Items

The following is a list of items in Arena of Valor. In the game these items are referred as equipment in the Armory tab.

## List of items

These contents are presented under Beta 42.4 update coming on October 12, 2023.

## Special items

Special items as enhanced items are only appeared in Supremacy Blitz mode. Applied from April 26, 2023.

Noted that no combination items in these items.

+30% Attack Speed
+10% Lifesteal
 Magic
+10% CD reduction
+100 Mana Regen / 5s
+1000 Max HP
 Defense
+200 Armor
+200 Magic Armor
+2000 Max HP
Passive - Robust: +20% self-max HP.

## Change logs

### October 12, 2023 HotFix

Frost Guard

CD reduction: 10% → 5%.

Max two kinds of armor: 250 → 230 points.

### July 31, 2023 HotFix

1. Soaring Aura

Magic piercing: 16~30, up to 8 times → 10~24, up to 10 times.

2. Rankbreaker

Physical piercing: 50~190 → 40~180.

### 19/7/2023 Version Update

Added 2 new items: Elipsing Bow  and The Diminisher .

## Trivia

1. Actual damage formula: (Theoretical damage \* 1000) / (600 + actually obtainable armor). Only **true damage**, actual damage = theoretical damage.
2. Max CD reduction can be reached at 40%. Exceeding will not add more.
3. Resistance attribute can be reached at 60%. Exceeding will not add more.
4. Damage reduction attribute can be reached at 90%. Exceeding will not add more.
5. Base magic armor of all heroes is 80 up to 269 (+13.5 per hero level). If a mage uses Frost Guard and Medallion of Troy, ordinarily their max magic armor is 921 points, which is a maximum reached with two magic resist items. A little lower, Gaia's Standard and Medallion of Troy combo helps tanks/warriors obtain 871 magic resist points.
6. To limit **true physical** or **true magical damage**, if having piercing attributes by points and rate(%), the point value will be calculated first and the rate value will be applied after.
7. Actual movement speed is limited at 730, and its lowest is 120 although theoretical movement speed is limited at 800 and its lowest is 0. However, when theoretical movement speed is lower than 240 or higher than 660, the additional movement speed will be reduced greatly according to the formula:

* When theoretical movement speed is lower than 240, actual movement speed = 120 + theoretical movement speed\*0.5
* When theoretical movement speed is higher than 660, actual movement speed = 330 + theoretical movement speed\*0.5
* Theoretical movement speed can be shown at hero information board in battle.

1. Bonus AD and AD is different. Bonus AD will exclude the hero's original base attribute, while AD is not.
2. Slow doesn't stack overall, meaning 30% won't stack 50% directly to get to 80% slow. Thereby the slow that occurs first will be calculated first, and the second slow will apply according to the movement speed that was reduced on the first slow.
3. With magic lifesteal, because the mage's damage output is very high and hits multiple targets, all skills with the ability of hitting multiple targets will reduce 50% health taken (equivalent to 50% reduction in actual magic lifesteal). Noted that some magic normal attack is still applied with full 100% magic lifesteal.
4. If using items which have the same Passive, Passive is not does not accumulate the effect.

## Removed items

Ancestral Glory

Asterion's Buckler

Crimson Banner

Hunter's Crossbow

Wind Stone

Water Stone (Item)

Windrider Talisman

Stream Bracers

Crystal Talisman

Ring of Gale

Essence of the Wind

Purifying Bracers

Ring of the Fiend

Tidecallers Mark