Transport Loot

*"The crew is dead, leaving you with the ship. Its cargo is yours for the taking. Aboard is the special tech you expected, which you bring back to your ship."*

Loot Weapons are modified versions of existing weapons found when crewkilling Loot Transports in certain sectors. They act like the normal variants but have been retextured to match the faction's color scheme and posess slightly buffed stats. These can also be sold by Sylvan rarely, but otherwise cannot be found regularly.

## Table of Transport Loot (drones)

### Interior Drones

* 1.1x damage
* Immune to fire
* 0.25x stun multiplier
* Self-Heals at 6.4hp/s afternot taking damage for 9 seconds

## Loot Weapon Descriptions

The buffed items will show their improvements in the weapon tooltips.

The weapon descriptions below may not be updated or even complete, if you wish to know about stats and details of a weapon it is better to use the table above which will always be up to date.
If you still wish to view the weapon list/descriptions, do so at your own risk.

### Civilian Coreworlds Loot

#### Burst Laser MK I

* Costs 60
* Fires 2 shots with 11 second cooldown
* Damage: 1 per shot
* Medium chance of fire (50%) and breach (40%) (Fire 10% -> 50%, Breach 0% -> 40%)
* Requires 1 power

### Militia Encampment Loot

#### Burst Laser MK II

* Costs 85
* Fires 3 shots with 11 second cooldown (13s -> 11s)
* Damage: 1 per shot
* Low chance of fire (20%) and breach (10%) (Fire 10% -> 20%, Breach 0% -> 10%)
* Requires 2 power

### Federation Sector Loot

#### Heavy Laser MK II

* Costs 50
* Fires 2 shots with 12 second cooldown (13s -> 12s)
* Damage: 2 per shot, +15 extra crew damage (+0 -> +15)
* Medium chance of fire (10%) and breach (30%)
* Guaranteed 6 Second Stun (30% 3s -> 100% 6s)
* Requires 2 Power
* Can also be obtained through the Node 17 Memorial event.

### Coalition Stronghold Loot

#### 'Eris' Missiles

* Costs 55
* Fires 1 shot with 11 second cooldown (14s -> 11s) and +10 accuracy.
* Damage: 3 per shot
* High chance of breach (60% -> 70%), guaranteed 14s stun
* Requires 2 power
* Pierces all shields and is ignored by anti-missile drones.

### Duskbringer Capitol Loot

#### Heavy Energy

* Costs 55
* Fires 1 shot with 12 second cooldown (13s -> 12s)
* Damage: 2 hull and 2 ion damage, 15 crew damage per shot (0 -> 15 crew). Deals double damage on systemless rooms
* No fire chance and medium chance of breach (50%) (Fire 40% -> 0%, Breach 0% -> 50%)
* Requires 2 power

### Free Mantis Hunting Grounds Loot

#### Stun Bomb

* Costs 45
* Fires 1 shot with 9 second cooldown (10s -> 9s)
* Damage: 1 ion damage, +1 system damage (0 -> +1)
* Medium chance of breach (40%) (0% -> 40%)
* 15 Second Stun (15 -> 15)
* Requires 1 Power

### Lost Sun Stronghold Loot

#### 'Sekhmet' Mine Launcher

* Costs 20
* Fires 3 shots with 10 second cooldown (11s -> 10s) in a 55px radius
* Damage: 1 hull+15 crew per shot, +45 extra crew damage (15 -> 60)
* Guaranteed chance of fire (100%)
* Requires 2 Power
* Pierces all shields
* At empty beacons, provides 3 fleet delay for 15 missiles (3x17 -> 3x15)

#### 'Hades' Missiles

* Costs 70
* Fires 1 shot with 15 second cooldown (16s -> 15s) and +10 accuracy
* Damage: 3 per shot, +1 extra system damage (+0 -> +1)
* Guaranteed chance of fire (100%)
* 3 second stun (0s -> 3s)
* Requires 2 Power
* Pierces all shields

### Mantis Hive Loot

#### Bomb Launcher

* Costs 45
* Fires 1 shots with 12 second cooldown (13s -> 12s)
* Damage: 2 system+30 crew damage per shot, +15 extra crew damage (30 -> 45)
* Low chance of fire (30%)
* Requires 1 Power
* Pierces all shields

#### Light Laser MK II

* Costs 55
* Fires 1 shot with 1.7 second cooldown (2.2s -> 1.7s)
* Damage: 1 hull damage per shot
* Guaranteed chance of breach (50% -> 100%), guaranteed 3s stun (0% -> 100% 3s)
* Requires 1 Power

### Rebel Stronghold Loot

#### Charge Laser MK II

* Costs 65
* Fires up to 2 shots with a 5 second cooldown per shot (6s -> 5s)
* Damage: 1 damage per shot
* Low fire (30%) (10% -> 30%) and breach chances (20%) (0% -> 20%)
* Requires 1 Power

### Rock Homeworlds Loot

#### 'Hermes' Heavy Missiles

* Costs 60
* Fires 1 shot with a 13 second cooldown per shot (14s -> 13s) and +10 accuracy
* Damage: 3 damage per shot, double damage on systemless rooms
* Requires 2 Power
* High chance of fire (80%) and breach (70%) (Fire 30% -> 80%, Breach 20% -> 70%)
* Stuns crew for 5 seconds (0s -> 5s)

### Zoltan Capital Loot

#### 'Pike' Beam

* Costs 55
* Fires A 190px beam with a 15 second cooldown per shot (170px -> 190px, 16s -> 15s)
* Damage: 1 damage per shot
* Requires 2 Power
* Low chance of fire (20%) (0% -> 20%)

#### 'Lucerne' Beam

* Costs 70
* Fires A 100px beam with a 13 second cooldown per shot (14s -> 13s)
* Damage: 1 damage per shot (double on systemless rooms), +1 system damage (+0 -> +1)
* Requires 2 Power
* Moderate chance of breach (50%) (30% -> 50%)

### Slug Home Nebulae Loot

#### 'Faucon' Beam

* Costs 50
* Fires A 140px beam with a 12 second cooldown per shot (13s -> 12s)
* Damage: 60 crew damage per shot
* Crew who are hit by the weapon will suffer the following radiation debuffs to their stats for 10 seconds:
	+ **Movement Speed** multiplied by **0.33x**
	+ **Stun Duration** multiplied by **1.75x** (also works if the stun is already applied, extending the remaining duration)
	+ **Repair Speed** multiplied by **0.33x** (also affects repairing breaches and putting out fires)
* Requires 2 Power
* High chance of breach (90%) (30% -> 90%)
* 20 Beam speed (30 -> 20)
* Can also be obtained through the Nebula Slug Surrender event.

### Guild Territory Loot

#### Irradiation Laser

* Costs 50
* Fires 1 shot with a 5 second cooldown per shot
* Pierces 1 shield
* Damage: 60 crew damage per shot (+45 -> +60), +1 extra system damage (+0 -> +1)
* Crew who are hit by the weapon will suffer the following radiation debuffs to their stats for 10 seconds:
	+ **Movement Speed** multiplied by **0.33x**
	+ **Stun Duration** multiplied by **1.75x** (also works if the stun is already applied, extending the remaining duration)
	+ **Repair Speed** multiplied by **0.33x** (also affects repairing breaches and putting out fires)
* Requires 1 Power
* Medium chance of breach (50%) (30% -> 50%)

### Central Shell Space Loot

#### Anti-Hull Laser MK I

* Costs 55
* Fires 2 shots with a 13 second cooldown per shot (14s -> 13s)
* Damage: 1 damage per shot, x2 on systemless rooms
* Requires 2 Power
* Guaranteed breach chance (20% -> 100%)
* 133% faster projectile speed

### Leech Kraterocracy Loot

#### Flak Gun MK II (L)

* Costs 65
* Fires 3 projectiles (+3 fakes) with a 9 second cooldown per shot (10s -> 9s)
* Damage: 1 damage per damaging projectile
* Has a targeting radius of 30px (50px -> 30px)
* Requires 2 Power
* Low fire chance, medium breach chance (Fire 0% -> 20%, Breach 20% -> 40%)

### Dynasty Loot

#### 'Ranseur' Beam

* Costs 50
* Fires a 140px beam with a 15 second cooldown per shot (16s -> 15s)
* Damage: +1 system damage (0 -> 1)
* Requires 2 Power
* Guaranteed chance of breach (80% -> 100%)

### Orchid Gardenworlds Loot

Loot Transports in the Gardenworlds drop elite kernel weapons. They have quicker cooldown and a guaranteed chance to stun, as well as having 50% chance to not use missiles.

See Elite Kernel Weapons

### Crystalline New-Homeworlds Loot

Loot Transports in the New-Homeworlds drop elite crystal weapons, distinguished by their red color, 1 extra layer of shield piercing and their ability to lockdown the room they hit.

See Elite Crystal Weapons

## Loot Drones Descriptions

### Engi Harmony Loot

#### Defense Drone Mark I

* Costs 50
* Requires 2 Power
* Targets physical projectiles (missiles, scrap metal, etc.)
* 910ms cooldown (1000ms -> 910ms)
* 33% faster projectile speed

#### Combat Drone Mark I

* Costs 50
* Fires laser projectile
* Damage: 1 damage per shot
* Requires 2 Power
* 80% chance to evade anti-drone shots (0% -> 80%)
* 40% faster drone speed

### Liberated Sector Loot

Contrary to popular belief, the Liberated homeworld sector does exist, but it has the same name as regular liberated ones, so the player will be unable to discern between both until they find the transport, mine layer or sylvan events on the homeworld, with the first dropping the following drone when crew-killed.

#### Battle Drone

* Costs 50
* Requires 2 Power
* Can be toggled between anti-personnel and boarding modes
* 1.1x damage
* 175hp
* 1x move speed (0.8x -> 1x)
* 0x damage from fires (0.25x -> 0x)
* Regenerates health after not being damaged for 9 seconds (New ability)

### Central Shipyards Loot

#### Conservative Drone [Laser]

* Costs 55
* Fires 1 laser projectile
* Damage: 1 damage per shot
* 10% fire chance
* Requires 0 Power
* 13% faster drone speed
* Dodges enemy projectiles

#### Conservative Drone [Beam]

* Costs 55
* Fires 40px beam (20px -> 40px)
* Damage: 1 damage per room
* 10% fire chance
* Requires 0 Power
* Dodges enemy projectiles

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

## Spoiler Loot

### Crystalline Origins Loot

#### Piercing Torch

* Costs 65
* Fires a 140px beam with a 21 second cooldown per shot (130px -> 140px, 22s -> 21s)
* Damage: 0 damage per shot
* Requires 2 Power
* Guaranteed fire chance (80% -> 100%)
* Pierces all shields

### Royal Slug Nebulae Loot

#### 'Corbin' Rad-Beam

* Costs 50
* Fires a 150px beam (140px -> 150px) with a 17 second cooldown that lowers by 3.5 seconds every time it is fired, down to a minimum of 6.5 seconds
* Pierces 1 shield
* Damage: 60 crew damage per shot
* Crew who are hit by the weapon will suffer the following radiation debuffs to their stats for 10 seconds:
	+ **Movement Speed** multiplied by **0.33x**
	+ **Stun Duration** multiplied by **1.75x** (also works if the stun is already applied, extending the remaining duration)
	+ **Repair Speed** multiplied by **0.33x** (also affects repairing breaches and putting out fires)
* Requires 2 Power
* Small fire chance, minor breach chance (Fire 0% -> 10%, Breach 30%)
* 6 second stun (0s -> 6s)
* 35 beam speed (30 -> 35)

### Jerry Protectorate Loot

Jerry's Sector transport will drop Plushie Gun

### Ancient Sector Loot

Ancient Sector Loot Transports drop a random ancient weapon

### Obelisk Homeworlds Loot

Obelisk Homeworlds Loot Transports drop a random royal weapon and an advanced cognitive.