Flint

Risur's industrial powerhouse of Flint sits nestled among dozens of granite peaks along the eastern stretch of Avery Coast. With a rapidly-growing population of over half a million, slums for factory workers have begun to clump along these steep hills, while builders work to clear large sections of rainforest from within the city limits. Small satellite towns cling to the islands outside Flint’s harbor, and many foreign nations and businesses have flocked to the city to gain influence in the past forty years.

## RHC

The party is based out of the Royal Homeland Constabulary branch in Flint.

## Government

Each district has its own mayor who handles local affairs, all of whom are elected except the mayor of The Nettles, whose additional role as guardian of the cursed Cauldron Hill requires he be appointed by the governor and approved by the king.

Districts also elect representatives to the city council, whose authority is balanced against that of the city governor, Roland Stanfield. Technically the position of governor is elected, but aside from brief periods after the deaths of various incarnations, Stanfield has held the position for nearly five centuries.

## Districts

* Bosum Strand
* Central
* Cloudwood
* The Nettles
* North Shore
* Parity Lake
* Pine Island
* Stray River
* The Ayres

Flint is a sprawling city, and often the party’s investigations will take them across it and back in the course of a single day. In general, by making use of carriages it takes a half hour to move from the heart of one district to the heart of an adjacent one. Walking can double this time.

Crossing Flint harbor or reaching one of The Ayres is usually an hourlong affair by sailboat, or half an hour if you know a friendly steamboat captain. Moving through the maze of rookeries in the Nettles can take hours, and it’s always faster to just go around than go over. Few paved roads lead to the Cloudwood, which makes carriages unsuitable, and one could spend hours or days roaming the mountains to the east or bayous to the west.

The few completed subrail stations in Central District do provide fairly swift transport, on par with carriages while being cheaper and able to carry more people. Once the full subrail network is completed, it should be possible to move between Central and either Bosum Strand or Stray River in as few as ten minutes. And if ever the route under the Nettles can overcome sabotage, it could shave nearly an hour off the time to go around the troublesome hills.

## Military

The Battalion school of war in the bayous of Pine Island trains hundreds of future officers every year, and works in connection with various district forts throughout the city, as well as naval bases on an island near the mouth of Flint Harbor. Flint still remembers a few naval skirmishes that threatened shipping eight years ago, and so the military maintains a constant watch for possible threats. Normally, though, they will not respond unless a district mayor or the city governor himself calls on them.

While few individual soldiers have magical training, the military has acquired over the years a wide variety of enchanted weapons and defenses. Perhaps foremost among these, every soldier stationed in The Nettles district fort is given an amulet to ward them against supernatural influence, should they be called upon to face a reawakening of the eldritch horrors that reigned over Cauldron Hill during the time of the witches.

The local commander of Flint land forces is Colonel Greg Masterson, while the naval defenses are overseen by Rear Admiral Morris Dawkins.

## Major Locations

* Flint RHC headquarters
* Daewin's Home for Orphans
* Cipiano Coffee and Cakes
* Pardwright University
* Navras Opera House
* Cauldron Hill

## Campaign

The party operated out of Flint for most of Act 1, in the process learning that the city was also the construction site for Borne. The Obscurati did its work in the Bleak Gate supplemented by operations in the Waking such as the Thieves Guild's smuggling of materials and Greg Masterson's "recruitment" of personnel.

The party's work became international as time went on, but Flint continued to serve as a home base. In Adventure 8 they learned more about Flint's history with the Obscurati, a fishing town developed into Risur's industrial center by Amielle Latimer and overseen by Roland Stanfield so that the infrastructure necessary to create Borne was in place.

In Adventure 9 the newly crowned King Marcel rallied the dockers of Flint to use their faith as a protective barrier against a bombardment of meteor caused by the Obscurati's planar rearrangement. Flint was also transformed into the new Risuri capital, due to Slate's occupation by the Ob.

In Adventure 11 Flint became a hotspot for planar research as Nathan Jierre sought collaboration with fellow astronomers towards studying the planes of the Gyre in the face of the apocalypse.