Spirit Champion class

# RPG Class: Spirit Champion

### Description

"Whispered fragments impart insight into battle as ancestors speak of ways to overcome all foes. The spirit champion ceases to fight for his own reasons; he battles to honor the spirits and to further their wishes." - Horde Player's Guide, Pg. 69

Spirit Champions act both as a spiritual guide and aid but also as a champion for his or her people. Most spirit champions usually come from races whom are closely connected to their spiritual and shamanistic side, such as Tauren or Orcs. The spirit champion is usually a shaman and warrior who focusses on listening to the pleas of their ancestors or even the spirits of Azeroth, in return for aiding them, the champion is granted knowledge or even aid by these very spirits in the heat of combat.

The spirit champion may be imparted wisdom or knowledge on their foe, or granted visions of an herb that could cure the ailment of a poisoned victim. Many spirit champions claim to see glimpses of the near future, visions granted to them by their ancestors to allow them to avoid danger. These powers come at a cost to the champion however, as they are expected to uphold their promise of service to the spirits.

### Powers and Abilities

Spirit Champions have the following innate abilities, that increase in power as they deepen their connection to their ancestors.

* Possesses a passive minor resistance to corrupt, charm, or otherwise seeks to change the mental state of the champion.
* Granted supernatural reflexes through spiritual guidance.
* Can passively sense the presence of spirits related to their worship, and understand their needs, desires, or wants.

Spirit Champions are lightly armored, front line battle shaman who fight with precision and skill, guided by the spirits of their ancestors. Many champions are granted monetary glimpses of the future, allowing them to avoid attacks even directed towards their blind spots. Furthermore, the physical abilities of the spirit champion are enhanced and blessed by the spirits they server. Their strikes are considered magical in nature, and are capable of slashing even spectral enemies.

The spirit champions accomplish these feasts by meditating before and during their battle, entering a trance like state. Within this state, the champion is also granted ancestral knowledge from mighty warriors of the past, allowing them to learn and master their skills through meditation, rather than training. Although both are required to maintain ones sharp skills.

[Mastery] Once a spirit champion has learned and mastered the fighting techniques of their ancestors, they may be rewarded by the spirits for their long service with spiritual transcendence, permanently tying the champion to their religions afterlife and ancestors. These spirit champions gain the ability to turn incorporeal once per day.

### Notes and Other Information

Spirit Champions are normally orcs, or tauren. However dwarves and draenei, as well as other races who possess a strong shamanistic bond to their ancestors, may also become champions to their spirits. Ties with loa and wild gods, for example.

While incorporeal, a champion cannot attack or be attacked by anything other than other incorporeal creatures, or effects such as ghost touched.