Notable releases

As of April 2023, the current general release is 1.7.501 for Android and iOS.

In the recent past, the developers have been using the three part version system and incrementing the last (micro) part (i.e. the releases before 1.7.25 were 1.7.24, 1.7.23 etc.). The release cadence seems to be once every 2-4 weeks. When the last part has three digits (i.e. 1.7.482), he last digit indicates a minor revision, usually a bugfix.

**1.7.50x (April 2023)**

The main purpose of this series seems to be to again rebalance weapon damage, this time buffing Conqueror gear. The Titan Challenge now offers a 2x damage multiplier to players using a full Conqueror gearset. Despite Titan's targeting getting a bit smarter, the maximum Titan Challenge damage is now again in the 140-150B range, with many players getting scores similar to the .48x series. Stage play has also become easier for Conqueror players.

These releases also introduced new bugs. The slow motion play when a player lifts the finger off the screen (aka "bullet time") does not slow everything down now, but some weapons both from player and enemies seem unaffected.

**1.7.49x (April 2023)**

This series introduced a new premium fighter, Thor, that has a full gearset similar to Titan. Thor equipment is obtained in the same way as Conqueror, by opening Gear Set chests (what used to be called Conqueror Chests) and via the Titan Challenge and Planet Wars shops. Overall reception of Thor is mixed, some players like the variety where others don't see the point of diluting their chances for Conqueror gear.

There is a redesign of the Legion screen, which looks interesting but does not yet offer any new functionality. Rather, it teases future enhancements that would allow legions to build stuff.

Additional weapon "rebalances" further nerfed conqueror winggun, which again reduced the maximum possible Titan Challenge score, now bringing it down to the 50-60B range. Some players benefitted from not upgrading and gaining a Titan Challenge advantage over those who did.

**1.7.48x (March/April 2023)**

This release series introduced additional main stage levels, 41-60 which are repetitive designs of earlier stages but with increased difficulty, and the addition of a huge bomber fighter that drops in several times during a stage and drops bombs that do massive damage, but can be destroyed before they hit.

Version .481 again introduced damage changes, primarily to the conqueror winggun, which is still very powerful but not nearly as much. With this rebalance, maximum Titan Challenge scores seem to be just above 100B, with powerful players typically scoring in the 40-60B range. This version became a mandatory upgrade for all players.

Planet Wars received a few tweaks, with occupation protection being eliminated from level 4 and level 5 planets to make competition more intense. Furthermore, after a letter to the community where the top legion "Top Gun" threatened to stop playing, the buff system was completely eliminated.

Player dissatisfaction with this release series comes from drops being reduced in main stage play. Typical returns now are 1-2 pieces of equipment in each stage, where previously 4 or more was typical.

**1.7.47x (March 2023)**

This series introduced a new battle system - a complete rewrite of how weapons evolve during stage, titan and endless challenge play. Each weapon now has 4 evolution levels, and so does each skill (Attack, Fire Rate, Critical, etc.). Each weapon also has an affinity to a skill, and once the weapon is at 4 stars with at least one star of the corresponding skill, the weapon can be evolved to a "super" weapon with extra, outsized abilities.

This change was welcomed by discord users, who felt that the core game system in Wing Fighter was getting stale.

Conqueror Winggun became by far the most powerful weapon in the game, with top level players scoring Trillions (!) in single Titan runs. At first, developers said that this was intentional, but significantly reduced the damage in subsequent releases.

**1.7.46x (February/March 2023)**

This series introduced Planet Wars, the first subgame that's entirely legion-based. In Planet Wars, legions compete by occupying planets that return "rare earth", a material that can be used to buy stuff (mostly conqueror gear) in the PW "Exchange" - which is similar to the Titan shop. Planet Wars takes place every week, and lasts for 3 days.

Planet Wars introduced a pay-to-win system called "buffs", where players could pay to directly increase their power for a round of Planet Wars. This became very polarizing in the community, with some players embracing it, but most players protested, as we saw some players spending significant amounts of money for relatively low return.

**1.7.450-1.7.453 (January/February 2023)**

This release introduced the long-awaited Legion feature, which allows for cooperative play for players in tug-of-war. The Max Power constraint has also been removed, so that Legions can utilize the full power of multiple legion members when pulling a resource,

Versions 1.7.451-453 were bugfix releases that didn't introduce any new functionality.

**1.7.44 (December 2022)**

A short-lived, Android only release that made Athena's run (now called Titan's Run) more complex and mandatory in stages 1-10 - only to be removed completely from the game in the next version.

**1.7.43 (December 2022)**

Version 1.7.43 was released on December 7th to a limited set of Android players and contained a couple of frequently requested enhancements: An Auto Upgrade button for pilots (our tapping fingers are forever grateful) and a confirmation dialog for refreshing with diamonds in the Tasking event. A new feature is also added: BatlePass.

Batlepass is a new reward system, where players can earn increasingly valuable rewards over the course of a 30-day season when completing the Daily Mission tasks. There's a free version and paid version where for $19.99 you can earn significantly more valuable rewards including Conqueror gear. There are 30 levels in the Battlepass, which can be advanced by Daily Mission or by using Diamonds.

**1.7.41/1.7.42 (November 2022)**

These minor releases only made changes to Athena's Run, which now only appears in the first 2 main stages and has some gameplay tweaks and better backgrounds.

However, these releases again polarized the gamer community, since they were again made for Android first (50% of the Android community), without any timeline given for iOS releases. Version 1.7.41 was also broken, with the game getting stuck at 20% of the loading screen for anyone that installed it, causing more frustration about lack of release testing. Version 1.7.41 was withdrawn within 1 day of release, but strangely so was 1.7.40, making 1.7.38 the official Android release again. 1.7.42 was subsequently released to repair the bug in 1.7.41.

Side note: players are becoming more familiar with unofficial APK sites like APKPure for additional help with installing working game versions when the Play Store version is broken.

**1.7.39/1.7.40 (November 2022)**

1.7.39 was a very short-lived release, almost immediately replaced by 1.7.40 for Android. This release again brings a balance disparity between Android and iOS users as it further nerfs fighter Hardrock, just as it was becoming popular with players in Titan Challenge. Athena's Run, the temple run-like minigame that was first trialed in 1.7.33 also returns, and can be played via portals in main stages 10 and below. The minigame now offers enhanced gameplay involving shooting and additional obstacles. As a way of apologizing for the recent player dissatisfaction with the game, the developers said they would offer 3000 diamonds to all players when 1.7.40 gets released for iOS.

**1.7.38 (November 2022)**

This release had only minor "enhancements and bugfixes" from 1.7.37, but was the first release in a few months to be made practically simultaneously for both iOS and Android platforms (within a couple of days of each other). Once the release was generally available for both, all players were also forced to upgrade, in order to remove unfair play from players that purposely stayed in old versions that offered specific advantages. iOS players complained that they were taking hits to battle power for a second time in recent releases, but in reality they were just catching up to Android players that had taken all the BP reductions in a single release.

Also notable: A bug that allowed a rainbow-level Conqueror Maingun to do crazy, multi-billion damage to the Titan was fixed. This, along with increasing anti-cheating measures, removed most billion+ players from the Titan Challenge boards.

**1.7.37 (October 2022)**

This release arrived as a general release to Android players on October 30, to negative reception since it made downward adjustments to two beloved and widely used weapons, lightning missile and blast shotgun. All upgrading players also discovered their Titan Challenge scores reset to 0, causing split entries on the titan ranking boards. This problem was quickly fixed by the developers in the back-end.

On the positive side, there's this

**1.7.36 (October 2022)**

This release introduced a major new part of the game: Tug of War, the first player-vs-player feature in the game, albeit not involving combat. There are also optimizations that made the game noticeably smoother and faster in places of the game where network connectivity is involved. Additional paid packs are also added in the shop, giving players new ways to buy diamonds, keys, modules and fighter shards.

**1.7.33/1.7.34 (October 2022)**

These are primarily maintenance/bugfix releases with only "General optimization and repairs" in the changelog. However, version 1.7.34 also introduced a temple run/subway surfers type minigame that can be accessed in early stages through a portal, as a means to skip forward 5 waves in the stage. The minigame was removed in subsequent releases due to poor feedback from the player community.

**1.7.31/1.7.32 (September 2022)**

Most notable item in this release is the Challenge event being replaced with something resembling the old Asteroid game. Instead of battling a mini-stage, or one of the bosses, you now fight a "virus" - spinning enemies that divide when hit. The boss battles is a variant of the same theme, with the virus being replaced by boulders. A couple of adjustments were made to the Titan challenge as well: It now only takes 5 Energy to play a round, and the battles also award stars.

**1.7.29/1.7.30 (August 2022)**

1.7.29 was a test release which did not go GA due to crashing bugs, which were fixed in 1.7.30. These versions introduced the long awaited "Auto Upgrade" (i.e. Upgrade Max) button for weapons and fighters, changed Athena's buff from (deprecated) drones to missiles, switched the paid Fighter offering from Hornet to Crow, and added an info box to show drop probabilities in chests. Also notable is the switch in the fighter upgrade star system and shard requirements. The maximum level for fighters now is 20 stars (up from 7), and shard requirements for max upgrades went up from 480 to 1370 - with players being given a one-time increase in their current fighter stars and shards.

The wording in Conqueror Chest" also changed to indicate "Guarantee a Conqueror gear in 50 time(s)" - the number counts down with every chest open. Previous wording indicated "Conqueror gear OR Fighter in 10 times(s)". This is not a material change in drop rates, rather the wording becoming more Conqueror specific with the addition of a Conqueror-specific guarantee.

**1.7.27/1.7.28 (August 2022)**

These versions introduces the Titan Challenge, and the corresponding Titan Shop, where challenge rewards can be redeemed. The Titan Challenge is a special event that can be accessed through its own icon in the Battle page, and it's only available for specific time periods. The first event opened on August 3rd, and allows players to compete in groups of 50 for rewards based on who can inflict the most damage in a special boss battle against a giant Titan. Players that finish at the top get promoted to a stronger bracket, and players that finish at the bottom get demoted for subsequent rounds. Each round lasts 7 days, and each player can play the challenge twice per day. Rewards are stars and special tokens that can be used in the Titan Shop for conqueror gear and other stuff.

**1.7.26 (July 2022)**

(Note: As of 7/9 this is only a limited release to a percentage of android players)

This release brings a significant visual overhaul to the game, which now has a predominantly blue and more modern theme. The splash screen has also changed to an image of a conqueror and a red phantom battling an enemy together, highly suggesting that multiplayer is coming. Besides the visuals:

* 20 new stages are introduced, bringing the total to 40. The 20 new stages are a repeat of the first 20 but with higher difficulty,
* The much-requested feature of using 10 keys to open a x10 super chest is added! Even better, the keys don't have to be used all at once, 10 individual super chest opens now also guarantees a fighter.
* The gem chest now grants 2-star gems in addition to 1-star.
* A couple of long-awaited endless journey bug fixes: Weapon upgrades now work properly, and the max upgrade issue when taking checkpoints is also resolved.

**1.7.24/1.7.25 (June 2022)**

Continuing the pattern of trial runs, 1.7.24 was released to a few users and then 1.7.25 to everyone a week later, without any noticeable changes between the two.

This version introduces 5 new stages (16-20), all rehashes of existing stages, with stage 20 (Darkest Dawn) being a copy of the excellent stage 13 (Moon Base) but with harder to kill enemies. There were also several tweaks to the rewards given in many places of the game:

* Endless Voyage now rewards diamonds (roughly 1 diamond for every wave completed), but keys awarded are limited to 1 and it no longer awards alloy. Endless Voyage runs are also now strictly enforced at 1 per day, without the ability to even buy more.
* There are also 40 diamonds in the daily mission chests.
* Damage numbers are back, with the option to enable them in settings.
* The 3 timed events (Bombarding, Trial Against Foes and Cut Off Supply) are now all open on Sundays.
* Stars can no longer be purchased with diamonds
* One star level is added to equipment, which now maxes out at Rainbow-5 stars, level 240.

**1.7.22/1.7.23 (June 2022)**

1.7.22 was a limited release that was quickly replaced by 1.7.23 which went out to all users. They seem to be the same, except that 1.7.22 introduced an equipment exchange feature that was removed in 1.7.23. There are several bug fixes including the game freeze when selecting fighters for missions, and restoring Syren's special abilities. The two biggest features are a new auto-fuse facility that allows all possible fuses of weapons up to purple to be done automatically, and a new stage 14 with a cyberpunk theme.

The cost of upgrading fighters was again adjusted, this time upwards. The new requirements for shards needed to upgrade a fighter are now ??/??/??/??/??/110/150.

**1.7.20 (May 2022)**

This is a major upgrade that brings an entirely new weapon evolution system, that allows weapons to be upgraded further and does away with the old star system in favor of a color/star approach that allows different types of equipment to be fused together. The new system is more complex and takes time to learn - see "equipment upgrade guide" for more information. A new premium fighter, Conqueror, is introduced, with a neat splash animation. The new fighter can only be unlocked via special chests that can be opened with diamonds, and only during certain availability periods.

Several of the in-game graphics also received an update, and all the equipment/fighter/gem/pilot screens were reorganized under the Equipment tab. Additionally, the shard requirements for fighters were reduced to 10/20/30/60/80/100/120 for each respective star level, from the previous requirements of 10/20/40/80/150/250/400.

In a move that many players protest, the various Events that award stars, gems and equipment are now time-locked and staggered, where only one of each is available each day. This drastically reduces the amount of free upgrades available to players. Furthermore, each account can now only be logged in on one device at a time.

Stage 13 was re-implemented, its now a "Moon Base" theme with new graphics, enemies and a brand new boss. This is the first truly original stage since stage 12 was introduced. On the flip side, the rewards for some stages have been reduced. Stage 11, which was notable for awarding 10-20 alloy plates in each run, now only produces 4-5.

**1.7.19 (April 2022)**

This release brings the much-anticipated account binding feature, which saves all user data including gems, equipment, fighters etc. to the player's google (or apple) profile. Now players can upgrade their phones without losing their progress, or play the game on more than one device. Additionally: The shop layout is done, and now has daily "discount" purchases that can be made for real $$ that award equipment, gems and fighters.

**1.7.18**

This is a major change to the way overall power is calculated. Players reported their overall power increasing significantly with this version, as little as 20% but as much as 120% for some players. The actual formula for power calculation is not known to players.
Correspondingly, the "recommended" power for stages and challenges also increased quite significantly. Many players reported that the game has become harder.
Sweeps were introduced for challenges, with players now allowed to sweep up to the challenge with a power requirement of 20% of their overall power. The challenges now also allow for selection of 3 skills, whereas previously you automatically got all the weapon-specific enhancements but no other skills like fire rate, increased attack etc.
Upgrading pilots and fighters was simplified by removing nanochips and pilot medals from the game completely, so the star/level upgrades now only require shards. HOWEVER, several players have reported losing fighter and pilot shards with this upgrade, so it seems like a significant bug was also introduced.

Notable is also the reduction of difficulty in challenges. Many players were getting stuck at levels 110 and 140 before this upgrade, but now it seems like the ceiling is much higher.

**1.7.15**

This version seems to have been released specifically to remove the damage numbers introduced in version 1.7.14

**1.7.14**

This was a short lived version, which was not rolled out broadly, but is notable because of a simple enhancement that many players enjoyed while it lasted. This enhancement allowed the viewing of damage to enemy ships with every weapon strike. It allowed players to fine-tune their weapon selection strategies, but also exposed various issues in the game such as severe weapon imbalances and recognition that weapon upgrades in endless journey did not have any real effect. The damage numbers were removed in the next release.
This version also made a significant change in the Event sweep function. Previously, sweeping required 5 units of energy, similar to actually playing the event. This version removed sweep energy consumption, making the sweeps essentially free. Many seasoned players rejoiced.

**1.7.13**

This is the version that introduced challenges, a new daily way of playing mini, speed enhanced games (1 minute and 30 seconds long for most stages, 2 minutes for boss levels) and earning additional rewards including weapon supplies, alloy and diamonds. For many players that have already finished the 15 main stages, this became the primary way of earning diamonds.