recursal/Fanatic-Fandom huggingface dataset:
Fish

**Fish** are a group of passive animals that may be found in the ocean, river, ponds, or in cave water.
When killed, **fish** drop as a collectible item, the raw fish, which then can be cooked or hung onto a drying rack.

## Location

**Fish** are found in abundance near the beaches just offshore, and in lakes and ponds inland. There is currently not much of a difference between the fish found in the different kinds of water bodies, meaning most marine **fish** can be found in ponds and lakes and vice versa. Interestingly, **fish** tend to be less common in deeper parts of the ocean or even in the middle of larger lakes.

## Catching Fish

Much like birds, **fish** can be killed by any weapon in a single hit. Even though this makes for a wide range of possibilities for catching them, using a spear is advised.
When the player kills a **fish** with a spear, the fish is impaled and becomes immediately collectible, eliminating the need for searching the dead **fish** first.
That spear fishing is the intended way to catch **fish** is further indicated by the weak spear pickups found around some of the fishing ponds throughout the peninsula.

As of 0.41, the player also has the option to capture **fish** using the animal trap in a similar fashion to catching mammals. Simply place the trap in shallow water and wait for fish to swim in. See the corresponding page for more information.

## Types of Fish

**Fish** come in many varieties, all of them are listed in the nature guide section of the survival guide.

* Reef Surgeon-fish - *Zebrasoma xanthurum*
* Pacific cod - *Gadus macrocephalus*
* Rock Beauty Angelfish - *Holacanthus tricolor*
* Bluecheek butterflyfish - *Chaetodon semilarvatus*
* Paracanthurus - *Paracanthurus hepatus*
* Brocaded carp - *Cyprinus carpio*
* Normal Carp - *Cyprinus carpio*
* Pacific cod - *Gadus macvocephalus*
* Temp Cod - *Gadus macvocephalus*

## Trivia

* There are several places where man-made fish traps can be found. It is unknown, if they are used by the cannibals as an additional source of food or if they where left behind by earlier visitors of the peninsula.
* Some species of fish, such as the Bluecheek and Yellow Butterfly fish, are found only in saltwater yet most often spawn in lakes and ponds. This could be an oversight by the developers or just placeholders until new species added.

## Gallery

* The player holding a raw fish.
* One of many ponds with fish inside.
* A fish that has been caught by a spear.
Flare

Flares are throwable light sources that have to be lit first and glow reddish for about 60 seconds. They can also be used as ammunition for the flare gun.

A maximum of 10 flares can be held in the inventory.

## Gameplay

Flares are a very useful in the caves, as they emit more light than the lighter and can be thrown away to distract and scare cannibals. They don't work underwater and thrown flares can't be picked up again.

As a light source they're somewhat inferior compared to the lighter and flashlight, which are held in the left hand and can be used while climbing and fighting.

Flares, up to 10 at once, can be combined with the flare gun to be stocked as ammunition. When shot with the flare gun, they can burn creatures, flora and bodies. To tell how much ammo you have, place your cursor over the flare gun, it will reveal your ammo amount. As you can stack 10,000 flare gun ammo, surplus **flares** should be used for ammo if found.

When thrown, a lit flare has a burn time of 60 seconds, during which time it will emit light. When held in the player's hand, a lit flare will burn indefinitely.

## Trivia

* As of v0.62, loose flares have been removed from the game. They can now only be found in or openable yellow crates or destructible crates.
* Before v0.65 flares had no animation and were lit directly, which made them easier to use in emergencies.
* A bug allows lit flare that has not been thrown to be placed back into your inventory and it can be reused, as if it had not been lit.

## Gallery

* Texture of flare label
* The player holding a flare in a cave
* Flare Crate
* Yellow Crate containing 3 **Flares**
Defensive Spikes

**Defensive Spikes** are defensive buildings, they were added in update v0.08 of ***The Forest***.

## Gameplay

**Defensive Spikes** can be used for preventing cannibals and mutants destroying your walls, if you build a base on ground. As of v0.12, defensive spikes no longer harm enemies. Simply position them in front of your walls, and the walls should then be much safer. They can also be used as a way to scatter the cannibals so they can't attack all together. They can also be used as a sort of wall to a base but they are more expensive than the defensive wall. **Defensive spikes** will usually keep enemies out, however, they can sometimes glitch over the top. It is unknown if this is intentional or a bug.

An interesting, but expensive tactic, is to combine Defensive Spikes with Deadfall Traps. Fast cannibals can usually run straight through them but having a set of spikes just behind the trap will always ensure a hit and stop them from triggering multiple traps. Because mutants are drawn to structures you can use these to pin them down long enough to hit them with arrows or explosives/molotovs. They are quite useful against Cowmen as it slows their charges down as they crash through them before they can breach your base.

As with all traps and defenses none are perfect, each has weaknesses and strengths. Defensive spikes are expensive and cannibals and Virginia can jump them. A combination of structures is always the better option.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Old model of the defensive spikes, they were updated in v0.72
* Defensive Spikes
* A single line of defensive spikes

## Update History

**Survival Guide**
Damage

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Needs a complete overall, possibly combine with speed and block to create a weapon statistics page or something. Need to update item infobox with links if this occurs.*"

**Damage** is a tool and weapon stat that defines the amount of health taken from an enemy if attacked with said tool or weapon.

It can be enhanced by upgrades.
Climbing Rope

The **climbing rope** can be attached to certain buildings to allow climbing above or below certain areas. They were added to the game in update v0.10 to caves, though they were made buildable in update v0.13 of *The Forest*.

## Gameplay

The climbing rope can be found at the utility structures section of the survival guide, which can be used to climb up buildings that it is attached to.

The climbing rope can also be found in most caves, they often act as entrances to caves as well. They operate is the exact same fashion though they cannot be removed.

To use a climbing rope, press `E` at the bottom of the rope. Occasionally, the rope will be poking through the floor, the player may have to crouch and aim into the ground to see the climb icon. If the player holds the `SHIFT` key while going up or down the rope, they will be able to utlitise it faster. Holding shift whilst going down will cause the player to slide down the rope at a much faster pace. If they hold shift while going up, they will climb it faster but they will use more stamina. The following buildings have certain amount of anchors that the climbing rope or tree bridge can attach to:
Gazebo (1), Log Cabin (2), Platform (3), Tree Platform (4), Cliff Side Platform (5), Simple Stairs (6) and Basic Wall (7)

## Building

Climbing ropes can be attached to the following buildings:

## Glitches

* When climbing down a rope (if you're entering a cave wait for the zone to load) press interact to let go of the rope, and spam interact as you fall. You should grab the rope again at the bottom before you hit the ground, negating any fall damage while descending even the longest ropes in a second or two.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* The climbing rope being set on a platform

## Update history

**Survival Guide**
Death

**Death** is a game mechanic that occurs when a player's health reaches zero. This behavior is different between Singleplayer and Multiplayer.

## Death in Singleplayer

The first time the player dies, a short cut-scene will play that shows two cannibals dragging the player away, which after momentarily, the player loses consciousness. After a few seconds, the player reawakens in total darkness and will be instructed to take out the Lighter. Once the Lighter has been lit, the player will notice they are hanging upside down from the top of a cave. then facing downwards will reveal the plane axe, which will free the player and cut the binds they were hanging from to become free.

At this point, the player can roam the cave or escape. Escape is highly advised as the player's health is critically low and they could die again while exploring the cave if Medicine was not already in the inventory (see maps).

The second time the player dies, the game-over screen will pop up showing a red background and the dead player alongside a short dramatic song and the total number of days they have survived. However, waiting two in-game days after dying and being pulled away by the cannibals, the player is able to die and get pulled away by the cannibals again instead of dying and having the game-over screen trigger.

After a game-over, users can choose to load the last saved game or start over.

## Death in Multiplayer

Any time a player's health reaches zero, instead of dying or being taken to a cave by cannibals, players will be knocked out, causing them to drop everything and fall to their knees.

The screen will be grayed out with blood splatters surrounding it along with a white skull in the middle while the player gasps and breathes heavily. Other players on the game will see an icon above a downed player's location and will have a limited amount of time to revive those players. Holding the interaction key on a downed player will revive them if in close range.

During the process of death, incapacitated players cannot do anything except for pressing the interaction key to restart, sending them back to the plane crash site and losing all items from their inventory. Items can be picked up again after downed players have respawned, however weapon upgrades will be gone. If the host quits the game, all dropped items will be lost.

The cut-scene showing the player getting dragged by cannibals does not appear in Multiplayer games.

On death player stats reset to their starting values. Players who aren't hosting may rejoin and load a save to avoid this loss.

### Death can occur from the following:

* Mutants
* Cannibals
* Fall damage
* Damage from falling trees
* Glitches
* Sharks, Boars, and Crocodiles
* Poison
* Consuming spoiled meat
* Drinking polluted water
* Fire
* Drowning
* Dehydration
* Starvation
* Freezing to death
* Explosions

More info here: Health

## Known Bugs

* If you drown you can still hear the player breathing
* (Multiplayer) If in Final zone after elevator ride, and you decide to have a "fun" duel, whoever dies, Respawns at the plane...
Crafted Axe

The **crafted axe** is an axe, tool, and melee weapon which was added in update v0.01 of ***The Forest***.

## Gameplay

Like the Rusty Axe, the crafted axe will chop down trees in 13 hits (9 for the Modern Axe & 17 for the Plane Axe). It can also be used to chop limbs off dead corpses.

It can also be upgraded, and combined with cloth then lit when needed to inflict fire damage.

The crafted axe is the slowest of all axes, as well as one of the slowest weapons in the game in terms of speed. However, as the required items are very common, it can be useful to craft this weapon very early in the game. It deals more damage than the Plane Axe, has more knockdown power and a farther reach. It also has a high block level, same as the Modern Axe and the Crafted Club.

Occasionally, cannibals can be seen equipped with a crafted axe and using it in combat. After killing such an armed cannibal, the axe can be collected.

At the start of the game near the plane crash site, there are suitcases containing cloth. Obtain as much as possible, as it can be used to make rope for the axe itself.

## Gallery

* Crafted Axe Icon
* As it appears in the crafting section of the survival guide
* The crafted axe held while blocking.
* The **crafted axe** in the player's inventory.
* The **crafted axe** in the player's hands.
Fish Meat

**Fish** is an item found in *The Forest* by killing fish and collecting their bodies.

## Gameplay

**Fish** can be hunted using any weapon, though a spear, bow, or slingshot make it easier. Once killed, the player has to go into or near the water to collect them. All spears will attach the **fish** to the tip of the spear, this makes it easier to collect. **Fish** can be cooked, dried, and stewed.

**Fish** can be caught by a animal trap placed in water. It changes into a different type of trap when this occurs.

## Meat mechanics

Meat can be dried, cooked, and stewed. They also have different states being fresh, edible, spoiled, and burnt. The meat can be selected from the inventory (except stews) or cycling through on the fire or drying rack, here is what each icon represents for each meat:

* Meat and Small Meat have the same icon
* Rabbit Meat
* Lizard Meat
* **Fish Meat**
* Arms
* Leg
* Head
* Ready to consume
* Fire needs to be rebuilt

### Cooking

* All meats can be cooked on basic fires and fire pits
* Meat on a fire will burn if it is left for 90 seconds or longer
* Burnt meat has only one state, regardless if it was spoiled or fresh it will have the same value. This can make spoiled meat more viable. However, burned meat will reduce hydration by 10 in normal and hard mode
* If a fire dies while cooking meat, the meat will respawn as fresh
* Legs and Arms won't burn, they will turn into bones instead
* Heads can be placed on a fire though it cannot be consumed and it will turn into a skull

### Drying

* All meats can be dried with the exception of small meat
* It takes 8 minutes and 20 seconds for meat to dry once placed. If it is removed, it will reset the timer
* Dried meat can be removed from the rack and placed in the inventory by pressing the `E` key
* Dried meat can be eaten from the rack by holding down the `E` key
* The meat can sometimes appear 'black' in color on the rack. If this is eaten from the rack, it will have very minimal benefit. This appears to be a bug. To prevent this, place it in your inventory first
* Dried meat can not be assigned to a quick select slot, this can catch players off guard and they can accidentally eat the meat instead
* Dried meat will reduce hydration by 5 in normal and hard mode. In hard survival it will reduce it by 20.

### Stewing

* All meats can be placed in stews
* Meats are classed as a meat ingredient, out of the three known ingredients for stews. Oysters aren't classed as meat
* All meats have their current state properties removed when stewing, this means that spoiled meat is exactly the same as fresh meat
* Calories of meat are exactly the same in stews as they are normally
Crossbow

The **Crossbow** is a ranged weapon that utilizes crossbow bolts as ammunition, it was added to ***The Forest*** in v1.10.

## Gameplay

The crossbow is non-craftable, accurate, ranged and high damage weapon; 2 hits to body or one for headshots to kill cannibals.

Uses non-craftable bolts as ammunition. Some bolts can be found in the cave along with the crossbow. Also can be found stuck in the side of a broken ship on the island near the cave, at the top of a cannibal tower in a small village next to a pond. Bolts are capped of 10.

Bolts are gravity affected. It is easier to aim, as you are closer to the target. Distant targets require aim a bit higher (max like 1cm) to be able to hit them.

There is a 33,34% (1:3) chance for bolts to disappear after being shot, so you may not be able to retrieve them back. As with the Crafted Bow and the Modern Bow.

## Location

It can be found in the Shipwreck Cave, under the Ship Drawing and next to the first schematic.

## Gallery

* Player attaching a bolt to the crossbow
Custom Stairs

**Custom stairs** are custom buildings that were added in update v0.18 of ***The Forest***.

## Gameplay

Due to the flexible nature of the **custom stairs**, they can be used as bridges, custom house building, reaching hard to reach areas, reaching doorways on door ways, ramps for Log Sleds, and much more.

Be careful placing **custom stairs** on door ways. If it is too high, they can block the door from opening and closing.

## Building

There is a non custom version of stairs called the simple stairs. They can be more affordable though they have a set height and are not custom:

## Known Bugs

* It should be noted that what the stairs look like while still in blueprint form, and what they actually look like when finished, can change rather drastically; and that "straight" stairs may also go horribly wonky, almost looking as if damaged
* It should also be noted that the supporting poles of the custom stairs will often in multiplayer extend to the ground for clients, going through anything in it's way

## Gallery

* Custom Stairs as it appears in the Survival Guide
* Custom Stairs as it appeared in the Survival Guide
Creatures

This is a list of creatures that are currently found in the The Forest.

## Enemy Creatures

* Cannibals
	+ Regular Cannibals
	+ Pale Cannibals
	+ Pale Skinny Cannibals
	+ Fire Thrower Cannibals
	+ Skinny Cannibals
	+ Painted Cannibals
	+ Masked Cannibals
	+ Masked Skinny Cannibals
* Mutants
	+ Armsy (the "octopus" mutant)
	+ Virginia (the "spider" mutant)
	+ Cowman the "bull" mutant
	+ Mutant Baby
	+ Mutant Megan
	+ John (the worm)
* Animals
	+ Crocodile
	+ Sharks
	+ Boars

## Non-Enemy Creatures

* Animals
	+ Ants
	+ Bat
	+ Birds
	+ Goose
	+ Deer
	+ Fish
	+ Flies
	+ Frogs
	+ Lizard
	+ Rabbit
	+ Raccoons
	+ Seagull
	+ Spiders
	+ Starfish
	+ Tortoises
	+ Turtles
	+ Squirrel
* Humans
	+ Eric (player)
	+ Passengers
Combat

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*needs patchnotes and an over all checking of the information*"

The combat system in the forest is very versatile, allowing for many playstyles! Let's go over the mechanics:

Hitting a cannibal will stun them for a second, preventing them from attacking, and allowing for a chain of attacks.
Cannibals set on fire from a Flare Gun or Molotov will be unable to attack, and will wander slowly in a direction, flailing their arms while doing so.
Cannibals will run from explosives, however they will not run from Molotovs.

## Attacks

### Basic Swing:

This attack consumes relatively low stamina, and can be repeated quickly, depending on the weapon's speed level.

A higher level of speed means, of course, faster swings.
One can change the trajectory of a swing while mid swing.
For example, one can swing forward, then quickly look down in order to strike a lizard or a rabbit with the normal attack, intead of using a downward strike.

Weapons like the Club and most Axes consume more stamina per swing than more efficient weapons like the Katana or Machete, with the Machete being the most efficient weapon, meaning it consumes the least amount of stamina per swing.

### Downward Strike:

This kind of attack will trigger when you are looking about 45 degrees towards the ground. It will consume as much stamina as a normal swing.
Take caution when using this attack or looking down while attacking, as the downward swing will stop you in place for a short amount of time.
The duration of the downward swing can be shortened with a faster weapon, so the Katana and Machete will have much less downtime, for example.

Take note that if you initiate a downward swing while falling midair, it will trigger a **jump attack**.

### Spears:

#### Jab:

The main attack of the Weak Spear and Upgraded Spear, it uses little stamina and can be repeatedly used.
Great for stunlocking!

#### Downward Jab:

Occurs when looking 45 degrees toward the ground, notifies the player that they are in the downward jab 'mode' by showing the spear raised up and pointed downward.

**Uses no stamina, great for killing animals!**

### Throwing:

Initiates mode by holding right click, cannot be initated while in the downward jab position/mode.
A thrown spear will do the same amount of damage, regardless if it's a Weak Spear or Upgraded Spear!
The character will use his hand to aim, which is a reliable aim.
Recommended to only use Weak Spear for throwing.

## Bows and Slingshots

Crafted bow, modern bow and slingshot only have one type of attack, which essentially holding down the attack button and shooting it. Though if any of these weapons are not fully drawn back, they will fall short and barely any damage.
Custom Roof

**Custom roofs** are custom buildings that provide shelter from rain and snow when built, most of the time. They were added in update v0.14 of ***The Forest***.

## Gameplay

**Custom roofs** are the only roof you can build that provide protection from rain and snow, most of the time. Currently, custom floors do not offer protection from rain. **Custom roofs** can be attached to many types of structures. They can serve many purposes, not just roofs. They can be used as ramps, scaffolding, bridges etc. Like most other custom buildings, **custom roofs** have a manual mode by pressing `C` while placing it. This can allow the player much more freedom when placing roofs or building unique designs.
**Custom roofs** are extremely expensive and can often cost more than the custom foundations or custom floors. Ensure you are counting the logs when placing a roof. The higher you go, more logs will start to appear in the roof. If your building is wide, this could convert to 4 logs across instead of 2 logs across. 4 logs across is very expensive and should be avoided.

## Important

* v0.48 - **(Building) Each floor and roof now has a 20 holes limit, this works around an issue in multiplayer causing clients to no longer receive holes past a certain amount, also prevents escalating computation costs due to inappropriate use of the hole cutter**
* v0.42 - **Added new cheat code: “woodpaste”. Can be used to reset floor & roof holes in a saved game. Cheat works once when game is started then gets reset when going back to title screen. Does nothing for MP clients**
* v0.32 - **Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire.**

## Building

Resource amount is based on its size

Custom roofs can be attached to the following buildings:

## Known Bugs

* When moving blueprints of Custom Roof over/into existing Defensive Walls, the blueprint will freeze in mid-air, and you have to restart usually.
* Rain and snow sometimes come through the custom roof. It is unknown why this happens. Apparently this is a long standing bug within the game.

## Gallery

* Custom Roof as it appears in the Survival Guide
* Custom Roof as it appeared in the Survival Guide

## Update history

**Survival Guide**
Couch

The **Couch**, also known as the *wood couch* or *wooden couch*, is a furniture building that was added in update v0.63 of ***The Forest***.

## Gameplay

* Can be used to recover energy.
* Great decoration for your living room in your house.

## Gallery

* Couch as it appears in the Survival Guide
* Couch as it appeared in the Survival Guide

## Update History

**Survival Guide**
Endnight Games/ko

**Endnight Games** 는 *The Forest* 를 개발하는 4명의 인디 스튜디오입니다. 이 스튜디오는 현재 캐나다 밴쿠버에 있습니다.

## 개발자

### Ben Falcone

Endnight Games 의 공동 창립자이자 리드 아티스트의 공동 디자이너
Falcone 의 작업장으로 Animal Logic, Anna Terekhova 와 함께 Endnight Games 를 만들기전 또 다른 게임 스튜디오

### Anne/Anna Terekhova/Dishmink

Endnight Games 및 Visual Effects Artist 공동 창립자

패치 노트 정보를 릴리스합니다

### Michael Mellor

애니메이터

PSX 2017 에서 The Forest 게임 플레이 데모를 위해 발표하였습니다.

### Guillaume Kehren

PSX 2017 에서 The Forest 게임 플레이 데모를 위해 발표하였습니다.

### Skunkie

Skunkie 는 The Forest 의 개발자 중 하나인 것 같습니다. 그가 Endnight Games 에서 여전히 일하고 있는지 알 수 없습니다. 그는 게임용으로 출시된 최초의 패치 노트를 발표했습니다.

## The Forest 에 관한 기사

From Bendigo to The Forest: Australian game developer gathers Steam - The Sydney Morning Herald

Ambitious open-world horror game The Forest detailed - Eurogamer

In ‘The Forest’ You Can Use Defeated Cannibal’s Limbs as Weapons, Story is a “Fun Surprise” - Only SP

The Forest has been delayed - Only SP

## 외부 링크

* 페이스북
* 트위터
* 인디DB
Cloth

Used to make | See Crafting & Building

**Cloth** is an item and crafting material that was added in update v0.01 of ***The Forest***.

## Gameplay

Cloth is commonly found inside suitcases, along the shores of beaches, in cannibal villages, from cloth crates in caves (notably Cave 5 - Submerged Cave), effigies, and potentially many other locations throughout the peninsula.

It is one of the most sought after items in the game and can be used for crafting many of the game's items and for some of the games buildings. The primary use for most players is crafting bone armor, molotovs, turning cloth into rope, or making fire upgrades for weapons.

Cloth can be multiple colors on the ground or in suitcases before being picked up. Regardless of what color it was on pickup, it will be added to the inventory as a red strip.

## Notes

* Once you have stacked 10,000 cloth you will still be able to pick the item up however the stack number will not increase in your inventory.

## Gallery

* Red cloth that is found after opening the Cloth Crates
* Cloth
* Cloth in Inventory
* Cloth hanging from an effigy
* More cloth
Custom Floor

**Custom floors** are custom buildings that were added in update v0.13 of ***The Forest***.

## Gameplay

**Custom floors** can be used in custom buildings, they can be placed on top on custom walls to create a second floor. They can also be cut to create a hole for stairs by utilizing the Hole Cutter. As by v 1.12, custom floor can not prevent rain from entering the building. When placing custom floors, only the last point counts. What this means is where you place the last point of a custom floor, is the point that needs to be destroyed to destroy the **custom floor**. Custom floors have many uses and are highly customizable. They can make bridges, replace Custom Foundations as floors, create walk ways, balconies and more.

## Known Bugs

* Custom floors built near each other can often support each other floating mid-air after the ACTUAL supports have been cut out
* When moving blueprints of Custom Floor over/into existing Defensive Walls, the blueprint will freeze in mid-air, and you have to restart usually.

## Trivia

* When released, **custom floors** were called **Experimental Procedural Floors**. Throughout the patch notes they are also referred to as ex floor, calibrated floor, and foundation floors

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* A custom built structure using custom floors, instead of custom foundations
* Custom Tree House using Custom Floors
* A custom floor built bridge across the sinkhole
* Using custom floors for bridges

## Important

* v0.48 - **(Building) Each floor and roof now has a 20 holes limit, this works around an issue in multiplayer causing clients to no longer receive holes past a certain amount, also prevents escalating computation costs due to inappropriate use of the hole cutter**
* v0.42 - **Added new cheat code: “woodpaste”. Can be used to reset floor & roof holes in a saved game. Cheat works once when game is started then gets reset when going back to title screen. Does nothing for MP clients**
* v0.38 - **Merged walkway and procedural floor in a single placement tool, bring near terrain to swap to walkway or bring it back up to swap to extensible floor which can be added to a custom structure**
* v0.32 - **Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire (note: only working on custom structures so far, not yet on prefab structures (log cabin)**

## Update history

**Survival Guide**
Creatures/ko

Template:ImageNeeded
**Creatures** the non-flora living things that are found in the forest.

The current enemy creatures include:

* 식인종
	+ 부족 식인종

* + 중성 식인종
	+ 마른 식인종
	+ 불 던지는 식인종
* 돌연변이
	+ Armsy 문어 돌연변이
	+ Virginia 거미 돌연변이
	+ Cowman 황소 돌연변이
	+ 아기 돌연변이
* 동물
	+ 악어
	+ 상어
	+ 멧돼지

The current non-enemy creatures include:

* 동물들
	+ 박쥐
	+ 새들
	+ 캐나다 기러기
	+ 사슴
	+ 물고기
	+ 파일들
	+ 두꺼비
	+ 도마뱀
	+ 토끼
	+ 너구리
	+ 굴
	+ 거미
	+ 불가사리
	+ 육지거북
	+ 바다거북
* 사람들
	+ 제임스 (player)
	+ 승객
	+ 티미
Enemies

**Enemies** refer to cannibals and mutants in ***The Forest***.

Cannibals
Creepy Mutants

# Cannibal Types

Starving Cannibal
Regular Cannibal
Pale Skinny Cannibal
Pale Cannibal
Painted Cannibal
Fire Cannibal
Masked Skinny Cannibal
Masked Cannibal
Dynamite Cannibal

# Creepy Mutant Types

Armsy
Virginia
Cowman
Mutant Baby
Blue Armsy
Blue Virginia
Worm
Girl
End Boss
Defensive Wall/es

El **Muro de Defensa** se puede crear utilizando (y abriendo) la Guía de Supervivencia y, utilizando la sección Custom Building (Construcción Personalizada, el cual se puede usar para crear una casa / base personalizable).

Se requieren 6 troncos para construir un **Muro de Defensa**. Un nuevo esquema Muro de Defensa se puede añadir a una pared que está parcialmente terminado, permitiendo paredes de cualquier longitud que se construirá. Los Muros de Defensa pueden ser destruidos por la araña mutante.
El jugador puede saltar sobre un muro de defensa corriendo hacia él y en repetidas ocasiones saltando. Los mutantes no pueden pasar por encima de ellos,
pero pueden hacer grandes entradas rompiendo la pared para pasar.

Los caníbales pueden saltar sobre los Muros Básicos, pero no sobre los **Muros de Defensa**.

*Bugs:*
Cuando la construcción de un Muro de Defensa se hace en una pendiente, se puede adjuntar otro Muro de Defensa para que puedas caminar, y para que pueda terminar para arriba con algunas configuraciones extrañas. El ajuste a otro muro no seguirá el terreno.
Cockpit

On Patrol Route | Most likely

The **Cockpit** is the missing front of the crashed plane in which you spawn. It was added in update v0.18 to ***The Forest***. It was moved in update v1.0 to the mountain area.

## Gameplay

Inside the old Cockpit you could see one of the dead pilots laying over the controls. Located near the cockpit was the co-pilot sitting in a chair and there is a flare gun behind him on a seat. In the new version the copilot is in the cockpit and the pilot was thrown through the front window.

## Items

 Flare Gun

 Outfit

 Real! Magazine

## Flora and Fauna

 Deer

 White Rabbits

 Boar nearby

## Trivia

* The airline logo previously used on the cockpit was the same as the one on the tail plane, and it's the logo of the German airline Lufthansa.

## Gallery - Release 1.0

* Suitcase containing the pilot outfit
* Cockpit in the snow
* Cockpit in the snow
* Zoomed out image of the Cockpit in the snow
* **Cockpit** in new location
* **Cockpit** from the back
* The interior of the **cockpit**
* Dead plane pilots
* Newspaper from plane
* Flare gun
* Smoking flare

## Relocation

The **cockpit** was relocated to the mountain area during the full release v1.0. However, these are the old images of the **cockpit** in its old location, in the river .

* Cockpit old location
* The interior of the cockpit at the old location
* The old cockpit's exterior at the old location
* The old cockpit's interior at the old location
* The new cockpit's exterior at the old location
* The new cockpit's interior at the old location
* New cockpit's location on the map

## Update history

 v0.18 | Torn off cockpit is now findable in world along with the pilots and some supplies
Commercial Fisherman

## Description

 *Kill 6 or more fish with a stick of dynamite*

## Guide

Currently obtainable in Single player & Multiplayer.

The small ponds in the game only contain 3-4 fish at a time. To complete this achievement, you have to find fish spawns either in the large rivers (Geese Lake) or on the coastline. When you find a big enough group of fish, light a stick of dynamite and toss it near the water, as close to the group as possible. Careful, however, to not chuck it into the water, as it will extinguish the dynamite.

The best Game Mode for this is **Normal Mode** as it has 5x the amount of fish in a group compared to **Hard Survival**.

### Requirements

 killing 6+ fish with a single stick of Dynamite
Ethical Scientist Magazine

Max. Stack | 1

The **Ethical Scientist Magazine** is a story item found in the children's ward of Sahara Laboratory (formerly deep within Cave 6, in the same room as the keycard). When the player discovers it, he will first examine it before adding it to the notes section of the survival guide. It prominently features the resurrection obelisk along with the question "Can this device bring back the dead?". One important (and unanswered) question is how the magazine got a picture of the obelisk to begin with.

## Theories

1) A rogue scientist from Sahara (possibly Dr. Cross himself) went public about the existence of the resurrection obelisk. Nobody would take him seriously, so it could only be published in a "loony" magazine (which also suggests the lunar landing was faked, so it isn't the most reputable source of information). This could explain why Sahara shut down the lab so quickly, though a mutant uprising could also explain that.

2) As a "loony" magazine, they publish pseudo-science regularly, so showing the resurrection obelisk is similar to showing a fake Bigfoot. An artist simply drew a recreation.

## Gallery

* The magazine can be found within the Children's Ward as of the latest version.
* The magazine formerly found within Cave 6
Dedicated Servers

**Dedicated Servers** are a tool that was implemented by Endnight Games in update v0.59. This allows player to create multiplayer games that run constantly at their homes or through server providers. It is recommended you visit the official steam links below for tutorials on how to setup a **dedicated server**.

## Dedicated Server Tutorial

This is the official dedicated server tutorial that is posted on Steam by Endnight Games
 Official Guide to Dedicated Servers

 Official Discussion: Dedicated Servers

 Dedicated Server Bug Reports

 Unofficial Dedicated Server Troubleshooting Guide

## Adding Favorite Servers

This needs to be done within Steam for it to work, it cannot be done in game:

* 1. Go to Steam
* 2. View > Servers
* 3. Favorites
* 4. Add a Server
* 5. Input IP: xx.xx.xx.xxx:27016 <--(IMPORTANT)
* 6. Add27016 IS I
* 7. Refresh

## In Game Server Commands

These commands are available to players who provided a valid admin password when joining. Use these commands in the in-game multi-player chat, accessed by pressing the `Enter` key. Here is a list of the current known commands:

## Server Commands

These are the commands that are listed in the txt file:

## Dedicated Server List

Here is a list of The Forest Dedicated Game Server Providers and their price per slot/player. These Game Server providers allow you to rent an The Forest Game Server from them.
Circuit Board

**Circuit boards** are a material item that was added in update v0.01 to ***The Forest***.

## Gameplay

**Circuit boards** are exclusively used to make bombs, they currently have no other purpose. They can be found in various locations throughout the map. Laptops and Circuit Board Crates can be smashed open with most melee weapons to retrieve **circuit boards**. A player's inventory can hold a maximum of 5.

The player can hold a maximum of 5 bombs, and 4 wrist watches as well. If the player has maxed out bombs and their inventory is full. They should check if they can make a head bomb, this can prevent wastage plus give the player an extra bomb.

## Locations

* Caves
* Cannibal Villages
* Circuit Board Crate
* Laptops

## Crafting

Whilst these items don't require **circuit boards**, bombs do. So it can be handy to know theses crafting recipes as well:

## Gallery

* Laptops can be hit with a weapon, which will reveal one circuit board
* Circuit Board Crates can be hit with a weapon, which will reveal one circuit board
* **Circuit boards** used to be found in the section of the plane where you start. They were removed though.
Church

The church is a custom building that was added in update v1.10 to *The Forest*. It cannot be unlocked unless the player has found the first schematic in the Shipwreck Cave.

### Gameplay

It serves no purpose other than decoration, except for protecting the player from rain. Like the gazebo the final amount of logs is determined by how high the player makes the structure. It requires 5 sticks and 82 logs (more depending on height of structure).

## Gallery

* The Church
* The Church from the Side
Crash Scene

The **Crash Scene** is the opening segment when you start a new game in The Forest. There are different variations for both single player and multiplayer.

## Gameplay

The **crash scene has received many changes since the original release of the game. Currently the** crash scene **occurs at night time. In much older versions of the game, it occurred during the day.**

## Single-player and Multi-player (host)

The player, is sitting in the window seat numbered 37F. He is sitting next to his son Timmy, who is in the middle seat numbered 36F. The **crash scene** is initiated when the player presses interacts with the book which is placed in front of Timmy. The player picks up the book and places it by his side. The plane begins to rumble, one of the air hostesses states over the planes microphone:

A short time later the plane experiences a critical malfunction. Screens on the rear of seats become static, the plane shakes and begins to lose altitude. The same air hostess from before yells over the microphone:

Some of the passengers and crew can be seen being launched through the air, and outside of the plane. Debris and lose items throughout the plane can be seen flying over head and around the plane. The plane hits the ground though at an angle that prevents it from being completely demolished on impact. The plane slides across the ground before coming to complete halt. As the plane halts, the player is knocked unconscious.

# Player Awakens

The Player wakes up laying in the aisle to see Timmy unconscious. Red Man approaches Timmy and picks him up. The player crawls towards the Red Man before passing out again.

# Player Awakens Again

The player awakens in the center of the aisle, and wakes up covered with blood. After standing up, the player can now interact with items within the game.

## Multi-player (guest)

The secondary player is sitting a seat across from the host/main player, he witnesses him pick up the book, and the scene plays out until you're knocked out. You wake up in your chair, than proceed to get up, ending your start.
Electrical Tape

**Electrical tape** is a material item that was added in update v0.71 of the ***The Forest***.

## Gameplay

**Electrical tape** can most commonly be found in suitcases scattered across the peninsula. Tape may also be found it other places; for example, the Film Crew Camp has a piece of tape lying on the ground.

It can be difficult to find while playing on Hard Survival Mode due to the limited amount of suitcases that spawn in the game. If you are in a late game where most suitcases have been opened, you can check caves for suitcases. This will cause the suitcase contents to respawn.

Tape found in locations not inside suitcases, such as within villages and campsites, will respawn when the world reloads. Additionally, tape found in caves will respawn whenever the cave is entered through any entrance. This makes cave spawns a great source of renewable tape if you can find a good spot, since they often spawn alongside rope in these locations.

## Locations

These are the current known locations with *The Forest Map* links:

 - All of The Forest Map locations

 - 1x In one of the shipping Containers

 - 2x at Modern Axe location

 - 2x Inside the Yacht

 - 1x At blue tent with Old Pot on the the beach

## Gallery

* 2x Electrical tapes inside the yacht
* 1x Electrical tape inside one of the containers

## Update history

Explosives now require electrical tape to be crafted
Electrical tape can now be found in some suitcases
New craftable weapon added! To make a slingshot combine 1 stick, with a cloth and electrical tape. Use small rocks for ammo.
Deer Skin

Max. Stack | 10

**Deer Skin** is a material item that was added in update v0.11 to ***The Forest***.

## Gameplay

**Deer skin** is obtained from deer carcasses. It is not to be confused with a deer skin decoration, which is a building. It is used for building and crafting. It use to be used as armor and cold armor though the feature was removed in update v1.0.

## Storage

Deer Skin can be stored in:

It used to be able to be stored on the armor rack, though this feature was removed in update v1.0.

## Gallery

* Deer skin hung as a decoration
* A player wearing deer skin (feature removed)
* A deer skin placed on a bed
* Player wearing deer skin (feature removed)
* Deer
* Deer Skin in the crafting section of the survival guide (removed)
Family

**Family buildings** consist of four unique buildings that are only accessible once a shut down ending was chosen. They were added in update v1.0 to ***The Forest***.

## Gameplay

The family seems to be a consolation prize if you choose the game ending in which you did not save Timmy. This ending means you are not going to kill other people or bring them into this nightmare to save your son.

This may be a result of the main character realizing that he will not be able to rescue his son ( by escaping the island ) - and succumbing to loneliness and/or insanity.

## Gallery

* Family Together
* Survival guide pages without writing
* Timmy Sitting
* Timmy Standing
* Wife Sitting
* Wife Standing
* Wife Sitting
* Wife Standing
* Timmy Sitting
* Timmy Standing
* Timmy Sitting
* Timmy
* Wife Sitting
* Wife
* Two Timmys sitting under drawings
* Timmy standing in a building
* Wife as bartenders
* Family members posed to look as if they are sitting at a table
* Wife and Timmy posed to appear as though they are dancing
* Timmy sitting outside the building (as if in punishment)
* Timmy standing with armor racks

## Update history

Setup dynamic signals / effigies / family effigies book pages

**Survival Guide**
Club

The **Club** is a melee weapon that was added in update v0.01 though made usable in update v0.08 of ***The Forest***.

For the craftable version, see Crafted Club.

## Gameplay

**Clubs** can be looted from most male regular mutants, all male painted mutants and all leader mutants. It is decorated with body parts such as two hands, a dead snake wrapped around the grip and three claw-like objects in the mouth. In the previous version of the game, the decorations were slightly different, and included braided female hair along with a blue cloth piece.

It is a slow weapon, but deals significant damage to enemies. Along with the turtle shell and the Rusty Axe, the **Club** has the highest block level possible for a weapon. Using it to block will negate any damage from enemies' attacks, even from powerful mutants.
The **club** can receive upgrades as of v0.72.

## Trivia

* The player can carry both cannibal and crafted versions at the same time, since they are two separate weapons.
* It cannot be used to dismember dead corpses.
* All cannibals hold it with their left hand, although they'll also use their right barehand to hit their enemy.

## Gallery

* Club Icon
* A Club dropped by a cannibal.
* The Club in the player's inventory.
* The old version of the cannibal Club.
* Club in players hands
Crane

The **Crane** is a utility structure building that was added in update v0.63 to ***The Forest***.

## Gameplay

When placing it you have to first choose its bottom position then its height up to 4 stories high, it then cuts floors and removes structures in its way when placed. Takes small storage structures and can be used to transport logs and other items higher up.

* You cannot take log sleds onto the crane. To move supplies up and down, you will need to build storage structures on it such as the log holder, stick holder and rock holder. There are many more structures that can be built on it.
* There is a rope on one corner that allows you to pull the crane up and down without being on the **crane** platform itself.
* The **crane** is highly destructive, be careful where you place it as it will destroy anything in its way when placed.
* The **crane** only has about 5 stories of crane operation, it can be built higher with the *Ultimate Cheat Menu* mod, but the crane won't go all the way down.
* Be careful building other structures off the crane. It can become jammed.
* You can no longer build off the **crane**. This change was most likely made during full release v1.0.

## Building

The buildings that can be placed on it are:

Most likely more can be added

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide

## Update History

 v0.65 | (Multiplayer) Now syncing Zipline and Crane sfx
 v0.64 | Fixed crane sometimes trying to cut the floor right below when placed
Crane properly ignores collision in view after locking first point (could turn red/unplaceable if looking at a tree for example)
Fixed crane icon job when it cannot be placed & improved invalid placement detection
 v0.63 | **Crane added to the game**
New building: Crane ! When placing it you have to first choose its bottom position then its height up to 4 stories high, it then cuts floors and removes structures in its way when placed. Takes small storage structures and can be used to transport logs and other items higher up.

**Survival Guide**
Flare Gun Ammo

**Flare gun ammo** is craftable ammunition used exclusively for the Flare Gun. It was added in update v0.01 and was made craftable in update v0.21 of ***The Forest***.

## Gameplay

**Flare gun ammo** is crafted by combining flares with the flare gun. It does not consume the flare gun in the process. **Flare gun ammo** is not found in the inventory; to see how much ammo you have, place the cursor over the flare gun and it will indicate a number. This number indicates how much ammo you have. You can hold a maximum of 10 flares though you can hold 10,000 **flare gun ammo**, so It is recommended to make **flare gun ammo** when you are at max flare capacity to ensure there is no wastage. As the flare gun re-spawns when you save and exit, collecting it again will add 5 more **flare gun ammo**

Location of the Flare Gun

## Locations

**Flare Gun Ammo** cannot be found, it must be crafted using flares. Here are locations of Yellow Crates that contain flares you can use to make **flare gun ammo**:

 - near the Cockpit

 - at the Film Crew Camp

 - Main Cannibal Village

 - Hut near **Main Cannibal Village**

 - Modern Bow location

 - Cave 6 - Lawyer Cave

## Notes

* When fired from the Flare Gun, a flare will burn for 30 seconds, during which time it will emit light and a plume of coloured smoke.
* Once you have stacked 10,000 **flare gun ammo** you will still be able to craft the item however it is hit and miss, quite often requiring all 5 flares to be crafted in order to add 1 more flare gun ammo to your inventory.

## Update history

 v0.21 | **Flare gun ammo now craftable**
Coin

**Coins** are material items which can be used for crafting bombs or to buy sodas or snacks at a vending machine in the laboratory, they were added in update v0.01 of ***The Forest***.

## Gameplay

They are currently used for crafting bombs and buying sodas and snacks at the vending machines in the endgame laboratory for 100 coins. Coins can be found near suitcases around the plane's crash site, inside the caves or scattered across the beaches. They can also be acquired by repeatedly stabbing the ground with a stick or upgraded stick.

## Notes

* **Coins** are one of the few items in the game to have an infinite stack and cannot surpass a certain amount at which point the player cannot carry anymore of that item.