recursal/Fanatic-Fandom huggingface dataset:
Mog House

The **Mog House** is a one-room apartment that has been set aside in the residential areas of each nation for the sole use of adventurers. Becoming an adventurer immediately entitles you to a Mog House, and you are free to furnish the rooms as you please. Furniture usually adds extra storage space to your Mog House and fills your Mog House with an elemental aura, resulting in special Traits called Moghancements. All rental fees are subsidized by the four nations as a part of the conquest policy taken up after the Crystal War. All Mog Houses come equipped with a Mog Safe.

Also, as the name implies, a Moogle is present in each Mog House. These Moogles have been dispatched by the Mog House Management Union (MHMU) to support adventurers by dealing with the matters of each individual Mog House. The Moogles’ jobs include the management of the renters’ goods, upkeep of the room, taking care of your plants and various other required services.

In addition to Mog Houses, Rent-a-Rooms are available for adventurers who travel far from their home nations, and are currently available in all major cities. These fully equipped rooms are also offered free of charge; however, the completion of an application form is necessary before an adventurer may enter. An NPC located immediately outside of the Rent-a-Room will assist you in your application. The rental room in Aht Urhgan also contains a Mog Locker that the adventurer can obtain for a small weekly fee and expand to All-Area Accessability.

## Moghouse Exit Quests

* San d'Oria - Growing Flowers
* Bastok - A Lady's Heart
* Windurst - Flower Child
* Jeuno - Pretty Little Things
* Aht Urhgan - Keeping Notes

## See also

* Layout
* Storage
* Mog Safe
* Mog Locker
* Rent-a-Room
Sorcerer's Petasos +1

File:Sorcerers Petasos Plus 1.jpg

**Sorcerer's Petasos +1** Template:RareTemplate:Exclusive
**[Head] All Races**
**DEF:** 24 **MP** + 29
**Enfeebling Magic Skill** + 5
**Elemental Magic Skill** + 10
**Enmity** - 3
**Lv.** 75 **BLM**
*View the entire Sorcerer's Attire Plus 1 Set.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Norvallen

The Kingdom of San d'Oria still claims that the Norvallen Region is under its reign--though it may not necessarily be under its control. Located on the Mossoulie Peninsula, this region is home to numerous locations that have played great roles in Elvaan history. The Eldieme Necropolis, for example, is considered by them as a holy land. However, war has taken its toll on the region, altering the landscape in a dramatic fashion. In contrast to the lush woodlands that are found in the Jugner Forest, Batallia Downs is a nearly barren wasteland. This fate became the downs when, over twenty years ago, nearly all of its trees were cut down and the lumber was used to construct bulwarks to fend off beastman attacks.

## Outpost

The outpost of this region is located in Jugner Forest at I-8.

## Regional Vendor

 MilleBastok Mines G-6
* Ash Log 87 - 99
* Blue Peas 25 - 29
* Crying Mustard 25 - 29
Lumoria

**Lumoria** (nickname "sea" as a counterpart to Tu'Lia's "sky") is a restricted region within the Chains of Promathia expansion that encompasses four total areas: Al'Taieu (requires finishing The Warrior's Path), Grand Palace of Hu'Xzoi (requires finishing Garden of Antiquity), The Garden of Ru'Hmet (requires finishing A Fate Decided), and Empyreal Paradox (requires finishing When Angels Fall). Access to Al'Taieu also grants access to Apollyon, Temenos, and the Limbus system. The main region has no day/night cycle and no weather; Apollyon has permanent double darkness while Temenos has permanent double light. While the region is not subject to conquest, Signet appears to still give an HP recovery bonus.
Save My Son

## Walkthrough

 File:QufimIsland.png
* Click on the door in Lower Jeuno at G-11 (on the second floor) for a cut-scene.
* Go to Qufim Island and follow a path down the cliff to F-8. Be warned that a Kraken spawns right on top of the flowers, so approach to a safe distance and wait till 22:00. After 22:00 (until the night ends) use sneak to approach safely and click on the *Night Flowers* for a cut-scene.
	+ Note: The flower will spawn at 1700, but will not be ready to harvest until 2200 thru 0000 (Midnight) Vana'diel time. After Midnight the flower will have lost it's magic and wilted, meaning you have a very short window to access the Cutscene.

* Note: If attempting this quest at lower levels, it is recommended to reach the path before 22:00 as Banshee's appear once night falls. Also note that the recently added Goblin Bounty Hunter runs down the path that leads to the Night Flowers and the Kraken so be extra careful.

* After the cutscene, return to Lower Jeuno and click on Dietmund's door again (G-11).

* His son will come out and give you your reward.

* Next is Last step to get Beastmaster job..... check next quest :) .

## Game Description

**Client**: Dietmund (Merchant's House, Lower Jeuno)

**Summary**:

To cure Dietmund's son of his affliction, go to Qufim Island. Once there, find the flower that only blooms at night, and bring back its roots.
Sorcerer's Attire Set

File:BLMRelic.png
An armor set from the Dynamis zones, which the player may be rewarded with for defeating the mobs within. Sharing the same model as the level 52-60 Blm AF set, it's color has changed from from an unassuming blue and brown to a much more eye-catching black and purple.

The set plays to the Blm's strength's, enhancing the jobs primary attributes as a magic-based DD, with heavy emphasis on INT and Elemental Magic Skill bonuses and assorted other enhancements to the effectiveness of spells under specific circumstances. MP is addressed with the inclusion of a +90 MP bonus on top of an enhancement to the Blm's already present Conserve MP Job Trait. Negative Enmity stats are also present to aid survivability.

**Number of Pieces:** 6

**Cost to store:** 2000g *(excluding Sorcerer's Belt)*

**[Head] All Races**
**DEF:** 23 **MP** +23
**Enfeebling magic skill** +5
**Elemental magic skill** +10
**Enmity** -2
 74
**[Body] All Races**
**DEF:** 41 **MP** +12
**Elemental magic skill** +5 **Enmity** -2
**Adds "Refresh" effect**
 72
**[Hands] All Races**
**DEF:** 15 **MP** +24
**Dark magic skill** +10 **Enmity** -2
**Bonus damage added to magic burst**
 73
**[Legs] All Races**
**DEF:** 30 **MP** +13 **INT** +3 **Enmity** -2
**Elemental magic affected by day**
 71
**[Feet] All Races**
**DEF:** 14 **MP** +18 **INT** +2 **Enmity** -1
**"Conserve MP"** +5
 70
**[Waist] All Races**
**DEF:** 4 **HP** +20 **INT** +6
**Spell interruption rate down** 8%
**Lv.** 70 **BLM**

**Set Summary**

* **Defense** +127
* **HP** +20
* **MP** +90
* **INT** +11
* **Enmity** -9
* **Elemental magic skill** +15
* **Enfeebling magic skill** +5
* **Dark magic skill** +10
* **Spell interruption rate down** 8%
* **"Conserve MP"** +5
* **Bonus damage added to magic burst**
* **Elemental magic affected by day**
* **Adds "Refresh" effect**
Let Sleeping Dogs Die

Template:Disambig3

**Zone:** Qu'Bia Arena
**Restrictions:**

**Level:** 30
**Members:** 6
**Time:** 30 minutes
**Orb:** Sky Orb (30 Beastmen's Seals)

## Mobs

 Capelthwaite x 1
 Guytrash x 1
 Freybug x 1
 Rongeur D'os x 1

## Treasure

 Singer's Shield
 Ashigaru Mantle
 Scroll of Absorb-AGI
 Scroll of Erase
 Revival Tree Root

## Notes

* All have the Hound special attacks.
* All appear to be immune or highly resistant to Sleep and Lullaby.
Trial Size Trial by Ice

**Next Quest:** |   None

* This is a solo battle.
* There is a level 20 cap on this battle.
* There is a 15-minute time limit.
* You can only use Carbuncle.

* Speak to Castilchat in Northern San d'Oria.
* If you qualify, he will give you a Mini Tuning Fork of Ice.

* This item is not a Key Item like the regular Tuning Forks, but is a Rare/Exclusive item that needs to go in your inventory.

* When you are ready to go, return to Castilchat and trade him the Mini Tuning Fork of Ice (he does not keep the fork) and be warped to the cloister for the fight.
* Trade the Mini Tuning Fork to the protocrystal to enter the battle.

* Note that if you do not trade the Mini Tuning Fork and instead just select the protocrystal, you will enter the regular level 60+ party avatar battle if you have the regular tuning fork key item.

* Try to fight Shiva Prime on Firesday and do not fight her on Iceday.
* Defeat her for your reward.
* Note: If you have never talked to the NPC before, talking to him multiple times might be required to obtain the key item.

### Game Description

**Client:** Castilchat (Watchtower, Northern San d'Oria)

**Summary:**

The Rhinostery has developed a new "mini" tuning fork of ice. Ringing it upon the protocrystal in Fei'Yin will open the path to a one-on-one battle with the beast that awaits inside. However, only summoners are allowed to take up this challenge.
Phanauet Channel

File:PhanauetChannel.png

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs

The Carpenters' Landing Barge allows players to travel around this zone for a small fee.This area is only accessible if the Chains of Promathia expansion is installed.The full route of the Carpenters' Landing Barge is: South Landing -> Central Landing via Emfea Waterway -> South Landing via Newtpool -> North Landing -> Central Landing -> South Landing via Newtpool
Connecting Areas

## Involved in Quests/Missions

 Tea with a Tonberry? | General
 Teak Me to the Stars  | General
Labyrinth of Onzozo

File:Labyrinth of onzozo.png

Connecting Areas | Quests/Missions | NPCs

## Connecting Areas

Buburimu Peninsula at (G-11)
Escapes to: Buburimu Peninsula (K-6)
## Involved in Quests/Missions

 Yomi Okuri | AF (SAM)

 Gil: 3,600-6,400
Ametrine
Garnet
Goshenite
L'Ancienne \*
Map of the Labyrinth of Onzozo \*\*
Onyx
Peridot
Sphene
\*\* This is automatically received if you do not already have the map.

Weather

Fishing

 Rusty Leggings | 0
North Gustaberg

File:North Gustaberg Map.jpg

Connecting Areas | Quests/Missions | NPCs
Weather | Chocobo Digging | NMs | Mobs

Situated to the north of Bastok, this valley is surrounded by steep mountains. Separated into east and west areas by towering cliffs, this rocky region remains desolate due to various mineral run-offs which contaminate the river water. However, the spectacular *Drachenfall*, located to the north, is considered to be one of the wonders of Vana'diel.

## Connecting Areas

Zone is split into 2 sides, East and West. There is no way to cross from one to the other without passing through South Gustaberg.

* South Gustaberg: E-12
* Konschtat Highlands: E-6
* Dangruf Wadi: C-8 (accesible via Dangruf)
* Port Bastok: L-8
* South Gustaberg: H-11
* Oldton Movalpolos: J-5/6
* Palborough Mines: K-3
The Sanctuary of Zi'Tah Quests

Connecting Areas | Quests/Missions | NPCs

The coniferous forest that is at the entrance to the Li'Telor region. At noon little light reaches the forest floor, blocked by trees that are thousands of years old. However throughout the forest are crystals that are illuminated and shine onto their surroundings eerily even during the day. Here was believed by the people of Vanadiel to be the region of gods, and was rare for people to visit unless on pilgrimage to Ro Maeve, or Goblin Highwaymen.

## Connecting Areas

Meriphataud Mountains (E-12)
The Boyahda Tree (J-12) (K-12)
Ro'Maeve (F-5)
Monastic Cavern Quests

**Table of Contents:**

Connecting Areas | Quests/Missions | NPCs

Weather | Chests/Coffers | NMs | Mobs

Deep within the recesses of the Orcish stronghold of Davoi is the Monastic Cavern, home to the leaders of the Orcs. The old peaceful Elvaan monastery, which used to welcome travelers from far and wide, is now dangerous for any and all adventurers to even step foot in.

## Connecting Areas

Davoi at (G-7, H-10, I-8, J-9, K-6)
Escapes to: Jugner Forest (G-12)
If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned

## Involved in Quests/Missions

 Old Gauntlets\*
Chaos Flanchard\*
Hunter's Jerkin\*
Wizard's Coat \*
Physical Earring
Moonstone
Painite
Fluorite
Sunstone

Weather
San d'Oria Mission 3-1

### Walkthrough

* After accepting the mission from the gate guard, you will have to go to Chateau d'Oraguille (H-7) to speak with Prince Trion. After speaking with the prince, you will proceed to Davoi.
* Upon entering Davoi you will encounter a cutscene.
* Hug the right wall until the path turns north and you will find a 3-way intersection. Make a left at this intersection and you will encounter a bridge (H-7).
* Stay on the bridge and remain invisible as long as you can. An NPC (Quemaricond) will walk towards you.
* When the orcs on the west side of the bridge are looking away, drop invisibility and talk to this NPC to receive the key item (Royal Knights' Davoi Report).
* Return to San d'Oria deliver the report to the Prince.

This mission is listed as unrepeatable, but you can repeat it. **Please understand that these instructions apply only if you have completed this mission once before**. If you haven't finished this mission at all, then use the instructions provided at the top of this page. For all the other gamers who accepted this mission for the second time, Please use the detailed instructions provided below. As you will find out, the second time is totally different from the first!

``1. Speak with the gate guard and accept the "Infiltrate Davoi" mission again.

``2. Chocobo to Davoi. Immediately after entering Davoi, you will find Zantaviat hiding behind a tree. Speak with Zantaviat and he will explain your mission.

``3. Depending on your level, you will need invisible to hide from the Orcs and sneak for the bats and lizards. All three will agro if you are too low of level. Orcs are guaranteed to be around. Bats are out at night only. You probably won't run by a lizard.

``4. Run to K-7 (dead end) and click on "!" for the East Block Code.
Run to L-8 (T intersection) and click on "!" for the South Block Code.
Run to J-7 (dead end) and click on "!" for the North Block Code.

``5. After aquiring all three codes, head back to and speak with Zantaviat. He will recognize that you got the codes and tells you to go back to San d'Oria and check in at the gatehouse.

``6. Speak with the San d'Oria gatehouse guard and the mission is finished.

### Game Description

Mission Orders
The scout in Davoi needs the help of an adventurer.
PHYNIX Wiki

This is a brand new wiki for the new server.  If you are experienced in editing
or using wiki and want to contribute by helping add missing content please do
so.  Make sure to transfer only data that is prior to November 2007 to keep it
during PHYNIX era.  Thank you.

* Bard - Beastmaster - Blue Mage - Corsair - Dark Knight - Dragoon - Ninja - Paladin - Puppetmaster - Ranger - Samurai - Summoner

### **Crafts/Hobbies**

* Alchemy - Bonecraft - Clothcraft - Cooking - Fishing - Goldsmithing - Leathercraft- Smithing - Woodworking
* Harvesting - Excavation - Logging - Mining - Chocobo Digging - Gardening - Clamming

### **End Game**

* Dynamis - Einherjar - ENM - ISNM - Limbus - Nyzul Isle Investigation - Salvage - Sea - Sky

## **Server Information**

**Level Cap** - 75

**Expansions** - Rise of the Zilart, Chains of Promathia & Treasures of Aht
Urhgan (WoTG HNMs Dark Ixion & Sandworm added)

**Custom Content** - Movement Speed 150% retail, HP Warps, Moogle Warp (Selbina, Mhaura, San d'Oria, Bastok, Windurst), Double Gil Rewards from Quests, Starting Gil 20000

**Discord** - https://discord.gg/guzpG5R

**Website** - ☀http://xi-phynix.com/index.php

**Testing Progress -** Current Progress
Mean Machine

**Next Quest:** |   None

### Walkthrough

* Talk to Unlucky Rat. He muses about how to oil the machine, but does not ask you for anything specific.
* Obtain a Slime Oil from one of the mobs in the Slime family that drop it, or purchase it from the Auction House.
* Trade the Slime Oil to Unlucky Rat to complete the quest.

### Game Description

**Client:** Unlucky Rat (Cermet Refinery, Metalworks)

**Summary:**

One of the factory's machines needs oiling, but Unlucky Rat is out of machine oil. Help him out by bringing him something that can be used as a substitute.
Valkurm Dunes

File:Valkurm Dunes.png

Connecting Areas | Quests/Missions | NPCs

This enormous expanse of dunes can be found along the Bhefhel Gulf. While a majority of the surrounding coastline is too shallow for larger sea vessels, one natural harbor does exist. Near this harbor lies the independent port town of Selbina.

## Connecting Areas

* Konschtat Highlands at (M-11)
* Gustav Tunnel at (B-8)
* Lufaise Meadows at (I-9)
* Selbina at (G-9)
* La Theine Plateau at (L-5)
Norg Quests

**Table of Contents:**
Connecting Areas | Quests/Missions | Fishing | NPCs

To access Norg, one must make their way through the treacherous Sea Serpent Grotto, located deep beneath the jungles of Elshimo Island. Once there, adventurers can at once see the unglamourous life of the Tenshodo, who call this home. While there are a few merchants selling their wares, there are no formal shops. Note that the Quay, which provides easy access for certain Tenshodo members, is not open to adventurers. Due to its close ties with Bastok, there are a few Bastokan auction house representatives here who are able to provide access to that nation's auction house. Also, due to a hidden underground exit-only passageway, chocobos rented here are able to access Yuhtunga Jungle without having to travel back through the Grotto.

This area is only accessible if you have the Rise of the Zilart expansion installed and if you have the Airship Pass for Kazham Key Item.
Connecting Areas
San d'Oria Mission 8-1

### Walkthrough

* If your rank bar is empty, trading four and half stacks of crystals will give the necessary rank points for this mission. Instead of trading crystals, you may repeat Mission 1-2 9 times with the bat fangs.
* After accepting this mission go talk to Halver in Chateau d'Oraguille. After a cutscene, keep talking to Halver until he tells you to head to Quicksand Caves to get a key item.
* Now get an alliance of level 65+. Anyone under level 70 will need sneak.
* Take the H-10 entrance to Quicksand Caves in Eastern Altepa Desert and head west until you can no longer head west. At this point, you will make a left turn and head south. Drop down the hole at the end of the room. Once you land, hug the left wall and you will find yourself at the Fountain of Kings.
* Clear the room and the connecting hallway of sabotenders and antica.
* Once ready, have someone inspect the fountain, which will spawn 2 kraken type NMs, Honor and Valor.
	+ They will spawn **inside** the pool, making it very hard to pull one of them with ranged attacks.
	+ To pull them one at a time, go to the right or left wall, cancel Sneak, and get closer carefully so that only one of them will aggro you. They won't link.
* Valor uses Hundred Fists.
	+ If you have a party of magic-users, Valor is much easier to deal with.
* Honor is level 70, has about 6000 HP, and casts Paralyga and Silencega.
	+ A BST75 can solo Honor with two CourierCarrie jugs; come /WHM for Paralyna and bring Echo Drops.
	+ Both were easily trioed by two 75 BLMs and one 75 RDM by simply nuking and kiting.
	+ A RDM75 and NIN75 are able to duo Honor without much trouble.
	+ Also a WHM75 and a WAR75 can easily duo Honor.
* Both kraken are susceptible to Gravity and Bind, but resisted sleep even when using Elemental Seal.
* It is possible to fight only one and let the other one despawn *while* fighting the first one.
* When both are gone, inspect the fountain for a key item. (You only need to kill one.)
* Return to San d'Oria and talk to Halver. (At this point, the mission is flagged as complete in your mission log, but you cannot proceed to 8-2.)
* After midnight JST, enter Northern San d'Oria for a cutscene. After this cutscene, the mission is complete.

### Game Description

Mission Orders
Princess Claidie will soon celebrate her coming-of-age, and the court in d'Oraguille needs help with the ceremonies. Speak to Monarlais Halver and offer your assistance.
Promathia Mission 1-2

### Walkthrough

* Speak to Pherimociel at the Grand Duchy's Palace in Ru'Lude Gardens (G-6) to trigger a cutscene and start this mission. *Note:* During the cutscene, the guards will talk of an alchemist.
* The alchemist named Harith is waiting in the Duke's House out the back entrance (behind the large staircase H-5) of the Grand Duchy's Palace. Talk to Harith and he will mumble something about Emptiness and Promyvion.
* You should now be able to enter Promyvion - Mea, Promyvion - Holla, and Promyvion - Dem.
	+ Head to any one of the three crags in either Tahrongi Canyon, Konschtat Highlands or La Theine Plateau. Examine the Shattered Telepoint to trigger a cutscene and enter Hall of Transference.
	+ You will need to complete all 3 Promyvions in order to finish missions 1-2 and 1-3. When you finish your first Promyvion (order doesn't matter), your mission log will change to 1-3. All of the strategy you will need for the Promyvions are on the 1-3 page.

**Notes:**

* Harith will turn Recollections (dropped from certain empty & Purchased from AH.) into an anima (that are used to weaken the empty boss in various ways).
* To obtain this service you must first view the cutscene you get by entering any Promyvion and using the machines inside. You then must return to him *without* erasing your memory. You do not have to beat one Promyvion before you can get Animas. You need only to remember you have been to a Promyvion area in order to converse with Harith.

### Game Description

Mission Orders
Something is afoot. Travel to the Grand Duke Palace to learn details of recent events.
Кольцо Айстита

**Кольцо Айстита** (эсг. *Ajstitel preztine*) - витое кольцо из драгоценных металлов (серебра, золота), ставшее частью культурного канона Эсгельдии и одним из символов небесного эсгельдского великодержавия, начиная с III тысячелетия Э. А.

Первые витьеватые кольца из серебра появились на северо-западных территориях племенных союзов (в Курмеле, Ангевирде, Лауэрде и Эмердалии) уже в 900 годы Э. А. - именно они были найдены при раскопках в Даубусте и Малдинге в захоронениях местных вождей вместе с их оружием. Считается, что данные кольца выделяли особый статус родовой знати среди простолюдинов, являлись символом власти и благополучия, передаваясь по наследству. Их потеря считалась дурной приметой, ведущей к гневу Тайригаль по отношению к провинившемуся.

## Легенда

Своё текущее название кольцо получило от ангевирдского военачальника Айстита, верного стражника Сандраума I - после заключения Пельскауской правды единая эсгельдская монархия, слепленная из культурно разрозненных региональных частей, требовала наличие царских регалий, признающих сложившееся положение дел во всех эсгельдских землях, учитывая что мирное объединение с эсгельдскими уделами Запада и Юга.

Айстит, как один из потомков древнеангевирдской знати, носил на указательном пальце серебряное кольцо с четырьмя витьеватыми звеньями, с клеймом своего рода на внутренней стороне. Предложение Сандрауму, как первому монарху единого эсгельдского государства, вернуться к древней эсгельдской традиции, было принято сразу-же. Золотое кольцо Сандраума было отлито уже в 1240 году, став одним из старейших символов монаршьей власти Эсгельдии, уцелевших до настоящего времени - на данный момент оно хранится в собрании царских регалий Государственного исторического музея в Пэлге.

## Современное значение

"Второе рождение" среди простолюдинов кольцо Айстита преобрело в годы Великой Реконструкции, став символом соборного эсгельдского общества, готового восстанавливать свою страну под знаменем верности Арвельку III. Мобилизация внутренних ресурсов включала в себя призыв на строительные работы лиц с 16 до 45 лет, и как правило, данные кольца вручались особо отличившимся рабочим по завершению реконструкции важных культурных памятников - среди них был и Эйхервальн, чей шпиль и фасад были восстановлены юнцами общей численностью 1500 человек за рекордно короткие сроки.

На момент VII тысячелетия кольцо Айстита по-прежнему является символом верности эсгельдской монархии, семье и родному краю, и как правило носится на указательном пальце. В зависимости от благосостояния семьи, оно изготавливается из бронзы или серебра на совершеннолетие отрока. Человек, выходящий из родового гнезда во взрослую жизнь, получая кольцо Айстита, обязуется сохранять свою стойкость и верность семье и монархии до конца своей жизни.
Paladin

## Job Overview

Available after completing the quest A Knight's Test.
Paladins (PLD) specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield.

Abilities, Traits, Spell List, Combat Skill Ratings

## Spell List

See Paladin Skill Caps for a by-level breakdown of weapon skill limits.

## Paladin Guides

* How-To Guide: Paladin
* Paladin: Guide to Races and Subjob Selection
* Paladin: Guide by Akirus
* Paladin: Guide by Willriker
* Paladin: Guide to Weapons and Armor
* Paladin: Guide to PLD/NIN tanking by Thycian
* Paladin-Red Mage, a.k.a The Brick Wall
* Paladin Artifact/Relic Sets Comparison
* Shattering Stars/Paladin

Template:Job Notes
Red Lotus Blade

**Sword weapon skill**

* *Skill level: 50 (Paladin, Blue Mage, Warrior, and Dark Knight exclusive.)*
* Deals fire elemental damage to enemy. Damage varies with TP.

## Properties

* **Element**: Fire

* **Skillchain properties: Liquefaction/Detonation**

* **Modifiers**: STR:30% ; INT:20%

* **Damage Multipliers by TP**:

## Common Skillchain Usage

Red Lotus Blade is used to open Fusion and close Detonation. Powerful lower level closers for Fusion include Combo, Raging Axe, and Thunder Thrust.

## Levels

* Red Lotus Blade is only natively available to Paladins, Blue Mages, Warriors, and Dark Knights. While other jobs can obtain the required 50 Sword skill, they must use one of the aforementioned jobs as their support job in order to gain access to Red Lotus Blade.
* Sword skill level 50 is obtainable by the following jobs at these corresponding levels:

<youtube v=5YIZzi-So3o>/div>
Petrifying Pair

**Zone:** Ghelsba Outpost
**Restrictions:**
          **Level:** 30
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Sky Orb (30 Beastmen's Seals)

## Mobs

 Kilioa x 1
 Kalamainu x 1

## Notes

* The lizards will use **Secretion** at the beginning of the fight.
* They will then use **Baleful Gaze** at full TP.
* They are **HIGHLY** resistant (possibly immune) to Sleep, Lullaby, Sheep Song & Soporific.
Quake II

de:Beben II

**Deals earth damage to an enemy and lowers its resistance against wind.**

**Spell cost**: 287 MP
**Spell element**: **Earth**
**Magic skill**: Elemental Magic
**Jobs**:
* Black Mage Level 75
**Casting Time**: 10 seconds
**Recast Time**: 90 seconds

## Other Information

Each additional Merit upgrade increases Magic Burst damage by 3 and Magic Accuracy by 5.

The magic burst bonus is an extra 3% to the final damage. This is factored outside of MAB
Upper Jeuno

Connecting Areas | Quests/Missions | NPCs

The upper level of Jeuno, also known as the Artisan Bridge, is home to a few shops and merchants. The dichotomy of the district is readily apparant as the Temple of the Goddess and infirmary lie a few steps from weapon and shield shops, and a block away from the Marble Bridge Tavern. The Auction House is accessible from this district as well, and chocobos can be rented to access to Batallia Downs.
Obtaining the Upper Jeuno map
Connecting Areas
Lower Jeuno at (H - 11)
Ru'Lude Gardens at (J - 10)
Max HP Boost

* Job Traits are always active.
* **Further Notes:**
	+ The increase in HP from Max HP boost is the same when monk is set as support job.

Equipment that Enhances this Trait* Askar Korazin Set (Set: Max HP Boost) 10%
* Puppetry Tobe (Automaton: Max HP Boost) 1.50%
* Adaman Sainti (Automaton: Max HP Boost) 0.75%
* Gem Sainti (Automaton: Max HP Boost) 1.50%

Blue Magic Spells that Enhances this Trait
Pick any 2 spells to get Max HP +30.

 63 | Frypan | 3

* **Obtained:** Blue Mage Level 62

Max HP gained: 30

Max HP Boost II* **Obtained:** Monk Level 35

Max HP gained: 30

Max HP Boost III* **Obtained:** Monk Level 55

Max HP gained: 60

Max HP Boost IV* **Obtained:** Monk Level 70

Max HP gained: 60
Stop Your Whining

**Next Quest:** |   None

 File:YhoatorJungle.png
### Walkthrough

* Talk to Washu at J-8. First room on your left as you head down the hallway towards Gilgamesh's room.
* Washu will give you the Key Item Empty Barrel and tells you to fill it with Opo-Opo brew found in a Yhoator Jungle tree.
* You will need to examine the ??? that spawns at random points in Yhoator Jungle. Consult the map to the right for the possible spawn points. The spawn points are noted in Light Blue.
* Once you find the ??? the key item becomes Barrel of Opo-Opo Brew.
* Return to Washu and she will give you a scroll of Hojo: Ichi

### Game Description

**Client:** Washu (Norg)

**Summary:**

Fill up an empty barrel with Opo-opo brew found fermenting in trees in the Yhoator Jungle, and bring it back to Norg ASAP.
Sorcery of the North

* Kill monsters until you get a Fei'Yin Chest Key. Shadow, Ore Golem, and Underworld Bats drop the key, and this is a very rare drop even with TH2.
* Open a treasure chest and you get the Fei'Yin Magic Tome.
* Bring it back to Eperdur to complete the quest.

### Game Description

**Client:** Eperdur (Cathedral, Northern San d'Oria)

**Summary:**

An ancient tome of magic is lost. Journey to Fei'Yin and find another to replace it.
Sea Serpent Grotto

File:SeaSerpentGrotto1.png
 File:SeaSerpentGrotto2.png
 File:SeaSerpentGrotto3.png
 File:SeaSerpentGrotto4.png
 File:SeaSerpentGrotto5.png

This giant sea cave was dug out of the western Elshimo cliffs by the amphibious beastmen known as the Sahagin. The cave is supposedly named after the central figure of the Sahagin religion-a sea serpent that once lived within the grotto. The stench of rotting fish and the whale oil used to light the torches often keep adventurers with weak stomachs at bay.
Connecting Areas
Yuhtunga Jungle: M-3, Escape
Southern San d'Oria

Connecting Areas | Quests/Missions | NPCs

The bustling merchant district of the Kingdom of San d'Oria is home to a wide variety of shops and regional merchants. Also at home in this district is the South Auction House and the Tanners' Guild. In addition to the merchants that sell their wares here, there are a number of small alleyways with housing for the Kingdom's many residents.
Obtaining the Southern San d'Oria map
Connecting Areas
East Ronfaure at (L - 10)
West Ronfaure at (F - 10)
Northern San d'Oria at (I - 7)
Sorcerer's Petasos

File:Sorcererpetasos.png

**Sorcerer's Petasos** Template:RareTemplate:Exclusive
**[Head] All Races**
**DEF:** 23 **MP** +23
**Enfeebling magic skill** +5
**Elemental magic skill** +10
**Enmity** -2
**Lv.** 75 **BLM**
*View the entire Sorcerer's Attire Set.*
**Used in Quests:** Relic Armor +1

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Dynamis

* Xarcabard
* Tavnazia
Sorcerer's Coat +1

File:Sorcerers Coat Plus 1.jpg

**Sorcerer's Coat +1** Template:RareTemplate:Exclusive
**[Body] All Races**
**DEF:** 42 **HP** +12 **MP** +12
**Elemental Magic Skill** +7 **Enmity** -2
**Adds "Refresh" Effect**
**Lv.** 75 **BLM**
*View the entire Sorcerer's Attire Plus 1 Set.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Misareaux Coast

File:Misareaux-coast.png

Connecting Areas | Quests/Missions | NPCs

The coastline of the Tavnazian Archipelago - a tiny island off the west coast of Quon which was once home to the proud nation of Tavnazia. Before the Great War, this region was actually a peninsula connected with the mainland. However, a devastating explosion caused by a secret weapon of the beastmen resulted in the disintegration of a large portion of the surrounding landscape. The explosion also sent the nation's capitol, a city built on the profits of its thriving trade business, into ruin. The remnants of the beastmen army remain in control of the archipelago, and until now, it was thought that none of the former inhabitants had survived.

This area is only accessible if the Chains of Promathia expansion is installed and Promathia Mission 1-3: The Mothercrystals is completed.
Connecting Areas
Riverne - Site #A01 at (D-6) (via Dilapidated Gate at F-7).
Riverne - Site #B01 at (D-6) (via Dilapidated Gate at F-7).
Qufim Island at (G-7) (via Swirling Vortex in the cave at G-7).
Sacrarium at (G-4)
Lufaise Meadows at (L-7)
Spire of Vahzl

Connecting Areas | Quests/Missions | ENMs

This area is the entrance to one ENM battle, as well as a mission battle. You must enter the Web of Recollections to do battle. A Radiant Aureole at the exit will teleport you to either the entrance of the Spire or back to the Beaucedine Glacier.

## Connecting Areas

Promyvion - Vahzl
Escapes to: Beaucedine Glacier (F-7)
San d'Oria Missions

These missions are available only to those currently in allegiance with San d'Oria

Note: Unlike expansion missions, most of these missions require rank points to undertake. All missions will award some rank points upon completion, but trading crystals is often required to unlock additional missions.

### Types

* **Quest** is an assignment to go somewhere (possibly dangerous) for a cutscene or to retrieve/deliver an item, but no fighting required.
* **Repeat** is a mission that can be taken multiple times to gain rank points, and are usually optional.
* **Fight** requires you to fight a Notorious Monster.

From FFXIclopedia, a Wikia wiki.
Poison

**Poisons an enemy and gradually reduces its HP.**

**Spell cost**: 5 MP
**Spell element**: **Water**
**Magic skill**: Enfeebling
**Jobs**:
* Level 3 Black Mage
* Level 5 Red Mage
* Level 6 Dark Knight
* Level 6 Puppetmaster Automaton Magic Skill 18‡

‡Note: Automatons learn this spell automatically once they have the requisite magic skill. They do not need to use a scroll.
**Casting Time**: 1 second
**Recast Time**: 5 seconds

### Merchants

 Name
 Regine | Port San d'Oria (J-8)
Promathia Mission 2-2

### Walkthrough

* Head to the top floor of Tavnazian Safehold and pass through the Walnut Door at K-9.
* Talk to Despachiaire at K-10 for a cutscene.
* Head all the way down to the basement level and examine the Sewer Entrance at I-7.

### Game Description

Mission Orders
According to its inhabitants, the Tavnazian Safehold was carved out of solid rock by survivors of the Great War. Speak with the city's inhabitants to learn more of their grave situation.
Vollbow

File:VollbowRegion.jpg
Desolate, sand-filled lands make up a majority of the Vollbow region. The lands were traversed more freely in old times, but a mysterious disaster during the Great War caused the lands to be separated from the nearby Zulkheim region.

## Outpost

The outpost of this region is located in Cape Teriggan at G-8

## Regional Vendor

 AulaviaBastok Mines G-7
* Fish Scales 88 - 99
* Rock Salt 14 - 16
* Sweet William 1656 - 1872
Making the Grade

## Walkthrough

* **NOTE** -- You must **not** have Let Sleeping Dogs Lie activated. Also, if you have just finished that quest, you must zone before you can flag Making the Grade.
* Talk to Fuepepe who tells you that the students' answer sheets from their recent written exams were stolen and that The School of Magic urgently requests that you track down the answer sheets and return them.
* Enter Inner Horutoto Ruins from East Sarutabaruta (J-7), go through one cracked wall into the tunnel section until you reach the Magic Door.
* Follow through to next crack, keep going until you see a Sealed portal.
* To open the door, you need a party of 3 mages, a WHM, a RDM, and a BLM.
* Obtain the Test Answers, which are dropped by Wendigos inside Inner Horutoto Ruins behind the Three Mage Door, or purchased off the Auction House under Misc./Other.
* Trade the Test Answers to Fuepepe, who tells you to take them to Koru-Moru, in Windurst Walls (F-7).
* Trade the Test Answers to Koru-Moru. He then tells you to return to Fuepepe, and also gives you a key item for Chomoro-Kyotoro (you can show it to him for additional dialogue).
* Speak with Fuepepe to receive your reward.

## Game Description

**Client**: Fuepepe (Aurastery, Windurst Waters)

**Summary**:

The students' answer sheets from their recent exam have been stolen. The School of Magic urgently requests that you track down the answer sheets and return them.
San d'Oria Mission 1-2

### Walkthrough

* Travel to King Ranperre's Tomb, and kill Ding Bats at night until one drops some Orcish Mail Scales. Then travel deep into the tomb to find the king's grave. Click on the grave and a cutscene will ensue. Once you have activated the cutscene, and obtained the Orcish scales, return to the gate guard for your reward.
* This mission is repeatable. Starting with the second time on the mission, the gate guard will ask you to trade a Bat Fang to complete the mission. It is not necessary to rezone between repetitions.

### Game Description

Mission Orders
Exterminate bats from King Ranperre's Tomb, and bring back proof of your deeds.
Sacrificial Chamber

File:Nomap.jpg

**Table of Contents:**
Connecting Areas | Quests/Missions | BCNM

The deepest chamber of the Den of Rancor beneath the Temple of Uggalepih. Here the Tonberrys make bloody sacrifices to their goddess Uggalepih in revenge for Altana's crimes against her. You must use the Mahogany Door to do battle.

## Connecting Areas

Den of Rancor
Temple of Uggalepih
Sea

Cutscenes | NMs | Mobs

This area is part of the Celestial Capital of Al'Taieu; what remains of the Zilart capital city of Al'Taieu which was destroyed by the wyrmking Bahamut.

This area is only accessible if the Chains of Promathia expansion is installed and Promathia Mission 7-5:The Warrior's Path is completed.

## Connecting Areas

Sealion's Den via Auroral Updraft at (H-14)
Grand Palace of Hu'Xzoi at (H-11)
Konschtat Highlands via Dimensional Portal at (D-7)
La Theine Plateau via Dimensional Portal at (H-5)
Tahrongi Canyon via Dimensional Portal at (L-8)
Temenos at (H-4)
Apollyon via Swirling Vortex at (D-6) and (K-6)
## Notes

Access is gained by completing Chains of Promathia Mission 7-5. Scattered around Al'Taieu are six red columns of light called Auroral Updrafts. The one near the entrance to Grand Palace of Hu'Xzoi transports you to Sealion's Den; the others transport you to the first one. Dimensional Portals at the crags of Dem, Holla and Mea connect to the ones in northern Al'Taieu. There are Auroral Updrafts near each of them.

## Involved in Quests/Missions

You can repeat cutscenes at the Goblin Footprint in H-12, just to the east of the ramp up to the Grand Palace of Hu'Xzoi.
* Promathia Mission 7-5: Last two cutscenes.
* Promathia Mission 8-1: First five cutscenes.
* Promathia Mission 8-4: Three cutscenes.

## Notorious Monsters Found Here

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## Mobs Found Here

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Sorcerer's Belt

File:Sorcbelt.png

**Sorcerer's Belt** Template:RareTemplate:Exclusive
**[Waist] All Races**
**DEF:** 4 **HP** +20 **INT** +6
**Spell interruption rate** down 8%
**Lv.** 70 **BLM**
*View the entire Sorcerer's Attire Set.*
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Dynamis

* Valkurm
* Buburimu
Rise of the Zilart Missions

fr:Missions\_Rise\_of\_Zilart
These missions are accessible after attaining Rank 6 in your home nation and with the installation of the Rise of the Zilart expansion pack.

File:Zilart.jpg

### Types

* **Cutscene** is a single cutscene or multiple cutscenes in town.
* **Quest** is an assignment to go somewhere (possibly dangerous) for a cutscene or to retrieve/deliver an item, but no fighting required.
* **Fight** requires you to fight a Notorious Monster.

From FFXIclopedia, a Wikia wiki.
Cooking

###

Guild Locations - Guild Test Items - NPCs - Guild Point Items - Other Items - Food Categories - Guides
 Recipes: 1-10 - 11-20 - 21-30 - 31-40 - 41-50 - 51-60 - 61-70 - 71-80 - 81-90 - 91-100 - Recipes of Unknown Level

## Cooking-Related NPCs

**Note:** The Culinary Guild is open *5:00 - 20:00* and is closed on Template:Dark.

## Cooking Guides

* Cooking Guide by Dasher
* Cooking Guide by Paitre
* Cooking Guide by CtownWoody

## Recipes

### Recipes of Unknown Level

**Guides:**

* Cooking Guide by CtownWoody
Movalpolos

The subterranean city of Movalpolos was dug and built by a tribe of Goblins referred to as the Moblins. Due to the nomadic nature of most Goblins, it is extremely rare for any of these beastmen to reside together in one place, making this community extremely unique.The Moblins are known for their exceptional smithing and alchemy skills. Their achievements include complex drilling apparatuses and floodlights, as well as several advancements in exotic fields such as bionics. It is even rumored that their abilityin these areas matches or exceeds that of the scientists in Bastok.

As the Moblins drill through Vana'diel's crust, they are constantly moving their homes, water tanks, and scaffolding. This continuous advancement of **Movalpolos** makes it difficult to locate the city at any one time. While there are some Moblins who emerge to the surface to sell ores mined from the rock that surrounds their city, most of the tribe's members have cut themselves off from the outside world. This isolation has resulted in a lack of information regarding the city, even among other Goblins.

Why have the Moblins chosen this life underground, and why do they continue to move...?

## Regional Vendor

 BagnobrokPort Bastok I-6
* Coral Fungus 694 - 785 g
* Danceshroom 4121 - 4659 g
* Kopparnickel Ore 6500 - 7800 g
* Movalpolos Water 736 - 832 g
The Final Bout

**Zone:** Waughroon Shrine
**Restrictions:**
          **Level:** 50
          **Members:** 3
          **Time:** 3 minutes
**Orb:** ●● Comet Orb (50 Beastmen's Seals)

## Treasure

**Notes:**

* This battle has an unusual time limit, only 3 minutes.

* The Waughroon Kid can gain TP *very* fast and can kill players fairly fast with a combination of physical attacks and Goobbue specials like Big Blow and Counterstance.
Rabao

Connecting Areas | Quests/Missions | Fishing | NPCs

This desert oasis, supported by the Rabao Spring, lies towards the north end of Zepwell Island and is surrounded by the vast Altepa Desert. Notwithstanding its location, enterprising merchants have erected tent-shops in an effort to capitalize on stranded adventurers in need of aid. Due to its close ties with San d'Oria , there are a few San d'Orian auction house representatives here who are able to provide access to that nation's auction house.

Obtaining the Rabao map
Connecting Areas

If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned
Rapid Raptors

**Zone:** Balga's Dais
**Restrictions:**
          **Level:** 50
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Comet Orb (50 Beastmen's Seals)

## Treasure

 Hateful Collar
 Iron Ore
 Mythril Ingot
 Reraiser
 Sly Gauntlets
 Templar's Mantle

## Notes

* The Dromiceiomimus have Raptor special attacks.

Thanks go to ffxi.Somepage.com for this info.

### Historical Background

Dromiceiomimus was a swift bipedal dinosaur from the late Cretaceous period, about 80 to 65 million years ago. It was about 12 feet (3.6 m) long and weighed about 220 to 330 pounds (100 to 150 kg). Its femur (thigh bone) was 468 mm long. This ornithomimid (a bird-like theropod) had very long limbs, a large brain and large eyes. It had a toothless, beaked mouth, and weak jaws; it may have eaten insects, eggs and some meat. Compared to other ornithomimosaurs it had a short back, long slender forearms, very large eye sockets and differently arranged pelvic bones.
Shrine of Ru'Avitau Quests

Part of the floating island of Tu'lia, constructed ten thousand years ago by the Zilart as the "Gate of the Gods" this is said to be the very entrance to paradise itself. The Shrine of Ru'Avitau makes up the core of the vast island and can be accessed from the gate at the central edifice of the Ru'Aun Gardens.

Notes
This area is most well known for its resident Notorious Monster - Kirin, master of the Shijen. He is one of the more popular high level monsters to fight. The fight can take hours and requires a lot of cooperation between players. Be careful if you're running through this area, as a group may be fighting him!

This area often has blue and yellow doors blocking the way as you navigate. Devices called "Monoliths" are used to control these doors. Only one color type will be open at a time; if the blue doors are open, the yellow doors will be closed.

Teleporters are used to jump around the area, the small circles on the map denote teleporters, and empty areas with letters are the destination of the teleporters. Some teleporters have more than one possible destination; you may end up at different places each time. The chances are random.
Connecting Areas
Ru'Aun Gardens at (Map 1: C-11, E-4, H-12, K-4, M-11; Map 2: E-12, K-12)
Celestial Nexus at (H-7)

## Involved in Quests/Missions

 Zilart Mission 16:The Celestial Nexus | Zilart | ---
Treasures of Aht Urhgan Missions

These missions are unlocked upon installation of the Treasures of Aht Urhgan expansion pack.

### Types

* **Cutscene** is a single cutscene or multiple cutscenes in town.
* **Quest** is an assignment to go somewhere (possibly dangerous) for a cutscene or to retrieve/deliver an item, but no fighting required.
* **Fight** requires you to fight a Notorious Monster.

From FFXIclopedia, a Wikia wiki.
Riverne - Site B01

File:Riverne-siteb01.png

Connecting Areas | Quests/Missions | BCNMs
NPCs | Weather | NMs | Mobs

Situated on the far western tip of the main island of Tavnazia, Cape Riverne was once a peaceful meadow where one could gaze out into the Nosteau Ocean while resting in the soft breeze. However, during a recent earthquake, large chunks of the area were ripped from the ground and now float alongside the clouds above the churning sea. A Tavnazian expedition is currently investigating the area, working from only a few notes taken by Goblin explorers. This area makes up the northern half of Cape Riverne.
**This is a level 50 capped area.**

Connecting Areas
Misareaux Coast at (M-9) (via Spatial Displacement).
Monarch Linn at (E-8) (via Spatial Displacement).
Qu'Bia Arena

Connecting Areas | Quests/Missions | BCNM

The mysterious inner sanctum of the Ruins of Fei'Yin where the seal closing off the frozen northlands was placed after the Great War. It is the entrance to a number of different BCNM battles as well as some battles for missions and quests. You must use the Burning Circle to do battle.

## Connecting Areas

Fei'Yin
Escapes to: Beaucedine Glacier (J-5)
Promyvion

Emptiness-an insidious phenomenon that has begun to gnaw away at the land. This menace, first disregarded as a distant threat, is drawing heroes of every nation into a race to uncover its true nature.

Is this "emptiness" a tear in the fabric of Vana'diel? Or is it the birth of an entirely new world?

See Promyvion Guide