Aspen Blight

Aspen Blight

"I wonder if it's possible to create portals to the human realm at will."

-Aspen Blight

**Aspen Blight** is a clever, inquisitive teenage witch-human hybrid who currently resides in the Demon Realm. Aspen was taught glyph magic and wild magic by Luz and Amity, his mothers. Despite being part human, he is able to perform magic as well as average witches, and he has no bile sac inside him.

## Appearance

### Body

Aspen is skinny, with a mix of pale and tan skin, chin-length hair, and bright green eyes. Like most witches, he has pointy ears. His hair is two-toned, comprised of green blending into blue—his natural hair color.

### Clothing

When attending school, Aspen wears a gray tunic with a dark gray belt, cowl, and shoes. As part of the Glyph track, his sleeves and leggings are colored blue, blending into green. He has a chartreuse pin on his cowl. He wears dark gray, shoes, with a light gray top.

When not attending school, Aspen dresses in a teal long sleeve shirt with green pants and blue shoes with silver crescent moon buckles.

## Personality

Aspen is described as bright, inquisitive, and intellective. He attends magic school along with his classmates, and is a part of the Glyph track.

## Relationships

### Luz Noceda

Aspen and Luz have a loving relationship that has shown to be very strong and supportive.

### Hooty

Unlike the other residents of the Owl House, Aspen doesn't find Hooty to be annoying a good amount of the time. He embraces Hooty more than the others do, and they have a strong friendship.

### Amity Blight

Aspen and Amity have a loving relationship that is very supportive and strong. Also, Aspen chose to carry Amity's lastname rather than Luz's, and this is probably because they both have stronger roots in the Demon Realm than in the Human Realm.

### Edric and Emira Blight

Aspen has a loving relationship with his aunt and uncle, as they visit him ever so often. They often bring up the fact that he has very high grades in school, much like his mother, Amity.

### Trixie Blight

Trixie is Aspen's younger sister, and they get along very well. They are both part of Luz's Glyph Track, and their palismans get along very well, too.

### Equinox

Equinox is Aspen's palisman, and he helps Aspen with transportation and magic, as well as being a good friend and companion to him. They care about each other very much, and they are often inseperable.

## Powers and abilities

* **Glyph magic**: Aspen is studying the art of magic under the tutelage of Luz. Since Luz cannot cast spells without glyphs, she uses the same type of magic, so he casts spells by drawing glyphs found within the spell circles witches tend to use.
	+ **Light Glyph**: This is the first spell Luz learned, discovering it on her phone while hiding from Eda in her cursed form. By drawing the glyph, Aspen can create small orbs of light, or blinding flashes, depending on the size of the circle. Like fire magic, the spell is also capable of incinerating objects.
	+ **Ice Glyph**: Luz found this spell in a snowflake at the Knee while trying to save Eda and the Blight twins from a Slitherbeast. By drawing the glyph, Aspen can create an ice pillar capable of catapulting people into the air and blocking attacks. He can also infuse weapons with the ice glyph to repel multiple enemies at once. This spell is the second spell Luz learned, and she used this to enroll at Hexside.
	+ **Plant Glyph**: Before her fight with Grometheus, Luz experimented with plant magic. By drawing the glyph, Aspen can make plants grow, ranging from flowers to pillars of thorns.
	+ **Fire Glyph**: Luz discovered this spell during her Grudgby match with Boscha and her friends. By drawing the glyph, Aspen can create a ball of fire and set items aflame. He can use it to melt objects by simply activating the glyph near it without having to attach it to the object itself.
	+ **Invisibility**: In "Echoes of the Past", Luz devised a combination of glyphs to become invisible, inspired by Lilith's history books. However, this spell only lasts as long as the user can hold their breath, so Aspen keeps extra copies of this glyph as a precaution.
	+ **Glyph enchantment**: By attaching a spell glyph to an object and tapping the glyph or striking with the object, Aspen can enchant that object with the spell. He has some control of how long it takes for a spell to trigger, giving him time to get out of range of certain spells like flames. In her clash with Emperor Belos, Luz demonstrated the ability to activate glyphs remotely by tapping Eda's staff, which activated three Fire Spell glyphs she'd left on the portal, burning it to prevent Belos from using it.
		- **Bilingualism:** Aspen is shown to speak English and Spanish, as he learned both from his mother when growing up.
		- **Weapon proficiency**: Aspen is capable of using poles, bows, and swords, though he prefers bows and staffs for combat.
		- **Magic durability** - Aspen sometimes wears a cloak made from Witch's Wool, a material capable of repelling powerful spells. Eda Clawthorne made Luz a cloak similar to his once.
		- **Drawing/painting**: He is capable of drawing with nearly anything, and he learned from his mother, Luz.
		- **Dancing**: Aspen inherited a very strong capacity to improvise from his mother, Luz, and he has good skill at dancing.

* **Fire Magic:** Aspen can summon flames with the snap of his fingers. He can produce fire in all forms, from lighting candles simultaneously to conjuring streams of flame. He can also grasp balls of fire.

* **Water Magic:** Aspen can summon water from the palm of his hand.

* **Earth Magic:** Aspen can summon pillars of the earth to protect himself from attack and trap opponents. The tops of the pillars can have owl faces similar to Hooty and are large enough to swallow enemies whole.

* **Light Magic:** Aspen can create small orbs of light.

* **Lightning Magic:** Aspen can summon massive bolts of electricity out of thin air. He can also conjure multiple circles of the spell at once for more damage.

* **Mystical Projection:** Aspen can draw a spell circle to project imagery and visions through.

* **Magic platform:** By slamming the his staff on the ground, Aspen can conjure a magical platform for others to travel on.

* **Portal creation:** Aspen can create a pair of short-range portals one at a time, and whatever enters the first portal will exit out the second portal.

* **Flight:** Aspen can use his staff to fly.

* **Telekinesis:** Aspen can use his magic to levitate people and objects and move them without touching them.

* **Teleportation:** He can disappear from one location and instantly reappear in another.

* **Force field generation:** He can create and maintain force fields powerful enough to withstand boiling rain and scorching heat.

* **Potion Magic:** Aspen makes use of potions in combat, throwing them like grenades.

* **Magic trap creation:** Aspen can conjure landmines that do elemental damage, ranging from bursts of flame to gusts of wind and even dirt spikes.

* **Body swapping:** Aspen can move his consciousness and the consciousness of others between bodies. He cannot perform magic while in another person's body and must use his staff to undo the spell, so he doesn't use this spell very often.

* **Abomination Magic:** Aspen has used Abomination Magic in the past, and he was taught by his mother, Amity, alongside Trixie.

* **Animation:** He can bring small inanimate objects to life, causing them to grow small arms and legs and gain at least rudimentary intelligence.

* **Sleep Spell:** He can make people and creatures fall asleep if the target passes through the sleep spell circle.

* **Magical weapons:** He can conjure up a sword made of ice; when doing so, he also creates an orb of flame in his left hand. Seeing as he didn't actually use them to fight, any other qualities of these weapons are unknown.

* **Mind Walking:** He can send at least two individuals into another person's mind as they sleep. He also has the ability to allow individuals to bring in items.

* **Staff proficiency:** Aspen's staff helps focus his magic and serves as his main mode of transportation. Equinox, the staff's palisman, can come to life and detach himself, which Aspen mainly uses for retrieving items from parts of the Owl House and the human realm.

* **Palisman Communication:** Aspen is able to communicate with and understand Equinox.