Alignment

**Alignment and Karma** are a core system of *Fractured*'s setting and game flow.

The three basic Alignments are Good, Neutral, and Evil. The concepts of Good and Evil in *Fractured* are objective and chiefly oppositional. It is not certain whether or not *Fractured* will include a second Lawful / Neutral / Chaotic axis as per *Dungeons & Dragons*.

 **What to choose?
----------------**An **Evil** alignment is the only option for players who want to engage in criminal behaviors against Good players, and is therefore heavily penalized. An Evil character is subject to the following rules:

*** Can perform hostile actions against players of any alignment, but suffers Karma losses if the victim isn't Evil.
* Drops equipment on death based on its Karma.
* Can be jailed if killed by a Bounty Hunter.
* Can't summon and gain loot from Legends.**A **Good** alignment is suggested for players who want the maximum degree of protection from hostile behaviors or only want to fight against criminals. A Good character is subject to the following rules:

*** Can fight only against Evil players.
* Never suffers Karma losses.
* Doesn't drop equipment on death.
* Can't summon and gain loot from Legends.**A **Neutral** alignment is suggested for players who want to engage in competitive PvE and PvP content. A Neutral character is subject to the following rules:

*** Can fight against both Neutral and Evil players.
* Never suffers Karma losses.
* Doesn't drop equipment on death.
* Can summon and gain loot from Legends.** **General effects of Alignment
-----------------------------***** A Wildfolk can become an Abomination by becoming Evil.
* A Demon can become an Angel by becoming Good.
* Evil characters can only briefly visit limited areas of Arboreus and are instantly destroyed upon attempting to travel outside of these limited areas.
* Good characters are heavily debuffed and/or poisoned when on Tartaros.
* Party members cannot change their Alignment.
* Bounty hunters cannot choose an Evil alignment.
* A minimum of 50,000 Knowledge Points acquired is a must to choose an Evil alignment.** **Karma
------**Every character in *Fractured* has a Karma score ranging from -10,000 ("Diabolic") to +10,000 ("Holy").

Actions that lower Karma (Evil actions) include:

*** Unprovoked attacks against Good or Neutral players
* KOs or kills against Good or Neutral players
* Looting Good or Neutral players
* Fighting Good NPC enemies (down to 0 if the character is Good, no limit otherwise)
* Looting NPC corpses without the proper rights
* Paying tithe to or performing Divine Quests for Babilis**Actions that raise Karma (Good actions) include:

*** Attacking Evil players (?)
* Fighting Evil NPC enemies (unless the character is Evil)
* Paying tithe to or performing Divine Quests for Elysium, Tyros, or Nelena**It is not possible for Demons to gain Karma while on Tartaros.

 **Alignment selection
--------------------**While Resting, The player may choose either a Good, Neutral, or Evil Alignment, affecting their ability to steal from or attack other players, based on certain conditions.

If multiple conditions cause conflict, rule in favor of ❌s.

 **Racial tendency
----------------**Each of the races in *Fractured* begins the game with a different Karma score.

**Karma by race
 Demon | Very negative

As detailed above, Wildfolk are limited to Good Alignment while on Arboreus, while Demons are limited to Evil Alignment while on Tartaros. This makes it difficult or impossible for them to change their Karma to the opposing Alignment without traveling to Syndesia.