recursal/Fanatic-Fandom huggingface dataset:
Shelf

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Contents

### Possible Items

Book, Screwdriver, Gasoline Can, Painting Pieces, Blue Vase, Buttstock, Trigger, Barrel, Winch Handle, Wheel Crank, Battery, Meat, Engine Part, Chain Cutter, Wooden Stick, Pepper Spray

## Extra

### Added In

Version 1.0

The **Shelf** is a structure in Granny. Many items and hazards can be found on top of them. They are found all throughout the house. They were added to Granny in Version 1.0, 1.1, 1.2, 1.3, 1.4, 1.6 and 1.8.

### The shelves are found in:

* Jail
* Foyer
* Bedroom 1
* Shed
* Dining Room
* Walk-In Closet
* Secret Area Middle Floor
* Garage
* Hidden Closet
* Stair Closet
* Spider Cellar

## Spawning

### Foyer

* Screwdriver - General spawn
* Gasoline Can - Preset #3

### Shed

* Buttstock - Preset #2
* Gasoline Can - Preset #4

### Hidden Closet

#### Main

* Winch Handle - Preset #2
* Battery - Preset #4

#### Secret

* Teddy - General spawn
* Wheel Crank - Preset #1
* Barrel - Preset #5

### Stair Closet

* Pepper Spray - General spawn
* Chain Cutter - Preset #1
* Wooden Stick - Preset #3
* Battery - Preset #5

### Spider Cellar

* Meat - Preset #1
* Trigger - Preset #3
* Engine Part - Preset #5

## Gallery

The Teddy's Closet with the Wheel Crank & Teddy on its shelf.The Pepper Spray and the Chain Cutter on the Stair Closet shelf.The Barrel on the Garage shelf.The Meat on the Spider Cellar shelf.The Engine Part on the Spider Cellar shelf.The Book on the Dining Room shelf.
## Trivia

* For now, Versions 1.5 and 1.7 were the only ones that did not add any Shelves.
* You can currently walk/crouch under the Shelves in Version 1.7.9.3.
	+ However, not the Garage's shelf.
* Many items can spawn on top of the Shelves on older versions.
	+ Most of them changed in V1.7.
Empty Plate

* Transparent (PC)
* On the floor (PC)
* With the meat (PC)
* With the meat (transparent PC)
* Mobile
* Transparent (Mobile)
* With the meat (mobile)
* With the meat (mobile transparent)

The **Empty Plate** is a small structure found in the Special Room. Its only function is to put the Meat on it to distract the Spider so that the Player can reach the Locker.

## Description

As in the name, it is an empty plate that is placed on the left corner of the Special Room, diagonally facing the Spider Cage. It is made of galvanized iron and surrounded/stained with dirt marks, probably from the Meat the Spider is usually fed. There is also a huge dirt decal around the plate.

The left side of the Plate marks the Spider's line of sight, so the Player should be careful and stay around the right side of the Plate at the corner.

Once the Meat is placed on it, the Spider will run straight for the Meat and eat it for about 10 seconds, allowing the Player to cross to the Locker and then safely leave the Special Room. More details on that can be read on Room Strategies.

When the player interacts with the plate without the needed item. the player will get a message quoting "An empty plate."

## Trivia

* In Darker Mode, the dirt marks around the Plate will glow possibly due to an engine limitation, causing it to be completely visible in the surrounding darkness and easily show the Player where the Plate is.
* The plates mechanics is the exact same for the Birdseed Bowl, except that the Meat can only be used once, and the Birdseed can be used infinitely.
* The **Empty Plate** uses both the model and texture from the Hanging Plates.
* The Empty Plate can't be picked up (DEFINITELY) as a puzzle.

## Gallery

The Spider enjoys the Meat.The dead Spider and the Empty Plate.Meat on the plate.The plate on darker mode.The plate normally. (PC version).The plate with meat (PC version)The plate in mobileThe plate with meat (mobile)
Slendrina: Asylum

* Icon
* Logo

Slendrina: Asylum is the fourth game in Slendrina Series. It was released for the first time on July 7th, 2015 on Android and later on March 24th, 2015 on iOS. The player has to collect 8 pages of a **medical book** whilst exploring the **Abandoned Asylum.** Moreover, Slendrina with help of her Mother are trying to both hunt you down and kill you.

## Description

Slendrina is back in a new scary adventure!

She is more evil than usual. It almost seems as if she is protecting something. So be extra careful when you turn around. You must also be prepared to meet Slendrina's mother wandering in the corridors. If you see her, then run! You can hide in closets and behind some things, but do not let her see you!

Try to find 8 pages of an old medical book in the abandoned asylum.

You also need to find keys to open certain doors

and health potions that give you a little more health when you have been injured.

Thank you all for your kind ratings you have given me! You are the best!

If you want to send an email to me, please write in English or Swedish.

The game contains advertising.

Have fun!

## Trivia

* This is the first time when Slendrina's Mother is trying to kill and hunt down the player, and this is her second appearance overall.
* This is the third DVloper game that has been deleted from Google Play Store. First being: Robot Hunt, and Second being: Hotel Insanity.
* This Pages font Papyrus was reused for Slender Man: Rise Again.
* In 2018 December 20th, the game was taken down due to the changes of the Publishing Policy, until on October 14th, 2023, the game was brought back onto the Google Play Store with a graphics update.

 **Cancelled Games** | Unity 3D "Mining"
Item Locations/Version 1.2

All **Item Locations** for the Version 1.2 are listed here.

## General Spawning

The items under this category always spawn in the same location, regardless of the preset's number.

## Painting Pieces

Each one of the four Painting Pieces has its own spawning locations, which are random and independent from the presets.

 **#2** | Study - In the wardrobe
 **#3** | Kitchen - In the cupboard #1
 **#4** | Bedroom 1 - On the shelf

## Trivia

* This is the only version where the Hammer could spawn in the Bedroom 1's drawer.
	+ It is also the only version where the Battery and Cutting Pliers could spawn in the Nursery's Drawer.
Microwave

* Normal
* Nightmare

The **Microwave** is a structure and a hazard in *Granny*. Opening the microwave makes a noise and alerts Granny. It was added to *Granny* in Version 1.0.

## Appearance

The **Microwave** is made out of a light gray metal, and has two dials on its right side. The **Microwave** door's window is completely opaque, because of the many stains on it. Inside the Microwave is nothing but a small stained plate for food, and may contain an item inside of it.

## Behavior

The Player has the ability to open the **Microwave**. Doing so will let out sparks and open the **Microwave** door, revealing its contents. While it may not always have an item inside it, it will always attract Granny.

## Spawning

Sometimes an item can spawn inside the **Microwave**, depending on the game's current Item Preset:

* Preset #3 - Wrench
* Preset #4 - Wheel Crank

## Trivia

* The Safe Key, Weapon Key, Special Key, Orange Cogwheel, and the Master Key used to spawn in the **Microwave**.
* Unlike all Microwaves, this microwave doesn't consist of a window.
* Prior to V1.2, the Microwave will never alert Granny, and would create a quiet **Microwave** opening sound, instead of a sparking noise.
* The **Microwave** is one of the few pieces of modern technology in Granny's House.
	+ The others are the Security Camera, the TV, and its Satellite Receiver.
* Prior to V1.8, the Microwave is considered as a famous structure to find items.
* The Microwave is the second loudest non-deadly hazards in the game.
	+ While the first being the Rear Bumper.

## Gallery

Microwave, closed.Microwave with the Orange Cogwheel inside it. (Preset 1 - Old Versions)Microwave, empty. (Preset 2)Microwave with the Wrench inside it. (Preset 3)Microwave with the Special Key inside it. (Preset 4 - Old Versions)Microwave with the Master Key inside. (Preset 5 - Old Versions)Microwave with the Safe Key inside it. (Old Versions)Wheel Crank in the Microwave (Preset #4)

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
My daily expenses

* Icon
* Logo

My Daily Expenses is the first app from DVloper that is not a game. Information about the application remains only on Sensor Tower.

## Description

Have you always wondered where all your money goes each month?

With this application you can easily keep track of your small daily expenses such as candy, newspapers, cigarettes and then be able to see what you spend the most money in a month. Or why not the whole year.

You will be amazed by how a small amount of cash each day can grow so big in the long run.

Note! This application is only functioning to a English or Swedish-language phone.

## Trivia

* The apps had two versions in English and Swedish.
* The game was released on April 1st, so it is possible that it is a joke.
Disney's Zootopia Wiki

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Hidden Button

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

The **Hidden Button** is a lock that can be found in the Secret Hidden Closet in Granny. It was added in Version 1.3.

## Description

When pushed, it will unlock the Teddy Room and the Teddy inside. You will have to push the door forwards to go in. It is impossible to alert Granny this way.

## Trivia

* The door may hide the Wheel Crank or the Barrel along with the Teddy bear
* Unlike the pre-1.7.9.3 Strange Substance which just moves backward and somehow disappears by itself when the Book is placed on it, the Player will have to push the door after he/she pushes the button
* It isn't required to push this button to escape as the Wheel Crank is not required in Preset 1, the Shotgun can be replaced with the Crossbow and the Teddy is not required unless you want to see the secret ending and only if you escape with the Main Door.
Security Camera

* Armed
* Disarmed/destroyed

The **Security Camera** is a structure in Granny that was added in Version 1.2 along with the Attic, itself.

## Description

The Security Camera is placed in the top right corner inside the Jail (it is still accessible from the outside). If it sees the Player enter the jail cell, it will lock the door to the cell shut. The Security Camera will then begin beeping, alerting Granny. To escape, the Player must remove the two Jail door hinges and knock down the door, making more noise. After that, the Security Camera will not function again.

## Appearance

The **Camera** appears to be a modern Surveillance Camera. It consists of an aged rectangular greyish-green metal block, with a lens on the front side. It has a glowing red light right next to the lens whenever it is active, and the light flickers between white and red when it is watching the Player. The light turns to black when the **Camera** is smashed.

## Behavior

The **Security Camera's** purpose is to lock the Player in the Jail, requiring the Player to unhinge the Jail Door by unhinging the bolts. To avoid getting locked in, the Player can break the camera by using the Hammer, which will cause the **Camera** to twist and emit sparks as well as lead Granny to itself to investigate the noise. Either way, breaking the **Camera** or getting trapped in the Jail will alert Granny, although the former method of handling the area does not have you spend extra time trying to leave the room.

## Trivia

* The **Security Camera**, TV (including the Satellite receiver and console), and the Microwave are the only pieces of modern technology in Granny's house.
* The **Camera** was one of the only objects to not have its Nightmare texture changed in Version 1.7.9.3.
* If the Player commits suicide in the Jail while the **Security Camera** is beeping (through an explosion with the Gasoline Can), the **Security Camera** will continue beeping until Granny investigates on the next day.

## Gallery

The texture that the **Camera** uses.The texture that the **Camera** uses on Nightmare.A gif of the **Camera** being smashed.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Lever Lock

The stick perfectly fits here. Coincidence or not?

The **Lever Lock** is an obstacle that blocks the Escape Pipe escape route. It is found on the Escape Pipe and is unlocked only with the Wooden Stick.

## Appearance

The **Lever Lock** is a cylindrical knob made out of light-colored metal with a darker interior on itself, and a hole that goes all the way through it, made for the Wooden Stick, obviously.

## Mechanics

Unlocking the **Lever Lock** requires using the Wooden Stick item on the lock, which would place it into the lock as a makeshift lever and turn it, opening the bars on the inside of the escape pipe. If the player tries interacting with the lock without the Wooden Stick, a message stating "I need some kind of a lever" will pop up on your screen.

## Trivia

* When opening, the Lever Lock turns 90 degrees anticlockwise.
* It doesn't turn when playing in the PC Port of the game, however.
* If you open the Escape Pipe's door while the lock is turning, it will get stuck halfway and never finish its animation which is a visual bug.

## Gallery

Lever Lock when turned all the way through.Turning the lock.When you interact with the lock without the needed item.The glitch where the Wooden Stick gets stuck halfway while the lock is turning.
Item Locations/Version 1.4

All **Item Locations** for the Version 1.4 are listed here.

## General Spawning

The items under this category always spawn in the same location, regardless of the preset's number.

## Painting Pieces

Each one of the four Painting Pieces has its own spawning locations, which are random and independent from the presets.

 **#2** | Study - In the wardrobe
 **#3** | Kitchen - In the cupboard #1
 **#4** | Bedroom 1 - On the shelf
near the fusebox

## Trivia

* This is the only version where items could spawn in the car hood, as since V1.5, it is completely occupied by the car engine.
* This version has many repeating item locations for puzzle items:
	+ Hammer appears in the well on presets #1 and #5
	+ Master Key appears in the cogwheel safe on presets #3, #4 and #5
	+ Padlock Key appears in the melon on presets #3 and #5
	+ Safe Key appears behind the jail ventilator on presets #1 and #3
Small Door

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Small Door

* Basement
* Attic

## Background Information

### Added in

* Vent Door - Version 1.2
* Basement Small Door - Version 1.1

The **Small Door** is a hazard. There is one covering the Vent Tunnel and one on the Basement side of the Secret Area Tunnel.

## Description

The **Small Door** has to be pushed away so they can access the Vent Tunnel/Secret Area Tunnel. However, if knocked over, it will create noise, so beware, as it alerts Granny.

## Trivia

* The Small Door looks different in Version 1.1.
* The Attic Small Door is also known as the Vent Door.
* Both of them share their sound with the Planks (when they are dropped).
* Sometimes, Granny can actually push the **Small Door** in the Basement, basically straightening it, if they push it away from the Secret Area Tunnel, forcing the Player to push it over again and make noise.
* The Iron Bars will prevent the player from using the Secret Area Tunnel, so the **Small Door** will not need to be pushed unless you want to throw an item through the bars, more information on this is on the Iron Bars page.
* Unlike the Hidden Closet, the Dirt Room, and the Secret Area Tunnel. They were covered with boxes and not a **Small Door**.
* The Small Door was shrunk with the release of V1.7.9.3, as this version shrunk the tunnels themselves.

## Gallery

The Small Door in the Basement (PC Version)The Small Door in the Attic (PC Version)

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Normal

**Normal** is one of the five difficulty options in Granny. It is the default difficulty mode. It was added in Version 1.0.

## Effects

* Granny and Spider Mom moves normal speed but slightly slower than the Player, but faster than she does on Easy.
* Granny is knocked out for:
	+ 1 minute with Tranquilizer Darts, the Sauna, the Freeze Trap, and the Car.
	+ 1 minute and 30 seconds with the Shotgun and Gasoline Can.
* 5 Locks on the Main Door:
	+ Plank Lock
	+ Wire Lock,
	+ Regular Padlock
	+ Numeric Padlock
	+ Main Door Lock
* The Player can assemble the Cracked Painting to get a Bonus Day.

## Trivia

* This was the first and the only available difficulty in Granny until Easy was added in Version 1.1.
* Similarly to Easy before Version 1.5, the Padlock Code and Numeric Padlock did not exist until multiple locks have been taken off (within two days.) However, as of Version 1.2, both the lock and the item exists from the start of the game.

## Gallery

Main Door on the Normal difficulty.Notification of Granny getting knocked out for 1 minute.
Guillotine

> "*This is a dangerous cutting tool.*"
> ― The Player
>
>

The **Guillotine** is a structure in *Granny*. It was added in Version 1.3, and is located in the Backyard.

## Description

The **Guillotine** looks similar to its namesake machine, with a sharp rusted metal blade stained with dry and old blood, which suggests that Granny has killed previous victims with the **Guillotine**. It is featured in one of the Game Over scenes.

There is a Bell Alarm attached to its legs, providing an easy way to call Granny out to the Backyard, but also acting as a hazard if the Player triggers it by mistake.

If the Player earns a Game Over, one of the four possible endings they can receive has Granny slice their head off using the **Guillotine**.

## Usage

The **Guillotine** is used to chop the Melon. Upon doing so, the Melon will be cut in half, and an item will drop onto the grass floor. The Player can also activate it without anything inside to attract Granny.

*To see what items can be found in the Melon, see Item Locations*

## Audio

The sound of the **Guillotine** slicing through the Player's flesh in the Game Over scene

## Trivia

* It is possible to get Granny inside the Guillotine if the Player knocks out Granny while she is in the Backyard. However, it is impossible to actually damage her in any way using the device.
* If the Player tries to put a hand into the Guillotine and they don't have the Melon with them, the message ***"This is a dangerous cutting tool"*** will appear.
	+ This gives a hint to the Player, as it implies that the Melon should be used here.
* Inside the Shed, a cross-section blueprint of the Guillotine can be found, which can imply that Granny built the Guillotine herself.
* The Buttstock used to spawn on the Guillotine.
* The Skeleton has no joint between the Skeleton's neck and the head, meaning that the person may have gotten killed by the Guillotine.
	+ This suggests that Granny has captured more than one person, meaning that the previous victim was not the only victim before the Player.

* Sometimes when using the Guillotine, a certain glitch will happen, not allowing the Player to pull its lever anymore, making it impossible to escape on certain Presets and Endings.

## Gallery

Screenshot of the **Guillotine** in the BackyardThe Guillotine's blueprint from ShedThe Guillotine's metal bladeThe Guillotine in Guillotine Execution EndingThe Guillotine in Guillotine Execution Ending (PC version)The texture used for the Guillotine.The texture used for the Guillotine's blade.The texture used for the Guillotine's blueprint.The Guillotine in Guillotine Ending

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Manzikert

Manzikert es un arquero poco reconocido, un Golem con capacidades para transformarse en varias formas, generalmente adoptando una anatomia humana.

Manzikert era miembro de la Orden Teutona, la orden de la protección superior del ducado de Norean, hasta que se retiro de este por razones que el mismo no quiere mencionar, hasta salir de su planeta natal y viajar a Notomo, una ciudad futuristica llena de tecnologia a la que Manzikert se ajusto.

## Apariencia

### Caracteristicas físicas

En su forma humana, Manzikert es de piel blanca, con un cabello de color blanco un poco despeinado, y un flequillo que le tapa un ojo. Dos ojos de escleorotica blanca e iris azul, de altura de 1.93m, casi alcanzando los dos metros debido a los residuos de su forma original, además de pesar 69kg, aun asi no siendo clasificado muy "gordo"

También en su cuerpo esta cubierto de algunas piedras por ser un Golem, piedras bastante resistentes que suele utilizar como una especie de escudo.

## Habilidades

### Manejo del Arco

Manzikert cuenta con habilidad para manejar el arco muy desarrollada, que le permite una punteria casi perfecta, le es facil desplazarse de forma rapida o tactica con el arco y disparar al mismo tiempo; aunque la habilidad también se ve afectada por un factor pues al ser un Golem independientemente de su forma puede lanzar la flecha con varias caracteristicas, rápida y con un impacto fuerte generalmente.
Lock

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

## Locks

* Main Door Lock - found on the Main Door, unlocked with the Master Key
* Regular Padlocks - found on the Main Door and the Garage Door, unlocked with the Padlock Key
* Plank Lock - found on the Main Door, removed with the Hammer
* Wire Lock - found on the Main Door, deactivated with the Cutting Pliers or the Chain Cutter
* Numeric Padlock - found on the Main Door, unlocked with the Padlock Code
* Battery Lock - found on the Main Door, deactivated with the Battery
* Switch Lock - found on the Main Door, deactivated by flicking the Backyard Switch.

* Rusty Padlock - found on the Escape Pipe, unlocked with the Rusty Padlock Key
* Lever Lock - found on the Escape Pipe, unlocked with the Wooden Stick
* Chain Lock - found on the Escape Pipe, removed with the Chain Cutter

* Playhouse Padlock - found at the Playhouse, unlocked with the Playhouse Key
* Remote Lock - found at the entrance to the Stair Closet, unlocked with the Remote Control
* Sauna Lock - a bar that can be used to lock the Sauna from outside.
* Special Lock - found by the entrance to the Special Room, unlocked with the Special Key
* Target Lock - found at the Sewer Cell, unlocked by hitting it with a long ranged weapon

## Items

* Padlock Key - used for unlocking the Regular Padlocks
* Padlock Code - used for unlocking the Numeric Padlock
* Rusty Padlock Key - used for unlocking the Rusty Padlock

## Objects

* Locked Door - a door that has been locked
* Locker - an enclosed structure with shelves used for storing items

## Settings

* Extra locks - a setting that makes all the Main Door locks with all the items responsible for removing them appear on any difficulty
Chain Cutter

The **Chain Cutter** is the tool used for cutting the chains of the Escape Pipe, as well as cutting various wires to solve puzzles. It can be used as an alternative to the Cutting Pliers, as they share the same variety of uses.

## Appearance

The Chain Cutter is composed out of two metal blades, each attached to a dark green plastic handle. Both blades are held together by a bolt. The blades are scratched, rusted, and the tool is overall dusty and dull with age.

## Mechanics

### Usage

The Chain Cutter's main use to cut the chains on the Escape Pipe, an obstacle on the way to the Escape Pipe Escape Route. Furthermore, it can be used to cut the Wire Lock's and Circuit Breaker's wires, as well as the Jail Ventilator's power source.

### Spawning

Once the game begins, the Chain Cutter will appear in one of listed below locations, determined by presets.

* Preset #1 - Stair Closet - On the shelf
* Preset #2 - Inside the Basement Safe
* Preset #3 - Special Room - In the locker
* Preset #4 - Garage - On the Shotgun Table
* Preset #5 - Kitchen - In the locker

## Trivia

* The Chain Cutter's texture and model was reused from Granny: Chapter Two.
* The Chain Cutter can also be used to cut the Wire Lock on the front door, the Circuit Breaker, and the Jail Ventilator's power source making the Cutting Pliers kinda useless as it is harder to get in most Presets.
* There's a bug with this item, where if a player exits through the Escape Pipe while looking at it, its tooltip "A chain cutter" will appear in the escape cutscene afterwards.
* The Chain Cutter and the pieces of the Shotgun Ammo are the only items in the game that can spawn on the crafting table in the Garage.
	+ This is due to most items being taken by Puzzles, leaving a few items out in the open.
* The audio used when dropping the Chain Cutter is the same audio file used for when you drop the Cutting Pliers in Granny: Chapter 2.

## Gallery

The Chain Cutter's tooltip glitching into the escape cutscene.The **Chain Cutter** as it is seen in the Stair Closet on preset #1.The **Chain Cutter** as it is seen in the Safe on preset #2.The **Chain Cutter** as it is seen in the Special Room on preset #3.The **Chain Cutter** as it is seen in the Garage on preset #4.The **Chain Cutter** as it is seen in the Kitchen on preset #5.The textures used by the Chain Cutter.
Nursery

* Normal
* Nightmare
* PC Version

The **Nursery** is a room that is connected to the Mannequin Room and the Jail. This room was added to *Granny* in Version 1.2, along with the Attic itself.

## Description

Inside the **Nursery**, there's a short chest of drawer (exactly the same as the one in the Study), a Crib, and a Locked Door, leading to the Jail. The floorboards that were most likely light brown have gone extremely desaturated and now appear in a light gray shade of color. The walls are also light gray and are either dirt-smudged or paint corroding and falling off them.

The **Nursery's** doorway is boarded up with a set of three vertical Planks. They can be knocked down by either:

* Using the Hammer to pry the nails from the Planks and make them fall over.
* Luring Granny near the Planks so that she will knock them down. It's recommended to throw the Grey Vase next to this room's doorway.

Granny will also never wander to this room on her own will, instead she will only come here if the player alerted her by making noise in it.

## Spawning

One item will always spawn in the **Nursery**, depending on the Preset you're playing on:

1. Red Cogwheel - Right drawer.
2. Trigger - on top of the chest of drawers.
3. Meat - on top of the chest of drawers.
4. Car Key - Right drawer.
5. Cutting Pliers - Left drawer.

The numbers represent which Preset you're on, for more information visit Item Locations.

## Slendrina Easter Egg

If the player drops the Teddy into the Crib, Slendrina will appear behind it as a ghost. A short piano piece of Slendrina's theme will play, lastly, she will slowly start to fade away.

Exiting the house through the Main Door after doing this will trigger the Alternate Ending, where Slendrina will be standing in the doorway, and Granny will be sitting on the Door Balcony with the Teddy.

It is recommended to knock out Granny before dropping the Teddy onto the Crib, as it will put Granny (and the Spider Mom) into Rage Mode.

## Trivia

* In Version 1.2, the Battery used to spawn in the right drawer.
* Before Version 1.3, there was no Crib in the Nursery, as there was no Teddy back in the day.
* The Nursery and the Old House Closet are the only rooms in the game that require the use of the Hammer in order to unlock.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Special Lock

The **Special Lock** is one of several locks in *Granny.* It is opened with the Special Key. When the Special Key is inserted into this lock, a loud noise will be produced, thus opening the Special Door.

## Description

Unlike the other locks in the game, this lock is supposed to be circle shaped. This explains the strange shape of the Special Key that goes with it, too. Once the Special Key is used on the **Special Lock,** it is unable to be retrieved, as the door will go into the wall, unlike other doors.

## Trivia

* It's the only lock with four holes.
* The lock is a dodecahedron, a twelve-sided shape.
* When the Player inserts the Special Key to open the room, it creates a large amount of noise, but it doesn't alert Granny.
* Since Version 1.8, the blue base around the keyhole itself is now made out of brown wood.

## Gallery

The Special Lock in versions earlier than 1.8.The textures used for the Special Lock.The textures used for the Special Lock. (Nightmare)Using the Special Key on the Special Lock.
Chair

The **Chair** is an audio hazard that like most free-standing hazards can be knocked over, which will get Granny's attention.

## Appearance

The **Chair** has a rather worn and old appearance, fitting the decrepit theme of the entire house. It's a wooden chair, weathered and slightly discolored from age. The chair has a straightforward design, with four legs, a flat seat, and a vertical backrest.

## Description

The chair will stand still until the moment player walks into it, which will knock it down. Once the chair falls onto the floor, it will make a noise that Granny will immediately come to investigate. If the chair has been lying on floor around half a minute, it will be put back onto its original position.

## Strategy

If you knock the chair down to the left side of the table, Granny will either come to investigate the sound from the Bedroom 2's door, or the Walk-In Closet. If she comes through the Bedroom 2 door, she will go to investigate the sound, as usual. You then before that hide under the Bed and wait for Granny. Once she comes, you get out of the bed and rush to the exit of Bedroom 2's door. You close the door behind yourself, and if timed correctly, you won't get spotted by Granny. This trick can be really useful, if you are unsure of leaving Bedroom 2, especially in Extreme Mode. Keep in mind this trick only works if Granny comes through the Bedroom 2's door.

## Trivia

* When Granny re-spawns in this room, she will almost always knock over the **Chair** when going to investigate the most recently made noise.
* Sometimes, if you hide under the Bed in Bedroom 2, Granny will come to investigate. She will then try to exit through the Bedroom 2 door, and in the process knock the chair over. This could repeat on and on for an extended period of time, making a loop.

## Audio

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Numeric Padlock

The **Numeric Padlock** is one of several locks on the Main Door, as well as an obstacle that needs to be removed for the Main Door escape route.

## Appearance

The Numeric Padlock has the appearance of a padlock with a number pad embedded into it. The main part of it is black with several scratches and scrapes, and the shackle is not painted and reflects light like metal.

## Mechanics

Unlocking it requires the Padlock Code item, and an interaction with it. Doing so, the metal panel above it will slide to the left, and the lock will drop to the ground, creating a noise that alerts Granny.

This lock will only appear if you're playing with the Extra Locks option, or playing in any other difficulty with the exception of Easy.

## Trivia

* All padlocks, including the Numeric Padlock, share the same dropping sound.
* According to telephone numbers and the padlock code, the code to this lock would be 2633.
* On rare occasions, the Numeric Padlock will glitch through the floor, causing it to teleport next to the Well.
* If the Plank Lock is laying on the floor, the dropping sound of the Numeric Padlock will never be created.
* Before V1.5, Granny would manually place the Numeric Padlock if the player took off multiple locks within 2 days.
	+ Up until V1.1, a metal clunk noise would indicate this happening, but since V1.2, this did a message exclusive to the Easy that said "You are too good. Granny has placed an extra lock on the main door."
	+ In the game files, this lock is known as "Digital Padlock"

## Gallery

The message that would notify the player about an "extra lock" being placed.The textures used for Numeric Padlock.Unlocking the Numeric Padlock.
Crow

*"CAW!" - **The Crow***

The **Crow** is Granny's second pet, as well as a minor antagonist. It makes its first appearance in *Granny*, as well as a second appearance in *Granny 3.*

## Appearance

**The** **Crow** is a basic, black bird, that despite cawing, looks actually like a raven. To get rid of the **Crow** in either game, you must shoot it or feed it seeds to distract it.

## Behavior

**The Crow** will mainly sit in its cage, guarding an item inside it, the **Crow** will attack the Player if the Player touches it to retrieve the item, the Player must fill the Birdseed Bowl with the Birdseed, or they can kill the **Crow** using the Shotgun.

**The Crow** is invincible to the Pepper Spray, the Freeze Trap, and the Tranquilizer Darts. The **Crow** can only be killed by the Shotgun and the ammo, which will leave a few feathers to fall. After that, the Player must be aware that both Granny and Spider Mom will enter rage mode and start chasing the Player after the **Crow** is successfully killed.

## Trivia

* This has similar resemblance with the Spider as Granny never interacts with them while finding the Player. Moreover, he must be fed with the required food they want to retrieve the item. Additionally, it will guard the item and they can only be killed with the Shotgun.
	+ However, the **Crow** can't knockout the Player will the Spider eventually can.
* If the Player shoots the **Crow** with the Shotgun while the cage is closed, it will open and the **Crow** will do the same thing as when you shoot it with the Crossbow.
* Although the bird's model and texture refer to it as a raven, the sounds refers more likely a **Crow**, making it a strange hybrid of sorts.
* The **Crow** also appears in Granny 3.
* The **Crow's** texture is darker as of Version 1.7.9.3.
* The crows model can be found here.

## Gallery

I believe I can fly!The **Crow** getting out of its cage.The **Crow** eating the Birdseed.The **Crow** in its Cage. (Mobile)The **Crow** in its Cage. (PC)The texture used for the **Crow**.A perfect screen-capture right as the Crow is about to taste the Birdseed.**The Crow** after being killed by the Player.The original model of the **Crow**.
## Site Navigation

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Plywood Wall

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Background Information

### Added in

Version 1.5

The **Plywood Wall** is a wall located right behind the padlocked garage door. It is used to prevent the player to escape from Granny's house.

## Description

The **Plywood Wall** is located behind the Garage Door (which is locked off by a Regular Padlock). The Player is required to ram into this wall 3 times with the Car to destroy it and escape.

## Trivia

* In Version 1.4, there was a Brick Wall that was replaced by the **Plywood Wall** in Version 1.5.
* The **Plywood** wall was definitely added so the victims couldn't just escape by opening the Garage Door.
* Strangely, the Car itself doesn't get broken (except the Trunk and the Car Hood) after ramming into the **Plywood Wall**.
	+ In real life, ramming a car 3 times in a tree or anything else with wood/plywood on it would most likely break the Car, and also injure, or possibly unalive the driver.
	+ However, it is probably a development oversight, or because the plywood wall is so thin, that the car could easily destroy it.
* The wall has a texture similar to the walls in the Hidden Closet (near the Teddy spawning location).
Flashlight

The **Flashlight** is one of the key items in Granny. It was added in Version 1.0 of the game, but is **only** exclusive to the PC Port of the game.

## Description

The **Flashlight** is a borderline necessity to pick up, as the entire house is pitch black except for the LEDs on the Wire Lock and Granny's glowing eyes.

It is the only item in the game that can be held in the Player's left hand, meaning they are able to dual wield and hold any other item in their right hand. Furthermore, once the Player has acquired the flashlight, it can never be dropped or removed from their inventory, the player will have to beat it with the flashlight, which, i mean why would it be a problem?

It is important to note that the **Flashlight** casts shadows, which can make it difficult to see Granny when hiding in Cabinets, for example the one in the Garage, or the Vent Tunnel, as they obscure the Player's field of view when they are inside of them.

## Appearance

It is a standard sized flashlight, made of black painted metal that has been dinged-up, and scratched implying it has been used before. It's difficult to discern all of its details, as only the front end of the flashlight is illuminated.

## Spawning

It will always spawn on the Player's bedside table in the Starting Bedroom on all presets, as it is a fixed spawning location.

## Gallery

The **Flashlight** shining on the wall of the Starting Bedroom. Take note of the shadows it casts of the Table and Vase.The **Flashlight** shining in the Starting Bedroom after the Player has picked it up.The Player standing in front of the **Flashlight** before picking it up.
## Trivia

* It is the only item in the house that the Player owns, as they brought it with them on their trip to explore the Unknown Forest.
* The Flashlight is the only item that is exclusive to the PC version.
* It's impossible to complete the game without picking up the **Flashlight** due to the house being **completely** pitch black with no light sources.
* If the Player loses the game without holding the **Flashlight**, they will acquire it automatically and use it in the Game Over death cutscenes. This is presumably because they would be completely impossible to see otherwise, entirely ruining their effect.
* It's also pretty strange that if the Player gets knocked, they don't drop the Flashlight.
	+ However, this is likely done to make the game easier. It can also be seen in the Granny PC Trailer.

* If the Player walks in front of the **Flashlight**, their shadow will not be shown on the wall. Not only this, but if they pick up the Vase, its shadow will completely disappear. This is because the Player does not have a proper model associated to them, they are technically just a floating, moving camera.
* The Flashlight returns in the PC port of Granny: Chapter Two but doesn't return in Granny 3's PC port.
	+ In Granny: Chapter Two, it's only with Darker Mode turned on.
Fall Damage

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Fall Damage

* Current
* Former

## General Information

### Effects

Stunning the player for a few seconds, therefore giving a permanent small limp

### Locations

Bathroom, Sewer Drain, Secret Area Middle Floor, Foyer, Spider Cellar Drain, Spider Cellar Tunnel

## About

The **Fall Damage** is a visual effect/hazard given to the Player after falling from certain distances, all documented below. After the Player recovers, they will receive a permanent small limp. It was added into the game in Version 1.7.9.3.

## Instances of Fall Damage

Here are instances when Fall Damage can occur:

* Falling through the vent in the Backyard into the Sewer Drain (On the PC Port, the **Fall Damage** sometimes doesn't activate);
* Falling through the vent in the Vent Tunnel into the Bathroom (only if the cover has already been removed, otherwise you do not take **Fall Damage**);
* Falling through the trapdoor in the Living Room into the Spider Cellar Drain;
* Falling through the water wheel in the Spider Cellar Drain into the Spider Cellar Tunnel (this can be evaded if you land right above the tilted part, above the entrance of the tunnel);
* Falling through the stairholes in the Upper Floor into the Foyer;
* Falling through the stairholes in the Secret Area Top Floor into the Secret Area Middle Floor (only when you stick the landing onto the ground instead of the staircase);
* Falling through the Unstable Flooring in the Attic into the Foyer (If the glitch found below worked)

## Trivia

* Fall Damage is also used in Granny: Chapter Two, The Twins and Granny 3.
* In Version 1.7.9.3, the player would temporarily see blood on their screen and drop an item they were holding when they experienced Fall Damage.
* In Version 1.8, the player keeps holding their current item after experiencing Fall Damage and would not see blood on their screen.
* On the PC version, the Player can crouch and un-crouch during Fall Damage.
* Fall Damage can be considered dangerous, as it slows them down, especially when Granny is chasing them.
* There is a glitch that allows the player to fall through the Unstable Flooring and not get knocked out, therefore only taking **Fall Damage**.
	+ A video of this can be seen here, by Dem Ro, along with some other glitches.
* Fall Damage, the Locked Door and the Iron Bars are the only hazards in the game that doesn't alert Granny.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Christmas Hat

Christmas Hat is the decoration item in Granny. It is always found on Granny's head.

## Description

Christmas Hat is completely red. Only its peak is white. It looks like Santa's hat.

## Trivia

* Like the Christmas Tree, Christmas Hat is the only for Christmas versions.
* So far the Christmas Hat has only been in Granny's, Grandpa's Slendrina's and Slendrina's Child's head.
* The original model can be found here.

## Gallery

Granny is wearing the Christmas Hat.The textures used for the Christmas Hat.
Spark Plug

The **Spark Plug** is an item, and a car part that is used for repairing the Car. It was added to *Granny* in Version 1.5.

## Appearance

The Spark Plug is made up of three metal, distinct cylinder parts: the bottommost one is dark with some long inlets and ridges; middle cylinder has lighter shading, has some scratches on it and overhangs more than the rest; upper one is white and is the thinnest. There is an hourglass-like metal part on the upper cylinder, and a small outlet with an L-shaped part on lowest cylinder.

## Mechanics

### Usage

Connecting a wire attached to the Engine Part, to repair the Car's Engine.

### Spawning

The **Spark Plug** spawns in one of listed below places, depending on game's current Preset.

* Preset #1 - Secret Area's Top Floor - In the right drawer;
* Preset #2 - Study - In the left drawer;
* Preset #3 - Pipe Room - In the Screwdriver Safe;
* Preset #4 - Inside of the Melon;
* Preset #5 - Playhouse - Inside the Cogwheel Safe.

## Trivia

* The **Spark Plug** and the Remote Control are currently the smallest items in Granny.
* The **Spark Plug** is the only item that isn't a key that can spawn inside the Cogwheel Safe, the Screwdriver Safes, and the Melon.
* The **Spark Plug** used to spawn in the Special Room's Locker. It was moved to the Pipe Room's Screwdriver Safe in Version 1.8.

## Gallery

The **Spark Plug** as it appears in the Secret Area Top Floor on preset #1.The **Spark Plug** as it appears in the Study on preset #2.The **Spark Plug** as it appears in the Pipe Room on preset #3.The **Spark Plug** as it appears in the Melon on preset #4.The **Spark Plug** as it appears in the Cogwheel Safe on preset #5.The textures used by the Spark Plug.The **Spark Plug** as it used to appear in the Special Room's Locker on preset #3, prior to Version 1.8.
Difficulties

***Difficulties*** are settings that the Player can choose before the game starts. There are currently five difficulty settings.

## Descriptions

### Practice

*Main article: Practice*

* Granny is not home.
* Now you can explore the house.
* But not completely free of dangers.

### Easy

*Main article: Easy*

* Granny moves a bit slower.
* No Creaking Floors.
* Opportunity to get a Bonus Day.

### Normal

*Main article: Normal*

* Opportunity to get a Bonus Day.

### Hard

*Main article: Hard*

* Granny moves a bit faster.
* One extra lock on the Main Door.

### Extreme

*Main article: Extreme*

* Granny moves faster than you.
* Two extra locks on the Main Door.
* Darker Mode is on.

## Trivia

* Prior to version 1.1, Normal was the only available difficulty in the game.
* Prior to Version 1.2, there was no Bonus Day.
* Practice was spelled "Practise" in Version 1.5. It's unknown why it got changed.
* Since the PC version has no Darker Mode, the Extreme description on the PC version did not have "Darker Mode is on".
Rusty Padlock

* Normal
* Nightmare

The **Rusty Padlock** is an obstacle that blocks the Escape Pipe Escape Route. It is found on the Escape Pipe and is unlocked only with the Rusty Padlock Key.

## Appearance

The Rusty Padlock is a rusty metallic padlock based on a key mechanism that is being held up by two hooks on both doors of the Escape Pipe. The main part of the lock is a wide dark beige cube with a keyhole on the front, and the shackle of it is light beige and in a form of a square with rounded edges and is tinged with corroded metal.

## Mechanics

The Rusty Padlock prevents the Escape Pipe, which leads to an ending, from being opened. Removing it requires the player to interact with it while holding the Rusty Padlock Key, which will make the lock fall off the door and allow both the doors to be opened. But if the player interact with it without the aforementioned item, a hint will pop up saying "I need a rusty padlock key".

## Trivia

* This is one of the few locks that consume the item responsible for unlocking it.
	+ The other locks that do this are: the one on the Spider Cellar Trapdoor, the Battery Lock and the Special Lock.

## Gallery

Unlocking the Rusty Padlock.The hint that says "I need a rusty padlock key".