Attachments

Weapons in BattleBit are extremely customizable through a large number of attachments. Attachments are unlocked by getting kills with a specific weapon and only apply to said weapon.

## Attachment Stats

* Damage - Damage the weapon will deal to the enemy soldier's body.
* Vertical Recoil - The amount of upwards kick to your aim when firing.
* Horizontal Recoil - The amount of sideways kick to your aim when firing.
* First Shot Kick - The kick applied after your first shot, dictates how accurate your second shot in a burst will be.
* Velocity - Bullet speed, the more velocity the faster the bullet will hit a target at longer distances.
* Accuracy - Bullet spread, how off will the shots be from your crosshair.
* Sound Spread - From how far the gunshot can be heard.
* Muzzle Flash Scale - How big is the muzzle flash when firing.
* Control - How fast the scope will return to its starting position after firing.
* Aim Down Time - How fast it takes to aim down sights.
* Running Speed - By how much the gun will make you slower when moving around.
* Reload Time - Time it takes to normal reload a weapon.
* Draw Speed - How long it takes for the gun to be ready to fire after switching to it.

## Sights

BattleBit features a variety of sights which can be applied to the player's weapons.

* Main Sights
* Canted Sights
* Top Sights

* Short Range
* Medium Range
* Long Range
* Pistol Sights

* Aim Comp
* Holographic
* Kobra
* O K P7
* P K-A S
* Red Dot
* Reflex
* Strikefire
* Razor
* F You Sight
* Holo P K-120
* H S401 G5

* 1P78
* Acog
* M 125
* Prisma
* Slip
* Flir (Thermal On)
* Flir (Thermal Off)
* Echo
* T R I4 X32
* Burris A R332

* 6x Scope
* 8x Scope
* 15x Scope
* 20x Scope
* P T R-40 Hunter

* Pistol Delta Sight
* Pistol Red Dot
* Pistol 8x Scope

* Ironsight
* Red Dot
* F You Canted
* Holo Dot

* Delta Sight Top
* Red Dot Top
* C Red Dot Top
* F You Top

## Side Rail

Players can attach different attachments to the side of the rail, parallel to the barrel of the gun

### Rangefinder

Rangefinder can tell the player the distance of whatever their gun is pointing at, useful for making long range shots

### Laser Sights

Laser sights show the player where their gun is pointing. Lasers can be useful for close combat and learning how to hipfire. Lasers only blind FLIR sights, but that offers negligible tactical advantage.

* Red Laser
* Green Laser - no advantage, but blends in more on green maps/camo

### Flashlights

Flashlights can illuminate dark areas and blind enemies in certain situations. The tactical flashlight is especially adapted for the latter purpose as it only turns on when the player aims down sight (or turns off when aiming if toggled)

* Flashlight - smallest cone and longest range light, white
* Tactical Flashlight - small cone and slightly shorter range of light than normal flashlight, blue
* Searchlight - widest cone and shortest range of light, white

## Barrels

Players can attach different **Attachments** to the end of the barrel of their guns, or even change the type of barrel used, with different effects on handling.

\*Accuracy is calculated from a base stats of 77.5, it should only be treated as a comparison and not exact value

\*\*Control and Damage is no longer affected by Barrel attachments since patch 2.2.1

## Magazines

Players can change the magazines used by their weapons for different benefits such as increased reload speed or ammo capacity

## Bolts

Players can change the bolt of a bolt action rifle to add functionality and reduce the time needed to chamber a new round

## Grips

Players can attach different **Attachments** to the bottom of the barrel as the grip for their support hand, changing the handling of the weapon.

\*Since Update 2.2.1 Control is no longer affected by grips

\*\*Aim down time increase for bipod is actually dependent on the original aim down time