Status Effects

Status Effects are any number of conditions that can affect a creature's abilities. Some are caused by performing actions while others are brought about through magical means.

## Standard States

Standard States are status effects caused by active actions related to the positioning of one's body. All creatures are always considered to be in one Standard State at all times.

#### Standing

Standing is the default state a creature is considered to be most of the time.

#### Running

Running is a state in which a creature has taken 4 or movement actions in one turn.

#### Crawling

Crawling is a state in which a creature has lowered its body towards the ground, notably with bipedal creatures utilizing quadrupedal locomotion.

#### Climbing

Climbing is a state in which a creature is either ascending or descending a sloped surface greater than 60 degrees.

#### Sitting

Sitting is a state in which a creature is at rest with either its hindquarters or knees against a solid surface.

#### Prone

Prone is a state in which a creature is lying on the ground.

#### Floating

Floating is a state in which a creature is suspended in either a liquid or a gas.

#### Swimming

Swimming is a state in which a creature is voluntarily moving through liquid.

#### Sinking

Sinking is a state in which a creature is involuntarily moving through liquid.

#### Flying

Flying is a state in which a creature is voluntarily moving through the air.

#### Falling

Falling is a state in which a creature is involuntarily moving through the air.

## Physical States

Physical States are status effects caused by a creature's bodily conditions, whether they arise naturally from the creature's ordinary activities or be brought about through the external influence of factors such as diseases or drugs.

## Elemental States

Elemental States are status effects caused by exposure to Elemental Energy, whether from the natural environment or through magical spells.

### Temperature Related States

#### Ablaze

Ablaze is a state in which a creature is on fire.

#### Burned

Burned is a state in which a creature is hot enough to be hurt from the heat.

#### Heated

Heated is a state in which a creature is experiencing temperature beyond its natural comfortable levels and is more vulnerable to Fire and Exhaustion.

#### Chilled

Chilled is a state in which a creature is experiencing temperature below its natural comfortable levels and is more vulnerable to Frost and Exhaustion.

#### Frosted

Frosted is a state in which a creature is cold enough to be hurt from the chill.

#### Frozen

Frozen is a state in which all or part of the creature has been incapacitated due to

### Liquid Related States

#### Drenched

Drenched is a state in which a creature is wet from being covered in water, reducing its vulnerability to Fire effects but increasing its vulnerability to Frost and Lightning effects.

#### Oiled

Oiled is a state in which a creature is covered in oil, inhibiting its movement and providing it with resistance to grappling as well as increasing its vulnerability to being set Ablaze.

#### Mucked

Mucked is a state in which a creature is covered in a viscous fluid, inhibiting movement and making it more vulnerable to being Crystalized or encased in Clay through Fire.

#### Submerged

Submerged is a state in which a creature is surrounded by a liquid, typically Water, Mud, Acid, Oil, Magma, or Mercury.

### Solid Related States

#### Encased

Encased is a state in which a creature is surrounded by a solid substance, typically Ice, Stone, Clay, or Steel.

#### Petrified

Petrified is a state in which a creature's flesh is converted into an inorganic substance.

#### Crystalized

Crystalized is a state in which a creature becomes covered in Crystals, inhibiting movement and causing it to become vulnerable to Light.

### Temporal Related States

#### Hasted

Hasted is a state in which a creature's temporal experience is altered to allow it to act relatively more quickly than the rest of the world.

#### Slowed

Slowed is a state in which a creature's temporal experience is altered to cause it to act relatively more slowly than the rest of the world.

#### Paced

Paced is a state in which a creature is under the influence of Time magic, but is still currently operating at an ordinary relative speed. The further addition of Gravity, Plant, or Poison energy will slow them whereas the addition of Plasma, Solar, or Lightning energy will Haste them.

#### Stopped

Stopped is a state in which a creature is temporarily removed from the flow of time, rendering them immune to all other effects but incapable of acting.

#### Beyounged

Beyounged is a state in which the age of a creature has been altered to an earlier developmental stage.

#### Enaged

Enaged is a state in which the age of a creature has been altered into a later developmental stage.

### Gravitational Related States

#### Overburdened

Overburdened is a state in which a creature is experiencing more gravitation force from the objects it is carrying than its body can properly handle.

#### Enlightened

Enlightened is a state in which a creature is experiencing reduced gravitational force on its body.

#### Weightless

Weightless is a state in which a creature is immune to gravitational forces on its body.

#### Magnetic

Magnetic is a state in which a creature will be attracted to or repelled from Magnetic poles as if its body where a ferromagnetic material.

#### Positively Magnetized

Positively Magnetized is a state in which a creature will attract all ferromagnetic objects in its vicinity towards itself, causing it to take more damage from iron weapons among other effects.

#### Negatively Magnetized

Negatively Magnetized is a state in which a creature will repel all ferromagnetic objects in its vicinity away from itself, protecting it from iron weapons among other effects.

## Psychological States

### Psychological Buffs

Psychological Buffs are Psychological States that are universally beneficial to those experiencing it.

#### Glory

Glory is a state in which a creature is experiencing nigh-divine focus, greatly improving its capabilities.

#### Encouraged

Encouraged is a state in which a creature is experiencing increased confidence and courage, increasing its resistance to Fear and its toleration of Pain.

#### Hopeful

Hopeful is a state in which a creature believes in something great that can aid it in resisting Despair.

#### Peace

Peace is a state in which a creature is experiencing an almost transcendent calm that allows it to think clearly and maintain mental focus

#### Alert

Alert is a state in which a creature has a heightened awareness of its surroundings, improving its perception.

#### Fury

Fury is a state in which a creature's righteous wrath increases its attack speed.

### Psychological Debuffs

Psychological Debuffs are Psychological States that are either wholly or partially detrimental to those experiencing it.

#### Pained

Pained is a state in which a creature is distracted by its injuries or trauma, hindering its combat capability.

#### Agonized

Agonized is a state in which a creature is experiencing overwhelming pain and cannot act. An agonized creature falls prone and writhes on the ground. Being Agonized provides resistance to Sleep effects.

#### Forlorn

Forlorn is a state in which a creature has abandoned hope, making it more susceptible to other Psychological Debuffs.

#### Enraged

Enraged is a state in which a creature has gained temporary strength but has lost control of its actions.

#### Frenzied

Frenzied is a state in which a creature has gained considerable speed but has lost control of its actions.

#### Quelled

Quelled is a state in which a creature has been forced into a pacified stance.

#### Feared

Feared is a state in which a creature is scared for one reason or another and loses its ability to focus.

#### Terrified

Terrified is a state in which a creature has been overwhelmed by its fear and must involuntarily Flee or Freeze.

## Vitality Related States

Vitality States are determined by a creature's current VP in ratio to Max VP.

#### Robust

Robust is a state in which a creature possesses greater than 7/6 of its Max VP.

#### Normal

Normal is a state in which a creature possesses 7/6 to 5/6 of its Max VP.

#### Hurt

Hurt is a state in which a creature possesses 5/6 to 4/6 of its Max VP.

#### Wounded

Wounded is a state in which a creature possesses 4/6 to 2/6 of its Max VP.

#### Bloodied

Bloodied is a state in which a creature possesses 2/6 to 1/6 of its Max VP.

#### Mortal

Mortal is a state in which a creature possesses 1/6 to 0/6 of its Max VP

#### Dying

Dying is a state in which a creature possesses negative VP.

## Transcendental States

#### Blessings

Blessings are a category of unique beneficial Status Effects.

#### Curses

Curses are a category of unique negative Status Effects.

## Buffs

Buffs are status effects that are generally beneficial.

Quickness - Haste for only mobility

Fury - Haste for only offense

Frenzy - Fury+Quickness at the cost of defense

Flight - Haste for defense

Regeneration - Restoring points over time

Ethereal - Incapable of interacting physical things, but more sensitive to elements. Actually a huge debuff for physical fighters

Invisible - Cannot be Seen

Inaudible - Cannot be Heard

Invigorated - Filled With Extra Points

Cured - Has recently recovered from some affliction and cannot get it again for some time

Resistant - Bonuses against certain debuffs, elements, etc.

Immune - Cannot be affected by certain debuffs, elements, etc.

Enlarged - Grown in physical size. Actually a debuff for mages

Displacement - Body does not appear where it actually is. Sometimes quite far off. Water can cause this

Cleansed - Removal of negative effects

Jaunt - Repositioning swiftly and protected while doing so

## Debuffs

Submerged - completely under water or some other liquid. Movement more difficult, more vulnerable to cold and lightning, less vulnerable to fire.

Buried - completely under dirt or some other solid. Cannot move buried parts at all

Shrunk - reduced in physical size

Root - Lower body caught and held in place

Shackled - Legs bound together

Cuffed - Arms bound together

Entangled - trapped as in a net

Bound - Tied to the point of helplessness

Leashed - Connected to some point, constricted to the area

Choked - Breathing difficult

Breathless - Wind knocked out

Suffocating - Dying from lack of breathe

Enraged - Filled with anger, less focus, increased physical combat

Berserk - Filled with anger, effectively silenced, increased physical, attack nearest things

Taunted - Forced to focus on certain target

Slowed - Decreased speed of everything

Snared - Movement slowed

Calmed - Attack Speed Slowed

Slacked - Defense slowed

Stopped - Unable to move or do anything, or even be harmed

Hushed - Spells decreased in power

Stuttered - Chance of Failing to cast

Silenced - Unable to speak or cast spells

Weakened - Weaker everything

Enfeebled - Weakened Physical

Fumbled - Chance of failing to attack

Disabled - Unable to attack with weapon

Disarmed - Lost possession of weapon

Tired - Reduces everything, comes from low stamina

Exhausted - Reduces everythin even more, low stamina

Fatigued - Reduces everything, comes from lack of stamina over long periods, not enough sleep

Fainting - Extreme Fatigue, bouts of sleep

Tripped - Falls from standing to one of the other states based on direction of trip and save

Flashed - Vision screwed over from flare or the like

Blurred - Vision made blurry

Blinded - Cannot see out of one or both eyes

Myopic - Cannot see past a certain distance

Dazed - Chance to do random things

Confused - High chance to do random things

Stunned - Can only do one action

Paralyzed - Can do nothing at all

Glowing - Have a light aura around you, making you easier to see

Shining - Strong light aura, can actually harm light sensitive beings

Shaded - Have aura of darkness that can make you harder to see

Shadowed - Deep aura of shadow

Soulless - Body without soul. Can still be led to walk and eat when fed, but not much else

Purged - Removal of status effects, can be good or bad

Nauseous - A little Sickness

Coughing - Out of air, more vulnerable to airborne toxins

Sickened - A lotta sickness. See also Diseases

Poisoned - See specific Poisons

Drowsy - A little sleepy, more vulnerable to being slept

Slept - Forced to fall asleep. Goes away with certain amount of damage

Bleeding - Losing blood and taking damage over time

Dying - Loosing a lot of blood, unconscious

Stablized - Unconscious but not bleeding

Unconscious - A more serious form of sleep. Physically Helpless

Mindbroken - Mentally Helpless, can still react to protect body if not otherwise bound

Helpless - Completely vulnerable to everything

Banished - Can still move and spectate, but not part of the world in any way, except for a shadow

Vulnerable - Take more damage to something or be more likely to be effected by certain statuses

Cursed - See Curses

Possessed - Body is being controlled by another

Deafened - Cannot hear in one or more ears. Lowered awareness and some difficulty speaking and casting

Drained - lose of stats or points

Distracted - Focus taken away by something

Dazzled - A mix of surprises, disctracted and flared

Surprised - Caught off guard, harder to dodge or block

Nervous - Less focus, more vulnerable to fear, selectively heightened and reduced perception

Feared - Shaking in boots, chance to fight, flight or freeze, combat performance greatly suffers

Terrified - Freeze or Flight

Panicked - Fight or Freeze

Grappled - Grabbing or being grabbed

Pinned - held to the ground

Petrified - Turned to stone, similar to frozen

Charmed - Cannot attack the charmer

Seduced - Follows the commands of the charmer

Burdened - Carrying too much weight or gravity, everything is slowed

Crushed - Completely crush under weight, unable to move

Pulled - Moved towards point

Pushed - Moved away from point

### Health

Robust 100%+

Unharmed 100%

Fine 75%+

Wounded 50%+

Bloodied 25%+

Mortal 0%+

Dying 0%-

Dead

### Stamina

Hyper 100%+

Fresh 75%+

Winded 50%+

Tired 25%+

Exhausted 0%+

Collapsed 0%-

### Mana

Overflowing 6/6+

Bounding 5/6+

High 4/6+

Medium 2/6+

Low 0/6+

Drained 0/6-

## See Also

Poisons

Diseases

Mutations

Curses

Madness

Transcendence