recursal/Fanatic-Fandom huggingface dataset:
Asleif Hamalsdotter

Asleif Hamalsdotter
 Race
 Examine | The mountain daughter.

[view] • [talk]
File:Asleif Hamalsdotter (alive) chathead.png
File:Asleif Hamalsdotter chathead.png
**Asleif Hamalsdotter** is an NPC who is only found alive in cutscenes found during the Glorious Memories quest, and her spirit may be heard on a small island during the Mountain Daughter quest. She is also encountered during the Blood Runs Deep quest.

Asleif was the daughter of Hamal the Chieftain, the leader of the Mountain Tribe and fiancée to Ragnar. In life, she was a resourceful and loyal healer, who worked to help the wounds of her tribespeople. However, she also accompanied the Fremennik on a quest for the lost Prophecy Tablet, with Prince Vargas, Mawnis, Brundt and Baba Yaga of Lunar Isle. She vanished 14 years ago (Year 155 of the Fifth Age), an event which had a major impact on her people. Particularly affected were her father, who was reluctant to move despite dwindling resources, and Ragnar who continued to wait for her return. During Mountain Daughter, the player discovers that she was killed by the Kendal.

After her death, she becomes the Mountain Dottir (mountain daughter), a protective spirit who continues to help her tribe by telling the player what needs to be done to keep them alive. She tells the player to:

1. Get the Mountain Camp to make peace with Rellekka.
2. Find a new source of food for the tribe.
3. Recover her corpse so the tribe may move on.

During the quest, the player does find her corpse in a cave.

During the quest Blood Runs Deep, the player meets her in the Fremennik spiritual realm, when they are killed by a falling rock.

## Trivia

* Her surname is a typical Norse (as the Fremennik are based on the Vikings) name. It is actually two parts: her father's name, and then 'dotter' (daughter) behind it. It could, therefore, be translated as "Hamal's daughter".

**Talking to Asleif**
The music that plays when talking to Asleif
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Bandos cloak

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Bandos cloak

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File:Bandos cloak detail.png
The **Bandos cloak** is a vestment cloak dedicated to Bandos and is part of the Bandos Vestment set. Bandos cloaks can be obtained as a reward from hard Treasure trails. A minimum level of 40 Defence and Prayer is required to wear a Bandos cloak.
Attuned crystal boots

This item has a regular variant: Crystal boots.

Attuned crystal boots
 Examine | **•** **Used and unused**: A strange pair of boots made from tarddian crystal.
 Weight | 1.5 kg

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**Attuned crystal boots** are degradable armour, available after The Light Within. It can be purchased with 750 Tarddian crystals. This armour set has the highest defence of any Hybrid armour set in the game.

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Assassin (While Guthix Sleeps)

This article is about the enemy found during While Guthix Sleeps. For other uses, see Assassin.

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**Assassins** are encountered near the beginning of While Guthix Sleeps, during which they attempt to assassinate Thaerisk Cemphier. They are part of a large spy network of Lucien, being one of his agents. They appear to be wearing the same robes as a Shady Stranger - this makes sense as both work for Lucien.
Bagged roses

Bagged roses
 Weight | 10 kg

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File:Bagged plant detail.png
**Bagged roses** can be bought in Falador from the Garden supplier for 15,000 coins. This item cannot be bought or sold to the Grand Exchange. They can be planted in the formal garden of your Player-owned house if you have a Construction level of 76 or higher, providing 122 experience to both Construction and Farming. It is only for decoration.
Bakriminel bolt tip pack

Bakriminel bolt tip pack
 Weight | 0 kg

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File:Bakriminel bolt tip pack detail.png
A **Bakriminel bolt tip pack** is an item pack containing 50 Bakriminel bolt tips. It is sold by Mami Rimba in north-west Edgeville, who has 50,000 in stock.

The pack has two options: Open and Open-All. "Open" can be used to deposit items from a single pack, while "Open-All" can be used to deposit items from all packs.
Aviansie claw component

Aviansie claw component
 Weight | 0.1 kg

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File:Aviansie claw component detail.png
The **Aviansie claw component** was an item found by defeating enemies in The Bird and the Beast, or by participating the conflict. It can be combined with 1,000 Sacred metal fragments to unlock the Aviansie claw cosmetic override.
Bag of lost items

Bag of lost items
 Weight | 5 kg

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A **Bag of lost items** is a reward from the Desert tasks. Once the easy set has been completed, players can collect one bag of lost items from any rug merchant once per day. Opening the bag rewards the player with items and coins roughly equal to 5,000 coins, if the items are sold at mid-price on the Grand Exchange.

## Items

If more than one of an item is received, it will be noted. The item received is unnoted otherwise. A quantity of '0' in the tables below indicates that the item currently cannot be received, because its GE price is over 5000 coins.

### Other

1. ↑ The amount of coins will always complement the value of the items received, to make a total value of 5000 coins.

## Trivia

* The bag resembles a Tyrannoleather torn bag used in Dungeoneering Summoning, or a Challenge mystery bag.
* Opening a Bag of lost items and receiving noted items, while already having a stack of notes of that item in your inventory, would create a second stack. This was fixed on 9 June 2013.
* This item cannot be banked.
Bandos full helm

Not to be confused with Bandos helmet.
{{#NewWindowLink:2007:Bandos full helm|}}

Bandos full helm

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File:Bandos full helm detail.png
File:Bandos full helm chathead.png
A **Bandos full helm** is a decorated rune full helm that is affiliated with the god Bandos. Sharing the same stats as the rune full helm, the Bandos full helm also looks visually similar. Its appearance differs in that the helm features an ornamental brown trim, a brown plume, and two spikes on either side of the helm. The full helm requires 50 defence to wear and **cannot** be made using the smithing skill. Players can obtain a Bandos full helm as a reward from completing an elite Treasure Trail.

This full helm is a constituent of the Bandos armour set which consists of the following items: Bandos full helm, Bandos platebody, Bandos platelegs or Bandos plateskirt, and Bandos kiteshield — all of which are decorative versions of their respective rune armour counterparts. Players wielding any piece featured in this set of armour will cause followers of Bandos to become unaggressive upon entering the God Wars Dungeon.

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Asgoldian ale

Asgoldian ale
 Release date
 Weight | 0 kg

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File:Asgoldian ale detail.png
An **Asgoldian ale** (formerly **Asgarnian ale (g)**, but renamed to avoid confusion) is a quest item that players make as part of Recipe for Disaster. Players make this item by adding a single coin to an Asgarnian ale.

Although it looks like a drink, it is not fit for human consumption. If players attempt to drink it, they will receive the message: "I don't think I'd like gold in beer thanks. Leave it for the dwarves."

## Trivia

* Even though adding the coin brings up the message "You drop the coin into the ale and watch it dissolve," the examine text mentions a coin at the bottom of the ale, suggesting that it does not dissolve completely.
* As a non-member it is possible to ask how to make an Asgoldian Ale, but it's impossible to make it until after reaching the appropriate step in Recipe for Disaster.

fi:Asgoldian ale
Attendead

Attendead
 Race
 Examine | **•** Would you kindly kill these slicers?  **•** About to make the final touches to those barrelchests.

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File:Attendead chathead.png
The **Attendead** can be found on Bloodsplatter Isle, working on unfinished barrelchest bodies. Players must create a distraction in the room so they can read the noticeboard and collect evidence files for Bill Teach.

Using gunpowder on the barrels found in the storage area, players can make gunpowder-filled barrels to blow up each unfinished barrelchest body in the southeastern room of the factory, killing the nearby Attendead.

## Trivia

* Their name is a pun on attendant.
* The examine text is a reference to Bioshock using the hypnotizing phrase *"would you kindly"* while the slicers being a reference to the enemies "splicers".
Azris the Green

Azris the Green
 Race
 Examine | Master of the Green Order.

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File:Azris the Green chathead.png
**Azris the Green** is the Master of the Green order of the first Wizard's Tower. She had an apprentice by the name of Sland. Together, Azris and her apprentice can be seen during memory sequences in the quest Rune Memories.

During Rune Memories it is discovered that Azris's life work has been the investigation of teleportation magic, a then unavailable art. She is found to steal the work of a Red Order apprentice, Kelavan, who has stumbled upon a solution to the teleportation problem while studying combat magic.

**Azris' voice**

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Ascension signet V

Ascension signet V
 Weight | 0 kg

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File:Ascension signet V detail.png
The **Ascension signet V** is an rare drop from Legio Quintus in the Monastery of Ascension. It can be used, along with the five other signets, 100 ascension shards and a dragon crossbow, to create the ascension crossbow.

Each signet is worth 10,599,961.83. This calculation is made by subtracting the dragon crossbow and 100 ascension shards cost to make the ascension crossbow, while dividing the rest by six as there are six signets, so one could assume each signet is worth this much.
Attuned crystal ward

This item has a regular variant..

Attuned crystal ward
 Weight | 2.7 kg

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File:Attuned crystal ward detail.png
The **Attuned crystal ward** is a better version of the crystal ward that requires 80 Magic and 50 Agility to equip. It is made by Crystal Singing at the crystal bowl in the Ithell Clan district of Prifddinas, requiring 90 Smithing and completion of The Eyes of Glouphrie. This turns an attuned crystal armour seed and 1000 harmonic dust into the attuned ward, giving 1500 Smithing experience.

With this shield (and an attuned weapon in your main-hand slot), you have a small chance of doing 25% extra damage on a hit. This chance varies with your Agility level and maxes out at 12% at 99 Agility.

The attuned crystal ward degrades during use. Each ward has 50,000 charges and consumes 2 charges for every auto attack, ability used or hit taken. If used in Prifddinas it will only consume 1 charge, lasting twice as long.

It has the same stats as a farseer kiteshield.

This shield can be stored using a Keepsake key, but only if it has not been equipped before. If equipped, one must take it to Eluned so she can repair it, returning the shield to its untouched state.

## Trivia

* Before 5 January 2015, attuned crystal armour degraded to dust instead of reverting back to a seed.
Balloon animal (Christmas 2011)

Balloon animal
 Race
 Quest NPC
 Examine | It looks like an animal.

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**Balloon animals** are decorations in the 2011 Christmas event that tend to escape from the crate that Wizard Sioncorn uses to store them due to the fact that they absorbed magic from the artefacts in the attic of the Wizard's Tower. They must be grabbed to finish that part of the event.
Attacker lvl 1

Attacker lvl 1
 Weight | 0 kg

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File:Barbarian Assault role lvl 1.png
**Attacker lvl 1** is an item held in the pocket slot while playing Barbarian Assault. It shows a player's attacker level by creating a red circle around them with the attacker symbol and a gold Roman numeral *1.* It cannot be removed or interacted with in any way besides examining it. When a game of Barbarian Assault finishes, the icon is removed.

Having level 1 in the Attacker role gives players a bonus damage of 100 life points on penance monsters.
Bandit (Wilderness)

This article is about the attackable NPC in the Wilderness. For other uses, see Bandit.

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**Bandits** inhabit the Bandit Camp in the Wilderness where they are guarded by Guard Bandits. The bandits are aggressive, as opposed to the champions of the camp, such as Donny the Lad, who are not aggressive.

## Drops

### Rare drop table drops

This monster has access to the rare drop table.
 The ring of wealth is **not** required to access the table.
Bakriminel bolts

Bakriminel bolts

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File:Bakriminel bolts detail.png
**Bakriminel bolts** are bolts fletched from the Bloodwood tree and tipped with bolt tips bought from Mami Rimba. The Bakriminel bolts have a Ranged requirement of 80, as with royal bolts and onyx bolts (e), yet they have a lower Damage stat of 720. They can be fired with any crossbow, but due to its Ranged requirement, only the chaotic crossbow, royal crossbow, and other higher-level crossbows can use them at full strength.

Fletching these bolts requires 93 Fletching (it is assistable) and must be done near the tree – attempting to take the bloodwood logs away from the tree causes them to disintegrate. The bolt tips must be bought from Mami Rimba who resides near the wilderness wall north-west of Edgeville. Attaching the bolt tips to the bolt shafts gives 13 Fletching experience per bolt (130 per set of 10).

Since the introduction of Evolution of Combat, Bakriminel bolts now appear on the ground and can be retrieved by Ava's devices.

## Special effect

When used in PvP situations, bakriminel bolts are able to target specific parts of the enemy and have special effects depending on the body part aimed at.

These special effects come into effect only if the targeted player has either no equipment or magic armour on the particular part of the body being targeted, or if a magic mainhand or offhand weapon is wielded.

 When a special is triggered, a flashy special effect will be seen along with a chat message.

Bakriminel bolts head special.gifBakriminel bolts special attack for the head. (click for animation)Bakriminel bolts torso special.gifBakriminel bolts special attack for the torso. (click for animation)Bakriminel bolts legs special.gifBakriminel bolts special attack for the legs. (click for animation)
Ash potion (unf)

Ash potion (unf)
 Weight | 0 kg

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A detailed image of an unfinished ash potion.
**Ash potion (unf)**, more commonly called an **Unfinished ash potion**, was an unfinished potion made via the Herblore skill. Players could make it by using ashes on a vial of water if they had reached a certain point in Shades of Mort'ton. Tarromin could be added to it to make it Serum 207. It was used primarily in the quest that is required to make it, Shades of Mort'ton.

On 17 October 2012, unfinished ash potions were removed from the game and replaced with tarromin potion (unf). They are now called "old potion" in QuickChat.
Automaton Guardian

Loading...Post-questDuring The World Wakes
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File:Automaton Guardian icon.png

**Automaton Guardians** are melee-based opponents created by the Cres, a Guardian of Guthix, to protect Guthix's chamber. They can be found in the central room of Guthix's lair after the completion of The World Wakes, The Firemaker's Curse, the Ritual of the Mahjarrat, The Chosen Commander, Branches of Darkmeyer, and The Void Stares Back. They require 67 Slayer to be harmed and are known for their various mid-priced stackable drops and their very rare glove drop.

Currently, the guardians are the least resource intensive variant of Automaton due to lack of damage taken. Torment is highly recommended; due to the approximately 30% increase in profit/kills exceeding the cost of prayer dosage.

## Combat

Players should be aware of the monster's special attack, which does a pulsing area of effect damage around the autonomnom at regular intervals, but roots the monster in place (note it can still perform regular auto attacks while the special is active). This can quickly do 1000+ damage if multiple pulses contact with the player.

 File:Automaton special attack.gif

### Strategy

*See main article: Automaton Guardian/Strategies*
 File:Safe spot automaton.png
To fight the Guardians, level 80 weaponry or better is strongly recommended; any lower will sharply cut profits. Torment and its equivalent curses, Anguish and Turmoil, significantly increase damage when fighting this monster, as the monster has high combat stats in all areas (Torment provides the correct bonus against its weakness).

Safe spotting the monster west or east of the middle area (trapping them by the walls dividing of each boss NPC during the quest) is the easiest approach, as the player takes no damage (Void Knight equipment is recommended to take advantage of this). Targeting the monsters then using Impact, Asphyxiate, or a binding spell, such as Ice Barrage, initially will root them in place for a period of time allowing the player to inflict large amounts of damage before they can approach. Impact will be ready again to bind them by the time the effect wears off effectively allowing safe spotting from anywhere in the room for those comfortable with advance combat mechanics.

Other conveniences include: the quest reward Sixth-Age circuit, providing a quick teleport back to the area and Solomon's General Store pet variants, which automatically loots the plethora of stacking objects.

## Drops

### Rare Drop Table

This monster has access to the rare drop table.
 The ring of wealth is **not** required to access the table.
Attuned crystal bow

This item has a regular variant: Crystal bow.

Attuned crystal bow
 Weight | 1.3 kg

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File:Attuned crystal bow detail.png
The **Attuned crystal bow** is a better version of the crystal bow that requires 80 Ranged and 50 Agility to equip. It is made by Crystal Singing at the crystal bowl in the Ithell Clan district of Prifddinas, requiring 90 Smithing and completion of The Eyes of Glouphrie. This turns an attuned crystal weapon seed and 2,000 harmonic dust into the attuned bow, giving 3,000 Smithing experience.

With this bow, you have a chance of doing 25% extra damage on a hit. This chance varies with your Agility level and maxes out at 12% at 99 Agility. So at most, this gives it a 3% damage boost over the zaryte bow, which has identical stats otherwise (except that this bow lacks the zaryte bow's +2 prayer bonus).

The attuned crystal bow degrades during use. Each bow has 50,000 charges and consumes 2 charges for every auto attack, ability used or hit taken. If used in Prifddinas it will only consume 1 charge, lasting twice as long. It is possible to repair this bow with coins by using it on Eluned, making it cheap to upkeep.

This weapon can be stored using a Keepsake key, but only if has not yet been equipped. If it has, one must take it to Eluned so she can repair it, returning the weapon to its untouched state.
Bandos chestplate

{{#NewWindowLink:2007:Bandos chestplate|}}
This article is about God Wars Dungeon drop. For the Treasure Trails reward, see Bandos platebody.
For the Lucky version, see Lucky Bandos chestplate.

Bandos chestplate
 Release date

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File:Bandos chestplate detail.png
A **Bandos chestplate** is a part of the Bandos armour set, requiring 70 Defence to wear. It is dropped by General Graardor and his bodyguards in the God Wars Dungeon. It is classed as Power armour.

The Bandos chestplate has the best armour rating of any non-degradable melee body equal only to the Third-age platebody, however the Bandos chestplate offers both a prayer and strength bonus which the Third-Age platebody lacks. Including degradable equipment, it is surpassed by the Superior tetsu body, Tetsu body, Torva platebody, Vesta's chainbody, Statius's platebody, and Barrows equipment.

When received with CoinShare active, the Bandos chestplate will be dropped as 120 Bandos chestplate shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

## Trivia

* This armour is not considered to be metallic when using any of Ava's devices.
* The inventory icon for a bandos chestplate was missing both the shoulder spikes and the sleeve. It also resembled the male version of the chestplate more than the female version. This was fixed after the 6th March 2012 graphical update.
* Before the graphical update, the shoulder piece on the female version appeared to be slightly bigger and rounder than the one on the male version. This may be due to the fact that the model for female characters is smaller than that of male characters, making the shoulder piece appear larger. There was also an extra side piece on the female version.
* Before the graphical update, the gauntlet-like pieces of the chestplate, near where gloves would be equipped, differed by the player's gender. The male version of the chestplate seemed to have 3 layers of hand plating, while the female version had 2.
* The chestplate, along other Bandos armour, underwent yet another graphical update on the 3rd of July 2012.
* The chestplate, along with many other items, received a small damage boost on 14 January 2013.
* Ironically, while the armour is called Bandos Chestplate, it barely appears to cover the chest for males.

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Axeman's folly (m)

Axeman's folly (m)

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File:Axeman's folly (m) detail.png
**Mature axeman's folly** is player-made ale, created by brewing via the cooking skill, requiring a level of 49. When drunk this item provides a temporary boost to the player's Woodcutting level of 2. It is the stronger, or "mature" version of the standard Axeman's Folly, which adds only one level to Woodcutting. It cannot be used to enter the Sawmill Training area, but can be used for purposes such as the Evil Tree hunting and Ancient Effigies. Axeman's Folly is most often used in quests with woodcutting requirements that players do not already meet.

When brewing Axeman's Folly, there is somewhat random chance that the batch will turn out mature. As maturation occurs during the brewing process, leaving normal ale in the vat after it has finished brewing will not cause it to turn mature or go bad. The chance of getting a mature ale can be increased by adding The stuff to the vat after adding the barley malt, and before adding the hops (or in this case, root).

The full recipe for *standard* **axeman's folly** is as follows (*in the order given*):

1. 2 Buckets of Water
2. 2 Barley Malt.
3. (optional) 1 "The Stuff," to increase chance of maturity.
4. 1 Oak Roots
5. 1 Ale Yeast
6. Wait two to five days
7. Collect the completed ale using eight Beer Glasses or two Calquat Kegs\*.

Note that when collected in 2 calquat kegs, this brew is worth a very large amount of gp, on the order of 80k. Given that oak roots are made from the often discarded and greatly loathed acorn, it is actually extrordinarly cheap and easy to make. Players of decent cooking levels should have no trouble creating mature axeman's folly, especially if they are able to obtain a few of "the stuff."

## Effects

* Temporarily increases Woodcutting by 2 levels, but cannot be used at either level 78 or level 79 woodcutting to enter the sawmill training area.
* Heals 520 life points.
* Temporarily reduces Attack and Strength by 4 levels.
Bagged cactus

Bagged cactus
 Weight | 10 kg

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File:Bagged plant detail.png
A **Bagged cactus** can be bought from the Garden supplier located in Falador Park for 18,000 coins. It can be planted in the menagerie in a Player-owned house at a Construction level of 57 to create a Desert habitat, providing 238 experience.
Asgarnian seed

Asgarnian seed

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File:Asgarnian seed detail.png
**Asgarnian seeds** may be planted in hops patches to grow Asgarnian hops. To plant Asgarnian seed you need a Farming level of 8. One planting requires four seeds.

They can be bought from Olivia in Draynor Village for 60 coins each, or from the Vinesweeper minigame for 5 points each. Furthermore, they can be pickpocketed from master farmers.

 Payment
 Seeds per
 Planting
 Harvesting
 Crop

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## Trivia

* The value of one Asgarnian seed in Mobilising Armies is 13 Investment Credits.

fi:Asgarnian seed
Attacker lvl 2

Attacker lvl 2
 Weight | 0 kg

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File:Barbarian Assault role lvl 2.png
**Attacker lvl 2** is an item held in the pocket slot while playing Barbarian Assault. It shows a player's attacker level by creating a red circle around them with the attacker symbol and a gold Roman numeral *2.* It cannot be removed or interacted with in any way besides examining it. When a game of Barbarian Assault finishes, the icon is removed.

Having level 2 in the Attacker role gives players a bonus damage of 200 life points on penance monsters.
Assistant Marrow

Assistant Marrow
 Race

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**Assistant Marrow** is a hot air balloon assistant discovered after completing Enlightened Journey. Players can talk to him to use the hot air balloon system. He is employed by Auguste and handles the Castle Wars flight path. He works part time while studying to be a doctor.

## Trivia

* His name is a reference to bone marrow.
Audmann

Audmann
 Race

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File:Audmann chathead.png
**Audmann** is an extremely wealthy dwarf and a resident of Keldagrim, the bustling capital city of the Dwarven Realm. Audmann lives on the city's west side, where the most accomplished of the city's dwarves make their home amongst towering houses and high-end shops.

Audmann is currently shopping in Keldagrim Palace, a massive structure spanning the River Kelda that divides the city in half. Audmann can be found browsing the various wealthy shops that have been established on the ground floor of the Palace.

Audmann's incredible wealth, though, has given him a low opinion of anyone that hasn't made a fortune equal to his. If spoken to, he will generally comment on others' lack of dignity, commenting that "their presence is obnoxious".

Audmann, currently lacking a role in any quest or minigame, serves little purpose aside from being a character to talk to.
nl:Audmann
Attuned crystal gloves

This item has a regular variant: Crystal gloves.

Attuned crystal gloves
 Examine | **•** **Used and unused**: A strange pair of gloves made from tarddian crystal.
 Weight | 1.5 kg

[view] **•** [talk]
**Attuned crystal gloves** are degradable armour, available after The Light Within. It can be purchased with 750 Tarddian crystals. This armour set has the highest defence of any Hybrid armour set in the game.

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Attuned crystal shield

This item has a regular variant..

Attuned crystal shield
 Weight | 2.7 kg

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File:Attuned crystal shield detail.png
The **Attuned crystal shield** is a superior version of the crystal shield that requires 80 Defence and 50 Agility to equip. It is made by Crystal Singing at the crystal bowl in the Ithell Clan district of Prifddinas, requiring 90 Smithing and completion of The Eyes of Glouphrie. This turns an attuned crystal armour seed and 1000 harmonic dust into the attuned shield, giving 1500 Smithing experience.

With this shield (and an attuned weapon in your main-hand slot), you have a small chance of doing 25% extra damage on a hit. This chance varies with your Agility level and maxes out at 12% at 99 Agility.

The attuned crystal shield degrades during use. Each shield has 50,000 charges and consumes 2 charges for every auto attack, ability used or hit taken. If used in Prifddinas it will only consume 1 charge, lasting twice as long.

It has the same stats as a chaotic kiteshield.

This shield can be stored using a Keepsake key, but only if has not yet been equipped. If it has, one must take it to Eluned so she can repair it, returning the shield to its untouched state.

## Trivia

* Before 5 January 2015, attuned crystal armour degraded to dust instead of reverting back to a seed.
Auron Ithell

Auron Ithell
 Race

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File:Auron Ithell chathead.png
**Auron Ithell** is an elf located in the centre of Prifddinas. She is tending the golden statue, which got damaged in the city's reversion and regrowing, and players may find pieces through various skills requiring level 75 in the skills, in order to recreate the statue. Players may toggle on and off golden rocks by using the right-click option "toggle golden rocks" on her. If the player doesn't already have a statue collection bag, she can provide the player with one.
Attack range

The **attack range** of a weapon or spell is the maximum number of "squares" away from a target, both diagonally and orthogonally, from which the player wielding the weapon or casting the spell may attack the target and deal damage or other effects.

Players may use a weapon's attack range to their advantage to avoid possible damage from monsters by hiding behind chairs, small rocks, cages, etc. Such areas are known as safespots where a player stands in a specific "square" and use such weapons to retain Constitution. This tactic is known as "safing" or "farcasting".

## Melee weapons

All melee weapons have an attack range of 1 except for halberds which have an attack range of 2.

### Halberds

Halberds are not ranged weapons because they do not provide ranged attack bonuses and do not require ammunition. But they are useful as they can hit across various objects (such as chairs, small rocks, cages, etc.) allowing a player to safely kill a monster from a short distance by using melee styled contributed damage. Note that not all in game objects can allow this ranged effect to happen so players must be aware when fighting powerful monsters as the game moves the player towards the monster to attack if the object is impassable. This effect is also present in all ranged weapons and spells.

## Magic spells

All combat magic spells have an attack range of 8 regardless of the level of the spell of which to cast it.

Players using the ice elemental spells from the Ancient Magicks spell book or Binding type spells from the normal spell book can prevent monsters or players from moving, then running a few "squares" away they continue to attack. Particularly useful in areas where there are no safespots or when a player needs to quickly take cover from damage. This tactic is known as "farcasting" and saves a great deal of Life Points as players or monsters usually have a one "square" attack range. Sometimes "farcasting" is deemed "cheap" or annoying by players because normally they do not carry a weapon that has the attack range to attack the "farcaster" with.

* All Ancient Magicks spells that have a multi-targeted attack have an affect range range that is 3x3 around the targeted square.

* Telegroup teleport spells from the Lunar Spellbook allow for teleportation of players in a 3x3 range.
* Some spells will continue to follow their target even after they are outside range (e.g. if someone casts teleblock on a player, but they teleport before being blocked, the block will follow the player to their destination).

## Ranged weapons

Ranged weapons have the greatest variety of weapon attack ranges. Weapons with shorter attack ranges usually have faster attack speed while those with longer attack ranges usually fire at slower speed.

 Sighted shieldbowsComposite bowsSagaieRoyal crossbowNoxious longbow | 9

## Familiars

Combat summoning familiars have their own attack ranges dependant on what combat style the familiar uses. See Summoning familiars for more details.

## Other equipment

* The Ring of recoil and Vengeance are effective at any range.
Attacker lvl 3

Attacker lvl 3
 Weight | 0 kg

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File:Barbarian Assault role lvl 3.png
**Attacker lvl 3** is an item held in the pocket slot while playing Barbarian Assault. It shows a player's attacker level by creating a red circle around them with the attacker symbol and a gold Roman numeral *3.* It cannot be removed or interacted with in any way besides examining it. When a game of Barbarian Assault finishes, the icon is removed.

Having level 3 in the Attacker role gives players a bonus damage of 300 life points on penance monsters.
Assistant Le Smith

Assistant Le Smith
 Race

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**Assistant Le Smith** is a NPC discovered after completing Enlightened Journey. Players can talk to him to use the Balloon transport system. He is presently employed by Auguste for the Grand Tree balloon route. Previously he was a glider pilot, however he was kicked out for being too full of hot air.

## Trivia

* Le Smith could be a play on the name La Forge who was Picard's Chief Engineer from Star Trek.
Ballista base

Ballista base
 Weight | 4 kg

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File:Ballista base detail.png
The **ballista base** can be bought from Lanthus for 2 Castle wars tickets. This is one of the four components used to create a Ballista. When combining the Ballista base, a Ballista bolt stack, a Ballista chamber and a Ballista bow within castle wars you create a Ballista. The Ballista base is one of the weapons that you can't use outside of Castle Wars.

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Barrel bomb

Barrel bomb
 Weight | 32 kg

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File:Barrel bomb detail.png
The **Barrel bomb** is created when putting a pot of quicklime and ground sulphur on a barrel of naphtha during the Regicide quest. After obtaining the unfused barral bomb, a strip of cloth needs to be added to activate it. The bomb is then to be shot at King Tyras, killing him in a fiery inferno.

This is one of the heaviest objects in the game, weighing 32 kg. The other objects are the Barrel of coal-tar used to make the bomb in Regicide, and the Obsidian Column used in TokTz-Ket-Dill.
Baby blue dragon

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This article is about the attackable NPC. For the pet dragon, see Baby dragon (pet).

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**Baby blue dragons** are small blue dragons that are found in Taverley Dungeon. They attack with magic, which is fairly accurate. Unlike their adult forms, they do not breathe fire. Players will also need the dusty key to open the gate leading to the blue dragons or have 70 Agility to use the pipe shortcut.

Due to the relatively high Prayer experience gained from their bones in comparison to their toughness to defeat, they are often killed for their bones. Each burial of baby dragon bones grants 30 prayer experience; for reference, dragon bones grant 72, and big bones grant 15. Blue and Baby blue dragons respawn at the rate of around 20 seconds.

Baby blue dragons may be killed by players who have received blue dragons as a slayer assignment but do not wish to kill adult blue dragons, giving 18.8 Slayer xp each.
Players who wish to just kill Baby Blue Dragons without being attacked by higher-levelled Blue Dragons can find them in Taverley Dungeon near three fishing spots for Lava eels. These are south of the agility shortcut and the small obelisk found near to the mother Blue Dragons.

It's recommended to bring food like bass and up depending on level, and good ranged armour like dragonhide will keep the player from losing much health from their magic attacks. Baby blue dragons attack with the same speed as a dagger/whip. If you are killing it for slayer or for training, a bonecrusher and one of the prayer necklaces from dungeoneering can be used to give 30 prayer exp and 100-200 prayer points each kill.

## Trivia

* When fighting the more southern Baby blue dragons in the Taverley Dungeon, players will experience a glitch which seems to cause the dragon to be cut off graphically.
Automaton Generator

Loading...Post-questDuring The World Wakes
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**Automaton Generators** are powerful magic-based opponents created by the Cres, Guardian of Guthix, to protect Guthix's chamber. They can be found in the central room of Guthix's lair after the completion of The World Wakes.

They require 67 Slayer to be harmed and are known for dropping many various mid-priced stackable loot and their ultra rare glove drop.

Generators are recommended for low budget characters, due to the cheaper availability for the level 80 ranged weapons.

Players should be aware of the monster's special attack, which does a pulsing area of effect damage around the automation at regular intervals, but freezes the monster in place (note it can still perform regular auto attacks while the special is active). This can quickly do 2,500+ damage if multiple pulses contact with the player. This special has a medium-sized area of effect and is easily avoided by attacking at maximum range.

 File:Automaton special attack.gif

## Strategy

See also: Automaton/Strategies
Level 80 weaponry is highly recommended; any lower will sharply cut profits. Soul split, Penance aura, prayer recover items, and food is necessary due to its accurate attacks. Alternatively, use of a Unicorn Stallion's Healing Aura scrolls and a healing Ultimate ability (Rejuvenate or Guthix's Blessing) would allow players to stay indefinitely, although bringing a few pieces of emergency food is advisable.

Anguish, Turmoil, and Torment significantly increase damage when fighting this monster, as the monster has high combat stats in all areas (Anguish provides the correct bonus against its weakness).

Other conveniences include: the quest reward Sixth-Age circuit, providing a quick teleport back to the area; and Solomon's General Store pet variants, which automatically loots the plethora of stacking objects.

## Drops

### Rare Drop Table

This monster has access to the rare drop table.
 The ring of wealth is **not** required to access the table.
Ascension crossbow (third age)

This weapon has an off-hand variant: Off-hand Ascension crossbow (Third Age).

Ascension crossbow (third age)
 Weight | 1.3 kg

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File:Ascension crossbow (third age) detail.png
The **Ascension crossbow (third age)** is made by dyeing a ascension crossbow with third-age dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and repair mechanics as the regular ascension crossbow, and it degrades after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.

Making a third age dyed ascension crossbow costs 1,038,003,457.

## Repair cost

The base repair cost of the Ascension crossbow (third age) is 2,000,000. It can be repaired by:

* Bob - the axe seller in Lumbridge
* Tindel Marchant - the weapon and armour repairman at Port Khazard
* Dunstan - the smith in Burthorpe
* Squire - in the workshop area of the Void Knights' Outpost

Alternatively, it can be repaired on an armour stand in a player-owned house. This provides a discount of 0.5% per Smithing level (including boosts and assists).

Enter your Smithing level here to calculate how much it would cost to repair the Ascension crossbow (third age) on an armour stand:

```
template = Calculator:Template/Smithing/Armour stand
form = repairForm
result = repairResult
param = cost||2000000|hidden

```
Bakriminel bolt tips

Bakriminel bolt tips
 Weight | 0 kg

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File:Bakriminel bolt tips detail.png
**Bakriminel bolt tips** are used in making Bakriminel bolts. The only way of obtaining the bolt tips is by buying them from Mami Rimba, located in north-west Edgeville. She sells the tips for 200 coins each. Packs of 50 bolt tips are also sold.

The bolts are made by attaching the bolt tips to Bakriminel bolt shafts, which themselves are fletched from Bloodwood logs. Attaching the tips to the shafts gives 13 Fletching experience per bolt. All fletching actions must be done at the Bloodwood tree from which the logs were chopped. If you die with these and leave them under your grave, they will become 3 coins each. Level 93 Fletching is required to fletch the bolts and 85 Woodcutting is needed to obtain the logs.
Baron von Hattenkrapper

Loading...Rocking OutA Clockwork Syringe

Baron von Hattenkrapper
 Also known as
 Race
 Examine | N/A

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Baron von Hattenkrapper
 Also known as
 Race
 Examine | N/A

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File:Baron von Hattenkrapper chathead.png
**Baron von Hattenkrapper** is a seagull that takes part in the quests Rocking Out and A Clockwork Syringe.

In Rocking Out, players unknowingly fire him at Young Ralph while using a makeshift vacuum pump while in prison, and he appears to be an ordinary seagull.

 File:Baron von Hattenkrapper (flying).png
In A Clockwork Syringe, he reveals his identity, as well as his ability to communicate with the player through the use of the Summoning skill. He reveals that he plans to exact revenge on the player for the prison incident, upon which players may choose to claim that their unorthodox method of arriving at the island (through the use of a Cannonball barrel-boat) as a "gesture" for making up for the player's "atonement". Either way, players ultimately enlist his aid to destroy several barrelchests guarding Bloodsplatter Isle; using the Summoning skill, players control the Baron in flight and drop bombs on the barrelchests. He is not seen again afterwards.

## Trivia

* The Baron's name is derived from "crapping on hat", alluding to the fact that seagulls are known to defecate on people's hats.
* Baron von Hattenkrapper's name is also likely a reference to the character *Baron von Trapp* from the musical The Sound of Music.
Baxtorian's journal

Baxtorian's journal
 Weight | 0.001 kg

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File:Baxtorian's journal detail.png
**Baxtorian's journal** is given to the adventurer by Arianwyn during The Light Within to discover where the Seren shard of integrity was hidden by Baxtorian.

## Transcript

What care I for this mortal coil,

Where treasures are yet so frail,

For it is you that is my life blood,

The wine to my Holy Grail.

And if I see the judgement day,

Where the gods fill the air with dust,

I'll happily choke on your memory,

As my kingdom turns to rust.

Though all my love is turned to ash,

And my dreams are all but gone,

My actions must not be too brash,

For you may yet live on.

So my grief and pain for now is sealed.

Beneath the waters that we used to love,

Until new hope is at last revealed,

And you return from the world above.

Template:The Light Within
Banner of Zamorak

Not to be confused with Zamorak Banner.

Banner of Zamorak
 Weight | 2 kg

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File:Banner of Zamorak detail.png
The **Banner of Zamorak** was released with the God Emissaries update. A player may select the options of Contact Emissary, Power, and Check Progress. It is used to show a players devotion towards Zamorak and is mainly cosmetic.

Its cosmetic look will change as the owner completes task sets provided by Moldark. Like all banners, the banner obtains the ability to boost skills for 30 minutes based on the set completed:

**Combat boost** - temporarily boosts your Attack, Defence, Strength, Ranged and Magic levels by 5.

**Skill boost** - temporarily boosts one of any non-combat skill excluding Agility by 2.

**Exploration boost** - temporarily boosts your Agility level by 5.

Note that other items providing a visible level boost, such as spicy stew or tea in a Player-Owned House, will *not* stack with the banner's effects. You can't drink the best tea (+3) and use a +2 banner boost to get a +5 Construction bonus - it will simply default to the stronger bonus or more recent negative modifier, in this case +3 for the tea.

## Gallery

Banner of Zamorak equipped.pngTier 1 of the Banner of ZamorakBanner of Zamorak (tier 2) equipped.pngTier 2 of the Banner of ZamorakZammy banner3.jpgTier 3 of the Banner of ZamorakBanner of Zamorak equipped (tier 4).pngTier 4 of the Banner of Zamorak

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Bathus arrowheads

Bathus arrowheads
 Smuggler price
 Weight | 0 kg

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File:Bathus arrowheads detail.png
**Bathus arrowheads** are items used during Dungeoneering that cannot be taken out of Daemonheim. Like all Bathus items, they are Tier 2. They can be forged at level 10 Smithing from Bathus bars, producing 20 arrowheads and 19 Smithing experience per bar. Each arrowhead can be sold for 25 coins. At level 11 Fletching, Bathus arrowheads can be attached to headless arrows within Daemonheim, creating Bathus arrows.
Bandosian golem master

Bandosian golem master
 Race
 Examine | Creating plated beasts to crush the enemies of Bandos.

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File:Bandosian golem master chathead.png
**Crush**, the **bandosian golem master** is a large and angry ogre who excels at crafting. He states he personally destroyed entire tribes in the armour he made for himself, which stood out to Bandos, who then made him the chief of creating Bandosian golems.

Players can vote to choose the specific parts of a golem to give them a specific effect, or to raise their powers offensively or defensively. He also states that his golems are made from strong parts of 'recently deceased large beasts' to create a skeleton, and then add machine parts, armour and weaponry to them before having Bandos animate them to become a war machine.

## Dialogue

**Crush speaks**

noicon
Barbarian assault ticket - wave 6

Barbarian assault ticket - wave 6

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File:Barbarian assault ticket detail.png
The **Barbarian assault ticket - wave 6** is an item that is obtained from Captain Cain or Commander Connad by requesting to change your current wave in Barbarian Assault from wave six back to wave one. It gives you access to wave six without having to start from scratch.

 File:Barbarian assault wave ticket (read).png
Bandos hilt shard

Bandos hilt shard

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File:Item shard detail.png
**Bandos hilt shards** are item shards received from General Graardor when a Bandos hilt is dropped while CoinShare is active. 120 shards are divided up equally among the players who killed the monster and sent directly to their bank. The shards can then be sold on the Grand Exchange or to other players, and 120 of them can be combined into a Bandos hilt.

## Profitability

The profit for combining 120 shards and selling the item in the Grand Exchange is as follows:
Attuned crystal staff

This item has a regular variant..

Attuned crystal staff
 Weight | 1.8 kg

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File:Attuned crystal staff detail.png
The **Attuned crystal staff** is an enhanced version of the crystal staff that requires 80 Magic and 50 Agility to equip. It is made by Crystal Singing at the crystal bowl in the Ithell Clan district of Prifddinas, requiring 90 Smithing and completion of The Eyes of Glouphrie. This turns an attuned crystal weapon seed and 2000 harmonic dust into the attuned staff, giving 3000 Smithing experience.

With this staff, you have a small chance of doing 25% extra damage on a hit. This chance varies with your Agility level and maxes out at 12% at 99 Agility. So at most, this gives it a 3% damage boost over the chaotic staff, which has identical stats otherwise.

The attuned crystal staff degrades during use. Each staff has 50,000 charges and consumes 2 charges for every auto attack, ability used or hit taken. If used in Prifddinas it will only consume 1 charge, lasting twice as long.

This weapon can be stored using a Keepsake key, but only if has not yet been equipped. If it has, one must take it to Eluned so she can repair it, returning the weapon to its untouched state.

## Trivia

* Before 5 January 2015, attuned crystal weapons degraded to dust instead of reverting back to a seed.
Bauble (2011 Christmas event)

Bauble
 Quest NPC
 Examine | How has it not smashed with all the bouncing?

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**Baubles** are decorations in the 2011 Christmas event that tend to escape from the crate that Wizard Sioncorn uses to store them due to the fact that they absorbed magic from the artefacts in the attic of the Wizard's Tower. They must be grabbed to finish that part of the event.