The Metal Alliance/Units

The most basic units of The Iron Barbarians, being its lowest-ranking soldiers usually using Common Fighting Styles and/or Weapons. Usually, Iron Barbarian Outlaws are able to take on multiple enemies by themselves without getting injured or killed. The Outlaws of The Iron Barbarians are known to possess Physical Body Strength greater than usual, putting them at an above-average level of physical strength, They are usually stronger than Vice Captains and sometimes, Stronger than Regular Captains.

The Second Lowest ranking units of The Iron Barbarians, being stronger than The Outlaws. Iron Barbarian Pillagers are seen using better quality Weapons, Stronger Fighting Styles, and Sometimes Strength Weapons. Pillagers possess greater Physical Body Strength than The Outlaws, putting them on par with Grand Navy Lieutenants and sometimes Majors.

The Third Lowest ranking units of The Iron Barbarians who are more well-trained than the two lowest ranks of The Iron Barbarians, The Reavers of The Iron Barbarians are very strong and skilled fighters that are able to take on multiple experienced fighters. Reavers are commonly seen using Mastered Versions of Fighting Styles, Good Quality Weapons, Good Quality Strength Weapons, or 2 or all of the aforementioned items. Reavers are said to be on par with Very Experienced Fighters with 2 awakenings.

The Fourth Lowest ranking units of The Iron Barbarians that usually lead crews of their own, Marauders are commonly seen using High Quality Weapons, Upgraded Versions of Common Fighting Styles, and High Quality Strength Weapons, Marauders of The Iron Barbarians are skilled enough to be able to learn Weapon Skills of other Weapon Types (Excluding a few weapon skills) into any of their weapons and use Better Versions of Common Fighting Styles that do better in battle. Marauders are on par with Fairly Powerful Fighters in terms of power.

The Champions of The Iron Barbarians are Members of The Iron Barbarians' Fifth Rank, usually seen using Evolved Versions of Fighting Styles and rarely seen using Lost Fighting Styles, Very High Quality Weapons and rarely seen using Artisan Weapons, Very High Quality Strength Weapons, or 2 or any of The Aforementioned items. Champions are on par with High-Ranking Members of a Kingdom's Military or an Organization like The Grand Navy, however, Most All Iron Barbarians seem to be holding back their true power and only use a portion of what they really have, making their actual Power Level debatable.

Senior Members of The Iron Barbarians, Raid Captains are very powerful members of The Iron Barbarians who can lead Fleets of their own, Raid Captains are usually seen using Artisan Weapons, Lost Fighting Styles, and Artisan Strength Weapons (If that even exists). Raid Captains of The Iron Barbarians are said to be on par with Grand Navy Rear Admirals in terms of power.

The 8 Warlords of The Iron Barbarians who are The Generals of The Iron Barbarians. Being Extremely Powerful Fighters said to rival The Power of a Grand Navy Admiral or sometimes, stronger than an Admiral. The Warlords of The Iron Barbarians use Unique Weapons or Strength Weapons specifically made for a given Warlord, Use Unique Fighting Styles that's either a combination of Multiple Fighting Styles and/or Magics or a Fighting Style that a Warlord of The Iron Barbarians has invented themself.

#### Special Units

* Zerkers
* Thrashers
* Brutes

Hyper Aggressive Iron Barbarian Fighters usually seen dual wielding Weapons. usually Maces, Axes, or Swords. Zerkers occasionally suddenly become excessively angry and hit their heads several times to amplify their anger before they start charging towards Their Enemies at very high speeds to knock them over.

Iron Barbarian Rangers equipped with Dual Axes and a Jetpack which they use the Latter Item to jump around The Battlefield or maneuvers in the air more easily. Thrashers are known to generate a strong shockwave when landing on The Ground after leaping into the air, this usually makes enemies get knocked back and cause light injuries.

The Brutes of The Iron Barbarians, Commonly equipped with Strength Weapons and Extremely Durable and Resilient Full-Body Armor. Iron Barbarian Brutes are known to become very angry after hitting them a few times, usually leading them to want to beat down the person responsible for making them angry.

#### Other Units

* Bounty Hunters
* Drill Instructors

Elite Bounty Hunters of The Iron Barbarians who underwent special training within The Iron Barbarians that would make them dangerous fighters. Never directly seen in action but were mentioned several times by a handful of members of The Iron Barbarians early in the story. Being Elite Bounty Hunters, They are provided with Special Equipment that most members of The Alliance are unable to get their hands on, Iron Barbarian Bounty Hunters are yet to make an appearance in The Story.

Unseen Members of The Iron Barbarians who train recruits of The Iron Barbarian and sometimes the recruits of The Other Factions of The Alliance, The Drill Instructors of The Iron Barbarians are known to train The Alliance's Garrison Units into well-trained Security Personnel along with The Ruby-Eyed Pirate Drill Instructors.

### The Ruby-Eyed Pirates

#### Basic Ranks

* Pirates
* Quartermasters
* Captains

The Lowest Ranking Members of The Ruby-Eyed Pirates and making The Majority of The Pirate Clan. Ruby-Eyed Pirates are known for their marksmanship, coordination, and Magic Mastery. The Ruby-Eyed Pirates are fairly strong magic users, weapon users, or conjurers. But not as much compared to the higher-ups.

The Second Lowest Ranking Members of The Ruby-Eyed Pirates, being a step up from The Pirates and are usually The Co-Captains of Pirates Crews part of The Ruby-Eyed Pirate Clan. Ruby-Eyed Pirate Quartermasters are very strong mages, warriors, or conjurers while using better quality weapons than those who are one rank lower than them.

The Third Lowest Ranking Units of The Ruby-Eyed Pirate Clan, being The Captains of an individual crew within The Ruby-Eyed Pirate Clan, Ruby-Eyed Pirate Captains, These Captains have access to The Alliance's Special Arsenal such as Their Anti-Magic Weapons. The Captains of The Ruby-Eyed Pirates are also seen using Good Quality Weapons which are sometimes Arcanium Weapons, Mastered Versions of Base Magics, or sometimes using both as Conjurers.

#### Special Units

* Rangers
* Medics
* Brutes
* Anti-Magic Units

The Ruby-Eyed Pirate Rangers are a subclass of units of The Metal Alliance who utilize jetpacks in combat and possess a range of unique abilities depending on what type of Ranger they are. Currently, The Majority of Rangers are Ruby-Eyed Pirates using Anti-Magic Guns and other advanced gear.

The Medics of The Ruby-Eyed Pirates part of The Alliance's Medical Emergency Crew who rarely appear in the heat of combat and usually after a Conflict. The Medics of The Metal Alliance are known to not possess any form of healing magic unless stated otherwise and commonly use Advanced Medical Equipment to keep other units alive. If Medics are out in a conflict, usually, Medics are part of Squads and will heal their squad members and injured or wounded members of The Alliance out in battle.

The Brutes of The Ruby-Eyed Pirates are different from The Brutes of The Iron Barbarians, However, they still wear heavily fortified armor much like their Iron Barbarian Counterparts. Ruby-Eyed Pirate Brutes are known to use heavy guns manufactured by The Alliance that possess a lot of destructive power or that can mow down groups of enemies with ease.

Multiple types of Units mainly part of The Ruby-Eyed Pirates while The Other Factions of The Alliance make up the rest of The Anti-Magic Units. Anti-Magic Units are armed with Special Guns that can temporarily nullify and disrupt magic usage for a duration of time, This is one of The Alliance's most well-known inventions that many have tried to replicate but failed. The Anti-Magic Units are oftentimes seen whenever The Enemy has a lot of magic users.

#### Other Units

* Scientists

Information TBA. Going to continue working on this later.