recursal/Fanatic-Fandom huggingface dataset:
Strategist

Your combat prowess is unequal in fights with multiple targets. Your arsenal of wits can alter the chances of an unfair fight in your favor.

### COUNTING HEADS

Beginning at level 3, you gain superiority over specific enemies. The first time you attack a creature during a combat or if you attack a creature you haven't attacked this turn or the previous turn, gain advantage for that attack.

### PAINFUL WOUNDS

Starting at 3rd level, your targets are badly injured and have difficulties fighting. Whenever you successfully attack a creature with advantage, it has disadvantage on the next attack roll it makes before the end of its next turn.

At 17th level, the creature has disandvantage on all its attacks instead.

### CRIPPLING ATTACK

At 9th level, your attacks become devastating. Whenever you successfully attack a creature with advantage, its speed drops to 0 until the end of its next turn.

### FOCUS FIRE

Starting at 13th level, you are able to guide your allies in battle. Whenever you successfully attack a creature with advantage, one ally you can see can use its reaction to attack the same target.
Tearhaunch

*Wondrous Item (Boots), Rare*

These boots have 3 Charges. While wearing them, you can, as an action, expend 1 of its Charges to cast the spell Pass Without Trace without expending a spell slot or material components. Also, while under the effect of Pass Without Trace, each creature of your choice within 30 feet of you (including you) has its speed increased by 10.
Rakanishu

**Armor Class** 14 (Leather Armor, Cracked Shield)
**Hit Points** 27 (6d6 + 6)
 STR14(+2)
 **Saving Throws** Str +4, Dex +4
**Skills**
**Damage Resistances** fire, lightning
**Damage Immunities**
**Condition Immunities**
**Senses** darkvision 60 ft., passive Perception 11
**Languages** Abyssal
 **Coward.** Whenever a creature the fallen can see dies within 10 feet of the Fallen, it uses its reaction to move half its movement away from the attacker. Also, it is frightened by the attacker until the end of its next turn.
 **ACTIONS**
***Club.*** *Melee Weapon Attack:* +6, reach 5 ft., one target you can see. Hit: 5 (1d6 + 2) bludgeoning damage plus 5 (1d6 + 2) lightning damage.
***Bite.*** *Melee Weapon Attack:* +6, reach 5 ft., one target you can see. Hit: 4 (1d6) fire damage.
Spire of Honor

*Weapon (Pike), Very Rare (Requires Attunement by a Paladin)*

You have a +2 bonus to attack and damage rolls made with this magic weapon and you have advantage on saving throws against being knocked prone. Also, when you divine smite a fiend creature, you regain hit points equal to the radiant damage dealt.
Stormchaser

*Armor (Shield), Legendary (Requires Attunement)*

While wearing this shield, you have a +2 bonus to AC and you are immune to the Sleet Storm spell. Also, whenever you are critically hit, you can, as a free action, cast the Sleet Storm spell on your location without expending a spell slot or material components. Its spellcasting ability is either Intelligence, Wisdom or Charisma.
Werewolf

*An optional Druid feature*

At 2nd level, you can expand a wild shape as a free action, whenever you use the primal savagery cantrip, to assume the form of a werewolf for 1 minute. While transformed, you gain 1d4 + wisdom modifier temporary hit points at the start of your turn and gain advantage on your primal savagery attacks. You can revert to your normal form earlier as a free action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
Way of the Burning Fist

## Way of the Burning Fists

Setting your fists ablaze is all you need to conquer in combat.

### FISTS OF FIRE

Starting when you choose this tradition at 3rd level, you learn to engulf you fists in flame. You learn the Produce Flame spell, you spellcasting ability is Wisdom. Also, while the flame is active, your unarmed strikes deal fire damage instead of bludgeoning damage.

### EMBER PULSE

Beginning at 3rd level, you are able to splash some fire when attacking. While your Produce Flame is active, whenever you hit with an unarmed strike using your fists, you can cause fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your Martial Arts die. The range of the leap increases by 5 feet when you reach 6th level (10 feet), 11th level (15 feet), and 17th level (20 feet).

### BURNING FLAME

Starting at 6th level, you learned to release a cone of engulfing flame. You can, as an action or as part of the same action you cast Produce Flame, spend 1 ki point to release a cone of flame in front of you. Each creature in a 15-foot cone must make a Dexterity saving throw. On a failed save, a creature takes 4d8 fire damage, or half as much on a success. The fire damage increases by 1d8 when you reach, 11th level (5d8), and 17th level (6d8).

The fire ignites any flammable Objects in the area that aren't being worn or carried.

### ABLAZING STRIKE

At 11th level, your fire is more powerful, it can now ignite enemies ablaze. Whenever you deal fire damage to a creature, it must succeed on a Dexterity saving throw. On a failed save, the creature has disadvantage on attack rolls and has its speed reduced by half until the end of your next turn.

### FIERY SWIRL

Beginning at 17th level, using the flame around you, you restore your body and mind. Once per turn, as a free action, for each creature that were dealt fire damage within 60 feet of you this turn, you can regain 1 ki point, you can spend 1 ki point to deal fire damage equal to your Martial Arts die to the creature or you can spend 1 ki point to regain hit poins equal to your Martial Arts die.
Summon Valkyrie

**Casting Time:** 1 action
**Range:** 30 feet
**Components:** S
**Duration:** Concentration, up to 1 hour
 You call forth a goddess warrior. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Valkyrie stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
Venom

You know how to quickly apply a vicious poison to your weapons.

You can, as a bonus action, apply poison to your weapons or ammunitions for 1 minute. As long as your weapons or ammunitions are venomous, they deal an additional 1d6 poison damage on a hit. This damage increases by 1d6 at 5th level and 11th level.
Stormspike

*Weapon (Dagger), Legendary (Requires Attunement)*

This weapon deals an extra 1d10 lightning damage to any target it hits. Also, whenever you are dealt damage by a melee attack, the attacker takes 1d10 lightning damage. In addition, for each level you have attained, you gain a different bonus, while wielding this dagger, based on the table below.

 16-20 | Whenever you are subjected to lightning damage, you take no damage and regain a number of hit points equal to the lightning damage dealt.
Lower Resist

**Casting Time:** 1 bonus action
**Range:** 60 feet
**Components:** S
**Duration:** 1 round
 A sense of discomfort surrounds the creatures in a point you choose within range. Each creature in a 20-foot-radius sphere centered on that point must make a Constitution saving throw. On a failed save, for the duration, a creature loses resistance to cold, fire, lightning and poison damage. If a creature has immunity to cold, fire, lightning or poison damage, it loses that immunity and gains resistance to cold, fire, lightning or poison instead. If a creature doesn't have resistance to cold, fire lightning or poison, it gains vulnerability to cold, fire, lightning and poison damage.
Liza Jane

Liza Jane is a princess and heiress to the throne of the Kingdom of England in an alternate Earth. She is a **Hero** character. Liza Jane is best suited as a **Fighter**.

## Skills

In her normal form, her skills are as followed:

* **Passive: Controlled Emotions** Being a master of the Anger Kansei fighting technique, Liza Jane can control her emotions, which allows her to gain an extra energy each turn.
* **Crimson Punch** Liza Jane sets her fist "on fire" and punches the enemy, dealing 55 damage. This skill has a cooldown of 3 turns, consumes 15 ENR, and uses 1 action. This skill does PM (Physical Melee) damage.
* **I Know Your Weak Spots!** Liza Jane hits several points on the enemy's nervous system, draining 20 ENR from the enemy. This skill has a cooldown of 6 turns, consumes 10 ENR, and uses 1 action.
* **Blue Cross Burst** Liza Jane kicks the air, sending a blue flaming X throughout the air, dealing 60 damage to the enemy in R6. This skill has a cooldown of 6 turns, consumes 20 ENR, and uses 2 actions. This skill does ER (Energy Ranged) damage.
* **Grand Blue Cross Burst** A more powerful version of the Blue Cross Burst, but this time the X is larger and deals 130 damage to an enemy in R7. It has a chance of inflicting Burned. This skill has a cooldown of 7 turns, consumes 40 ENR, and uses 2 actions. This skill does ER (Energy Ranged) damage.

While in her injured form, her skills change into the following:

* **Passive: Ferocity** When Liza Jane's HP is below 150, she will deal more damage.
* **Purple Rain Overheat** Liza Jane sets both fists "on fire" and repeatedly punches the enemy, dealing 60 damage and has a chance of inflicting Burned. This skill has a cooldown of 4 turns, consumes 15 ENR, and uses 1 action. This skill does PM (Physical Melee) damage.
* **Can You Block These?** Liza Jane throws knives dipped with poison at the enemy in R5, dealing 30 damage and has a chance of inflicting Poisoned. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does PR (Physical Ranged) damage.
* **I Will Protect My Family** Having lost an older brother and her dad threatened, Liza Jane is determined to protect her loved ones. She has a chance of inflicting Encouraged on herself. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses no action.
* **Life and Death Technique** Liza Jane performs a Forbidden Technique. She punches the enemy, dealing damage according to her remaining ENR (1 ENR = 15 damage) while also absorbing 50% of the enemy's ENR to fuel her attack. This skill has a cooldown of 7 turns and uses 2 actions. This skill does PM (Physical Melee) damage.
Salvation

**Casting Time:** 1 action
**Range:** Self (30-foot radius)
**Components:** V
**Duration:** Concentration, up to 1 minute
 Positive energies radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Creatures of your choice in the aura gains resistance to cold, fire and lightning damage.
Apex

Apex is a German soldier and supervillain who fought during World War 2 on the Axis side, but later betrayed his country and sided with the Allies. He is an **Axis Nationality** character, a **Villain** character, a **Superion** character, and a **Military** character. Apex is best suited as a **Fighter**.

## Skills

In his normal form, his skills are as followed:

* **Passive: Traitor** Because of his treason, Apex deals 15 damage extra to **Axis Nationality** characters.
* **That Would Be Me!** Apex charges at an enemy in R6, dealing 55 damage and knocking them back 5 tiles. This skill has a cooldown of 4 turns, consumes 15 ENR, and uses 2 actions. This skill does PM (Physical Melee) damage.
* **Oh, Shut It** Apex hits the enemy's shoulder with a street lamp, dealing 35 damage and has a chance of inflicting Downed. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does PM (Physical Melee) damage.
* **I'm Better!** Apex shouts boastingly at an enemy in R5, having a chance to inflict Berserk. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **I'm the Better Superion!** Apex lifts the enemy into the air then slams them into the ground, dealing 150 damage and has a chance of inflicting Stunt. This skill has a cooldown of 6 turns, consumes 30 ENR, and uses 2 actions. This skill does PM (Physical Melee) damage.

While in his injured form, his skills change into the following:

* **Passive: Traitor** Because of his treason, Apex deals 15 damage extra to **Axis Nationality** characters.
* **Not Until My Mission is Over** Apex revives into his injured form once after dying.
* **I'm Not Done Yet!** Apex throws a huge piece of debris at an enemy in R6, dealing 35 damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does PR (Physical Ranged) damage.
* **Getting Serious Now** Apex binds his strength, having a chance of inflicting himself with Encouraged. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **This is Nothing Personal** Apex throws a car at an enemy in R6, dealing 160 damage and has a chance of inflicting Stunt and Bind. This skill has a cooldown of 6 turns, consumes 30 ENR, and uses 2 actions. This skill does PR (Physical Ranged) damage.
Skeleton Warrior

**Armor Class** 12 (Shield)
**Hit Points** 12
 STR14(+2)
 **Damage Immunities** poison
**Condition Immunities** charmed, exhaustion, poisoned
**Senses** passive Perception 9
**Languages** Understands The Languages Of Its Creator But Can't Speak
 **ACTIONS**
***Scimitar.*** *Melee Weapon Attack:* +4, reach 5 ft., one target you can see. Hit: 7 (1d6 + 2) slashing damage.
Wrecker

Wrecker is a member and soldier of Project Superion, a military science team. Wrecker is a **Villain** character and a **Superion** character. She is best suitedas a **Fighter**.

## Stats

### Range

2 / 6 tiles (normal)2 / 6 tiles (injured)

## Skills

In her normal form, her skills are as followed:

* **Passive: Charge Forward** Wrecker doesn't really thinks, she just acts. Whenever there is an enemy in R6, she will dash at them and deal 20 damage.
* **Stay Out of This!** Wrecker extends her arm and slaps an enemy in R7 away, dealing 45 damage. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action. This skill does PM (Physical Melee) damage.
* **Come Here** Wrecker extends her arm, grabs and pulls an enemy in R8, and slams them into the ground, dealing 50 damage. This skill has a chance to inflict Downed. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does PM (Physical Melee) damage.
* **Here's a Little Something For You** Wrecker throws a piece of debris at an enemy in R8, dealing 60 damage and has a chance to inflict Stunt. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does PR (Physical Ranged) damage.
* **Don't Underestimate Me!** Wrecker leaps into the air, expands his hands, and and lands anyhwere on the map, dealing 155 damage in a 7x7 area and has a chance to inflict Stunt. This skill has a cooldown of 7 turns, consumes 35 ENR, and uses 2 actions. This skill does PM (Physical Melee) damage.

While in her injured form, her skills change into the following:

* **Charge Forward** Wrecker doesn't really thinks, she just acts. Whenever there is an enemy in R6, she will dash at them and deal 20 damage.
* **Snake Bite** Wrecker extends her arm and stabs an enemy in R5 with the tip of her fingers, dealing 50 damage. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does PM (Physical Melee) damage.
* **I'm Your Opponent!** Wrecker provokes an enemy in R6, having a chance of inflicting Fear or Berserk on the enemy. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses no actions.
* **You Won't Escape!** Wrecker extends her legs and began walking, teleporting anywhere on the map. This skill has a cooldown of 6 turns, consumes 20 ENR, and uses 2 actions.
* **If I Could...** Wrecker extends 2 of her fingers and shoots them at an enemy in R7, aiming at their eyes and dealing 155 damage. She also has a chance to inflict Blind. This skill has a cooldown of 7 turns, consumes 30 ENR, and uses 2 actions. This skill does PM (Physical Melee) damage.
Iron Claw (Apocalypse Suit)

Iron Claw is a hero who works with U.N.'s special teams of heroes. He is a **Military** character and a **Hero** character. Iron Claw is best suited as a **Support**.

## Stats

### Range

2 tiles / 5 tiles (normal)2 tiles / 5 tiles (injured)

## Skills

In his normal form, his skills are as followed:

* **Passive: Confidence** After developing the Apocalypse Suit, a hi-tech suit, Iron Claw becomes more confident in combat. He now starts with 3 actions instead of 2.
* **Boost!** Iron Claw activates his thrusters empowered with additional power, dashing 6 tiles in any direction. Iron Claw also has a chance of inflicting **Encouraged** on himself due to his overconfidence. This skill has a cooldown of 4 turns, consumes 10 ENR, and uses 1 action.
* **Check Out My Upgrade!** Iron Claw fires energy beams form his fingertips, dealing 65 damage in R7. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 1 action. This skill does ER (Energy Ranged) damage.
* **Back Off!** Iron Claw pushes an enemy in R2 4 tiles away using his thrusters. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action.
* **This is the War to End This All** Iron Claw instructs everyone to attack at once. Everyone on your team teleports to any enemy they want, and attacks them with any skill they want if possible.

While in his injured form, his skills change into the following:

* **Passive: Backup AI** Iron Claw's suit now has an AI, the mind of one of his friend whose body was severely injured beyond recovery. This AI will make Iron Claw immune to Stunt.
* **Incoming!** Iron Claw fires a 4 missiles from his arms, dealing 75 damage to any enemy. This skill has a cooldown of 5 turns, consumes 20 ENR, and uses 2 actions. This action does PR (Physical Ranged) damage.
* **Denied!** Iron Claw's suit creates an energy shield, blocking an attack. This skill is used as a counter. This skill has a cooldown of 3 turns, uses 5 ENR, and uses no actions.
* **You Think It's Over?** Iron Claw slashes an enemy in R2 using an energy blade on his knuckles, dealing 35 damage and has a chance to inflict Bleeding on the enemy. This skill has a cooldown of 6 turns, consumes 10 ENR, and uses 1 action. This skill does PM (Physical Melee) damage.
* **My Final Act** Iron Claw exits his suit, sends it to any enemy, and sets it to self-destruct mode. The explosion deals damage equivalent to his remaining ENR (5 ENR = 25 damage). Iron Claw will no longer be able to fight after this skill. This skill uses 1 action and does PM (Physical Melee) damage.
Orpheus Enferre

Orpheus Enferre is the king of the Kingdom of Konimia that is located on Goran, an alternate version of Earth. He is a **Mage** character and a **Hero** character. Orpheus is best suited as a **Mage**.

## Skills

In his normal form, his skills are as followed:

* **Passive: Knowledge** Having extensive knowledge on magic, Orpheus can reduce attacks done by **Mage** characters toward him by 5.
* **Homeward Bound** Orpheus creates 2 magic orbs that targets any single enemy on the map, dealing 40 damage. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does ER (Energy Ranged) damage.
* **Execution: Guillotine Style** Orpheus creates 3 guillotine blades in the air, throwing them at the enemy, dealing 55 damage. This skill has a cooldown of 4 turns, consumes 15 ENR, and uses 1 action. This skill does ER (Energy Ranged) damage.
* **Outburst** A counter. Orpheus creates a dome that blocks PM (Physical Melee) attacks, and deals 20 damage to all enemies in a 5x5 area while also knocking them back 5 tiles. This skill has a cooldown of 4 turns, consumes20 ENR, and uses no action.
* **Execution: Firing Squad Style** Orpheus creates 3 circles in the air, aiming at the enemy. The circles fires a magic beam that deals 150 damage in 3 lines in front of Orpheus. This skill has a cooldown of 6 turns, consumes 40 ENR, and uses 2 actions. This skill does ER (Energy Ranged) damage.

While in his injured form, his skills change into the following:

* **Passive: Determined** When Orpheus' HP is below 150, he'll gain an extra action each turn.
* **Execution: Crucifixion Style** Orpheus creates a cross and binds the enemy to it, dealing 45 damage and has a chance to inflict Bleeding. This skill has a cooldown of 4 turns, consumes 15 ENR, and uses 1 action. This skill does EM (Energy Melee) damage.
* **Execution: Brazen Bull Style** Orpheus entraps the enemy in a bull made out of magic and slowly fills the bull with fire, dealing 55 damage and has a chance to inflict Burned. This skill has a cooldown of 5 turns, consumes 20 ENR, and uses 2 actions. This skill does EM (Energy Melee) damage.
* **Execution: Electrocution Style** Orpheus binds the enemy with magic whips and sends powerful surges of electricity along the whips, dealing 60 damage and has a chance to inflict Stunt. This skill has a cooldown of 5 turns, consumes 20 ENR, and uses 2 actions. This skill does EM (Energy Melee) damage.
* **I Will Protect My Kingdom!** Orpheus fires a concentrated magic beam at an enemy, dealing 165 damage in R9. This skill has a cooldown of 7 turns, consumes 40 ENR, and uses 2 actions. This skill does ER (Energy Ranged) damage.
Poison Creeper (Spell)

## Poison Creeper

**Casting Time:** 1 action
**Range:** 30 feet
**Components:** V S
**Duration:** Concentration, 1 minute
 You call forth a Poison Creeper to assist you in battle. The plant appears in a space that is a 5-foot cube you can see within range.
Until the spell ends, as a bonus action, on your turn, you can move the plant up to 30 feet to a space you can see and make it use its spread disease.
My Board Game Info Wiki

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## Characters

Nima ZahediBlitzKaeji KannCaptain MagnificentIron ClawLiza Jane

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Дэниел Пирс

**Дэниел Пирс** — муж Сары Пирс, который был убит серийным убийцей Чарльзом Ли Рэем в восьмидесятых.

## Биография

Дэниел Пирс был женат на девушке Саре, с которой у него образовалась счастливая полноценная семья, ведь у него родилась девочка Барбара. Через какое-то время Сара снова забеременела ещё одной девочкой, и в 1988 году она уже готовилась к будущим родам. Однажды семья Пирсов отдыхали на природе, где они познакомились с человеком по имени Чарльз Ли Рэй. На первый взгляд он показался им добрым соседом, но они не знали, что Чарльз был жестоким серийным убийцей. Во время знакомства убийца стал одержим девушкой Сарой Пирс, и он решает, что от Дэниела нужно избавиться.

Однажды Дэниел Пирс шёл по вечернему Чикаго, и Чарльз Ли Рэй встречает его на машине, предлагая подвезти семьянина до дома. Дэниел соглашается и садится в машину к убийце, который после этого убивает его. Чарльз всё подстроил так, чтобы все остальные подумали, что Дэниел Пирс утонул. После похорон Дэниела убийца Чарльз Ли Рэй дал понять овдовевшей и отчаявшейся Саре, что он виновен в смерти мужа, а после чего похищает её.

## Заметки

* В фильме Проклятие Чаки 2013 года есть удалённая сцена, где Чарльз Ли Рэй предлагает подвести Дэниела Пирса до дома.
Культ Чаки

**Культ Чаки** (англ. *Cult of Chucky*) — седьмой и последний фильм в серии о кукле-убийце Чаки, слэшер, который был выпущен на DVD 3 октября 2017 года, продолжение фильма Проклятие Чаки.

В 2021 году вышло продолжение в виде сериала: Чаки.

## Краткое описание

В 2017 году Чаки решает наконец закончить дело с семьёй Пирс и разобраться с последней выжившей Никой. Он не без помощи Тиффани Валентайн пробирается в психиатрическую лечебницу Хэррогейт, где та была пациенткой. Тем временем убийца не переставал интересоваться магией Вуду, и в итоге он обрёл новое заклинание, с помощью которого научился разделять свою душу на несколько кукол «Хороших парней».

## Персонажи

* Чарльз Ли Рэй (Брэд Дуриф/Фиона Дуриф) — серийный убийца по прозвищу Чаки, душа которого живёт в нескольких детских куклах одновременно.
* Ника Пирс (Фиона Дуриф) — инвалид с параличом ног, единственная выжившая семьи Пирс и пациентка лечебницы Хэррогейт.
* Энди Баркли (Алекс Винсент) — заклятый враг Чаки.
* Доктор Фоули (Майкл Терриоль) — психиатр, работающий в психиатрической лечебнице Хэррогейт.
* Малкольм (Адам Хертиг) — пациент лечебницы Хэррогейт, страдающий расстройством личности.
* Тиффани Валентайн (Дженнифер Тилли) — любовница Чарльза Ли Рэя, продолжающая помогать своему возлюбленному.
* Клэр (Грэйс Линн Кунг) — пациентка лечебницы Хэррогейт и подруга Анджелы.
* Мадлен (Элизабет Розен) — пациентка лечебницы Хэррогейт, принявшая куклу Чаки за своего покойного ребёнка.
* Анджела (Марина Стивенсон Керр) — пациентка лечебницы Хэррогейт.
* Карлос (Зак Сантьяго) — медбрат в психиатрической лечебнице Хэррогейт.
* Эшли (Али Татарин) — медсестра в психиатрической лечебнице Хэррогейт.
* Охранник Хэррогейта (Даррен Уолл) — охранник психиатрической лечебницы Хэррогейт.
* Рэйчел (Эллисон Доун Дойрон) — девушка, с которой какое-то время встречался Энди.
* Кайл (Кристин Элиз) — приёмная сестра Энди.
* Элис Пирс (Саммер Хауэлл) — племянница Ники.

## Заметки

* Некоторые рисунки Мадлен основаны на Чаки из фильма Проклятие Чаки 2013 года.
* Пока Ника наблюдала, как Чаки хоронят в импровизированной могиле, она говорит Карлосу про куклу, что он всегда возвращается. Это является отсылкой на фразу Чаки в конце фильма Невеста Чаки 1998 года перед тем, как его убивает Джейд Кинкейд.
Blitz

Blitz is a German superhero who fought in World War 2 on the Axis side. He is an **Axis Nationality** character, a **Superion** character, a **Military** character, an **Elemental** character, and a **Hero** character. Blitz is best suited as a **Fighter**.

## Skills

In his normal form, his skills are as followed:

* **Passive: Partner** Blitz's partner in the military, Heinrich Engel will attack any enemy the player chooses in R6, dealing 15 damage
* **Jet Assault** Blitz pulls his arm back and punches the enemy with tremendous force, dealing 50 damage and knocking the enemy back 6 tiles. This skill has a cooldown of 4 turns, consumes 15 ENR, and uses 1 action. This skill does PM (Physical Melee) damage.
* **Stomp** Blitz stomps the ground, releasing a powerful gust of wind that has a chance to inflict Downed on all enemies in a 5x5 area. This skill has a cooldown of 5 turns, consumes 10 ENR, and uses 1 action.
* **The Peak of Humanity** Blitz knees the enemy in the face, then uppercuts them, dealing 75 damage and has a chance of inflicting Stunt. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does PM (Physical Melee) damage.
* **For the Fatherland!** Blitz charges at the enemy and pushes all enemies in a single line until they reach the border of the map, dealing 140 damage to all enemies hit. This skill has a cooldown of 6 turns, consumes 25 ENR, and uses 2 actions. This skill does PM (Physical Melee) damage.

While in his injured form, his skills change into the following:

* **Passive: Hatred** After being defeated by a mage, Blitz holds a grudge against magic users. Blitz deals 15 damage extra to **Mage** characters.
* **Closing My Eyes Actually Worked?** Blitz closes his eyes, and a dome of air appears surrounding him, shielding him from 50 DMG of any kind of attack. This skill has a cooldown of 3 turns, consumes 5 ENR each turn, and uses no action.
* **You Inferior Being!** Blitz grabs the enemy by the neck and lifts them into the air. He then punches their face, dealing 60 DMG and knocks them back 5 tiles. This skill has a cooldown of 4 turns, uses 15 ENR, and uses 1 action. This skill does PM (Physical Melee) damage.
* **Stomp** Blitz stomps the ground, releasing a powerful gust of wind that has a chance of inflicting Downed on all enemies in a 5x5 area. This skill has a cooldown of 5 turns, consumes 10 ENR, and uses 1 action.
* **Berlin Bomb** Blitz uppercuts the enemy, grabs them by the face, and slams them into the ground, dealing 160 damage. This skill had a cooldown of 6 turns, consumes 20 ENR, and uses 2 actions. This skill does PM (Physical Melee) damage.
Iron Claw

Iron Claw is a hero who works with U.N.'s special teams of heroes. He is a **Military** character and a **Hero** character. Iron Claw is best suited as a **Marksman**.

## Skills

In his normal form, his skills are as followed:

* **Passive: Paranoia** After being betrayed by the people he used to work with, Iron Claw became cautious around new people. He can lower his speed by 3 in exchange for +3 Defense.
* **Here I Come!** Iron Claw flies towards the enemy in R5 and crashes into them, dealing 35 damage and has a chance of inflicting Stunt. This skill has cooldown of 4 turns, consumes 10 ENR, and uses 2 actions. This skill does PM (Physical Melee) damage.
* **One Shot!** Iron Claw shoots his gun at an enemy in R7, dealing 55 damage. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 1 action. This skill does ER (Energy Ranged) damage.
* **Superhero Landing** Iron Claw flies into the air and lands anywhere on the map. This skill has a cooldown of 4 turns, consumes 20 ENR, and uses 2 actions.
* **It's Over** Iron Claw fires a rocket at an enemy in R7, dealing 135 damage and has a chance of inflicting Burned. This skill has a cooldown of 7 turns, consumes 30 ENR, and uses 2 actions. This skill does PR (Physical Ranged) damage.

While in his injured form, his skills change into the following:

* **Passive: Antihero** Iron Claw loves to fight villains with the intention to kill. He deals 10 damage extra to **Villain** characters.
* **Just Give Up** Iron Claw insults an enemy in R5, having a chance to inflict Fear or Berserk. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses 1 action.
* **One Shot!** Iron Claw shoots his gun at an enemy in R7, dealing 55 damage. This skill has a cooldown of 4 turns, consumes 15 ENR, and uses 1 action.
* **Better Keep My Distance** Iron Claw takes 2 steps back, dodging any Physical attacks. This skill has a cooldown of 3 turns, consumes 5 ENR, and uses no action.
* **This is an Execution** Iron Claw repeatedly fires his guns at an enemy in R7, dealing 125 damage. This skill has a cooldown of 6 turns, consumes 25 ENR, and uses 2 actions. This skill does ER (Energy Ranged) damage.
Daito Gushiken (Origins)

Daito Gushiken is a member of the Elementals, wielding the Lightning element. Daito is an **Elementals** character and a **Hero** character. He is best suited as a **Fighter**.

## Skills

In his normal form, his skills are as followed:

* **Passive: Charged** Daito charges each hit with electric currents. Each basic hit has a chance of sending those currents through the enemy, hitting an enemy in R5 as well.
* **Shockwave** Daito slashes the air with a sword, sending an electric current through the air and dealing 45 damage in R5. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does ER (Energy Ranged) damage.
* **Multi Hit** Daito attacks the enemy in near lightning-fast speed, dealing (basic hit x die roll) damage. This skill has a cooldown of 3 turns, consumes 15 ENR, and uses 2 actions. This skill does PM (Physical Melee) damage.
* **Gotta Run!** Daito runs at full speed, moving 10 tiles anywhere. This skill has a cooldown of 2 turns, consumes 5 ENR, and uses 1 action.
* **I'm Going All Out!** Daito lets out a powerful electrical discharge, dealing 100 damage to all enemies in a 5x5 area. This skill has a cooldown of 6 turns, consumes 30 ENR, and uses 2 actions. This skill does ER (Energy Ranged) damage.

While in his injured form, his skills change into the following:

* **Guard Up** Daito now tries to dodge as many attacks as possible. He has a chance to block an attack and move 1 tile back whenever successful.
* **Stun Gun** Daito stuns an enemy using lightning, dealing 45 damage in R2 and has a chance to inflict Stunt. This skill has a cooldown of 2 turns, consumes 5 ENR, and uses 1 action. This skill does PM (Physical Melee) damage.
* **Gotta Run!** Daito runs at full speed, moving 10 tiles anywhere. This skill has a cooldown of 2 turns, consumes 5 ENR, and uses 1 action.
* **Need Help!** When facing a powerful enemy, Daito will call for help. He summons the nearest ally to his location. This skill has a cooldown of 2 turns, consumes 5 ENR, and uses 1 action.
* **Focus!** Daito concentrates his power on his sword, slashing the enemy. He deals 110 damage to the enemy and 80 damage to any other enemy within a 5x5 area. This skill has a cooldown of 5 turns, consumes 20 ENR, and uses 2 actions. This skill does PM (Physical Melee) damage.
Nima Zahedi

Nima Zahedi is a demolitionist who works as a member of the Storm Division of Kanora, a planet quite far from Earth. Nima is an **Axis Nationality** character, a **Military** character, and a **Hero** character. Nima is best suited as a **Fighter**.

## Skills

In his normal form, his skills are as followed:

* **Passive: Demolitionist** Being an expert in explosives, Nima can slip a bomb while attacking, having a chance to deal extra 10 damage and has a chance to inflict Burned.
* **Bang! Bang! Bang!** Nima draws out 2 guns and fires them, dealing 45 damage in R6 and has a chace to inflict Bleeding. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses 1 action. This skill does PR (Physical Ranged) damage.
* **Here's a Gift For You** Nima throws a grenade at the enemy, dealing 60 damage in R4 and has a chance to inflict Burned and Stunt. This skill has a cooldown of 5 turns, consumes 15 ENR, and uses 2 actions. This skill does PR (Physical Ranged) damage.
* **I'm Placing Them Right Now** Nima places a bomb with a 5x5 blast radius on his tile. This skill can be stacked and detonated anytime, dealing 50 damage per bomb. This skill has a chance of inflicting Burned and Stunt. This skill has a cooldown of 2 turns per bomb, consumes 5 ENR per bomb, and uses 1 action. This skill does PM (Physical Melee) damage.
* **Bam!** Nima dashes 7 tiles and punches the enemy, dealing 150 damage and has a chance to inflict Stunt. This skill has a cooldown of 7 turns, consumes 40 ENR, and uses 2 actions. This skill does PM (Physical Melee) damage.

While in his injured form, his skills change into the following:

* **Passive: Determined** When pushed to his limit, Nima will fight to the death to survive. Basic attacks now hit twice.
* **These Aren't Ordinary Gauntlets** Nima's gauntlets creates energy shields that raise his DEF by 4. This skill has cooldown of 3 turns, consumes 5 ENR per turn, and uses no actions.
* **The Floor's Rigged!** Nima places bombs on the ground, blowing a hole and dealing 45 damage. This skill has a chance of inflicting Stuck. This skill has a cooldown of 3 turns, consumes 10 ENR, and uses no actions. This skill does PM (Physical Melee) damage.
* **Gotcha!** Nima throws the enemy to the ground, dealing 50 damage and has a chance of inflicting Downed or Stunt. This skill has a cooldown of 2 turns, consumes 10 ENR, and uses 1 action. This skill does PM (Physical Melee) damage.
* **Kaboom!** Nima sticks bombs all over the enemy, blowing them up and dealing 180 damage. This skill has a chance of inflicting Burned and Stunt. This skill has a cooldown of 6 turns, consumes 35 ENR, and uses 2 actions. This skill does PM (Physical Melee) damage.
Lycander's Aim

*Weapon (Longbow), Legendary (Requires Attunement by an Arcane Archer)*

Your Dexterity and Intelligence scores change to 20. The item has no effect on you if your Dexterity and Intelligence without the weapon is equal to or greater than 20. Also, while wielding this bow, you can, as a bonus action, claim the accuracy of Lycander for 1 minute. Once you used this feature, you can't do so again until you finish a short or long rest.

Lycander's accuracy provides you with 3 additional charges of your Arcane Shot features.
Sogolon

The "City of Beasts", Sogolon is perhaps the most famous Ekukan city to the outside world. Whilst still very much inside of the vast Oxylo Jungle, it is nonetheless much closer to the border with Tol than the likes of the Sload city.

Best described as a series of towns and villages stretched across a rather large expanse of the jungle, these settlements are interconnected by an intricate webway of bridge-paths, as the city-complex exists in 3 dimensions; with villages built right onto the largest trees at all different levels from the floor to the canopy.

### History

The city traces its origins to the retreating Onca Atroxi; having many times founded settlements beyond the jungle, only for it to have reached their border within a generation, the Onca made the decision to let the jungle engulf them. As the Oxylo advanced, the Onca continued to adjust and amend their buildings and defences, soon incorporating the invading trees into their structures, building as much up as out.

It wasn't long before other fleeing races arrived, taking refuge amongst these Atroxi, who benefited from the bolstered numbers to better defend from the likes of the Lizareen and other deep jungle nemeses.

These arriving groups built their own villages in the vicinity of the main Onca settlement, and over time these became ghettos of the wider city complex that expanded almost as naturally as it's forest host.

### Inhabitants

Sogolon is home primarily to Onca Atroxi, the feline-humanoids of the Oxylo Jungle. But it earned it's moniker of the "City of Beasts" by also playing host to significant numbers of

Loxokhala (large elephane-humanoids), anw Aurox (medium-large bovine-humanois ).

The dangerous of the jungle forced much of the intelligent races of Ekuka to band together in ways they had not before.

### Society

Despite it's multicultural society, governorship of the city rests exclusively with the triarchy of Onca monarchs; Loxokhala and Aurox are tolerated, but they are not granted a voice.
Чаки Вики

**Приветствуем вас на Чаки вики!**
Рады видеть вас на русскоязычной энциклопедии о каноничной истории про куклу Чаки, убийцу Чарльза Ли Рэя. 9 ноября 1988 года этот безжалостный душитель с помощью своих познаний Вуду переселил свою душу в детскую куклу «Хорошего парня» от компании игрушек «Play Pals». Здесь вы можете посмотреть известную информацию про всех персонажей данной франшизы и узнать что-нибудь новое.

## Персонажи франшизы

Вы можете посмотреть на всех персонажей из франшизы про Чаки, нажимая на соответствующие категории:

* Персонажи из фильма Детские игры 1988 года
* Персонажи из фильма Детские игры 2 1990 года
* Персонажи из фильма Детские игры 3 1991 года
* Персонажи из фильма Невеста Чаки 1998 года
* Персонажи из фильма Потомство Чаки 2004 года
* Персонажи из фильма Проклятие Чаки 2013 года
* Персонажи из фильма Культ Чаки 2017 года
* Персонажи из сериала Чаки 2021/2022 года

* Все персонажи франшизы
* Умершие персонажи франшизы

## Фильмы и сериал франшизы

Детские игрыДетские игры 2Детские игры 3Невеста ЧакиПотомство ЧакиПроклятие ЧакиКульт ЧакиЧаки
## Дополнительно

Кровавый приятельДетские игры (ремейк)

Вы можете посмотреть список служебных страниц, которые могут вам пригодиться:

* Все статьи вики
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Если хотите, посетите Вики Сообщества и задайте любой вопрос на форуме.
Детские игры 2

**Детские игры 2** (англ. *Child's Play 2*) — второй фильм в серии о кукле-убийце Чаки, слэшер с элементами комедии, премьера которого состоялась 9 ноября 1990 года, продолжение фильма Детские игры.

В 1991 году вышло продолжение: Детские игры 3.

## Краткое описание

После истории с живой куклой Чаки, мальчик Энди Баркли был отдан в детский кризисный центр Мидтауна, поскольку его мать Карен после сказанного на судебном заседании была отправлена на принудительное лечение. В октябре 1990 года Энди Баркли усыновляет семья Симпсонов. В этот момент восстановленная после тех событий кукла Чаки случайным образом с помощью электрического сбоя воскресает из мёртвых. Душа серийного убийцы в теле куклы вновь жаждет найти Энди Баркли, чтобы наконец вселиться в его человеческое тело.

## Персонажи

* Чарльз Ли Рэй (Брэд Дуриф) — серийный убийца по прозвищу Чаки, душа которого заключена в детскую куклу.
* Энди Баркли (Алекс Винсент) — восьмилетний мальчик, в которого всеми силами пытается вселиться Чаки.
* Кайл (Кристин Элиз) — приёмная сестра Энди, которую удочерила семья Симпсонов.
* Джоанн Симпсон (Дженни Эгаттер) — приёмная мать Энди и Кайл.
* Фил Симпсон (Геррит Грэм) — приёмный отец Энди и Кайл.
* Грейс Пул (Грейс Забриски) — глава детского кризисного центра Мидтауна.
* Элизабет Кеттлуэлл (Бет Грант) — учительница Энди в начальной школе.
* Мэттсон (Грег Джерманн) — исполнительный директор компании игрушек «Play Pals».
* Хэскелл Салливан (Питер Хэскелл) — генеральный директор компании игрушек «Play Pals».

## Заметки

* Актёр Крис Сарандон изначально собирался повторить свою роль Майка Норриса, но его сцены были вырезаны из-за бюджетных проблем.
* В оригинальном сценарии была начальная сцена судебного заседания, посвященная событиям предыдущего фильма. Кэтрин Хикс должна была повторить свою роль Карен Барклай в этой последовательности, но она была убрана до начала съёмок.
Джейк Уилер

**Джейкоб Логан '' Джейк '' Уилер** — парень Девона Эванса, который вместе с друзьями пытается остановить детскую куклу, одержимую серийным убийцей Чарльзом Ли Рэем.

Джейкоб - парень-подросток из хакенсака, ученик средней школы Перри, которого он покупает у Хорошего парня Чаки

кукла, которая пытается его убить. В настоящее время он встречается с Девон Эванс и дружит с Лекси Кросс. Он второй заклятый враг Чаки (после Энди Барклая).
Доктор Ардмор

**Доктор Ардмор** — детский психиатр в Чикаго, осматривающий Энди Баркли.

## Биография

10 ноября 1988 года серийный убийца Чарльз Ли Рэй, переселившийся с помощью своих познаний Вуду в детскую куклу убивает бывшего сообщника Эдди Капуто, и полиция естественно приезжает расследовать всё это. Обнаружив там шестилетнего мальчика Энди Баркли, полиция забирает его с собой, вызвав при этом детского психиатра доктора Ардмора. Он начинает наблюдать за стеклом, пока детектив Джек Сантос принялся расспрашивать Энди о происходящем, и мальчик рассказывает им, что во всём виноват Чаки. Никто естественно не верит ему, ведь действительно трудно поверить в то, что кукла совершает преступления. Когда приезжает его мать Карен, она говорит сыну, что из-за Чаки его могут забрать у неё. Энди начал просить Чаки что-нибудь сказать, но тот просто сидел, как обычная кукла. После этого доктор Ардмор через микрофон заявляет о себе, говоря Карен, что выводы неутешительные, и Энди будет лучше забрать на несколько дней. Мальчик достаётся доктору, и Карен Баркли вместе с куклой без сына возвращается домой.

Вскоре 11 ноября Энди в испуге замечает Чаки через окно своей палаты, и он начинает звать доктора Ардмора на помощь, но тот не верит словам мальчика. Чаки проникает в комнату Энди, но мальчику удаётся сбежать, и это заметил доктор Ардмор, который приказал сотрудникам немедленно остановить его. Энди Баркли сбегает в операционную, и доктор также прибегает туда, пытаясь успокоить мальчика и дать ему успокоительное. Чаки берёт скальпель и резко вонзает доктору в ногу, из-за чего тот падает на пол. После этого убийца в теле куклы надевает на голову Ардмору шлем электрошоковой машины, и с улыбкой активирует её. Пока Энди умолял Чаки остановиться, доктор Ардмор испытывал сильнейшие удары током, из-за которых он умирает. Энди Баркли сбегает, а прибывшая туда спустя время полиция начинает задумываться, что именно мальчик виновен в смерти доктора Ардмора.
Skin of the Flayed One

*Armor (Leather Armor), Uncommon*

While wearing this armor, whenever you take damage from a melee attack, you can use your reaction to roll a d10. You gain temporary hit points equal to the result rolled. Also, when you lose those temporary hit points, the attacker takes force damage equal to your current temporary hit points left.
Невеста Чаки

**Невеста Чаки** (англ. *Bride of Chucky*) — четвёртый фильм в серии о кукле-убийце Чаки, комедийный слэшер, премьера которого состоялась 16 октября 1998 года, продолжение фильма Детские игры 3.

В 2004 году вышло продолжение: Потомство Чаки.

## Краткое описание

В 1999 году объявляется любовница убийцы Чарльза Ли Рэя по прозвищу Чаки: кровожадная Тиффани Валентайн. Она восстанавливает кукольные останки Чаки, и с помощью ритуала Вуду воскрешает возлюбленного. Однако в ходе небольшой ссоры Тиффани погибает, и благодаря Чаки её душа переселяется в куклу невесты. Теперь пара кукол желает вновь обрести человеческие тела, и отличными кандидатами на эту роль стали молодые возлюбленные Джесси Миллер и Джейд Кинкейд.

## Персонажи

* Чарльз Ли Рэй (Брэд Дуриф) — серийный убийца по прозвищу Чаки, душа которого заключена в детскую куклу.
* Тиффани Валентайн (Дженнифер Тилли) — любовница Чарльза Ли Рэя, душа которой вскоре из-за ритуала Вуду переселилась в куклу невесты.
* Джесси Миллер (Ник Стэбайл) — возлюбленный Джейд, который стал целью для вселения Чаки.
* Джейд Кинкейд (Кэтрин Хейгл) — возлюбленная Джесси и племянница Уоррена Кинкейда, которая стала целью для вселения Тиффани.
* Дэвид Коллинз (Гордон Майкл Вулветт) — друг Джесси и Джейд.
* Уоррен Кинкейд (Джон Риттер) — шеф полиции и строгий дядя Джейд.
* Лейтенант Престон (Лоуренс Дэйн) — детектив, разыскивающий Джесси и Джейд, как подозреваемых в убийствах.
* Офицер Нортон (Майкл Луис Джонсон) — коррумпированный полицейский, работающий на шефа Уоррена.
* Расс (Джеймс Геллендерс) — мошенник и муж Дианы.
* Диана (Дженет Киддер) — мошенница и жена Расса.
* Дэмиен Бэйлок (Алексис Аркетт) — нелюбимый ухажёр Тиффани.
* Роберт Бейли (Винс Корацца) — полицейский, которого подкупила Тиффани, чтобы заполучить останки Чаки.
* Горничная мотеля (Кэти Наджими) — горничная в придорожном мотеле «Часовня».

## Заметки

* В начальной сцене, где офицер Роберт Бейли забирает останки Чаки, на полках можно заменить предметы злодеев из других фильмов ужасов: перчатку Фредди Крюгера, хоккейную маску Джейсона Вурхиза, маску Майкла Майерса и бензопилу Кожаного лица.
* По словам актрисы Дженнифер Тилли, постельная сцена кукол была полностью импровизирована и никогда не входила в оригинальный сценарий.
* Когда Чаки решает убить шефа Уоррена Кинкейда, он сначала берёт в руки молоток, на что Тиффани отвечает: «Предсказуемо». В фильме Детские игры 1988 года Чаки убивает Мэгги Питерсон, сначала ударив её молотком по голове.
* Когда Чаки смотрит на лицо шефа Уоррена, после его трюка с гвоздями, ему это кажется слишком знакомым. Это отсылка на злодея Пинхеда из серии фильмов ужасов: Восставший из ада.
* Был запланирован альбом любовных песен, в котором актёры Бред Дуриф и Дженнифер Тилли пели в роли своих персонажей: Чаки и Тиффани.