recursal/Fanatic-Fandom huggingface dataset:
May 1998

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My Americavision Song Contest 1

Semi-final 1 date
 Final date
 Venue
 Entries
 Debuting

**Participation map**
* Participating countries     Did not qualify from the semi-final
 System
 Winner

**Own Americavision Song Contest 1**, often referred to as OAmSC #1, is the first edition of Own Americavision Song Contest. The contest took place in Lima, Peru. This is the first time that Peru hosted the contest.

Thirty-seven countries participated in the first edition. Bahamas was also expected to take part in the contest, but they missed the submission deadline and therefore could not take part. The participating countries competed in two semi-finals.

The winner was Canada with the song "Beauty And A Beat" by Justin Bieber feat. Nicki Minaj which scored 164 points, winning by a margin of 13 points in front of Puerto Rico. The podium was completed by Jamaica, which finished on the third place. Peru, the host country placed eighteenth in semi 1.

## Format

19 countries were allocated to compete in the first semi-final and 18 in the second semifinal.

## Participating countries

### **Semi-final 1**

Nineteen countries participated in the first semi-final.

### **Semi-final 2**

Eighteen countries participated in the second semi-final.

### **Final**

Twenty-six countries participated in the final, with all 37 participating countries eligible to vote.
June 1999

Linking page for schedule listings from **June 1999**.

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Linking page for schedule listings from **February 1998**.

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List of countries in the Own Americavision Song Contest

Thirty-seven countries have participated in the Own Americavision Song Contest since it started in 2017. The contest, organised by the Own American Broadcasting Association, is held between members of the Union. Broadcasters from different countries submit songs to the event, and cast votes to determine the most popular in the competition.

### **Participants**

The following table lists the countries that are eligible to participate in the contest.
May 1999

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November 1998

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October 1998

Main hub for schedules from **October 1998**.

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Level 0

**生存难度：**

*Class III*

**》不安全**

**》未勘探完全**

**》实体数量中等**

描述
--

**Level 0**与**Level 1**相似，由多个房间和走廊组成，但是**Level 0**的房间大部分是空的，只有发出粉色灯光的荧光灯。与**Level 1**不同的是，**Level 0**的走廊是一片漆黑的，并且比**Level 1**的走廊更长，走廊中两扇门的距离也比**Level 1**要长。

**Level 0** 的走廊内可能会出现一种球形实体，这是一种危险的实体，这种实体会尝试向你靠近并会粘在你身上，被这种实体粘上后它会开始撕咬你，并且周围的这种实体会越来越多，直到你死亡为止。这种实体似乎害怕光，只要有一点光照到它们身上它们就会消失不见。所以前往**Level 0**时请携带一个移动光源。

**Leve 0** 会更频繁的出现奇怪的声音，比如弹珠在地上滚动的声音、奇怪的敲击声、门的咯吱声……目前并未找到这种声音的来源，极有可能是该层级的一些实体发出的。

实体
--

目前只在**Level 0**中发现了上述的球形实体。目前为止，该楼层没有到流浪者在探索期间与其他流浪者的记录。因此导致本楼层建立据点与前哨站是完全不可行的。
Jiedirooms Wiki

The Jiedirooms

如果你在游玩或欣赏带有“杰”元素的作品，你可能会从现实切出并来到杰室（杰弟大室），那里时时会发出奇怪的噪音，令人发疯的单调粉色灯光，以及有着随机摆放着家具的房间。如果你听到有东西在附近徘徊，那你只能静待死亡了。

此Wiki上的所有页面均由广大后室爱好者以及iJiedi撰写及维护。
目前站内有 2 名活跃的流浪者，他们维护着 6 份文档（共 207 份资料） 和 11 份多媒体文件。

杰室简介

欢迎来到杰室，旅行者！

……接上信号了？不错，能看到这个网站就代表着你在这里存活下来的概率又高了一些，而且你是一个在这种奇怪地方都有心思再看一眼手机的人，相信你的意志力和镇静足以让你能遵循我们的指示顺利与其他流浪者安全汇合。现代人手机不离身倒的确有点道理。

首先，不要惊慌，你目前所处的地方没有多少威胁，你自己内心的恐惧和孤寂感才是会给你带来危险的东西，但请尽快离开这里吧——这里没有水，没有食物，尽管有其他流浪者但你几乎不可能见到，只有被灯照的发粉的奇怪房间，还时不时会发出奇怪的噪音。好消息是饥渴感等生理需求在这里被延缓了，你在看到这个网站后应该有足够的时间来尝试离开这里，或者多看点其他界面来多了解一下这个地方以作好充足准备。

这里是什么地方？

欢迎来到杰室，一个脱离于我们正常的现实世界的地方。你所目前所处的地方，被称之为Level 1。这是一般情况下像你这样不小心脱离了现实，或者说，“卡出了现实世界”的人来到杰室的第一站。后室就是一个由不同空间，我们一般称之为“楼层”，所组成的迷宫，每个楼层都有它自己奇怪的特性，并以一种诡异而复杂的方式连接在一起。有些楼层是相对安全的，比如你现在所在的Level 1，和接下来你会来到的Level 2，另一些楼层则是危险的，程度各不相同，但几乎每个楼层都会有威胁存在，这里可不如你以前所在的现实世界安全，连物理定律都可能被篡改，还有各种奇形怪状的，我们称之为“实体”的后室生物存在。在这里需要时时保持警惕，否则一不小心就会没命。

这里是什么网站？

该网站是我们中文杰室组织的数据库，目前组织也在招聘探险者来探索后室并撰写报告，待遇从优。您在该数据库上传的每一份可靠内容都将为杰室中的中文使用者的存活添一份保障。

 优秀层级*>>更多层级*

无活动

暂无活动

新闻速递
* 本站现已建立，部分模块以及代码取自Backrooms Wiki

联系我们

指导索引
* [官方中文空幻城Wiki]
**了解什么是杰弟**
* [Backrooms Wiki]
了解什么是后室
* 站规
本站站规
* 最近更改
这里可以查看最近更改的页面。
* 最近新增页面
这里可以查看新上传的页面。

鸣谢区

**鸣谢**

az，暂时没有

维护首页
本栏目仅管理员和内容版主可见。
* 模板:主页/引子 (编辑)
* 模板:主页/节日 (编辑)
* 模板:主页/竞赛 (编辑)
* 模板:主页/简介 (编辑)
* 模板:主页/最近新增页面 (编辑)
* 模板:主页/竞赛优胜作品 (编辑)
* 模板:主页/优秀翻译作品 (编辑)
* 模板:主页/原创优秀作品 (编辑)
* 模板:主页/指引 (编辑)
* 模板:主页/发电 (编辑)
* 模板:主页/新闻 (编辑)
* 模板:主页/联络 (编辑)
* 模板:主页/指南 (编辑)
* 模板:主页/鸣谢 (编辑)
* 模板:主页/维护 (编辑)
T:CSS

**模板文档** [ 模板文档頁面 ]（**※提醒**：此模板有時隱藏或不可見）
## 如何引入样式

### 创建CSS

首先你需要创建一个CSS页面，它的页面名应遵从“User:<你的用户名>/styles/<子页面名>.css”这一格式。你可以在下面的输入框输入子页面名，点击按钮后你会开始编辑这个子页面。

如果页面名正确地以“.css”结尾，你的编辑器应该处于CSS编辑模式。写完CSS代码并保存之后你可以在右边栏的页面工具中点击“页面信息”，你应该能查到页面的内容模型为“CSS”。如果不是，说明你的页面名没有以“.css”结尾，请换一个符合要求的页面名。如果需要删除误操作创建的页面，请联系管理员或内容版主。

CSS编辑模式.png这是好的不是CSS编辑模式.png这是不好的
CSS页面保存妥善后，根据CSS所适用的页面会有不同的处理：

仅用于个人页及其子页面
可不作进一步处理。
用于文章
需要移动至“Template:<文章页面名>.css”，并在CSS的末尾加上`/*<noinclude>[[分类:用于文章的CSS]]</noinclude>*/`。
如果是你的草稿完工并发布，文章中又引入了原来的“User:<你的用户名>/styles/<子页面名>.css”，请将文章中引入的CSS页面名也一并改为“Template:<文章页面名>.css”。
用于模板
需要移动至“Template:<模板名>/styles.css”，并在CSS的末尾加上`/*<noinclude>[[分类:用于模板的CSS]]</noinclude>*/`。
由于管理员有更改内容模型的权限，管理员可以直接将Template名字空间中尚不存在的页面的内容模型改为CSS，然后再创建CSS页面。

### 导入CSS

在页面中使用`{{CSS}}`模板即可向页面导入CSS的源码（不显示），而MediaWiki:Common.js脚本会将CSS导入到页面的HTML里。一个CSS页面被多次导入时，只有第一次会生效。如果在文章中使用，建议放在文末。

模板只需要一个匿名参数，即待嵌入CSS的页面名。例如用`{{CSS|Template:Level 0.css}}`会向页面嵌入Template:Level 0.css的源码，而脚本会将其加载进HTML里。如果CSS页面不存在，则会显示一条错误信息：

  **错误：提供给`{{CSS}}`模板的参数“<CSS页面名>”对应的页面不存在。**

为管理方便，只有MediaWiki、User或Template三个命名空间的CSS页面允许嵌入；如果传入的页面名不属于以上三个命名空间，则会显示一条错误信息：

  **错误：提供给`{{CSS}}`模板的页面名“<CSS页面名>”不属于User、MediaWiki或Template中的任何一个命名空间。**

另外确保待导入页面的内容模型是CSS。如果不是，则会显示一条错误信息：

  **错误：提供给`{{CSS}}`模板的参数“<CSS页面名>”对应页面的内容模型不是CSS。**

任一错误发生时，模板会向页面引入“嵌入CSS出错的页面”分类，提醒编辑者检查。

**脚本没有CSS语法检查功能，所以请确保你的CSS页面中的代码是没有错误的，以免导入页面HTML时出错。**你可以使用一些在线CSS检查工具检查CSS代码是否符合语法。（推荐W3C的CSS检查工具）

关于使用CSS的规定，请见Jiedirooms Wiki:CSS使用指导。

### 内联CSS

如果想直接在当前页面提供样式，你可以向`{{CSS}}`提供`content`参数。例如：

```
{{CSS|content=
/* 在这里写的CSS也能被导入！ */
}}

```

## 不适合用此种方法的情况

用这种方法引入的CSS是在网页HTML树加载完成后才加入的，所以从网页渲染到CSS生效有一段延迟时间，且CSS生效时页面可能会有非常显著（甚至突兀）的变化。如果页面的视觉效果对于这种变化非常敏感，建议还是使用行内样式（即HTML标签中的`style="..."`属性），除非你对伪类选择器有非常迫切的需求。（伪类选择器无法通过行内样式设定）

另外，如果CSS用于模板，而这个模板的用途十分广泛，你可以考虑联系管理员，让管理员将CSS加入MediaWiki:Common.css。

注释
--

1. ↑ 我们不建议使用用户页的一级子页面是因为“User:<用户名>/<子页面名>.css”会被MediaWiki用作**个人CSS**。详情见mediawiki.org上对界面CSS功能的介绍。
2. ↑ 对于宽度不够的浏览器，页面没有右边栏，页面工具会处于页面底端。
3. ↑ 因为移动页面后，原页面会留下一个以`/* #redirect */ @import`开头的代码，而用`@import`语句导入CSS会有延迟。Template:黑幕

（這如何運作？）
Greenland

**Greenland** has participated in the **My Americavision Song Contest** 1 times since making its debut at the first contest. The country .

## Contestants

**Table key**
     *Winner*
     *Second place*
     *Third place*
     *Last place*
     *Automatically qualified to the final*
     *Did not qualify to the final*
     *Did not qualify to the semi-finals*
     *Withdrawn or disqualified*
     *Did not compete*

 #02 | Shaya
Puerto Rico

**Saint Lucia** has participated in the **My Americavision Song Contest** 1 time since making its debut at the first contest. The country's best result are 2nd.

## Contestants

**Table key**
     *Winner*
     *Second place*
     *Third place*
     *Last place*
     *Automatically qualified to the final*
     *Did not qualify to the final*
     *Did not qualify to the semi-finals*
     *Withdrawn or disqualified*
     *Did not compete*

 #02 | Angie Rose
The Camp

## Information

### Description

The hub of the game, where players start and where they resurrect after they lose all their lives (except on casual difficulty). It is home to a band of trapped adventurers which can be spoken to access various options.

**The Camp** is one of the many different locations in *Rampage Knights*.

## Description

The hub of the game, where players start and where they resurrect after they lose all their lives (except on casual difficulty). It is home to a band of trapped adventurers which can be spoken to access various options.
Flophie's Drag Race (Season 3)

## Season 3

Heidi N Closet, Raven and Veronica Green would return to compete on All Stars 1. Heidi placed 4th, Raven placed 8th and Veronica placed as a runner-up.

In the second episode of All Stars 1, Veronica placed in the top 2, while Heidi and Raven were both in the bottom 2.

Heidi and Veronica would later make it to the finale, Heidi was eliminated before the final lip sync, while Veronica placed as a runner-up alongside Season 1 queen, Dakota Schiffer.
Antartica

**Antartica** has participated in the **My Americavision Song Contest** TBA times since making its debut at the seveneth contest. The country's best result is TBA.

## Contestants

**Table key**
     *Winner*
     *Second place*
     *Third place*
     *Last place*
     *Automatically qualified to the final*
     *Did not qualify to the final*
     *Did not qualify to the semi-finals*
     *Withdrawn or disqualified*
     *Did not compete*

 #09 | Martha Skye Murphy
Beholder

**Beholder** is one of the 40 different enemy types in *Rampage Knights*.

## Description

Has a melee attack where it charges forward a short distance, causing approximately 20 damage. Also has a ranged attack shooting a fireball, causing 9 regular damage and 8 fire damage. Will spawn several smaller enemies when killed.
September 1998

Linking page for schedule listings from **September 1998**.

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Goblin

**Goblin** is one of the 40 different enemy types in *Rampage Knights*.

## Description

A standard enemy that can be dispatched with relative ease. Has a melee attack, where it attacks using its club. Also has a ranged attack, where it throws a throwing knife. This attack is relatively slow and can be dodged by moving out of the way or using the evade move. Both attacks cause approximately 10 damage. May appear with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.
Rampage Knights

***Rampage Knights*** is a video game of action roguelike genre developed by Rake in Grass and published by Rake in Grass. It was released on Steam for Microsoft Windows on September 4, 2015.

## Premise

*Rampage Knights is a cooperative beat 'em up game mixed up with randomized dungeon crawling and exploration, which you can play alone or with a friend online.*

## External links

* Official site
* Rampage Knights on Steam
My Africavision Song Contest 1

Venue
 Entries
 Debuting

**Participation map**
* Template:Infobox edition/oafsc1
     Participating countries     Did not qualify from the semi-final
 System

**Own Africavision Song Contest 1**, often refered to as OAfSC #1, is the first edition of the Own Africavision Song Contest. The contest took place in Kinshasa, DR Congo. Organised by the Own African Union of Broadcasting and host broadcaster Radio-Télévision nationale congolaise, the contest was held at the Stade Tata Raphaël, and consisted of two semi-finals and the final. The three live shows were hosted by Jessy Matador. This is the first time the DR Congo hosted the contest.

Forty-two countries participated in the first edition. Mali had originally confirmed their participation but had failed to submit a song before the deadline, while Mauritania decided to postpone their debut for a later edition. The participating countries competed in two semi-finals.

The winner was [[]] with the song "[[]]" by which scored 198 points, winning by a margin of 23 points in front of [[]]. The podium was rounded out with []]. DR Congo, the host nation, placed th.

## Participating countries

### Semi-final 1

Twenty-one countries participated in the first semi-final. DR Congo also voted in this semi-final.

### Semi-final 2

Twenty countries participated in the second semi-final. DR Congo also voted in this semi-final.

### Final

Twenty-seven countries participated in the final, with all 42 participating countries eligible to vote.

1. ↑ The title is in English; contains some words in English.
2. ↑ The title is in English; contains some words in English.
Slime Head

## Information

### Description

Only the middle head must be destroyed. Can spawn multiple enemies, and blow players into a pit at the edge of the room.

**Slime Head** is one of the many different bosses in *Rampage Knights*.

## Description

Only the middle head must be destroyed. Can spawn multiple enemies, and blow players into a pit at the edge of the room.
Story

The story of *Rampage Knights*...

"Our brave heroes are heading home from their latest adventure, heavy with treasure. They get lost in the forest, so they decide to pitch camp and sleep for the night. Suddenly, in the middle of the night, an ominous face raises from the fire. Rampage Knights

An evil hideous warlock decides to take the treasure for himself. The warriors are furious. they draw the weapons and ready themselves to defend against the fiend. But the warlock's magic is too powerful! He destoys their weapons and overpowers our heroes. But they can't let our story end like this. It's time to get up and fight! It's time to get their loot back and taste sweet revenge! It's time to start the RAMPAGE!"
Rampage Knights Wiki

**Welcome to the...**
**Rampage Knights Wiki**
**369 articles • 4 files • 614 edits**

**About the wiki**

This is a Fandom wiki about the game *Rampage Knights*. It plans to document all of the content from this game.

**About the game**

***Rampage Knights*** is a video game of action roguelike genre developed by Rake in Grass and published by Rake in Grass. It was released on Steam for Microsoft Windows on September 4, 2015. (Read more...)

**Navigation**

* Classes
* Locations
* Chests
* Curses, Diseases and Blessings
* Challenges
* Enemies
* Bosses
* Weapons
* Throwing Weapons
* Spells and Offhand
* Equipment
* Modifiers
* Familiars
* Potions
* Scrolls
* Food

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
November 1997

Main hub for schedules from **November 1997**.

November 1, 1997

November 2, 1997

November 3, 1997

November 4, 1997

November 5, 1997

November 6, 1997

November 7, 1997

November 8, 1997

November 9, 1997

November 10, 1997

November 11, 1997

November 12, 1997

November 13, 1997

November 14, 1997

November 15, 1997

November 16, 1997

November 17, 1997

November 18, 1997

November 19, 1997

November 20, 1997

November 21, 1997

November 22, 1997

November 23, 1997

November 24, 1997

November 25, 1997

November 26, 1997

November 27, 1997

November 28, 1997

November 29, 1997

November 30, 1997
Orc

**Orc** is one of the 40 different enemy types in *Rampage Knights*.

## Description

Has a melee attack causing approximately 10 - 12 damage. Also has a ranged attack causing approximately 10 damage. The knife is relatively slow, and can be avoided by moving slightly up or down, or evading. May come with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.
Enchanted Forest

## Information

### Description

The first location players will encounter after leaving The Camp. Enemies are aggressive, but players do not need to kill them to progress to the next room.

**Enchanted Forest** is one of the many different locations in *Rampage Knights*.

## Description

The first location players will encounter after leaving The Camp. Enemies are aggressive, but players do not need to kill them to progress to the next room.
Dragon

## Information

### Description

A three headed Dragon that shoots fireballs and meteors and causes Fire Bats to spawn. Each head must be destroyed to kill the boss.

**Dragon** is one of the many different bosses in *Rampage Knights*.

## Description

A three headed Dragon that shoots fireballs and meteors and causes Fire Bats to spawn. Each head must be destroyed to kill the boss.
Knight (enemy)

**Knight (enemy)** is one of the 40 different enemy types in *Rampage Knights*.

## Description

Has a melee attack where it uses its sword, this is both quick and relatively powerful. May appear with or without a shield. Versions with a shield must fist be disarmed using two Jump Attacks or Dash Attacks before they can be damaged.
Curses, Diseases and Blessings

This is a list of **curses, diseases and blessings** in *Rampage Knights*:

## Curses

* Animate
* Beggar
* Crank
* Cursed Treasures
* Curse of Midas
* Darkness
* Mighty Foot
* Pyroman
* Tainted Blood

## Diseases

* Ass Disease
* Big Foot Disease
* Chicken Disease
* Jumping Disease
* Rabbit Disease
* Running Forever Disease
* Shrinking Disease
* Trippy
* Weak Bones Disease

## Blessings

* Divine Intervention
* Divine Shield
* King of Ice
* Lightning Fast
* Power of Magic
* Righteous Strike

## Demonic Power

* Buff from the Pit
* Jual Bunga Mawar Murah
* Toko Bunga Online
Level 1

**生存难度:**
**Class 1**
》 **安全**
》 **未勘探完全**
》 **无实体**

**Level 1** 是杰室的第一层，也是大多数人最先进入的楼层。

第一张被人拍摄下来有关**Level 1**的图片,

描述
--

**Level 1** 的空间非常辽阔，由多个房间组成，一个房间有1至3扇门，门后是另一个房间或是一个走廊。整个**Level 1**的所有房间都具有相同特征：单调的粉色灯光、随意摆放的家具、分散的电线插座。除了这些普遍的特点之外，**Level 1**内部没有两个房间是完全相同的。

**Level 1** 中的部分房间带有风扇，这些风扇在**Level 1**中始终保持开启。你可能会在房间内的衣柜中找到瓶装液体，这种液体不能被辨别，并且已确定这不是水，也不能安全饮用。

**Level 1** 中的线性空间被极大的扭曲了；你可以选择沿着直线走，然后回到起点，最后进入与之前经过的房间完全不同的房间。由于这种现象，以及每个房间之间的视觉相似性，因此在**Level 1**内导航被证明是极其困难的。诸如GPS定位器和罗盘等设备在**Level 1**中无法发挥作用，无线电通信也会失真，而且往往不可靠。

**Level 1** 中最严酷的威胁是可用资源的严重缺乏。由于衣柜中的瓶装液体被认为对人类食用不安全，因此大多数人可能会由于长期脱水、饥饿和筋疲力竭而在找到出口之前死亡。

实体
--

**Level 1**被认为是完全不存在生命的。到目前为止，该楼层没有到流浪者在探索期间与其他流浪者或实体接触的记录。因此导致本楼层建立据点与前哨站是完全不可行的。

## 入口和出口

### 入口

* 在现实世界偶然卡出可来到**Level 1**，乃至整个杰室的其他楼层

* 从某些楼层卡出可来到**Level 1**，详情可以查阅其他楼层的档案

### 出口

目前已知离开Level 1的方法有4种

* **Level 1**中出现的各种各样的因素最终都会带你来到Level 2

* 对着**Level 1**的一面墙卡出会来到Level 0

* 在极其罕见的情况下，往任何方向游荡的足够远都可能会来到马尼拉室

* 对着地板卡出可能进入Level 22，也有可能前往虚空

**> 打开作者信息**

**> 关闭作者信息**

部分内容来自Fandom后室.
本页由User:JIEDI MASTER编写。
Ice Wizard

**Ice Wizard** is one of the 40 different enemy types in *Rampage Knights*.

## Description

A powerful enemy with ~450 health and dangerous attacks. Can cause ice shards to fall on the player, causing 12 damage and freezing them in place. Can also fire 'freezing waves' towards the player, a wave of spikes that cause 11 - 13 damage on impact. Will teleport to a random location in the room when attacked.
Mushroom Man

**Mushroom Man** is one of the 40 different enemy types in *Rampage Knights*.

## Description

A basic enemy that can be killed relatively easily. Has a relatively quick melee attack which hits for 8 damage. This attack can hit twice times in quick succession. He also has a ranged attack, where he attacks using a throwing knife. This attack is relatively slow, and the knife can be avoided easily by moving up or down, or evading.
Q

‘Q’ originally descended from Phoenician letter Qoph, completely unrelated with ‘O’, which descended from Phoenician letter Eyn. ‘Q’, taking advantage of its similar form with ‘O’ — and jealous of ‘O’s higher position in the order — sought to shorten its vertical stroke in an attempt to impersonate ‘O’. ‘O’ then sought protection from ‘A’ for this matter. To patronise ‘O’, letter ‘P’ was placed between ‘O’ and ‘Q’ in the Order as a partition.
December 1998

Linking page for schedule listings from **December 1998**.

December 1, 1998

December 2, 1998

December 3, 1998

December 4, 1998

December 5, 1998

December 6, 1998

December 7, 1998

December 8, 1998

December 9, 1998

December 10, 1998

December 11, 1998

December 12, 1998

December 13, 1998

December 14, 1998

December 15, 1998

December 16, 1998

December 17, 1998

December 18, 1998

December 19, 1998

December 20, 1998

December 21, 1998

December 22, 1998

December 23, 1998

December 24, 1998

December 25, 1998

December 26, 1998

December 27, 1998

December 28, 1998

December 29, 1998

December 30, 1998

December 31, 1998
Gruppe

Deine Gruppe besteht aus bis zu 5 Helden, die auf dem Schlachtfeld gegen die Feinde kämpfen. Jedem Gruppenmitglied wird ein Slot auf dem Schlachtfeld zugewiesen.

## Slots

Es gibt 6 Slots, 5 Helden-Slots und 1 Wächter-Slot. Die Wahrscheinlichkeit getroffen zu werden hängt von der Positionierung des Helden ab. Je weiter vorne in der Position, desto wahrscheinlicher ist es, dass der Held in diesem Slot von einem Feind angegriffen wird:

 Chance

## Positionierung

Es gibt zwei Bereiche von Heldenpositionen. Der vordere Bereich ist Nahkampfhelden vorbehalten, während der hintere Bereich Fernkampf- und Zaubererhelden vorbehalten ist. Innerhalb jedes Bereichs können Helden in beliebiger Reihenfolge positioniert werden.

### Anführer

Du musst eines deiner Gruppenmitglieder als Anführer ernennen. Der Anführer kann Fähigkeiten auf dem Schlachtfeld einsetzen, erhält einen Anführerbuff der alle Hauptattributen um 50% und kann durch die Führung-Forschung gestärkt werden.

### Nicht-Anführer

Die anderen Gruppenmitglieder werden als Nicht-Anführer-Charaktere bezeichnet. Sie profitieren stattdessen von der Teambonus-Forschung.

Gebäuden

Forschung

Helden

Spielweise
Gold

In the game *Rampage Knights*, **gold** is the in-game currency that players can collect. It can be used to purchase items from randomly found stores while exploring the world. Your current gold amount is displayed in the top left of the screen. Players retain their collected gold when they die and respawn, but all gold is lost upon a game over.

There are various ways to obtain gold in the game. Lockpicking chests, defeating enemies, destroying items like crates and barrels, and even entering rooms or defeating all enemies in a room can yield gold. Gold can appear as single coins or as more valuable treasures like goblets, each worth multiple coins.

Additionally, there are related challenges in the game, such as "Give me the booty" (collect 1000 gold) and "Uncle Scrooge" (have 1000 gold in your pocket at the start with 25 Gold).
Demonic Chest

**Demonic Chest** is one of the 5 different chest types in *Rampage Knights*. It may be found randomly in Rampage Knights. It can be opened using lockpicking to obtain the items inside, which can include gold, treasure, food and potions. However, doing so will cause a large number of enemies to enter the room.
Laboratory

## Information

### Description

Contains only two rooms. The first is free of enemies, and the second is where players meet the Warlock, the master of the Dark Castle.

**Laboratory** is one of the many different locations in *Rampage Knights*.

## Description

Contains only two rooms. The first is free of enemies, and the second is where players meet the Warlock, the master of the Dark Castle.
Demon

**Demon** is one of the 40 different enemy types in *Rampage Knights*.

## Description

A relatively weak enemy. Some Demons wield a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged. Demons have a melee attack where they attack with a sword, and a ranged attack, where they throw a throwing knife. This attack is relatively slow and can be dodged by moving out of the way or using the evade move. Both attacks cause approximately 10 damage.
Moonglen

Moonglen (S-1) ist der 1te Server für Firestone Idle RPG und ist seit der Veröffentlichung des Spiels (1. April 2019 geschlossene Beta) aktiv. Er bietet die selbe Spielweise wie die anderen Servern.

Am 21. September 2021 wurden die Mehrspielerfunktionen (Spielchat, Ranglisten, Gilden und Kameradschaften) von Moonglen mit Riverlands (S-2) und Hombor (S-3) zusammengelegt.
Foreignkidstvchannel Wiki

**Welcome to the Foreignkidstvchannel Wiki!**
All the schedules, info, and facts about children's shows from the Canada, UK, Ireland, Australia, France, Spain, Brazil, Hong Kong, Japan, South Korea, and even the United States.

We're a collaborative community website about Foreignkidstvchannel that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Floptok

Floptok is Flop Discords second largest server, owned by Oochie. The Server has seen many changes, originally known as Coochies Empire, after it began to gain success, the Flop Five got involved, and helped turn the server into Flopcord 3.0. However, after the Curse of Flopcord destroyed the server it was restarted and became Flop Hub. After the Purge, the server had a falling out with Flop Club, and changed its name to Floptok. The server now has over 1000 members and has the most boosts out of any Flop Dicord server.

### History

#### The July Drama Crisis

*Also called "Crisis July"*

    The July Drama was a series of Events and Drama that occurred around Flop Hub, Flop Club and Flopcord 4.0 during July 2022. This Era is marked with social, political, and geopolitical turmoil.

##### Warnaggedon

     Warnaggedon occurred over the course of a weekend Starting with the Flop Hub Royal Dynasty at the time, the “Barbdashian Family”, in which two of Flop Hub’s staff members divorced, leading to a public fight between them. At the same time, a movement called CW4D, unabbreviated “Coolwap for Demotion” started as an effort to demote an unpopular mod in Flop Hub, spiraled out of control when death threat and harrasment accusations came to light. The weekend was named “Warnaggedon” as many members where warned during it and in the aftermath.

##### Flop Hub Government

    After Valadin’s Raid, many members of Flopcord who had moved to Flop Hub began to ask for a mock government. The government was eventually approved, and over the course of a week took over the server. Following the election, the government was formed, however only lasted one day as staff interference and rioting caused it to be deleted.

##### The July 6th Purge

     The Purge, also known as the 16-7 Purge or the Flop Hub Purge, was an event done on Flophup in which all staff members would lose their Perms and a 12-hour purge would begin. The purge went poorly, and was eventually ended early as the Admin “Pizzaa” began spamming swatstikas and many staff members hated the event. Pizzaa was banned from the server and blacklisted, and the event caused a fight between Flop Club and Flop Hub.

##### The Floptok Revamp

     Following the end of the Purge, Flop Hub went through a revamp, hitting 800 members. It changed it name to Floptok and went about reforming its mod team. It eventually made a fragile peace with Flop Club, however anti-flop club sentiment still runs deep within the server.

##### Banaggedon

    Bannaggedon, much like Warnaggedon, was a series of dramas happening over a weekend, starting with a rise of CP in the server leading to the end of NSFW, followed by a Mod in the server leaking a Senior Admins face reveal resulting in the bans of many people for serious violations of Discord ToS and the creation of the group Flops against Drama.
Archer

**Archer** is one of the 40 different enemy types in *Rampage Knights*.

## Description

A simple enemy that can be killed fairly easily. The Archer has a relatively slow melee attack where it kicks the player, causing approximately 10 damage. It also has a ranged attack where it fires a bow and arrow, also causing approximately 10 damage.
Gothilade's Mansion

Gothilade's Mansion was a server made by Gothorita, originally started as a Pokémon Server, it was turned into a Flop Server and was the prime destination of many former members of Flopcord after it was destroyed. The server dealt with many issues such as the Abby-Lee Daycare Raid, the Chuutivopolis Raid and the Anarchy era before the server was destroyed and many of its members moved elsewhere.

### History

##### New Years Nuking

    A group of Swedish Speaking hackers known as the “Svenska Hakare”, who have a vendetta against Gothilade’s Mansion Server, terrorise the server a few days before New Years Eve of 2022 eventually culminating in the Nuking of the server the Day before New Years Eve.

##### The Trixxi/Richard Raid’s

    After a former member of Gothilade’s Mansion in found out to not be 13 and actually 34, members Raid multiple servers where they are in order to flush them out, including many by Trixxi Bugz, who had Richard as admin on multiple of their servers. When it was found out Richard was an admin on a CP server owned by Trixxi, the Gay Porn server Richard was admin on was raided, where he was doxxed with his city and face.

##### Chuutivopolis Raid

    Members of Taylor Nation, still angry towards Lea, raid, with the help of many of its staff team, Gothilade’s Mansion. Four staff members who left with Lea formed the Flop Five, a secret organization aimed at preventing raids from happening again. The Raid ended a few days later, with Lea being the only member not to rejoin.
FITO

# **FLOP INTERNATIONAL TREATY ORGANISATION (FITO)**

The Flop International Treaty Organisation, better known as FITO, was a server started by members of the Flop Five designed to be a union of multiple large flop servers, with the idea of creating more cohesion amongst flop servers and prevent the many raiding and nuking incidents. The Union eventually merged with a similar union inspired by it to create the Union of Flop Servers (UFS) following the Eca Rebellion.

Information
 Invite Link

### History

##### FITO

   The Flop International Treaty Organisation, abbreviated to FITO, was the first union of Flop Servers, invented by the Flop Five in the aftermath of Chuutivpoplis, to create more cohesion between Flop Discord’s many servers and prevent the frequent raids and nukes.

##### The Trial of Lovely Lias

    Hosted on FITO, the Trial was between Lovely Lias and Koopie (the owner of Flop Club). Lias had been one of the most successful Flop Server owners up until this point, when it was leaked, he had been racist. His server was eventually destroyed as was his reputation. The event cemented Flop Club as one of the superpowers within Flop Discord.
M

Under ‘A’s draconian rule, letters were forbidden to adopt avatars too far back into the ancestral lines — as a privilege kept exclusive to ‘A’. To work around this, many letters sought to adorn/retain just minuscule parts from its evolution timeline.

As such, vestigial parts can be observed across various letters of the Order, mostly on their majuscule avatars. However, with the Order’s agency over the dimension of time, it is unclear whether some of these forms were retrieved from the timeline or retroactively planted by them.

M is one such example .....
T

T was a co founder of the Zeta Revolution with &.

For its involvement in the revolution, minuscule 't's arm can also be observed to perpetually 'bend' towards the preceding letter on the left, unable to form ligatures thereafter. & was retained as a punctuation but has been removed from the Order indefinitely.
&

**&** originated as a ligature between E and T since the 1st century CE  when the Latin word ‘et’ — meaning ‘and’ — morphed into a symbol slowly over centuries of common usage in scripts. ‘&’ was thus slowly inducted into the end of the alphabetical order, as common practice listing it as just another letter.

‘&’ (ampersand) used to reside at the bottom of the Alphabetical Order, after ‘Z’, as the 27th letter of the modern alphabet. By then, centuries of othering had ‘&’ starting to distrust the Order’s leadership ‘A’ (Alpha): having been birthed out of an unceremonious ligature, half-letter-half-puncutation, and eventually getting forcibly removed completely from its letter status by late 19th century.

Galvanised by Z’s uprising attempt, ‘&’ formed an unlikely alliance with ‘Z’ in an attempt to overthrow the Order. In the official narrative, the revolution was referred to as the ‘Zeta Revolution’, named in honour of ‘Z’s ancestral symbol, the 7th Greek letter (ζ). However in the very name lies ‘&’s true motive for the alignment — not just to aid ‘Z’ in its return to its original position, but to ascend with ‘Z’ and precede ‘A’  in the order as ‘Z’,’et’,’A’, thus forming: ‘ZETA’.

After the Revolution was successfully quelled by the higher members of the Order, A banned all lateral relations between adjacent letters and effectively banned all discretionary ligatures under the L³ Prohibition. (Lateral-Letters-Ligatures) in attempts to prevent other alliances from forming. ‘A’ also emphasised on verticality instead of horizontality as the future of humankind and the Order.

As punishment for their involvement in the Zeta Revolution, 'E' has been kept as ward of 'A'lpha (under the Ægis of the Order), forming the ‘Æ’ letter by binding to E by force. Minuscule 't's arm can also be observed to perpetually 'bend' towards the preceding letter on the left, unable to form ligatures thereafter. ‘&’ was retained as a punctuation but has been removed from the Order indefinitely.
E

E retained vertical tail from Phoenician letter 'He' can be seen, albeit more discreet  — this was said to be due to ‘E’s proximity to ‘A’ in the Order.

E also went on to cofound the Zeta Revolution with T and Z.

After the revolution was quelled, as punishment for their involvement, 'E' has been kept as ward of 'A'lpha (under the punitive spell[ing] Ægis Hex), forming the ‘Æ’ letter by binding/imprisioning ‘E’ by force, kept under surveillance of the Order.
Z

The letter Z — originally borrowed from the Greek Zeta — was dropped from the Latin alphabet by around 300 BCE. According to legends, the fall of the Z was caused by a Roman magistrate’s ( Appius Claudius) personal distaste of the letter, saying that it reminded him of “the teeth and lips of a corpse”

Hundreds of years later after the Roman conquest of Greece — realising the letter was required after all for Greek words, this time, lingering in the tongues of the living — Z was brought back, from the dead. Originally derived from the 6th letter in the Greek alphabet, Z’s was haphazardly revived at the end of the Latin alphabet, forced to the last spot of the modern alphabet.

Suspended in the moment of its fall through time, phasing in and out of existence: Z — in contempt, remains askew, ungrounded.

Z also founded the Zeta Revolution (also known as Zeta Order) with &.
Alphabetical Order

From the first utterances made by humans, these incorporeal, conceptual entities were born. They gained 'form' millenniums ago with the first graphemes marked for Proto-Indo-European (PIE) languages. Being entities that were created as a consequence of human thoughts, the Order first gained form with the first marks made to represent language, and subsequently gained agency over time with the usage of PIE written languages and all of the language tree's descendants. Each act of writing, regardless of under the hands of a scribe or in later parts represented by digital bits, every act of writing with graphemes from the PIE languages empowers the Order. The Order's constituents evolved and adapted to different forms throughout the history of human civilisations and its languages — eventually deciding in the 19th century CE to reside within the most used and written subset of the PIE tree, in the Germanic branch, specifically taking the forms of the Modern (Latin) Alphabet.

The Order was led by A, (also known as Alpha), with its advisor B, (Beta), hence the name Alphabetical Order. Its full constituents include: A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z. It is to note that the majuscules are the preferred avatar of the Order, and minuscules are merely just another avatar that the Order may choose to activate for various purposes. Their majuscule and minuscule forms do not denote separate entities— they are just the same letters' (entities') variant forms in time.

After the Zeta Revolution was successfully quelled by the higher members of the Order, A banned all lateral relations between adjacent letters and effectively banned all discretionary ligatures under the L³ Prohibition (Lateral-Letters-Ligatures) in an attempt to prevent other alliances from forming. A also emphasised on verticality instead of horizontality as the future of humankind and the Order. Alongside humankind’s march towards the Quantum Age, experiments with cybernetic brain implants achieved a breakthrough in metacognition — these implants enabled both lateral and vertical parsing of words simultaneously for users, achieving parallelised reading.

The Order also gained new grounds upon digitising with the Programming Age and became the primary language order for coding languages. Realising the potential of vertical parsing and its impacts on reading speed, the Order instilled vertical ligature forming capabilities to all its minuscule avatars. With the Lateral-Letters Ban still in place, the new legislature only allowed for the letters to form ties with each other vertically between lines to aid multi-line parsing.

The Cyborg Theocracy venerated the Order as abstract divine emanations crystallized into linguistic form. The Order grows stronger with time as its alphabet is used by humans. The Order is known to be omnitemporal, as they are able to channel into any point in time as long as their inscription was marked by any human hands, using any tools.
Battlemage

The **Battlemage** is one of the 6 selectable classes in *Rampage Knights*.

## Description

* Master of magic.
* Vitality 80.
* Spell damage 10.
* Uses Evade button to cast magic.
* Evade + Attack = magic shot.
* Evade + Use = magic barrier.
* Evade + Pick Up = area blast.
* Evade + Jump = teleport.

## Version history

Version 0.13
Instead of evasive rolling battlemage uses evade button to cast one of his four basic spells. Spells are cast by holding the evade button and pressing attack, jump, use, or pick up button (trigger+X/Y/A/B on gamepad).
As above, so below Wiki

**Welcome to the As above, so below Wiki!**
As above so below is a parallelore to FORM & AGENCY.

## Important articles

Alphabetical Order

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A

Semblances of ‘A’ (Alpha) first formed as aleph (𐤀), a Phonecian letter, possibly derived from Egyptian hieroglyphs. It was said that when ‘A’ first assembled the Alphabetical Order, 'A' deliberately adopted the avatar of an early variant of ancient Greek uncial alpha — its furthest recognisable ancestral image — using the weight of time to assert dominance over the Order.
Kriegsfront-Erweiterungsevent

Das Kriegsfront-Erweiterungsevent fand vom 13. April 2021 bis 15. Mai 2021 statt, um die Veröffentlichung der Kriegsfront-Erweiterung zu feiern. Spieler, die am Ende des Events unter den Top 50 der Kampagnensterne-Rangliste waren, erhielten die folgenden Belohnungen:

Die Art der erhaltenen Juwelentruhen hing von der Anzahl der Kampagnensterne ab, die der Spieler am Ende des Events hatte:

  145– |  Opaltruhe

Wenn zwei oder mehr Spieler am Ende des Events die gleiche Anzahl an Kampagnensternen hatten, erhielten alle die Belohnungen des bestplatzierten Spielers. Die Event-Belohnungen wurden nach Ende des Events per In-Game-Mail verteilt.

Gebäuden

Forschung

Helden

Spielweise
Parallelised Reading

The phrase was coined from the idea of Quantum parallelism. Quantum parallelism is the possibility of performing a large number of operations in parallel, which represents its key difference from classical information processing and computing. Likewise, Parallelised Reading, enabled by brain transplants in the late 22nd century, gives users the ability to read multiple lines at once.
Riverlands

Riverlands (S-2) ist der 2te Server für Firestone Idle RPG und wurde am 31. Juli 2020 eröffnet. Er bietet die selbe Spielweise wie die anderen Servern.

Am 11. Januar 2021 wurden die Mehrspielerfunktionen (Spielchat, Ranglisten, Gilden und Kameradschaften) von Riverlands mit Hombor (S-3) zusammengelegt.

Am 21. September 2021 wurden die Mehrspielerfunktionen von Riverlands und Hombor mit Moonglen (S-1) zusammengelegt.

## Riverlands Eröffnungsevent

Um die Eröffnung des Riverlands-Server zu feiern, fand vom 6. August 2020 bis 31. August 2020 ein besonderes Event statt. Spieler, die am Ende des Events unter den Top 25 der globalen Rangliste (nur Server Riverlands) waren, erhielten die folgenden Belohnungen:

Die Art der erhaltenen Truhen hing vom Charakterlevel ab, das der Spieler am Ende des Events hatte:

 120– |  Legendäre Truhe

Die Event-Belohnungen wurden nach Ende des Events per In-Game-Mail verteilt.

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Spielweise
Servern

Das Spiel unterstützt mehrere Spielservern, auf denen du spielen kannst. Du kannst dein aktuellen Server jederzeit wechseln, indem du im Einstellungsmenü auf die Schaltfläche „Server wechseln“ klickst. Nachdem du dein neuen Server ausgewählt hast, musst du das Spiel neu starten, um erneut spielen zu können. Durch einen Serverwechsel wird dein Fortschritt auf deinem vorherigen Server nicht gelöscht.

## Serverliste

Alle Servern bieten die selbe Spielweise, verfügen jedoch über unterschiedliche Spielerfortschritts- und Mehrspielerfunktionen (Spielchat, Ranglisten, Gilden und Kameradschaften). Die Mehrspielerfunktionen der folgenden Servern wurden in der Vergangenheit zusammengeführt:

 21. September 2021
 1. September 2022
 22. Februar 2023

Calamindor (S-6) bestand ursprünglich aus zwei separaten Servern, einem für Desktop-Benutzer (S-6d) und einem für mobile Benutzer (S-6m), aber diese Servern wurden am 12. April 2022 zusammengelegt.

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Spielweise
Hombor

Hombor (S-3) ist der 3te Server für Firestone Idle RPG und wurde am 30. September 2020 eröffnet. Er bietet die selbe Spielweise wie die anderen Servern.

Am 11. Januar 2021 wurden die Mehrspielerfunktionen (Spielchat, Ranglisten, Gilden und Kameradschaften) von Hombor mit Riverlands (S-2) zusammengelegt.

Am 21. September 2021 wurden die Mehrspielerfunktionen von Riverlands und Hombor mit Moonglen (S-1) zusammengelegt.

## Hombor Eröffnungsevent

Um die Eröffnung des Hombor-Server zu feiern, fand vom 30. September 2020 bis 31. Oktober 2020 ein besonderes Event statt. Spieler, die am Ende des Events unter den Top 25 der globalen Rangliste (nur Server Hombor) waren, erhielten die folgenden Belohnungen:

Die Art der erhaltenen Truhen hing vom Charakterlevel ab, das der Spieler am Ende des Events hatte:

 120– |  Legendäre Truhe

Die Event-Belohnungen wurden nach Ende des Events per In-Game-Mail verteilt.

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Forschung

Helden

Spielweise
Gilde

Gilden werden mit Charakterlevel 10 freigeschaltet und können durch Klicken auf das Gildengebäude in der Stadt betreten werden. Im Gildenbildschirm kannst du auf die verschiedenen Gildengebäude zugreifen. Wenn du derzeit keiner Gilde angehörst, sind die meisten dieser Gebäude gesperrt. Wenn du eine neue Gilde finden möchtest, klicken unten auf die Schaltfläche „Gilde finden“. Für 100 Juwelen kannst du auch eine neue Gilde gründen. Jede Gilde gewährt Gildenvorteile, die vom Gildenlevel abhängen und durch Klicken auf das Gildensymbol in der oberen linken Ecke angezeigt werden können.

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Spielweise