Iron Fist

A versatile martial artist with healing abilities and a powerful single target attack.

## Traits

### Organization

Defender, Heroes for Hire

Iron Fist is unlocked at 2 stars, which costs 45 shards.

## Abilities

On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health.
On Turn, 20% chance to heal self for 10% of max health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.

On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health.
On Turn, 20% chance to heal self, DEFENDER, and HEROES FOR HIRE allies for 10% of this character's Max Health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.

On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health.
On Turn, 30% chance to heal self, DEFENDER, and HEROES FOR HIRE allies for 10% of this character's Max Health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.

On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 30% of this character's Max Health. Heal additional CITY HERO allies for 10% of this character's Max Health.
On Turn, 30% chance to heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health. Heal additional CITY HERO allies for 10% of this character's Max Health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.

On Spawn, heal self, DEFENDER, and HEROES FOR HIRE allies for 30% of this character's Max Health. Heal additional CITY HERO allies for 10% of this character's Max Health.
On Turn, 30% chance to heal self, DEFENDER, and HEROES FOR HIRE allies for 20% of this character's Max Health. Heal additional CITY HERO allies for 10% of this character's Max Health.
At the end of any turn, if Charged and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof.
On Death, if Charged, Revive with 100% of this character's Max Health.
When a HEROES FOR HIRE ally drops below 50% Health, apply Defense Up to that ally for 2 turns.
Gain +5% Damage for each DEFENDER and HEROES FOR HIRE ally.

## Availability

**Missions:**

* Nexus Chapter 1-9

**Orbs:**

* Premium Orb
* Basic Orb
* Legacy I Orb
* Milestone II Orb
* Ultimus Orb