recursal/Fanatic-Fandom huggingface dataset:
Striker

One of the roles available to certain hypers in *Hyper Universe*.

## Overiew

Striker skillsets are to primarily bolster their primary attack. They are ranged, backline characters that function similar to Assassins by providing higher sustained damage rather than burst. They have great basic attack damage which is dispersed across their targets. Their skills vary from abilities allowing them to escape or pursue targets, enhance their attack, inhibit enemy escape or pursuit. To balance against their high damage and overall safety, strikers have low hp and defense.

All Strikers have a natural 10% Defense Bypass.

### \*\*NOTE\*\*

Ryta does not completely play as standard striker. Her skillset and playstyle aligns with Assassin in the majority of categories save for Crowd Control. Consider that role page when assessing her playstyle overview.

* Preferred position: Solo laning and backlines.
* # per team composition: 1~2
* Loadout diversity: Medium
* Role Importance:Medium
* Replaceable with: Specialist only.

Typical Specialist common equipment:

Breath of Fire
Cursed Sword
Dragon's Bane
ESP Assault Rifle
Fury of the Wild
Headhunter
Lightning Cross
Sanguine Scythe
Slaughterer's Gaiters
### Do's and Don'ts

**Do**

* Hold down the attack button to attack as fast and you can.
* Lane alone. Accept any support from allies.
* Build a loadout with high Attack and Critical Rate, Attack Speed,Defense Bypass, Defense Penetration, and Life Steal.
* Stick with your team in a fight staying behind your frontline.
* Capitalize on stunned enemies and those singled out by allies.
* Knock off/deny enemies from ladders by jump attacking or spamming your attack over a ladder top.
* Attack towers especially when they are unguarded.
* Kill jungle minions that are close to the lane.
* Kill jungle minions as a means to regain life when low on hp instead of backing.
* You short hops to pursue enemies and attack them.
* Run away when targeted.
* Grab the damage buff from the Executioner and Invader Mark I.

**Don't**

* Enter the jungle unless you have vision and can quickly take camp.
* Chase enemies beyond the safety of your allies or tower.
* Overestimate your power. You can easily die just as fast and you can kill someone.
* Don't blindly chase enemies.
* Don't tank the tower unless you know you can take the tower without minions.
* Don't engage fights, but do stage them by covering the area with your regular attack.
* Solo Assassins.
* Take the green health orbs from jungle minions when a melee-hyper could use them.
* Not build Defense Penetration.

## Hypers

Celine
Han
Jack
Michelle
Ryta
Turner
Signal
Official Hyper Universe Wiki

# Welcome to the Official  Wiki!

Hello everyone. This is to let you know that Hyper Universe is offline. We are in the progress of archiving this page. Thank you for trying to make the best of this game!

* New Hyper!
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Full list of PC Patch notes

Hypers

Admiral WAishaAllenArslanAthenaBlue RoseCainCamiliaCaptain RedCelineCurse EyeElendisGelimerGreen PitbullGulunbaHanHongdukeiIgnitiaJackJenniferKurenaiLiuLouisMichelleMigenhardtPerseusPinkyRytaSapitelbubShashaSignalSonyaSun WukongTae'gukTatyanaTooth and TopsTrakakhanTurnerValterVictoria
Yuna
Zet

General Information

* Tank

* Bruiser

* Specialist

* Striker

* Support

* Assassin

* Prologue

* Training

* AI Match

* Regular Match

* Ranked Match

* Custom Match

* Attack and Defense

* Status Effects

* Structures

* Minimap

* Statistics
* Jungle
* Achievements
* Minions
* Items
* Cosmetic Items
* Coupon System
* MOBA Terms
* Patch notes
* Controls
* System Commands
* Steam Trading Cards

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Sword of Victory

The *Sword of Victory* is a Hyper Specific Equipment used by Athena in *Hyper Universe*. It primarily provides defensive bonuses and enhances her *Humbling Cut*.

### Upgrade Stages

1053
1290
1290
 Defense +10

#### Passive

Enhance Humbling Cut: Cooldown -2 sec Always apply an effect that decreases Movement Speed regardless of enemy's current Health
Tooth and Tops Builds

## Not without a Fight!

Chain. Blue Hyper ring can be traded for another item that provides defensive bonuses such as Eternal Ice Crystal
or Task Force Shield. Duo's Halberd is used to maximize the effectiveness of his ult. This is a useful loadout to
customize your Tooth and Tops builds around your playstyle.

## *Tooths' on top!*

under that. This means he can manage 25+ attack and defense while having better mana to keep on with upkeep. TnT needs
to be tanky due to his limited mobility on his most of his moveset. Having played him over 100 times, I believe it really doesn't get
much better than this. You can swap out Frost Cape for Duo's Halberd or Devil's Jacket, but it really shouldn't be necessary.
Weird Seed

The *Weird Seed* is a Hyper Specific Equipment used by Green Pit Bull in *Hyper Universe*. It provides non-offensive bonuses and enhances its *Parasitic Blossom.*

### Upgrade Stages

1620
1920
 Mana Regen +15

#### Enhance

Enhance Parasitic Blossom: Cooldown -5 sec Flower Duration +30 sec Add an effect that decreases Movement Speed by 20%
Status Effects

Effects page that describes all of the benefictial and detrimental effects in Hyper Universe.

## Beneficial Effects

### Map Effects

These effects are gained when your hyper enters a part of the map or performs a non-combat function within a map.

base platform
allied towers
(warp)
status effects
Program
statistics and lower respawn
cooldown.
account
Level 5

### Jungle Minion Effects

These are effects gained from killing jungle minions.

### Hyper Effects

There are beneficial effects that affect yourself and/or your team.

### Equipment Effects

Certain equipment provide the user passive and latent statistical boosts or traits.

#### Team Equipment Effects

for the hyper equipped
with the item.Effect expires
for others outside
 Guardian's Codex |  Increases Defense by 20 and Movement Speed by 30
for the hyper equipped
with the item.Effect expires
for others outside
 Martyr's Shroud |  Decreases damage aken by 15%

## Detrimental Effects

Harmful statuses meant to weaken and debilitate enemies.Both hypers and Jungle minions alive can inflict certain negative statuses. Like beneficial effects, these status icons appear under a the equipment loadout window.

### Interferences

Interferences are detrimental effects that momentarily prevent control of a hyper. While the hyper may be uncontrollable, it does not always mean they can't be moved. Most hypers suffering an interference can still be pushed or pulled as well as be inflicted with another interference or restricting effect.

### Restrictions

These detrimental effects inhibit a hyper's movement, though not their ability to attack or use skills. Where there are a number of them in the game, some of them do not have status icons due brevity of their durations. Currently, hyper skills and some equipment can inflict restriction effects.

### Damage over time Effects

As the name suggests, these status cause damage to whoever has them. Certain equipment reduces the damage suffered during these status, however there are no means currently to block these status.

### Weakening Effects

These effects lower a hypers statistics. Only effects that lower movement speed count as a restriction effect. (and are subject to protective armors associated with restriction effects) All other weakening effects currently cannot be blocked or limited by any means beyond the effect expiring.
Vital Crystal

The *Vital Crystal* is a Hyper Specific Equipment used by Curse Eye in *Hyper Universe*. It provides defensive bonuses and enhances his *Living Breath* and *Death Breath*.

### Upgrade Stages

940
1094
1904
 Max Health +100

#### Passive

Decreases critical damage taken from enemies from 150% to 130%

#### Enhance 1

Living Breath: Cooldown -2 sec Healed Effects +20%

#### Enhance 2

Death Breath: Cooldown -3 sec Poisoned Duration +2 sec
What is Hyper Universe

*Hyper Universe* was released on January 17, 2018. Hyper Universe deftly combines action-packed combat and team-based strategic gameplay. Every Hyper brings a wealth of crazy techniques to the fight. Whether it’s a mage who rains down giant snowmen, a mongoose riding astride an armored rhinoceros or a tentacled Admiral with the power of the kraken at his call, you never know who’s going to burst through the universe next. Choose from a diverse set of both new and traditional MOBA roles that create a frenetic battlefield dripping with synergistic opportunities. Whether you prefer to be the tanky engager or just yearn to deal excessive amounts of burst damage, there’s a role that will fit your playstyle.

What’s that around the corner?! The battlefield is riddled with dangers and mechanisms destined to be employed by enemies and allies alike. Team up and discover unique strategies as you climb ladders, bust through floors, and warp behind your enemies in pursuit of hyper victory. Travel across multiple universes as you battle on unique maps that consist of varying turret lanes and jungle camps. Fight for control across the seven-level high map variants and prove you can rise to the challenge of Hyper Universe.

With an outrageous cast of characters assembled from every corner of the galaxy, prepare for a gaming experience that’s out of this world!

## System Requirements

MINIMUM Requirements:

* OS: Windows® 7 32-bit
* Processor: Intel Dual Core or better
* Memory: 3 GB RAM
* Graphics: GeForce 9600 or better AMD Radeon HD 4830 or better
* Network: Broadband Internet connection

RECOMMENDED:

* OS: Windows® 7 64-bit
* Processor: Intel Core i3 or better
* Memory: 4 GB RAM
* Graphics: GeForce 650 or better AMD Radeon HD 7750 or better
* Network: Broadband Internet connection
Tank

One of the roles available to certain hypers in *Hyper Universe*.

## Overiew

Tank skillsets are primarily for absorbing high damage, initiating engagements, and isolating enemies. They have few mobility skills and low damage to balance for high HP and Defense. Most tanks boast skills that allow them to ignore status effects. All Tanks have a natural 10% Defense bonus.

* Preferred position: Solo/duo laning and frontlines.
* # per team composition: 1
* Loadout diversity: Low
* Role Importance:High
* Replaceable with: Bruiser only.

Typical Tank common equiptment:

Devil's Jacket
Foul Totem
M.E.D.I.C. System
Reactive Armor
Electroshock Protector
Titan Suit
Frost Cape
Titan Combat Boots
### Do's and Don'ts

**Do**

* Lane alone under your tower or support clearing lanes with a non Specialist.
* Build a loadout with high Defense and Max Health. Health Regen or another means to restore health while on the field is encouraged.
* Stick with your team while in the frontlines. Try to disable targets and keep them in the firing line of your backline.
* Keep enemies away from your weak backline.
* Take/hold the tower's attack priority (aggro) for the team by walking in first (if w/o minions) or by attacking an enemy hyper under the tower.
* Push minions and jungle minions away from enemies with your regular attack.

**Don't**

* Clear jungle camps unless in a waiting phase while you are winning or when accompanying another hyper/jungler.
* Select tank and play a heavy-damage loadout without telling your team you want to do so in hyper select (playing a damage-based tank is not encouraged).
* Take the powerful damage buffs dropped from Elite minions and Bosses. Save them for damage hypers.
* Don't chase the enemy without your team. You don't do enough damage in most scenarios to kill them.
* Don't tank the tower unless you have support from your team.
* Don't engage fights recklessly. You are durable, but not invincible.
* Don't solo hypers. It's a waste of time.

## Hypers

Admiral W
Athena
Gelimer
Green Pitbull
Gulunba
Valter
Arslan

*Arslan* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper features a mix of mobility and disruptive skills that are perfect for newcomers. He can launch ambushes or retreat from bad situations in an instant, all while growing stronger as his health gets lower.

### Story

The Lion Clan has only ever numbered a few hundred, but that's all they've ever needed. Each member of the clan has the strength to take on an entire army alone, and has indeed done so on more than one occasion. Their undeniable power is why they command the largest territory, and why other creatures are so ready to appease them, lest the lions decide to expand their holdings.But the Lion Clan was not always the dominant force in the world. Long ago, they lost nearly everything they had and were pushed to the edge of oblivion. They would wander the wilderness by night, camping out in claimed territory and scurrying off into the night once discovered. Without the power to claim land for themselves or take what they needed, it seemed the end had come for these proud people.

On one fateful day, a lioness gave birth in the middle of a field. It was deep into winter, and with her heavy belly she could hardly keep up with the clan as it moved on to the next place. She had already lost one child, and though she was alone she was determined not to lose another. Through blood and tears and the bitter cold, she brought her cub into the world and kept him safe until she could rejoin the clan. Little did she know the destiny that lay before her little Arslan.

"The weak are not pitiful. The weak are useless."Arslan became chief of the clan as the other male lions perished from illness or battle. He pledged that the clan would never again flee from their enemies or bow and scrape for the place to lay their heads. The clan changed that day, with Arslan teaching them how to hold weapons and strike at vital points instead of hiding and cowering. He cared not for male or female warriors, he only cared for those who would spill blood to make their clan great again. He left the weak and the sick to die, to save what little they had for those strong enough to fight. Only the strong can survive. That was the law of nature.

Arslan's talent for battle came naturally, and no one in the clan understood where it had come from. He resembled a hungry beast when he plunged into battle, and the ferocity of his blows were matched only by the grandeur of his weapons. Not once did he show his back to the enemy. If anything, Arslan grows stronger as he fights stronger enemies, rising to the challenge to ensure he will never be defeated. As the conqueror king of his lands, he has moved on to Hyper Universe and new lands to subjugate. For he does not fight for his clan, but for the glory of battle itself.
Yuna

*Yuna* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper can put out sustained, powerful damage with little effort. If she can find an opening, her skills can tear an entire team apart. However, her skills generally have short range and her survivability is low so reading the situation is key to using her effectively.

### Story

Mather, the director of hyper training programs in Hyper Universe, was at his wit's end. The number of new hypers arriving each day was reaching into the thousands, and he had to teach each and every one of them. And since most hypers are powerful fighters, he had to deal with plenty of conflicts with stubborn students. For this reason his department was always understaffed and employees were no longer allowed to transfer out. But Mather had a plan.

The need for a universal training program is what led to Yuna's creation. She is an artificial intelligence designed to guide and educate new hypers. Since she was built from scratch, her personality doesn't include any sort of complaining or negativity which allows her to be an extremely effective educator.

Despite her stated purpose, Mather put most of his time and effort into developing Yuna's appearance. His colleagues accused him of being shallow, but he could not stop tinkering with her looks. The end result is an AI just as cute and attractive as any human woman. It's not without some purpose, either, as after her introduction the rates of new hypers trying to break out or revolt dropped dramatically. Mather claims its all part of his calculations, but his colleagues report that Yuna is just his type.

Yuna has grown in popularity so much since she was introduced that she's approaching idol status. Some hypers say that Yuna is the reason they keep coming back, and a few experienced hypers like to re-do the prologue just to see her again. She has plenty of fans, and they pepper her with questions whenever they can like, "do you have a boyfriend?" "what time do you get off?" and "what's your phone number?".

Yuna's only real weakness is that she is an AI. This is certainly not a problem for her fans, but it does affect her interactions when she goes out on actual missions. She was programmed to be kind and affectionate, but was not given any filter. This makes her brutally honest sometimes, such as when she turned down a suitor by saying, "Sorry, I don't want to date you because you are ugly."

Nevertheless, hypers still love her despite her occasional awkward moments. Yuna is the true heart of Hyper Universe and its mascot, always ready to give a friendly welcome."Hello! I'm the AI girl, Yuna! I'll teach you everything!"
Tatyana

*Tatyana* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper controls the battlefield from a distance, raining down bullets and explosives on her foes. Her long range and area attacks allow her to keep the pressure on entire teams at a time.

### Story

From the age of 12, Tatyana knew the ways of war. Her home was a military base, her job running errands and cleaning up for the soldiers. It would be a tough life for even an adult, but little Tatyana learned from her experiences and refused to be pushed around. She would lash out at anyone who would try to take advantage of her, and more than a few mercenaries nursed broken bones from underestimating her.

In time Tatyana became a cornerstone of the base, a pleasant, perky presence as long as you didn't cross her. The soldiers who took a shine to her began teaching her little tricks of the trade, everything from weapon handling to grand strategy. Perhaps even her friends underestimated her, because as the years wore on she grew into a talented and experienced soldier herself. Eventually she began tagging along on missions, performing her function as if she had done it for decades. The soldiers she fought with became more than just familiar faces."Jaime, Andy, Karl... Ahh, those names bring back so many memories. For an orphan, even the hardest merc can be like family."

Now Tatyana is a proper veteran, seasoned by hundreds of successful operations. She commands her own unit now, a mercenary group of dozens that has gained international renown. And they still know not to cross her, especially now that she has a family. Tatyana married at 18 and disappeared for almost a year, to return with only a photo of her baby to mark any change. She's the same soldier she was before, but with an even stronger drive to get the job done?

"My son? He's tough, like me. He knows why I do what I do. Maybe it makes me a bad mother... but I turned out alright, didn't I? And forget about his father, I haven't heard from him in nearly a year! Wherever he is he'll be fine, and walk back in one day like nothing happened. That's what family is for me."

Tatyana is certainly an unconventional mother but it's clear she still cares for her son more than anything else. She never misses a birthday or holiday, and she makes sure every meal and matter is taken care of before she starts an operation. Her most treasured possession is her necklace, hiding a portrait of her family within. To her, that's more important than any weapon when it comes to battle."My son says that he wants to be a pilot. Like father like son, I suppose. So I'll fight for him and those big dreams. That's what mothers do, of course."
Tae'guk

*Tae'guk* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper has impressive disruptive skills dependent on linking his skills together. He is a major threat in every battle thanks to ignoring enemy obstacles and doing huge damage through skill chains. However, his skills depend on a limited resource that's hard to build and must be maintained to remain effective.

### Story

The ancient master was unmatched in the martial arts. He was courted by kings and warlords, but he desired neither money nor honor. People still suspected that he harbored desires and were fearful of his great power, so they tried to kill him. Though he survived the attacks, the master's son and wife were killed. This enraged him, and he took terrible revenge on every single person connected to the plot. Afterwards he took to the mountains, living like a hermit and refusing to come down for anything.

One day when he was hiking through the mountains, he found two babies in a tiger cave. They were twins, both healthy and smiling even as the lions toyed with them. He took them in and trained them in his ways. As they grew they began to grow apart in personality. Tae'guk was always selfish and greedy, and Tae'bak was kind and thoughtful. Tae'guk considered Tae'bak his rival, which made his greed and jealousy all the worse. Tae'guk always wanted more than Tae'bak, taking his things even when he didn't need them. Tae'bak, on the other hand, was so kind-hearted that he gave what he had to Tae'guk, and would pretend to lose when they sparred to make Tae'guk feel better. The grand master was deeply troubled by this.

"One is too greedy, and the other too selfless. If only I could make one child from the two."

The master took extra care around Tae'bak, and that only made Tae'guk resent them even more. Tae'guk also didn't believe that the master found him and his brother in a tiger cave. A guest had once stayed with them, and told Tae'guk that one of them was the grandson of the master. Tae'guk didn't think that could be him, since the master favored Tae'bak so much more. Even though Tae'guk was growing more talented he still went to Tae'bak for help, because in his heart he was lazy and wanted his hard-working brother to solve his problems.

When the master made Tae'bak his successor, Tae'guk became enraged. Effort aside, Tae'guk was more talented than Tae'bak and could beat him regularly, which made the decision all the more baffling. He felt betrayed, and fully grasped at the idea that Tae'bak was secretly the master's grandson. And so he acted, poisoning both of them and taking the secrets of their art for himself.

The secret that will never be revealed is that Tae'guk was the master's grandson. His greater talent came from that fact, and the master chose Tae'bak over Tae'guk to free his own kin from the burdens of carrying on their art. However, it is doubtful that Tae'guk would even regret his actions if he knew the truth. He was born greedy, and his actions have always been entirely self-serving. He's moved on to Hyper Universe where he can do as he pleases and take what he wants, as long as he bears the power to do so.
Support

One of the roles available to certain hypers in *Hyper Universe*.

## Overiew

Support skillsets are primarily for providing beneficial effects for allies or debilitating effects on enemies. Supports are the only roles that can heal, and even resurrect, allied players. While primarily ranged fighters, all supports are given some close ranged abilities. Supports generally have high Mana pools and below average Attack. They also generally have low mobility options, low Defense and HP. However, through equipment and their abilities, supports can be built for a variety of roles from supplementing the damage of teammates, helping to soak up a little more damage or overall utilizing their support options to their full potential.

All Supports have a naturally increased max Mana and Mana Regen by 30 each.

### \*\*NOTE\*\*

Cain and to some degree Elendis can be built to deal the damage close to Striker. However, they still perform the role of support.

* Preferred position: Solo/duo laning and backlines.
* # per team composition: 1
* Loadout diversity: Low
* Role Importance:Medium ~ High
* Replaceable with: None

Typical Support common equipment:

Guardian's Codex
Neurostim Band
Omni-watch
Task Force Shield
Titan Suit
Superconductive Boots
Blue Hyper Ring
### Do's and Don'ts

**Do**

* Lane alone under your tower or support clearing lanes with a non Specialist.
* Build a loadout that considers your playstyle. Consider Max Mana, Max Health, Cooldown Reduction, and Defense
* Stick with your team while in the backlines. Support frontline hypers and those that are low on Health.
* Stay out of the jungle unless you have moderate attack power.
* Take/hold the tower's attack priority (aggro) for the team by walking in first (if w/o minions) or by attacking an enemy hyper under the tower when you have built tanky, have team support, and do not have a tank. Victoria is the most capable at this.
* Practice timing your skill usage and your position as Supports easily tilt fights in their team's favor.
* Consider using items with Gold Obtained if you are having trouble getting gold.
* Protect yourself first, but don't abandon your team.
* Have vision wards.
* As Victoria, do push minions to better positions closer to your team.

**Don't**

* Clear jungle camps unless in a waiting phase while you are winning or when accompanying another hyper/jungler.
* Select support if one is already selected.
* Take the powerful buffs or health orbs dropped from Elite minions and Bosses. Save them for other hypers.
* Don't chase the enemy without your team. You don't do enough damage in most scenarios to kill them.
* Don't tank the tower unless you have support from your team.
* Don't engage fights recklessly. You are durable, but not invincible.
* Don't solo hypers unless you are a damage-focused Cain. Otherwise it's a waste of time.
* Play only defensively. Every support has some means of offensively supporting their team.
* Play only offensively ignoring protecting your team.

## Hypers

Cain
Camilia
Elendis
Pinky
Victoria
Titan Suit

*"Forged from titanium, this armor is highly resistant to corrosion while remaining quite light."*

The *Titan Suit* is a common equipment used in *Hyper Universe*. It primarily used for its defensive bonuses and boost of health restoration.

Note: Titan Suit strangely allows uncapping of Life Steal beyond its cap, Additionally the bonus to your Life Steal and Health Regen does not count toward any abilities or items that use Life Steal or Health Regen to calculate some bonus.

### Upgrade Stages

780
2124
2659

#### Passive 1

Damage over Time from enemies -50% All Health restoration Effects +15%

#### Passive 2

When Max Health is less than 30%, all Health restoration Effects restore an additional 15%

### Strategy

This item is best optimized by Bruisers, Tanks or Supports and is the most effective when used when a heal heavy Support is on the team or when using a Hyper that relies heavily on Health Restoration effects. This item partially counters any Health Restoration reduction effects, allowing the you to operate more effectively when these effects are present.

with
Consumable Items

Consumable items are found in maps in-match dropped by Minions or item boxes found in Fortress of the Guardian. Most of these items are randomly generated and consumed after a hyper makes contact with a dropped cube. A hyper may actively maintain up to two consumable items that house passive buffs for their duration. Some consumable items produce an instant effect but aren't held by the hyper, allowing that hyper to hold another item.

### Containers

: Green health orbs dropped from heavy Jungle Minions.

: Dropped from heavy jungle minions. They spawn incremental statistic boosts, gold, or experience items.

 Dropped from elite jungle minions. They spawn superior, temporary statistic boost.

: Dropped from the Guardians in Fortress of the Guardians. They spawn superior, temporary statistic boost that effect the entire team.

: Dropped by heavy jungle minions located in the 2nd and 4th center areas of the Delta Station jungle. They spawn a temporary ward.

: Spawned by Tatyana. They spawn incremental statistic boosts, gold, or experience items.

: Dropped by Bosses on Delta Station. It provides a large boost to offensive statistics.

: Dropped by the *Executioner*. It provides a large boost to offensive statistics.

 Dropped by the *Bosses* on Dragon's Refuge. It provides a large amount of gold.

 Dropped by the Bosses on *Delta Station*. It provides a large amount of gold.

 Dropped by the Dragon. It provides a powerful temporary self with a supportive Aura.

## Consumable Items

you gain up to 150 experience points.
gold by up to 150 over time.
of the
match
of the
match

of the
of the

Containers
Containers
Health Regen by 10% of maximum health.
Containers
and Cooldown Reduction 15%.
Containers
Turner

*Turner* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper can aggressively pressure enemies by dealing long range damage. His critical rate is higher than that of other hypers, and all of his skills benefit from that. However, his attack speed and survival skills are lacking so he must maintain distance from his targets.

### Story

The man was a sheriff, but a pragmatic one. He would break up fights and settle disputes, but turned a blind eye to the big gangs and cutthroats. Because of that, his seemingly-peaceful town was a haven for the worst desperados around. Guns, drugs, and worse things passed through there under a haze of disappearances and killings. Deep in his heart, the man knew he should do something about the injustice around him. But he was only one man, and the gangs held all the cards. And if they occasionally dropped a sack of cash on him, so much the better. Sheriffs from other towns considered him a whipped dog but dared not lift a finger against him, lest they call the attentions of the outlaws on their own homes.

All that changed the day the man witnessed a young girl being kidnapped. The gang had grown bold enough to make their move in broad daylight and in the middle of town. The man recognized her as a friend of his daughter, and reached for his gun. But the gang passed right by him, with the leader cracking a joke at him and slipping a little something into his pocket. It was a lot of something, actually, a lot of money. The man eased off his gun, and the girl was never seen again.

The man believed that his actions would keep his wife and daughter safe, but he was destined for a rude awakening. Warned by a friend at the bar, he rushed home one night to find the place silent. His wife was not on the doorstep to admonish him for returning so late. She was seated at the kitchen table, head slumped over, cold and still. Her body was covered in wounds from a terrible struggle. As he struggled with the shock, his neighbor came in screaming.

"They tried to take Catherine! She tried to stop them, and they..."

His daughter Catherine was long gone, but he vowed she would not be the next to vanish. The man went to his trunk and took up his hunting rifle and traps. At the gang's hideout he was stopped by the fellow who had bribed him that day. He said the money was for his daughter, and that their business was concluded. The man agreed, and shot the fellow square between the eyes. Gunshots filled the air for a time, and then silence fell. The man emerged from the hideout alone, as the bodies of the gang members grew cold and still. He rode home and made his final arrangements with his neighbor.

"Please take care of my wife's funeral. Put freesia on her grave... that was her favorite."

He left that night, and never returned. A long road lay ahead of him, with his daughter waiting for him at the very end.
Victoria

*Victoria* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper excels at protecting and supporting her allies. With her array of healing and strengthening powers, she can lead her team into battle and keep them fighting even after death, thanks to her resurrection ultimate.

### Story

Victoria was discovered in front of the temple. As a newborn babe she was red and wrinkly, wrapped in rags that were clearly worn by someone else, and smiling as if she did not know that she was abandoned. Not even a note accompanied her, for it was a time of famine and her parents most likely could not afford to care for her. Their last act of kindness for their daughter was to leave her in a place where she would be cared for.

Victoria was raised in the orphanage of the temple. The orphanage cared for hundreds of children in the same situation as Victoria, but there were few adults to look after them. Once the children could walk, they had to do everything on their own. Even if they spilled their food they had to eat on their own. Even if they couldn't set their buttons they had to dress themselves. From the age of five, they were put to work in the fields cradled on the mountainside behind the orphanage. The long drought had hurt the tribute brought to the temple, and in turn, the orphanage faced difficulties of its own. The children were skinny and malnourished. Victoria was just as deprived as the others, but what set her apart was her boundless positivity. Many of the children at the orphanage longed to become adults and leave. But Victoria was different. She enjoyed helping others, and never hesitated to share what little she had with those who needed it most. Victoria always helped take care of the other children, and in her youth decided that the temple would be her home.

Perhaps it was divine fate that Victoria would help people. Though never trained in the mystical arts, she could command holy powers to a greater degree than anyone else in the temple. The pure energy emanating from her was so great that it could revive the dead, leading many to believe she was sent by the divine. Thus, Victoria was revered as the Saint of Leas, who would save the land of Leas from crisis. And in all this Victoria did not rest on her accolades, but instead redoubled her efforts to aid the poor and suffering in the world.

More remarkable still is how she chose the path of a battle priestess, not a regular one. Her weapon of choice was a battle staff that seemed too big for slender Victoria to handle. "This is the rod of love that spreads the will of god. Love is not just about giving unconditionally! Leading those who walk the wrong path to the right one is also my responsibility."

Her skills in battle were just as great as her spirit, and those touched by her rod of love gave in and repented their sins. Victoria is a miracle, both in circumstance and conviction, and it is through her that the will of the divine now spreads through the world.
The Infernal Furnace

**The Infernal Furnace** is one of the locations within Lorwich, Virginia, the principle location where Alone in the Dark: Illumination takes place.

## Author Text

The growing tremors and random cave-ins were as disconcerting to Carnby as what he had just seen in the catacombs. This wasn't an unstable mine collapsing under it's own weight. These quakes were not of natural origin. Some...thing was close by. Something huge. Something ancient. Something that should have stayed buried.

He had drained the pump room and bought himself some more time, though to what end? He was at what appeared to be another dead end. It seemed again like there was nowhere to go. he sat down, closed his eyes and attempted to quiet his mind. It was a technique he had been taught long ago. His teacher had told him he had special gifts. He could hear destiny. He just need to shut out the world and listen.

Carnby's thoughts turned to the Old Ones. The tales of them dated back to the dawn of mortal civilization. Myths of unthinkable leviathanic beings, for all intends and purposes outer-dimensional Gods, they roamed the earth billions of years before man had even begun to evolve. To them, this was their world first. Now, legend said, they slept, some outside of our reality, some hidden away in remote, inaccessible areas of our planet, waiting for the day they would eventually awaken and reclaim was was rightfully theirs. For humanity it would mean the end of days. It was nothing personal. The Old Ones view humanity as a person does a flea.

Carnby knew first hand these legends were not merely myths. Not all of them. A lifetime of paranormal encounters had seen to that. Upon further reflection Carnby realized that many of the creatures he had just faced glowed with something eerily familiar. Years ago Carnby (among others) had faced an Atlach-Nacha; it had the body of an arachnid but with the eyes of his fellow man. That day ended in triumph, but not without cost. One of his proteges died. Another went insane. None were left unscathed. These shadow-vermin were different, less-powerful, but like the Atlach-Nacha, there was a hint of something once human inside some of them.

Carnby opened his eyes and pulled out his pocket watch, a gift from a friend long ago. As he caught his reflection in the glassy face of the timepiece he noticed something impossible behind him. A bird? A raven! It stared at Carnby for what seemed like an eternity, then squawked and flapped away. Carnby leapt to his feet and followed.

If it knew the way in, it knew the way out.

- The Author
Tempest Blades

The *Tempest Blades* is a common equipment used in *Hyper Universe*. It primarily provides offensive bonuses. It's also using for it's interference duration reductions.

### Upgrade Stages

1265
1924
 Defense Penetration +5

#### Passive 1

Decreases the Duration of all interference effects except Grappled, Shut down!, and Listen Closely by 15%

#### Passive 2

While attacking, decreases enemy's Health regen by 35% for 3 sec (Can occur once every 3 sec)
Tricky Tailcoat

The *Tricky Tailcoat* is a Hyper Specific Equipment used by Jack in *Hyper Universe*. It provides balanced bonuses, enhances his *Misdirection*.

### Upgrade Stages

1560
1728
 Defense +10

#### Enhance

Misdirection: Stealth Duration +2 sec While stealthed, Movement Speed +15% Evasion Duration +0.5

### Strategy

This equipment provides temporary improved movement speed while in Stealth.
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Deluge Multinational Company

**Deluge Multinational Company** is a fictional corporation appearing in Alone in the Dark: Illumination.

## Summary

Deluge Multinational Company is a fictional multinational corporation appearing in Alone in the Dark: Illumination. Appearing seemingly out of nowhere, they heavily invested in the town of Lorwich, Virginia. It is heavily implied that this investment resulted in the current darkness befalling the town, and that their efforts may be heavily focused on awakening something powerful - powerful, but evil.
Tooth and Tops

*Tooth and Tops* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper is balanced to defend, move, and control areas. They have various interference skills including a counter to enemy attacks, allowing them to protect allies or harass enemies. They do best in chaotic fights.

### Story

Tooth the mongoose and Tops the rhinoceros are just as different as their appearances suggest. Tooth is a bundle of energy, impossible to keep still or focused for any length of time. He's chased herds of impala around for a whole day just to touch their tails, and spoiled a drinking pond trying to catch tiny fish. The other animals regard him as a hopeless troublemaker and warn each other not to trust him with anything.

Compared to Tooth, Tops is an absolute angel. Calm, careful, and attentive, he left the other animals puzzled as to why he would spend so much time with a little hellion. They assumed he was simply too innocent, and Tooth was taking advantage of him. But the truth is that they grew up together, and no matter how wild Tooth is or how prudent Tops is, they'll consider the other their best friend forever.It was Tooth's decision to become a great hero, and Tops was so impressed by his boldness that he could hardly say no. They began to train hard, chasing small animals around and challenging the bullies of the plains. It was like play for them, but the call of adventure was too great to resist. One day they left notes with their parents, explaining that they were off to become legendary heroes. Tops' parents were distraught, fearing their son had been led astray by a little monster. But their concern was short-lived, both being found just a little ways upstream.

Tooth and Tops make trouble wherever they go, all in the name of their great adventure. They've started fires trying to catch mischevious monkeys, and incited stampedes by panicking the great herds. If you happen to come across them on the plains, better that you turn around and leave before they pull you into their plot. Or worse yet, tie you up in one of their arguments.

"Who's the boss? I'm the boss, the mighty Tooth! And Tops is..."

"Yeah, boss! What am I?"

"Err... you must be... um, my right hand!"

"Right hand? That doesn't sound fun..."

"Yes, right hand! Think about it, if you don't have a right hand, you can't eat or wipe your butt! You know I'm right-handed, right?"

"Wow, being right hand is so cool! Okay, I'll be your right hand! 'Cause we're a team, right boss?"

"Of course! We're gonna be the greatest heroic duo in the world!"
The Dangerous Descent

**The Dangerous Descent** is one of the locations within Lorwich, Virginia, the principle location where Alone in the Dark: Illumination takes place.

## Author Text

Canby's concerns were well justified. A horde of unearthly abominations had overrun the streets of Lorwich, and Carnby once again found himself forced to do battle with monsters for both his job and his life. "Business as usual then," thought Ted. These aberrations were aggressive, ravenous and seemed to come from everywhere and anywhere. Their tide was not easily stemmed, though light seemed to slow and weaken them.

Safe in teh shaft room for now, Carnby considered the fate of the Lorwich residents. With these things on the prowl there ought to be thousands of casualties: Deluge Corporation security staff, miners and their families. Yet he had seen barely any dead townsfolk so far. Did they hide? Were they abducted? Were these creatures just really hungry?

The cadavers Carnby had seen he recognized as belonging to an order of cultists who, if he recalled correctly, worshiped one of the ancient Outer Gods. They were bound, maimed and strewn around the town like Halloween decorations. Carnby had dealt with their kind before, and thought their presence in Lorwich was troubling. Carnby was fairly certain this order did not possess the resources, ability or zealotry to instigate this kind of cross-dimensional incursion.

Near the mine elevator Carnby found his 'contact'. At least her corpse was mostly intact. Still the client's 'valuable information' had expired with her and Ted was momentarily at a loss as to what to do next. Then he saw the contact had posthumously left him a message. Words scrawled nearby in her own blood.

"Head to the bottom. Light the furnace. Preston found i..." The message, and her life, had ended there.

So, for now, Carnby reckoned, the answers lied on the lowest level of the mine. And so, for now, down he would go. The rickety elevator beckoned.

- The Author
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Lorwich, Virginia

**Lorwich, Virginia** is the primary location where Alone in the Dark: Illumination takes place.

## Summary

Lorwich, Virginia, is the main locale for the story of Alone in the Dark: Illumination. An eldritch location, Lorwich has been invaded by a variety of dark, ancient evils. All the current maps features specific locales within Lorwich and within the great lore of Alone in the Dark.

## Locations

* The Ghost Town
* The Dangerous Descent
* The Hollow Catacombs
* The Infernal Furnace
Alone in the Dark Illumination Wiki

We are currently maintaining 203 pages (26 articles).
 **What is Alone in the Dark: Illumination?**
Inspired by the “Father of the Survival Horror Genre” classic from Atari and H.P. Lovecraft, Alone in the Dark: Illumination reinvents the series’ game style into a terrifying, new survival-action horror experience.

* Alone in the Dark: Illumination Entering Private Beta
* Alone in the Dark: Illumination beta begins this week
* Alone in the Dark: Illumination beta starts soon, but only if you buy the game
 **Characters**

* The Hunter
* The Witch
* The Priest
* The Engineer

* AK-47
* M4
* P90
* Flamethrower
* Revolvers

* Shape
* Globlin
* Demon
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* Hell Hound
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* Lorwich, Virginia
* Deluge Multinational Company
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Tiger Pipe

The *Tiger Pipe* is a Hyper Specific Equipment used by Hongdukei in *Hyper Universe*. It primarily provides defensive bonuses and enhances his *Lay Low.*

### Upgrade Stages

1269
2368
 Mana Regen +15

#### Passive

Decreases the Duration of all interference effects except Grappled, Shut down!, and Listen Closely by 15%

#### Enhance

Enhance Lay Low: Cooldown -2 sec Grapple range +50 units