Valeria Eva Franco

* 🔹 **Lore Producer:** *reserved for R. McElhenney of Adimverse* 🖤 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Pittsburgh Gridlock**

This character's story began in the 1939 Pittsburgh Gridlock inaugural season.

* Full Name: **Valeria Eva Franco**
* Jersey Number: **7**
* Position: **C3** • **Emergency Center** for the **Pittsburgh Gridlock**
* Age in Chapter: **20 years old**
* Date of Birth: **February 1st, 1918**
* Modern Country of Origin: **Italy 🇮🇹**
* Career Goal: **Adaptability**
* Struggle: **Making Anything With Dough**
* Alignment: **Harmonious Neutral**
* Height: **7' 0" | 2.1336m**
* Weight: **224 lbs | 101.6047kg**

### Play Style: **None**

Valeria Franco hasn't earned a Play Style yet.

### Alignment: **Harmonious Neutral**

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Valeria Eva Franco grew up in the sense of harmony and unity that the sport of basketball represented. In her formidable years, she witnessed how the game brought people together, fostering teamwork and camaraderie. This resonated with her, and she aspired to contribute to that flowing atmosphere through her involvement in basketball. Valeria's parents, Iago and Gourmenisha, were talented chefs who owned a renowned kitchen in Benevento, Italy. Their dedication to creating delicious treats was a source of inspiration for Valeria. However, despite her best efforts, she always struggled when it came to making anything with dough. Her attempts often ended in disaster, with dough sticking to everything but the intended shape. Pasta, especially, was a mystery to Valeria.

Valeria was motivated by her goal of adaptability. She aimed to be a versatile player, capable of adapting to any situation on the court. Valeria believed that by honing her adaptability, she could contribute to the team's success and create a seamless playing environment. Valeria's proudest moment, so far discovered, was when she managed to transition from defense to offense during a game as a 12yo girl. Her ability to adapt to the flow of the game and contribute in multiple ways showcased her commitment to her own growth. Her biggest hope was to continue developing her skills and become a key player known for her ability to adapt.

Valeria felt a deep sense of appreciation for her team. Her Harmonious Neutral alignment made her prioritize the group's welfare and unity. She valued the collective effort and the shared purpose of the team. She recognized that each player brought unique qualities to the team atmosphere and appreciated the diverse perspectives they offered. Dealing with the media spotlight could be overwhelming for Valeria at times, as her English wasn't very good. Her inclination towards calm and energy balance clashed with the chaotic and attention-seeking nature of the Pittsburgh media. She preferred to let her actions on the court speak for themselves rather than seeking the spotlight or engaging in self-promotion. Valeria was discovered by the Pittsburgh Gridlock during their recruiting for the team. Valeria was in Pittsburgh visiting her aunt, when she accidentally stumbled upon a pickup basketball game in the streets and decided to join in. Her massive height and thick Italian accent immediately caught the attention of the team's Head Coach Brian Price, who was present at the park. He became lost in her fluid movements as she swatted many a stray shot out of the porridge. After the game, he invited her to try out for the Gridlock.

## Details

* Favorite Food: Tofu
* Favorite Color: Sky Blue
* Favorite Animal: Mole
* On-Court Habit: Valeria insisted on sucking on ice while on the bench
* Piece of Trivia: Valeria caught on to American women's habit of wearing fancy hats almost immediately, and relished every opportunity to do so.
* Has a Fear Of: Baking
* Diet Plan/Training Regimen: a balance of nutritional elements, including fruits, vegetables, and lean proteins; Valeria incorporated yoga and meditation practices into her training routine to enhance her mind-body connection on the court.
* Pop Culture Interests: Calming Classical Music, Italian Opera, and American High School Plays
* Love Interest: *None yet discovered*
* Other Professional Interest: Gardening

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which is determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Pittsburgh Gridlock*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The East Bay Gridlock*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Bay Area Traffic*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Valeria Eva Franco*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access