Walker Ilemastris

Image Created By ARS

-Old (by String)

-The Wolf (By Haydrig)

-Stubborn Wolf of Squadron 3

-Kevin (Arm Wrestling Tournament Stage Name)

-Tyre (adoptive uncle)

-Current Champion of the Raven Queen

-Current Champion of the Death God

Current Champion of The Wolf Knight

Current Champion of Tyell

*Walker Ilemastris is the PC played by ARS in Origin Hollow*

**Status: Alive**

**Personality:**

Walker is a private individual who is slow to trust those around him (having been subject to racism in his younger years), but knows when it is wise to work with others. He tries to remain honest and humble to those around him, but only has so much patience. As shown when dealing with Kaikua, and his distaste for the morals of Orro; much growth has happened in these areas as his journey continues. Walker is also from a military background, which is the cause of his diplomatic personality, often being the voice of the party. Walker is at a constant battle for his individuality, as duality follows him relentlessly. A Young man who presents himself well, but ultimately harbors a great deal of guilt, fearing his own shadow and choices.

**Powers & Abilities:**

-*Wild Shape*: Walker has the ability to transform into other creatures. His Wolf forms gives him the ability of pack tactics but he can still use his weapons. In this form, he can also use a bite attack and has keen senses. Walker can become a Copper Wyrmling which allows him to breath acid, have acid resistance, and have a bite attack. Walker's strongest form is The Leshen, in this form, Walker becomes supernaturally strong and able to defeat more powerful enemies single handedly. The draw backs of the Leshen are the fact that Walker will die instantly if he is defeated in this form and he has to make a Deal with The Fey Countess or watch one of his allies die to turn into the monster.

* Known Forms: Wolf, Copper Wyrmling, The Leshen, The Vorpal Wolf, and Plesiosaur.

-*Spellcasting*: Walker has shown the slight adept use of certain spells and cantrips. Though he shows a demeanor of discomfort in using his spells, as though they are foreign to him, or at the very least, new.

* Blight

* Lightning

* Tide Wave

* Guided Fireball

**Magical Weapons:**

Iou (Marcessant Partial Fusion)Dragons BaneMangled ThornBeowulfQueens FeatherSulawn

**Magical Items:**

Masque of DeathBulette BulwarkSanguine SladeRed Hot WhetstoneLawbreakersFein's NecklaceGemstone of Tyell

**Inventory:**

-Bucket: an item obtained from Randal for 1 copper, Walker seems rather attached to the wooden item.

-Truth Serum

-Knife Handle

-A Ring

-Flipsy

**Relationships:**

-*Enuma Elish*: Walker treats Enuma with high respect, often seeing him as a paternal figure and seeking his advice and counsel when unsure. Walker may have some weariness towards him, given his previous involvement with Welker. But lends him faint trust regardless. There is an atmosphere that Enuma brings to the table that Walker can't help but appreciate, finding himself gaining a sort of comfort from all his musings and level headedness. Walker also feels some kinship with Enuma after seeing how Welker put him together. Walker can empathize, seeing as the situation with his arm does not stray that far.

*Updated 3/19/2023:* Walker has come to see Enuma as both a guide and mentor. He respects the wendigo highly and what weariness Walker had about his involvement with Welker has since dissipated. This is from Walker being able to see that Enuma cares about the outcasts much like a father cares for his children. Walker will often seek counsel from Enuma, trusting him to show Walker the best path. Seeing as Walker lacked a caring mentor in his youth, he now places Enuma as such. Walker as also noticed that Enuma reminds him much of his own father, this allows Walker to place a semblance of trust in Enuma. Knowing that Enuma's lifespan is being cut short is one of the many reoccurring thoughts Walker has. The half-elf is conflicted in how to process the information. On one hand, Walker is familiar with the death of comrades and knows this should be no different. Yet on another hand, Walker finds that he has begun to see Enuma in a similar fashion to those of his old Squadron. Thus making the situation difficult to grasp for him.

-*Azathoth/KaiKua*: Walker was intially very weary of Azathoth, seeing him as an old man without a brain cell to his cranium. However, with the recent development of Azathoth, Walker and him have built quite the brotherhood. As seen from their constant conversation, theorizing, and teamwork on the battlefield. Walker has come to respect Azathoth, and even extends a bit of care towards him in his unsteady mental moments. Walker continues to be intrigued and baffled at the person Azathoth is becoming, or, rather returning too. He appreciates all his intellect and guidance, as well as the way he handles himself in conversation and gathering of intellect. Walker has come to have a confidence in Azathoth, to the point where he may shed more honestly with certain conversation topics if asked. There is also a distinct empathy Walker feels with Azathoth. Suspecting they both have many secrets to hide, and for good reason.

*Updated 3/19/2023:* What was previously good comradery has now turned to weary association. With KaiKua's ever changing behavior and senility, Walker finds himself unable to extend the previous civility with him. Walker also struggles to process the information of Kaikua's past, though it may appear hypocritical Walker knew he had no control over his own past killings. This is unlike the past of Kaikua, who admitted to knowing his experiments were on subjects of unclear consent. Kaikua has also demonstrated an unclear loyalty to the outcasts, as seen when he asked Welker about the possibility of a truce. Walker has no interest in the current behavior that Kaikua exhibits, seeing as he is now increasingly terse and blunt when speaking to the vampire. While the Walker may behave this way, he is no less understanding of the situation the Professor is in. Nor does he dismiss what has clearly been a journey of sorrow for the academic. To prove as such Walker is still watchful of the Professor as an ally within the group, as seen when saving Kaikua from the water trap within the tower. Walker will remain Kaikua's ally until the situation proves for another course of action.

-*Orro Boaro*: Walker was very terse and unfriendly with Orro in the beginning of their journey, seeing him as ignorant, brash, cruel, and immoral. While he may still find his intelligence on the lacking side, Walker has tried to understand him and can now tolerate him with more ease. Walker still may be slightly distrusting, but isn't as short with Orro as before. Walker still feels as though there are major differences in the way the two look at the world. This is shown when Walker chose to stay silent after Orro expressed sympathy towards their situations with guilt. Walker can understand why Orro would say such a thing, but also felt he was foolish in claiming a bias statement to something he lacked crucial detail to.

*Updated 3/19/2023:* Walker is continually changing his viewpoint of the Gipp warrior. On one hand he sees Orro as a wounded individual who allows fear to control him. On another Walker can see the warrior Orro was trained to be. In recent events, Walker was in good standing enough with Orro and the conviction the Gipp warrior had to save his people that he saved Orro from dying. Though this unknowingly costed Walker his free will in a deal with the god of Death. After this incident Orro became fearful and spinless in Walker's view. This situation only furthered when Orro explained he'd rather die and commenting about "giving things up" for Walker. In that moment, Walker knew that Orro had no idea what he gave, or what had transpired with Fein in Bremen and the beating he took from Haydrig. But the half-elf hardly cared. In response to Orro's behavior, Walker beat the ever-living shit out of barbarian. Walker only stopped when putting Orro on the brink of death, stilling at the second chance to take his soul. After this exchange Walker mellowed out dramatically. He deals with Orro when necessary and can find middle ground. This can be seen as he has accepted Orro's apology for his behavior. While Walker does still wish Orro would learn the necessity of being quiet and learning to think before he speaks, he can accept that this behavior is likely how Gipp citizens live their life and can see Orro as a ally and possible friend.

-*Les Kai*: Walker and Les don't interact very much, but there seems to be a calm air between the two with no discrepancies to be spoken of. Walker also seems to lend some confidence towards Les as he handed him the Banduk fur to give to Ilim. Walker also respects Les's candor when talking about his past.

*Updated 3/19/2023:* Walker feels much the same about Les Kai. He finds the prince to be someone who hides his own sorrows behind the walls of humor and antics. Walker does have concern about Rancor and the way it affects Les Kai but allows the alien prince to navigate the mental battle himself. Walker does make sure to watch after Les Kai, despite knowing the shapeshifter is older, Walker finds his maturity to be lacking enough that he could use the extra person to watch over him.

-*Fredrick SteelMoore*: Walker and Fredrick are amiable with one another and have few issues.

*Updated 3/19/2023:* Walker didn't think much about Fredrick after his departure from the group. Upon recently this has changed, knowing that tyre's gun is within his possession Walker wonders if he'll have a chance to retrieve it. There is also the added thought of Walker wondering if Fredrick was able to sense his unknown Werewolf blood. Walker is aware that it is likely to meet Fredrick again, and he only hopes he is not deemed a threat.

-*Fein Kuoon*: Walker has interacted very little with Fein. Notably watching as Orro (while entirely unintended) harassed her, and Les Kai berated her for no reason. He later apologies for his comrades behavior, to which she invites him to dance. After quite the display on their parts, Fein leaves quickly to join a few white cloaked people. Walker now searches for her, though his goal is unclear.

-*Updated 3/19/2023:* Walker is utterly lost on how to define his relationship with this woman. What began as the desire to save a soul from an unwanted fate began to warp. Twisting and turning like that of a rushing river, and just as erosion carves the earth; so did she begin to carve a path in his mind. A simple side mission turned to obsession as Walker became exceedingly aggressive when dealing with any information of the Yokai. This only furthered the closer they got to Bremen. Having dealt with Pedro, Walker took to the ball with only the thought her fueling his interactions. Upon seeing her again, Fein prompted him to meet her after the ball. While Walker knew he was caught off guard by the proposition, he was even more alarmed at his aggressive interaction with her charge, Haydrig, when he walked away with Fein. Seeing as Walker grabbed Haydrig without a second thought. At the current time Walker choses to chalk this up to an accident, a mere moment of slipped control that had no greater meaning. The situation worsened after Walker was finally able to meet her. Walker had raced to the circus entrance. He was only able to speak to her for five minutes. A five minutes that were cut short by the Death god seizing Walker's free will, making him regard Fein in a manner Walker never would have. Haydrig showed up at this time, taking Fein away while Walker was left fighting for his own will after being brutally punched by the Yokai Leader. Now Walker is left unable to discern where he stands with Fein. Though it is certain that the gentleness of her touch, and her being unbothered by his past leaves him wondering if someone such as her truly exists. Walker knows he is no saint, and is not deserving of such kindness, yet she gave it. He is kept up night with thoughts such as those. He is unsure of how he feels about the matter, about her. Having never been so attached to a woman to this degree, or being shown how to love in such a way. While he is unable to parse the meaning of her in his mind, he is sure of two things. One, he will do whatever it takes to show her those words where not his own. Two, partial deity or not, he will not be leaving Fein.

-*Ante*: Walker was intrigued the moment he met Ante, primarily because the young woman had been talking to herself in great detail. After finding out this was due to Iou, her ego weapon, his interest only grew. There was a drawn feeling he processed when talking to her, soon it was revealed that she was looking for Ell, Iou's other half. Walker at the current moment believes that Iou and Ell could be connected to Fein, seeing as Orro described her sword much the same way. Ante and Walker's goals were aligned in his eyes, making him see value in her. He also admired her polite nature and kindness towards him, a stranger. He had such a faith that he invited her to join them in the battle against the giant. This decision was a major fault on Walker's part. Ante was killed. Walker now harbors a guilt. It clings deep in his chest, staining the visage of his hands, a memory of crimson blood. Walker once more sees the fault in his leadership, and the ever-growing foolishness of his decisions. He now feels responsibility in reuniting Iou with Ell, as that was Ante's quest.

-*Iou*: Walker liked the sword since he met him, finding him charismatic and honest. Iou's care for Ante is something Walker finds admirable and deeply respects. Walker could see the extent of Iou's devotion even after her death, seeing as the sword wanted to die then and there. Walker had to convince him to live; promising his help in finding Ell, a production of guilt, and selfish desire at the thought of Iou being connected to Fein. Walker feels he owes Iou everything, seeing as his foolish actions caused her death. He now wants nothing more than to find Ell, and bring Iou the happiness he so selfishly stole.

-*Updated 3/19/2023:* Knowing that Fein is indeed the holding of Ell pushes Walker further in reuniting Iou and his sister sword. Walker does wish that Iou hadn't lost Ante and still feels the sting of guilt from his mistake. Despite this, Walker very much appreciates Iou and what information he has been able to give. That, and Iou is there when Walker wants a conversation differing from those of his companions. Walker feels he is able to speak freely with the weapon, and trusts it does the same.

*-Thyncecius:* Upon meeting the Tiefling Walker knew Thynecius wouldn't have chosen to stay should a better option have been available. This led to a weariness towards the other man. However, Walker soon found that Thynecius was far more preceptive than he thought. Thynecius was able to see through Walker's seemingly noble intentions, which were a guise to gain him power without the party's knowing. From there Walker was able to build and understanding and cordial relationship with Thynecius. The two will often talk about information they wouldn't necessarily like the others to know, as well they have been seen sharing a joke every once and awhile. Though Thynecius is rather unattached to the outcasts Walker wonders if that might be changing considering the way he has recently chosen to interact with them. Walker sees this response from the Tiefling as a likely sign of abandonment in his youth, though its never been spoken about as Walker isn't one to pry too deeply. Walker regards Thynecius well and puts a level of trust in him when speaking of matters of future goals.

-*Heinrich Kellner:* Walker finds the doctor nosey, inconsiderate, temperamental, and quite frankly rather insane. Though, despite this Walker is able to look past what is clearly the effect of living through millennia and see that Heinrich is merely a wounded father. One who has chosen to warp his own fate at the chance of saving the one most precious to him. Walker often wonders just how lost the doctor is, seeing as he shifts between levels of insanity and nobility. From butcher to father in a moment's notice. Walker feels sympathy for a man who just wants his daughter back. While Walker would be interested in the knowledge and stories Kellner is sure to have, he is also weary of the clear lack of sympathy for the dead. This is the largest point of contention for Walker when dealing with the doctor. Though, considering Heinrich's previous relationship with Welker, Walker is able to put aside his reservations, knowing that the doctor will be useful in the end of their journey.

-*Moridin:* Walker hasn't interacted with the dark elf much. This stems from both his aversion to elves of any kind and the fact that Moridin is a follower of Kelemvor, the Death god. Walker and Moridin clearly have differing views on the Death god, ones of which Walker does not mean to rectify any time soon. Walker's overwhelming need for self-preservation when dealing with the Death god have bled into his dealings with those who also follow Kelemvor. Resulting in his weary behavior towards the dark elf. Walker is not dismissive, and will work with Moridin, especially when knowing he is indeed another outcast. Walker only hopes for an understanding in the future, one that will show Moridin the cruelty of the god he so devotedly follows.

-*Tianne, The Raven Queen:*

-*The God Of Blades:*

-*Kevin:* Kevin is Walker's Large Fey Desert Dragon Companion that he treats like a son. Having learned recently that Walkers obtaining of Kevin was no accident, and that he is in fact not only a weapon and dragon, but also a key. Walker adores Kevin as a companion and weapon, finding him to be one of the most easily used weapons he has ever wielded besides Marcescent.

**History:**

Not much has been shared by Walker of his past. However is has become apparent that before his arrival to the Hollow he was apart of a military regime in Leontain; his place of birth. His entrance to the hollow was due to being charged with involvement in a massacre that happened in Leontain. After which he was put onto the wagon that dropped him into the hollow. Another mystery of his past has also been revealed n a moment of honesty at the Bathhouse. Walkers left arm is very apparently not human, looking more akin to a gnarled and cursed tree limb with clawed fingers. An overall uncomfortable sight for his companions. After a question from Orro, Walker revealed that he was cursed not too long before coming to the Hollow.

**Quotes:**

"I miss when you only spoke gibberish." - Walker to Orion when the latter asked Enuma questions.

"Guilt is like a second skin." - Walker to Enuma in the Bathhouse.

"Am I a bad person, Enuma?" - Walker to Enuma when talking after the Bremen Ball Disaster.

"The bitterer, The better." - Walker to Heinrich when the latter offered him tea.

**Trivia:**

-Walker has a military background

-Walker will refuse a drink at any moment

-Walker's number 13 is on his right shoulder blade

-While in the Bathhouse of Vey-Sa, it is revealed that Walker has facial hair and a gnarled wooden arm which is later revealed to be from one of his patrons. He also has a jacked build.

-Walker is Cursed with a Wooden Arm by The Fey Countess

Walker in his Wolf FormWalker in his Leshen Form"Walker, Segregated Corporal" Magic Card created by Alex"Walker, The Eternally Damned" Magic Card created by Alex