recursal/Fanatic-Fandom huggingface dataset:
The Indirect Hit

## Description

The **Indirect Hit** is a primary weapon introduced in the Spring 2021 Update for Soldier. It is obtained after completing the contract "Screamin' Eagles", the third contract in the Spring 2021 contract tree. It is part of the Spring 2021 Weapons Collection.

The Indirect Hit is a long range rocket launcher as the damage ramp-up and damage fall-off of the weapon are inverted, dealing more damage the futher you are from the boss and the less the closer. The Indirect Hit's projectile will start arcing downwards after travelling 0.3 seconds since it was fired. A strange variant can be obtained as a reward from repeatable contracts.

The indirect hit has a 35% damage bonus, 50% more max damage, 45% more splash radius, mini-crit airborne targets, 75% less clip, 40% less ammo capacity, minicrits whenever it should crit, it's projectile starts arcing after 0.3 seconds and it has inverted damage ramp-up and fall-off.

## Note

* When the Indirect Hit is mini-crit boosted or crit boosted, in which the crit becomes a mini-crit, and the soldier is in close range to the boss, the weapon won't have any damage boost.
Screwball (Funbox)

Daughter of Chaos

## Description

**Screwball** is an earth pony with purple and white mane and a purple skin tone. She appears canonically as an anomaly pony in a background of pure chaos imposed by Discord, in the second season premiere of *MLP:FiM*. The fandom has adopted Screwball as the ***daughter of Discord***, as shown in the fanfic **Daughter of Discord**, whose daughter is with Fluttershy, and Screwball possesses the chaotic magical powers of his father, but the kindness and serenity of his mother. Her best friend is Dinky, daughter of Derpy Hooves, who were born on the same day and in the same hospital, and are so close that they're almost sisters. Screwball is a pony who has good intentions and is quite kind, but she sometimes loses emotional control, and with it also of her chaos powers, which ends up causing havoc that she didn't want, but deep down she's a good person .

She's playing hide and seek with his father Discord, and to win, she has to hit him with a candy cane bat; but of course, his father is the Lord of Chaos himself, so it wont be easy for Screwball to find him in the world of mercenaries.

## Abilities

Screwball's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Screwball has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Screwball teleports to a random player, happy mode turns on and gravity decreases and everyone rolls the dice gaining a random effect. Screwball can only receive positive effects, while RED mercs receive positive or negative effects.
Screwball needs to receive 3000 damage in order to get from 0% rage to 100% rage.
## Weapon Attributes

Candy Cane | +35% damage bonus
+210% damage bonus
On Kill: A small health pack is dropped
-50% reduction in push force taken from damage
-30% reduction in airblast vulnerability

## Miscellaneous

Screwball is one of the few bosses that is able to double jump. The other ones being Rainbow Dash and her Wonderbolt ego, Cheese Sandwich in Manic Mode, Lil Pip, Scootaloo and Spitfire.

Enemies killed by Screwball transform into cupcakes.

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Doopliss Battle - Paper Mario: The Thousand-Year Door OST**

**Browser Battle - Mario & Luigi: Partners in Time OST**

## Quotes

*"Nuts? I'm not nuts, I'm Screwball!"* - [Intro]

[Spring Sound] - [Super Jump]

**Mr. Patch - Banjo-Tooie (High Pitched Ver.)** - [Rage]

[Giggle] - [Killing Spree]

*"What are you?"* - [After Killing Spy]

*"Want some chocolate milk?"* - [Last Man Standing]

*"Am I...evil?"* - [Defeat]

*"I'm not bad, I'm just screwy."* - [Victory]
Wrist Rockets

## Description

The **Wrist Rockets** is a PDA weapon for Spy available as a weapon pickup. **Placeholder** for weapon physical description.

**Placeholder** for weapon function description. The Wrist Rockets can be picked up from power weapon pickup nodes.

The Wrist Rockets has a 900% cloak regen rate, 50% less damage to self, 25% less self damage force, alt-fire requires and consumes all cloak to shot a rocket, can't cloak and can't random crit.
Hitzugaya Eiji

**Hitzugaya Eiji** Ist der amtierende Shogun des Hitzugaya-Clans. Er wurde überraschend Shogun nachdem sein Vater Hitzugaya Tyoshuza im Kampf gegen das Walmonster von Huobi sein Leben ließ.

Er gilt unter seinen Leuten als Mann mit offenen Ohr, der aber zu früh Shogun geworden ist und somit der wachsenden Bedrohung durch die Umahara nur einen Bruchteil der charimatischen Führungskraft entgegensetzen kann, wie es einst sein Vater getan hatte.
The Musical Duo (Funbox)

Music Artists

## Octavia

Classical Yin

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 7.5s

Octavia has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

**Tempo Down** - The game speed is reduced to 50% for 8 real life seconds. During this time, Octavia and Vinyl Scratch receive a speed boost and the Haste powerup (30% faster move speed and double attack speed).
Octavia needs to receive 2500 damage in order to get from 0% rage to 100% rage.
### Weapon Attributes

Solemn Vow | +210% damage bonus
-30% reduction in push force taken from damage
-30% reduction in airblast vulnerability

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

### Quotes

*"Blast!"* - [Super Jump]

*"Now who's the slow one?"* - [Rage]

## Vinyl Scratch

### Move Speed

360-420 HU/s
520 HU/s (Tempo Down)

## Strength Chart

### Abilities

Vinyl Scratch's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 7.5s

Vinyl Scratch has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

**Tempo Up** - The game speed is increased to 200% for 6 real life seconds, and any enemies that are moving take 2 damage every game tick (every 0.015 ingame seconds).
Vinyl Scratch needs to receive 2500 damage in order to get from 0% rage to 100% rage.
### Weapon Attributes

Saxxy | +210% damage bonus
Imbued with an ancient power
-30% reduction in push force taken from damage
-30% reduction in airblast vulnerability

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

### Quotes

*"I got this!"* - [Super Jump]

*"Come on Octi, you're so slow!"* - [Rage]

## Shared Miscellaneous

When both Octavia and Vinyl use the Rage at the same time, the game speed will be overriden to match the boss who used the Rage the second. However, the other effects from the Rages still combine.
Before the duo was added back from Old VSP, there was a time on VSPR when Minuette had both rages of this duo.
## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Music

**(Allegrezza fan music) Allegretto (feat. Octavia and Vinyl Scratch)**

**Octavia vs Vinyl Scratch offical remix** Begins at: 1:18 | Ends at: 4:23

**Strings Attached (Octavia Battle Theme)**

## Shared Quotes

Vinyl: *"Can I hijack cars in this?"*
Octavia: [Sigh] *"Please, just play the game Vinyl."* - [Intro]

Vinyl: *"I'm just gonna... take a nap. A lil- a little snooze."*
Octavia: [Sigh] *"This is the middle of the hallway Vinyl."* - [Victory]
Shining Armor

Sweet Prince

## Description

**Shining Armor** is a male white unicorn and the older brother of Twilight Sparkle. He is the captain of the *Canterlot Royal Guard*, serves Princess Celestia and bears the title of prince through his marriage with *Princess Cadence*. He appears for the first time in *MLP:FiM*, in the chapter called "*A Wedding in Canterlot, Part 1*" together with Princess Cadence.

The reason why Shining Armor is in vspr, is to say "***TWILY!***" every time he recieves damage, even though it's a meme, he is really asking for help.

## Abilities

Shining Armor's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Shining Armor has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Shining Armor gains a modified version of the Resistance powerup that causes any damage he would receive to be blocked and instead dealt back to the attacker. The exception to this are Goomba Stomps, which only do half of their normal damage, and won't hurt back the attacker. It lasts 10 seconds.
**Spellblock** - Activating the Rage prevents enemies from casting spells.
Shining Armor needs to receive 3000 damage in order to get from 0% rage to 100% rage.
## Weapon Attributes

Freedom Staff | +210% damage bonus
-50% reduction in push force taken from damage

## Miscellaneous

During the match, Shining Armor will say "TWILY!" everytime he takes damage or use any kind of voice command. Using the command /voice will affect the pitch of his voice. Entering water also affects this. This is shared with Shiny.

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Wild Blue HD Disc 1 - 16 - Kingdom Hearts 3D Dream Drop Distance OST**

**Super Mario Bros. 2 Overworld Theme**

## Quotes

*"I'm Shining Armor."* - [Intro]

*"TWILY!"* - [Getting Damaged, Using Voice Command, Rage]

*"I'm flying!"* - [Super Jump]

*"It's cute that you think that will do anything."* - [Killing Spree]

[Panic Exhales] - [Backstabbed]

*"It's not my fault."* - [Last Man Standing]

*"Twily..."'* - [Defeat]

*"Got to admit, it was unexpected for you to do everything exactly how I thought you would, but you should know by now there's no way to beat the true sibling supreme!"* - Victory
Spring 2021 Weapons Collection

The **Spring 2021 Weapons Collection** is a weapons collection introduced during the Spring 2021 Update. These weapons are obtained from completing the Spring 2021 Contract Tree. The weapons introduced are The Buckshot, The Sweeper and The Indirect Hit. Each weapon can be obtained in strange quality from repeatable contracts.

## Weapons

The following is the order in which the weapons are obtained.
Jozuruki

Jozuruki - die neun Schwalben des Hasen. Dieses Gremium an treuen Soldaten des Higashiyama Clans diente der Absicherung der neun Provinzen.

Nach der Schlacht der acht Brücken, mahnte der damalige Kaiser einen jeden Clan, sich der göttlichen Regentschaft zu widersetzen. Er setzte in jede Region einen treuen und fähigen Soldaten, der die in der Provinz regierenden Clans beobachtete und wenn nötig, tadelte.
The Nightwatch

## Description

The **Nightwatch** is a shotgun for Pyro available as a weapon pickup. **Placeholder** for weapon physical description.

**Placeholder** for weapon function description. The Nightwatch can be pickup up from shotgun pickup nodes.

The Nightwatch ignites targets for 10 seconds on hit, Always crits burning players and has a 10% damage penalty and a 25% max secondary ammo.
M90A CAWS

## Description

The **M90A CAWS** is a shotgun for Engineer, Soldier, Heavy and Pyro available as a weapon pickup. It is a direct replica of the weapon with the same name from the Halo series.

The M90A sustains no fall-off nor ramp-up damage and is unaffected by critical and mini-crit damage. However, the M90A deals bonus damage if all pellets hit the same target at close range. the M90A can be pickup up from shotgun pickup nodes.

The M90A has a 150% damage bonus, 50% more pellets per shot, 100% larger clip size and a 45% slower firing speed.
Derpy Hooves

Muffins

## Description

**Derpy Hooves** is a female gray pegasus with a yellow mane, which appears as a background character in *MLP:FiM*. Her first appearance was in the first episode of the show, as a background character characterized by having derped eyes, and that Hasbro mainly had her name as "*Ditzy Doo*"; but after the episode, this character had a very good reception and love from the fans, and they coined the name of "Derpy", due to their derped eyes, and by her personality of someone not very smart. She also recieved her own voice in the episode of the season 2, **The Last Roundup**. She works as a messenger, and loves muffins.

She's in the territory of the mercenaries to deliver a message, but they didn't know that they are hunting ponies. ***Oops, my bad!***

## Abilities

Derpy Hooves's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Derpy Hooves has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

All players on the map are feared for 2 seconds and have the Toggled Curse effect applied to them for 7 seconds, which causes the fov of their screens to go very high, aswell as having their movement controls reversed.
**Hat Throw** - While the rage is active, Derpy can throw a hat by pressing the Call Medic key, the hat flies in a straight line and deals 150 damage on hit. This ability has 2.25 seconds cooldown after use.
**Spellblock** - Activating the Rage prevents enemies from casting spells.
This rage stuns sentries for several seconds.
Derpy Hooves needs to receive 3000 damage in order to get from 0% rage to 100% rage.
## Weapon Attributes

Postal Pummeler | +210% damage bonus
-30% reduction in push force taken from damage
+50% greater jump height when active

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Contols

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
	+ **CALL FOR MEDIC** (E) during the Main Rage to use the **Hat Throw**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Parov Stelar - Catgroove** In case it's blocked: **Derpygroove**

**Cuphead OST - Aviary Action [Music]**

## Quotes

*“Anything I can do to help?”* - [Intro]

Elwood "El" Edwards: *“You’ve got mail!”* - [Kill]

*“Whoo-hoo!”* - [Super Jump]

*“I just don't know what went wrong.”* - [Rage]

*“Nice work.”* - [Killing Spree]

*“Doc! I've finally figured out how I can help!”* - [Killing Spree]

*“What am I gonna do?”* - [Backstabbed]

*“Muffin?”* - [Killing a Spy]

*“Oops. My bad.”* - [Last Man Standing]

*“Oh, I wish there was a way I could go back in time and fix all this.”* - [Last Man Standing]

*“I really messed up on those invitations... I feel just awful, Doc!”* - Defeat]

*“Okay. Thanks anyway...”* - [Victory]
Damage Control

## Description

The **Damage Control** is a secondary weapon for Medic available as a weapon pickup. **Placeholder** for weapon physical description.

The Damage Control fires an arrow at 1875 Hammer Units per second. The Damage Control does not require the user to charge their shot before firing. **Placeholder** for weapon function description. The Damage Control can be picked up from conventional weapon pickup nodes.

The Damage control has a -15% damage penalty, on hit it heals nearby teammates and adds 6% Übercharge, it's projectile penetrates, it can't headshot, 75% less primary ammo, the projectile itself doesn't heal teammates and auto-reloads when not active.
Pinkamena Diane Pie (Funbox)

The Insane Mare

## Description

**Pinkamena Diane Pie** is the crazy, depressive and insane version of Pinkie Pie, characterized by a darker skin tone, and that her mane isn't sponged, but fallen as dead, as her desire to do parties or do anything fun. Her first appearance was in the episode of the first season *The Cutie Mark Chronicles*, where it related how Pinkie was when she was a filly: a depressed and inanimate pony who worked in a rock farm; but where this version of Pinkamena is really born in the fandom, it's in the episode of the first season *Party of One*, where Pinkie decides to have a party to celebrate the first birthday of her pet *Gummy*, and invites her friends, but they don't come, so that Pinkie starts thinking because they didn't come, taking her to complete madness; this particular episode has been the subject of many stories and theories, the famous Creppypasta ***Cupcakes***, and the present boss in **VSPR.**

*She's in the world of mercenaries to invite them to her house to make some cupcakes, but it's really important that they came in.. if not, **what would cupcakes be made of in the first place?~***

## Abilities

Pinkamena Diane Pie's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 4s

Pinkamena Diane Pie has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

All enemies receive bleeding for 6 seconds. Additionally, Pinkamena receives a Loose Cannon with 15 cupcake shots in a single clip, that deal `[currenthealth - 1]` damage on hit. Running over ammo packs does not grant additional ammo.
Additionally, when the rage is used, an overlay showing Pinkamena climbing up the screen appears for every RED player, blocking their view for 7 seconds.
This rage stuns all sentries on the map (Range: 8192HU) for 10 seconds.
Pinkamena needs to receive 3000 damage in order to get from 0% rage to 100% rage.
## Weapon Attributes

### Melee Weapon

Unarmed Combat | +210% damage bonus
On Hit: Bleed for 4 seconds
-50% reduction in push force taken from damage

## Miscellaneous

Pinkamena Diane Pie is one of the few bosses, who's Super Jump takes only 4 seconds to recharge. The other ones being Flutterbat, Maud Pie, Pinkie Pie, Surprise, Princess Celestia and Princess Luna.

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Radiarc - Dysphoria in Pink (Revised)**

**The Binding of Isaac (Rebirth) OST - Devoid (Dark Room)**

## Quotes

[Creepy Laugh] - [Intro, Super Jump]

[Bell Sound] - [Rage, Victory]
Cemris Knochenschlag

Sohn von Mornar Knochenschlag, nach dessen Tod geflohen und entkommen, in Schneesturm verirrt.Verbindung mit Wolfsbär. Aufgewacht im Druidenödland. Erinnerung kam erst spät durch Vision zurück.

Nach dem Krieg nahm Cemris sein Schicksal schnell an. Er akzeptierte fortan ein Zwerg zu sein oder zumindest den Körper eines solchen zu besitzen - die Gestalt zu wandeln war eben nicht Neues für ihn. Doch die Verbundenheit zu seiner neuen Rasse war nicht groß genug, um das Angebot Goins anzunehmen. Der Zwerg wollte gemeinsam mit einer Truppe aus Hunderten Zwergen, die das Reich der Mammutherren mittlerweile als ihre Heimat ansahen, ein neues Volk in den Zwillingen bilden. Mit Cemris als ihren König unter dem Berge. Halb Kellide des Nordens halb Zwerg. Doch Cemris entschied sich dagegen, denn er sah eine andere Aufgabe, die langsam in ihm zu wachsen schien. Doch das Reifen der Idee benötigte Zeit und so ging er auf die Bitte Bardons ein, gemeinsam mit ihm das Gespräch mit den Bärenfellen zu suchen. Nachdem die Völker Einigung fanden, verbrachte er einige Monate in Neuhornlaut sein Leben feiernd mit Met, Sang und Tanz. Doch das Abenteuer schien ihn zu rufen. Was war, wenn es noch mehr gab, die waren wie er? Streuner, die ausgesetzt lebten und Niemanden hatten? Er selbst war nur knapp dem Tode entkommen und es war allein Pakanu zu verdanken, dass er gefunden wurde und die Chance bekam, das Leben zu führen, welches er nun lebte. Und so verließ er eines Morgens die Stadt, die ihm so viel Freude bereitet hatte und wanderte los. Allein und der einen Aufgabe folgend. Der Schnee schmolz auf seinem festen Gewand und verdunkelten ihn Flocke für Flocke. Der süßliche Geruch der Ungewissheit erfüllte seine Nase und so ging er los. Gen Süden. Nicht gehetzt, nicht gejagt. Und vor allem – nicht verstoßen.
List of bosses by their race bonuses

The following article is a list of bosses divided into multiple categories based on their passive race bonuses.

## Earth Ponies

Earth Ponies have a passive 50% reduction in knockback taken from damage. The default for all other races is 30%.

## Pegasi

Pegasi have a 50% higher jump than normal players. Those capable of double jumping only jump 20% higher.

## Unicorns

Unicorns cast Spellblock for 12 seconds upon using their Main Rage.

## Alicorns & Changelings

Alicorns (and Changelings) jump 30% higher and cast Spellblock for 9 seconds upon using their Main Rage.

## Robots

Robots have more health than other races but move slower.

## Others

The following bosses either have separate balancing from their race, or are not of a race that matches one mentioned above. They do not share any unique passive bonuses.
Contracts

While playing on the server, players will occasionally receive contracts. Completing a contract will reward the player Contracker Points, with a small chance of obtaining Platinum weapons.

## Mechanics

At the start of each round, players have a 20% chance of obtaining one of the Random Contracts, which they can either accept or decline.

## Random Contracts

**Damage Contract**

**Objective Contract**

**Blast Specialist**

**Boss Fight**

**Scout Contract**

**Soldier Contract**

**Pyro Contract**

**Demoman Contract**

 Reward

**Heavy Contract**

 Reward

**Engineer Contract**

**Medic Contract**

 Reward

**Sniper Contract**

**Spy Contract**

## Contract Trees

Players can use the Contracker Points aquired from Random Contracts to unlock contracts within Contract Trees. Completing a contract in each Contract Tree rewards the player with a custom weapon.

### Halloween 2020 Contracts

**Shaded Introduction**

**Familiar Hollows**

**Darkness and Corruption**

### Spring 2021 Contracts

**Spring Cleaning**

**Hunting Treasure**

**Screamin' Eagles**

## Platinum Weapons

When a user completes a Random Contract, they have a 3% chance of obtaining a platinum weapon. All of the weapons have an equal chance of dropping, except for the Platinum Frying Pan, which only has a 1% chance to drop. The platinum reskins have the same stats as their normal variants.

Platinum ScattergunPlatinum Force-A-NaturePlatinum Rocket LauncherPlatinum Flame ThrowerPlatinum Grenade LauncherPlatinum MinigunPlatinum Frontier JusticePlatinum Medi GunPlatinum Sniper RiflePlatinum SMGPlatinum RevolverPlatinum KnifePlatinum PistolPlatinum Frying Pan
## Summer Sun Celebration Weapons

During the Summer Sun Celebration event the user has a 30% chance to be given a Summer Contract instead of a Random Contract. Completing a Summer Contract will reward the user with a Solar or Lunar weapon, depending if the contract name had Solar or Lunar in them. The Summer Contracts have a 1% chance of dropping the Sun Flare Spell.

### Solar Weapons

Solar ScattergunSolar Rocket LauncherSolar Flame ThrowerSolar Tomislav
### Lunar Weapons

Lunar Grenade LauncherLunar Sniper RifleLunar AmbassadorLunar Shotgun
### Sun Flare Spell

On Death: Creates a visual sun flare on their position.

**Placerholder.**

## Nightmare Fest Weapons

During the Nightmare Fest event the user has a 30% chance to be given a Halloween Contract instead of a Random Contract. Completing a Halloween Contract will reward the user with a Spectral weapon.

### Spectral Weapons

Spectral Weapons include a particle attached to the weapon model.
Twilight Sparkle (Disambiguation)

**This article is a disambiguation page for Twilight Sparkle (Disambiguation)**

The following is a list of links to pages that might share the same title.

If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Twilight Sparkle
* Twilight Sparkle (Funbox)
Weapon Pickups

On most maps, there will be predefined locations that more powerful custom weapons may be picked up from. These pickup nodes vary based on the map and what weapon group the pickup is defined for. In total, there are currently 5 different weapon groups for pickup nodes to pull from. Not every weapon group will be available on every map - some may have none at all.

Pickup nodes start off as disabled and only enable after a predefined delay from the start of the round, In general, more powerful weapon groups will take longer to spawn than less powerful groups.

The weapons used for pickups were previously available in the Pony Shop.

## Weapon Groups and Spawn Times

There are 5 different weapon groups that pickup nodes can choose weapons from:

### Power Weapons

* 60 Second spawn delay
	+ The Spectrum Smasher
	+ M41 SPNKR
	+ DR2 Launcher
	+ Gaelic Marauder
	+ Wrist Rockets

### Heavy Rocket Launchers

* 80 Second spawn delay
	+ M41 SPNKR
	+ DR2 Launcher

### Sniper Rifles

* 50 Second spawn delay
	+ SRS99
	+ The Heavy Blaster

### Shotguns

* 30 Second spawn delay
	+ M90A CAWS
	+ The Nightwatch

### Conventional Weapons

* 30 Second spawn delay
	+ M6D Magnum
	+ The Blunder Gun
	+ The Lever Rifle
	+ Mechanized Slugger
	+ Solar Flare
	+ Magnum Launcher
	+ Microgun
	+ Six Shooter
	+ Damage Control

## Function

Weapons picked up from pickup nodes are meant to be used sparingly - the ammo replenishes much slower than other weapons and they have very low ammo reserves. However, walking over a node that has your current weapon will fully replenish its ammo reserves.

Ammo packs will provide up to half the normal replenishment they would for vanilla weapons; however, the more full the weapon's reserves are, the less ammo will be replenished. Pickups have significantly lowered ammo reserves, usually only enough to fill 3 clips.

## Gallery

Pickup node with no available weapon.A Power Weapons pickup node with an M41 SPNKR available
## Notes

* Pickup nodes will choose a random weapon from their weapon group each time they regenerate
* Power weapons only spawn on large, open maps
* Shotguns are more frequently found on smaller, closed in maps
* Weapon pickups do not persist between rounds
The Blunder Gun

## Description

The **Blunder Gun** is a primary weapon for Scout available as a weapon pickup. It is a miniature, small caliber grenade launcher.

The Blunder Gun is unique for scout in that it fires grenades instead of pellets. Only one grenade may be loaded at a time. Upon a successful direct hit, half of this weapon's reserve ammo will be replenished. The Blunder Gun can be picked up from conventional weapon pickup nodes.

The Blunder Gun has a 90% damage bonus, 60% increased projectile speed, 84% less clip size and 85% less primary ammo capacity.
List of bugs

### Gamemode

When going Duos or Trios without a fully chosen partner/team, it will select a random any person ignoring any setting that they have. (FF2 Issue)
Dying while an overlay effect is being applied during a round change, will make the overlay effect be stuck on the person that died for the next round.
### Soldier

The Rocket Jumper only reduces healing received while it's active, switching to another weapon doesn't activate the downside. Additionally, the player receives no healing from mediguns whatsoever when the Rocket Jumper is held.
The Indirect Hit seems to have a low timer for the projectile existance, making it disappear mid-air at long range shots, conflicting with it's main mechanics.
### Demoman

The Sticky Jumper only reduces healing received while it's active, switching to another weapon doesn't activate the downside. Additionally, the player receives no healing from mediguns whatsoever when the Sticky Jumper is held
### Sniper

Trying to reload the Sharpshooter with the Reload key by (R by default) can break the weapon's auto reload, making it impossible to get any ammo on your clip.
### Spy

The Death Ringer upon activation will break the ammo recovery of the Hyperion.
The Wrist Rockets at random will have default cloak recharge (30s) instead of 5 seconds recharge.
### Star Swirl the Bearded

In the map arena\_coldfront\_pb4 and vsh\_aaaa\_b1c the zen spot can spawn under the map, under the control point.
### Thorax

When Thorax transforms into any of the custom classes (Mercenary, Gordon Freeman, Wizard and Civilian) his actual max hp is set to the custom class hp.
When Thorax transforms into a Mercenary he has access to always throw a grenade, even if the transformation has ended.
Thorax has no headshot hitbox.
### Judge Stallione

The Armor Piercing Ammo doesn't work against weapon with the follow stat: "-N% damage vulnerability on wearer".
### Lil Pip

At random when she uses her Rage (at least after the first use), her secondary weapon will bug out, starting out with 0 shots in the clip, forcing her to reload. This doesn't refill the clip however but still uses reserve ammo, meaning she just loses the ammunition for the whole duration of the slowdown. (This is possibly related to what happened with Lightning Dust.)
### Scootaloo

After she uses her Rage, her HUD will permanently display that she has 10 balls available, even if she uses some/all of them.
At random? Scootaloo will pickup or maybe recharge more than one sandman ball with her starting melee weapon.
### Donut Steel

Normally when a round begins, some of RED Team weapons get replaced with modified weapons with stronger attributes, however this replacement doesn't occur if the RED player is holding a pre-Jungle Inferno war paint.
When Donut Steel reaches to his Insane difficulty or rages during Life Loss in Insane difficulty, and rolls the Rocket Launcher (stock) from the Life Loss launchers poll. Instead of recieving the weapon, he recieves nothing, putting him in the reference pose until they switch to melee, not gaining the Strength powerup.
Six Shooter

## Description

The **Six Shooter** is a secondary weapon for Engineer available as a weapon pickup. **Placeholder** for weapon physical description.

**Placeholder** for weapon function description. The Six Shooter can be picked up from conventional weapon pickup nodes.

The Six Shooter has an +55% damage bonus, -50% clip size and a 40% slower firing speed.
M6D Magnum

## Description

The **M6D Magnum** is a secondary weapon for Scout and Engineer available as a weapon pickup. It is a direct replica of the weapon with the same name from the Halo series.

The M6D has a relatively slow fire rate, but makes up for it with higher damage and the ability to inflict critical hits on headshots. The M6D can be picked up from conventional weapon pickup nodes.

The M6D has an 80% damage bonus and a 133% slower firing speed.
Derpy Hooves (Funbox)

Muffins

## Description

**Derpy Hooves** is a female gray pegasus with a yellow mane, which appears as a background character in *MLP:FiM*. Her first appearance was in the first episode of the show, as a background character characterized by having derped eyes, and that Hasbro mainly had her name as "*Ditzy Doo*"; but after the episode, this character had a very good reception and love from the fans, and they coined the name of "Derpy", due to their derped eyes, and by her personality of someone not very smart. She also recieved her own voice in the episode of the season 2, **The Last Roundup**. She works as a messenger, and loves muffins.

She's in the territory of the mercenaries to deliver a message, but they didn't know that they are hunting ponies. ***Oops, my bad!***

## Abilities

Derpy Hooves's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Derpy Hooves has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

All players on the map are feared for 2 seconds and have the Toggled Curse effect applied to them for 7 seconds, which causes the fov of their screens to go very high, aswell as having their movement controls reversed.
**Hat Throw** - While the rage is active, Derpy can throw a hat by pressing the Call Medic key, the hat flies in a straight line and deals 150 damage on hit. This ability has 2.25 seconds cooldown after use.
**Spellblock** - Activating the Rage prevents enemies from casting spells.
This rage stuns sentries for several seconds.
Derpy Hooves needs to receive 3000 damage in order to get from 0% rage to 100% rage.
## Weapon Attributes

Postal Pummeler | +210% damage bonus
-30% reduction in push force taken from damage
+50% greater jump height when active

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Contols

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
	+ **CALL FOR MEDIC** (E) during the Main Rage to use the **Hat Throw**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Parov Stelar - Catgroove** In case it's blocked: **Derpygroove**

**Cuphead OST - Aviary Action [Music]**

## Quotes

*“Anything I can do to help?”* - [Intro]

Elwood "El" Edwards: *“You’ve got mail!”* - [Kill]

*“Whoo-hoo!”* - [Super Jump]

*“I just don't know what went wrong.”* - [Rage]

*“Nice work.”* - [Killing Spree]

*“Doc! I've finally figured out how I can help!”* - [Killing Spree]

*“What am I gonna do?”* - [Backstabbed]

*“Muffin?”* - [Killing a Spy]

*“Oops. My bad.”* - [Last Man Standing]

*“Oh, I wish there was a way I could go back in time and fix all this.”* - [Last Man Standing]

*“I really messed up on those invitations... I feel just awful, Doc!”* - Defeat]

*“Okay. Thanks anyway...”* - [Victory]
Personal Death Ray

## Description

The **Personal Death Ray** is a secondary weapon for Engineer available as a weapon pickup. **Placeholder** for weapon physical description.

**Placeholder** for weapon function description. The Personal Death Ray can be picked up from conventional weapon pickup nodes.

The Personal Death Ray has a secondary fire that deals heavy damage, is always crit boosted, deals 50% less damage against players, 33% less clip size, 84% less primary ammo capacity, 150% slower firing speed and 25% slower reload time.
The Spectrum Smasher

## Description

The **Spectrum Smasher** is a primary weapon for Scout available as a weapon pickup. It is a lever action scattergun with symmetrical wings above the grip.

The Spectrum Smasher does significantly less damage than other scatterguns under normal conditions, however the damage is more than doubled while the wielder is in the air. Landing a successful hit while airborne and nearby the target will grant the wielder infinite air jumps, increased speed, increased fire rate, and increased reload speed. The Spectrum Smasher can be picked up from power weapon pickup nodes.

The Spectrum Smasher has a 57% damage penalty (in P3 it's 40% damage penalty), deals 180% more damage while airborne, drains 5 health per second on wearer, and grants 10 health on hit.
SRS99

## Description

The **SRS99** is a primary weapon for Sniper available as a weapon pickup. It is a direct replica of the weapon with the same name from the Halo series.

The SRS99 suffers from having no power charge, but is offset by having a sizeable damage bonus on headshots. It holds 4 rounds in a magazine and fires white tracer rounds. The SRS99 can be picked up from sniper rifle pickup nodes.

The SRS99 has a 51.5% damage bonus on critical hits and a 65% faster firing speed.

## Gallery

SRS99 viewmodelSRS99 reloading its magazine.SRS99 with minimum viewmodels enabled.SRS99 reloading with minimum viewmodels enabled.
## Notes

* Like other sniper rifles, the Sharpshooter has the following damage modifiers:
	+ In Funbox:
		- +100% damage on normal damage
		- +100% damage on mini-crits
		- No extra damage bonus on critical hits
	+ In P3:
		- +100% damage on normal damage
		- +60% damage on mini-crits
		- +10% damage on critical hits
Styrian Kindler

**Styrian Kindler** ist der Sohn von Ellishan Kindler und damit der Neffe vom berühmten Alchemie-Magister Alberich Kindler.

In seiner Heimatstadt Ardis wurde schon sehr früh entdeckt, dass er einen ähnlichen hellen Geist wie sein Onkel besitzt, gepaart mit der Abenteuerlust seiner Tante Ailson Kindler, und so schickte man ihn nach dem Tod seiner Mutter nach Lepidstadt, wo er unter den wachsamen Augen seines Onkels zu einem Alchemisten ausgebildet werden sollte.

Nach den Geschehnisse rundum den Zerfall des Alchemisten-Triumvirats verlieren sich auch jede Spuren von Styrian.

Bis zu dem Tage des Ausbruchs der Helden aus dem Gefängnis des wahren Spiegels. Durch Styrians Amaryll-Kontruktion konnte der Doktor die steinernen Mauern des Kerkers sprengen. Den Helden gab er außerdem einen Hinweis auf einen Ort, der Heilung verspricht. Hinter einem bunten Nebel - die Furchen.

Als die Schwarze Sonne schließlich den Regenbogennebel durchquert hatte und so dem Rat von Styrian folgte, fanden ihn die Helden als einen der drei Oberhäupter der Untergrundorganisation der Furchen-Alchemisten wieder.
VSPR Funbox

**Versus Ponyville Reborn Funbox** (**VSPRF** for short) was a part of the VSPR community created in March 2022 by a split caused by disagreements between the developers, with Marxvee becoming the owner of the new VSPRF. The server still ran the same gamemode, albeit with different balancing and a small bit of differing content.

The server received 2 major updates in spring, after which the lead developer became burnt out and lost interest in the server. After this, Spyro became the new lead developer, pushing further updates despite numerous personal issues.

The gamemode completely broke after the VScript TF2 update in December, with its only server being disabled since. In February 2023, the lead developer claimed the project as discontinued.

Most of the Funbox players also played on the original VSPR server once summer began, with the whole community taking turns with the servers they would join. After Funbox broke in December, most players have moved back to the original server.

## Server

The ingame server could host up to 32 players at once. It also kept some bosses donatorship-exclusive, which was no longer the case for the original VSPR after the split.

In contrast to the parent server, Funbox hosted 2 gamemodes on its server, those being VSPR and Deathrun. However, despite the initial hype, the latter became abandoned by the players, with most of the community joining for FF2.

## Classes

The following links contain information about class changes in Versus Ponyville Reborn Funbox.

## Bosses

To find information about a Boss, click on their portrait below.

### Free Bosses

The following bosses were free and did not require donatorship to play.

### Donator Bosses

The following bosses required base tier Donatorship to be played.

### Event Bosses

These Bosses were playable during events like Halloween, Christmas, or server anniversary.

#### Raid Bosses

On top of being event-exclusive, these bosses could only be played via the Raid function.
Changeling Army

## Abilities

**Main Rage** costs 100% rage.

When a Changeling uses the Main Rage, it gains a random disguise.
**Super Jump** is your special movement option.

Upon holding secondary attack (mouse2 by default), a bar on your screen will charge up to 100%
To activate your Super Jump, look up and release your secondary attack at the same time, after which you will jump very high. You can release your secondary attack at any point during this charge, with 20% being the minimum and the lowest jump, while 100% gives you the most jump height.
After every Super Jump, you have to wait **7.5 seconds** before you can use it again.
Also, there is something called a **"Super DUPER Jump"**.
This is a special Super Jump that can only be activated after certain conditions, like falling into the ocean on vsh\_oilrig. These conditions can be recognized easily, as they teleport you away, usually to one of the spawns, and you get ubered and stunned for 4 seconds. After this, a red **"Super DUPER Jump ready! Look up, press and release ALT-FIRE."** will flash on your screen, which, when done, will give you a massive jump height.
You have the ability to **Weighdown**.

To use weighdown, press crouch (Ctrl by default) while looking down and being mid-air, after that your gravity will increase greatly, allowing you to fall on the ground very quickly.
You can’t use weighdown while your Super Jump is on cooldown.
## Weapon Attributes

Black Rose | +210% damage bonus
Upon a successful backstab against a human target, you rapidly disguise as your victim
+50% sentry damage resistance on wearer
-30% reduction in push force taken from damage
+30% greater jump height when active
-40% reduction in airblast vulnerability
Explode spectacularly on death
Attacks pierce damage resistance effects and bonuses

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down)

## Music

**Mother 3 | Porky's Porkies**

**Multi-Man Smash - Super Smash Bros. Wii U**
The Lever Rifle

## Description

The **Lever Rifle** is a primary weapon for Scout available as a weapon pickup. It is a lever action shotgun with four extra shells attached to the side of the receiver. Unlike the scattergun, The Lever Rifle fires a single slug instead of buckshot.

Every landed shot increases this weapon's damage by 5% for 6.5 seconds up to a maximum of 125%. Failing to deal damage every 6.5 seconds results in the damage bonus decaying by 5% until emptied (dealing damage resets this cooldown). The boost meter displays the bonus from 0% to 100%. The Lever Rifle can be picked up from conventional weapon pickup nodes.

The Lever Rifle has a 50% smaller clip size, 90% less pellets per shot and a 100% accuracy bonus when compared to the Scattergun.
Big Macintosh

The Quiet Type

## Abilities

Big Macintosh's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

**Wall Climb**

Big Mac can initiate Wall Climb by facing a wall and pressing & holding the **Special Attack** key (Mouse3 by default). Big Mac sticks to the wall for as long as the keybind is held. Big Mac can then climb horizontally and vertically by using the corresponding WASD keys.
While Wall Climb is active, Big Mac cannot turn to the left or right but he can still look up and down.
Big Macintosh has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Spawns 3 small stacks of hay near Big Macintosh that fires apples at enemies within 800 unit range. The apples deal 50 damage on impact and have Loose Cannon properties. The haystack has 1500 health and can be destroyed by both Big Macintosh and the RED Team. It is immune to critical hits.
The sentry haystack has blindspots on its corners through which it is unable to fire.
Big Mac needs to receive 3000 damage in order to get from 0% rage to 100% rage.
**Special Rage** costs 15% rage per second. It is activated and deactivated by pressing the **Reload** key (R by default).

Big Macintosh receives an Iron Curtain with stock stats for as long as the Special Rage is active. The ability can be deactivated at any time.
The ability automatically cancels itself if Big Macintosh has no rage left.
Big Mac needs at least 40% of rage for this ability to become available.
## Weapon Attributes

Fists | +210% damage bonus
+100% greater jump height when active
Iron Curtain (Special Rage Mode) | +100 metal regenerated every 5 seconds on wearer
This weapon holsters 50% faster
+100% greater jump height when active
-30% reduction in airblast vulnerability
This weapon deploys 50% faster

## Miscellaneous

The haystacks spawned by his rage fade into a black color the more health they are missing.

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* Holding **MOUSE3** (Mousewheel) activates Wall Climb.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **RELOAD** (R) activates/deactivates the **Special Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Quotes

*"Eeyup."* - [Intro, Super Jump]

Applejack: *"You need some? Come right here!"* - [Main Rage]

Applejack: *"Yehaw!"* - [Sentry Haystack Firing]

Applejack: *"Ops, Sorry."* - [Sentry Haystack Kill]

*"Go away!"* - [Special Rage]

*"Eeyup! Pumpkin Pie."* - [Killing Spree]

*"Too big for you to handle on your own."* - [Last Man Standing]

*"Uuh... Nope!"* - [Defeat]