recursal/Fanatic-Fandom huggingface dataset:
Rendezvous

## Description

Place two anchors. Whilst in range of one, reactivate to teleport to the other one.

## General

### Restock

20 seconds when used, destroyed, or recalled

### Default Key

E

— In-game description

**Rendezvous** is a signature ability for Chamber.

## Description

Rendezvous is a Mobility ability that Chamber must equip before casting. Once equipped, his crosshair will be replaced with an indicator for placing an anchor. This will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. Upon casting, the anchor will briefly deploy at the location where it will remain indefinitely and stay visible to all agents. Enemies can destroy the trap by dealing any damage to it. Enemies can destroy anchors but they have their own health amount and must take enough damage for this to be depleted for them to be destroyed. The anchors are able to be recalled from a large distance away through terrain but will go on a short cooldown before they can be redeployed. If a cooldown is already in effect, the cooldown will not be reset by an anchor being recalled or destroyed.

In order to utilize the anchors, two of them must be placed within range of each other. There is then a separate proximity distance that Chamber needs to be within from an anchor to use Rendezvous. He must also be standing on the ground and cannot be too far above the anchor's altitude level. When Chamber has placed two anchors and is within proximity of one such that he is able to use them, Chamber's screen will receive a golden outline. For all other players, they will see Chamber's jacket turn golden instead. These effects will disappear if Rendezvous is on cooldown.

Upon casting in range of an anchor, Chamber will instantly teleport to the other anchor, giving off an audio cue at both his previous and current location that can be heard by all players.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

 Berkas:Tailwind.png Max distance between anchors
 Berkas:Windup.png Deploy time
  Anchor radius
 Berkas:Health.png Health
  Teleport duration
 Berkas:CustomReload.png Recall time
 Berkas:Tailwind.png Max recall distance

## Update History

*Rendezvous has not received any updates*
Father (Codename: Kids Next Door)

The mysterious head villain, Father is a man who wears a suit of shadows and is skilled in very dark powers. He schemes to enslave all children and turn them into his twisted version of "delightful". But despite his dark and malicious appearance, sometimes all he wants to do is curl up in a bathrobe with some Rocky Road. He is voiced by Maurice LaMarche as Father and Jeff Bennett as Benedict Uno.
Empress

## Description

Enter a frenzy, increasing firing, equip and reload speed, and granting infinite charges of Soul Harvest abilities.

## General

### Default Key

X

— In-game description

**Empress** is an ultimate ability for Reyna.

## Description

Empress is an Empowerment ability that Reyna can instantly use. Upon activation she will channel for a brief duration before entering a frenzy, making her vision slightly darker and surrounding her with purple energy.

Whilst under the effects of Empress, Reyna has increased firing, equip and reload speed. Any enemy agents that enter her field of view will be highlighted in red. Reyna gains unlimited uses of Soul Orbs, with Devour automatically casting without consuming the orb. Dismiss during Empress will additionally grant invisibility.

Empress has a limited duration but this can be renewed by getting a recent takedown on an enemy agent.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

## Update History

**v1.09**
* Fire rate bonus decreased from 25% >>> 15%
Snake Bite

## Description

Launch a canister that shatters upon hitting the floor, creating a lingering zone that damages and applies Vulnerable.

## General

### Default Key

C

— In-game description

**Snake Bite** is a basic ability for Viper.

## Description

Snake Bite is a Deterrent ability that Viper must equip before casting. Upon casting she will throw a canister that detonates as soon as it comes into contact with horizontal terrain. Upon detonation, the canister will create a damaging zone that quickly spreads out from the point of detonation in a circular area of effect. Agents who come into contact with the zone will become Vulnerable and begin to take damage as soon as the zone spreads to an area they are standing on. The zone will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they were at the center of the zone on detonation compared to a player who was closer to the edge of the zone on detonation. Once the zone reaches its maximum radius, it will continue applying Vulnerable and damaging any player it touches until it expires, at which point the whole zone will instantly dissipate.

Vulnerable doubles any incoming damage agents takes and this includes the damage taken from Snake Bite. The debuff will continue to remain on an agent for a short duration after they exit the area of effect or after it dissipates.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

## Update History

**v3.0**
* Duration reduced 8 >>> 6.5
* Outer edges of Viper’s acid patch form faster to ensure it is lethal if an enemy sits in the entire duration
* Cost increased 100 >>> 200

**v2.06**

* Equip time decreased 1.1 >>> .8

**v1.09**

* Vulnerable debuff applied from Snake Bite now lingers for 2 seconds after leaving Snake Bite

**v1.02**

* Applies fragile to enemies for a short time
	+ Fragile is a debuff that doubles damage taken
	+ Total damage taken from Snake Bite is unchanged

**v0.50**

* Radius increased 350 >>> 450
* Height required to jump out of Snake Bite increased 80 >> 120
* Damage tick speed increased (total damage per second unchanged)
From the Shadows

## Description

Teleport to any location on the map. Arrive as a Shade for a brief period that can be destroyed to cancel the teleport.

## General

### Default Key

X

— In-game description

**From the Shadows** is an ultimate ability for Omen.

## Description

From the Shadows is a Mobility ability that Omen must equip before casting. Upon doing so, a display of the entire map will appear on Omen's screen. He can click on any part of the map to instantly begin teleporting to that location. After a brief windup time, Omen will arrive at his destination as a Shade for a short amount of time. As a Shade, Omen is rooted in place, though he can still rotate his body, his vision is mostly grayscale, and he is inflicted with a reduced vision radius. On immediate arrival his vision radius starts at zero but during his time as a Shade this will gradually increase, the rate of restoration getting quicker towards the end of the Shade's duration until the vision radius cap is completely removed.

Whilst he is a Shade, enemy agents can shoot a bullet at him to cancel the teleport, returning Omen to his original position when he activated the ability. Omen can cancel the teleport himself by re-casting the ability whilst he is a Shade.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

## Update History

**v3.05**
* Fixed a bug where Omen could become stuck in other objects if they were blocking From the Shadows' return location

**v2.09**

* Omen can no longer drop the Spike or weapons while casting From the Shadows

**v2.02**

* Fixed issue where Omen could swap equipables right after selecting a map location for From the Shadows

**v2.01**

* Fixed issue where Omen could have his gun equipped while forming

**v1.0**

* Omen can now cancel his teleport while in Shade form by pressing the ABILITY KEY again
	+ Omen still loses all of his ult points if he cancels

**v0.49**

* Omen now immediately become vulnerable and no longer appears dark after leaving shadow form.
* Attenuation radius of arrival sound reduced to 2250
Toxic Screen

## Description

Deploy a long line of gas emitters that can be activated to create a tall wall of toxic gas at the cost of fuel.

## General

### Default Key

E

— In-game description

**Toxic Screen** is a signature ability for Viper.

## Description

Toxic Screen is a Vision Blocker ability that Viper must equip before casting. Upon casting she will fire a projectile that will travel forward, piercing through terrain. For every few meters that the projectile travels horizontally, it will drop a gas emitter that falls vertically from the projectile's location until it hits horizontal terrain. All together, this will create a long line of emitters that remain indefinitely.

Viper can activate the ability to cause the emitters to create a wall that rapidly rises from the line's location. This will activate sequentially for each emitter, starting with the one that was first placed upon deployment. Enemy agents who come into contact with the wall will be affected by Toxin. Whilst active, the wall consumes fuel from Viper's fuel pool. If Viper runs out of fuel, or upon reactivation, the wall will expire, rapidly falling. Unlike the wall's activation, deactivation happens simultaneously for all emitters. Viper can then reactivate to reform the wall once more as long as she has fuel to spend, and so on. There are short cooldowns between uses whenever Viper turns the wall on or off.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

Values for Toxin and Fuel are also relevant to this ability.

## Update History

**v3.07**
* Passing through the highest portion now correctly applies instant decay to high-flying Agents

**v2.08**

* Fixed Toxic Screen going longer than intended when it passed through the teleporter on Bind

**v2.06**

* Fixed unintentional delay when deactivating Toxic Screen
* If active when Viper dies, Toxic Screen now remains up for an additional 2 seconds before deactivating
* Full blind distance from the wall increased to better match the blind distance from the edge of smokes

**v1.07**

* Toxic Screen can now be placed during the buy phase of rounds, through spawn barriers
* Toxic Screen now goes up faster along its full length, once it starts to form

**v1.05**

* Fixed nearsight not applying properly when going through Toxic Screen

**v1.04**

* Having both Berkas:Poison Cloud.png Poison Cloud and Toxic Screen active does not consume additional fuel beyond the cost of having one active

**v1.02**

* Now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length

**v1.0**

* Closed exploit where Nvidia Inspector could be used to see through Toxic Screen
* Fixed a bug that let players use Toxic Screen's emitter deployment as a projectile boost

**v0.49**

* Updated the appearance of Toxic Screen on the minimap to show gaps in the wall
Hector Con Carne (Evil Con Carne)

Hector Con Carne was a billionaire playboy from Mexico who wanted to dominate the world. One day, he and his mansion were blown up by a bomb. His brain and stomach were recovered by Major Dr. Ghastly and attached to a bear named Boskov. Someday, Hector would find the rest of his organs and finally rule the world.
Blast Pack

## Description

Throw a Blast Pack that will stick to surfaces then detonate, damaging and moving anything hit.

## General

### Function

Dash
Displacement

### Default Key

Q

— In-game description

**Blast Pack** is a basic ability for Raze.

## Description

Blast Pack is primarily a Mobility ability that Raze instantly throws forward on activation. The Blast Pack sticks to the first thing it hits. Upon reactivation, or after a set amount of time, the pack will detonate to deal damage to any enemy entities in range and knock back anything in range from its location. If the pack is allowed to arm for a brief duration after it attaches to a surface, the amount of damage taken by enemy agents increases. In either case, the amount of damage taken by agents falls off from the center towards the edge. Enemy objects deployed from abilities take a fixed amount of damage regardless of whether the pack is able to arm itself or not. Unlike most damaging abilities, Raze and her allies will not take damage from Blast Pack.

The pack gives off a distinct audio cue if Raze is boosted in the air from a Blast Pack.

Enemies can shoot the pack to make it immediately detonate.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

## Update History

**v2.07**
* Audio cues added to indicate when Raze is boosted in the air from Blast Pack

**v1.08**

* Initial damage reduced to 15 with a .2 meter inner radius, falling off to 5 minimum damage
* Once the satchel lands, it arms after .5 seconds, increasing it’s max damage to 50
* Shooting the blast pack causes it to detonate, dealing its current damage amount
* Satchel no longer does damage to allies

**v1.05**

* Damage decreased 75 >>> 50
* Damage to objects now consistently does 600

**v1.0**

* Maximum damage radius reduced 2 >>> 1 meters

**v0.50**

* Cost increased 100 >>> 200 credits

**v0.47+**

* Tuned and adjusted audio for Blast Pack so that it will be easier to hear in hectic scenarios
Exorcising

TBC-- Overview of the mechanic and list of possible steps

## Overview

Exorcising the ghost is the process of removing the ghost from the location. there currently are 10 possible ways to remove the ghost. Correct exorcism steps when used on the ghost is identified by colorful smoke and a unique sound. The ghost may also reset their location inside the house, and their aggression level will increase. if an incorrect exorcism step is, or an already correct method was, used, the ghost will simply disappear in a puff of smoke, and will not teleport anywhere. it is unknown to the current writer if an incorrect/already used step will increase the aggression of a ghost.
Blindside

## Description

Throw an unstable dimensional fragment to activate a flash that winds up once it collides with a hard surface

## General

### Default Key

Q

— In-game description

**Blindside** is a basic ability for Yoru.

## Description

Blindside is a Blind ability that Yoru must equip before casting. Upon casting he will throw forward a fragment that will bounce off of any surface. If the fragment does not collide with anything after a set amount of time, it will fade away.

Upon collision with a surface the fragment will wind up then detonate. Blindside's detonation effects work like any other flash; it blinds anything in its line of sight and can have its duration reduced by distance or the direction an affected entity is facing *(see this section about flashes for more details)*.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

## Update History

**v3.0**
* Cost increased 200 >>> 250

**v2.06**

* Flash activation time decreased 0.8 seconds >>> 0.6 seconds
* Flash duration increased from 1.1 seconds >>> 1.5 seconds
Paranoia

## Description

Throw a blinding orb that passes through walls to nearsight all player it touches.

## General

### Default Key

Q

— In-game description

**Paranoia** is a basic ability for Omen.

## Description

Paranoia is a Blind ability that Omen must equip before casting. Upon casting, he throws forward a blinding orb that passes through any terrain. Any agent or deployed ability with a field of vision that is hit by the orb is Nearsighted. Agents will see warning VFX appear on their screen if they are standing in an area the orb will pass through.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

## Update History

**v3.0**
* Cost decreased 400 >>> 300

**v2.0**

* Cost increased 200 >>> 400 credits

**v1.09**

* Updated projectile VFX to better represent hitbox, especially when it is traveling towards enemies' POV

**v1.0**

* Now equipped instead of quickcast
* Hit detection improved, especially at close range
Aku (Samurai Jack)

Long ago—very long ago—a single small fragment of an Eldritch Abomination fell to Earth, wiping out the large saurian creatures that dominated the planet at that time. It existed as a mindless evil for millions of years until a brave king attempted to destroy it: the attempt to destroy it instead gave it consciousness. It became Aku, a being of pure darkness and evil. When a noble samurai came to fight him, Aku tore open a portal in time and flung him into the future, where he is de facto ruler of the world. Now, the samurai called Jack has drawn every drop of his ire, and he devotes a lot of effort to finishing him once and for all.
Agents

Berkas:Closed Beta Promo.jpg

— Website description.

**Agen** adalah karakter yang dapat dimainkan di *VALORANT*, mewakili agen dari Protokol VALORANT. Setiap agen berfungsi sebagai kelas yang berbeda dengan empat kemampuan dan memiliki Kontrak yang unik .

## Ringkasan

Agen memiliki satu **Kemampuan Tanda Tangan** yang mereka dapatkan secara gratis setiap putaran.

Riot bertujuan untuk meluncurkan game dengan 12 agen, tetapi hanya 8 yang tersedia dalam pembuatan pers awal. Acara pribadi 29 Maret 2020 memperkenalkan Breach. Sejak peluncuran Closed Beta pada 7 April 2020, Raze telah ditambahkan bersama dengan peta Split, sehingga total Agen menjadi 10. Lima agen tersedia pada peluncuran pertama, dengan dua lagi yang dapat dengan mudah dibuka dengan naik level dalam game. Lebih banyak agen dapat dibuka dengan mengambil Kontrak dan mengumpulkan XP pada mereka.
Agen memiliki kesehatan dasar 100; Light Shields membawa kesehatan maksimum menjadi 125, dan Heavy Shields menjadi 150.

Ini adalah niat dari pengembang bahwa satu agen dibebaskan per tindakan

### Peran

Setiap agen memenuhi salah satu dari empat peran, yang ditentukan oleh kemampuan dan gaya bermain mereka:

1. Controller ahli dalam mengiris wilayah berbahaya untuk mengatur tim mereka agar sukses.
2. Duelist adalah fraggers mandiri yang diharapkan tim mereka, melalui kemampuan dan keterampilan, untuk mendapatkan frag tinggi dan mencari keterlibatan terlebih dahulu.
3. Initiator menantang sudut dengan mengatur tim mereka untuk memasuki wilayah yang diperebutkan dan mendorong pemain bertahan menjauh.
4. Sentinel adalah ahli pertahanan yang dapat mengunci area dan mengawasi sayap, baik pada putaran penyerang maupun bek.

## Daftar Agen

**Catatan:** *Angka-angka dalam "Tidak." kolom berada dalam urutan kronologis ketika agen direkrut oleh Protokol VALORANT. Anda dapat menemukan nomor mereka dalam permainan dengan membuka kontrak mereka dan melihat spanduk mereka. Ada agen kedelapan dalam Protokol VALORANT tetapi identitasnya tidak diketahui, dan mereka belum menjadi agen yang dapat dimainkan di VALORANT*

### Upcoming Agents

*There are currently no details for any upcoming agents.*

### Scrapped Agents

* Berkas:Crusader icon.png Crusader
* Joules
* Berkas:Shatter icon.png Shatter

## Trivia

* The in-game heights of the agents have to be kept the same so that no agent's height has an advantage over others, but the canon heights of the agents has been shared by the game's Creative Director.
	+ Neon is the shortest agent and Breach is the tallest.

## References

1. ↑ Official agent description
2. ↑ Agent heights
Hunter’s Fury

## Description

EQUIP a bow that fires long-range, wall-piercing energy blasts, dealing damage and revealing the location of enemies hit.

## General

### Default Key

X

— In-game description

**Hunter’s Fury** is an ability for Sova.

## Description

Hunter's Fury is an Empowerment ability that Sova can instantly use. Upon activation, he winds up and equips himself with a bow that holds multiple charges. Sova can fire in a direction to expend a charge and release a long-range, cylindrical energy blast that pierces through terrain. Anything caught in the blast will take damage and any enemy agents hit will additionally be briefly revealed with a red-yellow outline that follows and shows every action the victim is making during its duration.

When Sova fires a blast he will suspend himself in his current position, including if he is airborne during this time. If he is falling he will instead gradually decrease his fall speed and only suspend himself just as he is about to fire. This reduction in fall speed will not prevent him from taking fall damage or allow him to jump safely from a height that would cause him to take fall damage. Upon firing the blast, Sova will push himself back a few meters directly in the opposite direction he fired the blast in.

Hunter's Fury has a limited duration and Sova will be forced to unequip the bow if he has not used all the available charges in time.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

## Update History

**v3.05**
* Now deals damage to the following:
	+ Killjoy's Berkas:Nanoswarm.png Nanoswarm
	+ Cypher's Berkas:Trapwire.png Trapwire
	+ Sage's Berkas:Barrier Orb.png Barrier Orb
	+ Sova's Berkas:Recon Bolt.png Recon Bolt
	+ KAY/O's Berkas:ZERO-point.png ZERO/point

**v3.0**

* Ultimate points required increased 7 >>> 8
* Fixed a bug where cancelling Hunter’s Fury while charging a shot allowed the player to skip the unequip animation by equipping a weapon, ability, or the Spike

**v0.50**

* Added foe coloring
Ms. Endive (Chowder)

A female chef who teaches cooking to Panini with strict discipline. She regularly berates Mung Daal, whom she considers a rival. In the episode "Chowder's Girlfriend", it is revealed she despises boys and boyfriends because her fiance did not show up on their wedding day. The creator describes her as Martha Stewart with Oompa-Loompa colors.
Slow Orb

## Description

Throw a slowing orb that detonates upon landing, creating a lingering field that slows players.

## General

### Default Key

Q

— In-game description

**Slow Orb** is a basic ability for Sage.

## Summary

Slow Orb is a Crowd Control ability that Sage must equip before casting. Upon casting she throws forward a slow orb that detonates on contact with horizontal terrain, covering a surrounding area in radianite crystals. Any agents who come into contact with these crystals are slowed and give off an audio cue if whenever they run across the zone. Once it expires, the zone will rapidly dissipate.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

## Update History

**v3.0**
* Cost increased 100 >>> 200

**v1.07**

* Size reduced 30%

**v0.50**

* Zone duration decreased 9 >>> 7 seconds
* Slowing amount decreased 65% >>> 50%

**v0.47+**

* Now also slows the air speed of players in the zone.
* Players can now walk through the Slow Orb without making noise.

## Audio Cues

 Berkas:Sloworbrunsound.mp3 | Sound made when players run or jump in the Slow Orb.
Bendy (Foster's Home for Imaginary Friends)

**Bendy** is an imaginary friend who is yellow with black stripes. He was brought to the house after his child's parents couldn't take his trouble making anymore. Frankie and Mr. Herriman thought that it might just be his kid blaming him which is apparently very common, but in truth it really was Bendy.
List Of Upcoming Shows

* Nick All Star Brawl: The Series
* Total BFB Island
* Programs from **AzulaToons**
* Programs from potential **Disney+ Animated Series Developers**
* The Gacha Life Movie
* The Wide World Of Gacha
* Advancia: Your #1 Destination
* Why Is This In My Recomended (Season 2)
* Scratch's Robot-Hero
* Hunter Squad: Search Of The Portals
* CoCo's Plan For Control
* UNO: The Anime
* ClawBot
* Spotlight Swap
* Would It Work
* Artist's Battle
* Imaginary Town Second Chance
* Enlightening Star
* Secret Agent Meme Man
* ElectroLego The Movie
* iMiku: CyberWorld
* Gun's Grand Adventure
* Zero-Guns
* Stories From PokeTuber Falls
* Glitch Explorers
* Zandy Dan and Jones
ZERO-point

## Description

Throw a suppression blade that sticks to a surface and suppresses anyone within range after a short delay.

## General

### Function

Intel
Suppressant

### Default Key

E

— In-game description

**ZERO/point** is a signature ability for KAY/O.

## Summary

ZERO/point is an Intel and Suppressant ability that KAY/O has to equip before casting. Upon casting he throws a blade that sticks to the first surface it comes into contact with. On contact the blade will begin to windup, during which time enemy agents can destroy it by dealing any damage to it with a weapon.

If it completes its windup the blade explodes, emitting a terrain-piercing pulse that suppresses any enemy agents in range. KAY/O and his allies are alerted if any enemy agents are suppressed and the exact identities of the affected enemies are also revealed, though their exact location within the area of effect is not revealed.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

## Update History

*ZERO/point has never received any updates.*
Updraft

## Description

Propel yourself high into the air.

— In-game description

**Updraft** is a basic ability for Jett.

## Description

Updraft is a Mobility ability that Jett can instantly use. Upon activation, Jett will launch herself upwards. The direction of this dash is vertical but can be further affected by inputting movement commands either before or after using Updraft. The dash height does not exceed the distance required for a player to take fall damage, allowing Jett to land safely after using Updraft even if she does not slow her descent using Drift (so long as her landing location is not at a lower elevation compared to her starting location).

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

## Update History

**v3.09**
* Fixed bug that displayed Jett’s 1P Updraft visuals incorrectly

**v3.08**
*The following change was a temporary bug that was unintentionally shipped. An initial statement on October 20th by Riot said that the bug was not severe enough (game-breaking/competitive integrity) to risk a patch redeploy, though by October 25th a hotfix was released.*

* Cost increased 150 >>> 200
	+ *Reverted in a hotfix*

**v3.0**

* Cost increased 100 >>> 150 credits

**v0.50**

* Cost reduced 200 >>> 100 credits

## References

1. ↑ Riot statement on v3.08 bugs
2. ↑ v3.08 hotfix
Albedo (Ben 10: Alien Force)

Azmuth's former assistant, and Ben's new Evil Counterpart after Kevin's Heel–Face Turn. Originally a Galvan, Albedo asked his master for his own Omnitrix. When Azmuth refused, he created a copy of it and set it to match Ben's. However, since Ben's Omnitrix had Ben's DNA as the default form, it ended up turning Albedo into a clone of Ben with the same alien transformations, but unable to turn back to his original form. Since then, Albedo is obsessed with getting his hands on the Omnitrix so he can use it to turn back to normal.
The Boogeyman (The Grim Adventures of Billy & Mandy)

An old arch-enemy of Grim's since middle school, and a former school bully, Boogey played pranks on Grim throughout his school career. Boogey is, in fact, the Boogeyman himself, and can shapeshift in order to scare people. Unfortunately, though, he is completely unable to scare kids because they have become desensitized by modern media.
Guiding Light

## Description

Send out a hawk that transforms into a flash, blinding all players looking at it .

## General

### Function

Controlled Deployable
Flash

### Default Key

E

— In-game description

**Guiding Light** is a signature ability for Skye.

## Description

Guiding Light is primarily a Blind ability that Skye must equip before casting. Upon casting she sends out a hawk. Clicking fire once sends the hawk forward in a straight line in the direction of her crosshair whilst holding fire allows her to control the direction the hawk moves by moving her crosshair in the same direction. Using Fire allows her to equip her weapons or other abilities whilst the hawk is still in the air, whereas Hold Fire forces her to keep Guiding Light equipped as long as the hawk is in the air. Skye cannot use Hold Fire afterwards if she initially sent out the hawk using Fire.

The hawk will travel until its duration expires, at which point it will self-destruct, or until Skye recasts the ability to transform the hawk into a flash that detonates after a very brief windup. Guiding Light's detonation effects work like any other flash; it blinds anything in its line of sight and can have its duration reduced by distance or the direction an affected entity is facing *(see this section about flashes for more details)*. However, Guiding Light also has an additional effect that causes it to give off a distinct audio cue if an enemy agent is affected by the flash.

Enemies can destroy the hawk but it has its own health amount and must take enough damage for this to be depleted for it to be destroyed.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

  Duration
 Berkas:Windup.png Windup time

## Update History

**v3.06**
* Unequip time after casting or bending Guiding Light’s projectile increased .5 >>> .75
* Windup time after activation before the flash goes off increased .25 >>> .3

**v3.01**

* Can no longer be activated while suppressed

**v3.0**

* Charges reduced 3 >>> 2
	+ Charges now replenished on a 40-second cooldown
* No longer need to re-equip Guiding Light to trigger flash detonation
* Projectile now goes around corners tighter when free flying and is more responsive to guiding
* Audio attenuation when cast reduced 3250 >>> 1250
* Cost of charges increased 100 >>> 250

**v2.07**

* Fixed an issue where Guiding Light appeared to go underground when thrown directly down
Incendiary

## Description

Launch a grenade that creates a lingering fire zone that damages players.

— In-game description

**Incendiary** is a basic ability for Brimstone.

## Description

Incendiary *(also referred to as a "molly" by Brimstone)* is a Deterrent ability that Brimstone has to equip before casting. Upon casting, he will launch a grenade that bounces against surfaces four times. After this point, it may bounce more times off of vertical surfaces but will detonate as soon as it touches the ground. It is possible for the grenade to detonate earlier depending on its arc and velocity, with slower grenades already close to the ground being more likely to detonate.

Upon detonation, the grenade will create a damaging zone that quickly spreads out from the point of detonation in a circular area of effect. Agents will begin to take damage as soon as the zone spreads to an area they are standing on. The zone will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they were at the center of the zone on detonation compared to a player who was closer to the edge of the zone on detonation. Once the zone reaches its maximum radius, it will continue damaging any player it touches until it expires, at which point the whole zone will instantly dissipate.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

## Update History

**v3.0**
* Cost increased 200 >>> 250

**v2.03**

* The audio of the lingering fire zone will be easier to hear when other actions and sounds occur nearby.

**v2.0**

* Cost decreased 300 >>> 200 credits

**v0.50**

* Height required to jump out Incendiary increased 80 >>> 120
* Damage tick speed increased (total damage per second unchanged)
* Cost increased 200 >>> 300 credits
Shock Bolt

## Description

Fire an explosive bolt that detonates upon collision and damages nearby players.

## General

### Default Key

Q

— In-game description

**Shock Bolt** is a basic ability for Sova.

## Description

Shock Bolt is a Deterrent ability that Sova must equip before casting. Upon doing so he will equip himself with a bow that holds an explosive arrow. Sova can control the number of times this arrow can bounce off of terrain using Alt Fire and affect its range by holding Fire. The arrow has three fixed ranges that it can be fired in, displayed as a charge bar under the crosshair. The arrow enters a high range as soon as the charge bar begins to fill up one of the bars. The arrow reaches maximum range as soon as the charge bar begins to fill up the third bar; reaching maximum charge does not further increase the arrow's range. Whilst charging, Sova can recast the ability to reset the charge bar and allow him to safely release his Fire key without firing the arrow.

Upon releasing his Fire key Sova will fire the arrow forward. Upon contact with any surface the arrow will bounce against it depending on how many bounces have been added to it. If no more bounces are available to be used on a collision, the arrow will detonate, dealing damage in a spherical area of effect that falls off from the center towards the edge to anything in range.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

## Update History

**v3.0**
* Cost increased 100 >>> 150

**v0.50**

* Reduced collision size so that Shock Bolts don’t get stuck on corners when fired near them
The Delightful Children from Down the Lane (Codename: Kids Next Door)

Father's eerie children, supposedly an adult's view of the "perfect" kids. They are educated, well-dressed and polite, but uncivilized in their burning hatred for the Kids Next Door. They always appear clustered together, move as one and speak in perfect unison. They are the most recurring villains of the show. They are voiced by Benjamin Diskin, Dee Bradley Baker, and Cree Summer. As Sector Z, they are voiced by Ogie Banks, Jennifer Hale, Tom Kenny, and Dave Wittenberg.
Agents/Controllers

— Deskripsi Resmi

**Controllers** adalah salah satu dari empat peran yang dibagi agen di VALORANT. Kemampuan agen di bawah peran ini memungkinkan mereka untuk membantu rekan satu tim mereka dengan memotong visi musuh, menguasai suatu area, dan memaksa musuh menjadi titik tersedak.

Game ini ini saat ini memiliki empat agen Controller dalam daftarnya.

## List of Controllers

**Catatan:** *Angka-angka dalam "Tidak." kolom berada dalam urutan kronologis saat Pengendali direkrut oleh Protokol VALORANT. Anda dapat menemukan nomor mereka dalam permainan dengan membuka kontrak mereka dan melihat spanduk mereka.*

 02 |  Viper | Berkas:US.png United States
 16 |  Astra |  Ghana
Doctor Animo (Ben 10)

One of the few villains in Ben's Rogues Gallery to be a human. Dr. Aloysius Animo was once a brilliant veterinary, until he made genetic experiments on animals in the hope of gaining a famous medicine prize. His experiments were judged amoral, and the prize was instead given to another doctor. Unable to stand this, Animo retreated for years and went on in his experiments. Eventually, he ended up developing a device named the Trasmodulator that allowed him to transform animals into giant mutant monsters.
CN3 Wiki

**Welcome to the CN3 Wiki!**
We're a collaborative community website about CN3 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Kevin 11 (Ben 10)

The supervillain alter-ego of Kevin Levin, Ben's original Evil Counterpart and second major nemesis. An 11-year-old boy Ben befriends in New York City, Kevin seems like your average street kid delinquent, but actually has superpowers that allow him to absorb energy. After revealing himself to be a disturbed sociopath, Kevin absorbs the power of Ben's Omnitrix, which backfires on him when it eventually mutates him into a hideous amalgamation of all 10 of Ben's aliens. Now dubbing himself "Kevin 11", he is obsessed with getting Revenge on Ben.
Eris (The Grim Adventures of Billy & Mandy)

The goddess of chaos. She possesses the powerful Apple of Discord, a golden apple that can transform into any shape to perpetuate chaos. Grim used to have a crush on her during earlier episodes but later changes his mind, claiming her to be a "psychopath". She is also in love with Hoss Delgado, who reciprocates but finds her to be too dangerous.
Nergal (The Grim Adventures of Billy & Mandy)

A black-skinned supernatural being with green eyes who wears a business suit. He has the ability to shapeshift, with which he can create several tentacles from his back that can electrocute his victims or turn them into beings looking like himself. What Nergal desires most is having friends, once stating that it is quite lonely in the center of the world. However, he gets better once he starts a family.
Episode 02: FORMATION: Act 1

**Episode 02: FORMATION: Act 1** was the fourth Act in *VALORANT*.

## Game Additions

* Escalation
* Yoru

## Trivia

* The 'Bridge Between Worlds' Card for this act's pass was a teaser for Astra

## Video gallery

Yoru Gameplay Reveal Trailer - VALORANTRETAKE -- Episode 2 Cinematic - VALORANTEpisode 2 Act I Overview Trailer - VALORANTUnleash Your Arsenal -- Escalation Game Mode Trailer - VALORANT
Vilgax (Ben 10)

Ben Tennyson's Arch-Enemy. A sadistic, violent and ambitious alien Evil Overlord, Vilgax is obsessed with getting the Omnitrix so he can use it to create an army of shapeshifting drones able to adapt to any situation, and as such able to defeat anyone in the galaxy. Recognizable by his Cthulhumanoid appearance, he is considered the most dangerous and feared life form in the Ben 10 Universe.
Trademark

## Description

Place a trap that destabilizes terrain with a slowing field after detecting an enemy.

## General

### Function

Autonomous Deployable
Slow

### Default Key

C

— In-game description

**Trademark** is a basic ability for Chamber.

## Description

Trademark is primarily an Intel ability that Chamber must equip before casting. Once equipped, his crosshair will be replaced with an indicator for placing a trap. This will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. Upon casting, the trap will briefly deploy at the location where it will remain indefinitely and stay visible to all agents. Enemies can destroy the trap by dealing any damage to it.

If an enemy agent gets too close to the trap it will briefly take aim and fire at the target. If Trademark loses sight of its target whilst taking aim, the wind up will cancel but the trap will not deactivate. If the target remains in vision for the full duration the trap will lock on and fire regardless of distance between the trap and the agent's current position.

Once an agent is hit, a temporary slowing field will be created on the ground under the target's current position. If the target is airborne when they are tagged, the slow field will usually form on the ground directly underneath their position. In this case, the agent may not be affected by the slow if they are far enough above the field. However, it is possible for the slow field to not be created at all if the target can create enough height between themselves and the ground before they are tagged.

If Chamber is killed during the round, any placed traps will deactivate.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

 Berkas:Windup.png Deploy time
  Search radius
 Berkas:Windup.png Windup time
  Slow radius
 Berkas:Debuff.png Slow duration
Episode 02: FORMATION: Act 2

**Episode 02: FORMATION: Act 2** was the fifth Act in *VALORANT*.

## Trivia

* The 'Old Salt' Gunbuddy and 'Lost at sea?' Card from this act's pass were teasers for Breeze
* The 'Do Not Enter' Spray from this act's pass was a teaser for KAY/O

## Video gallery

Astra Gameplay Reveal Trailer - VALORANTEpisode 2 Act II Gameplay Trailer - VALORANT
Program List

* Justice League
* PaRappa the Rapper
* Ninjago
* Miracle Star
* Ben 10
* Hole In The Wall
* Regular Show
* Beyblade Burst
* Parker Plays
* Ying Yang Yo
* Star Wars Rebels
* Naruto Shippuden
* The Loud House
* The Penguins Of Madagascar
* Animaniacs (2020)
* Digimon Fusion
* Infinity Train
* Unikitty
* The Amazing World Of Gumball
* Wonder Pets
* Pocoyo
* Alpha Blocks
* Glitch Techs
* Blue Clues
* Minecraft City Champs
* Battle For B.F.D.I
* Battle For B.F.B
* Battle For Dream Island
* Battle For Dream Island Again
* I.D.F.B
* BFDI: The Power Of Two
* El Raul Kuky (2017)
* The Eric Show
* Mean Big Sister
* Sonic X
* SpongeBob Squarepants
* Splat Your Way Out
* Angry Birds Stella
* Yuru Camp
* K-On!!
* Sweetness and Lightning
* Tamako Market
* Science Hacking
* Ali Blox
* The Disastrous Life of Saiki K
* Yuru Camp
* BoBoiBoy
* Mechamato
* BoBoiBoy Galaxy
* Upin & Ipin
* Didi & Friends
* Kittisaurus Villans

NOTE: This page is under development.
Automatic Writing Book

### Description

This book supplied with a pencil allows for the entity to interact. However it's strongly recommanded to vocally ask them to use it.According to the attributes of the spirit, they will use the textual writing or the drawing.The entity uses the energy of the Hunter to write in the book, so it is recommended that you keep the book in hand for the entity to use.
John Legend

## Background Information

**John Roger Stephens** (born December 28, 1978), known professionally as **John Legend**, is an American singer, songwriter, pianist, record producer and actor. He began his musical career by working behind the scenes, playing piano on Lauryn Hill's "Everything Is Everything", and making uncredited guest appearances on Jay-Z's "Encore" and Alicia Keys's "You Don't Know My Name". He then signed to Kanye West's GOOD Music and released his debut album *Get Lifted* (2004), which reached the top ten on the *Billboard* 200 and was certified double platinum by the Recording Industry Association of America.
Lorde

## Background Information

**Ella Marija Lani Yelich-O'Connor** (born 7 November 1996), known professionally as **Lorde** (/lɔːrd/ *LORD*), is a New Zealand singer and songwriter. Taking inspiration from aristocracy for her stage name, she is known for her unconventional musical styles and introspective songwriting.

## Appearances

 Team
*NOW! Decade 2010s*
Tripod Camera

### Description

The coverage of haunted places will be facilitated with the cameras. Thanks to the night vision, you will be able to spot and identify the entities that will pass nearby.It has the capacity to perceive objects or elements invisible to the naked eye.Equipped with a motorized tripod, this model can turn on itself and be remotely controlled.
Entity

TBC -- Overview of entity (aka ghost) mechanics, link to categories, cleanup

## Anger

Ghost anger is a mechanic that can be changed by actions taken by the player, which includes, but is not limited to.

taking steps to exorcise the ghost.

saying certain phrases.

staying out of the building.

Ghost anger amounts can be identified by sounds the ghosts can make.

loud screams/roars identifies a spirit is at its max anger, and will attack the player(s) frequently. It is HIGHLY recommended to stay out of the location, as Maries and crucifixes will have very little effect on the rampaging ghost.

laughs are not to be confused with spirit anger, they are not related.
Contracts

TBC -- Overview of contracts, links to difficulty (might be redundant if difficulties end up changing very little, but my current understanding is that difficulty does affect a variety of things like anger and equipments, will merge both pages in the future otherwise), links to rewards (same remark as difficulty, no idea how they are calculated yet and what affects them)
Exorcism Book

### Description

Allows to exorcise certain kinds of entities thanks to holy lyrics. The lyrics need to be recited orally.

## Strategy and Tips

### Voice Detection

TBC -- must be used INSIDE the house/building during the incantation, while the ghost is nearby and with the book open. May require multiple uninterrupted incantations depending on voice detection.

Interesting to note that it does not require to be read entirely for it to work, instead it seems the game identifies voice inputs as being part of the incantation and the completion status increases for each correct word detected, the effect triggers below 100% completion. This means you can essentially swap words as long as the incantation is mainly correct, and in the event the voice detection only recognizes half of the voice input as correct, you can still trigger the effect by starting over from the beginning.