Zombot Tuskmaster 10,000 BC 2.0

*The mammoth mech with an ice blast from the past, invigorated by the cold of overdue revenge.*

## In-game statistics

### Other special

Creates a column of ice blocks that summon zombies when broken, protect the Zombot, and kill a plant that was planted on these tiles
Blows a two-lane freezing wind
Shoots an ice shard that can kill instantly a random plant
The large ice block nullifies damage until it is broken; can be created again after a few seconds afterwards

### First seen

Frostbite Caves - Day 40

The synthetic fur was probably Dr. Zomboss' most brilliant idea yet. This time, however, he did not account global cooling into the mix, causing the Zombot to freeze up before he could even take it out for a spin. Dr. Zomboss might be an evil genius, but he'll never admit how scatterbrained he actually is.

**Zombot Tuskmaster 10,000 BC 2.0** is the boss of the expansion levels of Frostbite Caves, and the 2.0 version of the Zombot Tuskmaster 10,000 BC. Its appearance is based on a mammoth, and it takes up space in the two columns and three lanes farthest to the right. It uses its trunk to shoot blasts of ice into the lane in front of it (also kills a plant that was planted on that tile). Once these ice chunks are broken, they release zombies from them. It may also launch ice shards at plants, similar to missile attacks from other Zombots. It can only be damaged if the massive block of ice surrounding it is broken, in which the Tuskmaster 10,000 BC 2.0 will be stunned for a while before forming a new block of ice around it. Unlike most other Zombots, this one does not move, and stays in one place the entire time, because it appears to be built into the ground, which is shown when beaten.

It is also capable of freezing up plants through extremely powerful blasts from its trunk, as well as mending the ice cube that protects it.

## Almanac entry

**Zombot Tuskmaster 10,000 BC 2.0**

TOUGHNESS: Undying

SPEED: Hungry

The mammoth mech with an ice blast from the past, invigorated by the cold of overdue revenge.

Special: can heal ice barrier over time

The synthetic fur was probably Dr. Zomboss' most brilliant idea yet. This time, however, he did not account global cooling into the mix, causing the Zombot to freeze up before he could even take it out for a spin. Dr. Zomboss might be an evil genius, but he'll never admit how scatterbrained he actually is.

## Attacks

The Zombot Tuskmaster 10,000 BC 2.0 randomly performs one of the following actions:

* Creates one column of ice chunks that has 600 health each. If all of the tiles of the nearest lane are fully covered in ice blocks, it will fill the next closest lane. This also crushes plants that are planted on those tiles. When these ice chunks are broken, they will release random zombies.
* A target will appear on a random space and the Tuskmaster 10,000 BC 2.0 will fire an ice shard at that space, destroying any plant on it unless that plant is using Plant Food.
* The Tuskmaster 10,000 BC 2.0 will blow frozen winds up to two lanes with its trunk, which will freeze your plants.
* The Tuskmaster 10,000 BC 2.0 resides in a 3x3 ice cube that has 2500 health before breaking, revealing a stunned Zombot. During these few seconds, the plants can attack the Tuskmaster 10,000 BC 2.0. Afterwards, the Tuskmaster 10,000 BC 2.0 quickly refreezes another large ice cube around itself as well as a fresh first lane of ice blocks.
	+ During the second and third phases, the Tuskmaster 10,000 BC 2.0 will refreeze the damaged ice cube by spraying on it with its trunk, fully healing it.

### Frostbite Caves - Day 40

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## Gallery

Almanac iconZombot Tuskmaster 10,000 BC 2.0 render