Items

An item is considered to be everything that can seen in the Warehouse tab/section. Images of items are only symbolic and do not show the actual item. Below is listed every item in the game, where it can be acquired and where it can be used (Achievements excluded). There are 148 unique items plus 20 (duplicate) artifacts.

If an item is nearly at full capacity (over 90% of capacity rounded down) the number of that item will be dark red. If an item is at full capacity, the number of that item will be red. There is also a dark brown square behind the number of the item, which indicates how full the warehouse is of that item. The dark brown square covers the whole number, if the warehouse is full of that item.

**Click on an item to find out more.**

 Mosaic (Fragment) is a fragment of a mosaic and it's not considered as an item. They drop from solved puzzles and get automatically added to the first uncompleted mosaic. They don't appear in your warehouse/inventory.

## Ways to acquire items

<item> can be acquired by:

* Solving nonograms.
* Upgrading buildings (only experience points).
* Passive income (<building>).
	+ Garden
	+ Rock Garden
	+ Onsen
	+ Coffee Bonsai
	+ Outpost
* Crafting it in <building>.
	+ Windmill
	+ Alchemist's Hut
	+ Workshop
	+ Smithy
	+ Tailor
	+ Food Stall
	+ Field
	+ Lumber Mill
* Completing ship missions (successful or unsuccessful - compensation reward).
* Completing caravan missions (successful or unsuccessful - compensation reward).
* Completing airship missions.
* Exploring the dungeon.
	+ Laying around on the ground (any level).
	+ Single boxes, single vases, single barrels and wooden chests (any level).
	+ Book podiums and purple chests (any level).
	+ Enemies (any level).
	+ Lost adventurers (3B and deeper).
* Completing quests.
* Crafting it in Expedition.
* Completing expeditions.
* Learning Haruka - skills (only Treasure map fragment lvl. 1).
* Buying or selling it in Shop.
* Selling it in Bourse.
* Buying it in Bourse (trading items or buying them with real money).
* Watching ads in Bourse.
* Throwing items into the Cauldron.
* Levelling up (character).

## Ways to use items

<item> can be used for:

* Upgrading buildings.
* Crafting <item>.
* Learning technologies.
* Learning ship mission types.
* Sending the ship on missions.
* Unlocking cities in Caravan.
* Buying items on caravan missions.
* Unlocking cities in Airship.
* Buying items on airship missions.
* Helping hero during dungeon exploration.
* Crafting craftifacts.
* Completing quests (only Festival and Festival Returns).
* Crafting maps in Expedition.
* Mounting for expeditions.
* Learning Haruka skills.
* Buying or selling it in Shop.
* Buying items in Bourse.
* Throwing it into the Cauldron.
* Learning classes and skills in Character.
* Investing in projects.
* Faster solving of nonograms.
* Acquiring more loot or experience from solving nonograms.
* Speeding up production, passive income, ship missions, caravan missions or airship missions.
* Progressing through expeditions faster.
* Acquiring artifacts with 100% certainty.
* Acquiring Experience (see Firework or Gold ingot).

## Storage capacity

Every item in the game has a limit of how much of that item can be stored in the warehouse (see Adventurers Guild -> Warehouse). If an item exceeds that limit, it will be converted to experience points (see Levelling -> Experience). Storage capacity can be increased by:

* Applies to every item.
	+ Building/Acquiring Warehouse (+50% for each level - 7 levels).
	+ Building/Acquiring Pier (+50%).
	+ Building/Acquiring Guild supplies (+50%).
	+ Building/Acquiring Athlete (+30% for each level - 6 levels).
	+ Building/Acquiring Backpack (+30%).
	+ Building/Acquiring Stackable racks (+30% for each level - 3 levels).
	+ Building/Acquiring UWH projects (+10% for each level - 40 levels).
* Applies only to: Coin, Dinar, Crypto-coin, Ruby, Gold ingot, Treasure and Pearl.
	+ Building/Acquiring Safe (+250%).
* Applies only to: Mental power.
	+ Building/Acquiring Trigonometry (+60%).
	+ Building/Acquiring Hero levels (highest hero) beyond 13th (+5% for each level - 13 levels).
	+ Building/Acquiring MMP projects (+5% for each level - 10 levels).
* Applies only to: Fan, Arrows, Katana, Shuriken, Spikes, Boomerang, Petard, Bomb, Firework, Mortar, Drum, Battering ram, Anchor and Steamobile.
	+ Building/Acquiring Arsenal (+50% for each level - 2 levels).

Storage capacity, without increasing it with the ways listed above, is called "starting storage capacity". Storage capacity, increased with all the ways listed above, is called "maximum storage capacity". Percentages in parentheses are based on the starting storage capacity and always increase the maximum storage capacity by a fixed amount.

*Example: Coin starting storage capacity is 400. The player has built Warehouse lvl. 2 and Pier lvl. 1. The Warehouse will increase storage capacity by 400 (2 x 200) and Pier will increase it by another 200. So Coin storage capacity with Warehouse lvl. 2 and Pier lvl. 1 will be 1 000.*
Increasing storage capacity early on is not recommended, because items can be provided partially to buildings or thrown into the Cauldron. Increasing storage capacity is only really necessary when learning skills, as these will require increasingly larger amounts of Coin and you need to provide those in a single go, and so you will need to be able to store the whole amount of Coin needed for learning the skill in question.