Entrulia Change Log

This page will update quite frequently as Entrulia is still in early development and playtesting.

## Version 41 -

* Should have fixed bug where pressing Escape in loot or machine inventory would lock the game
* Rearranged the planning HUD into four different screens to make it less cluttered

## Version 42 - 21 August 2018

* Fixed pistol/rifle bullet traces sometimes not showing correctly
* Removed camera bob when in planning stage
* Rearranged Planning Stage HUD a lil bit

## Version 43 - 22 August 2018

* Fixed planning HUD showing incorrect keys for abilities
* You can now select the save slot in the New Game menu
* Added simple Main Menu background map
* Fixed loading screen not showing up when starting a new game from the New Game menu

## Version 44 - 25 August 2018

* Fixed Emp Tool tracing showing incorrectly
* Reduced most enemy vision radius
* Reduced player melee/range damage
* Improved Prison 1 layout and added patrol paths
* Improved Prison 2 layout and added patrol paths
* Added patrol paths to Prison 3
* Enemies will now patrol in a small radius around their starting position
* Implemented Explosive traps (they should show up in closets/chests, but they haven't been otherwise added to maps)
* Enemies now have smaller vision radius until they have an enemy or in player squad

Official download available at HLSSMod.net

## Version 45 - 27 August 2018

* You can always push away cloaked enemies even if they are not in your team (helps avoid detecting cloaked enemies with pathfinding)
* Reduced lag created by enemy action selection
* Reduced lag created by fog of war
* Reduced lag created by danger zone mesh
* Significantly reduced lag when turn changes from player turn to enemy turn

Official download available at HLSSMod.net

## Version 46 - 28 August 2018

* Optimized Fog Of War calculations
* Explosives barrels will now immediately explode from ranged attacks but delay from melee attacks
* Non-explosive breakable items will no longer create an alarm
* Throwing/pushing items will now create small alert in radius of 1
* Alerts will now mark the enemy as having seen the player
* Alerts can now immediately change the target of an enemy
* Fixed enemies not always moving their patrol path on every turn
* Optimized a lot of unnecessary editor-only-data being packaged into the game
* Fixed alert not working
* Fixed not being able to push barrels

Official download available at HLSSMod.net

## Version 47 - 29 August 2018

* Fixed attack mesh not showing correctly when pushing/throwing items
* Added model for traps
* Added Trap to appear in a closet in Prison 1 (guaranteed spawn)
* Decreased the number of grenades the player can carry
* Decreased the number of traps the player can carry
* Added enemy activated traps to Prison 3

Official download available at HLSSMod.net

## Version 48 - 30 August 2018

* Added custom particle effect for Trap
* Fixed slow flying speed of Grenades
* Added flying particles for Grenades
* Implemented Smoke Grenades
* Added fixed spawns of Smoke Grenade to Prison 2
* Grenades and smoke grenades now show a visualization of their damage radius

Official download available at HLSSMod.net

## Version 49 - 2 September 2018

* Fixed CheckHasEnemy incorrectly using Fog Of Water data rather than who the player can see
* Exit elevatoros no longer check for enemies before the player can use them
* Fixed broken item UI icons
* Added tooltips for all the enhancements in Buy Enhancements menu

Official download available at HLSSMod.net

## Version 50 - 4 September 2018

* Updated to Unreal 4 version 4.20.2 (There might be new, unforeseen bugs caused by this)
* Removed ragdoll states being saved

Official download available at HLSSMod.net

* Unofficial note: Now supports 32 bit processors

## Version 51 - 5 September 2018

* Fixed bug that caused there to be a second copy of the trap on top of the placed trap
* Reduced default inventory sized by 2
* Fixed smoked grenade explode mesh showing incorrectly

Official download available at HLSSMod.net

## Version 52 - 6 September 2018

* Cloaked enemies no longer trigger Alert
* Fixed enemies not taking actions even if they have hostile target, but they haven't been seen
* Fixed instantly talking dialogue for encountering a new enemy type, even if the enemy is not visible yet
* Enemies are not longer marked as having seen the player from alarms
* Fixed Zenaida's Prisoner outfit hair
* Removed one of the security cameras from Prison 1
* Added a sword to always spawn in Prison 1

Official download available at HLSSMod.net