Concerns

Concerns are the major story-drivers of A House of Many Doors. They provide goals and rewards for your journeys throughout the House. The number of a Concern tracks your progress through that storyline.

## Crew Storylines

*These concerns are all gained through interactions with upper-deck crew.*

### The Seventh Volume

 End | - | Find the last volume at the Library of Unfinished Books. | +60 Apprehensions

### Uprooting an Old Perennial

*As of Version 1.18, this concern appears to be bugged and cannot be played all the way through.*

*Fixed in Version 1.2.*

### The Plague Mask

-1 Sample of Ragskin
 3 | Wait for Dr. Vanch to finish his experiment. | Give Dr. Vanch his materials. | -1 Zoological Specimen (Alive)
-1 Chillstone
-1 Medicinal Herb
 4 | Travel to Glitterberg with Dr. Vanch and finally confront the plague. | Wait. | +1 Dread Machinations
+1 Fragment of Epiphany
+1 Unsettling Conjecture
+1 Forgotten Legend
 End | - | Witness Dr. Vanch's communion with the plague. | +1 Moment of Melancholy
+1 Reflection on Mortality
+1 Unique Experience: Speaking to the plague
+100 Apprehensions
Visit Grossfathom and speak to the queen afterwards:
* +1 Undreamt Treasure

### Stolen and Returned

Note: Step 3 of this Concern has a large number of interesting variations based on your selection of god and task. It is well worth reloading and redoing it a few times to see more of the content

*\*This in-game text is incorrect. It should say "Return to The Cathedral of Stolen Gods."*

### A Walk Through the Dark

*Please note that the content of this storyline is more personally disturbing than most of the content of A House of Many Doors. Traumatic memories, child abuse, and attempted suicide are involved. Play at your own risk.*

### Gathering the Dead

*There is an option to plug the memory box into your head at Waste Disposal. As of 3/1/17, doing so appears to cause the game to crash.*

### An Unquenched Thirst

* +1 Dread Machinations
* +1 Terrible Secret
 3 | Hunt down a vampire in the darkness east of the City of Bridges. | Defeat the Intemperate Vampire | +1 Bleak Fable
+3 Old Bones
+90 G
 End 1 | - | Become a vampire hunter. | +Distinction: Vampire Hunter
+500 G
+20 Apprehensions

### Find-the-Lady

*Possibly due to a bug, if you argue with Jhang Ba Sho about the effectiveness of the revolution at the end, you can return to Find-the-Lady 2 for 1 Dreamsalve.*

### Waif

*Possibly due to a bug, the Waif may remain in your cargo after turning her in to Kennedy Yard.*

### Chasing Phantoms

 2 | Collect Valeria's escaped ghosts from Vex, Misty Falls, and a battleground west of Founder's Fire. | Talk to Valeria. | -3 Oscillating Prism
 3 | Collect Valeria's escaped ghosts from Vex, Misty Falls, and a battleground west of Founder's Fire. | Collect the three ghosts, then talk to Valeria | +3 Reflections on Mortality
 4 | Choose what to do with the last six ghosts | Go to the City of Keys. | Catch them:
* +4 Relationship: Valeria Bell-Roberts
* Valeria's Insight bonus remains 7

Make do with three:
* -4 Relationship: Valeria Bell-Roberts
* Valeria's Insight bonus is reduced to 4

Release them all:
* -9 Relationship: Valeria Bell-Roberts
 End | Drink/stay with Valeria
Read the contract carefully (optional)
* +1 Reflection on Mortality

Refuse to sign:
* -2 Relationship: Valeria Bell-Roberts
* +1 Moment of Melancholy

Sign the Contract:
* +10 Relationship: Valeria Bell-Roberts
* Gain Trophy: Ghost-Catcher

### Volatile Cargo

+1 Dread Machinations
-2 Stability: The City of Keys
 End 1 | - | Accept Bishop Landman's loyalty. | -1 Bishop Landman (Prisoner)
+20 Apprehensions
Bishop Landman will now be willing to give you a Clue: The City of Glass

## Delving

### Contract Work

 End | - | Complete 3 Delves, then return to Oddwinter. | +800 G
+40 Apprehensions
+1 Engine: Frost-Rimmed Dread Machine (Increases speed and fuel efficiency by 40%. Occult items can be burned for fuel.)

### Delving: The Stupefaction Baths

 End | - | Reach the centre. | +1 Delving Journal
+1 Dread Machinations
+1 Fragment of Epiphany
+1 Romantic Encounter
+1 Hummingbird (Passenger)
+1 Aspect of the Trickster
+1 Undreamt Treasure

### Delving: The Svadifari

 End 1 | You saved a world from extinction, but bankrupted the U.S.S.P. | Help the Svadifari. | The opportunity to seduce an oil rig. And really, isn't that what we're all here for?
+1 Delving Journal
+20 Apprehensions
+1 Spirit
 End 2 | You ignored the Svadifari and banished them to their dying world, restoring the oil flow and making you a hero. | Exorcise the Svadifari. | +1 Delving Journal
+1 Esoterica
+20 Apprehensions
+10 Pannachak Familiarity
+1 Trophy: Scrap-Metal Figurehead
+500 G

### Delving: The Underbelly

 3 | You have begun delving into the layers of sunken city beneath Carapas. So far you have reached the bottom of the second layer. | Reach the end of the second floor. | +1 Thrilling Yarn
 4 | You have begun delving into the layers of sunken city beneath Carapas. So far you have reached the bottom of the third layer. | Reach the end of the second floor. | +1 Thrilling Yarn
 End | - | Finish exploring the Underbelly. | +40 Apprehensions
+1 Delving Journal

## Journalism

### Freelance Writing

+? G (Depends on the paper and the distance.)

### Journalism: The Hollow Trumpet

At some point during this quest, the Lady of Doves will ask for your assistance. Whether or not you help her will have a minor effect on step 10. Helping her is entirely positive and you should probably do so

### Journalism: The Pioneer

 4 | Your assignment is to write a report on the strange civilizations beyond the Entomarch and the Confectorate.
Or: Your assignment is to write a report on the Mycena Free State.
 5 | Your assignment is to write a report on Fargyle Keep. | Go to the Pioneer's office with relevant Current Affairs. | +460 G

*Bug: There does not seem to be a way to write a report on Fargyle Keep.*

## Single Location Stories

### The Museum of Unnatural Curiosity

 End 1 | Finish the Wandering Museum. | Choice of Thrilling Yarn, Droll Recollection, +2 Reputation: The City of Keys, or Unsettling Conjecture and -2 Reputation: The City of Keys. | Become Maimed, -Sanity, Horrifying Ordeal, Bleak Fable, +6 Insight, Esoterica and Guile, 100 Apprehensions, -1 Stability: The City of Keys, -10 Reputation: The City of Keys, Distinction: Curator of the Wandering Museum, makes it possible to encounter the store The Museum of Unnatural Curiosity.

### Built Without Soul

 End | Jeremy has concluded that "feelings" and "sensations" are the same, and has chosen to oppose the verdict on his sentience. | Bring one of each type of memory to Jeremy. He returns the empty memory box each time. You cannot sell more than one of each type. Gain 40 Apprehensions after you have sold all types of collectible memories to Jeremy. | +364 G per memory
+40 Apprehensions

### Wooing the Scenic

 2
 End

### The Drifting Bean

 3 | Bring 5 Hazard-Coffee and a good worker to Agnes in the City of Masks. | Agree to help launch the Bean as well. | -1 Warding Iron
-1 Arnach Silk
 End 1 | - | Launch the Bean. | -5 Hazard-Coffee
-1 lower-deck crew or -1 deactivated golem
+1 Breathtaking Spectacle
+1 Droll Recollection
 Epilogue

### A Statue for Abjah

 End | The Angels would hate you for the horrible, horrible thing you've installed in a city that obediently worships a different god, but they're having trouble describing what it is, let alone attempting to remove it. A void of heresy is hard to actually call a heresy. | Build the statue. | -5 Reputation: The City of Angels
Injury
-3 Bottled Darkness
-1 Hideous Revelation
-1 Colour-Dust
-1 Necrosia
+3 Divine Scrutiny: Abjah
+40 Apprehensions

### The Hunger of Crows

 End | - | Bring a Godcorpse to the Lord of Crows. | -1 Godcorpse
+1 Fragment of Epiphany
+1 Hideous Revelation
+1 Dread Machinations
+40 Apprehensions
+Injury

### Bodach's Gaze

 2 | Decode the blinking of the eyes on the ceiling. | Pass the second Esoterica challenge at Bodach's Gaze. | +2 Apprehensions
 3 | Bodach's Gaze wants to be destroyed. | Pass the third Esoterica challenge at Bodach's Gaze. | +2 Apprehensions
 End | - | Blind Bodach's Gaze. | -6 Gunpowder OR -10 Flares
+50 Apprehensions
+1 Moment of Melancholy
+1 Haunting Vision
+1 Glimpse of Another World
+1 Trophy: Eye of Bodach

### Motheaten

+1 Fragment of Epiphany
 2 | Open the Door south of Recalcitrance, and allow the moths to flood in. | Unlock one of the Doors south of Recalcitrance. | -1 Key
 End | - | Return to Recalcitrance. | +20 Apprehensions

### A King in Kind

 2 | You unlocked a new part of the House, and found a clan who made you their monarch. Rule as you see fit. | Return to The Kind. | -

## Multi-location Stories

### An Oncoming Storm

*Be aware that this storyline has a time limit (measured by in-game days) of two weeks. Don't start it unless you're ready to work on it right away.*

 End 1 | - | Spread word before the storm hits. | Rewards at each location.

### A Knightly Quest

 End | - | Be knighted. | +30 Apprehensions
+Distinction: Poet-Knight
+1 Droll Recollection

### Empire's Overthrow

Most of the stages in this quest will randomly either give a reward or a penalty, depending on whether or not the Ragged King believes your report.
This is entirely luck based.

### Passenger

 End 2 | - | Imprison the passenger. | +1 prisoner

### The Game of Whispers

 End | - | Finish out the election season. | Varies

### Recollection

+100 G
+10 Apprehensions

### The City of Glass

 End 1 | You found the City of Glass, and took a tour for your efforts. You promised them that you would keep their location a secret. | Find the City of Glass. Promise to keep their secret (Note: You do not have to, if you're willing to backstab them for guineas). | +1 Unique Experience: Discovered a lost city
+1 Thrilling Yarn
+1400 G
+1 Key
+1 Occult Relic
+1 Breathtaking Spectacle
 End 2
 End 3
+1 Thrilling Yarn
+1400 G
+1 Key
+1 Occult Relic
+1 Breathtaking Spectacle
+60 Apprehensions

### The Factory Heist

 End | - | Get through the Factory heist. | -1 Fetch-mirror
+1 Horrifying Ordeal
+60 Apprehensions
You may lose some upper-deck crew.

### A Night of Clocks

*An in-game warning states that "If you reach the end of this storyline, all your saves will be deleted and you will never be able to play A House of Many Doors again." You can circumvent this by backing up your saves and, after completing the storyline, deleting the HOMD.homd file in your save directory.*