Dhon Kopjar

In the far reaches of Amra's northwestern expanse lies Dhon Kopjar, a realm of unforgiving arctic beauty and formidable mountain ranges. Encompassing vast snow-covered plains and imposing peaks, Dhon Kopjar offers a myriad of landscapes and ecosystems that demand both admiration and respect.

The mountains of Dhon Kopjar, blanketed in snow and ice, dominate the region's landscape, their lofty summits reaching towards the heavens themselves. Nestled within the embrace of these colossal peaks, deep valleys and gorges weave a labyrinth of glacial rivers and streams, winding their way through ancient pine and fir forests. The mountainsides harbor countless caves and grottoes, many of which conceal secrets and treasures yet to be unveiled.

Beyond the towering peaks, the terrain gives way to sprawling tundras and snow-laden plains. Here, resilient wildlife battles the elements to carve out a living in this harsh domain. Reindeer and elk wander these frozen expanses, grazing on sparse vegetation, while wolves, polar bears, and arctic foxes prowl the landscape, ever on the hunt. Frost giants, too, roam these frigid lands, along with other mythical and monstrous creatures that have claimed Dhon Kopjar as their dominion.

The climate of Dhon Kopjar is as brutal as it is beautiful, with bitter temperatures persisting throughout the year and snowstorms descending upon the region without mercy. The relentless arctic winds amplify the challenge, forging a realm that tests the mettle of any who dare to venture within.

Yet, amidst this harsh and unforgiving land, the tenacious dwarven clan of Ironfist has carved out a home in pursuit of wealth and resources. Their settlements and strongholds, etched into the very bones of the mountains, are a testament to their resilience and skill. In these subterranean cities and tunnel systems, the dwarves have found sanctuary from the elements and external threats alike. With intricate architecture hewn from the rock and streets bathed in the warm, inviting glow of magical lamps, the Ironfist dwarves have created a haven in the heart of Dhon Kopjar's rugged terrain.

Renowned for their expertise in mining, metalworking, and an unquenching thirst for exploration, the Ironfist dwarves boast a vibrant culture that finds expression in their arts, music, and folklore. Festivals and ceremonies honoring their gods and ancestors punctuate their lives, and the dwarves are known for their warm hospitality to those who show respect and goodwill toward their people.

While the dwarves comprise the majority of Dhon Kopjar's inhabitants, the region's wealth and opportunity draw adventurers and traders of other races to its frostbitten shores. The Ironfist have constructed a series of fortresses and settlements linked by subterranean tunnels, enabling safe passage and mining operations in this harsh environment.

Dhon Kopjar holds immense strategic importance, its land rich in gems, precious metals and ores that are sold far away markets by small fortune and filled with ancient ruins to explore and artifacts to discover. These relics, unearthed by the dwarves, have attracted the attention of adventurers and explorers from all corners of Amra, adding to the tapestry of tales and legends woven within this awe-inspiring realm.

## Politics and powers

### Ironfist Clan

In the storied annals of Amra's rich history, the name of the Ironfist dwarven clan stands as a proud testament to their endurance and unyielding spirit. For countless generations, the Ironfist have taken it upon themselves to spearhead the exploration and exploitation of untapped lands, bringing forth the bounty of the earth to fuel their ever-expanding empire. Their latest endeavor, the colonization of Dhon Kopjar, is perhaps the most ambitious and perilous venture they have ever undertaken.

The Ironfist clan is a bastion of order and tradition, its hierarchical structure forged from a crucible of strength, skill, and loyalty. At its pinnacle sits King Drogan Ironfist, a dwarven sovereign whose wisdom and command guide the clan's fate. Beneath him lies the Council of Ancestors, an assembly of the clan's most venerable and sagacious members, and below them, the Lord who rule over individual settlements, each chosen for their unparalleled expertise and unwavering allegiance to the clan.

In the stark and unforgiving wilderness of Dhon Kopjar, the indomitable dwarves of the Ironfist clan have faced trials that would have broken lesser beings. Undaunted by the frozen mountains and the merciless arctic winds, these hardy folk have made their homes upon the very slopes of those towering peaks. Their unparalleled mastery of mining and engineering has allowed them to carve fortresses and citadels from the mountain's heart, bastions of refuge against the relentless fury of the elements.

Yet, the dwarves soon discovered that the snow-swept crags and the myriad caverns that riddled the mountains of Dhon Kopjar were not uninhabited. Creatures both savage and cunning stalked the icy peaks and the depths below, and they did not take kindly to the intrusion of the Ironfist settlers. In their struggle to claim this land, the dwarves were forced to battle troglodytes, yetis, snow griffons, and frost giants alike, the clangor of their weapons echoing through the frigid air.

And as the dwarves delved deeper into the mountains, seeking precious ores and gems, they stumbled upon ancient passages and chambers long sealed from the world above. In these darkened depths, sinister beings and daemons had lain undisturbed for ages, their slumber rudely interrupted by the industrious dwarves. These malevolent entities viewed the newcomers as trespassers upon their domains and launched relentless attacks against the Ironfist settlements. Thus, a new chapter of warfare began, one marked by epic confrontations between the stalwart dwarves and the harbingers of darkness.

Through their tireless efforts, the Ironfist dwarves have been rewarded with the discovery of vast deposits of gold, silver, and the rare and wondrous ores. Their newfound wealth has empowered them to forge mighty weapons and impervious armor to defend against the ever-present threats of Dhon Kopjar. Their legend has spread far and wide, drawing adventurers and explorers from all corners of Amra to join them in their ceaseless struggle to secure the region.

And so, the Ironfist dwarves continue to carve their legacy into the very mountains of Dhon Kopjar, battling monsters and daemons that challenge their dominion. Each victory, each foot of stone and earth they claim, only serves to strengthen their legend, an indelible tale that shall echo through the annals of time and inspire future generations to stand as steadfast as the Ironfist clan.

As word of the Ironfist dwarves' feats and triumphs reverberates through the lands of Amra, their story becomes entwined with the tales of heroes and heroines who have joined their ranks. The halls of their mountain strongholds are filled with the sounds of camaraderie and the songs of battle, as individuals from all walks of life are united under the banner of the Ironfist clan.

But it is not just the dwarves' indomitable spirit that draws adventurers to Dhon Kopjar; the promise of untold riches and the thrill of unearthing ancient secrets beckons those with a hunger for knowledge and a lust for glory. Dhon Kopjar is a treasure trove of mysteries, its snow-laden mountains and subterranean labyrinths guarding relics and artifacts of unimaginable power. In their pursuit of these hidden prizes, the dwarves and their allies find themselves delving ever deeper into the unknown, each step further intertwining their fates with the land's enigmatic history.

With every settlement established and battle won, the Ironfist dwarves' influence over Dhon Kopjar grows, yet so too does their impact on the delicate balance of power that has long governed the region. The bold expansion of the Ironfist clan does not go unnoticed by the neighboring factions and races, who now perceive the burgeoning dwarven empire as a potential threat to their own dominions. Thus, amidst the trials and tribulations faced by the Ironfist, new challenges arise in the form of uneasy alliances and tense rivalries.

The Ironfist dwarves, ever mindful of the shifting landscape of power and allegiances, have learned the value of diplomacy and compromise alongside the arts of war and engineering. They send emissaries to forge pacts with potential allies, while also dispatching spies to gather intelligence on the machinations of their rivals. The struggle for Dhon Kopjar is no longer waged solely on the battlefield but in the courts and councils of its varied denizens as well.

And still, through all the challenges and strife that mark their time in Dhon Kopjar, the Ironfist dwarves remain undeterred. Their resilience and determination, the very essence of their clan, have become as immutable as the mountains they call home. The story of the Ironfist clan is one of conquest and survival, of courage and sacrifice, a tale that will continue to resonate throughout the ages as an enduring testament to the indomitable spirit of the dwarves.

## Main cities

### Kopjar-Hul

Population: 9,000 (90% dwarves, 5% humans, 2% gnomes, 1% elves, 2% other races)

Government: Kopjar-Hul is ruled by King Drogan Ironfist and a council of elders made up of leaders from the clan's various dwarven families. This council makes decisions regarding the safety, economy and well-being of the city and its inhabitants. The decisions may also affect the Dhon Kopjar region and beyond.

Defense: Kopjar-Hul's defense relies on a highly trained and disciplined dwarf army, tasked with protecting the city from dangerous creatures that lurk in the surrounding mountains. In addition, the city has systems of tunnels and underground chambers that act as natural fortifications, making access difficult for enemies and external threats.

Commerce: Kopjar-Hul is a major trading center for precious metals and minerals, mined from the surrounding mountains. Ironfist dwarves are known for their prowess in metalworking, which allows them to craft high-quality weapons, armor, and art. In addition, the city also trades with other settlements in Dhon Kopjar and other regions of Amra, exchanging goods and resources essential for survival in the harsh arctic climate.

Organizations: The Council of Elders and the Dwarven Army are the most prominent organizations in Kopjar-Hul. There are also guilds of craftsmen and merchants, as well as temples and shrines dedicated to the dwarven gods of Amra mythology. The city has a large library that attracts scholars and magicians from the region, who seek knowledge and resources for their research.

Kopjar-Hul, the grand dwarven city of the Dhon Kopjar region, is a place of wonder and ancient tradition. For centuries, the dwarves have lived beneath the mountains, mining precious metals and forging weapons of great power and craftsmanship. The city is a true marvel of engineering, with its grand halls, underground aqueducts, and massive forges.

The dwarves of Kopjar-Hul are a proud and stubborn people, but they also have a great respect for history and knowledge. Their impressive library holds some of the oldest and most valuable tomes in the world, and it is said that dwarves from across the continent come to study there. In addition to their focus on learning, the dwarves of Kopjar-Hul are also masterful engineers and architects, and the city's buildings and infrastructure are a testament to their skill.

However, life in Kopjar-Hul is not without its dangers. The mountains that surround the city are home to fierce monsters and other dangerous creatures that threaten the safety of the dwarven people. Adventurers are often called upon to venture into the depths of the mines and tunnels to clear out these threats and ensure the safety of the city.

Beyond the physical dangers, Kopjar-Hul is also a place of political intrigue and complex alliances. The dwarves of the city are fiercely independent, but they also understand the importance of alliances and diplomacy. Adventurers may find themselves caught up in the machinations of dwarven politics, as they navigate the complex web of alliances and rivalries that exist between the different factions within the city.

At the heart of Kopjar-Hul is the Great Forge, where the dwarves of the city create some of the finest weapons and armor in the world. The dwarves take great pride in their craftsmanship, and it is said that a weapon forged in the Great Forge is worth its weight in gold. Adventurers may be tasked with retrieving rare and valuable metals for the forge, or with escorting a shipment of weapons and armor to a distant battlefield.

In addition to its military and economic importance, Kopjar-Hul is also a deeply spiritual place. The dwarves worship their own gods, and the city is filled with temples and shrines dedicated to their deities. Adventurers may find themselves drawn into the dwarves' spiritual world, as they are tasked with recovering lost relics or performing tasks on behalf of the dwarven gods. But beware, the tunnels and chambers beneath the city are filled with dark and ancient magic, and those who delve too deep may find themselves facing dangers beyond their imagination.

### Kimdihjr

Population: 7,500 (95% dwarves, 3% humans, 1% gnomes, 1% other races)

Government: Kimdihjr is governed by a council of cultural leaders and artisans, who make decisions regarding the preservation of the city's historical, cultural, and artistic heritage. This council is also in charge of the promotion and organization of festivals and cultural events, as well as the maintenance of the library and other places of cultural importance.

Defense: The defense of Kimdihjr is based on a city guard made up of dwarves trained in combat, who protect the city from possible external threats. In addition, the difficult access to the city, located in a mountainous region, acts as a natural barrier against invasions and attacks.

Commerce: Kimdihjr is a major trading center for minerals and gems, extracted from the nearby mines. The city is also known for its stonework and handicrafts, which are highly prized throughout the region. The trade in cultural and artistic goods is also very important, with manuscripts and works of art exchanged between libraries and collectors in other cities.

Organizations: The secret society of dwarves is one of the most enigmatic organizations in Kimdihjr. It is rumored that they seek to revive an ancient magical artifact and have ties to dwarves from different cities and clans. In addition, there are guilds of craftsmen and merchants, as well as guides and explorers who offer their services to adventurers and escorts for convoys carrying minerals and gems.

Nestled amidst the towering mountains, the ancient city of Kimdihjr is a jewel in the crown of the Dhon Toruhm dwarven region. The city is renowned for its rich cultural heritage and history, which is evident in its well-preserved heritage buildings and impressive library, containing tomes and scrolls dating back to the earliest days of the dwarven civilization.

Kimdihjr is a bustling hub of activity, particularly during the Stone Festival, a grand celebration that sees the town come alive with parades, competitions, and exhibitions showcasing the finest crafts and stonework of the city. The festival draws visitors from far and wide who come to bask in the joyful ambiance and to experience the finest of dwarven culture.

But beyond the festivities, Kimdihjr is also a place of adventure, as the mountains that surround the city are filled with untold riches waiting to be discovered by those daring enough to venture into their depths. Adventurers flock to Kimdihjr, where they can hire experienced guides and explorers to help them navigate the treacherous mines and caves, and to protect them from the dangers that lurk in the darkness.

Yet, amidst the bustling activity of the city, rumors persist of a dark and secretive society of dwarves known only as the Keepers of the Stone. These shadowy figures are said to be seeking a powerful magical artifact buried deep within a nearby cave, and they will stop at nothing to obtain it. Adventurers who dare to delve deeper into the mystery of this secretive society may find themselves embroiled in a dangerous game of political intrigue and subterfuge, where the stakes are high, and the consequences of failure are dire.

But the Keepers of the Stone are not the only danger in the mountains. The rugged terrain is home to all manner of vicious creatures, from giant spiders to fire-breathing dragons. To protect the precious minerals and gems that are so abundant in the region, heavily guarded convoys travel the mountain passes between Kimdihjr and other cities, and adventurers willing to risk their lives can often find work as escorts for these valuable shipments.

In Kimdihjr, adventure, danger, and opportunity await those with the courage and skill to explore its rich and complex history, and to navigate the perils of the surrounding mountains.

### Bar Lodur

Population: 7,500 (95% dwarves, 3% humans, 1% gnomes, 1% other races)

Government: Bar Lodur is governed by a council of warrior leaders and master blacksmiths. Together, they make decisions about the training and allocation of troops, as well as the production and trade of arms and armor.

Defense: The fortress city of Bar Lodur has a well-trained and disciplined army, made up mainly of warrior dwarves. The defense of the city is based on its high and thick walls, towers and bastions, as well as the skill of its warriors in combat.

Commerce: Bar Lodur is known for its skill in mining and metallurgy. The city is a major center for the production and trade of high-quality weapons, armor, and other metal objects.

Organizations: In Bar Lodur, there are guilds of warriors and master blacksmiths that offer their services and goods to adventurers and merchants. There are also secret organizations that seek to explore and unravel the mysteries of the abandoned underground city that lies beneath the city.

Bar Lodur, the great fortress-city built to protect the dwarven clans from the dangers that lurk beyond its walls, is a sight to behold. Its high walls are made of solid stone, and the towers and bastions that jut out from its corners make it a formidable sight. Yet, despite the fearsome appearance of the fortress, the dwarves of Bar Lodur have managed to make it a place of warmth and hospitality.

The city's Great Hall is the heart of the fortress, where the dwarven leaders gather to discuss strategies and make important decisions. The walls of the hall are adorned with tapestries and banners that tell the story of the city's long history. It is said that in the Great Hall, one can feel the strength and determination of the dwarves who built the city.

In addition to their military and defensive prowess, the dwarves of Bar Lodur are skilled miners and metallurgists. The city is built on the slopes of a great mountain, which is rich in precious metals and minerals. The dwarves have harnessed the mountain's resources to create some of the finest metalwork in the land. The town's workshops are always busy with craftsmen and blacksmiths working tirelessly to create weapons and armor of the highest quality.

However, beneath the city lies a network of tunnels and catacombs that lead to an abandoned underground city, shrouded in mystery and danger. It is said that the city was built by a long-lost civilization that possessed knowledge of magic and technology far beyond what is known today. Adventurers who have dared to venture into the tunnels have returned with tales of strange artifacts and unspeakable horrors.

But Bar Lodur's dangers aren't limited to the underground. The forests that surround the city are home to beasts and creatures that are just as deadly. The dwarves of Bar Lodur are trained from a young age to be fierce and capable warriors, and are said to be some of the most skilled fighters in the land. For those who seek adventure and glory, Bar Lodur offers both in spades, but be warned, for danger lurks around every corner.