Silly

# Ｈｏｗ ｄｅａｒ，Ｈｏｗ ｆｅｉｇｎｅｄ．

> **✧** they're a bit..silly...
>
>

**✧** Silly are the co-inhabitants of the human realm,being almost so frighteningly identical to humans - minus their looks,and the hatred life truly has them that certainly overpasses humanity.

**✧** Though,at times they're treated just like animals,generally not being seen to have the same rights as humans; making groups of Silly rebellion very common,and with their stronger feelings comes a stronger wrath.

**✧** They are made of twisted,bent and snapped Memory Clusters,so are seen as a "natural" anomaly,plus their resistance to radiation ; strong resistance,but generally weaker than it was when they were still in The Spawnpoint.

## General appearance

**✧** Silly are chalk-white,cubic,angular forms with a humanoid structure,though they appear sharp they are more often than not quite pudgy and squishy. Their hands are part of their arms,and possess only 3 fat fingers on each hand (unless they choose to give themselves a full set,or atleast a thumb) and their legs have rather thick yet wide,stumpy feet easily comparable to a camel's. Their heads are cubes,but occasionally due to their head item or other materials they may appear to be another shape ; but they are still cubes underneath.

**✧** Silly come in two textures; smooth,where they feel like pebbles,or furry/fluffy which feels like velvet. Silly with fluff always have manes,but this can be styled to their desire ; looking like hair occasionally,but Silly can't actually have hair,it's just their mane.

**✧** Silly will never be bald ; they will always have a hat,head accessory,set of horns,or strange appendages. Head appendages seem to be more common in Silly with fur/fluff.

**✧** Silly can either have human-like teeth structures,or have fully sharp/canine teeth. Their faces have no limit,being able to be in any "style" and even have multiple facial features ; but this often gets them strange looks from passing people and dissaproval.

## Adaptive abilities

**✧** Silly seem to have the strange ability to be perfectly adaptive to the conditions they are found in by will,and fairly quickly,some examples may include but are not limited to ;

**✳** Having thicker fur/fluff or blubber,allowing them to traverse more safely through colder regions and climates ; at times this fluffiness can reach a strong thickness,being almost indestructive,being a good defense but not allowing the Silly to move freely and draining energy faster.

**✳** Having Claws,letting them climb around with ease in more thicketed areas or when needed ; these are very seldom used to attack,seeing how Silly are not very strong fighters unless in Full Potential. It can also be used for mark-making or removing insects like ticks.

**✳** Having webbed hands,gills,and a small beak to aid in swimming,though this adaption occurs after a longer amount of time than the others,often needing a week to form correctly. Silly with this adaption have said to been more isolated and afraid.

**✳** Having stronger developed senses,this adaption occurs the quickest among the others,though consumes the most energy,so even the most brutish Silly with this adaptation regularly have to take breaks.

**✳** Silly in less developed regions and countries seem to have stronger stomaches,being able to eat rotten food and raw meat with no problem,and being able to filter out dirty water. This can also occur if the Silly neglects themselves for long periods of times,but will diminish after they start taking care of themselves again.

**✳** When punched or generally touched,Silly skin suddenly solidifies from it's almost liquid-sand like state,giving the chance that the attacker may of broken a few fingers or atleast gotten a jolt from the impact.

**✳** Silly are regenerative,being able to heal minor injuries and burns off quickly by shifting their own body mass around to the wound,healing it off immediately. However,if the injury is more severe,the affected area's Clusters will instead start to create a "net" over the injury,and tighten it to force the other Clusters around to come to the area thus healing it off ; if this process is disturbed,the Clusters start to essentially scream in pain,bringing great pain to the Silly and putting them in great distress aswell.

**✳** Added to that,Silly seemingly have the ability to perfectly bond body parts onto their body if transferred,slowly forcing the newly attached part to become cubic shaped like the Silly are and fully usable ; this doesn't even have to be anything human,it could be from an animal,meaning you could technically make a chimera out of them.

## Distribution

**✧** Silly are generally found anywhere,in any region,in any country,even in some areas that humans are not able to inhabit (Excluding places such as Death Valley,California,as even Silly are not able to adapt to their extreme heat). Some may be in more urban areas,acting like regular,civilized humans,though some may be in more rural areas where they tend to be a bit more spiteful ; others just in completely wild lands,where they will attempt to ward off or maim anything that isn't one of them on sight.

**✧** With this,Silly are fully able to also speak fluently in different languages,and even have been occasionally recorded to be able to speak ancient languages that have thought to have gone extinct.

**✧** The appearances of Silly also change depending on where they are ;

**✳** Silly in hotter regions seem to have a stronger glow,this being their body exerting the climate's heat out of their systems more rapidly ; a bit like giraffes and their spots.

**✳** Silly in harsher climates that are prone to extreme weather have more leathery skin,allowing them to absorb some more damage than usual and makes them oddly 'slippery',allowing them to easily run or hide from weather events.

**✳** Their general figure starts to match the local one a bit more ; if a country's norm is being short,the Silly is short,and if the norm is being tall so are they,etc.

**✳** Their faces start to match the local's appeal,becoming more 'cutesy',brutish,smug,etc.

## Emotions and mentality

**✧** Silly are not very strong mentally,making them prone to lashing out,going into a depressive state, or becoming self-destructive ; their feelings come out almost 2x stronger than the average human's,making upsetting them more consequential. Because of this,some may find that it's easier to manipulate Silly than humans,often getting Silly targeted for propoganda,harassment, or abuse.

**✧** Combined with the fact Silly feel pain 3 times stronger than humans do,Silly are generally very sensitive and will refuse to fight unless its the final option or in a lashing out of rage ; they're not very strong fighters eitherway,unless they seem to be a higher class. They are rather social,however,and generally need to be around their kind or atleast humans to function properly.

**✧** Under alot of stress constantly,Silly start to change appearance slightly,commonly being gaining height but this change has no limits. This also can happen if a Silly becomes a 'heoll, they start to change in appearance,and this can either be as minor as a height and personality change or a complete overhaul of looks (gaining horns,spikes,claws,etc,becoming almost 'ut like).

**✧** General feelings that are deemed the most destructive and should be avoided triggering at any time are;

**✳** Wrath

**✳** Lust

**✳** Anxiety

**✳** Loneliness

**✳**Desperation

**✧** Silly generally don't seem to know right or wrong unless they are taught or said about it,so will often think negative experiences are normal ; this seems to make them perfect workers,as they rarely see that they should be paid more than they should,and are perfectly fine with missing out on sleep to work.

## Naming

**✧** Silly possess both a Casual name and a Real name. Their casual name occasionally sounds similar to their Real name,or has the same 'ring' to it,and can be anywhere from an actual name to a bit more of a friendly,joking pester.

**✧** Their real names end with a suffix ;

**✳** 'herr - Regular Silly,but this suffix is used to gently poke fun at the Silly's cowardice or shy nature. Equivalent of a runt.

**✳** 'ki - Also regular Silly,do not pose any importance or threat. Easier to get on friendly terms with.

**✳** 'ut - Brutish and authoritative Silly,often capable of killing a human in a few swift blows if enraged. They seem to be stuck between normality and Full Potential,looking very alien and mutated.

**✳** 'zir - Royal status or a Traumen's champion,they seldom use their power but when they do it can cause complete devastation. Should generally be avoided unless you're planning to suck-up to them.

**✳** 'heoll - Not included on the list in the refrences as this suffix is a swap-out from any pre-existing suffix. The swap occurs after a Silly starts to unnaturally show traces of 'ut behaviour,or has gained conscience of Liz'mar'ara's doings and control.

## Culture

**✧** Silly adopt the same culture as the land around them has,either in manners,religion,learning,etc,so you'll find they're not much different to a human inhabiting that same area generally.

**✧** However,Silly will always have their own culture at heart,being the culture of The Spawnpoint. This culture seems to be largely complicated,and could and can never be explained by a human being,nor even a Silly due to the fact it seemingly simply can't be understood by other life. This culture includes a form of religion and language,the language named as 'Liz'mar'ara Naeu'.

## Relationships

**✧** Silly can have any sort of human relationship; friendship, romance, family, etc. They usually tend to last longer due to the emotional support they provide and the tendency to cling, and are generally seen as a pretty great height of a Silly's life.

**✧** Family is a complex subject for some ;

**✳** Silly sometimes seek to be adopted, to feel a safer sense of security over themselves and seek the attention they think they lack ; this is seldom, but still fairly usual, and can occur in even the 'oldest' Silly. They look up to their parents very heavily, usually relying on them for advice and support as if they were birth parents, and respecting them dearly.

**✳** Silly can somewhat have children, but they are not conceived - simply created from The Spawnpoint and then given to the Silly, or more painfully a part of the Silly will split off from their body and develop from there as if still Memory Clusters. Silly will express strong mothership (or fathership, as both could be possible) towards their children, and will often be willing to sacrifice aspects to make sure they develop properly.

**✳** Silly are not precisely aware of gender role, they will just assume both of the genders are expected to do whatever is needed.

## Optional features chosen

**✧** Silly may choose to give themselves features that they may be missing if they simply feel like it ;

**✳** Thumbs

**✳** A full set of fingers

**✳** Extra facial features for a short amount of time (Unless they are already there since creation)

**✳** genitalia..

## Full Potential

**✧** Full Potential is easily described as an amalgamation of self-hatred,self-destruction,and self-pity,being the final lashing out of the Silly after the distress they have built up is finally broken. You can tell if a Silly is about to go Full Potential if their eyes have suddenly gone colored,but this can also just be if they're in distress or are experiencing an unnaturally strong feeling.

**✧** Silly become completely alien monsters,their appearance and ability reflecting on who the Silly really is or what they deem themselves to be like,ranging from small,though still lethal in their own way critters to giant brutes capable of crushing entire structures beneath their feet. The form will always contain one aspect of the Silly that truly defines them as them,but the rest is twisted beyond recognition.

**✧** They have their own abilities,though those that emit an aura such as radiation do not. These abilities can range from being offensive,defensive,or healing,and can either be ranged or have a radius ; defensive abilities tend to buff strength and resistance,offensive tend to be some form of projectile or sharp coating/shielding,and healing is completely random and up to the Silly most of the time.

**✧** *The Silly will die if it becomes Full Potential 3 or more times in its lifespan.*

## Alter Egos

**✧** Alter egos are formed by a strong desire for change,whether that is monetary,physical objects,or anything else - just a general change.

**✧** There is a main ego,and that main ego can have up to 3 different alter egos; one of their egos (or the main ego) has to be the responsible one (referred to as the 'caretaker' ego),as they will all simply tear themselves to oblivion if not under control. When one is present,the others are partially aware of their actions and the situation they are in,getting "snippets" of what the current ego is seeing - a bit like how an old movie reel might cut out some parts due to aging - but generally see nothing but a whiteout.

**✧** Pain is shared across Egos evenly,but it's often the ego that is present that has the heaviest amount of damage and pain; depending on the damage and pain,it can leave marks on the other egos as they switch to be the current,so could have cuts and other injuries from the attack but less severe and more faint. This period of switching lets the ego that was attacked originally recover,being able to recover quicker as they're not in the current state.

**✧** Alter egos are like a complete change in person,and can happen if a certain topic is brought up or at complete random,their appearances and thought processes fully change and generally can look as different from the main ego as they'd like. They think of the other ego(s) like family, and are protective over them.

## Refrences

The general icon used to represent Silly in the wiki.Refrence one.Refrence two.Refrence three,with what is not allowed.Alter egos refrence.**small note: i was stupid and confused prefix with suffix so........ replace prefixes with suffixes pls :innocent:**

## Trivia

* Silly are agender,it's completely up to the Silly with what they identify with and "look like".
	+ The features they have can be changed at any time,so they can theoretically "change gender". This may take some while to process,however.
* Silly generally do not enjoy the company of other species,they'd rather be among themselves.
	+ However,befriending one as a human or humanoid is still possible,it'll just take a bit of time.
* A Silly's diet is completely dependent on their environment,but they generally seem to enjoy meat the most.
	+ Silly are actually fully capable of killing any animal in sight in a rather animalistic way to eat them; but this is only if they feel like they can't find any other source of food. This may include humans if truly desperate.
* Silly have a very slight glow to them,due to being made of Memory Clusters.
* Silly are only ever violent if they have just recently been created in The Spawnpoint,due to the aura it emits for them to get to Life Itself.
* When Silly die while being out of The Spawnpoint,their corpse slowly starts to fester a bonsai-tree-like growth.
	+ This growth dies if any "strong" feeling is sensed in its vicinity,rotting it from the inside.
* Silly generally give off very serene,yet childish feelings.
* Silly generally do not have a definite age due to their nature of creation, though some may look older or younger than others.
	+ This does not apply to Silly 'children', as they do have a definite age - though, it skips to being a middle childhood age instead of starting at being a baby, so it is slightly inaccurate.
* It is possible to obtain a Silly skeleton,but it's quite complicated due to the nature of Silly.