recursal/Fanatic-Fandom huggingface dataset:
Marblebrook

Marblebrook is a town near the northern mountains of Iquai, with a population consisting almost entirely of dwarves. Its most known for high quality stonework, blacksmith supplies and good ale. Home to a few inns, the most popular being *The Marbled Table.* The underground fighting league also houses a few rings in abandoned buildings throughout the town.
WDEF

This article seems to missing its pictures!

## Information

The WDEF virus was first discovered in December, 1988 in Belgium.

## Overview

WDEF only infects the invisible "Desktop" files used by the Finger. With a few exceptions, every Macintosh disk (hard drives and floppies) used under System 6 contains one of these files. WDEF does not infect applications, document files, of other system files. Unlike the other viruses, it is not spread through the sharing of applications, but rather through the sharing and distribution of disk (usually floppy disks.)

(Fortunately, System 7 is completely immune to the WDEF)

## Behavior

Although the virus does not intentionally try to do any damage, WDEF contains errors which can cause very serious problems. In particular, the virus causes newer Mac models to crash almost immediately after insertion of an infected floppy (the IIci and later models). The virus also causes other Macs to crash much more frequently than usual and it can damage disks. The virus also causes problems with the proper display of font styles. In particular if often causes problems with the "outline" font style.
Retro Engine/Bash Big Blue

Bash Big Blue in Black and White

## Description

"Bash Big Blue was a very early "game" that address the feeling Mac users had towards the Big Bad company of that time. Nowadays the times have changed, and the big enemy is another one, but the feelings remains..."

"The "Game" is redesigned from the faint memory of the original, since the old program refuses to run, even on my old SE!"

## Gallery

Big Bash Blue in Color.. I really wonder what did IBM do to Apple an- Oh wait. They produce PC..
Glider

## Information

Glider is an awesome shareware game written by John Calhoun.

## Objective

Control a paper airplane by using "<" and ">" keys. (Which you can change later in the "Options" tab"). Avoid the obstacles such as tables, air ducts, vents, candles, and wall outlets to get through 15 rooms. Get the extra glider by collect papers. For points by collect clocks.

## Rules of Glider

* Paper airplanes have no engines, and, consequently have a fondness for the carpet.
* Floor vents (when blowing) easily lift paper airplanes
* Lit candles burn papers.
* Paper doesn't conduct electrycity well.
* Electrical outlets burn your glider.

## Gallery

"Geez Patrick! How come Mr.Krabs let you have all 10 places in high score!?" - Spongebob
Hexmines

## Information

Hexmines is a freeware puzzle game written by Ingemar Ragnemalm. This game is basically Minesweeper and Hex combine.

## Objective

Your task in Hexmines is to clear a path from one corner of a mindfield to the opposite corner. To your help, you have a reliable metal detector that tells you exaclt how many mines there are in all the nieghbor hexes together. It is activated every time you step on a hex that you have not stepped on before. If the count is zero, the game automatically (and recursively) steps on all the surrounding hexes. You can only step on hexes that you can reach from some hex that you have stepped on before.

If you step on a mine the game is over. You can mark hexes that you have not stepped on by clicking on it while holding down a modifier key (Shift). Successive marking will rotate the hex in the sequece blank-mine-ok-blank. A hex marked with a mine can't be stepping on, in order to protect you. The game can be configured to mark without modifiers and step with modifiers, if you prefer that.

You can also use the "Superclick" feature. By clicking on a hex that has been stopped on, you tell the game to step on all surrounding hexes except those marked with mines.

You choose the bumer of mines (how hard the game should be) in the beginning of each game. The high score list lists successful games with the highest number of mines.

## Gallery

Yep! That's a lot of pretty holes!Highscore
Macintosh Blob Manager/Fox, Goose, Grain

Why farmer needs a fox anyway.

## Hints

A classical problem. The farmer wants to move the fox, the goose and the grain to the other side of the river. He can use his boat to ferry things from one side of the river to the other, but he can only put one thing in the boat at a time. The fox will eat the goose if they are left alone together, and the goose will eat the grain if they are left alone. To move, dag something into the boat and hit the Move Left/Move Right button to make the boat move. Then drag the object out of the boat onto the opposite bank. If you make a mistake, the scenario announces it. In either case, hit the Restart button to continue.
5 Stix

5 Stix in Black and White

## Information

5 Stix is a.. solitaire game-like by S.T. Han. Still fun though.

## Objective

**- Object of the game:**

Depending on the preferences, the winner is the player who points down either all cards or more cards than opponent.

**- Setting up to play**

After the cards have been shuffled, one card is drawn from the deck and laid face-up. This is the set-up card. Arrange the sticks in that pattern.

**- Move**

The stick may be placed anywhere, as long as it touches the pattern at one point. All sticks must be connected.

**- Match**

Patterns match right-side up, up-side down and side-to-side (mirror image).

## The Game

**- Standard Game**

Deal each player initial cards. The remaining cards form the draw pile. The set-up card forms the discard pile. Play consists of moving one stick and attempting to match a pattern with one of the cards held. Matched cards are placed on the discard pile. If a player cannot match a card one must be drawn from the pile. If another player can match a card, one must be drawn from the pile. If another player can match the new pattern, his card can be discarded and no draw is neccessary. The first player to use up all his card is the winner.

**- Plus Game**

Deal each player initial cards. The remaining cards form the draw pile. The set-up card forms the discard pile. Play consists of moving one stick and attempting to match a pattern. Each time a player makes a match, he earns another turn. It may be possible to play out all cards in one turn. When turn is complete, draw form the pile - the same number as cards matched. The winner is the player with the most matched cards.

## Gallery

5 Stix in Color.. Yes, even one color is count as color.
Beat The Dragon

Beat The Dragon in Color

## Information

Beat the Dragon is a solitaire game by Tom Lakovic.

## Objective

As with most games in the solitaire family, the object is to build four foundation piles (1 in each suit) from Ace to King. The main play area is called the tableau. The rules for play (as well as the registration information) can be found under the apple menu in the main application program.

Basically, you move a card or a pile of cards onto the top of another pile. For example, if a King of Hearts is exposed--ie, if it's the top- most card in a pile--you can move a card or a pile of cards onto it only if the card you click on is the Queen of Hearts. This, of course, is only possible if the Queen of Hearts is already in the tableau.

If it is, all you have to do is click on the Queen and it (along with any cards that may be resting on it) will be moved automatically to the destination pile (ie, the pile with the King on top). There are also a number of face-down piles, the cards of which can only be brought into play once there are no cards remaining on top of that face-down pile. So, bringing all the face-down cards into play constitutes the main strategy of the game, and any important decisions you make will probably be based on bringing the maximum number of cards into the tableau. Eventually you will create an empty pile: you can play any King (along with any cards that may be resting on that King) into an empty space, again, by simply clicking on the King to be moved.

To build onto foundation piles, start by clicking a lone Ace of any suit and then build up and in suit, one card at a time. If you click on a card that can be moved either onto a foundation or elsewhere in the tableau, it will automatically be played onto the foundation since there is no reason whatsoever to postpone a foundation move in this particular version of solitaire (you will discover this for yourself after a game or two). That's it! Sounds easy? Not quite. You're in for hours of addictive fun (at least I hope so).

## Gallery

Beat The Dragon's Title in B&WBeat The Dragon in Color.. Kinda.
Mines

## Information

Mines is a freeware game by Daniel Griscom.

## Objective

Mines is played on a 16x16 minefield. The object is to walk from the upper-left corner to the lower-right corner without stepping on any mines. You can't see where the mines are, but any square you've visited is marked with how many mines are adjacent to it (in all directions.) When the game starts, the chosen number of mines are laid randomly on the corner are always left safe, and the program makes sure that a path exists through the mines. Your current position is marked by an inverted square.

To move, you click on a square. You can instantly move to any square you have already visited, but when you step into unknown territory you can move only one square at a time. If you visit a square with no mines next to it it is marked with a blank instead of a zero. Since it is obviously safe to look at all of such a square's neighbors, the program does it for you (repeating the process if a neighbor also has no mines next to it).

You can mark any square with a mine icon by shift-clicking on it. A second shift-click puts an "ok" in the square, a third makes it empty again. Remember : these are only your guesses, and may be wrong. For insurance against brain fade, the program won't let you move into a square marked with a mine (you'd have to change its mark first).

When the game ends (you reach the bottom right corner or step on a mine) all the mines are drawn, and any squares you marked incorrectly are highlighted.
AntiQuadra

## Information

AntiQuadra is a solitaire game by George Stepanek.

## Objective

The aim of the game is to get all of the four Aces lined up in a row. Click once on the deck to deal out new cards: you can get rid of un-wanted cards by clicking on them, but only if you can see a higher card of the same suit! Aces are high, and can be moved to empty spaces if you click on them. Option-click if you want to see cards lower down in the stack.

The display on the right shows the number of cards left in the pack and below it the number of cards that you've got rid of so far.
Mac Patience/Pyramid

Pyramid in Color

## History

This game is not (as one might be led to think) or Egyptian origin. It was invented by the Greek Pythagoras of Samos who among other things studied the properties of triangles.

According to popular belief Pythagoras invented in the game after having been hit in the head by a giant spatula, although the relationship between the events remain unclear.

## Rules

The object of the game is to get rid of all the cards in the pyramid. A free card will be removed if it can be coupled with another free card so that their sum equals 13 (aces counting as 1). A king can be removed simply by clicking on it.

In the top left corner of the screen you will see a deck of cards. By clicking on the deck you will flip up the next card in it. The cards from the deck can be coupled with cards from the pyramid to form the sum 13. This will simplify the task of getting rid of the cards.

1 Point is awarded for each card remaining in the deck.

1 point is withdrawn for each card remaining in the pyramid.

## Hints

* When you have removed two cards the card under them will become free. Try to free cards that you can use to form new couples.
Bouncing Balls

## Information

Bouncing Balls is a freeware arcade and quite bizarre game by Andrew Welch

## Objective

Move your character around the screen with the mouse, picking up glowing coins to get points. But be careful, don't run into a barrier or get hit by one of the many bouncing balls to not lose any life. After collecting all of the coins on the screen, you will be advanced to the next level with progressively more barriers and balls. You get an extra life every 5000 points.. That's all.
Battleship

Title of the game

## Information

Battleship is a board game by John Lindal

## Objective

The object of the game is sink your opponent's ships before he sinks yours.

You can play against the computer or a friend (password required). If you play against the computer, there are four levels of play, each one with a different strategy. Levels 3 and 4 require password.

If you play against a afriend, you will each have to place your ships. The person playing on the left grid hides first and shoots first.

## Gamemodes

Three different games are available:

* The basic game gives you one shot per turn.
* The salvo game gives you one shot for each ship that hasn't been sunk. The player with the most ships left obvoiusly has the advantage.
* The third game lets you continue shooting until you miss. Most of the, this plays just like the basic game when you find a ship, you can usually sink it in only a couple of turns.

## Gallery

Exciting Gameplay.. Very Intense.. \*yawn\*
Office Attack

It's almost look like.. nothing

## Information

Office Attack is.. probably an arcade game by Rico Vaccoro

## Objective

The object of this game is to capture all icons that appear on the screen. Use the mouse to point the the icon and then click once on the mous button. If you miss the icon, 1 point is deducted from your score. The icons are each worth 2 times the skill level.

\*Note : Trash Can decreases your score.
Solitaire Till Dawn/Manx

Manx in Color

## Rules

Tableaus build down circularly, regardless of suit or color. Full or partial builds may be moved among the tableaus. Empty tableaus may be filled with any available build.

Top card of any tableau may be moved to the tail if it is empty

Available builds of thirteen cards, from King down to Ace, may be moved to an empty foundation.

Deal one card onto each tableau by clicking the hand.

Goal: Move all cards to the foundations.
ProjectE-Repair Talisman

The repair talisman in TCR 2.0 has not changed functionality wise, however it no longer repairs things for free. Everytime it repairs, it will get the cost per durability point for each item it's going to repair so repairing an almost depleted diamond sword will cost just as much as a brand new one by the time it's fully repaired, removing any potential exploits by using this for emc gain. Now I'm sure some people are going to be asking why this change, why use the Repair Talisman now, well, there's two main reasons. First is, it's more inventory efficient to have one of each tool be repaired and maintained than carrying several, as well as repairing your armor as you take damage. Second is, and probably by far the biggest reason, enchants and enchanted custom tools are no longer able to be duplicated. Meaning that you cant simply copy your enchanted diamond sword and while you can still repair them by the anvil and get the same effect, you run the risk of the tool/armor being destroyed if you leave it too late, which now that VeinMiner is an enchant and it cannot be duplicated, it's extremely valuable to keep those tools maintained.

This repair talisman change wont be exclusive to TCR, the devs of ProjectE will be adding it to the official build at some stage, so if anything you guys just get this change early. Additionally, repairing using the dust recipe is the same as this, except more wasteful since it doesn't return excess emc. I would make another page about dust, but there's little point as the main points are already explained here.
Egyptian Solitaire

## Information

Ehyptian Solitaire is a solitaire game by InterStellar Software (Micheal T. Houser & Shari M. Houser)

## How to play

To play, turn over cards from the deck. Then play cards off the pyramid that are either one higher or one lower in value then the card you turned over, but only if no other pyramid card is on top of the card you want to play.

Continue to play until either you run out of cards in the deck or the pyramid has been cleared.

## Gallery

Low Scores! For the people who can't get highscore!
Acquire

Acquire in Black and White

## Information

Acquire is a freeware arcade game by Toucan Track Club Software Company.

## About

Acquire is a civilized game. Instead of shooting things up, which is what is involved in most games, Acquire takes another approach.

## Objective

Collect things that are value to earn points. You can see the value of each item to the right. You "collect" the item by clicking on it. Avoid the bad things.

## Scoring

 Toucan
 Banana
 Moose
 Football
 Airplane
 +3
 Evil Eye
 Bomb
 Poison
Macintosh Blob Manager/Tic-Tac-Toe

Who would win? The super hot sexy cross or round head bald magnificent bastard

## Hint

The rules for this are the same as you'd expect. After a game is played, the loser goes first on the next game. For cat's game, whoever went second in the previous game goes first.

On your first move, you must drag the playing piece from the top of the scenario onto the board. On subsequent moves you can drag that piece, or duplicate one of the pieces already on the board, by dragging it to another board position.
FloorTiles

FloorTiles in Black and White

## Information

FloorTiles is a board game by Karl Bunker.

## Instruction

The playing piece in FloorTiles are tiles of 1 to 4 randomly selected colors (or patterns) :

You move your current tile with the mouse, and rotate it by pressing the space bar. You can place it in any open square on the board by clicking the mouse in that square. You receive points depending on how quickly you place the tile. If you haven't placed a tile when the "points for this tile" timer runs out, that tile will automatically be placed in the nearest available square. The game is over when the board is full.

Tiles disappear from the board when they are surrounded on 3 sides by matching colors:

The more tiles you make disappear this way, the more tiles you can place before the board is fill and the higher your score will. If you drop a tiles into space with matching colors on all 4 sides. you get a bonus: that tiles and the 4 surrounding tiles will all vanish. Whenever a tiles disappears, any adjacent tiles will be rotated 90 degrees. This some cause a chain reaction of disappearing tiles.

Occasionally you will get a "Magic Tile" :

Wherever you place one of these, any adjacent tiles will disappear.
Bombs

Title of Bombs

## Information

Bombs is a board game by Christer Ericson.

## Objective

The object of this game is to locate all mines on a minefield. It is possible to have numerous games running simultaneously, but since the score is based on the time taken to clear a minefield, only one minefield will be visible at a time.

When the game starts you'll see a blank (mine free) area in the upper left corner which is surrounded by numbers. These numbers, ranting from 1 to 8, will tell you how many of that particular square's neighboring squares that have bombs. By counting, thinking (perhaps guessing) it's up to you to igure out which squares that have bombs and clear, ie click on, all other squares. When you have cleared all non-bomb squares then you're done!

To help you remember where the bombs are, it's possible to mark any square with a flag which is done by shift-clicking on it [but see Preferences...]. Another click on the flag will remove it. Remember that just because you've flagged a square as having a bomb doesn't mean it has! If you know what you're doing, you can use the SuperClick™, ie option-click, to uncover all neighbors to a square in one click!

## Bombs Instructions

In order to play a really good game, you'll need to learn a few basic patterns that can be applied during play. By studying the possible configurations of bombs for some given consecutive number squares you'll find that there are some squares that always are free of bombs, while others always have bombs.

## Gallery

Intense Gameplay...Still suckBombs in Color
Solitaire Till Dawn/Forty Thieves

Forty Thieves in Black and White..

## Rules

Tableaus build down in suit. Top cards of tableau and discard piles are available for play on tableaus or foundations. Any available card may be played to an empty tableau.

Foundations build up in suit from the Ace.

Deal a card onto the discard pile by clicking the hand.

Goal: Move all cards to the foundations.

**Note : Forty Thieves can't run in System 7. It will throw you "-107" error..**
Mac Patience/Klondike

"Klondyke" in Color

## History

This game originated in the French courts during the reign of Louis XIV. It was a popular game among the many dukes and barons of the time. After the French Revolution the game was prohibited by Roberspierre and fell into oblivion.

The game was rediscovered in the beginning of the 20th century, mentioned in a scripture by Erasmus of Rotterdamm, and has enjoyed much popularity ever since.

## Rules

At the bottom of the screen are seven piles of cards. A card (and all the cards below it) may be moved to another pile if the free card in the other pile is 1 higher than the moved card and the opposite colour (red - black). Thus, a black jack may be placed on a red queen. When cards are moved, the card beneath will appear, and you are allowed to flip it.

In the top right corner are four stacks. The cards are placed on these stacks in order. First, the ace (of a certain suit) must be placed there, then, the deuce may be placed on top of the ace, the three on the deuce, etc. The object of the game is to place all the cards on the stacks.

In the top left corner is the deck. The current card face up in the deck may be dragged to a pile or a stack. When you click the deck you turn up three cards at a time. When there are only three cards left in the deck, all the cards will be displayed.

You can drag cards between the piles, from the deck to the piles, from the piles to the stacks and from the stacks to the piles. When you have moved all the cards from a pile that place will be empty. A king (and the cards below it) may be moved (from the deck, the stacks or a pile) to the empty place.

1 point is awarded for each card in the stacks, 1 point is withdrawn for each unflipped card in the piles.

## Hints

* The primary object is to get rid of the piles. It is better to move a card from a pile, than from the deck.
* When the number of cards ion the deck is a factor of three (6,9,12...) you only have access to every third card. (Otherwise you can work your way around the deck and get to the other cards.) Try to be careful of being locked up in such a situation.
Columns

## Information

Columns is a shareware arcade puzzle game written by Chris Christensen in 1989. This game is based on the game "xcolumns" written for Unix and X11 Windows by Jay Geertson.

## About

Columns is a single-player game in which one attempts to manipulate patterned tiles in order to form sequences of three boxes of the same pattern--arranged horizontally, vertically, or diagonally.

The Columns game board is a 6 x 18 array of squares. The playing tiles drop from the top of the screen, and are comprised of 3 patterned boxes arragned in a column. The pattern of each box in a tile is assigned at random from a pool of 6 possible patterns

## Controls

Control is "almost" similar to "WASD" standard.

* Moving the tile to the left one position. Press S
* Moving the tile to the right one position. Press F
* Cycling the patterns of the boxes in the tile. Press D
* Dropping the tile straight down into the place. Press Spacebar

## Objective

Arrange the tiles on the game board such that boxes of the same pattern line-up in three-boxes sequences. A sequence may be formed horizontally, vertically, or diagonally. One point is awarded for each sequence formed. It's also possible to place a tile such that a sequence of more than three boxes is formed. One point is awarded for each separable sequence of three boxes. For example, a four-box sequence would be worth two points.
Cookie

Barach's Rule : An alcoholic is a person who drinks more than his own physician

## Information

Cookie is an fortune cookie teller program written by Tom Gerardy.

## Guide To "Fortune"

Click "File" Tab and select "New" for new fortune message. You also can set the preferences to allow "Potentially Offensive Cookies" to be show.. Kinda Offensive. You better have chill with that.

## Examples of "Fortune"

The average woman would rather have beauty than brains, because the average man can see better than he can think.

Don't look back. Something may be gaining on you. - Satchel Paige

When God endowed human beings with brains, He did not intend to guarantee them.

Q: Why did the mathematician name his dog "Cauchy"?

A: Because he left a residue at every pole.

## Gallery

Another "Fortune" but this one's offensive... wow.
I feel like this program was made for jokes and offensive more than "Fortune" Telling
Frankie

This article seems to missing its pictures!

## Information

The Frankie virus is quite rare.. I mean, yeah. It only targets one thing that is piracy. Weird.

## Overview

Frankies only affects some kinds of Macintosh emulators running on Atari computers. It was targeted against pirated versions of the Aladdin emulator. It does not affect the Spectre emulator.

Frankie does not spread of cause any damage on any of the regular Apple Macintosh computers.

## Behavior

After a time delay, Frankie draws a bomb icon and the message "Frankie says : No more piracy!" at the top of the Atari screen, and then causes the Atari to crash.

Frankie only infects applications, not system files or document files. The Finder also usually becomes infected. Applications do not have to be run to become infected. For technical reasons, the virus only spread under Finder, not MultiFinder.
Ken Lerner

**Kenneth "Ken" Lerner** is an American television, stage, and film actor. He is best known for playing Principal Flutie in the first episodes of the television series *Buffy the Vampire Slayer*, Attorney Jonathan Saunders in *Chicago Hope* (1994), Kurt Russell's lawyer in *Unlawful Entry* (1992), and Rocco Baruffi in *Happy Days*.

He is recurring as Marty in the first season of *Feud*.

## External Links

* Ken Lerner on Wikipedia
* Ken Lerner at the Internet Movie Database
* Ken Lerner on Twitter
UnBreakout

You're not fighting against bricks! YOU'RE FIGHTING AGAINST BALLS!

## Information

UnBreakout is an arcade game by M.C. Summer.

## "Objective"

It might look something like breakout, but its not. For one thing, your job is to defend the bricks - not hit them. The other thing is those balls. Those balls aren't like breakout balls. They don't always act just the way you'd predict. They're more like some little beasties that always zig just when you thought they'd zag. The only way to get rid of these creatures is to keep smacking them with the paddle. Your reward for gaurding the bricks? More beasties. Defeat enough beasties and they get tougher. Hang on long enough and they start to trick you in other ways. No matter how good you are, expect to see those critters laughing when the game is over.
CODE 252

This article seems to missing its pictures!

## Information

The CODE 252 virus was discovered in California in April, 1992

## Behavior

The virus is designed to trigger if an infected application is run or an infected system is started up between June 6 and December 31 of any year, inclusive. When triggered, the virus displays the follow message:

`You have a virus.

Ha Ha Ha Ha Ha Ha Ha

Now erasing all disks...

Ha Ha Ha Ha Ha Ha Ha

P.S. Have a nice day

Ha Ha Ha Ha Ha Ha Ha

(Click to continue...)`

Despite this message, no files or directories are deleted by the virus. However, a worried user might turn off or restart a Macintosh upon seeing this message, and this could corrupt the disk and lead to significant damage.

## Infection

Between January 1 and June 5 or any year, inclusive, the virus simply spreads from applications to System files and then on to other application files.

Due to erros in the virus, it only spreads to new applications under System 6 without MultiFinder. The Finder also usually becomes infected.

Under System 6 with MultiFinder, the virus infects the System file and the "MultiFinder" file, but it does not spread to new applications.

Under System 7, the virus infects the System file. but it does not spread to new applications. A bad error in the virus can cause crashes or damaged files under System 7.

Under any system the virus infects the System file, and it can and will trigger the display of the message.

The virus contains a number of additional erros which could cause crashes, damage, or other problems on any system.
Artillery

May the wind be with you..

## Information

Artillery is a projectile motion simulation game for two players by Kirk Crawford

## Objective

The object of the game is to destroy the other castle before he destroys you.

The position of the castles, height of the hill, and direction & intensity of the wind are all randon factors. The wind is represented by the flapping banner in the lower center of the window. The faster the banner flaps the faster the wind.

You can adjust the grams of powder to put in your cannon from 0 to 400 grams. You can adjust the angle of your cannon from 0 to 90 angle degree. When both players have adjusted their cannons click on the fire button. The match is over when somebody blows up.
Mac Concentration

## Information

Mac Concentration is a 2-player puzzle matching game by Daryl L. Scott. Let's see between you and your friends. Who has better memory!

## Instruction

Match the most pairs of characters and you win! The program is initially set for two players, and 30 pairs (60 "boxes") of characters to match.

* You may select other numbers of boxes, from 20 to 100, by making the appropriate selection from the "Boxes" menu.
* The number of players, from 1 to 4, can be specified in the "Players" menu. A different player is randomly selected to take the first turn with each new game.
Feud Wiki Checklist

* Positions are available on the **Update Team**!

The following is a checklist chart to keep track of what articles need to be updated vs. which ones are already up to date. If you are interested in helping out, feel free to browse the table below and help update the articles that are not 100% completed. Once you have updated an unfinished article, please come back to this page and comment saying that it has been completed. That page will then be marked as completed on the table below. All edits are greatly appreciated, and if you have any questions, please direct them to Mandy.

*\*If you would like to sign up as a regular updater for a specific article, please visit our Update Team page.*

## Bette and Joan

 **DONE**  Page has been completed.

 **NOT DONE**  Page is partially completed.
 **NOT DONE**  Page is yet to be completed.

 **-**  Character/etc. is not featured in episode (not even a mention).
Retro Engine/Pongerang

Pongerang on System 7 (or above)

## Description

"Pongerang was a demo that came with Lightspeed C version 1 back in 1987. It was written by Steve Capps. Quit with escape when you get bored."

"I have done some minimal refurbishing for modern times. The rest of the program is written in Pascal, but Pongerang was added a a C library (I prefer Pascal over C, but what's the fun in converting useless C code to useless Pascal code?) Wow, Pongerang as a library.. Now I can add Pongerang as a feature in ever program I make with no effort!"

## Information

Click your mouse to create a wall that bounce the ball within 90 angle degree for each click. Try to make the ball hit the "Number" to win the game
Solitaire Till Dawn/Aces High

Aces High in Color

## Rules

Tableaus build down circularly, regardless of suit or color. Top cards may be moved to other tableaus or to foundations. Empty tableaus may be filled with any available card.

Foundations build up circularly in suit, until a card is played whose rank matches the pile's position on the clock face.

Goal: Move all cards to the foundations.
NVIR

This article seems to missing its pictures!

## Information

The nVIR virus first appeared in Europe in 1987 and in the United States in early 1988. At least one variation of the virus was written. We know of two basic strains, which we call "nVIR A" and "nVIR B".

## Overview

nVir is simpler than Scores. It infects the System file, but it does not infect the Note Pad or Scrapbook files, and it does not create any invisible files. nVIR begins spreading to other applications immediately, without the two day delay. Whenever a new applications is run, it becomes infected immediately, without the two to three minute delay. As with Scores, some apllications are immune to infection, the Finder and DA Handler usually also become infected, and document files are not infected or modified.

## Behavior

At first nVIR A and B only replicate. When the System file is first infected, a counter is initialized to 1000. The counter is decremented by on each time the system is started up and it is decremented by two each time an infected application is run.

**- nVIR A**

When the counter reaches zero, nVir A will sometimes either say "Don't panic" (if MacinTalk is installed in the System folder) or beep (if Macintalk is not installed in the System folder). This will happen on system startup with a probability of 1/16. It will also happen, with a probability of 15/128, when an infected application is run. In addition, when an infected application is run, nVIR A may say "Don't panic" twice or beep twice with a probablity of 1/256.

**- nVIR B**

When the counter reaches zero, nVIR B will sometimes beep. nVIR B does not call MacinTalk. The beep will happen on a system startup with a probability of 1/8. A single beep will happen when an infected application is run with a probability of 7/32. A double beep will haooeb when an infected application is run with a probability of 1/64
Solitaire Till Dawn/Pyramid

Pyramid in Color

## Rules

Discard pairs of cards whose rank sum to 13, by dragging one card and dropping it on the other. Kings may be discardded singly, by clicking them

Deal from the stock to the wastepile by clicking the stock. If a match is formed on the wastepile, it will automatically be discarded unless you uncheck the "Auto Match" checkbox.

Redeal by clicking the hand. You may redeal twice.

Goal: Discard all cards.
Progression

Progression in Black and White

## Information

Progression is a solitaire game by DimensionF Software. Very little information about dates..

## How To Play

The game begins with the four starter cards in the progression piles. These are the ace of hearts and the two through four of hearts. To get your next up card, simply click on the card which is face down on the left side of the screen. Once you click on the face down card, the next up card will appear. You can now drag the card to the progression piles or the hold stacks. If the card can be placed in the location you are over, that area will highlight itself.

With the current card up, you can either play it on a progression pile and or a hold stack. You are not allowed to do anything with the hold stack cards until you have placed your current up card. Once you have placed your current up card, you can place hold stack cards on progression piles.

The game is over when all the down cards are played and there are no more choices in placing the cards remaining in the hold stacks.

Above each progression pile is a note to let you know how the progression extends. The first pile goes by ones, the next by twos, etc. The card progression rolls over when the top is reached, ie : when a queen is the top card and a step of two is required, the next card must be an ace. See below for the progression of each stack.

## Scoring

For each card placed in the progression piles, you get an amount of points equal to the position of the card in the pile (less 1), ie : if it is the 3rd card on the pile you would get 2 points, if it was the 12th card, you would get 11 points etc. The maximum score is 312. The count of games and their average score is maintained and displayed when a new game is specified.
INIT 29

This article seems to missing its pictures!

## Information

The nVIR virus first appeared in late 1988. A second minor variant appeared in March, 1994. There are no significant difference between the two strains. The original strain is called "INIT 29 A". The variant is called "INIT 29 B".

## Overview

INIT 29 is extremely virulent. It spreads very rapidly. Unline Scores and nVIR, you do not have to run an application for it to become infected. Also, unlike Scores and nVIR, INIT 29 can and will infect almost any file, including applications, system files, and document files. Document files are infected, but they are not contagious. The virus can only spread via system files and applications files.

## Behavior

INIT 29 has one side effect which reveals its presence. If you try to insert a locked floppy disk on a system infected by INIT 29, you will get the following alert:

 `The disk "xxxxx" needs minor repairs.

Do you want to repair it?`

If you see this alert whenever you insert a locked floppy, it is a good indication that your system might be infected by INIT 29.

As with Scores and nVIR, INIT 29 does not intentionally try to do any damage other than spread itself. Nevertheless, it can cause problems.
SideMinder!

This game looks easy on surface. But in the deep dark core. The only things you tried not to do is losing the dang POINTS!

## Information

SideMinder! is an arcade strategy game by John V. Holder.

## Objective

SideMinder! is a game you play against the computer. You try to get rid of all your game pieces before the computer does and also try to get rid of all your game pieces before the computer does and also try to get the highest score by placing the pieces in places where the most side colors match up! If you're really hot, you can block the computer's next move too!

When the game starts, the deck consists of however many pieces it would take to fill every spot in the play area; 25 pieces (35 if rotation is allowed) are then dealt to each player. Only the top piece can be played on the board.

## Gameplay

You and the computer alternate wstarting the game. After the first game piece is played, (anywhere except the borders), you will place pieces when a side of the piece you are placing matches the side of a piece already on the board. The more sides you match when placing a piece, the better your score will be!

If you cannot make a move, you must get another piece from the deck; do this by clicking your pile until you get a piece that can be placed! If there are no more pieces in the deck and you have no more possible moves the computer will automatically take its turn and you lose 10 points.

When you or the computer run out of pieces, the game is over and 20 points will be taken for each remaining piece the other player has. The one with the highest score will win the hand! If there are no more pieces in the deck and neither player can move, the game will end.

If the "Allow Rotation" option is checked, you can rotate your piece before placing it to get the best possible placement. Rotation will cost some points though, so be careful! Use the space bar to rotate a piece.

## Scoring

Your score depends on how many colors you have chosen and whether you can rotate pieces or not.

The scoring is as follows:

1 matching side: 5pts (\*the number of colors)

2 matching sides: 20pts (\*the number of colors)

3 matching sides: 50pts (\*the number of colors)

4 matching sides: 100pts (\*the number of colors)

If Allow Rotation is off, the scores above are doubled!

Penalties:

Get a piece from deck = -10

Showing the best move = -50 (-100 if rotation on)

Pass play to other player = -10

Rotate Piece = -5

Place all pieces first bonus = 100

Pieces left over at end = -20
Mac Word Hunt

## Information

Mac Word Hunt is a shareware game by Fred Moulder, Jr and Rhoda Moulden.

## Objective

To list as many words of 4 or more letters in length as you can find. Each word must be composed of touching tiles. No single tile may be used more than once in the same word. Type in your words when the time is up.

## Scoring

 5
 6
 7
 8 or more

## Gallery

5x5 Words TilesCounting down before adding words.Add the words!
Canfield

## Information

Canfield is an solitaire game by Michael A. Casteel

## Objective

The object of the game is to build all the cards face up on the foundations. Each foundation builds upward in sequence, starting from the card value which Canfield dealt to the first foundation. Canfield shows the value which must be used to start each foundation pile in the empty foundations. Only the next higher card of the same suit can be added to the foundation, with the ace playing on the king. Cards may be moved to the foundation from the tableau, the deck or the stock

Build on the face-up cards in the tableau in descending sequence of alternating colors (shades on the Macintosh screen). For example, only the 9 of hearts or diamonds ("red suits") may play on the 10 of spades (a "black" suit). All the cards in a column may be moved as a single unit onto another column, if suit and values permit. (You are allowed to move a single card from t he top of a pile to another pile, but you will be assessed a scoring penalty. See Scoring.) The lowest card of a sequence is always available to play to a foundation.

Whenever all the cards in a column are moved, the top card of the stock may be moved into the empty column. Once the stock has been exhausted, the empty column may be filled from the deck.
MacPork Barrel

We gotta have.. money

## Information

MacPork Barrel is an arcade game about Taxes by Jordan Zimmerman.

## Plot

"There they go again!!! Those dastardly denisons in Congress are trying to tax America down to Third World status. YOU'RE OUR ONLY HOPE!!!!!

You control the sacred Pork Barrel; the only thing standing between us poor taxpayers and the myriad of tax bills descending from the Capitol above. But beware!! Lurking behind every corner is that most agonizing of tortures... the Audit! Don't worry, though; you can gain favors so that you can neutralize the damage when the IRS agent descends (everyone can use an official in their shirt pocket!). You gain these favors by keeping your eyes posted for any scandals taking place (politicians always have skeletons in their closets). You can also intercept and confiscate bribes meant to influence our stoic and uncorruptable officials

Success to you my friends!!!!!!!!"

## Instruction

You move your 'Pork Barrel' across the bottom of the screen with the mouse. Maneuver the Pork Barrel so that you catch the 'Tax Bills' as they difficult. There are also 3 levels of difficulty. On the easy level, each tax bill is worth $100. OIn the intermediate level - $200. And the hard level - $300. All money earned is also multiplied by the current round number you're on (e.g. if you catch a tax bill in the third round while playing on the intermediate level you'd score $600)

If you miss a Tax Bill, you'll have to call in one of the 'Favors' owed to you (you start the game with 2). If you have none left - well, it's borscht and black bread for us poor Americaniks.

Fortunately for you, politicians are their own worst enemies and if you catch one of their 'Scandals', they'll pay you $5000 to shut up and own you 1 Favor (to a maximum of 5) Also, look out for any 'Bribes'. Catch them and they're worth $10000 (there is no penalty if you miss a Scandal or Bribe).

Unfortunately for you, Washingtonians don't like what you're doing. After all, they make their living by taking parts of ours. So, they'll try to sick their buddies - the IRS - on you. Avoid an 'Audit' by NOT catch the IRS agent. If you do, it'll cost you a favor plus 25% of you current earning

Lastly you'll recieve 1 favor for every $100000 you score.
Tex-Edit

Tex-Edit in Black and White

## Information

Tex-Edit is a word processor application by Tom Bender.

## About

Tex-Edit is a handy text editor that includes a built-in text reader! Text-Edit is fast, easy-to-use and requires little memory. It is particlarly adept at formatting text which is transmitted to and from a BBS.

If you wish to hear Tex-Edit speak, you should install the Apple's Speech Manager in your Extensions folder. (Require System 6.0.7 or higher)

Tex-Edit also supported "Drag Manager" (Require System 7.5 or Apple's Drag Manager extension).
Accordion

## Information

Accordion is a solitaire game by Phil Bush.

## How to play

Cards are dealt in a row from left to right. Whenever a card matches its immediate neighbor the the left, or matches the card two away to the left. it may be moved onto that card. Cards match if they are of the same suit or same rank. The selection of the first card is highlighted and a matching card will be removed automatically when clicked upon. A first card may be de-selected by reclicking, the high-light will disappear. After making a move, look to see if it has made additional moves possible. The game is won if the pack of cards in reduced to one pile.
Calculation

## Information

Calculation is a solitaire game by Michael A. Casteel.

## Objective

The object of the game is to build all the cards face up on the foundations. Each foundation builds upward in sequence, starting from the card value which Calculation dealt.

On the first foundation you place cards of any suit counting up by ones king (i.e. A, 2, 3, 4, 5, ... K); on the second you count up by twos to king (2, 4, 6, 8, 10, Q, A, 3, ... K); on the third you count up by threes and the fourth you count up by counts, all to king.

Cards are played one at a time from the deck. If you are unable to place a card on any of the four foundations, you can place it only any of the count piles below. Any card can be placed on top of any other card in the four lower piles. Cards cannot be moved between lower piles once the card is placed; they can only be moved to one of the foundations.
Baker's Dozen

## Information

Baker's Dozen is a shareware casual cards game by Eric Snider. If you don't know, what does "Baker's Dozen" mean. I tell ya. It means "13".

## Objective

In Baker's Dozen (Solitaire), the entire deck is dealt into four rows of thirteen cards each. with the rows overlapping. All Kings are moved to the tos of their columns. As the four Aces become available, they can be played above the tableau and built up in suit to Kings. The bottom cards of the tableau are available. They can be played on each other downward regardless of suit. If a space is created by clearing all the cards in a column it is NOT filled.
Beast

## Information

Beast is an arcade game by Chuck Shotton.

## Objective

The object of "Beast" is to trap all the Beasties so they have no way to move. (No empty spaces to move to.)

Your man can push around the blocks on the screen to build walls that trap the Beasties so they have nowhere to move. Use the I,J,K and L keys to move your man Up, Left, Down, and Right respectively. Use the space bar to drop patches of glue. Use the Settings option to modify the game.
BBEdit Lite

Now try figure out why this HTML codes won't work

## Information

BBEdit is a word processsor application by Bare Bone Software.

## About

BBEdit Lite is a freeware derivative of BBEdit, the popular and critically acclaimed text editor for programmers, HTML authors, on-line-service user, and anyone else who need to edit plain-text files.
Solitaire Till Dawn/La Belle Lucia

Lu Belle Lucia in Color

## Rules

Tableaus build down in suit. Top cards may played on the tableaus or foundation. Empty tableaus may not be filled.

Foundations build up in suit from the Ace.

Redeal by clicking the hand. All tableau cards are shuffled and laid out again. You mat redeal twice.

The Draw: After your last redeal, you may move any card in the tableaus to the top of its pile, or play it on a tableau or foundation. You may draw only one.

Goal: Move all cards to the foundations