Sectors

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## Sectors

In Interstellar Pilot, sectors are unique gameplay areas that make up universes. In a sector, the player can travel to various locations (including other sectors), and interact with the environment. They come in a wide & wild array of forms, from just a bare sector nobody ever ventures into, to a flourishing mining and/or planet sector to even a sector dominated by pirates and bandits. Sectors come in several forms. They are:

### Standard

This is just a plain old sector. Nothing special about it, though stations may exist here. However, just because it’s a bare sector doesn’t mean it can’t flourish. These are usually fringe systems, though they can be located anywhere.

### Mining

A valuable type of sector with asteroids, where everything material starts at. Usually there are stations, and Refineries may or may not exist here. If there is no pre-existing Refinery in this sector type, now’s your chance to build one and prosper! There are two subtypes:

#### Type-H

Type-H mining sectors contain blue Type-H asteroids, which give off ice, which in turn is converted to ready-for-consumption purified water. Though not as profitable as a Type-B mining sector, profit from a Refinery is still adequate, provided there’s no pre-existing one.

#### Type-B

Type-B mining sectors contain grey Type-B asteroids, which give off iron and copper, which are converted into advanced alloys and nanochips, respectively. Gold and diamond are also produced as byproducts. Extremely profitable if the sector is neighbouring planet sector(s). You’re lucky if you find one without a Refinery, if not two or three.

### Nebula (Next Update)

These foggy sectors will reduce sensor range and inflict small but persistent damage for all ships until the ship leaves the sector. Assuming this is a nebula sector, it's also assumed that it will have thicker space fog which ignores the 'Space Fog' setting, hence the name 'Nebula'. There will be a pathfinding system which will allow auto-pilot ships to navigate safely away nebula sectors (by taking alternate routes). This will be added in the 1.17 update. There are three types of nebulas. The Type-B Nebula, Type-H Nebula, and the *Dark Clouds*/ Dark Nebula. Type-B Nebula contains of Type-B asteroids. Type-H nebula contains Type-H asteroids. Dark Nebulas has nothing in it, it's just good at hiding bases.

[NOTE]: It's unknown if the developers will add in a new electronic to block out the nebula sector's instability.

### Planet

This is the only kind of sector which can house the profitable Trade Station. If you find one without a Trade Station, you are ***extremely*** lucky. In addition, these are usually heavily defended core systems with heavy trade traffic.

## Universe 1: "Uncharted Space"

   Universe 1, known as "Unchartered Space" is a universe consisting of 8 sectors that are considered to be the starting point of human expansion into other known systems. These systems are remarkably diverse and boasts a high population as well as a variety of professions and ways to make a living.

The 8 Sectors are listed as follows:

### **Hellemus**

**Hellemus** is a breakaway sector from the trade route from Gatopea to Beta Pindola. It is also linked to Galene and Solace. The sector's industry is primarily founded upon mining and some manufacturing, with large clusters of Type-H asteroids. Despite lawful factions having the dominant presence here, travellers should keep a steady eye on watching for bandit activity, as this is not uncommon in the area.

Hostile activity: Average

*~Pilot's Note: This is an excellent spot for setting up a military-based faction, bandit or not. Location to both lawful and pirate territory makes it a great spot for planning raids. Tread lightly on larger forces, though. ~*

### **Terekos**

**Terekos** is a centerpiece of the mining and trading industries of the universe, not only having asteroids but connecting to several other sectors, including Beta Pindola. Travel through this sector is mostly safe but in the core sectors like these pilots should never let their guard down. Many friendly patrols meander throughout the sector in anticipation of bandit attacks.

Hostile activity: Mid to Low

*~Pilot's Note: The strategic location of this sector makes it an excellent choice to build a faction. Build factories to manipulate and control trade routes as well as raiding bandits to build up alliances. ~*

### **Androla**

**Androla** is the immediate sector you travel through while leaving Gatopea. It has a modest amount of asteroids leading to a local economy based mostly off of transporting refined goods out to faraway places. Despite its proximity to lawful territory, it is a fairly dangerous sector, so any pilot should be prepared to defend themselves whilst travelling through here.

Hostile activity: Average

*~Pilot's Note: Similar to Terekos, its location to Gatopea unlocks potential to build industry of your own. Set up trade convoys from you or your ally's factories to Gatopea for quick profit. You'll need to fight to protect yourself, though. Consider it the dangerous suburb of Gatopea.~*

### **Dymapa 753**

**Dymapa 753** is a pirate stronghold, primarily belonging to Black Sail. It is a mining system, consisting of a moderate amount of Type-B Asteroids. As previously stated, there are extremely high levels of pirate and bandit activity, and unless your faction is combat-ready, travel through this sector is not advised.

Hostile activity: High

### **Gatopea**

**Gatopea** is considered a beating heart of the universe, being the final trade destination for the mass-produced goods from the factories abroad. It is the base of TEF Operations in this universe but is home to stations from many of its allies. Although there may be limited bandit presence, direct action is virtually nonexistant.

Hostile activity: Nonexistent

*~Pilot's Note: A militarised faction such as the TEF needs to be backed by trade. Use trade convoys and factories to make TEF bleed money and take in resources, which they will then sell for a profit. It's a win-win deal. ~*

### **Solace**

Solace is the stronghold of the Fortuna rebels. Contact is often blocked by Fortuna's Overlord that patrols the area. Even if that is overcome, the poor location of this sector as well as its lack of features makes this a difficult sector to build on. Your best option is to let the game progress and Solace will be colonised by one of the major powers, creating many opportunities.

Hostile activity: Average to high.

*~Pilot's Note: If you are less lawful, use the isolation of this sector as a hideout. Work with fortuna to stage raids on other sectors with deadly efficieny. ~*

### **Galene**

Galene is a planetary sector and holds the basis of Al-Ghat's power. Despite having a trade station, it is isolated from the main trade routes and mostly frequented by the less lawful traders. Although Al-Ghat aren't openly hostile at the start, beware of the frequent fights that occur in this sector.

*~Pilot's Note: Al-Ghat and Galene in general is an incredibly useful trade partner to have, if not necessary to achieve total hegemony of the universe. Al-Ghat is diplomatically fragile, however, so don't do anything to upset them if you take this route.~*

Hostile activity: Average

### **Beta Pindola**

Beta Pindola is the terminus of the TEF- Lambda Trade Route and one of the booming planetary sectors of the universe. It is the field capitol of Lambda in this universe and a center of trade and commerce across this multiverse. This is the sector in which the historic great leap happened in where TEF and Lambda crossed over into another universe. It contains a few asteroids, however a large majority of the economy is based on raw and manufactured materials from core sectors.

*~Pilot's Note: This sector has massive strategic importance due to both having a planet and asteroids. Set up factories in the distance between the asteroids and the main cluster of stations to attract miners to your stations. ~*

Hostile activity: Low

### **Beta Pindola**

Beta Pindola, in this universe, is much the same. It is still the stronghold of Lambda, which also have considerable presence in Pindares and Siris 136. It holds New World Mining's refinery.

Hostile activity: Average

### **Dagola**

Dagola is a fringe system, being primarily the home of the Dagola Daggers, a pirate faction that cut Lambda off from Siris136. It also houses a station named Pablo's Place. It houses 2 groups of Type-B Asteroids.

Hostile activity: Higher than average

### Eta Solus

Eta Solus stands between Dagola, Siris 136 and Tau Dalmus. It houses FreeWorld Trading Company's Trade Station, and is the home sector of the Eta Solus Raiders, the starting faction of the player if he chooses to be a plunderer. The sector also houses TJ's Breakers' repair shop.

Hostile Activity: High

### Tau Dalmus

Tau Dalmus is the core of the mining industry, with a number of asteroids many times bigger than any other sector. It houses Tau Dalmus Mining Corporation. Lambda also has a refinery here. Many pirate factions own stations here, and among those is the Fortuna Rebels' Repair Shop, "The Hideaway". CLL Systems has a shipyard here.

Hostile activity: Average

### Siris 136

A sector in which Lambda attempted to build a Trade Station. Since the supply line is cut off, this sector is not a very busy place, as is mostly a place of battle between Lambda's defences and invading bandits. It has a military outpost.

Hostile activity: Average to Higher Than Average

### Constar

The home sector of Black Sail, and as usual the only sector where the player can buy Impulse. In here, they own a Refinery and a shipyard, and is definitely not the sector for the lawful trader, though having stable relations with Black Sail and Lambda can result in quick profit from Impulse.

Hostile activity: Very high

### Terrantin

TEF's base of operations, also houses lawful corporations. The perfect place for an enforcer trying to gain money and powerful allies. It also holds Sanctuary's stations.

Hostile activity: Lower than average

### Andris

Another mining sector with a Jewellery Factory and a refinery. There's also some bandit outposts and repair stations.

Hostile activity: Average

### Pindares

Pindares has a Trade Station with its own faction, Pindares Station. Lambda and TEF usually build here, and is a somehow peaceful sector, even though Pindares is not a lawful sector.

Hostile activity: Average

## Travelling Through a Sector

Wormholes are the primary method for ships to go to sectors connected with a green line on the Universe Map. The name of the wormhole is determined by the destination sector of that wormhole (i.e. "Wormhole to Gatopea" leads to Gatopea, while "Wormhole to Andris" leads to Andris).

There are 3 ways to find a wormhole: (1) Go to "Scanner, find the yellow cloud icon, and find a sector, (2) look for sector names (This may not always work since some stations and ships have sector names), or (3) find a yellow cloud nearby.

Wormholes can be approached in any direction, and multiple ships can enter them at the same time. However, if too many ships enter a wormhole that way, some ships will travel abnormally fast towards the side and "bounce off" other ships.

There are other wormholes known as "Unstable Wormholes" that randomly teleport you to a sector upon entering. For example, an unstable wormhole at Gatopea won't land you to Androla, which is the neighbouring sector on the map of "Uncharted Space". They are distinct with an orange-red cloud and gray text saying "Unstable Wormhole".