Smoke and Mirrors

## Appearance

### Act 1

Smoke and mirrors Act one is a stand made entirely of a black and purple mist, the only solid part of it being a purple marble, which smoke and mirrors is bound to. The smoke however can semi-solidify into a shape, allowing it to somewhat shape shift yet it stays with the same colour scheme and is semi transparent.

### Act 2

Smoke and mirrors act two has a more compact and solid design, being made of a glass like substance but much more durable. The glass like substance would be transparent however the inside is filled with black mist, the head has black mist seeping from the back of it and two round purple glowing eyes, otherwise it lacks facial features. The neck is braced by a silver plating which acts to protect it's neck, the torso is smooth and more like glass, breaking off into two arms which have silver bracers on the forearms with large thin spikes on them, the legs also have bracers on the calves, otherwise it is glassy and smoke.

## Abilities

### Act 1

Smoke and mirrors is able to manipulate and materialise shadows, allowing him to create simple things from shadows like tentacles and objects, the shadows are relatively weak and are easily destroyed via force. It's strong suit however is its ability to cloak the user,

### Cloaking!

Smoke and mirrors is able to stick a thin layer of itself to the user, causing them to blend in with itself and due to it's own mist covering a 25 meter area it becomes nearly impossible to locate the user. This ability can however be nullified if winds are strong and if the enemy has a keen eye (at-least comparable to star platinum) they may see the user moving in the mist.

### Materialise the Darkness

Smoke and mirrors can also create and manipulate things from the shadows, as long as there is room, this is often paired with Cloaking to attack with cheap shots as she can create tentacles to whip the enemy, create large hands to pick things up or even create clones to fight for her, as they are all manipulated, the draw-back being that the more it creates the less intelligent the user becomes, due to her intelligence being split across each materialisation, aswell as this anything materialised has incredibly poor durability and can be destroyed by a person somewhat easily, it is really just strong enough to deal a bit of damage, however it can be amplified should the user decide to compress the power to make the shadow more dense, leading into the next attack.

### Puppetry

Smoke and mirrors can create a large "thing" (usually a tentacle, hand or clone) with highly increased density by concentrating it's power, this creation will be much more durable and powerful, however draws high amounts of energy from the user and reduces their intelligence almost completely, causing them to become virtually unresponsive until the ability is undone, it is able to apprehend anything with a low A in power, however pales when against higher levels of power.

### Act 2

During act 2 SaM gains a different yet similar set of abilities, now being much more suited for head on battle, it still keeps its shadow manipulation however no longer relies on materialisation completely.

### Unify the Darkness

This is a powered up version of Materialise the Darkness, where all materialisation are given a solid strength to size ratio, for example a large tentacle will have high power while a small tentacle will have low power, this power can range from a D in power to an A, however to get to an A the tentacle must be rather large. these tentacles also have increased durability. The draw back of Unify the Darkness compared to Materialise is that it can not create complex things, in fact it stops as soon as it gets to the level of a clenched fist (it cannot create a hand), as well as this the materialisations effect the user, when one is destroyed it puts pain on the user depending on the size of it. (a large one being destroyed means potential loss of consciousness.

### Shadow Manipulation

SaM can manipulate shadows to attack the enemy's shadow, this is often paired with Unify the Darkness to overwhelm the opponent with attacks, the manipulation works as long as the shadow is large enough to work with, and she can also not control shadows of living things, (though stands don't count as living) however she can stretch and change the form of shadows to help it's ability. When the enemy's shadow is reached, it gets pulled up and materialised, this materialisation then acts as a second stand for the enemy with no abilities and it is called Smoke and mirrors - 2 this will give all the damage it takes to the user.

### Meld to the Darkness

SaM can cause it's user to disappear in the darkness however this acts as teleportation so the user cannot stay in the darkness, it also can only teleport within a shadow, meaning it cant teleport from shadow to shadow, this can be used to dodge attacks and gain the upper hand, however is rather heavy on stamina.

## Trivia

* The user often keeps the marble in their mouth as the stand is bound to it in act 1, meaning it is one of the safest placed to keep it, yet later gets a support piece that protects the marble
* it allows for super fast travel as stretched shadows keep their shape as long as their in her range