General Shin Fai

It's time to unleash the Horde!

*I have enough men to crush you without firing a shot!*

## Introduction

**Shin Fai** (aka "The Anvil" or in Chinese 冼辉: Xiân Huī, lit. "冼" is his last name, "辉" is his first name, means "shining") is a Chinese and a master of the art of infantry tactics in Command & Conquer Generals Zero Hour: Contra. His super unit is the Suan Ni. His main technologies are mass-produced infantry weapons, miniaturization techniques and human cloning.

## History

On the battlefield, China's greatest resource is the millions of individuals in uniform, and General Fai has staked a career on them. Known to his troopers as "The Anvil", the 67 year old General Fai can mobilize four divisions in twenty-four hours thanks to a streamlined, and sometimes brutal, command structure. Discipline is very strong with General Fai, and officers and infantry who can maintain it are rewarded.

The General has developed advanced field training programs for the Red Guard and elite operatives. Military analysts credit the speed and professionalism of General Fai's peacekeeping units with preventing the Taiwan Conflict of 2009 from becoming a global war. His divisions feature several weapons and transport systems unique in the People's Liberation Army.

After China emerged as a new superpower upon her victory in the First War Against the GLA in 2013, Fai became even interested on biotechnology, especially on Human Cloning. In fact, he is one of those responsible for developing human cloning techniques in China (although the USA is the pioneer). Hence, he is able to create massive amounts of equally strong and loyal PLA infantrymen without the need of training them. These clones are originally from the real PLA soldiers available but the original counterparts do not know it as Fai kept it as a secret to the public eye in fear of an uproar on human cloning which is already his main resource.

Surprisingly, Fai has a rivalry with General Algrin Ironhand since the very first time he visited Ironhand's main base (see Ironhand's profile for more information about his visit). It is very obvious that his human army contrasts sharply with Ironhand's robotic army. Fai thinks that robots are lifeless, cold machines that only serve their masters unlike humans who have their own emotions and feelings, and can only operate based on simple, stiff programming instead of gaining experience like his army of seasoned soldiers. He was also worried about the advancement of Artificial Intelligence that may cause a human extinction event (Fai read some books and articles about human extinction driven by A.I., hence the reason). However, since they are far apart, their rivalry does not develop into hatred.

Stationed at Camp Snake, Beijing, Fai's Combat Number is 2030-200403-1.

## Arsenal

### Infantry

* **Minigunner** - Basic infantry, armed with an advanced assault rifle, swaps it for a minigun once Chain Guns upgrade is purchased.
* **Tank Hunter** - Anti-armor infantry.
* **Grenadier** - Armed with an automatic grenade launcher, can clear garrisons.
* **ATGM Operator** - Fires powerful anti-tank missiles, needs deploying before attacking.
* **Sniper** - Stealthed unless under fire, a group of snipers can damage structures.
* **Field Engineer** - Immune to toxins and radiation, cleans up contamination, detects and detonates mines.
* **Red Arrow** - Anti-air infantry.
* **ECM Trooper** - Support infantry, disables enemy vehicles.
* **Propaganda Officer** - Support infantry, heals and boosts nearby allies' morale.
* **Super Hacker** - Support infantry, generates additional income. Can disable vehicles.
* **Super Lotus** - Hero unit, can disable structures and vehicles, detects all stealth units.

### Vehicles

* **Dozer** - Builds structures.
* **Supply Truck** - Resource collector.
* **AT Troop Crawler** - Armed with an anti-tank cannon, has 2 sit places, comes empty.
* **MG Troop Crawler** - Armed with a heavy machine gun which will be replaced by 2 Gatling Cannons once the once Chain Guns upgrade is purchased, has 2 sit places, comes empty.
* **Howitzer** - Artillery unit.
* **Dragon Tank** - Fast IFV, armed with quad napalm grenade launchers.
* **ECM Tank** - Fast IFV, disables enemy vehicles and jams enemy missiles.
* **Propaganda Troop Crawler** - Unarmed, provides healing and fire rate bonus with a speaker tower, has 6 sit places, comes empty.
* **Grenade Troop Crawler** - Armed with an automatic grenade launcher, has 2 sit places, comes empty.
* **Shandian** - Rocket powered APC, can cross water and climb cliffs, comes with 4 Minigunners, 2 Tank Hunters and 2 Red Arrows.
* **Mobile Barracks** - Trains infantry, calls down artillery strikes on enemy positions.
* **Listening Outpost** - Detects stealth units.
* **Suan Ni** - Super unit, a mobile battle bunker with 12 seats, comes unarmed, provides healing and fire rate bonus with a speaker tower.

### Aircraft

* **J-10** - Strike fighter, armed with incendiary missiles.
* **Z-9 Harbin** - Assault helicopter, can transport 2 infantries, fireports available.

### Structures

* **Command Center** - Builds dozers, commands generals powers, and provides radar when upgrades, provides one point of power.
* **Nuclear Reactor** - Generates power.
* **Barracks** -Trains infantry.
* **War Factory** -Builds and repair vehicles.
* **Internet Center** -Provides shelter for four hackers, researches Satellite Hack.
* **Airfield** - Builds, rearm and repair aircrafts.
* **Propaganda Center** - Technology building, researches upgrades. Unlocks many units and structures.
* **Speaker Tower** - Support structure. Gives firepower bonus to surrounding units and heals them.
* **Gatling Cannon** -Anti-infantry & anti-air defense.
* **Fortified Bunker** - Advanced defensive structure, allows infantry to fire from within.
* **Artillery Battery** - Long range base defense.
* **Nuclear Missile Silo** -Super weapon, fires a nuclear missile.

### Upgrades

* **Capture Buildings** - Allows Minigunners to capture enemy and neutral structures.
* **Radar** - Enables mini map.
* **Pneumocushion** - Dozers become amphibious.
* **Land Mines** - Individual upgrade, surrounds the structure with mines.
* **Chain Guns** - Increases the damage output of gatling weapons by 25%. Equips Minigunners with an anti-infantry and anti-air minigun.
* **Tandem Charge Warhead -** Increases ATGM Operator's damage output by 25%. Increases Tank Hunter's firepower and rate of fire by 10%.
* **Subliminal Messaging** - Increases Speaker Tower bonus by 65%.
* **Nationalism** - Increases all infantries horde bonus effect by 25%.
* **Patriotism** - Increases all infantries Horde bonus by additional 25%.
* **Advanced ECM Technology** - Allows ECM Tank to jam multiple vehicles and buildings.
* **Aircraft Armor** - +25% armor to planes and helicopters.
* **Satellite Hack I** - Reveals the location of the enemy's command center.
* **Satellite Hack II** - Allows the player to periodically reveal all enemy activities across the map.
* **Land Mines** - Deploys defensive cluster mines around a building.
* **Neutron Mines** - Upgrades cluster mines to neutron mines. Affects Cluster Mines general's power and Helix mine deployment ability.
* **Advanced Engineering** - All Troop Crawlers become 35% more durable and amphibious, but their speed is reduced.
* **Armor Vests** - +25% durability to infantry.

### General's Powers

* Rank 1
	+ **Artillery Training** - Artillery units are built as veterans.
		- +10% rate of fire
		- +10% damage
		- +10% health
	+ **Infantry Training** - All combat infantry, Hackers and Black Lotus will be trained as veterans.
		- +20% cash collecting via internet hacking
		- +10% rate of fire
		- +10% damage
		- +10% health
	+ **Emergency Repair Level 1** - Repairs vehicles and buildings in an area. Heals infantry. (requires Rank 2)
* Rank 3
	+ **Deploy Bunker** - Deploys the Bunker anywhere on the map. Deploy time: 20 seconds.
	+ **Deploy Barracks** - Deploys the Barracks anywhere on the map. Deploy time: 5 seconds.
	+ **Artillery Barrage Level 1-3** - Call off artilleries to strike a target.
		- Level 1: 12 shells
		- Level 2: 24 shells
		- Level 3: 36 shells
	+ **Infantry Paradrop Level 1-3** - Drop infantry from the air.
		- Level 1: 4 Minigunners, 4 Tank Hunters
		- Level 2: 4 Minigunners, 5 Tank Hunters, 4 Grenadiers
		- Level 3: 4 Minigunners, 4 Red Arrows, 4 ATGM Operators, 4 Grenadiers
	+ **Cash Hack Level 1-3** - Steal money from enemy supply centers. The player cannot steal more money than the enemy has. Note: for GLA enemies, use it on their Factory.
		- Level 1: 2000$
		- Level 2: 4000$
		- Level 3: 6000$
	+ **Frenzy Level 1-3** - Causes player's units to do more damage for a time when targeted.
		- Level 1: +25% for 30 seconds
		- Level 2: +50% for 45 seconds
		- Level 3: +100% for 1 minute
* Rank 5
	+ **Neutron Bomb** - Cleans area from any living creatures. Kills infantry and vehicle crews. Destroys biological contamination. Does not damage buildings. WARNING: Do not use this weapon in combination with other air strikes, it can destroy your planes.
	+ **Carpet Bomb** - Allows the player to call in a heavy bomber to carpet bomb an area.
	+ **Cloning** - Multiplies number of infantry by 2 within designated area. Black Lotus cannot be cloned.

## Strengths and Advantages

* His Infantry are more powerful and durable than any of every factions.
* He has a large variety of infantries (10 total) which can all fulfill specific roles.
* His black "Super" lotus are more faster and can be ordered to steal cash from the internet.
* His super unit is a very durable moving fortress that can be garrisoned by a total of 12 infantry, making it easily the most adaptable super unit in *Contra*.
* Excellent for rush tactics.
* He has various types of Troop Crawlers which can be described as below:
	+ AT Troop Crawler: Anti-tank TC, Can increase it's efficiency further by garrisoning it with infantry.
	+ MG Troop Crawler: Anti-infantry and air TC, Can increase it's efficiency further by garrisoning it with infantry.
	+ Artillery Troop Crawler: Can be used to destroy enemy's defenses and stationary units, Can increase it's efficiency further by garrisoning it with infantry.
	+ Propaganda Troop Crawler: Morale booster TC, Can increase it's efficiency further by garrisoning it with infantry.
	+ Grenade Troop Crawler: Can be used to clear garrisons and destroy large groups of enemy units, Can increase it's efficiency further by garrisoning it with infantry.

## Weaknesses and Disadvantages

* He might get outranked by his enemies because of his "sacrificial" tactics.
* Most of his vehicles are rather weak without infantry support, have no horde bonus and are thinly armored, relying on them may prove costly.

## General's Challenge

General Fai's Challenge map contains a very large amount of civilian buildings, many of which are already garrisoned by his troops, therefore garrison-clearing units like the Toxin Tractors, Dragon Tanks, Combat Pumas and Microwave Tanks will come in handy. Stealth detectors are a must as well as some of the buildings are garrisoned by snipers. Also he will occasionally paradrop a squad of infantry in your base, so don't leave it completely unguarded. After Rank 3 is reached, he will start using artillery barrage which can cause some serious damage to the player's base due to the limited initial space, so be careful.

A Tech Reinforcement Platform just north of the player's starting position will play a pivotal role in this battle. While Fai's various Troop Crawlers are weaker than real tanks, you do NOT want him to get them for free and next to your starting position. If you can maintain control over the platform, however, free vehicles will make the situation much less turbulent. But do not forget to destroy Fai's Dragon "Tanks" before taking over the platform, as their incendiary grenades will tear down the platform and burn your infantry to a crisp. Also, do not forget to leave a small force to guard the platform in case Fai sends artillery to demolish it or a minigunner to capture it.

Once you have secured the platform, you have two options: capture the Tech Repair Bay north of the platform and go past heavily garrisoned buildings to destroy or capture/destroy the Tech Hospital to make sure Fai's already durable infantry doesn't heal itself or go north-east from your starting position, destroy his small forward base and capture the Oil Refinery. The latter is recommended unless you have no access to good long range artillery as ATGM Operators will easily destroy your tanks while Minigunners and Grenadiers shred your infantry. Additionally, destroying or capturing the barracks will allow you to take some pressure off of your forces and give you some room for expansion, which will be very helpful once you reach Rank 5 and Fai activates his Nuclear Missile Silo.

After you have done one of or both of those things, you should consider capturing the Radio Station on a remote island connected by the two bridges. It can reveal a small area of the map or jam communications, making enemy units in the target area uncontrollable, which can prove useful. Also, it will allow you to get to his base without going through the heavily garrisoned city.

After the city has been secured, it is time to attack his main base. It is well-defended against aircraft thanks to Gatling Cannons and Listening Outposts, while soldiers in Fortified Bunkers and Artillery Batteries take care of everything else. The only entrance to his stronghold is located near the Hospital and is guarded by a single Suan Ni, in addition to numerous other defenses. Do not even consider coming here without anti-armor or artillery support.

Once the Suan Ni becomes a pile of smoldering wreckage, General Fai unleashes The Horde. It consists of a very large amount of Minigunners, Tank Hunters, Grenadiers, ECM Troopers and ATGM Operators, all of them fully upgraded. They are divided into 2 large groups and will attack from both the east and west entrance of your base It is highly recommended to prematurely place artillery units, snipers or large amounts of anti-infantry units (preferably the ones that deal splash damage such as the Manticore or the Combat Puma) near the Oil Refinery to deal with the threat as soon as possible (Karkadann and Jarmen Kell can take it out on their own without breaking a sweat).

If you have survived The Horde, it is pretty much over. The moment all of his Power Plants and Production Buildings are knocked down, General Fai will admit defeat.

## Taunts

* Like a swarm of locusts, they descend from the sky to devour all those who stand against China!

* I have enough men to hold a parade. Can we have in your base? \*laughs\* - Fai, taunting the player

* Are you ready to face my Horde, general? And think, this is just the first wave! \*laughs\*
* Unleash the horde.
* *"Charge!!!"*
* I have enough men to crush you without firing a shot!

- Fai, greeting the player with a large Mini-Gunner parade.

* My men are trained in groups of 3. How fast can you train your men?

- Fai, mocking the player after building a Barracks

* You're mobilizing a Horde of your own? You'll need many more men to match my strength, General.

- Fai, when the player is building many infantries

* Now your barracks is gone! How will you fight without men?

- Fai, upon destroying the player's Barracks

* My men will tear your tanks apart as fast as you can make them, General!

- Fai, after the player builds a War Factory

* Without a War Factory, you have to fight me man-to-man, general! \*laughs\*

- Fai, upon destroying the player's War Factory

* No more planes for you. Get on the ground and fight me like a man!

- Fai, after grounding the player's Airfield

* Build your Scud Storm. It will only hit a few of my men. The rest will destroy you!

- Fai, when the player has built a Elbrus Storm/Tomahawk Storm

* Scud Storm! Scatter!

- Fai, when the player has fired the Elbrus Storm/Tomahawk Storm

* Nuclear Missile approaching! Flee! Get me out of here!

- Fai, when the player has fired the Nuclear Missile/ICBM

* Men? Where are my men? You wouldn't consider letting me go would you? Please don't hurt me.

- Fai, when he is defeated

## Trivia

* Fai's pistol is a CZ-75 (Pre-B model) and the rifles in the background are H&K SL8s.
* According to his victory message, Fai forces Player General to serve in The Horde. Although if you play as Ironhand, it will be awkward to see USA robots wearing PLA uniforms even just by picturing the scene.
* Oddly enough, he is one of the two only Chinese Generals that does not have a modern-standard Chinese family name (many Chinese names are composed of three parts with the first part as the family name, but Fai's is only composed of two parts, with the first part as the family name and the second is the personal name).

## See also (cut content)

* **Feng Yong** - Unconventional Howitzer-like artillery unit, has a triple-barelled high caliber gatling cannon