recursal/Fanatic-Fandom huggingface dataset:
Books

#### New Game Book

This book is visible when booting up the game. It can be used to create a new save file.

#### Options Book

You can change various settings via this book. It can be found at the XP table.

#### Save File Books

They can be found in the Main Menu if a game has been saved in an earlier session. They contain basic information regarding the progress of the corresponding save file and can used to continue.

#### Journal Book

This book can be found at the xp table and is used to manually save the game by signing the corresponding area.

### Smithing Books

These can be bought from the shop to enable the crafting of new ore, swords, bows and arrows.

#### Basic Smithing Book

Price: 7 rusty coins
It contains recipes for five swords, starting with the crude dagger up to the machete.

#### Intermediate Smithing Book

Price: 50 copper coins
It contains recipes for five swords, starting with the khopesh up to the falchion.

#### Advanced Smithing Book

Price: 80 silver coins
It contains recipes for six swords, starting with the scimitar up to the split sword.

#### Master Smithing Book

Price: 25 platinum coins
It contains recipes for four swords, starting with the royal sword up to the dragon sword.

### Mining Books

These books can be bought on the left side of the shop to upgrade the mining area and therefore increasing ore yield.

#### Belt Upgrade

This upgrade increases the speed of all wash plant parts as well as the speed of the minecarts.

#### Minecart upgrade

This upgrade increases the amount of raw rocks each minecart delivers.

#### Grinder Upgrade

With this upgrade the grinder will destroy less ore dumped into it.

#### Sifting Table Upgrade

This upgrade will lead to fewer ore and gems falling through the table.

#### Elevator Upgrade

With this upgrade the elevator will spit out less rocks which are dumped into it from the minecarts.

#### Panel Upgrade

This upgrade increases the time each fuel crystal keeps the mining operation running, and upgrades the ore selection lever to allow the player to choose which ore is processed by the wash plant.
Cannon Projectiles

Players can find all kind of cannon projectiles scattered throughout the map just like any other resource.

Here is an overview of their damage and speed.

Take into account that 1 ship damage translates in 3 wood needed to repair. So a normal cannonball will leave a hole that takes 15 wood to fix.
Cannonballs can also do headshot damage.
Razorwire

Stat
 Targets
 Radius

**Razorwire** is an item introduced in the *Hidden Realms Update*.

When the holder takes damage, the Razorwire instantly attacks up to 5 *(+2 per stack)* enemies in a 25m *(+10 per stack)* radius, dealing 160% damage to each with a proc coefficient of 0.5.

## Notes

* The item will also activate from self-damage sources, such as fall damage or Shrines of Blood.
* When incoming damage is blocked by , , or , the Razorwire will not trigger.
* This item is especially useful on  since it will trigger upon use of any health-sacrificing ability, and as such is very effective with their  skill.
* Areas with Void Fog are made significantly easier with this item, as the player can simply take small ticks of damage to continually attack nearby enemies.
	+ Take care of performing this, as the amount of damage received per tick by the Void Fog increases each hit. The damage increase can be reset by entering a safe zone.
	+ The   Void Fields are much safer to perform this, as the damage per tick does not increase.
* The  will also activate the Razorwire in a similar fashion. With enough stacks of Razorwire, this can allow for map-wide attacks while the Tincture is active.
* Take care when fighting near explosive pots on Abandoned Aqueduct, as the Razorwire may detonate the pots and kill the player.
* The razor bursts have a proc coefficient of 0.0 when held by Umbrae spawned by the Artifact of Vengeance.

## Lore

```
Order: Custom-made Barbed Wire, 200m
Tracking Number: 05***********
Estimated Delivery: 02/01/2056
Shipping Method:  Priority
Shipping Address: PO Box 23-5B, Fort Blondershire, Colony of Man
Shipping Details:

You were right to come to me for this PREMIUM barbed wire. The other retail models won’t get the job done like I do. Just cutting up invaders isn’t enough – no sir - I built in a secret defense mechanism!

By cramming as many razors, exacto knives, and any other blade I could find into this thing, this beauty is a powder keg just WAITING to burst! This is my greatest work yet.

If I don’t get good reviews, expect to hear from my lawyers!
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Razorwire
* Bug Fixes
	+ Fixed Razorwire making trail renderers that were not being cleaned up, potentially causing infinite objects in the scene

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Item: Razorwire
Reward Area

After participating in the Time Chamber, you appear in the reward area.

The Reward Area displays what rewards you obtained during the levels you completed

Rewards include Coins, Potions, Arrows, XP Scrolls, Level Cranks (after completing every 5 levels) and Coal

How the coins are calculated is also included on a Wooden Display, including how many Bulleyes you shot and coins obtained from it
Stamps

Stamps are located on the bench in the main gallery, conveniently near your 'level up' scroll will appear upon gaining enough experience points. Each has its' own effect, but currently the elemental resistances have no purpose, as elements are not yet incorporated into the game.

Adds +1 to Earth resistance (No current use).

Adds +1 to Dark resistance (No current use).

Adds +1 to Ice resistance (No current use).

Adds +1 to Water resistance (No current use).

Adds +1 to Dexterity (Allows easier mid-air arrow catching and auto arrow draw speed).

Adds +1 to Strength (Adds directly to your maximum health and natural regeneration speed).

Adds +1 to Agility (Slightly increases natural movement speed).

Adds +1 to Stamina (hitpoints and regen).

Adds +1 to Fire resistance (No current use).
Warmonger

**Warmonger** is a challenge introduced in the *Scorched Acres Update*. It is completed by activating 3 Shrines of Combat in a single stage and defeating all the monsters spawned by the shrine.

## Tips

* Abyssal Depths commonly spawns a lot of Shrines of Combat.
* Enabling the Artifact of Sacrifice will prevent Chests and Shrines of Chance from spawning, and enabling the Artifact of Command will also prevent Scrappers and 3D Printers from spawning. This will allow Shrines of Combat to spawn more frequently. *See Directors for more.*

## Version History

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Challenge: Warmonger
Chests

#### Chests

There are currently 2 types of chests with more to come

You can get gems and armor from chests

Chests can be obtained from the mine

If you get a chest, the minecart will not deliver any ore that round.

#### Chances

tc levels 0 - 100 < 1/1000 of the carts will be chests - <0.1%

tc levels 100 - 200 1/1000 of the carts will be chests - 0.1%

tc levels 200 - 300 1/500 of the carts will be chests - 0.2%

tc levels 300 - 400 1/250 of the carts will be chests - 0.25%

tc levels 400 - 500 1/150 of the carts will be chests - 0.67%

tc levels 500 - 600 1/125 of the carts will be chests - 0.8%

tc levels 600 - 700 1/112 of the carts will be chests - 0.89%

tc levels 700+ 1/100 of the carts will be chests - 1%

Chest (requires 3 Keys)

Crate (requires 1 key)
Museum Area

The room displays one of each sword when it is made out of the highest material allowed for the weapon, and is completed in pristine condition.

The blade displayed is separate to the one made, and will remain in the museum when the forged copy is sold.

As of update 14 the room now holds the tablet collection tables.
Resonance Disc

Stat
 Damage
 Explosion

The **Resonance Disc** is an item introduced in the *Hidden Realms Update*.

When the holder kills an enemy, they get a stack of  for 7 seconds. When they have 4 stacks of charge, the Disc removes all charge and launches itself at an enemy. It pierces enemies as it flies, dealing 300% damage (*+300% per stack*) to each, before exploding for 1000% damage (+*1000% per stack*). Finally, the Disc returns to the user, once again piercing all enemies and dealing 300% damage (*+300% per stack*) along the way.

All these hits have a proc coefficient of 1.0.

## Tips

* Destroying clay pots or explosive barrels will charge the Resonance Disc.
	+ However, the Disc can also target and attack them, which can waste its attack and prove fatal if the player is in close proximity to one.

* Activating the  will charge the Resonance Disc.

## Lore

```
Order: Turbine Configuration Wizard Disc
Tracking Number: 64***********
Estimated Delivery: 08/23/2056
Shipping Method:  High Priority
Shipping Address: 73421, Calorum St., Saturn
Shipping Details:

Oops, so sorry! I forgot to include the installation wizard with your new turbine. Thanks so much for letting me know. Who knows what could have happened if you didn’t configure the turbine prior to installation? Always make sure to run the diagnostics on this disc every few weeks – it’ll help with the turbine’s longevity.
```

## Version History

PC Patch v1.1.1.2
* Quality of Life
	+ Charge Buff Duration: 5s ⇒ 7s
	+ Updated Logbook description for more detailed explanation

Anniversary Update
* Major Content
	+ Added New Lore Entry: Resonance Disc
* Gameplay Changes
	+ Redo firing logic to be more understandable
		- Now grants 1 stacking buff per kill, lasting 5 seconds
		- Now fires the Disk at 4 stacks, resetting all stacks

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Item: Resonance Disc

## Trivia

* The Resonance Disc is the successor to the Laser Turbine from the first Risk of Rain, and is actually referred to as `laserTurbine` internally.
	+ The Logbook entry also mentions a turbine, presumably the Laser Turbine, and indicates that the Resonance Disc was to be sent to the same mailing address as the Laser Turbine.

* Before the Anniversary Update, the math for Resonance Disc was more complex.
	+ While holding the Resonance Disc, kills generates `2.5` *spin*, visible by the dot in the model flying around. *Spin* decays over time. Every `1/60`th of a second, `Spin = *previous spin* - (1.25 *\* time since last kill in seconds)*`*.* In short, *spin* decays ***faster*** the more time passes between kills.
	+ *Spin*, in turn, generates *charge*. *Charge* does ***not*** decay. At 100% *charge*, the Resonance Disc checks all enemies within the blast radius of its nearest target to see if it can hit more enemies by targeting one of them instead. After selecting a target, it will fire according to the earlier description.
	+ How much *charge* is generated from *spin* is dependent on time since the last kill, and the current *spin* used as a vertical velocity with `-0.0125` gravity (so upwards).
Misc

#### Battle exp

This experience scroll is earned for progress made in the Time Chamber. The amount of experience it contains depends on your Time Chamber progression - the further you progress, the more you will earn. Place this on the appropriate shelf to add to your total experience, and when it reaches your goal experience, you will gain another level and raise your stats. It can also be placed in the large pouch in your knapsack, and will automatically combine with any other experience scrolls placed inside - the resulting scroll will contain the experience values added together.

#### Stats

* Strength: Large HP Boost and increased Weapon durability
* Stamina: Small HP Boost and increased HP regeneration
* Dexterity: Automating Arrow draw (Pressing trigger instead of actually grabbing an arrow from the quiver) and catch radius
* Agility: Player run speed
* Resistances: Not yet implemented

**Bullseyes Gains**

Where 'tc' is you current Time Chamber Level and 'bullseyes' the number of bullseys.

For example :

* At level 5 - you get 1 rusty coin per 4 bullseyes
* At level 300 - you get 1,263 rusty coins (1.2 gold coins) per 4 bullseyes
* At level 1000 - you get 39,496 rusty coins (4 platinum coins) per 4 bullseyes
Fuel Gem Extractor

Also known as the "Mine Control Panel" or "Power Grid", the **Fuel Gem Extractor** is arguably the most important part of the Washplant, containing slots for up to six Fuel Gems to be placed to power the plant.

There is a table located directly opposite the Fuel Gem Extractor that the Backpack spawns on when approached.

# Usage

Fuel Gems must be placed by hand in the designated slots on the Fuel Gem Extractor panel, found in the Washplant, and can be purchased from the Store. Each level of the the Mine Control Panel uses gems of a specific color. Which gems can be used is described in the upgrade book for the Panel, which can be found and read in the store.

Once a Fuel Gem is empty, the player can replace it by taking it from the panel and replacing the slot with a new gem.

# Gem Slots

The Fuel Gem Extractor holds 6 slots for Fuel Gems to be placed. Only a single gem can be placed in each slot, and gems can be removed or placed into the slots regardless of their energy level.

Above the slots six horizontal beams can be seen which light up when a gem is placed in the corresponding slot below it. The brighter the light, the more energy is contained within the gem that the beam correlates to. Empty gems display the same beam strength as slots with no gem provided.

# Timer

Above the light beams is 7 light bulbs representing the total time remaining till all the provided gems run out of power.

In order from left to right, the 1st bulb represents days, the 2nd-3rd represents hours, the 4th-5th represents minutes, and the 6th-7th represents seconds.

Removing empty Fuel Gems has no effect on the timer, however, removing Fuel Gems with energy will reduce the timer by the running time that gem would have provided.

# Boss Keyholes

On the right side of the panel one or several keyholes can be found right below the name tag, the exact number depending on the level of the panel. As of now these do not have a purpose. It is rumored that bosses (to be added in a later update) will drop keys which can be used here.

# Ore Selection Slider

Below the keyholes a selection slider can be found. The further the panel is upgraded, the more different ore types can be chosen, but only one can be active at any given time. The Washplant as a whole will then yield the chosen type of ore with an increased rate.

# Overdrive button

Below the Slider the Overdrive button can be found. Once active the speed of the washplant as a whole is doubled, but fuel consumption will be five times higher as well. Overdrive cannot be deactivated manually. It will turn itself of after a certrain amount of time.

# Upgrades

The Fuel Gem Extractor can be upgraded in the Mine Upgrade Area for an increasing price each level.

Each upgrade adds a type of ore that can be selected via the Ore Selection Slider but also requires more advanced fuel gems.

Upgrades
 2
 3
 4
 5
Materials

**Materials** are the basic building blocks in Master Bladesmith. They must be mined in order to be used to create new blades.

## List of Materials

This is a down and dirty of the materials - will most likely add a table and some graphics of the bars later, but help is always welcome if you love this game like i do! -SirEdward1989

**Ores**

Ore comes in Tin, Copper, Nickel, Iron, And Titanium.

Tin:

Tin is the essential building block of swords - all recipes (that i've been able to tell) are essentially composed of the blade component, which requires the higher quality metals, and the hilt, pommel, and handle - which require wood or tin.

Tin sells very cheaply.

Copper:

Copper is the most important component in the early levels and, unfortunately, usually only mines at a rate of 1:10 tin. Upgrading the mining machine improves your chances significantly, even if only to level 2 - very highly recommended.

Copper is used up to the second smithing book entry "Pirate Sword" and using pure copper for the blade, which is the strongest possible sword you can make with pure copper for the blade - a required skill level of 75.

Copper can also be used for other components, but it would be a waste. You can sell this ore for a reasonable amount of money.

Nickel:

This is very rare ore compared to tin, usually mining 1:70 or 1:100 from the best I can tell. It also is required for high level recipes and will carry you many levels.

Nickel sells for even more than copper, but due to it's rarity it's best not to sell at all.

Iron:

This is about as rare as nickel or perhaps just a little more, being somewhere between 1:100 to 1:150 mining rate as compared to tin. This ore is used in end game recipes along with the next ore.

definitely don't sell this.

Titanium:

This ore is only visible until the end game and with all the mining upgrades.

Don't even think about selling this.
Ocular HUD

The **Ocular HUD** is an equipment in Risk of Rain 2.

While activated, the player gets the  status for 8 seconds, giving them +100% critical strike chance.

## Tips

* This item can help activate , , and more rarely  obtained early in a run when the player has minimal critical strike chance.
	+ The attack speed buff from  is quite helpful for getting the most use out of these items as well, and one stack lasts exactly as long as the HUD does.

* Collecting  and , it is possible to gain 100% uptime on the guaranteed critical strikes. While usually more difficult than collecting 9 or 10 , it allows a player to run  without losing use of items that rely on critical strikes.

* The HUD is somewhat less useful for , as his passive  makes it irrelevant if the player is skilled enough to get behind enemies.

* 's  turns the +100% critical strike chance into +100% critical strike damage when used.

## Lore

```
Order: Ocular HUD
Tracking Number: 871*****
Estimated Delivery: 09/06/2056
Shipping Method: Standard
Shipping Address: Greivenkamp, 5th Houston St, Prism Tower, Earth
Shipping Details:

I wish you hadn't asked me for help. I was contacted by [REDACTED] and they explained... well, some things. Using their instructions, I was able to design this interface for prolonged exactness. The beauty of it all is that it will compound with any previous precision enhancing tools. Digital plus optical is the way to go.

While I still don't know everything, I feel like I'm already in too deep. You won't hear from me anymore after this.
```

## Version History

Early Access Content Update 5
* Major Content
	+ Added New Item Lore Entry: Ocular HUD

Early Access Patch (Build ID No.3961583)
* Bug Fixes
	+ Fix the  Oculur HUD being stretched

Early Access Patch (Build ID No.3703355)
* Bug Fixes
	+ Holding the Primary Skill Button down while activating Ocular HUD and shooting with   no longer deals infinite critical damage.
Weeping Fungus

Stat
 HP per second

The **Weeping Fungus** is a void item in Risk of Rain 2, added in the *Survivors of the Void* expansion, and the corrupted version of .

While the holder sprints, the item grants the  buff, which heals the holder for 2% (*+2% per stack*) of their maximum health per second.

## Notes

* The fungus heals 2 times per second, for 1% (+1%) health every tick.

## Tips

* Weeping Fungus is stronger on Survivors who have the  keyword on their skills, such as  and .
	+ Although  doesn’t count as an  ability, it can still be used while sprinting.
* Conversely,  may want to avoid Weeping Fungus when using his , as they are unable to trigger the item due to being stationary. However, it does provide strong healing for the Engineer himself.
	+ Although the Weeping Fungus may seem like a perfect fit for the , turrets never sprint unless there is an extremely long distance between them and Engineer, making this item only effective on Engineer himself.
* will have difficulty transforming into its corrupted form with this item. Two stacks of Weeping Fungus provides enough healing to effectively lock Void Fiend in his uncorrupted form.
* Weeping Fungus is particularly effective in Simulacrum as it allows the player to withstand some of the suffocation effects of Void Fog

## Lore

```
//--AUTO-TRANSCRIPTION FROM UES [Redacted] --//

"This sucks."

"You know, you could have something to eat if you just said the magic word..."

"No! I'm not having one of those $#@!ing mushrooms!"

"C'mon, they're harmless. In fact, better than harmless, they're--"

"Don't even start. And we don't even know that, remember how you got an infection after you first tried them!?"

"Common head cold."

"Whatever. My point being, those things probably changed your digestive tract so you could eat them, or some weird $#!& like that. I'm not stooping to your level!"

"Well, you're more than welcome to ride your high road with THEM, Mr. Picky Eater. Or, you could stay in the safety of this little cave, and share a snack with me."

"I... I'd rather--"

ROAAAAAAAAAAAAAR!!

"...Oh my god, fine. Hand it over."
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Weeping Fungus

## Trivia

* Similar to the Bustling Fungus, the Risk of Rain 2 community sometimes refers to Weeping Fungus as "Wungus."
Version History

The Version History is a list of updates and changes made to the game.

Risk of Rain 2 is developed by Hopoo Games and published by Gearbox Publishing. The console version is currently supported by Gearbox.

Releases on console devices arrive after bugs and issues are addressed in the Steam release. Console updates arrive on all devices simultaneously.

## Versions

*The below release dates are for the Steam version. Future release names and dates are subject to change. All typos are preserved.*

## Trivia

* Console releases were previously supported by PlayEveryWare.
	+ PlayEveryWare's final supported release was 1.0 before Gearbox took over for console releases.

## References

1. ↑ https://steamcommunity.com/games/632360/announcements/detail/1588003708938246571
Ore

#### Tin Ore

Tin Ore is the very first Ore you will find in the mine, as well as the only one you'll be able to smelt at first.

Tin can be smelted into Tin, or in combination with copper into Pewter or Bronze, depending on ratios.

If you have a ratio of Ores that does not have a listed result, you will create Tin Ingots as "failed" state product.

Tin is required for the Hilt and Pommel of every weapon, as well as sometimes for the handle.

#### Titanium Ore

Titanium Ore starts becoming available around Time Chamber level 400.

### Wash Plant Upgrades

Mine Cart: Increases the amount of raw rocks you get

Belt: Increases the speed of all the wash plant parts

Elevator: Spits out fewer rocks when carrying up to the grinder

Grinder: Destroys a lesser amount of ore from the rocks dumped into it

Sifting Table: Lose fewer ore/gemstones through the table

Power Grid: Improves the efficiency of the power gems you use for the wash plant, making everything run just a bit longer; each upgrade will also update the ore selection lever, allowing you to select which ore you would like the wash plant to produce.
Coins

**Coins** are items stored in the Coin Sack, and are used to buy items at the Store. Each coin tier is worth ten times as much as the previous tier.

Looks green and rusted.
 Copper Coin | Low-value coin. Looks
brown and rough.
 Silver Coin | Mid-value coin. Looks
silver and dirty.
 Gold Coin | High-value coin. Looks
golden and clean.
 Platinum Coin | Highest-value coin. Looks
silver and gilded.
Monster Tooth

Stat
 Health per Orb

The **Monster Tooth** is a returning item in Risk of Rain 2.

When the holder kills an enemy, a healing orb spawns where that enemy died, which heals the player for 8 HP plus an additional 2% *(+2% per stack)* of their maximum health when collected. The orbs last for roughly 10 seconds each, and will blink when about to expire.

## Notes

* The player must approach the orbs to pick them up, although the orbs will automatically come to the player at a short distance.
* This item is much stronger on melee Survivors, since the player will always be close to the enemies they defeat.
* Obtaining 50 stacks of Monster Teeth grants 100% healing per orb. This is reduced with ; having one Rack requires half as many Monster Teeth (25), having two Racks requires a third as many (17), so on and so forth.
* The works well with this item, since it will spawn the orbs 8 times while in its duration. The player must take care to throw the doll somewhere nearby, though, or else the orbs will be wasted.
* Each stack increases the size of the healing orbs slightly, although this change is barely noticable at lower stack amounts

## Lore

```
//--AUTO-TRANSCRIPTION FROM ROOM 5041C OF UES [Redacted] --//

“Hey, nice duds! Where’d you grab those?”

“Oh, this old thing? I’ve been making it, actually.”

“Making it?”

“Yeah, well, I found the first tooth in one of the chests. But every time we go out on patrol, we typically run into more of those aliens. Once we take care of ‘em, I try to pick myself out a souvenir. Y’know, to add to my collection.”

“Wow, uh… Is that like, allowed? I feel like that’s not allowed.”

“Eh, what the captain doesn’t know won’t hurt him. Besides, it IS cool, right?”

“I guess so. I’ll be honest man, that’s creepy as hell… but hey, do you have any more string? I might start one of my own.”
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Monster Tooth

Early Access Content Update 5
* Gameplay Changes
	+ Healing: 8 (+8 per stack) ⇒ 8
	+ 🌧Now also heals for 2% (+2% per stack) of maximum health

PC Early Access Patch (Build ID No.4233443)
* Gameplay Changes
	+ Heal: 6 ⇒ 8
		- Now that we're encouraging players to value healing items more, the healing items themselves should be a bit more decent

Early Access Scorched Acres Content Update
* Gameplay Changes
	+ Healing Orb: 4 (+4 per stack) ⇒ 6 (+6 per stack)
* QOL
	+ ☂ Updated the packs from Monster Tooth to flash before despawning

Early Access Patch (Build ID No.3703355)
* Bug Fixes
	+ Monster Tooth: The Monster Tooth healing orbs heal amount now match the description.

## Trivia

* In Risk of Rain 1, Monster Tooth orbs would automatically come to the player from any distance.
* Unlike its earlier counterpart, the Monster Tooth in Risk of Rain 2 is actually a necklace of multiple teeth.
Master Bladesmith Wiki

```

```

Welcome to the Official Master Bladesmith Wiki
The official wiki guide for *Master Bladesmith*, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

Items

Places

Wiki Community

We are currently maintaining (40 articles)

Recent changes | New pages | Missing pages

How to help
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Register an account to keep track of your contributions.

Start editing

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Lathing

Lathing is the process with which to create handles for swords. Over time, wooden sword handles will be used less, the master level smithing book will contain no swords that use wooden handles. However, arrows will always be relevant, and thus will be the lathe.

To use the lathe, place a wooden block on the lefthand spikes and use the handle to close the distance to the other side. (Arrows will not need this adjustment)

Place the required blade in the middle of the slots in the beam with the holes. To remove a blade, you have to grab at the base of it, not at the blade itself.

Spin the righthand crank until you either succeed and can take the handle / asrrowshaft, or the wood breaks and allows you to place another piece.

Lathe, as it appears in the game.

All blades currently available for the lathe.

Blades in order of appearance, starting from the upper left:

* B-L7I0 (Arrows)
* B-C7D2 (Crude Dagger)
* B-S3S9 (Short Sword)
* B-C8S4 (Crude Sword)
* B-P2R4 (Pirate Sword)
* B-F3C5 (Falchion)
* B-N6D1 (Katana)
Soldier's Syringe

Stat
 Attack Speed

The **Soldier's Syringe** is a returning item in Risk of Rain 2.

The item increases attack speed by 15% *(+15% per stack)*, decreasing the intervals between individual attacks and increasing the animation speed of all skills. This also means that any attack that needs to charge, such as Artificer's  will charge faster as well.

## Notes

* The Soldier's Syringe only increases the animation speed of skills; it does not affect their cooldowns. Most primary skills have no cooldown, the exceptions being , , , and. This does not mean that Syringes are useless on these Survivors, though. Their primary skills will still be used faster (aside from Bandit), and there are other tangible benefits.
	+ Higher attack speed will shorten the charge time for Artificer's  and  and increase the number of times  hits. Even a slight increase in attack speed can drastically enhance Flamethrower and allow faster bombs and spears.
	+ , narrows its spread more rapidly with greater attack speed, in addition to having reduced ending lag between shots.
		- Notably, attack speed does *not* affect how long it takes for , , or  to land.
	+ Bandit's primaries  and  can be used as fast as the player can press the button, which is not affected by attack speed boosts. However, more attack speed will allow them to reload faster.
		- Higher attack speed also speeds up the animations for  and , reducing the delay between activating the skill and dealing damage.
	+ MUL-T's  can be fired faster with greater attack speed, and the Syringe applies to both of MUL-T's selected primary attacks.
	+ Both   and  will prepare to fire and fire faster with increased attack speed, and Supercharge's reboot time is shortened by attack speed improvements.
	+ Railgunner's  presents a larger perfect reload window with increased attack speed.
	+ Heretic's  secondary will charge faster with Syringes, allowing her to dispose of groups of monsters more quickly.
		- This also applies for any Survivor equipped with the .
	+ As a consequence of the game engine, the max attack speed is capped at 60 attacks per second, but it may vary depending on the survivor.

## Lore

```
"I ain't much for drugs... but hell, when fortune is knockin', ya gotta greet that door with a smile and a nod. Salud!"

-Signal echoes, UES Contact Light
```

## Version History

Anniversary Update
* Quality of Life
	+ Update visuals to match other assets

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Lore Entry: Soldier's Syringe
Keys

There is a key hanging station next to the large potion storage.

(picture here later)

You can also hang key(s) from a hook at the front of your potion tool belt.

(picture here later)

Currently there is only one type of key with more to come. You can buy keys in the shop.

You will sometimes get chests and crates from the mine. Each crate costs 1 key to open. Each chest requires 3 keys to open.

Normal key
Return to Dark Tower Wiki

Welcome to the *Return to Dark Tower* Wiki
the *Return to Dark Tower* compendium by the players, for the players.
We are currently maintaining 307 pages (19 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Devices

* App
* Dark Tower
* Board

Basics

* How to play
* Foes
* Quests
* Locations
* Game support

Wiki

* Community portal
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* Gamepedia Help Wiki
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Participate
Have a page you'd like to add to the Return to Dark Tower Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

Images
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About
*Return to Dark Tower* is a remake of the classic board game, *Dark Tower*, created by Restoration Games. It is a mobile app-integrated tabletop game involving a Bluetooth Dark Tower. A team of 1-4 players fight foes, undertake quests, and battle against the looming darkness of the dark tower.**Developer:** Restoration Games**Publisher:** Restoration Games**Genre:** Tabletop, Fantasy**Mode:** 1-4 players**Media:** Board game, Digital appPlatforms and Release dates
TBA

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Links

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REX: Full of Life

**REX: Full of Life** is a challenge in Risk of Rain 2. It is completed as  by healing 1000 or more health in a single tick.

## Tips

* The player *does not* need to be at low health - healing 1000+ health even at full health completes the challenge.
* The easiest way to achieve this is to combine a  or  with a , which will heal 100% of the player's max health in a single tick. As long as the player has 1000 maximum health or more, this will complete the challenge immediately.
	+ Using a  will also heal for 75% of the player's max health in a single tick.
	+ Getting a few  can help to reach this max health value faster.
	+ Getting a  provides a significant boost in getting the required health amount.
* Using a  will clear the challenge if REX can deal 5000 or more damage at once.
* Attempting to use REX's own healing skills to clear this challenge is *not* recommended.
	+ To get 1000+ healing in a single tick,  needs to root a large group of enemies, and REX must have multiple Rejuvenation Racks.
	+ Each heal from is treated as a separate tick, no matter how many enemies it hits at once.

## Version History

Anniversary Update
* Major Content
	+ Added New Class Challenge: REX: Full of Life
Tentabauble

Stat
 Root chance
 Duration

The **Tentabauble** is a void item in Risk of Rain 2, added in the *Survivors of the Void* expansion, and the corruption of the .

On hit, the item gives a 5% (*+5% per stack*) chance to inflict  on the target for 1 second (*+1 second per stack*), reducing their movement speed to 0. The chance to Nullify a target is multiplied by the hit's proc coefficient.

## Notes

* Just because an enemy is Nullified does not mean it cannot move at all; flying enemies can still ascend and descend, and other modes of movement such as the  teleportation still function normally.

## Tips

* While  targets may help players immobilize enemies, the loss of guaranteed  from the  can make activating  more challenging without more stacks of Tentabauble.
* Like most status conditions, the  is not immune to the Nullified status. With enough stacks or a high fire rate, it is possible to lock him in place repeatedly.
	+ Note that his dash skill cures all his debuffs and can be used even when Nullified, giving him a way to break free.
* Although the Tentabauble's chance to Nullify an enemy is hyperbolic, the increased duration means that it can still see increasing returns, not diminishing, with high stacks.
	+ This is in stark contrast to the Chronobauble, which is generally useless past the first stack.

## Math

The base chance to Nullify a target can be found with 1 - 1 / (1 + 0.05 ⋅ amount)

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## Lore

```
Order: Mobile Terrarium + Chronobauble
Tracking Number: 99******
Estimated Delivery: 03/03/2076
Shipping Method: Biological
Shipping Address: 9042 Pvt. Drive, Yustik Plaza, Mercury
Shipping Details:

Hey, me in the past. This'll sound really corny, but I've been really into gardening lately. Now, before you say anything, you gotta think about the situation I'm in. I mean, with all the stuff going on, anyone would go nuts if they had to deal with - oops. No spoilers, my bad.

Anyway, remember that chronobauble? The one we found on Mercury? Turns out, it has a "fast-forward" feature. I, um, tried to use it to help some hybrids I was growing mature faster. Botany stuff, you'll get it later - well, I may have made it go a bit too fast. This thing must've gone through a few millennia by the time I turned the dial back to 0. I'm pretty sure this is like, an entirely new genus of plant? Maybe even an entirely separate species. Note to self: remember to never turn the dial up to 11. You WILL create an abomination of evolution.

Anyways, same drill as last time - shipping this to myself in 10 years. 10 years passes quickly, especially if it's contained within a locally accelerated temporal field. Yeah, it'll go by in the blink of an eye - alongside a couple millenia! Maybe I should take up scrapbooking next.
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Tentabauble

## Trivia

* This item's logbook entry is a continuation of the events in the Chronobauble's log.
Lysate Cell

Stat
 Charges

The **Lysate Cell** is a void item in Risk of Rain 2, added in the *Survivors of the Void* expansion, and the corruption of the .

The holder gets 1 extra charge (*+1 per stack*) of their special skill, and the cooldown of their special skill is reduced by 33%.

## Notes

* Correction: The in-game description does not mention the special skill cooldown reduction.

## Tips

* This item allows  to have three turrets placed simultaneously. Additional stacks of this item further increases the number of charges, but will not allow more than three turrets to be placed at once.
* This item gives  an additional charge of his left beacon, but the amount of beacons that can be present on stage is still limited to 2.
* While Lysate Cell will allow  to use  more than usual, it has no effect while Void Fiend is uncorrupted, since  can already be used an infinite number of times with no cooldown (as long as Void Fiend has enough corruption to spend).
* Since the Fuel Cell has poor synergy with any equipment that does not benefit from extra charges or cooldowns (such as Elite equipment and the ), the player can take a Lysate Cell without any negative effect on their equipment.

## Lore

```
"Recycling is an important thing. And I don't mean recycling a glass bottle to help the environment - though that's important too! No, by 'recycling,' I mean taking one thing, and using it for another. For example, my Ukelele. I love this thing. It has electric properties, and passes them on to my attacks - free chain lightning! But what if I were to 'recycle' it? I think the Uke would make a pretty good melee weapon. Imagine, bludgeoning a Lemurian and pumping it full of volts, in one easy step.

Do you get what I'm saying? There's opportunities for recycling all over the place. You just need to open your mind to the possibilities, and see... And do a little recycling. It's good for the environment."

- Lost Journal, recovered from Petrichor V
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Lysate Cell

## Trivia

* A lysate is a substance that induces lysis in cells, i.e. cell death through the disintegration of the cell wall/membrane. It may be intentionally ironic that the Lysate Cell contains a cell-destroying substance yet is a "cell" itself.
Master Bladesmith

VR Support* Valve Index
* HTC Vive
* Oculus Rift

Minimum* **OS**: Windows 7 SP1 (64 bit)
* **Processor**: Intel i5-4590
* **Memory**: 4 GB RAM
* **Graphics**: NVIDIA GTX 970 or AMD R9 290
* **Network**: Broadband Internet
* **Storage**: 3 GB available space

Recommended* **Processor**: i7-4770
* **Memory**: 8 GB RAM
* **Graphics**: GTX 980
* **Network**: Broadband Internet
* **Storage**: 3 GB available space

**Master Bladesmith** is a VR blade smithing-themed RPG, developed and published by Elixir Games.

## Release information

Master Bladesmith was first released on Steam for Early Access on February 4, 2020.

## Game support

Master Bladesmith Wiki is focused on creating the definitive guide to *Master Bladesmith*. However, while we make an effort to be complete, we are not an official game support channel.

The official game support channels can be found here:

* Steam Discussions
* Official website

## About the Developer

Elixir Games is an independent developer studio based in Mississauga, Ontario, Canada. Master Bladesmith is the studio's first title.

## Official pages

* Developer website
* YouTube

## See also

* How to play guide for Master Bladesmith
Warbanner

Stat
 Radius

The **Warbanner** is a returning item in Risk of Rain 2.

When the holder levels up, or when a Teleporter Boss spawns, a banner appears at the holder's location. All allies within a 16m *(+8m per stack)* radius of a banner get the  buff, giving them 30% increased attack speed and movement speed.

## Notes

* While the radius scales linearly, the area of the Warbanner's effect scales quadratically `(Area = π ⋅ r²)`. This means that in multiplayer, it is stronger to stack this item on one player rather than across several players. 2 players with 1 Warbanner each would cover 1,608.5 square meters, while 1 player with 2 Warbanners would cover 1809.6 square meters.

* The banner's area of effect is indicated by a large yellow sphere.

* The Warbanner works well for  , since they cannot move out of the banner's area of effect and will always get the bonus attack speed.
	+ The Warbanner is one of the few blacklisted items that Engineer's turrets will not inherit.

## Lore

```
Heavy losses were expected – after all, the invaders were as cunning as they were deadly.

The dust had at last settled. The Golems had returned to the earth, and the Lemurians had returned to their tunnels. It was a long and grueling battle, but they had won. The invaders had been purged.

The only proof of their last stand was a single banner, fluttering in the wind, flying over a mountain of corpses.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Warbanner

Early Access Content Update 5
* Gameplay Changes
	+ 🌧 Now also places a Warbanner when activating the Teleporter
	+ Improve VFX to be less opaque, since it will always be near the Teleporter

Early Access Hidden Realms Content Update
* Gameplay Changes
	+ 🌧Remove ‘Damage’ tag so it no longer spawns in Damage Chests

Early Access 'Skills 2.0' Content Update
* Bug Fixes
	+ Fix cropping issues on Warbanner icon
Level

*This article is a stub. You can help Rail Route Wiki by expanding it.*

## Timetable Maps

Timetable maps are single run scenarios where players can try their hand as signalling and pathing the sequence of trains through a timetable made by someone else.

Tracks, Signals, and Contracts are set in stone, and you must make sure trains keep to their timetable as best you can. You can read more Here.

You can play some community-made levels by finding them in the Discord or in the Steam Workshop.

## Freeplay levels

**Freeplay Levels** are levels where the player has the power to build as they see fit, and has complete control over the contracts they manage.

Instead of getting points, players get green or red point for successfully completing a train's journey, as well as money based on how fast they did this. Both points and money are penalised for delays!

Points can be spent on researching upgrades including auto signals, sensors, contract changes and more. You can learn more about them Here.

Money gets you more and better track, more stations and more places to run and stop trains.

## Level editor

The **Level Editor** allows players to design their own scored levels or freeplay maps with a plethora of tools to refine your creations.
Shields

**Shields** are considered by some to be the most important piece of armor in Master Bladesmith.

# Usage

Shields are the main way to block arrows in the Time Chamber, being far easier than slashing arrows with a blade.

While the buckler is an exception (making it the smallest shield in the game), each shield's block radius (the size) increases progressively with the level.

# Acquiring

Currently there is no way to craft shields, but they can be purchased in the Store for varying prices. Better shields become available to purchase as the player progresses through the Time Chamber.

# Shield Statistics

Arguably the most important aspect about shields is their benefit to Armor Class. The higher the players Armor Class, the less damage they take when hit by an arrow or target in the Time Chamber.

Shields also have a durability statistic, although it has no effect in-game. Shields are planned to be breakable in the future similar to that of blades.
Risk of Rain 2 Wiki/fr/Section 2/fr

Acrid

Artificer

Bandit

Captain

Commando

Engineer

Heretic

Huntress

Loader

Mercenary

MUL-T

Railgunner

REX

Void Fiend

Abandoned Aqueduct

Abyssal Depths

Aphelian Sanctuary

Commencement

Distant Roost

Rallypoint Delta

Scorched Acres

Siphoned Forest

Siren's Call

Sky Meadow

Sulfur Pools

Sundered Grove

Titanic Plains

Wetland Aspect

Hidden Realms

A Moment, Fractured

A Moment, Whole

Bazaar Between Time

Bulwark's Ambry

Gilded Coast

The Planetarium

Void Fields

Void Locus
Gems

Gems can be slotted into weapons with the appropriate slots. They can be acquired from chests (3 locks) or randomly - with a low chance - from the mining machine.

Currently gems are only cosmetic. It is planned for a future update that they will give bonuses, but specifics are - as of yet - unknown.

There are 3 shapes and 3 colors of gems currently in the game.

List of all gem shapes and colors

Not every blade has slots for every shape of gem. The first one that can hold any gem at all is the Short Sword, which can hold two round gems in its pommel.
Rail Route Wiki

Welcome to the Official *Rail Route* Wiki
the *Rail Route* compendium by the players, for the players.
We are currently maintaining 385 pages (21 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* How to play
* Routing
* Contracts
* Building
* Automation
* Levels
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Rail Route Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

Links

* Official site
* Steam
* itch.io
* Facebook
* Twitter
* Discord

About

**Developer:** Bitrich.info**Publisher:** Bitrich.info**Engine:** Unity**Genre:** Simulator**Mode:** Single player**Media:** DigitalPlatforms and Release dates
2021

Twitter
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