recursal/Fanatic-Fandom huggingface dataset:
Xona-

*Xona-* is an SI prefix denoting a factor of 1027, or one octillion (1,000,000,000,000,000,000,000,000,000), invented as part of an extension of the standard SI system by James "Jim" V. Blowers. It shares the same roots as its reciprocal prefix, Xonto-, and derives from the Latin prefix "N**on**-", for nine, as it is the ninth positive prefix in Blowers' system pertaining to the pattern 103n.

1. ↑ https://sites.google.com/site/largenumbers/home/2-2/2-2-3-non-canonical-si-prefixes
2. ↑ https://googology.fandom.com/wiki/SI\_prefix#Jim\_Blowers'\_extension
Bona-

*Bona-* is an SI prefix denoting a factor of 1093, or one trigintillion, invented as part of an unofficial extension of Blowers' system which originally ended at "Luma-" by Fandom user Cloudy176. Though it does not have an official reciprocal prefix provided by its original source, citations of reciprocals referenced by different sources may include "Beko-".

The etymology of this prefix is unclear. According to how Jim Blowers' SI system names its prefixes, Bona- should relate to the Latin "Untriginta" for thirty-one, as it would be the thirty-first positive prefix in Blowers' system if legitimately included, but it seems to have no relation to this or any word from a different language meaning thirty-one. It is likely this prefix was simply fabricated arbitrarily and does not prioritize maintaining the etymological pattern set by Blowers' extension.

1. ↑ https://googology.fandom.com/wiki/User:Cloudy176/faketest/p2#.7B10.2C10.5E10.2C2.7D\_-\_.7B10.2Cgoogol.2C2.7D
2. ↑ https://hecta-octaksys.fandom.com/wiki/Prefix\_10%5E93?so=search
Nena-

*Nena-* is an SI prefix denoting a factor of 1057, or one octodecillion, invented as part of an extension of the standard SI system by James "Jim" V. Blowers. It shares the same roots as its reciprocal prefix, Nekto-, and derives from the Latin "Nov**en**decim", for nineteen, as it is the nineteenth positive prefix in Blowers' system pertaining to the pattern 103n.

1. ↑ https://sites.google.com/site/largenumbers/home/2-2/2-2-3-non-canonical-si-prefixes
2. ↑ https://googology.fandom.com/wiki/SI\_prefix#Jim\_Blowers'\_extension
Zero Gravity

## Zero Gravity Spell

The Zero Gravity spell is a projectile modifier spell that removes the **gravity** from the **player's bolts**.

The **drop-off** from your bolts is removed, meaning that your bolts will accurately travel to where you aimed on your **crosshair**.

## Additional Notes

* Due to the nature of the *NoGravity:1b* NBT tag in Minecraft, bolts that strike an enemy while their **i-frames** are active makes them bounce off and slowly travel in the opposite direction. This can become a major **issue** if the player has multiple projectile modifier spells which are applying to a stray bolt.
* Explosion knockback can alter the direction of a stray bolt due to the gravity-calculation force being removed.

## Lore

**Zero Gravity**

*Master of Alchemy Codex #4:*

*Subject 34a: "Are you sure that this will even work? Seems quite illogical."*

*Headmaster: "I just need you to fire your wand at that dummy over there, and I'll record the results."*

*Bolt fired by Subject 34a traveled with perfect flight without any downwards force on gravity.*

*Subject 34a: "Woah! That's amazing! How did you make it bounce ba-"*

*Subject 34a was struck with the bolt and sustained minor head injuries. Gravitium-infused Bolt experiment is a success.*
Pepta-

*Pepta-* is an SI prefix denoting a factor of 1051, or one sexdecillion, invented as part of an extension of the standard SI system by James "Jim" V. Blowers. It shares the same roots as its reciprocal prefix, Pekro-, and derives from the Latin "S**ept**endecim", for seventeen, as it is the seventeenth positive prefix in Blowers' system pertaining to the pattern 103n.

1. ↑ https://sites.google.com/site/largenumbers/home/2-2/2-2-3-non-canonical-si-prefixes
2. ↑ https://googology.fandom.com/wiki/SI\_prefix#Jim\_Blowers'\_extension
End of Everything Spell

The End of Everything spell is an ancient spell which will cause a variety of **events** to happen when casted. These events can both **hinder** and **help** the player in random situations.

Similar to most Material spells, the End of Everything spell will only be casted when the player presses **F** *(or their offhand keybind)* on the spell itself.

The End of Everything spell's events are as listed below:

## Unlock Method

In order to unlock the End of Everything spell, the player must beat the game for the first time on their **savefile**.

## Additional Notes

* The event names from the End of Everything spell are all **references** to the stages in the *prima materia* in alchemy.
* The End of Everything spell's name is a direct **homage** to the similarly named **'End of Everything'** spell from **Noita**.
* The End of Everything spell can potentially allow the player to obtain a specific flask or amount of currency that they need by **continuously** casting the spell.
* The pools created by the End of Everything spell, specifically the pools created from **The Salt** event, will proc **alchemic-based** spells.
* The chances of any one event being rolled from the End of Everything spell are all equal- **1/12 chance**.
Yura-

*Yura-* is an SI prefix denoting a factor of 10102, or one tretrigintillion, invented as part of an unofficial extension of Blowers' system which originally ended at "Luma-" by Fandom user Cloudy176. Though it does not have an official reciprocal prefix provided by its original source, citations of reciprocals referenced by different sources may include "Yurto-".

The etymology of this prefix is unclear. According to the method by which prefixes in Jim Blowers' SI system are named, Yura- should relate to the Greek "Tetratriantah" for thirty-four, as it would be the thirty-fourth positive prefix in Blowers' system if legitimately included, but it seems to have no relation to this or any word from a different language meaning thirty-four. It is likely this prefix was simply fabricated arbitrarily and does not prioritize maintaining the etymological pattern set by Blowers' extension.

1. ↑ https://googology.fandom.com/wiki/User:Cloudy176/faketest/p2#.7B10.2C10.5E10.2C2.7D\_-\_.7B10.2Cgoogol.2C2.7D
2. ↑ https://hecta-octaksys.fandom.com/wiki/Prefix\_10%5E102?so=search
Quexa-

*Quexa-* is an SI prefix denoting a factor of 1048, or one quindecillion, invented as part of an extension of the standard SI system by James "Jim" V. Blowers. It shares the same roots as its reciprocal prefix, Quekto-, and derives from the Greek "H**ex**adeka", for sixteen, as it is the sixteenth positive prefix in Blowers' system pertaining to the pattern 103n.

1. ↑ https://sites.google.com/site/largenumbers/home/2-2/2-2-3-non-canonical-si-prefixes
2. ↑ https://googology.fandom.com/wiki/SI\_prefix#Jim\_Blowers'\_extension
Ocha-

*Ocha-* is an SI prefix denoting a factor of 1054, or one septendecillion, invented as part of an extension of the standard SI system by James "Jim" V. Blowers. It shares the same roots as its reciprocal prefix, Otro-, and derives from the Greek "O**kt**odeka", (Where 'kt' is exchanged for 'ch', possibly in relation to the Spanish "Ocho" meaning eight) for eighteen, as it is the eighteenth positive prefix in Blowers' system pertaining to the pattern 103n.

1. ↑ https://sites.google.com/site/largenumbers/home/2-2/2-2-3-non-canonical-si-prefixes
2. ↑ https://googology.fandom.com/wiki/SI\_prefix#Jim\_Blowers'\_extension
Feta-

*Feta-* is an SI prefix denoting a factor of 1081, or one sexvigintillion, invented as part of an unofficial extension of Blowers' system which originally ended at "Luma-" by Fandom user Cloudy176. Though it does not have an official reciprocal prefix provided by its original source, citations of reciprocals referenced by different sources may include "Fepto-".

The etymology of this prefix is unclear. According to how Jim Blowers' SI system names its prefixes, Feta- should relate to the Latin "Septemviginti" for twenty-seven, as it would be the twenty-seventh positive prefix in Blowers' system if legitimately included. However, Feta-'s name can be tied into S**ept**emviginti, wherein 'p' is for some reason removed. Despite this, it is more likely this prefix was simply fabricated arbitrarily and does not prioritize maintaining the etymological pattern set by Blowers' extension.

1. ↑ https://googology.fandom.com/wiki/User:Cloudy176/faketest/p2#.7B10.2C10.5E10.2C2.7D\_-\_.7B10.2Cgoogol.2C2.7D
2. ↑ https://hecta-octaksys.fandom.com/wiki/Prefix\_10%5E81
Absorbtion

## Summary

**Absorption** is the ability to absorb something - whether it is energy or other living beings - and use it for oneself. This ability has many potential applications and forms.

* **Biological Absorption:** The user can absorb other living beings into their own body, often breaking them down into energy or gaining their abilities, power, or memories. Sometimes, people that are absorbed in this manner aren't killed, but merely stored inside the body of the being that has absorbed them.

* **Energy Absorption:** The user can absorb energy from their surroundings and/or from others, draining them of their power and becoming stronger in the process. High-level applications of this ability can completely nullify energy attacks by absorbing them, drain opponents of all of their strength in moments, and drain energy from their surroundings on a massive scale. The specifics of what energy the user can absorb vary from individual to individual.

* **Power Absorption:** The user can absorb and steal the powers of others, stripping the original user of their abilities. While some may only have access to these drained abilities temporarily, others can accumulate many abilities over time in this way, permanently taking them for themselves.

* **Soul Absorption:** The user can absorb the souls of other beings, typically killing them, drawing power from them and growing more powerful the more souls they've absorbed. They may even gain the abilities and memories of the souls they've absorbed.

## Users

Some notable users include;

* Makuta, such as Teridax (Bionicle)
* All Digimon including Lucemon (Digimon)
* Cell and Majin Buu (Dragon Ball)
* Sakura Matou (Fate/stay night)
* Santana, Wammu, Esidisi, Kars, and Notorious B.I.G. (JoJo's Bizarre Adventure)
* Kirby (Kirby)
* Alex Mercer and James Heller (Prototype)
* Aggregor (Ben 10)
Blood Lust

## Summary

**Bloodlust** refers to a state where a character is fighting without any inhibitions, and cares about nothing other than defeating the enemy.

Blood lusted characters fear nothing and won't hesitate to take injures if it leads to a higher probability of winning a battle.

A blood lusted character will not be victim to Character-Induced Stupidity and will be much more likely to speed blitz opponents (if doing so is within their powerset).

Some characters are naturally blood lusted, and act this way in their own fictional continuity.

## Some Examples

* Evangelion Units in Berserker Mode
* Guts while wearing the Berserker Armor
* Kid Buu
* Nodos during Mental Chaos
* Kisame Hoshigaki
* Zangetsu

It should be noted that there are differences between natural bloodlust (the kind that exists within fictional continuities) and induced bloodlust (the kind used in a vs. thread). Induced bloodlust means the character is free from Character-Induced Stupidity, whereas naturally bloodlusted characters are still vulnerable to this, and are often hampered by it even more than level-headed characters. For example, they may simply attack recklessly, without planning or thinking, or using their powers creatively.
Power Modification

## Summary

**Power Modification** is the ability to alter, interfere with, or modify other powers. Differing from Power Negation or Statistics Amplification, Power Modification is able to change the function of an ability in some shape or form, such as turning superhuman strength into superhuman speed. It should be noted that users must be able to interfere with the nature of the ability itself for this to be listed in their profile.

## Users

* Ajuka Beelzebub (High School DxD)
* Hansode Shiranui (Medaka Box)
* Nadakhan (Ninjago)
* Naoto Shirogane (Persona)
Luma-

*Luma-* is an SI prefix denoting a factor of 1063, or one vigintillion, invented as part of an extension of the standard SI system by James "Jim" V. Blowers. It shares the same roots as its reciprocal prefix, Lunto-, and derives from the Latin "**Un**viginti", (Where 'n' is exchanged for 'm', possibly to remove ambiguity between the term "Luna" meaning "Moon") for twenty-one, as it is the twenty-first positive prefix in Blowers' system pertaining to the pattern 103n.

Luma- is the final prefix in Jim Blowers' SI system. He ends his extension here, because "Luma-" denotes a factor of one vigintillion, the largest number formally used in a scientific context, as well as internationally.

This prefix has also been cited as "Lima-", likely a typo.

1. ↑ 1.0 1.1 https://sites.google.com/site/largenumbers/home/2-2/2-2-3-non-canonical-si-prefixes
2. ↑ https://googology.fandom.com/wiki/SI\_prefix#Jim\_Blowers'\_extension
3. ↑ https://googology.fandom.com/wiki/User:Cloudy176/faketest/p2#.7B10.2C10.5E10.2C2.7D\_-\_.7B10.2Cgoogol.2C2.7D
4. ↑ https://beyond-universe.fandom.com/wiki/List\_of\_googologisms/Tetration#:~:text=3\*(E60)%2B3-,Limalogue,-%2C%201%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C000%2C00010
Annihilation Spell

The Annihilation spell is a utility spell which creates an eldritch portal that **instantly kills** all nearby enemies from the player.

Unlike the Origin of Annihilation relic, the Annihilation spell will drop loot when an enemy is eradicated.

## Additional Notes

* The eradication distance is **4 blocks** from the player.
* Boss-type enemies are unaffected by the Annihilation spell.
* The proc time for the Annihilation spell is **15 seconds**. Every time the spell procs, the player consumes **150 mana points**.
Luk Film

Luk Film is one of the oldest South Korean animation studios, formerly known as Pion Animation. it handles the animation work for Seasons 1 of *Dong-Chouel The Naughty Brother* alongside with Wang Film Productions Inc., Hanna-Barbera Australia, Estudios Filman, Big Star, Studio Filmów Rysunkowych and Hahno Heung-Up

## Episodes animated

* The Secret Life
* Ki-Chouel's Very Bad Mood
* Dong-Chouel's Very Bad Day
* The Time The Chouel Family Got A TV
* Dong-Chouel's Valentine
* The Big School Election
* The Ghost From The Ocean
* The School Band
Omnilock

## Summary

The power to **exist outside of everything**. Sub-power of Omnipresence. Absolute version of Reality Separation.

## Also Called

* Beyond Existence/Presence/Location
* Boundlessness
* Existence Lock
* Ultimate Existence

## Capabilities

Users resides or can be present outside of everything: space, time, non-space, non-time, duality, probability, improbability, possibility, impossibility, nonexistence, (absolute) nothingness, existence, etc. Due to being outside of all forms of existence, they cannot be affected by anything, even temporal paradox or reality warping; and are immune to virtually everything, even Universal Irreversibility.

## Applications

* Absolute Immortality
* Absolute Concealment
* Anti Storage
* Absolute Regeneration
* Conceptual Transcendence
* Duality Transcendence
* Flawless Indestructibility
* Freedom
* Immutability
* Indeterminacy
* Life and Death Transcendence
* Meta Power Immunity
* Non-Corporeal Form
* Omni-Immunity
* Omni-Perception
* Omni-Protection
* Reality Rejection
* Reality Separation
* Rule Transcendence
* Spatial-Temporal Transcendence
* Totality Connection

## Associations

* Absolute Access
* Absolute Transcendence
* Autopotence
* Energylock Manipulation
* Event Negation
* Isolation
* Matterlock Manipulation
* Meta Banishment
* Omnipresence
* Perfection
* Separation

## Known Users

### Cartoons/Comics

* Mother Night (*DC Comics/Vertigo*)
* The Source (*DC Comics*)
* The Presence (*DC Comics*)
* The Overvoid (*DC Comics*)
* The Empty Hand (*DC Comics*)
* Swamp Thing (*DC Comics*); as God-Thing
* The Never Queen (*Marvel Comics*)
Omniscience

## Summary

**Omniscience** is the state of having all knowledge, or in other words, knowing everything. A character that is omniscient knows everything that their opponent is going to do before they do it, and exactly what to do to win any fight. An omniscient character is still capable of being overpowered and losing, however. Also knowledge of other fictions is not a requirement for omniscience, so a character that knows everything about their own fictional franchise is considered to be omniscient.

There is a distinction between this power:

* *Absolute Omniscience* - Actually knowing anything and everything that can be known. They know every answer to every question and know what happened, what happens and what will happen. By knowing something, one can also understand every counter available for that certain something, thus being unable to be defeated by said subject in most cases.

* *Inherent Omniscience* - The ability to know anything that one chooses to know and can be known. The power may or may not allow the user to have all information at all times as some knowledge may be spontaneous while some may require the action of others. To an extent this can also be called "Nigh-Omniscience", which allows a character or entity to know almost everything about their fictional continuity, with the exception of a small amount of information (usually what an even more powerful character wishes to conceal from them).
Powder Spells

Purifying Powder

Evergrowth Powder (3)

Mana Powder

### Description

Press F to place down a sack of powder. Striking this sack will release a small pool of powder which effects the player.

## Powder Spells

The Powder spells are a group of material spells which place down a small **pouch entity** on the player. If this pouch takes any **damage**, it will spill out a tiny spreading pool of **powder** which effects any nearby player.

Unlike most of the alchemic pools that are produced by other material spells such as Hex of and Sea spells, the pools produced by the Powder spells is **purposely** tiny in order to mimic that of a **"grainy material,**" instead of liquid.

## Additional Notes

* The pools produced by the Powder spells will apply their effects to players within a **3 block** radius, and will last roughly **1.5 seconds** before expiring.
* The pouch entities that are summoned from the Powder spells only have a total of **10 HP**, this means that a pouch entity will most likely be **destroyed** if the player fires a bolt at it. Instead, the player should be **smacking** it with their wand in order to get the most profit out of it.
* Only **one** pouch entity of a specific Powder spell can be summoned at a time. Summoning any additional pouch entities will destroy the previous one.

**Purifying Powder -** Sprays out a small pool of **cleansing** **powder**.

* The purifying powder will remove any status effect currently on the player, this means that **positive effects** such as **temporary hearts** from the Energy Shield spell will also be cleansed.

**Evergrowth Powder -** Sprays out a small pool of **healing powder**.

* A single powder pool from the Evergrowth Powder spell will heal the player for exactly **1 HP** *(or 0.5 hearts)*. This means that the full usage of a single pouch from the Evergrowth Powder spell will heal **10 HP**.

**Mana Powder -** Sprays a small pool of **magical powder**.

* A single powder pool from the Mana Powder spell will instantly give the player **50 mana points**. This means that the full usage of a single pouch from the Mana Powder spell will give the player **500 mana points** *(or a 300 mana point profit)*.
Omnipresence

## Summary

**Omnipresence** is the property of **being present everywhere, whenever and nowhere** at the same time, referring to an unbounded presence. The ability lets you to be everywhere at once that is, at every point in space during a given instant. Some characters are Omnipresent within a single universe, while others are Omnipresent on a Multiversal or even higher scale.

Nigh-Omnipresence is when somebody is almost everywhere at once. An example of this includes being Omnipresent within a city or a planet.

Occasionally, the term is used in a limited way, such as "omnipresent in a city" or "omnipresent across the earth". While this is technically incorrect, the meaning is obvious.

## Users

* Kawahara Sakuya, Mutsuki (I/O)
* The One Above All (Marvel Comics)
* Azathoth (Cthulhu Mythos)
* YHVH (Shin Megami Tensei)
Treda-

*Treda-* is an SI prefix denoting a factor of 1039, or one duodecillion, invented as part of an extension of the standard SI system by James "Jim" V. Blowers. It shares the same roots as its reciprocal prefix, Trekto-, and derives from the Latin "T**red**ecim", for thirteen, as it is the thirteenth positive prefix in Blowers' system pertaining to the pattern 103n.

This prefix is also sometimes cited as "Toreda-".[citation needed]

1. ↑ https://sites.google.com/site/largenumbers/home/2-2/2-2-3-non-canonical-si-prefixes
2. ↑ https://googology.fandom.com/wiki/SI\_prefix#Jim\_Blowers'\_extension
0th-Dimension Physiology

## Summary

The power to **exist within and as the 0th dimension, a point (has no length, width, or breadth)**. Variation of Dimensional Entity Physiology. Opposite of Pan-Dimensional Physiology. Not to be confused with Cosmic Otherness.

## Also Called

* Core Form/State/Condition
* Cosmological Singularity

## Capabilities

The user is able to exist as or within the 0th dimension, which is a single point, the user's nature is something infinitely small in any direction. They are virtually impossible to destroy physically, yet they exist.

## Applications

* Absolute Combative Incapacity - The user themselves is incapable of hurting anyone.
* Dual Impregnability - The 0th dimension users become, for all intents & purposes, indestructible.
* Immobility - The 0th dimension is an absolutely tiny speck; meaning movement within the dimension is impossible.
* Singularity - The user is a singular point, and as a result cannot be copied as there cannot be more than one thing within the point.
* Unreachability/Isolation - The user is incapable of interacting with anything or anyone due to existing in an area where only they exist.

## Limitations

* The users might, as a result, be oblivious to everything else; as no two things can exist within the same point, and so anything other than the user must exist outside of the user's reality of the 0th dimension.
* The user is limited to this single point of their existence.

## Known Users

* The Monarch of Point land (*Flatland*)
* Bea (*Space Dandy*)
* Dr. Gel (*Space Dandy*)
* Infinity Stones (*Marvel Cinematic Universe*); said to be remnants of the big bang singularity that created the universe
* SCP-2747 (*SCP Foundation*); depending on the narrative
Add Spells

Add Impact Visual

Add Candle

Add Recoil

Add Chainsaw

The Add spells are a group of wand modifier spells that apply a certain effect to the players wand whenever they **hold it** or **cast a bolt**.

Some of the Add spells will display a visual effect when the player hold their wand in their hand such as the **Add Candle** and **Add Chainsaw** spell.

## Additional Notes

**Add Impact Visual -** Whenever a bolt impacts a surface, it leaves behind a visual effect at the point of impact.

* The main usage for the Add Impact Visual spell is to allow the player to see how certain bolts will travel in conjunction with certain projectile modifier spells such as Path spells.

**Add Candle -** Generates a small flame at the tip of the player's wand which lights up the surrounding area and removes the blindness debuff.

* When the in-game description for the Add Candle spells states that it will "brighten up the area," this means that it'll apply a moderately long **Night Vision** buff.
* Darkening debuffs such as the darkness debuff will **not** be cleansed with the Add Candle spell.
* Certain things that continuously reapply the blindness debuff to the player will turn the screen into an **epileptic mess** with the Add Candle spell.

**Add Recoil -** Whenever the player casts their wand, they get pushed backwards.

* The amount of "recoil" that the player receives when casting their wand is usually around **1-2 blocks** while standing still. The "recoil" can reach up to **5-10 blocks** if the player is moving while casting.
* A major warning with the Add Recoil spell is that the player can accidentally teleport themselves into the floor and **suffocate** themselves if they cast their wand while looking **straight up**. *(This glitch was later patched in the **1.7 Beta Branch** by replacing the teleport feature with raycasting movement).*
* Players can abuse the teleport of the Add Recoil spell by slipping through the **invisible barriers** of certain floors. Whilst this is considering **"cheesing"** the game, there's no system to prevent this. It's up to the player if they wanna follow through with this.

**Add Chainsaw -** Adds a small chainsaw visual to the front of the player's wand which deals damage to any enemy in front of the player.

* While the in-game description states that the Add Chainsaw spell *"mows down anything directly in front of"* the player, this isn't necessarily true. The Add Chainsaw spell actually adds a small damage radius all around the player which procs whenever an enemy enters it. The approximate proc range of the spell is **2 blocks**.
* The Add Chainsaw spell deals **24 damage** to all nearby enemies.
* The Add Chainsaw spell is a direct homage to the Chainsaw spell from the game **Noita**.
Pan-Dimensional Physiology

## Summary

The ability to **be an infinite dimensional being.** Combination of Dimensional Entity and Transcendent-Cosmic Entity Physiology. Opposite to 0th Dimension Physiology.

## Also Called

* Hilbert Space Physiology/Mimicry
* Infinite Dimensional Physiology
* Infinity Dimension Physiology
* Omni-Dimensional Entity
* Pan-Dimensional Entity Physiology/Mimicry

## Capabilities

The user is an infinite-dimensional entity who exists in infinite-dimensional function spaces or embodies infinite-dimensional structures. The user's dimensional/structural size would be equivalent to a countable or higher levels of infinity, usually represented in fiction by endless hierarchies of layers of existence, each succeeding one completely trivializing the previous into insignificance, or more generally a space with either a countably or uncountably infinite set of dimensions.

Pan-dimensional beings can influence *all* higher-dimensional and lower-dimensional objects and spaces as well as embody all the concepts and laws of physics of lower and higher-dimensional spaces. If Infinity in projective geometry states that higher-dimensional beings are an infinite number of times greater compared to beings from a lower-dimension then pan-dimensional beings would simultaneously be lower, greater and equal to all other dimensional entities as all dimensional spaces are parts of them.

Users encompass **far** more than mere dimensional space, but the totality of all existence resides within them with pan-dimensional entities being in size are more akin to germs in comparison.

## Applications

* Alpha Reality
* Dimensional Force Manipulation
	+ Higher-Dimensional Manipulation
		- Dimension Creation
		- Dimension Shifting
		- Dimensional Awareness
		- Dimensional Manipulation
		- Dimensional Travel
		- Subspace Travel
* Absolute Manipulation
	+ Multiversal/Omniversal Embodiment; varies
		- Multiversal/Omniversal Physiology; varies
* Meta Ability Creation
* Meta Space-Time Manipulation
* Meta Power Manipulation
	+ Omnichronal Perception
* Reality Warping
* Reality Searching
* Reality Selection
	+ Nigh-Omnipotence
	+ Nigh-Omnipresence
	+ Nigh-Omniscience
	+ Totality Embodiment

## Variations

* Beyond-Dimensional
* Higher-Dimensional Abomination

## Associations

* Cosmic Entity Physiology
	+ Transcendent Cosmic Entity
* Dimensional Entity Physiology
	+ Fifth Dimensional Physiology
* Dimension Manipulation
* Dimensional Lordship
* Multiversal Physiology
* Omniverse Physiology

## Limitations

* Completely inferior to users of Beyond-Dimensional Physiology.
* Users still exist within/encompassed by users of Unity.
* Weak against Existence Grounding.

## Known Users

* The Eight Aedric Divines/The Nine Divines (*The Elder Scroll*)
* The Daedric Princes (*The Elder Scroll*)
* The Beyonder (*Marvel Comics*); Pre-Retcon
* The Living Tribunal (*Marvel Comics*)
* The Pan-Dimensional Oversight Council (*Marvel Comics*)
* The Sacred Ancestor/Dracula (*Vampire Hunter D*)
* The Ultimate Ultimates (*Marvel Comics*)
	+ First Firmament
	+ Second Cosmos
	+ Third Cosmos
	+ Fourth Cosmos
	+ Fifth Cosmos
	+ Sixth Cosmos
	+ Infinity
	+ Eternity
Entropic Split Spell

## Entropic Split

### Description

Your bolt will randomly split into four separate bolts. When your original bolt splits, you regain 100 mana points.

## Entropic Split Spell

The Entropic Split spell is a projectile modifier spell which will occasionally split the player's magic bolts into **4 artificial bolts**. These bolts will travel in cardinal directions and apply all the player's projectile modifier spells.

When the player's initial bolt procs the Entropic Split spell and splits apart, the player will instantly regain **100 mana points**. This means that this spell alone can make for a potentially bountiful mana supply as long as they continue to fire their wand.

## Additional Notes

* The Always Critical spell will proc onto the 4 artificial bolts created by the Entropic Split spell.
* Unlike the Fountain Formation spell, the bolts that are created from the Entropic Split spell will **not** proc certain impact spells such as On Expiration spells and Arc spells.
* The reason that the Entropic Split spell refills 100 mana points on proc is to help resupply the massive **mana drain** that some wand builds which utilize many projectile modifier spells contain.

## Lore

**Entropic Split**

*"Like other aspects of quantum science, the phenomenon of entanglement reveals itself at very tiny, subatomic scales. When two particles, such as a pair of photons or electrons, become entangled, they remain connected even when separated by vast distances."*
Dr. Peter Lankton

"*This, is the multiverse my boy.*" - Dr. Peter Lankton

**Dr. Peter Lankton** (one of the alternate universe versions of Plankton) is a major character in the Neo-Skloopyverse and one of the main protagonist of *Timmy and Lankton*.

## Personality

Dr. Peter Lankton is a warm, respectful leader figure who shows genuine compassion towards others, contrary to the personality of standard Plankton. Lankton takes his job very seriously and watches over the multiverse diligently, making sure to quarantine any galactic threats.

## Role in *Timmy and Lankton*

Peter Lankton first appears in Crock and Roo 5: What the Fuck Are We Even Doing Anymore, in which Timmy seeks out his help with curing the dimensional oopsie-daisies. Lankton takes Timmy to the Skloopyverse and encourages him to have a heart-to-heart with Fairy Kirby Timmy, being convinced that this will promptly cure Timmy. Unfortunately, as the two arrive in the Skloopyverse, Squilliam, an old foe of Lankton's, abruptly arrives and destroys the universe entirely. As the two return to Timmy's bedroom, they are poofed into Jorgen's home, where Squilliam promptly kills him and the rest of the fairies, taking the big wand for his own usage.

To Be Continued
Power Mimicry

File:R (1).gif

## Summary

**Power Mimicry** is the ability to copy the powers and abilities of others through various mechanisms. The methods by which these are copied and any limitations - such as being restricted to only a certain kind of powers - vary depending on the character, but they generally need to see the power in action before they are able to copy it. Some characters can even apply this ability to martial and physical techniques, copying the fighting styles of others.

The user's copied abilities may be inferior to the original's or may be retained only for a short period of time, but others can actually improve upon these powers. Others still actually *steal* the abilities that they copy, combining this power with Power Negation; this is known as Power Absorption.

It would be a No Limits Fallacy to assume someone with this ability can copy *anything* used against them; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.

## Users

* Amazo (DC Comics)
* 666:Satan (The God of High School)
* The Protege (Marvel Comics)
* Mega Man, X, and Zero, among others (Mega Man)
* Medaka Kurokami (Medaka Box)
* Sharingan users (Naruto)
* Leo Regulus (Saint Seiya)
* Midora (Toriko)
Mr. Krabs (disambiguation)

**Mr. Krabs** may refer to :

## Characters

* Mr. Krabs (Skloopyverse) - A version of Mr. Krabs that plays a major role in the Skloopyverse stories.
* Mr. Krabs (Neo-Skloopyverse) - A version of Mr. Krabs that plays a minor role in the Neo-Skloopyverse stories.
* Mr. Krabs (Randoverse) - A version of Mr. Krabs that appears in multiples Randoverse stories.
* Dr. Meth - An alternate version of Mr. Krabs, turned drug-addict and demi-god. He plays a major role in the Randoverse and Pigeonverse stories.
Dr. Meth

Dr. Meth in his normal form

*"I read your damn bible. Jury be damned, Atticus was right, this man is INNOCENT!" - Dr. Meth to Jesus Christ*

***Dr. Meth*** is an alternate version of Mr. Krabs, originating from the Randoverse. He plays a major role in the Pigeonverse and Tales from the Randoverses. His mortal enemies are Pacster and Spiral.

He is the reincarnation of both Jesus Christ and Satan himself; he took over Hell and became the ruler, but became Jesus Christ after he murdered him. He is an omnipresent entity, appearing in most of the major universes, with the exceptions being the Skloopyverse, Neo-Skloopyverse and Hobokenverse (although he made a small cameo).

Dr. Meth gains his energy through a mysterious substance called "Chili Meth," which he seeks to obtain; he also gains power from having sex with bowls of cashews.

He is part of The Pigeon Resistance, alongside Timmy, Jimmy, A.J, Pirate Pirateson and Mr. Crocker.
New Game+

## New Game+ Looping

   Near the end of the run (right after completing the Crystal Stabilization Event), the player will be teleported to a zone in which they can make a **decision**. This zone gives the player the option to either start the **Final Bossfight**- and thus end the run if victorious, or instead enter into **New Game+**.

If the player decides to enter the New Game+ portal, they will be transported back to the first floor of the game- as if they were starting a new run. This mechanic allows the player to essentially **loop** their runs at the cost of added difficulty.

When entering New Game+, the player will keep all their spells, upgrades, **statistics**, relics, and **shillings**.

## Looping Effects

Each time the player reenters the endgame zone, each **additional loop** will increase the "+" of the New Game+ portal.

If the player manages to survive up to the **3rd loop** (New Game+++), the portal will become **unusable** as the player has reached the max limit of looping in a single run.

 **New Game+++** | Adds another additional Bane Curse to the current run.

## Unlocks

 **New Game+++** | Upon entering a New Game+++ loop for the first time throughout a save file, the player will unlock the Logic Gate spells which can appear in future runs in the Spell Shop.

## Additional Notes

* As of the **1.7 Beta Branch**, the Luck and Curse statistic will carry into each New Game+ loop.
* The randomization of the Bane Curses added in each additional loop means that there is a **small chance** that the Bane Curse selected is the same as the previous loop before it- ultimately doing nothing.
* If the player decides to loop, the **emblem** **reward** at the end of the run will be **reset** according to where they win or die in their New Game+ run, and will not stack.
* Certain health modifying affinities such as the Growth affinity will also reset their max health upgrades back to **0** at the start of a New Game+ loop.
Denzel Crocker (Neo-Skloopyverse)

"*Goodbye Turner, I'll miss you.*" - Crocker's last words before the Neo-Skloopyverse fade from existance.

## Appearances

### Debut

Crock and Roo 5 : What the fuck are we even doing anymore?

**Denzel Crocker** is a character from the Neo-Skloopyverse. He plays a minor role in the Timmy and Lankton stories and a major one in the Pigeonverse stories.
Statistics Amplification

## Summary

**Statistics Amplification** is when a character raises their parameters in the middle of a fight, and this is not related to their base form or some sort of "hidden power" that has been hidden or held back.

These boosts are usually temporary and are specific to one or a number of statistics.

This is also not to be confused with a change in form or state, and is thus not typically associated with any new abilities in particular. Instead, this ability serves as a means of overcoming the opponent through a sudden increase in combat effectiveness.

This ability is very common in video games, but is still prevalent within other works.

## Users

Some users include:

* Sage Yulyana (Bravely Default)

* Kirei Kotomine (Fate/stay night)

* Issei Hyoudou (High School DXD)

* Lexaeus (Kingdom Hearts)

* Saints of Athena (Saint Seiya)

* Byakuren Hijiri (Touhou Project)
Denzel Crocker (Skloopyverse)

**Denzel Crocker** is a character from the Skloopyverse and one of the main protagonists of the Crock and Roo stories.

## Crock and Roo/Cock and Roo

In the first Crock and Roo story, Jesus smites Crocker and Kangaroo Jack for having fun time in bed, sending them directly to hell. Crock and Roo fight the demons of hell using the ability to "crock block", and eventually sacrifice Timmy Turner's Dad to arrive in heaven, where they promptly kill Jesus with the Crock Block ability. Butch Hartman then locks them in the Oaxis purgatory.

## Crock and Roo 2: Revenge of the Sith

After the events of Crock and Roo, both Crocker and Kangaroo Jack have escaped the Oaxis Purgatory and have now taken residence in Detroit. However, in the third part of the story, Crock and Roo are sent back to the Oaxis Purgatory by Timmy Turner as revenge, and the two promptly murder the demons and escape.
NewWorldScaling Wiki

**Welcome to the NewWorldScaling Wiki!**
This is a community for power scalers to get information on fictional topics and mathematics! let's have some fun! We would like to give credit to https://vsbattles.fandom.com/wiki/VS\_B for being a massive inspiration in NWSW. VSBW has been around for a long time and has a very established system that we wanted to build upon. We also would like to give credit to CSAP.

We're a collaborative community website about NewWorldScaling that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Hope you enjoy NWSW and more pages will come in the future.

Creator(s)/Admin- Infinity, Kars, Koh, SO

Tiering System | Speed | Attack Potency | Hax

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
BFR

## Summary

**BFR** is short for **Battle Field Removal**, referring to one opponent forcing the other outside of their area of combat for a long enough period of time that the battle cannot be continued. As long as they cannot return from wherever they have been transported to within a certain amount of time - a week, going by Standard Battle Assumptions - victory is reached through BFR. The specific methods of BFR may vary, and they may be as simple as teleporting an opponent somewhere far far away to abandoning them in another time, sending them to a parallel universe, or knocking them into space.

**NOTE:** There are some acceptations where if Character 1 has an unescapable dimension and Character 2 has Space-Time Manipulation, that Character 2's ability is no longer useful to escape Character 1's ability.

## Users

* The Doctor (Doctor Who)
* Doctor Doom and other characters (Marvel Comics)
* Obito Uchiha, Hatake Kakashi, Kaguya Ōtsutsuki (Naruto)
* Kamisato Kakeru (To Aru Majutsu No Index)
Boss Souls

**Boss Souls** are secret passive items the player can obtain in their run when killing a Boss in a specific way. When a Boss drops their soul on death, they will say a **small dialogue** in **chat** which can help signify whether or not they dropped it.

Boss Souls act similar to relics that are passive, meaning that the Boss Soul will activate whenever it is in the player's **spell slots**.
Shot Spells

Strong Shot

Weak Shot

No Shot

The Shot spells are a group of wand modifier spells which can manipulate the **cast data**, **speed data**, or **damage output** of the player's magical bolts upon **casting**.

Both the **Strong Shot** and **Weak Shot** spell act very similar to each other- modifying a bolts **damage** and **speed** modifiers, while the **No Shot** spell acts a completely different way when being casted. Even with the drastically different effect the No Shot spell uses, it is still qualified under the **'Shot Spells'** spell family within the game files.

## Additional Notes

* All Shot spells can be used in **conjunction** with each other, though having the No Shot spell in use with the other Shot spells proves to be **pointless**.
* If the player casts both the Strong Shot and Weak Shot together, the damage modifiers of each spell will be **merged** into one, while the speed modifier will be **randomized** between **fast** or **slow** based on the current **run**.
* The Shot spells' item sprites and spell names are a direct **homage** to Noita's *Heavy Shot* and *Light Shot* spells.

**Strong Shot** - Bolts you cast deal a hefty amount damage, but travel slower through the air.

* The damage modifier added to the player's bolts when using the Strong Shot spell is roughly **30** additional damage.
* The speed modifier **overridden** on the player's bolts when using the Strong Shot spell is **0.4**.
* Using spells like Zero Gravity can help make the player's bolts more **useable**, instead of them falling straight to the **floor** when casted.

**Weak Shot** - Bolts you cast deal less damage, but travel faster through the air.

* The damage modifier added to the player's bolts when using the Weak Shot spell is roughly **-10** additional damage.

* The speed modifier **overridden** on the player's bolts when using the Weak Shot spell is **1.9**.

**No Shot** - When casting, your wand fires no bolts, but instantly resets the wand.

* Unlike all the other Shot spells, the No Shot spell is quite different in what it does.
* The in-game item description of the No Shot spell specifies that it *"instantly resets the wand."* This means that the player's wand will **restart** its entire **cast properties** in a **single tick** when casting.
* For more technical terms, the 'cast properties' of a wand is the **game function** which allows the wand to cast a bunch of **cast-reliant** spells (spells such as Quack Attack, Cast spells, Bees!!, etc.) **instantly** regardless of the player Fire Rate upgrade.
* The **major drawback** with the No Shot spell is that it no longer allows the player to cast any magic bolts from their wand. Instead, it relies on the player to be able to only use cast-reliant spells to deal damage.
Uda-

*Uda-* is an SI prefix denoting a factor of 1036, or one undecillion, invented as part of an extension of the standard SI system by James "Jim" V. Blowers. It shares the same roots as its reciprocal prefix, Unto-, and derives from the Greek "Dyo**d**eka", for twelve, as it is the twelfth positive prefix in Blowers' system pertaining to the pattern 103n.

1. ↑ https://sites.google.com/site/largenumbers/home/2-2/2-2-3-non-canonical-si-prefixes
2. ↑ https://googology.fandom.com/wiki/SI\_prefix#Jim\_Blowers'\_extension
Mana Bolt Spell

The Mana Bolt spell is a unique projectile modifier spell that actually **replenishes** the player's **mana** instead of **draining** it.

Every **tick** that a bolt is alive for, the player gains **1** mana point. This means that having multiple bolts such as using the Triplicate Bolt spell will stack the effects of the Mana Bolt spell.

## Additional Notes

* Although the description states that the bolts will *"never deal damage to a target,"* there is a way to work around this. The data of the magic bolt is modified approximately **2 ticks** after the bolt has already been casted, this means that the player can still deal damage to an enemy that is **extremely close** to them.
* Mana Bolt spells that are purchased from the Spell Shop have a **spell tier** of **2**, but a Mana Bolt spell that is acquired from the Impressed Ancestor Event will have a spell tier of **1.**

## Lore

**Mana Bolt**

*"A bolt made of pure concentrated mana. Whenever the bolt begins to travel, it collects the magic essence around the surrounding area. Once it shatters upon collision, the collected mana gets sucked right back into the wand."*
Pocket Bank

directed from: Shop Machines

Pocket Bank naturally spawning in Spell Shop

The Pocket Bank is a structure found in the Spell Shop that allows the player to **deposit** shillings in small increments of **15 shillings** into the Pocket Bank. All the shillings deposited into the Pocket Bank will persist throughout any future runs that the Pocket Bank appears in again. The player can also **withdraw** 15 shillings from their Pocket Bank whenever they need the money- as long as there is enough to withdraw in the bank.

The Pocket Bank has a **35% chance** to spawn in the Spell Shop when the player enters it. This chance can be increased based on the player's Luck statistic.

The Pocket Bank will only show up in the player's Spell Shops once they have **unlocked** the Achievement on their save file.

The Pocket Bank has a maximum amount of **1000 shillings** it can contain at a time. If the player attempts to deposit more into the Pocket Bank, nothing will happen.
Saul Goodman

"Hi, I'm Saul Goodman. Did you know that you have rights?"

**Saul Goodman** (real name Jimmy McGill) is a character from the Randoverse. He is a criminal lawyer.

## Story

Saul Goodman first appears in REDACTED AT THE REQUEST OF THE SORCERER SUPREME, where he run a law office in the Randoverse, similarly to his original counterpart. As he was signing some papers, Saul hears the door opening infront of him. Excepting Sparky the Dog, Saul says his iconic catchphrase before realizing that no one actually entered his office. Saul then started to feel weird and became self-awares as memories of him dressing as Abraham Linclon the day before, suddenly came back to him. All of the sudden, Gustavo Fring then entered Saul's office through a portal and says "Walter White." before slapping Saul and then returning back to the portal. What happens next is a strange chains of events that only the Randoverse is known for.

Despite this, Saul was seemingly no longer affected by the Randoverse' randomness. He later returns in NAME UNKNOWN where he visits the Krusty Krabs. Arriving there, Mr. Krabs instantly recgonize him, however, Saul stays silent and continue to the restaurant's kitchen where he meet with SpongeBob. Saul then instantly shoot SpongeBob before leaving. His car then crashes.