recursal/Fanatic-Fandom huggingface dataset:
Onteen

The **Onteen** are a humanoid species native to the planet Aicha.

## Biology

The Onteen are a bipedal, generally humanoid race that can be distinguished by their enlarge foreheads. Like humans, the Onteen possess two five-fingered hands and two five-toed feet.

Onteen have a series of internal air bladders that can become blocked as a result of infection or as a reaction to injury. This is not an uncommon ailment and is apparently one shared by the "food animals" of Aicha.

Onteen reproduce like many other species through sexual coupling of males and females. However, unlike most mammalian species, they are oviparous, laying an egg that must be incubated until hatched rather than giving birth to live young.

## Culture

The Onteen are a religious people whose faith governs almost every aspect of their lives.

Like the Balosians, the Onteen are very loyalty oriented, always putting the needs of those around them before anything else. However, unlike the Balosians, Onteen men and women are considered equals in every regard. Because of their dominant religion, the government of Aicha passed equal rights for both men and women in their government and military.

Onteen marriage is usually polygamous, with Onteen men taking up to three wives.

### Religion

The Onteen dominant religion centers around the worship of Celene and Andarko, two mortal Onteen who sacrificed themselves for the good of many.

Before Celenism, the Onteen worshiped a pantheon of gods which they believe existed in nature.

Another, smaller sect of Onteen society is called the Children of Time, a pantheistic religion which believes in the flow of time. The teachings of this faith are recorded in a series of sacred scrolls that contain parables intended to inspire faith and reinforce cultural values. Of particular note is the Parable of the 7th Declination in the Scroll of Herrel, in which Herrel makes his final vow of commitment to family honor. Such teachings are considered to be sacrosanct and it is forbidden to speak of them to those not Born of the Egg.

The Children of Time have a very strict religious prohibition against puncturing the body, believing that the soul will escape the body and allow a demon to take its place. If this happens then the individual is either cast out or ritually put to death, an act that is considered to be an act of mercy as it is freeing the body from its misery.

Public displays of emotion are frowned upon. The Children of Time are not meant to speak with certainty about the future, because what is written in the fabric of time will happen.
Sinara

**Government:** | Sab'a Hegemony (client race)

The **Sinara** are a humanoid species and client race to the Sab'a Hegemony.

They are humanoid in appearance, though possess red skin and black sclera. One of their most prominent features is a long tongue, similar to those of giraffes on earth.

The Sinara are a rather reserved species with a wide variety of social taboos. For example, sex to them is simply a means of reproduction and homosexual sex is punishable by death.

Before the arrival of the Sab'a, the Sinara had only recently discovered gunpowder weaponry.
Rokain

The **Rokain** are a large reptilian species native to the planet Rokai.

## Biology

Unlike most sentient species, rokain eyes are wide-set - on Earth, this is common among prey animals, and in this case it gives the krogan 240-degree vision, giving them greater visual acuity and awareness of approaching predators. Rokain eyes have narrow pupils. Their irises may be red, green, amber, or blue in color.

The Rokain are an egg-laying species. Every five years, Rokain females of child-bearing age become extremely fertile.

Their large shoulder humps store fluids and nutrients, enabling them to survive extended periods without food or water. A bigger shoulder hump is seen as a sign of high status, showing how successful an individual rokain is at hunting. Their thick hides are virtually impervious to cuts, scrapes or contusions, and they are highly resistant to environmental hazards, including toxins, radiation, and extreme heat and cold. Younger rokain have yellow or green markings on their hides. These markings darken to brown or tan over time, showing their age.

The most amazing physiological feature of rokain biology is the multiple instances of major organs. These secondary (and where applicable, tertiary) systems are capable of serving as back-ups in the event of damage to the primary biological structures. They have, for example, two hearts, four lungs, and four testicles. This reflects in their slang, where they often speak about a "quad" where a human would use the words "balls" or "pair". Rokain also have a secondary nervous system using a neuroconductive fluid, meaning they are almost impossible to paralyze. Rokain bleed a yellow or orange fluid when shot, which may be this fluid or actual blood.

Sheer physical hardiness means an individual rokain can expect to live for centuries.

## Culture

The Rokain are a clan-based warrior race which were uplifted by the Abbidon Union.

The typical Rokain is quite stubborn and set in their old traditions, no matter how archaic they may be.

### Religion

Since their removal from their homeworld, the Rokain are not typically religious.

Kruban is a mythological paradise in which honorable warriors may fight and feast for eternity.

Vaul is an ancient deity with myriad eyes and ears, who stood watch for enemies of his pantheon.

Uzin is a Rokain god of vengeance (one of many).
Rilnar Syndicracy

The **Rilnar Syndicracy** is the political state of the planet Casbin and its colonies.

## Government

The Rilnar government consists of a Council of 500 corporate appointees known as the Krona. These appointees represent all the different aspects of the Syndicracy's economy and beyond a minimum corporate value, there is no bar to any economic entity having representation on the Krona. The major powers on the Krona and those who set the agenda are the representatives from the Traders Guild and Maximum Clash, a computer software and hardware manufacturer. There are no democratic elections of any sort and the tenure of a member of the Krona is entirely determined by the corporation they represent. The major concern of the Krona is to ensure that business planetary continues unabated and that Casbin continues to prosper.

## Military

The Rilnar maintain a respectable defense fleet to protect their commercial interests. While their ships are generally considered to be inferior those of the major galactic powers, they nevertheless capable of holding their own against similar ships. Their ground troops are quite formidable, but they lack the numbers to be a serious threat to their peers. The Rilnar normally perceive war as a business move and as such tend to pick their battles very carefully. One of the most often quoted Rilnar philosopher; Klows, wrote "War is business policy pursued by other means."

## Territory

* Casbin (homeworld)
* Garen (protectorate)
* Corvan II (protectorate)
* Matar
* Pomal
* Theshaca
* Treagir
* Kara
* D'Grn IV
Terran Federation Colonies

The Terran Federation has heavily colonized the Sol system as well as many nearby star systems. By 2748, Terran Federation space had encompassed over 800 worlds.

## Sol system colonies

* Luna
* Mars
* Jupiter
	+ Io
	+ Ganymede
	+ Europa
	+ Callisto
* Saturn
	+ Titan
* Neptune
	+ Triton

## Extrasolar colonies

### Inner Colonies

* Eden
* Nod
* Tigris
	+ Genesis
	+ Khabur
* Euphrates
* Barnard's Star system
* Wolf 359 system
* Ekos
* Zion
* Aliyah
	+ Yerida
* Terra Nova
* Helena
* Andorra
* New Delphi
* Avalon
* New California
* New Vegas
* Tellus
* Vulcan
* Proxima III
* Proxima IV
* Orion IV
* Orion VII
* Orion VIII
* Vesta
* Elysium
* Acheron
* Erebus
	+ Erebus A
	+ Erebus B
* Romulus
* Remus
* Artemis
* Selene
* Amaterasu

### Outer Colonies

* Pele
* Cacus
* Sirona
* Hathor
* Denebola
* Arcturus IV
* New Troy
* Nemea
* Ceryneia
* Benning
* Abdera
* Singapore
* Hong Kong
* Aden
* Goa
* Botany Bay
Mutai

The **Mutai**, also known as the "trial of blood," is an alien fighting tradition created by the Sab'a as a means for settling disputes without resorting to war and has since been adopted by many other worlds to whom it is a greatly cherished tradition.

A Mutai is overseen by a Muta-Do, the "sayer," an elite veteran fighter who selects combatants, declares winners and presides over all matches. During matches two competitors—referred to as "Mutari"—are expected to continue to fight until one or the other can no longer fight or until the Mutai-Do declares the match a draw. There are no rounds or protective gear allowed other than a simple gi-like garment.

## Mutai Terminology

* **Ka-Tow**: A coach or "second" to a Mutari. A Mutari may have more than one Ka-Tow and they are sometimes former Mutari themselves.
* **Mutari**: The collective name for those that fight in the Mutari, who walk in the Sands of Blood.
* **Mutai-Do**: Leader of a local Mutai championship and match referee.
* **Sho-rin**: Champion of a local Mutai. Referred to as the master of the Mutai, bravest of the brave.
Terran Federation Military

The **Terran Federation Military** is the primary armed forces of the Terran Federation.

## Organization

The Terran Federation military is comprised of three branches: Army, Navy and Rangers. Flag officers from all three divisions comprise a Joint Chiefs of Staff and report directly to the Prime Minister.

### Terran Federation Navy

The Terran Federation Navy is the space-born force of the Terran Federation Military.

### Terran Federation Army

The Terran Federation Army is the ground forces of the Terran Federation Military.

### Rangers

The Ranger Corps is the elite forces of the Terran Federation Military.

## Military Projects

* Project Legion (dismantled)
* Centurion Program
* Praetorian Program
Prime Minister of the Terran Federation

The **Prime Minister of the Terran Federation** is the head of state and government of the Terran Federation.

## Powers & Duties

The duties of the Prime Minister include the signing/vetoing of laws proposed by the Parliament, the appointment of foreign ambassadors, and being the head of the Terran Federation Military.

## Selection process

Every four years, the members of the Terran Federation Parliament are elected by the people of the colonies. The head of the leading party then becomes Prime Minister.
Treaty of Sirius

The **Treaty of Sirius** was a peace agreement which ended the Narkin War.

The key points of the treaty stipulated that:

1. The Narkin Imperial Navy would be reduced to frigates, corvettes and fighters.
2. The Terran Federation would withdraw all military personnel from Narkin worlds, including Korlus and Virmire.
Ovion Intelligence

The **Ovion Intelligence** is the political state of the planet N'chak.

## Government

In the past, the Queens competed against each other through open warfare, however, since an attempted invasion by a species known as the Xon, open conflict among the Queens has lessened. What followed was a period of rebuilding, the so-called 'Age of Rationality' that led to what was known as the 'Great Conquest March', a campaign that left four worlds burning in its wake.

Historically, N'chak's thick atmosphere had kept the Ovions from developing astronomy or space flight and after the invasion was defeated by a combination of the ferocity of Ovion warriors and N'chak's hostile environment, the Ovion Queens came to realize that not only were there other races in the universe but that their isolationism was not in their best interests.

Faced with an outside threat for the first time in their history, the Queens broke off all but minimal economic cold warfare among one another and decided to gather information about the potential threats and benefits from the alien governments. When a consensus was reached that contact with other races was a necessity, for the first time in their planet's history, the Ovion Queens collectively combined their Genetic samples and manipulated the Genetic materials in their eggs to achieve a new specific class of Ovion. The product of which was an ambassador class Ovion, to represent the entire species and all of the Queens. Noticing that so many of the alien races were bipedal, the new ambassadors were designed to be likewise. As such, the physical appearance of the ambassador Ovion are not physically representative of the Ovion in their native homeworld.

## Military

Ovion Warrior Drones , the ground forces of the Ovion Intelligence are of the fiercest, toughest soldiers among all of the known races. As it is with all Ovion, the warriors are Genetically engineered for their specific military tasks. Since making contact with alien worlds, the Ovion Queens have taken to hiring out troops and advisors as mercenaries. The Ovions have a large compliment of fighters which are highly advanced by Terran Federation standards.

## Territory

The Ovion have yet to establish colonies outside of their own system.
Narkin

The **Narkin** are a reptilian species native to the planet Canrum.

## Biology

The Narkin are reptilian in appearance with distinct brow and head spikes. Their scales range from gray to greenish-gray. Like humans, Narkin are four limbed bipeds. However, they possess three digit hands and feet.

Narkin reproduce like many other species through sexual coupling of males and females. After Narkin females lay their eggs, the eggs are then placed in hatcheries.

## Culture

Religion governs almost every aspect of the Narkin lifestyle.
Supreme Court of the Terran Federation

The **Supreme Court of the Terran Federation** is the court of highest authority within the Terran Federation.

It consists of twelve Justices and a Chief Justice, continuing with slight modifications the style of the Supreme Court of the United States.

This court deals only with the most severe of cases; high treason, attempted murder of the cabinet, war crimes such as genocide and so forth are brought before this court.
Boats

Boats is the 62nd episode from Series 1.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and create new stories ready for the children who are coming in the morning. Milton and his friends are in the mood for some sailing.

## Stories

* Blue Cow: Blue Cow goes boating
* Playbook: Robin and India's houseboat
* Tales from Faraway: The monkey's heart

## Trivia

* This is the last episode with Tales from Faraway.
Siari

**Siari** is one of the dominant religious beliefs in Amon'krie society.

Siarists believe the universe is a consciousness, every life within it is an aspect of the greater whole, and death is a merging of one's spiritual energy back into greater universal consciousness. Siarists don't specifically believe in reincarnation; they believe that spiritual energy returning to the universal consciousness will eventually be used to fill new mortal vessels.
Nyahir

**Nyahir** is a Ram Izad holiday celebrating the gift of speech, which they attribute to having come from the Enkindlers.

It is a mixture of contemplation and competition, with the faithful engaged in stylized debates, poetry duels, and other traditional ram izad art forms. The winners of these events have their names inscribed in bio-luminescence on the side of Mount Vassla, an underwater volcano at the heart of one of the oldest Enkindler ruins on Izad.
Palon

**Government:** | Sab'a Hegemony (client race)

The **Palon** are a feline-humanoid species and client race to the Sab'a Hegemony.

Palon's mostly resemble humans, though they possess cat ears and a tail.

Females make-up the majority of the Palon population, with less than 10% being male. As a result, males of breeding age are brought to Sab'a colonies for safety.

Before the arrival of the Sab'a, the Palons had a neolithic level of technology.
Ovion

The **Ovion**s are a methane breathing insectoid race.

## Biology

As methane breathers, Ovion Explorer Drones (those Ovion most commonly seen off their homeworld) must wear specialized suits in order to survive in a non-native atmosphere.

## Culture

At the apex of Ovion social order is the queen. Since a given Ovion is obedient to its queen on a genetic level, rebellion and disobedience are physical impossibilities unless induced chemically. Lower level Ovions can be influenced to alter their allegiance from one queen to another when exposed to certain airborne chemicals. As such, pheromone warfare is a standard component of Ovion cold war tactics. Each Ovion within their society is genetically designed for a specific task oriented purpose, and even the queens themselves are designed by their progenitors. Individuals in Ovion society range from very intelligent, completely autonomous multi-talented advisers to the queen to non-intelligent, bio-mechanical worker drones. Since the function of Ovion workers and drones does not change, there is no possibility for any kind of social advancement in Ovion society. Rewards for a task well done are given in the form of chemical enhancements since Ovion are designed to feel pleasure when a task is done well, while a failure triggers fear.

### Ovion Drone types

* Ovion Queen
* Advisor Drones: Highly intelligent, completely autonomous and multi talented drones. Designed to advise the Queens and are often loaned out to alien worlds along with warrior drones as mercenaries.
* Balloon Drones: Large drones that use buoyancy to fly through N'chak's thick atmosphere. Used to transport drones from one nest to another.
* Explorer Drones: Bipedal ambassador Drones used for interacting with alien races. A relatively new class.
* Kah'un'zom: Hunter-gatherer drones of the nest that "seek, find and bring back."
* Warrior Drones: Extremely tough and ferocious in battle, designed only to fight and kill for their Queen.
* Worker Drones: Non-intelligent bio-mechanical drones, designed to be the Nest's laborers.

### Religion

Many Ovion Hives revere their queens as living gods.
Parliament of the Terran Federation

The **Parliament of the Terran Federation** is the legislative body of the Terran Federation.

## Structure

The Parliament of the Terran Federation is comprised of representatives from the Terran Federation's colonies. Each colony is required to elect two representatives to the Parliament (the exceptions being the Sol system colonies, which elect three).

## Function

The Parliament is responsible for the proposal and passing of bills and new articles of legislation. The legislation's are chosen through popular vote among the members of parliament.

The members of Parliament are also responsible for electing the Prime Minister.
Veskan

The **Veskan**s are one of two humanoid races native to the planet Kiros Prime.

During the 20th century, the Veskans shared tense relations with their homeworld's other native race: the Karlons. However, this came to an end at the beginning of the Great War, when the Lorkan attempted to conquer their homeworld. By the end of the war, the Karlon and Veskan's had begun to work together to bring themselves into the Space Age.
Helium-3

**Helium-3** is an isotope of helium that is used in nuclear fusion reactors, and as fuel for "fusion torches", which are the main commercial form of starship thruster. For this reason, it is a key resource in the galactic economy. Helium-3 can often be found in the atmospheres of gas giants, from where it can be easily and cheaply skimmed.
Eye Spy

Eye Spy is the 25th episode from Series 1.

## Plot

When midnight strikes in the children's library, it's time for the Story Makers to come and make new stories ready for the children who are coming in the morning. Jelly thinks that she had found an eye on a stick. How disgusting. Can it really be?

## Stories

* Playbook: Ben's new glasses
* Barnacle Rock: Giant sea snakes and nasty monsters
* Blue Cow: Blue Cow and the peacock
Cammy White

## Description

* Pale Caucasian
* 21 years old
* Blue eyes
* Blonde, braided hair
* Muscular build
* Scar on left cheek
* 5'5
* 134 lbs

## Attire

* Red beret
* Red gauntlets
* Red fingerless gloves
* Skin-tight forest green leotard
* Black harness (*V*)
* Black combat boots
* War-paint on legs
* Brown knee-high boots (*Alpha*)
* Sky blue sweater (*Alpha*)
* Sky blue military cap (*Alpha*)
* Small yellow tie (*Alpha*)
Christopher's Climb

Christopher's Climb is the last ever Playbook that was made in Hills and Mountains.

## Story

*Christopher and his dad*

*They love to climb up hills*

*They climb right up to the top of the hill*

*Then they run back down again*

*And when they were up, they were up*

*And when they were down, they were down*

*And when they were only halfway up*

*They were neither up nor down.*

At the bottom of the hill, Christopher and his dad like to play tennis.

*Christopher and his dad*

*They love to climb up hills*

*They climb right up to the top of the hill*

*Then they run back down again*

*And when they were up, they were up*

*And when they were down, they were down*

*And when they were only halfway up*

*They were neither up nor down.*

Halfway up the hill,

*Christopher and his dad*

*They love to climb up hills*

*They climb right up to the top of the hill*

*Then they run back down again*

*And when they were up, they were up*

*And when they were down, they were down*

*And when they were only halfway up*

*They were neither up nor down.*

After All That Hard Work Climbing To The Top Of The Hill Christopher and his dad love the food and the picnic

*Christopher and his dad*

*They love to climb up hills*

*They climb right up to the top of the hill*

*Then they run back down again*

*And when they were up, they were up*

*And when they were down, they were down*

*And when they were only halfway up*

*They were neither up nor down.*

Time to go home now, bye.
Star Engine

A Star Engine is a device made for the purpose of activating FTL travel for starships. It is a complex and rigid machine, potent in energy and power. It is one of the most important machines in human space, if not the most important.

Before its invention, it is assumed that humanity was limited to the Solar System and surrounding systems only. During this time, humanity used less advanced engines to travel across space which would take decades if not centuries to complete. When the Star Engine was invented not long after the discovery of the Fifth Dimensional Elements. Its creation was the most important technological advance in human history, allowing mankind to travel across their part of the galaxy and began the Age of Exploration

## Usage

### Components

*This is a very simple explanation of the Star Engine; other factors have not been accounted for.*

 The Star Engine is made up of almost nothing but FDEs, however the most important element is Kalenium. Kalenium is the most energic of the elements and has a strong connection to the Fifth Dimension. It is tied to the fifth dimension by a 'rope' of sorts from every direction. When subjected to extreme cold (-600 celsius), it defies the very laws of physics and time, jolting at speeds faster than light in a random direction.

However, the direction it heads to can be controlled, if placed within a tube made of marium. When electric surges run through the tube at one of two directions, the kalenium flies in that direction. Where the ship wishes to go determines on how the tube is turned. However, whether it works or not determines on the size of the ship and the kalenium sample. If it is a ship such as a Heavy Battleship, a much larger amount of kalenium is required, as well as a larger tube, whereas escorts usually only need several pounds of kalenium.

### Travel

When activated, the ship looks as if it has instantly disappeared. However, this is because the ship has jumped into speeds incomprehensible to the human eye, yet it has still disappeared. But it is not in the material dimension anymore, instead it has entered the fifth dimension.

The fifth dimension is a dimension outside the boundaries of physical space, and yet still inside it. It is a realm of colors unknown to the human eye, and shapes and sizes no one has been able to comprehend. It is the reason why only the most trained are allowed to command and pilot a ship, as a regular person viewing the things in the fifth dimension would likely traumatize and confuse their minds.

Time is also skewed during travel as well. People inside ships travelling with the Star Engine travel at 1 lightyear per minute. While to them, traveling from Sol to, say, Alpha Centarus would take only four minutes, to people in Centarus, it would take four days. While things are quicker in the fifth dimension, it is not the same as in the material dimension.
Zaldan

The **Zaldan**s are a client race of the Kovaalan Hierarchy.

## Biology

The Zaldan homeworld features an ammonia-based ecology and a gravitational field 1.5 times that of Earth, as well as a high-pressure atmosphere. This is reflected in the physiology of the zaldans themselves. The zaldans are unable to survive unprotected in an atmosphere more suitable to humans and other carbon-based lifeforms, and as such require protective suits capable of providing the proper atmosphere, as well as being pressurized to support the zaldans. Traditional nitrogen/oxygen air mixtures are poisonous to them, and in the low pressure atmospheres tolerable to most species, their flesh will actually split open.

As the zaldans are never seen outside of their protective suits, little else is known about their appearance and physiology. It has been noted; however, that zaldans have cloacae.

## Culture

Zaldan culture is dominated by trade, whether it be of land, resources, or even other tribe members. The zaldans have a reputation as traders and merchants. Due to the zaldan not being physically adept, they tend not to be violent, and can even seem overly-pacifistic and cowardly to other, more militant species. The zaldan homeworld is remarkable for having done away with warfare as an institution of the state, as the zaldan lack the romantic view of war found in the galaxy's more aggressive species. Physical skirmishes between groups rarely last long, and are almost always ended by social castigation, bargaining agreements, or harsh economic sanctions.

### Religion

A major Zaldan religion involves the Book of Plenix. A common misconception among non-zaldans is that “Plenix” refers to a particular god or prophet; this isn’t the case. While some clans do worship certain deities, The Book of Plenix makes no reference to any of them, other than to acknowledge that such practices exist. “Plenix” instead refers to what can best be described as the “currency of the universe”, a similar concept to “Karma”. Followers of Plenix believe that one’s soul is part of a great, spiritual economy that uses Plenix as its main currency. One earns Plenix by performing good deeds, as defined by The Book of Plenix, and spends Plenix when he or she encounters good fortune or performs a bad deed. The soul will continue to exist within the spiritual economy after death, so it’s encouraged that one save as much Plenix as possible during their lifetime, it being easier for a living soul to earn Plenix than a dead one.

Zaldan gods include Cherk Sab, a deity governing luck, originating in one of the northern regions, and Zada Ban, a god of punishment.
Appearance Wiki

## Welcome to the Appearance Wiki

A wiki for the descriptions and attires of fictional characters.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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Different

Different is the 37th episode from Series 2.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and make new stories ready for the youngsters who are coming in the morning. Jelly and Jackson play spot the difference.

## Stories

* Playbook: Laura lives on a bus
* Rainforest Tales: Proud Bird's secret
* Blue Cow: Blue Cow and a boy called Titch
Blake

Blake Wordsworth is an explorer and presenter of the Story Makers. He is only seen in the fourth series and acts like a distant cousin of Jelly and Jackson. He, like his family members, can use magic if necessary, he can make things appear by using his magical explorer's hat.

Blake usually teaches Jelly and Jackson about different countries and foreign animals that he's seen on his travels. Such as when he returned from the South Pole, he taught them about penguins.

He was played by Paul J. Medford.

## Appearances

1. Underground (debut)
2. Cats and Dogs
3. Pong!
4. Squares
5. Frosty Day
6. Guess What?
7. The Number Four
8. Orange
9. Gardens
10. Broken (final appearance)
Fasteners

## Fasteners

### Director

Tony Reed
Stephen Cannon
Helen Church

Fasteners is the 49th episode from Series 2.

## Plot

When midnight strikes in the children's library, it is time for the
Story Makers to come out and make new stories ready for the youngsters
who are coming in the morning. The librarian has left something
interesting behind.

## Stories

* Kevin the Spaceman: Planet Buttons
* Playbook: Fasteners
* Blue Cow: Blue Cow and the Milky Way
Quarin

The **Quarin** are a humanoid species native to the planet Ontarom.

## Biology

Quarins are generally shorter and of slighter build than humans. Quarins have an endoskeleton, lips, teeth, and two eyes with eyelids and tear ducts; they also have three thick fingers on both hands which include a thumb, an index finger, and a long finger, similar to the middle fingers for humans, as well as three toes on each foot. Quarin facial structure and hair actually makes them the most similar to humans in physical appearance. Their lower legs are bowed backwards significantly, compared to humans. Aside from hands and legs, their general body shape and sexual dimorphism is similar to humans.

The most distinguishing feature of Quarin physiology is their weak immune system. Because their homeworld had no insects, plants relied on larger animals to spread seeds and pollen. Furthermore, what few viruses and other microbes were native to their homeworld were often at least partly beneficial to them, giving them a symbiotic relationship with their environment.

## Culture

The Quarin's evolved from a pack species. As a result, they place a high value on friendship and comradery.

Their families are also very tight-knit and have a more community minded mindset than most species. Loyalty, trust, and cooperation are highly prized qualities.

### Religion

The Quarin's practices a form of ancestor worship early in their history. However, by the 28th century, their faith was largely abandoned for secularism.
Barnacle Rock

Barnacle Rock is a story that appeared in Series 1-3. It took place under the sea somewhere, and it focuses on certain sea animals finding out about different objects humans use, like Bagpuss. The main characters were Ellie, a pink jellyfish, a seahorse called Harry and his child, Liddly, an electric eel, Electra, Gruff, a grumpy puffer fish, and an elderly mentor, Popaclam.

In Series 1, the stories would usually begin with an upbeat Caribbean style music piece, with the narrator giving out the line "Once upon a time, at Barnacle Rock". In Series 2, this was replaced with a rock type theme with the little Barnacles dancing under bubbles showing the main characters listed above, and new musical pieces for the actual story were heard. The set of the water was also more duller, whereas in Series 2, the set was more colorful and inviting.

In Series 1, Danny John Jules, the actor for Milton Wordsworth, also voiced Harry the Seahorse and Gruff, because he wasn't available for Series 2, Nick Mercer gave a new voice for the two characters which were a lot more cartoony sounding.

## List of Barnacle Rock stories

1. Smelly old boot - Rhymes
2. Double trouble - Shiny & Copycats
3. Giant sea snakes and nasty monsters - Eye Spy
4. A gnashing adventure - Grandparents & Teeth
5. Hairy scary fish - Hair Today
6. Lovely bubbly - Bubbles & Names
7. The helmet crab - Dressing Up & Make It Go
8. Karaoke - Music & Nursery Rhymes
9. Puffy love - Matching & Angry
10. The tentacly eel - Doctors
11. The oogly googly fing - Telephone
12. The spindly spinner fish - Journey
13. Who's for lunch? - Going to School & Camping
14. Gruff moves house - Ships
15. The beautiful ball fish - Balloons & Red
16. Honey I'm stuck - Sticky & Taste
17. The swingy upsy downy story - Measuring
18. The Jacketybox - Yo-Yo & Boxes
19. Tambourine moon - Treasure Hunt & Light
20. A parcel for Gruff - Post
21. Peepy boo - Grown Up
22. The orange thingy bobber - Furniture
23. The pink tinkle fish - Kings and Queens
24. Wheeee! - Cooking
25. Tangle weed - Prints (Series 3)
26. The grizzly growler - Babies
27. The blurp blurp monster - Bounce
Dressing Up

Dressing Up is the 51st episode from Series 1.

## Plot

When midnight strikes in the children's library, it's time for the Story Makers to come out and make new stories ready for the children who are coming in the morning. Jackson and Jelly dress up as a pirate and a princess.

## Stories

* Playbook: Tilly's dressing up day
* Blue Cow: Blue Cow becomes a model
* Barnacle Rock: The helmet crab
Fibs

Fibs is the 11th episode from Series 2.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and make new stories ready for the children who are coming in the morning. Who has taken Jelly's teddy? Was it Jackson?

## Stories

* Playbook: Sam's "don't want to" day
* Rainforest Tales: Sneaky Snake's trick
* Blue Cow: Blue Cow and the cheeky monkey
Counting Sheep

Counting Sheep is a Super Baby story that was made in The Number Four.

## Story

*Who's that whizzing across the sky? Whatever the weather she's happy to fly. She's brave and she's true and she's somewhere near you. Super Baby, Super Baby.*

Super Baby is in the field, a smiley yellow sun sits high in the sky. "Sun" A fluffy white cloud drifts by and down on the ground sits a large grey stone in front of a fuzzy green tree. "Ooh." Super Baby sees a little boy sitting on the grass. "Hello." The little boy is sad because he has lost his four sheep. Don't worry Super Baby will help you find them, won't you Super Baby?

*She's super, she's duper, she really is a trouper. Super Baby.*

Super Baby holds her blanket in front of the sun. Who's that hiding? It's sheep number 1. "1" Super Baby holds her blanket in front of the cloud and sheep number 2 leaps out. "2" Super Baby holds her blanket in front of the tree so that's where your hiding sheep number 3. "3" But where is sheep number 4, can you see her? "Baa" A ticklish rock that like to say baa, it looks like super baby's found sheep number 4. "4" 1 sheep, 2 sheep, 3 sheep, 4. All found safe and sound. The little boy is very happy he wants to give Super Baby a huge hug! Which is nice. Because a hug is just the thing that Super Baby likes. Hugs are squeezy, hugs are nice, they're just what Super Baby likes. Hooray for Super Baby, she's triumphed again.

*Super Baby, Super Baby.*
Aunties and Uncles

Aunties and Uncles is the 27th episode from Series 3.

## Plot

When midnight strikes in the children's library it's time for the Story
Makers to come out and make new stories ready for the children who are coming in the morning. Jelly and Jackson find out about aunties and uncles, and Blue Cow visits her Aunt Hilda.

## Stories

* Playbook: My Uncle's dog
* Sniff and Wag: Auntie Nan's ice cream van
* Blue Cow: Blue Cow visits her Auntie
Exercise

Exercise is the 42nd episode from Series 1.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and make new stories ready for the youngsters who are coming in the morning. Jelly and Jackson are getting fit.

## Stories

* Playbook: Dancing
* The Poons: Keep fit Pop
* Blue Cow: Blue Cow at the Olympics
Doctors

Doctors is the 8th episode from Series 2.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and make new stories ready for the children who are coming in the morning. Jelly and Jackson are playing doctors and nurses - but who will be their patient?

## Stories

* Playbook: Nurse Hannah and Doctor Louisa
* Barnacle Rock: The tentacly eel
* Blue Cow: Blue Cow goes to hospital
Balloons

Balloons is the 29th episode from Series 2.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and make new stories ready for the children who are coming in the morning. Someone's left some beautiful balloons in the library.

## Stories

* Playbook: Balloons
* Barnacle Rock: The beautiful ball fish
* Blue Cow: Blue Cow and the hot air balloon
Being Frightened

Being Frightened is the 15th episode from Series 1.

## Plot

When midnight strikes in the children's library, it is time for the
Story Makers to come out and make new stories ready for the children who are coming in the morning. Someone has got a bad case of the squeaks.

## Stories

* Playbook: Lost in the supermarket
* Blue Cow: Blue Cow goes to the dentist
* The Poons: Glug under the machine
Blue Cow and the Yeti

Blue Cow and the Yeti is a Blue Cow story that was made in Hair Today & Texture.

## Story

In a field, not so far away from you is a herd of cows grazing quietly. They munch and chew on the lush green grass and as just like many other cows you can find. But one of the cows is different from the rest, Blue Cow wonders, wonders what on earth is going on in the big wide world beyond her field.

One day
Brothers and Sisters

Brothers and Sisters is the last episode from Series 3.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and make new stories ready for the children who are coming in the morning. Byron, Jelly and Jackson are surprised when Shelley appears in the library.

## Stories

* Playbook: Chapatti making
* The Three Bears: The flying pies
* Blue Cow: Blue Cow in the hat shop

## Trivia

* This is the only episode to have more than 1 Wordsworth in that case Byron & Shelley.
Camping

## Camping

### Writer

Penny Lloyd
Karen McCallum
Tracey Hammett

### Director

Brendan McCaul
Tony Reed
Helen Church

Camping is the 3rd episode from Series 3.

## Plot

When midnight strikes in the children's library, it is time for the
Story Makers to come out and make new stories ready for the children who
 are coming in the morning. With a little magic, Byron helps Jelly and
Jackson make a tent in the library.

## Stories

* Playbook: Camping
* Barnacle Rock: Who's for lunch?
* Blue Cow: Blue Cow and the beaver
Cake

Cake is the 55th episode from Series 1.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and make new stories. The librarian has left her lunchbox behind - and there's something in it!

## Stories

* Playbook: Baking a Cake
* The Poons: Party Time
* Blue Cow: Blue Cow and the biscuit tin
Blue Cow and the mannequin

Blue Cow and the mannequin is a Blue Cow story that was made in Inside Out.

## Story

One day, Blue Cow was looking down at her legs and hooves. “I wonder what it's like to go to a place where I can wear beautiful clothes?" "She's off again" said the other cows. So Blue Cow caught the bus that stops beside her field. “I’d like a return ticket to go to a place where I can dress up please?" "There you go madam, hold very tight." And they set off for the clothes shop.

And then they arrived. Blue Cow was standing in front of a big shop with a large front window.
Simon "Ghost" Riley

## Description

* Caucasian
* 6'2 (190 cm)
* Unseen face
* Blue eyes

## Attire

* Black balaclava with skull pattern
* Orange-tinted sunglasses
* Headset
* Black boots
* Grey sweater (Loose Ends)
* Camo army pants (Loose Ends)
* Camo harness (Loose Ends)
* Black scuba gear (Russian attire)
* Black, beige-accented vest (Brazilian attire)
* Drab army pants (Brazilian attire)
* Beige military shirt with sleeves rolled up (Brazilian attire)
Blue Cow and the robot

Blue Cow and the robot is a Blue Cow story that was made in Puppets & Nonsense.

## Story Series 1

In a field, not far away is a herd of cows grazing quietly. One of the cows is most unusual, Blue Cow wonders, wonders about the big world beyond her field.

One day, Blue Cow was looking at all the other cows. "Hmm, I wonder how cows are made?" "She's off again" said the other cows. So Blue Cow caught the bus that stops beside her field. "I'd like a ticket to a making place please?" "There you go madam, hold very tight". And they set off for a laboratory.

And then they arrived. When Blue Cow got off the bus, she could hardly believe her eyes. There was the strangest building she'd ever seen, curls and coils, shakes and shivers, the house looked as if it was alive. "Welcome Blue Cow to my laboratory, my name is Professor Popbangwallop."

## Story Series 2

In a field, not far away is a herd of cows grazing quietly. One of the cows is most unusual, Blue Cow wonders, wonders about the big world beyond her field.

One day, Blue Cow was looking at all the other cows. "Hmm, I wonder how cows are made?" "She's off again" said the other cows. So Blue Cow caught the bus that stops beside her field. "I'd like a ticket to a making place please?" "There you go madam, hold very tight". And they set off for a laboratory.

And then they arrived. When Blue Cow got off the bus, she could hardly believe her eyes. There was the strangest building she'd ever seen, curls and coils, shakes and shivers, the house looked as if it was alive. "Welcome Blue Cow to my laboratory, my name is Professor Popbangwallop."
Solid Snake

*For his appearance in Metal Gear Solid 4: Guns of the Patriots, see Old Snake*

## Description

* Pale Caucasian
* 32-36 years old
* 5'11 (182 cm)
* Brown mullet
* Muscular build
* Blue eyes
* 165 pounds (75 kg)
* Light goatee (*MGS2*)

## Attire

* Grey skin-tight jumpsuit
* Black gloves
* Black harness
* Black holster
* Grey knee-pads
* Black boots
* Black insulator vest (*MGS1*)
Dragons

Dragons is the 19th episode from Series 4.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and create new stories ready for the children who are coming in the morning. Jelly and Jackson dress up as a dragon.

## Stories

* Blue Cow: Blue Cow and the dragon
* Super Baby: What's in the egg?
* Playbook: Dancing dragons

## Trivia

This is the only episode when Super Baby's ending tune is at the beginning and the end
Animals

## Animals

### Writer

Alison Ray
Tracey Hammett
Dyanne White

### Director

Stephen Cannon
Simon Brown
Clare Farlow

Animals is the 35th episode from Series 1.

## Plot

When midnight strikes in the children's library, it is time for the
Story Makers to come out and make new stories ready for the children who
 are coming in the morning. Milton makes some very strange noises today.

## Stories

* Playbook: Park animals
* Sniff and Wag: The firequacker balloon
* Blue Cow: Blue Cow goes to the circus
Excited

Excited is the 40th episode from Series 4.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and create new stories ready for the children who are coming in the morning. Jelly and Jackson throw a surprise party for Shelley.

## Stories

* Playbook: Megan's tea party
* Sniff and Wag: The dog show
* Blue Cow: Blue Cow and the excited elephants
Big and Small

Big and Small is the 60th episode from Series 2.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and make new stories. There is a giant in the library, and Jackson is afraid.

## Stories

* Playbook: Today I am a giant
* Blue Cow: Blue Cow in the playground
* Rainforest Tales: Monkey's dark secret

## Trivia

* This is the last episode with Rainforest Tales.
Cats and Dogs

Cats and Dogs is the 15th episode from Series 4.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and create new stories ready for the children who are coming in the morning. Jelly and Jackson pretend to be cats and dogs.

## Stories

* Playbook: Holly the Hearing Dog
* Super Baby: Furballs and squeaks
* Blue Cow: Hey Diddle Diddle

## Trivia

* Cats and Dogs is the only episode to feature Super Baby in the park as seen on her book front cover
Blue Cow and the broken things

Blue Cow and the broken things is a Blue Cow story that was made in Broken.

## Story

In a field, not far away is a herd of cows grazing quietly. One of the cows is most unusual, Blue Cow wonders, wonders about the big world beyond her field.

One day, Blue Cow found a broken watch in the field. . “I wonder what it will be like to be somewhere
Creepy Crawlies

Creepy Crawlies is the 5th episode from Series 2.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and make new stories ready for the children who are coming in the morning. It's creepy-crawlies night in the library.

## Stories

* Playbook: If I were an ant
* Rainforest Tales: Cheer up Froggy
* Blue Cow: Blue Cow and the spider
Blue Cow and the car cruncher

Blue Cow and the car cruncher is a Blue Cow story that was made in Crunch!.

## Story

In a field, not far away is a herd of cows grazing quietly. One of the cows is most unusual, Blue Cow wonders, wonders about the big world beyond her field.

One day, Blue Cow was looking at her quiet, peaceful field. "I wonder what it would be like to be somewhere grubby and noisy?" "She's off again" said the other cows. So Blue Cow caught the bus that stops beside her field.
Bubbles

Bubbles is the 45th episode from Series 1.

## Plot

When midnight strikes in the children's library, it is time for the Story Makers to come out and make new stories ready for the children who are coming in the morning. There is a lot of washing taking place in the library today.

## Stories

* Playbook: Washing the car
* Barnacle Rock: Lovely bubbly
* Blue Cow: Blue Cow's bubble bath
Blue Cow at the village fete

Blue Cow at the village fete is a Blue Cow story that was made in Dancing.

## Story

In a field, not far away is a herd of cows grazing quietly. One of the cows is most unusual, Blue Cow wonders, wonders about the big world beyond her field.

One day, Blue Cow was looking at the other cows who were standing around chewing as usual.
Boxes

## Boxes

### Writer

Tracey Hammett
Penny Lloyd
Denise McNee

### Director

Helen Church

Boxes is the 16th episode from Series 3.

## Plot

When midnight strikes in the children's library, it is time for the
Story Makers to come out and create new stories ready for the children
who are coming in the morning. Jelly and Jackson have fun playing with boxes.

## Stories

* Playbook: The very large box
* Barnacle Rock: The Jacketybox
* Blue Cow: Blue Cow and the boxes
Alarm Bells

Alarm Bells is the 33rd episode from Series 1.

## Plot

When midnight strikes in the children's library, it is time for the Story
Makers to come out and make new stories ready for the children who are coming in the morning. Today, Milton forgets to set his alarm clock.

## Stories

* Blue Cow: Blue Cow and the time machine
* Playbook: Baby Charlotte
* Kevin the Spaceman: Tick tock
Blue Cow and the board game

Blue Cow and the board game is a Blue Cow story that was made in Squares.

## Story

In a field, not far away is a herd of cows grazing quietly. One of the cows is most unusual, Blue Cow wonders, wonders about the big world beyond her field.

One day Blue Cow was looking at the house near her field and noticed that the window was square. i wonder what
Blue Cow and the troublesome twins

**Blue Cow and the troublesome twins** is a Blue Cow story that was made in Taking Turns.

## Story

In a field, not far away is a herd of cows grazing quietly. One of the cows is most unusual, Blue Cow wonders, wonders about the big world beyond her field.

One day Blue Cow heard the sound of some children playing in the distance. i wonder what it would be like to have a good play