Hyper

**The Hyper system** is a complicated part of the auto-battler. Based on the affinities of illuvials, the hyper meter grows and eventually increases the power of an illuvial. This gives you the feeling of an illuvial rampaging across the board when he is fighting against its prey. The illuvial needs to have fought closely against its prey for a long enough period of time to have gotten that feeling. The Hyper bar will fill up while it fights, and when it is filled up completely it will gain a boost in all its capabilities. Placement with this hyper system becomes incredibly important, as a slight miscalculation of the placement can mean a stagnating hypercounter!

## Affinity boost

When an illuvial fights an enemy that its affinity is beneficial against, it will gain a steady growth in its hyper bar (the yellow bar). Every second, an illuvial will gain some hyperpoints per enemy beneficial affinity close by, that maxes out at 75. An illuvial with an air affinity will get +2 points per second if a water illuvial is within 50 hexagon range, and +1 if an earth illuvial is close. The same amount is reduced if the conflicting affinity is close. The Air Table shows that an air illuvial will get the following points per second based on their proximity with enemy illuvials:

When an Air illuvial is close to a single water illuvial for roughly 38 seconds, it will have acquired enough points and will become hyper. This made us think that the maximum amount of points is 75. When an illuvial reaches this maximum amount of points, it becomes hyper. The "hyperpoints" that an illuvial acquires is simply cumulative when considering all the illuvials within range. 5 surrounding water illuvials (+2) and 4 nature illuvials (-2) would net the Air illuvial [5x2 - 4x2 =] 2 points per second.

A Tempest illuvial (2x Air) would get 8 points per second if an enemy Tsunami (2x water) illuvial is close. this would mean that it would become hyper in only 9.375 seconds! [75 total points / 8 points per second = 9.375 seconds]

In the Image, you will see that it requires you to be within 50 hexagons from an illuvial to gain the hyper points. Both Fern (nature) and the ranger with an (air) staff are advantageous against Atlas (water) and therefore should get hyperpoints if they are in range. Only Fern gets this, because he has an attack range of 40. The ranger with an exact range of 50 does not. Even when placing the ranger at roughly 45 hexagon range, she will not get the hyper buff. This makes us wonder what the exact range is when taking into account the illuvial's

## Hyper Boost

All illuvials, when they become hyper, see a 25% increase in attack speed. On top of this attack speed boost they will gain a class-specific boost.

Fighter = Fighters gain 35% Attack Speed, and their Attacks Pierce 25% of Physical and Energy Resistance.

Empath = Empath illuvials Heal Allies for 30 Health and provide 3 Energy in a Radius of 20 around themselves every 3 seconds.

Bulwark = Bulwarks gain Hardened for 8 seconds, gain 20% more Physical and Energy Resistance and gain 2% of Maximum Health as Health Regeneration for the rest of Combat.

Rogue = Rogues gain 10% Savagery (Crit damage multiplier) and every third Attack they deal inflicts Silence for 1 second.

Psion = Psion illuvials gain 30% Omega Power, their Omega Abilities gain Splash dealing 100 Energy Damage in a Radius of 10 and refund 10 Energy.

Composite class illuvials will gain 50% of these extra boosts. Arcanite which is fighter and psion, will get 17.5% attack speed, 12.5% physical and energy resist as well as 15% omega power splash damage on Omega and a 5 energy refund. Some specific boosts are not specified yet. The psion composite could have a reduced splash radius, as well as damage upon omega, or has a fixed splash radius with half the damage.