Tips

Here are some tips and tricks to make the game easier.

#### **Using this wiki**

Using a wiki is a simple and understandable way to find out things and get through tough parts of games (Do not use wikipedia.com because it can always be easily edited). Of course you probably know the benefits to using a wiki, it's most likely the reason your in the tips section now!

#### **1st Person**

1st Person is a mechanic in the settings that makes everything 5 times scarier, but helps in tight spaces and for changing the atmosphere while also giving more of a challenge. This is best used in the Playplace and Maze of Vents levels, because they are the smallest levels.

#### **Follow left wall**

Following the left wall is simple and known by many people. It can easily help with getting through the mazes in this games (Will not help with entities because they are a personal problem).

#### **Do quests early**

Doing quests with Tails will help you get stuff and is required for completing the game. Doing these quests early gives you much more stuff to make the first bunch of levels easier to do (Plus you can fly sometimes with Tails).

#### **Luring entities**

Luring entities can be a crucial way to save yourself and time. This can happen by talking, dropping things, interacting with some objects, or running into walls. This is best to do in 'The End?' because of the amount of entities blocking the way and there are a lot of computers and objects to make noise with.

#### **Hiding spots**

Hiding is going to save you many times (If you will play the game) and it's not too hard to do. You can hide in many places like in lockers, under desks, behind walls, under stairs, in boxes, on roofs, behind doors, in buildings, in trees, in the dark (Doesn't work for all entities), in closets, behind entities, and a lot more.

#### **Saving materials**

Saving materials is an obvious thing to do but is helpful in trying times. It is always better to make a strong thing with many materials than make a weak thing with some of the materials used in the stronger thing. Sometimes being wasteful with materials can even get you killed many times.

#### **Cutting corners**

Cutting corners can easily help when getting chased. Cutting corners can help you lose entities or slow them down, but messing up can cause you to run into the corner of the wall, making the entity get closer.

#### **No-clipping**

No-clipping in the backrooms can help get to random spots in the level (Official backrooms does not work like this). It will help when your stuck, or when you need to get away, but it is risky (Running into entities, no-clip wont work, getting lost, or falling into the void).

#### **Know the atmosphere**

Knowing the atmosphere and surroundings can really help calm even the most cowardly people in the scariest levels. It can also help with knowing what things may happen while playing.

#### **Using other characters**

Using other characters in a mechanic that sort of works like Sonic Mania's character switching boxes. Sonic is the fastest, Tails can fly and hack, Knuckles can break weak walls and objects, Mighty has more health, Ray can glide and is smaller, and Eggman can hack the best.

#### **Using captions**

Captions are in the settings and can be used for seeing the more inaudible dialogue, and for hearing entity sounds. Some entity sounds include, \*Roaring\*, \*screeching\*, \*Stomping\*, \*Growling\*, \*Howling\*, \*Loud Splashing\*, \*Echolocating\*, \*Scratching\*, \*Loud Digging\*, \*Ghostly Breathing\*, \*Unknown Sounds\*, \*Low-Pitched spindashing\*, \*Low-Pitched jumping\*, \*Leaf Rustling\*, \*Monsterous Sounds\*, \*Parading\*, \*Glitching\*, \*Honking\*, \*Splotching\*, \*Rustling\*, \*Monitor Beeping\*, \*Mangling\*, \*Buzzing\*, \*Low Breathing\*, \*Shapeshifting\*, \*Sanic's Theme Playing\*, \*Slicing\*, \*Shooting\*, \*Gargling\*, \*Distant Meow\*, \*Low Distorted Laughing\*, \*Sizzling\*, \*Loud Bumping\*, and \*High-Pitched Sound\*, and a few more.

#### **Using high gamma**

Changing the Gamma changes the amount of brightness on the screen. Since there are many dark places in the game, using high brightness can easily help with dark places (not extremely dark places though).

#### **Using high volume**

If you would rather not use captions, then there is a volume setting. Though some sounds are very loud, there are some pretty quiet sounds that can hint where something is.

#### **Using things to your advantage**

Using things to your advantage is an obvious thing to do, but there are many unexpected ways to do that. You can use a board and chop it with your hands for intimidation, or basically anything that you can throw, or a random cat.

#### **Quips**

Quips can help with distracting, threatening, or aggravating. Some entities will take some quips as a threat that they will take seriously, or just get aggravated. Aggravating an entity may help, or kill you. Let's say, you just aggravated a Scracther with your quips. It will go faster, but it can't balance as well and will run into walls to slow it down. If you do it to a Void Floater, it will immediately go into it's phase 2 and chase you down faster than usual. The entities you want to use quips on are Scratchers, Eye Sprinters, Smilers, Shadow People, Motionlesses (Sometimes), Living Lasers, and Hivers.

#### **Partygoers Bloodtraps**

Some dark corners contain a smile, made of blood and glowing water combined. This is a trap. There is a 50/50 chance that this is a partygoer, or a fake. If it's a partygoer, stare it down. These types of partygoers will only attack you when you get too close, so intimidating it will make it go away. If it's a fake partygoer, it won't kill you when you get close, and intimidating it doesn't do anything. Trying to run away will get you killed, so just push it over. If you want to know what it is, listen for partygoer sounds. If you hear cackling with partygoer sounds, it's a jukebox making partygoer sounds.