Country Article

```
INTRO PARAGRAPH HERE

== Lore ==
Information about setting, characters, etc

== Starting Situation ==
Give us an overview of the things you need to consider starting out - what are the good and bad things, what directions could you take, etc.

=== Military ===
(List starting military here)
=== Threats and Opportunities ===
(OPTIONAL)

== Gameplay Mechanics ==
(OPTIONAL)

== National Focus ==
PICTURE OF NATIONAL FOCUS TREE
(If the national focus tree follows a natural progression through the game, consider writing this section as National Focus and Walkthrough)

== Technology ==
{| class="article-table"
! style="text-align:center;" |Army
! style="text-align:center;" |Naval
! style="text-align:center;" |Air
! style="text-align:center;" |Tech / Industry
* '''None'''
* '''None'''
* '''None'''
* '''None'''
! colspan="3" style="text-align:center;" |'''Doctrine'''
! style="text-align:center;" |Racial
* '''None'''
* '''None'''
* '''None'''

* '''None'''
== Politics ==
=== National Spirits ===
{| class="article-table"
'''Turn off text wrapping'''

'''Name'''
* Effect: {{green|+}}
* Effect: {{green|+}}
* Effect: {{red|-}}
National Spirit Description
'''Turn off text wrapping'''

'''Name'''
* Effect: {{green|+}}
* Effect: {{green|+}}
* Effect: {{red|-}}
National Spirit Description
'''Turn off text wrapping'''

'''Name'''
* Effect: {{green|+}}
* Effect: {{green|+}}
* Effect: {{red|-}}
National Spirit Description
'''Turn off text wrapping'''

'''Name'''
* Effect: {{green|+}}
* Effect: {{green|+}}
* Effect: {{red|-}}
National Spirit Description
=== Leaders ===
{| class="article-table"
! Leader
! Party
! Description
! style="width: 22%;" |Traits
## |IDEOLOGY
PARTY NAME
=== Staff and Designers ===
'''Political Advisors'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Daily Communism Support: {{green|+0.10}}
*Daily Democracy Support: {{green|+0.10}}
*Daily Fascism Support: {{green|+0.10}}
*Same ideology monthly opinion: {{green|+100.0%}}
*Trade deal opinion factor: {{green|+10.0%}}
*Civilian to Military Factory conversion cost: {{green|-20.0%}}
*Effect of partisans on us: {{green|-25.0%}}
*Foreign subversive activities efficiency: {{green|-30.0%}}
*Non-core Ponypower: {{green|+2.0%}}
*Stability: {{green|+15.0%}}
*Military Factory construction speed: {{green|+10.0%}}
*Dockyard construction speed: {{green|+10.0%}}
*Air Base construction speed: {{green|+15.0%}}
*Naval base construction speed: {{green|+15.0%}}
*Rocket Site construction speed: {{green|+15.0%}}
*Radar Station construction speed: {{green|+15.0%}}
*Nuclear Reactor construction speed: {{green|+15.0%}}
*Political Power Gain: {{green|+5.0%}}
*Ideology drift defense: {{green|+15.0%}}

*Political Power Gain: {{green|+15.0%}}
*Civilian Factory construction speed: {{green|+10.0%}}
*Infrastructure construction speed: {{green|+10.0%}}
*Refinery construction speed: {{green|+10.0%}}
*Land Fort construction speed: {{green|+20.0%}}
*Coastal Fort construction speed: {{green|+20.0%}}
*Anti Air construction speed: {{green|+20.0%}}
*Improve relations opinion: {{green|+15.0%}}
*Encryption: {{green|+0.5}}
*Stability: {{red|-5%}}
*Ideology Drift Defense: {{green|+15%}}
*Division Recovery Rate: {{green|+2.5%}}
*Daily Political Power Cost: {{red|+0.10}}
*Stability: {{green|5%}}
*Construction Speed: {{green|+5%}}
*Production Efficiency Cap: {{green|+5%}}
*Daily Political Power Cost: {{red|+0.10}}

'''Tank Designer'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Armor Research Time: {{green|-10%}}
*Armor Reliability: {{green|+5%}}
*Armor Research Time: {{green|-10.0%}}
*Armor Maximum Speed: {{green|+5.0%}}
*Armor Reliability: {{green|+10.0%}}
*Armor Research Time: {{green|-10.0%}}
*Armor Armor Value: {{green|+5.0%}}
*Armor Soft Attack: {{green|+5.0%}}
*Armor Research Time: {{green|-10.0%}}
*Armor Armor Value: {{green|+5.0%}}
*Armor Hard Attack: {{green|+5.0%}}

'''Ship Designer'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Naval Research Time: {{green|-10%}}
*Naval Research Time: {{green|-10.0%}}
*Screen Range: {{green|+30.0%}}
*Screen Sub Detection: {{green|+10.0%}}
*Screen Speed: {{green|+10.0%}}
*Screen Build Cost Ic: {{red|+10.0%}}
*Naval Research Time: {{green|-10.0%}}
*Carrier Deck Size: {{green|+25.0%}}
*Carrier Armor: {{red|-15.0%}}
*All Ships Max Range: {{green|+25.0%}}
*Naval Research Time: {{green|-10.0%}}
*Carrier Armor: {{green|+50.0%}}
*Capital Armor: {{green|+10.0%}}
*Capital Attack: {{green|+10.0%}}
*Naval Research Time: {{green|-10.0%}}
*Carrier Deck Size: {{red|-25%}}
*Capital Armor: {{red|-20%}}
*Capital Attack: {{red|-20%}}
All Ships
*Max Range: {{red|-50%}}
*Production Cost: {{green|-25.00%}}
*Naval Research Time: {{green|-10.0%}}
*Capital Ship Attack: {{red|-10.0%}}
*Carrier Deck Size: {{red|-10.0%}}
All Ships
*Visibility: {{green|-10.0%}}
*Speed: {{green|+10.0%}}

'''Aircraft Designer'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Air Research Time: {{green|-10.0%}}
*Close Air Support Ground Attack: {{green|+10.0%}}
*Close Air Support Reliability: {{green|+10.0%}}
*Carrier CAS Air Ground Attack: {{green|+10.0%}}
*Carrier CAS Reliability: {{green|+10.0%}}
*Air Research Time: {{green|-10.0%}}
*Fighter Agility: {{green|+10%}}
*Fighter Max Speed: {{green|+10%}}
*Carrier Fighter Agility: {{green|+10%}}
*Carrier Fighter Max Speed: {{green|+10%}}
*Air Research Time: {{green|-10.0%}}
*Heavy Fighter Reliability: {{green|+20%}}
*Tactical Bomber Reliability: {{green|+20%}}
*Air Research Time: {{green|-10.0%}}
*Strategic Bomber Strategic Bombing: {{green|+10%}}
*Air Research Time: {{green|-10%}}
*Naval Bomber Range: {{green|+10%}}
*Naval Bomber Naval Attack: {{green|+10%}}
*CV Naval Bomber Range: {{green|+10%}}
*CV Naval Bomber Naval Attack: {{green|+10%}}

'''Materiel Designer'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Weapons and Equipment Research Time: {{green|-10.0%}}
*Support Unit Research Time: {{green|-10.0%}}
*Motorization Research Time: {{green|-10.0%}}
*Artillery Research Time: {{green|-10.0%}}

'''Industrial Concern'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Industrial Research Time: {{green|-10.0%}}
*Electronics Research Time: {{green|-10.0%}}
*Synthetic Resources Research Time: {{green|-10.0%}}
*Industrial Research Time: {{green|-5.0%}}

'''Theorist'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
!Cost
*Land Doctrine Research Time: {{green|-7.0%}}
*Experience Gain Army: {{green|+0.05}}
*Air Doctrine Research Time: {{green|-7.0%}}
*Experience Gain Air: {{green|+0.05}}
*Naval Doctrine Research Time: {{green|-7.0%}}
*Experience Gain Navy: {{green|+0.05}}
*Rocket Research Time: {{green|-10.0%}}
*Nuclear Research Time: {{green|-10.0%}}
*Cat Mobile Warfare Research Time: {{green|-10.0%}}
*Experience Gain Army: {{green|+0.05}}
*Cat Superior Firepower Research Time: {{green|-10.0%}}
*Experience Gain Army: {{green|+0.05}}
*Cat Grand Battle Plan Research Time: {{green|-10.0%}}
*Experience Gain Army: {{green|+0.05}}
*Cat Mass Assault Research Time: {{green|-10.0%}}
*Experience Gain Army: {{green|+0.05}}
*Cat Strategic Destruction Research Time: {{green|-10.0%}}
*Experience Gain Air: {{green|+0.05}}
*Cat Battlefield Support Research Time: {{green|-10.0%}}
*Experience Gain Air: {{green|+0.05}}
*Cat Operational Integrity Research Time: {{green|-10.0%}}
*Experience Gain Air: {{green|+0.05}}
*Cat Fleet In Being Research Time: {{green|-10.0%}}
*Experience Gain Navy: {{green|+0.05}}
*Cat Trade Interdiction Research Time: {{green|-20.0%}}
*Experience Gain Navy: {{green|+0.05}}
*Cat Base Strike Research Time: {{green|-10.0%}}
*Experience Gain Navy: {{green|+0.05}}

'''Chief of Army'''
{| class="wikitable mw-collapsed mw-collapsible"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Army Defence: {{green|+10.0%}}
*Division training time: {{green|-10.0%}}
*Divisions speed: {{green|+5.0%}}
*Division Recovery Rate: {{green|+8.0%}}
*Army Attack: {{green|+10.0%}}
*Division Organization: {{green|+8.0%}}
*Experience Gain Army: {{green|+10.0%}}
*Entrenchment speed: {{green|+8.0%}}
*Experience Gain Army: {{red|-10.0%}}
*Political Power Gain: {{green|+10.0%}}

'''Chief of Navy'''
{| class="wikitable mw-collapsed mw-collapsible"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Submarine Detection: {{green|+15.0%}}
*Convoy Raiding Efficiency: {{green|+15.0%}}
*Capital Ship Attack: {{green|+10.0%}}
*Capital Ship Armor: {{green|+10.0%}}
*Screen Attack: {{green|+10.0%}}
*Screen Defense: {{green|+10.0%}}
*Naval max range: {{green|+10.0%}}
*Carrier Air Attack: {{green|+6.0%}}
*Carrier Air Targetting: {{green|+7.0%}}
*Carrier Air Agility: {{green|+8.0%}}
*Naval Speed: {{green|+10.0%}}
*Experience Gain Navy: {{green|+10.0%}}
*Experience Gain Navy: {{red|-10.0%}}
*Political Power Gain: {{green|+10.0%}}

'''Chief of Airforce'''
{| class="wikitable mw-collapsed mw-collapsible"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Ace generation chance: {{green|+10.0%}}
*Experience Gain Air: {{green|+10.0%}}
*Air Accidents Chance: {{green|-10.0%}}
*Bad Weather Penalty: {{green|-20.0%}}
*Close Air Support Attack: {{green|+3.0%}}
*Close Air Support Defence: {{green|+3.0%}}
*Close Air Support Agility: {{green|+3.0%}}
*Air Support: {{green|+10.0%}}
*Night Operations Penalty: {{green|-20.0%}}
*Experience Gain Air: {{red|-10.0%}}
*Political Power Gain: {{green|+10.0%}}

'''Military High Command'''
{| class="wikitable mw-collapsed mw-collapsible"
!Name
! Trait
!Prereqs
! Effects
!Cost
*Paradrop Attack: {{green|+2.0%}}
*Paradrop Defence: {{green|+5.0%}}
*Paradrop Agility: {{green|+5.0%}}
*Ace generation chance: {{green|+10.0%}}
*Air Superiority Attack: {{green|+3.0%}}
*Air Superiority Defence: {{green|+3.0%}}
*Air Superiority Agility: {{green|+3.0%}}
*Amphibious invasion speed: {{green|+10.0%}}
*Submarine Detection: {{green|+15.0%}}
*Armor Division Attack: {{green|+10.0%}}
*Armor Division Defense: {{green|+10.0%}}
*Division Attrition: {{green|-8.0%}}
*Division Recovery Rate: {{green|+8.0%}}
*Artillery Attack: {{green|+15.0%}}
*Artillery Defense: {{green|+10.0%}}
*Interception Attack: {{green|+3.0%}}
*Interception Defence: {{green|+3.0%}}
*Interception Agility: {{green|+3.0%}}
*Capital Ship Attack: {{green|+10.0%}}
*Capital Ship Armor: {{green|+10.0%}}
*Sortie Efficiency: {{green|+15.0%}}
*Cavalry Attack: {{green|+10.0%}}
*Cavalry Defense: {{green|+10.0%}}
*Motorized Attack: {{green|+10.0%}}
*Motorized Defense: {{green|+10.0%}}
*Close Air Support Attack: {{green|+3.0%}}
*Close Air Support Defence: {{green|+3.0%}}
*Close Air Support Agility: {{green|+3.0%}}
*Enemy Air Support: {{green|-10.0%}}
*Special forces Attack: {{green|+15.0%}}
*Special forces Defense: {{green|+15.0%}}
*Entrenchment speed: {{green|+8.0%}}
*Naval max range: {{green|+10.0%}}
*Infantry Division Attack: {{green|+10.0%}}
*Infantry Division Defense: {{green|+15.0%}}
*Mechanized Attack: {{green|+10.0%}}
*Mechanized Defense: {{green|+10.0%}}
*Motorized Attack: {{green|+10.0%}}
*Motorized Defense: {{green|+10.0%}}
*Naval AA attack: {{green|+15.0%}}
*Carrier Air Attack: {{green|+6.0%}}
*Carrier Air Targeting: {{green|+7.0%}}
*Carrier Air Agility: {{green|+8.0%}}
*Naval Bombing: {{green|+3.0%}}
*Naval Targeting: {{green|+3.0%}}
*Naval Agility: {{green|+3.0%}}
*Screen Attack: {{green|+10.0%}}
*Screen Defense: {{green|+15.0%}}
*Strategic Bomber Attack: {{green|+2.0%}}
*Strategic Bomber Defence: {{green|+2.0%}}
*Strategic Bomber Agility: {{green|+2.0%}}
*Strategic Bombing: {{green|+5.0%}}
*Submarine Attack: {{green|+15.0%}}
*Submarine Defense: {{green|+10.0%}}
*Ground support: {{green|+15.0%}}
== Economy ==
=== Laws and Development ===
{{Law}}
=== Industry and Resources ===
{| class="wikitable"
{| class="wikitable"
*All values are the amounts extracted INCLUDING effects of negative Industrial Ideas (agrarian society, etc) and National Spirits.
{{Country navbox}}
[[Category:Countries]]

```