recursal/Fanatic-Fandom huggingface dataset:
1EFrankWeathers.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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Template:DT
.44 round (Fallout 4)

For an overview of .44 rounds, see .44 Magnum.
Template:Infobox ammo gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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The **.44 round** is a type of ammunition in *Fallout 4*.

## Characteristics

These bullets are rusted, and have a brass color. These rounds were manufactured by Circle G before the Great War, and the box has a bright blue color.

## Weapons using this ammunition

* .44 pistol
* Eddie's Peace
* Kellogg's pistol
* The Gainer
* Template:Icon Western revolver

## Locations

.44 rounds are sold by most vendors. However, traders stock only a few rounds at a time. Vendors who sell .44 rounds include, but are not limited to:

* Trudy, located at Drumlin Diner. She stocks approximately 30 rounds.
* Trashcan Carla, the traveling merchant. She can be found at Sanctuary Hills, Drumlin Diner, and Bunker Hill.
* Ronnie Shaw, located at the Castle after Old Guns has been completed.
* Myrna, located at Diamond City Surplus during the day.
* Percy, located at Diamond City Surplus during the night.
* Arturo Rodriguez, located at Commonwealth Weaponry.
* Weapon emporiums/stores (level 2/3 weapons stands, respectively) sell .44 rounds.
* Opal, on some rooftops west of the Custom House Tower.
* Eleanor, north of Fairline Hill Estates. She sells about 100 rounds.

## Notes

* The Level 1 weapons stand that can be built in settlements does not sell .44 rounds.
* Vendors stock refreshes after 48 hours.

Template:Navbox ammo FO4

ru:Патрон калибра .44 (Fallout 4)
uk:Патрон калібру .44 (Fallout 4)
2043B radio

For the Pip-Boy radio in *Fallout 3*, see Fallout 3 radio stations.
Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

The **radio** is a miscellaneous item in *Fallout* and *Fallout 2*.

## Characteristics

In *Fallout*, the radio can be used to cause a diversion among the super mutants patrolling the outer northern regions of the Mariposa Military Base, allowing easier access to the base's interior. Attempting to use the radio in other locations elicits a squeal of unintelligible static. It can also be linked with the computer that controls the force fields within the military base to gain remote control over them.

In *Fallout 2*, a unique broken radio is required to help Vic repair Metzger's radio in order to free him from the Slaver's Guild. Other than that, the radio is a useless item, but it can be sold for a good amount of money.

## Locations

### *Fallout*

* Lars, the head of the guards near the entrance of Junktown, has one he is willing to trade. Lars' price is about half of what Mitch charges for his at the All-n-One Store in the Hub.
* It can also be found on level 5 of the Glow.
* One can also be found on the dying mutant in the deathclaw's lair.

### *Fallout 2*

* One can be found in a locked locker in Vault City, in the repair building where Valerie appears.
* One is located in a footlocker within a locked room on level 2 of the vault in Vault City.
* Another can be found on a bench in the basement of New Reno Arms, along with a Geiger counter.
* Chris at the entrance to Navarro carries one and it can either be stolen, or looted after having killed him.
* Most of the dead Enclave soldiers carry one in the Mariposa Military Base.

## Behind the scenes

The mentioned RS-121 interface is a play on the real-world EIA/TIA-232 serial interface commonly known as RS-232 (each digit decreased by one.)

## References

1. ↑ *"{10000}{}{Radio}
{10001}{}{A model 2043B Radio Communicator, from the fine people at Wattz Electronics. Dependable, rugged, and camouflaged. With the optional RS-121 interface.}*"
(PRO ITEM.MSG (Fallout))

Template:Navbox miscellaneous items FO1
Template:Navbox miscellaneous items FO2

ru:Рация (Fallout)
uk:Рація (Fallout)
1ECookCook.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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Template:DT

## Conversation

 GOODBYE
 Goodbye.

ru:DialogueExport1ECookCook.txt
14mm pistol (Fallout)

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For a cross-game overview, see 14mm pistol.

Template:Quotation

The **14mm pistol** is a small gun in *Fallout* and *Fallout 2*.

## Characteristics

### *Fallout*

In *Fallout*, the Sig-Sauer is a powerful, large-caliber handgun equaling the double-barreled shotgun in damage per shot, but with a significantly greater range and magazine capacity. As such, it compares favorably to most other non-energy pistols in the game. It uses the submachine gun sprite, which makes it usable by SMG-oriented NPCs like Ian and Katja.

### *Fallout 2*

In *Fallout 2*, the 14mm pistol is crippled by the absence of hollow point ammunition, as the only round available for the weapon, the 14mm AP (along with most other AP ammunition) was given the unfavorable Damage Modifier of 1/2. This halves the weapon's damage output, seriously affecting its usefulness in the later stages of the game.

## Locations

### *Fallout*

* Carried by one of the raiders at Irwin's Farm.
* Carried by the thug Leon in the Hub Heights area.
* Two in the Glow; one on a corpse near D. Allen's body, another inside a wall locker in a nearby room.
* Neal, the Skum Pitt owner and bartender, carries one.
* Smitty in the Boneyard has one for sale, he also carries one but is unable to use it.
* Lorraine in the same area also has one and can use it.
* Sold by Jake in Old Town

### *Fallout 2*

* Sold by Percival Crump in Gecko and by Randal in Vault City.
* Sold by Jo in Modoc.
* One can be found in the Redding sheriff's department, in the office footlocker at the base of the bed.
* Another one can be found in Redding, at Ascorti's Ace and City Hall in a wall locker next to a bookshelf in Ascorti's office.
* Usually sold by Eldridge at New Reno Arms. He also carries one himself, for a character who prefers the more violent route.
* Can be stolen from Jacob the Chemist from the Broken Hills downtown area.

## Notes

* The 14mm pistol, despite being called a pistol, uses submachine gun animations. This prevents certain characters like John Cassidy or Vic from using it, but allows others such as Katja and Sulik to do so.

## Behind the scenes

In the demo build for *Fallout*, the 14mm pistol was labeled "S-S Semi Auto Pistol" when examined.

## References

**Non-game sources**

**Non-canon sources**
1. ↑ Examine: *"S-S Semi Auto Pistol"*
(*Fallout demo*)

Template:Navbox weapons FO1
Template:Navbox weapons FO2

es:Pistola de 14mm
pl:Pistolet 14mm
ru:Пистолет 14 мм (Fallout)
uk:Пістолет 14 мм (Fallout)
zh:14mm手枪(辐射)
215 Thug

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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Template:VB

**215 Thugs** are 10 members of the 215 Rail Line Powder Gang in 2253.

As might be expected, they close into range and try to "wolf pack" people down.

## Interactions with the player character

### Quests

* Repel 215 Attackers: A temporary solution to the Rail Gang attacks on New Canaan.
* Resolve 215 Rail Line Gang Threat: The inhabitants of New Canaan are always under threat of an attack by the 215 Gang. The Prisoner can take on the task of dealing with them once and for all.

## Appearances

215 Thugs were planned to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## References

1. ↑ New Canaan design document/2 - Monster Roster
2. ↑ New Canaan design document/1 - Overview

Template:Navbox New Canaan
35 Court terminal entries

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **35 Court terminal entries** are a series of entries found on a terminal at 35 Court in *Fallout 4*.

## Security terminal

Template:Small

File:Transcript.png
Welcome to ROBCO Industries (TM) Termlink

35 Court - Security Office

Template:Small
Template:Transcluded
Template:Transcludesection

Template:Small
Template:Transcluded
Template:Transcludesection

Template:Small
Template:Transcluded
Template:Transcludesection
25mm grenade APW (GRA)

For an overview of grenade launcher models in all games, see grenade launcher.
Template:Infobox weapon gamebryo

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **25mm grenade APW** (**anti-personnel weapon**) is a rifle type weapon that fires grenades in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Characteristics

 File:25mm grenade APW blown up.png
The 25mm grenade APW is a semi-automatic grenade launcher. Specifically, this weapon contains a stock magazine capacity of six grenades, a brisk rate of fire, decent accuracy and allows modifications.

### Durability

The 25mm grenade APW can fire a total of about 745 standard rounds, the equivalent of 125 reloads, or 94 reloads when equipped with the expanded drum, from full condition before breaking.
Template:Durability table

### Modifications

* 25mm grenade APW expanded drum - Increases ammunition capacity by 2.
* 25mm grenade APW long barrel - Increases projectile velocity by 100%.
* 25mm grenade APW upgraded internals - Increases rate of fire by 25%.

## Locations

* Gun Runners, sold by Vendortron.
* 188 Trading Post, sold by Alexander.
* Mess hall & munitions storage, sold by the Boomer munitions manager.
* Various merchants around the Mojave Wasteland.

## Notes

Grunt does not affect this weapon. This is because Grunt is a perk introduced in *Honest Hearts*, and add-on content cannot interact with each other.

## Gallery

25mm grenade APW 1.png25mm grenade APW with the expanded drum modification25mm grenade APW 2.png25mm grenade APW with the long barrel modification25mm grenade APW 1 2.png25mm grenade APW with both modificationsGRA 25mm grenade APW.jpg25mm grenade APW in useCurios and Relics.png25mm grenade APW in the achievement image for Curios and Relics
## References

1. ↑ Josh Sawyer on Formspring

Template:Navbox Gun Runners' Arsenal
Template:Navbox weapons FNV

de:25-mm-Granaten-APW (ADW)
es:Granada de 25 mm ARW (GRA)
ru:Противопехотный 25-мм гранатомёт (GRA)
2CMcCredie.txt

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Template:DT
188CivilianUnhappy.txt

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Template:DT
1ELittleBuster.txt

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Template:DT
188Forecaster.txt

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Template:DT
215 Gunner

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

**215 Gunners** are three members of the 215 Rail Line Powder Gang in 2253.

They try to get into mid-range so they can burst large groups. They often flank the field just in case people try to run from the thugs.

## Interactions with the player character

### Quests

* Repel 215 Attackers: A temporary solution to the Rail Gang attacks on New Canaan.
* Resolve 215 Rail Line Gang Threat: The inhabitants of New Canaan are always under threat of an attack by the 215 Gang. The Prisoner can take on the task of dealing with them once and for all.

## Appearances

215 Gunners were going to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## References

1. ↑ New Canaan design document/2 - Monster Roster
2. ↑ New Canaan design document/1 - Overview

Template:Navbox New Canaan
15mm ARTEMIS rail gun

For the overview of railguns, see Railgun.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

The **15mm ARTEMIS rail gun** is a weapon that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It also appears in the *Van Buren* tech demo game files.

## Background

ARTEMIS was an unfinished weapons project by Poseidon Energy and the Enclave, designed as a late-game weapon that could be crafted by characters with a high Science skill, using schematics from Mesa Verde.

## Location

While it doesn't appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command Template:Console, but remains a non-functional weapon.

## Notes

* Even when fully loaded, the gun may not fire. The player will simply reload the gun and face the intended target, never firing.
* J.E. Sawyer's *Fallout* PnP doesn't mention Artemis and 15mm EC ammunition as present in its world (15mm EC reference was accidental). Rail guns were mentioned in connection with its technology level and Advanced Research perk only.
* The Advanced Research perk helps to make rail guns - weapons of technology level 8 (as well, as energy weapons, and power armors).

## Gallery

15mm ARTEMIS rail gun front.png15mm ARTEMIS rail gun rear.pngArtemisRailGun.pngArtemisRailGun2.png
## References

**Non-game**

1. ↑ Mesa Verde design document/3, Random Notes
2. ↑ J.E. Sawyer at No Mutants Allowed

Template:Navbox weapons VB
Template:Navbox Enclave

pl:Artemis Rail Gun
184th Infantry Regiment

Template:Infobox faction

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The **184th Infantry Regiment** was a regiment in the US Army, deployed to Boston prior to the Great War.

## Background

The regiment was deployed to the Roxbury neighborhood of Boston in the week prior to the Great War. During the food riots that engulfed Boston and many other locations in the nation, the 184th gained notoriety when soldiers of the regiment opened fire on civilians outside the Roxbury Food Bank either shortly before or between October 19 and October 23, 2077, killing at least four and wounding eight others.

The incident was reported by the Boston Bugle as the Roxbury Food Riot. According to Jonathan Corman, spokesman for the Army, the soldiers of the 184th acted within their authority and issued several verbal warnings and only opened fire after protesters had smashed a window and stormed the food bank.

An eyewitness, Hannah Henry, told a different story of how the soldiers had laughed and joked about who they were going to shoot first before the windows were even smashed and the food bank stormed, giving the soldiers the excuse they wanted to open fire.

## Appearances

The 184th Infantry Regiment is mentioned only in *Fallout 4*.

## References

1. ↑ Boston Bugle building terminals; Article 3

zh:第184步兵团
1ECorporalSterling.txt

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Template:DT
14mm pistol

Template:Gamearticlelist

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The **14mm pistol** is a pistol chambered in 14mm.

## Models

### 14mm pistol

 File:Fo1 14mm Pistol.png
Template:Gamearticle

The SIG-Sauer 14mm pistol is a large framed, semi-automatic handgun.

## Behind the scenes

* In the demo build for *Fallout*, the 14mm pistol was labeled "S-S Semi Auto Pistol" when examined.
* The 14mm pistol shares visual similarities with the 12.7mm pistol in *Fallout: New Vegas* as well as the Crusader pistol in *Fallout 76*.

## Gallery

FNV 12,7mm Pistol.png12.7mm pistol (*Fallout: New Vegas*)Lil' Devil.pngLil' Devil (*Gun Runners Arsenal*)FO76 Chimera Pistol Standard.pngCrusader pistol (*Fallout 76*)
## References

**Non-game**

1. ↑ Fallout Official Survival Guide p.114:
*"**14mm Pistol:** A SIG Sauer 14mm autopistol. A large, single-shot weapon with exceptionally heavy stopping power."*

**Non-canon**

1. ↑ Examine: *"S-S Semi Auto Pistol"*
(*Fallout demo*)

ru:Пистолет 14 мм
zh:西格&紹爾手槍
3-D glasses

Template:Infobox armor gamebryo

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Template:Quotation

**3-D glasses** is a type of headwear in *Fallout 76*.

## Characteristics

This is a cosmetic item, worn apart from any equipped armor.

## Locations

The item is available from the Atomic Shop for Template:Atom.

## Gallery

Atx apparel headwear 3dglasses c1.pngAtx apparel headwear 3dglasses c2.png
Template:Navbox armors FO76
2EOCasLoHotelLobby01

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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Template:FNVTCC

The **2EOCasLoHotelLobby** is a test cell in the game files of *Fallout: New Vegas*.

## Layout

This test cell is a simple hotel lobby that consists of an open foyer area with adjoining toilets, staircase, and corridors. To the rear is another large open room, with a staircase leading down towards the entrance of Vault 3.

## Notes

It has an identical layout to Dummy Cell for Scripted XMarkers.

## Appearances

2EOCasLoHotelLobby appears in the game files of *Fallout: New Vegas*.

## Gallery

2EOCasLoHotelLobby01.jpg2EOCasLoHotelLobby02.jpg2EOCasLoHotelLobby03.jpg
.44 Magnum round (Fallout: New Vegas)

For an overview of .44 Magnum ammunition, see .44 Magnum.
Template:Infobox ammo gamebryo

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The **.44 Magnum round** is a type of ammunition in *Fallout: New Vegas*.

## Characteristics

The .44 Magnum round is a high powered Magnum pistol cartridge derived from the .44 special pistol round. The round can be utilized for revolvers and carbines.

### Production

Standard and SWC .44 Magnum rounds can be crafted at a reloading bench, with the latter requiring either the schematics (obtainable from Jules after passing a check for Guns (50) and Survival (60) or the Hand Loader perk. A single cartridge requires the following components:

Template:Crafting table
Template:Crafting table

### Breakdown

Breaking down a .44 Magnum round yields:
Template:Crafting table

## Weapons using this ammunition

* .44 Magnum revolver
* Mysterious Magnum
* Trail carbine
* Template:Icon FIDO

## Variants

### .44 Magnum round, hollow point

Hollow point bullets break on impact, reducing the weapon's penetrating power.

### .44 Magnum round, SWC (hand load)

This flat-nosed bullet is effective against higher-level enemies and can penetrate armor. These characteristics make it much more effective than standard ball ammunition.

### .44 special round

The parent cartridge for the .44 Magnum, the .44 special that shares all dimensions except case length. It is similar enough to be used in guns chambered for the .44 Magnum cartridge.

Template:Ammo comparison table

## Locations

* Found on NCR Rangers.
* Found on legionaries from Caesar's Legion.
* Can be purchased from:

	+ Alexander
	+ Arms merchant
	+ Blake
	+ Mick
	+ Torres
	+ Vendortron

## Notes

The .44 special rounds used to be the rarest type of .44 caliber ammunition in the game, with a single box appearing in only one location, the NCR Ranger safehouse. They were added to vendor lists with patch 1.3.0.452.

## Gallery

FNV 44magnum projectile.png
Template:Navbox ammo FNV

de:.44-Schuss, Magnum
es:Cartucho Mágnum del .44 (Fallout: New Vegas)
ru:Патрон кал. 44 «Магнум» (Fallout: New Vegas)
1E10ofSpades.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
25mm G. APW exp. drum

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**25mm G. APW exp. drum** is a weapon mod for the 25mm grenade APW in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Effects

This mod increases the ammunition capacity of the 25mm grenade APW (GRA) by 2, from 6 to 8.

## Locations

Sold by:

* Vendortron at the Gun Runners.
* The Boomer munitions manager at the mess hall & munitions storage.

## Notes

Despite the name, the expanded drum is not a drum magazine but rather just a larger box magazine.

## Gallery

25mm grenade APW 1.png25mm grenade APW with the expanded drum modification
Template:Navbox Gun Runners' Arsenal
Template:Navbox weapon mods FNV

de:25-mm-G.-APW: erweiterte Trommel
ru:Увеличенный магазин для противопехотного 25-мм гранатомёта
2COHanrahan.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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Template:DT
188CivilianHopeful.txt

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Template:DT
20lb dumbbell (Fallout 76)

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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The **20lb dumbbell** is a junk item in *Fallout 76*.

## Characteristics

A 20lb dumbbell consisting of a steel pole with lead weights on each end, intended to be lifted with one arm.

### Crafting

The dumbbell can be broken down into its individual components for use in crafting:

Template:Crafting table FO76

## Locations

* Three at the Charleston Fire Department:
* Three at Hornwright Estate, in the gym.
* Two at Mountainside Bed & Breakfast, on a shelf beside the tinker's workbench in the basement.
* Two at Vault-Tec University, in the Physical Health Development classroom near the simulation vault.
* Two on the floor of Ted's room in Pi House.
* Two under the pop-up tent at Tygart water treatment.
* One at Camp Venture, under a bed in the bunkhouse.
* One in the Green Country Lodge gym.

Template:Navbox crafting FO76
188Alexander.txt

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## Topics

pt:188Alexander.txt
ru:DialogueExport188Alexander.txt
1ERefugee.txt

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Template:DT

## Topics

 GREETING
 GREETING
 GREETING

ru:DialogueExport1ERefugeeX.txt
25mm grenade

Template:Infobox ammo gamebryo

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**25mm grenade** is a type of ammunition in *Fallout: New Vegas*.

## Characteristics

This is standard ammunition for the Grenade machinegun. All varieties explode on impact except the timed, which explodes about five seconds after launch, bouncing off things it hits earlier. They deal 50 damage in a radius of 8.59 yards (7.85 meters).

## Weapons using this ammunition

* 25mm grenade APW Template:Icon
* Grenade machinegun

## Variants

### 25mm grenade, high explosive

A more powerful variant of the 25mm grenade. HE rounds have a 36% larger blast radius (11.72 yards or 10.72 meters) than normal rounds and deal 35% more damage.

### 25mm grenade, plasma

A sub-type added with the new add-on *Gun Runners' Arsenal*. They deal significantly more blast damage than normal 25mm grenades, but have a smaller blast radius.

### 25mm grenade, pulse

A sub-type added with the new add-on *Gun Runners' Arsenal*. They deal significantly less damage than normal 25mm grenades and have a much smaller blast radius, but deal an extra 75 damage to robots and 30 damage to power armor.

### 25mm grenade, timed

A sub-type added with the new add-on *Gun Runners' Arsenal*. This type of grenade has a fixed-length 5-second fuse, and will not detonate if it hits something before this, which means it can be used to bounce grenades around corners.

## Locations

* The Gun Runners usually have a large supply of 25mm grenade, high explosive.
* The Boomer munitions manager stocks both regular game and GRA ammo types. Entering the Mess hall & munitions storage will consistently restock his GRA ammo; simply exit and re-enter and he will have more.
* Can often be found in ample amounts from the Hidden Valley bunker armory trader.
* Can be found in Vault 11, in the security room behind the hard-locked door.
* The Great Khan armorer will sell these.
* Quartermaster Bardon at Hoover Dam sells them in large amounts (around 1000 at a time).

## Gallery

FNV 25mm pulse grenade.png25mm grenade, pulse Template:IconFNV 25mm grenade timed.png25mm grenade, timed Template:Icon
Template:Navbox ammo FNV
Template:Navbox Gun Runners' Arsenal
de:25-mm-Granate
ru:25-мм граната
3-Some Caravaner

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Template:VB

**3-Some caravaners** are characters in *Van Buren*.

It's very difficult to tell a 3-Some caravaner from a hired escort. All are armored and carry at least a decent firearm of some sort. At first glance, these caravaners could be mistaken for raiders. If asked, they will say because of the frequent attacks by BOS, they must be heavily armed and always ready for battle. If the player wants to trade with them, and the player is on neutral to good terms with the 3-Some Caravan, then they will be happy to trade. If the player established a hostile reputation with the 3-Some Caravan, then the escorts and caravaners will attack the player on sight.

## Appearances

3-Some caravaners have neither appeared nor been mentioned mentioned in any published game. They were to appear only in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It is not certain if they will appear in any future *Fallout* game.

## References

1. ↑ Hoover Dam design document

Template:Navbox Van Buren
2mm EC (Van Buren)

For an overview of 2mm ammunition types, see 2mm EC.
Template:Infobox ammo

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Template:VB

**2mm EC** is a type of ammunition that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It is also featured in the *Van Buren* tech demo game files.

## Location

While it doesn't appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command Template:Console.

Template:Navbox ammo VB
1EMajorDhatri.txt

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25mm G. APW long barrel

Template:Infobox item

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**25mm G. APW long barrel** is a weapon mod for the 25mm grenade APW, added with the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Effects

This mod increases the projectile velocity of the 25mm grenade APW (GRA) by 100%.

## Locations

Sold by:

* Vendortron at the Gun Runners.
* Boomer munitions manager in mess hall & munitions storage.
* The merchant in The Prospector's Den.
* Alexander at the 188 Trading Post.
* The arms merchant at the 188 Trading Post.

## Gallery

25mm grenade APW 2.png25mm grenade APW with the long barrel modification
Template:Navbox Gun Runners' Arsenal
Template:Navbox weapon mods FNV

de:25-mm-G.-APW: langer Lauf
ru:Удлинённый ствол для противопехотного 25-мм гранатомёта
372.12Hz ULF radio signal

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File:Nvdlc01 eg christinekilledelijah.jpg
The **372.12 Hz ULF radio signal** is a radio station that can be listened to in the Sierra Madre. It allows one to eavesdrop on Christine Royce.

## Act I

* [Christine narrows her eyes, gets into a combat stance.] {Since this is a radio conversation there should be some shuffling sounds}
* [Christine studies Dean, frowns.]
* [Christine shakes her head slowly.]
* [Christine frowns, tilts her head slightly.]
* <AUDIO: After freeing Christine, she's at the fountain or at the Clinic alone.>{Normal Christine breathing.}
* [STATIC] {Static Sound}

## Act II

* [Christine frowns.] {This will need some sound effect.}
* [Christine's eyes narrow.]
* [Christine eyes narrow to slits.]
* <AUDIO: If the player hasn't dropped Christine off at the Gala Event and she is alone at the fountain, this will be crackling silence.>{Clicking or Christine breathing, "normally" for her.}
* <AUDIO: After Gala Event, not Act 3 yet.>{Frantic beating on the elevator door, desperate breathing, sounds of Gala event in streets above, muted.}
* <AUDIO: If the player has left Christine at the Gala Event in a "good" way, this is the signal that will play.> {Christine is breathing slightly faster than normal, no banging or panic. She taps on metal, as if tapping a message in Morse code for "hurry up" - if}
* <AUDIO: If the player has left Christine at Gala Event and she hates the player, she'll bang on the doors of the elevator to be let out.>{Hammering on door, desperate, her breathing ragged and panicked.}
* [STATIC] {Static Sound}

## Act III

* <AUDIO: Christine after Executive Suites, killed her. Static.>{Nothing but a flatline signal.}
* <AUDIO: Needs radio filter for this, and ambient sounds outside suites after Christine has been saved and is speaking to herself.>{Mikey, we'll dupe Christine's radio barks while she's in the Exec Suites with her voice back and add a filter.}
* <AUDIO: Christine in Executive Suites.>{Christine breathing, normally, she sounds like she's walking around and doing stuff. Any ambient sounds from the suites should be duped.}
* <AUDIO: Christine after Executive Suites, still lost voice.>{Christine breathing normally, calm. Any ambient sounds from the suites should be duped.}
* [STATIC] {Static Sound}

Template:Navbox radio stations FNV
1EKeith.txt

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## Conversation

 KeithResponse
 KeithResponse

ru:DialogueExport1EKeith.txt
25mm G. APW upgraded int.

Template:Infobox item

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**25mm G. APW upgraded int.** or **25mm grenade APW upgraded internals** is a weapon mod for the 25mm grenade APW in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Effects

This mod increases the rate of fire of the 25mm grenade APW by 25%, increasing shots per second from 2.5 to 3.13.

## Locations

Sold by:

* Vendortron, Gun Runners kiosk
* Alexander, 188 Trading Post
* Boomer munitions manager, mess hall & munitions storage at Nellis Air Force Base
* Traveling merchants
* Prospector merchant, The Prospector's Den

Template:Navbox Gun Runners' Arsenal
Template:Navbox weapon mods FNV

ru:Улучшенная механика для противопехотного 25-мм гранатомёта
de:25-mm-G.-APW: Verbesserte Int.
2CPoindexter.txt

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2CDocSawbones.txt

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Template:DT
188Michelle.txt

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