Videogamedunkey

> "When funny fat spaghetti boy say 'Donkey Kong' me shit and cum, and laugh."
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> - ChaseFace, EFAP 110
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~~**Videogamedunkey** is an insightful video game reviewer who makes witty, biting commentary that always hits the mark, infused with a good sense of humor to boot.~~

**Videogamedunkey** is a comedian YouTuber who makes jokes that people mistakenly believe is witty biting commentary, which should never be taken seriously. Everything he says is actually the opposite of what he truly believes.

## History

### PreFAP

Dunkey made his name by making various comedic gameplay videos. He also went on to create some more serious, sincere media reviews, which were actually not meant to be taken seriously because everything he says is a joke.

One video of note was one that included a response to a video by MarkAfterDark, where he picked out the parts he could spin to look bad and ignored the rest of it. Another one of note was about how professional video game critics will lazily give even the worst of games higher scores, rarely going below a 7 and often giving only adequate games 9s and 10s because they don't want to step on the toes of popular game developers.

### *The Last of Us Part II*

> "All good things come in twos"
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MauLer, Rags, Weekend, Az, and Theo first took a look at Dunkey in EFAP 97, where he argued that people only hated the *The Last of Us Part II*'s plot because they found out *The Last of Us Part II*'s plot, when in actuality the game was good because it got a 95 from professional game critics (the much lower user score was conveniently cropped out). He blamed *Uncharted 4* for TLOUII's reception, as there was no way TLOUII could top it, since *Uncharted 4* has a grappling hook and explosions. He described *The Last Of Us Part II* as a more game-like game than the original, claiming that the world is "sprawling" and the enemies can spot you pretty easily. The combat is brutal, due to a revolutionary new feature never before seen in games where the shotguns shoot big holes in people. The game is deep because NPCs will shout out a random name when someone dies sometimes, and Dunkey expressed shock at the fact that when he points a gun at a man he pleads for his life, and when he shoots that pleading man, he dies. Dunkey said that the animators, environment designers, and sound designers did good job, with which EFAP agreed.

Dunkey didn't know why people were mad at TLOUII, and believed that they themselves did not know why they were mad. He then mocked the reason people were mad at the story. He was engaged by the story and thinks it's pretty great, as to him it has bold twist and is faithful to the original, setting the stage and getting people invested in characters by throwing you into the middle of their lives randomly after you've already killed them for murdering your dad. Abby's side of the game is compelling because it has the same vague plot outline as the first *Last of Us* (done over three days rather than months, with the dynamic between Lev and Abby being far weaker than Joel and Ellie's), making us sympathetic to her and humanizing all the people that tortured and killed Joel for defending the life of a child, with Ellie meanwhile becoming more bloodthirsty and unsympathetic for trying to kill the people who tortured and murdered her dad. Dunkey found it very entertaining to find the connecting dots between the two stories, like the PSVita girl who both stories make a deliberate point to show is in fact the same girl. Ellie's side of the story is focused and simple, while Abby's is messy and complicated - this makes it good. First you hate the people who tortured and murdered your dad for defending the life of a child, but them you warm up to them (debatable), and when you fight the sniper, you want to kill the sniper shooting at Abby (debatale) since they are annoying, until you find out that it's one of the characters who has very good reason to want to shoot you. Dunkey states that in the game's world, one hateful act (shooting people who are shooting at you for trying to stop them from killing a child) creates another, leading Rags to point out that it's actually merciful acts that create hateful acts, since every character would have succeeded if they had not let other characters survive to take revenge. He also described the game as conceptually more creative than the first, but still not as good, which is completely correct.

Unlike other video essayists who advise you to turn your brain off when criticizing media, Dunkey explained how only those who turn their brains *on* will truly be able to understand and empathize with the game's characters.

Of course, everything Dunkey says is a joke, so Dunkey actually believes that *The Last of Us Part II* is bad, the world is not sprawling, the combat is neither brutal nor novel, the characters are not deep, the animators and designers did not do a good job, he understood why people dislike it completely, the story isn't great, the plot twist isn't bold or faithful, he was not invested in the characters and did not warm up to them, and you should not turn your brain on to understand it.

### The Last of Us Part II, Part II

> "All good things come in twos."
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MauLer, Rags, ChaseFace, MarkAfterDark, and Moriarty took a look at Dunkey's video "**Discussing Last of Us 2 with Youtube Comments**", where he response to people's response to his *The Last of Us II* video on EFAP 110, where they tried to respond in under 18 minutes as to not break the rule of taking longer to criticize the video than the length of the video itself. They took 4 hours. Dunkey began by recounting that people were upset over *Wind Waker*'s art style, but it turned out to be well-liked (as if people cannot still dislike the art style), thus proving that changes in sequels are good and disliking those changes is bad and wrong. This led in to the main topic of his video, the comments on his TLOUII review. Dunkey couldn't quite put his finger on why this was his most disliked video, since he had shit-talked other games but liked this one, not grasping that maybe it was the execution people took issue with rather than the concept. Rather than show the most liked comments on his video to get a look at the disagreements that were being held by the majority of people, Dunkey sorted by Newest to get the bottom of the barrel, even acknowledging that doing so would lower the quality of the arguments by a severe degree. The first, 0-rated, comment unfoundedly called him a sellout simply for praising the game, to which Dunkey responded he couldn't be a sellout because he turned down money before, and that if he was a sellout, he would have joined those other YouTubers, whom he unfoundedly called sellouts simply for hating the game.

Dunkey brought up a comment arguing that Joel would not let his guard down so easily as he did when Abby killed him, and expressed surprise that he didn't find a real argument sooner, after having previously acknowledged he was intentionally taking the choice that would yield the worst comments. He responded to the comment by saying that it was more out of character for Joel to play guitar, since he didn't do that in the first game, then argued that Joel has changed from the pragmatic husk of a man he was in the first game since Ellie opened him up emotionally, as if he was not still going on regular patrols against invaders in the second game, thus justifying why he made the "dumb, incidental slip-up" of letting multiple armed strangers into a room with him with his guard down while he was out on patrol for dangers. Dunkey responded to a comment simply saying the story was bad by listing a dozen games where he's too fucking stupid to remember the story beats, which is not a counter to TLOUII's story being bad. *The Last of Us II*'s story is not perfect, but is memorable and dramatic, which makes it good. Dunkey knew that Joel would die but was still floored, because Ellie's reaction to it made sense and the actor playing her did a good job, which one one disagreed with. He contrasts this with Jessie's death in the *Final Fantasy 7* remake, where Cloud makes a callback to a previous conversation they'd had, which sounds absurd if you have not witnessed that conversation.

Everything can happen in the game, which is good if it surprises him with subversion. - He can't remember any other game where half way through you play as the villain, which is creative. First game is by the numbers, while the second one is a rollercoaster ride - Considers the gay character in the first game to be political, making that game equally political to the second one, making the person saying that the first game was not political is "factually incorrect" - Thinks that the game made Abby morally complex by having her act like psychopath and then petting a dog. - Uses jokes to deflect criticism, like guy not dying from getting shot in the head or characters practically teleporting when they travel around the country. - Won't acknowledge comment with spelling errors. Trying to use that and stupid comments to bolster his own points and convert people to come to his side - Doesn't think that the game's message is cheesy or one-dimensional - Someone says that the game takes away person's capability to do anything but violence and then tries to make the person feel guilty for actions they had no choice but to do to further the plot. He just by saying sarcastically that players shouldn't feel guilt over their decision. other games the character is vessel to the players, but this game it's not so. He felt bad when he did bad things in the game, so its good - Thinks Ellie's ending choice is same as Joel's choice at the end of the first game. At first, he didn't think so, but then he saw the light as he understood that letting Abby live is the more optimistic ending. it can be interpreted in many ways. - Now that Ellie has lost her fingers and cant play Joel's guitar, she can now forget the memories of Joel and move on. - Comments that critics are better than regular people at seeing if game is good or not

### Scripted Sleeping

Dunkey filmed himself pretending to sleep on stream while playing the EFAP stream in the corner of the screen. He had his girlfriend come in and pretend to wake him up while he babbled like a retard.

Of course, everything Dunkey says is a joke, so he actually believed that the stream was too short and he was gripped by every second of it.

## Trivia

* MauLer thinks he is a bad critic, but funny

## Quotes

* "Shut the fuck up Leafy"
* "This is my most disliked video ever"
"And there's the motivation for this video"
- Dunkey and MauLer, EFAP 110
* "Maybe you should get on the right side of Dunkstory" - Rags, EFAP 110
* "Some crazy-ass shit" - Dunkey, summarizing the plot of *The Last of Us II*, EFAP 110
* "Reached my 15-second limit on talking about the game we're talking about, how about we talk about something else?" - Rags

This article is satire, so if you disagree with any of it, it's actually just a joke.