recursal/Fanatic-Fandom huggingface dataset:
Tumun

## Description

Being a nomadic people, the capital "city" of the Jungti is very different that other capitals in the realms. Although it is a permanent settlement, it pales in comparison in terms of size and splendor to other capital cities. It is a walled city but the walls are not terribly high and there are as many tents as there are buildings. Very few of the buildings have more than two floors and even the Khagan's palace is modest in size. The city resembles a settlement more than a capital. The Jungti see no need for ornate castles and feel confined by too many walls and buildings. Inside, however, the buildings and tents are clean and well-appointed. Structures like the royal palace are full of luxurious carpets and fineries and tents of higher ranking Jungti are lavish in their furnishings. The Khagan even has a mobile palace and often travels the countryside visiting the various territories.

## Notable Locations

### The Great Arena

Near the center of the city is the Great Arena. It is an outdoor sports field divided into sections for regular games of skill. The most common are archery (both on and off horseback), wrestling, horse racing, and falconry. The Jungti are extremely good archers especially on horseback. Their battle tactics are impressive and they are far better tacticians than their simple life would suggest.

### The Mountain Temple

The Jungti believe that suffering in life leads to rewards after death. Not that one must suffer needlessly but that suffering, when it does happen, should be embraced as a way into heaven. Additionally, they believe that they are reincarnated either as another person or an animal. They also believe that nature has spirits that live within the earth, mountains, water, and trees. The Mountain Temple is so named because it sits facing a large mountain but it is where Jungti go to be at peace and meditate with the spirits. Jungti shaman live around the temple in tents offering counsel to those that come.
Rowan Adriel

## Description

Rowan Adriel is a Neprian male who stands 6'1" tall and weighs 210lbs. He is the current king of Nepria and is 54 years old. He has a greying brown hair and beard. He is usually adorned with simple solid colors, shunning away from more flamboyant colors that nobles tend to gravitate to. He has been a widower for the last 5 years since the queen perished from illness. He has one elder daughter and one son. He also has a younger sister, Sinira Hamiel, who is married to General Neldar Hamiel, the Commanding General of the Neprian Army.

## Background

King Rowan is the 6th generation ruler of the Adriel name. He was raised in the court and was a fine student of both academics and military skills. His father was a hard man but nurtured a loving family and raised Rowan and his sister as true nobles. When he was younger he had a slight stutter which he eventually learned to control. Although a very intelligent man he shies away from public speaking unless necessary. As a result of his studies King Rowan has determined that economic prosperity will strengthen the nation. Therefore he focuses on growing the Neprian economy with greater trade both within the Central Kingdoms as well as with the Western Outlands through Togrea. Through the years he has been able to grow the economy through this increased export although some countrymen feel that this has commoditized the nation's culture and its assets.

## Personality

Rowan is an intelligent man with Nepria's best interest in mind. He is careful and methodical almost to the point of over-analyzing. He is a dedicated ally of Etria and seeks to lean on their military to assist in Nepria's protection. This allows him to focus on economic growth. Many nobles who don't see that complain about the country's seemingly submissive status.
Aelia

Aelia, the Giving, is the goddess of nature, the seasons, the harvest, and food bearing foliage. Her domain brings growth and bounty to the world and to the people.

## Description

Aelia is Sharo's twin sister and is shown as a beautiful brown-haired woman wearing robes and a crown of flowers and vines. She is drawn with green eyes and a slender figure. She is not usually depicted wearing armor but she is sometimes shown wielding a large sickle.

## Personality

Aelia is seen as generous and wise. She is slow to anger and seeks to provide mortals with gifts from the earth. She seeks to nurture and grow people/things that she comes into contact with both physically and more often than not, spiritually and emotionally. She can be prone to be overly serious at times always concerned with how mortals' behavior impacts the natural order of things.

## Powers & Abilities

All of Aelia's magical abilities stem from controlling nature and the earth. She can control plants and trees as if they were sentient. She can make things grow and sprout and bring life to otherwise lifeless areas among other things.

## Worshipers

She is worshiped by farmers and some rangers. She is also goddess of the seasons and therefore called upon for good weather during harvest time. Land owners will call upon Aelia to bless their lands to be prosperous. Temples to her are always in woods and priests are druid-like in their appearance and personality.

## Traditions

Much of the Festival of Crowns is to give thanks to Aelia for a successful harvest and to enjoy the fruit of one's labors. Offerings of the best of what was harvested are often burnt on the altar to give homage and thanks to Aelia a week before the actual Festival begins in order to specifically worship her and ask for another bountiful year coming up.
Yulan

## Description

Also known as the Radiant City, Yulan is the pinnacle of Shangti achievement. Although not quite as opulent as Yadinah, it is much bigger and just as modern with every luxury in Astar available. With approximately 700,000 people living in the capital, it is constantly busy with activity. The structure of the city is circular with the royal palace situated in the center. The royal palace is extremely large and has its own walls and moat around it. Fortified walls encircle Yulan and the palace stands high above any other building in the city. The city has many districts with about twenty percent being for the extremely poor and ten percent for the extremely wealthy. Generally speaking, citizens of Yulan live higher quality of life than those that live in the rural areas.

## Notable Locations

### The Row of Dreams

Located on the edge of the seediest part of the city, the Row of Dreams is so named because for several blocks in every direction lie opium dens and brothels. It is said every pleasure of the flesh can be found on these streets. The establishments run the gamut of classy and upscale to places that only the poorest and most desperate will patronize. The places there are run by one of several organized gangs that are constantly vying for domination.

### City Market

Located in the southeast quadrant outside the castle gates, the city market is an extremely large area with a maze of alleys and paths with kiosks, tents, and small shops that sell or trade almost anything imaginable. The market is primarily divided by vendors that sell similar items such as clothing, food, tools, etc. The quality of goods vary greatly and competition is fierce with vendors often coming and going if they cannot keep up with their competition. A unique section of the market specifically deals in all manner of jade jewelry and items that are more plentiful in Shangti than in other Eastern Kingdom countries.

### The Tomb of the Gods

Within the palace grounds lies a large underground tomb where all the past emperors have been buried. It is believed that this sacred burial ground is protected by the Shangti gods and allow the emperors to ascend to god-like status in their pantheon. It is guarded by the same elite guard that protects the Emperor.
Field Analysis

**Field Analysis** can let you win initiative at a critical juncture. It is most useful in teams where Parvati is supporting lower initiative Aristos such as all the Soldiers of Fortune.

## Synergies

* Kozmo, undamaged Murtair and Padre Mendoza all have low enough initiative that this card strongly benefits them.
Taemin Han

## Description

Taemin Han is a male Haesanite who stands 5'9" and 170lbs. He is 45 years old but appears younger. He has jet black hair that he keeps short and a thin beard and mustache. He is lithe and in great physical shape. He has had a love for swordsmanship and martial arts and is considered by many to be a master swordsman and formidable martial artist. He trains daily and is always challenging his skills rotating amongst the various swordmasters of Haesan. What was once instructional lessons are now tests of his ability as he is at or above the level of many of the country's masters. He is married to the queen, Minji Han, and has a twin boy and girl.

## Background

Taemin was the eldest son of three children. He has a younger brother and sister. At a young age he was sent by his father to study martial arts in Kalmyr. After 10 years of study he was then trained by the best blademasters in Haesan. Because of this absence he is not as close to his siblings as they are to each other. He took the throne at a fairly young age 10 years ago when both parents passed away from a mysterious illness. His brother, although not afforded quite the same opportunity, was accepted and trained as a hwangdo knight and now is the commanding general of the Haesanese army. Taemin's sister was also trained as a fighter and commands Haesan's navy.

## Personality

Taemin is an even-tempered ruler with almost a monk-like peace about him. His time in Kalmyr shaped his way of thinking and the philosophical principles behind the martial arts he learned formed his belief system on how he rules and see the world. He is quick to laugh when in company of those he holds dear but maintains a more stoic visage to the public and the royal court.
Annariya Var

## Description

   Annariya Var is a Togrean female 5'8" tall with reddish-brown hair. She is 38 years old. She is a young queen but what makes her unique is that she is also a mage. She is sometimes referred to as the Witch Queen of Togrea by those that are more distrusting of magic. She is stern and unforgiving ruler and that has caused rumors to abound about her true intentions over the Central Kingdoms. They are most likely just the paranoid ramblings of those that distrust in all things magical. She is unmarried and intends to stay that way, knowing that her crown and her people are her priority.

## Background

Annariya has been the ruler of Togrea for the last six years. She assumed the throne from her uncle when he passed away from a sickness. There was a short but violent civil war as several internal factions sought to take advantage of the change in government. This was mostly fueled by the commoners distrust of the Annariya's magical abilities. There is rumored to be remnants of this anti-government faction still around but there hasn't been any violent outbursts in almost five years. No one know whether the movement has died or if they've just gone deeper underground biding their time.

## Personality

Annariya is practical and intelligent. she knows that as a woman, many would question her ability to rule. Coupled with the distrust many have of her magical-wielding abilities, she feels a little beset on many sides. She therefore has a hard and unforgiving personality backed by the power of her magic to enforce her will.
Throm Ulfgar

## Description

Throm is a Ristoran male and standing at 6'6" and 280lbs he is a large man, even by Ristoran standards. He is the current ruler of Ristor. He is 50 years old. He is married to Vadra Haldunn and has one daughter, Sala. He has long dirty blonde hair and wears his beard braided in the Ristoran fashion. He is an imposing figure and although he shows signs of his age he still commands an enormous amount of respect from his countrymen for his physicality alone. He has piercing hazel-colored eyes. His bulk alone conveys immense physical strength but the stories of him on the battlefield are all that is necessary to deem him a dangerous foe. He typically wields a longsword in one hand and an axe in the other. Despite his size he moves quiet dexterously. He is usually dressed in simple but well-made leather and furs. In his throne room you can usually find his two wolfhounds lounging around. These large grey canines are his hunting companions and pets.

## Background

Throm was raised on the steppes of Ristor to one of the smaller clans. His father was a respected warrior and was the clan's Law-Speaker and he was raised to respect and honor the laws and traditions of the Ristoran. When he was younger he made quite a name for himself as a ferocious warrior. It has said that he has never been bested in combat. He was unanimously voted as king by the Assembly of Chiefs when his predecessor passed away. That was the first time that had happened. Some say because of his reputation but others say that it also had to do with the fact that since he was from a smaller clan, he would be more apt to be impartial when faced with disputes from the chiefs of the other larger clans.

## Personality

Throm is a serious man with a deep respect for the laws and traditions of his people. This is a deep rooted belief stemming from watching his father recite the laws and help enforce them. He is a strong believer that the recent changes are bringing the Ristoran to a modern age of prosperity. There are still those that believe that the older tribal and nomadic ways are better and that the people are lesser for these changes and openly criticize him. He believes that if the Ristoran continue down this path and strengthen in their unity, they could eventually invade south and take Etria.
Ara

Ara the Stable is the goddess of the home, hearth, and family. She is also the goddess of fire. She is the patroness of those praying for protection of their homes and families. She is worshiped by a variety of people when looking for stability in their endeavors. She is also worshiped by innkeepers and tavern owners.

## Description

Ara is portrayed as a light haired woman with light brown eyes dressed in white or earthen-colored robes. She is often depicted as strong fit woman brandishing a round shield.

## Personality

Ara is calm and collected. She portrays a sense of stability even in her personality. She is pleasant but not jovial. She is friendly and seeks to comfort and protect others. When provoked she is as fierce as the domain of fire she is the deity of.

## Powers & Abilities

As the goddess of the home and hearth she is very physically strong. She is the strongest female deity and can also manipulate fire in an offensive and defensive manner. She often focuses that power through her shield where the jeweled center of her shield can project holy fire from it. She also has spells to protect and guard against all manner of attacks and harm. She often uses her shield as an offensive weapon hurling at attackers. Her enchanted shield will always return to her in flight.

## Worshipers

Ara is worshiped by craftsmen and builders as well as anyone with a home and family. Many innkeepers and tavern owners worship her praying for a safety within their establishments. Mothers and wives often call on her for protection for their household.

## Traditions

The evening of the first day of the Festival families have a large meal at home and pray for blessings on their households. Candles are lit to pay homage to the goddess of fire. Inns and taverns usually run special prices for those not able to be at home and open their establishments as representative homes to those traveling.
Suael

Suael, also known as the Divine Mother, is the queen of the gods and wife to Amon. She is the goddess of wisdom and healing and only second in power to Amon. She is worshiped by clerics, doctors, and those looking for wisdom.

## Description

She is depicted as middle-aged but extremely attractive woman with blonde hair and flowing robes. She is often shown with a faint light around her helping and healing others. She is also sometimes shown wearing white angelic chainmail armor with a longswrod in hand.

## Personality

Suael is seen as calm, soothing, and nurturing. She is slow to speak but speaks with great wisdom and thoughtfulness when she does. She is rarely angry or vengeful and is thought of as the Mother of All.

## Powers & Abilities

Suael has a variety of spells at her disposal to include the ability to heal and grant clarity in otherwise unknown situations. She is a skilled warrior and can use her longsword with great effectiveness. It is said that she sees beyond what transpires in front of her and can see into a person's soul.

## Worshipers

Those that worship Suael includes anyone that seek wisdom or healing. Those that practice medicine from doctors to apothecaries all worship Suael and pray to administer healing to their patients. Priests and priestesses of Suael focus on healing others and administering to the needy. Orphanages are often built with the donations that come in on behalf of Suael. Mothers sometimes worship her as well calling on wisdom in matters of their children.

## Traditions

Aside from the Festival of Crowns Suael is worshiped once a year in the late winter on All Mother's Day. During this time crowns made of flowers are given as gifts to mothers by their children and husbands as a symbol of thanks for the sacrifices that all mothers make.
Campionatul de Fotbal

Anul acesta Campionatul de Fotbal este deschis. Orice gimnazist indiferent de clasa (V-VIII) isi poate invita prieteni sau fosti colegi. Invitatii trebuie sa isi cumpere bilet de la secretariat. Mai sunt doar 400 de bilete. Campionatul de Fotbal 2017 se organizeaza miercuri 22 martie 2017 in Stadiu Mustang.
Canna

Canna the Light, also known as The Muse, is goddess of light and the arts. Many creative ideas of man are credited to Canna. She is patroness of all those that seek new ideas and to create art whether it be a painting, culinary, or poem. She is worshiped by bards, artists, as well as those looking for inspiration in anything.

## Description

She is often characterized as being an attractive slightly older woman in robes surrounded by a radiant light. She is depicted with fair hair and light colored eyes. She is sometimes pictured with light chain armor that is white and gleaming with a silvered shortsword and mirrored round shield in her hand.

## Personality

Canna is lighthearted and jovial. She is inquisitive and gregarious. She is quick to explore new things and see things in new ways. She seeks to help mortals express their inner feelings and talents in new ways. She is a lover of music and art and delights in new creation.

## Powers & Abilities

She has the ability to radiate light to the point of directing it as beams of power. She also has the ability to clear people's minds and free their inner sight through spells of clarity and vision.

## Worshipers

Canna's temples are fairly common compared to other individual deities and are often at the top of a hill or mountain closer to the sun. They are open and bright in design and artists and musicians will often practice in them for luck. She is worshiped by anyone that needs creativity such as bards, musicians, and artists. She is also sometimes worshiped by elite chefs who ask for her blessing on their meals.

## Traditions

During the Festival all upper class and royal meals are blessed by a priest of Canna with the chef present and many stalls sell artistic wares created in her name. This is only common among the highborn as lowborn meals are much simpler and require no creativity whatsoever.
Gata

Role
Scorer

Resources

Official in-depth article

**Gata** is a former cat-bugler turned Aristo. Coming from the mean streets of a favela on Acontecimento, she brings her acrobatics and free running talent with amped up reflexes and equipment to speed across the HexaDome. Gata the first Scorer Aristo, and brings no offensive tools, but her superior mobility and best in game  assure she can get where she needs to go. On top of it, she can  opponents with ease making Ranged Aristos really suffer against her.

Gata has a forth coming "Pirate Queen" skin.

## Attributes

Gata has the best  in the game and fantastic  to boot. Where she is lacking is  and  (though the latter is somewhat helped by her Feline Reflexes automatic skill. Gata wants to make sure that those that can shoot her are blind, and those that are good enough to take her out in melee are far, far away by the time she ends her turn.

General Switches

* + Displace yourself
	+ Because this is a displacement not a movement, you cannot combine it with Freerun

* + Nullify a  from an adjacent opponent's roll
	+ This ability allows you to play Focus as a defensive card on Gata
	+ Deciding between this and Displacements is usually a pretty clear choice but sometimes it can be worth taking a single damage to get a little movement

## Attacks and Actions

### Misdirection

* Cost 1
	+ Range 1-1
* Impose the  *Dazzled* state to the target.
	+ While this prevents characters from using abillities with minimum range of 2, they can still use actions that require no line of sight.
	+ Anyone can use a contender attack at range 1 so Gata is never totally safe.

### Freerun

* Cost 0
	+ Range 1-1
	+ Spend a movement point to place your self in a space Adjacent to the target.
	+ This allows for some major movement by "checkers hopping" over models.
	+ You may target an obstacle with this ability.

## Synergies

hEXx3r and 8-Ball can use their skills to set up a series of freerun targets for gata allowing her unexpected movement across the HexaDome, especially when coming back from the infirmary.
The Songbirds

The Songbirds are an ancient order of Rangers, modeled on the avian lifeforms of a long-forgotten planet. Though their origins are shrouded in antiquity, their directive remains: to seek out, discover and protect the flora and fauna of the galaxy.
Chickadee
Albatross (Seabird)

**Prime Directive:** To faithfully catalog the ecologies of planets of interest.

**Subordinate Directives:** To protect and foster native ecologies through whatever means necessary, be it the control of invasive species, sentinel research or control, or what ever;

To produce stasis devices in order to preserve threatened species indefinitely, hopefully for re-naturalization when a suitable environment is located among the stars.

**The Songbird Creed**

The modern creed has been adapted with minimal alteration from ancient Songbird manuscripts.

-Thou shalt not harm a sentient animal, or allow a sentient animal to come to harm, save to preserve thine own life.

-Thou shalt not harvest the bounty of nature in excess of thine own needs.

-Thou shalt protect thy fellow Songbird.

-Thou shalt maintain thine accouterments finely, that tragedy might not result from negligence.

-Thou shalt record thine findings faithfully and with due diligence.
Tutorial Slack

Para entender melhor a ferramenta, é importante saber quais são as principais funcionalidades disponíveis na mesma.

**Canais (channels):** Os canais são tags utilizadas para organizar a troca de mensagens. Estes canais podem ser representados por qualquer nome (papéis, atividades, etc) e podem ser definidos como público (visível para todos da equipe) ou privado (visível apenas para usuários pré definidos).

* Obs.: Para mencionar estes canais em mensagens ou pesquisas é necessário utilizar **# nomedocanal.**

**Mensagens:** Há duas formas de enviar mensagens utilizando o Slack. A primeira, é através dos canais existentes, possibilitando que várias pessoas visualizem as mensagens enviadas, e a segunda forma é através de direct messages, onde é possível enviar uma mensagem de forma individual para determinado usuário.

* Obs.: É importante ressaltar, que assim como várias ferramentas de comunicação atuais, o Slack possibilita você mencionar usuários presentes nos canais em uma mensagem, utilizando @nomedousuario.

**Busca (search):** Esta funcionalidade é essencial, uma vez que possibilita encontrar mensagens no meio da conversas através de palavras chaves de forma rápida. Basta digitar a palavra desejada no campo de pesquisa e se necessário, refinar a busca utilizando os filtros disponíveis.

**Notificações:** Essa funcionalidade é opcional, e pode ser personalizada de acordo com as preferências do usuário. Seu intuito é chamar a atenção do usuário sempre que houver alguma novidade sobre o projeto, envolvendo-o diretamente ou não.

Para mais informações clique aqui.
Cardinal

Cardinal is the de facto Captain of the remnants of the Songbird Order. He is characterized by an ironclad dedication to his cause, a deep love of the natural world, and a penchant for over-preparedness.

**Before the Catastrophe**

Prior to the mysterious event that seperated and/or killed the majority of the Songbirds, Cardinal had just completed his qualifications to enter the inner circle of the Order. Having worked his way up through the leadership-pool of Buntings, Finches and Grosbeaks, he was one of the most respected and vetted active Rangers. After the ceremony but before he could formally receive the title of Cardinal, a mysterious event occurred that nearly wiped the Songbirds out.

**After the Catastrophe**

Realizing that nearly all the Songbirds were MIA, and being the highest ranking Ranger in local space, he assumed the title of Cardinal and began recruiting Wounded Birds. To date he has rebuilt the order to a functional, but pale shadow of its former glory. A requisitioned capital ship, The Longwing, serves as a mobile base for the new Order. Songbirds flock around the freighter in their frigates, and a small elite squadron led by Cardinal performs traditional expeditions, both in space and planetside.
Astan Morea

## Description

Astan Morea is a middle aged Etrian male standing 5'11" tall and 195lbs with long black hair streaked with white. He is 51 years old but looks a bit younger and does not look frail or thin like many of his magic-using brethren. He is most often dressed in robes befitting a magicka and First Counsel to the king. He often carries a staff that is said to be magical. He is a powerful magic-user and has several apprentices that reside in the castle.

## Background

Astan was born into a noble family in Summerwyn and as such was afforded the best education that money could buy. Once his Talent was discovered he was apprenticed under one of the most powerful mages in Etria. Once he was of age he began working for the king, Daros' father, who quickly saw his ability and supported his rise in position within the Etrian government. When Daros became king of Etria he appointed Astan as First Counsel.

## Personality

Astan is level-headed, perhaps even stoic. He is diligent in his constant pursuit of increasing his knowledge of magic. He is not only well-versed in modern and ancient magic but is very intelligent in more mundane academic areas, a result of his first class education. He is perceived as a bit arrogant and impatient with those he deems less intelligent. Some say his cold nature is unnerving and question his loyalties to the throne.
Processo

## **O que é um Processo de Software?**

Um processo de software é um conjunto de instruções que, associadas a uma metodologia, definem de forma bem estruturada todas das fases de desenvolvimento de um produto de software. Esse processo deve especificar de forma concisa quem faz o que, quando será feito e como.

A metodologia estipula se o processo será direcionado à produção de documentação, ou ainda se será um processo de desenvolvimento ágil (onde o foco é o desenvolvimento em si, e não a documentação). A metodologia dita, ainda, se o cliente terá participação integral no desenvolvimento, ou se somente participará em uma etapa.

## **O RAAD**

O RAAD (Rapid Academic Application Development) é um processo de software ágil voltado ao desenvolvimento de projetos acadêmicos, que foi desenvolvido por um grupo de alunos do curso de Ciência da Computação, da UFV - *campus* Florestal. Tal processo tem como foco a comunicação entre membros de diferentes hierarquias de papéis, promovendo uma maior integração entre todos os envolvidos no processo de desenvolvimento. A especificação completa do RAAD (incluindo papéis, artefatos, eventos definidos, etc) pode ser encontrada aqui.
Definições

## Artefatos

Artefatos são os produtos de trabalho desenvolvidos por cada um dos papéis e podem envolver, desde diagramas a formulários de opiniões.

## Processo

Um processo de software é um conjunto de instruções que, associadas a uma metodologia, definem de forma bem estruturada todas das fases de desenvolvimento de um produto de software. Esse processo deve especificar de forma concisa quem faz o que, quando será feito e como.

A metodologia estipula se o processo será direcionado à produção de documentação, ou ainda se será um processo de desenvolvimento ágil (onde o foco é o desenvolvimento em si, e não a documentação). A metodologia dita, ainda, se o cliente terá participação integral no desenvolvimento, ou se somente participará em uma etapa.

### RAAD

O RAAD (Rapid Academic Application Development) é um processo de software ágil voltado ao desenvolvimento de projetos acadêmicos, que foi desenvolvido por um grupo de alunos do curso de Ciência da Computação, da UFV - *campus* Florestal. Tal processo tem como foco a comunicação entre membros de diferentes hierarquias de papéis, promovendo uma maior integração entre todos os envolvidos no processo de desenvolvimento.
Visão Geral do Software

O software consiste no gerenciamento de vagas em repúblicas existentes e que ainda estão sendo criadas em Florestal, Minas Gerais. A principal motivação da criação do produto é ajudar pessoas a encontrarem vagas em república e consequentemente ajudar as repúblicas a preencherem vagas existentes.

O aplicativo possui dois tipos de público alvo:

1. Pessoas, especialmente alunos da Universidade Federal de Viçosa - *Campus* Florestal, que queiram encontrar vaga em república;
2. Repúblicas que possuem vagas.

Através da pesquisa realizada percebeu-se que existe uma grande dificuldade de conectar pessoas que precisam de moradia e de república que possua vaga. O aplicativo veio para ajudar esses dois clientes a se encontrarem e ambos poderem escolher o melhor para cada um (lugar para orar ou pessoa para preencher a vaga).

Para poder utilizar o aplicativo, de forma completa, o usuário deverá possuir uma conta e a república deverá ter um perfil com os dados dela, mas pesquisas podem ser feitas mesmo por um usuário que não tenha cadastro.

Alguns dados que o perfil da república tem são: valor do aluguel e das contas, número de quartos, moradores e banheiros, gênero dos moradores e endereço, além de informar se a república possui vagas.
Wiki Projeto Integrador

Olá, esta é a Wiki desenvolvida para o nosso Projeto Integrador! Isto significa que você deverá encontrar aqui tutoriais para uso das ferramentas utilizadas no projeto, informações sobre o processo que estamos utilizando, calendário de eventos que serão marcados entre outras coisas. Caso possua alguma dúvida, sinta-se livre para entrar em contato através dos comentários ou, até mesmo, através do nosso chat. Aliás, este é outro ponto importante! Você só poderá ter acesso ao chat seestiver registrado! Além disso, pessoas registradas podem seguir determinados posts e discutir temas relevantes na aba "Converse". Todos são livres para criar e/ou editar qualquerpágina nesta wiki, entretanto devemos lembrar que este é um espaço sério que não deve ser utilizado para postagem de    material não condizente com o projeto (informações falsas e/ou de fontes duvidosas ou ainda, páginas para comentários).
Por último, estamos trabalhando continuamente para evitar problemas técnicos com esta plataforma, nos ajude a mantê-la funcionando, notificando possíveis erros sempre que encontrados. Por hora é só, **divirta-se**!
* Slide do Workshop Inicial

**INCREMENTOS ESCOLHIDOS POR SPRINT**

 2
 3
 4
Sprint 3

## **Documentações**

Abaixo serão listadas as documentações dos casos de uso que serão implementados na terceira Sprint.

### Desenvolvedores Front-end

* CSU02 - Gerenciar Usuário Cadastrado
* CSU04 - Redefinir Senha

### Programadores e Projetistas de BD

* CSU05 - Gerenciar República
* CSU06 - Pesquisar Vaga
* CSU08 - Gerenciar Vaga

## **Diagrama de Classes**

A especificação dos tamanhos dos atributos do tipo String pode ser vista no documento abaixo.

Especificação de Tamanho dos Atributos String

A especificação de atributos obrigatórios das classes pode ser vista no documento abaixo:

Especificação dos Atributos Obrigatórios

### Banco de Dados

Especificação da classe ControladorRepublica (BD)

Especificação da classe ControladorVaga (BD)

### Programadores

Especificação da classe ControladorRepublica (POO)

Especificação da classe ControladorVaga (POO)
Tutorial Git

Segue abaixo os passos necessários para uma utilização do Git e do GitLab.

## Link para login

https://gitlab.nupessc.caf.ufv.br/users/sign\_in

# git clone [link do repositório]

Clique em clonar e colar uma URL do repositório no espaço adequado.

Clique em clona e faça o seu login. Deverá aparecer uma mensagem de sucesso.

## Submeter Alterações

### **Via Terminal**

OBS .: Todos os módulos devem ser operados com o terminal na pasta local, contendo o repositório.

* O importante é trabalhar com uma lista antiga de documentos disponibilizados, portanto, o primeiro passo é puxar como modificações. Para isso, utilize o comando:
	+ # git pull

* Você pode ser possível começar como implementações. Uma vez terminado e o trabalho incluído na pasta criou o repositório, de acordo com a turma (“src” para a turma de POO e “bd” para uma turma do Banco de Dados), é hora de fazer o push. Para isso, use os seguintes comandos:
	+ # git add \*
	+ # git commit -m “mensagem”

A mensagem deve seguir os padrões estabelecidos. O último passo é fazer o push. De acordo com sua turma, use:

* git push origin master.

### **Via GitKraken**

Entre no GitKraken. Caso seja o primeiro uso, é necessário criar uma conta no GitKraken e acessá-lo com o email e senha cadastrados.

É importante também trabalhar com a última versão dos arquivos disponibilizados, portanto o primeiro passo é fazer um pull das modificações. Para isso, basta clicar no botão "Pull", como mostrado na figura abaixo.

Após isso já é possível começar as implementações. Uma vez terminadas e o trabalho colocado na pasta criada ao clonar o repositório, de acordo com a turma  (“src” para a turma de POO e “bd” para a turma de Banco de Dados), é hora de fazer o push. Para isso, primeiramente é preciso clicar nas modificações, na interface do GitKraken, como mostra a imagem abaixo.

Confirmar as mudanças nos arquivos:

Escrever o commit, de acordo com o padrão.

E depois enviar, clicando no botão "Push".

Vai ser pedido as informações de login e senha do GitLab para confirmar o Push. Uma vez feito isso, aparecerá uma mensagem informando o sucesso.

# git status

**Obs .:** Ao submeter alterações é necessário trocar a última linha de comando citada no item anterior pela seguinte linha:

```

### **Via GitKraken**

Clique no botão "Branch" e digite o nome do novo branch.

Indique qual branch o novo deverá fazer pus e pull. Clique em submit e ponto!

# git push origin master

## Mais Informações

Git - Guia Prático

Slide do Minicurso de Git e GitLab
Tutorial Trello

O Trello é estruturado da seguinte forma:

* **Organização:** representa a entidade que está gerenciando determinado projeto.

* ***Boards* (quadros):** representam os projetos a serem gerenciados por determinada organização. Cada board pode ser subdivido em colunas  (listas), que são utilizadas para auxiliar na organização das tarefas a serem executadas durante o projeto.

* ***Cards* (cartões):** representam as tarefas que serão executadas durante o projeto. Nos cards, é possível inserir o nome, descrição, membros, datas de entrega (prazo) da tarefa, bem como dividi-la em etapas (checklist). Além disso, é possível inserir links, imagens e outros recursos que podem ser úteis na realização da atividade.

## Divisão de tarefas por colunas

* **A fazer (To do):** nesse coluna estão os cards com as atividades que deverão ser desenvolvidas em determinada fase do projeto, bem como os respectivos membros responsáveis por realizá-las.

* **Fazendo (Doing):** essa coluna contém os cards com as atividades que estão sendo realizadas no presente momento, com seus respectivos responsáveis, descrição e prazos de entrega.

* **Feito (Done):** os cards com as atividades que já foram concluídas estão presentes nessa coluna.

## Autorização de fazer modificações/movimentações

* Existem padrões de cores nos quadros e o mesmo não deve ser alterado.
* Os alunos de POO e BD apenas devem consultar os quadros, pois a atribuição de tarefas e progressos são de responsabilidade dos Gerentes e Scrum Master.
Quicksilver

**Quicksilver** gives Gata one turn of total freedom of movement. Only three current characters Maximus, Murtair, or Kozmo even have the   necessary to stop her, and even then only one in six times. Because she also cannot be moved or displaced to can be certain that if Gata ends her turn in a scoring zone, the only way to get her out is to send her to the infirmary.

## Synergies

* Characters with taunts such as Maximus or Prysm can take the pressure off Gata by taunting anyone who could catch up with her, and Gata can then use Quicksilver to freely reach a scoring zone without worrying about being attacked or displaced.
Artefatos

Artefatos são os produtos de trabalho desenvolvidos por cada um dos papéis e podem envolver, desde diagramas a formulários de opiniões.

Os artefatos definidos para esta edição do Projeto Integrador foram, além dos artefatos definidos no RAAD, o diagrama de casos de uso e o diagrama de classes. Como a definição dos artefatos especificados no RAAD podem ser encontrados aqui, abaixo só serão especificados os diagramas de casos de uso e de classes.

## Diagrama de Casos de Uso

O diagrama de casos de uso é utilizado para especificar as funcionalidades esperadas do sistema, assim como os usuários que poderão interagir com cada uma delas. Abaixo pode ser visto um exemplo do diagrama.

Cada bonequinho representa um tipo de usuário, identificado por um descritor. Este usuário poderá interagir tanto com outros usuários, quanto com funcionalidades (representadas por uma elipse com um descritor). Também existem interações entre casos de uso.

## Diagrama de Classes

O diagrama de classes é utilizado para representar as interações entre diversas classes, assim como seus respectivos atributos e métodos. Abaixo vemos um exemplo de diagrama de classes.

Na primeira linha de cada classe é especificado o nome que esta deverá ter. A segunda linha lista todos os atributos presentes nesta classe e a terceira linha lista todos os métodos.

Cada definição de atributo e método possui, antes do nome, um modificador que pode assumir os valores:

**+ :** Indica que o atributo/método é público;

**- :** Indica que o atributo/método é privado;

**# :** Indica que o atributo/método é protegido.

Logo após a definição do nome, o método possui ainda, uma listagem de parâmetros. Cada parâmetro possui um nome seguido pelo indicador ':'. Este por sua vez, precede a definição do tipo desse parâmetro. O indicador ':' é utilizado, ainda, para atribuir um tipo aos atributos de cada classe, e aparece logo após a definição dos parâmetros de cada classe, para indicar o retorno desta.
Apostates

The Apostates
We roam Elucid: lawless, but for the creed of an Old King.
He who boils a molten, metal core beneath The Armor. Eternal love for those who wander all therein: a galaxy which doeth not spin and life which doeth not live within. The end is not the end.
We seek to overthrow the ordered disarray, the mask of random chance which must obey the way of conscious things: one man's lie.
"All gods must die."
So saith the king.
Mizu-Do

**Mizu-Do** "or the way of water" grants an Aristo an additional action point. It is functionally identical to Go All-Out and both could be used on the same character.

## Synergies

* This benefits any character, but those characters that have attacks which cost only 2 points are worthy of note, since it allows them to attack three times.
Sprint 2

## **Documentações**

Abaixo serão listadas as documentações dos casos de uso que serão implementados na segunda Sprint.

* CSU06 - Pesquisar Vaga
* CSU08 - Gerenciar Vaga

## **Diagrama de Classes**

Nesta Sprint, ainda deverá ser implementado somente o Modelo de Domínio das classes, ou seja, as classes de entidade, conforme é mostrado no diagrama abaixo. Algumas classes sofreram modificações, além de outras que foram criadas.

A especificação dos tamanhos dos atributos do tipo String pode ser vista no documento abaixo.

Especificação de Tamanho dos Atributos String

A especificação de atributos obrigatórios das classes pode ser vista no documento abaixo:

Especificação dos Atributos Obrigatórios
SST01 Supersonic Airliner

## Air travel is shitty so lets fix it

while Zev was sweating his ass off (literal) in the back of a plane halfway through its 5 hour flight red-eye to New York while also being squished by two /fa/tg/uy/s/ he tohught to himself of how he could fix this. and the answer was simple, just wait it out you'll be on the ground soon. lolno. Zev is a visionary, he designed a supersonic passenger aircraft with a capacity of 300 passengers, with advanced in lfight entertainmenr, acutal fucking leg and side room, and some real food rather than just nuts or pretzels. The thing could fly at mach 2 and was as sleek as a needle, like the Concorde it featured a droop snoot. it would have been 200 feet long and with a wingspan of 130 feet, powered by 6 afterburning ramjets (yes the same ones as on the SR-71). The reason it featured advanced in-flight entertainment was because of its speed. when travelling at mach 2 things heat up. srsly. the windows had to be only 5 inches wide so that the hull would still be strong enough to withstand supersonic travel.
ST-1 Tankette

designed in August of 2018 the ST-1 Tankette is a genius solution to Zevs problem of "modernizing" his "army". The tank is human powered and has two large wheels with a small stabalization wheel in the front. the single occupant moves the tank via two handles on each wheel and turning by moving the wheels opposit to each other, like a real tank. Although the project was put on hold as it would cost too much to buy wood, the big wheels would probs get stuck in the mud and Zev has no clue how to do wood construction shit.

 1
The Claytozev Amy Biehl Meme Battle

## General Description

having been hopped up on Filthy Frank/Pink Guy Memes and Music videos and Zev feeling pretty damn awesome after him "winning" The First Battle, Zev and Turt decided to form a freindship and go on a Autistic rampage by screeching "EY B0SS". "I HABE A CANSER","GIB ME DA PUSI B0SS". and other such vulgar shit. The battle lasted roughly 15 minutes including them both harassing Noe and his Fe-Male, (just to really make sure that he'll stay in his damned place) for a few seconds before Noe retreated to the outside. As mentioned this went on for only 15 minutes before a Junior reported their actions to the Dean of Students, Mark. (insert room meme here). they got off with a slap on the wrist.
Skytteln Space Station

Skytteln is what you get when you put Zev in a boring ass study hall in middle school, with bitchy teachers and an unlimited access to Wikipedia. Inspired by 2 weeks of research on the soviet Mir space station, Zev designed the Skytteln Space Station. Skytteln is Swedish for Space Station. (he was also a massive Pewdiepie fan at the time, hence the Swedish name) The sation could harbor 3 orbital vehicles at one time and could have a crew of up to 6, it had 11 modules.
Sprint 4

## **Documentações**

Abaixo serão listadas as documentações dos casos de uso que serão implementados na quarta Sprint.

### Desenvolvedores Front-end

* CSU02 - Gerenciar Usuário Cadastrado
* CSU04 - Redefinir Senha

### Programadores e Projetistas de BD

* CSU05 - Gerenciar República
* CSU06 - Pesquisar Vaga
* CSU08 - Gerenciar Vaga

## **Diagrama de Classes**

A especificação dos tamanhos dos atributos do tipo String pode ser vista no documento abaixo.

Especificação de Tamanho dos Atributos String

A especificação de atributos obrigatórios das classes pode ser vista no documento abaixo:

Especificação dos Atributos Obrigatórios

### Banco de Dados

Especificação da classe ControladorRepublica (BD)

### Programadores

Especificação da classe ControladorRepublica (POO)
Storm Tank

The storm tank was a design that was literally thought up in like 5 minutes. armed with 3 guns and a crew of 4 the Storm Tank is the 2nd largest (irl) tank designed by Zev. Like many other armored vehicle concepts it is human powered (all of Zevs irl tanks and such are Zero Emission Vehicles (ZEV, wtfffff) this shows that even in hte midst of war you can still care about the environment) it has one turret at the rear and two sponsons on each side near the front. The tanks armor would be just off the ground as to prevent the enemy from fucking with the wheels. as you can see below in the specs... its armor is.... pitiful.... however it looks a hell of a lot more threatening than the ST-1 being much larger.

 4, 2 side gunners, 1 commander-turret
operator, 1 driver
The First Battle

The forst battle began with Zev looking at Noes girlfreind Pa\*\*ma for a bit too long then in a diffrent context calling Noe a "Fucking Mexican" after Noe made threataning noises at Zev, this prompted him to also scream "White Power" when Noe pushed Zev in the cafeteria. (the only reason Zev did this was because he was fresh out of middle school had had spent the night previously browsing /pol/ so he may have been influenced, also I wasnt quite sure what to say at that moment).

## The Battle

At lunch on August the 4th, 2016, the 5'8" Noe came to size up and fight a then 6'0" half-tard berserker-nerd-giant that is Zev. this went down with Noe looking up at Zev with Pa\*\*ma and a few other Fe-Males watching in the background, Zev simply looked Noe in the eyes and laughed when Noe startred to cuss him out eventually Noe backed down looking somewhat disturbed as Zev was laughing his ass off. Needless to say the Fe-Males were also somewhat disturbed and the faculty who were watching (just in case punches were thrown) looked at Zev with intrigue and walked away.

## Conclusion

to sum it all up, this was the first of manny battles and skirmishes that Zev would fight in, it was successful, considered by many to be a draw but Zev considers it an overwealming victory as, quote "I used my Autism to freak him out and he fucked off".
Armored Vehicles

**Bad Cardboard Wiesel Replica**

a tankette that was a concept in 2016 and built in summer 2017 it was meant to participate in the great mem war

**Kampfbiek**

small reconnaissance and mobile armored firing position for infantry use.

**ST-1 Tankette** Reconnaissance and Infantry support vehicle

**Storm Tank** Proposed Medium Tank

**Puma I and Puma II**

Main battle tank concepts using 1940s technology, based loosely off of the Pz.V from WWII

**Shark Tankette MKII**

a creation from the KSP roleplaying game Kerbal Powers, utilized as an "unstoppable" swarm by Zevs nation the Karthax Empire

**Hussar MKII**

KSP MBT, a better version of the Hussar MKI has multiple variants
Ares 1

## Big Boi

lets get one thing stright. Zev between the years of 2007 and 2012 tohugh way the fuck outside the box, the Ares 1 is a perfect example. the fuckheug rocket was over 600 feet tall and could throw a crew of 3 at Mars with a single launch. The first stage alone would have had 18 fucking F-1 Engines (the main engines of the Saturn V) and would have used the Saturn V second stage as a return vehicle from Mars. It had 5 main stages and 4 stages on the lander. The lander itself had storage for a rover, and 3 inflatable habitats (yeah 6 year old zev came up with the idea of inflatable habitats all on his own).