Rajaka

“From their jungle temple cities and savannah villages they came. Thousands upon thousands landing ashore in Southern Nadhira, Southern Allyria, Dawnshore, and Mytheria’s Southern Horn. They came with ship-fulls of exotic wares, strange customs, and wild ferocity. One day, we will be kneeling to a Rajaki King.” -Caldwen Cutter upon watching droves of Rajaki Refugees flee Anubisia.

The Rajaka seem to think they differ greatly in their worlds, but to an outsider they are very similar. Bound to the world and each other in a very spiritual sense, individualism is rare. The proud and noble races of the Rajaka are full of selflessness and compassion. There is also a feral rage deep inside them, but that is a part of their link to their animal spirits.

## Tall and Graceful

The Rajaka of this realm are bipedal humanoid cats with a similar anatomical structure to humans. They also share many features of their catlike ancestry, from feline ears atop their heads, cat-iris eyes, whiskers and carnivorous teeth to the thick fur that covers their bodies and feline tails.

The Rajaka dress ranges from clothing crafted from the hides of creatures to fine woven garments out of silk. Their smiths fashion great metal arms and armors which are fairly unique to them.

## Proud and Feral

The Rajaka are renown for their compassion and selflessness. Their nobility and integrity has a high reputation among other races. They are, however, completely intolerant of those who do not conduct themselves with similar devotion, especially in their presence. Those who awake to find the Rajaka as enemies are reminded of their ferocity. Their feral instincts are the counterpoint to the wisdom, integrity and compassion the Rajaka hold themselves up to, they believe you must possess and control both to have the other. They believe their feral rage and their wisdom springs from the same source, their ancient animal and spirit.

## Curiosity and Exploration

Most of the Rajaka leave their homes to go adventuring because, plainly, they are curious about the world. They wish to travel and see the wonders across the realm. Some leave to find employment as guides or trackers. Others follow a mission or become envoys for their people. But most adventurers are the boldest and brightest of this great race, just out exploring the world and satisfying their curiosity.

## Rajaka Names:

Family names and deeds of ancestors are held in great esteem and families typically go to a local ruler to ask for a recommendation for their newborn, hoping for cultural significance.

* Male Names: Alraj, Fareed, Grawl, Kaleej, Maruuk, Niromak, Poren, Rahamin.
* Female Names: Dav, Ghula, Kahala, Katja, Khati, Lar, Natji, Shiara.

 * Ability Score Increase: Your Wisdom score increases by 2. (Originally Strength, changed to Dexterity and now to Wisdom due to feedback.)
* Age: Rajaka reach physical maturity around the same age as humans, but are graced with a prolonged life. Rarely does a member of the Rajaka live past 200.
* Alignment: Most Rajaka lean strongly towards a good life. Although the Vah Shir tend to be more lawful and the Kerra tend to be more chaotic.
* Size: Rajaka typically are of a similar stature as humans. Your size is Medium.
* Speed: Rajaka are quick and agile. Your base walking speed is 35 feet. (Originally 40 feet.)
* Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
* Catlike Proficiency: You are proficient in the Stealth and Perception skills.
* Languages: You can speak, read, and write Common and Sylvan.

## Sub-Races

 The Panthyrian used to be an ancient nobility of the Rajaka, ruling over the working class. They have a strong sense of community and generally are more helpful towards the other races and quite a deal more social in general. They generally live in large cities and towns, across the plains and jungles of the realm. Although the more social race, some still believe they are meant to be the nobility of the Rajaka and rule over even the Tygerian. Panthyrian are generally more powerfully built, their coats typically are the colors of Black Panthers, or Jaguars.
* Ability Score Increase: Your Strength score increases by 1. (Originally Wisdom, changed due to feedback.)
* Cantrip: You know one cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for it.

 The Tygerian were the working class of an ancient empire of the Rajaka. After the Panthyrian had overstepped the boundaries of some other races and the empire was destroyed, the Tygerian left the Panthyrian to live amongst themselves in their own societies. Tygerian society is much more secluded than the Panthyri, they seek isolation. They tend to be reserved and unresponsive towards anyone besides other Tygeri. The Tygeri generally live in small villages, hidden away in the trees. They prefer to remain hidden from the rest of the world. Rarely do they befriend other races, and typically violence is their first answer to a problem. The Tygerian coat is typically that of a Tiger, Leopard, or Cheetah
* Ability Score Increase: Your Dexterity score increases by 1. (Changed back to the original from Intelligence.)
* Safe Fall: Kerrans represent the lighter, more agile cats. You have advantage on Dexterity saving throws to take half damage while falling. (Originally Mask of the Wild, changed due to feedback.)