Kirenma

**Kirenma** is one of two main protagonists of Lights Gaze. The adoptive brother and friend of Tymere and an alien warrior, it's Kirenma and Tymere's journey which is followed for most of the series.

## Biography

An alien from a far-off world unlike Earth, Kirenma's history is shrouded in bits of confusion and misconceptions, as even the likes of he and Tymere aren't fully aware of his origins.

What is known is that, when arriving on Earth, Kirenma was taken in by Tymere's family, raised amongst them and going to the same schools and making the same friends that Tymere had. Kirenma received a lot of flak for his alien origins, including governmental interest which didn't fit well with Kirenma's hopes of living a normal life with his now family. To avoid both problems, he, along with Tymere, moved out to the wilderness, residing in a cave where they set up camp. Tymere saw to teaching Kirenma in a homeschooling fashion after they left school, using his superior intellect to aid Kirenma's more aloof know-how.

## Synopsis

### Pilot

> Main Article: *Pilot*
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Kirenma first appears roughly half-way through the pilot episode, wandering outside shortly before being called by Tymere to return to the cave. After doing so, and being promptly spooked by Tymere's late appearance, he and Tymere looked over the letter sent by "*M*". Kirenma expresses distrust and concern due to the fact the letter mentioned heroics, mentioning how the two of them had moved out into the wilderness for a reason, but he is quickly coerced into following along by Tymere, with the two then following the attached coordinates.

Some time later, whilst on their hike toward this mysterious location, the two are ambushed by three soldiers in black-and-green armor, saying they're there to take both in, dead or alive. Preparing to fight back by summoning his spear, Kirenma is quick to beat down one soldier through a brief trade of spear blows, hand-to-hand combat and ending with a fiery blast into explosion, demonstrating Kirenma's pyrokinetic abilities.

Kirenma then re-groups with Tymere after the soldier recovers and hits him a fair distance, with the two friends quickly getting back to fighting. Kirenma fights a single soldier a second time, though this time uses his inhuman strength to effortlessly defeat the soldier with one heavy kick. Then, two soldiers go and rush Kirenma, but are too late as Tymere saves Kirenma with a quick grab, with the two then performing a team attack where Kirenma threw Tymere like a javelin at the remaining soldiers, hitting them with an electric explosion which took out both.

Kirenma then falls, is laughed at by Tymere before he falls unconscious from poison he suffered throughout the fight. Kirenma carries Tymere away as the episode closes.

## Personality

Kirenma is a confident, playful and optimistic boy who is much similar to Tymere in many ways, but also very different. Whilst Tymere is usually stoic and focused in action, Kirenma is more aloof and wild, fighting more sporadically and fluidly than the rigid Tymere. Kirenma also loves wisecracks, witty and quick jokes, and general comedy of that sort.

Kirenma does also have a more serious side though, which comes to play more often when he's angered at something. Kirenma has a strong sense of good and evil and is umbrageous, finding those who commit atrocities for no reason, or no good reason, to be incredibly angering and a source for his frustrations.

## Powers & Abilities

**Saino Abilities**: As a Saino, Kirenma features a laundry list of abnormal capabilities, most of which haven't been demonstrated yet. Amongst them, Kirenma is capable of shapeshifting to various extents, be it growing or shrinking, becoming longer, thinner or thicker, or even changing colors for a camoflague-like ability. The full extents of what Kirenma's alien origins enable are unknown.

**Hand-to-Hand Combat**: Though nowhere near as refined as Tymere, Kirenma is an outstanding fighter with bare-fist clashes given his age and experience. Kirenma wields immense, frankly inhuman levels of natural strength thanks to his biology and nature as an alien far from Earth, and with his teaching under Tymere, Kirenma has learnt to use this strength to a great standard in close combat, quickly beating down his opponents with physical attacks.

The first, and most obvious, instance of this was during the soldiers' ambush. Near the end, Kirenma caught and then countered an attack from a soldier with an incredibly powerful one of his own: one which sent the soldier hurdling through the air and crashing into a mountainside instantly.

**Spear Combat**: Kirenma's main source of fighting however is wielding his trusty "Saino Spear", which shares his properties. Paired with his great strength and quick movements, Kirenma can quickly and effectively beat down his opponents and jab them with the spear in tandem, allowing swift yet deadly damage to be dealt. Kirenma's dexterity is also so great he can operate whilst switching between it and hand-to-hand freely, changing styles to disorient and batter foes.

Kirenma also displayed the clever ability to mix his elemental abilities with the spear to create a vortex which threw the first soldier he fought into the sky, preparing him for the coming swift combos after that. Despite these facts, Kirenma was on-and-off with his use of the spear throughout the fight, mainly using fist combat to knock down the soldiers instead of stabbing them with the spear.

Kirenma also rode atop the spear whilst fighting the first soldier, just before hitting him with the explosive flames.

### Elemental Abilities

> Main Article: *Divine Elements*
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Kirenma is a strange individual due to his capacity for wielding several elemental abilities, unlike humans who max out at two if lucky. Within the pilot, Kirenma used two elements subsequently and to great effectiveness: those being wind and fire respectively. Due to being so free-form, he also has the potential to use other elements to similar effectiveness.

## Equipment

Uniquely, the Saino Spear also features Kirenma's ability to shapeshift to an extent, being able to lengthen and shorten on command, similar to how Kirenma's limbs can.

## Trivia

* Kirenma was first conceptualized back in 2020 as an RHG OC, before becoming the main character of Lights Gaze.
	+ Kirenma's original design featured no visible hair, a traditional Dragon Ball gi, and long pants. All of these were changed in the making of the show.
* Kirenma's favorite food are Tacos! However, Kirenma also enjoys most seafood such as Lobster, Shrimp, Calamari, and Crab.