recursal/Fanatic-Fandom huggingface dataset:
Omega Chronos

> Jennifer Bronwen - "It’s not a good system for indulging a cavalier approach to navigation."
>
>

Omega Chronos is a star system located in neutral space, comprising two distinct groups of planets, named Belts, ringing the central star. The system is notable for its high density of planets and difficult navigational conditions.

## Origin

Located rimward of Ercinean territory, Omega Chronos is close enough to Assembly space to be reasonably well-travelled, but far enough beyond governmental jurisdiction to be independent. This location, combined with the high availability of hiding places spread across over two hundred planets, makes the system an attractive base for numerous criminal enterprises.
Tamal Nasiri

> - "You’d better watch your ass, sweetheart."
>
>

Tamal Nasiri is a terran resident of Hel's Market. He is Jennifer Bronwen's lover at the beginning of the events of Conflagration.

## Origin

Born in the remote colony system of Trenton's Redoubt, Tamal moved to Hel's Market in his late teens. He works as a musician, and is a popular enough act in the bars of Highmarket and Midmarket to maintain a relatively luxurious lifestyle by the standards of neutral space.

## Conflagration (book one)

Jennifer is staying with Tamal when Orden Snake-Eyes calls to offer her a job. When she returns to Hel's Market after escaping from Modeus, she visits Tamal at his apartment.
Armada nanites

Armada nanites are a communications technology designed to permit direct ship-to-ship networking of shared resources that need to be kept separate from regular communications protocols. For example, a fleet might choose to use nanite integration to regulate its friend-or-foe routines without requiring transponder handshakes.
Burning Suns - Conflagration issue 9 - Best Served Cold

> Keera - “I don’t regret meeting you... and I’ll never regret trusting you."
>
>

A ghost from Jen's past ups the stakes for the Fortune's crew. Lawinson gets caught up in the fallout from the attack on Oceanhill. And Keera has to trust a new ally in order to resolve a crisis.

## Chapters

* Jen
* Keera
* Lawinson
* Jen
* Keera

## Where/how to buy?

* **Burning Suns - Conflagration (illustrated series) on SunTzuGames' website**
Sien Solta

> - "I find your paranoia as unattractive as it is misguided."
>
>

Sien Solta is a changeling politician and diplomat. He currently holds the post of Minister for Foreign Affairs and represents the interests of the Federated Consortium of Changeling Nations to the other races of the galaxy. Additionally, he is a senior member of the Consortium's Diplomatic Service and has served as an instructor at their Academy, where he was a mentor to Keera Naraymis.

## Origin

Solta was born on Eva Amarian, in the changeling capital system of Eva Arielle.

## Conflagration (Book One)

Solta is sent to New Lagos, the Marauder capital, to negotiate the terms of a new security and trade treaty. The Marauder diplomat who deals with him is none other than Keera Naraymis.

## Conflagration (Book Two)

Solta travels to Kyzar to answer questions regarding the artefact theft in Berlin, since the discovery of Darya Solinas' body implied changeling involvement in the crime. Later, when Keera's true identity is discovered by the Marauders, Lau Lawinson and Saul Mendieta confront him. He denies any knowledge, implying Keera is a Sentinel agent.
New Lagos

> Conflagration - "New Lagos...the heart of Marauder space"
>
>

New Lagos, on the planet Geonova in the Sol Deuterion system, is the capital city of the Marauder civilisation, the Commonwealth of Free Terran States.

## Origin

Founded in 925 ATA as the first settlement in the then New Elysium system, New Lagos was named by its terraforming crew in honour of their ethnic roots.

In 958 ATA, the system was renamed Sol Deuterion to better reflect its selection as the Marauders capital system. The planet was renamed Geonova, but the locals were strenuous in their objection to renaming the city, so New Lagos it remained. Massive resource was poured into its development, funded by the profits from the galactic markets on Bronwen, and New Lagos and its surrounding conurbation is one of the most densely urbanized areas in Marauder space.

## Points of interest

* Commonwealth government complex
* Poseidon Plaza (Monument/Public space)
Ercinean Navy

The Ercinean military is a long-established organization, heavily geared toward peacekeeping and population defence. While neither the largest nor best armed force in Assembly space, they are not a foe to be taken lightly.

## Origin

Ercineans have the ability to fly, and their innate navigational ability makes them superior pilots to any other race. Following from this, their naval forces depend largely on smaller vessels, retaining the manoeuvrability and flexibility of action and reaction that their natural abilities provide. The Ercinean navy boasts by far the largest number of raider-class fighters per capital ship of any major Assembly Navy.

The Ercineans also take responsibility for the defence of Farseer territory.

## Military doctrine

Ercineans are masters of the art of Fabian tactics. Lacking the numbers to successfully prosecute pitched battles, their strategists are content to draw out phases of combat into lengthy campaigns of attrition. Since the ercineans are almost always engaging defensively, such tactics exploit the weakness of an aggressors' logistical concerns - an invader is always vulnerable in their supply lines and lack of secure positions.

## Navy ranks

 Flight Adjutant

## Notable events

The Hundred-Years War

The Hellfire Campaign
Marauder Navy

> Jennifer Bronwen - "That, Timo, is a titan-class vessel, the mother of all battleships."
>
>

The Marauder Navy is a branch of the Marauder armed forces specialising in space-based operations and engagements.

## Origin

The Marauder Navy was officially founded shortly after the establishment of the Marauder Government. In practice most of its command structure, personnel, and ships were already in place as part of the colonial defence force based in Oceanhill under the command of Esther Montford.

Due to the underfunded nature of the most of the colonies that comprise the Marauder faction, the initial expansion of their navy was primarily achieved by refitting civilian ships for patrol and combat duties. The addition of the Bronwen system to Marauder territory, with its rich mineral deposits and galactic market, enabled the construction of more combat-oriented vessels in the late 960s and early 970s.

## Military doctrine

The Marauder's doctrines were originally derived from Terran operational procedures, but since Marauder policy in galactic affairs is generally more confrontational and aggressive, their tactical doctrine has evolved to reflect that policy as well as the territorial and material constraints of their civilization.

Something of a professional sore point for many of the navy's commanders, the Marauder's overall approach is to exert tactical dominance on the ground, since interdicting vast areas of space will always be beyond any realistic fleet capability, and the resources of any civilization are concentrated on planets. Their fleet structure provides a high degree of flexibility thanks to its modular organization, and the fleets specialise in deploying and supporting the Marauder Army's ground forces while avoiding prolonged ship-to-ship combat, as many of their ships are not fully specced for combat.

Marauder doctrine holds that its naval and land-based services are parts of the same cohesive force, and extensive cross-training is undertaken to drill this sense of unity into its service personnel.

The commissioning of the Titan-class "Hephaestus" in 988 ATA, with the firepower and complement of nearly 2 full task forces has made it possible for the Marauders to also engage in space-based conflict, however thus far the vessel has only been deployed in a support role.

## Notable characters

Fleet Admiral Grigor Nazarian

Vice Admiral Zhang Wei

Captain Isabela Begun

## Notable events

* The Hellfire Campaign
* The Oceanhill Incident

## Notable vehicles

* FTS Hephaestus (titan class)
* FTS Saladin (dreadnought class)
* FTS Agamemnon (dreadnought class)
Eva Arielle

> Jennifer Bronwen - "Leaving aside the fact you’ve got no money for passage to Eva Arielle..."
>
>

Eva Arielle is the home system of the changeling race, and the capital system for the Changeling civilisation, the Federated Consortium of Changeling Nations.

## Origin

Discovered in 301 ATA as the home system of a previously undiscovered race of advanced sentient beings with the ability to mimic other forms of life.

Eva Amarian is the capital planet, home to the Consortium government in the city of Amaris. Amaris is galactically renowned as a seat of learning, with the University of Amaris enjoying a reputation as one of the best schools in the Assembly. It also houses the headquarters and training academy of the Consortium Diplomatic Service.

During the Sentinel Rebellion, the system came under attack, but was successfully defended with minimal casualties.

The four main planets are closely spaced, each visible from the surface of the others. They are named for the Creators, the elemental deities of the changelings' dominant, albeit now mostly declined, religion. "Eva" in the old changeling language means home and "Arielle" is the collective name for the pantheon.

## Notable locations

* Eva Amarian (planet, system capital)
	+ Amaris (city, planet capital)

* Amsara (planet)
* Eva Anastos (planet)
* Evanesta (planet)
Dark matter missiles

Dark matter weaponry is outlawed by the Assembly charter, since the effects are not fully understood, nor fully controllable. This has not prevented occasional dabbling in the technology.

## Origin

Officially, no such technology exists. There is one documented use of weaponized dark matter, occurring during the Battle of Bedingrade in 83 ATA, when the Terrans, having lured the Stalker fleet into a trap, detonated nuclear warheads in the dark matter pockets that infest the system. The Stalker fleet was obliterated.

The Assembly sanctioned the Terrans heavily, but the battle played a decisive role in ending the ongoing conflict. Research into dark matter weapons tech is proscribed by every civilisation that is signatory to the Assembly charter.
Serris Eng

> - "...You really have to work on not turning your extractions into complete and utter shitshows."
>
>

Serris Eng is a senior officer in the Changeling Consortium Diplomatic Service, holding the rank of Section Commander. He is the commanding officer of both Keera Naraymis and Laenan Estris.

## Origin

A gifted mimic, Eng rose to prominence in the Service by completing a deep-cover mission in Ercinean space (assignments to impersonate ercineans are rare and given only to the most outstanding agent candidates). Respected for his professionalism and pragmatism, he commands the respect of his subordinates and superiors alike.

## Conflagration (Book Three)

When Keera contacts Estris to warn the Consortium about the Sentinel plot, Eng is the watch commander Estris refers her to. He reinstates Keera to active duty with the goal of stopping the Sentinels carrying out their mission.

## Insurrection (Book One)

After Keera's extraction from Lazarus Depth, Eng helps her to resolve Jen's predicament with Marauder command. He then assigns Keera to liaise with the Guardians.
Target audience / Zielgruppe

## Wer ist unsere Zielgruppe?

Das Spiel richtet sich an Plattformer-Freunde im Alter von 10-30 Jahren.

### Was bietet ihnen das Spiel?

Aufgrund des simplen und traditionellen Aufbaus, werden sich Fans alter Plattformer angesprochen fühlen.

Die 2.5D Grafik sorgt für einen ansprechenden Darstellungsstil, welcher auch Jüngeren gefallen sollte.

Da das bisherige Spiel recht kurz ist, wird von einem Durchgang von 10 Minuten ausgegangen.
Руда

Добыча руды в Hurtworld делается с помощью кирки или динамита.

## Кремневая руда

Падает:

янтарь

* Кремень
* Камень

## Известняковая руда

Падает:

* Известняк
* Глина

## Железная руда

Падает:

янтарь

* Железная руда
* Камень

## Угольная руда

Падает:

неотшлифованный алмаз - очень маленький шанс

алмазная пыль - маленький шанс, такойже как и у янтаря

* Уголь
* Камень

## Титраниум руда

Падает:

* Титраниум руда
* Камень

## Мондиниум руда

Падает:

* Мондиниум руда

Ядовитый!

## Ультраниум руда

Падает:

* Ультраниум руда

Радиоактивный!
Praetorius

> Kohath - "Machine response time, allied with the trained skills of a peerless warrior"
>
>

Praetorius is a cyborg, a gladiator-class animate currently resident on Korxonthos. He is an unusual animate in that his organic scaffold comprises the body of a Guardian.

## Origin

Praetorius was assembled as a Preceptor, an animate with extensive capacity for autonomous decision making and self-improvement. He has been functional for just over three hundred years. As a gladiator - one of the least common classes of cyborg - his specialist function is part psychology, part combat - his appearance and the obvious parallel with the immortal Order of Guardians instils fear in opponents, and his close-quarters combat skills are extensive. He can function as a bodyguard, a commando, a combat figurehead, or even, if the occasion demands, a competitor in sporting combat trials.

## Conflagration (Book One)

Praetorius is introduced to Kiith Kohath upon the latter's return to Korxonthos after resigning his commission with the neomorph military. Praetorius, along with Dolos, is assigned to assist Kohath in his investigation of the Reavers. He commands a defence detachment during the Reaver attack on Korxonthos, and rescues Dolos when her position is overrun.

## Conflagration (Book Two)

Praetorius travels with Kohath and Dolos to the Shackleton system to collect evidence pertaining to the Reaver attack there, and then to Chios with a similar goal. Once Kohath deduces that the next attack may occur in the Oceanhill system, the cyborg team travel there, but are intercepted by Reaver raiders, who severely damage their ship.

They are rescued by the Bronwen's Fortune, and Kohath engages Jen and Keera's services to take them back to Korxonthos via Asgard after their business on Marinaris is completed.

En route to Asgard, they are intercepted by the Marauders, and Praetorius and the other cyborgs hide in one of the Fortune's smuggling compartments, powering down to escape capture.

On Asgard, the crew encounter Arkaion in a meeting with the information broker, Shan'Chael. While Arkaion's request for assistance is not directed at the cyborgs initially, when Kohath receives new orders to take command of the cyborg fleet, Praetorius elects to accompany Dolos and the Ronin to Kyzar.
Kyzar Station

> Conflagration - "...The most spectacular feat of engineering ever accomplished."
>
>

Kyzar Station is the seat of the Galactic Assembly of Sovereign Civilizations and the centre of power in the Burning Suns galaxy. Home to millions, it is an entirely artificial environment constructed over millenia to accommodate the business of running the galaxy.

## Origin

Kyzar Station was initially constructed to serve as a neutral meeting point for the negotiations that followed the end of the Hundred-Years War. Built using aspects of technology from each of the negotiating races, the structure was quickly constructed. After the agreements that formed the original Assembly charter were reached, the station was chosen as the logical place to host the new body.

From that point on, the station gradually expanded to meet the needs of the growing bureaucracy. More races joined the Assembly, and more responsibilities were taken up, and decade by decade Kyzar station expanded. It quickly became apparent that a long-term architectural plan would be required, and thus the idea of capturing the power of the Kyzar star in what will eventually become a complete Dyson sphere was born.

The ribs of the station, describing individual Dyson rings around the star, are complete, and the shell is developing, expanding outwards from the original station, which forms one of the sphere's poles. Much of the surface area is dedicated to atmosphere, energy, and water generation, with hydroponics, construction facilities and dockyards making up a smaller, but substantial proportion of the remainder. Much of the populated area is located around the original station, and spread out along the main transit corridors along the ribs.

## Points of interest

* The Assembly (district)
	+ Guardian mission
	+ Marauder mission
	+ Terran mission
	+ Grand Council Chamber
* The Grand Concourse (district)
Shan'Chael

>
>
>
> - "You know how much I abhor a knowledge vacuum."
>
>
>
>

Shan'Chael is a black-market recruitment broker and information dealer. Based in Hel's Market in the Asgard system, he is a well-known, respected, and no-little feared figure in the galaxy's criminal underworld.

## Origin

Shan'Chael was born in the Outskirts district of Hel's Market, on the planet Hel in the Asgard system. Little is known of his childhood, or how he came to prominence as a leader in the local criminal hierarchy. All that is known for certain is that the effete, fussy, pedantic little human is taken lightly at one's peril.

Shan'Chael has built up an extensive network of contacts over the years, and uses that knowledge to broker employment opportunities. Notable operatives in his network include Jennifer Bronwen (a freighter captain), Dolos (an infiltration specialist), Kiith Kohath (a military strategist), and Wai-Mei Xox (an antimatter procurement expert), a selection that speaks to the range specialities he can bring to bear.

## Conflagration (Book One)

After meeting Orden Snake-Eyes and receiving his offer of work, Jennifer Bronwen visits Shan'Chael in his offices to organise a crew to help her with the job. Shan'Chael arranges for Timo Honold, Dolos, Wai-Mei Xox, Darya Solinas, and Thud Jones to connect with Jennifer, and offers her a warning regarding trusting Snake-Eyes to far.

When Jennifer returns to Hel's Market with Keera Naraymis as her new crew member, Shan'Chael organises for Keera to obtain access to the Changeling Diplomatic Service's network, and compensates Jennifer for Solinas' breach of contract. He also points out the value of Keera's training as an undercover agent.
Changeling race

### Primary traits

Shape-shifting, fast learners (4-5 times faster than a terran), curious, outgoing.

> Minister Solta - "My people are often accused of duplicity on no grounds other than their species"
>
>

The changelings are one of the most unusual species in the galaxy, with a unique ability to transform their physical appearance. As such, they are generally treated with a degree of suspicion by the other sentient races, since, within certain limits, it is possible for them to mimic almost anyone.

## Biology

Changelings are an avian derived species, as evidenced by their beaks. They do not possess a particularly acute sense of smell, but have very sharp hearing and eyesight. They reproduce sexually and are fully mature (relatively late in their short life-cycle) by the age of 12-13.

The changelings' defining biological characteristic is their ability to alter their physical appearance to mimic those of other life forms. The transition is superficial, allowing an effective change of outward appearance only, via ingestion of a target species DNA. Since their underlying physiology remains the same, their biological responses to environment and trauma remain unchanged. A changeling can imprint a maximum of four DNA patterns other than their own at any one time. They cannot mimic anything that is not dictated by DNA, so it is not possible for a changeling to pass themselves off as a cyborg or a templar.

The shape-shift - referred to as skinshifting - is an energy intensive process that is exhausting for the changeling. It is difficult for a changeling to manage two changes within a short space of time, and impossible to do more than two without the aid of stimulants. Once a change is achieved, however, it requires no further energy to maintain the new form. Changelings have a high metabolism to fuel skinshifting, and changelings actively involved in a lot of shifts consume a lot of food relative to their bodyweight.

Changelings are sequential hermaphrodites, changing sex to regulate hormone levels once every few years throughout their adult life. Most changelings tend to have a preference for one or other of the sexes, and may undertake hormone treatments to minimize their time spent in their less preferred sex. All changelings are born female, and go through numerous rapid change cycles (referred to as morphs) during puberty, which is also when the skinshift ability manifests.

## Notable changelings

* Darya Solinas
* Keera Naraymis
* Laenan Estris
* Sien Solta
Giants

### Abilities

Submerged defenses, Diplomatic ambush, Extra armor plating, Emergency repairs, Gravity manipulator, Evacuation pods, Warp deployment, Unknown archives.

The Giants are a faction of the Leviathan civilisation, albeit an almost entirely devolved one composed solely of members of the giant race.

## Origin

The existence of the Giants was not disclosed to the Guardians until 14,000 BTA, some 70,000 years after their first contact with the Leviathans. When queried about this curious fact, the Leviathan leaders claimed it had been irrelevant, since the Giants had no wish to engage with outsiders.

This isolationist viewpoint continues to be the hallmark of the Giants' interaction with the other races. Like their cousins, they organise socially into family and clan groupings, but unlike the leviathans, they have no further organisational hierarchy, save for a small advisory council of clan leaders. In matters of galactic politics, they tend to accede to the decisions of the leviathan Conclave of Ancients.

Giants require even larger ranges than leviathans, and thus in more recent times, as they have become more populous, they have begun to colonize new systems, bringing them into direct contact with some of the other races whether they wish it or not. That contact, and their reaction to it, has been the source of some political friction, and even some armed skirmishes, in recent decades, in particular due to the overlap of desirable territory with those worlds required by the neomorphs for their xenogalactic physiology.
Leviathan Navy

Natural spacefarers thanks to their marine heritage, the Leviathan Navy is one of the oldest space forces in the galaxy.

## Origin

Leviathans have been spacefarers for nearly 85000 years, and the origins of their naval capabilities are shrouded in the mists of both time and the general leviathan reticence to share information.

## Military doctrine

Leviathans tend to be traditional thinkers, and they have a deep and confident understanding of their own strengths and weaknesses. They tend to adopt strategies that play to those strengths. Their ships are comparatively slower and heavier than those of most other races, but are also stronger and more heavily armoured. Thus, attritional defence is favoured - Leviathans rely on reaching an objective first, digging in deep, drawing up clear battle lines and patrolling in optimal formations for direct conflict.

Smaller leviathan vessels are capable of operating in marine environments as well as in space, and as a result of this capability, it is not uncommon for leviathans to hide at least part of their numbers by submerging vessels in planetary oceans, a tactic that has surprised no few inexperienced opposition commanders over the millennia. The most famous example of this kind of deployment occurred during the Sentinel Rebellion.

## Navy ranks

 Adept
 Specialist (!)
 Junior
 Young one
 Newborn
Champion Army

> Conflagration - "she could do critical damage to his organic tissue if she was committed enough, and he did not doubt the precision of her aim"
>
>

Genetically engineered, bred and trained for battle, the champions of the Neomorph Polity exist for one purpose - to bring destruction to their enemies.

## Origin

The origin of the Champion Army is in the essence the origin of the Champion faction, as the warrior-caste was genetically engineered and bred for the purpose of strengthening the Neomorph's ability to defend themselves and their society. Learn more about the Champion race's origin here.

## Military doctrine

Due to the Champions' specialization as warriors, they rarely work with specific organisational doctrines, but tend to adopt a more special-operations-style approach, where they assembly specific task forces to achieve specific tasks. The Champions' chameleon abilities and capacity to communicate using skin colors, as with the Neomorphs, makes them ideally suited to such methods.

The Champions are especially good at small-scale combat in confined spaces, due to spending most of their lives and training time abaord ships in their fleets or in small colonies.

The proud warrior caste believe themselves to be above many common military activities, such as guard and patrol duties, and more often than not will remain disengaged from a fight until a decisive blow can be brought to bear. Defensively, they consider themselves as a the final bastion and take pride in fighting in small groups. It is not uncommon for specific individuals to remain in cadres from birth, creating strong group loyalty with their comrades.

## Army ranks

 Captain
 Commander
 Staff Specialist
 Specialist
 Crewman
Neomorphs

### Abilities

Adaptation, Reverse engineering, Reassembling, Seized technology, Tech jamming, High tech, Personal shields, Personal teleporters.

The neomorphs, properly titled, the Neomorph Polity, are the major civilisation of the neomorph and champion races.

## Origin

The citizens of the Polity arrived in the Burning Suns in 955 ATA aboard a fleet of starships, fleeing the destruction of their home system and civilisation in a distant galaxy. The nature of the calamity that impelled them to flee has never been disclosed to the other races.

The neomorphs, including their warrior caste Champions, settled in the Nomius system in 968 ATA and began rebuilding their civilisation. Due to their xenogalactic nature, the planets available to them for colonisation are quite restricted, and this geographic limitation has been the source of some friction with their immediate neighbours, the leviathans and their giant cousins.

Because of their near extinction and resulting geographic constraints, their cultural attitude toward reproduction has shifted. Since neomorph females are capable of laying dozens of eggs in a single clutch, population increase has to be carefully controlled, with only a few thousand females each year selected for fertilization. To maximize the genetic diversity, multiple males are usually assigned to feritlize each egg clutch.

This clinically organized approach has more or less abolished the need for mating pairs, and while neomorphs do form and nurture emotional attachments, these are as likely to be polygamous as monogamous.
The Nexus Massacre

In 500 ATA, a cross-species Assembly expedition to the Eng-Kohn Nexus led to one of the greatest tragedies in Assembly history, the massacre of an entire research fleet. In the aftermath, the Assembly passed down a stricture regarding the approach and activation of unidentified navigational beacons.

## Origin

In 480 ATA the Assembly began a research program dedicated to systematically detecting and investigating unidentified navigational beacons in various star systems both within and beyond Assembly space.

Over the years many examples were discovered, mostly proving to be old beacons from the fallen empire of the Psyonic Templars. A few times unidentified craft were spotted close to the sites, but with no threat posed either to individuals or the research, the program was upgraded in the hopes of finding more valuable information on potentially unknown past - or present - civilizations.

## Key events

In 500 ATA the Eng-Kohn Nexus was discovered and mapped. Long-range scan data and results from initial probe surveys suggested that the system contained up to a dozen unique beacons.

Over fifty vessels, the largest research fleet in the history of the Assembly (including a handful of military escorts for protection), set out to explore the system.

The initial surveys went well. The first beacon mapped a route to a resource-rich system, and provided detailed navigational data of an uncharted region of space as well as unknown tech and communications records. One week later, the activation of the second beacon resulted in an immediate assault by an unknown number of unidentified enemy ships.

During the following two days, several very disturbing distress calls were received from inside the system, then all communications abruptly ceased.

## Aftermath

A rescue fleet was dispatched, heavily reinforced by Templar warships, but when long-range scans and probe surveys were unable to find even a trace of any vessel, friendly or otherwise, the commander of the rescue expedition abandoned the mission, unwilling to risk further lives.

The research program was immediately shut down and the Assembly passed down a stricture, enacted into law unanimously by every member state, making it illegal to interact with or attempt to take possession of any unidentified beacon.

The Eng-Kohn Nexus remains quarantined, and is the subject of many tall tales and ghost stories. Numerous distress calls and sensor scans have been recorded over the years by passing vessels, rumoured to match the profiles of the vanished fleet. Adventurers with little respect for the Assembly's rules have been known to violate the quarantine, and year by year, the number of lost vessels grows...
Nomius

Nomius is the settled home system of the neomorph and champion races, and the capital system for their civilisation, the Polity.

## Origin

Nomius was uninhabited until relatively recently, at least by the measure of sentient species - some indigenous life was present on a number of planets. However, in 968 ATA it became the designated home system for the recently arrived Neomorphs and their genetically engineered warrior-caste, the Champions. Restricted by their xenogalactic biology to very precise environmental conditions, thus far only one planet (also named Nomius) supports a colony.

## Notable organizations

* Champion Army
* Champion Navy
* Neomorph Army
* Neomorph Navy
Fulda

Fulda is a star system located in neutral space.

## Origin

First mapped by the changelings in 37 BTA, but never identified by more than a code, Fulda was formally "discovered" in 84 ATA by a group of refugee-come-pioneer Terrans displaced from their original colony in the Perseus belt by Stalker aggression. However, communications from the settlers ceased shortly after they reported claiming territory on the sixth planet in the habitable zone.

Many years later, a changeling logistics expedition passing through the system while deploying communications buoys recorded the existence of a settlement. A landing party was dispatched to investigate, finding an abandoned settlement and no life signs. The only salvageable piece of equipment was a mining robot found at the end of a sunk shaft. The changelings never disclosed what data they retrieved from the unit, but a sharp rise in the Consortium's output of titanium shortly after the discovery raised intense speculation.
Recovery drones

Recovery drones are a salvage technology common to all Assembly races. They have been standard space-faring technology for centuries.

## Origin

Developed independently by most races, the slow amalgamation of corporate suppliers in Assembly space has led to standardization into a handful of makes and models ranging from shipboard scavenger modules to the capital-ship-sized processing drones employed in shipbuilding and scrapyards.
Aquila Peleus

Aquila Peleus is the home system of the leviathan and giant races, and the capital system for the Leviathan civilisation, the Dominion of Leviathans.

## Origin

Fiercely territorial and dominant, living space was always going to be the primary issue for the leviathans and their giant cousins, even in a system blessed with a high abundance of water-bearing planets. Every planet in Aquila Peleus capable of supporting leviathan life, does so.

As leviathans are a water-dwelling species, they do not trouble themselves to build much infrastructure on land beyond facilities for launching and landing spacecraft. Most interactions with other species are carried out on massive floating enclave platforms.
Jin-sun Park

> “Lieutenant Jin Park, eleventh regiment,
> Marauder Marines.”
>
>

> “Lieutenant Jin Park, eleventh regiment,
> Marauder Marines.”
>
>

Jin-Sun Park is an officer in the Marauder Marine Corps. He serves as the executive officer of the FTS Bronwen's Fortune under Jennifer Bronwen.

## Origin

Jin-Sun was born in New Lagos on Geonova, the second of three kids. His parents were a firefighter and a police officer, and his decision to sign up for the marines was a response to their example of service. Having graduated from high school with excellent grades, he was selected for OCS after completing his first tour. His posting to the Fortune is his second as an officer, and his first secondment to special operations.

## Insurrection (Book One)

Park is one of the new crew aboard the Fortune, serving as Jen's second-in-command. After their discovery of the destruction of Kyzar, he takes temporary command, ordering the ship out of the danger zone while Jen is indisposed.

After Jen's deception in bringing the ship to Lazarus Depth is revealed, Park grudgingly agrees to help rescue Keera, on condition that Jen surrender to his custody afterward. Upon Jen being relieved of command in Eva Arielle, Park is given command of the ship.

En route back to Marauder space, the Fortune is ambushed and damaged, forcing Park to make an emergency landing in Ice Serpent, where he meets marooned Marauder officer Gina Bell. Gina commandeers the ship to help move her guerrilla unit from Elapidae to Boidae.
Deep space transmitter

Communications technology designed to permit close to real-time data transmission across space.

## Origin

While the communications network in Assembly space is supported by a dense web of transmitters and boosters, the infrastructure serving neutral space is less well developed. Deep space transmitters are generally much more robust and overengineered than their civil space counterparts, as they may have to last for decades without even basic maintenance.
Ice Serpent

> Jennifer Bronwen - "I’ll drop you off at Ice Serpent or back here, whichever you prefer."
>
>

Ice Serpent is a star system situated in Changeling space. It plays host to a galactic market, one of the cornerstones of Assembly economic activity (along with Kyzar and Bronwen), and the system connects many of the races with the Assembly commercially.

The system's star is a red giant, and thus the system has a narrow habitable zone and relatively little life-bearing capability. It is, however, enormously wealthy with respect to mineral resource.

## Origin

In 114 ATA, the Assembly, conscious that trade is the lifeblood of state cooperation, encouraged the establishment of galactic markets in two "crossroads" systems, Bronwen and Ice Serpent. To the templar's dismay Ice Serpent was ceded to the Changelings in 306 ATA as a token of good faith, to aid them against the Sentinel rebellion, and to give the civilisation closer territorial ties to the Assembly. The huge deposits of crystals and natural resources in the system proved to be key in the victory against the Sentinels.

In contrast to its counterpart in the Bronwen system, Ice Serpent deals mainly in raw materials and fuels as opposed to finished goods and services. Several multisystem corporations dealing in extraction, mining, and refining are headquartered on the capital planet, Boidae, which is the financial centre of the system. Elapidae, the only other habitable planet, is regarded as the foundry of the Assembly, with better than fifty percent of the materials used in manufacturing galaxy-wide being processed there.

The system is permanently garrisoned by the Ice Serpent Home Fleet, one of the major divisions of the Changeling Navy, and two small brigades of the Changeling Army. The corporations also employ private security for their production facilities.

## Notable locations

* Boidae (planet, market location)
	+ The Great Salt Ocean (natural resource, tourist attraction)
* Elapidae (planet, market location)
	+ The Sunforge
Cyborg Army

The Cyborg Army is a branch of the Cyborg armed forces specialising in planet-based operations and engagements.

## Origin

The Cyborg armed forces originated in 1047 BTA with the launch of their carrier vessels from the system Lem, and have existed in an unbroken succession since that date.

## Military doctrine

The Cyborgs do not adhere to a particular tactical doctrine, as they develop plans and react to situations as required, adapting their organisation, planning, and rules of engagement in line with their goals. Command is almost always devolved to animates in the field and coordinated by a central platform, often a strategos-class animate.

## Army branches

The cyborg army is not an especially large force, since their Navy is far more central to their core mandate. Nonetheless, kilo for kilo, cyborg combat animates are the best soldiers in the galaxy.

## Army ranks

 Support Specialist

## Notable characters

* Dolos
* Praetorius
Synthesize platform

Synthesize platforms are giant space-based construction yards, primarily geared to the building of superstructures too large to be launched from a planetary site.

## Origin

While orbital shipyards are not uncommon, their larger cousins did not develop until the requirement to construct a neutral space station in the Kyzar system to host peace talks was established. The first platforms were constructed in the system itself, providing on-site processing and manufacturing to negate the need to transport building materials over billions of kilometres.

One of these platforms, superannuated but still capable of production, was acquired by the Hellfire pirates, who used it as both a mobile base of operations and a shipyard during their assault on Hydatus Teign.

The Reavers, while not possessing a platform per se, can amalgamate their foundry ships into a larger facility to enable construction of capital vessels.
Wee Gamma

Wee Gamma is a star system located in neutral space.

## Origin

Wee Gamma's star is a pulsar, emitting high levels of electromagnetic radiation. The smallest and noisiest star to be mapped during an Assembly-funded deep-space surveying expedition, the affectionate nickname "Wee Gamma" as bestowed by the team leader (a terran of Celtic ancestry) stuck with the team, and passed into astrographic immortality.
Farseer Army

The term "army" is something of a misnomer for the Farseers. While individuals may train in martial skills, they maintain no standing forces.

## Origin

The Farseers are a sub-faction of the Ercinean civilisation, and any martial capabilities, arising as they do from individual study, date from the founding of the first communes on Saetorae.

## Military doctrine

Farseers do not adhere to any particular doctrine. They engage in physical conflict only as a last resort either in defence of their own homes or, on an individual basis, to uphold a moral cause (bands of Farseer warriors were active insurgents in the overthrow of the Psyonic Empire).

## Notable events

* The Hundred-Years War

* The Phantom Wars
Stalker Navy

Massively powerful and capable of direct energy manipulation, the Stalker's armed forces are an offshoot of the Templar military. Even more belligerent than their brethren, they are considered one of the most devastatingly effective combat forces the galaxy has ever known.

## Origin

The Stalkers seceded from the Templar Hegemony following the conclusion of the Hundred-Years War. The majority of those who broke away were members of the military, providing the isolationists with ready-made combat resources.

## Military doctrine

As with their parent race, shock and awe are watchwords. Thanks to their advanced abilities with energy manipulation, the Stalkers outgun their enemies on a massive scale, even when seemingly outnumbered. They are also disinclined to accept surrender or prisoners, preferring to annihilate any enemy completely. Quarter is never given. Nor is it ever asked.

## Navy ranks

Stalkers do not place much stock in hierarchies, and with each vessel generally falling under control of less than ten individuals, there is no real need for a complex rank structure.

 Controller

## Notable events

* The Hundred-Years War
* The Perseus War
* The Phantom Wars
Shackleton

> Lau Lawinson - "We lost the whole damn colony..."
>
>

Shackleton is a star system situated in Terran space. It is a relatively new addition to the Terran territories, set on the outer edge of Assembly space. It has been the victim of Reaver raids as of the beginning of events in Conflagration.

## Origin

Named for the noted Terran explorer Ernest Shackleton, the system has only recently seen the establishment of viable colonies on Grytviken and Erebus. Most of the planets in the system are ice planets, hence the Terrans interest in developing it as a potential fuel resource.

## Notable locations

* Erebus (planet)
* Grytviken (planet, system capital)
Eng and Kohn

Saras Eng (480ATA - 507 ATA) and Hiro Kohn (473 ATA - 507 ATA) were a noted partnership of deep-space scouts and explorers, credited with the discovery of at least ten habitable systems.

## Origin

Hiro Kohn was already a renowned deep-space pilot when he first met xenoarchaeologist Saras Eng in 495 ATA. The overlap of their skill sets proved fruitful, and within six months they had established themselves as the Assembly's foremost deep space recon team. They enjoyed a tempestuous relationship that quickly grew beyond a professional rapport, and married in 498 ATA, whereafter Eng was rarely seen in her natural form, having adopted a human skin for the comfort of her husband.

When Eng died of complications arising from injury after a fall while investigating a potential dig site in 507 ATA, the devastated Kohn set out for the galactic rim with a full hold of provisions. Rumour has it that he travelled in secret to the system that bore their names and activated a random beacon, seeking either annihilation or a new world to lose himself in. He was never heard from again, and his ship, the *Sacagawea*, was never traced after crossing out of Assembly space near Polihandreon.
Vehicle Attachments

## Части для квадроцикла

 **Goat Judge Frontpanel:**

+50 Вес

Освещение (вращать на R).

 **Goat Racer Frontpanel:**

+30 Вес

 **Goat Stasher Frontpanel**:

+100 Вес

+8 Storage Capacity per Second

 **Goat Judge Backpanel:**

+50 Вес

 **Goat Racer Backpanel:**

+30 Вес

 **Goat Stasher Backpanel:**

+100 Вес

+8 Storage Capacity per Second

Judge FrontpanelRacer FrontpanelStasher FrontpanelJudge BackpanelRacer BackpanelStasher Backpanel
## Roach attachments

 **Roach Skull Bumper:**

+50 Вес

 **Roach Sharkweek Bumper:**

+30 Вес

 **Roach Chaser Bumper:**

+30 Вес

 **Roach Front Seat:**

+50 Вес

 **Roach Sharkweek Hood:**

+30 Вес

+8 Storage Capacity per Second

 **Roach Chaser Hood:**

+30 Вес

+12 Storage Capacity per Second

 **Roach Triple Door Panel:**

+100 Вес

 **Roach Sharkweek Side Panel:**

+30 Вес

 **Roach Chaser Side Panel:**

+30 Вес

+8 Storage Capacity per Second

 **Roach Roof Lights:**

+20 Вес

Освещение (вращать на R).

 **Roach Sharkweek Roof Scoop:**

+30 Вес

 **Roach Chaser Roof Scoop:**

+30 Вес

+8 Storage Capacity per Second

 **Roach 44 Galon Armor:**

+50 Вес

 **Roach Sharkweek Rear Panel:**

+30 Вес

 **Roach Chaser Rear Panel:**

+30 Вес
Ресурсы

## Список ресурсов

* Feather A
* Feather B
* Sasquatch Pelt
* Глина
* Дерево
* Железная руда
* Жир животного
* Известняк
* Камень
* Кожа
* Кора
* Кремень
* Крепкая нить
* Неочищенный хладагент
* Обработанное железо
* Обработанный мондиниум
* Обработанный титраниум
* Обработанный ультраниум
* Пепел
* Редкоземельный магнит
* Слабая нить
* Сухожилие животного
* Титраниум руда
* Уголь
* Ультраниум руда
* Янтарь
Жаровня

Жаровня - это костёр с железной решёткой.

Отличается тем, что её можно гасить и вновь зажигать сколько угодно раз.

Также можно забирать строительным молотом в инвентарь, выбрав в меню строительства функцию "Удалить постройку". Таким образом можно всегда носить её с собой.

Кравтится также как костёр, только дополнительно нужно пять слитков железа.
Giamma 51

Giamma 51 is a star system in Assembly space, unclaimed by any race or faction.

## Origin

The galaxy's most famous typographic error. Marked erroneously on a survey map from a joint Ercinean/Terran exploratory expedition in the early 200s ATA, the name quickly became a joke reference to unexplored systems. When the final unclaimed system in Assembly territory was charted in 940 ATA, the Assembly crew voted unanimously to commemorate the joke.
Кабан

По карте можно встретить 2 вида этого животного: обычный кабан (имеет темную окраску) и облученный кабан (на теле местами отсутствует шерсть). Обычный кабан встречается почти по всей карте, кроме зимнего биома и красной пустыни. Облученный кабан встречается в местах с радиацией и на всех складах. Оба вида довольно опасны в ближнем бою, поэтому лучше держать их на расстоянии. Можно убить с обычного лука единичным выстрелом в голову, ударом топора (начиная от железного) или кирки туда же. Лучшей тактикой убийства напавшего на вас на складе кабана - запрыгнуть на возвышенность (например, крыша машины, труба) и бить его оттуда, так как он не сможет вас атаковать. Главным отличием облученного кабана от обычного является то, что из него не выпадает сырое мясо и жир животного.

## Лут

### Кабан (обычный).

* Кожа
* Сухожилие
* Жир животного
* Сырое мясо
* Маска кабана (выпадает с малой вероятностью, можно экипировать в слот маски, в версии 0.3.3.3 дает защиту от холода 5 ед.)

### Облученный кабан.

* Кожа
* Сухожилие
* Маска облученного кабана (выпадает как и с обычного кабана; можно экипировать, дает те же характеристики)
Йети

## Описание

Снежный человек (или Бигфут) - очень непростой противник. Бигфута можно взять 3 выстрелами в голову из Охотничьего лука.

Он бывает двух видов: коричневый и белый (Ети). Бигфут встречается всюду, кроме пустыни и арктического биома. С него падает коричневая шкура, нужная для крафта оружия. Ети встречается только в арктическом биоме. С него падает Белая шкура, нужная для крафта Красной зимней куртки.

## Лут

* Жир животного
* Мех
* Краска