Official Guide: Alliance Showdown

WIP

Authors: Vision of Miracles, The Returning Outbreak

 The alliance showdown is a 5-day event. During this event, players can send their strongest march, including heroes, in one of three lanes. These troops and heroes will be copied, so you will not lose them or a march slot. The goal is to be victorious in the lane and to capture the enemy flag. The team with the most flags wins. In this guide, we will explain the ins- and outs of the Alliance Showdown and the rewards that follow!

 **Why play alliance showdown?**

 It is an excellent chance for alliances to test strength against similar alliances within their state and other states and get rewards.

 **Before playing:**

* HQ needs to be level 10 or above and part of an Alliance with more than nine members.
* There is no losing or wounding troops from the live game in this event.
* The registered troops and Heroes will not occupy a march slot, and the troops will be duplicated so they still can be used for any other-game content.
* All Alliance members will receive rewards if they stay in the alliance during the event when registered.
* No further action after registration, except for R4/R5.

Alliance showdown features several paired/matched battles between all alliances. All battles are played automatically, and the alliance which wins two out of three lanes will win that round/fight. Once all fights are played, your alliance will be ranked. And rewards are earned depending on the rank on the leaderboard.

**Registration stage:**

To register, you choose a lane and send your strongest troops and heroes. If you miss the registration phase, you will not be able to register later on.

**How to play alliance showdown?**
Press the events billboard in the top right corner.
Locate and press alliance showdown.

1. Press the X.

2. Press Register

3. Press on a soldier, and you can choose out of three option (left, middle, and right)

4. Press send troops

Opinions are divided on ratio. It all depends on gear, heroes, research, and the total/strength of your troops. You will have to experiment and see what is working best for you and your alliance.

5. Press march

When the timer reaches zero, the matches will start.

**For alliance leader/deputies (R5/R4):**

Only two out of three wins are required per battle, so that the general recommendation could be:

* Fill two lanes with your most powerful members.

* You put everyone else in the last lane.

* Or, if you have a small alliance, fill two lanes with all alliance members.

Make sure you check in the registration stage if people are registering according to your plan. The R5 or R4 is not able to move participants between lanes. You can only switch lanes.

**Pro tips for alliances:**
To have a better chance of winning, send your strongest players to only two lanes while sending your weaker players to the remaining lane. It should allow you to win around 2/3 of your matches.

**Buffs:**

Consider using march capacity buffs and attack, defense, health, and lethality buffs before sending troops. While these may only last two hours for the settlement (or longer), the benefits for troops will stay active the entire time the showdown happens, as long as you don't re-register.

**Other factors that impact your strength/score:**

* Heroes used (hero stat boosts count)
* Hero Gear
* Troop ratios (remember infantry are great defenders and keep your riders/hunters untouched to attack)
* Chief Gear
* Chief Gear Badges

Any of these things can impact the score and overall effectiveness in the Alliance Showdown. Just remember to try out different things and find what works best for you.

**Matching Stage:**

Starting from this stage and onwards, the participant can't change the Heroes and troop configuration. The showdown will assign six random alliances into the same group.

The alliance cannot get disbanded during the event. Registered alliance members that leave the alliance will remain in the same group/lane but will not receive any rewards. When you return to the alliance you registered in; you will receive your rewards.

* Each participant can only fight two times at the chosen lane per battle.
* The winning troops of the lane will face the next opponent until they are defeated or fought two times at their lane.
* The alliance that defeated all of the opponents’ armies on every lane will capture that lane's flag.
* At the end of each round, you receive rewards.

**After the Fight**

* The alliance with most of the flags will earn three points.
* The alliance that captures zero flags will earn zero points.
* If alliances capture the same amount of flags, it will result in a tie, and both will score one point.
* An alliance that matches with a vacant battle will score three points.

**Alliance Rewards:**

Each rank needs five stars to move one level up until the maximum rank of master. It also provides a respective amount of rewards depending on your alliance place in the group leaderboard.

Note: These are the maximum rewards you can get.

You will earn an amount of Gold Coins, depending on your tier, exchangeable for goods. Please note that you can only exchange for a limited time! You will not lose the gold coins if you don't swap them. At the next alliance showdown, they will be added automatically to the total amount again.

❖ This picture is only an example of what can be purchased. Rewards offered are random.

## See Also

Alliance Showdown

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