recursal/Fanatic-Fandom huggingface dataset:
Silent Watcher

The **Silent Watcher** gear style is one of the seven Legendary armor styles for the Peacekeeper class (along with the Tisiphone, Julian, Basina, Cotterill, Capulet, and Illuminated Sorrow sets) for the Knights faction in *For Honor*.

## Armor Family

* Rare - Pandora
* Heroic - Iseldis
* Epic - Narween
* Legendary - **Silent Watcher** and Capulet
* Event - Onyx Abyss

\*Star Weapon
Seijuro's House

### Banner

**Seijuro's House** is one of the more powerful Daimyo Houses of the Dawn Empire.

## Overview

How the Emperor views Seijuro's House is unknown but it was a powerful house with incredibly skilled warriors pledged to him, willing to die in glory in the name of their leader.

During The Great Raid, Apollyon would assassinate the Emperor before leaving Seijuro as the new one.

After Ayu subjugates the other Daimyo houses, she lays siege to the Imperial Palace. The Orochi confront Seijuro and defeats him in battle. But instead of slaying him, they ask he command their armies. Seijuro is insulted by this demotion. In an attempt to convince him, The Orochi offers Seijuro the chance to slay and replace him. Moved by The Orochi's conviction, Seijuro relents, submitting his house under Ayu's.
The Messengers of Doom

**The Messengers of Doom** is a weekly Arcade Quest. During the Year of the Reckoning, one bold warrior stood against the four Harbingers who desired to deliver a message of doom to all.

## Events Of

As the earth stirred, the Messengers of Doom rose and struck fear in everyone's hearts.

Yet a bold combatant stood against these evil forces.

### Chapter 1: The Carmine Queen

The combatant journeyed to Eitrivatnen and clashed with the Carmine Queen.

"You reek of fear," she spoke softly. "You cannot stop us."

### Chapter 2: The White Ghost

Then the combatant chased the Samurai known as the White Ghost in the depths of Kaidan.

"You are a lonely soul," he said with a faint smile. "You cannot win."

### Chapter 3: The Blue Serpent

The mighty seas of Valkenheim led the combatant to the Blue Serpent in Storr Stronghold.

"You are not worthy," he growled. "And you will die."

### Chapter 4: The Violet Flame

The last Messenger known as the Violet Flame was hidden in the remains of Qiang Pass.

"Doomsday will come," she whispered. "Choose your side wisely."

## Statistics

1. Chapter 1
	* Warriors: Erzebet (female Black Prior)
	* Map: Harbor
2. Chapter 2
	* Warriors: Yato (male Hitokiri)
	* Map: Canopy
3. Chapter 3
	* Warriors: Gretar (male Jormungandr)
	* Map: Storr Stronghold
4. Chapter 4
	* Warriors: Fu Huo (female Zhanhu)
	* Map: Qiang Pass

## Trivia

* All the maps used in this quest are event-modified: Harbor is cast with the blood-red sky; Canopy is clouded by ghostly fog; Storr Stronghold is under the clouded mist of the morning; Qiang Pass is in burning ruins.
* These four warriors would later return in Tales of Rebellion as Astrea’s Harbingers but like the arcade quest would once again be defeated this time by the For Honor Community.
* Although unknown, Astrea could have revived Fu Hao and Yato after they were killed in the arcade quest offscreen, this could explain why they joined the Horkos, as for Gretar and Erzebet they had their own reasons though as they were killed as well she could of revived them as well. (Gretar pretty much thought of Astrea as a envoy while Erzebet was already a Blackstone).
Shrine

**Shrines**, also known as **Altars**, are pedestals where warriors can present Offerings to the gods in exchange for buffs to aid them in battle. It takes approximately three seconds to plant or remove the tribute and if the player gets hit by an opponent, the timer is reset. However, they can cancel from this animation.

Shrines are uniquely decorated depending on the faction the map belongs to.

* Knight Shrines will have a European wall-fountain adorned with lion heads about its basin and a stone mural of a knight's bust surrounded by laurels. Steel framed torches light its sides.
* Viking Shrines will have a fountain that engraved with Viking etchings, with a ritualistic ram skull at the top and an infinity symbol marking the basin. The torches at its side are simple, with burning cloth at the top of the stick.
* Samurai Shrines will have a squared Japanese mural, featuring a Komainu head, as part of its fountain. A crane is located as an emblem of the fountain's basin. Normal torches with metal guards are hoisted at the sides.

## Tribute

In Tribute there are three types of shrines that give different blessings depending on which shrine gets a tribute.

* **Vindicator Shrine:** Marked by a sword and gives your whole team an attack buff, as well as a speed boost when carrying an Offering and faster interaction when stealing an Offering.
* **Guardian Shrine:** Marked by a shield and gives your whole team a small regenerating shield, as well as slowing enemy interaction when they try to steal your team’s Offering.
* **Oracle Shrine:** Marked by an eye inside a triangle and reveals the location of all enemy warriors.

## Breach

There is only one type of shrine in Breach: the shield shrine. They are similar in appearance to the Shrines in Tribute but lack a base and possessing a shield with an X on it. While the Shrine on the Ram are unique to each faction, the Defending Shrine that is above the gate are universal.

Planting a tribute at this shrine will grant a shield for either the gate or the battering ram. The defending shrine is located above the gate. The attacking shrine is located behind the battering ram. Unlike in Tribute, once an offering is made, it cannot be removed.

* Knight
* Samurai
* Viking
* Breach

 <gallery position="center">

VikingShieldShrine.png
VikingEyeShrine.png

VikingSwordShrine.png
Sirius

## Sirius Longsword

The **"Sirius"** gear style is one of the six Common level weapon styles for the Warden hero; the others being the Daidalos, Gardakan, Richter, Rogan, and Sheeden styles.

## Trivia

* The English and Latin word **"Sirius"** comes from the Ancient Greek word Σείριος (*Seírios*, “Seirios”) meaning "scorching, destructive".
* In Astronomy, the star **"Sirius"** is the brightest star in the night sky and is apart of the Canis Major constellation.

## References

1. ↑ https://en.wiktionary.org/wiki/Sirius
2. ↑ https://en.wikipedia.org/wiki/Sirius

\*Star Weapon
Sakura's Repentance

**Sakura's Repentance** is a weekly Arcade Quest. Face Kara and Okuma within your dreams, and dispell the curse of Sakura.

## Events Of

That dream still haunts me.

A Valkyrie and a Shugoki shrouded with a dark aura...

With Sakura the Hitokiri, whispering about a strange curse consuming the two leaders...

### Chapter 1: Chifferholm

I saw myself travelling far up north, in Chifferholm.

The Valkyrie's warriors swarmed the area, yet I would not leave until she showed herself...

### Chapter 2: Ride for a Fall

Then the Valkyrie jumped into the fray.

Her last battle against the SHugoki had transformed her...

She seemed to smile with so much pain...

### Chapter 3: Chiffer's Myrkwood

As the Valkyrie fell, I caught a glimpse of a Samurai encampment that was nestled in a dense forest.

There I went, and clashed with more warriors crippled with many wounds...

### Chapter 4: Fall of a Giant

The infamous Shugoki who would destroy all with implacable might came to challenge me.

In his eyes gleamed the wicked smile of a vengeful spirit...

## Statistics

1. Chapter 1
	* Warriors: Raider, Warlord, Berserker
	* Map: Canyon
	* Objective: Survive
2. Chapter 2
	* Warriors: Kara
	* Map: Canyon
	* Objective: Elimination
3. Chapter 3
	* Warriors: Kensei, Aramusha, Shinobi
	* Map: Forest
	* Objective: Survive
4. Chapter 4
	* Warriors: Okuma
	* Map: Forest
	* Objective: Elimination
Shinobi/Abilities

## Fighting Style

The Shinobi excel at repositioning, as they are able to move about the battlefield with ease and speed. They excel in skirmishing combat as they dodge or flip in-and-out of range of their opponents. They will use their kusarigama sickles to pin down unsuspecting foes with their Sickle Rain mix-up.

* Difficulty: Hard
* Mobile skirmisher
* Counter-attacker

## Special Capabilities

* Has a vast selection of moves to allow themselves to reposition in battle, such as their back flips and double dodge
* Sickle Rain Finishers that are either Undodgeable or Unblockable, pinning enemies down if it successfully lands
* Deflects lead into a guaranteed Teleport counterattack

## Perks

Available Perks for the Shinobi can be viewed on the Perks page.

## Feats

Passive | Gain Health & Stamina when you kill another hero

*Unlocked at level 1*    | Stealth
Passive | Hide yourself from the HUD, Radar & Aim Assist

*Unlocked at level 5*    | Kiai
Stun nearby opponents with a scream

Throw down a bomb that stuns enemies for a moderate duration of time.

*Unlocked at level 7*     | Shooting Stars
Throw multiple shurikens in an area in front of you

*Unlocked at level 7*     | Executioner's Respite
Passive | The base healing of Executions are increased by 50%.

Attacks inflict low Damage over time.

*Unlocked at level 1*     | Nukekubi
Gain Stamina on successful attacks

*Unlocked at level* 9     | Slip Through
Passive | Dodging raises damage for the next attack.

Aerial attack that deals medium damage in multiple areas.

*Unlocked at level 1*     | Nail Bomb
A trap dealing Bleed Damage in an area of effect

*Unlocked at level 11*     | Yama Uba
Gain Health on successful attacks
Warden/Moveset

## Moveset

### General

* **Renown: Vanguard** - Earn more Renown when controlling objectives, either by capturing or defending them, to unlock your feats in a match. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Light Attack Combo** - If a Side Light Opener hits, the second Light Attack from the same direction is guaranteed but deals less damage.
* **Unblockable Heavy Finishers** - All Heavy Finishers are unblockable.
* **Crushing Counterstrike** - Top Light Opener has the Superior Block property during its Startup, causing the attack to become a Crushing Counter (unblockable and increased damage) if successful at blocking an attack. Time well to counter attack.
	+ **Guaranteed Follow-Up Strike** - After a successful Crushing Counterstrike, a follow-up Top Light is guaranteed.
* **Chain Starters** - Zone Attack, Rushing Slash and Valiant Breakthrough can be chained into a Heavy Finisher.
* **Charging Shoulder Bash** - Shoulder Bash can be held to delay the move. If fully charged, Shoulder Bash will become Full Charge Bash.
	+ **Full Charge Bash** - If a Shoulder Bash is fully charged, it'll have uninterruptible properties, increased dash speed and range, on top of being able to wallsplat the target of the Bash if they are knocked back into a wall.
	+ **Attack to Shoulder Bash** - Press MMB (PC), X (XB1) or X (PS4) after any Attack to start charging a Shoulder Bash. A Shoulder Bash cannot lead into another Shoulder Bash.
	+ **Shoulder Bash Cancel** - Press E (PC), B (XB1) or O (PS4) to cancel Shoulder Bash. Can cancel as long as the Warden hasn't moved forward to Bash.
	+ **Shoulder Bash Chain** - If Shoulder Bash successfully hits an opponent, Warden can immediately begin a Chain Starter. Guarantees a Opener Light or Zone Attack if uncharged, and guarantees a Top Heavy Opener if Fully Charged. If the opponent wallsplats from a Full Charge Bash, Side Heavy Openers are also guaranteed.

### Moves

(From Guard Mode)

Icon Legend
The Belvedere

### Myre Weather

Gazing upon the sight of a beautiful lake, the **Belvedere** offers a place for warriors to fight in mock battles or perform training sessions.

## Overview

Some lords and commanders across Heathmoor have unearthed ancients scrolls about architecture, and started to build vast palaces in the Wu Lin tradition. After passing through the beautiful gardens and sophisticated pavilions of these palaces, one may discover a belvedere, a scenic arena that is primarily used for mock fights and training of elite warriors.

The Belvedere is a large platform that oversees a lake. Towards the land side of the map, there is a majestic temple and other magnificent Wu Lin architecture.

This elegant platform, like all dedicated PvP arenas, has no traps or hazards to worry about, allowing for a fair and clean 1v1 or 2v2. Whoever engages in this has only their skill to fall back upon.

### Competitive

Upon being added during the 15th season, the Belvedere became the second map on which Ranked Duels would occur. Unlike the Sanctuary, there is no unique name for the Competitive version of this map.

This map's arena size is only half as large, as the fences have been moved to only surround the central part of the platform. Just like the original setup, there are no traps or hazards, allowing for a fair and clean 1v1.

## Trivia

* A belvedere is any structure made that looks over a beautiful sight, as noted by the term's origin as "belvedere" (or "belvidere") is Italian for "beautiful sight." A belvedere can be a multitude of structures, from an individual structure atop a building, to being a platform looking over a garden.
* This is the second Wu Lin map added after Qiang Pass.
Supaiku

The **Supaiku** gear style is one of the four legendary level armor sets for the Orochi class (along with the Kibagami, Serow & Elegant Pitviper Sets) for the Samurai faction in For Honor.

## Trivia

* "Supaiku" is the Japanese transliteration of the word "Spike" and is representative of the number of spikes seen on the armor set.

\*Star Weapon
Sanctuary Bridge

### Valkenheim Weather

The land in the Myre is not particularly conducive to large construction projects, but that hasn’t stopped the tenacious Samurai! They built their Sanctuary cities on hilltops and managed to keep them elevated from the swamp floor.

The bridges leading into these Sanctuaries were built out of necessity, but they now act as a natural choke point for invading armies. The army that can take the bridge will control the Sanctuary beyond.

## Overview

As its name suggests, the Sanctuary Bridge is a massive bridge with a bell tower near the forest entrance and a tower with a cherry tree near the sanctuary. There are lanes on the sides of the bridge that allow for easy and unnoticed travel but if you do run into someone, be wary you are not thrown off the bridge. There is a pit located on one side, near the middle of the bridge. Between the towers and the middle of the bridge, located in the side lanes are gates. With four in total, two for each side lane, these gates have their mechanisms damaged. As a result, these gates do not close slowly, but instead slam down after a second delay when its respective lever is pulled.

In Dominion, attackers have assembled at the start of the bridge to take the city. The lead soldier gives a yell to initiate the attack, with catapults and archers opening fire. In the Sanctuary, catapult fire rains down on the buildings. Left with no choice, the defending soldiers go out to meet their enemy on the battlefield.

## Sections

* Defender sanctuary
* Defender lane
* Defender lower path
* Attacker forest
* Attacker lane
* Attacker lower path
* Bridge attacker
* Bridge defender
* Bridge mid
* Cherry Tree
* Bell Tower

1v1 Overview2v2 Overview4v4 Overview
For Honor- Sanctuary Bridge - Samurai
## Trivia

* This map is the same map the Warborn travelled over when attempting to raid the Samurai capital of Koto, as observed in The Great Raid chapter of the Story Campaign.
Uminami

* 1
* 2

The **Uminami** set is heroic armor set for the Shugoki hero added with the Marching Fire update.

## Trivia

* "Uminami" is an incorrect reading of "海波" (lit. "ocean wave"), which is usually read as "*kaiha*" or less commonly "*minami*."
* The *tsuba* (hand guard) pendant on the armor's chest is the same design as the guard from the Orochi's Mizu no Sugata weapon set, although it has lost most of its paint.
	+ Hanging on the backside sash is the main mask worn in Nobushi's Komazawa armor set.

\*Star Weapon
Shaman/Abilities

## Fighting Style

Shamans fight like wildcats on the battlefield. They use dagger and hatchet to stab and slash relentlessly, overwhelming their opponents. When they smell blood, they will hunt their prey and remorselessly deliver the deathblow.

* Difficulty: Medium
* Predatory combatant
* Fast attacker

## Special Capabilities

* Fast chain and dodge attacks let her strike at will
* Short range stabs inflict Bleed
* Becomes more deadly when the opponent is Bleeding

## Perks

Available Perks for the Shaman can be viewed on the Perks page.

## Feats

Trigger to gain movement speed for a short duration

Passive | Hide yourself from the HUD, Radar & Aim Assist

Trap that stuns enemies.

Medium damage trap that stops victims in their tracks.

Passive | The base healing of Executions are increased by 50%.

Passive | Gain moderate Damage reduction.

Raise speed, attack and defense stats for a short duration.

Recover some of your health.

Throw an axe that deals medium bleed damage.

Throw a projectile creating a fire area of effect.

A trap dealing Bleed Damage in an area of effect
The Heirs of Virupaksa

**The Heirs of Virupaksa** is a weekly Arcade quest.

## Events Of

### Chapter 1: The Heirs of Virupaksa

A strange poem has been found in the debris of a lost cathedral in the Blackstone Hills.

"...The heirs of Virupaksa. in Ashfeld.."

were Wu Lin destined to be felled..."

### Chapter 2: The Guards

"...Then more guards came..."

And you smiled. By hook or by crook

You had to strike them or die..."

### Chapter 3: One Family

"...Soon you crossed a group of fighters...

Who fought with vim and vigor.

But you knew how to divide and conquer..."

### Chapter 4: Siblings of Death

"...Lastly a brother and a sister

Holding boon of grand valor.

Would challenge your courage..."

## Statistics

1. Chapter 1
	* Warriors: 3 Shaolin
	* Map: Cathedral
2. Chapter 2
	* Warriors: 2 Nuxia
	* Map: Forge
3. Chapter 3
	* Warriors: Tiandi, Shaolin, Jiang Jun
	* Map: Secluded Keep
4. Chapter 4
	* Warriors: 2 Tiandi
	* Map: Citadel Gate
The Haunting of Dead Shades

**The Haunting of Dead Shades** is a weekly Arcade Quest. Something unexplainable has been sweeping across the land and only one warrior can find its source.

## Events Of

Strange cases have arisen in Dead Shades... Possessed warriors and ghastly leaders who will all speak about a mysterious 'Ryoshi'.

Will you unearth the dark secret haunting the Dead Shades?

### Chapter 1: Anger

An infuriated Knight has eviscerated countless victims in an abandoned altar. As you approach her, she cries: "No, stop!"

Then her voice and eyes suddenly change. "Ryoshi... You killed me, Ryoshi!"

### Chapter 2: Bargaining

Some Vikings have been seen dancing on the corpses of their own troops. When you find them, their leader begs: "Help me!"

Then again, something seems to alter her as she shouts: "If I die, you will die with me, Ryoshi!"

### Chapter 3: Depression

You've tracked a lone Wu Lin who haunts a forest and kills everybody blindly. Facing you, she weeps: "It hurts. I can't see, please!"

The Wu Lin seems to fight something inside her: "Ryoshi's victims...is possessing me!"

### Chapter 4: Acceptance

When the Wu Lin falls, you lose consciousness and have the strangest dream.

A ghostly Nobushi appears with two Samurai. She whispers: "I cannot leave until Ryoshi is punished for his crimes."

## Statistics

1. Chapter 1
	* Warriors: Peacekeeper
	* Map: Canyon
2. Chapter 2
	* Warriors: Raider, Valkyrie, Shaman
	* Map: Cinder Mill
3. Chapter 3
	* Warriors: Tiandi
	* Map: Forest
4. Chapter 4
	* Warriors: Nobushi, Shinobi, Orochi
	* Map: Tower Ruin
The Giants of Hrimar

**The Giants of Hrimar** is a weekly Arcade quest. Relive the legends of a warrior batting across the land.

## Events Of

As you enjoy a quiet night at Hrimar tavern, a strange wanderer tells a mysterious fable:

"Once upon a time, a stranger chased a frosty Dis who robbed them..."

### Chapter 1: The Immovables

"...The warrior began a long journey in the cold lands of Hrimar...

"...and clashed with the Immovables, giants summoned by the sly Dis..."

### Chapter 2: Strength and Resillience

"...As the icy winds bit harder, the warrior knew this was the right path to find the Dis.

A duo of titans attacked. One emobided strength, the other epitomized resilience..."

### Chapter 3: The Butterfly, the Stag, and the Swan

"...In South Hrimar, the legendary warrior found more tracks of the missing Dis.

Along the path, the warrior battled enraged titans who had destroyed an entire village..."

### Chapter 4: The Battle of Fort Hrimar

"The winds of Dis Blainn had frozen all the hears in Fort Hrimar.

Despite the archers and harrowing cold, the warrior would fight to the last and regain what was lost..."

## Statistics

1. Chapter 1
	* Warriors: Warlord, Jiang Jun
	* Map: Canyon
2. Chapter 2
	* Warriors: Jiang Jun, Conqueror
	* Map: River Fort
3. Chapter 3
	* Warriors: Shugoki, Warlord, Conqueror
	* Map: Viking Village
4. Chapter 4
	* Warriors: Shaman, Archers
	* Map: High Fort
Shugoki/Abilities

## Fighting Style

The Shugoki are the disruptor Tank. Their high health, together with their ability to be unflinching through their uninterruptible attacks, make the Shugoki a Hero who can make trades most wouldn't be able to commit to. He's excellent at dealing crippling blows to enemies with his massive kanabo.

* Difficulty: Easy
* Disabler fighting style
* Hard hitter

## Special Capabilities

* Most attacks and moves are uninterruptible
* Charging heavy attacks that become unblockable when fully charged
* Demon's Embrace: Special pinning move that heals Shugoki

## Perks

Available Perks for the Shugoki can be viewed on the Perks page.

## Feats

Passive | Rapidly revive fallen teammates

*Unlocked at level 1*    | Iron Lungs
Passive | You can still Sprint when Out of Stamina

*Unlocked at level 5*    | Throw Farther
Passive | Throw enemies farther

Passive | Upon being hit by an enemy Hero, deal increased damage for a short time.

*Unlocked at level 1*     | Smoke Bomb
Throw down a bomb that stuns enemies for a moderate duration of time.

*Unlocked at level 7*     | Juggernaut
You're slowed and gain high Damage reduction, Slippery and Uninteruptible

Passive | Deal Damage on Blocked Attacks

*Unlocked at level 1*     | Long Bow
Fire a long bow for moderate Damage (85 dmg)

*Unlocked at level 9*     | Hard to Kill
Passive | Losing Health increases your Damage reduction

Heavy Attacks and Throws cause enemies to fall

*Unlocked at level 1*     | Arrow Storm
Aerial Attack that deals medium Damage in multiple areas

*Unlocked at level 11*     | Regenerate
Passive | Regenerate your Health when out of combat
Warlord/Abilities

## Fighting Style

While their combat style isn't overly complicated, Warlords are powerful counter attackers who can both hit hard and take a lot of damage. Their attacks have limited range but they offer defensive properties that make them perfect tools to counter incoming attacks or trade blows with the enemy.

* Difficulty: Medium
* Counter-attacker fighting style
* Short range

## Special Capabilities

* Enhanced Lights and Uninterruptible Heavies
* Full Block Stance and Superior Block Light Openers that can be used to counter-attack
* Headbutt and Shield Bash Parry Counter that lead into a guaranteed stab

## Perks

Available Perks for the Warlord can be viewed on the Perks page.

## Feats

Passive | Rapidly revive fallen teammates

Trigger to gain movement speed for a short duration.

Passive | Attacks deal more Damage every 3 seconds

Set a trap down that deals damage & stops victims in their tracks.

You're slowed and gain high Damage reduction

Passive | Gain moderate Damage reduction every 3 seconds.

Raise sprint speed slightly and attack and defense greatly.

Passive | Raises max Health when unlocked.

Passive | Deal Block damage when an enemy blocks your attack

Passive | Regenerate your Health when out of combat

Passive | Periodically, automatically revive upon death unless executed.

Throw a projectile, creating a fire effect over an area.
The Valkyries

> "*The Valkyries - a warrior order who have made a deal with the gods. Each one can earn glory for our fallen dead."*
>
>

**The Valkyries** are a Viking religious order that have made a deal with the gods to earn glory for those who are unable to.

## Overview

For the Vikings, entrance to Valhalla is granted to those who have died gloriously and/or in battle. But many Vikings die in places other than the battlefield or less gloriously due to things such as starvation, disease, or injury. This is the purpose of **The Valkyries**, to serve as surrogate warriors and bring glory to their name. If there is a Valkyrie attached to an army, it can be assumed they are fighting in the name of another warrior who has fallen somewhere other than battle.

They are an exclusively female religious order who have struck a deal with the gods to bring glory in the name of another warrior. Their glory shared with that warrior so that, in time, they are granted passage to Valhalla. Each Valkyrie has some degree of autonomy and can choose who they will and will not fight for.

## Equipment

Valkyries are all trained to use a spear and shield. While warriors, they also serve as scouts and trackers. It is not uncommon to send Valkyries ahead of armies to survey the land, locate enemy armies, or find safe passage by which to travel. They may possess javelins for attacking form a distance, and a horn to signal their allies.

## Notable Valkyries

* Runa - Valkyrie of the Warborn clans who helps lead The Great Raid.
* Unnamed Valkyrie - Leader of the Vikings assaulting Harrowgate.
The Sanctuary

### Valkenheim Weather

Whereas many see an arena as a spectacle, the **Sanctuary** is an untouched and holy court, where duels are initiated in solemn silence.

## Overview

Located at the heart of the Myre is an ancient sanctum, a solitary place untouched by the ravages of war. Set in the shade of an indomitable fortress, warriors have journeyed from distant lands to discover their destiny in the fabled Sanctuary.

This secluded location was intended to be a place where warriors can hone their skills without any interference. There are no crowds of jeering warriors nor a goading figurehead atop a throne. Though there are distant shouts of warriors training in unison, they pay no heed to this ring. Warriors who duel here duel for their own selves.

The Sanctuary is situated on palace grounds, right before the palace keep, and is laid upon a stone path. Statues of gods and sacred animals are on display around the Sanctuary, with Japanese elm and cherry blossoms bringing in nature to the grounds. Although the fences of this arena are shaped to make a square, garden patches are situated at each corner to round out the ring.

This sacred court, like all dedicated PvP arenas, has no traps or hazards to worry about, allowing for a fair and clean 1v1 or 2v2. Whoever engages in this has only their skill to fall back upon.

### Competitive

As of the 11th season, a modified version of the Sanctuary had been added into the game for Ranked Duels, aptly named "The Sanctuary - Competitive." Until the addition of the Belvedere during the 15th season, it was the only map which Ranked Duels would occur on.

This map's arena size is only half as large, as the fences have been moved to only surround the central part of the courtyard. Just like the original setup, there are no traps or hazards, allowing for a fair and clean 1v1. This variant lacks the Night weather variant.

## Trivia

* The name of the temple the Sanctuary is set at can be found on nameplates located near the court's perimeter. It is called Shouon-ji Temple (聖音寺; lit. "holy sound temple").
	+ The horizontal-written nameplates are read from right to left, following the Japanese writing order in contrast to how modern Japanese may follow the Western writing system's left-to-right style when writing horizontally.
* During the Honor Games Event, fireworks and the Hamarr of Ragnarok appeared above the Foul Oasis region. This may be an indication that the Sanctuary is supposed to reside in this region.
Tribute (item)

**Tributes** also known as **Offerings** are totems presented to the gods to show loyalty and devotion. They are presented at shrines. In exchange, the team presenting these tributes are rewarded. However, players carrying these tributes have a severe speed reduction. If the player is hit or guardbroken, the tribute is dropped. Picking up a Tribute from the ground takes one second. However, planting or picking up a Tribute into/from a Shrine will take longer the more Tributes are planted in a Shrine, up to 4 seconds if all Tributes are planted on the same team's Shrines.

The player cannot perform any action while planting or picking up but they can cancel the sequence.

## Game Modes

### Tribute

In Tribute, there are three Offerings scattered about the map. All of them share the appearance of an ouroboros with a flame at its center. When not held by anyone the flame burns white. When picked up or placed at a shrine, the flame burns the color of the team holding it. Placing the Tribute into a Shrine will provide the team with certain boosts depending on the Shrine the Tribute is placed in.

### Breach

In Breach, the Tribute is also known as a **Shield Banner**. They hold the shield icon with an X atop of it. There is only one Shield Banner in the each of the first two phases of Breach. Presenting the Shield Banner provides a shield for the objective target of the team (the Battering Ram of the Attackers and the Gate for the Defenders). In addition to the normal debuffs provided by a Tribute, in Breach the warrior carrying the tribute emanates an aura of light around the carrier, revealing them to all Heroes.

Tribute FlagBreach Flag
The Black Prior's Supremacy

**The Black Prior's Supremacy** is a weekly Arcade Quest. With Eitrivatnen still standing, Vortiger intends to reclaim the surrounding territories.

## Events Of

Now that Eitrivatnen is safe, Vortiger wants to reclaim Westhold from the Samurai, Daimon the Scavenger

The Black Priors have sent hawks to locate Daimon and his troops. it is your duty to hunt them all.

### Chapter 1: The Isolated Forge

Vortiger's hawk has spotted a group of Samurai raiding an isolated forge in Westhold.

End them before they can rejoin their army.

### Chapter 2: Fort Rosa Collis

The two heirs of Daimon have sought refuge in Fort Rosa Collis.

Do not miss this opportunity to deal a serious blow to the enemy's strength and morale.

### Chapter 3: Unexpected Alliance

You have been informed that the Samurai have sealed an alliance with unruly Vikings.

Keep the Northerns busy, utnil Vortiger comes with more reinforcements to crush them.

### Chapter 4: The Final Battle

Daimon the Scavenger is hiding in Harrowgate with former supporters of Jarl Jafnhar protecting him.

Seal Daimon's fate and reconquer Westhold once and for all.

## Statistics

1. Chapter 1
	* Warriors: Kensei, Nobushi, Shugoki
	* Map: Forge
2. Chapter 2
	* Warriors: 2 Orochi
	* Map: Sentinel
3. Chapter 3
	* Warriors: Shaman, Highlander, Raider
	* Map: Citadel Gate
4. Chapter 4
	* Warriors: Kensei, 2 Warlord
	* Map: Citadel Gate
Spectral Slayer

* 1
* 2

The **Spectral Slayer** set is an armor set for the Hitokiri Hero during the Metal Trials event.

## Notes

* It is a combination of the Kotobuki helm, the Fubuki chest and the Miyoshino arms, with darker armor and no face paint.
	+ The color of the Hitokiri's hair differs between gender, with the male having grey hair while the female has black hair.
	+ Both version also has new tattoos on the arm, although the male variant also has some on his neck.

\*Star Weapon
The Samurai of Harrowgate

**The Samurai of Harrowgate** is a weekly Arcade Quest. After the fall of Apollyon, Seijuro makes one final bid for the throne.

## Events Of

Following Apollyon's demise, Seijuro allied to Samurai rebels and took control of Harrowgate.

They would not rule over the sanctuary for long. Recall how you rooted them out and took Harrowgate for yourself...

### Chapter 1: Ranja's Heir

As you breached Harrowgate, you clash with Furi, a Daimyo who wanted to succeed where her mother had failed.

You showed her and her lieutenants the true meaning of piety and strength.

### Chapter 2: Teramori's Brother

You advanced on the fortress and battled Isamu, a strong Shugoki out to avenge his sibling's death.

You need to defeat him and his soldiers to know where Seijuro is hiding.

### Chapter 3: Seijuro the Traitor

You found Seijuro before he could escape. He planned on becoming the new leader of the Dawn Empire.

Your determination crushed his ambitions once and for all.

### Chapter 4: Fujikiyo's Disciple

Torau, Seijuro's second-in-command attack you with his best fighters, is determined to avenge his fallen leader.

You drew your weapon and prepared for one last showdown.

## Statistics

1. Chapter 1
	* Warriors: Nobushi, Shinobi, Kensei, Soldiers
	* Map: Citadel Gate
2. Chapter 2
	* Warriors: Shugoki, Aramusha, Archers
	* Map: Citadel Gate
3. Chapter 3
	* Warriors: Seijuro
	* Map: Citadel Gate
4. Chapter 4
	* Warriors: Nobushi, Kensei, Shinobi
	* Map: Citadel Gate
White Bonus Spirit

* 1
* 2

The **White Bonus Spirit** (the "Bonus" here is intentional; for an explanation, see below) set is a unique armor set for the Zhanhu Hero exclusively obtainable during the Theater of Bones event.

## Additional Notes

* This armor set was not originally intended to be obtainable by Players, as it was meant to be the cosmetic look of the White Bone Spirit NPC, the main antagonist of the Theater of Bones Halloween Event (Trailer). However, due to a bug, the set could be obtained like any other legendary gear by scavenging the battlefield after a match or scavenging gear using steel or scavenger crates.
	+ Originally Ubisoft intended to fix said bug and remove the armor set from players inventories. However after much uproar in the community that demanded it to be kept, Ubisoft gave in and made it officially obtainable during the event only, promising a touch-up pass later down the line. This included fixing clipping issues, especially on the default body type 1 as the set had only ever been intended for the alternate body type 2, and giving it a name and a preview visual for the gear select screen, both of which were previously bugged.
	+ As a reference to this armor set not originally being intended for release, the Devs seem to have jokingly named the set "White **Bonus** Spirit" due to the armor set being a bonus set of customization offered during the season/event.

* Note that the armor set does not support custom colors, materials, paint patterns, symbols or embossings. It does however support ornaments, which are placed on the shoulders as normal. The armor set also uses the same model for its headgear on both body types.

* The event game mode and the armor set are inspired by the 16th century Chinese novel "Journey to the West" (Chinese: 西遊記), also featuring Sun Wukong, whom the Shaolin hero skin "Monkey King Wukong" is based upon.

\*Star Weapon

1. ↑ https://x.com/ForHonorGame/status/1717994578492494024?s=20
2. ↑ https://en.wikipedia.org/wiki/Journey\_to\_the\_West
Viking Village

### Valkenheim Weather

A once thriving fishing village has become a battlefield. The cobbled streets run red with blood and the clash of steel echoes down to the water. The mead-hall at the top of the main street holds a deadly secret where it once held merriment and laughter.

## Overview

Everything in this village is built within wooden walls, against a waterfront. Warriors can access through the cliff side or entrance gate on the sides, or go in through the front door through the village center. On one side of the map is the Viking Hall, where on the interior is a place once used for celebration. Within this Hall though is one more nasty surprise. With a singe pull of a lever, a spike barrel will be dropped and roll out the front door, through the village center, past the boat workshop, and down to the docks where it'll fall into the water, crushing anyone in its way. If warriors do not dare take the main path then they can access the aforementioned side paths with passing the arsenal tower or by traveling down the ramparts from the docks.

## Sections

* Rampart & Tower
* Docks
* Crane
* Village center
* Boat workshop
* Arsenal tower
* Entrance gate
* Cliff side
* Viking hall

## Gallery

For Honor- The Viking Village - A Raider’s Home - Season 3 - Trailer - Ubisoft -US-
The Pit

### Valkenheim Weather

When Vikings thirst for blood outside the battlefield, the **Pit** is where they can sate their thirst for a fight.

## Overview

Deep and imposing, the Pit has hosted many ancient Viking rituals. Encircled by a braying and drunken crowd that can inspire or demoralize, the Pit represents the very warriors that fight within the intimidating walls: brutal, passionate and determined.

A wooden stadium that is two-storied, the Pit is laid in the middle of a Viking settlement. Warriors have also gathered to watch the fight from atop the higher stands that hangs over the arena. Stigandr sits upon a throne, watching the spectacle as he drinks.

Below is the ring itself that is nothing but the dirt ground. One large statue of a Norse god stands across from Stigandr, with a bonfire in front of it. Weapon racks line the walls of this arena, although they are not accessible.

This great colosseum, like all dedicated PvP arenas, has no traps or hazards to worry about, allowing for a fair and clean 1v1 or 2v2. Whoever engages in this has only their skill to fall back upon.
Tribute

*Show your devotion to the gods.*

*Capture and retain the three flags known as tributes.*

## Overview

The goal in Tribute is for your team to take control of Offerings dispersed on the map. Shortly after the game begins, offerings will spawn across the battlefield at marked locations. Players must pick them up and carry them to their base and secure them inside one of their 3 Shrines.

Every Shrine gives a different Blessing to the team once an offering has successfully been claimed:

* **Vindicator Blessing:** Gives your whole team a small boost to damage, as well as reducing the time it takes to place or steal an Offering, allowing for more aggressive plays in taking Offerings from the enemy team. This buff appears on the arms of the team's Heroes.
* **Guardian Blessing:** Gives your whole team a small regenerating 25-health shield, as well as slowing enemy interaction when they try to steal your team’s Offering. This buff appears on the shoulders of the team's Heroes.
* **Oracle Blessing:** Increases your team's awareness of the whole enemy team by showing an outline of all living Enemy heroes through the radar as well as in-world. This buff appears on the chest and back of the team's Heroes.

Players are able to steal Offerings from the enemy team’s Shrines at any moment. However, it will take a few moments for an offering to be placed into or removed from a shrine. Being attacked while interacting with a Shrine stops the interaction. Hitting an opponent that is carrying an Offering will make them drop it.

As players respawn at locations around the map, sometimes near your own Shrines, or off to the side of the map, the respawn timer will increase by 5 seconds for every Offering your team has in a Shrine, up to 15 seconds more.

This mode can be played with a full queue of players, with players against AI, or single player with AI teammates against AI opponents.

## How To Win

If a team has all three offerings, a countdown will begin before the end of the match, with the countdown length starting at 60 seconds at the start of the game, lowering as there is less time in the match. The opposing team needs to remove at least one offering in order to halt the countdown. Attempting to pull out an offering will prevent the countdown from ending the round at 0.

If time runs out, whichever team has the most Offerings is the victor. If either team has equal amounts of Offerings, the game will go into 3 minutes of overtime, until one team has more Offerings than the other for a duration or when overtime is up.
The Illusionists of Cai Qing

**The Illusionists of Cai Qing**is a weekly Arcade Quest. It tells the tale of a band of Wu Lin bandits ransacking the land.

## Events Of

A band of Wu Lin bandits is ransacking villages and bedazzling people with their illusions.

Venture forth, warrior! Expose these swindlers and find their leader!

### Chapter 1: Pillagers in Snow Mesa

The Lord of Thunder and his acolytes have invaded a village and plundered all the supplies.

Draw your weapon, warrior! Become the hero who will crush these dangerous pillagers.

### Chapter 2: Trespassers in Castle Perennis

The Illusionists have spread in Ashfeld, and seized a Knight castle.

Enter the fray, warrior! Give these scoundrels a real show of might and fortitude.

### Chapter 3: Troublemakers in Bilrostvik

More Illusionists have been spotted in Bilrostvik, trying to steal ships for their clan.

Brace yourself, warrior! Bring these rogues to justice!

### Chapter 4: Pyromancer in Jigoku

You've found their leader in the temple of Jigoku. Her fiery powers are not real but they still hurt.

Keep a cool head, warrior! Destroy the con-artist once and for all!

## Statistics

1. Chapter 1
	* Warriors: Nuxia, Shaolin, Jiang Jun
	* Map: Viking Village
2. Chapter 2
	* Warriors: Nuxia, Shaolin, Jiang Jun
	* Map: Gauntlet
3. Chapter 3
	* Warriors: Nuxia, Shaolin, Jiang Jun
	* Map: Canyon
4. Chapter 4
	* Warriors: Tiandi
	* Map: Market Town
Unseen

The **Unseen** set is a common weapon set for the Kyoshin Hero.

## Note

* The mon seal seen on the hilt of the set is the "nami no maru" (浪の丸; lit. "wave in a circle") seal.
	+ Typically used by families who revere the Ryuujin (龍神; lit. "dragon god"). The wave design was also favoured due to how ocean waves were seen as a representation of an everlasting force.

\*Star Weapon
The Shard

### Valkenheim Weather

These massive fortifications were built to keep sieging armies at bay for years. They have huge strategic importance in the ongoing Faction War.

All types of fortifications litter the land of Ashfeld, representative of what great cities are left for the Knights. Some fortification cover a large plot of land around an expanded city, as other are compact and small. But some are large and tall, and the Shard is one of them. Apollyon herself and her Blackstone Legion inhabited a fortress very similar to the Shard.

## Overview

One giant rampart protecting this seemingly endless castle, siege towers are needed to have any hope of attacking. The siege towers have secured an attacker landing, so the Attackers commence their assault. Likewise, Defenders come out of the gates to meet the invaders, meeting up at where the Rampart is above the main gate, where the two guardian angel statues stand to its side.

The one large rampart works as the main outdoor battlefield of the Shard. However, towards the inside of the fort are the Pit and the Twin Angels.

Closest to the rampart is the Pit, which is located down between the main gate and an inner gate, both inaccessible because the former is reinforced to be closed while the latter has a ditch filled with spears in front of it. In this Pit are two piles of burning wood, which can be a Hazard to the Heroes.

The Twin Angels is just above the inner gate, being named after the two knight statues with angelic wings on their back that stand in its courtyard. Heroes should be wary of hazards such as wall-spikes or open edges to the ditch below.

Corridors, stairs and bridges connect the Mid-Ramparts, the Twin Angels, and the Pit together and to each side's spawn point.

In Dominion, a siege is already underway and the Attackers have started hopping off their siege towers onto the rampart. Meanwhile, the Defenders have opened their gates and have begun rushing out to meet the enemy.

## Sections

* Attacking landing
* Attacker corridor
* Defender corridor
* Twin Angels
* Ramparts mid
* Attacker Ramparts
* Defender Ramparts
* Defender's gate
* The Pit

For Honor- The Shard - Knights
## Trivia

* This map is heavily based off the Blackstone Fortress that can be observed during the final chapter of the Story Campaign, specifically the location seen in the closing cinematic where the the Knights and Samurai are at a standstill before the Vikings invade, causing the three factions to fight.
Trucebreakers

**Trucebreakers** is a weekly Arcade Quest. The Horkos has a plan to destroy the Honor Games before the event is over. So they send you to do their deeds and fulfill the Horkos prophecy.

*"We are an idea. Ideas can't be killed. We are the Warmongers."*

## Events Of

Don't you have enough of the cowards spreading lies about peace in Heathmoor?

It is time to unleash your anger warrior. Join us and let us end the Truce of Wyverndale.

### Chapter 1: Soloist

The Honor Games are an insult to the true warriors who are still fighting the great war.

Do you have what it takes to silence one of these hypocrites?

### Chapter 2: The Chorus

The divine Horkos has chosen us to start a new era. Will you be a part of it?

Show us your real strength. Slay the remaining weaklings who refuse to see the truth about this world.

### Chapter 3: Virtuoso

One of the Wyverndale Ambassadors has escaped. He is trying to warn his little friends of our arrival. You cannot let this fool spread more lies. Peace is poison. War is the only cure.

### Chapter 4: Requiem

*You have served us well.*

*Alas, we have learned disturbing details about your past. We cannot allow you to join the Order.*

*Hush, hush little sheep. We will put you to sleep.*

## Statistics

1. Chapter 1
	* Warriors: Peacekeepr
	* Map: Sanctuary
2. Chapter 2
	* Warriors: Nobushi, Warlord
	* Map: Sanctuary
3. Chapter 3
	* Warriors: Gaius Dillius Vocula (Centurion)
	* Map: The Shard
4. Chapter 4
	* Warriors: Any two Warmonger (Astrea, Syntribos, Smaragos, Albetos)
	* Map: The Shard

## Trivia

* You fight on the festive Honor Games version of Sanctuary in the first two maps. Then on modified versions of the Shard map for the latter two, the Metal Trials version for Gaius and the Tyrant's Trial version for the Warmongers.
* The two quotes, "War is the only cure" and "We are an idea. Ideas can't be killed." appear as the quotes for the Event Orders for Rise of the Warmongers.
Tranquil Wayfarer

* 1
* 2

The **Tranquil Wayfarer** gear style is one of the four Rare level armor styles for the Warden hero; the others being the Dain, Dullahan, and Elner styles.

## Armor Family

* Rare - **"Tranquil Wayfarer"**
* Heroic - Obscure Enigma
* Epic - Intrepid Wildcat
* Legendary - Chilled Tomb & Horkos Iliachtida

## Trivia

* The word "tranquil" comes from the Latin word tranquillus which means (of the weather or similar) "quiet, calm, still" and (of a person) "placid, composed, untroubled, undisturbed".
* The etymology of the word "wayfarer" comes from the Old English word weġfarend which means "traveler".

## Reference

1. ↑ https://en.wiktionary.org/wiki/tranquillus
2. ↑ https://en.wiktionary.org/wiki/wayfarer

\*Star Weapon