Shadows of Death and Life

*You’ve all been brought here for one reason; you’ve upset the Fate of Death. The Fate is often kind and understanding of situations, yet not this one. The acts that have upset her are the act of unjust violence or discrimination and the acts of thievery from those of no wealth. Death, when ticked off, isn’t a kind woman. You may bargain with the fate she gives you, yet you’ll most likely never succeed.*

*Life is her polar opposite. She is rude and unjust to all, those who speak to her will wish to have never said anything. You’ve got the luck of the disrespectful Fate on your side; she will never side with Death. She can’t fix Death’s fates given to those to do disrespect her, yet she can help bargain.*

*Death’s kindness reaches out to Life even though they’ll never return it.*

*The fate Death has given you travellers is to be eternally stuck in a rotten town. Its only population being various others stuck with the same fate - yet they’ve all accepted it.*

*The exits are all heavily guarded by unmoving Dragonborns; they, like Death, are kind and understanding. If you do tick them off, may the Heavens have mercy on you.*

*The objective you have to do is to get out. Death can be called, but she will grow tired of constantly being bothered, as will Life. Life will guide you; do not take her harsh words to heart. If you lash at Life, you will lose your only chance at possibly getting out.*

*A few of both the Fate’s guards roam the streets - Tieflings and Elves - they don’t converse with one another and if you must, only if you genuinely must, visit the two Fates, you need to convince them to take you.*

*Life’s guards are the Elves. They, unlike their Fate, are quiet and often intelligent with lies and deception; you can’t trick them easily.*

*Death’s guards are the Tieflings. Most of them, if not all of them, are incredibly aggressive at all hours. They’re not one to take lies and deceit well; dare do that and they’ll lose their shit with you.*

*The guards aren’t armed, it’s against the Fate’s rules.*

*Others in the town have tried escaping before - yet all their attempts were futile. They will be of some help. The satyrs are the most experienced with it, alas there’s not much of those, the others have already died out.*

*Throughout your journey through the Fate’s trap, you will encounter issues. Beyond the Dragonborn guards are creatures far worse; they do not share a stable sense of normality nor a sense of reality. Life has created these for Death to ensure those who try escape her trap fail. They are tameable, yet it is difficult.*

*You all meet in a tavern, Wyvern’s Hope, a relevantly small yet popular tavern run by Tyrnan Apollist. Tyrnan has heard rumours of those who’ve been lost trying to escape, one being a close friend of his. He explains that the rumours are of those who fail to outrun or rid the creatures of their danger have been taken directly to the Fates and that they’ve never been seen since.*

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## Lore

#### Death’s Verdict.

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*Death loomed over the Scroll of Actions, her beady green eyes narrowing at the sight. A disgruntled tut escaped her; she was disgusted. Who would do these things? They were such horrible things for one to do. Her sister granted them a peaceful and loving life and they do this with it?*

*She shook her head, the room rumbling. The guards that stood at the door and her side held their ground. They were used to this by now. The Fate huffed and got up to her feet, angrily pacing around the room. Every step she took shook the room. The tiefling guards kept as steady as they could, linking close to one another by their tails.*

*Eventually, Death stopped, walking over to a diorama of the elaborate labyrinth she’d created.*

*She understood that Life was the one who created, but this. This was an exception. Life knew her sister was sick of how people acted. Life knew everything. The two sisters had to balance it all on their shoulders. Death handled destruction and all sorts, Life handled creation and all along that. It balanced them out.*

*“Wyn, Allorna,” She started, two of the tieflings straightening their posture and unlinking their tails. “I humbly request you two to go retrieve these beings, wherever they reside..”*

*Death scribbled on a paper, various names.*

*“Lead them to Llenor, please,” She continued, handing the stormy haired tiefling - Allorna - the paper. “I suppose you two know the drill by now..”*

*The scrawniest tiefling watched as the other two left.*

*“Ahlai.. I request you check in on young Willow, make sure she is well.”*

*The remaining tiefling nodded, starting out for the child. Death sighed and sat in her throne. It hurt her to see how.. How cruel these creatures were.. Her and Life allowed them to live; why are they all so ungrateful in return?*

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## NPC list

### Lady Death’s court

Ahlai Graylock - One of three main guards - Primary job is to watch over the younger for Lady Death

Allorna Speeil - One of three main guards - Primary job is to escort people to Death’s labyrinth

Wyn Speeil - One of three main guards - Primary job is to escort people to Death’s labyrinth

Willow - The younger for Lady Death - Will later replace Lady Death

Unise Revrn - Lady Death’s advisor - Helps Lady Death come to a verdict on appeals, like a jury of sorts

### Lady Life’s court

Yuni Quinmble - One of three main guards - Primary job is to help Lady Life create monsters for Lady Death

Darling Weerle - One of three main guards - Primary job is to watch over the younger for Lady Life

Corentin Aushleer - One of three main guards - Primary job is to make sure nobody learns about the monster in progress for Lady Death

Kali - The younger for Lady Life - Will later replace Lady Life

Wilbur Revrn - Lady Life’s advisor - Helps Lady Life decide on which creatures live and when it’s their time to die

### Thorpespear (population of 12)

Victor Orynn - Helps manage with houses and businesses - Will help players

**\*his husband will be mentioned by him but isn’t relevant to the plot\***

Natalie Orynn - Town medic - Will help players

Leesha Rover - Makes major decisions in the town - Will not help players and will try stop them

Shasta Andrei - Town’s entertainer and child minder - Will not help the players

Oakly Thrine - One of three children in town - Can be useful to players

Marnie Thrine - Oakly’s mother and runs somewhat of an education system - Won’t be useful to players

Dylan Thrine - Oakly’s father and runs a market - Will try stop players with Leesha

Taffy Evergreen - One of three children in town - Can be somewhat useful to players

Alexandria Covingrove - One of three children in town - Is not useful to players

Charlie Stevens - Runs a small market - Will try stop players

Amara Lough - Assistant medic (Helps Natalie with her job) - Might join players, depending on actions

### Nettemoorkit (population of 20)

Devin Fernsby - Runs a mix of a major tea and flower shop - Will help players leave Nettemoorkit

Asmodeus Achebe - Occasionally helps Devin with the shop - Is literally useless in leaving Nettemoorkit

Serenity Wryn - One of ten children at the orphanage - Will try to stop players from leaving

**\*Ozzy, Syd, Reece, Poppy, Leo, Ana, Cassidy, Flora and Edin are minor characters who are in the orphanage\***

Darrell Winston - Runs the orphanage - Doesn’t do anything with players other than discourage them

Gav Tinoss - Former teacher, grouchy however - Will help/not help depending on how interactions go

Cindy Tinoss - Town sweetheart, helps Darrell with the orphanage - Will not help

Ansley Wood - Town medic - Can help players

*(more to be added)*