recursal/Fanatic-Fandom huggingface dataset:
Postulant

## Monster Overview:

As far as Attackers go, ***Postulant*** has very low attack, and like the  he splashes damage to neighbouring units. However, the splash damage to surrounding enemies is several time greater than what's dealt to the target, making the ***Postulant*** a real threat against a massed group of enemies.

## Set Requirement for:

* Blood Of Undead IV
* Bulwark Of Kings IV
* Expeditious Spear V
Obsidian Forest

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 1

* Corroding Web Spider (x 8)
* Dead Forest Wolf (x 5)
* Ossified Warg (x 1)
* Black Widow (x 4)
* Big Zombie Boar (x 2)

### Part 2

* Crazy Skeleton (x 10)
* Undead Peasant (x 1)
* Undead Archer (x 4)
* Zombie Archer (x 3)
* Desecration Necromancer (x 1)

### Part 3

* Crazy Skeleton (x 11)
* Boneclattering Skeleton (x 1)
* Ardi, Skeleton's Warchief (x 2)

## Stage 2

### Part 1

* Crazy Skeleton (x 2)
* Zombie Archer (x 4)
* Poisonous Bowman (x 4)

### Part 2

* Crazy Skeleton (x 8)
* Zombie Archer (x 8)
* Dead Forest Wolf (x 3)

### Part 3

* Black Widow (x 6)
* Web Enmeshing Spider (x 6)
* Web Enmeshing Arachnid (x 1)

## Stage 3

### Part 1

* Dead Forest Wolf (x 9)
* Zombie Archer (x 6)
* Dark Forest Tree (x 1)

### Cave

* Bloodrite Adept (x 5)
* Damned Bloodsucker (x 4)
* Immortal Nosferatu (x 1)

### Part 2

* Orc's Sergeant (x 7)
* Sneaky Goblin (x 4)
* Orcish Shaman (x 2)

### Part 3

* Dead Forest Wolf (x 4)
* Zombie Archer (x 4)
* Poisonous Bowmaster (x 2)
* Bloodrite Adept (x 2)
* Damned Bloodsucker (x 3)
* Dark Forest Tree (x 1)
* Dark Forest Defender (x 1)

## Stage 5

### Part 1

* Crazy Skeleton (x 6)
* Zombie Archer (x 4)
* Undead Archer (x 3)
* Undead Peasant (x 5)

### Part 2

* Undead Swine (x 8)
* Big Zombie Boar (x 3)
* Zombie Wolf (x 3)
* Dead Forest Wolf (x 3)
* Black Widow (x 6)

### Part 3

* Crazy Skeleton (x 8)
* Zombie Archer (x 3)
Phantom Girl

## Monster Overview:

***Phantom Girl'***s overall stats may be low, but her speciality skill ***Attenuation*** make her one of the most powerful ranged in the game, shearing enemy HP even when regular attacks fail. ***Phantom Girl'***s is useful against every monsters and particularly effective late game, when DEF stats start to increase. Can work on boss with low chance (<10%).

## Can be Found:

On Drop list:

* Ancient Defence 2/5 (x7)
* The Potion 3/5 (x8)
* Ghost's Party (x16)

Low Drop Chance:

* Hidden Cave 4/4 (x5)
* The Guardian 4/5 (x7)
* The Guardian 5/5 (x7)

## Set Requirement for:

* Ancient Medicine I
* Camouflage II
* Hope Helm II
* Hope Helm III
* Spooky Scythe I
* Spooky Scythe II
* Tactics V
Wicked Witch

## Monster Overview:

***Wicked Witch*** is a growing threat, she may start off weak but her long range and ability to steal ATK allows her to grow quite strong during long PvE fights. As the amount stolen comes from the opponents base ATK, this becomes less significant at higher levels.

## Can be Found:

Low Drop Chance:

* Dark Mirror 3/5 x 1
Summoner Of The Howling Winds

## Monster Overview:

***Summoner Of The Howling Winds'***s ability, ***Lightning***, allows him to hit numerous adjacent enemies. The chain effect is useful because it can hit various enemy formations (unlike line attacks, e.g. ) and is useful for hitting enemy Ranged units. Chain attack is particularly useful against pairs of enemies where it will bounce back and forth between them; however subsequent bounces won't benefit from effects such as Pierce.
Triton's Cub

## Monster Overview:

***Triton's Cub*** is useful tank, his aura ***Deadly Sight*** will lower the DEF of all nearby enemy units. However, because this aura only affects the base stats of the monster this reduction can become rather insignificant against higher grade monsters.

## Can be Found:

Low Drop Chance:

* The Potion 5/5 x 1

## Set Requirement for:

* Intelligence III
* Maternal Instinct IV
* Tribal Buckler V
* Vitality Booster IV
* Wound Treatment III
Orcish Sorceress

## Monster Overview:

***Orcish Sorceress*** is a nice support unit for a Beast army, her ability, ***Spell Of Rage***, can give a buff to the ATK of all Beasts.

However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters, because of this the  can be more effective with Stout and Ranged units. ***Orcish Sorceress*** also has 3 range making her capable of hitting far off units safely from the back row of an army.

## Set Requirement for:

* Savagery IV
* Stun V
Spitting Desert Monster

## Monster Overview:

The ***Spitting Desert Monster'***s incredible HP makes it a very nice tank in any army. The ***Spitting Desert Monster*** is also capable of hitting multiple target's, and although not strong by itself it can be buffed by other monsters such as the . Being a Stout unit, the ***Spitting Desert Monster*** can happily sit in the front row of an army to extend its attacks into the second enemy row.
Young Bone Draco

## Monster Overview:

Being one of the only two AoE damage dealers of Demon race (alongside ) he is a must have for any late-game Demon army. ***Young Bone Draco*** is the step up from , his skill, ***Bonebreaker***, deals extra damage to enemies surrounding the main target; making him best used by targeting strong units in order to best deal with others.
Gargoyle

## Monster Overview:

The ***Gargoyle*** is a balanced Defender type unit, although it doesn't have as much DEF as other Defenders it can gain more when it is attacked, however this is less significant at higher levels. The advantage of the ***Gargoyle*** is that, although a Defender it has higher ATK than others of its type and some Tier 2 Attackers, making the ***Gargoyle*** hard to hurt but still capable of hitting back hard.

## Set Requirement for:

* Savagery V
* Tribal Buckler V
Warlike Ape-Man

## Monster Overview:

The ***Warlike Ape-Man'***s aura, ***Attack Evolution***, is stronger early game while a creatures stats are still low, after which  becomes more effective. However the ***Warlike Ape-Man*** is still good in combination with Beasts with low attack, e.g.  or .

## Can be Found:

On Drop List:

* Sad Swamp (x3)

## Set Requirement for:

* Female Claws III
* Helm Of Health III
* Helm Of Health IV
* Helm Of Health V
* Meditation V
* Perseverance III
* Supernal Broadsword II
Redhead

## Monster Overview:

***Redhead'***s ability, ***Flame In A Heart*** is useful enough during the early stages of the game, but will become less effective as HP limits increase much faster. ***Flame In A Heart*** is however, not subject to reduction from enemy DEF, making it useful for damaging Defender types or low HP Ranged units. Nevertheless, she's an alright tank, best combo'ed with Human Defenders, such as .

## Can be Found:

On Drop List:

* Molten Front 1/5 x 9

## Set Requirement for:

* Blood Of Undead V
* Dexterity V
* Female Claws III
* Femen Booster I
* Intuition III
* Male Rage II
* Seal Of The Pantheon III
Warlike Luminous Mushroom

## Monster Overview:

The ***Warlike Luminous Mushroom'***s ability, ***Intoxication***, is quite effective in the early stages of the game when enemy HP is still low. Due to being a Stout, the ***Warlike Luminous Mushroom*** has high health and is most effective when facing multiple Ranged units by himself.

## Set Requirement for:

* Helm Of Health III
* Veteran Shield V
ToDoList

Make table for max bonus %age in evolution page

Some of the sets are still missing ingredients needed :( (shown below)

Add recommended rank to the map pages

## Missing Image

* Melinara VIII
* Bone Orc II

## Monster Overviews Still Undone

Others probably require fleshing out or elaborating

* Amanita
* Human Archer
* Wild Mushroom
* Zombie Archer
* Wolf
* Zombie Wolf
* Green Flower
* Imp
* Orc
* Yellow Plant
* Tangle Spider
* Autumn Plant
* Fire Mage
* Manticore From The Inferno
* Necromancer's Disciple
* Succubus
* Troll
* Bone Dragonling
* Efreeti
* Fire Dragonling
* Green Dragonling
* Ice Dragonling
* Electric Dragonling
* Scorpion Warrior
* Shadow Dancer

## Incomplete Sets

Ugh, changes frequently, check the google spreadsheet for what hasn't been assessed since update.

* Bulwark Of Kings I & IV - Attacker Set
* Expeditious Spear I & II - Attacker Set
* Savagery I - Beast Set
* Monstrous Shield III - Defender Set
* Special skill ?? - Defender Set
* Scrap Metal Shield I & II - Demon Set
* Spooky Scythe II - Demon Set
* Guardian Vest II & V - Human Set
* Orb Of Command I & II & III - Human Set
* Seal Of The Pantheon I - Human Set
* Ancestral Bow I - Ranged Set
* Ghostbow I & III - Ranged Set
* Hope Helm IV - Ranged Set
* Rapidfire I - Ranged Set
* Pain's Crystal II - Stout Set
* Chainmail I - Warlord Set
* Rageblade II - Warlord Set
* Ring Of Speed II - Warlord Set
Sebastian, Holy Righteousness

## Monster Overview:

***Sebastian, Holy Righteousness*** is an all-purpose healer, capable of healing creatures of any race. Not very useful in PvP, where battles end quickly, but during PvE can prove quite useful by standing in front of a wall to prevent movement and allowing your entire team to heal or your Ranged units to snipe off enemies from safety. ***Sebastian, Holy Righteousness*** is less effective later in the game, where units can heal just as easily from their own REG.

## Set Requirement for:

* Divine Weapons III
* Guardian Vest III
* Seal Of The Pantheon I
Skillful Duelist

## Monster Overview:

***Skillful Duelist'***s ability, ***Total Victory*** allows him to take out the weaker Ranged units before the enemy's front line has even fallen. ***Skillful Duelist*** is the precursor unit to , which it can later be Reborn into.

## Set Requirement for:

* Divine Weapons IV
* Divine Weapons V
* Orb Of Command V
* Runedagger III
* Seal Of The Pantheon V
Rage Of Death

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 1

* Orc The Rookie (x 4)
* Luminous Mushroom (x 5)
* Mad Toxic Flower (x 3)
* Acid Tangle Spider (x 5)

### Part 2

* Mad Toxic Flower (x 6)
* Young Gorilla (x 3)
* Scary Spider (x 4)
* Mad Cactus (x 4)

## Stage 2

### Part 1

* Imperial Archer (x 9)
* Master Thief (x 6)

### Part 2

* Dead Forest Wolf (x 8)
* Big Zombie Boar (x 6)
* Ape-Man From Grave (x 1)

### Part 3

* Small Goblin (x 5)
* Goblin Assassin (x 1)

## Stage 4

### Part 1

* Black Widow (x 1)
* Corroding Web Spider (x 1)
* Dead Forest Wolf (x 2)
* Big Zombie Boar (x 4)
* Cunning Trapper (x 1)
* Disciple Of Thunder (x 2)

### Cave

* Acid Tangle Spider (x 3)
* Corroding Web Spider (x 4)

### Part 2

* Crazy Skeleton (x 7)
* Zombie Archer (x 5)
* Ghost (x 4)
* Phantom Girl (x 4)

## Stage 5

### Part 1

* Imperial Archer (x 6)
* Young Shooter (x 1)
* White Warrior (x 1)
* Church Acolyte (x 1)
* Master Fencer (x 5)

### Part 3

* Crazy Skeleton (x 12)
* Zombie Archer (x 2)
* Undead Archer (x 4)
* Zombie Wolf (x 5)
* Autumn Plant (x 1)
* Luminous Mushroom (x 2)
Warden Of Sin Palace

## Monster Overview:

***Warden Of Sin Palace*** is a powerful Ranged unit, her long range allows her to attack targets from afar protected by defending units. ***Warden Of Sin Palace'***s ability, ***Lapse From Virtue***, is similar to that of the . With her long range and ability to steal life, the ***Warden Of Sin Palace*** will be a difficult target to kill.
Witchess Morgana The Raven

## Monster Overview:

The Warlord ***Witchess Morgana The Raven*** is the only Ranged Warlord with 3 range, this allows her to snipe enemy units from afar. ***Morgana's*** long range and high damage make her the an irreplaceable unit early game as 3 range units are difficult to come by. ***Morgana's*** likely the most useful Warlord for PvE, her ability, ***Damnation*** is particularly effective in long fights and her long range allows her to snipe enemy units before they even come into range.
Richard The Brave

## Monster Overview:

The Warlord ***Richard The Brave*** is the only Defender type Warlord and as such has significantly more DEF than the others combined. ***Richard*** has both good HP and incredible DEF making him a durable tank, taking minimal damage, or none at all when accompanied by , and hold the line against the enemy horde all by himself.

***Richard's*** aura, ***Dark Power*** also makes him a good addition for a predominantly Human army late in the game. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.
Young Widow

## Monster Overview:

The ***Young Widow*** has the ability to summon small disposable ***Little Widow***. This effect can prove useful facing off against bosses, summoning small spiders within the boss' attack range will draw attacks away from your other units (this also works in PvP).

## Can be Found:

On Drop List:

* The Terrarium (x 21)
* Scary Night 4/4 (x7)
* Dead Swamp 1/4 (x 4)

Low Drop Chance:

* Scary Night 1/4 (x 3)
* Betrayal 2/4 (x 2)
* Other Side 1/5 (x 2)
* Wild Place 5/5 (x 2)
* The Guardian#Stage 4/5 (x 1)
* The Hunt 3/3 (x 1)

## Set Requirement for:

* Ancestral Bow I
* Hope Helm I
* Hope Helm III
* Tribal Buckler I
Surface

First area of the game. Energy entry fee: 10 Meat. Recommended ranks : 2 Normal difficulty, 8 Heroic difficulty, 14 Champion difficulty.

## Stage 2

This stage has one part.
Drop List:

* Young Shooter (x 5)
* Undead Peasant (x 5)
* Undead Archer (x 2)
* White Warrior (x 1)
* Church Acolyte (x 1)
* Fencer (x 1)
* Young Wolf (x 1)
* Darkthicket Wolf (x 1)
* Scary Spider (x 2)
Trials

Note: page moved to official wiki @ http://forgeofgods.wikia.com/wiki/Trials

Trials are unlocked at level 20

They allow daily challenges for different rewards. Challenges are based on army type, humans/beasts/demon only, or male/female, or ranged only armies.

???Difficulty is based on player rank or battle power???

## Trial 20A (Level 20): Racial

Allowed runs per day: 2

Armies usually allowed: humans/beasts/demon only.

1st run: Rewards are Elite I/II of humans, beasts, OR demons. Good drop rates (2-5 per run).

2nd run: Elite or normal, and standard drop rates (0-5 per run).

Map contains all elite, I-IIIs. First area is the hardest usually.

## Trial 20B (Level 20): Fruit

Allowed runs per day: 1

Armies usually allowed: Female or Ranged only.

Rewards are 1% stat boosting fruits, very rarely a 3% will spawn (maybe once per week?). 2 per map, 100% capture rate.

## Trial 20C (Level 20): Consumables

Allowed runs per day: 1

Rewards are consumable items: 5x potions, 50 meat, 3x blade of honor, 3x juicy meat, 3x chili, etc.

## Trial 30 (Level 30): Racial / Shadows / Rare Evo

Allowed runs per day: 1-2

Runs Per Day
 Rare Evolution materials, IX/X
 Elite I-III Shadows

Rare Evo: Armies usually allowed: Attacker only. II-VI enemies.

Shadows: Armies usually allowed: Male only.

## Trial 45 (Level 45): Resources

Allowed runs per day: 1

Rewards are resources; 5,000 wood, or 3,000 stone, or ~130k + pig for gold.

Map contains all elite II-IIIs.

## Trial 60 (Level 60): Fruit

Allowed runs per day: 1

Armies usually allowed: Female or Ranged only.

Rewards are 1% stat boosting fruits, very rarely a 3% will spawn (maybe once per week?). 2 per map, 100% capture rate.

## Trial 80 (Level 80): All

Contains 1 challenge selected randomly from all the other trials, ie: fruits, rare evo, items, racial I-IIs, resources.
Sorceress Morgana The Raven

## Monster Overview:

The Warlord ***Sorceress Morgana The Raven*** is the only Ranged Warlord with 3 range, this allows her to snipe enemy units from afar. ***Morgana's*** long range and high damage make her the an irreplaceable unit early game as 3 range units are difficult to come by. ***Morgana's*** likely the most useful Warlord for PvE, her ability, ***Damnation*** is particularly effective in long fights and her long range allows her to snipe enemy units before they even come into range.
The Spirit Of The Lamp

## Monster Overview:

The ***The Spirit Of The Lamp*** is unquestioningly the most powerful unit in the game. Not only does ***The Spirit Of The Lamp*** have high ATK and 3 range, but his aura, ***Wish***, allows nearby units to pierce 100% of enemy DEF making even weak units lethal and strong units capable of instantly wiping out an army. The best way to fight against ***The Spirit Of The Lamp***s is Stout units, as they may have enough HP to survive piercing damage.
Mergus' Rest

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 1

* Imperial Archer (x 6)
* Elite Bowmaster (x 2)
* Master Thief (x 6)
* Darkthicket Wolf (x 2)
* Cannibal Warg (x 2)

### Part 2

* Undead Archer (x 7)
* Undead Peasant (x 6)
* Zombie Wolf (x 3)

### Part 3

* Old Black Widow (x 3)
* Evil Stingerfling Spider (x3)
* Acid Tangle Spider (x 1)
* Web Enmeshing Spider (x 2)

## Stage 2

### Part 1

* Young Cactus (x 13)
* Wild Flower (x 4)
* Revived Plant (x 4)

### Part 2

* Mad Toxic Flower (x 10)
* Aggressive Plant (x 11)

### Part 3

* Buzzing Wasp (x 4)
* Killing Wasp (x 3)
* Wasp Swarm (x 8)
* Poisonous Hornet (x 6)

## Stage 4

### Part 2

* Killing Wasp (x 8)
* Wasp Swarm (x 3)
* Elusive Swarm (x 1)
* Luminous Mushroom (x 1)
* Phosphoric Mushroom (x 5)

### Part 3

* Darkthicket Wolf (x 8)
* Wild Flower (x 6)
* Young Cactus (x 4)

## Stage 5

### Part 1

* Ossified Warg (x 5)
* Dead Forest Wolf (x 3)
* Zombie Wolf (x 1)
* Undead Swine (x 1)
* Big Zombie Boar (x 3)
* Spinebreaking Boar (x 3)
* Dark Forest Tree (x 4)

### Part 2

* Crazy Skeleton (x 5)
* Ghost (x 6)
* Crypt Ripper (x 5)
* Undead Peasant (x 5)

### Part 3

* Crazy Skeleton (x 7)
* Zombie Archer (x 4)
* Poisonous Bowmaster (x 3)
PvP

Unlocks after complete the Scary Night map for the first time. **PvP** lets you battle against other player's army to earn gold and increase pvp points for monthly ratings reward.

## Streaks

Every win will +1 to your streak, and every 3rd win will earn you some other rewards according to your current win streak. Streak will reset upon lost.

A very easy way to get high streaks is by challenging weak enemies in Tournaments, as these duels count for PvP streaks.

It's advised that you befriend some player with the same/lower than your power rating and use the **Ratings > Daily** screen for easier wins. Guild battles do not affect PvP.

Attacking high player ranks with low battle power are more preferable based on the way battle power ratings are calculated, and the army size for player ranks. You will be attacking many weak creatures, opposed to a few super strong (and most likely AOE/splash heavy) enemies.

Streak rewards reclycle after 39th win (meaning the 42nd win gives the same rewards as 3rd and so on). Here is the rewards for PvP streaks :

 Ranking Rewards

Rewards are given based on weekly/monthly rankings. Dark crystals (blue), allow you to summon elite shadows/hybrids/creatures.

Rewards are based on participants, so the following numbers can vary drastically.

### Monthly

 7-10
 269
 356-413
 480
 527
 1989

### Weekly

 346-390
 1110
Thunder Mage

## Monster Overview:

***Thunder Mage'***s ability, ***Lightning***, allows him to hit numerous adjacent enemies. The chain effect is useful because it can hit various enemy formations (unlike line attacks, e.g. ) and is useful for hitting enemy Ranged units. Chain attack is particularly useful against pairs of enemies where it will bounce back and forth between them; however subsequent bounces won't benefit from effects such as Pierce.

## Can be Found:

Low Drop Chance:

* The Hunt 1/3 x 1

## Set Requirement for:

* Chain Attack V
* Dragon Skin IV
* Ghostbow V
* Intelligence IV
* Male Rage V
Sandy Cub

## Monster Overview:

The ***Sandy Cub*** is a good tank for PvE, his DEF can continue to grow, particularly effective hitting Defenders. Over time the ***Sandy Cub*** will become a combination of Stout and Defender, giving him high HP, REG and DEF making him a very formidable tank.

## Set Requirement for:

* Pain's Crystal V
* Perseverance V
* Stun V
Maris, Ocean's Archimage

## Monster Overview:

***Maris, Ocean's Archimage*** is probably the best unit with 3 range that can be farmed from the maps. ***Maris, Ocean's Archimage'***s supportive aura, ***Faster Than Wave*** can give all your Human units the chance to avoid damage, this works particularly well with the Evade Set and . ***Maris, Ocean's Archimage*** is a great asset to a Human army, where he can sit safely in the back row whilst buffing all allies.
Experience

## Creature Experience

 Note: Creature XP moved to official wiki @ http://forgeofgods.wikia.com/wiki/Exp.\_at\_max.Lvl

See Stage Experience Counts for a list of average creature experience per stage.

XP Required is based on the Grade of the creature

Values are given in "Total required from level 1"

Note: Some grade 6-10s, may use the grade 3/4 values. Some 4-5s may use the grade 2 values.

## Fusing Experience (Shadows)

The castle bonus upgrades:

Fuse XP bonus, applies to the creature being fused (ie: a demon with 6% bonus, gives 6% more xp when fused into a beast)

Mega Fuse XP bonus, applies to the same type of creature being fused (ie: a demon with 56% bonus, only gives 56% when fused with another demon, otherwise, a regular fuse bonus when fused into a beast)

So, a 6% + 56% research gives XP \* 1.06 \* 1.56 (68.5% actual) when the races match, otherwise XP \* 1.06 if they don't

Max level creature doubles the xp of the base, and then multiplied by the % status. So a 40k base at 30% elite max level = 40k \* 2 \* 1.3 = 104k

Elite shadows are considered 30% (so base XP \* 1.3)
Заклинания/Авкард Тамблисс

*Ланайа отвечает Джейлину в "Спин-офф 2036", глава 8.*

**Авкард Тамблисс** — заклинание типа запрещенных. Было создано молодым, но крайне способным магом, Ланайей. С поры создания заклинания, оно сразу попало под запрет.

## Эффект

Заклинание насылает на противника случайную болезнь. Она может быть как лёгкой (сангстуда, к примеру), так и достаточно тяжёлой, убивающей человека и не оставляющего последнему другого выхода (ковикийский грипп, к примеру). При использовании, инструмент создаёт тёмно-желтую струю, которая, коснувшись живого существа, через несколько секунд после применения, заражает его.

## Наказание

Срок, который давался за применение этого заклинания, варьируется, в зависимости от того - какова была болезнь. Если она не смертельная и лёгкая, то лишали свободы на 3 года. Если средней тяжести, то на 8 лет. А если смертельная, то на 19 лет.

## Известные применения

Ланайа – использовала очень малое количество раз. Известно лишь 2 откровенных применения - на Эйча и Налима. Налим не умер, а Эйч попал в кому.

Налим – использовал много раз, но только на обычных солдат или реже - генералов Фнавикии. Использовал четыре раза - на Джейлина, Аркана, саму Ланайу и даже на Архойза.

Заклинание несколько раз использовалось в блогах, посвященных Спин-оффу.

## Интересные факты

* На неживые и неодушевлённые предметы, заклинание будет действовать разрушительно – медленно, с процессом, разрушать этот самый предмет.
The Monster

Second area of the game. Energy entry fee: 15 Meat Normal difficulty, 25 Meat Hard difficulty, 35 Meat Champion difficulty.

### Part 1

* Young Shooter (x 6)
* Imperial Archer (x 1)
* Thief (x 8)
* Church Acolyte (x 2)

### Part 2

* Young Shooter (x8)
* Thief (x 3)
* Master Thief (x 1)
* Reinhard, Thief's King (x 1)
* Church Acolyte (x 3)

### Part 3

* Young Shooter (x 6)
* Thief (x 7)

## Stage 2

### Cave

* Undead Peasant (x 2)
* Undead Archer (x 2)
* Zombie Archer (x 4)
* Crazy Skeleton (x 7)
* Dead Forest Wolf (x 1)

### Part 2

* Undead Peasant (x 7)
* Undead Archer (x 5)
* Zombie Archer (x 6)
* Crazy Skeleton (x 4)

### Part 3

* Undead Peasant (x 9)
* Undead Archer (x 4)
* Ghost (x 6)
* Phantom Girl (x 4)
* Ghost Warrior (x 2)

## Stage 3

### Part 1

* Undead Peasant (x 1)
* Zombie Wolf (x 9)
* Undead Swine (x 9)
* Zombie Archer (x 5)

### Part 2

* Corroding Web Spider (x 6)
* Acid Tangle Spider (x 5)
* Black Widow (x 1)

### Part 3

* Undead Peasant (x 9)
* Undead Archer (x 3)

## Stage 5

### Part 1

* Young Shooter (x 6)
* Imperial Archer (x 2)
* Thief (x 5)
* Master Thief (x 1)
* Darkthicket Wolf (x 4)

### Part 2

* Fencer (x 3)
* Master Fencer (x 3)
* Forest Archer (x 3)

### Part 3

* Imperial Archer (x 6)
* White Warrior (x 1)
* Undead Peasant (x 3)
* Undead Archer (x 2)
* Zombie Archer (x 2)
* Incorporeal Knight (x 1)
Molten Front

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 1

* Redhead (x 3)
* Master Thief (x 5)
* Imperial Archer (x 4)
* Elite Bowmaster (x 3)

### Part 2

* Redhead (x 2)
* Imperial Archer (x 8)
* Master Thief (x 3)
* Reinhard, Thief's King (x 1)

### Part 3

* Redhead (x 4)
* Master Thief (x 7)
* Imperial Archer (x 2)

## Stage 2

### Cave

* Zombie Archer (x 4)
* Crazy Skeleton (x 7)
* Undead Peasant (x 2)
* Undead Archer (x 2)
* Dead Forest Wolf (x 1)

### Part 2

* Crazy Skeleton (x 7)
* Zombie Archer (x 5)
* Poisonous Bowmaster (x 6)
* Boneclattering Skeleton (x 4)

### Part 3

* Crazy Skeleton (x 9)
* Zombie Archer (x 4)
* Crypt Ripper (x 6)
* Ghostly Lady (x 4)
* Ghost Warrior (x 2)

## Stage 3

### Part 1

* Dead Forest Wolf (x 9)
* Big Zombie Boar (x 9)
* Undead Peasant (x 1)
* Poisonous Bowmaster (x 5)

### Part 2

* Evil Stingerfling Spider (x 6)
* Web Enmeshing Spider (x 5)
* Old Black Widow (x 1)

### Part 3

* Zombie Archer (x 7)
* Crazy Skeleton (x 6)

## Stage 5

### Part 1

* Big Zombie Boar (x 3)
* Ossified Warg (x 5)
* Poisonous Bowmaster (x 3)

### Part 2

* Crazy Skeleton (x 9)
* Zombie Archer (x 3)

### Part 3

* Big Zombie Boar (x 7)
* Corroding Web Spider (x 10)
* Acid Tangle Spider (x 6)
Old Mountain Wizard

## Monster Overview:

A useful Ranged unit due to being one of the few creatures with 3 range. ***Old Mountain Wizard*** also provides a nice boost to the DEF of Human units, this combos particularly well with Defenders, such as . In combination with the , he can provide nice support to an army. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.
Vengeful Hobgoblin

## Monster Overview:

The ***Vengeful Hobgoblin*** is a useful Ranged unit for any Beast army. In combination with the Warlord  or the , the ***Vengeful Hobgoblin*** can go from attacking once to six times per turn.

(Note: The stacking of multiple attack effects is calculated at the start of an attack, and not applied on an attack by attack basis; and attacks are added together, not multiplied.)
Stonewood Spring Avenger

## Monster Overview:

The ***Stonewood Spring Avenger*** is a very nice tank by himself, but in combination with powerful Beast Defenders such as the  or even better, the , the ***Stonewood Spring Avenger*** will make a formidable defensive line. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.
Magister Of The Order Of Night

## Monster Overview:

***Magister Of The Order Of Night*** is a powerful support unit for any Human army, in combination with the Warlord  he can provide not only a small boost to the ATK of all Humans but also a highly resilient front line. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.
Princess Alaniel The Sylvan

## Monster Overview:

The Warlord ***Princess Alaniel The Sylvan*** has the highest base ATK of the Ranged Warlords, third highest overall, her ability ***Acute Arrowhead*** also allows her to take out a line of enemy units. ***Princess Alaniel The Sylvan*** is effective at piercing enemy defensive lines to take out enemy Ranged.
Recent Changes

* Sorcerer Apprentice - New Tier 3 Human Ranged available from Crypts and through Reborn.
* Demon Slave - New Tier 5 Demon Ranged available from Crypts.

### Unit Changes

* Fireghost (V-X) - SPD reduced to about 60% of previous
* Young Jinn (V-X) - SPD reduced.

### New Sets

* Attacker Set-Berserker Rage
* Beast Set-Dragon Skin
* Defender Set-Tactics
* Demon Set-Blood Of Undead
* Human Set-Ancient Medicine
* Ranged Set-Camouflage
* Stout Set-Dexterity

### Mechanics

* Elite units no longer represented with increased grade.
* Patterns removed, replaced by randomised enemies
* Caves can no longer be exited
* New Area- Training Yard, returns high exp.
* New Epic Quests - Give T3-T5 elites for completion

### Map Alterations

* Dead Orc x8 added as drop to Lava Wreath 5/5
* Imp x9 added as drop to Shadow Labyrinth 1/5
* Dead Orc x9 added as drop to Infernal Volcano 5/5

### New Units

* Tier II Beast Ranged, Brombool
* Tier V Demon Attacker, Phoenix
* Tier III Human Attacker, Daimyo
* Tier III Human Ranged, Geisha
* Tier II Demon Attacker, Fire Elemental
* Tier II Demon Ranged, Bone Orc

### Unit Updates

Altered Ability for:

* Distraught Plant Colonel (IV and V) - Distance of effect nerfed at , max of 3 now)
* White Swordman (IV-VIII) - Damage block amount increased
* Acid Phosphoric Mushroom - Ability damage reduced (200->160)
* Redhead (II-VI) - Ability damage return increased.
* Brisk Scarab (III-VIII) - Big increase to return damage (about x10)
* Undead Ape's Defender (IV-VIII) - Increase to the REG boost aura (by about x4).
* Warlike Ape-Man (III-VI) - Increase to ATK aura buffed.
* Little Troll (III-VIII) - Big increase to REG boost aura (up to x7)
* Ancient Gargoyle (V-VIII) - Increase to DEF gain from ability (up to x2)
* Bastet, Blade Hurricane (IV-VIII) - Ability activation chance increased.
* Ghostly Lady (III-VI) - ability nerfed (5-10%)
* Poisonous Bowmaster (III-IV) - Increased ATK gain for ability (+5 - +20).

Altered Stats for:

* Wood Nymph, Young Prophetess, The Restless Spirit - ATK stat boosted.

New Images for:

* Wood Nymph (III-VIII) - Looks better at final stage, but earlier stages lost some detailing. :/
* Aydrien The Last Bowmaster (II-VI) - Different hair and less armour (she had nice elven armour before, shame to lose it) :(
* Princess Alaniel, The Harbinger (V-X) - Same deal as Aydrien, dunno why they can't use both unit models to better differentiate the two. o.O
* Orcish Sorceress (III-VIII) - Now with blue hair and kick-ass serpent pet.
* Mathayus, Scorpion's Lord (IX-X) - now with cape and glowing eyes
* Khan Kergan, The Harbinger (IX-X) - also with glowing eyes and a giant billowing cape.
Young Gorilla

## Monster Overview:

The ***Young Gorilla'***s aura, ***Attack Evolution***, is stronger early game while a creatures stats are still low, after which  becomes more effective. However the ***Young Gorilla*** is still good in combination with Beasts with low attack, e.g.  or .

## Can be Found:

On Drop list:

* Sad Swamp (x16)

Low Drop Chance:

* Iolanthe 2/5 (x4)
* Breath of Wind 2/5 (x6)

## Set Requirement for:

* Female Claws II
* Helm Of Health II
* Maternal Instinct III
* Perseverance II
* Veteran Shield I
* Ring Of Speed III
Young Cactus

## Monster Overview:

The ***Young Cactus*** is a powerful Beast Attacker, his ***Needle Rush*** ability makes him good at damaging a lot of enemies with each attack. Particularly useful for injuring enemy Ranged units behind enemy defences.

## Can be Found:

On Drop List:

* The Assassin 1/5 x 20
* Mergus' Rest 2/5 x 13
* Breath Of Wind 5/5 x 9

Low Drop Chance:

* Kidnapped 1/5 x 10
* Breath Of Wind 2/5 x 6

## Set Requirement for:

* Bulwark Of Kings I
* Dragon Skin I
* Expeditious Spear I
* Expeditious Spear II
* Male Rage III
* Maternal Instinct I
* Prophet's Scepter II
Orcish Great Witch

## Monster Overview:

***Orcish Great Witch*** is a nice support unit for a Beast army, her ability, ***Spell Of Rage***, can give a buff to the ATK of all Beasts.

However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters, because of this the  can be more effective with Stout and Ranged units. ***Orcish Great Witch*** also has 3 range making her capable of hitting far off units safely from the back row of an army.
Temp Mainpage Blockout

Game MechanicsBestiaryMap Info

Forge Of Gods is a web game currently on Kongregate. As of 4/17/15, the game is also available on Android.
The game gives you a Warlord, and tasks you with recruiting a large army and chasing after a necromancer.
 Hints and Tips

* Create an account and start editing.
* To Do List
 Spreadsheet
Link to the Google Doc containing lots of information.
Skillful Assassin

## Monster Overview:

***Skillful Assassin*** is a very powerful Attacker, not only does she have high ATK, but her ability, ***Feline Reaction*** allows her to serious damage to a whole string of units. Chain damage is particularly effective against pairs of enemies as it can bounce back and forth between them, however effects like Crit won't be applied to the subsequent damage.
Sudden Rush Lord

## Monster Overview:

***Sudden Rush Lord*** is probably the best unit with 3 range that can be farmed from the maps. ***Sudden Rush Lord'***s supportive aura, ***Faster Than Wave*** can give all your Human units the chance to avoid damage, this works particularly well with the Evade Set and . ***Sudden Rush Lord*** is a great asset to a Human army, where he can sit safely in the back row whilst buffing all allies.
Tangle Spider

## Monster Overview:

The ***Tangle Spider'***s attacks cause enemies to become ***Blind***. ***Blind*** enemies miss with their attacks, leaving them unable to injure your units; this is useful against enemies capable of large damage output, either from high ATK or powerful abilities.

## Can be Found:

On Drop List:

* The Hunt 3/3 x 3
* Dead Swamp 2/4 x 3

Low Drop Chance:

* The Hunt 2/3 x 3
* The Hunt 1/3 x 2

## Set Requirement for:

* Ancestral Bow II
* Fighter's Blood I
* Ghostbow I
* Ghostbow II
* Pain's Crystal II
* Tactics III
Sorceress Morgana, The Harbinger

## Monster Overview:

The Warlord ***Sorceress Morgana, The Harbinger*** is the only Ranged Warlord with 3 range, this allows her to snipe enemy units from afar. ***Morgana's*** long range and high damage make her the an irreplaceable unit early game as 3 range units are difficult to come by. ***Morgana's*** likely the most useful Warlord for PvE, her ability, ***Damnation*** is particularly effective in long fights and her long range allows her to snipe enemy units before they even come into range.
Ruins

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 1

* Black Widow (x 2)
* Dead Forest Wolf (x 2)
* Ossified Warg (x 1)
* Big Zombie Boar (x 5)
* Spinebreaking Boar (x 1)
* Elusive Swarm (x 3)

### Part 2

* Master Fencer (x 11)
* Elven Archer (x 8)
* White Warrior (x 3)

### Part 3

* Crypt Ripper (x 13)
* Ghostly Lady (x 4)

## Stage 3

### Part 1

* Master Thief (x 8)
* Prince Of Thieves (x 1)
* Imperial Archer (x 7)

### Part 2

* Crazy Skeleton (x 10)
* Crypt Ripper (x 14)

### Part 3

* Terrify Killing Flower (x 7)
* Terrify Shooting Plant (x 1)
* Mad Cactus (x 5)
* Little Troll (x 1)

## Stage 5

### Part 1

* Darkthicket Wolf (x 13)
* Orc The Rookie (x 3)

### Part 2

* Orc The Rookie (x 7)
* Small Goblin (x 4)
* Malevolent Goblin (x 4)
* Orc's Sergeant (x 4)

### Part 3

* Orc The Rookie (x 3)
* Small Goblin (x 4)
* Sneaky Goblin (x 1)
* Orc's Sergeant (x 3)
Spinebreaking Boar

## Monster Overview:

Using the ability ***Corroding Fangs*** against Defenders the ***Spinebreaking Boar*** can gain good amounts of DEF per attack, however against any other unit type the change will be minimal, making it no more protected from damage than usual.

## Can be Found:

Low Drop Chance:

* Ruins 1/5 x 1
* Mergus' Rest 5/5 x 3
* Hour Of Twilight 2/5 x 10

## Set Requirement for:

* Chainmail IV
* Chainmail V
* Hellborn III
* Hellborn V
* Wound Treatment IV
Queen Of Hornets

## Monster Overview:

The ***Queen Of Hornets*** may not have very high stats however its ability, ***Paralytic Poison***, is capable of stunning enemies for a few turns. ***Stun*** is a particularly useful effect, it prevents enemy creatures from attacking, and in addition it also prevents them activating abilities, e.g.  ***Sharp Fangs***.

## Set Requirement for:

* Cleave V
* Fighter's Blood V
* Maternal Instinct V
* Supernal Broadsword III
Young Wolf

## Monster Overview:

***Young Wolf*** is a cheap, low-level Attacker, although not that strong by itself, in combination with  aura is capable of 4 attacks per turn. ***Wolves*** also frequent many of the game's areas; making them very easy to collect in number to be Reborn into .

## Can be Found:

On Drop List:

* Betrayal 1/4 x 7
* Hidden Cave 1 x 18
* Iolanthe 1/5 x 15
* Souls' Salvation 3/5 x 13
* Fall's Canyon 5/5 x 10
* Breath Of Wind 1/5 x 7

## Set Requirement for:

* Bulwark Of Kings I
* Choker Of Life I
* Monstrous Shield II
* Ring Of Speed I
* Runedagger I
* Testosterone I
Orcish Shaman

## Monster Overview:

***Orcish Shaman*** can be used as a support unit for a multi-faction army, his ability, ***Rhythm Of Victory***, can give a buff to the ATK of all Female units.

However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters. ***Orcish Shaman*** also has 3 range making himcapable of hitting far off units safely from the back row of an army.

## Can be Found:

Low Drop Chance:

* Obsidian Forest 3/5 x 2

## Set Requirement for:

* Line Attack V
* Tactics IV
The Hunt

Second area of the game. Energy entry fee: 10 Meat. Recommended ranks : 3 Normal difficulty, 9 Heroic difficulty, 16 Champion difficulty.

### Part 1

* Undead Archer (x 4)
* Undead Peasant (x 3)
* Undead Swine (x 1)
* Scary Spider (x 3)
* Tangle Spider (x 2)
* Disciple Of Fire (x 1)
* Thunder Mage (x 1)

### Part 2

* Young Wolf (x 4)
* Revived Plant (x 7)
* Trapper (x 1)

## Stage 2

### Part 1

* Young Wolf (x 2)
* Scary Spider (x 2)
* Corroding Web Spider (x 1)
* Tangle Spider (x 3)
* Nettle Swine (x 1)

### Part 2

* Young Wolf (x 4)
* Young Shooter (x 4)
* Imperial Archer (x 1)
* Trapper (x 1)
* White Warrior (x 1)
Richard The Dark Lion

## Monster Overview:

The Warlord ***Richard The Dark Lion*** is the only Defender type Warlord and as such has significantly more DEF than the others combined. ***Richard*** has both good HP and incredible DEF making him a durable tank, taking minimal damage, or none at all when accompanied by , and hold the line against the enemy horde all by himself.

***Richard's*** aura, ***Dark Power*** also makes him a good addition for a predominantly Human army late in the game. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.
Red Fighter

## Monster Overview:

As far as Attackers go, ***Red Fighter*** has very low attack, and like the  he splashes damage to neighbouring units. However, the splash damage to surrounding enemies is several time greater than what's dealt to the target, making the ***Red Fighter*** a real threat against a massed group of enemies.
Spitting Scorpion

## Monster Overview:

The ***Spitting Scorpion'***s incredible HP makes it a very nice tank in any army. The ***Spitting Scorpion*** is also capable of hitting multiple target's, and although not strong by itself it can be buffed by other monsters such as the . Being a Stout unit, the ***Spitting Scorpion*** can happily sit in the front row of an army to extend its attacks into the second enemy row.
Old Preacher

## Monster Overview:

***Old Preacher*** is an all-purpose healer, capable of healing creatures of any race. Not very useful in PvP, where battles end quickly, but during PvE can prove quite useful by standing in front of a wall to prevent movement and allowing your entire team to heal or your Ranged units to snipe off enemies from safety. ***Old Preacher*** is less effective later in the game, where units can heal just as easily from their own REG.

## Set Requirement for:

* Divine Weapons V
* Seal Of The Pantheon V
The Guardian

Second area of the game. Energy entry fee: 15 Meat Normal difficulty, 25 Meat Hard difficulty, 35 Meat Champion difficulty.

### Part 1

* Undead Peasant (x 9)
* Undead Archer (x 1)
* Necromancer's Disciple (x 1)

### Cave

* Undead Archer (x 4)
* Zombie Wolf (x 6)
* Dead Forest Wolf (x 2)
* Ghost (x 2)

### Part 2

* Vampire (x 11)
* Zombie Archer (x 6)
* Witch Disciple (x 2)

### Part 3

* Undead Peasant (x 6)
* Undead Archer (x 7)
* Zombie Wolf (x 3)

## Stage 2

### Part 1

* Acid Tangle Spider (x 3)
* Corroding Web Spider (x 3)
* Black Widow (x 3)

### Part 2

* Undead Peasant (x 3)
* Zombie Archer (x 5)
* Undead Archer (x 1)

### Part 3

* Zombie Archer (x 5)
* Undead Archer (x 1)
* Crazy Skeleton (x 4)

### Cave

* Big Zombie Boar (x 10)
* Wild Flower (x 5)
* Crazy Skeleton (x 2)

## Stage 4

### Part 1

* Dark Forest Tree (x 2)
* Undead Peasant (x 9)
* Ardi, Skeleton's Warchief (x 1)

### Cave

* Ghost Warrior (x 2)
* Phantom Girl (x 7)
* Corroding Web Spider (x 1)

### Part 2

* Dark Forest Tree (x 2)
* Corroding Web Spider (x 5)
* Black Widow (x 3)
* Acid Tangle Spider (x 3)

### Part 3

* Dead Forest Wolf (x 10)
* Scary Spider (x 2)
* Corroding Web Spider (x 1)
* Young Widow (x 1)
* Old Black Widow (x 5)
* Witch Disciple (x 1)
* Swamp Witch (x 1)

## Stage 5

### Part 1

* Dead Forest Wolf (x 5)
* Undead Swine (x 3)
* Undead Archer (x 3)

### Part 2

* Undead Peasant (x 9)
* Undead Archer (x 3)

### Part 3

* Dead Forest Wolf (x 4)
* Zombie Wolf (x 3)
* Phantom Girl (x 7)
* Ghostly Lady (x 3)
* Zombie Archer (x 4)
* Undead Swine (x 2)
* Big Zombie Boar (x 3)
Turn Of Events

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 1

* Dark Forest Tree (x 2)
* Acid Tangle Spider (x 3)
* Corroding Web Spider (x 1)
* Black Widow (x 2)
* Big Zombie Boar (x 2)
* Dead Forest Wolf (x 5)

### Cave

* Thief (x 1)
* Master Thief (x 4)
* Young Shooter (x 4)
* Imperial Archer (x 1)

### Part 2

* Acid Tangle Spider (x 6)
* Corroding Web Spider (x 4)
* Zombie Wolf (x 1)
* Dead Forest Wolf (x 2)
* Big Zombie Boar (x 2)
* Ape-Man From Grave (x 3)

### Part 3

* Dark Forest Tree (x 2)
* Undead Peasant (x 9)
* Undead Archer (x 4)
* Vampire (x 3)
* Ghost Warrior (x 1)
* Disciple Of Night (x 1)

## Stage 2

### Part 2

* Undead Archer (x 5)
* Crazy Skeleton (x 6)

### Part 3

* Ghost (x 11)
* Undead Peasant (x 8)

## Stage 4

### Part 1

* Sapling (x 2)
* Small Swarm (x 3)
* Wasp Swarm (x 1)
* Buzzing Wasp (x 2)
* Killing Wasp (x 3)
* Bloodthirsty Wasp (x 1)
* Yellow Hornet (x 1)
* Poisonous Hornet (x 3)

### Part 2

* Sapling (x 3)
* Mad Toxic Flower (x 4)
* Aggressive Plant (x 3)
* Darkthicket Wolf (x 4)

### Cave

* Undead Archer (x 4)
* Zombie Archer (x 1)
* Undead Peasant (x 6)

### Part 3

* Mad Toxic Flower (x 1)
* Dead Forest Wolf (x 4)
* Luminous Mushroom (x 2)
* Evil Stingerfling Spider (x 2)

## Stage 5

### Part 1

* Wild Flower (x 8)
* Buzzing Wasp (x 5)
* Wild Amanita (x 6)

### Part 2

* Orc The Rookie (x 8)
* Small Goblin (x 5)

### Part 3

* Old Black Widow (x 4)
* Crazy Skeleton (x 5)
* Yellow Hornet (x 4)
* Small Swarm (x 4)
* Sapling (x 4)
* Dark Sapling (x 1)
* Dark Forest Tree (x 1)
Ophelia, Tormented By Eternity

## Monster Overview:

***Ophelia, Tormented By Eternity'***s overall stats may be low, but her speciality skill ***Attenuation*** make her one of the most powerful ranged in the game, shearing enemy HP even when regular attacks fail. ***Ophelia, Tormented By Eternity'***s is useful against every monsters and particularly effective late game, when DEF stats start to increase. Can work on boss with low chance (<10%).

## Set Requirement for:

* Blood Of Undead V
* Rapidfire IV
Red Postulant

## Monster Overview:

As far as Attackers go, ***Red Postulant*** has very low attack, and like the  he splashes damage to neighbouring units. However, the splash damage to surrounding enemies is several time greater than what's dealt to the target, making the ***Red Postulant*** a real threat against a massed group of enemies.

## Set Requirement for:

* Femen Booster III
* Line Attack V
* Orb Of Command V
Stone And Steel Sorcerer

## Monster Overview:

A useful Ranged unit due to being one of the few creatures with 3 range. ***Stone And Steel Sorcerer*** also provides a nice boost to the DEF of Human units, this combos particularly well with Defenders, such as . In combination with the , he can provide nice support to an army. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.
Web Enmeshing Arachnid

## Monster Overview:

The ***Web Enmeshing Arachnid'***s attacks cause enemies to become ***Blind***. ***Blind*** enemies miss with their attacks, leaving them unable to injure your units; this is useful against enemies capable of large damage output, either from high ATK or powerful abilities.

## Can be Found:

Low Drop Chance:

* Ancient Defence 2/5 x 1
* Obsidian Forest 2/5 x 1

## Set Requirement for:

* Blind V
* Ghostbow V
Winged Vixen

## Monster Overview:

***Winged Vixen*** is a powerful Ranged unit, her long range allows her to attack targets from afar protected by defending units. ***Winged Vixen'***s ability, ***Lapse From Virtue***, is similar to that of the . With her long range and ability to steal life, the ***Winged Vixen*** will be a difficult target to kill.
Raw Data

Data pulled on March 3rd, 2016

Following is data pulled from the game files.

## Raw Formulas

### Damage

Pierce calculations are not included, if defense is 0,then the full attack value is damage, otherwise, Linear defence condition may come into play on individual maps.

Figure: num = ((atk/ sqrt(def)) \* Constants.DAMAGE\_COEFF\_1) \* 1; if def > atk +500, then multiply that by (atk+500/def);

````
   public static int GetDamage(int atk, int def)
   {
       float num = 0f;
       float num2 = atk;
       float num3 = 0f;
       float num4 = 1f;
       if (def == 0)
           return atk;

````````
       if (def < Constants.DEFENCE_LINEAR_COND)
           num3 = (def * Constants.LINEAR_DEF_COEFF) + Constants.LINEAR_DEF_SHIFT;
       else
       {
           num3 = (float) Math.Sqrt((double) def);
           if (def > (atk + 500f))
               num4 = (atk + 500f) / ((float) def);
       }
       num = ((num2 / num3) * Constants.DAMAGE_COEFF_1) * num4;
       return (int) num;
   }

````
Princess Alaniel, The Harbinger

## Monster Overview:

The Warlord ***Princess Alaniel, The Harbinger*** has the highest base ATK of the Ranged Warlords, third highest overall, her ability ***Acute Arrowhead*** also allows her to take out a line of enemy units. ***Princess Alaniel, The Harbinger*** is effective at piercing enemy defensive lines to take out enemy Ranged.
Small Goblin

## Monster Overview:

The ***Small Goblin*** is a useful Ranged unit for any Beast army. In combination with the Warlord  or the , the ***Small Goblin*** can go from attacking once to six times per turn.

(Note: The stacking of multiple attack effects is calculated at the start of an attack, and not applied on an attack by attack basis; and attacks are added together, not multiplied.)

## Can be Found:

On Drop List:

* Ancient's Ground x 15
* Ruins 5/5 x 8

Low Drop Chance:

* Turn Of Events 5/5 x 5
* Rage Of Death 2/5 x 5

## Set Requirement for:

* Female Claws I
* Mass Attack V
* Pain's Crystal III