Induction

**Induction** is the first level in Superliminal. It is known as an "introduction level" to the game, as players will first learn how to utilize the game's forced-perspective mechanics on this level.

## Walkthrough

Show/Hide Walkthrough (SPOILER)

Induction begins differently compared to every other levels as all the patient can see at first is a sign with the controls of the game on. This, however, is part of the wall.

The signs will vary depending on the device where the game is played. On a computer, the signs will show a keyboard (WASD) and mouse controls. However, on a controller, the signs will show joystick controls.

* Look behind and there will be a Terms of Service paper on a table. Click on it to sign it.
* One of the walls will suddenly disappear and lead into a hallway. Through the hallway, keep walking through the sets of doors until there is a giant rook. Grab the chess piece and drop it while looking at the ground, the chess piece will decreases in size.
* Keep walking. The patient will be greeted by the Standard Orientation Protocol who talks about I-LIDS (Interactive-Lucid Induction Dream State).
* While looking at a stack of boxes, move the upper box to reveal a doorway. Using the items on the room, climb and go into the doorway and through the hallway.
* Stand on top of the yellow pressure plate to open the door and there will be a box on a table. Grab and place the chess piece on the pressure plate and go through the door.
* Inside the next room, grab the box from the previous room. Resize it using the forced perspective mechanic to use it as a stepping stone to get to the next doorway. Keep walking.
* Grab the chess piece from a small window on the left and go to the opposite window with it. Angle the perspective correctly so that the chess piece will be exactly on the pressure plate when dropped. Go through the door and keep walking.
* In the next room, the doorway is very high up on the wall. There will be a table with a block of cheese and a sign showing how to rotate an item while grabbing it. Grab the cheese and enlarge it until the cheese is the size of a ramp that could reach the doorway. Walk in.
* In the next room, there will be a huge box. Grab the box and shrink it down. Look for a tiny hole on the wall near the door. Place the box on top of the tiny pressure plate and go inside the door.
* Next, there is a room with broken glass and a box underneath a broken vent. Grab the box from the broken vent and shrink the box until it is tiny. Grab the box and go near the broken glass. The pressure plate is on another room with a broken glass. Adjust the perspective carefully so that the box looks like it is exactly on top of the pressure plate. Drop the box and walk through the door.
* Follow the exit sign and there will be a gigantic room with two pressure plates. Grab the sign on top of the door and enlarge it. Then, place it on top of the two pressure plates to activate both doors. Go through the hallway.
* In the next room, there will be a pressure plate and a door. However, the door is blocked off by a brick wall. Peek through the holes in the surrounding walls and grab any grabbable item (either cheese or exit sign). Enlarge it to be big enough to knock down the walls.
* Keep walking and there will be a dark hallway that leads to an exit door to some “clouds”. Walk through the hallway and fall into a bed.

## Trivia

* This is the only level where almost every types of collectible can only be found once.
	+ The only exception is the Constellation Room, as it is not present in this level.
* This level is one of the few levels that does not end with an elevator. The other levels with this trait are Labyrinth, Whitespace, and Retrospect.
* This level is also the only level where the player does not spawn near a bed.
* This level does not have any radios. Cubism also has this trait.