Frontera

**Frontera:**

Farming in Nation of Vermell town grows corn, wheat, and weed. Most of the town is on some sort of drugs. Most of the town feels lethargic and carefree, just going about each day the same. Has a couple taverns. Church, the arena, and alot of housing for nearby farmers. Commonly gets raided by Zerka due to being close to the border and the Capitol doesn't really care about it enough to send enough guards.

**Characters:**

* Rancor - Lead guard of the city. Kept the city unguarded to help his criminal doings, gets zombified by a Necro.
* Herni - Secretary dwarf in main hall, always is busy with paperwork hates his job but does it well and constantly.
* Quentin - knows about Zerka and Revmore and where he resides, knows about politics, knows about the thieves guild in Ripoble. will give quests “paperwork, paperwork”, “Distraction in action” and “Bar wars”
* Sparky **-** Knows about entertainment in costasent, water fighting arena and colosseum there. Knows about areas in the forest to gather key stones and wood for building. Gives quest “New arena”
* The Pastor **-** Knows about the religion of Planism and some rumors of others. Gives quest “Church crawl”
* Katerina **-** knows of the courier's guild and company Runs a brothel called Katarina’s Crawl, brings in a slot of wealthy people to smoke weed and “have fun” Very loud at night

**Quests:**

* Bar Wars: Help Quentin gain business against the competition by sabotaging Katarina’s Crawl. He wants it not to look like someone purposely sabotaged it, party has physically damaged it or tried to slander or other ways. After effects include the other tavern not existing and rumors going around that Quentin planned it.
* New arena: Help the arena manager, sparky, upgrade the arena and host a new event where the players can participate in battles against challengers in their new arena. Sending them to gather resources to build hazards and better walls. Causes the arena to be better, and more traffic will be in the city.
* Church Crawl: While exploring the church for the Goddess of wealth, find a trap door that leads to a dungeon at the end finding a necromancer that has attempted to summon Hadden, the god of death, and the city Guard Rancor turned into a huge zombie creature as a side effect. Quest completes once both are killed.
	+ Rewards:
		- Nation of Vermell Guard seal - a Stamp with the Nations of Vermell's symbol and phrase "For Honor, For Justice"
		- Crow pin - Magical item - When you wear this pin you gain advantage on perception checks when flying or are on a elevated position from what you are perceiving. You also can understand crows but cannot communicate with them.
			* *Lore - The necromancer pushes a wheelbarrow along a dirt road, a pitchfork inside clanging with each bump. He comes across a clearing in the forest layered with dead bodies, swords and shields. He pulls the cart up to the first body and grabs the pitchforked, plundering it into a body and lobbing it in the wheelbarrow. He pushes the cart to another body and repeats, again, again, again. He's about to repeat until something shiny on a body catches his eye, he crouches down to investigate and picks up the object. It's a pin of a crow stained with blood and dirt. He turns the body face up and looks at the corpse, then back at the pin. He attaches the pin to his shirt and looks up to see a hooded figure milling amongst the bodies. A feeling of dread and despair fills him, but he can't look away. He can't or he won't, he doesn't want to, he doesn't want him to go, he want's to feel this way forever.*