Faction Information

Faction Information

Factions are the main part of the Ghetto Smosh server, and it's important to know what factions are, how to use commands, and to know the faction terms if you want to survive in the Ghetto. Below is a brief tutorial on the terms.

If you type /f show, you will get a chat message similar to this. You can also add a faction after "show" to see information on other factions.

At the top you will see the **faction name** you've chosen to show, along with the **description** of the faction. Below that you can tell if the faction is **open** or **invitation only**. Factions are based off of **Power**. 1 power is *obtained* every 5 minutes you play on the server, and you slowly *lose* power the less you play on the server. Each individual player has **10** power, and adding more players into your faction can increase your **Maxpower**. If the total number of claimed **Land** is less than the current total of power in the factions, your faction becomes **Raidable**, meaning anyone can destroy and loot within your claimed land. You can see when the factions were **founded**, how much **value** their land has, and the **balance** within the factions bank. **Allies** are shown in pink in chat, and are listed in /f show. You can also see what members are online or not, with their total number of members.

Creating a Faction
To create your faction, type **/f create [name]**

•*[name] is a placeholder, here you enter the name you want your faction to be. all references with [] are placeholders*

On deciding if you want your faction to be open for players to join or invite only, you can type **/f open**

•*factions are invite only by default. type this command again to close the faction*

If you have money, you can start depositing money into your faction by typing **/f money deposit**

•***/f money withdraw** to withdraw money from the faction bank*

Factions can have their own description, to set your own type **/f desc [description]**

•*setting your description costs $50*

To set a faction home for other members to teleport to, type **/f sethome** to set the home wherever you are standing.

•*setting a home costs $1,000. the command to warp home is **/f home**. to delete the home, type **/f delhome***

If you decide to disband your faction, type **/f disband**

•*for members, type **/f leave** to leave the faction you are currently in*

Faction Land

Before claiming land you should make sure you are settled in a spot you want your base to reside. Anybody can type **/rtp** to teleport anywhere within a wide radius around 0,0, so it is recommended to travel further out to avoid being found and raided easily. Optionally, you do not even need to claim your land altogether so you are not found with the **/f map** command.

Using **/f map** will give you a Chat GUI, where you can see the chunk you are standing in along with the others around you in a fairly wide radius. Other factions that are in those chunks are displayed along with a compass to find out the direction that claimed land is in. Below is an example image of what yours may look like.

To start claiming your land type **/f claim**. The chunk you are currently standing in will be claimed.

•*to view the borders of faction chunks, type **/f seechunks**, and type it again to turn it off. type **/f unclaim** to unclaim the land you are standing in*
•*additionally, you can type **/f autoclaim** to continuously claim chunks you start walking in*

Faction Chat & Permissions

Faction members can talk in their own faction chat and with allied factions, private to the public chat. Type **/f chat [faction/alliances]** to set your chat type.

•*type **/f chat global** to go back to global chat*

If you are the owner of a faction you can promote other members and give them special roles by typing **/f promote [user]**.

All permissions can be edited to make each role unique by typing **/f perms show** and clicking your cursor on the text that appears in chat.

•*by default, new members are Recruits and have basic permissions. above recruits are moderators and co-leaders, both gaining more access to faction commands and permissions.*
•*you can set permissions for allied factions, so even if you trust them you can disable them opening containers or doors.*