recursal/Fanatic-Fandom huggingface dataset:
Squadaboo

*"The Squadaboo (Kakistoteuthis terribilis) is a water-dwelling predator capable of mind control. They hunt in small packs, propelling themselves out of the water and into the air, where they can glide over short distances. They use this gliding attack to attach themselves onto their prey's head. When attached the prey loses all autonomy and motor functions. They are forced to walk to the body of water where it will drown and be eaten by the pack."*

- Website description

## Appearance

Squadaboos bare a resemblance to Earth squids, their bodies being streamlined and pink with a dim purple hue, and they possess two large eyes on the sides of the lower body. They have two large, green fins on the side of their middle bodies to help propel themselves, further helped by a small, finned tail on the lower end. Their mouths are on the very front and resemble those of Earth leeches, being surrounded by a large, star-shaped lip and possessing sharp teeth.

## Behavior

Squadaboos live in packs in the toxic water found in the Infected Biome. To attack prey on land (usually Trebhum), they will jump out of the water and glide their way to the target, either singly or as a whole pack. Upon touching a target, they will latch onto it and drive them into the water, then making the target stationary until they either drown or die to toxins. If any Squadaboo misses a target, however, they will slowly crawl back to the water, potentially readjusting afterwards for another shot.

If an unpossessed Trebhum is in the water, the Squadaboo will instead swim away from them, although they might still attack if the Trebhum happens to get too close.

## Strategy

While a Squadaboo's small size makes them easy to pick up, it's best to avoid catching in the water due to their fast speed and easier potential to attack. Rather, a Trebhum has to catch them by baiting the pack out the water, then dodging any oncoming Squadaboo that jump out. Squadaboos are slow on land, so they can be easily picked off without worry.

If Trebhum is caught, the Squadaboo can be removed from the head either by another Trebhum or spraying enough liquids at it, both of which must be done while not submerged. Leader Trebhum that are caught will also force leadership on another Trebhum following it, which can cause confusion if one doesn't know what's going on.

## Drops

While Squadaboo don't drop anything upon death, they can be eaten to refill 60 life points.
Kremkrem

This is a rare plant found in the Savannah that is also quite difficult to spot, as only their top half is visible. They grow naturally rarely but grow in clusters of more than 3 when you find them. They restore 10 food when eaten.

## Kremkrem

### Gives

10 Food

*The Kremkrem is a bulbous plant that was cultivated by the Trebhum before the coming of the Cylinder. It was mostly eaten as a side dish or used a spice, but it can also be eaten raw. As the current form of the Kremkrem exists only due to selective breeding, it is not well-adapted to the wilderness and is most likely found near Trebhum structures.*
Klaborok

The Klaborok is a mollusc-like desert-dwelling organism.

*The Klaborok (Ammocelyphus inopinatum) is a large desert-dwelling predatory bivalve molluscoid that lives underground and surfaces to catch its prey, bursting forth when it senses movement above its patch of sand. A party of Trebhum can use a Klaborok to get rid of another predator, but a Klaborok can just as well swallow a party of Trebhum in a single gulp. It is likely that the Klaborok was initially an ocean-dwelling animal that adapted when the waters receded. Trebhum legends sometimes feature magical Klaborok pearls that the heroes must earn.*

Klaboroks cannot be defeated by a Celestial Trewhaala.

Smart Trebhum can kite other predators into the jaws of the Klaborok, and though this is hard to do, the Klaborok is so large it can kill almost any animal, even apex predators like the Tonglegrop and flying ones like an Onkifurt.
If you fire some items into the position where the Klaborok will try to eat you, it will spit out a Klaborok Pearl.
Tonglegroplet

*"The Tonglegroplet or Juvenile Tonglegrop is the second developmental stage of Glossosphairium polymorphum; it has already developed many of the characteristics of the fully-grown Tonglegrop, but is smaller and remains herbivorous, scooping up plants with its a long tongue. Tonglegroplets are generally nonaggressive and easily avoided, but can become hostile if approached too closely. If they feel threatened, they will respond with a deimatic display, and if this does not deter the predator, they will roll at the perceived threat in an attempt to crush it. Tonglegroplets usually move in herds of up to five, and should not be considered harmless. More trebhum are killed in Tonglegroplet stampedes each year than are eaten by Omnogroms."*

## Tonglegroplet

### Aggressiveness

Medium

- Compendium Entry

Tonglegroplets are medium-sized herbivores found throughout the planet. They are the juvenile stage of the Tonglegrop.

## Appearance

Tonglegroplets, unlike their Glickbol stage, are now partially exposed from their green egg sacs, now resembling adolescent amphibians. Their pink lower torsos are connected to two four-toed limbs, both of which extend from their sacs. Their striped backs are starting to curve over their sacs in a crest sort of fashion. Their heads, while still retaining their y-shaped mouths, no longer stick their long tongues out, instead having new features like fins extending from their sides, two drooping tendrils near their mouth, and higher positioned eyes.

According to information presented in-game, the environmental conditions of a Glickbol can influence their appearance as they grow in Tonglegroplets. This can be seen with the Blue Tonglegroplet, a Tundra-dwelling subspecies.

## Behavior

Tonglegroplets will wander around the environment looking for vegetation, usually either alone or in small herds. While they are tolerant of certain animals like Glickbol, they will become uneasy around the presence of other, like the Trebhum. In the event of a Trebhum coming too close, the Tonglegroplet will respond by standing in place and hissing at it. If the Trebhum continues to stay close, the Tonglegroplet will roll in their direction. After attacking, it will repeat the process until the intruder leaves, fleeing the area afterwards.

## Strategy

Tonglegroplets are generally nonaggressive and easily avoided, unless provoken. In general, just run away from their vicinity so it won't attack. Otherwise, they will quickly roll in your Trebhums' direction, and it's quick enough to usually crush at least one of them. You can also have your Trebhum use a Deimatic Trunk Mutation or Rattle Trunk Mutation to scare them off.

While they are stronger than their Glickbol stage, Tonglegroplets might still flee if attacked hard enough - sometimes even with water - so group of three or more Trebhum can potentially stand their ground and use attacking abilities to drive off or even kill Tonglegroplets.

## Drops

Normal Tonglegroplets do not drop anything upon death, unlike the Blue Tonglegroplet.
Klaborok Pearl

The Klaborok Pearl is a breakable item which is obtained from a Klaborok which can also be processed into refined minerals. If you shoot food into the location where a Klaborok tries to attack you, it will eat the food and then spit out a Klaborok Pearl high into the air, where you suck it up when it falls back down. When broken, it gives you a Microbiotal Colony.

## Klaborok Pearl

### Gives

Microbiotal Colony

*After the Klaborok has ingested a meal, it will process parts of the catch it cannot digest into a remarkably hard compressed ball that it will later excrete. The core of the pearl is organic and contains a colony of the Klaborok's gastrointestinal microbiota. you can only find one klaborok pearl in the Savannah during the sackfly level.*
Skin-Tree Bark

This bark can be found growing on small Skin-Trees which grow on scorching hot plates of molten rock found in canyons. Up to 9 Skin-Tree Bark can be found on a Skin-Tree. When eaten you obtain the Hardened Skin mutation and 3 food.

*This bark comes from the Thermophile Skin-Tree, a cave plant that has evolved the ability to directly absorb heat. As heat courses through the plant, energizing the growth of new tissue, old layers of bark gradually peel off.*
Mutations

Players can unlock more than 50+ unique mutations as they explore the world. These include traversal options such as the ability to fly and swim, as well as new offensive tools like the ability to spit acid and create loud noises. Players can stack mutations creating an expansive, ever-evolving skill set.

* Leaping Legs
* Webbed feet
* Meteor feet
* Legless
* Quadruped Legs
* Sucker Feet
* Stealth Feet
* Trewhaala Legs
* Avian Legs (Dev Livestream)

Trunk mutations:

* Deimatic Trunk
* Filter Trunk
* Hose Trunk
* Extractive Trunk
* Hypnotic Trunk
* Irascible Trunk
* Toxic Trunk
* Rattle Trunk
* Tongued Trunk
* Pyrogenic Trunk
* Tornado Trunk
* Fumogenic Trunk
* Trewhaala Trunk
* Bifurcated Trunk (Dev Livestream) (Screenshot)
* Compact Trunk (Dev Livestream)
* Accordion Trunk (Screenshot)

Body shape mutations:

* Storage Body
* Amphibian Body
* Cuboid Body
* Wheel Body
* Water Processor
* Plated Body
* Mineral Processor
* Inflatable Body
* Regenerative Body
* Mixer Body
* Unstable Body
* Master of Song
* Trewhaala Body
* Totel's Unknown Body/Skin Mutation
* Pyrogenic Body (Dev Livestream)
* Empanada Body (Joke)

Skin mutations:

* Iridescent Skin
* Furred Skin
* Entomophilous Skin
* Luminescent Skin
* Aposematic Skin
* Electrogenic Skin
* Camouflage Skin
* Crystalline Skin
* Odorous Skin
* Reptilian Skin
* Rock/Hard Skin (Dev Livestream)

Eye type mutations:

* Impaired Eyes
* Perceptive Eyes
* Extendable Eyes
* Analytical Eyes
* Ionic Vision
* Compound Eyes (Dev Livestream)
* Chromatic Eyes (Dev Livestream)

Other (Stackable with other mutations of their type)

* Third Eye

Temporary Mutations (Listed above in respective categories)

* Impaired Eyes
* Irascible Trunk
* Legless
* Unstable Body
Stealth Legs Mutation

The stealth feet mutation allows a Trebhum to walk around without making a sound so you can't be detected by predators who can't smell or see you, like Gargadends.

## Stealth Legs Mutation

### From

Skulkbug

It is obtained by eating a Skulkbug.

This mutation can be permanently activated by mixing 2 Skulkbugs, 1 Fungulouse and 2 Refined Minerals.
Purple Corm

These plants disguise themselves as perfectly normal grass, but this grass glows if you have the Perceptive Eyes mutation, making the Purple Corm glow yellow. This plant is worth it, as it is the most nutritious food in the game (70 - 100 food), filling your hunger bar to near full when eaten. It also fills your liquid bar for about 50 points.

## Purple Corm

### Gives

70 Food and around 50 Water

*Purple Corms are hard to find, as the above ground part of the plant they are part of closely resembles other common flora. However, its leaves contain a rare symbiotic fungus which emits light on an unusual frequency, which creatures with advanced spectral sensitivity can detect.*
Gnakka's Heart

A rare small mineral occasionally found in caves and the first Trebhum pyramid. Gnakka's heart gives five sixths of a refined mineral when processed. It takes 1 minute and 30 seconds to process.

## Gnakka's Heart

### Gives

5/6 Refined Minerals

*According to a fragmented story in the Trebhum memory cluster, when the culture hero Gnakka finally reached the edge of the underworld, a guard sent by the evil king stabbed her in the heart with his spear. Ulaaagh, the Worm of the Bone Caves, whom she had befriended, made a new heart for her from his rare and precious material. She lived, and when she returned to the surface, she could no longer be killed by any ordinary weapon. Thus she overthrew the king and brought freedom to the Trebhum. But because her heart now belonged to the underworld, she returned to the depths and was never seen again.*
Meteoritic Crystal

A special mineral which gives 2 full refined minerals when processed. At the part in Omoa the Elder's cave where you see a small pond with a tiny island in the middle with many leaptails in the pond, there are large structures over the pond. Jumping on them will reveal more platforms, with perceptive eyes also showing you the way forward. At the top you can find a Lithotroph Mushroom and a chest containing the Meteoritic Crystal.

Meteoric crystals can also be found by cracking open meteors, that fall from the sky at random positions. Meteors can also give Trebhumite when cracked open.

The Meteoric Crystal takes 4 minutes to process and gives 2 full refined minerals.

## Meteoritic Crystal

### Gives

2 Refined Minerals

*Trebhum artisans treasured meteors as a rich source of minerals, and such deposits were seen as gifts from the cosmos. These artisans no longer exist, but meteors can still be of great use to Modern-day Trebhum.*
Cryptobiotic Coral

A coral-like plant found all over the Savannah and Desert, efficient at restoring food when you can't find other clusters of plants. Gives 7 Food when eaten.

## Cryptobiotic Coral

### Gives

7 Food

*These colony organisms, noted for their tube-like exoskeletons, were once entirely aquatic. Incapable of surviving without water, they have adapted to changes in the environment, spending most of their time in a state of suspended animation, and only "coming back to life" when their habitat is inundated during the heavy rains that only occur approximately once a century, during which time they also procreate.*
Phytocephalic Grass

This unique grass is found in the first Elder Cave and Pyramid. It naturally spawns in caverns filled with Toxic Gas. It gives the Entomophilous Skin mutation and 2 Food when eaten.

## Phytocephalic Grass

### Mutation

Entomophilous Skin

*Endemic to canyons full of toxic gas, this entomophilous plant uses specialized protuberances on its bulb to filter the air. It emits a characteristic smell that can attract small insectoids, which are necessary for the plant's reproduction.*
Amphibian Body Mutation

A water-adapted body which allows the Trebhum to swim for as long as it likes by stopping swimming from consuming stamina. However, stamina can also not be regenerated while swimming. It is obtained from a Finned Jumpfish.

## Amphibian Body Mutation

### From

Finned Jumpfish

This mutation can be permanently activated with 1 Finned Jumpfish and 3 Aquatic Phytopad Seeds.
Electrogenic Skin Mutation

This skin grants a partial amount of cold resistance and allows you to revive incapacitated Trebhum if you reach them quickly enough. The Bazzabu will give you this mutation when eaten. Trebhum with this mutation also have scales.

## Electrogenic Skin Mutation

### From

Bazzabu

This mutation can be permanently activated by mixing 1 Bazzabu and 2 Onkifurt Egg Yolks.
Creatures List

The world of The Eternal Cylinder is populated with more than 30 memorable, handcrafted alien creatures. Players must learn their unique behaviors and discover surprising ways to utilize the natural food chain to their advantage.

* **Trebhum**
* Frozen Sklaa
* Shelled Grolusc
* Hophopop
* Onkifurt
* Glickbol
* Omnogrom
* Blue Omnogrom
* Tonglegroplet
* Blue Tonglegroplet
* Tripobosh
* Onogrosh
* Great Gaaahr
* Infant Gaaahrling
* Celestial Trewhaala
* Squadaboo
* Tonglegrop
* Gharukuk
* Grashtuub
* Zooshgarg
* Articulated Angstok
* Foosh
* Buddugh Gropp
* Gargadend
* Klaborok
* Roondaslock
* Treghrum
* Vuushlop
* Yackfurt
* Leaptail
* Pouchfish
* Finned Jumpfish
* Tetracrab
* Skulkbug
* Bazzabu
* Ocular Orthopod
* Fungolouse
* Sack Fly
* Springworm

Servants:

* Unifier
* Witness
* Liberator
* Cleanser
* Exonerator
* Mathematician
* The Eternal Cylinder
* Hand of Fate
Meteor Feet Mutation

This mutation allows Trebhum to do a ground pound by hitting jump in mid-air. This ground pound breaks hard-shelled objects, deals damage to nearby predators, and sends your Trebhum party flying. It also allows you to jump almost as high as when you have the Leaping Legs mutation. Obtained from Barbagar's Foot.

## Meteor Feet Mutation

### From

Barbagar's Foot

This mutation can be permanently activated by mixing 1 Barbagar's Foot, 2 Furtree Cones, and 3 Refined Minerals.
Aposematic Skin Mutation

The Aposematic Skin Mutation is obtained by eating a Prickly Pome. The Aposematic Skin Mutation is a skin-based mutation which gives the Trebhum spines on its body similar to those of a porcupine or echidna, and replaces other skin mutations a Trebhum has when eaten.

The Aposematic Skin Mutation can be very useful, as it can be protected from the biting or eating attacks of creatures such as Omnogroms and Zooshgargs. The only eating creature that this mutation does not work on is the Klaborok.

This mutation is also referred to as "Cactus" on the official website.

*"Spiky fur will prevent most predators from eating a Trebhum."*

## Aposematic Skin Mutation

### From

Prickly Pome (Cactus Plant)

This mutation can be permanently activated by mixing 3 Prickly Pomes and 1 Purple Corm.
Pyrophile Fruit

This item can be found from hot rock formations in the Tundra that have rocks that can be heated up by Fooshes. A Pyrophile plant will often grow near it. Eating the Pyrophile Fruit gives the Pyrogenic Trunk mutation and 30 life.

They can also be found near a dead Great Gaaahr in chapter 3 as obtaining the Pyrogenic Trunk is essential to continue in the story at that point.

*Although the Trebhum think of it as a fruit, this is in fact a simple extremophile organism that grows near sources of intense heat, which it is also capable of absorbing. Fire also plays a crucial role in its reproduction.*
Onogrosh

The Onogrosh is the desert-dwelling relative of the Tripobosh.

*"A relative of the Tripobosh, the Onogrosh (Monorinus calvus) is adapted to life in the desert. It only has one snout instead of three, and lacks the Tripobosh’s thick fur, but with its strong legs and large tusks it is a formidable hunter. There once was a Trebhum fable called How the Tripobosh and Onogrosh Went Hunting Together, but only the title remains in the Trebhum memory cluster. "*

When killed, the Onogrosh drops the Tripobosh Antenna, which gives Trebhum that eat it the impaired eyes mutation for 3 minutes.

The Onogrosh has the same behavior as the Tripobosh.

## Gallery

Onogrosh compendium descriptionWild onogrosh
Microbiotal Colony

The item inside of a Klaborok Pearl when broken. It gives the Plated Body mutation and 60 life when eaten. Not to be confused with the Paleomicrobiotal Colony.

## Microbiotal Colony

### Mutation

Plated Body

*A colony of the Klaborok's gastrointestinal microbiota, as found inside a Klaborok Pearl. The reason these organisms form colonies, including elaborate organic structures, inside the Klaborok's excreta remains unknown. Perhaps they are further digested by some other creature.*
Probosctite Fruit

This plant grows like a lantern at the top of some caves and sprays a continuous stream of water down, allowing you to completely fill your water bar before consuming it. When consumed it gives the Hose Trunk mutation and 35 water.

## Probosctite Fruit

### Gives

35 Water + Infinite Supply of water before obtaining the fruit

### Mutation

Hose Trunk

*The probosctite is a plant-like organism that grows exclusively on cave roofs. When it needs to expel excess water, it does so using a long vertical appendage. This appendage also grows a nutrient sac that resembles a fruit.*
Shrines

Shrines are Trebhum-built constructs that contain lore, game mechanics, and goals that help your Trebhum family along their journey.

## Upgrade Shrines

These small shrines are built underground and contain large, prism-shaped pillars which can be used to upgrade your stats in exchanged for refined minerals. Each pillar has some Trebhum dust in the nook behind them. They also contain minerals which can be used to gain more refined minerals when processed using the Mineral Processor Body mutation. In the early versions of the game, Upgrade Shrines had the appearance of Trebhum Temples but they were too big. In a different version, the pool of water in the middle of the shrine was a remembering pool, with the Memories of Trebhum giving you access to a mutation.

## Trebhum Temple

Giant pyramids, each containing an Elder, usually guarded by Celestial Trewhaalas. These temples contain some kind of puzzle which, when solved, gives you access to important game mechanics. The Elder Trebhum provides lore about the cylinder or the world and future goals to work towards.

## Revival Shrines

These structures allow you to revive your Trebhum and store others away in a hidden place. This is a very useful alternative to leadership as you can store Trebhums away at no cost. Using Electrogenic Skin to revive Trebhum is the best way to revive Trebhum but if the body decomposes too quickly you need a Revival Shrine.
Regenerative Body Mutation

*"Greatly improves a Trebhum's regenerativ*e capabilities."

## Description

This mutation is obtained by eating a Frozen Sklaa Heart, which drops from the Frozen Sklaa when it is killed. The Regenerative Body mutation changes the Trebhum's body into a heart-like shape and allows to recover lost health over time, making it very useful for reckless Trebhum that are always getting hurt.

This mutation can be permanently activated by mixing 1 Frozen Sklaa Heart, 1 Omnogrom Pellet and 3 Refined Minerals.
Toxic Trunk Mutation

*"Allows a Trebhum to spit a thin thread of malodorous toxic liquid."*

The Toxic Trunk mutation is obtained by a Trebhum eating the Tonglegrop Acid Pump which drops from a Tonglegrop when it's killed. This mutation replaces a Trebhum's ability to shoot water. The Toxic Trunk mutation is a great offensive mutation and can allow the Trebhum to kill enemies.

This mutation can be permanently activated by mixing 1 Acid Pump, 1 Omnogrom Pellet, and 2 Refined Minerals.
Omnogrom Pellet

*"There are few things that the Omnogrom cannot digest, but when enough of them accumulate, it regurgitates them in the form of this pellet. Sometimes nature truly is vile."*

## Omnogrom Pellet

### Mutation

Irascible Trunk

The Omnogrom Pellet can be obtained from killing an Omnogrom. Trebhum that eat the Omnogrom pellet gain the Irascible Trunk mutation and 80 life.
Raanana

Raanana is a member of the Speed Racers.She has golden colored hair with vines on it and rust orange colored gears with it also.Raanana also wears a golden dress with a gear symbol in the centre which is rust orange.Raanana also wears golden shoes with little gears on them.Raanana loves clocks and checking the time.She has a common question that she asks....DOES ANYONE KNOW WHAT TIME IT IS?Funny to hear.Her power is to summon gears which she tosses.She represents the Speed Race map Clockwork Colosseum.
The Eternal Cylinder Wiki

**Welcome to the**
**The Eternal Cylinder Wiki**
**226 articles • 712 files • 3,480 edits**

**About**

In The Eternal Cylinder, players control a herd of adorable creatures called Trebhum and must explore a strange alien world filled with exotic lifeforms surreal environments, and the constant threat of the Cylinder, a gargantuan rolling structure of ancient origin which crushes everything in its path.

Here are some links to get you started!

* Creatures
* Biomes
* Mutations
* Food
* Catalysts

We're a collaborative community website about The Eternal Cylinder that anyone, including you, can build and expand. Wikis like this depend on readers getting involved and content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

**Creatures**

Shelled GroluscHophopopOnkifurtGlickbolOmnogromTonglegropletTripoboshCelestial TrewhaalaTonglegropGrashtuubZooshgargFrozen SklaaCleanserUnifierThe Eternal Cylinder

**Biomes**

SavannahTundraDesertInfected Biome

**External Links**

* Official game site
* Discord
* Good Shepherd Entertainment YouTube
* Developer site
* Publisher site

**Wiki Community**

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tundra

*"The Tundra is cold and freezing, but it's far from being a wasteland. Even here, life has adapted and found a way to flourish. Amongst the snow and the crystals grow vast, colorful plants, their roots stretching deep under the permafrost, that play host to a unique ecosystem. In the furthest reaches of the Tundra, there are unique crystal formations that seem to have attracted the attention of the Eternal Cylinder's servants."*

- Website Description

The Tundra is the second biome encountered, and the Furred Skin mutation is necessary to stay alive.

## Overview

The floor of the Tundra is coated in sparkling snow. Frozen lakes can be found around.

This is the game's second area, so the enemies are more dangerous than in the Savannah. You may encounter Fooshes, Vuushlops, Gargadends, Tripoboshes, Blue Tonglegroplets, Blue Omnogroms, and Frozen Sklaas.

At the end of the Tundra is a little mini-biome covered in the crystals the Trewhaala use. In this mini-biome are two Witnesses with red light and a Unifier. The Unifier contains Tetrahedrons in it's head, which are the only unique catalysts in this biome. The Mathematician also makes an appearance, and if you have the Crystalline Skin mutation, you will get absorbed by the Mathematician, along with the special crystals, and enter the dream for the second time.

Trebhum hatched in the Tundra have vibrant, colorful skin patterns and blue eyes.

## Mutation Catalysts

* Probosctite Fruit
* Cryopolyp
* Pyrophile Fruit
* Frozen Sklaa Heart
* Tonglegroplet Organ
* Aerophytic Furball
* Bazzabu
* Tetrahedron Flesh
* Tripobosh Antenna
* Dendrospiral Seed
* Ocular Orthopod

## Points of Interest

Each bullet point is a different activated tower.

* You find an Upgrade Shrine.
* You encounter a Unifier that attaches parasites to nearby creatures.
* The Cylinder charges itself with Lightning.
* You find a Revival Shrine and a Pyramid.
* The Mathematician throws his staff to the ruins of a temple, with an Upgrade Shrine that allows you to discover the Mutation Tree.
* You find nothing and have a very weak tower.
* You find a Revival Shrine and meet Vepo the Elder.
* You find an Upgrade Shrine.
* You meet a Frozen Sklaa that you must defeat before moving on.
* The Mathematician pulls down the tower you activated.
* You find an Upgrade Shrine and meet Nevee the Elder.
* You find an Upgrade Shrine.
* You encounter a Unifier, which you must defeat to get a Tetrahedron.

## Music

* The Tundra
* Sunrise in the Cold
Witness

"*This chimeric being only has a single function - looking for creatures that other servants of the Eternal Cylinder can attack. It poses no danger on its own, but if it locates a target, it will produce a loud noise and seek out support. It generally prioritizes large creatures or groups, so a small group of Trebhum may be able to go unnoticed in certain situations. Witnesses are sometimes encapsulated by Unifiers, acting as their visual organ, particularly when the otherwise sightless Unifiers need to travel over long distances. The energy field emitted by the creature's screen has an antimutagenic effect on Trebhum.*" **- Compendium Description**

The Witness is considered one of the smallest servants to the Eternal Cylinder and serve as it's scouts and eyes for Cylinder's larger Servants. This servant is only made up of two human-like hands, infused with what appears to be a sort of television screen, which it uses as form of a visual organ.

Witnesses are very quick and agile, so when you get in their light, it is difficult to escape. A smart move is to find a blue bush very quickly where the Witness will lose sight of you. They can also be disabled for a short amount of time by spraying them with water. During this time Trebhum can run away or kill the Witness while it lay defenseless. The Witness will reactivate and start searching the area again if not killed. The only way to kill a Witness is with either meteor feet or mixer body. It’ll die if it falls into a body of water if you spray one above a lake or sea. Anything else is ineffective.

## Trivia

* It is referred to as 'beholder' in the game files.
Celestial Trewhaala

*"Little is known about the Celestial Trewhaala (Cetovermis nebulae). These majestic creatures, their heads crowned in crystals, dwell high up in the stratosphere, descending only rarely, seemingly to defend certain locations. Their true nature and origins remain mysterious, but a story recorded in the Trebhum genetic memory cluster suggests they are not native to this planet, having come here in response to "a song sung by the Trebhum."*
-Website Description

## Celestial Trewhaala

### Aggressiveness

High to Friendly

Celestial Trewhaala (truh-VAAH-luh) are usually seen guarding Trebhum Temples containing Elders. They are able to launch a devastating lightning attack from their crystal crown which can one-shot even a Tonglegrop. When they see opponents close, it unleashes a breath of toxic gas, and it is able to move through some sort of gateway to defend the Temple. This toxic gas can blow your Trebhums away.

You then move on to the Mathematician boss fight where you must simply survive until the Trewhaalas do enough damage to defeat the Mathematician.

## Music

* The Mighty Trewhaala
* Exploring the Trewhaala
Hophopop

*"The Hophopop (Aracida luminata), pronounced HOP-hoe-pop, is a common insectoid noted for its unique automatic anti-predator adaptation: when threatened, the Hophopop expels one of four glowing pods from inside its body. These pods are used to store biofluids, and may be consumed by the predator or serve as a distraction. Should the Hophopop expel all four pods, however, its body will break in two and it will perish. The Hophopop is a subject of a Trebhum song about facing your fears before it destroys you."*

## Hophopop

### Aggressiveness

Low

-Compendium entry

The Hophopop is a non-hostile creature found within Savanna biomes.

## Appearance

It resembles a bulbous, blue grasshopper with four frog-like limbs, two large eyes on the side, and a pair of antennae. Its body is noticeably divided into two halves, both of which can come apart if it's either expeling its pods or dying.

## Behavior

The Hophopop are usually found in groups ranging from as small as 3 to as large as 15 strong, periodically hopping about and resting for a few moments. If either a Trebhum or any other animal comes too close, the Hophopop will expel one of its four pods and hop away to a distance. However, if the same process is repeated four times, it will lose all its pods and fall in half, killing it.

These creatures are common at the start of the game but becomes very scarce in later Chapters, so it is advised to obtain at least 6 Hophopop Pods before moving out the savannah.

## Drops

The Hophopop will drop the Hophopop Pod if threatened, which will give the Leaping Legs mutation if eaten.
Shelled Grollusc

*"The Shelled Grollusc (Oikoscaphus variabilis) is a species of small frugivore creatures that camouflage themselves as rocks using their shells, into which they can retract. They do not exhibit much in the way of social behavior, and can be extremely competitive, particularly when having spotted the fruit they favour. If there are no predators present, Grolluscs that have spotted a fruit may shed their shells to gain a speed advantage. Other species may use this moment to extract valuable materials from the shell or to pounce on the unsuspecting Grolluscs. A related species, the Naked Grollusc (Oikoscaphus gymnodermis) has sadly gone extinct."*

- Compendium entry

## Shelled Grollusc

### Aggressiveness

Low

The Shelled Grollusc is a passive creature found in the savannah biomes. It resembles a large snail wearing a colorful shell, its body being a light brown and orange color with two flippers and armor running on its head and back. Unlike true snails, however, the shells can be separated from the Grollusc via splitting it in half and holding it with an orange tendril.

## Behavior

Grolluscs are usually found in their shells slowly patrolling groves and fields for fallen fruit. If approached by an animal, the Grollusc will hide in its shell, emitting a glittering effect on its shell as this occurs. This will continue until the animal has left the vicinity, afterwards revealing itself again and going back to foraging. However, if the Grollusc spots fruit without anything nearby, it will instead quickly leave its shell to get the fruit, increasing its speed but leaving its shell vulnerable as well. The Grollusc may do this as well if a nearby Trebhum drops food for it, although most of the time it will instead haul itself to the fruit with the shell.

If a Shelled Grollusc is hit by a Servant's light, it will radiate rainbow colours from its shell, which are also able to devolve you.

## Drops

Open shells without a grollusc inside harbor an Iridescent Pearl which can be broken for a grollusc sac, giving Trebhum who eat it the iridescent skin mutation.

## Gallery

The shelled grollusc is also to emit short ranged 'rainbow-coloured' rays from its shell when predators are near it.
Leaping Legs Mutation

The Leaping Legs mutation is obtained by eating a Hophopop Pod that drops from Hophopops. This is a leg based mutation and will replace any leg mutations a Trebhum has when the Hophopop Pod is eaten.

It is the very first mutation you will get on chapter 1, and allows you to jump out the ditch you started in. It is recommended to keep this mutation, as though Hophopop Pods are abundant at the beginning of the game, you can quickly find yourself having a shortage of them in later stages of the game.

This mutation can be permanently activated with 6 Hophopop Pods and 3 Savannah Blossoms.

"*With these legs a Trebhum can jump higher than normal.*"
Prickly Pome

A special fruit found at the very top of large cactus plants. These cactus plants can be accessed in the second area of the game. Look for a spiky plant with a large base and a thin top. You can spray down the fruit with water but you can also suck it up normally. Do not be scared about the spikes as they deal little to no damage. When eaten, the Prickly Pome gives the Aposematic Skin mutation and 21 water.

*The cactoid plants endemic to the Desert grow these fruits as a water storage mechanism. The fruit grows at a considerable height and is covered in Glochids, ensuring that few creatures will be able to eat it.*
Ice Tuber

A plant which grows on small frozen lakes. Only the top of the plant is visible over the ice but the Ice Tuber gives 19 food when eaten and grow in large clusters.

## Ice Tuber

### Gives

19 Food

*Ice Tubers require cold soil to develop; in warm environments, their cell structure collapses and they turn to mush. The small sprout found above the surface may act as some kind of thermometer, preventing the tuber from developing if conditions are disadvantageous.*
Compendium

The Compendium is a large network of information about the world of Eternal Cylinder. This network starts off empty, but the Trebhum will add to it, growing their knowledge of this world. These entries contain a picture of the object or organism, and a description of it. This description can include natural behaviors, lore, backstories, relations to other creatures, origins, etc...

A Trebhum can enter any consumable into the compendium by sucking it up into their inventory. The entry will then appear Food section of the Compendium Tab in the inventory.

A Trebhum can also use the Third Eye mutation in the Compendium to look for Objects, by selecting the eye icon next to an entry.
Tonglegroplet Organ

"*This organ forms an essential part of Glossosphairium polymorphum's development from Glickbol to Tonglegrop. In the Tonglegrop stage, it acts as a kind of stomach, but with the added ability to actively recombine certain compounds; this eventually develops into the Tonglegrop's ability to produce and contain a powerful acidic substance.*"

## Tonglegroplet Organ

### Mutation

Mixer Body

The Tonglegroplet Organ drops from Blue Tonglegroplets when they are killed. A Trebhum that eats the Tonglegroplet Organ gains the Mixer Body mutation and 75 health.
Glickbol

*"The Glickbol is the earliest developmental stage of Glossosphairium polymorphum, which eventually metamorphoses into the creature known as a Tonglegrop. Encased in a thick, translucent membrane filled with gelatinous material, the larva absorbs nutrients via osmosis and is only capable of controlling its movement by awkwardly exerting pressure on the inside of the membrane with its tongue. As such, it makes easy prey for most predators on the Savannah, and the survival of the species depends on little more than numbers and luck. Despite this, Glickbol herds will generally try to defend others of their kind, should they be grabbed by a mischievous Trebhum."*

- Compendium entry

Glickbols are neutral creatures that are the first stage of the Tonglegrop life cycle, and are ubiquitous throughout the world. They resemble purple balls with a plus-shaped mouth and tiny tendrils on their heads. They dwell inside their transparent eggs, the exterior of which is covered in small pores. They can also move this egg around via pushing it with their pink tongues.

## Behavior

Glickbols are found together in large groups, usually paying little to no attention to other species. However, if one of the Glickbols are caught by predators like Trebhum, then the whole group will attempt to ram into the predator until they let it go. Despite this, they are nonetheless easy to kill thanks to their poor damage and health, and a single predator can kill many of them.

## Drops

When killed, Trebhum can pick up the Glickbol Head and eat it to gain the Legless mutation. It can also be used in mixer to make large energy bombs after mixing with any food items.
Hat Mushroom

A hydrating food found at the very top of the Furtree. It is extra hydrating as it restores 35 water. Inflatable Body or other mutations that allow you to reach the top of the furtree are needed to collect this mushroom, as spraying them down with water is very difficult because the hat mushroom is on the very top of the furtree, unlike furtree cones.

*This mushroom exists in a mutualistic relationship with the Furtree. It feeds on the moisture that gathers in the Furtree's hairs and excretes a substance which keeps the hairs free of parasites.*
Dead Elder

The Dead Elder is found at the very beginning of the game, and has mushrooms such as pale caps and earth ears growing on him. When your Trebhum stands on the symbol next to him, your Trebhum gets the 'light' which allows it to activate towers and other Trebhum shrines and constructs. The Dead Elder has likely ran from the Cylinder for a very long time. The real name of the Dead Elder is unknown. The dead elder is featured in the credits - it shows the elder taking a Trebhum egg and putting it in a nest. Yes, this is the nest your first Trebhum hatches in. It shows this elder laying on the platform you find them in.
Springworm

The springworm is a strange worm which moves slowly around the Savannah, moving like a Slinky. When eaten it gives the Water Processor mutation and 25 life.

## Springworm

### Mutation

Water Processor

*Spring worms have two heads, which they use to extract microscopic organic matter from the ground. Waste is expelled during the worm's characteristic tumbling motion.*]]
Mineral Processor Mutation

This mutation allows you to process the minerals that Trebhum has stored in its inventory, slowly turning them into refined minerals which can be used for various purposes. It is obtained from a Lithotroph Mushroom.

## Mineral Processor Mutation

### From

Lithotroph Mushroom

This mutation can be permanently activated by mixing 1 Lithotroph Mushroom, 2 Gnakka's Shields, and 3 Gnakka's Hearts.
Hand of Fate

A terrifying, enormous chimeric monstrosity created by the Eternal Cylinder. It is dedicated to protecting the Cylinder and realizing its goals by destroying any technological artifacts that could threaten its dominion over the world. Partially made out of Human DNA, its only weakness may be that its fingertips are sensitive as those of a Human.

The Chaos Amber the Hand of Fate drops is bugged; it floats in mid-air far above it when it is defeated.
Revival Shrine

After escaping the Cleanser boss, the player finds a Revival Shrine, which can allow you to revive your fallen Trebhum at the cost of refined Minerals, or send other members of your pack to the 'Cloud' which stores them in a safe place until you need them again in the pack. The Cloud is vital if you want specialized trebhums or want to save lots of Trebhums.

Trebhums with more mutations cost more to revive.
Hypnotic Trunk Mutation

Allows the Trebhum to produce a song which causes Glickbol to follow them and is obtained from a Piper Plant. Unlike the Deimatic Trunk, the Hypnotic Trunk has a cooldown and requires you to stay still while channelling the song like the Rattle Trunk. Some predators will prioritize Glickbol over Trebhum, giving your Trebhum time to escape.

## Hypnotic Trunk Mutation

### From

Piper Plant

This mutation can be permanently activated by mixing 2 Piper Plants and 1 Glickbol Head.
Liberator

*The Liberator is one of the Eternal Cylinder's largest and most dangerous servants. It will lie dormant under the ground, disguised as elements of my homeworld, even though these will seem alien to the Trebhum. Once it is revealed, the Liberator will attack. On even terrain the Liberator's wheels allow it to move quickly, but when it is forced to walk, it will slow down considerably. The mask-like structure that at first appears to be its head is its visual organ; the actual head lies underneath, and can emit an antigravity beam that pulls objects in. The objects are then vaporized by the intense energy field.*

- Compendium Description

## Liberator

### Drops

Chaos Amber

When staying behind the Cylinder for more than four minutes, an infinite supply of Liberators will attack you, which can be bad news, but also exceptionally good news if you're hoping to farm Chaos Ambers.
Extendable Eyes Mutation

Allows the Trebhum to access anti-gravitational powers, making its eyes hover near its head. When activated, the eyes float high above the Trebhum's body, giving an aerial view of its surroundings. Obtained by eating a Dendrospiral Seed.

## Extendable Eyes Mutation

### From

Dendrospiral Seed

This item can be permanently activated with 2 Dendrospiral Seeds and 3 Ice Tubers.
Tundral Hesperidium

This item is found growing on frozen lakes, sometimes next to Cyropolyps. It gives 7 water when eaten.

## Tundral Hesperidium

### Gives

7 Water

*The Tundral Hesperidium absorbs water with specialized roots that develop above the frozen ground, but can penetrate ice and reach water underneath. the endocarp is surrounded by a thick, leathery pericarp that is open at the top; the opening is covered in a thin semipermeable membrane.*
Intracrystalline Aggregate

This item can be found: 1. The first regular cave (not elder cave) 2. Somewhere in the maze section of Omoa the Elder's cave. Gives the Perceptive Eyes mutation when consumed.

This item will then be found in caves and chests in the Desert. They can also sometimes be found inside of meteors.

## Intracrystalline Aggregate

### Mutation

Perceptive Eyes

*In fragments of ancient Trebhum legends preserved in the Trebhum memory cluster, meteorites are described as the eyes of a cosmic being known as Rakavandaja Erkudan, who is said to perceive the invisible truths that surround us all. This baffling organic substance can sometimes be found inside them, growing between crystalline shards; it may have been ritualistically ingested by Trebhum priests and/or artists (the terms seem interchangeable) for its perception-altering effects.*
Tonglegrop

*"The adult Tonglegrop (Glossosphairium polymorphum), initially mistaken for a separate species, is vastly greater in size than the juvenile form and has undergone several profound biological transformations. It is now capable of spraying a sticky, acidic substance, which also continuously drips down from its membrane, acting both as weapon and trap. Like the juvenile, it is bipedal but can also employ its membrane in locomotion, allowing it to attain tremendous speeds while navigating hazardous terrain. Additionally, its membrane now serves a reproductive function, gestating Glickbols in their pre-larval stage. Perhaps most importantly, the adult Tonglegrop is omnivorous, with a distinct preference for meat. It is, without a doubt, the apex predator of the Savanna."*

- Compendium entry

The Tonglegrop is the adult variant of the Glickbol and Tonglegroplet. It is more than able to kill every creature smaller than itself in the Savannah. Tonglegrops can pick up acceleration quickly and roll around on a ball of acid which can outrun a rolling Trebhum. They are also able to spit acid out of their large mouth and will even engage floating creatures such as Onkifurt.

Tonglegrops will like to attack larger meals than Trebhum, such as the other predators of the Savannah.

The only way to kill these large beasts is to make two of them crash into each other, or get one killed by a Celestial Trehwhaala. They are too smart to be tricked into falling into toxic chasms, although they can sometimes fall in. Trebhum that have the Mixer Body mutation can kill Tonglegrops with energy bombs or cluster bombs. Once killed the Tonglegrop will drop the Tonglegrop Acid Pump. If a Trebhum eats this they gain the Toxic Trunk mutation.

There is a desert variant of the **Tonglegrop** that has a different skin color, but no new compendium entry or behaviors.

There is an extinct relative of the Tonglegrop called the Hypertonglegrop, which is only mentioned in the Grashtuub's compendium description.

## Gallery

Concept ArtCompendium EntryDesert Tonglegrop
Quadruped Legs Mutation

Currently unavailable in the beta without using bugs, this mutation is referred to as "Quick Sprint" on the official website. You can get it by eating a Tetracrab. This mutation is quite useful when you don't have stamina and need to run from the Cylinder.

*"These legs allow a Trebhum to accelerate rapidly and to run more quickly in general."*

## Quadruped Legs Mutation

### From

Tetracrab

This mutation can be permanently activated by mixing 4 Tetracrabs, 4 Rucklefruits, and 4 Refined Minerals.
Sucker Lobe

A plant that looks like it has a suction cup. They can be found growing on these cone-shaped plants. They can only be found in the Tundra pyramid and Vepo's temple. Each Sucker Lobe plant houses 3 to 8 Sucker Lobes. When eaten it gives the Sucker Feet mutation and 4 food.

## Sucker Lobe

### Mutation

Sucker Feet

*These growths develop on light-sensitive tubercles that are only found in caves. The purpose of the adhesive surface is unclear.*
Impaired Eyes Mutation

*"This harmful mutation causes damage to the Trebhum's eyesight."*

The Impaired Eyes mutation is a useless mutation that causes the mutated Trebhum's vision to become blurry. It's obtained by a Tripobosh Antenna, which drops from Tripobosh or Onogrosh that are killed. The Impaired Eyes mutation only lasts for 3 minutes on the effected Trebhum. Switching the leader will allow you to see normally again. Eating another item that applies an eye mutation will get rid of the Impaired Eyes mutation.

Below is an image of what the Impaired Eye Trebhum sees.
Filterfluff

These are plants that look like giant dandelions, and while they look big, they aren't exactly nutritious, giving you 1 food. The mutation they give is the Filtered Trunk mutation.

## Filterfluff

### Mutation

Filtered Trunk

*Filterfluffs, noted for their delicate, fur-like appearance, commonly grow next to seep cliffs over depressions filled with toxic gas. They are not just adapted to protect themselves from the gas, but to actively draw nourishment from it by removing the toxic elements via a unique filtration process.*