The Painted Dungeon-Brande's Adventure

## Painted Dungeon Delve-Tavern

Brande Enters the tavern the smell of food and booze wafts throughout it. After chatting with the barkeep, the barkeep tells him of the trouble he's been having with the Rats. After mentioning it the bartender lets Brande into the basement after searching for the rats he finds the door to the dungeon and decides to investigate it. Brande laughs and takes the ladder down.

### Painted Dungeon Entrance

After his descendant he finds himself in a dimly lit room. the wonderful architecture of the entrance captivates him. He see's Warnings written in different languages. he notes a few he understands The Celestial writing reads something to the effect that those of little faith should leave, the infernal says that those who can put their money where their mouth is the should explore all the common writing leave no chance of doubt the dungeon is dangerous yet well worth the experience.

in the room He finds a Huldra who suggests looking through the area. she warns of dangerous beasts roaming in the Catacombs. She tells of of traps that cause the path to be torturous but that rewards are assured.

### Painted Dungeon Interior

Moving through the interior the Huldra guides him through moving from painting to painting some being merely tatters and other being scrawled upon the walls. The architecture is ancient yet still remains strong. The remains of monsters are strewn throughout the catacombs. The gnawing sound of rats can be heard but their expertise at hiding make them hard to spot, Brande walks into an ambush he swiftly draws his doomblade and dispatches the first attacker a second and third join the fray from the shadows he deftly dodges their bites and charges one, a powerful blow cuts clean through one as the other circles behind him and bites into him. Moving swiftly he turns to face the final rat and slashes upwards bashing it in the maw it drops to the floor. Rats can still be heard nearby but none approach him, he continues forward deeper into the dungeon.

### Painted dungeon Shadows Fall

Seeing through darkness is no issue he walks with deft movement till he notices the different parts of the darkness seem to move. The Huldra calls out that the shadows here are dangerous he turns towards her as the sound of movement is whooshes by him he changes to a defensive position as another attack misses him. his doom blade in his hand he starts to slash and as the Shadow puts it's guard up he changes the trajectory of his blade and cuts through one easily another shadow moves to attack but his swing goes wide missing Brande. the shadows seem to work in unison and another moves to flank Brande swinging at him wildly so much so that it stumbles and Brande crushes it beneath his doomblade with ease. the last shadow moves towards Brande intent to cut him seeing this Brande quickly swings towards it catching it off guard. His doomblade fades as the shadows fell silent.

### Black cat and Painful Paintings

The Huldra stops and tells Brande that she cannot follow him through the final room. inside he finds painting of wars long passed, blood and gore getting darker and disturbing as he finds the exit as he goes to leave he sees another painting of a mirror. The sight of the Huldra brings him comfort and he leaves. A distant Meow can be heard Brande chooses to follow it and finds a Black cat in a room with an a book with detailed descriptions of paws and tracks ( Footprint book) he scoops the black cat up in his arms and grabs the Book as he exits. Finding the Black cats owner is no issue as he finds a flyer with a reward. He leaves the dungeon much better off.