Version b.0.1e

These are the official patch notes for **Version b.0.1e** released by Dynamight Studios.

This version is part of Closed Beta.

## Major Changes

**Crafting Taxes**

Crafting fees and taxes are live.

The system is meant to introduce gold sinks into the game and reward cities who decide to open up their crafting stations to the public. Here's a few bullet points on the system.

* If you craft from your inventory crafting menu, there's no gold fee to be paid whatsoever, but all items (T1 weapons, Commoner Clothes, Hide Armor) are of Poor quality.
* If you craft from a crafting station, be it in a city or at home, you pay a base gold fee plus (possibly) a tax of to the city you are in / the city that controls the region. Below is a list of the base fees.
* armor tier 1: 100 (x2 if main piece)
* armor tier 2: 300 (x2 if main piece)
* weapon tier 1: 50 (x1.5 if 2-handed)
* weapon tier 2: 400 (x1.5 if 2-handed)
* shield tier 1: 50 o shield tier 2: 400
* The base fee is burned, while the city tax goes to the treasury of the city.
* The city tax is always a % of the basic fee, and can be chosen by the governor of the city. There are 5 options: none, low, medium, high, very high. They are respectively 0%, 25%, 50%, 75%, 100% of the base fee.
* The governor can choose a different taxation level for citizens, residents of the region and foreigners.

**Harbor Protection**

No more harbor camping by player killers! Harbors are now PvP-free, like cities, up to 50 meters from the Harbor office building.

A nice particle effect shows where the protection ends. After that, you're fair game!

**Player Animations**

* Player characters holding a mage staff no longer move like they have a mage staff up their derrière.
* Player characters now also play a proper animation when being knocked out and standing back up.

Praise our new (and first) animator!

## Bug Fixes

* Fixed a bug where ressources in Smelters dissapeared.
* Land claim owners can now again pick up carts left by other players on their claim and move them out.
* Fixed a bug that allowed player to become permanently invisible under some very specific circumstances.
* Poison and Acid staffs can be crafted in the Wizard Bench.
* When going stealth, you now gain 100% Critical Chance. It applies to the first weapon attack (melee or ranged) when coming out of stealth, which will always be critical. Doesn't apply to spells!
* Lower Mana Cost now works correctly. It reduces mana cost!
* The Tough II talent now does what it's meant to.
* Death Bargain now ends and makes you recover HP if you kill a creature when it's active, instead of knocking you down.
* Poison can be applied again to bows.
* Dash spells now do damage to enemies in melee range.
* Totems now grant loot rights to the caster.
* Fixed some instances where picking up items would not assign / remove the Encumbered status when... encumbered
* The Quality selector in the marketplace now works correctly (for newly listed items only). Moreover, the Armor category now contains all armor sets as sub-categories.
* The Composite Longbow and Dual Daggers crafting recipes no longer drop.
* Lore tablets can no longer be consumed at campfires in the wild.
* Pins of POI now show correctly as ? if undiscovered (there's still a visual bug where the pins reset at relog though).

## References

1. ↑ https://forum.fracturedmmo.com/topic/15246/patch-log-b-0-1e-crafting-taxes-harbor-protection-bug-fixes/2?page=1