ACE Tournament

## Ace Tournament Rules

### Reach the top with your guild !!

* Once in battle, you'll be assigned a base, and improving your base's tech will improve your strength on the battlefield.
* Continue to expand your territory on the battlefield with the base as your center to gain more resources to advance.
* While in battle, heroes will temporarily return to Lv. 1 and will only level up through battles.
* Continue to expand your territory on the battlefield with the base as your center to gain more resources to advance.
* While in battle, heroes will temporarily return to Lv. 1 and will only level up through battles.
* Fight with your guild to capture the city from rival guilds and claim the ultimate victory!

* Each battle lasts for 2 weeks. After the battle begins, your guild will be at war with other guilds
* Each players is granted a base to upgrade various battlefield tech, and heroes can also be deployed into a team.
* There will be 2 new resources in the tournament-Research Points and Energy Points. Research Points are mainly used to upgrade the base's tech, while Energy Points are used to restore deployed heroes' HP.
* At the start of a new tournament, the base's tech level will be reset and all heroes on the battlefield will return to Lv. 1, but training and upgrades will be carried forward. Heroes on the battlefield will gain the EXP needed to upgrade (up to Lv. 100).
* When a hero is deployed into a team, their HP needs to be manually restored. At 0 HP, even if the hero is in the team, they will not be able to enter the battle. Heroes' HP can only be restored when the team is on standby at the base.
* After each battle, the hero's HP will be carried forward, but it will not exceed their HP when entering the battle.

* Both battlefield resources will be added to the inventory over time. Its production can be increased in 3 ways: 1. Upgrading base tech, 2. Capturing territories on the battlefield, and 3. Capturing Capitals with the guild.

* There are several Capitals on the battlefield. When a Capital is captured, the Legion will also obtain Capture Points. At the end of the battle, the final ranking will be based on the Legion's Capture Points.
* Each guild will receive 10, 4, 3, or 3 tournament points based on their ranking upon the settlement of this battle.
* The Ace Tournament is separated by old and new areas. Servers opened before the start of this season will enter the old area, while servers opened after the start of this season will enter the new area.
* When the next season begins, the new area from the previous season will merge with the old one. At the same time, servers opened after the new season that has started will enter the new area of the new season.

## Base

* Every commander who enters Ace Tournament has a base of their own where various techs can be upgraded to increase their resource production and Hero Power on the battlefield.
* Commanders can deploy their own team of heroes in the base and use the base as the starting point to fight in various areas on the battlefield. Once the battle ends, the team automatically returns to the base.
* After battling other commanders' teams, both parties gain Ace Honor Points based on the HP of the damage dealt to opposing heroes in battle. Ace Honor Points are capped at 2,000,000 in a single battle.
* When attacking the base, the attacking team first fights the opponent's team stationed at the base. When the stationed team is reduced to 0, it then fights the base owner's defending team. When both the stationed team and the defending team are reduced to 0, Siege mode is activated.
* In Siege mode, the attacking team defends for 90s. At the end of the countdown, the Gate's Capital Defense (1-5 points) is deducted based on the number of heroes above 0 HP in the team.
* Once the siege round ends, if the current Gate's Capital Defense is above 0 and the attacking team still has Action Points, the next round of attack begins. However, the attacking team can recall the siege team at any time.
* When a base's Capital Defense is reduced to 0, it will be randomly teleported to its guild's spawn zone and restores half of its Capital Defense.
* 1 Capital Defense is restored every 10 minutes.

## Command Center Upgrade

**( Tech Resource)**
 ⇧ lv 3
 ⇧ lv 4
 ⇧ lv 5
 ⇧ lv 6

## Resource Territory (Land)

* Capturing territories grants continuous additional Research Point and Energy Point production.
* Only territories adjacent to your own or your guild members can be captured.
* The number of captured territories is limited, but it can be increased with yourbase's tech.
* If there's a Monster Lair in the territory, it must be defeated before capturing the territory.
* The city can be relocated to any captured territory with a 48h cooldown.
* Resource generation of each Territory Level increases at varying amounts over time.

## Resource Territory (Building)

* Gates are the only access points from the spawn zone to the neutral zone.
* Guild members can only pass through a Gate if their guild has captured it.
* Gates, like Famous Cities, grant guilds additional Capture Point and Resource Production.
* When attacking a Gate, the attacking team first fights the NPC defender at the Gate. When the NPC defender is reduced to 0, the fight continues on with the opponent's team stationed at the Gate. When the opponent's team and the NPC defender are both reduced to 0, Siege mode is activated.
* In Siege mode, the attacking team defends for 60s. At the end of the countdown, the Gate's City Defense (1-5 points) is deducted based on the number of heroes above 0 HP in the team.
* Once the Siege round ends, if the current Gate's City Defense is above 0 and the attacking team still has Action Points, the next round of attack begins. However, the attacking team can recall the siege team at any time.
* The guild that brings the Gate's City Defense to 0 will capture it.
* 1 City Defense is restored every 10 minutes.
* When the owner of the Gate changes, an 8h protection period will be activated.

## Monster Lair

* Defeating Monster Lairs grants Research Points and Energy Points.
* Monster Lairs are randomly refreshed on the map each day.
* If there's a Monster Lair in the territory, it must be defeated before the territory can be captured.
* As the battle progresses, higher-level Monster Lairs are added to the map.

## Ace Boss

* Killing the Ace Boss grants the faction Capture Points and is the key to winning the battle.
* At the end of the battle, the final ranking will be based on the faction's Capture Points.
* When attacking the Ace Boss, the attacking team will immediately enter Siege mode and go against the NPC team stationed in the Boss Arena. After winning the battle, the attacking team will remain in place for 90 seconds. At the end of the countdown, the Boss' HP (1-5 points) will be deducted based on the number of heroes with more than 0 HP.
* When the siege round ends, if the current Boss' HP is above 0 and the attacking team still has Action Points, the next round of attack will begin. However, the attacking team can recall the siege team at any time.
* The Boss regenerates 1 HP every 10 minutes.
* The last siege that brings the Boss' HP to O will kill the Boss.
* After killing the Boss, all members of the killing faction will obtain Kill Rewards, and the Top 3 damage dealers of the killing party will also receive additional rewards.

**Reward**
**Point**
 **4** |  |  | Honor Point +60k
 **5** |  |  | Honor Point +150k
* Tech Resource +250k

## Battle Rewards

At the end of battle , your guild will receive rewards based on its current ranking.

*CARD PACK :When the next round of battle begins, a time-limited Summon Card Pack will be available in Hero Portal. ReThis pack can only be used to summon 30 time(s) with the chance to obtain the following heroes*

## Season Rewards

At the end of season, your guild will receive rewards based on its current ranking.

* Powerful Hero Selection Chest x3
* Alien & Mtstic Optional Chest x2
 **2** |  | * Gold keys x80
* Powerful Hero Selection Chest x3
* Alien & Mtstic Optional Chest x2
 **3** |  | * Gold keys x70
* Powerful Hero Selection Chest x2
* Alien & Mtstic Optional Chest x2
 **4~8** |  | * Gold keys x60
* Powerful Hero Selection Chest x2
* Alien & Mtstic Optional Chest x1
 **9~16** |  | * Gold keys x50
* Powerful Hero Selection Chest x1
 **17~32** |  | * Gold keys x40
* Powerful Hero Selection Chest x1
 **33~64** |  | * Gold keys x30
* Powerful Hero Selection Chest x1
 **65~200** |  | * Gold keys x20
* Powerful Hero Selection Chest x1