Marmotte (Original Character)

A mutant alpine marmot who is a member of the French Rescue Group. She patrols the various mountain regions that surrounds France. An adventurous tomboy who has the power to control any type of mineral at will

## Basic Info

Mutant Name: Marmotte

Nickname(s): Motte

Age: 15

Birthday: February 2nd

Gender: Female

Species: Mutant Alpine Marmot

Occupation: Mountain Rescuer

Association: French Rescue Group

## Physical Appearance

Marking(s): Vertical scar on her back (accident)

Disability(ies): None

Hair: None

Fur: Reddish Brown (base fur); Dark Gray (half of her tail)

Eyes: Reddish Brown

Nationality: French

Location: France (Currently)

Appearance: Anthropomorphic alpine marmot; Tall; Chubby; C-cup bust size; Dark red hoodie; Brown mountain cap with a mountain design on the front; Barefoot

## Traits

Personality: Loud, Sassy, Confident, Very brave, Tomboyish, Headstrong, Extremely adventurous, Generous, Thoughtful, High-spirited, Idiosyncratic, Stubborn

Hobbies: Mountaineering, Hiking, Backpacking, Rock climbing, Caving, Reading, Candle making, Cooking, Scrapbooking, Skydiving, BMX, Composting, Mountain biking

Talents: Vast knowledge of mountains, Can control rocks at will, Can become a living rock, Athleticism, Cooking skills, Can turn her tail into a flaming torch

Likes: Mountains, Adventures, Excitement, Fighting, Competitions, Paris-Brest (dessert), Caves, Horror movies, Scary-looking monsters, Jumpscares

Dislikes: Rude people, Losing to her enemies, Being annoyed by others, Comic books, Snowstorms, Being alone (sometimes), Macarons, Brownies, Boredom, Authority (sometimes)

Habits: Slapping her tail when becoming angry, Challenging others to a fight a lot, Jumping into conclusions most of the time, Training very often, Going into battle without thinking

Fear(s): Agyrophobia (Crossing the streets), Ankylophobia (Immobility of a joint), Chorophobia (Dancing), Cleithrophobia (Being locked in an enclosed place)

## Motto

“Stop complaining and get started with the works!”

## Attributes

Weapon(s) of Choice: Magic (after mutation), Mystic hammer

Abilities: Burrowing, Camouflage, Climbing, Contaminant Immunity, Disease Immunity, Enhanced Agility, Enhanced Balance, Enhanced Senses, Environmental Adaptation, Powerful Bite, Prey Instinct, Enhanced Stealth, Enhanced Dexterity, Enhanced Vision, Mineral Manipulation (Magic), Burrowing with choice between simply gliding through mineral/rock or leaving tunnel, Manipulate the properties of minerals/rock, Polish minerals/rocks, Repair objects of minerals/rock, Mineral Attacks, Mineral Constructs, Mineral Defense, Mineral Generation, Move/lift minerals/rocks, Geokinetic Flight using minerals/rock, Geokinetic Surfing by riding a boulder or a mass of minerals/rock, Abacomancy using mineral/rock dust/sand, Burying through minerals/rock, Geokinetic Invisibility using minerals/rock, Geokinetic Regeneration using minerals/rock, Healing Earth using minerals/rock, Petrification into minerals/rock, Mineral Aura, Mineral Combat, Seismic Sense sense/perceive vibrations in minerals/rock, Stone Empowerment, Stone Mimicry, Stone Scrying, Terraportation using minerals/rock, Earth Manipulation (Hammer), Burrowing with choice between simply gliding through earth or leaving a tunnel, Earth Swimming, Cause Avalanches, Earthquakes, Mudslides or Quicksand, Earth Attacks, Earth Detection, Earth Generation, Earth Solidification, Geo-Telekinesis, Geokinetic Flight, Geokinetic Surfing, Manipulate the properties of earthen materials, Ground Liquification, Polish earthen material, Repair objects of earthen material, Tectonic Plate Manipulation, Terrakinetic Constructs, Burying, Earth Absorption, Earth Augmentation, Earth Aura, Earth Communication, Earth Defense, Earth Empowerment, Earth Mimicry, Earth Portal Creation, Earth Transmutation, Geokinetic Combat, Geokinetic Invisibility, Geokinetic Regeneration, Geomancy, Ground Rupturing, Healing Earth, Petrification, Seismic Sense sense/perceive vibrations in the earth, Stone Scrying, Terraportation, Unearth, Fire Mimicry (Tail only), Disease Immunity, Enhanced Condition, Contaminant Immunity, Enhanced Lung Capacity or Oxygen Independence, Enhanced Speed, Fire Aura, Fire Hair, Limited Fire Manipulation, Fire Generation, Fire Immunity, Invulnerability, Pain Suppression, Pyrokinetic Invisibility, Pyrokinetic Shapeshifting

Weakness(es): Glass users, Artificial element users, Those who are immune to geokinetic, Erosion users, Water users, Ice users, Cold users

## Pokemon

Pokemon Partner: Larvitar

Pokemon Team: Dubwool, Cranidos, Rolycoly, Graveler

## Relationships

Friends: Raphael, Donatello, Leonardo, Michelangelo, April O’Neil, Splinter, Baron Draxum, Cassandra Jones, Mayhem, Sunita, Frankenfoot, Todd Capybara, Senor Hueso, Bullhop, DIGG, SHELLDON, Piebald, Gentry, Phoenix Treviel, Phoque, Chevreuil, Burme, All allies

Enemies: The Foot Clan, Huginn, Muninn, Garm, Freki, Meat Sweats, Hypno-Potamus, Repo Mantis, Warren Stone, Albearto, Mrs. Nubbins, Big Mama, Purple Dragons, Sando Brothers, Capitan Piel, Makers of Brutality, Masters of Barbarianism, Dr. Alex Noe, Scor-Pion, Mud Dogs, Heinous Green, Kristoff van Bradford, All enemies

Love Interest: None (doesn’t like romance)

## Biography

Living in the mountains isn’t an easy thing. Just ask Marmotte. She was born and raised in the mountains. So she knows how to get around the mountains from Point A to Point B. Marmotte used to be a normal alpine marmot until she was stung by an Oozesquito. It causes her to become a mutant. Soon she joins the French Rescue Group where she handles the mountain regions of France. Loud and sassy, Motte is an adventurous person. She isn’t afraid of getting herself hurt. Even if she ends up having a broken bone or two. Marmotte will put others first before her. Willing to risk her life to save those who have gotten into trouble while hiking through the mountains. Though she does scold the hikers if they did something reckless or did something out of stupidity. It depends on what they did that got them in trouble in the first place

## Trivia

* After her mutation, she gains the ability to manipulate any mineral. She can use the rocks around the mountains to block any exit holes for the enemy
* Isn’t a fan of anything romantic. She believes that romance is nothing but trouble
* Usually gets herself hurt on a daily basis. Mostly mild injuries but she does get a few serious ones like a broken bone or two
* Another ability she gained is that she can make her tail on fire. Perfect to see through dark mountainous caverns
* A bit shorter than Leonardo by 2 inches
* As the mountain rescuer, she patrols around the various mountain regions that surrounds France
* Doesn’t like to dance in front of others. She often dance when nobody’s around to see her

Voice Actor/Actress: Jessi Klein (Jessi Glaser from Big Mouth)