Clocktower

**Access**: F-Class

Around the most important monument of this area, exists many smaller buildings, some residential and some commercial. Many have fire escapes on them. The streets have people walking by, the roads have vehicles driving around. The streets have guard rails and street lamp posts.

The main focus of this area though, is the clocktower itself. Perhaps the most important location for local Storm Riders, due to its significance and the challenge it presents, along with the history it holds.

A huge clocktower in the middle of the city. Reaching the top is an old tradition and even rite of passage for Storm Riders everywhere, some of which come from far to do it. It's one important way of building reputation on the streets.

The building is so colossal in height, towering into the sky, it grants a perfect view into the whole city from there, and can be quite unique and beautiful even.

The climb is incredibly difficult, not just for the height involved, but also that the walls aren't very wide, leaving little room to move in. The corners are too sharp and sudden, making it too difficult to change from one side to the other. The surface is very rugged and bumpy, reducing traction and costing speed. There are small obstacles along the way, such as miniature statues, ledges and windows. The scratch marks made from the running attempts of all other Storm Riders who tried it before, can also be seen there, felt there, and even interfere. The lower on the tower, the more marks, as most never even make it halfway up. Some have died trying. Reaching high enough presents more obstacles, in the form of the clock itself.

There's a wide gap/entrance/hole at the top, can only be seen from there, and grants access to the inside of the tower. The inside walls are incredibly smooth and free of any obstacle, making it far easier to ride on, by a lot. Once low enough in the inside of the tower, one of the wall starts to curve, into a 45º angle, basically forming a ramp, to provide a smoother and easier way of connecting to the underground tunnels. The underground tunnels, aside from connecting to the clocktower, split into three other sections. The middle section is blocked. The one on the left, leads to the abandoned offices. The one on the right, leads to the sewage plant.

To reach the top, one must be a late-end D Class Rider(80+) using a couple of E-Class Tricks, or just a D-Class Rider using a single D-Class WallRide Trick with some practice. Reaching the top gives 3 READ points(just reaching the top, stacks up with whatever else was done) since it's such a major achievement. First time only. Second time gives 2, and every time after that, just 1, until A Class, at that point it gives nothing more as it's already too simple and easy for an A Class Rider.

Because of its significance to Storm Riders, many teams have battled to claim this territory, and it disturbed every Storm Rider who wasn't involved in it, that is until the team Crossing Swords was formed to put an end to all of the excessively violent parts wars in this area, bringing peace to the clocktower which can once again be used as a rite of passage and a great challenge. Most people are wise enough not to challenge the Crossing Swords, so parts wars and violence is uncommon here, aside from a few 1vs1 battles. Races are highly frequent though, encouraged too.

**Territory of team:** Crossing Swords. (NPC)