Update history

* Hardcore Improvements
* Bug Fixes

* Added a "You've died!" UI panel when a hardcore character dies
* Added the ability to reset hardcore characters

- Mobs no longer drop double XP

- Added sound effects to Bear & Fish mobs

- Fixed an issue that caused a crash when talking to NPCs

- Fixed an issue that prevented the "Buy Premium" button from working correctly

* Changes
* Fixes
* Known Isusues
* New content

Character Wipe
- All characters have been wiped
- This has been done as the game's balance has evolved a lot over early access, and as we prepare to move away from Early Access and into Full Release we wanted to have a fresh start
- Old characters have been preserved

Premium
- As a free to play game, the time has come to move forward with our plans for a subscription system
- Classes, Enchanting, Building & Pets are now locked to non-premium players
- Added a "Purchase Premium" UI panel that is displayed when attempting to perform a Premium-only action as a non-Premium player
- Added the ability to purchase premium game time from the Steam store (30 days costs £3.99)

Enemies
- Added SFX to various enemies that previously didn’t have them
- Rebalanced the ATK, HP & XP of every single enemy in the game
- Removed 2 Pumpkins left over from the Halloween event

Items
- Squall's End Brew now restores 5 HP (previously it took away 10 HP)
- Boat now moves at 2m/s (previously 1.5m/s)
- Pirate Boat now moves at 3m/s (previously 2m/s)
- Fixed a capitalisation issue with Boat and Pirate Boat
- All mounts other than Horse now move at 4.5m/s (previously variable based on rarity)
- Rebalanced values on all weapons & armour
- Greatly reduced the amount variance on all loot drops relating to Gold

General
- Increased tick rate to 2 (the world still updates once a second, but the server can take inputs twice as fast)
- Rewritten world drawing system to greatly boost frame rates & stability (no more stuttering when moving fast! Woo-hoo! Also animated water! Woo-hoo!)
- Hotbars now save server-side & will no longer clear between game sessions
- Moved to a new server

- Switched some fonts away from non-free fonts

- Fixed a stuttering issue when casting a ranged spell
- Fixed an issue that caused enemies to not flash red when hit if SFX volume was set to 0
- Fixed an issue that caused resource nodes to aggro onto players when hit, then spontaneously combust

- Every character will no longer appear when the server restarts

- Some players are unable to load the crafting catalogue
- Enemies are unintentionally giving double XP

- You currently cannot earn achievements

Hardcore Mode
- You can now enable Hardcore mode when creating a character
- Hardcore characters cannot be revived

Fishing
- Fishing Rods can be crafted at an anvil
- Water now has a chance to spawn a fishing spot on it (fishing spots will automatically despawn after a while)
- Using the fishing rod at the fishing spot will reduce its HP like any other resource node

- Destroying a fishing spot will drop 1-5x Pear, and has a 1 in 100 chance of spawning ANY random item from the entire game (ANY ITEM)

### **Early Access 1.4.3 Patch Notes**

November 5th 2021
In this version the following changes got added to the game.

* Changes
* Items
* Fixes

- Removed Halloween event (you will still be able to purchase Halloween items until Sunday 7th November)

- Greatly increased the XP given by all mobs, balanced to ensure that stronger mobs always give greater XP than weaker mobs (no more farming Grey Wolves endlessly!)

- Removed RNG from damage spells to match 1.4.2's melee changes

- Old World Crystals are no longer effected by double drops via luck spells or happy hour

- You will now be dismounted when taking damage

- Enemies will no longer aggro on players far more powerful than them (unless taking damage)

- Hero's Blade is a now a +140 weapon (previously +100)

- Pumpkin Head / Slasher Jacket / Slasher Pants no longer give bonus stamina (this was unintended)

- Scroll of Good Fortune is no longer a High Mastery spell and can be used by all classes

- Poison Dagger & Bandit's Blade are no longer Medium weapons and can be held by all classes

- Increased Fire Cloud's drop chance to 10%

- Fixed the Oozing Bone Juice mount's sprite not displaying

- Fixed character stat tooltips to accurately reflect their impact on the game

- Fixed character hub's mislabelling of "STA" as "DEF"

- Fixed an issue that caused a crash when using Scroll of Protection

- Fixed an issue that caused Scroll of Protection's aura to be opaque

- Fixed an issue that caused enemies to not aggro from melee damage alone

### **Closed Beta 1.0.4 Patch Notes**

February 10th 2021
In this version the following changes got added to the game.

* General
* UI Changes
* Content - New
* Content - Changes
* Server

- Fixed settings clearing on each update

- Fixed an issue that was causing the Horse mount to not show an icon in inventory

- Fly-In XP now accurately represents XP earned

- You can now see what you've crafted post-crafting

- You can now see what item a recipe will give you in the crafting menu

- Redesigned Level Indicator

- Added in the Questing UI (questing isn't in yet, but the Quest UI gives you some initial goals to get you started in the game)

- New spell: Scroll of Fire (causes {INT} damage to enemies within a 4m radius for 6 seconds)

- New Shield: Iron Shield (+50)

- New Armour Tier: Guardian's

- New Weapon: Guardian's Dagger (+20)

- New Weapon: Guardian's Axe (+30)

- New Weapon: Guardian's Blade (+50)

- New Resource type: Exotic Material

- New Resource type: Old World Crystal

- New Resource node type: Exotic Stone

- New Buddy: Earth Elementling

- New Buddy: Scorpion

- New Buddy: Silver Dragonling

- New Enemy: Cave Rat

- New Boss: Exotic Phoenix

- New Mount: Eagle

- Access to the Shieldbreak Mine has now been opened

- Enemies that would give less than 3 XP to a player will no longer give any XP (no grinding Level 1 mobs, sorry!)

- Enemies now have a global Alert radius of 4m (previously based on their range)

- Enemies that are alerted will now alert other non-aggro'd enemies in a 2 meter radius

- Reduced Metal Stone's health from 65 to 40

- Metal Stone now has a 100% chance of giving Metal (up from 50%) and always gives 1-2 metal (previously 0-4)

- Metal Stone now has a 50% chance of giving 2 additional Metal

- Metal Stone now has a 10% chance of giving 5 additional Metal

- Scroll of Good Fortune now covers an 8m radius (up from 4m)

- Scroll of Good Fortune now lasts for 60 seconds (up from 10 seconds)

- Updated the Scroll of Good Fortune icon

- Scroll of Intellect now grants +8 INT (up from 3)

- Scroll of Intellect now lasts for 120 seconds (up from 60 seconds)

- Scroll of Intellect now uses up 90 mana (up from 40)

- Updated the Scroll of Intellect Tooltip to match the item's function

- Lizards found in the Desert have been significantly buffed

- Phoenix's found in the Desert have been significantly buffed

- Fixed an issue that caused players below Level 10 to lose a level on death

- Fixed an issue that caused enemies that were spawned in by other enemies to not despawn correctly on death (this is what was causing The Wilderness to lag like crazy, sorry! You can go back there now!)

- Fixed an issue that caused enemies that used the Death spell to not despawn

- Fixed an issue that caused enemies to stay in aggro if a player disconnected during combat

- Mobs now regain 10% of their health every second when out of aggro rather than +10 HP every second

### **Closed Beta 1.0.3 Patch Notes**

February 9th 2021
In this version the following changes got added to the game.

* General
* UI Changes
* Content
* Server

- Reworked Luck. Where before it increased your chance of getting rare drops it now gives you a chance of earning 2x a rare luck

- Enemy aggro and death sound effects now take SFX volume into account

- Fixed hotbar clearing items when tapped twice in rapid succession

- Lines will now display correctly between enemies and the players they are targetting

- Chat text entry now deletes properly when the backspace key is held

- Players now spurt blood when hit

- Added a Health and Mana bar beneath players so you can easily tell how you and other players are doing at a glance

- Added a character level indicator next to usernames

- Added a vsync setting for high refresh rate displays

- Increased the Level cap to 100

- You now lose 10% of your levels on death (read more here: https://luven.io/levels-on-death/)

- Fixed an issue that was causing Pickaxes to take STR into account when calculating damage

- Fixed an issue that caused tagged players to not clear on Enemy death

- Fixed an issue that was causing Mounts to not be visible on players

- Fixed an issue that was causing mobs to struggle to switch targets when their target went out of range

- Greatly reduced anti-teleportation sensitivity (no more flashing white for no reason)

- Fixed an issue that allowed offline players to be targeted and attacked

### **Closed Beta 1.0.2 Patch Notes**

February 9th 2021
In this version the following changes got added to the game.

* General
* Crafting
* Content
* Server

- Fixed an issue that caused the Horse mount to now display an image in inventory

- Fixed an issue that caused the second line of items in an inventory category to display too far to the right to be clickable

- Fixed chat scrolling

- Armour drawing now goes Legs -> Chest -> Head, allowing Robes to display properly

- Added an "Online Players" display

- Your Hotbar will no longer clear when updating the game

- You can now only use 1 item per second

- You can only be affected by 1 LUCK spell aura at a time (highest value is used)

- Added your total defense value to the UI next to your ATK

- Revamped the crafting UI

- Inventory now automatically opens when crafting

- The Wilderness has now been opened

- The Level Cap has been raised to 8

- PVP has been enabled in The Wilderness

- New armour tier: Iron

- New weapon: Longsword

- New weapon: Battleaxe

- New weapon: Pickaxe

- New crafting recipes for Iron armour, Longsword & Pickaxe

- Items with "Pickaxe" in their title will now harvest resources at the rate of their value (rather than 1)

- Added a walkway between Carus' camp and the rest of Westlum to avoid being trapped by Corrupt Horses

- All Anvils can now be used for crafting (previously only the one in Squall's End worked)

- Players will now leave the world after 10 seconds of inactivity (down from 120 seconds)

- Fixed a crash when 2 or more AOE spells ended their effects at the same time

- Added an "All Crafts" endpoint for getting a list of every craft possible

- Player position now saves correctly (no more teleporting back to Squall's End after each update)

### **Closed Beta 1.0.1 Hotfix Patch**

February 7th 2021
In this version these following changes got added to the game:

* General Changes
* Inventory
* Crafting
* Content
* Other

- Added additional UI scaling factors (1.25 / 1.5 / 1.75 / 2.5) (feedback: ThinkSometimes)

- Damage indicators will now spawn above enemy health bars (feedback: ThinkSometimes)

- Enemy health bars are no longer partially transparent

- Health bars for resource nodes are now always visible (making it more obvious which tiles are nodes and which aren't)

- Health bars for resource nodes are now blue (making it easier to distinguish between enemies and nodes)

- Potentially fixed an issue that was causing players outside of GMT to not be able to speak

- Passive mana regen is now +5/s (up from +2/s)

- Passive HP regen is now +3/s (up from +1/s)

- Passive mana & HP regen is no longer dependent on whether or not you are being targeted by an enemy

- Fixed a crash when attempt to talk to NPCs who had no dialogue (feedback: Survivor, Frankie)

- Fixed a crash that occurred if the npc dialogue window opened before content had finished loading

- Fixed a crash that occurred when trying to login with an empty username or password

- Player model mannequins are now semi-transparent

- Shield and Leg Armour tooltips will now correctly show the item type and the armour value they provide

- You can no longer add more of an item than you actually have in your inventory to the crafting bench

- You can now only add reagents to the crafting bench (if you lost your horse to this bug I'm real sorry!)

- Item images that haven't previously been loaded are now loaded correctly when appearing for the first time as a crafting result

- Fixed a crash that would sometimes occur when adding items from your inventory to the crafting bench

- Re-added the Level 3 Bear enemy

- Made night 20% less dark

- Wolves now have an 85% chance of dropping a Pelt (up from 30%)

- Scroll of Healing is now a 100% craft chance with 1x Scroll of Intellect, 10x Mana Crystal

- Fixed a graveyard teleport that was in an out of bounds area (feedback: Rozo)

[STUFF WE'RE AWARE OF]

- You can get infinite items from NPCs. Feel free to abuse this bug for now. Gold isn't too useful and the Healing spell is better than food. It'll be patched soon but is low priority right now!

### **Closed Beta 1.0**

February 7th 2021
The very first version of BrawlQuest, this version was only available to a few players who got given keys.