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Tristán Alwyn Khanum

Texto

"Tristán es un tiefling de tez grisácea, pelo moreno que suele decolorarse, y constitución fuerte y atlética. Su cuerno roto y numerosas cicatrices evidencian su actitud constantemente temeraria y pilla. Es un chico confiado y un tanto cabeza hueca, cuya valentía en ocasiones roza la estupidez."

## Historia

Tristán fue adoptado cuando apenas tenía un año por Balder Alwyn y Khalid Khanum, los lores de la ciudad de Emossa. Lo encontraron en una de sus últimas aventuras y, encariñándose de la criatura y con la expectativa de formar una familia, vieron la oportunidad de darle un nuevo hogar al pequeño tiefling.

Tristán siempre fue un niño extremadamente revoltoso y travieso. Para ser la primera experiencia parental para Balder y Khalid, fue todo un reto. Creció con todas las comodidades de la hacienda Borgis, y desde pequeño tuvo un interés claro por aprender a luchar y defenderse. Según creció, y sus hermanos fueron llegando, empezó a encontrarle el gusto a tomarle el pelo a su hermana Adhara y a crecerse ante la admiración que le profesaba su prima Fiora. Con regularidad ambos acudían a la hermana de Khalid, su tía Amirah Rakahn, para que les enseñara a pelear. Esos "entrenamientos" eran la evidencia de que aquellos tres eran, simplemente, unos burros.

En la adolescencia empezó a entrenarse en el arte de la espada con su padre Balder, renombrado paladín de Tyr, y eventualmente Tristán siguió su camino ordenándose también como defensor en nombre del Dios.

Cuando su hermana Adhara fue aceptada en una renombrada academia de magia, sus padres le pidieron que asistiera a la institución como alumno con ella, algo que a la chica no le hizo ninguna gracia pero que no pudo impedir.

## Relaciones

##### Adhara Alwyn Khanum

Tristán y Adhara se llevan a rabiar, en una relación de pique entre hermanos como ninguna. Él disfruta sacándola de quicio de vez en cuando (lo que no es muy difícil), y ella en general no deja pasar la oportunidad de mostrar su exasperación ante la falta de luces de su hermano. Sin embargo, en el fondo, si algo le pasara al otro, ambos estarían ahí para defenderse entre ellos con uñas y dientes.

## Trivia

* Si bien es el primogénito de los lores de Emossa, y por tanto lord heredero de la ciudad, Tristán ha renegado de su derecho al mismo. Por lo tanto, cuando llegue el momento, será su hermana Adhara la que ocupe el lugar de Balder.
* Tristán comenzó su transición al entrar en la adolescencia.
* Tristán fue quien quiso adoptar a Adhara. Cuando sus padres fueron al orfanato, se aferró al bebé que sería su hermana y la decisión estuvo tomada.
* Irónicamente, Tristán de niño llegó a preguntarles a sus padres si Adhara sabía que era adoptada, iluso de que él mismo también lo era.
* Su prima Tessa Savelli intentó robarle el decolorador de pelo a **Tristán** para dejarse la mecha blanca que tiene. Él la descubrió y se ofreció a ayudarla con entusiasmo, a lo que ella accedió a regañadientes, no sin asegurarle que su ayuda no le haría verle como alguien más guay.
Elves

Elves form, along with humans, the most supposedly people of the Legendary world. Originally from Astria (also called the Elven World), they lived for a long time with the Piranhis during the era of the gods. However, after the departure of the latter, the Elves will eventually go to war with the Piranhis. This conflict lasts for millennia, before being resolved a few years after the Jovénia Accident when the true causes of this conflict are revealed. The capital of the Elves is Karakis.

Some Elves are endowed with powers, the elemental Elves. They are able to control air, water, fire and earth. They are trained in Arboreal Elementa, and approximately every generation an elf is appointed with the titles of Elemental Elf and Keeper of Peace. Some Elves are discriminated against because of their appearance; the Dark Elves.

The most represented people in the series behind humans, they appear in all volumes of the main series, Chronicles of Darkhell and Resistance. They also appear in volumes 2, 3, 4 and 5 of Origins, in the Stories volumes attributed to Toopie, Shyska and Ténébra, in volume 3 and in volumes 1 and 2 in flashback of Resistance.
Anathos (World Without)

## Click here to see the original version of Anathos! Anathos

### Description

Anathos is in every way similar to the appearance he had before the reality was changed when he was reincarnated in the body of the Legendary Danaël. Thus, he has messy blond hair, as well as features reminiscent of his original body: red and white skin, blades on the shoulders, horns on the head, black eyes with yellow pupils.

### Before Book 19

Artémus Del Conquisador, using his newspaper, alters reality, altering the memories of the people of Alysia and Astria and granting the Legendaries brand new lives. In this "new reality", the World Without, Artemus is now known as a hero who defeated the god Anathos alongside his disciple Amy and Shamira. Since then, he keeps his sword in a chest.

### Book 19

A statue of Artémus triumphant over Anathos is inaugurated in the central square of the village of Koménor-City. However, it is immediately destroyed in an earthquake caused by the appearance of a Void.

Anathos' sword is stolen by the Fabulous, a group of brigands.

## Trivia

* Within the World Without, Danaël is alive, as a farmer. However, Anathos, in the artificial memories of the World Without, looks the same as Danaël, something that shouldn't be possible. However, this is voluntary on the part of Patrick Sobral, who did this to emphasize that something is wrong with this "reality" presented to us at the end of Book 18. This allows at the same time to avoid giving a new Anathos character design.

* Like Adeyrid, Kinder, and Skroa, the World Without version of Anathos never physically existed, with the date of the establishment of the World Without spell occurring after the date of Anathos' theoretical death.
Kel-Cha (World Without)

## If you want to see the version original of Kel-Cha click here ! Kel-Cha

### Before Resistance: Exmakina

One day, a Rokaï, Samael, enters the city of Jaguarys. There, he meets Kel-Cha and explains to him that the gods have been back for three years and are spreading terror with their Apostles. Kel-Cha has a hard time believing this story, but eventually agrees to help Samael and the resistance fight against divine rule. In particular, they equip themselves with vessels based on divine technology.

### Resistance: The Shrine of Death

Some time later, Kel-Cha and his armies board the ships and leave Jaguarys. This is the first time in the history of the Jaguarians that these people have gone to help human populations. They go to the Church of Infinity where a fight between an Apostle and resistance fighters has just ended. They shoot at a flying ship. Arriving there, Kel-Cha faces an stranger who calls him “dad”.
Jaguarys

Jaguarys is the city of the Jaguarians. It has become over the centuries a true legend, few people still believe in its existence. It is located in the Lovinah Mountains.

the city appears in volume 8 of the main series and volume ??? of Stories, as well as in flashback in volume 15 and mentioned in volume 7.

### Description

The city has no vegetation. The buildings are, for the most part, four-sided, multi-tiered pyramids. Large bridges connect some buildings. The great tower, in the center of the city, contains the horn of Sygma. The protective dome around it shines with an emerald green glow. There is a large arena in which the shakygrif takes place.
Casthell

Casthell is a castle deep in the Shiar Mountains. Millennia old, it was inhabited by the wizard Darkhell and his daughter, Ténébris, as well as their entire army. It is located on the back of Kaminodoa, a divine creature, kept asleep. It is the starting point of the Jovénia Accident, the curse that made all the inhabitants of Alysia and Astria look like children.

Destroyed during the battle which took place there, 8 years after the Jovénia Accident, Casthell and Kaminodoa are partially destroyed and covered by vegetation. However, when the World Without spell, caused by Artémus Del Conquisador, spreads over Alysia and Astria, the places are "restored".

Casthell appears in books 1 and 5 of Origins, as well as books 5, 6, 18 and 23 of the main series, as well as books 1, 2, 14 and 17 in flashback.

### Description

The castle, made of a dark rock, has many towers, courtyards, corridors, rooms and secret compartments. Its design could correspond to that of an evil version of Sleeping Beauty's castle (the Disney version). Moats of lava surround the castle.

For the cartoon, the design of the castle was changed slightly. The rock that makes it up is rather grey/bluish, and the architecture is a little closer to the castle of Sleeping Beauty. A constant mist hides the plains surrounding the castle, giving it a ghostly appearance, as if floating above the clouds.
Petra Alwyn de Borgis

Texto

"Petra fue una semiorca alta y de actitud estoica, con el pelo rizado y azabache y los ojos azules. Quienes la conocieron en vida cuentan que era una mujer extrovertida y cabezota, pero siempre dispuesta a dar un paso adelante para ayudar a los demás, sin importar el coste"

## Historia

Lady y Lord Borgis tuvieron a Petra a una edad más avanzada, por lo que se presupone que no fue una hija buscada, llevándose casi 16 años con su hermano mayor, Fergus Borgis, heredero primogénito de la casa. Nunca tuvo una relación demasiado estrecha con su hermano a causa de la diferencia abismal de edad, pero tampoco lo echó en falta.

En su juventud se ordenó paladina en el templo de Tyr de Thardon y allí conoció a Declan, un clérigo del templo de su edad con el que acabaría casándose años después. Con él tuvo un hijo, Balder, y aunque les habría gustado aumentar la familia, la pareja tuvo dificultades para tener más hijos. Puede que sea por ello que hasta diez años después no lo lograran de nuevo al tener a Lilia, su segunda y última hija.

Una noche del 602 dct, un incendio se descontroló y envolvió en llamas la hacienda de los Alwyn. No se sabe con certeza cual fue su destino, pero lo más seguro es que para cuando Petra y Declan despertaron, ya era demasiado tarde. Puede que las llamas les bloquearan la salida, o puede que trataran de salvar a sus hijos y murieran en el intento.

El cuerpo de Petra fue devuelto a su ciudad natal, Emossa, y fue enterrada junto con su marido en la cripta familiar de la casa Borgis.

## Relaciones

##### Balder Alwyn

Balder era el niño de los ojos de Petra, y siempre quiso que su hijo fuera la mejor versión de sí mismo. Tal vez ella nunca se dio cuenta de que esa forma de ensalzarle empezaría a crear unas expectativas que el sentía que tenía que cumplir para no decepcionarla, si bien nunca fue su intención. Fue por ella que el chico se hizo paladín y aceptó la responsabilidad de suceder a su tío cuando llegara la hora.

##### Lilia Savelli

Para Petra su niña fue un regalo de los dioses, después de tanto tiempo buscándola. Puede que pusiera menos expectativas sobre sus hombros por ser la pequeña, por haber pasado ya por la crianza de Balder antes o porque simplemente no vivió para verla entrar en la adolescencia, pero Petra siempre estuvo para ella y, si bien Lilia siempre fue más parecida a su padre, introspectiva y con la nariz entre libros constantemente, no perdió ni una oportunidad de acercarse más a ella mientras vivió.
Senna Wolfe

Texto

"Senna es una semielfa de porte serio y recatado. Tiene el pelo de un tono rojizo, largo, y suele llevar túnicas con varias capas de tela y un báculo de plata. Su mirada suele ser severa y juiciosa, y es una persona desconfiada y testaruda por naturaleza. Sin embargo, tiene buenas intenciones, y su mayor preocupación es mantener Emossa y a su gente a salvo, aunque eso signifique tener que ser dura en ocasiones"

## Historia

Senna nació en Emossa, en el 539 d.c.t en una familia humilde, pero siempre aspiró a más que acabar siendo una pescadora como sus padres. En su adolescencia se internó en el templo de Selune y se preparó como clériga durante unos años. En este tiempo conoció en el templo a un joven Fergus Borgis, Futuro lord de Emossa, que si bien profesaba su fe concretamente a Tyr, siempre trataba de frecuentar el resto de templos de la ciudad. Se hicieron buenos amigos con el tiempo, y cuando años después Fergus se convirtió en Lord de Emossa, le ofreció a Senna un puesto en su consejo, considerando que la mujer poseía las cualidades necesarias para el cargo, y algo incluso más importante: tenía su confianza.

## Engastados

El 603 dct, durante una cena privada con Rabia, Aydar y Shiron, Lord Borgis fue inducido en un estado de letargo e inconsciencia a causa de un anillo maldito.

Senna tomó las riendas de inmediato, tratando de buscar una cura y mandando cartas a distintos clérigos y magos en busca de una ayuda que desgraciadamente tardaría en llegar, si es que lo hacían. Además, comenzó una investigación del incidente y encerró en las mazmorras de la fortaleza a Shiron, pensando que había tenido algo que ver y estaba encubriendo a Rabia Khanum y Aydar Rakahn.

Cuando Khalid Khanum se presentó en la fortaleza para tratar de ayudar al lord y descubir qué había pasado con sus padres, Senna desconfió de él desde el primer momento, pensando que el chico también intentaría ayudar a sus padres si estos eran culpables. Sin embargo, la intervención del sobrino del lord, Balder Alwyn, hizo que Senna diera su brazo a torcer y le permitiera a Khalid hablar con Shiron y ver al inconsciente Lord.

Después de que Khalid, Caspian, Kelro y Balder zarparan en busca de una forma de arreglar el asunto, Senna se encargó de la ciudad y trató de investigar algo más sobre la dolencia del lord, localizando a dos personas más con el mismo estado, por lo que mandó un mensaje a Balder esperando que fuera de ayuda en su empresa.

Cuando finalmente el grupo detuvo el ritual y liberó la esencia de Lord Borgis, logrando que la vitalidad de este volviera y despertara, Senna sintió un gran alivio al ver a su lord a salvo, pero le fue difícil reconocer que había estado equivocada con los Khanum desde el principio, por lo que ninguna disculpa surgió de su parte.

## Siguientes años

Senna siguió al lado de Fergus hasta la muerte de este en el 607 d.c.t, momento en el que su sobrino Balder Alwyn tomó el gobierno. Balder quiso mantenerla a su lado como consejera durante su soberanía, sabiendo que a pesar de la dureza de la mujer y de que su relación con los Khalum seguía siendo algo tensa, era una mujer sabia y entregada a la ciudad.
Chakounia

### Cause(s)

A Jaguarian (With no Katseye) near another Jaguarian (With no Katseye too), or a Jaguarian (No Katseye) near a trace of another Jaguarian

### Date

-50,000 years from now (Before Jovenia) (It is still active and happens to every Jaguarian that as no Katseye)

### Transmission mode

The Chakounia is a genetic disease, and therefore hereditary, present in the majority of Jaguarians. It manifests itself as soon as a Jaguarian is in contact with another Jaguarian or a recent trace of its passage.

### Symptoms

In most cases, the attacks of chakounia cause the subject to redden the eyes, a murderous madness (during which he does not recognize anyone and attacks everything that moves). His strength is multiplied, but this state prevents him from feeling pain. Once the crisis is over, the subject no longer remembers what happened. If a Jaguarian is near an old Jaguarian track (too old to trigger a real attack), he will not have a chakounia attack, however he will have some symptoms: partial reddening of the eyes, pain of head.

### Features

The World Without spell is not enough to stem it completely in those who once were Jaguarians.

### Era of the gods

At the dawn of time, the Jaguarians, suffering from this genetic disease, could have disappeared if one of them, immunized against the chakounia, had not managed to neutralize its effects thanks to a talisman, the Katseye. Every Jaguarian has their own and the Katseye is tied to the psyche of its wearer. When the Jaguarian was born, a katseye was passed around his neck. In adulthood, it is grafted onto their forehead and the wearer is immune to chakounia for life.
Death-Gryf

* Gryf
* Shain

### How it works

When the user activates it, he grows large in size and in weight, more than 7'0 and 660 lbs, giving the user enhanced strenght and speed, despite the size

### Anathos's Cycle

When the god Anathos ravages the world, Skroa, a Galina, develops a super-powered katseye, intended for the Legendary Gryf. This katseye is unique: it allows you to provoke a kind of tenfold chakounia crisis, giving Gryf a strength equivalent to that of ten Jaguarians. To transform, Gryf must shift the orange part of the katseye horizontally. In his Deathgryf form, his physical appearance changes, and he retains control of himself. However, this transformation is limited in time (a few tens of minutes), and since it requires a lot of energy, Gryf cannot transform more than once in 24 hours.

### Book 16

When Gryf is at the Chiridans, a spell is placed on his katseye by Kirikiri in order to prevent it from being activated, it turns black. The latter places a control spell on it at the same time. When Shun-Day, Skroa's daughter, is devoured by the god Eternity, Gryf manages to break the spell in a fit of rage.
Super-Katseye

* Desactivated
* Activated

### Effects

When the user activates it, he grows large in size and in weight, more than 7'0 and 660 lbs, giving the user enhanced strenght and speed, despite the size

## Do not mistake with Katseye

### Anathos's Cycle

When the god Anathos ravages the world, Skroa, a Galina, develops a super-powered katseye, intended for the Legendary Gryf. This katseye is unique: it allows you to provoke a kind of tenfold chakounia crisis, giving Gryf a strength equivalent to that of ten Jaguarians. To transform, Gryf must shift the orange part of the katseye horizontally. In his Deathgryf form, his physical appearance changes, and he retains control of himself. However, this transformation is limited in time (a few tens of minutes), and since it requires a lot of energy, Gryf cannot transform more than once in 24 hours.

### Book 16

When Gryf is at the Chiridans, a spell is placed on his katseye by Kirikiri in order to prevent it from being activated, it turns black. The latter places a control spell on it at the same time. When Shun-Day, Skroa's daughter, is devoured by the god Eternity, Gryf manages to break the spell in a fit of rage.
The Legendaries

* Cycle 2
* Post Jovenia (Cycle 1)
* Adults

The Legendaries are a group of vigilantes, main heroes of the eponymous comic book series, created with the aim of fighting Darkhell, the Dark Sorcerer, who anemia the world. Originally made up of Danaël, Jadina, Gryf, Razzia and Shimy, they are joined by Tenebra and Amy following the death of their leader. They are considered the official responsible for the Jovenia Accident, and have since been rejected by the Alysian population for this. In the years following their reformation, they are partly responsible for many exploits such as ending the thousand-year-old war between the Elves and the Piranhis or defeating the evil god Anathos.

These is the Legendaries:

* Danael: He was a former member of the Silver Falcons, but he quite his job, wanting to make his own group of hero that will protect Alysia.

* Jadina : She is the former princess of Orchidia, she was with Danael when he quit the Silver Falcons, wanting the same thing as he wants: Finding heroes that will fight the bad guys, the evil forces.

* Claw: He is a Jaguarian (A man-beast, half-human, half-lion) and a former monslave, that fled his master. Danael and Jadina were in fact searhing for him because he was the first person ever to have land a blow on Dasyatis the dark shadow, the pupil of Darkhell the dark sorcer, wich is a miracle. Claw was in a close relationship with Shimy, but that was cut short when they both died, sacrificing themselves to save the world one last time.

* Razzia: He is the colossus of Rymar and also the former right arm of Darkhell in the past. He was known as Crow the red shadow. He did horrible things when he was Darkhell's general, like accidently murdering his Sister (not knowing that it was her) that reveald him that when they were young, it wasn't the army of the 1000 wolves that burned the entire school (including the villages), it was Darkhell !!! Who sent his Dragonites to do this. Then, following his Sister death he swors that one day he'll kill Evil Dark sorcer with the Leviathan, his Sister's weapon. He then encounter a small group of adult (Danael, Jadina, Claw) who wishes to protect Alysia form threats, like: Darkhell, he followed them in their quest and quickly became friend with them.

* Shimy: She is an elemental Elf that was captured and tortured by Darkhell and his evil daughter Tenebra. The Legendaries, that have heard of it decided to go free her and become friend with her, she also became a member of the group. What we didn't know is that she made a pact with the devil when she was 16. In exange to master every element an elf should masters (Air, water, fire, earth) she would become the host of the evil god Anathos once he'll be free. Unfortunately, it turns out it failed and Anathos had no other choice but to take posession of Danael instead, thought she lost her eyes fighting him, she has now special "eyes" that can not only help her see a person, but also it's aura. Shimy was in a close relationship with Claw, but that was cut short when they both died, sacrificing themselves to save the world one last time.
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Annette Poss

**Annette Poss** was a member of the Poss Family who resided in the city of Greentown in the region of Memoria. She is the younger sister of Keely Poss, Julia Poss, and Jake Poss. She was not very close with her parents, but had a strong bond with her other three older siblings, all of whom strove to protect her, and all of whom showed her a great deal of love. In 294 AFT, Annette lost her two oldest siblings, Jake and Julia, to a high-ranking Enforcer of the Citadel named Shaiogo Chailop. Chailop also attempted to murder Annette shortly after the deaths of Jake and Julia, but Annette was saved just in time by Keely, who dueled Chailop in a brief skirmish while telling Annette to flee. The duel ended in a stalemate, resulting in Chailop being forced to flee and Keely being badly injured, but both siblings alive. The event badly shook Annette and Keely, both of whom having gained a long-lasting hatred for Chailop and the Citadel in general. After the incident, Keely vowed to protect Annette at all costs from then on. She was present during the events of the Memoria Revolution, when her sister Keely joined the Memoria Resistance. Annette did anything in her power to help her older sister with the resistance, mostly through indirect means.
World of the Gods

It is a blue planet, surrounded by rings made up of stellar dust and rocks. Three moons orbit the world of the gods. Many stellar islands (covered with vegetation, liquid water and ruins) float in orbit around the planet. It can be noted that there is a breathable atmosphere even hundreds of thousands of kilometers above the surface of this planet. This atmosphere thus extends to the moons and stellar islands, as well as to the rocky debris in orbit around the planet.

Not far from her is another planet, with dark ocher hues, uninhabitable, with two moons of the same color. You can see many stars and even another galaxy.

As king of the gods, Akamandis is probably the ruler of this planet.

### By way of the stars

The first way to get to the God World is to travel through space from Alysia or Astria to the God World. This one being in the same galaxy as the two planets mentioned above, this world is quite simply accessible by traveling in space... If we have the technical possibility. For the moment, only two ways to travel in space are known: to board the celestial ships of the gods, or to be a god, and to travel in spirit form at an unparalleled speed.

### Through a portal

The gods have left a secret portal on Alysia, making it possible to reach the world of the gods: it is Kaminodoa, a gigantic creature with a teleportation portal located on its chest. To access this portal, you must succeed in awakening Kaminodoa, which is not easy (it is only possible on the day of the rainbow moon, the day when the moons of Alysia are aligned and weaken the chains that hold the monster), but in addition it is necessary to succeed in crossing the portal without being killed.

The exit from the portal is in space, orbiting the planet of the gods.
Castelwar

* Full "Body"
* Towers
* Throne
* Underground cave

### Appearance

Created from a mountain, the Castlewar is a kind of gigantic vehicle. To move, it has four gigantic articulated legs, ending in points. They are arranged in a cross around the center of its "belly", which is a toothed mouth. Two huge ridges flank the sides. The top is covered with lush forest. There are even some ruins there. Forward are some rocky peaks. Anathos Castle is located at the top of Castlewar.

The castle is a tower, held in balance by three huge bone-like pillars. Like a mushroom, the central tower is wider at the top, and this is where the throne room is. Bridges connect the auxiliary towers to the central tower. Many regular spikes dot the walls of the towers. The throne room is majestic. The columns supporting the vault, with a bony appearance, are complicated, being endowed with numerous curves, convolutions, peaks and troughs. The floor is smooth, decorated with blue, gray, white and black tones. The walls are covered with metal and smooth rocks. The throne is in height, and is overhung by a large head sculpted with the effigy of Anathos, such as he was originally. A portion of red wall full of reliefs. In the center of this portion is a circular, glowing mirror, capable of showing events unfolding throughout Castlewar. Danaël's golden sword is placed next to the throne, in a base.

The interior of Castlewar is mostly empty, and quite dark due to the lack of any real light. Numerous rocky veins dot the interior, like the neural network of the brain. On the walls are a few red lights, illuminating very little. They are interconnected by rock patterns.

### Abilities

The Castlewar is a true weapon of destruction. First of all, its own mass is enough to cause considerable damage when moving. Also, wooden cannons dot the forest, only coming out when necessary. They are able to fire Vulturs. But Castlewar's main ability, and most fearsome, is its powerful destructive beam. Launched from the ventral mouth of the fortress, it can burn tens of thousands of square meters to ashes with a single shot.

The Castlewar is also able to push large rocky peaks out of its "body".
Chokbo

Chokbo is a large bird pulling Shain and Cochino's trailer.

He appears in the Resistance series.

### Description

Chokbo is a stocky bird, unable to fly due to the size of its wings. It strongly resembles gallinaceans, has a large duck beak, and a rooster's comb. Its feathers are yellow. Like ducks, he quacks. He has white eyebrows above his eyes.

## Trivia

* his name is taken from the chocobos, birds taken from the Final Fantasy saga.
Katseye

## Do not mistake with Super-Katseye

### Description

A katseye is a talisman made of metal in the shape of a diamond, crossed by a black vertical line, reminiscent of the pupil of a feline.

At the birth of a Jaguarian, a katseye in the form of a collar is passed around its neck, in order to protect it against the chakounia. Once in adulthood, the katseye is grafted onto the Jaguarian's forehead.

Even when worn only as a necklace, this talisman is tied to the psyche of the wearer. Its loss can cause psychic disorders (amnesia). If the katseye has been torn from the Jaguarian's forehead, the damage is much greater than if the katseye was still only a necklace (pure madness, incurable state of chakounia...).

### Era of the gods

When the gods still lived on Alysia and Astria, the Jaguarians were in their beginnings a savage people, suffering from an incurable genetic disease, the chakounia, pushing them to massacre each other. This curse could have caused their disappearance, if one of them, immunized against this disease, had not succeeded in neutralizing the symptoms thanks to the katseye, a magic talisman which he had just invented. This allowed the Jaguarians to live normally, even being able to build their Jaguary city.
Ko-Chonnu

* Post Jovenia
* Adult
* Child

### Childhood

During his childhood in Jaguarys, he befriends Kelma-Thu and Sheibah, and plays with them.

### Adult

As an adult, he became, with Kelma-Thu, one of the advisors and bodyguard of the king of Jaguarys. He is present during the death of King Wis-Kas. Following the flight of Prince Anoth-Cha and the coronation of his twin brother, Kel-Cha, Ko-Chonu becomes the advisor of the latter.

### Book 7

He participates, with King Kel-Cha, in the capture of the Legendaries, among whom is Prince Anoth, in the mountains of Lovinah.

### Book 8

When Anoth-Cha attempts to flee, he is stopped by Kelma-Thu and Ko-Chonu. They note that the prince does not seem to recognize them. Kel-Cha arrives, and the two twins fight, which brings back memories for Ko-Chonu and his friend.

When Kel-Cha introduces the Legendaries to the city of Jaguarys, Danaël threatens to kill him if he doesn't get Sygma's horn. Ko-Chonu and Kelma-Thu decide to attack, but that's when an explosion sounds near the tower where the horn is hidden.

Once there, they discover that it is Skroa, the last of the Galinas, who is responsible. Ko-Chonu is still reassured to find that the magic dome has not collapsed, which shows that the horn is in place. At first, Ko-Chonu and Kelma-Thu charge at the enemy, who knocks them back violently. After being slightly stunned, they return to battle. Skroa summons stone golems. During the fight, Ko-Chonu saves the lives of Danaël and Jadina. However, he is immediately killed by Skroa, who casts a spell on him that explodes the Jaguarian's chest. Kel-Cha rushes towards him and screams his friend's death.
Jovenia Incident

The Jovénia Accident is a major event in the history of Alysia and Astria, which serves as the starting point for the story told in The Legendaries. It is a rejuvenation of the populations of Alysia and Astria caused by the destruction of the stone of Jovénia, during a fight between the Legendaries and the Dark Sorcerer Darkhell, provoked by the demi-goddess Kalandre.

Twelve years later, while a spell having modified reality (World Without) is present on the worlds, the Jovénia effects are canceled by Artémus Del Conquisador, following the battle of Oroban.

The Accident is the starting point of the main series, and the motivation of the Legendaries throughout it.
Whis-Kas

### Physical appearance

King Wis-Kas is a large Jaguarian with a red coat. He has yellow eyes, a long beard, long red hair. He dresses in a Jaguarian robe, a long cape that covers one shoulder, an earring, and has a scepter, a heritage passed down from generation to generation from the king to his heir.

### Before Origins: Gryf

One day, nearly twelve years before the Jovénia Accident, King Wis-Kas fell ill. Doctor Aristocat does his best to keep him alive. The day before his death, his sons, Kel-Cha and Anoth-Cha, his advisors, Kelma-Thu and Ko-Chonu, and Garfilda are summoned. Anoth proposes that human medicine be used despite the prohibitions of the law. In anger and sadness, the young heir leaves the room running, and flees Jaguarys in the hope of finding a cure for his father's illness. It is his brother Kel-Cha who discovers the disappearance of his twin.

The next day, when Wis-Kas dies, his son Kel-Cha is crowned in place of his deceased brother, who normally should have become king. The former king is buried in the royal crypt.

### Book 8

When the Jaguarians get their hands on Anoth-Cha, Kel-Cha goes to her father's grave to break the news.
Gods

The Gods are a race of extraterrestrials with exceptional magical power and highly advanced technology, traveling on celestial ships. Nine of them are the origin of the six magic stones, as well as many other artifacts, such as the divine key, the horn of Sygma or the mirror of truth. They notably created life on Alysia and Astria. Their king is Akamandis, and they have created overpowered creatures like the Guardian, the Carrier, the Krea-Kaos, Gamera or Kaminodoa. There are two demigods, Asterion and Kalander.

Thousands of years ago, they ruled the worlds they created, after the god Anathos first destroyed them. They then left their creations to join another planet, 5238 years before the Jovénia Accident. The last of them to leave Alysia is Misery, who gave four peoples a key to open the prison of Eternity.

Millennia after their departure, 33 years after the Jovénia Accident, or 20 years after the establishment of the World Without spell, events caused by divine stones, the gods are back on Alysia. Sowing terror among the population with the help of their Apostles and their celestial guards, they are also responsible for the Great Cataclysm, a catastrophe during which the two moons collided. They are no longer led by Akamandis but by Emperor Asmodeus.

They appear in volumes 7, 8, 10, 11, 12 and 16 of the main series, in volumes 4 and 5 of Origins and in volumes 1 and 2 of Resistance. In flashback, they also appear in volumes 4, 9, 15, 17, 18 and in volume 3 of the Chronicles of Darkhell.
12 Wonders of Washinton

## 1. Washinton Tallest cliff

The Washinton Tallest Cliff is a breathtaking natural wonder that stands tall in the state of the Washinton\_37. Its sheer size and grandeur make it one of the most sought-after tourist destinations in the region. Visitors can take in the stunning views from the top or challenge themselves by hiking up the cliff's rocky terrain. Legend has it that the Washinton Tallest Cliff was formed by an ancient earthquake that split the earth in two, leaving behind this magnificent wonder. The Washinton Tallest cliff in the exit of Washinton\_37 and a brilliant wonder of Washinton.

## 2. Washinton Blue Thunder

The Washinton Blue Thunder is a marvel of modern engineering, situated in the state of Washinton\_41. This giant blue jeep can accommodate millions of people, making it a truly unique wonder of Washinton. Its size and scale are breathtaking, and its electric blue color adds to its allure. Visitors to Washinton\_41 can't help but be impressed by the Washinton Blue Thunder's grandeur and spectacle.

## 3. Washinton Fishers' Haven

Washinton Fishers' Haven is an eerie shack located in the fictional state of Washinton\_11. It is said to be haunted by the ghost of a fisherman who perished in the nearby river. Despite its spooky reputation, the shack is a popular destination for fishing enthusiasts who seek out the extensive collection of antique fishing gear available for purchase. The owner of the shack, an elderly man rumored to be over a century old, has been running the shop for as long as anyone can remember and is a wealth of knowledge on the area's fishing history.

The photo to the right is a photo that was taken just meters away from the fishers' haven. The river is said to be cursed by the fisherman that haunts the fishers' haven. in the photo you can see what looks to be the fisherman from the rumor's diseased corpse. The SEE24/7 news crew asked the man who runs the shack if he knew anything about the fisherman's death. quote this: "I Saw him when he died.
Mario party superstars gone wrong

i was playing mario party super stars with my friends and it was going good intill turn 20 that was suposed to be the last turn but it was changed randomly to inf each turn after that the cartors were getting more and more reallistit and scared at turn 50 it started to turn gorey in some mini games unused buttons had the controll suioside at this point we tryed to stop but we were unable to

wip you may conteine this page as long as it stays to the story
Cursed house

there was an old, abandoned house on the outskirts of a small town. Locals whispered that it was haunted and cursed, and that strange things happened to anyone who entered its walls.

One day, a group of teenagers dared each other to spend the night in the house, believing that the rumors were just old wives' tales. They snuck in through a broken window and settled down for the night, thinking they were in for a fun and spooky adventure.

As the night wore on, strange things began to happen. They heard footsteps echoing through the halls, doors creaking open and slamming shut, and whispers in the darkness. The teenagers huddled together in fear, realizing too late that they had made a terrible mistake.

Suddenly, one of them disappeared, and the others could hear their muffled screams coming from somewhere in the house. They searched frantically for their friend, but he was nowhere to be found. They were trapped in the house with an unknown and malevolent presence, and they knew that they were next.

One by one, the remaining teenagers were hunted down and killed by the vengeful spirit that haunted the house. Their bodies were never found, and the house remained abandoned and cursed to this day.

Some say that if you listen closely on a quiet night, you can still hear the ghostly whispers and screams of the teenagers trapped in the house. And if you dare to enter its walls, you too will fall prey to the malevolent spirit that still lurks within.
Washinton See's Wiki

**Welcome to the Washinton See's Wiki!**
we are country. oontintent counry. ***`conrad`***

Welcome to Washinton, here we boast our natural beauty and rich culture. Located in the heart of sees, Washinton is renowned for its lush forests, very, very very, very tall cliff, and spa
rkling water. root beer sparkling water. Visitors to Washinton can explore the vibrant cities of washnon and spoksman washnon, both of which offer city-class dining, shopping, and entertainment. like movies. like stores. For those seeking outdoor adventures, Washinton's Olympic pool place and very very very very tall cliff. and house. (scary). provide somewhat interesting opportunities for hiking, camping, and skiing. and house. AND house. scary? yes. Come discover the natural 12 wonders of washinton and cultural richness of Washinton, the perfect see for the best of our degree.

## Silly Wiener people!

12 Wonders of Washinton

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Garfilda

* Post Jovenia
* Adult

### Before Jovenia

While the princes Anoth-Cha and Kel-Cha are ten years old, their father, the ruler Wis-Kas, is dying. Garfilda is at his bedside the day before his death.

### Book 8

Garfilda still works in Jaguarys, with King Kel-Cha. She informs the latter that her brother Anoth escaped, shortly after the expedition that the king led to capture him.
Aptora Industries (OLD)

Aptora

### Subsidiaries

Angie Art and Recording Studios, Rendale Retail, Regency Bank, Watergate Luxury Hotels and Resorts

"Aptora Inds. began as a dream to bring advanced and affordable medical care to the Zanpo world. This dream blossomed into a reality, taking hold of New City, then moving to Aqeous Islands, and slowly spreading throughout the whole of Zanpo."

"Aptora Inds. is a massive company that caters to all medical-related needs, services, and products. The company can be split into three major subsets: Health Insurance, Hospitals & Clinics, and Medical School. We provide health insurance at a decent rate and are always looking for new clients. Several hospitals throughout Zanpo are owned and operated by Aptora Inds. We give out scholarships and ensure education for those wishing to pursue medical careers. Aptora Inds. also has its very own medical college at Serengate University in Estonia."
States Of Washinton

* Washinton\_1
* Washinton\_2
* Washinton\_3
* Washinton\_4
* Washinton\_5
* Washinton\_6
* Washinton\_7
* Washinton\_8
* Washinton\_9
* Washinton\_10
* Washinton\_11
* Washinton\_12
* Washinton\_13
* Washinton\_14
* Washinton\_15
* Washinton\_16
* Washinton\_17
* Washinton\_18
* Washinton\_19
* Washinton\_20
* Washinton\_21
* Washinton\_22
* Washinton\_23
* Washinton\_24
* Washinton\_25
* Washinton\_26
* Washinton\_27
* Washinton\_28
* Washinton\_29
* Washinton\_30
* Washinton\_31
* Washinton\_32
* Washinton\_33
* Washinton\_34
* Washinton\_35
* Washinton\_36
* Washinton\_37
* Washinton\_38
* Washinton\_39
* Washinton\_40
* Washinton\_41
* Washinton\_42
* Washinton\_43
* Washinton\_44
* Washinton\_45
* Washinton\_46
* Washinton\_47
* Washinton\_48
* Washinton\_49
* Washinton\_50
* Washinton\_51
Dark-Razzia

### Physical appearance

Dark-Razzia is the double of Razzia, created by Anathos thanks to the blood of the Legendary.

He has the same clothes and the same physical appearance but all in different colors. His skin is brown, his hair and clothes grey-blue, and his loincloth and bracelets orange. Its scabbard is copper.

His magical veins along his arms indicate that he possesses colossal strength. He fights with Razzia's ancient weapon, the Leviathan.

### Personality

He obviously has no feelings for Ténébris, whom he doesn't hesitate to punch to make her talk. On the other hand, he is very upset when she tells him that compared to Razzia, he knocks "like a little girl".

### Abilities

Dark-Razzia is characterized primarily by her colossal strength.

### Book 10

Following the first fight between Anathos and the Legendaries, the god uses the latter's blood to create the Infernals, evil beings in the image of the heroes. It endows Dark-Razzia with colossal physical strength, thanks to the magical veins that run through its arms. He is equipped with Leviathan, Razzia's weapon, which once belonged to Sheyla.

### Between Book 10 and 11

Under the reign of Anathos, Alysia lives days of terror. The Infernals, as generals of armies, wreak havoc wherever the god sends his Vulturs to attack.

### Book 11

The Legendary Ténébris is captured by the Infernals. They torture her for answers about where the Legendaries are hiding, but it's useless. She notably adds that Dark-Razzia's strength is nothing compared to the original, which greatly annoys the Infernal, but Anathos stops her and explains that psychological torture would probably be more effective. When the Legendaries board the Castlewar, Anathos tasks the Infernals with meeting their originals. Dark-Razzia finds Razzia in the forest, attacking her by surprise. He drops the Legendary into a crevasse that leads to the interiors of Castlewar, lined with vertical and horizontal columns of rock. At the start of the fight, Razzia only dodges her opponent's blows. Several times during the fight, Dark-Razzia taunts her lurking opponent. He even provokes him by thanking him for having killed the former owner of the Leviathan. It works, Razzia pops up. The Infernal attacks again. Finally, the Legendary faces his opponent, and parries his attack... With Amy, a demonic arm. The Leviathan shatters in shock.

### Book 12

The fight starts again, Dark-Razzia is propelled against one of the stone columns by Amy. Immediately, he retaliates by tearing down a column with the strength of his arms, and brings it down on Razzia, who uses his new arm to protect himself. Afterwards, the Infernal gets attacked several times, before finally being knocked out by a powerful attack from Amy, turning into a hammer.

Darth-Razzia probably died during Anathos' death, or during the subsequent destruction of Castlewar.
XM Studios (Old)

XM

### Headquarters

No primary Headquarters. Based in Crystal City. Plan to move to New Denmark as soon as possible. Currently focused in: Rockwater City.

### Key people

Xander Milton (Legoxander)

"XM Studios is the largest company in Zanpo, with over 2000;' in annual revenue, and countless other unofficial institutions. XM Studios surpassed JimboCo. as the largest company in late 2008. It continues to lead the world in bio-engineering and energy, having utlilized 99% efficient solar panels and 99% efficient anti-matter generators. In the bio-engineering field, XM Studios has increased crop-yields by 200%. XM Studios continues to feed Zanpo for years to come."
Cyberbullied

this is what could happen to a vitctom of cyber bullying

i found a place to post creepypastas so i tryed twice they were both deleted when i made one that didnt get removed i got clowned on

by the creepypasta commity i slowly started feeling less in control of what happens i go to bed

\*the next day i woke up and checked the page it was still up but even some of the mods were clowning on me i was forced to change it back to the one i made becuz people were messing my page i started becoming more aggressive to people on the internet

\*the next day i looked at my page again and it was a very random place with one thing that never changes they allways spam hate comments on my posts at this point my parents started trying to calm me down but it allmost never worked

\*the next day gave me false hope it changed from me being hated to me being looked at nutrely turns out the mods baned the people that didnt hate me at this point the i started wanting to commit suicide with the only reason i am not doing it is that my famliy will be sad

\*the next day at 2 am i commited suicide from the cyberbullying

note this is not real