Akasfjall

**Akasfjall** is the name of the village the protagonist of Monster Hunter - Renascence resides in. Located next to the Cealdon Woods, this coastal settlement withstands the strong winds and cool temperatures with surprising resilience.

## Layout

The entire village is accessible, the main facilities being the several merchants scattered across the area, as well as the Yaril's Warrior Hall and the Tavern.

### Village

* Numerous merchants are found across the entire village.
	+ The Druid's Hut is found at the coast, marked by a small garden in which pigs, goats and sheep reside. She houses a **shop**, which is similar in function to the Argosy, as well as being responsible for a **greenhouse**, which unlocks in the Low Rank story and functions much like the Botanical Research facility of Astera.
		- In High Rank, hunters can access the **Decoration Brewing** function, which, as the name implies, can reward a number of different decorations through ingredient mixing and matching. The ingredients are usually found throughout the entire world of MHR, but can also occasionally be bought in the Druid's Shop.
	+ The **Fishmonger** is found in a roofed area at the coast, and is responsible for buying and selling all sorts of fish and seafood. Hunters can take caught fish to him and sell them for a considerable sum of money.
	+ The **Scrivener** is usually found standing in front of her hut, which is located at the southwest of the village. She is responsible for the monster lexicon, as well as for handling the numerous investigations and research points.
	+ The **Gatherer's** hut is located right next to the Druid's, and is responsible for giving out the Villager Requests - which usually take on the form of delivery requests - as well as handing out different tasks, which usually function like MHW's bounty system. Additionally, he is the main merchant of Akasfjall.
	+ The **Armor Trader** is found in a hut with three doors, at the top of one of Akasfjall's hills, running his shop right next to the Blacksmith's. For research points, he gives out a number of low rank equipment, which hunters can use to avoid spending items and money on them at the Blacksmith's. Completing certain quests will add to his range of goods.
	+ The **Blacksmith** is found next to the Armor Trader. Hunters can craft all sorts of gear and equipment with his help. Interestingly, he is a rather muscular Felyne.
* The **Tavern** houses the Tavernkeep, which acts as the village's main cook, fulfilling a role analogous to the Felyne Kitchens of the main continent. The tavern is adjacent to the Yaril's Warrior Hall, located at the east of the village, having a direct passage
* Your home is at the western end of the village, located in the vicinity of the scrivener, as well as having one of the quest boards mounted to one of its walls. It includes the usual facilities, like an armor box, bed and a Palico training area.
	+ It can be upgraded twice, which is unlocked by reaching HR10 and HR25 respectively.
* A sailboat is found on the coast, which can be used to access a fishing minigame. Additionally, it serves as a mean of departing on a quest or expedition.
* Three large wooden doors are located at the southernmost, easternmost and westernmost points of the wooden barricade around the village. They serve as quest departure areas, as well as to embark on an expedition.

### Warrior's Hall

* The **Warrior's Hall** is the landmark of Akasfjall. It houses the Yaril's living quarters, as well as the main gathering hall for Akasfjall's hunters and villagers. The Yaril himself can usually be found sitting on an ornate wooden throne, being responsible for giving out quests.
* A man dressed in long, flowing coats of fur standing next to the Yaril is responsible for giving out arena quests.
* Numerous tables within the hall serve as resting points, as well as sources of food.

There are two item boxes scattered around the hall.

### Felyne's Orchard

A small orchard located on the northern end of the village. Numerous felynes, apprentices of the druid, and women can be seen scurrying around, gather and cultivating all sorts of herbs. Once unlocked, the **Druid's Greenhouse** can be found here. The fields are interactible, yielding all sorts of herbs, flowers or mushrooms varying in rarity. The Greenhouse is accessible either directly from here, or by talking to the druid in her house.

## Notes

* The weather cycle is dynamic and includes thunderstorms, light snow, rain, etc.
	+ This also affects the sea, and thus the fishing minigame. Should the sea be very rough, one will be unable to acess the minigame. However, the periods right after a thunderstorm have increased chances of catching rare fish.
* Some NPCs can be seen riding domesticated Rovona.
* The roars of numerous large monsters can be heard throughout the day.