recursal/Fanatic-Fandom huggingface dataset:
Konghou Bridge

Konghou Bridge is a large bridge that spans over Reprise Ravine, located in The Kingdom of the Harps. It was built in 1S 146.

## Appearance & Geography

Konghou Bridge is an elegant bridge made out of granite, with large statues depicting harps overlooking the bridge's entry points. The center of the bridge connects to a large watchtower used by the String Kingdom Militia to keep intruders at bay. A tapestry depicting a map of The Kingdom of the Harps is found within the watchtower, as well as several supplies and weapons that Maestro can take for himself.

The geography near Konghou Bridge is rocky and hilly, however the bridge itself is expertly crafted and extremely sturdy. While not nearly as long as bridges like Overture Overpass or Bolero Bridge, Konghou Bridge is notable for being the site of Maestro's battle against Tuba Sniper.

## History

Konghou Bridge was built in 1S 146 so that travellers would have an easier way to cross Reprise Ravine. While there were other, smaller bridges at the time, Konghou Bridge connected two major roads together and would soon become a very popular trading route. Because of this, a watchtower would be built soon after in order to keep would-be bandits from attacking merchants.

In the events of *Tuba Warriors*, Tuba Sniper is battled at Konghou Bridge. The mercenary, who has already knocked out the soldiers patrolling the bridge alongside three rebel Violin Archers, shoots at Maestro from atop the watchtower. This forces the player to fight or flee, as there's no cover on the bridge. After defeating Tuba Sniper, the amount of patrols on Konghou Bridge will double.

## Inhabitants

### Animals

* Winged Whistler
* Metal Vultures
* Cornet Hornet

### Characters

* Tuba Sniper
* Violin Archer
* Viola Swordsmen
* Double Bass Defender
Old Brass Palace

The Old Brass Palace, originally named the Brass Palace, was a castle created by Lord Brass in the Prehistoric Stanza, in what would eventually become to be the Brass Kingdom. However, the palace was abandoned when the kingdom was formed and a replica was created in Tuba Town by King Cornet ll. The new castle would be named the Brass Palace, while the old one would be called the Old Brass Palace to avoid confusion.

Nowadays, the Old Brass Palace is abandoned, its once gleaming walls now tainted with rust, as its tattered banners of a long lost era flap silently in the breeze. The palace is still home to brass animals and critters, who will defend it just as valiantly as any normal knight. It's said that the ghost of Lord Brass haunts the corridors of the palace, cursing the trombones that had copied his original creation.

## Geography

The Old Brass Palace can be found a ways away from Tuba Town, being found in the depths of Brasswood Forest. The Old Brass Palace is fairly similar in design to the Brass Palace, however it lacks the sprawling underground dungeons that the new castle has. There are four corner towers, each leading to the upper floors of the palace. In the center of the palace lies the throne room. The main entrance to the palace is blocked off by rubble, so players must find another way to get inside.

## History

The Old Brass Palace was created in the Prehistoric Stanza by Lord Brass, however it wasn't called the "Old" Brass Palace then. When the kingdoms were formed, starting the First Stanza, the palace was abandoned and a proper capital was formed under Tuba Town. Lord Brass, old with age and seeing that he obviously wouldn't be a part of the new-fangled Brass Kingdom's history, decided to find ways to cheat death. It's said that he struck a deal with the Tuba Demon, so that he could protect the halls of the Old Brass Palace himself, even after death.

When Brass Peasants attempted to tear the Old Brass Palace down in the First Stanza, Lord Brass got the chance to defend his only creation left to his name, killing some of the peasants and sending the rest running. Since then, the wishes of Lord Brass have been respected and no more attempts at removing the Old Brass Palace have been made since.

## Inhabitants

### Animals

* Sonar Scorpions
* Baratones
* Trumpats
* Trombats
* Snakophones
Stradivarius

Stradivarius is the capital city of the String Kingdom and is located in the far north of the kingdom. It is widely regarded as the most elegant of the capitals of Orchestria. Merchants from all kingdoms venture here to sell or buy useful products, especially string.

## Geography

Stradivarius is located in the far north of the kingdom, found in a hilly-yet-well defended area. The city has a complex and elegant structure made up of interlocking bridges, roads, and canals.

## Areas Of Interest

### Guitar Castle

This elegant castle can be found in the center of Stradivarius, and it is a popular tourist destination, especially to those who appreciate its elegant architecture. The

### Stringnote Street

This popular street features the majority of the city's shops. Stradivarius specializes in selling expensive and beautiful products, they are especially fond of bows. Important characters, such as the Strings Servant or Queen Viola ll are encountered here.

### Clavichord Academy

This academy can be found in the west area of the city. You can spend money to learn several spells, and you can also encounter the Tuba Bully here.

### Mandolin Arena

A vaguely mandolin-shaped arena that lets you fight enemies for money. After beating the game, you can activate a secret encounter with the Cello Mistress.

### Banjo Bakery

This popular shop sells the famous Cello Croissant, and it also houses an optional sidequest, should you talk to the owner. The Tuba Arms Dealer can be found in an alleyway behind the bakery. Another location can be found in Treble Town.

### Ukulele Stables

Mounts can be purchased at these stables, including String Steeds and Stringed Beetles.

### Detective's House

Found near Mandolin Arena, this unassuming house belongs to the famous Detective Microphone. The detective can be encountered here once all sidequests involving him have been completed.
Advanced Brass Warrior

* **Main Page**
* Gameplay
* Dialogue

**Advanced Brass Warrior** is a warrior from the Brass Kingdom.

## Appearance

This warrior wears a chrome helmet, rather than brass. He wields a dual tuba and trombone, both of which he uses near perfectly. He wears a grey garment to hide his many scars from battles.

## Personality

Advanced Brass Warrior is stoic and stagnant, down to the point where he has only two lines in the whole game. His mannerisms hint to him having PTSD (Post Tuba Sound Disorder) from fighting in the Brass War. He is friendly with Tuba Cat.

## History

Born under the reign of the Sovereign Saxophone Empire, it was a different time for the warrior. Now at the ripe age of 70, he has seen 3 different rulers, and one group in power. He is trained in Tuballistics, Cartographing, Mixed Martial-Arts, Judo, Jiu-Jitsu, amongst many, many more.

## Trivia

### In-Game

* His real name is unknown, but due to hints, some believe that his name is Enzo.
Roaring Lions

Roaring Lions are lions found mostly in the Percussion Kingdom, although some can also be found in the String Kingdom. They are based on the Lion's Roar, a percussion instrument.

## Appearance

Roaring Lions resemble ordinary lions, except for the fact that they have a large drum where there stomach and torso would be. This drum-shaped stomach is responsible for the Roaring Lions' signature roars, as the sounds are produced there.

Roaring Lions also have tails made of string, similar to that of the Lion's Roar, the instrument that Roaring Lions are based off of. The claws of Roaring Lions closely resemble the wooden handles used to hold strings for a Lion's Roar.

## History

Roaring Lions were originally native to the String Kingdom, often being found near Mezzo Plateau, Glissando Peaks, and the Kettledrum Outlands. However, most of the Roaring Lions would migrate to the Steelpan Savannah, in the Percussion Kingdom, for richer sources of food. While the majority of Roaring Lions can still be found in Steelpan Savannah, a recent population boom in Roaring Lions has been rising in the String Kingdom.

Roaring Lions have been known to hunt via stunning their prey with their loud roars. When the prey is stunned, the Roaring Lion will strike. In the events of Tuba Warriors, Roaring Lions can be befriended using Bongo Bait, Balalaika Bait, or Musical Bait. This, however, is extremely risky, as some Roaring Lions will attack the player instead, thinking that they will provide a better meal.

When riding a Roaring Lion, the lion will have a small chance to pounce on a wild, hostile animal when initiating a battle. This pounce gives the player a free turn.

## Trivia

* Many string historians theorize that Roaring Lions actually evolved from musical wildcats in the String Kingdom, but this hasn't been proven or disproven.
Cello Mistress/Gameplay

## Tuba Warriors: The ARPG

* **Sustaining Strike:** The mistress hits you with her copper bow.
* **Melody of Maternity:** Summons Cello Berserker to aid her in battle, yet the Berserker only has half his normal health.
* **Wounds, Wounds, Go Away:** Heals a quarter of her health.
* **Mana Melody:** Powers up Berserker's attacks.
* **Shrieking Staccatos:** Deals chip damage.
Bolero Bridge

**Bolero Bridge** is the overpass which connects the Woodwind Kingdom, String Kingdom, and the Brass Kingdom.

## Appearance

As a symbol of harmony between kingdoms, Bolero Bridge was tall and majestic, adorned in golden accents and art. After being destroyed, it is little more than ash, and debris. The ancient art faded, tapestries burnt and torn, and harmony made dissonant.

## History

The bridge was built by the Council of Timbre during the the reign of King Oboe X, Queen Viola II, and Queens Euphon and Flugel IV respectively to their kingdoms. It was a stable monument, surviving thirteen centuries.

Bolero Bridge is destroyed by the Violin Legionary and his army to keep any warring foes out during the battle Tuba Defender, which will kill the Defender if he isn't been defeated by the Maestro in five minutes.

## Inhabitants

* Tuba Defender
* Violin Legionary

## Trivia

* The Bolero Bridge's original name was going to be Percussion Path, until that was scrapped as it did not link to the Percussion Kingdom.
* If in the player's party, Tuba Demolitionist will join Violin Legionary in destroying the bridge.
The Broken One

* **Main Page**
* Gameplay
* Dialogue

**The Broken One** is a member of the Discord Observances, a spirit of vengeance and hatred. She can be found in the ruins of Ukulele City, found in the Glissando Peaks of the String Kingdom.

## Appearance

She is tall, her body is broken and her strings are wrapped around it holding her together, with her wedding dress wrapped around body as torn and twisted as she is. She moves by crawling on the ground as she is unable to stand upright, due to how damaged her body is.

## Personality

A broken-hearted individual with no love for the loved, she has spent a long time locked in her own sadness and is unable to get over her blight. Her words scream of her woes at her betrayal and she cannot believe her would-be lover did the things he did, leaving her without any form of justice. She is considered the most cruel and wicked of the Discord Observances due to being the only one that enjoys seeing that others personally suffer. She can also be quite sadistic.

## History

The daughter of a famous hero, she was once engaged to a handsome young warrior in Ukulele City, who was allowed to marry her. Just before her wedding, her father was mysteriously murdered by an assassin. Distraught, she sought comfort in her new husband, who held her close to his side throughout the ordeal. The murderer was never found and as his only child she was left with all that her father owned.

Her wedding day went perfectly. That night, her husband walked her to the balcony and pointed to the stars, before promptly pushing her over the edge to her death. He would go onto inherit all that she owned. However, he would go on to be one of the thousands of deaths in Ukulele City, following the massive landslide in the Glissando Peaks.

She haunts the ruins of her former home in the Glissando Peaks, a fallen maiden betrayed on her wedding day. She has a vendetta against men in particular.
Diminuendo Ruins

**Diminuendo Ruins** is the first area encountered in the "Techno Remix" side-quest of the *Tuba Warriors TBRPG*

## Geography

Diminuendo Ruins is a deep dank location buried deep beneath the earth just west of Mt. Fortissimo. The area is chock full of loot for the player to collect, seemingly preparing them for an upcoming boss.

The figurehead room is the Decayed Dungeon, in which the player can find Subwoofer Sentinel, standing perfectly still with large black ropes attached to the ends of its "wings" and limbs.

Throughout the ruins there appears to be signs of explorers and researchers. Eventually, through enough thorough digging, the player can uncover the Auxiliary Whip. A secret weapon that is required for the (fan-titled) Pacifist run of the side-quest.

The player can also find the Harpsichord Historian's Journals scattered about the ruins as well.

## Inhabitants

### Animals

* Grand Dane
* Trumpats
* Trombats

### Characters

* Piano Warrior
* Grand Piano Warrior
* Subwoofer Sentinel

## Trivia

* When inside of Decayed Dungeon, the area theme has its bass boosted by 20%
* The name "Decayed Dungeon" is a reference to the term(s) "Attack and Decay" in techno music.
Alto Atoll

Alto Atoll is a ring-shaped island found off the coast of Bingo Bongo and the Darbuka Desert.

## Geography

Alto Atoll is a large ring-shaped island, which is part of the Percussion Kingdom. Several smaller islands, containing small towns or villages, surround the central ring-shaped island in the middle. Several locations of interest can be found at and around the atoll:

### Conga Island

Conga Island is a large island, found to the east of Alto Atoll. It's home to Conga Volcano, a large volcano that contains several creatures. such as Xylomanders and Crabasas. A small fishing village, known as Drumtown, can be found at the west shore of the island.

### Chimeville

Chimeville is a fishing town located on the atoll itself. Grilled Drum Bass is a popular meal there.

### Forest Of Chimes

This jungle-like forest can be found on the atoll, right next to Chimeville. Several chimes hang from the trees, tinkling in the island breeze. The geography is comparable to that of the Ocarina Tropics, in the Woodwind Kingdom.

### Snare Drum Island

This island can be found to the east of Alto Atoll, and is known for its abundance of Snapping Snare Turtles. The island is home to the dreaded Drum Barbarians.

### Maraca Ruins

These ruins were once the home of a group known as the Maraca Mages, however they were abandoned through unknown means. An abnormally large number of hostile animals inhabit the ruins, preventing research on the ruins themselves. These ruins can be found to the north of the atoll.

## History

Alto Atoll, and the islands surrounding it, have been mostly untouched throughout the history of Orchestria. The islands were considered a paradise when compared to the harsh desert, and many nobles from the desert would head there for a vacation. Immigrants who wanted to head to the Percussion Kingdom, but didn't want to live in the desert, would usually settle down at Alto Atoll.

In 3S 41, a few years before the events of Tuba Warriors, a group known as the Drum Barbarians would take control of Snare Drum Island. These barbarians would begin to occasionally attack small ships passing near Alto Atoll for their loot, and the Percussion Kingdom is still trying to find a way to get rid of them for good.

## Inhabitants

### Animals

* Beating Heart Koi
* Bonoboes
* Stringrays
* Winged Whistler
* Melodic Centikey
* Snakophone
* Xylomander
* Crabasa
* Snapping Snare Turtle
Otamaman

Otamaman its a mysterius man founded in a cave near where Guitar Psycho was.His kingdom is unknown and seems to want to create his own hand kingdom.

Appearance

Otamaman wears a human like helmet with a stick with a spike at the end.His armor is grey,black and red.

History

Unknown.Probably a man trapped in a cave who lost memory?

Tip if you fight him:Try cutting.His armor is more squisy like being vulnerable to cuts.

{{Navbox (I dont know how to add it sorry)
Orangarina

**Orangarinas** are curious mounts found in the Ocarina Tropics of the Woodwind State. They can usually be seen hanging from the recorder trees, glaring down at the player. If left alone, they will simply just stare, and possibly swing from tree to tree in order to follow Maestro, though usually this chase will stop fairly early. However, if the player even so much as aims an attack at them, they will quickly drop from their tree and charge at the player, dealing severe damage. Orangarinas move at such high speeds that they can even catch up to the player if they are on some mounts. Though usually after the first attack, they will then run off.

In order to tame one, the player must simply approach the tree on which the Orangarina is hanging atop, and drop an Obananoe at the base of the tree. The Orangarina will then drop from the tree, inspect the Obananoe, and will, 25% of the time, accept and become the player's mount. The other 75% of the times, Orangarinas will simply take the Obananoe and scarper back up the tree before swinging away.

Obananoes can be purchased from the Oboe Orchard stall in Ocarinaville.

## Appearance

Orangarinas are large hunchbacked ape-like creatures with bright orange fur. The skin beneath their fur is a deep black. Sticking out of their backs are a set of, usually 6, oboes that start shortest near their lower back, and tallest near their shoulders. These longest ones at the top are what Maestro holds onto when riding on the back of an Orangarina. At the ends of each of the Orangarina's fingers and thumbs are holes. In order to perform musical attacks, the Orangarinas stick their thumbs into their mouth and twiddle their 8 fingers, supposedly the position of each of these fingers changes the pitch of the sound.

## History

Orangarinas are some of the most used mounts in the Woodwind State, as their ability to climb vertically up the trees and swing from tree to tree can make traversing its more wooded areas a breeze.
Tambourine Cobra/Gameplay

* Main Page
* **Gameplay**

Tambourine Cobras are enemies primarily found within the Percussion Kingdom. They are known for attacking players from underground.

## Tuba Warriors: The ARPG

In this game, Tambourine Cobras will burrow under the sand, attempting to catch the player by surprise via bursting up from underground. If the player is vigilant, they will be able to notice sand shifting where the cobra moves, as well as faint tambourine sounds. The player can then hop onto high ground, where the Tambourine Cobra will burst from the ground in a rage. Once that happens, the player can attack their exposed maraca tail, which functions as the cobra's weak spot.

### Moves

* **Lunge**: The Tambourine Cobra lunges at the player in a straight line. This acts as the cobra's basic attack. If the player is hit by a lunge, the cobra will automatically begin their Wrap attack.
* **Wrap**: The Tambourine Cobra wraps around the player, dealing chip damage each turn. This attack activates automatically if a player is hit by the cobra's lunge attack.
* **Burrow**: The cobra burrows underground again, before trying to burst up from behind the player. If the player is hit by the cobra while they are using the Burst attack, the player will be dealt major damage.
* **Burst**: The cobra bursts up from underground, attacking the player. If the player is hit by the cobra while they are using the Burst attack, the player will be dealt major damage. This attack only works if the cobra was already burrowing.

## Tuba Warriors: The TBRPG

In this game, Tambourine Cobras act similarly to their ARPG counterparts, attempting to surprise the player from beneath the sand. However, the cobra will instead initiate a fight upon bursting from the ground, and will get a free attack on the player. If the player hops onto high ground, they will get the chance to sneak attack the cobra, giving THEM the free turn instead.

### Moves

* **Lunge**: The Tambourine Cobra lunges at the player, dealing melee damage. This acts as the cobra's basic attack.
* **Burrow**: The Tambourine Cobra burrows under one of three nearby rocks, before switching the rocks around in a manner similar to that of a shell game. If the player hits the correct rock, the cobra will accidentally expose its maraca tail, allowing the player to deal extra damage to the cobra. Hitting the wrong rock will result in a wasted turn.
Gong Guardian

### Affiliation

String Kingdom Militia, Brass Army, Woodwind Army, Keyboard Military, Percussion Mercenaries Guild, Percussive Armed Forces

## Credits

### Created By

Idea and Art by PicklusChrist

**Gong Guardians** are basic foot soldiers that hail from the Percussion Kingdom. Gong Guardians are also members of the Percussion Mercenaries Guild, meaning they can also be hired by any other Kingdom for a steep price, should they wish it so.

## Appearance

Due to the warmer climate of the Percussion Kingdom, the Gong Guardian, much like many others from the Percussive Armed Forces, actually have very light armor. They wear simple silver tunics and pants layered over by both red cloth and gold armor. All over their body are these black leather wrappings that they use to help keep their armor in place. On their heads they wear Drum Helms, a common occurrence in the Percussive Armed Forces.

Gong Guardians are trained to be able to wield Gong Shields as both weapon and shield. These items, though offering very little ranged defense for the wearer due to their smaller size, when paired with a mallet, can offer incredible damage output. Unlike almost any other shield-bearer in Orchestria, Gong Guardians wield their shields more for the sake of pure damage output than for protection.

The mallet that is paired with their Gong Shields is fairly weak on its own and only really useful for sonic attacks with the Gong Shield. However, their shield bash attacks have the capability to stun opponents.

Overall, Gong Guardians have moderate ranged attacks and and weak ranged defense, however, up close, they are a force to be reckoned with.

## Personality

Due to how common this job title is, personalities can vary from one to another. However almost all of them are stoic and very determined.

## History

Gong Guardians in their current form have been around for centuries, however their more recent joining of the Percussion Mercenaries Guild only occurred back in 3S 35, following King Tuba II's declaration of war.
Crabasa

Crabasas are small, non-hostile, cabasa-shaped crabs found primarily along the shores of Alto Atoll and the Percussion Kingdom, but they can also be found in the many bays and beaches of Orchestria, only being slightly harder to find.

## Appearance

Crabasas resemble an upside down, wooden cabasa, with crab legs and claws sticking out. On top of the cabasa lies not one, but two slim wooden handles, which serve as the Crabasa's eyes. Crabasas are usually silver in color, but Crabasas from Gagaku Island have been observed to have a more brown-ish coloring.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Crabasas mostly live near Alto Atoll, but can be found on just about any beach in Orchestria. They've been known to hide under rocks when predators draw near, and they're quite easy to catch in the wild, as players can find them easily by looking under rocks. While Crabasas are largely considered to be one of the weakest pets in Orchestria, many fishermen use them as pets, for friendship if nothing else.

In battle, Crabasas will give Maestro a slight defense boost, unless Maestro, the Crabasa, or one of Maestro's allies is below 50% health, in which case the effect will end.
Overture Overpass

**Overture Overpass** is a bridge connecting the Percussion Kingdom and the Brass Kingdom. A watchtower is built on one side.

## Appearance

It is decorated with ancient tapestries, and is made of cinderblocks. Mallets and claves are strung about the wayside. Occasionally, Winged Whistlers will fly onto the tower, as they watch the Tuba Horseman patrol the bridge below.

## History

Overture Overpass was built during the Timpani Dynasty by a group of monks known as the Cajon. They built it as a great connector to the then-unsettled land that would become the Brass Kingdom. Since then, the bridge and the areas surrounding it have been conquered by King Tuba II.

King Snare Vl, the third-most recent king, rallied to demolish the wall, but didn't due to public outcry. This inadvertently helped the Brass Kingdom to invade. The bridge is patrolled warily by the Tuba Horseman. Though he isn't allowed to let Percussion People through, he sometimes makes exceptions.
Soundboard Sentinel

* **Main Page**
* Gameplay
* Dialogue
**Soundboard Sentinel** is a guardian of the Synthesizer Network. Soundboard Sentinel is first discovered in the bowels of Sitar, a desert village located in the northern section of the Percussion Kingdom.

## Appearance

The Sentinel of the soundboard has no legs, he has a tube that takes half of his body, he is accompanied by two helpers

## Personality

Soundboard Sentinel by far is considered to be the most annoying Sentinel out of them all, even among the other Sentinels. Soundboard Sentinel is only actually capable of speech via echoing what it has recorded other characters saying, much akin to Bumblebee from the Michael Bay Transformers films. This of course leads to Soundboard Sentinel jokingly mocking other people with their own voice.

On their own, Soundboard Sentinel is also easily the weakest Sentinel, with the lowest HP out of all of them and fairly low attack.

Soundboard Sentinel is close friends with DJ Deck Sentinel especially, out of all of the Sentinels.

Much like many of the other Synthesizer Sentinels, Soundboard Sentinel is commanded by the Auxiliary Whip, a long black whip weapon with a short metal spike on the end of it. As long as the player has this item in their inventory, Soundboard Sentinel will stay in the party.

## History

Soundboard Sentinel is one of many Synthesizer sentinels invented by the Keyboard Kingdom in ancient times. Originally when Soundboard Sentinel was first designed, they resembled something closer to a tape recorder. Just after The Great Deletion, Soundboard Sentinel, and their partner DJ Deck Sentinel, were captured by the Brass Kingdom in hopes that they could understand how to replicate their innerworkings. However, after years and years of no progress, the project was eventually scrapped.

Centuries later, an explorer in the Brass Kingdom had uncovered the ancient catacombs housing the Sentinels, and, after word spread around, a new project was born; Project Remix. Headed by Tuba Scientist, the project lead to the rejuvenation of these Sentinels, eventually turning them both into what they are today.

However, the Brass Kingdom had one major flaw. They couldn't turn them on. No matter what they did they couldn't get them to work, so yet again, the project was scrapped. Then, just years later, in present times, the Keyboard people resurrected all Synthesizers, hoping to use them as a weapon against the Brass Empire once more. Upon their revivals, Soundboard Sentinel fled to the Percussion Kingdom and hid amongst the many individualist desert towns, while DJ Deck Sentinel sought to lay low and wait for the others to awaken so that they may all join once more and reawaken the Vocaloid.
Pan-flute Forest

**Pan-flute Forest** is an eastern section of the Woodwind Kingdom. The entire forest is made up of Obamboe shoots. It is thought that this was one of the first few places where woodwind instruments were crafted from, as the Obamboe was much easier to work with during ancient times than the recorder trees.

## Geography

Pan-flute Forest is a fairly barren area of the Woodwind State. Scattered throughout it are a few small villages and the ruins of old villages that once stood there. Shawm Tower can also be found here, next to the remains of a village. It is a common place for those who wish to get away from society and become in tune with nature. One village of note is Shakuhachi Village.

## Inhabitants

### Animals

* Melodic Centikey
* Snakophone
* Catcha Recorder Cats
* Unicords
* Baratones
* Winged Whistler
* Woodwinder
* Pandaflutes

### Characters

* Tuba Fighter
* Keytar Sentinel
* Tuba Infantry
Cone Man

* **Main Page**
* Gameplay
* Dialogue

**Cone Man** is the guardian of an airport in the Cone Hideout, acting as the battling leader of the Cone Rebellion.

## Appearance

Cone Man wears a light green cone with 2 white stripes at the top as a hat and a light green vest. He uses a cone-pole as a weapon.

## Personality

Despite his past, Cone Man isn't vengeful and only wishes the best for all the people of the Brass Kingdom. He is noble, accepting his defeat after the battle.

## History

In the past, Cone Man was rejected from the High Tuba Council and had his tuba ripped from his head. He replaced it with a cone and went on to establish the Cone Rebellion. His original title as a tuba warrior is unknown.

## Reference

1. ↑ Video description on boss theme video
2. ↑ YouTube comment by LotusLuminance
Kellah Laslett (SkyRipper's World)

## Kellah Laslett

Becka Laslett (sister)

Gryffindor

Dumbledore's Army

**Kellah Kandice Laslett** (b. 11 March 1980) is an English Nigerian muggle-born witch, child of Tamika Laslett and sister to Riley and Becka. Kellah began attending Hogwarts in 1991 and was Sorted into Gryffindor House with Hermione Granger, Lavender Brown and Parvati Patil, during her second year she and other siblings went and found a compartment on Hogwarts Express with a Slytherin Eliora Selwyn and the new student Zamora Goorney as they both surprised by the offer to share the compartment and would be the start of deep friendship with Eliora by saving her and Zamora's life by sacrificed herself before being petrified by the Basilisk's gaze along side with Riley and Becka after using Smokescreen-Fogging combo Spell as the three Lasletts were taken to the Hospital Wing but eventually recovered by Madam Pomfrey's Mandrake Restorative Draught along with the other victims, she was immediately hugged by Eliora hug would glad to see her and thank her with kiss on cheek as Kellah felt herself "funny while also very happy" as she was blushing as she developed a affection towards Eliora. She was also the girlfriend of Eliora Selwyn.
Amish Triad

The **Amish Triad** are leaders of a warlike tribe called the Amish Vikings attempting to enslave the independent nation of the guitar people and plan to take over orchestra and can encounter Maestro in multiple random encounters (and or) can be fought in a secret event in the Brotherhood of pianos questline, The amish triad are one of the few Multi person single bosses that can be found in the game though meeting them ingame is non canonical due to them appearing in the Rts spin off Symphony of the Amish where in Symphony of the amish they have a foothold in the Woodwind State and multiple camps throughout Orchestria with a small force in the Southern Lands planning to pilfer them for potential unknown riches
Grotesque Tuba

* **Main Page**
* Gameplay
* Dialogue

The Grotesque Tuba is a hideous monstrosity that roams the winding roads of Piccolo Woods at night. It's said that he was a product of the Tuba High Priest's experiments.

## Appearance

The Grotesque Tuba is covered in ornate tuba armor, identical to those worn by members of the Royal Knights of Brass. However, their helmet has transformed into an amalgamation of brass and rust, wrapping around their body like a snake that won't let go. The husk of a body that was once a proud knight is almost certainly dead, but it still shambles around as if it were a puppet.

## Personality

The Grotesque Tuba shows no signs of personality, emotion, or even reaction. It lurks around Piccolo Woods at night, before hiding off somewhere in the day. While it appears to ignore most of the wildlife in the forest, it will attempt to kill any travelers. Thankfully, it isn't very fast.

## History

The Grotesque Tuba was originally a powerful warrior from the Royal Knights of Brass. However, the horrors of King Tuba II's destruction led to many rebels in the army, of which this particular warrior was included. While some rebels like the French Horn Soldier or Tuba Paladin escaped the army, many others, like the royal knight, were swiftly caught.

The Tuba High Priest decided to perform experiments on the poor knight in an attempt to make a powerful soldier that wouldn't disobey the empire. He succeeded, creating a lifeless husk wrapped in rusted brass. The priest, however, was disgusted by the monster. He sent it out to Piccolo Woods in the Woodwind Kingdom, commanding it to kill anyone that wasn't from the Brass Army, especially the rebels who managed to escape. The Grotesque Tuba cannot be killed unless other undead monsters, such as Skeletubas, choose to do so. However, he will leave the player alone once dawn arrives.

If you choose not to help the French Horn Soldier retrieve the War Horn from Spookayuba Monkdeadus, or if you keep the War Horn for yourself, the Grotesque Tuba will kill French Horn Soldier later on, as he is unable to defend himself properly. If you give him the War Horn, however, he will kill the Grotesque Tuba by using Skeletubas to drag him to the afterlife, finally freeing the Grotesque Tuba's tortured soul.
Sonar Scorpion

Sonar Scorpions are small animals found in certain mountain ranges of the Brass Kingdom, as well as several areas in the Percussion Kingdom. They are known for emitting sonar blasts with their brass tails.

## Appearance

Sonar Scorpions appear to be scorpions fused with brass instruments. Depending on the region they live in, they can vary in color from brass, gold, white, or silver. They have a large horn instead of a stinger, which can emit dangerous sonar blasts.

A special silver variant, known as the Super Sonar Scorpion is said to exist on Alphorn Island. These scorpions, however, can't be used as pets.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Sonar Scorpions were originally native to the Brass Kingdom, but many moved to the desert, leading to an abundance of them still found there today. While the brass have made no efforts to tame them, the Percussion Kingdom has found ways to train them, and some even use them as pets.

Although training Sonar Scorpions for the army was considered, it was deemed too difficult for not enough worth, as Sonar Scorpions are hard to train, but can usually be easily killed with the right weapons. Sonar Scorpions have been known to have a grudge with Melodic Centikeys, often attacking each other on sight. Sonar Scorpions despise harp strings and harps in general, and have often scurried away upon seeing anything to do with The Kingdom of the Harps.

### Getting A Sonar Scorpion

Sonar Scorpions can be bought at pet shops in either Tambourine Town, Bingo Bongo, or Tuba Town. They can also be caught using bait, however this requires more bait than usual. When equipped, Sonar Scorpions will shoot sonar blasts at an enemy, dealing a slight amount of damage whilst possibly confusing them.
Genre Bird Salesman/Gameplay

In total he has 6 shops:

* Wares: Swingin' Sparrows[500 Notes], Rockin' Robins[500 Notes], Blues Jays[600 Notes], Rhythm Cardinals[600 Notes], Ballad Falcons[700 Notes]

### Celesta Summons

* Location: Organpipe Training Grounds: Keyboard Kingdom
* Wares: Ragtime Ravens[700 Notes], Classical Swans[600 Notes], Swingin' Sparrows[500 Notes], Country Owls[700 Notes], Rockin' Robins[500 Notes]

### Adventurer's Aides

* Location: Undecided: Percussion Kingdom
* Wares: Country Owls[700 Notes], Rockin' Robins[500 Notes], Rhythm Cardinals[600 Notes], Marching Eagles[800 Notes], Metal Vultures[700 Notes]

### Cornettino Companions

* Location: Undecided: Brass Kingdom
* Wares: Classical Swans[600 Notes], Swingin' Sparrows[500 Notes], Blues Jays[600 Notes], Marching Eagles[800 Notes], Ballad Falcons[700 Notes]

### Hero's Helping Hands

* Location: Undecided: String Kingdom
* Wares: Classical Swans[600 Notes], Country Owls[700 Notes], Rockin' Robins[500 Notes], Rhythm Cardinals[600 Notes], Metal Vultures[700 Notes]

### Genre Bird Warehouse

* Location: Tuba Town: Brass Kingdom
* Wares: Ragtime Ravens[700 Notes], Classical Swans[600 Notes], Swingin' Sparrows[500 Notes], Country Owls[700 Notes], Rockin' Robins[500 Notes], Blues Jays[600 Notes], Rhythm Cardinals[600 Notes], Marching Eagles[800 Notes], Metal Vultures[700 Notes], Ballad Falcons[700 Notes], Acapella Canaries[500 Notes], Shanty Mallards[600 Notes]
Marching Eagles

**Marching Eagles** are helpful pets found most commonly all throughout the Steelpan Savannah. They can also on occasion be seen all throughout the other kingdoms as well. They can usually be seen perched up high, staring down at Maestro or flying in groups alongside a marching line of Pachydrums. Though they cannot be tamed in the wild, they can be found in the pet shops owned by the Genre Bird Salesman.

## Appearance

For the most part, Marching Eagles resemble normal eagles. The only difference being that they have a peculiar collection of feathers around their head that look almost exactly like they are wearing a shako.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Marching Eagles have a strange symbiotic relationship with the Pachydrums. They will help protect their travels with their loud crowing and in return the Marching Eagles get protection when feeding from the Roaring Lions. During these marches they also help guide them away from danger with their bird's eye view. It is for this reason that they have long been associated with the military, and especially those of high ranks. This is to such an extent that one of the higher ranks of the Keyboard Military is "Eagle Major," or E. Major for short.

During the Second Century of the Second Stanza, they were often owned by powerful military officials, especially those of the Percussion and Key Kingdom. This still remains even into the modern day. Nowadays, they're songs are considered to be powerful and patriotic.

As a pet, they can, much like the other genre birds, buff your mount. The Marching Eagle in particular will buff your mount's walking speed at a detriment to their stamina.
Protectors of Euphony/Gameplay

* Main Page
* **Gameplay**

## Downloadable Content

The Protectors of Euphony are the main faction within the Cacophony Catastrophe DLC.

### Character Dynamics

The main aspect of the Protectors is the interactions between the members and the Maestro. Each member's personality reflects that of their home kingdom, and subsequently they interact with each other in a way that mirrors how the Orchestrian kingdoms would.

At the start of the DLC, Mousikó Koutí is very trusting of the Maestro and immediately requests their help, while Katharí Foní is the exact opposite, trying to prove that the Maestro is nefarious at every turn.

### Player Choices

While working alongside the Protectors, the player is able to favor or disfavor certain members and obtain bonuses with instrument factions they favored and penalties with ones they didn't. Favoring a member increases their power within the Protectors, which has consequences. During the final quest of the DLC, whichever member was favored most by the player will become corrupted by the Cacophony, leading to a very difficult and personal final fight. This leads to the Maestro filling the now empty slot in the Protectors.

* The player must also choose between Katharí Foní and Mousikó Koutí, learning the magic and ablilties of whomever they preferred.
* Mousikó Koutí, Katharí Foní, and the side characters cannot be corrupted, and favoring the side characters is limited.
Agiraffe

* **Main Page**
* Gameplay

**Agiraffes** are a mount animal found in the Steelpan Savannah of the Percussion Kingdom.

In the wild, these creatures will usually be found in packs, much like Pachydrums. If approached, these creatures will run away and scatter. This skittish behavior makes them impossible to get as mounts in the wild.

They can only be found in stables throughout the Percussion Kingdom for a steep price.

## Appearance

Easily the tallest animal in all the kingdoms, male Agiraffes stand nearly 20 feet tall, while the females stand nearly 18. Adorning their hide is a marvelous pattern of swirls which are said to differ so much between Agiraffes that almost no two are ever exactly alike in appearance. Along the posterior of their neck lies a patterning which mimics the keys of a piano. The tail of Agiraffes is made up of an array of strings with small golden agraffes helping to guide them into a straight line. Eventually, however, at the end of the tail, the strings end up frayed.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

During the prehistoric stanza, these creatures lived in the Keyboard Kingdom. However, the Agiraffes' hide was seen to be so beautiful that were often hunted solely for that purpose. Over time, they began to become endangered, forcing these creatures to migrate to the warmer climate of the Percussion Kingdom as well as causing eventual farming reserves to spring up around the Percussion Kingdom in an attempt to return these creatures' populations to their former glory.

During the reign of King Snare I, Agiraffes became militarized alongside the Pachydrums. The Agiraffes however, unlike the Pachydrums, were militarized more for surprise assault, bred with the power to leap great distances in a single bound.
Cone Council/Gameplay

* Main Page
* **Gameplay**
* Dialogue

Upon entering, the Cone Council will observe as the player moves to the center of the room.

Then, they'll ask the player eleven yes-no questions. Green, Blue, Purple and Darker Green will each ask two, and Red will ask three. Who asks what question and their order is random.

### The Eleven Questions

* Have you learned something today? (Right answer: Yes.)
* Are you ashamed of your past? (Right answer: No.)
* Are you scared of your future? (Right answer: Yes.)
* Do you know what will you do once this is all over? (Right answer: No.)
* Do you think you have limits? (Right answer: Yes.)
* If you died tomorrow, would you die happy? (Right answer: No.)
* Do you think that even the worst person can change? (Right answer: Yes.)
* Do you think you're living your life at its fullest? (Right answer: No)
* Do you think you have changed the life of someone for the best? (Right answer: Yes.)
* Have you ever regretted something you did out of good will? (Right answer: No.)
* Are you happy? (Right answer: Yes.)

## Tuba Warriors: The ARPG

After every question the bench the Council sits at will rise and the walls will start to shoot cones. Depending on whether the question was answered correctly, the number and speed of the cones will vary, however as the questions go on, the cones will multiply, to the point that if all questions are answered wrong, by the time they reach the tenth or eleventh questions, the battle becomes almost impossible to win.

When all questions have been answered, the council will judge the player's results. If the player answered at least six questions right, they will pass, otherwise cones while shoot from the walls endlessly, killing the people.
Bishop Organ

Bishop Organ is a bishop found in The Royal Church Of The Key Kingdom, which is located in Organ City. He is a key character in the sidequest "Springing Into Action".

## Appearance

Bishop Organ wears clothes similar to the other bishops in the church, except for the fact that his has red detailing while the others are blue. He has an organ for a head, and is often seen holding a staff.

## Personality

Bishop Organ, unlike the other bishops, is often panicked and paranoid, a contrast to the church's calm atmosphere. Once the sidequest is completed, he will praise Maestro for his excellent work.

## History

Bishop Organ was a major bishop at The Royal Church Of The Key Kingdom, being one of the few members to have a say when voting on a new ruler. Upon talking to him, he'll beg for the player's help, saying that he needs to create a miracle cure, as certain bishops in the church are being tainted by a rare disease. He's too scared to tell the public, ironically saying that it will cause panic. He then asks for the player to gather water from six sacred mountain springs, as he's not equipped to travel.

### Curing The Disease

Curing the disease requires a miracle cure, which requires sacred water found from six mountain springs scattered about Orchestria. These springs are as listed below:

#### Melodica Spring - Mt. Fortissimo

This spring can be found close to Organ City, on Mt. Fortissimo. It is recommended by Bishop Organ to head there first. This spring is the easiest to access, as it is quite close to the city, and features no hostile enemies.

#### Spring of Castanets - Castanet Island

This spring can be found on Castanet Island, in the Percussion Kingdom. While the Sonar Scorpions found near the spring are easy enough to deal with, getting to the actual island can prove to be a dire challenge.

#### Spring of Strings - Glissando Peaks

This spring can be found high up in the Glissando Peaks, near the Glissando River Pass. The entire area is quite rocky, and the spring itself is hidden, however there are no hostile enemies near the spring itself.

#### Saxophone Spring - Hornpipe Heights

This spring can be found deep in the forests of Hornpipe Heights. While it's reasonably easy to find, it's surrounded by hostile Grizzly Flutes and Snakophones.

#### Brass Spring - Cornet Mountain Range

Found in Flugel Forest Pass of the Cornet Mountain Range, this spring is one of the easier locations to access, despite being located in the Brass Kingdom.

#### Orchestral Spring - Virtuoso's Mountain

This spring is located at Virtuoso's Mountain, a tall peak at the center of Orchestria. Several monsters can be found in the area, making it anything but easy to access.

### Conclusion

Once you've gathered water from all five springs, and returned to Bishop Organ, he'll thank you profusely, and begin creating the cure. After a few days, Bishop Organ will contact you, saying the cure was a success. As a reward, he'll gift you several samples, which will heal allies as well as removing their status effects.
Swingin' Sparrows

**Swingin' Sparrows** are helpful pets found most commonly all throughout the wooded areas of the Woodwind State, Brass Kingdom, and Keyboard Kingdom. They can also on occasion be seen all throughout the other kingdoms as well. They can usually be seen fluttering across trees, singing their songs. Though they cannot be tamed in the wild, they can be found in the pet shops owned by the Genre Bird Salesman.

## Appearance

For the most part, Swingin' Sparrows resemble normal sparrows. The only difference being that they have a peculiar collection of feathers around their chest that look almost exactly like they are wearing a bowtie.

## History

Swingin' Sparrows have long been considered to be fun and curious birds. Their abnormal flight patterns accompanied by their small size are what allow them to easily evade predators in the wild.

During the Second Century of the Second Stanza, they were immensely common among the youth of the Key Kingdom. Nowadays, they have been seen making a resurgence, yet again making their rounds through the youth of the Brass and Key Kingdom. Most of the youth loves to try and take the birds and pair them with unlikely more modern instruments.

As a pet, they can, much like the other genre birds, buff your mount. The Swingin' Sparrow in particular will buff your mount's health at a detriment to their walking speed.