Enhancer Guide

## Role

\*\*\*\*Damage: Good frontliners with the equipment to get things done

\*Debuff: Nothing Really

\*\*\*\*Support: Magic Weapons for everyone out the wazoo

\*\*Utility: Decent number of skills but won’t use them for utility really

\*\*\*\*Tank: Soak up damage like a sponge

## Ability Scores

\*\*\*\*Power: Your stabbin stat, #1. If using weapon finesse, switch with F but why waste a feat?

\*Finesse: you have a d12 hit die, I’m gonna smack you if you play a ranged character

\*\*Grace: get 12 and you’re good

\*\*\*\*Vitality:#2 you want as much HP as you can

\*\*\*Stature: Become that wall, help your damage, extra HP

\*\*\*\*Intellect: Useful for crafting and a lot of your skills

\*\*Acumen: good for sense/spot and resistances

\*\*Resolve: Good against fear, grab Resistor(R) if you don’t have enough good stats

\*Ego: Not many uses for you

\*Charm: You aren’t the talker

## Basics

\*\*\*\*\*D12 HD: as good as it gets

\*\*\*2+Skill Points: with your high Intellect, you should be able to get the skills you need

\*\*Class Skills: These are curtailed around the things you’re supposed to be doing, grab a trait if you want another one

\*Good Resistances: Pretty bad. You’ll need some buffs to not be failing your resistances

\*\*\*\*\*Proficiencies: Everything you could ever want

\*\*\*\*CB: Nice full CB. what a martial character needs

\*\*\*\*MB\*:Second only to full casters, but you can’t cast. Womp womp

## Features

\*\*\*\*Object Oriented:

This will be your defining role out of combat. You can make this stuff better than anyone. Since making magic items is cheaper than buying, help out your party, but be sure to charge them a 5% convenience fee

\*\*\*Weapon Enhancements:

In combat, you have better gear than anybody. Flat scaling hit and damage boosts compliment whatever you want to do.

\*\*\*Armor Enhancements:

Free magic armor too, you’re decked out.

\*\*\*\*\*Bonus Feats:

Grabbing some extra \*\*\*combat or equipment feats isn’t bad, but the crafting feats can let the enhancer make \*\*\*\*\****literally any type of magic item***.

\*\*\*Swift Upgrades:

More flat upgrades. Strong and consistent. More reason for that Intellect

\*\*Armor: Nice if you need it

\*\*\*Body: Can be very helpful to save those terrible base resistances

\*\*\*Calculations: Very good out of combat, can’t apply to craft though

\*\*\*Energy: Some fights need a bit more fire sword

\*\*Form: Situational, but strong when it’s needed

\*\*Speed: Not particularly useful for you, but strong

\*\*\*Weapon: hit and damage are always nice

\*\*\*\*Imitated Magic:

Nothing can stop you from recreating any spell. You can make scrolls, tattoos, potions, memories, runes, masterpieces, or enhanced objects for yourself and your party

\*\*\*Share the Forge:

Now they will all love you.

\*\*\*Rapid Upgrades:

Better action economy for stressful situations.

\*\*Enduring Enhancements:

In universe this is probably a lot of stress off the enhancers back, but for us it’s just not that hard to say “oh yeah same thing again today”. Can be helpful for sending off someone with a bonus to their weapon and not needing to regroup.

\*\*\*\*Perfect Design: Just more goodies

\*\*Elemental Fury: Cool, but relatively underpowered

\*\*\*Exploit Proof: A nice “fuck off” to the GM messing with your stuff

\*\*\*\*\*Impenetrable: TAAAAAAAANNNK!

\*\*\*Precision: Nice for crit farming

\*\*Weightless: ok i guess, but you waited a long time to be mobile

## Species

\*\*\*\*Human: +2s and a feat are welcome here, more skill points or HP both great for enhancers

\*\*\*Dwarf: Very sturdy, good for defensive build, and not affected by armor will come in handy

\*\*\*Elf: surprisingly effect with war trained for ranged or WF, and very good for craft focused play.

\*\*\*\*Half-Elf: Good stats, good traits, put that skill focus into craft or your magic of choice

\*\*\*Half-Orc: Good melee character, go brutish to switch the penalty to Charm, put +2 in P

\*Halfling: Not much going for you

\*\*Gnome: Int bonuses are good, and they can be range builds, but you have the hp to tank, so you should go get weapon finesse and sit in melee and think about why you’re getting exploited to death

\*\*Goblin: no directly helpful bonuses, but no big losses either

##### Easy Build:

Species: Human. +2V, +2P,  Take Rugged. Take the Tough feat

Ability Scores: P > V > S > I > R > A > G > E > F > C

Feats: Weapon Focus, Armor Focus, Weapon Specialization, Improved Critical, Mighty Swing, Defensive Training, Flee, Resistor, Improved Resistor, Improved Initiative.

Weapon Enhancements: +1/+1 is your best best most of the time, but don’t be afraid to use other enhancements if the situation is right, same for Armor Enhancements

Bonus Feats: Scribe Scroll, Carve Rune, Inscribe Tattoo, Brew Potion, Graft Memory

Swift Upgrades: Weapon, Armor, Body, Energy

Perfect Design: Impenetrable