recursal/Fanatic-Fandom huggingface dataset:
Level 140

**In**

**35 moves, make all the ghosts disappear** (6 at first). All the ghosts can be found in the right grid but the Golden Blockers obstructing the teleporters will need to go first. Remember that the ghosts cannot duplicate themselves without gifts. Perhaps instead of clearing the obstacles right away, try and make some special gifts from the safety of your grid. In that way, when you finally smash through to the other side, you’ll have a prepared combo to feed those nasty ghosts. Besides, you’ll need some explosive power to smash through those Gift Traps at the very end.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • ****Level 140**** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 149

Now we have **45 moves to light up 5 pumpkins**. It’s a good thing these pumpkins are inside the grid this time. Yet they might prove hard to light up right away, even without Blockers in the way. The size of the grid will generate constant chain reactions, and sometimes, in the same turn, a pumpkin can go from off to on to off again.

Begin by making your way across the grid, destroying obstacles and making room for more gifts. Once you have reached all the pumpkins formulate a plan on which to light and when. Be careful of the multi-effects that a striped can have. Or use it to your advantage.

Hurry up with matching out those Golden Blockers as E.B.B.’s spiders will send out Sticky Cobwebs, and that’s one more obstacle you don’t want slowing you down.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • ****Level 149**** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 164

Now we have **25 moves to hatch 5 eggs** and there are more Golden Blockers in our grid than there are gifts. Golden Moving Blockers will spawn a few times from the top, and after ten turns Stick Cobwebs will trap a couple of stray gifts. By that time though, you should have at least dealt with the Blockers on one side. It is perfectly possible to just stick on one side and completely ignore the other. That of course, will depend on the distribution of gifts, but usually, you’ll have more matches in one of the two sides specifically.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • ****Level 164**** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 44

For this one, we have **25 turns to unwrap 40 blue gifts, 40 red gifts and 1 color gift**. Said color gift will need to be created by us in this level. However the grid is both tall and wide enough, and the gravity and randomness will surely help us in making one by combining five gifts of the same color in a row or column. In this stage, we have Time Bombs scattered throughout the grid with a timer of 15 turns. Besides the obvious of not letting the countdown reach 0, we can use those Time Bombs for matches as well. In fact, that’s how we’ll get rid of them. But with 25 moves and a peculiar looking grid we will need to be precise.

This grid is infused with teleporters throughout the top and bottom lines. This means that gifts and obstacles that reach the bottom of the first three columns get teleported to the next three, and so on and so on until the end of the grid.

Therefore, movement is going to be peculiar and almost constant. Don’t forget to use that Time Twister booster as the chain reactions can go either way, helping or making matters worse. Good luck!

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • ****Level 44**** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 15

Here’s a variation of an objective. **Free 8 snails of any color in 15 turns** or less. The snails and gifts occupy both rectangular grids and there are a couple of magnets on opposing sides. The grids are wide enough for many mystery gift combinations but you should be careful of how many gifts you unwrap at once. Chain reactions will cause the rows to swiftly flow once free of gifts, and some of the snails may be caught by the magnets quite quickly.

It’s easy to become absorbed in the affairs of a single of the two grids. Don’t forget that the magnets will pull the snails at every turn, so your attention will have to be split between the two grids.

Once more, be mindful of the magnet, as once a snail is captured by the magnet, you’ll have to forfeit the level and try again with another life, or spend gems to disable the magnet. But don’t worry too much about this level. It is merely an exercise before the next one.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • ****Level 15**** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 124

**27 moves to light up 3 pumpkins**. Simple enough, except all 3 of our targets are at the very bottom behind three rows of Golden Blockers. There’s an additional row of Gift Traps, forcing us to make matches in a small part of the grid. We can use rockets from striped gifts to activate those pumpkins, so we’ll have to smash and match our way through. The hardest task would be getting rid of those Gift Traps as the lack of space doesn’t allow for much gift variety.

None the less, if you find yourself with an unlucky combination of gifts, not even having the chance to make a special gift, then you can always count on your boosters. Two swipes of the Magic Scissors will take care of that row of Gift Traps in no time. But first get rid of those Black Gift Traps in the middle; they’ll need two attempts before they are completely gone.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • ****Level 124**** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 156

**In 35 moves, make all the ghosts disappear** (starting with 8). Even though this is a huge grid, most of it is covered in Iron and Golden Blockers. At the very beginning, swipe the gift bags with each other, and if you are not happy with the result use the Time Twister booster and try another variation. The most usual strategy when dealing with ghosts is to separate them and clear out specific parts of the grid. In this level, this can be accomplished easier as the ghosts are all separated by obstacles. You can clear out specific parts and deal with the single ghosts in there quickly and efficiently. The more obstacles are smashed, the more gifts for a match will arrive.

Don’t forget that boosters can destroy ghosts as well without spending a turn.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • ****Level 156**** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 122

Now here’s our first ‘Free the Birds’ objective in the Haunted Tower. **In 25 turns, we have to free 8 birds**. The keys to freedom can be found all across the bottom row. However the shape of the grid and the grid barrier prove to be obstacles enough as they will limit the fresh flow of gifts.

Start by making a simple match-3 so circulation can begin, even despite the barriers. Don’t focus on either one side.

Around the columns that the birds will drop, try matching gifts equally on both sides so the birds will arrive at the same time, more or less. The quicker you free a bird, the faster another one will spawn. Don’t let them linger above the barriers for too long, as with 25 moves you’d be cutting it pretty short.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
****Level 122**** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 130

**In 37 moves, free 8 birds**. The bottom part of the grid which the birds have to reach is filled with ghosts. Fortunately enough, there’s enough space to match gifts and get a first move over those ghosts. Even if the birds are the objective, with 37 moves to go, we should make sure that the ghosts won’t hinder our progress.

As always, when birds are involved, careful not to stack them up over obstacles.

Focusing on one side and clearing all the ghosts from there will help out with the objective as some of the remaining birds will spawn from the sides. The protruding bits of the grid in both sides with the teleporters are still connected to the grid. Just remember to match some gifts there so the rest can flow diagonally.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • ****Level 130**** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 159

**In 25 moves, match 7 snails**. Once more, we have a grid barriers obstructing Golden Blockers that in turn obstruct our main objective. With 25 turns to go, it might be better to start smashing through blockers while allowing gifts to pile up around the snails inside our main grid.

Familiarize yourself with the movement of the barrier. See which color gift is stuck within the gaps, and then line up the gifts in your grid for a horizontal match. Getting passed the first barrier will prove to be quite the hustle, but once you are through, the flood of gifts will definitely help with the remaining Blockers.

The last two snails might prove tricky to match as they are inside Gift Traps and there’s a nearby Grid Barrier messing up with possible matches. In that case, nothing that a booster or two can’t solve.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • ****Level 159**** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 131

Now we have **40 moves to match 5 flying vampire snails**. Yup, vampire snails. Any one of these peculiar hybrids will fly out around the grid and randomly land anywhere it pleases. That will cause the gift in that square to be swiped with the vampire snail. They are more annoying than menacing, at least in this level. With 40 moves to go, these snails shouldn’t prove too much of an issue, no matter the distance they avoid us with. If things get bat-hairy insane though, you can always use the Minebug or the Magic Scissors to take them off the grid. Still, with a variety of special gifts you won’t even have to match them, just blast them.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • ****Level 131**** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 48

This one’s a bit more complicated. We have to **save 4 snails of any color in 25 turns**. Easy peasy until we realize that the teleporters are being blocked by Gift Traps, some doubly enforced as well. The Gift Traps should be the priority since they hold the snails in, but let’s take a moment to consider how the grids work since it can come in handy for some situations.

The grids are connected in this way: the top left grid in which new gifts spawn is connected with its diagonal grid, the bottom right one. Then the bottom right one is connected with the top right one which is the connected to the bottom left one. A bit confusing, certainly, but the objective is clear. Let’s disarm those double layered Gift Traps and save the 4 snails.

Mystery gifts will be the easiest combo you can pull off in these square grids, but be careful, as too many mystery gifts in a single grid will clutter up the flow, making matches nearly impossible.

As always, Magic Scissors can be really useful in tight situations such as this one. Using this booster twice we can free all 4 of snails from the Gift Traps. Using it another time will knock the snails out and make them count towards our objective and the level would be over in just 3 turns. That’s not suggested as your score will suffer, so play around a bit before you take out the Scissors. Pay attention to that turn count down though. With 25 turns you’ll be cutting it pretty short.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • ****Level 48**** • **Level 49** • **Level 50**
CustomEnderChest

## **What to do?**

This plugin works the same way as a normal EnderChest just opening an EnderChest, but also features commands to access it.

## **Additional Info**

This command needs to be purchased from the command store. You can purchase Level 1 - 5

* **Plugins**
	+ AreaShop
	+ BankNotes
	+ BeHeaded
	+ BottledExp
	+ ChestShop
	+ ClearChat
	+ Colors
	+ CombatIndicator
	+ CombatTracker
	+ ControlTPA
	+ CraftConomy3
	+ **CustomEnderChest**
	+ DiceFurniture
	+ Disposal
	+ EasySetSpawn
	+ EasyWarp
	+ EconomyPunga
	+ EggCatcher
	+ EnchantedFurnace
	+ EZFurnace
	+ FastCraft
	+ FixIt
	+ HitmanHit
	+ InventoryFull
	+ ItemCase
	+ McTeams
	+ Parachute
	+ PlayerActivity
	+ PlayerVaults
	+ PlayTime
	+ RecipeFinder
	+ SimpleHomes
	+ TogglePM
	+ Trading
Level 117

Now we have **25 moves to light up 7 pumpkins**. Since more than half of the pumpkins are obstructed by Golden Blockers, priority should be given at smashing through those obstacles. Remember that explosions can’t pass over these obstacles so getting rid of them is mandatory.

Also, you shouldn’t concern yourself with the pumpkins in the higher rows. At the very least, until much later. The more gifts you match in the lower rows, the more chain reactions will happen in the top ones. A lot of the times, the pumpkins that you’ve already lit, will go out accidentally.

The turn count is tight but the objective is perfectly doable. In case of a situation with the moves running out, you can always use the Grappling Hook to put a special gift in the middle of two pumpkins. Then a Minebug can explode it instantly and light up both of them.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • ****Level 117**** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
LatoIslands Wikia

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Level 108

Here we have to **save 2 single snails in 20 moves or less**. The entire grid is covered in obstacles, with a number of special gifts in Gift Traps all the way down the central column. Swipe the only two special gifts that are free, and clear the middle of the grid. Once gift circulation has been restored, make your way to the sides and free those snails. The more obstacles you destroy, the more opportunities for special gifts. Stack them up with each other and blast through most of the Blockers and Gift Traps. Should be simple and easy enough.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 37

In level 37 we have **35 turns to save 8 snails of any color**. At the beginning of the stage, our snails are found in the bottom, huddled up in their patches of grass. Splitting the grid in two, and keeping the snails out of our reach is a row of Gift Traps. Remember that the Gift Traps can be disarmed with a match, only if inside of them is a gift that is part of a possible match. Otherwise, the boosters are a quick and effective way to get us started. The Minebug will take care of any single obstacle anywhere on the grid, while the Magic Scissors can tear through entire rows of 5 if you want to. Explosions from special gifts always work as well. And if the special gift is part of a match-3 with another special gift then we’ll be halfway to our objective.

Using the boosters at the very beginning will provide a huge advantage on the score board as snails begin to spawn faster once the first ones are saved.

Managing to focus on the Gift Traps holding the special gifts first will create a handy chain reaction across the grid.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • ****level 37**** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 109

Now there are **32 moves to unwrap 30 orange and 30 yellow gifts**. The majority of the grid is blocked of by quadruple Iron Blockers and the new golden ones. There’s a Time Bomb at the very top with a count-down of 30 moves. Because it is so carefully obstructed and because the two count-downs are very close to each other, we can ignore that bomb until the very end. Remember that a Minebug can bypass all obstacles and efficiently blow up a single square.

Make random matches to smash through the obstacles. The more room there is, the more yellow and orange gifts will spawn. The Color Spray can be quite effective in this sort of objective. Just make sure that there’s enough space in the grid to properly maximize the booster’s potential.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 35

Now we have **40 moves to tear through 68 gift wraps**. In the beginning, we only have a handful of gifts available as they are all on the left side of the top grid. Now both grids are infused with gift wraps so any kind of match on them should take care of the objective. But first things first, getting rid of all those Iron Blockers. This time is kind of mandatory as that’s the only way to ensure gift circulation in both gifts, and completing the objective by cutting those gift wraps at the other side of the grid.

The Magic Scissors can make this level fly by pretty quickly. They shouldn’t be used at those Iron Moving Blockers in the middle since they can be easily maneuvered out of the way, but hey, to each his own. Getting rid of the first couple of columns of obstacles should take more or less 10 moves, leaving with an abundance of 30 to move your way across the second grid.

Remember that you can line up horizontal striped gifts on the grid above and match them to reach the grid below.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • ****Level 35**** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 26

For this level we have **30 turns to unwrap 20 green, blue and red gifts.** The right side of the grid is full with Iron Moving Blockers, and they will keep pushing and moving towards the main grid as long as top ones are destroyed by a nearby match or an explosive combo.

In the bottom there’s a small independent grid which will always contain a random combination of striped gifts. Unlike the main grid, only a combo match can occur in there so make sure to use the Time Twister booster to get rid of all three gifts and destroy some blockers in the process. Color gifts will keep spawning from that side of the grid, and even though freeing them and using them is a worthwhile and fun task, pay attention to the turn count as it can run down pretty fast.

Color gifts also have a peculiar quality and can be triggered remotely without a nearby match. If the color gift is aligned with a striped gift at the moment of its explosion, meaning they are both on the same row but far away from each other, then the rockets will hit and activate the color gift. In turn, this bubbling present of electricity will charge up the gift with the most copies in the grid and the objective will be completed before you know it.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • ****Level 26**** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 63

We have **25 turns to tear through 14 blue and 14 yellow gift wraps**. Half of our target gift wraps have armor-layered Iron Blockers and there’s an entire column of Moving Blockers in the middle. Since these latter obstacles in the very center of the grid and can be moved quite easily, the focus should be on the armored Blockers occupying the gift wrap spaces.

There’s no way around these obstacles and they need to go for our objective to be completed. So begin with making simple matches in order to make room and grab every opportunity to make a special gift of any color. Sometimes, waiting for those blue and yellow gifts to fall in the right squares can be a hustle, so instead of carefully tearing through the gift wraps, use boosters and special gifts to blast them apart.

**Level 61** • **Level 62** • ****Level 63**** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 143

**In**

**35 moves, unwrap 30 green, 20 blue, 30 red gifts, and 12 mystery gifts**.  Now the majority of the grid is covered in Iron Blockers; moving, double, triple and quadruple. There are five mystery gifts strategically placed between every couple of obstacles, and since we are only dealing with Iron Blockers instead of Golden ones, then we can unwrap them using striped gifts rockets.

Focus on the main objective in the room you have left, all the while blasting through the obstacles to free up more space. Having all the columns at your disposal will greatly help. Try and make your own mystery gifts instead of specifically going for other special gifts.

The Sticky Cobwebs thrown here and there can slow you down but in no way hinder you. At least with these traps in place, you’ll be able to anticipate the flow and stack up specific gifts to use, once the Sticky Cobwebs have dried up and disappeared.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • ****Level 143**** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 16

In level 16 we have **25 moves to free 24 snails of any color**. At the bottom, these patches of fresh grass are Snails Emitters and new snails spawn from there. Before, when magnets were involved, we had to worry about spending our well-earned gems in case one of the snails got caught. This time, the snails spawn endlessly from the bottom and we are given plenty of time and opportunities to free plenty of them.

Progress may be slow as the match combinations become trickier with the magnets looming menacingly above each column. So why don’t you prepare for most consistencies by stacking up on random special gifts along the snails’ way?

Since the magnet can only pull at a single snail on every turn, most of the snails will stack up next to each other in the bottom. That doesn’t necessarily mean that we should wait for a successful match-3. We can also try and knock the snails back to freedom by combining the explosive gifts in those bottom rows where the snails huddle up. Big numbers and a quick countdown to your objective is guaranteed.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • ****Level 16**** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 148

**In 30 moves, light up all 4 pumpkins**…using striped gifts. Although not explicitly stated in the objective, from even the first glance we can tell what the deal is. Thankfully, to make matters easier, there are two teleporters in the grid, which allow a certain foreknowledge of the gifts in these moving columns.

Therefore, the main objective is this: make horizontal striped gifts, and guide them through the columns with the teleporters. Line them up with the pumpkins on the other side of the stage, and match up these striped gifts to light up the pumpkins. In case lining them up proves to be an issue, remember that a gift bag with a striped gift combo sends out multiple rows of rockets at a time.

Once enough obstacles have been cleared, you can ignore that last column on the right and focus on getting your striped gifts in place.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • ****Level 148**** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 60

In Level 60, snails turn evil. Having been hit with 80 snails in the face 10 levels ago, the Evil Bear Bandit has turned snails evil and these little buggers will do anything to avoid getting matched. That doesn't stop us at all, for in **30 moves** we will **match 11 evil snails of any color** and thus complete our objective.

The only thing we’ll need to be careful of, is the bottom of the grid. The two gaps will make most matches impossible if a good number of random gifts find their way there. If that happens with the evil snails, then the objective will be all that harder to complete with the mandatory use of a booster to get us out of trouble. So don’t give these snails a chance to evade you. Just match them as soon as possible or knock them out with special gift combos or boosters.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 72

**40 moves to tear through 64 gift wraps in total: 16 blue, 16 orange, 16 yellow and16 pink.**

There are four individual grids, each one colored entirely in one of the 4 objective’s colors. There are 3 Time Bombs in each of the grid with a timer of 35. Because of the shape of the grids, the Time Bombs will be matched and gone long before you have to worry about them. Use the Color Spray sparingly as we have plenty of colors to deal with, and don’t stay too long in a single grid. It’s easy to focus on one and forget about the rest until it’s too late to handle those Time Bombs.

There will come points where there will be no possible movements in one of the grids. Either use some of the more explosive boosters, or stack up those striped gifts with the problematic grids. Magic Scissors can also cut through the gift wraps but you should save those as a last resort.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
****Level 72**** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**