recursal/Fanatic-Fandom huggingface dataset:
Bow

Used in: | Hunting

The **Bow** is a ranged weapon in Northern Lights.

## Basic Info

The bow is a ranged weapon which can be used to hunt animals, providing you have arrows. Using a bow consumes stamina, especially if you hold your breath while aiming.

When hitting a target, it provides experience in the Archery skill. To unlock the blueprint required to craft the **bow**, the player must reach level 5 in the crafting skill.

## Gallery

Bow in backpackUsing the bow

**Crafting**
System requirements

The following are the minimum and recommended **system requirements** for Northern Lights. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* Requires a 64-bit processor and operating system
* OS: Windows 10 64-bit
* Processor: Intel Core i7 7700k / AMD Ryzen 5 2500X
* Memory: 16 GB RAM
* Graphics: Nvidia GTX 1070 / AMD RX 580
* DirectX: Version 12
* Storage: 10 GB available space
* Additional notes: Installing the game on SSD is highly recommended

## Minimum requirements

* Requires a 64-bit processor and operating system
* OS: Windows 7 64bit or better
* Processor: Intel Core i3 4170 / AMD FX 6300 or better
* Memory: 8 GB RAM
* Graphics: Nvidia GTX 660 / AMD R9 270 or better
* DirectX: Version 11
* Storage: 10 GB available space
* Additional notes: Installing the game on SSD is highly recommended
Coal Mine

The Coal Mine is a location in Northern Lights.

## Basic Info

Located in the Pakot Hills region, the **Coal Mine** consists of a series of dark tunnels. The temperature inside the mine is warm, making the location a dark but safe shelter.

The coal mine is not large, but its dark tunnels make navigation difficult without a light source.

In the proximity of the coal mine, a lake and the Radio Tower can be located. Among other items, charcoal can be found in abundance in this location.
Concussion

**Concussion** is an affliction in Northern Lights.

## Basic Info

**Concussion** is inflicted by a bear and moose attack or by falling from a great height. **Concussion** temporarily reduces the player's skills to level 1 and forbids the player from gaining any skill points. Some visual effects can also occur, such as dizziness or hallucinations.

When the player is afflicted with a **concussion**, the affliction icon represented by a red heart will be displayed by the health meter.

## Causes

**Concussion** is caused by a bear and moose attack or by falling from a great height.

## Treatment

**Concussion** is naturally fought off by the body over time.

## Gallery

Entry in JournalConcussion shown on-screen when pressing "Q"
Sandra the Witch

**Sandra Witch** is a puppet character who appeared on The Howdy Doody Show from May 1958 until its final episode in September 1960. She was originally voiced by Rufus Rose, before the role was taken over by Lew Anderson.

   She later appeared in the program's 1976 revival.

## Trivia

* An October 1958 storyline involved her casting a spell on Howdy Doody and Buffalo Bob, transforming them into donkeys, caused by her jealousy of not being invited to their Halloween party.
* Besides The Princess and Heidi Doody, she is one of the few female puppet characters.
Wood Factory

The Wood Factory is a location in Northern Lights.

## Basic Info

Located in the Baur Plateau, the **Wood Factory** consists of a large warehouse-like building surrounded by various industrial materials and vehicles. The warehouse building houses a variety of machines and numerous storage desks that contain items.

The factory was most likely used to process the wood logs transported from the Logging Camp.

Not far away, on the shore, a couple of **fishing huts** can be located.

## Gallery

Industrial materials and vehiclesThe warehouse's interiorStorage desksWood Factory on the Map
Book

Used in: | Fire Starting

**Book** is a combustible material in Northern Lights.

## Basic Info

**Books** are a fuel source for fires. Books are commonly found inside houses, especially larger homes and cabins.

Additionally, books can be harvested into paper debris, a tinder material useful in the fire starting process.
V.0.6.0

**V.0.6.0** Update released March 4th, 2022.

## New Additions

* Nature audio quality and sound balancing greatly improved
* Interiors audio quality and sound balancing greatly improved
* New sound effects for item related activities such as harvesting, food consumption etc. added to the game
* New sound tracks added to the game
* New dialogue lines for various player activities added to the game
* The audio of water bodies has improved quality and better spatial accuracy
* The audio of caves has improved quality and better spatial accuracy
* The audio of ambience wind is now affected by the wind intensity
* It is now possible to cook at fireplaces
* Clothing decay values has been adjusted

## Fixes

* Fixed issue causing curtains to not be harvestable in some locations
* Fixed issue causing inventory to allow for item duplication in some cases
* Fixed issue causing currently equipped item to be incorrect when multiple items of same kind are equipped
* Fixed issue causing inventory tool slots to break in some cases
* Fixed issue causing item throwing to not remove the item from inventory in some cases and causing errors in inventory
* Fixed issue causing water bidon to show wrong hydration restore value when not full

**Versions**
River Village

The River Village is a location in Northern Lights.

## Basic Info

Located in the Veroyansk Peaks region, the **River village** resembles a once inhabited fairly large village built around a river. The village consists of a couple of cabins and a church. The cabins combined provide ample supplies and items.

The cabins contain beds and fireplaces. A small number of crates and cabinets can be found inside. A few rare items may also be found in the cabins. The easy access to the river makes this location perfect to use as a safe house.

Inside the Church, the **Survival Handbook** research book can be found and researched.

Not far away from this location, the Farmstead and Cave 2 can be located.
Cave 6

The Cave 6 is a location in Northern Lights.

## Basic Info

The Cave 6 is located near the Nokay Peaks region. The cave is fairly small but the players can still set up camp in it.

Inside the cave, a note can be found and collected. The "**Goodbye Note**" is a note written by a survivor stranded on the island. By reading the survivor's goodbye note, one can conclude that it was written in case he died, which he did. Pressing "*E*" to loot the survivor's corpse will automatically add this note and the **Unusual Key** to the Journal. The **Unusual Key** can be used to open a cabin in Koya Village.

Not far away from this location, the Military Base, Koya Village and a Fishing Hut and can be located.
Trees

Trees in **Northern Lights** come in a variety of sizes and yield essentials resources needed for building and crafting.

## Basic Info

Cutting down a **tree** will yield 3 wood logs and 5 sticks.

Roots and chaga mushrooms can be found on the trunk of some trees, which can be collected by the player. Resting on branches, bird nest can also be found and picked up by the player.

## Gallery

Bird nest resting on a branchRoots growing from a treeA Chaga mushroom has grown on the tree's trunk

**Flora**
Tent Shelter

Effects | Restores Energy  Restores Warmth  Restores Sanity

The **Tent Shelter** is a Building in Northern Lights.

## Basic Info

The **tent shelter** is a shelter blueprint that can be unlocked by researching the Nomadic Nenet's Chum book.
**The tent shelter** can be used to save the player's game and provide a place to sleep. Additionally, it can be used to recover warmth and energy while sleeping.

## Tent Shelter Stats

The tent shelter has the following stats and penalties:

## Gallery

Tent Shelter on the groundJournal page

**Building**
Small Fire

Other | The cheapest fire to build

The **Small Fire** is a Building in Northern Lights.

## Basic Info

The **small fire** is **starter blueprint** and will already show in the player's Journal at the start of the game. Using the least amount of resources makes the **small fire** one of the cheapest fires to build. When the player has low sanity, being near a lit fire will help increase sanity.

To light a **small fire** the player will need to use a fire starting tool and tinder.

The **small fire** will burn for 4 in-game hours. To extend the **small fire's** burn length, the player must place combustible material items onto the highest point of the fire.

The **small fire** has two cooking spots, which can be used to cook food, soups, and melt snow. Once the **small fire** has burned out, it will provide one piece of charcoal.

## Fire Fuels

The following items can be added to extend burn length:

## Gallery

Small Fire on the groundJournal page

**Building**
Snare Trap

Restrictions | Requires bait

## Basic Info

The **snare trap** is a re-usable trap that can be used to catch small-sized animals such as rabbits and foxes. The snare trap requires bait to catch animals. A well-placed trap is an effective way to ensure a constant source of meat and pelts.

## Bait information

While using a trap, different bait can be used to catch different animals:

 Wolf | MeatFish

## Gallery

Snare Trap on the groundJournal page

**Building**
Stone

Used in: | Crafting  Building

**Stones** are a crafting and building material in Northern Lights.

## Basic Info

**Stones** are common throughout the arctic forest and are used for building and crafting. They can be picked up from the ground and stored in the backpack. Another way of storing them is by placing them into a stone holder.

**Stones** can be combined with other materials to craft a variety of tools and weapons.

Stones can also be used as a fire starting method. To do that, interact with a fire, add a tinder item and select the stone from the backpack. The rock clicking animation will play and the fire will light up.

## Gallery

A couple of StonesA single stoneStone in backpack

**Firestarter**
Venison Meat

Used in: | Cooking

The **Venison Meat** is a consumable food item.

## Basic Info

**Venison Meat** is the product of killing a Deer. **Venison meat** is decently high in calories and it will satisfy most of the player's hunger. The meat also provides an increased level of energy when cooked or stewed.

## Meat Values

* When eating any raw or spoiled meat food poisoning will occur.
Inner Spruce Bark

Used in: | Fire startingCooking

**Inner spruce bark** is a material item in Northern Lights.

## Basic Info

**Inner spruce bark** is a crafting item used in the fire starting process, as well as making an infusion. To obtain inner spruce bark, the player must harvest spruce bark.

## Gallery

Inner Spruce Bark in backpack

**Tinder**
Firewood

Used in: | Fire starting

**Firewood** is a combustible material in Northern Lights.

## Basic Info

**Firewood** is obtained by harvesting wood logs. It can also be located in man-made buildings.

Firewood can be used as fuel to extend the burn length of fires, or as a method to obtain sticks. Harvesting firewood will yield 2 sticks.

## Gallery

Firewood pieces on the groundFirewood in backpack
Pine Cone

Used in: | Cooking  FuelFire starting

Pine Cone is a material item in Northern Lights.

## Basic Info

Pine cone is an item located all around the island, which may be cooked into a pine cone infusion, a food and medicinal item.

**Pine cone** can also be used as Tinder and fuel in the Fire starting process.

## Gallery

Two pine cones on the snowPine cone in backpackPine cone journal page

**Flora**
Pine Sap

Used in: | CraftingFire starting

**Pine Sap** is a material item in Northern Lights.

## Basic Info

**Pine sap** can be found on the dead tree stumps located all around the island. The player can use the **pine** **sap** to craft a sap dressing, a bandage with antiseptic proprieties. **Pine sap** can also be used as tinder, helpful in the fire starting process.

## Gallery

Pine Sap on top of a tree stumpPine sap in backpack

**Flora**
Gliese 667 System

Gliese 667 C

**Location:** Milky Way Galaxy/Orion Spur

Gliese 667 is a triple-star system in the constellation Scorpius lying at a distance of 22 light-years from Earth. All three of the stars have masses smaller than the Sun.

The two brightest stars in this system, GJ 667 A (orbited by two planets) and GJ 667 B, are K-type main sequence stars orbiting each other at 12.6 AU. The third star, Gliese 667 C, orbits the GJ 667 AB pair at an a minimum separation of 230 AU. GJ 667 C also has a system of eight planets. Gliese 667 C, aside from Trappist-1, is the only red dwarf star discovered to have a life harboring body orbiting it.

## Planets

### Gliese 667 A

Planets orbiting star Gliese 667 A in order are: Macha, Osebo.

### Gliese 667 C

Planets orbiting star Gliese 667 C in order are: 1, 2, 3, 4, 5, 6, 7, 8.
Sanity

**Sanity** is a stat in Northern Lights.

## Basic Info

**Sanity** maintains a big role in your survival in Northern Lights. You start with 100% which is the max value, and 0% being the lowest value. Certain actions will raise or lower it.

Loss of **Sanity** will cause the player to start hearing his inner voice, often yelling demotivating words and insults. This happens at around 50% **sanity**.

When reaching below 25% **sanity**, the player will start to experience hallucinations in the form of a pack of wolves. Hallucinations will look and act like regular wolves, however, they will disappear upon taking damage. These wolves will circle the player and every few seconds, one of the wolves will break the circle and start running towards the player. The player can't receive damage from hallucinations, however, each wolf "bite" will lower the player's energy level. This can prove fatal if the player's energy levels are low, increasing the risk of passing out.

## What Lowers Sanity

* Bad weather
* Food Poisoning
* Fever
* Flu
* Pneumonia
* Hypothermia
* Dysentery
* Low stats (starving, dehydrated, freezing)
* Mauled by an animal
* Certain foods

## What Increases Sanity

* Sleeping on a bed
* Successful crafting
* Successful hunting
* Discovering a new location
* Staying near a fire
* Certain foods

## Gallery

Sanity (completely depleted)Sanity Icon (normal)HallucinationsHallucinations
Grayling

The **Grayling** is a fish.

## Basic Info

The **Grayling** is a medium-sized freshwater fish widespread throughout Siberia.

The **Grayling** is most commonly found in Rivers, Ice Holes and Ocean.

Meat and mushrooms can be used as bait to catch a grayling using a fishing rod, fishing tackle or trap.

## Meat Values

* When eating any raw or spoiled meat food poisoning will occur.

## Gallery

Caught Peacock Bass.jpgCaught GraylingGrayling in backpack
Recycled Can

Used in: | Cooking

The **Recycled Can** is a tool in Northern Lights.

## Basic Info

The **recycled can** is a tool primarily used for melting snow, boiling water, and cooking brews.

The player will always start the game with one recycled can in the inventory. Additional recycled cans are obtained by the player after consuming a canned food item. Additionally, recycled cans occasionally spawn in houses with kitchens or in various other locations.

To boil snow, the player must place the recycled can on the cooking spot. After that, a small pop-up will inform you that pressing "SPACE" will start melting snow.

## Gallery

Recycled can on the cooking spotRecycled can in backpack
Ski Resort

The Ski Resort is a location in Northern Lights.

## Basic Info

Located in the Nera Peaks region, the **Ski Resort** is a location that consists of a large ski lodge and a small cabin.

The interior of the ski lodge is quite spacious with the main floor hosting a reception and a dining area. Inside the ski lodge, there are a lot of containers filled with supplies and items.

Inside the ski lodge, the **Journal of an Expedition** research book can be found and researched.

Not far away from this location, the Cable Cars and Climber's Hut can be located.

## Gallery

Cable car from the Ski ResortThe lodge from the Ski ResortCabinThe interior of the lodgeSki Lodge on the Map
Bird Meat

Used in: | Cooking

The **Bird Meat** is a consumable food item.

## Basic Info

**Bird Meat** is the product of scavenging an already dead bird. **Bird meat** is a small source of calories and it will satisfy some of the player's hunger. The meat also provides a small amount of energy when cooked or stewed.

## Meat Values

* When eating any raw or spoiled meat food poisoning will occur.
Goodbye Note

**Goodbye Note** is a collectible item in Northern Lights.

## Basic Info

"**Goodbye Note**" is a note written by a survivor stranded on the island. By reading the survivor's goodbye note, one can conclude that it was written in case he died, which he did, in Cave 6.

Pressing "*E*" to loot the survivor's corpse will automatically add this note and the **Unusual Key** to the Journal.

The **Unusual Key** can be used to open a cabin in Koya Village.

## Transcript

The following text is transcribed from the note **Goodbye Note**

If you get this, first, I apologize for the state of my rotting corpse. I am stranded on an island full of hungry animals. I hope the wolves have a feast though. I bet you $25 they eat my eyeballs first. I would. I bet they’re delicious.

Anyway, please look after my dog. He needs watering like once a week and some sun. Talk to him too. He’ll miss me.
Hatchet

Throwable: | Yes

The **Hatchet** is a tool and melee weapon in Northern Lights.

## Basic Info

The **hatchet** can be used to cut trees, hunt, and gather resources from dead animals and furniture. This hatchet is the best hatchet in the game in terms of damage and durability.

This **hatchet** can't be crafted. It can only be found in several locations.

## Gallery

Scrap hatchet in backpack

**Hatchets**
Seaberries

Spoils: | Yes

**Seaberries** are a type of herb.

## Basic Info

**Seaberries** are tiny orange berries that can be located all around the island.

**Seaberries** are a good source of food. Once eaten, they provide hunger and hydration.

When the player first discovers this type of berry, it will be shown as "Unknown Berries". During the playthrough, the player can reveal the name and effects of this berry by finding and researching the **Edible Plants of The Arctic** book.

## Gallery

A bush of SeaberriesCloser viewSeaberries in backpackBerries journal page

**Flora**
Weather Station

The Weather Station is a location in Northern Lights.

## Basic Info

Located in the heart of the Mysterious Woods region, the **Weather Station** location consists of a massive weather measuring facility and a couple of small buildings where generators are stored. A plethora of items can be found in this location.

The **Weather Station** building is locked at first, but a key can be looted from a dead scientist corpse who can be found in one of the small buildings near the weather station.

## Gallery

Weather StationBig antennaInside the weather stationLots of computersWeather Station on the Map
Wolf Pelt

Used in: | Curing

**Wolf Pelt** is the hide of a wolf in Northern Lights.

## Basic Info

Fresh wolf pelt is acquired by harvesting a wolf carcass. The pelt can then be cured by storing it on a pelt curing rack for 28 hours (in-game). Cured wolf pelts are used for crafting wolf pelt pants.

Wolf pelts are acquired by killing a wolf. Each wolf carcass will have one pelt, along with meat and bones.
Weapons

Weapons are commonly used to hunt animals. Some of them can also be used as Tools.

## Knives

These are hand held melee weapons that can also be used as tools.

Stick KnifeStone KnifeBone KnifeScrap Knife
## Hatchets

These are hatches, melee weapons which can be used as tools.

Stone HatchetBone HatchetScrap HatchetHatchet
## Spears

Spears are melee weapons and have ranged capabilities.

Stick SpearStone SpearBone SpearScrap Spear
## Ranged Weapons

These weapons have ranged capabilities and require ammunition.

BowRifle
## Ammo

These items are ammunition for the bow and rifle.

ArrowBullet

****Weapons****
V.0.8.0

**V.0.8.0** Update released June 25th, 2022.

## New Additions

* Added story mode
* Added snowmobile
* Added fuel and fuel carrying mechanics (currently only for snowmobile)
* Added new corpse models for Researchers
* Added Mysterious Woods to map graphics
* Added missing animation and sound support to collectibles and throwables
* Added missing animation and sound support to quest pickups
* Added feature parity between trap fishing and line/rod fishing in terms of fish yields
* Improvements to Survival Mode new game initialization
* Improvements to performance
* Improved animal hitboxes
* Improved animal spawn rates
* Improved throwable and arrow hitbox detection
* Improved melee animation-hit sync
* Improved melee hit range
* Improved mushroom hunger and energy values
* Improved difficulty warmth depletion values
* Improved UX of comparison bars in clothing highlight HUD

## Fixes

* Fixed issue causing whole cutscene manager to crash if a cutscene is already playing while another is requested
* Fixed issue causing tracked quest button to not work correctly in journal
* Fixed issue causing animations to get stuck while aiming and switching items
* Fixed issue causing fires to sometimes burn player while interacting with them
* Fixed issue causing arrows to not be takeable from carcasses
* Fixed issue causing arrows to never get destroyed/decayed
* Fixed issue causing throwing melees to not apply decay to items
* Fixed issue causing animals to spawn near player on new game
* Fixed issue causing items to highlight below cupboard shelves
* Fixed issue causing loot/crafts requirement to show in HUD even if set as hidden in quest
* Fixed issue causing quest requirements to show in journal even when flagged as hidden
* Fixed a graphics issue with impact particles
* Fixed a graphics issue with intro cave lighting
* Fixed various issues with localization
* Fixed various issues with level design
* Fixed various issues with broken loot in locations

**Versions**
Bunker

The Bunker is a location in Northern Lights.

## Basic Info

Located in the Tanaraga Valley region, the **Bunker** is a huge military location that consists of dark corridors and rooms that contain numerous storage boxes and shelves, which provide a huge amount of supplies and items. Rare military items may also be found in this location, such as military clothes, a rifle, bullets, and military ration food.

Not far away from this location, the Communication Outpost can be located.

## Gallery

Bunker locationBunker entranceDark coridorsBunker on the Map
Unknown Mushroom 1

Used in: | Cooking

The **Unknown Mushroom 1** is a herb.

## Basic Info

The **Unknown Mushroom 1** is a black, cup shaped mushroom. The Mushroom can be found scattered around the world, usually near rocks.

This **Unknown Mushroom 1** is edible and can be consumed or made into soup.

During the playthrough, the player can reveal the effects of this mushroom by finding and researching the **Native Plants of Siberia** book.

## Gallery

A pair of Unknown MushroomsUnknown Mushrooms in backpackMushrooms journal page

**Flora**
V.0.5.1

**V.0.5.1** Update released February 01, 2022.

## New Additions

* Added setting to turn on/off controls in HUD
* Fires can now be lighted with a burning torch by left clicking on fire
* Torch can now be lighted if a match or lighter is available in inventory
* Tweaked Torch lighting intensity
* Wood Logs now yield Spruce Bark when harvested
* Tweaked some crafting recipes

## Fixes

* Fixed an issue with map icons for Nenet Camp and Airdrop
* Fixed an issue with duplicate door in Climber's Hut
* Fixed an issue causing Nenets Camp tents colliders to throw player outside
* Fixed an issue causing footsteps to not work in certain buildings
* Fixed an issue causing new game quest to go tracked when loading game after the quest has been already completed
* Fixed an issue causing research books to reveal plants consumption effect but not their infusion effect
* Fixed an issue causing clothing to not decay over time

**Versions**
Clothing

**Clothing** is the term for items that can be equipped to provide bonuses to the player throughout their playthrough.

## Basic info

Out in the wilderness, clothing is like armor against the elements. Clothing offers different protection from cold and physical injuries, such as falling or tangling with wildlife. These factors must be balanced against the weight and mobility cost of the combined worn clothing.

## Obtaining clothing

In all difficulty levels, the player will start out with a few items of low-grade clothing. In the early game, one of the highest priorities is finding good quality clothing. It's possible to find clothing nearly in every location, but some of the most common locations where clothing may be found include huts, cabins, and warehouses. Clothing items usually spawn on the ground.

The player can carry clothes only on himself, not in the backpack. Equipping a new clothing item will swap the current one with it!

## Crafting clothing

Progressing in the crafting skill will unlock clothing blueprints.
Sap Dressing

Used in: | First Aid

The **Sap Dressing** is a healing item in Northern Lights.

## Basic Info

**Sap dressing** has disinfectant and antiseptic properties. It can be used on most wounds without the risk of contracting infection. This dressing is best used for Abrasion and Laceration wounds because it heals the Infection Risk that comes along with them.

**Sap dressing** is used to treat the following Afflictions:

 Twisted Wrist | 20%
Observation Post 1

The Observation Post 1 is a location in Northern Lights.

## Basic Info

Located in the Yurak Hills, on top of a hill, the **Observation Post 1** is easily visible in clear weather. Presumably, the tower was used as a fire lookout by watchmen.

The tower has one bed and a potbelly stove. A small number of crates can be found inside. A few relatively rare items may also be found in the tower.

Not far away from this location, the Radio Tower can be located.

## Gallery

Observation Post 1The tower's interiorObservation Post 1 on the Map
Notes

**Notes** are collectible story items in Northern Lights.

## Basic Info

During the playthrough, players can find different notes and keys from survivors who are presumed dead. A collected note will be automatically added to the Notes section of the Journal, which can be accessed by pressing the journal button (default: **J**). Oftentimes, notes contain clues that might indicate the location of hidden stashes or loot caches that belonged to the survivors. These loot caches are usually found in cabins that require a key to be unlocked. Keys are usually found in the same location the respective note was found.

## Notes

These notes have been listed in the order that they appear in the journal:

**Short Journal****Rudolph's Note****Note from a Survivor****Letter from Anastasia****Goodbye Note****Bitten Note****My Heritage****Going Home!****Found a Way Out****Found a Way Out v2**
V.0.10.0

**V.0.10.0** Update released September 5th, 2022.

## New Additions

* Added Hungarian language
* Added Polish language
* Added support for localization of game settings values
* Added journal notifications for notes section
* Added entry sorting for notes section
* Added note visualization upon looting

## Fixes

* Removed duplicate inventory key field in controls settings
* Removed unused audio language field in audio settings
* Major improvements to item dropping mechanic
* Major improvements to underground scene lighting
* Improvements to some locations' level design
* Improvements to some item weights
* Fixed issue causing visit gulag and mine achievements to not trigger
* Fixed issue causing animals to float above ground when roaming
* Fixed issue causing a fuel pump in farmstead to not work
* Fixed issue causing snowmobile to reveal on map after loading saves without discovering it first
* Fixed issue causing harvestable furniture to respawn in locations after loading saves
* Fixed issue causing cooking recipients to disappear from fires after loading saves
* Fixed issue causing traps to not reset after picking carcass
* Fixed issue causing cooking spots to be disabled on burned fires after load
* Fixed issue causing partly filled water bidon to not be fillable in cooking spot
* Fixed issue causing color inconsistency on rocks snow
* Fixed issue causing teriyaki and rice bag to drop recycled can after consumption

**Versions**
Rudolph's Note

Obtained: | Collecting

**Rudolph's Note** is a collectible story item in Northern Lights.

## Basic Info

"**Rudolph's note**" is a note written by Rudolph, a scientist whose corpse can be found inside the Weather Station location. Pressing "*E*" to loot the corpse will automatically add this note to the Journal.

While working in the Weather Station, Rudolph was most likely monitoring and studying the abnormal climate patterns, until a massive blizzard ravaged the station and killed everyone, him included.

## Transcript

The following text is transcribed from the note **Rudolph's Note**

To Whom May Find This,

Find a way and leave this island!

The station is compromised. Storms like I’ve never seen before ravaged our communication line to homeland. We've checked the report files over and over and the results are catastrophic. Climate patterns have drastically changed. Every month the temperatures will drop and monster blizzards will ravage the island. In a few months this island will be uninhabitable.

Rudolph
Gulag

The Gulag is a location in Northern Lights.

## Basic Info

Located near the Chatir Plateau region, the **Gulag** is a huge location that resembles an old soviet concentration camp. The location is surrounded by watchtowers and it consists of two buildings where the prisoners were sleeping, a large kitchen, an office that most likely belonged to the camp's officers, and a few isolation cells where prisoners were sent for bad behavior.

The skeleton bodies of the dead prisoners can be found in the two buildings where they were sleeping, along with their crafted bedrolls. In the office, a map piece can be found on the desk. A Russian song continuously plays on the gramophone. Rare military items may be found in this location, such as military clothes, a rifle, bullets, and military ration food.

Not far away from this location, the Cave 4 can be located.

## Gallery

Gulag locationGulag's kitchenTwo dead bodiesOffice buildingClose look on the gramophoneGulag on the Map
Military Base

Nearby Locations | Airdrop

The Military Base is a location in Northern Lights.

## Basic Info

Located near the Nevska Plateau region, the **Military Base** is a huge military location that resembles an old soviet army base. The location is surrounded by high walls, barbed wire and watchtowers. Inside the base, a shooting range can be found along with tanks, and a couple of barracks which can be accessed by the player. Inside the barracks, a huge number of wood crates full of supplies and items can be found. Rare military items may also be found in this location, such as military clothes, a rifle, bullets, and military ration food.

Not far away from this location, the Airdrop can be located.

## Gallery

BarracksBarrack's interiorMassive tanksBarrack's bed chamberMilitary Base on the Map
V.0.11.0

**V.0.11.0** Update released October 10th, 2022.

## Fixes

* Improved building hitboxes in various locations
* Improved decay rate values of clothes
* Fixed Performance issue/stutter when using mouse to look around
* Fixed Mysterious Woods map being missing in survival mode
* Fixed floating cupboards in weather station in survival mode
* Fixed inability to sleep on Research Camp beds in survival mode
* Fixed empty Recycled Cans not falling to ground
* Fixed filled Water Bidon being displayed as Recycled Can when dropped
* Fixed dropped items keeping colliders after falling, causing players to get stuck in some cases
* Fixed dropped items falling through roads
* Fixed dropped items falling through floors in Factory location
* Fixed Cage Trap turning into a Snare Trap after reloading a save
* Fixed boars not yielding pelts
* Fixed crates in airport having wrong rotation
* Fixed right clicking being allowed on interactable objects while "hands are busy"
* Fixed Wet Note displaying as Bitten Note
* Fixed issue causing Player to sometimes collide with invisible trigger colliders
* Fixed interiors not heating up from fire sources making it hard to cure hypothermia
* Fixed inability to collect more than 4 pushpins
* Fixed missing characters in Polish language

**Versions**
Torch

Used in: | Light Source

The **Torch** is a tool in Northern Lights.

## Basic Info

The **torch** is a craftable starter item, which will show in the player's journal at the start of the game. Once crafted, the **torch** can be used to provide a source of light at night or in caves.

To light a torch, the player must have a lighter or matches in his inventory. The torch can also be used to light a fire or several fires (providing the torch is already lit).

## Gallery

Torch in backpackLit torch

**Crafting**
Passed out

**Fainting** is a mechanic in Northern Lights.

## Basic Info

**Fainting** occurs when the player loses consciousness for a short amount of time. The player will drop to the floor and automatically sleep for a short time, lasting only a few seconds. While fainted on the ground the player will lose stats equivalent to the time he was sleeping on the ground. If the player faints outside without a fire nearby, there is a chance this might prove fatal.

## Causes

**Fainting** is caused by lack of energy. Low energy levels can be the result of the following;

* Unbalanced diet - not eating foods that are high energy.
* Avoiding sleep by staying awake for long periods.
* Energy-consuming activities such as chopping down trees.
* Hallucinations - each ghost wolf bite will take a chunk of the energy

Some afflictions can often deplete energy very fast. The player should be prepared to treat any affliction that might cause him to faint.

## Treatment

**Fainting** will naturally end after the auto sleeping animation has finished. To avoid **fainting,** the player needs to keep an eye on their energy levels and sleep when needed.
Fire starting

Fire starting is a gameplay mechanic in Northern Lights.

## How to Start a Fire

The player will need the following;

* Fire or furnace
* Tinder
* Fire starting tool

To start a fire:

1. Build a fire, or find a furnace.
2. Add **tinder** to the fire by dragging it from the backpack to the highlighted slot on the fire.
3. Drag and drop the desired fire starting tool from your backpack to the highlighted slot on the fire.
4. The animation will play, showing the player using the tool to light the fire up.

## Equipment

Players need one fire starter item and one tinder item before they can start a fire. Having fuel items at your disposal helps keep the fire lit.

### Tinder

Players can select any tinder item currently carried in their inventory.

### Firestarter

Players can select any fire starter item currently carried in their inventory. The condition of the fire starter does not affect the chance of success.

### Fuel

To keep a fire lit, the player must continuously add fuel. Players can select any fuel currently carried in their inventory. Each type of fuel differs in how much burn time it will add to a fire.

## Fire Starting Skill

The **fire starting skill** reduces the amount of stamina a player uses while starting a fire, and reduces the tool wear.

The player's **fire starting skill** can be increased simply by starting fires.

## Gallery

Starting a fire (Tinder required)Starting a fire (Firestarter item required)Firestarting animation is playingStarting a fire using the lighterStarting a fire using matchesStarting a fire using matches
MadGoat Studio

**MadGoat Studio** is the developer and publisher of the game Northern Lights.

**MadGoat** is an independent game studio based in Bucharest, Romania, that was born of the ambition for developing and publishing high-quality video games. Currently, the studio consists of 3 core members that share the same passion for game development.

## External links

* Official site
* Steam page
Unknown Mushroom 2

Used in: | Cooking

The **Unknown Mushroom 2** is a herb.

## Basic Info

The **Unknown Mushroom 2** is a thick red mushroom. The Mushroom can be located at the base of tree stumps, usually in clusters of 2 to 3 mushrooms.

It is not recommended for consumption as it will give food poisoning to anyone who eats it.

During the playthrough, the player can reveal the effects of this mushroom by finding and researching the **Native Plants of Siberia** book.

## Gallery

A couple of Unknown MushroomsUnknown Mushrooms in backpackMushrooms journal page

**Flora**
Fallen tree

Trees in **Northern Lights** come in a variety of sizes and yield essentials resources needed for building and crafting.

## Basic Info

A **fallen tree** is a lying tree trunk.

On the bark of the tree, Red Pine Mushroom and Unknown Mushroom 3 can be located, usually in clusters of 4 to 6 mushrooms.

## Gallery

Red pine mushroom growing on a fallen treeUnknown mushroom 3 growing on a fallen tree

**Flora**
Wood Log

Used in: | Building

**Wood Logs** are a building material in Northern Lights.

## Basic Info

Wood logs are obtained when the player cuts down trees. They can be used to construct various in-game buildings such as shelters or fires.

The player can carry one wood log at a time, but cannot interact with anything else in the game until it is dropped or used.

Wood logs can be harvested to produce Firewood.

## Gallery

Wood log on the groundCarrying a wood log
Stone Holder

Stores | 30 stones

The **Stone Holder** is a storage structure.

## Basic Info

The **stone holder** is a small storage container made from sticks and rope, which can hold up to 30 stones. Stones can be placed into the container from the player's backpack by pressing "`*E*"` on the holder. To remove stones from the holder, drag and drop the items to the backpack inventory.

To unlock the blueprint for the **stone holder**, the player will need to find and pick up a stone.

## Gallery

Stone Holder on the groundJournal Page

**Building**
Observation Post 2

The Observation Post 2 is a location in Northern Lights.

## Basic Info

Located in the bottom-right of the map, on top of a hill, the **Observation Post 2** is easily visible in clear weather. Presumably, the tower was used as a fire lookout by watchmen.

The tower has one bed and a potbelly stove. A small number of crates can be found inside. A few relatively rare items may also be found in the tower.

Not far away from this location, the Crash Site can be located.

## Gallery

Observation Post 2The tower's interiorObservation Post 2 on the Map
Flora

Although the arctic tundra is scarce, there is still a variety of herbs in **Northern Lights.** Most can be picked for consumption while some can be used for crafting purposes or as materials. Some can be good for your nutrition, while others will outright poison you.

## Berries

HoneyberriesSeaberriesUnknown Berries 1Unknown Berries 2
## Mushrooms

Chaga MushroomRed Pine MushroomUnknown Mushroom 1Unknown Mushroom 2Unknown Mushroom 3
## Plants

SorrelUnknown Plant 1Unknown Plant 2Unknown Plant 3Willow
## Other

Bird NestPine ConePine SapRootsSpruce Bark
Fishing Tackle Trap

Uses | Catch Fish

## Basic Info

The fishing tackle trap must be placed near water and requires bait in order to catch fish.

Researching the **Advanced Fishing Methods Vol.1** book will unlock the Fishing Tackle Trap's blueprint.

## Bait information

While using a trap, different bait can be used to catch different fish:

 Trout | CodGraylingMussels

## Gallery

Journal page

**Building**
Warmth

**Warmth** is a survival stat in Northern Lights.

## Basic Info

**Warmth** is essential for survival in Northern Lights. The player must regularly check on his warmth and make sure it does not decrease. Freezing for extended periods can ultimately lead to death.

## Increasing Warmth

The only way to increase warmth stat is by staying in the proximity of a lit fire. For this purpose, the player must build a fire, light it up and stay near it. Be careful not to stay too close as this can cause burns.

## Freezing

* Naturally occurs overtime
* Hypothermia

## Video

EmbedVideo received the bad id "SOZYnPfLU0M CACAT" for the service "youtube".
Bitten Note

**Bitten Note** is a collectible item in Northern Lights.

## Basic Info

"**Bitten Note**" is a note written by a survivor whose boat sunk. By reading the note and looking at its appearance, one can conclude that the survivor has eaten a chunk of it along with the pencil he used to write it.

The note can be found pinned on a Fishing Hut located on the shore near the Fishing Harbor. The survivor's body is inside the Fishing Hut. Pressing "*E*" to loot the survivor's corpse will automatically add the **Fragile Key** to the Journal.

The **Fragile Key** can be used to open a cabin in the Fishing Harbor.

## Transcript

The following text is transcribed from the note **Bitten Note**

I fucked up... It’s been 21 days since that freakin’ boat sunk. I guess I should be telling you how much I love you and how sorry I am, but I’m not sorry because it was a blast until the damn thing sank.

Damnit, I don’t know what to say. Chances are you probably won’t even get this because I’ll eat it. I’m so hungry that I’m totally going to eat this pencil after I’m done.
Cod

The **Cod** is a fish.

## Basic Info

The **Cod** is a small fish found in icy water which is most commonly found in Ice Holes, Rivers and the Ocean.

Meat and mushrooms can be used as bait to catch a cod using a fishing rod, fishing tackle or trap.

## Meat Values

* When eating any raw or spoiled meat food poisoning will occur.

## Gallery

Caught Peacock Bass.jpgCaught CodCod in backpack
Tools

Tools are items used to assist the player in certain tasks. Tools can be used to cook, start fires, fish, gather resources and to hunt animals.

Some tools can be improved by learning skills to reduce tool wear and stamina usage.

## Cooking Vessels

These items can be used to melt snow and cook soups and brews.

Cooking PotRecycled Can
## Fire Starting Tools

Tools used to start fires.

Hand DrillLighterMatchesStone
## Fishing Tools

Tools used for fishing.

Fishing TackleFishing Rod

## Hatchets

Hatchets are tools used for cutting down trees, furniture and dead animals, however they can be also used as melee weapons.

Stone HatchetBone HatchetScrap HatchetHatchet

## Knives

Knives are tools used for cutting furniture and dead animals, however they can be also used as melee weapons.

Stick KnifeStone KnifeBone KnifeScrap Knife

## Torches

Handheld light sources.

Torch

## Water Containers

Used to collect water.

Crafted Bidon

****Tools****
Unknown Plant 1

Spoils: | Yes

The **Unknown Plant 1** is a herb.

## Basic Info

The **Unknown Plant 1** is recognizable by its red flowers and can be located near rivers and lakes.

If the plant spoils, it will change into Unknown Plant 1 (Dried). Once the plant is dried, it can be used as tinder in the fire starting process.

**Unknown Plant 1** is not recommended for consumption as it will give food poisoning to anyone who eats it.

During the playthrough, the player can reveal the effects of this plant by finding and researching the **Arctic Flora** book.

## Gallery

Unknown PlantA close view of the Unknown PlantUnknown Plant in backpackPlants journal page

**Flora**
Research Camp

The Research Camp is a location in Northern Lights.

## Basic Info

Located near the Tarnava Valley, the **Research Camp** resembles a mobile camp where a team of researchers were doing their jobs. The camp consists of two containers that can be entered by the player. A good amount of items can be found in this location.

The **research camp** is the place where the game's intro story starts. Following the quest objectives, the game will prompt the player to loot the corpse found in one of the mobile containers. After looting the corpse, the player will receive a map piece and the "Short Journal" note.

## Gallery

Research CampInside the first containerA body - inside the second containerResearch Camp on the Map
V.0.5.2

**V.0.5.2** Update released February 9, 2022.

## New Additions

* Improved books researching UX
* Improved some localization strings in German Language

## Fixes

* Fixed an issue causing time passing to not affect items and objects in distant locations
* Fixed an issue causing mapping pieces to disappear after player death
* Fixed an issue causing inventory to leave player paused after exit
* Fixed an issue with quest hud text wrapping
* Fixed an issue causing death to not occur if player is interacting with an object
* Fixed an issue causing Lookout Tower at Yurak Hills to not reveal in some cases
* Fixed an issue causing Lookout Tower at Yurak Hills to not reveal in some cases

**Versions**
Cave 5

The Cave 5 is a location in Northern Lights.

## Basic Info

The Cave 5 is located near the Nokay Peaks region. Inside the cave, a campfire, a loot bag, and a few wooden crates can be found.

The "Going Home" note can also be found on the ground, near the campfire.

Not far away from this location, the Hunter's Hut 1 can be located.

## Gallery

Cave entranceStorage BoxesThe belongings of a survivorGoing Home noteCave 5 on the Map
Pelt Curing Rack

Uses | Dried Pelts

The **Pelt Curing Rack** is a structure in Northern Lights.

## Basic Info

The **pelt curing rack** allows the player to cure fresh pelts in the air which converts them into crafting materials. The drying process differs from one pelt to another. To cure a pelt on the pelt curing rack, the player must interact with the structure by pressing "*E*", and then drag and drop the fresh pelts to the pelt curing rack.

## Building

The following table contains each pelt in the game and the time it takes to cure on a pelt curing rack:

 Moose Hide | 32h

## Gallery

Pelt Curing Rack on the groundJournal Page

**Building**
Note from a Survivor

**Note from a Survivor** is a collectible item in Northern Lights.

## Basic Info

"**Note from a Survivor**" is a note written by a survivor, presumably the farmer who once inhabited the Farmstead. The farmer's corpse can be found on the road that leads to the Farmstead.

Pressing "*E*" to loot the corpse will automatically add this note and the **Old Rusty Key** to the Journal.

The **Old Rusty Key** can be used to open the locked barn near the farmhouse.

## Transcript

The following text is transcribed from the note **Note from a Survivor**

Although I am in a desperate situation, I find myself at peace! If my final breath will be in the middle of nowhere with the Northern Lights to see above, that will be a glorious ending. If you find this letter, tell my family and friends that I love them and I thank them for being a part of my life.

P.S.: I buried a supply cache around the Farmstead location.
Moose Hide

Used in: | Curing

**Moose Hide** is the skin of a moose in Northern Lights.

## Basic Info

Fresh moose hide is acquired by harvesting a moose carcass. The hide can then be cured by storing it on a pelt curing rack for 32 hours (in-game). Cured moose hides are used to build structures and can be harvested for cloth.

Moose hides are acquired by killing a moose. Each moose carcass will have one pelt, along with meat and bones.