Lightning Rod

Lightning Rod

```
�100% proc Magic Energy spell-casting staff. Has 3 built-in Energy spells and an MP healing skill.�
Tier Names: * Lvl. 105 Aluminum Lightning Rod
 * Lvl. 120  Gold Lightning Rod
 * Lvl. 135  Copper Lightning Rod
 * Lvl. 150  Silver Lightning RodLocation:  https://forums2.battleon.com/f/fb.asp?m=20034432 - Warlic's Advanced Magic Shop
Type				 G

```

Level 105 120 135 150
PowLvl 105 MC 120 MC 135 MC 153 MC

Price 663059 3172132 15177023 72615500
Sell 331529 1586066 7588511 36307750Type: Magic

```
Element: Energy
Damage	10-28	10-31	11-33	 12-36

```

BTH 13 15 17 19SPECIAL

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Rate: 100%
 * If Spells are Enabled (ie you can access Spells Menu) and have enough MP:You select one of the following. The four attacks are treated as spells, not Specials:Option 1: Chain Lightning*Hits: 6
Type: Magic
Element: EnergyLevel	105	120	135	150

```

PowLvl 105 120 135 153

Damage 17-50 20-60 24-71 28-85
Stat% 124.8 140.4 156 174.7
BTH 31 35 38 43

MPCost 408 481 559 653Option 2: Shocking BurstHits: 1

```
Type: Magic
Element: EnergyLevel	105	120	135	150

```

PowLvl 105 120 135 153

Damage 63-347 76-416 89-490 107-587
Stat% 473 532.1 591.1 662
BTH 36 40 43 48

MPCost 408 481 559 653Effect: Attempts to Paralyse the enemy for (1.0025\*MobEnergyRes) turns. The monster can resist with a +0 save. Level: PowLvl vs MonsterLvl

```
Major: YourINT vs MonsterEND
Minor: YourLUK vs MonsterLUKOption 3: Ball Lightning$Hits: 2
Type: Magic
Element: EnergyLevel	105	120	135	150

```

PowLvl 105 120 135 153

Damage 38-179 46-214 54-253 65-303
Stat% 287.2 323.1 359 402
BTH 29 33 36 41

MPCost 245 288 335 392Option 4: Draw ManaHeals the listed amount of MP.

```
You also have a 10% chance to deal Lucky Strike damage equal to the following:

Hits: 1
Type: Magic
Element: EnergyLevel	105	120	135	150

```

PowLvl 105 120 135 153

Damage 0-0 0-0 0-0 0-0
Stat% 1190 1338 1487 1665
BTH 44 50 51 54

MPHeal 245 288 335 392 \* If Spells are Enabled (ie you can access Spells Menu) and you do not have enough MP to cast Ball Lightning:You use Draw Mana, this can also trigger a Lucky Strike. \* If Spells are Disabled (ie you can't access Spells Menu):You perform a "wand" attack� with the following stats:Hits: 2

```
Type: Magic
Element: EnergyLevel	105	120	135	150

```

PowLvl 105 120 135 153

BR% 211.65 234.6 257.55 285.09
Stat% 404.43 454.92 505.41 565.998
BTH 13 15 16 19\*Call forth rapid bursts of lightning to fry your foe! �� MP

```
Call forth a single strike of lightning to paralyse your foe! �� MP
Your foe is paralysed by the strike!
Your foe endures the lightning strike!
$Call forth a cluster of small shocks for a mana-efficient attack! �� MP
Draw mana through the rod to get some (magical) energy back! Restores �� MP.
You draw �� MP worth of mana through the rod!
You draw �� MP worth of mana through the rod! Lucky jolt!
The rod senses your low mana, and regenerates �� MP!
The rod senses your low mana, and regenerates �� MP! Lucky jolt!
�Your rod senses that spellcraft is disabled, so it unleashes a weak jolt of energy!

DESCRIPTION
Rayf was given the original Lightning Rod as a gift from the Energy Lord; this is a copy. Still, it possesses incredible power - you can channel mana through it to cast a variety of Energy spells!

 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Energy/Magic/Lightning%20Rod.jpg

Numbers thanks to In Media Res. Image, Description and Pop ups thanks to Kay Oh. Write-up thanks to AliceShiki

Analysis

Spells starts out with:
Level	105	120	135	150

```

PowLvl 105 120 135 153

Damage 106-317 127-380 150-448 179-537
Stat% 793 892 991 1109.8
BTH 26 30 33 38 \* Chain Lightning takes +5 BTH, but deals 85/90 damage. With 6 equally powerful hits, each hit deals 1/6 damage.

```
 * Shocking Burst takes +10 BTH, but deals 85/95 damage. Takes a -1/3 damage penalty to pay for the Paralysis effect.
 * Ball Lightning takes +3 BTH, but deals 85/88 damage. Costs 60% MP, but takes a -25% damage penalty. With 2 equally powerful hits, each hit deals 1/2 damage.

Wand attack starts out with:
Level	105	120	135	150

```

PowLvl 105 120 135 153

BR% 415 460 505 559
Stat% 793 892 991 1109.8
BTH 13 15 16 19 \* Deals \*1.02 damage for having no real special. With 2 equally powerful hits, each hit deals 1/2 damage.

```
All this has ALREADY been factored in to the above numbers.

Updates

April 26, 2007: The weapon was released.
December 30, 2016: The weapon was updated.

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< Message edited by Ward\_Point -- 4/18/2019 9:57:24 >