recursal/Fanatic-Fandom huggingface dataset:
The Instant Index System

The Instant Index System (上下形檢字法 / 上下形检字法) is a method to index a Chinese character by only looking its top and bottom. It is invented by Lin Yutang.

## 1947

Manufacture of Mingkwai Chinese Typewriter had made success of applying the Instant Index System by inventor Lin Yutang. Tops are sorted by common shape, topmost of column, bar, dot and slash, bottoms are slash, column, bar and hooks, just as Key Legend shows.

Here is how this system applied on Mingkwai Chinese Typewriter:

* By typing a Chinese character, press the key corresponding to the top and bottom of the character.
* In case of compound tops and bottoms, take the left top and right bottom.
* Where a enclosure (囗) and a gate (門) serve as tops, take the bottom of enclosed middle part.
* Characters surrounded by a long stride (廴) and a walk enclosure (辶) take the top of inside part.

### See Also

* Characters Table
* Instructions
* Keys and Parts

## 1972

The second time of applying of the Instant Index System is the Lin Yutang's complication of *Chinese-English Dictionary of Modern Usage*. Sortings of parts had been changed and they firstly had their own numbers. It also introduced the concept of Split Characters, the Fifth Digit to indicate top of remainder, and the Fifty Radicals based on Kangxi (*formerly K'ang-Hsi or Kanghsi*) Radicals invented by Lin as well.

Parts are sorted and numbered into 0 stands for hook, 1 for cross, 2 for column, 3 for bar, 4 for square or enclosure, 5 for turn, 6 for dot, 7 for flipped hook, 8 for slash to right, 9 for slash to left.

## 1985

Nine years after Lin Yutang passed away, Taiwan Shentong Computer Company (台灣神通電腦公司) purchased the rights of using the Instant Index System, and developed an IME called "Easy Input" (簡易輸入法) by using it. This IME was successfully applied on computer.

## In Other Languages

Chinese language uses its official name, other languages use English translation.

 Chinese (Traditional)
 French
 Japanese
Beaversdam Wizarding University Department of Dance

The Beaversdam Wizarding University department of Dance is located in the basement of Brandberg Hall. It is here that no-maj and wizarding students learn the art of dance. Beaversdam is one of the finest colleges of dance in the world, and is a destination for students from around the world. Consistently rated number 1 in all areas of dance.

### Curricula

The dance department at Beaversdam Wizarding University offers the broadest range of available wizarding and no-maj dance courses of any university.

#### Dance Courses Available at Beaversdam Wizarding University

##### Practical Classes

Fundamentals of Modern Dance

Modern Dance 1

Modern Dance 2

Modern Dance 3

Modern Dance 4

Fundamentals of Ballet

Ballet 1

Ballet 2

Ballet 3

Ballet 4

Ballet Variations

Fundamentals of Jazz Dance

Jazz Dance 1

Jazz Theatre Dance

West Coast Swing Level 1

West Coast Swing Level 2

West Coast Swing Level 3

Beginning Brazilian Zouk

Intermediate Brazilian Zouk

Advanced Brazilian Zouk

Beginning Belly Dance

Intermediate Belly Dance

Advanced Belly Dance

##### Theory Classes

World Dance Topics

Choreography 1

Choreography 2

Choreography 3

Choreography 4

Labanotation

Belly dance classes are especially popular as an elective for witches studying at Beaversdam. All-witch course sections are available, which teach some material that no-mages would be unable to learn.

### Facilities

#### Entrance

The entrance to the dance department is located at the east end of the basement hallway in Brandberg Hall. There are very large arched doors that lead to a white marble foyer at the entrance to the dance department. Off of this foyer is the student lounge and the hallway leading to the dance studios, theory classroom and the faculty offices.

#### Student Lounge

Within the dance department is a large student lounge where dance students socialize before and after class. The lounge features a large fireplace with a portrait of Fred Astaire and Ginger Rogers above it. The lounge floor is tiled with white marble, and the walls are lined with pink coral. Despite being located in the basement, there are two small windows cut into the side of castle rock overlooking Beaversdam Lake. These windows are stained glass, and depict the story of Cinderella.
Cost of Attendance (Beaversdam Wizarding University)

Attending college at Beaversdam Wizarding University is an expensive proposition. The total cost of a Beaversdam Education frequently comes close to a million dollars. The lions share of the cost of attending Beaversdam comes from the need to purchase a time winder which costs 297,324 Dragots when purchased at Franklin's Jewelers located on the Eighth Corner in Minneapolis. The time winder alone costs the muggle equivalent of just shy of half a million dollars.

### Tuition and Fees

Tuition typically costs 22,617 Dragots per semester which amounts to $33,325 per semester in no-maj currency. There are also numerous student fees that must be paid for a student to attend Beaversdam.

### Common School Supplies

Common school supplies for attending Beaversdam are as follows

Cauldron - 373 Dragots

Golden Goblet (used to serve potions to demons in Alchemy)

Telescope

Crystal Ball

Cubic Tabulator - 125 Dragots

Thestral Bezoar (used to summon the deceased in Necromancy) - 9,320 Dragots

Time Winder
Mingkwai Chinese Typewriter

Mingkwai Chinese Typewriter (明快中文打字机 / 明快中文打字機), or Mingkwai Typewriter (明快打字机 / 明快打字機), is the first Chinese typewriter uses keyboard invented by Lin Yutang and first manufactured at May 22, 1947. It uses keyboard instead of picking a character to type without trainings. A skilled typist could type average about 50 characters in a minute, even an untrained user may reach the rate of 20.

## Features

1. No previous trainings are required;
2. Conventional standard typewriter size of 14" (about 36 cm) width, 18" (46 cm) deep and 9" (23 cm) tall;
3. Types 7,000 whole characters, a greater number than any Chinese typewriter invented until today;
4. Types words beyond the first 7,000 by combination, attaining a theoretical total of 90,000;
5. Only three presses required for typing one character;
6. Types in vertical columns (direction of written Chinese at that time);
7. Types the Bopomofo (Zhuyin), Kana (Hiragana and Katakana), Latin and Cyrillic letters;
8. Speed in 50 characters per minute.

## Basics

For typing a character, press a top key first then press a bottom key then all matched characters are shown on screen (also known as "magic eye"), next press a printing key of 1~8 matches the character on screen to complete it.

For further assistance, see Instructions on this wiki.

## Gallery

Opened view of Mingkwai TypewriterFeatures of Mingkwai Typewriter
## In Other Languages

### Mingkwai Chinese Typewriter

 Chinese (Traditional)
 French
 German
 Italian
 Japanese
 Korean
 Russian
 Spanish

### Magic Eye

 Chinese (Traditional)
 French
 Japanese

## See Also

* Characters Table
* Instructions
* Keyboard
* Keys and Parts
Lin Yutang

Lin Yutang (林語堂/林语堂), the inventor of Mingkwai typewriter, was born in October 10, 1895 at Longxi (now it is Zhangzhou), Fujian Province, Qing Dynasty (now for People's Republic of China). He is a modern writer, scholar, translator and linguist.

Lin studied abroad United States of America and Germany, and held a Master of Arts from Harvard University and a Ph.D. in Linguistics from the University of Leipzig. After returning to China, he taught at Tsinghua University, Peking University and Xiamen University. In 1954, he went to Singapore to build Nanyang University and served as president. He used to be the Director of Art and Literature of UNESCO, and the Vice President of PEN International. Lin Yutang was nominated for the Nobel Prize in Literature in 1940 and 1950. He has founded publications such as *The Analects of Confucius* (《論語》/《论语》), The *World of Mankind* (《人間世》/《人间世》), *Cosmic Wind* (《宇宙風》/《宇宙风》), *etc.* His works include the novels *Moment in Peking* (《京華煙雲》/《京华烟云》) and *Between Tears & Laughter* (《啼笑皆非》). His collections of essays *The Feast of Life* (《人生的盛宴》), *The Importance of Living* (《生活的藝術》/《生活的艺术》) and translations of *The Life and Times of Su Tungpo* (《東坡詩文選》/《东坡诗文选》) and *Six Records of Floating Life* (《浮生六記》/《浮生六记》), *etc.*. What's more, Lin is also famous for translating "humor" (*BrE* humour) into Chinese of "幽默". He settled in Taiwan, China in 1966 and was hired as a research professor at the Chinese University of Hong Kong in 1967, presided over the compilation of *Chinese-English Dictionary of Modern Usage* (《當代漢英詞典》/《当代汉英词典》). Lin passed away in Hong Kong on March 26, 1976, at the age of 80.

Lin had endless eager to inventing since his childhood, and take apart radicals of Chinese characters in his one mind, which planted the seed of inventing Chinese typewriter into his heart. In 1947, Lin who was settling in United States of America had invented Mingkwai typewriter for 31 years by his own and realized its blueprint. What's more, Lin had scientized Chinese characters and invented "The Instant Index System" (上下形檢字法/上下形检字法) and applied it on typewriter, which was about 30 years earlier than the first IME of ChangJie invented.

Unfortunately, Lin invested too much on Mingkwai typewriter and made him bankrupt. After it, he lent money all over the place to repay his debt and it made his wife Liao Cuifeng (廖翠鳳/廖翠凤) anxious. Liao, formerly was a rich girl from Gulang Island, spent an exhausting 30 years after married with Lin for heavy debt due to typewriter unexpectedly. Then Lin with his wife Liao settled in France with full of spirits, said "Feng, I still can write, let's start over", at the time of Lin was already at the age of 60 ...

## In Other Languages

Same writings as English in most languages (*e.g.* French, Spanish, German, Italian) aren't listed below.

 Chinese (Traditional)
 Japanese
 Russian
 Ukrainian
Poo Network

The **Poo Network** is a mode of wizarding transportation used primarily in North America in which a witch or wizard went from one place to another by means of Poo Water and a toilet. Many toilets were connected in the Poo Network, and the traveler needed only speak the location of the desired toilet at which they wished to arrive very clearly as they stood in the purple water.

The Poo Network is compliant with wizarding secrecy as it is accessed from bathrooms which are out sight. All wizard, and no-maj toilets in the United States, Canada, Mexico, Bahamas, Cuba, Haiti, Dominican Republic, Jamaica, Belize, Guatemala, Honduras, Nicaragua, Costa Rica, and Panama are connected to the network.

To travel via the Poo Network one simply adds a few drops of purple Poo Water to the toilet, utters the name of the destination, steps into the toilet, and pulls the flush handle. It is recommended to use gillyweed when traveling via the Poo Network as the pipes are filled with water and oftentimes one will have to wait before coming up the destination toilet if someone is using it at the time of arrival.
Pendragon House

**Pendragon** is one of the five no-maj Houses at Beaversdam Wizarding University. Named by Manfred W. Deputy after the original dynasty in Great Britain, this house favors the brave and bold athletes among the no-maj students.

The House colors for Pendragon are Red and Gold. **Red** relates to courage, strength and valor. It's a thirst for action and success.

**Gold** implies self-control and discipline, independence and a strong will, and giving an impression of authority and power.

The house mascot is a golden luck dragon

### Common Room

The first 11 floors of the clock tower are where the common room and dorms are found. The Head of House living quarters are on the first floor just inside the common room.

Tower stairs hall on the 1st floor of the clock tower leads to the large brass door at the entrance to Pendragon House. The brass door depicts a dragon and the pendragon house crest on the entrance. To enter the common room, students must enter the password at the door. This password is changed weekly and the new password is posted in the common room the morning prior to the change.

The common room is located in the northern half of the first floor of the clock tower, and is an atrium space with areas on the 2nd, 3rd and 4th levels as well.

The common room on occasion is filled with the sights and sounds of parties. These parties, like the other houses, include the welcome back party, victory parties primarily for the Football and Ice Hockey teams, and end of the year party as well as some holiday parties, however, those vary depending on the student body each year.

### Dorms

The Pendragon dorms are located on the 5th - 11th floors of the Clock Tower

The dorm rooms have four, full-size beds with frames and overall dorm design matching the common room's theme. There are dressers next to each bed for the student which space on the top for their personal effects. There is also a nightstand on the other side of the bed with a lamp on it for the students if they need it.

Each floor has a mens and a womens bathroom. The bathrooms are large windowless spaces, with very little space to set things down. It is advised to students for them to bring a shower caddy to the school with them so they can tote their items to and from the bathroom as needed.

#### Suites

The 10th and 11th floor are home to spacious suites reserved for the school's star athletes. Each floor includes 7 suites for a total of 14. These suites feature their own private bathroom with a large tub, These suites include gilded four poster king sized beds, and feature a stained glass window a few clear panes offering a spectacular view of the campus

Two of these suites, one on the 10th and one on the 11th floor are twice the size of a regular suite and overlook the lake. These suites are reserved for the starting hockey goalie and the starting football quarterback.
American Wizarding Wiki

**Welcome to the American Wizarding Wiki!**
A wiki dedicated to Wizarding Culture in the Americas

We're a collaborative community website about American Wizarding that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Terms & Definitions

Here shows terms and their definitions often used on this wiki. Some terms are imported from Chinese-English Dictionary of Modern Usage.

## Top

An indexable part at the geometrically highest of a character.

## Bottom

An indexable part at the geometrically lowest of a character.

## Initial

A part used for indexing a character by top.

## Final

A part used for indexing a character by bottom.

## Split Character

A character can be vertically split into two or more parts. This kind of character is generally left and right structure.

### Component

One of parts that a split character split into.

### Left-Hand Component

The leftmost component of a spilt character.

### Right-Hand Component(s)

Second and all righter components of a spilt character.

## Non-Split Character

A character cannot be vertically split. This kind of character is generally integral, top and bottom structure or surrounding structure.
Gate Z1Z

**Gate Z1Z** is a gate at the Minneapolis/St Paul airport. Magically concealed within the all wizard concourse Z, this gate is where Beaversdam Wizarding University students board Zelthon Airlines Flight 666 on their way to campus.

In order for someone to get onto Concourse Z, one must walk directly at the apparently solid wall halfway between concourses A and B in the Minneapolis Airport. When returning concourse Z, there is a guard stationed just outside the checkpoint, in order to regulate exits from the platform through the wall, in order to not alarm the no-majs.

## Overview

In Minneapolis, MN, there lay a no-maj airport that was one of the busiest in the country. It was a perfectly ordinary terminal, with big plastic numbers over each gate and TSA agents who had never heard of the Beaversdam Wizarding University. However, every august, a strange crowd turned the occasional no-maj head. The crowd was wizarding college students, bearing enormous trunks and caged owls and other unusual pets, congregating in the area between concourses A and B.

They were of course heading to Concourse Z, where they would board Flight 666 on their way to Beaversdam Wizarding University. Travelers had to wait for a time when no muggles were in the area before running through the wall into Concourse Z. There, a look back at the wall revealed it was instead a wrought-iron archway with the words "Concourse Z" on it.

## History

Since Beaversdam is also a school that is open to no-majs it was very hard to conseal the large crowds of wizarding students traveling to and from campus during the start and end of terms. Broomsticks would be obvious to no-majs and hence not an option. Portkeys presented an extreme risk for no-majs stumbling upon them by accident. Originally wizards traveled to Beaversdam via toilets and the poo network however the sheer volume of students lead to the network being clogged as too many students tried to travel on the same day.

Ultimately it was decided that traveling by wizarding airline would be the most suitable method to bring students to campus. An agreement with Zelthon Airlines was set up with Gate Z1A in the all wizard Concourse Z at Minnespolis being used as the boarding location for Flight 666 leading from Minneapolis to Beaversdam.
Some Pages of Chinese-English Dictionary of Modern Usage

Here are some pages from the *Chinese-English Dictionary of Modern Usage* (《当代汉英词典》 / 《當代漢英詞典》) compiled by Lin Yutang and published by The Chinese University of Hong Kong in 1972, which is also Lin's masterpiece.

For definitions of words and others in this dictionary, click HERE.

Gratefully thanks to adore43 at Bilibili provide these informations below.

## Numerical Index of Character

### Notice

1. An asterisk (\*) indicates variants, almost all given in the dictionary itself, but a few are given in this index only.
2. The 3,000 common characters selected by the Chinese International Press Institute (IPI, 中文報業協會) are indicated by a circle (○).
3. When several characters in this group are too many, as in some non-split characters, they are distinguished by the bottom forms in bracket. Thus in the group 10.01, (小) for 未, 來, 東, (木) for 森, 橐, (糸) for 索, 素, 紥.
4. A triangle (△) indicates variant characters.

## Gallery

Cover of Chinese-English Dictionary of Modern UsageFirst Page of Chinese-English Dictionary of Modern Usage
## In Other Languages

### Chinese-English Dictionary of Modern Usage

 Chinese (Traditional)
 French

## To Cite This Article

Display following words under References:

1. Lin Yutang. Chinese-English Dictionary of Modern Usage. 1972.

## See Also

* Characters Table
* Keys and Parts
* The Instant Index System
Research Facility (Soundtrack)

\*= means it's only in the game files

 2
 3

 5

 8
 9

 11
 12
*Surface Tension*: Using the airstrike (second instance)
*Lambda Core*: When a scientist opens a teleporter to Xen (third instance)

 14
 15

 17
 18

 20
 21

Ambient Songs

*Blast Pit*: As a scientist gets dragged by a zombie into the basement (second instance)
Consistent: Space Odyssey Soundtrack

Order: First to Last song

* *Alien Soldiers* is a renaming of *Cavern Ambience*
* *Unknown Sphere* is a renaming of *Steam In The Pipes*
* *Core Exposure* is a renaming of *Infaradiant*
* *The Seven Tone* is a renaming of *Space Ocean*
* *Depression* is a renaming of *Self Esteem Fund*

*Alien Soldiers*: Seeing the dead Combine Alien Elite Soldiers (second instance)
*Ascension*: During the fight on the space ship (second instance)
Consistent: Red Operation Soundtrack

*Copy Control*: When going through the sewers (second instance)
*The One Above*: In the safe house (second intance)
*Copy Control*: As Pierce finds out he can't turn on the generator (second instance)
*Megacrab's Den*: When entering the den (third instance)

*The One Above*: When the One Above gets killed (second instance)

*Assignment Awaiting*: When Pierce is hired by the G-Man (second instance)
Dream of a Lifetime (Half-Life: Alyx Game) (Soundtrack)

Disc 1: Chapter 1: Combine Harvester
 Disc 1: Chapter 1: Combine Harvester

 Disc 2: Chapter 2: The Death Zone
 Disc 2: Chapter 2: The Death Zone
 Disc 2: Chapter 2: The Death Zone

 Disc 3: Chapter 3: Quantum Cubicles
 Disc 3: Chapter 3: Quantum Cubicles
 Disc 3: Chapter 3: Quantum Cubicles

 Disc 4: Chapter 4: Ending Triumph
 Disc 4: Chapter 4: Ending Triumph
 Disc 4: Chapter 4: Ending Triumph
Queen Draena

### Bad Habits

sharpens her talons more than she should, leaving them shorter than they should be

### Good Habits

like her father she keeps up on her duties as Queen

### Good Traits

strong willed, confident and extremely intelligent

## Family

### Sister(s)

Princess Cidia (older sister)Princess Xordona (older sister)

### Mate

Mega (current mate, an Abominable Snow, taken oath with Draena and received the GodSoul)

### Ex-Mate(s)

Bamba (a Savannah Skelegon who ran away with another Savannah after Zyrvaero's egg was laid)

## Queen Draena

Queen Draena was the Queen of Cheritia after 'The War of Talons' in the 2nd era. She is the third-born daughter of King Reros, the former King of Cheritia before assassination. After 21 years of fighting her rival sisters for the throne, she was claimed Queen by a group of rebels who were named the so called 'The Skelegons of Lost'. She ruled for 74 human years before dying of old age.

### Personality

Draena, like her father, was a kind and just ruler, but she was also short tempered and can get stressed rather easily. She would admit that the 21 years of war took a toll on her mentality. Before the war she was laid back and calm most of the time unless she was being pestered by her older sisters or her needy servants, now she's more cautious and always paranoid of possibilities of another war, causing her to overthink things a lot. She mostly goes to her mate, Mega for help on decisions due to her overthinking and ending up not deciding on anything on her own.

### Relationships

* King Reros (father and former king of Cheritia before assassination)
* Ex-Queen Quma (mother and former Queen of Cheritia)
* Princess Cidia (older sister)
* Princess Xordona (older sister)
* Princess Bormie (aunt, sister of Reros)
* Bamba (Ex-mate and father of Zyrvaero)
* Mega (current mate and father of Eirwen)
* Princess Zyrvaero (daughter)
* Prince Eirwen (son)
Government Agent

## Biography

**Government Agent** is a agent working for **The G-Man Secret Agency (GSA)** who is seen in *Freedom City* been seen with Judith Mossman, Dr. Magnusson, G-Man, and Alyx Vance. His identity is unknown and his motives are unknown, like the G-Man whom he's working with

## The Mystery

**Government Agent** is never seen again. But strangely in the *Geneisis Deathmatch* map "Oasis" he can be seen in the dark room for a second before disappearing, although this is not canon. Many speculate that Judith Mossman, Dr. Magnusson, G-Man, and Alyx Vance work for G-Man in his agency, and though the creator hasn't said anything, it makes sense. His whereabouts are currently unknown
Mother

Mother,(Conhecida como Bafomé) é a Rainha do Sistema Extra-solar.

## Aparência

**Vestimenta:** Mother utiliza um tipo de fusão de roupas, usando um terno na parte superior, e a parte inferior, uma grande saia preta, roxo escuro e Branco Leite.

**Aparência:** Mother tem um grande cabelo roxo escuro que vai até sua coxa, não tem um rosto detalhado assim como os demais do Sistema extra solar. O seu corpo é completamente cinza, Mother tem 1,79 de altura e o peso de 27 g. Mais detalhes em O sistema Extra solar.

**Aparência(Vessel):** O vessel da Mother foi apelidado de Baphomet, um nome um tanto quanto estranho:(aqui pra mais detalhes). O vessel da Mother é um planeta preto como o carvão, e marrom nos polos. É descrito como um "pesadelo vivo" seus habitantes ainda não foram especificados.

**(Especial)Máscara: Soberania do Sistema:** Sua máscara especial é chamada de Soberania do Sistema, ela dá poder o suficiente para a rainha mandar em todo o sistema extra-solar. Todos a obedecem sem questionamentos. Graças aos encantos dela. A propósito é a sua foto

## Personalidade

Mother é a líder dos Celestiais e também a rainha do império, ela é uma pessoa má, astuta, e completamente cega de poder. Ela também se mostra fria e calculista quando ela calcula a rota de disparos dos Vessels dos seus filhos para a Via Láctea, e fria quando sequestra uma família humana e realiza experimentos com eles, de fato é muito má.

Mother apesar de ser uma pessoa má, só é por que seu coração tem uma "casca", ela se sentiu extremamente triste quando percebeu que O rei Havia a abandonado, Apophis escreveu uma descrição sobre como é o choro da Mother, porém prometeu a ela que nunca revelaria a ninguém. Outro momento foi quando Tartarus voltou sem sucesso de encontrar Stevie.

## Relacionamentos

### Nobreza

**Hephaistos:** Um dos filhos de Mother, sua relação é de uma forma caridosa, ela cuidou de seu filho até ele crescer, porém depois disso ela o tratava como um comandante, e Hephaistos nunca quis ser tratado como um adulto. Um dos sonhos de Hephaistos, é ser amado pela sua mãe como era no passado

**Caerulus:** Uma das filhas de Mother, sua relação é de uma forma caridosa, cuida dela até hoje mas, não como uma filha, e sim como uma princesa, diz a ela que ela precisa agir como tal, mas ela nao considera a Mother como sua mãe, agora é como uma Rainha, alguém superior a ela.

**Shesmu:** Um dos filhos de Mother, porem era um garoto desobediente, não gostava de receber ordens dela, depois de um tempo de vida, uma das amigas de Shesmu, havia se declarado a ele, apesar de serem Seres Sobrenaturais, são muito mais amáveis que seres normais. Porém sua mãe o deu conselhos que meio que deixaram eles amigos, até hoje eles são amigos porém...Shesmu não tem mais a mesma alegria de Antes.

### Serventes

Apophis

Nyx

Ammit

Camazotz

Tlaloc

Xochipilli

Fetket

Atlacoya
Half-life 2: CROSSWORLDS

## Introduction

***Half-Life 2: CROSSWORLDS*** or on Steam ***CROSSWORLDS*** is a mod of *Half-Life 2* that was released on Steam on June 10, 2022

## Development Timeline

On September 12, 2010, Mark Baker (The main dev of ***CROSSWORLDS***) made a post saying "i am making a mod for Half-life 2 and was wondering if some people could help me out"

On September 16, 2010, Mark Baker and Julian Sven and 2 others made Sentient Productions, a team consisting of: Mark Baker (Lead Dev) Julian Sven (Ideas and Programmer) Miles Hurban (Programmer) Emmett Dewoody (Programmer)

On December 12, 2010, Mark Baker made the Crossworlds Forums, a forum dedicated to ***CROSSWORLDS***

On June 1, 2011, Mark made the first update on the forums, stating that "We are doing the maps, and then NPCS, and then music, which will be the standard Half-Life 2 soundtrack because it's awesome"

On June 17, 2011, Julian posted a screenshot onto the forums that showed the current development on the game

On July 3. 2011, Miles stated that "We have added so much NPCS and other stuff, we hope this comes out soon"

On August 15, 2011, Mark posted the "CROSSWORLDS Test Build" on the forums, it also included the files to the game

On December 25, 2011, Julian posted the "CROSSWORLDS Christmas Demo" The demo included two chapters: Introduction, and Test

On October 13, 2013, Emmett made an update post saying "This mod is still in development, 3 years of constant development"

On March 7, 2015, Mark posted the "CROSSWORLDS Demo V1" on ModDB and the forums, it included three chapters: Introduction, Ice Plain, and Test Map

On May 12, 2017. Mark posted the "CROSSWORLDS Demo V2" on ModDB and the forums, it included four story chapters

On June 10, 2022, ***CROSSWORLDS*** finally released after 12 years

## Storyline

### Chapter 1: *Introduction*

Waking up on a train (Of course), Adrian finds himself in City 19, getting off the train. Adrian comes across the apartments, and then a raid happens; multiple people die including Fredrick, a person who helps you escape the apartments. Getting an ID and going through a forcefield, Adrian comes across Alyx Vance who helps him and also is surprised that there is still an HECU soldier.

### Chapter 2: *Safehouse*

Entering a resistance base with Alyx, Kleiner, Barney, and a bunch of citizens/resistance members/refugees, Alyx talks about the HECU and the Black Ops, and then saying "How did you get here?", Adrian replies with "A strange man in a suit kept me in an Osprey for 25 years, in a dark void", Alyx is surprised that he can talk and mostly talk about the G-Man.

### Chapter 3: *Back in Green*

Adrian encounters Civil Protection at the safehouse base. Alyx kills the two officers, and then Alyx offers Adrian a green HEV Suit. Adrian accepts, and then it places *Planet* from *Opposing Force.*

### Chapter 4: *Missionary*

Adrian and Barney go outside to try to derail a train in order to safe citizens; but Barney needs a plan, "Cut the track and hope fore the best" - Barney Calhoun. Successfully derailing the train, Barney and Adrian rescue the citizens, with Barney kill officers and Adrian rescuing the citizens
Half Life 2: Extended Soundtrack

Order is first song to last song

* *Route Kanal*: replaces *Probably Not A Problem*, during the Headcrab shelling on Station 6
* *"We Don't Go To Ravenholm..."*: when using the car trap
* *Entanglement*: replaces *Singularity*, when introduced to the Nova Prospekt Teleporter
* *Our Benefactors*: when going up the Citadel

* *Black Mesa East*: when using the Gravity Gun
* *"Follow Freeman!"*: fighting the striders near the horse statue
* *"We Don't Go To Ravenholm..."*: leaving Ravenholm, replaces *Particle Ghost*
* *"Follow Freeman!"*: killing the last strider, replaces *Hunter Down*

* *Highway 17*: replaces *Dark Energy*, when driving after being dropped from the crane
* *Dark Energy*: during the first half of the credits

* *Highway 17*: as Gordon traverses the underside of the bridge
* *Dark Energy*: during the second half of the credits
* *Sandtraps*: replaces *Sharp Fear Short*, when encountering the Antlion guard
* *Nova Prospekt*: upon encountering the Antlion guard
* *Our Benefactors*: at the start of the chapter, upon exiting the hole and seeing the Citadel

* *Nova Prospekt*: upon seeing a dead Vortigaunt slave
* *Dark Energy*: meeting Breen in person

* *Entanglement*: near the end of the chapter, after being teleported to Kleiner's lab
* *Our Benefactors*: entering the Citadel
Half Life: Extended Soundtrack V2

***On A Rail*: After launching the Rocket. (second instance)**

***Xen*: After entering Xen. (second instance)**

***We've Got Hostiles*: When a scientist dies by the first HECU grunt seen. (second instance)**
***Apprehension*: As a scientist get's eaten by an Ichthyosaur, different timing, and when encountering the assassins', seconds after the security guard dies. (third instance)**

***Blast Pit*: When on the way to turn on the power. (second instance)**

***On A Rail*: Replaces *Sirens in the Distance*. (second instance)**

***Surface Tension*: Upon encountering the second tank after defeating the first tank. (second instance)**

***Surface Tension*: No changes. (second instance)**

***Lambda Core*: During the jumping in the teleportation ports. (second instance)**
***Gonarch's Lair*: During the last fight with the Gonarch. (third instance)**

***Credits*: During the entire credits.**

***Nihilanth*: During the fight with the Nihilanth. (second instance)**
Consistent: Trails Soundtrack

*Sector H*: When a HECU grunt kills a scientist (second instance)
*Propaganda*: As Colette Green wakes up and kills two HECU grunts (third instance)
*Alien Testing Labs*: When entering the labs (fourth instance)
*Collision*: When Collette Green kills Overlord (second instance)

*Anonymous Materials*: When walking on the foot bridge over the acid pool (second instance)
*Credits*: Third half of the credits (second instance)

*Extension*: While going to the Alien Testing Labs, a Gargantua crashes through the wall (second instance)
*Alien Testing Labs*: As Colette Green sees two piles of zombie corpses (second instance)
*Collision*: When a vortigaunt gets crushed (third instance)

*Alien Testing Labs*: As a scientist trys to open a portal to Ovarn (second instance)

*Credits*: Second half of the credits (second instance)
Half-Life: Opposing Force (Half-Life 1 Soundtrack)

***Pit Worm's Nest*: When seeing the Pit Worm. (second instance)**

***"The Package"*: Upon seeing G-Man turn on the nuke. (third instance)**

***Vicarious Reality*: Near the end of the chapter, when encountering the Tentacles. (second instance)**

***Foxtrot Uniform*: On the dam section. (second instance)**

***Foxtrot Uniform*: When entering the underground tunnels with Voltigores. (second instance)**
Half Life 2: Extended Soundtrack V2

***Sandtraps* (d2\_coast\_11): No changes. (second instance)**
***"Follow Freeman!"* (d3\_c17\_09): When taking out the snipers for Barney Calhoun. (third instance)**
***Anticitizen One* (d3\_c17\_03): Replaces *Suppression Field*. (second instance)**

***Water Hazard* (d1\_canals\_08): Immediately after getting the .357 Magnum. (second instance)**

***Highway 17* (d2\_coast\_01): Replaces *Dark Energy*. (second instance)**

***Anticitizen One* (d3\_c17\_07): The full song plays here. Replaces *Brane Scan*. (second instance)**

***Entanglement* (d2\_prison\_06): Replaces *Apprehensive Short*. (second instance)**

***Nova Prospekt* (d2\_prison\_03): After killing the Antlion Guard. (second instance)**

***Entanglement* (d3\_c17\_01): On the last map of the chapter, after seeing Dr. Kleiner. (second instance)**

***Anticitizen One* (d3\_c17\_06a): Replaces *Echoes of a Resonance Cascade*. (second instance)**

***Dark Energy* (d3\_breen\_01): During the fight with Breen. (second instance)**

***Dark Energy* (d3\_breen\_01): Immediately after seeing Breen in person. (second instance)**
Consistent: New Worlds (Chapters)

## Chapter 3: *Ascendant*

Comments: In the middle of the chapter, the camera pans out to see the Wasteland Plains and a quick look at the Megacrabs that reside there

## Chapter 4: *Sirens in the Far Distance*

Comments: The chapter name is a reference to the *Half-Life* song *Sirens in the Distance*

## Chapter 6: *Triple Entanglement*

Comments: The chapter name is a reference to a *Half-Life 2* song

## Chapter 7: *Lead the Way*

Comments: The chapter name is a reference to *Half-Life*, when pressing E to make a scientist follow you, they will likely say "Lead the way"
Half Life: Extended Soundtrack

The order is first song to last song

* *Unforeseen Consequences* as Gordon wakes up after the Resonance Cascade.
* *Apprehension*: after waking up in the trash compacter near the end of the chapter
* *Unforeseen Consequences*: when entering Sector B Coolant Reserve
* *Office Complex*: upon seeing a dead security guard with headcrabs
* *We've Got Hostiles*: at the beginning of the chapter, as a HECU grunt kills a scientist

* *"We've Got Hostiles*:" after the first HECU encounter
* *Power Up*: replaces *Alien Shock*, upon seeing the first Gargantua
* *Blast Pit*: when seeing one of the Tentacles grab a scientist
* *Apprehension*: replaces *Apprehensive Short*, when encountering the first Ichthyosaur
* *Questionable Ethics*: when getting the Tau Cannon

* *On A Rail*: near the end of the chapter, when two HECU grunts talk about Gordon Freeman
* *Apprehension*: when encountering the Black Ops assassins
* *Questionable Ethics*: at the very beginning of the chapter, when encountering the Houndeyes

* *Lambda Core*: when opening the portal to Xen
* *Interloper*: when the chapter starts
Consistent: New Worlds Soundtrack

* *Assemble Against Me* is a renaming of *Singularity* from Half-Life 2
* *Chopper Hunter* is a renaming of *Lambda Core* from Half-Life 2
* *Closing Theme Ultra* is a renaming of *Tracking Device* from Half-Life 2
* *Seven to Six* is a renaming of *Zero Point Energy Field* from Half-Life 2
* *Entanglement Shore* is a renaming of *Dirac Shore* from Half-Life 2
* *Sirens in the Far Distance* is a renaming of *Sirens in the Distance* from Half-Life
* *Worlds Collide* is a renaming of *Something Secret Steers Us*
* *Part of Me* is a renaming of *LG Orbifold* from Half-Life 2
* *Gonarch's Theme* is a renaming of *Jungle Drums* from Half-Life
* *Airboat's Theme* is a renaming of *You're Not Supposed To Be Here* from Half-Life 2
* *Dark Matter* is a renaming of *Dark Energy* from Half-Life 2
* *Unheard Pressure* is a renaming of *Negative Pressure* from Half-Life 2
* *There's Still Some Hope* is a renaming of *A Red Letter Day (Song 10)* from Half-Life 2
* *Apprehensive and Evasive* is a renaming of *Apprehension and Evasion* from Half-Life 2
* *Mark IV* is a renaming of *Klaxon Beat* from Half-Life
* *Fear in Your Eyes* is a renaming of *Sharp Fear Short* from Half-Life
* *Memories of the Tentacles* is a renaming of *Nepal Monastery* from Half-Life
* *Rocket Propelled Grenade* is a renaming of *Kaon* from Half-Life 2

Chapter 2, Introduction to City 27

Chapter 3, Ascendent
*Again & Again*: When seeing the mayhem of City 27 (second instance)

Chapter 3, Ascendent (continued)
*Credits*: Played during the first section
*Triple Entanglement*: While going through the Xen infested tunnels (second instance)

Chapter 4, Sirens in the Far Distance

Chapter 4, Sirens in the Far Distance (continued)

Chapter 5, Again & Again

Chapter 6, Triple Entanglement
*Credits*: Played during the second section

Chapter 6, Triple Entanglement (continued)

Chapter 6, Triple Entanglement (continued)

Credits
Keys and Parts

## References

1. Lin Taiyi. *Lin Yutang Biography* (《林語堂傳》). 1954.
2. Lin Yutang. *Chinese-English Dictionary of Modern Usage* (《當代漢英詞典》). 1972.
3. adore43. Lin Yutang's Mingkwai Typewriter and Characters Table (Continued) (Simplified Chinese). 2022.

## See Also

* Characters Table
* Instructions
* Keyboard
* Related Patents/Font of Keyboard Symbols
Age of History Wiki

**Welcome to the Age of History Wiki!**
A wiki for the game of Age of History II!

We're a collaborative community website about Age of History that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderModern WorldPlaceholderCommunismPlaceholderThe First EpisodePlaceholderAssisimilatePlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sundowner

Sundowner era um mercenário ciborgue que serviu como líder de fato da PMSC Desperado Enforcement LLC. durante suas atividades em 2018, bem como membro do Winds of Destruction, ao lado de Mistral e Monsoon.

Seu nome foi derivado da condição de vento que ocorre no sul da Califórnia. Vestindo um corpo de ciborgue personalizado especializado, o imenso Sundowner empunhava dois facões de alta frequência conhecidos como "Bloodlust".
Gail Berman

**Gail Berman** is an American producer and television executive, who is best known for producing multiple television series, including *Malcolm in the Middle*, *Buffy the Vampire Slayer*, and *Angel*. She is now chairman and CEO of The Jackal Group, a production entity formed in partnership with Fox Networks. She is currently an executive producer on upcoming animated FOX series, *Grimsburg*.

## External links

* Gail Berman IMDb page
* Gail Berman Wikipedia page

## References

1. ↑ https://deadline.com/2021/10/jon-hamm-to-star-in-animated-detective-comedy-series-grimsburg-for-fox-1234864545/
Hend Baghdady

**Hend Badhdady** is an producer and television executive who is best known for producing multiple television series, including *Tidying Up With Marie Kondo*, *Neo Yokio*, *HIGH SCHOOL USA!*, and *Major Lazer,* and being the head of SVP Production and Alternative Programming for The Jackal Group, who has produced many television series. She is currently an executive producer for the upcoming animated FOX series, *Grimsburg*.

## External links

* Hend Baghdady IMDb page
* Hend Baghdady Instagram page

## References

1. ↑ https://deadline.com/2021/10/jon-hamm-to-star-in-animated-detective-comedy-series-grimsburg-for-fox-1234864545/
Government Man

**Government Man** or **G-Man** is an enigmatic and mysterious character that appears in nearly every title of the *Half-Life* series. Referred to as a "sinister interdimensional bureaucrat," he is known to display peculiar behavior and wield reality-bending powers.

The G-Man's identity and motives remain unexplained. His allegiance is also unknown to this day, although he and his Employers are apparent enemies to the Combine and are seen as a threat by them. Playing the role of an overseer and eventual employer, he often appears in odd and unreachable places, observing Gordon Freeman and other characters, periodically aiding or hindering them.

## Locations

*Genesis*

*Excess Construct*
Flute Show

"**Flute Show"** is an upcoming episode of *Grimsburg*.

## Plot

A film crew comes to Grimsburg to document Flute’s ongoing murder investigation for a true crime series. Meanwhile, Stan becomes close with the actor playing Flute, treating him as a father figure.

## References

1. ↑ https://www.foxflash.com/shows/grimsburg/photos/?type=episodic&season=s1&episode=103
Murder on the Splurt Express

"**Murder on the Splurt Express"** is an upcoming episode of *Grimsburg*.

## Notes/Trivia

* The episode title is a reference to the 2017 mystery/crime film 'Murder on the Orient Express'.

## References

1. ↑ https://ui.eidr.org/view/content?id=10.5240/D830-4219-B2B8-02C1-4831-L
2. ↑ https://ui.eidr.org/view/content?id=10.5240/D830-4219-B2B8-02C1-4831-L
Pilot

### Also

Harmony Flute, Stan Flute, Mr. Flesh, Dr. Rufis Pentos, Wynona Whitecloud, Chief Stamos, Stewart Stamos

## Broadcast Details

### Airdate

January 7, 2024

"**Pilot"** is an upcoming episode of *Grimsburg*.

## Plot

Grimsburg centers on Marvin Flute (voiced by Emmy Winner Jon Hamm, who also serves as Executive Producer), who may be the greatest detective ever to catch a cannibal clown and correctly identify a mid-century modern armoire. But there's one mystery he still can't crack - himself. To do that he must return to Grimsburg, a town where everyone has a secret or three, and redeem himself in the eyes of his fellow detectives, his ferocious ex-wife and his lovably unstable son. For his first case back in town, Marvin works to track down a missing teenage girl after her romantic interest is discovered decapitated along the side of the road

## References

1. ↑ https://ui.eidr.org/view/content?id=10.5240/50F6-BAF6-9B16-0F75-F8F2-E
2. ↑ https://www.linkedin.com/posts/roy-burdine-159874b\_grimsburg-official-trailer-starring-jon-hamm-activity-7119804704791957504-gf7r
3. ↑ https://ui.eidr.org/view/content?id=10.5240/50F6-BAF6-9B16-0F75-F8F2-E
4. ↑ http://www.thefutoncritic.com/listings/20231218fox11/
Matthew Schlissel

**Matthew Schlissel** is an American writer and producer, who is best known for co-creating, writing, and co-producing the upcoming FOX animated series, *Grimsburg*, with Catlan McClelland.

## Biography

He is a screenwriter based in Los Angeles who in 2012 received his BA in Film Studies and Production from the School of Communication & Multimedia Studies, Dorothy F. Schmidt College of Arts & Letters. He earned a MFA in Screenwriting from Loyola Marymount University in Los Angeles, where he is an adjunct professor. "I was born in Plantation and raised in Fort Lauderdale. I am a true Broward boy,"he said. Schlissel has written and produced several festival-screening short films and a handful of feature film screenplays and TV pilots.

## External links

* Matthew Schlissel IMDb page
* Matthew Schlissel Twitter page
* Matthew Schlissel Instagram page

## References

1. ↑ https://deadline.com/2021/10/jon-hamm-to-star-in-animated-detective-comedy-series-grimsburg-for-fox-1234864545/
2. ↑ https://www.fau.edu/broward/news-alumni-spotlight/matthew-schlissel/
XP System

* FNaW2
* FSaW
* Gallery

**XP System** is an addition to Five Nights at Wario's 2 added in v2.0. There are 100 levels with 5 particular levels giving you decorations in the Office. Gaining XP depends on which night you are on plus a random amount when either beating it or dying, although dying only rewards you the random amount.

## Decorations

Levels 10, 25, 40, 75 and 100 all give you decorations.

* Level 10 earns you a moustache that is placed above the doorway in the Office, this is the most common decoration to get for any player.
* Level 25 earns you a blue W with a yellow outline on top of one of the papers seen in the Office.
* Level 40 earns you a gold Waluigi head sticker without pupils near the top right of the doorway.
* Level 75 earns you a gold money bag on top of the WarioWare Inc. poster.
* Level 100 earns you a gold Wario head sticker without pupils in the Back Room on the generator. In Classic Mode, it switches to being on the top center of the Office.

## XP Requirements

Below is a table of every level along with how many XP you need to pass onto the next level, despite level 100 being the maximum level, it has an amount of XP required.

## XP Gain

Below is a table for XP gains for every night beaten and every game over screen.

## Trivia

* You can edit the save file to display negative numbers up to -999999999, doing so past -10 will not let you level up anymore.
	+ This is due to the XP required to *equal* the max value for you to level up.
* If you theoretically hit the max amount of XP you can gain for every night, max mode and custom night challenge, along with 3 deaths for all modes, you can reach level 20 by the end of it.

TBA

Wario's Mustache appearing in your office placed above the doorway when the player reached level 10.A blue W with a yellow outline placed onto a poster when the player reached level 25.A Golden Waluigi head placed beside the doorway after the player reached level 40.a Golden Money Bag placed onto the WarioWARE poster when the player reached level 75.a Golden Wario head placed onto the generator in the Back room and in the Office in Classic Mode and Endless Classic Mode when the player reached level 100.Wario's Mustache on the xp system.A blue W with a yellow outline on the xp system.Waluigi's golden head on the xp system.Golden bag's on the xp system.Golden Wario's head on the xp system.The xp system.Level up.Number 0 in xp system and custom night number.Number 1 in xp system and custom night number.Number 2 in xp system and custom night number.Number 3 in xp system and custom night number.Number 4 in xp system and custom night number.Number 5 in xp system and custom night number.Number 6 in xp system and custom night number.Number 7 in xp system and custom night number.Number 8 in xp system and custom night number.Number 9 in xp system and custom night number.