recursal/Fanatic-Fandom huggingface dataset:
Rainbow in a Jar

The Rainbow in a Jar is one of three max. stats increasing items. The other two are the Monkey Statue and the Golden Apple. It increases your max. mood by 0.3 units per day.

## Availability

The Rainbow in a Jar is currently only obtainable through a random event. Every day there is a small percentage to get the message: "You did the impossible. You caught a rainbow in a jar".
Página principal

Bem vindo a **Wiki Five Nights at Chavo's** ou seja um fan-game baseado num desenho animado 'El Chavo Animado' ou seja no Chaves. Mas tenha cuidado se voçe fizer vandalismo será Banido, certifique-se do que você está colocando é verdadeiro.

## Sobre Five Nights at Chavo's

Five Nights at Chavo's é uma fan-made de Five Nights at Freddy's Inspirada em Chaves criado por LucasPacheco ,um Comentarista Brasileiro que decidio fazer em homenagem ao criador Roberto Gomez Bolaños.

Five Nights at Chavo's ocorre inicialmente quando se revela ao Chavinho que vai deixando á vila,após a homenagem de Chespirito.E agora uma lanchonete nova é reinalgurada em uma homenagem aos personagens de Chaves.E do que mais se pode pensar nisso

Saiba mais...

* ...Lucas está a fim de fazer uma Continuação de FNaCH2.

Five Nights at Chavo's 2 já está sendo confirmado.

Assim como a maioria das wikis, está wiki não é
permitido vandalismo. Use a caixa abaixo para criar uma página.
Lembre-se, peça a um Administrador antes de criar a página.
Scoreboard

The scoreboard is a list that displays the top 15 players and their score. You can also see your own score and your position in the world. The score equals your totally earned money. Money earned by selling gold doesn't count. If you restart, you won't lose you score as long as you don't uninstall the game.

## Country Scoreboard

The country scoreboard displays the amount of money the players of a country have earned. It was available in the early phase of the game but isn't available again yet.
Five Nights At Chavo's

Bem-vindos ao Espressinho Chavinho Monumental.

Uma Lanchonete para Crianças e Adultos para todos os fans de Chespirito.

Lembre-se o vijia um Vijia Noturno tem que estar alerta se caso eles possam entrar,e se voçe estiver sendo pego por aluguém de baixo dos refeitórios feche a porta de cima,e voçe também pode checar as cameras no monitor apertando o botão que ativa a visão Noturna.

AH, os animatrônicos?Sim nós gostamos de um show animado que dão que de vez em quando é sem querer, querendo,mais a verdade é deles estarém Agindo meus...**diferentes.**

Certo?Então!'.

Five Nights at Chavo's(ou abreviado FNaCH),é um jogo produzido por Lucaspach,e ele usou a mesma projeção de FNAF 2,o mesmo usado para criar a Franquia de FNAF.

Hoje eu ainda estou de dividas, se devo ou não fazer uma continuação da série de FNAF do Chavinho.
Cam 5

Informações

Cam 5 é Câmera a onde mostra uma Lojinha de Lembranças do Expressinho, com diversos fantoches e bonecos de pelucia com diversas curiosidades do Chaves a onde Kiko costuma passar suas Noites 1 e 4 no jogo.

## Aparência

Cam 5 tem um quadro do simbolo do Chapolin,e uns sanduiches de presunto.Na mesinha da Loja da pra ver a Boneca Serafina,centada como enfeite.Da pra ver em cima da prateleira dois Plushies que são Paty e Pópis centadas.
Nhonho

* Nhonho
* Galeria

Informações

**Nhonho** é um dos Antagonistas de Five Nights at Chavo's.

## Aparência

Nhonho é um Animatrônico que vive segurando um bexiga vermelha, e que é uma atração a onde crianças possam se divertir brincando com bexigas,e que ele usa uma roupinha amarela e um laço azul no pescoço,e usa uma blusa amarela e uma calça vermelha e usa uns sapatos pretos.

## Comportamento

Nhonho é um Animatronico que não permaneçe ativo.

## Curiosidades

* Nota-se que Nhonho não possui nenhum jumpscare.

Nhonho na Cam 8Nhonho na Cam 6Nhonho na Cam 15Nhonho no menu extraO Cartaz de Nhonho no Escritório escrito Emocion(Emoção)
Lucas Pacheco MLP

**Lucas Pacheco**é o criador de FNACH, baseado em versão do FNAF do Chaves e ele também é um comentarista.

## Contas

### YouTube

**Lucas Pacheco**possui uma conta no YouTube que é Lucas Pacheco MLP, e ele também é um fã de Chaves e postou um trailer de Five Nights at Chavo's em 2016 e outros videos de Chaves e comenta em alguns outros videos.Seu canal pode ser visto Aqui[1]

###
Karczma-teatr Miraż

## Opis

Karczma “Miraż” znajduje się przy drodze od Zamku Urdo w kierunku rynku. Jest to średniej wielkości, piętrowy, drewniany budynek z porządnymi, kamiennymi fundamentami i lekko spadzistym dachem wykonanym ze słomy, z zewnątrz niewyróżniający się absolutnie niczym na tle sąsiadujących budowli. Zbudowano ją na planie prostokąta.

Po przekroczeniu progów w oczy przybysza rzuca się sześć okrągłych stołów (cztery większe i dwa mniejsze, dwuosobowe) oraz dwie, duże, ławy po lewej stronie od drzwi - krzeseł i stołków tu nie brakuje, choć stan niektórych pozostawia nieco do życzenia. Spojrzawszy w prawo ujrzeć można przytulny kącik z zieloną kanapą, fotelami, małym stolikiem i ciepłym kominkiem. Naprzeciwko drzwi znajduje się długi kontuar za którym zwykle rezyduje karczmarz - zgorzkniały gnom Tulvat.

Obok kontuaru jest wnęka z niewielką kotarą, a za nią schody prowadzące na górę, do pokoi pracowników.

Za ladą są dwa solidne regały z alkoholem w butelkach, dzbankami, małymi beczułkami i kuflami, czy kielichami. Na ziemi obok stoi zielona roślinka o dużych, owalnych liściach. Kilka donic znajduje się również na parapetach. Dba o nie kelnerka Inis - surowa i chłodna profesjonalistka. Oprócz niej w karczmie obsługują i dbają o czystość, porządek i atmosferę wśród gości: nieśmiała, jąkająca się Abelle oraz żywiołowa, energiczna Lilah. Ochroną tego miejsca zajmuje się Sebomir - łysy, tęgi mężczyzna budzi respekt. Czasem kręci się tu roztrzepany chłopiec na posyłki - Gregor.

W karczmie nie wprowadzono żadnych restrykcyjnych, ani nieoczywistych zasad, licząc na zdrowy rozsądek przebywających w niej osób.

W Mirażu można zjeść i wypić w uczciwej cenie bez obaw o zatrucie pokarmowe. Alkohol jest dobrej lub średniej jakości. Szczególnym zainteresowaniem cieszą się pierogi z kapustą i mięsem, które są specjalnością kucharki Estelli.

Autorstwo: Vargan ID 197
Noite 1

A Noite 1 é a primeira noite do jogo Five Nights at Chavo's

A Noite 1,Começa mostrando a Reinalguração do Espressinho Chavinho Monumental.Que estão precisando de Vigias Noturnos pra trabalhar na lanchonete.

Nesta Noite,o jogador se repara vendo as Mecânicas do Escritório.Apenas Chaves e Chiquinha, Seu Madruga passarão estar ativos.e será um pouco mais facil o jogador tentar passar desta Noite.
Extrás

O menu **Extrás** do jogo de Chaves,é o menu que, obviamente,só se ve os animatrônicos do jogo.

## Animatrônicos

Assim como em outras fan-mades de Five Nights at Freddy's, os corpos inteiros podem ser visto no menu Extra.

Chaves no menu ExtraChiquinha no menu ExtraSeu Madruga no menu ExtraKiko no menu ExtraPópis no menu ExtraSeu Barriga no menu ExtraNhonho no menu ExtraOld Chilindrina no menu ExtraOld El Chavo no menu ExtraOld Don Ramon no menu ExtraA Bruxa do 71 no menu Extra
## Jumpscares

jumpscare de Chaves.jumpscare de Kiko.jumpscare de Chiquinha.jumpscare de Seu Madruga.jumpscare de Old Chilindrina.jumpscare de Old Don Ramon.jumpscare de Old El Chavo.jumpscare da Bruxa do 71.jumpscare de Seu Barriga.jumpscare de Pópis.jumpscare de Paty.
## Curiosidades

* A Música tocada no menu Extra do tema inicial de 'El Chavo del 8' de Jean-Jacques Perrey.
* Se voçe selecionar A Bruxa do 71 a música para.
* Nota-se que quando voçe seleciona o menu Extrá não apareçe os jumpscares do jogo.
Arvoreen

## Dogmat

Jedyną gwarancją bezpieczeństwa jest nieustająca czujność i nie pozostawianie niczego przypadkowi, zwłaszcza w kwestii obrony. Potencjalne niebezpieczeństwo należy zlikwidować, zanim zdąży faktycznie się nim stać. Kradzież czegokolwiek sojusznikom lub innym niziołkom jest niedopuszczalna, lecz grabienie wrogów nie urąga honorowi. Sojuszników należy szukać tam, gdzie się tylko da niezależnie od tego jak nieprawdopodobni się zdają być.

Autor: Kass Dostosowanie: Sru
Cam 3

Cam 3 é uma Câmera dentro da Casa de Dona Clotilde(ou seja da Bruxa do 71)á onde só éla pode tenta se movementar.

## Aparência

No inicio de todas as Noites do jogo,a Cam 3 só mostra parte dentro da casa da Bruxa do 71,sem éla aparecer no jogo.Somente na Noite 5 quando começa a tocar uma Trilha Sonora de El Chavo del 8 baseado no tema 'Las Brujas' a Bruxa do 71 já começa se movimentar em direção a Cam 1 e em outras câmeras da lanchonete do Express.
Cara do Telefone

O Cara do Telefone é um co-protagonista em Five Nights at Chavo's e o guia do jogador.

## Descrição

O Cara do Telefone não faz nenhuma aparência no jogo.

Ele é o Antecessor de Léo San Aguilar como guarda Noturno no Expressinho Chavinho Monumental.Deixando algumas falas durantes as próximas noites.

## Diálogos

No inicio da Noite 3 até a 5,As Gravações do Cara do Telefone estarão bem extranhas ao serem ouvidas.
Człapacz

Powykręcane wynaturzenie pozszywane z przeróżnych zwłok.

## Wygląd

Człapacz to paskudna istota stworzona z przyszytych do tułowia kończyn pochodzących od różnych zwłok. Każdy z nich wygląda inaczej, jednak cechą wspólną dla tych istot jest brak głowy, a nawet szyi oraz obręcze z zimnego żelaza trzymające je w całości. Niektóre z nich posiadają jako kończyny wyłącznie ręce, a inne kolei są mieszanką.

## Zachowanie

Człapacze są inteligentne oraz rozumieją proste rozkazy. Potrafią działać zarówno w grupie jak i samodzielnie. Zaatakują każdego żywego jakiego spotkają, jeśli nie zostanie im to zabronione. W przypadku nieobecności swego mistrza podporządkowują się najsilniejszemu z nieumarłych. Podczas walki trzymają się na tyle blisko by na żywych oddziaływała ich aura, a jednocześnie na tyle daleko by móc służyć jako wsparcie dla innych nieumarłych.

## Zdolności

Wszyscy w promieniu dziewięciu metrów w promieniu nieumarłego są poddani działaniu jego aury, która sprawia, że wszelkie żywe istoty zostają osłabione. Jednak ich najbardziej pożądaną zdolnością jest dotyk przepełniony negatywną energią zadający obrażenia od negatywnej energii. Jednak tym samym dotykiem są też w stanie leczyć inne nieumarłe istoty. Po swojej śmierci negatywna energia zostaje wyzwolona w jej wybuchu. Jest on tym silniejszy im silniejszy był nieumarły. Wybuch działa w promieniu dziewięciu metrów od nieumarłego, lecząc nieumarłych i raniąc żywych.

Są szczególnie wrażliwe na broń naznaczoną dobrem.

## Społeczeństwo

Człapacze są stworzeniami doskonale odnajdującymi się w grupie i współpracującymi z innymi nieumarłymi. Pozostawione same sobie poszukują innych nieumarłych sprzymierzeńców.

Autor:Vokun, Korekta: Eona
Old El Chavo

* Old El Chavo
* Galeria

**Old El Chavo** é um dos antagonistas de Five Nights at Chavo's.Que pareçe o segundo modelo de Chaves(sendo o primeiro personagem da lanchonete).

## Aparência

Old El Chavo é uma versão maior e antiga de Chaves,mais tendo sua cor branca da camisa amarela e short azul-escurinho eem sua cor ao, contrario de Chaves,e a sua maioria de seu endosqueleto fica exposto.Ele possui pouca parte dos seus olhos pra fora,e tem bochechas perfuradas em pouca parte do seu rosto e também o resto de sua camisa toda perfurada e meia parte do short.E também possui uma parte de sua boca junto com uns fios pra fóra.

E também quando ele se move para a Cam 6 .Ele só fica com um olho vermelho, quando ele ólha direto para o monitor.Mais quando ele vai para a Cam 14,ele ja fica sem os olhos.E Quando ele vai para a Cam 4 ele volta ter seus olhos vermelhos.E ele é assemelhado aos Animatrônicos Old e Withereds.

## Localidades

Old El Chavo ficará escondido atrás de Old Don Ramon na Cam 13.Ás vezes ele vai em direção a Cam 15 perto ao lado de cima do Escritório,e tenta atacar quando a porta estiver aberta.Uma vez quando a porta estiver fechada ele se caminha á Cam 4 em direção ao corredor na Cam 14.

## Curiosidades

* O estado de Old El Chavo possui o mesmo de Old Freddy de Five Nights at Freddy's 2,que foi deixado por trabalhadores da lanchonete.

* No entanto quando ele ataca-o no jogo,tentando quebrar o vidro da janela do Escritório.

Old El Chavo no menu extráOld El Chavo no Trailer de FNaCHNome do Old El Chavo no menu extraOld El Chavo no menu principal do jogo, Variação 1Old El Chavo no menu principal do jogo, Variação 2Old El Chavo mexendo sua boca de forma anormal no menu principal do jogoJumpscare do Old El Chavo
Chiquinha

* Chiquinha
* Galeria

Chiquinha|Galeria

Predefinição:Chiquinha

****Chiquinha**(Chiquinha)** é um dos principais antagonistas de Five Nights at Chavo's.Éla é uma Animatrônica,que vagueia pelos cantos dos refeitórios do lanchonete em busca do vigia Noturno.

## Aparência

Éla é uma menina que usa óculos e que é sardenta e que também é filha de **Seu Madruga**,e que tem olhinhos Branquinhos nos olhos,e que tem furos nas buchechas e que éla e o **Chaves** tem a mesma altura ,mas deve ser menos menor, devido à sua estatura feminina.

## Locais

A localização Inicial de Chiquinha é a Cam 1.Uma vezes que éla sai, éla se aproxima pelas Cam 6,7,10 e 11, enquanto que as vezes olha pro jogador através dos dultos de ventilação,e enquanto éla e distraida pela mascara éla voltará para as outras cameras.

## Galeria

Five Nights at Chavo's.

Chiquinha no teaser de Five Nights at Chavo's.O nome de Chiquinha no ExtrásChiquinha com todos os animatrônicos, na tela de Five Nights at Chavo's.O jumpscare de Chiquinha
The Western Continent

West of the Old Continent spans the never-ending waters of the Oaken Sea. It is rumoured that where the Oaken Sea ends, after sailing for several months you reach the Western Continent.

Rumour has it that he who sails to the Western Continent can gain any and all knowledge available in this world, as long as the Gods overseeing the Continent approve of the scholar’s intentions. Many have sailed all the way across in vain; only a selected few can brag about the knowledge acquired there: kings and emperors, and wizards of high standing.
Bractwo Zielonego Gaju

## Opis

Bractwo Zielonego Gaju jest luźną organizacją druidyczną. Brak w niej ścisłej hierarchii, a jej mocno elitarny charakter sprawia, że tylko nieliczni z druidów mogą pochwalić się członkostwem. Na rok 1372 RD jej stan osobowy wynosił około 170 druidów.

## Obszar działań

Celem istnienia Bractwa Zielonego Gaju jest zbieranie informacji oraz dzielenie się wiedzą o naturze. Członkowie Bractwa należą do zapalonych wędrowców oraz odkrywców, poświęcając swe życie opisywaniu i badaniu natury. Przemierzają świat, czasem odkrywając nowe lądy lub natrafiając na nieznane dotąd gatunki. Druidzi, należący do organizacji, są zachęcani do dzielenia się takimi odkryciami, ale nie muszą tego robić, tym bardziej że są rozsiani po całym świecie.

Ich jedynym obowiązkiem jednak jest informowanie Bractwa o nowych zrzeszeniach druidów, kręgach druidycznych lub nieznanych dotąd menhirach. Dzieje się tak, ponieważ podczas nagłego kryzysu lub katastrofy Bractwo często służy za skuteczną sieć posłańców między poszczególnymi kręgami druidów. Z tego powodu ważnym jest, by członkowie wiedzieli, gdzie szukać poszczególnych kręgów i zgromadzeń.

## Rekrutacja

Aby zostać członkiem Bractwa, trzeba złożyć swoją kandydaturę i poczekać, aż powolne zbieranie głosów od każdego dostępnego członka dobiegnie końca. Następnie, jeśli głosowanie przebiegło po myśli kandydata, narybek - okrzykiwany nowicjuszem - przechodzi rytuał inicjacji. Podczas jego trwania otrzymuje kolczyk w kształcie koła z zawieszoną na nim zieloną kulką. Przedmiot ten posiada magiczne właściwości - pozwala raz na dzień rzucić zaklęcie użyte ostatnio przez swego właściciela. Dzięki niemu członkowie Bractwa rozpoznają się nawzajem.

Autor: Ref, Redakcja: Darky, Dostosowanie: Alicca
Paty

* Paty
* Galeria

Informações

**Paty** é uma das Antagonistas de Five Nights at Chavo's.Que só se ve numa das cenas do jogo.

## Aparência

No Incio do jogo Paty é vista como uma Animatrõnica no jogo em todas Noites somente nas Cameras 5 & 13.

## Curiosidades

* Paty é unica personagem que não aparece no menu extra do jogo.

<gallery>
5,img paty.png|Plushie de Paty na Cam 5.

</gallery:
Battle of Ragged Gorge

About a year before The Faultless Arrow began its adventures the Minthras Imperium had begun a campaign to pacify and conquer the Cleaver orc tribes. This process was fairly slow due to the large size and non-exitant infrastructure of the Cleaver lands but while the party was busy investigating the murders in Dewport, the Imperial Legion (led by Prince Gregor) forced the united Cleaver tribes into battle around Ragged Gorge.

Although the orcs had been enemies of both Rubia and Cascadia for centuries, both provided aid for them against the Imperium (Rubia sent mages, Cascadia sent cannons and muskets). In the end their aid proved to be insufficient as the Imperial Legion routed the orc army shattering what hope remained of repelling the Imperium.

The results of this battle were especially devastating for the Cleaver orcs as none of the chieftains would retreat; cowardice is not tolerated in orc society. This allowed the Imperium to wipe out the entire Cleaver orc leadership, making any attempt at regrouping impossible.
A Bruxa do 71

* A Bruxa do 71
* Galeria

**A Bruxa do 71** é um dos Antagonistas em Five Nights at Chavo's, e éla é só Ativa na Noite 5 com o Old Don Ramon.

## Descrições

Não se sabe quase muito sobre éla,mais como só apareçe na Noite 5,éla so apareçe em uma cutscene olhando direto para Chaves.

## Aparência

A Bruxa do 71 é uma animatrônica Bruxa Abandonada,sem olhos com cores cinzas e preto.Ela apareçe ter uma cobertura de ferro cinzas,e com uma parte do peito quebrado e por baixo meias rosas e sapatos marrons,e nas pontas de trás dos cabelos uns pregos afiados.

## Comportamento

A Bruxa do 71 se torna só Ativa na Noite 5,e vai tentando se movementar na Cam 3 no segundo palco,e éla vai cada lado no dulto e na porta tentando atacar o jogador.

## Curiosidades

* No menu extrá do jogo, da pra se notar-se que quando voçê click no numero 11 a musica para.
* Muito pareçido como RAT de Five Nights at Candy's,A Bruxa do 71 anda meio escondida nas cameras da lanchonete cantando a trilha sonora de 'El Chavo del 8' Las Brujas.
* Em alguns quando a Bruxa do 71 esta em algumas das cameras da lanchonete ela seria capaz de controlar até as luzes se piscando de vez.
* Na Cutscene, quando éla ólha para Chaves,éla simplesmente fecha o barril dele dizendo:É voçe Santanás,numa frase que foi usada num episódio do seriado do Chaves - A casa da Bruxa.
* Na Noite 5 todos os Animatrônicos da lanchonete só são ativos Éla eo Old Don Ramon.

<gallery>
Bruja del 71,MN.png|A tela da Bruxa no menu extras
DC,jumpscare.gif|Jumpscare da Bruxa do 71.
17Five Nights At Chavo's.Main menu Bruja del 71.jpg|A Bruxa do 71 no menu principal
Bruja del 71.gif|A filmagem de Chaves mostrando o Old Don Ramon e a Bruxa do 71 escondendo ele.

</gallery
Jahi

Stwór zrodzony z niespełnionych pragnień

### Dostępność wiedzy:

O Jahi krążą legendy i ludowe podania, jednak wiedza o nich stanowi wiedzę specjalistyczną.

## Wygląd

Wygląda jak widmowy wąż lub pokryty łuskami robal o trzech wydłużonych pyskach.

## Zachowanie

Zwykle spoczywa owinięty wokół gardła lub piersi istoty, którą uznał za wybrańca. Jahi najchętniej działa za pośrednictwem wybrańca, na którego spada wina za wszelkie występki potwora. Po zdominowaniu jednej osoby, zaczyna gromadzić grupę oddanych mu popleczników, którzy tworzą jadro rozpasanego kultu, oddającego cześć temu nieumarłemu. Jahi żywi się charyzmą popleczników, nieustannie zachęcając ich do hedonistycznych ekscesów.

Czasem można spotkać samotnego Jahi, lecz częściej w ich pobliżu przebywają zniewolone istoty, zwykle atrakcyjne, bo takie właśnie wybiera sobie potwór. Jeśli uda mu się zdominować wybrańca, wysącza jego charyzmę i zastępuję ja własną.

## Zdolności

Stworzenie trafione bezcielesnym dotykiem tego nieumarłego tymczasowo zostaje wyssane z części swej charyzmy. Nieumarły zostaje dzięki temu częściowo uleczony. Każdego dnia wybraniec jahi jest poddawany wyssaniu charyzmy. Po wyssaniu całej charyzmy nieumarły przywiera do niego, i zastępuje jego charyzmę własną. Zdolność ta działa dopóty pozostają w fizycznym kontakcie, a wybraniec może jej się przeciwstawiać jednak jest to skrajnie trudne. Jeśli jahi zerwie kontakt wybraniec traci przytomność aż ktoś przywróci mu wyssane siły.

Jahi może cztery razy dziennie korzystać z zdolności zdominowania osoby. W połączeniu z jego błyskawicznym refleksem i żelazną wolą sprawia, że uniknięcie jego woli jest bardzo trudne. Mogą jej użyć niezwykle szybko, jest także znacznie mocniejsza niż przeciętnie. Jahi są czujne, ich zmysły są tak wyczulone,że mogą walczyć nawet na ślepo. Ponadto świetnie atakują z powietrza.

Jahi jest istotą bezcielesną.

## Społeczeństwo

Jahi tworzy miejsca kultów skoncentrowane na wychwalaniu go i funkcjonujące jako żerowisko. Będą stale wykorzystywać swe zdolność, by przyciągnąć do siebie każdego kogo tylko zdołają. Tworzą w ten sposób niebezpieczne sekty, ślepo podporządkowane wybrańcowi Jahi.

Autor: Vokun
Gottes

The god of the Jasmund and Herchdall. Gottes is a god of light, love, and life. Widely considered a force of good, Gottes concerns himself with the well-being of humanity. While there is an organized Church and clergy dedicated to his service, the worship of Gottes is largely personal. The core tenants of his worship are (1) to seek out fellowship with other worshipers, (2) to act with kindness, charity, and empathy toward your fellow man or demi-humans, and (3) that the best way to worship him is though good acts that help others.
Gleb

"The king who would not kneel." The human leader who was so great that he attracted Harkon's attention. The giant god tormented him, offering to end his suffering if Gleb would kneel and acknowledge Harkon to be greater than he. Gleb refused each time, and eventually he and all of his people were cursed and transformed into orcs. The clerics of Gleb are called Battlemasters, and are leaders of the orcish people in both spiritual and secular matters. The core tenants of his worship are (1) strive for greatness, (2) challenge yourself against others, (3) seek and respect your equals and superiors, but never kneel to a lesser being, (4) never lie, and (5) honor your given word.

Tenesk: Gleb's three-headed horse.

Sacred Mount Poloski: the place where orcish youth go to yell their challenge to Harkon, and thereby enter manhood. (Located near Rietza).

Fields of Nobolob: the place where Gleb became a god.
Mesa do Escritório

A **Mesa do Escritório** fica na frente da janela do Escritório. Nela, há telefone celular, barril de enfeite , e um microfone de alta-tenção e por perto o Monitor e do lado da parede um calendario.E de-baixo da mesa umas caixas vindas do Restaurante da Dona Florinda.

## Curiosidades

* Aquelas caixas que estão de-baixo da mesa do Escritório, são aquelas que apareceram no primeira fan-made de Chaves,ou seja no primeiro jogo deletado de Lucaspach,Five Nights at Restaurant El Chavo.
Imperial Senate

"*You will never find a more wretched hive of scum and villainy...*"

Unknown monk after visiting the Imperial Senate
The core provinces of the Imperium are living in peace and relative prosperity, their day-to-day life governed by the Imperial Senate. Senators for each estate (nobility, clergy, burghers) are elected by their fellows in each province but behind-the-door deals ensure that it is almost always the most powerful and influential that get elected.

The Senate is infamous for the vicious infighting among senators: every year at least one or two senators are executed for treason, in many cases the evidence is clearly fabricated. Combined with the rigged elections this has made the Senate one of the most despised imperial institution (right after the Crimson Tide, although many agree that is a necessity).
General Arjax

General Arjax is one of the three primary Generals of The Empire, the others being Safrax and Carnafrax.  He is one of the original 10,000 dracanids that were created by the Sacred Five to purge the Chaos God from the world.  He followed General Carnafrax into the Chaos Scar upon their arrival, and was one of the 218 survivors.  He has resented Carnafrax for the devastating failure ever since.  He has served on the Council of Five several times over the years, but prefers leading imperial troops as a general.  His goal is to be chosen as the primary general when The Empire launches their final assault against the Chaos Scar.
The Creators

The venerated creators of gremlin-kind. They were the archmages of Neibblelung, but have been elevated into semi-mythic god-like beings by the gremlins. Although The Creators are not actually gods, and thus do not answer prayers, the gremlins do try to follow the tenants that they were given; (1) diligently carry out all assigned tasks, and (2) do not disturb or otherwise inconvenience a creator unless given no other option.
Harkon

The god of the giants; his power is derived from dominion, suffering, cruelty, and greed. He is one of the elder gods of the world, predating the arrival of the Sacred Five. He is the father of the Titans. When the Titans were exterminated by the giants, Harkon transferred the power of his fallen children to the giant king. His core tenants are (1) subjugate lesser creatures, (2) force lesser creatures to acknowledge your greatness by any means necessary, (3) might makes right, and (4) all that you can take is rightfully yours.
Orc/Station Five

Orcs consider themselves to be descended from the Children of Gleb. They are monstrous humanoids, averaging six feet in height, 230 pounds, with muscular builds. They have gray skin, red eyes, pronounced tusks, and are considered hideous by human standards. They are most defined by the blood rage that drive them to homicidal anger at little provocation.

The orc homeland of Rietza was conquered by The Empire in ID 7770. Imperial efforts to integrate the orcish population into The Empire met with constant failure. This ended with the vast majority of the orcish people migrating into the borderlands in ID 7860 under the Warlord Wojech.
Police Career

The Police Career is currently the career with the highest daily income. As a policeman you will solve crimes. Police Career requires physique skills, which costs a lot of money, that's why the Police Career is the most expensive one of the careers. It also has a business, the Security Company.

## Availability

In order to begin the police career you have to finish University and acquire physique skills level 2.

## Stats

This career drains your stats by a certain amount each day depending on your level. It seems that the amount of stats drained keeps fluctuating and is related to your max stats. Thanks to Majkl we now have the exact formulas.

\* Amount of stats drained when pressing the "Do Job"-Button

[mS] = max. of that stat

## Income

There are currently many ways to earn money in this career: Through daily income, solving crimes and the Security Company.

### Daily Income

General offers a daily income of $6,100 per day. Police career is on position #1 of careers by daily income. With ~0.08 dollar per experience General has the worst income per experience rate.

### Solving Crimes

*(Main Article: Solving Crimes)*

Police Career enables you to solve crimes. It's a random event that gives you a random amount of money. Police Career is currently the only way to get this event.

### Security Company

*(Main Article: Security Company)*

The Business of the Police career is the Security Company. Your workers are guards and try to prevent crimes. You get paid per prevented crime.
Money

Money is a measure of value and a means of payment. It is the driving force of the game.

## Acquisition

There are multiple ways to earn money.

* Tap earn money button
* Through a job
* Through a business
* Selling items

## Loss

There are multiple ways to lose money:

* University
* Business

## Use

### Currency

With money you can buy items like furniture in the Shopping Mall.yeetus

### Scoreboard

*(Main Article: Scoreboard)*

Your total amount of money is your score.
Life Simulator 2 Wiki

## Welcome to the Life Simulator 2!!!

Life. Simulated.

Start from the bottom of society and work your way up. You have the hunger, energy, and health bar and the energy will be used to do activities such as work, exercise, etc.. but you start with nothing else. You are free to do whatever you want. Experience life, on your device. Develop your character, achieve objectives, buy and sell items, enhance your skills, and just live life. Find a job or start your company, it's all in your hands! Here, you decide how you live your life. Nobody except you is in control. and you'll realize the purpose of life at the end.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
General Carnafrax

General Carnafrax is one of the three primary Generals of The Empire, the others being Safrax and Arjax.  He is one of the original 10,000 dracanids that were created by the Sacred Five to purge the Chaos God from the world. He was widely considered the greatest of the 10,000, and was chosen to lead the main assault into the Chaos Scar. The attack was disastrous, only managing the slow the chaos' advance at great cost. Only 218 out of 9000 survived.
Shopping Mall

The Shopping Mall is one of two ingame Shops available in the game. You can find the Shopping Mall by clicking the shopping cart symbol.

## Availability

The Shopping Mall is available from the beginning of the game, but to buy things in it the player needs a credit card.

## Goods

You can buy furniture, apartments and various other things in the Shopping Mall.

## Payment

Opposed to the Gold Shop the method of payment of the Shopping Mall is ingame money. You need a credit card to pay.
Business

A **business** (also known as company) is an entity resulting in a profit. That means it produces money. To do so it needs workers. Businesses also drain your stats. There are two different kinds of businesses in this game. Daily-Profit and Per-Item-Profit businesses. Daily-Profit businesses produce a daily amount of money depending on your number of workers and the level of your business.

## Availability

Each business belongs to one specific career. To get the business you need to reach a specific level in that career. The business will stay with you after leaving the career it belongs to, but being at the top of it increases the production of your business.

## Businesses

There are currently 3 businesses:

* Restaurant
* Game Dev Studio
* Security Company
* Delivery Company
Programming Career

The Programming Career is one of currently 6 careers. You can develop and sell programs and have the chance to buy your own Game Dev Studio, one of three businesses.

## Availability

In order to begin the programming career you have to wait until you "notice a Programming book on the bookshelf" and read it till your acquire Programming Skills level 3. You also need to buy a computer.

## Stats

This career drains your stats by a certain amount each day depending on your level. It seems like the amount of stats drained keeps fluctuating and is somehow related to your max stats.

## Income

Programming career offers a multitude of ways to generate profit. It not only provides a daily income and a business, but also enables you to write and sell programs.

### Daily income

With a max. income of $3150 per day programming career is on position #4 of careers by daily income. This may seem like an issue, but if we look at income per experience, programming career is actually the #1 with $0.150 per xp.

### Business

*(Main article: Game Dev Studio)*

The programming career provides the Game Dev Studio Business. Your workers produce games, which you can then sell for money. An AAA-Game for example sells for $120,000,000.

### Programs

*(Main Article: Programs)*

Through writing code you can develop programs, which you can sell. Selling price is determined by your programming skills.
University

You can attend University to get Ph.D. Diploma. You have to complete four courses to finish university. University is currently the only form of education available.

## Availability

You will get an invitation to enter university around day 100. After getting the invitation you can enter the university via the activities tab. You can quit and return to university at any time you like.

## Benefits

The courses are needed to get promoted in Programming Career. Also finishing University unlocks Scientist and Police Career. You also get the Ph.D. Diploma.

## Costs

University not only costs money, but also drains your stats by a certain amount each day depending on your level. It seems like the amount of stats drained keeps fluctuating and is somehow related to your max stats.
Restaurant

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## Availability

The restaurant is available when you reach the 5th rank in the Cooking Career (Chef). This is currently the only way to get this Business.

## Costs of the Business

This business is upgradable as soon as you reach max. workers. Therefore each of the following prices has to be paid to get to the next level. You can't instantly buy a restaurant chain.

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## Salary and Production

This business requires workers. Workers will appear randomly if your business' salary is set above the required salary. Each worker helps serving visitors. The number of workers you are able to keep i am cooooooooooooooolllllll depends on the level of your business.

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### Stats

This business drains your stats by a certain amount each day.

## Profit

The daily profit of your restaurant equals the income minus the salary of your workers. The cost of business equals the salary you pay your workers times the number of workers. Income fluctuates from day to day, depending on the number of visitors. The maximum number of visitors you can accommodate, in turn, depends on the number of workers you have. Restaurateur increases your income by 25%. Watching a video for double income doubles not only your profit, but also the cost of the restaurant.

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Ancient Wars

In the Ancient Era, the power division on both the Old Continent and the Western Continent was different from the current kingdoms. Brutal wars were being waged between clans of the Old Continent, which only exacerbated when people have tamed magic. For a long time, deities looked on these wars indifferently, or even aided them through their paladins and clerics.

However, when the peaceful population of the Western continent was threatened by the Eastern brutes, the gods decided to intervene. At the time, the Western continent teemed with magical creatures living in peaceful harmony (including the famous, now extinct Time Dragon population). When the Eastern clans invaded and massacred thousands of creatures, several deities agreed to send Angels to facilitate peace. The clans were driven back to the Old Continent, and the Protectorate of Sol was established: both as a sanctuary for the surviving magical creatures and as a means for the then-uneducated masses to gain a better grasp on magic and manners.

As a result, more powerful and educated rulers started to emerge in the East. The Divine Intervention marked the end of the Ancient Wars.
Game Dev Studio

The **Game Dev Studio** is the business of the Programming Career. Your workers develop **games**, which you can sell. Therefore this business doesn't pay you a fixed amount of money every day as the Restaurant does. Your profit comes from the produced goods (**games**) and you need to actively sell them to get your money.

## Availability

The **Game Dev Studio** is available when you reach Indie Game Developer. You will need to buy it. This is currently the only way to get this business.

## Costs of the Business

The business is upgradable so each of the following prices has to be paid to get to the next level. You can't instantly buy the Worldwide Company.

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## Salary and Production

This business requires workers. Workers will appear randomly if your business' salary is set above the required salary. Each worker helps developing games and raises the amount of Game Experience daily produced by your **Studio**. The number of workers you are able to keep depends on the level of your business.

per Worker
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## Average profit per days

This is the average profit you can make at max workers et if you sell the game as soon as you have it

### Games

This business produces games. For the required experience and the sell price of the developed games see Main Article: Games

### Stats

This business drains your stats by a certain amount each day.
Anti-magic orb

*"There's no such thing as an anti-magic orb! It's just a fancy name stupid people use for anti-magic fields."*

unknown novice at the Arcane University, on his last day before being expelled

### Anti-magic field

An anti-magic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it.
Frequently used as: anti-magic cuffs (to contain spellcasters), anti-magic orbs (as an area effect).

### Anti-magic orb

An anti-magic orb is a rare and sophisticated item in the shape of a black, mostly opaque orb. Any magical effect that enters the orb's field is suppressed, including raw arcane energy. Magical energy contained inside any non-living object is rendered permanently unusable and/or is dispelled.

The orb is created from a solid application of crystalline obsidian polished into the shape of a perfect sphere, the core of which contains a three pound proteum crystal drawing in the energy for the orb's effect.

**Types:**

* *Regular:* The orb may be activated and deactivated at will. When activated, it projects a spherical anti-magic field with a diameter of 30 feet.
* *Wondrous:* Once crafted, the orb can only be destroyed by non-magical means, and cannot be deactivated. Its anti-magic field is widened to a 30 mile radius sphere, and is frozen in time and space by adding the bodily fluids of a Time Dragon at the time of crafting.

*(Parts of this are from the Anti-Magic Orb dandwiki page, however, this is a modified device, and that page shouldn't be treated as a reference.)*
Crimson Tide

"*Rule 1 in the Tide: everyone starts equal, you are all pieces of shit until you have proven your worth in battle, no exceptions. Rule 2: Disobeying an order is punishable by death. Rule 3: Injuring a fellow soldier is punishable by death. Rule 4: Breaking a vow made in the name of the Emperor is - can you guess?- punishable by death. Welcome to the Crimson Tide.*"

Folvan the Hook, Quartermaster for the Crimson Tide

The bulk of the empire’s forces are not legionnaires but members of the Crimson Tide. The Tide is a loosely organized army that aggressively recruits from newly conquered lands (one can save his/her family from slavery by joining the Tide as Tide members are automatically granted citizenship).

In battle the new recruits are usually sent out as the first wave, most of them don’t live to see their third battle. Veteran Tide soldiers join the battle in the second wave, after the recruits have softened up the ranks of the enemy.

The Tide was founded to make up for the low numbers of the Legion and provide dispensable soldiers both for costly assaults and boring garrison duties. The Tide is led and funded by merchants and noblemen who try to leverage their support to gain as much power and economic advantage as possible in the newly conquered lands.
Alefest of Zallûna

Excerpt from Rick Elves' "Cascadia through the Back Door: Surujabâzar and the Northern Plains":

For traditional Cascadian fun, nothing beats a good old-fashioned ale tent. Surujabâzar is Cascadia’s ale capital, and its ale tents come complete with rivers of beer, cheap food, noisy fun, and traditional dwarven oompah music.

The partying gets turned up a notch every fall, when the city celebrates the Alefest of Zallûna, in honor of the Goddess of Ale. The festival lasts just over two weeks, starting in the third week of the harvest month and usually ending right before the first snow. The Alefest kicks things off with an opening parade of more than 6,000 participants. Every night, it fills seventeen huge ale tents with about 2,000 people each. A million gallons of ale later, they roast the last ox.

The Zallûna Meadows fairground (southwest of the city walls) erupts in a frenzy of drinking, dancing, and strangers strolling arm-in-arm down rows of picnic tables, while the beer goddess stirs tons of brew, ox legs, and karl sausages in a bubbling cauldron of fun. During the fair, the city functions even better than normal. It’s a good time to sightsee, even if ale-hall rowdiness isn’t your cup of tea.

Wandering through the legions of happy ale-drinkers in the ale halls, it occurred to me that, unlike with wine, more money doesn’t get you a better ale. Ale is truly a people’s drink, and you’ll get the very best here in Surujabâzar. Connoisseurs have their favorite brews — and to get it, they don’t pay more...they simply go to the ale hall that serves it.
Games

Games are a product of the Game Dev Studio business. They are developed by workers and need a certain amount of experience per level. They can be sold for money.

## Production

*(Main Article: Game Dev Studio)*

You get a certain amount of daily experience per worker depending on your level. The more workers you have, the more experience you get per day.

## Time to Complete

This is the time need to complete a game assuming you have maxed out your number of employees.

## Cost of Production

This is the budget needed to complete a game depending on the business level and the game level.

## Quality & Prices

There are four levels of different game quality.

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Security Company

The **security company** is the business of the Police Career. Your workers are guards and try to prevent crimes. Your income depends on the number of prevented crimes. Therefore this business pays you a fixed amount of money every day, but doesn't produce any goods like the Game Dev Studio does. The number of prevented crimes is fluctuating and therefore the income of this business is fluctuating, too, and can go into the negative scale.

## Availability

The security company is available when you reach the 4th rank of the Police Career (Private Detective). This is currently the only way to get this Business.

## Costs of the Business

This business is upgradable as soon as you reach max. workers. Therefore each of the following prices has to be paid to get to the next level. You can't instantly buy a security company chain.

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## Salary and Production

This business requires workers. Workers can be hired by clicking the "Hire Guards" button. The number of workers you are able to keep depends on the level of your business.

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### Stats

This business drains your stats by a certain amount each day.

## Profit

The daily profit of your security company equals the income minus the salary of your workers. The cost of business equals the salary you pay your workers times the number of workers. Income fluctuates from day to day, depending on the number of prevented crimes. General increases your income by 25%. Watching a video for double income doubles not only your profit, but also the cost of the security company.

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Arcane Directorium

"*Imagine a power that can burn cities, raise mountains, even create life. Now imagine this power in the wrong hands, in the hands of the barbaric, the unworthy. It is our duty to guard the Realm against such threats by only allowing the worthy to wield the power of Magic.*"

Charter of the Arcane Directorium

In the Imperium perhaps the most important pillar of the Emperor’s power is the Arcane Directorium that oversees the application of magic within the empire. They provide training and employment for most arcane magic users.

Their academies attract student from all corners of the continent, not only because of their high standards in education but also because Directorium members are given preference in the empire (and high-level jobs are exclusive to their graduates).

The most infamous branch of the Directorium are the inquisitors: masters of mind reading, who weed out disloyal elements both in the military and the government. Common folk in the Imperium are often deferential to Directorium wizards as they fear the visitors might be inquistors.

The Directorium is also the source of the Imperium’s most powerful weapons, the magical Edicts. It is unclear how these powerful spells are made, only the very top of the Directorium leadership knows. What is clear, however, is that to make an Edict the Directorium mobilizes hundreds of its members to channel their power into these scrolls.

Nominally, the Directorium has no leader, it is governed by a council of archmages. In reality, they are always vying for power and plotting against each other, the level of intrigue and infighting among archmages is legendary. Both Marius II and the late Gregor I chose Archmage Travenus to be their personal advisor, making Travenus the most influential archmage and thus the de facto leader of the Directorium.
Cooking Career

The Cooking Career is one of currently 5 careers. Besides cooking you also have the chance to buy and manage your own Restaurant, one of three businesses available in this game.

## Availability

In order to begin the cooking career you have to buy an apartment and some foodstuffs. You can then start cooking till you acquire Cooking Skills level 2.

## Stats

This career drains your stats by a certain amount each day depending on your level. The amount of stats drained keeps fluctuating and is related to your max stats. Thanks to Majkl we now have the exact formulas.

\* Amount of stats drained when pressing the "Do Job"-Button

[mS] = max. of that stat

## Income

Cooking career is one of the careers that doesn't produce any items. It provides a daily income and a business though.

### Daily income

With a max. income of $3,400 per day cooking career is on position #3 of careers by daily income. If we take a look at income per experience, cooking career is the #2 with $0.103 per xp.

### Business

*(Main article: Restaurant)*

The cooking career provides the Restaurant Business. Your workers server customers in your restaurant. Depending on the number of served customers, you earn money.
Artist Career

The Artist Career is one of currently 5 careers. As an artist you will paint paintings and participate in exhibitions. Artist career is the career with the highest amount of required experience and therefore considered one of the hardest careers.

## Availability

In order to begin the artist career you have to wait until "the man with the easel" gives you a drawing book and read it till you acquire drawing skills level 2.

## Stats

This career drains your stats by a certain amount each day depending on your level. It seems like the amount of stats drained keeps fluctuating and is somehow related to your max stats.

## Income

There are currently two ways you earn money: Through daily income and through painting pictures. Artist career has currently no business.

### Daily Income

With World Famous artist as its top rank artist career is on position #2 of careers by daily income. With ~0.67 World Famous has the second worst income per experience rate.

### Paintings

*(Main Article: Paintings)*

Artist career enables you to produce paintings. You can sell them or send them to an exhibition to win a prize. If you win the exhibition you will make considerably more money than if you just sell the painting, however it costs to enter the exhibition and you get nothing if you don't win. Selling price, exhibition costs and prize money are determined by your drawing skills.
Golden Apple

The **Golden Apple** is one of three max. stats increasing items. The other two are the Rainbow in a Jar and the Monkey Statue. It increases your max. hunger by 0.3 units per day.

## Availability

The Golden Apple is currently only obtainable through a random event. Every day there is a small percentage to get the message: "What a strange apple".
Monkey Statue

The **Monkey Statue** is one of three max. stats increasing items. The other two are the Rainbow in a Jar and the Golden Apple. It increases your max. energy by 0.3 units per day.

## Availability

You can obtain the Monkey Statue via a random event. Every day there is a small percentage to get the message: "The local shaman gave you a strange statuette".