recursal/Fanatic-Fandom huggingface dataset:
Aspectus

A field operator that can call in devastating orbital barrage from afar to brutalize players' defensive position.

## Abilities

* Calls in devastating orbital barrage on targets

* Gain 400 shields, last 9 seconds, increasing shield and life armor by 5 each for the duration.

* Switch your weapon to automatic mode and fires 2 times faster. Last 10 seconds

* Illuminates location for 45 seconds, reveals cloaked units

* Reduce Ranged damage taken by 25%, adds 30 armor.

* Reduce explosive damage taken ranging from 250 to 750 by 25%

* Increase damage by 10%, attack speed by 15%, move speed by 0.10, and weapon range by 2
Patch page

Patch list goes here, newest to oldest:

Patch 5.10 - September 1st 2023

Patch 5.9 - August 30th 2023

Patch 5.8 - July 27th 2023

Patch 5.5 - July 14th 2023

Patch 5.4 - July 4th 2023

Patch 5.3.1 - January 6th 2023

Patch 5.3 - December 7th 2022

Patch 5.2 - November 28th 2022

Patch 5.0 - November 21st 2022

Patch 4.23

Patch 4.20 - April 13th 2021

Patch 4.19

Patch 4.17

Patch 4.15

Patch 4.14

Patch 4.9

Patch 4.8

Patch 4.7

Patch 4.5

Patch 4.4

Patch 4.3

Patch 4.01
Commando

Commando is a super-hybrid class. He borders around Recon/DPS/AoE Clear/Army. He has a lot of utilities that can change how the game works entirely. However, he doesn't have the energy to use them all. I do advise caution on how to manage your energy on this class. This class is only playable in WO and CO.

Unlock Requirements
 Other:
* N/A

## Common Roles

* Wave Clear
* DPS
* Obj Runner
* Item Runner

## Skills

* Soldier Skill 1: Gain the ability to cast Self-Aid
* Soldier Skill 2: Unlocks Concussion Shells
* Soldier Skill 3: Improved Prone, +0.1 Movement Speed
* Soldier Skill 4: Unlocks Automatic Mode and Riflebutt

* There's a chance of your next shot being a Critical Hit deal 10x damage

* Survival Expert 1: Unlocks Binoculars
* Survival Expert 2: Unlocks Field Aid
* Survival Expert 3: Unlocks Camouflage and reduces Jump CD by 1
* Survival Expert 4: Unlocks Adrenaline Rush and improves Rifle Butt

* Explosives Expert 1: Unlocks Frag Grenade
* Explosives Expert 2: Unlocks Explosive Charge and Disarm
* Explosives Expert 3: Improves Frag Grenade
* Explosives Expert 4: Unlocks C4 Explosive Device

* Prototype Weaponry 1: Unlocks Plasma Mine
* Prototype Weaponry 2: Unlocks Force Field Generator
* Prototype Weaponry 3: Unlocks Chrono Shift

## Changes History

-Fixed Commando being WO (WO5+) only; re-added CO (BGEN) requirement back - patch 4.14

-Fixed Commando being enabled during Rifle modifiers - patch 4.14
Anti Tank

Anti Tank (AT) is the special SI for the Javelin Gunner. It greatly enhances most aspects of the AT rocket ability, however the rocket retains its characteristic small damage area and long travel time. This SI is unlocked by winning Boss Mode with the Unstoppable T1 modifier while playing as Javelin Gunner.

AT rocket cast time reduced by 0.2s.

AT rocket cooldown reduced by 10s.

AT rocket energy cost reduce by 5.

AT rocket range increased 15.

AT rocket damage range increased by 1250 at level 1, and an additional 500 damage on each subsequent level.

## Best synergy with:

* Energetic
* Intellectual
* Whiz Kid
JTAC

## Joint Terminal Attack Controller

MOS: 8002 (Joint Terminal Attack Controller)
Joint Terminal Attack Controller directs the action of combat aircraft in close air support and other offensive air operations.

Unlock Requirements
 Other:
* Requires solo survival win w/ T2, Hyperpulse and Intense Weather Modifiers

## Common Roles

* Wave Clear
* Vision Control
* Crowd Control
* Objective Runner
* Objective Holder
* Kiter

* Soldier Skill 1: Gain the ability to cast Self-Aid
* Soldier Skill 2: Unlock Gas Mask
* Soldier Skill 3: Improved Prone, +0.1 Movement Speed
* Soldier Skill 4: Unlock Riflebutt and Backup Generator

* Call For Strafe 1: Unlocks Call For Strafe

* Aerial Reconnaissance 1: Unlocks Binoculars
* Aerial Reconnaissance 2: Unlocks Rocket Run
* Aerial Reconnaissance 3: Unlocks Recon Plane
* Aerial Reconnaissance 4: Unlocks Armageddon Bombing Run

* Upgrade Anti-Armour Loadout 1: Enables calling down a Anti-Armour Gunship that lasts for 30 seconds
* Upgrade Anti-Armour Loadout 2: Unlocks EMP and High Explosive Missiles
* Upgrade Anti-Armour Loadout 3: Increase duration of gunship by 50%
* Upgrade Anti-Armour Loadout 4: Unlocks Maverick ATGM

* Upgrade Bombardment Loadout 1: Enables calling down a Bombardment Gunship that lasts for 30 seconds
* Upgrade Bombardment Loadout 2: Unlocks Napalm and Cluster Rockets
* Upgrade Bombardment Loadout 3: Increases gunship duration by 50%
* Upgrade Bombardment Loadout 4: Unlocks Smoke Rockets
Boss Mode Mission Details

Before anything starts you get a item drop from the US Army at 2:10 that will contain the following...

* MK79
* 2 MK44s
* 3 First Aid Kits
* 2 Quik Clots
* MRL
* MGL
* 40mm Grenades
* Explosive Charge
* 2 Energy Cells
* 2 Ammo Cases

There are currently two good locations that you can base at which are VIP Hill and Armory.

These locations are good because there is only 1 entrance for your kiter to worry about and your team is on a cliff level where they can safely DPS without being rudely interrupted by ground units. Do be aware of air units while in these spots.

## 5 Minute

* 2 Metasis
* 2 Immulisus

## 10 Minute

* 2 Arachnids
* 4 Scorpios

## 25 Minute

* 2 Thresher Maws
* 2 Electric Maws

## 35 Minute

* Slivan
* Kratos

## 40 Minute

* Infernus
* Wraith Lord

## 45 Minute

* Cacuman
* 3 Darreus

## 50 Minute

* MAGNUS (kill him and the entire game ends)
* Lots of stuff that you aren't meant to survive
Clear Airspace

Clear Airspace (CA) is the Nightmare SI for the JTAC. It is unlocked by playing as the JTAC in a nightmare campaign and finishing the epilogue.

- All Call for Strafe have -0s cooldown.

- Allows Call for Strafe and Rocket Run to hit air targets.

- Enables anti-air weapons on all planes.

- Rocket Run no longer drops smokes and instead briefly stuns targets hit.

*WARNING: Vectorized Strafe Runs have a wind up before dropping their payload, and as such may fail to properly acquire targets at the map border.*
Enforcer

Enforcer(31B) were recently added to the military as a result of the outbreak. Once members of S.W.A.T. teams, Enforcers are capable of taking punishment more so than most units and specialize in controlling crowds.

Unlock Requirements
 Other:
* N/A

## Common Roles

* Wave Clear
* Secondary-DPS
* Obj Runner
* Item Runner
* Tank
* Kiter

## Skills

* Soldier Skill 1: Gain the ability to cast Self-Aid
* Soldier Skill 2: Unlock Concussion Shells
* Soldier Skill 3: Improved Prone, +0.1 Movement Speed
* Soldier Skill 4: Unlock Hard Armor, Shield-Bash

* There's a chance of your next shot being a Critical Hit deal 10x damage

* Defensive Tactics 1: Unlock Gas Mask and Enforcer Flashlight
* Defensive Tactics 2: Unlock Blast Shield and Self Sufficient
* Defensive Tactics 3: Unlock Aura of Valor and Improved Bash Technique

* While using Protect and Serve you will gain damage reduction to all types of damage. While also gaining +5 Armor and +1 pt. of each stat per level.

* SWAT Tactics 1: Learn Crowd Control
* SWAT Tactics 2: Learn Concussive Flash MGL
* SWAT Tactics 3: Learn Breaching Shell
Public Bank Repository

What is a public bank repository? It is a collection of public save file that was gathered from public. It's main purpose is to provide a safe location for recovering bank data. Players which have lost their data can attempt to recover their save progress by searching for their respective BIO ID in the repo. The amount of save data is dependent on bank data which is upload by volunteer and is by no means exhaustive of all bank data in SC2.

POST 4.19 Bank Restore

UPDATE (5/4/2021):

in patch 4.19, bank restore procedure will be slightly different.

FYI there are 2 bank formats now

UAC.SC2Bank (old)

UACBANK.SC2Bank (new)

only the new one matters now and if you don't have an existing UACBANK.SC2Bank, it will create one from UAC.SC2Bank and migrating your bank over to the new system.

if you already have UACBANK.SC2Bank, all changes to UAC.SC2Bank will be ignored as it is obsolete

New restore procedures:

  1) look for UACBANK.SC2Bank in the repo. if it exist then copy it over to your UACBANK.SC2Bank.

  2) If UACBANK.SC2Bank does not exist in the repo, look for UAC.SC2Bank instead. If it exist then DELETE your current UACBANK.SC2Bank (if you have one), create a new file called UAC.SC2Bank and copy it over from the repo

having file name extension ticked will help you(edited)

Look for your bank data here:
https://github.com/koland12201/UAC-Public-Bank-Repo

To know how to save/backup your data file navigate here:

Bank File

To volunteer and help the bank data repo, you can contact the dev/volunteer through discord or in-game chat:

UAC developer: Koland

Volunteer: iAl, Chaotica, Veloren, Temperplex, WinterBear, Thingy, NutsHunter

\*If you have played with any of the players above since 2016, your bank data is most likely in the repo.
Patch 5.3

> Patch 5.3 - December 7th 2022
>
>

* More tooltip and text fixes
* Updated Help Menu text
* Fixed broken arm disabling mini/ln jump
* Kestrels no longer bpen player units
* Riot Control gas should no longer slow cliffwalkers
* Mercenary weapons and CE GM bots should no longer auto-chase units outside of range
* Added some failsafes and fixed some possible PMC mode convoy mission bugs
* Fix for shock paddle spawns being disabled if a medic TKer gets vote kicked
* Fix for campaign win score screens not displaying
* VT unlock adjusted but not functional (Thanks Skylance)
Invasion Waves

### Straya In A Nutshell

* T1: *Maw x1, Darreus x1, Scorpio's, Cursed's, Tainted Tarantula's, Immussilus', [Electric Maw x3, Darreus x1](more than 9p)*
* Others: *Arachnathid Mothers, Pooches, Hopper's*

### There Are No Leapers

* T1: *Minerva x1, Yeti's, Kratos, Gourmands*
* Others: *Leapers (a lot), Gluttons*

### The Wall Of Flesh

* T1: Gourmands (a lot), Grotesque x1
* Others: *6 Explosive Charges per player, Gluttons, Parasites*

### Carrier Has Arrived

* T1: Immussilus, Apiary's, Silvan x1, Gourmand x3
* Others: Weavers, Carriers, Krills, Swarmers, Shredders, Gargoyles

### Boss Wave

* T1: *Barons, Gargantuans, Raisuli's, Scorpio's, Cacuman x1, Darreus x3, Metasis x2, Genesis x1, [Ares x1, Titan x1] (more than 11p)*
* Others: *Tainted, Charger*

**Note: The undead listed here are generally what each wave consists of, however may differ based on the amount of players and when the waves happen.**
The Ruined Ketch

The Ruined Ketch is a crash site that lies within the desert nearby the Town of Oreville. This site served as the area where the Decay was first summoned and defeated.

The Ketch is broken into pieces, with part of the hull lodged deep within the sand, with rubble of the cockpit scattered around it.

You can even see the scattered remains of a servitor.
Crysis Suit

Crysis Suit (CS) is the special SI for the Ghost. It allows you to remain cloaked while attacking and grants a slight dodge chance while cloaked in return for a slight energy regeneration reduction. Cloaking can be manually disabled in return for a 15% ranged damage boost. It is unlocked by completing the Galactic challenge: win a solo game of PMC Survival when playing as the Ghost.

Remain cloaked while attacking.

Energy regeneration reduced by 10%.

Starting at level 2, each level of Ghost Skills reduces the energy regeneration penalty by 5%.

7.5% chance to dodge all incoming attack.

## Best synergy with:

* Hawkeye
* Reactive Armor
IS Bot

The Individual Security Bot is a robotic floating machine made to provide security with a personnel shortage. They were rapidly adapted to the modern battlefield for their versatility and ability to keep soldiers out of harm's way.

## Abilities

* Deals 150 - 180 damage per rocket
* Cast time is 0.5 Seconds

* This allows your drone to self-destruct so you can create a new one
* 3 Seconds until drone implodes
Haste MGL

A unique blend of nanites and catalytic enzymes produces chemicals that cause unprecedented increases in metabolic rates for living tissue. The nanites are designed to take effect immediately, expending their energy before becoming inert and leaving those affected undamaged. In undead tissue, the nanites are programmed to have the opposite effect.

* Slows hostile biological units for the same amount of movement speed gained
Patch 4.15

## FIXES:

* Increased Cyborg's SRM cooldown to 300/270/240/210s
* Fix various missiles/MGLs sometimes not exploding on target at long range
* Fix VT remaining unlocked for players who unlocked it previously but don't have Obsidian
* Fixed CE GM bots being able to pick multiple modules
* Fix biosuit not protecting against caustic goo
* Fix PMC flares sometimes not working
* Fix Medic healing aura effect disappearing when Biosuit is equipped
* Fix Heavy Walker (MechOp) consuming 2x more ammo than intended
* Possible fix for inventory dialog sometimes messing up after getting revived
* Add JTAC to sandbox 'p mos' command
* Fix Mercenary MOS specific SI's not visible after swapping to it in sandbox
* Show kill counters on sentry guns
* Strip beta-only SI's from non-beta player banks
* Fix frostbite debuff duration counter
* Update tooltip for Defibrilator (ER revive)
* Add duration remaining to tooltip for Muscle Relaxant buff
* Add stack count to tooltip for mutation buffs
* Add duration indicator to tooltip for orbital strike EMP debuff
* Add stack counter to swollen acid splash tooltip
* Update tooltips in start of game rank selection dialog
* Fix FSS Nuke tooltip stating 0 shell cost
* Fixed Cyborg outdated tooltip on MOS Selection
Alge's Combat Medic Guide

Playstyles:

There’s many ways to play Medic because it’ll always depend on what your team needs due to situations, but these are just most common.

* 1 Revive > 4 First Aid > 5 Augmentations > 4 Soldier Skills > max out Revive

* 1 Revive > 5 Augmentations / 4 First Aid > max out Revive > 4 Soldier Skills

* 3 Revive > 4 First Aid > 5 Augmentations > 4 Soldier Skills (pick CO for mini medic and then pick BB for another mini medic and pick BO for other SI. This is the current mini medic squad build)

* 3 Revive > 4 Soldier Skills > max whatever (This is the ER Build)

These builds will help for those that don’t know what to go for. Usually maxing a skill tree is better than picking multiple and not maxing the skill tree. Picking Enlisted will give you a passive buff that increases your energy regen. Picking WO will give you flares and picking CO will give you a mini medic. However all 3 of these are locked behind rank requirement. Such as how the enlisted passive is locked behind CSM Rank.

Picking SIs:

* SY EN (Pure Energy Regen)

* EN IP (Faster CDR + Energy Regen)

* BO SY/EN/IP/BB (More healing to be done)

* ER EN (Need energy to keep revives up if you are ever reviving on multiple occasions)

In-Depth Gameplay:

* You are the medic… so always stick with teammates and always tell your teammates your position by staying active on the field.

* Do not get ahead of yourself and think that you can go off and do a suicide run/suicide revive. This will always get you killed if you don’t know what you’re doing.

* Heal your teammates whenever you can instead of letting them die even though you have ER. Having the person alive is much better than wasting time on reviving said person.

* Always have the status menu on and be pressing F frequently.
Heavy Gunner

MOS 11B(Infantry) Role: Heavy Gunner
The Heavy Gunner wields a powerful HMG that can tear through enemy armor. Heavy Gunner are more than capable of annihilating armored targets that their light counterparts would have trouble with. The use of FMJ rounds will switch your roll from anti-armor to anti-light (Groups). This class is one of the rare classes that can't be jammed and have no reload. The hotter the heat accumulation the faster he shoots.

Unlock Requirements
 Other:
* N/A

## Common Roles

* Wave Clear
* DPS
* Mission Holder

## Skills

* Soldier Skill 1: Gain the ability to cast Self-Aid
* Soldier Skill 2: Unlock Sleight of Hand
* Soldier Skill 3: Improved Prone, +0.1 Movement Speed
* Soldier Skill 4: Unlock Enhanced Cooling system

* There's a chance of your next shot being a Critical Hit deal 10x damage

* This ability improves ever aspect about Heavy Gunners damage, round switching time, Reload/Un-jam, and Weapon Range

* Belt Linking 1: Links 100 rounds
* Belt Linking 2: Links 200 rounds
* Belt Linking 3: Links 300 rounds

* Requires levels 2/4/6/8 to upgrade skills to 1/2/3/4.
* Restricts movement

* Fire very fast and deal more damage towards light units, restricts movement and drains energy during use

## Changes History

No longer requires reloading(similar to flamer) - Patch 4.19
PMC Mechanical

**PMC Mechanical battalions**  utilize advanced combat vehicles to hinder and skirmish any undead and players that happen to cross their path. Keep in mind as these units are mechanical, players cannot cause critical damage on these units. However, a well-aimed MRL and Anti Tank rocket from Javelin Gunner can make short work of most of these war machines with ease. MOS that is capable of dealing high damage from afar such as Squad Designated Marksman, Fire Support Specialist, Mercenary, and Specter can destroy these vehicles without needing to get close to them. However, among them all, there's one sinister gigantic war machine which will require huge amount of firepower to take down.

ISR towers can pinpoint PMC Mechanical units with a Monster Icon, RA Cyborgs are included.

## PMC Mechanical Battalion Arsenal List

* PD-3 Shepherd

* RA AH-25 Hunter

* RA Battle Walker

* RA Combat Walker

* RA Laser Droid

* RA M1 Abrams

* RA M2 Bradley IFV

* Smithy
Patch 5.5

> Patch 5.5 - July 14th 2023
>
>

* Added Berserker, Genesis, Tainted Tarantulas, and Smokers to the Sandbox spawn menu

### Items

* Executioner rounds now are properly consumed on HG
* Daewoo now correctly disables CS carbine and steel saber carbine
* Reserve Energy Pack cooldown is properly tied to the item now
* Power Amplifier no longer restores energy when dropped and picked up

### General

* Added new glazes to the Autoglaze options
* Frost bite duration continues to update while disabled (such as while inside a mech)
* Berserker and Genesis now properly contribute to the IL
* Certain PMC bosses are now immune to ISR
* Ammo Cases are removed
* Magazines now stack up to 10, and Ammo Case spawns have been replaced by two Magazines]
* Adjusted RA interior sight blockers
* Bunkers and other structures are no longer pinged by ISR
* Jump now continues its cooldown when disabled
* Reworked Lucky
* Adjust several other SIs
* Slightly increased ground flare indicator range to match actual range
* Adjusted xm88 speed penalty
* Adjusted PMC flare ranges slightly
* Tooltip and text adjustments
Place Bio Stasis

Lays a nanite cloud stasis trap. The stasis trap is manually activated and puts nearby units into stasis, slowing them for an additional period on expiry. Only applies to biological targets.

* Limited to 3 placed stasis wards at a time.
* Enemies cannot be affected by the stasis effect of other traps while they are in stasis.
* Targets in stasis cannot/can (lv1/lv2) be attacked
* Placed stasis traps are vulnerable/invulnerable (lv1/lv2) to explosives
Grenadier

Grenadier (GR) is the nightmare SI for the Rifleman. It is unlocked by playing as a Rifleman in a nightmare campaign and finishing the epilogue.

Changes Frag Grenade skill to MGL.

* Decreases MGL cooldown by 2.5 seconds per level.
* Decreases MGL energy cost by 2.5 per level.
* Increases MGL range by 1.25 per level.

* Increases MGL damage by 50 per level.

Changes Smoke skill grenade to MGL smoke:

* Adds additional charge to Improves Smoke Grenade(MGL).
* Reduces Improved Smoke Grenade(MGL) energy cost by 15.

Changes Flare skill to MGL flare:

* Reduces Improved Ground Flare(MGL) energy cost by 15.

Gas mask is moved to Rifleman Skills 2.

Blast Shield is unlocked at Soldier Skills 4.(Reduces explosives damage received by 45%).

## Best Synergy with:

* Impatient
* Whiz Kid
Falconet Assault Module

## "Falconet" Assault Bot

The individual security bot is a mobile T1 destroyer. They were rapidly adapted to the modern battlefield for their versatility and ability to keep soldier's out of harm's way. Replaced the IS Bot MG and IS Bot Rocket with Falconet Railgun.

## Skills

* Can see invisible units within a 15 radius

* Initiates a self-destruct sequence on this mechanical unit. Does NOT deal any damage to it's surroundings
* 3 Seconds until drone implodes
Enemy Types

There are a multitude of different zombie types in UAC, categorised into three *tiers* based roughly on their size and divergence from their baseline animal hosts. UAC also features human opponents from the mysterious PMC - these are described further on their own page. Regardless of tier, all zombies are capable of severely damaging and debilitating you through ailments should they manage to hit you, so never underestimate even the simplest zombie.

## Tier 3

Tier 3 zombies mostly consist of the typical mindless swarming zombies you see in many games and movies. There are also some animalistic zombies such as pooches and tarantulas, and evolved zombies with special abilities such as wraiths and lickers. In general, zombies of this tier have low health but spawn the most frequently compared to other tiers.

>>>>Tier 3 Undead list<<<<

## Tier 2

Tier 2 zombies are mutated beyond the point of recognition, and several of them have unusual attacks or abilities that make them more dangerous than the strongest of the T3 zombies. Zombies of this tier are moderately difficult to kill, but are normally only encountered occasionally.

>>>>Tier 2 Undead List<<<<

## Tier 1

Tier 1 zombies are nightmarish mockeries of their original forms, and possess the most potent abilities and greatest health. All of them tower over a regular human, with some even rivaling the size of a skyscraper. Their very presence in an area causes rapid mutations in other nearby zombies, making their destruction a high priority upon being spotted. Zombies of this tier are the rarest, but will take a concentrated effort to kill. Further details about the special 'Boss' zombies are given in a dedicated page.

>>>>Tier 1 Regular Undead<<<<

>>>>Tier 1 Boss Undead<<<<
Field Tuning

Field Tuning (FT) is the nightmare SI for the Mech Operator. It is unlocked by playing as the Mech Operator in a nightmare campaign and finishing the epilogue. It enables Mech Suit Veterancy which is a levelling system for the mech that is summoned by the operator. Each level increases basic stats, and every five levels, increases the armor of the mech. By level 10, the maximum level, it enables critical strike that allows the mech to crit with auto attacks and rockets.

*Enables Mech Suit Veterancy:*

#### Each level up:

* +0.015 Move speed
* +2.5% Damage
* +2.5% Faster Cool Down
* +5% Faster Repair/Recharge

#### Level 5 Bonus:

* +2 Life Armor
* +5 Shield Armor

#### Level 10 bonus:

* Enables *Critical Strike* (12.5% to deal 3x the damage for auto attacks and rocket abilties)
* +2 Life Armor
* +5 Shield Armor

The mech loses all its levels upon destruction and recalling a new mech will reset the level to 0.

## Best synergy with:

* Power User
* Battle Buddy
* Energetic
Luna

**Luna** is the Moon of Oreville II, which is known for its Dark One infestation. Luna has been almost eaten away by the Dark Ones.

## History

### The Trip to Luna

The United Houses travelled to Luna through a rift, where they fought against The Warden to loosen the Dark Ones' grip on their moon. After the House of Ink struck the final blow, ending the Warden, Luna was freed. However, this led to the further exploration of the Outer asteroid belt past the Lunar surface through a different rift.

Exploration of Luna II is not recommended, as travelers will often lose themselves within the Outer Belt and succumb to starvation.
Patch 4.3

February 25, 2020

Patch 4.2

* Major Changes: Terrain Overhaul for Thalim Zombie aggro changes and fixes
* General Changes: Loading Screen changed
* Renamed Ghille Suit to Ghillie Suit
* AW Changes - Grants 50 shields, removes 150 health, no longer reduces healing recieved, and no longer gives +12 base damage Cyborg gains immunity to traumatic injuries (fractured limbs, traumatic brain injury) Cyborg can no longer become immune to death and cause infinite meltdowns
* Napalm now stacks up to 20 times total, but it is still limited 10 stacks per unique flamethrower
* Riflebutt no longer hits massive units
* Player hits count changed, expect to get many hits while tanking and especially in PMC as Enforcer
* Invasion opened for public play
* Mech Operator's mechs should properly extact out of CH3 into Epilogue for Nightmare
* Mech Operator's mechs no longer fire without ammo
* Mech Operator's Light Walker
* ATGM deals 100% bonus damage vs mechanical units
* Heavy Gunner's Precise Aim now properly gives critical strike chance only while active
* Carrier goo, spitter acid, etc now have active durations in their tooltips
* MK79 max ammo increased to 400
* Barricades now have an aggro range indicator
* Zombies can no longer apply ailments to each other
* Police speed changed to match the civilians they escort
* Automatic Rifleman energy consumption on Incendiary
* Rounds fixed
* Medic's Healing Aura with biosuit should behave properly now
* Charity ammo spawn loop disabled if Ammo Shortage modifier enabled
* FSS should no longer be able to underflow his shell count
* FSS Incendiary Orbital Strike's napalm cloud changed to do damage per tick, rather than apply a burn debuff
* T1 spawn bars should no longer show up at the top of the screen when a dev is present
* PMC levels nerfed - removed bonus MS, bonus hp/shield regen reduced from 5 to 1, reduced damage bonus from 10% to 5% per level

February 25, 2020

4.3

Hotfix: Zombies with jumps no longer teleport to their target at the end of the jump
PMC

*PMC or Private Military Contractor* are a separate opposing forces in the *UAC.* They are a complete military structure similar to ones on the players' side but more established due to bigger funds which allows them to be much more capable. Within this organization individuals with extraordinary skills are trained and equip with top tier weaponry such as mechanical *flamethrower, anti-material rifle, long ranged artillery fire, orbital drop pods and even powerful WMD's such as the orbital ion cannon* and a *nuke*. Left unchecked they will not only pacify the zombie population with relative ease but also demolish any other force that they do not recognize.

PMC Campaign: PMC Mission Details

# Unit

* Infantry
* Mechanical
* PMC Squads
* Juggernaut
* Vesania 2.0
* Ignis 2.0
* Praesumus
* Aspectus
* Umbra
* Smithy
Ketch

A Ketch is a medium-to-large spacefaring vessel used by the Orevillians.

During the events of Oreville Prime, many Ketches made the unsuccessful attempt to flee the system to escape the incoming destruction.

A small Ketch fleet was put together by the House of Crimson and other surviving Houses in order to perform The Jump. These Exodus ships eventually made their way towards Oreville II, after following in the footsteps of a small cargo skiff.

The ruins of crashed Ketches are littered all over Oreville II, as they either had crashed into the planet, or fell into disrepair.

It is currently unknown if there are any more operational Ketches left.
JTAC's Helis

# Anti-Armour Heli

* Deals 300 damage, disable abilities, and energy regen to all units within 2 radius

* Deal 1500-2000 damage to unit and units around primary target, massive and mech units take 100% increased damage

* Deals 4000 damage in a radius of 1.5
* Armored, Massive, and Mechanical takes 50% increased damage

# Bombardment Heli

* fire a barrage of 5 rockets at a target area, each dealing 120 damage each and briefly stunning units hit

* Launch 5 incendiary bombs at a target location, dealing 50 + 150 damage vs light in a radius of 2. Falling off to 20% damage in a radius of 3.5.
* Bombs leave an incendiary cloud that will damage units that pass through it

* Fire a barrage of 12 rockets at the target area, each rocket deals 240 damage in a radius of 3 and leaves a smoke cloud that slows all ground units
Flamethrower

Flamethrower(74D) were reintroduced during the initial outbreaks after their proven effectiveness in combat. The ethics were pushed aside since the afflicted generally do not feel pain. This class is playable in all rank-sets.

Unlock Requirements
 Other:
* N/A

## Common Roles

* Wave Clear
* Secondary-DPS
* Obj Runner
* Tank

## Skills

* Soldier Skill 1: Gain the ability to cast Self-Aid
* Soldier Skill 2: Unlock Fuel Synthesizer
* Soldier Skill 3: Improved Prone, +0.1 Movement Speed
* Soldier Skill 4: Unlock Rifle Butt and Hard Armor

* Stacks up to 10x per flamethrower and up to 15 targets can be affected by it. Requires levels 1/3/5/7 to unlock levels 1/2/3/4. Napalm lasts 3 seconds.

* For every level into Plasma Shield, both life and shield armor will increase by +5.

* Fuel Discharge 3: Added Knock Back Effect
* Fuel Discharge 4: Additional Charge
* Deals an additional 30% damage towards armored targets. Deals damage in a cone within an 10 radius around the Flamer.

* Throw a Graviton Charge that will pull mobs (does discriminate) into the middle.
* Each level increases pull strength, radius, and duration
Nao

"You know, half the time she speaks, I only understand a 1/3 of it all." Chris on the subject of Nao when asked

***Who?***

An enigma among the other people in the server, and has only shown themselves in the previous {relevant time frame). She is well known for her sporadic messaging, random twitter bandwagons (on https://twitter.com/NaotoSSB) and funny one offs. These one offs include: Cheeky Nando's, The women that speaks in lffn and others.
Resd

## About Resd

Resd's real name is Nick Baker, but no one knows what my last name is.

Everyone in Content with Blackjack and Hookers knows that he has a chronic addiction to osu! **Please send help.**

Resd is also one of the latest people to join Content with Blackjack and Hookers and doesn't know everyone.

## Personality

Resd will joke around often because he doesn't know what else to do in a vc and if he doesn't joke around, he probably won't talk. Resd doesn't actually have a joking personality and forcing jokes is very tiring for him but he does it to not feel left out. Resd also likes to sleep a lot and doesn't like to waste energy often.

## Quotes

"Alexa - Motion detected at your front door. Nick - Help, Brian's at my door." - Alexa to Nick

"Do you like osu?" - Nick to everyone
Defender

Defender (DF) is the nightmare SI for the Enforcer. It is unlocked by playing as an Enforcer in a nightmare campaign and finishing the epilogue.

* Shield Bash Energy Cooldown Reduced by 2 Seconds
* Successfully hitting an enemy with Shield Bash will grant a 30hp Shield for 3 seconds
* Aura of Valor gains an additional +1 stats
* Blast Shield further reduces explosives damage taken to 67%
* Crowd Control damage to allies decreased from -60% to -80%

## Best Synergy with:

* Reactive Armor
* Heavy Armor
* Synthesizer
DankJive

DankJive is a semi-active member of Content with Blackjack and Hookers, and is the backbone of our society.

Pros of Dank:

- He's dank.

- Funny

- Always fun to be around

Cons of Dank:

- He is almost never on

Dank's most notable feats are:

- Somehow breaking his phone when drunk that one time.

- FINALLY building his own pc (everyone in the server is very proud of him for this feat.)

- Being cool
Chris

Chris is a member of Content with Blackjack and Hookers. He works at Starbucks, Coaches hockey, and is the most 420 Gamer in all of content. He also has an undying passionate love for Molly the duck from Animal Crossing, to the point of obsession.

## Personality

Chris is generally a very relaxed person. He is very kindhearted and is quick to help out those he appreciates, although he will focus on himself first before others.

He generally is an asshole to those he likes, being extremely rude and calling everyone names.

He claims that Hockey is a personality trait of his.

## Relationships

Chris is father of many ducks. His first duck being named Frank, second being "SeaBass", and his third being Murphy. They each have children, making Chris grandfather of many ducks.

Among members of Content, Chris' closest friends are Jaden, Lam, and Tyler. He is known to not like people, however, he still treats those he dislikes with human decency.

## Trivia

* Chris has two tattoos so far, and plans to get more.
	+ He has Majora's Mask on his left wrist.
	+ He has a Rubber Duck tattoo on his right upper arm, named Benjamin.
* Chris played hockey for 13 years, and has coached for 7 years.
* He is the Patron Saint of BuckenBerry.
* Chris denies the fact he is a chad, hard. But even he knows that he is.
* Chris is pretty good at singing, but he rarely sings in front of others.
* Chris is a known stoner.
* Chris has a habit of bullying Tyler.
* Chris has Full Combo'd the Empire Today theme song in Beat Saber, and considers it one of his biggest achievements.
Juggernaut

Heavy Assault Infantry
Juggernaut is called down to aid in the PMC Invasion during PMC Campaign if you happened to take the RA Crew and successfully extract them to the certain TCP. He will hit hard and has a lot of resistances.

## Skills

* An advanced ocular device that can detect all invisible objects within 16 range

* This unit can restore its systems once after being hit with an EMP attack. Must cooldown for 1 minute after use.

* This unit is protected with a plasma shield (1000 shield HP)

* This unit is wearing a heavy blast shield, it takes 33.3% Explosive Damage

* Able to move at a faster speed for 3 seconds
Jaden

"*POGGERS*" - One of Jaden's many, many catchphrases.

"*Sorry, I don't talk to deaf people" -* One of Jaden's stupidest catchphrases.

"Haha!" - Jaden's ACTUAL laugh.

## Personality

Jaden's personality is all over the place, one minute he can be a total cringe nae-nae baby, another minute he could be calling everyone cringe nae-nae babies.

Jaden is the founder and owner of Content with Blackjack and Hookers, currently the supreme overlord of all things Content related, and the king of all dumbasses.

Jaden likes video games like Super Smash Brothers, Overwatch, Garry's Mod, Jackbox, and many other games. However, Jaden despises Osu, mainly because of the people who play it bug him to play with them, and because he does not vibe with the video game.

Jaden is also known as a loli for his very high pitched voice (which is not high pitched at all), and is currently a contender with Andrew, for highest pitched voice (Honestly what the fuck it's not even that high.)

Co-founder of BuckenBerry, alongside Chris.

Jaden is a very salty child.

## Relationships

Mobin and Jaden are apart of a very heterosexual relationship, and Mobin is the bottom. In reality, they are very good friends and are both affiliated with Chirgin.

Barry Lastname is Jaden's right hand man (as of 3/18/20), and is 2nd best when it comes to smash. (Source: Barry that one time)

PaperOdin, Mobin, Tyler, FailureSSB, and Lam are all apart of Chirgin; Save the World, a group chat made for the sole purpose of talking about their feelings, current status: inactive.

Andrew and Jaden are good friends, the same age, and are both stupid. A perfect match. Jaden has also banned him 13 times, and counting.

Jaden is friends with almost everyone, hates no one except for a handful of people. and is (hopefully) a good friend to all. He is nothing without his friend, including Chris and Breaker.

## Trivia

- Jaden has every single version of Jackbox and is being used for the sole purpose to play it with friends.

- Jaden is short.

- Jaden has once been bitten by a popular pelican in the state of Puerto Rico.

- Jaden is very straight, despite acting very homosexual to his peers.

- Jaden has taken over the English language by somehow getting all of his friends to start saying twitch emotes.

- Jaden is very good at multiplayer games like; Overwatch, Smash, etc.
DanishMan

An illusive creature that creeps throughout the server that won’t stop playing Thanos Beatbox. He is literally Wario in real life and does a mean Nairo impression. DanishMan is a title that has been passed down through generations. There is only one alive at a time. Each time a new DanishMan is born, the old one dies of a stroke.
Blood Lust

Blood Lust(BT) is a general SI that grants you a damage amplification buff each time you kill a unit. The buff expires after 20 seconds, but stacks up to 20 times and refreshes after each kill.

### Unlock Requirements

Each kill grants:

Duration: 20 second

+1.5% Ranged Damage

+1.5% Explosive Damage

Max damage increase: 30%

## Recommend MOS:

* Automatic Rifleman
* Rifleman(AW)
* Energy Weapon Specialist
Bio Specialist

Scientist combatant that is adept at supporting the team in the area of operations via augments/debuffs. The bio specialist wears the Mark 3 HEV Suit, which contains all the customizable modules required for protection and recovery for research in the area of operations. Features a modular Bio resonator, Harmony resonator, and other augmentations that can be upgraded to support teammates in the area of operations.

Unlock Requirements
 Other:
* N/A

## Common Roles

* Flex Support
* Healing Support
* Offensive Support

## Skills

* Specialist Skills 1: Learn Perform Self-Aid and Binoculars
* Specialist Skills 2: Learn Biogen Reactor
* Specialist Skills 3: Learn Improved Prone and Ocular Augments
* Specialist Skills 4: Learn Stasis Weave and gain +10% CDR

* Muscular Augments 1: Learn Nano Boost
* Muscular Augments 2: Learn Haste MGL
* Muscular Augments 3: Learn Improved Nano Boost
* Muscular Augments 4: Learn Improved Haste MGL

* Threat Suppression 1: Learn Irradiate
* Threat Suppression 2: Learn Neural Hijack
* Threat Suppression 3: Learn Improved Irradiate
* Threat Suppression 4: Learn Improved Neural Hijack

* Safeguard Contingencies 1: Learn Nanite Barrier
* Safeguard Contingencies 2: Learn Molecular Resuscitator
* Safeguard Contingencies 3: Learn Improved Nanite Barrier
* Safeguard Contingencies 4: Learn Improved Molecular Resuscitator

* Containment Measures 1: Learn Repulsion Shot
* Containment Measures 2: Learn Place Bio Stasis
* Containment Measures 3: Learn Improved Repulsion Shot
* Containment Measures 4: Learn Improved Place Bio Stasis

* Bio-Resonator 1: Learn Vitality Link
* Bio-Resonator 2: Learn Cellular Reconstruction
* Bio-Resonator 3: Learn Improved Vitality Link
* Bio-Resonator 4: Learn Improved Cellular Reconstruction

* Transference Skills 1: Learn Energy Transfer
* Transference Skills 2: Learn Vulkan Energy Shields
* Transference Skills 3: Learn Improved Energy Transfer
* Transference Skills 4: Learn Improved Vulkan Energy Shields
Tyler

Tyler is one of the founding members of Content with Blackjack and Hookers. He is the resident baby of the group, and spends all of his time playing Enter the Gungeon. He is an artist, and draws his child Red Shotgun Kin. He fell into an even deeper depression, bashing his head against the Gungeon wall until Jaden, Mobin, and PaperOdin managed to restrain him.
House of Iron

The House of Iron was a House known in Oreville Prime. It was primarily a labor house, often taking manual labor tasks such as maintenance, agriculture, and other blue-collar tasks. The House suffered greatly during the Whirlwind, leaving the survivors of the decimated House to become Raiders or scavengers. Only few survived, through the actions of the Star-Lost
House of Stone

> "Unknown riches in an unfamiliar place"
>
>

The **House of Stone** is a House operating within the Town of Oreville. They are a more recent house, but have established themselves as an influential presence within the town.

## History

### During the Town of Oreville

The House of Stone is known for its large stone structures, and overall elusiveness. It had erected a large stone castle on the top of a large hill within a short span of time. It's known for its great hoards of riches and wealth. The House of Stone took part in the slaying of the Warden, helping to attack the crystals that healed the beast. After the Warden's death, it moved from its large castle into its sub-basement, leaving the castle abandoned to become a town museum.

The House of Stone may also be responsible for The Church of Kur, which attempts to commune with The Decay. Though this information has little proof.

The House is quite advanced, boasting multiple farms and electronic contraptions.

## Associated Lore

* The House of Stone is mentioned in the Chronicon, and is one of the first Houses to be slain by the Kell of House Noot.
* The Book of Noot mentions the House of Stone's creation.
* The Book of Kur was gifted to the House of Stone
Noot York City

**Noot York City** is a settlement-city founded by the House of Noot, past Noot Vegas. It is very large, and very pristine: featuring attractions such as the Empire Nate Building, the Block Market, Center Park, and beaches. It is located nearby the Settlement of The Bronx.

It is said that the House of Fog has a hidden facility located there, for unknown purposes.
Kur

Kur is an a nightmare dimension that lies adjacent to Oreville II that serves as a space for the Decay to run rampant.

## Origins

While the exact origins of Kur are unknown, one Outlander Folktale states that a mad king had followed urges of “faceless voices” and constructed a rift to a “land of endless paradise.” The king vanished for years, only to return with riches and a promise of a new life in paradise. Those that followed the promise of paradise were soon trapped in a decaying hellscape. Those that lusted for greed became twisted into grim caricatures of themselves (the punished); those that lusted for power became transfigured and transformed and conscripted into a dark army (the enlightened).

## Geography

The landscape of Kur is divided into multiple sub-biomes and areas.

### **The Wastes:**

Barren lands of charred rock, flowing lava, and Punished patrols that scout for new prospects and prey. Full of riches and lava seas, this area lies various strange fortresses (like the Darkstone Keep) infested harbor creatures that serve the Decay. This was the first area discovered, and the most explored areas.

### Valley of Souls:

A vast open field of thick dark sand, supposedly cursed by the souls of those who fell victim to the Whispers. This place is filled with bones of ancient behemoth creatures of unknown origin, and are patrolled frequently by creatures that serve the Decay.

### The Fire Pits:

A Hotbed of volcanic activity, constantly filled with thick ash and unpredictability. Thick basalt pillars and lava pools are commonplace, harboring odd silicone-based bacterium.

### The Crimson Forest

A place full of red fungal foliage, with drooping vines and a red fungal "grass." Without the proper precautions, it is easy to become lost in this sea of red. Patrols of Punished are more frequent, as many make their encampments here. They live off the land, clashing the extremely dangerous Boar that are attracted to the fungi in the forest. Caution is advised before entering this place.

### The Anomaly:

Pieces of fungal forest twisted by an unknown force. The blood-red color of the fungal trees are instead an unsettling cyan hue. This place is rampant with the Dark Ones, whom were not known to exist in this dimension. Unfortunately, little is known about this area due to the Scouts that enter this area rarely come back with their sanity intact. Even the Punished try to stay away from the unsettling forest. Entrance to this biome is highly discouraged.

## Inhabitants

* The Punished (or Pig-Men)
* The Enlightened (the undead)
* Lulageists (odd floating squids)
* Magma Striders (docile creatures that love the heat)
* Flame Wraiths (floating orbs of fire, thought to be dark experiments)
Town of Oreville

**Welcome to the Town of Oreville Wiki!**
This houses an extensive collection of Lore, Factions, and the History of the Town of Oreville and Oreville Prime. Enjoy your stay!

For General knowledge, It's advised to look at the Good Ole Timeline

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Fort Squid

Fort Squid is historical miniature castle made by the House of Ink that was one of the largest structures in the early days of Oreville. It is located outside the border of the Town of Oreville. It was rebuilt twice as it burned down twice because it is made entirely of wood. It has multiple stories and has a throne inside made of diamonds and emeralds. It is a common trade location between the House of Ink and other factions.
The Church of the Great T

**The Church of the Great T** is a religious institution operating and located in the Town of Oreville. It features the worship of a deity, known as the Great T, and its teachings revolve around the analyzation of the Book of the Great T. Unknown to most, this religious institution is in actuality a cult of personality around a famous individual that possibly lived upon Oreville Prime. The Book of the Great T was said to have made the Jump from Prime to Oreville II. The current members are unknown, but the House of Noot shows great disdain for the Church.
Premonitions

House Noot Experimentation log for anomalous material codenamed "Ashen Lens"

## Introduction

The purpose of this line of experimentation is to determine the legitimacy and/or possible anomalous effects of an ancient Orevillian Artifiact, designated as the Ashen\_Lens. These tests will determine if this artifact is able to accurately allow observing events that may happen in the future. The events observed will be documented for further study.

## Test 1A

Experiment: aimed the Ashen Lens at the door, and looked through it by a local scribe.

Results: successful testing.

observation: Head-Scribe Weleks was seen entering the door, despite his lack of prescence at the testing. He arrived approximately 3 minutes later. More testing required.

## Test 12A

#### Results:

The Ashen Lens has been noted to allow the observer to witness some future events within a small area. These affected areas are currently small, and the magnitude of the precognition only extends to a few minutes. More testing is required to attempt to either expand the field of view for the Lens, or increase the magnitude of the precognitive effect.
Ocean of Sorrows, Luna

The Ocean of Sorrows is a location on the Oreville Prime moon of Luna Prime and serves as the Landing site of the House of Crimson and the House of Blades. This area was the first of many attempts to reclaim the Prime system. The campaign in the area was of minor success, as Luna was quickly abandoned after reclaiming the technology to return to Ares
House of Kings

> "Like spiders, casting webs in all directions"
>
>

   The **House of Kings** is a now-defunct house found on Oreville Prime. They were a ruling House, mostly working as central leadership for the planet, keeping other Houses in check. However, they were soon one of the first targets of the Houseless, who believed that the Kings had failed them. Those that were not wiped out were forced into hiding. Their fates are unknown; however there were no former Kings that participated in the Jump to Oreville.

It seems that King members were assigned to oversee and audit specific houses, which was determined through the actions of the Council of Kings. These auditors would closely operate with other houses in order to properly regulate their operations: doing so not only by performing inspections, but by living among their assigned House.

The only member of the House of Kings to survive the Whirlwind is Kathr'n, the Star Lost.

## Notable members:

**Kathr’n, the Star-Lost**: King Baroness The only known recorded member of the House or Kings; Lost to the stars during the Whirlwind.