Arc of Dream Magic

**Arc of Dream** is a powerful Caster Magic, a Lost Magic and a variant of Arc of Embodiment utilizing dreams.

## Description

Arc of Dream is a form of Lost Magic that allows the caster to materialize, and subsequently use to their every whim, anything they can remember from a previous dream. Any of their creations give them great versatility both in and out of combat. They can range anywhere from everyday objects and weapons to more complex creations, even living ones, or even simple images such as to create illusions. These creations are also given special properties that goes accordingly to what they are. It has been stated that there are several limits and conditions to this Magic, one of which is that the Magic cannot conjure living creatures.

Outside of it's standard ability to make creations it can also cast spells that are in relation to dreams. As such, the user can put the target in a state of sleep paralysis or of sleep apnea. Since the Magic is directly related to the use of dreams the users also have the ability to remove a target's creativity. By doing so the user can take away the target's ability to cast magic spells related to the use of creativity such as with Petal Magic's Senbonzakura, Scriptwriter Magic's sketches, etc.

## Spells

### Stela's Spells

#### Basic Spells

•**Oneirois' Edge:** The user pulls out from their dream the SSS-Grade Sword, **Oneirois' Edge**. Though, because it is a replica it's power is dramatically diminish. When used it produce colorful slashes of about anything in existence, making it vastly versatile. It is a very fantasy looking longsword and it's primary colors are white and gold.

[*Offensive Spell*] **|** [*N/A*] **|** [*Cost: Average*]

•**Melinoë's Flèche:** The user fires a spiraling purple mass of darkness that's reminiscent of an arrow at their target, from their hand, which has been extracted from one of their bad dreams. The arrow is destructive and leave the target in a tormented state of mind.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Emanations of Icelos:** The user creates ghost-like entities coming straight out of their dreams which are invisible and attack their user's victims with their sharp claws.

[*Offensive Spell*] **|** [*N/A*] **|** [*Cost: Low*]

•**Morpheus Embodiments of the 128:** The user turns into fantasy-like creature similar to existing creatures of the World, taking on most of their traits for various purposes.

[*Offensive Spell*] **|** [*N/A*] **|** [*Cost: Low~Average*]

•**Harbinger of Bad Luck, Nue:** Coming out of their dreams the user creates a giant monster with the head of a monkey, the body of a tanuki, the legs of a tiger and the tail of a snake to fight on their behalf. The Nue passively weaken his prey by partially numbing their senses and producing a black smoke. It has the ability to fly by turning itself in a black cloud and to camouflage to better strike it's preys.

[*Offensive Spell*] **|** [*N/A*] **|** [*Cost: Average*]

•**Devourer of Dreams, Baku:** Coming out of their dreams the user creates a giant monster looking like a colorful tapir, sort of pig-shaped with a long snout. to fight on their behalf. It flies and haunts it's victims, eating away their strengths and their ability to rationalize. Additionally it virtually cannot be defeat because of it's nature of Yokai. Just like the Nue, the Baku can fly but more like how an Oriental Dragon would.

[*Offensive Spell*] **|** [*N/A*] **|** [*Cost: Average*]

•**Phantasos' Dress:** The user re-equip themselves with the SSS-Grade Armor, **Phantasos' Dress**. Though, because it is a replica it's power is dramatically diminish. When worn it produce a colorful aura of various imaginary notions that protects it's user from taken damage. The dress itself is reminiscent of dreams and celestial bodies.

[*Defensive Spell*] **|** [*N/A*] **|** [*Cost: Average*]

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#### Other Spells

•**Sleeping Spirit:** The user place the target under their spell, provoking sleep paralysis. Unlike normal paralysis because the target's senses are heightened, making them more vulnerable to pain.

[*Support Spell*] **|** [*Very close Range*] **|** [*Cost: Average*]

•**Slumbering Spirit:** The user place the target under their spell, causing the target to forget to breath in the middle of combat. This can dramatically decrease the target's stamina or make it more difficult for them to move and perform actions.

[*Support Spell*] **|** [*Very close Range*] **|** [*Cost: Average*]

•**Daydream:** The user pulls out from one of their dreams a clone of themselves unbeknownst to the target. Such clone seems to share many characteristics with a Thought Projection: the user is capable of talking through it, it is impervious to physical attacks, and, if assaulted, it will simply waver like a hologram.

[*Evasive Spell*] **|** [*N/A*] **|** [*Cost: Low*]

•**Moonstruck:** The user drown the target's creativity, disabling their ability to make creations such as with Molding Magics, Pict Magic, Scriptwriter Magic, etc.

[*Support Spell*] **|** [*Extremely close Range*] **|** [*Cost: High*]

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#### Ultimate Spells

•**The tale of the Hero and the Demon Lord; Oneironaut:** The user transport the desired target to Hypnos' Dimension, a location situated in their subconscious where they are the protagonist and where the target become the antagonist. While in the Dimension the user can create or destroy just about anything however there is a limit of time as to how long the user can keep a target prisoner.

[*Trap Spell*] **|** [*N/A*] **|** [*Cost: Very High*]