Chamber of Secrets Guide

# Welcome to the Chamber of Secrets Guide!

###### Here's an outline of everything there is to know about the Raid, Gear, Mechanics, and Loot!

Chambers, as well as the other raids can be found at ::home to the west at the raiding doors

You can choose to run Solo, or with a group. Chamber of Secrets has some of the most lucrative rewards that Elidinis has to offer as of writing this guide. The Sanguine Ornament kit is very rare but absolutely worth it. As of the time of this guide, it is currently worth 20 Billion! More than enough to dig you deep into gearing on Elidinis.

Here is what I recommend at minimum for gear. 90+ combat stats, and the following items.

Bow of Faerdhinen is very strong, and only made stronger with Crystal top and bottom.

The ring is the Tetrad Ring. It's all of the Dagannoth rings combined. You can easily get away with just using an Archers ring as a bare minimum.

Range and mage are your best early gear options before you're rolling in dough. You will want to aim for a mage weapon that can auto cast Ancients for Blood Barrage. Bring Blood, Death, and Soul Runes.

I wholly recommend buying overloads from the boss shop for raids. They boost your stats up to 120 if you're 99 combats. And it leaves you free to brew as you please for the duration of the overload.

Once you're ready, hop into the raid!

First room you come to will have goblins. Pray Melee, and barrage them (In a stack if possible!)

You won't be able to drag all of these goblins on both sides of the room together as they have a weird aggro range and will reset.

Pass through the door once all of these goblins are dead, and do the same thing in the next room. All of these can stack!

Next room has Fire Crabs. There are also bow and arrows on the walls that will shoot you, so we will camp in the hallway and kill these one by one (Mostly because they won't stack well) Equip range and kill the crabs.

Entering the room will randomly have arrows and fireballs shot at you. We camp the hallway to avoid them.

Once you have killed all of the crabs, we will re-equip mage and set blood barrage on auto cast. MAKE SURE AUTO-RETALIATE IS TURNED OFF. The next room will have a few trolls, as well as what is probably the hardest NPC to fight in the entire raid, Hydras.

When you pass the barrier, you have about a 4 tile range to run in and aggro the trolls with blood barrage. Grab 2 or 3, and camp back at the barrier with Protect from Melee.

Once these are dead, equip Range, and turn on Protect from Magic. The hydras will hit you with Range and Mage attacks, but we won't have time to react to it so we will stay on Protect from Magic for the duration of the fight. Feel free to use as many brews and restores as needed when fighting the hydras, as we will replinish our resources in the next room.

The hydras will also shoot fire at our feet, as well as a few other tiles around the area. You must move at least 1+ tiles away to avoid taking continual damage from this.

They will also spawn Fire Flies that will hit you if they are next to you. You must run at least 5+ tiles away from them to have them de-spawn

https://imgur.com/a/OE6bvgI (Here's a gif of the fire. The Wiki doesn't seem to be a fan of Gif's!)

Once the first hydra is dead, there will be a couple more trolls between the first and second hydra of the room. Feel free to kill these however you want, but I would recommend using blood barrage as you can stack them and kill them faster than single target, as well as heal with blood barrage.

Once the second hydra is dead, the next room is where we will refill on supplies used to fight those hydras. The next room also has our first boss, Aragog.

Try to not go too far into the room as you might aggro Aragog and if you're using Protect from melee against the rooms smaller NPC's he will drop you VERY quickly. The following example is about as far into the room as I would go when killing the smaller NPC's

This is where we will replinish our supplies that we used during the hydras. There is more than enough to refill you're entire inventory!

When we're ready for Aragog, equip range and turn on Protect from Magic. We will run in and IMMEDIATELY try to get into melee distance of the boss. Aragog will use mage and range if you are at distance, but will only melee you if you're in melee distance

https://imgur.com/a/ukvZy1V (Here's a gif of starting the fight)

Once you're in melee distance there will be a few more fire spiders to kill. You can stack them and barrage, then swap to range for the boss.

Aragog will also spit poison onto the ground. Keep an eye on your feet and move accordingly if any drops under you

https://imgur.com/a/Y9yfKmk (Here's a gif of Aragog spitting poison on the ground)

Once the boss is dead the next 2 rooms will be Warewolves. These are just like the goblins. Stack and barrage as best you can!

The final boss of Chamber of Secrets is somewhat identical to the Leviathan on OSRS from the recent Desert Treasure II quest. He will shoot you with 3 different colored orbs. Orange, green, and blue.

ORANGE = Protect from Melee / GREEN = Protect from Missiles / BLUE = Protect from Magic

The Basilisk will also throw poison on the ground in a similar fashion to Aragog. If any drops under you, move to a free tile to avoid taking additional

https://imgur.com/a/QPXdCw0 (Here's a gif of the orb attack)

Once the boss is dead, proceed to the treasure room for some sweet loot!