Ace Clone Pilot

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Clones*

*Affiliations: The Galactic Republic*

While the Republic Fleet is comprised of both clone personnel and volunteers from civilian defense forces, the Republic Starfighter Corps is almost exclusively clones. Clone Pilots fly a number of different vessels and mission types, and by the end of the Clone Wars, they represent some of the most well-rounded fighter and bomber pilots in the known galaxy. While Shinie Clone Pilots are most comfortable in the air or in orbit, their skills translate well to most Vehicles, and it is not uncommon to see them mixed in with mounted cavalry or armored divisions to further diversify their skills.

Veteran Clone Pilots take on call signs and often paint elaborate designs or imagery on their helmets or the sides of their crafts. Ace Clone Pilots, while rare, are savants behind a control stick, able to perform dizzying maneuvers and launch wild attacks with startling success. While squadrons are sometimes led by Jedi Padawans, there aren't nearly enough to lead every squadron of starfighters. Those Clone Pilots who exhibit leadership qualities are sent for supplementary commander training to act as Clone Squadron Leaders.

Some pilots, either by specific training or accumulated mission experience, learned to favor tactics that focused on avoiding detection. These Stealth Clone Pilots are employed in advance of an attack to gather intelligence on enemy strength and disposition, or as LAAT pilots, where they stand a better chance of slipping past blockades. Some Stealth Pilots are even assigned to ships equipped with experimental cloaking devices.

### Procurement

While Clone Pilots rely on their Vehicle to destroy the enemy, in the event they crash or otherwise stranded, pilots are issued the DC-15s Blaster Pistol, though some prefer a Heavy Blaster Pistol. Pilot weaponry can be supplemented by explosives when special missions call for it, including up to three Thermal Detonators, Land Mines, or an Explosive Charge and Timer.

### Deployment

Clone Pilots will often function in two to four man elements and gang on up on their enemies by acting as wingmen. The squadron will generally not drift too far apart from each other, as the Confederacy's numerical advantage means Clone Pilots always make sure someone is nearby to dust their tail. It is possible to deploy a squadron of clone pilots, creating three Fighter Groups or act as a Vehicle Contingent.

## Ace Clone Pilot Statistics (CL 8)

Medium Human Nonheroic 6/Scoundrel 3/Ace Pilot 3

**Force Points:** 7

**Initiative:** +15; **Senses:** Low-Light Vision, Perception +15

**Languages:** Basic, Military Sign

### Defenses

Reflex Defense: 21 (Flat-Footed: 17), Fortitude Defense: 21, Will Defense: 19; Dodge, **Elusive Dogfighter**, **Punch Through**, Vehicular Combat, Vehicle Dodge (+1)

Hit Points: 57, Damage Threshold: 21

**Immune:** Vacuum

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +10 (1d4+5)

**Ranged:** DC-15s Blaster Pistol +12 (2d8+3)

**Ranged:** DC-15s Blaster Pistol +10 (3d8+3) with Rapid Shot

**Base Attack Bonus:** +8, **Grapple:** +12

**Attack Options:** Point-Blank Shot, Rapid Shot (Hobbling Strike), **Retribution**, **Vindication**

**Starship Maneuver Suite (Pilot +18):** *Corellian Slip*, *Devastating Hit*, *Evasive Action*, *Intercept*, *Skywalker Loop*, *Tallon Roll*

### Base Stats

**Abilities:** Strength 14, Dexterity 18, Constitution 13, Intelligence 13, Wisdom 14, Charisma 10

**Talents:** **Elusive Dogfighter**, **Punch Through**, **Retribution**, **Vindication**

**Feats:** Armor Proficiency (Light), Dodge, Hobbling Strike, Point-Blank Shot, Rapid Shot, Skill Training (Pilot), Starship Tactics (2), Unified Squadron, Vehicular Combat, Weapon Proficiency (Pistols)

**Skills:** Initiative +15, Knowledge (Tactics) +12, Perception +15, Pilot +18 (Unified Squadron)

**Possessions:** Clone Trooper Armor, Light (+3 Reflex, +1 Fortitude; +2 Perception, Low-Light Vision; Bracer Computer, Decibel Shielding, Polarized Lenses, and Vacuum Seals), DC-15s Blaster Pistol, Glow Rod, Hands-Free Comlink, Medpac, Power Pack (2), Ration Pack (6), Tool Kit, Utility Belt (Liquid Cable Dispenser with Grappling Hook)

### Heroic Traits

**Age Acceleration:** This clone has had their age accelerated (x2), and while physically an Adult, their mental attributes (Intelligence, Wisdom, and Charisma) are still those of a Child and suffer the normal -2 penalties (see Aging).

**Loyal Worker:** Clone Pilots cannot make Deception checks against, be bribed, blackmailed, seduced, or otherwise convinced to act against The Galactic Republic. Any such attempt automatically fails.