Legendary Shield

The sheild was summoned with summining magic along with Naofumi Iwatani. It was taken when he was kiled by Dark eclipse. It was given to Callen then she gave it to Jin Sakai

## Features

### Offensive Abilities

#### Energy Blast

Shoots the Spirit Tortoise's Energy blast from the shield. Must be charged to 100% before firing. This required 3 actions and does 8d4+10 radiant damige

#### Night Terror

This ability unleashes a terrible shriek which causes the every creatres with in 30 feet to be frightened for 2 rounds.

#### Shield Bash

This skill knocks back all creatures the user has considers an enemy 10 feet and can induce a brief moment of unconsciousness. They are then stunned for 2 rounds.

### Defensive Abilities

#### Air Strike Shield

Instantly creates a shield for defense anywhere within range. This skill is very versatile, as shields can be created in the air allowing him and others to jump on them to reach or escape threats. The Air Strike Shield can also be thrown at targets, causing light damage and knocking targets off balance. This sheild has an AC of 14/11 and a HP of 10

##### Air Strike Shield → Second Shield → Dritte Shield → Chain Shield

Links the floating shields with chains, enforcing them. All the shilds has an AC of 16/13 and a HP of 20

#### Shield Prison

It creates a cage of shields that can be used to protect himself or others as well as trap enemies. THeprison has a hp of 15 and a AC of 10/11

#### Shooting Star Shield

A thin wall of light is created. It's a defensive barrier similar to the Air Strike Shield, but it allows party members to pass through it. Its effective range is 10 feetcentering around the user, it uses 1d12+3 mana, and it has a cooldown time of 18 seconds. The wall of light has an AC of 14/11 and a HP of 14

#### E Float Shield

It creates a shield that floats and moves along the user. It lasts for 12 seconds (2 rounds) and give all attackers disavantige. It costs 2 actions to use

### Utility Abilities

#### Hate Reaction

A skill that lures monsters. Every creature with intelagence less than 10 and is within 20 feet of you makes a con saveing throw. If they fail and have murderus intent towards your party and they are forced to attack you on there next turn.

#### Portal Shield

It allows the user and their party members the ability to teleport to set locations. This is limited to 3 locations. Takes 3 minnets to open a portal and 1 minnet to set a location

#### Bubble Shield

A bubble that can cover up to 5 medium creatures that provides oxygen to the user when underwater for 12 hours

#### Attack Support Dart

A skill summons a dart which will double the damage of the next attack for whatever was hit with this dart. When you fire this dart make a melee attack

### Counter Attack Abilities

Theses are reaction features. They can be used if you are attacked but the attack fails. Must be a physical attack. All of the counter attack abillities have a 3 round cooldown

#### Needle Shield

After the shield has been hit, the shield shoots out d4+1 needles. Deals (amount of needles)d6 pearsing damige

#### Dog Bite

After the shield has been hit, two dogs heads howl and bite into the attacker for 12 seconds. The target is grappled. At the start of there turn they must make a strength saveing throw to try and brake free

#### Poison Snake Fang

After the shield has been hit, the snake from the shield appears and bites the attackers. The bite a poison that lasts 12 seconds (2 rounds)

#### Self curse burning

After the shield has been hit, the shield releases a cursed black flame which damages both allies and enemies. You flame fires out 10 feet in front of the shield and deals 2d12+2 fire damige

#### Soul Eat

After the shield has been hit, the shield bites the attacker and steals their mana. It steals 1d12 mana from the target

#### Heat Beam Shield

After the shield had been hit, it releases a ranged laser-like heat beam towards the attacker. Deals 1d12 fire damige

#### C Magic Snatch

After block attacking, the shield casts the magical missile spell.

#### Lightning Shield

After the shield had been hit, the shield discharges electricity and shocks the attacker. Deals 2d8 lightning damige

#### Demon Elephant Tusk

After the shield had been hit, it unleashes a sphere of black light from the elephant tusk relief on the shield. Deals 1d12 force damige. If the damige is a 12 it deals 24 force damige

### Awakend

When in its awakend form you are covered in a aura of red flames.

#### While active you have theses effects

* You have advantage on Strength checks and Strength saving throws.
* When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that is the value of your strength score.
* You have resistance to bludgeoning, piercing, and slashing damage.
* You have advantige on attacks

#### Iron maiden

You may target any creature below 75 HP. They must role a strength save of DC 40 or die instantly. They are captured inside of a steal ball and carried up to an iron maiden in the sky where they are stabbed many times over. This effect can only be used once per long rest