recursal/Fanatic-Fandom huggingface dataset:
Changeling

Changelings often have distinct characteristics that set them apart from their people. They may have a tail, a hunched back or a withered appearance, even if very young. They may also develop a grayish or greenish tone to their skin. A changeling will also eat differently from a regular person. Although they can consume enormous quantities, some are very picky and occasionally refuse to eat anything but uncooked vegetables or flowers. Their hair and nails grow long quite quickly, adding to the strangeness of the changeling's overall appearance.

Changelings cry and laugh at inappropriate times and say unexpected and strange things. A person that speaks entirely in singsong or riddles is probably a changeling.

Changelings have been known to try to lure their human "family" into the hands of their changeling family. Beware if asked to go on a moonlit walk through the woods with a family member that has been behaving strangely.

Occasionally a changeling will grow up with a mortal family and his or her odd characteristics will diminish, until even the changeling forgets that it is not a human.
Araxos Wiki

## **Kompendium wiedzy o Araxos**

   Araxos jest wyspą leżącą daleko na północy od Starego Kontynentu. Niegdyś doskonale prosperujące i sprawiedliwie rządzące królestwo, dziś jest jedynie cieniem siebie z dawnych lat. Wojna domowa trwa już wiele lat i przez tak długi czas żadne ze stronnictw nie wysunęło się na prowadzenie w walce o panowanie nad wyspą. Co więcej, z biegiem lat pojawia się coraz więcej ugrupowań, które chętne są skorzystać z okazji i wyrwać krwawiącemu już królestwu coś dla siebie.

Z biegiem czasu wyspa stała się doskonałym miejscem dla wszelkich szumowin, które ze względu na wagę swoich występków, zmuszone były salwować się ucieczką ze Starego Kontynentu. Chaos, który panuje w Araxos skutecznie odwraca uwagę możnych od ścigania przestępców, a agenci innych królestw to prawdziwa rzadkość, ponieważ koszt prowadzenia jakichkolwiek operacji politycznych na objętej wojną domową wyspie znacznie przerasta ewentualne profity, które mogłyby przynieść.

O wyspie
* Sytuacja polityczna
* Frakcje
* Ważne postacie
* Ważne miejsca
* Bogowie

Bohaterowie
* Kilf
* Orkan
* Foro
Kapitan Warg

Brutalny i mściwy kapitan straży miejskiej z Anthos. Rządzi górną dzielnicą miasta portowego żelazną ręką. Jego ludzie terroryzują mieszkańców ograbiając ich z dobytku, a każdego kto ośmieli się im przeciwstawić zabierają na specjalną audiencję u kapitana lub po prostu roznoszą go na mieczach w biały dzień na ulicy. Życie przeciętnego chłopa niewiele znaczy dla Kapitana Warga, jego największą ambicją jest objęcie panowania nad całym Anthos.
Orkan

## Rodzina

Emerus - ojciec, ludzki magAlissa [\*] - matka, genasi

Suni, Sadira, Taliya, Olishar, Nayrim, Anariel, Ronos, Tash - znane rodzeństwo

## Przynależność

?

Powietrzny genasi kroczący ścieżką miecza i magii. Pochodzący ze szlacheckiej rodziny, udał się na wygnanie, by złagodzić napięcia w swoim rodzinnym mieście Naram-Sin.

### Osobowość

Or'Kan jest lekkomyślny i swobodny w zachowaniu. Ze względu na brak dyscypliny, nie osiągnął wielkich sukcesów w nauce magii. Łatwo się rozprasza i ciężko mu skupić uwagę na jednej rzeczy przez dłuższy czas.

Swoje wygnanie nazywa "pielgrzymką", jednak w istocie próbuje znaleźć swoje miejsce na świecie, wykazać się chwalebnymi czynami i zyskać sławę - przy okazji dobrze się bawiąc.

Ma dobre relacje z dziećmi (jako najstarszy z licznego, rodzonego i przyrodniego rodzeństwa) i chyba tylko krzywda wobec najmłodszych sprawia, że staje się poważny.

### Zdolności

* Styl walki - pojedynkowanie (Dueling) - +2 do obrażeń bronią trzymaną jednoręcznie
* Przypływ adrenaliny (Action Surge) 1x/odpoczynek - dodatkowa akcja w walce
* archetyp: Mistyczny rycerz (Eldritch knight)
* Więź z bronią - może magicznie związać ze sobą 2 sztuki broni. Takiej broni nie da się wytrącić z dłoni, może też zostać przywołana do ręki w akcji bonusowej
* Magia wtajemniczeń
* Nieskończony oddech <zdolność rasowa> - może wstrzymywać powietrze ad mortem defecatum
* Igrający wiatr <zdolność rasowa> - pozwala raz dziennie rzucić Lewitację (Levitate), Kondycja jako atrybut czarowania

#### Zaklęcia

##### Sztuczki (Cantrips)

* 1
* 2

##### Poziom 1

* Tarcza (Shield)
* Wchłonięcie żywiołów (Absorb Elements)
* Fala huku (Thunderwave)

### Dobytek

* Kolczuga
* Nadziak (związany)
Dragon

A true Dragon is a fearsome beast, standing much larger than a man. True dragons will always have four legs, a tail, and two wings. Generally, they will also breathe fire, although this isn't a rule.

Detailed on this page are both true, and false Dragons. False dragons, for one reason or another, are not considered true dragons. Included in this latter list are Drakes, Wyrms and Wyverns.
Mandrake

A **Mandrake**, also known as **Mandragora**, is a plant which has a root that looks faintly humanoid. The root of the Mandrake is often used in alchemy, although through means as-yet unknown, upon plucking the roots will sometimes appear to not only be animate, but sentient as well - often screaming as soon as the root touches daylight. For this reason, most Mandrake harvesting must take place at night.
Sea Serpent

**Sea Serpents** are a collection of aquatic serpentine creatures, found in nearly every single large body of water on Gaia. Several different species have been described by Imperial Scholars, varying in size and shape.

Despite not technically "Sea Serpents" - A few fresh water relatives of Sea Serpents live in fresh water, in lakes, swamps, and rivers.
Baron Larius

Sprawuje władzę ze swojej górskiej twierdzy na zachodzie. Były generał po zdradzie młodego księcia zebrał wszystkich nieprzekupnych wojskowych, którzy nie mieli zamiaru tolerować czynów Malcolma i postawił sobie za cel przywrócić porządek w Araxos. Zwyciężył w każdej bitwie stoczonej z Malcomem, ale niestety nie zna się na handlu i rolnictwie, co mocno odbija się na jego możliwościach prowadzenia dalszych działań wojennych.
Protagonist

**The Protagonist** is one of the main character of indie-horror game **"Nighttime Visitor"**.

## About

When the game starts, the Protagonist gets a phone call from Alex, telling him that he's coming to get him. Alex will try to call the Protagonist to find his location, and go where he is. When he catches you, you are taken to a badly-drowned world, pressumably his house.

## Trivia

* The Protagonist is one of the only characters with no dialogue.
* The protagonist's height is 6'0.

## References

1. ↑ https://nighttimevisitor.fandom.com/wiki/Alex#cite\_note-1
Hidebehind

The Hidebehind is a incredibly rarely seen creature, located exclusively in The Nilwood. Next to nothing is known about the Hidebehind, with almost everything being known about wives-tales from South Ingram peasants.

## Physical Appearance

The entire body of the Hidebehind has yet to been described, as anyone that has seen it in full has surely died. Due to this, very little is known about the creature. All of the information know about the mysterious beast's appearance is known from a singular journal entry and sketch of a long, bony arm. This arm is assumed to belong to a Hidebehind by many Imperial Scholars, owing to the subsequent complete disappearance of the author. The text can be seen below.

> "We've been lost for three days now. Angor and Merrick became lost yesterday, and Canton wandered off earlier. William insists that the caravan guards merely ran home after they got superstitious about the hand I saw yesterday morning, but I'm not so sure. Only hours before Merrick left, he was talking about the 'Hidebehind' that his people believe in, that it lives in the Nilwood, and how it plucks stray travellers from the back of groups, and how we shouldn't split up. I pray for them."
>
>

## In Culture

The Hidebehind, despite generally unknown to those except those who live near the Nilwood, is actually known throughout Ingram via a rhyme published in William Alcott's *Mystical Ballads.* The poem, located below, is believed to recant an experience a young William Alcott had with the Hidebehind during his youth.

> In the dappled light I saw him
>
>

> The man without a face
>
>

> I know he saw,
>
>

> Without a face,
>
>

> I watched but did not flee.
>
>

> With limbs bent in ways that seemed unreal
>
>

> And a smile that could not be
>
>

> He tipped his head and laughed, he laughed.
>
>

> I knew he laughed at me.
>
>

> I hurried home, I ran, I ran,
>
>

> From the man without a face.
>
>

> The forest was his, I know, I knew
>
>

> His home was not my place
>
>
Jiáotóng

## Culture

Street food found in Jiáotóng typically falls into one of two categories: served on a stick, or served in a hollowed out bun. Most cutlery and other eating utensils are simply non-existent in Jiáotóng, culturally adverse to a throw-away society. Anyone looking to get a snack on the go knows to carry a pocket handkerchief, skewer, flask and bowl with them.
Edrein

The southmost part of Irul, Edrein is dominated by highlands, penetrated by shallow valleys that protect against the harsh winds that pelt the nation. Home of the Valdür, Edrein has a reputation of being the most hospitable part of Irul, seeing as it's the only part of the continent aside from the far north that's not occupied by Greenskins.
Kraken

The **Kraken** is a colossal sea monster. A fearsome creature with tentacles, closely resembling a giant squid crossed with a crab, the Kraken is said to be the length of 10 Costillian Galleons.

Few have seen the Kraken and lived to tell the tale.The many tentacles of the beast can reach to the top of a ship's mainmast and can without any great effort capsize a fully-rigged vessel, while the huge suckers on the Kraken's tentacles are strong enough to pull the flesh clean away from a sailor's face.

Naturally for such a dangerous and mysterious creature, the exact number and any meaningful amount of information about the species is unknown. The species is rare, that much is known, although still common enough for two or more to operate within the same waters. To date, several distinct Kraken have been identified officially, with yet more remaining unverified.
Human

## History

In terms of existence alone, humans are the oldest sentient race on Gaia, from which all sentient races are developed. Very little is known about the origins of humanity, although it is assumed that they evolved somewhere near what is currently known as Costillia.

## Racial Traits

It’s hard to make generalisations about humans, but your human character has these traits.

Ability Score Increase: Your Ability Scores each increase by 1.

Age: Humans reach Adulthood in their late teens and live less than a century.

Size: Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed: Your base walking speed is 30 feet.

Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the Languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their Speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Ragworm

Ragworms live in a burrow in muddy seabeds and look a lot like an underwater millipede. They are the opposite of picky eaters and will feed on just about anything. They spin a mucus net at the entrance to their burrow in which they catch plankton and other small particles. If it's slim pickings, they leave the burrow in search of bigger food - scavenging on whatever is available or hunting out small invertebrates. Ragworms are a favourite food of flatfish and wading birds.

Most often hidden in its burrow, though sometimes caught out hunting or hiding under rocks near to its burrow. They are highly segmented and look like a millipede. They are normally pale brown but males are a bright green during the breeding season.
Wolfsbane

Wolfsbane is perennial Alpine woodland wildflower and a member of the toxic aconite family. It grows to about 3 feet tall, spreads out in clumps and produces lovely spikes of ivory, green or bright yellow pitcher-shaped flowers from spring to midsummer. The bright green leaves are palmately shaped and deeply lobed and toothed.

## Effect on Werewolves

While being toxic to humans, Wolfsbane can in fact be used to treat some of the symptoms of lycanthropy if prepared correctly. However, the average werewolf (in both human and wolf form) will express an extreme fear and revulsion to the plant, both picked, growing wild, and as an ointment.
The World of Gaia Wiki

## The World

The World of Gaia is, for the most part, a world roughly analogous to our world in the Middle Ages. Magic, monsters and fantasy races, all staples of the fantasy genre are found here as well. This wiki is currently a work in progress, and more will be added to it as time goes on.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Barion

El barion es una partícula sub-atómica, que junto con los electrones, forman parte de la orbital de un átomo.

Los bariones siguen la órbita de los electrones, pero con una velocidad distinta. Cuando estos llegan a converger, la carga de los bariones se vuelve positiva y se adhiere al núcleo del átomo, este proceso se llama **convergencia**.

Cuando la **convergencia** ocurre varias veces, y se produce una **sobrecarga** del núcleo. Cuando esto sucede los bariones sobrantes son expulsados y se convierten en la corteza del átomo. En ese momento, el átomo se convierte en un átomo barionico.

## Proceso de creacion de una particula G

Átomo->*(Sobrecarga)*->Átomo Barionico->*(Fusión)*->Molécula G->*(Agrupación)->Partícula G*

Sobrecarga: Proceso en el que la convergencia ocurre varias veces.

Fusión: Momento de unión entre un átomo barionico con otros átomos ya sean barionicos o no.

Agrupación: Concentración de moléculas g de un mismo tipo.

La pureza de una partícula g viene definido por el numero de átomos barionicos que contiene. Cuando mas grande sea la partícula g mas difícil sera que tenga una pureza alta, así como si es pequeña es mas fácil que sea mas pura.
Bogowie

Ludność na Araxos dzieli swoich bogów na Starych i Nowych. Ci dawni rzadko są już wyznawani, ponieważ budzą trwogę i niepokój. To bóstwa nieprzewidywalne, żywiołowe, które żyły w czasach, gdy nie było jeszcze nikogo poza nimi.

Nowi bogowie są znacznie bliżsi swoim wyznawcom. Mówi się, że chodzą po wyspie pośród zwykłych śmiertelników, bo i są oni znacznie bardziej podobni do człowieka.

Starzy Bogowie:

* Dhualdir - bóg światła
* Itrix - Pani pustki, bogini ciemności

Nowi Bogowie:

* Lithar - bóg ludzi
* Irmir - bóg natury
* Atia - bogini urodzaju
* Ukrus - bóg bestii
Nettle

Despite delivering a painful sting when touched, the stinging nettle is a vital plant for the humans of Dacheim and Ingram.

When processed, the nettle can be spun into rope, and when cooked the plant can be made into a tea or a tonic. During times of starvation, the plants are boiled whole - creating the famously disgusting, albeit nutritious, nettle soup.
The Greenskin Wars

The Greenskin Wars were a series of conflicts about a hundred or so years before present day, between the years 5E 1114 and 1128. Despite the fact that many of the veterans of the conflict are now deceased (excluding the occasional elf mercenary), an almost universal distrust of Greenskins persists to this day.

This conflict was, for the most part, the first time that the continent of Medroth had encountered Greenskins in any meaningful way. Although some had travelled from Irul to Medroth prior to the Greenskin Wars, they could be counted in three digits, if not less.

This drastically changed in midsummer of 5E 1114. The first Greenskin boats were first spotted at early morning, although the warning was unable to be sounded by the time they hit the beach.

Although the number of Greenskins invading was enough to almost rival the population of the nations they were invading, the number was only a fraction of the population of Greenskins on Irul. The truth is that the nation of Vatrostok, where the majority of the Greenskins hailed from was undergoing a severe famine brought on by overpopulation and plague at the time, which was only made worse by the incompetent leadership of Kurzug Malogul, Tsar of Vatrostok. As a response to these issues, Kurzug Malogul decreed that half of the population would be exiled to "Marzuul", or "Medroth". It's still unclear whether Kurzug knew that Medroth was populated by any substantial civilisations.

Thus, the "army" that invaded the shores of Dacheim was closer to wave of refugees than any substantial army. Debates still continue into the present day about whether or not conflict could have been avoided had the two nations shared a common language, but for the people of Dacheim, they saw a hostile wave of monsters invading their shores - and responded as such. The first official casualty of the war was Peter Cooper, a lighthouse keeper who was crushed to death when a giant threw a boulder at the lighthouse in response to a panicked cry for aid from Peter.

For the next 14 years, Orcs, Goblins, Ogres, Giants and Trolls would tear their way across Medroth, finally being defeated in Western Ingram at the event since dubbed the "Cranbrook Holdout". With the defeat of Barok Mughhakh, nephew of Kurzug Malogul and unofficial leader of the Greenskin refugees, the Greenskin horde was scattered and leaderless.

By this time, both sides of the war had learned the languages of the other from captives, and at last they were able to open negotiations. The Greenskins proposed immediate surrender in exchange for their freedom as non-combatants. Humanity accepted.

Interestingly, when Dacheim was first invaded, Ingram, Alterre, Bretwood, Halbeke, Jyptia, Drumnaird and Cheswick all pledged their armies to help defend it. Curiously, in the years prior to the Greenskin Wars, the various nations of Medroth were unfriendly towards one another, and for some war was on the horizon. During the war, and for about fifty years after, the nations were close allies, although in recent years these alliances are beginning to break down.
Yo Gabba Gabba

' **Yo Gabba Gabba'** is an American television show created by Christian Jacobs and Scott Schultz airing on Nickelodeon as its Nick Jr. (block).

Hosted by a character as a D.J. named DJ Lance Rock. The show involves a mix of segments featuring Muno Foofa Brobee Toodee and Plex and many animated short sketches and songs.
Capercaillie

Native to the woodlands of central Alterre, the Capercaillie is a large gamebird, the size of a turkey. Male Capercaillie are huge birds, with glossy black bodies, tinged green on the breast, and brown wings. They have a strong, yellow bill and a red mark above the eye. Females are smaller and largely brown with darker barring. They are similar to female Grouse, but have a patch of bright, unbarred orange-brown on the throat and upper breast.

Capercaillies are not elegant fliers due to their body weight and short, rounded wings. While taking off they produce a sudden thundering noise that deters predators. Because of their body size and wing span they avoid young and dense forests when flying. While flying they rest in short gliding phases. Their feathers produce a whistling sound.

Capercaillie are diurnal game, i.e., their activity is limited to the daylight hours. They spend the night in old trees with horizontal branches. These sleeping trees are used for several nights; they can be mapped easily as the ground under them is covered by pellets.

The hens are ground breeders and spend the night on the nest. As long as the young chicks cannot fly the hen spends the night with them in dense cover on the ground. During winter the hens rarely go down to the ground and most tracks in the snow are from cocks.
The Monkey King

Witty, intelligent, charismatic and threatening all at once, The Monkey King is a tremendously large ape, belonging to an unknown species. The Monkey King keeps his dealings shrouded from the outside world, except for that which he wishes for others to know. Found deep in the jungle of Jalapatna, The Monkey King makes his home inside the crumbling ruins of Mahidwani, the lost city.

Wholly fluent in many human languages, The Monkey King has a curious fascination with human culture. While many of his subjects (known collectively as The Vanara) are monkeys or other lesser primates, The Monkey King is not adverse to adopting or abducting young children and raising them inside the crumbling ruins that he makes his home.

Despite his fearsome reputation, The Monkey King is a benevolent and wise ruler. He ensures that all of his subjects are fed, regardless of species - and is swift to crush any sort of hierarchy developing amongst the different species. Everyone of the subjects of The Monkey King is equal, and all must respect The King.
Leviathan

Resembling a large bony fish, the Leviathan is large enough to swallow Nordling longships whole. The exact size of an adult is unknown, as the head is the only part that ever leaves the water.

Dwarfing even the largest of land-dwelling creatures, most Imperial Scholars classify the Leviathan as the largest creature on Gaia - a fact that most, if not all, hope is true. Even less is known about these mystereous creatures than is known about the Kraken. It is assumed however, that the Leviathan primarily eat the Kraken, as very little comes close to being large enough for them to eat.

Until recent years, it was believed that there was only one Leviathan. This shred of comfort was shattered in 5E 1203, when a juvenile, already the length of a ship, washed ashore in Northern Dacheim.
AUs

## DnD au

Krystian: wood elf, Druid (has a mysterious curse)

Jamila: dwarf, Fighter

Nishat: human, Cleric

Gianni: human, Paladin

Azad: ~~wild elf~~, Rogue (turned into an orc by a wizard for being rude)

Nit: sun elf, Ranger

Jón: orc, Barbarian

Afra: human, Warlock

Ayla: moon elf, Sorcerer (her familiar is a unicorn)

Faruk: Dungeon Master (DM), Bard

DND squadAzad becomes an orc and his pants ripdwarf JamilaDND KrystianKrystian's curseBard Faruk
## Human au

Nit is a curator of art, works in a museum, and is interested in Ancient Egypt culture and art.

Nishat is a linguist whose specialty is languages of Middle East (including the dead ones), but he also knows Latin and Greek, along with having the knowledge of the culture of Arabian Peninsula.

Nishat's mother Shoshannah passed when he was a teenager, and his father Ebrahim remarried. Azad and Jamila were born from the second marriage to Haava, making them Nishat's half siblings.

Azad and Faruk are renting a flat together during their studies.

Krystian and Nishat wear glasses.

## Fantasy au

Azad and Nishat are satyrs.

1. ↑ DnD race and class
2. ↑ Krystian's curse

"One month will pass and the curse will consume you completely. You will became the Shadow - creature which lives between two worlds, not feeling the material one and isn't able to leave the earth. You will prey on the living ones, like a leech, wanting to feel anything what was took from you - the joy, happiness, love, even the sadness and anger - but it will never be real. The curse can not be undone."
3. ↑ Azad becomes an orc
4. ↑ Ayla's DND familiar
5. ↑ Human AU
6. ↑ human au family tree
7. ↑ Azad and Faruk roommates
8. ↑ human au appearances
9. ↑ Satyr boys
Urisk

These kindly and dependable creatures attach themselves to the households of larger species, where they help with chores and protect the well-being of people living on "their" land.

Fiercely loyal, an Urisk will defend a home and its surrounding estate from burglars and others that mean the owner harm. They live somewhere on the land they protect, perhaps in an abandoned barn, an unused closet, or within the walls. Despite their love of cleanliness, Urisks are often rather shabby in appearance, often going shoeless or wholly unclothed. Even so, they expect no payment other than scraps of food and a bowl of milk left out at night; in fact, further gifts are likely to induce adverse effects.
The Void

The Void is the immediate afterlife for virtually all beings that die on Gaia. Those that have died and been brought back by a necromancer describe a world that is a grim parody of the world above, with geographical locations mirrored (albeit poorly), yet cold, dark, covered in fog and watched constantly by a never-setting black sun.

Geographically, The Void is similar to the surface world of Gaia, yet a phenomenon prevents it from being accurately mapped. Gaius Meridian, a prominent scholar during the second age wished to accurate map The Void, and thus he made a deal with a necromancer to resurrect him in two days, before drinking poison. Once in The Void, Gaius found it near-impossible to make any progress with mapping the realm out, often finding himself right back where he started. Gaius Meridian did however discover the fact that time moves differently in The Void compared to The Overworld. Despite being deceased on the surface for only 48 hours, upon return Gaius had gone quite mad after the countless centuries he spent wandering The Void. He never fully recovered.
Lugworm

The Lugworm, or Blow Lug, lives in burrows in the sand from the middle shore of the beach down to the sandy seabed. Their burrows are U-shaped and are formed by the Lugworm swallowing sand at the head end and defecating it at the tail end, creating wiggly piles of sand along the shoreline known as casts. They feed on tiny animals and detritus that is filtered through the sand they ingest. They are an important source of food for birds like curlew and godwit.

When the tide goes out, coiled 'casts' can be found at the tail end of lugworm burrows. Look out for a small depression in the sand at the head end where the worm has ingested the sand. The worms themselves are variable in colour from black or brown to pink or green.
Sunnyside

Sunnyside, January 2019, as viewed from the top of Void Corp tower.

Sunnyside in March 2019.

**Sunnyside** is the capital and largest city of the Void District, the seat of the Upper Void Borough, and one of two settlements on San de Mullivan Island.

## History

Sunnyside was founded in March 2016 after the Void District Mayor, Jacin\_\_\_, decided to begin making a contribution to the server in an effort to keep his position as Mayor.

Now a dense city, Sunnyside consists of commercial areas in the south and west, an industrial area in the east, and residential areas throughout the city.

Most buildings in Sunnyside are owned by Void Corp who have announced plans to expand the commercial areas of the city and construct apartment buildings. This project began with the construction of an apartment building on top of the old site of the Sunnyside Park.

On April 3rd 2020, Sunnyside became the capital of the Void District. Rutherford had been the capital since the district was formed in August 2011.

## Transport

Sunnyside has a small rail network (the Sunny Line) connecting the south of the city with the District Court in the city centre and with the Central Line via Union City. A rail was started in late 2018 to connect Sunnyside with the Qualterzaxym Line in Atlantea, construction of the rail was completed in 2019.

Sunnyside also has various small docks along the coastline.

## Culture and entertainment

### Theatre

Sunnyside has a small theatre in the south, it has a bar on the top floor and a VIP seating section above the stage. The building was going to be demolished as the mayor felt it was an unsafe eyesore, it was purchased by ThatIsPeter and renovated to make it safe.

### Religion

The only church in the city is The Church of Cher, the church was founded shortly after Sunnyside was founded. Followers of the church live by the teachings of the pop singer, Cher, and offer her their souls so that she can continue to live for many more centuries.

### Nature

Sunnyside is home to a turtle sanctuary. The turtles in this sanctuary are descendants of the first turtles in Quotro, brought to the mainland by TheFinkie and released on the beach of Atlantea.

### Sport

A Spleef arena was constructed by ThatIsPeter in the north of the city. Although not played very often, Spleef is the favourite sport in Sunnyside.

## Notable landmarks

* The Church of Cher
* The first Sparksucks Coffee Co. branch
* The Central Bar and Theatre
* Abandoned shopping mall
* Turtle Sanctuary
* Whitewood Tower (demolished)
Gull

Gulls are typically medium to large birds, usually grey or white, often with black markings on the head or wings. They typically have harsh wailing or squawking calls; stout, longish bills; and webbed feet. Most gulls are ground-nesting carnivores which take live food or scavenge opportunistically. Live food often includes crabs and small fish. Gulls have unhinging jaws which allow them to consume large prey. Gulls are typically coastal or inland species, rarely venturing far out to sea.

Gulls nest in large, densely packed, noisy colonies. They lay two or three speckled eggs in nests composed of vegetation. The young are born with dark mottled down and mobile upon hatching. Gulls are resourceful, inquisitive, and intelligent,  demonstrating complex methods of communication and a highly developed social structure. For example, many gull colonies display mobbing behaviour, attacking and harassing predators and other intruders. Gulls have occasionally exhibited tool-use behaviour, using pieces of bread as bait with which to catch small fish, for example. Gulls have learned to coexist successfully with humans and have thrived in human habitats, though some rely on stealing the food of both humans and animals. Gulls have been observed preying on live whales, landing on the whale as it surfaces to peck out pieces of flesh.
Lizardfolk

An ancient, cold blooded race native to the jungles of Natlalihuitl, the Lizardfolk are a force to be reckoned with. Emerging long before the mankind first developed fire, The Lizardfolk are the oldest race of Gaia, discounting para-mortal races such as Spirts, Gods or Dæmons.

 Physical Description

Lizardfolk are no singular species. Instead, Lizardfolk are a collection of closely related, albeit highly different species. Most Imperial Scholars will agree that it's likely that the "core species" of the Lizardfolk was the reptilian *Saurian*, which evolved into the *Carnifex* in locations with high competition for resources, and evolved into the *Slink* in regions of Natlalihuitl where such environmental pressures were not present.

## Culture

### Diet

Strict carnivores, Lizardfolk will only eat meat. The Carnifex and Saurian species generally prefer large mammals, such as cattle, game, or humankin. The smaller Slink species will generally sate itself with smaller lizards, birds and mammals.

### Religion

The religion of the Lizardfolk is unknown to all but themselves. They appear to place a great reverence on the elders of their kind, although whether this is religious or merely respectful is unknown.

### Language

The language of the Lizardfolk is almost entirely unknown by those living on Medroth. Very little has been done to uncover the language, though not through lack of trying. What is known by Imperial Scholars is that it is seemingly a very "long winded" language. A short question could take upwards of fifteen minutes to ask, and another fifteen to answer. While a few Lizardfolk have been known to understand other languages, and even speak them in rarer cases, the thick "hissing" accent persists.

### Relations with other races

Due to the highly territorial nature of the Lizardfolk, these races seldom interact peacefully. The *Carnifex* are generally found in the centre of the jungle island, while the *Slinks* and *Saurians* are typically found in the North and South of the island, respectively.
Valdür

The Valdür, or Plains Elves, are a curious race indeed. With a civilisation older than humanity, and yet in many ways more primitive, the Valdür have fascinated Imperial Scholars ever since making contact with Medroth in the wake of the Greenskin Wars.

Despite the green tinge to their skin, they are *not*considered true Greenskins, instead considered a type of Elf.

 Physical Description

## History

After the Feldür split from the Mældür in the early Second Era, they settled in a large forest to the West of Medroth. This forest was named Bretwood. With the Feldür came civilisation, and with civilisation came laws. With laws came crime.

The first Valdür were cast out from their home of Bretwood for a variety of serious crimes, sent West across the Great Ocean to come to rest in what would become Edrein. The area that they found themselves in was devoid of any other dominant species, and while they did not know this yet - they were the most developed race on the continent.

Over the generations, the Feldür changed to suit their environment better. This new continent was woefully lacking in any sort of method to connect spiritually, and as the generations progressed the Feldür were horrified to watch less and less babies be born with innate magical abilities. With the eventual near-total lack of magic casters, the Feldür were forced to develop physically instead, evolving tougher hide, stronger teeth, and an increased muscle mass. These became the first Valdür.

As the Valdür spread out through to continent of Irul, further evolution would take place. As they encountered greater adversaries in the rocky wastes of Alkforn, they evolved into Orcs. In the mountainous region of Nietskiel, when Mount Kobroka erupted in the Third Era, the Valdür evolved into the subterranean Goblins after generations of sheltering from the burning ash. .
Feldür

The most tribal of the elven races, the Feldür reside within the Bretwood. Where many other races of Gaia construct their home, the Feldür carve their abode inside the titanic trees that make up the forest.

 Physical Description

The shortest of the elven races, the average Feldür will rival the height of the average human human.Their skin is dark, compared to that of a Mældür, with an almost bronze hue.

## Culture

Where the culture of the Mældür makes ample use of elemental magic, the Feldür instead almost exclusively use the natural magics, with a surprising 10% of the population being some variety of Greentouched. It's been estimated that over 50% of all total Greentouched on Gaia are Feldür.
Wormwood

Wormwood is an herbaceous, perennial plant. It has a hard woody root system and multiple straight stems reaching about a meter in length with leaves arranged in a spiral formation along their length. This gives it a rather bushy appearance. The leaves are silvery in appearance, green-grey above and white below with a fine covering of fuzz. The leaves are deeply toothed and feathery in appearance.

The flowers appear from July to October. They are yellow and interesting but not very pretty. They occur in clusters clinging close to the branch with their round faces pointing toward the ground. They eventually give way to a hard, dry seed which falls to the ground.

Wormwood can be found growing wild in many areas. Look for it in dry waste areas, between cracks and along rocky slopes where it can get good sun.

## Uses

Wormwood has a variety of uses for the sentient races of Gaia. Across the continent of Medroth, various humankin uses have found the plant can be used to spice drinks, such as tea or beer. Medically, the people of Igram often use the plant to restore the appetite of the sick.
Ædelmült

A watery, diluted fruit juice, Ædelmült is a favourite of the Mældür. Ædelmült is so deeply ingrained in the culture and history of the Mældür that almost every single High Elf has tasted the beverage at some point.

## Ingredients

The primary ingredient of Ædelmült is the Ædel fruit. The fruit is pressed, sieved multiple times until all of the pulp has been removed, and diluted with three parts water to every part juice. The removed pulp is extracted and pressed into dry cakes to form a tasty snack.
Alpha v1.0.1

Alpha v1.0.1 was a minor update that was released on 11th of March, 2018, which added a new command to get the info about the mod and where to stay up-to-date, and changes to the creative tab.

## Features

### **Additions**

* New Commands
	+ /oresinfo

### **Fixes**

* Fixed the Creative Tab Saying CrazyOres:REBORN (That's what the mod was originally called)
Snapshot 19w01a

Snapshot 19w01a is the first ever released snapshot for Alpha v1.3.0. It only has two ores in it, both of them being Copper and Sapphire.

## Features

### **Additions**

* New Items
	+ Copper Hoe
	+ Sapphire Hoe

### **Changes**

* Retextured Copper and Sapphire
* Changed the Copper Durability from 200 to 151 Uses

### **Removals**

* Removed Lapis Lazuli Tools
* Removed Emerald Tools
Overall Version History

## Overview

These are all the version of Lots O' Ores and they are all available to download. They all only support 1.12.2 for now, Forge 1.13.2 betas have been released, but I'm not in a rush to update.

## Stable Versions

Experimental/v1.0.0 - 1.12.2

Alpha v1.0.1 - 1.12.2

Alpha v1.1.0 - 1.12.2

Alpha v1.1.1 - 1.12.2

Alpha v1.2.0 - 1.12.2

Alpha v1.2.01 - 1.12.2

Alpha v1.3.0 - 1.12.2

## Snapshots/Pre-Releases

19w01a - 1.12.2

Alpha v1.3.0-pre1 - 1.12.2

Alpha v1.3.0-pre2 - 1.12.2

Alpha v1.3.0-pre3 - 1.12.2

Alpha v1.3.0-pre4 - 1.12.2

Alpha v1.3.0-pre5 - 1.12.2
Alpha v1.2.0

Alpha v1.2.0 was a major update to Lots O' Ores. Adding Tin and Lead Equipment, and fixing the Copper Durability for all weapons and armour. In total there were ?? Additions and 1 Fix.

## Features

### **Additions**

* New Blocks
	+ Lead Ore
	+ Lead Block
	+ Tin Ore
	+ Tin Block
* New Items
	+ Lead Ingot
	+ Lead Sword
	+ Lead Shovel
	+ Lead Pickaxe
	+ Lead Axe
	+ Lead Helmet
	+ Lead Chestplate
	+ Lead Leggings
	+ Lead Boots
	+ Tin Ingot
	+ Tin Sword
	+ Tin Shovel
	+ Tin Pickaxe
	+ Tin Axe
	+ Tin Helmet
	+ Tin Chestplate
	+ Tin Leggings
	+ Tin Boots
Alpha v1.3.0-pre2

Alpha v1.3.0-pre2 is a newer version on the previous pre-release version. This pre-release adds a new Gem called the 'Holy Gem', named could be changed in the future. It also adds a new tool called the Holy Shovel, which is insanely fast.

## Features

### **Additions**

* New Items
	+ Holy Gem
	+ Holy Shovel (Has 10,000 Durability and mine extremely fast)
	+ Added Recipe for Lead Helmet
	+ Added Recipe for Lead Chestplate
	+ Added Recipe for Lead Leggings
	+ Added Recipe for Lead Boots
	+ Added Recipe for Tin Helmet
	+ Added Recipe for Tin Chestplate
	+ Added Recipe for Tin Leggings
	+ Added Recipe for Tin Boots

### **Changes**

* Made the Emerald Pickaxe and Axe slightly faster

### **Known Bugs**

* #LO-00001 - Holy Shovel mines too quickly, creating invisible blocks you get stuck in
Alpha v1.1.0

Alpha v1.1.0 was a major update to Lots O' Ores. Adding Ruby and Sapphire Equipment, Adding Blocks for all Ores and Adding Meteorite Gem Equipment. In total there were 26 Additions and 3 Fixes.

## Features

### **Additions**

* New Blocks
	+ Copper Block
	+ Meteorite (Ingot) Block
	+ Meteorite (Gem) Block
	+ Meteorite (Coal) Block
	+ Sapphire Block
	+ Sapphire Ore
	+ Ruby Block
	+ Ruby Ore
* New Items
	+ Sapphire Gem
	+ Sapphire Sword
	+ Sapphire Shovel
	+ Sapphire Pickaxe
	+ Sapphire Axe
	+ Sapphire Helmet
	+ Sapphire Shovel
	+ Sapphire Pickaxe
	+ Sapphire Axe
	+ Ruby Gem
	+ Ruby Sword
	+ Ruby Shovel
	+ Ruby Pickaxe
	+ Ruby Axe
	+ Ruby Helmet
	+ Ruby Chestplate
	+ Ruby Leggings
	+ Ruby Boots

### **Fixes**

* Fixed Meteorite (Ingot) Shovel Recipe
* Fixed Copper Axe Recipe
* Fixed Emerald Axe Recipe
Lots O' Ores Mod Wiki

## Welcome to the Wiki

Welcome to the wiki. You've probably come here to learn about the Lots O' Ores mod created for Minecraft. Or you've just come here for no absolute reason because you have nothing to do. Other than that, here's the official wiki!

## About Lots O' Ores

Lots O' Ores Mod, is an addon from the Video Game called Minecraft. This mod was first created about March of 2017, then the first Experimental versions of this mod were released on the 10th of March 2017. The last update of this mod was on the 22nd of March 2017, but the developer has started looking into the modification again.

## Gameplay

Explanation of the various elements in this modification.

Main:

* Blocks
* Items

Recipes:

* Crafting
* Smelting

Tools:

* Swords
* Shovels
* Pickaxes
* Axes
* Hoes
* Armour

## **Known Bugs**

#LO-00001

## **Mod Compatibility**

Go here to see what other mods are compatible with this one.
Alpha v1.3.0-pre1

Alpha v1.3.0-pre1 is the first pre-release of Alpha v1.3.0. This was a big improvement since the Snapshot 19w01a. It added Ruby, Lead, Tin and Emerald Tools and Armour in this prerelease. There are still improvements to be made, but this is what CrypTic\_Deadman has done so far.

Just keep in mind, all these textures are still getting updated and will take a while to complete.

## Features

### **Additions**

* New Items
	+ Ruby Hoe
	+ Lead Hoe
	+ Tin Hoe
	+ Emerald Hoe
	+ Readded Emerald Tools and Armour

### **Changes**

* Retextured Ruby, Meteorite, Tin, Lead and Emerald
* 25% Chance for Meteorite Coal to Drop
* No more Meteorite (Ingots), it is now just called Meteorite and drop Meteorite Gems
* Meteorite Sword sets enemies on fire for 5 seconds.
LO-00001

LO-00001 is Lots O' Ores first listed bug.

This Bug can be found by using the Holy Shovel added in the Alpha v1.3.0-pre2 update. All you have to do is use the shovel then it can create invisible blocks that the player can get stuck in, which is very difficult to get out of.

Bug Urgency Level: **Partially Fixed**

This Bug was Partially fixed in Alpha v1.3.0-pre3, it can still occur but with a lot less chance than last time. If this does occur, just place a block where the invisible one is and break it again.
Union City

## Settlement

Quattro square, framed by the Quotro houses of parliament and other government buildings.

### Warps

union\_city, union\_city\_east

**Union City** is a major city in the Noweast Borough of the Stephens District. Although Port Thomas is the *de jure* capital of Quotro, Union City is the seat of government. The parliament, supreme court, central bank and other government offices are all based in Union City. Embassies, however, are all still in central Port Thomas.
Alpha v1.3.0-pre4

Alpha v1.3.0-pre4 is a newer pre-release of Alpha v1.3.0-pre3 which adds a possible chance of XP orbs dropping out of Sapphire, Ruby, Meteorite and Uletmorillonite Ores. This pre-release also includes 13 Advancements!

## Features

### **Additions**

* Possible Chance of 3-7 XP Orbs dropping out of Sapphire Ore
* Possible Chance of 3-7 XP Orbs dropping out of Ruby Ore
* Possible Chance of 3-5 XP Orbs dropping out of Meteorite Ore
* Possible Chance of 7-10 XP Orbs dropping out of Uletmorillonite Ore
* Added "Just The Beginning" Advancement
* Added "Stronger Pickaxe" Advancement
* Added "Now We're Getting Somewhere" Advancement
* Added "Sapphire Pickaxe?" Advancement
* Added "Ruby... Better Than Sapphire" Advancement
* Added "Fools Ruby... Not Really" Advancement
* Added "Ouch! Hot! Hot!" Advancement
* Added "Upgrade Your Fuel Source" Advancement
* Added "Ouch! Hotter! Hotter!" Advancement
* Added "The Core, The Power Source" Advancement
* Added "The Holy Uletmorillonite Gem" Advancement
* Added "The God Like Shovel" Advancement
* Added "A Diamond Hoe Was Plenty" Advancement
* Added Jump Boots
* Added Reinforced Jump Boots

### **Changes**

* Updated on How Meteorite Coal is dropped.

### **Fixes**

* Fixed Meteorite Coal dropping in Creative Mode
The Prisoners

The prisoners are inside of the bunker with untrained creature which could kill them. Usually the prisoners are forced, but the prisoners could be past guards who quit or retired, or people who we're not worried about the events that could happen (like death.) The prisoners have tests done on them, which could include: testing the creatures violence scale or testing safety features for the gaurds.
Alpha v1.3.0-pre5

Alpha v1.3.0-pre5 is an upcoming pre-release after Alpha v1.3.0-pre4. This pre-release didn't really add anything, it was just more of a tweaking update.

## Features

### **Changes**

* Made Meteorite Ore spawn between 80 - 128 instead of 100 - 128
* Made Meteorite Ore spawn more frequently
* Made Lead Ore spawn more frequently
* Made Tin Ore spawn more frequently
The cells

The cells where the prisoners would stay with there creature would usually have inside of them: a purposely flickering light that lets of a small buzz, A steel door made up with around 67 layers, A damp carpet, A small wooden desk, 2 beds with a moist mattress and finally a steel toilet that couldn't flush so the smell of *piss* and *shit* would stay around for days on end until the janitor would decide to go too your room and clean it up.
Hvitravn Spirits Wiki

Instagram: @ron.koza

WebToon: SPIRITS: Sands of the Past

Patreon: HvitRavn

Buy a Coffee for Ronnie: ko-fi.com/hvitravn

## Plot

The Spirits are all siblings with abilities drawn from their unique combination of two of the following elements; sand, fire, water, plants, healing, ice, and ground. As Spirits they are powerful beings but they are not immune to demon possession.

## Spirits

AzadNishatNitAylaAfraJónFarukKrystianGianniJamilaAnkaOsiasDanyaLunaElios
Luna

Appearance

180cm (5'9")

## Skills and Abilities

Luna has abilities which allow her to facilitate spiritual and emotional healing

She and Elios are not Spirits, but beings who live in a realm of their own

## Biography

After Azad's possession and subsequent depression, Elios brought him to Luna for emotional healing.

## Gallery

1. ↑ Elios and Luna
2. ↑ Healing
Shield Pearl

## Shield\_Pearl

Shield\_Pearl's current skin as of 3 January 2021.

**Shield\_Pearl** is the mayor of the Biomes District.

He is the founder of the following settlements:

* Hillville
* Caldrose
* Port Ari
* Mountville
* Kirklodge Key
* Amesfield

## History

Shield\_Pearl joined Quotro on 7 August 2011, while Minecraft was still in Beta 1.7.3, shortly before the arrival of Districts and mayors. During this early period his display name was simply **Nicholas**. Quotro was the first Minecraft server he had ever been on, and would remain the only server he would go on for many months afterwards. Furthermore, Quotro would become Shield\_Pearl's main server to visit and to this day has spent much more time on Quotro than any other server or single player world.

### Nicholas era (7 August 2011 - September 2011)

While known as **Nicholas**, he would create the town Hillville. This became is main base of operations and established his first house there, along with the now removed blacksmith and Hill Cottage.

### minerx0x era (September 2011 - 5 May 2013)

Before the alias **Shield\_Pearl**, he was known as **minerx0x**, a name which he ***heavily*** detested. The name was chosen as he already had an account with said username. While he tried to create a new account with a more appropriate name to purchase a Minecraft account with, the website did not function and eventually he had to settle with his already created account with the name **minerx0x** instead of waiting patiently for the website to work. Nevertheless, during this time he expanded Hillville, until at one point it attained 20+ buildings. He also established other settlements, such as Port Ari, Caldrose, and the now removed Amesfield.

### Shield\_Pearl era (5 May 2013 - present)

After having enough with the previous username, on 5 May 2013 he decided he had to purchase a new Minecraft account with a username he used on many other websites: **Shield\_Pearl**. This was done before the ability to change a Minecraft accounts username. Eventually the account **minerx0x** was given to his sister, and the name changed. Any signs on Quotro with a mention of **minerx0x** (ie: holiday home signs) is hastily destroyed by Shield\_Pearl and updated, furthermore, the name is generally not brought up in conversation due to the embarrassing nature of the username.

While in this era, Shield\_Pearl's building style has improved significantly, as evident by the contrasting appearances of Hillville and Caldrose to Honeyfield.

## Trivia

* Shield\_Pearl's residence is currently on Hotel Street in Honeyfield.
* Shield\_Pearl is the in real life cousin of ThatIsPeter and Diamond\_Girl.