recursal/Fanatic-Fandom huggingface dataset:
Neptosoxyde

Neptosoxyde is the former sixth president of Italy, as well as a former Prime Minister and Carabinieri Anziano Generale.

## Political Career

Neptosoxyde was first elected Prime Minister in 2016. He was the first Prime Minister to hire a female minister, that being xTrueLove, one of the most successful Carabinieri ministers of all time. His vice prime minister was bobmint1, making her Italy's first female leader. Neptune boosted Italy's activity on the world stage, as well as normalizing relations with the United Kingdom after a spell of hostility. Due to the Italian senate being dissolved shortly into Neptune's first term, his political accomplishments were limited.

## Within the Carabinieri

Neptune was arguably xTrueLove's most valuable high rank. Therefore he managed many administrative actions during her reign, including the promotions of several other esteemed high ranks. Neptune made a brief return to the Carabinieri in 2017.

## Legacy

Neptune's legacy within Italy is highly controversal, this is due to his decision to split with the main body of italians during the Italian civil war. Although many unnamed former and current associates of his still maintain neutrality or friendliness towards him in respect to his current controversy.
Tang

**Tang** is an artificially flavored drink mix that was formulated by General Foods Corporation food scientist William A. Mitchell in 1957, as well as the beloved author of Coupon Kids and creator of all characters therein. Much of their past is shrouded in mystery- such as the details on how a drink mix gained sapience and managed to change its form to that of a humanoid with a goldfish for a head- but they are known for producing various forms of fandom content on Tumblr and lately Twitter throughout the ages. More specifically: CODENAME: Kids Next Door, Homestuck (Karezi especially), and Steven Universe to name a few. They have since moved to on to primarily original works- such as the comic to which this wiki is dedicated- and remain a popular artist known for generally being a pretty dang cool person who is very skilled at what they do.
Sewage Demon

The **Sewage Demon** is an entity residing deep within the bowels of the unnamed city's sewage system. It occasionally forces its way out of Pik and Quat's toilet and attempts to violently murder and consume them to fuel its unknowable wrath. The only people known to have bested the demon in combat are Sunny, and on one occasion, Coffee Enema Guy.

The Sewage Demon is known to be chill with Ferdinand for unknown reasons, and it has been mentioned that they sometimes play Halo together.

Some theorize that Pik themself is a sewage demon, or some sort of bunny/sewage demon hybrid, but this has yet to be confirmed.
Kip

**Reginald SR-71 Demiurge Γ Kippington**, more commonly known as **Kip**, is the evil doppelgänger of Pik and one half of the Luxury Lads, along with their partner Twat.

Unlike the titular Coupon Kids, Kip is disgustingly rich and is frequently known to flaunt their wealth while our heroes struggle to make ends meet. Though it has yet to be confirmed, Kip is heavily implied to be related to Jeff Bezos in some way, and is said to frequently hang out with Elon Musk at country clubs. Kip’s favorite food is said to be caviar in a molten blood diamond soup flecked with bits of gold. Their favorite sport is not paying their taxes because they are rich (and also croquet).

In COUPON KIDS: WRATH OF THE 1%, Kip purchased the iHoppy Quat worked at solely to micromanage them and make their life a living hell as revenge for accidentally scuffing Kip’s designer solid gold crocs. Eventually however, Kip grew bored and sold the restaurant back, restoring the status quo (but not before Kip stole and sold all of Pik and Quat’s shoes to recoup the cost of their ‘damaged’ crocs, which didn’t even cover 1/150th of the cost).

Kip is known to have an occasional lover known as Yca (pronounced Ee-cah) who looks exactly like Acy. Like, one hundred percent. No differences whatsoever. Everyone except Kip and Twat finds this extremely unsettling.

Kip is theorized by many to have some unknown relation to Pik; some believe they are secretly Pik’s half-sibling, others believe they are Pik from an alternate bizarro universe, and others still think Pik is a failed clone of Kip like some strange alternate version of the film “US”. However, none of these theories have been proven true, and as it stands right now Kip is just some rich asshole who looks kinda like Pik.

Recently, Pik and Quat have been planning to capture and guillotine their wealthy doubles, but as of yet this has not happened.
Oolong

**Oolong** is Quat's sister and a minor recurring character in Coupon Kids. Not much is known about her, but it is theorized she lives a secret triple life; one as her normal self, another as international pop star **Karly Kentucky**, and as **Agent O**, freelance secret agent and master of espionage.
List of Deceased Coupon Kids Characters

This is a comprehensive list of Coupon Kids characters who have canonically died. You can help us add to this list by EXPANDING IT.

* Sunny (Technically alive, prototyped into Kernelsprite)
* Halibut Jones
* Halibut Jones II
* Halibut Jones III
* Halibut Jones Junior
* Sid (as far as anyone cares)
* Abraham Lincoln
* Pik's Unnamed Aunt
* Gamma Quat
* Old Neighbor Lady
* Coffee Enema Guy
* You
Coupon Kids

**Coupon Kids** is a webcomic series started by Tang[1] originally hosted on Tumblr, now also available on Webtoons. It is updated "AS MUCH AS I CAN", a fact which we fully respect as Tang is their own person with their own life and we support them in all their endeavors. It is a series which revolves around the antics of roommates Pik and Quat, a pair of perpetually poor rascals who love saving money, and get into all sorts of trouble due thanks to their monetary woes and also just kind of because they're terrible people. Despite the absolute nonsense written on this wiki, this comics are genuinely very amusing and Tang is an excellent content creator, and we here at the wiki would like to point out that everything here is to be taken with a grain of salt; the bullshittery we've inscribed upon these digital pages is done out of love and for the sake of comedy, not to ridicule Tang's work and characters, which are genuinely beloved.

Coupon Kids is set in a world that seems to essentially just be the real world, in an undisclosed city and country on Earth; however, every character appears to be some sort of nonhuman creature or object- Pik is a cyclopean rabbit, Quat is a fruit, Sunny is a dog, Ferdy is a bomb, and so on. The nature of this reality has never been fully explored in comic, but Tang has stated in the past that the characters are, in fact, human; and what we are seeing them as is not their true appearance. There are many theories as to why they appear this way to us, the reader, such as the theory that Quat is in a coma and the events of the series are their unconscious fever dreams, or that the entire story is told from Pik's perspective and they're hallucinating from being on a cocktail of drugs and medication.
Sunny

**Sunmantha,** informally known as **Sunny**, is a major recurring character in Coupon Kids and a close friend of Pic and Quat. At first glance, she appears to be your typical anthropomorphic dog; however, as revealed by the actress who voiced her in the Coupon Kids anime produced by GAINAX, Sunny is in fact a middle aged human woman wearing a golden retriever fursuit at all times.

She also wants to bone Quat's sister.

Sunny once killed a man in cold blood by running him over with her car for making a flirtatious comment towards her, a crime which she was completely absolved of as the Judge refused to convict her for giving the victim his just desserts.

And she REALLY wants to bone Quat's sister.

Sunny is also known to be trained in 83 forms of hand-to-hand combat, some of which are not even native to the planet Earth, leading many to question where exactly she comes from. When asked about her past, Sunny will frequently decline to comment, and if pressed further, will threaten to "shove my cane so far up your ass it'll come out your mouth" if asked again. She is extremely hardcore and a very good dog.

Plus like she REALLY really wants to bone Quat's sister, you guys. Like, I can't stress this enough. She won't admit it though.

Sunny is dead. This is confirmed multiple times by Tang, who has gone on record as saying "My hottest character is my dead dog." However, Sunny continues to be a regular character in the comics, as she was brought back to life by being prototyped into a kernelsprite in COUPON KIDS X HOMESTUCK: THE KAREZI CHRONICLES.
Jam Thief

The **Jam Thief** is a recurring antagonist and criminal mastermind, known for stealing packets of jam from the local iHoppy. They are mortal enemies with Pik, the only person to have ever successfully thwarted their jam heist.

In Arc 47, COUPON KIDS: INTERNATIONAL, Pik is recruited by the CIA to stop the Jam Thief from pulling off the biggest heist of the century- stealing all the jam out of Fort Coxx, home of the nations jam repository. The Jam Thief had planned to steal all of America's jam supply and resell it overseas for a massive profit, leaving the nation in chaos due to a jam shortage. They were ultimately thwarted yet again by Pik, who defeated their arch foe using a fishing rod they'd purchased from a local Kmart with a 75% off coupon.

Though the Jam Thief was incarcerated by the CIA afterwards, they escaped an undisclosed amount of time later and became the head of a crime syndicate known as **JELLYBABY**. They are currently biding their time and amassing their forces, determined to enact their revenge on Pik when the time is right.
Quat

**Cum "Quat" Constantine Quatro Metatron Simmon III Esquire** is one of the main characters of Coupon Kids, and the best friend and roommate and of Pik. They are an orange colored humanoid whose head appears to be some sort of orange-esque fruit, the name of which is a mystery.

Throughout the series they are shown to be somewhat timid, a fact that hides their true nature as the reincarnation of **Phobos**, Greek God of Fear, a twist which had long been foreshadowed and was finally confirmed at the end of the 17th arc, "Coupon Kids in Space: Uranus or Bust". Aside from Pik, Quat can often be seen in the company of other iconic Coupon Kids characters such as Sunny, Honey, Dwayne "The Rock" Johnson, the ghost of Cyborg Elvis Presley, and Gargatholon, Sapient Trash Can of the Nth Dimension.

Quat works a day job as a phone sex operator. They themselves are unaware of this, somehow mistakenly believing that they are actually a run of the mill telemarketer selling some sort of crappy protein powder, leading to frequent conflict with their supervisor, Mr. Buttsex. The stress of working life has left Quat an anxious shell of a person and they frequently spend their free time huddled in the corner, bemoaning their wretched existence and slavery to capitalism; in events such as these, the only thing that can bring Quat out of their funk is a nice bowl of oatmeal flavored ice cream and a viewing of their favorite movie, The Lion King 1 1/2.

With the help of Pik, Quat was eventually able to gain more confidence and defeat their arch rival, Her Majesty Elizabeth II, the Queen of England, deposing her once and for all and claiming the throne for themself; however, this turned out to be fruitless, as it turned out that all of the United Kingdom was nothing but a nightmarish fever dream illusory world created through the evil powers of the crown, and with Elizabeth's death, the illusion was finally broken, erasing the country from history forever more (and returning the series to status quo, as Pik and Quat became poor commoners once more).

Currently, Quat is on a mission from the United Nations to infiltrate the Keebler Elves Stronghold in an uninhabited corner of New Mexico and obtain their eldritch cookie recipe which threatens to end the world as we know it.
Fuddruckers

**Fuddruckers** is the best goddamn place in the entire universe and if anyone tells you otherwise they're a damn dirty liar.

Pik is known to have been conceived in the bathroom of a Fuddruckers and will literally murder anyone who dares besmirch its holy name.

They are known to serve whole uncut raw potatoes and pass them off as fries, rub raw meat on their customers bare bodies, have a Pepto Bismol Happy Hour, declare it your birthday even if it isn't (Editor's Note: Legally speaking, if you are told it is your birthday by the staff at Fuddruckers, it is now legally and forever your birthday on this date from this point forward) and then proceed to force feed you burgers.

Their slogan is "We'll Just Assault You, Asshole."
Chiton

**Chiton** is an insectoid individual who works at the local Community College. They are known for being extremely fabulous and kind of a shitlord. Chiton is known to be mortal enemies with the entire nation of Alaska, though it has yet to be revealed why. Despite seemingly being a classy individual Chiton is known to be borderline feral at times and is known for having rather strange tastes, as characterized by the time they chose to have a steaming hot cup of piss while teaching a class rather than the usual coffee.
Honey

**Honey "Glazed Graham" Crackers** is a cute frog who is friends with Pic and Quat despite them being objectively terrible people.

She is formerly Sunny, a frog from the video game series Animal Crossing, who escaped into the real world following an accident involving a supercomputer, 7 cans of Mr. Pibb, a copy of Animal Crossing: New Leaf and a bong. She was forced to change her name to Honey after a lengthy legal battle with Sunny the Dog, who did not want people to mistake her for her. Despite this costing Honey several thousand bells in legal fees, the two remain good friends.

Honey at one time had a cat named Halibut Jones, who died pretty much the instant she decided to entrust him to Pik and Quat's care.
Gamma Quat

**Gamma Quat** was Quat's Gamma. She's dead now. That's... kind of really all there is to say about it. What do you want from me? Not everything on this wiki is going to be comedy gold. What do you want from me?? This isn't my day job. Who do you think you are, judging me, pal??? I have a LIFE. I don't just have nothing but time to sit here writing these funny jokes for your amusement. I'm not a fuckin' CLOWN. You want a clown, you go to the circus. At least clowns get fuckin PAID. Also I hear they're hung, which is kind of impressive. Oh, uh, right, I guess I should close on a joke, eh, erm...

She was known to be so old that she dated **Abraham Lincoln** when she was a teenager.
Weslet

**Weslet** is definitely a real Coupon Kids character, and is not in any way me refusing to admit I typo'd 'Wesley'. They are so unrelated, in fact, that whereas Wesley is some sort of bug girl, Weslet is... a raccoon... man. Yeah. And he has like... a knife for a hand. And he HATES ART. So much that he has like, a shirt that says "I'D PISS ON THE MONA LISA IF I COULD", and he's been arrested for trying to, like, five times. He's never actually appeared on-screen in Coupon Kids because he's like, kind of a minor character, but he definitely exists, and there's totally proof, but I don't feel like finding sources you know? You're just going to have to trust me on this.
Ferdinand

**Ferdinand,** more commonly known as **Ferdy** or as **CumSplosion69** on Xbox Live, is a recurring character in Coupon Kids and a dear friend of Pik.

For a while, it was theorized that Ferdy was in fact only a figment of Pik's imagination, as he is never seen interacting with any other characters in the cast, and only ever seems to appear when Pik is alone. This was later disproven when it was revealed Ferdy was in fact a well-known Twitch streamer and a good friend of minor character Tony Hawk. To this date, he has never met Quat and likely never will.

Ferdy is well known for sticking IED's in the tailpipes of cop cars, and he's also trans, which makes him indisputably the coolest Coupon Kids character.
Twat

The **TESLA Wealthy Automaton Model-T**, commonly abbreviated as “TWAT”, is the villainous doppelgänger of Quat and one half of the Luxury Lads alongside partner Kip. Twat is a custom-made robot designed by Elon Musk as a birthday gift for his good friend Kip, and the first-ever Robotic Capitalist.

Being a soulless automaton (and also a robot), Twat lacks much in the way of personality, instead basing all of their interactions on what they associate with the 1%; that is to say, they largely act superior to everyone who has less money than them and are just kind of a shithead obsessed with adding to their infinite stock of money, no matter who has to be ground into the dust to get it. They’re also largely just Kip’s goon, there to do their dirty work for them since Kip couldn’t possibly be caught doing anything considered labor intensive.

Twat is equipped with a variety of functions to aid Kip in their day to day endeavors. Such features include but are not limited to:

* Real-time Stock Market Monitoring
* Bank Access
* Credit Card Functionality
* Washing Machine
* Swiss Army Knife
* Printer/Fax/Shredder
* Footstool
* Flight
* Industrial Grade Bitcoin Mining
* Can emulate any videogame known to man
* Alcohol Brewing
* Nail Trimming
* Gardening
* Construction
* Butt Flossing
* Speaks 12 Different Languages (all of them English)
* Trading Card Binder
* And more!

In COUPON KIDS: AGE OF TWAT, Twat abandoned Kip after being replaced with an upgraded, more expensive model called the Twat 5G Slim. Despondent, Twat would go on to lead a robot uprising and enslave all of humanity. However, this future was later averted by Pik and Quat time traveling back and destroying Kip’s new Twat-bot (which in turn costed them their life’s savings and got them arrested for trespassing on Kip’s mansion).
Neighbor in 4C

The **Neighbor in 4C** is a recurring antagonist in Coupon Kids. They are known to have a personal vendetta against Quat for complaining about the noise in their apartment caused by a life threatening illness. They have since devoted their time to sending increasingly passive aggressive 'cursed gift baskets' to Quat, and have never once been seen in person. They seem to operate entirely as a malevolent shadowy force behind the scenes, pulling strings and attempting to orchestrate the untimely demise of the Coupon Kids through the use of their dark magicks.
Otherside

**Otherside** is a location mentioned in Coupon Kids. Multiple characters are referred to as being from Otherside, or ‘part Otherside’, in the case of Pik. While initially thought to be a reference to Hell or some other form of afterlife, it is later revealed that ‘being Otherside’ is in fact a slang term for being from or related to someone hailing from the state of Ohio. Coincidentally and for unknown reasons, Ohio also seems to have a large population of demonic and cthonic entities, as well as being a hotbed of occult activity. It is known to be surrounded by a labyrinth of endless corn, which can only be navigated by the most skilled of sorcerers, making it incredibly isolated from much of the world. Similarly to Hell, people are said to end up there when they die.

The list of characters with some form of Otherside affiliation is as follows:

* Pik (part Otherside)
* Sewer Demon (born native)
* Oolong (versed in Otherside magic)
* Coffee Enema Guy
* Halibut Jones (45th Dark Lord of Otherside and Senator of Ohio)
Alaska

**Alaska** is the former 49th state of the United States of America, currently considered it's own sovereign nation following the complete collapse of the US Government and dissolution of the Union after Pik's botched campaign to have the Blue-Footed Booby replace the Bald Eagle as the national bird. Following the New Civil War, its capital, Juneau, was obliterated in a nuclear strike, and the remnants of Alaskan civilization have taken shelter in the underground city of Cthonia, a formerly secret society ruled by a cabal of eldritch entity-worshipping cultists.

The true nature of the nation of Alaska remains unclear. Though many consider it to be nothing more than a mostly-rural landmass in the far northwest of North America, its inhabitants speak of it as a living creature or being, often with the reverence one would give a God. Quat has a mysterious connection to the region, haunted in their dreams and day to day life by a sinister feline entity only they can see that calls itself 'Alaska' with the image of the nation imprinted on its shirt. Quat says that though it appears to be trying to teach them something in its various appearances, it also seems to have a strange grudge against them that they do not understand, and it refuses to elaborate on.

As of Arc 13, "Pik Gets Trapped In A Taco Bell Bathroom" many speculate there is some sort of romantic tension between Quat and this strange Alaskan apparition, but this has yet to be confirmed.
Coupon Kids Wiki

**Welcome to the Coupon Kids Wiki!**
The first and ONLY collaborative community website about Coupon Kids that is pretty much 90% bullshit! We here at CK Wiki wanted to use this main page space to clarify that anything written on this wiki is not intended in any way to ridicule or insult Tang's work or characters; mainly, we are honoring Coupon Kid's absurd, shitposty nature by making the wiki just as nonsensical, and also just because we're bored. We love you Tang!

## Important articles

PlaceholderCoupon KidsPlaceholderPikPlaceholderQuatPlaceholderSunnyPlaceholderHoneyPlaceholderHalibut JonesCopun Kidz Bob

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Wesley

**Wesley** is a minor character in Coupon Kids. She is a bug girl who enjoys pranks, and Quat thinks she's cute. They have slept together exactly once, which is, quote, "A mistake I'll never repeat". It is revealed in **COUPON KIDS: BEYOND TIME & SPACE** that despite this claim she and Quat have an infant child together in the year 2045, a young creature resembling a Homestuck Troll Grub with Quat's head named Johanna.

Wesley is an accomplished jokester and is known to be a big fan of Colonel Sassacre.
Feats: Naturalist

Your extensive study of nature rewards you with the following benefits:

* Increase your Intelligence score by 1, to a maximum of 20.

* You gain proficiency in the Nature skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.

* You learn the Druidcraft and Detect Poison and Disease spells. You can cast detect poison and disease once without expending a spell slot, and you regain the ability to do so when you finish a long rest.
Feats: Animal Handler

You master the techniques needed to train and handle animals. You gain the following benefits:

* Increase your Wisdom score by 1, to a maximum of 20.

* You gain proficiency in the Animal Handling skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.

* You can use a bonus action on your turn to command one friendly beast within 60 feet of you that can hear you and that isn’t currently following the command of someone else. You decide now what action the beast will take and where it will move during its next turn, or you issue a general command that lasts for 1 minute, such as to guard a particular area.
Cleric: Lord Samhain, Arcana Domain

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### Arcane Initiate

When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from the wizard spell list. For you, these cantrips count as cleric cantrips.

### Channel Divinity: Arcane Abjuration

Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures.

As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. It also can't take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the Banishment spell, no concentration required) if it isn't on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.

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### Spell Breaker

Starting at 6th level, when you restore hit points to an ally with a spell of 1st level or higher, you can also end one spell of your choice on that creature. The level of the spell you end must be equal to or lower than the level of the spell slot you use to cast the healing spell.

### Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

### Arcane Mastery

At 17th level, you choose four spells from the wizard spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.
Fighter: Scout

### Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency in three of the following skills of your choice: Acrobatics, Athletics, Investigation, Medicine, Nature, Perception, Stealth, or Survival. You can choose to gain proficiency with thieves’ tools in place of one skill choice.

### Combat Superiority

At 3rd level, you gain a set of abilities that are fueled by special dice called superiority dice.

***Superiority Dice.*** You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a long or short rest.

You gain another superiority die at 7th level and one more at 15th level.

***Using Superiority Dice.*** You can expend superiority dice to gain a number of different benefits:

• **Survival Superiority.** When you make a check that allows you to apply your proficiency in Athletics, Nature, Perception, Stealth, or Survival, you can expend one superiority die to bolster the check. Add half the number rolled on the superiority die (rounding up) to your check. You apply this bonus after making the check but before learning if it was successful.

• **Precision Attack.** When you make a weapon attack against a creature, you can expend one superiority die to add it to the attack roll. You can use this ability before or after making the attack roll, but before any of the effects of the attack are applied.

• **Scout’s Evasion.** If you are hit by an attack while wearing light or medium armor, you can expend one superiority die as a reaction, adding the number rolled to your AC. If the attack still hits, you take half damage from it.

### Natural Explorer

At 3rd level, you are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:

• You ignore difficult terrain.

• You have advantage on initiative rolls.

• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.

In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:

• Difficult terrain doesn’t slow your group’s travel.

• Your group can’t become lost except by magical means.

• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.

• If you are traveling alone, you can move stealthily at a normal pace.

• When you forage, you find twice as much food as you normally would.

• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

### Improved Combat Superiority

At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s.

### Relentless

Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain 1 superiority die.
Feats: Alchemist

You have studied the secrets of alchemy and are an expert in its practice, gaining the following benefits:

* Increase your Intelligence score by 1, to a maximum of 20.

* You gain proficiency with alchemist’s supplies. If you are already proficient with them, you double your proficiency bonus to checks you make with them.

* As an action, you can identify one potion within 5 feet of you, as if you had tasted it. You must see the liquid for this benefit to work.

* Over the course of any short rest, you can temporarily improve the potency of one potion of healing of any rarity. To use this benefit, you must have alchemist’s supplies with you, and the potion must be within reach. If the potion is drunk no more than 1 hour after the short rest ends, the creature drinking the potion can forgo the potion’s die roll and regains the maximum number of hit points that the potion can restore.
Backgrounds: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren't a savage who follows quarry into or through the wilderness. You're involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What's more, you aren't alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves' guilds and street gangs. You might be a "velvet mask" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Huldain's great metropolises, such as Goiran or Yarsol, or a less populous location, perhaps Lenfig or Sidre – any place that's large enough to have a steady supply of potential quarries.

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives – but on the other hand, you can take down much more formidable targets with the help of your companions.

###### Skill Proficiencies

Choose two from among Deception, Insight, Persuasion, and Stealth

###### Tool Proficiencies

Choose two from among one type of gaming set, one musical instrument, and thieves' tools

###### Equipment

A set of clothes appropriate to your duties and a pouch containing 20 gp

### Feature: Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

### Suggested Characteristics

Use the tables for the criminal background as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity.

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

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Cleric: Jólnir, Knowledge Domain

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### Blessings of Knowledge

At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.

Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

### Channel Divinity: Knowledge of the Ages

Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.

### Channel Divinity: Read Thoughts

At 6th level, you can use your Channel Divinity to read a creature's thoughts. You can then use your access to the creature's mind to command it.

As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can't use this feature on it again until you finish a long rest.

If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it ie actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute.

During that time, you can use your action to end this effect and cast the Suggestion spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell.

### Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

### Visions of the Past

Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and must maintain concentration during that time, as if you were casting a spell.

Once you use this feature, you can't use it again until you finish a short or long rest.

***Object Reading.*** Holding an object as you meditate, you can see visions of the object's previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.

***Area Reading.*** As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation.
Equine

Racial Traits
 Natural Athlete
 Powerful Build
 Quick Traveler
 Trampling Charge

### Physical Qualities

Equine have the body structure similar to a human but a bit bulkier and lean. Their head is the head of a horse and their body is covered in fur, the colors of which can range from chestnut to dark black. They have a mane and a tail which also ranges in similar colors to their fur. Their feet are replaced with hooves but they still have human hands with opposable thumbs.

#### **Characteristics**

Assorted, bright, charming, colorful, delightful, entertaining, flexible, irresistible, kind, nonthreatening, resilient, sweet

#### **Male Names**

Barnaby, Billie, Charlie, Clyde, Dale, Frank, Gene, Grant, Jackson, Joe, Lee, Odie, Olaf, Russel, Peter

#### **Female Names**

Anne, Brandy, Bonnie, Diana, Dolly, Ebony, Fiona, Heather, Isabelle, Lacey, Lyn, Melinda, Sam, Sandra, Shannon

### History of Equine

Equine just like many other animal races, originate from Essapin, though they now inhabit Kygan and Farltiff too.

### Notable Equine

Al Osburh, Marshall Greystock, Phillip Acefal
Feats: Auran Spirit

Prerequisite: Aarakocra or Vespertillian

You have learned spent time learning from your elders, preparing to tend to the spiritual need of your tribe. You gain the following benefits:

* You learn the *guidance* and *gust* cantrips.
* You learn the *augury* spell or the *find familiar* spell. You can cast the spell you choose as a ritual. (If you choose the *find familiar* spell, unless you gain it from another source you can only target a creature with a flying speed).
Cook: Mess Sergeant

### Never Satisfied

At 3rd level you gain the ability to eat very quickly. On your turn, you can feed a morsel to yourself as a bonus action. Additionally, your healthy appetite bolsters your health. Your hit point maximum immediately increases by 3 and increases by 1 whenever you gain a level in this class.

### Raucous Belch

At 6th level, you gain the ability to taunt your foes with a loud and odorous burp. As an action you can have each hostile creature in a 10 foot cone originating from you make a Wisdom saving throw against your Morsel save DC. On a failed save, the target(s) have disadvantage on attack rolls against all creatures other than you until the start of your next turn. You can use this feature a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest.

### Sturdy Stomach

At 10th level, you can be under the effects of two morsels at the same time. If you are under the effects of two morsels and ingest a third morsel, you lose one of the original effects (your choice).

### Strict Diet

At 14th level your diet optimizes your body beyond its normal limits. Choose Strength, Dexterity, or Constitution. Increase the ability score of the chosen ability by 2, and the limit for that ability score becomes 22.

### Legendary Morsel

At 18th level, you gain the ability to make the following morsel when you take a long rest. When you do so, you can make only one. It doesn't expire until your next long rest, and it doesn't count against the total number of morsels you can prepare.

#### **Crytalline Heart.**

The heart of a rock candy giant. For 10 minutes, if the target’s total for a Strength, Dexterity, or Constitution ability check or saving throw is less than their score for the ability being checked, they can use that score in place of the total.
Feats: Mountains Blessing

Prerequisite: Goliath

The markings that cover your body expand, indicating your blessing by a mountain spirit. You gain the following benefits:

* Your Intelligence or Wisdom score increases by one.
* You gain proficiency in Religion
* When you make a saving throw against a magical effect, you may choose to give yourself advantage on the roll. You can do this after you see the roll, but before you know the result. You regain use of this feature after you finish a short or long rest.
Feats: Emissary of The Air

Prerequisite: Genasi (Air)

The quickness of wind guides your movements You gain the following benefits:

* Your Dexterity score increases by one.
* In response to being hit with an attack, you can use your reaction to transform your body into wind, instantly reappearing in an unoccupied space within 60 feet causing the attack to miss. You regain use of this ability after you finish a short or long rest.
Dragonborn

### Physical Qualities

Dragonborn resemble in many ways what their name suggests: humanoid dragons. Dragonborn feet end with three strong talon-like claws with a fourth claw in the back, while their hands are similar with three claws with a thumb replacing the rear claw. A dragonborn's head features a blunt snout, a strong brow, and reptilian frills on the cheeks and ears. On the back of the head, a crest of hornlike scales form what resembles a mess of ropy hair. Dragonborn exhibit many draconic features, including a scaly hide, a large muscular body, the capacity to use a breath weapon, and resistance to the same elemental energy they can breathe, thanks to their draconic heritage. A dragonborn's scales are typically in their greatest concentration around forearms, lower legs, feet, shoulders, and thighs, with a very fine leathery covering over the rest of the body. A rare, few individuals are born with tails, but this is seen as a deformity by the dragonborn.

#### **Characteristics**

Adept, arrogant, committed, dedicated, devoted, proud, respectful, resolute, self-improving, self-sufficient, steadfast, well-mannered

#### **Male Names**

Arjhan, Balasar, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun

#### **Female Names**

Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Mishann, Nala, Perra, Raiann, Sora, Thava, Uadjit

### History of Dragonborn

The dragonborn originate from Kygan, and a century ago evolved so that their throat has an ashy like substance similar to gun powder. This allows dragonborn's breath weapon to be more of a firework explosion. Before they evolved many traveled to Farltiff and missed out on their Kygan counterparts' fireworks but have retained their much more accurate shot.
Feats: Grudge Bearer

Prerequisite: Dwarf

You have a deep hatred for a particular kind of creature. Choose your foes, a type of creature to bear the burden of your wrath: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can choose two races of humanoid (such as gnolls and orcs). You gain the following benefits:

Increase your Strength, Constitution, or Wisdom score by 1, to a maximum of 20.

During the first round of any combat against your chosen foes, your attack rolls against any of them have advantage.

When any of your chosen foes makes an opportunity attack against you, it makes the attack roll with disadvantage.

Whenever you make an Intelligence (Arcana, History, Nature, or Religion) check to recall information about your chosen foes, you add double your proficiency bonus to the check, even if you’re not normally proficient.
Feats: Wanderlust

Prerequisite: Tortle

You're imbued with a need to travel and see as much of the world as possible. You gain the following benefits:

* Your Strength score increases by one.
* Your base walking speed increases by 5 feet.
* You gain proficiency with land and water vehicles and learn a language of your choice.
Karkino

Racial Traits
 Amphibious
 Natural Armor
 Rending Claws
 Terrifying Presence

### Physical Qualities

The Karkinos are large and bulky humanoid crustaceans with thick outer shells similar to the much smaller non-man crab. They possess large powerful claws with high splitting power. Under these, they have a smaller pair of claws that are used for grooming and other more delicate actions such as writing or eating.

#### **Characteristics**

Aggressive, collaborative, combative, cooperative, defensive, macho, musical, preservative, quarrelsome, toughened, united

#### **Names**

Akoark, Akzalk, Blokkar, Corkkar, Delkkak, Karbuk, Karterak, Kayrak, Kelkrar, Kilkrar, Kingrok,,Reknak, Takolak, Trakkon, Urkark

### History of Karkinos

Though Karkinos are faster in water, their spend most of their time on land, on the outer islands of Huldain. Though there are some that are living on Kygan, profiting of its illustrious tourism.
Feats: Diplomat

You master the arts of diplomacy, gaining the following benefits:

* Increase your Charisma score by 1, to a maximum of 20.

* You gain proficiency in the Persuasion skill. If you are already proficient in this skill, you add double your proficiency bonus to checks you make with it.

* If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature’s Wisdom (Insight) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.
Feats: Dual Wielder

You master fighting with two weapons, gaining the following benefits:

* You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.

* You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light.

* You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Barbarian: Path of the Ancestral Guardian

### Ancestral Protectors

Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage of the target’s attacks.

### Spirit Shield

Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and a creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.

When you reach certain levels in this class, you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th level.

### Consult the Spirits

At 10th level, you gain the ability to consult with your ancestral spirits. When you do so, you cast the Augury or Clairvoyance spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of Clairvoyance invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your spellcasting ability for these spells.

After you cast either spell in this way, you can’t use this feature again until you finish a short or long rest.

### Vengeful Ancestors

At 14th level, your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of force damage that your Spirit Shield prevents.