recursal/Fanatic-Fandom huggingface dataset:
Draal Queen

* The in-game information in this article or section is kept purely for historical purposes.

## Draal Queen

### Has Dialogue

No

**Draal Queen** is one of the Bosses and can be found in The Putrid Lair.

## Mechanics

Draal Queen will not move from her location. Killing the Draal Queen will result in a Cutscene after which the player will be placed at the Waypoint in The Abandoned Lair.
Defense of the Heart

**Defense of the Heart** is one of the Druid Passives which is unlocked at level 40. Requires Primalist level 20 and masteries unlocked.

## Defense of the Heart

### Modifies

Increased Armor, Increased Elemental Protection, Increased Necrotic Protection, Increased Void Protection and Increased Poison Protection

## Description

25% increased armor and protections per allocated point if you have critically hit an enemy recently.
Cinder Strike

**Cinder Strike** is a Rogue Melee,Bow Attack Skill which is unlocked at Level level 10.

## Skill Description

Melee or Bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies.

### Additional Details

The consecutive attack counter resets if you go 2 seconds without using **Cinder Strike**

Added damage applies to the first attack at 150% effectiveness.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Armored Chronowyrm

**Armored Chronowyrm** is a Cosmetic Pet.

## Acquisition

The Armored Chronowyrm pet was available for backing the game during the 2018 Kickstarter Fundraiser with $100 or more. It is no longer attainable.

## Alternate Skins

* Chronowyrm
* Gilded Chronowyrm
* Lightning Chronowyrm
* Crystal Chronowyrm

## Lore

"On Chronowyrms,

Beyond the world we knew and outside the flow of time is the place we find ourselves now, a place where the detritus of reality drifts together, a graveyard of dead timelines. Here there be dragons.

The sanctuary we have found here in the ruins of our old home, suspended over an infinite abyss, has gained visitors. Small dragon hatchling that the other survivors and Travelers have come to call Chronowyrms. The float around the ruins, endlessly curious about the new visitors to this remote place, though the vast shadows cutting through the dark below and the sound of distant roars has me worried about how large these things can grow.

Most of the people stranded here are delighted by the visits of these hatchlings, some even taking them as pets and adorning them with gold or even armor. Even they know to stay away from the Chronowyrms that crackle with sparks and glow with arcane power. Some of the remaining Elders theorize that these Chronowyrms have been feeding on the distant storms that can be seen far off in the distance, often surrounding dense clusters of floating crystal. They have also noticed that as the lightning around these hatchlings grow more volatile, crystals have begun to form on their scales, to the point of completely covering these thusly dubbed Crystal Chronowyrms. One only has to gaze out into the abyss and catch a glance at one of the clusters of crystal that have shattered, bringing to mind a hatched egg, and remember te titanic shadows that swim in the darkness below..." -Elder Pannion
Enemy Affixes

**Enemy Affixes** are Modifiers for Character Stats on Enemies. Every enemy has a random chance to spawn with a prefix, suffix, or both. The higher level an enemy, the higher chance it getting a higher rarity:

* **magic** enemies gain one affix;
* **rare** enemies gain one prefix and one suffix.

## Modifiers

### List of Suffixes

Optionally, the suffix can be associated with an element, adding 3% element shredding to hits (denoted as "Shred") or +50% element damage to hits & resistance (denoted as "Boost").
Argent Veil

**Argent Veil** is one of the Bladedancer Passives which is unlocked at level 30. Requires Rogue level 20 and masteries unlocked.

## Description

1 stacks of silver shroud when you drop below high Health per point.

### Mechanics

When you drop below 70% health you gain stacks of Silver Shroud. Silver Shroud is a buff that gives you 100% chance to dodge the next hit. Dodging a hit with Silver Shroud consumes all stacks, granting you 100 ward per stack.

This node's effect has a 15 second cooldown, but the cooldown does not prevent you from gaining Silver Shroud from other sources.

Ward is an overshield shield that protects your health. It has no maximum and decays over time
Architect Liath

**Architect Liath** is a Enemy Human Boss Non-Player Character. They can be found in Sanctum of the Architect.

Architect Liath is a Lagonian cultist.

## History

Architect Liath is a close companion of Lagon, god of the western seas. She maintains a bond between the humans and the unamused deity, keeping his unpredictability under control. Beknownst to Lagon, he grants immortality to her by granting a new body whenever she dies, in return to her endless loyalty.

In the Divine Era, the Osprix launch a campaign to conquer much of Eterra, including Heoborea and the central villages. Liath operates a spire for her research in Thetima, but she is forced to evacuate, as the invasion leader (Pontifex Aurelus) invades it. The Traveler scours the tower and retrieves the materials for Liath.

Later, as the Traveler intends to get to Lagon to receive his blessing, Liath comes with multiple warnings to not give into Lagon's unpredictability, but the Traveler persists. They arrive at the inner sanctum of Lagon's temple, where Liath is confronted after her warnings yield no effect.

## Tactics

Liath is a force to reckon with with her wide arsenal of lightning spells. She initially starts off in the center of the arena, however she will frequently teleport to a specific corner of the arena to hurl long-ranged attacks. She can hurl lightning, as well as summon multiple lightning mines in a row or around the player. She also sends out homing orbs along with suicidal lightning constructs, and she will spawn more Liath's Construct minions that aggressively chase and hurl lightning orbs at medium range, when under 75% health.

## In the Monolith of Fate

Liath as an optional miniboss in the level 75 timeline, Ending the Storm.

In Island Battlefield, Liath can be fought, when prompting that she will defend Lagon with her own life. She uses the same toolkit of attacks as in the story, however she will teleport in a triangle around the entrance.

If Liath is let go in peace instead, she will immediately disappear, completing the quest echo.

## Quotes

* *Don't you see the harm you're doing?*
* *You chose this!*
* *Lost? These walls will be your doom!*
* *I am losing my patience!*
* *You're a fool!*

* *No... you fool... Lagon is unpredictable. I was trying to protect everyone...* (on death)
Captain Ansel

**Captain Ansel** is a Non-Combative Human Non-Player Character. They can be found in The Council Chambers.

## Dialogue

Captain Ansel

This is a dark day. There's no telling how many have been lost. There must be something I can do.

The last I heard The Armoury was being overwhelmed as well, if we are to hole up here we need to retrieve arms and armor from there before it's too late. In my state I'm useless... but you, however. Find my subordinates at the wall and tell them we need to fall back, and to recover as many supplies as we can.File:ExclamationMarkIcon.png Accept.
 Refuse.
 If they couldn't best those things maybe they deserved to die.

You will watch your tongue. If you are so strong then make yourself useful. Down in the Armoury, my men are trying to retrieve arms and supplies. Unless you want to see that darkness kill the rest of us, you will aid them.File:ExclamationMarkIcon.png Accept.
 Refuse.
 Goodbye.
A Heoborean Cure

**A Heoborean Cure** is a Side Quest, given by Medicine Man.

## Objectives

Show/HideAcquire Wengari bile from the Wengari Fortress.

Acquire an Eber liver from the Tundra.

Acquire a Bitterwing fang from the Ice Caverns.

Status: In Progress

Explore the frozen north and hunt down the different ingredients!

Location: The Nomad Camp

Show/HideReturn to the medicine man in Heoborea.

Status: In Progress

Return to the medicine man in Heoborea.

An old man in Heoborea begged for your aid for his ill grandchild. With Rahyeh's constant attacks, they could not gather ingredients for a cure. You were able to fight through and gather the ingredients.

Return the ingredients to the old man.

Location: The Nomad Camp

Show/HideCompleted

Status: Completed

An old man in Heoborea begged for your aid for his ill grandchild. With Rahyeh's constant attacks, no one could gather ingredients for a cure.

You gathered the various ingredients the old man described and brought them to him.

Upon delivering them, he admitted that he had lied to you. He has no grandchild, he desired the ingredients for another purpose. You were able to abscond before he could continue describing their actual use.
Shining Light

The **Shining Light** is an Act 1 Event in Slay the Spire.

*"You find a shimmering **mass of light** encompassing the center of the room. Its warm glow and enchanting patterns invite you in."*

## Options

* **[Enter]** Upgrade 2 random cards in your deck. Take 20% of Max HP as damage
*"As you walk through the light, you notice that the light is absorbed into you. It's **scorching hot**! However, the pain quickly recedes. You feel **invigorated,** as though you received a well deserved slap."*
* **[Leave]** Nothing happens.
Alfrig Wolfmaw

**Alfrig Wolfmaw** is a Enemy Primalist Boss Non-Player Character. They can be found in The Arena.

## Tactics

Alfrig is an Arena Champion with a diverse arsenal from the Beastmaster and the Shaman. He fights with an overwhelming combination of summons and spells to bring sheer force down on his opponents.

Alfrig can use the following skills:

* Swipe - delivers 2 strikes, shreds physical resistance
* Summon Storm Totem - lightning damage
* Summon Wolf - summons 8 wolves, wolves inflict bleed on hit
* Summon Bear - the bear uses Frenzy Roar
* Fury Leap
* Avalanche
Alric

**Alric** is a Friendly Human Non-Player Character. They can be found in The Rust Lands, Yulia's Haven and Desert Waystation. They are a prominent Story Character in the World of Eterra.

## Overview

Alric is a scholarly wizard from the Imperial era, who has been helping shelter the Outcasts from the strangling influence of the Immortal Emperor. He is known for his easy-going and adventurous nature, which also causes him to get in trouble more often than not. Under the guidance of Yulia, he helps the Traveler navigate through the catacombs of Maj'elka.

## History

### Imperial era

Before the Traveler's arrival, Alric has been working together with the Outcasts. Having exceptional ability to navigate and memorize entire areas, he plays a prominent role in carrying out riskier operations.

In 1009 AG however, Alric falls into the undead's captivity, while also having slipped vital information about the Outcast's whereabouts. For further interrogation, none other than Admiral Harton takes Alric on his flagship and locks him up himself.

Much to Alric's luck, The Traveler arrives just around this time by the Outcasts. They track Alric's location through the magical emanations of Alric's seal and a vision from a seer of the Outcasts, and they fight their way all up to the Admiral himself. After the Traveler defeats Harton and frees Alric, he offers to guide them to the Outcast Queen's place of hiding.

On the way, Alric proves resourceful by disarming the powerful runes which power the Queen's defensive barriers, and showing the way to the Traveler through the snaking sewer tunnels of Maj'elka in order to reach Yulia's Haven. At one point however, he once again falls to fallen Osprix and is carried away, only to be freed once again by the Traveler. He swears vengeance against the birdmen.

Upon Yulia's command, Alric and the Traveler head out to the Immortal Citadel in order to confront the Immortal Emperor. On the way they split up, as the Traveler must fight through hordes of undead to reach their final destination. Much to their dismay however, the situation quickly deteriorates, as the Immortal Emperor had prepared the scene: Alric is held hostage, while Yulia has switched sides, now confronting his supposed ally.

After the fight with the trio of the Immortal Emperor, Yulia quickly drops the veil and instructs the Traveler to escape. Alric cannot witness this moment however as he dies during the combat.
Ephemeral Stance

**Ephemeral Stance** is a Sentinel Spell Skill which is unlocked at level 18.

## Skill Description

Toggles ephemeral stance. While in ephemeral stance you deal 70% increased Physical Damage and Void Damage, but lose 7% of your current Health when you use a skill and lose 37% more Mana from Mana drain effects. You can only have one stance active at once.

## Skill Nodes

This skill does not yet have a skill tree.
Briarskin

**Briarskin** is one of the Druid Passives which is unlocked at level 30. Requires Primalist level 20 and masteries unlocked.

## Description

5% increased spell damage per allocated point. 1% chance per allocated point to cast thorn burst when you are hit.

### Mechanics

Casts Thorn Burst that benefits from specializations in that tree.
Abyssal Echoes

**Abyssal Echoes** is a Void Knight Spell Skill which is unlocked at Passives level 10.

## Skill Description

A nova that echos from enemies it hits and applies Abyssal Decay. Enemies with Abyssal Decay take Void Damage over time for 6 seconds, if they take a hit all the damage from Abyssal Decay is dealt to them immediately.

### Attribute Effects

Attunement: 4% increased damage per point

### Additional Details

Abyssal Decay deals a total of 50 Void Damage over its duration. This is increased by increases to Void Damage, Spell Damage, and Damage Over Time.

**Abyssal Echoes** cannot apply other on hit effects on hit.
Avalanche

**Avalanche** is a Shaman Spell Skill which is unlocked at level 20.

## Skill Description

Channel to summon the might of winter and pummel your foes in ice and snow. You have no Mana Regen while channeling. Initial Mana cost can not be reduced below 1.

### Attribute Effects

Attunement: 4% increased damage and Freeze Rate Multiplier per point

### Additional Details

Each hit has a Freeze Rate of 60.
You cannot be stunned while channeling.
Chance to Poison on Hit Shard

**Chance to Poison on Hit** is an Affix Shard, which gives Added Chance to Poison on Hit.

## Chance to Poison on Hit

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon and Two Handed Polearm

## Tier Ranges

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Bear Roar

**Bear Roar** is a Companion active Spell Skill .

## Skill Description

The companion ability of your Primal Bear. Releases a mighty roar, taunting enemies around it and healing it for 50 health for each enemy taunted.

### Attribute Effects

Attunement: 2% Mana Efficiency per point.

### Additional Details

The healing scales with your Primal Bear's Healing Effectiveness.

Taunted enemies are also slowed.

Will be replaced by Summon Bear on your skillbar if your bear dies.
Bosses

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Bosses** are Enemies that have higher health, a variety of additional mechanics or skills, and only spawn in groups of 1 in The Arena.

## List of Bosses

* Varuhn The Defiler
* The Bone Fiend
* Drowned Mage
* Omen of Silence
* Frost Wyrm
* The Protector Statue
* Draal Queen
* Moss Troll
* Zerrick's Hand
* Rahyeh's Hound
* Sightless Abomination
* Effigy of Oblivion
(Dread) Amakusa Shirō

Title
 Rarity
 Element
 Weapon

**(Dread) Amakusa Shirō** is a warrior in *Sengoku Asuka ZERO*.

## Description

Tenkai Sōjō's dark magic twisted the fabric of history to produce this alternate Amakusa Shirō. Though she escaped the government's crushing of her rebellion at Shimabara, the spilled blood of her comrades has led her to deny God, and she holds a burning hatred for her true self, Tokisada, who foolishly led them to their deaths. Though it doesn't affect Tokisada, Dread Amakusa is shrouded in a miasma of hatred that's almost tangible.

## EX Skill - I

**March of the Living I**: DMG II, Sleep, Curse to nearby foes; inflict Toxin; restore own HP

## EX Skill - IV

**March of the Living IV**: DMG IV and Sleep to nearby foes; Curse; inflict Toxin; restore own HP

## Fixed skill

**Let There Be Light**: DMG II to nearby foe; gain Poison and Toxin Guard

## Awakening Skill

Dread

・Prevents 1-hit death
　(Unlocks at Awakening +5)

・EX Gauge Rate Up (Med)
　(Unlocks at Awakening +15)

・Increases damage to Wood (Big)
　(Unlocks at Awakening +25)

## Fealty

### Max ~ 500

You can increase up to 500 by using Sapphire Gems.
Ash-covered Maj'elka

**Ash-covered Maj'elka** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 90. It appears in the alternative timeline Spirits of Fire.

## History

The Necromantic Shamans rule supreme in an alternative Imperial era, destroying everything in their wake.

The Traveler arrives to the outskirts of the burning Maj'elka, where a flock of people along with the Shrine Maiden have extracted. The Maiden tells that the city has been levelled, and a pyromancer in the middle of the former city is channelling a ritual to keep the embers ever awake.

Throughout the city ruins, Bone Pyre containers and undead imperials haunt the area. These are fought through, and the Traveler manages to destroy the Pyres and liberate Trader Golabi.

Eventually, the Shrine Maiden awaits the Traveler in front of the shielded pyromancer. On her mark, she uses her watery magic to dispel the flame barrier and they confront the Volcanic Pyromancer, who is no match for their combined might.

After the fight, the Shrine Maiden remarks that although the destruction has been ceased around the area, the Volcanic Shamans prepare for a large eruption in the mountains, in order to sweep the entire area away.
Crimson Gluttony

**Crimson Gluttony** is one of the Acolyte Passives which is unlocked at level 15.

## Crimson Gluttony

### Modifies

Increased Health Regeneration, Increased Minion Health Regeneration and Reduced Current Health Drain

## Description

Grants you and your Minions 5% increased Health Regeneration per allocated point. Effects that drain a percentage of your current Health per second drain 5% reduced Health per allocated point.
Cold Resistance

Cold Resistance is one of the Defenses which mitigates Cold Damage during Combat Calculations.

## Value

Cold Resistance is a percentage value with no upper limit. It is also increased by Elemental Resistance.

By calculations, it is negatively affected by Shred and natural enemy penetration. It is possible for Cold Resistance to go negative, increasing incoming cold damage.

## Calculations

**Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle Total Resistance = \min(75%, %\_{Resistance} - 5% \* n\_{ShredStacks}) - n\_{zoneLevel}%}**

### Shred

Cold Shred stacks reduce Cold Resistance by 5% each. It has 60% less effectiveness against players and bosses.

### Base mitigation

Up to 75% of resistance is used for base mitigation, any leftover portion is ignored.

### Enemy penetration

Enemies naturally penetrate 1% of resistance per area level, up to 75%.
Epoch's Call

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

Planned features may be implemented or discarded at any point. Planned features are not guaranteed to be released in any Game Version.

**Epoch's Call** is one of the Game Features in Last Epoch which rewards players for discovering aberrations in time and correcting them throughout the eras.
Destroying the Siege Camp

**Destroying the Siege Camp** is a Side Quest.

## Objectives

Show/HideSearch for the Siege Camp.

Status: In Progress

You have discerned the direction the Osprix invaders are coming from, it is likely they have established their siege camp somewhere in Etendell.

Search Etendell for signs of the Siege Camp.

Location: Etendell

Show/HideDefeat the Covenant of Hegemony.

Status: In Progress

During your search for the Osprix camp in Etendell, you have been attacked by one of Rahyeh's elemental creations.

Defeat the Covenant of Hegemony.

Location: Etendell

Show/HideFind the Siege Engineers.

Status: In Progress

During your search for the Osprix camp in Etendell, you were attacked by one of Rahyeh's elemental creations but managed to defeat it. You must be getting close to the siege camp where these destructive constructs are being made.

Find the Siege Engineers.

Location: Etendell

Show/HideDestroy the Siege Golem.

Status: In Progress

Location: Etendell

Show/HideCompleted

Status: Completed

Within Etendell you discovered the location of Rayheh's siege camps, where his forces have been creating machines of war. You managed to not only defeat the Siege Engineers but also the Siege Golem they had created.
Diamond Matron

**Diamond Matron** is a Enemy Nagasa Non-Player Character. They can be found in The Temple Rooftops and The Upper Temple.

The Diamond Matron is an elite defender of Majasa, bearing golden jewellery and outfit. She protects nearby allies and can imbue her weapons with light, send a shockwave forward, or call down a sky beam that follows the target slowly.

On low health, the Matron can activate an area heal, which heals all allies.
Blade Weaver

**Blade Weaver** is one of the Spellblade Passives which is unlocked at level 20. Requires Mage level 20 and masteries unlocked.

## Description

4% increased melee damage per point for each spell you have cast in the past 4 seconds.

### Mechanics

When you use a melee attack that costs less than 10 Mana you gain a stack of Blade Weaving.

When you use a melee attack that costs 10 or more mana the stacks are consumed and the attack deals 15% more Elemental Damage (multiplicative ith other modifiers) per stack consumed.

The damage bonus also affects the damage dealt by all the ailments the attack applies and the spells it triggers from its trees, excluding equipable spells.
Arcane Intellect

**Arcane Intellect** is one of the Sorcerer Passives which is unlocked at level 40. Requires Mage level 20 and masteries unlocked.

### Modifies

Added Intelligence and Increased Spell Elemental Damage

## Description

1 Intelligence per point.
 5% chance per point to gain 15% increased elemental spell damage on hit for four seconds. You cannot have multiple instances of this buff at once.
Enchant Weapon

**Enchant Weapon** is a Spellblade Spell Skill which is unlocked at Passives level 15.

## Skill Description

Active: Enchant your weapon with elemental power. Your Melee Attacks deal 50% more Elemental Damage for 5 seconds.

Passive: Your Melee attacks deal 15% more Elemental Damage.

### Further Details

Multiplicative with other damage modifiers.
Elemental Protection Shard

**Elemental Protection** is an Affix Shard, which gives Added Elemental Protection.

## Elemental Protection

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Wand, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm, Helmet, Body Armor, Boots, Gloves, Belt, Amulet, Ring, Relic, Shield, Sceptre and Catalyst

## Tier Ranges

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Claymore

**Claymore** is a base Two Handed Sword with a level requirement of 12.

**Lua error in Module:SimilarEquipment at line 38: attempt to concatenate field 'SecondImplicitType' (a nil value).**

## Trivia

The Claymore was a type of two-handed sword with a double-edged blade used in Scotland from the 15th to the 17th century. It's historical design differs quite a bit from that in Last Epoch.
The blade was broader at the hilt and got slightly narrower towards the tip. The cross-guard was a broad v-shape and usually decorated at the ends with quatrefoils.

A more recent type of Claymore is one-handed and very similar in kind to the basket-hilted sword.
Cosmetic Points

Planned features may be implemented or discarded at any point. Planned features are not guaranteed to be released in any Game Version.

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Cosmetic Points** are a form of virtual currency used in Last Epoch to purchase Cosmetics. They are available for purchase from the Cosmetics Shop.
Bed of Souls

**Bed of Souls** is one of the Lich Passives which is unlocked at level 15. Requires Acolyte level 20 and masteries unlocked.

## Bed of Souls

### Modifies

Increased Health Regeneration, Increased Minion Health Regeneration and Added Vitality

## Description

Grants 1 Vitality per allocated point. Grants you and your minions 4% increased Health Regeneration per allocated point.
Dodge

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Dodge** is one of the Character Stats which is used in Combat Calculations to determine whether or not a hit lands. Chance to dodge is not entropic, but is relative to a Locations area level. In The Arena and The Monolith of Fate area level is equal to Character Level, which means the higher one levels, the lower his dodge chance percentage will be with the same amount of dodge.

## Dodge Chance Formula

The chance to dodge percentage is equal to:

D
o
d
g
e
C
h
a
n
c
# e

(
1
−

1

0.1
x
0.001

x

2

10
0.5
a
0.05

a

2

1

)

∗
0.8

{\displaystyle Dodge Chance = {(1 - \frac{1}{\frac{0.1x + 0.001x^{2}}{10 + 0.5a + 0.05a^{2}} + 1})} \* 0.8}

Where a is the Locations area level and x is Dodge Rating. Dodge chance is asymptotically capped at 80%.

Rough rules of thumb are:

* Area level \* 10 in dodge rating will give you ~50% dodge.
* Area level \* 20 in dodge rating will give you ~70% dodge.
* Area level \* 30 in dodge rating will give you ~75% dodge.
* Area level \* 40 in dodge rating will give you ~77.5% dodge.

## Trivia

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*If quoting a developer it should have references and shouldn't mention specific developers*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*If quoting a developer it should have references and shouldn't mention specific developers*"

Developer's insight on the current dodge formula which scales down with area level :

"[Trasochi : ] Having some sort of scaling (area level or health) is useful from a design perspective because it means players can get a noticeable dodge chance early on, without high dodge chance being too accessible late game."

## See Also

* Dodge Chance Calculator - An external resource that shows a graph of dodge chance on the vertical axis. The slider for k is for the area level in the equation.
Dragon Breath

**Dragon Breath** is one of the Sorcerer Passives which is unlocked at level 45. Requires Mage level 20 and masteries unlocked.

## Dragon Breath

### Modifies

Added Chance to Shock, Added Chance to Chill and Added Chance to Ignite

## Description

10% chance per point to shock with lightning skills if you have used a cold skill in the last 4 seconds.
 10% chance per point to chill with cold skills if you have used a fire skill in the last 4 seconds.
 10% chance per point to ignite with fire skills if you have used a lightning skill in the last 4 seconds.
Divine Essence

**Divine Essence** is one of the Paladin Passives which is unlocked at level 35. Requires Sentinel level 20 and masteries unlocked.

## Divine Essence

### Modifies

Increased Damage, Increased Armor, Increased Healing Effectiveness and Reduced Stun Taken Duration

## Description

You have a 6% chance per allocated point to gain a divine essence on heal. Divine essences last 7 seconds and grant 10% increased damage, armor, healing effectiveness and reduced duration of stuns on you.
 You can have a maximum of 3 divine essences at one.
Elemental Resistance

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Elemental Resistance** is one of the Protections which mitigates Cold Damage, Fire Damage, and Lightning Damage during Combat Calculations. The amount of Elemental Protection is additive to the Protections Cold Protection, Fire Protection, and Lightning Protection.
Decaying Form

**Decaying Form** is one of the Lich Passives which is unlocked at level 40. Requires Acolyte level 20 and masteries unlocked.

## Decaying Form

### Modifies

Added Chance to Poison on Hit and Increased Poison Damage Taken

## Description

13% increased Chance to Poison on Hit per allocated point. 3% increased Poison Damage taken per allocated point.
Crimson Shroud

**Crimson Shroud** is one of the Bladedancer Passives which is unlocked at level 20. Requires Rogue level 20 and masteries unlocked.

## Description

8% increased **Crimson Shroud** chance per point. 50 increased bleed chance and 5% less damage over time taken per stack of Crimson Shroud. Maximum Stacks of Crimson Shroud is 3.

### Mechanics

When you use a melee attack and hit at least one enemy you have a chance to gain a stack of Crimson Shroud for 4 seconds. Crimson Shroud grants chance to bleed on hit and less damage over time taken (multiplicative with other modifiers).
Enemies

****Enemies**** are Characters which will attack players, when attacked or moved to close enough by the player or their summon. Much like players, they use a unique set of skills and they don't want to let their adversaries live. They can be targeted by hovering over them with the mouse and it will display their health in red.

## Spawn Mechanics

Enemies are generally found in small clusters or alone in preset points of a level. They have a chance to spawn in higher rarities, granting them additional/enhanced properties:

* **magic** enemies have one affix
* **rare (heroic)** enemies have two affixes and mostly an additional skill

Some enemies may also be spawned as Minions of other enemies through their skills. Minions generally take increased damage and summoned ones tend to have health decay.

All enemies are affected by zone modifiers, as well as they gain a base resistance penetration that scales with area level. Enemies spawn with no resistance by default.

## Hostile Characters

Hostile Characters are enemies that will aggro onto and attack Players, Friendly Characters and Neutral Hostile Characters. Once aggroed they will continue to be aggroed on the character until their model despawns. When the player is close enough for the model to spawn again, they will re-aggro onto the character.

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## Neutral Hostile Characters

Neutral Hostile Characters are enemies that will aggro onto and attack Players, Friendly Characters and Hostile Characters. Once aggroed they will continue to be aggroed on the character until their model despawns. When the player is close enough for the model to spawn again, they will re-aggro onto the character.
Entangling Roots

**Entangling Roots** is a Druid Spell Skill which is unlocked at level 35.

## Skill Description

Calls forth roots from the ground that snare nearby enemies and deal physical damage to them over time.

### Attribute Effects

Attunement: 4% increased damage per point

### eAdditional Details

Added damage applies to the Damage Over Time at 80% effectiveness per second.

Buffs / debuffs from multiple roots circles do stack if standing in overlapping roots circles.
Dancing Strikes

**Dancing Strikes** is a Bladedancer Melee,Movement Skill which is unlocked via Passives.

## Skill Description

A series of fast dash attacks. Requires Dual Wielding

**Dancing Strikes**' movement does not scale with Attack Speed, but **Dancing Strikes** deals 1% more damage (multiplicative with other modifiers) per 3% increased Attack Speed

### Additional Details

**Dancing Strikes**' movement does not scale with Attack Speed, but **Dancing Strikes** deals 1% more damage (multiplicative with other modifiers) per 3% increased Attack Speed

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Dragon Mage

**Dragon Mage** is one of the Sorcerer Passives which is unlocked at level 35. Requires Mage level 20 and masteries unlocked.

## Dragon Mage

### Modifies

Increased Lightning Damage, Increased Fire Damage and Increased Cold Damage

## Description

10% increased lightning damage per point if you have used a fire skill in the past 4 seconds.
 10% increased fire damage per point if you have used a cold skill in the past 4 seconds.
 10% increased cold damage per point if you have used a lightning skill in the past 4 seconds.
Captain Kirkstone

* The in-game information in this article or section is kept purely for historical purposes.

## Captain Kirkstone

### Has Dialogue

No

**Captain Kirkstone** is a Non-Hostile NPC found in The Square. He can be found next to the tree in the west.

## Dialogue

Interacting with Captain Kirkstone will open the following dialogue window:

Captain Kirkstone

Damn him, that coward mage! He talked so big about defending us with his arcane power and what did he do? The second news that the Empire was coming he ran! I swear if I ever see him again he'll wish the Empire had got to him first.

## Trivia

Captain Kirk is a character from the television series "Star Trek".
Cosmetics

Planned features may be implemented or discarded at any point. Planned features are not guaranteed to be released in any Game Version.

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

Cosmetics are items which can be used to enhance the visual quality of Player Characters. Cosmetics do not enhance any Character Stats or aid in gameplay progression in any form.

## Acquisition

Cosmetics are available for purchase from the cosmetic store for Cosmetic Points. They may also be attained for participation or as awards in certain Events, and some can be earned through gameplay.

## Types of Cosmetics

* Equipment Skins
* Skill Effects
* Pets

1. ↑ https://www.kickstarter.com/projects/lastepoch/last-epoch
Critical Strike Multiplier Shard

**Critical Strike Multiplier** is an Affix Shard, which gives Added Critical Strike Multiplier.

## Critical Strike Multiplier

### Applies to

Amulet, Relic, Wand, One Handed Axe, Two Handed Axe, One Handed Sword, Two Handed Sword, One Handed Blunt Weapon, Two Handed Blunt Weapon, Two Handed Polearm, Sceptre and Catalyst

## Tier Ranges

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Constellation Weapon Skins

Planned features may be implemented or discarded at any point. Planned features are not guaranteed to be released in any Game Version.

**Constellation Weapon Skins** is a Cosmetic .

## Acquisition

The constellation weapon skins were available for backing the game during the 2018 Kickstarter Fundraiser with $75 or more.
Elemental Nova

**Elemental Nova** is a Mage Spell Skill which is unlocked at level 4.

## Skill Description

Casts a nova around you that deals fire, cold and lightning damage.

All types of **Elemental Nova** that you have enabled have an equal chance to be cast.

### Attribute Effects

Intelligence: 4% increased damage per point

### Additional Information

The base elemental nova deals 1/3 of it's damage as Cold Damage, 1/3 as Lightning Damage and 1/3 as Fire Damage. Once Fire Nova, Cold Nova or Lightning Nova have been specialized in, it will only deal damage of the nova's type.
Emanation of the Hare

**Emanation of the Hare** is one of the Beastmaster Passives which is unlocked at level 35. Requires Primalist level 20 and masteries unlocked.

## Emanation of the Hare

### Modifies

Added Minion Dodge Rating and Added Minion Chance to Receive a Glancing Blow

## Description

Grants your minions 7 dodge rating per point and 7% chance per point to receive a glancing blow.
Damage Over Time

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

## Damage Over Time Mechanics

**Damage Over Time**, or **DoT**, is an effect from some Statuses and Skills which applies it's total damage over a set length of time divided into ticks per second. For each tick, ***Tick Damage = Total Damage / Time***.

* The damage from DoTs are not considered hits, meaning they cannot be Dodged, are not affected by on hit effects, the damage is not scaled randomly, nor do they deal critical strikes in Combat Calculations.
* Bleed, Poison and Ignite stack infinitely (within their short duration). Unless otherwise specified, other damage over time statuses do not.
* Although they are not hits, they can Leech and use Penetration
* Damage from DoTs scales with a Character's increases to damage over time, Damage Types, and Attributes linked to the skill used to apply the dot. Example : Warpath receives 4% increased damage for each point of[ [strength]]. Your strength will also scale (+4%/point) all damage over time caused by Warpath.

## Damage Over Time Statuses

* Bleed
* Poison
* Ignite
* Time Rot
* Plague
* Spreading Flames
* Blinding Poison
Conflux

**Conflux** is one of the Shaman Passives which is unlocked at level 45. Requires Primalist level 20 and masteries unlocked.

## Description

Lightning caused by Thunder Strike, Lagon's Answer and Lagonian Wrath nodes deals 20% more damage per allocated point (multiplicative with other modifiers)

## Mechanics

Effects the lightning damage from Lagon's Answer, Lagonian Wrath and Thunder Strike.
Chronowyrm

**Chronowyrm** is a Cosmetic Pet.

## Acquisition

The Chronowyrm pet was available for backing the game during the 2018 Kickstarter Fundraiser with $20 or more. It is no longer attainable.

## Alternate Skins

* Gilded Chronowyrm
* Armored Chronowyrm
* Lightning Chronowyrm
* Crystal Chronowyrm

## Lore

"On Chronowyrms,

Beyond the world we knew and outside the flow of time is the place we find ourselves now, a place where the detritus of reality drifts together, a graveyard of dead timelines. Here there be dragons.

The sanctuary we have found here in the ruins of our old home, suspended over an infinite abyss, has gained visitors. Small dragon hatchling that the other survivors and Travelers have come to call Chronowyrms. The float around the ruins, endlessly curious about the new visitors to this remote place, though the vast shadows cutting through the dark below and the sound of distant roars has me worried about how large these things can grow.

Most of the people stranded here are delighted by the visits of these hatchlings, some even taking them as pets and adorning them with gold or even armor. Even they know to stay away from the Chronowyrms that crackle with sparks and glow with arcane power. Some of the remaining Elders theorize that these Chronowyrms have been feeding on the distant storms that can be seen far off in the distance, often surrounding dense clusters of floating crystal. They have also noticed that as the lightning around these hatchlings grow more volatile, crystals have begun to form on their scales, to the point of completely covering these thusly dubbed Crystal Chronowyrms. One only has to gaze out into the abyss and catch a glance at one of the clusters of crystal that have shattered, bringing to mind a hatched egg, and remember te titanic shadows that swim in the darkness below..." -Elder Pannion
Crystal Sylpine

**Crystal Sylpine** is a Cosmetic Pet.

## Acquisition

The Sylpine pet was available for backing the game during the 2018 Kickstarter Fundraiser with $1000 or more. It is no longer attainable.

## Alternate Skins

* Sylpine is the $35 Version for Pathfinder Supporters during the 2018 Kickstarter Fundraiser
* Winged Sylpine is the $75 Version for Oracle Supporters during the 2018 Kickstarter Fundraiser
* Armored Sylpine is the $150 Version for Heorot Supporters during the 2018 Kickstarter Fundraiser
* Magma Sylpine is the $400 Version for Majasa Supporters during the 2018 Kickstarter Fundraiser

## Lore

"Do you know what the Sylpines really are? Of course you do not, you follow the faith of the dead Gods I reckon, the ones who forsake their own sister, the Gods who now lie dead by the Immortal Emperor's hand. They want you to forget the foxes of the forest that bear horns of wood were once the servants of their Forgotten Goddess. They want you to forget that when she was cast down to suffer under the mountains her servants were forced to choose between fleeing to the shadows of the forest, or serve the burning tyrant Rahyeh and bear wings in his image and die in his battles.

Yet even as she burns under the mountain, she is clever. Her wing-cursed servants find her and accept her new gift, the gift of the mountain's hear, and some of them have even found gifts from beyond this world, from places of power we can not fathom. To survive against the Immortal Empire we must be clever, we must be like the Sylpines." -The Outcast Queen
Covenant of Dominion

**Covenant of Dominion** is a Enemy Osprix Boss Non-Player Character. They can be found in Burning Pier.

The Covenant of Dominion is a unique Winged Fire.

## History

Heoborea is threatened by an Osprix invasion from the south, raiding supplies and invading the ports. The Traveler heads out to the Burning Pier to remove the enemy beachhead by rescuing the stranded civilians and defeating the two commanders, as well as a powerful enforcer: the Covenant of Dominion.

## Tactics

The Covenant uses amplified fire spells, including those from the Winged Fire's arsenal. His Scorched Earth opens four magma fissures on cast, and he can also throw a fiery chakram that returns to him after a travel time.
Dark Quiver

**Dark Quiver** is a Marksman Buff Skill which is unlocked at Passives level 15.

## Skill Description

Summons 7 Black Arrows that rain from the sky over 4 seconds, granting 100% increased damage to your next Bow Attack when retrieved.

### Attribute Effects

Dexterity: gains 2 Mana Efficiency per point

### Additional Details

You cannot pick up a new Black Arrow until you've expended your current Black Arrow.
Cremate

* The in-game information in this article or section is kept purely for historical purposes.

**Cremate** is one of the Necromancer Spell Skills which is unlocked at level 30.

## Skill Description

Burns a corpse, dealing fire damage to surrounding enemies, and raising a flame wraith from the remains.

### Additional Details

The Flame Wraiths have 140 base health and are not affected by nodes on the Summon Wraith skill tree.

Wraiths have 7 added health per character Level

## Skill Nodes

This skill does not yet have an augment tree.
Chance to Slow on Hit Shard

**Chance to Slow on Hit** is an Affix Shard, which gives Added Chance to Slow on Hit.

## Chance to Slow on Hit

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Wand, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm and Sceptre

## Tier Ranges

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Elder Mossbern

**Elder Mossbern** is a Non-Combative Human Non-Player Character. They can be found in Last Refuge Outskirts.

## Dialogue

Elder Mossbern

The Void is tearing Last Refuge apart! We tried fleeing but all this destruction has turned this place into a maze... I've doomed the people who trusted me to lead them out.File:QuestionMarkIcon.png I've cleared a path, flee!

What? You have my thanks! Quickly, let's leave this place! Leave.
Critical Strike

## Mechanic

The base critical strike Chance is **5%**.

The base critical strike Multiplier is **200%**.

the critical strike chance are : (5% + flat crit chance) \* (100% + sum of compatible increased critical strike chance)

the critical strike Multiplier is : 200% + sum of compatible additional critical strike multiplier.

the average hit damage is :

damage \* ( (critical strike Multiplier \* critical strike chance) + (1 \* (1 - critical strike chance)))

## Critical strike chance

### Critical Strike Chance

Critical Strike Chance is one of the Character Stats which determines the chance of dealing a critical strike with a Hit that does not have any skill specific modifiers.

 List of Sources of Critical Strike Chance ▾
[Expand] ▾

Equipment
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Skill Nodes

### Melee Critical Strike Chance

Melee Critical Strike Chance is one of the Character Stats which determines the chance of Melee Attack Skills landing critical strikes during Combat Calculations.

 List of Sources of Melee Critical Strike Chance ▾
[Expand] ▾

Equipment
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## Critical Strike Multiplier

### Critical Strike Multiplier

Critical Strike Multiplier is one of the Character Stats which determines the damage modified by critical strikes during Combat Calculations.

 List of Sources of Critical Strike Multiplier ▾
[Expand] ▾
Emperor of Corpses

**Emperor of Corpses** is a Enemy Dragon Boss Non-Player Character. They can be found in The Rotting Hoard.

Uhkeiros, the Emperor of Corpses is the final boss of the Reign of Dragons timeline.

## History

In an alternate timeline of the Divine era, the dragons have not been contained by the gods. Instead, they have grown in numbers and eventually dislodged the gods of Eterra from their seat of power.

As the dragons populate Eterra, a strain also gains necrotic powers. One member of it is the Emperor of Corpses, which is fought by the Traveler to death.

## Drops

* Dragonflame Edict (common)
* Symbol of Demise (common)
* Twisted Heart of Uhkeiros (rare)
* Horns of Uhkeiros (rare from empowered echoes)

## Tactics

The Emperor is a powerful necrotic version of the Primeval Dragon, with lots of devastating abilities and the ability to resurrect the dead.

The Dragon is normally fought like its primeval cousin, as it can swipe in melee and shake itself to scatter necrotic projectiles in a large area. During the fight, the Dragon will also regularly blow spirit fire in a very large cone. It can also unleash a terrifying roar to instantly apply maximum Slow stacks.

The Dragon also resurrects hordes of Slaughtered Thralls that constantly converge on the player and try to box them in. Some of them will be imbued in necrotic flames, who explode on contact, quickly adding up damage.

The Emperor of Corpses can also change up the arena really fast. It regularly winds up for a necrotic über nova (similar to the Primeval Dragon's fire nova) that is capable of downing characters instantly, which can be avoided by moving out of its circle. After the explosion, the area outside will become covered in harmful fog of death, limiting play to the close vicinity of the dragon. This fog will dissipate after a while.

As the fight progresses, 'spikes' of exploding blood puddles will populate the outside of the arena that discourage moving into them.
Dexterity

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Dexterity** is one of the five main Character Attributes. Dexterity is related to the character's ability to avoid hits from and an enemy and to quickly strike an enemy.

## Effect of Dexterity

Each point of Dexterity that a character has grants

* An additional 4 points to the maximum Dodge Rating

## Equipment

Currently, there is no equipment that grants additional Dexterity.

### Affixes

**Dexterity** can be changed by adding the following Affixes to equipment.

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## Passives

### Mage

There are no passives that affect Dexterity in this Class yet

### Sentinel

There are no passives that affect Dexterity in this Class yet

### Primalist

There are no passives that affect Dexterity in this Class yet

### Acolyte

There are no passives that affect Dexterity in this Class yet

### Acolyte

There are no passives that affect Dexterity in this Class yet
Cold Damage Shard

**Cold Damage** is an Affix Shard, which gives Increased Cold Damage.

### Applies to

Relic, Ring, Amulet, One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Two Handed Sword, Two Handed Axe, Two Handed Blunt Weapon, Two Handed Polearm, Sceptre and Catalyst

## Tier Ranges

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