recursal/Fanatic-Fandom huggingface dataset:
Sinclair Advent: White Reaper of the Battlefields

## Guide Summary

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed id interdum
 massa, at maximus justo. Aenean feugiat ex a libero finibus porttitor.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent quis
malesuada purus. Proin malesuada bibendum eros non tempus. Vestibulum
sollicitudin lorem cursus placerat hendrerit. Etiam id ultrices sapien,
in maximus diam. Phasellus ac auctor elit, mattis commodo enim.
Phasellus ut egestas velit. Morbi tempor erat sed leo congue blandit.

Mauris tincidunt malesuada turpis, ut rhoncus lorem tristique nec.
Pellentesque mauris velit, dignissim molestie ante ut, dignissim finibus
 ante. Phasellus luctus hendrerit consectetur. Phasellus placerat
molestie felis. Praesent rutrum commodo lectus accumsan commodo. Donec
malesuada turpis in urna aliquet, eu facilisis felis dictum. Proin
rhoncus massa ante, vitae condimentum nibh venenatis placerat. Sed
egestas mi enim, ut cursus urna feugiat et. Sed nulla tellus, pulvinar
in magna vitae, finibus sagittis velit.

### Why would I use these units?

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent eget
felis sit amet nisl porttitor convallis at vitae ex. Aliquam erat
volutpat. Aliquam consectetur dui tincidunt ligula posuere mattis. Fusce
 suscipit, urna vitae cursus laoreet, felis metus blandit ipsum, vitae
cursus sapien lectus ut sem. Mauris mattis sit amet ante in interdum.
Sed tristique metus porttitor, fringilla sapien nec, varius odio. Proin
porttitor lorem lacinia tempor gravida. Vestibulum hendrerit tincidunt
sem, luctus sodales lacus faucibus in. Phasellus tristique libero eros,
ac porta velit hendrerit nec. Aliquam vitae congue arcu.

Donec ultricies maximus feugiat. Proin pellentesque fermentum justo eget
 sodales. Donec vel eros eget ante feugiat maximus. Aliquam pretium
molestie turpis, sed pellentesque dolor tincidunt quis. Donec nec lectus
 quam. Phasellus blandit nisl ac lacus luctus cursus. Sed finibus metus
nec sollicitudin mollis. Maecenas sodales, diam sed posuere viverra,
massa urna elementum ex, at placerat lacus massa et turpis. Vivamus
pulvinar sem ut convallis varius. Nulla facilisis elit ipsum, sit amet
accumsan turpis consequat sit amet.

Class aptent taciti sociosqu ad litora torquent per conubia nostra, per
inceptos himenaeos. Pellentesque sit amet laoreet lacus. Donec sagittis
eget mi a consectetur. Integer a nulla felis. Cras auctor leo at sapien
fringilla lacinia. Donec id accumsan mauris, quis facilisis nulla.
Nullam at varius libero. Pellentesque tempus luctus mauris elementum
tempus. Fusce egestas sapien et mi varius sagittis. Pellentesque
habitant morbi tristique senectus et netus et malesuada fames ac turpis
egestas. Sed at imperdiet quam.
Pennsylvania Secondary Transition Guide

The Pennsylvania Secondary Transition Guide website contains many useful resources. The link to the Transition Guide provides more resources in the categories of health, employment, financial fundamentals, post-secondary education and training, self-determination, school, recreation and leisure, community living, and agencies & supports. The school section includes checklists, assessment supports and resources, tool-kits, fliers, fact sheets, assistive technology, and other documents to help with transitions. The *Getting It Right In the IEP* pdf explains step-by-step how to appropriately complete an IEP for a transition student.

http://www.secondarytransition.org/
Bouki

## Kung-fu Terrapin Bouki

* 1 ★ Portrait
* 2 ★ Portrait
* 3 ★ Portrait
* 4 ★ Portrait

## Story

Non-Human Bouki. Quiet and reclusive, the aquatic Bouki Tribe lived in small groups and practiced their martial arts in peace. However, their way of life was destroyed when Faust captured most of them for his experiments and began using them as his personal army.
Poliste

## Hidden Poison Stinger Poliste

* 1 ★ Portrait
* 2 ★ Portrait
* 3 ★ Portrait
* 4 ★ Portrait

## Story

A member of the non-Human Poliste Tribe. Originally from the Spore Jungle, the tribe was the subject of many of Faust's experiments. However, Faust quickly lost interest due to the tribe's aggressive nature, which tended to shorten their lifespan significantly.
Princess Astraea's

## Story

A mentioned character from Heldrea Kingdom.

There are a very little information about Princess Astraea, so it is unknown who she really is and what is her purpose in the story at all. She is the eldest daughter of King Leopold, the cousin of Damian and the princess that Freesia protects as one of the royal retinue of guards.

Her story is coming to Damian's defense in his early days as a White Knight is known in the capital.

According from chapter 14, she is against any war just like the war between Heldrea and Delcart, however her father is determine and she usually got him wrapped around her little finger.
Pyro

## Jungle Destroyer Pyro

* 1 ★ Portrait
* 2 ★ Portrait
* 3 ★ Portrait

## Story

Faust's weeding prototype and a modification of a Lizardog. After discovering the Spore Jungle was too harsh for Human workers, Faust had to find alternative manpower to build his research facility. To solve the problem, he indoctrinated a Lizardog, modifying its relatively simple brain structure to create a perfect laborer.
Race - Pollywog

Pollywog (Tiny Native-outsider) NG

Little native-outsiders with an affinity for trees. They are reportedly offspring of unknown celestials from the Beastlands and a more welcoming Grippli tribe.

Cat-sized and overtly curious, they resemble light-blue or mint-green tree-frogs that revel and play in their hot springs, forest home.

Pollywogs are adventurous and inquisitive souls, but not know for their brawn or brilliance.

+6 Dex, -4 Str, -2 Int

Darkvision 60 Feet

Speed 20

Pollywogs are tiny and gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks.

Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet

Nimble Little Buggers: Pollywogs receive Weapon Finesse as a bonus feat.

Flexible - Acrobatics and Escape Artist are always class skills.

Tree-Dwellers: Pollywogs have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants. They are also are always considered to have a running start when making Acrobatics checks to jump.

Wet skin - Needing to keep their skin moist causes Pollywogs an adverse reaction to low temperatures.  They have vulnerability to cold.

Language - Elven (more experienced members can learn from Common, Giant, Goblin and Sylvan).
Race - Gnomes

Gnomes - Tinkerfolk - Gnomes were not a plentiful race before the Long War, and their small communities were some of the first to be raided and rounded up by the Grey Legion. What few, if any that remain would no doubt be a shattered, hopeless people. A species well and truly on the verge of complete extinction
Rerolling

Rerolling is a common term in gacha games. It involves creating an account and playing the tutorial until you get the beginner currency for your first multiple character summoning.

## Units to look for in Knights Chronicle

These units are extremely useful in the Arena and will help you get a consistent weekly income of Crystals. Having these units is not mandatory but you will want them eventually if you want to stay high in the PvP ladder. As of June 26th, 2018 there is currently two banners where these units are available.

 Affinity
 Rarity
 Role

## Ruby

Ruby is a buff clear unit. Whenever her turn begins, she has an 80% to clear out any withstanding buffs that are on the enemies' Attack and Defensive-type units, including Shields, but not including buffs that specifically states "Cannot be cleared". She boasts the top Agility in the game (599), and she can self-heal 50% of the time when she does an attack, as well as give CT heals to her moves. Ruby is designed to keep many attacker and tanks in check, specifically Cain, which can easily enter Absorb status with up to 5 stacks of attack. She is also the reason that Mary cannot excel in arena either, because she will always prevent Mary's attack stack from going really high. Her weakness is that her attacks are quite lackluster, and has no extra effects other than healing herself.

## Rue

Rue is by-far, in my opinion, the best healer the game has to offer. Her passive clears out all shields on the enemy side when it is her turn (aside from shield that specifically states cannot be negated). With her passive, it gives her the Resolve status, which lets her live off a fatal hit. Her basic attack is a spread 3, and has a chance to clear out any buffs on the targets, and skill 2 heal is the only one so-far that heals pass poison ailment (She heals off the poison first, and then heals the target), it also grants the targets immunity against hard status, like vanish, and looming death. Her Skill 3 resurrects any downed ally, and resets the CT of the character, and makes them move next. Popular builds in Japan often has her wielding the Tenacity Rune skill, so she can activate Resolve twice. Her weakness is that, she is quite frail, and even with 2 layers Resolve, she may die easily.

## Cain

Cain is an anti-heal unit. This battle system favors healing, Cain has a 30% chance to go into Absorb Damage whenever anyone on the enemy side heals, as well as giving him a high chance of counter and multi-strike. He also hits Healers very hard, and spread heal block to those who try to attack him. This means your opponent cannot stack a bunch of healers, like Karen, Rue, Sid (coming soon), Deimos, and Ramu, and hope to stall out. He is also the sole reason why Mary cannot excel in the arena in JP, due to her passive always healing her. His weakness is that he is only very useful against heals, so if your opponent does not run a lot of healers, his use is limited.

## Trivia

* Credit to Bloom for making the original page.
* Credit to Clear for making the reroll explanations.
Race - Humans

Humanity - Humans of the Wurld are widespread. Native to both the old and the new Wurld every continent has a subset of humans. Differing in tones and cultures, separated by distance and strained relations.

Until recently Elves and halflings were considered the leaders of the Wurld. The declaration by Hester that humanity would inherit the Dour Faith has turned that former status on it head.
Self-Determination

PACER's National Parent Center on Transition and Employment contains resources for parents and educators on teaching students self-determination skills. It defines self-determination, discusses developing self-determination skills, and provides mentoring and family supports.

http://www.pacer.org/transition/learning-center/independent-community-living/self-determination.asp
Location - Gar’nelth Sil

Gar’nelth Sil is the strongest, most well-defended and most isolated Stone Dwarf Citadel in the Wurld.

Known for its staunch defenders and ingenious design, Gar’nelth Sil is the only known Stone Dwarf hold to have repeatedly resisted the Geld attempts to breach her. No foreigner has ever stepped foot within the hallowed halls of the Citadel, nor has any non-dwarf met with their mysterious king.
Self-Advocacy

Inclusion BC is a provincial federation that provides support, education, and advocacy for individuals with disabilities. Their website defines self-advocacy, how they support self-advocacy, and provides many resources. Some of the things Inclusion BC does for individuals and the community include providing referral support, advocating for policy change, providing resources and hosting workshops and conferences, and promoting inclusion through public awareness initiatives and campaigns.

http://www.inclusionbc.org/self-advocates
Rosette

## Green Thumb Rosette

* Illustration
* 4 ★ Portrait
* 5 ★ Portrait
* 6 ★ Portrait

## Story

A gardener in the Grand Duchy of Delcart. This girl is in charge of taking care of the biggest garden in Tybalt, the capital city of the Grand Duchy. She loves plants, so she really enjoys taking care of them. Her skills as a botanist are so renowned that it's said she's even able to bring plants back from the dead. This led the Grand Duke himself to hire her as a contractor to take care of his garden. She's always smiling, even when she's working hard, so her gardens are super popular.
Center for Parent Information and Resources

This website is a great resource to share with the parents of transition-age students. The Center for Parent Information & Resources provides webinars, reports, articles, and a calendar of events with a focus on families of students with disabilities. The searchable resource library contains common search topics that include information regarding IDEA, laws, early intervention/childhood, school-aged, and high school & beyond. These broad topics are then broken down to make searching for information easier for families. The items within the resource library are available in English and Spanish.

http://www.parentcenterhub.org/
Why Do We Need a Transition Plan?

Autism Speaks provides a PDF containing information on why transition planning is important and how it is incorporated into an IEP. It describes a students' rights and how they may change after high school. Leveled assessments are described to help prepare for the transition meeting; along with implementation strategies.

https://www.autismspeaks.org/sites/default/files/documents/transition/transition\_plan.pdf
NTACT Transition Planning

The National Technical Assistance Center on Transition (NTACT) website is an excellent resource for educators and parents of transition-age students. The research-based flow chart shows the birth to adult view of transition education and services. Also available is information about Quality Transition Planning, Indicator 13, Effective Practices, and Other Resources. Case studies are provided to serve as examples of successful transition planning.

https://transitionta.org/transitionplanning
Q&A for Transition Planning

The U.S. Department of Education has many helpful questions and answers pertaining to transition of students with disabilities to postsecondary education. The questions are broken down into the categories of the admissions process, post-admission: documentation of a disability, and post-addmission: obtaining services. It also describes the keys to success in the areas of attitude, self-advocacy, and preparation.

https://www2.ed.gov/about/offices/list/ocr/transitionguide.html
Insuloplanedo

Insuloplanedo or Second World as it is sometimes referred to, is the planet on which the story The Pilot takes place. It is around the size of a golf ball and is to its shrunken inhabitants around the size of Earth. The planet has only one continent, which is located on the north pole , Mainland, which is around 1,000 miles in diameter. Mainland is where most of the population of the planet, at least human, live. Around Mainland is a area taking up a 1/4 of the northern hemisphere. This area has almost no islands with the exception of one 2 1 mile in diameter islands, This space is known as "The Clearing". The area after The Clearing ends and the islands began is known as the "Equitable Belt".

The Equitable Belt is the other 1/4 of the northern hemisphere and is filled with 50% normal tropical islands, and the 50% are "atypical", or of a different biome, but are populated with normal creatures and plants. The Equitable Belt ends where the equator begins. After the Equitable Belt there is the Deviant Domain.

The Deviant Domain takes up all of the southern hemisphere. The Deviant Domain islands are called "Deviant Islands" as 99% usually have not only a divergent biome, but also exotic creatures like dinosaurs, cryptids, classical monsters, giant sized animals and much more. There are a few that are normal in terms of creatures, plants and biome, but are 'deviant' in other ways like having a extremely technological advanced population or something else not considered normal. There is also a second "semi-continent" located in Deviant Domain, Milihpen, home and HQ of the Malbonas, the main antagonists of the series.

Most of the planets islands are located in Deviant Domain, and the planets number of islands fall some where in the 5,000 range, and each island is around 5 to 10 mile in diameter.
Sinclair Advent

ℹ️️

This article is a guide, this guide may not work for everyone.

## Guide Summary

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed id interdum
 massa, at maximus justo. Aenean feugiat ex a libero finibus porttitor.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent quis
malesuada purus. Proin malesuada bibendum eros non tempus. Vestibulum
sollicitudin lorem cursus placerat hendrerit. Etiam id ultrices sapien,
in maximus diam. Phasellus ac auctor elit, mattis commodo enim.
Phasellus ut egestas velit. Morbi tempor erat sed leo congue blandit.

Mauris tincidunt malesuada turpis, ut rhoncus lorem tristique nec.
Pellentesque mauris velit, dignissim molestie ante ut, dignissim finibus
 ante. Phasellus luctus hendrerit consectetur. Phasellus placerat
molestie felis. Praesent rutrum commodo lectus accumsan commodo. Donec
malesuada turpis in urna aliquet, eu facilisis felis dictum. Proin
rhoncus massa ante, vitae condimentum nibh venenatis placerat. Sed
egestas mi enim, ut cursus urna feugiat et. Sed nulla tellus, pulvinar
in magna vitae, finibus sagittis velit.

Make a template here for party setup

Donec ultricies maximus feugiat. Proin pellentesque fermentum justo eget
 sodales. Donec vel eros eget ante feugiat maximus. Aliquam pretium
molestie turpis, sed pellentesque dolor tincidunt quis. Donec nec lectus
 quam. Phasellus blandit nisl ac lacus luctus cursus. Sed finibus metus
nec sollicitudin mollis. Maecenas sodales, diam sed posuere viverra,
massa urna elementum ex, at placerat lacus massa et turpis. Vivamus
pulvinar sem ut convallis varius. Nulla facilisis elit ipsum, sit amet
accumsan turpis consequat sit amet.

Class aptent taciti sociosqu ad litora torquent per conubia nostra, per
inceptos himenaeos. Pellentesque sit amet laoreet lacus. Donec sagittis
eget mi a consectetur. Integer a nulla felis. Cras auctor leo at sapien
fringilla lacinia. Donec id accumsan mauris, quis facilisis nulla.
Nullam at varius libero. Pellentesque tempus luctus mauris elementum
tempus. Fusce egestas sapien et mi varius sagittis. Pellentesque
habitant morbi tristique senectus et netus et malesuada fames ac turpis
egestas. Sed at imperdiet quam.

## Event Tracking

**Please do not track day to day changes. If this event persists the next day with a renewed timer then consider it one event until it disappears entirely.**

**This table may move to a different page.**

This information will be used to predict the next appearance of the Advent Dungeon.
Iowa Vocational Rehabilitation

The Iowa Vocational Rehabilitation website has many resources available for educators, parents, and students. The Message for Parents and Educators section contains post-secondary services, supported employment services, and direct employment services. Information is given regarding what types of disabilities that are taken into account when IVRS determines eligibility of an individual to receive services include diabetes, asthma, learning disabilities, hearing disabilities, mental illness, spinal cord injuries, developmental disabilities, orthopedic disabilities, along with others. Referral information is also available.

http://www.ivrs.iowa.gov/clients/messageforparentsandeducators.html
Genre And Storyline of The Pilot

The genre of The Pilot is aiming to be a mixture of comedy, drama, action and adventure, with comedy, action and adventure being in the forefront.. With the episodic and open nature of the story, it does not have many if any story arcs, with the possible exception of a chapter or two at the end with the Malbonas. The Pilot is planting on having around 100 chapters, along with a The Pilot 2. Although the both of these are not confirmed, the former is the most likely.
Secondary Student Transition Planning Wiki

Secondary student transition planning resources for students, parents, and educators.

## Describe your topic

Transition planning for secondary students includes the categories living, learning, and working. There are many resources available to inform students, parents, and educators about these three categories. Resources are also available for teaching self-determination.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Recent History

The Triumvirate of the three Gods - Hester (LE), Jeradin (LN) and Dayamona (NE) have seemingly doomed the Wurld to enslavement.

The three deities consolidated their churches and fanatical followers into a new and harsh religion - the Dour Faith. New temples were setup, designed to overshadow dissenters, enforce draconic laws and make the faithful and morally bankrupt into rich and powerful ‘Saints’ - spiritual demagogs who lived solely to promote the church’s corrupting message.

The combined religion spread swiftly and within years (thanks to the legitimacy of the Jeradin faithful) they infiltrated and soon dominated the major religions of almost every country upon the Wurld.

Through assassinations, bribery and bullying they forced their opinions to the forefront of every conversation and debate. Wearing down resistance and redirecting outrage at every turn.

Eventually people started disappearing, public shaming and executions were commonplace. A new church-aligned army known as the Grey Legion arose and began to enforce the will of the Triumvirate despite vocal protestation from local communities.

Things worsened until the Dour Faith decried that it could no longer be contained by the Laws of Mortality and began to supplant rightful rulers in favour of chosen Saints that took control at all levels of government, no matter the region or represented population.

Far too sluggishly, less affected countries began to respond to the rising threat. Old grudges and disputes kept those who could have resisted the Dour Faith from acting cohesively. Yet, no such constraints existed within the singular focus of the Grey Legion.

The war that eventually came engulfed the entirety of the Wurld, save the most extreme and remote areas. As a decree of Hester, Humanity was named the sole inheritors of the Dour Faith and pogroms of civilized non-humans began to rapidly crop up around the globe. Soon violence against ‘Inhumans’ reach a crisis point as active genocide campaigns were launched against demi-humans and heretical sympathizers everywhere the church held sway.

The conflict abroad dragged on, becoming known as the Long War even in its final years. With the last allied northern kingdoms of Starsweather and Autumn-Till falling to the Legion scant weeks ago. The free lands of the south have been fully consumed by the hateful iron and steel of the Legionnaires.

Those with the means and foresight to travel farther north have done so. But fears remain that even the savage species and harsh climate of the arctic zone will only keep the Dour Faith and its veteran Long-knights at bay for so long. The days of freedom and mercy breath their last gasps amid falling snow and hushed winds of the Hinterlands. As those that cling helplessly to the edge of the Wurld wondered desperately where their gods of light and hope have gone, or if they ever truly existed at all.
Step-by-Step High School Preparation For College

Planning for college can be time consuming and stressful. High school students with IEPs preparing for college have specific things they need to consider during each year of high school. This easy to follow guide breaks down what needs to be completed each year to help keep the student and parents on track for a successful transition.

https://www.understood.org/en/school-learning/choosing-starting-school/leaving-high-school/planning-for-college-a-4-year-guide-for-high-schoolers-with-ieps
Iowa Transition Assessment

The Iowa Transition Assessment website provides educators and parents with many resources to help better understand transition assessments. The *Transition Matrix* is organized by the living, learning, and working categories within the transition planning assessment areas. The matrix is easy to read and follow. It provides a definition for each subcategory underneath the living, learning, and working categories.

The *Methods and Tools* page is extremely helpful. Sometimes it is hard to know what the focus of each assessment is but this breaks it down to make searching for appropriate assessments much easier. It provides the assessment name (with a link) and what assessment area, postsecondary area, and subdomain it includes. A person can search by the assessment area and postsecondary area to narrow their search for assessments.

http://transitionassessment.northcentralrrc.org/
Mainland

Mainland is the only continent of Insouloplanedo, and home to most of the human population of the planet. It is 1,000 miles in diameter and is in the center of The Clearing. Mainland has a mostly mild to hot climate despite being on the North Pole. The ecology of mainland is modern day flora and fauna, and has no humanoid species.

The Mainland has a population of around 774,000 people. Mainland does not have a technical government, but is governed by an infiltrated and corrupted group of higherups and military. Mainland is divided into six districts, Acirema, Adanac, Helvetica, Kahjeet, Okanahwa and Ozuna. The culture and tech of Mainland is very similar of the 21st century World, with only a few exceptions in a few areas. Also, the religion of most of Mainland (and that of the solar system for that matter) is that of Christianity.

Mainland is one, and one of the main if not the main, target of the Malbonas, a evil group dedicated to, as their motto states, "Rule The Second World". Most of the population of Mainland have never been off of the continent before, and the ones that have have only been to its neighboring islands. This is due in part because of the brainwashing of the Malbonas and some of the things they have seen on the islands.

The Mainland is the Birthplace and location of Pielot Zexennozon's family.
Malbonas

The Malbonas, formally officially known as Milihpenians, also known as Milihpenians, Akuyakus, Niallivs, The Itanimulli, Vappa Nosams and the Snamors are the main antagonists of The Pilot. They are a group of around 1,000 who plan to take over " The Second World", starting with the Mainland.

The Malbona group started around 200 years ago, just a few years after people were placed on the planet. It all started after a few people had a dispute with the official 'leaders' of Mainland. The soon-to-be Malbonas wanted to take over, and rule over Mainland and all of the Second World with supreme authority, and expressed the desire to do so to the leaders. But the leaders shrugged and laughed it off. Angered, they asked for control again, but only got surprised and annoyed faces and a few laughs. Highly irate, the small group walked off. Little did the leaders know, the group that asked for control had stole some weapons and tech from the scientists who made Insuloplanedo before they where placed on the planet.

Angered and still wanting revenge, the group decided to carry on their plans and left Mainland to look for a suitable island to start a base. The two islands near Mainland where way to close to people for comfort, so they keep looking for suitable islands. They though they where all out of places to start a base, since they either where too small and/or had too bad a biome or had a native people there. Eventually one member suggested heading straight south to see if there was a landmass similar to Mainland. To their surprise, there was. Although it was 1/4 the size of Mainland, it had relatively the same climate and biome, and no people living on it. As it had no prior name, the group named it Milihpen and also named themselves after it, calling themselves the Milihpenians.

From that point on, they built a base there and stared to advance the tech and weapons they stole from the scientist. They stared to experiment and make all kind of weapons and technology, from weather-control machines and cloning devices, to hostile man-eating creatures and calming-down drugs. Then, around 100 years ago, after a few members leaked secrets to few people and a few people accidently seen it themselves, rumors of a group that planed to rule the world and had already infiltrated their leaders spread around like wildfire. But only a few really believed it, calling themselves the "Awoken Ones". Around 50 years ago, the Awoken Ones made names for the group, one, the Malbonas stuck and became the most popular name. So popular that the Milihpenians officially renamed to the Malbonas.

(W.I.P)
Beach Center

The Beach Center website has many resources for Self-Determination available for teachers and parents. The Teacher’s Guide to Implementing the Self-Determination Learning Model of Instruction for Early Elementary provides educational supports for self-management, self-monitoring, self-evaluation, and self-reinforcement. It also includes educational supports for communication skills and self-advocacy. The list of children’s books about problem solving and the student examples/sample forms to copy are an excellent resources for parents and educators.

http://www.beachcenter.org/
Race - Dwarves

Dwarven races or Firmfolk are named after whatever they lived beneath;

Sail Dwarf - Sailors and explorers that roam the open waterways on their huge tall-ships.

Sky Dwarf - Hill Dwarves - new Wurld colonists long culturally departed from their northern and seafaring cousins.

Stone Dwarf - Mountain Dwarves - Northern, arctic Dwarves that live isolationist lives beneath the Wurld’s largest peaks

Sky Dwarves lived beneath the open sky in towns not unlike men and Halflings. They were the most welcoming of Firmfolk, valuing friendship, trade and carousing in equal measures. Master metalworkers, they were known to make the most reliable weapons and armour in the Wurld. Most are Lawful Good

Stone Dwarves lived beneath the stone of the mountains and feared the starlight of the night-sky as a dread omen of misfortune. Xenophobic and serious-minded, Stone Dwarves cared little for the Wurld beyond their mountains. Leaving others alone and wanting nothing more than the same from them. Master masons, none who ever lived could match the beauty and strength of a Stone Dwarf citadel. Most are Lawful Neutral.

Sail Dwarf

Born beneath the sails of their magnificent tall-ships, many Sail Dwarves spent their entire lives within sight of one sea or another. Most Sail Dwarves have been pushed from their watery-homes by the Legionnaire Navy. Many long to return.

Dexterity score increases by +2, Charisma +2, Constitution -2

Sail dwarves have learned how to live constantly and happily together aboard tall ships full of tightropes and high rigging. Unfortunately lack of extensive cardiovascular exercise and difficulties securing proper nutrition takes its toll on their bodies during the long years at sea.

Age. As dwarf

Alignment. Most Sail dwarves are happy to be a part of a community but generally long for self-expression. They are vigilant protectors of the weak and innocently foolhardy. Most are Neutral Good.

Size. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Low-Light Vision 60’

Life at Sea - Acrobatics, Climbing, Crafting (Carpentry), Perform (Singing), Profession (Sailing) and Swim are always class skills

Fleet of foot - base movement 30

Endless Resolve - Sail Dwarf ingenuity and confidence is legendary. They gain a +2 racial bonus on saving throws against fear and despair effects. Also, once per day, after a natural roll of 1 on a d20 roll, a Sail Dwarf may reroll and use the second result.

Riggers - Sail dwarves are always considered to have a running start when making Acrobatics checks to jump.
Electro (Marvel Comics)

> "*Jewels! Money! No matter how much I take, I want more -- much more! And with my great power, nothing can stop me from **getting** it!*"
>
>
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## Summary

**Electro** is the name of a fictional supervillain appearing in American comic books published by Marvel Comics.

## Powers and Stats

**Tier:** **9-A** physically. At least **High 8-C** via Electricity Manipulation

**Name:** Maxwell Dillon, Electro

**Origin:** Marvel Comics

**Gender:** Male

**Age:** Unknown

**Classification:** Enhanced Human

**Powers and Abilities:** Superhuman Physical Characteristics, Flight, Electricity Manipulation and Projection, Electricity and Microwave Absorption, Enhanced Senses (Can "see" Electricity), Resistance against Electricity, Statistics Amplification (Becomes stronger when absorbing energy), Technology Manipulation (Can control complex machinary), Limited Magnetism Manipulation, Limited Status Effect Inducement (Can overcharge synapses bio-electrical transmissions) and Biological Manipulation (Was able to defeat Nate Grey by manipulating the bio-electric currents in the human brain to turn Nate's own psionic powers against him, and do the same to make Spider-Man beg. Was able to negate Spiderman's wall-crawling powers), Limited Transmutation (Was able to carbonize air and glassed Sandman), Transformation (Can turn himself into pure Energy)

**Attack Potency:** **Small Building level** physically (Comparable to Daredevil). At least **Large Building level** via Electricity Manipulation (Can easily harm Spider-Man with electricity. Can bring down buildings and did this)

**Speed:** Likely **Massively Hypersonic+** (Can block bullets, and is comparable to the Punisher and Hawkeye, although he is still slower than and regularly blitzed by the likes of Daredevil and Spider-Man) with **Massively Hypersonic+** attack speed

**Lifting Strength:** At least **Athletic Human** physically (Thanks to the electricity circulating through his body, his strength was augmented to the point where he could lift over 450 pounds), **Class 5** with Electromagnetic powers (Almost dropped a truck on Spiderman)

**Striking Strength:** **Small Building Class**

**Durability:** **Small Building level**

**Stamina:** High

**Range:** Standard melee range. At least 100 feet with electric bolts (according to Marvel.com)

**Weaknesses:** While fully charged, Electro is extremely susceptible to anything that may short-circuit him, such as water. After having experiments performed on him by the Superior Spider-Man, Electro has become prone to losing control of his powers, causing him to burn out and collapse.

**Feats:** Respect Thread
NPC - Elfbane Carveer

Famed ranger turned infamous Long-Knight, Elfbane Carveer came to lead the Darkreach Crusades and eventually rose to become the feared face of the Grey Legion.

Easily recognized by his antlered helm and frightening warpaint. His piecemeal, magical armour is composed of little more than trophies taken from the suits once worn by his fallen foes.

Despite his mid-rank of Elfbane, Carveer carries the full trust of Pope Sul-Dul, a blessing that provides him almost unprecedented autonomy. A freedom he has used to conquer and quell the last of the Northern Kingdoms within the Old Wurld. Actions that brought swift end to the Long-War and assured the Dour Faith its bloody victory.
Location - The Skittering Depths

The life-force of the old Geld temple, known as the Skittering Depths, was snuffed by the members of the Trailblazer campaign shortly after arriving in the Hinterlands.

Corrupted and guarded by servants of Wargagug the Trailblazers destroyed the dungeon’s heart at the centre of the complex and restored power to the temple’s previous owner - Dyamona.

Impressed with the resources of the adventurers, the avatar of the Goddess of Night herself appeared and charged them with saving the Wurld.

It was here that she gave mortals the rebirthed form of St. Ethereal and warned that the continued unbalance caused by the Grey Legion would eventually lead to the destruction of everything.

The Trailblazers left the temple intact, choosing to ally with the insidious servants of the Goddess, and even promising to send help to the priest, Denethal to restore the temple to its former glory, as long as protection of the refugees was assured.
The South

Tropical, exotic and mysterious. The South, also known as the Sahel is the origin lands of the Fel and a feral beast people known as the Gnolls. Humanity and Southern elves eventually made their home there as well.

The South was a lawless place in general, with petty warlords,marauding bandits and rampaging beasts being commonplace.

Trade in spices, minerals and silks were the main reason civilized folk ever ventured there.
NPC - Geld the Conqueror

“You thought to geld me, and make a mockery of my life. But I have taken your pitiful shame and wear it as a symbol of my power.

You sought to keep my seed from spreading, but my spawn shall outpace yours 1000 to one. My lineage will foul your water and blight your land with their numbers.

My legacy eternal, and the very thought of me will make your babes weep and your wives’ milk sour.

I am Geld, know my name and tremble. The great prophet of Wargagug and the one true master of the Wurld!”
History - Magic and the Leystones

The ebbs and flows of magic gush and are swallowed up again by magical pillars called leystones. Filling the night-sky and deep waters of the Wurld with a swirling glow of rainbow hues. Saturating everything in arcane energies and allowing life to thrive.

Both ancient and modern texts view the Leystones as the font of terrestrial magic; spikes, driven through the cosmos’ veins to bleed wonder into reality.

And they may be right.

Everything, from the weather to seas obeys the commands of the Leystones. Some scholars predict that magic is simply a byproduct of Leystone control. Others argue that it is the magic itself that allows the stones to shape the Wurld.

What is known for sure is that the Leystones are seemingly indestructible. That mortals who attempt to use the Leystones too often and too directly are invariably destroyed by them, and that the Leystones were not made by the Gods, but instead, aided in their creation.
Info On The World Of The Pilot

In 1828, a underground group of scientists made a miniature solar system. It contains a golf ball-sized planet called “Insuloplanedo”, which revolves around a beachball-sized sun called Conderoga and finally a pea-sized moon which revolves around Insuloplanedo called Luno. This solar system is contained in a hermetically sealed, sanitized room. When the scientists were finished they called up friends, family and neighbors who they could trust to not misbehave and not expose them to the general public or authorities, to live on the planet. The scientists also had to fill the planet and moon with plants and animals, but where not content with just putting normal creatures in the solar system though. On Insuloplanedo they filled the multiple islands with creatures like dinosaurs and giants, but they did make one large non-monster inhabited island called Mainland, on which most of the population resides. On Luno, they filled it with aliens and the like. Everyone was meant to explore the varying islands and Luno, but people never got around to doing it as they were comfortable on Mainland. Only around 10,000 people out of 784,000 people go out to live on or explore an island other than Mainland. Our hero, Pielot Zexennozon is one of the 10,000 except, he is always on the move and rarely does he stay on a island for more than a day or two before flying to the next one in his plane the Zexennozon. Pielot has a wife and kid and goes to see them once a month, and spends a day or two with them.
Darkreach Crusade

The Grey Legion built its power-base off the wealth and stolen magic of the dark elves. Originally the concept of taking the fight to the drow was met with overwhelming enthusiasm. The dark elves’ surface raids had been a terrifying reality for many nations of the Wurld.

Led by the Long-knight Ranger, Elfbane Carveer, the Surface Alliance launched a zealous crusade into the Darkreach. The battles went exceedingly well and their victories over such a vicious and devious enemy were heralded as proof of divine support for their fight.

In truth the campaign was divinely blessed, but in a manner few had the foresight to understand. It was apparent in the aftermath of the Long War that the Dour Faith founded its vanguard from within the ranks of unwitting soldiers that fought far underground.

The clerics of Hester and the Jeradine used the war to indoctrinate and brainwash the intrepid men and women that volunteered to protect the surface. Setting into motion the formation and blooding of the first Grey Legionnaires.
Location - Starsweather

Starsweather was a prosperous free kingdom to the west of Autumn-Til. The people who lived there were well known for their pottery and ceramic ware.

Some notable facts about Starsweather;

* Half the city’s defense force was made up of clay golems.
* A full third of the population were elves
* The climate was dictated by the constellations visible at night, rather than the position of the Wurld in relation to the Sun
NPC - Crayton

A displaced merchant and burgeoning alcholic

Crayton
Half-elf rogue 3

CG Medium humanoid

Init +3; Senses Perception +9

DEFENCE
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 16 (3d8+3)
Fort +2, Ref +6, Will +5
Defensive Abilities evasion, trap sense +1

OFFENCE
Speed 30 ft.
Melee sap +3 (1d6+1 nonlethal) or dagger +3 (1d4+1/19–20)
Ranged mwk composite shortbow +6 (1d6+1/×3) or dagger +5 (1d4+1/19–20)
Special Attacks sneak attack +2d6

STATISTICS
Str 13, Dex 17, Con 12, Int 18, Wis 19, Cha 18
Base Atk +2; CMB +3; CMD 16
Feats Deft Hands , Skill Focus (Perception), Stealthy
Skills Acrobatics +9, Appraise +10, Bluff +10, Climb +9, Disable Device +13, Disguise +10, Escape Artist +11, Knowledge (local) +10, Perception +13 (+14 to find traps), Sleight of Hand +11, Stealth +11, Swim +7
Languages Common, Elven, Draconic
SQ rogue talent (quick disable), trapfinding +1
Combat Gear potion of feather fall , potion of jump , tanglefoot bag; Other Gear leather armor, dagger, sap, masterwork composite shortbow (+1 Str) with 20 arrows, universal solvent , climber's kit, 50-ft. silk rope with grappling hook, masterwork thieves' tools
Trailblazers - a Pathfinder adventure Wiki

## Welcome to the Trailblazers - A Pathfinder Adventure Wiki

Role-playing podcast using pathfinder 1ed. The Wurld has been enslaved by a new and horrible religion. The hinterlands of the far north are the only lands left for the free. Haunted frost ruins and dead gods are the only things to greet the refugees. It will take a special breed of hero to survive long enough to save the Wurld.

## Describe your topic

Starting at 2nd level the party must learn to survive and eventually thrive in a new campaign setting using the pathfinder rules.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Location - Cold Hearth

Discovered during the Trailblazer Campaign, the froze, lifeless dungeon of Cold Hearth was turned into a makeshift shelter for the Southern Refugees of Broken Blade Depot.

Possessing a moderate amount of mineral wealth, the refugee leadership, along with the Trailblazers decided not to mine the resources in order to provide living-space for the refugees.
The Geld

The Hinterlands were once owned by a nightmarish people known as the Geld, or the Beasts of Geld. A huge confederation of tribes, called an empire solely due to their sheer number. A force of nature that plundered and sacrificed victims all over the old Wurld and the new. A living blight that lasted centuries before their horrid reign was finally stamped out by plague and internal strife.

The Geld were expert riders and the premier military geniuses of their day. Able to turn their enemies against one another with shocking ease and transform even the most resolute of foes into cowering victims. The Geld made an art of slaughter and taught the world as much about strategy as they did about terror.

The Geld were primarily a blend of tribalistic orcs and vicious humans, but mistaking them as simple brutes and savages was a catastrophically unwise decision, one that was proven time and again with each new adversary they defeated. The Geld made siege-weapons that could level Stone Dwarf citadels and employed an arsenal of deadly weaponry that literally put the civilized armies of their day to shame.

Geld himself, was a war-mage of no small power and ruled for almost six centuries over his vicious people. One of the first documented half-orcs, he forged a bond between his two rivalling families and solidified them into an unstoppable force of destruction.

Consorting with demons and promoting blood rituals to Wargagug, Geld linked his soul to not one, but two Leystones and upon his eventual death on the battlefield he was reborn as an undying monster of shadow and decay.

As a newly arisen Lich, Geld turned from procuring wealth and status to filling the world with his hand-crafted monstrosities and undead nightmares. Spreading fear, misery and conflict as far and as wide as possible.

Eventually his foul experiments and unbridled hatred for all life led him to release a swarm of disease that would eventually devastate his own people. Combining that with the continuous infighting amongst his descendants his legacy was soon turned into ruin.

As for Geld himself, historians would say that he eventually displeased Wargagug in some obscure manner and was obliterated by his own patron.

Whatever the outcome, the Geld empire eventually ended. Leaving only roaming monsters and cursed ruins to mark their welcome passing
Race - Fel

Fel - Catfolk

Fel Traits - Your bestial heritage manifests in a variety of traits you share with other Fel.

Dexterity score increases by +2, Charisma score increases by +2. Wisdom -2

Age. Young Fel grow quickly. 10-year-old human child by the age of 6, and reach adulthood by 15. They live to be around 80

Alignment. Fel live nomadic, exciting lives roaming across the breadth of the Wurld. Their armoured wagons and cloaked bodies speak often of clandestine intrigue and rare import. Fel economy and continued freedom is largely based on intelligence gathering, larceny and blackmail. Most are Chaotic Neutral.

Size. Fel are taller and lighter than humans, most stand just over 6 feet tall and averaging almost 160 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Low Light Vision 60

Keen Senses +2 Perception

Cunning (roll twice on any Intelligence based skill check, keep the better result)

Natural Armament - +1d4 to unarmed attack damage

Lands on Feet - Feather Fall (self) as Reaction once per day
NPC - Aoz and Io

The Faun ranger Aoz is a Long-Knight under the command of Elfbane Carveer. Born into a human-centric orphanage he was raised to acknowledge he was a mistake of nature long before the Dour Faith rose to reinforce the belief.

A decorated veteran of the Darkreach Crusade, he travels with his latest animal companion Io while venturing on the surface. His giant bat companion Seyla having met her end on a drow blade.

Io is a beautiful golden hawk of around three years in age.

During his youth Aoz started to experience prophetic dreams. Images of the future and his place within it. Where the dreams come from or what they may entail is left to his interpretations of them.