recursal/Fanatic-Fandom huggingface dataset:
Bow and Endless Quiver

{{#cargo\_store:
\_table=Items
"You can never have too many arrows" - Legolas
121 (175) DPS
}}

**Bow and Endless Quiver** is a bow-type ranged weapon which has an unlimited amount of ammo.

## Details

* **Special Effects:**
	+ The third attack in its combo deals critical damage.
	+ Despite not having an ammo pool, this weapon leaves arrows in enemies.
* **Breach Bonus:** -0.5 / -0.5 / -0.5
	+ **Base Breach Damage:** 20 / 26 / 72
	+ **Base Breach DPS:** 61 (87)
* **Combo Duration:** 1.35 seconds
	+ **First Hit:** 0.35 (0.2 + 0.15)
	+ **Second Hit:** 0.35 (0.1 + 0.25)
	+ **Third Hit:** 0.65 (0.3 + 0.35)
* **Tags:** Ranged, HasBullets, ForcedAmmoDrop, UnlockInPublicEvent
* **Legendary Version: *Bow of the Earth***
	+ **Forced Affix: Oil**
		- "Covers victims in inflammable oil."

## Synergies

* Since this weapon leaves projectiles in enemies, it synergises with mutations such as Ripper and Barbed Tips.

## Trivia

* The central portion of the bow's icon is in the shape of a lemniscate, often used as the mathematical symbol for infinity.
* The description and the nature of the bow itself are a clear reference to the character Legolas from *The Lord of the Rings* franchise.

## History

* 0.0: Introduced.
* 2.4:
	+ Base DPS increased from 89 (126) to 121 (175).
	+ Base breach DPS increased from 44 (63) to 61 (87).
	+ Now leaves its projectiles in enemies like most ammo based weapons.

```
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                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Killing Deck

{{#cargo\_store:
\_table=Items
Using cards as a weapon is quite the gambit...
64 (77) DPS
}}

The **Killing Deck** is a ranged weapon exclusive to the *Queen and the Sea DLC* that throws out sets of cards in different patterns, each card dealing damage on hit. The last hit recalls all thrown cards which deal critical damage on hit.

## Details

* **Special Effects:**
	+ Performs a combo of throwing cards:
		- The first attack throws a card forward.
		- The second attack throws 1 card forward and 1 card backward.
		- The third attack throws 7 cards forward in a wide angle.
		- The last attack retrieve the cards. Cards stuck in enemies deal critical damage.
* **Breach Bonus:** 0 / 0 / 0.25 / 0.25
	+ **Base Breach Damage:** 40 / 32×2 / 30×7 / 60 each card
	+ **Base Breach DPS:** 74 (96)
* **Combo Duration:** 1.88 seconds
	+ **First Hit:** 0.47 (0.27 + 0.2 + 0)
	+ **Second Hit:** 0.47 (0.27 + 0.2 + 0)
	+ **Third Hit:** 0.47 (0.27 + 0.2 + 0)
	+ **Fourth Hit:** 0.47 (0.27 + 0.2 + 0)
* **Tags:** Ranged, HasBullets, ForceAmmoDrop

## Notes

* The cards stuck on enemies if not retrieved will disappear after 5 seconds.
* The cards benefit from Barbed Tips and Ripper mutations despite not using ammo.

## History

* 2.7: Introduced.

```
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                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Scavenged Bombard

{{#cargo\_store:
\_table=Items
They don't need it anymore.
60 DPS
}}

The **Scavenged Bombard** is a deployable skill exclusive to the *Queen and the Sea DLC* which fires cannonballs at enemies that are in close range.

## Details

* **Special Effects:**
	+ Shoots a cannonball every 1.5 seconds.
		- The cannonball deals 90 damage, with a bonus of 30 splash damage.
		- Enemies that are hit will be stunned for 0.8 seconds.
	+ While the turret is activated, the player gains a +15% damage buff.
* **Tags:** Ranged, HasBullets, Deployable, NeedPower, HeavyWeapon

## Notes

* Functions similarly to the Heavy Turret in that they both provide a passive damage buff, their projectiles stun, and both deal high damage per hit.

## Trivia

* This is the only DLC item that is dropped by an enemy in the base game.

## History

* 2.7: Introduced.

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Root Grenade

{{#cargo\_store:
\_table=Items
50 DPS
}}

The **Root Grenade** is a grenade skill which roots enemies in place and deals damage over time.

## Details

* **Special Effects:**
	+ Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface.
		- The projectile bounces off of a Shieldbearer's shield without detonating.
	+ Upon explosion, inflicts a rooting status effect on nearby enemies.
		- Status effect prevents all movement and deals 30 base DPS for 3 seconds.
* **Tags:** Ranged, Explosive, UnlockInPublicEvent
* **Legendary Version: *Gaia***
	+ **Forced Affix: Oil**
		- "Covers victims in inflammable oil."

## Trivia

* Previously named *Ivy Grenade*.
	+ The first name of the skill may refer to how it spawns vines to disable enemies.

## History

* 0.1:
	+ Cooldown increased from 5 to 9 seconds.
	+ Root duration decreased from 4 to 3 seconds
	+ Added tags "Explosive" and "SpecificBlueprintDrop".
* 0.2:
	+ Cooldown decreased from 9 to 8 seconds.
	+ Base price increased from 1250 to 1500 gold.
* 0.4:
	+ Cooldown increased from 8 to 16 seconds.
	+ Unlock cost increased from 20 to 40 cells.
	+ Now scales with  Tactics.
	+ Replaced tag "SpecificBlueprintDrop" with "TimedDoorBlueprint".
* 0.6: Scaling changed from  Tactics to  Brutality/ Tactics.
* 0.7:
	+ Added legendary affix "Oil".
	+ Description changed from "Immobilizes all nearby enemies for 3 seconds and inflicts X damage/s while they are trapped." to "Roots nearby enemies causing X DPS for 4 seconds.
* 1.1: Removed tag "TimedDoorBlueprint".
* 1.2: Added tag "UnlockInPublicEvent".
* 1.4: Scaling changed from  Brutality/ Tactics to  Tactics/ Survival.
* 1.9:
	+ Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
	+ Base DPS increased from 30 to 33.
	+ Stun duration increased from 3 to 4 seconds.
* 2.1: Scaling changed from  Tactics/ Survival to  Survival.
* 2.4: Base DPS increased from 33 to 50.

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Giant Whistle

{{#cargo\_store:
\_table=Items
Give me five!
}}

The **Giant Whistle** is a power skill which summons a hand from the Giant to smash the strongest nearby enemy. This item is exclusive to the *Rise of the Giant DLC*.

## Details

* **Special Effects:**
	+ The target is selected depending on different factors such as enemy HP, distance from the player, etc. View this spreadsheet to see how each factor comes into play when blowing the Giant Whistle.
	+ It deals 500 base damage to a single target. Other enemies standing extremely close to the target will be knocked a distance away by the fist. These enemies may take fall damage if possible.
	+ There is a short delay between when the item is used and when the fist attacks its target.
	+ If there are no nearby enemies or if the target did not take damage, the cooldown will be reduced to 1 second.
	+ The game is briefly slowed down as a target is struck.

## Notes

* The Giant Whistle cannot detect invisible enemies by default, but will be able to if the player has the "Detect Invisible Enemies" effect on an Amulet.
* Occasionally, the Giant's laugh can be heard upon striking an enemy.

## Trivia

* Because the blueprint for this item is dropped by the Giant, it is technically an item exclusive to the *Rise of the Giant DLC*, even though it was added to the game in *v1.4*.
* It may be a reference to a dog whistle, which are used to summon pet dogs.
* It may be a reference to the Old Bell in *Don't Starve*, which calls down a giant leg to do damage in the area.

## History

* 1.9: Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Version 1.0

{{#vardefine:vbox\_cur|Version 1.0}}

**Version 1.0** is the release date update of *Dead Cells* which was released on the 7th of August 2018 to PC, Xbox One, PlayStation 4, and the Nintendo Switch.

## Important features

* Added lore
* Added a new meta key: Homunculus

## Bug fixes

* The Conjonctivius Tentacles won't be stuck in the ground anymore. Sorry for that! Version 1.0.3

## References

1. ↑ Release *Official patch notes*, 2018-08-06
2. ↑ Release date announcement! Dead Cells launches out of Early Access on August 7 *Steam blog post*, 2018-07-10
3. ↑ Dead Cells gets a new animated trailer, improved mod support and Twitch integration. *Steam blog post*, 2018-08-04
4. ↑ Dead Cells reaches 1.0 and leaves Early Access!!! Dev team goes to pub. *Steam blog post*, 2018-08-07
Bloodthirsty Shield

{{#cargo\_store:
\_table=Items
15 (15) bleeding DPS
}}

The **Bloodthirsty Shield** is a shield weapon which inflicts bleeding on enemies when they are blocked or parried, as well as any other enemy caught in its area of effect.

## Details

* **Base Absorbed Damage:** 75%
* **Special Effects:**
	+ Blocked melee attackers are inflicted with a 3-second bleeding effect dealing 20 base damage/s. On any successful parry, this effect is instead applied to all enemies within an area of effect centered on the player.
* **Breach Bonus:** 0
	+ **Base Breach Damage:** 15 (30)
	+ **Base Breach DPS:** 41 (81)
* **Tags:** Shield, Bleed
* **Legendary Version:**
	+ **Forced Affix: Poison on Hit**
		- "Poisons the victim."

## Trivia

* With *v1.6*, this item became the second Brutality-scaling shield in the game.

## History

* 0.0: Introduced
* 1.6:Scaling changed from X to  Brutality
* 2.1: Base damage decreased from x to x.

```
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                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

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}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Seismic Strike

{{#cargo\_store:
\_table=Items
131 DPS
}}

The **Seismic Strike** is a melee weapon that strikes the enemy with two fast swings and follows up with a third stronger one while rooting the enemy in place with a ranged attack that deals minimal damage.

## Details

* **Special Effects:**
	+ Direct hits root enemies for 2 seconds.
	+ Fires shockwaves that root enemies in place for 2 seconds on the first and third swings.
* **Breach Bonus:** 0.5 / 0 / 1
	+ **Base Breach Damage:** 90 / 60 / 260
	+ **Base Breach DPS:** 215
* **Combo Duration:** 1.91 seconds
	+ **First Hit:** 0.51 (0.41 + 0.1)
	+ **Second Hit:** 0.3 (0.25 + 0.05)
	+ **Third Hit:** 1.1 (0.7 + 0.4)
* **Tags:** NoCritical, HeavyWeapon, UnlockInPublicEvent

## Synergies

* Synergises strongly with Heart of Ice due to its easy rooting capabilities.

## Trivia

* Seismic Strike shares its in-game model with the Giantkiller and the 檔案:Swift Sword Icon.pngSwift Sword.

## History

* 2.1: Changed from  Brutality/Survival to  Survival.
* 2.4: Base shockwave damage increased from 10/0/20 to 35/0/50.

```
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                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
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                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
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                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Version 1.7

{{#vardefine:vbox\_cur|Version 1.7}}

**Version 1.7**, officially **The Bad Seed Update**, is a major update to *Dead Cells* that was released on the 7th of February 2020 for the Xbox One, PlayStation 4, and the Nintendo Switch, on the 10th of February 2020 on PC, and on the 30th of March 2021 for iOS and Android.

This was a compatibility update that allowed *The Bad Seed DLC* to be installed and played.

## Important features

* The new Stream mode is out!
	+ Your viewers will soon be able to interact with the game through a Twitch extension rather than the chat. Less spam in your chat, more manageable for everyone!
	+ *The extension will be available on Twitch in a few days, in the meantime, you can disable the support for it in the Streaming options.*

* **Prepare the game for the upcoming The Bad Seed DLC.**
* Play the part of Gordon Freeman with the Crowbar, a fast brutality weapons that crits after breaking a door or a breakable prop, the HEV Outfit and the Half-Life Diet to get your share of medkits! (Update 1.7.3)

## Balancing

* Enemies in a shop room with you are now able to attack you, but ranged enemies outside the shop can't shoot at you. This will prevent ranged enemies to shoot at you while you shop, while fixing weird behaviors when enemies follow you in a shop. (Update 1.7.2)

## Bug fixes

* Fixed random quarter scrolls appearing in difficulties below 3BC.
* Fixed Catcher damaging traps on every frames.
* Fixed Telluric Shock making you invincible when used in a pit.
* Fixed Frostbite damage calculation.
* Fixed Heart of Ice not working on slowed enemies.
* Fixed Ice Armor not preventing poison to be applied (Knives Throwers, Scorpios, etc.).

## References

1. ↑ Anyone wondering about the 1.7 patch... *Twitter - Motion Twin*, 2020-02-07
2. ↑ The Bad Seed *Official patch notes*, 2020-02-10
3. ↑ The Bad Seed DLC will come to Steam Q1 2020 *Steam blog post*, 2019-12-04
4. ↑ The Bad Seed DLC launches Feb 11th! *Steam blog post*, 2020-01-29
5. ↑ The Bad Seed DLC is landing in 3 days *Steam blog post*, 2020-02-08
6. ↑ The Bad Seed DLC is out! *Steam blog post*, 2020-02-10
7. ↑ You have been waiting for it but good things come to those who wait! *Twitter - Playdigious*, 2021-03-19
Flawless

{{#cargo\_store:
\_table=Items
115 (278) DPS
}}

**Flawless** is a partisan-type melee weapon which can deal high critical damage for infinite periods of time, assuming the player doesn't get hit. As soon as one takes damage, the DPS of this weapon becomes much lower, becoming one of the weaker melee weapons. Therefore this weapon can be considered high risk/high reward, especially against Elites and Bosses.

## Details

* **Special Effects:**
	+ Deals ~2.4x damage (278 base critical DPS) if you haven't been hit in the last 15 seconds.
* **Breach Bonus:** -0.5 / 0.33 / -0.5 / 1
	+ **Base Breach Damage:** 25 / 73.15 / 30 / 200 (43 / 124 / 66 / 660)
	+ **Base Breach DPS:** 143 (388)
* **Combo Duration:** 2.3 seconds
	+ **First Hit:** 0.65 (0.45 + 0.2)
	+ **Second Hit:** 0.35 (0.15 + 0.2)
	+ **Third Hit:** 0.75 (0.55 + 0.2)
	+ **Fourth Hit:** 0.55 (0.15 + 0.4)
* **Tags:** HeavyWeapon, UnlockInPublicEvent

## Trivia

* Prior to *v1.9*, Flawless shared its in-game model with the War Spear, and the Impaler. Of the three weapons, the icon used for Flawless resembled the model the most. This is ironic, considering it is a halberd, and not a spear. The Flawless is even referred to as the Perfect Halberd internally.
	+ However, it actually much more closely resembles a Partisan than a halberd.

## History

* 2.4: Base DPS increased from 104 (270) to 115 (278).
	+ Base breach DPS increased from 139 (393) to 143 (388).

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Clumsy Swordsman

這是一個未完成的頁面，快幫我們完善它吧！

**Clumsy Swordsmen** are undead enemies found in the Undying Shores that resemble the Beheaded in more than one way. They are exclusive to the *Fatal Falls DLC*.

## Behavior

Clumsy Swordmen are initially corpses laying around in the biome, until they got resurrected by nearby Apostates.

They attack by swinging their swords twice. They can also teleport if the player is on another platform.

## Moveset

* **Description:** Performs 2 melee attacks
* Can be blocked, parried, and dodge rolled.
Rampart

{{#cargo\_store:
\_table=Items
}}

**Rampart** is a shield weapon which has a higher damage reduction on block than most other shields and generates a force field upon a successful parry.

## Details

* **Base Absorbed Damage:** 85%
* **Special Effects:**
	+ On parry of any attack, with the exception of projectiles, generates a force field that lasts for 2 seconds and makes the player invincible for that duration.
* **Breach Bonus:** 0
	+ **Base Breach Damage:** 20 (40)
	+ **Base Breach DPS:** 54 (108)
* **Tags:** Shield
* **Legendary Version: *Ice Wall***
	+ **Forced Affix: Frost Shield**
		- "Freezes enemies when you parry."

## Notes

* Because Rampart's force field blocks attacks for several seconds, it is very useful against enemies with melee combo hits such as the Slasher and the Rampager.

## Trivia

* Previously called *Force Shield*.
	+ Coincidently, both shields have the ability to generate force fields.
* After the original version of the Front Line Shield was removed from the game, Rampart now has the highest block damage reduction out of all shields at 85%, only 5% lower than the old Front Line Shield.

## History

* 0.0: Introduced

```
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                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
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                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Melee Weapons

## Active mechanics

All melee weapons deal melee damage and benefit from any melee specific effects and bonuses. Melee weapons also all have the capabilities to hit multiple enemies at once if they are within range. Most melee weapons also have their own individual movesets that they can initiate by continuously attacking, but there is a short time where the player may do other actions before continuing the weapon's combo, such as rolling or jumping.

## Effect scaling

All melee weapons' damage scales based on either the player's  Brutality stat or their  Survival stat. Brutality scaling weapons are usually lighter, faster attacking weapons, such as the Balanced Blade or the Twin Daggers, while Survival scaling weapons are usually slower, heavier weapons like the Nutcracker or the Broadsword. Weapons that scale with both Brutality *and* Survival are usually weapons that are a sort of medium speed between light and heavy weapons, like the Shovel. Some melee weapons also have alternate scaling with  Tactics (e.g. Valmont's Whip or the Shrapnel Axes).

## List of melee weapons

This is a list of all obtainable melee weapons within the game.

*: Rise of the Giant DLC*
*: The Bad Seed DLC*
*: Fatal Falls DLC*
*: The Queen and the Sea DLC*
Crowbar

{{#cargo\_store:
\_table=Items
Surprisingly effective when eradicating parasites.
174 (284) DPS
}}

The **Crowbar** is a melee weapon. It is a unique weapon which deals critical hits right after destroying a door.

## Details

* **Special Effects:**
	+ Upon destroying a door, the Crowbar will always deal critical damage for 8 seconds.
		- This includes the door spawned by the skill Emergency Door.
		- Obviously, doors that can't be destroyed will not affect this weapon in any way.
* **Breach Bonus:** 0 / 0.3 / 0.5
	+ **Base Breach Damage:** 40 / 70 / 90 (60 / 105 / 162)
	+ **Base Breach DPS:** 231 (382)
* **Combo Duration:** 1.15 seconds
	+ **First Hit:** 0.2
	+ **Second Hit:** 0.3
	+ **Third Hit:** 0.65 (0.45 + 0.2)

## Location

The blueprint for the Crowbar is located in a secret area behind a special lore room where a scientist's corpse with a headcrab resides, along with that of the HEV Outfit. The room will always spawn unless both are collected and turned in to the collector.

## Synergies

* The Emergency Door can be used to guarantee critical hits with the Crowbar even when there are no doors available, such as in boss biomes. Since the skill has a 10s cooldown, without any cooldown Mutations it leaves a 2 seconds window where the Crowbar won't deal critical hits before a new door can be deployed.

## Trivia

* Along with the HEV Outfit, the Crowbar is a reference to the *Half-Life* series as the iconic melee weapon used by the protagonist Gordon Freeman.
* Before *v1.8*, this weapon was teased in the game as an easter egg in the background of Weapon Mercheants.

## History

* 2.1: Scaling changed from  Brutality/ Tactics to  Brutality.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Spartan Sandals

{{#cargo\_store:
\_table=Items
This. Is. DEAD CELLS!
32 DPS
}}

The **Spartan Sandals** are a melee weapon which knock enemies away from the player, causing them to take extra damage if they hit a wall or similar solid obstacle while being knocked back.

## Details

* **Special Effects:**
	+ Pushes enemies away quickly for 0.5 seconds on hit, interrupting attacks and dealing fall damage.
	+ Attacks that connect with enemy bombs launch them back as if they were parried by a shield, but at 45% of shield-parry power (40.5 base damage instead of the usual 90 base damage).
	+ Enemies that hit a wall or solid barrier shortly after getting knocked back by this weapon take an additional 90 base damage.
	+ Foes also take at least the minimum amount of fall damage upon impact with the ground no matter how short the fall, as well as dealing AoE damage to nearby enemies.
* **Breach Bonus:** 0.25 / 0.25 / 0.25
	+ **Base Breach Damage:** 17.5 / 17.5 / 21.5
	+ **Base Breach DPS:** 28
* **Combo Duration:** 2 seconds
	+ **First Hit:** 0.55 (0.1 + 0.25 + 0.2)
	+ **Second Hit:** 0.6 (0.15 + 0.25 + 0.2)
	+ **Third Hit:** 0.85 (0.25 + 0.4 + 0.2)
* **Tags:** UtilityWeapon, NoCritical
* **Legendary Version: *Leonidas***
	+ **Forced Affix: Double Damage Free**
		- "+100% damage dealt to enemies!"

## Trivia

* The description of the item and the item itself, including its Legendary version, are a reference to the famous quote from Zack Snyder's film *300* "This. is. Sparta!", shouted by Leonidas, Spartan king, right before kicking a Persian messenger into a pit.

## History

	+ Base combo damage increased from 30 to 45.
	+ Base DPS increased from 21 to 32.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Torch

{{#cargo\_store:
\_table=Items
Talk about mood lighting!
107 DPS
}}

The **Torch** is a melee weapon which sets enemies on fire.

## Details

* **Special Effects:**
	+ Burns enemies (15 base burning DPS) for 2.7 seconds on hit.
	+ Each hit in the combo creates pools of fire with different sizes (1/2/2/4) and durations (2/2/5/6).
* **Breach Bonus:** 0.8 / 1.5 / 0.8 / 1.5
	+ **Base Breach Damage:** 72 / 112.5 / 90 / 137.5
	+ **Base Breach DPS:** 233
* **Combo Duration:** 1.77 seconds
	+ **First Hit:** 0.31 (0.21 + 0.1)
	+ **Second Hit:** 0.42 (0.32 + 0.1)
	+ **Third Hit:** 0.35 (0.25 + 0.1)
	+ **Fourth Hit:** 0.69 (0.39 + 0.3)
* **Tags:** NoCritical, Fire, UnlockInPublicEvent
* **Legendary Version:**
	+ **Forced Affix: Fire Damage**
		- "+40% damage on a burning target."

## Synergies

* The Torch synergizes well with the Oiled Sword. Hitting an enemy with the Torch and following with the Oiled Sword will guarantee dealing critical damage.

## Notes

* "Extra damage to status effect" affixes apply to the weapon's attacks as well as the inflicted burn status.
* The Torch is functionally a melee version of Firebrands, but does much more damage. This damage isn't enough to compete with other melee weapons, so the Torch is best used as a tool to inflict burn enemies. Having the Torch and Firebrands together is ill-advised.

## History

* 1.9: Base hit damage increased from 30/45/40/60 to 33/50/45/65.
	+ Base combo damage increased from 165 to 193.
	+ Base DPS increased from 99 to 109.
* 2.1: Base damage decreased from 109 to 90.
* 2.4: Base DPS increased from 90 to 107.
	+ Base breach DPS increased from 202 to 233.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Shields

## Active mechanics

*Holding down* a shield's assigned button holds it up after 0.37 seconds. Attacks that hit the front of the shield are reduced by the shield’s damage absorption percentage (usually 75%) before any other damage reduction effects. Shields’ block damage, listed as their regular damage, is also dealt to enemies using melee attacks.

*Tapping* a shield's assigned button instead attempts a parry. If no attacks connect within the parry window, the player cannot block or parry again for 0.6 seconds. If a non-shockwave attack hits the shield during the parry window, the attack deals no damage, you can block/parry again immediately, and additional effects occur depending on the attack:

* Melee attackers take parry damage, indicated on the shield as its critical damage value.
* Ranged attacks are reflected for 80 base damage.
* Bombs are reflected for 90 base damage.
* Explosions are absorbed without retaliation.
* Festering Zombie eggs are turned into biters, which attack enemies.

*Note:* Attacks are also automatically parried if they land within the first 0.2 seconds of holding up the shield and the shield's button is still held.

## Effect scaling

All Shields’ damage scales with the player's  Survival stat, but some also scale with  Tactics (e.g Parry Shield and Knockback Shield) or  Brutality (e.g Assault Shield and Bloodthirsty Shield).

Damage absorbed while blocking can only be increased by the Shield Absorb affix.

## Passive effects

Carrying a shield creates a force field for half a second when the player takes damage. This barrier absorbs most damage, but not damage-over-time from status effects like poison or darkness. Some enemy attacks do not activate the force field, such as that of Lacerators.

Since active force fields reduce the rally effect’s recovery by 65%, carrying a shield makes it more difficult to recover recently-lost health.

## List of shields

This is a list of all obtainable Shields in the game.

*: Rise of the Giant DLC*
*: The Bad Seed DLC*
*: Fatal Falls DLC*
*: The Queen and the Sea DLC*
Cleaver (Skill)

{{#cargo\_store:
\_table=Items
50 DPS
}}

**Cleaver** is a deployable skill which deploys a bed of sawblades to lacerate and inflict bleeding on enemies walking over them.

## Details

* **Special Effects:**
	+ Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface. The projectile will bounce off a Shieldbearer's shield without detonating. Upon exploding, it deploys a bed of sawblades.
		- Cleaver deals damage over time to enemies walking over it at a rate of 2 ticks per second, producing a base tick damage of 17.5.
		- Cleaver inflicts bleeding on enemies for 1.8 seconds, damaging them for 6 DPS per effect.
		- Cleaver can inflict up to 50 ticks before destroyed.
		- Only one bed of sawblades per Cleaver skill is allowed at a time - attempting to deploy a second one will destroy the first one.
		- Cleaver ceases to function if the player moves too far away, but resumes operation once the player comes back into range.
* **Tags:** Deployable, Bleed, NeedPower
* **Legendary Version: *Cutthroat***
	+ **Forced Affix: Bleed Propagation**
		- "If the victim dies from bleed damage, surrounding enemies begin to bleed as well."

## Synergies

* The Cleaver has great crowd control potential, and synergizes nicely with the bleed damage affix.

## Notes

* This skill is effective against the Concierge and other humanoid bosses as well.

## Trivia

* This item was previously called *Meat Grinder*.

## History

* 0.1: Now requires the player to be in range to operate.
	+ Now inflicts bleed damage.
* 1.9: Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
* 2.1: Scaling changed from  Brutality/ Tactics to  Brutality.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Rise of the Giant DLC

*This article **contains spoilers** regarding the true ending of the game. Discretion is advised.*
{{#vardefine:vbox|Rise of the Giant DLC}}

## Details

### Release date

**PC**
28th of March 2019
**Nintendo Switch & PlayStation 4**
23rd of May 2019
**Xbox One**
24th of June 2019
**Mobile**
20th of October 2020

### Price(s)

**Nintendo Switch**
¥100JPY

The **Rise of the Giant DLC** is the first expansion for *Dead Cells*. It was released on the 28th of March 2019 to PC, on the 23rd of May 2019 for the PlayStation 4 and the Nintendo Switch, on the 24th of June 2019 for the Xbox One, and on the 20th of October 2020 for iOS and Android. It is a free DLC that adds four new biomes with new enemies and bosses to fight in the middle and end of the game as well as new weapons, skills and outfits.

This list contains all newly added content that is locked behind the DLC, it needs to be installed for this content to be found. This DLC is not installed automatically on all platforms. This includes additions from later updates.

## Contents

The expansions includes a total of four new biomes:

* Cavern
* Guardian's Haven
* Astrolab
* Observatory

Seven new enemies:

* Arbiter
* Ground Shaker
* Skeleton
* Magistrate of Death
* Screaming Skull
* Defender
* Librarian

Two new bosses:

* The Giant
* The Collector

11 new items:

* The Boy's Axe
* Magic Missiles
* War Javelin
* Ice Armor
* Toothpick
* Giantkiller
* Giant Whistle
* Thunder Shield
* Hemorrhage
* Sonic Carbine
* Collector's Syringe

Six new keys:

* Cavern Key
* Garland Key
* Allen Key
* Elevator Key
* Guardian's Key
* Apex Key

12 new outfits

* Festive Outfit
* Shaman Outfit
* Flying Alcoholic Outfit
* Classic Giant Outfit
* Disappointed Giant's Outfit
* Cursed Giant's Outfit
* Misunderstood Giant's Outfit
* Frustrated Giant's Outfit
* Flawless Giant Outfit
* King Outfit
* White King Outfit
* Fallen Collector Outfit

And nine new achievements:

* You dig
* Hot and cold
* Life on the edge
* Perfect extraction
* Stargazing
* Size doesn't matter
* David and Goliath...
* I don't step on toes...
* Nothing left to... collect.

## Footnotes

1. ↑ This only applies to the Japanese version of the game.

## References

1. ↑ Small note, for reasons, mostly human error the DLC is NOT free on Switch in Japan. *Twitter - Motion Twin*, 2019-05-24
Wave of Denial

{{#cargo\_store:
\_table=Items
}}

**Wave of Denial** is a power skill which releases a shockwave that can protect the player.

## Details

* **Special Effects:**
	+ Releases a shockwave outward from the player which deals 30 base damage to enemies it hits, knocking them back and stunning them for 0.8 seconds.
		- If an enemy hit by Wave of Denial hits a wall soon after getting knocked back, they take an additional 90+ base damage like Spartan Sandals.
		- Wave of Denial also returns enemy projectiles. However, most forms of ranged attacks just despawn and do nothing, while reflected explosives work normally.
* **Tags:** Ranged, ShortCooldown, UnlockInPublicEvent
* **Legendary Version: *Contempt***
	+ **Forced Affix: Double Damage Free**
		- "+100% damage dealt to enemies!"

## Notes

* Due to its negligible damage, the skill is best used defensively.
* The Wave of Denial's damage is enough to kill smaller flying enemies like Bats and Kamikazes. That, coupled with its short cooldown, makes it an excellent choice for builds with limited vertical reach.
	+ It is especially effective against the following enemies:
		- Bombers, as it can interrupt their flight and push them away.
		- Disgusting Worms, as it can easily remove all the bombs spawned by it.
		- Hammer, as it can easily kill the flies spawned by it and also return its spawned bombs.
		- Swarm Zombies, as it can be kept at bay while the skill takes out the flies and knock it away.
	+ It can be abused near ledges to knock enemies to their deaths.
* Since it attacks in all directions, Wave of Denial can be used to ward off projectiles from angles that are normally impossible to parry.
	+ Bear in mind that while it repels projectiles, they are not registered as a parries. It cannot trigger relevant mutations such as Spite or Blind Faith as a result.
* In-game description makes no mention of its ability to repel enemy projectiles.

## History

* 0.5: Scaling changed from  Brutality/ Tactics to  Tactics.
* 0.7: Added legendary tag "DoubleDamageFree".
	+ Added tag "ShortCooldown".
	+ Changed description.
* 1.1: Cooldown decreased from 7.5 to 3 seconds.
	+ Base damage increased from 20 to 30.
	+ Base damage on wall hit increased from 40 to 90.
* 1.2: Added tag "UnlockInPublicEvent".
* 1.3: Cooldown increased from 3 to 5 seconds.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Machete and Pistol

{{#cargo\_store:
\_table=Items
Hack, slash and shoot!
117 (163) DPS
}}

The **Machete and Pistol** is a melee weapon with a three part combo.

## Details

* **Special Effects:**
	+ For the first two attacks of the combo, the machete is used.
	+ The third attack in the combo deals critical damage, knocks back enemies, and inflicts a fire status effect.
		- The pistol's blast has a greatly extended hitbox which does damage in a cone shape. This third attack is useful for crowd control, flying enemies, and finishing off enemies who are out of range of the machete.
* **Breach Bonus:** 0 / 0 / 1
	+ **Base Breach Damage:** 45 / 55 / 260
	+ **Base Breach DPS:** 117 (255)
* **Combo Duration:** 1.41 seconds
	+ **First Hit:** 0.36 (0.26 + 0.1 + 0)
	+ **Second Hit:** 0.5 (0.3 + 0.2 + 0)
	+ **Third Hit:** 0.55 (0.15 + 0.4)

## Location

In the Prisoners' Quarters, there is a chance for a lore room to spawn with an altar. Examining this altar will drop this item. Upon doing so, player will be cursed with a one-kill curse. Picking the item up will instantly unlock it.

* *"So menacing! Should I really search it?"*
* *"Oh, it's not like it's cursed or anything."*

## Notes

* Like some other weapons, this weapon's combo can be offset by a dodge or a parry, allowing the player to change position before unleashing the pistol.
	+ As such, this weapon is well suited to hit-and-run strategies, and pairs well with ranged weapons that also scale with Tactics.
* Although the last hit of the combo appears to be ranged, the game recognizes it as a melee attack. Therefore, it can trigger relevant mutations such as Melee or Open Wounds.
* This weapon functions similarly to the Twin Daggers in that the third attack of the combo deals critical damage.

## Trivia

* This weapon is based on weapons from the game *Curse of the Dead Gods*.
* This weapon and the Scavenged Bombard are the only two traditional firearms currently in the game.

## History

* 2.6: Introduced.
* 2.7: Slightly increased damage and attack speed.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Barrel Launcher

{{#cargo\_store:
\_table=Items
171 (514) DPS
}}

The **Barrel Launcher** is a ranged weapon that fires explosive barrels that bounce off the ground and walls. Barrels explode upon striking an enemy.

## Details

* **Special Effects:**
	+ Launches large explosive barrels that explode on contact with enemies, spikes, or after a short duration.
		- If a barrel bounces off a wall, it will deal critical damage when it explodes. Its velocity will be slowed and its fuse time is slightly increased.
		- Attacks from enemies can reflect the barrels, changing them to be able to hit you instead. If reflected again by the player they will inflict critical hits to enemies.
* **Breach Bonus:** -0.7
	+ **Base Breach Damage:** 36 (108)
	+ **Base Breach DPS:** 40 (120)
* **Attack Duration:** 0.7 seconds
	+ **Charge:** 0.4
	+ **Lock:** 0.2
	+ **Cooldown:** 0.3
* **Tags:** IsCrossbow, Explosive, Ranged

## Notes

* Barrels reflected by enemies have the following properties:
	+ They count as traps and therefore their damage will be capped to 30% of the player's max health, or 10% with the Masochist mutation, although the player won't receive the speed buff.
	+ They count as a melee attack, and therefore the Rampart can trigger its ability when this is parried.
* A colorless version of this weapon will always be available in the Derelict Distillery. However, taking this weapon to the Collector will not unlock the blueprint for the weapon to be used in future runs. The only way to obtain the blueprint for the Barrel Launcher is by defeating Infected Workers.

## History

* 2.1: Scaling changed from  Brutality/Tactics to  Tactics.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Zeitfrevel

Als Zeitfrevel werden unnatürliche Veränderungen am Zeitfluss bezeichnet. Für gewöhnlich ziehen sie sehr starke Folgen nach sich. Das Paradebeispiel ist die Wüstenei von Dragenfeld, die 1015 BF durch Liscom von Fasar entstanden ist, als er versuchte, den Geist Borbarads in die dritte Sphäre zu holen.

Der allgemein bekannteste Frevel ist der des Jhrarhra-Zauberers Ssad'Nav, besser bekannt als Satinav, als er versuchte an den Ursprung der Zeit zu reisen, um Sumu im Kampf gegen Los beizustehen.