recursal/Fanatic-Fandom huggingface dataset:
Simon x Neil

**Simon x Neil**, also known as **Nimon**, or in Benzarro's case, **NeSimon** is a ship/pairing between Neil Sutherland, the tall and charismatic, and Simon Cooper, the short and stockier.

## Origin

The start of the ship technically starts at the beginning of First Day Back, where Ben asks Simon about whether or not Carli knows that he's now a homosexual. Later on, Simon started to become softer on Neil, by apologising after making a ridiculous joke about Neil's dad being gay, soon leading to believe that Neil likes Simon, but knowing he'd have to take it slow and not rush it.

Later on, this ship falls apart slightly when Neil tells Simon to fuck off after joking about his dad being gay for the second time.

Near towards the end of the episode, Neil puts his arm over Simon's shoulder, to which Simon moves away at first, but then sits closer, making himself comfortable.

Their relationship doesn't officially start until Someone's Got a Crush, where both Neil and Simon have a mental breakdown after bottling their emotions and feelings for one another, as they both hug for the first time.

## Moments

* In First Day Back, Simon apologises to Neil, and becomes more of a softie towards him.
* In First Day Back, Neil rests his arm over Simon's shoulder, to which Simon moves away at first, but regains comfort.
* In Someone's Got a Crush, both Neil and Simon have a mental breakdown after bottling up their emotions and feelings for a long time, they then hug.
* In New Year's Party, when it reached midnight, Neil kisses Simon on the lips after being dared by Jay continuously.
* In A Tale of Five Drunk Men, Neil and Simon were holding hands whilst being drunk.

## Trivia

* There is actually a page of Simon and Neil's relationship on The Inbetweeners' wiki, albeit it is their friendship instead.
Neil Sutherland (Crossover)

## Neil Sutherland

* Classic
* Reboot
* Live Action/Films

## Appearance

Tall and gormless, he is the most intimidating of the group (not saying much). Neil stands at 6ft1"; a tall guy that attracts the older women. He obviously has charisma, being more successful with women than all the others combined.  He usually wears the traditional school blue jumper and wears a variety of different clothing.

Neil wearing his purple hoodieNeil wearing his school uniformNeil Sutherland in the live action series, and in the filmsNeil Sutherland wearing his school uniform in the rebootNeil wearing his school uniform, but without his blue jumperNeil wearing his Xmas party outfit

## Weaknesses

Neil has many personality "ticks": he becomes emotional and "teary" when he needs to defecate but can't.

## Trivia

* Benzarro85 confirms that there will be a reboot, a live action series, and films, depicting on this show...
	+ They will have their own release dates, which are currently unknown at this point.
* In Ben 10: Omniverse and The Inbetweeners, Neil is attracted to men, hence why he is with Ben Tennyson.
	+ In Ben 10: Omniverse and The Inbetweeners (Reboot), Neil is still attracted to men, but instead of being in a relationship with Ben, he's in a relationship with Simon.
Chromastone (Anime)

## Appearance

### Ben as Chromastone

Chromastone is a silicon-based alien made of extremely durable crystal. His body is overall indigo, with several dark lines and spots. His hands and face are magenta, and he also sports six magenta shards on his back, two on his chest, and one on the top of his head that resembles a horn. His face consists of a mouth and one large green eye at the centre.

In *A New Dawn*, Chromastone gets a new appearance. He now wears a green jumpsuit with white stripes on the waist and green-and-white striped gauntlets on his wrists and legs. He has three additional crystal shards on each shoulder and arm, as well as one on each knee and two on the sides of his head, and the crystals on his chest as well as the four small shards on his back are gone. His neck is now longer, his face has a magenta chin that resembles a mouth guard, and he now speaks without moving his mouth at all. Similar to pre-blossomed Swampfire, he has five fingers on his hands, and the Omnitrix symbol is now on his right pectoral.

## Appearances

### By Ben

* Return Of the Chimera Sui Generis: Part 1 (first re-appearance)
* Long Time No See...
* The Wrath of Maltruant
* Beginner's Luck (off-screen transformation; cameo)
Simon Cooper (Crossover)

## Simon Cooper

* Crossover (Classic)
* Crossover (Reboot)
* Crossover (Live Action) + Films

## Appearance

Simon is average height, with a distinctive fringe, spiked up with gel, that is commented by Jay to look like the Statue of Liberty's crown. He is quite handsome, having had the most successful female attention, and Carli even comments that he has a 'great body'. He has distinctive smiles, which make him look a little silly, but also very endearing. He wears the school sweater and can keep a low profile most of the time, avoiding school bullies, quite unlike Will.
Chromastone (Crossover)

## Powers and Abilities

### Abilities

Ultraviolet Energy Projection
 Ultraviolet Forcefields
 Energy Absorption
 Energy Redirection
 Light Generation
 Crystallizing Energy Projection
 Radiation Immunity
 Space Survivability
 Flight
 Enhanced Strength
 Enhanced Durability
 Enhanced Dexterity

## Details

### First Appearance

According To Will, The Mitochondria Is The Powerhouse Of the Cell
Mad Ben (Anime)

## Appearance

Mad Ben bears a strong resemblance to Ben Prime, but has an orange eye color instead of green. He has a tanned skin tone. His hair is in a Mohawk style.

Mad Ben wears punkish, "Mad Max" style clothing and has two earrings on each of his ears, eye black under his eyes, and an orange and silver spiked Omnitrix called the Power Watch. He has spiked plates on his left shoulder, right hand, and right foot. These plates are present on each of Mad Ben's aliens. He has a flat plate with orange stripes on his right calf and right arm as well as a pouch on his left thigh. He wears a jean vest, orange shirt, orange-yellow pants, multiple orange wristbands on his arm, and gothic shoes.

## Appearances

* Fate, Be Changed: Part 1 (first re-appearance)
* Fate, Be Changed: Part 2
* The Wrath of Maltruant
* Insecurity
* Mistake: Part 1
* Mistake: Part 2
* Into the Purge
* The Massive War of the Omnitricies: Part 1
* The Massive War of the Omnitricies: Part 2
Tharda

Tharda is a plutocratic state governed by a republican senate. The Thardic Senate is controlled by 66 wealthy patrician families who own 90 percent of the land. It is often deadlocked because of the rivalry between five or six powerful factions, including an imperialist party that intrigues for a revival of the oncemighty Corani Empire. The republic has won a war with Kanday within the last decade and relations with Rethem are tense; the present state of affairs is a watchful peace.
Harnmaster Wiki

## HarnMaster

### The ultimate fantasy role-playing experienceTM

Good FRP characters, like real people, do not spring into the world at age 21 with a few basic attributes . They have personal histories and distinct personalities . HarnMaster gives you this background with a character generation system that is fun, flexible, and detailed.

HarnMaster is skill based. All skills are derived from character attributes and rated on a scale of 1-100 . They can be improved with experience during play. There are no arbitrary character classes to limit or restrict your play. Nothing prevents a mage from having weapon skills, nor a cleric from being an assassin.

HarnMaster combat depends on weapon skills and battle experience. The system gives you a variety of tactical options to control your combat destiny, and extensive weapon and armour data. HarnMaster does not use abstract "Hit Points" . Injuries are rated to determine their effect on physical activity and the time they will take to heal.
Ben 10: Omniverse and The Inbetweeners (Crossover)

## Summary

After the events of the second Inbetweeners film, their world and Ben's world collided together, creating a universal impact. After the events of A New Dawn, Ben and the rest had finished their road trip across the Universe

Now, the Inbetweeners and Ben must work together so they can stop bad guys from destroying Earth, and have some hilarious laughs together...

## Episodes

### Season 1

* The Beginning
* Exam Attack
* According To Will, The Mitochondria Is The Powerhouse Of the Cell
* What Not To Do

## Trivia

* This series contains swearing, if you're into the Inbetweeners, then proceed with caution
* This series was supposed to be made during the Inbetweeners' 10th anniversary
Evael

Evael is the last remnant of the Sindarin (elven) kingdom that once covered all of Hârn. Most of Evael’s Sindarin population live in isolated clanhouses scattered throughout the Shava Forest; there are only two large settlements. The Shava Forest has a reputation for all manner of strange enchantments; few non-Sindarin are permitted within. The kingdom takes little notice of the rest of Hârn, although some trade is conducted through the port of Ulfshafen.
Hangman

An undead, axe-wielding executioner who can produce bombs from within its hood and throw them at medium range. Turns into Wounded Hangman when its health bar is depleted. This second form loses its ability to toss grenades but runs faster.

## Strategy

Provided all pellets connect, the Double-Barreled Shotgun will slay a Hangman before it can even transform, although getting close enough to do so is risky. The optimal method of risk reduction when confronting a Hangman is to weaken it from a long range with Crossbow, Pistol or Staff variant, then finishing it off with a Boomstick when it tries to rush the player
Water Hazard (Anime)

## Appearance

### Ben as Water Hazard

Water Hazard appears as a red, mollusk-like alien with green eyes, and a grey mouth that does not move when he speaks. Behind his legs and on the top of his arms are small spikes that are grey, there are black spots on his shoulders and legs, and on his hands, there are portholes, which he uses to shoot water. Water Hazard also has four fingers with claws on them and on each of his feet, there is a grey spike. His lower torso is grey, with two spikes on the side of it.

In *Omniverse*, Water Hazard now has four slitted eyes, and also has eye-like patterns on his chest, with crab-like features on his stomach which appear to be crab legs forming a ribcage. He has much less black spots than normal. His mouth has a line running through it, his hood looks a lot rougher than before, is bigger, and more hexagonal than before, and he now has what appear to be barnacle-like portholes on his shoulders, arms, legs, and hands, from which he shoots the water. Rather than circular shoulders, he now has shoulders that end in shoulder pad-like armour above his arm, with much less black markings. He also has three spikes on the back of his legs and seems to have cracks on his arms and shoulders. The red sections near his face are now shorter and seemingly connect to his head with silver wire-like sections. His fingers are sharper and resemble dactyls, the "moveable finger" of a crab pincer. He is taller and thinner, as well as his legs becoming much thinner. His overall armour is a darker shade of red, seemingly maroon, and his grey parts are now more violet.

### Mad Ben as Water Hazard

Mad Ben's Water Hazard is recoloured a darker grey colour. The inside of his retractable hood is coloured orange, as well as the crab like pincers on his body. His Water Hazard also has a normal-like visor, with one orange slit for the eyes. There are four orange spikes on his hood. His shoulders' portholes are replaced with three orange spikes, alone with three orange slits looking almost like NRG.

Mad Ben's Water Hazard has roughly four orange spikes on the back parts of each leg, whilst having two spikes on each foot, and one spike on each hip. He also has three orange spikes on each arm, while his crab, pincer-like fingers are recoloured orange. His chest has a crack. The Power Watch is also located on the chest.

## Appearances

### By Ben

* Return Of the Chimera Sui Generis: Part 2 (first re-appearance; selected alien was Swampfire)
* Rook Tales
Kanday

Founded after the collapse of the despotic Theocracy of Tekhos, the feudal kingdom of Kanday has a tradition of enlightened and peaceful government. The kingdom has been involved in three major wars over the past 60 years. Bloody skirmishes between Agrikan and Laranian religious orders take place along the Rethemi border. Kanday recently suffered defeat during the Kuseme War at the hands of the Thardic Republic. The king’s greatest fear is an alliance between his two northern rivals.
Caravans

Harn has four major trade routes that converge in the city of Tashal in Kaldor. Yearly caravans from all corners of the island make the journey each spring for the summer festival before returning each fall with traded goods for back home. The Genin Trail connects Melderyn and Kaldor through the Anadel foothills, Chybisa, and the Oselmarch. The Silver Way runs up into the Sorkin Mountains to Azadmere and the dwarves. The Fur Road stretches North through the Jahl Mountains and into Orbaal. The Salt Route runs along the South of Harn connecting Tharda and the West to Tashal.
Rethem

A feudal kingdom in western Hârn, Rethem was founded by Arlun the Barbarian, a Kuboran tribesman. Rethem has a violent history and is Hârn’s most unstable, treacherous, and dangerous state. Only lip service is paid to the institutions of fealty and honor, for Rethemi politics are a maelstrom of intrigue and assassination. The largest settlement, Golotha, is an urban blight ruled by a theocratic and repressive council.
Chybisa

Chybisa is Hârn’s smallest state. The kingdom was founded by a mixed group of immigrants from Melderyn. Once significantly larger, Chybisa lost most of its territory to rampaging Pagaelin and Hodiri tribesmen during the Migration Wars. Chybisa contains some of Hârn’s most impressive fortifications, particularly the royal castle at Burzyn.
Guilds

Throughout Hârn and western Lythia, virtually all significant commercial and professional activities are within the control of powerful international guilds whose monopolistic rights are protected by law. The guilds tend to take in large groups of related businesses. Most guilds are urban, some are rural, a few are both. Some guilds may be weak, with loosely defined monopolies, but most are strong with rigid monopolies.

The guilded professions are Apothecaries, Arcane Lore, Chandlers, Charcoalers, Clothiers, Courtesans, Embalmers, Glassworkers, Harpers, Heralds, Hideworkers, Innkeepers, Jewellers, Lexigraphers, Litigants, Locksmiths, Masons, Mercantylers, Metalsmiths, Millers and Millwrights, Miners, Ostlers, Perfumers, Physicians, Pilots, Potters, Salters, Seamen, Shipwrights, Tentmakers, Thespians, Timberwrights, Weaponcrafters, and Woodcrafters.
Plug Man (Ben 23: OV)

## Appearance

Plug Man is quite similar to 11-year-old Feedback in **Omniverse**, except his chest is recoloured blue. The Omnitrix symbol and his eye is light blue, and the rim of the Omnitrix is recoloured gold.

## Powers and Abilities

Plug Man has the ability to absorb and redirect any kind of energy, most commonly electricity. This ability is refined to the point that Plug Man can redirect any type of energy at near-point-blank range. He absorbs energy through the plug-like conductors on his antennae, tail, and fingers.

Plug Man can absorb energy out of living beings, as seen when his Prime Timeline counterpart battled Argost and Phil in his Terroranchula form.

Plug Man can absorb a Crystalsapien's ultraviolet beams and missiles that are generated by an Evolved Vaxasaurian.

Plug Man can use stored energy to generate electrical charges, which can be used as ranged attacks or to empower his punches.

Plug Man can fire energy balls by joining his fingers and absorbing the energy out of electric devices.

Plug Man has enhanced agility and jumping abilities, and possesses enhanced speed but only while running quickly on electrical power lines.

Plug Man can fly by projecting energy behind him like a jet engine.

Plug Man has enhanced strength, as his Prime Timeline counterpart can punch a boulder apart and charge into a building by busting down a wall with ease.

Plug Man is able to stretch the plugs on his head, hips, and hands for more range. He can also "smell" radio signals by using his antennae.

Plug Man can levitate, as shown when his Prime Timeline counterpart was about to defeat Maltruant with the energy released by the latter's Annihilargh.

Due to his species being born in a nebula rather than a planet, it is implied that Plug Man can survive in the vacuum of space.

## History

* Plug Man makes his first appearance in Who is Alien 24?, where he fought against Eon with the help of Ben Prime. Later, Plug Man is used again for the big reveal of Ben 23's Conductoid transformation, with the assistance of Ben Prime as Feedback.
* In A Wild Goose Chase, Plug Man absorbed the energy released by Maltruant's Annihilarrgh and defeated him with it, which destroyed Maltruant's entire body.

## Appearances

* Who is Alien 24? (first appearance; x2)
* A Wild Goose Chase (x2)

## Trivia

* Despite the fact that he liked the name Ben Prime has given his Conductoid form, Derrick J. Wyatt likes to think that Ben 23 preferred naming this form "Plug Man" in the end.
Harn

Harn is a rough, hazy, forested isle roughly 100 miles off the northwest coast of the continent of Lythia, on the edge of the Haonic Ocean. Compared to other regions of northwest Lythia, Harn is a wild, barbaric land, where pockets of civilization are surrounded by large tracts of wilderness.

Harn’s center is dominated by Lake Benath, a freshwater lake drained by the Thard River. The longest river is the Kald (375 miles), which drains the eastern interior. Much of Harn is hilly. There are four mountain ranges of note: the Felshas, running north-south in central Harn and boasting the island’s highest peak, Mount Wynan, at 9766’; the Rayeshas, running east-west
along the top of Lake Benath; the Sorkins, running northsouth along the east coast; and the Jahls in the far north.
Ben 10: Spirit Match (Ben 10 Anime)

## Ben 10: Spirit Match

Ben 10: Spirit Match is one of Benzarro85's creations, inspired by Ben 10: Omniverse. This is Benzarro85's first anime based on Ben 10, as there is no such thing as a Ben 10 anime, to Benzarro85's dismay

## Aliens

### **Ben Prime**

* Alien X
* AmpFibian
* Arctiguana
* Armodrillo
* Astrodactyl
* Atomix
* Ball Weevil
* Big Chill
* Blitzwolfer
* Bloxx
* Brainstorm
* Bullfrag
* Buzzshock
* Cannonbolt
* ChamAlien
* Chromastone
* Clockwork
* Crashhopper
* Decagon Vreedle
* Diamondhead
* Ditto
* Eatle
* Echo Echo
* Eye Guy
* Fasttrack
* Feedback
* Four Arms
* Frankenstrike
* Ghostfreak
* Goop
* Gravattack
* Grey Matter
* Gutrot
* Heatblast
* Humungousaur
* Jetray
* Jury Rigg
* Kickin Hawk
* Lodestar
* Mole-Stache
* NRG
* Nanomech
* Pesky Dust
* Rath
* Ripjaws
* Rocks
* Shocksquatch
* Snare-Oh
* Spidermonkey
* Spitter
* Squidstrictor
* Stinkfly
* Swampfire
* Terraspin
* The Worst
* Toepick
* Upchuck
* Upgrade
* Ventrilosquid
* Walkatrout
* Water Hazard
* Way Big
* Whampire
* Wildmutt
* Wildvine
* XLR8

## Episodes

#### Season 1

* Return Of the Chimera Sui Generis: Part 1
* Return Of the Chimera Sui Generis: Part 2
* Girl Problems
* Long Time No See...
* Ghost Town
* Billions Is The Spoiled Brat!
* Ben 10,000
* Introducing Kevin 11...
* The Secrets of Wysteria
* The Tailor Shop on Enbizaka
* That Happy Child

#### Season 2

* Fate, Be Changed: Part 1
* Fate, Be Changed: Part 2
* The Automatic Access to Master Control
* Rook Tales
* The New Heroes
* The Return of Skurd

#### Season 3

* Final Encounters
* The Infamous Robbery Scandal
* King Of the Great Devourer: Part 1
* King Of the Great Devourer: Part 2
* Outbreak
* Something Dr. Psychobos This Way Comes
* Kagome, Kagome
* The Inbetweeners' Plan: Part 1
* The Inbetweeners' Plan: Part 2
* Galvan Feud
* Teaching Them How to Use the Tech
* Ken 10
* The Wrath of Maltruant

#### Season 4

* Beginner's Luck
* Scaredevil
Orbaal

A pre-feudal state in northeast Hârn. The region was formerly called Jara until the Kingdom of Orbaal was proclaimed 35 years ago after the Ivinian conquest of the indigenous Jarin. It is a very unstable realm, where less than 8,000 rowdy and ungovernable Ivinians have subjugated about 65,000 rebellious Jarin. Orbaal is really a host of semi-independent squabbling clan domains. The few remaining Jarin landholders are a significant divisive faction, with some promoting unrest and plotting the expulsion of the hated “barbarians” from their native soil.
Levels

1. Medieval
	1. E1M1 - Dungeons - The Chambers
	2. E1M2 - Dungeons - The Chambers of Agony
	3. E1M3 - Dungeons - Sewers Level 1
	4. E1M4 - Dungeons - Sewers Level 2
	5. E1M5 - Graveyards - The Gates
	6. E1M6 - Graveyards - The Deadlands
	7. E1M7 - Graveyards - Shi No Uchi
	8. E1M8 - Castle - Entrance
	9. E1M9 - Castle - The Courtyard
	10. E1M10 - Castle - The Keep
	11. E1M11 - Castle - The Battlements
	12. E1M12 - Medieval - The Sorcerer
2. Antarctica
	1. E2M1 - Polar Tundra - Ellesmere
	2. E2M2 - Polar Tundra - Fjord
	3. E2M3 - Ice Caves - The Descent
	4. E2M4 - Ice Caves - Trapped
	5. E2M5 - Abandoned Base - Base Insertion
	6. E2M6 - Abandoned Base - Dead Halls
	7. E2M7 - Abandoned Base - The High Ground
	8. E2M8 - Antarctic Labs - Alpha Labs
	9. E2M9 - Antarctic Labs - Outpost 31
	10. E2M10 - Antarctic Labs - Delta Labs
	11. E2M11 - Antarctic Labs - Antarctic Anomaly
	12. E2M12 - The Great Old One
3. Egypt
	1. E3M1 - Deserts - Atsui
	2. E3M2 - Deserts - Sahara
	3. E3M3 - Ruins - Giza
	4. E3M4 - Ruins - Burial Chambers
	5. E3M5 - Temple - Gateway
	6. E3M6 - Temple - Inner Grounds
	7. E3M7 - Temple - Anubis' Domain
	8. E3M8 - Treasury - Ancient Secrets
	9. E3M9 - Treasury - The Valley of the Graves
	10. E3M10 - Treasury - The Trails of Despair
	11. E3M11 - Treasury - The Path of the Grave Robber
	12. E3M12 - Egypt - The Sphinx
4. Industrial
	1. E4M1 - Blocks - Silent Streets
	2. E4M2 - Blocks - the Prefecture of Pain
	3. E4M3 - City - Masochistic Metropolis
	4. E4M4 - City - The Skyscraper
	5. E4M5 - Factory - Loading Bay
	6. E4M6 - Factory - Shipyards
	7. E4M7 - Factory - Processing
	8. E4M8 - Base - Hangar
	9. E4M9 - Base - Command Center
	10. E4M10 - Base - Communications
	11. E4M11 - Base - The Armory
	12. E4M12 - Tank
5. Hell
	1. E5M1 - Castle - Smash the Gates
	2. E5M2 - Castle - The Battleground
	3. E5M3 - Antarctica - Hell hath frozen over
	4. E5M4 - Antarctica - Dagon Post
	5. E5M5 - Egypt - Lake Vesuvius
	6. E5M6 - Egypt - The Outpost
	7. E5M7 - Egypt - Sahara
	8. E5M8 - City - The block tomb
	9. E5M9 - City - The Gauntlet
	10. E5M10 - City - The Maelstrom
	11. E5M11 - Hell - The Lord of Hell
The Experiment

## Plot

Long before Ben was born, five men had made a fortune towards a group of Russian scientists who used them as test subjects. Each of those men had suffered poorly, having their appearances altered for the worst, tearing apart their flesh like a swarm of snakes, wishing to not be freed from the room they were locked inside. The scientists did not think that this'd occur, as one test subject was taunting them about how he and the other four were the madness that lurks within them, telling the scientists that the subjects were the same as them, and how they had forgotten so easily about what had happened.

The scientists tried everything they could to get rid of the subjects, they tried killing them, to no avail. With what little luck they had left, they tried again, to which it became a success. They regretted working on an experiment as painful and traumatic as this.

Returning to present day Bellwood, Dr. Animo was inside the prison of Plumber HQ, talking upon himself, on how he'd get revenge on Ben Tennyson, but soon came to the conclusion that Ben would just kick his butt, and how he'd just end up back inside Plumber HQ prison. He had to come up with a convoluted plan in order to escape. He had been hearing stories from someone, about a certain something that happened a long time ago, something so disgusting, that Animo might've been interested.

Somewhere in Undertown, Ben had been monitoring the place in order to prevent any random ambush created by some villain. No villain had dared pick a fight with him, since they'd know that he'd defeat them. It was like he didn't have to try anymore, since it'd just be a piece of cake, but there was always one villain that always one step ahead of him. He had been called by Gwen to meet up at the library, to which he made his way over. Back at the HQ prison, Animo manages to escape by crawling through the vents which led him to the outside world. He later on had to navigate through Bellwood, without being seen.

Later on, Ben had arrived at the library, where Gwen was with Kevin, learning about something sinister, being an experiment created by some Russian scientists. Ben had been scared to search up these things, so he had his his eyes from the screen to prevent from being scared. Gwen explained how it was faulted, but there were no other sources explaining the situation in further detail. Animo had been watching and listening about the discussion, and had been intruiged by this, moreso fascinated.

## Characters

* Ben Tennyson
* Gwen Tennyson
* Kevin Levin

## Trivia

* This episode is based on a real life faulted experiment the Russians did on five men, known as The Russian Sleeping Experiment. This experiment was faulted, because the subjects had become twisted and had looked rather hideous.
Black Goo

If you're suddenly taking damage in Episode 2 and can't tell why, it's probably this sneaky little puddle. Although small and weak, its low profile and dark color scheme can make it hard to notice, especially with the Enemy Health Bar option turned off. Yellow barrels usually release them when shot.
Mummy

Mummified monocular mooks mumbling menacingly in mobs.

## Strategy

Mummies go down easily from just about anything, so their chief strength lies in numbers. Fortunately their bandages are extremely flammable.

## Trivia

* Mummies are the first "cannon fodder" enemy introduced in the game with separate melee and projectile attacks.
* With its singular eye, chest-mounted mouth and lack of a clearly-defined "head," the mummy could be an homage to the Gnaar from Serious Sam, a franchise with a heavily Egyptian motif and whose protagonist makes a posthumous cameo in E3M1.
Big Chill (Alien Force)

## Appearance

Big Chill is a humanoid, moth-like alien whose four wings and antenna can fold up into a hooded robe (much akin to a poncho), giving him the appearance of a phantom.

Big Chill has a black body with cyan patches on his arms, shoulders, legs, the back of his wings, and the back of his neck that resemble ice chunks. Each patch has thick blue outlining except for the ones on his wings, which are outlined in black. There is also a black line that runs on the edge of the outer margin on the back of each wing. On his torso are three plates. One resembling the chest, a shorter plate under the chest, and one resembling the stomach. On his face are blue cheeks and underjaw, a mouth that always shows bluish white teeth, and large green eyes with dark green spots. The top of his head also sports a blue Y-shaped marking that extends over his scalp. He has three pointed fingers and a thumb on each hand, and two toes on each foot and a third toe-like extension on his ankles. Big Chill wore the Omnitrix on his chest.

## History

* In When The World Knows, after Ben transformed into Swampfire as he was scared. Ben transformed into Big Chill and showed his powers to the audience who were asking Ben about his identity.
* In Vulkanus' First Attack, Big Chill defeated Vulkanus

## Appearances

### By Ben

* When The World Knows (first appearance)
* There Can Be Only One Omnitrix (x2; first time, off-screen transformation; cameo)
* Vulkanus' First Attack
Spider

A skittering beast that loosely resembles a spider. Along with the Huge Bat, they are the first enemy type the Warlock encounters in the game. While lacking a ranged attack, the Spider makes up for it with speed, slashing at the warlock with its sharpened forelimbs.

## Trivia

* It is unclear whether the Spiders have any connection to the webs that occasionally bar the Warlock's path, as these creatures are certainly capable of catching food without one.
Autoloader

"You don't have to reload the shotgun after each shot"

Autoloader is an upgrade for the Shotgun. It inflicts the same damage per shot as its predecessor, but at a greatly increased rate of fire, equivalent to that of the Pistol.

## Properties

### Advantages

* Highest rate of fire of all shotguns in the game, as fast as the user can click.
* Otherwise unchanged from Shotgun

### Disdvantages

* Lacks the range of the Slugshot
* Careless players can burn through their ammo quickly

## Trivia

* The Autoloader's design resembles the real-life USAS-12 Automatic shotgun, albeit modified with a barrel shroud.
	+ Despite what this similarity may suggest to firearms enthusiasts, the Autoloader lacks the real thing's full-auto fire setting, instead bearing the USAS-12 civilian variant's semi-auto limitation.
Weapons

## Slot 1

* Dagger
* Axe
	+ Bloodthirst
	+ Soulstealer

## Slot 2

* Pistol
	+ .50 Magnum
	+ Flare Gun

* Staff
	+ Lightning Staff
	+ Freezing Staff

## Slot 3

* Shotgun
	+ Autoloader
	+ Slugshot

* Double Barreled Shotgun
	+ Harvester
	+ Flak Cannon

## Slot 4

* SMG
	+ Akimbo
	+ Nail Gun

* Minigun
	+ Heavy Bolter
	+ Autoturret

## Slot 5

* Dynamite
	+ Hand Grenade
	+ Proximity Bomb

* Rocket Launcher
	+ Napalm Rockets
	+ Supersonic Rockets

## Slot 6

* Crossbow
	+ Ballista
	+ Tripleshot Crossbow

## Slot 7

* Flamethrower
	+ Firelance
	+ Spreader

## Slot 8

* Laser Gun
	+ Railgun
	+ Rapid-fire Laser Gun
Double Barreled Shotgun

"You picked up a Boomstick! Groovy!"

The Double-Barreled shotgun has been a fixture of the First Person Shooter genre since Doom II, and its devastating power persists in Project Warlock. First "official" appearance is in E2M3, but can be found in E1M8 as a fairly easily-obtainable Secret.

## Properties

### Advantages

* Remains useful even in late-game for its high damage output
* Wide spread makes it good at cutting through groups of weaker enemies at medium range

### Disadvantages

* Eats up ammo faster than the Shotgun
* Has a lower rate of fire than the Shotgun as well

## Upgrades

Upgrades for Double Barreled Shotgun are Harvester (2x shells & damage output) and Flak Cannon (adds Fire damage).

## Trivia

* Despite having only twice the barrels of the Shotgun, the Double-Barreled Shotgun launches triple the amount of pellets per blast.
* The pickup message when acquiring this weapon references Army of Darkness (1992), a fantasy action film with a likewise Medieval setting.
Project Warlock

One man and his guns. Become a mysterious Warlock who embarks onto a dangerous mission to eradicate all evil. Put your finger on the trigger and travel through time and space to wreak havoc like in the golden days of fast paced, adrenaline-pumping first person shooters, hooking you for hours of super fun carnage. Let’s rock and roll!

Explore 60 vast levels in five settings, from frozen Antarctic base to the sands of Egypt to the medieval castles’ courts and graveyards. Find keys to unlock passages, reveal secret caches with ammo and gold, use lifts and hidden buttons to access new areas. Finally descend to hell to face the ultimate challenge and emerge victorious.

Combat tons of enemies from flying demons to five-storeys robots, splashing walls and floors with their blood and chunks. Dodge bullets and projectiles, figure out strategies and weapons that work best against each of the nasty villains. Learn their moves and stay one step ahead to survive through the levels. Face megabosses in vast final arenas to complete each world.

Expand your arsenal with new weapons found along your way. From powerful blades to massive guns, collect and develop your favourite gear and master the craft of carnage. Reach into vast arsenal of 38 types of weapons and learn their secret tricks to deliver maximum damage, fast! Grab ammo and spit out series of bullets, walls of flames, and bursts of magic shots to bring down enemies foolish enough to stand in your way.

Develop your hero the way you like, by assigning upgrade points and perks to the favourite skills between each level. Develop and upgrade spells and weapons to create your unique character through the game, and use their powers to master the game in higher difficulty modes.
Shotgun

A pump-action shotgun that fires 4 pellets per blast.

## Upgrades

For 6 Unlock Points, the Shotgun can be upgraded to the Autoloader (higher rate of fire) or the Slugshot (greater range).

## Trivia

* Swapping weapons immediately after firing the Shotgun pauses the cocking animation rather than canceling it. Switching back to the shotgun will continue the animation where it left off.
* Zombies spawn around the player when the Player picks up the shotgun. Pump-action shotguns are commonly associated with fighting zombies in popular culture. This likely began with 1978's Dawn of the Dead, whose protagonist used a 12-gauge riot gun due to his career as a SWAT officer.
E2M9 - Antarctic Labs - Outpost 31

## Enemies

Mad Explorer

Mad Flamer

Thingy

Black Goo

Floater

Yeti

Shambler

Evil Seal

## Pickups

Extra Life

Unlock Point

Flamethrower

## Trivia

This mission contains numerous references to the 1982 sci-fi horror film The Thing.

* Music track "That Thing" closely mimics Ennio Morricone's theme for the film
* Outpost 31 is the name of the Antarctic facility in which the movie takes place.
* There is a dead sled dog in the room where the Thingy (itself a direct reference) first appears. Dogs were the first creatures to be infected by the Thing in the film.
* Provided all the previous context, the presence of the flamethrower on this level is also a reference to the film, even though real Antarctic buildings do sometimes have flamethrowers on hand to quickly thaw frozen pipes.
SMG

One of the basic weapons in the game, first appearing in E1M8: Castle - Entrance.

## Properties

The submachine gun (SMG) is good at gunning down hordes of low tier mobs at close to medium range. While damage per shot is not impressive, the rate of fire and ammo capacity are enough to compensate.

## Upgrades

Akimbo adds second SMG, doubling the rate of fire and ammo consumption. Nail Gun upgrade, as name suggests, changes SMG into a Nail Gun, increasing damage significantly, and giving the fired bullets the ability to ricochet from the walls.
Eye Bat

An ever-present menace in Hell, functionally a Huge Bat with twice the health and twice the damage inflicted.

## Strategy

Owing to their generation via Soul Eater, Eye bats are most likely to be encountered in groups. They should be dealt with as such through explosives, shotgun variants, crossbow variants or automatic weapons.
Humungousaur (Anime)

## Appearance

### Ben as Humungousaur

Humungousaur is a somewhat humanoid dinosaur standing about twelve feet tall with hard skin that is coloured brown on its outer side and beige on its inner side.

In *Omniverse*, Humungousaur wears black briefs with a white waistband, and a green and black sash across his chest (going from his right shoulder to the left side of his lower back) containing the Omnitrix symbol. Humungousaur now has grey fingernails instead of brown, a slightly bigger chin, green eyes in the same hue of his Omnitrix symbol, a shorter build, and his nose is positioned on his forehead.

## Powers and Abilities

Humungousaur possesses incredible strength, being able to lift and throw objects (heavy or light) up to a high altitude, even into near-earth orbit. Technically speaking, he is physically stronger than Methanosians and Crystalsapiens.

Humungousaur possesses a thick, armoured hide, which has proven to be durable enough to withstand blaster fire and heavy impacts. His skin is also resistant to heat.

Humungousaur has the power to increase or decrease his own body size and mass. He can grow bigger up to about 60 feet at will, increasing his natural strength as he grows. He can also shrink down to about 10 feet.

When Humungousaur grows, his dinosaur features become more pronounced, growing Stegosauride features such as plates on his back, a crest on his forehead, and spikes on his tail. The plates on his shoulders and arms also separate and grow, giving him a more ferocious look. These features give him an extra edge in battle both defensively and offensively. Humungousaur can also generate his Stegosauride features without changing size.

Humungousaur is durable enough to survive in the vacuum of space for a few minutes and pass through dangerous force fields.

Humungousaur is capable of jumping extremely high despite his size and weight. His tail is also powerful enough to easily knock away Malware's third form.

Humungousaur can run on all fours in a similar fashion to a bull or a rhinoceros.

Humungousaur is quite agile for his size, as he could somersault onto one of the Forever Knights' battle horses, perform a slide tackle, and evade attacks while jumping.

Humungousaur has powerful jaws that are strong enough to cause pain to a Highbreed.

Humungousaur's immense size and weight make him very useful for moving against strong suction forces and powerful winds.

Humungousaur has a powerful roar, which he once used to scare away a large group of reporters.

Similar to Four Arms, Humungousaur is strong enough to create shock waves by clapping his hands together.

Also like Four Arms, when infected with a cold, Humungousaur gains the ability to spit slime.

## Appearances

### By Ben

* Return Of the Chimera Sui Generis: Part 1 (first re-appearance)
* Billions Is The Spoiled Brat!
* That Happy Child
* Fate, Be Changed: Part 2 (off-screen transformation)
* The Automatic Access to Master Control (off-screen transformation)
* Rook Tales
* The Wrath of Maltruant
Daisy Disaster (Ben 23: OV)

## Appearance

Daisy Disaster looks identical to 16-year-old Plantapocalypse in **Omniverse**, except his face is a pastel minty green, with pastel cyan petals scattered around his head. His green vine-like neck is recoloured a dark aquamarine colour, similar to Mr. Mucky. His eyes and Hero Watch symbol are recoloured blue.

The Hero Watch is located on his flower pot.

## Powers and Abilities

Daisy Disaster can ingest huge amounts of matter and use it to immediately grow in size. He is shown to be able to eat basically anything.

Daisy Disaster's tentacles are very strong, able to tear the tops off of buildings.

Daisy Disaster can survive in the vacuum of space, as he was totally fine and unaffected outside of the Earth's atmosphere, this was demonstrated with Plantapocalypse in the commercial advertisements.

## Weaknesses

Daisy Disaster does not seem to stop eating once he starts. It is very likely that Ben 23 loses control of this alien once he transforms into it. He doesn't seem to have any problem with eating people either.

## Trivia

* Daisy Disaster is somewhat similar to Audrey II from ***Little Shop of Horrors***, as both are plant-like aliens who eat other beings to get bigger.
* Due to Daisy Disaster's powers, regarding his eating abilities in order to grow, he could grow over the entire Earth. This would make him the largest alien ever inside the Hero Watch, excluding potentially Alien 23.
* The name Daisy Disaster was coined from the user by the name of XxXWitheredToyBonniexXx, from the Ben 10 Fan Fiction Wiki Discord server back in 2020.
Security Drone

A hovering, autonomous camera drone, as one might see portrayed in dystopian media.

Their main attack consists of delivering a close-ranged electrical shock, which has a long wind-up, which paired with their low health, tends to make them the least threatening foe in the Industrial world. Even when they manage to hit you, the damage is relatively low. This limits the threat they can pose, even though they move fairly fast and can appear in large numbers.

However, they almost always appear with other, more dangerous enemies. Don't let these things distract you.
Mad Flamer

A cackling psychopath with a flamethrower, volatile in more ways than one.

## Strategy

Mad Flamers are best engaged from as far away as possible, as their flamethrowers are still dangerous at medium range. When slain, his fuel tank explodes, damaging everyone in close range (including you). This can come in handy when the Mad Flamer is part of a mob.
Shambler

An eyeless titan with an appetite for frozen food. Its attacks change based on how much damage it has sustained.

* Form 1 (60 HP): The Shambler conjures a row of four undulating ice spires that travel in a wave pattern.
* Form 2 (75 HP): the Shambler loses an arm and consequently its conjuring ability, so it opts to chase you down and claw you to death instead.
* Form 3 (40 HP): now a double-amputee, the badly-wounded shambler tries to bite you, inflicting more damage than Form 2's attack at the cost of a longer windup time.

## Strategy

Fire is your best friend. Sustained application of the flamethrower should cause it to cycle through all three forms too quickly for it to have a change to attack.

## Trivia

* A Dimensional Shambler is a semi-humanoid monster from H.P. Lovecraft's Cthulhu mythos.
* However, the Shambler in Project Warlock takes direct visual inspiration from Quake's portrayal of the creature. Fortunately, it lacks that monster's infamous resistance to explosions.
Soul Eater

An eyeless orb that spawns Eye Bats from its mouth. Its only means of direct attack is a fairly weak bite, which it only employs in melee distance. The Eye Bats and their optic blasts are a much more substantial threat.

## Strategy

Rare are the moments when the player has a direct line of fire to a Soul Eater without Eye Bats in the way. Consequently, the whole lot are most effectively met at long range with explosives, or at any range with a member of the Crossbow family.
Crusader

An undead warrior who uses their bulletproof shield for offense and defense.

## Strategy

The Crusader carries the shield in their left hand, so attacks to their exposed right arm still inflict damage. This requires some precision, however, so is best accomplished with the pistol, crossbow or thrown dagger.

The Crusader's windup for their melee attack exposes their entire body. Back away from them before retaliating. Using the axe is not recommended, as the Crusader will have already struck by the time your blow finally lands.
Demoness

[Pterodactyl Screech]

Magical shock troops that prefer to keep their distance and blast you with plasma while faster, weaker enemies engage you up front.

## Strategy

Despite what her infernal nature may imply, the Demoness has no resistance to fire and is quickly incinerated by a single shot from the Flare Gun. The Crossbow, Shotgun or Axe can also slay her in one hit.
Flare Gun

"Changes your standard pistol ammo into flares. Sets enemies on fire."

Flare Gun is an upgrade for Handgun. In addition to applying fire damage, the upgrade changes the Pistol from a hitscan to a projectile weapon.

## Properties

### Advantages

* Each shot consumes 1 bullet.
* Damage over time from each flare stacks.

### Disdvantages

* Inflicts less immediate damage per shot than the Magnum
* Distant enemies have an easier time avoiding flare projectiles than they do hitscan weapons.
Grunt

Human footsoldiers of a dystopian regime, equipped with armored suits and automatic weapons. They are the most common foe in the Industrial World.

## Strategy

Unlike the mooks of previous worlds, the ones from the Industrial world are actually very dangerous. Individually, they're glass cannons - they fire at long range, very quickly, cutting loose with 3-round bursts that do 7 damage each (for 21 damage if all hit), but they are fairly fragile. In groups they're a nasty threat, since their damage stacks up quickly, and their gunfire is much harder to dodge at close range than the energy balls and bolts previous ones used.

However, the big thing that makes them more dangerous is that they compliment other enemies well: They can do their damage from a distance while Security Drones or Bladebots hedge the player in, they help pin targets down for their Grenadier brothers, and they escort the largest Industrial enemies, like the Walker 2000, Mechabot, and Mech Spider, making it that much harder to focus them down.

In most fights, it pays to deal with Grunts *first*, because they don't take much to kill, but will cause serious problems if allowed to stick around.

## Trivia

* Although they can drop SMGs when killed--thus implying that this is what they are carrying--the sound effect for their firing animation comes from the Pistol.
Project Warlock II

Palmer - a dedicated disciple of Warlock wakes up in his castle's bedroom. His master nowhere to be found, castle overrun by demons, and only his trusted arsenal as means to stop them and make sense of it all - the young warlock must now collect himself, his guns, recharge the staff and make his way to a nearby stronghold spewing hordes of the hideous monsters.

Project Warlock II picks up right after the events of the first game, shifting the perspective to that of three disciples of the first game's Warlock. Each perfecting their own discipline, with his or hers reasons to confront the old master. Utilising everything their mentor taught them, and harnessing the powers of combat magic, pyromancy and dark arts - Palmer, Urd and Kirsten must now put their hard earned skills to the test.

Get ready for three explosive episodes - each revolving around a different Warlock with their own skills, perks and arsenal, and featuring a distinct setting, menagerie of deadly monsters, requisite boss hulking in the darkness and more secrets, weapon upgrades, pickups and jumping, strafing, and spraying trigger happy action that you can shake a lightning staff at.
Flamethrower

The flamethrower uses fuel ammo to fire a stream of large, short-range, rapid-fire "flame" projectiles that set enemies on fire and do good damage per hit. It can be found in Antarctic Labs - Outpost 31.

Care should be taken while using the weapon. Projectiles that touch the floor or hit enemies will leave behind patches of fire, continuing to do damage to enemies but also threatening the player.
Enemies

## Episode 1

Huge Bat

Spider

Demoness

Zombie

Crusader

Evil Seal

Hangman

Knight

Inquisitor

Wraith

Phantom

Mage

## Episode 2

Floater

Snow Spider

Eldritch

Black Goo

Evil Glacier

Looker

Mad Explorer

Mad Flamer

Shambler

Thingy

Yeti

## Episode 3

Mummy

Bastet

Tough Mummy

Priest

Scorpion

Crocman

Scarab

Sand Golem

Anubis

## Episode 4

Security Drone

Grunt

Grenadier

Walker 2000

Bladebot

Mech Spider

X-Terminator

Mechabot

## Episode 5

Eye Bat

Soul Eater

Tape Worm

Hellhound

Succubus

Abomination

Hell Knight

Incubus

Cybermon
Grenadier

Grunts with Grenade Launchers. Equipped with beefier green powered suits, they're tougher than their more common brethren, and are intended to provide fire support to their teammates. They make a distinctive laugh when they see the player. The grenades they fire have a blast radius, and will damage the player if they are too close when it goes off. The grenades will also explode on impact with the player. They're accurate enough with grenade placement to land grenades just beyond a doorway or piece of cover.

## Strategy

Grenadiers individually are less dangerous than the Grunt; they fire less often, their grenades are easier to dodge, and they aren't as accurate as Grunts are. However, as is the case with the Grunt, the real threat of them comes from how they work with other enemies. Grunts will try to force the player into cover with their automatic fire; Grenadiers will try to flush them back out. Grenadiers also make door-fighting much more dangerous and can be really nasty in groups.

The good news is that Grenadiers are equal-opportunity killers: they will happily blow up Security Drones or Bladebots that are in the blast area of their grenades, and can even kill themselves if they shoot the player at close range.

They are best handled from mid-to-long range, where their grenades are less likely to hit.