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Björn Headcleaver

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 Recruitable | No

**Björn Headcleaver** is a character in Dead In Vinland and the main antagonist of the game.

## Description

Björn is a giant monster of muscles and hate. And he’s the self-appointed “ruler” of the island our poor vikings landed on…

We don’t know much about his past. In fact, no one dared to ask him directly. The rumors say that his mom and sisters were raped then slaughtered in front of him by a band of pirates, who spared his life because they could have a good price on a strong boy like this on the slave market. He was purchased by a mercenary band leader, who beat him up daily and occasionally raped him. Despite a life of sufferings, he survived and grew stronger, learning from the vilest, cruelest warriors there were. When he felt ready, he killed them all and kept their skulls in a morbid collection, which gave him his nickname.

Since then, he devoted his life to increase his collection, and make others suffer as much as him.

After a random raid on a norse village, he ended up in a terrible storm and crashed on the island, long before Eirik and his family. He sliced in two half of the people who lived there before him, and subdued to his rule the other half.

## Details

Björn and his raiders arrive at the family's shelter on the afternoon of the second day.

A few of his raiders will attack the family before Björn himself enters the conflict. He'll prove too strong for the family and, after their defeat, proclaim that they must pay him tribute. After this encounter, the family may stumble upon some of Björn's raiders while exploring the island.

Björn has an Animosity level. It functions similarly to the relationship mechanic: choices you make raise or lower it.
Plunderer

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The **Plunderer** is one of the enemies in Dead In Vinland. He can be randomly encountered after Day 2, Afternoon while exploring the island via the Expedition Camp.

## Combat

Plunderers are a very common enemy, with the ability to attack the melee or ranged row independent of his own positioning. Typically, the Plunderer will use his *Insult* ability on a target to lower their damage resistance, and then follow up with an attack. Since he only has 3 AP, he will favor this attack pattern.

Lowering his AP with a Mystic's *Ancient Curse* or a Protector's *Shield Bash* will reduce his DPS, as he will be forced to choose between a single attack, or insulting a foe and then focusing.

As a Plunderer, he has the following skills:

## Elite

After a certain threshold of days, you will begin to encounter elite versions of enemies while exploring.

The Elite Plunderer doesn't change much around -- he has the same AP and accuracy, but his attacks do a +1 min/max damage over his previous version and he has +15% Effects Resistance.

## Loot

Plunderers can provide the following loot to the loot table:

* Rope
Twisted Birch Tree

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event. It can occur once per play through and offers the chance to acquire  Orichalcum Bead and  Sage Powder.

## Investigate the sculpture

Relevant Skills: **Wisdom**

* Success -> +Wisdom

## Climb the tree

Relevant Skills: **Agility**

* + Fatigue
	+ Go down -> + Fatigue
	+ Go further (agility)
		- Success -> + Sickness
			* Go further (Strength)
				+ Failure-> + Injury
				+ Success -> +Explorer trait (+10 to Exploration), + Injury

## Hug a tree

Relevant Skills: **Constitution**

* +injury
	+ Go away
	+ Stay (**Cosntitution**)
		- Success ->+ Injury
			* Stay (**Cosntitution**)
				+ Success -> + Injury
					- Stay (**Cosntitution**)
						* Success -> + Injury, - Injury, - Fatigue, - Depression, + Orichalcum Bead, + Sage Powder, +Explorer trait (+10 to Exploration)
Orichalcum Bead

*A small golden bead filled with great power.*

## Uses

* Used for several parts of the Strange Blue Woman with Cats quest line.

## How to Obtain

Orichalcum Beads can be obtained from several exploration events marked on the map with Norse runes. These events are typically a greater challenge than the average exploration event. Each event will remain available until the Orichalcum Bead has been obtained.

The following events yield an Orichalcum Bead upon completion:

* Abandoned Boat
* Alchemical Apparatus
* Ball of Blue Fire
* Bleak Canopy Bed
* Colossal Ox
* Desolate Clearing
* Disgusting Cooking Pot
* Gambling Table
* Horn Trapped in Ice
* Jailed Beggar Skeleton
* Long Dead Warrior
* Monstrous Chained Wolf
* Old Man of the Lake
* Obstructed Horn
* Ominous Gate
* Peculiar Weighting Apparatus
* Reflections in the Water
* Ruined Windmill
* Strange Device
* Trapped Shield
* Twisted Birch Tree
* Voluptuous Naked Woman
* Wall Remains
* Wolf Sculpture
Quests

**This page contains unmarked spoilers!**

This article details the various quest lines that can be pursued in *Dead in Vinland*.

## General

* **Build Your Camp**

This quest progresses along 14 stages. Each stage is completed by building the camp stations.
* **Scavenge all Resources from the The Shipwreck**

This step, as indicated by the title, is completed upon exhausting the shipwreck's 10 scavenges.
* **Wait for the First Tribute**

This quest becomes available right after Wolves at the Door, and is completed after you go through the First Tribute.
* **Explore the Island**

This is available immediately. It is completed when you encounter the Strange Blue Woman with Cats.
## Strange Blue Woman with Cats

This questline is opened by completing the General questline  **Explore the Island** (see above)

* **Find a Clue**

This opens as soon as you find the strange blue woman and choose *Move Closer*, regardless if you succeed the *Courage* check involved. It is completed by choosing *Move Closer*, succeeding the *Courage* check, and then choosing *Search the Throne* and succeeding the *Scavenging* check.
* **Wait for the Night**

This step is completed the following night after completing *Find a Clue*.
* **Awaken the Blue Goddess**

This step is opened after *Wait for the Night*. To complete it, you must return to the Strange Blue Woman with Cats and choose *Talk*. You are given a series of dialogue options.  **The game does not contain a solution to the puzzle. Loki does mention Freyja and her cats if you chat with him. You must either brute force it or do your own research!**  The following options are the  **correct answers** : *Freyja*, *Vanir*, *Njord*
* **Wait for the Night II**

This step is completed the following night after completing *Awaken the Blue Goddess*.
* **Speak to Freyja**

This step is available after *Wait for the Night II*. To complete it, you must return to the Strange Blue Woman with Cats and choose *Talk*. Freyja will request one Milk, give it to her. Exhaust all dialogue options and you'll complete this step.
* **Give 3 golden pearls to Freyja.**

This step is available after *Speak to Freyja*. To complete it, you must explore the island and complete special events, known as Orichalcum Bead Events, to get Orichalcum Beads. These events are denoted by special map markers that look like various runes. There are numerous events that will yield the beads, and each is a difficult series of skill checks. Return to Freyja with the beads to complete the step.
* **Bring 4 Orichalcum Beads to Freyja.**

This step is available after *Bring 4 golden pearls to Freyja*. As with the previous step, you must collect Orichalcum Beads from Orichalcum Bead Events. Bring 4 of them to Frejya to complete this step.
## Reeking Elof

This questline starts after you encounter Elof in the forest, during the Reeking Elof exploration event.

* **Wait for the Night**

Received immediately after talking with Elof for the first time.
Healing Dust

*Moira said that this dust, if applied on a wound, makes you heal faster. There are high chances that it's just some colored dust, but as long as people believe this crap, it will work.*

## How to Obtain

* From the following  **Exploration Events**:

* Ball of Blue Fire
* Gigantic Seashell
* Hemp Patch if the player chooses “Harvest” then “Gather Healing Materials” and succeeds the following *Healing* check.
Beast Skin

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event. It offers the chance to get  Arrows,  Cure Potion,  Fabric,  Pelts,  Rope and  Ullr's Golden Arrow. The participating survivor may suffer from some  Depression.

## Follow the Ash

Relevant Skills: **Strength**, **Crafting**

Curiously, you walk against the wind to know where the ashes come from. As you progress, a peculiar smell comes to you and you end up on the burnt out remains of a camp. This seems recent: it's still steaming and you distinguish reddening embers in places. It's a vision of despair, the kind you'd rather not see... Then, while you watch the place, you distinguish among the remains what you didn't want to see, what seems to be a burnt up human body. You spot a second one a little further, covered in ashes.
While you keep looking, you distinguish a few objects that weren't devoured by the fire, notably some arrows and ropes that you retrieve. Moreover, you also find a box that looks intact.

+  Depression
+  Arrows  Rope
* **Open it**

The box is locked. How can you open it?
* **Force it open** (**Strength**)

Failure
???
Success
You grab a stone and start the work. The box opens and you find out it contains several bottles and some fabric. You take everything that's in it, after all it won't be used by anyone here, then you put:the box back where you found it.
+  Cure Potion,  Fabric and  Ullr's Golden Arrow
* **Pick the lock** (**Crafting**)

Failure
???
Success
You pick the lock using some small tools you had with you, and you take everything that's in the box.
+  Cure Potion,  Fabric and  Ullr's Golden Arrow
* **Leave it**

Even though this box doesn't belong to anyone anymore you decide to leave it here, in tribute to those who perished here. Furthermore, you engage in private prayer in this devastated place before walking away.
+ Gain the positive trait  Respectful permanently.
## Take the skins

**Note: This is a 'red' option, meaning the 'entity' will disappear once this action is taken!**

Relevant Skills: **Crafting**, **Agility**

This pelt seems to have been abandoned for a few days, given the insects crawling on is. You swiftly remove them with a wave of your hand. Despite their presence, the pelt seems to be in good condition.

* **Undo the installation.** (**Crafting**)

Failure
You undo the installation but unfortunately one of the pieces of wood that was holding the pelt falls and breaks, and the pelt gets ripped apart messily. Some part are unusable in this state... Damn it! You'll only get a few pelts.
+  Pelts
Success
You carefully undo the installation without damaging the pelts. Your retrieve a few ones when you hear some noise. People? You have to hurry.
+  Pelts
* **Take some more**  (**Agility**)

Failure
You hear the footsteps coming closer, so you hurry. Unfortunately, in your rush, you rip the pelts apart. Damn it!
Success
You hear the footsteps coming closer, so you have to hurry. You manage to take extra pelts and you get away fast.
+  Pelts
* **Leave.**

You don't want to waste time taking other pieces of pelt and you immediately leave.
Eirik

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

**Eirik**, the Unwilling Hero is one of the characters in Dead In Vinland.

## Description

Keywords: **Husband – Father – Bastard**

Eirik's only ambition was to live a quiet family life and enjoy simple pleasures. A good day of work, a fine beer at the fireside, to see his beloved daughter grow and blossom every year that passed, these were the only things that mattered.

When Hagbard, brother of the old Jarl, sent men to burn his home, screaming “Death to the bastard!”, he quickly understood that the gods had another plan for him… And it was not a pleasant one.

He managed to escape with some of his family, embarked on a small drakkar and fled the country. After seven days of eldricht storms, the poor vessel grounded far to the west, on an uncharted island at the end of the world.

Eirik will do anything to protect his family on this new, but hopefully hospitable land. Yet the remorse for being the cause of all this suffering, that he feels deep inside, will last forever.

## Skills & Traits

 Potential Hero
+50% to XP Gains for all Concentration and Endurance skills.
 Lasting Remorse
-25% to  Depression decreases

## Combat

Eirik is a "Fast Warrior". Though not sturdy like Protectors and lacking their battlefield control, Warriors are far more deadly.

As a Warrior, he has the following skills:

## Relationships

See Eirik/Conversations for dialogue between Eirik and the other characters.

 **Blodeuwedd**

 **Moira**

 **Kari**

Father and daughter get along incredibly well. Kari looks up to Eirik and always wants to go hunting with him or hear tales from when he worked for Hagbard.

 **Other Characters**

 **Angelico**

###  Cisse

 **Eustache**

 **Knut**

 **Gudrun**

 **Lady Tomoe**

 **Parvaneh**

 **Shanaw**

 **Solveig**

 **Yaghoub**

## Strategy

Note: Stats have a starting value and are then modified. They can also be influenced by starting traits. References to statistics are made based on what is assumed to be average for a given character, but might not apply to every player/playthrough.

Below are suggestions for how to use Eirik, both within the camp and in combat, as well as tips. There may be spoilers contained within and they are NOT marked. For guides on other aspects of the gameplay, see Guides.

 **Around the Camp**

Eirik is (PENDING)

Based on raw starting values (before RNG and traits), compared to the family:

Eirik starts with the highest Fishing and Forestry.
Eirik ties with Blodeuwedd for best Crafting.
Eirik ties Kari for best Hunting.

 **Camp-Use Tips**

1. (PENDING)

 **In Combat**

(PENDING)

**Level-Up Trait Tips**

(PENDING)
Alchemical Apparatus

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event. It can occur once per playthrough and offers the chance to acquire  Orichalcum Bead and  Sage Powder.

## Examine the bowl

Relevant Skills: **Intelligence**

* **Intelligence** test
	+ Success-> +Wisdom, + Fire Crystal

## Use fire crystal

Can be done after Examine the bowl.

* - Fire Crystal

## Drink

Can be done after Use Fire Crystal.

Relevant Skills: **Courage,**

* Drink black liquid
	+ **Courage** test
		- Failure -> + Injury
		- Success -> - Depression, Drink again (Can pick other character)
* Go away ->???

## Drink (again)

Relevant Skills: **Constitution**

* Drink white liquid
	+ **Constitution** test
		- Success -> - Sickness, Drink again (Can pick other character)

## Drink (again)

Relevant Skills: **Wisdom**

* Drink gold liquid
	+ **Wisdom** test
		- Success -> -  Fatigue, Drink again (Can pick other character)

## **Inhale the red fumes**

Relevant Skills: **Intelligence**

* **Intelligence** test
	+ Success -> - Injury, - Depression, +  Orichalcum Bead, +  Sage Powder, +Awakened mind trait (+25% Exp gain, +200% Exp to Intelligence and Wisdom)
	+ Failure -> + Depression
Abandoned Boat

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Lake** exploration event. It can occur once per playthrough and offers the chance to acquire  Arrows,  Baldr's Crown,  Odin's Raven,  Orichalcum Bead,  Sage Powder and  Wood.

## Abandoned Boat

1. Examine the embroidery --> Think about the rune (wis)

```
Fails:
   +5  Depression

```

Success:

```
  Try to remember what you read (wis)

```

```
      Success:
         Unlocks Honor the dead decision

```

```
      Fails:
         Upset (3 days) + Depression
             Leave it be: exit

             Try to remember what you read:
                   Fails:  Repeat

```

```
                   Succes: + 1 Wisdom, unlocks Finish the funeral

```

2. Check inside the boat

```
 Loot the package:
   +10-15  Depression 3 times

```

```
 Loot the package:
  + 10-15  Depression

```

```
 Assess the package (int)
    Fails:
     +10-15  Depression 3 times  -> Unlocks Approach the corpse
        Loot the corpse:
              +10  Arrows, + Baldr's Crown,  - 10-15  Depression

```

```
        Honor the dead:
              + 10-15  Depression, +2  Healing Plants (can be used multiple times)

```

```
   Success:
    + 10-15  Depression 2 times-> Unlocks Approach the corpse
        Loot the corpse:
              +10  Arrows, + Baldr's Crown,  - 10-15  Depression

```

```
        Honor the dead:
              + 10-15  Depression, +2  Healing Plants (can be used multiple times)

```

```
             +10  Fatigue, -10  Depression, +10  Sickness, + Orichalcum Bead, + Sage Powder

```

```
        Burn the dead
             -1  Wood, -1  Fabric, -5 Fire Intensity, + Orichalcum Bead, + Sage Powder, + Odin's Raven

```

3 Steal twigs --> +2-4  Wood, +4-8  Fatigue
Floating Chest

This is a **Lake** exploration event. It can occur multiple times per play through and offers the chance to get  Wood  Cheese  Beer, as well as the stat special boosting items  Tyr's Gauntlets and . However, if you choose to follow the request written in small runes on the underside of the chest and *Bury It Somewhere*, it adds an option to the Skull Tree exploration event (please see that page for details).

## Inspect

An old chest floating on the surface. It's locked, but you think you can easily smash it open.

## Examine Closely

You pull the coffer ashore to examine it. Small runes are carved on the bottom of the chest. It says: “BURY ME”.

## Bring Back to Camp

**Note: This is a 'red' option, meaning the 'entity' will disappear once this action is taken!**

Relevant Skills: **Strength**

You bring back your heavy treasure to camp. With all the tools here, opening it should be easier.

* **Smash the Chest Open.**

You grab an axe and smash the coffer open, revealing its contents, mostly broken now. You think you heard some kind of whispers coming from inside as the axe met the wood. Strange. Makes you shiver.
+  Tyr's Gauntlets  Aromatic Herbs  Wood
## Open It

**Note: This is a 'red' option, meaning the 'entity' will disappear once this action is taken!**

Relevant Skills: **Strength**

Who cares about a coffer? Only the contents matter. You take a rock and smash it to the chest until it cracks open. You search among the wood shards for anything valuable.

+  Tyr's Gauntlets  Aromatic Herbs  Wood  Cheese  Beer Tested on 24/07/2022 it gives Tyr's Gauntlets, Aromatic Herbs and 3 mead if you examine it before
+  Fatigue
## Bury It Somewhere

**Note: This is a 'red' option, meaning the 'entity' will disappear once this action is taken!**

Note: This option only becomes available after choosing "Examine Closely". Choosing this option adds an additional option to the Skull Tree event (please see that event page for further details).

Relevant Skills: **Strength**

You FEEL that you should bury it somewhere near. And you KNOW exactly the spot, as if the chest was guiding your hand. You dig the dirt with your bare hands for hours and finally hide the chest. If you haven’t gone completely crazy, you KNOW that you will be rewarded some day. You hope.

+  Fatigue
Combat

Combat is one of the primary mechanics of the game. Combat is most commonly encountered by exploring the island and can be raised or lowered via player choice, either through adjusting the encounter rates when creating a new game or by choosing *Focus on Stealth* (lowering the chance of a combat encounter) or by choosing *Look for a fight* (raising the chance of a combat encounter) when exploring the island. The participating survivor(s) skill at *Stealth* further decrease the likelihood of encountering a fight while exploring.

## How it Works

Combat is turn based. The turn order is determined by each character's initiative (see below). During a player's turn, the player can perform a few different actions:

Move
The character can move forward or backward, into whichever row they don't currently occupy.
Focus
Grants +1 action point (see below) for the next turn.
Use a combat ability
The type of abilities available depends on what class the character is.

The goal of combat is to lower the health of every opposing combatant to 0. Once this is done, you are presented with a summary of damage done to your characters which results in Injury and potential wounds. You are also shown the spoils of the combat, which are immediately added to your inventory.

### Initiative

A character's initiative determines their turn order. The higher the initiative, the earlier the character acts in each round. Each character has a starting initiative and from there, it can be raised or lowered with various traits, items, combat abilities and states. Eirik and Yaghoub's *Fast* trait grants them a +1 bonus to initiative each time they deal damage in a turn.

### Action Points

Action Points can be thought of as a type of currency. You spend action points to perform actions in combat. You can gain action points through the *focus* action, or via buffs and traits.
Garden

## Details

* Enables ??? activity for  **1**  character.

For each parcel in the garden, the assigned character will:

     - Plow the ground if no seed is planted

     - Harvest the crops if they've fully grown (or almost)

Each plant has different needs: the humidity of the soil is an important factor in their growth. The humidity will also change overnight depending on the weather (this change is applied after the growth of the crops)

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

* x10 Rope
 File:Filtering Device Icon.png | Filtering Device
 File:Good Shoes Icon.png | Good Shoes
* x10 Ropes

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".

* x20 Fabric

## Dialogue Upon Completion

 ### Completed.

This dialogue occurs the night after the Garden has been completed.

I'm SO excited by this little garden we managed to arrange!

...You're excited over weird things Moira...

You're too young to talk about excitement. It's GREAT! We can grow vegetables, healing plants,...

And some hemp too. Very useful for making strong ropes.

The most difficult thing will be to choose what to grow... Not an easy choice.

So we should expand our garden! Eirik please, go work a little for a change.

Wh-? \*Grumble\*. .. You're the one to say that...

She's teasing you. She knows it's a lot of work.

* Yaaaaawn\* I'll leave you to your excited talk about seeds and grass.

Talking about seeds, we'll need a lot of those if we want to grow something! I collected a mix of different seeds. Here, take them. We'll be able to start our garden with that.

* You gain some Seeds

(Teeheeheheeheeeeee)

* Moira gains the positive trait Excited for 2 days.
Knives Guy

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

The **Knives Guy** is one of the enemies in Dead In Vinland. He can be randomly encountered after Day 2, Afternoon while exploring the island via the Expedition Camp.

## Combat Information

* Damage: 1-2
* Critical Hit: 10%

 *Effects (1 turn)*
* Move to Back (Self)
 File:Knives Guy Maim.png | Maim
* Damage: 2-2
* Critical Hit: 15%

 *Effects (1 turn)*
 File:Knives Guy Aggressive Lunge.png | Aggressive Lunge
* Damage: 1-5
* Critical Hit: 5%

 *Effects (1 turn)*
* Move to Front (Self)

## Strategy

The Knives Guy is a slightly better damage dealer than the Plunderer, but he poses absolutely no threat to the Ranged row. On the priority scale, he ranks the lowest. He has no ability to attack or influence the ranged row, he lacks meaningful debuffs, and his damage output is not high enough to make him worth focusing down.

## Elite

After a certain threshold of days, you will begin to encounter elite versions of enemies while exploring.

* Damage: 1-2
* Critical Hit: 10%

 *Effects (1 turn)*
* Move to Back (Self)
 File:Knives Guy Maim.png | Maim
* Damage: 2-2
* Critical Hit: 15%

 *Effects (1 turn)*
 File:Knives Guy Aggressive Lunge.png | Aggressive Lunge
* Damage: 1-5
* Critical Hit: 5%

 *Effects (1 turn)*
* Move to Front (Self)
Skull Ball

*The Vakh-Um, as Freyja calls it. It radiates a throbbing energy, but when you touch it you feel nothing. Almost like the skull didn't have any substance, like touching the void itself. You don't want to touch this thing anymore.*

## Uses

* Used for the end of the  Strange Blue Woman with Cats quest line to slay the volcano during the  Stairway to Hel exploration event.

## How to Obtain

* Crafted by Freyja upon giving her 3  Orichalcum Beads.
Forgotten Purse

This is a **Forest** exploration event. It can occur multiple times per play through and offers the chance to get  Cheese  Dried Fruit  Dried Meal  Fabric and the special stat boosting item:  Magic Pouch, but survivors may also suffer some  Depression.

## Inspect

A medium sized purse is sitting on rocks. There's no trace of its owner

## Open (x1)

Relevant Skills: **Intelligence**

You open the purse and find dried meat, fruit, and cheese. You approve of the choice. You only need bread and wine for it to be the perfect meal.

* **Take It (Intelligence)**

Failure
You promise yourself you will only eat half of your findings. You take one bite and it tastes so good! Reminds you of pleasant memories at home. You end up eating the whole meal. Oh... well... you hope no one will notice you're not hungry tonight...
-  Depression
Success
It looks tasty but you should resist temptation and share your findings with everyone. That's only fair.
+  Cheese,  Dried Fruit,  Dried Meal,  Magic Pouch
-  Hunger
## Look For Owner (x1)

Whoever left their purse here intended to come back. You search the surroundings for clues. You don't have to search for long. You find two rotting bodies entangled hidden in a shrub. Their skulls have been smashed, probably by an axe. Not far away from them lies some clothing. It's easy for you to imagine what happened to the couple.

+  Fabric
+  Depression
Eustache

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

**Eustache**, the Black Monk is one of the characters in Dead In Vinland.

## Description

 *I'm Eustache by the way. I'm a... Monk... Christian monk. You know, the one true God, churches, et cetera, et cetera...*

Keywords: **Seductive – Vengeful – Pirate**

Eustache was the youngest son of a french noble family. The path to his father’s titles barred by his older brothers, his mother sent him to the benedictine monks.

He left the abbey after his father’s assassination, with only bitterness and vengeance in his pockets. He exiled himself to Spain to study fencing, and some say, black magic. He then enlisted at the service of the Count of Boulogne, to whom he demanded justice for his father.

But he faced the harsh truth of noble schemes and lost his trial, meaning all his land and titles, to the filthy Count.

He gutted him clean and well. Then he wrecked havoc on the northern seas as a pirate known as the Black Monk. His reign of terror lasted a good decade before he entered in a terrible fight with a viking longship, leaving him for dead on a drifting piece of wood. He wrecked on the island, more dead than alive.

## Combat

 *I may not look like it, but I have some experience with the sword myself.*

Eustache is a "Warrior Looter".

Like Cissé, Shanaw and Parvaneh, Eustache's "Looter" trait means the party will collect more loot after their victory. Note that multiple Looter traits DO stack.

As a Warrior, he has the following skills:

## Relationships

 *You'd enjoy my company very much my friend. You'll see, I am full of... resources.*

See Eustache/Conversations for dialogue between Eustache and the other characters.

 **Other Characters**

## Epitaph

Warning: Epitaphs contain spoilers!

 ### Personal Epitaph

Note: the following paragraph is shared between all of Eustache's epitaphs.

His soul will face Judgement at the gates of Purgatory. After his sins are cleansed by divine punishment, his soul may rest in Heaven with the Blessed. Amen.

 ### Epitaph 1

 This epitaph occurs if *Eustache* is the survivor murdered by Angelico as part of Angelico's personal events.

On day \_\_\_ of the Exile, *Eustache* was murdered. His body was found in the near forest, his limbs gruesomely ripped apart and scattered around the clearing.

## Trivia

* Though Eustache will claim skill with a sword, he wields a flanged mace in combat.
Lost Shipment

This is a Beach exploration event. It can occur multiple times per game and offers the chance to get  Fire Crystal,  Foul Smelling Potion,  Seaweed and  Wood

## Inspect

An old barrel resting on the shore. It seems pretty empty and useless. Either it has already been looted, or the contents are scattered somewhere near?

## Take the Wood

**Note: This is a 'red' option, meaning the 'entity' will disappear once this action is taken!**

Relevant Skills: **Scavenging**

Who cares about the contents of a stupid barrel. All you need is WOOD! Wood... Wood is all you need. You strip the barrel of its best planks.

+ Scavenging Experience

+  Wood

* **That's Enough.**

Best if you stop here. The rest of the wood on the barrel is covered by sea weeds and shells, it would have been a pain to make it usable.
* **Take More.**

There's never enough wood! You will stop when the barrel is no more. You resume your wood chopping with great enthusiasm. Maybe a little too much enthusiasm. You end up getting a splinter in your finger. The pain makes you drop the planks. You hurry to retrieve as much as you can before the sea swallows them all.
+  Depression  Injury
-  Wood
## Search for Loot

**Note: This is a 'red' option, meaning the 'entity' will disappear once this action is taken!**

Relevant Skills: **Scavenging**, **Exploration**, **Strength**

Whatever the barrel contained, the sea claimed. But maybe the waves didn't scatter the contents of the barrel too far away.

* **Search the sandbank (Exploration)**

Failure
You come back to the camp after a while, feeling really great, but empty handed...
Success
You search the area for the lost contents of the barrel... A shimmering light in the sand catches your eye. You dig a little to find a small iridescent stone, warm to the touch. Lucky you.

-  Depression
+  Fire Crystal  Foul Smelling Potion (sometimes x2)
* **Dig under the barrel. (Scavenging)**

Failure
You dig the sand around the barrel looking for its contents. All you can find are sea shells. It's pretty and all, but you highly doubt it'll be useful.
+  Fatigue
+  Seaweed
Success
You dig the sand around the barrel. Maybe something got buried here when it broke. A shimmering light in the sand catches your eye. You dig a little to find a small iridescent stone, warm to the touch. Lucky you.
+  Fatigue
-  Depression
+  Fire Crystal  Foul Smelling Potion
Tavern

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

## Description

*When the moral fatigue is too heavy, it's good to take some time to talk with a buddy. With a beer, if possible.*

## Details

* Enables Drinking activity for  **2**  characters.

* Enables Beer brewing

The Tavern has 2 modes:  **Relax Mode** and **Party Mode**.

**Relax Mode**

* Restores 15-35 Depression

**Party Mode**

* Requires 1 Beer per character participating (Default 2)

* Restores 40-60 Depression

* Each Character has a 50% chance to get Drunk.

**Note:** Characters also have a chance to get Excited the same as they would if they consumed Beer from the inventory. The % chance of getting Excited does not seem to be the same 50% as on default Beer, however, and it is not listed as a side effect on Party Mode's tooltip.

Using either mode will result in **Charisma** experience. Higher Charisma results in higher Depression decreases when using the Tavern.

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

 File:Brewery Icon.png | Brewery I
* x5 Stone
 File:Comfortable Seats Icon.png | Comfortable Seats
 File:Fermentation Tank Icon.png | Fermentation Tank
* x5 Stone
* x5 Rope

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".

 File:Brewery Icon.png | Brewery II
* x5 Stone
* x1 Fire Crystal
 File:Musical Instruments Icon.png | Musical Instruments
* x5 Rope
 File:Musical Instruments Icon.png | Filtering Devices

## Dialogue Upon Completion

 ### Completed.

This dialogue occurs the night after the Tavern has been completed.

...

...

...

... Much fun tonight...

... Sometimes... It's hard.

I'm hungry. I'm tired. I'm fed up with these beds and almost everything on this island.

...

Okay... I guess it's time I unveil my secret weapon. I wanted to keep it hidden as long as I could, for the direst times. But it's time now.

...? Spit it out Moira.

If it's another of your jokes, it's already not funny.

Shhh little girl. You know nothing, Kari. I bring to you the ultimate mood reliever. The gift from Odin Himself. The beverage of the gods. I named... One full bottle of good mead from home.

...!

What are you waiting for, you sly little ginger fox! Open the bottle!

Sköl!

* Moira: -  Depression

Yesss!

* Blodeuwedd: -  Depression

It feels great down the throat. You too Kari.

* Eirik: -  Depression

Urgh... It tastes weird... I don't think I like it. Give me the bottle back, I just want to be sure.

I've set up a nice little place in the camp where we can relax when the burden of this life grows too heavy on our shoulders. But remember, drinking alone is... Sad. It's a place to enjoy good company, take the time to talk a little. And drink.

If we don't have alcohol, we can always just talk... It's better than nothing.

Boooring. Here, take these. I had some beers left in hiding.

* +5 Beer
Knut

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

**Knut**, the Crippled Warrior is one of the characters in Dead In Vinland.

## Description

Keywords: **Short Tempered – Bitter – Blacksmith**

Knut comes from a danish tribe of fierce warriors. He is married to Solveig.

One cannot say that they were very lucky in life. Knut being forced out of the village warriors after he lost his leg during a fight, he became by necessity a bitter and below average blacksmith. He also became very despotic with his family.

Then, their numerous children perished one after another to a typhus epidemic, none of them exceeding the age of twelve.

One day, the Jarl’s guards stormed into his house and bluntly took Knut and his wife to the Jarl, to endure his judgement. They were expelled from the village, condemned to run as exiles as far as possible to avoid a certain death.

Knut never accepted to explain to his wife the true reasons behind their exile.

## Combat

Knut is a "??? Warrior". Though not sturdy like Protectors and lacking their battlefield control, Warriors are far more deadly.

As a Warrior, he has the following skills:

## Relationships

See Knut/Conversations for dialogue between Knut and the other characters.

## Epitaph

Warning: Epitaphs contain spoilers!

 ### Personal Epitaph

Note: the following paragraph is shared between all of Knut's epitaphs.

May Hela accept him on her Long Boat and guide his spirit on the Eleven Rivers of Élivágar to the sacred land of Gimlé.

 ### Epitaph 1

 This epitaph occurs if *Knut* is the survivor murdered as part of Red Splatters on the Ground.

On day \_\_\_ of the Exile, *Knut* was murdered. His body was found in the near forest, his limbs gruesomely ripped apart and scattered around the clearing.
The Vallhund

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

 Class(s) | N/A

*The Vallhund* is a a companion available to players in Dead In Vinland who have the *The Vallhund DLC* enabled. Players are allowed to name the Vallhund upon recruitment. Unlike other characters, the Vallhund will not engage in combat.

## Description

 *A...dog?! What the Hel are you doing here, stupid? You'll get yourself killed.*

The Vallhund is a small, short-legged dog with a sable coat.

## Relationships

The Vallhund only has one relationship available, and unlike other relationships, it doesn't have an opinion value associated with it. The Vallhund is recruited to the camp as Kari's pet and will only have events with her. See Kari Conversations for the events they share.

## Trivia

Vallhund, also known as Västgötaspets and Swedish cow dog, are a breed of dog native to Sweden. They are thought to have originated from a mix of Scandinavian spitz dogs and Welsh Corgi.
Rope

*Useful to tie pieces of wood together. Or humans. Or both.*

## Uses

* Used to repair the  Fishing Camp,  Harvesting Camp,  Lumber Camp &  Pens.
* Used in crafting recipes at the  Forge and for many camp upgrades at the  Workshop.
* Used for some of  Björn's tributes.

## How to Obtain

* Crafted at the  Forge from  Hemp.
* Harvested from the  The Shipwreck.
* Can be gained as Loot from  Combat encounters. More likely to drop if the combat involved at least one  Archer.
* From the following  **Exploration Events**:

* Abandoned Bags
* Beast Skin
* Hanged Man
* Ravaged Camp
* Skull Tree
* Strange Device
* Sunken Longship
* Tied Corpse
* Webbed Bodies
* Weird Device
Lady Tomoe

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

**Lady Tomoe**, the Onna-Bugeisha, is one of the characters in Dead In Vinland.

## Description

 *Good. I am lady Tomoe Gozen. Lady Tomoe will suffice.*

Keywords: **Stern – Noble – Warrior**

Daughter of a powerful Daimyo, then wife of an even more powerful Daimyo in a time of war and suffering, Lady Tomoe was an Onna-Bugeisha, a warrior woman coming from the highest nobility. She was a fearsome leader on the battlefield, leading the troops herself from the frontlines.

Once every neighbouring little clan had been vanquished, a fragile peace was established during a few years, when she could take care of the education of her sons and daughters. Sadly, it was a short respite before Yoshitsune, the hidden bastard son of her husband, took up arms and killed his father and half brothers and sisters. All of them.

Lady Tomoe was the sole survivor, and wrecked her ship on the island after a long and terrible journey.

She kept her husband’s katana as a memento of her former life, so she may never forget the pain he caused to her beloved family, and never let go the anger buried in her belly.

## Traits

 Spartan
-25% to  Hunger increases.
 Suspicious
-25% to Opinion increases, +25% to Opinion decreases.
## Combat

 *I accepted to join your community for only one reason: to fight this Björn and free ourselves from his tyranny.*

Lady Tomoe is a "Precise Warrior".

Like Kari, Lady Tomoe's "Precise" trait increases her critical multiplier from to x2.5 instead of the usual x1.5

As a Warrior, she has the following skills:

## Relationships

 *Friends is a strong, powerful word. But I can say that I don't dislike you, Moira.*

See Tomoe/Conversations for dialogue between Tomoe and the other characters.

Tomoe gets along well with the women in the family, especially Kari who she will train in the ways of a knight.

Tomoe will not get along with Eirik very well, typically dropping to negative opinion with him shortly after recruitment.

 **Other Characters**

## Epitaph

  Epitaphs contain spoilers. You have been warned!
**Personal Epitaph**

Note: the following paragraph is shared between all of Lady Tomoe's epitaphs.

She will follow Izanami's steps to the land of Yomi, ruled by the great Izanami no Mikoto, where she will wander for eternity.

**Epitaph (Red Splatteres on the Ground)**

This epitaph occurs if *Lady Tomoe* is the survivor murdered as part of Red Splatters on the Ground.

On day \_\_\_ of the Exile, *Lady Tomoe* was murdered. Her body was found in the near forest, her limbs gruesomely ripped apart and scattered around the clearing.
3rd Tribute

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

 File:Tribute 3.png
 NOTE: Tribute 5, 7, 9, 11, and 12 are all identical to this event, except for the *item requested* and the *amount requested*.

This is an event that always occurs on Day 21, Afternoon. It is the third in a series of events that will occur weekly, and require the family to gather certain materials in certain quantities and give them over as tribute.

*The now familiar hoofbeat of Elof's mule could be heard in the distance.*

Here comes the human garbage again...

Oh no... If we could make it quick this time...

Hello, hello, my little piglets! Tribute tiiiiiiiiime! Hand over your precious resources to uncle Elof <wink> <wink>

...

* **Give 30 Wood**

Here. We don't want any trouble.

* -30  Wood

BWAHAHA! If you haven't understood yet that you are DEEPLY in it... You're dumber than I thought! Thanks for your time, it has been a real PLEASURE, my little chicken!

* **Give 40 Wood**

Take these... And a small bonus, just for you, handsome.

* -40  Wood
* Björn's level of Animosity decreases.

He he he... You've understood how it works here. PERFECT! Thanks for your time, it has been a real PLEASURE, my little chicken!

* **Give Less**

...

* **Give 20 Wood**
* **Give 15 Wood**
* **Give 10 Wood**

We can only give you this much...

* -20/15/10  Wood
* Björn's level of Animosity increases.

* **Reconsider**

... ...

(You are given the original 4 options once more.)

* **Don't give anything**

We have nothing for you, trollsh\*t!

* Björn's level of Animosity increases.

<Sigh> My my my...

Björn will be disappointed, my little kitten... VERY disappointed...

Next tribute for my master Björn - praised be thy name: **30 Fresh Fruit**! Buh-bye my little ponies... He he he.
Epitaph

The epitaph display panel. In this case, Eustache's epitaph is displayed.

When a survivor dies, the player is greeted with a bloodied epitaph card, with information on the following:

1. What day of the game they died, and why.

2. Details on how the survivor died.

3. A character specific paragraph that, unlike the paragraph before it, does not change depending on the manner of death.

4. Every other survivor's reaction to the death, which varies depending on the Opinion of the deceased

*Broke into Tears* -- very high positive opinion of the deceased. (40-50%)
*Shed a tear* -- moderately high positive opinion of the deceased. (20-30%)
*Was a bit sad* -- low, but positive, opinion of the deceased. (0-20%)
*Didn't feel a thing* -- neutral to low negative opinion of the deceased. (0 to -20%)
*Smiled* -- moderately high negative opinion of the deceased (-30 to -40%)
*Was overjoyed* -- very high negative opinion of the deceased. (-40 to 50%)
5. And a summary of what actions the survivor performed while a member of the camp, and how many times they performed those actions.
Kari/Eustache

This is the conversation page for Kari and Eustache.

If you would like to read the dialogues of Kari and another survivor, you can find those pages linked on Kari's dialogue master page, in the dialogue master category , or in the *Relationships* section of any survivor page.

### Quite Athletic

This event does not appear to have a trigger and occurs randomly

Hi, I'm Eustache. And you are?

Kari

Wild girl, I like it. You prefer to act than to talk, isn't it?

It depends with who.

I've seen how you jump and crawl in the forest. You are quite athletic my dear, it's very impressive.

(That creep is stalking me or what?)

* Kari: -10 to opinion of Eustache

I'm young, so maybe it's easier for me?

(The little brat) Aha I'm not that old... I'm sure I could show you a trick or two.

* Eustache: -10 to opinion of Kari

(I know what trick you want to show me, and I DON'T want to see it). Yeah, yeah. Maybe. Bye

* Kari: -10 to opinion of Eustache

### Hey, Wild Girl

This event only occurs after the previous event "Quite Athletic".

Hey, wild girl. Here, take this... You can have my share of food tonight. You look starving.

Meh. I didn't ask for anything.

Can't help it, that's our God's teachings. We should break bread together, and all that stuff...

...Drop the act, everyone knows that you are certainly not a true monk. You look nothing like a monk.

Aha... And what makes you think that?

Look at yourself... Nothing you told us adds up. I know that you are hiding something, and honestly, I don't give a shit. Just don't annoy me.

* Kari & Eustache: -10 to opinion of each other.

### We Call Them Raiders

This event only occurs after "(the event where he reveals he is a pirate)".

So you're a pirate, heh?

I was.

And what do you do when you're a pirate?

Oh... You smuggle, you steal, you sink, you fight, you ransom... And people fear you.

* Kari: +10 to opinion of Eustache.

Sounds like fun. We call them raiders. Dad raided a bit when he was young. How many men did you kill?

Ah! Too many, young girl... Too many. But I swear to you, on my ship, that I never, NEVER killed a woman.

Pfff, man, woman, who cares? If she attacks you axe in hand, you'd let her kill you?

* Kari: -10 to opinion of Eustache.

I'll admit, it's my weakness... That's why we men don't want women to fight. They would crush us.

Pitiful. .. Just when you were starting to be a bit less dull. You'rejust all talk.

(If she continues to get on my nerves, it will be harder and harder to avoid slicing her goddamn throat...)

* Eustache: -10 to opinion of Kari.

(But no, I must restrain myself. . . If I want to have the magnificent Blodeuwedd, I must not harm her precious brat.)
Roasted Meat

*Roasted meat. The smell makes you drool. Just don't eat too much meat everyday, it's not good for your health.*

## Uses

* -12-22  Hunger
* +0-2  Sickness

* Traits chances: 25%  Tasty Meal, 10%  Glutton.

* 10-40% of the stock will turn into  Crap Meal each night.

## How to Obtain

* Cooked from  Raw Meat at the  Cooking Pot.
* From the following  **Exploration Events**:

* Tinder Tree
* Webbed Bodies
Drunkard

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

The **Drunkard** is one of the enemies in Dead In Vinland. He can be randomly encountered after Day 2, Afternoon while exploring the island via the Expedition Camp.

## Combat Information

* Damage: 1-5
 File:Triple Fermented Ale.png | Triple Fermented Ale
* AP: +1 (Targets)
 File:Drinks on Me!.png | Drinks on Me!
* Max Damage: +2 (Targets)
* Effects Resistance: +25% (Targets)

## Strategy

The Drunkard is a support oriented enemy, not unlike the survivor's Mystics. Both of his buffs are powerful, so the best strategy is simple: kill him as quickly as possible. He is a high priority target that should almost always be your first kill.

## Elite

After a certain threshold of days, you will begin to encounter elite versions of enemies while exploring.

* Damage: 1-5
 File:Triple Fermented Ale.png | Triple Fermented Ale
* AP: +1 (Targets)
 File:Drinks on Me!.png | Drinks on Me!
* Max Damage: +2 (Targets)
* Effects Resistance: +25% (Targets)

## Loot

* Beer
* Leather Bottle
Fabric

*Used to make clothes, curtains, bed sheets, etc.*

## Uses

* Used for crafting recipes and camp station upgrades at the Forge and Workshop respectively.
* Used to repair the Healing Tent, Herbalist and Rest Area

## How to Obtain

* Made at the Forge from Wool harvested from  Sheep at the Pens
* As Loot from combat encounters.
* Harvested from the The Shipwreck.
* From the following **Exploration Events:**

**Abandoned Bags

Abandoned Camp

Beast Skin

Dirty Clothes if you choose "Take the clothes"

Forgotten Purse if you choose "Look for Owner"

Hanged Man

Ravaged Camp

Sunken Longship

Tied Corpse

Webbed Bodies

Well Guarded Cave

Abandoned Bags

Abandoned Camp

Beast Skin

Dirty Clothes if you choose "Take the clothes"

Forgotten Purse if you choose "Look for Owner"

Hanged Man

Ravaged Camp

Sunken Longship

Tied Corpse

Webbed Bodies

Well Guarded Cave**