recursal/Fanatic-Fandom huggingface dataset:
Flying Octopus

Egg x2 Feather x2

**Flying octopus** is a little dangerous hostile flying creature that spawns above ground in the Underground World.

## Hen equivalent

Flying octopuses are the equivalent of the hen in the Underground World, in the sense that they can be placed in farms, that they drop eggs and feathers when killed, and that they are the only source for these two ingredients in their world.

Their behavior however is vastly different, as they not only can defend themselves, but they are hostile to dwarfs, they can actually fly around the world (and not only jump farther), and they will mostly remain out of reach of dwarfs attack.

## Nest

 Newly laid:   nothingWell developed:    Egg x3

Flying octopuses create nests, usually on top of any ledges, specially on the floating islands.

Newly laid nests have no visible eggs, and drop nothing if destroyed.
If left alone, it will develop to have eggs.

Well developed nests (with visible eggs) have a chance of spawning one flying octopus.
If and when this happens the eggs disappear, and the nest goes back to its original form.
Additionally, octopuses will spawn randomly on the surface periodically to maintain a constant world population.

After placing a new nest, the flying octopus will protect it with its life.
If a dwarf aproach such a nest, the octopus owning the nest will fly down and engage the dwarf, allowing dwarfs to trap or kill the now-in-reach octopus.

Well developed octopus nests are tough and take a while to break, and will drop three eggs when destroyed.

## Husbandry

Octopuses can be trapped and fenced in farms to produce the same items hens do.
Catching them can be a bit trickier, but placing traps on the top edges of the flying islands will increase the chances.
Before doing so, dwarfs should destroy the existing nests, so an octopus would try to create a new one.
Or dwarfs should just wander around the nests already in place, to attract the octopus owning that nest.

Having one or two octopuses in a farm is enough, as they will reproduce naturally.
The ground of the farm must be made of soft earth (blue in the Underground World) for this to happen.

## History

 1.1.003b | May 2015
 1.1.005b | May 2015
 1.1.007 | 21 May 2015

## References

1. ↑ Bestiary name of the creature. In game files it is called simply *`octopus`*.
2. ↑ According to the bestiary classification.
Fireball

**Fireball** is a magic spell that creates a magic fireball to attack enemies and can target anywhere on the map even underground. It hits in a 3 block radius including the center block.

## Crafting recipe

Spells only need to be crafted in Sandbox mode.
In Tech Tree mode, they are unlocked by reaching the required crafting tech.
Cuirass of the Dark Lord

The **Cuirass of the Dark Lord** is a unique body armor, it may be granted to the player as a reward after finishing, as a winner, the Forest Biome.

## Acquiring

This item is one of the possible rewards received after finishing and winning a PvP or a Co-op multiplayer battle at the Forest Biome. The chance of getting this armor as the reward is 16,6%. The item is received after returning back from the biome to the original world.

This item is not craftable, it cannot be purchased and it is **not** dropped by the Dark Lord, that uses this armor in the Forest Biome.

## References

1. ↑ This is the inventory name of the item. In game files it appears as *knight\_cuirass .*
1.5.000

Released on 21 December, 2018.

**Changes and fixes:**

* Now in the "sandbox" mode recipes for items fall out in accordance with their presence in the technology tree. The same applies to items that can be crafted knowing the recipe but not yet found it in the game.
* Reduced trees cut down time.
* Fixed: the stonecutter refused to work in the workshop even if he wasn't busy and the task was transferred to another dwarf.
* Fixed: the wrong weapon fell out from the cave goblins.
* Fixed: the orcs skeletons did not appear from the underground graves.
* Fixed: in a multiplayer game several gargoyle appeared from the statue while activation.
* Fixed some crash issues.
* Other minor fixes and improvements.

**New content:**

* Added a dialog to set priorities for dwarves tasks.
	+ In a compact version of the dialogue, the player can choose one of the following options:
		- preparation for the battle - focus on the manufacture of weapons;
		- resource collection - extraction and transfer of collected resources;
		- balanced mode and custom.
	+ In the extended dialogue player can change settings for each of the modes in order to customize the behavior of the dwarves at his wish.
* Added the ability to create modifications of the game using a special editor. It allows you to add new blocks, items, weapons and armor, create secret rooms, change the technology tree, etc.

You can download mods from the page in the Steam Workshop. You can activate downloaded mods in the main menu of the game.

* New mod is available in the Star Wars setting with hundreds of new items and a completely new technology tree.
* New mod available with new blocks, secret rooms and fishman's armor set.
Club

Big Yeti (30% chance)

The **club** is a craftable weapon available in all worlds and biomes. It is simple in preparation and can help a dwarf to fight off not very tough enemies.

## Acquiring

### Drops

The big yeti in the Snow World may drop one club when killed.

### Crafting

The club may be crafted in all worlds and biomes and does not require any crafting station.
It is the very first weapon to be crafted in the tech tree.

 Ingredient(s)

  **Club** | 1

## Other use

If the amount of yetis killed in the Snow World is too high, a good amount of clubs will be found in the stock. Those may be disassembled for one piece of wood each. It isn't much, but it's useful anyway.

## References

1. ↑ The inventory name of the item is identical to that in the game files.
0.9.015

* Added ability to set up signs and quickly jump between them
* It's unable now to disassemble spells, elixirs and food
* Added new dwarf animations (equilibrium loss, falling), fixed some yanking animations
* Now you can mark more types of blocks with the right mouse button
* AI fixes: prevented the fall during canceling the task, improved pathfinding including underwater, fixed behavior during attack of the unreachable monster
* When switching siege mode, dwarves without beds walk to the totem
* Improved direct control mode
* The fallen deeply water blocks now fill up the pond
* Added bush animation
* Increased activity of beholders appearing from red portals, decreased shock wave effect from fireball spell
* Limited the life duration of night monsters and monsters from red portals
* Limited respawn quantity of giant ants population
* Fixed behavior of frostlings under attack
* Increased doors durability
* Big yetis are given some probability to kill another creature during kick
* Added status string for dwarves working with workbenches and other tools
* Added siege mode button for German version
* Fixed bug - monsters couldn't jump on 1 block height
* Fixed item disassembling bug related to auto creation of other items
* Fixed quest dialog appearing in the start menu
* Fixed bug with dwarf sleep after bed removal
* Fixed bug with red marks on the walls after bush gathering
* Fixed bug with unlimited stone knives
* Fixed horn spell
* Memory leaks fixes
* Fixed bug with the unlimited water gathering
* Fixed bug with the hats quantity after restarting the game
* Deleted one of two elevator quests
* Several minor bug fixes
Clay Crock Pot

**Clay crock pot** is a decorative item.

It can be place over any surface or used to craft:

 Cannonball

 Potted Flowers

Despite it's in game description, it hasn't any direct effect to beds.

## Crafting recipe

 Ingredient(s)

  **Clay Crock Pot** | 1

## References

1. ↑ This is the inventory name of the item. In game files it's called *`clay_vase`*, *`vase0`* or *`Crock`*.
Ancient Gargoyle

Slime (70% chance) Bones (70% chance) Skeleton's Mace (25% chance) Coin x5 (40% chance)

**Ancient gargoyle** is a very dangerous hostile flying creature found in underground hidden rooms of all biomes and worlds, in single or multiplayer games.

## Statue

*Not to be confused with the decorative statues: side and frontal.*
The ancient gargoyle is first found as a stone statue.

When any dwarf approaches the statue within a 3-blocks distance, the statue becomes alive and the gargoyle will chase the dwarf who disturbed its "sleep".

The empty pedestal can be dug and will produce five stones.

## References

1. ↑ Bestiary name of the creature. It was called "evil gargoyle" by devs in the changelog. In game files it is called *`gargoyley_ancient`*.
2. ↑ According to the bestiary classification.
3. ↑ PC users: for better video visualization:
1) right click the video and check "Loop"; and
2) press the play button.
1.1.009

* Improved dwarves AI: behavior when marking flying targets, selecting of building tasks when using several additional stockpiles, fishing through the ground blocks.
* Improved cave goblins AI: they could build blocks below dwarves’ structures; attacking the sleeping larvas infinitely.
* Changed cut speed setting for axes: stone axe 1,5->2, iron 2->3, steel 3->4, silver 4->5, mithril 5->7.
* Fixed orcs animation in the water.
* Fixed progress calculation when placing item recipe from it manually.
* Fixed some crush issues while colliding creatures and items.
* Fixed disassembling of all kinds of ore.
* Other minor fixes: texts misspellings, AI of cave beasts, use of scissors.
1.2.007b

*Beta patch*

* Added brand new biome filled by disgusting bugs for cooperative walkthrough and PvP. You gain an unique loot in case of victory.
* Improved dwarves AI regarding to pathfinding and probability to fall down while climbing and walking on bridges.
* Added chat for multiplayer. Now you can press Enter and send messages to another player at the biome.
* Resources gained by dwarves become temporarily unavailable for another player to steal them.
* Now you can transfer resources to another player at the biome. You should select particular cell with resource in the craft dialog and press button to the right several times depending to the number of transferring resources.
* Restart level button now unavailable at the biomes.
* Mithril ingots replaced with mithril ore in the soul keeper recipe.
* Dark lord at the forest biome now can call up zombies. Added colonies of giant ants.
* Improved interface of the craft dialog. Craft button icon now show current action: placing a recipe, crafting an item or disassembling an item.
* Fixed several bugs with opening chests at the boost rooms and magic forest spell at the biomes.
* Other minor fixes and improvements.
* Fixed some crash issues.
0.9.026

* Increased monsters waves strength. If monsters haven’t enough night time to exit from single portal then the additional portals will be opened.
* Improved dwarves pathfinding. Attack tasks are automatically canceled for unreachable creatures.
* Improved imps pathfinding.
* Player can change beds orientation like doors.
* Player can dynamically switch the view for paintings, pennants and gargoyles.
* Changed size of several items for placing them near beds. Totem occupies 2 vertical blocks now.
* Scroll keepers now won't use ranged attack for running away dwarves.
* Scaffolding can prevent falling of a sand block now.
* Changed recipes: bread, wine barrel. Now you have to use workbenches to craft simple bow, glass and scaffolding.
* Fixed bug with simultaneously using several workbenches of the same type.
* Fixed trolleys stacking.
* Fixed generating of stone mountains.
* Fixed completion of 'cut a tree' quest.
* Fixed completion of 'build the portal' quest.
* Fixed bug with dwarves arrival when it happens simultaneously with gaining new player’s level.
* Fixed invisible trees arriving when using growing spell.
* Bushes won’t grow now over portal and inside natural caves.
* Fixed entering the portals in direct control mode.
* Fixed dwarves behavior when destroying a block under a bed a dwarf is sleeping on.
* Fixed illuminating of several constructions.
* Fixed view of melting ice and snow blocks.
* Removed stone knife from shop.
* Fixed work of the parameter – limit of gathering resources.
0.9.018

* Added new skeletons – a skeleton with shield (5x reduced damage from Tesla towers, 3x – from archers, 2x – from fireballs), skeleton builder (can build bridges across the big abysses).
* Improved dwarf AI – each dwarf reserves several blocks so there is no need for another dwarves to go for the resources in vain.
* Demolishing of goblins ladders by dwarves causes wood drops instead of self-destruction cases.
* Added new more powerful magic stuff.
* Increasing game speed doesn’t take effect at the game interface and rain (snow) animation.
* Increased durability of lower levels so player needs improved tools to dig them.
* Changed pic of the alchemy lab.
* Increased number of rails crafted at a time, increased speed of trolleys.
* Fixed bug with goblins getting stuck in ponds.
* Fixed bug with tornado blowing the dwarves far away. Reduced tornado frequency.
* Rain spell doesn’t call tornadoes now.
* Fixed view of goblin’s camp durability level.
* Fixed bug with larvae attacking through blocks.
* Fixed fireball freezing after exiting the game.
* Fixed bug with tech tree while opening new planet – new specific recipes wasn’t added into the tree.
* Old recipe tree is switched off in custom game mode.
* Fixed bug with weapon view and dwarves animation during combat.
* Fixed bug with dwarves wall climbing and jumping from empty block.
* Fixed bug with progress calculation for the items crafted at workbenches, smithies etc.
* Fixed bug with items duplications in fast slots.
* Small fixes at dialogs texts and items descriptions.
* Other minor fixes.
Battle frenzy infusion

The **battle frenzy infusion** is a unique potion. From 5 to 10 potions may be granted to the player as a reward after finishing, as a winner, the Underground Biome.

## Effects

Just like health elixir, the infusion may be used on a specific dwarf, giving a x1.5 increase to dwarfs damage ratio and speed. The effect of the potion lasts 120 seconds. It also feeds dwarf for 1 satiety point.

## Acquiring

This item is one of the possible rewards received after finishing and winning a PvP or a Co-op multiplayer battle at the Underground Biome. The item is received after returning back from the biome to the original world.

This item is not craftable, and it cannot be purchased.

## References

1. ↑ This is the inventory name of the item. In game files it appears as `broth_of_combat_madness`.
Captured yetis

Coin (30% chance)

**Captured yetis** are little dangerous non-hostile creature kept prisioner by the elves in the Elven Biome.

## Prison and freedom

When first found by dwarfs, most of captured yetis are behind wooden fences, like animals, while few others are being forced by ice elf spearmans' whipping to randomly dig some blocks.

When liberated by a dwarf, a captured yeti immediately starts working in dwarfs favor, carrying items to the stockpile - much like imps, one item at a time - and can occasionally engage in combat if it is attacked by the elves.

Captured yetis will easily die in conflit with elves, as the player can't control them, nor tell them to retreat. To avoid losing too much yetis, the player may consider not to make resources drop in the elves' camp. If there are items there to be picked up, and dwarfs do not take them, captured yetis may slowly one by one suicide themselves trying to pick these items.

## Mobility

They have pretty much the same mobility of dwarfs, being able to jump one block at a time and climb background walls. The basic difference is their speed, that is very slow, and that they cannot run nor flee when in risk of death.

It can fall from a ten block height without being hurt.

It can pass through open doors and hatches.

## Appearance

In slavery, captured yetis have a metalic muzzles and handcuffs.

After been released, they use a band with it's team color in the right arm.

* Fenced yetis.
* Yetis in slavery work.
* Elf spearman whipping a yeti.
* Captured yeti digging.
* Release option - working yeti.
* Release option - fenced yeti.
* Release order icons.
* Yeti helping dwarfs.
* A yeti fighting an elf bowman.

## Liberator achievement

There is an *Steam* achievement related to the captured yetis called **Liberator**. The player must release twenty yetis. It can be done in multiple biome battles in the Elven Biome and it doesn't matter if the yetis die.

## References

1. ↑ Bestiary name of these creatures. In game files they're called *`yeti_biome`*, *`smart_yetti`*, *`yeti_new`* or *`prisoned_yetti`*.
2. ↑ According to the bestiary classification, although they'll only attack dwarfs, if released by an opponent player in a pvp battle.
Caterpillar

**Caterpillar** is a harmless non-hostile creature that spawns above ground. It can be considered as the Underground World version of the sheep, because they both drop the same resources and both are completely harmless.

If caught in a trap it can then be placed in a farm and repeatedly sheared for its wool.

## Appearance

When sheared, caterpillars have their green skin exposed, making them even more similar to small caterpillars. Despite similarities in their appearence, these two creatures are as different one from another as a slug is different from a sheep.

## References

1. ↑ Bestiary name of the creature. In game files it is called by the same name.
2. ↑ According to the bestiary classification.
0.9.033

* Added achievements.
* Improved pathfinding e.g. dwarves don’t jump from the high blocks, don’t get through the diagonal blocks, don’t get stuck at the air while falling.
* Added birds flying through the level at the background.
* Added several tutorial messages. Fixed tutorial while switching between the several saved campaigns.
* Added descriptions for several items.
* Allowed configuration changes for several furniture.
* Traps were made reusable several times: 3 for wooden traps and 6 for iron traps.
* Game speed indicator now located at the daytime panel. You can switch game pace by clicking at the center of this panel.
* Fixed bug when dwarf continue fishing while monster attack him. Fixed other small bugs during fishing.
* Fixed problems with elevators.
* Fixed problems with tornadoes.
* Fixed bug when dwarf continue crafting after changing block configuration under him by player.
* Fixed bug with player’s disappearing marks on the blocks.
* Fixed bug with clock sound after removing it.
* Fixed bug with water drops after building the blocks atop the stalactites.
* Fixed several crash issues.
1.2.010

* Added brand new biome filled by disgusting bugs for cooperative walkthrough and PvP. You gain an unique loot in case of victory.
* Improved dwarves AI regarding to pathfinding and probability to fall down while climbing and walking on bridges.
* Now you can send resources to another player at the biome. You should select particular cell with resource in the craft dialog and press button to the right several times depending to the number of transferring resources.
* Added chat for multiplayer. Now you can press Enter and send messages to another player at the biome.
* Improved interface of the craft dialog. Craft button icon now show current action: placing a recipe, crafting an item or disassembling an item.
* Resources gained by dwarves become temporarily unavailable for another player to steal them.
* The items made by one player are inaccessible for some time for collecting by another player.
* Restart level button now unavailable at the biomes.
* Fixed cases of discrepancy of a Tech Tree with the current world.
* Fixed some cases at which dwarves passed through the Beware Sign.
* Fixed incorrect displaying of waiting multiplayer icon over the main stockpile.
* Fixed: if the monsters attack block and one of the dwarves attack the same block (but don’t destroy it) the block ceases to break.
* Fixed generation of the biomes chests in the air.
* Fixed several bugs with opening chests at the boost rooms and magic forest spell at the biomes.
* Mithril ingots replaced with mithril ore in the soul keeper recipe.
* Dark lord at the forest biome now can call up zombies. Added colonies of giant ants.
* Other minor fixes and improvements.
Feathered Hat

**Feathered hat** is a basic garment new dwarfs may spawn with in the Forest and Underground Worlds.

It may be kept on dwarf's head (helmet slot) or moved to the inventory, where, through the "Craft" menu, it can be recycled.

## Disassembling

Although this item cannot be crafted, the player may get some of these resources below when disassembling it.

## References

1. ↑ This is the inventory name of the item. In game files it's called *`woodman_hat`*.
0.9.019

* Improved skeletons AI.
* Modified block replacement to prevent falling of Tesla towers and other constructions.
* Added golden and mithril boots, added new initial clothing for desert planets.
* Added new tools – steel pickaxe and axe, wooden wizard’s staff, heavy bow, redrawn pictures of silver tools.
* Added sounds for new beasts and monsters.
* Balanced durability of lower ground levels, depth of minerals and pickaxes characteristics.
* Reduced frequency of warning message about drowning.
* Changed recipes for silver pickaxe, long bow, workshop, wizard's staff, mithril pickaxe and axe.
* Changed workbenches requirements for crafting mithril pickaxe, axe, wizard's staff, hammer and helmet, silver armor, iron club, pickaxe and axe.
* Fixed bug with recipes disappearing in sandbox game mode.
* Fixed bug with different items numbers on the craft button and in the craft dialog.
* Fixed opening of pages in the craft dialog while clicking on the resource in unknown recipe.
* Fixed visibility of items during dragging in the 2nd and 3rd pages of the equipment dialog.
Difficulty levels

**Difficulty levels** modulate basically two parameters in the game: the monsters' health and output damage.

There are six difficulty levels:

 Nightmare | x2 | x3

These levels can be chosen on custom and multiplayer games; and are locked in the campaign.

## Campaign World difficulty

These are the pre-set difficulty levels in campaign worlds:

 4. The Land of Dangerous Caves | Hard

## See also

* Custom mode and Campaign mode
* Normal mode and Permanent Death mode

## References

1. ↑ Values found on `main\data\difficulty.csv`.
Cave Goblin Pickaxe

The **cave goblin pickaxe** is a quite good pickaxe only found in the Underground World.

## Acquiring

This item cannot be purchased. It can be found after destroying small and large hatches in cave goblin camps with 20% chance to get one.

## Utility

After finding a cave goblin pickaxe, the player may find it useful for:

* Equipe it on any dwarf, especially the ones with the miner skill (recommended if the player has only stone and iron pickaxes);
* Disassemble it, in order to get chitin and/or wood (only recommended if the player is in a huge need of chitin); or
* Place it on Takmak's altar, which has a positive effect (recommended if the player already has steel pickaxes or any superior mining tool for all dwarfs).

## Disassembling

This item is not craftable, but the player may get some of these resources below when disassembling it.

## References

1. ↑ Beware that disassembling an item does not rewards the player with all possible ressources — i.e., by doing this the player may be exchanging a quite good mining tool for a simple peace of wood.
1.3.004

#### Updates to Base Game

* Many new sounds have been added, including dwarf conversations and laughter, sounds of creatures in the biomes, and sounds for DLC. Sisters in Arms (conversations and laughter of female dwarves, sounds of their pets), etc.
* At the start of a new level in campaign mode, a huge part of the tech tree now becomes initially available to the player with each new planet.
* The rats have become less troublesome, their maximum population size has been reduced, and the interval between their appearances increased. Several errors in their behavior have been fixed.
* When the select game dialog box is opened, the slot with your last game is automatically highlighted.
* Alchemical recipes for collecting coal, iron, silver, gold, and mithril have been simplified.
* Fixed: the main menu language was not changed until the game was relaunched.
* Other small changes and corrections.
1.4.015

25 Sep 2018

**General fixes:**

* Fixed some crashes when switching between windows with the ALT+TAB combination and in other cases.
* Corrected effects when use some equipment. For example, the cap of the shaman didn't increase ability of the magician.
* Fixed: a dwarf with the swimmer ability didn't sink in a lava and didn't receive damage from it.
* Fixed cancellation of process of a training of the dwarf.
* Fixed: archer towers didn't attack ghosts.
* Fixed: at restart of level the siege mode remained active.
* Fixed animation of dwarfs when using a pickaxe.
* Fixed: ashes could be removed only after removal of the background block.
* Fixed: many-tier beds could stand on heaps of ashes at combustion of the lower tiers.
* Fixed gathering of loot by dwarfs in biomes near a stockpile.
* Other minor fixes and improvements.

**Multiplayer fixes:**

* Fixed errors at the cross-platform game Windows/MacOS.
* Fixed: for players, except the creator of the server, animals could quit cells and farms.

## References

1. ↑ Originally posted on STEAM's Craft The World General Discussions.
Brain in a Jar

*This item has no relation with the Zombie Brain.*
**Brain in a jar** is a furniture item available during the Halloween event.

Unfortunately it won't bring any comfort to the shelter.

## Appearance

The inventory preview of the item features an empty jar with no brain *(infobox image)*.

The brain itself only appears (along with a round table) when the item is placed in the world *(image below)*.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`brain_in_jar`* or *`brain_in_jar\jar_1`*.
Fog of war

## Types

 Lava

Initial fog takes place under the world's surface.

In *Craft the World* the fog of war has two stages: the full black and the translucent.

### Full black

The full black fog is a initial 100% black layer that only exists on unrevealed areas below the world surface line, i.e. on all earth and lava layers and the sea, except the top surface and areas touched by directly by the sun light (e.g. when there are random generated holes on the first earth layer).

The sun light can illuminate (and reveal) five blocks deep from the surface.

### Translucent

The translucent fog is a dark cloud or filter with a intensity variation that occurs on areas:

* already uncovered by a dwarf approach or the use of the magic light spell; and
* that do not have any source of light nearby (e.g.: a dwarf, a torch, the mouse cursor, the sun light, etc.).

Consequently, this fog will usually take place on underground areas or over the world surface during the night.

This type of fog becomes even more intense (almost 100% black) in the deep underground at night time.

The cave spirit will only spawn on areas with this fog.

Zooming out for the icons to appear, will help players to spot enemies and minerals. Some minerals like mithril and crystals will sparkle even in a very intense fog.

## Game modes

The fog of war will function slightly different depending on the game mode chosen. The default way has been described above and happens in all singleplayer games. The possible differences are listed below.

### Coop. Multiplayer

In cooperative multiplayer games, either in biomes or in worlds (with the DLC *Dig with Friends*), all players will share the same vision. If a player explores an area, that area will be revealed to all players.

### PvP Multiplayer

In PvP battles (always in biomes), everywhere over the surface is visible for both players, but the initial fog can only be removed by each player. All the underground activities of the opponent will be hidden, except the location of the opponent's dwarfs, spoted in the mini-map with dots.

## Exploring

Exploring the unknown areas can be done with:

* a dwarf or
* the magic light spell.

Once an area has been revealed, it won't ever display the full black fog again.

### Limitations

Unlike other strategy games, where the player can send units to scout an area by ordering them to move into the fog, there is no such option in *Craft the World*, except direct controling a dwarf, which in multiplayer games in worlds cost mana.

If the player tries to give an order to be done in a unrevealed area, the dwarf will say:

**I can't get
through**

If not using the direct control, exploring the terrain with dwarfs can only be done by giving them orders on the borders of the revealed area, which is a slow process.

The magic light is by far the most efficient way to explore the world, but it costs one mana and can not be used on top of an area with initial fog. If the player tries to use it, a pop-up message will read:

*Too far from the explored area.*
## See also

* Sources of light
* Day-Night Cycle
* Cave Spirit

## References

1. ↑ Fundamentals of Game Design (3 ed.). New Riders Press.
1.2.008b

*Beta patch*

* Attack strength of the queen bug is reduced by 30% and her health is increased by 30%.
* Fixed: some cases at which dwarves passed through the Beware Sign.
* Fixed: generation of the biomes chests in the air.
* Fixed: the queen bug could disappear from its cave after retreat of the dwarves.
* Fixed: the queen bug could spawn eggs in the air.
* Fixed: looted chests looked closed.
* Pathfinding of dwarves was improved.
Essence of Fire

*This article is related to the Bosses & Monsters DLC.*

 In all worlds (except Underground): Dragon (75% chance)
In Underground World: Dragon x1-2 (75% chance) Black Dragon x1-2 (75% chance)

The **essence of fire** is a secret ingredient available in all worlds.

## Uses

 Fire Whip Staff

 Flamethrower

## References

1. ↑ This is the inventory name of the item. In game files it appears as `fire_essence`.
Beer

**Beer** is a type of food prepared on a kitchen. One recipe produces ten beers. A beer grants a 50% speed bonus for ten in-game minutes and one point of satiety.

Although the beer is a known fermented drink in real life, the wine is the only item in the game that takes time in a fermentation process. Beers in game are ready to be placed on a table to be consumed by dwarfs, as soon as they drop from the kitchen.

**Note:** Beer will only improve dwarfs' productivity *(see item description)* by making them move faster. Their work speed (when digging or crafting) remains unchanged.

Dwarfs will spontaneously look for another alchoolic drink or for a tea if and only if the speed boost from a previous drink has finished.

## Crafting Recipe

  **Beer** | 10

## Trivia

* Beer is one of the subjects dwarfs like to talk about when they're idle.

## See Also

* Tea
* Homemade Wine
Fish (creature)

Fish (requires a fishing rod)

*This article is about the living creature. For the raw food item, see: Fish.*
**Fish** is a non-hostile creature found in water ponds with at least four blocks completely filled with water in any worlds or biomes.

When caught with a fishing rod it becomes a raw food item used in some cooked dishes.

## Behavior

Fishes spawn in water ponds, be it natural, or made by dwarfs.

A fish normally only moves in a horizontal line. Only when been atracted by a fishing rod, it will move vertically or in diagonal.

If caught, new fishes spwan every thirty seconds to reestablish the cap poputalion number of the pond.

## Appearance

Fishes populating water ponds on the surface of the world can be

* red,
* blue and
* with a pufferfish appearance;

while fishes populating underground ponds can only have

* the appearance of an anglerfish.

## Trivia

A red fish is the fish appearing in the aquarium when this furniture is placed somewhere.

## History

 1.2.001 | 19 Dec 2015
 1.4.013 | 25 Dec 2017

## References

1. ↑ Description of the task "Fishing".
2. ↑ Fishes are one of the few creatures that do not have a page at the bestiary. In game files it may appears as *`fish_red`*, *`fish_yellow`* (actually the blue one), *`ball_fish`* (similar to a pufferfish) and *`piranha_deep`* (the one with the glowing organ).
Craft the World Wiki/Content section

**About Craft the World**
*Craft the World* is a unique sandbox strategy game developed by Dekovir, a mix of *Dungeon Keeper*, *Terraria* and *Dwarf Fortress* that combines aspects of sandbox, strategy, and god-simulation games.

Explore different worlds populated by dangerous creatures, build a fortress, gather resources, and craft all the items, weapons, and armor you need.

**Content******Items****
Materials
Raw

Processed
Constructions
Crafting stations
Defenses
Magic structures
Shelter entryways
Transports
Traps
Walls

Equipment
Armors
Potions
Skill related items
Spells
Tools
Weapons
Furniture
Decorations
Food
Ingredients**Gameplay**

Game Features
Creatures
Shelter
Skills
Blocks
Resource availability
Goblin Shop
Tasks

Game Modes
Campaign or Custom
Tech Tree or Sandbox
Normal or Permanent Death
World Types
Forest World
Snow World
Desert World
Underground World
Help
Guide
Tips and Tricks
Hotkeys
0.9.020

* Increased durability of shelter borders (marked with stars) against the monsters attacks.
* Wooden spikes don’t slow down monsters like fences now. They block monsters movement and inflict some damage.
* Dwarves-mages can use lightning spell unlimited times between fireball spells.
* Added new items which increase skills efficiency. You should place these items into special equipment slot.
* Dwarves now improve their skills by doing particular job.
* Added 2 backpacks which increase dwarves capacity by 1 and 2 pieces.
* Portal spell exit now always opens near the main stockpile.
* You gains significant XP if destroys all monsters in the wave.
* XP bonus for killing a monster now depends on its health.
* Improved algorithm of calculating shelter borders considering doors inside the shelter.
* Changed number of log bridges crafting at a time.
* Fixed elevator tunnels intersections.
* Fixed frostlings attack errors.
* Improved archers AI to prevent attack of underground ghost. If archer misses several times then attack task cancels for him.
* Fixed bug with XP while changing back wall blocks.
* Fixed bug with tornado destroying brick walls.
* Fixed bug with crystals growing over constructions.
* Fixed bug with giant worm which can destroy blocks under additional stockpiles.
* Fixed some crash issues.
Enchanted Berries

The **enchanted berries** is a unique food. From 5 to 10 berries may be granted to the player as a reward after finishing, as a winner, the Underground Biome.

## Acquiring

This item is one of the possible rewards received after finishing and winning a PvP or a Co-op multiplayer battle at the Underground Biome. The item is received after returning back from the biome to the original world.

This item is not craftable and it cannot be purchased.

## References

1. ↑ The inventory name of the item is identical to that in the game files: `enchanted_berries`.
Cannon Barrel

*This article is related to the Bosses & Monsters DLC.*

A **cannon barrel** is a non-craftable item used to make cannons.

## Acquiring

Cannon barrels cannot be crafted and are not sold on the shop.

One cannon barrel can be acquired by defeating the pirate boss.

Repair the lighthouse and the pirate will be attract to the world.
Expanse Relief

*For the craftable stone wall relief, see Flowers Relief.*
**Expanse relief** is a wall decoration only acquirable by shopping or from some random drops like after destroying a goblin camp.

## Disassembling

This item is not craftable, but the player may get some of the resources below when disassembling it.

## References

1. ↑ This is the inventory name of the item. It was once called **Relief "Pione"**. In game files it may appear as *`bas_relief1`* or *`Relief2`*.
Forge

**Forge** is the crafting station used to create metal items like tools, weapons and armors. It's also used to make glass and bottles. Place multiple forges to increase the production by +1x per forge — same as all crafting stations.

## Crafted Items

The forge is required for the following items:

**Processed materials**

 Bottle

 Bricks

 Glass

 Gold Ingot

 Gun Muzzle

 Metal Wheel

 Mithril Ingot

 Christmas Tree Ornament

 Silver Ingot

 Steel

 Trigger Mechanism

**Equipment**

 Climbing Shoes

 Diving Helmet

 Gold Armor

 Golden Boots

 Golden Helmet

 Golden Shield

 Heavy Bow

 High-Powered Rifle

 Incendiary Ammo

 Iron Axe

 Iron Boots

 Iron Pickaxe

 Iron Shield

**Construction and Decoration**

 Brick Fence

 Glass Vase

 Heavy Shooting Tower

 Iron Cage

 Iron Door

 Iron Fence

 Iron Hatch

 Iron Trap

 Lab

 Lantern

 Lighting Stand

 Metal Chest

 Railroad Switch

## References

1. ↑ This is the name of the item appearing in the inventory. In earlier versions it was called "Smithy", which is the name still used in game files, among with, more rarely, `*Anvilwithahammer*`.
Christmas

**Christmas** in *Craft the World* is period of some days, around **December 25**, during which items with sort of a real life Christmas symbolism become available, some mechanics and some creature skins are modified to fit the festivities ambience.

## Cosmetic changes

The elements below have a special appearence during Christmas:

* Big Zombie, with a Santa Claus costume;
* Goblin, with a Santa's Elf costume;
* Goblin Leader, with a Rudolph-shaped hat; and
* Goblin Camp, with fallen Santa's sleigh replacing the tent.
Disassemble ability

The **disassemble ability** allows the player to deconstruct specific items existing in their stockpile.

Once dismantled, **2/3** of the original ingredients are randomly recovered.

## How to disassemble an item

Place the item in the slot near the craft button and press the button.

Almost all items can be disassembled. If an item cannot be disassembled, you will see the following popup when trying to disassemble it:

`Unable to disassemble this item.`

## See also

* Disassemblable items
* Craftable items that cannot be disassembled

## References

1. ↑ As explained by dev. *Bytebreaker* on the Steam community's general discussions about Craft The World
1.1.007

* Added new 4th underground world. You can reach it through the portal from the 3rd world in campaign mode or by choosing an appropriate type of the world in custom game mode. New foes and peaceful creatures, new plants and additional recipes of items await you!
* Added new sounds for creatures and events.
* Improved AI of dwarves for selecting construction tasks, placing blocks from elevators cabin, getting stuck at the elevators cabin under water, falling from elevator cabin without back wall blocks, behavior when marking flying targets, selecting of building tasks when using several additional stockpiles, fishing through the ground blocks.
* Improved dwarves AI when they use railways and elevators.
* Fixed archers dwarves AI while attacking enemies under water from above.
* Improved battle system in cases when several creatures simultaneously attack each other.
* Added hot key for switching dwarves in the equipment dialog - <space>.
* You can put on an equipment item on the selected dwarf by x2 clicking on the item at the equipment dialog.
* If you place weapon in the equipment slot then dwarf use it always even he has got a tool with better damage.
* Now additional parameters are displayed for ranged weapons.
* Now dwarves build blocks of stucco considering to previously chosen type of these blocks.
* Small changes in the tech tree for old worlds - added several items from 4th world, luxury decorating technology was disconnected from others.
* Fixed progress calculation when placing item recipe from it manually.
* Changed cut speed setting for axes: stone axe 1,5->2, iron 2->3, steel 3->4, silver 4->5, mithril 5->7.
* Fixed several cases of wrong illumination
* Balanced tuning for loot remaining from creatures. Now loot appears even after transfiguration spell.
* Fixed AI of gargoyles when they didn't want to break the shelter walls.
* Fixed several cases when items pass through the blocks if they fall from high altitude.
* Fixed bug when portal spell removes wheat at the same place.
* Giant ants now attack all creatures.
* Fixed bug with the appearing of ants' nests under water.
* Improved animation of big zombie.
* Added displaying of the notification icon about monsters' portal (instead of positioning screen) and notification icon about dwarf death.
* Fixed several issues of inexplicable death of dwarves and other creatures.
* Fixed game crush when using light spell near lava.
* Fixed bug with instantly growing of wheat.
* Fixed some crush issues while colliding creatures and items.
* Other minor changes.
1.4.003

* Fixed crash when creating a server on Mac.
* Fixed various crashes during the game.
* Removed filtering of available servers on a regional basis.
* Fixed: it was impossible to connect to the server with the password by the invitation.
* Fixed: Magic collection spell сollected all resources, regardless of whether they are your or someone else's.
* Fixed: it was impossible to change the password and the name of the world in a multiplayer game.
* Fixed: incorrectly worked chat between different platforms.
* Fixed: it was impossible to enter to the password-protected server from Mac.
Cave Goblin Camp

**Cave goblin camps** are colonies found in hidden caverns of the Underground Biome and Underground World (single or multiplayer) where cave goblins and cave goblin warriors live.

## Structures

Cave goblin camps may have different layouts, but some structures are present in all camps, like:

* the **main hut**, where new goblins come from (a random cave goblin every 64 seconds with the game in normal speed);
* mushroom trees and berry bushes;
* columns of goblin ladders leading to a few different directions;
* all this illuminated by some random placed common torches.

And there is a variety of distinct structures that can appear or not around the main hut, like:

* small and large **hatches**;
* caterpillar farms; and
* orc tombs.

  Wood x20 Rope x5 Leather x5 Chitin x5
 Coin x0 (25% chance)x4 (50% chance)x8 (25% chance) Cave Goblin Saber x0 (72% chance)x1 (26% chance)x2 (2% chance) C. G. Excellent Saber (5% chance)

  Wood x5 Rope Leather Coin x2 Mushroom x4 (30% chance) Cave Goblin Pickaxe (20% chance)

  Wood x10 Rope x3 Leather x3 Coin x3
 Mushroom x6 (40% chance) Cave Goblin Pickaxe (20% chance)

### Map generation

The basic structure of these camps (background and foreground blocks) are generated when the map is created. When the fog of war is removed and the area is revealed — either by dwarf's approach or by the use of the magic light — the other camp's elements are generated: constructions, goblins, captive animals, etc.

## History

 1.1.010 | 29 Jun 2015
 1.1.007 | 21 May 2015
 1.1.005b | 20 May 2015
 1.1.003b | 20 May 2015

## References

1. ↑ Locales like this have not an official in-game name. This is the name of the main hut in the game files. Devs have called it "colony of cave goblins". The structures have the following name in game files:
the main hut: *`cave_goblins_camp`* (many files for the image);
the small hatch 1: *`cave_goblins_hatch1`* (*`hatch1`* for the image);
the small hatch 2: *`cave_goblins_hatch2`* (*`hatch3`* for the image); and
the large hatch: *`cave_goblins_hatch3`* (*`hatch2`* for the image).
Food

*For non edible items used to create food, see Category:Ingredients.*
**Food** are foraged, fast prepared or cooked items that keep dwarfs satiated. If a dwarf is hungry, and the player has already placed a table anywhere, the starveling will complain: *"Where is the food? I'm starving!"* If the player has not placed any table, the hungry will claim: *"We need a table for food."*

Some special food have a heal effect and some other will improve dwarfs speed by 50%.

In game all food items can be found on the 6th tab of the "Craft" menu *(dish icon)*.

## Sources

 Fast prepare
 Cook
 Fermentation
 Events
 Biomes

## Serving

1. Create a table and place it anywhere, preferably inside the shelter.
2. Drag food to the quick bar.
3. Highlight the selection.
4. Click on the table.

This will create a buffet of options for the dwarfs, that will now feed themselves regularly. Different dishes will avoid dwarfs will getting bored of the same food and not eating.

## Items

Some notes to understand the table below:

**Recipe** shows the amount of items created with one recipe. Only applies to fast prep. and cooked food.

**T.Feed** is the total feeding effect for 1 recipe, i.e.: the 1st column multiplied for the 2nd column. E.g.: Each stew dish feeds 3 points, each stew recipe produces 10 dishes, so the total feed effect for one stew recipe is 30 points.

**Special** shows the heal or speed bonus.

**Source** is explained above.

**Price** is the approximate number of coins that would be required to buy one item at the shop.

**World** occurrence restriction only applies to forage items and to cooked dishes depending on these forages. This column shows if the item can be obtained without buying it. The shop availability follows distinct rules for ex.: the forest forage (apple) can be bought in all worlds, while the desert forage (coconut) can be bought in the desert and the underground world, and the snow forage (lard) can only be found in the snow world shop.
1.4.000

21 Mar 2017

#### Updates to Base Game

* The tech tree becomes partially open more and more from the very beginning of each level in campaign. Deleted some links limiting access to weapon technologies by interior technologies.
* Blocks of secret rooms were completely replaced – now rooms consist from stone blocks of the ancient disappeared race instead of the constructions of dwarves and contain the locked doors to dungeons with crowds of monsters. Graphics of the ancient portal was replaced according to new style of secret rooms.
* New monsters were added to monsters’ waves: a Skeleton Archer, a Zombie Armor-Breaker and a Giant Thrower which can throws small zombies.
* Added many-tier beds which allow you to save space significantly when constructing a shelter on the initial stages of the level.
* Added marks on the mini map for displaying the opening portals with waves of monsters.
* Now displays a cost of a spell near the cursor if it is growing in process of removal from the stockpile (for biomes).
* Now when removing blocks under the archer towers they turn into resources.
* Corrected work of a lighting spell – sometimes it didn't open unexplored area.
* Other minor bug fixes and improvements.

#### *Dig with Friends* DLC

* The community stockpile allows players to share resources easily.
* New monsters with interesting offensive tactics will keep you on your toes.
* Renewable resource veins allow you to mine the ore without worrying about it running out.
* Spawn cubes can generate monsters upon request.
* Don’t forget to defend your main stockpile! If it gets destroyed, you lose.

## References

Originally posted on STEAM's Craft The World General Discussions.
2. ↑ Originally posted on STEAM's Craft The World News.