Bellanau

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(Bell-ah-now)

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## Description

A sprawling, very flat, the city where most of the buildings are built basically the same. Flat, sandstone slabs, some expertly built - some kind of slapped together and looking worse for wear. Some are extravagantly decorated with gems and jewels, some little more than dried mud and sticks. No walls.

## Population

Roughly 10,000 people. Largely Human, not many half-orcs and Gomes are incredibly rare.

## Districts

* **The Jewelled Terrace** *(Noble/Affluent District)*

Flat, simple sandstone slab buildings. Many owners here have embedded crystals and gemstones in the walls in an effort to make their abodes look better.

* **Azurecourt District** *(Middle-Class District)*

Simple, Sandstone slab houses. Nothing fancy except maybe window coverings on a few.

* **The Slums** *(Lower class District)*

A few rougher looking sandstone buildings, but many are sticks, planks of wood and mud slapped together. Cooking is often done over fires outside these places.

* **The Plaza** *(Marketplace)*

The centre of the city, literally. Buildings here are built in such a way they lead you through the city from the entrance. Sandstone buildings, well built, hanging signs.

* Inns and Taverns
	+ **The Cracked Flagon**:
		- A smaller, single-story, tavern buttressed up against the wall of **The Jewelled Terrace** it has a slightly seedy, rough and tumble look about it. The creaky wooden sign, hanging perpendicular to the worn square sandstone building is in the shape of an overflowing tankard of ale with a large crack in the lip. The name "The Cracked Flagon" emblazoned across it in fancy script ina somewhat failed attempt to spruce up the atmosphere of the place. The smell that emanates from the place tends to bear a strong scent of straw and hay from the nearby stables. But ale is the primary smell along with cooked meats. there aren't any *really* great rooms beyond a couple of small, almost storage closets that have a small cot stuffed inside a windowless room. *(Smaller Tavern)*
			* Owner: **Ivor Kulenov** (Male - Human)
				+ Nervous eye twitch, knows thieves cant', Scar across the left eye, average height, black, messy and slightly greasy hair (shorter, chin-length), green eyes
	+ **The King and Cask**:
		- A much larger, two-story, inn & tavern more centrally located within the city near the open market. Also constructed mainly in sandstone, but it has an atmosphere and appearance of wealth. Someone has taken the time to file down the rough edges of the natural material to be as smooth as some of the inlaid glass shards in the extremally well-crafted sign hanging above the door. The sign, bearing the barrel of mead with the visage of a kingly crown hanging off it is made of carefully polished wood. The smell coming from within is almost floral mixed with the faint scent of ale. A higher-end establishment.
			* Owner: **Jasmal Rein** ( Female - human)
				+ Bard (Collage of Glamour)
					- Wears a very distinctive ruby in an amulet around her neck. has a slight stutter and friendly demeanour
* **Shops**
	+ **Florist Gump:** *(Apothecary)*
		- Owner: **Ella Folkor** (Rock Gnome - Female)
			* Druid (Circle of the Moon)
			* Wears slightly tattered & ragged clothing, is an expert juggler as well as an alchemist. Often prone to doom and good "predictions", Quiet demenaour
	+ **Sandy Times** *(General Goods)*
		- Owner: **Rhogar Delmirev** (Male - Human)
			* Sorcerer (Wild Magic)
			* Retired adventurer, bald, darker-skinned, fidgety (taps fingers a lot), Master of Disguise, one thin, long scar across his neck and several small scratch-like scars covering his face
	+ **Neega's Marvellous Armour and Shields** *(Blacksmith/Armorer)*
		- Owner: **Neega** (Female - Half-orc Fighter (champion)
			* Mostly bald except one long braid coming from the crown of the head (dark red hair), a little irritable, specializes in armour and shields

* **The Court of Whispering Winds**: Where the temples to the various deities reside. A little less extravagant as the capital, but still well kept.
* **Sorcerer's Peak**: The mages guild of the city. Less extravagant, but still a place of arcane learning.
* **Stone's Reach**: The military Barracks, centre for law, order and judgement.

## Organizations

* **Social Intelligence Network (SIN):** One of the main headquarters for this network of spies who integrate themselves into caravans, trade routes and other low key positions in order to infiltrate other kingdoms or gather information in secret.
* Sentencing Branch of Law: Home of 1 of 3 cities to hold courtrooms for trying criminals.
* **Department of Home Affairs (DHA):** Primarily census taking. Also responsible for coordinating elections to the town council or otherwise when the time comes.
* **Central Aquanous Authority (CAA):** Responsible for the collection and even distribution of collected water in this dry Kingdom. The HQ for this organization has become a bit corrupted over the years and unbeknownst to the royal family & parliament distribution is a little unequal. Water is still given to the poorer families, but the more affluent of the city are often able to bribe their way into larger allotments.
* **Postal System:** Laptis Birds for letters, caravans for packages.
* **The Conduit:** Underground, cross-kingdom, crime syndicate.
* **The Lawmasters:** Local, non-military, peacekeeping force.

## Notable NPC's

* DHA Representative: **Katie Thistlebark** (Human - Female)
* CAA Representative: **Aramdak** (Half-Orc - Male)
* SIN Representative: **Conner Rhiki** (Human - Male)

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