Patch History

## Patch 0.19.8

Changes:

* Added an interactable Lord Carrington, Queen Beatrice and her 2 guards, for the upcoming quest system.
* Removed mob raids to all towns, in preparation of the future mob patrolling system (they won't enter towns anymore).

## Patch 0.19.7

Changes:

* Maximum number of Nobles changed to the lower value of these two: 20% of your maximum population or your total valor divided by 10,000.

## Patch 0.19.6

Samurai Expansion Pack

* Added new Shadowbolt's Samurai Armor for both genders.
* Added 3 new headwear, the Kabuto, Jingasa and Fox Mask.
* Added a new Shadowbolt banner icon.

Changes:

* Sound volume of rain has been decreased slightly.

Fixes:

* Constant retrieval of save files caused a lot of lag to the server.

## Patch 0.19.5

Changes:

* Declaration of war is now mutual across all ranks and alliances, meaning that the receiving party must accept the declaration of war before it can commence. This is to prevent attacking a player who is online but is away from their keyboards, wars that have very uneven strengths, surprise attacks that may ruin the gameplay.
* The tax system now taxes only income, from 10% to 30% of total earned income to be paid in taxes.
* Sound volume of rain has been increased.
* Seawater changed to be less transparent as it looked weird.

Fixes:

* Players loading in caused the booting of other players, because of some unoptimized parts regarding the retrieving of save files.
* Villagers were going back to eat after following you individually.

## Patch 0.19.4

Changes:

* Added rain weather, so each ingame day has an equal random chance to become sunny, foggy or have rain (can be repeated).
* The rain splashes on surfaces and is accompanied by a looping rain sound, which becomes softer when you're indoors.
* Fog and rain now persists into the night.

Fixes:

* Atmospheric fog was wrongly used instead of volumetric fog, which caused the fog to be bluish and water surfaces not to be reflected properly in the fog.
* Villagers were always having the second choice in a conversation as the correct answer, because their answer list wasn't fully randomized.

## Patch 0.19.3

Changes:

* Added atmospheric fog, clouds and stars.
* Each ingame day currently has a 50% chance (for testing purposes) to become foggy.
* Maximum number of Nobles changed to: Your current valor divided by 5000.
* Villagers nearest banner search distance has been reduced from 80m to 50m, as many players have said that their villagers have been going to other towns to work.
* Villagers now go to the common seats to have their conversations, instead of chatting anywhere while working.

Fixes:

* Not being able to build walls below triangle walls.
* Stop working command did not reassign the nearest town to the villager, if they were following you.

## Patch 0.19.2

Changes:

* Huge reduction in number of triangles for every piece of furniture, which should smoothen frame rate considerably.
* Lighting for fires have been switched to a more performancefriendly version, which should also help with frame rates.

## Patch 0.19.1

Changes:

* Voice audio for the dialogues have been added.
* The usual villager commands no longer has a delay before reappearing when a conversation ends.

Fixes:

* Reaching 100 Friendship did not allow you to appoint a villager as a Noble.

## Patch 0.19.0 Social Interactions, Charm skill and Nobility

* You can now receive Introductions when talking to your villager for the first time, and initiate conversations that will either increase/decrease your friendship/relationship.
* It's basically a guessing and memory minigame, which a short random conversation will be picked from a small pool.
* Choosing the correct/wrong choice will add 5 or 3 to the friendship/relationship and give 50 or 30 exp to both the villager's and your Charm skill respectively.
* Every level in Charm gives you a 0.3% chance of succeeding a failed conversation.
* You can only have one conversation per villager for each ingame day (1 reallife hour).
* Villagers will also introduce themselves to each other, and have conversations within 10m with other villagers throughout the day.
* They won't have a conversation with other villagers who are engaged in combat or dialogue.
* Reaching 50 Friendship will unlock the Start a Friendly Banter choice, with another pool of dialogues.
* Reaching 100 Friendship will unlock Initiate a Romantic Conversation, gaining points will increase your Relationship.
* It also unlocks the ability to appoint your close friend as a Noble.
* Voice audio for the dialogues will be added in the next patch.

Nobles

* The hardcore rougelike gameplay aspect of permadeath has been readded, due to the polls being in favor and as it aligns better with the direction of future features.
* Non-nobles will permadie and get killed when reaching 0 HP, while Nobles will be captured as prisoners instead.

Fixes:

* Villagers having the same name causing issues. New villagers should not have the same name as any of the current villagers.

## Patch 0.18.11

Fixes:

* Captured villagers wrongly placed into the prisoners panel instead of the ransom panel, creating the possibility of duplicate villagers and free ransoms.

## Patch 0.18.10

Changes:

* As income is being collected 3 times instead of once in 30 minutes, Income earned from Council Members is adjusted from 80 to 25 gold per Intelligence, and Treasurers from 100 to 30 gold per Luck.
* Wages, Income and Rent now shows up as a notification instead of a chat message, to prevent spamming the chat.

Fixes:

* World Map not showing the governors' banners.
* Item belt showing up in the World Map screen after deselecting an island.

## Patch 0.18.9

Changes:

* Income earned from Council Members is increased from 15 to 80 gold per Intelligence, and Treasurers increased from 20 to 100 gold per Luck.
* Ransom amount changed from 1k gold per villager level, to the villager's current experience / 3 million multiplied by 50k.
* Wages, Rent and Income are now processed every 10 minutes instead of 30 minutes, to prevent the deliberate switching of jobs to get extra income.

Fixes:

* Player characters were not having the correct amount of stats gained from every skill level.
* Pack horse inventories were being cleared by the 5minute offline timer.

## Patch 0.18.8

Changes:

* Bent and Rusty rarities renamed to Basic and Average.
* Tools, on top of their base amounts, gather an additional random minimum and maximum amount based on rarity: Basic (0), Average (01), Decent (11), Fine (12), Excellent (22)
* Income earned from Council Members is increased from 10 to 15 gold per Intelligence.
* Wages of Engineers decreased from 6000 to 5000, Treasurers from 8000 to 6000 and Council Members from 10000 to 7000.
* Minimum tax rate decreased from 100k to 50k, and maximum tax rate decreased from 3 million to 1 million.
* Resource threshold of villagers decreased from 200 to 100.
* Chance of getting high rarity resources based on Luck increased by 5 times (Eg. A villager with 1000 Luck will have an additional 5% chance instead of 1% chance of getting something rarer)

Fixes:

* Merchants accidentally selling Iron tools and weapons instead of Tin ones.
* Enemy characters not keeping a minimum distance during melee combat, which made them unable to hit each other.

## Patch 0.18.7 Resource Gathering Rates Rebalance

Greatly reduced the amount of resources gathered per hit:

* Tin, Copper and Iron axes and pickaxes mostly have a base rate of 1, while Lorne Lucky Picks have a base rate of 2.
* Rarity names changed from Common, Uncommon, Rare, Epic and Legendary to Bent, Rusty, Decent, Fine and Excellent.
* Rarity bonus gather rate decreased to 0 for Bent and Rusty, 1 for Decent and Fine, and 2 for Excellent.
* Income earned from Council Members is decreased from 25 to 10 gold per Intelligence, and Treasurers decreased from 50 to 20 gold per Luck.
* Players who had a huge total max population would have their purchased pop cap reduced by 20, to offset the crazy amounts of resources gathered recently.
* Chance of getting high rarity resources based on Luck reduced by 10 times (Eg. A villager with 5000 Luck will have an additional 5% chance instead of 50% chance of getting something rarer)

Fixes:

* Villagers now check if they have berries in their inventory before taking from the stockpile, before they go to eat.

## Patch 0.18.6

Changes:

* Every skill level gives a base of +1 in every stat, and +2 in the stats that the skill specializes in.
* Income earned from Council Members is decreased from 50 to 25 gold per Intelligence, and Treasurers decreased from 100 to 50 gold per Luck.

Fixes:

* Not being able to build on water.
* Villagers getting stuck in training dummies or on top workbenches.

## Patch 0.18.5

Changes:

* Added new combat style, instead of the previous mouse cursor directional combat which probably felt random in the direction of attacks.

New Controls

* Left Click: Downwards Swing
* Q: Left Swing
* E: Stab
* R: Right Swing
	+ Villagers will usually stab most of the time, which makes them more efficient in melee combat.
	+ Mounted Villagers will usually use the right and left swing.

Fixes:

* Merchants' stocks of items were not replenishing after 5 minutes.
* All the NPC towns were nameless and descriptionless from the World Map.
* Villagers having issues being assigned to their beds.
* Villagers not finding their workplaces even though they're nearby.
* Villagers holding matchlocks not drawing out their shield when in melee combat.

## Patch 0.18.4

Fixes:

* Villagers not ransoming properly after being captured during a PvP war.
* Stubborn phantom blocks not being deleted around the region between two towns.

﻿

## Patch 0.18.3

Changes:

* Pack horses now collect wages, income and rent for villagers who are using it as a stockpile.

Fixes:

* Item transfer popup not disappearing after clicking on any Loot All button, allowing you to withdraw a duplicate amount of items.
* Villagers not being interactable after being player-ransomed from a PvP battle.
* Villager summary slots not being displayed properly after being ransomed.
* Wrong ransom amount was displayed for each captive villager.

## Patch 0.18.2

Fixes:

* Settings now only save when closing settings, instead of closing the Escape menu.
* Diplomacy popup appearing at top left of screen instead of at the mouse cursor.
* Item transfer popups were appearing behind the player's belt, allowing players to duplicate items by clicking on the item and then confirming the popup.
* A joining player taking 2nd last player's name, showing duplicate player names in the players window.
* The World Map's toggle Towns/People button wasn't making town buttons reappear after toggling back and forth.

## Patch 0.18.1

Changes:

* Added the ability to ask villagers to train Martial Arts, One handed or Two handed at their training dummies.
* Added Toggle Pack Horse Location and Toggle Character Icons in the Settings Menu, and Toggle Towns/People in the World Map is functional again, updating the locations of your villagers every 2 seconds.
* Merchants now hang around in towns for 10 minutes instead of 5 minutes, before going back to Caringtown.
* Shifted "Mine a metal lode containing...." one step up, below "To gather a resource..." in villager dialogue.

Fixes:

* Metals bars requiring a metal bar to smelt.
* Villagers not depositing resources above common rarity.
* Item transfer popups not closing after exiting dialogue or when toggling UI.
* Merchant's items' quantities not replenishing after 5 minutes.
* First quest not automatically starting for new players.

## Patch 0.18.0

New Dialogue UI and more Blacksmithing options

* Improved dialogue UI with an angled close up and depth of field blurring to make dialogues feel more personal, in preparation for the upcoming social interaction features.
* Added a return button that allows the player to go back to the first row of dialogue choices, so that the players does not have to close the entire dialogue and interact with the NPC again.
* Added the ability for villagers to only smelt bars and the ability to ask nearby villagers to work as blacksmiths.

Changes:

* Workbenches reduced in size to prevent engineers from standing on top of them.

Fixes:

* Previously ransomed villagers having duplicates after relogging.
* Spamming the hire villager button could hire more villagers above the max population.
* Blacksmithing villagers were making copper tools out of tin ores.
* Villagers having the wrong images assigned to their slots in people summary and stats.
* An opened inventory with an item quantity popup window did not close during tax time, which allowed duplicated items to be transferred into a player's belt.

## Patch 0.17.5

Changes:

* Added lighting to Arena Grande, Queenstown University and the Hanging Gardens.
* Town reassignment distance reduced from 100m to 60m, which should reduce the possibility of villagers working in another nearby town.

Fixes:

* Accessing of save files have been revamped, which hopefully fixes the issue of problematic loading in of players that caused the occasional kicking of current players.
* Villagers saying that no resource or workplace can be found, even though there are some nearby.

## Patch 0.17.4

Changes:

* Training dummies and target boards in Arena Grande, Queenstown University and the Hanging Gardens can be now used by your villagers.

Fixes:

* Spawning of duplicate villagers who were previously ransomed.
* Mobs not attacking back in combat.

## Patch 0.17.3

Changes:

* Added 15 new female hairstyles modelled by Drogowit.

## Patch 0.17.2

Fixes:

* Council members and treasurers not being able to sit at their chairs.
* Mirror not showing the names and images of the characters.
* Villager teleporting back to work after being summoned to customize at the mirror.
* Villagers losing ownership of their beds.

## Patch 0.17.1

Fixes:

* Villagers not assigning themselves to workplaces and beds found in nearby towns.
* Mirror not teleporting the selected character for customization.
* Increasing cost of purchasing maximum population changed from 2 million to 5 million, while increasing cost of purchasing additional valor is changed from 5 million to 2 million.

## Patch 0.17.0 Nonbuilding Gameplay and Ransom Prisoners

* Every player and their villagers are now free to use all the facilities that are available in any town, while using their pack horse as a portable stockpile.
* This feature caters to nonbuilding players who would like to play as a wandering merchant / mercenary band, without the need to construct anything at all.
* Bed assignment UI is available to all players regardless of town ownership.
* Villagers will no longer be arriving for free as a family, you have to hire them from any town, with a limited caravan quantity that replenishes when the current merchant goes back to Caringtown and a new merchant arrives.
* The hardcore rougelike gameplay aspect of the game has been removed, as we feel that dropping all loot, losing all valor and rank is punishing enough. We hope that this will encourage more PvP as a lot lesser progress would be at stake in a war.
* Players and villagers no longer permanently die upon reaching zero HP. Instead, only the loot, valor and rank of a player is lost, while a villager will become a prisoner.
* To get back your villagers, simply talk to any merchant and select the Ransom a villager option. Every level incurs a 1000 gold cost.
* Villagers captured by enemy players in a PvP war will be at the mercy of the victor, he/she can choose to let them go for free, or negotiate with the other party. A timer will be imposed soon, so that they won't be prisoners forever.

Changes:

* The 90% protection for players Squire and below have been removed, due to the removal of permadeath.
* Shield damage reduction have been reduced from 60% to 40%, as shieldbearers were becoming very difficult to deal with.
* UI of the number of beds have been separated from current and max population.

## Patch 0.16.10

Changes:

* The entire world save and every player's save file have been cleared for a completely fresh restart, as most duplicating exploits have been resolved.
* Added 3 new NPC towns, namely the Arena Grande, Queenstown University and The Hanging Gardens. Players are able to quickly teleport to these monuments from the world map. Lighting, trees and a town description will be added soon.
* Your last entered name will be saved after creating a character or when loading a character.

## Patch 0.16.9

Changes:

* Pack horses movement speed increased to be the same as the character's.

Fixes:

* Random movement of horses causing the server to crash.

## Patch 0.16.8

Changes:

* Villagers can take berries, tools and weapons from the pack horse, when there are no stockpiles nearby.

Fixes:

* Not being able to mount the Pack horse after relogging.
* Chat window not automatically scrolling down when a new message is created.

## Patch 0.16.7

Pack Horses:

* Added Pack Horses, which functions like a portable stockpile. Villagers will be able to use it as a stockpile soon.
* Pack horses move slowly due to their capability of carrying an entire stockpile.
* Only the owner of the pack horse is able to mount it.
* Only the owner or an enemy is able to access the inventory.
* Pack horses reappear when a players logs in and is converted back into data after 5 mins of being offline, the same way as villagers do.

Changes:

* Wood and stone buildings blocks no longer cost gold to build.
* Tax messages now shows the final tax amount that the player would be paying if he/she has a town banner on the island.
* Villagers' threshold of gathering resources is now proportionate to the player's rank; a peasant's villagers deposit resources when reaching an amount of 15, while an Emperor's villager will deposit when reaching 200.
* Chat window only automatically scrolls to the bottom when it is 90% close to the bottom.

Fixes:

* Blacksmiths should not get stuck on top of their furnace after teleporting to it.
* Message of new governors spamming the chat window.

## Patch 0.16.6

Changes:

* All Mobs should stop chasing when you are more than 80m away.
* You will stay mounted on your horse when teleporting to Caringtown.
* Villagers will unstuck themselves when they are unable to find a clear path to their workplaces.
* Offline timers of towns not reflecting the correct durations.
* Villagers not being able to blacksmith tin and copper tools and weapons.
* Damaged walls and furniture not being destroyed when reaching 0 HP.

Fixes:

* Spamming demolish giving back multiple refunds.
* Building ore lodes increased the number of stables.
* Offline timers of towns not reflecting the correct durations.

## Patch 0.16.5

Changes:

* Restricted usage of /save command from the public. Anyone on private servers are still able to use it.
* Villagers will unstuck themselves if stuck, when going to bed or working a job that requires them to sit.

Fixes:

* Asking villagers to drop all their items not working properly.

## Patch 0.16.4

Changes:

* Player settings is now saved clientside. Please readjust your settings again as it has been reset to default.
* Horses to wander only within 6m radius of its current level position.

Fixes:

* Players loading in should not cause a lag spike, as it was found that every building furniture's reassignment of ownership was replicated to every player.
* Villagers still being mounted on horses even when they actually aren't.

## Patch 0.16.3

Changes:

* Added F8 command for only guards to follow you, F9 for asking everyone to eat and shifted villagers to sleep on their beds to F10
* Horses now only wander around the location where they spawned or were dismounted at, in a 6m radius.

Fixes:

* Being able to mount another horse while mounted, making the previous horse disappear.
* Villagers riding on invisible horses when mounted.

## Patch 0.16.2

Changes:

* Able to interact with inventories, training dummies and target boards while mounted.
* Automatically dismount when trying  to sit or sleep on a bed.
* Horses move more randomly and avoid neighing at the same time.

Fixes:

* Villagers with decreasing movement speed when trying to mount horses.
* Number of horses not correctly reflected in the UI.

## Patch 0.16.1

Changes:

* Size of shields reduced back to its original size.

Fixes:

* Current horses in the world are cleared due to a bug that let them spawn excessively.
* Increased net update frequency of player characters from 20 to 60 times per second, to reduce the lag appearance of a player.
* Mounted villagers having invisible horses after being too far away.
* Rebuilding stables allowed more horses to spawn without checking the number of stables.
* Horses spawning above the limit of max population.

## Patch 0.16.0 Mounts

Added mountable bannerclothed horses which has 1600 movement speed as compared to a character sprint at 600 speed.

New stables built at the desert islands will spawn 3 horses per stable, up to the max population. Movement speed of horsemen are not affected when attacking, aiming or staggering.

Villagers on horses will dismount when doing an action that cannot be done while mounted, such as eating at a table, or sleeping on their bed.

Horses are invulnerable for now, and stay in the server until a manual save is done.

Keep your horses safe from thieves, there is no teleport or return to stables feature yet.

Added F6 mount up command and F7 dismount command for nearby villagers.

Changes:

* Previous F6F9 commands of getting better tools or weapons have been shifted into the villager dialogue.
* F10 command of having everyone to go sleep has been shifted to F8.
* Removed Fast Travel due to the availability of horses.
* Size of shields increased slightly to provide more cover.
* Sounds are attached and follow the actors instead of remaining at the location where it spawned.

Fixes:

* Some improvements made to the process of a player loading into the server.
* Blocks in between the edges of two towns being invisible.

## Patch 0.15.14

Changes:

* Max number of towns limit increased to 10 from 5.
* Added 5 new banner icons.
* Existing stables on the map will spawn some curious horses.

Fixes:

* Reduced AI tick rate to use less resources for those that are not in combat.

## Patch 0.15.13

Fixes:

* Item duplication when holding interact with resources or training dummies.
* Unable to train at target boards.

## Patch 0.15.12

Changes:

* The tax system has been adjusted further to help low income peasants. The tax will be reduced further based on your rank, starting with 1/13 for peasants, 2/13 for saints, 3/13 for nobles and so on.

Fixes:

* Sometimes interacting with equipment gets you stuck, requiring you to press U.
* Able to build an infinite number of buildings at the same spot.
* Unable to edit description of alliance or creating after disbanding an alliance.
* Being able to interact even when sitting down.

## Patch 0.15.11

Fixes:

* Some more item duplication fixes.

## Patch 0.15.10

Changes:

* Taxes are now based on how many villagers that you have. The rate will be based on the current number of villagers that you have / 30 \* tax amount.

Fixes:

* Added 2 second delay of activating any interaction of inventories.
* Removed the delay between construction of blocks as it resulted in missing blocks after rapid construction.

## Patch 0.15.9

Fixes:

* Able to open multiple inventories when spamming F.
* Switching to alliance tab when a player logs in.
* Added a distance checker to prevent accessing of inventories to dupe items when far away.
* Previous inventory should be cleared when opening another inventory.

## Patch 0.15.8

Fixes:

* Treasurers not being able to eat.
* Items disappearing from stockpile.
* Getting multiple refunds from demolishing buildings.

## Patch 0.15.7

Changes:

* Added FPS limit to default of 45 to prevent overutilizing of GPUs.

Fixes:

* Loot bags having missing items after combining them with hotkey O.

## Patch 0.15.6

Changes:

* Purchasing max population cost increased to multiples of 5 million, to avoid extremely large armies.
* Income earned from Engineers increased from 10k to 16k.

Fixes:

* Clicking both mouse buttons at the same time would allow double transferring of items.
* Stockpile inventory being shown instead of the actual inventory.
* No access to inventories after a manual save has been initiated, to prevent item duplication.

## Patch 0.15.5

Changes:

* Increased the loading time of furniture or equipment to reduce the lag on the server.

Fixes:

* Unable to scroll up or down at the Alliance panel.
* Engineers going one floor above or below the workbench.
* UI not closing automatically after interacting with villagers.
* Sounds created by blacksmithing, engineering and farming not playing at the correct volumes.

## Patch 0.15.4 New Jobs

Council Member, Treasurer, Engineer

* Three new jobs that trains your villagers' leadership, commerce, and construction skills instead of sitting around on unassigned seats. These jobs will help to generate income based on their intelligence and luck stats to help offset wages and taxes. A Council Member will earn 50 gold per Intelligence stat, Treasurer: 100 gold per Luck stat, Engineer: a fixed 10k gold but with cheap workbenches.

Fixes:

* Other alliances are not showing up after joining an alliance.

## Patch 0.15.3 Alliances

* Added alliance system in Diplomacy panel. Princes/Princesses and higher royalty are able to form their own alliances, edit the alliance description, invite or remove alliance members, or disband the alliance. Everyone in the alliance automatically has a defensive pact with each other, and anyone who declares war will automatically have other members joining the war.

* Shields now reduce any damage taken by another 60%, to encourage having a 'melee tank squad' to absorb more damage from attackers.
* Banner shape changed from squarish to pyramidal so that enemies can reach the banner even if it was clipped to a higher height.

## Patch 0.15.2

Changes:

* Increased max town limit from 3 to 5 for more governor's offices.

Fixes:

* Villager's Jobs' UI buttons being misaligned.

## Patch 0.15.1

Changes:

* Reduced the taxes' minimum from 2 mil to 100k and maximum from 10 mil to 3 mil.
* Some UI improvements for easier understanding.

Fixes:

* Removed the lag spikes from loading towns.

## Patch 0.15 Governor of the Islands

* The Prince/Princess or ranks above that is online with the highest valor (previously known as honor) and castle on an island will become the governor of that island. If that player goes offline, the next inline will become the governor. If there's no online Princes/Princesses or higher on that island, then nobody will be ruling that island.
* A tax rate with a minimum of 2 million and a maximum of 10 million has to be paid to the governor. The taxes are deducted when your villagers get their wages. Make sure to leave enough gold in the stockpile. Else, villagers will stop working, and the island governor will not be happy.
* The tax amount is reduced if your rank is low and Caringtown Island is taxfree for newbies.

Changes:

* Increased rank requirements by 10 times, so that newcomers don't reach the maximum rank too quickly.
* Increased amount of Valor purchased, from 100 to 1000 and balanced the cost per purchase.

Fixes:

* 5minute people saving feature was not properly saving the data of players who logged out.

## Patch 0.14.18

Changes:

* Added a world map view that shows all 12 islands.

Fixes:

* Server crashes were caused when a building block was trying to convert back to a static mesh at the maximum height limit.
* Shifted blacksmith model so that villagers can walk pass it within one square.

## **Patch 0.14.17**

Fixes:

* Improved the blacksmith resource checking system so that is causes less lag.
* Town loading notification should not spam now.
* Reduced number of blocks being loaded at one time from 300 to 200.

## Patch 0.14.16

Fixes:

* Towns not automatically loading when nearby.

## Patch 0.14.15

Fixes:

* World saving now only saves the levels that are changed, speeding up time taken to do a world save.
* Reloading a town refreshes the blocks on the client's side instead of the server.

## Patch 0.14.14

Fixes:

* Added the Reload Town button in the world map town menu, that rechecks the town's server checksum with the client's and loads missing blocks or levels.
* Revamped the town saving and loading with a new checksumstyled system that also saves the town's blocks into the client's ClientSave file, to speed up loading of town blocks when there are no differences within each level.
* Summary slot of a dead villager not being removed.

## Patch 0.14.13

Fixes:

* Blacksmiths not working properly.
* Dead bodies going into the ground or a slight level below.
* Manual save will override the automatic save to avoid corruption of world save data.

## Patch 0.14.12

Changes:

* Wall torches, pennants and wall flags now allow other equipment to be built in the same square.

Fixes:

* Villagers will wait for the player to stop interacting with the stockpile before depositing/taking items from it.
* Thrones and desks were not giving the correct amount of experience and also did not loop every 30 seconds.
* Fast travelling caravans now try to reroute once when being stuck.

## Patch 0.14.11

Changes:

* Added Stables (future horses coming soon), Pennants and Wall flag (decorations), Desk (for commerce experience) and Well (for future thirst needs).
* Sitting on a throne gives 1000 leadership experience every 30 seconds.
* Sitting at a desk gives 1000 commerce experience every 30 seconds.
* Blacksmiths no longer need to walk to and from the stockpile to take or deposit items.
* Villagers also receive commerce experience when receiving their wages.

Fixes:

* Not being able to access a friend's stockpile after equipping a building hammer.

## Patch 0.14.10

Changes:

* Added bed assignment UI for easy swapping of beds.
* Villagers gets saved and reset after 5 minutes instead of 30 minutes when the player goes offline for lesser lag on the server and faster "debugging" of villagers.

Fixes:

* Optimized villagers, so that they cause lesser lag on the server.
* Nearby town loading radius reduced from 300m to 200m, and unload town radius increased from 500m to 600m.
* Dead bodies had a collision that blocked arrows and bullets.

## Patch 0.14.9

Fixes:

* Building blocks now directly spawns static meshes instead of the building actors, which will reduce the load on the server and lower the chances of invisible blocks.

## Patch 0.14.8

Changes:

* Added a waiting timer of 10 seconds so that one player is loading from the server at a time.

Fixes:

* Adjusted Stockpile, Blacksmith to allow better pathfinding and Triangle Walls models as it has a gap in between the triangles.
* Villagers' jobs not updating in the summary panel.
* Removed certain levels of towns that has an extreme number of duplicated blocks.
* Resized quest and construction panel.
* Villagers and mobs equipping double shields.

## Patch 0.14.7

Changes:

* Villagers go back to work instead of following the player, after the F3 command is activated and when there is no enemy in sight. This is to not allow raids to disrupt economies.
* Melee attacks now pass through allied units except for punches and building hammers, to increase the effectiveness of melee.
* Arrows and gunshots can make invisible blocks reappear for convenience.
* Beds shows the full name of villagers instead of their given names.

Fixes:

* Nearby towns now load one at a time instead of all at once, which caused a huge lag spike.

## Patch 0.14.6

Changes:

* Added toggle button to show all your people's locations in the world map so that it's easier to find your villagers.
* Summary panel also shows the villager's jobs.
* F4 "Scatter around" command is replaced by a global "Gather" command that gets all your people except guards to follow you.
* Villagers holding melee weapons will switch to ranged when their next enemy is not within melee range.
* Dead bodies last for 3 minutes instead of 1, so that you can see the crime scene.

## Patch 0.14.5

Changes:

* Building view distance increased to 150m so you can see even further battlements.
* Unarmed fighters will attack much faster.

Fixes:

* Villagers holding melee weapons not attacking at all during combat.
* Combatants not equipping shield during combat.
* Founding your first town quest to accept 5 and more beds built instead of exactly 5, to cater for players who built beds before reaching this stage of the quest.
* Skill experience points needed for the next level now uses 64bit integer to cater for bigger numbers and to prevent the commerce bug and negative experience from happening.

## Patch 0.14.4

Changes:

* Buying honor and purchasing max population contributes experience to commerce skill.
* Area command for farming berries and cotton for easier mass farming.
* Increased view distance of buildings to 100m so you can see further battlements.
* Increased 2h sword base damage by 30 as the damage was very similar to the Lorne's Lucky Pick.

Fixes:

* Unarmed villagers not attacking at all during combat.
* Blacksmithing runaway loop bug.

## Patch 0.14.3

Changes:

* Skill experience variable changed to 64bit integer to cater for really huge numbers.
* Increased all melee weapons' damage as melee is underutilized.
* Increased unarmed attack speed and hitbox to make martial arts more significant.
* Increased AI switching to melee weapons activation range from 1.5m to 3m to encourage more melee fights.
* Wood and Stone blocks HP increased from 2000 to 6000 and 4000 to 12000.
* Increased experience gain from eating berries and blacksmithing significantly.

Fixes:

* Fixed nameless new people in summary panel.
* Fixed overlapping and empty slots in  summary panel.
* Fatigued and famished villagers should not continue working when reaching 0 energy or hunger.

## Patch 0.14.2

Fixes:

* People stats panel not being scrollable.
* F3 works as usual again, previously it caused villagers to go back to bed.

## Patch 0.14.1

Changes:

* Upgraded people's panel with summary panel that shows HP bar and personal follow and sleep buttons.
* Reverted back ranked max pop from 10 to 16, and towns don't provide any max population.

Fixes:

* Wrong mobs spawning on the different islands.
* Terrain misplacement.

## Patch 0.14 A Bigger World Map

Bigger World Map: 8 new islands for more space and hopefully no more wipes.

* 2 Grassy Plains Islands Summer Equinox, Isle of Square
* 1 Autumn Forest Island Farmers' Respite
* 1 Autumn Archipelago The Harvest Isles
* 1 Desert Plateau Desolate Plains
* 2 Mountain Islands Northern Ridges, Exiled Enclave
* 1 Mountain Plateau Dreadnaught Cliffs

Changes:

* Each town gives 2 max population, while max population gained from honor is reduced from 16 to 10 at the highest honor rank.
* A killer's faction/player name will be included in the chat message to know who dealt the killing blow.
* Only nearby towns within 300m are loaded, towns further than 400m will be unloaded to increase performance.
* Increased view distance of buildings from 50m to 80m.
* Working villagers will now autoattack enemies when they're within 10m to prevent accidental villager deaths when AFK or player is unaware.
* Caravan movement speed doubled from 1000 to 2000 as the world is bigger.

Fixes:

* Faster world map loading time as each town's images are only rendered after clicking the town button.