Fee

At home in the wild, the mysterious elf archer Fee prefers sticking to the shadows. However, when the sacred lands of her ancestors are threatened, she will do anything to protect them. With her trusty bow, Fee strikes down her foes with deadly accuracy.

Unlocked at **World 1** Level 1, for **FREE** and starts at Awakening Rank **R0**.

## Skills / Abilities

Basic Attack - Ranged

**Active skill: Feral Spirit**

* Summons friends of the forest, ferocious wolves to fight the enemy.
* Targets: Ground, chosen location anywhere on map
* Lvl1 effect: summons one wolf.
* Lvl2 upgrade: World 1 Campaign Level 15 (needs hero level 10).
* Lvl2 effect: increases number of summoned wolves to 2, increases their stats.

**Passive 1: Eagle Eye**

* Using the sight of her eagle friend, Fee's ranged is improved.
* Targets: Self, persistent
* Lvl1 effect: increases range by +50%.
* Lvl2 upgrade: World 1 Campaign Level 19 (needs hero level 13).
* Lvl2 effect: increases range an additional +17%.

**Passive 2: Kill Shot**

* Fee focuses a piercing shot at an enemy, doing critical damage.
* Targets: Ground and Flying, within a huge range.
* Lvl1 effect: deals a flat amount of True Damage plus stat-based Physical Damage.
* Lvl2 upgrade: Shattered Realms S1 (needs hero level 16).
* Lvl2 effect: increases physical portion of damage by a further +40%.

**Passive 3: Rapid Fire**

* Fee quickly fires 10 magical arrows at her foes.
* Targets: Ground and Flying, within a large range.
* Lvl1 effect: deals a flat amount of Magic Damage plus stat-based Physical Damage.
* Lvl2 upgrade: Shattered Realms S25 (needs hero level 19).
* Lvl2 effect: increases physical portion of damage by a further +50%.

## Talents (Awaken)

**Multi-Shot (rank 1)**

* Fee's auto attacks shoot an additional arrow every 2 ranks.
* Effect: one additional arrow is added every other rank, at R1, R3, R5, & R7, for a maximum of 5 at R7.

**Elite Archer (rank 3)**

* Fee gains increased attack speed.
* Effect: shoots arrows twice as fast.

**Blessed Bow (rank 6)**

* Arrows have a chance to trigger different effects when Bolton, Smoulder or Narlax are present in a level.
	+ Effect with Bolton: 30% chance to shoot chain lightning arrow that using his passive1, can bounce to another enemy (though with reduced damage)
	+ Effect with Smoulder: 15% chance to deal AoE firebomb, applies burn status
	+ Effect with Narlax: 5% chance to deal void arrow that using his passive1, pulls up to 30 non-boss enemies together, possibly towards the exit
* (effects are independent from one another, and an arrow can have multiple effects at once; note that all three deal magical damage as part of their effect)

**Enhanced Blessing (rank 7)**

* Arrows have a chance to trigger different effects when Connie, Sethos, or Mabyn are present in a level.
	+ Effect with Connie (either form): 5% chance to summon 11 bunnies using her active ability, these bunnies are similar to those from Connie (e.g., deal physical damage, are immune to curse & burn, etc.) except inheriting stats from Fee instead of Connie and lacking passive abilities (e.g., grasping apparition), and last 20s
	+ Effect with Sethos: 25% chance to throw AoE poison bomb to target area lasting 5s
	+ Effect with Mabyn: 10% chance to trigger a "gift" - when triggered, 10% of the time casting Mabyn's active ability (up to lvl2), while the rest of the time, using her passive3, divided equally between a random explosion, poison, or terror

See also Awakening suggestions.

## Additional information

**Roles**:

* **Official**: Ranged, Summoner
* **Unofficial** (player type / game mode):
	+ **Veterans** (tournaments): **Ranged, Anti-Air,** Focus, Off-tank
	+ **Middle** (RS, events): support(delay)
	+ **Early** (initial campaign): offensive ranged, anti-air, support(delay)

**Daily Trial**: visit Fee's Daily Trial page

**Skins**: visit Skins page

**Short Tips**:

* Like every ranged hero, letting Fee engage in melee is extremely debilitating - e.g., her passive abilities will not trigger, so she just isn't suited for that role at all.

* Use wolves use to defend Fee, catch stragglers/bandits/etc., and even to pauses bosses - no matter how strong they are, they take a moment to walk to where the wolf is and strike it. It's particularly great for engaging cloaked enemies that your towers otherwise will not target. Later though, the time it takes to pause her 5 simultaneous shots in order to do the summoning may do more harm than good.

Detailed Skills, Talents and Stats Info here.

## Leveling

It costs 5131 Elixir to level up Fee from level 1 to 20, a further 35773 to reach 30, and another 374055 to the maximum level of 40, or 414959 elixir total.

[ heroes ]