Aura

Aura, (plural: Auras) also known informally as Charms, Souls and (although, incorrectly) Hearts are a manifestation of one's existence and form. They serve as a physical representation of your heart, mind and body.

It is comprised of many different fundamental pieces and the Aura itself can be tinted in a variety of hues and be a number of unusual shapes.

Some species are known to be incapable of existing without an Aura, while others can persist indefinitely without one.

Those without an Aura are known to be 'Soulless' in a literal sense- although lacking an Aura doesn't necessarily mean you lack a personality or 'soul' in the metaphorical sense.

## Shells

The Shell is what gives an Aura a physical property- something that can be manipulated and destroyed. The Shell can be practically any shape or size- whether that be a relatively simple heart or an abstract tesseract shape or anything in-between.

Some universes, such as Kappa and Theta, force the Shell into one specific shape- it is unknown as to what causes this unusual, rather inconsequential effect.

## Anima

The Anima is what exists inside of the shell and is usually the part people actively talk about, as it contains the Trait- the defining personality trait that tints an Aura a certain hue.

The Anima is split into pieces- each serving a different function and purpose within the Aura.

### Body

This part of the Aura has to do with the physical form- being the part where magical power is stored, Everyone with an Aura has the capacity to learn magic- as everyone has a natural capacity to learn it, but Affinity is a completely different story, This part of the Aura also dictates magical affinity. Someone can have incredibly high affinity for magic; meaning it will be incredibly potent and easy to learn, but on the weaker side, while others with incredibly low affinity for magic will be very impotent and difficult to learn, but if they can somehow overcome the difficulty, it will be incredibly powerful.

This isn't to say those with low affinity will always be powerful or those with high affinity will always be weak. It is merely a matter of how one uses their magic and trains it.

### Heart

This is where the Trait itself is contained, whatever is present here will dictate the color of the Aura, and a variety of hues exist, Typically, the most defining aspect of one's personality will manifest as the Trait.

No trait, barring Benevolence and Malevolence, are predisposed to good or evil; someone who is cruel can still show patience or incredible bravery, while someone who is kind can still be overly timid or show moments of profound wrath.

### Mind

This is the part of the Anima that is dictated by one's choice to act, typically presenting itself as someone who is active, passive or neutral about a given situation- people having a preference for one of the three states.

Where one would take charge and keep fighting a seemingly impossible to win fight, another would choose to lose the battle in the hopes they could win the war through different means and another would instead change their strategy of fighting instead of giving in or fighting harder.

### Determination

Determination is another facet of the Anima, It is the fundamental will to live- not to just survive, but thrive. The ability and the desire to fight in the name of some goal, whether that be good or evil, Determination is the ability to continue in the face of undefeatable adversary or impossible challenges, whether that be choosing to keep doing chores despite not wanting to, or standing face to face against a larger-than-life foe. Determination is what separates the uncertain from the indifferent, and what creates heroes and villains.

Determination, unlike the other facets of the Anima, is a physical substance that can be extracted, taking the form of a bright, glowing red liquid, It can be used for many applications- granting life to the inanimate, boosting one's power by several magnitudes, or healing grave injuries. However, certain species cannot handle a lot of Determination, and thus die.

Determination can manifest as a Trait; taking the form of the trait of the same name.

### Remnant

Remnant is the fundamental desire to exist- to simply *be* and exist- not to thrive, but to survive. It is a passive force of existence, even after one's body has long since ceased natural function, It is what remains after someone has perished; the very last bit of the lingering life force- It is the basis to Reincarnation, the basis to ghosts and ghouls alike- while also serving as the stepping stone for life itself, the natural fight or flight response, and the natural instinct.

Not unlike Determination, it's counterpart- it can be extracted from an Aura, It is a pink, glowing liquid that, too, can be used for multiple applications, reviving the dead, granting life to the mechanical, manifesting the concept of Fear itself, and potentially taking the form of familiars.

Remnant, too, can manifest itself as a Trait- taking the form of the trait of Fear.

## Traits

Normal traits are the most common traits you'll find; ranging from Sincerity to Lust, and everything in-between

Intense Traits are different from 'normal' traits, as they are much more uncommon and are signals of a much more intense personality. They are further separated into two categories, Colored and Uncolored.

Absence 'traits' are not true traits themselves, but rather what happens when the Traits are incredibly weak or absent entirely.

### Colored Intense

   Virtue is a combination of Diligence, Kindness, Humility, Patience, Temperance, Integrity and Chastity.

Sin is a combination of the traits of Sloth, Envy, Pride, Wrath, Gluttony, Greed and Lust.

Mercy is a combination of the traits of Sincerity, Bravery, Justice, Kindness, Integrity, Patience, Perseverance and Love.

Scorn is a combination of the traits of Deceit, Timidity, Injustice, Envy, Greed, Wrath, Indifference and Hate.

None of these traits can be apart of a Dual Traited Aura.

### Uncolored Intense

   Benevolence is what happens when someone has 100% in every single Positive trait, and absolutely no traces of anything negative.

Balance is what happens when someone has at least 70% in every single Positive trait, but still retains some traces of negative traits.

Instability is what happens when someone has at least 70% in every single Negative trait, but still retains some traces of positive ones.

Malevolence is what happens when someone has 100% in every single Negative trait, and absolutely no traces of anything positive.

None of these traits can be apart of a Dual Traited Aura.

### Absence + Anomaly

    Magicless is what happens when someone experiences trauma so great, it alters their personality temporarily or even permanently; putting them in a state of pure hopelessness and despair. It can be treated, but for some, they may never recover. This also has the added side effect of disabling magic outright.

Emptiness is what happens when someone has 0% in every single trait.

Neutrality is what happens when someone has 50% in every single trait.

Anomaly is what happens when someone has 100% in every single trait, Period.