Amaxon Barbs (Razordon Hunting Pack)

## Attributes

* **Can Cause Fear**: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
* **Hide (forest)**: This unit can hide in forests until enemy units get too close.
* **Primal Instincts**
* **Missile Resistance**: 15%. Damage of missile attacks is reduced by this amount.

**Amaxon Barbs (Razordon Hunting Pack)** are a  Lizardmen Regiment of Renown war beasts unit introduced in *Total War: Warhammer II* with The Hunter and the Beast.

## Recruitment

* Recruited with: Regiments of Renown Recruitment panel

## Description

**Razordons** are a species of thorny predatory reptiles whose whole body is covered with an array of large, barded spines — hardened spikes made of bone that project menacingly out of their bodies.

As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures, and even the most monstrous of Lustria’s many apex predators will think twice before attacking a Razordon. The Razordon’s spines are not only a deterrent, however, they are also a deadly offensive weapon. By way of powerful muscle spasms, Razordons can discharge their spines, shooting them outwards in a deadly hail.

Razordons are most commonly found in swampy regions or tidal basins, and more of their number are concentrated around the Amaxon Basin than anywhere else in Lustria. There, in the overgrown backwaters, the favoured prey of Razordons can be found in great profusion. Razordons feed on any of the enormous winged insects that plague the moist swampy air in droning clouds so dense that they blot out the noonday sun.

Without wings, it is not easy to hunt such quick-flying quarry, but the Razordon has developed its own unique way. It first slinks within range by crouching low and advancing through the high rushes, or by submerging itself in the water so that only its eyes and nostrils poke above the floating algae of the foetid marshes. When a good-sized insect drones by, the Razordon will fire volleys of its spikes into the air, hoping to impale and bring down its prey. Even clipping its target is enough to bring it near the ground, where the Razordon’s long claws and ragged, sharp teeth are more than enough to finish off any insect, no matter how large. While any of the plethora of insect types will do, all Razordons consider the horse-sized stegawasps or blooddraining sabreflies special delicacies.

## Attributes

* **Monstrous Missile Beasts**
* ▲ **Armoured**: Armoured units can block damage from any source apart from Armour-Piercing damage.
* ▲ **Armour-Piercing**: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
* ▲ **Scaly Skin**: Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
* ▲ **Poison Attacks**: The poisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.

## Strategy

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Razordons with poison melee and ranged attacks as well as 15% missile resistance. Overall, not hugely impactful considering there is so much poison on the Lizardmen roster. You are generally better off with standard Razordons.