Changelog/v6.1

v6.1This page is about v6.1 of NQMod. It is not the current version.Versionsv12.4v12.3v12.2v12.1v12v11.1v11v10v9v8v7.2v7.1v7**v6.1**v5v4v3.1v3v2v1
Cumulative

v6.1 Changelist is as follows:

## LOCALIZATION

* You can now use the mod in German, Polish, and Russian. The actual text still needs to be translated, but each instance is marked in red text so you'll have a mixture of that language and English.
	+ For example, if you hover over Organized Religion social policy, the tooltip will say "(PL\_PL text) Organized Religion: +1 Faith and +1 Culture for each Shrine and Temple" instead of "TXT\_KEY\_POLICY\_ORGANIZED\_RELIGION\_HELP".
* This is not a final solution obviously, but we'll get there eventually! :D

## CIVILIZATIONS

* Ethiopia: Changed Civ Border Color to Yellow (from Red) to distinguish their units from barbarians easier.
* Spain: Unique Ability now grants 100 gold per Natural Wonder discovered regardless of whether you were the first finder (down from 500 gold for first finder and 100 gold otherwise).
* Spain Conquistador: Unique unit removed (moved to Exploration opener).
* Spain Plaza de Toros: New Unique Building - Replaces Circus. Provides an additional +2 Culture and can also be constructed with an improved source of Cows (in addition to Horses and Ivory).
* Venice: [Bug Fix] The AI can no longer pick Venice, which would eventually crash the game.

## UNITS

* Removed Unit Supply Limit: This means no Production penalty regardless of number of units.
* Mongolian Khan: [Bug Fix] Khan now properly receives +2 movement from Honor Finisher.
* Mongolian Keshik: [Bug Fix] Now correctly has 5 movement for Genghis Khan (instead of 6). It is now 4 movement for other civs that get it gifted by City States.
* Indian War Elephant: [Bug Fix] War Elephants are now correctly considered Mounted Units.
* The Huns Horse Archer: Reverted free promotion from Shock I back to Accuracy I.
* Infantry: Moved to Electronics (instead of Ballistics in V5).
* Great War Infantry: Now obsoletes at Electronics (instead of Ballistics).
* Landship: Combat Strength reduced to 55 (from 60).

## UNIT PROMOTIONS

* New Promotion - Ambush Formation: The Ambush I & II (each worth +33% vs Armored) and Formation I & II (each worth +33% vs Mounted) promotions have been merged. They are now one promotion line, available after Drill I or Shock I. So if you upgrade your units with Anti-Mounted promotions, they will still be applicable later in the game vs Armored units.

## BUILDINGS

* Mint: Now works with Copper as well (in addition to Gold and Silver).
* Granary: Now works with Bison as well (in addition to Bananas, Wheat, and Deer).

## NATIONAL WONDERS

* National Intelligence Agency: Now requires Constabularies in all cities instead of Police Stations.

## WONDERS

* Great Wall: Old movement inhibiting effect removed. Grants Free Walls in the city in which it is built, also grants Watch Tower (+5 Defense, +50 HP) in every city you have at the time that it is built. Never goes obsolete.
* Porcelain Tower: Changed to "Requires Rationalism. A Great Scientist appears. +2 Science from all Luxury resource tiles worked by this city."

## SOCIAL POLICIES

Tradition (link HERE)
* Legalism: No longer has a prerequisite policy.
* Oligarchy: No longer makes garrisoned units maintenance free. Instead it gives you Walls in your first 4 cities.
* Finisher: [Bug Fix] Fixed incorrect tooltip for Finisher (which is unchanged from BNW).

Liberty (link HERE)
* Republic: Changed back to +5% production to buildings (from +10%).
* Meritocracy: Now gives +15% income from city connections (down from +25%).
* Finisher: Now gives +50% production for National Wonders (down from +100%).

Honor (link HERE)
* Kill Yields: All yields from kills capped to 30 max.
* Warrior Code: Gold from Barracks removed.
* Tree Arrangement: Military Caste & Professional Army swapped.
* Military Caste: Restored old policy (+1 Happiness / +2 Culture) but also added free maintenance and +1 Production to the garrison.
* Military Tradition: Upgrade discount reduced to 25% (down from 33%).
* Professional Army: Now gives +1 Production, +1 Culture, and +1 Happiness from all XP buildings (instead of +2 Production/+1 Culture from Barracks only).
* Finisher: No longer gives +100% GG points.

Piety (link HERE)
* Opener: Changed to +1 Faith / +1 Culture in Capital (from +2 Faith).
* Mandate of Heaven: Changed to +3 Faith from Palace (from +2 Faith / +2 Culture).
* Reformation: Now requires Organized Religion instead of Religious Tolerance.
* Finisher: Now also gives +1 Food from Holy Sites and +4 Production from Grand Temple.

Patronage (link HERE)
* Consulates: Now gives +1 base vote (down from +2).
* Merchant Confederacy: Now gives +1 Influence per turn from Trade Routes with City States (down from +2).
* Scholasticism: Science boost per Friend/Ally reduced. Friend status now gives 1 less Science than before. Allied status now gives 1/3/6/10/15/21/28 Science based on Era (down from 3/6/10/15/21/28/36).
* Finisher: [Bug Fix] Now properly gives the +50% boost to City State Food/Culture/Faith (instead of Scholasticism giving that bonus along with its Science boost).

Aesthetics (link HERE)
* Flourishing of the Arts: Culture reduced to 25% (down from 33%).
* Cultural Exchange: GP Improvements reduced to +1 culture (down from +2). Also, it now provides +1 Culture from Landmarks and +2 Culture / +2 Tourism from Great Works.
* Artistic Genius Now provides +4 Science from Great Works.
* Finisher: Now reveals Hidden Antiquity Sites and doubles Production to Archaeologists.

Commerce (link HERE)
* Tree slightly rearranged.
* Opener: Now gives +25% Great Merchant points (down from +50%).
* Silk Road: Now gives +3 Gold per foreign Trade Route (down from +4). Road/Railroad maintenance discount moved to Mercenary Army.
* Entrepreneurship: Building maintenance discount reduced to -25% (down from -50%) and moved to Protectionism.
* Mercenary Army: -25% Gold purchasing discount moved to Entrepreneurship.
* Protectionism: Removed gold boost to Caravansaries/Harbors. East India Company bonus Happiness reduced to +4 (down from +5).

Exploration (link HERE)
* Tree revamped and majorly buffed! Yay!

## RELIGION

Pantheons
* Daughter of Autumn: Changed to "+1 Food and +1 Faith from Plantations."
* God of Craftsmen: Changed to "+1 Production in each city with at least 2 Population."
* God of War: Faith from kills capped at 30, and distance reduce to 4 tiles (from 6 tiles).
* Rite of Spring: Changed to "+1 Culture from Deer and Sheep."

Founder Beliefs
* Interfaith Dialogue: Now provides double science (20 per citizen instead of 10 per citizen).

Follower Beliefs
* Feed The World: Now provides +3 Food from Temples (up from +1).
* Liturgical Drama: Now provides +2 Faith and +1 Culture from both Amphitheaters and Opera Houses with no population requirement (instead of just +1 Faith from Amphitheaters at 3+ Population).
* Pagodas: Now provide +2 Food, +2 Faith, +1 Culture, and +1 Happiness (instead of +2 Faith, +2 Culture, and +2 Happiness).
* Religious Centers: Now provides +1 Happiness, +1 Production, and +1 Gold from Temples at 5+ followers (instead of +2 Happiness at 5+ followers).
* Swords Into Plowshares: Now provides +1 Food and +25% Growth per city, and it no longer has a requirement of being at peace (up from +15% Growth while at Peace).

## ANCIENT RUINS

* Culture Ruins: Now can only appear on turn 12 or later.

## REFERENCE

* https://www.reddit.com/r/nqmod/comments/39spqf/changelist\_from\_v5\_v61/