Halintar: Respite of the Gods

Saudade's Eve

H:RotG

Rok'saog Bonecrush

Rhyn

Jopeschi Stern

Fane

Kefyn Cactar

**Halintar: Respite of the Gods** is the long-running campaign that kick-started the development of the modern-day continent of Halintar and the surrounding Big Stretch as a whole. It began in June 2016, and follows the adventures of the Knights of Nadir as they travel across the continent on various escapades.

## Pre-Breach Arcs

### *Murder in the High Tower / Ciabatta*

*(See: Chapter 1 & Chapter 2)*

The story of the Knights of Nadir began in the Tipsy Tengu, wherein fate brought the group together over a good ol' fashioned murder mystery. When the dust cleared and the murderer was "taken care of" by Kris Nifeton (rending her a criminal), the bulk of Caravan 17's crew was gone. As they had a shared goal in mind, the caravan's leader Sarnai invited the survivors to join her and Zor on their mission to investigate the Shining.

On their way south, the party ran into a dragon afflicted by Dragonsbane destroying the small town of Ciabatta. They swiftly dealt with the issue, and as their reward the Crusaders of the Sterling Serpent that came by later that day gave them weapons and a ride to the riverside town of Crooksbarrow.

#### **Character(s) Changes**

These are the original PCs of the campaign, joining on the first session:

* Professor Hydran, merfolk wizard, a teacher from the Wizards of the Coast on his sabbatical,
* Rabi Phendara, human ranger from Ohwald, Hydran's hired bodyguard,
* T, plantfolk (tevi) bard, a performer at the inn, and
* Avagantamous "Gant" Okarthel, human paladin, sent by the Crusaders to discretely investigate the Shining

### *Rebirth Arc*

*(See: Chapter 3)*

To their dismay, there were no available ships to speak of to take the group downriver. They investigated the issue and eventually discovered that the sweetfish gang framed for the destruction of the other boats was hired by none other than the innocuous apothecary Andromeda, who had also been sickening other plantfolk in the town in order to drain their power for a necromantic ritual. They stop the fiend from raising her long-dead friends, and slay the monstrosity that she becomes, only to discover that while they were out adventuring Kris had escaped, kidnapping Zor and stealing a getaway ship!

### *Moore Bay Arc*

*(See: Chapter 4)*

In hot pursuit of the kidnapper, the group makes their way downstream, eventually reaching the well-fortified town of Moore Bay. On their way they're attacked by salt dwarves (*and a demon accidentally summoned by their own hands*) but with the assistance of passer-by adventurer Rok'saog Bonecrush they defeat them and continue their travels with their new friend tagging along. Shards, an aged sand elf and guardian of the town, greets them. They also meet Chingus, Sarnai's hillbilly-esque uncle. Having seen their ship in the docks, the party races to find the hidden Nifeton, only to discover that she plans to teleport Shards' home away with the owner and her previous capture inside!

Though they make their way inside and fight against Kris and her backup, they're unable to stop the teleportation. They escape with Zor and one knocked-unconscious Kris Nifeton, but they lose Shards (who was secretly a yellow/brass dragon hybrid) and Sarnai, who gives them the final push that knocks them out of the teleportation circle's bounds.

Shocked by the loss of their leaders (and the town's entire defense system), the party and the townsfolk shake off their fears and fortify the town the best the can. But even the best defense they could muster was nothing against the Dragon-God Balktan, whose vicious bellows knocked the party unconscious in an instant.

#### **Character(s) Changes**

* Rok'saog Bonecrush, an orc barbarian, assists the party in defending themselves against a group of salt dwarf bandits and decides to join in on their mission

### *Olive Brooch Arc*

*(See: Chapter 5 & Chapter 6)*

The group awakens on a submarine in the Sea of Salt, helpless and tied up as the dwarves take them to who-knows-where. In a surprising act of kindness Kris Nifeton, leading a group of villagers who managed to grab their own submarine, verbally assists the party in overwhelming their captors and navigating to the nearest shore. They land near the town of Groasblouk, and while they're in town they thwart a nefarious plot by the Olive Brooch to destroy the nearby massive mushroom. With the criminals taken care of, the party departs the town to finally get to their destination- the Ashen Breach.

## The Ashen "Breach" Arcs

### *Kaiji - Waiting Arc*

*(See: Chapter 7)*

When the caravan arrives at the outskirts of the scalding hot capitol city of the Southern Mantle, they discover that are so many people wanting to enter that a massive queue has been instated. Each group of people gets one number, magically printed onto a bracer worn by any one of the group's members. To make things interesting, groups can challenge others to advance past them in the line.

On top of that, Kris Nifeton runs into another Nifeton, Solaris, and discover the existence of the "killing game" for which the family is infamous. Their ally is brought into the capitol to be stowed away in their prison, ironically being the first of their posse to get into the city itself. Eventually, the group is able to defeat others in the queue and enter the city themselves, but not before Solaris casts a powerful curse on the lot of them to try and force them to bring her sister to her later.

### *The Ashen "Breach"*

*(See: Chapter 7, Chapter 8, Chapter 9, & Chapter 10)*

Once inside the city, they free their ally from prison and rush to find an alternative method of remove their curse. They discover that the city has been overrun with casinos taking advantage of the excess of diamonds, and that some of them may offer rewards that could heal their ailment. They go to one, Drukat, and manage to go through their escape room challenge to obtain their reward... however, Zor was not cursed, and so they have one more reward to redeem. T takes advantage of this, claiming it for him and pulling a card from a Deck of Many Things... only to pull the Donjon, which spirits him off the plane and into the unknown oblivion.

As they mourn the disappearance of their friend, the party is shocked when they discover a murder in the casino's lobby. They're detained by local authorities, who question them alongside another potential suspect Kefyn Cactar, before another killing happens while they're there. Their innocence proven, they exit the jail and continue participating in the casino's festivities, only for the killer to attempt an attack on their lives directly!

In their pursuit, the group discovers that the killer is Jacques Nifeton, who is working with the recently-dethawed "war hero" P'targ and some other scoundrels to try and do something despicable to the goddess Tephra with a mysterious axe. As they chase them through the city, they defeat Solaris (slaying her for good) as well as some zombified war heroes. Gustave Theldirk, summoned by a recently met ally named Corinthia Sun-Wind, arrives and flies the party to the top of the breach, where Tephra has already begun to fly into a rage. The party battles Jacques while balancing on Tephra's head as she frenzies, and he is forced to escape. Exhausted, they end up back on Gustave's back as he flies them away from the decimated city.

#### **Character(s) Changes**

* T is spirited away when he pulls the Donjon from the Deck of Many Things
* Kefyn Cactar, plantfolk warlock, assists the players in hunting down Jacques Nifeton and decides to join their cause
* Gant dies and is reborn, losing his paladin abilities and reincarnating as a mystic
	+ Upon arriving at Nadir's Zenith he goes unconscious, his body having a bad reaction to the many illnesses that he is now prone to after the loss of his holy immune system protection.

## Breakneck Breakout

After licking their wounds, Gustave reveals to the group that a terrible thing has happened- Karomatzu, the deity of the Southwestern Fringe, has been slain by a god-killing monstrosity named Curunthsh. He has founded a guild called the Brigade in order to help defend the world from total destruction, as the loss of any more deities would destroy the Stretch as they know it. The heroes agree to join this noble cause, and so they become the first group of adventurers to join the Brigade.

Their first mission is to rescue Shards, who they watched get kidnapped a couple weeks prior. They equip themselves as best they can and head to Fort Breakneck, where she's being held captive. On their way, they pass through several towns, including one named Dazahran where a rogue named Rhyn hides out with an inventor, named Gidge. Rhyn decides to travel with the group, becoming a major boon to the group with her talent in stealth. She helps them sneak around and investigate the abandoned home of Shards, which is being guarded by some goons called the Mithral Krew.

After many, many antics, the group reaches Fort Breakneck, infiltrating it about as sneakily as a bull in a china shop. They discover that their ally Sarnai had escaped this place already, but they do find Shards and even discover their friend Gant, who had gone on a separate mission only to be abducted by the Glitterati. During this long gauntlet of battles Rabi is targeted with a powerful spell from the patron of the Nifeton family, Cyrus. This unlocks a seal that had suppressed his hidden draconic blood for his entire life, and the group is forced into a vision of his tragic past before having to calm him from his frenzy.

Once Rabi's wrath was suppressed, the group continues on to find Shards being protected by none other than two of the leaders of the Glitterati themselves. The party escapes with the help of the powerful arch-mage Versel von Dastudr, who turns on her own to help the group after recognizing Hydran. She vanishes in the fray at some point, but the assistance is enough and the party makes it back to the Zenith in one piece.

### Segue #1

After many months of travels, the group of adventurers are exhausted. Thankfully, they return to have a moment of peace, giving themselves a week of rest and training. During this time Nerma the Sunrise arrives in response to Kefyn alerting the Cabal of the Brigade's existence, attempting to claim control of the tower and only halting after the sheriff talks her down from it. She reminds him of the guild's biannual Conclave meeting coming up, and leaves in a bit of a huff.

#### **Character(s) Changes**

* Rhyn, Ashstalker tiefling rogue (lurk), joins the group on their way to their jailbreak
* Rabi is revealed to be half-Void Dragon
* Gant leaves the party after being broken out of prison, deciding to fly solo after all the life changes he's been through

## Crime Does(n't) Pay

After a week of respite, Rhyn admits to the group that she has some psychic abilities, being able to speak telepathically with her twin brother Phelyx. However, about a couple weeks ago, she discovered that she could not reach him anymore. Fearing the worst, the party gets Shards to scry upon the city which Phelyx calls home, Oakarthel, only to discover it's been replaced with some sort of massive, enchanted hole that is growing in size every day. The party agrees to travel with their new friend to investigate this issue, especially since it's en route to the Badlands, where Kefyn has an important meeting with the Cabal scheduled in some months' time.

The group travels through many towns in the Southern Mantle, witnessing the extent to which Tephra's frenzy (dubbed the Betrayal) has affected her people. While traversing the Black Lands a bulk of the group is put into stasis and stowed in Rabi's void cache, only for their bodies to vanish. They discover that Rabi's father, a void dragon named Amuul, shares a connection to the cache with his son. After being discovered by Amuul's captor Nigenai, the party is teleported away far closer to their desired destination.

Eventually, the Knights discover that Oakarthel was teleported to the Feywild, and enter the plane themselves with the help of an old acquaintance they met way back in Groasblouk. There, they find out that Phelyx has been abducted by a band of rogue warlocks fighting to be freed of their patron, a powerful devil named Madeon. Rhyn runs into her old gang of fellow criminals from KAKIA, and together they infiltrate the floating castle the group is hiding in. It is revealed that Phelyx is in fact an aasimar, and as the twins are reunited their bond emits a powerful energy that begins to awaken a long-forgotten Fey queen.

Meanwhile on the ground, the rest of the Knights reunite with Sarnai, who had made it here right before the city had been dunked into the Feywild. They don't have much time to reminisce, however, as the blast of power is seen from the sky. Chalmers, a small magical companion of Hydran's, reveals the fey people's plot to bring back their forgotten queen, and a battle ensues as he attempts to prevent the group from reaching their friend Rhyn. They defeat him, and as he passes on it's revealed he had been behind the loss of Hydran's many memories, which flood back to him and render him comatose. Meanwhile, Rhyn and co are able to stop the resurrection of the Fey queen as Rhyn stabs into the statue.

Madeon, who is also Phelyx's patron, rescues the Knights and their friends just in time, saving them from the explosive return of Oakarthel to the Material Plane. He sets the Knights down in Crooksbarrow, as the rest of them plan to return to Nadir's Zenith to rest and bring news of what had happened.

#### **Character(s) Changes**

* The party is officially named the Knights of Nadir

* Rhyn is reunited with her twin brother Phelyx, the wave of power emitting from their meeting unlocking her unrealized potential
* Hydran goes comatose as he is flooded with over 100 years of lost memories

* Kris Nifeton, who has traveled with the party since the beginning of the campaign, departs the group to go and train at the Zenith for a while

## Conclave Arc

After saving the survivors of Saudade's Eve (what people came to call the disappearance of Oakarthel and it's explosive return to the Material Plane) the Knights began their trip to Mouyeaf for the biannual Conclave, a meeting of the members of the Cabal of the Brass Arrow.

As they were leaving Crooksbarrow there was an attack on the Cabal building, a radioactive explosion released by Professor Planck of the Thunderfleet, that killed everyone in the building. Angry, but unable to spend any excess time on chasing her down, the request the aid of a self-centered, nipple-pierced dragon named Vickers in finding her and locking her away. They obtain transportation as well as a fellow traveler, a representative of the High North named Hazama, and pass through a few towns before finally reaching Mouyeaf.

On their way they passed through Kefyn's hometown of Mutarada just in time for his younger sister Zhin'az Cactar's 100th birthday, which they celebrated together at the local Chili's.

During the meeting itself the Knights revealed to the Cabal that Karomatzu has been slain by Curunthsh. In turn, they also learned that the war has been reinstated, as Balktan's forces have been advancing on the southern precincts. They also learn that the Dragonsbane pandemic has only gotten worse, and that a number of cities are being evacuated and purged, including Rok's hometown of Santriga. Despite their protests, the group is unable to convince the guild to not purge the cities, but do manage to protect Rabi from complete annihilation after it's revealed he's the child of Amuul. They also decide to request land from the High North to quarantine Dragonsbane dragons for research and to hold them in hopes of finding a cure.

At the end of the meeting, the group chose to continue traveling with Hazama to the High North, where they planned to help prepare the offered quarantine land and meet with Paradoxie to discuss the Curunthsh issue.

## Indurate Infinitum

Accepting their mission to the High North, the Knights of Nadir began their trip to Cinadaria. It started off pretty bumpy as they were attacked by Shinqatal assassins, one of which had a basilisk's eye in his hand that petrified Kefyn's arm. The party kept the hand, and in an act of sheer "brilliance" Rabi looked into right into it, turning to stone.

Luckily enough, after making their way to the beat-up town of Alahwad they ran into a plucky pirate named Blanche, captain of a "haunted" ship named Desire. In reality, the ship's heart was a carnivorous treant plantfolk, who brought the spirits of it's long-destroyed forest with it when it was built into a ship. They ferried the party for a while before Vickers caught up with them, alerting them of his success in capturing Planck and taking the uncomfortable-around-pirates Hazama to escort separately.

They're able to catch a ride with a different group, a smuggler named Mars and another "client" of his named Sabra Ghanem. They ride past the northern edge of Umae-Umae when their ship is assaulted by a semi-lucid Professor Hydran, freshly escaped and hardly remembering the group, bringing a pair of feral coral drakes who immediately attack the group. Speaking of feral, an aged Voxen woman named Yucca also joins their ranks, using her powerful magic to transform into various animals when addressed by the group. She heals Rabi of his petrification and tails the group as a bird.

Before they even reach Cinadaria, Sabra is slain by rogue pirates only to be revived as a Selachii by Yucca. Later down the line, Madeon offers him a position serving himself, spiriting the befuddled traveler away.

As the party reaches the High North's capitol, Rhyn leaves the group to go on a secret mission to Naanba forced on her by Madeon. The group meets Paradoxie, who heals Hydran's fragmented memories and offers to grant the Knights a wish if they assist in finding a way to halt the temporal storm that threatens to destroy the country.

After some shenanigans involving a secret bar the group takes a moment before confronting the storm to assist with an old man's noise complaints, meeting a young widower named Fane looking for a teenager named Georgia. He enters the tower with them, only to find Mr. Curse's child Blasfemyz (Georgia) being harassed by the Mithral Krew. Combat ensues, but before they can finish the fight Rok is struck by a bolt of lightning, wherein she is simultaneously transported to and returns from the Timescape with newfound powers. The group scares off the Krew and runs to the sea, Fane and Blasfemyz in tow, and with the help of the dean of the Transmutation College Haroun Ecru they use the Void Heart obtained in the Timescape to blast the storm away... with another storm. It's very cool.

The party gets their wish from Paradoxie in the form of a series of visions, each member getting to select one person to see about. They're cryptic, and yet informative. Pondering where to go next, the group returns to the tower they met Fane and Blasfemyz at only to discover that it can teleport them back to Nadir's Zenith, connecting the first of several teleportation towers to their base and returning home.

### Segue #2

The party spends a solid month at the tower. Rhyn is brought there by Madeon, brutalized and without one of her feet but alive. They wait for her recovery while also waiting for the arrival of Dinante, only for him to arrive in a complete Dragonsbane-induced frenzy. They manage to fend him off enough for him to get a moment of clarity, only for an also-frenzied Tephra to come in, attacking him and throwing him into the sea. Mortified, Kefyn calls Nigenai and the two leave for an emergency Cabal meeting.

The remaining Knights of Nadir decide that they must contact Jacques Nifeton, the man behind Tephra's madness, to find a way to reverse what he's done. After a few attempts, they discover that he is at the once-dubitable capitol of the salt dwarves, Caus Drukat.

#### **Player Character(s) Changes**

* Hydran finds his way back to the Knights despite not remembering them when he woke up.
	+ He later has his memories fully restored by Paradoxie
* Rhyn leaves the group to take on a task by Madeon, who has blocked her connection to her brother until she retrieves an Artifact of Abbathor for him.
	+ She returns on the brink of death, having grown stronger but also been forced to sign herself to Madeon just to survive. It takes weeks for her to recover
* Fane joins the group after they assist him in recovering his niece Georgia from the Mithral Krew
* Rok is transported to an apocalyptic future in a place called the Timescape. She meets several alternate universe versions of herself, the traits and powers of which integrate themselves into her when she returns.
* Kefyn leaves the group to call an emergency Cabal meeting to address concerns regarding the sickened/MIA Dinante and the violent actions against him by the still-enraged Tephra

## The Algae's Always Greener

After their scrying efforts are successful and they discover that Jacques Nifeton is in Caus Drukat, they head out to pursue their old nemesis. After reaching the Badlands through the Amber Tower, the party stopped a salt dwarf siege on the town of Ofrenda with the help of a Cabal sheriff named Jopeschi Stern. They capture one of the dwarves, Volts, who assists them in stealing a submarine from Moore Base (built upon the sad ruins of Moore Bay) and leads them to the hidden undersea capitol of the salt dwarves.

Arriving at the fabled underwater city after a week of (mostly uneventful) travel, the Knights finally reach Caus Drukat. There, they manage to sneak into the city disguised as clowns, shedding their previous dwarven guide and getting brought home by a confused-but-friendly Tin Serrack. There, they met her son, young Tiles Serrack, a teenager who was recently kicked out of the Socialites. Seeing a mutual opportunity, Tiles agreed to create a new political party with the Knights called the Demo-Ex-Socialites (later renamed the Nadir Unification Treatise) in order to establish the adventurers as not being able to just be killed on sight by any dwarf in the city proper. All the while, they continued their attempt to search for Jacques, having little success other than meeting with a couple of strange individuals and a seemingly rather weak ally.

The group participates in two debates, called Bi-Weekly Slags, quickly climbing up the ranks using their wit, charisma, and sometimes a certain level of calculated brute strength. N.U.T. becomes a force to be reckoned with, to the point that they even have the unfortunate privilege of being targeted with assassination attempts by their political rivals.

Wanting to ensure the preservation of their lives and the life of their dwarven "leader" (and his mom!) the group eventually realized they could use Rabi's void cache to access Amuul's den, where they could remain safe and far away from the city as long as Rabi didn't re-activate his void on the other side. However, they discover in the process that Amuul has been petrified into a golden statue by none other than Haroun Ecru, the dean of the school of Transmutation over at the Wizards of the Coast as well as a fellow Timescape traveler that Rok had encountered in her vision of the future. Not only that, but Amuul's primary guardian and antagonistic force to the group, Nigenai Ante, has been brutally murdered in this same den, the origins of his killer unknown. As Amuul seemed to be peaceful in his final messages to his sons and in the pose he was petrified in, this only added to the Knights' confusion.

Tumultuous outside news aside, the Knights continued their quest to pursue Jacques, wisely utilizing the access to Amuul’s den to avoid further assassination attempts from the salt dwarves. They proceeded to take action to increase N.U.T.’s following via propaganda and sabotage, and also investigate a plot by the Thalassocrats to “guarantee success” through a scandal/public assassination they prepared to occur during the Final Slag. What was most worrisome of all was their plan to launch a massive fleet of ships upon said "success", all piloted by strange automatons powered by the souls of the deceased.

During this investigation, they meet and ally themselves with Devious, a yellow dragon who has attempted to reform the dwarves' society in the past to no avail. He not only has information regarding the Thalassocrat fleet, but also has Balktan's Dragonstone, which he was preparing to trade to Jacques in exchange for his assistance in "reforming" Caus Drukat. Successfully convincing him that Jacques is most certainly not to be trusted, the dragon offers the stone to the Knights as a sign of good faith and as a "ticket in" to their little group.

The group also discovers that there is a central control pod where the primary controls of the automated fleet are to be manipulated to an extent unknown even to the Thalassocrat leader they abducted to interrogate about. Though the passageway to get into the space is too narrow to fit in as a normal humanoid and too long to wriggle through in smoke form or while reduced, Hydran is able to squeeze through thanks to his slender-ish form and slippery merfolk body. He takes an opportunity to do an initial investigation, only to find a sealed door at the tunnel's end as well as a menacing shadow, which takes a heavy swipe at him. He returns, deducing that the shadow must be the one that Jacques Nifeton had used on the group several months prior in the Ashen Breach.

With the sealed pod door's opening, Devious' meeting with Jacques, and the launch of the automated fleet all scheduled to happen at once during the Final Slag, the group agrees to split their power in order to cover all the bases as best they can. Rok, Rabi, Phelyx, Jopeschi, and Devious go to the hangar where the exchange of the Dragonstone was meant to take place, preparing to deal with the Nifeton and his goons; Hydran goes to the pod, with Rhyn in the form of a bat as backup in his labcoat pocket; and Kris Nifeton is left with Tiles as protection during the Final Slag, in order to prevent him from being assassinated by the same killer that was to be sent to kill the Socialites' leader.

In an unfortunate turn of events, the groups separately realize that Jacques was not going to the Devious meeting, and that he instead was waiting in the control room in order to sabotage the automated fleet's launch in order to destroy the entire city. His shadow, alongside all of his allies from the surface, have arrived at the meeting with Devious, causing the accompanying Knights to leap into a vicious combat. Meanwhile, Hydran and Rhyn were forced to face off against Jacques alone- though they have little trouble fighting at an equal level with him at first, midway through their fight he pulls Tephra's Dragonstone out of the weapon he had carried with him since the Betrayal, forcefully embedding it in his chest. This causes his pact to break, destroying the shadow in the other battle, and fills him with an unstable power, which he uses to viciously knock out Rhyn as he attempts to enact his plan to destroy Caus Drukat.

Hydran uses his magic to shorten the man and makes the decision to allow the ships to leave, putting the surface at risk in order to prevent the countless deaths that would occur if this city were to be destroyed. The rhythmic finagling of technology and the intense pressure of both this decision and the battle with Jacques causes a chain reaction in the merfolk, the mysterious conch artifact at his side causing something to awaken in him and unlock the augment in his body that was surpressed by the Thunderfleet over 100 years ago.

Though the entire group in the hangar was intensely wounded to the point of an almost total knockout, they barely manage to scrape by, slaying the last of Jacques' allies and causing the demons he had summoned to return to the hell they had come from. Jacques knocks out Rhyn and ends up in a final faceoff against Hydran, who struggles to withstand the tiefling's onslaught, consuming everything in his inventory just to stay standing. His endurance pays off as the stone eventually falls out of Jacques' chest, and the dying man is struck down by an invisible trident to the chest before the merfolk uses his magic to preserve him before he perishes.

After their victories were ensured and the groups limped over to be reuinted, the Knights learn that not only did Tiles survive (with guardianship and assassin-assassination completed by Kris), but due to the chaos caused by the Thalassocrat's plot disqualifying all other political parties present, N.U.T. won the final slag by default, making them members of the new ruling party of Caus Drukat and Tiles the new leader of the Salt Dwarves. Tiles ensured that the badly beaten Knights all got the medical attention they needed over the course of the following weeks, celebrating their success and mentally preparing for the interregation of Jacques Nifeton after they properly healed up.

#### **Character(s) Changes**

* Fane stays with the Brigade to rest and spend some time with his in-laws
* Rhyn and Kris Nifeton rejoin the party
* Phelyx comes along, as well as a friend Rhyn brought from Naanba, a merwalker named Klarissa Magenio
* Jopeschi Stern, sweetfish barbarian and a sheriff of the Cabal, joins the Knights on their way to infiltrate Caus Drukat

## Footnote: Summary Chapters

I (Lilgreenfox) am currently working on churning out summary chapters for this campaign! They're released monthly, and while all but the newest chapter are always free to read I'd appreciate any support while working on it.

You can also read these chapters directly on my Patreon.

### Season 1 (Start - Breakneck Breakout)

* Chapter 1: Crow and Cadavers
* Chapter 2: Breadwinner
* Chapter 3: Lessons in Duplicity
* Chapter 4: Patient Cruelty
* Chapter 5: Spore-Stifled Nightmares
* Chapter 6: Olive Brooch, Black Heart
* Chapter 7: Donjon
* Chapter 8: Pot of Greed
* Chapter 9: Gant's Boys
* Chapter 10: Goddess of War and Freedom
* Chapter 11: Nadir's Zenith
* Chapter 12: Avocados and Arch-Mages
* Chapter 13: Slay Ride
* Chapter 14: F(l)ight of the Chaos Wizard
* Chapter 15: Of Sound Body
* Chapter 16: Breaking & Entering (Feb 2021)
* Chapter 17: The Glass Ceiling (Feb 2021)
* ... further chapter titles pending

## Gallery

A group picture of the Knights of Nadir, drawn in late 2017. Lilgreenfox.A whiteboard doodle of the Knights. Lilgreenfox.I don't know what to say about this...Headshots of the Knights of Nadir. LilgreenfoxProfessor Hydran meme from the Algae arc. Lilgreenfox