Anemos

Anemos is the kindly god of the 'four oceans'; the sea, the sky, the heavens, and the expanse of the world’s collective knowledge. He guides those who are lost - physically or metaphorically - to a place in which they can belong. Typically appearing as a portly and jovial middle-aged or elderly man with an eagle’s wings, Anemos is seen taking an active role across Morisia, his free spirit and wanderlust leading to him practicing what he preaches and setting an example for his clergy.

## Worshippers

Anemos is informally worshipped by many who travel frequently - sailors, traders, couriers, and wilderness guides will often offer prayers for good weather, calm waters, or secure roads - but also maintains a widespread clergy dedicated to him. These faithful travel from place to place offering aid to those in need or guarding frequently-travelled routes.

Worshippers of Anemos rarely build static temples, either travelling alone to carry out their god’s will, or forming a travelling caravan offering aid to those they come across. Anemosian adherents are fond of bright, recognisable colours, especially the four sacred colours of their god. This allows them to stand out on the road and be more-easily recognised.

Those of his clergy who do not travel frequently often find themselves serving as an information broker, tending to the ‘ocean’ of gossip that fills any given settlement and subtly controlling the rumours that spread to avoid unnecessary discord or enmity building among the populace. They also heed whispers of trouble approaching and pass this information on to those who can resolve the situation before it can escalate.

## Divine Realm

Anemos’ divine realm, Oceanus, borders the Material Realm along the horizon, and is typically accidentally accessed by seafaring vessels. The realm takes the form of a gentle ocean with refreshing breezes that frequently change direction, gently pushing vessels toward their destination. Above the waves a great floating castle can be seen, from which Anemos and his servants base themselves and return to rest.

Good-hearted travellers who meet their ends on the road or ocean are sometimes rescued by Anemos and ascended into Zephyrs, his divine servants. Though their life may have ended in tragedy, they are given a new purpose in helping prevent their own misfortunes happening to others and furthering the cause of Good, often in unconventional ways.

Zephyrs are Outsiders with the Good and Chaotic subtypes, and vary greatly in appearance, though all possess some form of wings or flight. Those who ascend into Zephyrs rarely resemble their appearance in life and lose most of their memories, but in some way symbolise something about their life or death - a mercenary who spent a great deal of time protecting travelling caravans may become an imposing anthropomorphic avian tasked with bringing justice to the world, while a reformed thief caught and executed by their former underworld connections may become a winged fish and reside in Oceanos to guide those who pass through.

## Herald

Anemos' Herald is Garuda, the first Zephyr. Garuda takes the form of a great gryphon capable of speech, who patrols the skies and smiting the various forces of evil.

## Edicts & Anathema

Anemos' Edicts are, in no particular order:

* Be kind to one another.
* Guide those who wander from their path.
* Respect and maintain travel networks so everybody can continue to benefit from them.

Anemos' Anathema are, in no particular order:

* Spread false or defamatory rumours about somebody.
* Corrupt, destroy, or befoul roads, airways, sea routes, or information networks.
* Abandon a lost soul.