Crimson Letters

### Players

Danann McAleer as Montague Duckworth, Joseph Chance as Jonas Steinweg, Dan Wheeler as Kirk Sleep

### Guests

Doug McAndrew as Althea Montrose, Mike Perceval-Maxwell as PJ Mahoney

### Genre

Classic 1920s

Crimson Letters is the tenth scenario released by *The Apocalypse Players*; it is set in Arkham, Massachusetts, in approximately the 1920s.

Two psychologists, a security guard, a librarian and a private investigator are requested by the dean of Miskatonic Universty to find some rather important missing papers regarding the local witch trials, which a history professor by the name of Charles Leiter had been working on. Along the way they encounter rats, academic rivals, eccentric antique dealers, members of the Atlantic city mob and something dark, old and far more dangerous.

## The Cast

 Joseph Chance | Dr Jonas Steinweg
 Dan Wheeler | Kirk Sleep PI
 Doug McAndrew | Dr Althea Montrose
 Mike Perceval-Maxwell | Patrick Joseph "PJ" Mahoney
 Dominic Allen | Keeper of the Arcane Lore

## Episodes

#### 01: Through The Looking Glass

In which a team is assembled, an autopsy is confirmed, a mirror is inspected, and everything is filed under 'C'.

#### 02: The Hurly Burly

In which a subterfuge is attempted, a detective becomes hardboiled, and Shakespeare is forgotten.

#### 03: Overfamiliar

In which art criticism focuses on the phallic, a history lesson is slept through, and the Miskatonic football team loses a star player.

#### 04: Roadhouse

In which a hard shake is called for, a cop does some detective work, a detective does some cop work, and it's not just the mobsters who show their faces.

#### 05: A Pause For Thought

In which our investigators regroup, and consider their evidence and their options.

#### 06: Unconsidered Trifles

In which a proper lunch is arranged, a librarian loses her cool, and uninvited house callers are the ones who get surprised.

#### 07: Hide and Seek

In which a wealthy antiques dealer has some friends for lunch, and a game of sardines goes woefully awry.

#### 08: A Crack in the Porcelain

In which things break at their weakest points.

#### 09: Hygiene and Morality

In which our investigators find a broken mind at Arkham Asylum, and bring one of their own.

#### 10: The Big Sleep

In which our investigators begin to fear that their allies may be monsters, and monsters their allies.

#### 11: The White Mask

In which our investigators endure a lock-in at Unconsidered Trifles, and consider one or two of the trifles.

#### 12: The Autopsy, or, I Smell Dead People

In which an appointment with the corpse of Charles Leiter is kept at all costs.

#### 13: Post-Mortem

In which violence breaks out between the living, and the dead, and Abner Wick.

#### 14: Supernatural Horror in Academia

In which our investigators try hard to have an idea, then regret their decision.

#### 15: The Conqueror Worm

In which our investigators catch up with the papers, and their insanity catches up with them.

## Content Warnings

Expect this podcast to include explicit language and descriptions of violence and mental illness. Many real-world circumstances and experiences will be depicted as game mechanics, including stylized “bouts of madness.” This specific scenario includes the following content (which may be an incomplete list):