Druid

An elven druid wielding a staff and communicating with a hawk.

“
*The best time to plant a tree is 20 years ago. The second best time is now.*
”
— Lavandula Ellenien, Archdruid of the Primeval Circle.
**Druids** are powerful spellcasters and conduits of nature's power and energy. Guardians of the wilderness and champions of the natural environment, most druids reside in self-imposed isolation beneath the shadow of virgin forests, the snowy crests of unreachable mountains, and harsh and inhospitable deserts.

Druids protect the balance of the elements, defend the balance of ecosystems, and brush the unnatural into oblivion. Druids are often found in sacred groves and amidst unspoiled nature, and typically enter the adventuring life to protect their land or to combat some other threat at the behest of the Primeval Circle.

## Abilities

Druids are powerful spellcasters that draw from the power of nature to cast their spells. Their spells, a product of their devotion and attunement to nature, become more efficient the wiser a druid becomes.

It is important to note that Druids in no way, shape or form derive their power from the gods of nature: that is something Clerics under the Nature domain are dedicated to.

All druids speak druidic, which is taught to newly-christened druids by the Primeval Circle.

Druids can and often do assume the shape of a beast, which is called a wild shape. Druids can thus defend the wild in the guise of a wolf, or from the skies as a giant eagle.

## History

Druids form one of the most ancient cliques in the world, and have protected the wilderness since time immemorial--possibly even from the First Age, before the last of the primordials were slain. The Primeval Circle, established in the Second Age, has continued in nearly its same, exact, form, for milennia. It is currently presided by Archdruid Ellenien, of Nivelor, an elven druid who has lived for more than 6,000 years.

## Organizations

Few know that druids are part of a society that spans the entire world, with no regard of political borders. All druids are, at least nominally, members of this society, known as the Primeval Circle. Nonetheless, druids sometimes compete with each other for land and influence, or disagree on philosophical or other grounds.

### Circle of Dreams

The Circle of Dreams is closely connected to the Sylvania. These druids militantly guard and defend against the undead and the incursions of Penumbra: almost never by fighting it directly, though, but by illuminating the life of the downtrodden, the outcast, and the hopeless with wonder and hope.

### Circle of the Land

Circles of the Land are Druid Circles dedicated to the various environments throughout the world. These are the most common Druid Circles, and the easiest to locate, although they remain elusive and isolated to the uninitiated. Such druids are simply known as such.

### Circle of the Moon

Circles of the Moon are Druid Circles of militant Druids that fiercely guard the wilds. These druids prowl the wilds at night, hunting monsters and trespassers alike with the cunning and ferocity of a predator. These druids are infamous and feared because of their active defence against the excesses of civilization, and its growing threat to the wild. Known as Skinwalkers by some.

### Circle of the Shepherd

Druids in this Circle are dedicated to the fauna of Vosel: creatures including animals and beasts.

### Outcasts

Some druids have trudged down dangerous roads leading to their excommunication from the Primeval Circle. These Druids are known as Outcasts. Perhaps the rarest of Druids, these are also often the most dangerous.

## Notable Druids

* Aren Snowfall, Elven Archdruid of the Snows.
* Barkmantle II, Gnome Archdruid of the Woods.
* Drustin Snapperfink, Halfling Archdruid of the Meadows.
* Lavandula Ellenien, Elven Archdruid of the Peaks; nominal leader of the Primeval Circle.
* Mzund the Silent, Dwarven Archdruid of the Deepfell.
* Nauvinia, Siren Archdruid of the Waters.
* Nightdrift, Firbolg Archdruid of the Night. Leader of the controversial and feared Circle of the Moon.
* Sparklesong, Elven Archdruid of Dreams. Leader of the reclusive and peculiar Circle of Dreams.
* Uhnt of Pontis, Minotaur Archdruid of the Sands.
* Ume the Outcast, Human Archdruid of the Fens.

Classes
Artificer • Barbarian • Bard • Cleric • **Druid** • Fighter • Monk
Paladin • Ranger • Rogue • Sorcerer • Warlock • Wizard