Mood

**Mood** is a character system based largely on the Moodlet system that directly affects characters' ability to perform Work tasks and Mental State, affecting Cultivation.

## Factors

* Collective combined effects of Moodlets.
* Modifications to the Base Mood Value.
	+ Remolding the Phallus from Physical Cultivation (+40)
	+ Spirit Relics (+2 to +8) and Ancient Relics (+20 to +45)
	+ Becoming Demigod (+200)
	+ Certain Manuals (+5 to +40)
	+ Certain negative Miracles (-5)
	+ Tools:
		- Bell +4.8 to +18 (Base Mood)
		- Dice +12 to +45 (Base Mood), +4 (Moodlet)
	+ Being under the Divine Law Formation (Ancient Formation) (+50)
	+ Talismans (variable)
		- *See: #Talismans*

## Real vs Instantaneous Mood

Mood consists of two parts, the Real Mood (the first number) and Instantaneous Mood (the number in parentheses).

* Real Mood (`RealMoodValue`) changes slowly over time and depends on the Instantaneous Mood. It is only **indirectly** affected by Moodlets and other Mood altering mechanics.
	+ Real Mood is the number used to determine the effects of Mood, for example in Emotion Efficiency.
* Instantaneous Mood (`CurMoodValue`) changes immediately upon addition of Moodlets or Base Mood Value. It is **directly** affected by Moodlets and other Mood altering mechanics.
	+ Instantaneous Mood is only indirectly used in calculation of other Properties through Real Mood.

## Rate of change

The Real Mood value is limited to between 0 and 200, and depends on the Instantaneous Mood and Mood Multiplier. It changes slowly following the Instantaneous Mood value:

* If Real Mood is different from Instantaneous Mood, rate of change is set to 6% of the difference or 0.1, whichever is greater.
* If the Character's Real Mood is less than 40 or if the Character is sleeping, the rate of change is halved.
* Every second, increase or decrease Real Mood by the rate of change.

## Effects

* Affects Mental State
	+ Particularly for Body Cultivators
	+ *See: Property/Mood affects the speed at which Mental State changes*

### Xiandao cultivators

If a Character's Mood is below 30 for too long, the Character may become Demonized, and cannot be controlled by the player for a set period of time.

Applies a multiplier to Cultivation Speed, from 0.4 at 0 mood to 1.4 at 200.

### Visitors

Visitors' Sects' change in Favor towards the Player Sect is dependent on their mood at the time of leaving your Sect.

### Outer Disciples

Outer Disciples might refuse to work if their mood reaches 30 or below.

## Moodlets

Moodlets are bonuses to the Character's Mood, which are caused by certain events. They may increase or decrease Mood. Moodlets (not Mood) affect the Distress mechanic for Shendao Cultivation.

* +15 Moodlet, and -15 Moodlet add up to 0 Mood
* +10 Moodlet, and -10 Mood Talisman = 0 Mood.

## Talismans

The Tier and Quality of the Talismans affects their stat effects:

* Story Talisman +10.5 Base Mood/Tier
	+ Comes with Cultivation Speed debuff
* Prayer Talisman +4.5 Base Mood/Tier
	+ Only drawable with the Reincarnator "Shenshen Ruye" (Male).
* Talisman of Lasting Joy +3 Base Mood/Tier
	+ Weak effect, obtained early in the Taiyi Stone Casket.
* Illustration of Everlasting Prosperity +2.5 Base Mood/Tier
	+ Obtained from Spring Festival

## References

1. ↑ `XiaWorld.NpcMoodMgr.CurMoodValue`
2. ↑ 2.0 2.1 `XiaWorld.NpcMoodMgr.Step`