The Kingmakers

Level 20 Rulers of Kilcela

### Notable Figures

Alden Felstad (Royal Enforcer), Kaska Tanavin (High Priestess), Issorar Tanavin (Wolf)

### Goals

To help build, rule and safeguard the nation of Kilcela, to fight against The Green Lady and her minions, to keep a balance between nature, society and heroism in the Stolen Lands.

### Allies

Brevoy, The Aldori Swordlords, Sootscale Hill, The Hams of Destruction, The Council of Kilcela, Candlemere Lizardfolk, The Narlmarch Fey, Rigg Gargadilly, Maegar Varn (Formerly), The Nomen Centaurs, Zzamas, Birch, The Hooktongue Boggards, Akatak, Evindra, Briar, Tusker's Riders, The Tiger Lords, Hillstomper, Allyson Hawethorne

### Enemies

Mites of Old Sycamore, Tartuk, Stag Lord Bandits, Kongerike, Mikos The Unkillable, Rigg Gargadilly (Formerly), Vordakai, The Tiger Lords (Formerly), The Cult Of Gyronna, Fort Drelev (Formerly), Pitax (Formerly), Minognos-Ushad, Denizens of the Thousandbreaths, The Green Lady

### Years Active

4710 AR - Present

*"Ah! Greetings, Kingmakers."*

*-Faraway, dubbing the party.*

The Kingmakers are a group of adventurers, and the protagonists of Kingmaker. An ensemble of explorers who were given a charter by Brevoy to map out the Greenbelt, they eventually grew to found the nation of Kilcela, and later become living legends on their quest to stop the machinations of The Green Lady.

## History

The Kingmakers met only a few days before their adventure began in Pharast, 4710 AR; Alden Felstad, Ichor Eteocles and Kaska Tanavin were each individually assigned a charter to explore the Greenbelt in order to create a buffer zone between Brevoy and Pitax, whom the former felt was getting uncomfortably powerful and close to them. The three were assigned to be an adventuring party together, and rested at Oleg's Trading Post. Here, they helped stop a bandit extortion plot which plagued the proprieters, Oleg Leveton and Svetlana Leveton. The adventuring party spent time exploring the area and solving various problems, such as Tartuk's plot against the Sootscale Kobolds. Eventually, the party discovered that The Stag Lord, a local bandit king, had plans to raze Oleg's Trading Post as revenge for the slaying of some of the local bandits, the Kingmakers infiltrated The Stag Lord's Fort and deposed the Bandit King. Soon after, they were given another charter from Brevoy; this time, to set up their own barony and rule it there. Kaska intended on leaving the group, returning to her family on the frontier of Brevoy, but was stopped by a divine encounter with The Grim White Stag, an emmissiary of Erastil, who told Kaska that she, Alden and Ichor represented nature, heroism and society in the Greenbelt, and without all three present, the nation they hoped to build would crumble.

After about a year, the Kingmakers had set up the nation of Kilcela. As they helped it grow, they uncovered sinister plots which threatened their kingdom, such as sightings of Giant Kobolds, Wolf Attacks, and the looming threat of a Kingdom of Monsters which ultimately culminated in the Battle of Fangberry, the Battle of Kongerike and the slaying of the Kaiju Owlbear in The Kilcela-Kongerike War.

In late 4712, the Kingmakers realized that several messengers who had been sent to Varnhold had gone missing, and when they went to investigate, found the whole settlement abandoned. After further investigation, the capture of an old foe in the form of Rigg Gargadilly, cooperation with the Nomen Centaurs and investigation of the Valley of Death, the Kingmakers discovered the threat of Vordakai, an ancient Cyclops Lich from before Earthfall. After dispatching him and rescuing the prisoners he had captured, the Kingmakers were able to annex Varnhold and bring it under the wings of Kilcela. Before entering Vordakai's Island, Kaska had another divine encounter with the Grim White Stag, who warned her he would die within a year and that while she, Alden and Ichor were Paragons of nature, heroism and society, representing all that was good. He also informed her that in balance with these concepts, there were three other powerful figures who represented an out of control and dangerous aspect. Soon after they returned, Kaska was visited in a dream by The Green Lady, revealing herself to be a Nymph named Nyrissa. When Kaska refused to kill Alden, Nyrissa revealed her position as the Shadow of Nature, activated her Blinding Beauty and permanently blinded Kaska.

In early 4714, the Kingmakers were in Tatzylford when they were warned of an incoming invasion force by Kisandra Numesti, sent from Fort Drelev. The Kingmakers defended the invaders during The Siege of Tatzylford and were so successful in doing so that not a single one of the invaders were able to enter the town. The Kingmakers set out into The Hooktongue Slough in order to investigate reports of Boggards cutting off trade routes and of a barbarian takeover in Fort Drelev. After solving both mysteries and liberating Fort Drelev from its Mad Baron, they found that the problems in the area boiled down to The Cult of Gyronna manipulating The Tiger Lord Barbarians into seeking out an ancient sword which carried the soul of its old wielder- Armag, the first king of the stolen lands. The Kingmakers fought through the tasks in Armag's Tomb and encountered Akatak, a brief companion of the Kingmakers and the Shadow of Heroism. Instead of killing him, the Kingmakers- especially Alden- fought to keep Akatak alive and seperate him from the corrupting influence of Ovnirbaane. They succeeded, and Akatak went into hiding in order to discover himself in light of his life having been manipulated since infancy by the Cult of Gyronna. In light of Fort Drelev (a piece of land which had formerly belonged to Pitax) going rogue, Pitax offered the Kingmakers this former land. This proved enough land to grant Ichor the title of King; however, at his coronation, Nyrissa appeared in the form of a storm of leaves and threatened Kilcela. Moments later, The Horned Hunter, one of Nyrissa's cohorts, left the dead body of The Grim White Stag on the foothills of St. Gilmorg.

In 4715, the Kingmakers attended The Rushlight Festival in Pitax. The three performed exceptionally well, and ultimately were able to win the festival at large. However, this proved to be a trap; only hours after The Midnight Joust, King Castruccio Irovetti attempted to assassinate Ichor-- his son-- and revelaed himself to be the Shadow of Society. The Kingmakers were able to escape, teleporting back to Kilcela, but left behind several close allies, who were captured by Pitax. When they returned to St. Gilmorg, they found The Clockwork Regiment attacking their capital, accompanied by a flight of Wyverns. After fighting these invaders off, the Kingmakers and Pitax entered The War Of The River Kings. While fighting in the war, the Kingmakers discovered Whiterose Abbey. They found that Briar, the fey-girl Alden had seen in his dreams since the adventure started, had been kept here for quite some time, under the care of a Genderfluid Nereird named Evindra. Evindra could not tell the Kingmakers as much as they would have liked, cursed by the magic of The Eldest, but told them that Briar had been stolen by King Irovetti. This lead the Kingmakers to fight in The Battle of Pitax and the death of King Irovetti. They found Briar- not a girl, but a powerful magic sword. However, before they could celebrate both the rediscovery of Briar and the death of Irovetti, they were quickly warned of a greater problem by Allyson Hawethorne- Pitax had been stolen by the powerful magic of Nyrissa, and it was coming for Kilcela next.

The Kingmakers fought back against The Season of Bloom, using the time to research what little was known about it, Nyrissa, and her long-lost groom, Count Ranalc. As they fought and destroyed more Blooms, Briar gained more and more power, until she properly awoke, becoming an Intelligent Weapon. The Kingmakers entered into The First World, into Nyrissa's domain of The Thousandbreaths. After vanquishing several glades filled with Denizens of the Thousandbreaths, the Kingmakers entered into The House At The Edge Of Time. They made their way through the weird time loops and strange guardians, before finally confronting Nyrissa herself in her living demiplane of The Fable. After an extraordinary battle, Nyrissa was on the brink of implosion as her magic surged out of control, and was finally destroyed when Kaska stabbed her through the heart with the horn of a unicorn Nyrissa had killed years ago.When the Kingmakers were returned to the Material Plane by the destruction of the Fable, they found Briar had been restored to wholeness, becoming a nymph once again and healing the wicked soul of Nyrissa into something new and beautiful. The Kingmakers bid their farewells, and returned home. Ichor was crowned King of the Stolen Lands as a whole, from Pitax to Varnhold, and wrote a memoir of the Kingmakers journeys. Alden continued adventuring, both with the Kingmakers and with Akatak and Evindra, his romantic partners. Kaska married Joy Rezbin, and discovered a new iteration of The Grim White Stag who had watched over her after the death of the previous. And they all lived happily ever after.