recursal/Fanatic-Fandom huggingface dataset:
Belhaven (City)

Capital of the nation of Belhaven in The Dimwoods.

Primus's domain, and a completely self-sustaining and governing city. Considered as utopia by some, and as a dictatorship by definition to others. All officials, guards, and certain shopkeepers are modrons, part of the hivemind and collective intelligence designed by Primus.

Despite not being a very large city, its factions have defended its lands astoundingly well for centuries, leaving some to suspect that they've been hiring Jululan or Frielish mercenaries. Regardless of the rumors, Belhaven does maintain good relations with these regions.

**Locations in town:**

* Belhaven Capitol Building: meeting chamber and offices for The Belhaven Council and other government agencies (of which there are many)
* The Artificers' Guild Headquarters: the central hub of Artificer's Guild business. Has a very large courtyard where the Master Artificer's Election is held every 5 years.
* The Dimwoods Hunters' Guild Clubhouse: a large building on the outskirts of town for hunters to rest and share stories. Has a tavern and armory that are available to the public, making it a popular place for adventurers and laborers who live outside of the city.
The Scarlet Circle

An alliance of local thieves' guilds in the Spring Pass who have gathered enough influence and power to essentially self-govern the area. A number of towns in this area are tacitly exempt from many of Creston's national laws, and official Creston soldiers and guards are paid off to look the other way to most minor crimes such as drug trafficking. The Scarlet Circle will only protect outsiders from these minor crimes, but will often cover up and bribe their own members out of much bigger crimes, up to and including murder. Although, it's rare that they will allow much above theft, especially not without good reason or express permission/orders from the Circle's leaders.

This has made Spring Pass a common place for travelers from across The Land of Eternal War to conduct illicit business and trade. The Scarlet Circle hasn't made the region significantly more dangerous to travel, but it's probably best to keep your valuables held close.
The Devouts of Zagyg

The Devouts of Zagyg are a group of demonhunters who seek to gather as much information about demons as they can to assist in their hunt. Their leader, Mathias Hopkins, is the leader of the faction, holds the title of Demonhunter General, and is Zagyg's mortal champion. They are followers of the demigod Zagig Yragerne, immortal form of the once-mortal Zagig who in life captured and imprisoned dozens of demons including the demon lord Fraz-Urb'luu under Castle Greyhawk. Each member takes an oath, vowing to hunt and destroy all demons, oppose the will of all demon lords, and carry out the will of Zagyg (they are paladins, oath of vengeance's tenets fits best).

The Devouts of Zagyg are not based in any specific place, but go as a group to follow leads on the demons that they're hunting. The faction is big enough that they can be consistently split into a number of small groups that hunt independently but all communicate with the general's squad with sending stones.

**Zagyg** is the god of Humor, Eccentricity, Occult Lore, and Unpredictability. He is a chaotic neutral demigod, and was a human male as a mortal.

Lore: Zagyg, a chaotic neutral demigod, having his followers vow an oath as paladins, an inherently lawful-aligning action, is counterintuitive. But as the god of unpredictability, it's fitting to have a chaotic will carried out by lawful followers; as the god of humor, he finds the irony hilarious; and as a generally hypocritical and insane god, he doesn't particularly care so long as they do as they're told (this isn't lore accurate for the Greyhawk setting but is something I added).

## Campaign notes

* The Devouts of Zagyg are in possession of a volume of the Demonomicon.
* They have some occasional conflict with The Runehunters but neither has any direct disagreement with the other. The only exception is Whitestone Tower and the labyrinth beneath. The labyrinth is known to contain a number of magical artifacts including both demonic and runic in nature, and the labyrinth once housed many demons. The Devouts are currently in control of the tower.
The Lostwoods

A forest populated with large trees with extremely dense canopies, completely blocking sunlight on most of the forest floor. Owned entirely by Belhaven. Home of a race of sentient trees who communicate telepathically with one another and use illusion and charms to neutralize and chase off any who they see as threats. Belhaven has some purpose for the forest that they keep completely secret from the public of even their own nation [needs writing, possibly a warforged factory using the magical wood of the sentient trees which also lets them capture the soul of the trees, shit yeah that's a really good idea. the party discovers that this is going on and when they try to stop it they're told that the only alternative is to either submit to the Slaad or use humanoid souls for the warforged production, which reveals that Hex not only has a soul but that it's the captured and repurposed soul of a person who Belhaven murdered. nvm that doesn't need any more writing I just wrote it].

Cities: None

Bodies of Water: None
Ekin

An eccentric but extremely powerful wizard who has taken an interest in the party, He has apparently taken no side in the struggle to reassemble the Staff of Power. Ekin accidentally caused the destruction of Ekin (City) on Lake Isle.

## Campaign notes

Ekin once invited the strongest party of warriors in the continent to his island in the Great Sea to decide who should ascend to godhood. [Zane's character dragonborn paladin #15 or something] won the contest. Thairis Lyn was the only of the party who declined the final contest, and he stayed on the island with Ekin for the remainder of his days. His affinity for storms and frequent trips to Torkel along with the stormy sea led to his becoming a folk figure that some in Torkel have ascribed to godhood. Whether or not Thairis ever actually became a god is unknown.

Ekin offered the party a chance to get the true answer to any question for a reasonable fee. They declined.
Spring Pass

Spring Pass is a small strip of grasslands in the center of The Land of Eternal War that connects The North Sorn Grasslands and The South Sorn Grasslands, as well as separates The Westerwoods and The Red Desert. The area has always been too unstable to allow any major cities to develop due to the competing interests of Redwyn, Creston, Torkel, and even Belhaven, as well as older, forgotten nations. But it's become something of a crossroads for travelers across the entire region in this time of relative peace for the area. While Spring Pass is controlled by Creston, local people and town guards won't give travelers much trouble due to their allegiances (unless you explicitly advocate for Torkel).

Cities: None

Bodies of Water:

* Spring Lake

Locations:

* One of three Redwyn Waypoints which serves as a gateway directly from Redwyn (City) to Spring Pass.
DM Notes

**Legacy Notes**

* Main Story 0: Forest of Novelty
* Main Story 1: Intro.doc
* Main Story 2: 12/15/18
* Main Story 3: Sided with Valhurst
* Main Story 4: 1/12/19
* Main Story 5: Plan Ω
* Main Story 6: Outline for the Rest, Staff Stats
* Main Story 7: Narration and Supplement to Story
* Main Story 8: The Search for the Other Pieces
* Main Story 9: The Search for Water
* Main Story 10: Needs Prep

**Reboot**

* Roadmap
* Session 0
* Session 0.5
* Main Story 11: The End/ginning?

**Side Quests and Plans:** I want to have 3 things for every character: loose threads from their past, questlines to move their character forward, and a magic item that will give them power and flavor lategame.

* Plans for Hex
* Plans for Kristianna
* Plans for James
* Plans for Lysandre
* Plans for Vorn
* Plans for Arida

**Post-Session Notes**

* Campaign Part 1 Recap
* 8/21/2022
* 8/28/2022
* 9/29/2022

**Lore**

* The Second Eternal War (This one)
* The First Eternal War (The One before it/ the one shot austin won)
The Belhaven Council

A council of the nation's top artificers, engineers, and wizards that serve as the governing body of Belhaven. While Primus' word is law, there is a lot going on in the material plane that isn't worth bothering him about. Membership in The Artificers' Guild isn't a requirement, but it is very hard to earn a spot on the council without it. Also any reason that someone isn't a member of the guild is probably also a good reason for them not to be in the council.

There are 13 members, one of them being the Chancellor.

Current members:

* Chancellor: Shivae Lenoran; female Vedalken wizard
	+ Tarren Soong
	+ 11 more...
To the center of the earth 1

Pablo and Tyrone: Going to the center of the earth.

Uniqua: Oh, what will be there?

Uniqua and Tyrone: Going to the center of the earth.

Pablo: What will we see there?

Uniqua: Jewels?

Pablo: Or beasts?

Uniqua: Or tasty feasts?

Tyrone: Perhaps we won't find any...

Pablo and Uniqua: Going to the center of the earth.

Tyrone: To find my penny...

Pablo: I see rocks...

Uniqua: And lots of dirt...

Pablo: And roots from giant trees.

Uniqua: Let's get a sample!

Tyrone: Can we find my penny, please?

Pablo: I see mud.

Uniqua: And crawling worms.

Pablo: Hey, look at that grasshopper!

Tyrone: Please help me find my penny, it's round and made of copper!

Pablo and Uniqua: Going to the center of the earth.

Uniqua: Oh, what will be there?

Pablo and Uniqua: Going to the center of the earth.

Pablo: What will we see there?

Uniqua: Snacks?

Pablo: Or sweets?

Uniqua: A place to eat?

Tyrone: Perhaps a guy named Lenny...

Pablo and Uniqua: Going to the center of the earth.

Tyrone: To find my penny...
Zuko

Played by Jake.

Race: ?

Class: Rogue

Alignment: ?

Origin: ?

## Campaign notes

Zuko was a member of the original party.

He was sent to Valhurst (City) upon exiting the Forest of Novelty.

He once worked for The Silver-Tongued Serpent but became suspicious of his motives, defecting to Kiaransalee who told him to travel with the party.

Zuko left the party when they were in Torvas.
Westin

Dominion of the Slaadi, holds the spawning stone and therefore the control of all the Slaadi's minds. They are hellbent on eliminating their original creator, Primus, leader of the modrons.

Leaders:

* Chourst: Lord of Randomness
* Ssemdam: Lord of Insanity
* Ygorl: Lord of Entropy

Cities:

* Westin (City)
* Frey
* Orness
Anti Abomination Association

The **Anti-Abomination Association** **(AAA)**, now called the **Anti-Leto-Association (ALA)**, is a coterie created to assist in bringing down The Abomination after its release in late 2049.

Membership in the AAA is rather nebulous and unofficial. An incomplete list of kindred currently associated with the AAA includes:

* Alicia Wallace
* Danny DeVitae
* Georgiano Crivelli
* Marckus Morbin
* Nocturne
* Plutarco Giovanni
* The Boondock Saint

*OOC: feel free to add yourself to this list.*
The Artificers' Guild

Current Master Artificer: Tarren Soong

A guild of artificers, engineers, and wizards based in the city of Belhaven (City). The Master Artificer of the Artificer's Guild is decided every 5 years by a contest wherein its nominees present their latest inventions and innovations, and the winner becomes the Master Artificer.

The guild is tasked with the upkeep, manufacturing, and innovation of Modrons and other automotons for the nation of Belhaven. The Artificers' Guild's senior members are members of The Belhaven Council more often than not, and it is a custom that the Master Artificer serves as the Council Chairman.
Sawyer

**Sawyer** is a Toreador Neonate. Always a secretive one, never speaking out about himself other than his name or hobbies. Not much is known about him at the moment. However, what is known is a few of his habits.

* Staring where no one is.
* Nodding or shaking his head at random times.
* Muttering to himself.
Boston

**The domain of Boston, MA** is the nearest domain to Caliburn Island.

## History

The first Kindred in Boston was Madeline Coventry, a Tremere elder from the Winchester Chantry, in 1635.

Soon after the Ventrue established themselves in the city and came to dominate all of the Massachusetts colony after forcing the Tremere out. They also forced Brujah vampires from the city as well and set up a feeling of unrest which culminated in their losing control of the city to Brujah, Gangrel, and Malkavian factions during the American Revolution in 1783.

In the ensuing power vacuum, the Tremere reestablished themselves in the city and founded the Boston Chantry. This was also a period when the Sabbat, operating from Maine, began to attack Camarilla colonies throughout the Boston area. The Tremere Chantries in Boston and Salem quarreled for almost half a century before the Salem colony was overrun by the Sabbat in 1831. With the Tremere gone, the city became a stronghold of Malkavian power in New England until the modern nights.

Boston in modern nights has been home to several Kindred of note. The Prince of the city from 1825 to the end of the 20th century was Quentin King III, a Malkavian who kept the Sabbat hordes at bay, though he owed much of his power to the British elder William Biltmore. Many American vampires resent the British presence, however, and one of them, Battista Decamerone, formed the Kindred of Liberty to oppose their Triad. The head of the Giovanni clan in the city is Andreas Giovanni.

The renowned Tzimisce known as Velya the Vivisectionist met his "*bride*" to be, Elaine Cassidy, and embraced her in this city. The Quabbin Reservoir along the Connecticut River is also a meeting place for Gangrel traveling through New England.

In the early 2020s, under the leadership of Prince Hazel Iverson, Boston merged into a unified domain with the city of Hartford, Connecticut. This later also merged with Providence, Rhode Island and formed the United Domains of New England.

## Other Notable Kindred

* Former Prince Quentin King III
* Capo Andreas Giovanni
* Battista Decamerone, influential independent Gangrel
* Leto, The Morning Star, head of House Morningstar
* Gregor Wine, Tremere Lord of New England
* Abigail Forza, Ventrue Lictor
Danny DeVitae

* Portrait
* Avatar

**Danny DeVitae** is a Nosferatu Neonate and the Nosferatu Primogen of Caliburn Island.

His Mask of 1000 faces often takes the form of late actor Danny DeVito. It is rumored that DeVitae is *actually* DeVito himself, embraced sometime in the late 2020's.

### Quotes from Danny

* "Can I offer you an egg in these trying times?"
* "A BROKEN CAPS LOCK AND NO SHIFT KEY AINT TOO BAD, CAPS LOCK IS CRUISE CONTROL FOR COOL ANYWAY"

### Quotes from others

* "Danny Devitae. He is...He is something. Really something." - Havok
William Bagg

**William Bagg** is a Tremere Ancilla, Regent of the Chantry of Caliburn, and the Tremere Primogen of Caliburn Island.

### History

Bagg has been known to operate on Caliburn for some time now, all information is OOC unless proper actions have been taken to identify Bagg's history (downtime actions, etc)

#### Mortal Life

1932: Born to New Jersey family as Ronald Cook

Education: Did not particularly excel in studies. Worked part time as an assistant Rail Yardmaster in training.

Korean war: Drafted, active in forward supply, developed sense of lack of worth from infantry unit being served. Left after mandatory service.

1963: Worked in Port Jersey's docks on office side. Won employee of the month for increase in productivity after enforcing drug testing standards led to a significant shift of staff.

#### Ghoul

Bagg's time as a ghoul was very brief. He was intended to serve as an extension of his domitor's influence, but hostile actions forced an immediate shift to active service.

#### Kindred

1968: Embraced By Tremere Oswald of Queens after presidential run of Eugene McCarthy, where Bagg worked as a regional coordinator for the campaign.

1993: Bagg is released from accounting, showing limited abilities in the domains of magic. His sire however improves their station as a result of Bagg's logistical talents.

2001: Bagg arranges for bat guano, a common alchemical component, to be imported into America from Peru in large quantities, then shipped to individual chantries via shell companies. Despite claims that he looks more like a ventrue for this the amount of manpower hours saved on this is worthy of limited praise.

2007: As the Chantry of Queens prepares to relocate to a larger facility, Bagg is instrumental in organizing the quick transfer of material from the old site to the new. Facing criticism regarding the handling of some of the equipment, he is excused on the basis that such action is necessary to protect the masquerade.

2013: Bagg is Transferred to Boston where he is utilized primarily as a means of optimizing the chantry.

Modern Nights:

2038: After significant internal politicking Bagg is transferred to Caliburn island due to his constant percieved interference. "The kindred don't require human resources like this." is a term once used.

2039: Bagg's knowledge of logistical networks helps direct the chantry to push mortal efforts to turn Caliburn Islands warehousing networks into a kind of overflow station for the Ports of Boston and greater new England. The long term effects of this push are still waiting to be felt.

2042: Bagg becomes second in command in Caliburn Island's chantry after the previous member meets final death of unsolved circumstances. Upon appointment to Primogen Bagg shows that he is not one to rock the boat in kindred politics, often siding with the majority on most affairs.

2048: Regent of Boston notifies Bagg of his promotion to regent of the Caliburn chantry. The remains of Ayla Leopold's favored ghoul is found on the walls of the chantry, the final fate of Regent Leopold is never confirmed.
Domina Weiss

Film "Die Verlorene Nacht" (The Lost Night)

The echo of vintage film reels whispers the legend of Frieda Kruger, an ethereal starlet of Hungarian and Czech cinema. Between the ages of 19 and 23, she was the luminous jewel of European film. But as audiences were spellbound by her on-screen performances, few knew of the arcane shadows that lingered in the periphery of her life.

Born as a Kinain to the enigmatic Sidhe, her existence was interwoven with magic and mystery. A prodigious hedge sorceress, Frieda moved in ways that hinted at older, more mystical worlds. Her magnetic presence on film was undeniable, yet it was her secret magical prowess that beckoned the attention of an ancient wicked Sabbat Lasombra, drawn to the duality of her luminance and darkness.

The embrace in 1943 forever changed her destiny. Uprooted from her cinematic stardom and severed from her fae and sorcerous roots, she was thrust into the vampiric nights of the Kiasyd bloodline. Her fae lineage now intermingles with her undead nature, crafting a figure of haunting beauty and depth: part silver screen siren, part mythical enchantress. She was Frieda Kruger no more, now Domina Weiss: Vampire was all that remained.

Though she bears the physical visage of a 23-year-old, Domina's eyes narrate tales older than the cinema houses that once showcased her. With skin as luminous as moonlit porcelain, raven-black tresses that contrast dramatically, and mesmerizing violet eyes that once enraptured filmgoers, she is a portrait of enigmatic elegance.

As a Lasombra ensconced within the Camarilla's intricate web, Domina commands attention and respect. The blend of her cinematic legacy with her fae and sorcerous origins makes her an unparalleled figure in vampiric circles. At her core are twin desires: an unyielding yearning to reclaim her magical legacy and fae roots, and a simmering vendetta against the demon worshiping sire who cast her into shadow.

Walking the fine line between her storied past and her immortal present, Domina Weiss remains a vivid fusion of old European film glamour and ageless nocturnal allure. Those who dare to entangle themselves in her narrative will find themselves captivated by a tale of light, shadow, and timeless intrigue.

Kindred Research: Whimsical Energies & Mechanized Systems' Vulnerability in relation to Schumann

Resonance

Abyss and Aether Song from Sally and the Shadows Domina's punk band from the late 70's.

https://veed.io/view/1813664e-ba8d-42bd-b44e-1e174fb5083e
Plutarco Giovanni

Plutarco was lucky enough to have been born into the last breaths of the great Renaissance, which the Italians have gifted upon the world and permanently influenced it and the european culture. Naturally, it was the Giovanni Anziani and Augustus himself who created the ingenious concept of humanitas to make the kine more peaceful, easier to control, but *la famiglia* accepted its lack of recognition, since we don't need it from outsiders. It was also the time that the arts, music, masonry, philosophy, architecture, politics, science and literature bloomed. The world was also gifted with educational reforms, the developement of diplomacy, banking and accounting. Really. The world still owes the Giovanni for becoming as developed as they are now.Then came the 17th century. It was rather violent and a small ice age caused even more problems, such as the great famine, and the plague also made a reappearance. All in all it was a most excellent time for the Giovanni and Plutarco in particular. He could practice and evolve his necromantic skills in leaps and bounds, while also building himself a fortune worthy of a Giovanni vampire.

Do you remember the Promise of 1528? No? Why do I jump randomly back into the past? Well, the Camarilla was created in the 15th century, the Promise was made in late-early 16th century and Plutarco came about at the end of the 16th century. If I have to become even more obvious and blatant with this hinting, then you better start digging your own grave. If you don't even know what I'm talking about, you should try and avoid ever being between Plutarco and his goals. He has a cold fascination with death and souls and will never pass a chance to study it, or learn about it, which is just one of his most favored goals. There never was a reason to hide it, and there still ain't one, since vampires die. Especially the foolish ones, usually called Neonates. So very delicious Neonates.
Imperial Triad

The **Imperial Triad of New England** is a triumvirate and coterie of powerful Kindred from the British Camarilla, assigned by Mithras to lead the colonization efforts of New England in the United States. Their clash with the Kindred present in the region led to the New England Wars.

Imperial Princes have the additional Abiding status trait *Established*, and Princes who swear fealty to them receive the additional abiding status trait *Loyal* as if they had the merit *Prestigious Sire* (so long as they remain in the Imperial Princes' good graces.)

*See William Biltmore on the White Wolf Wiki.*

The Malkavian Prince of Boston is not only immensely knowledgeable on an incredible amount of lore both about Kindred and other creatures. Boston is a city teeming with mystery and activity, so it makes sense to have a knowledgable, wily, and resourceful Prince at its helm. He is an ambassador in many respects to other supernaturals—at least those who have a modicum of contact with Kindred as a whole. It is rumored he even has strong, authoritative contacts with the Sabbat and strikes deals to keep their influence contained and manageable.
*See Roman Pendragon on the White Wolf Wiki.*

A former Prince several times over, the influential Brujah Prince Pendragon is, in practice, the Prince of the State of Connecticut. Pendragon is stoic and disciplined from years as a 17th-century British Soldier. She is essentially the President of the triad, but when she speaks it is considered that her words echo the opinions of the other two Princes. She is also the most-traveled of the Princes, often making appearances in Vermont, New Hampshire and Maine in representation of the Triad's will and authority.
*See Stanford Warwick on the White Wolf Wiki.*

Despite being the former Nosferatu Justicar who survived being ousted, he is more than content in his influence in Rhode Island. He co-built the Schrecknet along with his grandsire Trajan, created the massive web of underground tunnels of Boston, and has had a hand in most major Kindred infrastructure projects of the 20th Century forward. He essentially acts as the COO of the Triad, and also acts as the Triad's personal Harpy for the management of the vast number of boons managed in New England.
The Compact

The **Compact** is an ancient agreement between the supernaturals of Caliburn Island. While the exact terms of the Compact are not currently well-known, the most notable of the terms are the ability for supernatural creatures to clandestinely meet once a month without threat of violence. A Compact meeting is traditionally called by the Prince of Caliburn Island, though it has recently also been called by the Anarchs, the Independent Alliance, and on once occasion an Archon.

## The Rules of Compact

During compact, no violence can ever be made. Anyone attempting any kind of violence at Compact is immediately whisked away to another realm of existence, which local vampires often call getting "1984'd". Use of any kind of powers at all is limited to the following:

* The use of Mask of 1000 faces or similar powers to hide one's face (this may not be used to impersonate someone else)
* Transformative powers which change one's appearance and have no cost (such as garou changing forms or a Gangrel with Protean Blood
* Wraiths manifesting or shifters crossing the Gauntlet

*OOC Note: The rule of thumb is that any action which would require a test, or which may require a Narrator's ruling, is not allowed.*

Mortals are compelled to completely avoid the area where the Compact is held, making any Compact Masquerade-safe by default. Similarly, during compact Garou do not trigger The Delirium, changelings do not suffer the ill-effects of Banality, etc.
Jerry

*"Mack? I ain't no Mack! I'm a Peterbilt, for dang sake! Turn on your lights, you moron!"*
―Jerry Recycled Batteries to Lightning McQueen[src]
**Jerry** is a grumpy hauler that works as a transporter for Recycled Batteries.

## Biography

### Being mistaken

When Lightning McQueen wakes up in the middle of the highway after falling out of Mack's trailer, Lightning attempts to find Mack, and notices a truck turning on one of the exits. Lightning, believing he is Mack, starts rushing towards the hauler, only to discover that it is actually Jerry. The Peterbilt scolds Lightning for mistaking him for a Mack truck, and grumpily drives off.

## Personality

Jerry is grumpy and temperamental, and gets angry easy, especially when others mistake him for a Mack truck.

## Trivia

* Jerry is Joe Ranft's final speaking part for Pixar before his death, since Red did not have any dialogue in the film except for crying noises.
* The designs on his trailer were designed by John Lasseter's son.
* In *Heavy Metal Mater*, His Recycled Batteries hat has a white background.
* In the Lost deleted scene, he rather often resembles a 1947 Chevrolet/GMC chassis cab.
The Red Desert

A region of eerily out of place heat and dryness, the Red Desert was magically created by St. Cuthbert to protect the seat of his new empire in the material plane, Redwyn (City). The sands do not allow the passage of undead [true?], which protects the city from Kiaransalee's armies.

Cities:

* Redwyn (City)
* Torvas (borders)

Bodies of Water: Less than None

## Campaign notes

The Dust Caravan, a faction of gnolls who raid Redwyn's soldiers and citizens, are based in The Cracked Canyons in the northern Red Desert. (The Dust Caravan's Lair)
Burrova

City in the nation of Valhurst in The North Sorn Grasslands.

A sprawling but sparsely populated city. It never fully recovered from being taken and retaken during the war with Torkel, leaving a some areas of the city completely unused and in disrepair.

**Locations in town:**

* The Burrova Town Hall
* The Burrova Restoration Society Office
Wigham

Embraced by nature's embrace, Wigham is a rural haven on the outskirts of the city. Lush farmlands and a bustling agricultural center contribute to its rustic charm. Clan Gangrel, with their affinity for the wild, finds solace in this idyllic setting, embracing the untamed spirit that resides within the land.
Warning

* Portrait
* Avatar

**Warning: this product can expose you to chemicals including lead and di(2-ethylhelyl)phthalate) which are known to the State of California to cause cancer birth defects or other harm**, commonly known as **Warning**, is a Malkavian Elder and the Malkavian Primogen of Caliburn Island. He commonly refers to himself as "The State of California" and appears to have the deception that he is the personification of the spirit of California.
The North Sorn Grasslands

The grasslands in the northeast of The Land of Eternal War. Partially owned by Valhurst and Torkel which have previously fought over the area. The North Sorn Grasslands are a fertile landscape with few trees and rows of rolling hills that lie at the edge of The Val Highlands and The Val Mountains. The North Sorn Grasslands and The South Sorn Grasslands used to be completely combined until The Red Desert appeared, splitting the two with only Spring Pass and two small strips of grasslands on either side of Spring Lake joining the two sides.

Cities:

* Burrova

Bodies of Water:

* Spring Lake (sort of)
Short West

Bursting with creativity, **Short West** is a vibrant artistic community where bohemian spirits thrive. Colorful murals adorn the streets, and eclectic galleries showcase works of inspired visionaries. Clan Toreador finds solace and inspiration in this bustling neighborhood, their senses heightened by the artistic pulse that permeates the air.
Characters

*See Also: Officers of Caliburn*
**Key**: †= Deceased; ⁜ = missing/inactive; ☆ = NPC .

## Vampires

* Clan Assamite
	+ Levi Howdsted †
	+ The Boondock Saint
	+ No longer available for access
	+ Polaris
	+ Wisdom of Death †
* Clan Brujah
	+ Gerald Steadhand ⁜
	+ Havok
	+ Jim McCoy
	+ Katherine Wallace
	+ Lance
	+ Robert Setzinger †
* Clan Gangrel
	+ Andor Lund †
	+ Antonio Sanchez
	+ Dr. Jason Temple ⁜
	+ Eli Stone
	+ Goose ⁜
	+ Karl Gustavus †
	+ Nova ⁜
	+ Onixa ⁜
	+ Pan Pan ⁜
	+ Remu Rose
* Clan Giovanni
	+ Alicia Wallace
	+ Corveilia Giovanni
	+ Franco Giovanni
	+ Mafalda Puttanesca ⁜
	+ Plutarco Giovanni
	+ Rolf Koenig
	+ Uncle Arlo ☆
* Clan Lasombra
	+ Ashleigh †
	+ Domina Weiss
	+ Don Duke ⁜
	+ Simon Morningstar †
	+ The Spider Queen ☆
* Clan Malkavian
	+ No longer available for access
	+ Credence Fillmore
	+ Dante Dagger ⁜
	+ Archon Janet Trenton ☆
	+ Leona Wood
	+ Malcolm Blackburn
	+ Pyric
	+ Skeeter ⁜
	+ Tyler Pelgrim ⁜
	+ Warning ☆
	+ Wrath
* Clan Mesu Bedshet
	+ Ms. Clark
	+ Clan Nosferatu
* Clan Nosferatu
	+ Arkady Zaytsev
	+ Danny DeVitae
	+ Etienne ⁜
	+ Frog ☆
	+ Ghost In The Machine
	+ Jimmy Warden ⁜
	+ Marckus Morbin
	+ Nili
	+ LeRoux
* Clan Ravnos
	+ Sasha ⁜
* Clan Toreador
	+ Adam
	+ Absolom ☆
	+ Alexander Griffith †
	+ Amanda Hawke
	+ Damon Galway
	+ Eakiro
	+ Emoji ☆
	+ Old Joe ☆†
	+ Sawyer
	+ Scott Richardson ⁜
	+ Titania ⁜
* Clan Tremere
	+ Alex Uranus
	+ Audrey Pending
	+ Devan Marcell
	+ Gregory Tyrell †
	+ Noir ⁜
	+ Ophelia Toussaint
	+ Walter Beck
	+ William Bagg
* Clan Ventrue
	+ Azerial Morningstar
	+ Annelysse Belleville †
	+ Charity Jones ☆ †
	+ Coletta Morningstar
	+ Constantia of the North Sound ☆
	+ Eleanora Holmes
	+ Erasmus Dane ☆ †
	+ Gabriel Payne
	+ Hal Carver
	+ Leto, the Morning Star ☆
	+ Max Saber ☆
	+ Selene Blackwood
	+ Tara Dane
	+ Viktor Rossi ⁜
* Caitiff, Bloodline & Other
	+ Betty ⁜
	+ Blindy/Fenrir
	+ Darla Darling, Daughter of Cacophony ⁜
	+ Evelyn
	+ Patrick ☆†
	+ Persephone, Daughter of Cacophony
	+ Sammie Okra
	+ Sir Reginald ☆
	+ Valkkin ⁜

## Garou and Fera

* Ivar Wulfgram
* Zee
OOC Info

# OOC Rule and Setting Information

Dark Skylines Venue Style Sheet

Character Table, Downtime Submission Form, and other information

XP

Please send backstories to sam@gib.games with the subject "[character name] background story". If you want hints from your backstory to show up in downtimes or if you want to get suggestions for character ties, cc brown.hair.valkyrie@gmail.com or share a Google doc with that address.

The Dark Skylines Character Sheet will help automate the generation of character sheet based on your character's stats. It will also generate a hash to import your character sheet into Dark Skyline VRchat world. *Please make a copy before editing*

If you would like to record Acknowledged or other status and would prefer not speak to the Harpy directly, you may use the Dark Skylines Status Form. The Harpy may seek confirmation for self-serving reports.

Anyone who, for whatever reason, cannot or does not wish to speak to the Harpy, may record the offer, transfer, and repayment of boons using the Boons Owed, Boons Transferred, and Boons Repaid forms. Please note that if a boon is reported by the creditor, I intend to reach out to the debtor for confirmation before adding it to the record. Likewise, I will be checking transferred boons recorded by the transferee and repaid boons recorded by the creditor.

## IC Bigotry

While there is certainly bigotry against real-life groups in the World of Darkness as a whole, PCs who have intolerance/bigotry/hatred toward any IRL marginalized group will not be approved.

To answer what is likely a follow-up: "Can I play someone who is a part of [insert racially-charged historical event here]?" The answer is yes—with a few caveats:

* The event in question must be prior to 1900
* Regardless of what side your character was on, this does not absolve you of the above rule related to bigotry in characters. Your character may have been bigoted in their background, but they cannot be bigoted now.
* You cannot display symbolism that is associated with bigoted idealogies
* You should not use an avatar that represents those ideologies either.
* If another player expresses to you or the narrator team that your concept or background makes them uncomfortable, we may ask you to change it. Please do not argue with us if we do that. :/
* Under no circumstances can your character be a Nazi, KKK member, Skinhead, etc.
Isabella's

This italian restaurant is the place to go when you either want to have the best date, the most comfortable and discreet place for deals, or if you just want to enjoy the best food available in Caliburn.

Aside from those mundane benefits, Isabella's is also the only real safe space for inter-sect meeting, gathering and discussion, thus making it the only truly viable Elysium for Kindred.
Molotov Cocktails

Range is 10 steps

Test pool is Physical + Athletics - 2 vs Physical + Dodge

Can only be used during the Everman round. Celerity can't make fire spread faster.

Use a simple action to draw, a simple action to light, and a standard action to throw.

On a normal success, the bottle breaks next to the target and splashes it and everything within one step with gasoline. The target takes no damage, but anyone affected must spend either a simple action moving away or a standard action extinguishing the flame. Otherwise, the target takes 1 point of aggravated damage on each of your next everyman turns, or until the fire is extinguished.

On an exceptional success, you hit the target directly. It takes one point of normal damage, and it cannot move away from the flame.

Each downtime action spent lets you make one cocktail, plus one for each dot in a relevant Crafts or Science skill, for a maximum of 6 cocktails per downtime action. Stock NPCs with an appropriate specialization add their NPC ratings instead of their skill levels.
Saunders Ridge

**Saunders Ridge** a location on Caliburn Island and a Massachusetts state park.

One of the main attractions of Saunders Ridge is its diverse array of flora and fauna. Visitors to the park might encounter a variety of trees, including maple, oak, and pine, as well as wildflowers such as trillium, violet, and goldenrod. The park is also home to a wide variety of animals, including white-tailed deer, red fox, and black bear.

Saunders Ridge is a popular destination for hikers, with a network of trails winding through the park. The trails offer stunning views of the surrounding landscape, as well as the opportunity to see a variety of birds, such as woodpeckers, warblers, and hawks. The park is also a great place for fishing, with several streams stocked with trout and other species.

In addition to its natural beauty, Saunders Ridge also offers a variety of recreational activities, such as picnicking, camping, and birdwatching. The park is open year-round and offers something for visitors of all ages to enjoy.
Dr. Augustus Gene

**Dr. Augustus Gene** is one of the Ghouls owned by the current Toreador Primogen, Andersen Half. Dr. Gene has been in the service of Andersen since April of 4048. He suffers from amnesia, and cannot recall anything before Anderson Half found him.

## Quotes

* "I wanted to eat my burger, but then all these important looking people showed up and I thought it would be rude if I just ate my burger in front of them." - To Andersen Half
* "I love being blood bonded." - To Andersen Half and Tad Mason
* "You say you're not a basic white girl, so does that mean you're Not Like The Other GirlsTM? - To Annelysse Belleville
* "Yes, I have a shit list. Want to look?" - To Dr. Tyrell
* "There is technicaly no minimum size for a nuclear reactor." - To Andersen Half
* "...Did Nova just try to get me killed?" - To himself
* "Andersen wants to get me a rape whistle because he is concerned the Ventrue will try to rape me." - To Minerva
* "Perhaps they weren't questioning where the golden chairs came from because they were being handed golden chairs?" - To Andersen Half
* "They were preaching to us in a decidedly sinful manner." -To Evelyn
* "Andersen I have some concerning news, I may have become complicit in eco-terrorism." - To Andersen Half
* "Andersen, I don't know how to put this, but I'm useless against a demon." - To Andersen Half
Torvas

Medium-sized city right on the edge of The Red Desert and The Val Highlands. Constantly threatened with invasion, it's used mostly as a fort by Redwynnian armies.

Local businesses:

* The pizzeria outside the entrance to the sewers that lead to The Silvertongues' hideout in Torvas.

## Characters

Important NPCs in town:

* Captain Onir: the Guard Captain.
* The Torvas Portalmaster (Torvas serves as one of three Redwyn Waypoints)
* [There's probably, like, a governor]

Minor NPCs in town:

* Falk Mistsplitter: stonemason/carpenter.
* Naran Mistsplitter: young merchant with a stall in the bazaar.
* Layner, a town guard transfer from Redwyn (City). An older Half-elf.

## Campaign notes

* The original party appeared there to defend it from a Valhurst invasion. The invading force entered by using a tunnel dug by a Purple Worm.
* The Silvertongues had a hideout in the sewers of the city, but it was cleared out by the party.
Officers of Caliburn

⚔️

**Sammie Okrai, Blood Warden of Caliburn**

## Camarilla

**☃ His Imperial Majesty, William Biltmore, Prince of Caliburn Island**

William Bagg, Seneschal

Danny DeVitae, Sheriff

Astrea Young, Keeper of Elysium

Domina Weiss, Harpy

Kelson O'Dell, Talon

*The Office of Scourge is vacant by agreement with
the Anarch Movement*

Primogen Council

## Anarch Movement

Reggie Rockefeller, **Advocate**

Anastasia Aran, Watchdog

## Independent Alliance

**Doyen**

Marckus Morbin, Guardian of Sacred Spaces
The Sects

## Camarilla

**Nickname:** The Ivory Tower

**Clans:** Brujah, Malkavian, Nosferatu, Toreador, Tremere, Ventrue. The Gangrel left the Camarilla, but Caliburn recently granted the Gangrel a seat on the Primogen council. Many Assamites are also Camarilla.

The Camarilla is heavily political and generally focuses on preserving a Kindred's Humanity and maintaining the Traditions. Elders are revered for their wisdom. They consider the Anarchs to be a subset of the Camarilla, and they tolerate and sometimes work with Independents. Sabbat are seen as mortal enemies. Caliburn is a Camarilla city.

## Sabbat

**Nickname:** The Sword of Caine

**Clans:** Lasombra, Tzimisce

The Sabbat is an apocalyptic religious sect. They reject Humanity and revel in violence. Sabbat generally view outsiders as mortal enemies and rarely work with members of other sects.

## Anarch Movement

**Clans:** Any

Anarchs reject the social hierarchies of the Camarilla, although they have similar ideologies. They follow the Masquerade and usually live relatively peacefully alongside the Camarilla, but they don't consider themselves a part of it.

## Independents

**Clans:** Assamites, Giovanni

Some Kindred do not belong to a sect. Independents often work with the Camarilla, but they are not subservient to it.
Redding

The city docks of **Redding** hum with activity, a melting pot of commerce and shady dealings. Here, the working-class and the underground converge, and the night comes alive with the pulse of vibrant bars and establishments. Clan Brujah has made their mark on this gritty neighborhood, their fiery passion mirrored in the rebellious spirit that permeates its atmosphere.
Scott Richardson

Scott Corvo Richardson is of the Toreador Clan and also know as banana man.

Being embraced on April 25th 2046 in New Orleans, Scott is a young kindred. Scott is known for helping the Camrilla in New Orleans, Scott led an investgation which led to the capture of a Kindred Serial Killer. But apart from that, they are a mostly unknown person.

In Caliburn however, Scott is known for helping others when they can and being a shoulder to lean on. Scott is someone who is kind to others but often runs into issues because of their naviety. They are also known for being warned by making a dumb joke about Wizard Hats to the Tremere Primogen William Bagg.

   Quotes from others about Scott

* "I care deeply for Mr. Richardson. Should any harm come to him, I would take it as a personal attack and react accordingly." - Tad
* "I have known Scott for quite the while, I hold deep respect for him and his work aswell as owe him alot." - Dante
* “Just another soft-boned, smarmy Cam speedbump.” -Twinkle
* "He's not... I mean, um... He seems really nice." - Joel
Rust-Eze

*"Yes, yes, yes! Lightning McQueen here. And I use Rust-eze Medicated Bumper Ointment new rear end formula! Nothing soothes a rusty bumper like Rust-eeeze. Wow! Look at that shine! Use Rust-eze, and you too, can look like meee! Kaa-Chow!"*
―Lightning McQueen[src]
**Rust-eze** is a bumper ointment company who formerly sponsored Lightning McQueen and now Cruz Ramirez. McQueen at first looks down upon the vehicles who run Rust-eze and is planning to ditch them and go with Dinoco as soon as he gets a chance, but has a change of heart after his life-changing experiences in the town of Radiator Springs, and decides to stay with the company. The product was created by brothers Dusty and Rusty Rust-eze and is somewhat a "rip-off" as the commercial states: "Actual results may take up to 36 weeks", which is about nine months.

By the time of the events of *Cars 3*, McQueen has remained sponsored by Rust-eze. After McQueen's fateful crash puts him out for the rest of the season, Dusty and Rusty Rust-eze decide to sell Rust-eze, in hopes that a new owner would be more attuned with the modern world and could offer more for McQueen. The company is bought by the businessman Sterling. Under his direction Rust-eze expands its operations to open the Rust-eze Racing Center, a high-tech facility to train the racers of tomorrow. Seeing McQueen's apparent failure as a racer, Sterling also intends to merchandise McQueen's brand to the maximum with a line of McQueen-sponsored products. Eventually, following the game-changing victory of McQueen and Cruz Ramirez at the Florida 500, Rust-eze enters a partnership with Dinoco after Tex purchases them.

## Rust-eze Pledge

In the Cars Die-Cast Line, there is a Lightning McQueen released with a can of Rust-eze. On the back of it, there is a pledge as follows: "Get speedy, soothing, wonderful relief from the pain and discomfort of rust. Fast-acting Rust-eze contains up to 2 1/2 more Eze for quick soothing relief. We promise."

## Trivia

* In Planes: Fire & Rescue, Mayday states that he takes Rust-eze Medicated Bumper Ointment.
LaGrange Hills

Nestled amidst rolling hills, **LaGrange Hills** exudes elegance and opulence. This wealthy residential area is home to sprawling mansions and immaculately manicured gardens, serving as the traditional feeding ground of Clan Ventrue. Here, the elite reside, surrounded by the trappings of wealth and influence.
Snot Rod

*"Are you going on vacation?"*
―Snot Rod to Mack[src]
**Snot Rod** is a member and the fastest car of the Delinquent Road Hazards. He has severe allergies in which makes him sneeze non-stop and even sneezes fire out of his exhaust.

## 2005

Snot Rod is a member of the tuner cars. He sneezes a lot and is the only one in the group who is an American car. Along with his tuner car group, he causes Lightning McQueen to fall out of his trailer. He is caught by Sheriff at the end of the film, along with the other tuners, and forced to fix the road with Bessie.

## Trivia

* Snot Rod was supposedly in the unmade *Cars Toons* episode, *Import Mater*. This episode was later remade into *Tokyo Mater*, in which Snot Rod does not appear, this is because he is a muscle car.
* He appears on a calendar in Andy's room in *Toy Story 3* as a normal car.
* Snot Rod, as well as an impound and flame version of him, has been released to the 1:55 Scale Die-Cast Line.
* His name is a play on the term "hot rod", typically cheaper cars with engines tuned up to match the performance of more expensive cars.
Warden

The **Warden** is a special position unique to Caliburn Island. The Warden receives the abiding status traits **Enforcer** and **Entrusted**.

## Background

Under the terms of an ancient supernatural agreement called The Compact, the major supernatural organizations each appoint a representative who acts in a dual capacity as an ambassador to the others and as an enforcer of the borders of the island. The five traditional Wardens are:

* The Warden of Paradox, a mage. Currently a technocrat called Mr. Grey.
* The Warden of Glamour, a changeling. Currently a wildling Grimalkin known as Scarlett Hart.
* The Warden of Rage, a Garou. Currently Juicifer Splendor.
* The Warden of Blood, a vampire. Currently Plutarco Giovanni.
* The Warden of the Dead, a wraith. Currently an unknown Heirarchy officer under the command of Red Coat.

## Duties

The purpose of the Warden is to keep the island secured and prevent anything on it from escaping. The Warden assists in keeping the island's buried secrets from being uncovered, and disposes of them if necessary. The Warden is also not allowed to hold any sect positions.

The Warden is also the arbiter of who in their community has the ability to leave the Island. Such requests require great scrutiny, because one can never tell if something, or someone, else is hitchhiking along.

In the event that there is a conflict as to who holds this position, only the Warden as recognized by the other Wardens of the island is considered the Warden.

### New Abiding Status: *Entrusted*

As the Warden of Caliburn, you have a special responsibility in your duties.

**Passive**: You are immune to passive uses of the *Authority* and *Commander* statuses as well as a Call To Arms issued by someone with *Mandate*, while you are in the performance of your duties. In addition, you may leave Caliburn Island at will, without expending any downtimes or risking being caught.

**Active**: By expending this status, you may grant the Fleeting Status *Sanctioned* to allow another person to leave Caliburn Island, without expending any downtimes or risking being caught. You may also expend this status to issue one command, related to the direct security of Caliburn Island, to someone on Caliburn Island as if you had the status *Commander* and they were under your status jurisdiction (The normal limitations of *Commander* apply.)
Norfal

Centered around Caliburn High School and the Caliburn Library, **Norfal** is a neighborhood shrouded in mystery and wisdom. Clan Malkavian claims this territory, drawn to the echoes of the past that linger within the walls of the converted asylum. Here, the library's shelves hold secrets and hidden truths, while the Malkavians delve into the depths of madness to seek enlightenment.