recursal/Fanatic-Fandom huggingface dataset:
Armorer's table

**Armorer's tables**, *aka* Workbenches, grant your gear 20% greater Armor for a limited duration. They can typically be found where there are blacksmiths or armorers, but the presence of these craftsmen is not strictly necessary. With the *Hearts of Stone* expansion, enchantments were introduced, among which is Preservation which makes the enhancement provided by armorers' tables permanent.

## White Orchard

There is only one armorer's table, located inside the Nilfgaardian Garrison

## Pontar (Velen and Novigrad)

There are 11 armorer's tables:

* 1 in the abandoned site south of the Refugees' Camp
* 1 in Blackbough
* 1 in Crow's Perch
* 1 in Lindenvale
* 1 in Midcopse
* 1 in Mulbrydale
* 2 in the Silverton district of Novigrad
* 1 in Oreton
* 1 in Oxenfurt
* 1 in Toderas

## Skellige

There are 8 armorer's tables:

* 1 in Arinbjorn
* 1 at the Isolated Hut
* 1 in Kaer Muire
* 1 at Kaer Trolde keep
* 2 in Larvik
* 1 in Svorlag
* 1 in Urialla harbor

## Kaer Morhen

There is only one armorer's table and it is inside the keep.

## Toussaint

* 1 at Corvo Bianco, after some renovations (1000 )
* 1 in Ardaiso Quarry
* 1 by the Armorer in Francollarts
* 1 at the Armorer's in Hauteville
* 1 in Arthach Palace Ruins
* 1 in the village area at Four Mills
* 1 at the Tourney Grounds
* 1 at the Trading Post
* 1 inside Tulasens Caves
Arnold aep Bluhm's journal

This journal is found along with some Redanian herbal, Cherry cordial, a few  and a baguette with fish pâté.

## Journal entry

*[Journal is covered in dried blood, only some of the latest entries are legible]*
*I don’t believe in coincidences. Believing in coincidences is a privilege the officer commanding the Imperial Embassy’s defense brigade cannot afford.*
*The caravan transporting wine purchased for the imperial court was attacked and robbed within the borders of the duchy. The barrels of wine themselves are extremely valuable, yet traveling with the caravan was the undersecretary responsible for returning the embassy’s unused operation wherewithal. In other words, florens allotted to spread goodwill will not return to the empire’s coffers – for they are now in the hands of bandits. How could I have allowed such an important transport to have gone out without appropriate security measures?! This will not go over well in the capital...*
*To top it all, those impertinent provincials from the Ducal Guard had the audacity to impute one of the embassy’s employees must have informed the bandits of the caravan’s itinerary and route. I’d sooner suspect it’s someone from the Guard. Though, perhaps not. Those idiots have trouble finding their own arses, even with the help of a detailed map. The solution is clear – I shall personally see to escorting the next caravan safely beyond Toussaint’s borders… [rest illegible]*
Artorius Vigo

**Artorius Vigo** was a Nilfgaardian mage and the uncle of Fringilla Vigo. It was he who introduced her to the mysteries of magic.

## In the *Blood and Wine* expansion

While he does not appears directly in the "Blood and Wine" expansion, it is revealed that "Uncle Artorius" had created a magical land for young Annarietta and Syanna which they could access by uttering an incantation while reading a magic book.
Armory

The **armoury** is where Eskel can be found for a bit of sparring after the battle at Kaer Morhen keep. It is on the second floor of the fortress at the east end of the main corridor. There are still a number of weapons and training forms lying around from the old days, and several crates and chests with useful items.

## Associated quests

* Fistfight
* A Potion for Triss
Augustin Tonnelliay's journal

**Augustin Tonnelliay's journal** is found on the body of Augustin Tonnelliay, northeast of Fox Hollow, together with the Key to chest in sunflower fields and some bread.

## Journal entry

*[Thick journal written in a steady hand. The last pages, however, contain different handwriting, full of blots and crossed-out words]*
*A mysterious gentleman has come to me asking whether I would agree to sell him the stock of barrels we are preparing for the new wine variety. I refused him curtly, for I know how much the new wine means to Miss Matilda. And how much depends on this wine’s success. After all, things have been very tight at the vineyard these last days…*
*This extremely mysterious gentleman has turned out to be equally extremely wealthy. He came to me again with a very hefty pouch… Bum-blast it, it will be very hard to refuse him if he puts me to that trial again.*
*Today I forgot to lock the gates to the barrel storehouse. I’m very ashamed… but what could I do? Miss Matilda is crushed. I won’t touch that coin until all has settled down. I’ve hidden a sack stuffed with Nilfgaardian florens in the sunflower fields. I would not want someone to find such a fortune in my home.*
*He has paid me another visit. This time he wanted me to procure him the recipe for the new wine. I do have some honor, barrels are one thing – I can make new ones, perhaps even better ones – but the recipe for the wine… I said I’d sooner die, and then he gave me this strange look… sent shivers down my spine. I think I’d best barricade my doors this night…*
Axel Miguel Esparza

**Axel Miguel Esparza**, known as **Axel the Pockmarked** (Polish: *Axel Raby*) was a mage who worked under Ortolan at Rissberg castle. He was one of the fourteen who fell at the Battle of Sodden Hill.

**Expansion required**
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Barbegazi

A **barbegazi** is a monster which resembles a dirty, hairy rock. Unlike rocks though, they also have very sharp teeth and are capable of imitating human speech. They live in the deepest depths of mines and caves, often the same locations where one might also find vespertyls. They are mentioned in *The Tower of the Swallow*.
Arnskrone Castle Ruins

The **ruins** of **Castle Arnskrone** are remains of a residence once belonging to the Romilly family, a noble Redanian household that has passed into the annals of history. It is located southeast of the village of Erde, and south of the Kilkerinn Ruins.

## Map description

*In its glory days, this castle buzzed with life as the hub of the Romilly family's activities. Today it is merely a dangerous ruin in the heart of a cursed wood.*
## Associated quests

* A Dark Legacy
* The Secret Life of Count Romilly

## Gallery

* The ruins at night
* The ruins during the day
BDX Siege EX

*This article is a stub. You can help America's Army Wiki by expanding it.*

BDX Siege EX is a Battle Drill Exercise in America's Army: Proving Grounds, focused on extraction of a target.

## Strategy

Siege is an exercise in assaulting and defending in tight CQB, room to room. The objective is simple - assault and secure the Guidon flag, then extract near Assault team's insertion. Defense, however, has several routes and positions to stop this from happening.

Assault's best bet is to concentrate on either a short rush from a single direction, or the long game of luring defense out of their positions and thinning them out. It is easy for defense to get over-extended; if communication and coordination fails, a soldier near extract can provide the last line of defense, intercepting the Guidon in the open before assault crosses the finish line.
At a Crossroads: Vernon Roche

**At a Crossroads: Vernon Roche** is a quest in Chapter I of *The Witcher 2: Assassins of Kings*. The quest signifies that Geralt has allied himself with Vernon Roche. The corresponding quest if Geralt allies himself with Iorveth is At a Crossroads: Scoia'tael.

## Walkthrough

In order to "Complete" this quest, after having a fight with the Kingslayer, simply go back to Flotsam and accept Roche's next plan which would lead up to "Death to the Traitor!". Beware, this will cause the quest "At a Crossroads: Scoia'tael" to fail and cause you to lose favor among the Scoia'tael.

There is also a sepia-tone cutscene showing an encounter between Roche and Iorveth and the player controls Vernon for a brief fight sequence. Once Iorveth is knocked down, Vernon goes to kill him but hears other Scoia'tael coming and is forced to leave without finishing off the elf. He does, however, have time to speak a few lines with him before parting.

## Journal entry

*Have I mentioned Geralt is not good at taking decisions? He's all about lunging forward without thought, not minding the dangersm not caring for the consequences - in truth he's unequalled at that. He is thoughtful enough, however, to consult his friends in the most important cases. After the kingslayer's escape we had a serious talk, and though the final decision was his, I think I managed to explain a few things to him. To find Triss, Geralt had to ask either Vernon Roche or Iorveth for help. Cooperating with on excluded good relations with the other. Geralt went to make his choice. But did he choose Roche?*
**If Geralt chooses Roche:**
*Yes he did. Geralt agreed to help Roche in relieving Flotsam of it's troubles (the problem had a name: Loredo). After dealing with the commander both wanted to start searching for Triss.*
**If Geralt chooses Iorveth (the quest fails):**
*No he didn't. Our hero decided to cooperate with Iorveth. Rest assured, however, that the witcher will cross paths with Vernon Roche again.*
Auction house letter

This letter is found on a table in the upstairs hallway of the Garin Estate. It refers the the sculpture that Olgierd von Everec acquired and broke after conversation with Geralt.

## Journal entry

*Dear Cherished Customer!*
*We are extremely pleased you decided to make us of our services. We believe the sculpture by the famed Giacommo Votticelli which you have purchased will bring you immense joy. We hope the art work reaches you safely and unblemished – if not, please report any concerns or complaints to Roy&Roy Deliver Services, who bear full responsibility for the work's transport.*
*We hope you will choose to do business with us again and invite you to take part in our subsequent auctions.*
*The Borsodis' Auction House*
Auberon Muircetach

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

	+ The Lady of the Lake
* Video games:
	+ The Witcher 3: Wild Hunt

**Auberon Muircetach**, also known as the "King of the Alders", was the king of the Aen Elle elves, an Aen Saevherne and ruler of Tir ná Lia. He was determined to "take back" what had been stolen from the Aen Elle by Cregennan when he took Lara Dorren. To do this, he had Ciri, a descendent of the two lovers, brought to him and groomed to produce an heir. He was not brutal, but nor would he be dissuaded from his goal.

He died before he was able to impregnate Ciri; killed, possibly unwittingly though likely not, from an overdose of an aphrodisiac or performance enhancer supplied by Eredin Bréacc Glas who viewed himself as a more suited ruler.

## In *The Witcher 3: Wild Hunt*

### Journal entry

*Auberon Muircetach, also known as King of the alders, was ruler of the far-off land of Tir ná Lia - the world which is home to Avallac'h and the Wild Hunt. He died after being poisoned by Eredin Bréacc Glas, who then declared himself king. At the time of his death Auberon had been exhausted and embittered by over six hundred and fifty years of living.*
## Notes

In Medieval and Renaissance literature, the character Oberon, or Auberon, is the King of Fairies. He appears in *A Midsummer Night Dream* by W. Shakespeare.

## References

1. ↑ In the *The Lady of the Lake* novel, he calls Lara his "daughter".
Assault gauntlets (magic)

**Assault gauntlets** are heavy gauntlets in *The Witcher 3: Wild Hunt*.

## Effects

The Assault gauntlets will get a total of *two effects* at random from the below lists:

Master gauntlets can get the following effects:

* No effect
* +1 – 4% Resistance to burning

Magic gauntlets can get the following effects:

* +1 – 4% Resistance to poisoning
* +1 – 4% Resistance to bleeding
* +1 – 5% Aard Sign intensity
* +1 – 5% Igni Sign intensity
* +1 – 5% Quen Sign intensity
* +1 – 5% Yrden Sign intensity
* +1 – 5% Axii Sign intensity
* +5 – 8% Attack power
* +1 – 4% Critical hit chance
* +1 – 10% Critical hit damage bonus

## See also

* Assault gauntlets
* Assault gauntlets (crafted)
* Assault gauntlets (master)
Assassin's dagger

Chance of critical effect:
* Pain **+ 45%**

A corpse on the path leading North to Gramps' hut in the swamps has one. **Note:** This is the only weapon with innate **Poison**. There is also an animation when you knockdown an opponent. Geralt will then spike his sword into the ground and pull out his dagger and start stabbing him like crazy. Just place this dagger in the bottom storage slot.

Found on Salamandra assassins, among others. Looks like a broad bladed dagger.
Barony of La Valette

**Barony of La Valette** is a barony and fiefdom in/of Temeria, located north of Vizima. Major keep of ruling house (see House of La Valette) is castle La Valette (along with barony named after house). This barony is supposed to defend the White Bridge and Pontar border against Redania.

## Rulers

* Old Baron La Valette
* Mary Louisa La Valette
* Aryan La Valette (main heir)
	+ Anais La Valette (main heir if Aryan died)

## Heraldry

Coat of Arms of Barony and House of La Valette is never actually described in the books or Sapkowski dynastic descrptions. This Coat of Arms is based on that from the games The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt.

## Major cities and keeps

* White Bridge
* La Valette Castle
Barghest skull

The skull of a barghest. Some merchants will gladly purchase it, and it is a good thing as you can rack up quite a number of these on your nightly excursions in the Outskirts. Although they are skinnable items, these skulls have no alchemical value whatsoever.

You can only get them in Chapter I.

## Notes

* Abigail will pay for 10 barghest skulls as per The Barghest Contract.
* Kalkstein will also pay for barghest skulls if you need to get rid of extra skulls.
* Zahin Schmartz will want one barghest skull during Won't Hurt a Bit in chapter III, so keep one in stock.
* The Alchemist in the marketplace in the Trade Quarter will buy them.
* The Order armourer will also buy them, for 1 .
* Barghest remains will contain these skulls even if you do not have the Barghest bestiary entry.
Grenades

**Grenades** are explosive devices that serve a variety of purposes depending on the type of grenade. Two types of grenades can be carried during a mission, controlled by the G and F keys respectively. This allows you to carry frag grenades for anti-personnel duty, and smoke grenades for emergency cover. Some grenades can be cooked before tossing, but be wary of blowing your hand off.

## Grenades

* M67 Fragmentation Grenade
* M83 Smoke Grenade
* M106 Fast Obscurant Grenade
* M84 Stun Grenade
Armorer At Your Service

## Contents

*Hey there, knight! Traveled from afar to visit our beautiful land? Your shining armor lose its shine en route, perhaps in one of those rowdy skirmishes you knights love to throw yourselves into, paying no heed to how much your armor suffers as a result?*
*Well, you're in luck, for no matter the cause or the extent of the damage, I can fix it.*
*My prices are very reasonable, especially compared to those in Beauclair, where you'll be lucky to pay just an arm and a leg. Come see me, you won't regret it.*
*Lucien the Armorer*
FLO Hospital EX

*This article is a stub. You can help America's Army Wiki by expanding it.*

FLO Hospital EX is a Forward Line Operation in America's Army: Proving Grounds, focused on extraction of a target.

## Strategy

Hospital is a large space that can punish any team that gets too spread out and can’t back each other up. Assault must maneuver into the heart of the Hospital to secure the Guidon flag, then move back outside to extract in the upper central plaza. Defense has a number of options to stop this from happening – defending the Guidon, locking down the extract from elevated Overwatch positions, or a mix of both.
Role Select

Roles are now implemented on all maps. This is the first step towards the full squads and fire teams implementation. Please consider it a work in progress.

The available roles are:

```
   Rifleman
   Automatic Rifleman
   Designated Marksman
   Sniper

```

Each has a pre-defined selection of weapons and optics to choose from. For the moment all grenades are open to all roles. This is likely to change in the future.

The rifleman role is unrestricted on all maps.
Available weapons for the rifleman are the M4A1, M16A4, Remington 870MCS.
M68, Holosight, and Iron Sights are available for this role.

The Automatic Rifleman is restricted to 1 or 2 depending on the map.
The only available weapon for the Automatic Rifleman is the M249 SAW.
M68, Holosight, and Elcan Scope are the available optics for this role.

The Designated Marksman is restricted to 1 or 2 depending on the map.
The M16A4 and M14 weapons are available for the Designated Marksman.
The only optic available is the ACOG scope.

The Sniper role is limited to one per team on nearly all maps, if available at all.
The M24 and M14 weapons are available for the Sniper.
The only optic available is the Mk4 Scope

Server admins may set roles to unrestricted via the server setting bUseRoles.

An admin console command is available to enable or disable roles on the fly: AdminUseRoles true/false
Auckes

**Expansion required**
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The witcher **Auckes** is one of the kingslayers and a secondary character in *The Witcher 2: Assassins of Kings*. Geralt "meets" him for the first time during an assassination attempt on King Henselt in the Kaedweni camp. He belongs to the School of the Viper.

## Journal entry

*When he first heard Auckes' name, the witcher had no idea who this was. Hah - he did not have the slightest inkling of the role this individual would play in our story.*
**If Geralt chooses Roche's path during the end of Chapter I:**
*The assassin's identity was revealed only after his death. The accomplice of Letho and Serrit fell at Geralt's hand, but his memories provided very important information. The kingslayers responsible for the deaths of Foltest and Demavend, as well as the attempt on Henselt, had played a game of their own, in which both Síle and Iorveth had been pawns. Furthermore, it seemed that they and Geralt shared a common past.*
**If Geralt chooses Iorveth's path during the end of Chapter I:**
*Auckes was probably one of the witchers Roche had mentioned. He and Serrit were trying to cover Letho's escape when Síle located their hideout. Though both died in the end, they completed their task, buying the last kingslayer time to flee.*
## Notes

In the Polish, German, Czech and Russian editions of the game, Auckes' name is 'Egan'.

## Gallery

* *Auckes' death at the hands of Geralt of Rivia*
* Auckes and Serrit in Geralt's vision
Barrengarth

**Barrengarth** is initially an abandoned site located to the west of Bowdon, in eastern Novigrad. Geralt receives 150  and 50  for freeing the village of wraiths. Once the village is liberated, an herbalist sets up shop.

## Notes

The tale of how the village came to be abandoned is related in the book "The Tale of Barrengarth".
Bandit's notes

## Bandit's notes in Gustfields

These notes are found in a bandit camp east of the crossroads and southwest of Aeramas' Abandoned Manor, where an elf is being held captive.

### Journal entry

*They say can you can't catch an elf in the woods. Oh, you can, in fact. You just gotta try real hard. We've got living proof in our camp – a Scoia'tael archer. I thought we'd eliminated all those vermin after the last Nilfgaard war, bit it seems we missed some.*
*I'd rather hang the long-ears right off. Well, maybe after a couple a days of torture, but still, hanging's what he needs. Thing is, Cula says as long as we have him alive and in our camp, the other Squirrels won't attack us, outta fear we'll kill him before they can stop us.*
*I listened to his advice – and so far I don't regret it. Used to be an arrow'd come flying towards your arse every two steps, now it's dead quiet. That elf stays calm, doesn't eat much, and when you get some vodka in him, he even sings in that language of theirs, pretty good, too. "Bl'oede dh'oine, aespere evellienn," or something like that. Must be about flowers, sunshine – they love that shite.*

### Notes

* *"Bl'oede dh'oine, aespere evellienn"* translates roughly as: "Bloody humans, shoot them all".
* See also related Scoia'tael note.

## Bandit's notes found west of Hangman's Alley

These notes are found just west of the cage where the Claywich barber is being held.

### Associated quest

* Person(s) in Distress (Claywich barber)

### Journal entry

*Nilf bastards must have coin coming out of their arses. They buy every peasant I capture, no matter if he's lame, cross-eyed or dumb as a rotten stump. Never haggle, neither. They need folk for the silver mine, they say, and no one ever lasts more than two months there anyway, so every hand helps. Fine by me. Business is good. Only thing worrying me is that soon I'll have caught all the peasants around, and then who'll I sell?*

## Bandit's notes found with the Bandit's key

These notes are found along with a key, on a corpse in an area guarded by a fiend. The actual location is the swampy area northwest of the House of Respite, and southwest of the Kimbolt Way fast travel marker.

### Associated quest

* Scavenger Hunt: Wolf School Gear Upgrade Diagrams - Part 5

### Journal entry

*What's that, dear papa? You're kicking us off the family plot? Your younger sons are good-for-nothings who deserve a mess of porridge at most, you're gonna give Joefler everything, and we're to go make our own sorry way in the world? Well, we went, papa, we went - and now we've our own plot. Sure, might be a hill barely sticking out of the bog, a few trees and some rushes. No crops will take here, but we don't mind. There was no room for us in the fields, so now, well, guess we'll just never touch rake nor hoe ever again.*
*What's that you ask, papa? How we plan to live? I'll tell you. We've never met with much good from our fellow men, so we've decided to repay the favor. Either they'll give us what we want, or they'll end like you, papa, you and your dear Joefler. With a knife between their ribs.*
Ban Ard Academy

**Expansion required**
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Magical academy for boys is located in Kaedweni city of Ban Ard. Its students are said to achieve lower results than girls from Aretuza.

## Staff

* Gerhart of Aelle aka Hen Gedymdeith, a rector
* Dorregaray of Vole, rector after Gerhart's death

## Alumni

* Bras of Ban Ard
* Detmold
* Drithelm
* Abelard of Hagge
* Igor de Sade

## References

1. ↑ in released materials for the 2nd edition of *Wiedźmin: Gra Wyobraźni*
Bane of the Vrans

A book written by Aep Dearhenna, to obtain this Geralt must kill both Cynthia and Adalbert at the end of the quest The Secrets of Loc Muinne.

The book must be sold to Bras of Ban Ard to complete A Tome Truly Rare.

## Content

***The Bane of the Vrans***
*Of the existing hypotheses about the downfall of the Vrans, if one discards those that are unserious or unsupported by evidence, one is left with but a few. Among these, that which states the race was brought down by an epidemic seems very likely. It is hardly new, for Dorregaray proposed it in his treatise, yet he failed to investigate the matter thoroughly.*
*My research, the results of which I present in this text, allowed me to pinpoint an interesting strain of bacteria. They do not cause illness whose symptoms would resemble those of smallpox or the black death. Yet they spread just as quickly and attack the gonads, leading to infertility. It is therefore probable that the Vrans as a race were indirect victims of the disease, while infertility was the direct cause of their extinction.*
*It is too early to advance any bold theses on the matter, yet I consider it nearly impossible that a bacteria strain would mutate in this way naturally, without anyone's interference.*
*The remaining text has been encrypted with a spell.*
## See also

* Dearhenna's Notes I
* Dearhenna's Notes II
* Dearhenna's Notes III
* Dearhenna's Notes IV
* Dearhenna's Notes V
Aweagnial's letter

This letter is found near 3 crafting diagrams: Diagram: Grandmaster Wolven steel sword, Diagram: Grandmaster Wolven silver sword and Diagram: Grandmaster Wolven gauntlets.

## Associated quest

* Scavenger Hunt: Grandmaster Wolven Gear

## Journal entry

*I, Aweagnial, write this missive to you, elven brother from another time, to ensure memory of our sad fate never perishes.*
*After many failed attempts, the treacherous Dh’oine finally managed to reach King Divethaf and stick his flesh with steel. The court medics’ healing brews provided no succor and King Divethaf did not last the night. At that moment our morale, which had already suffered a great trial during the weeks-long siege, reached rock-bottom. But were we to allow the body of our leader to fall into the hands of the Dh’oine? Let them put his head on a pike?*
*The mage Barrfhionn did not have to ponder long. The king’s place is in his family crypt, in Cyttorhak. I was one of the volunteers who carried the body from the palace through underground tunnels.*
*Yet somehow the Dh’oine picked up our trail and attacked us in the temple. After a short battle, we made a unanimous decision. Barrfhionn shall leave and close the entrance to the crypts behind him. We shall stay behind and place the king in his grave. The mage hesitated a short while, yet knew the palace would fall without his support. He left, swearing he would soon return, once our troops have fought off the Dh’oine with the help of General Saempolinh, whose army should reach us any day now. [rest of letter illegible]*
Balin's journal I

This journal is found on a corpse along with Balin's first map and the upper shaft key.

## Associated Quest

* Hey, Work's on in the Mines!
* Subterranean Life

## Contents

*Foreman Balin's journal - the first fragment*
*Work is going as planned. It seems our yield will be even greater than anticipated. Moreover, I believe we can squeeze much more from this mine. We'll delve deeper, bring up more wealth and Vergen will regain its past significance.*
## See also

* Balin's journal II
* Balin's journal III
* Balin's journal IV

## Note

* The Balin's Journal quest item that you can find in the mines is a clear reference to *The Lord of the Rings*. While exploring the mines of Moria, the Fellowship finds "The Book of Khazad-dùm" written by Balin before he died in Moria, where he was buried.
Assire var Anahid

+ Baptism of Fire
	+ The Tower of the Swallow
	+ The Lady of the Lake
* Video games:
	+ The Witcher 2: Assassins of Kings
	+ The Witcher 3: Wild Hunt (Gwent card only)

**Assire var Anahid** was a Nilfgaardian sorceress who hailed originally from Vicovaro. A grandaunt of Cahir, she was a founding member of the Lodge of Sorceresses, remaining a member along with her countrywoman Fringilla Vigo. She took advantage of Carthia van Canten's relationship with the head of Nilfgaard's secret service, Vattier de Rideaux. Assire was also known for helping the emperor with military operations during the war. Even though Assire is a Nilfgaardian sorceress, she is a Nordling by blood like her sister Eviva. She has a black cat called Merlin.

## In *The Witcher 2: Assassins of Kings*

**Assire var Anahid** is a secondary character in *The Witcher 2: Assassins of Kings*. In Loc Muinne, prior to Geralt's arrival, she is coerced into decompressing Triss Merigold's body from a statue figurine. Having outlived her usefulness, ambassador Shilard Fitz-Oesterlen acknowledges her treasonous past actions as member of the Lodge, stabbing her multiple times as she is restrained by Renuald aep Matsen, who throws her deceased body into the pool of water below.

## Journal entry

*This sorceress came from Nilfgaard, or more precisely from Vicovaro - a distinction of extreme importance to the highborn of the Empire, as I can attest from personal experience. That is because the term "Nilfgaardian" is reserved for native residents of the Empire's capital and its immediate vicinity. Assire var Anahid was nothing like stereotypical Nilfgaardian sorceresses – unkempt things in unfashionable attire. On the contrary, she wore well-cut dresses and underlined her beauty with just the right touch of makeup, following the example of our sorceresses in the North.*
*As momentous events played out in Loc Muinne, Assire was murdered - probably by her own countrymen, possibly on order of the emperor himself. The hazy circumstances surrounding her death gave rise to much speculation in Nilfgaard, fueling propaganda and political conflicts for some time to come.*

## Gallery

* Screenshot
* Assire's gwent card
* Gwent card art by Anna Podedworna
* Assire var Anahid by CloudsDevourer
Arrest warrant

## In *The Witcher* computer game

A warrant for the Professor's arrest. This item is a quest item and as such, it can be neither sold nor bought.

### Content

***Arrest warrant***
*It is hereby declared that the man known as the Professor is guilty of numerous crimes against the Crown, including, but not limited to, murder, assault, defying city guards and officials, and other wrongs against the Kingdom's subjects. Whosoever provides him shelter will be deemed guilty of aiding and abetting him in his crimes. It is thus the duty of each subject of the Crown to assist the effort to seize this man. A reward of 1000 orens is hereby offered to anyone who assists in bringing this man to justice, dead or alive.*
*On Behalf of His Majesty King Foltest,*
*Vincent Meis, Captain of the City Guard*

### Entry

***Arrest warrant: Geralt of Rivia***
*It is hereby made known to all that the witcher named Geralt, a native of Rivia, has committed the high crime of regicide in slaying Foltest, King of Temeria. As a murderer and traitor, Geralt of Rivia has been sentenced to die by fire. A generous reward is offered for his capture and delivery to the proper authorities. He who delivers the criminal’s head shall receive one-half of said reward. Those providing reliable and confirmed information as to the criminal’s whereabouts shall also receive remuneration. Beware! The witcher is armed and dangerous!*
Asse

**Asse** was the son of a blacksmith and one of the members of the Rats. He had a laughable beard and liked to wear a studded black leather jacket. Before becoming a Rat he saved Mistle from a group of manhunters, murderers and rapists. His father had been killed by Nilfgaardians. The entire gang, with the exception of Ciri, was killed at the hands of Leo Bonhart in Jealousy.

“
*Mistle was the only one to survive. She was pulled out of the ditch where she had been thrown naked, covered in bruises, filth, mud and congealed blood, by Asse, the son of the village blacksmith, who had been hunting the Nilfgaardians for three days, insane with the desire for revenge for what the marauders had done to his father, mother and sisters, which he'd had to watch, hidden in a hemp field.*
”
— pg(s). 327, Time of Contempt *(UK edition)*

## Other members of the Rats

* Falka
* Giselher
* Iskra
* Kayleigh
* Mistle
* Reef
Ban Ard breastplate (magic)

**Ban Ard breastplate** is a heavy armor in *The Witcher 3: Wild Hunt*.

## Effects

The Ban Ard breastplate will get a total of *two effects* at random from the below lists:

Master chest armor can get the following effects:

* No effect
* +1 – 4% Resistance to slashing damage
* +1 – 4% Resistance to piercing damage
* +1 – 4% Resistance to bludgeoning damage
* +1 – 4% Resistance to damage from monsters
* +1 – 4% Resistance to elemental damage
* +1 – 4% Resistance to burning

Magic chest armor can get the following effects:

* +1 – 4% Resistance to poisoning
* +1 – 4% Resistance to bleeding
* +10 – 50 vitality
* +1 – 4% Adrenaline Point gain
* +1 – 5% Aard Sign intensity
* +1 – 5% Igni Sign intensity
* +1 – 5% Quen Sign intensity
* +1 – 5% Yrden Sign intensity
* +1 – 5% Axii Sign intensity

## See also

* Ban Ard breastplate
* Ban Ard breastplate (crafted)
* Ban Ard breastplate (master)
* Ban Ard breastplate (relic)
Baltimore's key

After questioning Thorak about Saskia's chalice, Geralt learns that the previous runesmith, Baltimore, had a workshop nearby. After searching the abandoned workplace, Geralt finds this **key** along with a document.

The key opens a chest which is located near the south end of the old quarry, and in that chest, Geralt finds yet another key.

## Associated Quests

* Baltimore's Nightmare
* Suspect: Thorak
Assault gauntlets (master)

**Assault gauntlets** are heavy gauntlets in *The Witcher 3: Wild Hunt*.

## Effects

The Assault gauntlets will get a total of *one effect* at random from the below list:

Master gauntlets can get the following effects:

* No effect
* +1 – 4% Resistance to burning

## See also

* Assault gauntlets
* Assault gauntlets (crafted)
* Assault gauntlets (magic)
Ballads and Hymns

Copies of this book can be found in the following locations:

* In house on corner northeast of Nilfgaardian Embassy marker in Hauteville.
* Terrace house entry, right next and east of The Pheasantry in Hauteville.
* In house around Knights Dormant Square (×2).
* In house around The Gran'place (×2).

## Journal entry

*The Wolven Storm*
*1.*
*These scars long have yearned for your tender caress*
*To bind our fortunes, damn what the stars own*
*Rend my heart open, then your love profess*
*A winding, weaving fate to which we both atone*
*Chorus*
*You flee my dream come the morning*
*Your scent — berries tart, lilac sweet*
*To dream of raven locks entwisted, stormy*
*Of violet eyes, glistening as you weep*
*2.*
*The wolf I will follow into the storm*
*To find your heart, its passion displaced*
*By ire ever growing, hardening into stone*
*Amidst the cold to hold you in a heated embrace*
*Chorus*
*You flee my dream come the morning*
*Your scent — berries tart, lilac sweet*
*To dream of raven locks entwisted, stormy*
*Of violet eyes, glistening as you weep*
*3.*
*I know not if fate would have us live as one*
*Or if by love's blind chance we've been bound*
*The wish I whispered when it all began*
*Did it forge a love you might never have found?*
*Chorus*
*You flee my dream come the morning*
*Your scent — berries tart, lilac sweet*
*To dream of raven locks entwisted, stormy*
*Of violet eyes, glistening as you weep*
Barbers and Coiffeuses

As part of Patch 1.2 for *The Witcher 2: Assassins of Kings*, a few traders also provide hair-styling services. For a small fee, Geralt can request a change to his hairstyle. In a given location, notice boards contain information about barbers and coiffeuses who offer such services.

## Available styles

* Rivian ponytail (high half ponytail, the original *The Witcher 2* style)
* Squirrel's tail (low half ponytail)
* Elven style (let out, similar to the style from *The Witcher*)
* Dwarven braid (single braid in back)
* Raftsman's do (full ponytail)
* Cintrian pendulum (shaved temples and a ponytail)

## Providers of the service

* Flotsam – Einar Gausel.
* Kaedweni camp followers' encampment – Sambor
* Vergen and Loc Muinne – Felicia Cori
BIK format

Files with `.BIK` extensions are **BINK movies**.

BINK movies are not specific to *The Witcher*; they are found in many modern games. Undoubtedly however, the best quality BINK videos I have seen to date are those in *The Witcher*. The movies were created by Tomasz Bagiński, known for his Academy-Award nominated short animation *The Cathedral*.

BINK videos can be created and played back using the *Rad Game Tools* — meaning that if you download and install the RAD Game Tools (which are free), you can watch any BINK video simply by double-clicking on it.
Axe

## In *The Witcher 3: Wild Hunt*

There is no weapon named simply "**axe**", but there are several axes:

* Battle axe
* Blunt axe
* Dwarven axe
* Pickaxe
* Velen axe
* Wild Hunt warrior axe

* Battle axe
* Blunt axe
* Dwarven axe
* Pickaxe
* Velen axe
* Wild Hunt warrior axe

## In *The Witcher 2: Assassins of Kings*

This weapon can be looted from any number of weapon racks throughout the game, starting in the fourth flashback of the Prologue.

### Other axes

* Dwarven axe
* Pickaxe

## In *The Witcher* computer game

Chance of critical effect:

Looks like a regular wood-chopping axe. Can be found in a crate in the armory at Kaer Morhen as well as several other places.

### Other axes

#### Small axes

* Dwarven axe from Carbon
* Holy axe of the Order
* Mahakaman dwarven axe
* Mount Carbon dwarven axe
* Mount Carbon rune axe
* Small axe
* Temerian iron axe
* Temerian steel axe

#### Heavy axes

* Mahakaman two-handed axe
* Two-handed steel axe
Axeman's gauntlets (magic)

**Axeman's gauntlets** are heavy gauntlets in *The Witcher 3: Wild Hunt*.

## Effects

The Axeman's gauntlets will get a total of *two effects* at random from the below lists:

Master gauntlets can get the following effects:

* No effect
* +1 – 4% Resistance to burning

Magic gauntlets can get the following effects:

* +1 – 4% Resistance to poisoning
* +1 – 4% Resistance to bleeding
* +1 – 5% Aard Sign intensity
* +1 – 5% Igni Sign intensity
* +1 – 5% Quen Sign intensity
* +1 – 5% Yrden Sign intensity
* +1 – 5% Axii Sign intensity
* +5 – 8% Attack power
* +1 – 4% Critical hit chance
* +1 – 10% Critical hit damage bonus

## See also

* Axeman's gauntlets
* Axeman's gauntlets (crafted)
* Axeman's gauntlets (master)
Colony ship Europa

Families: St.Clair, Radu, Demole

Art inspiration: Age of Reason and fin de siècle Paris

The Europans of Starfall are the cultural and intellectual center of the Mandate. At times, their influence exceeds even that of the Romanovs, and many worlds look to them for leadership. The Europan nobles have always shied away from directly challenging the Romanovs, but it is an open secret that they covet the Imperial title. Of course, some claim they have all the influence and power they need, and that half the Emperors were Europan puppets, entranced by Starfall culture and sophistication.

The Europans see their Romanov cousins as backward peasants, and consider the Mandate to be an unnecessary restriction, a chain holding back human progress. At the same time, they have benefited from their alliance with the Romanovs, and so seek to reform the Mandate instead of destroying it.

The Europans are renowned as artists, scientists and diplomats. This progress comes at a price – their military forces are small and comparatively weak, despite possessing some of the most advanced weaponry in the Mandate. In times of peace, the Europans could rely on the Grand Fleet for protection, but now they look nervously at the advancing rebels. The glittering worlds of the Europan systems are ripe for plunder and conquest…

##### Character Creation Benefits

-2 Mandate Reputation, +1 Rebel Reputation, +1 Science.
Ballista

A **ballista** is a siege weapon which resembles an enormous crossbow. King Foltest had given the Baroness La Valette some ballistae as a birthday present two years prior and later found himself on the receiving end of said gifts.

These weapons with arms strengthened with bronze plates and strung with horsehair are capable of propelling a heavy bolts up to a mile away, but because of their sheer strength, the recoil of each shot causes the weapon to shift from its original position, so the same target cannot be hit on two consecutive fires. An experienced crew can cock and release two bolts each minute. It is a deadly and very costly weapon.

In the Prologue, Geralt helps Foltest's soldiers aim one of their own ballistae at Count Etcheverry. He then later uses one himself to take out some of the La Valette troops on one of the towers.

In Chapter I, Vernon Roche asks him to sabotage a different ballista in the compound outside Loredo's residence.
Baked potato

Duration | 10 s

A **baked potato** is a food item in *The Witcher 3: Wild Hunt*.

These are sold by certain innkeeps and merchants:

* 1–10 are sold by Elsa (or her replacement) at the White Orchard inn
* 1 is sold by the innkeep at The Seven Cats
* 1 is sold by Stjepan
* 1 is sold by the innkeep at The Golden Sturgeon
* 1 is sold by the innkeep at The Nowhere
* 10–15 are sold by the Quartermaster in Crow's Perch

## See also

* Potato wedges
* Potatoes
Arthach Palace Ruins

**Arthach Palace Ruins** is a Hanse base in the *Blood and Wine* expansion. The signal fire is located on the north side of ruins and is accessible from the east entrance.

## Map description

*The experimental attempts to manage the waters of the Sansretour Marsh carried out by Duke Adam of Nazair did not prove very successful – to put it lightly. They flooded a great number of villages, private estates and even Arthach, an elven summer palace. These experiments were what gave the Sansretour Marsh its current shape and put half of Crane Isle permanently underwater. They also created an unpleasant bog to the north of the city where none can tread in true safety.*
## Associated quest

* Scavenger Hunt: Grandmaster Feline Gear

## Items of note

* In chest on north broken bridge leading to central ruined tower:
	+ Hanse leader's notes
	+ Diagram: Grandmaster Feline trousers, Diagram: Grandmaster Feline boots
* In chest on upper floor of central ruined tower:
	+ Antoine "Starling" Straggen's notes
	+ Diagram: Toussaint knight's steel sword
	+ Toussaint Ducal Guard Captain's gauntlets
FLO Bridge EX

*This article is a stub. You can help America's Army Wiki by expanding it.*

FLO Bridge EX is a Forward Line Operation in America's Army: Proving Grounds, focused on extraction of a target.

## Strategy

Bridge tests the fireteam’s bounding overwatch skills – teams will move carefully across a long, straight field of engagement using smoke to conceal movement and relying on teammates to pick off enemies. Covering the angles and communicating movement is essential.

Assault must move the Guidon flag from their spawn to the Defense Spawn area on the other side of the bridge. Simple, straightforward, and easier said than done
Army Game Studio

America's Army is produced by the **Army Game Studio**, part of the AMRDEC Software Engineering Directorate at Redstone Arsenal in Huntsville Alabama.  Managed by Frank Blackwell, the Army Game Studio houses the development and management staff for the **America's Army** outreach products as well as numerous Military and Government applications.
At a Crossroads: Scoia'tael

**At a Crossroads: Scoia'tael** is a quest in Chapter I of *The Witcher 2: Assassins of Kings*. This quest signifies that Geralt has chosen to ally himself with Iorveth. The corresponding quest for allying himself with Roche is At a Crossroads: Vernon Roche.

## Walkthrough

In order to complete this quest, go to the Elven Ruins that are conveniently nearby after finding a fatally wounded Cedric, and accept Iorveth's offer to aid the Scoia'tael by raiding the Prison barge in Flotsam. Beware this will cause you to lose favour with Roche, and his deadly Temerian Special Forces.

There is also a sepia-tone cutscene showing an encounter between Roche and Iorveth and the player controls Iorveth for a brief fight sequence. Once Vernon is knocked down, Iorveth refuses to kill him saying that elves never kill "the last of a dying breed" and leaves.

## Journal entry

**If Geralt gives Iorveth his sword during the quest "The Assassins of Kings":**

*Geralt was at a crossroads. He had to save Triss Merigold, yet he was incapable of handling this problem alone. The witcher needed backup - a fact he knew all too well. After our discussion, it turned out he could ask either Iorveth or Vernon Roche for help, but cooperation with one excluded good relations with the other. Geralt went to make his choice. But did he choose Iorveth?*
**Possibly if Geralt does not give Iorveth his sword during the quest "The Assassins of Kings":**

*Geralt was on a crossroads. He had to save Triss Merigold, yet he was incapable of handling this problem alone. The witcher needed backup - a fact he knew all too well. After our discussion, it turned out he can ask either Vernon Roche or Iorveth. Cooperation with the Squirrels excluded good relations with the Temerians, and on top of that Iorveth had to be freed from a floating prison first. Geralt went to make his choice. But did he choose the Scoia'tael?*
**If you choose Iorveth:**
*Yes he did. The witcher and the elf made a deal - in exchange for help in liberating prisoners kept on the barge, Iorveth pledged to take Geralt to Aedirn, the place where the sorceress in distress was.*
**If you choose Roche (the quest fails):**
*No he didn't. Our hero decided to cooperate with Roche. Rest assured, however, that the witcher will cross paths with the warlike Scoia'tael again.*
Armorer (Francollarts)

The **Armorer** will craft items and is a gwent (maximum wager 50 ) player.

He sells an extensive collection of armor, glyphs and crafting items. Alas his pouch of gold is not so much filled to the brim.

## Associated quest

* Gwent: Never Fear, Skellige's Here, he has one of 19 Skellige deck cards: Clan Drummond Shield Maiden.

## Gallery

* Shopkeeper's inventory (part 1).
* Shopkeeper's inventory (part 2).
America's Army

America's Army (www.americasarmy.com) is an innovative first person action PC game series that provides civilians with an inside perspective and a virtual role in today’s high-tech Army. The game reflects the bedrocks of Soldiering to include adherence to Army Values, the importance of training and individual development, as well as the necessity of teamwork and leadership for success in small unit actions and missions. In the America's Army game, players are bound by Rules of Engagement (ROE) as they take part in multiplayer force on force operations.

The first version of the game, America’s Army: Operations, was released on July 4, 2002. Over the game’s eleven year history, other versions such as America’s Army: Special Forces and America’s Army 3, each featuring new maps and missions, have kept America’s Army as one of the most enduring gaming brands in the market. Players can experience more of the current day Army with the release of the latest version of the game called America’s Army: Proving Grounds, which was released on Steam in August 2013.

America’s Army: Proving Grounds brings the best features of the previous games to a new AA environment that stresses small unit tactical maneuvers.

* Proving Grounds Screenshot
* Proving Grounds Screenshot
* Proving Grounds Screenshot
* Proving Grounds Screenshot
Knighthoods

Knighthoods (also known as Orders) are titles that are available during the Character Creation stage as well being able to be acquired during the game itself. They will confer some form of bonus depending on the knighthood and rank, though there may be an associated penalty with some factions. There will be 6-8 knighthoods to choose from at the Character Creation stage. Early backers of the game from Kickstarter will be able to choose from an additional 3 knighthoods depending on a what point they backed The Mandate.

Male captain characters will become Knights and female characters will become Dames.

Whilst all Knighthoods begin at rank 1, many of these will have multiple ranks: Knight Officer (Knight), Commander, Grand Officer, Grand Cross, Grandmaster (not obtainable by player)

* Those backing before 1st November 2013 have the option of all kickstarter knighthoods.
* Those backing before 1st December 2013 have the option of all but the Order of Nicholas.
* All other pre-release backers will have the option of the Order of Novy Petersburg.