Clash

"*Break free; we are going loud!*"
— Level vocals

**Clash** is the fourteenth level of *Just Shapes & Beats*. It is the final level before the next boss battle of the game, Lycanthropy.

## Description

Clash is a unique level mainly based on circles and squares. The left half has the squares, and the right half has circles.

It features cannons, which is unique especially considering they are not utilized in other levels (besides New Game and Final Boss).

Clash lasts for about 1 minutes and 40 seconds before fading out and moving on to the next level.

## Story Sequence

Continuing from the story sequence after Cheat Codes, the Blue Square slowly drifts with a rock platform below them, safe from the pink lava. It passes by a plant above the square who seems to manage to survive after the Boss's rampage previously in Paradise. There is also a foundation of rocks along with a path that will lead to the first piece of the tree.
Continuing on, the platform collides to another rock platform and breaks apart, with the Square back on the path in the process. Above them is a level selection pentagon that starts *Clash* if entered. The square enters it anyway, hoping that they will advance and restore the world.
After the level, the triangle breaks a rocky platform above them. A foundation of rocks and paths falls down and floats at the lava. The Square advances to the foundation. However, a quake happens and the platform below the Plant breaks off and falls down to the lava, it corrupts itself into a Corrupted Plant and uppercuts the foundation above it. The lava rises and the Plant makes its chase after the Square. This event will later lead to the next boss battle of the game: Lycanthropy.

## Layout

### First Phase

The level starts with small squares and circles that disappear in the middle (that appear on the left and right side of the stage, respectively). After some time, a square with a pink trail appears and travels in a random trajectory, then a circle, gradually followed by more of the like.

### Second Phase

After the shapes travel around for some time, two wavy lines of squares and circles appear on the left and right side of the screen. They will fire large clusters of their respective shape while summoning more pink squares and circles with trails, eventually only creating more and more shapes with trails.

### Final Phase

The squares and circles get replaced with simple lines that carry a square or a circle cannon. The cannons, for the remainder of the phase, will shoot large squares and circles with trails respectively in random directions. Eventually, they will shoot four times in a row before resuming their normal pattern all the way to the end of the level.

### Hardcore Mode Changes

* In the first phase, the squares and circles are faster, and have less reaction time.
* In the second phase, the patrolling squares and circles will be faster, and have less reaction time, similar to the first phase.
* In the final phase, every time the cannons fire, pellets similar to pulse bombs explode out of them.

## Gallery

* The first phase
* The second phase
* The third and last phase
1/3

## Trivia

* The level features the composer Trip40. No other soundtracks are composed for this game by this composer.
* The name of the level/song is wordplay for how the level layout is: There is a clash between the pink circles and the pink squares, a *clash* of shapes.