recursal/Fanatic-Fandom huggingface dataset:
Coral of the Story

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Northern Shores Job Board

## Description

The Melding has a noticable effect on organic material, even when it isn't fully covered. Science Officer Barness is particularly interested in the Melding's effect on the local coral formations.

## Objectives

* Meet the Professor
* Coral Formation
	+ Activate 4 Targets
	+ Eliminate 8 Hostiles (bugged...the Culex don't show up, but you still get credit for killing them)
* Collect Culex Samples
	+ Activate 3 Targets
	+ Eliminate 5 Culex
* Return to the Professor

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* +2079 Northern Shores Reputation
* +208 Accord Reputation
* Crystite
Chosen Technology

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Chosen Technology is a broad term that encompasses any sort of large or stationary technological object used by The Chosen. This ranges from the Chosen Drop Pods to the massive Darkslips.

Chosen Drop Pod

Strifebringer

Chosen Energy Bomb

Chosen Bifold Cannon

Warbringer

Chosen Generator

Chosen Dropship

Chosen Darkslip
Chosen Shock Trooper

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Shock Troopers** are one of the standard Chosen infantry units. They carry a Chosen Assault Rifle that fires multiple blue colored projectiles per burst, which move faster than a Chosen Fiend's projectiles at the cost of less damage.

## Gallery

* Normal Shock Trooper
* Shock Trooper back view

## See Also

* The Chosen
* Chosen Unit
Chosen Hunter

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Increases damage dealt to chosen targets by 10%*"**

## Notes

Unlocked when you complete the Scourge of the Chosen achievement.

* Known Bug: This perk is not currently unlocked upon completing the achievement for a lot of players.
Dark Crystite Cores

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Dark Crystite Cores were used during the first phase of the Melding Pushback Event. The Dark Crystite Cores were created via Manufacture from Dark Crystite and subsequently could be turned in at the War Terminal in Forward Operating Base: Harpoon.

Dark Crystite is a form of crystite found in Devil's Tusk. Dark Crystite can be found as a mission reward or through thumping, and can then be refined and crafted into cores.
Epicenter

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Increases the damage dealt of PBAE abilities by 15%*"**

## This perk affects:

* Immolate
* Crater
* Shielded Crater
* Necrosis
* Repulsor Blast
* Graviton Blast
* Absorption Bomb
* Sundering Wave
* Charge
* Tremors
* Proximity Response
* Rocket Jump

Does not affect:

* Draconis Core
Chosen Death Squad Target

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

A typical Deathsquad

## Description

**Chosen Deathsquads** are chosen task forces that are roaming Devil’s Tusk cloaked and are hunting specific players as that were marked as **Deathsquad Target**.

Those squads are usually composed of Chosen Shock Troopers and Chosen Engineers led by a single Executioner.

## Rewards

* XP
* Crystite
* Item
Chosen Drop Pod

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

A Drop Pod

## About

**Chosen Drop Pods** are considered small-scale dynamic World Events that can occur nearly everywhere, but don't give out a proper reward.

Accord Soldier:*This is Accord Copa control. Heads up. There is a Chosen Patrol in your vicinity. If you want to help the Accord out, you know how.*
The patrols consist of one Chosen Drop Pod and some Chosen. The Drop Pod itself must be damaged and destroyed to get credit.

Drop Pods will kill any non-Chosen entity they land on. This includes, but is not limited to, players, LGVs, deployables, and Thumpers.

## Rewards

* 150 Kill Exp (for the Drop Pod killshot)
* random amounts of Crystite ( Melded Crystite when encountered in Melding Pockets ) and supplies

## Gallery

* The map icon
* Falling Drop Pod

## See Also

* The Chosen
* Chosen Technology
Game BuildGlobalCharacterList

Usage
Game.BuildGlobalCharacterList()

Examples

```
--[[
{0 = {
    1 = {"entityId" = <2545127435079423489>,"name" = "Antonia Campos"},
    2 = {"entityId" = <2545127182817236481>,"name" = "Archfold Engineer"},
    3 = {"entityId" = <2545126756474477569>,"name" = "Archfold Engineer"},
    4 = {"entityId" = <2545125493889046529>,"name" = "Archfold Security"},
    5 = {"entityId" = <2545126855997085697>,"name" = "Archfold Security"},
    6 = {"entityId" = <2545126984040941313>,"name" = "Atlas"},
    ....
    }
}
--]]

```
Chosen Annihilator

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Annihilators** are similar in appearance to Chosen Devastators, except with a reddish-orange armor color. They are quick moving units, able to move fast to get within range of players. They carry a Melding flamethrower that fires a plume of searing Melding energy.

## See Also

* The Chosen
* Chosen Unit
Daily Login Reward

*This page was last updated during patch* v0.7.1718r2*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

**Boosts**

Every day the player logs in and enters the game the player will get a 1 hour boost, which you can activate when you press ESC on the right by clicking *Activate Boost*. The boost will increase each consecutive day to up to 5 days. If the player misses a day, however, his progress will reset to the first day*.*

The rewards are as follows:

* 1st day- +5% XP for the next hour
* 2nd day- +5% XP and Crystite for the next hour
* 3rd day- +5% XP, Crystite and Reputation vouchers for the next hour
* 4th day- +10% XP, +5% Crystite and Reputation vouchers for the next hour
* 5th day- +10% XP, Crystite and Reputation vouchers for the next 2 hours

**Items**

There are also small rewards for being online for a certain amounts of time. This happens in 4 stages with the timer being based off of when you collect the previous reward for time played. To access these rewards, the player must enter mouse mode and collect the reward in the top left corner under the player name for the default UI setup.

The timer is as follows:

1) 5 minutes online

2) 15 minutes online

3) 30 minutes online

4) 1 hour online

That's a total of 1 hour and 50 minutes to get all of the rewards. Logging off early will reset the timer to the most recent time block, e.g., if you are 13 minutes into the 30 minute timeblock and you logoff, when you log back on you will have to start that 30 minute timeblock over again.

There is a daily timer that resets this as well (more info needed here on whether this is a hard limit or dynamic daily timer)

The rewards for this are as follows (update requested):

1) A small amount of Crystite, usually around 100

2) One or more consumable items, such as grenades, adrenaline, energy, as well as single use jumpads and celestial glider wings.

3) Same as number 2

4) Around 100 credits, usually ranging between 95 and 109

It is important to reiterate that each of the timers must be manually started by clicking the 'claim' button. If you forget to click it for 15 minutes, then that is 15 minutes lost that will not be applied to the next time block.
Game GetEncounterUiFields

Usage
fields = Game.GetEncounterUiFields(enc\_id)

returns nil or error, if enc\_id is not an encounter gid. Kinda useless.

Values passed to bound function

```
-- event = ON_ENCOUNTER_UI_UPDATED
--[[
{
"event" = "on_encounter_ui_updated",
"encounterId" = <13569922201062290224>
}
--]]
local shadowfieldsTable = Game.GetEncounterUiFields(args.encounterId)
--[[
{
"objectiveComplete" = [true, false],
"objective" = ["Find the Recovery Payload", "Bring Payloads to Arcporter"],
"objectiveInactive" = [false, false]
}
--]]

```
Combat Veteran

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Increases reload and weapon switch speed by 15%*"**

## This perk affects:

All Battleframes.

* All Secondary Weapons
* Particle Beam
* Combat Shotgun
* Accord Mortar Arcfold
* Accord Chemical Sprayer Arcfold

## Effects stack with or compliment those of the following perks:

* Fast Hands
* Quick Hands
Creeping Death

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Creeping Death** is an offensive Recluse ability. When activated, a poisonous shot is immediately fired. When the projectile hits an enemy or surface, a gas cloud is created that that does damage over time to any hostiles within an area of effect. The projectile itself does no damage.

## Description

***"Overrides the Recluse's next round to detonate and create a growing cloud of poison. When enemies enter the poison cloud they will take periodic damage."***

## Prefixes & Modules

Creeping Death can come with the Bane, Barrage, Cooled, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, Duration, and AoE can be used.

## Affected By Perks

* Virus
* Necrotic Poison
* Catalytic Poisons
* Potent Toxins

## Ares Suppliers

Can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers
Crystite Hybrid Module

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

**Crystite Hybrids Modules** are manufactured by combining one or more Seed Crystite Hybrid with Refined DNA & Salvage and some resources.

Those modules are required by all Battleframe Components of stage 2 and higher.
El Terromoto

**Location** | Sunken Harbor

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
## Description

El Terromoto is a character found in Sunken Harbor and is part of one of the jobs in that area.
Dragonfly

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

OD-B9 "Dragonfly" is a 'Biotech' frame with a heavy emphasis on regenerative abilities. The ultimate in combat support, the "Dragonfly" was designed to support Omnidyne's Mammoth and Tigerclaw frames. The Dragonfly is built with small canisters of life-rejuvenating gas inside the jumpjets. The BioRifle, the default weapon of the Dragonfly, is a capable sidearm.

* **Title**: Apothecary

## Usable Modules

### Skills

**Blinding Poison Trail** - Leaves a poisonous trail of gas where the Biotech moves. The gas damages and snares enemies that touch it.

**Emergency Response** - Sends the Dragonfly launching forward, and leaves behind a cloud that causes enemies to become Vulnerable, increasing damage taken. Also heals any allies who come into contact with the cloud.

**Ghostly Triage** - A phase shifting Triage variant that allows the Biotech to pass through allies and enemies.

**Healing Ball** - Fires a ball of healing that explodes when activated again. The explosion heals nearby allies and damages enemies. Returns a portion of healing to Dragonfly on effective heal.

**Healing Generator** - Deploys a healing generator that leashes to nearby allies and converts a portion of their damage into healing.

**Healing Pillar** - Fires a projectile that creates a ring on the ground that heals allies and damages enemies after a duration

**Healing Wave** - Fires a forward wave that heals friendlies, knocks back enemies, and damages NPCs.

**Poison Ball** - Shoots a ball that damages targets and afflicts them with Poison, damaging them further over time.

**Poison Trail** - Leaves a poisonous trail of gas where the Biotech moves. The gas damages and snares enemies that touch it.

**Triage** - Grants a buff to the Biotech that makes him revive faster and take less damage

### Hyper-Kinesis Modules

**Accord Chemical Sprayer Arcfold** - Arcfolds a chemical sprayer to the Biotech. The chemical sprayer is a temporary weapon that fires in a frontal cone damaging enemies and healing friendlies

**Healing Dome** - Heals nearby allies and grants them a damage and lifesteal buff.

## References

1. ↑ http://www.firefallthegame.com/pages/omnidyne-m-dragonfly
Decoy

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Decoy** is one of the Accord Recon's abilities, although it can be equipped on any Recon battleframe. Activating the ability turns the player invisible for several seconds. Firing or using melee will remove invisibility, but using abilities will not. The ability also leaves behind a decoy that looks like the player, and all NPC enemies that were targeting the Recon will target the decoy instead, giving a few much-needed seconds to allow the Recon to move to a safer position. This decoy explodes after several seconds, damaging enemies in an area around it.

## Description

***"The Recon activates a stealth generator, becoming invisible and leaving a decoy that attracts enemy attention. The decoy explodes after a brief delay, damaging nearby enemies"***

## Prefixes & Modules

Decoy can come with the Barrage, Charged, Cooled, Distant, Lasting, and Widened Prefix as well as the Custom modifier.

Modules that modify Recharge, AoE, and Duration should be used for best effect.

## Gameplay Notes

When used in mid-air, the decoy will drop to the ground. Visual effects on the player are unaffected by invisibility, so players in PvP will see you if you have these effects. When running while invisible, dust clouds can be seen at the player's feet, allowing other players in PvP to target them.

## Affected by Perks

* Spec. Ops
* Explosives Expert

## ARES Suppliers

Decoy can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers

## Variant

Recipes can be purchased at ARES Vendors, allowing you to craft Advanced Decoy that use Space Manipulators during crafting.
Electro Magnetic Pulse

*This page was last updated during patch* v0.7.1679*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

***"Deploys an Electro Magnetic Pulse in a proximity around the Arsenal on ability use."***

**Electro Magnetic Pulse** is a Arsenal passive that deploys an EMP every time the Arsenal uses a skill.
Deployable Repulsor

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Applies a repulsor unit to all of your owned deployables. The repulsor unit will detect enemies in close proximity and knock them back*"**

## This perk affects:

* Charged Pulse Generator
* Healing Generator
* Heavy Turret
* Rocket Turret
* Anti-Personnel Turret
* Multi Turret
* Thunderdome
* Sentinel Pod
* Supply Station
* Claymore
* SIN Beacon
* Overclocking Station

## Effects stack with or compliment those of the following perks:

* Resilient Alloys
* Mounted Firepower

## Additional Effects

* Deployable Repulsor knocks back all enemies in its Area of Effect, similar to Repulsor Blast or a Charged Pulse Generator.
* Deployable Repulsor does no damage.
* The internal cooldown for Deployable Repulsor is three seconds.
* Deployable Repulsor cannot repulse boss creatures such as Brontodons.

## Gameplay Considerations

* Because of the nature of Charged Pulse Generators, Deployable Repulsor isn't as useful on a CPG.
Copper

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Copper** is part of the Mineral-Metal family of resources and can have **High Conductivity** attributes. It is indicated by orange waves when scanning with the Scan Hammer.
Chosen Fiend

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Fiends** are the most common Chosen infantry unit. They can be found in areas where Chosen are normally found, such as ARES Missions. Fiends have fairly low health compared to other Chosen infantry units. Their primary weapon shoots slow moving, yellow colored projectiles, which move slower than Chosen Shock Trooper's projectiles but deal higher damage.

## See Also

* The Chosen
* Chosen Unit
Crashed LGV

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

A broken LGV

## Description

Crashed LGVs are small-scale dynamic World Events which can be encountered in New Eden.

Upon approaching a crashed LGV Oilspill will inform you about it.

Oilspill: *I´m picking up the signal for a crashed LGV near your location. Might wanna check it out, might find something good.*
The event can proceed in two ways:

1. On activation, the LGV explodes after 3 seconds, knocking the player back and dropping various loot.
2. On activation Aero states that she is reading a SIN imprint on the LGV and sends you a Data-Worm to extract the data. This Data Worm has to be protected for 1 minutes and 30 seconds from various hostiles. In lower leveled areas (for example Copacabana), Aranha will spawn and attack the Data-Worm. As you interact with these events in higher leveled areas, gun-wielding Thugs will instead try to attack the Data-Worm.

**Note: the Data-Worm can be repaired.**

## Rewards

* 160 raw Resources
* 1-2 Item rewards:
	+ Damaged Courier Cycle
	+ Damaged Cycle Plating
	+ Damaged Drive Circuit Board
	+ Damaged Ignition Drive System
* random Crystite, raw Resources and supply drops
* 1-2 Item rewards:
	+ Damaged Courier Cycle
	+ Damaged Cycle Plating
	+ Damaged Drive Circuit Board
	+ Damaged Ignition Drive System

## Gallery

* A broken LGV with hovering dataworm
* The waypoint marker
Cabana do Assassino

**Cabana do Assassino** é um conhecido ponto de referência que aparece na maioria Mapas em *Dead by Daylight* .

## Conteúdo

* A Cabana do Assassino contém **2** Armários  no andar de cima, **4** adicionais no andar de baixo, se o Porão  estiver aparecido na Cabana.
* A Cabana do Assassino na maioria das vezes contém uma escadaria que leva ao Porão .
	+ Em Abrigo Florestal, Quintal do Ferro Velho em Campos Pútridos, a Cabana do Assassino sempre contém a escadaria que leva ao Porão, pois não há outros Pontos de Referência nesses mapas.
* A Cabana do Assassino contém potencialmente um Gerador .
* A Cabana do Assassino contém potencialmente um Baú .

### Layout

* A Cabana do Assassino é uma pequena construção de um andar.
* A Cabana do Assassino contém uma Janela  e duas portas, uma dos quais contém uma Barricada .
* No telhado tem um grande buraco como um remanescente de conceitos anteriores onde os Assassinos poderiam chegar ao telhado e usar esse buraco para cair no Cabana e emboscar Sobreviventes.
	+ Até o Patch 1.9.0, o telhado tinha colisão e uma enfermeira podia se teleportar em cima de uma colina próxima.

## Trívia

* A Cabana do Assassino é comumente chamada pela comunidade de **Shack** (derivado do seu nome em inglês: Killer Shack) e **quadrado**.
* A Barricada  da Cabana do Assassino é considerada uma das mais importantes do jogo, chamada de "God Pallet"
* Durante o BETA, a Cabana do Assassino tinha um layout diferente, com: uma porta e duas janelas, cada uma na sua própria parede.
* A Cabana do Assassino não aparece em Travessa Lampkin. O porão sempre aparece dentro da casa do Myers.
* A Cabana do Assassino não aparece em Instituto Memorial Léry. O porão aparece abaixo da Sala de Cirurgia no centro do mapa ou abaixo da Biblioteca.
* A Cabana do Assassino não aparece em O Jogo.
* A Cabana do Assassino pode ter sido inspirado pela Cabana de Jason Voorhees de Sexta-Feira 13 - Parte 2, pois ambos têm um design similar e o fato de que o Caçador  foi baseado no Jason Voorhees.

## Galeria

* A Visão Externa
* A visão interna contendo o Porão (Layout antigo do BETA)
* O buraco no telhado
* A Visão do Quintal do Ferro Velho vista do telhado.
Difficulty

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The **Difficulty** displays the threat level of a World Event in Firefall and comes in 5 stages indicated by 4 colors: yellow (lowest), orange, purple and red (stage 4/5 share the same color).

If an event has an additional "Group" symbol on top of the normal event icon, then that means that there will be considerably more enemies present at that event.

**Map Icon Examples**

* Stage 1 Crashed Thumper
* Stage 2 ARES Mission
* Stage 3 Chosen Strike Team
* Stage 4 Melding Tornado
* Stage 5 Squad Thumper III
* The group difficulty indicator
Deep Horizon

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
The Deep Horizon was a space station orbiting Earth that was responsible for deep space imaging. The station was manned by a four person crew accompanied by a team of six scientists, including Dr. Vowbind.

The station was in orbit during the Firefall. The stations orbit eventually deteriorated and crashed into the central United States.

[Cagegory:Lore]
DNA & Salvage

## Description

**DNA & Salvage** is loot the player can get from slain creatures and enemies. This loot has to be refined in the Molecular Printer and can then be used to build Crystite Hybrid Modules used for crafting of higher tier equipment.

### DNA

**DNA Samples** are dropped by Creatures and are normally named according to the creature slain e.g. Nautilus DNA, Thresher DNA, Arahna DNA and come in 4 different rarities.

### Tech

**Technology Pieces** are dropped by humanoid enemies like Chosen and Raiders and come in 4 different rarities.

### Salvage

**Arclight Salvage** is either rewarded from World Events like the LGV Race and Holmgang Tech or dropped by Pirates.
Chosen Juggernaut

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Juggernauts** are the most heavily armed Chosen infantry units in the game, and are essentially walking cannons. They deflect all weapons fire not aimed at the two weakspots on their chest or the one on their left shoulder. Juggernauts are the only NPC of any faction to carry a weapon with both primary and secondary fires. The primary fire is an explosive plasma sphere, and the secondary fire is a continuous laser beam.

## See Also

* The Chosen
* Chosen Unit
Chosen Darkslip

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Darkslips** are flying Chosen war machines, capable of launching Chosen Drop Pods and assaulting ground troops with it's three ventral turrets.

The full capabilities of this engine are still unknown, but it has been reported that it can fire powerful laser beams, unleash devastating close range defense fire and even cloak itself.

## Affected By Perks

* Chosen Hunter
* Hardware Genius

## Trivia

* It is possible to walk on top of any Chosen Darkslip.
Firewhip

*This page was last updated during patch* v1.0.1788*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

The Firewhip is a small crab-like creature found throughout Devil’s Tusk. It is approximately the same size as the common Aranha Worker, and just as threatening, meaning that they are only a problem when encountered in large groups.
Game GetArcJobs

ref: components/MainUI/Panels/JobBoard/JobBoard.lua

```
       <Event name="ON_TERMINAL_AUTHORIZED"                bind="OnTerminalAuthorized"/>
       <Event name="ON_ARC_JOB_LIST_UPDATED"               bind="OnJobListUpdated"/>

```

args.board\_id

```
       <Event name="ON_ARC_ACKNOWLEDGE"                    bind="OnJobAcknowledged"/>
       <Event name="ON_ARC_STATUS_CHANGED"                 bind="OnArcStatusChanged"/>

```
Dreadnaught

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 23 July 2013.
*This page was last updated during patch* v0.7.1679*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
Template:TOCRight

## Description

*From the official page*:

> Dreadnaught-class battleframes are known throughout New Eden for their unrivaled ability to take a pounding. But they give as good as they can take, with large, powerful weaponry designed to slice through enemy combatants.
>
>

Dreadnaught-class battleframes all have below-average base movement speed. The Accord Dreadnaught and Rhino battleframes can be categorized as slow, while the Mammoth battleframe is even slower.

## Dreadnaught Variations

* Accord Dreadnaught
* Arsenal
* Mammoth
* Rhino

### General Strengths

* Dreadnaughts take on the role of tank units that take the enemies blows for his teammates. It is recommended that Dreadnaughts focus on upgrading their heavy armor and repluser ability.

### General Weaknesses

* While strong dreadnaughts often are slow and deal relatively low damage and also draw the enemy's fire(hence tank unit).

## References

1. ↑ http://www.firefallthegame.com/en/battleframes

An overview of all the Dreadnaught Battleframes: http://www.youtube.com/watch?v=vOR2PjLQY3E
Component LookupText

Returns a (localized) string for a text key

Usage
text = Component.LookupText(key [, ...])

 ... | string, number | additional arguments for replacements in the returned string (depends on text key)

Return Values

Examples

```
local text = Component.LookupText("LOGIN_INVALID_TOTP_ERR")
log(text)
--[[
Invalid Authentication Code,\nPlease check your code and try again.
]]

local time_string = Component.LookupText("TIME_IN_HOURS_AND_MINUTES", 1, 30)
log(time_string)
--[[
1h 30m
]]

```
Frequent Patient

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Increases healing received by 10%*"**

## This perk affects:

All Battleframes

* all healing
	+ Health Packs
	+ Stim Packs
	+ health regeneration
	+ perks
	+ healing abilities

## Effects stack with or compliment those of the following perks:

* Auto-Repair
* Persistence
* Health Surge
* Second Wind
* Siphoning Unit
* Resilient Plating
* Regenerative Plating
Chosen Shield Drone

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Shield Drones** are aerial units that shield other Chosen with a large bubble shield. Two accompany Chosen Engineers, creating a frontal shield requiring the drones to be destroyed.

## See Also

* The Chosen
* Chosen Unit
Chosen Tech

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forward Operating Base Sagan Job Board

## Description

Yuki Lin of Kisuton would like to take advantage of her current position and extract some valuable Chosen gear and technology from the region.

## Objectives

* Head to the Specified Location
	+ Collect 7 Objectives
	+ Eliminate 7 Hostiles
* Go to the Accord Squad's Location
	+ Defend for 00:03:00
* Go to the Chosen Squad's Location
	+ Collect 8 Objectives
	+ Eliminate 16 Chosen
	+ Eliminate Chosen Executioner
* Return the Gear To Yuki Lin

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x FOB Sagan Voucher
* Crystite
Chosen Scarecrow

*This page was last updated during patch* v1.2.1843*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Dredge Job Board

## Description

Help the Biker Gang Build a Scarecrow From Chosen Armor

## Objectives

* Zanmato
	+ Activate 1 Target
* Intercept Chosen Patrol
	+ Collect 1 Item
* Intercept Chosen Patrol
	+ Collect 1 Item
* Intercept Chosen Patrol
	+ Collect 1 Item
* Help the Buzzards Fight Off the Chosen
	+ Defend for 00:03:00

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Dredge Voucher
* Crystite
Chosen Assault Drone

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Assault Drones** fire rapid barrages from their twin cannons, and are only fully destroyed when an Execution is performed after they have been downed. The drones will repair themselves and resume attacking if an Execution is not performed.

## See Also

* The Chosen
* Chosen Unit
Founders program

## Founders program FAQ

### How long will Founders packs be available?

Founders Packs are just that, for founders. They will only be available until July 8th, 2013 so buy early to avoid missing this opportunity!

### Do you ship internationally?

Yes! We will ship your swag internationally. There's no additional shipping costs.

### Can I buy multiple founders packs?

No, you can only have one Founders Pack per account. You can upgrade from a lower pack to a higher pack for the current difference in price.

### When will I receive stuff?

Red Beans and the other virtual items are available immediately. For physical goods, allow 4-6 weeks for delivery.

### Do I get into beta immediately by buying a founders pack?

Yes! After purchasing, a beta invite will be sent to your account email address.

### Can I use Red Beans to buy a founders pack?

No. Founders Packs are separate from Red Beans and come with huge discounts on Red Beans, thus you must purchase them with credit card or PayPal.

### Can I only get a bike by buying the Commander pack?

Nope. All players in the game will be able to get an LGV. The bike in the Commander pack is a custom chopper-style bike instead of the default bike in the game - custom model, custom skin, custom animations. It's unique, just like you.

### Extra masks for my friends, what's that about?

At the Lieutenant and Commander level, you receive a custom mask and then you receive extra Ensign masks for your friends. You'll still look like the bad ass of the group, but we wanted you to have something that you can share with other people.

### If I buy the Commander pack, can I still get the other masks?

The Commander pack includes both the Lieutenant and Ensign masks and decals, and the Lieutenant pack includes the Ensign mask and decals. None of the other benefits stack.

### Do the XP bonuses stack?

No. Your character will only be affected by the highest boost effect currently applied - an Ensign in a squad with a Commander would be affected by the +10% boost from the Commander, but not their own +5% boost. Likewise, a purchased +50% XP boost would replace your permanent boost for its duration.

### How many name reservations can I get?

One name reservation is allowed per account. Names already claimed by existing beta characters or other name reservations cannot be reserved a second time. If you're already in the beta, you can reserve the name of your existing character to guarantee it's always yours.
Experience Points

**This article contains information which has not been confirmed by a reliable source.**

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
**Experience points** (or **XP**) is earned by killing monsters in PvE, other players in PvP, and completing ARES Missions as well as missions from a Job Board.

Players have separate XP pools for each Battleframe, even within a class, so XP earned with a Recon Tier 2 "Nighthawk" frame can only be spent on that frame, and XP for the Tier 2 "Raptor" frame will need to be earned separately.
Game GetFreeTrailHandle

Usage
Trail\_ID = Game.GetFreeTrailHandle()

Return Values

Examples

```
-- show a trail to your way point
local pos = Game.GetWayPoint();
local Trail_ID = Game.GetFreeTrailHandle();
Game.ShowTrailTo(Trail_ID, pos.x, pos.y, pos.z);

```

Trail\_ID should be reused, so initial it once at OnComponentLoad or OnPlayerReady.

Refreence
* Game.ClearTrail
* Game.SetTrailAlpha
* Game.SetTrailColor
* Game.SetTrailRefreshRate
* Game.SetTrailTitle
* Game.ShowTrailTo
Forbidden Knowledge

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Lab 16 Job Board

## Description

You previously prevented Dr. Rina Joshi from being captured, but now previous members of her old arcfolding science team are in danger. She is calling on you to see to their safety.

## Objectives

* Meet the Accord Scientist
	+ Activate 1 Target
	+ Eliminate 6 Redwood Wildlife
* Locate the Accord Scientist
	+ Activate 1 Target
	+ Eliminate 8 Hostiles
* Locate the Accord Scientist
	+ Activate 1 Target
	+ Eliminate 6 Chosen
* Meet with Rina Joshi

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Lab 16 Voucher
* Crystite
Enemies at the Gates

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Lab 16 Job Board

## Description

The Indexer has set up shop for Omnidyne-M to secure the sealed gates to Lab-12. He has marked several threats to gate security and needs your help putting them out of commission.

## Objectives

* Eliminate Hostile Wildlife
	+ Eliminate 10 Redwood Wildlife
	+ Eliminate 2 Bark Slingers
* Get Rid of the Tanken Loiterer
* Locate the Chosen
	+ Activate 3 Targets
	+ Eliminate 15 Chosen
* Locate the Chosen
	+ Eliminate 10 Chosen
	+ Eliminate Elite Chosen
* Meet with the Indexer

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Lab 16 Voucher
* Crystite
Combat Data

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Tecumseh Airbase Job Board

## Description

Record Combat Data During an Offensive Against the Chosen

## Objectives

* Meet with Commander Kimbase
* Locate Fire Team Bravo
	+ Eliminate 13 Chosen
* Locate Fire Team Charlie
	+ Eliminate 8 Chosen
	+ Activate 1 Target
* Locate Fire Team Whiskey
	+ Eliminate 10 Chosen
* Return to Commander Kimbase

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Tecumseh Airbase Voucher
* Crystite
Crafting Component Vendor

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

**Crafting Component Vendors** are selling optional parts used in Battleframe equipment crafting. All those vendors sell the same commodities.

## Locations

* Trippy - Thump Dump LvL 1 (-144 , 2196)
* Olivia Ferro - Copacabana LvL 1 (1105 , 302)
* Otter - Trans-Hub Command LvL 1 (461 , -88)
* Charlie Bravo - Sunken Harbor LvL 1 (2312 , -753)

## Items offered

* Crystite Resonator - 1 Accord Merit Point
	+ Used to power up Hubs
* Structural Reinforcement I - 500 Crystite
	+ +500 repair pool
* Structural Reinforcement II - 2.500 Crystite
	+ +1000 repair pool
* Structural Reinforcement III - 5.000 Crystite
	+ +1500 repair pool
* Structural Reinforcement IV - 7.500 Crystite
	+ +2000 repair pool
* Structural Reinforcement V - 10.000 Crystite
	+ +2500 repair pool
* Stabilization Subroutines I - 2.750 Crystite
	+ 10% lower power/mass - 1 cpu
* Stabilization Subroutines II - 6.250 Crystite
	+ 19% lower power/mass - 2 cpu
* Stabilization Subroutines III - 14.000 Crystite
	+ 27% lower power/mass - 3 cpu
* Stabilization Subroutines IV - 32.000 Crystite
	+ 34% lower power/mass - 4 cpu
* Stabilization Subroutines V - 70.000 Crystite
	+ 41% lower power/mass - 5 cpu
Cryo Grenade

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
The **Cryo Grenade** is an Accord Recon ability, but can be equipped on any Recon battleframe. Using this ability by throwing a grenade that damages and significantly snares all enemies in its explosion radius.

## Description

***"The Recon throws a freezing grenade which detonates on impact. Enemies in the blast radius are damaged and become Snared, greatly reducing their movement speed."***

## Prefixes & Modules

Cryo Grenade can come with the Bane, Barrage, Charged, Cooled, Distant, Energized, Expanding, Isolated, Lasting, Longarm, Ranging, Rapid, Remote, Strengthened, Deployment and Swift prefix as well as the Custom prefix (you can't get a custom Deployment prefix).

Modules that effect Cooldown, Deployment, Duration, Range, and AoE can be used.

## Modding Consideration

* Red, Cooled (decreases cooldown)
* Red, Deployment (increases number of grenades in reserve)
* Yellow, Lasting (increase duration of snare)
* Blue, Longarm (increases throw speed/range)
* Blue, Widened (increases AoE)

There are also hybrid modules that combine two of the above primary module effects.

The following Modules when slotted serve only to increase your battleframe's Power Rating and are not recommended.

* Blue, Energized

## ARES Suppliers

Cryo Grenade can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L9 - Northern Shores, Supply Officer Booker - 90 vouchers
* Green L18 - Sunken Harbor, Supply Officer "Jabs" - 35 vouchers
* Blue L29 - Andreev Station, Supply Officer Schwartz - 90 vouchers
* Green L37 - FOB Harpoon, Supply Officer Wachi - 50 vouchers
* Green L39 - Camp Jasper, Supply Officer Mendel - 60 vouchers

## Variant

Cyro Grenade has a variant called Burning Cryo Grenade which adds a frozen fire effect which damages the targets over time.

The recipe for this modified ability is available for purchase from the following ARES Vendors using local vouchers.

* Blue L12 - Cerrado Plains, Supply Officer Cook - 25 vouchers
* Blue L22 - Shanty Town, Supply Officer Shadow - 30 vouchers
* Purple L32 - FOB Sagan, Supply Officer Bender - 40 vouchers
* Purple L40 - Kanaloa, Supply Officer Bryson - 75 vouchers

Crafting this skill also requires a Fire Gland, which drop from Explosive Aranha Workers and Ash Dragons.
FireFall Wiki

In the meantime, the official patch overview and migration guide is a great place to start to find out about all of the changes. Also see the Development\_Updates wiki section for more links to patch info.

Firefall is developed by Red 5 Studios .

Firefall is a free-to-play persistent world shooter, supported by micro-transactions.

If you would like to contribute to the wiki, please take a look at this guide: Help:Wiki Editing. We are currently in need of wiki editors to update the entire wiki with the Razor's Edge patch information.

Gameplay Concepts
Achievements
Battleframe Progression
Crafting
Currencies
Daily Login Reward
Damage Type
Durability
Powerup
Power Rating
Refining
Reputation
Research
Resource Collection
Crystite
Resources
SIN (Shared Intelligence Network)?
Titles
User Interface
Wandering Encounters
World Events
Brontodon King
Orbital Comm Tower
Skydock
FAQs
Frequently Asked Questions
Getting Started
Support
Suggestions
Lore
Affinity (Manga) - Characters - The Journey of Emmanuel Almas - TheMeldingWars.com - The Firefall Timeline

Locations
New Eden - Coral Forest - Sertao - Devil’s Tusk - The Amazon
Hubs
Copacabana - Trans-Hub Command -Thump Dump - Sunken Harbor - Dredge
Outposts
Moisture Farm - Biosphere Research Facility - Broken Shores - Sigu's Sanctuary - Shanty Town - Northern Shores
Instances
Cliff's Edge - Operation Miru
Instanced Missions
Crash Down - One Man's Salvage - Dirty Deeds - We Need to Talk - Proving Ground - Power Grab - Risky Business - Blackwater Anomaly
Raids
Warfront - Baneclaw - Kanaloa
Installations
Battleframe Garage - Battleframe Station - Job Board - Melding Fragment Arcfolder - Melding Repulsor - Molecular Printer - New You Station - SIN Detectors
Creatures (Add/Edit creature)
Aranhas - Brontodons - Canidae - Culexes - Hissers - Kestrels - Nautili - Sandsharks - Scarabs - Skivers - Threshers - Varants - Wyrms
Factions
The Accord - The Chosen - Raiders - Omnidyne

Battleframe Classes (Add/Edit battleframe)
Dreadnaught - Assault - Biotech - Engineer - Recon
Equipment
Abilities
HKMs (Hyper-Kinesis Modules)
Battleframe Cores
Primary Weapons
Heavy MG - Rotary Cannon - Photon Lance - Plasma Cannon - Fusion Cannon - Phason Thrower - Smart Blaster - Bio Rifle - Bolt Driver - Arc Thrower - Mine Launcher - ShockRail - Marksman Rifle - Sniper Rifle - Charge Rifle - Light MG
Secondary Weapons
Assault Rifle - Burst Rifle - Grenade Launcher - Shotgun - Sub-Machine Gun
Perks
Modules
Weapon Modules - Ability Modules - Prefix
Prototype
Vendors
Recipe Unlocks - Ares Supplies - Pilot Token Vendor - Campaign Vendors
Items
Calldowns
Thumpers - Support - Mobile Installations - Pets
Transport
 Player vs. Player

Maps
Blackwater Swamp - Moisture Farm - Shanty Town - Sunken Harbor - The Rig - Omnidyne-M Prototype Arena
Gametypes
Harvester - Sabotage - Team Deathmatch - Jetball
Tools
Observer Mode

Development Updates
Firefall Live
Pre-2012 Events
Patch Notes
Known Bugs

Slash Commands
Console Commands
Addon API
Functions
UI Events
Widgets
Addon Projects
Web API
Game Hosts
Operator Host
Market Host
Ingame Host
Other Resources
Deputy for a Day

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Dredge Job Board

## Description

Dredge Sheriff Sahar Nasseri is in need of a temporary deputy. She would certainly prefer a permanent deputy, but either no one is interested or they don't last very long.

## Objectives

* Meet the Sheriff
* Go to the Buzzard's Location
	+ Defeat and Arrest the Buzzard
* Extortion Ring Location
	+ Eliminate 10 Tanken
* Distressed Prospector Location
	+ Eliminate 10 Chosen
* Return to the Sheriff

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Dredge Voucher
* Crystite
Firecat

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

The **Firecat** certainly lives up to its name, using super-heated plasma and flame jets to incinerate everything around the pilot. A Thermal Cannon launches volatile thermal plasma which explodes on impact, damaging in a larger area of effect than the standard Plasma Cannon. The Firecat provides a lot of Area of effect damage while still providing high damage output, making it a great addition to any situation.

* **Title**: Pyromaniac

## Usable Modules

### Skills

**Afterburner** - Engage Afterburners, granting a brief burst of speed

**Bombs Away** - The Assault deploys a barrage of bombs, damaging targets in the area of effect.

**Burn Jets** - Activate Burn Jets, allowing the Assault to hover over the ground. Enemies underneath the jets are damaged.

**Cannonball Afterburner** -

**Crater** - Death from above! The Assault jumps into the air and descends on targets, impacting the ground. Enemies near the impact point are damaged based on distance traveled

**Immolate** - The Firecat expels a continuous stream of flame, damaging nearby enemies. While Immolate is active, the Firecat is immune to self splash damage

**Inferno Dash** - The Firecat activates specialized afterburners for a burst of speed, leaving a trail of flame that damages enemies in its wake

**Overcharge** - Overcharge all offensive systems, briefly increasing rate of fire and granting unlimited ammo.

**Shielded Crater** - Shielded Crater's shield bubble slightly reduces the radius of the impact, but protects the Assault

**Thermal Wave** - The Firecat unleashes a super-heated blast of energy in a frontal wave. Enemies hit by Thermal Wave take damage and have their energy consumed

### Hyper-Kinesis Modules

**Fuel Air Bomb** - The Firecat tosses out an explosive that deals high damage and sets the target area on fire, burning enemies within over several seconds.

**Shockwave** - The Assault unleashes a massive burst of energy in a frontal wave, dealing high damage to multiple targets

## References

1. ↑ http://www.firefallthegame.com/pages/astrek-firecat
Damaged Demolition Core

*This page was last updated during patch* v1.2.1853*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Damaged Demolition Core is a Prototype Battleframe Core acquired from the Chosen path of Operation Miru. It functions identically to a standard health core, but causes consumable grenades to deal increased damage.

### Flavor Text and Bonuses

* While this core is equipped, your consumable grenade items deal additional damage

*This frame core reinforcement is commercial mining tech, and looks fairly old. In a pinch, mining equipment makes for good military hardware; it's rugged and built to remain operational in extreme environments. While somewhat damaged, this core's demolitions management firmware can still integrate with a Battleframe OS.*
Flush Out the Fox

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Sunken Harbor Job Board

## Description

Legacy 35 Part III - The elusive Wiley has decided to settle around Sunken Harbor with some pirate gangs he has won over with reputation of riches. Scarlet needs him to keep moving along, which means she needs you to move him along.

## Objectives

* Find the Flare/Set Off the Flare
* Eliminate Reapers
	+ Eliminate 4 Reapers
* Find Scarlet
	+ Eliminate 4 Reapers
* Escort Scarlet to Sunken Harbor
* Locate Wily
	+ Eliminate 16 Reapers
* Find Scarlet
	+ Eliminate 5 Reapers
	+ Activate 1 Target

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Sunken Harbor Voucher
* Crystite

## Related Jobs

* Scarlet Fever (Legacy 35 Part II)
* The Olive Branch (Legacy 35 Part IV)