Level 654.1

LEVEL
**654.1**

SURVIVAL DIFFICULTY
**Class 3 | 3I**

SAFETY Unsafe
ENV Unsecured
HAZARDS Infectional

Overview

An Image Of *Floor 654.1*

**Floor 654.1**, contrarily known as 'Intoxicated Pool,' is a vast expanse of adjacent rooms looking as if they belonged to an indoor pool. The level's rooms are consistently tiled, with only some having their grounds be carpet ones. The level looks incredibly similar to Nightly Poolrooms, though these two levels differ from each other quite a bit. **Floor 654.1**'s overall size is unknown, the so-far-discovered area spans around seven thousand rooms, though.

The lighting on **Floor 654.1** is quite peculiar; the only actual light sources are the few windows present on this level, but despite their rarity, the level is lit at almost every spot, regardless of the distance to the nearest window. Suspicions have it that the cosmic object illuminating the level is a much bigger one than the sun, or much closer to **Floor 654.1** than the earth is to the sun. None of that can be proven, but looking out of these windows is pretty much impossible nonetheless, as one'll witness incredible light, often leading to loose or destroyed eyesight thereafter. Due to the unbelievably bright rays shining into the level, areas near windows are significantly hotter than those far away, leading to exact measurements of the temperature being near impossible. Deriving from this immensely effective light flow just through windows, few to no other light sources will show ostensibility.

As previously mentioned, exact temperature measurements are unfeasible to obtain, leading to several samples withat different distances from windows having been taken. The most frigid sample was -121°C (-185,8°F), taken at a distance of about fifty miles from any window. The most blistering temperature was 92°C (197,6°F), taken right beside a window. Deriving the average of every sample returns a temperature of about 20°C (68°F), which is also widely accepted as the main temperature of **Floor 654.1**.

Yet another peculiarity **Floor 654.1** possesses is its water. The water takes a slight violet tint, and feels a little more gooey than regular water, or water found in Nightly Poolrooms. This consistency feels extremely discomforting, and many reported sudden goosebumps after coming into contact with the water. Another extreme thing about the water is its infestation with pathogens, carrying all kinds of different diseases. Some of the pools' grounds are overgrown with algae and malicious fungi, leaving obvious warnings to not go into the water. Many theories state that these pathogenic organisms are causing the violet tint and inconsistent structure of the water. Another weird property distinguishing the water of Floor 654.1 from other kinds of water is the complete obsession one will feel after bathing in it for long enough or consuming it, though that feeling isn't an indicator for anything. Latter feature seems to cause hearing problems as well.

Lastly, there are moderate psychological effects caused by some unknown phenomenon of **Floor 654.1**. Said effects may act out devastatingly, though mostly don't present lethal danger. Whilst some have tried describing them in words, most are way too out-of-the-ordinary to describe them, causing only a little information on these effects to be widely accessible. Some people reported the already-mentioned feeling of being obsessed, but others reported way more sinister effects, like suddenly collapsing, jumping into the water unwillingly, or brain damage.

Rooms

**Floor 654.1**, while mostly sticking to repetitive patterns in terms of rooms, does contain a few classified room types. Most of the rooms follow one of these types' structure or description, though beware that these do not include every room on **Floor 654.1**.

**Pools**
COMMON | UNSAFE

Pools are the most common room type found throughout **Floor 654.1**. Their size varies from room to room, though most are of akin size. They can be contradistinguished from other rooms easily, as their primary part is either a large pool, or a partial flood, either though having the purple-colored water. Due to that, an infection happens most likely here. Usually, these pools are located near windows, and they can rarely be seen even in a slightly dark scene.

**Hallways**
LESS COMMON | MOSTLY SAFE

Hallways are, as the name suggests, long tunnels featuring doorways on either side, and one at the start and the end of the hallway. Hallways present minimal danger, as they aren't containing any water unless they are close to a pool that could flood it. As such, it is recommended to start ones residency within a hallway.

Hallways have a sub-type of room, promptly dubbed 'Carpeted Hallways.' These hallways don't differ much from regular hallways, but a noticeable disparity is the wall-to-wall carpet as a floor, as opposed to the tiling a regular hallway would have. Under normal circumstances, they are habitable as well, but they are way nearer to dark rooms or rooms presenting danger overall, so it isn't recommended to stay in such rooms for too long.

**Stairwells**
UNCOMMON | SAFE

Any construct leading to an upper floor has been nicknamed 'Stairwell,' for convenience purposes. Such stairwells don't contain danger if they are bare-bones, but most are flooded, and the latter ones are considered hazards by many. Most stairwells are open to air entirely, some are enveloped by the ceiling, though.

**Darkened Sites**
UNCOMMON | STRICTLY UNSAFE

Darkened sites are rooms of any previously named sort, but dipped into darkness. While some aren't fully pitch black, all of them usually pose lethal danger. Said danger contemporates itself in inner pain, panic attacks, harsh hallucinations, and discontrol. Some people even reported encounters with hostile danger in such rooms, so entry isn't recommended overall.

**Empty Sites**
RARE | UNSTABLE

Empty sites are often-vast, empty rooms, rarely not near a window. Even though such rooms don't pose immediate danger, their instability has killed many so far. People have reported glitching into vastly different levels, or other parts of **Floor 654.1**, falling through the ground and suffocating thereafter, or passing out with no warning or reasoning. Several of such reports have been verified, so there is no doubt about the named dangers.

Origin
In late 1999, a report about 'Purple Pools' was filed by the back-then research team R03. The report talked about a sub-area of Nightly Poolrooms, with more organized structure and purplish water. The 'level' was promptly named 'Purple Pools' and given the number **-654**, which is to this day a recognized number for **Floor 654.1**. The origin of it is a very contested topic to this day, as it still sparks theories left and right. One of the main theories states the decoupling of Floor 654.1 from Nightly Poolrooms at some point. That would mean that Floor 654.1 belonged to Nightly Poolrooms at one time or another, but detached due to unbeknownst reasons. Another theory talks about a sub-level of it instead. In the end, though, nobody can constite a reason, as the traces are already gone entirely.

As for the history of Floor 654.1, after said report was filed, some research teams investigated further: R32 came back, confirming both the existence and sub-level property of it; R19 came back partially, unable to provide valuable information. In spring of 2015, research team R56 started a project, desperately trying to secure and habitabilize the environment. While the project failed, much-needed information was obtained through R56.

Hazards
Presently, it is assured that Floor 654.1 is devoid of non-pathogenic life. While there have been reports stating otherwise, none of them has even come close to being verified, and so long that none is, Floor 654.1 will be assumed to not contain life. As for diseases carried by microorganisms on this level, it is very oppugned what is present and what isn't. Confirmably, the Hydrolitis Plague and the Callistian Plaugue are present, alongside other, yet-to-be-identified infections. Other than these, though, no infection could be identified. Latter fact is likely happening due to a wide-spread mutation altering the structure of pathogens to a point where they're unidentifiable.

Entrances and Exits

**Entrances**

» No-clipping on Level 654 can lead here.
» Accidental actions performed on Level 95 can lead here.
» Some reported entry to **Floor 654.1** via Level 861. Taken measures are unidentified currently.

**Exits**

» No-clipping anywhere leads to Level 777.7.
» Venturing down an unlit, empty hallway leads to Level 871.

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Original Author: Rastarve

Both rewrites were conducted by ntdll.
> Og Version

The image used was created in Blender, by me.