recursal/Fanatic-Fandom huggingface dataset:
Matt

**Matthew Taylor,** referred to by his friends as **Matt**, is one of the eight main protagonists and a playable character in *Until Dawn*. He was voiced and motion captured by actor Jordan Fisher.

### Nickname

Matt
Meathead (by Mike)
Meatbrain (by Emily)

### Age

17 (Prologue)
18

## Appearance

### Outfit

Letterman jacket, denim jacket turtleneck sweater, sweatpants

## About

### Death

Chapter 6
Chapter 10

### Cause of Death

Fall from a clifftop
Impalement of jaw
Face bashed in by a Wendigo

### Status

Determinant

Matt is a young African-American man with short black hair and brown eyes.

During the Prologue, Matt wears a grey t-shirt, a grey hoodie, and a pair of jeans.

When the group meets up one year later, Matt is seen wearing gray track pants and a light cobalt-blue Letterman jacket over a light jean jacket, and a grey turtleneck.

As the game progresses, Matt's appearance becomes slightly more disheveled, namely after the fall of the fire tower. He becomes dirtier and receives multiple scratches, the most prominent ones on his back and torso, alongside tattered clothing.

## Personality

[1] Matt is described in-game as motivated, ambitious and active, which is mostly remarking on his visible passion for sports. Despite his impressively strong appearance, Matt's character is far from being impetuous: he generally comes across as friendly, even being described as the good guy of the group by Dr. Hill. He's not the sharpest tool in the shed, but he has a big heart and knows when to stay out of the way of situations.Matt is also described as having low bravery, which is mainly translated to mean that he is a pushover, especially when it comes to his new girlfriend, Emily, to whom he is fiercely loyal to. Their relationship can be clearly quite one-sided at times, and Emily may take advantage of this trait.

However, his cowardly side can be countered by his brave side, in which he risks his own well-being and safety to save those close to him.

## Until Dawn

### Biography

Matt is the high school's star linebacker, but he isn't necessarily the sharpest tool in the box. He's hoping for a sports scholarship to a top college, because his GPA isn't going to cut the mustard. He mostly plays the part of the big friendly giant, but when Matt sees red, it's best to stay out of his way.

Matt is fiercely loyal to his new girlfriend, Emily, maybe even too loyal. Theirrelationship could be described as being a little one-way: when Emily says something, Matt does it.
4th Expeditionary Fleet

The 4th Expeditionary Fleet is one of the component commands of the Terran Navy that tends to be deployed and recalled based upon fleet requirements rather than as a constant formation like the Terran Home Fleet or Battlegroup Styx. The fleet has come to be known by its sailors and officers as "The Suicide Squad", due to the fleet's penchant, either by fate or design, for running into desperate battles that result in high casualties. During the War in Heaven, the fleet was assigned to "reconnaissance in force" against the Xani Restorers, which led it into the unwinnable Battle of Kerbol where much of the fleet was lost. During the war against the Unbidden, the 4th Fleet was assigned to the Terminal Egress in the Styx System, which at the time was considered the safest place in the GTU and inaccessible to the extra-dimensional invaders. This was proven incorrect when a massive Unbidden force traversed the L-Gate, resulting in the Battle of Styx, wherein the 4th Fleet was destroyed to the last man in a desperate delaying action to defend the highly strategic location. The flagship of the 4th Fleet was the TUS Ark Royal, which gained a reputation of surviving battles whilst the rest of the fleet would suffer heavy casualties. Unfortunately during the Battle of Styx, the Ark Royal initiated a ramming action into an Unbidden battleship which ended up destroying both vessels.
Union of Thanh-Jenal

The **Union of Thanh-Jenal** is one of the original colonies of the Antares System and a constituent nation of the Antares Confederacy. It is the only republic on the savanna planet Alhaji.

## History

The site that would become known as Thanh-Jenal was among the largest of the initial regions handpicked for colonization. Roughly a dozen settlements were constructed across a continent roughly the size of South America; these colonies quickly lost contact with one another. Scattered and initially isolated, as communications and regular travel were restored, two emergent city-states, Thanh, and Jenal, began competing for political authority over the others. An agreement between the two, eased decades of tensions and founded the modern nation.

In the early history of Antares, the Union was a “middle power” of sorts, and joined with Maltuan, Sabmadi and Sagallo to form the Non-Aligned Movement, which eventually become the Antares Confederacy.

## Politics

Long a dual-capital state, decades of otherwise unproductive talks finally resulted in the selection of a yet to be named small town to be the nation's sole capital city during the Vrul War.

President Dalton Jameson, after winning a third term, expressed interest in leading the United Antares Party.

## Projects

Along with the Commonwealth of Embasora, Sabmadi Republic, and the Tehnali Republic, the Union of Thanh-Jenal participates in Dejen United, a joint venture headlined by the Dejen Fleetyards.

At some point before 502 AL, the Union began construction of an orbital ring complex (ORC). The immense project was heavily criticized from the start, disparaged as a "hula hoop" and "more not there than there". Nonetheless, the first phase of construction was completed. On June 4th, 502 AL it was announced that wartime rationing (presumably of structural metals) had delayed the second phase of construction.

## Economy

Thanh-Jenal's economic growth has been historically driven by agriculture, telecommunications and natural resources, but hobbled by an inadequate power supply and lack of infrastructure.

## Geography

The Union of Thanh-Jenal is located on the planet Alhaji, which orbits the star Dejen in the Antares System. It is unique among the nations of Antares as it shares neither its planet nor its planet's moons with any other nation. The planet is warmer than earth, and has no oceans, but the planet is inviting to human life. Neither native wildlife nor severe weather trouble Alhaji's sole nation.

## References

1. ↑ https://youtu.be/w7xTkcqFciY?t=391
2. ↑ 2.0 2.1 https://shop.templin.institute/collections/antares-confederacy/products/union-of-thanh-jenal
3. ↑ https://www.templin.institute/news/2020/11/13/front-page-of-the-sagallo-courier-november-13th-210al
4. ↑ https://www.templin.institute/news/2020/12/11/front-page-of-the-sagallo-courier-friday-december-11th-258al
5. ↑ 5.0 5.1 https://www.templin.institute/news/2021/6/5/front-page-of-the-sagallo-courier-saturday-june-5th-502al
6. ↑ https://www.templin.institute/news/2020/10/16/an-update-on-stellaris-invicta-season-ii
7. ↑ https://www.youtube.com/watch?v=w7xTkcqFciY&t
Xani

The Xani were a major Fallen Empire and old rival of the Jaz Gavaz, present in Stellaris Invicta Season One. The Xani were an incredibly xenophobic race who, much like their rival, began forcing other nations to either join them or be obliterated shortly before the War in Heaven. They were most notable for their overwhelming industriousness.
Terran Protectorates

The Terran Protectorates are semi-sovereign states that are nominally independent of direct Terran control, but are still beholden to Terran foreign policy and military direction. The Greater Terran Union annexed, reorganized and subjugated most of its neighboring nations by the time of the War In Heaven. Those nations were reorganized into Protectorates, with most of their domestic sovereignty retained, except for the provision of massive amounts of mineral and energy resources to the GTU, military conscription, maintenance of fleet and army levels decided by the Terran High Marshal, placing all intelligence services subservient to those of the GTU, and allowing unlimited access to their territories for Terran officials and agents. Protectorate military forces were crucial to Terran victories in the First Galactic War and important in amassing armadas large enough to drive back the Unbidden during the War In Heaven.

Most of the Terran Protectorates were former members of the Beneficial Compact. All were relatively loyal, and as of the mid 27th century include:

Following the War in Heaven, most of the Milky Way was devastated by war. Several independent nations aligned with the GTU for post-war security and economic support, and in the following centuries, most of the galaxy would be incorporated into the Terran sphere of influence as new protectorates, new commissariats of the GTU, or junior allies.
Here Most Excellently

After the victory of the Antares Commonwealth uniteing the worlds of the Earhart Flotilla with the Earth they had left behind. The reunification between those who shared kindred blood was the defining moment of the galaxy, and immortalized in this piece by Alfjari-Vet artist Joan Piqué Llorens. The original piece is today housed within the United Nations of Earth Historical Collection.

1. ↑ https://shop.templin.institute/collections/antares-confederacy/products/here-most-excellently-antares-confederacy-poster
Alhaji

**Alhaji** is one of the planets of the Antares System and the third planet of the Dejen sub-system, after Njeri and Vinh. As of 210 AL it is the fourth most populated world in the Antares Confederacy.

## History

Alhaji was one of the first planets settled by the Earhart Colonization Flotilla. Roughly a dozen settlements were constructed, with all quickly losing contact with one another. However, they eventually reunited under the authority of the Union of Thanh-Jenal, which has since laid claim to the entirety of the planet.

## Geography

A notable feature of Alhaji compared to the other inhabited planets of the Antares System is the almost complete lack of water on the surface. As a result, the majority of Alhaji consists of various savannas, plains, and grasslands marked by an intricate web of rivers both large and small. Breaking up the vast plain that makes up most of Alhaji are vast, towering mountain ranges which allow the collection of what little rainfall is present to cascade to the valleys below. The remaining landscape made up of clusters of tropical and temperate forests, as well as numerous large wetlands that have proven to be ideal for the cultivation of rice and other staple crops.

## Ecology

Alhaji has a fairly tame ecology and has no severe issues with wildlife, unlike the tropical moon Ziva, which is also located in the Dejen sub-system.

## Politics

The only nation on Alhaji is the Union of Thanh-Jenal.

## References

1. ↑ https://www.templin.institute/news/2020/10/16/an-update-on-stellaris-invicta-season-ii
2. ↑ https://shop.templin.institute/collections/antares-confederacy/products/union-of-thanh-jenal
3. ↑ 3.0 3.1 https://youtu.be/w7xTkcqFciY?t=390
Stellaris Invicta Season 2

*Stellaris Invicta Season Two* is a series of Twitch streams and recap videos published by the Templin Institute. In the series, the Institute plays *Stellaris* as the Antares Confederacy, a band of human nations struggling to survive in a distant star system, as it seeks to stand the test of time.

The series runs concurrently with *Skylines Invicta*, a collaboration produced by Citywokcitywoll and Skibbith in the game *Cities: Skylines* and featuring the Confederacy's capital city, Sagallo, as it grows from seaside hamlet to the capital of an interstellar nation.

See the Prologue here, the YouTube series here, and *Skylines Invicta* here.
Great Skiron War

The **Great Skiron War**, also known as the Skiron Campaigns or the Skiron Defensive War, was a Galactic war that originated in the Galactic North. The war is often considered as a part of the Terran-Compact War.  The combatants were divided into two alliances: the Algan-Rixian-Faraxian Triple Alliance and the Terran-Skiron Defensive Pact. The war began when the Rixian Galactic Directorate and the Vol-Hive declared war on the United Clans of Skiron, forcing the Greater Terran Union (GTU) to honor their commitment and side with the Skirons. The Faraxian Union and Algan Republic would also later join the war.
Sagallo Courier

The Sagallo Courier is a fictional news organization, operated by the Templin Institute during Season Two of Stellaris Invicta. Issues of the Courier are posted on the Templin website, while the @SagalloNews twitter account publishes snippets of news, and occasionally retweets. Content from the Courier, both on the website and from twitter, is considered canon for the purpose of this wiki.
Republic of Polenian States

A former GTU puppet state, collapsed due to a rebellion. The Republic was composed of Algan Republic worlds occupied by the GTU during a war with the Beneficial Compact. After the war Terran administrators on the occupied worlds formed new states and appointed nominal heads of state from local collaborators. The new states formed the Republic of Polenian States, and claimed sovereignty over the entirety of the remaining Algan Republic. Only a handful of star systems were controlled by the Polenian States, and were separated from each other, sitting in isolated pockets on the borders of the Algan Republic.

After several decades the population on every planet in the Republic revolted, and most local military forces declared their alleigance to the Algan Republic. Shortly after the Algans reclaimed their worlds, and the Terrans declared war. In the following war most of the Algan Republic was occupied, and placed in a new, much stronger puppet state called the Union of Nimerium.

(Please continue to add information)
The Earhart

The Earhart prior to launch

### Launched

November 14th, 210 A.L.Launch Complex 89, Maltuan City, Republic of Maltuan, Lindiwe

## Political Infomation

### Operator

Antares Aeronautics and Space Administration

The CAS Earhart was the first exploratory vessel operated by the Antares Confederacy capable of interstellar travel. In 210 A.L. it became the first Confederate vessel to leave the Antares System.

## History

### Development of the Earhart

The development of the Earhart emerged from plans dating back to the late 140s. The development of the Earhart began formally in 152 A.L. to coincide with the establishment of the Antares Assembly by the program was delayed by funding issues and political interference. The project was later completely overhauled with the discovery of cosmic strings and the hyperplane network, transitioning from an inter-system courier to an extrasolar explorer. The stated goal of this project was to allow the Antares Aeronautics and Space Administration and the Ministry of Defence the means to access new star systems. The Earhart project was contributed to by all the Republics of Antares with every Republic contributing some manner of material, research, personnel or logistical support.

### Launch of the Earhart

The launch of the Earhart generated considerable public excitement across the Confederacy. The launch was livestreamed in public squares, stadiums and plazas and drew what was at the time, a recording breaking audience, easily surpassing the 140 million people who watched the test flight. Roughly one million spectators watched the launch in person on the highways and beaches near Launch Complex 89. Within Launch Complex 89 itself the launch was watched by a number of dignitaries from across the Confederacy including over 300 members of Parliament, 50 Mayors, 4 cabinet ministers, Shireen Malik, the President of Maltuan and Prime Minister Zahara Haji.

### Exploration Mission

The Earhart successfully transited from the Antares System to a new system in 210 A.L. beginning its exploration mission.

## Legacy

The success of the Earhart’s voyage resulted in the commission of several new ships of the same design to bolster the Confederacy's exploration efforts.

## References

1. ↑ https://youtu.be/YcdadJHY\_YM?t=698
2. ↑ https://www.templin.institute/news/2020/11/13/front-page-of-the-sagallo-courier-november-13th-210al
3. ↑ https://www.templin.institute/news/2020/11/13/front-page-of-the-sagallo-courier-november-13th-210al
Lindiwe

**Lindiwe** is one of dozens of moons orbiting the great gas giant Bao, which in turn orbits Abeni in the Antares System. By virtue of hosting the Confederate capital city of Sagallo, the moon serves as the capital world of the Antares Confederacy. As of 210 AL it is the third most populated world in the Confederacy.

## History

Lindiwe was the site of three major colonisation efforts during the First Colonisation Campaigns. It was initially considered a fitting site for human settlement, only for severe environmental issues to arise once it was too late to relocate. Most significant of these was a native species of insect, found along the river Mandakir, which carried a devastating plague that killed over thirty percent of the settlers along the river.

## Geography

Certain sections of the moon have rich soil, capable of sustaining enormous fields of crops without much effort; others have strangled anything planted there and required tremendous effort to overcome.

## Politics

Lindiwe is home to three nations: The Republic of Alfjari-Vet, the Republic of Maltuan, and the Republic of Mandakir.

## References

1. ↑ https://www.templin.institute/news/2020/10/16/an-update-on-stellaris-invicta-season-ii
2. ↑ 2.0 2.1 https://youtu.be/w7xTkcqFciY?t=335
Atop Navarro's Mercenaries

Gabriel Roman led a group of highly trained South American **mercenaries**, and was later usurped by his second-in-command, Atoq Navarro. They served as security in the search for El Dorado. They were the most common enemies of Nathan Drake during the later

**Type:**

Private

**Status:**

Disbanded

**Origin:**

South America

**Key members:**

Gabriel Roman (founder; leader, formerly) †
Atoq Navarro (second-in-command, formerly; leader) †
Dutch †
Javier †
Blaine †
Dillon †

**Series information**

**Appears in:**

*Uncharted: Drake's Fortune*
*Uncharted 2: Among Thieves*(Multiplayer)

**Voiced by:**

David Agranov
Gregg Berger
David Beron
Jesse Corti
Carlos Ferro
Yuri Lowenthal
Marco Rodriguez
Damian Valencia

### *Uncharted: Drake's Fortune*edit

Prior to the events of *Drake's Fortune*, Roman picked up Navarro from "the gutter" and personally trained him to become a killer and treasure hunter. Roman later hired beggars in South America to become his personal army, and he trained each one of them in much the same way.

Roman was aware that his rival, Victor Sullivan, was close to finding the treasure along with his good friend, Nathan Drake. Roman wanted compensation for money Sullivan owed him.[1] He needed mercenaries to help his excavation of El Dorado, and someone with knowledge of the treasure's history. He chose Navarro as his second-in-command, as he had studied the city's history.

Navarro was made to lead the mission. Unbeknownst to Roman, Navarro had his own agenda, and was not planning on letting him have El Dorado. The mercenaries remained loyal to Navarro, only following Roman's orders on Navarro's word.[2]

It is unknown what happened to the mercenaries after Navarro's death.[3]

## Appearancesedit

* Chapter 3 - A Surprising Find
* Chapter 13 - Sanctuary?
* Chapter 14 - Going Underground
* Chapter 15 - On the Trail of the Treasure
* Chapter 19 - Unwelcome Guests
* Chapter 20 - Race to the Rescue
* Chapter 21 - Gold and Bones
* Chapter 22 - Showdown

## Weaponsedit

 [7]**Desert-5**: An elite and very powerful pistol found in the *Uncharted* series.
London

London is one of the first large metropolitan areas restored in the Post War Era and is the capital of the Greater Terran Union, headquartering various governmental departments such as the National Council and the National Assembly, while also acting as the regional capital for the Albion Commissariat, one of 17 administrative divisions established across Earth.
Nakiska

**Nakiska** is one of the planets of the Antares System and the outermost habitable world in orbit of Abeni. As of 210 AL it is quarantined under the Nakiska Exclusion Zone.

## History

Nakiska was the planet were the Screk tested the wormhole nexus. When the wormholes collapsed the Unbidden were unleashed.

The Antares Confederacy maintains that no colony has ever been established on Nakiska. However, independent records pre-dating Reunification Day from multiple republics mention a settlement on the planet. These reports have been dismissed by the Confederacy, and the Antares Assembly before it, as nothing but forgeries or misinterpretations. Occasional surface lights have been reported by numerous private telescopes, yet the Confederacy attributes these to the Antares Miasma.

As private ownership of spacecraft capable of interplanetary travel became more common in the years after 200 AL, incidents involving the interception of private yachts by Confederate ships became more common.

## Geography

Nakiska is reported to be colder than Earth, yet not entirely inhospitable. It is said to have towering mountain chains and great alien forests, but no images of its surface have ever been made public.

## References

1. ↑ https://www.templin.institute/news/2020/10/16/an-update-on-stellaris-invicta-season-ii
2. ↑ 2.0 2.1 https://youtu.be/w7xTkcqFciY?t=574
3. ↑ https://www.templin.institute/news/2020/11/13/front-page-of-the-sagallo-courier-november-13th-210al
Dejen United

## General

### Nation

Commonwealth of Embasora, Sabmadi Republic, Tehnali Republic, Union of Thanh-Jenal

### Type

Fleetyard Administration

Dejen United is a joint venture between the Commonwealth of Embasora, Sabmadi Republic, Tehnali Republic and the Union of Thanh-Jenal. It currently operates Dejen Fleetyards, a shipbuilding station built in the orbit of Dejen.
Jessica

**Jessica Riley**, known to her friends as **Jess**, is one of the eight main protagonists and a playable character in *Until Dawn*. She was voiced and motion captured by actress Meaghan Martin.

### Age

17 (Prologue)
18

## About

### Death

Chapter 4
Chapter 10

### Status

Determinant

Jessica has gray eyes and beige blonde hair styled in two Dutch braids tied with magenta hair ties. She has a medium complexion.

During the Prologue, Jessica has short hair that is tied in pigtails and is clad in an olive green top and dark green skirt with black leggings.

When the group meets up a year later, she wears a stone blue casual parka jacket as the base, and under it, wears a purple top over a plain ivory-white undershirt. Jessica also has dark pink nail polish on her hands and wears a simple band on her finger.

Depending on the player's choices, she can either undress into her white-base floral-patterned underwear or her white undershirt with jeans. She will then later wear a miner's coat and boots if she survives.

## Personality

[1] Described in-game as confident, trusting, and irreverent, Jessica is a typical provocative young woman, who is quite brash in personality and dreams of being a model.She is typically laid back, flirty and playful, constantly giving nicknames and acting immature. However, once provoked, she can be quite defensive and fierce. She does seem to care deeply for animals, being shocked and upset after killing a bird and seeing the mauled deer.

She is very open about her sexuality, flaunting the fact that she'll have sex with Mike, her boyfriend. Depending on the player's choices, Jessica may reveal to Mike that she uses her seductive skills as a shield from her insecurities.

## Until Dawn

### Biography

A beautiful bottle blonde with a mischievous nature, fun is Jessica's raison d'etre. First on the guest list at any party, if there's one thing she's not, it's shy. Her fun-loving nature has certainly managed to turn Mike's head - he dumped Emily to get with her.

A childhood ballerina, Jessica once wanted to be a cheerleader, until she realized that it was going to be quite a lot of work.

☀

### Involvement

#### **One Year Ago**

Jessica is first seen arguing with Sam about the impending prank on Hannah. Sam questions the cruelty of the prank, to which Jessica replies that she deserves it and notes that she is only orchestrating the prank to protect her friend, Emily, implying Hannah had been "making moves on him (Mike)". She and the others head up to the guest room to wait for Hannah. As the prank unfolds, she laughs as Hannah begins to take off her blouse, notifying her of her presence and she comes out of her hiding spot, along with her other friends. She chases after Hannah down to the front door where Beth follows them shortly after. When Beth asks what's happened, Jess states that Hannah "just can't take a joke."
Sake Nights Wiki

## Welcome to the Sake Nights Wiki

Sake Nights is an online serial written by Nakamura, chronicling the shenanigans of Marina and her companions in the crowded halls of Enban High School by day, and the neon-lit streets of Tokyo by night.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
The Red Nyarmy

The Red Nyarmy is a faction of Communist Catgirls at Enban High School

## History

Supposedly, the Red Nyarmy formed sometime after the Japanese Red Army fractured in the 2000s. Their objective was to initially form a Communist Japanese State, or to fracture the Japanese state with a communist insurrection. Eventually, they shifted focus entirely to insurrection.

## Members

* Balalaika-Senpai - The leader of the Red Nyarmy.
Matt and Mike

—Matt

**Matt and Mike** is a determinant conflict in *Until Dawn*.

Mike and Matt have a tense relationship, due to Mike's former relationship with Emily, and Mike is tied for Matt's lowest initial relationship status. When Matt sees him upon returning to the lodge one year later, he can either be welcoming or hostile towards Mike.

Matt may develop harsher feelings towards Mike than Mike has towards Matt, if he sees him and Emily embracing. He can attack him physically over this and their relationship status will drop to zero. Matt could then question Emily what "she's ever seen in him" and call him "a dick". Though even with their behavior, Mike shows concern for Matt if Emily makes it out of the mines alive in Chapter 8.

## Until Dawn Edit

#### **Chapter 1** Edit

A year later, Matt returns to the lodge. During this time, he and Emily have begun a romantic relationshipafter her breakup with Mike. Matt is helping Emily carry her bags to the lodge, when Mike jumps out at them. Matt can either tell Mike to stay away from them or be welcoming towards him. If they agree that everything is good, Emily will ask if they're going to make out now, and Mike will joke that they totally will.

After Mike leaves, Emily tells Matt that she needs to go back and talk to Sam, and leaves Matt to travel in the direction Mike had gone. Regardless of whether Matt agrees or rejects her decision, she will send him away.

Matt starts to travel up to the lodge, but decides to scare Ashley when he sees her looking through a telescope. Before Matt talks to Ashley, she sees Mike and Emily hugging through a telescope. If Ashley allows him to look, he becomes furious with both Mike and Emily.

#### *Relationship status*Edit

* If Matt threatens Mike, their relationship will slightly decrease.
* If Matt welcomes him, their relationship will slightly increase.

#### **Chapter 2** Edit

Matt goes into the lodge's living room to find Mike and Jessica walking in. If he saw Mike with Emily, he can either fight Mike, causing for Josh to break them up, or tell him that he saw him and Emily through the telescope without fighting. Mike will tell Matt that they were just talking and Matt can either back down or challenge him furthermore.

#### *Relationship status*Edit

* If Matt saw Mike and Emily, and challenges Mike, or warns Mike then backs off, their relationship will slightly decrease.
* If Matt saw Mike and Emily, and warns and attacks Mike, their relationship will drop to zero.
* If Matt sides with Emily and provokes the fight, his relationship with Mike will decrease by a lot.

#### **Chapter 6** Edit

While Matt and Emily are hanging off the fire tower, Matt may chastise Emily about Mike if he saw them together.

#### **Chapter 8** Edit

If Emily survived in the mines, Mike will come in and ask about Matt's safety, despite their behavior inearlier chapters.

#### *Relationship Status* Edit

* If Mike shoots Emily, his relationship with Matt will drop to zero.
The Psycho

**The Psycho**(also known as **The Maniac**, **The Killer**, **The Madman** and the **Mystery Man** in-game) is the main antagonist of the first part of *Until Dawn.*In the later stages of the game the Psycho's true identity is revealed to be that of Josh, Hannah and BethWashington's older brother.

## About

### Cause of Death

Head crushed by WendigoHannah
(as Josh)

### Status

Determinant

The Psycho wears a metal black jumpsuit and a mask to conceal his identity. He also wears a thick, stuffed suit with blood-splattered overalls and grey gloves with brown cuffs. Underneath the overalls is a jean shirt with its sleeves rolled up, and a long sleeve brown shirt  underneath. He has a brown tool belt around his waist, with a few tools inside. Depending on the player's choices, he carries a gas cylinder or a needle while chasing Sam.

His mask resembles a skull-like style, designed with a pair of thin black eyebrows, with 2 circle-shaped jade-black spiked side cracks (for sight) and a nose crack placement (for breathing). As for the mouth design, it shows the whole light bubblegum-pink gums with yellowish-white "rotten" styled teeth. The whole base of the mask is plain dirty white and appears to be either made of silicone, glass, or porcelain.

## PersonalityEdit

The Psycho is shown to have severe psychological issues, degrees of paranoia, hallucinations, and feelings of loneliness and isolation. He seems to love torture towards most of the protagonists. He also seems to be a stalker-like being, before he could proceed to his fun-loving torture nature.

## *Until Dawn*Edit

### BiographyEdit

The Psycho is the first main antagonist introduced in-game. He follows and taunts the group of friends while setting up *Saw*-like traps, resembling classic horror film antagonists.
Kado Sho

Kado Sho is the owner and sole proprietor of Kado’s Izakaya, in Tokyo’s Shinjuku district.

## Appearance

Kado Sho is a seventy-something year old male, with grey hair and a large bald spot. In order to help him see, he wears a pair of giant glasses that seem oversized.

## Relationships

### Friends, Family, and Allies

*Friends*:

* Reiko - Kitsune waitress at Kado’s Izakaya. While technically his employee, he has a very fond view of her, like a daughter (even though she is leagues older than him)
Chris

**Christopher Hartley**, known to his friends as **Chris**, is one of the eight main protagonists and a playable character in *Until Dawn*. He was voiced and motion captured by actor Noah Fleiss.

### Nickname

Chris
Cochise (by Josh)

### Age

18 (Prologue)
19

## Appearance

### Outfit

Green sweater, denim blouse, white tee shirt, blue jacket and jeans.

## About

### Death

Chapter 8
Chapter 9

### Status

Determinant

Chris, along with Hannah, is one of the two members of the group that wears grey rectangular glasses. He has dirty blond hair worn in a faux-hawk style.

In the Prologue, Chris wears a red-patterned designed plaid shirt and a pair of jeans.

A year later, he dons a layered light blue jacket over a green commando-style sweater, blue collared shirt, and a white undershirt with the text "COACH" and "loop" on it.

Early on in the game, he receives a large bruise on the left side of his forehead from one of the encounters with The Psycho. Depending on the player's actions he may gain a limp from running away from the Wendigo during Chapter 8, and may also get a bloody nose if the QTE to roll underneath a tree branch is failed.

## Personality

[1] Described as methodical, protective, and humorous, Chris' three highest base traits are charitable, funny and curious. He's very affable and has a witty sense of humor which can be off-putting to his friends. He's analytical, not one to believe in the occult, and isn't easily scared.Chris is also a lover of gadgets, and can't go long without looking at his phone screen. He dreams of being an app designer. He loves technology, and can't stand a place without internet access.

During the events of *Until Dawn*, it becomes obvious that he is very protective and truly cares for his friends as he insists on finding Sam and risks his life to rescue Josh. Depending on the player's choice, he may also sacrifice himself (though he is later shown to be fine) to save Ashley in one of the Psycho's traps.

Chris seems to have trouble confessing his real feelings towards his crush Ashley, making him the target for all the teasing by Josh.

☀

### Involvement

#### **One Year Ago**

It is apparent that Chris did not take part in the prank on Hannah as he is seen passed out on the kitchen counter across from Josh, presumably drunk as evidenced by the beer bottles surrounding them.
Sam Payne

*"Your not treasure."*

*-Samuel Payne*

Sam is a character that stumbled upon the events that happened at the Washington lodge.

Full name: Samuel Payne

Nickname: Sam

Actor: none

Gender: Male

Age: 20

Hair: brown

Eye color: green

Complextion: white

Outfit: white long sleeved shirt, brown jacket, blue jeans

Accessories: belt, gun harness.

Love interest: no one (hes a total loner)

Debut:

Occupation: treasure hunter, ex navy seal.

Death: NEVER

Cause of death: NEVER

Status: alive

Appearance: Samuel has brown comed hair, and has green eyes. He tends to wear long sleeved shirts with the sleeves pushed up.

Personality: Samuel is a serious and laid back guy. Because of his training in the navy seals he can stay cool under high stress situations. He often jokes under high situations too. Although he seems like he should be doing serious work he always finds himself in funny or stupid situations. When he's not treasure hunting that is.

Biography: Ever since Samuel was young he dreamed of bigger things like traveling the world. After highschool he instead of going to college and getting put in a massive amount of debt, he joined the navy seals to "see the world" . He was deployed in Iraq where he first entered combat, after a months of combat he was sent home. After he met up with his old friend Ronnie and began on there life long adventure into the unknown.
Andy Snow

*Yeah, well, you know, as thrilling as the next adventure might be, in the end, you’re always left with that same feeling. Sometimes you’ve just got to choose what you’re going to keep and what you’re going to let go.*"

                                                                                 -Samuel Drake to Andy (Quoting his brother Nathan)

Andy Snow is my OC for Uncharted. He is an early work in progress (Most of my OC's are) so i hope he becomes something big to me.

Status:Alive

Born: 1995, 23

Nationality: American

Occupation: Treasure hunter

Appearances: Uncharted: The Revenge, (More adventures to come, he's only had one so far.).

Biography: Andy and his friend Carter have been dreaming about becoming fortune hunters since they were in 3rd grade and have always looked up to Nathan Drake. Since they were able to, they've been finding good jobs until one day they were hired by Victor Sullivan without them knowing who he was. They found gold at the coast of California and went to Cuba where Sam ran into some trouble with Shoreline and their new boss. I may post the story once I finish it.

Page is unfinished
Rocket

A rocket is a common booster in Toon Blast. It is the most powerful booster in most cases. It takes only 5 blocks to make this.

Rockets are known to hit everything in the direction they point in. They can go Left/Right or Up/Down.

If a rocket is close to another booster, it will make that booster activate and do its thing.

Rockets by far appear the most out of all of the boosters.

Combinations:

Rocket + Bomb = 12 rockets / 3 for each direction

Rocket + Disco Ball = Rockets spawned in multiple locations

Rocket + Rocket = Verticle/Horizontal rockets at the same time
Ronnie Collins

"*Hey I've climbed bigger, trust me*.”

                                                         -Ronnie Collins

Ronnie Collins is a character that I added to the story of Until Dawn, where he is friends of the 8 protagonists.

Full Name: Ronnie Collins

Nickname: Ronnie, Ron, (By the boys)

Actor: None

Gender: Male

Age: 18 (Prologue), 19

Hair: Dirty Blonde

Eye Color: Blue

Complextion: White

Outfit: Black Jacket and blue jeans, Robe, long sleeve green shirt

Accessories: Belt, sunglasses

Love Interest(s): Sam

Debut: Prologue

Occupation: Fortune Hunter, College Student

Death: Chapter 10

Cause Of Death: Explosion

Status: Unknown

Appearance: Ronnie has dirty blonde hair with his hair often spiked like Chris, and has blue eyes. He often wears a shirt that has a logo that looks like 2 C's facing the opposite direction in a square.

During the Prologue, he has a long sleeved blue shirt on.

From Chapter 1 to Chapter 2, he has on a black jacket and blue jeans. Later on he wears a robe since The Psycho took him and Sam's clothes. When Mike and Sam save Chris, Ashley, and Ronnie, he changes into a long sleeve green shirt.

Personality: Ronnie has similar traits to Sam. He loves animals, he is diligent, and adventurous, but he is not a pacifist. He has been in many fights due to treasure hunting, but he does not like to fight those who are close to him. Unlike Sam again, he is not a vegan. He LOVES meat and chicken. He cares about his friends and helped Sam try to warn Hannah, as he was not a part of it. He tried to stop them. Ronnie is highly resourceful and resilient. He is brave and strong-willed and will not let fear take control of him and change him in any way. He is pretty calm under pressure, but all of that goes away if one of his friends, or loved ones are injured.

Biography: Ronnie is a caring and adventurous person. He would do anything for his friends, even give his own life. He is in love with Sam. He has liked her since 3rd grade. He thought 2014 was the year he'd win her over, but after the incident with Hannah and Beth, Ronnie left and became a treasure hunter and had a partner. He stumbles his way back to them eventually. But not in the best circumstances...

Involvement: One year ago, when the others are preparing to prank Hannah, Sam and Ronnie tried to talk them out of it. Ronnie was doing it, not only because he liked Sam, but because he knew it was wrong. They find her too late and Sam tries to talk to her but she runs away. Despite not being apart of it, Josh still targets Ronnie as he did Sam.

Ronnie is still a work in progress character, so I may edit more about him. I will not mention anymore of his chapter appearances, because you can find out the rest if I decide to post my story I've written about them in the book section of this Fandom.
Hammer

Hammer is a mild booster, which has a little strength in it. It is known to remove any block the player tries to hit. It can also hit non-blocks as well, such as crates or piñatas. In some cases, hammers can be very useful at times. If to hit a section which would usually take more than 1 hit, this will instantly remove it with just one. It is very common in tournaments, similar to the rocket booster.

#### Myth:

Some people believed that the hammer could hit 2 sections at once. However, this has not been confirmed to be true.
Katherine Marlowe's Agents

The agents work for Katherine Marlowe and are fiercely loyal adherents of the clandestine organization she heads, employing special forces and covert ops training to confound their opponents. All of them are usually dressed in designer suits and are one of most well-equipped opponents Nathan Drake has faced so far. They are also shown to be capable of the acrobatics Drake displays when trying to murder him in Colombia.[1] Although the skins for the agents don't vary considerably, their AI is determined by their weapons. For example, shotgunners will rush the player etc...

There are three variations of agents. The first and most common type are standard and elite agents, who use a variety of weapons and use cover intelligently. They will also throw grenades if Drake stays behind cover for extended periods. The second type are armored soldiers carrying shotguns or M9s - these types of enemies will slowly walk towards Nate whilst shooting at him. The third and rarest agent is the Brute. In the Co-op Adventure, there is also a fourth variant of the agents, who are dressed in white suits and wear gas masks. They carry a pistol, but will more often than not just try to strangle the player, requiring the co-op partner to shoot them.

## Appearancesedit

### *Uncharted 3: Drake's Deception*edit

* Chapter 3 - Second-Story Work (flashback)
* Chapter 4 - Run to Ground
* Chapter 5 - London Underground
* Chapter 6 - The Chateau
* Chapter 7 - Stay in the Light
* Chapter 8 - The Citadel
* Chapter 9 - The Middle Way
* Chapter 10 - Historical Research
* Chapter 11 - As Above, So Below
* Chapter 16 - One Shot at This
* Chapter 17 - Stowaway
* Chapter 19 - The Settlement
* Chapter 20 - Caravan
* Chapter 21 - The Atlantis of the Sands (A hallucination made it appear that they were possessed by the Djinn.)
* Chapter 22 - The Dreamers of the Day

## Statisticsedit

Marlowe's Agents
 Standard
 Elite
 Shielded
 Armored
 Brute
Bomb

The bomb is a booster in Toon Blast. It explodes when touched or hit by another booster that crosses it. It explodes around itself and hits objects or blocks right next to it (radius of 1 vertically, horizontally and diagonally). It takes 7 or 8 same-colored blocks to create a Bomb.

Bombs can be combined with another booster to modify its effect.

Combinations:

Bomb + Rocket = 12 rockets / 3 in each vertical and horizontal direction. Hits breakable objects right next to it (radius of 1 vertically, horizontally and diagonally) twice and once for all other objects in the Rockets path.

Bomb + Disco Ball = All blocks of the same color as the Disco Ball will turn into Bombs.

Bomb + Bomb = Explodes with a radius of 3 vertically, horizontally and diagonally appearing as a giant bomb.
Punching Glove

Punching Glove is a booster which acts very similar to the rocket booster, but it will always start at the left side.

Punching Gloves, similar to the rocket boosters, will punch anything in the level the player chooses to place it. It will only punch horizontally.

It is pretty powerful as it's very similar ro the rocket booster's technique.
Wessari

A male Wessari

The Wessari homeworld of Artemis (Wessar)

The Wessari race was originally discovered as an early space age civilisation inhabiting the world of Wessar. The Wessari civilisation was discovered by the TUS Stephen Hawking, commanded by Captain You Wan, on the 19th of July 2220.

Shortly after the discovery of Wessari civilisation, their homeworld was invaded by the Greater Terran Union. In the aftermath of the Wessari Annexation, the Wessari species was integrated slowly over centuries into the Greater Terran Union. The Wessari were the first alien species to become part of the Greater Terran Union and the first aliens to become fully integrated. The first alien citizen, General, Admiral, Commissar-General, Marshal and High Marshal were all Wessari. The Wessari pioneered the idea that being Terran wasn't the privilege of a single species. The first Wessari High Marshal, Tryjan, Daughter of Enim, is most well known for eliminating racial citizenship requirements, extending the privileges and responsibilities of high-tiered citizenship to any being worthy of it, regardless of species.
Crate

A crate is an obstacle which isn't that hard to destroy when thinking about it most of the time.

Sometimes, they will have one or two woodplanks on them. It takes 2 times to destroy if there is one plank and 3 if there is two. This also applies with boosters.

They can be broken with anything, including normal blocks, however, some of these crates will be colors, which can only be broken if there is a matching block's color to the crate's color. Boosters will destroy the crate no matter what in this case.
Level 1

Level 1 is the first level in Toon Blast and the first level in Toon Trip.

## Strategy

While there is a strategy to complete most levels, Level 1 is basically impossible to fail unless you don’t look at the goal.

For all of these puzzle games, level 1 is almost Impossible to fail.

puzzlegames.solutions.appspot.com/toon-blast-level-1 - Level Walkthrough
Balloon

Balloons are a common obstacle in the game. They act similar to crates, as they even can appear in rainbowified colors, just like the crates do.

They can be popped when a brick group breaks, causing the balloons to pop with them.

Some may appear in colors and can only be popped when a brick is the same color as the balloon is.
Toon Blast Wiki

## Welcome to the Toon Blast Wiki

Welcome to the Toon Blast wiki.

This is the wiki based off the game Toon Blast which can be downloaded on Google Play store.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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