recursal/Fanatic-Fandom huggingface dataset:
Leonis

Leonis is an Oread, a type of fey creature associated with the sky and air. Tuk came up with a plan to bind a fey or elemental to help deal with the impending storm of Umberlee's Asshole. With help from Gram, Bucky, and Rhys, he was able to accomplish this goal, allowing for the last leg of their trip to be made in a much more relaxed fashion.

Passage from The Codex Dryadalis:

"As the most airy of the nymphs, in demeanor and their chosen domains, oreads are reclusive creatures associated with mountains, skies, and clouds. They are mischievous and selfish, even by fey standards, and one of their favorite pastimes is to take a mortal lover to “paradise.” The lover is only returned to the mortal realm a century or more later, once their families and friends are all dead and gone. This is not always deliberate on the part of the oread—they simply don't give very much thought to the consequences of their actions on the lives of the mortals they beguile.

***Fey Hunters.*** Strangely, unlike dryads and most other fey creatures, oreads are consummate hunters. Mortals with exceptional hunting skills are not punished for killing animals on an oread’s land, and may even be rewarded with a boon to improve their prowess. However, oreads take offense at mortal hunters who lack finesse. They are known to transform poor or needlessly cruel hunters into game animals as retribution for sullying their territory.

***Territorial and Possessive.*** Oreads are by far the most territorial of all nymphs. They may suffer mortal trespassers in their lands for a time, but always with the understanding that their sovereignty over that land must be honored and reaffirmed. They expect visiting mortals to make offerings of food and wine at shrines along the roads—failing to do so many provoke the oread into hunting trespassers as game. Additionally, if an oread takes a romantic interest in a mortal who passes through his territory, he may claim that mortal as his “pet.”
Session x 121 "The "rescue" of Elizabeth Grey"

Session 121—The "rescue" of Elizabeth Grey

On the boarder of the plane of mud and plane of earth, deep under the surface, The Lucky Seven found the Spell Jammer that Balistar had told Gram about. After exploring the ship and with the valuable Spell Jammer Helm in your possession, Rensig created a gate linking your location with the material plane. Specifically corresponding to the location of Elizabeth Grey.

You arrived under a bright full moon in a snowy swamp surrounded by huts. Shapes loomed in the bright night, humanoid, but hard to identify until they attacked—werewolves. As the fight continued the person you had been seeking descended from one of the huts, Elizabeth Grey. She was joined by Oro who you had met, for you two months earlier, but for her it has been over 3 years. They attacked and though the fight was dangerous, The Lucky Seven once again prevailed--however not without consequence. Bucket Girl was pummeled to the brink of death by Elizabeth Grey and Muffy may have contracted a rather serious condition: lycanthropy.

Yet this did not change the success of your mission. With Elizabeth and Oro in tow, you teleported to Balistar’s Citadel, and not a moment too soon, as what Bucky suspected was her mother came out of the woods riding a wave of moving earth accompanied by some sort of giant. Moments before you disappeared an enormous bolder descended in your direction. We pick up now in the heart of a perpetual blizzard on the plane of air, at Balistar’s—Muffy struggling to gain control of a new savageness coursing through her blood, and the somewhat punch drunk Bucky still transmitting her thoughts to all—another mishap of the Infernal Device of Lum the Mad.
Chadwick Huddleton

Chadwick Huddleton is an old associate of Rhys Cooper from his days with The Baker's Guild. Chadwick, like Rhys is a baker first and foremost, but also like Rhys can handle himself in a fight. So much so that the large man ended up acting as the muscle for the organization for a time.

When he encountered The Lucky Seven in the ruins and sewers below Haylee's Bathhouse, he was in rough shape. Half of his face had been savagely burnt, though it had somewhat healed over. Fresher wounds however, adorned his body. He was covered in blood, most of it wasn't his own. Chadwick had been in a fight or long series of fights. He was down there getting revenge on the people who had burnt him, saying that he believed they were with The Giant's Legion.

After completing his quest to get revenge on Brenton Evensnow, Chadwick is now The Lucky Seven's live in baker (& chef).

Chadwick's specialities are baking cupcakes and breaking bones. He uses a wooden spoon that appears to be crafted for a giant's use as a great club.

Magic Item:

* Red Dragon Hide Armor
Black Dragon Scale Mail Armor

A gift from Zadara to The Lucky Seven to aid in their expedition to the Paraelemental Plane of Ooze.

*Armor (scale mail), very rare (requires attunement)*

This beautiful set of dragon scale mail is made of the scales of a black dragon dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest black dragon within 30 miles of you. This special action can't be used again until the next dawn.
Archivist Ezree

Balistar's Citadel on the Elemental Plane of Air is home to a number of Aarackockra also known as bird folk. The Citadel itself sits above a village on a chunk of floating earth constantly surrounded by a raging blizzard. The Aarackockra are among the beings that work with and serve Balistar, taking on a whole host of functions. Amongst them are the archivist who help catalog the many rare items in Balistar's collection.

One such is Archivist Ezree a rather skilled transmutation wizard who while working alongside Ebon to catalog Balistar's collection to be removed from the Citadel fearing an impending breach from the forces of The Nine Hells, came across the legendary whip Vampire Killer. Together Ebon and Archivist Ezree convinced Balistar to lend if to Dorn to help The Lucky Seven in their fight against the enemy.
Elizabeth Grey

A Lightbearer for The Order of the Dawn with incredible powers not too dissimilar from Muffy. Her powers seemingly revolve around fire. She says she also has a connection to the Phoenix that Rhys sees in his dreams. She sees it too. Elizabeth is one of the Dawn Mages of The Order. A league of spell caster that works with the organization.
Kylie

The flamboyant tiefling, and tout of Sigil met The Lucky Seven on their first night in the city and through her services they have been able to find just about anything they've searched for in the city. Kylie appears mostly human, with only the leather wrapped and spike ended tail hiding behind her to give her away as a tiefling. But to give her a more exotic look her brilliant red hair is tied into a tail at the top that blossoms up like some sky-seeking flower to cascade out and slightly down. A small, thin white scar extends over her left cheek and eyebrow, next to a small ring piercing the same. But aside from her own personal appearance, her clothing attracts just as much attention, being an exotic ensemble of blue-black leather that tightly hugs her slim body and generally leaves little to the imagination. Despite the garish and tempting appearance, the spiked tip of her tail is typically ready to lash out at any berk with too audacious a hand.
Clockwork Helper Bee

Found by Gram Palos in the horde of Cassim Duemien and given to Bip as a gift.

**Clockwork Healerbee**

*Wondrous item, rare (requires attunement)*

This pill-shaped magical mechanism is 2 inches long and made of brass. It has a pair of tiny wings that silently keep it aloft. It hovers up to 5 feet above the ground and does its best to stay at your side within your space. The bee can enter and pass through another creature's space and does not provoke opportunity attacks.

The bee has 8 charges and regains 1d6 + 2 expended charges daily at dawn. While the bee is within your space, you can speak its command word and expend up to 3 of its charges as a bonus action to command the bee to heal a creature that you can see within 20 feet of you. The bee flies to the creature's space and touches its stinger to the creature, emitting a bright light that fills the bee's space and healing the creature for 1d6 hit points for each expended charge. After healing the creature, the bee returns to your space.

The bee is considered a magical object and is not a creature. It has AC 15, 10 hit points, and has resistance to all damage types. If the *mending* spell is cast on the bee while it has at least 1 hit point, it regains 2d6 hit points. If the bee drops to 0 hit points, it can't be used again for 24 hours, at which point it regains all its hit points.
Session 72 "Assault on the Tower Part 2 (Bucky Blows It Up!)"

Session 72 “Assault on The Tower Part 2”

As The Lucky Seven caught their breath following the intense battle against the devilish forces guarding the entry way into the tower, Muffy received a message in her head. A warning telling her to kill Gram and walk away. Gram suggested if it came to that, it might be the necessary move. The group seemed somewhat divided with Muffy and Bip saying they wouldn’t even consider it while Rhys and Gram both clearly were giving it some thought.

Moving up into the heart of the structure, they came to what appeared to be some sort of engine room where individuals stripped of their identities and faces toiled away, reallocating soul sludge, partially motivated by one of those dark metallic cubes. Overseeing all of this was a new type of devil the group had not yet encountered, a large being with skeletal like features who wore a cloak seemingly made of the faces that had been removed from the workers.

After a brief attempt at a parlay, another intense battle began, the group already winded were still able to get the best of this devil and his allies, with Grin and Rhys using Tasha’s Hideous laughter to down the enormous foe, and Gram striking the killing blow with The Cleaver. After Bucky was able to glean some of how this technology worked, and Gram and Dorn doing some damage to the engine room, the group moved on encountering horrific sights of torture and body modification.

With their defeat of the massive bone devil, Gram and Rhys intimidated the next group of devils they encountered, ending a fight before it even began, doing what they could to help their victims but finding that they ultimately seemed potentially beyond saving.

Finally the group came to a dazzling display of technology beyond any of their wildest hopes of understanding…except for Bucky. Within seconds she grasped what she was looking at. A powerful weapon, one that she quickly deduced she could use to actually destroy the tower by causing a malfunction in it.

Muffy having recently mastered a new powerful spell, one she had only used once before, began to create a teleportation circle as Bucky set the tower to explode, and with that, they teleported to Balistar’s Citadel, destroying the tower, and ending the devil’s biggest advantage. The energy surrounding Athkatmon is gone, the flow of time has been restored, however while they have struck a serious blow, The Forces of The Nine Hells remain in control of the city.
Fortress of Telamok

A location from The Oracle's Prophecy. Within the secrets of The Universe can be found. According to legend, if one can find the location of the fortress, defeat the one who stands guard over it (something that has never happened), and eat of its rare flowers, one can ask a single question and receive a vision of anything they ask.
Planar Portal Guardians

Within the nation of Amn and the surrounding territories there exists an incredible phenomenon: there is portal to every one of the inner planes. The portals to the Elemental Planes being especially close to one another. Each of these portals has a guardian.

The known portals and guardians are:

* Guardian of The Plane of Air: Balistar North (formerly), currently: Ebon/Archivist Ezree
* Guardian of The Plane of Fire: The Phoenix, Teela-Na (formerly), currently: Amon the Faithful (sort of, it's complicated)
* Guardian of The Plane of Water: The Sleeper in the Tides (formerly), currently: Yun/Marco
* Guardian of The Plane of Earth: The Grandmaster of Stone
St. Claire Ranch

Not much is known about St. Claire Ranch, other than that it was established after, so believed by the population of Amn, The Lucky Seven sacrificed themselves to save the nation/world. The ranch is presumably named in honor of Muffy St. Claire who widely made it known that her dream was to one day open her own ranch thus earning her the reputation of a real "horse girl" to many. Few knew that the real reason Muffy wanted to open her own ranch was that she obsessively wanted to drive The Circle K Ranch out of business after the owner of the establishment was once rude to her and her friends and cut them a very unfair financial deal. Peter the Stablehand went to work on St. Claire Ranch and it is presumed that he brought Rei, Luna, and Marco the Donkey with him.
Session x 120 "Spell Jammer"

Session 120—Spell Jammer

Having traveled from the portal controlled by Pharod in Sigil to the Swamp of Oblivion, you began your journey across the para-elemental plane of ooze---the first sign of sentient life you came across was in the form a civilization of cast aways living in a hodgepodge of makeshift shacks suspended amongst the enormous trees of the swamp. The people, on their last legs, likely on the verge of starvation were saved by your collective efforts.

Continuing on, thanks to a fluke of the Machine of Lum The Mad, Bucky was able to inherently sense that you were going in the right direction. As swamp gave way to mud hills over days of travel, you pushed on without sleep until the brink of exhaustion, finally taking your first long rest in days. Though there was no stable ground on which to rest given the acidic nature of everything below, Rensig used his lyre of building to create a tower in which you could sleep for the night. You were attacked in the night be some sort of enormous ooze being, but you were successful and defeated the entity without issue.

As you woke, Rensig used the time piece of travel for the second time since arriving on the plane to locate the spelljammer, this time having success. After several miles of travel you reached a point where the time piece instructed you to go straight down. Rensig again used the lyre to construct a 500 foot deep hole, and from there, Gram loaded up with the ring that allows breathing in any environment, acid resistance from his dapper duster, and the ability to move through the thick mud without issue thanks to Rhys casting Freedom of Movement, dove down. He traveled for more than half an hour before reaching a cavern of solid earth, luckily, having found something within the hour before loosing the freedom of movement. Miles below the surface, he then teleported back up and the back down again with the others thanks to the helm of teleportation from Cassim Dumain’s treasure horde.

In the caverns you met the curious Mud Mephit, Urm “The Squirm”. Rhys freed Urm from a powerful spell that left him working for two mighty beings, one of earth and one of water. Freed, Urm agreed to lead you to the ship and even stick around with you. Aboard the ship you were surrounded by unfriendly entities but made short work of them. In the process, Bucky learned just how potent the bow Fenthras is, killing the being leading the assailants (something called a Mind Flayer according to Gram), and simultaneously summoning an ally from the fey Court of Arcadia in a single shot. Although their leader did remove all of the meat off Grams upper left arm and part of his chest with the spell disintegrate, Gram still seems capable of continuing on. The ship is now yours to explore.
Dustmen

The Dustmen, also known as "The Dead", are one of the largest and ubiquitous factions in Sigil, and for all that they are universally disdained, one of the most utilitarian. They are colloquially known as "Dusties". They are responsible for collecting the dead around Sigil, and control the Mortuary in The Hive.
Session 13 "On the Way to Dumistra"

**Session 13 recap** “***On the way to Durmistra”***

In the
remains of an ancient civilization below Kymall’s, you retrieved the egg for
the mysterious figure adorned with the stagg skull and furs, and for your
efforts, which were great, she kept up her end of the bargain, answering 3
questions and offering up the location of the missing sovereign, Hazim Albikkar.
She said you would find him in Durmistra, a place somewhere in the Forest of
Mists in the region of Swan May’s Glade. Before parting ways, she spoke of the
dangers that might await you, and also offered a little more insight into her
views on Alane, who she claimed was too soft, saying that the nobles were sheep
for the slaughter, and that others, including yourselves and presumably herself
and Alane, were wolves. That if Alane were to act in a way nature demanded she
would have killed the nobles. Her opinions aside, your next step seemed clear,
find Durmistra, but the Forests of Mists is vast, and you would need a guide.
Fortunately, Quara knew of one. Unfortunately, it was Adran Dundragon, a true
asshole according to her and everyone else who knew the man. Finally tracking
him down at the Black Stallion, you found the rumors about him were not wrong.
After price gouging the newly very wealthy group, he agreed to help, and so the
next morning you left Athkatmon for the second time since meeting as a group,
this time heading west-southwest, towards the Forest of Mists. Opting for the
most direct path to Durmistra, you ventured through the farmlands of the
southern flood plains. Several hours into your trip you came across a set of
overturned wagons, and discovered within a young Halfling girl, Rose—the
apparent only one of her group left behind after a goblin raid. After some
debate (mostly between Dorn and Bucky), the group decided to aid the child and track
the goblins, something Adran offered to assist you with for no extra charge.
And so we pick up, as you make your way through the fields of the southern floodplains
on the trail of goblins.
Dimensional Loop

Dorn has had this eyepiece on a string that he's worn around his neck for as long as he can remember. Rensig informed Dorn that the eyepiece is magic, radiating some sort of divination based magic.

Eventually Dorn discovered that this was a piece of The Rod of Seven parts, passed down from his father who had also been looking to assemble The Rod also with the hopes of permanently stopping The Cult of Tharizdun from bringing the entity back. Now Dorn and the rest of The Lucky Seven continue on that quest.

Dimensional Loop (5th piece)

*Wondrous item, artifact (requires attunement)*

In order to attune to it you must say the command word “Ecce” {eh-CHAY)

While attuned to this item, you have a +1 bonus to Strength saving throws. and you have darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet.

***Dimensional Cloak.***As a bonus action, you send your body out of phase with the material world for 1 minute, granting you advantage on Dexterity (Stealth) checks made to hide, and imposing disadvantage on attack rolls against you. Once you use this feature of the *dimensional loop,*it cannot be used again until the next dawn.

***Fold Space**.*As a free action, you pick a space within 60 feet and treat it as if it were within 5 feet of you until the end of your turn. This allows you to move immediately to that space without provoking opportunity attacks, or to interact with objects or creatures in that space as though they were next to you (including allowing you to make melee attacks into that space). Once you use this feature of the *dimensional loop,*it cannot be used again until the next dawn.

***True Seeing.***As an action you can gain truesight as if you had cast the spell truesight. Once you use this feature of the *dimensional loop,*it cannot be used again until the next dawn.
Tatters of the Fallen

This ragged cloak is stitched from a patchwork
of torn war banners and nautical flags, some of them naval, some of them pirate. The tatters were found in the hoard of Pallon the Pious, after The Lucky Seven defeated the undead pirate.

Now worn by Rhys, who had the ragged cloak reworked into a fashionable scarf--once per day, he can use a bonus
action to cast compel duel with a spell save DC is
equal to 10 + his proficiency modifier.
The Charm

The legendary unsinkable ship of The Dragonlords. Centuries after its time, though still in pristine condition, it appears to be inhabited by ghosts.

After striking a deal with Estor Arklander, Gram became captain of the ship and in exchange became possessed by Estor who has designs of taking over Gram's body for himself so that he might be a living being again. Gram has full control over the ship and its undead crew of 80 specters. After taking control of the ship, he changed it's name from The Ultros to The Charm.

Current Crew:

* Captain: Gram Palos
* First Mate: Bip "The Mighty"
* First Mate: Ghaers Rhinsveld the Thrice Blessed
* Quartermaster: Miriam
* Chief Technology Officer: Something The Explorer
* Cook: Tuk Alderheart
* Muffy St. Claire
* Rhys Cooper
* Bucket Girl
* Kyrah
* Pythor (drunk)
* The Old Man
* Ageis
* Bibble
* Chadwick Huddleton
* Dutch
* Young Pete
* Urm
* Grin
* Sky Mouse
* Tomisson Gralhund
* Lola
* Siloque
* Helena Barterman
* Thadius Dawnhunter
* 84 undead spectres, 80 former crew members under Estor Arklander, 4 sailors from beyond Thylea killed aboard the Charm
* Estor Arklander (in Gram's head)
* Mrs. Brunkle
* Bob the Skull
* a Gargoyle in service to Jarrok The Skyking
* one Rhinoceros summoned by Kyrah as a goof
* one Elephant accidentally summoned by Bucky due to the unusual nature of her connection to The Infernal Machine of Lum the Mad
The Lucky Seven

https://www.youtube.com/watch?v=jZ3muB-qUB0

A band of adventurers. Originally met in the city of Athkatmon. The main heroes of our story: Ender of Wars, Vanquisher of Dragons, Allies of the Resistance, Champions of Light and Darkness, Opposition to the forces of The 9 Hells, and those from somewhere worse...Those That Wish to do Good. Current members include:

* Rhys Cooper
* Bucket “Bucky” Girl
* Muffy St. Claire
* Captain Gram Palos
* Rensig Iasey
* Bip "The Mighty"

Honorary Members:

* Yun
* Kholam Yillross

Animal Companions and Mounts:

* Begbee
* Mrs. Brunkle
* Luna
* Rei
* Marco the Donkey
* Grin
* Sky Mouse
* ~~Spark~~

Apprentices, Employees, and Assorted followers:

* Ebon
* Chadwick Huddleton
* Bibble and Yuk Yuk
* Something The Explorer
* Urm "The Squirm"

Somewhere in-between the last two categories:

* Dutch

Past members:

* Rasmus
* Dorn "The Whip Master"
* Bet Orhotker
* Tannic
Session 25 "Escape from Eshpurta"

**Session 25 recap: *Escape from Eshpurta***

With Azzok’s help, you made your way out of the burning
Cooper Estate via a secret passage with a baby, a small electrified lizard, the
mutilated Ebon, and Big Rhys in tow. Though getting out of the burning building
proved a challenge, especially for Gram who almost died in the process, getting
out of the city itself proved to be another challenge. Up until now, Bet had
been able to use his military rank to deal with the Shield of Ucerin, but now
he learned that he was being looked for by the Shield and presumably by his
father, General Ohotker, the highest ranking officer in the Shield. Wolf
Greycastle, an agent of similar rank to Bet, and his forces almost detained the
groups egress from the frontier town, but you managed to make your way out of
Eshpurta and into the nearby Snake Woods. After a rainy night sleeping in the
woods, the morning saw an end to the downpour and the departure of your ally
Keelin. With her she took the baby, Ebon, and Big Rhys in the direction of
Dumistra where they would hopefully all be safe. Having a chance to again get
your bearings you plotted your next move. You’d ostensibly struck a blow to the
operations of the Shield of Ucerin by disrupting the Flesh Golem construction operations
of The Coopers. Continuing in that fashion you came up with the plan to next
disrupt the Shield’s path from Eshpurta to the mining camp by taking out the
bridge that crossed the river between the two sites. We pick up now as you all
make your way in the direction of that bridge.
Session 64 "A Tale of Two Kitchens"

Session 64: A Tale of Two Kitchens

Of all of The Lucky Seven, Muffy’s first day back in Athkatmon was by the most chill. She went to The Rose of the Dome Church, met with Father Dawnhunter and picked up his piece of The Rod of Seven Parts, the Mace of Disruption. She then met with her old friend Sarah Chiller and invited her back to her house for a day of reconnection and relaxation. This was Muffy’s first chance to really let loose in the new fully stocked kitchen, preparing snacks and a sumptuous feast, all while Sarah Chiller became more and more overwhelmed by Muffy’s life.

Meanwhile Bucky, who was on her way back to their collective home was ambushed by an assassin, a member of The Giant’s Fist, the premier enforces of The Giant’s Legion. She managed to escape by fleeing through an open kitchen window, but not before taking a nasty serious wound in the shoulder.

With Chadwick Huddleton in tow, Gram, Dorn, Rhys, Bip, and Begbee made their way to The Baker’s Guild Hall. They snuck on to the property via the garbage shoot, and then ended up fighting their way through the various forces in The Guild Hall including guards, some sort of fiendish creature in the kitchen, and even an ambulatory treasure chest which seemingly had a taste for flesh. In an attempt to destroy the Guild Hall, Dorn blew up the kitchen killing eight bakers, one of which Rhys was able to bring back to life. After demonstrating their battle prowess, the last remaining guard gave up what information he had to the members of The Lucky Seven. He said the only one who knew the location of the man they were looking for, the current Guildmaster of The Baker’s Guild who they believe has some connection to The Giant’s Legion and the rituals taking place below the bath house according to Huddleton, was an old friend of Chadwick and Rhys; Samuel Chivers. Chivers apparently frequents the Low Lantern, a seedy tavern in an old ship that Dorn knows the location of.
Session x 117 "The Lucky Seven Return from the Weeping Stone Catacombs"

After Muffy and Rasmus thought it over, they decided to go help their friends in The Weeping Stone Catacombs, Rasmus even lecturing a virtual stranger who aided them on “the power of friendship”.

Defeating “The Bone Collector”, 6/7ths of The Lucky Seven did indeed survive and make it out of The Weeping Stone Catacombs while the others, Rensig and Something, continued their tour of the wonders of Sigil. With the bronze orb which Pharod sought in hand (some sort of memory holder according to Bucky’s identify spell) you now have a means to access The Paraelemental Plane of Ooze in a way that isn't an instant death sentence.

Tired and worse for wear, you made contact with Kylie who quickly picked you up (took back her “finder” and “caller”) and was able to lead you back from the dangerous Hive to The Whole Note Inn in the much nicer Clerk’s Ward that you had stayed in the previous night. Waiting for you was a care package of magical items from Zadara suited towards surviving the plane of ooze as well as notes on surviving there (see e-mail) from a Planes Walker and a request to visit Zadara’s manor before you left on your expedition. However before bedding down for the night, Gram had a thought: what if you didn’t go on that expedition? What if instead you went to Mechanus where Dorn’s soul was trapped in a piece of the Rod of Seven Parts? After a good nights sleep in a very nice Inn, it is a new day in Sigil, and where you go is up to you.
Session 68 "Evensnow...Cutting off a head of The Chimera"

Campaign Session 68: Evensnow (Cutting off one of the heads of the Chimera)

After a protracted effort hunting him down, you came face to face with Brenton Evensow, former associate of Rhys Cooper and Guild master of The Baker’s Guild. However after interacting with him it became clear that Evensow was more than he seemed. He first negotiated with Dorn, which took Dorn off guard, tempting him with many favors to join his ranks, then with Bucky. Finally the others were invited to the conversation. Evensnow reveled that he was one third of the Chimera. Likewise, he told Gram that he served the one being that had ever escaped the evil that had now infected Gram, the evil God Tiamat. When Muffy asked if they could speak with her, Gram and Rhys quickly both said that would not be something they’d want to do.

Finally, through his sludge like servant, Evensnow was able to determine the location of The Resistance by plucking it from Dorn’s memories and seemed to taunt Muffy and the others about the safety of their allies.

When it was clear an accord could not be struck, the group attacked. Though Evensnow and his Sludge Creation were powerful, they were no match for The Lucky Seven, and with less effort than they would have expected, The Seven emerged victorious. Gram striking the killing blow, slicing Evensnow’s head off, and as his body fell to the ground, what remained looked part dragon, part demon.

And so, The Seven have taken out one of the entities behind the incursion from the 9 Hells. Now we pick up with the Lucky Seven in Evensnow’s Villa.
The Resistance

The Resistance, also known as "The Menagerie" is comprised of people from all walks of life who believe something fowl is afoot in Athkatmon. They mean to see tyranny purged from their city and primarily that means The Giant's Legion. Some of the members assisted The Lucky Seven in their fight against The Giant's Fist.

Known members:

* Oswalt aka "Major Danger" (co-leader)
* Anoushka Kholana (co-leader)
* Ynes Muraster aka Lion (deceased)
* Jasinda Dumain aka Tiger
* Helena Barterman aka Bear
* Seeker Assume aka Badger
* Mugbug the Goblin (deceased)
* Yolanda
* Davos Yillross
* The Lucky Seven
Vaulting boots of Valtorr

These boots have arcane sigils carved into their leather. They appear to have once belonged to a warrior from another world. Gram found them in the lair of Belagos the red dragon after The Lucky Seven defeated the dragon the first time.

The boots grant Gram the ability to run on air as if he were standing on a solid surface with arcane energies emerging below each step he takes. He can run on air for one turn before falling back to the ground. The boots also allow him to mitigate the damage he might take on a great fall and will allow him to often land on his feet, even when falling from tremendous distances.
Session 56 "The Trouble with Troglodytes"

Recap Session 56: The Trouble with Troglodytes

Low on water, exhausted after your fight with the Behir, with the majority of your newly acquired giant tarantula mounts abandoning you (all but three) the group found they could not rest due to their arrival in troglodyte territory. The only way on as far as Bibble and Yuk Yuk knew was through their hunting grounds, but you were not as sneaky as you would all have hoped. Rhys discussing loudly as to how he couldn’t see with his eyes closed, alerted them to your presence and it was unfortunately in a cavern that contained quite a number of them. The tired and battered Lucky 7 vs two dozen angry reptilian like creatures that seemed to want to make them their next meal.

The creatures were not alone. Seemingly living amongst them, possibly in the role of some sort of leader was a very powerful Earth Genasi. After defeating Rhys, he asked for Rhys’ surrender. When Rhys flippantly told him “we accept your surrender” the genasi knocked him out. He then sized up Gram who he could see was on his last legs, and asked Gram the same. Gram lowered his ax, the genasi called off the troglodytes who by then were down to their last 5, a huge swath of them perishing to Gram’s use of a potion of fire breath (which he had gained as a gift from Oswalt of The Resistance).

The group made their way through Troglodyte territory and beyond, eventually encountering large bioluminescent mushrooms, and eventually a place Bibble and Yuk Yuk described called Neverlight Grove. This was a safe place they said, a place they could rest and recuperate, and so now in another world below the surface, one of a completely alien beauty The Lucky Seven are safe… for the moment.
The Southern Sky's Reach

A floating mountain hovering above the Cloud Peak Mountains in Amn to the east of Mount Speartop, The Southern Sky's Reach holds within its massive form a portal to The Plane of Elemental Earth. The mountain is home to The Grandmaster of Stone, the guardian of The Portal to The Plane of Earth and her elite warriors known as The Stone Guard.
Rhys Cooper

Rhys Cooper is a Member of the Lucky Seven, a paladin of Lathander, and a Lightbearer for the Order of the Dawn. Ever the reluctant hero, Rhys simply wanted to be a baker, however life, the universe, and possibly Lathander, it seems had different plans. After awakening in his bakery which had burnt to the ground around him he found a wholly unique and magical weapon, The Phoenix Feather Blade, sitting in the midst of the fire. The weapon seemed to call to him and has been his to wield ever since. The night of that fire was also the first night he dreamt of the Phoenix, an entity he now regularly dreams of, who often delivers cryptic prophecies. Recently the Phoenix informed him that Rhys is something known as Arrato Lux or in common, "The Champion of Light". Continually told that great importance rests on his shoulders, Rhys appears a man trying to live up to what he thinks he is supposed to be, struggling to do the right thing, terribly afraid that he might mess it all up. He is known in his dreams as “The Arotolux“. Rhys grew up in Crimmor.

Weapon of Choice: The Phoenix Feather Blade

Magic Items:

* The Phoenix Feather Blade (attuned) **1\***
* Crown of The Dragonlords (attuned) **2\***
* Arcing Bracers (The Storm Caller Gauntlets) (requires attunment)
* Grin (attuned) **3**\*
* Goggles of Misty Sight (requires attunement)
* Tatters of the Fallen
* Scrimbshaw Comb
* Ring of Animal Influence
* Ring of Fire Elemental Command (requires attunement)
* Belt of Hill Giant Strength (attuned) **4\***
* Dwarven Plate
* Polaris Magistrate Codex (attuned) **5\***
* The Timepiece of Travel (in Lutheria’s possession) (was attuned)
* Potions:
	+ Potion of Water Breathing x 6
	+ Potion of Cold Resistance
Rule of Three

Rule-of-Three is just about the most knowledgeable source on many matters in all of Sigil. When looking for more information on Spelljammers, Kylie lead The Lucky Seven to The Styxx Oarsmen in the Lower Ward of Sigil to take a meeting with him. The only payment he accepts for his services are items that make a set of three, to which Bucket Girl paid him with a tea cup, saucer, and tea spoon she crafted before him with her Nolzur's Marvelous Pigments. Kylie warned that he might give you information or pull your chain, but it appears this time he was willing to give information. She said the face he wears is not his own, and that he is in fact of demon blood despite appearing as a humanoid of another sort.
Session 41 "The Untimely Death of Muffy St. Claire"

**Session 41 Recap: *The Untimely Death of Muffy St. Claire***

For the first time in a long time, The Lucky Seven found themselves with a bit of
reprieve to attend to other things that they had been meaning to. To that end,
Muffy and Rhys wanted to follow up on the mission the Professor had mentioned a month earlier
of a missing artifact, The Scales of Fate, that he believed was on a small island
less than a day’s journey north of Amn along the coast.  You trekked from Athkatmon to the Citadel of Light for some information. The Professor gave you the coordinates, and with
Gram’s connections, you were able to secure passage on a Dwarven cargo
freighter sailing up the coast. This was most of your first times on a boat,
and also most of your first times out of Amn. The ship set anchor near the
island, and the Lucky Seven took a row boat through a rapidly worsening storm
to a rocky shore. Thanks to Bucky's skills, you found your way through the door of the only structure on the island, an outcropping of rock. The path that followed lead below the waterline to
the remains and treasure of Pallon the Pious. Something, it seemed, remained of
Pallon’s sentience, now inhabiting a skull. Suddenly, a blinding flash and then you were locked in a tomb with it,
most of you blind, with undead versions of your own shadows let loose
upon you. In the ensuring fight, Muffy St. Claire was killed. You defeated
Pallon, but at a price. Muffy was the only one of you with the power to bring
people back from beyond the curtain of death. Or was she? Hope for Muffy came in the form of Bip who had previously told
you that the other seed he stole from the Great Yew Wood Tree, the one that matches the seed he grew Dorn’s hand from, can be used to bring someone back from the dead. He had already made up his mind to use the seed on Muffy after finding out she was being hunted, but it seems he must now follow through much sooner then he ever expected he would need to. The ritual involved will take a great deal of energy, time, and concentration. The ritual also cannot be performed on this blot of barren rock sticking out from the cold sea. He needs a place where plant life can grow, so together you set out to try and save your fiend...oh, and you did find the scales and a whole lot else, let's find out more as we pick up, Muffy dead, the rest of the group in a state of disbelief.
Session 55 "The Behir"

The Lucky Seven took on a Behir, the biggest baddest monster on any of them had ever encountered, and survived. The Behir implied that either Rhys or Grin is a dragon...Rhys suspects it may be him, everyone else is pretty sure it's Grin.

Bibble and Yuk Yuk, the two goblins the group freed from the Duregar caravan agreed to act as the groups guides. They did get a little lost, but Bibble is pretty sure he's found the entrance to the subterranean world that is the Underdark. The only problem, he warned, is that the group would have to first get past the troglodytes if they were to get any closer to their destination. The Underdark is the reported location of Gracklstugh, "The City of Blades". The city the duergar caravan had set out from ostensibly where they have been bringing the soul sludge. A group known as the faithful who serve a being known as Amon The Faithful seems to be who the duergar were ultimately working for. Who or what Amon is, the group is not entirely certain, but supposedly he has a number of members of his organization known as the Eyes of Amon. These Eyes of Amon are all Tieflings, causing at least one member of the Duergar Caraven to suspect Muffy to be one of these Eyes.

Now the Lucky Seven regroups at the bottom of fissure leading them even deeper into the Earth, one dead Behir, recently harvested by Bucky, behind them, the unknown world of The Underdark ahead.
Ruby Heart

She is a human, air ship captain, powerful mage, and Portal Master of the Mage's Guild of Calypso. Ruby asked The Lucky Seven and assembled Charm crew members to fight on her behalf to gain a seat in The Calypso Confederation, the ostensible ruling body of The Cloud City of Calypso on The Plane of Air.
Socialist Republic of The Katahou Workers' Union

The flag of SRK.

**Socialist Republic** (/səʊʃəlɪst khatahɔːu/), officialy the **Socialist Republic of The Katahou Workers' Union**, alternatively the Socialist Republic of Katahou, and abbreviated as DRK (Kasreti: Heikhan sekitaicia kien sehwenta katahoua), is a island city-state. Situated on the Southern Peninsula, it is surrounded by the Katare Bay, and an enclave of the Democratic Republic of Katahou.

## Etymology

The original name comes from the former political party, known as the Katahou Workers' Union (Kasreti: Sekidan katahoua), in the former Republic of Katahou.

Following the Katahou Civil War, and a treaty, the state was renamed to the Socialist Republic of The Katahou Workers' Union.
Session 29 "Parlay"

'*Session 29:* Parlay aka The Long Talk and The Slow Mo
Walk

After your grim success on your plan to raid and poison the
mining camp, with several dead and several more in coma by your efforts (the
majority all miners), you were delivered a note by a familiar face to some of
you: Jared from the mining camp. It instructed you to send one or two
representatives to the camp to parlay. Muffy and Gram went as representatives
of your group, but when they arrived they were ambushed and shackled by Commander
Harrington and several guards. On the verge of a fight, the man known as “The
Champion” stepped in and cooler heads prevailed. You then talked your way into
a meeting with Cranston Q. Haenger, the head of mining operations at the camp.
After some lengthy discussion and convincing on the part of Muffy and Gram, you
talked him into putting a hold on the mining operation for one day while you
went down into the mines with the hopes that Kohlam may still be alive, and
that you may somehow find a way to rescue him. Now in the mines, you have again
met the enemy and they are kobolds, but this time you’re a bit tougher than you
were during your last run in. You’ve just made short work of the welcome wagon.
Even with the home turf advantage and superior numbers, they were barely a
threat to your combined might--you let two run off fleeing for their lives in
fear, the rest dead at your feet.
Session 31 "What Lurks in the Dark"

Session 31 recap: ***What Lurks in the Dark***

Your path out of Belagos’ lair lead to the ruins of a
dwarven temple, built directly into the side of the mountain cavern. There, a
strange one eyed creature spoke to you in your heads, speaking of things it
should have no way of knowing. Though your escape was treacherous, eventually
you made it to the safety of the woods.  It
was then that Gram revealed what the creature had said to him and told you all
more about how he may be a danger to you. He spoke of the dark void he visited
each night in his dreams and the Eldritch Horror that awaits him there. He
spoke of changes for the darker that seemed to be occurring within him ever
since that fateful High Harvest Tide where you first met him, and the night
under Kymall’s and how he did not know what would happen but he wanted to be
free of it. In an attempt to get some grasp on what was happening to Gram, Bip
used his heart sight but it backfired, the darkness seemingly seeping into the
little Sprite as well. After a long night in which the Lightbearers discussed
whether Gram could still be trusted, you woke to a message from the Order of
the Dawn. The message was direct: The Lightbearers are to come in by the next
dawn. Coupled with the hope of potentially finding aid and council regarding
the looming war between the humans and elves of this land, you have all set out
accompanying Muffy and Rhys towards The Citadel of Light. First though you plan
to make a pit stop in Esmeretalan where the party had the two horses, Luna and
Ray, and a mule stabled before you first entered into the woods. Now you make
your way out of those woods, heading southwest, crossing over from Snake Woods
into the Forest of Mists on your journey.
The Heart of Mechanus

The Heart of Mechanus is considered to be the final piece of The Rod of Seven Parts, located at the center of all things on the plane of Mechanus. When Dorn drew from the The Deck of Many Things gifted to him by Santa, he drew the Void card, causing his soul to be promptly removed. Since then it has resided in The Heart of Mechanus guarded by the god-like being Primus and legions of entities that call Mechanus home.
The Phoenix

The Phoenix also known as Teela-Na, is the Guardian of the Portal to the Realm of Fire, deep underground, a few hours from the dueregar city of Gracklestugh. She has a special connection to Rhys Cooper of The Lucky Seven who she has selected, of the mortal beings she has made contact with as her champion, and through her the champion of Lathander on the mortal plane aka The Arotolux. Other beings she has gifted with powers include Alaine the Flamespeaker of Dumistra and Elizabeth Grey, like Rhys, of The Order of the Dawn. When the devils made their move to take one of the extra planar portals in the nation of Amn, it was hers they went after, and in the process destroying, and then corrupting her corpse. However it was Rhys Cooper who with The Phoenix Feather Blade, was able to end that corruption and allow Teela-Na to continue her cycle of rebirth. After meeting with Rhys at Balistar North's Citadel on the Plane of Air, Rhys has an even greater connection to the powers he channels from her.
The Slay Crown

A crown found by Muffy St. Claire in the treasure horde of Belagos the red dragon. Apparently the spell casting focus of an ancient sorcerer queen and monster hunter, the crown enhances Muffy's already considerable power in a variety of ways:

* While wearing the crown, Muffy may use it as a +1 spell casting focus, increasing her attack bonus to hit by 1 and the DC for saves against spells she casts also increase by 1.
* The crown can be attuned to one type of creature: abomination, monstrosity, shapeshifter, or undead. Spell attacks against creatures of this type do an additional 1d8 radiant damage. The type of creature can be changed daily at dawn.
* Muffy can gain one additional metamagic option. She can choose from the traditional list of options for sorcerer as well as from a new option that allows dual concentration on spells. She may also change which of these options she uses daily at dawn.
Session x 107 "A Bath fit for a Demon Lord"

Session 107: A Bath fit for a Demon Lord

With Rasmus dangling down into the stink hole, the source of the offensive oder quickly became clear. It was some sort of massive gelatinous ooze and cleaning it out was easier said than done. By the time you had finished you were all badly hurt with acid burns and the area you had set out to clean was mostly destroyed with a giant elk now crouching to fit within the tall ceiling, with another part of the ceiling sporting a massive burning hole thanks to a new spell cast by Rhys.

While this was happening, Bucky was sneaking around looking for Bavlorna’s desk, but before encountering the desk encountered Bavlorna herself who turned Bucky around sending her off to go make beds. After Bucky got ahead of schedule with her work she went to sneak off again, this time in fairy form. Using her new paint she was able to slip around the bathhouse undetected finding both the desk of Bavlorna which she had been looking for as well as the missing head of the scarecrow you had all met in Downfall.

Meanwhile the rest of The Lucky Seven had been sent to a new floor to prepare for the arrival of Graz’zt and his entourage. You set to work attending to them and before long all but Rhys had succumbed to some form of madness from just being in close proximity to this malevolent entity: Muffy and Rasmus were now obsessed with spreading rumors and Gram & Bip both had an insatiable appetite. Only Rhys seemed unaffected diligently attending to the bath temperature. Graz’zt seemed especially interested in Rhys and kept inviting him into the tub, however Rhys time and again gently declined. All the while Rasmus was perhaps taking on another form of madness as he stripped naked and got into the tub himself. After forcibly being removed by one of Graz’zt’s attendants he went off to get food. With your great care and deflection of his groupies (cultists), you managed to provide Graz’zt with one of his favorite visits to the Bathhouse yet.

You all met to bed down for the night in a simple room with nothing but mats to sleep on but you feel satisfied having finished a hard nights work. Bucky successfully placed the book and secured the scarecrows head and Graz’zt has been properly attended to. Muffy and Rasmus however are still obsessed with rumors and Gram and Bip cannot seem to stop eating.