Random Events

*For live events, click here.*
*Not to be confused with Random Planets.*

An **event** can randomly occur as a player is actively playing the game. The only time they are guaranteed to occur is when the world has no revenue. The world will experience a random event once every 3 minutes/90 in-game days; if the game is closed for 3 minutes or more (or the Stats Page/Event Log is opened for 3 minutes or more), a random event will appear upon reopening it. An event can either benefit the player or cause drawbacks, and the player may or may not have the choice to accept its consequences.

(As of version 6.35, Random Events happen every 2.5 minutes only if the planet has population and neither the Stats Page nor Event Log are open.)

A history of all events that have taken place on a world (event log) can be accessed by tapping the blue planet button at the top right of the screen, until see planet in full view, and then tapping on the scroll button at the bottom right of screen.

* A list of Events having to do with Native Civilizations can be found here.
* A list of Events having to do with Biospheres can be found here.
* A list of Faction exclusive events can be found here.
* A list of Expert Mode exclusive Events can be found here.
* A list of Flat Planet Mode exclusive Events can be found here.
* A list of governor exclusive Events can be found here.
* Certain Events only take place on certain worlds for story reasons, such as on Lethe and in the Historical Earths campaign. Firing artifacts in the TRAPPIST-1 campaign can be counted as such events too. All of these can be found here.
* The Time Traveler event can be found here.

The added revenue that some events grant to cities is Culture Revenue.

The events below are in alphabetical order for easy searching.

## A Rising Star

*A talented [profession] in [City] is rapidly gaining popularity all across [world]. With the right support, they could become a true cultural phenomenon. How should we promote their work?*

*- Paid Broadcasts: +[price] revenue in [City]*

*- Live Shows: + [population boost] in [City]*

The revenue boost is usually around 1,500c/minute and the population boost around +5/minute. If you need some population to fill in the habitations or start a new city, select live shows; otherwise, paid broadcasts may be best for more money.

### Professions

1. "Actor"
2. "Artist"
3. "Athlete"
4. "Chef"
5. "Comedian"
6. "Filmmaker"
7. "Game Designer"
8. "Holographer"
9. "Journalist"
10. "Magician"
11. "Musician"
12. "Painter"
13. "Poet"
14. "Programmer"
15. "Screenwriter"
16. "Sculptor"
17. "Singer"
18. "Songwriter"
19. "Writer"

## Building the Future

*A new style of architecture is developing in [City], which emphasizes [description]. While still in its infancy, this new style is quickly being adopted by local architects and has become heavily associated with [City] in the public eye.*

No effect.

### Descriptions

1. "rough surfaces and uncomfortable edges"
2. "clean lines and elegant curves"
3. "stone surfaces and geometric proportions"
4. "fashionable lines and open layouts"
5. "expensive materials and hyper-detailing"
6. "unrefined edges and exposed elements"
7. "colorful patterns and experimental forms"
8. "comforting enclosures and communal spaces"
9. "pastel colors and small-town designs"
10. "clean lines and straightforward layouts"
11. "seamless surfaces and hidden light sources"

## Cultural Hotspot

*A recent influx of immigrants into [City] have formed a thriving [nationality] community. Mixing local traditions with their own, these settlers have enriched the native landscape and left a permanent mark on the culture of [City].*

No effect.

### Nationalities

1. "Afghanistani"
2. "Albanian"
3. "Algerian"
4. "American"
5. "Andorran"
6. "Angolan"
7. "Arabian"
8. "Argentine"
9. "Armenian"
10. "Austraian"
11. "Austrian"
12. "Azerbaijani"
13. "Bahrainian"
14. "Bengali"
15. "Belarussian"
16. "Belgian"
17. "Bhutanian"
18. "Bolivian"
19. "Bosnian"
20. "Botswanian"
21. "Brazilian"
22. "British"
23. "Bruneian"
24. "Bulgarian"
25. "Burmese"
26. "Burundian"
27. "Cambodian"/"Khmer"
28. "Cameroonian"
29. "Canadian"
30. "Chadian"
31. "Chilean"
32. "Chinese"
33. "Colombian"
34. "Comorossian"
35. "Congolese"
36. "Costa Rican"
37. "Croatian"
38. "Cyprussian"
39. "Czech"
40. "Korean"
41. "Danish"
42. "Djiboutian"
43. "Dominican"
44. "Dutch"
45. "Ecuadorian"
46. "Egyptian"
47. "El Salvadorian"
48. "Eritrean"
49. "Estonian"
50. "Eswatini"
51. "Ethiopian"
52. "Fijian"
53. "Filipino"
54. "Finnish"
55. "French"
56. "Gabonian"
57. "Gambian"
58. "Georgian"
59. "German"
60. "Ghanaian"
61. "Greek"
62. "Grenadan"
63. "Guatemalan"
64. "Guinean"
65. "Guyanan"
66. "Haitian"
67. "Hondurassian"
68. "Hungarian"
69. "Icelandian"
70. "Indian"
71. "Indonesian"
72. "Iranian"/"Persian"
73. "Iraqi"
74. "Irish"
75. "Israeli"
76. "Italian"
77. "Jamaican"
78. "Japanese"
79. "Jordanian"
80. "Kazakh"
81. "Kenyan"
82. "Kiribati"
83. "Kuwaiti"
84. "Kyrgyz"
85. "Lao"
86. "Latvian"
87. "Lebanonian"
88. "Lesothos"
89. "Liberian"
90. "Libyan"
91. "Liechtensteini"
92. "Lithuanian"
93. "Madagascarian"
94. "Malawi"
95. "Malaysian"
96. "Maldive"
97. "Malian"
98. "Maltan"
99. "Marshallian"
100. "Mauritanian"
101. "Mauritius"
102. "Mexican"
103. "Micronesian"
104. "Moldovan"
105. "Monaco"
106. "Mongolian"
107. "Montenegran"
108. "Moroccan"
109. "Mozanbique"
110. "Namibian"
111. "Native American"
112. "Nauru"
113. "Nepalese"
114. "New Zealandian"
115. "Nicaraguan"
116. "Nigerian"
117. "Macedonian"
118. "Omani"
119. "Pakistani"
120. "Palau"
121. "Panaman"
122. "Polynesian"
123. "Polish"
124. "Portuguese"
125. "Qatarian"
126. "Romanian"
127. "Russian"
128. "Rwandan"
129. "Samoan"
130. "Senegalian"
131. "Serbian"
132. "Singaporeian"
133. "Slovakian"
134. "Slovenian"
135. "South African"
136. "Spanish"
137. "Sri Lankan"
138. "Sudanian"
139. "Surinamian"
140. "Swedish"
141. "Swiss"
142. "Syrian"
143. "Tajik"
144. "Tanzanian"
145. "Thai"
146. "Timorian"
147. "Togo"
148. "Tonga"
149. "Tunisian"
150. "Turkish"
151. "Turkmenistani"
152. "Tuvaluan"
153. "Ugandan"
154. "Ukrainian"
155. "Uruguayan"
156. "Uzbek"
157. "Venezuelan"
158. "Vietnamese"
159. "Yemeni"
160. "Zambian"
161. "Zimbabwean"

#### Religions

1. "Christianity"
2. "Islamic"
3. "Hinduism"
4. "Judaism"
5. "Buddhism"
6. "Taoism"
7. "Sikhism"
8. "Bahaism"
9. "Jainism"
10. "Confucianism"
11. "Shinto"
12. "Wiccan"

## Dropping Crime Rates

*A new police commissioner in [City] has begun a crackdown on organized crime, and the program is already seeing fantastic results! If it keeps up, we expect to see a significant drop in the crime rates of [City] from now on!*

Removes organized crime in the city and makes people stop leaving the city.

Prerequisite: Rising Crime Rates in the city.

## Echoes of the Past

*One of the original explorers to land on [world] has begun gathering artifacts from those early days after landfall, with plans to build a museum around the collection in [City]. When it opens it should bring in some welcome revenue, as well as encouraging interest in the science behind space exploration.*

Revenue boost of 1,000c to 4,000c/minute.

## Eureka!

*A research team in [City] has accidentally ruined a critical experiment after a mix-up in the lab. The potential disaster turned out to have a happy conclusion, though, as the resulting readings provided them with the key to finish their [Research] immediately!*

*(alternate text) A research team in (City) has announced the unexpectedly sudden completion of their research into [research]! [Rumors from the campus suggest that the researchers went out for a meal and returned to find the solution left on a datapad in their lab, but the researchers insist this isn't the case./By coordinating their efforts with other research teams throughout the solar system, they were able to finish their project far ahead of schedule.]*

Current research is finishes immediately.

## Everything Old is New Again

*A city planner has proposed an ambitious plan to turn our level [number] [facility] in [City], which is currently disabled and useless, into [Reconstruction Results].*

*Doing so would mean losing the [facility], but the resulting [Reconstruction Results] is expected to bring in [revenue].*

The game targets a facility that haven't used in a while. Revenue boost of around 5,000c in exchange for disabled facility. If unsure, simply press refuse.

### Reconstruction results

1. "an exciting amusement park"
2. "a fashionable art gallery"
3. "a collection of athletic facilities"
4. "a local community college"
5. "a fashionable culinary district"
6. "a local farmer's market"
7. "a cutting-edge fashion district"
8. "a bustling financial district"
9. "a beautiful flower market"
10. "a romantic series of gardens"
11. "a registered historic district"
12. "a glamorous jewelry district"
13. "a dramatic monument district"
14. "a captivating museum district"
15. "a hot nightclub district"
16. "a collection of popular theaters"
17. "a popular toy district"

## Faces in a Storm

*During an intense dust storm, over a dozen travelers reported seeing a huge stone face carved into the mountains near [City]. When the dust settled it could not be re-located, but the witnesses insist that something is out there.*

No effect.

## Facility Crushed

*Due to a flaw in construction, the [facility] in [City] has been crushed by the intense atmospheric pressure of [world], [reducing its rating to [level]/destroying it in seconds].*

This event either reduces a facility's rating, or completely destroys it, depending on how high its rating was. In the past, once a facility's rating gets reduced by being crushed; it can't upgrade anymore; but now with a recent update it appears that can upgrade again. A level I facility gets destroyed if it gets crushed.

Prerequisite: Have an atmospheric pressure of over 2,000,000 Pa.

## Facility Downgraded

*During a routine inspection of the [City] [facility], engineers discovered several potentially disastrous [situation] which have led them to downgrade its rating from [level] to [level].*

A facility is downgraded by one level. However, it can upgrade back to its normal level again if it is not more than level V.

### Situations

1. "construction flaws"
2. "design oversights"
3. "fungus colonies"
4. "radiation leaks"
5. "safety violations"

## Falling Star

*Satellites have discovered a massive incoming meteoroid that will impact [world] within days! It's too late to divert it entirely, but our scientists have proposed a unique solution, rather than letting it impact, which will result in a release of gases to thicken the atmosphere, we could nudge it to aerobrake through the atmosphere, releasing water and oxygen as it burns up and leaving the pressure unchanged. Either way, we expect no damage from the collision.*

*What should we do?*

*A. Let It Crash*

*B. Aerobraking Maneuver*

The "Let it Crash" option increases Pressure by 2000 - 4000 Pa, while aerobraking increases Oxygen and Water by 1000 - 2000 ppm and cm, respectively. This can be annoying when playing with the Sons of Hephaestus or in late game, as it can prevent reaching victory or paradise habitability.

## Facility Melted

*The blistering heat of [World] has melted our [facility] in [City] into slag. We should work to rapidly decrease the surface temperature, or more facilities will suffer the same fate!*

One random facility is destroyed, regardless of its level. This will be the bane of every player playing on the Taming Fire LTE, or a randomly generated planet with high temperature.

Prerequisite: Have Temperature 1,500,000 mK or higher.

## Fire

*A fire has broken out in [City]! Emergency responders were on the scene in minutes, but were unable to save our [facility]. The facility has been completely destroyed.*

A single facility gets destroyed. This event can be awful to get in the early game, as you risk losing a city - it is best to build a spare habitation facility to avoid losing the city.

## Genetic Park

*[City] is happy to announce the opening of its new Genetic Park, a sprawling tourist attraction featuring genetically engineered specimens of extinct animal species, as well as creatures pulled from classical mythology and medieval fantasy. The park is already pulling in huge crowds, and we expect absolutely nothing to go wrong.*

Revenue boost of about 4.000c/minute. Despite implications of danger and what it is based on, nothing actually goes wrong with Genetic Park, it remains safe for the years to come.

## Give Me Your Tired, Your Poor

*The citizens of [world] love their new home, but worlds away people are still suffering. If we were to adopt a more democratic style of government, we could encourage immigrants from throughout the solar system to come settle here, boosting population growth in every one of our cities.*

*Should we begin making preparations?*

*A. +5% Democracy*

*B. Refuse*

If the player chooses accept, the world's Culture will shift more to Democracy.

## Great Library of [world]

*The richest person on [world], among other things a famous book collector, has died in [City]. In their will, they allocated funds for the construction of an enormous library, the largest ever built on this planet. Once complete this will transform [city] into a powerful center for cutting-edge thought and culture on [world].*

Revenue boost/min for the city of 1,500c to 5,000c.

## Hero of the Hour

*[City] is buzzing with news of a heroic [Profession] who saved hundreds of lives during a [Event]. With the local government expected to announce a statue in their honor soon, it's all but certain that they will become a part of the local culture.*

No effect.

### Professions

1. Nurse
2. Pilot
3. Engineer
4. Firefighter

### Events

1. Devastating pandemic
2. Mid-flight engine failure
3. Terrible earthquake
4. Fire disaster

## Idiocracy

*A popular [politician/celebrity/radio host] in [City] has begun promoting a powerfully anti-intellectual message, convincing people not to trust science and modern medicine. We could launch a campaign to educate the public before this attitude becomes a feature of the local culture, but doing so will cost [price].*

*A. Decline*

*B. Begin Campaign*

These events are generally incredibly expensive, often going over 10,000,000c. If the player doesn't pay the price, the Values Culture will shift 5% to Wealth.

You should **never** launch the campaign. A 5% shift in culture (1 culture point) is not worth the astronomically high price. The price is so high that it can be considered a scam.

This event will not happen on FFI when the Values Culture is ± 0%, because they can't choose **“Wealth Values”**

## In Style

*A new sense of fashion is spreading in [City], based on [Style]. At first seen as a passing fad, it is quickly becoming a staple on catwalks and shops across [World], and even on other worlds as well!*

No effect.

### Styles

1. "perfectly-tailored clothes and subtle cosmetics"
2. "seductive colors and scandalous reveals"
3. "drab colors worn in unflattering ways"
4. "intense colors and wild patterns"
5. "expensive materials and professional designs"
6. "relaxed designs and comfortable materials"
7. "dark colors and modest layers"
8. "surprising patterns and counter-culture messaging"
9. "practical materials and utilitarian designs"
10. "opulent materials and extravagant designs"

## Industrial Accident

*A team of miners at [outpost] has hit a subterranean pocket of highly volatile gases, causing an explosion. The outpost has been completely destroyed and [number] Pa worth of gasses have been released in the atmosphere of [world].*

The outpost and all its mines are removed, and the world's pressure goes up by a few thousand Pa.

## Lights, Camera, Action!

*An enterprising young person has opened a film studio in [City]. Having secured financial backing and demonstrating a clear vision, their first few releases have already been big hits! Without a doubt, this will help stimulate the [City] economy.*

Revenue boost of 1.500c to 4.000c/minute.

## Local Accent

*The citizens of [City] have begun to develop a recognizable regional accent, a pattern of speech that is being described as [Description]. This unique accent is already becoming a part of the local identity of [City].*

No effect. It can turn into Local Dialect and Local Language in subsequent events.

### Description

1. "harsh and guttural"
2. "light and melodious"
3. "quick and airy"
4. "slow and drawling"
5. "warm and friendly"
6. "cold and aloof"
7. "precise and clear"
8. "soft and gentle"

## Local Color

*A new [Culture Conduct] is gaining popularity in [City]. If we get the local government to endorse it, it could bring in [price] worth of revenue. If we let it develop organically, we'll get a free Culture Point.*

*What should we do?*

*A. Promote It*

*B. Leave it Alone*

Probably best promoted in the early game, as credits will be scarce at first. By the time the game has a healthy income stream, leave it alone.

### Culture conducts

1. "Local Music Festival"
2. "Local Film Festival"
3. "Local Gaming Festival"
4. "Local Secular Holiday"
5. "Local Religious Holiday"
6. "Local Scientific Conference"
7. "Local Technical Conference"
8. "Local Astronomical Society"
9. "Local Seasonal Festival"
10. "Local Food Festival"
11. "Local Historical Festival"
12. "Local Sport"
13. "Local Drink"
14. "Local Cuisine"
15. "Local Fashion Style"
16. "Local Music Genre"
17. "Local Art Style"

## Local Dialect

*As the people of [City] continue to grow and change, so too does their speech. The local accent has evolved into a new dialect of its own, partially understandable to foreigners but layered with new grammar, vocabulary, and meaning.*

No effect.

Prerequisite: Local Accent. Can turn into Local Language in a subsequent event.

## Local Flavor

*A new style of cuisine has developed in [City], based on [Flavor]. Already a staple of the local diet, it is becoming popular elsewhere on [world] as well and we expect it to spread to other worlds soon!*

No effect.

The "Flavor" usually one of the following:

1. "expensive ingredients and complex compositions"
2. "old-fashioned flavors re-imagined"
3. "unexpected flavors and creative presentations"
4. "exotic spices and intense flavors"
5. "uninteresting flavors used in boring ways"
6. "heavy ingredients and dense flavors"
7. "light and airy ingredients"
8. "full flavors that evoke home and comfort"
9. "common ingredients in straightforward recipes"

## Local Language

*It's official: the local dialect of [City] has been classified as an entirely new language! No longer understandable to foreigners at all, this new tongue has been adopted as one of the official languages of [world], and has granted your society a Culture Point for its development!*

Prerequisite: The city needs to already have a Local Dialect and a local accent.

## Local Mystique

*[Mystique] has been released which portrays [City] as a sexy, vibrant, exciting city full of thrilling adventures and exotic romance. People have begun flocking to [world] in the hope of capturing this dream for themselves, resulting in a minor population boom for [City].*

Population boost/min of 2–10.

### Mystiques

1. "A hit film"
2. "A hit hologram"
3. "A hit musical"
4. "A hit novel"
5. "A hit painting"
6. "A hit play"
7. "A hit poem"
8. "A hit song"
9. "A hit symphony"
10. "A hit television show"
11. "A hit video game"

## Masterpiece

*A local artist in [City] has created a [Work] that is being hailed as a true masterpiece, and a landmark achievement in the developing culture of [world]. It has spurred a new era of artistic development across the planet, giving you a new Culture Point to spend.*

The player is rewarded with a Culture Point.

### Works

1. "Film"
2. "Hologram"
3. "Musical"
4. "Novel"
5. "Painting"
6. "Play"
7. "Poem"
8. "Song"
9. "Symphony"
10. "Television Show"
11. "Video Game"

## Miner Miracle

*A group of ambitious miners at [mine] have been working day and night to improve their operation. Thanks to their efforts, the level [number] mine has been upgraded to level [number].*

The mine is upgraded several levels (usually 1 to 3) for free.

## Network Overload

*A massive power surge in [city] has led to a cascading failure in our data network. The damage has been contained, but unfortunately not before it overloaded our science systems and reset all of our research into [Research].*

Timer for research resets. If the player changed Culture stats that would change research speed during the research, the research timer still resets to the timer before the changes.

If culture stats were changed to make research faster, and then this event happens and resets the timer to the slow research speed, you should cancel the research and restart it so it's on the fast timer this time. The amount of credits of get back from canceling research depends on how long research has already been going on (decreases the longer the research has gone). So if the timer has just been reset, you basically only lose a few thousand credits.

## Our Robotic Past

*A hiker near [City] has made a stunning discovery, a pre-colonial lander, a relic of the old days of robotic space exploration, half buried but almost perfectly preserved on the surface of [world].*

*A wealthy collector is offering you [price] for it, but a local museum is offering you a free Culture Point if you donate it as a public monument. What would you like to do?*

*A. Sell to Collector*

*B. Donate to Museum*

Probably best sold to collectors early in the game, as credits are hard to come by at first, but by the time of the economy is thriving, donate it to the museum.

## Overflow

*One of your mines, [mine name], has accidentally tapped a massive aquifer. Engineers have stabilized it temporarily, but they were forced to shut down operations.*

*They say they could resume mining if we drain the aquifer and release the water onto the surface, or we could simply shut down the mine and leave sea levels unchanged.*

*What should be do?*

*A. Abandon the Mine*

*B. Release the Water*

This can be useful in when increasing the sea level. About 10,000 to 350,000 cm of water will be added to the sea level if the player chooses to release the water. The water becomes vapor if the world is too hot, or ice if the world is too cold. If the player chooses to abandon the mine, the mine simply disappears. Releasing the water becomes more risky the closer to sea level is to paradise.

## Paydirt

*The miners at [mine] have hit paydirt with the discovery of a massive deposit of [mine resource] in the area! The team is working around the clock, but it looks like mine will take a long time to deplete.*

The kg/min increases to the maximum for the mine's level (300 kg for level I, 450 for level II, 600 for level III etc.) and the mine will take much longer to deplete.

## Plague Outbreak

*A deadly new virus has broken out in [City], already costing [number] lives. We can lockdown the city to prevent it from spreading, but it will cost [price]. Of course failing to do so could cost many lives all across [world].*

A large amount of population is instantly lost, and if a lockdown is not made, a very large number of population will be lost.

## Practical Idealism

*A major metanational corporation is offering to invest [price] in your efforts at settling [world]. That being said, if you accept their investment they will expect to be given expanded rights on [world], signifying a -10% reduction in the independence movement. Would you like to accept their offer?*

Accepting the offer can get a significant amount of money in exchange for losing 10% Independence.

Prerequisite: Have an independence score that is between 10% and 95%.

## Ready to Rumble

*Sports fans all across [world] are pouring into [City] for the opening of its brand new, state-of-the-art sports stadium, the largest ever built on [world]. With such an incredible facility to enjoy, it's certain that [City] will be a worldwide sports hub for years to come.*

Revenue boost of about 4,000c/min.

## Rising Crime Rates

*A rash of organized crime has spread throughout [City]. The local police are doing their best to get it under control, but in the meantime [City] has become a substantially less attractive place to live.*

2–10 people leave the city/minute. The Dropping Crime Rates event will stop this, but it only occurs rarely.

## Rumble & Roll

*An unexpected [world]quake has struck near [City], measuring [number] on the Richter scale.*

### Intensities/magnitudes

2.0–3.9: *While some citizens felt the shaking, it went largely unnoticed.*
4.0–4.9: *A few people experienced damage to unsecured items, but no significant property damage has been reported.*
5.0–5.9: *Some minor damage was done to [facility] which dropped its rating to level [number].*
6.0–8.9: *Significant damage was done to [number] facilities, [number] were destroyed entirely and [number] people were killed.*
>9.0: *The world is in mourning as [City], home to [number] people, has been completely destroyed.*

Variant: If a quake above 5.0 hits a city with no facilities: *Some minor damage was reported to a few structures, but repairs are already underway.* (no effect)

### Continuation

This event ranges from no effect to removing all facilities and population in one city: Quakes below 5.0 cause no effect, while quakes between 5.0 and 5.9 will downgrade a single facility that is above level I. Quakes between 6.0 and 8.9 will downgrade facilities above level I, destroy level I facilities, and reduce population. A 9.0 and greater quake will remove all of a city's population and facilities regardless of their levels, but the player can still rebuild it.

## School Funding Crisis

*The [City] School District is experiencing a funding crisis. As a result, fewer students are engaging with the sciences, and more are focusing only on what can make them rich. An infusion of [price] could help curtail a significant shift toward a focus on wealth in our global culture.*

*A. Refuse*

*B. Send the Money*

If the player chooses refuse, The Culture will shift 5% towards Wealth. The price of this event is generally around 100,000c to 3,000,000c.

## Spirit of Competition

*The [current year on the world] [world] Games have taken place in [City]!*

*[Organizing Results]*

No effect.

### Organizing results

1. From its breathtaking opening ceremony to the incredible feats of athleticism on display, this event will go down in history as a triumph!
2. With tight planning and creative execution, this was a particularly successful competition.
3. While the competition was entertaining enough, audiences largely agreed that overall it was an unremarkable event.
4. Unfortunately, a series of delays and frustrations resulted in the entire event being something of a disappointment.
5. After being rocked by a series of major scandals and embarassments, though, this competition will go down in history as a particularly infamous event.

## Terrorist Attack

*A terrorist cell, calling itself the Sword of [World], has [attempted a bombing inside your [facility] in [City], but the bomb misfired and no harm was done/attempted a bombing inside your [facility] in [City], but the bomb was discovered and no harm was done/attempted a bombing inside your [facility] in [City], but a local citizen stopped them and no harm was done/detonated a bomb inside your [facility] in [City], destroying it completely]. [Under interrogation they claimed/They claim] to be protesting your [materialistic values/terraforming efforts/conservation efforts/ecological economics/other], but experts suggest they may actually be off-world agents trying to stop the independence movement.*

Either no effect or loss of a single facility.

Prerequisite: Have an independence score that is not 0% or 100% and a facility in any city

Prevent terrorist attacks from happening by saving up 20 Culture Points and using them all at once for independence, rather then slowly edging toward independence. However, in Expert mode, is only can spend 1 CP per two hours, so a solution is every two hours, log in to the game simply to spend a CP. This event becomes more frequent the closer independence is to 100%.

Terrorist attacks will do the most damage when playing as the Sons of Hephaestus, as they can destroy Habitations, especially on Expert mode.

## The Gift of Industry

*A wealthy donor is interested in offering to upgrade our [facility] in [City] to level [—] for free. In return, [he/she] are hoping for a slight change in our Economic policies, toward a more industrial model.*

*Should we accept this offer?*

*A. +5% Industrial*

*B. Refuse*

If choose accept, the world's Culture will move 5% towards industrial.

**Note**: If choosed Daughters of Gaia and Economy Culture is ± 0%, then wouldn't get this event because they can't choose *Industrial* economy.

## The Hiker

*[City] is buzzing with rumors that a person, never clearly glimpsed but definitely humanoid, was seen walking freely on the surface without protection. A local legend has developed about the so-called "Hiker," a reclusive human (or even alien) surviving alone on the surface of [world].*

No effect.

Possible prerequisite: Have a world habitability below HABITABLE.

## The League

*A new [sport] League has been established, with teams participating from all across [world]! The sport has become wildly popular among the people of [world], and has become a significant source of revenue for every city with a local team.*

This is a very beneficial event. A revenue boost of 1,000c to 14,000c in ***every*** city at the time the event takes place. If the player recieves this event multiple times, it can get the same type of sports league multiple times in the same city, and it can stack.

Prerequisite: Have at least 5 cities on world. This may be harder to achieve on smaller planets such as Pluto, but is possible with clever placement.

### Sports

1. "American Football"
2. "Archery"
3. "Wrestling"
4. "Badminton"
5. "Baseball"
6. "Basketball"
7. "Boxing"
8. "Caber Tossing"
9. "Cheese Rolling"
10. "Chess"
11. "Cricket"
12. "Cycling"
13. "Competitive Dancing"
14. "Diving"
15. "E-Sports"
16. "Field Hockey"
17. "Football"
18. "Footracing"
19. "Golf"
20. "Gymnastics"
21. "Handball"
22. "Ice Hockey"
23. "Kī-o-rahi"
24. "Lacrosse"
25. "Martial Arts"
26. "Mixed Martial Arts"
27. "Netball"
28. "Poker"
29. "Racing"
30. "Rowing"
31. "Rugby"
32. "Sepak Takraw"
33. "Skiing"
34. "Snooker"
35. "Stickball"
36. "Surfing"
37. "Swimming"
38. "Table Tennis"
39. "Tennis League"
40. "Thumb Wrestling"
41. "Volleyball"
42. "Wrestling"
43. "Xikunahati"
44. "Zorbing"

## The Mother Lode

*Rich [Material] deposits have been discovered throughout the [City] region. Prospectors are already flocking to the site, and we expect it to be a major boost to the local economy!*

The revenue boost ranges from 1,000c to 4,000c/minute.

### Materials

1. "gem"
2. "gold"
3. "indium"
4. "iridium"
5. "magnesium"
6. "osmium"
7. "platinum"
8. "plutonium"
9. "rhenium"
10. "ruthenium"
11. "uranium"

## The Sky is Falling

*Our scientists have detected an incoming meteor! If its course remains unchanged it will impact near [City] and destroy our [facility]. We have the ability to stop it, but doing so would cost [price].*

*Should we begin the mission?*

*A. Refuse*

*B. Accept*

The price depends on the level and tier of the threatened facility: Children's Creche = tier 1; Transit Network = tier 2; Spaceport = tier 3. If the threatened facility is a for example, a level X Hab Dome, the price will be very high. Some people will also be killed if the meteor impacts.

## Trade Route Established

*The citizens of [City] and [City] have completed a high-speed shipping network between their two cities. The new system will greatly stimulate trade between the two communities, with economic benefits for both.*

Both cities gain a large boost in revenue. The amount of culture revenue that is earned from a trade route is random. Even if this event appears multiple times for the same two cities, they will still only have one trade route with each other. A city can have one trade route with each other city on the world, so the more cities of the world has, the more chance establish more trade route and can get more revenue can get out of new trade routes.

In theory, the maximum number of possible trade routes would be based on triangular numbers, where *N* equals number of cities minus one. For example, with 4 cities, max number of routes is the 3rd triangular number, 6 (which is calculated from 1 + 2 + 3).

If one of the two cities that have a trade route with each other gets abandoned or destroyed, the other city will still gain culture revenue from the trade route, against common sense.

The results of this event are visible from the planetary view, with an illuminated path being visible at night. An exception to this is when the path between the cities is submerged in water or lava.

## Wonder of [world]

*A seemingly normal engineer working at our [facility] in [City] has turned out to be something of a prodigy! Under [his/her] guidance the facility could be upgraded to a stunning level X and run without any maintenance at all, becoming a true wonder of [world]!*

*A. Decline*

*B. Accept*

The player should **always** accept this event, but keep in mind that a level X facility is far more powerful than a level I, and the player may need to reduce it's level or counteract it if it's full power would upset the world's balance.