recursal/Fanatic-Fandom huggingface dataset:
Hell

One of the many planes of existence within the Endoverse.

The land of Devils, and speculated to be the literal Belly of Vok-Tiireth, it is a realm of torture. Fires of pure rage essence that burn away at even the most powerful of Izin, it is evil incarnate. The realm used to trap Lin-Tiireth and his children, it is where the most horrid of mortals are sent upon death. It has been sealed shut from the dawn of time, as Lin-Tiireth is the most powerful entity in the Multiverse, and could bring about total annihilation to all things if ever freed. It is for this reason that Hell is locked behind a barrier; unable to ever enter any other realm unless a breach is made. Hell is the enemy of all beings; good or evil. Its inhabitants will only ever use and manipulate those they interact with; never having good intentions. Necromancy, murder, wrath, anything relatively evil in all the realms is the influence of Hell leaking through the barriers; as nothing can ever truly contain or destroy it; only hold it back from fully rising. It is nearly impossible to describe this realm; as it is incomprehensible to mortals.
John Adams Middle School as a Whole

John Adams Middle School is a school on a smaller scale. 6th Grade is upstairs along with Art and Health, and 7th and 8th grade are downstairs. Rumored for their poor behavior, nothing super fun happens here due to many cases of misbehaving.

This article is to share funny stories about JA in general. For example, how 8th grade won the pep assembly even though they lost every game in it.
Ether

**Ether**; also known as the **Aetherial Plane** by some (though this may be a mistranslation), it is the realm in which the Holy Ozin and the Azin race reside. Unholy beings that do not originate from an Ozin or Tiireth cannot survive, and even the Haydes family find themselves weaker in this plane. It is described as a mountainous paradise covered in forests of cyan trees and golden grass, the sky a Misty blue. Many great cities dot the realm, each forged entirely from a valuable ore. It's major landmarks are the **Three Peaks**; where the cities of **Zion**, **Yggdrasil** and **Valhalla** reside.

## PARADISE

Known as Heaven among mortals and **Borderwall** by Zzin, Paradise is a nearly impenetrable sub-realm of Ether. Mortal souls who pass on and are deemed good, pure or worthy are sent here to live an eternity in peace. Little is known other than that it is depicted as a massive garden with only one city at the center. Few are permitted to enter even among the Azin.
Mr. Brewer

Timothy Crusty Brewer is the crustiest crust crusty crusty Science teacher that teaches kids about SEXual reproduction, and aSEXual reproduction. He demonstrates how to “pollenate“ plants. ;)

and only during SEXual Reproduction does he talk about his daughter

**Trivia**

* Every story he tells involves his daughter or niece
* Everyone throws Pokemon Cards at him
* He loves to talk about enlarged breasts
* He is autisticply blind
* Brewer is also crusty
* Very crusty
* EVERY0n3 throws pencils in his ceiling
* EVERY0n3 throws paper post-it-note airplanes in his ceiling
* there's a rare chance you get to have the brewer butt
Ozin

Ozin ("Original Gods" in the Language of Mortals) are the Original Gods, born as the children - or debatably; reincarnations, of the original eight Tiireth. The only Tiireth with no Ozin is Lin-Tiireth, as he survived through to the current Universe, though it can be debated that the Seven Deadly Sins are Ozin; as they are his direct children.
Spurtus

Spurtus is one of the many planes of existence in the Endoverse - in fact, it is an exact copy of Mortala. Everything that exists within Mortala, also exists within Spurtus; to the degree where they occupy the exact same space in the Endoverse. Spurtus is Mortala from the spiritual side. The best way to describe it would be putting a colored lens over a window. Without the lens, you see only Mortala. With the lens, you can see the supernatural; such as ghosts and remains of curses. It is the land where Ghosts and Spirits unguided effect the Realm of Mortala.
Bloon Oasis

Bloon Oasis is a long map, where bloons enter from the top right side, loop all the way along the track, and exit from the top left. The water is great for a path 2 or 4 sub, or a path 2 or 4 buccaneer. The round detours are great for path 2 bomb, any mortar, and path 3 and 4 tack.

## Bounty

The UFO bloon makes its appearance here for its bounties, and in 2 secret path missions.

The UFO is possibly the easiest bounty boss, with tier 4, its final form, only ranking hard.

The UFO tier 1 mission is for banana tree, and the tier 2 mission for engineer
Moon Temple

## Summary

The Moon Temple Is the final mission In **BTDX**. It has 3 tiers, each requiring a certain amount of bloon souls to enter.

## All Tiers

Each Tier is on Nightmare mode, on a Track Made specifically for moon temple. You start out with extra lives, and gain 5x(?) Money During the mission. Special moon versions of bounties spawn during the moon temple.

## Tier 1

These Moon Bounties spawn accordingly:

Moon UFOs

MmMoab (3 moabs stuck to eachother, ignore the path and go left towards the exit) note : MmMoabs stand for moon mutated moab

Moon Joker

## Tier 2

Moon UFOs

3 MmMoabs(?)

A Moon Joker

A Moon Mighty Moab

## Tier 3

Moon UFOs

Multiple MmMoabs

Moon Joker

Moon UFOs(?)

2 Moon Mighty MOABs

Super Powered Moon Joker

Moon Father (A giant blimp that goes toward the exit, pushing towers as it gets further,)

After beating the moon father, you will be teleported to **Tims Birthday**.

### Tim's Birthday

The map starts out as Monkey Meadows rotated 180'.

After enough rounds, tim will spawn.

#### Tim Fight

Tim will teleport to a random spot then:

* Shoot out multiple darts
* Fire out Lasers(?)
* Spawn Bloons

You gain constant money during the fight. Ceramics will spawn while Tim is alive. After defeating Tim, He will turn into **Dark Tim**.

#### Dark Tim

Tim turns into a giant monster.

Teleports around like normal Tim, but can:

* Fire out super bloon lasers in multiple directions
* Fire a + shaped laser beam
* Spawn Bloon Spirits that go forward, and will leak and drain lives if they leave the screen

You still gain constant money, and MOAB Class Bloons spawns while dark tim is alive.

Once you beat Dark Tim, you win the game.

#### Ending

No Ending.

There are plenty of other strong Bloons that will try to kill you. The first moon temple takes about 5 minutes on max speed, the second takes 15 minutes, and the last is 30 minutes

After beating every tier, excluding the Tims Birthday, they will be unlocked in sandbox mode.
Nateee Masinterrr

Nate Masinter is the koolest kid around, he likes sewer pickles and lil pump. All da girls love him and ask him out, but he say nah 🅱️ you trippin, all the dudez want to be like him

- He is in Mr. Mize’s Homebase

если вы прочтете это, вы сторонник коммунизмаесли вы прочтете это, вы сторонник коммунизмаесли вы прочтете это, вы сторонник коммунизмаесли вы прочтете это, вы сторонник коммунизмаесли вы прочтете это, вы сторонник коммунизмаесли вы прочтете это, вы сторонник коммунизмаесли вы прочтете это, вы сторонник коммунизмаесли вы прочтете это, вы сторонник коммунизмаесли вы прочтете это, вы сторонник коммунизмаесли вы прочтете это, вы сторонник коммунизмаесли вы прочтете это, вы сторонник коммунизма
Shira Valencia

### Relatives:

Lust (Mother), Lin-Tiireth (Biological Grandfather), Gravemark Hussk (Ex-Husband), Shockra Katt (Daughter)

The first Succubus, Shira Valencia is the daughter of the Deadly Sin known as Lust. She is the ruler of the Succubus race, her only superior being Dizakhan Haydes himself, after her defeat at his hands. She was the leader of the most powerful ruling faction of Underworld during the reign of Gelzeroth Haydes, and is still one of the most powerful figures of Underworld. She is typically known to be extremely reclusive, manipulative, and selfish; seeing no value in others except for how she can use them.
The Void

The Void is the other realm existing outside the boundaries of a single universe. It is a place any being of any kind dreads to tread or even speak of. If Zioed is prison of Vok-Tiireth; the Void is his chains. The void is a place of nothingness. Simply blackness. No wind blows, time is nonexistent, everything is empty. The only sounds you will hear are the wails of pained souls; if they can even be described as such. Contrary to belief; if someone's soul is destroyed in the Endoverse, they do not cease to exist, they are sent to the void. They are pure consciousness and have no emotion or intelligence. All they can do is feel. The only things they can comprehend is pain and their own insanity and madness while they drift endlessly through emptiness. The only beings who dare tread here are Gods, Azin or Zzin pulling forth a "soul" to do their will; or the few mortals that are either stupid enough or intelligent enough to attempt to harness this land - Necromancers.
Primordial Rage

The Primordial Rage is described as the power of Vok-Tiireth, the living concept of Destruction itself. At the end of the first Universe, Vok-Tiireth let out a scream of absolute unbridled rage that wiped out the entirety of his Universe, before he himself exploded into a new existence known as the Endoverse.

It is believed that the echoes of Vok-Tiireth's final scream of rage still echo throughout the timelines created from his death, and the few who hear them in their moments of absolute agony can tap into his power, and become elevated to Gods of Destruction.
The Dreaming God

The Dreaming God is the origin of all creation, all concept, and all that is. An all-mighty being of complete immortality in a state of eternal comatose, all Universes, all possibilities, all timelines - everything that is, happens within the mind of the Dreaming God.

It has no known name, origin, or even appearance. It is commonly depicted as a humanoid with no discernible features huddled in a fetal position, only a blue glow visible from its head.
Izin

Izin ("Lesser Gods" in the Language of Mortals) are beings who were promoted to divinity, either by the Ozin or other Izin with Permission to do so. The Izin can be of multiple origins - be it reborn Mortals, Promoted Angels, or being born into the families of higher Izin.

## Izin Families

###

[WIP]

## Other Izin

### Time Gods

**Clockwork Siron**

One of the Higher Ranking Izin, Clockwork is an important figure among the Gods, serving directly under Uuzutha Uzurah. He was born an Angel within Tel'Natha, and rose through the ranks for millions of years before his promotion. A calm and rational warrior, Clockwork is responsible for training many of the lower ranking Izin, as well as Time Guardians. He is close allies and friends with Dimenzice Typhus.

### Space Gods

**Dimenzice Typhus**

One of the Higher Ranking Izin, Dimenzice is an important figure among the Gods, serving directly under Uuzutha Uzurah. Once a naturally born Zzin, he grew a distaste for Underworld and sought to prove himself to the Gods as worthy, assisting them in hunting down several of the Elzin who had attempted to slip through the gates of Hell and escape the notice of the Haydes family - he had worked with Arch-Angel and future ally Clockwork Siron to do so, eventually proving his worth and becoming promoted to Izin at the same time; becoming purified of his Zzin blood.

### Destruction Gods

**Zirthur Feynon**

Quite unique even among the Izin, Zirthrur is an important figure among the Gods, and speculated to be the most powerful of the Izin - perhaps even nearing the power of the Ozin. Generally laid-back and uncaring to what goes on, he answers only to the Ozin of Ether, and is feared and respected by even the other Izin for his power. Once a Mortal born into poverty on a planet on the brink of complete collapse; he came from a rough place, and had a severe temper as a child - which originally sparked an aura about him similar to the rage that Vok-Tiireth had. His power grew unnaturally due to this, and eventually he grew to a god-like state while being a mortal - which sparked the previous god in his place to take him up as his pupil, calm his nerves, and teach him to suppress his abilities - which has given him his relaxed personality. He is usually in charge of hunting down troublesome Titans, and typically won't get involved unless told to. Having been a Korenzan before his God training, his current power is Unknown, though he is speculated to be a Hal'Vatha, or possibly even a Kel.
Rhenaen Hyperfrost

Rhenaen Hyperfrost; as designed by MalPractice.

### Relatives:

Typhus Hyperfrost (Father, deceased), Nylaria Hyperfrost (Mother, deceased), Berzion Hyperfrost (Older Brother, Deceased), Andromeda Soulimity (Daughter), Kune Soulimity (Son), Kyordas Algato (Grandson), Vextra Algato (Granddaughter), Andrew Algato (Great Grandson), Riot Algato (Great Granddaughter)

### Debut:

Endoverse-1

Rhenaen Kur'kenshir Hyperfrost is the powerful and ambitious Zzin Lord of Ice Realm. He is a descendant of the Deadly Sin known as Greed; and an evolved Vampire Lord. Born and raised under the rule of Dizakhan Haydes, he was one of his most loyal followers; and admired the man greatly due to the relation with his father, Typhus Hyperfrost. Rhenaen is one of the most cruel and tyrannical Zzin in Underworld, typically hiding his sadistic and psychotic nature behind the mask of a gentleman. He has little value in anyone but himself, and sees all others as pawns; the only exception to the rule being Dizakhan himself.
Green Bloon

A Green Bloon is the 3rd Bloon that the player will come across. It is slightly faster than a Blue Bloon. Drops a Blue Bloon when popped.

## Round Appearances

### Normal Difficulty

* Round 5: **10 Greens**, 20 Blues, 10 Reds
* Round 6: **4 Greens**, 16 Reds, 16 Blues, 8 Oranges
* Round 7: **24 Greens**
* Round 9: 4 Yellows, **12 Greens,** 40 Blues
* Round 11: 8 Yellows, **16 Tattered Greens**, 14 Oranges
* Round 15: **30 Shielded Greens,** 10 Shielded Oranges
* Round 16: **50 Greens, 30 Regen Greens**
* Round 20: **5 Camo Greens,** 16 Regen Yellows, 10 Limes, 4 Ambers
* Round 21: 15 Reds, 15 Blues, **15 Greens,** 15 Yellows, 8 Blacks, 8 Whites
* Round 22: 6 Blacks, 6 Whites, 4 Zebras, **32 Shielded Greens**
* Round 23: **44 Tattered Greens,** 12 Limes, 10 Ambers, **5 Lead Greens**
* Round 28: 4 Lead Blacks, 8 Shielded Blacks, **20 Shielded Greens**
* Round 35: **20 Static Greens,** 5 Static Pinks, 6 Ceramics
Matthew Halliwell

**Matthew Leonardo Halliwell (born 2037) is** he son of ElizabethWarren and Wyatt Halliwell , the nephew of Chris, Bianca and Melinda Halliwell and Philip Warren, andthe grandson of PMilton Warren, iper Halliwell and Leo Wyatt. He was named after his great-aunt, Paige, whose last name was Matthews and Wyatt (whose middle name was Matthew), and his grandfather, Leo Wyatt, (whose full name was Leonardo)
Lost Pools

**Lost Pools** is an Extreme map in BTDX. It is the last map in the hardest map to complete.

## Losts Pools

### Creator

YWNBYE

It starts with all lanes from the dark hole at the middle of every pool, do a slow loop around the pool and then they rush upwards really fast.

This map is considered impoppable because it has 9 lanes that half of them don't converge, tower placement is terrible because the land surrounding the pools is blocked, so water towers are your best options to get near bloons.

## **Strategies**

* Agents. Lots of them.
* Mortars and dartlings for the early rounds.
* Towers that do damage all over the map (TackR, BoomerM, BuccM, EngineerS, Ace, ApprenticeS, MortarS)
* Spactories above the two top side pools.
* Hacks.
Kazuya Mishima

## Obscure Things

Kazuya has a "ws1+2" which is the first part of his old twin-pistons animation.

## Tipps

How to hit PEWGF after counter hit d/f+2:

"basically when you hit d/f+2 on ch, notice how the camera zooms in the moment the camera returns back into its default position, you want to hit your pewgf at that instant you can also watch Kazuya's arm, and hit the pewgf the moment his arm retracts back completely" -MrKhan|Mishima07
Monkey Engineer

## **Overview**

The Monkey Engineer is a tower which wields a nail gun and possesses the ability to deploy sentries automatically. The cost of the Monkey Engineer is $470.

## **Upgrades**

Sentry Turrets
Places Sentries that provide bloon defense

$530

Total cost: $1,000

Fast Engineering
Places Sentries more often

$350

Total cost: $1,350

Shield Buster
Sentries shoots shield-busting projectiles

$750

Total cost: $2,100

Super Nail Gun
Nails can pop up to 8 bloons

$550

Total cost: $1,900

Cleansing Gun
Cleans and pops bad bloons

$1,100

Total cost: $2,450

Sentry Drones
Flying high, popping bloons fast

$1,800

Tier 3S
Total cost: $3,150

Rank 27 x3

EMP Grenade
Completely disable shields and static bloons

$2,500

Total cost: $4,600

Rank 27 x2

Super Sentries
Super Sentries fire much faster

$1,200

Total cost: $3,100

Rank 27 x3

Purification SMG
Clean much more bloons

$3,500

Total cost: $5,950

Rank 27 x15

Nanobots
Fully Controlled, automated destruction

$13,500

Tier 4S
Total cost: $16,650

Rank 51 x7

Grid-Lock
Disables most shields and stuns bloons

$5,000

Total cost: $9,600

Rank 51 x9

Omega Tech
The strongest tech available

$12,000

Total cost: $15,100

Rank 51 x9

Bloon Bustin' Containment Unit
Does what you'd think it does

$7,500

Total cost: $13,450

Rank 51 x25

The Machine
Activates the kill switch on all machines

$27,000

Tier 5S
Total cost: $43,650

Total  to fully unlock: 73

### **Tips**

* Left path turrets shoot nails that splash on impact, hitting bloons in a small radius.
* 3L turrets do +2 damage to shield bloons, while 4L turrets do +4 damage to shield bloons.
* Grid-Lock affects the entire track, contrary to the ability's appearance.

* Can pop camo with 5M and any right upgrade or stacked upgrade.
* Can pop lead with 4S, 5S, all left upgrades, the nail gun for 3M and 4M, the nail gun and turrets for 5M, the foam from all right upgrades, and the sentries from 3S.
* The foam from the right path upgrades can **permanently** remove camo, regrow and lead modifiers from affected bloons.

* Can damage HTAs with 4S, 5S, all left upgrades, and the foam from all right upgrades.

## Advantages/Disavantages

### **Advantages**

* Left path is great against Shield and Static bloons.
* Middle and Stack paths have great popping power.
* Right path can remove bloon modifiers.

### **Disadvantages**

* Underwhelming until upgraded.
* Kinda expensive.
Monkey Buccaneer

## **Overview**

The **Monkey Buccaneer** is the second of the two water towers in BTDX, firing heavy darts that pop up to 5 bloons at once. Costs $600.

## **Upgrades**

Grape Shot
Four additional grapes are shot out

$450

Total cost: $1,050

Faster Shooting
Adds a crows nest, which detects camo

$350

Total cost: $1,400

Swashbucklers
Ground Infantry

$900

Total cost: $2,300

Destroyer
Shoots very fast

$2,200

Total cost: $3,600

Cannon Ship
Better than a normal cannon

$1,250

Total cost: $2,650

Dreadnought
Shoots flaming hot lead with acceleration

$2,400

Tier 3S
Total cost: $3,800

Rank 26 x3

Monkey Pirates
Pirates use a cutlass and a Musket

$1,800

Total cost: $4,100

Rank 26 x4

Supreme Battleship
Shoots fast and furiously

$4,700

Total cost: $8,300

Rank 26 x3

Harpoon
Pops any regular bloon in one hit

$2,700

Total cost: $5,350

Rank 26 x15

Cursed Ship
The souls of the popped drift towards the ship

$6,000

Tier 4S
Total cost: $9,800

Rank 50 x7

Pirate Captain
Gives a morale boost to pirates

$3,500

Total cost: $7,600

Rank 50 x11

Aircraft Carrier
Planes fly around and release a storm of darts

$14,000

Total cost: $22,300

Rank 50 x9

MOAB Takedown
Takes down the most dangerous MOABs single handedly

$8,100

Total cost: $13,450

Rank 50 x25

Ghost Ship
Flying Dutchman

$18,000

Tier 5S
Total cost: $27,800

Total  to fully unlock: 77

### **Tips**

* Can pop camo with all upgrades tier 2 and up.
* Can pop lead with all stacked upgrades, and the cannons and harpoons from all right upgrades.
* Can damage HTAs with all stacked upgrades, the swords of the ground troops for all left upgrades, and the bombs and harpoons from all right upgrades.
* Swashbuckler infantry wield swords, attacking bloons with melee attacks. Place the Buccaneer near the path to use the infantry more effectively.
* The ability for 5R can't damage shields and ignores non-MOAB-class bloons.
* The stacked path spawns additional Swashbuckler infantry that use the same projectile as the main tower instead of wielding swords.
* The minion and "soul" attacks from all stacked upgrades, as well as the main attack from 5S, can penetrate shields.

## **Advantages/Disadvantages**

### **Advantages**

* High stats all around.
* Can pop camo with all upgrades after tier 1.
* Can spawn Swashbuckler support, which have very useful melee attacks.
* Middle Path has similar power to a Super Monkey.
* M5 has high, full map damage.
* Right and Stacked paths can pop camo lead.
* Ghost Ship does high damage to all bloons in the soul attack's radius.
* All paths can deal some form of spread damage, whether through Swashbucklers, cannonballs or more grapes.

### **Disadvantages**

* Must be placed in water.
* Middle and Stack paths are expensive.
Brie Halliwell

**Brianna Pandora Halliwell** (b. 2040) is the daughter of Chris and Bianca Halliwell. She was named after Brianna Wyatt (Leo's mother) and the Greek figure that once fascinated Chris.

* Chris Halliwell (Father)
* Bianca Halliwell (Mother)
* Pierce Halliwell (Brother)
* Phoenix Halliwell (Sister)
* Leo Wyatt (Grandfather)
* Piper Halliwell (grandmother)
Understanding Frame Data

Frame Data describes how much of an advantage or disadvantage a character is at after a move he or she performs is on block or hit.

Every attack in Tekken 7 has some Startup Frames and Recovery Frames on block, hit, and whiff. How fast a character recovers from an attack determines whether you can punish the attacker or not. For instance, every character’s 1 is a punch with 10 Startup Frames and is +1 on block. It means that if Player-A did 1 punch and Player-B blocked it, Player-A’s next move will come 1 frame faster than Player-B’s.

It is important that you have an idea of what your quickest attacks are and how to punish your opponent’s misplays. Now coming to attacks that are -10 frames or higher on block, all of them are considered punishable. Punishing an opponent depends upon a variety of factors like your character’s moves, wall-placement, etc. Generally, an attack that is -10 frames on block is punishable with a quick 1, 2. You can launch an opponent for a combo if you manage to punish an attack that is -15 on block.

Finally, coming to whiffs, every whiffed-attack in Tekken 7 is punishable. You can force an opponent to whiff an attack by moving out of its range, sidestepping, or by crouching the High attacks. For instance, if you manage to whiff Law’s 1, 2 by crouching as Jack-7, you should easily punish it with your WS + 1 with a quick follow-up combo.
Mr. Jordan

**Summary**

Mr. Jordan is one of the two math teachers in 7th grade. He has students do a homework assignment almost every night except for Fridays. If you fail one of his quizzes or tests, you can always retake it during lunch (then you would eat afterward).

**Trivia**

* He’s always wearing a tie, usually extremely out of style (ex. A bald eagle tie)

- In the winter he wears sweaters

* His main phrase is “Turn your assignment in for fiiiiiiive points!“

- Everytime he says this phrase his arms (unconsciously?) go up, this is often made fun of. He also does this while talking about retaking your tests or quizzes.

* Erik Liu once had over 1,000 pictures of him on his IPad.
* The only class that I have ever taken that is usually quiet, and extremely boring
* Don’t say anything irrelevant in his classroom, or you’ll be like Mason and get put in lunch detention
Tekken 7 Wiki

## Welcome to our Tekken 7 Lexicon

This lexicon is used as a source of knowledge for beginners and a point of reference for veteran players.

## Theoretical Framework

Tekken is a highly complex game that rewards knowledge and strategy **at every skill-level**.

It may seem at times that simply "pressing buttons" is easier and yields more wins at first than playing strategically and with forethought. I can assure you that is only the case at the very beginning of your way to become a great Tekken-player. He who plays only by "pressing buttons" will learn less than the one that frights the real battle, the battle to get better. Getting better in Tekken means winning small victories. Just trying to break throws more often for example. It's small victories like this that lead to you becoming a better player in general.

The following are basics you need to know:

Notation

Slang

## Gameplay Mechanics

Hit Range

Movement

Throws

Basic Moves

Move Properties

Strings

Combos and "Juggles"

Rage System

## Useful Stuff:

Frame Date for every Character

Tekken 7 Movelist

Understanding Frame Data

Game Theory

## Characters:

Top 15 Moves for all Characters

List of Characters

Picking a Character

Character Groups

To Do List

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Dino Rey Anime Wiki

Sean todos bienvenidos a Dino Rey Anime

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
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Las imágenes y videos son una gran manera de atraer lectores a tu wiki. Encuentra videos sobre tu tema en la videoteca de Fandom.
Miguel Caballero Rojo

### Steezeboi

"As Miguel you want to stay as close to your opponent as possible most of the time, he is deadly when he's in your face. Especially with the buffs to savage stance in S2. D/F+1F is the most used transition into savage stance. D/B+3F allows you to enter savage stance with frame advantage for even more pressute

@Spew after 1,3 or D+3 (which is better usually). WS+4 is uninterruptable and tracks to his weak side. (Trades only with a jab). WS+2,2,2 is trash, don't use that. Its best to utilize his full crouch mixups after D+3. FC D/F+4 for a fast sweep that gives a guaranteed FF+2,1 for 45 damage. FC D/F+2 is the mixup with a mid. On CH this also gives FF+2,1 if you stand up fast enough (it recovers grounded).

Sav d/b+3 is your best low poke. Its like Bryan's low soccer kick. Its +5 on hit, forces crouch on your opponent so they're limited in what they can so. And its only -13 on block. Only Kazuya, Eddy and Josie can launch it. Also knocksdown on CH

F+4,2 is your most reliable whiff punish if a hopkick won't reach. 1,2 is 10 frame punish. 2,1 is i11 3,4 i13 F+1+2 into Sav+2 is i14 punish Hopkick for i15

Movement is one of his best tools. Both his backdash and sidestep are some of the best in the game

For WS punishment you'll mostly just use WS+4 (i11) WS+1 also i11 but can transition into savage stance WS+2,4 for i14 launch.

BnB combo after most launchers is; D/B+2, D/F+1F, Sav D/F+1, D/F+2,2. Dash up D/F+1, then FF+2,1 for optimal damage. Or FF+2,2 for wall carry"
Steve Fox

## Overview

"Steve is a unique character in tekken in that he lacks kicks for the most part, instead he uses sways for the designated kick buttons.

While pretty much every character has some form of CH fishing game, Steve is notoriously designed around it. He has some of the best CH tools the game has to offer. He has an unorthodox way of opening his opponent up as rather than relying on mid/low mixups to get damage, Steve relies on using his powerful CH tools to score a big opening.

He has a fast CH launching high in b1, a homing  mid CH launcher in df2 and a ton of delayable strings to catch his opponents pressing buttons. He comes with a few stances that can flow into each other through transitions via string cancels, to keep his offense varied. Peekaboo, Flicker and Duck are his main stances to be utilized in his frame trap game. Steve’s ws1,2 as his i11 ws punisher is arguably one of the best for that category, making doing low pokes on a defensive Steve extremely risky. Just because his main gameplan is centered around CH fishing doesn’t mean that he is lacking in lows. Steve’s lows are good enough to chip away at your opponent and frustrate them into retaliating, playing into Steve’s game.

Steve has a move in extended duck f2 that if blocked, gives him guaranteed hits on block forcing his opponent to challenge it and again, playing into Steve’s game. Steve doesn’t have many flaws other than his actual punishment. He lacks a i15 launcher from standing and crouching, making certain moves strong on him risk/reward wise. For whiff punishers, he has a good ranged one but it doesn’t do a lot of damage.

Pros

* One of the best i11 ws punishers
* Amazing CH oriented game
* Strong wall carry and damage

Cons

* Lacks a i15 launcher
* Unrewarding whiff punishers
* Very poor ws punishment other than i11 ws

Recommended for players who like

* CH oriented characters

* Good space control

" -Fergus' Character Overview

## Weaknesses

His Rage-art (i13) is High, so you can duck and punish.

Anti-Strats

## Guides

Tekken 7 - Steve Fox Complete Breakdown

Steve Fox Complete Breakdown
Flood

## Overview

Flood is A Mission In btdx. it takes place on Monkey Town Docks. It consists of 1 Very Long Round. You Get $2100 To start off, Plus 600 Lives. you get consistent income during the Wave.

The Mission features a unique Dark Blue bloon type,which move fast, but get completely destroyed in one hit.

## Tips

* Once You hit the Go button, the bloons won't stop until you destroy them all, or they destroy you.
* Don't get Farms unless they're 3L/4L/5L, as they will only give you a couple of bananas.
* Don't Get Tempted to use the 5L Banana Tree Ability (Insurance fraud) because you have 600 lives. you need all the lives that you can get...
* A Level 2 Sub can hold off the first wave (the First couple bloons) of bloons by its self, but will not be able to hold off the first wave of Dark Blue bloons.
* Don't Expect To beat this mission on your first Try.
* Have a strategy!

## Trivia

You can actually lose, and win right afterwards. (seen on aliensrock52 stream)
Hotkeys

## **Confirmed Hotkeys**

### **Miscellaneous:**

* **Z, X, and C** - for the respective upgrade paths of left, middle, and right. All three will work for the first two upgrades.
* **Escape** - Deselect
* **Space** - Start next round/speed up
* **Backspace** - Sell selected tower

### **Towers:**

* **1** - Dart Monkey
* **Q** - Tack Shooter
* **2** - Boomerang Thrower
* **W** - Sniper Monkey
* **3** - Ninja Monkey
* **E** - Bomb Shooter
* **4** - Monkey Submarine
* **R** - Charge Tower
* **5** - Glue Gunner
* **T** - Ice Monkey
* **6** - Monkey Buccaneer
* **Y** - Monkey Engineer
* **7** - Monkey Ace
* **8** - Monkey Village
* **O** - Banana Tree
* **9** - Monkey Apprentice
* **I** - Monkey Alchemist
* **0** - Mortar Launcher
* **P** - Dartling Gun
* **F** - Spike Factory
* **V -** Heli Pilot
* **G** - Plasma Monkey
* **B** - Super Monkey

### **Non-Towers**

* **N** - Exploding Pineapple
* **H** - Road Spikes
* We're not sure if the agents have any hotkeys.
Delusia

Delusia is one of the many planes of existence within the Endoverse. It is a small multiverse within the Endoverse that contains the pocket dimensions of any entity that can create one. Its existence is speculatory, as it has only ever been documented thanks to interactions between the Zzin and Mortal races, and as such it may not even exist at all; simply being a common lie to lure Mortals into their tricks.
Medals

## Overview

Medals are a part of BTDX, which show completion of certain maps. medals are earned by hitting certain round goals, time goals, or beating bounties.

## How They work

Each medal has 4 to 6 tiers.

Better The performance, the higher tier medal.

### Requirements for each medal:

#### Normal mode

* 40
* 60
* 75
* 90
* 140
* 190

#### Impoppable

* 35
* 50
* 60
* 75
* 125
* 175

#### Nightmare

* 30
* 40
* 50
* 60
* 110
* 160

#### Time Trial

* 8:00
* 6:30
* 5:00
* 4:00
Monkey Submarine

## **Overview**

The **Monkey Submarine**, often referred to as the **Monkey Sub**, is one of two water towers in the game. Starting as a waterborne Dart Monkey with seeking darts, it's pretty average, but lasts from early-game to late-game with the right upgrades. Costs $440.

## **Upgrades**

Barbed Darts
Darts pop 3 bloons

$330

Total cost: $770

Twin Guns
Shoots twice as fast

$530

Total cost: $1,300

Airburst Darts
Darts split into 3 more darts

$950

Total cost: $2,250

Support & Submerge
Submerged subs can reveal camo, heal stun

$1,000

Total cost: $2,300

Torpedos
Rapid long range explosives

$1,050

Total cost: $2,350

Smart Darts
High IQ Darts

$2,300

Total cost: $3,600

Rank 22 x3

Assault Sub
Increases fire-rate (darts split into 7 rather than 3.)

$2,400

Total cost: $4,650

Rank 22 x4

Bloontonium Reactor
Pops bloons in area, better against shields

$3,000

Total cost: $5,300

Rank 22 x3

Ballistic Missile
Does heavy damage to armored bloons and Moabs

$2,550

Total cost: $4,900

Rank 22 x15

Control Tower
Complete control over popping power

$6,500

Tier 4S
Total cost: $10,100

Rank 46 x9

Blockade
Temporarily stops bloons from leaking

$6,000

Total cost: $10,650

Rank 46 x9

Anti-Matter Reactor
Speeds up abilities, pops more bloons

$9,500

Total cost: $14,800

Rank 46 x11

First Strike
Powerful Strike that can pop a ZOMG

$16,000

Total cost: $20,900

Rank 46 x25

War Mastermind
Smartest monkey gives Weapon Superiority

$23,000

Tier 5S
Total cost: $33,100

Total  to fully unlock: 79

### **Tips**

* Can pop camo with all middle and stacked upgrades; the sonar sweeps also **permanently** remove the camo ability from affected bloons.
* Can pop lead with 4M, 5M, all stacked upgrades, and the torpedoes, missiles, and ability from the right upgrades.
* Can damage HTAs with all stacked upgrades, the sonar sweeps from 4M and 5M, and the torpedoes, missiles, and ability from the right upgrades.
* Each tower in the attack range of a Monkey Submarine increases the sub's attack range (but not sonar range).
* Unlike the official games, Submerged subs still keep their previous attacks (as BTDX lacks targeting options), allowing them to still attack with darts.

## **Advantages/Disadvantages**

### **Advantages**

* Brilliant all-around tower.
* Effective against multiple bloon types.
* Very effective against camo bloons.
* 5R is very effective against ZOMGs.
* Has massive popping power, especially 4M and 4L.

### **Disadvantages**

* Not effective against HTA.
* Very weak aganst DDT's.
* Has very limited space because it's a water tower.
* Struggles against Nightmare bloons.
Tekken 7

## Welcome to our Tekken 7 Lexicon

This lexicon is used as a source of knowledge for beginners and a point of reference for veteran players.

## Theoretical Framework

Tekken is a highly complex game that rewards knowledge and strategy **at every skill-level**.

It may seem at times that simply "pressing buttons" is easier and yields more wins at first than playing strategically and with forethought. I can assure you that is only the case at the very beginning of your way to become a great Tekken-player. He who plays only by "pressing buttons" will learn less than the one that frights the real battle, the battle to get better. Getting better in Tekken means winning small victories. Just trying to break throws more often for example. It's small victories like this that lead to you becoming a better player in general.

The following are basics you need to know:

Notation

Slang

## Gameplay Mechanics

Hit Range

Movement

Throws

Basic Moves

Move Properties

Strings

Combos and "Juggles"

Rage System

## Useful Stuff:

Frame Date for every Character

Tekken 7 Movelist

Understanding Frame Data

Game Theory

## Characters:

Top 15 Moves for all Characters

List of Characters

Picking a Character

Character Groups

To Do List

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Mortala

Mortala is one of the many planes of existence in the Endoverse. It is what could be considered the equivalent to our known Universe and the space within. It is inhabited by Mortals, and the most commonly used battleground for Gods, as well as the home realm of Carnage Endoverse.

Mortala is a massive cold void of space inhabited by suns and floating "miniature realms" known as Planets. It is the most inhabited realm, and considered the realm of most interest. It is often referred to as "The Mortal Plane".
Notation

Tekken Zaibatsus Notation Legend

* 1 represents Left Punch (Square/X)
* 2 represents Right Punch (Triangle/Y)
* 3 represents Left Kick (Cross/A)

* 4 represents Right Kick (Circle/B)

We use "d" (down), "u" (up), "f" (forward), "b" (backward), to define directions. A "+" is symbolizes that buttons are pressed simultaneously for example: "1+2" or "f+4".

To combine directional statement we use a "/" as ins "d/f" meaning down-forward.
Charge Tower

## **Overview**

The **Charge Tower** is a very powerful early-mid-game tower (not so much late-game, but still useful). With immense grouped popping power and camo-lead detection, and all for a rather cheap price, the **Charge Tower** is one of the best towers out there. Costs $450.

## **Upgrades**

Charge Storage
Charges faster and stores twice as much

$220

Total cost: $670

Powered Charges
Charges pop 4 bloons

$330

Total cost: $1,000

Charge Battery
Doubles charging and storage

$750

Total cost: $1,750

Orbital Discharge
Charges orbit, and pop 12 bloons plus camo and lead

$1,100

Total cost: $2,100

Tesla Coil
Shoots short ranged electro bursts

$1,700

Total cost: $2,700

Super Charges
Much stronger charge shots

$2,000

Total cost: $3,000

Rank 23 x3

Charge Burst
Each Charge splits into four more projectiles

$1,500

Total cost: $3,250

Rank 23 x4

Magnetic Field
Magnetically charged projectiles pop several layers

$3,400

Total cost: $5,500

Rank 23 x4

Giga-Pops
Long ranged powerful energy beam

$3,500

Total cost: $6,200

Rank 23 x15

Mega Charges
Much much stronger charge shots

$7,000

Total cost: $10,000

Rank 47 x7

Charge Overload
Ability that gives the charge an extra 150 charges

$3,000

Total cost: $6,250

Rank 47 x9

Gravity Bomb
Explosive charges damage 3 layers of bloons

$10,500

Total cost: $16,000

Rank 47 x9

Lightning Bomb
Shoots a massive ball of energy wherever you choose

$6,300

Total cost: $12,500

Rank 47 x25

Mega Mega Charges
Much much much stronger charge shots

$21,500

Total cost: $31,500

Total  to fully unlock: 76

### **Tips**

* Can pop camo with all middle upgrades, 4R, and 5R.
* Can pop lead with all upgrades tier 2 and up.
* Can damage HTAs with all middle, right, and stacked upgrades.
* Shielded bloons are nearly immune to most charge tower attacks, however 4S and 5S are quite effective, and 5M is one of the very few attacks in BTDX that does AoE damage to shielded bloons.

## **Advantages/Disadvantages**

### **Advantages**

* Immense grouped popping power early-game
* Fairly inexpensive
* Cheap camo lead popping power
* Attacks very fast while charged
* Lightning Bomb can wipe out a full line of non-MOAB Bloons
* 5S and 5R are stupidly OP with several 5S villages (and can crash the game if you are not careful)

### **Disadvantages**

* Not effective against MOAB-class bloons unless upgraded to 5S.
* Early upgrades are not effective when not fully charged.
* Has a habit of overshooting when charged due to high potential fire rate and low shot velocity.
* Becomes much less effective when out of charges
* Left path and tiers 1 & 2 have trouble hitting anything yellow or faster.
* Most attacks are blocked by Shield Bloons.

## Known Bugs

* Its stacked mission (Unknown if patched) is bugged, as it plays the wrong map.
* It recharges between rounds.
* Sometimes does not damage bloons even though its charges touch a bloon.
Mortar Launcher

## **Overview**

The mortar launcher is a manually targeted tower that deals area damage. Costs $720.

## **Upgrades**

Faster Firing
Shoots faster

$360

Total cost: $1,140

Ordinance
Bigger Explosions

$500

Total cost: $1,640

Napalm
Sets the track on fire

$1,300

Total cost: $2,940

Deep Impact
Does 3 layers of damage

$2,600

Total cost: $4,240

Mortar Battery
Three times the speed

$2,250

Total cost: $3,890

Mortar Battery +
Shoots faster and with extra smaller explosions

$2,550

Total cost: $4,190

Rank 34 x4

Burning Blast
Bigger fire blast can roast several bloons

$4,400

Total cost: $7,340

Rank 34 x5

The Big One
Very big explosion that pops 5 layers

$9,000

Total cost: $13,240

Rank 34 x4

Staggered Explosives
Knocks bloons back

$3,000

Total cost: $6,890

Rank 34 x15

Carpet Bombing
Explosions in 4 directions

$7,700

Total cost: $11,890

Rank 58 x9

Nuke
Set an entire section of the map on fire

$8,500

Total cost: $15,840

Rank 58 x13

Ion Cannon
Orbital Satellite sends down an ultra light beam

$25,500

Total cost: $38,740

Rank 58 x9

Pop and Awe
Stuns and pops bloons for 6 seconds

$10,500

Total cost: $17,390

Rank 58 x25

Cross Hyper Beam
Four way energy beam

$37,000

Total cost: $48,890

Total  to fully unlock: 84

### **Tips**

* Can pop camo, lead, and HTAs by default.
* The flames from the left upgrades can damage shields. The 5S upgrade is very effective against shields.

## **Advantages/Disadvantages**

### **Advantages**

* Can target anywhere regardless of range.
* Can pop all bloon types with no upgrades needed.

### **Disadvantages**

* Shields are immune to most damage from Mortar Launchers.
* Fairly expensive.
* Not very much MOAB popping power.
Temple Sacrifices

## Overview

The 4M Super Monkey upgrade, the Sun Temple, sacrifices most 5th tier towers, along with sun worshippers, within a 6 tile radius, destroying them in exchange for additional attacks and various buffs.

The 5M upgrade doubles the fire rate and power of the previous sacrificial bonus(es), but doesn't sacrifice more towers. Probably due to a bug, the range bonus from any sacrifices is lost when upgrading to 5M.

The price you spent on the 5th tier tower doesn't matter, the only thing that matters is the amount. Sacrificing a Golden Barrage (5L Dartling) is the same as sacrificing an Ultra Hyper Beam (5M Dartling), even though the price gap is large.

All sacrifices (even Monkey Village / Banana Tree) increase range slightly.

Note that 5th tier stack upgrades do not get sacrificed.

Multiple sacrifices of the same type will increase the overall effectiveness of the sacrifice, so it is highly recommended to have a lot of sacrifices to reach extremely high rounds.

## Sacrifices

**Only Tier 5 Sacrifices will effect the temple.**

Vanilla (no sacrifice) - shoots huge plasma balls.

Dart Monkey - Shoots large darts.

Tack Shooter - Shoots about 16 large tacks like a tack sprayer.

Sniper Monkey - Huge darts that have the range of the whole map.

Boomerang Thrower - Shoots huge boomerangs.

Ninja Monkey - Shoots large shurikens.

Bomb Shooter - Shoots huge bombs.

Monkey Submarine - Shoots airburst darts.

Charge Tower - Shoots large charges.

Glue Gunner - Shoots Moab Poison glue in a helix pattern.

Ice Monkey - Shoots an Absolute Zero ring that freezes all non shielded/static bloons **including MOAB-class**.

Monkey Buccaneer - Shoots 5 large darts like a shotgun.

Monkey Engineer - Spawns huge sentries.

Monkey Ace - Shoots darts like the tack shooter sacrifice (but there are less darts than the Tack sacrifice).

Bloonchipper - Sucks in Bloons. **Includes MOAB class.**

Monkey Alchemist - Shoots large potions that spits poison clouds on hit.

Monkey Apprentice - Shoots tornadoes that also pushes back bloons.

~~Monkey Village - Nothing.~~

~~Banana Tree - Nothing.~~

Mortar Launcher - Big Explosions with white outlines at your cursor.

Dartling Gun - Shoots huge darts like a dartling gun toward your cursor.

Spike Factory - Spawns Spike Nebula

Heli Pilot - Shoots two golden spinning darts.

Plasma Monkey - A large plasma beam spits from the temple.

Super Monkey - Powers up the vanilla plasma shots. **Note that the Super Monkey is only get sacrificed when it is 3M instead of any tier 5 upgrade**
Leaderboard: Highest Round Reached v1.2

This page will contain the leaderboard for the highest level reached on any map.

## Rules

* NO CHEATING! Cheating includes the following:
	+ Changing the games code in anyway.
	+ Using a 3rd party hacking device, like Cheat Engine.
	+ No Glitches.

* A Proof must be a video starting with the browser open on the user's profile, then going to BTDX in one take.

## Leaderboard

###

Note that these leaderboards are highly outdated, and rounds far higher than 259 have been reached by numerous users.
Plasma Monkey

## **Overview**

The Plasma Monkey is a strong MOAB-class destruction machine. It's also rather effective against shields and rainbows due to its high attack speed. It's generally a good tower and will happily last you far into late game. Cost $1050.

### **Upgrades**

Quad Plasma
Four Plasma whips

$950

Total cost: $2,060

Potency
Plasma does more damage

$1,150

Total cost: $3,210

Bloon Drain
Drains money from bloons

$1,800

Total cost: $5,010

Solar Flares
Does a massive amount of damage

$3,350

Total cost: $6,560

Radiation
Bloons take extra damage over time

$3,000

Total cost: $6,210

Plasma Whip
Rapid Short Range Attack

$5,000

Tier 3S
Total cost: $8,210

Rank 38 x4

Octo-Plasma
Eight Plasma Whips

$3,500

Total cost: $8,510

Rank 38 x5

Gamma Rays
Four times as effective

$11,900

Total cost: $18,460

Rank 38 x5

BloonX
When bloons get hit, they explode!

$6,000

Total cost: $12,210

Rank 38 x15

Plasma Punch
Chance For Knockback

$16,000

Tier 4S
Total cost: $24,210

Rank 62 x7

Moab Drain
Completely suck a MOAB-class bloon dry

$5,500

Total cost: $14,010

Rank 62 x13

Omega Rays
Obliterates everything it touches

$28,000

Total cost: $46,460

Rank 62 x11

Red Shift
Energizes the screen and very popful

$16,000

Total cost: $28,210

Rank 62 x25

Doomfist
Pure Doom

$66,000

Tier 5S
Total cost: $90,210

Total  to fully unlock: 85

### **Tips**

* Can pop lead by default.
* Can damage HTAs with the explosions from 4R and 5R (but **not** the direct attack, there have to be other bloons around to pop).
* Because each blob of plasma has very low PP, it benefits greatly from Monkey Village's first upgrade, drastically increasing the damage output of all but the middle upgrades, and making it possible for the middle upgrades to damage HTAs (1+ village allows a 5M Plasma Monkey to damage HTAs, and 3R villages allow 4M Plasma Monkeys to damage HTAs).

## **Advantages/Disadvantages**

### **Advantages**

* Incredible firing speed make it very good against shields.
* Potential to upgrade into some of the strongest attacks in the game.
* Bloon Drain gives you extra money.
* Solar Flares can take out a Mini Moab almost instantly.

### **Disadvantages**

* Can't pop camo.
* Outshone by the Super Monkey in terms of pure popping power.
* Expensive.
* Very bad against DDT.
* Barely has popping power.
* Almost completely incapable of damaging HTAs without a 3R Monkey Village.