recursal/Fanatic-Fandom huggingface dataset:
Historic Timeline

## The Age of Division (present age)

### 000's

* The Day of Severance, start of The Age of Division. Gods would never set foot on Cintias from this date and live on separate planes (0)

### 500's

* First Dakhazian Empire established (520)
* The kingdom of Demereth collapses and split after the death of Feon the Grim (567)
* Establishment of the Azurite Empire (593)

### 800's

* Azurite Empire gains control of Weznia and Varda (820)
* Azurite Empire establishes the city of Volobion, present day Vloblin (824)
* Azurite Empire gains control of Zarkorzkia (860)
* First Dakhazian Empire crumbles (888)

### 900's

* Ravenbrand order established (905)
* Kiljava Empire established (905)
* Kordobia conquered by the Azurite Empire (921)
* Ravenbrand expelled by the Azurite Empire (928)
* Skarland established (982)

### 1000's

* Raskild's Empire established (1044)
* Vloblin Rebellion (1055-1079)
* Grand Duchy of Vigansk founded (1062)
* Principality of Vloblin founded (1079)
* Raskild's Empire disestablished (1091)
* Azurite Empire moves capital from Tarkis to Tarnassus (1091)

### 1100's

* War for Seyanite Independence, Seyanites of Kesrica seceed from the Izharian Empire (1122-1125)
* Second Dakhazian Empire established (1130)
* Collapse of the Azurite Empire (1135)
* Masheeni Empire established (1140)
* Isuraea conquered by Akarros, duchy of Isuraea established (1142)
* Ealric Academy of Magic founded by Sevelia I (1142)
* Collapse of the Kingdom of Great Karrock (1148)
* Consolidation of Akarros (1167)
* Second Dakhazian Empire splits (1195)

### 1200's

* Chernavian Kingdom established (1222)
* The Kiljavan Apocalypse (1225)
* Masheeni Empire disestablished (1232)
* Damaria conquers Penreach (1262)
* Damaria conquers Widae, lower Rinland and the Duchy of Vaskia (1268)
* Emirate of Ahmam and Emirate of Fana'an secedes from Izhmat (1290-1294)

### 1300's

* Uprising of the Nobles splinters the Chernavian Kingdom into the Grand Duchy of Vigansk and the Principality of Vloblin (1308)
* Ice Age of Durik (1310's-present)
* Narkis becomes the first god in The Age of Division to set foot in Cintias, breaking the Divine Law of Division and commiting the Sin of Transgression. Narkis would be sentenced to 1000 years shackled within the Tower of Repentance (1313)
* Dakhazian Sultanate established (1327)
* Vealand conquered by Damaria (1338)
* Empire of Damaria officially established (1349)
* Grand Duchy of Holvist officially established on Maravia (1355)
* Izhmat-Akarros Trade Wars (1372-1380)
* Zarkorzkia conquered by Chalkan Empire (1382)
* Battle of Haeranberg (1388)

### 1400's

* Damagor conquers the Karolessian Elves (1415)
* Chalkan Empire starts invading the Grand Duchy of Vigansk (1432)
* Point Jarstark occupied and looted by Ashlind I (1434)
* War for the Upper Rinlands (1438-present)
* Maravian Adventures (1444)
* Grand Duchy of Holvist conquers Duchy of Orcidia (1445)
Alexandros Alenias

### Relatives

Phillip Alenias (first son), Priscilla Alenias (first daughter), Raemon Alenias (second son), Lonis Alenias (third son), Petra Alenias (second daughter), Theodosia Alenias (third daughter)

## Physical description

### Gender

Male

Alexandros Alenias is the current head of the House of Alenias. He holds the titles of duke of Isuraea and count of Hastoria.

## Personal life

Alexandros Alenias is married to Ibelina Koronoi of House of Koronoi, the royal family of Akarros. Being married with a Koronoi gives Alexandros much influence with the royal family who view him as a valuable ally.
Levander

Levander was the leader of the Faceless Ones. Levander was characterized by the scarring in his face.

## Biography

Levander was once in a volatile and abusive relationship with Aerysa, who was a member of Levander's gang at the time. She lived with him for two decades, but their relationship turned wicked fast. She managed to escape his abusive grasp by feeding him herbs that functioned as hallucinatory drugs, making him claw his own face and give himself his recognizable facial scars.

### Maravian Adventurers

Levander confronted the Maravian Adventurers in Callaway on Kartara Island in an ambush. During the fight, Levander killed Wolfric of Trent's squire Brenly with a poisoned bolt. This enraged Wolfric, who would hunt him down along with Aerysa and Banksmuth Squan. Aerysa managed to fatally wound him with her arrows and Wolfric would revenge his squire by delivering a final thrust with his sword, killing Levander.
Saerin River

The Saerin River is the longest river of the Midrealms. Its estuary is located a the Royal Bay in northern Damaria and splits into two major river paths, a western branch named the White Saerin originating from Mount Oroimos and an eastern branch named the Blue Saerin originating from Lake Baerkan. Along the Blue Saerin the river branches into the Fenwray River, which originates from from the Fenwray in the upper Rinland.

The river is wide and has a gentle flow, allowing for easy navigation by boat. Its floodplains are also produce highly arable land. This has allowed for settlements to prosper along the river, creating one of the most densely populated regions in the world.
Micar'ia

Micar'ia is a drow druid. She is a protagonist of the Secrets of the Dwin campaign. Her domain is the circle of the spores. She works undercover as a member of the Shadow Sentinels.

## Biography

### Early life

Micar'ia was born a bastard child who was left to die in the nature as her mother did not want to recognize the product of her affair. She was adopted by myconids who saw potential in her. Her myconid name was Aashal. As Aashal, she lived with the myconids for 100 years, being a proud part of the hivemind. She proved to be naturally adept at magic, using spores and mold to communicate and manipulate the physical world around her.

The myconid tribe was attacked by Dwin drow. Believing she had been kidnapped by the myconids, the drow brought Aashal back to the Dwinmir capital of Izerath. Aashal was given to soldiers as a "reward" for their conquest. However, Aashal would dispose of them when they tried to take advantage of her and she used her druidic magic to turn them into fungal zombies. She would be punished for this crime. However, a powerful sorceress named Umrae H'rune saw potential in Aashal and decided to take her under her wing and teach her how to become a proper member of Dwin society. Aashal was given the drow name Micar'ia. Micar'ia enrolled in the Spire of Cath to study magic and improve her abilities.

### Life as a Shadow Sentinel

As Micar'ia's abilities grew, she attracted the attention of the Shadow Sentinels. This secretive organization which works in the shadows to protect and maintain balance in Dwin society. Micar'ia would be tested by the organization and become a member, doing secretive missions to protect the Dwin from malicious forces.

## Personal

Micar'ia works as an alchemist and sells potions and poisons to customers. She has a pseudodragon familiar named Furz. Furz became affected by her powers after a while, gaining a fungal look to their scales.
Isos Academy of Magic

The Isos Academy of Magic is the oldest magic school in Maravia, located in the western Duchy of Orcidia. The school is a member of the Arcane League. The school is centered around a tall tower referred to as the Spire of Isos, standing roughly 360 feet tall (110 meters) and consisting of 11 stories, with a larger and wider structure at its base. Walking up all the stairs take time, although those with the ability to fly can ascend or descend through the holes in the central main halls of each floor. The school headmaster is a female elf named Yareene Awanys, who resides at the top of the spire. The school teaches all schools of magic and provides lodging and supplies to its students and visitor.

The Isos Mages Guild is known for its disciplinary education, expecting high results from students. The school does not accept members who are a part of Kantmark Academy, which is their rival institute.

## Rank

Ranks amongst the schools members are noted for its usage of reptile symbolism. Lower ranking members are expected to show utmost respect to their superiors or face disciplinary action. The school is known to favor members from wealthier families.

Rank
 Skink
 Chameleon
 Basilisk
 Wyvern
 Great Wyrm
Gradenius Family

The Gradenius family is one of the most influential and richest families in Kordobia. Although originating from a modest background, the family managed to secure an exorbitant amount of wealth through investments into the Trans-Kordobian Trade Company, making them the largest shareholders in one of the biggest trade companies in the entire world and possibly one of the wealthiest families overall.

## Members

* Porto Gradenius
* Maviano Gradenius
Grezium

Grezium is a town located deep inland within the Weznian March in the Principality of Vloblin. The town sits on the River Wez, allowing for trade downstream. The town's main industry is lumber, pelts and meats harvested from the dense forests it is located within.

## Culture

Due to Grezium being located deep within the woodlands of the Weznian March, worship of Arbora, goddess of nature and beasts, is quite common. A small temple to Arbora exists in Grezium, a rare sight in urban settlements.
Divine Law of Division

The Divine Law of Division was established, which dictates that each god must keep to their own divine plane and never again set foot in Cintias. It was enacted on the The Day of Severance which established the The Age of Division.

The Divine law of Division was enacted to ensure that gods would not end up creating chaos and destruction in Cintias, as was the case with Taremtis and the destruction he unleashed on the mortals.

## Laws

### The Sin of Trangression

>
> *Of they who commitest the Sin of Transgression*
>
>
> *Thou hast severed the most sacred bond*
>
>
> *and* shall be punished thereafter
>
>
>
> *Banished to a plane of desolation*
>
>

The Sin of Transgression is the most absolute law dictated in the Divine Law of Division. The law states that any gods who set foot in Cintias would be judged to an eternity within an abandoned plane which they would never again leave.

Only Narkis, the god of chaos, has commited The Sin of Transgression. However, rather than being sentenced to a desolate plane for all eternity, Narkis would instead be imprisoned in the Tower of Repentance for 1000 years. The gods then decided that tis would be the only time such leniency would be shown, so that the accords of the most absolute law would be uphold.
Bed’hi Tribe

The Bed’hi are a nomadic tribe inhabiting the southern Qoz’t Desert. They are fierce warriors, especially well-regarded for their marksmanship with the bow, a weapon suited for the rough desert cliff landscape they inhabit. The Bed’hi are also famed for their traditions of animal handling and taming of wild beasts. Thus, an important trade good for the Bedhi’s are the monstrosities and creatures of the desert which they have managed to capture and tame, and it is not uncommon for rich lords and wizards to hire Bed’hi tribesmen as animal handlers and tamers.

The Bed’his are fierce rivals of the Maurog Tribe, and conflicts between the two trives often escalate into violence. Once subjugated by the Maurogs, the Bed’his have learned from the Maurog’s tactics and are now able to fend off raids, using their rough terrain and skills with the bow to their advantage.
Ellasil

Ellasil is the god of health, fortitude and prosperity. He takes the shape of a robust, lean but muscular man with golden skin and long flowing golden hair with shining azure blue eyes.

## Worship

Worship of Ellasil is quite diverse and spread far and wide. Temples of Ellasil tend to be adorned with depictions of healthy muscular bodies. It is not uncommon for a temple to have a statue representing the avatar of Ellasil, typically depicted as a man of perfect physique and health.

Ellasil clerics favor maintaining the health and vigor of their followers, using their divine powers to empower and heal the weak and fragile. Practices that are deemed harmful towards the body is shunned and practices such as flagellation and self-harm is almost unheard of amongst Ellasil worshippers. Ellasil clerics tend to serve a unique role in many communities as the organizers of physical activities such as promoting sporting events, competitive games and marathons which will boost the strength and well-being of a community.

The focus on bodily worship and maintenance within Ellasil cults have throughout many cultures appealed to a queer demographic who make up a proportionally large segment of Ellasil worshippers compared to most other gods. Some Ellasil cults are thus more accommodating of people with non-traditional sexual orientations.

#### Heresy

Generally, acts that defile or made to weaken the physical body is abhorred by Ellasil. Living or promoting an unhealthy lifestyle is frowned upon by the god. The sick are expected to protect those around them from their disease. Being careless and needlessly spreading sickness is a sinful act. Ellasil expects that even the dead have their bodies treated with respect. Thus, the act of necromancy is one of the worst heresies, viewed by Ellasil and his followers as an abominable act against the physical body.

## Holy Sites

### The Eye of Ellasil

The Eye of Ellasil is the remnants of a large volcano lying in the Sunken Sea of Karadesh. Once a holy site of Ellasil, it erupted 2 centuries ago, creating an apocalyptic catastrophe that annihilated the surrounding lands.

A meteor which orbits Cintias, known as The Ellasil Satellite, was a large chunk of rock thrown into space after the eruption of the Eye of Ellasil. It is known to possess magic properties attributed to Ellasil.
Paliagis I Koronoi the Great

Paliagis I Koronoi, titled "the Great", was the first king of Akarros. Paliagis had ambitions to restore the once mighty Azurite Empire. Although the empire was never restored, he managed to make his kingdom one of the predominant powers in the Midrealms.

## Biography

In 1142 Paliagis conquered the duchy of Isuraea, making him the most powerful Azurite of his time. The eastern Azurite states was at this time embroiled in warfare. Paliagis exploited the division and marched eastwards with his army, easily destroying any opposition and subjugating the eastern cities, stopping at present day Messilia. He then turned his attention westwards, wanting to capture the wealthy city of Cirinia. A bloody war was fought for the western territories which lasted many years. Palaigis would prevail. After this victory, Palaigis crowned himself King of Akarros and was given the title "the Great". Paliagis had plans to conquer Messilia, but before fulfilling his ambition he died suddenly of a sickness. This led to a succession crisis where his 3 sons would fight for the throne, turning the attention of the kingdom inwards. Dagos Koronoi won the civil war after 12 years of strife and was crowned the second King of Akarros. Messilia would be spared from Paliagis' plans for conquest, as Dagos and his successors focused inwards and build the institutions which kept the new kingdom stable and secure.
Messilia

Messilia is an Azurite kingdom in the southern Midrealms. It lies east of Akarros and the city state of Estorion, of which it shares close cultural and historical ties, once even being a part of the Azurite Empire. To its north it borders the Rinland and Vealand.

Messilia is ruled by Patraeus Caio.

## History

### Part of the Azurite Empire (593-1135)

Messilia was a core part of the Azurite Empire from its inception.

### Formation of the Kingdom (1135-1175)

Following the collapse of the Azurite Empire, Messilia was thrown into chaos as many lords fought for dominance of the region. House of Caio was the strongest faction and managed to subjugate the other lords in the region, uniting South Messilia under their banner in 1141. During this time House Caio would face a major threat coming from the west as the Akarros kingdom was formed and sought to pressure House Caio to become a vassal. Meanwhile, House Caio was competing for dominance against Northern Messilia. In 1175, Northern Messilia was conquered by House Caio.

## Locations

Locations
* Veilwood

## Religion

### The Cult of Pandemonium

The Cult of Pandemonium was founded in 1313 in Messilia by the so-called 13 apostles, who claimed to have met Narkis in Veilwood. One of the apostles, a woman named Cashera, was claimed to have been romantically involved with Narkis and would carry a child that would be known as the demigod Nebbia of the Blackbark.

The Cult maintains a very strong following within Messilia, especially in the Veilwood region and towns such as Melpha. The cult has gained infamy within Messilia, with mainstream society viewing them as lunatics and heretics. Some major political figures within Messilia have been influenced and even become members of the cult, including nobles, aristocrats and wealthy merchants.

## Foreign relations

The city state of Menepoli is viewed as a vassal state of **Messilia**. Messilia offers guarantees of protection in return for tributes from Menepoli.

## Locations

### Towns

Towns
 Via | 23,000

## Known Messilians

* Patraeus Caio
* Nebbia of the Blackbark
Abadia

Abadia is a region located in northeastern Kesrica. It is inhabited by Izharians as well as various nomadic groups that visit the area, such as the Maurog Tribe.

## Geography

Abadia's geography is generally hilly and dry. Although not quite as arid as the neighboring Qoz’t Desert, the region generally has poor farmland and recieves little rainfall. The nearby Teboou Range demarcates where the neighboring Teboou Peninsula starts and is a fresh source of water for Abadia.

Abadia is wealthy in minerals, gemstones and ores, with copper and silver being abundant. The region is known to produce some of the worlds most pristine topaz gemstones and is often utilized in local jewelry.
Brenly

Brenly was a Rhionlander squire who served Ser Wolfric of House Trent. Brenly was a happy-go-lucky individual who had a friendly and curious personality, contrasting his master's brooding personality.

## Biography

Brenly was born a commoner in Ban Ceary. Orphaned at a young age, he was taken into service by the House of Trent at the age of 8, where he would become a hard working servant. Recognizing his potential, Wolfric made him his squire at age 12.

Brenly would help Wolfric on his quest to find his kidnapped fiancé Ylaine Ridoran. Brenly was killed by Levander who shot him with a poisoned bolt in a fight in Callaway on Kartara Island.
Plane of Dreams

The Plane of Dreams, also referred to as the Dreamplane, is a plane associated with dreams and nightmares. When an individual sinks into a slumber and dream, a pocket of space known as a "Dream Pocket" is formed within the Dreamplane, creating a microworld representing this dream. These pockets exists in a vast space separate from each other.

## Exploring the Dreamplane

### Dreaming

A person may enter the dream plane through their dreams or nightmares, experiencing the dream unfold which may last until they awake.

### Visceral Dreaming

Some dreams or nightmares are said to be so distressing or traumatizing that they may cause limited harm to the dreamer. This phenomenon is known as "Visceral Dreaming". The effects of visceral dreaming vary, with most cases resulting in minor mental trauma. More extreme cases include people changing personalities, be driven mad or be mentally scared. A few rare cases include people dying from a visceral dream. The cause of visceral dreaming varies, with some visceral dreams being triggered by certain experiences. Outside influence, such as gods, fiends, spells or curses may also trigger visceral dreaming.

### Dream Walking

There are methods of entering the Dreamplane without dreaming. Dreamwalking is a spell which allows the caster to enter the Dreamplane, typically through the mind of a dreamer. The dreamwalker manifests inside the dream and are free to explore the dream as if they were awake. Dreamwalking is known to be quite dangerous, as the Dreamwalker is suspect to harm within the dream and that any trauma or wounds sustained in the dreams will affect their true selves. Dying within a dream as a dreamwalker results in death in real life.
Lendir

Lendir is a Holvister divination wizard who is a magister at the Kantmark Academy. He has blond hair swept back which is in the process of silvering. Holds an aura of respectability and a neat and delicate way of expressing himself. His clothes is a combination of practical and stylish. His voice is soft spoken and high pitched.

## Maravian Adventures

In the summer of 1444, during a trip to he mountains outside Kantmark Academy, Lendir was caught by a group of bugbears led by Bragh and his men. The Maravian Adventurers were searching for Lendir, encountering Bragh's band of raiders. The party agreed to provide Bragh assistance with some issues in order to free Lendir. Lendir was freed, and he aided the party in their quest, providing them with valuable information.
Plane of Water

The Elemental Plane of Water consists of an endless ocean, stretching into infinity with no surface. The . The pressure from water affects creatures differently compared to the material realm as gravity is not a thing on this plane. This means that diving further down doesn’t increase pressure. Thus, movement within the Plane of Water appears to be easier compared to movement in water in other realms. Someone entering the realm without any abilities or tools for breathing underwater will quickly drown.

Many aquatic creatures inhabit the plane of water. Natural inhabitants of the plane include Marids, Leviathans, Krakens, Aquatic Trolls and Sea Lions. It is not uncommon to find settlements of races that are accustomed to aquatic life, such as Sea Elves, Merfolk and Marids.
House of Czakobeski

The House of Czakobeski is a Chernavian noble family of the Principality of Vloblin. They rule the Weznian March and their seat of power is the city of Weznia.

## History

The House of Czakobeski was formed in 1320, emerging as a cadet branch of the House of Gorzky.

Between 1366-1370, the ruling House of Gorzky faced a challenge from the lords of the Weznian March which sought independence. This rebellion would be put down and the House of Czakobeski would be installed to rule Weznia as vassals of the Gorzky family.

## Coat of Arms

The Czakobeski coat of arms highly resemble that used by the House of Gorzky. This is to maintain its ancestral connection to the royal family from which it splintered off.

Like the Gorzky coat of arms the Czakobeski has a fess design with a white band on a black background. The black represents the power of the house and the white represents nobility. Additionally, the colors represent the regions of the Principality of Vloblin, with the upper black part representing Pomz, the middle white representing Varda and the lower black representing Weznia. Instead of a golden crown as featured on the Gorzky coat of arms, the Czakobeski design has a boar centered inside the white band. The boar is a traditional symbol of the city of Weznia where the Czakobeskis rule.
Maravia

Maravia is a large island with a temperate climate, located southeast off the eastern tip of Eolainn.

## Geography

Western Maravia consists of large flat floodplains suitable for agriculture. This makes the region the most densely populated, supporting large settlements The west also includes many freshwater lakes, such as Lake Kantic, Maravia's largest lake. Northern Maravia consists of rugged fjords and rough forested terrain. Central Maravia consists of remote densely forested valleys such as Echo Valley and Deepvale. Southeastern Maravia consists of more plains suitable for habitation.

A great number of islands exist off the coast of Maravia. Most notable islands would be Monswork Island, Kartara Island and Induris island, where Faralond is located, one of the few remaining major settlements of the Indaegh Elves. Many small islands are located in the Kurbard Archipelago north of the fjords of the northern coastline.

## Culture

Maravia has been inhabited for 4000 years by various races and has historically been a melting pot of different cultures that have migrated to the island, either in search of a new life, to flee persecution or to expand. The oldest known inhabitants are the Indaegh Elves. No race have dominated the island historically, with humans, elves, dwarves, halflings, and other races living in relative harmony and coexistence with each other. This trend has recently changed within the last 500 years, as new settlers have arrived on the island, bringing their culture and civilization with them as well as their lust to conquer and subjugate the Maravian lands. The first major wave of migrants was the Caetlians. Azurites would establish the Duchy of Orcidia, which was then followed by Damarian migrants from Vealand establishing the Grand Duchy of Holvist. Stregians have been raiding Maravia for a long time and eventually settled in northern Maravia, establishing the jarldom of Jarnland. All these recent new states are vying for dominance over the island. This strife has led to war and driven the indigenous tribes and peoples to become displaced and move to untouched parts of the island to continue their way of life.

## States

### Major States

* Grand Duchy of Holvist
* Duchy of Orcidia
* Jarnland

### City States

* Eoghin Dirh
* Port Kaech
Sarnuil Empire

The Sarnuil Empire was a state covering southern Aeboria, ranging from the Mankhegi Steppes to the Tungarian Peninsula. The state was ruled by the Sarnuil Elves. During its height of power, the Sarnuil Empire rivaled Vindalaeris in influence. The empire was highly industrious and innovative, inventing early versions of steam engines, zeppelins and firearms.

The Sarnuil Empire collapsed upon the arrival of the God Beast Galgoroth. Galgoroth would unleash its destruction upon the Empire, fracturing the realm completely and laying waste to its cities. When Galgoroth was slain by the gods, the Sarnuil were unable to reestablish their empire and other cultures would move in the dominate them, with Sarnuil culture and language fading from the region it once dominated.
Geveh Mina

Geveh Mina is the largest city and administrative center of the Governorate of Wanat within the Sultanate of Izhmat. The city is of nicknamed "The Red City" due to its buildings constructed from reddish bricks that are natural to the region of Wanat. Geveh Mina is a well known center for steel production, producing Wanati Steel which is used to equip the best soldiers of the Sultanate and exported at high value.
Anemone

Anemone is a town located in Isuraea within the kingdom of Akarros. It sits on the Oroi River and is part of the trade route leading trade from northern Akarros to the cosmopolitan south. It derives its name from its flower industry, being surrounded by vast flower fields. The Anemone was chosen as the flower to represent to town and gave the town its current name.

Anemone is governed by the House of Amonos.

Anemone is a central location in the Myths of the Forgotten campaign.

## Places

### Amonos Keep

Amonos Keep is located next to the Oroi River, with a small mote dug around it which is connected to the river. It is a modest structure consisting of a main donjon overlooking a small bailey with modest walls. The defenses of the keep are badly maintained, having not seen much use in many years.

### Anemone Barracks

The barracks host a permanent retinue of 150 professional soldiers. Most of the soldiers patrol the countryside and deal with banditry and crime. The barracks includes an arms storage which can equip an additional 500 men in town in times of need.

### The Flower Pot

The oldest and largest inn in Anemone, located in the center of town. It is a popular drinking spot and the preferred place for travelers looking for quality lodging.

### Sanctum of Fortitude

Sanctum of Fortitude is a church dedicated to the god Ellasil. The church is maintained by Calchas Diakos.

### Keepers of Eirene

Keepers of Eirene is a guild of adventurers. Their purpose is to protect Anemone and the wider Isuraea region from evil.

## Known Inhabitants

* Amon III Amonos
* Calchas Diakos
* Emorius Eprosion
* Grom
* Reginald
* Theodosia Alenias
Kestos

Kestos is a city in Akarros. It is the capital of the duchy of Kentrikia. The city is known as a holy city of Strafas, the god of war. This status is due to having once been the location of a residence inhabited by Strafas. Many temples and shrines to the war god are scattered throughout the town and the inhabitants value strength and honor highly.

## Locations

### The House of Strafas

Overlooking a scenic view of the Pelemon River is a holy site known as The House of Strafas. This marble building is said to have been a former residence of Strafas, long before Kestos was built. The building was constructed in an old Aldvair elvish design, making it stand out from much of the architecture in the city. The house serves as a temple and is maintained by dedicated clerics. Vandalism and looting of the holy site is strictly forbidden, with the minimum punishment being the loss of a limb.
Goskieda Sandholes

The Goskieda Sandholes is a geographic area in the eastern Mankhegi Steppes. It is notable for its many sunken depressions filled with sand. Monsters and critters lurk underneath the sand, attacking anyone daring to get close.

Due to the dangers lurking in the area, it is not uncommon for daring souls to hide their valuable belongings within a sandhole, thinking that no one would want to seach for treasure in the area.
Geldis

Geldis is a duchy within the empire of Damaria. It is located on the northwestern coastline of the empire facing towards the Narden Sea, and borders the duchies of Steria and Widae. Its capital and largest city is Port Reinkis.

## History

### Independent dukedom (610-1301)

Geldis was established as an independent dukedom in 610.

### Union with Damaria (1301-present)

A succession crisis within Geldis meant that the dukedom was inherited by Count Refus Merrygold of the House of Merrygold, a vassal of the empire of Damaria. Although meassures were taken within Geldis to avoid this succession, this meant that Geldis became a dukedom within the Damaria empire.

## Culture

### Maritime traditions

Geldis has a proud maritime culture thanks to its long coastline and its access to high quality wood. It provides the empire with some of the finest sailing vessels and many of the empires best navigators hail from Geldis.

### Banking and trade

Since Geldis was never conquered by the Damaria empire and the incorporation into Damaria was relatively smooth, Geldis has managed managed to maintain some degrees of autonomy that other regions were stripped of. Geldis maintains higher autonomy regarding taxation and trade. This has allowed the region to specialize in banking and trade, allowing the region to grow its economy at a fast rate. The average Geldian are amongst the richest people in the empire, on par with the capital region of Cameria.
Haeranberg

Haeranberg is a town in western Vealand in Damaria. The town is located in the important mountain pass known as Haeran's Pass, from which it derives its name.

## History

### Battle of Haeranberg

In 1388, the Battle of Haeranberg took place at the western outskirt of the town between the rebelious Vealanders and Damaria forces, concluding in a bloody victory for the Damaria army.
Grenvier

Grenvier is a major Damaria port city in Vealand. It is located in the Drawin Bay, with the Gren River running through it.

Grenvier was founded by Azurite Empire in 905, then known as Garenikos. When the empire split in 1135, the city would quickly be reintegrated into the neighboring kingdom of Vealand of which it shared an ethnic and cultural link. To this day, Grenvier still maintains leftovers of its Azurite past, with plazas and buildings adorned with archetypical ornaments and styles of the old empire.
Skarland

Skarland is a Stregian kingdom in western Eolainn. It is one of the most powerful nations in Eolainn.

## History

### Early history

Skarland is one of the oldest continuously existing major Stregian states. It's lands was historically divided between many chieftains. The lands was consolidated in 982 by Jarl Bronjur 'the Giant', who was a chieftain of Sturhelm. Bronjur was fed up by the endless infighting between the local chieftains and initiated a campaign to conquer the other chieftains, conquering lands stretching from Point Jarstark to Point Nedvik.

### Raskild's Empire (1044-1091)

Raskild the Old became Jarl of Skarland in 1030 at the age of 20. Raskild would become one of the most influential jarls of his country, as he would be the one to consolidate all of the Stregian lands under one united empire. which would become known as Raskild's Empire. Raskild was inspired by tales of heroic figures and warriors from Stregian sagas and histories, envisioning himself as the one who would conquer all the Stregian lands. Raskild initiated a long series of wars against the many chieftains, spending a decade in constant conquest of new lands. By 1044, Raskild had conquered all Stregian lands, uniting all Stregians for the first time in history.

Raskilds conquests didn't stop there. In 1049 he set sails for the lands in northeastern Aeboria, subjugating the lands and establishing new Stregian domains.

Raskild would become the only leader of his Empire. Following his death in 1091, Raskild's sons who inherited different domains within the realms saw little reason to keep the empire together and divided the lands between them.

### Conquests of Eastern Lands

In 1303, the Skarlanders conquered Jornava (present day Jornur) from the Korvians. Korvians were either massacred or sold into slavery. In 1337, The Skarlanders conquered more Korvian lands on the Dulmir Peninsula. Many Korvians in Dulmir would migrate away to the island of Currilia. In 1342, Skarlander raiders would conquer the islands of Cairik and Gosland.

Skarlanders arrived in the sparsely populated region of northern Maravia in 1358 and settled on the islands. These settlers would drift away from Skarland control, forming the independent jarldom of Jarnland.

### Damaria war

In the 1430's, Skarlanders raiders were harrassing and looting areas in Damaria, such as Geldis and Penreach. Ashlind I, who was queen of Damaria, would gather her fleet and sailed with her armies to Point Jarstark to send a clear message to the Skarlanders that further raiding would not be tolerated. Point Jarstark was occupied in 1334 and looted, and the Skarlanders were forced to pay reparations and sign treaties that forbade any further raiding in Damaria lands.

## Locations

### Towns

Towns
 Jornur | 16,000
House of Saerindrake

The House of Saerindrake is a powerful dynasty which controls the empire of Damaria.

## History

### Formation and rise to power (1000's)

House Saerindrake was founded in 1032 in Cameria, originally as a cadet branch of the now extinct House of Silvercrest by the younger son Allaeric I the Wise. Allaeric inherited the town of Arkside which would later be renamed Crownrest in 1082 and controlled the county of Upper Cameria.

In 1080, Araedis I the Beautiful would consolidate power over all of Cameria, adopted the title of Duke and made the Saerindrake family a major political player in the region. At the end of his reign, Araedis I inherited the duchy of Saerinia. Araedis would then declare himself the leader of the Damarians and found the kingdom of Damaria in 1090.

### From kingdom to empire (1100-1300's)

From the 1100's onward, the Saerindrake family would be embroiled in countless conflicts with their neighboring rivals. Saerindrake would emerge on top, managing to either coerce or conquer the neighboring regions.

In 1349, Damaria would officially go from being a kingdom to an empire under Allaeric IV.

## Relations

The Saerindrake family maintains good relations with most of its vassals and has managed to defeat and destroy most opposing factions within their domain through their centuries of rule.

House Saerindrake's biggest rival is House of Koronoi, the ruling family of Akarros, the country viewed as the main geopolitical rival of Damaria,

## Coat of Arms

The Saerindrake coat of arms consists of a yellow wyvern on a red background, symbolizing the strength and fortitude of the dynasty.

The Damaria Royal Cavalry derives their symbolism from the Saerindrake coat of arms, carrying a similar crest of a wyvern on top of their helmets and carrying red plate armor.

## List of Rulers

* Allaeric I the Wise, count 1032-1065.
* Baleron the Unworthy, count 1065-1067.
* Stauric the Unremarkable, count 1067-1070.
* Araedis I the Beautiful, king 1070-1092.
* Araedis II, king 1092-1099.
* Allaeric II, king 1099-1135.
* Sevelia I, queen 1135-1160.
* Araedis III, king 1160-1170.
* Araedis IV the Misshapen, king 1170-1174.
* Severic the Malicious, king 1174-1196.
* Sevelia II, 1196-1210.
* Deonith, 1210-1227.
* Karegar the Stout, 1227-1259.
* Allaeric the Conqueror, king 1259-1298.
* Karagon I, king 1298-1330.
* Allaeric IV, king 1330-1349, created title of emperor in 1349.
* Erian, emperor 1349-1358.
* Denearoth, emperor 1358-1363.
* Sevelia III, empress 1363-1383.
* Allaeric V, emperor 1383-1399.
* Karagon II, emperor 1399-1432.
* Ashlind I, empress 1432-present.

## Members

* Allaeric the Conqueror
* Karagon I
* Allaeric IV
* Ashlind I
Port Kaech

Port Kaech is a port city located on eastern Maravia. It is an independent free city, mostly inhabited by Caetlians. Sitting on the estuary of the Kilkana River, the city has access to fertile farmland and trade reaching inland all the way to Deepvale.

## History

### Plague of 1444

In 1444, a plague began in June. The plague has been characterized by the appearance of the undead, who has been acting hostile towards the town's inhabitants, spreading sickness and death.

On the 19th of August 1444, the Maravian Adventurers managed to close a portal leading to The Flow, the realm of the dead. The portal had been opened by careless adventurers seeking treasure. From this portal emerged restless spirits that brought havoc and disease upon the local communities. By removing a Black Orb of Nosos orb which was used as a conduit to open the portal, the portal was closed and the spirits that had escaped were sucked back in.

## Places

### The Prim Rose Tavern and Inn

The Prim Rose is the oldest tavern and inn in Port Kaech. It is famed for its high-quality cuisine.
Kiljava Empire

The Kiljava Empire was an empire which existed from 905 to 1242. It was the largest empire to have existed on the continent of Serneria, stretching from the southwestern tip of the continent all the way to its easternmost point of present day Kiljavesi, back when the Sunken Sea of Karadesh used to be land.

Kiljava was destroyed in a cataclysmic event known as The Kiljavan Apocalypse, when the The Eye of Ellasil, a large volcano in the heartland of the empire, erupted and caused the heartland to flood, killing the empire's political center and much of its population. The surviving parts of the empire would go on to form many smaller independent states afterwards.
Kaim

The god of the living. Kaim created mortals and in conjunction also created the god Nosos, the god of Death, who is responsible for the deceased people of the world. Kaim is not known to take any corporeal form and does not have any gender. However, amongst mortals it is usually depicted as an idealized elderly male from whatever region that happens to worship it. As the god of mortals, Kaim is widely revered and worshipped and its devoted followers tend to live long healthy lives.
Emorius Eprosion

Emorius Eprosion is an Azurite scholar from the island of Epros. Emorius claims to be a distant descendant of Simeon the Honorable who was a son of Strafaclios, the demi-god son of Strafas, the God of War.

## Biography

During his life as a scholar, Emorius uncovered the legends of Strafaclios and learned about the quest for his descendants to defeat the archdemon Herdeziel once he returns. Emorius have worked tirelessly to uncover the location of the divine artifacts gifted to Strafaclios by his father Strafas.
Emham

Emham is a farming town in the Grand Duchy of Holvist, sitting next to the Carney River, surrounded by fields of wheat, barley and hops. Lots of trade that goes from Tarrington to Hykantis passes through it. The town is known for its brewery, which produces Emham Stout, the most popular beer on Maravia. Beer drinking contests are held in the town, where people compete to see how many pints they can drink before they hit the table.
Penreach

Penreach is a duchy in Damaria. It is located in the Pen River valley. The region is heavily forested and its eastern border is defined by the mountains of Penridge and the Ealric Highland. Its capital is Eameir. It is ruled by the House of Redvaine.

Penreach is notable for its halfling population, especially along the Penridge mountains. The town of Penport is a majority halfling town.

## History

### Damarian conquest of Penreach (1261-1262)

In 1261, a triple coalition consisting of the Duchy of Penreach, Geldis and Widae attacked Damaria in order to weaken the state and take land. Allaeric III who was king of Damaria at the time managed to intecept the armies of Geldis and Widae early whilst they were looting Kavaerin, taking them off-guard. Allaeric would win the decisive Battle of Kavaerin, crippling Geldis and Widae and afterwards force them out of the war and pay heavy war reparations. Allaeric would then turn his eyes towards Penreach. By this time, the Penreach armies returned to their home, knowing they could not challenge Allaeric's army. Penreach tried to negotiate peace, but Allaeric knew he had the advantage and thus laid siege to the Penreach capital of Eameir. After 4 months siege, Allaeric's forces breached the walls of Eameir and the Penreach royalty was subjugated and dethroned, giving the duchy to Allaeric in 1262 who then awarded the duchy to the loyal House of Sewellyan.

## Culture

### Halfling inhabitants

The Penridge Peninsula of Penreach is mainly inhabited by halflings and gnomes, with towns such as Penport and Deabin being majority halfling. The halflings have managed to live in peace with the Penreach humans, who in turn have offered them guarantees of protection and security. The halflings are exempt from taxation to the central authorities, a privilege they have managed to maintain even after Penreach was conquered and integrated into the Damaria empire. Although efforts have been made to more closely control and tax the halflings of Penridge, resistance have always been stiff, resulting in whatever authority trying to increase their control over the halfling leading to failure. The Emperor Denearoth tried enforcing taxation and the abolition of special privileges to the halflings in 1363. 5000 soldiers was send in to subdue any halfling resistance, but to their surprise an uprising occurred, leading to the halflings organizing a huge resistance and encircling the army, capturing anyone left alive in an incident known as "The Penridge Humiliation". This incident proved to be so disastrous that Denearoth's sister, Sevilia III, would overthrow him in a coup the same year.

## Military

### The Blue Order

Penreach's elite knights are known as The Blue Order. The order has existed since the days of Penreach independence, consisting mainly of noble warriors. These knights are known to be guided by divine purposes, with many of them serving gods encompassing virtues valued in Penreach, such as Kaim, Ardras, Panaea and Ellasil. Some of these knights even become Paladins or warrior clerics, utilizing divine powers in battle.
Shadjahnis

The Shadjahnis are a broader ethnic group encompassing the southern Qoz’t Desert, specifically the Alwalliah Valley, extending to the Kabir Peninsula and the Horn of Ta'iz.

## Culture

### People of song

Shadjahnis are often referred to as 'people of song', a reputation they have earned in regards to the importance song and music plays in the daily life of their people. It is a normal custom for most Shadjahnis to sing in tandem with whatever activity they are pursuing, be they alone or in groups. These songs may be work-related, about travel, about various feelings and emotions and so on, and these songs are sung whenever such activities are performed or such emotions are experienced. Travelling through a Shadjahni community, one will quickly notice the singing and humming which most Shadjahnis do on a daily basis.

With such a strong singing and musical culture, Shadjahni societies produce many talented musicians and singers. Some of the world's most well-known bards are Shadjahni, and they travel far and wide singing the stories of their exotic homelands and historic tales.

### Equestrian traditions

The Shadjahnis are among the finest horse and camel riders in all of Kesrica. Their lands were blessed with animals for riding, giving them a natural edge over other neighboring civilizations. Riding is an important part of daily life, as traversing the vast desert landscapes requires able animals. Many Shadjahni warriors fight on horseback and become part of seasoned cavalry units. In times of peace, Shadjahni cavalry travels abroad offering their service as mercenaries, often hired by Izharians and Seyanites.

Adventurer from Fana'anMystic from Ta'iz
Karrock

Karrock is a kingdom located in the upper Rinlands. It is inhabited mostly by Rinfolk dwarves who rule the kingdom.

## History

### Great Karrock (960-1148)

In 960, the upper Rinlands was united under a kingdom known as Great Karrock, which extended into parts of the lower Rinlands as well, reaching as far north as Sagamaedon. This state was a close ally of the Azurite Empire. When the Azurite empire fell in 1135, Great Karrock was likewise in a weakened state. The loss of its great ally accelerated Great Karrock's decline, leading to the fracturing of the kingdom in 1148.

### War for the Upper Rinlands (1430's-present)

In 1438, the young and ambitious Queen Ashlind I initiated the War for the Upper Rinlands, seeking to unite the entire Rinland region with Damaria and declared war on Karrock and Wulfphalia.

## Noble Houses

Noble houses of Karrock
 House of Ironheart | Kingdom of Karrock
Eolainn

Eolainn is the northernmost continent of Cintias. Once connected to the larger continent of Aeboria, it eventually split, creating the Great Crack which divides the two continents. Due to its northern latitude, Eolainn boasts a temperate to cold climate, with its southernmost parts being much more habitable than its frigid north.

## Cultures

The western part of Eolainn is inhabited by the seafaring Stregians. The southeastern parts are inhabited by the Caetlianic peoples. Central Eolainn has historically been inhabited by the Korvians who have been losing territory and influence. The Niradur Dwarfs inhabited much of northern Eolainn, but have been forced to migrate southwards due to the colder temperatures in recent times.

Eolainnian culture receives a substantial amount of cultural influence from the Midrealms thanks to its proximity by sea. The Midrealms are generally seen as a more advanced in terms of technology, civics, science and culture, meaning that many developments trickle down from Midrealm societies to Eolainnian societies over time.
Plane of Earth

The Plane of Earth is an endless system of underground tunnels and caverns. These subterrainean systems are everchanging, often collapsing and spawning new pathways and chambers, and only the hardest of rock is resistant to this change. This makes construction of anything long-lasting nigh on impossible in most places. It is easy for travellers to get lost and be unable to return to where they came from once a tunnel collapses, and deaths from cave-ins and being stuck in pockets with no air is a likely way to die within this plane.

Most creatures inhabiting the plane are able to move with high mobility underground. Creatures on this plane include the Dao, Xorns, Galeb Duhr, Ropers, Purple Worms.