Hackne Silvermask

* Soul of Tyre
* Gailen's Gate

**Hackne Silvermask** is a player character in *Soul of Tyre*. She is played by Miss Universe.

## Description

### Appearance

*Gailen's Gate* Ep. 1*Gailen's Gate* Ep. 29 (Artist)*Gailen's Gate* Ep. 33 (Artist)*Gailen's Gate* Ep. 38 — *Soul of Tyre* Ep. 5 Hackne underneath the mask (Artist) *Soul of Tyre* Ep. 17 (Artist) *Tyre's End* (Artist)

### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*

## Character Information

### HP Growth

Hackne's HP Growth
 Level 9 (GG Ep. 29)
 Level 10
 Level 11 (SoT Ep. 22)

### Abilities

#### Origin

**Majital**

* +1 Intelligence
* Detect Magic at will
* Skill Proficiency – Arcana

##### Sub-Origin

**Mirage Born**

* You can cast Identify at will without needing material components.
* Skill Prof – History

#### Deep Gnome (Svirfneblin) Abilities

* Superior Darkvision
	+ Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* Gnome Cunning
	+ You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
* Stone Camouflage
	+ You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.

#### Wizard Abilities

**Level 1: Spellcasting**

**Level 1: Arcane Recovery**

* Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

* For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

**Level 2: Arcane Tradition (School of Lore Mastery)**

**Lore Mastery**

* Your proficiency bonus is doubled for any ability check you make that uses the Arcana, History, Nature, or Religion skill if you are proficient in that skill.

* When you roll initiative, it is either an Intelligence check or a Dexterity check for you (your choice).

**Spell Secrets**

* When you cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it.

* When you cast a spell with a spell slot and the spell requires a saving throw, you can change the saving throw from one ability score to another of your choice. Once you change a saving throw in this way, you can’t do so again until you finish a short or long rest.

**Level 4: Feat**

**Observant**

* Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
* If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
* You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

**Level 6: Arcane Tradition (School of Lore Mastery)**

**Alchemical Casting**

* When you cast a spell with a spell slot, you can expend one additional spell slot to augment its effects for this casting, mixing the raw stuff of magic into your spell to amplify it. The effect depends on the spell slot you expend.

* An additional 1st-level spell slot can increase the spell’s raw force. If you roll damage for the spell when you cast it, increase the damage against every target by 2d10 force damage. If the spell can deal damage on more than one turn, it deals this extra force damage only on the turn you cast the spell.

* An additional 2nd-level spell slot can increase the spell’s range. If the spell’s range is at least 30 feet, it becomes 1 mile.

* An additional 3rd-level spell slot can increase the spell’s potency. Increase the spell’s save DC by 2.

**Level 8: Feat**

**War Caster**

* You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
* You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
* When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

**Level 10: Arcane Tradition (School of Lore Mastery)**

**Prodigious Memory**

* At 10th level, you have attained a greater mastery of spell preparation. As a bonus action, you can replace one spell you have prepared with another spell from your spellbook. You can't use this feature again until you finish a short or long rest.

#### Wizard Spells

With Hackne's mask, The Burning Visage, all Fire spells are added to her spell list.

##### Cantrips

* *Chill Touch*
* *Prestidigitation*
* *Mending*
* *Minor Illusion*
* *Guidance*
* *Spare the Dying*
* *Thaumaturgy*
* *Druidcraft (Nature Cleric)*
* *Firebolt*
* *Control Flames*
* *Produce Flames*
* *Create Bonfire*

##### 1st level

* *Identify (At will, Sub-Origin)*
* *Detect Magic (At will, Origin)*
* *Comprehend Languages*
* *Expeditious Retreat*
* *Magic Missile*
* *Shield*
* *Silent Image*
* *Sleep*
* *Find Familiar*
* *Inflict Wounds*
* *Healing Word*
* *Bless*
* *Animal Friendship (Nature Cleric)*
* *Speak with Animals (Nature Cleric)*
* *Burning Hands*

##### 2nd level

* *Hold Person*
* *Mirror Image*
* *Misty Step*
* *Detect Thoughts*
* *Feelin' Good*
	+ Similar to Bless, summons exactly like Bless, but it's a healing that's rolled in the beginning of the turn and it heals that much that turn.
* *Continual Flame*
* *Flame Blade*
* *Flaming Sphere*
* *Scorching Ray*

##### 3rd level

* *Sending*
* *Fly*
* *Counter Spell*
* *Dispel Magic*
* *Fireball*

##### 4th level

* *Dimension Door*
* *Private Sanctum*
* *Polymorph*
* *Fire Shield*
* *Wall of Fire*

##### 5th level

* *Wall of Force*
* *Flame Strike*

##### 6th level

* True Seeing
* Investiture of Flame

#### Special Abilities

**Spirit Herald**

* Speak with special dead characters

**Marriage to Braktor**

* +2 AC if within 30 feet of Braktor.

### Path of the Omoyoi

**Omoyo Charm**

* Hackne gains access to the ability to create charms.
	+ These act as scrolls, accept you can attach them to creatures and attach readied actions to them as triggered activation.
	+ Hackne can also attach these objects to terrain.
	+ You may only have a number of charms ready equal to your proficiency bonus.

### Notable Items

* Secrets of Kazza'huil Scroll
* Rod with Power Word for Open
* Banjo for Swamp Magic (Arcane Focus)
* Trollmasutra (given to her by Madd Morc)
* The Sinister Sept

**The Burning Visage**

* Mask
* Provides resistance to Fire
* All fire damage spells cast by Hackne deal additional damage to the spell level.
* Cantrips deal 1 extra damage.
* Treat all Fire spells as if they were on your spell list.

**Staff of Undulating Sight**

* Provides immunity to sneak attack damage, unless the attack is a critical hit.
* Once per day, Hackne may use the following attacks.
	+ Charm Ray
	+ Paralyzing Ray
	+ Fear Ray
	+ Slowing Ray
	+ Enervation Ray
	+ Telekinetic Ray
	+ Sleep Ray
	+ Petrification Ray
	+ Disintegration Ray
	+ Death Ray

**Annointed Court Mage Robes of Temperance**

* AC of 16
* Advantage on saving throws versus curse effects.
* Allies have advantage on saving throws versus Hackne's spells.

**~~Spirelord Robemail~~ (RIP)**

* AC of 16 (does not interfere with spellcasting)

* At the start of combat, Hackne may choose a single elemental damage type. Hackne gain resistance to that damage type for the remainder of the combat.

* Whenever Hackne would suffer a critical hit, you may sacrifice a spell slot. If Hackne does, she may reduce the damage from that attack by 10 x the spell slot level.

**Binding Gloves**

* Hackne does not have these gloves equipped.
* The gloves are not a magical item, however they are a masterwork item specific "crafting".
* When worn by someone who can concentrate mana through them, basically anyone that can use magic, and with the proper training, can sculpt will with these gloves.
* Unlocks Soul Prestige classes, such as ***Soul Painter*.**

## References

1. ↑ Tweet by @ArtificalNat
2. ↑ Tweet by @smoliuwu
3. ↑ Tweet by @yeselleyes
4. ↑ Storm of Folly
5. ↑ Heart of Tyre: Episode 11
6. ↑ Soul of Tyre: Episode 17