recursal/Fanatic-Fandom huggingface dataset:
Level 104

**Level 104** is a bubble pop level. To pass it, you must pop 59 bubbles in 18 moves or fewer (in average, you have to pop 3.3 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

You need to pop 59 bubbles in just 18 moves.
Many entanglers can make the level hard.

## Strategy

Make famous line blasters.
Make longer words to pop all the bubbles
Level 91

**Level 91** is a cheese falls level. To pass it, you must bring down 8 cheese chunks in 24 moves or fewer (in average, you have 3 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* Numerous move stealers complicate the start of the game
* Entanglers and the requirement to make 8 cheeses fall add difficulty.

## Strategy

* Deal with the Move Stealers in the first 3-7 moves then play this level pretty much like most Cheese Fall levels such as Level 25
* Make big words to play them and if possible get vertical blasters under the cheese.
* Play entanglers top down when possible.
* If a cheese is 1 or 2 from bottom try to get it with a crown while making another play.
Level 227

**Level 227** is a bubble pop level. To pass it, you must pop 68 bubbles in 25 moves or fewer (in average, you have to pop 2.7 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* The very sparse board creates a very tight game making creation of longer words quite difficult
* Many types of blockers add to the difficulty
* While not the toughest level, one of the most difficult to obtain 3 Cheese Stars
* The score is set very high for 3 Cheese Stars and with so little room to play it is difficult to obtain high scoring words

## Strategy

* Work the 3 rocks at the bottom at (almost) every opportunity
* Work the top rock, Exclamators! and clear entanglers and codex blockers whenever feasible
* Clear the rocks while making long words adjacent to them to create blasters and pop bubbles
* Finish by actively playing crowns to pop bubbles in hard to reach places
Level 21

**Level 21** is a cheese falls level. To pass it, you must bring down 15 cheese chunks in 60 moves or fewer (in average, you have 4 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* Large amount of entanglers are the only thing that can make the level hard.

## Strategy

* Bring the cheese chunks down as many tiles as you can.
* Don't forget to remove the entanglers from bottom first.
Level 12

**Blockers** | None

**Level 12** is a bubble pop level. To pass it, you must pop 56 bubbles in 28 moves or fewer (in average, you have to pop 2 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* Level 12, like Level 11, requires popping enough bubbles to offer some difficulty to the new player
* The board is however largely open so that longer words should be easy to find
* The bottleneck in the upper center offers only a small increase in difficulty

## Strategy

* The key to most open levels like Level 11 & 12 is to make longer words so as to create blasters.
* 5+ letter words will create a blaster and the player should attempt to create mostly 6+ letter words so as to get double blasters to pop more bubbles on subsequent turns.
* At the end, the player may benefit from playing 4 letter words to create crowns as each crown will pop one bubble when played.
* Crowns allow cleaning up bubbles in isolated areas of the board at the end of the game.
Level 117

**Level 117** is a growth mode level. To pass it, you must spread the cheese on 41 tiles in 25 moves or fewer (in average, you must spread 1.6 tiles with cheese each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* The player has to spread the cheese to 3 separated areas of the board by playing crowns.

## Strategy

* Get all the cheese in the bottom using long words for blasters to clear entanglers and mousetraps and then spread cheese quickly.
* When the bottom is all cheese covered, playing crowns it will either remove a vine or spread (starter) cheese to the top.
* When bottom is completely covered in cheese and bottom is clear of vines the next crown played will "jump the cheese to the bottom."
* Once some cheese is on the top you may be able to play words or even get blasters to spread it.
* Repeat this process to move cheese from the top and bottom to the middle section then complete the game.
Level 65

**Level 65** is a cheese falls level. To pass it, you must bring down 6 cheese chunks in 24 moves or fewer (in average, you have 4 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Level 28

**Level 28** is a bubble pop level. To pass it, you must pop 58 bubbles in 18 moves or fewer (in average, you have to pop 3.2 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Level 314

**Level 314** is a bubble pop level. To pass it, you must pop 82 bubbles in 31 moves or fewer (in average, you have to pop 2.6 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* Fairly easy for anyone able to reach this level
* Rocks provide the greatest difficulty

## Strategy

* Clear the rocks while making long words adjacent to them to create blasters and pop bubbles
* Finish by actively playing crowns to pop bubbles in hard to reach places
Level 112

**Level 112** is a cheese falls level. To pass it, you must bring down 6 cheese chunks in 21 moves or fewer (in average, you have 3.5 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* A cheese chunk on the middle column isolated from the main board adds to the difficulty of this level.

## Strategy

* To remove the isolated cheese chunk in the middle column, use 'side' line blasters, a crown, or a combination of the two, to first remove the entangler, and then the tile under the cheese.
* Play the rest of the cheese chunks similarly to any other Cheese Fall level by primarily using vertical blasters to remove blockers and entire columns.
* When the cheese is near the bottom do not be in a hurry to play those tiles, instead try to play crowns or side blasters while working on the other columns.
Level 421

s

   pread 37 cheese in 20 moves
there are 38 tiles ... one can remain unplayed
the move stealer blows up in 3 moves
a combination of blasters and crowns can get you close ... along with a good board
take your time on this one ... excessive pondering can pay off
before each move

* evaluate the entanglers
* evaluate spreading cheese
* evaluate potential blasters

entanglers present a problem

* try to make a crown when using tiles with entanglers
* sometimes the entire column of entanglers can be blasted

spreading cheese

* try to spread cheese after using a few moves to clear some entanglers
* look to make blasters in the 2 leftmost columns that become cheesed when created
* these cheesed blasters must have a clear path to a tile in the 2 rightmost columns
* once cheese is spread to both sides of the board things are a bit easier

general approach

* create crowns and blasters
* create blasters that become cheesed right away
* spread cheese to both sides of the board by mid game

approximate range ... 22930 will get 2 stars ... 23040 3 stars
Level 261

**Level 261** is a word frenzy level. To pass it, you must create 13 words in 30 moves or fewer (you have 17 turns without having to make a required word). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Level 1

**Blockers** | None

**Level 1** is a score level. To pass it, you must score at least 800 points in 8 moves or fewer (in average, you have to score 100 points each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

This level is a tutorial level that will teach you the basics on how to play *AlphaBetty Saga*.

## Difficulty

* There is almost no difficulty at all in this level. This level will teach you how to link the tiles to create words.
* Only 8 moves.

## Trivia

* The player can match the words "Alpha", "Ink" and "Magic" in the first three moves, even if the player replays it.
Level 103

**Level 103** is a cheese falls level. To pass it, you must bring down 7 cheese chunks in 20 moves or fewer (in average, you have 2.9 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* Move stealers complicate this level
* 5 of the 7 cheese chunks are already showing at the start of the game
* The isolated middle column can make playing the move stealer and the cheese in this column difficult

## Strategy

* Kill the move stealers
* Clear vines top down and work to make vertical blasters
* Try to use crowns to drop cheese chunks within one or two tiles of the bottom
Nahrung

Nahrung wird für hauptsächlich benötigt um neue Einheiten zu produzieren. Nahrungsquellen können erschlossen werden, indem ein Späher einen Wegpunkt unmittelbar neben/auf diese setzt. Aktive Nahrungsquellen können von Feinden deaktiviert werden, indem sie diese angreifen und zerstören.

## Verhalten

* Allgemein
	+ Muss erst von Spähern aktiviert werden um verwendbar zu sein
	+ Wird deaktiviert wenn zugehöriger Wegpunkt zerstört wurde
	+ In einem Radius von X Längeneinheiten um eine aktive Nahrungsquelle können keine weiteren Wegpunkte gesetzt werden

* Feindkontakt
	+ Aktive Nahrungsquellen können von Feinden deaktiviert werden, indem sie diese angreifen und die Lebenspunkte auf 0 bringen. Zerstörte Nahrungsquellen können mit Spähern wieder aktiviert werden.
Level 89

**Level 89** is a word frenzy level. To pass it, you must create 17 words in 25 moves or fewer (you have 8 turns without having to make a required word). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Level 92

**Level 92** is a cheese falls level. To pass it, you must bring down 5 cheese chunks in 27 moves or fewer (in average, you have 5.4 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Level 20

**Level 20** is a cheese falls level. To pass it, you must bring down 3 cheese chunks in 9 moves or fewer (in average, you have 3 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* Entangler, the first blocker in the game is introduced. It block the paths of cheese chunks, so the player must break all of them to bring down the cheese chunks.
Level 25

**Level 25** is a cheese falls level. To pass it, you must bring down 5 cheese chunks in 13 moves or fewer (in average, you have 2.6 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* Only 12 moves are allowed for making 5 Cheeses Fall which is not enough for inexperienced players to have a good chance to win this level.
* There are entanglers and mousetraps under every path to the cheese chunk.
* Mousetraps are new at this level.
* Mousetraps are introduced at this level. They will go randomly on the tiles, making proper words harder.
* Many inexperienced players consider quitting when reaching this level (reported on AlphaBetta Facebook page) because this level requires the player to make the transition from 'beginner' to 'intermediate' level skills in order to defeat it.

## Strategy

* The key to this level is Vertical Blasters (above or below a cheese) created by making 5+ letter words while clearing as many vines as possible.
* If possible, clear vines top to bottom as the cheese will not fall if a vine "hangs" it up, even if lower tiles are removed.
* Mousetraps should largely be ignored unless the blasters happen to remove them.
* When Vertical Blasters cannot be made, make 4 letter words to create crowns, preferably while playing under the cheese to bring them down.
* Attempt to fire the Vertical Blasters while continuing to create more Blasters, crowns, or removing vines and tiles under the cheese.
* Do not be quick to remove the last tile or two under a cheese but instead continue with the above strategy and allow crowns or cross blasters to finish of the cheese close to the bottom.
* When you only have one more cheese to drop, there usually will be only 2~3 moves left. Use them wisely.
* This level allows very few moves, so make every move count!

## Walkthrough

* Annotated video showing level 25 (See here to show more walkthroughs.)

* Level 25 in 8 moves (Herb) -- the key is to note how vertical blasters do most of the work
Level 40

**Level 40** is a word frenzy level. To pass it, you must create 13 words in 18 moves or fewer (you have 5 turns without having to make a required word). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* Entanglers at the beginning block the spawning of tiles.
2015년 봄 이벤트

## 발동! 제11호 작전

* **해역**
	+ 発動準備、第十一号作戦！ "발동준비, 11호 작전!"
	+ 第二次カレー洋作戦 "제2차 카레양 작전"
	+ ベーグル湾通商破壊戦 "베이글만 통상파괴전"
	+ 決戦！リランカ島攻略作戦 "결전! 리랑카 섬 공략작전!"
* 갑&을 작전에 출격제한 존재
	+ E-3에 출격한 함선은 E-4 출격불가
	+ E-3 & E-4에 출격한 함선은 E-5 출격 불가
	+ 병작전은 출격제한 없음
	+ E-6 는 난이도 불문하고 출격제한 없음
* 분기 선택 시스템
* 甲, 乙, 丙난이도 체계
* 주의: 이번 이벤트에서는 전 해역을 병으로 클리어했을 시 갑작전을 수행할 수 없다. 갑작전을 클리어하기 위해서는 이전 맵을 을이나 갑으로 클리어해야 한다. 두 난이도를 한번에 뛰어넘는것만 불가능하며 다른것은 기존과 같다.
	+ 【불가】**丙** > **丙** > **甲** (병 다음 갑으로 도전이 불가능)
	+ 【가능】丙 > 乙 > 甲
	+ 【가능】乙 > 丙 > 乙
	+ 【가능】乙 > 乙 > 甲
	+ 【가능】甲 > 甲 > 丙
	+ 【가능】甲 > 甲 > 乙
* 이벤트 기간은 대략 20일
* 높은 숙련도의 항모기동부대 필요

1. **신규 함선**
	1. * 리토리오급 전함
			+ 리토리오 → 이탈리아
			+ 로마
		* 운류급 정규공모
			+ 카츠라기
		* 유구모급 구축함
			+ 타카나미
		* 수상기모함
			+ 아키츠시마
	2. 신규 장비
		* 2식 대정(二式大艇) - 수상기
		* 381mm/50 3연장포改(381mm/50 三連装砲改) - 주포
		* OTO 152mm 3연장속사포(OTO 152mm三連装速射砲) - 부포
		* 90mm 단장고각포(90mm 単装高角砲)
		* 풀리에제식 수중방어격벽(プリエーゼ式水中防御隔壁)

20일간 진행 예정 (https://twitter.com/KanColle\_STAFF/status/587071582259916800)

## 메커니즘

### 참여 조건

* 승률 75% 이상
* 출격 전 5개의 함선 여유 슬롯
* 출격 전 20개의 장비 여유 슬롯

### 이벤트 한정 메커니즘

1. 연합함대 시스템?
2. 난이도 선택 시스템
	* 3중 난이도 선택 시스템: **갑(甲), 을(乙), 병(丙).**
	* 사령부레벨 35에 을 난이도 언락, 사령부레벨 80에 갑 난이도 언락.
	* 각 맵마다 다른 난이도 선택 가능.
	* 난이도가 변경될 경우, **보스의 게이지가 다시 채워진다**.
	* 해역을 클리어할경우 (보스 게이지 격파 및 보스 격침), **그 해역의 난이도를 변경할 수 없다**.
	* 난이도마다 해역 클리어시의 보상이 달라진다.

### 해역 출격 제한

 E-2
 E-3
(저속전함, 정규공모 출격 불가)
* 출격과 동시에 해당 칸무스는 해당 해역에서만 사용되도록 제한이 걸린다.
* **지원함대에 적용되지 않는다.**
* **(E-3 잠금)** E-4와 E-5 출격 불가(갑, 을)
* **(E-4 잠금)** E-3와 E-5 출격 불가 (갑, 을)
* **(E-5 잠금)** E-3와 E-4 출격 불가 (갑/을)

병작전에 출격하는 함선들도 출격제한 **딱지**는 붙는다, 하지만 병작전의 경우 다른 해역 출격 표시를 무시한다. 갑, 을로 전환했을 경우, 해역출격제한은 그대로 적용된다.
* E-3, E-4(병작전)의 경우 다른 곳의 제한 딱지가 붙었을 경우 딱지를 덮어씌우지 않는다.

 E-4
 E-5
오퍼레이션
 E-6

## 이벤트 한정 해역

### E-6

기타
--

### 도구

* 제공권 계산기(영어) by ofi123 (original: http://aircalc.net/)
* 제공권 계산기 (일어)
* 색적치 계산기 (일어)
Level 57

**Level 57** is a bubble pop level. To pass it, you must pop 58 bubbles in 23 moves or fewer (in average, you have to pop 2.5 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* The mousetraps and entanglers increase the difficulty somewhat
* The semi-spare board also increases the difficulty by making it more difficult to create longer words.

## Strategy

* Create 5+ letter words to create blasters
* Continue to create longer words while using the blasters to clear entanglers, mousetraps, and to pop bubbles
* Near the end of the game, Actively Play Crowns to pop bubbles in hard to reach places
Level 84

**Level 84** is a cheese falls level. To pass it, you must bring down 5 cheese chunks in 20 moves or fewer (in average, you have 4 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Level 102

**Level 102** is a word frenzy level. To pass it, you must create 11 words in 20 moves or fewer (you have 9 turns without having to make a required word). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Level 19

**Blockers** | Unknown

**Level 19** is a bubble pop level. To pass it, you must pop 31 bubbles in 28 moves or fewer (in average, you have to pop 1.1 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Level 182

**Level 182** is a bubble pop level. To pass it, you must pop 68 bubbles in 24 moves or fewer (in average, you have to pop 2.8 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* Gaps in the board create some difficulty
* The rocks almost separate the board into two sections

## Strategy

* Play adjacent to the rocks while making long words adjacent to create blasters and pop bubbles
* Remember to attack multiple rocks on each move as often as possible (not multiple attacks on ONE rock).
* Clear the rocks to get more room to play
* Finish by actively playing crowns to pop bubbles in hard to reach places
Level 310

**Level 310** is a cheese falls level. To pass it, you must bring down 9 cheese chunks in 30 moves or fewer (in average, you have 3.3 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* The numerous rocks and tight game make this level somewhat difficult

## Strategy

* Play along the rocks to kill them as efficiently as possible
* Look for opportunities to create useful blasters to clear mousetraps and remove more rock
Level 273

**Level 273** is a word frenzy level. To pass it, you must create 10 words in 20 moves or fewer (you have 10 turns without having to make a required word). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Level 15

**Blockers** | Unknown

**Level 15** is a cheese falls level. To pass it, you must bring down 6 cheese chunks in 19 moves or fewer (in average, you have 3.2 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* You have to bring down 6 cheeses in 19 moves. So, you may need to bring down 1 cheese every 2-3 moves.
* Maximum number of cheese on the board is 2. So, bringing down the last cheese may get hard.
* As the board is awkward shape, it will be harder to make long words.

## Strategy

* Try to make as many crowns as you can.
* Vertical Line blasters will become useful. But you will need luck to make them.
* If there are 2 cheeses in one column, let 2 cheeses touch to bring them down much faster.
Level 127

**Level 127** is a growth mode level. To pass it, you must spread the cheese on 49 tiles in 23 moves or fewer (in average, you must spread 2.1 tiles with cheese each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* The bottle neck in the center and the rocks make this more difficult than a simple Cheddar Spreader level

## Strategy

* Spread cheese with a lot of (good) blasters
* You also need to break rocks so give about 70/30 preference to rocks
* ...but try to break the cheese through the bottleneck and do both at the same time.
Level 108

**Level 108** is a cheese falls level. To pass it, you must bring down 7 cheese chunks in 20 moves or fewer (in average, you have 2.9 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Stone block

A **stone block** is a blocker that appears for the first time in level 126.

## Features

* Blocks the tile until it is destroyed.
* Does not move or fall like normal tiles.
* Has 5 different hardness levels.
* Is destroyed only when the last layer is removed
* A regular tile with a letter then appears where it was destroyed.

## How to destroy

* Create words next to it to reduce gradually hardness and finally destroy it.
* Line blasters can also be used, they reduce their hardness by one level.
* Crowns can remove one layer of this blocker.
* Ideas on stone block breaking
* Playing a crown can take away one layer if no other target is available (i.e., popping a bubble. Crowns will NOT, however, remove a rock layer on (some growth mode levels, e.g., 313.)

## Key secret to destroying stone blocks

* The main secret that isn't obvious is that a single tile touching 3 rocks will crack all 3, while wrapping a rock in a word and hitting it with 3 blasters will only crack one layer PER MOVE
* Similarly for blasters: blasting 4 rocks in a line will crack all 4, but double blasting a rock does no better than hitting it once or playing adjacent

## Destroying stone blocks -- full rules

* Playing a crown can take away one layer if no other target is available (i.e., popping a bubble. Crowns will NOT, however, remove a rock layer on (some growth mode levels, e.g., 313.)

* Therefore it is usually **better to play a word (4-letter for example) along MULTIPLE STONES than "around" a single stone**.  You could remove 1-layer from 4 rocks in one move but not 4-levels from one stone.
* It is better to blast multiple stones than one stone multiple times in the same move.
* It is better to blast one stone and play adjacent to other stones in the same move.

* On some levels, the blasters seem to have little or no effect across "dead space" in the game tableau (222?, 170 maybe at first, but not 175) -- this behavior may be different earlier in a game or perhaps if the stone already has cracks? Some levels seem to make the dead space a barrier while a blaster played "on the active tableau" affects the stones just fine.

* Do blasters work better (sometimes?) if CLOSER to the stone than if far away?

Strategy
* Play to hit multiple stones on a single move (blasters or adjacent tiles)
* Concentrate on a few stones on subsequent moves
* On a crowded board, it is better to destroy a few stone blocks completely (obtaining room to play) than to crack every stone on the board.
* Playing multiple adjacent tiles doesn't give better results
Level 320

**Level 320** is a growth mode level. To pass it, you must spread the cheese on 38 tiles in 28 moves or fewer (in average, you must spread 1.4 tiles with cheese each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* A relatively easy level for those who can reach it
* The rocks present the only real difficulty

## Strategy

* Start on the cheese, and spread to the rocks
* Create big words along the rocks as much as possible
* Clear the limited entanglers and codex blockers when you are able
* Rock killing needs to be thoroughly understood.
Level 72

**Level 72** is a bubble pop level. To pass it, you must pop 60 bubbles in 19 moves or fewer (in average, you have to pop 3.2 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Word frenzy

**Word Frenzy** is one of the six-level types in *AlphaBetty Saga*.

The aim of the word frenzy levels is to create a certain number of words of different lengths.

## Game mechanics

* Players are required to make a prescribed number of words of each specified length
* Tiles with entanglers do not count for the total word length
* Each crown played counts 1 extra towards the length of the word scored
* Crowns play or blasted are included in the count
* Crowns are created by playing words of exactly 4 tiles (and tiles with entanglers do count for this)
* Words that are longer but do not meet a longer requirement are scored as shorter words (e.g., a 5-letter word will count as 4-letters if no 5 letter word is required.)
* Crowns played in excess of those needed to make the scored requirement are returned to the board in a random location (e.g., a 5-letter with 2 crowns scored as a 6 letter word will return 1 crown to the board.

## Strategy

Do not forget that the aim of these levels is to create a certain number of words of a certain length: it is generally useless to create smaller words or line blasters, except of course if it creates a suitable word thereafter.

Watch the number of moves and the number of words left to be created not to miss some.

Usually, first try to make words of 4 letters to create crowns that will allow doubling the letters value and will be very useful for longer words, unless of course if longer words are possible and still needed, especially if line blaster can be made to eliminate mousetraps or entanglers.

If for example 5-letter words are still needed, it is often better to try to create 4 tiles words containing one or more crown, so it recreates a crown.
Level 173

**Level 173** is a bubble pop level. To pass it, you must pop 62 bubbles in 23 moves or fewer (in average, you have to pop 2.7 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* Gaps in the board create difficulties
* The rocks are the bottom are not fully connected to the middle part of the board

## Strategy

* Play adjacent to the rocks while making long words adjacent to create blasters and pop bubbles
* Remember to attack multiple rocks on each move as often as possible (not multiple attacks on ONE rock).
* Clear the middle rock to get more room to play
* Finish by actively playing crowns to pop bubbles in hard to reach places
Sakura Pass

**Sakura Pass** is the 15th episode of *AlphaBetty Saga*.

## Summary

* Several of the most difficult levels are in this episode
* This is the most difficult episode through Mouselantis, level 320
* Any player completing the Sakura Pass episode should have no trouble beating *AlphaBetty Saga* (through level 320)

Hardest Level : 225 (222, 227, 230)

Easiest Level : 223

## Trivia

* 222 was so difficult originally that King twice made it easier by changing the game: 1) requiring fewer tiles to have cheese spread 2) removing an exclamator
* This is the last episode to have it's own background. Starting from Pepper Jack Port, all episodes has one same background per world.
Level 87

**Level 87** is a bubble pop level. To pass it, you must pop 53 bubbles in 19 moves or fewer (in average, you have to pop 2.8 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Level 60

██████████████ 02:24, February 6, 2019 (UTC)

**Level 60** is a cheese falls level. To pass it, you must bring down 3 cheese chunks in 20 moves or fewer (in average, you have 6.7 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
The University

**The University** is the 1st episode of *AlphaBetty Saga*.

## Levels

* Early levels provide an introduction to the game and tutorials on game play
* Many of these levels introduce game features or serve as tutorials
* Level 4 demonstrates the making and firing line blasters
* Level 5 is a tutorial on the shuffle booster
* Level 6 introduces the Cheese Fall game type
* Level 8 is a tutorial on making and using crowns

## Trivia

* This is currently the only episode to have 20 levels; subsequent episodes all have 15 levels.
* The clock tower on the right side between The Bazaar and Sakura Pass shows the actual time.
Level 322

**Level 322** is a bubble pop level. To pass it, you must pop 86 bubbles in 25 moves or fewer (in average, you have to pop 3.4 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Level 3

**Blockers** | None

**Level 3** is a score level. To pass it, you must score at least 2800 points in 16 moves or fewer (in average, you have to score 175 points each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* This is a simple level due to the low score requirement and the large number of moves
* Creating just a few 4-letter words will complete this level easily
Level 62

**Level 62** is a bubble pop level. To pass it, you must pop 82 bubbles in 21 moves or fewer (in average, you have to pop 3.9 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Level 270

**Level 270** is a bubble pop level. To pass it, you must pop 80 bubbles in 25 moves or fewer (in average, you have to pop 3.2 bubbles each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
업데이트

이 곳에는 칸코레 점검에 따른 업데이트 내용을 정리하는 공간입니다.

최근 점검: **2015년 7월 3일**

다음 점검: **미정**

참조출처: http://kancolle.wikia.com/wiki/Recent\_Updates

## 최근 업데이트

**7월 3일** *서버 점검*

1. 해당 점검은 서버접근성에 치중함. 점검시간은 1530-1800 JST까지.
	* 히지라 정박지 서버는 더이상 착임추첨을 하지 않으며, 상시 착임이 가능하다.
	* 서버가 과부하되거나 불안정해지면 해당 조치는 정지될것.
2. 30명 이상의 칸무스의 여름 기간한정 보이스 수록.

* 2014년 말에 출간된 페브리 Vol.26 권에 따르면, "비극으로 끝난 호위항모(경항모?)", "마츠급 구축함", "해외함들"과 "잠수함" 의 등장을 예고했다.(이 잡지에서는 아마기와 U-511의 등장을 예고했다.)
* 2015년 3월 발매된 콤프티크 2015년 4월호에 따르면, 게임 3년째인 올해, 복수의 해외함과 수상기모함과 같은 보조함들의 추가를 예고했으며. 이번해 내에 정형구축함(丁型駆逐艦, 마츠급)들을 구현할 것임을 밝혔다.
* 2015년 5월 발매된 鎮守府生活のすゝめ 6권에 따르면, 추후 해상호위전을 구현하기 위해 호위함이 추가될 것이며, 이와 함께 후반기 전투와 새로운 장비가 추가될 예정이다. 그리고 이 해에 마츠급 호위구축함과 이전 구축함에 기반한 고속수송함(1호 수송함)이나 항모보급함 등의 신규 보조함들이 추가될 예정이다.
* 컴프티크 2015년 6월호에 따르면 2015년 봄 이벤트 이후 새로운 함선들의 추가가 계획되어있으며, 이들은 예를 들자면 "강제로 함재기를 장착해야만 했던 함선"(예상후보군: 이부키/시나노/하야스이/시마네마루?) 등의 '특이한' 함선들이 추가될 예정이다.

* 2013년 플래시를 지원하는 안드로이드 타블렛과 모바일 지원계획이 있다고 한다.

## 과거 업데이트 내역 보관

* 업데이트/2015년 4월
* 업데이트/2015년 5월
* 업데이트/2015년 6월

출처
--

1. ↑ http://kantama.net/archives/24465338.html
2. ↑ http://kancolle.doorblog.jp/archives/44561450.html
3. ↑ http://otakomu.jp/archives/255566.html
4. ↑ http://games.yahoo.co.jp/news/detail?n=20130228-30228067-4gamer
Secret level

**Secret level** is a cheese falls level. To pass it, you must bring down 11 cheese chunks in 30 moves or fewer (in average, you have 2.7 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

The Secret level was avaialble only on the destok version of Alphabetty Saga, so it is no longer possible to play it.

## Discovering the Secret level

* There is a "secret" level that (sometimes) awards bonus boosters.
* Secret level is entered from the temple steps under Level 89 and 90 and facing the cheese pyramid.
* Click on 6 torches to light them, 3 on each side of steps.
* King icon in purple and gold with 3 cheese stars above will appear on steps, click that to enter level.
* Note: the torches are not lit nor does the icon appear until the player first clicks on the torches.

## Free Booster

* Sometimes the Secret level will award a free booster to the player who wins and obtains 3 cheese stars.
* A rock hammer has been award to some players.
* A line blaster has (perhaps) been awarded to some players.

## Difficulty

* The level is very restricted.
* Their are numerous blockers.
* The columns where the cheese falls are nearly isolated.

## Strategy

* Play entanglers top down if possible.
* Create as many vertical blasters as possible.
* Try to avoid letting cheese get blocked without enough letters (3) to play a word near bottom.
* Use crowns to finish as in all cheese falls.

## Appearance

* The design style and theme of the Secret Level is quite different from the normal game levels.
* This level has an Egyptian tomb theme.
* Mousetraps are represented by scarabs (beetles).
* Entanglers are shown as ropes or cords instead of vines.
* Crowns are shown as Egyptian ankhs.
14cm 단장포

**Effects :화력+2, 명중+1, 사정거리: 중거리**
 경순양함
 중순양함
 전함
 고속전함
 경항공모함
 잠수함
 잠수모함

개요
--

巡洋艦の主砲や戦艦の副砲として独自開発された中距離砲です。

やや旧式化していますが、列強の15cm砲とほぼ同等の射程と 威力を持っています。

対艦対地専門で、対空射撃はできません。

"이 *중구경 주포는 순양함의 주포나 전함의 부포로 사용되었습니다. 조금 구식이지만 해외의 15cm주포와 같은 사거리와 화력을 가집니다. 수상전투용으로 만들어졌으므로 대공사격을 할 수 없습니다."*

텐류급 이후 경순양함의 주무장으로 쓰였으며, 이세급 및 나가토급의 부포로도 사용되었다. 본래 전함용 부포는 15.2cm 단장포였으나, 탄환의 무게가 40kg이 넘어 사람이 운반할 수 없었기에, 도수운반이 가능한 14cm 포로 전환되었다. 탄환의 운동량은 조금 줄어들었으나, 사거리는 그대로이다. 또한 분당 10발까지 사격속도가 늘어났다. 함대의 급량함 마미야 역시 이것으로 무장하였다. 이것의 연장포 버전은 유바리와 카토리급이 사용하였다.

게임 성능상 구축함의 12.7mm 연장포보다도 좋지 못하여 과소평가되고 있는 장비이다.
메모
--

* 개발가능
* 해당 함선에게서 입수 가능
	+ 나가토, 무츠 Lv.1
* 아카시의 개수공창에서 14cm 연장포로 업그레이드 가능
* 실제장비명 = 14 cm/50 3년식 함포
Level 107

**Level 107** is a cheese falls level. To pass it, you must bring down 6 cheese chunks in 21 moves or fewer (in average, you have 3.5 turns to bring down each cheese chunk). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
Level 109

**Level 109** is a growth mode level. To pass it, you must spread the cheese on 35 tiles in 18 moves or fewer (in average, you must spread 1.9 tiles with cheese each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.
35.6cm 연장포

**Effects :화력+15, 대공+4, 사거리:장거리**
 경순양함
 중순양함
 전함
 고속전함
 경항공모함
 잠수함
 잠수모함

개요
--

標準的な戦艦の主砲です。
「金剛」型建造と同時期に英国に発注され、後に国産化、「伊勢」型までの標準的な戦艦主砲して運用されました。
遠距離からの堂々たる艦隊砲撃戦を実現します。

"*표준적인 전함의 주포입니다. 공고급 전함을 영국에서 건조할 때 같이 만들어졌으며, 국산화되어 이세급이 등장하기 전까지 전함의 무장으로 사용되었습니다. 장거리 함대전에 꼭 필요한 장비입니다."*

본래 영국 빅커스 사의 14인치 주포였으며, 일본 해군은 이를 라이센스 생산하여 공고, 후소, 이세급과 같은 초기 전함들에 장비했다. 이 주포가 마지막으로 사용된 기록은 1945년 7월 구레 대공습에서 착저한 이세, 휴가, 하루나가 주포로 대공사격을 한 것이었다. 꾸준한 개량과 근대화를 거쳐온 이 포는 일본 해군의 시작과 끝을 모두 본 무기였던 셈이다.

메모
--

* 개발가능
* 해당 함선들에게서 입수가능
	+ 이세, 휴가 Lv.1

* 실제장비명 : Vickers 14 inch/45 naval gun
업데이트/2015년 6월

## 2015년 6월 12일 업데이트

**카코 개2 업데이트**

파일:Kako kai ni.png

1. **카코改 보이스 업데이트**
	* 중순양함 카코改에 방치, 보급, 결혼, 피격대사 추가.
2. **카코改二 업데이트**
	* 중순양함 카코의 2차개장 가능. 개장레벨 65, 설계도 불필요.
	* 비서함 대사와 전투대사 추가.
3. **신규 BGM**
	* 신규 배경음 2개; "진수부의 빗소리", "비, 와인, 그리고 함선소녀"가 진수부 BGM으로 등장.
	* 주크박스로 확인가능.
	* 주크박스 UI 업데이트
4. **일부 가구에 BGM 추가.**
	* "테루테루보즈" 가구에 "진수부의 빗소리" 추가. "진수부 카운터바"에 "비, 와인, 그리고 함선소녀" 추가.
5. **개수공창의 신규 개수 추가.**
	* 13호 대공전탐과 21호 대공전탐, 그 개량형인 13호 대공전탐改와 21호 대공전탐改가 특정 함선을 개수보조함으로 개수가능.
6. **전탐 성능 강화.**
	* 전탐의 특징에 따라 대공틀:AA, 명중틀:Hit, 색적틀:LOS이 상승된다.
7. **신규 장비 개발가능**
	* 15.2cm 연장포와 8cm 고각포 개발가능.
8. **대지상로켓포 성능 상승**
	* WG42의 대지상공격보정이 상승(여전히 삼식탄보다는 적으나)하여 지상기지에 대한 공격력 상승.
9. **특정 함선 능력치 상승**
	* 이스즈 개2의 최대 운틀:Luck 상승.
	* 키누가사 개2의 최대 운틀:Luck, 회피틀:Evasion, 화력틀:Firepower 상승.
	* 후루타카 개2의 기본 및 최대 회피틀:Evasion 상승.
	* 베르니의 최대 운틀:Luck 상승.
10. **항만서희 최종형**
	* 신규 해역 4-5의 항만서희 최종형 업데이트.
11. **신규 해역**
	* 심해서함의 함대는 제11호 작전으로 큰 피해를 입었으나 카레양의 리랑카 섬에 다시 모이고 있다. 타격부대를 결성하여 해역의 적 숫자를 줄여라. (엑스트라 오퍼에이션)4-5: "심해동양함대의 수를 줄여라" 등장.
12. **신규 해역의 주목점...**
	* 4-5: "심해동양함대의 수를 줄여라" 맵의 특정 구역에서 적 함대를 전부 격침하면, 낮은 확률로 독일 구축함 Z1을 얻을 수 있다.
	* Z1을 굉침시킨 제독들은 이곳에서 다시 도전할 수 있게 되었다.
13. **봇/매크로 감지 강화**
	* 봇과 매크로 감지능력이 강화되었다. 불법 프로그램을 사용하는 것은 서버의 리소스를 줄이며, 약관을 침해한다. 불법 프로그램의 사용은 계정밴으로 이어질 수 있다.

* 여름기간 동안 ~~중순양함 1척~~, 경순양함 1척, 정규항공모함 2척이 개2를 받을 것으로 알려져 있음.

## 6월 19일 업데이트(랭킹보상)

* 32호 대수상전탐改
	+ 틀:명중명중+9, 틀:색적색적+11
	+ 2015년 5월 랭킹보상

## 2015년 6월 26일

**초여름 업데이트**

1. 장마철 기간한정 보이스 및 일러스트 사용종료
2. 경공모 쇼호 개 신규 일러스트
3. 초여름 가구 업데이트.
	* 신규 가구 2종: "물놀이탕" 및 "꽈리꽃의 창" 신규 업데이트,
	* 여름 배경 가구들을 포함한 이전 가구들 재판매
		+ 모래 바닥
		+ 진수부 풍경
		+ 여름 선점 세트
		+ 비닐 풀
		+ 모기향의 창
		+ 칠석식리의 창문
		+ 녹색의 합 벽지
		+ 핑크 닷 벽지
		+ 용의 벽지
		+ 청색 커튼&창문
		+ "제6구축대" 족자
4. **신규 일반해역** 6-3: "K작전"
	* 적 기동부대의 주력을 찾기 위해 중부해역의 심해정박지로 침투정찰을 실시한다. 2식 대정이나 뛰어난 수상정찰기를 장비한 수상기모함과 이를 호위하는 수뢰전대의 구성으로 공중정찰작전 "K작전"을 실시하라!
5. **신규 공중정찰해역**
	* K작전은 "공중정찰해역"이다. 뛰어난 수상정찰기를 이용하여 공중에서 적에게 중요한 지점들을 조사한다. 마지막 목적지에서 B승리 이상을 거둘 경우 정찰의 성공이나 대성공으로 간주되어 제독에게 정찰보상이 주어진다(자원 등)
6. **개수공창 업데이트**
	* 22호 대수상전탐및 22호 대수상전탐改四 개수가능
7. 수중청음기(소나) 및 수중탐신의의 적 뇌격 회피확률 추가
8. **방공장비 버그 수정**
	* 함대방공 및 진형 대공보정이 실제 방공계산식에 적용되지 않던 버그를 수정
9. **타카나미 배너 수정 및 신규 일러스트**
	* 타카나미 개의 개 심볼이 나타나지 않는 버그를 수정. 타카나미 신규 일러스트 추가.
10. 시라츠유, 무라사메 개장형의 기간한정 일러스트와 음성 도입
11. **기간한정 보이스**
	* 아카기, 카가, 후소, 토네의 기간한정 모항보이스
	* 추후 업데이트에서 다른 함선의 모항보이스 역시 추가예정.
12. **제7구축대 기간한정 업데이트**
	* 구축함 우시오, 아케보노, 오보로, 사자나미의 기간한정 일러스트 및 음성 도입.
13. **카노야 기지, 이와카와 기지 서버 개선**
	* 해당 2개 서버의 과도접속에 의한 문제를 개선.
Level 218

**Level 218** is a growth mode level. To pass it, you must spread the cheese on 34 tiles in 24 moves or fewer (in average, you must spread 1.4 tiles with cheese each turn). When you complete the level, you will get the message "Objective Completed" and if you have extra moves, the equivalent number of random tiles will become line blasters that will be automatically activated.

## Difficulty

* The rocks & move stealers increase the difficulty
* One of the tiles does not require cheese

## Strategy

* Start on the unguarded cheese, and spread to the rocks
* Create big words adjacent to the rocks as much as possible
* Clear the move stealers within 15-16 moves
* Be sure to clear all 6 rocks efficiently, both sides and the 2 at the top
* Clear the limited entanglers and Exclamator! blockers when you are able
* Rock killing is the important skill here
Nightphobia Type I

**Nightphobia Type I** (jap. ナイトフォビア・タイプ・I) is a character of *Crimson Alive* series, exclusively in *Extreme Encounter*. It is the latest variant of Nightphobia.

## Description

For the purpose of "Onodera Corporation" in measures against the irregulars, the development of all weapons is done. The presence of irregular in the world is a great threat, Onodera technology ranked top in the world. Its position was firmed once. That is particularly many types among Onodera's weapons and have been produced the human body that are commonly called "D -type". It is developed utilizing a strengthening "Nightphobi" soldiers. These inhumane weapons are relatively in low cost and impeccable even basic power. To be completely computed, it has no ego for its control performance as a complete killing machines that are evaluated comparatively in high level. That is for the purpose of a killing machine that does not matter the means and start the activity to give the current new missions.

## Move List

Nightphobia is on the setting of the bulk and the burden on the body for weight is applied, out large jump and it has became a specification that does not come.

## Gallery

Nightphobia Type I's select portrait.Artwork of Nightphobia Type I.Sketch of Nightphobia Type I.Nightphobia Type I is much damaged when fought many irregulars in this incident.With Rachel's defeat, the irregulars will become numerous around Nightphobia Type I.Nightphobia Type I will destruct itself in few seconds.A huge explosion has caused by Nightphobia Type I's self destruction.
41cm 연장포

**Effects :화력+20, 대공+4, 사정거리: 장거리**
 경순양함
 중순양함
 전함
 고속전함
 경항공모함
 잠수함
 잠수모함

개요
--

呉海軍工廠砲熕部で開発された初の純国産戦艦主砲です。
16インチ（40.6cm）を僅かに上回る、この41cm砲は「大和」型の46cm砲が登場するまで世界最大の戦艦砲でした。
これを搭載した「長門」「陸奥」は、当時世界列強の「ビッグ7」として、多くのファンに称えられていました。

"일본 최초로 개발된 전함용 주포로써 구레 해군공창 포술부에서 *만들어졌습니다. 16인치 주포보다 약간 구경이 크며, 야마토급의 46cm 주포가 등장할때까지 가장 큰 전함용 주포였습니다. 나가토와 무츠가 이 주포를 장착했으며, 국가적으로 '빅 세븐'이라는 이름으로 주로 알려졌습니다.*

참조: 88함대 계획

메모
--

* 개발가능
* 해당 함선에게서 입수 가능
	+ 나가토, 무츠 Lv.1
	+ 나가토, 무츠 Lv.30 (2기)
* 실제장비명: 41cm/45 3년식 함포
Kancolle 한국 위키

## 함대 컬렉션 Wiki에 오신걸 환영합니다!

칸코레 정보를 함께 모으고 정리하는 위키입니다.

목록
--

* 기본가이드
* 업데이트
* 이벤트
* 출격
* 연습
* 원정
* 전투에 대하여
* 임무
* 칸무스
	+ 칸무스 리스트
* 장비
	+ 장비 리스트
* 건조
* 개발
* 개수공창
* 아이템
* 가구
* 저작권
* 포럼
* 연습장

## 최근 활동

그림과 동영상을 이용해 위키를 멋지게 꾸며 보세요. 위키아 비디오 라이브러리에서 유용한 동영상들을 찾아볼 수 있습니다.

파일:Placeholder

## 도움말

궁금한 점이 있으시다면 도움말 문서를 참고하세요. 도움말:기여하기 페이지에서 Kancolle 한국 위키에 기여하는 법을 찾아볼 수도 있습니다.

도움말 문서로는 해결되지 않는 궁금증이 있으시다면 중앙 커뮤니티 포럼을 이용해보세요.
Himeno Anekouji

**Himeno Anekouji** (jap. 姉小路姫乃) is a character from Crimson Alive series first appeared in *Genesis of The Heretic*. She is a schoolgirl and high-speed instantaneous force operative who has a weapon ability called "Shukuchi", an unusual talent and called her sister an alley girl. She has been buying her ability mower, which is received a request for resolution of the case related to irregular from government. There is also a classmate Isamu Hasaki with the help of unusual talent and request achievement rate of up to today's best. In such her ​​original, confidential request from the government came in a microcomputer. Content capture of irregular seems to have been hiding in Tokyo, or annihilation. As such a behavior, she carried out in the confidential things. While holding the Ichimatsunofuan to priority of confidential behavior of small and request the contents of the information, she along with it forever. So she want to start the action.

Himeno Anekouji is also Isamuhasaki's eternal friend. But there is something hard-headed.

## Biography

### Appearance

Himeno is viewed as a 17-year-old teenage girl with orange short hair and orange eyes, and wears a skimpy sea green midriff-revealing military tank top with camouflaged pattern, sea green opera glove with a small brown belt tied at the top and a brown finger-revealing gauntlet at her right arm, grey and white fist at her left hand, brown belt worn at the top of her pants, sea green long sleeved jacket tied below her belt, long sea green pants and sea green combat shoes with white features.

### Abilities

Himeno has a unique high-speed movement technique called shrinking land art. To be given, she's also good at tactics that take advantage of the speed.

## Gallery

Himeno's select portrait.Artwork of Himeno Anekouji.Sketch of Himeno Anekouji.In her arcade mode ending, Himeno is accidentally backs off at front off Towa after looking.Towa and Himeno are being hurt by an accident in the third slide.In the second board of Towa's arcade mode ending, she and Himeno are dressed as schoolgirls and currently talking to each other about the aftermath of a disastrous Irregular incident.Towa feels bad behind Himeno if she defeated several Irregulars.In the second part of Hikari's actual ending, Towa is having an explanation with Himeno about what she is doing.Hikari is hugging Towa for making her happy while Himeno is being surprised at this moment.
## Videos

Crimson Alive Extreme Encounter (PC) - Himeno Anekouji walkthrough (1 of 4)Crimson Alive Extreme Encounter (PC) - Himeno Anekouji walkthrough (2 of 4)Crimson Alive Extreme Encounter (PC) - Himeno Anekouji walkthrough (3 of 4)Crimson Alive Extreme Encounter (PC) - Himeno Anekouji walkthrough (4 of 4) + Ending
Mariabelle Garnet

**Maiabelle Garnet** (マリアベル・ガーネット) or just simply **Mariabelle** (マリアベル) is a non-playable character first appeared in Rubette Folnarc's ending in *Crimson Alive: Extreme Encounter*.

## Trivia

* Mariabelle is one of the 4 non-playable characters in *Crimson Alive* series alongside Aruria, Zako and Irregular Rachel.
진수부 해역

진수부 정면 근해의 경비에 출동하라!

남서제도 앞바다에 접근하는 적 전위함대를 포착, 요격하라!

### 해역공략

D노드에서 C노드로는 일방통행이다. (C에서 D로 갈 수 없다.). 나침반은 완전히 랜덤으로 도므로 루트고정 조건은 없다. F노드에서는 적 중순양함이, 보스노드(G)에서는 적 전함이 등장한다.

## 1-4: 남서제도 방위선(南西諸島防衛線)

남서제도 방위 라인 상의 적 침공 함대를 포착, 전력으로 출격해 이를 격멸하라!!

### 해역공략

이 해역은 적 항모의 존재가 초반부 유저들에게 위협적일 것이다. 일반적인 대항책은 1-3이나 이 해역에서 구한 중순양함을 육성하거나 건조로 전함을 뽑는 경우이다. 항공모함을 뽑아 전투기 전력으로 맞서는것도 유용하다. 임무를 받은 상태로 이 해역을 클리어하면 아카기를 얻을 수 있다. (A11, B10).

## 1-5:【Extra Operation】 진수부 근해(鎮守府近海)

되도록 소편성의 대잠초계부대를 편성해, 진수부 근해에 출몰하는 적 잠수함을 발견, 제압하라!

### 해역공략

 B
 C
	+ 경순양함 2척 초과, 전체 4척 초과, 전함 편성 (항공전함 제외)
	+ 잠수함 편성
 D
	+ 경공모/항공순양함/수상기모함/양륙함
	+ 경공모/항공전함/중뇌장순양함/구축함
	+ 경공모/항공전함/경순양함/구축함
	+ 경공모/항공전함/경순양함/2 구축함

일반적으로 맨 처음으로 루트고정이 등장하며, 처음으로 클리어를 위해 보스를 여러번 격파해야 하는 해역이다. 또한 잘못된 함대구성으로 인해 엘리트와 플래그십급 적을 최초로 볼 수도 있다. 엑스트라 오퍼레이션이므로 2해역에 가기 위해 클리어할 필요는 없다. 완전히 대잠전 맵이며 맵 클리어시 보너스 훈장과 랭킹을 위한 제독경험치가 주어진다. 매달 초에 리셋하는 맵이며 매달 한번씩 메달에 도전할 수 있다. (월간게이지가 리셋되지 않을 경우 게임을 재시작하거나 토큰을 갱신해야 한다.)

* 적의 구성은 사령부레벨에 따라 달라진다. 레벨이 올라갈수록 적이 강해지며 레벨 40과 80에 강해진다.
* 보스를 클리어할 시 대량의 경험치를 주기 때문에 사령부레벨을 너무 빨리 올리는 것이 무리라면 C노드에서 퇴각할 수도 있다.

## 1-6:【Extra Operation】 진수부 근해항로(鎮守府近海航路)

대잠 및 방공능력이 우수한 함선을 기간전력으로 한 함대를 편성, 수송선단의 항로 호위에 임하라!

### 해역공략

 시작시
구축함 3척 이하의 경우 C.
 G
구축함 6척, 구축함 4척+경순 2척, 혹은 구축함 4척+경순양함 1척+항공순양함/수상기모함 구성시 F내지 K로 갈 확률은 반반.
 M
 L