Culture

The **Culture** screen includes information and controls to manage the societal aspect of the world.

Culture Points are required to make alterations (Unless have built the Lagrange Academy).

*Main article: Culture Point*
Random events like School Funding Crisis can also cause involuntary changes to a specific part of the world's culture.

Depending on the faction choosed, there are limits to what the world's culture can be. For example, if choose Horizon Corporation, is can't increase world's Knowledge Value (research speed boost) beyond 0% by spending culture points. It can only be between +0% and -50%. In return for that, world's Wealth Value is can't be lower (financial growth) stat beyond +0% by spending culture points. That one can only ever be +0% to +50%. But with the Lagrange Academy, they can be ignored.

Events that change the world's culture, such as The Gift of Industry can change the world's culture beyond the faction's culture limits. The Lagrange Academy overrides these limits too.

The Culture tab is also where spend culture points towards independence, in order to achieve victory.

## Meanings of Culture stats

The world's culture can influence a number of global statistics that will influence the output of certain facilities, or the speed with which certain actions can be done. Here is a breakdown.

* Construction Speed = Buildings will be constructed and upgraded faster or slower. Also affects construction speed of satellites.
* Research Speed = Research will be done faster or slower.
* Biomass Growth = Buildings such as the Coral Reef will produce more or less biomass.
* Habitations = Habitation facilities will be able to house more or less people.
* Population Growth = Buildings such as the Spaceport, the Transit Network and the Children's Creche will add slightly more or less people per minute to the city. These buildings will never remove population from the city, regardless of how low of population growth stat is. They will simply add people more slowly.
* Financial Growth = Buildings such as the Spaceport, the Coral Reef or the Ice Launcher produce more or less revenue. A building that has a negative revenue, such as the Solar Shade, can actually cost less if the financial growth stat is -5% to -50%.

## Economy

The Economy scale has Industrial on the left and Ecological on the right. Default is in the middle with a maximum of +/-50% at either end.

A Culture Point spent to shift towards Industrial adds 5% construction speed and -5% biomass growth.

A point spent to move towards Ecological adds 5% biomass growth and -5% construction speed.

## Eco-Policy

The Eco-Policy scale has Transformation on the left and Conservation on the right. Default is in the middle with a maximum of +/-50% at either end.

A Culture Point spent to shift towards Transformation adds 5% biomass growth and -5% habitations.

A point spent to move towards Conservation adds 5% habitations and -5% biomass growth.

### Notes

Be careful for large adjustments with Eco-Policy especially if have the Lagrange Academy, because moving it to Transformation will cause population loss if the world is barren or plantlife. Daughters of Gaia start off with a 15% decrease on habitations. The Hephaestians start off with a 30% increase on habitations.

## Government

The Government scale has Plutocracy on the left and Democracy on the right. Default is in the middle with a maximum of +/-50% at either end.

A Culture Point spent to shift towards Plutocracy adds 5% financial growth and -5% population growth.

A point spent to move towards Democracy adds 5% population growth and -5% financial growth.

## Values

The Value scale has Knowledge on the left and Wealth on the right. Default is in the middle with a maximum of +/-50% at either end.

A Culture Point spent to shift towards Knowledge adds 5% research speed and -5% financial growth.

A point spent to move towards Wealth adds 5% financial growth and -5% research speed.