Quakers

## **Summary**

Quakers are an expansive, incredibly ancient, heavily unified scattered civilization active in many parts of the Middlescape. Their ultimate purpose is the conquest of entire Middlescape and be all there is within the Middlescape.

Quakers exist in two form, Middlequakers and Truequakers. Middlequakers are the 'smaller' version of Quakers that can exist and operate within the Middlescape, while Truequakers are the full, real Quakers that are unable to exist within or target Middlescape due to its alteration that causes limitation of all beings that can harm it.

This blog primarily focuses on the Middlequakers, as they exist within the Middlescape. Middlequakers are later came to be known as Quakers

### History

Quakers as a whole have their origins in the first Template. A Template so robust and aggressive it repeately became the dominant and sole phenomenon within the Middlescape during before all. When Middlescape was altered and restarted for a final time and the Settler and the Voyager were creted to influence it, remains of the first Template gradually evolved and altered form, eventually giving rise to the Quakers.

Quakers spontaneously developed in many different Scapes other than Middlescape, and eventually came into contact with one another. They were beings that were put in situations where internal competition did not favor them, as such they developed cooperation. Their extreme cooperation gave rise to a Hive Mind, known as Quakevan.

Aggressive and invasive nature of the first Template was inherited by the Quakers, who expanded into many Scapes, invading or destroying them. They even merged many Scapes into one bigger Scapes, and their main, 'sacred' Scape is called Quakescape, a Scape made out of three Scapes.

They eventually found Middlescape, which they were not able to target or invade due to its altered nature. As such, they developed the idea of forming much smaller and weaker versions of themselves that could infiltrate Middlescape and conquer its interior. To do this, they first created a much smaller realm called Spawnpool, a realm that was based on Floor 100000 of the Citadel of Screams down to its innate effects and effects of beings within it, and spawned what they called Middlequakers here. Those who survived the Spawnpool were able to enter the Middlescape. With the creation of Middlequakers, original Quakers took the name of Truequakers.

Truequakers ordered Middlequakers around early on, guiding them in their conquests and actions. However, Middlequakers gradually developed a much more sophisticated and nuanced thought and a much more profound sense of self. They formed a civilization, culture, and customs. They formed a hierarchy among themselves, and their own Hive Mind, which was not to command but to share experience with one another. They even started to disobey orders from the Truequakers. Despite their rebellious nature and gradual development of individual thought, Middlequakers were allowed to exist bu Quakevan, who found this to be interesting. This itself was a surprising thing as a Quakevan feeling any other emotion other than hunger to devour and conquer all was unheard of, it seem Quakevan, was also affected by the Middlequakers' newfound nuanced thought. Quakevan connected Middlequakers directly to the Spawnpool, so they could reform.

Middlequakers called their nation Quakers while in the Middlescape, and called themselves as such. They eventually came into conflict with many other species, nations, and civilizations within the Middlescape.

### Structure

Quakers organize themselves into large units called **Cohorts**. These units are usually commanded by one Qing, who is above all other Qings within that group. They are autonomous, and operate on their own, but share information with other Cohorts and can call in reinforcements. Teamwork and solidarity is a key aspect of the Quaker society.

Quakers developed a profound hierarchy. Even though they utilize Hive Mind to connect to one another, they still somehow maintain this hierarchy. They are divided into four ranks that are **Qassals**, **Qergants**, **Qenerals**, and **Qings**, with high-ranking Qings leading the huge Cohorts.

Quakers of the same rank can connect to one another through Hive Mind, and upper ranked Quakers can access mind of lower rankeds as they wish. They also inhabit one body as many minds at all times, as many Quakers exist in the form of disembodied information or data that have to inhabit other Quaker bodies.

### Characteristics

Quakers are made of inorganic material, and are not living things. They are sentient non-living beings. Quakers are individually very small, measured only in few centimeters. However, they construct vast structures and pilot them for their operations, these structures effectively become one with them, their inseparable parts and they often never leave them, even build more around them.

Quakers possess extreme eusociality an shared thought. They utilize Hive Mind, can quickly send new knowledge through this network. Higher classes can command lower classes through this network, and they can be made up of many minds operating one Quaker. Despite this extensive levels of social behavior, individual identities exist, especially for higher ranks. These higher ranks and their personal traits may influence other Quakers to develop these individual thoughts and unique experiences, and can be preserved as long as they do not share them through the Hive Mind network.

One of the most characteristic nature of Quakers is their way of perceiving reality. Quakers all have an 'emulation', an internal version of reality within their own minds, innate and in progress at all times. This is an ability they have gained through the Spawnpool as a reward for surviving in it. Quakers utilize their functions, and develop their specific abilities through this emulation. Each Quaker can emulate itself, and alter its emulation to form and maintain its innate abilities. For many, this is the end of this ability, after it gives a degree of analytical proficiency. However, high-rank Quakers such as Qenerals and Qings have the true, pure version of this ability, called **Quaker's Glare**, which allows them to Emulate all they perceive, not only themselves, and even bring what they emulate into reality as compliant personal slaves or tools to utilize in combat. This is so potent that they can even Emulate Pinnacle's Spherers whose ranks are as high as Paramount-3, who can withstand such capabilities. Well, minus the Spherical, which they make up for it by connecting them with Spawnpool and having them utilize its effects instead.