recursal/Fanatic-Fandom huggingface dataset:
Mutilator

Mutilator is an elite demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Mbwiru Eikura

## Map

**Mbwiru Eikura**, also known as the **Spirit World**, is an uberlevel acessible through a portal at the centre of Teganze, guarded by Terul. It is a small dungeon, consisting only of the Spirit of Giyua and his summoned minions.

## Lore

Mbwiru Eikura, also know as the Spirit World, is the central tenet of the Umbaru's belief system. They believe that the mortal realm is simply an illusion which covers the true reality that is the Spirit World. It is from here that the Umbaru draw their dark powers. Trapped in this reality one might find Zorun Tzin, a powerful mage from Khejan, who was sent to discover more about the Edyrem and their powers. He grew envious of them for having these immense powers from birth, as opposed to him having to study a lifetime to acquire them. He wanted to get hold of Uldyssian, the Edyrem leader, so he ambushed a caravan Uldyssian traveled with, capturing him. Before he could thoroughly interrogate him, his servant the giant Terul, possessed by Malic, tried to control Uldyissian. Ultimately Uldyssian defeated Terul, and the now hostless spirit of Malic, facing obliteration, possessed Zorun Tzin trapping him in the Spirit World.
Nihlathak's Temple

**Nihlathak's Temple** is a small area accessed from a red portal opened by talking to Anya for the first time in Harrogath. The red portal will remain open unless a player activates the Halls of Pain waypoint and kills Nihlathak. This area's only inhabitants are a pack of Knights of War led by Pindleskin, which guard the stairs down to the Halls of Anguish.
Mana Coil

Mana Coil is an oskill that sends out a bolt which steals mana and deals feedback damage based on mana lost, similar to Mana Sweep.

## Description

Magic bolt that steals mana and deals damage based on mana lost

Item Granted Skill

Leeches 50-100 Mana
Always Pierces
Cooldown: xx seconds
Feedback Damage: xx-xx% of Lost Mana
(Capped at 50,000 Mana)
Mana Cost: xx

## Equipment

The Mana Coil skill can be found on following items:

* **Sacred Uniques**
	+ Sky Sweeper (SU Reflex Bow, Charged Oskill)
	+ Manastorm (SU Yew Wand, Oskill)
* **Runewords**
	+ Deep Water (Necromancer Staves, Oskill)
	+ Wintermute (Circlets, Oskill)
Hellcat Priestess

Hellcat Priestess is an elite monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Lioness

Lioness is the Amazon Spear tree passive which grants attack rating, physical weapon damage, and a bonus defense.

## In-game Description of Skill

Passive - Increases damage and defense
Only allows the use of melee, summoning and buff/debuff skills

Spear Devotion Skill
You cannot learn this skill if you have any Bow, Javelin, Storm or Blood skill and vice versa(Apart from skill bonuses from items)

Target flees: x%
Weapon physical damage: +xx%

Attack rating: +xx%
Bonus defense: xx%

Synergies
+15% physical damage per base level (Max 1000%)
Any other spear skill: +1 max skill level per 2 base levels
Malthael's Sanctuary

### Build

Unholy Melee Paladin

**Malthael's Sanctuary** is an unholy melee paladin set.

## Description

This set have 4 pieces in it which are listed below:

Malthael's Wrath

Malthael's Halo

Malthael's Crown

Malthael's Ward

## Set Bonus

10% Chance to cast level 34 Flamestrike on Melee Attack
+150 Life on Attack
Set Bonus with 3 or more set items:
10% Chance to cast level 34 Hailstorm on Melee Attack
+20% to Vitality
Set Bonus with complete set:
+3 to Paladin Skills
+12 to Warp Armor
+20% to Vitality
Increase Maximum Life and Mana 33%
Elemental Resists +50%

## Set Items

**Malthael's Wrath**
Holy Lance (Sacred)
Two-Hand Damage: 49 to 85
Required Strength: 514
Required Level: 80
(Paladin Only)
Amazing Grace
+(3 to 6) to Paladin Skill Levels
75% Attack Speed
+(21 to 40)% to Fire Spell Damage
+(21 to 40)% to Cold Spell Damage
+(76 to 125) to Vitality
Socketed (6)
**Malthael's Halo**
Field Plate (Sacred)
Defense: (6477-7287) to (7694-8656)
Required Strength: 353
Required Level: 80
+(2 to 3) to Paladin Skill Levels
+(11 to 20)% to Fire Spell Damage
+(11 to 20)% to Cold Spell Damage
+(140 to 170)% Enhanced Defense
Cold Resist +(31 to 50)%
Fire Resist +(31 to 50)%
Requirements -40%
Socketed (6)
**Malthael's Crown**
Blackguard Helm (Sacred)
Defense: (2347-2640) to (2474-2783)
Required Dexterity: 387
Required Level: 80
(Paladin Only)
+(1 to 3) to Paladin Skill Levels
(201 to 250)% Bonus to Attack Rating
-(8 to 9)% to Enemy Fire Resistance
-(8 to 9)% to Enemy Cold Resistance
+(140 to 170)% Enhanced Defense
(16 to 20)% to Strength
(16 to 20)% to Vitality
+(21 to 40) Life on Attack

**Malthael's Ward**
Sash (Sacred)
Defense: (1013 to 1027)
Required Strength: 361
Required Level: 80
+1 to Paladin Skill Levels
+(11 to 15)% to Cold Spell Damage
+(51 to 75)% to Summoned Minion Damage
+(21 to 40) to Vitality
Total Character Defense (11 to 20)%
Requirements -20%
Socketed (2)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Guardian Spirit

Guardian Spirit is a Barbarian Spirits skill tree summon which attacks enemies with throwing axe skills.

## Description

Summon - A spirit who attacks enemies with axe skills

Uses Various Axe Skills
Ancient Spirits: xx

Attack Rating: xx
Life: xx Hit Points
Damage: xx-xx
Mana Cost: xx
Synergies
Shamanic Trance: +6% Bonus Life per Skill Level
Shamanic Trance: +6% Bonus Damage per Skill Level

## Equipment

The Guardian Spirit skill can be found on following items:
Kekeke

**Kekeke** is a sacred unique Jewel.

## Description

Not a very useful jewel given that the darklings from Summon Darkling are very weak and easily obtainable on other items. The other affixes are easily obtainable through crafted or other jewels.

## Properties

15% Faster Run/Walk
10% Increased Attack Speed
+10% Bonus to Summoned Minion Attack Rating
+1 to Summon Darklings
+5% Bonus to Summoned Minion Life

## Synergies

Insert which items or affixes that have great synergy with this item here.

## Notes

For patch notes, item changes, and miscellaneous information.

## Trivia

Write any Lore references, translations, and Wild Mass Guessing here.
Lurker

Lurker is an elite demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Impaler

Impaler is a regular undead monster located in the Act 1 Cathedral by the Inner Cloister, they cast Gamma Field and Slicer Blade.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Mephisto

**Mephisto** is a super unique demon who is the Boss of Act 3 found in the Seat of Hatred.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Inarius

**Inarius** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Nosferatu

Nosferatu is a regular undead monster located in the Outer Steppes. They will attack the player using Slicer Blade and Gamma Field.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Homing Nova Shot

Homing Nova Shot is an oskill which fires a Nova Shot, but uses those arrows to home onto enemies.

## Description

Projectile - Barrage enemies with homing arrows
Requires a bow or crossbow

Skill Damage derived from Nova Shot

Range: xx yards

Mana Cost: xxx

## Equipment

The Homing Nova Shot skill can be found on following items:

* **Sacred Uniques**
	+ Savage Hunter (SU Hawk Helm, Oskill)
Hephasto the Armorer

**Hephasto the Armorer** is a super unique demon guarding the Hellforge in the River of Flame.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Life and Death

Life and Death is a Paladin Shadow skill tree passive which either increases Vessel of Justice's damage or gives it extra targets depending on the player's alignment.

## Description

Passive - Improves your Vessel of Justice spell depending on alignment
Shadow Influence
Physical Damage: +xx% (Alignment: Holy)
xx Extra Targets (Alignment: Unholy)

## Equipment

The Life and Death skill can be found on following items:
Ice Clan

Ice Clan is an elite demon.

## Offense

* AR means Attack Rating.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

**Melee:**

 **Terror** |  |  | 0%

**Melee/Caster:**

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Abilities that can remove corpses, such as Pagan Rites, can help greatly with the Shaman's corpse explosion spell.

*View the full Bestiary.*
Necrobot

**Necrobot** is an uber monster.

## Offense

* AR means Attack Rating.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Grubber

Grubber is an elite demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Lamia

Lamia is a Necromancer Summon tree summon which casts Doom on a target and slows them down.

## Description

Summon - Many powerful shadow ghost creatures

Dooms the Target:
Doomed Target Takes Damage: +xx per Hit

Ghosts: xx
Life: xxx Hit Points
Damage: xx-xx
Slows Target by xx%
Mana Cost: xx

Synergies
Doom Effect Improved per Base Level (Increasing Returns)

## Equipment

The Lamia skill can be found on following items:
Imperius' Edict

### Build

Unholy Caster Paladin

**Imperius' Edict** is an unholy caster paladin set.

## Description

This set have 4 pieces in it which are listed below:

Imperius' Sky Hammer

Imperius' Radiance

Imperius' Aura

Imperius' Winged Feet

## Set Bonus

20% to Strength
20% to Energy
Set Bonus with 3 or more set items:
20% to Dexterity
20% to Energy
Set Bonus with complete set:
+100 Energy Factor to Spell Damage
-20% to Enemy Lightning Resistance
-20% to Enemy Poison Resistance
Attacker Flees after Striking 33%
+150 to all Attributes
20% Chance to Avoid Damage
1% Reanimate as: Imperius

## Set Items

**Imperius' Sky Hammer**
War Hammer (Sacred)
One-Hand Damage: 41 to 42
Required Strength: 188
Required Level: 90
+(40 to 50) Energy Factor to Spell Damage
+(3 to 5) to Paladin Skill Levels
+50% Damage to Undead
+(16 to 20)% to Lightning Spell Damage
+(16 to 20)% to Poison Spell Damage
+(16 to 20)% to Physical/Magic Spell Damage
2% Reanimate as: Night Clan
Requirements -50%
Socketed (3)
**Imperius' Radiance**
Targe (Sacred)
Defense: (1597 to 1699)
Chance to Block: 3%
Required Dexterity: 262
Required Level: 90
(Paladin Only)
30% Cast Speed
15% Block Speed
1% Base Block Chance
+(10 to 15)% to Lightning Spell Damage
+(10 to 15)% to Poison Spell Damage
(15 to 20)% to All Attributes
Requirements -40%
Socketed (4)
**Imperius' Aura**
Breast Plate (Sacred)
Defense: (2568 to 2943)
Required Strength: 330
Required Level: 90
+(1 to 2) to Paladin Skill Levels
25% Cast Speed
+(11 to 13)% to Lightning Spell Damage
+(11 to 13)% to Poison Spell Damage
Cold Resist +(31 to 50)%
Lightning Resist +(52 to 80)%
Fire Resist +(31 to 50)%
Poison Resist +(31 to 50)%
Requirements -40%

**Imperius' Winged Feet**
Boots (Sacred)
Defense: (651 to 671)
Required Strength: 274
Required Level: 90
+(21 to 25) Energy Factor to Spell Damage
+1 to Paladin Skill Levels
20% Cast Speed
10% Movement Speed
Requirements -40%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Hadriel's Lore

Character wearing full set

**Hadriel's Lore** is a holy caster paladin set.

## Description

This set have 4 pieces in it which are listed below:

Hadriel's Avenger

Hadriel's Pure Heart

Hadriel's Wings

Hadriel's Presence

## Set Bonus

+2 to Paladin Skill Levels
20% Gold Find
Set Bonus with 3 or more set items:
+100 Energy Factor to Spell Damage
+15 to Mythal
Set Bonus with complete set:
+4 to Paladin Skill Levels
+50% to Fire Spell Damage
+50% to Cold Spell Damage
-30% to Enemy Fire Resistance
-30% to Enemy Cold Resistance
+50% to Physical/Magic Spell Damage
+200 to Vitality
+200 to Energy
Total Character Defense 200%
+75 Life after each Kill

## Set Items

**Hadriel's Avenger**
Spiked Club (Sacred)
One-Hand Damage: 53 to 54
Required Strength: 287
Required Level: 90
(Paladin Only)
+(2 to 4) to Paladin Skill Levels
20% Cast Speed
+50% Damage to Undead
+(16 to 25)% to Fire Spell Damage
+(16 to 25)% to Physical/Magic Spell Damage
+(31 to 50) Life after each Kill
+(31 to 50) Mana after each Kill
Requirements -50%
Socketed (3)
**Hadriel's Pure Heart**
Crown Shield (Sacred)
Defense: (3756-4695) to (4520-5650)
Chance to Block: 2%
Required Dexterity: 357
Required Level: 90
(Paladin Only)
+(2 to 3) to Paladin Skill Levels
20% Cast Speed
20% Block Speed
(0 to 1)% Base Block Chance
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Physical/Magic Spell Damage
+(100 to 150)% Enhanced Defense
+(31 to 50) to Strength
Requirements -20%
Socketed (4)
**Hadriel's Wings**
Ring Mail (Sacred)
Defense: (4874-6092) to (5362-6702)
Required Strength: 409
Required Level: 90
+(31 to 50) Energy Factor to Spell Damage
+(1 to 2) to Paladin Skill Levels
30% Cast Speed
+(11 to 20)% to Fire Spell Damage
+(11 to 20)% to Cold Spell Damage
+(100 to 150)% Enhanced Defense
Requirements -20%

**Hadriel's Presence**
Greaves (Sacred)
Defense: (1654-2067) to (1866-2332)
Required Strength: 327
Required Level: 90
10% Block Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Cold Spell Damage
+(6 to 8)% to Physical/Magic Spell Damage
+(100 to 150)% Enhanced Defense
Elemental Resists +(21 to 25)%
Requirements -45%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).

## Trivia

Hadriel is the NPC who guards the way to Diablo in the River of Flame just before the waypoint.
Horadric Spark

Horadric Spark is an regular and an uber monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Ifrit

Ifrit is an elite monster located in Act 5 which teleports the player on striking and casts Nova Bomb on top of the player.

## Offense

* AR means Attack Rating.

23-46 (2 s)
418-511 (6 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Obsidian Lord

Obsidian Lord is a regular demon.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Tactics

Write here any tips and tricks to kill that monster.

Template:Bestiary
Lion Stance

Lion Stance is a Barbarian stance which increases weapon physical damage and gives bonus magic damaged based on a percentage of strength, but with the caveat of reduced physical damage resistance.

## Description

Stance - Increases damage and damage received
Stances only affect you and your minions
Bonus Magic Damage: xx-xx% of Base Strength
Weapon Physical Damage: +xxx%
Physical Damage Resistance: -xx%
Synergies
Spirit Walk
Magic Damage: +14-18% of Base Strength per Base Level

## Equipment

The Lion Stance skill can be found on following items:

* **Tiered Uniques**
	+ Invictus (Gilded Shield, Damage Bonus)
* **Sacred Uniques**
	+ Holy Avenger (Broad Sword, Oskill)
* **Runewords**
	+ Kodiak (Throwing Axes, Damage Bonus)
	+ Trishula (Amazon Javelins, Oskill)
	+ Anak (Barbarian Weapons, Damage Bonus)
	+ Rhea (Necromancer Crossbows, Oskill)
	+ Crusade (Paladin Helms, Oskill)
* **Crafted / Magic / Rare Items**
	+ +(3 to 7) to Lion Stance on Sorceress Crystal Swords
Orc Torque Torc

**Orc Torque Torc** is a sacred unique Ring.

## Description

Describe the item here and enumerate which classes or builds that can make use of it.

## Properties

5% Ctc lvl 14 Earthquake on Melee Attack
5% Increased Attack Speed
Stun Attack
5% Chance of Crushing Blow
+25 to Strength
+25 to Vitality

## Synergies

Insert which items or affixes that have great synergy with this item here.

## Notes

For patch notes, item changes, and miscellaneous information.

## Trivia

Write any Lore references, translations, and Wild Mass Guessing here.
Malic's Messenger

Malic's Messenger is a demon/undead/monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Kraken Stance

Kraken Stance is an oskill stance that adds elemental damage to the player's attacks.

## Description

Stance - Adds fire, cold and lightning damage to attacks

The elemental damage from this skill is affected
by weapon damage multipliers on attack skills

Item Granted Skill
+2% to Elemental Damage per Base Level in the Stance Tree

Fire, Cold and Lightning Damage: xxx-xxx per Element

## Equipment

The Kraken Stance skill can be found on following items:

* **Sacred Uniques**
	+ Sinwar (SU Demon Head, Oskill)
	+ Dragonclaw (SSSU Valaska, Oskill)
	+ Prowler's Slash (SSSU Raptor Scythe, Oskill)
* **Set Items**
	+ Caoi Dulra (Full Set Bonus, Oskill)
* **Runewords**
	+ Hastur (Javelins, Oskill)
	+ Cecaelia (Amazon Bows, Oskill)
* **Crafted / Magic / Rare Items**
	+ +(18 to 29) to Kraken Stance on Barbarian Helms

## Changelog

 v001
 1.G9b
 1.A9 RC
 1.A9 beta 4
 1.A9 beta 3
 1.A9 beta
 1.90
 1.57 Beta
Ice Elemental

Ice Elemental is an uber monster that will be summoned by the Spirit of Frost.

## Offense

* AR means Attack Rating.

1374-1832
2790-3720

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Madawc

**Madawc** is a super unique monster located on the Arreat Summit. He is one of the 3 ancients and must be killed to complete the fifth quest of Act 5 and access the Worldstone Keep to defeat Baal. He will attack the player using Screaming Eagle and Double Throw.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Hoplite

Hoplite is a Paladin Light tree summon that has a high chance to avoid attacks and the chance to cast Inner Fire and Retaliate on melee attack.

## Description

Summon - A fervent heavenly host protects you from enemies

Light Influence

High Chance to Avoid Attacks
Chance to Cast Retaliate and Inner Fire on Melee Attacks

Hoplites: 5
Attack Rating: xxx
Life: xxx Hit Points
Damage: xxx-xxx
Mana Cost: xxx

Synergies
Any Holy Skill: +3% Life per Base Level
Any Unholy Skill: +5% Damage per Level
Solstice and Equinox: +1 Max Skill Level per 2 Base Levels
Plague and Blessed Life

## Equipment

The Hoplite skill can be found on following items:

## Changelog

 XVI
 XVc
 XV
Invader (act III)

## Invader

**Invader** is a regular monster located in Upper Kurast. They are similar to their Djinn brethren in that they teleport their target on striking, however they do not plant a bomb at the teleport location, instead they have a spectral hit.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Halls of Valor

## Map

The **Halls of Valor**, part of the Judgement Day dungeon, is accessible by interacting with the hooded figure at the centre of the Crystal Arch, which will open portals to the Pools of Wisdom and the Halls of Valor. These two areas are, respectively, home to Malthael and Imperius, the two bosses of the dungeon; although either can drop the Crystalline Flame Medallion charm, upgrading it requires killing both within 60 seconds.
Mana Sweep

Mana Sweep is a Sorceress Mana skill tree skill that steals mana and damages nearby enemies based on mana the player has lost.

An excellent multipurpose skill recommended for any sorceress. Not only do you damage nearby enemies when you use this skill, but you also regenerate your mana as well. This is especially helpful early on for any sorceress, especially melee sorceresses who often have mana issues in early game. For the caster sorceresses, this skill is still useful due to the fact that a caster sorceress is likely to have high mana, resulting in more damage being done.

## Description

Spell - Steals mana and damages nearby enemies based on lost mana

Cooldown: xx seconds
Leeches mana based on number of hits

Feedback Damage: xx-xx% of Lost Mana
(Capped at 50 000 Mana)
Synergies
Cooldown Reduced by 0.4 Seconds per Base Level

## Equipment

The Mana Sweep skill can be found on following items:

* **Tiered Uniques**
	+ Runeshatter (Light Crossbow, Proc)
	+ Stillwater (Bone Helm, Proc)
* **Sacred Uniques**
	+ Worldstone Shard (SU Crystal Sword, Proc)
	+ Thunderbane (SU War Scepter, Proc)
* **Set Items**
	+ Lone Wolf's Path (Full Set Bonus, Oskill)
* **Runewords**
	+ Ocean (Druid Staves, Proc)
	+ Laadan (Druid Staves, Oskill)
* **Crafted / Magic / Rare Items**
	+ +(2 to 7) to Mana Sweep on Barbarian Helms

## Changelog

 1.0
Lost City

The **Lost City** is a city-like zone in the desert between the Far Oasis and Valley of Snakes. After the players enter it for the first time, a sudden eclipse occurs, the Tainted Sun quest would activate and plunge Sanctuary into a perpetual nightfall until the Tainted Sun Altar in the Claw Viper Temple is destroyed.

A trap door found within the city leads to the Ancient Tunnels, an area not unlike the Sewers beneath Lut Gholein.
Lizard King

Lizard King is a regular demon in Act 1 that casts a Stone Curse which severely slows the player as well as Spellbind.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Heart of Darkness

The **Heart of Darkness** is a dungeon accessible through the Charged Riftstone (16), obtainable by transmuting the Nephalem Dimensional Key with an activated Vial of Elder Blood and a Greater Signet of Learning, consuming the latter two items in the process.

Charged Riftstone (16)
Quest Item
Required Level: 145
Right click to open a portal
The Heart of Darkness
Area Level: 150
Difficulty: Impossible

It consists of two levels. The first level, called simply **Heart of Darkness**, is home to weaker versions of Deimoss, the Fleshweaver and Samael, Herald of the End. Defeating both allows one to open a one-way portal to the second level, called **End of Time**, home to Nithogur, Heart of Tathamet, the hardest boss battle in Median XL's history.
Magnetic Field

Magnetic Field is an Amazon Storm tree skill which casts a lightning damaging field around the caster.

## In-game Description of Skill

Spell - Conjure a massive field of energy
Requires a scepter

60% weapon damage
Converts 100% Physical Damage to Lightning
Enemies closer to the center take increased damage

Lightning damage: xx-xx
Mana cost: xx

Synergies
+15% Increased Lightning Damage per Base Level

## Equipment

The Magnetic Field skill can be found on the following items:

* **Sacred Uniques**
	+ Cornerstone of the World (Jewel, Oskill)

## Changelog

 1.3
 1.2
 1.1
 1.0
 XVI
 XVc
 XV
Meteor Shower

Meteor Shower is an oskill that bombards an area with a rain of meteors.

## Description

Bombard the target area with a continuous rain of meteors

Item Granted Skill

Spell Timer: 5 seconds
Duration: 5 seconds
Fire Damage: xxx-xxx
Mana Cost: xxx

## Equipment

The Meteor Shower skill can be found on following items:

* The Nutcracker Katar has +12 to Meteor Shower and requires level 37.

## Gallery

Below is a animated image of how the skill looks like in-game:
Hadriel

**Hadriel** is a NPC who guards the entrance right before the River of Flame waypoint, which further down the path leads to the Chaos Sanctuary. He will request that the player destroy Mephisto's Soulstone at the Hellforge before proceeding to the Chaos Sanctuary if the player has not completed that quest. Otherwise after completing the quest, he will direct you to proceed. He is the second NPC to appear outside of town in Act 4, after Izual.

## Dialogue

The dialogue below come from this page.

Before completing Hell's Forge quest:

"*Halt! Before venturing into Diablo's lair, go to the Hellforge with Mephisto's Soulstone. Place the stone on the Hellforge and use the Hellforge Hammer to destroy it.*"

After completing Hell's forge quest:

"*Proceed, hero, into Terror's lair. Know that Diablo's innermost sanctum is hidden by five seals. Only by opening each of these seals can you clear your way to the final battle.*"

Template:Character
Lord Primus

**Lord Primus** is an uber monster who is the main boss of Rathma Square in Act 3. He will use Bladestorm against the player.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Reanimates/summoned minions are strongly recommended for traversing Rathma Square to reach and kill Primus.

Template:Bestiary
Lightwell

**Lightwell** is an uber monster which appears as a stationary tower found in most areas of The High Heavens Nephalem Rift which cannot be targeted nor damaged in any way. They periodically fire a wave of three spiked balls which deal high damage but travel quite slowly.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Orb of Annihilation

Orb of Annihilation is an oskill shoots out an orb of destruction which shoots green lightning at nearby enemies.

## Description

Frags everyone near this death orb of deathful deathsome death

Item Granted Skill

Magic Damage: DOOM DEATH KILL KABOOM BLAM
Mana Cost: 9000

## Equipment

The Orb of Annihilation skill can be found on following items:

* **Set Items**
	+ Universal Law (Full Set Bonus, Oskill)
* **Runewords**
	+ Cambion (Amazon Helms, Oskill)
* **Crafted / Magic / Rare Items**
	+ +50 to Orb of Annihilation on Necromancer Wands

## Changelog

 1.0

 XVI
 v001
 1.Z9
 1.F9
 1.A9 beta
Lucion

**Lucion** is a super unique demon. Located in the Bastion of the Triune which is available after killing Lord Primus in Rathma Square and entering the portal at lvl 120. Lucion is immune to all damage and can only be damaged by fighting his servant, Malic.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Liche Form

Liche Form is an oskill buff which grants you physical resistance and shoots punisher to your enemies at an epic rate.

## Description

Become resistant to physical damage and slay enemies without lifting a finger

Item Granted Skill
Movement Speed -50%
Physical Resist +25%
Punisher Attack Rate: Epic
Cooldown: 30 seconds
Casts: Many Punishers
Duration: 5 seconds
Mana Cost: 725

## Equipment

The Liche Form skill can be found on following items:

* +
Mangler

Mangler is an elite monster located in Act 3 that attacks the player with Storm Crows, they can be dangerous when they are in packs.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Hunting Banshee

Hunting Banshee is a Druid Mage tree spell that summons a wraith that will track down nearby enemies.

## Description

Spell - An icy wraith tracks down nearby enemies

Wraiths: xx

Cold Damage: xx-xx
Mana Cost: xx
Synergies
+1 Extra Wraith Every 14 Base Levels
Energy: +xxx% Increased Damage

## Equipment

The Hunting Banshee skill can be found on following items:
Mark of the Wild

Mark of the Wild is the Druid innate skill which boosts the player's damage and attack speed.

## Description

Invoke the power of the wild to strengthen self or target ally

Innate Skill
(Not affected by skill level bonuses)
Attack Speed: +10%
Physical Damage: +xx%
Elemental Spell Damage: +xx%
Duration: 120 seconds

## Equipment

The Mark of the Wild skill cannot be found on any items.
Inner Fire

Inner Fire is an oskill (only proc) which heals the player. As of Median XL 2017 version 1.2, Inner Fire is only available as a proc, having previously been available as an item granted skill.

## Description

Heal yourself or a target party member with the power of fire

Item Granted Skill

Cooldown: 5 seconds
Regenerates 100% Life in xx Seconds

## Equipment

The Inner Fire skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like in-game:
Malic

**Malic** is a super unique monster located in the Bastion of the Triune. He is one of three bosses located there and cannot be killed by any means, his purpose is to kill Lucion, using the Tome of Possession. He will cast 5 bolts which will poison the player, draining the life rapidly, while also doing damage. (As of 1.3, these bolts no longer instantly kill the player and instead do heavy magic damage and are similar to those cast by Slayer)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Hammerspace

**Hammerspace** is a sacred unique Bolt Quiver.

## Description

Describe the item here and enumerate which classes or builds that can make use of it.

## Properties

10% Ctc lvl 5 Thunder Wave on Kill
10% Faster Run/Walk
10% Faster Hit Recovery
+(6 to 10) to Maximum Damage
(1 to 3)% Chance of Crushing Blow

## Synergies

Insert which items or affixes that have great synergy with this item here.

## Notes

For patch notes, item changes, and miscellaneous information.

## Trivia

Write any Lore references, translations, and Wild Mass Guessing here.
Khazra Clan

**Khazra Clan** is an uber monster located in the Torajan Jungles that throws stunning axes at the player and the player's allies. They will run into combat, but when their enemy gets close, they will run away, similar to archers.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Monkey King

Monkey King is an elite monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Incarnation (Skill)

Incarnation (Skill) is a Paladin Dragon skill tree passive that gives life steal, spell damage, and a flat bonus to attack rating while Solar Flare is active.

## Description

Passive - The power of the light strengthens you in combat
(Works only after using Solar Flare)
Holy Skill
Life Steal: xx%
Fire, Cold, Magic and Physical Spell Damage: +xx%

+xxx to Attack Rating

Synergies
+2% Life Steal per Base Level
+5% Spell Damage per Base Level

## Equipment

The Incarnation skill is not found on any other items.

## Changelog

 1.0
 XVI
Items

Use the docs for up to date information: https://docs.median-xl.com/

* Base Items
* Sets
	+ Amazon Sets
	+ Assassin Sets
	+ Barbarian Sets
	+ Druid Sets
	+ Necromancer Sets
	+ Paladin Sets
	+ Sorceress Sets
	+ Non-Class Sets
* Unique Items
	+ Tiered Uniques
	+ Sacred Uniques
* Secret Items
* Mystic Orbs & Unique Mystic Orbs
Mount Arreat

### Build

Gladiator Barbarian

**Mount Arreat** is a gladiator barbarian set.

## Description

This set have 4 pieces in it which are listed below:

Eruption

Snowstorm

Avalanche

Ravine

## Set Bonus

+1 to Barbarian Skill Levels
Enhanced Weapon Damage +100%
Set Bonus with 3 or more set items:
20% Chance to cast level 8 Guard Tower on Kill
Poison Resist +50%
Set Bonus with complete set:
Area Effect Attack
3% Chance to cast level 46 Glacial Nova on Kill
8% Chance to cast level 46 Pyroblast on Kill
+4 to Barbarian Skill Levels
+75% to Fire Spell Damage
+75% to Cold Spell Damage
+100 to all Attributes
Total Character Defense 200%

## Set Items

**Eruption**
Two-Handed Sword (Sacred)
One-Hand Damage: (140-161) to (220-242)
Two-Hand Damage: (184-215) to (261-293)
Required Strength: 421
Required Level: 90
15% Chance to cast level 35 Cataclysm on Melee Attack
+2 to Barbarian Skill Levels
+(144 to 200)% Enhanced Damage
Adds 50-125 damage
Adds 400-700 fire damage
-(11 to 15)% to Enemy Fire Resistance
Fire Resist +(31 to 50)%
Socketed (4)
**Snowstorm**
Bull Shield (Sacred)
Defense: (3466-4337) to (3694-4593)
Chance to Block: 1%
Required Strength: 347
Required Dexterity: 374
Required Level: 90
(Barbarian Only)
10% Chance to cast level 35 Frigid Sphere on Melee Attack
+2 to Barbarian Skill Levels
Adds 50-100 damage
Adds 375-625 cold damage
-(11 to 15)% to Enemy Cold Resistance
+(140 to 170)% Enhanced Defense
+(500 to 1000) Defense
Cold Resist +(31 to 50)%
Socketed (4)
**Avalanche**
Ancient Armor (Sacred)
Defense: (6900-7762) to (8544-9612)
Required Strength: 720
Required Level: 90
+(1 to 2) to Barbarian Skill Levels
Stun Attack
+(140 to 170)% Enhanced Defense
+(41 to 50) to Vitality
Cold Resist +(31 to 50)%
Total Character Defense (11 to 15)%
Attacker Takes Cold Damage of 500

**Ravine**
Horned Helm (Sacred)
Defense: (2748-3091) to (2964-3334)
Required Strength: 451
Required Level: 90
(Barbarian Only)
+(2 to 3) to Barbarian Skill Levels
Enhanced Weapon Damage +(31 to 50)%
+(140 to 170)% Enhanced Defense
+(81 to 100) to Strength
Lightning Resist +(31 to 50)%
Physical Resist 5%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).

## Trivia

Mount Arreat was the tallest Mountain in Harrogath.
Hell Rat

Hell Rat is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary