recursal/Fanatic-Fandom huggingface dataset:
Herramienta de Análisis Estratégico

La herramienta que analizaremos es: la Herramienta de Porter!

Es un modelo de gestión empresarial desarrollado por Michael Porter (economista), el cual analiza un sector en función de cinco fuerzas afectadas a través del análisis y la identificación. El objetivo principal de este análisis es buscar oportunidades e identificar las amenazas para la empresa y ubicar en una industria y para las amenazas que ingresan. Así se determinan sus capacidades para obtener ganancias. El grado atractivo de una industria viene determinado por la acción de estas cinco fuerzas competitivas básicas que, en su conjunto, especifica la posibilidad de obtener mayores rentabilidades. Se comienza a establecer la visión de la empresa, después se establece la estrategia necesaria para cumplir la visión. Hay que tener en cuenta desde los factores cuantitativos y cualitativos hasta el poder y la jerarquía dentro de una empresa.

Para conocer más sobre ella, invitar a ingresar a la siguiente presentación:

Archivo:Herramienta Porter Analysis.pdf

[[]]
Mastery

These are the six character classes that a player can choose based on his/her play style. Once a player has reached level 35 they may choose a second mastery (which can be a repeat of their primary mastery). See the individual masteries for a more detailed breakdown.

### Skirmish (Warrior)

This mastery is based on the use of strong physical abilities to kill enemies while wearing heavy armours.

* **Bonuses**:
	+ *+20%* To Armor
	+ *+20%* To Magic Res
	+ *+10%* To Health
	+ *+10%* to Health Regen

* **Primary Attack:** Whirlwind

### Sorcery (Mage)

This mastery allows the use of Magic. Those who choose it can cast powerful spells to destroy enemies or to protect themselves.

* **Bonuses**:
	+ *+5%* To Magical Damage
	+ *+30* To Mana
	+ *+10%* To Mana Regen

* **Primary Attack:** Multimissile

### Archery (Hunter)

This mastery is based on the use of long range attacks, high attack speed, and fast movements to overwhelm your enemies.

* **Bonuses**:
	+ *+10%* To Physical Damage
	+ *+5* To Attack Speed
	+ *+10* To Speed
	+ *+5* To Dodge

* **Primary Attack:** Multishoot

### Sanctity (Cleric)

This mastery allows you to use sacred powers to protect your allies and burn your enemies.

* **Bonuses**:
	+ *+10%* To Armor
	+ *+10%* To Magic Resist
	+ *+20%* To Health
	+ *+10%* To Mana

* **Primary Attack:** Holy Strike

### Necromancy (Necromancer)

This mastery dominates the power of death to summon demonic creatures and cast blood spells.

* **Bonuses**:
	+ *+5%* To Magical Damage
	+ *+15%* To Health
	+ *+10%* To Mana

* **Primary Attack:** Summoning the dead

### Druidism (Druid)

This mastery gives you the power of the elder spirits of nature to destroy your opponents.

* **Bonuses**:
	+ *+15%* To Armor
	+ *+15%* To Magic Resist
	+ *+25%* To Health

* **Primary Attack:** Claws
Harley Agreste

This is Harley Agreste. She is one of Number1miraculousfan's Miraculous OCs. Please do not use this charcater without her permission.

## Basic Information

Name: Harley Agreste

Age: 18

Gender: Female

Occupation: Waitress

Personality: Outgoing, quiet, shy, has depression. Over protective.

Family:

* Brother- Adrien Agreste

* Father- Gabriel Agreste

* Mother- Emilie Agreste (passed away)

Weaknesses: Gets angry and upset easily. Overly dramatic. Always put's her brother first, even if it means putting herself in a bad situation. This is a weakness because it can be used against her.

Talents: as a waitress, she can balance multiple plates at once. She knows karate, as she learnt it for a few months behind her father back. She payed for lessons with the money she got from work.
30 Ideas para el 2030

Este ejercicio nos sirvió para identificar la definición de cada una de las ideas previstas para el 2030, donde el objetivo fue seleccionar 3 de ellas que se relacionan entre sí para lograr el mayor valor de la compañía, todo esto enfocado a la compañía.

Es importante que el video especifique la empleabilidad de cara a GNP, ya que con estas tres ideas podríamos ingresar a nuevos mercados.
Gacha Life OCs Wiki

**Welcome to the Gacha Life OCs Wiki!**
Hello! Welcome to Gacha Life OCs Wiki, where you can share your OCs from Gacha Life with very kind people. We do not tolerate any type of bullying on this wiki.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Habilidades Digitales Wiki

## Describe este wiki

Aquí encontrarás las herramientas y actividades realizadas a lo largo del curso, mismas que permitieron lograr los objetivos planeados inicialmente.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
Digitalización Organizacional

Alguna vez te has preguntado qué tan digital es tu organización? Cuáles son los puntos en los que debes trabajar y cuáles son los que van más avanzados?

En la siguiente liga podrás realizar un análisis sobre este tema: https://dtma.paradigmadigital.com/testDTMA.html

Mi resultado? Sin duda alguna, debo trabajar en algunos aspectos para lograr incrementar mi nivel digital.
Uso de un blog

Un blog es  un sitio web en el que se va publicando contenido  cada cierto tiempo en forma de artículos (también llamados mensajes) ordenados por fecha de publicación, así el artículo más reciente recientemente.

La herramienta nos sirve para estar al día con temas importantes y de fácil consulta, así mismo siempre tendrás la seguridad de que está actualizado, mostrando hasta arriba el último artículo publicado por el usuario.

Te comparto el blog que realizamos durante el curso.

https://moiseshernandez4.wixsite.com/gnpseguros
Test De Habilidades Digitales

Al ejecutar mi diagnóstico, me llevé una sorpresa pues pensé que mi resultado iba a ser mucho más alto, sin embargo, me topé con que soy menos tecnológica de lo esperado.

Existen cosas sobre las cuales tengo que trabajar para ir adoptando todos esos cambios a los que nos estamos enfrentando y convertirme en un agente del cambio y lograr que muchos más colaboradores podamos adaptarnos a la evolución que presenciamos y tú, qué resultado obtuviste?

https://www.foxize.com/test/habilidades-digitales-41-es
Experiencia digital

Actualmente, existen diferentes exposiciones que nos permiten experimentar diferentes tipos de cosas digitales.

Mi elección? Acudí al museo Trick Eye y mi experiencia no fue 100% digital ya que aún existen puntos que no llegan a esa categoría.

Sin embargo, me sirvió para vivir y cuestionarme sobre algunas acciones que yo podría sugerir para la compañía en la que trabajo.
How Pro Yakyu Spirits A works

## **Main Objective**

Pro Yakyu Spirits A works by strengthening your team. You start with a low Team Rank with players with low Player Rank and Spirits (スピリッツ) players, and you substitute them for better players and grow their skills and tools.

## **Ways to Strengthen and Grow Your Team**

* Having the players in your Order (オーダー) in Games (試合). This increases their Player Experience Points (選手経験値) which also can increase their Player Experience Level (選手レベル).
* Expand their Player Experience Level (選手レベル) limit using duplicates with the same rank, a duplicate with highest Player Experience Level of the rank below. This is a Breakthrough Upgrade (限界突破).
* Adding players of higher Player Rank. This is through getting new Player Contracts (契約書), Scouts (スカウト) or Presents (プレゼント).
* Increasing their Special Training Boosts (特訓) up to level 10. You get the materials through the Skills Trials Games (試練) This increases the various basic skills and their Spirits (スピリッツ).
* Increasing their Special Skills (特殊能力) up to level 5. This gives the players boosts in game depending on the situation.
* Replacing with the same player and rank of a newer Player Series. This is usually 100 Spirits higher than the previous series.

* Boosting an S-Rank player beyond the Maximum (極) using the Extra Role (称号)

* For eligible players, use the Awakening Upgrade (覚醒) to convert from A-Rank to S-rank.
Infografía

La Infografía es una combinación de imágenes sintéticas, explicativas y fáciles de entender y textos con el fin de comunicar información de manera visual para facilitar su transmisión.

Además de las ilustraciones, podemos ayudar más al lector a través de gráficos que pueden entenderse e interpretarse instantáneamente.

En esta ocasión, tenemos el uso de esta herramienta para poder conocer más el término "x as a service".
Breakthrough Upgrade (限界突破)

A **Breakthrough Upgrade (限界突破)** (げんかい　とっぱ "genkai toppa", literally "limit breakthrough") allows you to expand a player's maximum Player Experience Level (選手レベル). You achieve it on the same page as the Special Training Boosts (特訓).

You can do this 1 of 3 ways:

* Use a duplicate of your player that is the same rank (example, using a B-rank Murakami to upgrade a B-rank Murakami.
* Use a duplicate of you player 1 rank below but at the maximum Player Experience Level (for example, using a C-Rank Murakami at level 40 to upgrade a B-Rank Murakami).
* Use a Breakthrough Coach (限界突破コーチ) that matches your player's rank (only exists for B, A, and S rank)

Other notes:

* If a player is available, it will show up first and highlight on the Special Training Boosts (特訓) list.
* If a player qualifies for a Breakthrough Upgrade, it will succeed, there is no chance of success like Special Training Boosts (特訓).
* You can do this up to 5 times. S: 70 to 75, A: 60 to 65, B: 50 to 55, C: 40 to 45, D: 30 to 35.
* You can do more than 1 at a time, but make sure they don't add up to beyond 100% chance of Special Training Boosts (特訓) upgrade if it can apply.
* Once a Player Experience Level goes above the original limit, the Basic Skills do not increase, but the Spirits (スピリッツ) do.

*Tip: Make sure the person you are spending in the upgrade is not a newer Player Series, which usually have higher Spirits.*
Extra Role (称号)

The **Extra Role (称号)** (しょうごう "Shōgō) is a small extra boost you can give to S-Rank players who are already at their Maximum (極). This adds a few points to the player's Basic skills beyond what their real life skills are.

**How to get here**

On the Players Menu (選手メニュー) 2nd tab.

## Getting the upgrade

You must have an S-Rank already at the Maximum (極). You also need a duplicate player who is A-Rank at maximum Player Experience Level (選手レベル) or S-Rank at any level. You can also use an coach

You can boost your chances for a higher level of upgrade using the Extra Role Secret Book (称号の極意書). You also receive one every time you upgrade a player in this way.
Presents (プレゼント)

The presents icon on My Page indicating 2 unredeemed presents

Presents are what you receive in Games (試合), Events (イベント), Log-In Bonuses, and Missions. You typically get Energy (エナジー), Player Contracts (契約書), Spirit Medals (スピメダル), Coins (コイン), Scout Points (スカウトポイント).

Player Contracts (契約書) have be selected separately, otherwise you can collect all presents with the green 一括受け取り (Literally, "one group receive") button.

The main tab says 期限なし (time restriction) and underneath each present says in red lettering 残り＿日 which is how many days until the present expires.

If your roster capacity is full, any extra players you receive with Premium Scouts (プレミアムスカウト) will be placed in the 期限なし (no time restriction) tab.
S-Rank Player Contract Ticket (Sランク契約書の補助券)

The **S-Rank Player Contract Ticket (Sランク契約書の補助券)** is a partial voucher for an S-Rank player. You start the game with 4 vouchers, then once you get to 8, your tickets are automatically receive an S-Rank Player Contract (契約書). When this happens, your ticket count goes down to zero.

Tickets are mostly given as Presents (プレゼント) during Events (イベント).

To see how many you have, you can find it on the Items (アイテム) page.
Matriz de riesgos

La  matriz de riesgos  es una herramienta que aporta de manera rápida y sencilla una visión de los riesgos que afecta a la empresa. En este instrumento se detallan la posibilidad de que estos eventos terminen sucediendo. Se trata, por tanto, de una herramienta fundamental para los profesionales dedicados a la  Gestión de Riesgos .

El ejercicio me sirvió para identificar, por probabilidad e impacto, aquellos puntos en los cuales debemos trabajar dentro de la compañía, así como la criticidad y prioridad con los cuales deben ser atendidos.
Basic skills

The main skills for a player

These are the "tools" of each player.

## 100 Scale Skill Levels

Many of the skills are graded on a 100 scale:

90+ S

80-89 A

70-79 B

60-69 C

50-59 D

40-49 E

30-39 F

1-29 G

When viewing the player details, you see their basic skills.

Spirits (スピリッツ)

Original Team Logo

Player Series

Cost (コスト)

Special Training Boosts (特訓) Level

Player Experience Level (選手レベル)

### 3rd Row

Trajectory/Launch Angle (from lowest to highest: グラウンダー (grounder)　低弾道 (low)　中弾道 (middle)　ラインドライブ (line drive)　高弾道 (high)　パワー (power)　アーチスト(artist))

Contact (ミート)

Power (パワー)

Running Speed (走力)

Extra Role (称号)

Throwing

Arm Strength

## Fielding Measurements

On the second page of the player details (tapping 選手詳細 until 選手詳細2), you see the details of the player's fielding ability:

Field: the positions they can play and their skill level. Moving a player to a position with no number will lower a player's Spirits (スピリッツ).

If サブポジO is written, it means that the player can player can play in one of the other positions listed outside the primary position without a spirits penalty. Otherwise, there is a penalty (but not as severe as a position not listed).

Catching the ball (捕球)

Throwing accuracy (スローイング)

Arm Strength (肩力)

## Pitching measurements

Arm Strength

Control

Stamina

Pitch quality

Pitch break

Pitch speed
Player Rank

Seiichi Uchikawa as all 5 Ranks

Player Rank affects the various skills of and limits of a player. Most players are available in each rank.

Once you receive a player, you cannot change their rank, unless it's a specific A-Rank player with an Awakening Upgrade (覚醒)

## Ranks:

**D-Rank (Grey/Black)** - The lowest rank. Your Main Order team starts off with mostly players at this level.

Obtained in:

* V-Road (Vロード)
* Normal Scouts (ノーマルスカウト)

Player Experience Level (選手レベル) limit: 30 (Maximum (極) 35)

**C-Rank (Green)**

Obtained in:

* V-Road (Vロード) and Normal Scouts (ノーマルスカウト) (rarer)
* Player Contracts (契約書)

Player Experience Level (選手レベル) limit: 40 (Maximum (極) 45)

**B-Rank (Blue)**

Obtained in:

* V-Road (Vロード) and Normal Scouts (ノーマルスカウト) (rarest)
* Event (イベント) rewards in the form of Player Contracts (契約書)
* Gold Contracts (ゴールド契約書) (most common result)
* Premium Scout (プレミアムスカウト) (most common result)

Player Experience Level (選手レベル) limit: 50 (Maximum (極) 55)

**A-Rank (Red)** - 2nd Highest rank. This is close to the player's actual skill level.

Obtained in:

* Event (イベント) rewards in the form of Player Contracts (契約書). An event maybe will have 2-3 A-Rank player rewards.
* Gold Contracts (ゴールド契約書) (rarer result)
* Premium Scout (プレミアムスカウト) (rare, usually a group of 10 will yield at least 1 of these

There is only 1 of the Special Skills (特殊能力) up to 3 levels

Player Experience Level (選手レベル) limit: 60 (Maximum (極) 65)

Log-in Bonus (ロッグインボーナス) (usually around 1 every cycle)

**S-Rank (Gold)** - The highest rank there is. At maximum levels, this is the player's actual skill level in real life.

Obtained in:

* Event (イベント) reward in the form of Player Contracts (契約書). This is usually the culmination of an event, limited to 1 per event.
* Gold Contracts (ゴールド契約書) (rarest result)
* Premium Scout (プレミアムスカウト) (rarest, usually a group of 30 will yield 1 of these)

There are 3 Special Skills (特殊能力) up to 5 levels, including one Turbo (超) skill that appears in Games (試合) more often.

Player Experience Level (選手レベル) limit: 70 (Maximum (極) 75)

Special Occasions
Count Bleck

> "Count Bleck does not care about any world! They are all meaningless. Better that I destroy them! Better yet, I shall make it as if they never existed." Count Bleck's plan.
>
>

> "We will use the pure hearts again this time, to banish the chaos heart. All we need is true love, and that is something I am lucky enough to posses." Count Bleck's redemption.
>
>

Count Bleck is the central antagonist of *Super Paper Mario*. He is a mysterious figure who wants to destroy all the worlds out of grief of losing his loved one, Tippi.

## Biography

This is too long. Look here for more info. https://villains.fandom.com/wiki/Count\_Bleck#History

## How he redeemed himself

The universe was going be destroyed by Dimentio. When Mario and company destroy Dimentio, he tries to take down the world with him. The only way the world could be saved was if 2 people established their love and sacrificed themselves. Count Bleck decides to redeem and sacrifice himself. He and Tippi get married and disapear.
Your Team (自チーム)

An A-Rank Player Contract with Your Team

Your Team (自チーム) (じチーム "ji chiimu) usually comes on a Player Contract (契約書) where instead of a random player from all 12 teams is selected for you, a random player from your team is selected. This is good especially if you are creating a team of players that are in real life on the team you are creating.

*Tip: If you want someone from a specific team, you can change your Favorite Team (気に入りチーム) in your User Settings (ユーザー情報)*
Piers

Hop

The player

Chairman Rose

Macro Cosmos

Swordward and Shieldbert

### Goals

Stop all gym challengers so Marnie can win. (Formerly, Failed)Help the player and Hop stop Chairman Rose, Swordward and Shieldbert. (Current, Succeded)

### Type of Redeemed Villain

Reformed Criminal Leader

*"I'm the Gym Leader of Spikemuth, Piers, the dark type user! You wanna challenge me, even though you know you'll lose? Then this song's for you, foolish Trainer!"*

Piers is one of the 2 secondary antagonists of *Pokemon Sword and Shield*. He is the Spikemuth Gym Leader and founder of Team Yell.

## Biography

Piers is the Gym Leader of Spikemuth. Since Spikemuth has no power spot, it is very uncommon for tourists to go there. Piers decides to make Team Yell to get in the way of other challengers so his sister Marnie will win and Spikemuth will regain popularity.

After Marnie sneaks the player into Spikemuth, Peirs challenges the player to a battle and loses. Marnie appears and tells Piers that she wants to win with her strength, not with Team Yell. Piers agrees to this, making Team Yell more heroic and no longer causing trouble. At the end of the gym challenge, Leon goes to Rose Tower for unkown reasons so the player, Hop, Piers, Marnie and Team Yell all storm Rose Tower. In addition to this, Piers helps the player and Hop when Swordward and Shieldbert release dynamaxed pokemon all over the region.

## What made him redeemed?

* Ordering Team Yell to stop causing trouble so his sister can win without interference.
* Assisting the player and Hop with defeating Rose, Swordward and Shieldbert.
Screen Translations

## Menu Screen

The screen when Menu is pressed

Here is where the translations of basic screens/menus on ProSpiA are listed.

*Note: There are issues with the Item Labels on this page, please refer to the caption in the image.*

## Maintenance Screen

If ProSpiA is under maintenance, this is what will show

## Resume Game

If you left in the middle of a game or event, this screen will show when you open ProSpiA again
Walkthrough

This walkthrough is for people who are just starting and have downloaded the app.

Note: *To get the app you need a Japanese account on your mobile store.*

As of now, the walkthrough is by text, but videos are coming soon.

## Loading the Game for the 1st time

### Opening the App

#### Agreeing to terms

The first thing that appears is the agreement to terms. The top (shinier) button is agreement.

### Hitting practice

The first thing you do baseball-related is hitting practice. The first is called the "Timing" swing where you simple try to time the ball, and how well you hit it is related to your sweet spot (in Orange).

The second hitting practice is with the hard swing (強振). This has the sweet spot located and you have to hold your finger down to control he bat, and release to swing. This is more accurate And easier to hit the ball harder, but more difficult.

### Pitching practice

Pitching has 4 parts:

Pitch selection - you choose from what pitches are available. If the pitcher has many pitches, there is a button that loads more. They are graded S-F by quality, and the amount of break 1-6 ticks.

Location - you choose the location. Red zones means the batter has a higher chance of getting a hit, and blue zones a lower chance.

Start motion

This is when you begin your motions.

Release

A circle closes and your goal is to release the ball when the circle is small. The Closer you get, the more accuracy your pitch has. If you are early or late, the pitch could go far from the target or right down the middle.

### Sample Game

You play a sample of a game that you normally will be playing a lot. You appear 3 times, and the rest of the game is simulated.

Player Choice

Once you get through the Tutorial, you get to select an A-Rank player. A hitter and pitcher and available from each team.

*Note: most of the players there are decent but not Star players, so it almost doesn't matter who you choose, unless you are trying to build up players from a specific team.*

### Extra data loading

ProSpiA requires a lot of data to download (around 1.5 Gb) so you have to wait while the data downloads. To pass the time, they give you 1 energy for every 20 taps up to 500 (totalling 25 energy). The counter goes up to 999 but it doesn't matter within the game.
Level

*This is different from Player Experience Level (選手レベル)*

Your Level is your overall level on ProSpiA. Every time you reach a new level, 100 is added your Stamina (スタミナ). Your experience points are gained through playing games and events. The higher level of V-Road you play, the Experience number is higher. The amount is also higher in Playoffs and Japan Series Games. The numbers are similar to Player Experience Points, but they are not the same thing.
Player Contracts (契約書)

## Player Contracts

An A-Rank, B-Rank, and Gold Player Contract

Player contracts are redeemed in presents, where a random player is selected for you that meets the criteria of the contract.

They come in S-Rank, A-Rank, B-Rank, and C-Rank. Sometimes they will have Your Team (自チーム) on it, in which a random person from your team is selected. Sometimes they have a special series like EX or OB in which a random player from that series is selected.

There is also the Gold Contract (ゴールド契約書) which randomly selects a B, A, or S-Rank (where A and S chances are rare).
Energy (エナジー)

The symbol for Energy

Energy (エナジー) is the main "currency" of Pro Yakyu Spirits A. Its symbol is a fireball.

**Earning energy**

There are several ways to earn energy:

Overall Mission (ミッション) - Many achievements (usually in V-Road (Vロード) ) reward you with anywhere from 3 to 50 energy.

Daily Mission (デイリーミッション) - Some of the achievements reward with energy, and they are always 2-energy rewards. Achieving all 4 Daily Missions gets you another 2-energy reward.

Challenge Cup (チャレンジカップ) - The weekly Challenge Cup has one prize for winning the tournament (5 games) as 10, 15, or 20 energy.

V-Road (Vロード) - The first time you win a game, you get 5 energy. This adds up very quickly at the beginning. If you lose a game, when you replay the same level and win that same game, you get the 5 energy again.

Japan Series Championships (日本一) - The first Japan Series Championship at any V-Road level earns you 25 energy. After that, it is typically 10 energy, unless specified by certain milestones.

Events (イベント) - Events always have energy as a reward scattered throughout.

Log-in Bonus (ロッグインボーナス) - The Daily Log-in Bonus will occasionally have energy, usually ranging from 5-25.

Pro Yakyu Spirits A Presents - Occasionally due to unscheduled maintenance or a bug, the developers will reward you with some energy as compensation

Generally, you earn more energy at the beginning because of the Overall Missions and the V-Road Game victories.

**Spending energy**

Premium Scouts (プレミアムスカウト), they cost 25 per player, and 250 for a set of 10 (usually with a guaranteed high-rank player. 3 of these sets for 750 energy usually has an S-Rank player from the newest set.

Reloading Stamina (スタミナ) at 20 stamina per 1 energy. Generally, energy buys you Games (試合).

Reloading Events (イベント) credits. Like a game, 1 energy usually gets you 1 game/challenge in the event.

Expanding your Players (選手) list. You start with space for 100, and you can expand in increments of 5 for 5 energy, up to 500.

Expanding your Player Reserve (選手寮). As the same for your Players list, you can expand in increments of 5 for 5 energy, up to 300.

**Purchasing energy**

You can purchase energy from the Shop (ショップ) using real money. The more you spend, the more energy you get for the price. Occasionally, the stop will have specials/sales on energy.
Scout Points (スカウトポイント)

The symbol for Scout Points

Scout Points (スカウトポイント) are what you spend to get Normal Scouts (ノーマルスカウト).

## Ways to get Scout Points

In V-Road (Vロード) when you get 500 on the Activity Gauge (活躍ゲージ).

In V-Road, when you clear a Stage.

When a V-Road Season is over, it is usually an option with the end of season rewards you can choose.

Rewards in Events (イベント)
Nube de Tendencias

Seguramente has escuchado o visto más de una de las tendencias inmerzas en la imagen anexa, pero te has cuestionado el uso o implementación de algunas de ellas dentro de tu empresa o en tu vida diaria? Si existe relación entre ellas y cómo podrías buscar su funcionalidad para poder obtener un mejor resultado?

A continuación te anexo mi mapa conceptual, esperande sea de utilidad y si existe alguna diferencia en tu forma de persuadirlo, me gustaría conocer tu opinión.
Spirits (スピリッツ)

**Spirits (スピリッツ)** are a measurement used by the game that determine the overall success of the players and teams. A similar term might be "Charisma." Generally, a team with higher Spirits will do better than a team with lower Spirits. When a pitcher and batter are facing, the player with the higher Spirits will usually cause the Basic Skills of the other player to decrease.

A player's highest Spirits is indicated next to their picture with a Maximum (極) next to their rank.

## How Spirits increase

### Player Series

Newer player series have higher spirits by 100. (2019 Series 2 highest Spirits is 3200, Series 1 was 3100)

### Player Experience Level (選手レベル)

A player's Spirits goes up each time their level goes up. Their Spirits go up more if their Breakthrough Upgrade level goes beyond their original maximum.

### Special Training Boosts (特訓)

Each level up usually adds about 10 spirits

### Team Spirit Combos (コンボ)

Various combos in team composition add to your team Spirits. The highest Spirit Combos are usually when all players come from the same team they are on in real life.
Pro Yakyu Spirits A (English) Wiki

**Welcome to the Pro Yakyu Spirits A (English) Wiki!**
This page is a guide in English for the Konami mobile game Pro Yakyu (Baseball) Spirits A (link in Japanese) or "ProSpiA"/"Purosupi-A" for short. This is a free mobile baseball simulation game with realistic gameplay available on most mobile platforms (but usually requires a Japanese account).

The game is entirely in Japanese, so it helps to be able to read Japanese to some extent. If you don't read at all, there is no guarantee, but hopefully this guide will help you get through many of the pages.

This is the mobile version of Konami's Pro Yakyu Spirits franchise (currently at version 2019). While the console version is a full baseball game, the mobile version is a completely different game built on creating your fantasy team with received players.

## Adding and Editing

If there is a link without a page, feel free to create one and define it. Try to include:

* English Translation (Original Japanese)
* A screen capture of what it is in the form of an item

Many pages have very basic details, feel free to fill those out more.

* Use tables for rewards/presents

### Current needs:

**Game play guides** - many of the articles here cover the menus and strategies for growing a team. The actual description of gameplay has not been covered as much. The Walkthrough only covers up to installing the game at first.

**Event (イベント)** **descriptions** - most descriptions of events are basic and do not have detailed translations.
Premium Scout (プレミアムスカウト)

Premium Scouts (プレミアムスカウト) are ways to get new players of the Player Rank B or above. They always cost Energy (エナジー) unless there is a Special Occasion going on where you receive a free Premium Scout set. By comparison, Normal Scouts (ノーマルスカウト) do not require energy, and result in D, C, or B rank.

### **How to get here**

On My Page (マイページ), click the スカウト button on the first row on the bottom buttons, second to the right.

## Premium Scout (プレミアムスカウト)

The Basic Premium Scout Page

This is the lowest level of Premium Scout. You get get 1 for 25 Energy, or 10 for 250 Energy, in which 1 of the 10 is a guaranteed person from Your Team (自チーム)

## Start Dash (1st 3 days of playing)

This is a premium scout only for those just starting. If you get 250 Energy in your first 3 days, you can spend on this, which is 10 scouts of B-Rank or higher, and guarantees you an S-Rank Player from Your Team (which is rare at that energy cost after this point!)

## Grade Up Scout

This is a set of Premium Scouts where each level costs more, but has better rewards. You have to go through each grade, so to get the S-Rank player from your team at Grade 7, you need 780 Energy.

## Selection Premium Scout

In this example, a World Star (current MLB) player S-Rank player is guaranteed on the 3rd and 6th set of 10 scouts.

These scouts change on a weekly basis, and usually are related to the Main Event (イベント). Most of the time, they guarantee a featured S-Rank player after 3 sets of 10 players at 750 Energy (エナジー).
Special Occasions

Every now and then Pro Yakyu Spirits has a special occasion, usually a milestone in app downloads, a major version update, anniversary of the app, the franchise, or Jikkyou Powerful Pro Yakyu (their longest-running baseball game).

The most common prize is a free S-Rank Player Contracts (契約書) either by itself, or as a bundle of 10 free Premium Scout (プレミアムスカウト). Another is a guaranteed S-Rank Player in a Premium Scout (プレミアムスカウト) bundle of ten for 250 Energy (エナジー).
Games (試合)

The Games Screen (March 2020)

Games (試合) are individual games that you play or can simulate. The Games Screen has links to most games you can play.

## V-Road (Vロード)

V-Road (Vロード) games are the main games in the form of a condensed pennant race. You play all 12 teams in NPB (including your own) in a 3 game series (36), split by games against the Pacific and Central league (2). These games all cost 20 Stamina (スタミナ). If you win 30 games or more, you advance to the playoffs which are 2 rounds of a best 2-out-of-3, which cost 25 Stamina per game, and the Japan Series, which is a best 4-out-of-7 (like the actual Japan Series), and it costs 30 Stamina per game.

*Note: Ties count against you, because the goal is number of victories in a stretch of time.*

## Real Time Matches (リアルタイム対戦)

Real Time Matches (リアルタイム対戦) are where you can play against other ProSpiA users anywhere, or set up a game between you and friends. These cost 0 Stamina (スタミナ) but you are limited to a certain number of games per day, and the rewards are generally lesser than the other games.

## Skills Trials Games (試練)

Skills Trials Games (試練) are where you can build up your players' Special Skills (特殊能力). These cost 20 Stamina (スタミナ) per game, or to double your rewards, 40 Stamina.

## Practice Games (練習試合)

Practice Games (練習試合) are where you play or simulate a game with your Friends (フレンド). They cost 0 Stamina (スタミナ), but the rewards are very low compared to games that cost 20.

## Challenge Cup (チャレンジカップ)

The Challenge Cup (チャレンジカップ) are weekly tournaments of five games. They cost 20 Stamina (スタミナ) per game. You can win the tournament 3 times, and each comes with a prize, these are most commonly:

10, 15, or 20 Energy (エナジー)

Player Contracts (契約書): A-Rank, A-Rank from Your Team (自チーム), or S10%

Gold Contracts (ゴールド契約書)

Coins (コイン)

Spirit Medals (スピメダル)

## Gameplay

Most games select 3 Appearances (出番) within the simulation for you to appear and play. If the game goes extra innings, you usually appear a 4th time. They are generally divided evenly between batting and pitching. Getting good results increases the points in your Activity Gauge (活躍ゲージ).

At least 1 of the appearances has a Manager Request (監督リクエスト) (or an equivalent in some Events (イベント)) in which if you succeed you get bonus points added to your Activity Gauge.

### Skipping

All games have the option to allow skipping over appearances before you start where it reads 出番スキップ選択 to the left of the "Begin Game" (試合開始) choice. If it is checked, when your appearance time comes, you have the choice to skip (スキップ, left, usually in red) and have the computer continue to simulate until your next appearance or play (プレイする, right, usually in green)

### Automatic Game

If you have already won the Japan Series in V-Road (Vロード), or are playing a game in an Event (イベント), when you play the same level again, you have the option to simulate the entire game without an appearance. This is activated by a toggle on the right side of the "Begin Game" (試合開始) choice that reads 試合操作 (game handling), and 自動 (automatic) OFF or ON (which turns green).
Beginner Perks

When you first start ProSpiA, there are a lot of perks available to you within your first month or so.

## First 3 days

### Start Dash Premium Scout (プレミアムスカウト)

If you get 250 Energy within the first 3 days (which is not difficult to do), you can spend it on this special set of 10 where one is a guaranteed S-Rank Player from Your Team (自チーム) (which is the rarest reward you can get).

## First 2 weeks

### Rookie Bonus

Every day you log in, you get 5 Energy (エナジー), up to 14 days (if you miss a day, you miss that bonus)

## No time constraint

### V-Road (Vロード) Energy

Each time you win a game for the first time in each level, you get 5 Energy. There are 38 games in a V-Road season, which is up to 190 Energy for each new V-Road Level.

### Leveling Up

When you start, it is very easy to increase all your various levels. Your Team Experience Level goes up every few games at the beginning, adding 100 Stamina (スタミナ) (maximum of 200) each time.

### Overall Mission (ミッション)

You can achieve many overall missions at the beginning by simply playing V-Road games. You get rewards for appearances, hits, doubles, Special Training Boosts (特訓), Changing your Captain (キャプテン)

### Bingo Mission

There are some extra missions you get under the Events (イベント) called "Bingo Mission". For each one you get, you get a Present (プレゼント), plus if you get a line (like the game bingo), you get another present. When you clear them all, you get an S-Rank Player Contract (契約書)

Here are Bingo Missions:

 Use 5 Skills Trials Tickets (試練チケット) to unlock the Skills Trials Card Challenge (試練カードチャレンジ) in the Skills Trials Games (試練) | Get to League Rank 5
 Level up a Special Skills (特殊能力) 3 Times
Awakening Upgrade (覚醒)

A player eligible for upgrade (in small writing above spirits number)

**Awakening Upgrade (覚醒)** (かくせい "Kakusei") is available to certain players where you can upgrade them from A-Rank to S-Rank.

**How to get here:**

If you have the requirements, you can find it on the Players Menu (選手メニュー)

## What you need

An A-Rank player who is eligible to upgrade to S-Rank. There will be writing on the player's profile that says 覚醒可能. These players are somewhat rare, and are usually tied to an Event (イベント).

Here are the requirements to upgrade the player:

* 10 A-Rank Awakening Upgrade Spirits (Aランク覚醒魂)
* The player needs to be at the maximum Player Experience Level (選手レベル)
* If the Special Training Boosts (特訓) level is not at the maximum, you will need Coins (コイン). If at level 0, you need 40000 Coins.
* If the level is not at its highest (超5, Level 65), then you will need other A-Rank player to expend. Level 60 = 5 players, 61 = 4, 62 = 3, 63 = 2, 64 = 1. You can use a Breakthrough Upgrade (限界突破) with maxed out B-ranks (suggested) or A-ranks (okay, but recommend to save those to upgrade the S-rank) of the same player
* If the player is at the Maximum (極), then you do not need Coins or Players to use.

The S-Rank players are usually 100-200 spirits lower than the regular S-Rank players in the same series.

These players are typically not high cost players, but usually rookies, utility, spot starters, etc.
Top Level Settings (各種設定)

The **Top Level Settings (各種設定)** covers the basic settings of the game accessed on the Start Screen .

ユーザーID is your User ID, and if you want people to find your account, the 9 digit number is written at the top. This is also found in other parts of the game.

データ引き継ぎ is if you want to switch accounts. You are limited to 10 changes of account per month. This essentially limits the number of accounts to 1 per device. If you switch accounts to one that is on another device, you will not be able to use the account on the previous device. If you open the previous device, you will have the option to start over or enter another account. **This can only be accessed here.**

グラッフィック設定 (graphic settings): controls the graphics. See graphics in the menu section for full explanation.

利用規約 (usage regulations) takes you to a website. It is essentially the terms and conditions, but also contains some directions on using the app. This is entirely in Japanese except for the privacy statement.

お問い合わせ is the Frequently Asked Questions. This also sends you to a link completely in Japanese.
Special Skills (特殊能力)

Special Skills are skill boosts that players get in the game. You get the items to upgrade them in the Skills Trials Games (試練)

## Legerity (俊) (blue)

### Pitcher

Zip (ノビ) - Fastball has extra life, becomes difficult to hit, batter's contact goes down

Strike out (奪三振) - skills go up when a batter has 2 strikes

### Batter

Pitch selection (選球眼) - batter's contact goes up

Base running (走塁) - speed on the bases goes up

## Finesse (技) (green)

### Pitcher

Control (コントロール) - more accuracy in pitch location, batter's contact goes down

Break (キレ) - breaking ball breaks later, batter's contact goes down

Vs. Lefties (対左打者) - power and contact of left handed batters go down

### Batter

Average hitter (アベレージヒッター) - changes of getting a hit increase, contact goes up

Multi-Hit (固め打ち) - chances of getting a hit increase when a batter already has a hit

Catcher (捕手) - When catching, the pitcher's control and pitching skills increase

Opposite field (流し打ち) - balls hit to the opposite field will more likely stay fair, contact goes up

## Goriki (剛) (red)

### Pitcher

Top speed (豪速球) - High fastballs have better success, finishing speed closer to release speed, batter power goes down.

### Batter

Power Hitter (パワーヒッター) - Trajectory/Launch Angle goes up, power goes up

Artist (アーチスト) - Same as power hitter, but higher level

Pull Hitter (プルヒッター) - Pulled balls will more likely stay fair, balls hit to the opposite field will not carry as much, power goes up

Hits to all Fields (広角打法) - Power is the same to all fields, balls hit to the opposite field will more likely stay fair, power goes up, contact goes up

Cannon (強肩) - Catcher only, when a runner on, arm strength goes up

Multi homer (連発) - When a batter has already homered, power goes up
Player Experience Points (選手経験値)

*For your overall experience points and level, see User Experience Points and User Experience Level*

**Player Experience Points (選手経験直)** are received with every Game (試合) your players appear in. You get more points for each level of V-Road (Vロード) and any Event (イベント) that uses Stamina (スタミナ).

Other Player Experience Points

 Event (イベント) game

The frequent second event has an option to multiply your Player Experience Points by 1.2, 1.5 and then 1.8
Choshi-kun (調子くん)

**Choshi-kun (調子くん)** is the mascot of the Pro Yakyu Spirits Series. This is based on Konami's games having a "Choshi" 調子 (condition) setting, originally represented by a square smiley face, which can impact the player's performance in a game.

In ProSpi A, the condition doesn't apply to players like it does in Powerful Pro Yakyu or the console games, but you will see the condition change occasionally such as the Caravan Event (イベント).
Special Training Boosts (特訓)

Special Training Boost using players

Special Training Boosts (特訓) (とっくん "tokkun") are special boosts you can give players to their Basic skills.

If you use players, the higher rank the player, the higher chance of upgrade success. The chance also increases exponentially if you use a player who is at its maximum Player Experience Level (選手レベル).

Special Training Boost using coaches

A Special Training Coach (特訓コーチ) of any rank can be used to upgrade. They are only S, A, and B rank. A Limit Breakthrough Coach (限界突破コーチ) can only be used with a player of the same rank (S-Rank Coach with S-Rank Player)

***Important!** **Using players means you lose that player once you attempt the upgrade, even if you fail.***

If a player can get a Breakthrough Upgrade (限界突破) using the same player with the same rank (or the rank below at Maximum Player Experience Level (選手レベル), then that player will appear first.

You can use the Player Filter (表示切替) to search for appropriate players.

*Tip: Maxed out B-rank players are very good to use for this. Maxed out A-Rank players you might want to save in case you get an S-Rank player of the same name*

**Coins needed per player/coach used:**
 1→2
 2→3
 3→4
 4→5
 5→6
 6→7
 7→8
 8→9
 9→10
Order (オーダー)

An example of the fielding part of the order

Your **Order (オーダー)** is the team you have put together. At all times there are orders, but extra events also come with their own orders at times.

## Main order (通常オーダー)

This is used in V-Road (Vロード), Skills Trials Games (試練), and most Events (イベント).

*(Tip: use this to increase Player Experience Levels (選手レベル))*

## League order (リーグオーダー)

This is what you simulate against all other Pro Yakyu Spirits Users in your League at the same League Rank.

*(Tip: try to use your strongest team in combinations of Player Rank, Basic Skills, and Spirits (スピリッツ))*

## Real Time order (リアルタイムオーダー)

This is the order you use to play against others in real time.
Cost (コスト)

The Cost of a player is generally related to how good the player is. For example, Yuki Yanagita (2018: .352, 36HR) has a much higher cost than teammate Kenji Akashi (2018 1/3 season, .282, 5HR)

Higher Player Ranks also have a higher cost.

Cost also goes up with each new Player Series.

In your Order (オーダー), you have a team cost limit that goes up with each Team Experience Level.

One of the Challenge Cup (チャレンジカップ) is a "low cost" (recently 350) tournament.
Normal Scouts (ノーマルスカウト)

## Normal Scout (ノーマルスカウト)

The page of normal scouts on the scout page

**Normal Scouts (ノーマルスカウト)** are ways to get new players without spending Energy (エナジー).

### **How to get here**

The スカウト button on the 1st row of buttons on the bottom, 2nd from the right, then the tab on the very right (ノーマル).

## How Normal Scouts work

You spend Scout Points (スカウトポイント) to get players. However, you can only get D, C (rare), or B (rarest) rank. By contrast, Premium Scouts (プレミアムスカウト) guarantee B-Rank players or above.

You get 1 free Normal Scout per day.

Normal Scouts costs 200 Scout Points for 1 player, or 2000 for 10 players. If you have less than 2000 Scout Points, the amount on the right will be the highest you can get with the Scout Points you have.

When you use Normal Scout, you immediately have the opportunity to convert (変換) the players you do not want into Coins (コイン) or Player Experience Points (経験値).

## C Rank or Above Scout (occasionally)

Every few months for a week, there is an opportunity to use scout points to guarantee C-Rank players or higher. This is 1000 Scout Points per player, and there exists the possibility of getting B (common), A (very rare), and S (incredibly rare) players.

*Tip: If you have no use for D or C rank players anymore, save up on your Normal Scout Points to spend during this time.*
ProSpiA Updates

*All Updates are in Japanese format (year-month-day)*

* Premium Scout (プレミアムスカウト), guaranteed Newly released S-Rank players on 3rd, 6th, and 9th group of 10 for 250 Energy (エナジー), 30% chance of the S-Rank player from Your Team (自チーム)

### 2020 Mar 24

* Choshi-kun's Homework Other Event started through 2020 April 27

### 2020 Mar 23

**MAJOR UPDATE** (V 10.0.0 Grand Re-Opening for 2020 season)

* Sale: 260 Energy (エナジー) for ¥2200
* Real Time Matchup Rank Matches for the 1st leg of 2020 season started
* New Event (イベント): ProSpi Park, includes No. 1 Draft rookies as Awakening Upgrade (覚醒) players.
* 2020 Player Series 1 released
* Premium Scout (プレミアムスカウト) special: 10 for 250 Energy. Guarantees: 1st, 3rd time: 2020 Series 1 S-Rank player. 4th time 2020 Series 1 S-Rank player from Your Team (自チーム).
* Special: free Premium Scouting of 10 players with 1 guaranteed S-Rank 2020 Series 1 player.

#### 2020 Mar 19

* Samurai Japan special: Premium Scout (プレミアムスカウト) Samurai Japan will guarantee you one S-Rank Samurai Japan player on the 1st set of 10 for 250 Energy (エナジー)
* Premium Scout OB all 2019 Series re-issued. If you receive an S-Rank, there is a 20% chance it will be from Your Team (自チーム).
* New Events (イベント) - Home Run Derby

### 2020 Mar 18

* Monthly Appreciation Festival (マンスリー感謝祭) - a free S-Rank Samurai Japan player

### 2020 Mar 13

* Shop Sale: 110 Energy (エナジー) for ¥980
* New Player Series: OB (retired) 5th group
* New Premium Scout (プレミアムスカウト) for OB 5th group.
* Premium Scout (プレミアムスカウト) for SAMURAI JAPAN team
* New Event (イベント) - Agent A
* New Simulation Event - Strongest Team Matchups (最強決定戦)

### 2020 Mar 6

* New Event (イベント) - Heat Battle Stadium (熱闘スタジアム)
* New players - 2019 Series 2 OB (Old Boys, Retired)

### 2020 Mar 4

* ProSpiA Monthly Fan Appreciation for March starting March 18th, reward of an S-Rank Samurai Japan Player Series
* New Event (イベント) - ProSpi Fest
* Maintainence extended to 5:20pm (originally scheduled until 5:00pm)

### 2020 Mar 2

* Samurai Japan 2nd batch added with guaranteed S-Rank players on the 3rd and 6th group of scouts.
* Grade up scout added

## 2020 February

### 2020 Feb 28

* World Star (players now in MLB) from 2019 re-issued
* Samurai Japan 1st batch added with guaranteed S-Rank players on the 3rd and 6th group of scouts.

### 2020 Feb 27

* 2020 NPB Standings Predictions event started
* Hinamatsuri (doll festival) themes Log In Bonus stared

### 2020 Feb 26

* ProSpi Trower Main Event started
* Mixer (ミキサー) for S-Rank Silhouette (players no longer in NPB) and Samurai Japan available
* Shop (ショップ) sale - 110 Energy for 980 yen