Husbandry -- BeYou Chickens

### Introduction

Requirements: The beYou Hud & Meter are NOT required to stand on homes or feeders.

1. Chicken Coop - Home for at most 8 chickens. These coops are designed to work optimally when 4 males and 4 females are housed although this combination isn't required. Females will take the nest spots when resting and males will take the inner room area. As chicks they will all sleep on the floor together in a huddle.
	* The Chicken Coop will provide a home for your chickens and will give them shelter from the cruel world. They will need a home in order to pair with another chicken (for breeding purposes) and also to rest when they get tired. Without a home, your chickens cannot survive. Chickens will get sick from lack of sleep and eventually that will cause them to either have a shortened lifespan or in the worst case scenario, death.
2. Starter Eggs - These eggs will provide the basic starter chicks and cockerels to get you going. Males (Cockerels) and Females (Chicks) are provided separately in blue and pink eggs. These eggs are hatched into a coop by rezzing them out one at a time and standing on the coop that you want to hatch them in. First you stand on the coop, then click on the egg and select "Hatch". As soon as you've done this you need to then click on your coop and select "Hatch Egg". Give your little egg 10-15 seconds to hatch. The chick will appear to drop right inside the inner coop area.
	* Get Chicken Starter Pack - *Please note Starter pack may or may not provide pairs. It may be best that you look to the community for hatchables*
3. Hatchable Eggs - These eggs come from the coops after 5 days of two chickens being paired up. After 5 days you will get a Hud notification that the pair has produced an offspring and you can gather it from the chicken coop. These eggs are hatched on a beYou Incubator. Hatching on an incubator is the same as if it were a chicken coop. You sit on the incubator, then you click on the hatchable egg and select "Hatch" then click the incubator and select "Incubate"

**IMPORTANT** - If your baby chicken fails to come to life it is VERY important that you get the number in the description of the egg. This number will allow us to replace it for you.

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### Feeders

You will rez the feeders out close to your coop. The more water/food feeders you have spread around the more likely your chickens won't all congregate around a single feeder when they are hungry or thirsty. You must stand on the feeder to interact with it.  You can set security on the feeder to allow trusted friends/family to feed/water your chickens. All water & food assets will come from your beYou profile so be sure to set your security settings appropriately. Please keep the feeders on the same level as the chickens or they will not be able to reach them to eat. If they cannot get close enough to the feeder they will not be able to eat!

* Water Feeder - Can add various amounts depending on the specific water feeder size to fill it up.
* Food Feeder -   Can add various amounts depending on the specific water feeder size to fill it up.
* Medication Feeder -   Can add up to 20 assets of various medications into a single container to fill it up.

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### Getting Started

* beYou Cockerel - This is a baby male. Its color is slightly different than the females.
* beYou Chick - This is a baby female.
* beYou Chicken - A grown-up Chick (takes 6 days of proper care)
* beYou Rooster - A grown-up Cockerel (takes 6 days of proper care)

You can get a baby Chick (Pink) or Cockerel (Blue) in two ways: (1) As a starter (2) As an offspring of a pairing

In order to take proper care of your chickens, they will REQUIRE a chicken coop as a home. Without a home they will still survive however they will have nowhere to sleep and eventually after some time will \*\* become sick \*\* If sick for too long they will not make it. There is no reviving a chicken that has perished.

Taking care of your chickens means making sure they have proper:

1. Food - Will eat about 5-6 times per day. If left at 0% for more than 4 days will result in starvation.
2. Water - Will drink about 5-6 times per day. If left at 0% for more than 4 days will result in dehydration.
3. Home - Will sleep 3-4 times a day. If no sleep more than 4 days will lead to... :(

Your chickens will know when to eat and will eat when they want to. They will maintain proper food and water stats if the water and food is left out all the time. If you want to top off the chickens you can click them and select Eat/Drink. This will coax them to get more. They can be indecisive at times! You may have to try multiple times before they complete the task.

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### Quick Start Guide

Before you get started, rez an enclosure! These chickens are ESCAPE ARTISTS! If you do not contain them either in a large open area on the ground or inside of a well-fortified container they will get out on you. They are masters of getting out of enclosures so be aware. Also, this is very important:

DO NOT PLACE YOUR HOMES CLOSE TO THE SIM EDGES. YOUR CHICKENS WILL WANDER OFF SIM! THEY WILL STICK TO WITHIN 10-15 METERS OF THE HOME SO KEEP THE HOMES AWAY FROM THE SIM EDGES FOR THE BEST EXPERIENCE. IF THEY GO OFF SIM, THEY WILL BE RETURNED TO LOST AND FOUND. IF NOT, DO NOT WORRY THERE IS A WAY TO GET THEM BACK USING THE WEBSITE.

**Do not rush**. Please take your time hatching!

1. Rez out the Chicken Coop. Rez out the Starter/Hatchable eggs close by.
2. Stand on the home. Give the home a name! (Do this right away!)
3. Click on 1 egg & select "Hatch"
4. Click on the home you are standing on & select "Hatch Egg"
5. Give the little one 10-15 seconds to come out.
6. Repeat steps 3-5 until all chicks are hatched.
7. Immediately call all of them home. (Click the home, select "Call Home")
8. While they are all sleeping for 2 minutes, give them all names. You must name your chickens! **It is a requirement for laying eggs and pairing**. Give the homes and names a theme, it makes raising them much more interesting.
9. Place out adequate food and water containers.

Following the steps above will get you started off in the right direction every time. If you are not experienced with chickens and you deviate from the above steps, you are on your own. Keep in mind the chicks are faster than the adults and trying to click on them to give them names at a young age is very tiresome. Call them home to do these things!

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### Moving Homes

Chickens can be moved from one home to another. To do this follow this sequence of events.

1. Click on the chicken in question and select Leave Home from the menu. The coop will respond to local
	* "beYou Chicken Coop - Home Red: The animal was removed from the home."
2. Take the chicken into inventory.
3. Stand on the coop you want to be the chicken's new home and set it to lock mode. If you do not do this the chicken will run all over the place when rezzed back out and it will be almost impossible to click on it to re-home.
4. Place the chicken inside the coop and wait for it to wake up and start moving around, with the coop in Lock mode it will only be able to run within the confines of the coop.
5. At this stage you can then click on the chicken selecting the option Add To Home, the chicken should respond
	* "Make sure I'm close to the new home. Now stand on the new home and select "Add To Home"
6. Now click on the coop and select Add to Home, if this is successful then a message from the coop will say something like.
	* beYou Chick (ChickenY): New home set to <<home-name>>
	* beYou Chick (ChickenY): The new home is now set.
	* beYou Chick (ChickenY): New home was saved.

If this does not happen then repeat steps 5 & 6  until the new home is set.  If this still does not work then check that the chicken is not in Sell mode and it is moving around.  It could be sleeping and will not respond to you until it wakes up.

**IMPORTANT**: When all chickens have been successfully re-homed remember to unlock the coop otherwise the chickens will be trapped inside and we all know what happens if they cannot get out to eat or drink...

### Changing Ownership

To avoid having issues with when changing ownership of the chicken from one player to another, the chicken should be set to sell mode from the menu, this will make the chicken stop moving, and then set the chicken for sale, even if the chicken is a gift, all you need to do is set the price to 0L$. Once the chicken is purchased, the records on the server will be updated to the new owner.

### Replacing Chickens

Every now and then the chickens may need to be replaced. This could be for many reasons, walking off the sim being one of them. If you have a missing chicken the first thing you should do is try to call them home. If it doesn't come back to the home then do an area search on its name. If you still don't find it check your SL folders doing a name search. If you've done ALL of these and still can't turn it up then you are still alright. You just have to wait until 24 hours is up. After this time the chicken will automatically get a Replace button on the profile page of the beYou website. This will be at the bottom under the Animals tab. You first click that Replace button, accept the conditions and then once confirmed make your way to the red gift box. That box on the profile page holds your delivery gifts. You will find the replacement egg there. Deliver it to yourself in SL and rez it out. It will come out needing to be setup. Click on it, then click on the name of the chicken you're replacing. Once this is done you place the egg next to the chicken coop that it was previously in. (Replacement eggs are NOT hatched in the incubators, only the Coops). Follow the instructions on the egg and once hatched, your chicken will be back and all good again. If you end up finding the original missing chicken make sure to DELETE it or it will wipe out the new one too.

Steps when you have a missing chicken:

1. Call Home
2. Area Search on the sim
3. Search SL folders
4. If the first 3 don't turn it up, wait 24 hours from last check in and click the Replace button on the website.
5. Send yourself the egg from the gift box on the profile page.
6. Rez the replacement egg out, click to setup then hatch it back to the original COOP.

### Moving Sims

If you are going to move sims with your chickens please understand this MUST be done properly or your chickens will end up all over the place on the new sim. Please read the steps below:

1. Stand on the coop and select Settings -> Remove All
2. Confirm on the next menu that you are removing all from the home.
3. Once complete click on all of the chickens and select Follow. Then pick up into inventory.
4. Pick up the coop and move it to the new sim.
5. Place coop out ensuring its location is ideal for the chickens (not by the sim edge, if on a platform the floor is super thick)
6. Rez the chickens (INSIDE AN ENCLOSURE) make a fenced area to rez them into so they don't start scattering before you add them to the new home. Ideally, just rez one out at a time.

Note: it helps to set the chickens for sale so they don't move between pick-up and re-rezzing. When you re-rezz them, and get their home set, you can take them off sale.

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### Chicken Coop (Owner Only)

First rez out the chicken coop in world. Immediately take note of the description of your chicken coop. This is the "home id" and it will never change for the entire life of the coop. Any chicken that gets added to the coop will be linked to the coop using this number. The home id will also be visible on your profile page at the bottom under the animals tab.

Standing on the coop will yield a small amount of energy, over time. You must stand on the coop in order to use the menu. When you click on the coop the following main menu options should be available:

1. Hatch Egg - This is how you will start a new chick or cockerel inside the coop. You must first have an egg close by (within 10 meters) and be standing on the coop. First you click on the egg and click the only available option 'Hatch'. Once you've clicked the Hatch button you can then click on the coop and select this option. Give the little creature about 10 or so seconds to completely come to life. Depending on the sim performance it may take a variable amount of time to complete.
2. Set Name - Sets the name of your home. This name will appear at the top briefly after you set it and can be viewed again using the 'Show Name' option below. All of the chickens that belong to this home will have the home name appear in their stats hover text. It's wise to name all of your coops and chickens, they can quickly get out of control.
3. Show Name - Show the name of the coop above the top for about 8 seconds.
4. Add To Home - Use this option to add a chicken to the home. You can only do this if the coop does not already have 8 chickens inside. If the coop is full you will be blocked from adding additional chickens. First you must have the chicken close by (approx 10 meters at most) and click on the chicken you want to add. It will tell you in local to then make sure you're standing on the coop and you will then select this option. After, the chicken should notify you that it has been added. You may have to re-try if SL (or the chicken) is being stubborn. You can verify that this worked if you use the 'Chickens' option to display all chickens in the coop.
5. Call Home - This will call all of your chickens back to the coop and into their sleeping positions. This will cause them to sleep for 2 minutes. During this time you can choose to lock the coop. Locking the coop will change the coop from being a 'phantom' prim and will block the chickens from exiting the structure. If you have the coop locked and call the chickens home this will automatically unlock the coop as they will not be able to get home otherwise.
6. Chickens - List all of the chickens inside the coop above the top of the coop for approximately 8 seconds. This will also force all of your chickens to do a quick 'role call' and will check in with you via local chat. They should 'check in..' if they are actually completely connected to the coop. Any chickens failing to check in should be re-added to the coop. You can do this by using the 'Leave home' option on the chicken followed by adding it back in.
7. Animations - Make chickens animate in a particular way. Sorry no chicken dance...yet.
8. Pair - You will use this option to pair up any two chickens in the coop. You will be given all possible pairing options and will have to ensure the chickens in your coop are in fact 'compatible'.
9. Clean - You can clean your coop once every 8 hours. Your coop will remind you (in minutes) how much time you have left if you try to clean too soon. CLEANING IS NOT MANDATORY. To clean your coop you will need: 5 straw, 1 hammer, 1 horsehair broom, and 1 sponge. \*\*Straw -- You can be made by using the thresher on the grain crops or you can check affiliates/markets inworld using the courtyard at beYou or you can login to the website and visit the local market page to see if anyone has it for sale.
10. Gather Eggs - This is how you will harvest any available eggs. There will be more information below about gathering. Just understand that your chickens may (or may not) produce eggs depending on their stats & traits. You will be able to gather them using this option. Again more on this later.
11. Settings - Brings up the coop settings.
	* Sounds - Toggle the chicken sounds on and off.
	* Hover Type - Toggle the chicken hover text between stats and traits
	* Hover Color - Change the color of the chickens hover text
	* Hover Text - Toggle the hover text on and off (all together)
	* Lock/Unlock - Lock the coop (sets prim to not phantom trapping chickens inside)
	* Remove One - Remove a single chicken from the coop
	* Remove All - Remove all chickens from the coop (Empty it out)
	* [ADJUST] - Adjust the positions and animations in the coop.

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### Chickens

* beYou Chick -- Baby Female
* beYou Cockerel - Baby Male
* beYou Chicken - Adult Female
* beYou Rooster - Adult Male

Options:

* Hover - Toggle my hover text
* Stats - Toggle my stats
* Traits - Toggle my traits
* Me - About me
* Follow - Make me follow you
* Set Home - Update my home
* Give Name - Give me a name
* Eat - Coax me to eat
* Drink - Coax me to drink
* Sleep - Coax me to sleep
* Sounds - Silence or Un-silence
* Leave Home - Abandon my home
* Butcher - Get Raw Chicken (Only on adults)\*
* Sell Mode - Keep me still

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### Feeding

Chickens will all have the same appetite regardless of size, breed, level or any other identifying feature. Baby chicks will want to eat at the same intervals as the grown adults and they will consume the same amounts at each feeding. Please watch the food bowls as the chickens finish up eating, they will briefly show hover text indicating the remaining food left in the bowl. The same applies to water.

The food and water feeders have access control lists. If you cannot be around to feed your chickens you must open access on your feeders and allow others to do it on your behalf. The feeders will always use the owner's assets, so opening access should be done with care and trust.

If you're not sure you're chickens are eating or drinking, you can force them to eat or drink by clicking them and then choosing 'coax to eat/coax to drink'.

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### Coop Cleaning

Chicken coops can be cleaned every 8 hours. Your coop will remind you (in minutes) how much time you have left if you try to clean too soon.

Cleaning your coop is **NOT** mandatory.

To clean your coop you will need:

* 5 straw\*
* 1 hammer
* 1 horsehair broom
* 1 sponge

\*Straw can be made by using the grain thresher or you can check affiliates/markets inworld using the courtyard at beYou or you can login to the website and visit the local market page to see if anyone has it for sale.

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### Egg Types

There are three types of eggs that one can receive from their chickens:

#### beYou White Eggs

These are the eggs with which you cook and prepare meals and prep dishes. They are produced by mature chickens (female chicks). Chickens do not need to be paired to produce white eggs. The adult female chicken will produce a white egg every 36 hours provided that your chickens are mature and healthy.

#### beYou Brown Eggs

As of late 2022, these eggs are randomly being given by chickens and will be used later down the line for special recipes in new professions or special recipes.

#### beYou Green Eggs

As of late 2022, these eggs are randomly being given by chickens and will be used later down the line for special recipes in new professions or special recipes.

#### beYou Hatchable Eggs

These eggs are the products of successful pairings of beYou chickens. They will be blue or pink when you rezz them out and are created every 6 days provided your have a paired set of chickens that are healthy and adults. See the section pairing to learn more.

### Rooster Tokens

As of November 2021, Roosters will no longer give prizes. You will instead receive Rooster Tokens which will allow you redeem them in the Breeding Token Store (corner) of the Crafting department located on the 2nd floor of the beYou sim.

Rooster tokens will only be provided by the male chicken (Rooster).

#### Rooster Token Items for Sale

The rooster token store is the short wall on the right hand side of the 2nd floor of the main beYou sim in the crafting department.

The following items can be redeemed for rooster tokens:

* **Floral Hanging Baskets** (*Costs 2 Tokens*): January (*Green*), February (*White*), March (*Purple & White*), April (*Pink & White*), May (*Red/Yellow/Blue*), June (*Pink & Yellow*), July (*Red/White/Blue*), August (*Yellow & Red*), September (*Blue*), October (*Dark Green*), November (*Red*), and December (*Orange*)
* **beYou Hatchable Egg Incubators** (Costs 2 Tokens): Black, Green, Cherry, Pine, Pink, Blue, White, Barn Red, Weathered, Mahogany, Yellow, and Harvest
* **Crafting Plans - beYou Cut Flower Stand** (*Costs 2 Tokens*): Tiger Lily, Yarrow, Chocolate Viola, Delphinium, Dusty Rose, Pink Tulip, Buttercup, Bunny Tail, Black Iris, & Bell Fuchsia
* **Crafting Plans - Leatherfaced Butcher Station** (*Costs 2 Tokens*): Mahogany, White Wash, Lt. Pink, Walnut, Hunter, Violet, Hazelnut, Red Oak, Golden, Pinkie, Espresso, Pine, Dark Oak, Peacock, Driftwood, Onyx, Cherry, Oak, Cabernet & Natural
* **Crafting Plans - Powderpuff Butcher Station** (*Costs 2 Tokens*): Mahogany, White Wash, Lt. Pink, Walnut, Hunter, Violet, Hazelnut, Red Oak, Golden, Pinkie, Espresso, Pine, Dark Oak, Peacock, Driftwood, Onyx, Cherry, Oak, Cabernet & Natural
* **Crafting Plans - beYou Sleeping Demeter** (*Costs 2 Tokens*): Zinc & Tin
* **Crafting Plans - beYou Flight Statue** (*Costs 2 Tokens*): Gold, Copper, Bronze, & Aluminum
* **Crafting Plans - Matilic Patio Pot** (*Costs 2 Tokens*): Silver, Peach, Pink, Green, Gold, & Blue
* **Crafting Plans - Hanging Ivy Plant Stand Set** (*Costs 2 Tokens*): Silver, Pink, Peach, Green, Gold, & Blue
* **Elephant Planter Pot Paint Cans** [used to change color of Mariposa Elephant Planter Pots] (*Costs 2 tokens*): Black Mosaic, Blue, Brick, Bronze, Coco, Copper, Dk Pink, DkBrown, Gold, Green, Hazelnut, LtPink, Marble, Mono, Multi, Silver, Tan, Tuxedo, White, & Yellow
* **Crafting Plans - Mega Water Tower** (*Costs 5 Tokens*): Zinc, Iron, Copper, & Aluminum - Only able to be made if you have the Manufacturing Profession enabled (profession is not open yet)
* The Reverse Butcher Station

Crafting plans using rooster tokens have unlimited uses.

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### Hatching Eggs

Thee are two types of eggs that can be hatched for beYou: Starter Eggs & Hatchable Eggs.

#### Starter and Replacement Eggs

Starter and replacement eggs are available at the main beYou sim (see top of page for SLurl); and can be using the chicken coop.

To hatch a starter egg:

1. Rez your starter pack near the coop you want to assign to your chicken(s).
2. Click to rez your starter eggs.
3. Click on the egg you want to hatch and choose 'hatch'.
4. Sit on the chicken coop.
5. Click on the chicken coop and choose 'Hatch Egg'.
6. Repeat for each starter egg.

Once the starter egg hatches, it will be automatically assigned to the coop you are sitting on.

#### Hatching Hatchable Eggs

Hatchable eggs are the product of paired eggs making new eggs. These you can pick and choose by trait, size and other factors at local markets and affiliate stores.

To hatch a hatchable egg, you will need an egg incubator. The incubator works very much like a chicken coop. The incubator requires 5 beYou power assets per chick/cockerel.

If you do not have power in your assets, you will see the following message when you click incubate:

```
[07:26] beYou Hatchable Incubator [color]: You'll need least 5 power assets to run this.

```

You must be seated on the incubator when you are going to use it to hatch an egg. If you are not seated and try to use the incubator, you will see the following message:

```
[17:41] beYou Hatchable Incubator [color]: You must stand on the incubator to use the menu.

```

To use the incubator:

1. Rez your hatchable egg (will be brown at first).
2. Click the egg & choose the parents.
3. Once you know what you have.
4. Sit on the incubator.
5. Click the egg and select "Hatch".
6. Click the incubator and select "Incubate".

\*\* It only takes a few seconds (15 at the most on a stingy sim) \*\*

Give the little one a a few seconds to come out! That's it! Make sure to click on your little chick/cockerel and select "Follow" to make sure they don't get away from you! Proceed to assign the chicken to a chicken coop as listed above.

\*\* **IMPORTANT** - If your hatchable egg fails to completely hatch (The chicken is stuck saying Waking Up, Please wait...) it is VERY important that you get the number in the description of the egg. This number will allow us to replace it for you.

After you have hatched an egg, be it starter or a hatchable, the shell which is left behind can be deleted.

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### Chicken Pellets

Requirement: The beYou crafting system will max the crafting of pellets once you reach 5000. This is similar to the water in beYou in the limitations and is enforced through the pellet grinder.

You can craft chicken pellets used for feeding your chickens using a beYou Pellet Grinder **(Must be Level 15 in beYou)**. The pellet grinder requires electric power to start up and after started you can use the cookbook that comes out as part of the grinder to choose how many pellets you want to create. The grinder can make various quantities of pellets and will require ingredients of varying amounts based on your menu selections. Once you have successfully started the grinder it will display a timer while the pellets are being crafted. Once completed, the amount you have chosen will be added to your assets. These are immediately available to your feeders when standing on them to add more for your chickens.

If you have a surplus of pellets, you can sell them to other community members using a Chicken Pellet Vendor. These vendors will exchange Lindens for Chicken Pellet assets on your account.

##### Pellet Vendor Setup

In an effort to provide a market page listing for feed, we have changed the pellet vendors. These vendors now act like most other vendors in beyou. If you have an old peller vendor, you must send it in for a replacement and the new vendor system will be sent to you.

Note:

* You cannot set prices below 1L. Alternatively you cannot specify amounts below 1.

Old vendors, as a means of protecting your own chicken pellet assets, these vendor did not allow purchases from the vendor that will place your assets below 200. These new vendors DO NOT HAVE THIS FEATURE. It is recommended that you place a limit on your feed so that you do not sell out of feed, especially if you have live chickens.

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### Pairing

Pairing allows your chickens to produce hatchable eggs. Pairing can only occur in a home where both animals being paired are a part of the same chicken coop (home). Additionally, the chickens in the home must pass a few pairing checks before a pair can be created.

(1a) Make sure that your coop and your chickens are all named.

(1b) Personality Match - The chickens you pair must have matching personality traits. These compatibility requirements are below:

* Male               Female
* ========    ========
* Hyper             Bold
* Wimpy            Bitchy
* Charming        Loving

If they do not meet the personality requirements they will not be available to pair in the home.

(1c) They must not already be paired. The last pairing time has no relevance (There is no cooldown period).

(1d) Must be of age - Cannot pair as a chick/cockerel. The chickens will have to have grown out of their youth. Once they have made it out of childhood they are free to pair up when the compatibility of another chicken in the coop matches up and they are healthy.

**\*\*NOTE**: Once two chickens are paired, it takes six (6) days for that pair to produce a hatchable egg. and they must be healthy

After your paired chickens produce a hatchable egg, you will need to pair them again to continue producing your next batch of hatchable eggs.

You can pair chickens up to 60 days when they retire. Butchering after 60 days will keep any pairs that are still open (butchering before 60 days will break a pairing).

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### Getting Sick

The only way your chicken can get sick is if it doesn't have the ability to sleep enough. A chicken needs a home to sleep and if it's without a home long enough the lack of sleep will make the chicken sick. If your chicken is sick and not cured within 2 days of becoming sick, they will die.

Once sick, there is only one way to get better. The chicken must eat from a medication feeder. A medication feeder will contain the correct balance of nutrients to bounce your chicken right back.

You will need:

* A separate coop
* A separate water dispenser
* beYou Chicken Medication Dispenser
* Pec'her Revive Medication (able to be purchased in the chicken barn at the main beYou sim)

You **must be level 15 or higher** to administer medication to your chickens. If you are not, you can always ask a fellow beYou chicken farmer who is level 15 or higher for help.

When rezzing your chicken medicines, make sure you put the sick ones in their own coop. Rez the medicine dispenser at 20m or more away from your regular chickens or your healthy chickens will eat the medicine which will take away from the sick chickens' medicine.

You may need to buy more than one packet of medicine for your chickens depending on how sick they are. Once they're well, transfer them back into the main coop and make sure you call them home to sleep.

**NOTE**: it is best to manually call your chickens home to their coops at least once per day to ensure they are sleeping. This can help in the long run, especially on sim restart days.

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### Gathering Eggs

Adult females will lay eggs a little over once per day if they meet the following criteria:

1. Must be adult female.
2. Must not be sick.
3. Must have food/water over 30%.
4. Must have a name.
5. Must not have already laid an egg recently.
6. White eggs will remain in the nest for 48 hours. After this it will expire and auto-delete.
7. Hatchable eggs will remain in the nest for 5 days before they expire and auto-delete (The pairing for this egg is then lost).

Once you have successfully harvested your eggs, you can retrieve them via the gift box next to 'account options' button on your beYou profile. Click that and choose deliver for each item you wish to have delivered. Do not click quickly as lost deliveries can not be recovered.

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### Butchering

Yes, an unfortunate consequence of being in a role-playing system. These chickens have a role to fill which includes providing raw chicken assets. These raw chicken assets can be converted into various kinds of chicken parts to be used in the beYou cooking system. How many raw chicken assets do you get from butchering? And how many raw chicken assets does it take to get all of the parts of a chicken?

The amount of raw chicken you get from a butchering depends on how old the chicken is. You can butcher beginning at age 20 (days old). At this age, the chicken will yield 1 raw chicken asset. As the chicken matures it will reach several milestones where it will yield more raw chicken. These milestones are outlined below:

#### Standard Sized

* 20 - 30 days = 1 Assets(1 Raw Chicken)
* 30 - 40 days = 2 Assets(2 Raw Chicken)
* 40 - 50 days = 3 Assets(3 Raw Chicken)
* 50 - 59 days = 4 Assets(4 Raw Chicken)
* 60+ days = 5 Assets(5 Raw Chicken)

#### OMG Sized

OMG Sized chickens will provide double the chicken meat

* 20 - 30 days = 2 Assets(2 Raw Chicken)
* 30 - 39 days = 4 Assets(4 Raw Chicken)
* 40 - 49 days = 6 Assets(6 Raw Chicken)
* 50 - 59 days = 8 Assets(8 Raw Chicken)
* 60+ days = 10 Assets(10 Raw Chicken)

In order to use your raw chicken in recipes, you will need to cut it into pieces using the Butcher Station.

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### Selling Chicken Parts & White Eggs

In an effort to protect the beYou community from being overcharged for basic assets by fellow community members, ALL animal husbandry sell-able assets will have a set price.

#### Selling Chicken Parts

The Butcher Stations will now deliver vendors for selling chicken parts that work the same as all crates except for that they will not be transferable at all and when you choose the Sell option, you will be delivered a non-transferable vendor for that item with a set price.

You can view how to cut your raw chicken assets into parts by reading the wiki page on butcher stations.

#### Selling White Chicken Eggs

To sell regular chicken eggs, you will need the beYou Egg Packager, found in the chicken barn at the beYou sim. It is free.

### Selling Hatchable Eggs

To sell a hatchable egg:

1. Rez your egg where you wish to sell.
2. Do NOT left-click to touch it.
3. Right-click the item and choose edit from the pie menu.
4. On the general tab, click the box next to 'for sale', then type in the amount of linden you wish to charge for your item.
5. Click apply.
6. Close the window.

### Things to Remember

Chickens are a lot of work. If you put out a lot of coops prepare to keep busy! We will add more details as time goes on.

Happy Feeding!

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