recursal/Fanatic-Fandom huggingface dataset:
Grommash Steelskull

## History

### Backstory

Grommash Steelskull's roots lie in the port town of Ogul, located in the Trinity Isles. Ogul was an hub where numerous races, including goblins, tieflings, orcs, bugbears and more coexisted, and Grommash grew up among this diverse and vibrant community. From an early age, he displayed a remarkable aptitude for martial combat, thanks to his orc heritage. His upbringing was marked by tales of valor and the importance of defending the vulnerable, values instilled in him by his mixed-race family.

As Grommash matured, he embarked on a path of martial training, honing his skills in various combat forms. His journey brought him to Starfall Academy, where he could further expand his knowledge and expertise in the ways of physical combat, bolstered by the arcane. His unique background and experiences made him an ideal candidate to teach the Physical Combat Class. Grommash's commitment to instilling discipline, honor, and the art of combat in his students has made him a respected figure at the academy. His lessons emphasize not only the mastery of weapons and tactics but also the importance of defending against the threats that lurk beyond the arcane.

Grommash's presence at the academy bridges the gap between magical and physical combat, ensuring that the students are well-rounded and capable of defending themselves and others in a world where challenges come in many forms. His life's mission is to train the next generation of defenders, and his dedication to this mission is unwavering.
Dhannhey Charmore

## Relationships

### Relatives

**Spouses*** Adelaide †
* Nyilmith †
* Teleriea †
* Yurdortr
* Rasgrael
* Reluraun †
* Williamm †

**Children**

* Gaeleath (+Black Jack)
* Pannthea (+Bresbear, Ezekiele)
* Arowanna
* Lesibeth (+Annalena)
* Hetherna (+Mackelle)
* Daesatra
* Ararieia
* Harmonna

**Grandchildren**

* Ember
* Hortense
* Napoleon
* Waldemar
* Calliope
* Laureigh
Lesibeth

## Relationships

### Relatives

**Spouse*** Annalena

**Children**

* Calliope

**Parents**

* Teleriea †
* Yurdotr
* Nyilmith †
* Adelaide †
* Reluraun †
* Williamm †
* Rasgrael
* Dhanney

**Siblings**

* Gaeleath (+Black Jack)
* Pannthea (+Bresbear, Ezekiele)
* Arowanna
* Hetherna (+Mackelle)
* Daesatra
* Ararieia
* Harmonna

**Niblings**

* Ember
* Hortense
* Napoleon
* Waldemar
* Laureigh
Sea Hawk

* Seas of Treachery
* Disguise

### Appearance

He has short tufted purple hair with pale skin and Elven ears. His eyes are purple and he also has a moustache. Sea Hawk likes to wear purple pirate clothes to stand out from the crowd and to match his hair.

## History

### Backstory

Charlie was born in the Esmil Republic to Evelyn and Whitley Hawkingson. They named him after his great-grandfather Charlie Hawkingson, a famous sailor within Esmil folk-lore. He learnt of all his great-grandfather's stories, inspiring him to make a name for himself and sail the seas when he got older. In school, he earned the nickname 'C'.

When he was old enough, his mother and father gifted him his own boat, named the 'Hawk's Daughter'. He renamed himself Sea Hawk, trying to make a name for himself. His parents paid a crew to travel with him as captain and he sailed off towards adventure. He was unknown, but slowly word spread when he set his first boat on fire. After this, his first crew returned to the town they left from, leaving him stranded needing a new way to travel. He frequented taverns and bars, spreading tall-tales of his adventures.

After being hired on another ship, he convinced the captain to rename it the 'Hawk's Daughter II'. He once again set the ship alight in the hopes he could provide the crew with a grand adventure. After leaving this crew, he won another captain's ship through gambling. The captain, Big Bill, was unhappy with Sea Hawk's luck and set out to get his ship back. As Sea Hawk sailed to find treasure and adventure upon the newly named 'Hawk's Daughter III', Big Bill caught up with him and tried attacking the ship. Amidst the conflict, Sea Hawk did what he knew best and set the ship alight, jumping into the ocean knowing he was near shore. He swam until he passed out, waking up on the shore of Faerie Glen island.

While looking for anyone to help or potential loot, he stumbled across an old rusted automaton overgrown with plants. He helped free the automaton, learning his name is Hatchet. The two fashioned a makeshift boat out of marooned boats and cargo crates and sailed to populated land. This marked the creation of 'Hawk's Daughter IV' and they eventually found themselves in the Bay of Debris. Sea Hawk burnt the ship as they sailed into port, making a memorable entrance, much to the terror of Hatchet.
Sariel Stormwhisper

## History

### Backstory

Sariel Stormwhisper's story begins in the serene elven town of Solacia, nestled within the Trinity Isles. Her fascination with the arcane was evident from a young age, and she possessed a profound connection to the arcane. Her journey was marked by an unwavering desire to understand the cosmos and harness its magical potential.

Upon joining Starfall Academy, Sariel quickly distinguished herself as a prodigious spellcaster. Her unique insights into the arcane, coupled with her captivating presence, made her a respected figure among the students and faculty. Her passion for unraveling the secrets of the universe led her to a life dedicated to the pursuit of knowledge. Sariel's journey within the academy culminated in her appointment as the Deputy Headmistress, a role she undertakes with both grace and determination. As the head of Astralvault House, she guides students on their exploration of the limitless possibilities of arcane magic, encouraging them to reach for the stars and embrace the wonders of the mystical arts.
Rasgrael

## Relationships

### Relatives

**Spouses*** Adelaide †
* Nyilmith †
* Teleriea †
* Yurdortr
* Dhannhey
* Reluraun †
* Williamm †

**Children**

* Gaeleath (+Black Jack)
* Pannthea (+Bresbear, Ezekiele)
* Arowanna
* Lesibeth (+Annalena)
* Hetherna (+Mackelle)
* Daesatra
* Ararieia
* Harmonna

**Grandchildren**

* Ember
* Hortense
* Napoleon
* Waldemar
* Calliope
* Laureigh
Kalmar

Mad gyal

Grungar

### Appearance

Kalmar is tall for a Goblin, with green skin and dark brown eyes. He has a tattoo on the left side of his head and his black hair is styled in a mohawk. He usually wears loose baggy trousers and leather straps on his torso.

## History

### Backstory

Kalmar was born in the city of Grimhallow, a rough city in the Apson Democracy. Raised in 'The Lower City', the dirty, corrupt and overcrowded slums. When Kalmar was young, the city gained a new mayor, a Dark Elf man named Vetru Thildrot.

He hired a private group of mercenaries named The Red Hand, to "guard" the city. Led by Astrid Prisera, The Red Hand extorted and killed people they thought to be "problems" within 'The Lower City'. Kalmar's parents were two of the many people executed by The Red Hand for something they didn't do and Kalmar was left to fend for himself on the street.

Kalmar grew up having to fend for himself and sometimes steal to survive. One night Kalmar was caught stealing by a few of The Red Hand and they cornered him, beat him close to death and left him to die. As Kalmar lay dying, a figure towered over him and helped him up before nursing him back to health. This man presents himself as Grungar, a half orc man.

Grungar explains to Kalmar that he was crewmates alongside Kalmar's parents before he was born and he had made a promise that when Kalmar's parent's died, Grungar would watch over Kalmar from a distance, not getting involved unless it was dire. Grungar trained Kalmar to fight and defend himself, teaching him tips for survival in the wild too. Grungar told stories of Kalmar's parents sailing the seas and falling in love.

This inspired Kalmar to see the world and the oceans for himself, eventually taking him to "The Bay of Debris", a pirate outpost near the Aspon Democracy

### Seas of Treachery

Left during the battle of Grimhallow to fight for the Lower City Revolution.

## Trivia

- Rolled a d12 for "Cock Size" and rolled a 12
Yurdortr

## Yurdortr

### Aliases

Emily Boartusk
Yurdortr Charmore

## Relationships

### Relatives

**Spouses*** Adelaide †
* Nyilmith †
* Teleriea †
* Dhannhey
* Rasgrael
* Reluraun †
* Williamm †

**Children**

* Gaeleath (+Black Jack)
* Pannthea (+Bresbear, Ezekiele)
* Arowanna
* Lesibeth (+Annalena)
* Hetherna (+Mackelle)
* Daesatra
* Ararieia
* Harmonna

**Grandchildren**

* Ember
* Hortense
* Napoleon
* Waldemar
* Calliope
* Laureigh
Ravenna Blackwood

## History

### Backstory

Ravenna Blackwood's origins can be traced to Ikrel, the "exotic" capital in the Trinity Isles. This interesting city is a melting pot of diverse races and cultures, where tieflings, goblins, orcs, bugbears and more coexist. Born into a family with a deep tiefling heritage, Ravenna was raised with a strong sense of duty to protect and empower those who were often marginalized in the broader world. Her early years were filled with stories of her family's lineage, which included powerful blood hunters who had dedicated their lives to countering dark magic and the threats that lurked in the shadows.

Ravenna's life took a decisive turn during her early years as a teacher at Starfall Academy. The experience was a turning point in Ravenna's life, instilling in her an unwavering commitment to educating students about the dangers of twisted magic and the importance of countering dark forces. Her position as the Blood Hunter Teacher at Starfall Academy allowed her to share her unique experiences and skills with young magic wielders, preparing them to face the shadows lurking in the world. Ravenna's determination and her understanding of the fine line between light and darkness make her a vital part of the academy's faculty.
Nyilmith

## Relationships

### Relatives

**Spouses*** Adelaide †
* Teleriea †
* Yurdortr
* Dhannhey
* Rasgrael
* Reluraun †
* Williamm †

**Children**

* Gaeleath (+Black Jack)
* Pannthea (+Bresbear, Ezekiele)
* Arowanna
* Lesibeth (+Annalena)
* Hetherna (+Mackelle)
* Daesatra
* Ararieia
* Harmonna

**Grandchildren**

* Ember
* Hortense
* Napoleon
* Waldemar
* Calliope
* Laureigh
Williamm

## Relationships

### Relatives

**Spouses*** Adelaide †
* Nyilmith †
* Teleriea †
* Yurdortr
* Dhannhey
* Rasgrael
* Reluraun †

**Children**

* Gaeleath (+Black Jack)
* Pannthea (+Bresbear, Ezekiele)
* Arowanna
* Lesibeth (+Annalena)
* Hetherna (+Mackelle)
* Daesatra
* Ararieia
* Harmonna

**Grandchildren**

* Ember
* Hortense
* Napoleon
* Waldemar
* Calliope
* Laureigh
Daedera

## Description

### Personality

Daedera is an outgoing Harengon with arcane powers. He enjoys long walks on the beach and adventuring the world. He wants to learn as much as he can about the arcane ways, hoping to become as powerful as the old masters some day.

### Appearance

He is average height for a Harengon with grey fur and brown eyes. He wears blue wizards robes, adorned with a star embroidered cloak.

## History

### Backstory

Daedera grew up in a small Harengon populated town called Hoppington. He showed magical prowess from a young age, an uncommon talent in a town where magic is near to non-existent. His community hailed him as a master of the arcane arts, despite his obvious inability to control his relationship with his power. Once reaching adulthood, Daedera decided to leave home and explore the world around him. He had seen his peers all grow to become farmers, like their parents before them, wanting more from his own life.

## Trivia

- Rolled to out drink Daren, got a nat 20
Thandoril Runeveil

## History

### Backstory

Thandoril Runeveil's journey began in the mystical city of Arcadia, a beacon of magical excellence within the Aspon Democracy. Born into a family of accomplished wizards, Thandoril's destiny was etched in the arcane from the start. He displayed an early aptitude for spellcasting, delving into ancient tomes and arcane scrolls while other children were still learning their letters. It was evident that his thirst for knowledge and his innate magical talent would lead him on a path of magical mastery.

As he matured, Thandoril's insatiable curiosity and passion for the arcane only grew. He sought out the tutelage of renowned mages in Arcadia and embarked on expeditions to uncover lost magical artifacts and ancient spells. These experiences allowed him to gain a deep understanding of the vast and intricate world of wizardry. Eventually, Thandoril was drawn to the prospect of sharing his wisdom and expertise with the next generation of magic wielders. His journey brought him to Starfall Academy, where he now serves as a dedicated teacher, inspiring young spellcasters with the enchanting art of wizardry. His profound knowledge of arcane magic and his dedication to scholarly pursuits make him an invaluable asset to the academy's faculty.
Gru

Minion (Formerly)
Pelor

## History

### Backstory

Gru was raised by his mother, with no father in sight. Gru quickly learned it was best he only looked out for himself as his mother despised him, blaming Gru for his father leaving. She said that because Gru was born on a full moon, he had cursed the family leading to his father leaving.

Gru spent his years learning the ways of the Bard in the hopes to charm people into doing his bidding, looking to one day steal the thing that tore his family apart... The Moon.
Ember Charmore

* Child
* Teen
* Adult

**Cousins**

* Hortense
* Napoleon
* Waldemar
* Calliope
* Laureigh

## Description

### Personality

Ember is relatively shy and soft-spoken, but can be more excitable when talking about his interests. He is enthusiastic about horses, reading, music and all kinds of magic. He is magically gifted and finds it easier to learn spells than the average person.

### Appearance

Ember's appearance varies. He most commonly appears as a scaly red Tiefling with claw like feet and hands. His hair is black and usually rests at his mid-thighs. In all forms, his facial structure mimics that of his father Black Jack, his eyes matching his father Gaeleath and he always has his horns and tail. He wears darker outfits with white shirts, accessorized with golden jewellery.
Mist Collector

"How can I help?"

**Children**

* Relic (+Lapis)
* Krikon (+Gaeleath▪)

**Grandchildren**

* Ember▪

## Description

### Personality

Elkmir is a Druidic pirate with a gentle soul. She believes she was set into Obera to leave good in the world and to assist those in need. Something her family refused to do.

### Appearance

She is a fairly tall, slender woman with pale skin and elven ears. Her brown hair rests at her mid-back and she has dark blue eyes. She wears loose fit clothing and long flowing skirts when on land, trousers when sailing.

## History

### Backstory

Elkmir, born into a wealthy elven family from Arvandor in the Peltas Federation, grew tired of her life and her family's control. She left her home and encountered Lane Black, the infamous pirate captain known as Black Beard. They embarked on adventures with his crew, The Black Teeth, across Obera. By harnessing her druidic powers to heal those in need, she received her first pirate moniker of Mist Remedy.

Pregnant with Black Beard's child, they settled in the pirate haven known as the Bay of Debris. The Black Teeth began working as King Porter Savage's bodyguards. After their daughter Marina's birth, Elkmir embraced motherhood, forming friendships with other land-based parents. Also, founding a school for the children of the Bay to study in. It was after this that she fell pregnant with their second child, Krikon.

A few years later, Black Beard and Krikon got lost at sea. Marina, unable to accept their deaths, stowed away on a ship to find them, leaving Elkmir behind. Porter Savage, appreciating Elkmir's service to the Bay, offered her a prominent role as his second in command. She became known as Mist Collector.

Years later, Marina returned, covered in black scars reminisce of her experiences. She had turned cold and paranoid, with unsettling powers that brought death and visions of creatures of the deep. Elkmir tried to help her daughter, but Marina's transformation was irreversible, so they renamed her Mist Relic. Savage kept her at a length, worried she was an omen to the Bay, but kept her around for Elkmir's sake.

Elkmir knew the truth about Relic's curse of being a were-kraken, but kept it hidden, fearing for Relic's safety. Despite the ominous presence of her changed daughter, she watched over the Bay with her loyalty to Savage unwavering,

### Seas of Treachery

The bay was reduced to ashes, leaving nothing standing. In the aftermath, Collector and Porter's wife Deific sent Lapis and Relic away, out of harm's reach. After going back to assist Porter Savage, their whereabouts are unknown.
Reluraun

## Relationships

### Relatives

**Spouses*** Adelaide †
* Nyilmith †
* Teleriea †
* Yurdortr
* Dhannhey
* Rasgrael
* Williamm †

**Children**

* Gaeleath (+Black Jack)
* Pannthea (+Bresbear, Ezekiele)
* Arowanna
* Lesibeth (+Annalena)
* Hetherna (+Mackelle)
* Daesatra
* Ararieia
* Harmonna

**Grandchildren**

* Ember
* Hortense
* Napoleon
* Waldemar
* Calliope
* Laureigh

**Siblings**

* List
Niamh Wildheart

## History

### Backstory

Niamh Wildheart's tale begins in El'Nalin, the elven capital of the Trinity Isles, where the nearby ancient forests and vibrant ecosystems held a profound influence on her upbringing. Born into a family with a deep reverence for the natural world, Niamh's connection to nature was established at an early age. She spent her formative years exploring the lush woods, learning from the wise elders of her community, and honing her innate druidic abilities. This nurturing environment instilled in her a profound understanding of the delicate balance between life and magic, as well as a lifelong commitment to protecting and preserving the natural world.

Driven by her passion to safeguard the realms of flora and fauna, Niamh embarked on a journey that led her to Starfall Academy. Here, she found a sanctuary that shared her values and her mission. Her reputation as an exceptional druid grew swiftly as she dedicated herself to nurturing the bonds between magic and nature. It was no surprise that she was chosen to lead Forestshade House, a role that allows her to instill in her students the importance of their connection to the natural world. Niamh's wisdom and devotion make her a cherished teacher, mentor, and guardian of the natural magic that courses through the academy.
Teleriea

## Relationships

### Relatives

**Spouses*** Adelaide †
* Nyilmith †
* Yurdortr
* Dhannhey
* Rasgrael
* Reluraun †
* Williamm †

**Children**

* Gaeleath (+Black Jack)
* Pannthea (+Bresbear, Ezekiele)
* Arowanna
* Lesibeth (+Annalena)
* Hetherna (+Mackelle)
* Daesatra
* Ararieia
* Harmonna

**Grandchildren**

* Ember
* Hortense
* Napoleon
* Waldemar
* Calliope
* Laureigh
Obera Wiki

# **Welcome to Obera!**

### The Gods

The Gods are divided into Upper and Lower statuses, their strength fuelled by their followers. While Upper Gods hold a dominant presence in Obera, Lower Gods diligently uphold their duties with fewer followers. Followers navigate their faiths on a personal level, some loyal to a single deity, others drawn to multiple. Whispers of forgotten or emerging deities stir across the land, often ridiculed by Upper God worshippers.

###### NAVIGATE TO THE INHABITANTS OF OBERA

######

## Current Campaign:

### Seas of Treachery

After the Bay of Debris was set ablaze, six daring pirates decide to set out on a journey to find out the truth behind the attack, making new friends along the way and drinking an un-godly amount of booze.
Circus Clown

See those stitches on his legs? It's a hard and long story. But I've got to tell it to you. Because why not tell you? It's an important story.

There was one thing he always wanted to be: a clown. You know, the Ronald McDonald type. Maybe just with a more color to his character. There was one problem though: Nobody likes clowns! This was super obvious though, because if you have read that awful Stephen King book, then you're scarred for life. Those guys are super-creepy. Super-super-creepy. When he was just a little younger, he tried putting on a clown costume and tried to do a gig for a kid's Birthday party, but it went horribly wrong. As a result, he found out that he had passed out and was covered with cake frosting. Most of his hair was ripped. His legs were broken. And he found out that he was outside the house, on the street.

He quit being a clown for some time, because he just had to get through the road to recovery. After many years passed by, he decided he would try it one more time. It worked, and eventually he got a job as an entertainment clown at the circus. His mouth was white from slapping too many pies in his face, his eyes were so weirdly angled because he put on special makeup, and his red nose was red because of the accident he had when he was a young adult. So today, if you ever visit him at his house, he'll first have to greet you with a pie spanking. What a great greeting, he thinks.
Veronica

**Parents**

* Susan
* Daren

**Sibling**

* George

## Description

### Personality

Veronica is a very strong and rambunctious woman. She loves to hang out in the local taverns and pick fights, usually out drinking her peers at the same time. She protects the younger people of Grimhallow's lower city from the Red Hand, often her brother and his friends.

### Appearance

Veronica is a tall orcish woman, with pale green skin and pointy ears. Her thick black hair is usually worn in a layered ponytail. She has heterochromic eyes, one a pale yellow, the other a deep brown. She wears shoulder pads and leather armour.
Relic

* Seas of Treachery
* Before

**Parents**

* Collector
* Black Beard

**Siblings**

* Krikon (+Gaeleath▪)

**Niblings**

* Ember▪

## Description

### Personality

Relic is a necromantic cleric with a cold demeanour. After a tragic event her attitude to the world changed. She is paranoid about the world around her and finds it hard to trust people. However, she will protect those she trusts with her life.

### Appearance

She is average in height and has pale skin and elven ears. Her black hair is usually worn in a ponytail, intertwined with smaller plaits and beads. She has blue eyes and wears lots of silver jewellery, namely her nose piercing which is a sharp shark bone through her septum. She wears a mix of tight and loose fit clothing. Featuring black leather shirts and jackets, with a detachable dress skirt with trousers underneath.

## History

### Backstory

Marina was born in the Bay of Debris, to the Black family. Her father, Black Beard, became the bodyguard of the feared pirate king, Porter Savage. Her mother, Elkmir, founded a school for the children in the Bay, teaching them everything need alongside the other land-based parents. Marina showed magical prowess from a young age which lead to Elkmir teaching her healing based magic.

Seven years later Marina gained a little brother, Krikon. Growing up the two got along very well, Marina would teach him magic here and there, despite Krikon's inability to cast spells as strongly as her. They would play out their father's tales of the seas, taking it in turns to be Black Beard and his first mate, name. The other children of the Bay were always relegated to their crew mates.

When Marina turned eight she was taken aboard the Black Tooth Grin for her first sail with her father. They sailed to the Esmil Republic, to deliver some items for Porter Savage, and back. This adventure sparked Relic's true love of the sea. A few years later, on Krikon's first sail, Black Beard and Krikon got lost at sea. Marina, unable to accept their deaths, stowed away on a ship to find them, leaving Elkmir behind.

Whilst aboard the trade-ship to Esmil, the ship was attacked by a ferocious Kraken, knocking Marina overboard. The last thing she saw was the Kraken's eyes, staring into her own. After 15 years Marina washed ashore, covered in black scars reminisce of her experiences, she had not aged at all. Marina was unaware of how much time had passed and what had happened while she was lost at Sea. She had turned cold and paranoid, with unsettling powers that brought death and visions of creatures of the deep. Elkmir tried to help her daughter, but Marina's transformation was irreversible, so they renamed her Mist Relic.

As she grew older, Elkmir kept a close eye on her, aware that she was now a were-kraken, helping to hide the secret from those in the Bay. She assisted her mother in the schoolhouse, however her patience with others wore thin. Eventually she joined Savage's new crew alongside her mother. Savage kept her at a length, worrying that she was an omen to the Bay, but kept her around for Elkmir's sake.
5-H4Y

## Description

### Personality

5-H4Y is a warforged monk with an upbeat and inquisitive personality. He wants to explore Obera after being just created, hoping to figure out the world as he goes.

### Appearance

He is average height for a warforged and is made of silver scrapped metal. He wears a metal bird shaped mask and has red eyes and skull like features underneath. The clothing he wears usually features loose fit monk style clothing.

## History

### Braving the Unknown

After the Atha Adventurers helped get rid of the evil King Arkady, Tinnie created 5-H4Y. His purpose is to help the resistance on Tinnie's behalf. 5-H4Y travels to the Trinity Isles with two adventurers named Black Jack and Dannet on a diplomatic mission for Atha Empire's new King X.
Gangster

This Gangster is a real show-off. He's also very dramatic. His goal in life is the get so many people, at least 100, that he's going to be in the papers. Although he's been featured in the New York Times about more times than his catches. He carries around a violin case and a pistol wherever he goes, and people do get suspicious, but he just makes an excuse that he's been violin lessons. He hides his pistol inside the case, and when nobody is looking-AHHHHH!

Dusts clouds appear. The Traffic Light turns off. People blur. Mice scurry. Birds fly. Buildings stand still. Minifigures do, too. Conversations pass. Mouths open. And the minifigure is gone. If you want to know what the Gangster does to his victims, he doesn't kill them, that would be completely unsanitary. He takes them to his evil lair, where he runs a fashion show. he wants to have the bets clothes ever, so he steals his enemy's clothes and put them on. If he likes them, he keeps them and gives the minifigure some money to buy new ones. And if he doesn't like them- you know what happens next!

Luckily for us, LEGO City has a great amount of police officers everywhere. For instance, I mean, how many LEGO police lines did we get? It's crazy to think of that. Whenever he's ready to take somebody away, the sheriff takes *him* away! "Dangnabit!" the gangster says. "I almost had it! Them coppers ruin everything for me!"
Football Player

The Football Player is a good athlete but a bad sport.

Why is he a great Football Player, so great that he deserved to be in Series 8? Because he's got the skill to play. He has a pair of big feet. The game is called "Football", and since he has overgrown feet, his "foot" does a great job in the game. He's a big jerk though, and likes to push people out of his way and slam the other players over the fence on a regular basis. Then he grabs the football, presses it with his finger, then has a hard time getting the ball off his hand since he had just downed a double-fatty peanut buttery sandwich.

He kicked about thirty athletes over the fence today. They didn't have super bad injuries, but they just forgot what football was. Heck, they didn't even know what LEGO was themselves, even though that's what they were. They went up to the Football Player, who at the moment was choking down his sandwich (this time with a little more garlic), and came up to him. They told him that they were going to give him the most awesome game of his life. The Football Player asked, "Really? I want to hear this game." "Well, do you think you deserve to play it?" asked his friends. "Sure, let's play," said the Football Player. "Okay, if you say so," said his friends.

And they kicked him over the fence.
Gimble Thistlewhistle

## History

### Backstory

Gimble Thistlewhistle's story began in Mistwatch, a quaint port town nestled in the north west of the Peltas Federation, not far from Starfall Academy. From a young age, Gimble exhibited a fascination with all things arcane and a penchant for tinkering with magical contraptions. The Thistlewhistle family was known throughout Mistwatch for their curious and inventive minds, and Gimble was no exception. His youth was a whirlwind of experiments with enchanted objects and endless hours spent in dusty libraries, absorbing knowledge on the mystical arts.

As Gimble's expertise in magical items and artifacts expanded, so did his ambition to share this wealth of knowledge. His wanderlust led him to the grand halls of Starfall Academy, where he was welcomed with open arms. His teaching style is characterized by a sense of boundless enthusiasm and a touch of whimsy. Gimble's passion for all things magical is infectious, and his ability to translate complex concepts into relatable lessons has made him a cherished figure among students. As the academy's teacher specializing in exploring magical items and artifacts, he encourages young spellcasters to think critically and creatively about the enchanted world around them.

Gimble's classroom is a treasure trove of wondrous objects, where students learn to appreciate the history and significance of magical items and to unlock their potential. His mission is to ensure that students leave his class with a deep appreciation for the arcane and an insatiable curiosity for the unknown. Gimble Thistlewhistle is a beloved and eccentric fixture in the academy, known for fostering the inquisitive minds of future magic wielders.
Staci

**Parents**

* Serena
* Koran

**Siblings**

* Edwin (+Alicant)
* Tristan (+Christina)
* Annalise (+Vilkor)
* Sara (+Peter †)
* Gloria †
* Evelyna
* Angelica
* Koran II

**Niblings**

* Lucian
* Thorne
* Ashleen
* Melusina
* Elihard
* Encarna
* Fabien
* Jonathan

## History

### Backstory

Noble family thinks everyone's below them. She doesn't agree. Got really fucking bored and said fuck these bitches I'm out, it's adventuring time baby. Siblings are cocks, that's why she kills them.

Likes her siblings, dislikes the younger ones cause they're stuck up like her mum. Her dad shrugs and says they're nobles deal with it. Tolerates her dad more than mum. Sisters suck up to her mum.

### Braving the Unknown

Sister was a zombie. Jacques killed her. Didn't go to her sister's funeral. Got given a ring of protection from her mum.
Hetherna

## Relationships

### Relatives

**Spouse*** Mackelle

**Children**

* Laureigh

**Parents**

* Teleriea †
* Yurdotr
* Nyilmith †
* Adelaide †
* Reluraun †
* Williamm †
* Rasgrael
* Dhanney

**Siblings**

* Gaeleath (+Black Jack)
* Pannthea (+Bresbear, Ezekiele)
* Arowanna
* Lesibeth
* Daesatra
* Ararieia
* Harmonna

**Niblings**

* Ember
* Hortense
* Napoleon
* Waldemar
* Calliope
Leif

"Have you seen Mama?"

## History

### Backstory

Leif was born to a Human father named Marcus and Valta, Goddess of the Sea. Valta travelled the world in human form before meeting Marcus, a fisherman from The Esmil Republic. Valta and Marcus grew closer and eventually Valta gave birth to a child. Half Human, Half God.

They named the child Leif and Valta revealed her true self to Marcus. While Leif was still only a child, Valta returned to the sea, believing she had made a mistake by growing close to a human. Marcus went on to raise Leif alone, teaching him about Valta, a goddess no one else has heard of. Leif was not sure what to believe and grew up unsure of the truth about his mother.

As Leif reached his late teenage years and early adulthood, he showed promise in the arcane. Marcus believed this to be a sign of his half god side manifesting itself but Leif was not sure. Leif went on to study the arcane and become an adept wizard, feeling most at home using spells mainly based around water and ice.

Leif decided to use his developing abilities and new start as an adult to explore the world and perhaps find answers to the questions he's always wondered about his mother. Eventually joining a number of ship's crews to make ends meet.
Black Beard

**Children**

* Marina (+Lapis▪)
* Black Jack (+Gaeleath)

**Grandchildren**

* Ember

## Description

### Personality

Despite his outwardly stern and dark demeanour, Black Beard is probably one of the nicest pirates you'll meet, as long as you're on his good side. In his younger years he was a ruthless and cut throat man, perhaps softened by his age.

### Appearance

He is a man of average height, a wide build with pale skin. His long black hair looks thick and almost matted, blending in with his large overgrown beard. His skin is battle worn making his piercing blue eyes stand out. He wears many layers of leather along with his captain's coat and hat.

## History

### Backstory

Lane Black was born and raised in the Bay of Debris. As he grew older he formed a crew with his best friend Cutler Bones joining him as his first mate. They named the crew The Black Teeth and their ship The Black Tooth's Grin, after their favourite drink. The crew travelled around Obera doing odd mercenary jobs and collecting bounties. It was on the seas that he earned his moniker of Black Beard.

On his travels of Obera, he met an elven lady named Elkmir Mistvale. She joined their journey, the two falling in love. A few years later, when Elkmir fell pregnant with their first child, they settled down in Black Beard's homeland, the Bay of Debris. The Black Teeth began working as King Porter Savage's bodyguards. After their daughter Marina's birth, Elkmir founded a school for the children of the Bay to study in. It was after this that she fell pregnant with their second child, Krikon.

When Marina turned eight Black Beard took her aboard the Black Tooth's Grin for her first sail. They sailed to the Esmil Republic, to deliver some items for Porter Savage, and back. This adventure sparked his daughter's true love of the sea. A few years later, on Krikon's first sail, Black Beard and Krikon got lost at sea.

The ship appeared in Atha Empire and Black Beard had to raise Krikon as a member of The Black Teeth. Krikon earned the name of Black Jack, a jack of all trades but master of none. With all of their memories of home foggy, locals of Atha claimed the crew's stories seemed almost unbelievable. No one had heard of their ship, the Bay or any other place mentioned. Slowly they conformed to their new lives, letting the foggy memories drift away. The Black Teeth took up mercenary work along with assisting merchants on their trade routes.

Black Jack eventually split from The Black Teeth, wanting to explore the inland more as they had only really docked on ports. He would check in from time to time, eventually bringing home his partner Gaeleath. After Gaeleath and Black Jack wed they brought their son, Ember, to visit his grandad whenever The Black Teeth docked in a nearby port.
Aztec Warrior

As a mighty warrior of the sun, this Aztec Warrior is big in a part of the brave Eagle Empire. He isn't so much a warrior, and more likely a guard, since he sets next to the glass container containing the precious piece of gold from sunrise to sunset. No, wait, that's all he ever does. He just stands and guards it, so there will be no enemies to steal it.

And there are certainly a lot of enemies! Some appear at night, late when this Aztec guard has gotten so tired that he fell asleep in a chair, they try to creep up and steal the gold, but the Aztec guard always wakes up around that time to have some cookies and milk for a midnight snack. He suddenly finds the enemy and quickly chases him around, and drops a raging boulder on him to his death. He almost has to do that every single night. The cookies are delicious, though.

He was put off of duty on day because the Aztec Chief noticed that his hands were bloody from so much enemy-pursuing. He told him to lay in bed and just take the day off. So he did, but he didn't feel sick or anything, the only problem is that all this killing became a problem in his own hands! So he took the day off, and at night, had his midnight snack.
Power

Power is the characteristic that every Identity and Sub-Identity has. It describes what sub-identities or identities they can alter.

## Hierarchy

### Other Important Notes

* A Door Maker cannot install a door without a Hinge-Bearer.
* A Construction Worker can convert an Average Joe into a Construction Worker by giving them tools.
* A Carpenter can convert an Average Joe into a Carpenter by giving them tools.
Room

Door Theory interprets a 'room' as a space in which one or more Doors are embedded in a Wall.

## Room fusion

Room fusion occurs when a door between two rooms is opened, and the two separated rooms are combined as one.

## Multiple Door Rooms

Multiple door rooms occur when multiple doors of a given (potentially fused) room have an equivalent destination. This means these doors are only as powerful as the weakest door.

For example; consider 3 parallel doors. Two locked closed doors and one unlocked closed door. These doors have the power of the weakest door, the unlocked closed door. On attempt of opening each door, the unlocked closed door will open, fusing the two rooms, rendering the locked closed doors irrelevant as the destination is equivalent.
Roman Commander

Dusk! With a great passion for their country, the Romans must go to battle, as they do most of the time. The battle consists mostly of long spears with swords and shields, and lots of pizza box fighting. Yes, Romans like Caesar and Noster were known for being put on Pizza boxes. After all, it was a great invention by Italy, a place in their country they usually fought in. The Roman Commander walked out of his carriage on the invention day, and took a bite of the pizza. After all of the fuss and decisions, the Roman Commander liked it, so he demanded more batches. They really know how to rate their food!
The League of Evil

The League of Evil Is A Group of Villains Assembled from across the Multiverse (Either Freed or Resurrected) by a Dimensional Beast Named Dryer Dimension Intent on Getting Revenge on their enemies.

### Members

Dryer Dimension (Leader)

Syndrome

Esdeath

Rob

Hugo Strange

Mongul

parasite

mustard

C.C

Richard Fisk

Spider-Carnage

Ebon
Bagpipe Player

Ever since he was a wee young lad, he has been learning all of his tunes on the bagpipes. A Scottish brolly, people call him. He walks all around town with his precious bagpipes and starts playing a catchy tune. Once you hear a mellow tune of bagpipes and you see a person about five feet three inches tall with a hat and a professionally-made kilt, You know it's him coming down the street with a new tune.

Once he got many pursuers. One minifigure who was sitting down at a cafe heard the ditty and started following him. he was kind of... hypnotized. This happened with everybody, and the Bagpipe Player didn't really notice that people were following him all around Scotland. He just kept playing his best, and nobody cared about all the little bits and pieces he got on the bagpipes all wrong. He played very well!

That all ended when his grandfather, who spoke a heavy Scottish accent, came. he was the owner of the bagpipes that this player was playing. He had stolen them from his house, so it was time for him to give them back. He sadly handed his grandfather back the bagpipes and he started playing. The tune was so bad that everybody ran out of Scotland, plugging up their ears even though they didn't have any, and the Bagpipe Player plunged into the sea below. His grandfather was the only dweller of Scotland left.
Judge

One day, a nervous candidate was shoved into the building. "Okay, civilian," said the Judge's secretary, "Tell your friend Judge what crime you just committed." The Judge took off his thick gray shades. "Well?" he asked the candidate. "What have you got to say for yourself?" The candidate stood down there in anxious fear. He didn't know what to say. Tears filled his eyes as he walked a little closer to the Judge.

The Stenographer, the lady in the stool, knew exactly that this was going to be a great case. She put down her amazing comic book and picked up her Legal Pad. "Order in the court!" the Judge boomed. "Why won't this man tell us what crime he committed? Order in the court! Order in the court! Order in the-(Inhales and exhales) Listen, just tell us what you're responsible for." "He won't speak up," said his secretary. "But he vanda-" The judge didn't let him finish his sentence. "Well, I find this perfect candidate Guilty!" he shoved his mallet down onto the side of his post.

The stenographer was really into this. She was writing down everything that was going on, even lines that the candidate didn't give. The Judge was very angry. He kept hitting his post with his mallet so hard, that eventually, he found he was only left with a stick. "Secretary," the Judge told his secretary, "Please get me another mallet and take this man to jail." "Aye Aye, Captain," his secretary told him. "And Stenographer," he told her, "Please copy off the plaintiff's last statement."

But the stenographer answered nothing more, for she had fainted on the floor. Beside her was the heavy part of the mallet.
Mummy

One very hot day on the Pyramid of Giza, a mummy (a.k.a. a 100,000,000 year old person wrapped up in toilet paper) was sleeping instead his ancient tomb. Some explorers were going inside one day to explore the secrets of it. Of course, there were some LEGO City gags pulled off, like the screaming, the "Hey!", and the unrealisticness. The mummy was almost dead from having nowhere to breathe. But the sound of the style woke him up.

He woke up to discover he was covered in toilet paper. How could this have happened? he wondered. Was he going #2 and accidentally put the toilet paper on his body by accident? How did this happen? But at least he was happy to be alive. This very moment of almost gone live was just recognized by the explorers in the pyramid.

A giant scream was heard again, and after that, things got very scary. The mummy unwrapped the TP from himself, and then all you could see was a green body that was half-disintegrating and half dust. It was the scariest sight ever. "Goodbye, my fellow friends", he remarked to the explorers in the pyramid as he escaped. They just stood there, paralyzed.
Mermaid

There's first aid. What about last aid? What about merm-aid? Ha ha. You're joking! You're really not joking. Okay, I jinxed it. Whatever. The merm-aid is a careful kind of fish woman who goes around the sea and tells her sick patients to walk it off. When an actual mermaid caught her tail on an anchor and almost ripped it off, the merm-aid told her to walk it off. But can mermaids even walk?

But one day, a new mermaid came into the mermaid camp. She told the others, "I want to play soccer." The others said, (very experienced with the merm-aid) "Walk it off and then see if you can play with us. He he \*snicker\*!". "But I can't even walk," said the mermaid. "Then you can't play soccer," said the others. So the mermaid visited the merm-aid. She told her that her tail wasn't designed for soccer. "And I can't even walk, too," she complained. "Walk it off," said the merm-aid. "See what you can do."

In a few days, the mermaid found out that she wasn't really a mermaid, but a real woman. She took her fish off, and inside was a swimsuit bottom, and by ripping off her clams, there was a swimsuit top. Now she could walk and talk underwater, how exciting! The merm-aid was the most pleased. "I like your new legs," she told her. "Uh, I kind of, always... never mind," said the woman. Or female. Female minifigure? Not totally sure. Ask your doctor. She'll tell you to walk it off. Uh oh, I jinxed it again.
Doors

Doors are crucial aspects and Identities of Door Theory. Their purpose is to block entrance to a Room. When a door opens, the two connecting rooms fuse into one room. (see Door Systems)

## Sub-Identities

There are 2 main sub-identities of doors.

### Physical State

The physical state of a door can be either Open or Closed.

### Lock State

The lock state of a door can be either Locked or Unlocked.

## Micro-Identities

There are 3 main micro-identities of doors.

### Hinge/Hingeless side

Whether or not an identity is on the side of the door with hinges.

### Lock/Lockless side

Whether or not an identity is on the side of the door with locks.

## Door Systems

A door system is the arrangement of doors. The two major types of system are series and parallel. These systems can be shown in visual form, or through Door Progressions.

### Series

Series door systems are rooms chained one after another.

### Parallel

Multiple doors that have an equivalent destination.

### Door Progressions

Reading door progressions makes a linear, text form of describing an array of doors. This system is subject to being updated.

The real series example above is as follows:

A,:B,:C,:D->AB,:C,:D->ABC,:D->ABCD

This system is for showing the progression of the door changes, as a 'route'. These progressions are usually put between the hyphen and greater-than symbol, and in brackets [-(here)>] to show that these are part of the room fusion process. All four rooms are separated by a comma, which represents a closed door, and an apostrophe is used to represent and open door. The real existing rooms can be put in bold when expanded for further simplification. Because the door direction is relevant it is important to consider the door direction. The hinge side is represented as a colon, which side the hinge is on is represented with the colon on either side of the door. As doors open pivoting around the hinge they open towards the hinge-side. Expanded form/working form for the series example would be written as:

**A,:B,:C,D**-(A':B,C,D)>**AB,:C,:D**-(AB':C,D)>**ABC,:D**-(ABC':D)>**ABCD**

The parallel example is:

**A,:,:,:B** -(A':,:,:B)> **AB**

Between rooms A and B, there is 3 possible doors, one of which being opened negates the rest. It is assumed in the simple diagram that from perspective A->B, all doors are presented on the hingeless side. This results in the combined AB room.
The Monster

He may look alarming, but he isn't really that scary. he isn't an ugly zombie that's moaning all of the time, nor even a scary bird coming from the sky to swoop down and have you for breakfast. I fact, this guy has eyeballs for breakfast. His eyeballs for breakfast, which he then spits out and puts them back on his head. He's also immortal. Run him over with a school bus and he'll stick back together.

When his master invented him, his brain exploded and all he could say was "horseradish". The scientist did some (by some, I mean a lot) of writing on the board, then eventually gave up because he had a brain fart over what you got if you multiplied 3 by 5. The Monster jumped up and walked into town. He was hungry, since everybody's always looking for something to eat, so he walked into a restaurant.

Some of the people were scared and ran away. Some? I meant all of them. But The Monster didn't understand. He got his food, paid the check, and left. Nowadays, he wants to help everybody who is in need, but his brain is always wondering why people are always running away just when he has a wrench in his hand to help!
Syndrome (Episode)

The Genius is the 1st episode of rise of the League of evil Arc it was released on the wiki on September 1st 2023

### Plot Summary

in the Beginning of the episode Dryer Dimension Revived Syndrome back to life and ask Syndrome to join him to be apart Of the League of Evil to get Revenge which he does accepts the offer
Pannthea

## Relationships

### Relatives

**Spouses*** Bresbear
* Ezekiele

**Children**

* Hortense
* Napoleon
* Waldemar

**Parents**

* Teleriea †
* Yurdotr
* Nyilmith †
* Adelaide †
* Reluraun †
* Williamm †
* Rasgrael
* Dhanney

**Siblings**

* Gaeleath (+Black Jack)
* Arowanna
* Lesibeth (+Annalena)
* Hetherna (+Mackelle)
* Daesatra
* Ararieia
* Harmonna

**Niblings**

* Ember
* Calliope
* Laureigh