RBD Noob Guide Part 3

## Definitions

#### ***AB4***

You may have heard this term being used. Well, only a few classes have the "ab4" skill. These classes include:

* Frost
* Bloodmage
* Shaman
* Adventurer
* Engineer

#### ***Guilds***

Guilds in RBD are basically groups of players with an objective/idealogy. With the addition of Guild Wars, they will also compete with each other. Some notable guilds are:

* Cleric Knights
* Healer Cult
* Hivemind
* Leeching Squad

#### ***Votekick***

The term "votekick" means to cast a vote on a player, to kick the player from the server.

* The command is: votekick: [playername] | This command has a 40 seconds cooldown.

* You should vote kick people only when necessary; i.e. excessive toxicity, team griefing, leeching

#### ***Minigames***

These are minigames that happen every 5 rounds. Winning a minigame will give you 25 BB and 1 revive.

* There are currently 4 minigames: Wobbly Plates, Vanishing Plates, Laser Survival, and Lava Cages

#### ***Perma-stun/Stunlocking***

This means to infinitely stun the boss using classes that can stun. Perma-stunning is only doable with Frost [editor's note: some of Frost's abilities are bugged at the moment, and as of 8/26/21 stunlocking isn't possible]. The classes with the most prominent stuns are:

* Frost: Can perma-stun if there are two frosts, and can almost infinitely stun solo if done with precise timing. However, this is extremely hard to do.
* Magic Musketeer: Can stun enemies for a long time using it's AB3 and is much more easier to land a stun than Frost. However, the CD on AB3 is extremely long, and cannot be casted right away when starting a round.
* Ghost: Can stun bosses for around 4 seconds on a short CD. (33% stun uptime if used off CD.)

*(HeyItzMeVizz: I think people forgot that Ghost is actually a good hexer?)*

sunnykoo: Personally I liked to use Ghost as it's fast, and easy to go hit and run. For the details of Terra, I used Ghost for most of the information within, soloing 23 minions with Ghost is rather easy if you can dodge. But most of the time, people won't use because they can't dodge, if you can do so, Ghost is definitely a good one.

## ***Best Classes for RBD***

In a team game, there is no best class for everything. Welcome to real life.

sunnykoo: For me, I would just completely ignore this, play your own style out, and only watch this if you're unsure.

**Best DPS Classes:** (Based on General Damage & Burst Damage)

* Reaper: This class is able to maintain high damage consistently if it doesn't take damage. (Emphasis on not taking dmg, not recommended for starters.)
	+ 132 DMG per swing, ensured 1k DMG output after using every ability.
* Spellblade: May be shocking, but spellblade can deal a surprisingly high amount of damage especially with its empowered AB3, just try not to team grief. (Aka AB3 on an immobilized target)
	+ Only good when you can aim, and you can get >1k DMG.
* Summoner: Manage your summons and your points well, and summoner can deal a large amount of damage (300+ DPS).
	+ Just keep them away from gay AoEs, and someone to keep the boss in place.

*(HeyItzMeVizz: I know Summoner is a Peeler, but Summoner is kinda a hybird of DPS, Tank and Peeler thanks to its minions.)*

**Best Tank Classes:** (Based on HP, Survivability, Taunts & Defence)

* Paladin: While also a very good supporter, it's survivability is extremely high thanks to its base HP and AB1 defence buffs.
* Knight: Knight basically check marks everything, having a high base HP, Damage blocking and reducing properties (defence), as well as taunts.

**Best Healing Classes:** (Based on quality of the heals and viability of the class)

* Healer: Its a free, easy to use, and an effective healer. It is a generally viable class for most situations (with few exceptions) due to it being incredibly mobile (fastest healer in-game based on movement speed). Healer's LMB, ab1 & ab3 are good when your teammate is out of reach. Especially its ab3. Its ab2 is also a good, quick burst heal.

* Shaman: A more complex class, but incredibly rewarding. Shaman has the highest amount of healing per second done when the healing totem is empowered. However, if your healing totem is destroyed, your other healing abilities are not that good.

* Vita: This class is one of the best on viability. Vita can be used in almost any situation and will still work well. Its healing aura will keep the team alive, though not as strong as Shaman, it's shield providing and cleansing abilities combined with its good viability makes up for the slight lack of healing.

**Best Peeler Classes:** (Based on kiting potential, mobility & its ability to get and loose aggro)

* Magic Musketeer: When used properly, Magic Musketeer can kite almost any boss. Its Passive and AB1 gives it incredible kiting potential.

*(HeyItzMeVizz: Yes, Magic Musketeer is a DPS, but its also the best kiter. Not exactly a Peeler due to it unable to forcefully get and loose aggro)*

* Archer: Though archer may not be able to endlessly kite a boss like Magic Musketeer, it is still one of the best kiters in the game with its AB1 and AB2. It is also free and simple to use!

* Summoner: This class can almost keep the boss completely distracted for long periods of time with the right usage of its trumpet minions. However, Summoner falls behind on its kiting potential and mobility. Once summoner's minions are dead, it has to rely on its team to cover for it.

**Best Buff/Support Classes:** (Based on quality of buffs, and frequency of the buffs)

* Guardian Angel: This whole class was meant to be a support, it can greatly increase a players potential with its buffs.

* Paladin: This class can increase your entire team's defence and speed (with its ab2), as well as attack speed and damage (with its ab3). Paladin is an all round great support for your close combat classes, as well as general team strength.

**Best Hexer Classes:** (Based on quality of debuffs, and frequency of the debuffs)

* Frost: This class is able to semi stun-lock the boss, keeping it in the same position for a good while.
* Ghost: Though not often used by the majority of people due to its incredibly low HP, ghost is undeniably one of the best Hexers in the game. Ghost can stun and slow the boss, as well as take and lose aggro.
* Adventurer: This class is capable of having the boss slowed for a majority of the time, and has frequent stuns. On top of this, it is also extremely mobile, and has solid DPS output.

*(HeyItzMeVizz: Yes, I know Ghost is a Peeler, but I feel like Ghost fits the role Hexer better)*

**Honorable Mentions:**

* Bloodmage [Support]: The main thing holding Bloodmage back is its viability, BM requires its targets to stay nearly completely still to land heals. Other than that, it is a good healer and support.

* Shield Hero [Tank]: This is a good tank, but its not a typical tank. It has relatively low Base HP for a tank; despite this, it has several options for survivability, and has effectively the most utility out of any class in the game.