Charcoal Kiln

* Old World
* New World
* The Arctic

**Charcoal Kiln** is a Production Building which produces  Coal from undeveloped tiles within a small radius of influence around it. The building requires these tiles to be wooded, but the Charcoal Kiln will plant its own trees if there are not enough trees. It can be built in the Old World (and Cape Trelawney), or in The Arctic where it requires forest fertility, or in the New World with  Empire of the Skies DLC or  New World Rising DLC. It is also the only production building in the Arctic that does not require heating and it has a vital function, providing coal to supply the heaters.

When charcoal kilns are placed in a lush forest they can start operating immediately. Otherwise trees have to be planted first, which can take from 15 seconds up to 5 minutes based on how many trees are in the influence radius. The exact waiting time is shown when placing the building, after that time the kiln will begin to produce coal while planting new trees at the same time - thus never running out of trees (if no new buildings or roads are built in the influence radius). The initial planting phase can also be sped up by using appropriate tree painter before placing the charcoal kiln.

## Productivity

It takes 30 seconds to produce 1 ton of coal so the production rate is 2 tons of coal per minute. Productivity can be changed in the Old World and New World by adjusting working conditions and using items and electricity. In the Arctic only items can alter productivity.

Charcoal kilns do not need their whole influence radius to be free of other buildings and roads, only 227 tiles (out of 352 in the whole radius) have to be free to achieve 100% productivity. If less number of tiles is free, the productivity drops according to the amount of occupied space.

 Coal is an important resource obtained either from charcoal kilns or coal mines. Coal mines are twice as productive as charcoal kilns and do not lower the attractiveness of an island so charcoal kilns should be used only to make up for not having enough coal deposits.

## Production Chains

All regular production chains which utilise coal are listed below. Most chains include coal mines instead of charcoal kilns - but coal mines can be easily replaced with twice as many charcoal kilns.

### Steel beams

**Steel Beams**

 -890 -870 -50

 5800 44 45

* Steelworks
**3** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Charcoal Kiln★**
		**2** @ 100%

★ The  **Charcoal Kilns** may be replaced with a  Coal Mine

for   -10 -30 +10 +400 +4 -5

### Weapons

**Weapons**

 -1190 -570 -50

 5500 76 85 48

* Weapon Factory
**6** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- **Charcoal Kiln★**
		**2** @ 100%

★ The  **Charcoal Kilns** may be replaced with a  Coal Mine

for   -10 -30 +10 +400 +4 -5

### Sewing machines

**Sewing Machines**

 -1310 5 -300 -300 -10

 26500 28 40 16 16

* Sewing Machine Factory
**2** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ Lumberjack's Hut (Old World)
	**1** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

**Supplies:**

• 140  Artisans Residences (up to 4200  Artisans)

• **or** 70  Engineers Residences (up to 2800  Engineers)

• **or** 160  Obreros Residences (up to 3200  Obreros)

### Reinforced concrete

**Reinforced Concrete**

 -2400 -350 -300 -10

 74400 112 170 120 120

* Concrete Factory
**4** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ Limestone Quarry
	**2** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

### Advanced weapons

**Advanced Weapons**

 -17420 -120 -660 -2000 -92

 226000 248 440 336 180 180

* Heavy Weapons Factory
**4** @ 200%
for **4** /min

	+ Dynamite Factory
	**4** @ 100%

		- Rendering Works
		**4** @ 100%

			* Pig Farm
			**4** @ 100%
		- Saltpeter Works
		**8** @ 100%
	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

### Penny farthings

**Penny Farthings**

 -1600 -200 -150 -40 -10

 83200 56 35 12 10 10

* Bicycle Factory
**1** @ 200%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ Caoutchouc Plantation
	**4** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

**Supplies:**

• 160  Engineers Residences (up to 6400  Engineers)

• **or** 80  Investors Residences (up to 4000  Investors)

### Steam motors

**Steam Motors**

 -7700 -500 -750 -80

 315400 128 230 168 140 140

* Motor Assembly Line
**3** @ 200%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ Brass Smeltery
	**4** @ 100%

		- Copper Mine
		**2** @ 100%
		- Zinc Mine
		**2** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

### Pocket watches

**Pocket Watches**

 -10190 -100 -200 -950 -1000

 79900 164 290 100 70 70

* Clockmakers
**3** @ 200%
for **4** /min

	+ Goldsmiths
	**4** @ 100%

		- Gold Mine
		**10** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ Glassmakers
	**2** @ 100%

		- Sand Mine
		**2** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

**Supplies:**

• 510  Engineers Residences (up to 20400  Engineers)

• **or** 255  Investors Residences (up to 12750  Investors)

### Light bulbs

**Light Bulbs**

 -7390 -100 -200 -1200

 315400 92 155 114 80 80

* Light Bulb Factory
**4** @ 100%
for **4** /min

	+ Filament Factory
	**4** @ 100%

		- Coal Mine★
		**1** @ 100%
	+ Glassmakers
	**2** @ 100%

		- Sand Mine
		**2** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

**Supplies:**

• 320  Engineers Residences (up to 12800  Engineers)

• **or** 160  Investors Residences (up to 8000  Investors)

### Jewellery

**Jewellery**

 -10700 -300 -300 -500 -50 -1000

 250600 196 255 80 70 70

* Jewellers
**2** @ 100%
for **4** /min

	+ Goldsmiths
	**4** @ 100%

		- Gold Mine
		**10** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ Pearl Farm
	**6** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

**Supplies:**

• 190  Investors Residences (up to 9500  Investors)

• **or** 4  Hotels (up to 2000  Tourists)

### Steam carriages

**Steam Carriages**

 -23410 -5 -500 -2950 -40 -100

 995500 280 470 360 320 320

* Cab Assembly Line
**2** @ 200%
for **4** /min

	+ Motor Assembly Line
	**3** @ 200%

		- Furnace
		**2** @ 100%

			* Iron Mine
			**1** @ 100%
			* Coal Mine★
			**1** @ 100%
		- Brass Smeltery
		**4** @ 100%

			* Copper Mine
			**2** @ 100%
			* Zinc Mine
			**2** @ 100%
	+ Coachmakers
	**8** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
		- Caoutchouc Plantation
		**4** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

**Supplies:**

  • 600 Investor Residences (up to 30000  Investors)

### Land of Lions DLC

#### Telephones

**Telephones**

 -9560 -5 -50 -1650

 322700 100 190 148 130 130

* Telephone Manufacturer
**3** @ 200%
for **4** /min

	+ Filament Factory
	**4** @ 100%

		- Coal Mine
		**1** @ 100%
	+ Marquetry Workshop
	**4** @ 100%

		- Lumberjack's Hut
		**1** @ 100%

**Supplies:**

• 44,4  Scholars Residences (up to 5333  Scholars)

#### Advanced Rum

**Rum**
*Advanced Rum Distillery*

 -6090 -40 -50 -260

 24800 68 25 60 20

* Advanced Rum Distillery
**2** @ 200%
for **4** /min

	+ Coal Mine
	**1** @ 100%
	+ Potato Farm
	**2** @ 100%

**Supplies:**

• 280  Jornaleros Residences (up to 2800  Jornaleros)

• **or** 140  Obreros Residences (up to 2800  Obreros)

• **or** 70  Artisans Residences (up to 2100  Artisans)

• **or** 35  Engineers Residences (up to 1400  Engineers)

• **or** 83,3  Scholars Residences (up to 10000  Scholars)

### Tourist Season DLC

#### Food & Drink Venues

Coal and Charcoal Kilns are also involved in the following Food & Drink Venues recipes:

**Brioche Royale**
*The Iron Tower Recipe*

Affects All Old World Residences except Scholar Residences:
• Max Residents: +10%
• Bonus Residents +1: Residences gain bonus residents from:
 •  •  •  •  •  •  •  •
• Consumption reduction:  -10% •  -10% •  -10%

 -2150 -100 -150 -125 -200 -200 242

 39600 60 65 12 10 10

* The Iron Tower: Brioche Royale
**1** @ 100%

	+ Slaughterhouse
	**1** @ 100%

		- Pig Farm
		**1** @ 100%
	+ Bakery
	**1** @ 100%

		- Flour Mill
		**1** @ 50%

			* Grain Farm
			**1** @ 100%
	+ Cattle Farm (Old World)
	**2** @ 100%
	+ Goldsmiths
	**1** @ 100%

		- Gold Mine
		**2** @ 125%
		- Coal Mine
		**1** @ 25%

### The High Life DLC

#### Elevators

**Elevators**

 -11610 -5 -1300 -1350 -95

 454900 234 360 252 220 225

* Assembly Line: Elevators
**1** @ 200%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine
		**1** @ 100%
	+ Marquetry Workshop
	**4** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
	+ Motor Assembly Line
	**3** @ 200%

		- Furnace
		**2** @ 100%

			* Iron Mine
			**1** @ 100%
			* Coal Mine
			**1** @ 100%
		- Brass Smeltery
		**4** @ 100%

			* Zinc Mine
			**2** @ 100%
			* Copper Mine
			**2** @ 100%

#### Typewriters

**Typewriters**

 -6550 -70 -1050 -200 -45 -250 -95

 392600 254 330 148 130 135

* Assembly Line: Typewriters
**1** @ 200%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine
		**1** @ 100%
	+ Brass Smeltery
	**4** @ 100%

		- Zinc Mine
		**2** @ 100%
		- Copper Mine
		**2** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

#### Violins

**Violins**

 -6450 -140 -350 -2600 -200 -45 -250 -50

 396700 280 360 152 130 70

* Artisan's Workshop: Violins
**4** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine
		**1** @ 100%
	+ Orchard: Cherry Wood
	**2** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

#### Shopping Arcades

Coal and Charcoal Kilns are also involved in the following Shopping Arcades patents:

**Toasters**
*Department Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +2
• Income: +5%
• Consumption reduction: -10% •  -15%

 -5350 -400 -960 -600 -10

 253000 308 595 312 380 200

* Department Store: Toasters
**4** @ 200%

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine
		**1** @ 100%
	+ Zinc Mine
	**2** @ 100%
	+ Filament Factory
	**4** @ 100%

		- Coal Mine
		**1** @ 100%

**Vacuum Cleaners**
*Department Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +5
• Income: +16%
• Consumption reduction: -25% •  -15%

 -5370 -20 -300 -960 -155 -500 -50

 395800 436 700 240 320 140

* Department Store: Vacuum Cleaners
**4** @ 200%

	+ Sheep Farm
	**2** @ 100%
	+ Chemical Plant: Celluloid
	**2** @ 100%

		- Cotton Plantation
		**4** @ 100%
		- Orchard: Camphor Wax
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%
	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine
		**1** @ 100%

**Refrigerators**
*Department Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +4
• Income: +22%
• Consumption reduction: -20% •  -10%

 -7000 -300 -960 -40 -1250 -10

 244400 496 500 409 320 140

* Department Store: Refrigerators
**4** @ 200%

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine
		**1** @ 100%
	+ Caoutchouc Plantation
	**4** @ 100%
	+ Gas Mine
	**5** @ 360%

**Banker's Lamps**
*Furniture Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +4
• Income: +11%
• Consumption reduction: -15% •  -25%

 -11430 -350 -1360 -1200 -40

 538200 420 785 466 480 300

* Furniture Store: Banker's Lamps
**4** @ 200%

	+ Brass Smeltery
	**4** @ 100%

		- Copper Mine
		**2** @ 100%
		- Zinc Mine
		**2** @ 100%
	+ Glassmakers
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
	+ Light Bulb Factory
	**4** @ 100%

		- Filament Factory
		**4** @ 100%

			* Coal Mine
			**1** @ 100%
		- Glassmakers
		**2** @ 100%

			* Sand Mine
			**2** @ 100%

**Toothpaste**
*Drug Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +1
• Income: +6%
• Consumption reduction: -25% •  -10%

 -2100 -280 -150 -960 -20 -100 -42

 127600 308 515 264 320 140

* Drug Store: Toothpaste
**4** @ 200%

	+ Sugar Refinery
	**2** @ 100%

		- Sugar Cane Plantation
		**2** @ 100%
	+ Coal Mine
	**1** @ 100%
	+ Soap Factory
	**2** @ 100%

		- Rendering Works
		**4** @ 100%

			* Pig Farm
			**4** @ 100%

### Empire of the Skies DLC

#### Aluminium Profiles

**Aluminium Profiles**

 -5320 -265 -360 -105

 24900 99 27

* Aluminium Smelter
**9** @ 100%
for **6** /min

	+ Bauxite Mine
	**1** @ 100%
	+ **Charcoal Kiln (New World)**
	**3** @ 100%

#### Bombs

**Bombs**
*Old World*

 -15020 -120 -3060 -1000 -82

 590900 288 520 400 60 60 140

* Bomb Factory (Old World)
**4** @ 100%
for **4** /min

	+ Saltpetre Works
	**8** @ 100%
	+ Dynamite Factory
	**4** @ 100%

		- Rendering Works
		**4** @ 100%

			* Pig Farm
			**4** @ 100%
		- Saltpetre Works
		**8** @ 100%
	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

**Bombs**
*New World*

 -15020 -120 -860 -1000 -1200 -82

 590900 288 520 336 60 60 180

* Bomb Factory (New World)
**4** @ 100%
for **4** /min

	+ Saltpetre Works
	**8** @ 100%
	+ Dynamite Factory
	**4** @ 100%

		- Rendering Works
		**4** @ 100%

			* Pig Farm
			**4** @ 100%
		- Saltpetre Works
		**8** @ 100%
	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

#### Sea Mines

**Sea Mines**
*Old World*

 -11520 -120 -2910 -1000 -82

 500900 224 390 296 80 80 140

* Sea Mine Factory (Old World)
**4** @ 100%
for **4** /min

	+ Copper Mine
	**2** @ 100%
	+ Dynamite Factory
	**4** @ 100%

		- Rendering Works
		**4** @ 100%

			* Pig Farm
			**4** @ 100%
		- Saltpetre Works
		**8** @ 100%
	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

**Sea Mines**
*New World*

 -11520 -120 -710 -1000 -1200 -82

 500900 224 390 232 80 80 180

* Sea Mine Factory (New World)
**4** @ 100%
for **4** /min

	+ Copper Mine
	**2** @ 100%
	+ Dynamite Factory
	**4** @ 100%

		- Rendering Works
		**4** @ 100%

			* Pig Farm
			**4** @ 100%
		- Saltpetre Works
		**8** @ 100%
	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

### New World Rising DLC

#### Sewing Machines

**Sewing Machines**
*New World*

 -13670 -560 -720 -600 -210

 123300 258 144

* Sewing Machine Factory (New World)
**6** @ 100%
for **12** /min

	+ Lumberjack's Hut (New World)
	**3** @ 100%
	+ Aluminium Smelter
	**18** @ 100%

		- Bauxite Mine
		**2** @ 100%
		- **Charcoal Kiln (New World)**
		**6** @ 100%

**Supplies:**

• 420  Artisans Residences (up to 12600  Artisans)

• **or** 210  Engineers Residences (up to 8400  Engineers)

• **or** 480  Obreros Residences (up to 9600  Obreros)

• **or** 480  Artistas Residences (up to 19200  Artistas)

#### Fire Department

**Fire Department**
*Fire Extinguishers*

 -3640 -250 -1100 -50

 203700 237 92 135

* Fire Department
**24** @ 100%

	+ Laboratory: Fire Extinguisher
	**3** @ 100%
	for **4** /min

		- Furnace (New World)
		**2** @ 100%

			* Iron Mine (New World)
			**1** @ 100%
			* **Charcoal Kiln (New World)**
			**2** @ 100%
		- Caoutchouc Plantation
		**4** @ 100%

#### Police Headquarters

**Police Headquarters**
*Police Equipment*

 -4190 -1480 -200 -60

 266080 419 472 180

* Police Headquarters
**24** @ 100%

	+ Arsenal: Police Equipment
	**4** @ 100%
	for **4** /min

		- Lumberjack's Hut (New World)
		**1** @ 100%
		- Furnace (New World)
		**2** @ 100%

			* Iron Mine (New World)
			**1** @ 100%
			* **Charcoal Kiln (New World)**
			**2** @ 100%
		- Cotton Mill
		**2** @ 100%

			* Cotton Plantation
			**4** @ 100%

#### Fans

**Fans**

 -38450 -150 -1760 -5520 -900 -390

 1824420 1293 1350 192 138 138

* Fan Factory
**6** @ 200%
for **12** /min

	+ Motor Assembly Plant
	**6** @ 200%

		- Cable Factory
		**12** @ 100%

			* Copper Mine
			**6** @ 100%
			* Caoutchouc Plantation
			**12** @ 100%
		- Chemical Plant: Celluloid
		**6** @ 100%

			* Cotton Plantation
			**12** @ 100%
			* Orchard: Camphor Wax
			**6** @ 100%
			* Chemical Plant: Ethanol
			**6** @ 100%

				+ Lumberjack's Hut (New World)
				**3** @ 100%
				+ Corn Farm
				**12** @ 100%
		- Furnace (New World)
		**6** @ 100%

			* Iron Mine (New World)
			**3** @ 100%
			* **Charcoal Kiln (New World)**
			**6** @ 100%
	+ Aluminium Smelter
	**18** @ 100%

		- Bauxite Mine
		**2** @ 100%
		- **Charcoal Kiln (New World)**
		**6** @ 100%

**Supplies:**

• 3846.15  Artistas Residences (up to 153846  Artistas)

#### Scooter

**Scooter**

 -17340 -50 -490 -1720 -1250 -60

 860980 539 582 94 70 70 160

* Scooter Factory
**4** @ 200%
for **4** /min

	+ Laboratory: Pigments
	**3** @ 100%

		- Alpaca Farm
		**4** @ 100%
		- Mineral Mine
		**1** @ 100%
	+ Motor Assembly Plant
	**2** @ 200%

		- Cable Factory
		**4** @ 100%

			* Copper Mine
			**2** @ 100%
			* Caoutchouc Plantation
			**4** @ 100%
		- Chemical Plant: Celluloid
		**2** @ 100%

			* Cotton Plantation
			**4** @ 100%
			* Orchard: Camphor Wax
			**2** @ 100%
			* Chemical Plant: Ethanol
			**2** @ 100%

				+ Lumberjack's Hut (New World)
				**1** @ 100%
				+ Corn Farm
				**4** @ 100%
		- Furnace (New World)
		**2** @ 100%

			* Iron Mine (New World)
			**1** @ 100%
			* **Charcoal Kiln (New World)**
			**2** @ 100%
	+ Caoutchouc Plantation
	**4** @ 100%

**Supplies:**

• 2300  Artistas Residences (up to 92000  Artistas)

## Alternatives

Charcoal Kilns are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Reinforced Concrete (Cementer)

**Reinforced Concrete**
*Cementer*

 -1920 -400 -300 -10

 63400 104 140 96 100

* Concrete Factory
**4** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ Clay Pit
	**2** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

### Steam Carriages (Susannah the Steam Engineer)

**Steam Carriages**
*Susannah the Steam Engineer*

 -18660 -5 -50 -2800 -40 -20

 829600 148 305 240 220 220

* Cab Assembly Line
**2** @ 200%
for **4** /min
and **1** /min

	+ Filament Factory
	**4** @ 100%

		- Coal Mine★
		**1** @ 100%
	+ Coachmakers
	**8** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
		- Caoutchouc Plantation
		**4** @ 100%

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

 **Steam Carriages supply:**

  • 600 Investor Residences (up to 30000  Investors)

 **Light Bulbs supply:**

  • 80 Engineer Residences (up to 3200  Engineers)

  • **or** 40 Investor Residences (up to 2000  Investors)

### Lanterns (Enbesan Bishop)

**Lanterns**
*Enbesan Bishop*

 Notice that the green and red custom productivity values illustrate the optimal production ratios between the buildings, **IF** you want to prevent under- or overproduction.

You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.

 -4540 -100 -200 -600 -150

 401400 60 95 64 40 40 40 40

* Lanternsmith
**2** @ **130%**

for **2,6** /min

	+ Glassmakers
	**1** @ **130%**

		- Sand Mine
		**1** @ **130%**
	+ Light Bulb Factory
	**2** @ **130%**

		- Filament Factory
		**2** @ **130%**

			* Coal Mine★
			**1** @ **65%**
		- Glassmakers
		**1** @ **130%**

			* Sand Mine
			**1** @ **130%**

★ The  Coal Mine may be replaced with two  **Charcoal Kilns**

for   +10 +30 -10 -400 -4 +5

 **Lanterns supply:**

  • 144,43 Elder Residences (up to 2888  Elders)

## Items

Some items when equipped in trade unions or arctic lodges can have an impact on charcoal kilns.