recursal/Fanatic-Fandom huggingface dataset:
Outer Energy

Outer energy is energy that exists within an existence, but not within a reality. Their presence outside a reality, yet within the existence allows them to affect a reality without being affected themselves. The only known way to temper with an outer energy is through magic, although many of an outer energy's influences can be interacted with, without magical resources.

The following is a list of the known outer energies:

* Reclectic Energy
* Vaarthanic (Quantum) Energy
Rogun the Red

> "Mphrrrrrsh Induhfuu cbplgrlfn dhbitsm!" - Rogun the Red
>
>

Rogun the Red is a skilled tactition that has suffered from the arcodic disease Farkletongue, since birth. He is the carrier of two vurthean artifacts known as "The Pauldrons of the Undrowned."

His location is untraceable, and his ability to escape any incident or circumstance makes him one of the most formidable opponents in all of Tor.

Rogun the Red is fully capable of comprehensible speech despite his disease, and is a master of all languages. Some say that he can even perfectly mimic the sounds and noises of any living being, and both organic and inorganic objects.

Rogun is the ultimate master of the slippery powers that course through the world. Only a select one individual is ever chosen to learn their power, and he has become known as Rogun the Red, a powerful tactition who wields the primal forces of slipperiness as an extension of his own bodie. Rogun is a people who mastered the ways of Vaseline, and enforces his bodie through the process of slowly changing his bodie and mind to better be capable of fighting some of the mightiest magical creatures known. Rogun uses the power of Vaseline himself and adapt to be on par with its strength, while simultaneously developing to be able to take advantage of its weaknesses. Rogun learns to use his magic from Vaseline or himself, and thus must be with one before he may start down the path of a Rogun the Red.
Rubian Eideena Adecuse

### Date of death

Alive (came back to life after first death by sheer will and magical capability. He rose as a Worm Walker.)

## Physical description

### Eye color

Green

> "He doesn't have prepared spells like most casters out there. He has prepared staves." - Tyro Hafthan
>
>

 Rubian Adecuse was born in the realm of Arcania, as the magically conceived offspring of a thrixen mother who became pregnant due to the intense wild magic and mana plague blighting the realm. Wanting him to live a normal life, the woman ventured to find the one exit of Arcania where she sacrificed her life to put him in the material realm. He was found by the Adecuse family at 2 months old, and taken in as one of
their own. The town they lived in, Whitelight, was the victim of several attacks made by a group of magic-wielding bandits. With his strange abilities, Rubian began to work on a scroll at age 8 for a spell he
named "Spellkill". However, a miscalculation caused the scroll to tear
physical holes rather than magical ones, and the product was a spell
with a completely different effect. He used the scroll the next time the bandits came to raid the town, and ended up killing everyone in a massive bloodbath. He later named the accidental scroll "carnage," and
was deported to an asylum at age 8 for his psychopathic tendencies and severe obsession with magical staves and hazardous magic.
Reclectic Energy

Reclectic energy is a type of outer energy that remains kinetic, just like most outer energies, and mostly affects the minds and mental conditions of a select many living beings. All sapien beings are affected by reclectic energy with at least one type of charge.

Within living beings, reclectic energy manifests as emotions. Reclectic particles are charged on a large spectrum from negative to positive. Even neutral particles exist, which generate and manifest within an existence as apathy. Negative particles generate emotions such as hate, fear, or anger, while positive particles generate emotions such as happiness, excitement, and love.

Reclectic energy can be released in many ways, (sometimes called venting) typically entering the living being that they were directed at. Some particles remain stagnant and potential within certain beings, causing the creature to return no emotional response to a reclectic stimuli (ex: a woman loves her pet cat, and her efforts unintentionally send positively charged reclectic particles to her pet. Her cat does not care, or cannot receive it properly due to communication inhibitions, therefore, the cat is unaffected. The sent reclectic energy becomes stored and potential within the cat, until the cat dies. The stored energy is released to the cat's owner as negatively charged reclectic energy, which causes the woman to experience more sadness depending on how much positively charged reclectic energy she invested in her cat in the form of love).

All types of reclectic energy can be released in different ways. Negative energy slowly releases in the form of stress, unless the carrier vents it through expressed anger or violence. Positive energy can be released by receiving hate or disapproval from another being.
Temporary Deconstruction of Vella

The following interview was conducted via online messaging. All text has been left unmodified.

Interviewer: █████, can you describe what you saw on ██/██/16?

█████: Yeah, I saw Master Vella talking to Grandmaster Marsh. It seemed like a normal conversation.

Interviewer: Then what happened?

█████: The two just stopped talking at one point and it seemed like nothing, but you could sorta feel this... vibe.  I don't know really how to describe it. Then I look away to see if █████ felt it too and next thing I know, Master Vella is just.. gone.

Interviewer: Gone? What do you mean, "gone?"

█████: Literally vanished into thin air.

Interviewer: But, I'm sure you are aware, Vella is still alive and well today. Maybe he just walked away and you didn't see?

█████: No, I looked away for about two seconds. It's impossible that he just simply walked away.  I'm pretty sure he was deconstructed.

Interviewer: Deconstructed? Master John Vella, deconstructed? Surely you are mistaken.... Why would the Grandmaster deconstruct Vella?

█████: Look I have no clue why. I'm just telling you what I saw. That feeling I got...I've felt it before.

Interviewer: Interesting. In what circumstance?

█████: ████, █ ███ ██████ ████ █████ ████ █ ███ ████ ██████ ████ ████ ████ ██████ ██. ████████, █████ █████ ████████ ██, ███ █ ███████ ████ ███ ████ ███████ ████ █ ███ ████ █ ██████ ████.

Interviewer: Oh, my. We may need a separate statement from you on that incident too. Make sure you contact me at █████████████████ or ███-███-█████ when you get the chance.

█████: Sure, thanks.

END OF INTERVIEW

NB: The prevailing theory is that the level of conversation between Marsh and Vella reached such an Enlightened level that Vella was momentarily deconstructed (as if briefly flickering out of existence). Some speculate, based on the limited evidence, that Vella may have reached Class 5 just for an instant.
Catalysticism

> "Go on. Throw that spell. I forgot to eat breakfast, and I'm starving." - Padorexia Jael Halmakeir
>
>

Whether they are born with

the strange affliction, or inherit it through surgical means, some become the
natural subject of anti-magic particles. These special people known as
catalysts have, and will, continue to reign as a mage’s greatest fear. By
learning how to alter the anti-magic particles into surrounding magic, they
learn how to manipulate, trap, redirect, destroy, consume, and even amplify
stolen spells by empowering them with captured mana. By squeezing the spells
down, they can later release them in a form much more powerful than before.
Some may even choose to become masters at consuming a spell’s essence, and
trapping its mana deep within them for later use. Down to the core, a catalyst
can either be a caster’s best friend, or a caster’s worst nightmare.

Catalysts are prized allies of spell casters, causing
their magic to have an even greater impact. However, even more catalysts are
employed to be mage-slayers, and magic eradicators. They excel in combating and
demolishing spell casters as well as working with them.
Bagel

*"All I've been doing so far is trying to know why Pen is on top of Bagel's lungs." - Pearl Pen*
This character is so obsessed of something because they really like them and/or spends all day saying the person in this show.

> - Her response after Blueprint announced that it is time for the next challenge
>
>
>

## Bagel

* BFOP 5+ (Intro)
* BFOP 3-4
* BFOP 1-2

### Gender

Template:Gender symbol Asexual Female (She/Her)

### Voiced By

* HHJ (Ep1-4)
* YellowAngiru (Current)

**Bagel** is a contestant currently competing in Brawl For Object Palace, she is on the team Arrogant Alligators.

## Personality

Bagel is a, how-you-say, Stupid contestant. She isn't smart, and is typically oblivious to her surroundings most of the time, and does almost nothing to help her team. She is also revealed to have a disturbing obsession for Ropes and plates. (the origin as to why is currently unknown.)

## Brawls, Falls and Withdrawls

Corn Puff finds her on a rope and in the challenge she didn't even help her team

## Dunes of Raccoons

Bagel asks Blueprint is the challenge was to do with ropes, but Blueprint says no to her dismay.

 She then flies from nowhere and hit Cannon.

Later she gets into a debate with the raccoon causing it to kill her.

## Aquatic Arrogance

In the Space Blasting Bagel wonders how many likes she got Apple Juice says, "I'm guessing on none," causing her to angrily respond by calling him a meanie when she was in the bottom 3 she wails she is scared then Cannon calls her a baby causing to say she doesn't see her being any better making Cannon enraged. She soon was in the botttom 2 with Cannon when Palm Tree says they have good reasons to be here she asks why is she here and said she wanted to stress her life with her dumb ropes and Daisy says, "That is the strangest obssession I ever heard of."

But surprisingly Cannon gets eliminated and she was safe with 135 dislikes.

When Cello says Daisy should come back with a plate she says plates are her favourite fruit making Cello snap at her. Then her team wins

## Deaths

* Dunes of Raccoons - Killed by a raccoon.
Euphasian

> "The ephemeral creature walks a ghostly wake, and bears fur the colors of ghostly pastel. A stream of evanescent auras dance around the trace of her past steps, and her presence feels of the paranormal. " - Do'jiin describing Captain Snoe
>
>

History:

The Phaige are the most
mysterious race of Tor, and date back to an unrecorded time during the Vurthean Era. Their race as a whole has been reclusive, evanescent, and somewhat of a
ghost-story and legend. They are rarely seen, very secluded, and regarded as a
myth in many places. Many scholars have speculated over the years countless
theories about this race's history, but have never reached anything solid.
Euphasians typically recall nothing of their own past or childhood, instead
having their memories filled with the voices of the dead and stories long past.
While most remain on Sylva to wallow in the dark fey lands, some leave their
home Island to find answers to life and their past which has mysteriously
fallen into the deepest darkness of Torian history.

Culture:

Ghostly, rare, and
secluded, Euphasians typically live alone, with no family, friends, or allies.
They occupy dark and beautiful cities within the heart of Sylva, and don't care
much for fighting and material wealth. They value pastel colours, and they all
emanate a ghostly haze that makes them appear dream-like. Those that do walk
amongst the other races are typically curious and respectful of all other
races, while still being quiet and keeping their issues and worries to
themselves. Those that indulge in their own cultures find peace and solace in
experiencing the telling of ghost stories and the act of mourning and solitude.
While the Voi are adept at Magic from their cultural surroundings, the Phaige
are, in fact, the most naturally gifted race in most all magical
practices.
Biomancy

> "You will never pass. I am the invincible. And the invincible is kept invincible by his biomancer circle!" - Tengoku Gate Guardian
>
>

Born when the stars are aligned, some gifted

children are stolen away to be taught the art of converting both life into
magic, and magic into life. Taught by reclusive bands of insane mages to chosen
subjects without their consent, the art of biomancy is brutal and selfless to
its user, but gives them the ability to give life and vitality to others. In
most cases, using your own physical, and eventually mental, health as magic
sources leads to inevitable insanity for most biomancers; living out their eternal
lives in madness. Most biomancers are abandoned by their allies once they dive
into madness, and as a result, the most powerful and ancient biomancers live at
the head of kingdoms surrounded by the things they gave life to. However, young
and adept users will find much comfort in the armies and loyal friends they
give their own life-force to, becoming well known as the most powerful healers
of all time.

A biomancer is an extremely focused and
powerful healer. In addition to becoming any ally’s most reliable friend,
biomancers are enemies that should never be trifled with. Both cursed and
blessed, a biomancer can be extremely hard to kill, but a biomancer with
friends becomes untouchable.
Cassivary

> "Never trust anyone else to your protection, other than a renown cassivary such as Draidan of the Bloodfox Cult." - Rhim
>
>

> "I am the fox that stalks the halls. I am the shadow that trails behind all men and women. I am the eyes in the darkness. I am the bloodfox." - Bloodfox initiation quote
>
>

A cassivary is a specialized type of bodyguard or protector that specializes in discrepancy and silent take-downs. They are sworn to protect invisibly; unseen by both their subject and their enemies. Their arsenals typically comprise of weaponry similar or identical to an assassin's.

Traditionally, the Voiren occupy and value cassivary organizations, and allow them to partake in direct interference with their people during wartime.
Gargan

> "A hulking reptile bears close resemblance to a muscular crocodile, and stands massively over you. You feel its immense weight shake and crack the ground, only to realize it would be twice the size if it wasn't slouched over." - Valengar's Studies on: The Torian Races and Culture
>
>

History:

During the first opening of Pliohbban's Conduit, the Island of
Gaurude was transformed into a swampland, which was later inhabited by
sentient reptilian race who battled their way to the top of the island's
 food chain. These crocodile-like beasts came to be known as Gargans,
and they have ever since taken part in all events around Tor for their
own personal gains. Many joined the vampiric purge of Duskar and the
Crysillian war, only to feast on their fallen victims and pursue their
own independent and primitive goals. After the war period, many were
shunned and framed for much of the brutality during the previous wars
until 2K BTE during the Phontondtan Crisis, where they proved to be the
most effective force on Tor at moving back enemy forces and protecting
their home archipelago. In the modern Torian Period, Gargans are valued
for their clear goals, brutish strength, and unmatched skills in harsh
and demanding combat.

Culture:

Gargans have built no cities, towns, or settlements of their
own, choosing instead to occupy both the wild swamps of Gaurude and the
settlements established by the Flemans. They are culturally very
straight-forward and the most simplistic Torian race when it comes to
values and desires. The Gargan bears the most lingering instincts and
primal behaviors, seeking water, shelter, and prey. The modernization
of Gaurude by the Flemans have helped them to understand the importance
of maintaining social status, even though they only do so to get an
easier hold of their primitive needs without much struggle. Gargans
truly dedicated to a cause other than instinctual causes are very rare,
but not impossible to find, the easier type being animistic and astute
 defenders of their home, and when it comes to it, the whole Torian
Archipelago. Some higher races have even come to take in Gargans,
training them the same way as pets in order to form close bonds and gain
 a strong and powerful ally. However, one must not mistake their strong instinctual ties to stupidity, for even though they choose not to show
so, they share the same level of intelligence as any other standard
race.
Создание персонажа

## Создание вашего персонажа

* CHARAT
	+ CHARAT GENESIS (Создание женского аватара, в полный рост)
	+ CHARAT BIGBANG (Создание мужского аватара, в полный рост)
	+ CHARAT CHOCO (Создание чиби)
	+ CHARAT Rouge (Создание женского аватара, ниже плеч)
	+ CHARAT BLanc (Создание мужского аватара, ниже плеч)
	+ CHARAT MAE (Чиби портрет спереди)
		- CHARAT YOKO (Чиби портрет сбоку)
		- CHARAT USHIRO (Чиби потрет сзади)
	+ CHARAT JAKIGAN (Создание женского аватара по плечи)

## Генератор имен

* Ship Name Maker (Комбинирование имён)
* Japanese Name Converter (Трансформация имени (на английском языке) в японское имя)
* Hi!Penpal! (Генератор имён)
* 777name (Генератор случайных имён)
* Список японских женских имён
* Список японских мужских имён

## Фоторедакторы

* Pixrl (Браузерная)
* Paint.NET
* piZap
Identity

### Main NPC Characters

Ohreyon, The Shepherds, The Forsaken, The Giver, The Watcher, The Radix, Sister, Heirada, Lady Snallygaster, Lula, The Shiver Queen, Nebula

### Difficulty (1-10)

Average: 9 :::::::::.Leo: 10

Jamie: 10

Hanne: 10

Pathe: 8

Dylan:

Corbin: 6

### Complexity (1-10)

Average: 7 :::::::...Leo: 9

Jamie: 5

Hanne: 6

Pathe: 7

Dylan:

Corbin: 8

### Cinematics (1-10)

Average: 8 ::::::::..Leo: 9

Jamie: 8

Hanne: 7

Pathe: 9

Dylan:

Corbin: 5

### Characters (1-10)

Average: 7 :::::::...Leo: 5

Jamie: 7

Hanne: 5

Pathe: 7

Dylan:

Corbin: 10

### Quality (1-10)

Average: 9 :::::::::.Leo: 9

Jamie: 9

Hanne: 8

Pathe: 9

Identity is a psychological thriller campaign based around the ideas of a faultless conflict. In it, the players are confronted with a mass series of moral choices that will shape the future of both the island of Arcoda, and themselves.

Chapters:

--------------------0. The Expedition--------------------

1. Bard’s Run

2. The Open Ocean

--------------------1. Pinkshore--------------------------

1. Shipsplit Cliff

2. In Sight of Shore

3. The Shanty

4. Red Refuge

--------------------2. Forsaken--------------------------

1. The Lost Children

2. Pink Eyes

3. Food for the Sheeks

--------------------3. The Inured------------------------

1. Ninagon’s Secret

2. The Superior Race

--------------------4. Bad Company--------------------

1. The Road Most Traveled

2. Badanache

3. Out of Time

--------------------5. The Bloody Bowl-----------------

1. Blood
Moon Rising

2. Watcher’s Gallery

3. The All-Mother

4. The Shepherd and the Dolliwog

--------------------6. Awakened-------------------------

1. The Glossy Queen

2. The Radix

3. Greenheart

4. Black-Eyes the Stomach

5. Bent and Broken

--------------------7. The Time Turners---------------

1. The Frazil Mountains

2. Kaii Par-dii Varthaan Daar

3. Tearing Souls

--------------------8. Identity-----------------------------

1. The Choice

2. The Watcher

3. The
Nevermore

4. To Father

5. Identity

--------------------9. Conclusion-----------------------

1. The Revelation
Corn Puff

> - Corn Puff, asking AC about how the construction of their team's recovery center is going.
>
>

## Corn Puff

* BFOP 5+ (Intro)
* Beta BFOP 5
* BFOP 3-4
* BFOP 1-2

### Gender

Template:Gender symbol Homosexual Male (He/Him)

### Negative relationships

Raindrop,Cannon as of No Faith for Fatalities

### Voiced By

* HHJ (Ep1-4)
* AnimatedGalaxy (Current)

**Corn Puff** is a contestant currently competing in Brawl for Object Palace.

## Character Overview

### Personality

Corn Puff is a generally normal type of guy. While being snarky at times, he's focused on doing things properly, and finding the most effective and safe ways to do things. He also gets harsh whenever people insult him. (He also is know to HATE when somebody eats, as he feels he typically might be next.) In ''Not-so Wild Hippies'' he notices that Hammer had a small green leaf, to which hammer immediately covered up. This foreshadowed to the end of the next episode, where Hammer's "True Identity" was revealed. (Being a Palm Tree)

## Trivia

* Corn Puff was actually the first character created for the series.
* Corn Puff is Gay.

## Gallery

Episode 3-4 AssetEpisode 3-4 PoseEpisode 2 PoseEpisode 5 AssetEpisode 5+ Pose (Intro)
Jytselten

> "A lean elk-like being disguises its sheer size under dense coats of fur and winterized wool. It lumbers over many before it, and bears many tribal brand markings and war paint." - Valengar's Studies on: The Torian Races and Culture
>
>

History:

Like the Maisillians, Selts have refused to take part in the
historical battles around Tor. However, unlike the Maisillians, the Selts additionally refuse to harbor civilians and help out the injured.
 Selts keep to themselves and have had countless fights amongst
themselves and their various clans, but have never sought to attack the
other races. Jazabal's harshly frozen and cavernous climate has so far
discouraged any form of settler. Most asides the Selts render the whole
island an inhospitable rock, which has kept a mutual disinterest between
 both the Selts and the rest of the Tor islands.

Culture:

Hardy and traditional, the Selts are a race enveloped in
nomadic tribal ways and ancient tradition. They hunt, live in small
secluded clans, and keep to themselves away from the rest of the world.
They refuse any form of modernization, and engage in brutally harsh
rites of passage. At one's adult age (age 15), a Selt is shaved,
stripped naked, and placed on the far dangerous side of Jazabal. From
their, they must make their way back alive bringing the carcass of a
great Jsldan [Zill-dan] Beast in order to be accepted amongst the clan.
After a great feast they become one of the tribe, before which they were
 treated as pets. Most Selts abandon this journey or cannot accomplish
it, leaving their former lives in search of a more civilized alternative
 amongst the other islands of Tor. True Seltic culture values wisdom and
 respect of natural spirits within all of nature. In their elder ages,
they spend all of what's left of their time creating a single massive
dreamcatcher-like monumental longhouse in a new location to encompass
their whole tribe. After which, the maker is burned along with and
inside the previous longhouse and clan site, in a large festive ritual,
known as the Tjeyveltsyn [shay-Velt-sin], to release the elder's soul
into the island itself. After this ceremony, the clan moves to the newly
 constructed longhouse to occupy and make a living until the next oldest
 reaches his end days and performs the ritual once more.
Kiima

> "Do you trust him to lead you? Dependancy will lead to a dismantle, but trust is needed to survive. When the light of day is gone, and the bloodmoon rises, who will be there to save you from yourself?" - Kiima on The Shepherd
>
>

Kiima is a mysterious primidic lithopedion that typically appears where her endless knowledge is most needed. She resembles the solid, calcified remains of a curled-up primidian stone-baby. Many polymaths and scholars that have studied her influences conclude, from their limited knowledge, that Kiima is, indeed, the Lithopedion of the primidian known as Lithanomore; the Primidian of Omniscience. The true extent of her powers are unknown, but she has been known to give extensive visions, prophecies, and knowledge beyond the grasp of any known intellectual or even deity. Her form seems limited, but she has been seen freeing her limbs from the calcification in order to walk. Although she is only a demiprimidian, she shares their traits of indestructibility and presence within The Great Beyond. Many distinctly believe that she retains all of the abilities and gifts of a true primidian, and some fanatics even believe her to be Lithanomore, herself.
Anathemism

> "A thousand years. For a thousand years I shunned the anger that birthed from all of my comrade's deaths. I thought I put anathemism behind me, but I was wrong. It stayed there all along. The skill. The anger. The hatred. The desire to kill. I think I'm ready to give it another go, and I'll give you the honor of being my first warmup!" - Padorexia 'Rexie' Jael Halmakeir
>
>

An Anathemist is playable class in The Book of Tor.

Since the beginning of the Crysillian War, anger, fear, and hatred have been
extraordinarily present within coenain culture, and it was only a small matter
of time until they inevitably learned how to harness those emotions into pure
entropic energy for combat purposes. These hate-fueled warriors are mostly
known as anathemists, and have learned complete mastery over the manipulation
of strongly entropic energies created by various negative emotions. Lords of
fear, and soldiers of hatred, anathemists have made an exceptional dent in
history with their unique talents and ability to come back stronger after
failure, becoming infused with the upsetting emotions caused by their faults.
All skilled anathemists eventually learn how to bend all others to the ultimate
power of fear, while using their own hatred to parallel their actions in
pursuit of this horrifically dominating battle craft.

Anathemists
are head-first adversaries that utilize the powerful entropic energies generated
by the emotions of hatred, anger, and fear, in order to decimate their foes on
any battlefield.
Shavahartii Snoe

> "The ephemeral creature walks a ghostly wake, and bears fur the colors of ghostly pastel. A stream of evanescent auras dance around the trace of her past steps, and her presence feels of the paranormal. " - Do'jiin describing Captain Snoe
>
>

Shavahartii Snoe rules as the Arcane Apparition's Captain. She died many years ago to a sea stygian, and has been haunting her ship as an apparition ever since. She has retained all traits she did in life, but is bound eternally to her ship.
Rhomban

> "You cut their head off, they sew it back on. You cut their sword-arm off, it continues to swing at you. You obliterate their body and grind up the remains within an adamantine meat blender... and they slither out of it and get inside a new corpse. They can't be stopped, and they can't be killed. The only peace of mind you can have about them, is that not all of them are evil." - Rickton Lawth
>
>

> "Lost your head, Rexie? Such a shame... I was looking for a good gut-up. How about you sew that on real quick, and then we'll see who's the nastier rhomban!" - Kharnon Yael to Padorexia Halmakeir
>
>

Sometimes mistaken for zombies, rhombans are a type of mythically afflicted Torian
undead that inhabit a preservative, glowing yellow alchemical concoction that
completely replaces their body’s blood, and thus are able to exchange their own
body parts with other creatures’ without any risks, and gain complete control
over any new parts. A rhomban’s soul is trapped within the alchemical
concoction, and thus, they can survive without any body, and directly receive
none of the damage done on their host bodies. Typically, they maintain all of
the physical abilities that their host body did in life, and can swap from
corpse to corpse when their own becomes too rotten or dismantled. They are most commonly known by intellectuals of unlife as the only type or form of undead that do not always align as evil creatures.

Rhombans are famous and identified not only by their yellow eyes, blood, and veins, but also by their typical abundance of stitches. Many are known to have a deep desire of retaining the bodies they had in life, and are typically keen on sewing them back together when they get torn apart.

A Rhomban is near-unkillable by all known ways, and cannot technically be permanently brought down. The only known way to completely or near-completely neutralize them (and it is still not well-known other than by the mavens of Whitefane) is to dilute their true bodies within a large body of water. Even so, they can still eventually regroup their bodies over a long time-span if the body of water they were diluted in is small enough. All rhombans that have been disposed of within one of the many seas have never been able to return, and are considered deceased.

The first-ever rhomban to exist was created by Jaxton Naullen, in Ghattenmoore of Cryasill.
Nighlight

> "When the light of day is gone, I shall devour the world." - Zu'Ulsan the first nighlight
>
>

> "They are beings of the coming darkness with no trace of humanity left inside their massive plates. Black knights who extinguish both the light of the world, and the light of one's soul." - Rickton Lawth
>
>

A nighlight, also known as a dark knight, is a creature sculpted out of fog and shadows from ZuNorulsan, also known in Torian tongue as the Land of Darkness. They are not only composed of literal darkness, but also the darkness inside the minds and bodies of those who were present during their creation. Therefore, they are typically born when genocides or a mass plague falls upon a large, happy, land. They continue to grow in power as those who have dark intentions, or fear in their hearts, enter their domain of darkness.

No one to date knows the secrets needed to kill a nighlight, if there are any. Not even the great Lord Maven of Whitefane has any leads on their destruction. Thankfully, they are near to almost a myth, only appearing to harbinger and accelerate a world into fear and death. Even The Great Crysillian War did not produce enough internal darkness to give birth to a nighlight.

During the genocide of the Amnbheric people, the first recorded nighlight was born. He was said to have killed off all remaining Amnbherones, and drive the rest into a twisted madness, earning him the public name of Zu'Ulsan, meaning The Darkness. Today, his myth is what most people believe to be the cause of the feral and decrepit creatures that live below Morbian.
Voiren

> "A pale and sleek creature leans ominously invigorated by magical energies. Its eyes pierce into your soul, and long fangs betray its ancestry's dark historical secrecy." - Valengar's Studies on: The Torian Races and Culture
>
>

History:

The Voiren, along with the Raigo, have long descended from a
race known as the Kethlahar, which existed some time during the
Pre-Amnbheric era, settling natively on Duskar. Ancient Duskar was known
 to be a great infection site for vampirism, which sparked the great
Vampiric Purge of Duskar in 14X[Xenoxi] AAE[After Amnbheric Era]. The
survivors fled to the far uninhabited island of Kongorie, living in
seclusion and hatred of the world. Eventually this hatred dispersed and
around ~1.1 Matans later, birthed a new race that forever changed the
island of Kongorie. Descending from isolated vampiric Kethlahars,
Voirens are magically adept creatures and even tend to value themselves
as the most magically superior race of Tor. They can be arrogant
regarding their history, but typically live up to the standards they
raise so high. In time, Kongorie began to reflect the traits of the Voi
themselves, and possess extraordinary uniqueness apart from most all
environments, earning its respect and adoration in all of Tor. In the
Great Cryasillian War, the Voi sided with the Thargoth in helping to
defend Chight from the Draconic invaders of Earancor. Their efforts in
combination formed the first long time tor covenant known as the
Redflank, which is still in effect today.

Culture:

The Voi are a very proud race, not of their history, but their current standing and the name that they've made for themselves. Their
governing system is run by a single house that does not aim to govern
its people, being the Vox Disciple. The disciples are renown for being
the most powerful mages of Tor, and strive to master all forms of magic.
 Their knowledge is what places them in charge of the Voi, and their
natural instinct and magical aid help them to govern Kongorie at a level
 even more adeptly than a trained leader. The Voi value the ancient
magical leader known as Vox, which has been speculated to not be his
actual name. Their culture values intelligence, and the ability to
eschew personal emotions for the greater good. Many Voi come across as
emotionless machinations, bred that way from birth. One must not mistake
 their views for apathy, for they take inaction as a forward insult.
Additionally, the colors red and white are iconically sacred to them,
and even show on their infamous Bloodfox Cult's flag- the most renown
cassivary group of Tor, which also lended its aid to the Voi Empire
during the Great Cryasillian War.
Power Sword

The **Power Sword** is one of the three weapons of the Power Bandz, along with the Power Drone and the Power Shield.

The current owner of the Power Sword is Axel Mulligan, who uses it as the superhero Action Axel.

## Appearance

The Power Sword has a yellow and red hilt, black grip, a red and yellow crossguard with a light-green light in the center, and a light-green blade.

## Abilities

To activate the sword, the wearer of the Power Bandz must press a button that's on their right leg to get it out of its exoskeleton. The sword is nearly unbreakable as well as having the power to cut through the solid steel of a pan with ease.

## Trivia

* When Dynamo causes a power outage in Axel's room in "Gathering Dark", Action Axel uses the Power Sword as a flashlight.
Tael

> "This black/grey elven-esque figure has blood red feather-like hair, and a boy painted in the sacred colors of the Voi people. Its dark gaze shows an inner duty, and its body seems infused with ancient magics." - Valengar's Studies on: The Torian Races and Culture
>
>

History:

Around two Kaytans after the Voi people
settled the Island of Kongorie, it had taken the very ascetic values of
its inhabitants. Strange crystals known as bloodstones grew from the
ambient magics leaked by Vox disciples. When the Cryasillian War came
about, Voi biomancers began to play with these various stones in the
hope of creating a golem-like population to help defend the homeland
while the Voi were away. The result was a powerful race of
magic-resistant people who later came to seamlessly take part in Voi
society. The tael, as they were called, aided as important royal guards
of the Redflank, and powerful shock troops against the magical draconic
forces in the Great Cryasillian War.

Culture:

Because of their spawning in the well-defined Voian culture,
the Tael were quick to adapt the same ideals. In quick time, the Tael
were eventually walking among the Voi as the same, and formed fast
allies. To this current era, the two races treat each other as kindred,
and have always remained on the same stance with Torian events. The Tael
 value loyalty, intelligence, and look up to their creators as admirers.
 Just like the Voi, their sacred colours are red, white, and black.
Ян Юнити

**Ян Юнити - студент в Академии Окси.**

У Яна фиолетовые волосы и серые глаза. Волосы у него на одну сторону. Также у него на глазу повязка.

Носит зелёную рубашку и белую футболку. Также у него есть кулон с крестом. Носит джинсы и кеды

## Распорядок

В 7:10 AM он идёт в школу и сразу идёт на крышу.

В 7:58 AM Ян идёт за школу курить.

В 8:04 AM парень идёт во внутренний двор сидеть около фонтана.

В 12:37 AM он идёт в кафетерию пить кофе.

В обеденный перерыв Ян идёт сидеть под вишнёвым деревом.

В 2:56 PM парень идёт к медсестре за шприцом и транквилизатором и идёт на крышу усыпить себя. (Он не высыпается)

В 5:23 PM Ян идёт домой.

## Факты

* Многие говорят что его фамилия произошла от английского слова Unity, но он не верит этому.

* Этот ученик создал всю технику в Академии.
Princess Annora

> "A doll? But father, I'm a big girl. I've outgrown dolls and dresses. Those are for weak little girls." - Rexie to her father Kael
>
>

Princess Annora is a haunted doll carried around by Padorexia Halmakeir. The doll is possessed by the vengeful spirit of a Voiren princess, named Annora, who was murdered at her own wedding and crowning day in Fanglorn during the Crysillian War.

When Padorexia was buried after dying in the Battle of Ghattenmoore, the doll was placed in her grave, where its haunter grew ambitious about her new friend and longed for Rexie's return rather than laying to rest. When Jaxton Naullen walked past the grave, the spirit of Annora drew in his attention to request having Rexie brought back to life. Instead, Rexie was made into the first ever Rhomban.

The doll is now currently carried around by Padorexia, whose actions satisfy the haunting's need for vengeance. It also now speaks to Rexie as her friend, and gives away many secrets about the locations they travel to, as well as any enemies they face.
Кэзуми Аиши

**Кэзуми Аиши** — одна из учениц академии.И сестра Яндере-Чан.

## Внешность

У Кэзуми чёрные волосы и голубые глаза,У Кэзуми больной глаз поэтому она носит повязку.

## Личность

Кэзуми — не нуждается в людях она наоборот им не доверяет.Она предполагает что если она найдёт себе семью то начнёт чувствовать эмоции.

## История

Когда Кэзуми родилась её отец был в командировке,Риоба увидела что у неё глаза ни папины ни мамины поэтому она решила отдать её в детский дом. Кэзуми прожила в дет. доме всю жизнь и никто её не удочерял.

## Режим LoveSick

У Кэзуми сменится имя на Аои и будет 11-ой соперницей потому что она будет думать что Таро её брат.

## Распорядок дня

В 7:00 AM Кэзуми приходит в школу и меняет обувь.

В 7:05 AM Кэзуми идёт в библиотеку читать.

В 7:30 AM Кэзуми идёт следить за Аяно.

В 8:00 AM Кэзуми идёт в класс.

В 1:00 PM Кэзуми идёт воровать еду в кулинарном клубе.

В 1:24 PM Кэзуми возвращается в класс.

В 3:30 PM Кэзуми следит за Аяно.

В 4:00 PM Кэзуми ждёт когда Аяно пойдёт домой.

## Интересы

### Нравится

* Насилие
* Литература
* Друзья
* Семья
* Одиночество

## Факты

* Если Кэзуми докажет что Яндере-Чан её сестра то Яндере-Чан можете манипулировать.
* Она будет вступать в те же клубы что и Яндере-Чан
Kiwi

> - Kiwi's response to the amount of votes gotten in "No Faith for Fatalities"
>
>

**Kiwi** is a character currently competing in Brawl for Object Palace.

* BFOP 5+ (Intro)
* BFOP 5+
* BFOP 4
* BFOP 3
* BFOP 1-2

## Character Overview

Kiwi is a pessimistic genius, always being skeptical of how things'll go when someone suggests something. When he's needed, he's typically very helpful, as he states he has the most "clever" mind of his team. As revealed in the second part of episode 2, he is said to be smarter than **Golf Ball** from BFDI. In Episode 4 he insulted Whoopee Cushion, causing him to get angry.

## Coverage

### **Brawls, Falls, and Withdrawals**

He is seen when he and Raindrop have a silly argument.
Аико Миядзава

**Аико - одна из учениц Akademi High School.**

## Внешность

У Аико фиолетовые волосы, собранные в две косички. У нее отсутствует один глаз при рождении, поэтому она одевает повязку. Глаз, который у нее есть - синего цвета. Аико одевает стандартную белую сейфуку, если она не был изменена.

## Характер

Характер Аико - куудере. Не может дать отпор в случае нападения.

## Распорядок

Аико идет в школу утром в толпе в 7:00. Она меняет свою обувь и поднимается на 2 этаж. Она будет одиноко сидеть в Кафетерии и кушать моти. В 8:00 она пойдет на занятия в класс 2-1.

В 1:00, в обеденный перерыв, она пойдет за школу и будет стоять у беговой дорожки, смотря сдалека на вишневое дерево.

В 1:24 девушка снова уйдет на занятия и будет ждать их начала.

В 3:30 девушка пойдет в Аниме клуб и останется там до конца дня.

## Факты

* Биографию и место жительство Аико никто не знает.
* Аико любит природу.
* Аико ни с кем не дружит.
Absolute Deconstruction

Absolute Deconstruction is the ultimate deconstructive capability, only able to be performed by the Grandmaster Thomas Marsh. Absolute Deconstruction does not simply deconstruct a person or thing; when the Grandmaster performs Absolute Deconstruction, he actually deconstructs the entire universe and then reconstructs it identically, except that the target of the deconstruction is gone, forever forgotten by time.

The power of Absolute Deconstruction simply transcends human language. Perhaps this ancient text, pieced together and roughly translated, does the best job to encapsulate its indescribable strength:

*"If performed correctly, this capability causes the entire universe to be expunged from existence then recreated. The newly reformed universe is identical to the one before, except the target of the ability no longer exists within the universe. Performing this capability requires immense concentration and astronomical amounts of Deconstructive power as it requires the user to gaze into the very fabric of reality and erase the target's existential mark from it. It is the most powerful capability that has ever been recorded. The only person to have successfully performed this capability is Grandmaster Marsh."*

--Unknown

The vast amount of evidence suggesting the existence of Absolute Deconstruction is one of the vitally important sources proving the existence of reconstruction.
Кулинарный клуб\канон

Это канон клуб

Сюда запрещено добавлять фанон. За это Вас ждёт наказание.

**Кулинарный клуб - один из клубов в Akademi High School.**

## Внешний вид

Кулинарный клуб делится на две части - небольшая столовая и кухня. В столовой стол с розовой

скатертью, шесть стулов, книжный шкаф и розовые ковёр. В кухне стоит гарнитура, холодильник и кухонные приборы и аппараты. В середине кухни стоит две гарнитуры и замена лидеров клубов, т.к лидер ещё не добавлен.

Пол в столовой золотисто-коричневого цвета, а в кухне розово-жёлтая мозайка. В кухне клуба наклеены розовые обои, а в столовой простые стены

## Выгода

Если Яндере-чан вступит в этот клуб то она сможет готовить сосиски в форме осьминожек. Если Яндере-чан даст ученику или ученице эту закуску повышая себе репутацию.

## Участники

* Кокона Харука
* Кохару Хината
* Мей Мио
* Рику Сома
* Саки Мию
* Юи Рио
* Юна Хина

## Факты

* Клуб был добавлен в обновлении 15 ноября 2015 года.
* Декор был добавлен в обновлении 1 декабря 2015 года.
* Замена лидеров клубов была добавлена 1 февраля 2016 года.
Кономи Хираде

## Школа

### Репутация

+7

**Кономи Хираде** — одна из учениц академии Окси.

## Личность

Кономи — одна из милейших в школе. Любит проводить время с друзьями и с Мичихо.

## Распорядок дня

В 7:00 AM Кономи приходит в школу и меняет обувь.

В 7:05 AM Кономи идёт в помещение их банды.

В 8:00 AM Кономи идёт в класс.

В 1:00 PM Кономи идёт в помещение банды обедать.

В 1:24 PM Кономи возращается в класс.

В 3:30 PM Кономи принимает участие в уборке.

В 4:00 PM Кономи идёт в помещение банды и остаётся там до конца дня.

## Интересы

Нравится

* Аниме
* Косплей
* Одиночество

### Не нравится

* Насилие
* Друзья

## Факты

* Кономи не знает того что Насутия ассасин.
Блондин-кун

**Блондин-кун - "живая декорация" в библиотеке. Служит для раздобычи информации "Какие парни нравятся Коконе". У него мало информации, так как его ИИ нету.**

## Внешний вид

У него светло-голубые глаза. Он блондин и у него прилизанные волосы. Носит обычную школьную форму, если та не была изменена игроком.

## Распорядок дня

Он с самого утра и до самого вечера стоит в библиотеке пошатываясь.

## Факты

* Этот студент служит только для раздобычи информации "какие парни нравятся Коконе".
* Он не ходит.
Reclectic Mentation

### Users

Ghatten Oden, Zyldari Naullen, Khali Maya, Ohvally Ticklesberg, Anathemists, Vox Disciple

> "Emotionless rock, right? Wrong. She's not psychopathic, but pretty close. Train well, and someday you can throw away those pesky urges and emotions, also." - Maiella on Khali Maya
>
>

Reclectic Mentation is the practiced art of eschewing emotions and prejudice in order to achieve a clearer mind, like that of a psychopath.

The art involves the mental and magical manipulation of one's kinetic reclectic energy, and learning how to preserve it as potential reclectic energy within oneself. The absence of the reclectic energy's motion prevents the individual from exacting an emotional response, and aids in clearing one's thoughts, and the creation of purely logical actions.

When practicing reclectic mentation, the individual can focus on stopping variously charged particles of reclectic energy in order to generate different effects. For example, Ohvally is in constant practice of stopping negatively charged reclectic energy. Because of this, he never gets angry, upset, or preforms an evil action out of evil intent. This allows him to enact many questionable and evil actions without suffering from grief, regret, or repent.

The Voiren are famous for their complete study of reclectic mentation from their master, Vox, and the Coenain Anathemists are the most renown users of selective reclectic mentation. It is known that master Anathemists completely eschew positive reclectic energy when fighting, allowing them to be merciless and infused with anger and hatred when fighting.

Notable people who have mastered reclectic mentation are Zyldari Naullen, Khali Maya, Ohvally Ticklesberg, and Rubian Eideena Adecuse.
Printer is coming September 2018

The event "Printer is coming" started on Friday, September 21 and ran until Monday, September 24. In this event, players could win three blueprints for the main workshop (Paper, Paper Sheets and Book).

## Printer Pack

Printer packs contained at least 2 blueprints from the Event, at least 3 blueprints from the Exploration Set, at least 1 blueprint from the Science Tools Set and at least 1 blueprint from the Renaissance Set.

Printer packs could contain the following blueprints or boosters:

* Sickle
* Chisel
* **Paper**
* **Paper Sheets**
* Map
* **Book**
* Rowboat
* Mechanical Parts
* Spyglass
* Magnificent Crossbow
* Sulfur
* Halberd
* Compass
* Saltpeter
* Gunpowder
* Weapon Parts
* Pistol
* Musket
* ...

## Medals

 1x Printing Press
 1x Tome
Yandere Simulator Фанон Вики

Ред - администратор этой вики. По поводу шаблонов обращаться к нему на стену обсуждения.
Галюша - модератор чата. Следит за порядком в чате.
PrettyKittyz — активный на данный момент администратор.По поводу жалоб,вопросов к ней

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19 мая 2022

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19 мая 2022

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Dead of Night (species)

> *"In all my years of being a god damn detective, I've never seen a shape-shifting person--creature--thing. God...god why...?" — Aglhasues*
>
>

## Unnamed Alien Species

The alien in the process of changing it's appearance from the likes of Neeliin to Side-Sandwich.

## Other Info

### Species

Unnamed Alien Species

Based on the creature in *The Thing*, this species, appearing in 5 seperate films, has been categorized as one of the most dangerous things to exist in the RBM canon. It's traits include reproducing by cocooning another life form, killing instantly in mysterious ways, and most notably shape-shifting into the victims it's killed.

## Appearance in the Films

So far, this species is the main conflict in all 4 *Dead of Night* films. While the *Dead of Night* movies focus on it's protagonist's attempts to stop this species from taking over a household, *Juice Murderer 3* shows us a different, more vulnerable side to these creatures.

In *Juice Murderer 3* the viewer sees through the eyes of what appears to be a normal group of people. Later on, however, it is revealed that these people were in fact aliens, hence why the Juice Murderer took it upon himself to kill them. Desite their alien likeliness, the aliens are seen as peaceful and odd, nowhere nearly as silent and terrifying as their *Dead of Night* counterparts. This could be due to many reasons, but canonically it's revealed to be differing personality traits.

## Powers and Abilities

Little is known about these aliens. The three greatest powers they hold are shape-shifting, killing instantly, and cocooning their prey to grow more of their species. One common misconception is that these aliens must kill to obtain a new body to transform into. This is not true, however. The reasoning for the alien killed the people it was about to transform into in the *Dead of Night* series was simply the result of that specific alien being a sociopath with no moral compass.