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Tips and Tricks

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### 90° angle

 •  To rotate the Fence in a 90° angle to the neighboring segment, the fence must be rotated by 18  ticks.

 •  As a guide to correct placement, one can place a ghost Foundation at the end of the fence so that one side aligns with the existing fence and then put the 90° fence segment along the other edge of the foundation. When the fence has been placed at the correct angle, the ghost foundation can be deleted.

### Meat in winter

Willixx had a good idea to get meat in the Winter months, when the game spawns less:

Go to the Swamp, craft a few Drying Racks and a Butcher Table. Kill Crocodiles till the food backpack is full. Dry the meat on the racks.

A bit of a nuisance with all the running but.. hey.. better than starve to death.. ;-)

### Animal trap

Build a circle or square of Spike Traps with the spikes looking in.

Game will get into the area, but won't be able to get out. Now it is easy to kill them.

The larger the enclosed area is, the more likely it is to trap an animal.

### Getting away from predators/Vambies

If you jump on a Storage Container that is on a Log Cart or run into a lake, they can't reach you.

Be careful with the water, because Vambies can follow you in sometimes, but they sink to the bottom (and because of their mutation they can breath under water).

Jumping on a Container on a Cart doesn't work any longer, as of v12.0

### Crate underneath the Butcher Table

KJ PC Gaming has this tip:

It is possible to a Storage Container underneath the Butcher Table. A good and easy place to store your food, Animal Hide and Bone.

### Ultra Wide Monitor

If you have an ultra wide monitor, set the game to a 16:9 resolution (like 1920 x 1080) and 'windowed' mode. It leaves a gap either side of the game but avoids the stretching of the screen.

### Avoid losing track of an animal you killed

To avoid this, shoot an arrow near the carcass, go grab your cart, then return to the arrow.

### Don’t get lost

If you have a hard time finding your base, create an extra Log Cart and leave it at the base. It will show up on the Map and you can do this also for the small heating cabins (that you create yourself) during winter.

You don't even have to finish the cart for the marker to show on the map.

### Builder`s rule of three

Game`s heat sources all have the same radius of three foundations from the one they are placed on. For the sake of convenience and maximizing the available heated space, a square of five by five is a good foundation for the base. Campfire, forges, stove and heater obviously go in the center. Same rule applies vertically - up to two levels above and below the heating source will receive heating benefits. The absolute most bang for the buck is a cube five by five by five as far as heating concerns go.
Corner Railing

The Corner Railing is a construction item that is placed on a Corner Foundation or a Corner Ceiling. The Corner Railing is used for decorative purposes or as a perimeter along a Corner Foundation or Corner Ceiling component to ensure that the player does not fall from them. Its height is low enough that a player can jump over it. The Wooden Corner Railing can be upgraded to concrete for more durability.

The recipe for the Wooden Corner Railing is found in the Construction section of the Build Menu under
Railings.

## Versions of Corner Railing

A damaged Corner Railing component can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with an equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Wooden Slanted Roof

The Wooden Slanted Roof is a slanted roof component that can be be used to create a simple gable roof or be used in conjunction with other roof components to create a more complex roof design. In order to join the higher edge of the Wooden Slanted Roof to a wall, a Wooden Roof Cap 2 is needed to fill the gap between the regular height wall and the Wooden Slanted Roof. The Wooden Roof Cap can be used to close the triangular gap in the gable.

The recipe for the Wooden Slanted Roof is found in the Construction section of the Build Menu under
Roofs.
Jack O'Lantern

The Jack O'Lantern is an inexpensive and decorative light source that looks like a traditional Jack O'Lantern atop a base made of sticks. The Jack O'Lantern needs no fuel. To light it, activate the user interface by pressing `E` when looking at it and drag the Lighter from the backpack to the circle that appears.

The recipe for the Jack O'Lantern is found in the Placeables section of the Build Menu under
Furniture.
Control Panel

The Control Panel is a device designed for the player to manage Power input and output and route available power to power-consuming devices (e.g. Fridge) by way of a wired connection. Many advanced technologies in The Infected require Power to run. Power produced or stored by power sources (Wind Turbines, Solar Panels and Battery Storage Devices) is fed into an invisible power grid that interfaces with the Control Panel.

The minimal requirement to power a device is to connect a Control Panel to a Junction Box with a wire and then connect the Junction Box to the power-consuming device (e.g. Fridge) with another wire. Please refer to the Wire page for details on how to connect components with Wires. Please refer to the Power page for details on different ways to configure the overall power flow from the Control Panel.

Each Control Panel that the player crafts is an exact replica of every other one, so the player can place multiple Control Panels around the map and manage Power from each one in the same way.

## Control Panel User Interface

When the Control Panel is activated (default `E`), the right side of the Control Panel user interface displays an overview of all power-producing and storage devices (Wind Turbines, Solar Panels and Battery Storage devices), the amount of power being inputted ("Power In"), the amount of power being consumed ("Power Out") and the amount of power left over ("Power Available").

Note: Since Solar Panels are dependent on the sun to produce their maximum of 40 units of power, they often produce less. The screenshot on the right was taken at night when the panels produce no power, so the "Power/Panel" field is blank.

On the left-hand side of the Control Panel user interface there is a list of all existing Junction Boxes by the names given to them by the player. It is important to name each Junction Box in the Junction Box user interface, so that they will be identifiable in the Control Panel. The player can switch each Junction Box off and on separately in this list. It is the only way to turn power-consuming devices like the Fridge and the Oil Extractor (which are connected either directly or indirectly to a Junction Box) on and off. The Mixer is a slight exception in that it requires ingredients to mix and the player must click on the Mix button in the user interface of the Mixer to make it start mixing. Even when turned on, the Mixer only consumes power during the actual mixing process. Likewise, the Stone Grinder only consumes power if it has stones to grind.

Important: If the total amount of power available (as listed in the user interface of the Control Panel) is less than the combined amount of power required by all connected power-consuming devices (e.g. Fridge), stored Power will be drained from available Battery Storage devices until they are also empty of Power. At that point, every Junction Box will switch off and none of the power-consuming devices will receive power.

The recipe for the Control Panel is found in the Placeables section of the Build Menu under
Power.
Wood Chair C

File:Wood Chair C.png
The Wood Chair C is a decorative article of Furniture that can be placed indoors on a foundation or ceiling or outdoors on the ground.

The Wood Chair C has a nominal durability of 100, but it in practice Furniture is not attacked and damaged by mobs.

The recipe for the Wood Chair C is found in the Placeables section of the Build Menu under
Furniture.
Electrical Relay

The Electrical Relay is a crafted Power component that is used as a node in a wired power configuration. On the input side it can be connected by Wire either from a Junction Box or from another Electrical Relay. On the output side it can be connected by Wire either to another Electrical Relay, to a Wall Switch or to a power-consuming end device (i.e. Fridge).

Electrical Relays are mainly useful to anchor wires to walls and ceilings to create a neat-looking wired power configuration. In the flow chart example, the Electrical Relays anchor the Wires to the ceiling where they connect to Ceiling Lamps. In practice, it is often necessary to guide a wired connection through several Electrical Relays to prevent Wires from hanging in the air in an unsightly manner.

The recipe for the Electrical Relay is found in the Placeables section of the Build Menu under
Power.
Raw Bacon

Raw Bacon is a foodstuff that can be acquired by killing a Boar and butchering it on a Butcher Table.
 One Boar will yield 10 Raw Bacon.

Raw Bacon can be cooked on a Campfire or a Metal Stove to get Cooked Bacon.

The perish time of Raw Bacon is 00:30:00.

## Stat Recovery

Eating Raw Bacon will give you the following stat changes:

 Sun Resistance | 0

## Recipes that require Raw Bacon

 •  Cooked Bacon x 1

 •  Bacon Pie Mix x 1
Raw Meat

Raw Meat is an edible foodstuff that can be acquired by killing animals and butchering them on a Butcher Table. Smaller amounts of Raw Meat can be harvested from dead animals in the field without a Butcher Table. Exceptions are the Scorpion and the Frog, both of which are always harvested on the ground.

Raw Meat can also be harvested from Goats being kept in a barn.

Raw Meat can be cooked on a Campfire or a Metal Stove to get Cooked Meat. It can also be dried on a Drying Rack to get Dried Meat.

The perish time of Raw Meat is 00:30:00.

## Stat Recovery

Eating Raw Meat will give you the following stat changes:

 Sun Resistance | 0

## Recipes that require Raw Meat

 •  Cooked Meat x 1

 •  Dried Meat x 1

 •  Stew Mix x 1
Steel Ingot

The Steel Ingot is a crafted resource used to make devices and components that require steel.

The recipe for the Steel Ingot is found in the Itempedia under Resources.

## Crafting Ingredients

The Steel Ingot can be smelted on a Brick Forge or a Stone Forge using:

## Recipes that require Steel Ingot

 •  Crossbow x 1

 •  Oil Extractor x 6

 •  Oil Pump x 20

 •  Truck x 20

 •  Steel Spear Tip x 1

 •  Glass Ceiling x 2

 •  Glass Corner Ceiling x 2

 •  Glass Corner Door Frame x 2

 •  Glass Corner Wall x 2

 •  Glass Door Frame x 2

 •  Glass Door x 2

 •  Glass Half Wall x 2

 •  Glass Wall x 2
Plant Bed

A **Plant Bed** is a craftable container filled with soil which is used to grow crops. For plantables, see Seeds and Sprouts.

To grow a crop on a Plant Bed, the player must have a plant seed or sprout in their backpack, activate the Plant Bed, and drag and drop the desired seed or sprout onto the "Add Seed" receptacle. Once this is done the seed or sprout is planted.

Seeds and sprouts need water to grow and mature. Plant Beds get watered either by rain or by the player manually watering them.

Water can be added manually by activating the Plant Bed and dragging the Flask which contains water to the "Add water" receptacle. The "Add water" receptacle is visible only when a seed or sprout is planted in the Plant Bed.

When a Plant Bed is placed inside a Greenhouse, it does not get water from rain. Hence the player has to either manually add water to it or have a Water House nearby. A nearby Water House which is turned on supplies water to all the Plant Beds in the Greenhouse.

If the player has rescued NPC Mike and assigned the task "take care of plant beds" to him, Mike will water, harvest and replant all crops in Plant Beds.

Once the crop is mature, it can be harvested. The crop's seed will be returned to the player's inventory upon harvesting, and it can be re-planted in the Plant Bed.

Plants take 22 minutes to grow, in real time, as long as they are watered.

During Winter season when it snows, the crops in the Plant Bed will die if the Plant Bed is not placed inside a heated enclosed building or a Greenhouse.

Moving a Plant Bed that has a partially grown crop in it will make the crop disappear and the seed will be lost.

The recipe for the Plant Bed is found in the Placeables section of the Build Menu under
Food.
Interior Wooden Half Wall

The Interior Wooden Half Wall is a simple wall section that is half the height of a normal wall section. It has a smooth plank texture on both sides and therefore is visually appealing when used as an indoor room divider. It is not upgradable to a stronger version. It can be built on top of any foundation or ceiling. Once a wall is built, another wall can be built on top of it. Walls cannot snap to the left or right of another wall without there being a foundation or ceiling being placed and built beneath it.

The Interior Wooden Half Wall has a durability of 100.

A damaged Interior Wooden Half Wall can be repaired using an equipped Stone Hammer and Planks. A sufficient number of Planks must be in the player's inventory for the repair process to work.

The recipe for the Interior Wooden Half Wall is found in the Construction section of the Build Menu under
Walls.
Ramp

The Ramp is a sloped stairway that has the same width as a Foundation. Its height can be adjusted at the time it is being built (see on-screen instructions for adjusting height and rotation). When being built, it can be snapped to a foundation or any other Ramp.

The recipe for the Wooden Ramp is found in the Construction section of the Build Menu under
Stairs.

## Versions of Ramp

A damaged Ramp can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with the equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Raw Liver

Raw Liver is a foodstuff that can be acquired by killing certain Animals and butchering them on a Butcher Table.

Raw Liver can be cooked on a Campfire or a Metal Stove to get Cooked Liver.

The perish time of Raw Liver is 00:30:00.

## Stat Recovery

Eating Raw Liver will give you the following stat changes:

 Sun Resistance | 0

## Recipes that require Raw Liver

 •  Antibiotic x 1

 •  Cooked Liver x 1

 •  Stew Mix x 1
Mushroom

A Mushroom is a food item and crafting ingredient that will not perish. Mushrooms are found only in caves, where they can be harvested like fruits and vegetables. They respawn very fast in random spots.

## Status Recovery

Eating a Mushroom will give you the following status changes:

 Energy | 1

## Recipes that require Mushroom

 •  Antibiotic x 5

 •  Medicated Bandage x 1

 •  Ration x 3

 •  Tranquilizer Arrow x 3
Town Hall

The Town Hall is a craftable pre-fabricated building which is a required component to create a village that hosts friendly NPCs (also referred to as AI) that the player can find and rescue. Each village must contain a single Town Hall and an additional NPC House for each NCP residing in the village.

The Town Hall is bare inside when first constructed. Any items placed in storage containers in this building will be detected by friendly NPCs and used as required. The player must supply the Town Hall with storage containers containing food and materials required for the NPCs to carry out tasks assigned to them on the work priority list in their NPC Houses. For example, if the friendly NPC has been given the task to repair something, containers containing repair kits must be available for the NPC in the Town Hall. Friendly NPCs (AI) will enter the Town Hall when hungry and eat food from a storage container. If there is no food available, the hungry NPC will stop working.

The building must be placed on a foundation. The minimum foundation size is 3 x 3. Heat sources such as forges or Coal Heaters placed in the Town Hall will not heat the building. This prevents the building from being used as a player base.

The Town Hall has a durability of 250.

The recipe for the Town Hall is found in the Placeables section of the Build Menu under
NPC Buildings.
Land Claim Pole

The **Land Claim Pole** is a construction item that looks like a sign post and has the function of claiming an area of land within which the player can build all placeable items.

The Land Claim Pole is found in the Construction section of the Build Menu under
Others. It can be selected and placed on the ground in the same way that other construction items can be placed. However, it is unique in that no resources are needed to place it, so there is no crafting recipe for it.

Once placed, the Land Claim Pole can be moved as long as all the objects built within it remain within its range. A newly placed Land Claim Pole can be deleted, but once light or noise producing Placeables have been built within its sphere of influence, it can no longer be deleted.

The mechanics of claiming land are tied to the combat mechanics in the game. When a Land Claim Pole is placed, three groups of Infected are spawned around campfires in random spots outside of the radius of the Land Claim. These enemies are attracted to noise and light and one of the groups will attack the player's base when noise or light reaches a critical level. These attacks will only begin after day 3 of a new game.

Please refer to the Wiki topic Infected for more details about mob attacks.

After a Land Claim Pole has been placed, its user interface can be opened with `E`. The player can enter two short lines of text that will be displayed on the pole. Additionally, there is a button which looks like a pair of binoculars. This button toggles a pink visual indicator on and off which shows the range of the land claim. When the pink indicator is toggled on, the player can see the exact boundary of the land claim. This can be of great use when the player desires to place defenses at the edge of the land claim.

The player can place multiple land claim poles on the map. Multiple land claim poles make travel more perilous, however because three groups of Infected per pole will spawn. The light and noise meter values only increase when noise and light producing items are active. Players can shut down all such devices before leaving a base to ensure that no attack occurs in their absence.

## Building restrictions outside of a Land Claim

Placeable items such as sawbenches, forges, etc. which produce light or noise can only be placed within the boundaries of a land claim. An exception to this rule is the campfire, because it is an important item to build when traveling.
Veggie Mix

**Veggie Mix** is a processed raw foodstuff that is used in recipes.

Veggie Mix will perish after 02:00:00 in-game time has passed.

The recipe for the Veggie Mix is found in the Itempedia under Food and Drinks.

## Crafting Ingredients

Veggie Mix can be created on a Food Prep Table using:

 Onion | 1

## Stat Recovery

Eating a Veggie Mix will give you the following stat changes:

 Sun Resistance | 0

## Recipes that require Veggie Mix

 •  Bacon Pie Mix x 1

 •  Potato Pie Mix x 1

 •  Stew Mix x 1

 •  Veggie Salad x 1
Deer

The Deer is a species of passive animal that will flee from the player. The Deer can be found roaming the entire Map.

The player can use any weapon to hunt it but a thrown spear (of any type) or an Archer Bow is most effective, because the player will find it difficult to get close to the Deer.

A head shot will kill a Deer outright. Hitting it anywhere else will cause it to flee, and the player will need to chase it and keep it in sight. Eventually the wounded Deer will bleed out and fall down dead.

## Harvesting yields

A Deer that has been killed must be transported to a Butcher Table to maximize the resources that can be harvested. The player can carry the Deer (which causes the player to be encumbered and walk very slowly) or transport the Deer in a Log Cart or on the back of the Truck. The player can also butcher the Deer in the field, but fewer resources will be harvested.

 Animal Hide | 1 | 0

## Health and Damage Stats

As with other animals, the health stat of the Deer can be customized in the AI section of the game's loading screen settings.
Yellow Helmet

The Yellow Helmet is an article of clothing which provides protection and warmth when worn and which is equipped with a miner's light that has a greater range and brightness than the Torch. Unlike the Torch which must be equipped as a tool, the Yellow Helmet can be worn on the head, allowing the player to equip a tool or weapon at the same time.

To toggle the light ON or OFF, Press `L` when wearing the Yellow Helmet.

When the Yellow Helmet is crafted on the Workbench, it is auto-equipped if the head slot is empty. If the head slot is occupied by another piece of headgear, it is transferred to the player's backpack inventory instead. If the backpack is also full, then it is dropped to the floor.

To place the Yellow Helmet on the Clothing Rack, the player needs to activate the Clothing Rack, then drag the Yellow Helmet from the head slot or from the backpack to one of the empty receptacles in the bottom row of the Clothing Rack.

The Yellow Helmet is especially useful in Caves, while swimming underwater looking for Fish and during night time.

Like other items of clothing, the Yellow Helmet loses durability when damaged. The player can check the durability of worn items of clothing by clicking on the head icon in the Inventory to display the character outline. A green bar beneath the image of the worn item indicates the item's durability. If there is no durability, the article of clothing will cease to provide its heating/cooling and armor buffs. In the case of the Yellow Helmet, the miner's light continues to function even if the item's durability is depleted. Damaged articles of clothing cannot be repaired. If their durability is gone, they must be discarded and replaced with new ones.

The recipe for the Yellow Helmet is found in the Itempedia under Armor and Clothes.

## Crafting ingredients

The Yellow Helmet can only be crafted on the Workbench.

 Copper Ingot | 1
Large Backpack

The Large Backpack is an upgrade to the original small backpack which players have at the start of the game. The Large Backpack provides inventory space of 6x12. The player's carrying capacity is also increased to 75.

When the Large Backpack is crafted on the Loom, the player's backpack is automatically upgraded.

The recipe for the Large Backpack is found in the Itempedia under Weapons.

## Crafting Ingredients

The Large Backpack can be crafted on the Loom using:

 Rope | 2
Potato

A **Potato** is a vegetable that can be found in the wild on the ground growing in all seasons but Winter. Potatoes can also be grown in a Plant Bed using a Potato Sprout.

Eating a Potato provides the added benefit of curing the state of being Poisoned.
The perish time of a Potato is 12:00:00 after it is harvested.

## Stat Recovery

Eating a Potato will give you the following stat changes:

 Sun Resistance | 0

## Recipes that require Potato

 •  Veggie Mix x 1

 •  Potato Paste x 1

 •  Baked Potato x 1
Glass Door Frame

The **Glass Door Frame** is a modern-looking transparent wall piece that has an opening to place a door in. The player can build either a Wooden Door or a Glass Door within the frame. The Glass Door Frame can be built on top of any foundation or ceiling. Once any wall, including a door frame, is built, another wall can be built on top of it. Wall pieces cannot snap to the left or right of another wall without there being a foundation or ceiling being placed and built beneath it. The Glass Door Frame has a durability of 100.

A damaged Glass Door Frame can be repaired using an equipped Stone Hammer and Glass. A sufficient amount of Glass must be in the player's inventory for the repair process to work.

The recipe for the Glass Door Frame is found in the Construction section of the Build Menu under
Walls.
Workbenches

There are multiple crafting stations in the game that are required to craft various items.

The recipes for these Workbenches are found in the Placeables section of the Recipe Book under Workbenches.

Available Workbenches are:

 • Sawbench

 • Anvil

 • Circular Sawbench (requires Technology Blueprint)

 • Workbench

 • Loom (requires Technology Blueprint)

 • Chemistry Table (requires Technology Blueprint)

 • Advanced Workbench (requires Technology Blueprint)
Splint

A Splint is a crafted medical device used to mend broken bones. When a bone is broken, a status notification appears in the lower left hand corner of the screen. To apply a Splint to a broken bone, open the character outline by clicking on the head icon at the top of the screen in the Inventory. Drag a Splint from the inventory to the spot on the character outline where the broken bone is indicated. The broken bone will heal immediately and the Splint will be "used up" and disappear from the Inventory.

The recipe for the Splint is found in the Itempedia under Medical.

## Crafting Ingredients

The Splint can be crafted on the player's Personal Crafting Table or the Workbench using:

 Plant Fiber | 5
Glass Corner Ceiling

The **Glass Corner Ceiling** is a triangular-shaped transparent ceiling component used in construction. In order to build it, there must be a completed wall or ceiling piece to attach it to. Alternatively, it can be placed on or attached to the top of constructed poles. Once a ceiling is built, a wall can be built on top of it to create a multiple-storied structure.

The Glass Corner Ceiling has a durability of 100.

A damaged Glass Corner Ceiling can be repaired using an equipped Stone Hammer and Glass. A sufficient amount of Glass must be in the player's inventory for the repair process to work.

The recipe for the Glass Corner Ceiling is found in the Construction section of the Build Menu under
Ceilings.
Railing Small

The Railing Small is a construction item that is placed on a Foundation or a Ceiling. It is used to ensure that the player does not walk or run beyond its placement. The Railing Small is half the length of the Wooden Railing and half the length of a Foundation. Its height is low enough that a player can jump over it. The Wooden Railing Small can be upgraded to concrete for more durability.

The recipe for the Wooden Railing Small is found in the Construction section of the Build Menu under
Railings.

## Versions of Railing Small

A damaged Railing Small can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with the equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.

## History

v. 2.0 upgraded Concrete version of Wooden Railing Small introduced to the game

included in initial early access game release
Weapon Rack

The Weapon Rack is a crafted component used to store tools and weapons. When activated with the `E` key, it displays 5 slots for storage, and the tools/weapons section of the player's Inventory opens. The player can drag tools and weapons from the inventory to the Weapon Rack and vice versa.

The recipe for the Weapon Rack is found in the Placeables section of the Build Menu under
Storage.
Editors Page

## Wiki Editing Rules

* If an article's title appears in the first sentence, it **must** be in bold.
	+ An article **should** mention its titular term in the first sentence.
* Don't start an article with "**The** <Item>" for non-unique Items, use "**A/An** <Item>" or "Item**s**".
* Refer to a person playing the game as "the player", "a player", or "players", not "you" (i. e., in 3rd person, not in 2nd (or 1st 🙄)).

## Wiki Editing Tips

* Adding letters/words directly after a link will add them to the "display" text:
"[[Wood Log]]s" makes Wood Logs and links to Wood Log
* A link to a category page can be formed by prefixing the link target with a colon (":"), and adding a pipe ("|") to the end will cut the namespace:
"[[:Category:Power|]]" makes Power.
	+ Placing an unprefixed link to a category ("[[Category:Power]]") anywhere in an article would mark that article as belonging to that category, instead of producing a clickable link in-place.

## Editing Links

Fandom.com Help

Getting Started

How to Contribute

All Help articles

Rules of this wiki

All Pages

Missing Pages

Orphaned Pages
Window

The Window is the most basic window. The player can build a Window in an existing Window Frame.

The recipe for the Wooden Window is found in the Construction section of the Build Menu under
Others.

## Versions of Window

A damaged Window can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with the equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Water Basin

The Water Basin is wooden tub used to store Water that is collected by rain. The water can be used to manually water crops or boiled for drinking water. When the Water Basin is activated, the player's inventory is opened to the food section. The player can drag a flask to the "Take Water" indicator of the Water Basin to fill the flask with water if there is water in the Water Basin. The Water Basin can be placed on the ground or on a foundation or ceiling and needs to be open to the sky in order to collect rainwater.

The Water Basin can hold up to 500 water and has a durability of 100.

A crafted Water Basin can be moved at any time to a different location, however doing so will empty it of water.

The recipe for the Water Basin is found in the Placeables section of the Build Menu under
Food.
Trees

Hardwood trees grow throughout the countryside of The Infected. Their leaves change color in the autumn. In the winter they do not lose their leaves, but they take on a frosted look that is very atmospheric. The small, medium and large trees can be chopped down to obtain resources required for building and crafting. After several days, trees will respawn, but the player should sleep or log off and back on in order to trigger regrowth. An exception are trees that are chopped down to make room for building purposes. Trees that would clip into a building component or a placed object will not respawn.

Tree stumps are also scattered in the environment. Under the same conditions as trees they will also respawn.

In the Swamp special bald cypress trees grow that cannot be chopped down.

 •  Wood Log: 3
 •  Bark Chips: 5
 •  Wood Log: 8
 •  Bark Chips: 5
 •  Wood Log: 8
 •  Bark Chips: 5
 •  Firewood: 4
TreeClan RPG Wiki

A place to learn and read about all of the characters of the TreeClan series!
Founded 4/22/2021, this wiki was created to have a place for all of the characters, and to make fanfictions by Evelyn0707
To read the rules go here!
So click on a link to participate, read, and have a good time!
**This wiki has been the home of 33 fanfictions and character pages since it was founded by Evelyn0**

First Arc: Shades Of Color
Pikestream
Sandstrike

Evelyn

{| align="center" border="10"
Wood Chair

The Wood Chair is a decorative article of Furniture that can be placed indoors on a foundation or ceiling or outdoors on the ground.

The Wood Chair has a nominal durability of 100, but it in practice Furniture is not attacked and damaged by mobs.

The recipe for the Wood Chair is found in the Placeables section of the Build Menu under
Furniture.
Wolf

The Wolf is a species of aggressive animal which roams the entire Map.

Wolves will attack if the player wanders too close to them, and they may cause infected wounds or bleeding. They will also attack the player's base.

Their howling in the distance will alert the player to their presence.

The player can use any weapon to defeat a Wolf but a thrown Spear (of any type), an Archer Bow or a Crossbow is most effective. A head shot will kill a Wolf outright. Hitting it anywhere else will cause it to chase the player. Eventually the wounded Wolf will bleed out and fall down dead.

## Harvesting yields

A Wolf that has been killed must be transported to a Butcher Table to maximize the resources that can be harvested. The player can carry the Wolf (which causes the player to be encumbered and walk very slowly) or transport the Wolf in a Log Cart or on the back of the Truck. The player can also butcher the Wolf in the field, but fewer resources will be harvested.

 Animal Hide | 1 | 0

## Health and Damage Stats

As with other Animals (except the Crocodile), the health and damage stats of the Wolf can be customized in the AI section of the game's loading screen settings to make them fiercer or less dangerous opponents.

All predators can also be completely disabled in the loading screen settings.
Wooden Gate

The **Wooden Gate** is used in conjunction with fencing and is the same width as a segment of a Fence. It does not have the capability to snap to a fence segment and it is not upgradeable.

The Wooden Gate has a durability of 750.

The recipe for the Wooden Gate is found in the Construction section of the Build Menu under
Others.
Wood Night Table

The Wood Night Table is a decorative and functional article of Furniture that can be placed indoors on a foundation or ceiling. In order to be able to craft this item of furniture, the player must first purchase the bedroom furniture technology from a Trader.

Certain small items can be placed on the Wood Night Table including the Fire Pot, the Oil Lamp and deco items.

The Wood Night Table doubles as a storage unit and has the same storage capacity as a Storage Container. To use the storage capability, click on the dresser with `E`. The door of the Wood Night Table will appear to open and the player can store items in it.

The Wood Night Table has a nominal durability of 20, but in practice Furniture is not attacked and damaged by mobs.

The recipe for the Wood Night Table is found in the Placeables section of the Build Menu under
Furniture for the bedroom.
Wooden Ramp Railing

The Wooden Ramp Railing is a construction item that is placed on a Ramp. It is used to protect the player from falling off the sides of the ramp. The Wooden Ramp Railing can be upgraded to concrete for more durability.

The recipe for the Wooden Wooden Ramp Railing is found in the Construction section of the Build Menu under
Railings.

## Versions of Wooden Ramp Railing (Under Construction)

A damaged Wooden Ramp Railing can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with the equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Wire Pole

The Wire Pole is a multi-purpose pole-like structure with an overhanging beam that a Ceiling Lamp can be hung from. The Wire Pole can be placed on a Foundation or Ceiling or on the bare ground.

One intended purpose is to hold Power components such as a Control Panel and Junction Box to enable easy connection of a remotely placed device to a power source. For example, players may want to place an Oil Pump far from their base, but they do not wish to string wiring from their base to the remote location. By placing a Wire Pole with a Control Panel and a Junction Box on the ground at the remote location, the Oil Pump can be powered by using only two wires (one from the Control Panel to the Junction Box, and one from the Junction Box to the Oil Pump). A wire can also be pulled from the Junction Box and be attached to a Ceiling Lamp hanging from the same Wire Pole to power it.

Another intended purpose is to hold an Electrical Relay to enable the easy stringing of Wires over long distances to one or more Wire Poles. In this case a wire must be pulled from any powered Junction Box and attached to the Electrical Relay on the first Wire Pole. A wire can then be pulled from the Electrical Relay on the first pole and attached to an Electrical Relay on the next Wire Pole. This can be repeated as often as needed. A wire can also be pulled from any of the powered Electrical Relays and be attached to a Ceiling Lamp hanging from the same Wire Pole to power it.

The recipe for the Wire Pole is found in the Placeables section of the Build Menu under
Power. It does not require any Technology Blueprints to build.
Wood Dresser A

The Wood Dresser A is a decorative and functional article of Furniture that can be placed indoors on a foundation or ceiling. In order to be able to craft this item of furniture, the player must first purchase the bedroom furniture technology from a Trader.

Certain small items can be placed on the Wood Dresser A including the Fire Pot, the Oil Lamp and deco items.

The Wood Dresser A doubles as a storage unit and has the same storage capacity as a Storage Container. To use the storage capability, click on the dresser with `E`. One of the drawers in the dresser will appear to open and the player can store items in it.

The Wood Dresser A has a nominal durability of 20, but in practice Furniture is not attacked and damaged by mobs.

The recipe for the Wood Dresser A is found in the Placeables section of the Build Menu under
Furniture for the bedroom.
Wall Switch

The Wall Switch is a simple on-off switch that can be attached to a wall and be used to turn connected powered devices on and off with the interact `E` key. It must have a wired connection to a Junction Box, either directly or indirectly through Electrical Relays, and it controls the powered state of all devices attached to the Junction Box.

The recipe for the Wall Switch is found in the Placeables section of the Build Menu under
Power.
Oil Lamp

The Oil Lamp is a light source that can be placed on certain vertical surfaces like walls, railings and pillars indoors or outdoors.

The Oil Lamp has a nominal durability of 20, but it in practice Furniture items are not attacked and damaged by mobs.

The recipe for the Oil Lamp is found in the Placeables section of the Build Menu under
Furniture.
Coal Crate

The Coal Crate is a container for storing up to 52 pieces of Coal. Up to 2 Coal Crates can be placed in the Log Cart for transportation.

Coal can be deposited in the Coal Crate by pressing `E`. It can be removed by pressing .

The recipe for the Coal Crate is found in the Placeables section of the Build Menu under
Storage.
Wood Cabinet 2

The Wood Cabinet 2 is a decorative article of Furniture that can be placed indoors on a foundation or ceiling or outdoors on the ground.

Certain small items can be placed on the Wood Cabinet 2. Among these are the Fire Pot, the Storage Container, the Stones Crate and the Battery Storage.

The Wood Cabinet 2 has a nominal durability of 100, but it in practice Furniture is not attacked and damaged by mobs.

The recipe for the Wood Cabinet 2 is found in the Placeables section of the Build Menu under
Furniture.
Wooden Stairs Center

Wooden Stairs Center are a straight staircase that have integrated banisters on both sides of the stairs. The staircase must be placed on a foundation or ceiling and it is centered on the foundation or ceiling piece upon which it stands. Wooden Stairs Center have a durability of 100. They cannot be upgraded.

The Wooden Stairs Center has a durability of 100.

A damaged Wooden Stairs Center can be repaired using an equipped Stone Hammer and Planks. A sufficient number of Planks must be in the player's inventory for the repair process to work.

The recipe for Wooden Stairs Center is found in the Construction section of the Build Menu under
Stairs.
Wooden Flat Roof

The Wooden Flat Roof is a construction component that is intended to be used in conjunction with slanted roof components to create a flat section of the roof. Because it snaps to the upper edge of a slanted roof component, it is placed higher up than the top of a regular wall. In order to join the Wooden Flat Roof with a wall, a Wooden Roof Cap 2 component is needed to fill the gap between the regular height wall and the Wooden Flat Roof. Any half-wall will also fill the gap, but since a half wall is taller than the Wooden Roof Cap 2, it will extend a bit beyond the upper surface of the Wooden Flat Roof, forming a ridge along the edges.

The recipe for the Wooden Flat Roof is found in the Construction section of the Build Menu under
Roofs.
Wood Chair A

File:Wood Chair A.png
The Wood Chair A is a decorative article of Furniture that can be placed indoors on a foundation or ceiling or outdoors on the ground.

The Wood Chair A has a nominal durability of 100, but it in practice Furniture is not attacked and damaged by mobs.

The recipe for the Wood Chair A is found in the Placeables section of the Build Menu under
Furniture.
Plank

A **Plank** is a crafted resource that is used in a great variety of crafting and construction recipes.

The recipe for Plank is found in the Itempedia in the "Resources" section.

## Crafting Ingredients

Planks can be created on a Sawbench or a Circular Sawbench:

 Circular Sawbench | Wood Log | 1 | 4

## Recipes that require Planks

 •  Advanced Workbench x 10

 •  Barn x 100

 •  Aluminum Ingot Shelf x 15

 •  Anvil x 8

 •  Bed x 6

 •  Brick Drying Crate x 8

 •  Chemistry Table x 10

 •  Chest Rack x 40

 •  Clay Soil Extractor x 8

 •  Cobalt Ingot Shelf x 15

 •  Copper Ingot Shelf x 15

 •  Food Prep Table x 10

 •  Garage x 24

 •  Greenhouse x 60

 •  Grinder x 12

 •  Interior Wooden Door Frame x 6

 •  Interior Wooden Half Wall x 4

 •  Interior Wooden Wall x 8

 •  Iron Ingot Shelf x 15

 •  Lead Ingot Shelf x 15

 •  Leather Chair x 4

 •  Leather Couch 1 x 8

 •  Leather Couch 2 x 8

 •  Log Cart x 10

 •  Mineral Extractor x 8

 •  NPC House x 70

 •  NPC Storage Container x 8

 •  Oil Distiller x 8

 •  Plant Bed x 8

 •  Pumpkin Crate x 12

 •  Repair Kit x 1

 •  Sink x 10

 •  Steel Ingot Shelf x 15

 •  Stone Grinder x 5

 •  Stones Crate x 8

 •  Storage Container x 8

 •  Table 1 x 6

 •  Town Hall x 75

 •  Water Basin x 6

 •  Water House x 25

 •  Watermelon Crate x 12

 •  Weapon Rack x 10

 •  Wood Bench x 8

 •  Wood Cabinet 2 x 12

 •  Wood Cabinet x 12

 •  Wood Chair x 4

 •  Wood Coffee Table x 8

 •  Wooden Ceiling x 4

 •  Wooden Corner Ceiling x 4

 •  Wooden Corner Door Frame x 4

 •  Wooden Corner Foundation x 6

 •  Wooden Corner Wall x 5

 •  Wooden Corner Window Frame x 5

 •  Wooden Door Frame x 4

 •  Wooden Door x 8

 •  Wooden Fence x 4

 •  Wooden Foundation x 6

 •  Wooden Half Wall Slanted x 4

 •  Wooden Half Wall x 3

 •  Wooden Inner Roof Corner x 4

 •  Wooden Ramp x 4

 •  Wooden Flat Roof x 4

 •  Wooden Roof Cap 2 x 2

 •  Wooden Roof Cap x 2

 •  Wooden Roof Corner Curved x 4

 •  Wooden Roof Corner x 4

 •  Wooden Single Roof x 4

 •  Wooden Slanted Roof x 4

 •  Wooden Stairs Center x 6

 •  Wooden Stairs L x 6

 •  Wooden Stairs R x 6

 •  Wooden Wall x 4

 •  Wooden Window Frame x 4

 •  Workbench x 10

 •  Sign Post x 5

 •  Coal Crate x 8

 •  Bed(Double A) x 12

 •  Bed(Single) x 8

 •  Wood Dresser A x 15

 •  Wood Dresser B x 25

 •  Wood Night Table x 12

 •  Corner Counter x 15

 •  Counter x 10

 •  Food Prep Counter x 10

 •  Bathroom Sink x 10

 •  Toilet Bowl x 2

 •  Cloth Chair x 4

 •  Cloth Couch x 6

 •  Living Room Chair A x 4

 •  Living Room Chair B x 2

 •  Leather Couch B x 8

 •  Leather Couch C x 10

 •  Coffee Table C x 10

 •  Wood Cabinet C x 15

 •  Wood Cabinet D x 8

 •  Wood Cabinet E x 8

 •  Wood Desk x 12

 •  Wood Chair A x 4

 •  Wood Chair C x 4

 •  Wood Round Table x 15

 •  Painting A x 4

 •  [[Painting B] x 4
Wall

A **Wall** is a structure that is built to enclose or divide a space. The most basic craftable version of the Wall is the **Wooden Wall** which has a rounded log texture on the exterior side and a more smoothed plank texture on the interior side. It can be upgraded to a **Brick Wall** which provides more protection. There is a separate craftable **Glass Wall** which has its own Wiki topic.

A Wall can be built on top of any Foundation or Ceiling. Once a wall is built, another wall can be built on top of it. Walls cannot snap to the left or right of another wall without there being a foundation or ceiling being placed and built beneath it.

The recipe for the Wooden Wall is found in the Construction section of the Build Menu under
Walls.

## Versions of Wall

A damaged Wall can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with an equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Wood Log

The Wood Log is a resource that can be acquired from chopping down trees. It is a required component in many building and crafting projects. The player can only carry up to 3 Wood Logs at a time and cannot jump while carrying them. Logs can be stored in craftable Log Stands or can be thrown on the ground by pointing the cursor at the ground and pressing the . The player can transport up to 11 Wood Logs using the Log Cart and up to 22 using the Truck.

Large and Medium Trees give 8 Logs while Small Trees give 3 Logs.

Important:

Wood Logs on the ground do not despawn. This fact can cause performance problems or prevent the game from loading if the game has to track too many Wood Logs that are lying about in the landscape. For this reason, the game will load a maximum of 250 Wood Logs when the player loads a saved game. The rest are deleted. Logs that are stored in Log Carts or in Log Stands do not count towards this limit. The limit only pertains to logs lying on the ground.

## Recipes that require Wood Log

 •  Food Prep Table x 2

 •  Log Cart x 3

 •  Plank (2 units) x 1

 •  Sawbench x 4

 •  Loom x 2

 •  Shelter x 4

 •  Spike Trap x 1

 •  Table 1 x 1

 •  Water House x 12

 •  Interior Wooden Door Frame x 2

 •  Interior Wooden Half Wall x 1

 •  Interior Wooden Wall x 2

 •  Wooden Ceiling x 3

 •  Wooden Corner Ceiling x 3

 •  Wooden Corner Door Frame x 3

 •  Wooden Corner Foundation x 4

 •  Corner Railing x 3

 •  Wooden Corner Wall x 5

 •  Wooden Corner Window Frame x 5

 •  Wooden Door Frame x 3

 •  Wooden Fence x 6

 •  Wooden Flat Roof x 3

 •  Wooden Foundation x 4

 •  Corner Foundation x4

 •  Triangle Foundation x3

 •  Wooden Gate x 12

 •  Wooden Half Wall Slanted x 1

 •  Wooden Half Wall x 2

 •  NPC House x 20

 •  Wooden Pillar x 2

 •  Wooden Railing Open x 2

 •  Wooden Railing Small x 2

 •  Wooden Railing x 2

 •  Wooden Ramp x 3

 •  Town Hall x 25

 •  Wooden Roof Cap 2 x 1

 •  Wooden Roof Cap x 1

 •  Wooden Roof Corner Curved x 4

 •  Wooden Roof Corner x 3

 •  Wooden Inner Roof Corner x 2

 •  Wooden Single Roof x 3

 •  Wooden Slanted Roof x 3

 •  Wooden Stairs Center x 4

 •  Wooden Stairs L x 4

 •  Wooden Stairs R x 4

 •  Wooden Wall x 3

 •  Wooden Window Frame x 3

 •  Interior Wooden Window Frame x 2

 •  Wire Pole x 3

 •  Triangle Ceiling x 2

 •  Table C x 4

 •  Table B
Triangle Ceiling

The Triangle Ceiling is a basic ceiling component used in construction. In order to build it, there must be a completed wall or ceiling piece to attach it to. Alternatively, it can be placed on or attached to the top of constructed poles. Once a ceiling is built, a wall can be built on top of it to create a multiple-storied structure.

The recipe for the Wooden Triangle Ceiling is found in the Construction section of the Build Menu under
Ceilings.

## Versions of Triangle Ceiling

A damaged Triangle Ceiling can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with the equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Wooden Half Wall Slanted

The Wooden Half Wall Slanted is a triangular shaped wall section that is half the height of a normal wall section. It has a smooth plank texture on both sides. It is not upgradable to a stronger version. It can be built on top of any foundation or ceiling or wall. It is commonly used as a siding for a ramp, a room divider, as a support for a slanted roof, or as a decorative component in creative builds.

The Wooden Half Wall Slanted has a durability of 100.

A damaged Wooden Half Wall Slanted can be repaired using an equipped Stone Hammer and Planks. A sufficient number of Planks must be in the player's inventory for the repair process to work.

The recipe for the Wooden Half Wall Slanted is found in the Construction section of the Build Menu under
Walls.