recursal/Fanatic-Fandom huggingface dataset:
4th of July

The 4th of July event was a limited time, community event during the early phases of the game. This event took place 7/3/2020 11:27 AM EST - 7/7/2020 12:30 PM EST. During this event, all fishing, mining, and tree nodes would produce demonic items. Taking these items to a destruction altar and destroying would give the player a chance to obtain rare limited time cosmetics. 5 fireworks, 2 hats and most rare of all a cape would be obtained.

## Lore

Due to the large amounts of items that have been destroyed in Damascus the vale between dimensions is weakening once again. Demons have begun to exert their influence on the world.

## Login

The login page was changed for the event, featuring a Damascus skull with a cowboy hat.

## Drops

The total number of drops that occurred during the event are as followed:

* Destruction Cape: 108
* Cowboy Hat: 197
* Crown of Nebuchadnezzar: 347

## Trivia

* During the event, a total number of 200,192 demonic items were destroyed.

## References

1. https://store.steampowered.com/newshub/app/1259000/view/2501135802559883231
Bronze Bar

**Bronze Bars** can be crafted using the Metalwork skill. Creating **Bronze Bars** requires the appropriate ores and a forge. Crafting a **Bronze Bar** requires 10 Metalwork and grants 5 experience. Crafting an entire inventory of 15 bars grants 75 Metalwork experience.

## Sources

###  Metalwork

The main source for obtaining **Bronze Bars** is by crafting them through Metalwork.
Baobab Bark

**Baobab Bark** can be obtained from debarking Baobab Logs using the Survival skill. Obtaining Baobab Bark from a Baobab Log requires a Debarking Tool, level 90 Survival, and grants 10 experience per log debarked. Debarking an entire inventory will grant 290 Survival experience.

## Uses

There are currently no uses for Baobab Bark.

## Sources

### Logs

The main source for obtaining Baobab Bark is by debarking Baobab Logs.

### Drops

Currently no documented drops have occurred.

## History

June 20, 2020 - Bark was added with the Chemistry skill overhaul.

## References

1. https://store.steampowered.com/newshub/app/1259000/view/2450469673182005448
Destruction

**Destruction** is one of the 20 Stats in *Damascus*. Players gain experience by sacrificing items to the altar next to Death just outside of most Cities. More expensive items reward more experience based on the base or Alchemy value of an item (i.e. does not scale with the player's Trading level). Players may also bring empty Vials with them when destroying items to collect blood that can be used in Chemistry. Experience is based on 1 exp per 10 gold value.

## Destruction Spells

Activating certain spells will either drain your destruction bar over time (in ticks) or subtract an immediate cost.

## Orb

Upon reaching 99 **Destruction** you will receive the Destruction Orb.

## History

On 6/13/2020 at approximately 6:03am EST, BigIronJaime became the first player to reach level 99 in **Destruction**.
Experience

**Experience** is gained when you complete an action in the game, it is the number by which levels are determined, each level takes more experience to get to the next with an ever-so increasing curve. As your level increases you will be able to complete more rewarding tasks and in turn will receive more experience.
Acacia Logs

**Acacia Logs** can be cut from the Acacia Trees using the Survival skill. Cutting Acacia Logs from a Acacia Tree requires an Axe, level 60 Survival, and grants 30 experience per log cut. Cutting an entire inventory will grant 900 Survival experience.

These logs can be burned using the Matchbox. This required level 60 Survival and grants 24 experience per log burned. Burning an entire inventory will grant 720 Survival experience.

## Sources

### Trees

The main source for obtaining Acacia Logs is by chopping Acacia Trees.

 East of Endlandia | 2
E. Copper Bar

**E. Copper Bars** can be crafted using the Metalwork skill. Creating **E. Copper Bars** requires the appropriate ores and a forge. Crafting a **E. Copper Bar** requires 50 Metalwork and grants 14 experience. Crafting an entire inventory of 15 bars grants 210 Metalwork experience.

## Sources

The main source for obtaining **E. Copper Bars** is by crafting them through Metalwork.
Dead Eye Jones

## Locations

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* Rogue's Rest Dungeon

## Description

*Dead Eye Jones* is a level 440 Human Boss Enemy found in the Rogue's Rest Dungeon. He is the second Ranged Boss added to the game, and his unique drops include the Fiery Hood, Fiery Top, Fiery Pants, Fiery Gloves, and Fiery Boots.

## Tactics

It is a much shorter walk to this dungeon than to Goliver's Pantry, so you don't have to bring Teleport Actuators. It is recommended to bring as many high healing consumables as possible such as Squid or Large Healing Potions. High ranged defense armor, such as Honey Badger armor, and Magnetic Field is recommended to reduce incoming damage.
Deadwood Bark

**Deadwood Bark** are the lowest bark obtainable which can be debarked from Deadwood Logs using the Survival skill. Obtaining Deadwood Bark from a Deadwood Log requires a Debarking Tool, level 1 Survival, and grants 1 experience per log debarked. Debarking an entire inventory will grant 29 Survival experience.

## Uses

There are currently no uses for Deadwood Bark.

## Sources

### Logs

The main source for obtaining Deadwood Bark is by debarking Deadwood Logs.

### Drops

Currently no documented drops have occurred.

## History

June 20, 2020 - Bark was added with the Chemistry skill overhaul.

## References

1. https://store.steampowered.com/newshub/app/1259000/view/2450469673182005448
Barbarian

The **Barbarian** is an outfit cosmetic which could be obtained by killing event enemies during the 1 Year Anniversary event.

## Drops

 File:Mutated Frogman.png | Mutated Frogman | 1-1
 File:Skelly Spider.png | Skelly Spider | 1-1
 File:Phoenix.png | Phoenix | 1-1

## Trivia

* The Barbarian was designed by the player "aeb".
Copper Bar

**Copper Bars** can be crafted using the Metalwork skill. Creating **Copper Bars** requires the appropriate ores and a forge. Crafting a **Copper Bar** requires 1 Metalwork and grants 3 experience. Crafting an entire inventory of 30 bars grants 90 Metalwork experience.

## Sources

The main source for obtaining **Copper Bars** is by crafting them through Metalwork.
Damascus Dragon

## Locations

###

Southwest from Burning Burden

**Damascus Dragons** are a level 287 Dragon enemy. They are essentially a pseudo-boss because of their high stats and damage.

## Locations

* Southwest of Burning Burden, by the water
* West of Port Tall, just north of the Clay Golems
* West side of Goliver's Pantry, on the way to Zenitsu
Blood of Destruction

**Blood of Destructions** can be obtained from destroying an item at an altar and having an Empty Vial within your inventory. The empty vial will turn into a blood of destruction. There are no skill requirements to obtain this item.

## Sources

### Altar

The main source for obtaining Blood of Destruction is by destroying items at an altar. A common strategy is to use 30 empty vials. By destroying the 30 vials, you will receive 15 bloods.

### Drops

Currently no documented drops have occurred.
Leon

Leon is a being of semi-shadow who is only known through his brief appearances throughout several timelines. It is theorized that Leon is an extra-reality being, capable of power similar to The Creator.

## Sightings

Leon has been seen by various people throughout multiple timelines and has only been accounted in a few documents of information. Here are all of the Leon sightings:
Demonic Fish (2021)

**Demonic Fish (2021)** are one of three Demonic Resources (2021) that were obtainable during the 4th July 2021 event. The fish had a 1/8 chance to replace a fish when fishing (survival) during the event. The fish can be destroyed at a Destruction altar even outside of the event for a chance to receive various event items.
Baobab Logs

**Baobab Logs** can be cut from the Baobab Trees using the Survival skill. Cutting Baobab Logs from a Baobab Tree requires an Axe, level 90 Survival, and grants 70 experience per log cut. Cutting an entire inventory will grant 2,100 Survival experience.

These logs can be burned using the Matchbox. This required level 80 Survival and grants 36 experience per log burned. Burning an entire inventory will grant 1,080 Survival experience.

## Sources

### Trees

The main source for obtaining Baobab Logs is by chopping Baobab Trees.

 South West of Burning Burden | 3
Explosives

**Explosives** is one of the 20 Stats in *Damascus*. It is used to make Grenades with various effects that can be used with Ranging.

## Orb

Upon reaching 99 **Explosives** you will receive the Explosives Orb.

## History

On 10/27/2020 at approximately 1:08am CET, BigIronJaime became the first player to reach 99 in **Explosives**.
Accuracy

**Accuracy** is one of the 20 skills in *Damascus*. Accuracy is used to determine hit chance in combat for all three combat styles. Accuracy experience is gained by making attacks in combat, with misses providing 1 experience and hits providing experience based on the combat level of the enemy. Due to accuracy experience being gained on a per-hit basis, faster weapons will generally provide more accuracy experience over time, making quick weapons such as daggers very good choices for training accuracy.

## Formulas

### Chance to Hit

Chance to hit is calculated in several steps:

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{\textstyle HitChance={(TotalAccuracy+10\%TotalCombatStat) \over (TotalAccuracy+EnemyDefence+10\%TotalCombatStat+10\%EnemyCombatStat)}}

### Experience Gain

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{\textstyle XP GainedOnSuccessfulHit = {EnemyCombatLevel\over 16}
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Per-Hit Exp Rates

## Orb

Upon reaching 99 **Accuracy** you will receive the Accuracy Orb.

## History

On 8/19/2020 at approximately 9:03pm EST, **Disastaz** became the first player to reach level 99 in **Accuracy**.
Easter 2021

The **Easter 2021** event took place from 2nd April 2021 to 9th April 2021. It was focused around killing different types of bunny enemies for a chance to receive Easter themed cosmetics.

Event items could be obtained through the following methods:

* Killing level 4 Bunnies.
* Killing level 55 Easter Bunnies.
* Killing level 134 Demonic Bunnies.
* Killing level ??? boss Glitch Hop the Buggy.

## Items

The following limited-time items were available during the event:
Eggalias

As a humanoid race, they are the only race that can leave The Raptured. They are the most respected in The Raptured, and are a very rare race, being extinct for almost 200 years. They have the power to bend time and space, but only use this power when they are scared, or fear for their life. Their relationship with the Figurash is rocky, but they have made multiple attempts for peace, which have all failed.

There is a rumor that Eggalias, on microscopic occasions, can have their eggs cracked, and turn into a biblically accurate angel. However, there has been no proof of this, so we cannot confirm.
Defence

**Defence** is one of the 20 Stats in *Damascus* that dictates how accurate an enemy is when attacking the player.

Tip: Defence can be trained in tandem with other skills by letting monsters hit you. A very effective method uses fished food through the Survival skill while allowing monsters to hit you since you'll be getting food to heal yourself while taking damage from the monsters.

## Formulas

### Defence XP Gain on Block

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{\displaystyle XP Gained On Block = {Enemy Combat Level \over 8}}

### Enemy Hit Chance

**Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\textstyle {Enemy Accuracy + 10% of Enemy Combat Style Stat \over Enemy Accuracy + 10% of Enemy Combat Style Stat + Player Defense + 10% of Player Stat Matching Enemy Combat Style}}**

## Orb

Upon reaching 99 **Defence** you will receive the Defence Orb.

## History

On 8/21/2020 at approximately 8:00pm EST, Disastaz became the first player to reach level 99 in **Defence**.
Regular Island

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This is the tutorial area for players first logging into the world of Damascus.

## Location in World

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South

**Regular Island** is a small island located south of Split City. Upon starting a new game the player will spawn on the island, which serves as a tutorial for some of the basic gameplay mechanics and skills. Once the player has departed to the main land they are unable to return.

**NPC's**

* Count Bearington
* Barry the Banker
* Bludex
* Goblon Ramsay
* Regular Rego
* Psychic James Greeff

**Resources**

* Copper Vein (4x)
* Fishing Spot (6x)
Large Ranging Potion

**Large Ranging Potions** can be crafted using the Chemistry skill. Creating **Large Ranging Potions** doesn't require any tool or crafting bench. They are made within the player's inventory. Crafting a **Large Ranging Potion** requires 50 Chemistry and grants 27 experience. Crafting an entire inventory of 15 potions grants 405 Chemistry experience.

## Effect

The **Large Ranging Potion** grants the player +20 ranging levels for a small amount of time.

## Sources

### Chemistry

The main source for obtaining **Large Ranging Potions** is by crafting them through Chemistry.
E. Gold Bar

**E. Gold Bars** can be crafted using the Metalwork skill. Creating **E. Gold Bars** requires the appropriate ores and a forge. Crafting a **E. Gold Bar** requires 60 Metalwork and grants 18 Metalworking experience when smelted. Crafting an entire inventory of 15 bars grants 270 Metalwork experience.

## Sources

The main source for obtaining **E. Gold Bars** is by crafting them through Metalwork.

### Shops

There are currently no shops that sell **E. Gold Bars**.
Mining

**Mining** is one of the 20 skills in Damascus. Your mining level determines your chance to successfully receive a resource when mining, the quality of pickaxe which can be equipped and the types of rock which can be mined.

## Pickaxe Tiers

Pickaxes are required to mine resources from rocks, either by having one equipped or holding one in the inventory. They cannot be crafted and are instead purchased from shops and dropped by enemies.

## Orb

Upon reaching 99 Mining you will receive the Mining Orb.

## History

On 09 SEP 2020 at approximately 20:45 EST, Shalken became the first player to reach level 99 in **Mining**.
Ranging Potion

**Ranging Potions** can be crafted using the Chemistry skill. Creating **Ranging Potions** doesn't require any tool or crafting bench. They are made within the player's inventory. Crafting a **Ranging Potion** requires 10 Chemistry and grants 7 experience. Crafting an entire inventory of 15 potions grants 105 Chemistry experience.

## Effect

The **Ranging Potion** grants the player +10 ranging levels for a small amount of time.

## Sources

### Chemistry

The main source for obtaining **Ranging Potions** is by crafting them through Chemistry.
Iron Bar

**Iron Bars** can be crafted using the Metalwork skill. Creating **Iron Bars** requires the appropriate ores and a forge. Crafting a **Iron Bar** requires 20 Metalwork and grants 8 experience. Crafting an entire inventory of 30 bars grants 240 Metalwork experience.

## Sources

The main source for obtaining **Iron Bars** is by crafting them through Metalwork.
Pine Bark

**Pine Bark** can be obtained from debarking Pine Logs using the Survival skill. Obtaining Pine Bark from a Pine Log requires a Debarking Tool, level 10 Survival, and grants 2 experience per log debarked. Debarking an entire inventory will grant 58 Survival experience.

## Uses

There are currently no uses for Deadwood Bark.

## Sources

### Logs

The main source for obtaining Pine Bark is by debarking Pine Logs.

### Drops

Currently no documented drops have occurred.

## History

June 20, 2020 - Bark was added with the Chemistry skill overhaul.

## References

1. https://store.steampowered.com/newshub/app/1259000/view/2450469673182005448
Punk Hazard

**Punk Hazard** is an island located just east of Dockthda. Players can take the boat at the easternmost dock at Dockthda or the dock just southwest of Icewyntale to sail there for free and without requirement.

## Hazardous Conditions

While on the island, players will take 5 damage every 10 ticks if they are not wearing the full Hazmat Suit set.
Health

**Health** is one of the 20 skills in Damascus. Your health level determines your maximum number of hit points. Health experience is gained when the player takes damage from any source.

## Unlocks

Content restricted by Health level
 60
Gladitorial Ring, &
 75
Amulet of Unending Power

## Formulas

When taking damage from an enemy the following formula is used to calculate Health experience gained.

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## Orb

Upon reaching 99 Health you will receive the Health Orb.

## History

On 6/18/2020 at approximately 12:30am EST, Disastaz became the first player to reach level 99 in Health.
Isle of the Blood Bull

## Location in World

**Isle of the Blood Bull** is a city located far north of Port Tall. It is home to the first boss added in the game, Tikitama.

To reach Bull Island head North of Port Tall, then talk to the Ferryman. He will take you to there for free, as long as you have 40 Guildwork.

## Enemies

 Tigerman Captain | 192
 Frost Demon | 193
 Tikitama | 392
Guildwork

**Guildwork** is one of the 20 Stats in *Damascus*.

Experience is gained through combat and skilling that are part of your Guildwork Contract which can be acquired from a Guildwork Noticeboard.

## Formula

The formula for experience gained through combat tasks is as follows:

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## Tasks

Every 10 levels you are placed in a new tier, giving you new enemies to pursue.

For efficiency, don't choose tasks marked with "Avoid".

## Orb

Upon reaching 99 **Guildwork** you will receive the Guildwork Orb.

At approximately 3:38 GMT, Mantrid was the first player to reach 99 Guildwork.
Hat Demons

After working hard to build up server stability, the developers of Damascus awarded players with the first official event of Damascus, Hat Demons.The Hat Demon event was a limited time, community event during the early phases of the game. This event took place 5/29/2020 11:51 AM EST - 5/31/2020 12:00 PM EST. During this event, 86 Hat Demons would spawn around the map giving a chance of dropping rare limited time hats. 6 hats at different drop rates could be obtained, and most rare of all a cape.

## Lore

Destroying items to the gods of destruction weakens the vale between dimensions. Due to excessive destruction the vale was weak enough for the hat demons to escape onto the plane of Damascus. Over time the vale will strengthen and the hat demons will leave. The hats they have have been stolen from various creatures from various planes.

## Login

The login page was changed for the event, featuring a Damascus skull with a sombrero and a hat demon hiding behind the tree.

## Drops

The total number of drops that occurred during the event are as followed:

* Demon Cloak: 86
* Demon Mask: 153
* Ninja Mask: 306
* Top Hat: 691
* Bandana: 1311
* Sombrero: 2584
* Jester: 4890

## Server Issues

Due to some server issues, no one was able to login for approximately 7 hours during the event. Some players who were logged in could remain logged in without any issues. Unfortunately, the system that was down was what saved the game data. So when the server was restarted to allow players the ability to login, a rollback of approximately 7 hours occurred. Due to this, the event was extended by 18 hours and a poll was conducted to vote on a new hat that everyone would receive, Big River Mask or Make Damascus Great Again cap.

The poll ended with the Big River Mask up with 29 votes, and MDGA cap having 19 votes. Although, the developers decided to reward every player with both hats for the server issues during the event.

## Drop Party

The developers decided to conduct a drop party to make up for the server connectivity issues as well. They dropped a total of 10 bonds and the following items: Damascus Katana, Damascus Platelegs, Damascus Scimitar, Baobab longbow, Damascus Crossbow, Damascus Gladius.

## Trivia

* During the event, a total number of 161,589 demons were slain.

## References

1. https://store.steampowered.com/newshub/app/1259000/view/2208399306482321186
Acacia Bark

**Acacia Bark** can be obtained from debarking Acacia Logs using the Survival skill. Obtaining Acacia Bark from a Acacia Log requires a Debarking Tool, level 60 Survival, and grants 7 experience per log debarked. Debarking an entire inventory will grant 203 Survival experience.

## Sources

### Logs

The main source for obtaining Acacia Bark is by debarking Acacia Logs.

### Drops

Currently no documented drops have occurred.

## History

June 20, 2020 - Bark was added with the Chemistry skill overhaul.

## References

1. https://store.steampowered.com/newshub/app/1259000/view/2450469673182005448
Pine Logs

**Pine Logs** can be cut from the Pine Trees using the Survival skill. Cutting Ping Logs from a Pine Tree requires an Axe, level 10 Survival, and grants 4 experience per log cut. Cutting an entire inventory will grant 120 Survival experience.

These logs can be burned using the Matchbox. This required level 10 Survival and grants 5 experience per log burned. Burning an entire inventory will grant 150 Survival experience.

## Sources

### Trees

The main source for obtaining Pine Logs is by chopping Pine Trees.

 South east of Rogue's Rest | 6
 North of Port Haven | 4
 Western Three River Fort | 1
 Inside Dominia | 2

### Drops

Currently no documented drops have occurred.
Pluto System

**Atmosphere: Temporary N2, CH4, and CO Atmosphere**

**Habitability: 3**

**Composition: 70%Rock, 29%Water-Ice, & 1%Methane, Carbon Monoxide, and Nitrogen-Ice**

**Usage Level: 7**

## History

Whenever Pluto was created, it acted as a gateway to hell as each moon has at least one gateway. Pluto has 144 gateways as Charon has 32. Even though priests have been sent to Pluto and its moons regularly, their magic is sometimes not enough to keep the demons away as the gateways cannot be closed and the magic is sometimes not strong enough. Even though there are many reports of demon activity, the Pluto system is relativity inactive. Here is the known history of the Pluto System:

6BC: Issac goes to Charon for unknown reasons. Possibly to study and/or commune with demons and/or Satan.

February of 2038AD: Warli hoes to Pluto to strike a deal with Satan, ending up with Warli having a few demons in his army and Satan knowing of Tono. In most other universes, this doesn't happen.

May of 2038: J.J., the Grim Reaper, battles Tono and Aiden, the God of Souls, on Pluto, ending with Tono and Aiden victorious with Tono, Aiden and J.J. using a gateway to confront Satan, leaving victorious.

2074-2075: The Plutonian System acts as the main gateway for Satans Minions during the First Light Event. Eventually Vince, accompanied by Tono, J.J., 67, Aiden, Destiny, Santiago, Uriah, and Amiah as well as Johnathan, after nearly a Plutonian day, the entire force had defeated Satan, forcing him to make a deal insisting that he does not try to take over the timeline ever again. Although the deal has been sealed, Satan will likley find a loophole to use and come back in one way, shape, or form.

### In most other Timelines,

Pluto is used as one of two recon stations for the humans.

### In the Extraordinary Timeline,

Pluto is used to monitor extrasolar activity, warning Earth, albeit late, about incoming aliens.
Pitchfork Demon

The **Pitchfork Demon** is an outfit cosmetic which could be obtained by killing event enemies during the 1 Year Anniversary event.

## Drops

 File:Mutated Frogman.png | Mutated Frogman | 1-1
 File:Skelly Spider.png | Skelly Spider | 1-1
 File:Phoenix.png | Phoenix | 1-1

## Trivia

* The Pitchfork Demon was designed by the player "Jon".
Orc Shaman

## Locations

**Orc Shaman** is a Level 125 Orc Enemy located North East of Dominia and NW of Rogue's Rest

## Locations

### Rogue's Rest

There are two spots with shamans just northwest of Rogue's Rest. However, the spot before the river in the image below has 3 shamans grouped up with little interference from other orcs.

### Dominia

Standing to the left of this tree is a good spot to farm Orc Shamans, as other spawns rarely aggro.
Armour

Armour sets are equipment pieces worn on the head, torso, legs, hands, and feet slots. Armour pieces commonly increase effective defense stat against particular damage types. Higher tier pieces may also give +accuracy to the specific combat style they represent(melee, ranged, psychic). However, Armour sets also provide -accuracy to unaffiliated combat types. I.e. a metal Armour set will provide -accuracy to outgoing ranged and psychic attacks.

Armour types are divided into three categories: metal, leather, and metal-leather. Each material type is focused on a particular style of combat.

* Metal Armour provides high melee attack defense and smaller ranged defense. Higher tiers give +accuracy to melee attacks.
* Leather Armour provides high ranged attack defense and smaller psychic defense. Higher tiers give +accuracy to ranged attacks.
* Metal-Leather Armour provides high psychic defense and smaller melee defense. Higher tiers give +accuracy to psychic attacks.

Mixing and matching of Armour pieces can be useful for varying defense against the type of target being engaged. In the general case, torso and leg pieces have negative modifiers for damage types that are not their own, i.e. metal torso and leg Armour reduces accuracy on ranged and psychic attacks. However, this doesn't apply to head, glove or boot pieces. As an example: a melee attacking character going up against a psychic target normally has 0 psychic defense if only wearing metal Armour. But while wearing metal-leather helm, gloves and boots, a modest amount of psychic defense can be acquired without any loss of melee accuracy.
Large Health Potion

**Large Health Potions** can be crafted using the Chemistry skill. Creating **Large Health Potions** doesn't require any tool or crafting bench. They are made within the player's inventory. Crafting a **Large Health Potion** requires 40 Chemistry and grants 21 experience. Crafting an entire inventory of 15 potions grants 315 Chemistry experience.

## Effect

The **Large Health Potion** restores 20 health to the player.

## Sources

### Chemistry

The main source for obtaining **Large Health Potions** is by crafting them through Chemistry.
Zauber stören

BAR 12 [3]

Der Charakter versteht es durch störende Klänge das Wirken von Zaubern zu verhindern. Einmal pro Kampf pro Talentrang kann er augenblicklich und aktionsfrei einen Wettstreit mit einem Ziel einleiten, das gerade einen Zauber wirken will. Dazu würfelt der Charakter eine Musizieren+Talentrang- Probe gegen die Probe, mit welcher der Zauber gewirkt wurde. Gewinnt der Charakter den Wettstreit, gilt die Zaubern/Zielzaubern-Probe als misslungen und der Zauber wird nicht ausgeführt.

[Quelle: Slay 02,S.14/15 Urbane Heldenklassen]
Membership

New player accounts in *Damascus* begin as basic accounts or 'free-to-play' accounts. While a player using a basic account can still access a large amount of the content available in the game; those wishing to have full access to all features in *Damascus* will need to add membership time by redeeming a Bond.

## Bonds

Bonds are in-game items that may be redeemed for membership time in *Damascus*. Bonds can be acquired as an in-app purchase through Steam, or by trading with another player that already has a Bond.

## Benefits

Although a lot of progression is available to basic accounts; the following is restricted to those with Membership:

* The Guildwork skill can only be leveled by those with active membership, as there are no Guildwork Boards in free-to-play Cities.
	+ All Experience is retained when your Membership runs out, so you can still access Zenitsu as a free-to-play account if you have at least 70 Guildwork.
* The Bosses below are only accessible by those with active membership
	+ Tikitama
	+ The Jealous Witch
	+ Dead Eye Jones

Membership also grants access to much more of the game world and many more cities, shops and enemies are located in areas that only members may access. Access to these additional regions also offers more efficient options for leveling skills and more lucrative resource gathering.

## Purchasing Bonds

Bonds can be purchased by selecting the membership tab in-game in order to open the membership panel.

The membership panel will display how many days of remaining time are left on your account, if any. Below the listed days is a large Buy Bond button. Selecting the button will open a steam transaction window where a Bond can be purchased using funds from your steam wallet. Once an order is complete the Bond item will appear in your inventory right away.

## Trading and Redeeming Bonds

Purchased Bonds will be immediately deposited into your inventory and may be traded with other players or even dropped. Bonds will not be lost on death and can be stored in your bank as well. Purchasing a Bond with a full inventory will result in the Bond being deposited directly into your bank.

Redeeming a Bond is as simple as left clicking the Bond in inventory, or right clicking it and selecting the 'Redeem Bond' context option.

Selecting a Bond or 'Redeem Bond' will open a panel letting you select how many Bonds you would like to convert to membership time. Using more Bonds at once will result in a small bonus to the number of days granted. A single Bond will grant 14 days and 0 bonus days. Two Bonds will grant 28 days and one bonus day. Three Bonds will grant 42 days and 3 bonus days.
Farming

**Farming** is one of the 20 skills in *Damascus*. Farming is used to cultivate and harvest plants and trees from farming plots. Harvested plants produce crops useful for other skills such as cooking, and trees may also be grown to gather a small amount of guaranteed logs.

## Basics

Farming is split into two stages: planting and harvesting. The tools required change slightly depending on whether planting or harvesting and whether the plant is a crop or a tree.

Tools

### Allotments and Patches

Farming is carried out at farming plots located near different cities of the world. Farming plots can be identified by the farming icon on the world map and accompanying noting machine.

Each farming plot can have a number of farming allotments for crops or a farming patch for planting a tree. Composition varies greatly by location: plots can have any mixture of single or multiple allotments and a single tree patch. Some locations only have a tree patch and others only have allotments and no tree patch.

Farming plots are also instanced, this means that each player will see their own version of what is planted at a farming plot, and so only you may interact with or even see the crops or trees you have planted in each allotment or patch.

### Planting

Planting is a simple process but varies slightly for crops and trees. Planting crop seeds requires both a Seed Dibber and a Spade in inventory. To plant a crop seed simply click a seed in inventory to select it and then click an empty allotment to plant seeds in it. Planting trees is a similar process but with two differences: bare tree seeds cannot be planted, instead they must be combined with a Pot of Earth to create a tree sapling. The other difference is that only a Spade is required to plant saplings, the Seed Dibber can be omitted. A sapling is then planted in a farming patch in the same way as crop seeds are planted by clicking the sapling and then the patch. It takes a few moments for a tree to appear so wait until it appears before moving away.

Once planted, crops and trees require no further care and will grow to full size simply with the passage of time. Crops and trees will remain forever and never rot or decay away, so they can be safely interacted with whenever desired as long as enough time has passed for them to reach full size.

## Farming Route

*Note: The black lines are walking routes while the cyan lines are teleport walking routes. Use teleports when available to save time.*

## Reference Chart

### Farming Allotments XP/Harvest Chance

*Note: It is a common misconception that allotments are not worth doing, but this is only true before level 50 (rice).*

## Orb

Upon reaching 99 **Farming** you will receive the Farming Orb.

## History

On 7/28/2020 at approximately 4:47pm EST, Mantrid became the first player to reach level 99 in **Farming**.
Large Accuracy Potion

**Large Accuracy Potions** can be crafted using the Chemistry skill. Creating **Large Accuracy Potions** doesn't require any tool or crafting bench. They are made within the player's inventory. Crafting a **Large Accuracy Potion** requires 80 Chemistry and grants 39 experience. Crafting an entire inventory of 15 potions grants 585 Chemistry experience.

## Effect

The **Large Accuracy Potion** grants the player +20 accuracy levels for a small amount of time.

## Sources

### Chemistry

The main source for obtaining **Large Accuracy Potions** is by crafting them through Chemistry.
Halloween 2020

The **Halloween 2020** event took place from 23rd October 2020 to 30th October 2020. It was focused around growing and opening Pumpkins for a chance to obtain event exclusive cosmetic items.

Pumpkins could be obtained by planting Halloween seeds, which had a 1/8 chance of being obtained when stealing from any NPC with the option to pickpocket from.

## Items

The following limited-time items were available during the event:
Large Psychic Potion

**Large Psychic Potions** can be crafted using the Chemistry skill. Creating **Large Psychic Potions** doesn't require any tool or crafting bench. They are made within the player's inventory. Crafting a **Large Psychic Potion** requires 55 Chemistry and grants 30 experience. Crafting an entire inventory of 15 potions grants 450 Chemistry experience.

## Effect

The **Large Psychic Potion** grants the player +20 psychic levels for a small amount of time.

## Sources

### Chemistry

The main source for obtaining **Large Psychic Potions** is by crafting them through Chemistry.
Redwood Logs

**Redwood Logs** can be cut from the Redwood Trees using the Survival skill. Cutting Redwood Logs from a Redwood Tree requires an Axe, level 80 Survival, and grants 65 experience per log cut for a total of 6 logs per tree. Cutting an entire inventory will grant 1,950 Survival experience.

These logs can be burned using the Matchbox. This required level 80 Survival and grants 32 experience per log burned. Burning an entire inventory will grant 960 Survival experience.

## Sources

### Trees

The main source for obtaining Redwood Logs is by chopping Redwood Trees.

 West of Mount Greeff |  | No
Psychic Potion

**Psychic Potions** can be crafted using the Chemistry skill. Creating **Psychic Potions** doesn't require any tool or crafting bench. They are made within the player's inventory. Crafting a **Psychic Potion** requires 15 Chemistry and grants 9 experience. Crafting an entire inventory of 15 potions grants 135 Chemistry experience.

## Effect

The **Psychic Potion** grants the player +10 psychic levels for a small amount of time.

## Sources

### Chemistry

The main source for obtaining **Psychic Potions** is by crafting them through Chemistry.
Oak Bark

**Oak Bark** can be obtained from debarking Oak Logs using the Survival skill. Obtaining Oak Bark from a Oak Log requires a Debarking Tool, level 20 Survival, and grants 3 experience per log debarked. Debarking an entire inventory will grant 87 Survival experience.

## Uses

There are currently no uses for Oak Bark.

## Sources

### Logs

The main source for obtaining Oak Bark is by debarking Oak Logs.

### Drops

Currently no documented drops have occurred.

## History

June 20, 2020 - Bark was added with the Chemistry skill overhaul.

## References

1. https://store.steampowered.com/newshub/app/1259000/view/2450469673182005448
Metalwork

**Metalwork** is one of the 20 Stats in *Damascus*. Metalwork allows you to craft increasingly powerful Weapons, Shields, Arrowheads, and Armor. Metalwork also allows you to smelt increasingly rare minerals. Experience is gained through smelting bars and crafting items.

## E. Damascus Items

All E. Damascus items can be crafted at level 95 **Metalwork** using an Enchanted Heart and five copies of the corresponding Damascus item.

For example, to craft an E. Damascus Dagger, you need 95 **Metalwork, an** Enchanted Heart, and five Damascus Daggers.

## Orb

Upon reaching 99 Metalwork you will receive the Metalwork Orb.

## History

On 11/27/2020 at approximately 3:50pm EST, **BigIronJaime** became the first player to reach 99 in Metalwork.
Noting Machine

**Noting Machines** can be used to note items for a 10 coins per item. An inventory of 29 items would cost 290 coins to note. You cannot unnote items with this machine. They are scattered across the world and mainly used during farming runs to note allotment vegetables.

## Locations

* North of Rogue's Rest
* West of Dockthda
* South of Burning Burden
* West of Split City
* South of Dominia
* East of Port Ptolemy
* North of Endlandia
* North of Isle of the Blood Bull

## History

Noting machines were added on 06/13/2020 with the release of the first boss, Tikitama.

## References

https://store.steampowered.com/newshub/app/1259000/view/2375033745306914817
Blutige Heilung

BLU 12 [3]

Pro Talentrang kann der Blutmagier einmal pro Kampf (außerhalb eines Kampfes beliebig oft) versuchen, sich mit der Kraft des eigenen Blutes zu heilen (zählt als eine freie Aktion, die einmal pro Runde möglich ist), was allerdings auch misslingen kann. Der Charakter würfelt dafür mit einem Probenwert gleich seiner eigenen Stufe. Bei einem Erfolg wird er um das doppelte Probenergebnis geheilt, bei einem Misserfolg erleidet er jedoch nicht abwehrbaren Schaden gleich seinem doppelten Talentrang. Bei einem Patzer ist das Talent außerdem W20 Stunden nicht mehr einsetzbar. Wird bei der blutigen Heilung das Talent Macht des Blutes angewendet, wird als dessen Bonus das Attribut KÖR bzw. GEI verwendet, was immer höher ist.

[Quelle: GRW S.20]
Large Destruction Potion

**Large Destruction Potions** can be crafted using the Chemistry skill. Creating **Large Destruction Potions** doesn't require any tool or crafting bench. They are made within the player's inventory. Crafting a **Large Destruction Potion** requires 85 Chemistry and grants 42 experience. Crafting an entire inventory of 15 potions grants 630 Chemistry experience.

## Effect

The **Large Destruction Potion** restores 20 Destruction to the player.

## Sources

### Chemistry

The main source for obtaining **Large Destruction Potions** is by crafting them through Chemistry.
Psywood Bark

**Psywood Bark** can be obtained from debarking Psywood Logs using the Survival skill. Obtaining Psywood Bark from a Psywood Log requires a Debarking Tool, level 50 Survival, and grants 6 experience per log debarked. Debarking an entire inventory will grant 174 Survival experience.

## Sources

### Logs

The main source for obtaining Psywood Bark is by debarking Psywood Logs.

### Drops

Currently no documented drops have occurred.

## History

June 20, 2020 - Bark was added with the Chemistry skill overhaul.

## References

1. https://store.steampowered.com/newshub/app/1259000/view/2450469673182005448
Unterbinder

(Angelehnt an Unterbrecher)

INQ 10 [5]

Der Charakter versteht es, durch Waffeneinsatz die Zauberfähigkeit von Zauberkundigen zu unterbinden. Einmal pro Kampf pro Talentrang kann er einen Zauber- kundigen so attackieren, dass dieser nach einem erfolgreichen Angriff den halben Schaden als Abzug auf seine nächste Zauber- oder Zielzauberprobe erhält. Die andere Hälfte des Schadens wirkt „normal“ auf die Lebenskraft des Zauberwirkers. Ein Angriff mit „Unterbinder“ kann ein Schlagen- oder Schießen-Angriff sein und muss vorher angesagt werden. Bei einem Misserfolg oder Patzer verfällt der Versuch für diesen Kampf. Weitere Talente, die den Effekt eines Angriffs modifizieren (wie z.B. Brutaler Hieb), können gleichzeitig angewendet werden. Sollte es dem Inquisitor möglich sein, mehr als einen Angriff innerhalb einer Aktion ausführen zu können (z.B. Salve, Zwei Waffen, Doppelschlag) dann gilt ein angesagtes „Unterbinden“ für alle Angriffe innerhalb einer Aktion. Die Abzüge addieren sich, es ist aber nicht möglich, einen Zauberwert unter den Wert 0 zu senken.

[Quelle: Slay 05, Magische Heldenklassen]
Flowering Cactuson

## Locations

###

SE of CactorioW of Port Ptolemy

**Flowering Cactusons** are a level 45 enemy found south east of Cactorio and west of Port Ptolemy.

They are very strong for their level and not optimal to train combat (except Defence) or Guildwork on. However, they drop Accuracy and Defence potions which should be used if training on them.
Gold Bar

**Gold Bars** can be crafted using the Metalwork skill. Creating **Gold Bars** requires the appropriate ores and a forge. Crafting a **Gold Bar** requires 55 Metalwork and grants 16 experience. Crafting an entire inventory of 30 bars grants 450 Metalwork experience.

## Sources

The main source for obtaining **Gold Bars** is by crafting them through Metalwork.

### Shops

There are currently no shops that sell **Gold Bars**.
Jewellery

**Jewellery** is one of 20 skills in *Damascus.* Jewellery allows you to craft moulds, rings, necklaces, and amulets. Experience is gained by combining silver and gold bars with gems to make jewellery, or buckets of water and clay to make moulds. As of 12/24/2021, equiping Jewellery requires Health levels.

## Moulds

Bucket of Water x1
Bucket of Water x1
Bucket of Water x1
MDGA Cap

The **MDGA** is a head cosmetic which was given to players on 31st May 2020 following a server rollback that occurred during the Hat Demon 2020 event.

## Trivia

* Players were given the option to vote whether they wanted the MDGA Cap or the Big River Hat as the compensation item, however both were eventually added to the game.
Owlmen

**Owlmen** are a humanoid species of NPC that inhabit the continent of Damascus. They populate and reside in the cities of Mount Greeff, Burning Burden and Port Tall. The Owlmen are a member of The Free Mans Republic along with the Goblins and Frogmen*.*

Below is a complete list of **Owlman** enemies roaming around Damascus.
Shalk's cosmetics store

**Shalk's cosmetics store** is a vendor located in Dominia which sells cosmetic items in exchange for Cosmetic Coins. The available cosmetics rotate, with previous items occasionally returning.

As of patch 1.3, the store can also be accessed via the membership menu.

## Trivia

* Shalk's cosmetics store is a tribute to the player 'Shalken'.
* When first introduced, Shalk's cosmetic store was located in the Damascus Exchange's Split City branch. With Patch 1.28 Shalk was removed from this location and deemed temporarily "on vacation", before arriving in the cosmetic room in Dominia.
Redwood Bark

**Redwood Bark** can be obtained from debarking Redwood Logs using the Survival skill. Obtaining Redwood Bark from a Redwood Log requires a Debarking Tool, level 80 Survival, and grants 9 experience per log debarked. Debarking an entire inventory will grant 261 Survival experience.

## Uses

There are currently no uses for Redwood Bark.

## Sources

### Logs

The main source for obtaining Redwood Bark is by debarking Redwood Logs.

### Drops

Currently no documented drops have occurred.

## History

June 20, 2020 - Bark was added with the Chemistry skill overhaul.

## References

1. https://store.steampowered.com/newshub/app/1259000/view/2450469673182005448
Silver Bar

**Silver Bars** can be crafted using the Metalwork skill. Creating **Silver Bars** requires the appropriate ores and a forge. Crafting a **Silver Bar** requires 35 Metalwork and grants 11 experience. Crafting an entire inventory of 30 bars grants 330 Metalwork experience.

## Uses

There are currently no uses for **Silver Bars**.

## Sources

The main source for obtaining **Silver Bars** is by crafting them through Metalwork.

### Shops

There are currently no shops that sell **Silver Bars**.
Psywood Logs

**Psywood Logs** can be cut from the Psywood Trees using the Survival skill. Cutting Psywood Logs from a Psywood Tree requires an Axe, level 50 Survival, and grants 20 experience per log cut. Cutting an entire inventory will grant 600 Survival experience.

These logs can be burned using the Matchbox. This required level 40 Survival and grants 20 experience per log burned. Burning an entire inventory will grant 600 Survival experience.

## Sources

### Trees

The main source for obtaining Psywood Logs is by chopping Psywood Trees.

 Around Icewyntale | 13
 East of Rogue's Rest | 3
 Around Dockthda | 4
 Isle of the Blood Bull | 9

## Drops

 File:Demon Prince.png | Demon Prince | 100-250

## Trivia

* *Psywood* is a special type of wood which holds the properties of both wood and metal. This allows it to be smelted and used in *Metalwork*.
Psywood Bar

**Psywood Bars** can be crafted using the Metalwork skill. To create **Psywood Bars** it requires a Psywood Log and two Coal Ore used at a forge. Crafting a **Psywood Bar** requires 40 Metalwork and grants 12 experience. Crafting an entire inventory of 10 bars grants 120 Metalwork experience.

## Sources

The main source for obtaining **Psywood Bars** is by crafting them through Metalwork.
Psychic

**Psychic** is one of the 20 Skills in *Damascus* that lets the player use magic spells and teleports. The spells require ammunition known as Actuators that are sold by Shops in some cities.

## Orb

Upon reaching 99 **Psychic** you will receive the Psychic Orb.

## History

On 8/1/2020 at approximately 1:00pm EST, Virtus became the first player to reach level 99 in **Psychic**.
Large Defence Potion

**Large Defence Potions** can be crafted using the Chemistry skill. Creating **Large Defence Potions** doesn't require any tool or crafting bench. They are made within the player's inventory. Crafting a **Large Defence Potion** requires 70 Chemistry and grants 36 experience. Crafting an entire inventory of 15 potions grants 540 Chemistry experience.

## Effect

The **Large Defence Potion** grants the player +20 defence levels for a small amount of time.

## Sources

### Chemistry

The main source for obtaining **Large Defence Potions** is by crafting them through Chemistry.
Melee Potion

**Melee Potions** can be crafted using the Chemistry skill. Creating **Melee Potions** doesn't require any tool or crafting bench. They are made within the player's inventory. Crafting a **Melee Potion** requires 5 Chemistry and grants 5 experience. Crafting an entire inventory of 15 potions grants 75 Chemistry experience.

## Effect

The **Melee Potion** grants the player +10 melee levels for a small amount of time.

## Sources

### Chemistry

The main source for obtaining **Melee Potions** is by crafting them through Chemistry.
Large Melee Potion

**Large Melee Potions** can be crafted using the Chemistry skill. Creating **Large Melee Potions** doesn't require any tool or crafting bench. They are made within the player's inventory. Crafting a **Large Melee Potion** requires 45 Chemistry and grants 24 experience. Crafting an entire inventory of 15 potions grants 360 Chemistry experience.

## Effect

The **Large Melee Potion** grants the player +20 melee levels for a small amount of time.

## Sources

### Chemistry

The main source for obtaining **Large Melee Potions** is by crafting them through Chemistry.