Powered Melee Weapons

* **Game Notes:** Upon contact with a target, the blade discharges a standard blaster bolt, dealing extra damage
* **Source:** Hero’s Guide (pg. 122)

### Confessor's Whip

* **Type:** Poisoned whip
* **Model:** Geonosian Confessor’s Whip
* **Scale:** Character
* **Skill:** Melee combat: whip
* **Cost:** 750cr
* **Availability:** 3
* **Difficulty:** Moderate
* **Damage:** STR+1D plus poison
* **Game Notes:** A creature struck by the whip must succeed on a Difficult *stamina* roll or suffer a temporary -1D penalty to *Dexterity*. Whip has a 6 meter reach.
* **Source:** Geonosis and the Outer Rim Worlds (pg. 60)

### Electrostaff

* **Type:** Double electric staff
* **Model:** Holowan Mechanicals Electrostaff
* **Scale:** Character
* **Skill:** Melee combat: electrostaff
* **Cost:** 5,750cr
* **Availability:** 3
* **Difficulty:** Difficult
* **Damage:** STR+3D (max: 6D)
* **Game Notes:** Characters with the *electrostaff* specialization gain a +5 bonus to *melee parry* rolls. This weapon can parry lightsabers without taking damage.
* **Source:** Wizards Website

### Force Pike

* **Type:** Personal force pike
* **Model:** SoroSuub Controller FP
* **Scale:** Character
* **Skill:** Melee combat: force pike
* **Cost:** 500cr
* **Availability:** 2, R
* **Difficulty:** Moderate
* **Damage:** STR+2D
* **Source:** Imperial Sourcebook (pg. 124-125)

### Geonosian Electro-Staff

* **Type:** Electric staff
* **Model:** Geonosian Electro-Staff
* **Scale:** Character
* **Skill:** Melee combat: electro-staff
* **Ammo:** 20 charges
* **Cost:** 1,500cr
* **Availability:** 4 (available only on Geonosis)
* **Difficulty:** Easy
* **Damage:** STR+1D (max: 4D), plus 2D+2 electrical damage
* **Game Notes:** Character’s without the *electro-staff* specialization suffer a -1D attack penalty.
* **Source:** Ultimate Alien Anthology (pg. 31)

### Great Force Pike

* **Type:** Personal force pike
* **Model:** Czerka Great Force Pike
* **Scale:** Character
* **Skill:** Melee combat: force pike
* **Cost:** 1,000cr
* **Availability:** 2
* **Difficulty:** Moderate
* **Damage:** STR+3D
* **Source:** Arms and Equipment Guide (pg. 30)

## Sonic Knife

### Damage

STR+2D+1

* **Model:** Lumnar Industries Sonic Knife
* **Type:** Sound Blade
* **Scale:** Character
* **Skill:** Melee Combat: Sonic Knife
* **Notes:** *Does not register on any weapons scanner.*
* **Capsule:***The sonic knife was a rather interesting design idea by Lumnar. Some engineer at Lumnar was pondering vibroblades when he suddenly realized they could do it without the blade. He set about creating a small, palm sized sonic emitter. The emitter was designed to have maximum output at a very short range and be compressed over and over. The result was a weapon resembling a knife hilt. When a switch is activated a humming and unseen blade of compressed vibration ripples out. The only noticeable part of the "blade" is the way the air ripples and shimmers where the blade is. This blade can cut surprisingly well and will not be picked up by any weapons scanner while deactivated*

* **Source:** RPG Gamer

### Power Cane

* **Type:** Energized cane
* **Model:** Palandrix Personal Protection Gear Power Cane
* **Scale:** Character
* **Skill:** Melee combat: power cane
* **Cost:** 400cr
* **Availability:** 3, F, R or X
* **Difficulty:** Easy (stiletto blade), Moderate (power point)
* **Damage:** 1D-5D (variable setting; not based on *Strength*), STR+1D (stiletto)
* **Game Notes:** The power cane has a 30cm long stiletto blade housed in a concealed, spring-activated compartment. The ornamental top is a disguised power point capable of providing a nasty shock.
* **Source:** Galladinium’s Fantastic Technology (pg. 69-70)

### Power Sword

* **Type:** Powered blade
* **Model:** Power Sword
* **Scale:** Character
* **Skill:** Melee combat: power sword
* **Cost:** 600cr
* **Availability:** 2, R
* **Difficulty:** Difficult
* **Damage:** STR+3D
* **Source:** Dark Empire Sourcebook (pg. 42)

### Shock Whip

* **Type:** Charged whip
* **Model:** Shock Whip
* **Scale:** Character
* **Skill:** Melee combat: whip
* **Cost:** 1,200cr
* **Availability:** 2, X
* **Difficulty:** Moderate
* **Damage:** STR+2D+2 (max: 6D)
* **Game Notes:** Can be used to trip a target. Wielder gains a +1D attack bonus when trying to disarm an opponent. Whip has a 4 meter reach.
* **Source:** Hero’s Guide (pg. 123)