recursal/Fanatic-Fandom huggingface dataset:
Trion

Le trion est un traitement médical à base de fleures de trion qui permet l'extension de l'espérance de vie humaine de plusieurs dizaines d'années. Il est utilisé par les élites politiques humaines pour se maintenir en vie pendant des périodes allant de 150 à 500 ans en maintenant une forme physique convenable. Le traitement au trion à pour effet secondaire de stériliser le patient.
Uyqu Manipulyatsiyasi

## Kirish

**Uyqu Manipulyatsiyasi** uyquni boshqarish qobiliyati. Foydalanuvchi uyquning barcha jihatlarini o'zi xohlagancha o'zgartirishi yoki qurbonlarni doimiy uyqusizlikka olib kelishi mumkin.

## Bo'limlari

* **Uyquni rag'batlantirish** - bir zumda yoki tabiiyroq bo'lsin, kimdir uxlab qolsin. Foydalanuvchilar, shuningdek, ushbu jarayon davomida jabrlanuvchilarga tasalli berishlari mumkin. Bu vaqtinchalik yoki hatto doimiy bo'lishi mumkin, shuningdek, qurbonlar uyg'onishi uchun ma'lum bir shart bajarilishi kerak bo'lgan variantlar (odatda oltitalar, la'natlar va / yoki sehrli afsunlar bo'lsa). Uyquni rag'batlantirish har bir foydalanuvchiga qarab farq qiladigan turli xil vositalar yordamida amalga oshirilishi mumkin - misollar: imo-ishoralar, sehrli afsunlar, oltitalar, la'natlar, kontaktlar, aura, ta'sir maydonlari, kuch maydonlari, chang, pufakchalar, ba'zi snaryadlar, shakllar, lazerlar, nurlar yoki nurlar orqali. ma'lum bir element/energiya, ki, tovush to'lqinlari, ko'rishlar, tovushlar, hidlar, yorug'lik, qorong'ulik, chang, gulchanglar, patogenlar, masofadan boshqariladigan ifloslantiruvchi moddalar, ma'lum bir element bilan aloqa qilish yoki hatto uni o'ylab.
* **Sedativ Induksiya** - Uyquni rag'batlantirishning maxsus versiyasi. Jabrlanuvchilar uyquchan holatga tushib, bu jarayonda ularni bo'ysundirib, tinchlantiradilar.
* **Gibernatsiya Induksiyasi** - foydalanuvchi jabrlanuvchini vaqtinchalik yoki doimiy bo'lishidan qat'i nazar, turli xil kutish holatiga olib keladi. Masalan, uyqu, brumatsiya, qishki dam olish, diapauza va boshqalar.
* **Charchoq Manipulyatsiyasi** - jabrlanuvchilarni charchagan, uyqusirab, uyqusirab, charchagan, charchoq va hokazo... Bunga jabrlanuvchilarning chidamliligi so'niladigan "Energiyani yo'qotish" orqali ham erishish mumkin.
* **Uyqu rejimini manipulyatsiya qilish** - uyqu rejimini o'zgartirishga imkon beruvchi ushbu kuchning eng kuchli ilovalaridan biri. Misol uchun, jabrlanuvchi qancha vaqt yoki chuqur uxlaydi.
* **Uyqu sehri** - Sehr orqali uyquning jihatlarini boshqarish.
Portlash Manipulyatsiyasi

## Kirish

**Portlash Manipulyatsiyasi** yoki **Fragokinez** o'z-o'zidan portlashlar va portlashlarni o'z xohishiga ko'ra hosil qilish qobiliyati. Bunga qurol-yarog', ixtisoslashtirilgan texnologiya kabi turli vositalar yoki g'ayritabiiy kuchlari orqali erishish mumkin. Ba'zi foydalanuvchilar hatto ularni boshqara oladilar va yo'llarini nazorat qiladilar, bu ularga aniq tuzilmalar va dushmanlarni yo'q qilishga imkon beradi shuningdek dushman portlashdan qochishini qiyinlashtiradi.
Jismoniy Bo'lmagan Ta'sirlashuv

## Kirish

**Jismoniy Bo'lmagan Ta'sirlashuv** nomoddiy yoki jismoniy bo'lmagan mavjudotlar bilan o'zaro ta'sir qilish qobiliyati. Foydalanuvchilar, shuningdek, ko'rinmas, mavhum va mavjud bo'lmagan hayot shakllari va obyektlarni ko'rishlari va ular bilan aloqa, ta'sirlasha olishlari mumkin. Bu ularga jismoniy aloqa va potensial zarar yetkazish imkonini beradi.

## Ba'zi foydalanuvchilar

* Simon the Dagger (Gurren Lagann)
* Saitama (One Punch Man)
* Ichigo Kurosaki (Bleach)
Elutoscepticisme

L'Elutoscepticisme ou (éphoroscepticisme en grec) est un théorie du complot proclamant la non existence de capacités extra-sensorielles des élus, et par extension une discréditation de l'Ordre. Elle se fonde sur la faible proportion d'Elus dans la galaxie, rendant alors la preuve dans leur existence peu soumise à des témoignages. Cette théorie croit notamment sous l'ère impériale où l'Ordre manque de disparaitre, la notion d'Elus fut alors relégué aux mythes et légendes. Depuis la proclamation de la troisième fédération et le gain en importance des élus, cette théorie c'est imbriquée dans un complotisme plus global vis à vis de la nouvelle république.
La Diète Impériale

La Diète Impériale est l'assemblée et corps législatif de l'Empire Galactique Humain, elle est fondée en 104 après le Sommet par Vlorat Ross. Située dans le grand palais de Tresme, la Diète abrite près de 1000 sièges à son apogée, son objectif est d'agir comme un corps législatif en chambre unique. Permettant de représenter les peuples de la galaxie sous l'empire, la chambre est soumise à diverses variation sur la forme et sur le fond. Son rôle est le vote des lois de l'Empire, cependant il ne s'agit que d'un vote d'appréciation, vote en partie facultatif car l'Empereur peut réaliser un lit de justice pour mettre fin au vote et choisir le résultat. Elle agit en réalité comme un polarisateur des forces politiques, un outil pour connaitre l'orientation politique de l'Empire.

S'adaptant alors aux diverses ères impériales, elle se distingue pour être un lieu d'expression contestataire durant la fin de l'Empire, Néanmoins son pouvoir minime l'empêche de véritablement jouer un rôle dans le régime. Durant toute son existence, la Diète voit exister 4 principaux partis politiques dont l'influence, les positions et les idéologies changeront avec le temps, cet ordre porte le nom de l'organisation des Quatres Factions Impériales.

Les élus de la Diète sont élus selon des modes de scrutins qui changeant, d'abord universel, il passe ensuite à Humain puis à censitaire.
Sub-Pixellize

STOP FUCKING PLAYING THE GAME YOU ABSOLUTE IDIOT

YOU ARE GOING TO DIE IF YOU DONT FUCKING LEAVE

anyways heres a table for no reason and totally not to pretend this wiki actually contains something

Dumbass
 3
 4

Thanks man

THE SUB-PIXEL IS 1 RESET LAYA Of iR! sell one game for 65k robux to get 0.000000067376 sub-pixels
L'échelle de Vrast

L'échelle de Vrast est une échelle de mesure développée en l'An 0 par le philosophe et diplomate Sébastien Vrast. Elle participe à la rationalisation des civilisation, permettant notamment le calcul des sièges à l'Assemblée Spatiale lors de la première Fédération galactique. L'échelle se compose en cinq niveaux qui permettent de juger le développement d'espèces présentent dans la galaxie, le niveau un se compose des civilisations les plus primitives, celles de niveaux cinq forment les civilisations les plus avancées.
Système d'Aedan

Le système de Aedan est un système solaire dont l'étoile est la naine jaune Aedan. Il s'agit du système ayant abrité la première planète de l'Humanité : Tresme. Le système abrite également 6 autres planètes dont 2 rocheuses rendues habitables par un restructurateur. Les 4 autres mondes sont des géantes gazeuses habités par des stations. Les planètes présentent dans le système sont alors classées de la plus proche de Aedan à la plus éloignée : Fantrin, Pluris, Jutrie, Tresme, Halicor, Tarno et Huno.
L'Humanité

L'Humanité est une civilisation de rang 5 sur l'échelle de Vrast, elle est composée d'Homo Sapiens et compose l'espèce la plus peuplée de la galaxie. Originaire du système d'Aedan, l'Humanité s'est imposée pendant l'ère impériale et l'ère des seigneurs de la guerre. De part sa capacité adaptative, son taux de reproduction et sa technologie, elle a été le principal acteur de la création de la communauté galactique. Les Hommes qui composent l'Humanité sont doté d'un esprit particulièrement autonome, cet esprit favorise alors le développement de petites communautés et par extension la colonisation spatiale. Cependant si cette autonomie joue en faveur de l'espèce, elle constitue une des raisons les plus importantes des crises politiques connues sous l'Empire Humain Galactique.
Restructurateur

Le restructurateur est une technologie stellaire de terraformation développé par l'humanité en 128 avant le sommet. Issu du projet "Brunonde", le restructurateur permet d'altérer l'atmosphère de planètes à la suite de plusieurs années afin de les rendre habitables pour l'Homme.

Originellement conçu pour permettre une extension des espaces habitables par l'espèce humaine, le restructurateur est également utilisé à des fins militaires par le jeune l'Empire Humain Galactique. La restructuration mène notamment à la fin des cinq cycles de concordes avec la destruction partielle de l'Ordre et l'extermination de plusieurs espèces rivales.

Fortement utilisées sous l'ère impériale, les restructurateurs sont détruits, perdus et abandonnés durant l'Effondrement. Si la technologie à disparu sous l'ère de la troisième fédération galactique, toute recherche pour en reconstruire est prohibé par la commission de surveillance galactique.
Humanisme

L'humanisme est une doctrine politique et sociale visant à placer l'Homme au centre de la galaxie et de privilégié le bien être des Hommes sur celui des autres espèces. Si l'Humanisme était une doctrine sociale avant la Rencontre, elle devient rapidement une doctrine racialiste visant à exclure les autres espèces, l'Humanisme c'est donc rapidement imposée comme la doctrine des pouvoirs impériaux humains tel que l'Empire Humain Galactique.

L'humanisme raciste a été étendu par Aurolus Paraleopulos peu après la Rencontre. La désignation des espèces extra-terrestre comme des "sous-races" porte également des conceptions de hiérarchie qui favorisent la tolérance de leur dégradation et extermination. Si l'Humanisme a été proscrit sous la troisième fédération, il demeure présent dans les mondes humains.
Routes intrasystèmes

Les routes intrasystèmes permettent une circulation rapide et rationnalisée des vaisseaux spatiaux d'un bout à l'autre des systèmes stellaires. En se basant sur les forces gravitationnelles des planètes à l'intérieur des systèmes, elles permettent de faire gagner un temps et une énergie précieux à tous bâtiment traversant ou se mouvant dans un système, les planètes faisant office de "catapultes orbitales".

De fait, les voyages "hors piste, ou hors des routes intrasystèmes requiers une quantité d'énergie très importante, et le temps de ce voyage peut être multiplié par 10. De plus, ces secteurs n'étant que peu fréquenté et difficilement accessibles, les pannes et les difficultés techniques peuvent être mortelles.

Elles sont longuement établies et étudiées par les observatoires locaux des routes stellaires, présent dans toutes les planètes principales des systèmes stellaires, ou à défaut d'une planète habitée, par la station orbitale, voire par le système tutélaire.

Elles sont mises à jour régulièrement, afin de correspondre aux changements gravitationnels qui peuvent apparaître dans un système. Un point de passage obligé pour toute route intersystème est d'être relié à un (ou plusieurs) trou de ver.
Elus

Certains individus, appelé des Elus, ont des capacités hors-normes dès la naissance. Ils apparaissent dans toutes les espèces de la Galaxie, même si certaines sont plus à même de produire ce type d'individus. Ces capacités exceptionnelles se développent grâce à des évolutions particulièrement impressionnantes de leurs connexions cérébrales, comme une densité de neurones plus importants ou une vitesse de transmission des informations parfois jusqu'à 10 fois supérieure à la moyenne observée dans la même espèce.

Pendant longtemps, la science n'arrive pas à expliquer l'apparition de ces développements, ce qui favorise la construction de la légende des Elus, au fil des récits de marchands enjoués dans les spatioports ou aux récits grandioses rapportés par les médias et les arts. Les moyens de communication entre les systèmes stellaires, et même entre les planètes au sein d'un même système, étaient encore à leur balbutiement, rendant complexes et lentes les transmission d'information. Les déformations étaient légions, et les légendes s'amplifiaient.

Dans le monde instable et troublé de l'ère des Elévations, ces "élus de la Nature" suscitèrent une sorte de perplexité, certains n'y ajoutant pas fois, ne jurant que par leurs yeux et voyant en ces émanations surnaturelles des histoires populaires ou des exagérations d'une propagande, d'autres y croyant dur comme fer, pensant trouver en ces êtres des sauveurs.
Routes intersystèmes

Les routes intersystèmes, à ne pas confondre avec les routes intrasystèmes, aussi appelées routes stellaires, spatiales ou cosmiques, sont les voies permettant de relier rapidement les différents systèmes planétaires de la galaxie entre eux. Elles utilisent le principe du "trou de ver", et les premières étaient d'ailleurs des trous de ver naturels, stabilisés et entretenu par les Etats stellaires avancés.

Originellement, et pendant de nombreux siècles, les routes stellaires étaient contrôlées par les Etats stellaires, qui étaient les seuls capables d'entretenir les portails stabilisant les trous de ver, notamment ceux artificiels, ainsi que les stations spatiales qui vont avec. De même, les trous de ver artificiels n'avaient pas une grande portée et ne permettaient de relier que les systèmes voisins. Avec le temps et le développement technologiques, la portée augmenta, et les portails étaient de moins en moins nécessaires pour stabiliser les petites routes. Seules les longues routes nécessitent encore des portails, et les vaisseaux stellaires peuvent désormais emprunter les trous de ver du moment qu'ils sont répertoriés dans les carteset les données physiques de l'ordinateur de bord.

Les Etats stellaires ont longtemps été les seuls à pouvoir ouvrir et fermer des routes intersystèmes, mais de grandes compagnies commerciales ou des Etats d'un niveau de développement moins avancé y parvienne de plus de plus. Malgré tout, elles font l'objet d'une attention et d'un contrôle tout particulier des autorités galactiques, les Etats stellaires s'étant entendu à l'évènement de la République pour confier la surveillance de ces routes à un organe intergalactique, l'Organisation Galactique des Voies Stellaires.
L'Empire Humain Galactique

L'Empire Humain Galactique est un empire humain ayant existé de 103 après le sommet à 4889. Fondé originellement suite de la chute de l'Alliance Humaine à cause de Vlorat Ross, l'Empire né du coup d'Etat du 11 juillet 103 (calendrier humain). Etendu sur toute la galaxie à son apogée, l'empire traverse plusieurs phases distinctes suite aux guerres bleues, toute ancrée dans ce que les historiens nomment "l'ère impériale". L'empire a évolué durant plus de 4000 années, alternant phases libérales et phases autoritaires.

Militariste et profondément humaniste, son histoire politique est rythmé par les quatre factions qui composent la Diète. La grande flotte impériale et l'armée planétaire terrienne ont composés aussi une faction importante de part leur poids dans le maintient de l'ordre galactique. L'Empire se caractérise d'ailleurs par un très fort totalitarisme raciste qui vise l'assujettissent des races extra-humaines. Néanmoins la période impériale installe une certaine paix interne en mettant fin aux grands conflits d'envergure et en participant au développement des mondes habités.

En 4651 l'Empire se divise sous la pression des factions et rentre en guerre civile, cette période voit le massacre de la famille impériale, la création de l'Union et du mouvement contre-révolutionnaire. Ainsi Vassily Vystar, cousin du dernier monarque Profen Vystar, tentera de rétablir la monarchie avant de décéder en 4889 lors du soulèvement du maréchalat impérial, signant ainsi la fin de l'Empire.

Si l'Empire demeure un point de référence dans la mémoire galactique, sa perception varie selon les mondes et les ethnies. Néanmoins toutes références positives à celui-ci sont prohibées par la commission de surveillance galactique.
Scratch Cat

**Scratch Cat** is a supporting character and the tritagonist in the NostalgiaSquare franchise.

## Appearance

Scratch Cat is an orange cat with whiskers, ears, and a white stomach.

## Personality

Not much is known about Scratch Cat aside from the fact he's mostly nice to people and is a skilled teacher and mayor. He also usually serves as a good father figure to others.
Runes

**Currencies** are used to buy many different things in Grass Cutting Incremental.

## Currency Gain Calculator

A tool to calculate the base gains of various currencies.

**Important notes:**

If you are having trouble with the calculator or have concerns about its output, see the below notes. Click the 'Show/Hide notes' button to toggle notes visibility.

Show/Hide notes

* **Calculator loading:** If the calculator does not load, try force refreshing the page. If the problem persists, ensure JavaScript is allowed on page load. Alternatively, view an always-updated version of the calculator here.
* **Floating-point limit:** If any number in the calculation goes above (e^1.797e308)308, it will cause an error. Also note that exponents starting at 1e16 (1e10,000,000,000,000,000) may lead to inaccurate results due to the inability of the number system in use to properly add and subtract starting at that point.
* **Currencies supported:** The calculator only includes currencies which have a formula for its base gain, which does not include upgrades that later boost the currency's gain. Selecting a currency automatically adjusts the available inputs and the results text. Additionally, some supported currencies' formulae may be unknown; if this is so, they will still be included as an option, but won't be interactible beyond selecting them.
* **Inputting values:** Values are entered into the input fields, then applied by clicking the 'Calculate' button. Valid forms of inputs are scientific notation, suffix notation (case insensitive) and plain numbers. If an input field is empty or negative, it will default to a placeholder value.
* **Toggling suffix notation display:** To toggle suffix notation, simply click the respective button within the 'Toggle Suffixes' box, which also automatically updates the output.
	+ **Suffixes list:** There are approximately 83,500 unique suffixes, lasting until approximately 1e250,000. After this point, all numbers will forcibly be in scientific notation until 1e1e6, which will be outputted at 1e1M. Suffixes for long exponent notation will still apply until 1e1e16. A list of the calculator's suffixes can be viewed here.
* **Calculator's inner workings:** The calculator uses a combination of HTML and JavaScript. Its source code is visible here.

模板:CurrencyGainCalculator

## Trivia

* Prior to Version 0.6 - Supernova, Stardust was often referred to as 'curr' due to that being its name in emoji form in the 模板:DLinkS for several months. This persisted even after the update which gave it its official name. On 2023-02-11, the term 'curr' was blacklisted in the server's messages and nicknames, effectively putting an end to direct mentions of the term. However, on 21 4月 2023模板:Verify, 'curr' was removed from the blacklist.
* The Grassland Gem is the only currency that can be obtained only once. After performing a Twilight, empty gems are required for Portal Piece 10 instead.
Element Manipulyatsiyasi

## Kirish

Klassik elementlarning hind, yapon va yunon tafakkur tizimlarida eng ko'p uchraydigan nazariyasi shundan iboratki, besh element, ya'ni Yer, Suv, Havo, olov va beshinchi element har xil ma'noda makon deb nomlanadi. Fikshnda qo‘llaniladigan element manipulyatsiyaning asosiy turlari; Olov, suv, havo / shamol va er. Fikshnda element manipulyatsiyaning boshqa mashhur turlari; Chaqmoq/Elektr, muz, metall, yorug‘lik, qorong‘ulik va ob-havo.

## Turlari

* Yer Manipulyatsiyasi
* Magma Manipulyatsiyasi
* Qum Manipulyatsiyasi
* Suv Manipulyatsiyasi
* Havo Manipulyatsiyasi
* Olov Manipulyatsiyasi
* Do'zaxiy Olov Manipulyatsiyasi
* Elektr Manipulyatsiyasi
* Muz Manipulyatsiyasi
* O'simlik Manipulyatsiyasi
* Qo'ziqorin Manipulyatsiyasi
* Metall Manipulyatsiyasi
* Magnitizm Manipulyatsiyasi
* Yorug'lik Manipulyatsiyasi
* Zulmat Manipulyatsiyasi
* Ob-havo Manipulyatsiyasi
Hisob-kitoblar

## Hajm, Massa, Yo'q Qilish Qiymatlari

**Yo'q Qilish qiymatlari**

Bu yerda yo'q qilishning turli usullari mavjud. Featda yo'q qilingan hajmning har bir kub santimetri uchun turli darajadagi energiya talab qiladi:

**Fragmentatsiya** (**Parchalanish**): Yo'q qilingan materiya juda katta va ajralib turadigan qismlarga aylantirilganda qo'llaniladi.

**V. Fragmentatsiya** (**Kuchli Parchalanish**): Yo'q qilingan materiya kichik, ammo baribir ajralib turadigan qismlarga aylantirilganda qo'llaniladi.

**Pulverizatsiya** (**Maydalanish**): Yo'q qilingan materiya changga aylanganda qo'llaniladi.

**Vaporizatsiya** (**Bug'lanish**): Yo'q qilingan materiyada umuman qoldiq qolmaganda qo'llaniladi. Shuningdek qo'chimcha ravishda ko'zga ko'rinadigan sezilarli darajada bug' bo'lishi kerak yoki shunga o'xshash bayonotlar kerak bo'ladi.

**Atomizatsiya**: Agar aniq ko'rsatilgan bo'lsa yoki kerakli bayonotlar bo'lsa qo'llaniladi. U kimyoviy moddadagi barcha atomlarni ajratish uchun energiyani tavsiflaydi.

**Subatomik Yo'q Qilish**: Agar aniq ko'rsatilgan bo'lsa yoki kerakli bayonotlar bo'lsa qo'llaniladi. U moddadagi barcha atomlarni yadrodagi zarrachalarni ajratish orqali yo'q qilish uchun zarur bo'lgan energiyani tavsiflaydi. E'tibor bering, protonlar va neytronlar hali ham saqlanib qoladi.

Tosh (fragmentatsiya): 8 joul/sm³

Temir (fragmentatsiya): 96 joul/sm³

Muz (fragmentatsiya): 0.45 joul/sm³

Tosh (v. fragmentatsiya): 28 joul/sm³

Tosh (pulverizatsiya): 190 joul/sm³

Tosh (vaporizatsiya): 12500 joul/sm³

Muz (vaporizatsiya): 3134.4 joul/sm³
Gravitatsiya Manipulyatsiyasi

## Kirish

**Gravitatsiya Manipulyatsiyasi** bu bizning koinotimizni shakllantiradigan to'rtta asosiy kuchlardan biri bo'lgan tortishish kuchini boshqarish qobiliyati.

Gravitatsiyani boshqarish orqali foydalanuvchilar Telekinez va Uchish ga taqlid qilishlari, obyektlarni jalb qilishlari va qaytarishlari mumkin, dushmanlarni harakatsizlantirish va hatto yengish uchun mahalliy tortishish maydonlarini yaratishi mumkin. Eng kuchli foydalanuvchilarning qo'lida vaqt va fazoni buzish uchun, qora tuynuk yaratish uchun ishlatilishi mumkin.

## Ba'zi foydalanuvchilar

* Blackbeard (One Piece)
* Fujitora (One Piece)
* Enrico Pucci (JoJo's Bizarre Adventure)
* Rinnegan foydalanuvchilari (Naruto)
* Hao Asakura (Shaman King)
Мост

Мост-локация Долины , через которую вы неизбежно пройдёте , и сломаете мост (это можно увидеть на картинке) починен он может быть если пнуть паука. После того . как мост будет сломан , жители деревни посадят вас в клетку , и выпустят с условием: -хорошо мы тебя выпустим , но мост сломался по твоей вине. Дальше вы должны сказать <Я постараюсь> и они вас выпустят.
Doja's Dungeon Wiki

**Welcome to the** Doja's Dungeon

**Doja's Dungeon Wiki** is a community site that serves as an encyclopedia of information and details
on the Discord drag rush.

The Drag Race Wiki currently has **50 articles** and **252 files**.

Content

Cast of Season 2:

Server Rules

Rules:

- Respect other people's boundaries/pronouns/cultures/etc.

- When in the rush, roleplay arguing/shade is fine. But if someone mentions if they feel uncomfortable/don't like what's going on, please stop or keep it to a minimum.

- Do not use any slurs that you yourself cannot reclaim and use. This shouldn't have to be said but it's the internet and people are bold on here.

- No pornographic material and gore is allowed here. This server is SFW and does have children.

- Please try to keep the appropriate cconversations in the appropriate channels.

- This server is intended to be a safe space for all and for people to enjoy themselves and have fun.

- In the rush, looks are not reusable within the same season. The only look that can be reused is the promo look.

- There are challenges and runways in this rush. This is NOT a runway only rush. You will be given a deadline to complete challenges. If you need an extension, PLEASE LET ME KNOW and I can put one out for you. Not subbing will result in an auto-elimination

- Whatever I say goes... I mean.... it's my server.

- Anything not specified here doesn't mean it is allowed or isn't allowed. You can always ask me things if you're curious.

Season 2 Episodes

1. My Favorite Is.... — August 21, 2023
2. Li Mei-zing — August 24, 2023
3. Who Wore It Better? — August 25, 2023
4. Story Telling Queens — August 28, 2023
5. Snatch Game - Season 2 — August 30, 2023
6. Breaking My Silence — September 4, 2023
7. A Pair of Queens — September 5, 2023
8. Catwalk — September 8, 2023
9. The Roast of Charlie — September 11, 2023
10. The Drag Race Ball — TBA
11. Grand Finale — TBA

External Links

https://discord.gg/558qbAPRCe
Matn Manipulyatsiyasi

## Kirish

**Matn Manipulyatsiyasi** bu juda nozik qobiliyat bo'lib, belgilar matn shaklida yozilgan voqealar tasvirini manipulyatsiya qilish yoki ularni voqea yoki hodisalar haqiqatiga tarjima qilish imkonini beradi. Ushbu qobiliyatning potentsial qo'llanilishi juda keng va xilma-xil bo'lib, ular sababiy bog'liqlikni manipulyatsiya qilish, ma'lumotni o'zgartirish yoki hatto haqiqatning o'ziga bevosita ta'sir qilishni o'z ichiga olishi mumkin. Ushbu qobiliyatdan qay darajada foydalanish mumkinligi va uning o'ziga xos shakllari xarakterning mahorat darajasiga va u qo'llaniladigan o'ziga xos kontekstga bog'liq.

## Turlari

* **So'z yoki belgilarning moddiylashuvi**

so'zlarni yoki belgilarni, shu jumladan yozma so'zlarni jismoniy shaklda namoyon qilish qobiliyatini o'z ichiga olishi mumkin. Bunga misol qilib, "olov" so'zini yozishda ob'ektlarning alangalanishiga olib kelishi mumkin. Bu qobiliyat sehrli runlar yoki materializatsiya jarayonini faollashtiradigan boshqa vositalar yordamida amalga oshirilishi mumkin.

* **Qahramonlarning moddiylashuvi**

Shuningdek, u yozma asarlardan badiiy qahramonlarni real dunyoda hayotga olib keladigan personajlarni moddiylashtirish qobiliyatini ham o'z ichiga olishi mumkin. Bu qobiliyat adabiyot yoki boshqa yozma asarlardagi qahramonlar yoki boshqa qahramonlarning jonlanishiga, ularning dunyoda jismoniy namoyon bo'lishiga imkon berishi mumkin.

* **Hodisaning moddiylashuvi**

Bu matn shaklida yozilgan voqealarni haqiqatga tarjima qilish imkonini beruvchi voqealarni amalga oshirish qobiliyatini berishi mumkin. Bu kuch jismoniy dunyoda yozma asarlardan xayoliy voqealarning namoyon bo'lishiga imkon beradi va ularning bizning voqeligimizda paydo bo'lishiga imkon beradi.

* **Tarixning o'zgarishi**

Bu ma'lum bir shaxs yoki butun dunyo uchun o'tmishni qayta yozish imkonini beruvchi tarixiy voqealarni o'zgartirishga imkon berishi mumkin. Ushbu o'zgarishlar real vaqtda voqealarga ta'sir qilish yoki kelajakni shakllantirish qobiliyatiga ega bo'lishi mumkin. Bu qobiliyat o'tmishdagi voqealar ustidan nazorat darajasini berishi mumkin, bu esa tarixiy natijalarni va hozirgi va kelajakka keyingi ta'sirlarni manipulyatsiya qilishga imkon beradi.

* **Kitoblarni yozishda haqiqatni o'zgartirish/yaratish**

Shuningdek, u kitob yozish orqali haqiqatni yaratish yoki o'zgartirish qobiliyatini ham o'z ichiga olishi mumkin. Bu qobiliyat kitobda yozilgan barcha voqealarni yangi dunyo yaratilishi bilan birga haqiqatga aylantirish imkonini berishi mumkin.

## Ba'zi personajlar

* Featherine Augustus Aurora (Umineko)
* Koichi Hirose (JoJo's Bizarre Adventure)
* Sandman (JoJo's Bizarre Adventure)
O'lim Manipulyatsiyasi

## Kirish

**O'lim Manipulyatsiyasi** omillarning aspektlarini yoqish va boshqarish qobiliyati qandaydir tarzda o'lim bilan bog'liq. Maxsus Sehr sifatida o'z ichiga oladi va qisman Konseptual Manipulyatsiyaga qaratilgan.

## Turlari

* **Nekromansiya:** o'lik jasadlar va ruhlarni boshqarish, shuningdek, Biologik Manipulyatsiya va tegishli Sehr orqali tiriklarni jonsizlarga aylantirish. Bularga o'lmaganlarni ko'tarish va har xil la'natlar yoki afsunlarni (o'lim bilan bog'liq) qo'llash kiradi.
* **O'lim sabablarini boshqarish:** o'lim sabablarini o'zgartirishga imkon beradi, shuningdek, o'lim sanasini vaqt jadvaliga yaqinroq yoki uzoqroqqa siljitgan voqealar zanjirini boshqarish. Ba'zi hollarda, hatto tanlangan raqib yoki raqibda o'limning ma'lum ssenariylarini bir zumda amalga oshirishni manipulyatsiya qilish mumkin.
* **Axborotni boshqarish:** voqelikni barcha obyektlarning axborot massivi holati sifatida taqdim etish ham ma'lumotlar to'plamiga aylanadi. "Tirik / O'lik" maqomi ham bundan mustasno emas. Shu sababli, ma'lumotni manipulyatsiya qilish tufayli maqsadni "o'lik" holatida osongina almashtirish mumkin, u faqat bitta raqamni o'zgartirishi kerak, bu esa hech qanday maxsus vaqt va kuch talab qilmaydi.
* **O'lim tushunchasini boshqarish:** tushuncha sifatida o'limni manipulyatsiya qilish keng imkoniyatlarni ochib beradi. Buning yordamida obyektni bir zumda o'ldirishi va aksincha, uni o'lim tushunchasidan mahrum qilib, o'lmas qilishi mumkin. Bundan tashqari, agar konsept nishon tushunchasidan kuchliroq bo'lsa, hatto konseptual o'lmas mavjudotlarni ham o'ldirishi mumkin.

## Kamchiliklari

* 6-tip boqiylik bu qobiliyatni foydasiz qilib tashlashi mumkin.
* Allaqachon o'lgan personajlarga ta'sir qilmasligi mumkin.
* Yuqori darajadagi Regeneratsiya turlari bu qobiliyatni kontur qilishi mumkin.
Художник

Первое что нам скажет художник: -ААААА. Причиной его крика окажется что от него ушла <<муза>>. Он также скажет что у него потерялся карандашик. Он просит игрока посмотреть в подвале и принести карандаш. Там мы видим большую комнату с кнопкой и ящиками. Нам приходится пройти квест , зайдя на второй этаж подвала , нажимая на кнопку и делая лестницу из 2х ящиков. На втором этаже справа лежат 4 ящика а слева карандашик. После того как мы принесём Художнику карандашик и скажет оставить его игроку , потому что он его не достоен и попросит нарисовать пугалу лицо.
Yaratish

## Kirish

Hech narsadan biror narsa yaratish qobiliyati.

## Ishlatilishi Mumkin

Foydalanuvchi organik yoki noorganik moddalarni tayyor ob'ektlar yoki oddiygina tugallanmagan elementlar sifatida yo'qdan yaratishi mumkin. Obyekt sifatida aniqlanishi mumkin ekan, foydalanuvchi uni haqiqatga aylantirish huquqiga ega.

## Shuningdek

* Modda Manipulyatsiyasi
* Informatsiya Manipulyatsiyasi
* Haqiqatni Buzish
* Konseptual Manipulyatsiya
Pikuniku вики

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Illyuziya Yaratish

## Kirish

**Illyuziya Yaratish** bu dushmanlarni chalg'itish uchun noto'g'ri sensorli kirish (odatda tasvirlar) yaratish qobiliyati . Illuziyalar ko'rinmaslik kabi oddiy narsadan butun xayoliy o'lchamlarni yaratish kabi murakkab narsaga qadar bo'lishi mumkin. Ko'pgina illyuziya qobiliyatlari buzilgan deb hisoblanadi, garchi ekvivalentlik qoidasi ko'pincha uni tenglashtirishga yordam beradi.

## Ba'zi personajlar

* Genjutsu foydalanuvchilari (Naruto)
* Anti-Spiral (Tengen Toppa Gurren Lagann)
* Aizen Sosuke (Bleach)
Yorug'lik Manipulyatsiyasi

## Kirish

Yorug'likni boshqarish qobiliyati.

Foydalanuvchi ko'rinadigan yorug'likni yaratishi, shakllantirishi va boshqarishi mumkin, odatda oddiygina yorug'lik deb ataladi, bu inson ko'ziga ko'rinadigan va ko'rish hissi uchun javobgar bo'lgan elektromagnit nurlanishdir.

## Ishlatilishi Mumkin

* Yorug'lik va ranglarni yaratish, hosil qilish, oshirish, o'zlashtirish, shakllantirish va boshqarish.
* Yorug'likni egish yoki bukish.
* Absolyut yorug'lik
* Golografik proyeksiya
* Ko'rinmaslik
* Uchish/Levitatsiya
* Yorug'lik hujumlari
* Yorug'likni Inkor Qilish
* Yorug'lik Tezligida sayohat/harakat qilish

## Kamchiliklari

* Faqat allaqachon mavjud manbalardan manipulyatsiya qilish bilan cheklanib, yorug'lik yarata olmasligi mumkin.
* Masofa, energiya massasi, aniqlik va boshqalar foydalanuvchining bilimi, malakasi va kuchiga bog'liq.
* Foydalanuvchilarning yorug'ligiga barcha yorug'lik ta'sir qiladi, agar ular ushbu chegaralarni yengib o'tish uchun yetarlicha kuchli/malakali bo'lmasa.
* Zulmat Manipulyatsiyasi orqali kontur qilinishi mumkin.
* Fotokinezga immunitet.
* Yorug'lik doimiy mavjud element bo'lganligi sababli, foydalanuvchi har qanday yorug'lik konstruktsiyalarini abadiy davom etmasligi uchun nazorat qilishiga to'g'ri keladi.

## Ba'zi personajlar

* Kizaru (One Piece)
* Lille Barro (Bleach)
* Licht (Black Clover)
Wiki Aeran

**Bienvenue sur le Wiki Aeran !**
SF

Nous sommes un site Web communautaire et collaboratif à propos de Aeran que n'importe qui, vous y compris, peut modifier. Les wikis comme celui-ci dépendent de la participation des lecteurs et de l'ajout de contenu. Cliquez sur le bouton « Ajouter une page » ou « Modifier » en haut de n'importe quelle page pour commencer !

## Articles importants

PlaceholderUne page sur votre thèmePlaceholderUn personnage principalPlaceholderLe premier épisodePlaceholderUn lieu importantPlaceholderUn événement cléPlaceholderUn objet crucial

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Пещерный Призрак

Путеводитель игры. Рассказывает игроку как ходить , пинать , прыгать , и катится. Сам же призрак имеет квартиру и даже особую одежду (*простыни*). Ещё нам известно что призрак не может выходить на свет , потому что погибнет. Также мы можем видеть в его квартире люстру , тюльпан в горшке , шкаф , фото с ним самим, кровать, и мячик на шкафу.
Lilith

Lilith’s textbox icon

The normality coalition - Nemesis

Lilith plasma is the second main character in ACE, who’s known for stumbling, hence the nickname “ms klutz”. She first appears in the pilot episode where she is seen being verbally and physically abused by the local police force, leading to her getting discharged from her position for being “incompetent” by her own father, King Mordecai Plasma.

## Appearance

Lilith is usually seen with medium length greyish blue hair and wearing a dress of sorts, though the only times she isn’t is when she’s wearing her Chaos Control Team uniform, she is also quite slim,

## Backstory

Lilith was an orphan child who was adopted by Mordecai plasma before he became king, she couldn’t walk that well so to avoid being bullied, she was homeschooled by a private tutor, lilith’s healing power was discovered after an incident she had, being caught in the crossfire of a skirmish between the normality coalition and the police force, she was able to repair herself though very slowly, eventually, she was given a healing charm to help this.
Anomaly 6280

Anomaly 6280

”Electrical hazard 2DS”

Danger classification: Triangle

Anomaly 6280 is a standard launch model Nintendo 2DS, it is basically the same as a normal 2DS except whenever you take damage in the game you are playing, the 2DS shocks you.

Anomaly 6280 was found in a suburban home in Albuquerque, New Mexico, after a 6 year old died from fatal electrical shocks whilst playing The Legend of Zelda: Majora’s Mask 3D, once this incident was reported, task force Omicron 89 was deployed, and extracted the anomaly from the house.

Anomaly 6280 is to be contained in a standard containment room on a non-conductive surface, if scientists wish to test on the anomaly, the test subjects need to have no prior history of heart or skin condition, to prevent casualties, this anomaly isn’t sentient so it’s impossible to breach containment unless someone takes it out, though it won’t necessarily cause much harm if it does breach containment.
The 20/06/2015 Incident

Ace Research official incident log.

Date of record: 20/06/2015

File name: “Here we go again”

It had been about 10 years since the race war between Malem and The Hallowed, a lot has changed since, Aldon has a new ruler and so does malem, a young intern researcher was sitting in a coffee shop, and as he was going to pay, he straight up just disappeared, not a sound or any cool smoke effect, he’s just gone, the incident is almost immediately reported and the perimeter of the coffee shop is blocked off by security agents of ACE Research.

The worker who saw the incident reported that the intern just vanished without a trace, it was reported that the worker descended into insanity quicker and quicker the more he spoke about it, he was detained by the security around the building for suspicion to illegal drug use. Not long after that, the chancellor arrived at the scene, meaning this situation had become desperate.

About an hour later, chancellor arch spoke with the division high commands on what to do, the responses were… less than helpful, but the commandant of the marine corps suggested that they should put together a search party on what to do, the light infantry high command stated that there should be a task force designated to sorcery related incidents to prevent this from happening again. Though the whereabouts of the missing intern is still unknown to this day.

(RELEASE GRANTED BY CHANCELLOR M. ARCH)
Isaac

Isaac’s text box icon.

Edgar “Yahweh” Kekleon/Mason Arch - Father

Nova - Frenemy

King plasma - Mentor

Thunderkenisis

Instant kill

Being able to do anything with no moral repercussions

Electricity charm

Those chess pieces need limbs!*This article is in need of polishing and completion, so it is hereby a stub. You can help ACE Research (official) Wiki by expanding it.*
Isaac is the third member of the Chaos Control Team to be introduced, he makes his debut by saving James from an attacker in 003 by hitting the attacker over the head with a fire extinguisher, he’s a popular figure at the University for the gifted Hallowed because not only is he smart, he’s also basically the second coming of Jesus Christ, or, one of three second comings of Jesus Christ, Isaac is one of three triplets so this status is shared with his two brothers, Jaydon and Pyre.

## Appearance

Isaac is seen with blue hair and clothes, and is mostly always wearing this attire, he’s one of four members to not wear their chaos control team uniform, the only exception to this however is in 008, where him and his brothers are seen wearing heavily armoured diving suits, the fact how they don’t drown in that episode baffles me as well, though no one knows it because the whole series isn’t public on YouTube and probably never will be.

## Personality

Isaac is a lawful good, he’s quite protective and caring of other people, though he has an incredibly short temper and is quick to violence, which is probably the reason why he gets no bitches (and he still wonders why)

## Trivia

- Isaac’s design is a reference to the blue link from The Legend of Zelda: triforce heroes.

- His surname “kekleon” is a reference to the 6th generation Pokémon “kecleon”, they’re both pronounced the same way.
The Chancellor

I’m not writing a wiki article right now, check back tomorrow.

## Character info

### Age

30 (human form)13.7 billion (lore accurate)

### Family

Isaac kekleon - sonPyre kekleon - son

Jaydon kekleon - son

Jane doe - wife

### Affiliations

Ace Research - ChancellorRepublic of Malem - Chancellor

Army of the Shining Moon - Allied diplomat

The Normality Coalition - Allied diplomat

## Character stats

### Equipment

The soul sabreBig iron mkII

The C-8 avenger mech suit

Weapons of mass destruction that surpass metal gear
James

James as of 002

Jaydon Kekleon - Friend

Pyre Kekleon - Friend

Wisp Knight - Friend

Nova - Frenemy

King Mordecai Plasma - Mentor

Mason Arch - Nemesis

The normality coalition - Nemesis

Balance Charm

Purity scroll

Those chess pieces need limbs!*This article is in need of polishing and completion, so it is hereby a stub. You can help ACE Research (official) Wiki by expanding it.*
James Henderson is the main character in ACE (Series), taking a similar role as geo from gwain saga, difference is, James can talk, geo can’t.

James is quite durable in Aldon, thanks to the technology there, though humans possess a lack of balance in terms of their physical abilities, this makes James a superhuman with uncontrollable strength, meaning he’s bound to dig through solid concrete just by walking on it, to combat this, he gets given a balance charm in 002.

## Appearance

As shown in the image, James has long brown hair and wears a black jacket with a greyish-white button up, though because I used the basic tools in MediBang, they don’t look that good.

## Backstory

James was bullied in school by other students and faculty for being the nephew of Jackson Henderson, a man who started a war between malem and a civilisation more advanced than them just because he didn’t want to leave Aldon, this all ended when James finally snapped and quit school entirely, only to come back the next day and murder the headmaster with a Remington 700P shotgun, after James was sentenced to death for first degree murder, a member of ace research stood up and objected, which is how he got his job in the intern program, this job lasted for only 3 years, as one day, James went missing and was presumed dead until ace research established a connection and found him in Aldon.
ACE Research (official) Wiki

**Welcome to the ACE Research (official) Wiki!**
ACE Research is a science fiction military based form of literature that’s basically a fan made version of SCP, this wiki is EVERYTHING about ace research, the anomalies, the incidents, the lore, hell, even the shameless and awful ripoff of gwain saga I made one time out of pure hatred and spite for… actually… I can’t remember why I did that, but it sure as hell kept me busy, we’ve got it all!

We're a collaborative community website about ACE Research (official) that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

ACE ResearchPlaceholderThe ChancellorPlaceholderThe 20/06/2015 IncidentPlaceholderThe Republic Of MalemACE (Series)Anomaly 6280

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Fallen Star/Appearances

List of Fallen Star's appearances throughout the series and franchise.

## Season 2 (2018)

**NOTE: Due to NostalgiaSquare's old account being banned, it will only include the ones that are found or partially found or remembered.**

Dyaboy is safe with 9 votes!

## Season 7 (2023)

NostalgiaSquare: Home Media Mayhem

NostalgiaSquare: Mugman's Revenge

NostalgiaSquare and The Epic Challenge

NostalgiaSquare: Stop The Presses

NostalgiaSquare: Sidney's New Ability
Quadwheel

Quadwheel is a recurring character in the NostalgiaSquare franchise.

## Appearance

Quadwheel is a square with 4 squares surrounding him, 2 acting like arms, and 1 acting like a leg, and has a face in the middle square.

## Personality

Quadwheel is the assistant of Chimney Boy, and will do (pretty much) anything to protect him. Not only is he an assistant of Chimney boy, but he also acts like his parent sometimes, in "The Misadventures of... Chimney Boy?!". Assistance aside, Quadwheel isn't much of a social butterfly. He even is cranky at times. But still, he is able to strike up a conversation with someone. However, Quadwheel can get really mad if something really bad happens to him, or when he sees a "Mass Reporter", someone who reports stuff for no reason.
Chimney Boy

**Chimney Boy** is a supporting character in the NostalgiaSquare franchise.

## Appearance

Chimney Boy is an orange square with arms, legs, a face, and a pink flipped trapezoid on the top that acts like a chimney.

## Personality

Little is known about Chimney Boy's personality other than the fact he's friendly and mostly shy around others.
Green Square

* 2023-present
* 2020-2022

**Green Square** is a main character and arguably the deuteragonist of the NostalgiaSquare web-series.

## Appearance

He is a light green square with limbs and glasses plastered on his face. In Season 7, he gets a slight upgrade where he now has lenses on his glasses.

## Personality

Green Square is mostly nice but he can be arrogant at times and frequently brags about himself, but he is generally friendly

## Trivia

* Green Square is based off of the Life of a Square character of the same name.
Fallen Star

**Fallen Star** is a supporting character in the NostalgiaSquare web series, and a major villain. He is a minor character in Seasons 2-6, and a recurring antagonist in Season 7 (Specifically NostalgiaSquare: Home Media Mayhem).

## Appearance

Fallen Star resembles a completely pale cartoonish star with a face.

## Personality

Fallen Star is kind, yet he is manipulative and mostly lacks empathy. The only time he has ever showed empathy for something is his own child, which he summoned. He also likes teleporting, especially teleporting others with him. He does this by grabbing the target, and then teleporting.

In Home Media Mayhem, He served as a Right-hand to Cuphead and Starboy, making him less of a solo villain and more of a team player. He would later go supernova after being stabbed with a knife by NostalgiaSquare, being locked in a forcefield and going out with Cuphead trapped inside it.

He would later return in NostalgiaSquare: Mugman's Revenge, where he was revived in another nebula. He exclaims that his return is going to be a big one.

And in NostalgiaSquare And The Epic Challenge, He got eliminated in the 3rd challenge where he exploded after failing to think of a joke to tell DarkHead.

## Trivia

* He is arguably one of the most heinous and devious villains in the franchise, being a threat to the residents of Scratch Town and mankind in general, as he blew up an entire universe and killed everyone until they were recovered.
Goomba

The **Goomba** is a recurring classic character in the NostalgiaSquare franchise. He normally appear as a cameo, but was more prominent in Season 1.

## Appearance

He is depicted as brown mushroom-like creature with two dark brown feet and no visible arms or legs. He has bushy, black eyebrows and a pair of fangs sprouting from their lower jaw, although he is never shown to use them. He take inspiration from the real-world shiitake, a type of mushroom.