The Falleen Capital / Royal Palace

LOCATION INFORMATION

* City Name: Falleen Capital City. ( including the Royal Palace )
* Classification: Metropolis
* Location: Falleen
* Affiliation: Queen Elmindra Xitaar, Prince Xaard Xitaar, Captain Ruusk Xitaar
* Population: Heavy
* Demographics: Predominantly Falleen with a relatively small percentage of alien species. The Falleen prefer to keep their own company or that of the few alien species able to display considerable discipline and cunning. Anyone lacking in the eyes of the indigenous lifeform often finds work difficult to come by and a government that scarcely acknowledges they exist.
* Wealth: Wealthy - Falleen's industrial sector grew tremendously over time, and as a result the planet as a whole has maintained a strong supply of credits by locating additional resources off-world, and manufacturing safe and dangerous materials or resources. Pursuit of countless legal ventures throughout the galaxy, and a long and storied history with illicit activities has also brought credits, connections, and renown as a people of cunning and ambition.
* Stability: High - Immigration of non-Falleen species are carefully screened, processed, and documented. Anyone found on Falleen having flouted their immigration laws are punished severely. Likewise, the vigilant members of local law enforcement are always monitoring for anyone that disturbs the peace by exhibiting uncontrolled or outlandish behaviour. As a result, law enforcement is known to 'disproportionately accost' non-Falleen sentients the most as few other cultures demand the same stringent social behavior as the Falleen. Regardless of species, however, all criminals will find Law Enforcement and Military Personnel alike conducting formal investigations to be a most unwelcome presence -- their concern is not with appearances, but in fact and swift resolution.
* Freedom & Oppression: Falleen Law Enforcement is not sympathetic toward criminals. However, the law is often quite lax provided the crime is not committed against other Falleen, or those employed by or guests of other Falleen. Provided a member of society is able to refrain from disturbing the peace, littering, acts of violence or vandalism, burglery, larceny, rape, or murder you can often avoid legal entanglements or even talk your way out of something being put on the books. Public appearance and order are paramount in Falleen society. Political dissention is not openly suppressed by the Falleen government. Like everything else political on Falleen, however, it is often quietly manipulated, destabilized, and/or discredited. If someone plans on starting a "movement" on Falleen they had best have a keen intellect and a sharp tongue -- blades and blasters will convince no one of anything (other than such a person is a threat worth being shot in the street by Law Enforcement).
* Description: The Falleen Capital City is the central hub of political and economic activity on Falleen. A great deal of industry and finance flows in and out of the city, while the Court seeks to ensure the prosperity of their world both short- and long-term.

**POINTS OF INTEREST**

*The Market District*

The Market District is an expansive part of the city surrounded by skyscrapers of both traditional and modern design. Anything that can be bought or sold can be found here. The only exceptions tend to be blatantly illegal merchandise (e.g. forged identities, slaves), which local law enforcement will be forced to crack down on -- to stave off a confrontation with the Knights Obsidian and other entities of the Confederacy. No one will ask where your merchandise came from, provided it was not stolen from a Falleen or a company owned and operated by the Falleen.

*The Entertainment District*

While a great deal of entertainment opportunities can be found throughout the city, the Entertainment District is well known for having the most luxurious, most expensive, and most exotic of all kinds of cantinas, clubs, venues, and shows. While you may find some Falleen acting likes fools, you will also find more upstanding members sneering at their behavior. However, there are certain social allowances for Falleen to be performers or participants in certain entertainment formats -- such as theater -- that if done on the street would be looked down upon. That said while prostitution is legal it is not acceptable for a Falleen to engage in openly -- such matters quite discretion and as such the prostitutes are often well paid. A popular hang out for Captain Ruusk Xitaar when he was alive.

*The Finance District*

Driven to demonstrate their fealty to the Monarchy and eager to earn title and renown for themselves, an army of Falleen can be found pursuing countless deals throughout the galaxy to spread their influence and earn as many credits as Falleenially possible. No activity related to the Leviathan Ring will be found here; but there are whispers that members of the criminal syndicate walk among them with ears and eyes open for deals that failed to go through or cannot be pursued due to legal entanglements. There is no shortage of men and women that can be found working all hours of the day. While many other worlds crow about entertainment districts that never close, the same could be said for the Falleen Finance District.

*Atleen Art Gallery*

A prestigious art galley in Falleen Capital hosting some of the planet's greatest works of art. At times even a traveling exhibit or collections amassed by the Nobility may be put on display here for the discerning and well-to-do connoisseur of fine art.

*The Bio-Chemical District*

Despite the galaxy's reliance on bacta, research into new medical procedures or substances continues in the Capital's Bio-Chemical District. Here you may find some practices that have not been fully vetted by the galactic community, with some desperate to be allowed permission to land desperate for might very well be as lethal as the condition it's intended to treat. While the ruling government does tend to receive letters regarding deplorable practices rumored to be conducted by Falleen researchers, the Monarchy and the Noble Houses have seemingly taken no action in response.

*The Court & Central Control*

Unlike the more traditional architecture of the Noble Houses or the Forbidden Palace, the Court where most public duties of government are carried out is enshrined beneath the trident that pierces the sky above. It has an unmistakable glow about it that is said to elevate even the most downtrodden of souls knowing their dutiful and dedicated leaders seek to enrich all Falleen. The chamber where the many Nobles may meet to shape the course of their world's future is expansive with plush, floor seating with sessions being the model of efficiency -- though there may at times be fierce looks. There is no shortage of lengthy orations given by the ruling elite of Falleen that seek to show just how thorough and correct their proposals are.

Meanwhile, in the upper levels of the structure resides Central Control -- a facility dedicated to monitoring and guiding all air and space traffic around both the city and to coordinate with satellite branches throughout Falleen. In the even suspicious or hostile activity is detected, Central Control will dispatch the appropriated armed personnel to investigate and if necessary suppress any unlawful behavior.

*The War College*

The War College is an expansive compound within Falleen Palaces boundaries were dutiful men and women hone their skills prepared to defend their planet at any cost. Education in battle strategy, tactics, weapons, and vehicles are provided at length and with little tolerance for ambivalence or complaint. Few outsiders would say they would be eager to train under the sometimes brutal direction of the College's instructors. Falleen soldiers, however, are without a doubt a truly efficient and ruthless force to be reckoned with.

*The Industrial District*

The Industrial Sector was once infamously known as the Yellow District when its uncontrolled pollution caused the air in the area to possess a yellow coloration in the sun's light. Over the centuries, Falleen has enacted several environment regulations to ensure the health of the city's inhabitants and -- what's more -- to ensure the beauty of their city can be seen clearly. That is not to say, however, that you will find the Industrial District to be an exemplary example of the most environmentally conscious industry moguls you have ever seen. In fact there are groups frequently petitioning the Court to further restrict the Industry District's ability to dump their pollutants elsewhere arguing that just because the harm is being done elsewhere does not mean that the people of even the Falleen Capital are not affected by it.

Despite the passage of time, however, this District has retained its status as a vital part of the local economy. Its ability to produce almost any material, substance, chemical, or product allows Falleen to satisfying a great deal of demand by the galactic community. Production of items outlawed or barred by other governments can often be found being manufactured for shipment off-world here.

*The White District*

In 1656 BBY, Galactic Republic Systems provided considerable financial support in cleaning up the former Yellow District and establishing a refined and extravagant square. The open venue was filled with fountains and polished marble; it glowed beneath the sun with dutiful Falleen ensuring it remained a shining tribute of what they could accomplish together. Naturally opposing factions view this accomplishment through convenient lenses -- some promoting the Falleen while others suggesting cooperation with outsiders may prove beneficial. The idealists are not gaining much traction, though the Nobles are mindful that movements begin slowly; like her forefathers, Queen Elmindra Xitaar, shows no sign of leading a charge in this area any time soon.

*Regional & City Transportation*

Utilizing the RMMT-SC1/c Mass-Transit Hovertrain and RMMT-SC1/t Cargo Transport Hovertrain designs available from Roble Manufacturing, The Falleen Capital has an extensive mass-transit and freight network within the city limits and the surrounding region. Only dedicated trains between Central (plus a secured holding Warehouse) and the Noble District service Noble patrons and their servants; meanwhile the rest of the city's extensive allotment of carriages are not allowed to pass into the Noble District. This enables free movement throughout most of the Falleen Capital and the surrounding area to support the bustling infrastructure and economic pursuits. Chemical and noise pollution has been reduced as a result of this widespread network manufacturer over the past two centuries.

*Gateway to Noble & Palace Grounds*

While there are several ways in and out of the Noble District, there is one Main Gate that marks the boundary between the rest of the city and the Nobles. This archway spans the gap between two towering buildings with plenty of space for rooms and monitoring stations. While Central Control manages even security for the Noble District, this Gateway and its dedicated personnel are closer and can respond faster in the event of an emergency involving the Noble Houses. A dedicated security force of some of Falleen's finest can be found stationed along the perimeter and within the District to ensure their security.

Laying further beyond the bulk of Noble Houses is the winding canyon that leads to the Forbidden Palace. This Gateway is the fastest and most direct route to the mountainous path that serves as the only authorized means of approaching the secluded sanctuary.

*The Noble District*

The Noble Houses often own land elsewhere on Falleen and abroad, however the most wealthy or influential of them all often retain a presence here in the Falleen Capital. Whether this is to remind others of their presence or serve as one of their more lived-at residences, diligent servants will be found at even the least of these compounds. The streets are clean, there is not the ever-present noise of a bustling city, and at times you might even mistake one of these Houses as being out in the country if it were not for the towering Skyscrapers within sight.

*The Forbidden Palace*

After navigating a twisting passage through the mountains at one end of Falleen Capital you would find yourself presented with the Forbidden Palace of Falleen. This walled palace with numbers buildings and towers contained within it sitting atop a cliff often serves as a place where the Monarch and their retinue can escape from the city free from the Nobles and the endless activity. One unique feature of the palace resides across from the Monarch's personal balcony where a large waterfall with a subdued roar allows for contemplative meditation.

At times, Nobles or other sentients may be invited to join the Monarch and her son Prince Xaard Xitaar at the Palace, out of sight from anyone else. What occurs there is often cause for speculation among those left out. What deals or information might be exchanges in such secrecy?

Security in the region surrounding the Palace is carefully managed by the Gateway and Central Control with numerous defense batteries ready to shoot down anyone attempting to pass over the mountain tops.

*Monument - Shrine of the Ancestors*

By the hard work and devotion of those that came before is the wealth and luxury of Falleen possible. It would do a disservice to their sacrifices to be forgotten. Many Falleen enjoy the carefully groomed pathways of the Shrine grounds winding between a diverse assort of native flora. The soft bubbling brook that sweeps through often affords peace of mind and a chance for a patient soul to let go of their everyday burdens for a time. Services are offered by those that have dedicated themselves to maintaining the shrine for the good of Falleen everywhere, extolling the virtues of pursuing every advantage and not succumbing to their base desires as so many other sentients were prone to do.

*Monument - Heart of Falleen*

The Heart of Falleen is an ancient power generation facility designed over several centuries. It provides more than enough energy to power Falleen Palace on its own, and was built with powering the planetary defenses should Falleen fall under attack. With countless examples of invading Empires and roaming disasters throughout the galaxy, a number of exception Falleen came together to develop this beast of a power source.

As a shining beacon of what ingenuity, cunning, and determination can bring about for all Falleen, many enjoy the well-secured visitor paths around and even through the facility. Security is understandable tight, and inappropriate behavior is not tolerated in the slightest.

*SECURITY*

High - Falleen Palace possesses a number of defensive and offensive measures. Its size necessities such a large number and variety, as the attack surface of such a target is difficult to control versus that of a relatively contained military base. As the heart and soul of Falleen, its defence is paramount not only for the survival of the Nobles but in sustaining the spirit of resistance and pride of the Falleen as a species.

* Theater Shield - A shield capable of shielding most of the city and practically all of the high-value targets from orbital bombardment.
* Deflector Shields - Localised shield generators supply additional protection against ground-based assault on high-value targets such as Central Control; as well as protecting orbital assault weaponry from attack which often resides outside of the Theater Shield.
* Anti-Orbital Cannons - Situated throughout the nearby region away from Falleen Palace, these cannons serve to dissuade invading fleets from sustained conflict.
* HVs-2 Hypervelocity Guns - These guns supplement the anti-orbital cannons by being more effective against targets with stronger cannon defence. Such emplacements are set just outside of an active Theater Shield perimeter.
* Anti-Aircraft Guns - Installed atop the nearby high hills or low mountains near Falleen Capital and near the outer edge of the city's edge, these guns seek to chew through enemy aircraft that might try to fly under the theatre shield. These can often be found around high-value targets such as the Noble Houses, Forbidden Palace, and Heart of Falleen.
* Turbolasers - While there is not a tight network of turrets within the city itself, some do exist and are primarily made of turbo lasers, further bolstering the anti-aircraft defences.
* Particle Cannon Turrets - Particle Cannons are especially useful in dealing with ground-based vehicles and accompanying troop lines due to the splash damage of these weapons. These turrets are often found along the edge of Falleen Capital to keep the enemy from penetrating into the city proper.
* Mobile and Fixed Barricades to funnel or hinder enemy movement within the city.
* Military Personnel and Vehicles such as tanks and starfighters can deploy from the War College and other armouries or bases in the region.