recursal/Fanatic-Fandom huggingface dataset:
Sniper rifle

The **sniper rifle** is a weapon that appears in every game in the series - *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores Cityscape*, *Carnivores: Dinosaur Hunter*, *Carnivores: Ice Age*, *Carnivores: Dinosaur Hunter HD*, *Carnivores: Dinosaur Hunter Reborn*, and *Carnivores: Dinosaur Hunt*. Apparently a SVD Dragunov in *Carnivores* and a scoped rifle in *Carnivores 2*, it has the highest accuracy of any weapon in the *Carnivores* series, making it the weapon of choice for hunting *Tyrannosaurus*. This is not a weapon that is of any use when encountering charging carnivores. The sniper rifle has six bullets in *Carnivores* and seven in the other games. The menu image in *Carnivores 2* and *Ice Age* looks exactly like the rifle, but with a scope and a slightly longer barrel.

## *Carnivores: Dinosaur Hunter HD/Reborn/Dinosaur Hunt*

The sniper rifle returns in *Carnivores: Dinosaur Hunter HD*, *Carnivores: Dinosaur Hunter Reborn,* and *Carnivores: Dinosaur Hunt* as the final weapon to unlock, and is one of the most powerful weapons in the game. It looks like the Ukrainian **Snipex Alligator** as it also came out at the same time as *Carnivores: Dinosaur Hunter HD **.*** This is may be the truth as Tatem Games (the owner of Carnivores Series at that time and till date) originates from Ukraine. It is extremely accurate, and will fire exactly where the crosshairs are placed. Coupled with the X-Ray visor , the sniper rifle is arguably the most effective weapon obtainable. Despite its great power, it is the last weapon a hunter would want when confronting a charging carnivore. It is also extremely loud, and will scare away herbivores or attract carnivores. The sniper rifle costs 500 gems to use in *Carnivores HD*, 400 gems in *Carnivores Reborn*, and 1000 gems in *Dinosaur Hunt*.

## Trivia

* The sniper rifle and laser rifle are the only weapons in the series with no 3D model.
* The sniper rifle has gone through many changes throughout the series. In the mobile ports, the sniper rifle's scope is now just colored black, and the crosshairs run completely from top to bottom and left to right.
* The sniper rifle's scope is absent in *Carnivores Ice Age*, and the crosshairs are green instead of black.
* The sniper rifle has no recoil in the mobile ports.
* In a massive update to the mobile ports, the sniper rifle underwent a couple changes. The weapon now comes with only 8 bullets (keep in mind, Double Ammo is permanently toggled on in the ports), but has experienced a whopping damage increase, capable of killing smaller predators in a single shot.
* In *Carnivores Cityscape*, the sniper has only 10 shots; unlike the sniper rifles in the older games, it has variable zoom (can be zoomed in or zoomed out using the scroll on the mouse), and can be hip fired.

## Gallery

* The sniper rifle as it appears in *Carnivores: Dinosaur Hunter Reborn*.
Chasmosaurus

***Chasmosaurus*** is a dangerous pointable animal in *Carnivores 2* and *Carnivores: Dinosaur Hunter*. It replaces the *Triceratops* from *Carnivores*, which uses the same AI. The *Triceratops* can also be easily imported into *Carnivores 2* by replacing the *Chasmosaurus* with it.

## Biology

The *Chasmosaurus* is an rhinoceros-like quadrupedal herbivore that inhabits FMM UV-32. It has three horns on its head, two large ones behind its eyes and a smaller one above its parrot-like beak, and a big frill behind and protecting its head. *Chasmosaurus* have clawed feet resembling hooves tipping their sturdy legs. When threatened, *Chasmosaurus* will charge and attempt to gore its attacker. *Chasmosaurus* is one of the smaller FMM UV-32 inhabitants, resembling its relative *Triceratops*.

## *Carnivores*

*Chasmosaurus* just wanders around the island and occasionally stops to eat. When viewing it in its idle animation from the front, it looks like it is rotating its head. When it senses the hunter, it will try to run away. If it is shot, it will still attempt to run away, but if it feels cornered, it will charge and try to kill the hunter. It's footsteps when running are identical to the *Stegosaurus'*.

If debug mode is activated and the hunter walks into a *Chasmosaurus*, the hunter will die even if the *Chasmosaurus* was not startled. This is because that is their normal reaction when they detect a hunter.

The *Chasmosaurus* is the only dangerous herbivore in *Carnivores 2*, and will even attack the player in Observer Mode if he gets too close. In *Carnivores: Dinosaur Hunter* the *Chasmosaurus* no longer attacks the hunter in observer mode.

## Trivia

* Although it is called *Chasmosaurus*, it looks nothing like its real-life counterpart. Instead, it looks more like an updated *Triceratops* model.

## External links

* For information regarding its role in the Continuum Canon, see *Chasmosaurus*.
The Great Lake

* Area map

Red dots indicate drop points. Click "expand" for a list of coordinates.

* 79, 382
* 102, 127
* 132, 450
* 177, 69
* 280, 444
* 356, 380
* 398, 170
* 430, 288

* "The Woods of Turan Choks"
* "Basmachee Rocks"
* "The Jungles of Gravitsappa"
* "The Ancient Temple"
* "The Pyramids of Shmu-Hadron"
* "**The Great Lake**"

"**The Great Lake**" is the sixth area in *Carnivores*. It is highly recommended for expert hunters, in-fact, it can only be unlocked at Expert. Surrounded by an impassible wall of mountains, it was known as the most difficult terrain to hunt on the planet before the second project. The giant meteor-made lake in the center is the only obstacle on this barren, desolate island.

## Incompatibility

Most people have reported being unable to play "The Great Lake" on Windows XP and some newer operating systems. This is the only generally-reported bug on XP that occurs in *Carnivores*, and it is possibly related to the XP bugs in *Carnivores 2*.

This problem can be resolved by setting compatibility mode for *Carnivores*: right-click the *Carnivores* icon and select "Properties", and in the window that pops up, select "Compatibility". On this screen, check the "Run this program in compatibility mode for:" checkbox, and select "Windows 98 / Windows Me" in the dropdown box and click "OK". "The Great Lake" should now work on your computer.
Rifle

The **rifle** is a weapon that appears in *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, *Carnivores: Ice Age*, *Carnivores: Dinosaur Hunter HD*, *Carnivores: Dinosaur Hunter Reborn*, and *Carnivores: Dinosaur Hunt*. It is a fairly balanced weapon, with a decent rate of fire, reasonable range, and good stopping power, making it ideal for taking out charging carnivores.

## *Carnivores: Dinosaur Hunter HD/Reborn/Dinosaur Hunt*

    In *Carnivores: Dinosaur Hunter HD* and *Carnivores: Dinosaur Hunter Reborn*, the rifle (officially called a high-caliber rifle) is the first weapon available for use. It costs nothing, and is a very effective starting weapon. The rifle is bolt-action, and can fire off 3 bullets before it has to reload. It has average damage, average range, and averagely loud.

In *Dinosaur Hunt*, the rifle can now fire off 5 bullets before it has to reload.

## Trivia

* *Carnivores Cityscape* features a fully-automatic assault rifle instead of a hunting rifle.
* In *Carnivores: Dinosaur Hunter*, the rifle's firing sound is swapped with that of the sniper rifle. However, as of recent it uses its original firing sound, and now shares it with the sniper rifle.
* The rifle is one of the three weapons in the *Carnivores* series with a reloading animation. The other two are the pistol and the shotgun.
* The rifle shares a nearly identical reload animation with the shotgun.
* In *Carnivores Ice Age*, the rifle has a wooden stock.﻿
* In *Carnivores: Dinosaur Hunter HD* and *Carnivores: Dinosaur Hunter Reborn*, there is an engraving on the back-left side of the rifle, which is best viewed while sprinting. It reads "C1-Dinoslayer Limited Edition". It also features an engraving just below the iron sights which reads "RPTR II-23". The real name of the rifle is not stated, but the look and stats confirm that it is a modern hunting rifle chambered in 9.3x 63 Mauser, which is powerful but not the greatest caliber / cartridge for very long range.
* The latest version of Carnivores: Dinosaur Hunter increased the amount of ammunition given with the rifle to 16 as opposed to the previous 14. The reload animation for the rifle has also returned, but is only seen if all 16 rounds are expended and a supply drop is collected.
Nesting grounds

The **nesting grouds** are a location in "Manya Jungle", featured in *Carnivores 2* and *Carnivores: Dinosaur Hunter*. The grounds are located in a rocky cave maze on the eastern portion of the island. Once the hunter enters, he will hear and see huge eggs (not belonging to any known dinosaur).

## Trivia

* The eggs closely resemble those of xenomorphs, and the cracking noise heard within the cave is the same as that heard in the film *Alien* (the first appearence of the xenomorph). However, the description insists that they are dinosaur eggs, likely for copyright reasons.
C patch1.zip

**c\_patch1.zip** is the filename of the demo 3DFX patch for *Carnivores*. This patch was released alongside a similar patch for the full game on December 1 or 2, 1998, less than a month after the demo was released. An updated demo was released the next week, incorporating this patch.

## Files

This patch contains two files, HUNT3DFX.EXE and README.TXT.

## README.TXT

>
>
>
>  Carnivores Demo 3DFX patch beta
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>  Copyright Action Forms Ltd. 1998
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>
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>   This patch fixes error with setting video modes
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>   at Voodoo Rush/Voodoo Banshee and some Voodoo II boards.
>
>
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>  Installation:
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>   Copy hunt3dfx.exe to the directory that contains Carnivores demo
>
>   files.
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>  Please report any bugs to the following e-mail: oleg@af.kiev.ua
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>
Electron Gun

Cost: $5,500- *This weapon fires charged electrons, stunning the target. Don't use in water, as the charge will revert back to the user*. **Range:** Medium **Power:** High **Ammo:** High

The **Electron Gun** is a very unique weapon in *Primal Prey*, appearing in most of the screenshots promoting the game. It fires a bolt of electricity, much like a lightning bolt, at the target dinosaur. If used in water, the bolt will begin striking and hurting the hunter. This weapon is another charged weapon intended to stun dinosaurs. It can be fired in bursts or in one long blast.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Shotgun (Primal Prey)

The **shotgun** is a weapon in *Primal Prey*.

Cost: $500- *A wide spread and large autoloading chamber gives you a little protection from the more dangerous dinosaurs.* **Range:** Medium **Power:** Medium **Ammo:** High

The shotgun is the cheapest and first weapon available to buy. It looks very similar to a modern M-16, and is effective at close range. There are five clips for the shotgun, with five shots in each clip.
Mods/Carnivores+

This describes content made by the community and is not considered part of the *Offical game series*.

***Carnivores+*** is a partial-conversion mod for *Carnivores 2*, intended as the spiritual successor to the discontinued *Carnivores Reloaded*. It focuses on recreating the gameplay and atmosphere of *Carnivores* in its sequel's superior engine, as well as expanding the original *Carnivores* areas and adding new assets fitting the *Carnivores* aesthetic.

The mod is currently undergoing active development, with the first playable Beta version released on October 12, 2017.

## Gameplay

The gameplay of *Carnivores+* is mostly identical to that of *Carnivores 2*, allowing for the selection of multiple dinosaurs, weapons and items per hunting session. It does, however, also remove the limited health from huntable animals and re-introduces the reliance on target zones, which were major gameplay elements in *Carnivores* absent from most sequels and mods.
Andrewsarchus

***Andrewsarchus*** is a pointable animal for *Carnivores: Ice Age*. *Andrewsarchus* is thought to be the largest carnivorous mammal to ever exist. This is pure speculation, however, as the animal is only known by a large, fossilized top jaw.

## Biology

*Andrewsarchus* is a very intimidating predatory animal. It has an enormous skull with massive jaws and teeth, its mere presence is very frightening. Like the other predatory mammals of FMM UV-32, *Andrewsarchus* is covered in short hair, with a very wild mane running down the back of it's neck. *Andrewsarchus* is primarily burnt yellow in color with a white snout, as well as black spots and stripes all over it's body. Unlike the other carnivorous mammals of the planet, the *Andrewsarchus* has a long, thick tail. The *Andrewsarchus* call is a loud howl, but much lower in pitch than the wolf's. Like the wolf and *Hyaenodon*, the *Andrewsarchus* will most likely be heard before it is seen, so hunters hoping to take one down must rely on hearing as much (if not more) than their other senses.

## *Carnivores: Ice Age (mobile)*

*Andrewsarchus* was released alongside *Doedicurus* on December 20, 2013. Its release came as a surprise, as there was no announcement about its release.

The *Andrewsarchus* is the thirteenth selectable animal in the game. Once the hunter gathers 450 credits, the creature can be selected. In game, *Andrewsarchus* is a powerful and dangerous carnivore. Despite its theoretical size in real life, the *Andrewsarchus* of FMM UV-32 is quite small compared to the other carnivorous mammals with which it shares its hunting grounds. This does not hinder it from being an extremely vicious predator. Unlike many other carnivores of the planet, *Andrewsarchus* is very aggressive. It will charge the hunter from almost any distance, with its powerful limbs allowing it to cover great distances in very little time.

Like the wolf and *Hyaenodon*, two very similar predators, *Andrewsarchus* is a very vocal carnivore. The beast will occasionally stop to howl to others of its kind, either to alert them to assist in a hunt or to stay out of its territory. It will even snarl and bite at nothing, perhaps as a means to intimidate any potential threats. *Andrewsarchus* will also stop to yawn, revealing its very imposing jaws and teeth. Also like the *Hyaenodon*, *Andrewsarchus* will pin the hunter to the ground to eat, instead of thrashing him about.

## Trivia

* Prior to update 1.8.0, *Andrewsarchus* had a similar skin from *Walking With Beasts*, like *Hyaenodon*. Both carnivores received a more canon-accurate reskin in update 1.8.0.
* The Al of this animal is quite unique: When it can't get to you, it flees, but comes back later and attacks once again.

## Gallery

* *Andrewsarchus* prior to update 1.8.0
* *Andrewsarchus* howling
* A pair of *Andrewsarchus* killing a hunter
* *Andrewsarchus* yawning
* Dead *Andrewsarchus*
* The reskinned *Andrewsarchus* yawning
* An *Andrewsarchus* walking though "Ring of Infernus".
* An *Andrewsarchus* wandering off in "Ring of Infernus".
Mods/Seismosaurus

***Seismosaurus***, now recognized as a species of *Diplodocus*, was widely rumored to be included as a "hidden" or "secret" animal in *Carnivores*, along with *Brachiosaurus*, with the claim that one or both animals could be unlocked after earning 10,000 points. It was often suggested to be invulnerable to anything but the X-Bow, and that its only vulnerable spot was its eye, which was a seventh the size of the *Tyrannosaurus*' eye. It was also hinted to be carnivorous, or at least dangerous.

In reality, while either *Seismosaurus* or *Brachiosaurus*, or both, may have been planned for inclusion in *Carnivores* (and, indeed, *Brachiosaurus* was included in the sequel, *Carnivores 2*), neither animal is actually in the game, and there are no mentions of either of them in any of the game's files.

## Status in Mods

### Carnivores Reloaded

*Seismosaurus* appears as the final animal available to hunt in the now-abandoned mod *Carnivores Reloaded*. It is a highly aggressive sauropod that will stomp the player into the ground if provoked. The *Seismosaurus* in this mod is a light blue, in correspondence with the original myths. While the myth states *Seismosaurus'* mortal zone is the eye, a definite mortal zone is not shown in *Reloaded's* hunt menu, as the animal was deemed too dangerous to study by DinoHunt researchers. *Reloaded's* *Seismosaurus* has a few issues, such as freezing in place upon being shot.

### Carnivores+

*Seismosaurus* makes a reappearance in *Carnivores Reloaded's* spiritual successor, *Carnivores+*, retaining its status as the final animal available to hunt. This iteration of *Seismosaurus* has more greenish-blue skin and a chunkier build with its tail dragging on the ground, being based on Zdenek Burian's *Brontosaurus*. As with the old *Seismosaurus*, *C+'s* *Seismosaurus* is extremely aggressive and has no mortal zone data shown in the menu, but actually has a hidden mortal zone, the inner right thigh.

## References

1. ↑ http://en.wikipedia.org/wiki/Diplodocus
2. ↑ http://www.supercheats.com/pc/carnivores/15134/2-new-dino-s/
3. ↑ 3.0 3.1 http://www.gwn.com/cheats/cheat.code.index.php/id/153/Carnivores.html
4. ↑ 4.0 4.1 http://www.cheatbook.de/files/carnivores.htm

## External links

* Does Carnivores for PC has brachiosaurus's on it question on Answers.com
CRT

**CRT** is a simple uncompressed bitmap image file format used in *Carnivores: Dinosaur Hunter* and *Carnivores: Ice Age*; files may also use the extensions **CRTLM** or **CRTHD**.

## Format

// header (5 bytes)

0x0000
uint16
2

image width in pixels

0x0002
uint16
2

image height in pixels

0x0004
uint8
1

pixel bit depth; always `0x18` (24) or `0x20` (32)

0x0005
byte
width \* height \* (depth / 8)

pixel data in RGB(A)888(8) format

24-bit pixels use RGB888 while 32-bit pixels use RGBA8888.

Because of the very simple format, it's trivial to calculate filesize in bytes to confirm a file is valid: `width * height * (depth / 8) + 5`. For example, a 1024x1024 32-bit image should have a filesize of 4,194,309 bytes.
Pistol

The **pistol** (called a **9mm pistol** in the *Carnivores: Dinosaur Hunter* Dinopedia) is the basic weapon in *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, and *Carnivores: Ice Age*. In *Carnivores 2* and *Ice Age*, it costs only 20 points and having 8 shots. In the mobile ports it has 16 bullets - comparable to modern pistols.

## Identity

﻿The exact identity of the Pistol is unknown, however the Dinopedia confirms it shoots 9 mm rounds (but it is unknown which 9mm round it fires - 9x18, 9x19 or 9x21).

But it looks more like a PY since Action Forms belongs to Ukraine(which was part of the former USSR) and the PY pistol(also known as Yarygin pistol) also came out at the same time in same region(eastern Europe) and Action Forms may have looked upon to this pistol when they were making the game. It is also the current service handgun for **Russian** **Federation**.

A major discrepancy of the Pistol compared to all real-world semiautomatic designs is that the slide or hammer do not move at all when firing, and that the Hunter is able to reload the weapon without needing to either release the slide or manually rechamber a new round. The latter could be explained if the weapon is being reloaded with a round in the chamber and using a magazine that, for some reason, holds one less round.

## Appearances & Changes

* The pistol first appeared in *Carnivores 2* and since has appeared in every game in the series, except for the reboots where the Revolver took its role.
* The pistol in the Android version of *Carnivores: Dinosaur Hunter* is free and its bullets are also free.
Mods/Middle Islands

This describes content made by the community and is not considered part of the *Offical game series*.

**Carnivores Middle Islands** is a total-conversion mod for Carnivores 2. Intended as the sequel to Carnivores Cityscape, this mod introduces the Exotic Sector with its unique flora and fauna, which also includes the Cityscape Dinosaurs, and now serves as the precursor to an upcoming mod, Carnivores JungleScape

## Story

*The Exotic Sector was discovered not too long after the Arctic Sector, with the first area found being The Lost Village of Opandugu. The uniqueness of its dinosaurs and landscapes led DinoHunt to open a whole new testing tour, which proved to be quite a massive success among hunters. Things were going alright for a while, until interest in hunting dinosaurs began to dwindle because of the rumors regarding the numerous deaths and accidents about the company. Fearing bankruptcy, DinoHunt turned its eyes to the middle islands, and, motivated by the success of the Exotic tour, promptly captured some of the sector's species with the intent of using them as part of a travelling zoo as a way to advertise this recently discovered sector. Unfortunately, the ship carrying the cryogenically-frozen dinosaurs crashed on Crater City, resulting in the infamous Crater City Incident.*

*The Exotic Sector had to be closed for a while in the wake of these events. After the Incident was over and DinoHunt managed to pay its debt, expanded the C2 Sector and opened the Triassic Sector to the public, tours to the middle islands were reopened and still continue to this day.*

## List of Developers

* Keegan- Project Leader, Storyline & Concepts, Creature Design, Map Design, Menu Design
* Poharex- Models
* AnAlpaca- Models
* IBCircuits- Animation, Patches
* Rexhunter- Patches
* Ornithomimid 1- Models, Animation
* Brundle- Models
* SunStorm Interactive- Creatures Design, Sound effects
* ActionForms- Sound effects
Survive Mode

**Survival Mode** or **Survive Mode** is a game mode introduced (and exclusive to) *Carnivores: Dinosaur Hunter*, and likely to be released again to *Carnivores: Ice Age*. This is a type of training experience developed by DinoHunt Corp.

## Gameplay

The gameplay involves the hunter, rooted in a canyon in Mount Ravan. With unending waves of charging animals, and only armed with a shotgun and infinite ammo, gameplay can be difficult, but easy to get the hang of.

### Scoring

The hunter gains points for each downed animal, with the number of points depending on the species of animal. Additional points are rewarded for the distance of each kill In the end, even more extra points are awarded for the accuracy of each shot.

 *Ceratosaurus* | 300

## Trivia

* Despite being considered a training method, this may actually be considered a suicide mission. Dinosaurs in this mode will not stop running towards you until you have been killed.
* There is a way to move in Survive Mode: kill a Chasmosaurus right before it kills you, and then the dead body will push into you, making you move a little.
	+ There is a vantage point behind the starting location that can possibly be reached; however it has not been recorded as of yet on camera.
* Even though the waves are infinite, the dinosaurs come at the player in set groups composing of the same dinosaurs each time for each wave. For example, Wave 1 consists of two *Chasmosaurus*, Wave 2 consists of three *Chasmosaurus*, Wave 3 consists of two *Chasmosaurus* and one *Allosaurus*, Wave 4 consists of two *Allosaurus* and two *Chasmosaurus*, and wave 5 introduces *Velociraptor*....etc...
* Ambient animals killed in Survive Mode will not sink into the ground, unlike pointable animals.
	+ In an unknown update, ambients were changed to now sink into the ground like the other animals; presumably in the 1.7.0 update.
* The animals here have a lot less health than those in Hunt Mode; all dinosaurs require one direct shot to die.
Cretaceous Terror Pack

The ***Cretaceous Terror Pack*** is the first DLC released for *Carnivores: Dinosaur Hunt*. It was released on August 22, 2022 along with the full Steam version and update 1.02 for consoles.

## Description

*This section of the article is taken from the DLC's Steam page.*
This DLC includes two new dinosaurs to hunt immediately. Advanced hunting skills are absolutely required if your goal is to add them to your trophy room.

The ***Giganotosaurus*** (“giant southern lizard”) was one of the largest carnivorous dinosaurs to ever exist on Earth. With a keen sense of smell, Giganotosaurus (a therapod dinosaur) is faster than an adult Tyrannosaurus Rex, but its brain is just half the size of its famous relative. The Giganotosaurus tends to prowl in circular patterns near lakes, but it can certainly (and occasionally will!) roam the entire island, so remain alert at all times! When this monster isn’t snacking on unlucky human hunters, its usual diet consists of juvenile sauropod dinosaurs.

The ***Carnotaurus*** (“meat-eating bull”) is the only carnivore with two characteristic horns that sprout immediately above its eyes, and its uniquely muscular neck distinguishes this pugnacious predator from its meat-eating counterparts. Smaller than Tyrannosaurus Rex and built for speed (up to 35 mph/ 56kmph!) and pure power, Carnotaurus (a theropod dinosaur) is more agile and faster than T. Rex, and it always hunts near water within and around the island. It is an incredibly effective killing machine, so take no chances when you’re out there!

## Trivia

* This is the first paid DLC for a *Carnivores* game.
* This is the second *Carnivores* game to feature *Carnotaurus* and *Giganotosaurus*.
* *Carnotaurus* is the first dinosaur to be added to *Hunt* that debuted in  *Carnivores: Dinosaur Hunter* while *Giganotosaurus* is the first dinosaur to be added to *Hunt* that debuted in *Carnivores Cityscape.*
Ravaren's Bridge

* Area map

* "McRath Island"
* "**Ravaren's Bridge**"
* "Ring of Infernus"
* "Dry Nodus Lake"
* "The Giant's Boot"

"**Ravaren's Bridge**" is the second area in *Carnivores Ice Age* and its iOS port *Carnivores: Ice Age*, and the sixth area in *Carnivores: Dinosaur Hunter*.

## Landmarks

"Ravaren's Bridge" is a very unique hunting environment, and is the only *Carnivores Ice Age* map that does not have snow falling (though the version included in *Carnivores: Ice Age* does have snowfall). It is also the only island in the game that experiences seasonal changes: During the cold climate of winter, there is snow falling and mammals populate the land. But the rest of the year, it is warmer and dinosaurs and synapsids can roam freely in it.

### Ravaren's Bridge

Apparently named after someone named Ravaren, this large bridge is accessible to the hunter but not to animals, making it a safe zone. It is the connection for the splitting of the mainland. In *Carnivores: Dinosaur Hunter* and *Carnivores: Ice Age*, the bridge's ladder is gone, making the bridge inaccessible. This was done because the hunter could use it to kill animals without worrying about being killed in the original games.

### Marshes

Several frigid swamps cover "Ravaren's Bridge".

## Gallery

* One of the Marshes in the iOS versions.
* The namesake bridge without its ladders on the iOS versions.
* The other marsh as seen in the iOS versions.
Mods/Carnivores Triassic

This describes content made by the community and is not considered part of the *Offical game series*.

***Carnivores Triassic*** is a total-conversion mod for *Carnivores Ice Age*. This mod takes place in the same continuity as official *Carnivores* games and introduces the Triassic Sector: a region of planet FMM UV-32 dominated by arid deserts and inhabited by reptiles from Earth's Permian and Triassic periods.

*Carnivores Triassic* was the first total-conversion mod created for any *Carnivores* game, as well as the first to have an overarching plot to which players would be exposed during gameplay.

The game's final major release was released on January 1, 2018, although it still receives updates and additional content from time to time.

## Synopsis

In previous entries in the *Carnivores* series, the hunters explored the Central Sector and the Arctic Sector of the planet FMM UV-32, hunting dinosaurs and mammals, though most of the planet still remained unexplored.
Recently, DinoHunt Corp. explored and opened a new area on the planet to its clients: the Triassic Sector, with the promise of challenging desert environments and the opportunity to hunt the elusive *Megalosaurus*, as well as other primitive dinosaurs, archosaurs and synapsids that are found nowhere else on the entire planet.
Carn1 3b.zip

**carn1\_3b.zip** is the filename of the Direct3D "1.3 (beta!)" patch for *Carnivores*. This patch was released between December 18 and 21, 1998. In addition to adding a D3D renderer, this patch included new versions of *Tyrannosaurus* and the shotgun; the *Tyrannosaurus* and shotgun were also included in d3dptch1.zip, released almost two years later.

The HUNTD3D.EXE and RELNOTES.TXT files included in this patch are identical to the files included in the *Carnivores* source code given to the community.

## Files

This patch contains four files and one folder.

## RELNOTES.TXT

>
>
>
>  Carnivores Direct3D patch (beta 1.3) release notes
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> ----------------------------------------------------
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> This patch works only with FULL version of Carnivores.
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> This version of D3D patch was tested and worked well on the following
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> chipsets:
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>  Matrox G200
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>  Riva 128
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>  Riva TNT
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>  ATI 3D Rage Pro
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>  S3 Savage 3D
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>  3D Labs Permedia 2
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>
>
> However, if you experience any problems with this patch, please download
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> and install the latest drivers for your chipset. In most cases this helps.
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> If you still have technical problems contact oleg@af.kiev.ua
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>
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> There are three options that influence the rendering process.
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>
>
> 1. COLORKEY (COLOR/ALPHA CHANNEL, default setting: Color)
>
> Some of the boards do not support colorkeying; this causes the appearance
>
> of black pixels instead of transparency. If you have this problem, please
>
> set this option to ALPHA CHANNEL mode. Some video boards can support both
>
> options, but setting this option to a specific mode can enhance rendering
>
> quality.
>
>
>
> We recomend to set ALPHA CHANNEL on Riva TNT based accelerators.
>
>
>
> 2. TEXTURES (LOW/HIGH/AUTO)
>
> This option defines the size of textures used when rendering. If you have
>
> a video card with 8+ Megs of VRAM set it to HIGH or AUTO. If you have less
>
> than 6 Megs of VRAM it is recommended to set this option to LOW or AUTO
>
> (this will improve game speed). If you are not sure about the amount of
>
> video memory of your card, set it to AUTO(in this case the game will
>
> set the quality of textures depending on the amount of memory available
>
> and scene complexity).
>
>
>
> 3. FOG (ON/OFF)
>
> Usually, enabling fog will just decrease performance about 15-20%. But
>
> sometimes enabling or disabling fog can enhance or make worth rendering
>
> quality.
>
>
>
>
>
Pig

The **pig** is a common farm animal found on earth. Pigs are relatively easy to keep and are highly intelligent, and they are used to make a number of food products, such as bacon and pork chops. It is an ambient animal in *Carnivores Ice Age* and *Carnivores: Ice Age*.

## Biology

A small herbivore that is at the bottom the Arctic Sector food chain, the pig can be seen frequently feeding on low ground plants. They are often hunted by predators like *Diatrymas* and wolves. Thick fat reserves allow pigs to remain well-sustained in their cold environment and high reproduction rate keep them populous throughout the Arctic Sector.

## *Carnivores Ice Age*

In *Carnivores Ice Age*, pigs are ambient animals that roam about, eat, and run when frightened. Like the case between *Gallimimus* and *Velociraptor*, the pig could be mistaken for the wild boar, but not as easily as the aforementioned animals. It is easier to tell them apart at a distance due to the major difference in size and skin color. Under certain circumstances, it can also be mistaken for a wolf or *Smilodon*.

## Trivia

* The pig, wild boar, housefly, and feral rock pigeon and are the only animals in the *Carnivores series* that aren't extinct on Earth.
* The pig and wild boar use recolored versions of the same texture; because of this, the pig has an unused tusk texture.
* The unused Poacher model has the same animation order as the pig, making it perfectly swappable with the pig's model.
Patch 0.4.2.9

Содержание патча: Ранний доступ - **в. 0.4.2.9** – Сборка 159365. Этот патч был выпущен 6 июль, 2021. В отличие от всех обновлений стабильной ветки (Раннего доступа), выпущенных после Patch 0.3.5, оно не было доступно в экспериментальной ветке, которая сохранялась в номинале всякий раз, когда она не была новейшей.

Исходный пост можно посмотреть на Discord, Reddit и Steam.

## Вступление

Привет, Первопроходцы!

Привет всем ещё раз! Сегодняшнее обновление - просто хороший "патч с добавлением актуальной локализации".

Так что патч должен быть безопасен™, но если мы как-то что-то сломаем, пожалуйста, не стесняйтесь нам сообщить об этом на нашем сайте QA https://questions.satisfactorygame.com/ Мы читаем ваши отзывы каждый день.

Напоминание для тех, у кого были проблемы с неожиданными вылетами при запуске или странным поведением игры, в этом случае, пожалуйста, попробуйте проверить файлы игры.

Вы можете сделать это в Steam правым кликом мыши по игре в вашей Библиотеке > Свойства > Локальные файлы > Проверить целостность игровых файлов...

А в Epic Store вы можете нажать на три точки (“...”) рядом с заголовком или на правой стороне в зависимости от выбранного вида Библиотеки > Проверить

Посредством может произойти, а может и нет повторная загрузка большого количества файлов, что может занять некоторое время в зависимости от скорости вашего интернет-соединения или жесткого диска, поэтому будьте осторожны.

Если вы используете модификации, их может быть понадобится обновить или удалить после обновления, так что тоже имейте это в виду.

До скорой встречи, спасибо за игру <3

## Локализация

* Обновлены все языки с добавлением актуального перевода
* Обновлены значения завершения перевода
* Обновлены переводчики от сообщества в титрах
Gastonia

***Gastonia*** was a small ankylosaurid which lived in North America during the Early Cretaceous period (about 125 MYa). It was first discovered by Robert Gaston, after whom it is named, just fifty yards from the skeleton of a *Utahraptor*. There were also puncture holes on the leg bones of the *Utahraptor*, suggesting that the *Gastonia* had wounded or killed the raptor.

## *Primal Prey*

*Gastonia* can be hunted from the first level of *Primal Prey*. It is a docile plant eater that poses no threat to the hunter. They usually travel in small groups, mostly around water sources or in deep hills. A *Gastonia* can weigh anywhere between 3,500 to 4,500 lbs, and at least 4,300 lbs will earn the hunter a star in the trophy room. They are often hunted by *Utahraptor* and *Tyrannosaurus* and usually travel with *Styracosaurus* and *Iguanodon*.

### Gender differences

* **Male**- much taller and longer spikes, with a lighter base skin color and yellow stripes.
* **Female**- shorter spikes, darker skin with grey stripes.
Archaeopteryx

***Archaeopteryx*** (misspelled as ***Archeopterics*** in *Carnivores Ice Age*) is a gliding bird from the Jurassic Period featured in *Carnivores Ice Age* and *Carnivores: Ice Age*. It is widely believed that it was the first true bird (hence its meaning "Ancient Wing"), although scientists currently cast doubts on where exactly this animal is located taxonomically on the Avian phylogenetic tree.

## Biology

A flying bird native to the Arctic Sector, It feeds on insects found on the trees and avoids larger predators like wolves and *Diatrymas*.  It is covered in fluffy feathers that help it survive the cold of the Arctic regions where most other flying animals could not.

## *Carnivores Ice Age*

In *Carnivores Ice Age*, the *Archaeopteryx* is an ambient animal that does nothing but fly around the landscape and screech. The Earth *Archaeopteryx* lived in coastal locales. It was also probably not an active flier, instead gliding between trees and the ground with occasional flaps to help gain and maintain altitude. By comparison, the *Archaeopteryx* found on FMM UV-32 seems to live almost exclusively in sub-polar and polar environments and spends extended periods of time in the air.

## Trivia

* The *Archaeopteryx* of Earth lived in the Jurassic Period, but the one on FMM UV-32 lives with the mammals in the Arctic Sector.
* Interestingly, killing an *Archaeopteryx* in *Carnivores: Ice Age* rewards the player with a single credit. This is in contrast to the original *Carnivores Ice Age*, where killing the creature awards the hunter with nothing.

## External links

* For information regarding its role in the Continuum Canon, see *Archaeopterics*.
Map

A **map** is some form of print, either on paper or digital, that shows an area with its landmarks, and is featured as a non-optional accessory in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, *Carnivores: Ice Age* and *Carnivores Cityscape*.

In the *Carnivores* games other than *Cityscape*, the map, which shows the hunter's location as a colored dot surrounded by a green circle, is brought up by pressing `Tab ↹` (or by tapping the Wind Indicator and Compass in *Carnivores: Dinosaur Hunter* and *Carnivores: Ice Age*), and can be viewed underwater, but attempting to wield a weapon or use the binoculars will automatically disable it. The map can be made more useful by selecting the radar accessory, which shows the locations of the animal species currently being hunted, but selecting it deducts 30% of the total credits earned during the hunt, and it doesn't show the locations of animals not being hunted.
When the night option is selected the map gains a green colour. This does make it very hard to distinguish where everything is. Only the island's outling can be seen.

## *Carnivores Cityscape*

In *Carnivores Cityscape*, the map is an accessory available whether playing as the agent or a dinosaur.

Unlike in the Action Forms/Tatem Games-developed games, the map in *Cityscape* does not show the enemy dinosaurs or agents on the mission. Instead, it shows the player's current location (marked by a yellow agent or dinosaur on the map, depending on which is being played) and their destination (marked by a green "X"). Furthermore, the map is colored blue when playing as the agent, and red when playing as a dinosaur.
Mods/Carnivores: A New World

This describes content made by the community and is not considered part of the *Offical game series*.

**Carnivores: A New World** is a total-conversion mod for Carnivores Ice Age. This mod takes place at the same continuity as official Carnivores games and introduces the New World Chains- a region of planet FMM UV-32 dominated by radiated landscapes and inhabited by reptiles from Earth's Oriental Regions.
The mod is currently under development, with a very early pre-Alpha esque Beta released on August 21, 2017. An Alpha demo with the first seven huntables and first map was released on January 6, 2019.

## Synopsis

Based after the events of Carnivores: Triassic and Mandibles, you have become a Premium Client and have been contacted by DinoHunt Corp. for a special offer to hunt in a new location known as "Hadesia" or "The New World". In your hunts you will encounter several bizarre and vividly colored dinosaur within the strange and isolated areas.

*Following the Gojirasaurus incident in late 2271 and the subsequent leak of the truth of the incident caused DHC to go into borderline financial ruin which prompted the opening of the Eos Sector, DinoHunt began to use their now recovering profits to invest in exploration to the relatively unexplored west of the planet. During their forays in early 2272, they discovered a chain of islands unlike anything seen on the rest of the planet, a place they dubbed "The New World"; the name being inspired by the almost alien appearance of the animals that reside there. DHC did brief exploration in the area, before opting to offer the rights of exploration to several preliminary hunters, those who assisted them in the purging of the Gojirasaurus. You take the role of one of these select few as you begin a preliminary tour in this New World, armed with your custom-made Citrine Iron Revolver and the allure of being the first to hunt down a rare and elusive dinosaur called only by the title "Bleeding Rose Feathered Dragon".*
Pachycephalosaurus

***Pachycephalosaurus*** (misspelled as *Pachycephallosaurus* in *Carnivores*) is an animal featured in *Carnivores*, and *Carnivores: Dinosaur Hunter*.

## Biology

*The following information is based on a mixture of official information including Dinopedia entries, game manuals, developer commentary, and in-game behavior.*
This animal's name means "thick headed lizard", due to its 10 inch (25 cm) skull adorned with knobby spikes used as a defense against other dinosaurs serving as a battering ram. Unlike the *Pachycephalosaurus* of Earth, this animal has a backbone held diagonally, compared to the former's horizontal backbone. *Pachycephalosaurus* is a bipedal herbivore similar in appearance to *Triceratops* and *Chasmosaurus*. It has an has an average sense of sight, an impaired sense of smell, and an average sense of hearing.

When vocalizing, *Pachycephalosaurus* create a quiet, low, continuous, throaty noise that doesn't travel very far.

## *Carnivores*

In *Carnivores* and *Carnivores: Dinosaur Hunter*, *Pachycephalosaurus* is a small, harmless herbivore. Despite the fact that the in-game description states that it uses its domed skull as a defensive battering ram, the animal only runs away when confronted by the hunter.

### Target zone

The target zones on this animal are the lower jaw, eyes, neck and back. In *Carnivores: Dinosaur Hunter*, it has a health of 4, and strangely retains its target zones, making it a very easy dinosaur to kill.

## Trivia

* This is the first animal to be added to *Carnivores: Dinosaur Hunter* that wasn't in the first release.

## Gallery

* Official Action Forms *Carnivores* render

## External links

* For information regarding its role in the Continuum Canon, see *Pachycephalosaurus*.
Tranq Rifle

Cost: $8,500- *The heavy tranq rifle can immobilize a dino from long range. Attatch a scope and you've got great long range capabilities.* **Range:** High **Power:** Medium **Ammo:** Medium

The **Tranq Rifle** is an upgrade version of the Tranq Pistol. It's range is much higher than the pistol's, and the darts are much stronger, meaning dinosaurs can be immobilized quicker and from a safer distance (although it is still difficult to see the dinosaurs from such distances). There are five clips with three darts in each clip.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Nibelungen Paradise

"**Nibelungen Paradise**" is the seventh area in *Carnivores: Dinosaur Hunter*, and the first area exclusive to the game. It is currently the most expensive island to hunt on, costing 500 points. The island was released in the February 21, 2013 Android update, along with four new dinosaurs and a redesigned menu format.

## Description

*An area of contrasts. Look in one direction and see a beautiful sandy bay. Look in another - and see high mountains which form an almost closed circle. Clouds gather in this circle and make visibility poor so use all your senses to track down the animals*. **Advanced difficulty**

## Landmarks

### Monolith

On grid coordinates D7, an ominous monolith emitting a low humming noise can be found in the shallow water between the tiny island mountains. This is an Easter egg referencing the monolith from the science fiction film *2001: A Space Odyssey.*

## Trivia

* Nibelungen Paradise is the first new island officially added to a *Carnivores* game in more than a decade.
* Nibelungen Paradise originally had an "Average difficulty" rating. This was later fixed to be "Advanced difficulty."
* The map appears to have been based upon a map from an early build of *Vivisector: Beast Within*. Both share an identical heightmap and terrain, and vaguely similar foliage.
* The map was made by Dmitry Nechay.

## Gallery

* Scenery upon the Android release of *Canivores: Dinosaur Hunter*.
* Early screenshot of Vivisector map. Note the identical overhead map in the bottem left.
* Another screenshot. Note the same tree types.
* The monolith

## References

1. ↑ https://www.facebook.com/photo.php?fbid=573944045990014&set=a.573928052658280.137114.302014379849650&type=1
2. ↑ https://www.facebook.com/photo.php?fbid=573944045990014&set=a.573928052658280.137114.302014379849650&type=1&comment\_id=1734811&offset=0&total\_comments=16
3. ↑ http://z3.invisionfree.com/The\_Carnivores\_Saga/index.php?showtopic=4425&view=findpost&p=22072661
Beatshapers

**Beatshapers** is a video game development studio that ported *Carnivores: Dinosaur Hunter* and *Carnivores: Ice Age* to the PSP and PS Vita. It is headed by Alexey Menshikov, the former sound engine programmer of Action Forms.

In August 2010, Menshikov gave eight codes for free downloads of *Carnivores: Dinosaur Hunter* to the site PSPMinis.com, who then held a giveaway between August 28 and September 2, with the drawing done on September 2. Four winners each from the United States and Europe recieved a code.

## References

1. ↑ http://www.pspminis.com/3789/game-codes-give-away-%E2%80%93-8-carnivores-dinosaur-hunter-%E2%80%93-north-america-and-europe/

Template:Beatshapers
Template:Companies
Amargasaurus

***Amargasaurus*** is a sauropod from Argentina. It lived in the early Cretaceous, and had two large rows of spines aligning its back.

## Biology

It is a mostly unintelligent social herbivore, using its long neck to graze on ferns and shrubs and move in small groups. *Amargasaurus* shares the spot with *Stegosaurus* as the third largest animal on the planet, after the Mammoth and *Brachiosaurus*. However, *Amargasaurus* can weigh more than 15 tons and is easily comparable to *Stegosaurus*. It is so unique for having a tall row of spines along its backbone, although the Dinopedia mentions that the spines above the neck can be defense against tall carnivores, it is essentially harmless to the hunter. Unlike the *Brachiosaurus* which is known to spend most of its time on water, the *Amargasaurus* is largely terrestrial. Also, while *Brachiosaurus* hangs its relatively short tail close to the ground, *Amargasaurus* sticks its tail horizontally behind it. Despite its massive size, it is extremely shy and will flee if approached by predators; running surprisingly fast for its size.

## *Carnivores: Dinosaur Hunter*

*Amargasaurus* was a new animal introduced to *Carnivores: Dinosaur Hunter* in the June 20, 2012 update. The *Amargasaurus* is also very fast for its size, making the speed versus mass issue with *Stegosaurus* seem minor in comparison. According to Tatem Games, it was originally supposed to be slower but was made faster for programming reasons.

## Trivia

* *Amargasaurus* is the first officially pointable sauropod in any *Carnivores* game. Although *Brachiosaurus* was originally intended to be a pointable animal. Also, rumor has it that *Seismosaurus* can be unlocked as a hidden pointable animal in the original *Carnivores*, but this rumor is false.
* Occasionally, *Amargasaurus* will spawn underwater, making it impossible to kill. If you come too close to one of these submerged *Amargasaurus*, it may run off the map.
* In Observer Mode, the *Amargasaurus* will notice the hunter from considerably farther away than most other herbivores will.
* In versions 1.4 through 1.4.2 of the game, the *Amargasaurus's* two rows of spikes were only visible if you were looking at it from head on. In version 1.4.4, it was changed so that you can see both rows from any position.
* The *Amargasaurus* takes many shots to kill, making it the dinosaur that needs the most shots to kill.
* *Amargasaurus* is one of the dinosaurs that was reskinned in the 1.8.0 update released in June 2018.

## Gallery

* The original *Amargasaurus* skin prior to update 1.8.0.
* *Amargasaurus* displaying strange mountain climbing physics in version 1.4 of *Carnivores: Dinosaur Hunter*.