recursal/Fanatic-Fandom huggingface dataset:
Fight for Immortality

Upon taking DMG, gain additional max Shield/Armor for 12s, equivalent to the DMG received. (CD: 45s)

Enhanced ( 80?): Upon taking DMG, gain additional max Shield/Armor for 25s, equivalent to the DMG received. (CD: 25s)

### Unlock

Kill Elite Beetle 5 times.

Fight for Immortality is an Occult Scroll.

After taking damage, the hit is negated and your maximum  Shields?/ Armor? is increased for a short time, equivalent to the damage taken. Effects that increase or decrease damage taken will also increase or decrease the max Shield/Armor gain.

Only the first hit will increase Shields/Armor. Taking weak rapid attacks will not be as effective as taking a single powerful attack.

**Enhanced**: Increases the duration of the bonus from 12 seconds to 25, and reduces the cooldown from 45 seconds to 25.

## Synergies

### Positive

* All or Nothing also count as taking damage. Not only will the damage taken be negated, but consuming all your Armor can up to double your maximum Armor.
* Resilient Life recovers 3%  Health? every second for 5 seconds after taking damage.
* Vindictive Nature increases weapon and skill damage by +40% for 10 seconds after taking damage.
* Paranormality doubles the Shield/Armor gain.
* Thorny Carapace attacks enemies when they hit you.
* Deadly Counter guarantees critical hits for 3 seconds after taking damage.

### Reduced Positive

* Bloody Ammo,  Capacity Overdraft and  Airbag also count as taking damage. While this can be useful for activating Fight for Immortality manually, the bonus Shields/Armor can be low compared to enemy attacks, especially for Bloody Ammo.
* Stone Skin decreases damage taken by -30% for 3 second after taking damage, however if it's already active when Fight for Immortality's effect reactivates, less maximum Shield/Armor will be given.

## Update History

* 03/26/2022 update: Enhanced version added.
Evil-Devouring Sword

For every cursed scroll you own, +20% Weapon and Skill DMG.

Enhanced ( 60?): For every cursed scroll you own, +40% Weapon and Skill DMG, +20% Lucky Shot Chance.

### Unlock

Unlocked by default.

Evil-Devouring Sword is an Occult Scroll.

Increases weapon and skill damage for each cursed scroll you are currently holding. This bonus is **additive**.

Despite the description, the bonus is +25% weapon and skill damage, not +20%.

Specifically, it increases damage for each Cursed Scroll acquired when using a Peculiar Chest and other methods:

 Deadly Curse does not count despite its name.

**Enhanced**: Increased bonus from +25% to +40% . Additionally grants +20% Lucky Shot Chance for every cursed scroll owned.

## Synergies

### Positive

* Evil-Banishing Talisman grants immunity to the effects of all Cursed Scrolls.
* Curiosity Box and  3rd Time Unlucky are slightly safer to use, since the downside of obtaining a Cursed Scroll is somewhat negated.
* Good and Evil also grants +15 max  Shields?/ Armor? for each Cursed Scroll, however it loses its +15% Lucky Shot Chance.

### Mixed

* Take It All allows you to pick more than 1 option at peculiar chests, however it also prevents discarding all scrolls.

## Update History

* 06/01/2023 update: Changed from "+15%(20%) weapon damage and +20%(30%) skill damage (and +15% lucky shot and -10% skill cooldown) per cursed scroll" to "+25%(40%) weapon and skill damage (and +20% lucky shot) per cursed scroll".
	+ Since this update, the bonus of this scroll becomes additive.
* 01/21/2022 update: Enhanced version added.
* 04/29/2021 update: Changed from +10% damage per cursed scroll to +15% weapon damage, +20% skill damage per cursed scroll.
Elite Coyote

> "*A mutant among coyotes that was demonized by the dense demonic aura. It has a strong attacks and can even launch magic orbs.*"
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Elite Coyote is an enemy found in Anxi Desert. It is the elite version of the Desert Coyote.

Elite Coyote has 6 attacks:

* Fire 2 sand balls at the player with an extra sand ball for each additional player, up to 5, dealing moderate damage. If a ball hits the ground it creates a sand trap that does constant damage, slowing down any players within it.
* When at a distance, fire 3 stingers at the player.
* When at mid range, charge up briefly before rushing at the player and biting.
* Leap very quickly at a player, creating a sand trap where they leapt from and where they landed.
* Chase a player until they are right next to them, then strike them in melee with a bite.
* If the player is close enough, they will strike them in melee with a bite.

If the Elite Coyote is at high  Health?, they prefer to chase the player or rush at them. Once they drop to low enough health they switch tactics, no longer performing those attacks and instead using the faster leap attack.

Unlike their regular counterpart, Elite Coyotes are not well camouflaged in the desert and are slightly larger, removing their usual advantages. Additionally because they do not come in groups, they cannot take advantage of flanking the player as easily, making them an easy elite enemy to deal with.

## Unlocks

Elite Coyote will unlock the following items:

* Giant Slayer: when killed 1 time.

## Notes

* The Elite Coyote is considered one of the rarest elites to show up, as unlike the other elite enemies, they **cannot** show up in Vaults. They will mostly appear in random Challenge Events in the first stage of Anxi Desert which can show up on any Difficulty, but is extremely rare on Normal difficulty. Higher difficulties have much higher chance to spawn elites, and they can also appear in "innumerable elites" event of Reincarnation Level 8.
* Despite the leap attack creating a bite animation, the Elite Coyote currently does not do damage directly with that attack.
Arc Light

> "*Inflict lightning that automatically attacks nearby enemies. Every 4 hits with lightning grants 1 use of Dagger Fan.
> ? Cast a fan of daggers, marking hit enemies. Inflict 2 extra lightnings when a dagger or lightning hits the marked enemy.*"
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Primary fire will launch highly accurate kunai. Upon hitting an enemy, if another enemy is within a certain range it will fire a lightning bolt at the enemy. If the lightning bolt hits, a stack is gained, up to 12 stacks.

 Weapon Skill? will consume 4 stacks to fire out a fan of 7 kunai at once. Any enemy hit by these kunai will be marked by a small blue crystal. The next couple of hits to a marked enemy will create up to 2 additional lightning bolts.

Arc Light can  Switch? fire modes between Auto and Semi-Auto. In Auto mode, holding the attack button will continuously throw Arc Light until the attack button is released. In Semi-Auto mode you will need to click the attack button every time in order to throw Arc Light. However this currently serves little purpose, as there is no known advantage to using Semi-Auto mode.

## Impactful Inscriptions

* **Rate of Fire** is extremely effective, increasing damage output at a 1:1 ratio.
* **Critical Procs** are very effective because of high accuracy, decent fire rate and lightning bolts occasionally hitting weak spots again.
* **Elemental Procs** are reliable, it has a 38% chance to inflict Shock each second, with a higher chance with multiple enemies or with the  Weapon Skill?.

## Ineffective Inscriptions

* **CritX** improvements have diminished returns on lightning bolts, since they cannot be easily aimed.

## Possible Exclusive Inscriptions

◈ Inflict 1 extra lightning when hitting the enemy is exclusive to Arc Light. It increases the maximum amount of lightning bolts that can be created by 1, up to doubling the rate at which you gain stacks and increasing damage output by +50%.

It may instead have a common inscription:

* ◈ *Elemental orb on crit*(full text) can be used to trigger  Manipulation? or  Miasma? easily, since the weapon has a 38% chance to trigger Shock every second and is very accurate.
* ◈ Projectiles +1, Consumption +100% increases damage output by +100%, gaining maximum benefit.
* ◈ *+65% DMG vs any elemental effect*(full text) is very reliable, it has a 38% chance to inflict Shock each second, with a higher chance with multiple enemies or with the  Weapon Skill?.
* ◈ *+15% total DMG each elemental effect*(full text) stacks quickly, and even faster if lightning bolts hit additional enemies.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks somewhat slowly, but stacks faster if lightning bolts hit additional enemies.
Arctic Walrus

> "*Their aborigine living on the Hyperbroean Jokul. Although their behavior is rather predictable, they overwhelm rivals with their numbers and cannot be easily ignored.*"
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Arctic Walrus is an enemy found in Hyperborean Jokul.

Their only attack is to roar before sluggishly lunging forward, dealing low amounts of damage on contact and upon landing. Due to this, they will always charge straight towards you.

If they are too close to perform another lunge, they will dive under the snow, reappearing a short distance away.

Arctic Walruses are extremely weak on their own, having very low  Health? and  Shields?. At this point in the game they can easily be dealt with by most weapons the player might have. Additionally their attack is extremely slow to start and be executed, and has a tiny area of effect, making it only dangerous to those who cannot move at all.

### Reincarnation 9

On Reincarnation level 9, Arctic Walruses have increased  Movement Speed, letting them reach you quicker.
Dragon Breath

> "*Causes an explosion when hitting an enemy and causes the weapon to enter a charged state.
> ? Activating at a specific time will complete the charge in advance and cause the next shot to penetrate the enemy.*"
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Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Add information.
This weapon takes 1 second to charge before shooting. It fires a laser beam which causes explosion when hitting an enemy.

After firing the weapon, a charge progress bar will appear. If the player uses  Weapon Skill? when the bar reaches the orange area, the weapon will immediately be ready to fire the next attack, and the beam can penetrate enemies.

## Ineffective Inscriptions

* This weapon cannot have any magazine changing inscription (including ✦ *Magazine share*(full text) and ✦ *One shot magazine*(full text)).

## Possible Exclusive Inscriptions

◈ +1 stack each time the weapon is activated. +1 weapon explosion when stack is full (Up to 3 stacks, clear all the stacks if fail to charge) is exclusive to Dragon Breath.

* ◈ *+65% DMG vs any elemental effect*(full text)
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%).

## Trivia

* When the weapon enters the "charge in advance" state, the rune on the weapon will glow and the crosshair will become orange.
* If two of this weapons are used in  Dual-Wield, primary fire will shoot both weapons, and  Weapon Skill? will try to charge both weapons at the same time. Having only one of this weapon disables the charge ability.
* Dragon breath is currently the weapon with the highest damage per projectile.
	+ However, the weapon with the highest total damage per shot shown in the weapon's information card is  Argus.
* Extended Magazine can activate for this weapon but has no functional effect.
Elite Spearman

> "*The Elite Spearman, a heavily armored terracotta soldier with halberd on hand that has stronger combat effectiveness.* "
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Elite Spearman is an enemy found in Longling Tomb. It is the elite version of the Spearman.

Elite Spearman has 3 attacks:

* Charges up before swinging their halberd around, spinning constantly while moving towards the player. Players close enough take constant damage. After the spin is over, 6 energy spirals are thrown outwards.
* If the player cannot be reached, they will send out an energy wave projectile.
* If the player is close enough, they thrust forward quickly with their halberd.

They will always try to move closer to the player, which is especially dangerous if the player ends up cornering themselves. The spin attack is their most powerful attack and can easily kill a player who cannot move away in time.

When their  Armor? breaks they will cover themselves in a purple aura and slam their halberd pommel on the ground. Once this happens, debuffs that restrict their movement, including  Decay?, Freeze and being knocked back will no longer work. Additionally they gain +30% damage and +10% movement speed.

## Unlocks

Elite Spearman will unlock the following items:

* Hell: when killed 3 times.

## Tips

* Always keep a good distance away from them, as their main attacks are melee based.  Qing Yan's  Leap and  Lei Luo's  Fatal Current can help keep away from them.
Absolute Advantage

### Effect

Increases Cleave AoE, and increases Cleave DMG for every enemy within the range.

### Lv.3

AoE +5m, +40% Cleave DMG.

Absolute Advantage is an Ascension.

Increases the area of effect for  Cleave, allowing it to hit more enemies at once. Additionally grants a damage bonus based on the number of enemies hit, applying the bonus to all of them.

Aside from the obvious use of hitting more enemies at once for better damage, it can also be used to extend the application of other ascensions, such as  Death Mark and  Defensive Cleave.
Dominating Fist

Dominating Fist is an Ascension.

Grants a permanent amount of Fist Sensation stacks.

While gaining stacks permanently might sound good, it only remains effective when  Movement Speed,  Dash cooldown, Dash distance and Fist Sensation duration remain low, restricting any bonuses to natural gain.

Fist Sensation stacks can be gained in significantly more numerous amounts when using other scrolls, ascensions and blessings, such as  Gradual Progression,  Wave Rider,  Tidal Rhythm,  Irrepressible Surge,  Advanced Joggers,  Strategic Advantage,  Overconsumption,  Field Proficiency,  Power of the Ocean and  Overwhelming Abyss.
Endless Wildfires

### Effect

Recover energy for every enemy killed by Spiritual Flame, and it has a chance to recover energy consumed.

### Lv.1

Recover 3 energy. 20% chance to recover energy consumed.

### Lv.2

Recover 6 energy. 30% chance to recover energy consumed.

### Lv.3

Recover 10 energy. 50% chance to recover energy consumed.

Endless Wildfires is an Ascension.

If  Spiritual Flame kills an enemy, energy is recovered. Additionally there is a chance that all energy consumed is instantly recovered.

This makes casting high energy Spiritual Flames significantly more effective, since not only will you recover energy more often with powerful attacks, but you may be able to immediately cast another high energy Spiritual Flame, ignoring the usual downsides.

Works especially well with  Energetic Spirit, as not only can you store more energy from both kills and instant recovery chance occurring together, but your energy will recover faster should you fail to kill enemies or instantly recover.
Airbag

-4% HP per second when your Shield/Armor is full. Recover 100% HP and negate excess DMG when your Shield/Armor gets fully broken.

Enhanced ( 80?): -4% HP per second when your Shield/Armor is more than 0. Recover 100% HP and negate excess DMG when your Shield/Armor gets broken.

### Unlock

Kill Yoruhime-Maru 3 times on elite or higher difficulty.

Airbag is an Occult Scroll.

When  Shields?/ Armor? breaks,  Health? is instantly recovered by 100%. Excess damage that would normally damage Health is negated.

Once Shields/Armor breaks it must be fully restored for Health recovery to trigger again. Partially restored Shields/Armor will not recover any Health when it breaks.

While Shields/Armor is full, Health will gradually drain at a rate of -4% per second, down to 1 Health. This has no negative impact on its own however, since Health is refilled instantly and excess damage is ignored upon Shields/Armor breaking, preventing what would be assumed to be lethal damage.

**Enhanced**: Activates the Health recovery/excess damage negation and allows Health to start draining as long as Shields/Armor is above 0, instead of when it's full. This allows anything that recovers Shields/Armor (Such as  Recharge Shot,  Super Charge and  Gold Medal) to instantly reactivate the protection. If done rapidly enough or if shield regeneration cannot be interrupted, this can make you virtually invincible.

## Synergies

### Positive

* Persistent decreases damage taken as Health decreases at no risk of death.
* Berserk Soul increases Lucky Shot Chance as Health decreases at no risk of death.
* Thunder Screen activates when Shields/Armor break.
* Silver Medal starts Shields recharge after killing an enemy or destroying an object, helping it reach 100% again.
* Veteran increases maximum Health, restoring more when Shields/Armor break.
* Backup Shield instantly restores 40% Shields/Armor when they break.

### Reduced Positive

* Bluff is disabled whenever Shields/Armor become full after they've broken.
* Paranormality sets maximum Health to 1. While the excess damage is still ignored upon Shields/Armor breaking, health is no longer restored.
* Shrine of Recovery has less effect since Health is restored to 100% by Airbag regardless.

### Nullified

* Flesh and Bones converts all Shields/Armor to Health, making the scroll useless.

### Negative

* Fragile Body increases damage taken as Health decreases.

## Update History

* 08/25/2023 update: Health draining changed from 2% to 4%, making it faster to reach 1 and make low health synergy.
* 11/18/2021 update: Enhanced version added.
Emoticons

Emoticons is a mechanic that allows players to display emotional images, mainly to let teammates in multiplayer know what they're feeling.

In the main menu, clicking on the currently selected frame in the top-right corner will open up a menu, showing all available emoticons (along with avatars and frames) and if you have them unlocked or not.

Up to 4 emoticons can be selected at once. New ones can be selected and replace the current ones, provided you have another emoticon unlocked.

To use emoticons, holding down the Ping key (default key is V) will open the emoticon wheel, letting you select an emoticon to use.

There are 19 different emoticons in the game, each one having a emote and unlock method.

## Update History

* 02/22/2024 update: Increased emoticon selection count from 3 to 4.
* 01/12/2024 update: Added Sly, Cry and Desire emoticons.
* 12/22/2023 update:
	+ Added Emoticon system.
	+ Added Laugh Out Loud, Wait For Me, Sad, Thanks A Lot, Confused, Unstoppable, Angry, Finger Heart, Daze, Shrugging, Clapping, Refuse and Smirk emoticons.
Bone Dragon

Mobile: Kill Bomber 30 times.

> "*Charge up a gravity bomb that creates a singularity upon hitting an enemy or surface, drawing in all enemies and causing DMG when it explodes.*"
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It will always charge up completely, then shoot immediately. If the trigger is held down, it will charge up, then shoot when the trigger is released.

Upon hitting a surface or an enemy, the projectile will create a singularity, drawing in nearby enemies towards the center of the projectile. After a second, it will explode, damaging all enemies caught in the singularity.

Directly hitting an enemy deals very little damage, so it is better to aim at a surface the enemy is near rather than the enemy itself, which may cause the projectile to miss.

## Impactful Inscriptions

* **Magazine** increases and **Reload Time** decreases are very effective.
* all **Explosion** improvements are very effective.

## Ineffective Inscriptions

* **Elemental Procs** are very unreliable, it has only a 6% chance to inflict an elemental effect each second per target.
* **RoF** increases have minor benefits due to the charge time.
* **Accuracy** and **Stability** have minor benefits.

## Possible Exclusive Inscriptions

◈ Traction raises, +100% total DMG to enemies drew to the center of Gravity projectile is exclusive to Bone Dragon. The pull of the singularity effect is stronger and enemies within 1m of the projectile center receive extra damage.

* ◈ *Two shot magazine*(full text) increases damage output by +100%, which increases to +129% with ● -40% Reload Time.
* ◈ *AoE Double Projectile*(full text) increases damage output by +100%. It becomes more reliable with explosion range increases.
* ◈ Projectiles +1, Consumption +100% increases damage output by +39%. ● -40% Reload Time increases it to +68%, ● Magazine +60% increases it to +100%.
* ◈ *+65% DMG vs any elemental effect*(full text) requires a different source of elemental effects because of its low chance.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks slowly, with speed increasing against groups. Due to the gravity projectile, keeping enemies together is easy, greatly increasing stacking speed.

## Trivia

* This weapon may be a reference to Zarya's "Particle Cannon" (specifically, her ultimate "Graviton Surge") from *Overwatch*. Her weapon on the *Barbarian* skin has a very strong resemblance to the **Bone Dragon**.

## Update History

* 06/01/2023 update:
	+ Elemental effect chance changed from 10% to 25%.
	+ Exclusive inscription "+50% DMG to enemies in center of gravity" changed to "Traction raises, +100% total DMG to enemies drew to the center of Gravity projectile".
Ammo Recoverer

Get 1 random ammo for every 1 meter traveled.

Enhanced ( 40?): Get 1 ammo of each weapon type for every 1m traveled.

Ammo Recoverer is an Occult Scroll.

The UI update occurs every few seconds, adding up the distance traveled in that time and rewarding ammo accordingly.

Beware that it may choose an ammo type that is already full, such that it fails to restore other ammo not full.

**Enhanced**: Gives 1 ammo for all 3 ammo types, instead of 1 type at random, granting up to triple the ammo recovery.

## Synergies

### Positive

* Weapons that use  Large Ammo or  Special Ammo will restore much more reserves than  Normal Ammo weapons.
* Any movement speed increase will let your travel further in a shorter time, therefore receiving more ammo.
* Ammo Belt has its extra reserve capacity filled faster.
* Bullet Light has its extra ammo consumption somewhat countered.
* Advanced Depot makes weapons fire from reserves, making Ammo Recoverer effectively add ammo directly to the used magazine.
* Cursed Magazine is somewhat countered by this scroll.

### Reduced Positive

* Magic Magazine is less effective since you may not need to prevent ammo consumption from reserves.

## Update History

* 06/24/2022 update: Rarity changed from rare to normal.
* 03/26/2022 update: Enhanced version added.
Broken Bullet

-20% DMG to Shield/Armor.

Broken Bullet is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

Damage done to  Shields?/ Armor? is reduced, making it harder to defeat enemies who have them.

The -20% damage is **additive** with most other bonuses increasing damage. This means the downside ends up being negligible when combined with enough bonuses, as its effect on total DPS decreases the more bonuses you get.

Enhanced enemies with the Shielding effect are more of a threat, due to providing all nearby enemies with Shields/Armor.

## Synergies

### Positive

* Sting can instantly destroy Armor, ignoring the downside against normal enemies.  Thunder Storm with its ◈ The lightning can break normal enemy's Shield and +100% final DMG of explosion and  Wheel Saw with its ◈ Weapon Skill breaks normal enemy's Shield/Armor and deals DMG inscriptions will also instantly destroy Shields and Armor against normal enemies.
* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.
* Penetration Bullet directly damages Health when landing critical hits.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.

## Update History

* 04/29/2021 update: Changed from -50% critical damage to -20% damage to Shields/Armor.
Decay Driver

+20% movement speed for 3s after inflicting decay effect or hurting enemies under decay effect.

Enhanced ( 20?): +40% Movement Speed for 5s after inflicting decay effect or hurting enemies under decay effect.

### Unlock

Unlocked by default.

Decay Driver is an Occult Scroll.

Inflicting  Decay? or hitting an enemy that's affected by Decay will increase  Movement Speed for a short time.

Hitting an enemy with any damage will grant the bonus, as long as the enemy is under the Decay effect. This includes if another player inflicted Decay on them instead.

**Enhanced**: Increased movement speed from +20% to +40%, and increased the duration from 3 seconds to 5 seconds.

## Synergies

### Positive

* Crown Prince's  Smoke Grenade will always inflict Decay on enemies it hits.
* Thorny Carapace may inflict Decay on enemies that hit you.
* Realm of Corrosion inflicts Decay on all nearby enemies.
* Elemental Power spreads elemental effects to more enemies, increasing the number of enemies with the Decay effect to hit and keep the bonus going.

### Mixed

* Corrosion Enthusiast increases movement speed and damage reduction when inflicting Decay, but also inflicts Decay on yourself which may slow you down more than you are sped up.

### Negative

* Elemental Curse reduces the chance to inflict elemental effects.

## Update History

* 01/21/2022 update: Enhanced version added.
* 09/25/2021 update: Now also triggers when applying Decay.
Handramits

*"The whole handramit is bathed in colourless light; I could count the stems of the forest on the far side of the lake; I see that my fingernails are broken and dirty. And now I guess what it is that I have seen – Jupiter rising beyond the Asteroids and forty million miles nearer than he has ever been to earthly eyes."*

**Handramits** is a word in Old Solar for the valleys on Malacandra. They are inhabited by the Hrossa.

## Origin

The handramits were created by Oyarsa and enlarged by the Pfifltrigg many years ago. Much else about their history is unknown.

The element *(h)andra* appears to mean land or planet in Old Solar

## Landscape

Handramits are deep cuts in Malacandra's surface and are surrounded by the harandra (mountains). The handramits have water in the form of rivers and lakes, and are abundant in vegetation and animal life. Hrossa live in villages in the larger handramits, and farm vegetables as well as fish there.
Catfish Man

> "*The Catfish Man who allies himself with Yoruhime-Maru is hardly a flattering one. Despite this, they are rather a skilled archer.*"
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Catfish Man is an enemy found in Duo Fjord.

Catfish Man has 4 attacks:

* Fire several arrows from their bow in quick succession, dealing  Lightning? damage.
* Charge up and fire a single stun arrow, dealing  Lightning? damage, knocking the player back and inflicting Freeze.
* If the player is close but not close enough for melee, they will charge up and fire a horizontal spreadshot of 3 arrows, dealing  Lightning? damage.
* If the player is too close, they will strike them in melee with their bow, knocking them back slightly.

Catfish Men will move about occasionally between shots, often leaping onto higher locations for better observation. Due to the size of their bow and the way they hold it when aiming, it can often get in the way of attempts to land critical hits.

Some of their arrows can freeze players, making them more dangerous than normal if there are other enemies around.  Dash can still be used while frozen, giving players a small amount of mobility.

### Reincarnation 9

On Reincarnation level 9, Catfish Men gain increased accuracy. While this may seem like a buff, this can also be used to the player's advantage if they are always moving, due to it being less likely a stray shot will hit them as they move.

### Spiritual Assault

In the Spiritual Assault Game Mode, the freeze duration of stun arrows is reduced.

## Unlocks

Catfish Man will unlock the following items:

* Strike Wing: when killed 20 times.
* Magnetic Coil: when killed 30 times while under the  Shock? effect on elite or higher difficulty.
* Double Caliber: when killed 100 times with a critical hit.

## Notes

* Catfish Man's stun arrows will still freeze the player even if they take 0 damage, such as during  Qing Yan's  Leap. Negating the hit (such as with  Heavy Shield) will prevent the effect as expected.
Copper

**Copper**? is the currency used to buy items or revive teammates at the Peddler, modify a weapon at the Craftsman or buy certain rewards at peculiar chests. It is most commonly awarded by killing enemies.

Much like most other things, at the end of a run all collected Copper is lost. The maximum value of copper a player can carry is 65,535.

## Gaining Copper

Copper is most commonly rewarded by killing enemies. Rarely, a peculiar chest may offer to trade an equipped Occult Scroll for copper. Some talents, scrolls and other effects also award Copper:

* Starting Funds gives up to 500 Copper at the beginning of a run.
* Bounty Hunter gives 3 Copper the first time you hit a weak spot of each enemy.
* Golden Touch allows you to recycle weapons and occult scrolls to gain Copper in return.
* Hidden Treasure may drop 1 Copper upon destroying breakable objects.
* Extra Surprise may drop extra Copper from enemies.
* Jackpot gives 2000 Copper instantly.
* Golden Grenade gives 1 Copper for every  Explosive Grenade use gained.
* Windfall Copper gives 100 Copper every time you level up.

## Increasing Copper Efficiency

Some talents, scrolls and spiritual blessings can increase future Copper gain, or reduce how much is spent:

* Haggle decreases all Peddler prices by up to 25%.
* Money Maker grants up to 25% chance to double Copper gained.
* On the House grants one free purchase at each Peddler.
* Devil's Covenant increases all future Copper gained by +50%.
* Copper Miner doubles Copper dropped by enemies killed in close range.
* Premium Membership instantly refunds 30% of the copper spent, effectively granting a 30% discount.
* Jackpot increases all future Copper gained by +50%.
* Craftsman's Inheritor makes all weapon modifications done at the Craftsman free, at the cost of limiting maximum occult scrolls to 20.
* Lucky Copper grants a 25% chance to double Copper gained.

## Different purposes of Copper

Alongside buying items and modifying weapons, certain scrolls are affected by Copper:

* Fountain of Life restores  1? when collecting Copper.
* Unfettered Will grants weapon damage based on Copper owned.
* Coin Shot grants lucky shot chance (or weapon damage when enhanced), but consumes 2 Copper for each normal hit.
* Rich's Privileges grants extra skill damage equal to amount of Copper owned.
* Extravagant Consumption increases damage for every 100 Copper spent. However it also automatically spends all Copper except 500 when leaving each stage.
* Golden Grenade consumes 1 Copper for every  Explosive Grenade use consumed.
Flame Shard

Fire damage +25%, and immune to the negative effects of burning effect. The additive effect is doubled while in burning effect.

Enhanced ( 80?): Fire damage +75%, and immune to negative effects of burning effect.

### Unlock

Unlocked by default.

Flame Shard is an Occult Scroll.

Adds +25% damage to any  Fire? attack and renders you immune to damage from  Burning?. When under the Burning effect, the damage bonus is increased to +50%.

Enemies the scroll is effective against:

* Fire Bomber, Fire Lizard and Arrogant Lobster leave burning areas on the ground.
* Rogue Arsonist and  Ichthyosaurus Offspring use multi-hit flamethrower attacks.

See also  Lightning Shard and  Corrosion Shard.

**Enhanced**: Increases fire damage bonus from +25% (or +50%) to a constant +75%, regardless of Burning effects on you.

## Synergies

### Positive

* Fire Enthusiast also recovers 20% of missing Health with Fire damage while under the Burning effect, and prevents damage from inflicting Burning on yourself.
* Blazing Hoop deals increased damage.

## Update History

* 01/21/2022 update: Enhanced version added.
Easy Kill

### Effect

Deal increased Cleave DMG to enemies with lower HP, and Cleave's base DMG is permanently increased by +5 for each enemy slain by Cleave (including enemies slain previously).

Easy Kill is an Ascension.

Each enemy hit is checked separately and receive 10% extra damage for every  10%? lost, up to +100% at minimum HP. Only Health is checked, Armor and Shields do not affect damage output.

 Cleave's base damage is 500 (800 with  Black Belt), which means that Easy Kill increases Cleave damage by 1% or 0.625% each kill, respectively.

The effect's stacks display the total bonus damage accumulated, not the number of kills (Example, 100 stacks is 20 kills).

## Trivia

* The maximum number of Easy Kill stacks that can be achieved is 65,535.

## Update History

* 06/30/2023 update: Now also counts for kill assists.
* 07/29/2022 Update: Now also includes kills before gaining this ascension.
Golden Comeback

### Effect

While Dual-Wielding, taking lethal damage will restore some health and grant immunity to damage for 1s.

### Lv.1

Recover 30% max HP for the first 2 times taking lethal damage.

### Lv.2

Recover 40% max HP for the first 3 times taking lethal damage.

### Lv.3

Recover 50% max HP for the first 4 times taking lethal damage. When all charges are used, recover 1 charge after 4s.

Golden Comeback is an Ascension.

While  Dual-Wield is active, taking lethal damage will recover some health and grants 1 second of immunity to further damage.

While the effect only applies in extreme circumstances and the duration of immunity is short, this can prevent sudden death from occurring multiple times.

**Level 3 bonus**: If all charges are used, 1 charge is recovered after 4s, further extending survivability.

## Notable Interactions

* Having  Sharpshooter and with high enough remaining duration (with  Battle-Tested) and/or low enough cooldown (with  Efficient Casting,  Ancient Timer,  Field Proficiency and  Weapon Genius) it is possible to instantly recover the cooldown by cancelling Dual-Wield after a certain amount of time has passed and restarting it, refreshing Golden Comeback's stacks whenever it is needed. This will effectively grant permanent immunity to lethal damage with proper use.
* Alternatively, using  Terminal Lucidity can also reset the cooldown.

## Update History

* 07/29/2022 Update: Ascension completely reworked again. (Previous effect: -50%/-75%/-75% DMG taken for the first 5/7/9 times while Dual Wielding. Lv.3: Gain 1 more chance to reduce damage every 3s)
* 12/30/2021 update: Ascension completely reworked. (Previous effect: -10%/-20%/-30% DMG taken while Dual Wielding. Lv.3: Taking lethal damage decreases Dual-Wield duration by 3s)
Astrological Magazine

Astrological Magazine is an Ascension.

When refilling the weapon's magazine to full, gain 1 Astroaspect. Effect can trigger on weapons that don't reload (like  Prism), and any refill effect (like  Against the Flow).

This can help with using other ascensions such as  Last Star, or as an alternative to using  Astroforecast when cards aren't needed.
Cavalry

> "*3-round burst. Third shot auto-crits on hit.*"
>
>
>

The third shot will crit whether or not the first two shots hit. Cavalry has good accuracy, but the decent recoil makes it more difficult to hit weak spots with all three shots consistently.

Weapon mode can  Switch? between Auto and Semi-Auto. Auto allows you to hold down the fire button for continuous bursts, while Semi-Auto has a slightly higher burst rate but results in higher recoil and requires manual shooting.

## Impactful Inscriptions

* **RoF** makes good use of its high magazine.
* **CritX** increases and **Critical Procs** synergize with its automatic crits and good accuracy.
* **Stability** increases improve weak spot targeting.

## Ineffective Inscriptions

* **Magazine** increases and **Reload Time** decreases only have an impact when used together with RoF or Ammo Consumption increases.
* **Accuracy** is a minor flaw with little benefit from being increased.

## Possible Exclusive Inscriptions

◈ Grants +0.5x CritX and guarantees crit hits for a short time when all three shots deal crit hits. is exclusive to Cavalry. The effectiveness is highly dependent player accuracy and stability; if weak spots can be hit consistently anyway, the CritX bonus only increases damage output by +25%. On the other hand, a player with e.g. 40% hitrate, 40% critrate and 20% missrate will receive a +66% boost.

* ◈ *Killing spree auto-crit*(full text) is very similar to the exclusive inscription, with higher requirements but +50% to +150% damage boost depending on the player.
* ◈ Projectiles +1, Consumption +100% increases damage output by +67%. ● -40% Reload Time increases it to +84%, ● Magazine +60% increases it to +91%.
* ◈ *+65% DMG vs any elemental effect*(full text) is decently reliable, the weapon can inflict an elemental effect with a 50% chance each second.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). increases much slower compared to other  Rifles, but can still reach up to +100% damage output.
* ◈ *Elemental orb on crit*(full text) is easier to trigger due to having one hit that always crits.

## Update History

* 8/7/2020 update: increased its base damage from 112 to 128 and reduced its recoil.
Break the Ice

- Lv1 on a random Ascension, and gain 5 Occult Scrolls. (At least 1 Legend Scroll)

Enhanced ( 120?): - Lv1 on a random Ascension, and gain 5 Occult Scrolls. (At least 3 Legend Scroll)

### Unlock

Kill Abyssal Serpent 2 times on elite or higher difficulty.

Break the Ice is an Occult Scroll.

Upon picking up the scroll, you will gain 5 random scrolls, with one being guaranteed to be legendary rarity. However if you have ascensions at the same time, a random one will lose 1 level.

While this has the risk of removing a useful ascension, even powerful ones, it can also offer a very powerful variety of scrolls as compensation.

If you pick up the scroll when you have no ascensions, you get the 5 random scrolls for free.

**Enhanced**: 3 scrolls are guaranteed to be legendary rarity, instead of just 1.

## Synergies

Due to the incredibly random nature of the scroll, not many things can truly synergize with it. Possibly the best synergy is having as few ascensions as possible or having many undesirable ones, to reduce the chance that the scroll will take something that is key to your build.

## Notes

* If every other scroll is in your inventory (except  Effective Split,  Curiosity Box and cursed scrolls), Break the Ice will give nothing, but will still take an ascension level.

## Update History

* 08/29/2022 update: Enhanced version added.
* 06/24/2022 update: Added to the game.
Deflection Shield

-90% DMG taken from enemies 15 meters away; +90% DMG taken from enemies within 15 meters.

Enhanced ( 100?): -90% DMG taken from enemies 15 meters away and +90% DMG taken from enemies within 15 meters when holding weapon #1. -90% DMG taken from enemies within 15 meters and +90% DMG taken from enemies 15 meters away when holding weapon #2.

### Unlock

Talent reaches Lv. 50.

Deflection Shield is an Occult Scroll.

Enemies that are further than 15 meters away will deal -90% damage, making most attacks deal negligible amounts of damage. However enemies within 15 meters deal +90% damage, almost doubling their damage.

Because of these extreme changes in damage, it is advised to always be aware of how close enemies are at all times, especially melee-based ones, as they can quickly kill you if allowed to get close enough.

Using the minimap to watch for enemies is a good way to keep track of them.

Despite distant enemies doing negligible amounts of damage, they are still capable of preventing  Shields? from recharging and inflicting elemental effects.

**Enhanced**: When holding weapon 2, the bonus/penalty is reversed. Enemies that are further than 15 meters away will deal +90% damage, and enemies within 15 meters deal -90% damage. This makes weapon 2 very powerful when used in close quarters, making  Shotgun and  Melee Weapon high effective to put in this slot.

However, one needs to be careful of enemies they haven't gotten near yet, as they will cause massive damage. It is a good idea to use weapon 1 when approaching enemies, then swap to weapon 2 when near enough.

Equipping  Foundry (which is weapon 3) will completely disable all effects of the enhanced scroll, offering neither the bonus or penalty regardless of range.

 Dual-Wield will apply the bonus/penalty of whichever weapon is in the main hand. Starting it with weapon 2 equipped will result in taking less damage from close enemies, and more damage from far enemies.

## Synergies

### Positive

* Long Shot increases damage against distant enemies.
* Lone Ranger increases Lucky Shot Chance when far away from all enemies.
* Airbag can help protect against powerful close attacks by preventing further damage if Shields/Armor breaks.

### Mixed

* Spirit Feline decreases damage taken to a maximum of 14% of total  Health? and  Shields? or  Armor?, which can negate the increased damage from close attacks. Distant enemies will still deal negligible damage as well. However close enemies with rapid attacks will deal even more damage.

### Negative

* Copper Miner and  Veteran require enemies to be close when active.

## Notes

* Traps have odd interactions with Deflection Shield, depending on the trap. Flamethrower traps and explosive barrels are considered nearby, and deal increased damage. Boulders and corrosive barrels on the other hand are considered far away, and deal decreased damage. Lightning traps, corrosion ball traps and spike traps are currently untested.
Berserk Soul

+0.5% Lucky Shot Chance for each 1% HP missing.

Enhanced ( 20?): +1% Lucky Shot Chance for every 1% total HP missing.

Berserk Soul is an Occult Scroll.

Damage taken to  Health? will gradually increase Lucky Shot Chance, by up to +49.5% when at 1% Health. The Lucky Shot Chance is kept even if you have  Shields? or  Armor?, improving its effectiveness without the risk of death.

**Enhanced**: Lucky Shot Chance is increased by up to +99%, but is based on both  Health? and  Shields?/ Armor?. This results it being effective when Health is full, however it also means that having low Health but full Shields/Armor may result in less Lucky Shot Chance than the unenhanced version.

## Synergies

### Positive

* Terminal Lucidity will activate sometimes when Berserk Soul's effects get stronger.
* Persistent decreases damage taken by up to -49.5% similarly to Berserk Soul.
* Casual Gunsmanship has decreased chance to lower damage.
* Bullet Light has decreased chance to consume extra ammo.
* Silver Medal starts Shields recharge after killing an enemy or destroying an object, improving effectiveness at preserving low Health.
* Veteran increases max Health, allowing lower percentages of Health with less risk of death.
* Gold Medal restores Shields/Armor after dashing, preserving low Health when needed.
* Phantom Skin restores Shields/Armor when taking damage, preserving low health.
* Airbag keeps Health low when Shields/Armor are at 100%, even after collecting Buns.

### Reduced Positive

* Bluff will deactivate when Persistent is active.
* Gourmet makes buns fully restore Health, resetting the bonus.
* Resilient Life restores 3% Health every second for 5 seconds after taking damage, reducing the effects over time.
* Fountain of Life restores 1 Health for each copper and ammo box picked up, reducing the effects.
* Shrine of Recovery fully restores Health, resetting the bonus.

### Mixed

* Flesh and Bones converts Shields/Armor to Health, allowing lower percentages of Health with less risk of death. However you lose Shields/Armor that keep Lucky Shot Chance regardless, and Health is recovered by 2% per second.

### Nullified

* Paranormality sets max Health to 1, making the scroll useless.

### Negative

* Devil's Covenant and  Deadly Curse decrease maximum Health, making lower percentages more risky.
* Fire Enthusiast will recover 20% of missing Health with  Fire? damage when affected by  Burning?, reducing the effects. Additionally it inflicts Burning on yourself, reducing the effectiveness of Shields/Armor.
* Sanguine Relic will recover 30% of missing Health when dealing damage, reducing the effects. Additionally the increased damage taken reduces the effectiveness of Shields/Armor.

## Update History

* 06/24/2022 update: Rarity changed from rare to normal.
Bullet Light

Each shot will consume 1 additional spare ammo, and +25% lucky shot chance. Recover consumed spare ammo when triggering a lucky shot.

Enhanced ( 100?): +25% Lucky Shot Chance. Recover one consumed ammo to magazine and reserve upon triggering a lucky shot.

### Unlock

Kill Catfish Grunt 30 times.

Bullet Light is an Occult Scroll.

Having high Lucky Shot will decrease the chance to consume additional ammo. 100% or more Lucky Shot Chance will prevent additional ammo from being consumed, as long as you hit an enemy each shot.

Without good enough Lucky Shot Chance, the increased ammo consumption may be a bigger price to pay than the benefits.

Additional ammo is not consumed when using a  Weapon Skill?. This allows certain weapons to retain the extra Lucky Shot Chance without consuming additional ammo, such as  Rainbow Arch,  Talisman and  Flowing Light.

The extra ammo consumption ignores any effects that prevent ammo consumption, such as  Hail of Bullets and  Deft Hands.

**Enhanced**: Removed the additional ammo consumption. Additionally, triggering a lucky shot will recover 1 ammo back to the magazine, allowing Infinite? magazine as long as all shots hit an enemy and trigger a lucky shot.

## Synergies

### Positive

* Casual Gunsmanship increases Lucky Shot by +20% while also lowering its own negative effects.
* Elemental Torment increases Lucky Shot Chance against enemies under elemental effect.
* Berserk Soul increases Lucky Shot Chance when  Health? is missing.
* Ammo Recoverer slowly refills ammo reserves as you move, reducing the effects of increased consumption.
* Fast-Loader increases Lucky Shot Chance after swapping weapons.
* Lone Ranger increases Lucky Shot Chance when far away from enemies.
* Good and Evil increases Lucky Shot Chance when you have no cursed scrolls.
* Ninja's Discipline increases Lucky Shot Chance over time, resetting when a Lucky Shot is triggered.
* Speedy Pursuit increases Lucky Shot Chance after dashing.
* Reasonable Luck increases Lucky Shot Chance, guaranteeing them from such a large bonus.

### Mixed

* Merciless Strike increases Lucky Shot by +50% when dealing Critical Hits, however not dealing critical hits will decrease Lucky Shot by -50%.

### Negative

* Old Belt decreases ammo reserves capacity by -20%, reducing total ammunition further.
* Cursed Magazine grants a 33% chance to double ammo consumption upon reload, reducing total ammunition further.

## Notes

* Swords Out does not gain Blade Heart stacks from the additional ammo consumed.

## Update History

* 06/01/2023 update: Allows certain  Weapon Skill? that would use reserve ammo to benefit from this scroll.
* 01/21/2022 update: Enhanced version added.