recursal/Fanatic-Fandom huggingface dataset:
Alostadia

### Description:

The mysterious forest dwellers of the Alostadian province found on the western edge of Rovgaz are the Lunethians. The Aloden inhabit a region of lush woods, hills, narrow rivers, and sheer cliffs, all of which hide their own kind of secrets. The capital of the province is Erelesvale, a city to the northern edge that houses various colleges devoted to each branch of magic. Alostadian province is a province divided. Those that wish to rebuild the old Etherian Empire reside in the northern region, where they have raised a city much like those in other provinces. Those who reside in the southern region have abandoned their oaths to the emperor and reverted to the Old Ways, living closer to spirits of Rovgaz.

### What is this place like:

North Alostadia is ruled by an ArchDuchess that has been loyal for centuries to the Imperial Family. They maintain order in Erelesvale and its surrounding country while declaring Southerners to be traitors to the crown. South Alostadia is ruled by the Warden and the Oaken Court. They keep the borders of their region ensorcelled so that none may enter without their knowing. They do not recognize imperial authority and are willing to fight for their independence. The Empire has little to no influence on Southern Alostadia, as most of their forces are focused on the looming threat of the Harrow.

The Alostadia are skilled spellcasters, capable of utlizing the natural energies and spirits of Rovgaz to bring miracles into being. Their magical skills have been sought for mercenary work, even by foreign nations. Southern Alostadia have begun to lean heavily in the more natural magics with most of their spell casters being rangers and druids while Northern Alostadia is more focused on bloodlines and arcane growth which has resulted in an increase of sorcerers and wizards.

### Important Individuals:

- Warden Wulfric Winterveil

- Arch Duchess Persephone Siannodel
Atezcatl

### Description:

Atezcatl is the biggest city in Xeque and it’s considered the biggest food production place in Xeque thanks to the lake Huecatlan, a center of power that feeds of the energy of the water plane, and the farming system that allows the production of food to be safe without needing to be get into dangerous part of the jungle.

Atezcatl is also the city with the biggest population in Xeque, due to it being the first city in Xeque and to be considered to be the capital thanks to it’s safety compared to the rest of the country, and the base of operations of the council of Xeque being located here. Most of the people living in Atezcatl are farmers and fishermen due to the great demand for food and the ease of production, as such they tend to be friendly and welcoming, but they're competitive to become the better version of themselves. It has also a great amount of temples to different deities, due to the fact that first and bigger temples were built on Atezcatl, this has lead to a great amount of Clerics and Paladins to be trained in Atezcatl, before moving on to help with the temples in the other cities.

Atezcalt is run directly by the council of Xeque, however they leave it mostly to the speakers that connect the most with the Xequians and handle things like food production, and protection.

Due to it being a city on top of a lake and thanks to the farming methods invented to grow food on artificial islands on the lake, it’s got a varied amount of fish and different types of vegetables and other produce like avocados, watermelons, among others.

Thanks to it being on the center of Xeque and on top of lake Huecatlan, it is known as the center of Xeque as it’s easy to travel to any other city, as it has access to the river network that connects to Lake huecatlan.

There are some rules that people should follow if they are in Atezcatl, apart from the general rules that people should follow in Xeque:

* Don’t go swimming to deep in the Lake
* Don’t move the artificial islands without the permission of a speaker, if you’re not authorized to move them.
* Don’t go near the edge of the lake without the permission of a trailblazer

### Important Individuals:

- Speaker Bracka - Tlatoani of Xeque

- Speaker Tibur - Representative for the Protection of the Xequians

- Speaker Nieb La - Representative of the Producers

### Areas of Note:

- Lake Huecatlan

- Headquarters of the speakers of Xeque
Yeslynn Ravenwalker

### Description:

In her fourth century, Yeslynn's maturity is the first thing one would notice about her, a maturity gained through years of experience. Ad Centrum Artium is her top priority and as such it would be rare for anyone, even her closet confidants to find her anywhere besides her office or touring the institution's facilities. Since being appointed as the leader over 70 years ago, Ad Centrum Artium has managed to flourish and grow.

In her youth, Yeslynn spent years as an adventurer, exploring frozen ruins in Blueridge whenever she wasn't at home practicing her painting. This passion for the ancient is what led her to use her position as Magister Magnus to establish a new department whose primary function was to recover and preserve ancient forms of art.

### Achievements:

Recently established a new branch of Ad Centrum Artium known as Marte Convaluisset.
Nyimbo

*The ability that music has to influence the emotions of gods and mortals alike is an awesome power that Nyimbo wields with fervent reverence. Anywhere that music is enjoyed is a chapel in the church of Nyimbo and any song played or sung is a prayer. “Dance to the beat of Nyimbo’s drum”.*

Nyimbo

## Domains

* *Arcana*
* *Light*

## Types of Followers

* *Bards*
* *Singers*
* *Dancers*
Erelesvale

### Description:

Growing from the forest floor like a corpse of towering trees, the city of Erelesvale glints with copper, bronze, and gold in the amber rays of the large orbs of floating light. Erelesvale is a timeless city bereft of clocks, sundials, or other methods of tracking the passage of time. Erelesvale once a small city has blossomed into a beautiful forest-city whose buildings seem to grow naturally around the tree’s canopy. There are random trinkets throughout the city in remembrance to the past. In the center of the city lies a large cherry blossom tree. But its roots extend above the ground forming a gateway to the city above. Erelesvale is the city of timeless memories.
Blueridge

### **Description of Region:**

An extremely mountainous region forever cursed to be in eternal winter. The closer you get to the eastern mountain range the more the temperature drops.

Most of the flora has changed to accommodate the extreme temperatures, even giving birth to a large forest of translucent trees known as the Crystal forest.

Due to the curse, the native Blueridge wildlife has become tainted with cold energy, and have become warped versions of their normal counterparts. Creatures that are commonly found within the borders include: Wolves, Rabbits, Mammoths, Giants, Yeti, Ice Elementals, and Remorhaz.

Most of the upper ruling class of Blueridge consists of the former Elven Elite. While the common populace is mainly humans, dwarves, goliaths, firbolgs, and any other civilized creature that can withstand the cold.

Due to the harsh environment, and lack of farmland, Food is given out to the citizens by the government. Any act that is seen as being wasteful to food is the biggest offense to any native of Blueridge.

### Important Locales:

- Whiteholde

- Haven

- Avalon’s Landing

- Wolfholde

- Elgindell

- Voldric’s Rest

- Wastelands

### Important Individuals:

- King Calenor Beltiiryn

- Duke Uruk Cragbarrel

- Duchess Syllia Aefiel

- Duke Akarius de Flaad

- Duchess Aliyana Ilvaris

### Player Factions Located in this Region:

- Cobalt Prospectors

- Order of the Flames

### History of the Region:

1200 - Elgin founded the Bards college.

4000 - Coup lead by Aesaris Bellitryn successful. Start of the Bellitryn Dynasty

7500 - City of Voldric’s Rest founded

9000 - The Elemental Reckoning

9050 - Peasant uprising due to harsh conditions as a result of the Elemental Reckoning

9055 - Started to dig underground tunnels finding a lost labyrinth of pre-existing tunnels.

9100 - Discovery of Perma-Ice and the construction of the Royal Ice Palace in Whiteholde

9150 - The beginning of the construction of the Ice Wall between Rovgaz and Blueridge

11600 - a large wave of elementally corrupt beast attacks reach the capital

11700 - King Kerym passes away. King Calenor takes his place, and builds the Hanging Gardens

12000 - present day
Shiv'il

*In charge of the cosmic order of things, Shiv'il watches over the afterlife with a keen eye. She is the one who judges where mortals will reside after they've moved on. She also judges the potential of mortals, though she doesn't interact with her followers anymore than the average god. Still, many clerics will depict her as wise and serious- or at least, more serious compared to her brother, Chi'ver.*

Shiv'il

### Titles

The Shifting Scales, Lady Equity, The Just

### Symbol

A scale, one side with a black circle and the other with a white circle

## Domains

* *Death*
* *Order*

## Types of Followers

* *Judges*
* *Barristers*
* *Fishermen*
* *Siblings*
Harper Forbes

Harper Forbes is the daughter of Stefan Salvatore and Caroline Forbes. She is the younger sister of Lizzie and Josie Saltzman.She is the older sister of Carter Forbes,Addison and Madison Forbes, She is the younger soon to be step sister of Hope Mikaelson-Kirby. She is the niece of Bonnie Bennett,Elena Gilbert-Salvatore,and Damon Salvatore. She is the grand daughter of Lillian Salvatore,Giuseppe Salvatore,Elizabeth Forbes, and Bill Forbes. She is the aunt of her sister Lizzie and her husband Sebastian's kids Josephine and Jayden she is also the aunt of her sister Josie and her fiance Rafael Waithe's son Brandon,she is also the soon to be step-aunt to her soon to be step-sister Hope Mikaelson-Kirby and her husband Landon Kirby kids, Hayley Freya Kirby and Aiden Kirby.

Birthday;september 4 2025;age-16

species;vampire

occupation;student at the salvatore school

bestfriend;Miranda Lillian Salvatore

significant other;Liam Parker
Ebitrea

### Description:

In the east, Ebitrea stands as a warmongering state amidst its generally peaceful and self-indulgent neighbors. It is a nation primarily of farmers who act as the mainstay of the economy and the heart of the army when called to war. These workers profit little from their labors and are often left to starve as their Emperor takes from them their crop, selling it in exchange for obsidian. This rare metal is a center point of the magical forges and ancient capital that the monarchy calls their home. Little is known of this capital and even less understood about its mysterious inner workings.

Ebitrea is a primarily agrarian society with a unique ability to turn obsidian into great works. The Ebitrean capital possesses forges that can be found nowhere else in the world, that can imbue the black metal with great and wondrous powers. This does, however, make Ebitrea reliant on a resource they cannot produce and they export much of their agrarian produce in order to buy up as much obsidian as they can.
Racraag

Racraag ForestsRacraag Mountains

### **Description:**

The region consists of 2 parts: the outer forest lands, and the inner rocky crags and mountains. Racraag is the place prisoners and criminals were sent to die. Located west of the center of Rovgaz’s corruption, it’s easy to spot the influences of decay and emotional damage within this place. As such, there are no established roads or paths within Racraag, a completely wild and feral place untouched by most civilized places. Like a lot of Rovgaz, danger lurks within and simply walking through the region alone is a death sentence, which is why Racraag earned its title as “**The Exile’s Fate**”, for this region is where several towns and cities would send their criminals to die.

#### **Areas of Note:**

- **Rac’var**

**- The Petrified Forests**: The Racraag forests are a large area of petrified trees, with rivers of milky black water and ash coloured grass and leaves. These forests only exist on the outskirts and edges of Racraag, slowly dying out the closer to the center.

**- The Crag**: The closer to Racraag’s center you get, the more mountainous and rocky the landscape becomes. It becomes increasingly more and more devoid of natural life, except for the monsters and beasts of Rovgaz that can survive there.

**- The Caves**: This region also sports underground cave systems which are dangerous but packed with ore/minerals.
Bénis

Les Bénis sont les enfants des Esprits. À la naissance d'un bébé, un Esprit le bénira et liera sa vie à celle du nourrisson. Les Bénis acquiert une partie des pouvoirs de l'Esprit et un trait physique. Les bénis sont des enfants de l'Esprit au même titre que les Demi, même si leurs liens ne sont pas biologiques. Un bénis sera élevé par ses parents sous l'influence de son Esprit.
Athena

### Description:

Finally the northern reaches house the realm of Athena. A nation of rare spices and exotic fruits that have helped build a wealthy trading empire, supplying its buyers with such goods most often by sea. Athena sports the largest middle class of the three states within Navarre with many merchant families having been founded over the years. However, this burgeoning middle class has created an even wider gap between the peasantry who scarcely benefit from the profit generated by the exported luxury goods.

Athena is somewhat of a trading empire. The multitude of islands that exist within its domain possesses numerous rare flora that when processed make for exquisite luxuries that many upper-classes long for. Their export of spices, oils, and silks has made them and their populace quite wealthy compared to many other nations.

Many of the city states in Athena were founded and are based on one of the nine deities on the Divine Council and contain a major temple dedicated to their respective deity.

### Important Locales:

#### City-States

* Nyneve
* Hali
* Hephaestus
* Demeter --- Imesh
* Asclepius --- Inala
* Laozi --- Moranthis
* Porlanix --- Shiv'il
* Dicium --- The Descendent
* Ferran --- Toreth’on
* Artaris --- The Meticulous
* Leknaat --- Kalaketra
* Shenzi --- Kakl
* Belvast
* Elpis

The Lifeless Archipelago
Demi

Les demi sont le fruit de l'accouplement d'un Esprit et d'un humain. Ils sont presque systématiquement bénis par leurs géniteurs/génitrice et possèdent des pouvoirs plus "pur" que ceux des Bénis. Être un Demi peut être bénéfique ou maléfique, car ceux-ci sont très influencés par leur parent Esprit.

Les rares demi non bénis par leur parent Esprit le serons par un autre Esprit. Ils perdront certains pouvoirs purs et ne pourront pas apprendre certains pouvoirs de bénis.
House of Whispers

### Description:

The House of Whispers that resides in Vita is the house that teaches those who wish to defend their country from the shadows, whether to act as spies or act as ears in the capital to root out those who wish to cause distraught and riots inside the capital and in the country. They currently serve in those two manners, as spies in other countries to create internal conflicts or somehow destabilize them by giving Ebitrea an opportunity to go to war.

There is only one school available and it's in Vita. This is mostly a school of knowledge and information but they also delve into assassination but they do not excel in this.

No one knows who's the head of the House of Whispers, it is said there are many but some say there is only one, yet he does his job well and remains hidden till date, only the Emperor knows who he is.
Dépenser son XP

La répartition des bonus de Caractéristiques et d’Apprentissages se fait point par point.

### Ou mettre les points spéciaux ?

\*Port d’armure : *3 points maximum*

Investir dans cet attribut augmente votre maîtrise des Armures et vous permet de vous déplacer même dans les Armures les plus complexes. Chaque point investit augmente de 1 la qualité des Armures que vous pouvez porter sans subir de malus (en dehors du malus en Initiative). Ces malus sont reprécisés plus en détails dans la partie consacrée aux Armures.

\*Savoir Perdu : *3 points maximum*

Gain d'un artefact a créer avec le MJ. Si vous utilisez plusieurs points vous pourrez obtenir un deuxième artefact ou améliorer l'un des artefacts déjà en votre possession

De base, le niveau maximal d’un personnage est de 10, mais c’est au MJ et aux joueurs de se mettre d’accord pour savoir si cette limite leur convient. Je vous conseille de vous tenir à cette limite, comme à toutes les autres de ce set de règles, pour votre première campagne, mais n’hésitez pas à expérimenter lors des suivantes. Ce set de règles a été entièrement conçu en essayant de mettre à jour le système de base sur lequel il s’appuyait. Vous ne faîtes donc que suivre son idéal si vous décidez de l’améliorer à votre tour. J’espère simplement que vous arriverez à vous concerter afin d’arriver à un résultat vous permettant de vivre de formidables aventures tous ensemble.
Carte de Gaéal

ATTENTION : Cette carte est une ébauche du monde de Gaéal et est susceptible de changer. Merci

   Les lieux spéciaux :

Bibliothèque d'Alekseï : cet endroit est un bâtiment de la taille d'une île dans lequel les enfants de Echa ont stockés l'entièreté du savoir de Gaéal. Chaque livres qui a un jour été écrit s'y trouve, ainsi que des pièces remplis d'artefacts. C'est un lieu très surveillé pour sa "dangerosité"

Doom : Ville la plus évolué technologiquement. Cet ville est le rêve de tout Téléos. On y trouve beaucoup de magasins.

Parado : continent remplis d'eau. On dis que les demi d'Altar y on construit des villes sous marine. Mais peu de gens , même les bénis d'Altar, s'y rendent.
Wilting Woods

### Description:

Near the border of Hashan lies a forest called the Wilting Woods. Here in this ashen wood a druid has laid claim to a glade and has been corrupting the surrounding area. Adventurers and travelers alike are advised caution as horrible creatures have been sighted in the woods and the occasional person has been reported to disappear during the night. However dark as the forest might be there is a light to be had. There is a path that travels through the woods leading to a major stronghold of the Empire offering further protections from the horrors of the woods. Even with everything covered in a layer of ash, this worn and well-travelled path is made up of gravel with granulated flakes of minerals that sparkle like gold when reflected in the sunlight. Due to this luminescent nature it has been given the name the Golden Road in honor of both its physical beauty as well as the hope of safety and prosperity that it brings to travelers.

### What is this place like?

The Wilting Woods are home to horrendous creatures and has become increasingly dangerous by the day. Swift travel through the woods is recommended if one wishes to ensure their survival for long.

There are some who choose to make their home deep within the woods. Generally, they are often reclusive folk and avoidant or distrusting of others. The occasional cheery person can be found living here as well.

Wildlife in the Wilting Woods has been corrupted and has been affecting both plants and animals alike. Reports of wolves with mutated heads and blood leeching vines are common from those who have walked off the roads and lived to tell about it.

It is common knowledge in the area to not stray from the roads or be caught outside at night.
Economy Bot

The Economy Bot has been implemented and will be used going forward for the tracking and logging of Downtime Day Use and other economy based functions. Below is the list of commands currently implemented and those to be implemented. Additional descriptions and use examples will be added as features are added.

Note: Use of DTD commands should be limited to the **#downtime-day-tracking** channel in the Andora discord.

## Downtime Day Commands

/dtd job

Commit DTDs for your character on a day job. This doesn't update automatically, and the output should be added to your character sheet manually.

The syntax for the command is as follows:

```
/dtd job Tool_Name, Days

```

*Tool\_Name -* Used to determine what kind of payout each day is worth. Your character's proficiency with the tool will be polled from your Avrae character sheet, so the command will return an error if you don't have the proficiency in Avrae. Additionally, you may use "unspecified" or "none" as tools for this command.

*Days -* Number of days to commit to this job.

Usage:

```
/dtd job Cook's Utensils, 4

```

This will give a calculated value of gold earned for using cook's Utensils for 4 days.

### **Price Check**

/price *Item\_Name*

Check the price of an item by its name. Will give close options should the item name not be exact.

Usage:

```
/price Potion of Healing

```

## Not Yet Implemented

/dtd research

Commit DTD to current research.

/dtd shopping

Commit DTD to out-of-character shopping.

/dtd training

Commit DTD to training.

/dtd foraging

Commit DTD to foraging for components.

/dtd crafting

Commit DTD to crafting particular items.

/dtd travel

Commit DTD to traveling between regions. Currently this isn't utilized within the server but may be used in the future.
The Adjudicator

*Many accused criminals are quite familiar with the Adjudicator, as her likeness or symbol are often found at trials, courts, and even prisons. While her actual presence is more myth than provable fact, some of her more devoted (or fanatical) followers claim her as the embodiment of justice who watches over legitimate trials. In the last few centuries, a rumor of this angelic being more susceptible to bias than originally thought has proved rather persistent.*

### Symbol

An eight pointed star with long, narrow points

## Tenets

* *Do not let your feelings and gains impede justice. Administer judgement fairly and with minimal bias.*
* *Make yourself a guiding star to those around you*.
* *Seek out others in my service, they are your siblings and allies.*

## Types of Followers

* *Judges*
* *Intermediaries*
* *Peacekeepers*
* *Diplomats*
Narantsetseg

### Description:

A tall woman clad in armor shows signs of each of the courts. She carries a long sword enchanted with the power of the five courts of the fae. Narantsetseg joined the organization at a young age, just old enough to hold the sword and has been a model for what it means to serve within the knights. She quickly ascended the ranks and when it came time for a new general to be chosen, the courts chose Narantsetseg. For she embodied the strength, the cunning, and the free spirit they wanted to see within the knights. On the field of battle is a force to be reckoned with and has led the knights to many victories over their opponents. Narantseg is not her true name, but one that she chose upon her ascension to becoming the Blade of the Courts.

### Who are they:

Blade of the Courts

General of the Knights of the Silver Bough
Carol (FNF)

**Carol** is an African American girl with black eyes and dark brown hair that is styled into an afro. She wears a long-sleeved light greyish-purple shirt underneath a dark grey t-shirt, blue shorts, black thigh-length socks with white lines on them, and dark and light grey sneakers. She holds her microphone in her left hand, while keeping her right hand in her right pocket

## Biographical information

### Marital status

Whitty (Married)Hex (Close Friend)

Dalia (Close Friend)

Sunday (Ex and Friend)

Girlfriend (FNF) (Best Friend)
Armes

Attention ! Cette liste est non-exhaustive. N'hésitez pas a demander au MJ une arme différente. Celui ci adaptera les dégâts.

Les armes s'utilise en Combat

### Liste des types d’armes :

**1 main :** Les armes à 1 Main laissent 1 Main libre qui permet :

v  D’attaquer avec une deuxième arme mais avec un malus de -15 en Attaque avec les deux armes. Vous ne pouvez pas utiliser plus d’une arme avec le type Lourd.

v  D’utiliser un bouclier.

v  D’interagir avec 1 objet ou 1 personne.

**2 mains :** Vous devez lâcher ou rengainer vôtre arme (ou vos armes si vous utilisez deux armes à une main) avant de pouvoir interagir avec un objet ou une personne.

**Assommant :** Assomme l’ennemi si vous lui infligez un total de *50% de ses PV actuels* avec des armes de type Assommant. Un ennemi assommé ne peut plus continuer le combat (pendant au moins 5 minutes). Pour savoir si l’ennemi est assommé, on compare les PV actuels de l’adversaire à la somme de *tous* les dégâts Assommant infligés par *tous* les membres de l’équipe depuis le *début du combat* à cet adversaire. De plus, les dégâts Assommants ignorent l’armure.

**Lourd :** BD x 2 (exemple : *1d4 + 2* => *2d4 + 4*).

**Portée :** Distance maximale en mètres que l’attaque peut parcourir avant de toucher sa cible. Attaquer une cible au-delà échoue automatiquement. La cible de l’attaque doit être dans votre champ de vision.

**Précis :** Double les chances de critiques. Attaquer avec deux armes Précises en même temps ne cumule pas les effets de ce type d’arme.

**Recharge x :** Au bout de x attaques (réussies ou non) avec l’arme, le prochain tour devra être passé à la recharger pour pouvoir s’en servir. Il est possible de se déplacer de la moitié de son mouvement pendant cette action. Les armes possédant ce type sont considérées comme des armes à distance et suivent les règles d’Avantages et désavantages des armes à distances.

**Visée :** Utilise les règles du combat à distance pour se battre.

### Boucliers :

 **Bouclier lourd** | -15 en Esquive
-2 en Initiative
+20 en Parade

Les boucliers sont cumulable avec les Armures
The Rising Wind

#### **Description:**

The Rising Wind is the title used by the current Chief of the Azakii Tribes. A stocky, young man typically wearing hide armor, he could easily be mistaken for a young warrior of the tribes were it not for the respect given to him.

The young Chief is also the chief of the second largest of the many tribes that make up the Azakii, and while he is respected and considered to have wisdom beyond his years, he is still seen as inexperienced, having yet to lead the People through a true crisis.

#### **Achievements**

* Youngest chief by far to be elected to Chief of the Tribes in recent memory

#### **Relations:**

* His mother and younger brother live in the tribe he leads
* She Who Seeks the Crow; the spiritual leader of the Tribes offers him council and scoldings as she deems needed
* Thief of Thunder; In times of war and conflict, the Chief of the Zipwaange supersedes even the Chief of The Tribes’ authority, though these two have a strong friendship, Thief of Thunder having been something of an idol to a young Rising Wind.
Speaker Nieb La

### Description:

A fairly young Lizardfolk druid with blue skin, that uses a staff with a lantern on the top, said to have the power to move the man islands with no effort. He obtained the role of Speaker fairly recently, thanks to his plans of food distributions and investigation of improving the current farming methods. He’s one of the speakers in charge of Atezcatl, as he’s the main pillar for agriculture in Xeque.
Altar

## Esprit

Altar est l'incarnation de l'eau sous toutes ses formes. Esprit douce et gentille, elle adore les enfants et les parents. Elle s'incarne souvent pour rendre visite à des humains, et plus précisément à ses enfants sous la mer . Il est rare de la voir s'énerver mais si cela arrive, gare aux tempêtes de mer. Après tout ne dis ont pas "Ne réveillez pas l'eau qui dort"?

## Les Bénis

Les enfants d'Altar sont à l'aise au contact de l'eau et souvent amicaux. Ils sont cependant souvent timide. Ils doivent vivre près d'un point d'eau pour se sentir épanoui . Leurs oreilles-nageoire fonctionnent aussi bien dans l'eau que sur terre, mais ils préfèrent souvent barboter que bronzer, nager que marcher. Ils souffrent cependant presque tous du mal de ciel. Impossible pour eux de voler.

## Les Demis

Altar aime le sexe, elle a donc beaucoup de demis dont elle ne s'occupe pas vraiment. Ceux-ci sont libres de leur destin mais la plupart choisissent de vivre dans le fond de la mer. Une cité engloutie leur serait d'ailleurs dédiée. Les demi d'Altar respire sous l'eau et gagne un pouvoir de maniement de l'eau.

En tant que Demi vous pouvez respirer sous l’eau et contrôler cet élément, ce qui vous permet de déplacer jusqu’à 1m3 d’eau à une vitesse moyenne. Possède deux utilisations en combat, vous pouvez utiliser 1 Main pour manipuler l’eau afin d’accomplir un de ces effets au choix :

* Mur d’eau : Elève un mur de 2m de long dans une direction qui vous sert de couverture totale contre les attaques à distance (malus de -30). Le mur étant transparent vous ne pouvez pas vous en servir pour des tests de Discrétion (Dextérité). Le mur annule automatiquement toute attaque liée au feu qui entre en contact avec, mais il disparait sous l’impact (l’eau s’évapore et n’est plus contrôlable, n’affecte pas la visibilité sur le terrain).
* Vague : Vous envoyez une vague puissante sur une zone rectangulaire partant de vous (1m de large, 5m de long) qui repousse les ennemis touchés (ils finissent au bout de la zone). Vous pouvez choisir qui est affecté dans la zone.

 **Metéorologue** | Vous pouvez faire pleuvoir, grêler ou tomber la foudre sur un cercle de 50m de rayon. Le changement de météo met 1 tour (6 secondes) à se mettre en place et reste 10 minutes. Vous devez attendre 1 journée avant de pouvoir réutiliser cet effet.
La pluie vous permet d’avoir toujours de l’eau à portée et d’utiliser le pouvoir « Cryokinésie » même dans un environnement trop chaud.
La grêle inflige votre *dizaine de Chance* en points de dégâts assommants chaque tour à tous les ennemis qui ne se sont pas mis à couvert.
 **Dessèchement** | Permet de récupérer l'eau d'un végétal ou d’un être vivant. Cela fait des dégâts magiques de 2d10 + 10 + dizaine de Chance à la cible (utilise les 2 mains). L'eau récoltée est potable.

***Prise – Emprise :*** Dévie l’arme de l’adversaire pour Attaquer un autre ennemi à votre corps-à-corps. L’ennemi peut se défendre (Parade ou Esquive) contre le score d’Attaque obtenu pour réussir la Prise. Les dégâts sont calculés sur ceux de la cible (la personne sous l’effet de la prise, celle qui manie l’arme).

Bonus et Malus
Education +5
Alaric Saltzman

Alaric Saltzman is the son of Dianne Saltzman and Ed Saltzman. He is the ex-Husband of Isobel Flemming,the ex-boyfriend of the late Jenna Sommers,the ex-fianceé of Caroline Forbes, and the husband of the late Josette Laughlin(died on their wedding day). He is the guardian/adopted father of Elena Gilbert-Salvatore and Jeremy Gilbert. In 2019, he and Caroline Forbes made a school called The Salvatore School. They made it for supernaturals. It was donated by Damon Salvatore. In 2038, he retired as principal at The Salvatore School but he still worked as a teacher. After he retired,he convinced Damon Salvatore to turn him into a vampire. So Damon did. While working as a teacher, he met Callie Smith. They started dating. He is now married to her. He is the father to Lizzie Saltzman,Josephine Saltzman,Zoey Saltzman,Chloe Saltzman,Mae Saltzman,and Logan Saltzman. He is the adopted father of Elena Gilbert-Salvatore and Jeremy Gilbert. He is the grandpa to Jayden Saltzman,Brandon Saltzman,and Josephine Saltzman. He is the adopted grandpa to Miranda Lillian Salvatore,Stefanie Isobel Salvatore,Jenna Salvatore,Grace Gilbert, and Victoria Gilbert.

birthday;february 2 (year unknown);age-(unknown)

species;Human(foremly) Vampire(currently)

occupation;teacher at The Salvatore School
Histoire

La terre de Gaéal était jadis ronde et les Esprits en étaient les créateurs. Frères et sœurs très différents, chacun d'entre eux avait sa vision de ce que devait être l'humanité. Les divergences d'opinions menèrent à une guerre terrible, des batailles sanglantes éclatèrent. La guerre fut si violente qu'elle morcela la terre. l'entièreté de la planète menaça de s'écrouler.

Tout les dieux mirent alors leurs forces dans le sauvetage de la terre, récupérant les pans viables. Ils créèrent un noyau artificiel pour maintenir les morceaux de terre, stabilisant les îles dans le ciel. Ces morceaux furent installés dans les nuages. c'est ainsi que le monde se forma, composé d'îles volantes habitables, possédant le même centre de gravité. Apres avoir réaliser la puérilité du conflit, et ses conséquences désastreuses, les Esprits décidèrent que chacun d'entre eux donneraient les caractéristiques qu'il veut aux humains qu'ils choisiraient. C'est ainsi que les Esprits se mirent a bénir les bébés.

Mais au fur et à mesure, les Esprits commencèrent a vouloir plus. Ainsi des liens spéciaux se créèrent entre certains humains et leurs esprit. Amour et sexe menèrent a la création des Demi.

Désormais, la société a évolué et les villages se sont transformé en villes. Les Esprits ont offerts aux humain les Aero, des trains non soumis a la gravité qui mènent d'une île a une autre a travers les nuages et le vide. Carte de Gaéal
Dhampir

Half Vampire

### **Alignment:**

Dhampirs tend to keep to themselves, with a more Neutral alignment. Some Dhampirs however, lean more Chaotic Good or Chaotic Evil.

### **Size:**

Dhampirs stand between 4 feet and 7 feet. Your Size is Medium

### **Darkvision:**

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

### **Fangs:**

You may use your fangs as a natural weapon. When performing an attack with your fangs, you can choose to use your Strength or Dexterity modifier. On a hit you deal 1d4 + your Strength or Dexterity modifier. This is considered an unarmed strike and deals piercing damage.

### **Bloody:**

You can consume blood. When you land a bite attack with your fangs, you regain d4+CON hitpoints. You may do this two times per long rest. At level 5, the d4 increases to 2d4 healing.

### **Day and Night:**

You are more used to the dark of night rather than the bright of day. From dusk until dawn, you gain advantage on Dexterity(Stealth) checks and your movement speed is increased to 35 feet.

### **Charmer:**

You gain proficiency in Charisma(Persuasion) or Charisma(Deception) checks

### **Languages:**

You can speak, read, and write Common and one language of your choice.
Wiki Gaéal

**Bienvenue sur le Wiki Gaéal !**
Wiki du JDR Gaéal

Nous sommes un site Web communautaire et collaboratif à propos de Gaéal.

Gaéal est un Jeu de Rôle fantastique sur un monde morcelé, ou règne des "Esprit" , sorte de dieu bénissant chaque nouveau née. Chaque enfant bénis par un Esprit deviens son fils ou sa fille et obtient différents pouvoirs.

\*Conçu par Nathan Mohr , Florian Marinelli et Méphi Zentz

## Articles importants

Esprits

Créer son Personnage

Dépenser son XP

Règles de Combat

Histoire

Pour Le Mj

Bienvenue
Jenna Salvatore

Jenna Salvatore is the daughter of Elena Gilbert-Salvatore and Damon Salvatore. She is the younger sister of Miranda Lillian Salvatore and Stefanie Isobel Salvatore. She is the niece of Jeremy Gilbert,Caroline Forbes,Stefan Salvatore, and Bonnie Bennett. She is the great-niece of Jenna Sommers. She is the grand daughter of Miranda Sommers-Gilbert and Grayson Gilbert. She gets her first name from her great aunt Jenna.

birthday;august 27 2041;age- 2 months

species-vampire

occupation;goes to Davina Claire-Mikaelson's daycare
Tails

Miles "Tails" Prower (マ イ ル ズ 「テ ー ル」 プ ラ ウ ア ー, Mairuzu `Tēru 'Purauā?), Is a character from the Sonic the Hedgehog saga, created by SEGA. It is a young fox with two tails, thanks to which it has the ability to fly (due to their rapid turn), and to swim; It measures 80 centimeters and weighs 20 kilos (age, height and weight vary according to the different versions).

His first appearance was in Sonic the Hedgehog 2 (8-bit), although he also had his own video games: Tails' Skypatrol (video game that did not leave Japan, until the arrival of the Sonic Gems Collection) and Tails Adventure. Although in its first appearance, the color of its fur was light brown, it was changed to an orange in Sonic Adventure, then to a light yellow in Sonic Heroes, recovering the orange in Sonic Unleashed.
Rafael Waithe

Rafael is the biological son to Walt and Lucia. For unknown reasons Lucia left Walt after discovering she was pregnant with their child. Sometime after he was born, Rafael was given up for adoption. His adoptive parents raised him until their deaths and he was orphaned yet again at the age of ten. Throughout his adolescence, he bounce around from one foster home to the next, six in seven years, before finally being fostered by Hector and Maria Gonzales and gaining a brother, Landon Kirby. He is the fianceé of Josie Saltzman. He is the father of Brandon Saltzman.

birthday;october 11 2011;age-30

species;werewolf

occupation;Psychologist
Hannah Williams

Hannah William's parents are Cassie Brown and Mark Brown. They were witch's.they got killed by a werewolf when she was 10. When she was 12, she was adopted by Robert Williams. He had 2 children, Dorian and Tina Williams. She was really close with the family. When she was 15, Tina and Robert were killed by a vampire. She and Dorian lost contact. She was moved foster home to foster home.Until she turned 18,she got a job as a waitress and bought her self a home and attended at South Texas College and while there she met a guy named Jackson Miller. He is a human but he knew about supernaturals. When she turned 19, she quit her job as a waitress and got a job at The Salvatore School.She is now the wife of Jackson Miller and the mother of Cassie Miller and Mark Miller, in honor of her parents. She is the best friend of Sophia Malraux-Gilbert. She is the sister in-law of Emily Miller.

birthday;march 2 2016;age-25

species;witch

occupation;Teacher at the salvatore school
Josie Saltzman

Josie Saltzman is the daughter of Josette Laughlin and Alaric Saltzman and the surrogate daughter of Caroline Forbes. She is the soon to be step daughter of Klaus Mikaelson and the step daughter of Callie Smith via Alaric Saltzman.She is the twin sister of Lizzie Saltzman. She is the younger adopted sister of Elena Gilbert-Salvatore and Jeremy Gilbert, Alaric became their guardian when Jenna died.She is the older sister of Harper Forbes,Carter Forbes,Addison Forbes,Madison Forbes,Chloe Saltzman,Zoey Saltzman,Mae Saltzman and Logan Saltzman. She is the soon to be step sister of Hope Mikaelson-Kirby. She is the aunt to Josephine Saltzman and Jayden Saltzman. She is the adopted aunt to Grace Gilbert,Victoria Gilbert,Miranda Lillian Salvatore,Stefanie Isobel Salvatore, and Jenna Salvatore. She is the soon to be step aunt to Aiden Kirby and Hayley Freya Kirby. She is the grand daughter of Ed Saltzman and Dianne Saltzman, and the surrogate grand daughter of Elizabeth Forbes and Will Forbes. She is the fiance of Rafael Waithe. She is the mother of Brandon Saltzman. When she is 22 she and Lizzie are supposed to merge, but when she was 21, their mother found a way to stop the merge.

Birthday;march 15 2014;age-27

species;witch/siphoner

occupation;owner of a B&B
Lexi Moore

Lexi Moore is the daughter of Alex Johnson and Alison Moore. She is the older sister of Lia Moore. She is the niece of Sophia Malraux-Gilbert and Veronica Moore. She is the best friend of Grace Gilbert. She is the cousin of Miley and Kylie Moore. While her mom was pregnant with Lia, her father died in the military. Her mother plans on telling her when she's older.

birthday;march 22 2038;age-3

species;witch

occupation;goes to Davina's Daycare
Lizzie Saltzman

Lizzie Saltzman is the daughter of Josette Laughlin and Alaric Saltzman and the surrogate daughter of Caroline Forbes. She is the soon to be step daughter of Klaus Mikaelson via Caroline Forbes and the step daughter of Callie Smith via Alaric Saltzman.She is the twin sister of Josie Saltzman. She is the younger adopted sister of Elena Gilbert-Salvatore and Jeremy Gilbert, Alaric became their guardian when Jenna died. She is the older sister of Harper Forbes,Carter Forbes,Addison Forbes,Madison Forbes,Chloe,Zoey, Mae Saltzman,and Logan Saltzman. She is the soon to be step sister of Hope Mikaelson-Kirby. She is the aunt to Josephine Saltzman and Jayden Saltzman. She is the adopted aunt to Grace Gilbert,Victoria Gilbert,Miranda Lillian Salvatore,Stefanie Isobel Salvatore, and Jenna Salvatore.She is the aunt to Brandon Saltzman. He is the soon to be step aunt to Aiden Kirby and Hayley Freya Kirby. She is the grand daughter of Ed Saltzman and Dianne Saltzman, and the surrogate grand daughter of Elizabeth Forbes and Will Forbes. She is the wife of Sebastian. She is the mother of Jayden Saltzman and Josephine Saltzman.When she is 22 she and Josie are supposed to merge, but when she was 21, their mother found a way to stop the merge.

birthday;march 15 2014;age-27

species;witch

occupation;wedding planner
Callie Smith

Callie Smith is the daughter of Jade Smith. Her father is unknown. Just before she was born, her father died. No one knew that much about him other that Jade Smith. They had a secret relationship. When Callie was 5, her mother got married to a guy named Matthew. Callie didn't like him. They got divorced when Callie was 7. Then when she was 11, her mother got engaged to someone named Jake. The engagement held up to 2 years, then her mother called of the engagement. This kept happening for years until she turned 19. Her mother died of a car crash. Then when she was 20, she found out her mother was a witch. After a while she found out she was witch as well. Then when she was 21,as she starting working as a teacher at The Salvatore School, she met Alaric Saltzman. They started dating. She is now married to him. She is the mother of Chloe Saltzman,Zoey Saltzman,Mae Saltzman and Logan Saltzman. She is the step mother of Lizzie and Josie Saltzman.

birthday;June 26 (year unknown);age-unknown

species;witch

occupation;works at The Salvatore School
Leena

Miao : Fils de Leena

## Esprit

Leena est une Esprit maman poule. Ses enfants sont surprotégés jusqu'à leurs 6 ans, puis elle les invite à se rapprocher des forêts et à apprendre par eux-mêmes. Elle surveille toujours les jeunes mais n'intervient plus. Il n'est donc pas rare que ses protégés se blessent et gardent des cicatrices

## Les Bénis

Les fils et Filles de Leena sont peu sociables. Ils sont plus à l'aise dans la nature et sont souvent malheureux en ville. Il ne faut jamais arracher des plantes ou tuer des animaux devant eux au risque de finir empaler. Ils sont sauvages mais savent se tenir un au minimum. Tous ses enfants partagent son amour de la nature.

## Les Demi

Leena a eu quelque Demi mais sa mission de protection de la nature reste sa priorité. C'est donc pour cela que ses Demi sont voués à protéger des lieux naturels et ne sont jamais visibles par les humains. Si l'un d'entre eux s'aventure loin de son lieu naturel, il gagne un bonus pour se dissimuler, ainsi qu'un ou plusieurs familiers OU des plantes de compagnie

***Prise – Prise en tenailles* :** D’un geste vous ordonnez à votre familier de distraire l’ennemi, ce qui vous offre une ouverture sur le dos de l’adversaire. Vous gagnez 1 Attaque supplémentaire contre cet ennemi et il subit un malus de -15 en Parade ou en Esquive pour se défendre. Avant de lancer les dés pour tenter d’employer cette Prise, vous pouvez déclarer que vous voulez inverser les rôles. C’est alors votre personnage qui servira de distraction pendant que votre Familier attaquera votre ennemi de dos avec les mêmes malus de -15 en défense.

Bonus et Malus
Intelligence +5
Conner Bennett

Connor Bennett is the son of Bonnie Bennett and The late Lorenzo St.John. he is the younger brother of Owen Bennett. He is the older brother Aria Bennett and Hunter Bennett.He is the grand son of Rudy Hopkins and Abby Bennett. He is the nephew of Elena Gilbert-Salvatore,Caroline Forbes,the late Stefan Salvatore, and Damon Salvatore. She is the great nephew of Dalton St. John.

Birthday; january 19 2027; age-16

species-vampire-witch

occupation:student at the salvatore boarding school
Boss

*Almost nothing is known about the patron Boss, except that he was much the same as a mortal as he is now. Always willing to cut a deal, he offers power in return for services rendered. Making sure you remain useful and profitable is the only way to stay alive in his service. Always read the fine print.*

### Symbol

A quill with a drop of blood falling from it

## Tenets

* *Early termination of this contract by the signing party results in all rights and promises of safety to be null and void*
* *Business referrals may result in additional compensation*
* *You will do the job, by any means necessary*

## Types of Followers

* *The vulnerable*
* *The desperate*
* *Debt collectors*
* *Bounty hunters*
Sophia Malraux-Gilbert

Sophia Malraux-Gilbert is the daughter of Freya Mikaelson-Malraux and Keelin Malraux. She is the younger sister of Nik Malraux. She is the older sister of Mallie Malraux and Skyler Malraux. She is the soon to be sister in law of Miranda Lillian Salvatore. She is the niece of Rebekah Mikaelson-Gerard,Kol Mikaelson,Finn Mikaelson,Elijah Mikaelson, and Klaus Mikaelson. She is the grand daughter of Esther Mikaelson and Mikael Mikaelson. She is the sister in-law of Elena Gilbert-Salvatore. She is the aunt in-law of Miranda Lillian Salvatore,Stefanie Isobel Salvatore, and Jenna Salvatore. She is the wife of Jeremy Gilbert. She is the mother of Grace Gilbert and Victoria Gilbert and she is currently 8 months pregnant with Rebekah, named after her mothers aunt. She is the best friend of Hannah Williams.She is the best friend of Hannah Williams and Alison Moore. Her and Alison are like sisters. She is the aunt of Leah Moore and Lexi Moore.

Birthday;february 5 2019;age-22

species;witch

occupation;helper/teacher at Davina's Daycare
Freya Mikaelson

Freya Mikaelson-Malraux is the firstborn child of Mikael Mikaelson and Esther Mikaelson, the older sister of Finn, Elijah, Kol, Rebekah, and Henrik, the older half-sister of Klaus Mikaelson. She is the aunt of Hope Mikaelson-Kirby,Layla Mikaelson-Gerard,Amy Gerard,Caiden Gerard,Maya Petrova,Addison Forbes,and Madison Forbes,Brooklyn Claire-Mikaelson and Elle Claire-Mikaelson. She is the soon to be step-aunt of Harper Forbes and Carter Forbes. She is the great-aunt of Aiden Kirby and Hayley Freya Kirby. She is the wife of Keelin Malraux. She is the mother of Nik Malraux, Sophia Malraux-Gilbert,Mallie Malraux,and Skyler Malraux. She is the mother in-law of Jeremy Gilbert.She is the soon to be mother in-law of Miranda Lillian Salvatore. She is the grandma tio Grace Gilbert and Victoria Gilbert.

birthday:(birthday unknown)972;age-30-40/1070+

species;witch

occupation;mentor at the salvatore
Keelin Malraux

Keelin Malraux's parents are unknown.She is the sister in-law of Elijah Mikaelson,Rebekah Mikaelson,Klaus Mikaelson,Henrik Mikaelson, Kol Mikaelson, and Finn Mikaelson. She is the aunt in-law of Hope Mikaelson-Kirby,Layla Mikaelson-Gerard,Amy Gerard,Caiden Gerard,Maya Petrova,Addison Forbes,and Madison Forbes,Brooklyn Claire-Mikaelson and Elle Claire-Mikaelson. She is the step- aunt in-law of Harper Forbes and Carter Forbes. She is the wife of Freya Mikaelson-Malraux. She is the mother of Nik Malraux,Sophia Malraux-Gilbert,Mallie Malraux, and Skyler Malraux. She is the mother in law of Jeremy Gilbert and the soon to be mother n law of Miranda Lillian Salvatore. She is the grandma of Grace Gilbert and Victoria Gilbert.

birthday;October 1st (unknown year);age-early/mid 40s

species;werewolf

occupation;nurse at ER