Patches/Patch 400033

This patch went live on 05 June 2022 and is the fifth patch that contains major balancing changes.

## Mid-Patch Updates

### 14 June 2022

General Fixes
* Fixed a server crash related to cancelling ranked queues.
* Fixed a crash when starting the same match twice.

Card Changes
		- Fixed an issue that caused the ability to deal no damage.

### 11 June 2022

General Changes
* Added improvements for the newly added responsive deck count.
	+ Now also displays a total deck count.
* Improved the description of the following achievements to be more consistent:
	+ `The Tools of Ultimate Destruction`
	+ `The Rainbow of Power`
	+ `Not Even My Final Form` (in Russian only)

Card Changes
		- Fixed broken upgrade description in Russian.

		- Improved description to be more consistent in French.

* / :
	+ Decreased the building's life points from 1000 to 800.
	+ Autocast ability  / :
		- Will no longer summon units once a population of 150 would be exceeded.
		- Added an initial cooldown of 30 seconds after construction.
		- Improved description to be more consistent.
		- The following changes were made to summoned **Pest Creepers**:
			* Decreased the unit's movement speed from 8m/s (2.4m/s walk speed) to 4.8m/s (2.4m/s walk speed).
				+ Thus the passive ability **Swift** has been removed.

### 07 June 2022

General Fixes
* Fixed happy hour flame animation bugging out in rare cases.
* Fixed ranked PvP new player protection not functioning properly in some cases.
* Resolved an issue that made it impossible to complete the achievements `Apprentice`, `The Road Not Taken` and `Abandon all hope, ye who enter here`.

Card Changes
		- No longer displays  status bar icon on affected units.
		- Improved description in German to be more consistent.
		- Fixed broken upgrade description.

### 06 June 2022

General Fixes
* Fixed game crashes caused by some damage as in the case of the .
* Fixed empty deck slots preventing progression in some of the new achievements.
* Fixed unobtainable monuments on the map  due to the recent map changes.
* Fixed occasional errors in the reforging system, which occurred when reforging the last remaining copies of the same card.

## General Changes

* Updated the in-game player banner colors for staff accounts to represent their current roles.
* Added the option to search for missing copies and charges in the Auction House.
	+ For example, writing `(charge=2 & copies<2) | (charge=1 & copies<3) | (charge=0 & copies<4)` in the textbox will show you all the cards you can still potentially buy to get a fully charged collection.
* Added the option to play out cards in the forge by clicking on their upgrades in the upgrade scroll view or their upgrades in the upgrade window.
* Added the option to change the play speed in the forge, or to pause and unpause it.
	+ The default hotkeys are `J`, `K`, and `L` for decreasing speed, toggling pause, and increasing speed.
	+ New hotkeys can be assigned in the options menu.
* Added a responsive deck counter to the `Your Decks` window that shows how many decks the player has, relative to the maximum number of allowed decks.
* Improved the UI that displays what is remaining to complete an achievement.
	+ Previously, players could hover over the progress bar to see a tooltip, now, there will be a clearly visible question mark (?) icon next to the progress bar that has the tooltip instead.
* Added the `Space bar` as a hotkey in the Reforge window to reforge the current cards in the window.
	+ This removes the need to press the Reforge button every time.
* Increased the unit icon (dot) size on in-game minimaps from 4x4 to 5x5 pixels.
* Changed the artwork of the default loading screen to the **Force of Nature** artwork (old:  / new: ).
* Changed the default automatic naming of permanently saved replays.
	+ Added additional configuration settings in the GUI section of the config file at `Documents\BattleForge\config.json` called `savereplaysnameparts`.
	+ These parts can be enabled:
		- `"date"`, `"time"`, `"map"`, `"difficulty"`, `"seed"`, `"player"`, `"players"`, `"duration"`, `"game_version"`, `"str:*<custom text>*"`

## Achievement Changes

* Many existing achievements have been reworded to be more consistent.
* The following 18 new achievements have been added:

## PvP Game Mode Changes

* New Player Protection:
	+ To protect new players from facing top players when they are just getting started in ranked play, it is no longer possible to get matched with players with a base ELO above 135.000 if one's own base ELO is below 102.000.
* Player Name Anonymization:
	+ To prevent players from dodging bad match-ups, player names have been anonymized in the ranked lobby.
	+ This does not affect the sparring lobbies.
	+ Players now show up as `???` instead.
* Hide PvP Ranked Losses:
	+ It has been proven in other competitive games that showing losses on the ranked ladder results in demotivation and higher entry barriers.
	+ Therefore losses are no longer shown on the public ladder.
		- The information about losses can still be viewed in one's own profile.
	+ Instead of the losses, the base Elo-Score is now displayed in that column and has in turn been removed from the tooltip of the trend indicator.
* Updates to the Free PvP Decks:
	+ Updates to a free PvP deck a player has selected, will now cause a notification and grant the option to either swap to the new cards or keep the current deck.
	+ Adjusted the following free PvP decks to better fit the changes in the meta:

 **Gifted Flora** |  | *
 **Gifted Flame** |  | *
 **Infused Flame** |  | *

* Improved Rewards:
	+ Removed the gold penalty of 0.33 that was active for playing sparring games.
	+ Quests that require playing 2vs2 games, now also count 3vs3 games for completion.
	+ The daily boost and reserve can now be drained while in the queue for ranked a match.
		- Searching for a match for at least 5 minutes, even without finding an opponent, will earn now  as if the player was ingame.
* Introduction of Happy Hour:
	+ Happy Hour is a specific time period where players will receive additional gold and BFP for playing PvP.
	+ The daily boost / reserve will drain at a factor of 1.5x, while you will also get  1 per minute extra for queuing.
	+ At the beginning and the end of Happy Hour, there will be an in-game announcement, and the icon on the world map will indicate Happy Hour are active.
	+ Happy Hour will take place during the following times:
		- 1vs1 Happy Hour: 5pm-7pm UTC
		- 2vs2 Happy Hour: 7pm-8pm UTC
		- 1vs1 Happy Hour: 2am-3am UTC

## Map Editor Changes

* Increased maximum allowed file size of community maps from 64 to 512 megabytes.
* Added optional verbose logging for LUA for map makers.
	+ This can be enabled in the debug section of the configuration file at `/Battleforge/config.json` using the `lua` configuration.
	+ The logs can be found in the `/Battleforge/Diag` folder.
* Increased the maximum brush size in the map editor from 29.4m to 99.99m.
* Fixed some crashes of the height map generation for Random PvE in the map editor.
* Allowed selection of the fire Random PvE preset in the map editor.

## General Fixes

* Fixed an issue related to character names becoming too long with the added `{GM}` prefix and them not being able to be whispered.
* Fixed an issue with deleting community maps while they are being downloaded by another player.
* Fixed incorrect ordering for all-time rankings in the leaderboards.
* Fixed ability to add 21 cards or 21 boosters to trade, instead of 20.
* Fixed too large scroll step size for upgrade view when trying to scroll through the upgrades. It now scrolls with the same steps as the card's scroll view.
* Fixed an issue where card artwork added by Skylords Reborn would sometimes be invisible on lower quality settings.
* Fixed inconsistencies in the Amii card frames.
	+ Card descriptions will no longer overflow into the card artwork.
	+ The bottom left corner no longer uses the spell overlay in the case of unit or building cards.
	+ Neutral cards are now properly sorted to the bottom while using the card inventory sort options.
* Improved error handling and logging for issues related to starting BattleForge with DirectX10.
* Added outcry portraits for existing but misspelled cases, which can be called in map scripts:
	+ `unit\_viridya\_outcry` for
	+ `unit\_viridya\_spirit\_outcry` for  Viridya's Spirit
	+ `unit\_thugs\_outcry` for
* Fixed the displayed chat message in French when a player surrendered.
* Fixed a mistake in the Loading Screen Hints in French.
* Fixed a typo in a Quest name in French.
* Fixed a typo in the Free PvP decks selection window in French.

## New Player Cards

The following 5 new cards have been released:

## Card Changes

### Systematic Changes

* Addition of Artillery class:

* A new class `Artillery` has been added for long-range towers and thus the classification of the following cards has been changed from `Tower` to `Artillery`:
	+ /
	+ /
	+ /
* The classification of the following non-player card entities has also been changed from `Tower` to `Artillery`:
	+ Bandit Artillery (805)
	+ Bandit Gun Position (1148)
	+ Old Artillery (904)
	+ Stonekin Hammerfall (799) / (948)
	+ Twilight Bombard (806)

* Artifact Immunities:

* After introducing 2 variants of **Artifact Immunities** in Patch #400031, both are now visualized by displaying an icon in the status bar of affected buildings.

* Melee Attacker Limit:

* Increased the number of melee units that can attack a given unit at a time.
	+ For this purpose all units are categorized into 3 groups:
		- **Normal** = S- & M-sized units
		- **Reach** = Units with extended range (e.g. )
		- **Huge** = L- and XL-sized units
	+ Based on their size they contribute differently to the attacker limit:
		- S-sized units count as 1 **Normal** (or **Reach**) attacker.
		- M-sized units count as 2 **Normal** (or **Reach**) attackers.
		- L-sized units count as 1 **Huge** attacker.
		- XL-sized units count as 2 **Huge** attackers.
	+ The resulting interactions are displayed in the table below:

* Twilight's faction ability Transformation:

* Internal cleanup to consistently display the cost in non-English tooltips.
* Corrected an error in the German tooltip sentence to more accurately reflect when the cost is applicable.
* Standardized the cost to transform a unit into a Twilight unit from a loose rule of 85% of the card's power cost to a percentage of the card's power cost based on its tier:
			* Improved description to be more consistent.
		- / :
			* Improved description to be more consistent.
		- / :
			* Increased the cost to transform into this unit from 50 to 51 power.
		- / :
			* Improved description to be more consistent.
		- / :
			* Improved description to be more consistent.
			* Decreased the cost to transform into this unit from 102 to 96 power.
		- / :
			* Decreased the cost to transform into this unit from 125 to 120 power.
		- / :
			* Decreased the cost to transform into this unit from 85 to 80 power.
		- / :
			* Decreased the cost to transform into this unit from 63 to 60 power.
			* Improved description to be more consistent.
		- / :
			* Decreased the cost to transform into this unit from 221 to 195 power.
		- / :
			* Decreased the cost to transform into this unit from 213 to 188 power.

* Walk Speed of revived Squad members:

* Killed squad members that have been revived now receive movement speed modification passives back and no longer cause a walk speed mismatch between the other squad members.

* Overkill Stampede Damage:

* Fixed incorrect handling of overkill stampede damage when destroying buildings.
	+ This affects a few non-player controlled entities and the following player cards:
		- / :
		- / :  /
		- / :  /

### Player Card Changes

	+ Increased effect radius from 20m to 30m.

* :

* The missing classification as `Amii` has been added.
* The Volume of voice lines has been reduced by 20%

* :

* The missing classification as `Amii` has been added.

	+ Corrected small typo in the German ability description.

* :

* Added counter damage bonus against S-sized units.
* Adjusted the affinity classification from `Shadow` to `Nature`.
* Active ability :
	+ Decreased the number of summoned Banzai Birds from 2 / 2 / 2 / 3 to 2 on all upgrades.
	+ Changed the ability activation icon from  to .
	+ The following changes were made to summoned **Banzai Birds (Nature Affinity)**:
		- Increased life points from 800 to 1200.
		- Decreased effect radius from 25m to 20m.
		- Increased healing from up to 1000 to up to 3000.
		- Changed the entity artwork from  to .

* :

* Added counter damage bonus against S-sized units.
* Active ability :
	+ Decreased the number of summoned Banzai Birds from 2 / 2 / 2 / 3 to 2 on all upgrades.
	+ Changed the ability activation icon from  to .
	+ The following changes were made to summoned **Banzai Birds (Shadow Affinity)**:
		- Increased life points from 800 to 1200.
		- Decreased effect radius from 25m to 20m.
		- Increased damage from 1000 (3000 in total) to 1500 (4500 in total).
		- Changed the entity artwork from  to .

	+ Increased the activation cost from 75 on all upgrades to 85 / 85 / 85 / 75 power.
	+ Increased time until reusable from 30 seconds on all upgrades to 40 / 30 / 30 / 30 seconds.
	+ Decreased duration of the ability from 17 seconds on all upgrades to 12 / 12 / 17 / 17 seconds.
	+ Improved description to be more consistent.
		- Previously the ability incorrectly displayed a duration of 20 seconds on all upgrades.

* / :

* Decreased the card's power cost from 50 to 40 power.

	+ Improved German description to be more consistent.

	+ Improved status bar description to be more consistent.

* :

* Decreased the card's power cost from 60 to 50 power.
* :
	+ Increased number of possible targets from 5 / 5 / 5 / 7 to 8 / 8 / 8 / 10.
	+ Increased the duration of Paralyze from 10 / 12 / 15 / 15 seconds to 15 / 17 / 20 / 20 seconds.

* / :

* Corrected formatting of classification in French.
* Autocast ability  / :
	+ Increased damage cone length from 33m to 38m.
	+ Improved description to be more consistent.

* / :

* Decreased the unit's life points from 1300 / 1360 / 1500 / 1650 to 1100 / 1160 / 1300 / 1450.
* Active ability :
	+ Decreased the activation cost from 30 / 30 / 30 / 25 to 15 / 15 / 15 / 10 power.
* Active ability :
	+ Decreased the activation cost from 30 / 30 / 30 / 25 to 15 / 15 / 15 / 10 power.
	+ Fixed incorrectly displayed ability name in the status bar of the affected unit.

* :

* Increased the card's charges from 6 / 8 / 10 / 12 to 8 / 11 / 14 / 16.

* :

* Increased the unit's life points from 1750 to 1760.

	+ Increased effect radius from 20m to 30m.
	+ Increased strength of the damage buff from 30% to 50%.
	+ Decreased the duration for which the effect still lasts on units that have left the effect radius already from 4 to 2 seconds.
	+ Affected units are no longer immune to .
	+ Added a preview of the ability radius that is displayed on hover over the unit, but only while the ability is active.
	+ Improved description to be more consistent.

	+ Increased effect radius from 20m to 30m.
	+ Decreased the duration for which the effect still lasts on units that have left the effect radius already from 4 to 2 seconds.
	+ Affected units are no longer immune to .
	+ Added a preview of the ability radius that is displayed on hover over the unit, but only while the ability is active.
	+ Improved description to be more consistent.

* :

* Changed counter damage from bonus against S-sized to M-sized units.
* Active ability :
	+ Added an initial cooldown of 30 seconds after summoning.

* :

* Changed counter damage from bonus against M-sized to L-sized units.
* Added a new passive ability :
	+ *60% of all damage dealt by this unit cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield.*

	+ Increased displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- The attack value of total damage dealt over 20 seconds was already correct.
	+ Increased damage cone length from 35m to 38m.
	+ Improved description to be more consistent.

	+ Fixed incorrect handling of overkill damage.

	+ Increased life points regeneration every 3 seconds from 15 / 18 / 21 / 25 to 20 / 23 / 26 / 30.
	+ Improved description to be more consistent.
	+ Adjusted ability name in German.

	+ Increased effect radius from 20m to 30m.
* Added a new passive ability :
	+ *Unit is surrounded by a magical zone of 30m radius where summoning friendly units requires 30% less of the usual power costs.*

	+ Increased damage cone length from 35m to 38m.

* :

* Changed the card's orb requirements from 1 Nature + 1 Neutral to 2 Nature.
* Increased the average damage dealt over 20 seconds from 900 to 990.
* Toggle ability :
	+ Decreased the mode change cost from 10 to 0 power.

	+ Improved description to be more consistent.

	+ Added initial healing capacity of 1500 life points.
	+ Increased recharge rate per second from 20 to 50.
	+ Improved description to be more consistent.

	+ Improved description to be more consistent.

	+ Increased the allowed distance to structures within which the Ice Shield does not decay from 25m to 30m.
		- The ability previously stated an incorrect radius of just 20m instead of 25m.
	+ Added a visual effect on Ice Guardian to indicate when the Ice Shield is not decaying.
	+ The Ice Shield decay prevention no longer applies to other decaying Ice Shields.
	+ Improved description and tooltips to be more consistent.
* Added a new passive ability :
	+ *If the unit is played out within a 20m radius around a friendly Monument or Power Well, it will enter the game with Frost Ward already active.*
	+ This is only a descriptive change, functionality remains unchanged.

	+ Decreased the activation cost from 60 / 60 / 60 / 50 to 50 / 50 / 50 / 40 power.

	+ Increased damage absorption limit from 10000 to 20000 damage.
	+ Removed maximum ability duration.
	+ Increased range from 200m to 300m.
	+ Changed transfer percentage from 40 / 30 / 20 / 20% to 40 / 40 / 30 / 20%.
	+ Improve the visual effect to be more consistent.
* Passive ability Restoration:
	+ Changed life points regeneration per second from N/A / 25 / 50 / 60 to N/A / 25 / 35 / 60.

	+ Improved description to be more consistent.

	+ Improved description to be more consistent.

* / :

* The classification has been changed from `Tower` to `Shrine`.

* / :

* The proper classification as `Tower` has been added.

	+ Improved tooltip and status bar description of summoned **Lost Demon's** passive ability **Infused Inspiration** to be more consistent.

* :

* Adjusted the unit model textures to better match the artwork.

	+ Increased time until reusable from 30 / 25 / 20 / 20 to 40 / 35 / 30 / 30 seconds.

* :

* Changed the unit's default attack from Melee to Ranged.
	+ Thus the generic passive ability **Earthbound** was removed.
		- Former description was: *Cannot attack flying targets with melee attacks.*
	+ Now uses a weaker version of  as default attack:
		- Has only 40m attack range.
		- Needs to face enemies in order to target them.
		- The attack value of total damage dealt over 20 seconds thus was changed from 1100 to 4160.
* Increased the unit's movement speed to the default 6.4m/s of L/XL units.
	+ Thus the generic passive ability **Slow** was removed.
* Toggle ability :
	+ Now increases the range of  by 10m to 50m radius.
	+ Now removes the need for  to face its attack target.
	+ Effectively  is unchanged when switched into this mode.
* Active ability :
	+ Is now properly displayed on the card representation.

* / :

* Increased the card's power cost from 65 to 90 power.
* Active ability :
	+ Decreased the activation cost from 85 / 75 / 75 / 75 to 60 / 50 / 50 / 50 power.

	+ Improved ability and status bar descriptions to be more consistent.
	+ Changed the displayed status bar icon on itself from the card artwork icon to the ability's activation icon.

* / :

* Increased card's power cost from 240 to 300 power.
* Increased unit's life points from 2435 / 2560 / 2820 / 3100 to 3235 / 3360 / 3620 / 3900.
* Autocast ability :
	+ Increased damage from 265 (398 in total) to 400 (600 in total).
		- Increased displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- Increased displayed attack value of total damage dealt over 20 seconds from 2370 to 3570.
	+ Increased damage cone length from 35m to 38m.
	+ Improved description to be more consistent.
* Active ability :
	+ Increased duration from 10 seconds to 15 seconds.
	+ Increased activation cost from 60 to 70 power.
	+ The flat bonus damage is now consistently dealt against all frozen targets damaged by the storm.
* Active ability :
	+ Increased duration from 10 seconds to 15 seconds.
	+ Increased activation cost from 60 to 70 power.

	+ Corrected wrongly displayed classes in French.
	+ Fixed incorrect display of remaining card charges after usage in some cases.

	+ Increased duration of the damage buff on itself from 8 / 8 / 10 / 10 seconds to 12 / 15 / 15 / 15 seconds to match the duration of the other effect.
	+ Changed the buff effect of the aura around friendly buildings from granting units complete unattackability to units take 100% less damage.
	+ The granted buff of the aura will now reapply to existing units in range.
	+ Changed the displayed status bar icon on affected units and buildings from the card artwork icon to the ability's activation icon.
	+ Added a proper global status bar description.
	+ Improved all tooltips to be more consistent.
	+ The visual effect of the activation no longer lasts an unlimited time on Oracle Mask.
* Active ability :
	+ Changed the buff effect of the aura around friendly buildings from granting units complete unattackability to units take 100% less damage.
	+ The granted buff of the aura will now reapply to existing units in range.
	+ Changed the displayed status bar icon on affected units and buildings from the card artwork icon to the ability's activation icon.
	+ Added a proper global status bar description.
	+ Improved all tooltips to be more consistent.
	+ The visual effect of the activation no longer lasts an unlimited time on Oracle Mask.

	+ Increased effect radius from 15m to 20m.
	+ Increased healing from 1000 to 1500.
		- Self-inflicted damage remains at 1000.

* :

* Changed the card's orb requirements from 1 Nature + 1 Neutral to 2 Nature.
* Decreased the card's power cost from 100 to 80 power.
* :
	+ Increased damage per second from 60 / 60 / 60 / 66 to 70 / 70 / 70 / 80.
	+ Changed damage interval from every 0.9 seconds to every 1.0 seconds.
	+ Increased the number of targets the parasite can affect from 4 / 5 / 6 / 6 to 8 / 9 / 10 / 10.

* :

* Changed counter damage from bonus against M-sized to XL-sized units.
* Autocast ability :
	+ Changed damage from 16 (24 in total) to 24 without any splash damage.
		- The attack value of total damage dealt over 20 seconds thus was changed from 800 to 960.
* Active ability :
	+ Added an initial cooldown of 10 seconds after summoning.

* :

* Increased the average damage dealt over 20 seconds from 570 / 600 / 660 / 750 to 600 / 630 / 690 / 780.

	+ Increased target range from 0m (self-centered) to 30m (targetable).
	+ Added a visual effect on the targeted impact area.

* / :

* Changed the card's orb requirements from 3 Nature + 1 Neutral to 3 Nature.
* / :
	+ Increased unkillable duration on affected unit from 20 / 20 / 25 / 30 seconds to 20 / 25 / 30 / 30 seconds.
		- Now it matches the actual duration during which the unit can be revived.
	+ Can no longer be cast on a target with an active revive effect to prevent power expenditure without effect.
	+ The temporarily gained revive immunity on resurrected units is now displayed in their status bar.

	+ Added missing duration to the ability description.

	+ Improved description to be more consistent.

	+ Improved description to be more consistent.

* / :

* Increased the average damage dealt over 20 seconds from 790 / 830 / 900 / 990 to 860 / 900 / 980 / 1080.
* Active ability  / :
	+ Increased the effect radius from 15m to 20m.

	+ Improved description to be more consistent.
* Passive ability  / :
	+ Improved German description to be more consistent.

	+ Improved tooltips of summoned **Snapjaws** in French to be more consistent.

	+ The temporarily gained revive immunity on resurrected units is now displayed in their status bar.

	+ Fixed incorrect handling of overkill damage.

* :

* Increased the card's power cost from 125 to 220 power.
* Active ability :
	+ Removed initial 60 seconds cooldown.
	+ Changed from a 30 seconds duration to a permanent passive effect.
		- Only one **Blessing of the Martyr** can be active at a time per team.
	+ Reduced the amount of current void power that will be transferred back to the actual power pool from 8 / 8 / 10 / 12% to 6 / 7 / 9 / 12% refund.
	+ Improved description to be more consistent.

* :

* Changed the card's orb requirements from 2 Nature to 2 Nature + 1 Neutral.
* Increased the card's power cost from 100 to 120 power.
* Active ability :
	+ Increased additional void return from 100 / 150 / 200 / 200% to 150 / 175 / 225 / 300%.
	+ For the duration, the maximum void return per 2 seconds can now exceed the default of 20 and was increased to 50 / 55 / 65 / 80.
	+ Now also affects allies.
	+ Only one **Echoes of the Past** can be active at a time per team.
	+ Decreased duration of the ability from 30 / 30 / 30 / 35 seconds to 30 seconds on all upgrades.
	+ Improved description to be more consistent.

	+ Improved description to be more consistent.

* / :

* Decreased the card's power cost from 80 to 75 power.
	+ Adjusted the Transformation cost into this unit accordingly from 68 to 64 power.
* Passive ability :
	+ Aligned visual effects delay with .

	+ Improved tooltips in French to be more consistent.
* Passive ability  / :
	+ Improved tooltips in French to be more consistent.

* :

* Decreased the card's power cost from 120 to 110 power.
* Passive ability :
	+ Improved description to be more consistent.

	+ Improved description to be more consistent.

* / :

* Decreased the unit's life points from 840 to 810.

* / :

* Increased the average damage dealt over 20 seconds from 1700 to 1850.
* Decreased the unit's life points from 1950 / 2020 / 2170 / 2360 to 1750 / 1820 / 1970 / 2160.
* Active ability :
	+ Decreased the activation cost from 100 to 80 power.
* Active ability :
	+ Decreased the activation cost from 100 to 80 power.
	+ Can now also target and deal 50% damage against structures.
* Passive ability  / :
	+ Improved description to be more consistent.

	+ Increased the unit's movement speed from 6.4m/s (2.4m/s walk speed) to 8m/s (2.4m/s walk speed).

* / :

* Swapped Shadow and Nature affinities of the card, including their respective Card ID.
	+ Therefore also swaps the cards' upgrade drop locations.
* Changed the card's orb requirements from 2 Nature + 1 Neutral to 1 Nature.
* Decreased the card's power cost from 120 to 110 power.
* Autocast ability :
	+ Changed ability type from an active ability to an autocast ability.
	+ Decreased the activation cost from 80 power to 0 power.
	+ Decreased cooldown from 60 / 40 / 40 / 40 seconds to 30 seconds on all upgrades.
	+ Now displays a respawn status bar indicator.
	+ The following changes were made to summoned **Pest Creepers**:
		- Unit now dies after 40 / 60 / 60 / 60 seconds.
		- Decreased the unit's movement speed from 8m/s (4.8m/s walk speed) to 8m/s (2.4m/s walk speed).
		- Added immunity against reviving effects.
		- Can no longer be infected with the Twilight Curse.
		- No longer grants ground presence.
		- Increased the poison's duration from 4 to 5 seconds.
* Autocast ability :
	+ Changed ability type from an active ability to an autocast ability.
	+ Decreased the activation cost from 80 power to 0 power.
	+ Decreased cooldown from 60 / 40 / 40 / 40 seconds to 30 seconds on all upgrades.
	+ Now displays a respawn status bar indicator.
	+ The following changes were made to summoned **Pest Creepers**:
		- Unit now dies after 40 / 60 / 60 / 60 seconds.
		- Decreased the unit's movement speed from 8m/s (4.8m/s walk speed) to 8m/s (2.4m/s walk speed).
		- Added immunity against reviving effects.
		- Can no longer be infected with the Twilight Curse.
		- No longer grants ground presence.

* :

* Decreased the card's power cost from 110 to 80 power.
* Decreased the base construction time from 20 to 10 seconds.
	+ This is visualized by the added passive ability **Accelerated Construction**:
		- *Construction time is reduced by 50%.*
* Removed autocast ability **Heal**:
	+ *Every 11 seconds, the gate heals a friendly unit for 600 life points.*
* Removed passive ability **Infused Linked Fire**:
	+ *Up to 3 / 4 / 5 / 6 entities connected to the root network support each other enabling more powerful attacks. The gate will then be able to continuously heal ever faster. What is more, all entities connected to the network within a 25m radius around the gate will deal 25% more damage.*
* Added new passive ability :
	+ *Is able to repeat the root network and bridge a distance of up to 65 / 75 / 85 / 100m between entities connected to it. Those entities may then support each other even across wide distances, although the building itself does not grant any additional support.*
	+ Added a range preview on selection or hover over the building.
* Added new passive :
	+ *Friendly entities connected to the root network within a 25m radius around the building will deal 25% more damage.*

* :

* Changed the card's affinity from  Frost to  Shadow and adjusted the classification accordingly.
* Decreased the card's power cost from 110 to 80 power.
* Decreased the base construction time from 20 to 10 seconds.
	+ This is visualized by the added passive ability **Accelerated Construction**:
		- *Construction time is reduced by 50%.*
* Removed autocast ability **Heal**:
	+ *Every 11 seconds, the gate heals a friendly unit for 600 life points.*
* Removed passive ability **Blessed Linked Fire**:
	+ *Up to 3 / 4 / 5 / 6 entities connected to the root network support each other enabling more powerful attacks. The gate will then be able to continuously heal ever faster. What is more, while being connected the gate takes 30% less damage.*
* Added new passive ability :
	+ *Is able to repeat the root network and bridge a distance of up to 65 / 75 / 85 / 100m between entities connected to it. Those entities may then support each other even across wide distances, although the building itself does not grant any additional support.*
	+ Added a range preview on selection or hover over the building.
* Added new passive :
	+ *Friendly entities connected to the root network within a 25m radius around the building will deal damage that cannot be warded off by any damage reducing abilities because it is able to circumvent every buff or protective shield.*

	+ Increased the provided support to the root network from 1 to 3.
	+ Improved description to be more consistent.

	+ Improved description to be more consistent.

* :

* Decreased the card's power cost from 60 to 50 power.
* Decreased the unit's life points from 680 / 720 / 800 / 880 to 560 / 600 / 660 / 730.
* Autocast ability :
	+ Decreased damage from 100 (150 in total) to 75 (115 in total).
	+ Increased poison duration from 4 to 5 seconds.
* Autocast ability :
	+ Decreased damage from 100 (150 in total) to 75 (115 in total).
* Passive ability :
	+ Improved description to be more consistent.

* / :

* Increased the average damage dealt over 20 seconds from 755 / 790 / 860 / 940 to 755 / 820 / 890 / 970.
* Can now also target himself and other Twilight Brutes.
* Active ability :
	+ Added a preview of the ability radius that is displayed on hover over the activation button.
	+ Removed the minimum range of 1m.
* Active ability :
	+ Increased damage of initial poison tick from 5 (20 in total) to 65 (260 in total).
	+ Added a preview of the ability radius that is displayed on hover over the activation button.
	+ Removed the minimum range of 1m.

* / :

* Increased the unit's life points from 780 to 840.

* :

* Increased the average damage dealt over 20 seconds from 1790 / 1890 / 2075 / 2265 to 2025 / 2125 / 2310 / 2500.

	+ Improved French and Russian description to be more consistent.

* / :

* The missing classification as `Device` has been added.
* Active ability :
	+ Can no longer be attached to structures that are still under construction.
	+ Improved description to be more consistent.
* Active ability :
	+ Improved description to be more consistent.

* / :

* Increased the card's power cost from 45 to 50 power.
* Increased the unit's life points from 360 / 390 / 450 / 510 to 360 / 400 / 460 / 520.
* Autocast ability  / :
	+ Can now target himself.
* Autocast ability :
	+ Increased the damage per attack from 60 (90 in total) to 72 (108 in total).
		- The attack value of total damage dealt over 20 seconds thus was changed from 430 to 600.

	+ Increased damage per arrow against buildings and walls from 4 / 5 / 6 / 7 to 8 / 10 / 12 / 14.
	+ Improved description and tooltips to be more consistent.

* / :

* The classification has been changed from `Tower` to `Shrine`.

### Non-Player Card Entity Changes

* Abaddon:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* The classification as `Fire` unit has been removed.
* Passive ability **Rage**:
	+ Decreased the damage bonus granted by the second stage from 300% to 200% more damage.
* Autocast ability **Gates of Hell**:
	+ Decreased the initial damage from 800 (2400 in total) to 400 (1200 in total).
	+ Decreased the lava eruption damage from 2000 (6000 in total) to 1000 (3000 in total).

* Aspect of Summer:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* The classification as `Fire` unit has been removed.
* Autocast ability **Summer Weather**:
	+ No longer prevents Ice Shields from being applied to target units.

* Brannoc:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* The classification as `Fire` unit has been removed.
* Decreased the unit's life points from 65000 to 60000.
* Autocast ability **Fire Sphere**:
	+ Decreased the casting range 30m to 25m.
	+ Increased channeling time from 3 to 5 seconds.
	+ Decreased the damage radius from 25m to 20m.
	+ Decreased explosion damage from 2000 (10000 in total) to 1500 (7500 in total).

* Doom Brothers:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* The classification as `Fire` unit has been removed.

* Emberstrike:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* Autocast ability **Fire Lance**:
	+ Decreased damage from 1200 (3100 in total) to 1000 (2500 in total).
	+ Now only deals 50% damage to structures.

* Fiend of Fire:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* The classification as `Fire` unit has been removed.
* Autocast ability **Fire Stream**:
	+ Decreased damage per second from 600 to 500.

* Fireback:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* The classification as `Fire` unit has been removed.
* Increased the unit's life points from 30000 to 40000.

* Fire Dragon:

* Disclaimer: This is about the entity in the campaign scenario .
* Autocast ability Fire Breath:
	+ Increased displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- The attack value of total damage dealt over 20 seconds was already correct.
	+ Increased damage cone length from 35m to 38m.
	+ Improved description to be more consistent.

* Fire Dragon:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* Autocast ability Fire Breath:
	+ Increased displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- The attack value of total damage dealt over 20 seconds was already correct.
	+ Increased damage cone length from 35m to 38m.
	+ Improved description to be more consistent.
* Passive ability **Rage**:
	+ Decreased the damage bonus granted by the second stage from 300% to 200% more damage.

* Firesworn:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* Autocast ability **Flash Burn**:
	+ Fixed a bug that prevented the unit from attacking units other than L-sized units.

* Fire Worm:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* Autocast ability **Earthquake**:
	+ Decreased the damage per hit from 1000 to 500.
	+ The unit's counter type damage bonus is now properly applied.

* Frost Mage:

* Disclaimer: This is about the generic variant encountered in campaign scenarios.
* Autocast ability Ice Lance:
	+ Increased damage cone length from 35m to 38m.

* Magma Master:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* The classification as `Fire` unit has been removed.

* Magma Spore:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* Autocast ability **Ground Blast**:
	+ Decreased the damage from 720 (1120 in total) to 350 (1050 in total).
	+ Decreased the damage radius from 15m to 10m.

* Molten Golem:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* The classification as `Fire` unit has been removed.
* Passive ability **Blazing Surface**:
	+ Decreased the reflection damage from 50% to 25%.

* Nightcrawler:

* Disclaimer: This is about the entity in the campaign scenario .
* Now displays a proper tooltip regardless of upgrade.

* Pyromaniac:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* Autocast ability **Flamethrower**:
	+ Decreased the duration of the damage over time debuff from 10 seconds to 3 seconds.

* Spitfire:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* Autocast ability **Fire Bomb**:
	+ Decreased attack range from 50m to 35m.

* Tower of Flames:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* Autocast ability **Volcanic Ground**:
	+ Decreased the damage per fire wave from 200 (1000 in total) to 150 (750 in total).
	+ Decreased the damage radius from 25 to 20.

* Twilight Deathglider:

* Disclaimer: This is about the generic variant encountered in campaign scenarios.
* Autocast ability **Shriek**:
	+ Increased damage cone length from 33m to 38m.

* Volcano:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* Decreased the building's life points from 5000 to 3500.
* Decreased the building's size in comparison to  from 100% to 90%.

* Vulcanos:

* Disclaimer: This is about the entity in the fire battlegrounds preset.
* The classification as `Fire` unit has been removed.
* Increased the unit's size from L to XL.
* Fixed a bug that prevented the unit from damaging air units.

## Map Changes

### General Changes

* The Forge /  Winter-themed Forge:

* Cleanup of small issues like excess objects, false terrain height and missing texture in the winter-themed and legacy version.
* The respective minimaps also got slightly updated.

### Systematic Changes

* Fortification Wall /  Fortification Wall Frostland:

* Increased the gate's toggle cooldown from 1.4 seconds to 3.4 seconds.
	+ This may lead to different pathing for non-player controlled entities.

### PvE Changes

#### Battlegrounds

* Fireland RPvE Preset:

* Difficulty 6 and below were changed to be easier.
* Added a new support building  Flame Crystal that will periodically remove debuffs and crow control effects from allied units.
	+ It can appear in difficulty 7 and above, but only in the last 2 camp rows.
* The artillery building of level 3 camps was changed from  Volcano to  Tower of Flames.
* Generally decreased the distance between spawn the locations of entities within a camp.
* Reduced the amount of  Spitfire in level 3 camps.
* Decreased the strength of incoming attack waves on higher difficulties.
* Reduced the probability of this preset to be in line with the other ones for 1 and 2 Player rPvE maps, the resulting new probabilities are displayed in the table below:

#### Campaign Scenarios

* :

* Added 1 additional starting  Power Well with 1200 power capacity (✖).
	+ This means the power well is built and produces power for the player right from the start of the game.

✖
* :

* The prevention of building construction introduced in Patch #400031 has been improved to now work properly everywhere in the canyon in the center of the map.

* :

* Added 2 gold chests; one in the top left and one in the bottom right corner of the map as depicted below.
	+ The map now matches the standard of 4 chests per each official single player campaign map.

◯◯
* :

* Added 1 gold chest in the camp south to the camp before the final boss as depicted below.
	+ This way the tutorial now also introduces new players to the concept of gold.

◯
* :

* Added 1 additional starting  Power Well for each player with 600 power capacity (1).
	+ This means these power wells are built and produce power for the players right from the start of the game.
* Increased the capacity of each of the 2 power wells in various camps from 600 to 900 power (2).
* Once the goal  `*Eradicate the  Twilight Infestations.*` is active, the fog of war is removed and permanent vision is granted in a 35m radius around each of those 8 spawn buildings (◯).

1122222◯◯◯◯◯◯◯◯
* :

* Added 1 additional starting  Power Well for each player with 1200 power capacity (1).
	+ This means these power wells are built and produce power for the players right from the start of the game.
* Changed capacity of the other starting power wells for each player from 900 to 1200 power (1).
* Increased the capacity of each of the 4 center power wells from 600 to 900 power (2).

112
* :

* Removed 2 gold chests; one on the island with the concealed mines and one on the top central island as depicted below.
	+ The map now matches the standard of 4 chests per each official single player campaign map.

✖✖
* :

* Added on each side of the map a  Monument and 3  Power Wells with 900 power capacity (1).
	+ Regardless of the player setup, these are always present and can be claimed.
	+ Adjusted terrain and blocking to create enough space for them.
* Removed blocking at that small temple site (2).
* Adjusted the minimap to reflect the changes and be more accurate.

 >

112
* :

* Added 1 gold chest at the other side of Titan's wall as depicted below.
	+ The map now matches the standard of 4 chests per each official single player campaign map.

◯
### PvP Changes

#### Systematic Changes

* Added a check so that official PvP spectator maps can no longer be started with an incorrect player setup.
	+ Adjusted descriptions in the Starting Position Selection Lobby accordingly.

#### 1vs1

* :

* Improved symmetry on the map by setting the capacity of all  Power Wells of the map to 600.
	+ Decreased the capacity of all Power Wells with 900 capacity to 600 capacity (1).
	+ Decreased the capacity of all Power Wells with 1500 capacity to 600 capacity (2).
* The same changes were applied to the official spectator map variant.

11111122
#### 2vs2

* :

* Removed the 4  Fortification Walls surrounding the  Monuments on both sides (✖).
* Added 1  Power Well of 600 power capacity at each of the 4 monument positions in the corners as depicted below (1).
* Adjusted terrain textures to match all the changes.
* Fixed an issue where it was not possible to spawn non-S-sized units by the ground presence provided by the outer power wells (2 and 3).
* Swapped the starting positions including the power wells and monuments of the teams, whilst preserving previous symmetry.
* Changed the type of the players to `Human` in the map settings.
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

✖✖✖✖✖✖✖✖
 >

11112233
* :

* Increased the construction cost of the 4 outer  Fortification Walls from 25 to 50 power and decreased their distance to the respective power wells in the area (🡩🡫).
	+ This way these walls can no longer be built by enemies if the opposing team owns the power well closest to the wall.
	+ Additionally, slightly narrowed the layout of the respective area around the wall in the bottom left to enable the same effect there.
* Added flying and vision blocking at the 2 big lakes in the center to prevent sieging across them with long-ranged flying units (☁).
	+ This is now visualized by permanently present clouds in the area.
* The power wells in the top left of the upper starting base and in the bottom right of the lower starting base now provide spawn presence for units and buildings (✖).
* Fixed various other minor blocking issues.
* Swapped the starting positions including the power wells and monuments of the teams, whilst preserving previous symmetry.
* Changed the type of the players to `Human` in the map settings.
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

🡩🡩🡫🡫✖✖☁☁
 >

* :

* Increased the construction cost of the  Fortification Walls at each starting position from 25 to 50 power.
	+ These walls are no longer pre-built at the start of the game.
* Increased all players' starting void power from 400 to 425.
	+ This results in the same starting void as before if the player immediately destroyed the wall.
* Decreased the power cost of the walls at the central northern and southern bases at the border of the map from 75 to 50 power (1).
* Adjusted the position of the  Monuments and  Power Wells in all 6 bases in the north and south of the map to decrease the distance to the wall.
	+ This way these walls can no longer be built by enemies if the opposing team owns the power well or monument closest to the wall.
* Removed the 2 walls around the northern and southern bases in the center of the map (2).
	+ Changed the layout of power wells and monuments in these bases by rotating each cluster by 180 degrees.
	+ Moved the power wells and monuments in these bases outwards, hence further away from the center of the map.
* Removed the northern and southern power well in the well cluster in the middle of the map (3).
* Moved the 4 power well clusters near the outer left and outer right bases closer to the center (🡪🡨 and 4).
* Adjusted terrain textures to match all the changes.
* Swapped the starting positions including the power wells and monuments of the teams, whilst preserving previous symmetry.
* Changed the type of the players to `Human` in the map settings.
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

11223🡪🡪🡨🡨
 >

4444
* :

* Each player's starting position, including  Monument and  Power Wells, was exchanged with the monument located in a straight line outwards.
* Swapped the starting positions between players, whilst preserving previous symmetry.
* Added 2 ramps to the sides of the new start positions, granting access to the plateau behind (🡪🡨🡩🡫).
* Opened up the plateaus in the corners by creating connecting ramps towards the diagonal of the map (🡮🡬🡭🡯).
* Adjusted the positions of wells, so that they are further away from the nearby wall, and thus hostile units mounted on the wall cannot attack the wells anymore (1).
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

🡫🡫🡪🡪🡨🡨🡩🡩🡮🡬🡭🡯🡬🡮🡯🡭
 >

11111111
* :

* Added 1  Power Well of 1200 capacity at each side of the center  Monument position (1).
* Adjusted the positions of monuments and walls, so that these 4 walls cannot be taken anymore if an enemy has taken the adjacent monument (2).
* Adjusted the positions of monuments, so that they are further away from the nearby wall, and thus hostile units mounted on the wall cannot attack the orb anymore (3).
* Adjusted terrain textures to match all the changes.
* Swapped the starting positions including the starting power wells and monuments only within teams for consistency, whilst preserving map symmetry.
* Changed the type of the players to `Human` in the map settings.
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

1122223333
 >

* :

* Opened up the middle of the map by creating 4 connecting paths between the  Power Well clusters and the central  Monument.
* Swapped the starting positions including the power wells and monuments of the teams, whilst preserving previous symmetry.
* Changed the type of the players to `Human` in the map settings.
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

🡮🡯🡬🡭
 >

* :

* Adjusted the positions of the 4 outer  Fortification Walls to prevent offensive walling, by moving them outwards and thus closer to the  Power Wells and  Monuments there (🡭🡮).
* Opened up the plateaus by adding 2 ramps to each of them as depicted below (1).
* Widened one of the ramps leading up to the two small plateaus (2).
* Increased the cost of these walls from 25 to 50 (3).
* Moved these well clusters more towards the center of the plateau, but kept them close to the wall to prevent offensive walling (4).
* Moved the monuments previously located next to (2) off the plateau to (5) and added to each of them 1  Power Well of 600 power capacity.
* Adjusted terrain textures and added objects and blocking to match the changes.
* Swapped the starting positions including the power wells and monuments of the teams, whilst preserving previous symmetry.
* Changed the type of the players to `Human` in the map settings.
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

🡬🡭🡯🡮111122334455
 >

* :

* Added flying and vision blocking at various places at the borders of the bodies of water to prevent sieging across them with long-ranged flying units (☁).
	+ This is now visualized by permanently present clouds in the area.
* Adjusted terrain height and terrain textures to match the changes.
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

☁☁☁☁☁☁☁☁☁☁
 >

## References

1. ↑ Forum Announcement of Patch #400033
2. ↑ Mid-Patch Update - 14 June 2022
3. ↑ Mid-Patch Update - 11 June 2022
4. ↑ Mid-Patch Update - 07 June 2022
5. ↑ Mid-Patch Update - 06 June 2022