Rider (Fate/Crossover - Domon Kasshu)

**Rider** (ライダー, *Raidā*) is the servant of ??? in the ??? Holy Grail War.

*"Our spirits are aflame. Can we see the fire, there is nothing that we cannot defeat. And now this hand of mine is burning red. Its loud roar tells me to grasp victory!"* - Domon Kasshu

## Profile

### Identity

Rider's true identity is **Domon Kasshu**, the main protagonist of Mobile Fighter G-Gundam.

Domon is the perpetually irritated Gundam Fighter of Neo-Japan. He returned home after ten years training to find that his mother was dead and his father was sentenced to cryogenic imprisonment for building the Devil Gundam, which was stolen by Kyoji Kasshu and taken to Earth. The Neo-Japanese government offered Domon a deal: find Kyoji and win the Gundam Fight, and his father would be released. Domon spends most of the early episodes interrupting other people's fights and shoving Kyoji's picture at everyone he encounters, saying "Have you seen this man?"

He pilots the Shining Gundam, which uses its distinctive and highly-effective Shining Finger as a finishing move. Its Emotion Energy System also gives it a Super Mode that Domon struggles to control but eventually learns how to control by the near-end of the series. As he befriends his rivals, makes enemies of others, and has a disastrous reunion with his mentor, Master Asia, Domon learns various lessons about the nature of fighting, the truth behind the Devil Gundam, and starts to soften up... very, very gradually.

His Shuffle Crest is the King of Hearts, making him the leader of the Shuffle Alliance.

### Personality

Domon was seen as brash, impulsive, emotional, and extremely impatient. Domon was very prone to letting his emotions overcome his better judgement, but that was usually leveled off by his partner, Rain's even-keeled personality. Domon was also highly determined to free his father from his frozen imprisonment and find out why Kyoji had stolen the Devil Gundam. Despite the obsession that Domon demonstrated about his mission, he possessed a strong sense of justice, and would usually set aside his own mission when the weak and powerless required his protection.

Although he has been lonely in spite of his family since childhood, and his clumsy roots have caused him to avoid contact with others more than necessary, he is in fact a good young man with an honest and kind nature. Because of this, his mentor, Master Asia, has called him "a fool who loses sight of what is necessary at the most important time" and "a fool who is slow to make decisions." Through the tragedy of losing his friends, his beloved brother, and his mentor, he overcomes his weakness and grows up a lot.

## Abilities

Domon, who had mastered the school of the "Undefeated of the East," was a martial artist with the skills to dominate the colonial martial arts. He showed extraordinary skill in catching bullets with his fingers and not sustaining a single wound himself, even under the intense fire of machine guns. He had also studied the art of war as part of his training, but he was sometimes outwitted by Master Asia. Domon also knows the art of swordsmanship, which he uses in Gundam Fights.

### Skills

#### Class Skills

* Riding (EX Rank): Rider utilizes a specialized form of Riding, which allows him to control a type of machine known as "Mobile Fighter" so perfectly, that he is all but becomes one with it. As such Rider van utilize all of his physical skills through a Mobile Fighter with equal or greater potency than by himself. For all other instances his Riding is equivalent to B-Rank.

#### Personal Skills

* Battle Continuation (C- Rank): Rider is capable to withstand pain of injury with little effort, including those of normally disabling wounds. This skill is somewhat lowered, due to Servant having experience with injuries, simulated by his Noble Phantasms rather than actual wounds.

* Bravery (B Rank): Servant is rarely affected with mental influences such as pressure, confusion and fascination.

* Code of Honor (A Rank): Part of philosophy of his school of martial arts includes a code of honor, which Rider strongly follows. As Rider views Holy Grail War not unlike the tournament of Gundam Fight he partook it, this skill will have following effects:

Against opponents who never follow any code it gives a minor attack boost;
Against opponents who initially seem to follow it only to break it to land cheap shots it will act as Mad Enhancement (C) with less loss of mental function;
If his master is perceived to break this code or forces him to do so, Rider will suffer a cumulative rank down to all of his stats and this skill. This skill provides no benefits against those who believe in fair all out fight.

* Eternal Arms Mastership (A Rank): Mastership of combat arts has reached the point of being said to be unrivaled in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.

* Martial Arts: Ryuha Tohoufuhai (A++ Rank): Having been tutored for over a decade by the previous master and creator of this style, Rider have defeated him in an equal duel, proving himself the new master of the school. Even before that Rider was capable of superhuman feats of unarmed combat, and as true martial artist, he never stopped improving after that.

* Nature of Rebellious Spirit (C+ Rank): The temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding his own king. Negates the effects of Charisma with the same rank.

* Protection from Arrows (A Rank): As long as the shooters are within his line of sight or peripheral vision, he can track down ranged weapons with his eyes and defend against them. Does not apply for attacks made from super-long-range or with a great area-of -effect. At this level even large number of equivalents to automatic weapons would be useless. This skill gains two ranks down when using his primary noble phantasm due to sheer size of it.

* Vitrification (B Rank): By limiting his fighting spirit as a martial artist, one can conceal his presence and gain protection from mental influences.

### Noble Phantasm

#### **God Gundam; "Mobile Fighter of Neo Japan"**

A second, superior Mobile Fighter developed by Neo Japan specifically to take part in the finals of 13th Gundam Fight. This machine utilizes Mobile Trace System, a control device that translates movements of the pilot directly into movements of the machine and is specially tailored for Riders combat skills. While it has a limited ranged attack capability in form of Twin Vulcans, it's primary strength is melee combat, where it channels Riders martial prowess and further enhances it with a pair of Beam Sabers and powerful Erupting God Finger attack. As this Noble Phantasm is very mana-intensive, it can be summoned partially at much lower cost as Core Lander - a hovercar, that still counts as part of a Mobile Fighter for resolving Riding checks.

#### **King of Hearts; "Mark of the Shuffle Alliance"**

This mark manifests on the right hand of Rider, when he performs any mana-intensive actions. This mark signifies it's wielder as a member of Shuffle Alliance and a strong follower of Code of Honor. Should Riders rank in this skill fall below Rank B, it will disappear, along with secret high-end techniques of Riders Martial Arts, lowering it to (A-). Should current owner of this mark and title become unworthy or willing to do so, it can be transferred to another worthy person along with some knowledge of the School of Undefeated of the East, without negative effects in latter case.

## References

https://gundam.fandom.com/wiki/Domon\_Kasshu

https://hero.fandom.com/wiki/Domon\_Kasshu