recursal/Fanatic-Fandom huggingface dataset:
Chateau Medc

Chateau Medc is a small chateau and vineyard west of Rochefort. It belongs to Føniks as a gift from Marquis Saint Remy of Rochefort.

## History

Formerly owned by the Tudor dynasty, the Chateau was held for almost 300 years. The dynasty died out in 773, as the last member Henri failed to produce an heir. Rumors say that Henri was in fact homosexual, though he did have a wife Margarette. Arnaud the Butler inherited the dynasties money and spent over twenty years maintaning the chateau.

## Staff

* Arnaud - Butler
* Adeline - Servant
* Marcel - Gartner
* André - Chef
* Petros - Mercenary Captain
* Balzar - Salesman

## Residents

* Ga'viial
* Jerry
* Erik Medc
Hoar

Hoar, God of Revenge and Retribution.

## History

Hoar was a Vailian councilman of a small village between Vailia and Iberum in the late 8th century of the Second Age. He would preach of co-existence between the migrating orcs and humans. A fateful day, he had invited an orc clan to his village for diplomatic talks. When meeting with the orc warchief, he felt something was awry. Soon horns of war sounded, as raiders began to pillage and burn his village. He barely managed to escape, but eventually made it to another village.

He traveled between villages, speaking with the elders, asking them to sign a petition to the King of Vailia. He demanded that the King, send some sort of help against the orc invasion. The petition turned out a success, as the King, sought help from the Dragonmother Tiamat, offering her immense treasures. But to his dismay, Tiamat did not help, atleast not in the way the King had intended or Hoar had hoped for. Tiamat burned every village, every orc and man she could find. Turning the lush land of Iberum into a barren waste. This disaster would be known as "The Burning" of 889 SA.

Hoar was infuriated at the injustice. Watching over the land he had once called home, now turned to dust, he felt an urge for justice or retribution for all those innocent souls. Angry at the world, and himself he set out to incite hostility against the wrongdoers. The orcs he had tried to befriend, he now condemned. The reign of the Dragons, must come to an end. He travelled the continent far and wide, telling of horrible events.

In his later years, he travelled through Arnmar. Here he found the passionate soul of a young man, named Talos. Preaching to the whole village of the injustices of Tiamat, something sparked the tinder within Talos heart. Talos lived under the terrible reign of the white dragon Glazhael. Noticing the angry Arnmarian, Hoar followed him after his speech. At the local tavern, Hoar began to compare the injustices of Tiamat to the terrible reign of Glazhael. Eventually this led to the start of the rebellion, that would end the Second Age.
Ontharr Edermath

Ontharr Edermath is a High Paladin of Jernhandskens Orden. He is on the Council of Tarantia representing his faction.

He has resurrected Kor twice, proclaiming that Torm found Kor worthy.

## Description

Ontharr is a older man in his 60's. His hair has turned grey and his scars are signs of a long life of battle. He wears a jewel-encrusted plate armor. His holy symbol of Torm hangs from his neck.
Keshek

Patience

Ambushes

Traps

Companionship

Discovery

Travel

Adventure

## **History**

Keshek is said to be a great traveler. Some say he is a gigantic crocodile, travelling through the rivers of Eroa looking for prey to eat. In the reeds and water he waits laying in ambush for his prey. He is the wolf in the forest and the hunter drawing his bow.

### **Dakota and Lakota**

Dakota and Lakota are the companions of Keshek. The wolves are often seen as demi-gods to Keshek. Lakota embodying greed, gluttony, lust and pride, stealing the fallen prey from his brother Dakota. Dakota embodies the qualities of temperance, humility and generosity. Some say that Dakota and Lakota are not actual wolves, but are the two sides of Keshek that fight for control over his body.

### **Keshekism**

Keshekism is a philosophical movement that emphazises the importance of balance and harmony. They believe that one must balance the Dakota and Lakota within one self to achieve perfect harmony.

## **Depiction**

Keshek is often depicted as a humanoid with a crocodile head. Many depictions show him with two wolves at his side, Dakota and Lakota. Keshek is not always shown with weapons, but some illustrations show him wielding a bow or spear. Dakota is often depicted as a white winter wolf and Lakota as a larger black wolf.
Other depictions of him include the frontiersman or colonist, seeking new lands and always discovering.

### **Traditions**

On the 20th of Vythun, during the Darkening, Radovians celebrate a tradition called 'The Last Feast' which marks the beginning of stockpiling for winter. First all village hunters go for a grand hunt trying to fell the biggest prey possible, what food isn't used for the festivities is preserved for the winter. Then a village party is held. The tradition is held before most people a drawn inside because of the winter weather. Come summer during the month of Unthos many children are born as a result of the festivities.
Drop Rate Up Summon

## General Info

During this Event, You can use Event Summon Ticket / 11-Event Summon Ticket to have an increased chance of getting a Year 3 Character and/or the associated Character's Memory Fragment in the Event Summon within Summon. This is usually done twice for a Year 3 Character before they are added to the Basic Summon Pool and Memory Fragment Boxes.

After they do their two rounds of being in the Drop Rate, they eventually will be in the Lucky Wheel Event.

## Basic Drop Rate Up Summons

* Drop Rate Up Summon
* Camille Limited Time Summon
* Exchange Girl Summon

### Drop Rate Up

#### Summon Rates

* Drop Rate Character Only: 32%
* Characters: 37%
* Characters: 31%

### Camille Limited Time Summon

**NOTE: Camille is only available during the Limited Time Summon, see here for when to expect them and the Main Page for if it's currently active**

#### Summon Rates

* Camille Only: 26%
* Characters: 42%
* Characters: 32%

### Exchange Girl Summon

**NOTE: Little Reislin is only available during the Limited Time Summon, see here for when to expect them and the Main Page for if it's currently active**

#### Summon Rates

* Little Reislin Only: 32%
* Characters: 37%
* Characters: 31%

## Special Drop Rate Up Summons

These ones are tied to Special Crossover events, seasonal events, or one time events.

* Revival: Summon
* Info-chan Limited Summon

### Revival: Summon

**NOTE: Revival:Summon Girls are only available during their Revival:Summon, see here for when to expect them and the Main Page for if one is currently active**

====Summon Rates====
* Revival:Summon Character Only: 32%
* Characters: 37%
* Characters: 31%

### Info-chan Limited Summon

**NOTE: THIS WAS ONLY AVAILABLE DURING THE CROSSOVER EVENT**

#### Summon Rates

* Info-chan Only: 32%
* Characters: 37%
* Characters: 31%
Kolding

A small hamlet of 67 people. Covered in snow most time of year, this little hamlet is mostly used as a pitstop between Bryn Shander and the south.

The hamlet was once visited by the travelling artist Drage, a famous Skald.

This is the hamlet where Fidwig, Ghaelach and Ghonk started their adventure together.
Ust Natha

**Ust Natha** is a drow city, under Helm's Mur. Often called the Obsidian Forest, because of its black stone towers.

## Governance

Ust Natha is ruled by three matriarchal families.

## Religion

Ust Natha is dedicated to Lolth. Spiders roam freely through the city.

## Economy

Ust Natha is hub of trade in the Underdark. Open to most creatures from the Underdark, Neogi slavers can be seen selling to hungry mindflayers waiting for a feast of brains. Deep Gnomes are selling jewels and crystals mined in the deep caverns.

It is also has a Spelljammer-port.
Chapter 16

### Stages

* Stage 16-1
* Stage 16-2
* Stage 16-3
* Stage 16-4
* Stage 16-5
* Stage 16-6
* Stage 16-7
* Stage 16-8
* Stage 16-9
* Stage 16-10

 **Star Requirements:** | * Perform a 6 Combo
* End Mission with an Attack Skill
* Clear Mission without using Revive

**Sacred Runed Sword (S)**

**Extraordinary Dice of Luck - SS (S)**

 **Star Requirements:** | * Clear Mission without using Revive
* HP never falls below 20%
* Perform a 6 Combo

**Fire Essence (S)**

**Cape of Royalty - SS (S)**

 **Star Requirements:** | * HP Never falls below 20%
* Clear Mission without using Revive
* End Mission with an Attack Skill

**Bow of Ruins (S)**

**Intelligent Detector - V8 (S)**

**Legendary Blue Life Crystal (S)**

 **Star Requirements:** | * Clear Mission without using Revive
* HP Never falls below 20%
* Clear Mission without using Skills

**Balisong (S)**

**Goggles of Wilderness - SS (S)**

**Art Potential Pill V (S)**

 **Star Requirements:** | * Clear Mission without using Skills
* Perform a 7 Combo
* HP Never falls below 20%

**The Apocalypse (S)**

**Dragon Silver Bow (S)**

**Legendary Red Life Crystal (S)**

 **Star Requirements:** | * Perform a 7 Combo
* End Mission with an Attack Skill
* Clear Mission without using Skills

**Evil Spirit's Staff (S)**

**Empire Shield (S)**

**Sports Potential Pill V (S)**

 **Star Requirements:** | * Perform a 7 Combo
* Clear Mission without using Revive
* Clear Mission

**God's Command (S)**

**Goggles of Wilderness - SS (S)**

**Legendary Green Life Crystal (S)**

 **Star Requirements:** | * Clear Mission without using Revive
* Clear Mission without using Skills
* Clear Mission

**Fire Essence (S)**

**Ice Essence (S)**

**Literature Potential Pill V (S)**

 **Star Requirements:** | * Perform a 7 Combo
* Clear Mission without using Revive
* Clear Mission

**Blue Wing (S)**

**Ultra Eternal Energy Supplier (S)**

**Legendary Yellow Life Crystal (S)**

 **Star Requirements:** | * Perform a 7 Combo
* End Mission with an Attack Skill
* Clear Mission

**Light's Ambassador (S)**

**Cape of Royalty - SS (S)**

**Science Potential Pill V (S)**

### Stages

* Stage 16-1
* Stage 16-2
* Stage 16-3
* Stage 16-4

 **Star Requirements:** | * Clear Mission without using Revive
* Perform a 7 Combo
* Clear Mission

**Dragon Silver Bow (S)**

**Intelligent Detector - V8 (S)**

**Art Potential Pill V (S)**

 **Star Requirements:** | * Perform a 7 Combo
* Clear Mission without using Revive
* End Mission with an Attack Skill

**Empire Shield (S)**

**Ultra Eternal Energy Supplier (S)**

**Sports Potential Pill V (S)**

 **Star Requirements:** | * Clear Mission without using Revive
* Clear Mission without using Skills
* HP never falls below 20%

**God's Command (S)**

**Blue Wing (S)**

**Cape of Royalty - SS (S)**

**Legendary Green Life Crystal (S)**

**Literature Potential Pill V (S)**

 **Star Requirements:** | * HP never falls below 20%
* Clear Mission without using Revive
* Clear Mission without using Skills

**Ice Essence (S)**

**Light's Ambassador (S)**

**Extraordinary Dice of Luck - SS (S)**

**Legendary Yellow Life Crystal (S)**

**Science Potential Pill V (S)**

**Variegated Feathers**
Orrick den Grå

Orrick den Grå is a wizard who lives in Kuldahar. He lives in a magical wizard tower, with his Goblin Butler. He offered rewards to the party for the safe return of his butler and even offered to revive Fidwig.

After Ghonk's death, the party had no choice but to seek help from Orrick. Who disappeared with Ghonk's body.
Finethir

Finethir is a High Elf Wizard that was polymorphed into a sheep by his apprentice Ahmed Noke. Finethir lived just south of Metzenia in his wizard treehouse.

Unfortunately, Føniks failed in their attempt to return Finethir into his normal humanoid form and turned him into a deformed sheep as the destabilized Wand of True Polymorph exploded.
Erik Medc

Torsten (Mentor)

**Erik Medc**was a junior guard training to become a full member of Ørnens Øjne, the guards of Metzenia .
He was a trainee of the Arnmarian Torsten. He lived a simple life of a poor guard in training. He lived with his mother, who made all of his clothes and uniforms.

### Meeting the party

Together with Torsten, he was tasked with following "Føniks " after the murder of the Barons son. When Føniks were hired to kill a Wyvern, the two guards joined up for the action. Slowly, a connection was forming between the adventurers and Erik.
As Erik revealed his love interest in the girl Genevieve, the party tried to help him achieve her hand in marriage, but failed. Erik was given a chance to prove himself worthy of Genevieves hand. Foolish and young, Erik begged the adventurers to take him in as a protegé, so that he could slay a dragon and prove himself worthy of Genevieve. He did this under the pretense that Jake, another member of the group, had lied about slaying dragons in his past.
When Jake died soon hereafter, Erik was stricken with grief and felt hopeless in his endeavour. Though he remained with the group, only to find death at the hands of his trusted companion Genbu, who under the influence of a corrupting poison, killed Erik Medc in the caverns under Castle Naerytar.
Rasmus

### Also known as

God; Rasmophil; The Creator; The Übermensch; God among Men; Boss of the Surpreme Leader.

## Stats

### Level

"IT'S OVER 9000!" - Power Reading by Vegeta

Rasmus is the magnificent Dungeon Master and creator of Isilmir. He is worshipped at many tables in Odense and feared by those who dare argue with him. He is both benevolent and harsh. Bringing him offerings will result in great fortune to adventurers in Isilmir.

It is said that his superior intellect and wisdom, allowed him to ascend to Godhood. A God among Men he is often called.
2nd Anniversary Event

Duration

## General Information

Congratulations! Project QT has reached its 2 Year Anniversary! Let's Keep going for more years! This Area will cover all the events going on during this Anniversary, and it's quite a bit. Each Event will be covered in its own section below.
**This page will receive frequent updates over the coming days as we can't add everything at once on time**

## Portal Events

### **Exchange Event**

Daily Chances: 5

* Normal
* Hard

 **Star Requirements:** | * Perform a 5 Combo
* Clear Mission in 5 Rounds
* Clear Mission without using Skills

 **Star Requirements:** | * Perform a 7 Combo
* Clear Mission without using Skills
* HP never falls below 20%
Erica's Secret

Duration
 Last Ran
 Current Run

## Revival Update

If you completed this event during its first run, you keep all the CG Pictures and Video, and any progress you accumulated before. You can reset your progress and get a head start on doing it all over again.

Potion (x1500)

Gem (x150)

Coin (x45000)

## General Info

In this Event you Gain Intimacy and Pleasure Levels in order to unlock H-Scenes for Erica.

## How To

In order to unlock the scenes you have to increase Erica's Pleasure Level.

To increase the Pleasure Level you have to tap on Erica in the Main Screen of the event. Depending on your Intimacy Level depends on how much Pleasure Points are applied to her Pleasure Level.

### Stamina Bar

The Stamina Bar is located on the top left hand of the screen and indicates how much Stamina you have for clicking. The amount used per click depends on your Intimacy Level.

If you run out of Stamina, you have two options to refill it. Let it refill naturally over time (1 Stamina per Minute), or pay Gems to refill it.

Your Maximum Stamina increases based on what Pleasure Level you are (detailed below in the Tables).

### Pleasure Level

Pleasure Level is located on the bottom left of the screen and indicates what Level and how close to the next Level you are. Clicking on Erica will increase the amount of Points on the bar. The amount of points added to the Pleasure Level are dependent on your Intimacy Level.

At each Pleasure Level increase you are given rewards. These Rewards are detailed below.

### Intimacy Level

Your Intimacy Level is located on the bottom center of the screen. The Amount of Hearts indicates what Intimacy Level you are.

Clicking on this section will bring you to another menu (image located on the right) that will tell you the cost of how many Potions are required to Upgrade to the next Intimacy Level. It will also tell you the benefits of each Intimacy Level (detailed below).

Increasing Intimacy Level also changes the scene on the Main Screen of the event.
Calendar of Eroa

It is the year of 1492. Each year is 360 days, each month is 30 days of three tendays.

**Edér** - Begyndelsen

**Etheram** - Den Sidste Sne

**Oaran** - Kærligheden

**Cimm** - Sammenføringen

**Grasthar** - Græsningen

- Summerdance (30th)

**Unthos** - Blomstringen

- Highsun (30th)

**Thymos** - Højsolen

- The Offering (15th)

**Pellenir** - Høsten

- Harvestfest (30th)

**Vythun** - Formørkelsen

- The Last Feast (20th)

**Anzun** - Vinden

**Tasnum** - Forrådnelsen

- The Atonement (15th)

**Yndaer** - Enden

Link to live calendar
Sildar Halvinter

Sildar Halvinter is a Human Warrior. He's an agent of Kronhjortens Alliance .

Sildar travels as an agent for Kronhjortens Alliance to oversee the realm of Arnmar . He looks for potential danger as he recruits new agents.
Sildar was first met in Frosthavn , where he accompanied Gundren Stensøger . De Landløse later learned that Gundren and Sildar had been captured in ambush by goblins. They then found the hideout, where Sildar was being held captive by goblins and an Ettin called Klarg & Flarg.
The party helped Sildar to Ainby , where Sildar rested.
Sildar approached Baine Bloodhoof, in an attempt to recruit him to Kronhjortens Alliance , sensing his good nature and learning about his heroic deeds.
Gundren Stensøger

Gundren Stensøger is a Dwarven Miner and Explorer. Working together with his two brothers, they have discovered an old mine.

Gundren Stensøger signed an agreement with De Landløse in Frosthavn, to help him clear out the mines. On the road to Ainby, the party found the site of an ambush, where Gundren Stensøger and Sildar Halvinter had been taken captive.

Gundren is still missing.
Nemedia

Little is known of Nemedia and its magic. Many wizards settle in Nemedia, known for its many wizard towers.Thieves and fortune seekers from Syndby, often travel south into Nemedia to attempt their hand at the treasures that lie within the towers. Few return.

## **Ecology**

The landscape has altered by the fabric changing magic that the wizards use. Everything from lush valleys of green to frozen wastes cover this confusing land. People speak of castles of diamonds and rivers of lava.

## **Governance**

Nemedia is ruled by a magocratic collective known as the Red Wizards of Nemedia. The Council is led by Archmages/Zulkirs of the 8 schools of magic.

## **History**

### **Dragebrønden**

Dragebrønden is a valley nested between mountains and hills in western Nemedia. Since before the arrival of man, this place has drawn dragons on the verge of death. It is a graveyard of dragons. What draws them there is unknown. Some say that the first dragons came from the canyonlands and that they return to die there. The landscape is filled with skeletons of long gone dragons.

### **Vailian Lands**

Nemedia served as a frontier for the Vailian frontier settlement effort in the Second Age. Legions drove the native Orcs from the lands, or they tried. While bigger settlements of the Orcs were destroyed, their tribe mentality grew. Hiding in the forests and nearby mountains they pillaged settlements. This reduced the amount of settlers willing to stay.

### **Founding of Nemedia**

The Nemedian lands were part of the Vailian Empire. As Ankhel fell to a disease, those who survived travelled south into Nemedia. Those with magical talents now began to migrate to Nemedia. Not long after the collapse of Ankhel, Argos was crippled with the Dragon Plague that would wreak havoc upon the entire continent. As the Vailian Empire collapsed, the new mages of Nemedia formed a magocratic government and declared themselves independent.

### **Terraforming and the Purge of Orcs**

Orcs were still a threat, though most had sailed south towards Kushite. The Zulkirs gave free reign to the Red Wizards to get rid of the Orcs, making any prominent wizard an Archon over the lands. The most powerful wizards hunted the Orcs. Some reshaped the landscape, burning forests and leveling mountains. Enchanters enslaved Orcs with enchantsments and Necromancers raised armies of Undead Orcs. By the end of the Purge of Orcs, Nemedia had been reshaped. New Archons were allowed to rule over the lands. Wizard towers were built all over the country.

## **Party Knowledge**

Jake knew of a great tower called Tower of the Elephant, an onyx covered wizard tower, said to hold unbelievable treasure. Talk of the town in Syndby, with some of the greatest thieves attempting to rob the tower. While many have attempted their hand at the legendary tower, most have never come back. Some thieves claim to have climbed to the top and speak of mountains of wealth.
Silvanus

Silvanus, God of Wild Nature.

## History

Silvanus was the first elf of Isilmir. Arriving from the Fey Wild, he looked at the barren lands. Great oceans and landscapes stood empty. He spend many years travelling. And whereever he went he would plant little seeds. Slowly forests started too bloom in the wake of his steps. With him, he had a few acorns. He planted these holy acorns across the world. They have grown since, slowly but steadily. Some trees standing as tall as mountains.
These are recognised as holy sites. One such tree is Kuldahar in Isvindens Dale.
Radovia

**Radovia** is a kingdom in the northwestern corner of the Eroan continent. It is led by Fyrst Rajcznikov.

## **Culture**

Radovia is a small secluded nation. The Radovian people are a sturdy and private people, as they live secluded in the cold north-eastern mountains and valleys. Their communities are close knit and outsiders are frowned upon as they are seen as untrustworthy. Most people are extremely poor and barely make it year to year. A small elite nobility lives in excess within their mountainside castles and mansions.

## **Geography**

Radovia is a cold and mountainous region. Even in summer Radovia seems lifeless, though peasants get by planting crops and hunting the feral beasts native to the region.

## **Government**

Radovia is governed by Fyrst Rajcznikov. The secluded nature of most villages make it hard to centralize power. Most villages are left undefended or left to themselves, therefore most villages and towns have their own militias and hunters. Tax collectors' and soldiers travel between villages, but many a waylaid by terrible creatures, bandits or disappear entirely.

## **Races**

Only the most sturdy and stubborn people choose to live in Radovia. There is a high population of humans, dwarves and stout halflings. There are also many tribes who live in the region some including Bearkin.

## **Religion**

### **Keshek**

Keshek is widely worshiped for his attributes of companionship, patience, hunting and travel. During the rough winters Radovians ask Keshek to grant them patience to see the winter through along their companions and grant their hunters luck and skill in the dangerous forests, as not to starve through the winter. Tax collectors, traders and others who travel the dangerous region also seek Keshek's blessings on their journey.

On the 20th of Vythun, during the Darkening, Radovians celebrate a tradition called 'The Last Feast' to mark the beginning of stockpiling for winter . First all village hunters go for a grand hunt trying to fell the biggest prey possible, what food isn't used for the festivities is preserved for the winter. Then a village party is held. The tradition is held before most people a drawn inside because of the winter weather. Come summer during the month of Unthos many children are born as a result of the festivities.

### **Ghukran**

Ghukran is also widely worshiped for her attributes of fire, life, purification and trials. Fire is a symbol of life in Radovian culture, it is what keeps them safe throughout the winter and keeps the beasts away. Life is seen as a trial and they believe they are being tested, those who are pure will be granted a better life when reincarnated. Many are burned at the stake out of fear of witches and other evil spirits infiltrating the villages, if they are pure they will be reborn.
Tempos

Tempos or Tempus, God of Battle.

### History

Tempos was a formidable warrior of Brythunia. Known for his physical prowess and mastery of battle.

Unrivaled in combat, Tempos had a crucial role in the defeat of Tiamat. Tempos led entire armies against the disciples of Tiamat. As he slew his enemies, he absorbed their strength. Through personal power, and with the help of his trusted companion, The Red Knight .He helped plan and execute the final battle against Tiamat. With the renown and worship of the soldiers who served under him, he ascended to Godhood, bringing The Red Knight with him, to serve under him.

### Worshipers

Tempos is revered and worshiped primarily by warriors and soldiers. Those who go into battle, pray to Tempos, to grant them strength.

Tacticians and generals who study war, also worship him, though they often favour The Red Knight.
Vailia

**Vailia** is the primary continent of the Isilmir-campaign setting. The name stems from the Vailiam Empire that once stretched its imperial borders across the continent.

## Locations

* Arnmar
* Ald Vailia
* Argos
* Aquilonia
* Brythunia
* Calradia
* Chult
* Iberum
* Isvindens Dale
* Kentocera
* Kushite
* Nemedia
* Sealthan
* Steppes of Khitai
* Trisagion
* Twin Forests
* Vvardenfell
Tam

Tam is a stable boy in Tilham. He is 13 years old and loves animals. Unfortunately for Tam, he was kicked in the head by a horse at a young age, rendering him mentally retarded.

He took good care of De Landløse's yak Henning. Though the druid Avellach had strong opinions about the pure of heart stable boy.
Jernhandskens Orden

**Jernhandskens Orden** is a faction in Isilmir. Most followers worship the Gods: Torm, Tyr, Helm and Hoar.

## Beliefs

1. Faith is the greatest weapon against evil—faith in one’s god, one’s friends, and one’s self.
2. Battling evil is an extraordinary task that requires extraordinary strength and bravery.
3. Punishing an evil act is just. Punishing an evil thought is not.
Amon

»
```
  **HP** 41   **AC** 15   **DC** 13
```

```
  **Str** 14  **Dex** 17  **Con** 11
```

```
  **Int** 14   **Wis** 15  **Cha** 12
```

**Amon** is a Half-elf, an original member, who met the other members in the group in the first adventure, "The mystery of the missing iron in Tilham".

## Description

### Appearance

Ares is a 1,80 m tall, Half-elf, with brown hair tied into a bun and deep green eyes.
He wears a studded leather armor and on his back hangs a longbow, called Ravnevind which he found in an Elder Nothics lair in a cave under Ravnborg.
He very unusally has a well groomed full beard, this may or may not have something to do with the golden belt that hangs around his waist.
On his back hangs a Cloak of Many Fashions.
​​​​​​He has a Tattoo on his left foream, ( † Carn - 16. 5. 768 ), which is his brothers deathday.

### Personality

Amon is very calm as he very rarely raises his voice and tries to never let his emotions control him.
He wants to prove himself and be remembered, no matter the cost, either to force his way or to be welcomed into Sealthan.
Ares keeps a teddy bear with him at all times, Mr. Snuggles, who used to belong to Carn when he was very young and Amon now always carries it with him.

## Biography

### Background

Born as a result of love between races, Amon, son of a male elf and a female human lived a quiet life in Sealthan with his parents and his younger brother, Carn.
Most of his childhood days went with his father teaching him the art of shooting with bow and arrow and learning everything about the forests in Sealthan, how to respect nature and handle oneself in it.

At the age of 17 Amon and Carn went out to hunt and a beast slew Carn and knocked Amon unconscious.

Amon was labeled an outcast by his family in that he failed his duty as a brother.

From there he went on to Aquilonia and ended up in Tarantia where he ended up deeply alcoholized, beaten to a pulp and left for dead after a mugging.

A young man, Alois, who was an archiver in the library in Tarantia found him and took him in, learned him languages other than elvish, learned him the value of books and the knowledge they possess.

After being with Alois for half a dozen of years, Amon went on, travelling Ald Vailia and Iberum, and ended up working as a guide/bodyguard for a wealthy man, Olvar, travelling through Iberum.

On that trip he learned that hunting humans could be lucrative. He followed Olvar for another year on his travels and then went on his own as a bounty hunter.

Amon did that for around a dozen years and ended up travelling most of Nemedia, Argos, Aquilonia, Ald Vailia and Iberum, but still he dares not to set foot in Sealthan.

His parents receive a letter from Amon on his birthday each year, but he never writes an address or a place on it.

## Character information

### Notable items

* Ravnevind
* Cloak of Many Fashions
* Belt of Dwarvenkind
* Tooth of Vinkar
Marketh

Marketh is a coastal trade city in northwest Kushite.

## Governance

Marketh is a free trade city, though the three merchant princes control most of the city. The High Priestess of Savras also holds much sway over the populace, with many merchants seeking Savras divining power. While no one holds the dominant claim to the city, many try to climb the social ladder.

### Merchant Princes:

* Saint Jiub 'the Cleanser'
* Aymad Sahnur
* Darfu Sharkub

## Economy

Marketh is the main tradeport for the entire continent and wild lands of Kushite. Many exotic wares only available in Kushite make their way through the city trade and are sent to the Vailian continent. While most are free to trade, the Merchant Princes domineer the economy. The city has been known to be a haven for pirates.

## Ecology

Marketh is placed at a natural inlet surrounded by high cliffs. The natural harbour has made this a natural spot for ships to rest and make trade through the centuries. The surrounding cliffs was for milennia swarmed with the predatory Cliff Racers, a bird-like aerial monster, that terrorized those who sought to sail into the harbour. The Cliff Racers was exterminated by the drow Saint Jiub 'the Cleanser', who would go onto become a merchant prince. The surrounding lands are arid terrain, though the coastal city is filled with palm trees and lush gardens. Marketh is barricaded from most of Kushite by a mountain chain known as the Rusty Heights.

## Populace

Many races inhabit the city, the primary races being Humans, Orcs and Tabaxi.
Leopold von Pöpel

»

```
  **HP** 29   **AC** 13   **DC** 15
```

```
  **Str** 8  **Dex** 16  **Con** 14
```

```
 **Int** 20  **Wis** 18  **Cha** 10
```

**Leopold** is a human wizard, an original member of Ridderne af Søen, who met the other members at the gate of Calradia, where they then entered a tournament which they won.

## Description

### Appearance

Leopold is a 182 cm tall, slender figure, weighing in at about 75 kg.

He has dark, slicked back hair, green eyes and is pretty pale from staying inside, studying arcane tomes and reading books.

By his side is almost always the large black horned owl, a gift from a friend, who he named Gwest.

Around his chest hangs a small bullseye lantern he uses to entertain guests at various inns and taverns performing shadowplays with it (or at least giving the notion that he is).

On his back also hangs a lute, also a gift from a friend, which he tries to use regularly to still practice even though these small sessions are few and far between.

### Personality

Leopold having had limited time around other people and even smaller time to become corrupted by a large and unforgiving world still believes in the inherent good in people.

He likes to view himself as a small piece of a larger puzzle in making the world a better place for everyone, including himself.

In this innocence in facing the world he is also easily distracted by people promising him information on new things that he didn't know before and is also getting used to the different vices the world has to offer and Leopold has more than once gone hungry to bed because his coin has eluded him by maybe gambling or drinking just a tad too much.
The Dragon War

**The Dragon War** was the confrontation between Tiamat and Bahamut. The war marked the end of the First Age.

Bahamut tired of the injustices done by Tiamat gathered the metallic dragons in an alliance forged against Tiamat and the chromatic dragons. Bahamut lost the war.

It is often viewed as a confrontation of evil versus good, and a stark reminder that good doesn't always win.
Horny Massage for Amy

Duration
 Last Ran
 Current Run

## Revival Update

If you completed this event during its first run, you keep all the CG Pictures and Video, and any progress you accumulated before. You can reset your progress and get a head start on doing it all over again.

Potion (x1500)

Gem (x150)

Coin (x45000)

## General Info

In this Event you Gain Intimacy and Pleasure Levels in order to unlock H-Scenes for Amy.

## How To

In order to unlock the scenes you have to increase Amy's Pleasure Level.

To increase the Pleasure Level you have to tap on Amy in the Main Screen of the event. Depending on your Intimacy Level depends on how much Pleasure Points are applied to her Pleasure Level.

### Stamina Bar

The Stamina Bar is located on the top left hand of the screen and indicates how much Stamina you have for clicking. The amount used per click depends on your Intimacy Level.

If you run out of Stamina, you have two options to refill it. Let it refill naturally over time (1 Stamina per Minute), or pay Gems to refill it.

Your Maximum Stamina increases based on what Pleasure Level you are (detailed below in the Tables).

### Pleasure Level

Pleasure Level is located on the bottom left of the screen and indicates what Level and how close to the next Level you are. Clicking on Amy will increase the amount of Points on the bar. The amount of points added to the Pleasure Level are dependent on your Intimacy Level.

At each Pleasure Level increase you are given rewards. These Rewards are detailed below.

### Intimacy Level

Your Intimacy Level is located on the bottom center of the screen. The Amount of Hearts indicates what Intimacy Level you are.

Clicking on this section will bring you to another menu (image located on the right) that will tell you the cost of how many Potions are required to Upgrade to the next Intimacy Level. It will also tell you the benefits of each Intimacy Level (detailed below).

Increasing Intimacy Level also changes the scene on the Main Screen of the event.

## Charts

### Stamina purchases

Do note that the purchases are not limited to 15 Stamina purchases.

Not 100% verified is the information that from the 30th Purchase onwards, the price per Stamina refill increases to 400, and from the 40th Purchase onwards, the price increases to the known maximum of 500 Gems per Stamina refill.
Tristan Chalamet

### Family

Alfred (Father), Mary (Mother), Bayard (Horse), Renault (Horse), Bernhard (Dog), Bastian (Squire)

## Status

### Status

Alive

**Tristan Chalamet** is a Human Fighter. He is a member of Ridderne af Søen.

## Description

### Appearance

Tristan is a 1,84 m tall, brawny human male. His sharp green eyes rests under his curly brown hair. He wears fine clothes and his signet ring denoting his rank of Knight. When on the road he wears his splint mail and wields his lance as he rides the mount Bayard.

### Personality

Tristan is a proud and naive man. He tries to live up to the ideals of his childhood heroes.

He feels an obligation to help those in need. He strives to do great achievements like Torm, and often sets himself in dangerous situations to become a hero. If he is in a position to sacrifice himself, he wouldn't blink.

Though Tristan is not without faults, he is easily offended if his ideals of honour and valour are threatened.
Gods of Irthos

These gods are the most prevalent in Irthoz

* Alluin, God of Nature and Balance
* Alrym, God of Strength and Courage
* Azesshana, Goddess of Healing and Immortality
* Bor'Zum, God of Wanderers and Trust
* Bragornâth, God of War and Peace
* Britha, Goddess of Revenge and Strategy
* Esmune, Goddess of Adventure and Risk
* Gôrn, God of Luck and Thieves
* Grendoor, God of Architecture and Honor
* Haz'Kam, God of Exploration and Darkness
* Láta, God of Death and Disaster
* Lüth, Goddess of Love and Beauty
* Maslin, God of Perseverance and Fire
* Onyx, God of Magic and Moon
* Roklin, God of Order and Chaos
* Shaelevar, Goddess of Knowledge and Innovation
* Veradiné, Goddess of Sun and Water
Mezza

**Mezza** is an old Vailian trading town, set between Ald Vailia and Aquilonia. It is placed on the Aquilonian side of Helm's Mur and is therefore part of the Aquilonian Kingdom

The name Mezza is derived from a Vailian word meaning "middle".

## Governance

Mezza, unlike most Aquilonian cities, is governed by a traders' council. The council regulates the law and the prices of trade between Vailia and Aquilonia. While formally in Aquilonia, many citizens fashion themselves Vailian.

## Economy

It is a rich trading city, wares from to rich countries all go through this city. Traders, fortune seekers and mercenaries all gather here for work.

## Geography

The city is located in a natural pass in Helm's Mur, an enormous mountain chain that separates Ald Vailia and Aquilonia. The city is famous for its enormous sculpted Hand of Helm
Talos

Talos, God of Storms and Rebellion.

### History

Talos was one of the first heroes to rise up against Tiamat. He is seen as the leader of the rebellion. Through his rage, he could brew enormous storms and call down lightning upon his enemies.

In the end of the Second Age, the tyranny of the Dragons was being brought to an end. The Arnmarian hero Talos struck Glazhael with a bolt of lightning as he stunned the dragon near its lair. As Glazhael was stunned by the lightning, Talos carved out its heart and gave it to the Master Smiths in Dunir, as they forged Vinterringen.

When Tiamat was banished to the Nine Hells and the First Heroes ascended to Godhood, many of the Arnmarian worshipped Talos as the hero and saviour of the north.

### Worshipers

He is often worshipped by those who travel the ocean, who pray for safe travels. Sailors and pirates are among the greatest worshipers'. Others' include those who seek to usurp and overthrow.
Salzland

**Salzland** is a land of marsh and sulphur. The people are known as Marshmen.

Salzland is the one region that is not controlled by an aristocratic lord. From the Observatory of Gold, the Golden Alchemist Gerhardt rules over the land with his title of Arkan-Markgreve. This border region is filled with soldiers from Rigskorpset who partake in the reclaiming of Saltmarsken.

The main export and what makes the region thrive is the export of gunpowder.
Chapter 20

## Normal Mode

### Stages

* Stage 20-1
* Stage 20-2
* Stage 20-3
* Stage 20-4
* Stage 20-5
* Stage 20-6
* Stage 20-7
* Stage 20-8
* Stage 20-9
* Stage 20-10

 **Star Requirements:** | * Perform a 6 Combo
* End Mission with an attack Skill
* Clear Mission without using Revive

**Sacred Runed Sword (S)**

**Extraordinary Dice of Luck - SS (S)**

 **Star Requirements:** | * Clear Mission without using Revive
* HP never falls below 20%
* Perform a 6 combo

**Fire Essence (S)**

**Cape of Royalty - SS (S)**

 **Star Requirements:** | * HP never falls below 20%
* Clear Mission without using Revive
* End Mission with an attack Skill

**Bow of Ruins (S)**

**Intelligent Detector - V8 (S)**

**Legendary Blue Life Crystal (S)**

 **Star Requirements:** | * Clear Mission without using Revive
* HP never falls below 20%
* Clear Mission without using Skills

**Balisong (S)**

**Goggles of Wilderness - SS (S)**

**Art Potential Pill V (S)**

 **Star Requirements:** | * Clear Mission without using Skills
* Perform a 7 combo
* HP never falls below 30%

**The Apocalypse (S)**

**Dragon Silver Bow (S)**

**Legendary Red Life Crystal (S)**

 **Star Requirements:** | * Perform a 7 Combo
* Clear Mission with an attack Skill
* Clear Mission without using Skills

**Evil Spirit's Staff (S)**

**Empire Shield (S)**

**Sports Potential Pill V (S)**

 **Star Requirements:** | * Perform a 7 Combo
* Clear Mission without using Revive
* Clear Mission

**God's Command (S)**

**Goggles of Wilderness - SS (S)**

**Legendary Green Life Crystal (S)**

 **Star Requirements:** | * Clear Mission without using Revive
* Clear Mission without using Skill
* Clear Mission

**Fire Essence (S)**

**Ice Essence (S)**

**Literature Potential Pill V (S)**

 **Star Requirements:** | * Perform a 7 combo
* Clear Mission without using Revive
* Clear Mission

**Blue Wing (S)**

**Ultra Eternal Energy Supplier (S)**

**Legendary Yellow Life Crystal (S)**

 **Star Requirements:** | * Perform a 7 combo
* End Mission with an Attack Skill
* Clear Mission

**Light's Ambassador (S)**

**Cape of Royalty - SS (S)**

**Science Potential Pill V (S)**

## Hard Mode

### Stages

* Stage 20-1
* Stage 20-2
* Stage 20-3
* Stage 20-4

 **Star Requirements:** | * Perform a 7 Combo
* Clear Mission without using Revive
* End Mission with an Attack Skill

**Dragon Silver Bow (S)**

**Intelligent Detector - V8 (S)**

**Art Potential Pill V (S)**

 **Star Requirements:** | * Perform a 7 Combo
* Clear Mission without using Revive
* Clear Mission without using Skills

**Empire Shield (S)**

**Ultra Eternal Energy Supplier (S)**

**Sports Potential Pill V (S)**

 **Star Requirements:** | * Perform a 7 Combo
* Clear Mission without using Revive
* Clear Mission

**God's Command (S)**

**Blue Wing (S)**

**Cape of Royalty - SS (S)**

**Legendary Green Life Crystal (S)**

**Literature Potential Pill V (S)**

 **Star Requirements:** | * Clear Mission without using Revive
* Perform a 7 Combo
* HP never falls below 30%

**Battle Permit (C)**

**Ice Essence (S)**

**Light's Ambassador (S)**

**Legendary Yellow Life Crystal (S)**

**Science Potential Pill V (S)**

**Extraordinary Dice of Luck - SS (S)**
Akachi

**Akachi** was a deathknight and Chosen of Talona.

Before he became Akachi, he was given as a sacrifice. When a plague spread through the lands, only Akachi dared enter the streets and tend the wounded, untouched by disease. Talona and Myrkul struck the other priests down with disease and death. Akachi became a High Priest of Talona, travelling and spreading the teachings of Talona.

When his only love, a Red Wizard, fell sick with disease he begged Talona to spare her from the disease. Talona refused even her chosen of this request. Akachi became mad with revenge turning against his God, vowing to retrieve her soul. Akachi forged alliances and brought an army, but was met by Myrkul himself and his chosen Hazirawn, with them they brought an army of the dead. They slaughtered Akachi's army and imprisoned his soul in the Wall of the Faithless. Akachi was driven mad until he no longer had any memory, his thoughts of his lost love reduced to 'Red Woman'. Stripped of his memory he was returned to the material plane, devouring the souls of the faithless by spreading disease and plague.
Iberum

**Iberum** or Izhberom in the Orcish tongue, was originally settled by Orcs. It was once wet jungle, now turned to arid dryland after The Burning by Tiamat.

## **Ecology**

The now arid lands of Iberum, are filled with mighty creatures who have adapted to survive. While the arid lands are not uninhabitible, most humanoid settlements are found near the coast, such as the capital Iberum itself. The once lush valleys and jungles have turned to dust and deep canyons.

Many different creatures live in Iberum, with a majority of Humans and Orcs, that live along the coastline.

## **History**

### **The Burning**

The now arid and warm lands, was once lush jungles of exotic and dangerous creatures. As the Vailian King of Men asked Tiamat for help with the Orc incursion that raided their lands. Tiamat agreed, though in her wake she burned not only the raiding orcs, but the villages of men. As the Orcs fled south towards Izhberom, Tiamat burned the jungles and left only ruin in what would become known as "The Burning". Most of the Orcs who survived traveled east, from there they built boats and traveled across the sea to Kushite.

###

## **Inspiration**

Iberian Peninsula and North African Morocco.
Edevia

»

```
  **HP** 30   **AC** 12   **DC** 14
```

```
  **Str** 10  **Dex** 14  **Con** 14
```

```
  **Int** 18  **Wis** 18  **Cha** 13
```

**Edevia** is a Human Variant, an almost, original member, who met the other members in the group immediately after their first adventure "Shipwrecked".

## Description

### Appearance

Edevia is a 1,60 m tall Human female.

She has tan skin, long dark brown hair and piercing green eyes.

Her hands are almost covered in golden jewelry.
Along her figure dark green pants envelop her legs and she wears a dark green shirt all covered by a dark robe on her back.

In her hands, she carries a long staff in dark wood, reaching out with branchy fingers around a green shiny emerald.

### Personality

Edevia is pretty introvert, something haunts her, but she does not like to talk about with other people, as she'd rather not burden others with her curse.

Something happened as she was a child which makes her feel powerful and puts her above the law.
She also knows that the thing inside of her is not good, it is evil, and therefore she must keep it to herself as the thing must never be set free upon the world.

## Biography

### Background

A fiend possessed her as a child.
She was locked away because of the fiend inside her, but she managed to escape.

The fiend is still inside of her, but she tries to keep it concealed.

## Character Information

### Notable items

* Circlet of Vitality
* Circlet of Blasting Tiara
* Wand of Smiles
* Lantern w. black candle, burns with a green flame
* Quarterstaff with emerald embedded in it.
Horran

Horran was an aasimar and a friend of Ares' parents and was the one responsible for killing Anem and Linre years back.

Ares swore vengeance upon Horran and was put on Isilmir by the Council of Elders.

Ares searched far and wide, but had difficulties tracking down Horran since he had basically no clues as to where he had gone.

By sheer coincidence after Føniks had entered the city of Rochefort to resurrect Erik Medc . There Ares came across a priest, Broder Edvard who recognized Ares as an aasimar and told him of another aasimar he had come across a couple of years back who had married someone from the city and settled down.

After consulting with some different people Føniks found out that the aasimar who came to Rochefort was in fact, Horran.

Føniks rode out to the farm in West-Vleteren where Horran indeed had settled down and began a life of farming.

Ares confronted him and Horran expressed frustration with the endless circle of vengeance, i.e. Anem killing the marilith, someone near the marilith contracting Horran to kill Anem, Ares then killing Horran, and then probably someone at least trying to kill Ares in the future.

Horran also expressed sadness and shame over killing my mother since she was not part of the contract, where Kor Pharon expressed confusion and awe when he mentioned the name of the dagger used and the demon who contracted Horran.

Ares , only seeing the man responsible of killing his family wanted Horran to fight and they both sprouted wings, Horran placed his hand on the scythe and apparently refused to fight and Ares struck first and decapitated him with one swift blow of his glaive and left Ares with a severed head and a lot more questions than he had hoped for.
Shinra

**Shinra** is an electric power company based of Gaia. While formally not a faction, the CEO of Shinra was elected as the President of Gaia. The breakthrough technology of Mako-energy has allowed Shinra to gain monopoly on energy in several solar systems. It extends its power by the creation of Mako-reactors and advancing societies technologically, in turn making them dependent on the electric power company.

The company was founded as a weapon manufacturer, but refocused its efforts after learning of Mako-energy.
Zhentarim

**Zhentarim**is a mysterious faction of rogues and spies. Their power lies in the knowledge and force they exert.

## Beliefs

* The Zhentarim is your family. You watch out for it, and it watches out for you.
* You are the master of your own destiny. Never be less than what you deserve to be.
* Everything—and everyone—has a price.