Charr

An image of a female Charr.

The **Charr** are a race of felines with a highly militarized culture. They are proud, strong, and are capable of overcoming the odds when push comes to shove. They refuse religion of any kinds, respect those with strength and are capable of making all sorts of weapons and war machines.

## Physiology

The Charr are carnivorous feline-like humanoids. They stand on their hind legs and are taller than a human by half of an average human's height, but do not have the massive bulk of the Norn. They prefer a hunched pose when standing, but will on occasion stand tall and straight. When they are moving, and their paws are vacant, the Charr favor in running on all four limbs with a loping gait. While the males are described as being generally stronger and the females more lithe and quick, this lore difference between sexes is not as evident in the game. They are known to have black-colored blood.

They have a short fur from head to toe in a variety of colors and patterns, many of which are similar to those of lions, cheetahs and tigers. Their fur patterns are also like that of leopards, snow leopards, and even some fur types of common housecats. Many charr have a longer mane of fur between the shoulders and on the back of the head and neck. A male charr has less fur on the tail with longer fur only on the tip, while the female's tail has longer fur from top to bottom. They have a set of sharp claws, which can be used as knives for general tasks, but it appears they tend to rely more on weapons when fighting.

Their muzzle is elongated, and their mouths are filled with prominent sharp teeth suited for their carnivorous diet. Male Charr have larger teeth on their bottom jaws, while females usually have considerably smaller teeth. Their heads have four horns; those from the top of the head are more prominent than those between the two sets of ears. The top pair of ears hears high frequencies or ultrasound such as a dog might, while the bottom pair hear low frequencies or infra-sound similar to an elephant. However, they have difficulty hearing mid-frequency sounds such as those used in human speech, which can aggravate already tense Charr-human relations. Like ordinary cats, Charr have six flat mammary glands hidden underneath their fur.

Charr cubs are born fully furred, with open eyes and functional limbs. Within a few days, cubs can follow their mothers over even the harshest terrain. They eat meat within a month of birth, and are fully independent several months later. The cubs mature at about the same rate as humans.

## Pre-Apocalypse

In the beginning, the Charr were savage and barbaric that even fought themselves until the day they united under a single leader: Khan-Ur. They even followed a religion taught by the shamans that worshiped titans as their gods at the volcano Hrangmer, where they found them. This was in order to match the power of the human gods of Tyria that were to blame for the humans' success over them. The Flame Legion that discovered them were elevated to a respectable organization that lead all Charr to a war against the humans. The shamans of the Flame Legion decided that they would accept the magic of the titans, and when the Flame Legion returned, so too, did the shamans of the other Legions. The shamans, in particular those of the Flame Legion, became a ruling caste, and before long the Charr were unified once more under their banners. One Charr, however, spoke out against the titans - Bathea Havocbringer. She led an underground rebellion against the shamans, but failed and became a sacrifice to the new gods. Her actions also led to the removal of female Charr from the battlefield, and being consigned to domestic duties. But when the humans defeated the titans, the Flame Legion lost all respect and power. Even allow females to be treated as equals on the battlefield once again.

Now they live in an uneasy peace with humans, Sylvari, Asura, Norns and other races. But when Guild War 1 ended, Guild Wars 2 allowed players in the real world to play as any of the five playable races, including the Charr. Thus a large creation of Charr Avatars were added among their number with biographies made by the players.

When in the psyche multiverse, many travel in search of glory in combat with many forming their own legions in many worlds. Still, many young ones are made to join in warbands and to learn to fight quickly. Some of the shamans fled to other worlds where to learn new ways and to discover new forms of magic. However, before the apocalypse, some managed to come into contact with a parasitic lifeform that was infecting any Avatars and turn them into ferocious savages.

## Post-Apocalypse

After the apocalypse, many Charr ended-up on Earth in small bands with other Avatars that attacked certain areas before being destroyed. A cure was given to them with many of the Avatars suffer from disgrace and dishonor. Many of them became gladiums, the lowest rank in Charr society as the Charr has lost what they consider to be more important than their family, in order to regain their honor. Others left in exile in order to create exiled warbands of their own in order to avoid prosecution. Yet others are segregated from Charr society, living in the most impoverish conditions that many would rather face death.

The rest of the Charr that aren't Avatars continue their work for any more major battles as well as fight any fearsome creatures to have as trophies. Some of the Charr try to become Khan-Ur in their own empires out there across the psyche multiverse.