Getting Started

## The Flow of the Game

**1. Obtaining Ingredients**

Gather ingredients from supply shops and gathering locations (dungeons). You can go from the village to gathering locations and towns via the World Map. You can only go to one location each day.

**2. Cooking**

Make dishes with ingredients obtained. Confirm at the tavern oven to cook them.

**3. Registering Dishes**

Talk to Romano to register cooked dishes on the menu.

**4. Opening the Tavern**

Press (Y) from Romano's menu to begin business. The dishes sold and sales for the day are shown, and the date changes to the next day.

**5. Eat**

Friends can eat cooked dishes. Open the Menu, and select Eat. By eating dishes, you can gain EXP, and with enough EXP, your level will go up. **Note: Levels do not go up in battles.**

The stomach mark indicates fullness. When it reaches 100, you cannot eat any more dishes. Fullness is reset each time the date changes. Separate carefully the food for level-ups and the food you will serve in the tavern. Use the sales from the tavern to obtain new ingredients.

## The Field Screen

**Mini Map.** Show a map of the surrounding area.

**Player.** Use the Directional Buttons or the Left Stick to move. Press (B) while moving to dash.

**Menu (X).** Open the Menu screen.

**Recovery (Y).** Use MP to clear abnormal states and restore HP. Note: Only possible when recovery magic can be used.

**Save (+).** Open the Save screen.

**Confirm (A).** Move to areas, talk to people, or investigate items.

**Actions.** When you get close to people, treasure chests, houses, and entrances/exists, icons will become active. Confirm to talk, investigate, or move. The blue gate icon is the point where you can leave the field and move to the World Map.

## The Menu Screen

Select a command from the menu window (at the left of the screen).

**Items.** Check owned items and use supplies.

**Skills.** Check, use and reorder skills.

**Eat.** Eat dishes and gain experience value.

**Equipment.** Change equipment.

**Statuses.** Check characters' ability values and info.

**Formations.** Reorder the battle party, and swap the vanguard and rearguard.

**Shop.** Purchase useful items with jewels.

**Encyclopedia.** Check the Encyclopedia, Story Notes and Trophies.

* **Encyclopedia**. A guide to equipment, recipes, monsters, etc.
* **Story Notes**. Check the outline of previous parts of the story, and the conditions for the next part.
* **Trophies**. As various conditions are achieved, you can gain items, etc.

**Save & Load.** Save and load game data.

**System.** Adjust options, check the manual, and contact the developers.

**Tavern Info.** Shows a range of information about the tavern.

* **Rank Display**. Shows the tavern rank, and the sales needed to go to the next rank.
* **Coco's Contentment**. Shows Contentment for each rank.
* **Jewels**. Shows the number of jewels owned.
* **Money**. Shows the amount of money owned.
* **Shop Tools**. Shows the level of the special tools for the tavern.
	+ **Signboard**: Increases customers.
	+ **Menu**: Extends Menu Register slots.
	+ **Cupboard**: Extends register amount for one slot.
	+ **Basket**: Extends maximum ownable ingredients and dishes.
	+ **Bag**: Extends maximum ownable items.

## The World Map & Gathering

To go from Cookoro Village to dungeons and towns, you need to go via the World Map screen. On the World Map screen, select the location you wish to move to, and a window will open.

**Info.** (Y): See information about ingredients and monsters for each dungeon.

**Explore.** Conduct a search. You can also go to villages and towns.

**Explore (Hard).** Conduct a hard mode search. Hard mode is unlocked as you progress through the story. In hard mode, the enemies are stronger than normal, but there are more gather points. Also, gained EP and enemies' Item Drop Rates are increased.

**Search Skip.** You can gain ingredients without searching. By using a Search Skip Card, you can gain the same ingredients as if you had searched. Search Skip is unlocked dungeon by dungeon as you progress through the story. You can only move to dungeons and towns, and use Search Skip, once a day. After one move, return to the tavern in Cookoro Village, and let time move on.

**Gathering Locations (Dungeons).** At gathering locations, by checking gather points, shown by fruit marks on the mini map, you can obtain ingredients. You can only check gathering locations once a day, and this is not renewed by moving to another area. Depending on the season, the ingredients you can get from gather points may vary.

## The Battle Screen

**Info Display**

* **Status Display**: Members' HP and MP.
* **Action Window**: Action order.
* **Enemy Name Display**: Enemy's name.

**Battle Commands**

* **Attack (A)**: Mount a physical attack with an equipped weapon.
* **Skills (B)**: Make use of magic or a skill, using MP.
* **Items (Y)**: Use items.
* **Defense (X)**: Halve damage from physical and magic attacks until the next turn.
* **Retreat (ZR)**: Retreat from battles. It is not possible to retreat from event battles.
* **Accelerate (ZL)**: Make the battle speed 1.5 times faster.

**AI Commands**

* **Auto (L)**: The AI will choose effective actions. Skills are used, so pay attention to remaining MP 0
* **AllAtk (R)**: All characters mount a normal attack.

**The Battle Result Screen**

* **Booty**: Ingredients, etc., gained from enemies.
* **Gained EP**: EP, needed for learning skills.

## Abnormal States & Enemy Categories

**Abnormal States**

In battle, abnormals states may occur. States are shown in the Statuses section, and for enemies, under the enemy name.

* **Poison**: Damage sustained for a certain time. Even after battle, damage is sustained each time you walk a certain number of paces.
* **Blindness**: Accuracy of physical attacks down.
* **Silence**: Unable to use skills.
* **Paralysis**: Unable to move, Evasion greatly down.
* **Instant Death**: Unable to fight.
* **Ability Up**: Ability up for skills, etc.
* **Ability Down**: Ability down for skills, etc.

Ability Up and Ability Down effects at the same time work at the same time for different skills. If the same skill is used at the same time, the effect time is lengthened.

**Special Effects**

* **Brutality**: If an enemy is in a Near-Death state, changes may occur. HP recovers, and Ability rises.
* **Delay**: Time between actions is lengthened.
* **Guard**: When using a shield, there is a % change of launch. Makes a normal attack ineffective.
* **Counter**: When a normal attack is sustained, there is a % chance of counterattack.

**Enemy Categories**

The enemy category is shown at the bottom-right of the enemy name.

There are 11 enemy categories:

* Birds & Beasts
* Reptiles
* Crustaceans
* Mollusks
* Plants
* Subhumans
* Magic Creatures
* Holy Beasts
* Flyers
* Aquatics
* Immortals

Depending on the category, skills may have good effects.

## Statuses

**Basic Information**

* **Level**: Current level.
* **Experience**: Experience value needed to progress to the next level.
* **Fullness**: Max 100.
* **HP**: Unable to fight when 0.
* **MP**: Used when using skills.
* **Dish Effects**: Shows launched effects.
* **Abnormal State**: Current abnormal state.

**Abilities**

* **ATK**: Affects physical attack inflicted damage.
* **DEF**: Affects physical attack sustained damage.
* **MAT**: Affects magic attack inflicted damage, accuracy.
* **MDF**: Affects magic attack sustained damage, evasion.
* **HIT**: Affects physical attack accuracy.
* **EVA**: Affects physical attack evasion.
* **AGI**: Affects time until next action, retreat success rate.
* **LUC**: Affects Critical and Drop Rate. Physical attack evasion.

**Resistances**

* **Phys.**: Physical Element Resistance
* **Fire**: Fire Element Resistance
* **Water**: Water Element Resistance
* **Wind**: Wind Element Resistance
* **Earth**: Earth Element Resistance
* **Light**: Light Element Resistance
* **Dark**: Darkness Element Resistance
* **Spirit**: Spirit Element Resistance

**Equipment List**

Shows equipment details.

## Cooking

Go to the tavern oven and press (A) to cook them.

There are three types of cooking: Recipe Cooking, Original Cooking, and Lookup Cooking.

**Recipe Cooking**

Make a dish from a list of recipes you know. If you don't have enough ingredients or tools, you cannot make dishes.

* **Sort (Y)**: Change the order of recipes.
* **Filter (X)**: Change whether categories and types of recipes are shown or not.
* **Viable Sort (ZL/ZR)**: Select whether only cookable recipes are always shown.
* **Original Cooking (+)**: Move to Original Cooking. Try making changes based on existing recipes.

**Original Cooking**

Make a dish with ingredients and tools you have set. If the combination is bad, the dish is a failed dish, and you will lose the ingredients. A successful dish will be registered as a recipe, and can be made from Recipe Cooking in future.

**Lookup Cooking**

Make a dish having chosen a recipe that uses the ingredients you set. This will not be shown if you do not have recipes.

Recipes can be created through your own original cooking, bought at a Supply Shop, or gained by talking to people.

## The Tavern

Talk to Romano, in the tavern, to register dishes you have cooked.

**The Dish Register Screen**

* **Dish Register Slots**. Register cooked dishes. To begin with, you can register seven types.
* **Replenish (ZR)**. Reregister a dish with the max. owned value or the limit.
* **Remove (X)**. Cancel the registration.
* **Favorites (+)**. Automatically register dishes.
* **Open (Y)**. Start one day of business.

**Sales**

Seven levels are shown, indicate, the popular dishes for each season.

* **Straight Up Arrow**: Sells like crazy
* **Highly Up Arrow**: Really easy to sell
* **Slightly Up Arrow**: Easy to sell
* **Sideways Arrow**: Normal
* **Slightly Down Arrow**: Hard to Sell
* **Highly Down Arrow**: Hardly sells
* **Straight Down**: Ignored

For example, in summer cold food and drinks sell well, but hot and spicy items not so well.

**Tedium**

If you continue to sell the same dishes, their popularity will drop, and customers will lose interest. Tedium shows this. There are six levels. If dishes lose popularity, their sales will drop, but if you remove them from the menu their sales will gradually recover.

* **Red Smile**: Still popular
* **Yellow Neutral**: Becoming less popular
* **Green Pout**: Boring
* **Teal Disapointed**: Really boring
* **Light Blue Frown**: Not worth a look
* **Dark** **Blue Angry**: Existence ignore

**The Business Report Screen**

Shows the sales of dishes. After the sales are shown, a new day begins.

## Coco

To progress through the story, you need to increase your Tavern Rank. To do that. lessen the power of Coco, the God of Poverty.

If you are not able to progress, try giving food to Coco.

Coco is in the Tavern. When you talk to him, the Coco menu opens. If you select 'Offering' from the Coco menu, you can give food to Coco. When you give Coco food, he becomes more content.

Each week, Coco has Bonus Dishes, dishes that he really wants to eat. Bonus Dishes raise his Contentment, so make them for him.

Also if you give Coco a certain amount of food, he may give you something in return. Select 'Reward Items' from the Coco menu. You can select items, and receive them.

## The Shop

In the shop, you can buy and sell items, equipment, ingredients, tools, recipes, and Rune Orbs.

**The Shop Screen**

* **Change Category (L/R)**. Change between categories of goods.
* **Goods List**. The list of goods.
* **Details**. Information about goods.

**Goods for sale**

* **Items**. Supplies for us in the field and battles.
* **Equipment**. Weapons and equipment may not be usable for all characters. Equipment limits are shown. Equipment can be tried on.
* **Ingredients**. Ingredients have stock levels. There is a limit to how much you can buy at one time. Stock is replenished by a certain amount each day. You can also check whether you have any recipe that use the selected tools.
* **Recipes**. Buy recipes. Recipes need ingredients and dishes. Ingredients show '(Ingr.)' in the explanation.
* **Rune Orbs**. Unlocked part-way through the game. These can apply effects to equipment.

## The Farm

* **Field**. Sow seeds in the field. A few days later, you will be able to harvest crops.
* **Sow Seeds**. Use seeds you own. Seeds can be bought from George.
* **Improve Soil (Y)**. Items that can be harvested from the selected slots will be better, and there will be more variations.

Check the Harvest Box to collect any items that are ready. You can gain harvested items from the wooden box by the stairs in the tavern.

As the story progresses, items that can be harvested at the farm increase:

* **Orchard**: Harvest fruits and mushrooms, etc.
* **Fish Pond**: Harvest marine products
* **Pasture**: Harvest livestock

Use these to gain ingredients.

## Fishing

If you have a fishing rod, then points where you can fish will be displayed in the field.

When you get close to a fishing point, a fishing icon will be displayed. Confirm to fish.

**Fishing Bait**. Fishing bait is used when fishing. After gaining a fishing rod, bait can be bought from Gusko Store.

**Battles**. You may occasionally catch a monster, which will lead to a battle.

## Strategy Hints

**Get Rewards from Trophies**

As you achieve certain conditions, there are trophies that give you rewards. You can gain useful items for adventure and business, so be sure to check them.

**Hint Recipes**

As you gain new ingredients and recipes, you may get hint recipes for new dishes. Hint recipes are shown in blue. They are incomplete recipes that need certain ingredients and tools. Try to complete them from the menu.

**Use Special Dishes Effectively**

Some dishes give special 'Dish Effects' when eaten. Many of these Dish Effects give advantages in battle, and the last until your HP drops to 0, or until one day passes, so it's a good idea to eat one of the dishes before going to gather ingredients. With a Dish Effect launched, if you eat another dish with Dish Effects, the first effect will be overwritten. Eat the dish with the result you want last.

**Favorites**

Dishes you have cooked will be registered automatically. All items that can be registered will be, so if you want to use them for level ups, be careful.

**Make Use of the Encyclopedia**

From the Encyclopedia, you can check gathering locations for ingredients, monsters' dropped items, etc. Complete the encyclopedia for a great reward. Try filling all the entires. To complete the Monster Encyclopedia, you need to completed dropped and stealable items too.

In addition, monsters' info can be shown during battle with (+) if the party member has a skill Analyze or wearing equipment with the effect Enemy Info Display.

**Be Careful of Abnormal States!**

All abnormal states are terrible handicaps. Try to recover as soon as you can.

**Use Items Well**

Make use of items that change the enemy encounter rate (Battle launch probability), items that launch bombs at enemies that are difficult to attack, etc.

**Collect Recipes**

Recipes can be bought in supply shops, but also gained from villagers or from books. Take a stroll, and collect recipes.

**Jewels**

Jewels are used to start the battle again when defeated and to buy items in the Special Item Shop. Jewels are shared across all save files, but purchased items are not shared.

Each ten battles, you can gain one jewel. However, if you retreat, you will not gain a jewel. You also gain a jewel each four times you open the shop.

**The Special Item Shop**

In the Special Item Shop, you can buy rare equipment and items to increase ability, and useful items for recipes using jewels.

**Types of Equipment**

Apart from normal equipment, which is shown in black, rare equipment is shown in red and upgraded equipment is shown in blue. You will become able to create upgraded equipment as you progress through the story. Much rare equipment is better than normal equipment and will be useful in battles. Note: Rare equipment cannot be sold.