Melissa Laura Underhill

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Chicago Redbeans**

This character's story began in the 1939 Chicago Redbeans inaugural season.

* Full Name: **Melissa Laura Underhill**
* Jersey Number: **3**
* Current Lore Chapter: **Genesis 1939 Chicago Redbeans (January—September, 1939)**
* Position: **C2** • **Off-Pine Center** for the **Chicago Redbeans**
* Age in Chapter: **19 years old**
* Date of Birth: **February 10th, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **To Grow Shorter**
* Struggle: **Floppy Feet**
* Alignment: **Authentic Formal**
* Height: **7' 0" | 2.1336m**
* Weight: **200 lbs | 90.71847kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Melissa Underhill didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: None

Melissa Underhill didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Authentic Formal**

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Melissa Laura Underhill, born and raised in the bustling city of Chicago, Illinois, was the tallest girl in her neighborhood. She grew up with five brothers and two sisters, where space was a luxury. Her father, Thomas Underhill, was a mild-mannered tailor, and her mother, Beatrice Underhill, managed a small bakery for a local restaurateur. Melissa's immense height became apparent early on, and she often helped her mother reach items on the highest shelves.

Melissa played to fit in. She was often the center of attention due to her towering height, which made her feel like an outsider. Basketball seemed like the perfect way to use her height to her advantage and find her place among peers. Melissa was motivated in her career by a determination to overcome the limitations her height placed on her daily life. Her proudest moment, so far discovered was when she blocked her first shot at 5 years old, leaving her family and spectators in awe. Her biggest hope was to inspire other tall individuals to embrace their uniqueness.

She had great feelings about the Chicago Redbeans at the start of the season. Her Authentic Formal alignment meant she valued honesty and manners, and she was well-liked by her teammates. In the BSofA, she never felt like an oddity on the team, and was able to match-up with other seven-footers rather well.. She approached each game with a sense of decorum and a dedication to her coaches and teammates.

Dealing with the media spotlight was challenging for Melissa. She was naturally reserved and formal, which sometimes led to awkward interviews, and she seemed to stand out in team photographs. Her deliberate sense-of-self shone through, endearing her to fans and reporters. The Chicago Redbeans' Assistant Coach Deanna Koontz discovered Melissa when she was just standing around on the sidewalk. Her immense height caught Coach Koontz, who invited her to try out for the Redbeans without telling her what it was about. All of Chicago was lucky it was basketball, as Melissa Underhill was signed as a free agent a few weeks before Media Day and Fan Fest.

## Details

* Favorite Food: High Tea and Rice
* Favorite Color: Royal Purple
* Favorite Animal: Squirrel
* On-Court Habit: Melissa always insisted on a handshake with the tallest opponent on the other team before every game.
* Piece of Trivia: Melissa is one of those teacup collectors, and she seemed to be so proud of it.
* Has a Fear Of: Doorways
* Diet Plan/Training Regimen: Melissa followed a strict regimen of high-protein meals and practices footwork to improve her agility.
* Pop Culture Interests: Classical music, particularly the works of Beethoven, and loved to read Etiquette Literature.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Etiquette and Manners Coach

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Chicago Redbeans*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Chicago Redliners*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Melissa Laura Underhill*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access