Furnishing

The player can construct various machines, walls and lay out floors of different types, all with the help of the shovel tool.

## Building

Objects and floors are build with the shovel tool. By clicking on the corresponding shovel icon, a building menu opens up. All the objects and floors are categorized and by clicking on one of the categories, another matrix with all the structures of that category is shown. Placing the mouse on a furniture's icon will show how much money and resources it cost and in the case of some furniture, how many tavern comfort and dorm comfort it adds to the room.

Structures can be only placed if the player has enough money and resources available, like wood, stone or in some cases even rare items like a skull. Objects can be placed on valid ground only and if there is no other object. Floors replace themselves if built. Some structures have a color, which can be selected from the color category in the building menu. All furnitures with a support for color will have the currently selected color. Structures can be recolored at any time without cost.

Objects can be damaged by the player with the hammer-axe, during a pub brawl or bad weather. Little colored bars on top of structures indicate how much hit points the structure has left until it gets fully destroyed. It is only displayed if the object is damaged and the player has selected the hammer-axe. Objects are repaired with the hammer-axe, too. If an object which can hold items gets destroyed, it loses all its content, except the player manually destroyed it with the hammer-axe. Then, the items are added to the player's inventory. Floors have no hit points and can't be destroyed.

## Rooms

Rooms are a special entity in Orcish Inn. A room is a space completely surrounded by walls (and doors) and with indoor floors (like wooden floor) inside. A room's border is visualized with little white dots while the shovel is selected, together with bars indicating the room's current tavern comfort and dorm comfort. Guests want to drink their beer in a room and the tavern comfort of that room is applied regarding their comfort satisfaction. The same is true for the dorm comfort when a guest is sleeping in a bed.

## Tavern Comfort

The tavern comfort reflects how well the tavern is furnished. It is shown while having the shovel equipped. It's a value between 0% and 100% which gets higher when furniture with tavern comfort points (shown in the building menu) are placed in that room. The tavern comfort is also affected by the room's size, making it harder to furnish very big rooms. Note, that also the floor adds tavern comfort to the room. The room's tavern comfort plays a major role in the clan's comfort satisfaction.

## Dorm Comfort

Corresponding to the tavern comfort, the dorm comfort reflects how well the room is furnished for visitors if they want to stay a night. It's shown below the tavern comfort while the shovel is equipped. Its value is between 0% and 100% and gets bigger if fitting furniture like a nightstand or a bed are placed within the room. The dorm comfort points are shown in the building menu, too. Furnitures for tavern comfort often decrease the room's dorm comfort and vice versa, as beds in a drinking room don't fit very well, like a faucet in a sleeping room doesn't fit.

## Tavern Interior

Visitors need different interior to be happy with your tavern. You can also control if visitors are allowed by using the tavern sign object. It has two modes: one for *visitors are welcome* and one for *the tavern is closed*. A visitor expects the following interior:

* A faucet to get beer from.
* A table and a chair to sit on (the chair has to be near the table, so to speak above, right, below or left to the table).
* Optionally a bed where he can stay the night if he wants to.

## Floor Types

The various floors don't just look different, most of them have other properties too. For indoor floors, they can differ in resources they consume on building or in tavern comfort and dorm comfort they generate. The floor type influences the player's walking speed given the following table.

Besides that, visitors prefer to walk on certain floor types, making it possible to navigate them a bit. As they prefer dirt and stone floor above all other floors, the player can actually build paths they use to a certain extend. If the path results in a long way a round, they will probably walk through the land and grass instead.