Intelligence-Based Classes

This page showcases every **Intelligence-based** class players have the opportunity to pick. Intelligence based classes are characterized by their ability to dish out massive amounts of Arcane Damage. They cast incredible spells that can change the tide of battle in vast, intense ways. As a result and practice of this capability, however, many of these classes cannot take more than a few good hits before being knocked out of the fight. They also all suffer from having a resource that isn't the easiest to restore without taking great rests or having vast knowledge of herbs or wealth to purchase restorative potions.

## Red Arcanist

Red Arcanists are named after the fact they are general practitioners of Arcana and don't specifically focus on any one specific style. They know a little about magic and most hope to gain the title of "Red Sage" one day as a master Arcanist.

### Default Abilities:

**Red Arcanist**: +1 to Casting Arcana. -2 to Melee, Ranged, and Defensive abilities.

### Stat Alterations:

Red Arcanist Health/Resources

Red Arcanist Base Stat Alterations

Red Arcanist Modifiers

## Black Arcanist

Black Arcanists are named after their practice of Corrupting Arcana, also known as, "Black" Arcana, called as such due to the typical coloration of the arcana within them. The Corrupting Arcane arts are those that seek to twist the will of Nature to accomplish a goal. Those who practice it are those who wish to control the nature of things around them. Black Arcanists are however, not universally dangerous or scary as these descriptions would lead one to believe. What they practice and how they act are two entirely independent things. One of Dresilan's greatest folk hero's was a Black Arcanist.

### Default Abilities:

- **Black Arcanist**: +2 to Casting Corrupting Arcana. -2 to Melee, Ranged, and Defensive abilities.

### Stat Alterations:

Black Arcanist Health/Resources

Black Arcanist Base Stat Alterations

Black Arcanist Modifiers

## White Arcanist

White Arcanists are named for their practice of Healing Arcana, also known as "White" Arcana due to the coloration of the Arcana that sprouts from within them. The White Arcanists seeks to use the will of nature and abide by it's rules, just usually accelerating natural processes like healing, growth, and chemical reaction. Those who practice it, however, are not always as nice and happy as these descriptions would lead you to believe. What they practice and how they act are two entirely independent things. One of Dresilan's most violent and sadistic villains was a White Arcanist.

### Default Abilities:

- **White Arcanist**: +2 to Casting Healing Arcana. -2 to Melee, Ranged, and Defensive abilities.

### Stat Alterations:

White Arcanist Health/Resources

White Arcanist Base Stat Alterations

White Arcanist Modifiers

## Blue Arcanist

Blue Arcanists are a rare breed, talented with magic but preferring to use it in a more simplistic, and according to some, barbaric way. Blue Arcanists are also sometimes referred to as Conjurers, capable of forming Arcana into various shapes and forms, usually that of a weapon or a tool. Those who aren't familiar with the arts typically see this as a way of simply showing off, and those who are familiar with magic see Blue Arcanists as foolish children. Both parties lack the understanding of the purpose behind forging ones skills down this path. Blue Arcanists are capable of using magically conjured tools better than most masters of their craft using simple tools due to the fact of them having absolute control of the item they have forged from the Aether. Legendary Blue Arcanists are unmatched in their talents and often are able to reach high positions in courts and nobility due to their disregard for convention and ability to press forward against accepted norms.

### Default Abilities:

- **Blue Arcanist**: Passive; Gain +3 to casting "Conjuration" type arcana as well as Melee/Ranged attacks using Conjured equipment. Conjured equipment and mounts last indefinitely. -3 to Melee, Ranged, and Defensive abilities not using conjured equipment.

### Stat Alterations:

Blue Arcanist Health/Resources

Blue Arcanist Base Stat Alterations

Blue Arcanist Modifiers

## Green Arcanist

Green Arcanists are skilled with teleportation magic, but not the typical "move something here or there" kind of thing most are used to. Green Arcanists use a special kind of teleportation called a, "Summon". Summoning spells are a pact between a user and either a race of creature or a specific creature. These spells, upon being casted transport the pact-bound entity through the Aether, sometimes augmenting it's abilities or physical form in the process, and brings them to assist the user. These kinds of Magic-users are also known to be great commanders. Many go on to lead businesses or armies of summoned entities.

### Default Abilities:

- **Green Magics**: Passive; Gain +3 to casting "Summon" type arcana. Summoned creatures have a +2 to their hitrolls and +5 Max HP.

### Stat Alterations:

Green Arcanist Health/Resources

Green Arcanist Base Stat Alterations

Green Arcanist Modifiers

## Purple Arcanist

Purple Arcanists are practitioners of magic who are essentially the diametric opposite to Green and Blue. Much unlike their peers, Purple Arcanists prefer to work alone. In fact, they prefer to work *so* alone that they often work in complete seclusion and secrecy. Because of their talents in the fields of keeping their presence hidden, they are often given work in infiltration and espionage. They are skilled in maintaining their stealthy visage up until the moment of them launching their attack. Magic at a competent and potent enough level is often hard to keep quiet-- but if a Purple Arcanist has made their way to position to make use of their talents, then they need not remain quiet much longer.

Many Purple Arcanists have mastered the skill of using non-traditional catalysts, and it's rumored that they have even gained the ability to make use of any small item as a catalyst in a pinch. After all, when you're deep behind enemy lines or avoiding patrols, carrying around a big staff is a little impractical.

### Default Abilities:

- **Purple Arcanist**: Passive; Gain +2 to hitrolls for casting Arcana while in *Stealth*. Single-handed small weapons additionally count as Casting Catalysts.

- **Smoke and Mirrors**: Support (Extra); 5 Mana, 1 Turn Cooldown; Enters *Stealth.*

### Stat Alterations:

Purple Arcanist Health/Resources

Purple Arcanist Base Stat Alterations

Purple Arcanist Modifiers

## Necromancer

Necromancers are practitioners of Arcana who study morose Black Arcana. Specifically those of foul curses and the like. Whether this was to understand and reverse their affects or to reach a higher level of power, has long since been lost to history. Necromancers thrive in harsh environments that commonly court death and her servants. They sacrifice part of their own lifeforce in order to bring the dead back as Arisen. Particularly powerful Necromancers are known as, "Huskmasters" and have vast hordes of the undead at their beck and call. Given that they command the forces of life and death, necromancers can prove somewhat tricky to fell: however, overwhelming physical or arcane damage is enough to take them down. This is especially true when the necromancer is found without their horde.

### Default Abilities:

- **Necromancer**: Passive; Gain +3 to casting "Necromancy" type arcana. Necromanced summons have a +2 to their hitrolls and +5 Max HP.

### Stat Alterations:

Necromancer Health/Resources

Necromancer Base Stat Alterations

Necromancer Modifiers