The Banquet Hall

The Banquet Hall is a system of interconnected alternate timelines and worlds named "Tables." Each Table has a "Host" which is the cause of a singularity that makes the world of the table differ often greatly from the reality in the prime material plane.

### Characters

Brit

Sieg

Baihu

Noh Keyteen

Lyra

Medea

Cam

### Story Development

##### Arc 0 : The Invitation

At the new year of 614 AC, a meteor landed right in heart of Alterum, landing in the dreaded badlands. The strange magic emanating from the area of impact drew the attention of every nation, and soon secretive encampments stopping civilians from entering the area appeared along the badlands zone. However invitations started appearing on people's bedsides, each one specifically aimed to draw them towards a mysterious entity known as the banquet hall which seemed to be situated right on the impact zone of the meteor.

###### Arc 0-1 : The Party

While getting into the badlands was difficult, there were rumours of a man who could allow someone who wishes to access paths into it. Of the people that obtained an invitation, four destined adventurers followed this lead. These adventurers were Britvahdin, Dice, Baihu and Sieg. They found themselves in the same grotto of a laid back old druid named Mosong Pidgin. It was at this point they were offered a trade, they will help Mosong clear out a monster in a cave that had been killing owlbears, and he will show them the way into the badlands.

The party made their way towards the cave, in which they unfortunately saw a basilisk. After many close encounters with petrification, the party dispatched the basilisk and cleared out the cave that it had settled in as its den. As promised, Mosong employed the help of a local dryad which showed them a path into the badlands by leaving a trail of coloured leaves. Mosong and the dryad left them off at the edge of the badlands, leaving them to their own devices.

The badlands quickly lived up to it's dangerous reputation, as when the party arrived at the meteors impact zone, they were ambushed by several darklings, who used an arrow coated in darkness to give themselves the advantage. After a vicious struggle, they came to a standstill, before the party was swallowed up by the Banquet Hall.

###### Arc 0-2 : The Banquet Hall

The party finds itself in a huge reception room, with a single person sitting behind a desk. That person introduced themselves as Adamas, and quickly explained the existence of The Banquet Hall. Adamas explains how he sent invitations personally to those he deemed suited towards the Banquet Hall. To those invited he gave them an offer. Invitees of The Banquet Hall may have a wish granted by Adamas, however they must clear 5 of his trials named "Tables." While skeptical at first, it was clear upon further inspection that Adamas was out of the ordinary, extremely powerful and definitely not a human. The invitations and the mysterious ability of Adamas to manipulate people by using desires of people that they didn't even know they had, the party accepted his offer and started the first trial.

## Table of Power

##### Arc 1: Table of Power

The Table of Power is a desolate frozen wasteland where no plants grow except for a giant tree that reaches the clouds. Every night this tree spawns dangerous animals which the local population hunt and kill to stay alive. The local population have all adapted to the conditions, where only the strongest can survive. It is centralised on the ruined city of Chernobog which is at the base of the tree.

###### Arc 1-1: The Frozen Wastes

The party wake up to find themselves falling in the sky. After a great deal of panic, they find themselves falling into a blizzarding wasteland and land safely thanks to a one time use magic item that Adamas gave them. After landing in the snow, the party quickly reconvene through shouting for each other, except Dice who seemed to be missing. They trudge on anyways, and after a while find shelter within a hollowed out spire of ice to rest and endure the horrible weather. Within this time the party deduces that little to no plants grew in this alternate reality. It takes about a day before the blizzard eases up enough to leave, but throughout this night of waiting the party hears many strange calls of wild animals.

When they leave their shelter, the party start going towards the only considerable landmark, the giant tree that reaches the clouds. However, on this journey they are soon assaulted by wild cats that seem to reflect harmful magic. It didn't take long to dispatch the crag cats and deduce that these were one of the animals that were roaring during the previous night. While trying to butcher it poorly, a local villager who was hunting down the crag cats showed up, and offered to give them a ride back to his campsite on his dogsled. The party accepts, and the villager introduces himself as Raul. However, Raul finds the crag cats to be the highest priority, and asks them to go back to their shelter so that Raul can pick them up the next day.

The party goes back to the shelter, waiting for Raul to come pick them up in the morning. The party discusses their options and tries to gather their situations in the strange land they find themselves in. During the night, Britvahdin hears screeching and wingbeats overhead.

As Raul picks up the party in the morning and the party step out of the shelter, the creature that was screeching and making the wingbeats shows itself revealing themself to be a Yrthak. The Yrthak immediately attacks the party by capsizing the sled. Baihu borrows Rauls ballista in order to wound the Yrthak, and Sieg jumps on the escaping Yrthak to finish it off. Raul then the sled back over it's feet, and the party carry the Yrthak corpse with them.

When the party arrives at Raul's "village" they are soon greeted by the locals who show them around the glorified campsite. It is here that they meet Dice again, who has just woken up after hitting his head on the descent.