recursal/Fanatic-Fandom huggingface dataset:
Anger Core

Anger Core in Android Hell (Meet The Cores)

Anger Core in Portal

The last core attached to GLaDOS is the **Anger Core**. It has a red "eye" with eight dots beneath it. It is also referred to as the Emotion Core. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve's game *Left 4 Dead*, which featured the same actor, Mike Patton, as the infected.) Once Chell puts the Anger Core into the Incinerator, GLaDOS begins to implode. In *Portal 2*, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.

## Appearances

### Meet The Cores

The Anger Core is seen in a burning room behind a door labeled "Android Hell", surrounded by the shells of destroyed turrets, growling and snarling like in Portal 1.

## Trivia

* In the Meet The Cores series the Anger Core uses the Portal 2 core model rather than the model it used in Portal 1, so as to fit with the design of the other cores.
Blue Portals

The Mod's Logo

Blue Portals is a story mod for the original Portal that adds in many new testing elements and concepts. It takes place in it's own separate universe inside of the "Blue Portals Development Center".

Blue Portals took roughly two years to develop, from June 2008 to November 2010.

## Story

Blue Portals begins fairly similarly to Portal, with the player awakening inside a short term relaxation vault in the Blue Portals Development Center. They are then informed by the BPDC Announcer of their situation and guided into the testing track.

The player is made to navigate through ten test chambers with the promise of a Tea Party at the end, however, in the final room of the mod the BPDC Announcer is taken offline by someone sounding distinctly more human, as well as distinctly more insane.

They say that you are like them, brought to the BPDC against your will, except that you have the chance to escape. He then opens the door and tells you to go.

## Custom Elements

### Reskinned from Portal

* BPDC Pedestal Button
* BPDC Floor Button
* BPDC Cube
* BPDC Sentry Turret

### Completely New

* Fire Cube
* Ice Cube
* Non-Emancipatable Cube
* Activator Cube
* Light Cube
* Clock Cube
* Heavy Cube
* Music Cube
* Unknown Cube
* One Touch (Blue) Button
* Water
* Waterwheel
* Blue Light Beam Emitter
* Blue Light Beam Reciever
* Mirror Panel
* High Energy Fan
* Waterwall
* Box Catcher
* Waterfall

## Credits

The full transcripted list of credits for Blue Portals.

### Main Developers

**Mapper -** Steve "reepblue" Ferriolo

**Texture Artist -** Steve "Colossal" Marshal

**Music -** Jamez "Hamst3r" Gillman

### Support / Extras

**Turret Voice Acting -** Phillip Marlowe

**Jamez Voice Acting -** Jason "General Vivi" Mojica

**Portal Gun Model -** Snood

**Crosshair -** Kave

**Beta Testers -** Caboose Jr, Hunterbrute, Wyatt "WMan" Charlie

**Extra Modelling Support -** Slade Skox

**Misc Support -** Omnicoder, Fearlezz

### Special Thanks

**Additional Music -** Duane "Naulziator" Naulls

**Support -** myApertureLABS, Podcast 17, Planet Phillip

**Distribution -** MOD DB
The subject KILLER part 3: name of turrets

The beginning section of the test, with dead Turrets.

A later section of the first test.

Part three of The subject KILLER series, "name of turrets" begins with the player emerging from the elevator into the next test assigned to them by GLaDOS. It is the first test in the series to include Turrets.

The test comprises of navigating around turrets.

Entering the elevator will take the player down to another test where they are introduced to Thermal Discouragement Beams.

In the next room of the second test, the player will quickly notice that Atlas and P-Body are watching them from the chamber's Observation Room. Atlas begins to beat his hand against the glass, and eventually laugh when he breaks it. After this both of the bots remain motionless for the rest of the test.

In the corridor between the test and elevator, the door to the elevator does not open. GLaDOS begins to realize that something is wrong while the lights go out, and the map ends on a cliffhanger.

## Testing Elements

* Sentry Turret
* Vital Apparatus Vent
* Pedestal Button
* Weighted Storage Cube
* Portal Spawner
* Heavy Duty Super-Colliding Super Button
* Thermal Discouragement Beam Emitter
* Thermal Discouragement Beam Receptacle
* Green Fizzler
* Purple Fizzler
* Laser Field
* Edgeless Safety Cube
* Edgeless Safety Cube Receptacle

## Secrets

### Defective Turret

Upon entering the final area of the first test (with the Vital Apparatus Vent) several broken panels on the opposite wall will begin to limply close. If the player places a blue portal on a portalable surface on the other side of the panels before they close, the player can go through the portal provided by the Portal Spawner and end up in a secret area with a Defective Turret who asks to go with the player.

### Red Eyes in the Darkness

In the main area of the final test (with the Purple and Green Fizzlers) two large piston operated panels can be seen slightly open. One behind the Purple Fizzler, one behind the Green Fizzler.

The panel behind the Green Fizzler reveals a piece of Rattmann graffiti, while the panel behind the Purple Fizzler reveals a dark space beyond a grate. In this darkness, a pair of creepy red lights can be seen next to one another, blinking like eyes. This may be Rattmann, though it is unclear.

## Notes

* Looking through a hole in the ceiling of the last part of the first test (the part with the Vital Apparatus Vent) the player can see a tube containing ripping green liquid. What this liquid is is unclear.
Into The Multiverse Part 6

The railway terminus.

The seal, just before opening.

In this map, the player travels through more offices, and then into a sealed-off part of Blappeture Mesa. The player needs to open a vault hatch by finding three key cards, which are found down a tunnel in an abandoned railway terminus. The player then needs to start up a train, by attaching the Companion Turret as the Drive Core. The player then needs to move a turntable so the train can drive back to the vault area. Then, the player must use the keycards to open the hatch so they can escape. However, when they reach a warehouse-like area GLaDOS deploys Helicopter Cores that shoot rockets, bullets and lasers at the player. The player must destroy them by throwing crates and explosive barrels at them with Gravity mode.

The railway terminus has six bays, three on one side and three on the other. The three on the side of the control tower house railcars, and the three on the right house freight vehicles. The area is partly ruined. The area has been quarantined and sealed off due to the unknown contents of Storage ERROR.

### Rollingstock list

#### Left Side (railcars)

* Train #325. Operational. This is the train the player uses to escape
* Train not docked
* Train #98. Non-operational. Requires maintenance and upgrades. Has a bloodstain inside.

#### Right side (freight cars)

* Storage container #235. Restricted. Contains radioactive materials.
* Storage container #362. Damaged by cave in, to be incinerated. Staff are advised to 'ignore sounds from inside'.
* Storage ERROR. Contains highly dangerous item/s which appear to have escaped, causing the area to be locked down and quarantined.
Mobster Turret

Mobster Turrets

> "*Yeah, not too many turrets got the gears for this line of work*"
> ― Unused mobster turret voice line
>
>

The Mobster Turrets are prototype versions of the Sentry Turret built in the 1950s. They function identically to the modern sentry turrets.

In Portal Stories: Mel, Virgil takes the mobster turrets from the old facility with the hope of reprogramming them to not shoot humans and then using them against AEGIS, but he cannot get them to the turret factory.

During the final battle, AEGIS uses them against Mel, as they are still programmed to attack humans.

## Notes

* They originally were going to be voiced by Harry Callaghan, the voice of AEGIS, Rainbow Core, and Cave Johnson. However, the development team could not find a way to reprogram the Turret entity to use the new lines (as Turrets are scriptable in *Portal 2,* and indeed the Defective Turrets seen in the game are simply normal Turrets with a custom script to change their skin, behavior and voice), so they instead remained silent, and the voice lines went unused.
	+ The lines and voices can be found on his channel, Harry101UK, as he posted them after the mod was released.
* The mobster turrets that are able to be picked up humorously have written on the bottom in yellow writing “do not tip over”
Aperture Science

## Blue '^' Eyed Core

**(This Core is Still Available 2022 or 2023 but only Didn't Upgrade yet)**

This Core is made by Daniel Jacobs

Story: Daniel just want to go Portal 2 place,and Daniel see the Dead Core,Daniel Touch the dead Core, And got fell a sleep,tomorrow,he don’t believe what happening,and he found the mirror to look himself something wrong,and he look himself on the mirror,and he realized,he become Core,he very happy when he became Core,but,he don’t know how to escape it,so he tell Glados to escape and back to normal,Glados said “use the Working Teleport to back to normal,is 100 percent Work”,and Daniel Core Said “but,how did i teleport back this place”,Glados Say “use the Working Teleport the same thing,you will be spawn to your room or Home”, and Daniel Core need to try to the Working Teleport,and he go back the room, and her body is back to normal.
Lone Future Starter Universe

*This page refers to the universe of the Portal 2 PTI series "The Lone Future Starter". For the map series, try: The Lone Future Starter.*

## Differences from Cannon

* Aperture Science referes to Material Emancipation Grids as "Fizzlers" but in the mod is called "Frizzlers", though this is just a misstype made by the author, the correct term would be "Fizzlers"
Gravity/Weapon mode

Using Gravity Mode to destory targets with an Edgeless Safety Cube

### Effects

Gravity mode allows the player to push and pull heavy objects, and weapon mode allows the player to fire explosive energy balls.

### Source

Found in test areas

Gravity/weapon mode are alternate modes for the player's portalgun from the series Into The Multiverse. Gravity mode is found in Into The Multiverse Part 3, and Weapon mode in Into The Multiverse Part 7. The player uses CTRL to toggle modes.

## Gravity Mode

When in gravity mode, the player can use the E key to pickup objects or the secondary fire button to pull objects towards them. They can then be thrown with the primary fire button. It behaves in a similar manner to the Gravity Gun from Half-Life 2. Gravity mode is useful for grabbing out-of-reach objects, disabling turrets and breaking windows.

## Weapon mode

Weapon mode allows the player to fire explosive energy balls with the primary fire button. They travel fairly quickly and detonate upon hitting a solid object. However, they have a tendency to kill the player and they cannot pass through fizzlers.

Using Gravity Mode to destroy targets in Part 3 by throwing Edgeless Safety CubesGravity Mode pulling a cube in Part 3, when the Portalgun is upgradedUsing Weapon Mode to destroy a monorail car full of turrets in Part 7
Into The Multiverse Part 7

This is the final map in the series Into The Multiverse. In this map, the player gains Weapon Mode for their portalgun. GLaDOS is the main antagonist in this map, although Evil Chell makes an appearance.

The player starts off by going up in a lift, to a lobby type area, similar to the one encountered in Into The Multiverse Part 5. They must use flying robotic bombs to smash a blockage in front of a door. They then go through a room filled with a huge machine, that is later revealed to produce the highly explosive energy balls launched by weapon mode. In this room the Companion Turret is re-attached to its Management Rail. The player then travels through some darkened offices, where they encounter Evil Chell in an observation room overlooking the huge machine. They must turn on the power and insert a disk into a disk player, and they then enter an observation room overlooking the weaponized portalgun. At this point, they walk through a Fizzler, which emancipates their portalgun. Upon pressing a button, the weaponized portalgun will begin demonstrating what it can do. However, one of the explosive energy balls will break the observation room window, allowing the player to pick up the device. At this point, metal shutters will descend over the windows, preventing the player from escaping and GLaDOS will begin sending flying bombs into the room, which the player must destroy. After they have all been destroyed, the Companion Turret will raise the shutters, allowing the player to escape. They must then go back to the lobby area seen earlier in the map, and go through another door to a monorail line. However, there is a monorail car full of turrets blocking the way. The player must hit the monorail car with an energy ball, causing it to explode, fall off its rail and sink into the deadly goo at the bottom of the tunnel. The player must then cross the tunnel and turn on the power, at which point another monorail car will appear. They must then use it to travel up the tunnel. The monorail briefly goes outside, but then stops at another station. GLaDOS will deploy turrets there, which can be destroyed with energy balls. The player must also break some wooden barricades, and they then go into a scanner room. At this point a scanner will scan the player, but a laser field will then appear and sweep backwards and forwards through the room. The player must destroy both laser emitters, at which point the door will open. They then travel through more maintenance areas, similar to those seen in the original *Portal*.

## Bugs

* It is possible to break the observation room glass (where Evil Chell is) by using gravity mode to throw the disk at it, however a glass breaking sound will still play when she escapes.
* Occasionally when the monorail car with the turrets is destroyed, one or more of the turrets will remain floating in mid air. It is impossible to kill it/them.
* If the player destroys the scanner before the laser field activates, the music will not deactivate.
Portal Gun ON-OFF: Weighted Button

A yellow button that can be activated by cubes to give you a Portal gun.

If there is a type of Autoportal or Portal gun Pedestal in the level, when you press the button you will get a single coloured gun (if there is a blue Autoportal/Portal gun Pedestal, when the button is activated you will get an **orange** Portal gun and vice versa).
Sendificator

A side view of the Sendificator.

The Sendificator transmitting a cube.

The Sendificator is a custom testing element that (when activated) teleports the cube placed inside of it to the end of a Thermal Discouragement Beam that it is connected to.

The full list of objects the Sendificator can transmit is as follows:

* Weighted Storage Cube
* Weighted Companion Cube
* Discouragement Redirection Cube
* Edgeless Safety Cube
* Vintage Weighted Storage Cube
* Vintage Weighted Companion Cube

The Sendificator will not transmit Sentry Turrets or other physics objects.

## Notes

* The Sendificator has a space-saving smaller variant called the "Sendificator Slim" which works exactly the same.
* The Sendificator is most likely inspired by Homestuck's Sendificator, due to its extreme similarity, both in function and appearence.

## Gallery

A side view of the Sendificator.A gif of the Sendificator transmitting a cube.The Sendificator from the 1950s Aperture BEEmod Theme
## Credits

The Sendificator is part of the Portal 2 mod BEEmod.

**Creator(s):** HMW and TeamSpen210
Fire Cube

A Fire Cube sitting in a dilapidated chamber.

The Fire Cube is a custom testing element from The subject KILLER series. It is first introduced in the second map of the series, "out & in". It is visually a Weighted Storage Cube that has been colored red.

Fire Cubes are capable of pushing buttons like any other cube, however they are not able to activate Weighted Storage Cube Receptacles, disintegrating upon contact.

If a Fire Cube comes into contact with an Ice Cube, the Ice Cube will "melt" (disintegrate).

Fire Cubes are dispensed exclusively from Fire Vital Apparatus Vents and Fire Pneumatic Diversity Vents.

## Appearances

* The subject KILLER part 2: out & in
* The subject KILLER part 3: name of turrets (Not accessible)
* The subject KILLER part 4: the source of fire (Only accessible by glitching the map)

## Notes

* Upon viewing tubes around the facility, Fire Cubes can be seen whizzing around inside amongst the other testing elements.

## Gallery

A Fire Cube sitting in a dilapidated test chamber.A Fire Cube sitting on (and activating) a button.A filthy old Fire Cube.A filthy old Fire Cube sitting on (and activating) a button.
Portal: TFV Universe

*This page is about the universe in which Portal: The Flash Version takes place, for the game itself try: Portal: The Flash Version.*

The Universe in which Portal: The Flash Version takes place is fairly normal, with a few notable changes which shall be listed here.

## Differences to Canon

1. Test Subjects are actually given cake at the end of the test, and it is unclear if they are still killed.
2. Vital Apparatus Vents are replaced with Cube Wall Chutes.
3. Crushers are used in human testing.
4. The voice guiding the Test Subjects is actually helpful, though if it is GLaDOS or not is unknown.
5. Aperture Science uses testing elements called "Blue Plasma Fields" which behave like Hard Light Bridges that cannot be portalled due to emerging from two emitters.
6. Aperture Science uses testing elements called "Red Plasma Fields" which behave exactly like Laser Fields.
Samuel (The Office Prank)

## Samuel

Samuel is an employee of Aperture Science in the series "The Office Prank". His computer can be seen logged into his A-Mail account and viewing a message from Maxwell Martins. From the way Maxwell was a-mailing Samuel, it seems to imply that Samuel was involved in setting up the Mannequins for the prank.

According to an A-Mail from Tony Gray in the second part of The Office Prank, everyone involved with the prank has gone missing. This may include Samuel.
Aperture Rituals

Aperture Rituals is an alternate universe version of Aperture Science that has come about because of "An ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days". Aperture Rituals continues this tradition using Astronauts, War Heroes, and Olympians.

Aperture Rituals has it's own version of Cave Johnson.

## Notes

* Apparently this mating ritual involves making love to a giant bird.
Future Affinity Laboratories

The Future Affinity Labs logo.

Future Affinity Laboratories is the leading scientific research company in the universe of the Portal mod Portal: Last Hope. It was able to achieve this title due to Aperture Science and Black Mesa not existing in it's universe.

From posts on the Portal: Last Hope ModDB page, Future Affinity Laboratories seems to have living human staff.

## Inventions

* GENIE
* Vortex Cannon
Companion Turret

The Companion Turret as a drive core in Into The Multiverse Part 6

> "*Take me with you*"
> ― Companion Turret
>
>

The Companion turret is a character in Into The Multiverse. It is a defective turret that is first met in Into The Multiverse Part 3 when the player rescues it from crushers and it serves as the player's ally throughout the rest of the series.

In part 3, the player plugs it into a core input receptacle in a gel pump station, and from the start of Into The Multiverse Part 4 to the start of Into The Multiverse Part 6 it is on a managment rail, meaning it is personality core compatible.
Magnetic Repulsor

A regular Magnetic Repulsor, emitting blue lightning.

A reversed Magnetic Repulsor, emitting orange lightning.

Batcature Magnetic Repulsors are custom testing elements manufactured by Batcature Laboratories. They are first introduced in part 1 of the Batcature Laboratories Series. When activated, they emit a powerful force that either pushes objects (including the player) away, or pulls them close.

Normal repulsors (as the name implies) repulse objects with their pushing force. Repulsors can, however, be reversed. When reversed, Repulsors pull objects towards them.

## Notes

* According to the note found in the chamber where they first appear, Batcature Laboratories Scientists had difficulty figuring out how to turn off the Magnetic Repulsor after it had been turned on in their labs.
Glitchy

Glitchy as he appears earlier on in the series

Glitchy as he appears later in the series, after suffering a lot of damage

Glitchy is a defective Aperture Science Personality Construct and recurring character in the animated Youtube Series Meet The Cores. Glitchy does not seem to believe that he is defective, and refuses to accept that his creation was a product of mechanical failure. This leads to him attempting to push past his defects and find his true purpose.

Glitchy is prone to breaking in unpredictable and violent ways such as spontaneously combusting.

According to Glitchy, other cores make fun of him for being defective, but he keeps a cheerfully optimistic personality, being absolutely certain that he'll find his true purpose if he just keeps trying.

Glitchy is voiced by Christopher Thomson.

## Gallery

Glitchy as he appears earlier on in the seriesGlitchy after spontaneously combustingGlitchy as he appears later on in the series, after suffering a lot of damage.A schematic of Glitchy that is briefly shown in Episode 1, clearly stating that he was a failed product.
High Energy Pellet Launcher

The "**High Energy Pellet Launcher**" from Portal 1 was imported into the mod "BEEMOD" for Portal 2. This item launches the high energy pellets from Portal 1. When activated, it can let PeTI players redirect it to it's pellet into it's socket(aka. the High Energy Pellet Catcher) This item can give up to 8 inputs. Sometimes these items are timed, and some of them are not because of their different versions(see in the list below)
Rexaura

The logo of the mod

Rexaura is a popular free Portal 1 mod with a focus on difficult puzzles involving the High Energy Pellet.

## Story

The story of Rexaura involves a player (presumably Chell) traversing nineteen test chambers guided by two voices, an Encouragement Core and a Female British AI. It takes place directly after the events of Portal one, with the test subject solving tests to restore power to a function that remains secret until the end of the game.

It is revealed that the High Energy Pellets that the player has been redirecting into receptacles have been providing power to a memory wipe system for the female AI, who wishes to forget the testing track so that the illusion of science can continue.

At the end of the mod, just before the memory wipe, the player is killed by being dropped into a dark pit.

## Custom Testing Elements

* 1600 Megawatt Positronic Energy Orb
* 1500 Megawatt Hydromagnetic Cube Stability Unit
* Radiative Flux Rectangle
Into The Multiverse Part 1

Part one of Into The Multiverse begins with the player waking up inside a long term Relaxation Vault. After making their way through the offices of this universe's Aperture Science (populated entirely by Sentry Turrets) before reaching the Multiverse Travel Experiment. After the experiment's failure, the map ends.

The first map doesn't actually contain any puzzles.

## Testing Elements

* Laser Field
* Security Minigame Console
* Rocket Turret
Blue Plasma Field

A Blue Plasma Field next to a sign and a Security Camera

## In Portal: The Flash Version

Blue Plasma Fields are custom testing elements from the Portal fangame Portal: The Flash Version. They are custom fields that can be portalled through and walked upon, identically to Hard Light Bridges with the key difference that Blue Plasma Fields stem from an emitter on both sides and cannot go through Portals.

Despite the fact that Blue Plasma Fields could most likely canonically be deactivated, no tests involve their deactivation.

## Blue Plasma Field

The Blue Plasma Field from Portal: The Flash Version Mappack

## Blue Plasma Field

The Blue Plasma Field from Portal: Still Alive PC port

Blue Plasma Fields are custom testing elements from the Portal mod Portal: The Flash Version Mappack. They are based on the Blue Plasma Fields from the original flash game, and follow the same rules, just in 3D.

They can be portalled through, but block any attempt by physical objects to pass through, identically to Hard Light Bridges except for the fact that they emerge from two emitters.

Blue Plasma Fields in the mappack appear identical to the Combine Forcefields from the Half-life series, just emerging from Aperture Science emitters.

## Notes

* Blue Plasma Fields in Portal: The Flash Version were created before the Hard Light Bridge in Portal 2.
* Blue Plasma Fields behave identically to the Force Deflection Field. This is likely a coincidence.
* According to a sign found next to where they first appear, Blue Plasma Fields have "Low Molecule Density".
Portal: Last Hope

The mod's current logo, though this may be subject to change

Portal: Last Hope is a Portal mod that is currently being developed by Cloud 6 Studios. Little is known about the actual content of the mod, but parts of the story have been released through update posts on ModDB.

A demo for Portal: Last Hope is in development. It is called "PLH: Preliminary Maelstrom".

## Story

Portal: Last Hope takes place in a parallel universe where Aperture Science and Black Mesa are nonexistent, replaces by Future Affinity Laboratories. The player plays as a test subject of Future Affinity Laboratories, being put through a testing track using their Future Affinity Short-Range Handheld Wormhole Generator (the Portal Gun).

The player will be guided by an A.I. named GENIE (Generic Enforcement Network and Industrial Executive) who is Future Affinity Laboratorie's equivalent of GLaDOS.

The mod description teases a hypothetical worst case scenario where something goes wrong and the player ends up as the facilities last hope.

Throughout the promotional images and text for the mod, a character referred to simply as "Him" is mentioned many times.

## Custom Tools

* Future Affinity Short-Range Handheld Wormhole Generator
* Vortex Cannon
Moving Platforms (Portal: TFV)

*This page refers to the Moving Platforms testing element from Portal: The Flash Version.*

## Moving Platforms (Portal: TFV)

An activated and extended Moving Platform.

A deactivated Moving Platform.

Moving Platforms are testing elements from the fangame Portal: The Flash Version. They appear similar to Aperture Science Victory Lifts, except ending in a Portalable wall.

When the Moving Platform is not extended a portal cannot be placed on it's face, however, when a Moving Portal is fully extended it's face becomes portalable. There is no apparent reason for this, as there is no apparent change in the way the face of the Moving Platform looks.

Moving Platforms are generally extended via player location / proximity rather than Button inputs.
Fire Vital Apparatus Vent

The first appearance of a Fire Vital Apparatus Vent, appearing dilapidated.

The Fire Vital Apparatus vent is a custom testing element from The subject KILLER custom map series, appearing first in the map "out & in". Visually it is a regular Vital Apparatus Vent that has been coloured red. They only ever emerge from the ceiling of test chambers and are technically part of the tube network of Aperture Science.

Fire Vital Apparatus Vents exclusively dispense Fire Cubes.

If a Fire Cube needs to be dispensed sideways, a Fire Pneumatic Diversity Vent will be used instead.
Portal: The Flash Version Mappack

*This article refers to the map pack for Portal inspired by the fangame Portal: The Flash Version, not the fangame itself. For the fangame, try: Portal: The Flash Version.*

Portal: The Flash Version Mappack is a three dimensional set of maps for Portal inspired by the fangame Portal: The Flash Version. Despite being based on Portal: The Flash Version, it shares none of the Flash Versions story, only test chamber designs.

## Story

Portal: The Flash Version Mappack features Chell traversing through 40+ test chambers inspired by / directly transfered from test chambers in The Flash Version, guided by GLaDOS. Along the way, Chell ends up going outside of the test chambers a few times due to broken doors and the like. They are generally guided by Rattmann signs whilst outside of the testing track.

At the end of the testing track, a whole cake can be found upon a pedestal. However, once collected, the whole platform begins to lower into a pit surrounded by turrets. The player has to portal off of this platform and into a behind-the-scenes area of a testing track.

They must then navigate through the behind-the-scenes areas until they come to a laboratory filled with giant test tubes of orange goo. Suspended in this goo are clones of Chell. GLaDOS mentions how she has Chell's mind backed up into these clones in case of Chell's death.

Chell must then proceed further into the behind the scenes areas, despite GLaDOS's warnings until GLaDOS decides to stop giving her chances to turn back and actually kill her. What follows is a chase sequence and boss battle against GLaDOS' Mech Robot.

After the robot is defeated, GLaDOS gives Chell one final warning about the world outside, before releasing her into it. Unfortunately for Chell, almost immediately after leaving the facility a Combine Gunship descends upon her from above. It doesn't fire upon her, so she may have been taken prisoner, but either way her fate is unknown.

## Custom Testing Elements

* Moving Platforms
* Blue Plasma Field
* Red Plasma Field
Lava Atlas

This is a photo of the Lava Atlas.

This is a photo of the second Lava Atlas

The Lava Atlas is another form of Atlas (Cooperative Testing Initiative) that is meant to manage the lava, hence his ACTUAL name. In the description of Meet The Cores 3, when you scroll down to the voice actors, you can see that his actual name, according to Harry himself, is "Lava Manager."

Lava Atlas has a orange shell and a matching orange eye. In the third episode of Meet The Cores, Lava Atlas appears right after the talks about he owns the patents for lava. The Lava Atlas tried to offer Fact core some lava in a bag.

Fact core refuses after multiple attempts and the first Lava Atlas has to tell another Lava Atlas to stop putting some lava in a large bucket because he doesn't want it.

The Lava Atlas is voiced by Gregory Holgate.

## Fun Facts

1. Compared to the other Atlas'... he's orange.
2. He is the only known cooperative testing initiative that can speak by far.
The Underground

The Underground logo/intro

The Underground is an animated series on YouTube that ended in 2011 originally made by Machinima, later burgerScum. A user on deviantart.com by the name of cobalt-V claims to have involvement in the project on a personal level.

There are currently 10 episodes, each one presenting a different core. The old episodes can be found in a compilation video made in 2015 made by Mytho Tube.

The series later makes a return in 2021, on the creator's new channel, burgerScum where the episodes are remastered.

## Synopsis

The Interview Core (presumed to be named Seventeen), has a talk show where he interviews other defective cores that escaped the incinerator.

The interviewed cores are then taken by a claw and are reviewed by The Mainframe. If the Mainframe likes the core, a Party Escort Robot will attach it to him. If he doesn't like it, the core will be thrown into the Pit, where cores are turned into Party Escort Bots.

## Characters

* Anthony

* Interview Core
* Paranoid Core
* Protocol Core
* Elite Core
* Ambition Core
* Ego Core

* Friendship Cores
* Party Escort
* The Mainframe
* The Decompiler
* Optimism Core

## ***Unused/ Unknown Cores***

* Greed Core
* Vanity Core

## ***Trivia***

* The Pit Song was planned to be featured in the show but it was released after the series goes on the indefinite hiatus and it took Harry few years to write the song and perform it.
* The Mainframe could possibly be Cave Johnson.

1. ↑ https://www.deviantart.com/cobalt-v/art/Underground-Eyes-Update-270471827
Batcature Laboratories Part 3 - What just happened?

The third part of the Batcature Laboratories Series, "What just happened?" begins where the last map (An airborne adventure!) left off. Alice states that she is unable to guide you to the heavy blast test sphere due to having to fix the valve you opened in the last map to release the Propulsion Gel.

## Test Elements

* Repulsion Gel
* Coffee
* Conversion Gel
* Batcature Magnetic Repulsor
* Batcature Security and Safety Laser Emitter
* Batcature Security and Safety Laser Reciever
* Batcature Glass Door
* Batcature Emancipation Grid
* Batcature Gravity Device
* Water
* Weighted Storage Cube
* Discouragement Redirection Cube
* Batcature Pedestal Button
* Batcature Floor Button
Emotional Cave

Emotional Cave is an alternate universe version of Cave Johnson from the official Portal 2 Perpetual Testing Initiative campaign. They frequently talk to test subjects, giving them raises in their payment and delivering motivational support.

At one point, this version of Cave Johnson goes on the intercom almost in tears to tell the test subjects how much he appreciates them.

## Notes

* Emotional Cave says the word "Chariots" in his sentences for no reason. He is the reason why Cave Prime had to change his codeword from "Chariots" to "Chariots Chariots".
Hammer Notepad (reepblue)

Hammer Notepad is a Youtube series by Blue Portals creator reepblue where he showcases interesting concepts and testing elements built in the Hammer Editor.

There are currently 35 short parts. Not all of the parts are on Portal concepts, but the majority are.

## Custom Testing Elements Featured

A list of custom testing elements featured in these videos.

### Elements that are Used in Blue Portals

* Box Catcher
* Magnetic Nodes
* Hyper Cube
* Ice Cube
* Fire Cube
* Absorption Node
* Signal Cube
* Non-Emancipatable Cube
* Waterwall
* High Powered Fan

### Elements that are Unique to the Hammer Notepad

* Rebellious Cube
* Stupid Radio That Explodes
* Smart Dropper
* Random Cube Dropper
* Reepblue's Hammer Notepad Portal 2 Item Recreations
* Anti-Emancipation Gel
* Signal Gel
* Musical Cubes
* Gel Cubes
Human Flesh Emancipation Grid

An active field

Human Flesh Emancipation Grid is a custom testing element that is part of the Portal 2 mod Portal Stories: Mel. It is a red field that can be toggled on and off. Activated Emancipation Grid combines in itself the abilities of a Emancipation Grid and Laser Field.

## Notes

* Its texture is also present in Aperture Tag mod, but there it is used for a default Laser Field.

## Gallery

The field reacts to a cube and a portal shotFrom old Aperture
Security and Safety Laser Emitter

An unpowered emitter.

A powered emitter, releasing a laser.

The Batcature Security and Safety Laser Emitter (often shortened to "Batcature Safety Laser") is the Batcature Laboratories equivalent of the Thermal Discouragement Beam Emitter, and behaves identically.

When it receives a signal, the Laser Emitter opens and begins to fire a Batcature Security and Safety Laser, which is essentially identical to a Thermal Discouragement Beam.
Into The Multiverse Part 5

In part 5, the player travels through a warehouse-like area and some offices, where they must destroy sentry turrets and find a keycard. They then reach a large lobby-like area, with four locked labs. The player must find a keycard for the green lab in a collapsing elevator, then the keycard for the orange lab in the maintenance area behind the green lab and the keycard to the blue lab by killing the opera turret with the Giant Laser. They must then use a Helibomber to break some crates and a glass window. Then they need to enter the observation room, and interact with the keyboard to turn the exit portal for the Giant Laser so it points the other way. They then need to fling themselves into a hallway, and climb a ladder until they reach he top of the building. They can then portal into the observation room.

### Happy Birthday Easter Egg

Behind the yellow lab, there is a turret birthday party. Contrary to common belief, it is possible to reach it without noclip, as the yellow keycard is found in the break room sink.
Fire Pneumatic Diversity Vent

The Fire Pneumatic Diversity Vent

The Fire Pneumatic Diversity Vent is a custom testing element from The subject KILLER series, it first appears in the map "out & in". Visually it appears to be the end of a Pneumatic Diversity Vent that has been coloured red. It dispenses exclusively Fire Cubes at great speed.

Fire Pneumatic Diversity Vents appear to be used whenever a Fire Cube needs to emerge from a wall instead of from the ceiling. Fire Vital Apparatus Vents are normally used instead.
Green High Energy Pellet Launcher

A green high energy pellet launcher on the floor next to a Pedestal Button.

Green High Energy Pellet Launchers are slightly green tinted variants of the normal High Energy Pellet Launcher. Instead of releasing regular High Energy Pellets, they instead release the much more stable Green High Energy Pellet. Green High Energy Pellets do not lose power the longer they move.

When activated by a Pedestal Button, The Green High Energy Pellet will only explode when the button is pushed again to release a new pellet. When activated by a floor button, the Green High Energy Pellet will only explode when the button stops being pressed, requiring something to be on the button to use the pellet.
Aperture Manhack

The Aperture Manhack is a piece of technology from the Portal mod Portal: Prelude. They behave identically to the Manhacks from the Half-Life series which are canonically weapons created by the Combine. Aperture Manhacks are employed by GLaDOS in Portal: Prelude as part of her plan to kill all employees in the Aperture facility.

Identically to normal Manhacks, Aperture Manhacks are essentially tiny sawblades flying through the air. They fly towards the player and deal damage upon contact.

They are especially effective in narrow corridors such as those in the Aperture Facility, due to how difficult it can be to avoid them.
Batcature Laboratories

The Batcature Laboratories logo.

Batcature Laboratories (also known as Batcature Science) is the Batcature Laboratories Series equivalent of Aperture Science. It is populated by Bendies, and run by the Cat Overseers. It takes place on two large "flagships" moving through the sky, the Alpha Flagship and the Omega Flagship, though a note before one of the Batcature test chambers states that Batcature Laboratories also has facilities on the ground.

## Employees

* Cat Overseers
* Alan
* Minor Batcature Laboratories Employees
* Subject 2

## Products

A list of products and inventions that can be attributed to Batcature Laboratories.

 Batcature Pedestal Button
 Batcature Floor Button
 Batcature Indicator Line
Instant Teleportation Device

The Instant Teleportation Device

The Aperture Science Instant Teleportation Device is a tool avaliable to the player in the Portal 2 Virtual Reality mod Portal Stories: VR. It goes in the player's right hand and projects a small red dot onto the surface it is aimed at.

When the button on the device is pressed down and then released, the user is teleported instantaneously to the point of the red dot projected by the device. This allows the player to easily maneuver around the VR test chambers.

## Notes

* Mandatory regulations require Aperture Science to warn users of the device that under no circumstances should it be submerged in water or other liquids (even partially), and that the user should not look into the operational end of the device.
	+ However, after stating this warning, the Announcer states that failure to comply will result in no repercussions whatsoever.

* According to the Announcer, the reason the player is unable to take cubes they are holding using the Apparatus Retrieval Device with them when they teleport is due to the likelihood of the test subject fusing with the cube.
* According to the Announcer, teleporting while holding a Weighted Storage Cube is also illegal in 73 states.

## Gallery

The underside of the deviceThe operational end of the deviceA side view of the device
Maxwell Martins

Maxwell Martins is an employee of Aperture Science from the series "The Office Prank". He works in the offices of the facility, and is partly responsible for initially setting up the Mannequins (as what he thought was a harmless prank) which would kick of the rest of The Office Prank's story.

He set up the Mannequins with the help of his coworkers Miles Shaw and Ted Ross.

According to an A-Mail from Tony Gray in the second part of The Office Prank, everyone involved with the prank has gone missing. This almost definitely includes Maxwell.

## Trivia

* Maxwell Martins' A-Mail address is SSSG@aperturemail.com.
Portal: Prelude (Universe)

*This page refers to the universe in which Portal: Prelude takes place, for the mod itself try: Portal: Prelude.*

## Differences From Canon

* Aperture Science manufactures many new testing elements such as Gravity Walls, Portal Fizzlers, and Vaporization Zones.
* GLaDOS is capable of attacking people in the Central Core Chamber in many more ways, including tractor beams, energy pulses, and strong blue lasers.
* GLaDOS is launched without the Curiosity or Morality cores, but the Morality core is placed on her by Abby shortly after her initial activation.
* Aperture Science manufactures it's own version of the Manhack, which in canon is a device developed by the Combine.
Fact core

Picture of Fact Core in Meet The Cores

The **Fact Core** is a corrupted personality core that appears in the single-player campaign of *Portal 2* and the main character of meet the cores 2-3.

Fact Core is one of the cores retrieved by GLaDOS for Chell to attach onto Wheatley, in order to initiate a core transfer procedure via corrupting his control of the central core body.

The Fact Sphere speaks like a stereotypical "know-it-all", spending most of its time rapidly rattling off various facts. While a small portion of the listed facts are true, most of them are incorrect and downright illogical.

The Fact Core, along with all the corrupted cores, is voiced by Nolan North. In Meet The Cores, he is voiced by Harry Callaghan and seems much more interested in interviewing and meeting all of the cores in the facility. He lacks his constant brigade of facts and has been toned down, although it is mentioned that Fact Core claims to know everything.

## Trivia

* Fact Core was the only one out of three corrupted cores that managed to evade being sucked into space when Chell opened a portal to the moon.
* In the unused audio files, Fact Sphere can be heard yelling at both Space Core and Adventure Core. This could be used for three things: used when they are in the cage right before the boss fight begins, while on the central core body, or both it and Rick were going to be in the ending cutscene.

* Strangely, in some parts he knows the camera is with him, yet in other parts, he doesn't
Into The Multiverse Part 3

In this map, the player gets thrown into the garbage crusher. While you're in there, there is the character, Companion Turret that is stuck there with you. When the crusher is activated, you need to save it. After you saved it using the Aerial Faith Plate, You need to go up to the control room, And once you in there, the Turret will be your ally. When the crusher stops, you need to press the button that Makes it go up. (W.I.P)
Rebellious Cube

The Green Rebellious Cube

The Rebellious Cube (unofficial name) is a green Portal 1 style Weighted Storage Cube seen in the episode of "Hammer Notepad" by reepblue: Box Catcher V2. This video was meant to demonstrate the functions of another custom testing element made by reepblue called the Box Catcher.

When picked up in the video, a Youtube popup appears pointing to the cube with the word "crap". When placed in the Box Catcher, at first it seems to work. Then, however, it leaps out of the top of the Box Catcher.

It is assumed that this was a cube that would leap off the buttons it was placed on, similarly to the BumbleBall, but with more force.
Chuck

Chuck in Meet the Cores 3

Chuck demonstrating that his eye colour can change.

> "*My name's Chuck. I'm the law 'round these parts.*"
> ― Chuck
>
>

**Chuck** is the Police Core that enforces laws in the Enrichment Centre. Chuck has a very New Yorker/New Jersey accent. He may be loosely based off a character from The Underground called Protocol Core, but there are almost no similarities other than they work to make people follow laws. Chuck enforces them forcefully by using a taser and takes his job very seriously, but seems to be laid back and kind when he's not busy with criminals.

In Meet The Cores 2, we are simply introduced to him. He appears again in Meet The Cores 3 when Onathan mistakes him for his badge when he's under a form of robot intoxication. Chuck tases him and he falls into a duplication machine.

## Trivia

1. Chuck can change his eye color and has a siren for when he needs to use it. So far, he has not been required to, but has demonstrated it when asked.
2. Despite not being able to eat, Chuck has mugs and donuts around his office. He claims his favorite flavor of donut, if he could eat, would be 'justice flavour'. He also claims to get all the dougnuts he can look at.
3. Chuck is voiced by Gregory James Holgate alias **The Stupendium** who also did Ray and other cores in the Meet The Cores franchise
4. He wants to make his own police show titled: 'The Long Rail Of The Law'.
5. He is never off duty, as it is not necessary by his means.
Unnamed Batcature Series

There is an unnamed series that takes place in the universe of Batcature Laboratories. It currently consists of only one part, and will likely never be finished due to DJBatcat wishing to move on from the Portal 2 community and into the G-Mod community.

It takes place shortly after the events of Part 5 of the original Batcature Laboratories Series.

## Credits

**Main Mapmakers:**

* DJBatcat
* Kwinten
Chris

The guy Cave Johnson fires at the beginning for misspelling "station" as "statoion" is named Chris. This is a reference to how level designer Chris Onorati, better known as TMast98, accidentally made this spelling mistake on a sign, which started a joke of the team "firing" him whenever he made a mistake. This is referenced in the credits, when Chris's drawing has the word "statoion" with the extra "o" crossed out. Also, in Chris's office at the beginning of Chapter 3, the whiteboard says, "Chris if you erase this board again I'll make sure you get FIRED!"
Batcature Laboratories Series

Batcature Laboratories is a custom map series for the Portal 2 PTI made by DJbatcat. It features the player (Who is canonically a Bendy) making their way through the test chambers (and occasionally out-of-bounds areas) of Batcature Laboratories, a facility set inside multiple giant airships.

## Maps

* Batcature Laboratories Part 1 - Custom testelements to test!
* Batcature Laboratories Part 2 - An airborne adventure!
* Batcature Laboratories Part 3 - What just happened?
* Batcature Laboratories Part 4 - Between portals and space
* Batcature Laboratories Epilogue (PART 5)

*See Also: Unnamed Batcature Series*

## Credits

A list of credits that incorporates all of the credits from the series.

**Main Mapmakers:**

* DJBatCat

**Mapping Help:**

* Treasureghost

**Custom Modeling:**

* Raybe

**Puzzle Design:**

* Turrets turret

**Playtesters:**

* Papske
* SpielSatzFail
* Raybe
* Deathwish808
* Miles
* Kwinten
* poitendo
* The Reviewer
* Pokey man go app
* Duma
* Quarter2Doom
* Headcrab
* A.E.G.I.S
* Gazzoboys
* Susan murphy
* Moi
* Tuleby
* Treasureghost

**Skybox:**

* Kamaock

**Music:**

* DagelijksHaaDee on Youtube
* ditismilan on Youtube
* "Envy revealed" from Fullmetal Alchemist Brotherhood
* Sonoton-A Day at Night