Malva Wendolyn Stuff

* 🔸 **Lore Producer:** *Reserved for* **Jae Siraki** of our Instagram Community 💛 | (collect a**🔸ncv1** to make it official)
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Malva Wendolyn Stuff**
* Role: **Ecosystem Professional (EcoPro)**
* Sub-Class: **Team Staff**
* Profession: **Utility Service Professional** • **The 1939 Manhattan Pantaloons**
* Age in Chapter: **33 years old**
* Date of Birth: **May 17th, 1915**
* Modern Country of Origin: **United States 🇺🇸**
* Nickname: *EcoPro nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Driven By: **Philanthropy**
* Professional Goal: **Open Rebellion Against Her Employer**
* Alignment: **Harmonious Evil**

### Profession: **Utility Service Professional**

Malva Stuff is a Utility Service Professional, so she services utilities as a profession.

### Platform: The Manhattan Pantaloons

Malva Stuff works for the Manhattan Pantaloons, and is on residential assignment in Boston.

### Alignment: Harmonious Evil

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Evil** = characters who engage in harmful or malicious behavior. They may act with cruelty, greed, or disregard for the well-being of others deliberately.

## Biography

Malva Wendolyn Stuff, born in the quaint city of Norfolk, Virginia, was destined for a life entwined with both service and rebellion. From a young age, her philanthropic spirit manifested in quirky acts of kindness, like organizing charity lemonade stands and rescuing abandoned toys. These early inklings of goodwill laid the foundation for her eventual path into a career as a utility service worker. Her father, Jum, was a coal miner, and her mother, Melba, repaired and cleaned tapestries.

Drawn to the bustling city life, Malva found herself in the employ of the Manhattan Pantaloons. Her journey into utility services started innocently, fixing leaky faucets and ensuring the smooth operation of the team's facilities while they recruited their initial roster. However, beneath the seemingly mundane tasks, Malva harbored a desire for open rebellion against her employer, a peculiar aspiration in the realm of utility services.

Malva's proudest moment, so far discovered, came when she orchestrated a covert repair operation during a critical team event, ensuring seamless operations without disrupting the event. Her biggest hope was to utilize her skills for the greater good, even if it meant challenging the status quo of her own workplace. She was assigned to work in support of the Pantaloons in Boston, Massachusetts, attending to their away games, and lending her skills to the Potatoes when the occasion called for it.

Amidst the gleaming infrastructure of The Manhattan Pantaloons, Malva's feelings toward her platform and team oscillated between appreciation for her role and a simmering rebellion against the hierarchy. Her unique ability to blend philanthropy with an undercurrent of mischief made her a peculiar character in the team's backstage operations.

## Details

* Favorite Food: Avocado Toast
* Favorite Color: Red
* Favorite Animal: Bat
* Fashion Sense: Classic utility overalls with a touch of insurrection
* Piece of Trivia: Malva loved leaving encouraging notes for the cleaning staff of the Potatoes.
* Unusual Hobby: Planting surprise flower beds in random outside areas of both the facilities used by the Potatoes.
* Phobia: Fear of perfectly functioning systems
* Pop Culture Interests: Uplifting Jazz, Rebellion Anthems, and Horror Mystery Novels
* Love Interest: His true love is jazz, but he's always open to a dance partner.
* Other Professional Interest: Covert organizing.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Malva Wendolyn Stuff*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access