recursal/Fanatic-Fandom huggingface dataset:
Herstellen

Es gibt viele unterschiedliche Möglichkeiten, Dinge herzustellen:

### Standardherstellung

Das Herstellen erster Items wird über die Taste **O** angestoßen. Dadurch öffnet sich das Herstellenfenster der Standardherstellung.

### Lagerfeuer

caption
Die erste Möglichkeit, Essen herzustellen, ist das Lagerfeuer.
Dieser Arbeitsplatz kann über das Menü Standardherstellung erbaut werden.

### Fortschrittliche Werkbank

Die erste Möglichkeit, weitere Items herzustellen, ist die Fortschrittliche Werkbank.
Dieser Arbeitsplatz kann über das Menü Standardherstellung erbaut werden.

### Ofen

Die folgende Möglichkeit, weitere Items herzustellen, ist der Ofen. Der Ofen ist einer der Gegenstände, der an der Fortschrittlichen Werkbank erstellt werden kann.

### Gießerei

Die nächste Möglichkeit, weitere Items herzustellen, ist die Gießerei. Die Gießerei ist ein weiterer Gegenstand, der an der Fortschrittlichen Werkbank erstellt werden kann.

### Mittelalterkessel

caption
Die zweite Möglichkeit, Essen herzustellen, ist der Mittelalterkessel . Der Mittelalterkessel ist ein weiterer Gegenstand, der an der Fortschrittlichen Werkbank erstellt werden kann.

### Kochkessel

caption
Die nächste Möglichkeit, weitere Items herzustellen, ist der Kochkessel. Auch dieser wird an der Fortschrittlichen Werkbank hergestellt.

### Alchemietisch

caption
Die erste Möglichkeit, Tränke herzustellen, ist der Alchemietisch. Er wird an der Fortschrittlichen Werkbank hergestellt.

### Zauberertisch

caption
Die nächste Möglichkeit, weitere Items herzustellen, ist der Zauberertisch . Auch er wird an der Fortschrittlichen Werkbank hergestellt.

### Schreibpult

Die nächste Möglichkeit, weitere Items herzustellen, ist das Schreibpult. Es wird ebenfalls an der Fortschrittlichen Werkbank hergestellt. Am Schreibpult kann man eigene Zaubersprüche entwickeln!

### Transformationstisch

Die nächste Möglichkeit, weitere Items herzustellen, ist der Transformationstisch. Auch dieser wird an der Fortschrittlichen Werkbank hergestellt.

### Runentisch

Die nächste Möglichkeit, weitere Items herzustellen, ist der Runentisch . Er wird an der Fortschrittlichen Werkbank hergestellt.

### Hühnerstall

caption
Die dritte Möglichkeit, Essen zu produzieren, ist der Hühnerstall. Er wird an der Fortschrittlichen Werkbank hergestellt.

### Fleischständer

caption
Die vierte Möglichkeit, Essen zu produzieren, ist der Fleischständer. Er wird ebenfalls an der Fortschrittlichen Werkbank hergestellt.

### Blockmacher

caption
Die nächste Möglichkeit, weitere Items herzustellen, ist der Blockmacher . Der Blockmacher ist ein weiterer Gegenstand, der an der Fortschrittlichen Werkbank erstellt werden kann.

### Ambosse

caption
Die nächste Möglichkeit, weitere Items herzustellen, sind Ambosse. Ambosse gibt es in 7 Qualitätsstufen je nach eingesetzten Metallbarren. Darüberhinaus sind zwei besondere Werkzeuge herstellbar, der Runenamboss und der Amboss des Schmieds. Alle werden sie am Ofen gegossen.

### Tische

Verschiedene Tische erlauben es, thematische Einrichtungsgegenstände zu erstellen.
Soaring Eagle Resort

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Soaring Eagle Resort** is holiday resort made up out of five holiday homes centered around a pool and protected by a wall and an administration building.

## Location

The resort is far to the west where Route 67 leaves the map.

## Resources

This place is obviously abandoned in a hurry thus offering a lot of luxuries and some food. There is a little bit of fuel in the cars on the parking lot in front of the building. However it offers little else.

## Allies

You can recruit Jenifer Strong here if you arrive before day 33.

## Enemies

There are no enemies and that is kinda surprising.

## Trivia

There is a Soaring Eagle Casino & Resort in Michigan, which might be simply a coincidence as the layout of the real resort differs remarkably from the one in the game. It seems to be a sprawling building containing everything.

Upon arriving at the venue with Bud in the group, he will mention having been in the past at the venue with his wife
Duchy of Ksana

Main | English

**Ksana** is a duchy on the Angelica server. Previously known as **Vandiir** before the Domain & Settlement Selection. Ksana operates alongside the Duchy of Aîlamos, a union known as **The Aîlamos Accord**.

## Counties

 - Darklawn (temp)
 - Ballysilver Grove (temp)
 - Stormclay (temp)
 - Darkbattle Rest (temp)

## Links

* CoE Forum Post
* The Ailamos Accord Discord
Cat

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Abilities | Hunt for pests

## Introduction

**Cats** are a domesticated species of small felines.

They can be a valuable pet, whether it's because of the calming effect of the purring of a content kitty, for your love of MEOWs, or simply because a cat makes for the perfect companion. As a domestic pet, cats can be trained to hunt for pests and perform other simple tasks.

## Trivia

Domesticated black cats were a purchasable pet during "The Queen's Gaze Promotion" event.

## References

1. ↑ 1.0 1.1 1.2 Serpentius, The Queen's Gaze Promotion, 23 October 2018
Character Roles

Chronicles of Elyria has been built with four basic abstract character roles in mind. Each role plays a unique part in the economy, requires different skill sets, and splits into different sub-specialties. Despite this general design consensus, there is no defined set of player roles per se, and players will be able to decide what role or roles they want to play and may combine skills to their own choosing.

Different roles and specialties require different levels of capital, human resources, and ingenuity. As a player, your tolerance for risk and the types of activities you like to do will help you naturally determine which Character Roles are suitable for you.

Each character role is designed for different kinds of player on a spectrum of social or RP to combat-oriented game play with Producer being at the social end, champion being at the opposite end, with both Supplier and Explorer somewhere in-between as hybrids.

## Champion

Champions are the bodyguards, sell-sword, soldiers, and dungeon-delvers of the world. When Explorers discover uncharted new territories, it is the Champion who proceeds forward and gives the all clear. When merchants makes their way along dangerous trade routes, it’s the Champion who keeps them safe. And the core of any economy, formed by the workforce of suppliers and producers, relies on ready-for-action regular presence of law enforcers.

## Explorer

Explorers are those who specialize in survival skills, allowing them to be out of town for long periods of time, roaming the badlands, braving forests, and wading through swamps. They're the treasure hunters of the world. Whether it’s an untapped mine, an unspoiled tomb, or a magical tree in the middle of an uncharted forest, Explorers make their living by knowing what's where, and charting the safest way to get there.

## Producer

The Producers are the crafters of the world, such as blacksmiths, bakers, alchemists, and tailors.

* In general, Producers stay within the safety of a town and rely on suppliers to go outside and fetch the things they need.
* When they're not crafting they're selling their goods in a storefront or auction house.

## Supplier

Suppliers are those responsible for getting necessary resources to Producers. Suppliers are further divided into Gatherers and Merchants.

* Gatherers are responsible for gathering or raising basic resources, such as ore, gems, wood, food crops, animal by-products, and so on.
* Merchants travel long distances to sell more extraordinary or rare materials in places they are geographically unavailable.

In either case, it’s not uncommon for both Merchants and Gatherers to use large wagons and keep bodyguards around.

## References

1. ↑ Caspian, DJ #8: Character Roles and Skill Advancement, 14 October 2015
2. ↑ Soulbound Studios, Chronicles of Elyria - Epic Story MMORPG with Aging & Death, 3 May 2016
3. ↑ Caspian, CoE Discord tag ##1.17.2018#Skills & Trades#, 17 January 2018
Carriage for Two

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Cost | 150 IP/EP

## Information

A **Carriage for Two** is an advanced vehicle that can be used with either a medium mount or two smaller mounts.

## Trivia

During the time leading up to Exposition, Carriage for Two was avaliable in a package to be purchased from the official Chronicles of Elyria Merchandise store, which included a copy of the base game to be gifted to a friend, and the in-game Carriage for Two item.

The package stated:

> *"Explore the world with a friend or loved one by purchasing an extra game copy and a Carriage for Two. You can travel the world in style and go exploring together. Please note horses will be needed to pull the carriage."*
>
>
Duchy of Ravencrest

The Duchy of Ravencrest lies within the Kingdom of Blackheart. The seat of power for House Von Corvus, its current heads of family are Duke Lief and Duchess Evalyn Von Corvus. The Duke and duchess govern from the capital city of Weland in the county of Nevermoore.

 Main | Main language

## Links

* CoE Forum Post
* Discord
Denhørt

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Spoken predominantly in the frosty mountains of the north, it is usually dropped in favor of Neran when its speakers come to the lowlands because the subtle distinctions between many sounds are seen as overly complicated to non-native speakers. It includes the letters ä, ö, ü, ø, and ß.

## References

1. ↑ Vye, Design Journal: Communication, 28 April 2018
FAQ/End-game Content

## Q. What does end-game content look like?

There isn't any. No, seriously. This game is about being a part of an epic, ongoing story-line. Fill your characters' days adventuring, siegeing, farming, running a town, county, or kingdom. Spend time increasing your family's holdings and building your Noble House. And then, in your characters' final days, let them sleep the final sleep, while your soul grows young again and re-born into another character to make their own mark.

## Q. Is there raiding?

No.. and yes. There are no static raid dungeons. However, world events will frequently cause big, bad, nasties that need to be dealt with to roam free or take shelter in an abandoned ruin. These powerful enemies may even be other players who have gained lots of power. Also, as players amass a large amount of wealth and hide it in their castles other, less savoury players may choose to break in and steal it. Finally, kingdoms will often go to war and siege each others' castles. All of these can and will require a varying number of players to be successful.

## Q. How big is the world?

Really, really big. It has been estimated that it will take you 48 real-life hours of walking non-stop in a straight line to reach one side to go from one side of the starting continent to another not taking into account mountains, rivers etc. But there will be more than 1 continent per server.

Forum Post: Size of Elyria
Elyria

**Elyria** is the world where all the Chronicles of Elyria have found their origin. It is the world created by Soulbound Studios using their own game engine for the purpose of the games encompassed in their brand Chronicles of Elyria.

For players of the games, Elyria is the world their characters experience as their environment, and the canvas to create their own lore by carving out their marks on the lands of Elyria and painting their characters destiny through stories sprouting from their own imagination.

The virtual 'physical' world of Elyria is created in the process of World Generation for each server used for the PC game 'Chronicles of Elyria'. For the other two games in the brand, Prelyria and Kingdoms of Elyria, dedicated versions of Elyria will be used.

The virtual immaterial world of Elyria is created by both the people of Soulbound Studios and the community playing the games of Chronicles of Elyria.
Duchy of Whisperwind

The Duchy of Whisperwind lies in the Kingdom of Blackheart. It's current Duke and Duchess are Aubin Raine and Aife Raine, who govern from the capital county of Adamant. Said to be the "Bread bowl" of Blackheart the duchies focus is in Agriculture and Animal Husbandry.

 Main | Main language

## Links

* CoE Forum Post
* Discord
Astral Plane

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

The Astral Plane is the plane of existence between the mortal world and the world of the gods. Players usually get there by having a coup de grace inflicted upon them, but it can also be accessed by players with the talent of Planes Walking. When killed, the Astral Plane is where the player will attempt spirit walk back to their body.

## References

1. ↑ Caspian, Design Journal #4 – Incapacitation, Spirit Walking, and Permadeath, 26 August 2015
Alchemy

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

In CoE **Alchemy** is the main field of knowledge of the Alchemist, knowledge required through research. Alchemists aim to optimally utilize the potential of materials for a vast range of applications. Their efforts focus on modifying the chemical composition or state of materials so these meet their purpose. With their knowledge of materials and the ways to manipulate them, they are able to create products like potions, poisons, etc, and also various mixtures and tinctures. Alchemists can use as ingredients in their preparations everything obtainable from their environment and the creatures inhabiting Elyria, such as guts, bones and numerous other things. It is unclear at this stage which crafting stations and skills an alchemist will need in order to make effective use of his alchemical knowledge.

## References

1. ↑ Soulbound Studios, CoE Discord channel #Media, 29 September 2018
2. ↑ Caspian, Chronicles of Elyria: Q&A with Jeromy Walsh (January 25), 26 January 2016
3. ↑ Caspian, October 19th Live Chat Q & A - Ask Questions Here, 19 October 2015
Duchy of Mytharbor

Before Mann was again inclined to travel beyond the boundaries of their home biome, there were tales and songs of immense trees that grew so tall they touched the clouds. Trees with bark so thick that it couldn’t be cut or burned. So preposterous was the concept that they were just Myth. When early nomads first came to this area and saw the great ironwood forest they named it the Myth Arbor. Over the many years since, it has become one word and the name of our Dutree. The first settlers to arrive by sea often mispronounced it Myth-Harbor. Either way that it is spoken, all will agree that it is a mystical place, like the trees themselves seem to invigorate the body and mind. The arts, chemistry, technology, philosophy, musings on the stars, all flourish within the land of Mytharbor. Some say it’s the people and universities there, but legend hints that it’s the forest itself that inspires their finer works.

 Main | Main language

## Duchy-wide Organizations

 Royale Alesian Trading Company \*RATCo\*
 Universities at the Talqamar

## Links

* CoE Forum Post
* Discord
Economy

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

Chronicles of Elyria has a closed economy. This means that the economy in Chronicles of Elyria is controlled by the players and will be different when visiting other regions in the game or even different servers. This is the due to the level of freedom granted to the players, including being able to create the game's money. At least two confirmed groups of players will have the ability to create the in game money. Blacksmiths will be able to create coins, and leather workers will be able to create bills. However, these are only examples relating to modern day equivalents, in practice a kingdom could use anything it wants as currency.

## Barter

Bartering is anticipated to be the main method of trade at launch and potentially for a fair amount of time into the games existence.

In Chronicles of Elyria auction houses are controlled entirely by the players and not by NPCs and there are no global auctions.
Cartography

**Cartography** will be one of the earliest skills available to players. The skill allows you, using in-game tools, to draw/sketch/stencil maps of your area. The higher your cartographic skill, the more precise and high fidelity the tools available to you will become. Then, you can distribute your maps to others for free, for money, or for trade. Likewise, others will be able to take your maps and add additional information to them. (X marks the spot!)

The first thing you need to decide is what scale of map you are going to use and based on this selection, the drawing tools will change accordingly. For example: If you are drawing a regional map, you will see stamps for mountains and forests, as well as spline tools to help you draw rivers, lakes and roads. The stamp tools will randomly cycle through a set of stored images so as to give an aesthetically pleasing look to your maps.

At the beginning, most of the maps will be very inaccurate because there are not going to be the tools to make better maps. This will require some experimentation. As people roam around, and realize the map is not accurate, they can make changes.

## Names

When crafting a map, a cartographer has the ability to give names to areas, mountains, villages, etc. The Soulborn Engine will keep track of all the names given in maps and the ones more frequently used in maps will be the ones used by the NPCs.

This has many implications. First, to change a name of an established place someone needs to destroy all of the old maps and create new maps with the new names. Secondly, it might be that old maps might make reference to places that no longer exist or have a different name.

Maps will be written in any language the maker has sufficient skill in, that means that you can run into a map that you can't read.

## References

1. ↑ Caspian, Posts #1 and #8 in Forum thread 'World Exploration, Maps & Equipment', 30 July 2015
2. ↑ *HOLD!* Caspian, *"IRC"*, *dd month yyyy*
3. ↑ Caspian, DJ #10: Maps, Cartography, and Navigation, 23 October 2017
Exposition

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

**Exposition** is an early access period of 3 months before the launch, such access is guaranteed for anyone who has purchased a pledge package at the Bloodline tier package or higher.

During Exposition, players will be able to spend their Exposition Points for various in-game items or features.

It is currently unconfirmed if players that fall below these thresholds will be able to take part for much of exposition but it is widely believed they will get at least a few days of exposition to spend EP.

### World building

This is accomplished by allowing each tier of influence - Nobility, Aristocracy, and Gentry, enter Exposition by their level of influence (Tier 12 with 100,000 influence enters before a tier 11 with 50,000 or even 99,999 influence, etcetera). This allows each tier to have an amount of time correlating to their tier level to use their EP for world building. For example, a count needs time to fairly distribute land plots for the gentry who will use their Ep to claim land. Thus, gentry won't be able to claim land around the settlement to force the mayor to purchase the land and weaken the financial state of the settlement. This is to make sure the mechanics are less exploitable.

## Exposition Phases

* During the **first phase** there will be no non-voluntary PvP. Meaning, you can spar/duel in order to begin mastering combat, but you will not be able to attack other friendlies. At the same time, you will not be able to commit any crimes. No stealing, lock-picking, etc...

* During the **second phase** you will be able to commit most crimes as well as incapacitate other players, but you will not be able to coup de grace, nor build siege equipment.

* During the **third and final phase** the gloves come off. We will give players anywhere from one week to one month of unrestrained, open-world PvP before the server finally opens.

The amount of time that each stage will last for will be determined by the amount of progress made in developing the world by players.

## Exposition Points

Exposition Points are the currency used during Exposition. When you buy a pledge package Bloodline or greater, you get an amount of EP that you can use to customize your package. You also have the option to buy more EP. More EP provides more options, more flexibility, and allows players to play a bigger role at launch. For example, if you want to be a skill trainer, more EP can mean more exclusive or limited patterns or techniques known at launch for you to teach to others. There is no minimum or maximum of EP, it is only about what you want your starting experience to be.

## References

1. ↑ Serpentius, Post #8 in Forum thread "EP Bought before Bloodline", 19 May 2017
2. ↑  Caspian Ep Kits and Item Projection, 8 May 2017
3. ↑ 3.0 3.1 Caspian, Kickstarter Update #4, 6 May, 2016
4. ↑ Snipehunter, CoE Discord tag ##2.5.2019#Exposition & Kingdoms of Elyria, February 5, 2019
5. ↑ Serpentius, CoE Discord tag, ##01.13.2019#NPCs/AI/Death/Exposition/Culture#, 13 January 2019
Duchy of Featherfell

The Duchy of Featherfell is the seat of power for House Driscoll. The current ArchDuke of Featherfell is Brandubh Driscol who rules from capital city of Ravencity in the county of Bloodwing. Featherfell Duchy is focused on military might and is home to the 47th Storm Legion.

 Main | Main language

## Links

* CoE Forum Post
* Discord
Croçais

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

The language of diplomacy, Croçais originated with the To'resk tribe but, like Neran, has come to be known far and wide. Sometimes called the "Neran of the South", it favors a softer, more flowing phonology. This language includes the characters ç and î, but not p.

## References

1. ↑ Vye, Design Journal: Communication, 28 April 2018
Angelica

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Angelica is the Qin of Light, the first Qin.

But with the Light also came the Darkness, for one day Angelica looked out and saw her silhouette, cast as a shadow upon the world itself. At first, she was entertained by how it followed her, but she was lonely and got bored, and so she gave life to it. Her shadow, which she named Luna, became her twin. A darker version of herself, which she kept as her constant companion.

It is said that Angelica cursed Mann and his descendants for his very existence, and cast him out of Haven as he was a being of darkness. It is referred to by the Qindred as "The Betrayal of Luna." Angelica created the Akashic Records so Mann's deeds would be recorded. It's said that through his deeds or misdeeds he could provide evidence of his goodness, and thus return to Haven.

## Angelica's Tears

She is referenced in the Kickstarter stretch goal, "Seeds of Angelica's Tears" which are seeds that grow pine trees with glowing pine cones.

## See Also

* Religion
* The Burning

## Trivia

Angelica is also the name of the server that will serve the 'NA-West zone' of the community.

## References

1. ↑ Caspian, Look both ways before you cross..., 11 June 2016
2. ↑ Caspian, CoE Discord tag ##4.15.2018#Qindred Lore#, 15 April 2018
3. ↑ Soulbound Studios, Comment @ Chronicles of Elyria - Epic Story MMORPG with Aging & Death, 22 June 2016
Angelica (server)

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Angelica**, also referred to as **NA-West** or **NA-W**, is the game server based in Western North America.

## Map of Elyria

The world generated for Angelica was chosen in a map voting process in November 2018.

The player community chose this map to be their starting continent on their Elyria:

## Kingdoms

The player community has established six kingdoms on Angelica.

They are the following six kingdoms:

## Domain & Settlement Selection

This will be done during the process of Domain & Settlement Selection, which is executed in Q2 2019.

### Kingdom Selection

The selection of kingdoms by the Kings of Angelica *has been completed* during the first week of Domain & Settlement Selection.

## Server-Wide Organizations

*HOLD: To be completed, if deemed useful.*

## References

1. ↑ 1.0 1.1 Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
2. ↑ 2.0 2.1 Snipehunter, The votes are in! Map Voting is Over and the Winners are..., 19 November 2018
3. ↑ Serpentius, November 2018 Promo Comes to an End, 30 November 2018
4. ↑ Vye, Domain & Settlement Selection begins April 29th, 8 April 2019
5. ↑ Vye, Domain & Settlement Selection Details, 8 April 2019
6. ↑ Vye, Angelica (NA-W) Kingdom Selection Post and subsequent 6 posts, 29 April - 4 May 2019
Capital

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

A capital is a township in Elyria with a minimum of 81 parcels of land, 250 people, and a monument.

## Becoming a Capital

Cities become capitals after satisfying the requirements of having 81 parcels of land, 250 people, and a monument.

## Capital Government

The leader is a Magistrate and his or her City Council, just like with any other city. There are no known differences in running a capital versus running a city. However as capitals are much larger, they may require more time invested in them.

## What's after Capitals?

Capitals are currently the largest type of establishments in Elyria but they are part of a county just like any other establishment type.

## References

1. ↑ 1.0 1.1 Caspian, DJ #18: Kingdom & Land Management, 18 May 2016
Dungeons

Unlike most other MMO's, dungeons within *Chronicles of Elyria* will be player created, with players being able to build multiple rooms, create intricate labyrinths and structures and secret hideaways.

Dungeons will be an ideal place to store valuable currencies, rare items or even to hold your own secretive cult meetings in private. Alternatively, players who will become high priority targets such as liches may be forced to create dungeons to avoid being hunted.

A dungeon can be built under a player's home, such as within a basement and can be protected by the use of varying trap types, hidden rooms and areas, tamed wild beasts, or hired guards.

## Dungeons in the world

Dungeons in Elyria consist of lairs, caves, and subterranean buildings which have been crafted by NPCs (or can be crafted by other players). These areas are persistant and static, so if a player works their way through and clears everything out it will be empty until someone or something moves in there.

## References

1. ↑ Caspian, DJ #15: Player-Created Dungeons, 3 December 2015
2. ↑ Caspian, CoE Discord tag ##11.14.2017#Various Topics#, 14 November 2017
Blacksmithing

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

In Chronicles of Elyria, one of the many character roles, or 'professions', available to players is **Blacksmith**. **Blacksmithing** is their main trade, which involves the crafting of swords, axes, armor and other useful tools and equipment. Players may also specialize in Blacksmithing on a deeper level, in terms of being known to be skilled at crafting specific items allowing for more player choice and development.

## Roles and Produce

### Weaponsmith

For example, if a player is skilled in making blades, has some knowledge in carpentry, and some experience with filigree, then they would be more specialized in crafting swords compared to other equipment like armor, tools or ranged weapons.

### Armorsmith

Like those of other professions, Blacksmiths will also be able to craft a variety of items that can help with player storage, "Armorsmiths can create bracers with places for either retractable blades or wrist-mounted crossbows.".

## Media

* In-game view of a blacksmith stall in the town market
* Example of one of the many crafting "minigames" to test player skill.

## References

1. ↑ 1.0 1.1 Caspian, Crafting & Professions, 15 October 2015
2. ↑ Caspian, DJ #11: Equipment & Inventory, 28 October 2015
3. ↑ Soulbound Studios, CoE Discord channel #Media, 4 July 2018
4. ↑ Caspian, Tribes: Hrothi, 8 June 2017
Daemons

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Daemons are the descendents of Daemon, like we are the descendents of Mann. While not inherently evil, they do not suffer Mann-Kind's curse, and are infinitely more powerful as a result.

## References

1. ↑ Jeromy Walsh, "Caspian" "Live Streaming." Forums - Community - Chronicles of Elyria.
FAQ/PvP and other Unsavoury Activities

## Q. Is there PvP?

Yeah. Lots. Everywhere. Kingdoms go to war, assassins wage their silent battles in the night, highwaymen lay wait in ambush on the unsuspecting passer-by. PvP is not just combat in CoE though. PvP includes political, economic, etc.
However, except in times of war and dueling, combat PvP is illegal, and the penalty is stiff. While combat PvP is possible everywhere, it doesn't necessarily mean it will happen in more civilized areas.

## Q. Griefers. Tell me you've at least eliminated the griefers!

Actually, more or less. Griefing, according to the fairly narrow definition by Soulbound Studios, isn't supported and will be punished using both in-game and out-of-game means. In order to modify behavior using punishment, the person being punished must feel the result of the punishment as swiftly after the action as possible, they must be certain the punishment will come, and the punishment itself must be severe. This is incorporated it into the design.

Systems are built into the game to allow players, working together using the justice and legal system, to thwart behaviors most people would consider griefing. Banks can be broken into. It's not any easier than breaking into banks on Earth, but it's do-able. If people don't like the idea of a bank possibly being broken into, they should protect the bank, or don't keep their stuff in a single building with a bank sign on it. There is no place in the game where stuff is 100% safe. Players can create safer environments using various features available in-game, but the game doesn't do it for them.

In Chronicles of Elyria, crimes such as attacking other characters is punishable by time in prison. The more time someone spends in prison, the shorter their playable lifespan, the more their skills atrophy, and the less powerful they will ultimately become. This counters much of the incentive around griefing.

*(HOLD: It has not been confirmed whether players will physically go to prison or just lose lifespan and skill points.)*

## Q. What about gold farming?

We recognize that not all players can (or want to) spend the same amount of time per week farming gold for that special armor. To attempt to correct this imbalance, the OPC system has been created. Also, there are no 'spawn points' like in other games. Things like mining, are finite resources, once the ore has been mined, it will no longer be available in that location. Also, there is a birth system, so monsters do not spawn in a given location either.

## References

1. ↑ 1.0 1.1 Caspian, CoE Discord tag ##09.29.2018#Griefing#, 29 September 2018
2. ↑ https://chroniclesofelyria.com/forum/topic/33936/the-kickstarterversary-is-heading-home-in-week-4, 7 October 2019
Ao

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Ao** was the third Qin, the Qin of Life. Ao was created by Angelica from the light of the world when she desired a consort.

Ao and Angelica were the parents of the twins Terra and Oceanus. It is said that when the fires of Karcion started raging across the world. Ao and Sanguinis grabbed both sides of the world and tore off Karcion to keep the fire from covering the entire lands.

Ao and Luna were the parents of Mann.

## Also see

* Religion
* The Burning

## References

1. ↑ Caspian, CoE Discord tag ##4.15.2018#Qindred Lore#, 15 April 2018
2. ↑ Soulbound Studios, The Project Trinity: Quality, Cost, Time... , 19 June 2016
First Aid

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**First Aid** is a survival skill. This skill will allow players to perform basic medical procedures such as cleaning and bandaging wounds.

## References

1. ↑ Caspian, Chronicles of Elyria: Q&A with Jeromy Walsh (January 25), 26 January 2016
Children of Mann

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

The **Children of Mann** are the primary sentient species of Elyria, and the one to which all player characters belong. The Children of Mann are divided racially and geographically into twelve distinct tribes, each of which has its own culture and racial traits.

Biomes play a major role in determining each tribe's traits. For example, tribes located in a dense forest might be stronger and more alert (strength and intuition) because of continuous climbing of trees and hills and sounds of the forest. However, tribes located in the desert might develop higher agility and stamina in order to evade attacks by carrion birds and other competitors for limited resources. These racial differences are also dynamic and will evolve as new families are created with parents from different bloodlines.

## See Also

* Tribes
* Character Creation
* Religion

## References

1. ↑ Vye, The Game Garden Grows, 6 April 2017
2. ↑ Caspian, DJ#6: Character Customization and Bloodlines, 16 September 2015
Fansites

On this page, you will find known active fan-made resources from blogs and YouTube channels to communities and niche-specific fan sites, all about Chronicles of Elyria. You can find the lawsuit information on the subReddit with a quick google search.

## Communities

* Elyrian Life - Fan-site, Database & Forums (English)
* Chronicles-of-Elyria.de - Deutsch Community (Deutsch)
* Greek Community - Greek Community, News (Ελληνικά)
* Heraldo de Elyria- Spanish Community (Spanish)

## Blogs

* Elyria Echo - CoE News & Thoughts Blog (English)
* The Elyria Herald - The Role Play Newspaper (English)
* Trades of Elyria- CoE Crafts & Trades (English)
* The Elyrian Chronicles - CoE Fan Blog (English)
* Elyria.pro - CoE Fan Blog (Russian)
* CoE Blog by Barmank - CoE Fan Blog (Russian)
* House Pyrros - (RP - German, English, Italian, French & Spanish Journals)

## Resources

* Elyria Directory - Directory of CoE Kingdoms, Guilds, Organizations & More
* Compilation of Q&A's - Community-asked Q&A's to the CoE Dev Team

## Social Media

* Unofficial CoE Tumblr Account
* Unofficial CoE Steam Group
* Unofficial CoE Facebook Group

## YouTube Channels

* Bordweall Broadcasting Company - Dleatherus - CoE Podcast
* The Town Crier - Morbis - CoE Podcast
* DM21 Gaming - BicycleWalrus - CoE News Caster
* Electric Bears - CoE News Caster
* CoE Deutsch - CoE News Channel (Deutsch)
* CoE FR - CoE News Channel (French)
Angelica's Tears

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Information

She is referenced in the Kickstarter stretch goal, "Seeds of Angelica's Tears" which are seeds that grow pine trees with glowing pine cones.
These particular trees do not reproduce, so they will die out eventually.

You'll be able to carry around the pine cones and let them act as a lantern, but they won't stay lit indefinitely. You'll be able to harvest new pine cones from the trees based on the season.

## References

1. ↑ Soulbound Studios, Comment @ Glowing Pinecones Achieved + Wards Stretch Goal Unlocked, 22 May 2016
Bethemel

**Bethemel**, or '**Lady Bethemel'** is an important character in Brudvir folklore. She is the grandmother of Nanna, the main character of the story 'The leader of the Pack', which leads to her becoming known as Ylva 'The she-wolf' to her kin. This story is provided in its entirety on the page about Ylva.

## References

1. ↑ Snipehunter, Mark the Festival of Passage with the Faedin faiths, 19 September 2018
Bloodlust

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

**Bloodlust** is a mechanism that is effective during pitched battles. It covers increased death penalty incurred when players are in proximity to nobility. On the battlefield, "in proximity" is within unit range, whereas out of the battlefield it is the typical "adventuring range".

When a player is within proximity of nobility and are coup de graced, they suffer a higher initial death penalty than the normal 2-day penalty. However, after the initial penalty, there is no penalty for repeated deaths for an increasing amount of time, depending on the rank of nobility.

### Death Penalty Day-Multiplier

Ref.:

* Counts 4x
* Duke's 6x
* Kings 8x

*Example: If a soldier were to die within proximity of the king on a battlefield it would result in a 16 day death penalty to their spirit loss.*

As a result, even if a soldier were to get a 16-day spirit loss penalty they can also go for a longer period of time without getting another penalty. This creates an effect where players within proximity of nobility try "extra hard" not to die, as the initial penalty is stiff. However after dying once, they become fearless and enraged, as repeated deaths come with no additional penalty - hence the term "Bloodlust".

*It should be noted that an increasing re-spawn timer and other balancing Astral Plane mechanics are still in play, to prevent perpetual battles.*

**Note:** Waerd do not get Bloodlust, which is the most significant reason for why Waerd do not do pitched battle - they suffer spirit loss every time they die. This cultural penalty is called "No Bloodlust". The other buff Waerd get that doesn't happen on the battlefield for Waerd is "Bolstering". However, Waerd do get Bloodlust and the penalties do not apply when they are within range of, and defending, a settlement.

## References

1. ↑ 1.0 1.1 1.2 Caspian, Post #5 in Forum thread 'Sorted Feature List from State of Elyria', 15 August 2017
2. ↑ Snipehunter, CoE Discord tag ##01.03.2019#Battlefields/Pitched Battles# 3 January 2019.
Adam W

**Adam W** (known by the handle **Kaizen**) is Senior Community Producer for Soulbound Studios. Kaizen informs the Chronicles of Elyria community on the development of the game (gameplay design, lore, art) through multiple media outlets like GiFs, Developer Diaries, and Twitch Broadcasts. In other words, the community producer helps facilitate and encourage Chronicles of Elyria based discussion, as well as to grow the community behind it.

## Past Work

Has reportedly worked with 343 Game Industries on various projects, notable games & studios include:

* Media Content Supervisor for *Halo* and *Rise of Iron* in Microsoft Studios/Bungie
* Managing Editor for Amazon Studios

## Private Life

Adam is a musician who has recorded a few albums. Adam has also stated on record that, "*Final Fantasy VI is better than Final Fantasy VII."*
Adam is currently penning a screenplay, filmed a few music videos, and he **really** enjoys clam chowder.

## References

1. ↑ 1.0 1.1 1.2 1.3 Vye, This Elyrian Life, 14 June 2017
Duchy of Drakeolm

Others | "Desert", "Wetlander", & "Tropical"

## Introduction

The Duchy of Drakeolm, located on NA-West (Angelica) in the north of the Kingdom of Blackheart.

## Duchy Organizations

 - Drakeolm University
 - Kalevasuo Pioneers
 - Song of Silence
 - The Elysian Endeavor
 - Drakeolm Orphanage
 - Clan Hammerbull
 - The Undead Lords

## Links

* CoE Forum Post
* Discord
Bounty token

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

When a contract is believed to be broken, and assuming you have a copy of the contract, you can go to an individual responsible for up holding the law and use it to generate a **Bounty Token**. This token gives the possessor the right to apply consequence to the person who broke the contract. This can mean taking money or items off of them, reclaiming things from their homes, or even incapacitating them and bringing them back to face justice.

In the actual design a tax collector will have a bounty that lets them go and gather from you and so you can either trade with from them and give them whatever's owed or you can refuse in which case because of the bounty token they are allowed to collect that off of you on your own personal expense. However, that doesn’t give them the ability to take more than what was initially owed to them. So if they were to take more than what the person owed, more than what was owed, then they are committing a crime so at that point the taxpayer can get a bounty token on them.

## Sheriffs

Sheriffs are separate entities to local judicial systems and are loyal to a kingdom, this means that they can punish nobles such as Counts and Dukes for crimes.

## See Also

* Crime
* Contracts

## References

1. ↑ Caspian, DJ #7: Contracts and Player-Created Professions, 29 September 2015
CoE Adventure Toolkit

## Overview

The **CoE Adventure Toolkit** will be a permanent, supported, separate product from CoE which people can purchase to play the role of game master and build their own adventures using the same world-building and settlement building tools as we have, in addition to OPC scripting for scripting the NPCs.

Only the "Game Master" will need to purchase the Adventure Toolkit and it allows 5-10 players maximum. Anyone who has the Prologue downloaded will be able to connect to anyone's game.

## References

1. ↑ Caspian, State of Elyria - July 2017, 27 July 2017
Daemon

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Daemon** is the Qin of fire, son of Luna and Sanguinis, according to the Qindred. It is believed that he died in the first Godswar, creating The Burning. He is said to have been the first Qin to die.[*citation needed*]

Daemon had two sons, the first was Erathor Qin of the Desert, and Aiden Qin of War.

In Elyria, descendants of Daemon are referred to as daemons, and while nobody in living memory has ever seen a daemon, they’re often depicted in artwork.

## Daemon's Wife and the Ring of Erathor

Ref.
"Daemon, though unable to create life himself, asked his cousin Terra, Qin of Land, to create a wife for him. She agreed, so from Terra Selene was created. Selene was regarded as one of the most beautiful of all of the Qin. Daemon loved her and cared for her."

"As he was a being of Fire, and her of the Land, he could never get near her without scorching her. So he set to work creating a relic, a wedding ring, that she could wear which would protect her from his swelter. Unfortunately, being a Qin of Fire, he lacked the ability to create such an item. Instead, he created a ring which grants the wearer immunity to all physical harm... aside from Fire."

## Daemon and Selene's Child

Ref.
"It says that while his presence was pain for Selene, she loved him dearly and refused to stay away from him. She went to him one night, and in spite of the heat and pain, created a child with him.

When Daemon realized what the effects of their night together had done to her, he was mortified. His once beautiful Selene was covered in burns and blisters. Ashamed, he sent his wife away, exiled from Karcion.

It was there, in the Western region of Karcion that Selene, Qin of Solitude, gave birth to her only son. And when he was born, the loneliness of his mother and the heat of his father combined and were released into the world. At the spot where he was born the land became hot, dry, and devoid of life. When he was old enough to wear his father's ring, Selene gave it to him for safekeeping.

And thus, the Ring of Erathor, son of Daemon, and Qin of the Desert became legend."

## Daemon's Death

When Daemon was destroyed, his element of fire started to run wild across Elyria creating The Burning. The fire was starting to destroy Elyria and no one knew what to do about it. The Burning is believed to have led to the inevitable second Godswar.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Soulbound Studios, New Video, Concept Art, and Lore... , 2 June 2016
2. ↑ Caspian, Tribes: The Waerd, 10 July 2017
3. ↑ Caspian, MUST WATCH! Chronicles of Elyria: Live Panel January 30, 2016, 31 January 2016
Duchy of Rothenberg

Main | Main language

## Counties

* Thesia
	+ To create a unique and flexible culture that encourages emergent game-play for all types of players. As we stick close to the foundation of CoE’s lore and mechanics we seek to experience an environment that’s dynamic and always changing as we interact with each other and the world around us. We are not here to grind or repeat the same quest over and over until our character kicks the bucket!
* Avalon CoE forum Post
	+ Located in the heart of Tyria, the County of Avalon has been known for generations as a prosperous and peaceful land, with its capital city of Alderburg the apex of its cultural and technological wealth. While the focus of Avalon is not based on any religious principles or institutions, there is no outright ban on religion. Tech Research, Exploration, Arts/Guilds, Education

## Duchy Organizations

* Town of Miraposa
* Wolves of Thesia
* Asbrekka School of Arts
* City of Skeggstad

## Links

* CoE Forum Post
* Duchy Website
* Discord
Affinity

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Overview

The Affinity system in Chronicles of Elyria is the Soulborn Engine's "way of keeping tabs on everyone, monitoring their choices, and using that to determine what options to present them with.". Affinity is described as the tendency towards light or dark but it's the driving factor of the game's narrative and how each player builds their role and drives the story in Elyria.

"A soul’s affinity is its tendency towards light or dark and is visible within the **Soul Chamber**. A soul is first created with a neutral affinity but it will not remain that way for long. Player actions leave a mark on the soul, blessing or tainting it. As a result, souls gradually develop an affinity one way or the other."

"Your soul’s affinity is respected by the destiny system and the dynamic story engine. Conflicts and story arcs will initially be
presented with no indication of the preferred outcome. It will be up to you to determine the best way to resolve the conflict. As your soul lightens or darkens, the story engine will learn from what you’ve done and act in accordance with your chosen affinity. While you might have once been asked to just talk to a player, you may later be asked to pick someone’s pocket, and then eventually to maim or kill someone."

"Be warned, affinity is a slippery slope. Once you move to the light or dark it becomes more and more difficult to resist. While not
impossible, the Soulborn Engine will be giving you tasks and objectives which it believes best suits your nature. Doing the opposite will mean failure and there will be consequences for your action."

## References

1. ↑ 1.0 1.1 Caspian, CoE Discord tag ##9.26.2017#Affinity#, 26 September 2017
2. ↑ Caspian, Design Journal #2 – Soul Selection, Destiny, Achievements and Soul Mates, 12 August 2015
Engines

These are the two engines that will be used in Chronicles of Elyria

* Unreal Engine 4
* Soulborn Engine

## Unreal Engine

The **Unreal Engine** is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game *Unreal*. Although initially developed for first-person shooters, it has been successfully used in a variety of other genres, including platformers, fighting games, MMORPGs, and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today, with it being source-available. The most recent version is Unreal Engine 4, which was released in 2014.

## References

https://chroniclesofelyria.com/forum/topic/28843/adventure-completion-from-pre-to-alpha
Coup de grâce

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

A **coup de grâce** is a killing stroke which results in your soul being forced out of your body in a process called Spirit Walking. It’s also highly illegal and comes with severe punishment. In general, most beasts and NPCs will simply incapacitate you. However, especially evil humans or creatures may aim to kill.

When someone performs a *coup de grâce*, you'll hear your unconscious self scream, and then your screen will transition from black to a vision of another world known as the Astral Plane.

## References

1. ↑ Caspian, Design Journal #4 – Incapacitation, Spirit Walking, and Permadeath, 26 August 2015