Board Game Bonanza Expansion

## Introduction

*Have you ever had a hard time deciding which game to play on game night? Wonder no more! Why not play all of your favorite board games at the same time? With the Board Game Bonanza **12-Faction** Smash Up fan expansion, you can smash together games like Dominion, 7 Wonders, Clue and more as you compete for total supremacy of the board game table!*

In this expansion you'll find tributes to many of the most popular games of all time. From old standbys like Cribbage and Battleship to modern classics like Ticket to Ride and Settlers of Catan, there is truly a faction here for everyone. Team up the colorful birds of Wingspan with the world conquerors of Risk to take on the conniving forces of Guess Who? combined with Twilight Struggle!

Board games unite people, fans and players all over the world in a common passion. We've tried to represent this commonality with bases not drawn only from the board games themselves, but which represent every corner of our world where this hobby thrives. With skill and luck, you might even visit Essen itself and take home the grand prize!

## Details

* Included authors: AndIQuote, Bandit, Berryl, CaptainCosmic, Lonan, Loreyer, LordMewtwo73, ludichrisness, Ludum, Onassi, SirErrant.
* Number of bases: 28.

## Bases

* **(25) Marketplace (5 3 2):** On your turn, you may place one of your cards here in its owner's discard pile to play a card here.
* **(21) Temple (4 2 1):** When this base scores, if there are exactly seven other cards here, the winner gains 1VP.
* **(16) Plastic Ocean (4 2 1):** After you play a minion here, reveal your hand.
* **(20) Seclusion Zone (4 2 1):** Minions here can't be affected by cards on other bases.
* **(19) Boddy Manor (3 1 1):** Minions here are not affected by other players' actions. If you have a minion here and Mr. Boddy is in play, you may guess the card placed underneath it at the end of your turn instead of the start.
* **(21) The Hall (4 2 2):** At the start of your turn if you have a minion here, you may discard a card and choose another player to reveal a random card from their hand.
* **(27) Asia (6 3 2):** If you have 2 or more minions here at the start of your turn, roll a die, you may destroy a minion here with power less than the number rolled.
* **(20) Australia (2 0 0):** If you have a minion here at the start of your turn you may place a +1 power counter on one of your minions.
* **(16) First Street (3 2 1):** The winner may bury one of their cards here on another base.
* **(21) Skunk Line (4 2 1):** If you have the most power here at the end of your turn, draw a card.
* **(24) Festival (4 2 1):** At the start of your turn, if you have a minion here, you may either place a card from your hand in the box to play an extra minion here, or you may place a card from the Gold deck on top of your deck.
* **(19) Witch's Hut (4 3 2):** After this base scores, all players with a minion here besides the winner must draw a Madness card and place a non-Madness card from their hand into the box.
* **(22) Blue Board (4 2 1):** The winner may guess whether the breakpoint will be higher lower or the same as 20 on the base that replaces this one. If they guess correctly they may play a minion there as an extra minion.
* **(19) Red Board (4 3 2):** After the first time each turn that you play a card here, guess minion or action for the top card of your deck. If you are correct you may play that card as an extra card.
* **(17) Building Land (4 3 1):** Once per turn, you may move one of your minions from here to another base to place a +1 power counter on it.
* **(22) Luxury District (4 2 1):** After you play a minion here, if you don't have the most power here place a +1 power counter on that minion.
* **(18) Golden Hexagon (3 2 1):** After the first time a minion is played here each turn, roll a die. Place a +1 power counter on all minions with the same power as the die roll.
* **(21) Smashville (4 2 1):** After the first time you play a minion here each turn, you may trade a card with another player.
* **(18) Europe (4 2 1):** Before this base scores, each player may reveal their hand. The player who reveals the most actions may move any minion to another base.
* **(22) United States (4 2 1):** On their turns each player may move one of their cards to this base if it is of a card type they do not have on this base already.
* **(19) Nuclear Silo (3 2 1):** After this base scores, count the VP of each player who earned VP when this base scored. Players with fewer than 7VP draw 3 cards. Players with more than 7VP gain 1VP. If there was only one winner and they have exactly 7VP, they take an extra turn after the current turn ends.
* **(16) South America (2 3 1):** At the end of your turn, discard a card if you did not play a minion here this turn.
* **(18) Avian Paradise (4 2 1):** At the start of your turn if you have a minion here, you may increase the breakpoint of this base by 3 until the start of your next turn.
* **(20) Community Birdfeeder (4 3 1):** After you play a minion here, you may place a +1 power counter on one of your minions on another base.
* **(20) Africa (3 2 2):** After this base scores, the winner chooses any player's deck and looks at a card from it for each player in the game, drawing one and returning the rest in any order.
* **(18) Antarctica (3 1 0):** After you play or move a minion here, it loses 2 power until the start of your next turn.
* **(21) Canada (2 1 0):** During your turn, instead of playing an action, you may reduce the breakpoint of this base by 4 until the end of the turn.
* **(22) Essen (4 3 2):** When this base scores, each player with a minion here draws two cards for each player with more power than they have here.