Valkyrie Overdrive (Macross VO)

# Macross Valkyrie Overdrive (Macross VO)

***Macross Do You Remember Love Storyline.***

**Introduction:**

The first interstellar war between earth and the Zentran/Meltran army's witch ended on September 11th 2010, had left deep scars on the Earth and human civilization. It was thought that the global environment that had been devastated by the alien bombardment and the enormous human resources that had been lost would not be easily regained.

However, after purifying the atmosphere, with the use of Protoculture's over technology the new United Nations government began regrowing the earths plants, animals and even people with cloning.

The remaining Zentran and Meltran that had attacked the earth now join its people in reconstruction and repairs.

For the time being it was thought that the human race had escaped the threat of extinction! But there was still the real danger of another zentran or meltran fleet arriving that could wipe out civilization on earth.

In 2011, along with a short-distance colonization plan to solve the earth's population explosion and resource problems, a long distance human colonial migration was being worked on for the purpose of preserving the human race call "humanity seeding project".

In 2012, under the large scale migration plan the first Megaroad class colony ship was produced and departed as the first long distance immigration fleet.

In 2013, the Gleg fleet incident slowed progress some

In 2014, the first mass produced model of the SDF-1 called the SDFN-1 Overlord was built and Captioned by Wallace, as the flagship of the 2nd long range colonial mission. But on the other hand the Zentran and Meltran, who aligned with the human race and helped the earth people rebuild had many troubles adapting to earth culture. Because of resources constraints a "semi-mandatory" micronization of all giants had been in place fueling discontent. After a news report that Anit-UN SPACY numbers had grown in past years revolts and protest started breaking out. At the same time a Zentran/Meltran fundamentalist movement called Merkava started making its appearance all over the media. Claiming there admiration for protoculture and denies the human race and its culture, respects the Zentran/Meltran purity, and advocates a cultural return to protoculture.

***Chapter 1: Moon Rise.***

Year 2014, June 1st, The Players are part of the newly formed Saber Squad Commanded by Major Alex Meier. Posted on the newly built flagship of the 2nd long range colony fleet in Lunar base Apollo. After receiving reports that an unidentified force was attacking liberty space station around lunar orbit, Overlord, who had just left the moons underground facility's at Apollo base ,witch was scheduled to receive its final outfitting and civilians in earths orbit, launched a sortie. The unknown enemy is using Zentraedi mobile weapons, but there purpose and allegiance is unknown. since the Overlord has not received its final outfitting it is unable to conduct any artillery support. Laura Clemence the bridge operator gives the orders to scrambled all squadron to intercept the unknown Zentran and protect the space station Liberty.

***Game Master’s Note:***

***Players are to defend liberty space station's 5000 M.D.C. against 1D4 Battle pods per player per round and one close range Zentran scout ship that will open fire on the Space station with its main cannon on round 5***

After the battle all players return to the Overlord for debriefing.

**Epilogue:** If the players saved Liberty space station they receive 1000 bonus exp. if the manage to catch a enemy soldier they receive 500 bonus exp. Promoting players or demoting based on performance.

***Debriefing:*** After a quick interrogation from the captured enemy it is revealed to be the extremist group Merkava lead by commander Galten behind this sneak attack.

***Chapter 2: Blue Sphere***

June 2nd. The Overlord and crew heads for earths orbit to begin receiving the rest of its armaments and begin boarding civilians for the colonial mission it was scheduled for. Liberty space stations primary function is long range surveillance, During the last battle its long range surveillance capability was damage and is now offline. The Overlord sends out scout teams to provide all-surrounding vigilance, but one of the scout squads detects a de-fold of Zentran warships.

***Game Master’s Note:***

***Players are to defend the Overlord 20,000 MDC "Probably wont take any damage" and save one scout mecha being chased. Against 3d4 battle pods 1 is officer pod per player. 1 zen gunship medium range with 1d4 pods per player.***

After the battle all players return to the Overlord for debriefing.

**Epilogue:** If the players saved the scout mecha they receive 500 bonus exp. Promoting players or demoting based on performance.

***Debriefing***: As the UN SPACY Surveillance system are brought back online, it became clear that a series of simultaneous sabotage attacks had occurred around the Earth. The enemy attacked the surveillance array at Liberty space station to disturb the wide-area warning system, and carried out sabotage activities in many places. It seems that they were trying to divert attention from there main goal the old protoculture ruins on earth that had been all but destroyed during Space War 1.

***Chapter 3: Counter Attack***

June 3rd. That Zentran ship that was destroyed in the last battle above earth had dropped soldiers down to earth's old protoculture ruins. After its destruction its troops had been recovered by other unknown Zentran ships in the area before they folded out to Mars . Now the Overlord has de-folded to Mars orbit and scrambled mecha to intercept the rouge forces.

***Game Master’s Note:***

***Players are to defend the Overlord 20,000 MDC "Probably wont take any damage" Against 3d4 battle pods 1 is officer pod per player. 1 zen destroyer medium range with 1d4 pods per player. After battle a 2nd zen warship another destroyer de-folds with 3d4 fighter pods per player and attacks***

After the battle all players return to the Overlord for debriefing.

**Epilogue:** Promoting players or demoting based on performance.

***Debriefing***: Information gathered from more captured enemy reviles there goal back on earth was to infiltrate the deepest part of the old protoculture ruins to steal a structure believed to be the memory block of the protoculture.

***Chapter 4: Oasis Mars***

June 4th. The damage had been accumulating on the Overlord. during the last battle the Overlord had suffered damage to important facility's, and although emergency measures had been taken, their functions declined, plus wear and tear of combat mecha could no longer be ignored. Therefor the VF squads had been reorganized around those with combat experience.

Caption Wallace ordered the Overlord to descend to mars for repairs and resupply at mars base Sara.

***Game Master’s Note:***

***Players will do 4 supply runs to mars base Sara and carry them in garwalk or battloid mode to the Overlord at medium distance. after there first run they are attacked but 1d4 power amours per player each run. and must now defend the overlord 20,000 MDC***

After the battle all players return to the Overlord for debriefing.

**Epilogue:** Promoting players or demoting based on performance.

***Debriefing***: Overlord seceded in repealing the enemy but it needed full scale repair and resupply because it sortied without completing preparations. But now the the overlord has broke the enemy forces the rest of UN SPACY can mop up the few scattered Zentran attempting to flee.

***Chapter 5: Meltrandy***

July 4th. The Overlord de-folds around Pluto orbit to link up with its fleet, the last stop before making its long rang space fold to a distant star in search of a new world to colonize.

However the Fleet posted at Pluto is under attack by unknown Meltrandy type mobile weapons. The Overlord begin transformation and scrambles all squadrons to assist what is left of the UN SPACY forces and space station.

***Game Master’s Note:***

***Players are to defend Exo space station's 5000 M.D.C. against 1D4 Power armor per player per round plus 5 or more Meltran ships. The space station is to be destroyed then the 4 or more UN SPACY Fleet ships are to be destroyed. Overlord escapes after fleet is lost***

After the battle all players return to the Overlord for debriefing.

**Epilogue:** Promoting players or demoting based on performance.

***Debriefing***: During the attack many system of the overlord have been damaged and will need some time to repair. The Meltrandy that attacked us were a reconnaissance unite of a branch fleet that happen to attack at the same time as our arrival to Pluto. They are not related to the Meltrandy from the Lap Lamiz fleet of Space war 1. This Meltrandy fleet lead by Olivia of the Luciaran forces**.** However this fleet came to the sol system in search of the Supervision army that left the SDF-1 Macross on earth. Probably confused what to do now coming in contact with earths culture.

***Chapter 6: Cat and Mouse***

July 15th The Overlord has been slowly making it way back to mars to meet up with UN SPACY forces, trying this hole to lead the Meltrandy forces to ambush being set up by UN SPACY Sol defense forces. after days of travel the Overlords long range scanners detect Zentran ships at Saterns moon of Titian. assuming to be Merkava forces, Captain Robert Wallece moves to attack and liberate Titian from Merkava and lead the Meltrandy into a cross fight.

***Game Master’s Note:***

***Players must protect the Overlord and attack 1 Zentran ship with 14d battle pod 14d fighter pods 1 officer per player. 1 Meltrandy ship with 1d4 power armors and 1d4 battle pods per player will show up and attack the Zentran forces.***

After the battle all players return to the Overlord and debrief or attack and infiltrate UN SPACY base held by Merkava on Titian surface

***Game Master’s Note:***

***Players Must attack Zentran power armors 1d4 per player then land and crawl threw the Base that is light defended.***

**Epilogue:** Promoting players or demoting based on performance.

***Debriefing***: After liberating the base at Titian and repairs and resupply for the Overlord, a computer was found from Merkava researchers that had been at the base. After searching the PC and interrogating the enemy researchers, it was reveled that the information stolen from the protculture ruins has information about the Zentran DNA. This information is referred to as "Prima Materia". But decoding it required a ancient data base from the protoculture. However Merkava had already found on a ship frozen in Mars polar ice cap with a fragment of the data base needed to decode that very data. all of these relics are gathered at Jupiter's moon of Io at a research facility.

***Chapter 7: Leviathan***

July 17th. The Overload has arrived at Jupiter orbit close to the moon Io. as soon as the overlord had de-folded from hyperspace a small fleet of Merkava Zentran ships awaits there arrival.

***Game Master’s Note:***

***Players Must attack 1d4 Zentran power armors 1d4 fighter pods and 1d6 battle pods +1 officer per player. 1 Zentran ship per player. After any Zentran ships is attacked the ships will launch 1 VF-1 per player and 1d4 Zentran mecha.***

**Epilogue:** Promoting players or demoting based on performance. 1000 extra exp if enemy VF pilot if captured.

***Debriefing***:After interrogation of the enemy VF pilot it is reviled that they are working for the Illumination corporation, it is a weapons and technology research and development company. it is unknown how there interest align. UN SPACY intended to raid the research facility on Io but the fleeing Illumination and Merkava troops destroyed the facility. this now leads UN SPACY to think there is a leak of information to the rouge forces from earth intelligence department.

***Chapter 8: Angel Halo***

July 18th. Overlord at Io orbit has received a emergency message from Houmei, who had gone missing during the previous battle and was thought to join Illumination were his brother is. The general staff is wary of it being a trap by the enemy and wished to hold until reinforcement arrive. But Major Yuu launched with out orders so Captain Robert Wallece orders all squadrons to scramble and assist Major Hiyama Yuu

***Game Master’s Note:***

***Players Must save Huomei Lee and bring her back to the Overlord that is being chased by 1d4 Vf-1 per player and 1 Zentran ship at long range with 1d6 pods and 1d4 power Armour.***

**Epilogue:** Promoting players or demoting based on performance. 500 exp if Huomei Lee is saved with her Valkyrie

***Debriefing:*** The power and infiltration of Illumines into UN SPACY and the media far exceeded the imagination of UN SPACY high command. Huomei revealed Illumination's true goal. They think the Zentraedi can become a more powerful fighting soldier than the current zentran through the genetic upgrade from Prima Meteria. Illumines also plans to restore the protoculture programing to control the Zentraedi and use them to fight for the earth as mindless slaves. Illumines is supported by group of capitalists with strong anti-zentradi sentiments.

***Chapter 9: Fire Mist***

July 20th. UN SPACYS SOL defense fleet commanded by Britai has joined up with the Overlord and is not ready to attack the Merkava and Illumines main forces that are currently fighting the Meltrandy at Saturn.

***Game Master’s Note: Players must first defend the overlord and 4 UN SPACY fleet ships then attack Merkava/Illumines 2d4 zentran mecha 1d4 VF-1 and 1 ship per player or up to 5 ships total. Meltrandy forces have 1d4 power armor and 1d4 battle and fighter pods and 1 ship per player. Minmay attack give -1 to all Meltrandy combat rolls each round***

**Epilogue:** Promoting players or demoting based on performance. Bonus 250 exp for each UN SPACY ship that survives

***Debriefing***: After breaking the Merkava/Illumines battle forces a successful Minmay attack against the Meltrandy have all but defeated there main forces protecting there Hive ship and commander. But the main assault on the hive will have to be mopped up by UN SPACY SOL deference forces as the Overlord and some fleet ships have been recalled to earth to defend against Illumines main forces being lead by a SDFN class battleship called Barbados. Illumines cooperation was involved in the construction of other SDFN and Megaroad class ships, secretly building there own ship with stolen materials and technology.

***Chapter 10: Earth Light***

July 20th. The Overlord and support forces arrive at earth orbit to find earth defense forces battling Illumines/Merkava forces. The Barbados has began broadcasting the Prima Meteria inciting chaos on earths zentran/meltran populations. The Barbados is protected by a Omni-directional barrier system as well as the Merkava fleet.

***Game Master’s Note: Players must defend the Overlord and attack Merkava forces 2d4 zentran mecha and 1d4 VF-1 plus 1 ship per player until the Barbados drops its barrier 2d4 rounds. then attack the Barbados 20,000 MDC with 2d6 vf-1. Battle is over after Barbados is destroyed***

**Epilogue:** Promoting players or demoting based on performance. Bonus 250 exp for each UN SPACY ship that survives and 1000 exp for finishing scenario

***Debriefing***: After the Barbados is destroyed the remaining forces surrendered to UN SPACY ending the conflict, reports from Commander Britais sol defense forces confirmed the destruction of the Meltran hive ship and its commander.