recursal/Fanatic-Fandom huggingface dataset:
Game Patches

## **1.02 Patch Notes:** (6/18/15)

* Now clearing asset bundles when entering the main menu. This eliminates out-of-memory errors and should reduce (but not eliminate) the likelihood of the game freezing during instance gameplay. We are still working on a 100% fix for the freeze bug.
* Moved tutorial dialog boxes and skill description boxes up a bit for better legibility; they will no longer overlap other elements like the skill buttons on the HUD.
* Removed a placeholder credits string.
* Fixed controller status dialog box depth; if your controller disconnects (due to a depleted battery for example), the pop-up indicating this will now be on the top layer and fully visible no matter how many pop-ups are on-screen.
* Updated localization files; some strings were cleaned up for spelling/grammar in both English and French.
* Fixed issue where repeatedly pressing X when attempting to start a solo match lead to an inconsistent state.
* Fixed "Triage" badge; it was not carrying out its expected function before.

## **1.03 Patch Notes:** (6/29/15)

* The application no longer randomly hangs during gameplay.
* Two text strings were fixed for grammatical errors.
* Users should no longer encounter old inactive groups that appear to be active in the Groups List.
* Clients in a group can no longer trigger a match on behalf of the group, only the host can do so now. This should eliminate a number of spin-off bugs encountered due to the client being able to trigger a group match.
* Buying a workout and then quickly switching tabs will no longer show the workout on the wrong champ.
* When selecting but not confirming a champ in lobby, the user will now still get that champ in-game. Doing so earlier would trigger a random champ for the user.
* Pre-game camera paths in Annihilation mode are no longer placeholder; there should be no more clipping through world textures or awkward camera movements at the start of a game.

## **1.04 Patch Notes:** (7/6/15)

* Users on the live environment should now be able to use the grouping feature and enter into games together without being broken up.
* Clients will no longer become the host of the group when the host backs out, preventing a number of spin-off bugs from occurring.

## **1.05 Patch Notes:** (7/31/15)

* Daily challenges will now update on the post-game summary screen.
* Pickup items such as Health and Armor now have French voiceovers as opposed to English ones when the PS4 language is set to French.
* Fixed issue where items purchased on the Store would sometimes be rewarded to the user multiple times upon each sign-in instead of just once per purchase.

## **1.06 Patch Notes:** (8/14/15)

* Improvements to bot team selection
* Reduce Champion selection timer
* Fixed the issue where the player could carry the Plunderball into their spawn area
Races of Etape

While humans dominate the world, there are many **races of Etape** whose traits and lineages diverge past simple ethnic diversity to represent something closer to unique humanoid species.

```
This page is largely to point out differences the races may have with their normal Pathfinder RPG descriptions.

```

## **Humanoids**

Animals that have been awakened and given humanoid form.

### Saurials - *Dinosaurs*

A Dinosaur-like race that once ruled over most of Typhon.

## **Shadow Folk**

The dark counterparts to the Mundane Folk

## Monstrous Humanoids

These races are characterized by having the appearance of a humanoid form with prominent aspects of animals.

### Drider

Appear to be part humanoid, part spider. Though they seem to have 10 limbs in total, their 8 spider legs are actually the enlongated toes of their midlegs. Drider's hindlegs are vestigial.

### Naga

Appear to be part humanoid, part snake. Their mid and hindlegs are vestigial.

### Sphinx

Appear to be part humanoid, part lion. Uniquely, their forelegs (arms that attach to their humanoid torso) grow long and end in paws instead of hands. Their midlegs grow into bird like wings.
Metro

The Metro section of transport is a very advanced tool. It minimizes space and traffic by using a system of underground railroads.

## Metro Station

The Metro Station is where the subway trains are first spawned at. It also acts as a massive metro access point. It does cost a lot, at 38kT. However, since it is unlocked when you become a metropolis you are probably making at least 100kT.

## Metro Access Point

The Metro Access Point is where your trains arrive at. The MAP as I like to call it, makes it much easier to travel then metro station to metro station. It is the equivalent to bus stops.

* It requires metro tunnels.
* It requires metro stations.

## Metro Tunnel

The Metro Tunnel is what connects everything. It is underground so you don't need to worry about space.

* It requires metro stations.

## **Trivia**

* The Metro Station does not work when placed on different heights.
Water

The Water supply tab is one of the two most important parts of your city. If you do not have water, buildings will not work and people in zones will be extremely unhappy and could cause a riot.

There are several buildings in the water supply category.

* The first is the water tower. It produces the smallest amount of water. There is not much else to say about it.
* The second is the surface water pump. This is placed on the shore of lakes to create enough water to run a small city.
* The third is the ground water pump. You can place it anywhere you want! It makes a massive amount of water.
* The fourth is pipes. There is no water system without pipes. You need to connect these pipes to make sure every building and zone has water.
* The fifth is sewage pipes. They help clean water supply by taking the polluted water and turning it into sewage.
* The sixth is water filters. These turn the sewage from the water pipes into clean water.
TGT FAQs

## Wait, isn't this just SmashMuck Champions?

Sort of. TGT is a re-envisioning of SmashMuck for the Playstation 4. While you may see the same champions and workouts, each one has been tweaked and has slightly different mechanics. To see one of the differences from SMC and TGT, take a look at the T3 Training.

## Hacker-like Basic Attack Speed?!?! My Khan was wiped out in a millisecond!@!!

Welcome to TGT. You most likely encountered a level 30 player sporting the Machinegun badge. You will unlock more powerful workouts and badges as you progress through the game. You can view all the workouts and badges on the Training page.

## Why do I keep losing?

TGT is a game that requires teamwork. If you are a new player, your abilities will feel underwhelming, and high level enemies will mop the floor with you. Try sticking with your team and focusing your damage on the more powerful players as a group. I guarantee you'll have much more fun even when you lose, and that your victories will be oh so satisfying.

## Am I playing with bots? or a bunch of friggin casuls??!?

Unfortunately, I can't exactly answer that for you. The game is ripe with both. Often times bots can be identified by the lack of special characters or capitalized letters in their name. The names are also usually very lame. One bot name that I see frequently is tigerblade.

## My game keeps crashing, what do I do?

At the moment, TGT is still BETA. There are many kinks being worked out by Kiz Studios. The best thing you can do is submit a crash report. If something strikes you as out of the ordinary about your game's crash, let them know about it on their forums.

## Where can I meet and team up with other TGT players?

Oh sweet symphony of violence and strategy, take me away. Any member of the TGT community would be happy to team up with you. Just head over to the Wiki Forums or Kiz Studios' forums and let your voice be heard!

## Are there going to be more game modes?

Kiz Studios has confirmed that more game modes will be released for TGT in the future. As time progresses, more and more features will be added to TGT.

## How often do new champions come out?

The champion release schedule is currently bi-weekly. A new champion is added to the game every other Friday. For more information on what is happening with the game, be sure to check out Kiz Studios' weekly Twitch stream. They answer questions and giveaway codes every Thursday at 4pm EST.

## Where can I find information on Champions?

Each Champion has their own wiki page that is chock-full of information. Just head over to the Champions page and see for yourself!

## I have a suggestion for the wiki, where can I share it?

I'm glad you asked. A lot of work has gone into creating this Wiki, and we are always trying to improve it. We'd love to hear your suggestion, just head over to the Forums and share it!

## Are there any TGT streamers or YouTubers that need support?

Why, of course! Head over to the Youtubers/Streamers page to help support the TGT community!
Police

The Police is one of five services in Theotown.

The Police service tab contains four buildings: Small Police Department (Small Police Dep. In-Game Name), Police Department, Modern Police Department (Modern Police Dep. In-Game Name), and SWAT HQ.

## Small Police Department

   "For some security"

The Small Police Department costs 2k Theons to build and the monthly price Is 20 Theons.

Yow will unlock this at the Small Village (2) rank.

Can be used for covering a small pocket of land

## Police Department

"For more security"

The Police Department costs 18k Theons to build and the monthly price Is 30 Theons.

The Police Department is bigger than Small Police Department and therefore, has more range. Useful for covering larger areas.

You will unlock this at the Small Town (5) rank.

## Modern Police Department

"Put some money into it and you'll be able to solve any issues with crime."

The Modern Police Department costs 75k Theons to build and the monthly price Is 120 Theons.

You will unlock this at the Big Town (7) rank, it can be built for 75 gems.

## S.W.A.T. HQ

"This police station will lead to silence and order in your city."

The S.W.A.T. HQ costs 80k Theons to build and the monthly price is 800 Theons.

You will unlock this at the City (10) rank.

On top of massive police coverage, it allows to call in SWAT Teams. Which can be used to deal with city riots.

## Prison

"A harsh place to keep in all evil doers"

The Prison costs 120k Theons to build and the monthly price is 1k Theons.

You will unlock this at the Small Metropolis (13) rank.

###### Upgrades

Literacy Programme: "Teach prisoners the basics of things lowering the chance of them becoming criminals again."

each prisoners the basics of things lowering the chance of them becoming criminals again

## **Trivia**

1. The SWAT HQ does not have the ability to call the police. This may be changed in a later update.
Commercial Zone

**Commercial zones** provide shops, offices, and other services for habitants in the area.

It is accessed by opening the toolbar, pressing the zone button, and pressing the Blue Office in the drop-down. They cost 100.0T per tile, which can add up when you zone many at once.

## Buildings

Buildings on Commercial zones are where your inhabitants work in your town. Smaller buildings typically hold less workers,and as more inhabitants work in (and you add more buildings to your town), the commercial buildings will upgrade in both economic status and density.

## Economic Status and Density

**Economic status** is how wealthy the inhabitants of your buildings are. This ranges from T to TTT

**Density** is how many people can work in the space. For example, a 1x1 building usually holds 2-8 workers- the taller ones hold more people in the same space, making it more dense. Essentially, a larger building in a smaller space is more dense.

## Commercial Zones Mechanics

Parks, public buildings, education, and services (fire station, police, etc) are fundamental in upgrading your buildings in residential areas, with education being most important. Remember, you cannot directly upgrade any buildings- you can only build more/nicer buildings around your zones and wait for the zoned buildings to upgrade.

The sizes of Commercial buildings range from 1x1-6x6

In Commercial zones, buildings begin to upgrade from (poor) to (middle) and (rich) once the first school (typically an elementary school) is built in their rough vicinity.

*See Also: Residencial area*
Parks

This article may be outdated. The experiment was held in Version 1.0.62.

Parks are 1\*1 to 4\*4 square buildings that directly increase the demand for R1 by a value directly proportional to park size and indirectly increase the demand of other areas.

### **Background Info**

Parks were initially a part of the game. They were drafted before the release of version 3 at the same time as public buildings and awards. They cost from 100 to 6000 dollars, with a monthly price of 30 to 1500 dollars, depending on size and type.

The experiment section has been removed since the recent update has changed how park works.

## Trivia

* Radius is defined as the distance from the center of the park to the farthest visibly affected point. Feel free to edit because I may have messed up.
* The Middle Park upgrades into the Pavillion. The price listed here for the Pavillion includes the upgrade price and the price of the Middle Park
Fire Station

**Fire Station**(also called a **fire house**, **fire hall**, or **firemen's hall**) is a structure or other area set aside for storage of firefighting apparatus such as fire engines and related vehicles, personal protective equipment, fire hosesand other specialized equipment. It may also have dormitory living facilities and work areas for the use of fire fighters. Living areas are sometimes arranged above the garage bays where personnel without specific station duties during the night shift are allowed to sleep unless a dispatch is called.

In that situation, firefighters may have special means to allow entry to the ground floor quickly when a call for help is received, such as sliding down a brass pole called a fireman's pole. This arrangement also allows for a raised area to hang hoses to dry to prevent damage. In a single story station, a tower-like structure is sometimes used for hose hanging.

## Usage

After you build a **Fire Station,** some random disasters will become rarer to occur, like a fire to a building in the disaster location.

While the fire burn the building, you can call a dispatch to firefighters in the menu button, **Fire Station** also make your citizen feel safe, that's will increase your **Citizen Happiness Point**

## Trivia

* There is also available a Small Fire Department/Station.
Sobre

Naruto RPG Online: O Mundo onde você pode se tornar um Shinobi!

O Naruto RPG Online é um servidor baseado no Anime Naruto, onde as 4 vilas estão em guerra constantemente, sendo elas: Vila Oculta da Folha (Konoha), Vila Oculta da Areia (Suna), Vila Oculta da Névoa (Névoa) e a Vila Oculta da Nuvem (Nuvem), em busca de mostrar qual é a melhor. Cada vila tem seu Kage, que prima por melhorar sua
vila ao máximo, junto a ele seus subordinados principais os ANBU’s e o Jinchuuriki, protegem os aldeões da Vila contra invasões das outras Vilas e principalmente da temível Akatsuki.

O mundo do NRO, você pode vivenciar a vida de um shinobi, participando dos Shikens (Eventos para subir de graduação (Chunin e Jounin), ou ganhar um cargo, como ANBU, Akatsuki, Jinchuuriki ). Pode ajudar sua vila a Capturar Bijuu’s (Evento Semanal) para melhorar a saúde da vila.

As roupas dos Genin’s, Chunin’s, Jounin’s, ANBU’S, Kage’s e Akatsuki’s totalmente beseados no anime. Você poderá ter sua Kekkei Genkai (Sharingan, Byakugan dentre outras).

Qual será seu melhor estilo? Taijutsu? Ninjutsu? O servidor dispõem de um sistema de treinos em que você poderá montar a build da forma que você achar melhor, podendo escolher qual será o elemento (Katon, Raiton, Doton, Fuuton e Suiton) do seu ninjutsu.

E que tal Jinchuuriki’s que se transformam nas bijuu’s? No NRO temos 4 Jinchuuriki’s, um em cada vila, e cada um pode se transformar no respectivo bijuu referente a sua vila tais como: Kyuubi (Representante de Konoha), Sanbi (Representante da névoa), Ichibi (Representante da Suna) e por fim Hachibi (Representante da Nuvem).
Você vai encontrar isto e muito mais no Mundo Shinobi do NRO!
Venha conhecer essa nova aventura!

Assista ao trailer do Naruto RPG Online
Warhammer: Nagash (8th Edition)

## CHAPTER 1: NEW WARHAMMER RULES

Darkest Depths

Haunted Battlegrounds

Haunted Forest

Haunted Garden of Morr

The Lore of Undeath

## CHAPTER 2: NEW ARMIES AND UNITS

The Undead Legions

Armies of the End Times

Nagash, Supreme Lord of the Undead

Mannfred von Carstein, Mortarch of Night

Arkhan the Black, Mortarch of Sacrament

Neferata, Mortarch of Blood

Krell, Mortarch of Despair

Vlad von Carstein, Mortarch of Shadow

Morghasts

Valten, Herald of Sigmar

Crom the Conqueror, Harbinger of the End Times

## CHAPTER 3: NARRATIVE SCENARIOS

The Battle of La Maisontaal

Theodoric's Last Charge

The Battle of Mordkin's Lair

The Fall of Heldenhame

Death at the Nine Daemons

The Battle of Skull Chasm

The Battle of Valaya's Gate: Part 1

The Battle of Valaya's Gate: Part 2

The Defense of Alderfen

Death of a Traitor

Heffengen: River of Undeath

Heffengen: Fire & Iron

Heffengen: Gurugath's Doom

The Battle of Blight Water

The Battle of the Salt Plains

Ambush in the Deep Desert

Lord of the Vampire Coast

The Battle for Ruined Lahmia

The Humbling of Settra
DSA headquarters

## Description

DSA Headquarter is the main building of DSA Agency. It it the first building required to be built in your city in order to build other DSA structures as it is the main building of DSA. However, player need to reach Megalopolis (22) first to build DSA Headquarter unless player is in Sandbox Mode.

## After Built

Player will receive a dialogue message from CEO of DSA which greets player and introduces himself. After few seconds, the CEO will ask player if he can build his own house somewhere around player's city. If player rejected it, nothing happens. But if player accepts it, CEO of DSA's house will randomly spawn somewhere around player's city (this can be noticed easily as the CEO will tell player that he have built his house and player's camera will instantly directed to CEO of DSA's house.
Seeds and its unique usage

Seeds are a special type of generating your city/town at its finest. They are special in its own way, depending you could get ng river made regio s, ranging from rivers next to snow to islands in the ocean.

## When were seeds introduced?

Seeds were made for usage when Theotown was released, however, they weren't in the

## Pre-made seeds

The following sedifferent seeds may make the game easier or harder.re pre-made by the devs (and are not case sensitive) :

* grassonly
* sandonly
* snowonly
* wateronly
* earth
* usa
* unitedkingdom
* washington
* vesuvius
* tokyo
* taal
* stuttgart
* stuckenborstsel
* shanghai
* sanfrancisco
* petersburg
* newyork
* newyork
* nauru
* korea
* kyushu
* honshu
* hongkong
* grandcanyon
* galapagos
* fuji
* everest
* easterisland
* dalian
* cologne
* caspiansea
* bournemouth
* bali
* allearth
* aegeanislands
* remainstay
* justanyone
* flat

## Are Region and Single City seeds the same?

Yes, if you used a seed named '888' on a huge map size in Single City mode, it would be the same on Region if you use huge map size, this makes no difference.
Roads

**Roads** are basic transportion that can be used for vehicles to drive on it, rather than pedestrians.

## Description

There are currently eight default roads in TheoTown.

Buildings need to be adjacent to a road in order to function. Zones also require a road connection to construct buildings.

## List of roads

### Dirt road

Dirt roads are the cheapest alternative for transport. Vehicles move slow on dirt roads which results in extra traffic. They initially costs 20₮ with a 1₮ monthly upkeep.

Dirt roads are unlocked at rank 0 and cannot support bridges.

### Country road

Country roads (also referred to as paved roads) are the modern counterpart to small roads, with a sidewalk and lane markings. Although they initally cost 150₮ with a 2₮ monthly upkeep, vehicles move faster on these roads.

Country roads are unlocked at rank 1.

### One-way road

One-way roads are similar to country roads, except both lanes drive in one direction; useful in managing traffic. They initally cost 300₮ with a 4₮ upkeep.

Country roads are unlocked at rank 2.

### Avenue

Avenues are three-tile-wide roads consisting of two one-way roads and a tree median. They initially cost 600₮ with a 5₮ upkeep.

Country roads are unlocked at rank 3.

### Expressway

Expressways are small, two-lane highways with railings. Vehicles go significantly faster on expressways than on country roads. They initially cost 1.5K₮ with a 6₮ upkeep.

Expressways are unlocked at rank 5.

### Highway

Highways are two one-way roads with a slightly higher speed than expressways. They initially cost 3K₮ with a 8₮ upkeep.

Highways are unlocked at rank 7.

### National road

National roads consist of national country roads, national expressways, and national highways. These roads are blue compared to their counterparts, and can only be built in sandbox mode.

### Pavement

Pavements are usually pathways that can be used for pedestrians to walk on it, and can't be elevated in the same way as dirt road. The cost of it is slightly the same.

## Gallery

A country road bridge.Dirt roadCountry roadOne-way roadAvenueExpresswayHighwayNational roadNational expresswayNational highway
Byakugan

O **Byakugan** é uma kekkei genkai de dōjutsu do Clã Hyūga e do Clã Ōtsutsuki. Aqueles que herdam o sangue deste clã têm olhos brancos quase sem os traços característicos e, quando o Byakugan é ativado, as pupilas do usuário se tornam mais distintas e as veias se elevam perto das têmporas.

**Byakugan Novato (Nivel 1):**Concede ao usuário 5% de velocidade de movimento, 5% de danos com jutsus de propriedades taijutsu, Libera os jutsus **Concentração de chakra avançada**, **Shippo Tetsu**, **8 Hits** e **Kaiten** além de permitir ao usuário ver inimigos escondidos.

**Byakugan Intermediario (Nivel 2):**Concede ao usuário 5% de velocidade de movimento, 10% de danos com jutsus de propriedades taijutsu, Libera os jutsus **Concentração de chakra avançada**, **Shippo Tetsu**, **8 Hits**, **16 hits** e **Kaiten** além de permitir ao usuário ver inimigos escondidos.

**Byakugan Avançado( Nivel 3):** Concede ao usuário 5% de velocidade de movimento, 15% de danos com jutsus de propriedades taijutsu, Libera os jutsus **Concentração de chakra avançada**, **Shippo Tetsu**, **8 Hits**, **16 hits, 32 hits** e **Kaiten** além de permitir ao usuário ver inimigos escondidos.

**Byakugan Extremo( Nivel 4) :**Concede ao usuário 5% de velocidade de movimento, 20% de danos com jutsus de propriedades taijutsu, Libera os jutsus **Concentração de chakra avançada**, **Shippo Tetsu**, **8 Hits**, **16 hits**, **32 hits**, **64 Hits**, **Acertar tenketsu** e **Kaiten**, permiti ao usuário ver inimigos escondidos, há uma pequena chance de ganhar uma esfera de chakra a cada ataque fisico realizado e a skill **Ativar Byakugan**.

**Ativar Byakugan**: Permite o uso das habilidades **Acertar Tenketsu** e **64 Hits**. Concede 250 de agilidade, 24 de destreza, +20% de dano com 64 hits, perca de 250 de flee e a invocação automática de esferas passa de nível 1 para 3 durante esta ativação.

**Concentração de chakra avançada**: Invoca 5 esferas ao seu redor que também é requisito para utilizar algumas skills como 16 Hits, 32 Hits e 64 Hits e Acertar tenketsu.
Cast: 2,5s
- 16 hits precisa de 1 esfera pra ser usado.
- 32 hits precisa de 2 esferas pra ser usado.
- 64 hits precisa de 2 esfera pra ser usado.
- Acertar Tenketsu requer 1 esfera para ser usado.

**8, 16, 32, 64 Hits:**São as principais fontes de dano de uma byakugan, sendo eles totalmente independente de taijutsu fazem ao finalizar o combo é capaz de causar muito dano em um alvo único. Esses combos são focados no atributo Ataque e possuem um pequeno delay entre eles pode ser facilmentediminuído aumentando seu atributo AGI ou DEX porém não simultaneamente.

**Kaiten**: Remove as armadilhas que estiverem em um raio de 4 células ao redor do usuário. Deixará o usuário imóvel e imune a ataques por 2 segundos.
**Cooldown**: 5s
**Delay**: 2s

**Acertar Tenketsu**: É um jutsu que faz com que o usuário se concentre durante alguns segundos no oponente para remover todo o seu chakra, a chance de sucesso do jutsu é de 70% e caso não acerte o inimigo o usuário perde 100% do seu chakra. **Consome 1 esfera para ser utilizado**.
Industrial Zone

**Industrial Zone** is a building zone which is needed by citizens to get their job/career, like commercial zones. They also produce the goods your city needs, which is why buildings in the industrial zone are factories and cause pollution.They have 2 extra zones which are poor industries,harbor(needs to touch water if you want boats and dock)and farms(need to be atleast 4x4).

## Usage

**Industrial Zone** is needed for developing cities/towns as it is required by citizens to get their job/career.

Without an **Industrial Zone** towns/cities never grow well, resulting in town/city bankruptcy. **Industrial Zone is** also very helpful for production/distribution activities in the town/city.

Once the City/Town you build has reached 5,000 inhabitants, it's OK to reduce **Industrial Zone,** this zone can be replaced with non-polluting **Commercial zone.(Though this is a bad idea still.)**

## Density

The number of workers in **the Industrial Zone** is dependent on

on it's density Dy, dense industrial can open up to 500 Employment,

The Maximum Capacity of an Industry is 837 Employment(According in the game file)

## See Also

* Commercial Zone
* Residential Zone
Bar Graph

## The RCI Graph:

The RCI graph is the graph that breaks down what zones are in demand in your city. The small icon on the left side of the screen is a small version of the actual graph. If you click it, a menu appears that covers the screen, giving more detailed and specific information. You can hide it by tapping again.

### The Meaning of the Graph:

You will notice that there are three colors; green, blue, and yellow.

* The green bars represent Residential Zones, where houses are built.
* The blue bars represent Commercial Zones, where workplaces are built.
* The yellow bars represent Industrial Zones, where factories are built.

### Interpreting the Graph:

The three bars of the same color represent the economic status of the building that is in demand.

* The first green bar represents the demand for lower class residential, where a $ house could be built.
* The second green bar represents the demand for middle class residential, where a $$ house could be built.
* The third green bar represents the demand for upper class residential, where a $$$ house could be built.

It is the same for the Commercial and Industrial (blue and yellow, respectively) bars.
Wind Turbine

Wind Turbines are a form of generating electricity in Theotown.

#### Obtaining

To get the Wind Turbine you must have the rank of Village (300 Habitants) and a good demand for power (electricity).

#### Usage and Output

Wind Turbines are the second form of generating electricity you would build in Vanilla Theotown. What is interesting about them is that they make noise but no pollution. They generate 200KwH per month, while having a cost of $2000 and a $350 monthly fee.

####
Warhammer Armies: The Empire (6th Edition)

## SOLDIERS OF THE EMPIRE

State Troops

Militia

Detachment Rules

Elite State Troops

Knightly Orders

The Imperial Gunnery School

The School of Engineers

Warrior Priests of Sigmar

Flagellants

The Empire Bestiary

## THE TREASURE VAULTS

Common Magic Items

Magic Weapons

Magic Armour

Talismans

Arcane Items

Enchanted Items

Magic Standards

## ARMIES OF THE EMPIRE

Lords

Heroes

Core Units

Special Units

Rare Units

## HEROES OF THE EMPIRE

Luthor Huss - Prophet of Sigmar

Balthasar Gelt - Supreme Patriarch of the Colleges of Magic

## CHRONICLES OF THE EMPIRE

Politics of the Empire

Some Great Events in the History of our Empire

The Colleges of Magic

The Land of the Empire

Hammer of Sigmar

The Great War Against Chaos
Warhammer Armies: Dwarfs (8th Edition)

## MASTERS OF STEEL AND STONE

The Dwarfs

History of the Dwarfs

The War of Vengeance

The Time of Woes

The Age of Reckoning

Timeline - Deeds of the Ages

The Dwarf Realms

Clans and Guilds

Legendary Clans

## THE VENGEFUL THRONG

Army Special Rules

Dwarf Armoury

Lords & Thanes

Master Engineers

Runesmiths

Dwarf Warriors

Quarrelers & Thunderers

Longbeards

Hammerers

Ironbreakers

Irondrakes

Slayers

Dragon & Daemon Slayers

Miners

Rangers

Dwarf Artillery

Gyrocopters

Gyrobombers

Thorgrim Grudgebearer

Ungrim Ironfist

Thorek Ironbrow

Belegar Ironhammer

Grimm Burloksson

Josef Bugman

## RUNIC ITEMS

Weapon Runes

Armour Runes

Banner Runes

Talismanic Runes

Engineering Runes

## DWARFS ARMY LIST

Lords

Heroes

Core Units

Special Units

Rare Units
Mangekyou Sharingan

O **Mangekyou Sharingan**  é uma forma avançada do Sharingan, só foi ativado por poucos membros do clã Uchiha e Hatake Kakashi.

Quando o Sharingan chega ao nível máximo, o personagem poderá despertar seu Mangekyou Sharingan, aumentando seu poder mágico e liberando novos jutsus.

**Quest Magenkyou Sharingan**

**Requisitos:** -Ter Sharingan lvl 3

**Como fazer?**

Primeiramente deve seguir para o mapa da direita dos kuchys 2 de konoha

Lá encontrará o npc Akahiro

Ele lhe pedirá alguns itens, após entrega-los poderá escolher qual dos 4 Mangekyos

Segue os itens: 50x Vasilhas de Mistura (Dropa de Shinobi Ladrão em esgoto 2)

100x Bandagens estragadas (Dropa de Grande Esquilo um mapa antes dos GT)

1x Kit Cirúrgico ( Dropa do Medinin, esquerda e cima do kuchy 2 de konoha)

1x Olho de Uchiha Derrotado ( Apenas na Torre Sangrenta com 1% de chance)

5x Nro Points (Obtidos cada por 15 pontos de fidelidade ou 5 rops na loja)

Após entregar os itens, poderá escolher entre os 4 tipos diferentes de Mangekyou Sharingan:

Poder, Proteção, Percepção e Hipnotismo. A lista dos bônus e jutsus de cada um você encontra aqui .

O último passo será conversar com um NPC específico do Sharingan escolhido. Ele estará te esperando em uma vila:

SHARINGAN DO PODER (KONOHA)

SHARINGAN DA PROTEÇÃO (SUNA)

SHARINGAN DO HIPNOTISMO (NÉVOA)

SHARINGAN DA PERCEPÇÃO (NUVEM)
Khan

## Story

When you need the Vet, you get Khan. Khan is the man with a plan, and the man who keeps everyone together. A survivor of Intergalactic war, he's now ready to get back into battle and be a champion.

### Hints

* Khan can defend himself and allies with Ally Shield. Each time that ally is hit, Khan restores Energy.
* Use Salvage Strike to keep Khan and the nearby allies alive.
* Battle Plan allows Khan to improve his speed and that of his allies.

## Skills

### Vet Bash (Basic Attack)

Smash in an arc!

* Khan attacks in a narrow arc, damaging the first enemy for 100 Physical Damage.

### Salvage Strike

Khan attacks his enemies and heals himself and a nearby ally.

* Deals 500 Physical Damage. If the attack hits, you and your nearest ally gain 150 Health.

### Ally Shield

Shields you and an ally, lowers damage, raises energy regeneration, and reflects some damage when hit.

* You and your ally hit gain 50% Damage Resistance, 60% Energy Regeneration and 20% Damage Reflect for 5 seconds.

### Battle Plan

Khan and a nearby ally gain a bonus to attack speed, movement speed, skill effectiveness, and are healed over time.

* You and your nearest ally in range gain 25% Attack Damage, 30% Movement Speed, 50% Skill Effectiveness, and 50 Health every second for 5 seconds.

 Casting Time
 Cooldown
 Range

## Traits

### Shield Bearer

Khan occasionally blocks enemy attacks, reducing damage.

* Khan has a 15% chance to block any incoming Basic Attack or Skill. Each attack blocked reduces its damage by 25%

### Share the Health

When Khan takes damage, he heals a nearby ally.

* When Khan takes damage, Khan restores 50 Health to the nearest ally within 12 Units. This effect has a 3 second cooldown.

## Weapons

### Wreck Wrench

* +5% Max Health
* +10% Physical Resistance
* +10% Elemental Resistance
* +5% Energy Regen
* After re-spawning, Khan gains 25% Movement Speed for 4 seconds

### Tune-Up

* +10% Attack Damage
* +5% Critical Chance
* After re-spawning, Khan's first skill used has its Energy Cost reduced by 100%

### Great Year

* +10% Physical Resistance
* +10% Elemental Resistance
* +10% Health Regen
* Ally Shield lasts an additional 1.5 seconds

### Excalibur

* +10% Physical Resistance
* +10% Elemental Resistance
* +10% Energy Regen
* Battle Plan increases Attack Damage by an additional 10%

## Skins

* Construction Khan 3,000 Coins 15 Chips
* Motorhead Khan 9,000 Coins 40 Chips
* King Khan 15,000 60 Chips
* Conquistador Khan 90 Chips

## Guides

We need your help! Tell us wiki guys a build and we will put it here![[Category:Champions]
Fire (service)

Fire service is one of the first services you will need. Fires early on can be devastating. So get working on your fire departments while I work on this wiki. The fire service tab contains three buildings.

## Small Fire Department

Small Fire Department: Looks exactly like the small police department except red. Has the same range too.

## Fire Department

Fire Department: Now you're getting an effective building. Looks more like a fire station and less like a McDonald's™, the fire department has a wide range of effects and you will only need a few of them.

## Main Street Fire Department

Main Street Fire Department: Wonderful design! This building will satisfy all of your fire needs with its massive range. It also looks like a real fire department.
Warhammer Armies: Warriors of Chaos (8th Edition)

## THE RISE OF CHAOS

The Coming of Chaos

Slaves to Darkness

Path to Glory

The Chaos Gods

The Realm of Chaos

Timeline: Times of Woe

The Great Invasion

The Saga of Archaon

## THE HORDES OF CHAOS

Army Special Rules

Gifts of the Gods

Chaos Lords & Exalted Heroes

Chaos Sorcerers

Chaos Mounts

Daemon Princes

Chaos Warriors & Chosen

Chaos Marauders & Marauder Horsemen

Hellstriders of Slaanesh

Chaos Knights

Skullcrushers of Khorne

Chaos Chariots & Gorebeast Chariots

Chimerae

Forsaken

Chaos Spawn & Chaos Warhounds

Chaos Ogres & Chaos Trolls

Dragon Ogres & Dragon Ogre Shaggoths

Hellcannons

Chaos Warshrines

Chaos Giants

Mutalith Vortex Beasts

Slaughterbrutes

Archaon

Wulfrik the Wanderer

Valkia the Bloody

Vilitch the Curseling

Festus the Leechlord

Sigvald the Magnificent

Throgg

Scyla Anfingrimm

Galrauch

Kholek Suneater

The Lore of Tzeentch

The Lore of Nurgle

The Lore of Slaanesh

Chaos Mutations & Powers

Dread Artifacts of Chaos

## WARRIORS OF CHAOS ARMY LIST

Lords

Heroes

Mounts

Core Units

Special Units

Rare Units
Hachimon

**Hachimon** (Oito Portões) são oito *tenketsu* específicos do Sistema de Circulação de Chakra de uma pessoa. Eles limitam o fluxo global de chakra dentro do corpo, tornando-o mais fraco, porém não se esgotando tão rápido. Sob treinamento intenso, pode-se aprender como abrir estes portões, permitindo que o usuário ultrapasse seus próprios limites físicos à custa de danos extremos de seu próprio corpo.

No jogo, aqueles que optam pelo **Hachimon** terão os seguintes efeitos:

**Hachimon Novato (nível 1):**

* +1% de velocidade de movimento
* +5% de dano em humanoides
* +7% de dano nos combos de chutes
* Adquire a habilidade ***Liberar Hachimon***

**Hachimon Intermediário (nível 2):**

* +2% de velocidade de movimento
* +7% de dano em humanoides
* +14% de dano nos combos de chutes
* Adquire a habilidade ***Liberar Seimon*** *(3° Portão - Portão da Vida)*

**Hachimon Avançado (nível 3):**

* +3% de velocidade de movimento
* +12% de dano em humanoides
* +21% de dano nos combos de chutes
* Adquire a habilidade ***Liberar Keimon*** *(6° Portão - Portão da Visão)*

**Hachimon Extremo (nível 4):**

* +5% de velocidade de movimento
* +15% de dano em humanoides
* +25% de dano nos combos de chutes
* Adquire a habilidade ***Omote Renge** (Lótus Frontal)*
* Adquire a habilidade ***Liberar Shimon*** *(8° Portão - Portão da Morte)*

## Habilidades:

╬ ***Liberar Hachimon:***

○ **Tipo:** Ativa
○ **Conjuração:** Instantânea
○ **Duração:** 60s
○ **Consequência:**Ao ativar perde-se 15.000 de HP
○ **Bônus:**

* +20% de velocidade de movimento
* +10% de dano com Taijutsu
* +7 de esquiva
* +10% de velocidade de ataque

╬ ***Liberar Seimon:***

○ **Tipo:** Ativa (Pré-requisito: ativar Hachimon)
○ **Conjuração:** 0,7s
○ **Duração:** 60s
○ **Consequência:**Ao ativar perde-se 20.000 de HP
○ **Bônus:**

* +20% de velocidade de movimento
* +15% de dano com Taijutsu
* +7 de esquiva
* +15% de velocidade de ataque

╬ ***Liberar Keimon:***

○ **Tipo:** Ativa (Pré-requisito: ativar Seimon)
○ **Conjuração:** 1s
○ **Duração:** 60s
○ **Consequência:**Ao ativar perde-se 2% de HP
○ **Bônus:**

* +20% de velocidade de movimento
* +20% de dano com Taijutsu
* +10 de esquiva
* +20% de velocidade de ataque

╬ ***Liberar Shimon:***

○ **Tipo:** Ativa (Pré-requisito: ativar Keimon)
○ **Conjuração:** Instantânea
○ **Duração:** 15s
○ **Consequência:**Ao acabar o efeito, perde-se 99% do HP atual
○ **Bônus:**

* +20% de velocidade de movimento
* +40% de dano com Taijutsu
* +20 de esquiva
* +20% de velocidade de ataque
* +15% de dano em humanoides

**ATENÇÃO: Os bônus não se acumulam!**

╬ ***Omote Renge:***

○ **Tipo:** Ativa
○ **Conjuração:** Instantânea
○ **Delay:** 5s
○ **Consequência:**Perde-se 6% do HP para causar a mesma quantidade perdida em dano
Plug-in

## Plugins

**Plugins** (or sometimes called mods) are community creations that add more stuff and functionalities to the game. You can get them either through the plugin store, or the forums.

## Coding

**Plugins** are written in the *json* programming language. Some plugins may even contain some *lua* code. For beginners, you can watch some YouTube tutorials on how to code plugins, or documentations in the forums.

### Errors

#### Plugin Error (T\_T)

If there is a faulty line of code in a plugin, then you will be prompted with a plugin error, containing the words *Plugin Error (T\_T)* , then has the code of the plugin and also says where's the faulty part. Here's a picture:

Once you're prompted with this error, you are given 4 options you can choose:

**Disable** - Disables the plugin.

**Cancel** - turns off the game.

**Check syntax online** - Redirects you to a website to check the code to see its errors.

**Report to forum** - reports the issue to the forums.

The issue usually occurs while TheoTown is loading.

This issue usually happens when you install plugins from forums.

#### Loading Error

Happens if there is a faulty line of code in a plugin that's in the plugin store.

You're only prompted with the **Ok** option, which closes the error.

This issue usually occurs while you are installing a plugin in the plugin store.

## Design

A plugin does not purely contain code. It also needs to have any sort of design.

### Designing tips, what you should do and you should not.

#### Do's and Dont's

DO (must):

* Keep the building isometric.
* Make things realistic.
* Add shadows

DON'T:

* Use bright colors
* Overdetail
* Make designs big enough to waste a TON of *plugin space*.

#### Tips & Tricks

* Take inspiration from real life buildings
* Check out others creations and learn from them

### Plugin Space

If you are creating a design for plugins, then you must keep in mind about **plugin space.** The plugin designs use up plugin space depending on how large on the X and Y scale your design is. If you are creating a plugin, then you should keep in mind about that.

#### ***How should you save plugin space, when you need to make a really tall/large building?***

If you want to save plugin space, you can use a "revolutionary method": **animations.**

To use animations, you will need 3 seperated parts of your building:

1. Base
2. Middle
3. Top

The middle part will be the most repeated part in your building. To use animations, you have to learn some coding shenanigans, which you can learn from other people.

## Copyright

Your plugin may be copyrighted. You should check if your plugin has any problems with copyright, or else, the plugin may be taken down.
Warhammer Armies: High Elves (8th Edition)

## THE LORDS OF ULTHUAN

The High Elves

Ulthuan

The Phoenix Kings

Aenarion

Bel Shanaar

Caledor I

Caledor II

Caradryel

Tethlis

Bel Korhadris

Aethis

Morvael

Bel Hathor

Finubar

Timeline - The Reign of Finubar

## THE GLITTERING HOST

Army Special Rules

Commanders of Ulthuan

Mages

Dragons

Ulthuan Militia

Wardens of Saphery

Defenders of Lothern

Knights of Ulthuan

Chracian Hunters

Sons of Caledor

Shadow Warriors

Maiden Guard of Avelorn

Chosen of Asuryan

Griffons & Great Eagles

Phoenixes

Tyrion & Teclis

Eltharion the Grim

Alith Anar

Alarielle the Radiant

Korhil

Caradryan

## HIGH ELVES ARMY LIST

Lords

Heroes

Core Units

Special Units

Rare Units
Warhammer Armies: Lizardmen (8th Edition)

## CHILDREN OF THE OLD ONES

The Lizardmen

The Great Catastrophe

The Age of Isolation

The Rat and the Serpent

The Age of Strife

The Awakening

Lustria

Timeline - Chronicles of the Lizardmen

## THE FORCES OF LUSTRIA

Army Special Rules

Slann Mage Priests

Saurus Leaders

Saurus Warriors

Cold One Riders

Temple Guard

Skink Leaders

Troglodons

Skinks

Chameleon Skinks

Kroxigor

Jungle Swarms

Terradon Riders

Ripperdactyl Riders

Stegadons

Salamander Hunting Packs

Razordon Hunting Packs

Bastiladons

Carnosaurs

Kroq-Gar

Lord Kroak

Lord Mazdamundi

Gor-Rok

Chakax

Tehenhauin

Tetto'eko

Tiktaq'to

Oxyotl

The Lore of High Magic

Disciplines of the Old Ones

Treasures of the Old Ones

## LIZARDMEN ARMY LIST

Lords

Heroes

Core Units

Special Units

Rare Units
Warhammer Armies: Skaven (7th Edition)

## SKAVEN BESTIARY

Clanrats

Stormvermin

Skavenslaves

Rat Swarms

Warlords & Chieftains

Skaven Mounts

Vermin Lord

Grey Seers

Screaming Bell

Plague Monks

Plague Priests

Plague Censer Bearers

Plagueclaw Catapults

Plague Furnace

Night Runners

Gutter Runners

Assassins

Packmasters/Master Moulder

Giant Rats

Rat Ogres

Hell Pit Abomination

Warlock Engineers

Poisoned Wind Globadiers

Weapon Teams

Warplock Jezzails

Doomwheel

Warp Lightning Cannon

Ikit Claw

Throt the Unclean

Skweel Gnawtooth

Queek Headtaker

Tretch Craventail

Lord Skrolk

Deathmaster Snikch

Thanquol & Boneripper

## SKAVEN ARMY LIST

Lords

Heroes

Core

Special

Rare
Warhammer Fantasy Battles (6th Edition)

## Warhammer Rulebook (6th Edition)

Warhammer: The Game of Fantasy Battles (6th Edition)

Warhammer: Ravening Hordes (6th Edition)

Warhammer: Skirmish (6th Edition)

## Warhammer Armies (6th Edition)

Warhammer Armies: The Empire (6th Edition)

Warhammer Armies: Orcs & Goblins (6th Edition)

Warhammer Armies: Dwarfs (6th Edition)

Warhammer Armies: Skaven (6th Edition)

Warhammer Armies: High Elves (6th Edition)

Warhammer Armies: Wood Elves (6th Edition)

Warhammer Armies: Hordes of Chaos (6th Edition)

Warhammer Armies: Beasts of Chaos (6th Edition)

Warhammer Armies: Tomb Kings (6th Edition)

Warhammer Armies: Vampire Counts (6th Edition)

Warhammer Armies: Bretonnia (6th Edition)

Warhammer Armies: Lizardmen (6th Edition)

Warhammer Armies: Dark Elves (6th Edition)

Warhammer Armies: Ogre Kingdoms (6th Edition)

Warhammer Armies: Storm of Chaos (6th Edition)
Warhammer: Archaon (8th Edition)

## CHAPTER 1: NEW WARHAMMER RULES

Armies of the End Times

Lords of Battle Campaign: Halting the Apocalypse

## CHAPTER 2: NEW ARMIES AND UNITS

The Grand Legion of the Everchosen

Bloodthirsters

Unfettered Fury

Insensate Rage

Wrath of Khorne

Skarr Bloodwrath

Skullreapers

Wrathmongers

Isabella the Accursed

Balthasar Gelt, Incarnate of Metal

Tyrion, Incarnate of Light

Grimgor, Incarnate of Beasts

Caradryan, Incarnate of Fire

Archaon Everchosen

Battlescrolls

- The Blood Hunt

- The Army of Blight

- The Host of Death

- The Host of Fire

- The Throng of Metal

- The Beast - Waaagh!

- The Host of Shadow

- The Host of Life

- The Host of Light

## CHAPTER 3: NARRATIVE SCENARIOS

One Last Charge

Siege of the Black Pyramid

Battle for the Chasm

Defense of the Eternal Glade

The Blood Hunt Unleashed

Middenheim: Edge of the Abyss

Middenheim: Massacre in the Middenplatz

Middenheim: The Western Wall

Middenheim: Death Comes to Neumarkt

Middenheim: Clash at the Wynd

Middenheim: The Battle of Ulric's Bones

The End of All Things
Warhammer Armies: Lizardmen (7th Edition)

## THE LIZARDMEN

Children of the Old Ones

The Age of Isolation

The Rat and the Serpent

The Age of Strife

Chronicles of Lustria

Temple Cities

Tlaxtlan

Gods of War

Phonetic Glyphs

Language of the Gods

Spoken Language

Temple-City Glyphs

## FORCES OF LUSTRIA

Slann Mage-Priests

Saurus Leaders

Saurus Warriors

Cold One Cavalry

Temple Guard

Skink Priests

Skink Chiefs

Skinks

Chameleon Skinks

Terradon Riders

Kroxigors

Stegadons

Salamander Hunting Packs

Razordon Hunting Packs

Jungle Swarms

Carnosaurs

Lord Kroak

Lord Mazdamundi

Kroq-Gar

Chakax

Gor-Rok

Tehenhauin

Tetto'eko

Tiktaq'to

Oxyotl

## LIZARDMEN ARMY LIST

Lords

Heroes

Core

Special

Rare
Kilowatt

## Story

Up and ready to hertz the enemy, Kilowatt is made of energy ready to take the championship. He volts up and bolts out, and you don't want to be in his way.

### Hints

* Restraining Bolt helps keep enemies away from Kilowatt.
* Kilowatt can stun enemies with a well-timed System Shock. Keep and eye on its current charges.
* Kilowatt helps allies nearby recover Health and Energy with Recharge.

## Skills

### Electroshock (Basic Attack)

Shoot the first enemy in line!

* The first enemy hit takes 137 Physical Damage

### Restraining Bolt

Fires a ball of lightning that damages and slows its target.

* Deal 400 Elemental Damage to the first enemy hit and inflicts -50% Movement Speed and -55% Damage Resistance for 4 seconds.

### Static Blast

Launches a ball of lightning that causes damage over time in the targeted area.

* Deals 500 Elemental Damage to nearby enemies and creates field that lasts for 5 seconds. Enemies within the field take 60 Elemental Damage each second.

### Recharge

Restores Health and Energy to nearby allies over time.

* Become stationary and restore 125 Energy and 125 Health every second to the two nearest allies.

 Casting Time
 Cooldown
 Range

## Traits

### Jolt

Kilowatt's Basic Attacks deal 50% Elemental and 50% Physical Damage.

* Kilowatt's Basic Attacks deal 50% Elemental and 50% Physical Damage.

### System-Shock

Kilowatt occasionally stuns enemies with skills.

* After every 6 Skills used, Restraining Bolt and Static Blast will stun the next targets hit for 1 second.

## Weapons

### Conductor

* +5% Attack Damage
* +5% Max Health
* +5% Max Energy
* After respawning, Kilowatt's first Skill used has its Energy Cost reduced by 100%

### Death Ray

* +10% Attack Damage
* +5% Critical Chance
* Restraining Bolt's Cooldown time is reduced by 10%

### Deflector Dish

* +10% Physical Resistance
* +10% Elemental Resistance
* +10% Health Regen
* Static Blast's Radius is increased by 25%

### Sonic Boom

* +20% Energy Regen
* Recharge restores and additional 10% Energy every second.

## Skins

* Cyborg Kilowatt 3,000 Coins 15 Chips
* DJ Kilowatt 3,000 15 Chips
* Mad Scientist Kilowatt 90 Chips

## Guides

We need your help! Tell us wiki guys a build and we will put it here!
Warhammer Campaign: Blood in the Badlands (8th Edition)

## A YEAR IN THE BADLANDS

The Badlands

A Guide to the Badlands

## CAMPAIGN RULES

Introduction

Getting Started

Random Events Table

Post-battle Charts

Special Rules

## ARMIES OF THE BADLANDS

The Dire Host

The Twisted Flame

The Rat-men of Clan Mange

Defenders of Bechafen

The Blades of Ulthuan

The Army of the Golden Scarab

The Stormwardens

Clan Fawsquik

## SPRING

Campaign Turn

The Siege of Mount Bloodhorn

Battle for the Tower

Terror Underground

The Siege of Ekrund

## SUMMER

Campaign Turn

At the Marshes of Madness

Descent into Madness

Morgheim

## AUTUMN

Campaign Turn

Geheimisnacht

Race for the Gatehouse

Underground Battles

The War for Barak Varr

## WINTER

Campaign Turn

The Storming of the Flying Fastness

Amidst the Floating Rocks

The Last Battle

## SIEGE BATTLES

Attacker's Siege Equipment

Defenders Siege Equipment