recursal/Fanatic-Fandom huggingface dataset:
Automatic Battle System

Starting in season 10, players are now able to use a new command to automate normal combat. Similar to the Dark Forest, the Audio Player is used and will automatically perform battles until the process is stopped or the player's energy is depleted. The limitation of the Audio Player means that the battle will not be described in detail - it will be more like a quick battle, as already known from the game. However, the system will only work if you're level 100 or above.

* Purpose: resolve issues with rapid consecutive commands by allowing players to use up their energy with a single command.
* This works with both regular arena combat and with combat tournament fights. When a combat tournament starts, the first 25 auto fights will be tournament fights, then it will automatically switch to regular combat as long as you have energy.
* Activity impact: auto fighting contributes to your activity, but not as much as manual fighting, so if you are trying to maximize your promotion progress you’ll want to use manual fighting whenever possible.
* To stop the fights, you can either give the command stop, or open the skill.
* After an automatic battle session, when you next open the skill an announcement will tell you how many fights were done, how many you won, how your ranking changed, and how many levels you gained. You will then get the chance to assign any skill points.

* Commands: **auto battle** or **auto fight**; **stop**
Cloak of Healing

### Notes

May be found in the loot chest that is revealed after defeating one of the bosses in the Troll Cave. Part of the 4-piece Healing set; while each item confers benefits to the wearer, when multiple items are worn together additional benefits are unlocked:

* Set Bonus (2 items equipped together): The chance to apply Bandage increases by 40 percent
* Set Bonus (3 items equipped together): The chance to use Magical Shield increases by 30 percent
* Set Bonus (4 items equipped together): The Drain Life skill restores double the health points

### Commands

* Equip cloak of healing or attach cloak of healing
* Unequip cloak of healing or detach cloak of healing
* Cloak of healing (to learn about it)
C.T.R. Regulator

### Effects

Once Utilized, Many Cypher Time-Runners can tap into The Power of Cypher, The Founder of the Time-Runner Organization, despite Hayato I being the very first Time-Runner

### Source

Cypher's CHARGE: Type Null -NATO-

**The Cypher Time Runner Regulator**, abbreviated as the **C.T.R. Regulator**, is a device that's able to keep the CHARGE of Cypher Time-Runners under check (despite the fact that they're usually controlled) in order to help maintain

## Pros and Cons

While This Regulator has a lot of pros, this item also has some cons (even though most Cypher Time-Runners take these weaknesses and turn them to an advantage while on the battlefield, especially

### Pros

* Their CHARGE is kept under control to the point where

### Cons

* While The Regulator usually keeps the user's CHARGE stable,
Interactive Map of Faeza

This is an interactive map of the worlds of Faeza. You can hover over an area to see if there is a page in the Wiki about it, and click that area to navigate to its page.

*Please note that this feature may not be compatible with all devices. We are aware that certain mobile browsers display an error message and are currently investigating the issue. It should function normally on most desktop, laptop, and tablet browsers.*
Energy

You need energy to fight in the arena or the dark tower, or to complete the daily adventure. When you start out, you have a maximum capacity of 50 energy, and an hourly regeneration rate of 10 energy per hour. This means that each hour, at the top of the hour, you will regain 10 energy, up to a maximum of 50 energy. Increasing the amount of energy available to you is important so that you can fight more and develop your knight. The more fighting you do, the higher your activity level, too, which makes it more likely that you will get promoted on Wednesdays.

Arena and tower fights always consume 5 energy per fight. Adventures also consume 5 energy per adventure in the beginning, but once you get promoted to the rank of corporal (rank 2), this goes down to 2 energy per adventure.

You start the season with the max energy you can hold. If you have excess energy above your max when the season changes, it will be kept and will be available when the new season starts.

### Increasing Your Regular Energy

There are two bonuses you can buy in the store to increase the energy you have available to fight:

* **Balanced Food**: each bonus increases your hourly energy regen by 1, so if you bought it 10 times, you would go from 10 energy per hour to 20 energy per hour. You can buy this bonus a max of 75 times, giving a maximum hourly regen rate of 85 energy, or a total of 2,040 energy per day.
* **Featherbed**: each bonus increases your max energy capacity by 10, so if you bought it 10 times, you would go from a max capacity of 50 energy to a capacity of 150 energy. There is no limit on the number of times you can buy featherbed (though you can only buy 15 each day that it appears in the shop).

Once your capacity is full, any extra hourly energy is just lost, so a useful target for featherbed is to make sure you have enough capacity to hold the energy from however many hours you are likely to be away from the game. For example, 9 hours of capacity would hold the energy that accumulates while you are sleeping. So if your regen rate is 20 energy per hour, you would want your capacity to be at least 180. That way you have a chance to use all the energy available to you every day.

### Other Energy Sources

You can also supplement your normal energy by buying energy with diamonds. When you buy energy with diamonds, you will get the full energy amount, even if it exceeds your max capacity. There are 4 options available:

* If you are out of energy and you try to fight, you can recharge for 20 diamonds, which gives you 100 energy
* Say **buy energy** to buy a small, medium, or large charge:
	+ Small charge: 500 energy for 100 diamonds
	+ Medium charge: 2,500 energy for 500 diamonds
	+ Large charge: 5,000 energy for 1,000 diamonds

You can also get energy from eating apples, apple pies, or Christmas cookies. Each apple gives you 15 energy, each apple pie gives you 200 energy, and each Christmas cookie gives you 5 energy. However, the energy you get from apples, apple pies, and cookies is capped at your max capacity. So, if your max capacity is 150 and you try to eat an apple pie, the game won’t let you because some of the energy would be lost.
Defenestration

## Intro

The adventuring party and other inhabitants of the world of Faeza and Grotethe have demonstrated a propensity for leaping through or propelling others or objects through windows. It's theorized this is due to the malevolent nature of doors and they should be avoided whenever possible.

## Notable Examples

Infinight Saga Examples

* Gum Gum leapt through the window of the Give and Take in Pyous Pass. Gum Gum stole a number of items from the store and threw them out the back window to Mudd ("The Ghost of Crime"). Shortly after doing so, the deputies watchdogs similarly leapt through the windows. Episode 7: Infinight Interns - Pyous Pass, Part 2
* Sheriff Guv leapt out of a window of the Hump House Stables in pursuit of Mother Abby. Episode 8: Infinight Interns - Pyous Pass, Part 3.
* Gum Gum tried to leap through a window of a forge in Eironhoff in Ürbloom, but instead ran headlong into the wall of the building. Kyborg dived through the window perfectly. Mudd and Bart moved through the window like normal people. Episode 14: Deja Ürbloom - Strike While the Eironhoff is Hot.
* A nude Kyborg leapt through the window of his bedroom in Brumefume. Episode 28: Wight Winter - Brumafume Bedroom Brawl.
* Four Everguards burst through the windows of a building in the Elderling Village during a fight against a possessed Spectral. Similarly, the party repeatedly knocked one Everguard out of the window he burst through during the fight. Episode 45: Paralyte's Poison - Swarm and Fuzzy.
* Departing on their quest to acquire the items needed to save Lord Loamish, the entire adventuring party decided to leave the room by dramatically leaping from the window of a high tower. Gum Gum did sheepishly teleport back moments later to take the stairs, and Kyborg leapt back into the castle through another window. Episode 66: Betwix the Bramblecracks - Moorbane Than Meets the Eye.
* Kyborg leapt through a window of a burning building when he was rescuing Lynn's rabbit, Jynn, in Tetora. Episode 75: Of Life and Breath - Curmudgeons & Dragons.

Monster Mash Examples

* Hamlord dramatically leapt out of a lecture hall window when confronted by the party investigating the death of Lorenza Wulfman. In similarly dramatic fashion, Chip and Barney gave pursuit by leaping out the window. Second Campaign Episode 5: Arrested in Attro City - Parliament to Be.
* After battling Eddie, the Alchemist, followed by the party, leapt through the window of the Asylum to escape the COFs and Chief Inspector Weezer. Second Campaign Episode 6: Arrested in Attro City - Alchemist the Mark.
* Spured by Jacques leaping out of the window of a moving train near the outskirts of Perrish, the entire party likewise leapt out the window. Second Campaign Episode 25.5 - Between the Tales.

1. ↑ https://twitter.com/StinkyDragonPod/status/1595779274748833793?s=20&t=1fsXxRhjxVjyVM2g27Rt-g
Hayato XII

**Hayato XII**, also known as, is the main protagonist of the Novel and its Stick Nodes Adaptation of Time-Runners.

He is a high school delinquent from the year 2024 who was suddenly attacked by Time-Killers during his

## Appearance

Hayato has spiky hair and is a young adult that’s modeled after Ragna the Bloodedge from Blazblue with some differences being the blond hair, grey eyes (similar to Tabi from FNF; Ex-Boyfriend Mod to be specific) and two silver earrings, as well as a necklace behind his shirt and tank top.

### As a Time-Runner

Hayato now wears a traditional Japanese style sleeveless void purple turtle neck top with

## Personality

Hayato is a rebellious young man that has shown hostility towards any character he encounters, as well as anger issues, given that he endured years of bloodshed and tragedy since childhood. While Hayato is described as a complex individual that’s seen as a sardonic, rude and an abrasive person that is quick to anger, stubborn and a person that uses a lot of Vulgar Language as much as he can on the Gruff Exterior, he is also a introvert, quiet & somewhat mature person that’s kind, charismatic, and a nice person with a lot of struggles and grief behind his back despite him being a soft and calm person.

Hayato also has a merciless attitude after

Hayato is

## Powers & Abilities

Despite the fact that Hayato is a normal human, he is one of the most powerful individuals in the world of Time-Runners; having trained himself in Street Boxing and Kickboxing as a child with additional training sessions that focus on his CHARGE by his girlfriend,

### Hayato Bloodline

* Bloodline SHOCK -Accumulated Banishing- -

### Transformations

* Time-Beast Form -
* Bloodline SHOCK -Xrd Final Timer- -

## Trivia

* Hayato is inspired by the characters:
	+ Ragna from Blazblue.
	+ Guts from Berserk.
	+ Hayato Kanzaki from Star Gladiator.
	+ Boyfriend and Tabi from Friday Night Funkin’.
* A
Archie

## **Intro**

Archibald Celest, or Archie for short, is an archeologist found frozen in the ice caves near Brumafume.

## **Description**

Archie is a blotchy-skinned mountain dwarf. While balding, he has red hair with flecks of gray and a long braided beard.

### **Personality**

Alleging he had first entered the cavern in search of it, Archie became fixated on the Omulet found in the Brumafume caverns by Gum Gum.

## **Biography**

The adventuring party found Archie frozen in a pillar of ice in a cavern near Brumafume. When he was first awoken, he was very disoriented claiming he had been in the cavern search for "stuff" and "knowledge." Archie guided the party to the nearby village of Brumafume in exchange for safe passage.

After the adventuring party defeated Paralyte and defeated her eel protecting the diagem core of the Immerse Gateways, Archie appeared and approached the indigo diagem to examine it. When Sorto and Dr. Ahem arrived, Archie immediately snatched the indigo diagem from the core. Upon seizing it, Archie's skins glows violet before shifting to crimson. His body floats in the air and his head tilted back unleashing a hellish scream. A crimson vapor spewed from his mouth, and Archie's limp and pale body fell to the ground.

## **Quotations**

"You might be a little lost there my friend, but don't worry. Archibald Celest is here to offer a wink and a friendly smile." - Archie in Episode 26: Wight Winter - Bearly Mist Opportunities

## Appearances

* Episode 26: Wight Winter - Bearly Mist Opportunities
* Episode 52: Paralyte's Poison - End of an Internship
Weegor

A notable resident of Maschätten and apparent minion of Frank & Stein.

First appearance is in Campaign 2, Arc 2, Episode 7

He first appears as a hunchbacked humanoid with four hands, who is covered in scars and stitches, wearing a cloak, in the company of several worgs.

When he sees the party he approaches them and demands a "Vult Tax" of 10 Gold from each of them. "It helps pay to maintain the Vults for all of Maschätten." However later, when Frank & Stein appears with The Alchemist, the "Vult Tax" turns out to be an illegal shakedown, which he denies trying to collect.

(More to come from following episode, this is a draft)

Voiced by Jack Patillo @Jack\_P.
Castle Garden

A veritable oasis of manicured lawns, colorful flowers, and fragrant shrubs. A wooden board in the center holds notices about events. The first one was the Great Trading Competition, held throughout the month of March, 2023.

* Commands: castle garden

### Traveling Merchant

For a few days each season a traveling merchant will appear in the Castle Garden. She offers very special goods for sale, and the only payments she accepts are Royal Medals.

Royal medals are rewarded at the start of a new season to the following knights:

* Members of the order that won the previous season
* The top 5 knights on the combat leaderboard at the end of the previous season
* The top 5 knights on the hunting leaderboard at the end of the previous season
* The top knight on the rookie combat leaderboard at the end of the previous season

Medals are soul-bound, meaning that they can’t be traded or gifted to other nights, and they will persist from season to season, meaning that multiple medals could be accumulated over time.

The merchant offers the following:

* Two treasure chests and 2 matching keys in exchange for 1 medal
* A dragon egg in exchange for 2 medals
* A magical clock that stops time in battle in exchange for 3 medals
Anton's Tinkerspiel

A location in Maschätten, situated to the west and slightly south of the town's entrance.

The Tinkerspiel is a quaint toy shop lined with many shelves of handcrafted toys that are infused with vults. Everything looks like it has lots of really fine detail worked into it. The light fixtures are crafted to look like glowing windmills.

The employee/owner Anton has two heads, who have a somewhat contentious relationship. One is bright and cheerful, the other is morose and critical. His hands are made of hooks, but he works on the toys very deftly nonetheless.

### Favourite Toys

#### The Hide-n-Seeker doll

This is a hand stitched doll that can be customized to look like whoever you want, and it loves to find new friends! When you whisper the word "Seek!" and throw it, it will seek out whoever you're looking for, providing they are within 120 feet of you. When it finds them, it will fly to them, even passing through narrow openings to do so. When it hits its target it discharges a huge amount of vults, shocking them. Cost: 25 Gold.

#### Storm Sled

A dome shaped sled that protects your "dome" when you're on the slopes. Cost: 50 Gold.

### Other Toys

#### Rocking Worg

Note: Anton the NPC was named after Twitter user @Acid198, and was voiced by Andy Cortez (Twitter) of KindaFunny!

1. ↑ Sorola, G. (Host/Dungeon Master). (2023, June 14) 'Nuts and Vultz' [Audio podcast episode]. In *Tales from the Stinky Dragon*. Rooster Teeth. https://roosterteeth.com/watch/tales-from-the-stinky-dragon-campaign-2-6-13
Euph Oric

Podcast Thumbnail Artwork of Euph from Episode 11: Deja Ürbloom - Double Euphardy

### Occupation

Carriage DriverUrbloom Tour GuideBrambleboat Trivia Host

## Intro

Euph Oric is a near-sighted Orc with dreams of becoming a lawyer who occasionally crosses paths with the adventuring party to guide them around a city and/or test their knowledge.

## Biography

Euph was first encountered by the adventuring party when they each answered the advertisement for interns for the Infinights. Euph was operating the wagon transporting the adventuring party to the city of Boulderay . He passed the time by asking the party ice-breaker questions and offered everyone sticks of gum.

Euph was next encountered in Ürbloom where he was a city tour guide. Utilizing the sail-roads, Euph took the adventuring party on a tour of the four districts. Along the way, Euph asked the party trivia questions about the information he shared about the city. As a reward for answering questions correctly, Euph gave the party 3 epic boons in the form of flower pins.

Euph was next encountered on the Brambleboat.

The next time they saw Euph was aboard *The* *Jebediah* on their way to Tettera*.* After the goblin merchant Bezzler told the party that he had met someone who convinced him it was time to settle down and help people in need, Euph walked in the room and addressed Bezzler as "dear." Euph told the party that he had finished law school, passed the bar, and was moving to the land of Feroz to open a law practice.

## Art

1. ↑ Episode 1: Infinight Interns - Welcome to Boulderay
2. ↑ Episode 11: Deja Ürbloom - Double Euphardy
3. ↑ Episode 64: Betwix the Bramblecracks - Own Flesh & Mudd
4. ↑ Episode 72: Of Life & Breath - Young at Bart
Time-Runners (disambiguation)

Disambiguation page for Time-Runners (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Time-Runners** are a group of Mercenary Outlaws that travel through time. For the Four Variants, Scroll Below.

## Normal Time-Runners

Main Article:  Time-Runners

**Time-Runners** are

### Members

* Hayato I - The Very First Time-Runner.
* Hayato XII - The Twelfth Time-Runner from the year 2024.

## Cypher Time-Runners

Main Article: Cypher Time-Runners

**Cypher Time-Runners** are

### Members

* Cypher - Founder of The Time-Runner Organization and

## Time-Killers

Main Article: Time-Killers

**Time-Killers** are villainous iterations of Time-Runners

## Time-Hunters

Main Article: Time-Hunters

**Time-Hunters** are Time-Runners / Time-Hunters that
Jacqueline's Jughouse

The Jughouse is a well lit if hazy tavern located in the northeast portion of Maschätten. Outside a bright yellow neon light indicates the way for travellers to find it. Inside the air is filled with the smells of mesquite, meat, and berries, and the occasional sounds of muffled screams. Abom customers sit around round pub tables and drink from steins and jugs. Overhead, bright glass fixtures hang from the ceiling which has multiple cables running across, lighting the room.

The owner and only known bartender, Jacqueline, is an Abom with bright eyes, a distended jaw, and grasping webbed claws. She is very welcoming and friendly, but dislikes Weegor, who interferes with her business and runs off her customers.

The Jughouse offers "Gnoll Rolls" and "Pulled Orc Sandwiches" as well as two drink specials:

* Boltbean Juice is a fizzy yellow liquid that acts like an energy drink, boosting the drinker's vitalisation. It tickles the throat and has an effect similar to "pop rocks" because it is infused with vults, and costs 1 Silver.
* Bellowberry juice is a swirling purple and red juice. Its flavour is unknown, but when you drink it muffled screams emit from the jug. It also costs 1 Silver.

Note: Jacqueline the NPC is named after ((Instagram handle @JackelKRart??) and voiced by Chloe Naylor (@echochlo on Twitter).

1. ↑ Sorola, G. (Host/Dungeon Master). (2023, June 14). 'Nuts and Vultz' (No. C02 E01) [Audio podcast episode]. In *Tales from the Stinky Dragon*. Rooster Teeth. https://roosterteeth.com/watch/tales-from-the-stinky-dragon-campaign-2-6-13
Hunting Wolves

Along with all the orcs and wild boars, the Dark Forest is also home to wolves. But unlike the other residents of the forest, wolves aren’t unlocked based on your hunting level. Instead, you need to attract wolves with wolf bait, which you equip before going into the forest. Once in the forest, you will place a wolf bait which will attract a wolf and give you a chance to shoot at it.

Because you use bait to attract each wolf, your read tracks level isn’t important. However, you’ll need to fine-tune your aim and breakthrough to find a level that increases your chances of hitting the wolf and does enough damage to kill it. You can use hunting skills (but not throwing axes) against the wolves, so the right skills can improve your aim and damage enough to kill a wolf. Even so, you won’t kill every wolf you attract.

From each wolf you kill, you’ll get a wolf hide. Hides can be used to make a wolf coat, dragon saddle, or to keep a dragon egg warm until it hatches.
Meld Männer

## **Intro**

Meld Männer is a half elf, the daughter of Hugh Männer and an elf servant that Meld suspects is Sadátte Tempoor. She learned glass blowing, taught by her father, even though she held no love for him due to his corrupt ways.

## **Description**

### **Appearance**

Meld has short, dark hair, pale green skin, and pointed ears. She wears a blue, double breasted jacket and cloak, purple pants, and a red ascot.

## **Biography**

After Steinmänn was cut off from the rest of Urbloom Meld faked her own death, leaving blood, tattered clothes, and the blame on the T-Wreck. Due to her father’s brutal and cannibalistic nature she was discovered and captured in Waudeneilf and put in stocks.. That is where the Infinight Interns found her.
She was freed by Kyborg and his thieves tools. Kyborg, Bart, and Gum Gum all attempted to impress her at the time. She was skilled in both wood carving and glassblowing, the skills the interns needed to complete the Recapitulator, but lacked her tools. The Infinight Interns undertook the task of getting her tools back from a nearby Lumber Mill.

When they returned her tools to her, she used them to make the Recapitulator and then went off to look for her mother.
Mailbox

Not exactly a destination, but you can check your mailbox to see if you have a package or a letter, either from another player or from the King. The game will also announce if you have mail when you open the game. Once you’ve read a letter, you can't get back to it to hear it again.

* You can receive gifts at any level, but you can only send them from level 20.
* If you link your account and sign in on the website, you can see a log of gifts that you have sent and received, including who they were sent to or by. The list also shows gifts that are still in transit.
* Commands: mailbox
StinkyDragonPodcast Wiki

**Welcome to the Tales From The Stinky Dragon wiki!**

Step on in to The Stinky Dragon! Grab yourself a drink, have a seat, and strap in for this week's thrilling tale!

\*\*\*Currently under construction, pardon our dust\*\*\*

ItemsLocationsCharactersEpisodes
* Fan art by ProfMadScientist
1/3
**Tales from the Stinky Dragon** is a Dungeons & Dragons audio podcast created by Rooster Teeth. **Tales from the Stinky Dragon** is hosted by Gus Sorola and has behind the scenes help from producer Ben Ernst & writer Micah Risinger.

File:Stinky Dragon Trailer

Get to know the world of Faeza!

**Meet your Wikia Admins!**

**CarlWeezer567****Jacksharken1****Jahartin****Kerouaille****Cuillioc**
Net 25 On Screen Bugs

## UltraVision 25

### July 27, 1999-May 3, 2000

*Main article: Net 25 On Screen Bugs (1999-2000)*

## Planet 25

### May 4, 2000-April 29, 2001

*Main article: Net 25 On Screen Bugs (2000-2001)*

## Net 25

### April 30, 2001-January 4, 2004

*Main article: Net 25 On Screen Bugs (2001-2004)*

### January 5, 2004-November 17, 2011

*Main article: Net 25 On Screen Bugs (2004-2011)*

### November 18, 2011-January 3, 2014

*Main article: Net 25 On Screen Bugs (2011-2014)*

### January 4, 2014-October 3, 2020

*Main article: Net 25 On Screen Bugs (2014-2020)*

### October 4, 2020-present

*Main article: Net 25 On Screen Bugs (2020-present)*

## Program On Screen Bugs

*Main article: Net 25 Program On Screen Bugs*
Short Synopsis

For information about previous campaigns, please navigate here

## Arc 1: Arrest in Attro City

### Ep. 01 - The Arrest Is History

The adventuring party (Chip the Tiefling rouge, Barney the human cleric, Mathilde the Aarakocra Ghost Monk, and Ellga the Half-Elf Vampire Barbarian) awake to find themselves battered, bruised, and locked in a holding cell in the Wulfman Officer Four (or WOFs) Station located in Attro City. They had no memory of what events lead to them being arrest. While in holding they met an inquisitive Abralien named Quill, and a pair of gnomes named Jack and Jahartin. Eventually, the party was escorted to an interrogation room, and on their way, they meet an Abralien named Lizzie who confessed to Ellga that she had robbed a bank. Lead to the interrogation room, the party was asked general questions about why they "did it." The interrogation was interrupted by an explosion. The explosion was caused by a gray clad man who wore a top hat and walked with a cane. The explosion allowed many in the jail to escape, including the party. As the party exited the jail, the man in gray introduced himself as The Alchemist.

### Ep. 02 - Once Upon a Crime

Roll the clocks back! Let's find out how the party got themselves arrested in Attro City!

### Ep. 03 - Worst Chase Scenario

With help from the Alchemist, the party breaks out of jail and figures out a plan to clear their names!

### Ep. 04 - Give It the Old College Spy

The party follow a lead and explore the Alchemist and Wulfman's alma mater, Lofton College!

### Ep. 05 - Parliament to Be

The party cathces up with Hamlord and discover another twist in this murder mystery!

### Ep. 06 - Alchemist the Mark

After discovering a secret room and a secret lover of Lorenza, the party visits the paramours' home.

### Ep. 06.5 - Between the Tales

On the train ride to Maschätten, the party uses their time to rest up and hone their skills!
Door

## Intro

Doors are the recurring enemy of the adventuring party in Tales from the Stinky Dragon. Proving to be a challenge even when unlocked, the doors of the realm seem to possess some unexplained malice.

## Notable Doors

* Entering the Infinight Headquarters basement, the adventuring party found a puzzling room with 7 doors. 6 doors with symbols proved to be the key, as completing a room's puzzle successfully lit one of 4 torches at the 7th door. The door symbols were as follows; Teddy Bear, Potted Plant, Broom, Coffee Mug, Sock, and Music Note. They tried many things before realizing the 6 doors were simply unlocked. The party did not enter the potted plant room. (Episodes 2 & 3: Infinight Interns - The Search for Dr. Ahem, Part 1 & 2).
* Following their struggle with the doors in their first encounter, Dr. Ahem created a scenario to challenge the interns. The stealth encounter concluded with Kyborg's first attempt to use his thieves' tools to unlock a door. (Episode 5: Infinight Interns - Taverns, Tomes, & Training).
* Kyborg struggled to open the door of the Biergarten Pub; however this was due to Brink Tussler pulling on the door from the inside at the same time Kyborg was pulling from the outside. (Episode 11: Deja Ürbloom - Double Euphardy).
* Needing to access the Loggen Mill in Ürbloom, the adventuring party struggled with how to get inside. After debate, Bart knocked on the door but was turned away. Bart knocked again and attempted to cast Charm Person on the guard but failed. Kyborg then attempted to impersonate the "regular wood delivery elf." K11yborg's bluff worked and was redirected to a door on the back of the Loggen Mill that they would unlock. (Episode 21: Deja Ürbloom - Run-of-the-Mill Heist).
* When Boulderay through the southern gate, the party, without provocation, stopped to examine the gate for traps, magic, and any dangers beyond the gate. The gate revealed to pose no danger. (Episode 42: Paralyte's Poison - Pines and Needles).
* Inside the mystifying source monolith in Evirwinter, the adventuring party found themselves at a plus-sign shaped crossroads with each path ending with a door. Each door lead to a puzzle room encounter. Each door revealed text specific to the person who was reading it. (Episode 57 - Armageddon: May the Source Be With You).

## Door Aversion

Likely due to the problems doors pose, the people of Faeza tend to avoid them.
Dracula

Head of one of the seven Monster Clans of Grotethe.

1. ↑ Sorola, G. (Host/Dungeon Master). (2023, April 26). Arrested in Attro City - 'The Arrest Is History' (No. C02 E01) [Audio podcast episode]. In Tales from the Stinky Dragon. Rooster Teeth. https://roosterteeth.com/watch/tales-from-the-stinky-dragon-campaign-2-tftsd-c2-ep001
Stinky Dragon Fan Art

Contact a moderator or join us at our stinky discord to have your art displayed here!

This space will be mostly for art that doesn't have one specific character, those pieces will be displayed on their respective character pages.

Infinight Interns by LaytonWorksCampaign 1 Poster by Luca PeriniInfantnights by KontrahentThe Tower Dilemma concept by AlterNate\_ArtistGumbo by WIPillustrationsInfinight Interns by SweaterSketchesSpectril and Slique doodles by ProfmadscientistOG Infinights by kai\_kidlat
Lizzie

## **Intro**

Lizzie is an "Abralien" the party meet when they were imprisoned in the Wulfman Officer Four (or WOF) Station in Attro City.

## **Description**

### **Appearance**

Lizzie is described as a slimy green Abralien with a bulbus floating brain, a wide, sharp beak, no eyes, and spindly, rubbery limbs.

### **Personality**

As most Abraliens tend to be, Lizzie is distrustful of "Orbies" or "Ordinaries."

### Biography

When first encountered, Lizzie told Ellga about how it was arrested for double parking a wagon. Lizzie revealed that the reason she had double parked the wagon was because it was pulling off a bank hiest, and it hid the stolen goods elsewhere before it was arrested. It confided that it had managed to tattoo one of the gnomes in central holding with a map to the stolen goods. Realizing its possible mistake in confiding this information to Ellga, it tried to convince the guards that Ellga had robbed the bank. Lizzie later escaped after the jail break was initiated by The Alchemist.

## Trivia

* Lizzie is named after Tales from the Stinky Dragon Discord community member Lizzie\_LinLin
* Lizzie, voiced by Lindsay Jones, mistakenly refers to Area 15 as Area 51.

## **Appearances**

* Episode 1: Arrested in Attro City - The Arrest is History
* Episode 3: Arrested in Attro City - Worst Chase Scenario

1. ↑ The "slimy, green Abralien with spindly, rubbery limbs" description comes from Episode 3: Arrested in Attro City - Worst Chase Scenario (01:27:28)
Paralyte

Podcast Thumbnail Art from Episode 52: Paralyte's Poison - End of an Internship

## **Description**

### **Appearance**

Paralyte is described as wearing a cloak as black as her eyes and having a bewitching, pale face.

## **Biography**

Paralyte left behind a letter, presumably for Mayor Prattle, the night she kidnapped the Infinights from their headquarters in Boulderay. The letter read:

> Dearest,
>
>
> I am not the villain, merely the scapegoat. The Infinights are no better than you, me, or anyone else for that matter. You will see. Everyone has skeletons in their closet. But if you ever want to see the Infinights again, you'll come. And do not worry about the realms. I'll watch over them.
>
>
> Sincerely,
>
>
>
> Paralyte.
>
>

[A lot of stuff in the middle].

Dr. Ahem told the party that Paralyte was imprisoned under lock-and-key and guarded at all times in a tower near Infinight HQ.

## **Character information**

Before her defeat and capture by the Infinight Interns, Paralyte wielded a powerful pair of gloves that she had stolen from either the Shearays or the Triune that gave her the ability to paralyze anyone she touched. Paralyte also had the power to disguise herself with magic and to brainwash individuals, most notably the Infinights.

## **Trivia**

* Missing two fingers on her right hand
* Paralyte's father, Felix Prattle, is described as being a gnome, but Paralyte does not exhibit any obvious gnome features.
Evirwinter

## Intro

Evirwinter is a wooded region in the world of Faeza located on the continent of Ineffabor. It is located northeast of the city of Ürbloom.

Once every seven days, the region experiences a "Blood Moon." During this phase, the moon casts blood-red light on Evirwinter and the Source Monolith appears.

The Evirwinter Woods are characterized as a snowy forest with crisp air and rushing crystal-clear waterfalls.

## History

Evirwinter featured a thriving village with thatch-roofed cottages populated by elves. In the center of village was a statue of a female elf (Kristallenna, the mother of the Infinight Kyborg) aiming a bow and arrow into the woods. The elves shared the worlds with a mechanical race of beings known as the Borgians.

After an attack by Quadron and his Quadron Squadron, the village was left barren and uninhabited.
Hugh Männer

Podcast Thumbnail Artwork by Rooster Teeth from Episode 17: Deja Urbloom - Knock Knock, Guess Hugh.

## Intro

Hugh Männer, a posh man of prosperous means and a love for polished marble whose family gained their fortune and reputation by crafting luxurious cobblestone paths and courtyards throughout the city, was the head of the Steinmänn District in the city of Ürbloom during the events of Deja Ürbloom.

## Deja Ürbloom

Just prior to the events of Deja Ürbloom, Hugh Männer was meeting with Guild Head Kendrick "Ken" Sensus in the Glocken Tower. This meeting was interrupted by the Infinight Spectril. Acting under the enchantment of Paralyte, Spectril assassinated the Guild Head. Hugh Männer casually witnessed the occurrence, implying collusion with Paralyte.

## Appearances

* Episode 11: Deja Ürbloom - Double Euphardy (Mentioned Only)
* Episode 30: Wight Winter - A Spectril Analysis (Spectril Memory)
Berry Stew

### Description

A hearty and flavorful dish that is perfect for cold winter evenings. The combination of juicy wild boar meat, delicious mushrooms, and sweet berries creates a unique flavor. Increases all hunting stats by 50 points for the next 30 minutes.

### Notes

Eat the berry stew before going into the forest. Subject to consumption limits.

### Commands

* Eat berry stew
* Berry stew (to learn about it)
Infinight HQ

"Far northwest corner of Boulderay" - E71

Infinight Headquarters sits atop the highest point in the far northwest corner of Boulderay. The headquarters is a one-story L shaped stone building with a dirt courtyard. The building has two entrances: a large iron portcullis on the left side of the building and a central iron door. Behind the portcullis, which is electrified as a security measure, is the stables where each knight's mount is housed. A small cabin with an iron door is to the right of the building. Over each of external door is a purple pulsating infinity symbol.

The Headquarter's features a lobby, a great hall, 6 rooms off the great hall, a laboratory, and stables. Each room is enchanted with mirage arcana allowing them to depict what the inhabitant desires the room to look like. When the Infinight Interns were promoted to Infinight's, Meld Männer was in charge of crafting any additional furniture items for the party.
Gumbo

## **Intro**

Gumbo is the loyal companion of Mudd and was purchased in Ürbloom in Ep. 13

## **Description**

**Appearance**

Gumbo is described as a small badger with black and white fur.

## **Character information**

### **Notable items**

Gumbo was giving the Ring of Familiar Bonding so that he became Mudd's Familiar which grants telepathic communication between Mudd and Gumbo and allows Gumbo to participate in combat.

Gumbo owns a Suit of Armor crafted by the Infinights

## **Trivia**

* He was used once to silence a horn
* He is over 30 years old
* He is used as Evidence for a court case
WorkPlace

Upon reaching combat level 60, your knight unlocks the workplace and gains the ability to cook foods and craft tools that can enhance his performance in both combat and hunting.

See the full list of recipes and blueprints that can be used in the workplace.

### Finding Scrolls

Scrolls are scattered throughout the game, with specific types of scrolls being found after doing specific actions in the game. For example, buying a potion from Marcel at the bar gives you the chance to get a fried mushroom recipe. Note that whether you receive a scroll is random; you may get the recipe after buying your very first potion, or you may not get one after buying 100 potions.
Scrolls may also be won at the fair on Tuesdays, or found in a treasure chest.

There is no limit to how many times you can get the same scroll; if you receive an extra one you can trade it to another player through one of the online communities. You may find scrolls before you reach level 60, but you wouldn’t be able to use them until you unlock the workplace.

### Using Scrolls

Once you have a scroll, you need to say **use scroll name** to learn it. Or you can find it in your backpack under scrolls, name it to learn more about it, and then simply say **use**. This will teach your knight how to make the item. The scroll disappears, but the knowledge stays with him until the end of the season.

Note that some scrolls require a certain number of cooking or engineering points before you can learn them. The starter recipes are: apple pie, berry stew, crusty bread, and fried mushroom. The starter blueprints are: silver bar and thorium arrow. These starter scrolls don’t require any points, so you can learn them right away.

Now that you know how to make something, you need to gather the ingredients or materials called for in the recipe or blueprint. Most of these items are found in the Dark Forest or won at the fair, except for silver arrows which can also be produced for you by your arrow makers.

Finally, go to either the **cooking pot** or the **workbench**, and choose the item you want to cook or craft from the list of ones you’ve learned.
The Alchemist

## **Intro**

Robert Esteban, more commonly known as The Alchemist, is a mysterious figure who is first encountered when he rescued the party from the Wulfman Officer Four Station in Attro City.

## **Description**

### **Appearance**

The Alchemist is described as using a cane and wearing a gray top hat, a woolen great coat, a striped waistcoat, and a white shirt.

## **Character information**

* His cane makes one Extra nimble. Adds + 10 to the Movement speed of the one using it. Barney wanted to keep it

## **Trivia**

Voiced by @blizzb3ar.
Story

The Barkeep at the Stinky Dragon Tavern regales his patrons with copious concoctions and lauded legends. His woven works of tall tales are organized as the following sensational sagas:

## Main Campaigns

### The Infinight Saga

The tale of how four intrepid upstarts (Bart, Gum Gum, Kyborg, and Mudd) rose from the ranks of intern to hero in Faeza. Their adventures included stopping a rouge Infinight, collecting the lost diagems, and defeating the chaos deity Entropa.

* Short Synopsis
* Full Story

### The Second Campaign

Four characters (Ellga, Barney, Chip, and Mathilde) explore the monster-ruled continent of Grotethe with the assistance of the mysterious figure The Alchemist.

## Mini Campaigns

The Chosen One(s) - Four eclectic individuals answer the call of the Chosen One(s) by a suspect wizard to prevent the Cult of Shadows from opening a long sealed doorway between the world of Feaza and the Shadowmain. "The Chosen One(s)" was a 5-episode series between the Infinight Saga and the next campaign. It featured Chris Demarais as the DM and Gus Sorola, Barbara Dunkleman, Jon Risinger, and Blaine Gibson as player characters.
Level 894563728119376844362758

**Level 894563728119376844362758 is the 894563728119376844362759th Level of The Barrenrooms**

**Survival Difficulty:Class 2e**

## Description

Level 894563728119376844362758 is described as a small metal room, with only a metal chair in the middle, which hints at its name. It is also very windy even though there are no windows or doors. There is always a slight tapping sound that will eventually get louder and louder until it’s pounding, it takes about 10 minutes to get to this point, once it does the walls will start to crack and slowly break open, causing the room to fall apart.

### The Ruined Landscape

This Part of the level appears once the room falls apart, it is a mushroom forest, with the mushrooms being 5-7 feet tall. These mushrooms are poisonous to the touch, and can lethally kill people. The Ground of this part of the level is filled with Torn Realities and covered in Liquid Suffering. This part of the level is not windy even though the room was. This part of the level has a day and night cycle of about 12-53 minutes. There are no entities in this part of the level.

## Entrances

* Sitting on a metal chair in a concrete room for 48 minutes will bring you here
* Tracing a crack on a concrete wall with your finger will bring you here
* Breaking open the crack in the wall on Level 43770 will bring you here

## Exits

* Getting into one of the mushroom trees without getting hurt will bring you to Level 56
* Breaking the metal chair will bring you to Level 4
* Breaking the wall before it breaks itself will bring you to Level 43
Maschätten

The party upon first arriving at Maschätten. Thumbnail Image for Episode 7: Menace of Maschätten - Nuts and Volts

## Intro

A region of Grotethe that is home to Frank & Stein and his "Aboms" and is famous for his useful invention/discovery "vults." The party had occasion to visit Maschätten when they fled Attro City in pursuit of Eddie. The region is accessible from Attro City via train.

> Before you is a breath taking Alpine village nestled in a mountain range blanketed in white. There's a narrow road leading north up towards a stone stairway with an open gate.
>
>

It is surprisingly warm, the air is full of ash, heavy white clouds of swirling smoke fill the sky, and a thick smell of sulphur permeates the air.

Approaching the town from the south, there is a stone pathway leading to the unmanned gate to the town. Beside this gate, running parallel all along the southern portion of the town are twenty foot tall metallic poles which buzz, presumably charged with vultz, and apparently dangerous. The Alchemist demonstrated a safe way of passing through the gate by calling out "It's Aliiiiive!" as you do so. It is not known what happens if you fail to use this password when entering the city, but the charred body of a tiny griffin indicates that it is potentially very unsafe.

The stone steps lead up to an archway with an open gate, above which hangs a purple pennant with a sigil stitched into the fabric: a white M, except the centre of the letter is a V made of two green lightning bolts. Beyond the archway are more stairways winding through the sloped village. Overhead, cables are strung up and between buildings. All of the buildings appear to be half timbered with small windows and red tiled roofs and chimneys, and many of them have signs atop with buzzing neon lettering.

One such sign, directly ahead upon entering the town, read's Jacqueline's Jughouse, and indicates to the right. Also to the right is the "Eastern Gate" and to the west are Anton's Tinkerspiel and (slightly further north) Shamey's Stitchmart.

The streets are sparsely populated, with only a few people walking around. The inhabitants of Maschätten are primarily Aboms (slang for "abomination") who appear to be what some might describe as horrific creatures with multiple limbs sewn together; their common factor is a multitude of scars and stitches. However, the residents take pride in their appearance, considering a person lacking any such alterations to be strange.

## Notable Locations

* Jacqueline's Jughouse
* Anton's Tinkerspiel
* Shamey's Stitchmart
* The Windmuhle

1. ↑ Sorola, G. (Host/Dungeon Master). (2023, June 14) 'Nuts and Vultz' [Audio podcast episode]. In *Tales from the Stinky Dragon*. Rooster Teeth. https://roosterteeth.com/watch/tales-from-the-stinky-dragon-campaign-2-6-13
One Sports+ On Screen Bugs (2020-present)

## March 8, 2020-present

One Sports+ DOG 2020.pngOne Sports+ Live DOG 2020.pngOne Sports+ Via Satellite DOG 2020.pngOne Sports+ Recorded DOG 2020.pngOne Sports+ Recorded Earlier DOG 2020.pngOne Sports+ Replay DOG 2020.pngOne Sports+ Left DOG 2020.pngOne Sports+ Left Live DOG 2020.pngOne Sports+ Left Via Satellite DOG 2020.pngOne Sports+ Left Recorded DOG 2020.pngOne Sports+ Left Recorded Earlier DOG 2020.pngOne Sports+ Left Replay DOG 2020.png
5 (TV5) Variant On Screen Bugs (Maine Goals Season 3 April 10 830AM)

## April 1-2, 2023

TV5 DOG (Maine Goals Season 3 April 10 830AM).pngMaine Goals Season 3 April 10 830AM used for TV5 newscast and coverages.TV5 DOG (Maine Goals Season 3 April 10 830AM) 2.pngMaine Goals Season 3 April 10 830AM used for TV5 newscast and coverages on the downer-left corner.TV5 DOG (Maine Goals Season 3 April 10 830AM) 3.pngMaine Goals Season 3 April 10 830AM used for TV5 newscast and coverages on the downer-right corner.TV5 DOG (Maine Goals Season 3 April 10 830AM) 4.pngMaine Goals Season 3 April 10 830AM used for TV5 newscast and coverages on the upper-left corner.TV5 DOG Maine Goals Season 3 April 10 830AM.pngApril 1-2, 2023, the on-screen bug was with a Maine Goals Season 3 April 10 830AM.TV5 DOG Maine Goals Season 3 April 10 830AM MTRCB PG Upper.pngApril 1-2, 2023, The 2011 MTRCB PG logo can be also seen on the upper-left corner.TV5 DOG Maine Goals Season 3 April 10 830AM MTRCB G.pngApril 1-2, 2023, the on-screen bug was with a Maine Goals Season 3 April 10 830AM.TV5 DOG Maine Goals Season 3 April 10 830AM MTRCB G Upper.pngApril 1-2, 2023, The 2011 MTRCB G logo can be also seen on the upper-left corner.TV5 DOG Maine Goals Season 3 April 10 830AM MTRCB SPG.pngApril 1-2, 2023, the on-screen bug was with a Maine Goals Season 3 April 10 830AM.TV5 DOG Maine Goals Season 3 April 10 830AM MTRCB SPG Upper.pngApril 1-2, 2023, The 2012 MTRCB SPG logo can be also seen on the upper-left corner.