Witchclaws

## Witchclaws**Edit**

* Fire
* Shadow

 **Witchclaws**Witchclaws6516x2 Beast SoldiersInfused InfiltrationSwift630690

 **Witchclaws**Witchclaws6516x2 Beast SoldiersTainted InfiltrationSwift630690

**Witchclaws** is a Tier 1 () Unit of the Shadow faction. This common card was released with the Amii Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.
In Skylords Reborn the Shadow affinity is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

Considered an alternative to the , Witchclaws provide a swift unit to shadows early game. Additionally, their capacity to teleport and explode offers some tactical use.

## Card Info

* Witchclaws (Fire)
* Witchclaws (Shadow)

**Infused Infiltration**
Power Cost: 30Affinity Dependency:  Fire **Active:** Activate to teleport the unit to a hostile structure within a 50m range: it will no longer grant ground presence to play out cards or claim structures next to it. At its new position it will explode after 10 seconds dealing 255 / 270 / 300 / 330 damage to hostile structures in a 20m radius, up to 765 / 810 / 900 / 990 total. Knocks back small units.

**Swift**
 **Passive:** Moves at high speed.

**Tainted Infiltration**
Power Cost: 30Affinity Dependency:  Shadow **Active:** Activate to teleport the unit to a hostile structure within a 50m range: it will no longer grant ground presence to play out cards or claim structures next to it At its new position it will explode after 10 seconds dealing 170 / 180 / 200 / 220 damage to hostile units in a 20m radius, up to 510 / 540 / 600 / 660 in total. Knocks back small units.

**Swift**
 **Passive:** Moves at high speed.
## Notes & Strategies

Witchclaws are not that great in comparison to their other T1 Swift in Shadow, the . They can still get work done, but usually are not able to properly capitalize their ability and mostly serve just as a fast S counter than anything else.

Witchclaws are rather pricey so they shouldn't be summoned in bulk. Its best to use them for their speed or not at all.

## Campaign PvE

Witchclaws are a good alternative to the Dreadcharger if you need to go fast, since Shadow T1 lacks swift units outside of the  or the aforementioned . In battle, they can take down S squads with relative ease but are unlikely to stand out in a fight.

Their ability can add some extra burst damage to buildings or units depending on your affinity, which can save you from having to use .

## Random PvE

Witchclaws can provide a helpful boost of speed if you need to rush a unit forward for whatever reason. However, it is typically better to run  and  since they pack alot of power.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* The classification has been changed in French and Russian from from `Beast Soldier` to `Beast Soldiers`.
* Active ability  / :
	+ Added a preview of the explosion radius that is displayed after teleportation on hover over the unit.

Patch #400030
* Active ability  / :
	+ Improved description on card about the loss of ground presence.
	+ Added immunity to be infected with the Twilight Curse to the controlled unit.
	+ Upgrade card description is now consistent between affinities.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards