Paladins Closed Beta Version 0.23.978

## See also

← 0.22  •  **0.23**  •  0.24 →

All Patch Notes

###  Ability 1 - Salvo

Pre-load all of the rockets from your magazine into your launcher. Your next fire will release all of the pre-loaded rockets.
###  Ability 2 - Thrust

Thrust yourself 50ft upwards into the air and 20ft forwards. Hold Spacebar to slowly propel yourself upwards while draining your fuel meter.
###  Secondary Fire - Expectorate

Spit out an unstable loogie. Enemies hit by your flammable saliva take 30% additional damage from your attacks for 4s. You may also shoot your loogie, causing a large explosion.
###  Ultimate - Dragon Punch

Unleash your fury and overclock your thrusters to deliver a high velocity punch that deals 100% of your target's maximum health as damage.
### Cards

* **Rain of Fire** - Specialty
	+ Gain {5/10/15/20}% increased damage for 5s after using Thrust
* **Decimate** - Specialty
	+ Greatly increase the knockback of Expectorate's explosion and reduce it's cooldown by {1.5/3/4.5/6}s
* **Bask**
	+ Using Booster while out of combat will heal you for {100/200/300/400} health per second
* **Hot Swap**
	+ Dealing damage with your in-hand attacks increases your reload speed by {10/20/30/40}% for 3s
* **Lung Capacity**
	+ Increase the projectile speed of loogie by {50/100/150/200}%
* **Propel**
	+ Increased the forward distance of Thrust by {25/50/75/100}%
* **Reciprocate**
	+ Kills and Eliminations restore {20/40/60/80}% booster fuel
* **Spitfire**
	+ Increase the rocket accuracy of salvo by {4/8/12/16}%
* **Survival**
	+ Dropping below 30% hp reduces thrusts cooldown by 100% and gives you {15/30/45/60}% speed for 3s.
* **Thrill of the Hunt**
	+ Killing blows reduce the cooldown of Thrust by {25/50/75/100}%
* **Viscosity**
	+ Enemies hit with Expectorate directly, or by it's explosion, are slowed by {15/30/45/60}% for 3s
* **W.Y.R.M. Jets**
	+ Increase your air movement speed while using booster by {12/24/36/48}%

## General

* We have introduced a new Specialty card system. Each Champion will have two Specialty cards to choose from, each promoting a unique playstyle. Check each Champion's individual card updates for more information.

## Champions - Balance/Updates/Fixes

###  Buck

* **Shrapnel Cannon**
	+ Reduced damage from 61 to 48 per hit.
* **Heroic Leap**
	+ Reduced jump distance by 50%.
	+ Increased cooldown to 15s.

###  Fernando

* **Flame Lance**
	+ Movement Speed reduction while firing increased from 25 to 35%.

###  Grohk

* **Tempest**
	+ Now targets enemy players through deployed shields.

###  Grover

* **Vine**
	+ Increased projectile speed from 400 to 600 units per second.

###  Kinessa

* **Oppressor Mine**
	+ Slow no longer stacks

###  Skye

* **Wrist Crossbow**
	+ Now functions as an instant fire weapon.
* **Poison Bolts**
	+ Damage reduced to 100 over 4s.
	+ Now applies a stacking 10% movement slow.
	+ Reduced number of base stacks to 1.

###  Ying

* **General**
	+ Increased Ying's fall speed slightly.
* **Dimensional Link**
	+ Fixed an issue where Ying could still use Dimensional Link when she was affected by Cripple.

## Cards - Balance/Updates/Fixes

###  Androxus

* Removed from the game:
	+ Heads will Roll
* **Quick Draw**
	+ Now a Specialty card.
	+ Also grants Androxus a third use of Nether Step.
* **Vengeance**
	+ Now a Specialty card.
	+ Reversal now does base 300 damage, has a 50% larger capture, and has a 2/4/6/8s lower Cooldown.
* **Continuation**
	+ Renamed to Abyss Walker.
	+ Now heals for 75/150/225/300 per dash.

###  Barik

* Removed from the game:
	+ Inflame, Hunker Down, Paralyze
* **Bunker**
	+ Now a Specialty card.
	+ Increases Health of Barricade by {1000/2000/3000/4000} and reduces the Cooldown of Barricade by 10s.
* **Combat Repair**
	+ Heal per second reduced from {100/200/300/400} to {50/100/150/200}.
* **Double Time**
	+ Now a Specialty card.

###  Buck

* Removed from the game:
	+ Buck Shot, Berserk, Concussion, Vigor
* **Reconstruction**
	+ Now a Specialty card.
	+ Heals you for 20% of your maximum health instantly upon activation, and increases Recovery's heal by 100/200/300/400
* **\*NEW\* Gotcha**
	+ New Specialty card.
	+ After hitting a target with your net shot, deal 10/20/30/40% more damage to them for 5 seconds.

###  Cassie

* Removed from the game:
	+ Big Game, Inertia
* **Blast Shower**
	+ Now a Specialty card.
	+ Fires 3 smaller Blast Shots instantly in a cone rather than in succession. Now also provides a Cooldown reduction to Blast Shot each time Cassie hits a target with her weapon.
* **Exaction**
	+ Now a Specialty card.

###  Evie

* Removed from the game:
	+ Finisher, Impact, Long Winter
* **Frigid Field**
	+ Now a Specialty card.
	+ Increase Ice Block duration by 1s, and when you Ice Block you freeze all nearby targets for .3/.6/.9/1.2s.
* **Stand Still**
	+ Now a Specialty Card.
	+ Now only applies on direct hits, instead of when hitting a single target.
* **Frostbite**
	+ Movement Slow reduced from 15/30/45/60 to 10/20/30/40%
	+ Now has a 10s Cooldown
	+ Now procs immediately upon hit, rather than having a chance to proc.

###  Fernando

* Removed from the game:
	+ Evolve, Aegis
* **Incinerate**
	+ Now a Specialty Card.
* **Towering Barrier**
	+ Now a Specialty Card.
	+ Increases shield health by 1000/2000/3000/4000 and the size of your shield by 75%.

###  Grohk

* Removed from the game:
	+ Manifest
* **Invigorate**
	+ Now a Specialty card
* **Healing Rain**
	+ Now a Specialty card

###  Grover

* Removed from the game:
	+ Consequential, Battle Focus
* **Fatalis**
	+ Now a Specialty card.
	+ You attack 10/20/30/40% faster. Also, gain 30% Movement Speed for 1s on successful weapon hit. Does not stack.
* **Germinate**
	+ Now a Specialty card
	+ Increased healing from 50/100/150/200 to 100/200/300/400.

###  Kinessa

* Removed from the game:
	+ Size of the Fight
* **Critical Hits**
	+ Now a Specialty card.
	+ Successful shots made to the upper half of an enemy character will deal 5/10/15/20% increased damage. Reduces time to fully charge by .20s.
* **Well Stocked**
	+ Now a Specialty card.
	+ You may have up to 3/4/5/6 Oppressor Mines active at once and reduce Oppressor Mine's cooldown by 4s.

###  Pip

* Removed from the game:
	+ Acid Cloud
* **Malady**
	+ Now a Specialty card.
	+ Both weapon attacks and Explosive Flask deal {15/30/45/60}% more damage to targets above 60% Health.
* **Medicinal Excellence**
	+ Now a Specialty card.
* **Stickiness**
	+ Movement Speed slow reduced from {15/30/45/60} to {10/20/30/40}%.

###  Ruckus

* Removed from the game:
	+ Double Tap, Proximity
* **Gunship**
	+ Now a Specialty card.
* **\*NEW\* Projector**
	+ New Specialty card.
	+ Your Emitter gets applied to nearby teammates with 20/40/60/80% of its strength, including all benefits from Emitter cards.

###  Skye

* Removed from the game:
	+ Victory Rush, Tactical Reload, Preparation
* **\*NEW\* Corrode**
	+ New a Specialty card.
	+ Increases the maximum stacks of Poison bolts by {1/2/3/4}.
* **Surprise Attack**
	+ Now a Specialty card.
	+ Now deals {150/300/450/600} damage directly to the first target you attack after exiting stealth.

###  Ying

* Removed from the game:
	+ Imitate, Compensate
* **Efficiency**
	+ Now a Specialty card.
* **Fracture**
	+ Now a Specialty card.
	+ Increases the damage of shatter by 30/60/90/120. If an illusion is killed or despawned when a new illusion is spawned, it triggers a Shatter explosion.

Source