Special

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The special category of weapons and non-combat tools, which has a variety of unique purposes: healing, extra combat strength, or spotting for your team. Specials are accessed by pressing **4** or using the scroll wheel.

As of Patch 3.1, there are 4 different types of Specials: The Health Beverage, the Grenade, the Tomahawk, and the Spyglass.

## **Special**

### Health Beverage

The appearance of the Beverage depends on the player's current faction. Pirates have a green "Salty Seaman" bottle of Rum, while the Royal Navy sometimes has an ornately decorated white cup of Tea.
To use the Beverage, press 4 to equip it, and click M1 to drink it. Each sip of the Beverage appears to restore around 15-20 health, and will remove bleeding. Healing using the Beverage takes time, and you cannot conduct other actions while drinking, although you can move around without sprinting.
To give health beverages to anyone(even enemies), equip the beverage and click M2 on the player you want to give the drink to. They will get their own copy of your drink, although you will keep the original.
Beverages can be drank and shared an infinite amount of times.

### Grenade

Grenade's fuse must be lit (by pressing M2) before it can be thrown, and this fuse lasts for 10 seconds. Grenades can then be thrown for a short distance in an arc, harmlessly bouncing off anything they hit if the fuse is not yet finished. When the fuse runs out, whether the player is still holding it or not, the Grenade will explode, heavily wounding or instantly killing any players (including its owner) within a seven-foot radius. Grenade has 4 carried ammunition per life, and if a Grenade makes contact with water, it will not explode.
Grenade can be useful with good aim and timing, but its potential to accidentally kill the player using it must be respected-- Once you throw it, get out of the way! Throwing it onto the enemy ship at close to mid-range can net you many kills if you're lucky, making it useful during the confusion of boarding, but its low ammunition and projectile nature makes it very unreliable. One strategy with the Grenade, in a desperate situation where the player is surrounded by enemies and there's no hope of survival, is to light the fuse and simply allow it to run down for 10 seconds, killing yourself and any enemies nearby.

### Tomahawk

Press 4 to equip the Tomahawk and M1 to throw it. Tomahawks will fly through the air for a short distance, and any player they come into contact with during the throw (including the player who threw them) will be instantly killed. The Tomahawk has 2 throws before running out of ammunition.
Tomahawks are a situationally powerful, but extremely unreliable Special. If thrown directly upward, or thrown forward while sprinting, they can return and hit the player who threw them, killing them instantly; they may also bounce harmlessly off an enemy in some circumstances. On the other hand, they can instantly kill multiple enemies in a single throw, and have been observed to kill some enemies even after bouncing along the ground in rare situations.
Essentially a joke weapon, not recommended for common use, but useful for humiliation kills. Can be very effective if one abuses a bug allowing duplication of the tomahawks by pressing 3 immediately after throwing and scrolling back down to the tomahawk. This can be used to take many attempts at farther throws, like across sails or from the top of enemy sails at their captain without making sound or smoke and thus alerting your position. If they are thrown on the ground, each tomahawk has a chance to kill a player upon walking upon it. If the gatehouse on the siege map is covered in tomahawks, the attacking team will die once they walk through it. It appears that a tomahawk will no longer become deadly once it has killed one or two players, allowing the attacking team to eventually push through.

### Spyglass

To use the Spyglass, press 4 to equip it, and click M2 to open the spyglass and look through it. spotting an enemy ship with the spyglass grants points and marks them for your crewmates to see.