recursal/Fanatic-Fandom huggingface dataset:
Shirayuki

La **Shirayuki** (**白雪**, Shirayuki) es una noia jove de Akagami No Shirayuki-Hime. Es una protectora d'en Yago pensada per en Heizeru.

## **Personalitat**

La Shirayuki es una noia amable i bastant tranquila que es preocupa per tothom. Es alegre, motivada, agosarada i una noia de confiança.

Li agrada aprendre tot el que pugi sobre les plantes i els remeis que es poden fer amb ells. Es pren molt seriosament la seva feina com a herbalista i remeiera. Es bastant empática, per el que conecta rápid amb la gent. No guarda rancor.

## **Aparença**

La Shirayuki es una noia prima i d'estatura mitjana. El seu tret característic son els seus cabells vermell poma. Te els ulls verds i la pell clara.

## **Història**

### **Abans del primer contacte amb el Déu**

La Shirayuki va ser criada amb els seus avis al Regne Tanburn, ja que sa mare va morir quan ella era petita i son pare no va estar present.

El color dels seus cabells va suposar un problema per la Shirayki, ja que cridaven molt l'atenció de tothom, això va fer que els seus avis la sobreprotegissin molt.

Treballava de remeiera per a la gent del regne.

Gracies al seu característic color de cabells el príncep del Regne Tanburn volia convertir-la en la seva concubina, però ella es va negar i va fugir del regne.

Mentre fugia va trobar-se amb en Zen, la Mitsuhide i en Kiki. Zen ajuda a Shirayuki amb el dilema de ser la concubina del príncep de Tanburn on el fa jurar que mai més s'atreviria tan sols pronunciar el seu nom, però, juntament amb això, ella s'assabenta que Zen és el segon príncep de país de Clarines.

De bon principi la Shirayuki i en Zen s'agraden, pel que en Zen li ofereix refugi al seu país, al que ella accepta sense pensar-ho massa. Allà passa el temps, ella es converteix en aprenent de farmacèutica al Palau de Clarines i s'enamora d'en Zen.

### **Primer contacte amb el Déu**

El Déu es presenta davant de la Shirayuki poc després dels fets explicats a l'anime.

Es sap que el Déu li explica que vulgui o no vulgui està obligada a acompanyar-lo al món dels zombis i passar molts d'anys allà, potser inclús de perdre la vida o de no tornar mai més al seu món. L'informa també que un cop allà tindrà l'obligació de protegir a en Yago dels zombis i de qualsevol altra cosa.

Després que el Déu li faci una demostració del seu poder desisteix a la idea d'escapar-se i decideix fer el que li manen.

### **Temps de preparació**

Durant el temps de preparació la Shirayuki li explica a en Zen i als seus amics i companys la situació. La reacció de tots es de tristesa i impotència, ja que ningú no pot fer res per evitar-ho.

Quan desisteixen a negar-se al que se'ls presenta entre tots decideixen que faran tot el possible perquè la Shirayuki sigui suficientment independent i que es sàpiga defensar sola, pel que li posen mestres que li ensenyen a defensarse amb diferents estils.

També passa un temps amb la Kiharu Toghrul, que li ensenya com criar i domesticar un ocell missatger.

S'emporta diversos ocells missatgers de la Kiharu, plantes medicinals, armes de defensa i aliments suficients.

*Més informació de la Shirayuki aquí*
Ayakashi

Els Ayakashi (també coneguts com Sombras, Dimonis, etc) són criatures que neixen dels fantasmes que en vida van tenir sentiments negatius.
Són essers astrals que s'alimenten dels sentiments negatius dels humans. A part també influeixen en els humans per fer-los sentir el sentiment negatiu que ells representen, d'aquesta manera aconsegueixen l'aliment.
Un déu i els seus shinki poden expulsarlos i aniquilarlos, pero els pokémon també son molt bons protectors dels Ayakashi.

A aquesta história es veuen molts d'Ayakashi, ja que al haver-hi tants de zombis, els fantasmes dels cadávers tenen sentiments molt negatius i es transformen en Ayakashis, per el que cuants més zombies hi hagi, més ayakashi.

Algunes joies serveixen per protegir a qui les porta de les influencies dels Ayakashi, encara morts, un Ayakashi no podrá acostarse a un cadáver que porti les joies adecuades.

En aquest món es troven moltes hordes de zombis acompanyades d'Ayakashis gegants, o molts de petits, pero a part en aquests grups també solen haver-hi fantasmes que no s'han convertit en Ayakashis gracies a que el seu cadáver portava alguna de les joies apropiades.

La Melinda Gordon pot fer creuar a l'altre banda als fantasmes, pero més endevant, cuan obté el Segón Origen pot purificar als Ayakashis i mandarlos directament a la llum.

*Més informació sobre els Ayakashi aquí.*
Déu

Arribat a un punt de la história els protegits deixan de ser protegits i pasen a ser els nous déus d'aques món.

Deixan de ser mortals.

Obtenen molt de poder, per exemple el de poder convertir als fantasmes en shinki i també el poder derrotar als ayakashi utilitzant als shinki.

Els déus tenen molts de seguidors que els demanen peticions, en aquest cas durant les primeres decades els humans demanen als nous déus que els salvin generalment de zombis i ayakashi, ells acuden rapidament i salven a qui els ho ha demanat, despres d'aixó els portan a un lloc segur.

*Més informació sobre els Déus aquí.*
Pàgina principal

La história que s'explica en aquesta Wikia té lloc a un univers paral·lel al nostre, en un món mol similar al que vivim nosaltres ara, pero amb una diferencia notable, i es que a patit una apocalipsis zombie.

Els protagonistes d'aquesta história son un chic particulars, i es que pensen en coses sense sentit, pero que ajudaran a aquest món a reviure, o aixó es el que pretén el Déu d'aquest món.

Cada protagonista té el seu propi grups de supervivents, i protectors. Protectors? Si! Els protectors son personatges que dediquen la seva vida a protegir als protegonistes (protegits), pero aquests protectors provenen d'altres móns i estan rodejats de misteri.

## Grups

Grup d'en Heizeru

Grup d'en Ichijiku

Grup d'en Suneko

Grup d'en Yago

Grup d'en Nogal

Grup d'en Buraun

Grup de l'Inko
Bulma Briefs

## Temps de preparació

Durant el temps depreparació la Bulma:

* Aconsegueix moltes capsules Hoi Poi amb edificis, vehicles i coses útils.
	+ Tindra un estoix amb etiquetes per a cada càpsula.
	+ També tindrà càpsules buides.
* Aconsegueix les Boles de drac amb la intenció d'utilitzarles per fer desaparéixer tots els zombies.
* Es reuneix amb en Son Goku, en Son Gohan i en Buu per prepararse i planificar.
* Monta una festa de comiat per als quatre.
* Aprèn a defensarse sola. (opcional)
* S'emporta armes de foc i armes blanques.
* Potser s'emporta a en Puar, a la festa de comiat ell i en Yamcha la convencen.
* Invoca al Drac Shenron i li demana els seguents desitgos:
	+ Fer clons d'ella, d'en Son Goku, en Son Gohan, en Buu, en Puar i el mateix Drac Shenron (i d'un conjunt d'objectes) per enviar-los al món dels zombies.

## Llista d'objectes que s'emporta al món dels zombies

* Núvol Kinton
* Bastó Mágic
* Cápsules Hoi Poi
* Radar de les boles de drac
* Boles de drac
* Mongetes mágiques
* Rastrejadors
* Armes de foc
* Vehicles varis (Coches, motos, avions i avionetes, submarins, barcos, naus espacials, platets voladors).
* Boles de vidre
* Alfombra mágica
* Cantimplora menja-homes
* Braçalet "Micro"
* Máquina del temps
* Armadures i roba.
* MAquina de gravetat
* Planta de Ajisa
* Blasters
* Traductor Universal
* Rellotje del gran Sayaman

## Al món dels zombies

Al veure per primer cop als zombies es descollona de lo absurdament lents que són.
Grup d'en Heizeru

Aquest es el grup que está liderat per en Heizeru.

## Protectors

* Poncho
	+ Diglett i Dugtrio
	+ Electrode
	+ Lapras
	+ Skiddo
	+ Gogoat
	+ Rhyhorn
* Tony Tony Chopper
	+ Tontattas
* Hermione Granger
	+ Crookshanks
* Ultear Milkovich
* Brandom Stark
	+ Verano
* Ratchet
* Bulma Briefs
* Bell Cranel
* Armin Arlert
* Saeko Busujima
* Kaoru Ichinose
* Jeremie Belpois
* Toph Bei Fong
* Sango
	+ Kirara
* Coda Ki
	+ Sheela (Pochiyeena)
	+ Tama(Oshawood)
	+ Emolga
	+ Nival
	+ Charizard
* Scott McCall

## Membres del grup

* Cleta
* Perseo
* Gosa d'en Heizeru
* Beth Greene
* Jude Foster Adams
* Connor Stevens
* Amic d'en Heizeru
* Ex-company de clase d'en Heizeru
* Germana petita d'un amic d'en Heizeru
* Professor de matemátiques de l'institut d'en Heizeru
* Mare d'una alumna de l'institut
* Cósí llunyár d'en Heizeru
Duncan

Duncan, the happiest pig in the world!

**Duncan** is a Pig, Owned by Jessica in the Hinterlands in 2253 and is a side character in 'Fallout: Hinterlands.'

## Background

Duncan is the happiest pig in the world, according to Jessica. Despite his deformaties, he always has a smile.

Jessica found him, on a farm and swiped him before the farmer woke up, figuring that he would just end up as bacon if she didn't. She vowed to keep him safe, no matter what.

It isn't known if he is a special species of pig or if this is just a mutation or possibly him being the runt of the litter but Duncan can't seem to grow much bigger than a small dog. As a result, he isn't much use in combat and can't carry much.

Duncan is, however, very loyal and seems to bring good luck to whoever he has imprinted himself on. Duncan always finds his way back to his master/mistress, if seperated and usually comes back to them a few days after seperation, with something different about him.

In the time travelling with Jessica, Duncan has returned with a better coat, a pouch full of caps tied to his pack, trimmed hair and even a nose ring at one point but Jessica hated it and had it removed. It would seem that Duncan makes a lot of friends, whilst roaming alone, in the wilderness but his stories will forever be his.

## Appearances

Fallout: The Hinterlands (Part 1)

Fallout: The Hinterlands (Part 2)

Fallout: The Hinterlands (Part 3)

## Notes

* Duncan's favourite food is turnips.
* He has no awareness of danger, given that he lets a wolf chew on him, without so much as flinching.

## Behind the scenes

Duncan is named after the princess's dog in Richard Brittain's 'The World Rose.' Whilst reading it, it's way more fun to imagine him as a pig as the book doesn't explicitly describe Duncan as a dog on his introductory... Paragraph. It makes the book marginally tollerable whilst reading it high or drunk with friends.
Emery

**Emery** is one of the mysterious "evil" salvagers in 2253.

## Background

Unlike a lot of salvagers in the area, Emery is an NCR convict, a middle aged, former Raider, scavenging with Anton's gang. The gang is territorial and isn't doing too badly, elbow deep in old world shit. He stays for the promise of loot, hoping to finally settle down.
Commander Zael

## Zael

**Commander Zael** is the war leader of the Reformed Unity in the Chicago Dustbowl.

## Background

Commander Zael, originally known as Zachary Ellsworth, was a human who found himself in the heart of the Chicago Dustbowl, a region plagued by the ever-present dust storms and rife with danger. Born into a family of scavengers, Zael grew up learning the art of survival in the wasteland. However, his life took a fateful turn when he crossed paths with Rabbi Trask and the Reformed Unity. Being one of the first forced conversions that was successful with FEV vats gained illicitly. When he was converted however he didn't immediately forget his memories.

Initially, Zael was skeptical of the mutant faction and their religious beliefs, viewing them as just another group vying for control of the Chicago Dustbowl. However, as he spent more time with them and observed their dedication to their cause, he began to see the potential for a better future in their vision. The charismatic leadership of Rabbi Trask and the promise of a safe haven for all mutants resonated with him.

Zael's skills in combat and his strategic mindset didn't go unnoticed within the Reformed Unity. He quickly rose through the ranks of their military, becoming a key figure in their defense efforts against various threats, including the Midwestern Brotherhood, who had been a constant adversary.

Commander Zael's loyalty to the Reformed Unity was unwavering, and he became a close confidant of Rabbi Trask. Together, they forged a strong partnership, with Zael leading the faction's military forces while Rabbi Trask provided spiritual guidance. Zael's tactical brilliance played a crucial role in the faction's ability to hold onto their territory, especially the temple capital of Skokie.

Over time, Commander Zael's story became intertwined with the history of the Reformed Unity, as he helped protect their vision of a better world where mutants and humans could coexist in harmony, all while paying homage to the teachings of Mu'waeh, as revealed by Rabbi Trask.
Alex Jones

**Alex Jones** is the only survivor of Vault 123, after a terrible plague infected its water supply. He leaves the Vault, hoping to find answers and find something else to replace the world that he has just lost.

## Background

Alex is a low ranking Engineer, who followed the rules of Vault 123 to the letter. He isn't especially remarkable or influential and is an unlikely resident to have survived such a catastrophic event.

He had a girlfriend, who he felt obligated to see and had a family that he rarely visited. Not for any glaring reasons but simply because he lacked the time.

## Design Document info

Role: Engineer (Low Ranking)

Background: Barely survived viral infection in Vault.

Tagged Skills – Repair, guns, melee.

Special – S: 4, P:4, E:8, C:4, I:5, A:4, L:5

Wants – Find home, find answers, find companionship.

Fears – Isolation, mutilation and death.

Loves – Honesty, Justice and Sarcasm.

Hates – Selfishness, Liars, Traitors.

Race: Caucasian

Hair: Black (Crew Cut)

Beard: Clean Shaven

Clothes: Vault 123 Jumpsuit.

## Trivia

* Alex is named after his author's childhood friend.
	+ He isn't named after *that one.*
* The original title for Alex was 'The Survivor,' going back to 2010. However, this was kind of undermined by Fallout 4's protagonist being the 'Sole Survivor.'
Eastern Legion

> "Mars aeternum!"
>
>

> --Battle cry of the Eastern Legion
>
>

The **Eternal Legion in the Name of our Great Leader - Nero II** (Latin: Legio aeterna In Nomine Domini Nostri Magni Ducis - Nero II), more commonly known

## Overview

### Governace

One-party totalitarian state under a dictatorship

## Organizations

### Related

Caesar's Legion

as the **Eastern Legion** (Latin: Orientalium Legio) and known as just the **Eternal Legion** (Latin: Legio aeterna) by members, is a faction that splintered off from the rest of Caesar's Legion after their embarrassing defeat at the hands of the Courier and the NCR at the Second Battle of Hoover Dam, that holds the eastern territories of the Legion (former Arizona, New Mexico, Utah, and Colorado). Founded by high-ranking veteran legionary Joseph Kemerovo (now known as Nero II) and a few survivors of the battle, the Eastern Legion exists solely to finish what Caesar's men could not, the capturing of the Hoover Dam and establishing Legion dominion over all of postwar America.

## Background

Joseph Kemerovo was an experienced legionary, having served the Legion for several years. His first encounter with the legion was during the First Battle of Hoover Dam where he, just an NCR trooper at the time, witnessed the sheer strength and brutality of the Legion firsthand before being captured and tortured at the hands of the Praetorian guard themselves. Broken mentally and physically, he adopted the identity of Severinus Lartius after being let go and offered to provide valuable information to the Legion about the NCR's next moves. He easily became highly respected because of this, and rose through the ranks rather quickly.

Kemerovo would find himself on the front lines of the Second Battle of Hoover Dam, serving as a commander to lower-ranked legionaries. He and his men would be unfortunate enough to come face-to-face with the Courier, who made short work of them. Although badly injured and most of his men dead, he was able to round up the few survivors and escape from the battlefield. The news of the Legion's defeat was of no surprise to him. He knew that the Courier, who had survived the impossible, wouldn't fall to a bunch of recruits. He relinquished his rank and he and his men would head east to where the Legion had more political power. It was relinquished to a state of collapse in mere hours.

Kemerovo would somehow gain power, however, and would proclaim the areas once known as Arizona, New Mexico, Utah, and Colorado independent from the Legion in the Mojave, therefore severing it in half. The new "Eastern Legion" would serve as its successor, seeking to finally gain supremacy over the wasteland through better strategies and better political stability, instituting basic rights for those under its domain. Most wasteland factions seem to have a relatively positive view of the Eastern Legion, unlike Caesar's, due to its mostly secular nature, only ever really targeting NCR territory. They are still recognized as little more than just simple raiders by the NCR and their allies.
Cable

**Cable** is a tribal from Arroyo who sets out on an adventure to the Royal Wasteland.

## Background

Cable grew up as a youth in a very prosperous town, the result of a blending of tribal and Vault communities. His father was an ex-Enclave soldier and his mother a former Vault dweller, and since both were from technologically advanced societies they valued his education. He grew up with a small group of tight-knit friends and was known for being cynical and pessimistic of just about everything, when he had little reason to be. At age seventeen, he completed the Temple of Trials and set out on an adventure, for his own reasons.

Cable later joined the Cause. Following their destruction by Hades, he met Tanner Collins, who decided to take Cable under his wing and mentor him.

## Personality

Cable, as stated, is very pessimistic and cynical. He automatically assumes the worst of people and doesn't judge anyone's actions very well. This is juxtaposed to his own attitude, which is generous, concerned for others safety, and do-goody. His upbringing in a peaceful, well-protected village has led him to be very trusting of others, even when a little skepticism would do him some good. He has little interest in material wealth, but has a few personal possessions of great value to him. He also doesn't have much of a sense of humor, and is instead very intense.

## Appearances

* *The Cause (Part 1)*
* *The Cause (Part 2)*
* *Fallout: Prophecy (Part 9)*
Blackjack

*"Back up! I have a minigun and unlike my dick, it don't shoot blanks!"*

- Blackjack in the canyon

**Black Jack** is a super mutant. He is one of the escaped prisoners from the Tibbet's Prison.

## Background

Blackjack is normally very easy-going and friendly but that mostly changed, when the Legion started paying handsomely for live super mutants. He is a favourited target of Alexandra. He has currently gotten himself barricaded inside a cave, trying to fend off his assailant.
Doc Church (Tales of the Wastes)

Doc Church in 2277

## Doc Church

**Doc Church** is a doctor who works in Megaton.

## Background

Doc Church was born in 2223. As the town's overworked and underappreciated doctor, he can be cranky and bitter but he's always professional. Before Doc came to the town a few years ago, Megaton was without a doctor for several years. He used to be a travelling doctor, less picky about who he served but now all of that is behind him.

In 2279 he kept his station as the town doctor and treated Jynx, when she was shot by Harden Simms. By this point, he is a little cheerier, since Denis helps to lighten his workload.

Doc Church assisted Denis' raid on Tenpenny Towerand operated on Alex, after he received a bullet to the chest.

Denis was taken to Church, after being injured on the raid of Tenpenny Tower. Needless to say, he ignores the Doctor's advice and forces himself back into the fight.

He was fortunate enough to survive Hamilton's siege, tending to the wounded and has continued his work since. Now at 76, he is looking to retire.

In the epilogue of Iconoclash, he is the one to discover that Thomas Hamilton is missing from the morgue, after Leo Stahl brings it to his attention, vomitting at the sight of the bodies, that Hamilton has feasted on.

In 2281, his shack was badly damaged by a Super Mutant Titan, who tore the roof off with ease. This was one of the 'last straws' that prompted him to quit.

## Appearances

Fallout 3

Iconoclash - Chapter 3: Recovery (Mentioned)

Iconoclash - Chapter 5: Adjustment

Iconoclash - Chapter 7: Home

Iconoclash - Chapter 15: Endure (Mentioned)

Iconoclash - Chapter 16: Sunrise (Mentioned)

Iconoclash - Chapter 17: Killzone

Iconoclash - Chapter 18: Yonder

The Calling: Chapter 4 - Invasion (Referenced)
Emine

**Emine** is a ghoul wanderer, who has long since given in to her more animalistic tendancies. She only lives to kill, survive and devour worthy opponents.

## Background

Emine's history is fogged by her constantly moving from one place to another, she is a pure bred killing machine and a savage to boot. Knives, guns, claws, fingernails and even her teeth can be weaponized to kill and destroy anyone, foold enough to get in her way.

In 2297 she Encounters a Vault Dweller by the name of Alex, who is the first person to best her in single combat in a good few years. As a result, she takes an interest in him and offers to accompany him, so that she can help him become stronger and will hopefully be able to fight him again as an equal.

Either she'll relish killing him and devouring his flesh or will relish his blade sinking into her heart.

## Design Doc Info

Role: Savage Ghoul Cannibal

Skills: All combat, repair, survival, medical, Explosives

Special: S:7, P:8, E:8, C:1, I:5, A:8, L:8

Wants: Dominance, Survival, Freedom, Kill Alex, Be killed by Alex

Fears: Civilization, Weakness, Humanity

Loves: Hunting, Dominance, Food, Power.

Hates: Diplomacy, Waste, Civility, Mercy.

Race: Ghoul

Hair: Long Grey and Whispy

Clothes: Duster
Champion Navy

> Selina Kronosius - "If you feel that way, Admiral, perhaps you should ask yourself if this is a position you wish to retain?"
>
>

The Champion Navy is a small, specialised, and highly aggressive division of the much larger Neomorph Navy.

## Origin

The Champion Navy is only two years old and is by far the smallest fleet of any known civilization. It was established after the outbreak of the Mendillo Conflict, by the demand of the Champions' leaders in the Neomorph Polity.

Despite being relatively new, the Champion navy is staffed by highly trained and skilled personnel thanks to the many years the Champions have served as crewmembers with the Neomorph fleets.

## Military doctrine

Due to the Champion's aggressive nature and their specialisation in ground combat, the Champions have adopted general navy doctrines from their parent fleet, and defer most space-borne combat to their better equipped counterparts.

Champion naval warfare tactics are primarily shock tactics, designed with the aim of quickly deploying their warriors to a target location, be that a planet or a vessel, then disengaging before their fleet can be targeted and attacked. With their highly specialized ships, the Champions are capable of making extremely precise FTL jumps, rendering it almost impossible for an enemy fleet to effectively prevent dropships from reaching their destination.

However, it should be noted that these tactics have so far only been used in small-scale skirmishes to date, and remain unproven against an enemy force of any significant size.

## Navy ranks

 Captain
 Commander
 Staff Specialist
 Specialist
 Crewman

## Notable characters

* Selina Kronosius
* Drassus
Carova Beach

**Carova Beach** is a small beach community, only accessible by Row Boat, it is
mostly home to ‘The Broken Horses’ a unique breed of feral horses, found on
this island. Some of these horses are said to have two or even three heads!

Most of its structures are permanently damaged or destroyed
by flooding and the small island has a total of three, year-round residents.

It has little by way of hostile life, due to its lack of
people and creatures to prey on but they do suffer the occasional Mole Rat or
Osprey attack.

## Residents

* Clarence: An elderly black man, who has a tendency to sulk, when

he hears things that he doesn’t like. He’s supposedly spent the last six
months, obsessively trying to find a five headed horse.

* Marge: A sweet old woman, who is a native of the

Broken Banks. Rumour has it that she and Clarence moved to Carova island as
husband and wife but drove eachother completely batty. As a result, they live
on opposite ends of said island.

* Peter: A strange idiot boy, who has nothing but

love for horses. He is known to follow the feral horses, feeding and vetting
them for free. He is a good guy to see, should you wish to learn how to break a
horse or lure one out.

## Quests

* Five Head Fillet: An elderly resident, by the

name of Clarence, claims to have seen a horse with five heads. Finding this
creature and bringing it back to him could earn you some good will, from the
locals. However, taming it and keeping it for yourself could prove profitable
in more ways than one.

* Fix Marge’s Shack: A high repair character could

help Marge, fix her damaged home. Flood water has rotted a lot of the wood and
a wild horse trampled her fence in. She’d be willing to part with some items of
value for your trouble and is likely to put in a good word with the island’s
other residents.

* O-Spray: A terrifying killer Osprey has been

terrorizing the population of Carova Beach! (Yes, all three of them!) Help
shoot it down or at least repel it, to ensure this town’s safety. Don’t worry,
it’s only a ‘little’ one.
Devil's Brigade

The **Devil's Brigade** the group of individuals working together to defeat Shrike, created by Agent Miller. It's original, unofficial name was "Miller's Coalition."

## Background

In 2285, a year after hearing of Rook's demise and Shrike's reappearance on the world stage, Agent Miller of the OSI began to theorize she would attempt similar strikes on individuals of Rook's class on a nation scale. As such, he began developing a resolution to present to his superiors, one where Miller would *assemble* such individuals together and develop them into a cohesive team so that they could present a hard target and an actual threat to Shrike. This plan was written up in a sixty-one page report titled "Defense Resolution 118" and presented by Miller to the OSI's leadership in 2287, the same year the NCR recognized the Sole Survivor and the Institute as New World powers.

After a year of deliberation, Defense Resolution 118 was accepted by the OSI's leadership in 2288 and thus Miller's Coalition became a legal entity. Warehouse Zulu was constructed that year. When Shrike reappeared in 2290 and attacked New Vegas, felling one of the American wasteland's most powerful nations in a single week, Resolution 118 was put into action and Miller given vast resources to complete his objective: defeat Shrike.

Josey Wales renamed it "Devil's Brigade" in honor of Arcade Gannon and the rest of his fallen companions.

## Members

* Josey Wales
* Craig Boone
* Tanner Collins
* Cable
* Naomi Eastwood
* Denis Callaghan
* Morgan Jones
* Duncan Graham
* Rick Deere
* Tyrus Carr
* Evangeline Winfield
* Harriot Walker
* Wilkes Walker
* "Shanks" Wain
* William "Willy" Van De Poorter
* Jared Alma Holland
* Brutus
* Paul Morgan
* Kayleigh Carruthers
* Cheyenne
* Timothy Ashford
* Clyde Horton
* Alexander Pitt
* Johnny Angel
* Doris
Ciara Darkwater

Ciara 20s-30s

## Ciara 'Sam' Darkwater

**Ciara Darkwater** is a homestead owner, out on the east coast. Her father is Ellis Darkwater.

## Biography

Born the bastard of a wayward mercenary and a clueless farm girl, Ciara had to grow pretty quickly to survive in this harsh world. Her Father would send money and spend time with her, though he seemed more like a teacher than a father as he passed on most of his skills to her.

Ciara's mother wasn't the brightest, she had a good heart and was pretty enough to take Ellis' fancy but she wouldn't survive as the 'man of the house.' Ciara's grandfather didn't believe that his out of wedlock grandaughter would be capable either but she never let this bother her.

'After grandaddy died and ma got sick', Ciara found herself in a position, where she could truly show the world what she was made of. She offers her mother's willingness to help, mixed with her father's cautious nature. She ran her Mother's farm for years, right up until her mother passed on.

 File:CSD - Full Body.jpg
Crater Broadcasting Co.

**In General**

Crater Broadcasting Co. is the most listened to radio station for news and music in The Freedom Wasteland. The station is broadcasted from the old Radiation King LLC headquarters. It is called Crater Broadcasting Co. because the Radiation King LLC building was in Center City, where an unexploded nuclear weapon landed, creating a crater. Originally started by William Fredrick, a broadcaster at Radiation King before the war, who had survived inside of the building. Eventually getting the radio equipment working, William became "Crater Will", and ran the radio until 2278.

**DJs**

Calling himself Atom-Bomb Mike, he had come from the small town of Greyville but had been a drifter for a while before stumbling across the broadcasting equipment and an old Ghoul named William Fredrick in 2278. Henceforth the name Crater Broadcasting Co. Eventually, the two opened up the sealed archives in the basement, and began playing them, providing a large selection.

Atom-Bomb Mike is a generally realistic guy, staying in the present and going one day at a time, Mike is the DJ during the day. During the night, the top of the tower is mostly defended from the ravages of the wasteland. Crater Will takes over during the night, playing older and newer tunes. Both provide commentary and news on the happenings in the wasteland.

**Playlist:** Coming Soon

**The Ink Spots**

If I Didn't Care

My Prayer

The Gypsy

**Duke Ellington & His Orchestra**

Take the A Train

**Vera Lynn**

We'll Meet Again

**The Crew Cuts**

Sh'Boom Sh'Boom

**Marv Johnson**

I Love the Way You Love

**Lloyd Price**

Personality

**The Teenagers**

Why do Fools Fall in Love?

**Jerry Keller**

Here Comes Summer

**The Drifters**

Up on the Roof

Save the Last Dance for Me

**The Coasters**

Yakety Yak

**Patsy Cline**

Walkin' After Midnight

**Isley Brothers**

Twist and Shout
Chads

Chads in 2277+

**Chads** is a member of Evelyn Madsen's gang in the Tales of the Wastes mod: The Last Enemy that shall be destroyed.

## Biography

Virtually nothing is known about Chads' past. He is seen wearing a Pint Sized slasher mask, though Evelyn is quickly assured that it is more out of irony than anything as he is actually rather stoic. Chads also wears a de-activated slave bomb collar, under the mask.

Chads is most likely along for the score and nothing else, not wanting to get involved with the politics of the place.

## Appearances

* The Last Enemy that shall be destroyed.
Cruorhomines

Serana Ventura, one of the first Cruorhomines

```
This page belongs to Iggylord. Please do not edit it without his consent.

```

**Cruorhomines**, better known as **Vampires** (or **Bloodsuckers** by The Atomguard), are a kind of intelligent mutant living in The London Wasteland in Iggylord's Canon in the year 2291. They require human or ghoul blood to survive, and, similarly to ghouls, seem unaffected by both age and radiation damage. When a vampire bites a human, the human will become a vampire within twenty-four hours.

## Description

Over the first ten years after The Great War, The Ventura family, an upper class family from before the war, were slowly irradiated into the first vampires.

Over time, others were also irradiated. Many people resented vampires, calling them beasts. Hector Ventura established The Ventura Clan, a secretive satanic cult composed of entirely vampires. When his daughter, Serana, opposed his murderous ways, and beliefs in vampiric superiority, she was locked away in the cryogenic chamber of Bunker B67. Hector's wife (who was also Serana's mother), Veronica fled into hiding to avoid meeting the same fate as her daughter.

## Biology

Although they bear striking physical resemblances to humans, vampires are, biologically speaking, very different. They bear sharp fangs, used to drink blood through, and are not effected by radiation or age. They tend to be weaker at daytime, when exposed to the sun, and so tend to be nocturnal.

Vampires typically have much paler skin than humans, and unnaturally colored hair and eyes, and sometimes glowing eyes. When one becomes a vampire, they will stop ageing and will remain as physically old as they were when they were human. It is possible to be born a vampire, if both of one's parents are vampires. This is very rare, though, as the radiation that causes vampirism can also make one sterile.
Duck

**Duck** is the most popular place for guests, due to its relaxed nature and celebratory culture. It seems to have a rather large focus on art, music (jazz) and sports as a means to pass the time. During the day, most of tis residents farm the land but, in the evening, throughout the nights, the people celebrate their abundance of diverse talents.

It is also home to the Caffeys Inlet Lifesaving Station, a former lifeguard outpost. This was the founding spot of the Broken Lights, a response team that aid the injured, save sinking ships and fight off pirates.

The people of Duck farm oats and horses, usually choosing to eat the horses, instead of riding them. They also eat fish and birds.

Duck also has an establishment known as ‘Duck nuts,’ the hollowed out ruins of Duck Donuts (the ‘Do’ fell off over a century ago). Bob, Dave and Tina. They serve various meat dishes and specialise in several Duck meals as well Bob’s ‘Patented’ Burger.

Yes, they even sell Duck Testicles if that strikes your fancy.

Bob and Dave seemed to be enthusiastic about the place at the start but Tina is growing frustrated at the fact that neither of them put in enough work nowadays.

## Residents

* Father Sorbo: Duck’s resident pastor, always willing to provide words of comfort, wisdom from the good book or a Colt 45 to make all of your problems go away. Father Sorbo wasn’t always a believer, until he had a near death experience. He swears that God spoke to him, telling him to re-open the Church on Duck’s outskirts (in the building that used to be Corolla Fire and Rescue). Due to the threat of pirates and wildlife attacks, he doesn’t hold sermons at church and instead brings them to the town.
* Bob: Proud owner of ‘Duck nuts family restaurant’ and the patented Bob Burger. The restaurant was his dream and it’s his favourite place to hang out.
* Dave: A wiry guy in a vest and dark slacks, who spends a lot of his time outside, trying to melt stuff or blow them up.
* Tina: Bob and Dave’s older sister, who reluctantly went into this business. She regrets it, because she’s the only one, who takes it seriously.

## Quests

* Bob’s Burgers: Bob feels like his Burger is great but he wonders if there were other things, that he could be doing. He’d like someone to try to find some burger recipes or at least pictures of what Burgers could also look like, to improve his recipe.

* Nut grinder: Tina could really do with someone, capable of getting through Bob and Dave’s thick skulls! She’d be eternally grateful to anyone, who could convince them to pick up the slack.
Deborah

Deborah's mainframe

*"My name is Deborah. And my skin fell off.  Don't worry, it does not hurt.  It is completely natural."*

--Deborah

**Deborah**, or **ZAX 3.9**, is the A.I of Fort Lawton. She is tasked with managing the military base and has done so for over the last two hundred years without pause.

## Background

*"Hello, fellow humans!  Nice atmosphere we're having, is it not?"*

Built by Stanislaus Braun, ZAX 3.9 was taught never to lie to humans and to always obey them. After the Great War, it became self-aware, and developed the individual personality of Deborah: friendly, upbeat, but horrendously lonely. Taking control of the Y-17 trauma harnesses at Fort Lawton, as the base was testing the suits out, she poses, rather unsuccessfully, as human in attempt to make friends. As the body inside the trauma harness has rotted away to a skeleton over the centuries--Deborah does not seem to comprehend people can see through her ruse--people are afraid of it. The A.I has been starved of interaction until the Outsiders arrive and does all in her power to please them, which includes helping them destroy the Brotherhood airship.
Defense Intelligence Agency

## In General

The **Defense Intelligence Agency** or DIA was a United States secret intelligence agency before the great war. It specialized in counterintelligence operations both domestic and abroad.

It was created in 1961 to deal with potential communist threats. It being a fairly new organization meant it could escape the limelight and focus on its operations more.

The headquarters are based in Joint Base Anacostia–Bolling, Washington D.C. but it has numerous bases within and outside the U.S.A.

These bases include: The Switchboard in Lexington, Massachusetts of the New England Commonwealth and the Naval Recruiting Center on Point Lookout, Maryland of the Columbia Commonwealth.

It disappeared along with the majority of other government bodies when the great war broke out.
Agnes

**Agnes** is one of Boulder's scientists in 2253.

## Background

A rather dumpy looking woman with short, graying hair, with looks to die for. Born into a tribal village, she was sent to a university by the clan elder as her parents wanted to join NCR. This lead her getting a degree in biology and a doctor.

She is a good manipulator but uses her powers benevolently. She detests being in the Dome and wants to see the sky again, missing her tribe and family but sees the students and truckers as a substitute of sorts. She is currently looking into inserting her brain into the body of a robobrain, to keep herself alive as her natural body is dying of some sort of long term illness.

A few years back ,she served as a diplomat and even directly delt with President Tandi. Tandi herself preferred her over Presper and wanted her to lead the expedition to the Boulder Dome, with a slight detour to Hoover Dam. She was instructed to recruit a particular list of grad students for the expedition and left two days before the President's death.

The 'Hoover Dam' part of the expedition was abandoned and she went straight to the Boulder Dome. Had she gone to Hoover Dam, the NCR would've held it long before they actually did.

She eventually encountered Goddard, who assisted them in reaching the Dome. She is the reason Goddard about the state of the NCR.

She, along with the rest of the scientists, was infected with a strain of limit 115, while exploring one of the labs.
Bob

**Bob** is a bounty hunter at Hoover Dam's Downtown in 2253.

## Background

Bob was a settler and running Hock-it-to-Bob long before Dodge and his entourage came. He used to run his shop out of a tent, along the Rim. Now he has a nice sturdy shack in Downtown to conduct business and business has been decent, even though there's a war on. Bob is a tough, no-nonesense man in his mid fifties.

Bob serves as a pawn broker. Every month he has new stock to sell, so people can check out Bob's wares just to see ifthere's something they have to have.

He is given a job to kill El Diablo, a crazy man who thinks he is a vampire. El Diablo isn't going to come quietly though and might try to nip someone's neck.

Bob may have some work for any budding bounty hunters.
Cleo

Cleo in the Appalachians

## C1-30

**Cleo**, unit designation **C1-30**, is a rogue android designed and created the Institute. A late-stage transitional prototype between the second and third generation of Synth, he is fully sentient but does not look quite human, having a distinctive bluish plastic skin. He roams the Appalachian mountain range, where the Synth Retention Bureau has no chance of capturing him. Locals only rarely see him, and because of this and his pale blue complexion, superstitions have arisen about him being a wraith.
Angela

Doc **Angela** is an inhabitant of New Canaan in 2253.

## Background

Doc Angela used to be an NCR mortician and doctor before she got tired of the corruption, brought in by the Caravan houses. She felt that it was a poison, slowly killing the NCR itself.

She believed that President Tandi was assassinated, though this claim itself was rather outlandish as Tandi died of seemingly natural causes and was very old anyway. Still, she insisted otherwise and left the NCR behind her and took to New Canaan. She stayed at the Great Salt Lake, with her ex-NCR ranger husband, Ty.

Angela knows a number of people at Boulder and seems to get along with them, pretty well, except for Dr Presper. She doesn't know much about mental health, which is why she can't diagnose Revelation John, the Super Mutant.

She favours sarcastic responses but is otherwise quite friendly. She is not a New Canaanite, which damages her reputation quite a bit amongst the older families part of their religion, but she cares very little for it. She follows the rules she needs to but cares little for the politics of the place.
215 Rail Line Powder Gang

The **215 Rail Line Powder Gang** is a faction in Roads Less Travelled.

## Background

Formerly a group of work contractors, who became a raider gang, after the work dried up. They abandoned their post and their doomed mining village and are currently hiding up in the hills of New Canaan. They have a nice set up there, ambushing caravans that come too and from NCR territory to New Canaan.

Their leader, Jackson, was a former foreman for the 215 rail line for Hoover Dam. However, he found himself turning on the Governor of Hoover Dam as well as his shit hole town before riding off, with his brothers, rading and pillaging across the region. They have since held up in New Canaan, hoping to bleed them dry.

Though they aren't the smartest bunch, they are well armed, well positioned and are definitely a force to be reckoned with. They have two skilled snipers, several heavy gunners and a pack of thugs, armed with both tools and weapons made.
Action Impériale

Action Impériale, called "The Imperial Action" in English and often abbreviated to TIA, is a former dissident cell in France.

## Background

Although non-violent for most of their existence, they took responsibility for a bombing of the port in Toulon which left hundreds dead and injured and as a result were systematically hunted down and killed, with the exception of Jean Martin.

Founded by Benjamin Carrell, a former colonel in the Foreign Legion, and Eugenie Leon, a biological descendant of Napoleon Bonaparte, TIA's stated mission was the creation of a Third French Empire.

## Members

* Colonel Benjamin Carrell
* Eugenie Leon
* Karine Rousselle
* Olivier Gagnon
* Josette Richard
* Jean Martin
Bunker-Corp

The Bunker-Corp logo

### Dissolved

Originally 23rd of October, 2077, but all residents remained in bunkers until the same day in 2087

### Notable members

Henry Mirren (deceased), Hector Ventura (formerly)

```
This page belongs to iggylord. Please do not edit it without his consent.

```

> *"Safeguarding the fine citizens of Great Britain since 2069."* -A radio advertisement for Bunker-Corp.
>
>

**Bunker-Corp** was a government endorsed nuclear bunker company, in Great Britain in the year 2077. All bunker residents were cryogenically frozen for ten years, and then released to rebuild society.

## History

Bunker-Corp was founded on the seventh of June, 2069, by Henry Mirren, a wealthy businessman who knew that an atomic war was inevitable. A year after being founded, the British Government began endorsing the company.

On the 23rd of October, 2077, all who had places in Bunker-Corp bunkers survived, except for, ironically, Henry Mirren himself, who was killed in a mugging gone wrong two days earlier. Ten years after the Great War, all bunkers across Britain opened, and all residents left to attempt to rebuild society.

Shortly after all bunker residents had left, The Ventura Clan of Cruorhomines took refuge in most of London's bunkers, after being shunned by most of society. After she tried to oppose Hector, Serana Ventura, Hector's daughter, was locked away in the cryogenic chambers of Bunker B67.

## Interests

The primary interest of Bunker-Corp was to safeguard British citizens in the event of the inevitable nuclear holocaust, although some people invested in the corporation to take advantage of those who feared total atomic annihilation, such as Hector Ventura, one of the company's wealthiest investors.

## Locations

Bunker-Corp operated solely inside of the United Kingdom and The Republic of Ireland.

### **Notable Bunkers**

* Bunker B67
* ***MORE TO BE ADDED***
Banshee

Ex-Wife (Deceased)

**Banshee** is the leader of the savage and cannibalistic Jackals in 2253.

## Background

Banshee is strong, perceptive, tough and looks more scrappy than bulky. His hair is thinning but he has no idea why, possibly radiation or bad food?

He takes his frustrations out on his wife and kids, accidentally going too far with his last wife and beating her to death.

He's always looking for a replacement Chica, to re-ignite his loins.
Colin Baxter

**Colin Baxter** is a Convict at Tibbet's Prison (Prisoner 17). He was a gangster in the roughest parts of New Reno, who was hated by his peers for being erratic and childish. He seems to have severe ADHD/ADD, to the point that he is known to start conflicts and then forget about them, almost instantly.
He also has a tendency to snatch things from people's hands and resorts to threats very quickly. He even did this to Elisabeth Darrow at the prison, a highly trained Brotherhood of Steel member, holding an energy weapon. He then proceeded to threaten her, almost starting a firefight amongst the prisoners.
He was killed in the prison escape, after running away from the group, leaving them behind. A big chunk of his midriff was blown away.
He attempted to grab Emily Sparrow and drag her down with him but he was swiftly executed by Asher. David chopped his clutched hand off, mutilating his body even further and leaving it to rot in the desert. The prisoners fled the scene, looting his signature automatic pistol off of his corpse.
Blackfoot village

Blackfoot village is a tribal settlement in the Four Corners during 2253.

## Background

The former settlement of the Blackfoot tribe before they were assimilated by the Legion, the Blackfoot holdouts conglomerated here. Eventually, other tribals began to arrive. It was here the Blackfoot Coalition was formed, and it is here it holds out against the coming onslaught of the Legion. It is home to the last member of the Blackfoot tribe.