recursal/Fanatic-Fandom huggingface dataset:
Skittrnade

Skittrnade icon

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The **Skittrnade** is a Throwable added in the v0.9.6c "*New Event: Contact Mode*" update. It is similar to the Smoke Grenade, but it deals damage via the toxic green smoke, and also inflicts a temporary Contacted Effect that lasts ten seconds on players that go under the green smoke.

Skittrs are not affected by the smoke.

## Trivia

* If you have already acquired the Contacted Effect via a Skittr, the Skittrnade can heal you; when you take damage, then leave the smoke, and the temporary Contacted Effect inflicted by the Skittrnade overrides the permanent one, and when it is over, the permanent effect is gone. This contradicts what the Changelog said, as it claimed that the disease was incurable.

## Gallery

The skittrnade world image.The toxic green smoke from the skittrnade.
Saint Patrick Map

* Solo/Duo
* Squad

Bank, Police Station, Mansion, Hydra Bunker, Docks, Greenhouse, Teahouse Complex, Crimson Ring Club

## Biome Colors

### Background Hex

Midnight Blue
603705
#093639

### Water Hex

Light Teal
8375458
#7FCCA2

### Beach Hex

Bright Green
4833635
#49C163

### Riverbank Hex

Grass Green
7712045
#75AD2D

### Grass Hex

Midnight Green
3102519
#2F5737

### Underground Hex

Black
1772803
#1B0D03

### Submerged Player Hex

Light Teal
8379319
#7FDBB7

## Map Stats

### Factions

80
N/A

The **Saint Patrick Map** is a Map introduced in the v0.9.2 "*Season 2 Has Arrived*" update on March 9, 2020. It has a greenish ground and holds some new variants of obstacles and crates.

## Changes

* Grass and surrounding landscape are mostly in shades of green and teal.
* The Shamrock, Wood Barrel and Bushes can be found all across the map.
* This map introduces the Growler, and the Leprechaun Perk.
* This map hosts an exclusive skin, the Marshmallow Suit.
* It also introduces the Rainbow Blaster found in Shamrock Bushes.

## Trivia

* St. Patrick's day is a holiday in real life celebrated by some religions, marking the day St. Patrick died, and celebrating the saint's life.
* The map's color comes from the tradition of wearing only green. When the Irish came to America in 1848, they also brought with them the tradition of wearing green to celebrate St. Patrick's day.
Prestige Arena

The **Prestige Arena** was added in the Island Mail#v1.8.0 update, on Sep. 7, 2021. You can only see the button if you are logged in (on Prestige Island), and if you are on desktop. It is mainly used for 1v1s, and up to **80 survivrs** can join one occuring game. After the round is finished, all the attending members will automaticly leave, and the code is no longer usable. Owners of rounds will have to wait **3 minutes** as a short cooldown after their previous battle.

As of right now, there are two tabs: "Battle", and "Create". You can join a Prestige Arena battle by going to the "Battle" tab and entering the code, which mainly consists of **6 characters**, unlike the normal team code (which consists of **3-4** characters). After joining the team, survivrs cannot view the current member count, unlike the owner.The gamemodes available in the Prestige Arena are Classic , Woods , Wotato , Desert , Savannah , Snow and Saint patrick.
Red Jelly Beans

Red Jelly Beans icon

The **Red Jelly Beans** is a Halloween Perk that was added in the v0.8.7 "*Trick or treat*" update on October 22, 2019. With this perk, all 12 gauge rounds use the chambered tracer color and deal 8% increased damage. The perk cannot be dropped and the only way to get rid of it is by switching to another perk. This can be commonly found in Red Pumptatos and Golden Pumpkin Air Drops, and is only found on the Halloween Map.

## Strategies

### Using

* Although it may be a given, make sure you pick up 12 gauge weapons most of the time.

### Countering

* Fight a player who has this perk like you normally would, with the exception of being more cautious if they are using 12 gauge weapons. The perk doesn't affect any other weapon type, so don't worry about fighting them if they aren't using the correct weapon (although they may switch to it).

## Trivia

* This perk is functionally identical (excepting ammo type affected) to Blueberry Taffy, Candy Corn, Sour Apple Belt, and .45 In The Chamber. Each perk boosts their respective ammo type by 8% and creates darker tracers for that ammo type when fired.

## History

* v0.8.7
	+ Added
Silo Shack

The **Silo Shack** is a Building added to surviv.io in the v0.8.82 "*Free Fryer*" update. Though the Potato Map has been exactly the same as the Normal Map, the Silo Shack is the now the only thing that sets them apart, as it only spawns on the former.

## Location

It normally spawns near the center of the Potato Map. It is shown on the minimap as a green rectangle.

## Layout

The Silo Shack is a medium-sized building with reflective walls and only one window and door. There is a brown Silo in the middle, which has 2,500 health and takes up most of the interior of this building. When the silo is destroyed, it drops a Spud Gun.

## Strategies

* The Silo Shack is a pretty cramped space, with rebounding walls and potentially many people. If there are enemies nearby and you want the Spud Gun, throwing a grenade inside or using a gun to destroy the silo from the outside will take away the risk of being trapped inside.
* At the beginning of the game, the Silo Shack becomes a warzone, with many people vying for the Spud Gun.
* Try to break some potatoes on the way to the Silo Shack, as getting a high DPS Melee Weapon like the Naginata or Stone Hammer will make destroying the Silo and defeating other players inside much easier.
* Using a gun that does extra structural damage such as the M249, PKP Pecheneg, or M134 can destroy the silo fairly quickly at the cost of health from ricocheting bullets.
* Try shooting through the window at the opponents while they are still inside. Any players inside are going to have a hard time to retaliate, as many players do not go to the Silo Shack with a weapon, and any missed bullets will still have a chance to ricochet back towards the enemy.

## Trivia

* Silo Shack was originally created as a submission for the surviv.io Building Contest 2019 on discord by user No#0396. However, the Silo included in the Silo Shack was a standard silo while the one in-game is brown.
* The Silo Shack's walls are reflective.
* There is a small chance that the Silo Shack spawns near the edge of the Map.
* The only breakable silo in the game is in the Silo Shack, all other silver ones are indestructible.
* The silo in the middle of the Silo Shack is the Crate with the highest health (2,500).
	+ However, it is not the obstacle with the highest health, as the Bulletproof Glass Walls in the Hatchet Bunker have 5,000 health.
* The sound it produces upon destruction is similar to a Barrel's except without the explosion.
* There was a glitch where the right wall from the entrance had no collision enabled. Players, bullets, and Throwables could pass right through it.
	+ After the v1.2.0c “Wintr Update”, they patched the glitch.

## History

* v1.2.0c
	+ Fixed the Silo Shack invisible wall
* v0.8.82
	+ Added

## Gallery

Silo Shack interior after the silo has been destroyedSilo Shack exteriorSilo Shack on the MapSilo Shack spawning at the edge of the Map.
Pass

The **Pass**, known in game as the **Survivr Pass**, is an earning system where you can level up and earn items by using XP you get from Quests. You can get extra XP through XP Artifacts that appear in some Events. There are **12 passes** in the game. Cosmetic items obtained from the Survivr Pass can be equipped in the Loadout. Since November 1st (the end of Survivr Pass 12) , no new cosmetic items have been released, and the pass is being recycled; after Survivr Pass 12, the pass reverted back to Survivr Pass 1

## List of Passes

* Survivr Pass 1 (October 19, 2019 — March 9, 2020) (November 1,2022 —February 13, 2023)
* Survivr Pass 2 (March 9, 2020 — June 22, 2020)
* Survivr Pass 3 (June 22, 2020 — September 8, 2020)
* Survivr Pass 4 (September 8, 2020 — December 15, 2020)
* Survivr Pass 5 (December 15, 2020 — March 16, 2021)
* Survivr Pass 6 (March 16, 2021 — June 8, 2021)
* Survivr Pass 7 (June 8, 2021 — September 7, 2021)
* Survivr Pass 8 (September 7, 2021 — November 30, 2021)
* Survivr Pass 9 (November 30, 2021 — February 22, 2022)
* Survivr Pass 10 (February 22, 2022 — May 17, 2022)
* Survivr Pass 11 (May 17, 2022 — August 9, 2022)
* Survivr Pass 12 (August 9, 2022 — November 1, 2022)

## Trivia

* Due to the fact that there were only 2 quests per day, there was a maximum on how high one's level could be in the 1st and 2nd passes. This hidden limit was removed in the *Trick or Treat* update when XP Artifacts were added, because a lucky player could essentially get unlimited XP from Artifacts during the Halloween Event.
* Quests are now hourly as of the Survivr Pass 3.
* The cosmetic appearance of a survivr could be used to judge someone's skill, as players with better pass elements tend to play more and are better.
* If the passes since Survivr Pass 3 was already finished, and one continued to do quests, the XP bar would go beyond it's limits.
* All passes since Survivr Pass 3 have had 30 tiers, except the 8th Pass, which has 42.
* The release of Survivr Pass 5 was delayed by two weeks by Kongregate.The release of Survivr Pass 8 was also delayed by a week.
* It is always possible to buy the gold pass, once finished the regular pass, as it will give a discount of 1000 gp, making possible to buy.
Steam Version

The **Steam Version** was announced in the v0.9.8c "*SURVIV COMES TO STEAM*" update on September 16, 2020, and was be released on September 24, 2020.

It was published by Kongregate. The Steam Version can be found here.

## Requirements

The recommended *minimum* requirements for the Steam Version are:

* **OS:** Windows 7 or later
* **Processor:** Intel Pentium 4 processor (SSE2 capable) or later
* **Memory:** 1 GB RAM
* **Graphics:** Integrated graphics
* **Network:** Broadband Internet connection
* **Storage:** 100 MB available space

## Trivia

* The Steam version has no ads and is free.
* Players from Steam will connect to the same servers as browser players.
* It was planned to be released on September 17, 2020 but was moved to the 24th due to the Valve’s end of processing the raw gameplay.

## Gallery

Release image for the Steam version of Surviv.ioA thumbnailSurviv.io as seen on the Steam application.
Sour Apple Belt

Sour Apple Belt icon

The **Sour Apple Belt** is a Halloween Perk that was added in v.0.8.7 "*Trick or treat*" update. It makes 5.56mm guns deal 8% increased damage and uses the chambered tracer color. The perk cannot be dropped and the only way to get rid of it is by switching to another perk. It is often found in Red Pumptatos and Golden Pumpkin Air Drops, and is only found on the Halloween Map. The name, Sour Apple, symbolizes the 5.56mm ammo color of green.

## Strategies

### Using

* This perk is best used with 5.56mm guns such as the M416, FAMAS, M249, Mk 12 SPR, QBB-97, M4A1-S, Scout Elite, and the L86A2.
* Be careful with your 5.56mm ammunition consumption as without this specific ammo, this perk is useless.

### Countering

* Fight a player who has this perk like you normally would, with the exception of being more cautious if they are using 5.56mm weapons. The perk doesn't affect any other weapon type, so don't worry about fighting them if they aren't using the correct weapon (although they may switch to it).

## Trivia

* This perk is functionally identical (excepting ammo type affected) to Red Jelly Beans, Candy Corn, Blueberry Taffy, and .45 In The Chamber. Each perk boosts their respective ammo type by 8% and creates darker tracers for that ammo type when fired.
Poke

Poke icon

The **Poke** is a Melee Weapon added in the v0.9.5c "*Season 3 is Here!*" update on June 22, 2020. It is a reskin of Fists that can be unlocked by gaining XP through quests and getting to level 10 in the Survivr Pass 3 (Golden Pass). Once unlocked, they are accessible through the melee skin tab in the Loadout section.

## Trivia

* This is one of the melee skins that cannot be dropped and stay equipped even after picking up another melee weapon.
	+ This is also the case for all Stock and Survivr Pass 3 melee skins.

## History

* v0.9.5c
	+ Added
SMGs

**Submachine Guns**, or **SMGs** for short, are pistol-caliber automatic weapons with a high rate of fire, but typically lower accuracy and damage per bullet when compared to Assault Rifles. There are 8 SMGs in surviv.io: the MP5, MAC-10, UMP9, M1A1, CZ-3A1, Vector (9mm), Vector (.45 ACP), and Spud Gun.

SMGs are viable weapons throughout the whole game, although some (like the Vector) are more useful in the late game. Most SMGs are quite common, with some of the 9mm guns, like MP5 and MAC-10, being good examples. Across the eight SMGs, 3 types of ammo are used: 9mm, .45 ACP, and Potato Ammo.

## Strategies

#### Using

* SMGs use up a lot of ammo in the early game, so try to conserve your shots or find an Endless Ammo Perk if available.
* SMGs are best used in close to mid-range combat. while some have a high accuracy stat, making them viable for longer range combat, it's typically best to stay close to your enemy when using an SMG, but not close enough to get shotgunned. Much like shotguns and sidearms, you will want to bait your opponents close before engaging.
* SMGs are poor peek shooting weapons, as they fire quickly with low damage per bullet, requiring long exposure time for sufficient damage. SMGs have high strafe speed when firing compared to assault rifles like the AK. While firing, your movement should be unpredictable, allowing you to achieve optimal damage without receiving much yourself. this weapon type is all about playmaking, requiring you to engage in gunfights only when you have the upper hand.

#### Countering

* *passive countering*- Since SMGs are close range weapons, keeping an SMG at an arms length and using ranged weapons like Assault Rifles and DMRs is a great strategy.
* *outplaying-* SMGs are typically out- DPS'ed by shotguns at extremely close ranges. As SMGs require an aggressive playstyle, try baiting them into small areas (e.g bunker entrances, containers, behind building doors) where you can get the first shot off. Force the SMG into entering your weapon's preferred range, which should be a shotgun to counter. If you don't have a shotgun, a well placed grenade or mine at a building entrance is the second-best option. SMGs rely on the element of surprise, so beating them to the surprise is the way to win.

## Trivia

* While being very similar in stats, the Vector and Vector .45 ACP do differ in DPS, with the .45 ACP being slightly better.
* The CZ-3A1 can be thought of as the suppressed, longer range counterpart to the Vector, as they have almost identical DPS and very high fire rates. Each gun has about half of its stats being better than the other.
Skull

The **Skull** is a visual game element in Surviv.io that shows on any ground when a Player dies, as well as other, lesser known places (see Trivia). Whenever a player dies, their name, the skull, and any loot they have will appear around the spot they last stood at. The death skull is colored a very dark grey, which is almost the same hex color as the color of the Docks floor.

## Trivia

* The skull icon is also found on the Treasure Chest and the Takedown Perk.
* It will appear and float a little bit in the opposite direction they were shot from.
* The skull can also be found in the death screen on players that have died in the match.
	+ However, players that did survive up to the end of the match do not have the skull on their player information.
* In duos and squads mode, the skull appears beside your teammate/s if the player has died.
	+ However if they leave the game, an “X” mark will show instead.
* In the stats, the player who killed you will have a skull on the left side of their name without the bones.
Medium Bridge

The **Medium Bridge** is a Bridge added in the "*Bridges of Sweatbath County*" update. It expands across small Rivers and has a single Tier Container loot in the middle of the bridge. There is railing on the side that blocks you from walking into the river, but you can still shoot through. You cannot go under the Bridge, but loot can. This bridge is indestructible and unbreakable. It can be found in the Desert Map, Spring Main Map, Normal Map and Woods Map.

## Strategies

* The bridge is exposed to fire from all directions, so avoid staying on the bridge for a long time.
* It has 4 supports, 2 on either side, that are indestructible. These are good cover for grenade shrapnel and shots.
* Unless you have the One with Nature perk, use this bridge to cross the river faster. When you're being chased, this can be the matter between life and death.
* Since you can shoot through the railings of a bridge, pressuring an enemy onto one makes it very easy to hit them, as they can't strafe away from your bullets.
	+ Some enemies also may not know you can shoot through the bridge, which can be used to your advantage.

## Trivia

* Visually, it is an old-style footbridge, made of wooden planks.
* Contrary to popular belief, you cannot swim under the bridges.
* Despite the name, as of v0.9.7d, there isn't a Small Bridge, making this the smallest bridge in-game.
Valiant Pineapple

Valiant Pineapple equipped on player

The **Valiant Pineapple** is a Gradient Skin that was added in the "*If a bunker opens in a forest ...*" update. The skin has a color palette consisting of a deep red body, brown gloves, and a yellow pack.

It can now be currently found in the Hatchet Bunker, behind the glass panel closest to the Hatchet Case room.

## About

Valiant Pineapple has a medieval-looking style, the likely reason why the skin name includes "valiant". The skin also features a yellow pack, which could refer to the "pineapple" part of the skin. Either that, or it's referring to the surviv location "pineapple" found on the map.

## Trivia

* The "Pineapple" aspect of the skin (name and pack color) could refer to the Pineapple location on the map.
	+ This makes Valiant Pineapple the second skin to have a surviv location as part of its name, after Tarkhany Regal.
* The second skin to be released at the Hatchet Bunker, along with the Tarkhany Regal skin.
* The skin was previously found in game files before its release, making fans conclude that it is "unreleased".
* This is one of five skins named after food.

## Gallery

A player with the Valiant Pineapple skin.
One In The Chamber

One In The Chamber icon

**One In The Chamber** is a Perk used in multiple modes. It was added in the v0.8.3 "*The perks of being a survivr*" update. With this perk, the first and last bullet of the magazine of a gun (except Shotguns) appears twice as thick, deals 25% more damage, and uses a darker color for the tracers. It can be found in the Savannah Map, the Potato Map, and the Cobalt Map.

## Strategies

* This perk is good for new players, as it makes it relatively easier to aim due to the increased projectile size.
* This perk is very useful if you have two Mosin-Nagants. You can quickswitch with them, and since you can reload each of them one bullet at a time, it will only take a short time to reload, meaning you can continuously fire more powerful bullets.
	+ This also applies to the Model 94 as it also has the capability to reload one bullet at a time.
* This perk works great with the BLR 81, as the BLR 81 has only 3 rounds, meaning 2/3rds of your shots will deal more damage. Being the Sniper class in Cobalt quickly gives you this advantage.
* This perk is best paired with weapons with low ammo capacity.
* This perk is lethal when paired with high damaging weapons such as Sniper Rifles.
* One hit from the AWM-S with this perk can one-shot a survivr with full level 3 gear.

## Countering

* This perk is only for the first and last bullet so try forcing the enemy to waste his first shot then attack him normally. Go behind cover when you think he will be running out of ammo to avoid the last bullet.
* The boosted bullets will appear darker so they will be easier to see and avoid. This is very helpful when the enemy is using Suppressed Weapons.

## History

* v0.8.8 Public Release
	+ No longer works with Shotguns
	+ Removed 2nd variant and replaced its usage with the standard one
* v0.8.8 Test Server
	+ Added a 2nd variant that no longer works with Shotguns (weapons that use 12 gauge), used by the Sniper role
* v0.8.3
	+ Added

## Trivia

* This Perk is given to the Sniper (Class) in Cobalt Mode upon promotion, along with the Takedown Perk.
Spade

Trench Spade icon

The **Spade** is a Melee Weapon released in the v0.8.8 "*Stay classy*" update that only appears on the Cobalt Map, when you are promoted to Lieutenant on the 50v50 Map or when you break a Potato. When held, it appears as a shovel. The rarity of the Spade is quite common, due to the fact it can be found in Class Pods opened by an Assault.

## Strategies

* The Spade is a decent melee weapon, although the attack speed is slower than fists it has a significant increase in damage.
* The Spade has a longer range than fists but should be only used as a last resort.
* It is compared best to a Crowbar. The Spade is a good backup and last resort weapon, but should not be an ideal melee weapon.

## Trivia

* Trench spades are a trenching tool used mainly to dig up trenches for when engaging in besieging fortified areas, a tactic that is infamously used in WWI in the Western Front in the form of trench warfare. Besides it being used for trench digging, it was also used for digging latrines or graves.
	+ It also has its edges sharpened to help double as a blade, which is demonstrated in the game. Rifles, or fixed bayonets, were ineffective in close-quarters combat. The spade was used as auxiliary arms alongside pistols.
Palladius

Palladius equipped on player

## Summary

This skin can only be found through the kongregate.io website and bought for $60. As it cannot be obtained through the game, it is considered Sacrilegious.

## Strategy

Use it to show how little taste you have.

## Trivia

The word "Palladius" means "safeguard" from Latin and from Greek "*Παλλάδιον".*
Pills

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**Pills** are uncommon Consumables in surviv.io found across the Map.

## Info

Upon consumption, pills boost your Adrenaline bar by 50%. They are one of two items that increase your adrenaline, along with Sodas. The pills have a lengthy use time of 5 seconds, which can be the deciding factor between life and death.

Like any other consumable, it will make you move slower while taking them (unless Combat Medic Perk is equipped).

## Sounds

* Use
* Pickup

## Strategies

* Make sure you are in a safe place when taking pills or any other Consumable, especially with the pills' long use time making you vulnerable.
	+ A good strategy is to hide behind the Silo or any other indestructible obstacle while using a Pill so enemies can't attack you.
		- This also works with any Consumable.
* Pills are best used for quickly getting the Adrenaline bar full when it is low; taking two Pills saves two seconds over drinking four sodas.
* When you have plenty of adrenaline, it is recommended you use Sodas if available instead, as it's better to save your pills.
* Like the Med Kit, the pill capacity increases by 1 every time your backpack is upgraded.
Peace Sign

**Peace Sign** is an emote available from 5-11 April 2022 when it can be bought in the pop-up screen with 3K Golden Potatoes. It has a legend rarity and it can be traded in The Black Market at anytime.

## Trivia

- The emote relates to the war between Russia and Ukraine, while the dove symbolises peace.

- The flag resembles Bosnia and Herzegovina's 🇧🇦 flag more than Ukraines
Perks

**Perks** are special items that can boost the player's ability, or induce a bad effect on the player, and are acquired via Roles or as loot in surviv.io. Perks can only be obtained in the Savannah Map, from Cloud Crates, Blue Cloud Crates, and Air Drops. On the 50v50 Map, they are acquired as Roles. On the Desert Map, from Golden Airdrops. On the Potato Map, there is a small chance for them to spawn from potatoes once destroyed On the Cobalt Map, each Class is given 2 starter perks (3 for the Demo), and on the Inferno Map, from Pyro Crates. They may also be obtainable in limited-time events. Each perk stands a different purpose of use, and there are many different perks in varying modes. There are currently 52 perks that can show up on the HUD. 44 of them are shown here. Note that since perks are not obtainable in Classic, every perk is Event-Only.

## Trivia

* When perks spawn as loot, it has a hexagonal loot border (or a pentagon if it is a trick perk) instead of the circular loot border.
* Perks were just images, names, and descriptions, while the stats are actually decided by the role you have. This was changed in the v0.7.95 "All you can shoot" update on August 9, 2019.
* During the first woods event with the Shishigami no Kabuto, you could trigger the Windwalk effect by being shot by a teammate.
* Due to the cache spawning system, it was possible to acquire a perk from a Rock Cache on the normal map. This was fixed on September 15, 2019.
* On the Halloween Map, the Trick or Treat? perks in the code have two different loot borders because there are two categories of perks. The treat perks have the typical hexagon shape (), while the trick perks have a pentagon shape ().
* Ammo specific **damage** bonuses, such as 9mm Overpressure (bullet speed and range effect still works) and Candy Corn/Full Size OKAMI Bar/Hollow-points do not stack.
	+ All other bonuses stack, meaning that if you somehow had Hollow-points, One In The Chamber, and High-Value Targets, you would deal 68.75% increased damage to players that have perks on your first and last shots on your guns (excluding shotguns). With the AWM-S that totals 303.75 damage (from its base 180).
Snowball Crate

The **Snowball Crate** is a Snow Map exclusive Crate. It drops 3 stacks of 4 Snowballs. It looks like an open box with snowballs on top. It can be found as commonly as a Grenade Box would be on the Normal Map. Snowballs have a similar effect to Potatoes, therefore dealing minimal damage, slowing the player down, and possibly knocking out one of the enemy's items. Both can be found in certain grenade crates in their respective game modes.
Player

The **Player** is the character that you take control of while playing Surviv.io. They take the form of three colored circles; one for the body and two for the hands (and another semi-circle on your back if you have a backpack). The player's appearance can be changed with Skins. These are only for a cosmetic effect, except for Ghillie Suits and the Speedo skin. For example, The Professional changes one's hand color to orange, the Carbon Fiber changes the entire player’s color to black, while a Ghillie Suit makes a player's equipment invisible and blends in with the grass.

As a Player, one can wear Backpacks, Vests, and Helmets. The default weapon of the player are Fists, which do 24 damage, being able to kill an unarmored player in 5 hits. The player starts with 100 health and does not regenerate it without the use of Consumables such as Bandages, Sodas, Pills, and Med Kits.

Players start out with a limited inventory, that is, the maximum amount of ammo and consumables they can carry. The player can only carry one melee weapon and two guns (dual pistols count as one) at any given time, regardless of their backpack tier.

If a player is disconnected in duos or squads mode, an “X” mark will show, the name is grayed, and the player’s teammates can kill him. The teammate who killed the disconnected player will get a notification showing that they had killed the disconnected player but the player's kill number will not rise. However, if an enemy kills the disconnected player, it will count as a kill for the enemy.

As of the "*Give me a quest*" update, the player now can have multiple starter skins in the Loadout section to change from such as the Arctic Avenger or the Core Jumpsuit. This update brought more diversity to the game.

## Technical

* Spawns with Basic Outfit, Pouch, 1x Scope, and Fists.
* Has 100 Health.
	+ After being revived, has 24 health.
* Moves at a speed of 12.
	+ Increased on ice
	+ Increased with certain perks/roles and taking fire/getting a kill
	+ Running with fists/melee typically increases speed by 1 (this bonus doesn't apply while melee attack).
	+ Moves at a speed of 9 in Water or when cooking a grenade.
	+ Moves at a speed of 6 when doing both.
	+ Moves at a speed of 4 when Knocked Out.
	+ Moves at a speed of 2 when Knocked Out and being revived.
	+ Moves at a speed of 1 when Knocked Out, being revived, and in water.
* Adrenaline affects speed (adds 1.85 when adrenaline bar ≥ 50).
* Size is a radius of 1
	+ -25% with Small Arms perk or Scout class
	+ +10% with Flak Jacket perk
	+ +25% significantly increased with King of the Woods perk, Feedership Trick perk (Halloween only), or Leadership perk
	+ +40% with Cast Ironskin perk

## Trivia

* There are 7312380 different combinations of items that a single survivr can be visibly holding or wearing at once (consisting of all: weapons (gun or melee), helmets, vests, backpacks, and skins)
* With the addition of the Loadout, the player can now start out with other skins instead of the Basic Outfit.
Soda

Soda icon

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The **Soda** is a common Consumable that can be found nearly anywhere across the Map. Upon use, the Soda boosts the adrenaline bar by 25%. The soda has a use time of three seconds, which is handy if you're in a pinch and need that last 25% of adrenaline to get your full boost.

## Strategies

* The soda is a common item, and many can be held, so they can be used liberally.
* Use them when you see a player so the adrenaline can help you in battle.
* It is a common strategy for players to get their adrenaline to maximum when there are few players left so they can constantly heal without needing to stop for Bandages or Med Kits.
* Be careful when healing, because you go slower (without the Combat Medic perk), and healing particles appear, which could give away your location, or prevent you from being able to run away from enemies.
* Also you can't fire any guns or attack with melee weapons when 'drinking' since it will cancel the soda-using, and you will need to start all over again.
* If your adrenaline is low, it's better to use Pills if on hand, as one pill takes less time than taking two sodas. Sodas are also best conserved for the middle of fights because they are quick to take and can give you a quick boost.

## Sound

* Use
* Pickup

## Trivia

* This shares the same pickup and usage sound as the Flask.

## History

* v0.1.0
	+ Using sounds were added
* v0.0.1
	+ Added

## Gallery

Many Sodas on the groundA survivr using a soda
Rainbow Hands

Rainbow Hands icon

**Rainbow Hands** are a Melee Weapon added in the v0.9.5c "*Season 3 is Here!*" update on June 22, 2020. It is a reskin of Fists that can be unlocked by gaining XP through quests and getting to level 6 in the Survivr Pass 3 (Golden Pass). Once unlocked, they are accessible through the melee skin tab in the Loadout section.

## Trivia

* This is one of the melee skins that cannot be dropped and stay equipped even after picking up another melee weapon.
	+ This is also the case for all Stock and Survivr Pass 3 melee skins.

## History

* v0.9.5c
	+ Added
Stoneskin

Stoneskin equipped on player

**Stoneskin** is an Obstacle Skin added in the v0.6.4 "*Happy Spookiversary*" update on October 30, 2018. It is featured exclusively in the Happy Spookiversary event. When worn, the survivr turns into a typical Stone. This clothing is quite common and can be found in Jack-o'-Lanterns and Pumpkins across the map. It can only found on the Halloween Map.

## Strategy

* Because this disguise is quite small, holding a weapon will poke out, exposing you to other players. Try to find a bigger disguise if you want to ambush people.
* If a bigger disguise is not found, switch to your fists (or grenades if you have a large melee weapon) and when an unsuspecting player walks by, switch to your weapons and turn them into swiss cheese.
* Since stones are very common on almost all maps, most players won't suspect a thing if you stand still. Use this to your advantage for camping, hiding, trolling, and other such stuff.
* This works for all disguises if you shoot at someone with a disguise on and the obstacle they disguise as does not shrink, that obstacle is a player.
	+ Also, if they usually appear on the minimap but fail to do so, they aren't a real obstacle, thus they are wearing a skin.
	+ In order to avoid being discovered, destroy the original obstacle, and stand on the same spot.

## Trivia

* This Skin including other ones from the event is the 2nd time ever when clothing items can help disguise you as Obstacles, the first being the v0.3.2 *Egg-stravaganza* update on April 1, 2018.
* This is the 2nd time limited-time clothing items are featured.
Recorder

**Recorders** are indestructible Obstacles found in specific areas. Although they offer no in-game benefits, the Recorders are used to construct the Lore. They can be found in varying places on the island, such as the Saloon.

## Logs

* Log 01
* Log 02
* Log 03
* Log 04
* Log 05
* Log 06
* Log 07
* Log 08
* Log 09
* Log 10
* Log 11
* Log 12
* Log 13
* Log 14

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
Unknown

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## Recorder

* Unused
* Used

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

250
No

### Stone Plated?

No
No

### Collidable?

Yes
No
Yes

## All Links For The Recordings

* Log 1
* Log 2
* Log 3
* Log 4
* Log 5
* Log 6
* Log 7 (Removed)
* Log 8
* Log 9
* Log 10 (Removed)
* Log 11
* Log 12
* Log 13
* Log 14

## Trivia

* The first Recorder was found in the Eye Bunker.
* The Eye Bunker contained a total of five Recorders, which is the record for most recorders.
	+ However, most of those Recorders have been removed through updates.
Storm Bunker

**Storm Bunker** is a Bunker that is disguised as a Shack. The bunker was added in the v0.3.6 "*Three heads are better than one*" update on May 10, 2018, alongside the Hydra Bunker.

## Location

The entrance to the Storm Bunker is hidden in a Shack, but it can be located by finding a Bush and a Stone in a specific diagonal place near a Shack. With that said, it always has a Stone and a Bush partially covering the ventilation, which can be found on the map.

In any game map without many Shacks, for example the 50v50 Map, you can locate a couple of shacks, and one of them is going to be the Storm Bunker.

It also has two air vents placed in a position that looks somewhat like an Egg Bunker's layout, being partially covered in a Stone and a Bush.

## Layout

There is an entrance room that contains one Crate and two large Ammo Crates that partially block the automatic door that separates the entrance room from the control room. In the control room there is a chest and, one regular Bunker Crate or, rarely, a Hatchet Case. There are also two computer panels and one control panel which can’t be used to access anything else, but can be used to blow up other players. There is also a barrel at the very top right side of the entrance room, which can be also used to blow up players.

## Loot

The loot can be different at times.

* Crate
* Ammo Crates (2x)

1. Chest (90%)
2. Hatchet Case (10%)

* Bunker Crate

## Strategies

* Players can intentionally wear down the Control Panel and computer panels to the point where a single shot can detonate them. This can be used as a trap. With triple the explosives, there is a very slim chance a player will survive it.
	+ Throwing a Frag Grenade is optional.
* You can hide behind the wall with a Saiga-12 or even better, an MP220 and close the door. You can see who is walking down the stairs but you will not be visible to them. When the door is opened, ambush them.

## Trivia

* The Storm Bunker is the first bunker, alongside the Conch Bunker, to have a disguised entrance.
* In the Woods Map, the Bunker Crate was replaced by a Hatchet Crate.

The entrance stairwayThe entrance room with the two Ammo CratesThe control room with the control panel and 2 computer panelsExterior view of Storm BunkerStorm Bunker with Hatchet CaseStorm Bunker from the outside
## Meaning in Lore

In surviv.io's Lore, Storm Bunker is one of the 17 bunkers, that was mentioned. The Storm Bunker was probably used by PARMA scientists to control the Storm using Control Panels, that are in the 2nd room.
Royal Fortune

Royal Fortune equipped on player

The **Royal Fortune** is a rare Skin in surviv.io.

## Info

Royal Fortune can be found in Treasure Chests near the Beach. It is crimson red in color and yellow for the hands, with an orange-brown Backpack. There is consistently 1 per map. Formerly, there was only a chance to obtain one, but in the "*Three heads are better than one*" update, it was made a guaranteed spawn from Treasure Chests.

## Trivia

* On the 50v50 Map, instead of this skin, you can get other skins like where it spawns at the Mansion.
	+ This also applies to the Cobalt Map, but instead of skins you get a piece of level 2 Equipment.
Storm Cloud

* 01
* 02
* 03
* 04

**Storm Clouds** are Obstacles associated with the other weather components on the Storm Map. This was added in the v0.9.5 "*Storm Mode*" update on June 1, 2020. These clouds are similar to the Red Zone, because if you stand under them, you take damage. However, unlike the red zone, armor affects how much damage you take from these clouds and the damage dealt smoothly and not every two seconds. The clouds also makes you go faster when you're in them. Clouds move in the same direction that the wind on the Storm Map is blowing. If the wind is moving diagonally the clouds move either left or right depending on the direction (unconfirmed if the wind is blowing diagonally up).

Sorry about my edits guys. Feel free to ban me or something. This'll be the last one.

## Strategies

* Avoid these clouds. They damage any survivr underneath these clouds with the Hail effect.
* Use these clouds as an advantage to get away from enemies trying to kill you.
* Do note that not taking cover will damage you each second beneath the clouds. Damage can be minimized with good Helmets and Vests.

## Trivia

* In the code, Storm Clouds are labeled as Obstacles. In-game, it is a gameplay mechanic. It does not have collision or hit particles.
* This has the `canMove` tag marked True, which allows for systematic movement. The only other obstacle that shares this is the Piñata.
	+ Additionally, movement is propelled by its own `windEffect` tag.
* Theoretically, if a cloud is strong and stormy enough to produce hail, this is a cumulonimbus cloud.
* Hail come in different sizes in real life. Often storms come in conjunction with Lightning. One weather aspect missing from this are tornadoes.
* Hail is formed in the top of the atmosphere and the storm clouds, as ice particles swirl up into one. Once they get heavy enough, they fall to the ground as hail.
	+ However, updraft fuels hail creation. The larger the updraft, the larger the hail will turn out to be.
	+ Updraft is rising air. In these updrafts, are ice particles. Hail is formed when ice particles are brought up with strong updraft and if downdraft is weak enough, this can make the storm severe.
* If atmospheric updraft is large enough, they will create wind rotations, speed dependent on the severity of the updraft.
	+ These rotations can, in return, spawn a tornado.
Statue Structure

The **Statue Structure** is an Obstacle found in the River Town in the 50v50 Map and Desert Map. There are always two of these statues, representing the two factions in 50v50.

During the Desert Rain event, the statue is known as the Aged Faction Statue.

## Strategies

* This obstacle should not be used as long-term cover, as grenades can go over it. Likewise, throwing grenades at the statue structure can sometimes damage or even kill unsuspecting players passing by.
* In the Desert Map, the Aged Faction Statues can be destroyed by anything with the Stone Piercing tag, such as Air Strikes, Air Drops, and the Stone Hammer. Doing so reveals a very small bunker underneath.
	+ The underground bunker is an easy place to trap people with Mines while they are looting.
	+ When getting the Soviet Crate/Initiative Crate in the small bunker, try to loot and leave the area as quickly as possible. The area around the statues often has many people, and you will likely be targeted for the Lieutenant Helmet and the Super 90 or AN-94.
* Although anyone that is inside the bunker cannot get shot from outside, grenades can be thrown in.

## Trivia

* In the 50v50 map, the top of the statue is destructible, however, the pedestal is not. That means, by using a long-ranged Melee Weapon or a few explosive Throwables, the statue can be destroyed, leaving only the pedestal.
* From the age of the Statue Structures, we can assume that the events of 50v50 occurred long ago, as the river has mostly dried up and the Statues can now break.
Pyro Crate

The **Pyro Crate** is a Crate added in the v1.0.0 "*NEW MODE: INFERNO*" update on November 3rd, 2020. It is commonly found in Inferno Map and is recognizable by its orange color and flame icon in the center.

## Loot

Pyro Crates drops 1-2 of the following:

* 60 9mm ammo
* Flamethrower with 60 9mm ammo
* Nitro Lace
* Foam Grenades

If only one of the above is dropped, then one of the Phoenix or Pyro Perks are dropped as well.
Woodcutter's Wrap

Woodcutter's Wrap equipped on player

The **Woodcutter's Wrap** is a Pattern Skin exclusive to Woods events. It was first introduced in the 0.6.3 update "*Into the woods*" on October 18, 2018. It resembles the common pattern of a lumberjack, hence the "Woodcutter" part of the skin's name.

The Woodcutter's Wrap has dark red gradient hands, a plaid style body that is black and red, and a dark velvet Backpack.

## Location

The Woodcutter's Wrap is unobtainable in the normal game mode. It can only be found behind a Glass Wall that has 5000 health, located inside the Hatchet Bunker at the Logging Complex in the Woods Map.

## Trivia

* The Woodcutter's Wrap was the second skin to feature a pattern on it.

## Gallery

A fellow survivr wearing the Woodcutter’s Wrap
Party Time

**Party Time** is a Perk that has an image file, but no code about it. Its name and effects are unconfirmed, however it probably granted the Gunchilada effect for the entire time the perk was equipped.

## References

* Spritesheets
	+ There is an image in the spritesheets named loot-perk-partyTime.img and an .svg file named https://surviv.io/img/loot/loot-perk-partyTime.svg
* Particles
	+ There is a particle spawner with the internal ID of gunchiladaParticles that spawns 8 different types of particles, all starting with "map-party-time-particle-" in their name, hinting that it was a test perk with an image that was used to test the Gunchilada's effect of continuing to fire the gun taking ammo directly from your inventory.

## History

* v0.9.3
	+ Added image, as well as Gunchiladas and the particles.
Withered Tree

* Normal
* Loot
* Desert

The **Withered Tree** is an Obstacle added in Surviv.io on the "*Happy Spookiversary*" update, with another version added in the "*Gunfight at the Deadeye Saloon*" update. The withered tree appears to be a tree that has no leaves, is brown and appears to be a dead tree. This tree can be well used for camping, baiting and hiding from enemies. It is often never destroyed as it has significant health for obstacles and doesn’t drop any loot. It is a different type of a Tree.

## Trivia

* Just like the Logging Orange tree found on the Woods Map, the Halloween Map Withered Tree has 500 health and can be destroyed in 21 punches.
* The Halloween map version is bigger and darker than the Desert Map version.

## Strategies

* You can hide under the branches of this tree to heal from a gunfight with other players.
* You can also hide under the branches of this tree to fire at other players without them knowing where you are.
Prestige

**Prestige** is a system introduced in the v1.1 "*PRESTIGE*" at November 17, 2020 that allows logged-in players to posthumously report or endorse any logged-in players when spectating them. These functions can be used three times a day each, and general Prestige point counters reset every Monday 7 AM PST (3 PM UTC).

## Report

Using **Report** on a player will make their prestige points decrease. When using, an alert appears to prevent abuse, as the report button is intended on use for players that are cheating. Doing this won't get them banned directly, but increases the chances that Kongregate will look at their account and look for proof of cheating, which can result in a ban for the reported player. You should only report players if they are,

* Hacking/plug-ins such as,
	+ Aimbot
	+ Spinbot
	+ Speed hacks
	+ No recoil
	+ Health hacks
	+ Melee lock
	+ Teaming

**You** can also get banned if you spam the report button every time someone kills you.

## Endorse

Using **Endorse** on a player will make their prestige points increase. This is intended for players with a positive impact, such as helping teammates or being a good person. As of now, there is no plan for having lots of prestige points but Kongregate stated that they may reward players with high prestige.

## Trivia

* At of the beginning of update 1.2, it appeared that guests could be reported, although these players are probably not guests but logged out players.
* The Prestige system is often abused by cheaters who get friends to endorse them and report people who kill them.
* Now, logged-out players cannot be reported and hackers who don't want they're prestige points lowered log out.
Ranger

Ranger icon

**Ranger** are Melee Weapons added in the v0.9.8 "*SEASON 4 IS HERE*" update on September 8, 2020. It is a reskin of Fists that can be unlocked by gaining XP through quests and getting to level 6 in the Survivr Pass 4. Once unlocked, they are accessible through the melee skin tab in the Loadout section.

## Trivia

* This is one of the melee skins that cannot be dropped and stay equipped even after picking up another melee weapon.
	+ This is also the case for all Stock and Survivr Pass 4 melee skins.

## History

* v0.9.8
	+ Added

## Gallery

A fellow survivr wearing the Ranger melee skin.