Flonia's Dungeon

>
> "*Zewa the mole bear is caught by those feisty Ragnavatars! Help Flonia the bunny phoenix go through a series of dice based tiles to reach her goal! Beware of treacherous traps and use strategy to wisely lead the bird to her objective!*"
> — Synopsis of the game.
>

**Flonia's Dungeon** *(フロニアのダンジョン Furonia no danjon)* is an interactive single player board game created by Robin Ward and developed by Sapphire Games Ltd. The player mainly takes the role of Flonia, the bunny phoenix as she traverses through a dark and gloomy dungeon set below the Divine Dragon Forest, filled with Ragnavatars and treacherous traps to save her long lost friend, Zewa the mole bear.

## Story

* Flonia's troubled feelings and loneliness without Zewa.
* Flashback on how Zewa was kidnapped by the Ragnavatars.
* Her determination to rescue the mole bear from the blueberry creatures.

Flonia felt desperate and brokenhearted against her relentless solitude without Zewa. The bunny phoenix developed a steady friendship with the mole bear, providing company everytime they met in the Divine Dragon Forest. Little did she know in the past, the sacred location held a secretive dungeon that was spamming with countless Ragnavatars.

*Flashback: A scuttle and a wing beat through Pleura's sacred forest. A vast clearing filled with bird chorus, green canopies, and beams of the golden sun.*

*"Fweh! Fweh!" Flonia chirped in exuberance, allowing Zewa to collect the remaining Kristella Dew from the clearing.*

*"Zhu! Zhu!" the brown haired mole bear responded, mirroring his friend's happy moods. They were almost down to collecting the last Kristella Dew when.....*

*"Fweh?" Head alert towards the bushes from far right, Flonia detected the source of the rustling among the branches. Peeking closer, she felt Zewa hop directly behind her, staggering in fear. The air around them held a bleak putrid odor, as if there was some sort of chemical reaction from Astora's weather impacts. A pair of red orbs pierced a frosted stare in return, low growls guttering from their hazed throats.*

*Zewa's fear rose into attention, drastic measures of panic flooding through him. His incessant actions caused his lower paw to accidentally step on a trap button as two doors parted beneath them.*

*Both the bunny phoenix and the mole bear cried out in desperation. Clinging together for protection, a zap in the middle caused them to depart ways, two separate tunnels deemed a permanent separation.*

Flonia's mind felt hazy when she woke up.

"Fweh?" she inquired curiously, walking through a stony hallway she presumed was some sort of dungeon.

A few steps closer around the alley. Her heart and beak dropped in fright. Spikes poked out from cratering walls. Trap holes invited a gloomy death. And low steady growls from various Ragnavatars such as the Steam Crawler and Scream Guards emerged every corner. Flonia curled her feathers, showing determination and bravery.

A set of two dice immediately rolled in mid air, signaling her turn per move. Screeching, she dashed for 2 Scream Guards, a series of pecks got them eliminated. The remnants of the blueberry creatures wisped away like powder, the bunny phoenix continuing her journey down the treacherous paths of the Forest. She found alternative routes to evade the spiked walls and trap holes. Once stumbling on a fortress, she felt astonished to see that she was revived 5 HP from the orange square and even retrieved a golden key. The only item that will free her friend captured by the nasties.

Gathering her courage, the dice marked her second turn, Flonia swooping though her second set of enemies, the Scream Guards. With an attack dice utilized, green aurora materialized around herself as a beam of lifestream wiped away the two creatures holding Zewa hostage. With the key inserted, she pecked him on the cheek along with a hug, symbolizing a peaceful reunion. And together, they fled the dungeon and out into the open fields of the Divine Dragon Forest.

## Rules

Number of Players: 1

20 by 20 tile board

*Movement Dice:*

Even numbers = Move Flonia Left, Right, Forward

Odd numbers = Move Flonia Diagonally forward or backwards

*Attack Dice:*

Even numbers = Number of hits + 1 space (any direction after an enemy defeated)

Odd numbers = Number of hits - 1 space (any direction after an enemy defeated.)

Objective: Guide Flonia through the board to rescue Zewa at the very end!

Difficulty: Based on the dice, gameplay may vary depending on what tile you land on! Some walls are hidden with a special key!

Items: Special Key

Fortress: A small square shaped fort to recover 1 segment of Health.

Traps: Holes, spiked walls, Ragnavatars.

Flonia is fueled with a healthbar of 5 segments. Each segment is to be crossed out after Flonia takes damage.

### Bluffs throughout the game:

You can't land in the same spot where a Ragnavatar is occupying, however you can damage it with an attack based on the roll of the Attack dice.

Flonia is flightless. Soaring over a trap hole or spiked wall is not possible.

## Trivia

* The game was originally made by Robin Ward as a project assignment for a Game Design course deriving from the California Institute of Arts and Coursera.
* The board game may be re released for the Nintendo Switch, adding in more complex levels and challenges.
* 3 Steam Crawlers and 2 Scream Guards are present in the original game. However, in the Switch version, the remaining Ragnavatars make an appearance such as the Chaser and Beserker.

## Gallery

The official board game to Flonia's Dungeon