up Gags from their pouch and to use them against the Cogs. Gags are played in order from top to bottom.

### Rewards

Boss Rewards are chosen just like the Gags menu. Most of these are used before the Toons are able to utilize their Gags during their round. While some, such as Counterfeits, can be used when the Toons have the Gags menu up, and Unites can be used at any given time. That leaves Pink Slips, Cease & Desists, and IOUs able to be chosen, and played in that exact order.

### Passing

Toons are able to pass, meaning they will not pick a Gag or Reward for that round.

### Running and Surrendering

If a battle is proven too dangerous to move on, Toons are able to run away from the fight. Those that do run are teleported back to the nearest playground. There are no consequences for running away (provided it is not of ill-intent).

There are some areas where you cannot "run away", however, such as in Cog Facilities, Bosses, and Manager instances. You are only able to surrender in those areas. To surrender, all Toons currently in battle must approve on a vote. The vote must be unanimous (meaning all Toons have agreed to surrender). Once the vote goes through, all Toons are dropped down to exactly one Laff. You will keep your current amount of Gags.

### Going AFK in Battle

If a Toon does not pick a gag *at all* (pressing the Pass button does not work) for a total of 2 rounds, Toons will go in an "AFK" state. They are given a pop-up menu explaining that they have been idle for several rounds, and are given two options. Either agree to continue the battle and leave the AFK state, or run back to the playground. Until then, AFK Toons will automatically pass.

### Status Effects

*See also: Status Effects*

Toons are able to view the Status Effects of both themselves and the Cogs. These Status Effects can be viewed during battle by looking at the circular icons by a Toon's Laff meter or a Cog's health bar. Their descriptions can be viewed by either hovering over the icons or clicking the purple question mark icons near the same location.

### Battle Timer

Toons can't wait forever trying to decide on which Gag!

### Round Counter

Hovering over the Battle Timer will display how many rounds in which the battle has gone on for. This is great for seeing the round activations of a certain cheat or checking how many rounds it will take for a status effect to end. Keep in mind that the Round Counter is for the entire battle, not per Toon. So if a player joins at any given moment it will still say the amount that the battle instigator has currently.

### Honorary Mention: Content Sync

*See also: Content Sync*

Content Sync is the game's way of adjusting the stats of Toons to be on par with certain fights. These result in changes to your Gags Menu and Boss Rewards.

## Trivia

* In Toontown Central, only 1 Cog joins the battle if there is only 1 Toon. No other playground shares this feature.

## Gallery

(insert really cool image of AFK counter and surrender stuff)