recursal/Fanatic-Fandom huggingface dataset:
Currency

The RBS has it’s own currency system, that being RBS Credit, most commonly just referred to as credits or cred. The currency is completely electronic and is most often accessed with identification cards or electronic devices with network capabilities.
Bartering is also a very common, as well as using foreign/external currencies depending on the species.
Administration owned services only deal in RBS Credit and will not barter or accept other currencies. Other currencies can be converted however by appropriate services.

## Credit Chits

Credit chits, otherwise known as C-Chits or just Chits, are physical items that represent a number of RBS Credit. A single Chit can hold up to 20,000,000 Credits

They are small, flat as paper and rectangular, and will certainly fit in a small place such as a human clothes pocket for example. They are made of mostly a simple synthetic polymer, but contain a small amount of components to display a value and make them compatible with various electronic financial devices.

C-Chits are not commonly used as it’s easier and simpler to transfer and exchange RBS Credit digitally, but they can be printed from any Terminal or most financial purposed Zones, if the Zone has certified C-Chit printers. Credit Chits can also be re-charged with credits after the initial printing if desired, however they are usually just disposed of once the credits have been removed and put into an account.
An Entity might use a C-Chit if they wish to give Credit as a gift, or to transfer funds without leaving a digital log for illicit purposes.

Despite their uncommon usage, Credit Chits are still depicted in entertainment media quite often.

## Hacking Money

Hacking is a fairly common crime on the RBS, especially because the main currency is digital. Many hackers attempt to get rich quick via their own private terminals, but many end up with RBS Security knocking at their door.

It is not actually possible to simply ‘create’ RBS Credits via illegal modification of data, as the only way for credits to exist is if they have first come from somewhere. All financial systems are capable of tracing money, even those found in common shops, and if the trail doesn’t lead all the way back to the RBS Mint, get verified and come back, it’s very obviously fake.
The only way to do this would be to gain access to the RBS Mint servers themselves, which is not only difficult to do in the first place due to all the security measures, but even more difficult to get away with after since HELP watches the servers closely.

Rarely, Credit Chits have been known to be hacked, displaying a value on their physical readout that is not the same as their actual value. This is questionably useful as one can scan a credit chit to get the true value.
Kess

A Rogue Irken Elite Soldier that decided to forge her own path in the universe.

## Appearance

This tiny Irken stands at exactly three feet, two inches in height, her long curled antennae hanging down to her hips. Her eyes are a solid carmine color, bordered by long lashes. Her clothing consists of a slightly modified Irken uniform, which is made up of a black collared light red long sleeved shirt, a pair of black gloves, black pants, and a pair of black metal-shod knee-high boots with metal fastenings. On her back is the birth-issued Irken PAK, which is connected directly to her spine. The three distinct port covers on her PAK are the same color as her eyes. She has a faint, curiously pleasant chemical smell about her.

## Personality

Kess is intelligent, although a bit emotionally unstable, perhaps due to some kind of PAK quirk or defect. She carries herself with dignity, although quickly loses composure when sufficiently angered, throwing fits and snarling and growling like an animal in the worst cases. Having been discriminated against most of her life due to her small stature, she has become quite bitter over the long years.

## History

Kess is an Irken of above average ability and below average height that didn't quite make the cut of Invader, despite being an exceptional member of the proud Irken Elite. She didn't let this deter her initially, as out of the entire Irken race, only a very tiny few could receive the honor. It only made sense that there were others better than she. Content with being an Elite soldier for the time being, she did what she could to bring glory to the Irken Empire, although in reality her motivations were far more selfish. She cares very little for the wants and desires of others.

Kess eventually grew tired of waiting for Operation Impending Doom 3 (Or something with some other suitably stupid name) or for an Invader to be captured and killed so that a new slot would open up, so she went AWOL to do her own thing. Surprisingly (Or more likely unsurprisingly) very few noticed or cared.

## Abilities

Although an elite soldier with untold decades of military training, Kess' abilities primarily stem from her PAK. which contains a seemingly endless array of tools and devices that include, but are not limited to:

* Hard drive
* Emergency medical systems
* Telescoping mechanical spider legs (Four in total)
* Universal life support system
* Universal Translator
* High-powered cutting lasers (Built into the legs)
* Energy-based projectile weapons
* Shield generator
* Communicator
* Anti-gravity generator
* Flight pack
Forgive My Sins.

### **About**

Imagine if you had a one chance in life, just because of that one ticket? Nettie O'Sullivan never looked kindly towards her step mother after her biological mother's death and the way her father started to treat her. Having half twin brothers, Edmund and Mikey made the case worse. Her grandmother, Rue O'Sullivan, added to their financial problems. Living in the 1900s and being a peasant family wasn't always helpful..especially when there was no joy..

WIP
Interspecies Communications

There are many different languages and forms of communication used on the RBS, as there would be when so many species and cultures come together. The RBS goes to a lot of effort to make sure these barriers can be crossed as it's important to communicate when conducting business.

## Translators

Though a large number of species do use some sort of auditory communication, there are several that do not. In addition to this, even among those that do use spoken languages several species have a variety of languages that function in various contexts (some change based by region of their home planet, other by family lineage, and some still by the time of day). Therefore, a variety of personal and public translators are available from the station for the convenience of the residents.

The most common of these translation devices work by translating vocal transmissions and thought patterns into a common language that can be understood by other translators in the area and translated either directly into the common language or into an approximation of the listener’s native language.

The physical devices themselves are

Unfortunately translation devices do not work well with pheromones or body languages, and quite often result in translated languages having thick accents.

Translation devices can be obtained from official RBS kiosks near all docking bays, or at privately owned stores and distribution centers. Terminals also offer translation services and downloadable translator software.

## Common Language

There is a language known as Trader or Merchant, which is very widely used throughout the universe and has been evolving since long before the RBS existed. It is the Official language used on the RBS and is the default for most media.

It was originally a constructed language developed to help bridge gaps between species for trade reasons, and was designed to be simple and easy to learn, mostly consisting of a limited vocabulary one would need to buy, sell and haggle. However, it has grown much since then, becoming more and more extensive but still fundamentally simple.

It is unknown where this language originally developed or who the original creators were.

## List of languages

Examples of some of the languages used on the RBS

* Trader/Merchant
* English
* RBS Drone Encryption (Synthetic Language, incompatible with organics)
* Bulbaroxian (Partially pheromone based, partially audio based. Also known as Flatulent)
Vengeance.

### **About**

The hostility between VaporClan, SnowClan, MoorClan and TideClan have become worse than ever. After VaporClan's betrayal of one particular cat and her daughter's inheritance, it became that she had to prove herself more than ever. The Clan's shoulders become even more occupied after StarClan sends them a treacherous message that something bad has happened and they will no longer be able to communicate. Many deaths, heartbreaks and corruptions will come, more powered than the five clan could ever be..

### **General Information**

**Author - Perfecticy**

**Finished? - Currently still writing.**

**Where You Can Read It - Quotev**

### **Main** **Characters**

* Jaggedpaw
* Quailkit/paw
* Darkcloud
* TBA
* Scarshade
* Wolfjaw
* Smokefang
Peewee

Peewee the Goblin. It even says it on her passport, "The Goblin". She's a four foot tall ball of mischief who enjoys all the favorite pass times of goblins. Though unlike the goblins of old, she'd a bit more willing to not attack strangers.

## Appearance

Green skin, pointed ears, yellow eyes; all typical traits of the Greenskin Goblin. What makes this individual stand out among the waves of green is her rather aggressive hairstyle, half shaved, half long and wild and her fashion statement about fishnets being the best thing ever.

## Personality

A bit excitable, this goblin seems to particularly enjoy walking the line between prankster and lawbreaker.
G.E.L.

" A race of squishy, Non-Newtonian liquid based lifeforms. It’s common for G.E.L. to take on feminine humanoid appearances, which earned the race the nickname, “Slime Girls”, though they actually have the ability to change various parts of their bodies by shifting their internal fluid around, and are therefore fully capable of taking on masculine humanoid appearances as well as other shapes."

~ *"A Layman's Guide to the Stars", Ch 49: Just Add Water*

G.E.L. can reproduce asexually, or with partners of any gender and any species. In doing so, the child is guaranteed to be born a G.E.L. though their shape may take on features of the donor species of the genetic sample.
Characterplace Wikia

## Welcome to the Characterplace Wikia

This is our Fabulous Wikia for Taylor, Marta and Shanta! This Wikia will be of no use to you if you are not one of them :3 It's all about organizing and planning our Collab book, and any others we may do! Feel free to browse the confusion of Books :P

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Bordeaux

## Appearance

A small, maroonish ladybug, with two large curled black antennae. She has black spots over her hips and around her eyes. She has curly eyelashes.
She has small tufts of "fur" on her cheeks and a set of elytron behind her, bright red with black spots with small wings behind them.

## Biography

A unique ladybug NPC that can exclusively be found in the Bloomgaze. She can be found at the bottom left of the area.

If the player interacts with her from behind her, "startling" her, she will offer to teach an insect progeny the trick **Discharge**.

"When in danger, will secrete a powerful poison."

## Trivia

* She is a ladybug; which confirms that there are ladybugs in the Insect reign.
My Dear Love

The population and birth rates within the kingdom have been on a recent decline.

## Rewards

Random bunnygirl costume1000 Swirlies

1000 Knights INC. exp

Bring Dear a progeny of the randomly chosen reign she requests.

The progeny is not required to be the Knight's own child, contrary to what the quest dialogue otherwise proclaims. For example, if you are tasked with bringing Dear a Goblin progeny; Creating a skeleton through "The Death Not," having the skeleton touch the Power Pearl in Pool of Slime, then bringing them back to the guild as a Goblin will clear the quest.

You are only required to show the progeny to Dear; she will not take them and you will still keep them. Thus, if you plan to farm bunnygirl costumes, having one of each type of progeny is sufficient. This can be achieved with relative ease by using cinder ribbons.

The type of progeny Dear wants seems to be generated from the moment the quest is accepted from the Guildmaster. i.e. if you accept the quest, and plop a save down before you talk to Dear, Dear will ask for the same type of progeny every time you reload the save.

The bunnygirl costume reward is random and may give you duplicates of costumes you already have.
Demons of Ombos

## Demons of Seth

The Demons of Ombos are main characters in the animated series, "*Papyrus*", and serve as supporting antagonists.

## History

They were created by Seth in his own image, appearing as cloaked humanoid figures with animal heads resembling the sha (Seth animal). They reside in the black pyramid of Ombos and are usually seen in the main chamber accompanying Aker. Like Aker, the demons are but dark, apathetic, and manipulative. Thus, their primary function is channeling Seth's powers through dark rituals and aiding Aker in his schemes.

The demons are identical in appearance, each wearing red ceremonial robes and an ornate collar. Through the series, seven demons were seen in the pyramid of Ombos, but only five were given names and titles; Azad the Fiery One, Double-Horned Idir, Sinath, Zahad and Setau.

## Physiology

When operating outside Ombos, they transform into intangible specters in order to possess their target, usually a person or an inanimate object; often times, taking on the appearance of a human, a god, or an animal. However, the target may be affected even without possession - tricks such as dark magic can cause disharmony, let alone individual change of behavior to the person or animal. Based on their actions while disguised, it can be assumed that they take joy in causing chaos and destruction.

When a demon is defeated, it will flee back to the pyramid of Ombos, which suggests they are immortal, or at least indestructible by physical or magical means. While in their spectral form they are immune to physical attacks, even the strikes of the Sword of Horus are defective to them. But they can be repeled by the sword’s effect. They are also implied to be capable of individual thinking and action based on circumstance: on one occasion to save Papyrus, a desperate Théti grabbed onto the demon Azad in mid-flight despite Ratoufer's warning, and was transported to the pyramid of Ombos as a result where she came face to face with Aker. Azad attempted to grab Théti, but was stopped by Aker.

Through the series Aker's relationship with the demons is shown to be rather complicated. Most of the time he's respectful towards them, but when faced with the possibility of failure he often berates them. At one point Aker referred to the demon Azad as "Seth's dog", stating it was Seth who created him and as such is capable of destroying him with ease.

## Perpetrators

This section is incomplete. You can help the page by expanding it!
Niuya

Niu'ya, a Traveling Pacifist, has a rather bold idea of bringing about world peace. She can be one of the Random Roaming NPCs that inhabit the world. Being a Pacifist means is opposed to war or those that instigate fighting.

Her specialty is Healing & Diplomacy so she'll travel to places on the brink of war to try and prevent war. Make her happy by Participating in Tea Parties and maintaining the peace in the Kingdom.

## Places She May Visit

* The World (Traveling From Place To Place)
* Human Princess Town
* Slime Princess Town
* Golem Princess Town
* Insect Princess Hive
* Frozen Church
* Desert Rose
* Ghost Town
* Goblin City
* Tavern
* Chapel
* Moth's Tree
* Cat Village
* Rabbit Vineyards
* Harvest Town

## Trivia

-The lead developer, Tower, has referred to her as both a dragon-axolotl and a mouse-axolotl. She may be a mixture of all three, due to her ears, tail and horns being all from separate species.
Featherbrain Frights

## **Description**

The fields' scarecrows seemed to have lost their effect, leading to the fields getting overrun with crows.  Head over and support the farmers to show the harvest princess your support!

## **Objectives**

- [Optional] Reach the scarecrow fields during daytime and talk with the farmers for advice and directions

- Chase the crows out of the fields

## **Rewards**

Harvest Princess Affinity

Swirlies: 250

Knights Inc Exp: 450

## Walkthrough

If you go in the morning and talk to the farmers, as the optional objecttive instructs, they'll tell you that the crows tend to flock to the east, near the windmill.

When you find the crows, you simply have to scare them off the screen to complete the quest.  They will fly in a diagonal direction away from the knight so strafing left and right as you sprint at them will help keep them moving in on direction, making this quest incredibly easy to complete.

PROTIP: Hold shift and run right behind the crows for added mobility.
Eve

A young lady, born of a human family but possessing Lilin blood, she was placed in a convent and has been raised in the way of the Lifelight. She shows nothing but love for her fellow 'humans' (if a bit too much at times) and wants to help everyone she meets in any way that she can. A truly kind soul.

## Appearance

Eve is a young woman of decent stature and impressive construction, her form a rather extensive hourglass usually seen compacted into a long black habit made of sheer fabric with a white 'apron' down the front that hugs her as a tight dress, stretched across her overly motherly proportions, distorting the fabric somewhat.

There is a red double-barred cross down the front of the white portion, denoting her convent. The sleeves of the habit are long and come down to her wrists, with black, almost clawlike digits emerging below the sleeves. Her claws are strong and can dig into metal fairly easily, though she's very careful not to do so.

Her skin is jet black and her eyes are a deep, blood red with noticeable white pupils. Being vaguely luminescent, they cast a red glow on the inside of her hood. One eye is generally covered with a swath of raven hair.

From under her hood emerges a pair of horns that come up, forward before swooping back and curling forward again in almost an 'S' as if made to hold something between them over her head. When angry or enthused, a pentagram or other sigil appears between them, denoting her ability to channel, absorb and redirect 'magic'. She hides this when she can, taking a pale-skinned, human form whenever possible but outside of the convent it's far less energy intensive and when relaxed their display is unavoidable. Still she keeps them polished and well kept. She has a somewhat rounded, girlish face with plump lips and sharp, white teeth. In her human form her eyes are coated in thick eyeliner, though this is less obvious in her natural form.

She keeps a pair of leathery black wings folded up underneath her habit. She can push them through the habit or make them shrink or grow at will. They're absent in her human form. She also has a small, fleshy black tail about a third of a meter long.

## Personality

Eve is a kind and chipper young woman who often has a difficult time dealing with her heritage. She desperately wishes to be considered as a good member of the nunnery but often has problems with her impulse control, including her desire to feed on other's emotions, indulge in physical recreation, and do things natural to her birthrace.

Still, she's a committed member of the order and only wishes to help other find the path to self-enlightenment and salvation, even if she has a hard time with it herself.

## History

Born a Lilin, Eve was placed in the convent at a young age in order to learn how to be a human girl and control her urges. Despite the nun's desire to cast her out, the Mother Superior of the convent wished to make her feel welcome despite her origin and continues to show faith in her despite her occasional slip-ups.
Forgive Me - ThunderClan

## Formal Allegiances

**Thunderclan**

*Leader: Alderstar – Large brown tabby Tom with sparkling blue eyes*

*Deputy: Petalstrike – A pretty black and white She-cat with green eyes*

*Medicine cat: Brackenleap – A light brown tabby Tom with Amber eyes*

A***pprentice: Moonpaw***

***Warriors***

*Oaktuft – Small brown Tom with lighter coloured ears, stomach and paws.*

*Hawkstorm – A large grey Tom with Dark blue eyes*

*Amberleaf – A golden tabby She-cat with pretty green eyes.*

***Apprentice: Eaglepaw***

*Nightwhisker – A small black Tom with long whiskers and Green eyes*

*Darkspots – A large brown She-cat with leopard like black spots and Bright amber eyes.*

***Apprentice: Littlepaw***

*Feathersong – A pretty white She-cat with variously shaded grey patches and soft blue eyes*

*Russetstep – A handsome Ginger Tom with Reddish tints*

***Apprentice: Cinderpaw***

*Snowclaw -  A pure white Large Tom with blue eyes.*

***Apprentice: Goldenpaw***

*Dappleleap – A brown and white torte She-cat with large paws and Brown eyes*

*Dawnfeather - A light grey She-cat with Dark blue eyes*

*Blackstorm – Handsome large black Tom with green eyes and a very long tail*

*Foxwing – A dark russet Ginger She-cat with bright green eyes*

*Whitesplash – A large white Tom with very light blue eyes*

*Ravenshade – A muscular Black She-cat with a grey stomach and green eyes*

*Stonetail – A Light Grey Tabby Tom with Bright blue eyes*

***Apprentices***

*Eaglepaw – A small brown tabby Tom with soft Amber eyes*

*Littlepaw – A dark brown tabby Tom with green eyes*

*Moonpaw – A small black She-cat with white paws, stomach and tail tip.*

*Goldenpaw – A pretty Dark Ginger She-cat with Green eyes*

*Cinderpaw – A Light grey tabby She-cat with Blue eyes*

***Queens***

S*unstream – A pretty golden tabby She-cat with green eyes.*

***Kits: Hazelkit, Hollykit and Crowkit***

*Shadeleaf – Brown and black tabby She-cat with Green eyes*

***Kits: Breezekit, Sparrowkit and Nettlekit***

*Fawnsong – A light brown tabby Shecat with White paws, stomach and ears*

***Kits: Expecting***

***Elders***

*Leafwhisker – An old Brown tabby Tom with once flaming orange eyes*

*Pearlfeather -  A white She-cat with grey splashes; The oldest elder in Thunderclan*
Slavery

Slaves are a surprisingly common item of trade on the RBS, and the Administration Board allow it since generates good revenue. However, they understand the contreversy surroudning slavery, and as such take great efforts to pretend they care, and hide all the activity.

## Owning a Slave

Any entity can purchase a slave provided they have the Credits. Slave markets are mostly found on Deck-1, very rarely on Deck-2, but only in special designated Districts that are out of the way from main walkways.

Slaves must be registered specially, rather than as a normal entitiy. They still have ID and registration but many benificial things that one would have due to registration are ommitted. Slave ID will also include fields such as: Owner, Skills, Body Measurements, Breeding Information, and other details that a buyer might want to know.

An unregistered slave is just as illegal as an unregistered entitiy. Slavers usually register the slaves themselves, when they are brought onto the station. Sometimes when an entity purchases a slave they will re-register them, as Slaves tend to 'bulk' register their cargo to save money and time.

Slaves do not have majority of the rights that a normal entity has on the RBS. They also do not have financial accounts and must either be permitted to use their master's accounts, or more commonly, given chits if they need to buy something.

## Black Market Slaves

Some slavers operate out of Dark Segments, selling unregistered slaves. This is not only due to the lack of fees they would have to pay to sell their goods, but also to sell slaves of species that may not have standard clearance.

If one of these slaves are purchased, they cannot be registered easily. Buyers will either give their slaves fake ID, bribe RBS Staff, or simply hide their slaves and never register them.
HERBS

## Coughs

Running Nose

1. Consume a small amount of Eyebright and Mint

2. Use a soaked moss ball to keep them hydrated

Minor Cough

1.       Soak moss and leave it on a flat stone to keep the patient hydrated.

2.       Use small amounts of ginger, tansy and one juniper berry; Consume.

3.       Mix chamomile with warm water; Consume.

Whitecough

Greencough

Blackcough

## Burns

Dehydration
Infection

==
Birth & Pregnancy ==

They should try to rest as much as they can, also keeping hydrated.
Juniper berries.
 **Birthing** | Large ripples along belly or Contractions.
Pain in abdomen and hips.
During contractions, give the queen crushed iris petals.
After the Birth give the queen a small dose of Borage leaves to help her milk come.
Crushed Iris petals
Raspberry leaf paste
 **Taking care of Newborns** | **N/A** | Bite open the membrane sack and lick their fur the wrong way to warm them up before placing them next to their mother.
 **Death of Kits** | An extreme case of deadness
Place kitten in grave and sprinkle rosemary cuttings onto her/him before covering up with dirt.

## Non Herbal Treatments

QUICK NOTES

- Licourice roots will help pain
Rin

An inventor(?) and scientist. She lives alone and is evidently attempting to perfect a machine that can transport her into an alternate plane of reality forever. She seems to either be mildly depressed, self-isolating, or both.

## How to Find Rin

Rin's House is in the Mouse Reign on the top left side of the town, when entering there will be a wall with scratch marks beneath it. Interacting with it will cause the door to open and she will become accessible at the end of the corridor.

## Quest

Her quest called "Go With the Flow" will begin after talking to her and receiving the item called the "Flow-RDR!"

Rin's quest item:

button you can press on top of it.

## Known Locations

It currently seems that all codes are the same between clients and are not randomly generated. The locations and codes documented are as followed:

* 001 - Golem Tower entrance
* 009 - Golem Tower, far right section (just in front of DriderP's home)
* 183 -Sewers (manhole south of the frozen church, where you can find the silent robed figure)
* 185 - Chapel (to the right of the Human reign)
* 187 - Inside of a square tent, there are 4 pillars, a broken red bottle and 2 barrels.
* 235 - Audience chamber for CatP
* 251 - Moon lake
* 265 - Mouse Clocktown
* 267 - Kobold farms (where the kobolds farm after rebuilding the Kobold reign)
* 270 - Rock tunnel (north of Mouse Clocktown)
* 307 - The Pantheon (north west of the main area in the Queen's Castle)
* 436 - Rin's house (gives a medal after a short cut scene)

## Notes

* Not all codes will result in a location. Codes 666 and 999 will result a short scene where Rin says that they "just won't do".
* Despite (currently) not having a functionality other than spectating, and the inability to interact with environment, the Flow can still be used to find secrets players might have missed.
* Despite appearances, most NPCs don't disappear, they are just invisible. In combat areas, the enemies will still see and attack the player and can, in turn, be attacked as well. Any damage suffered during these encounters is brought back with you once you leave the flow. (V 0.20.12r)
* You will obtain a medal if you use the code 436 to witness a scene of Rin using the toilet. (confirmed for V 0.20.12r)
* When returning from the Flow, the player may stumble upon a bugged scene. When The Knight appears back in Rin's House after going into the Flow and cannot interact with Rin. Walking towards the exit, she speaks and is seen to be mostly naked. After a while or trying to leave, the usual text scene when you leave the Flow happens and you come back to her room (again). During this scene, it's possible to open the inventory and save the game. **Avoid saving during the scene**, because loading will cause the game to crash and make that save unplayable.
* When exiting RIn's house after using the flow, you appear in the Clocktown inn and the game autosaves(V 0.20.12r).
Forgive Me

'Forgive Me' is a simple Warrior Cat fan fiction, inspired by Erin Hunter's 'Warrior Cats' Series. The scene is set in the ThunderClan camp, from the point of view of a small, 2 Moon old kitten called Hazelpaw. Hazelpaw [As seen to the right ->], Is a normal Brown tabby she-kit with a brother, Crowkit, and a Sister Hollykit. She has a Mother, Sunstream, and a father, Blackstorm. Things start to move along in excitement when the trio of kits sneak out and find two rogue kittens, by the name of Tiger and Dew.

## **Link to Story**

☀https://www.quotev.com/story/7363089/Forgive-me

## **Blurb/Introduction**

*Hazelkit grew up like a normal Thunderclan kitten. Playing, getting into trouble and messing about with her brother Crowkit, and her sister Hollykit. But as she nears her 6th moon, she learns a secret, a secret that could change the fate of all four clans. Hazelkit thinks all she has to worry about is being a good warrior, and keeping two of Thunderclans most annoying apprentice, Eaglepaw off her case. But her peaceful world changes as a mysterious ginger tom cat attacks her in the woods, claiming to be Flamescar, the tom everyone thought was dead. As she battles with he reality of the situation, she may find that her Mentor and trusted leader, Alderstar, is not who everyone thinks he is.*

## **Subpages**

*These are Forgive Me's subpages, they tell you about Allegiances, Plots, possible events, and spreadsheets for fan made characters.*
Jozzlyn

Jozzlyn, a Researcher that is curious about how different walks of life mix together...

She likes to drink fresh Holstaur's Milk and believes that's how she got so well endowed!

If you happen to Enrage her you will have to wait till the next Day for her to calm back down.

She has a scene of milking (futa) if you come at night
Plant Princess

*"Master?! . . You're with plants now! . . Go report to the dryads outside!!"*  —Plant Princess

Plant Princess is a Princess in Princess & Conquest. As of now, Plant Princess is currently in Beta, but is speculated to be released once the "Plant Roadmap" has been finished.

## Appearance

Plant Princess is depicted to be a slightly small woman, "wearing" only green leaves on her body and chest. On her leaf-coated hair, she wears a crown. A slightly pink bulb can be seen on the top of her head. Her red tint is noticeable on her legs and lower arms.

## Sprites

StandardSadCryingRageBlushingClosed eyes, "glad"ScaredCinder Ribbon clone.Silhouette
## Costumes

Pruna CosplayBased off of Bulbasaur from Pokemon.MaidBartenderBunnysuitSwimsuitPrisonerBattlesuitSpookfestChillbiteBloomgazeCourtesan
## Forms

ThornPregnant ThornSuccubusPregnant SuccubusOverfed, "Thicc"
## Media

First look into her redesignPlant SkillsFresh Shower Render
## Old Design

Old design, from her original Jungle Reign poll.Swimsuit Costume"Cactus" Battlesuit Costume.Succubus form.
Bobba

Bobba is a merchant with a special mechanic. He sometimes appears in battles against reign armies and bandits around world, during which he will attempt to pick up the loot dropped by defeated enemies and escape. Every time he does so, his merchant inventory expands. If the Knight picks up the loot first, Bobba will run away without expanding his inventory. At the highest level of inventory, he sells Green Betrayal, a unique item that works like the Green Deceit dowry (prevents loss of affinity when fighting in battles), but also given Knight some stats.

After Bobba picks up his first loot, he will be available to trade at the Greenkin Brewery.

Below is Bobba's merchant inventory at the highest level.

You can also choose to bonk him. Bonking him causes him to flee and return the next day with better quality wares. Bonking him a second time however causes him to flee and not return.
Komachi's Hidden Room

## Description

A branch in the path of Rocky Slope leads to this room. The Knight must use a mace or similar weapon to clear the rocks blocking the way and open a hole in the cliff face to access the room.

The Knight can meet Komachi here if she has not starved to death.

## Location

Southern Region of The World on the North Side

The Komachi's Hidden Room is located within the Rocky Slope
Moth's Forest

## Description

Unlike most other Reigns the Moth Princess is hidden within the Moth's Forest.

The way to open the path to her is by following the Wisp and Slashing the Cocoons with a sword. This unlocks the Moth Tree area, then go into the tree and break open the vines covering the door. This will lead to Moth Princess.

Once the Moth Princess has been encountered there's an option to Skip the Moth's Forest and go directly to the Moth's Tree.

## Area Connects To

* Moth's Tree
* Grandpa Lich - Gives Filled Princess Urn, or has a chance to

## Location

Southern Region of The World on the Southeast Side

Moth's Forest is located South of Cat Village
Scarecrow Princess

The Princess of the Fertile Fields

"*You're such a worrywort, yanno? Even me crows got more gall than ya!*"

## Info

Scarecrow Princess was created by the PumpKing as a replacement for Harvest Princess. She appears after the Knight infiltrates the old granary.

If you choose to side with Harvest Princess during her questline and defeat PumpKing, the granary will be blocked by a wooden cart and Scarecrow Princess will be inaccessible.

## Appearance

Scarecrow Princess is made out of a patchwork of different materials with buttons for eyes and a stitched-on mouth. She is described by the Knight as feminine and cute with soft-looking blonde hair that reminds him of the fields outside covered by "some sort of a hood."

She wears a simple, hand-stitched dress with a cute design featuring a vibrant orange skirt with a dark red top.

## Personality

Scarecrow Princess speaks with a southern drawl, though occasionally corrects herself to sound more princess like.

She is naive, having never met anyone other than Bumpkins and her father, the PumpKing. The PumpKing has taught her most of what she knows, which limits her view of the outside world. As such she is rather curious, often asking the Knight about his duties and for stories about his travels.

She is also quite generous, gifting the knight Candy Corn every time he visits her in the granary.

## Recruitment

See Harvest Princess for details on advancing her quest. Should the player force HarvestP to abdicate, ScarecrowP will take the throne. Speaking with ScarecrowP repeatedly will eventually cause her to join the Knight.

## Location

Scarecrow Princess can be found in the old granary (PumpKing Barn) in the southeast corner of the Scarecrow Fields. You cannot enter during the day, as scarecrows will be blocking your path. The Knight can visit her in the granary at night after meeting PumpKing and before resolving HarvestP's questline. The Knight can also wait until Bitterleaf (Autumn) and purchase a Pumpkin Head from Merchant Princess when she visits Harvest Town. Wearing this will allow the Knight to sneak in and see her.

## Items

### Candy Corn

* Recovers 50 HP
* Given to the Knight every time he visits ScarecrowP in the granary "for telling such darn-good stories!"
* Honestly, this item isn't that good. Maybe a Princess is fond of it? Like Scarecrow Princess, the one who keeps giving these to you!
* Can be used to buy costumes from pumpking during Spookfest
Species Database

Due to its nature, the RBS is home to and hosts a multitude of different kinds of entities, regardless of their size, language, diet, political relations, smell, etc. There are a number of accommodations that have to be made to support such a wide variety of life, but all and all the ship is capable of supporting many if not all of the different alien species that step onto its decks.

Of course, that only applies within reason. Due to habitat needs, some species may need to take extra measures to be comfortable on the station or may be sequestered in special habitats that better suit their needs than the ship at large. Additionally, some specific species may be banned from the station at Administration’s discretion due to their violent nature or past transgressions against the ship itself.

Particularly dangerous/powerful/large species must have special clearance before boarding but in most cases it hasn't been a problem.

## List of Species

Below is a list of the species known to inhabit, or have inhabited, the ship and their varying levels of clearance.

An individual may be given a base level of allowance based on its species at the beginning of their stay, providing they do not have a previous criminal record.  This level of allowance is subject to change based on that individual's behavior, and is denoted on official communications and documents by a colored border or band on the individual's documentation or ID.
Jungle

On the Southern side of the world, to the East of the of the Cat Village lies the Jungle, full of ruins and enemies alike. It connects to the world through the Jungle Entrance.

It consists of two areas, lower and upper. Both are full of enemies.

### Access Tunnel

In order to access the Upper Area, the access tunnel is right to the North of the entrance and to the West of the waterfall. However, most of the upper area is locked until the boss enemy is defeated at least once.

### Boss enemy

The first time it´s encountered, a cutscene will play, which will prompt the player to choose to fight the enemy or run away. Defeating it allows access to the rest of the upper area, also, it counts as an Elite Monster. Afterwards, the cutscene won´t play again even if the boss enemy is revived.

### Passage

Once the Upper area is unlocked, the passage becomes accessible. Pulling the lever near the grates of the passage opens the passage, allowing quick access to the northern part of the Jungle.

* Note that as of 0.16.20, the northern passage is quite tricky to use, as it will only work when activated from the top, under the lever.
Amelie

A kobold paladin who roams the kingdom. One of the Random Roaming NPCs that may inhabit the world. May be encountered as an enemy in battles between two reigns.

## Places She May Visit

* The World
* Human Princess Town
* Slime Princess Town
* Golem Princess Town
* Insect Princess Hive
* Frozen Church
* Desert Rose
* Ghost Town
* Goblin City
* Tavern
* Chapel
* Moth's Tree
* Cat Village
* Rabbit Vineyards
* Harvest Town

## Recruitment

The quest Happy Family Reunion must be completed.

To obtain the quest:

* Speak with Amelie on the world map while she's stopped at one of the towns.
* Speak with her again later and she will tell you to meet her in the tavern. She may not visit the tavern until a later in-game date and may not enter it until late at night/early in the morning.
* Visiting the guild lady WHILE,(For me it triggered after I reentered the tavern and talked to the guild lady) Amelie is sitting in the tavern may initiate the quest.(in fact I triggered the quest second time I met her in the faun tavern. I found her in front of the tavern in the world map, talked to her, went inside, chatted and drank with her, got drunk, woke up in the morning, and got to the guild lady)

After completing the quest, drink with Amelie when she visits the tavern again. Choose the "funny joke" option to recruit her.

WARNING: Amelie will refuse to progress her quest for an as of yet unknown reason by claiming she's angry with you. This may be a bug. This may also be related to a Reign being destroyed. At some point she may also forgive the player for again, an unknown reason, and allow the quest to progress. There is also a known bug where she can get stuck in the Harvest region by the sky lift if another NPC also spawns in the same block. There is no confirmation so far as to if this bug fixes itself or not. Best to recruit her ASAP when she travels to the tavern.
Princess & Conquest

**Princess & Conquest**is a hybrid RPG-Strategical game where the player plays as the Knight, a man who must now make crucial decisions for the fate of the continent after the disappearance of Dragon Princess I.

## Overview

The world is split in two big regions. There are cities, hidden dungeons, events laying around and many NPCs to interact with. Every reign has a Princess at its head and all of them can be recruitedin the Knight's team through one method or another.

## Reign Relations

At the beginning of the game all the reigns will be in peace with each other, but as time passes (there's a day/night cycle), even if the player decides to just sit on the map, some of them will grow stronger than other ones (depending on **racial attributes**, their **wealth**accumulating and other random factors to spice things up). If the gap reaches critical levels war ensues.

Should war actually occur: The player has three choices:

* Favor and fight for one side.
* Handle the matter entirely diplomatically, and aim for peace on the continent.
* Don't do anything and see who wins.

## Combat

Unlike a turned-based RPG, the player actually has control of what a character does in their party while in combat. These characters all each have their own special abilities, such as the knight having a shield to protect himself from damage.

## Story

The story is very open-ended, relying on the player to make decisions which will impact them for the rest of their playthrough. If they wanted to rebuild the Kobold Reign from the ground up, they *could* do that. But they *could* also just not do that and pursue the many Routes the game offers.

As a strategy game, the player must play their cards right, such as keeping a close eye on a reign's affinity, to access the NSFW cutscenes (personal editor note here, IT WON'T BE EASY.)

The **Princess & Conquest Team,** as of now, is composed of:

* **Towerfag**, currently works on the gameplay and programming of the game.
* **TAGM**, currently works on the OST of the game.
* **TSU**, Currently working on new portraits, new forms and new costumes.
* **KARMA**, currently works on writing events and questlines for the cast of the game.
* **KAIJIRA**, currently works on adding new sprites for new characters and Patron-NPCs, as well as bosses.
* **Akai (赤井)**, currently works on animating cut-ins, both SFW and NSFW. Has a Pixiv account.
* **FlynnFlann,** works on the interface.

2 notable artists who also help the team include:

* **TheBoogie**
* **NyxonDyx**

### To support the game:

* Subscribe to the Patreon.
* Subscribe to Towerfag on SubscribeStar.

### Where else to find Princess & Conquest:

* Website
* Itch.io
* Steam
Dragon Princess I Route

## Beginning the Route

* Travel to Dragon Princess I Den with KoboldP and speak with DragonP I
* Agreeing to help her rebuild her hoard begins the Route

## Rebuilding Her Hoard

Upon agreeing to help, the Knight can donate Swirlies to DragonP I's coffers. After a certain amount of money is donated, princess affinity increases. There also seems to be a wealth level, though it appears to be irrelevant with regard to actually triggering events. Speaking to DragonP I after reaching each affinity level will prompt her to give the Knight an item as a reward and possibly cause a scene to play. At least one of these scenes (which is at affinity 3) requires the Knight to leave and re-enter DragonP I's lair. With scenes, talk to DragonP I again to get the reward Item as well. Ver 0.17.14.

 2
 3
 4
 5

Once affinity 5 is reached, an arrow will appear at DragonP I. This is the point of no return; speaking with her after this will cause the story to advance to the end with no opportunity for the player to explore the world further.

## Battling

After speaking with DragonP I, the player will eventually end up fighting a large number of enemy troops. After a certain amount of time passes, the battle will end, with different results depending on how well the player fought:

* If the player performed well, the quest will continue
* If the player did not perform well enough, the Knight will die and the player will get a Game Over

Following another couple of scenes, a three-part battle will commence.

* For part one, DragonP I joins the party and you must defeat many servants of the Dragon Queen
* For part two, DragonP I is the only available party member and must fight the Dragon Queen
* For part three, DragonP I is unavailable and the Knight must fight the Dragon Queen

Following this, the story will progress to its end.
Breeding Contracts

These are special dowries that allow you to have an "effect on birth." The catch is the princess must remain on her throne.

## Items

1. Rabbit: Get a dowry.
2. Goblin: Recruit the princess immediately.
	* Does not work on Goblin Princess.
3. Dragon: The newborn gets sent to the Dragon Queen

## How to use

Equip the contract on Knight.

The contract is consumed.

### Rabbit

Thanks to the Breeding Contract (Rabbit) you've received a random dowry from the Princess that delivered!

### Goblin

You can use the Breeding Contract (Goblin) to claim the Princess you "*Knocked up*" for yourself. The heir that's just born will take her place.

The reigns friendly towards her won't like it though...

* Claim the Princess for yourself
* Don't use the Breading Contract

### Dragon

Thanks to the Breeding Contract (Dragon) the newborn Heir of \_\_\_\_ Princess gets sent to the Queen!

Queen Affinity increased by 5.

Affinity and Relationship with that faction decreased by 1.

## Combos

Pair of Red Thread Rings: Allows you to start breeding heirs without having met requirements for Princess Affinity and Reign Affinity.
Mimic Princess

A mimic occupying the form of an ancient human princess.

## Mimic Quest

To encounter MimicP you must encounter and defeat the seven mimics spread across the land. She will be waiting at the end of the first floor of the big and large dungeon which you can find on the south continent. These mimics are found in the following locations:

1. Dragon Princess II Castle
2. Kobold Mines
3. Desert's Oasis
4. Sphinx's Pyramid
5. Mushroom Cave
6. Grim Forest
7. Mimic's Crypt

After you locate all seven mimics the door barring MimicP will be unlocked. If the mimic in the crypt was the last one to be defeated, you may need to exit and re-enter the crypt to open the door. MimicP will coax you down 2 more floors, and on the last one the Knight will have to defeat a boss. Upon defeating the boss the player will be able to collect all the gold in the room and finally receive a reward from the princess.

## Recruitment

Do the above Mimic Quest to meet MimicP. Visit Clocktown at night and speak with Ninja Princess by the bank to begin her quest, "The Heist!", in order to gain the bank vault code (caveu combination). You may only need to initiate the quest to gain the code. The player also needs three Caveu Keys in order to reach the vault:

* First one is retrieved by speaking with one of the NPCs in the bank
* Second one is retrieved by having sex with one of the mice workers on the upper floor
* Still on the upper floor, speak with the CH/I/MP guarding the safe with Mouse Princess in your party, or by using the Cinder Ribbon to make a copy of MouseP

Upon reaching the bank's vault, you can encounter MimicP, and she can be recruited to join you. If the player hadn't done "The Heist!", you may retrieve the Shadow Scarf and continue NinjaP's quest.

## Party interactions

Speaking to MimicP at a campsite will allow the Knight to sex her, but only if he is wearing equipment she can eat. She will "**eat**" (destroy) whatever the Knight is wearing when they initiate sex, so take care not to lose valuable equipment. The player only needs to wear a minimum of one piece of equipment in order for the Knight to initiate sex. Some armors and weapons may not be eaten by the MimicP, and will thus not initiate sex.

## Mystery Box

After defeating the boss in the crypt, and speaking to MimicP, the player will receive a Mystery Box. Using this removes most of the items from his inventory, rendering them inaccessible until you begin a New Game+

Because so many items are lost, including (potentially) items useful or necessary for quests or routes, the Mystery Box should be used carefully.

## Costumes

* Dungeon Chest: default costume
* Unwrap Me!: found in the throne area in the Cryotunnels