Archer

Ranged Class

## Class Attributes

### Appearance

Lime Green Body, White-And-Blue Quiver, Brown/Gray Bow, Bright Turquoise Extremities.

### Pros

High Damage Per Second, Criticals, PvP Skill, Damage, and Move Speed. A safe choice for those who are experienced in ranged classes. To some, does well even in defense, mana, and close combat if they are extremely skilled. Good escape methods can be gained.

### Cons

Has only one splash-damage attack, no slowing, no draining/healing attacks besides Leeching. Easily taken down if in groups, and can easily be hit by high-leveled people.

### Class Items

Quiver and Bow

The Archer is one of the four playable classes in hordes.io. The Archer's four abilities are Piercing Shot, Volley, Leeching Arrow, and Sprint. The Archer can pick up and use Bows and Quivers, unlike all other classes.

## Skills

###    **Precise Shot**

This is the Archer's 2nd attack, namely dealing a sudden charge of damage at the enemy, whilst buffing the archer's next 2 swift shots with both an instant cast (meaning that they will cast instantly and won't require you to stop moving) and also the swift shots will be buffed to around 50%-80% extra damage based on my experiences. You may have up to 4 instant swift shot casts available to you at any given time. Cooldown can also be reset by using dash.

* **Attack Key**: 2 (default)
* **Cooldown**: 6 seconds
* **Charge-Up Time**: 1 second

###  **Swift Shot: (The swift shot photo isn't actually this one)**

The swift shot is a simple arrow that will deal damage to any selected enemy and has a short cooldown, meaning it can be spammed. However, there is a drawback where you can't cast this skill during movement. This time is 1 second which is will also kind of stack with it's cooldown, which means if you want to spam this skill, you can't move at all.

* **Cooldown**: One *Second*
* **Attack Key**: 1 (default and recommended)

###    **Leeching Arrow**

The Leeching arrow is the Archer's healing ability, toggled by pressing the 3 key. When activated, the Archer will fire an arrow with a large purple streak that follows it. Upon hitting an enemy it does about the same damage as the Piercing Shot, but it also heals the Archer about twice the damage that the enemy took. This will not only do some damage to the enemy but if the enemy is currently being healed, it will damper the amount of health they are gaining. in beta this was replaced by swift shot

* **Cooldown**: *Thirteen Seconds*
* **Description**: *Heals the player while reducing the target's heals*
* **Attack Key**: *3*

###    **Sprint**

Sprint is the only non-attack ability the Archer has and is toggled by pressing the 4 key. When activated, the Archer will sprint forward for one second and can be useful for escaping enemies or closing longer distances. This is a unique ability because it is the only way to reach certain points of the map that you can't run to normally. It is also very helpful when being chased by a Shaman. the name was changed to dash in beta.

* **Cooldown**: *Five Seconds*
* **Description**: *Speeds the player for a short time*
* **Attack Key**: *4*

## Useful Combos

### Back-It-Up!

The **Back-It-Up!** combo is when you do a backward Sprint. It is only useful when you are at half health, and a swarm of Monsters are coming at you, and you need a rest.

### Startling Arrows

The **Startling Arrows** combo is a great way to start PvP. It's best used with a maximum distance between and when sniping, or if you are running low on health and need to reverse the situation quickly. It may instakill a low-leveled opponent, and when you use MAX upgrades for your level.

### Spamsalot

The **Spamsalot** combo is very basic, and it's only used for low-leveled Archers and for Archers that need to recharge both their Volley and their Leeching Arrow. It's a very nice, dead-ending with a Startling Arrows combo or right before it comes. Make sure to use suspense, but your element of surprise on the opponent may be already destroyed. Use wisely. Also, this combo was named after an AI named Spamsalot.

## PvP

The Archer is a very deadly class, and if used correctly, it can kill everyone in the game. The information below will describe strategies to spar against other classes.

### Mages

Mages are usually relatively simple to kill, as they don't have as much burst damage output and aren't tanky at all. However, their escape tactics and freezing/slowing attacks can be really annoying. Beware, however, as Mages built for PvP (like full Stamina) with decently leveled up attacks like high-level Ice Bolts or Ice Shields can pose a significant threat. Their constant freezing makes you take 50% more damage when frozen. Mages will barely allow your Archer to move which prevents you from Dashing which recharges your Precise Shot. They can also block your attacks with their Ice Shield and deal heavy damage, so use caution when facing one.
### Shamans

While they aren't tanky, their constant healing will prevent you from doing any significant damage to them, and will usually heal over your attacks. The only way to 1v1 a Shaman is to have overleveled attacks or focus very high burst damage on them when they are low on hp, which will usually kill them. The Shamans themselves don't deal much damage either so it'll be sort of a stalemate. However, their DOT (damage over time) effect from the Decay spell can really hurt your archer if left running and Shamans are rarely alone so be careful when facing them.
### Warriors

A powerhouse when it comes to tanking, you'll see how much damage Warriors can tank. When fighting a Warrior, never get too close to them. While they don't have really high burst damage, their bleeding effects and overall decent damage can shred any Archer if caught within their range for too long. As long as you keep your range, you'll usually be able to kill an enemy Warrior even though it'll take a while, and I mean it.
### Grouping

Always make a highly loyal clan when out PvP-ing. It really helps to take on **players** bigger than your own size, because that is the only way an archer can really improve themselves mentally and statistically. However, the frustrating part is that forming a clan is hard for Archers because of almost always being in combat mode, and nobody really sees **Archers** as useful in clans (however, PvP is their usual strength).

Another way is that you can go it alone. Getting a Metal Helmet is easy with ranged attacks and the element of surprise, and it's best to farm until level 35+ before really going to PvP against someone else. Finding a high-level OP player to fight alongside (has at least a clan AND hat). Taking on groups/clans of the different faction make it much easier that way.

## Gallery

* An Archer with a golden crown
* Ritsar the Archer
* Ricky the Archer
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