Fountain of Life

The Fountain of Life Dimension is the second Dimension released by the developers.

In a barren Dimension, a spring of emerald water flows, praised as the "Fountain of Life" in the records of Eden. It is the source of all creation and the potential cure for the undead plague. To vie for this Fountain of Life, the commanders who brave the barren Dimension must enter a savage game called "City War."

This Dimension has a signup capacity of 10 Alliances. It is a **small dimension**.

## Dimension Mechanics

The starting position of an alliance is random, however Alliance members are placed together in nearby territories.

## Blocks

From the moment a level one city is taken, blocks can be captured. You can only capture a block if it has an adjacent block owned by an alliance member or yourself. To capture another city, a block owned by an alliance member must be adjacent to that city.

For capturing higher level blocks and cities, it is needed to increase the immunity of the player. You can do this by building the seasonal clinic buildings on a tile you have claimed. If the immunity of a block is higher than your own immunity, you will receive increased damage and deal less damage to the enemy troops. If the immunity difference is too high, you will deal 0% damage to the enemy, resulting in a loss in battle.

Any block that is captured will have a 15 minute timer in which it cannot switch owner. If the block is unwanted it can be dropped with an additional 10 minute timer. It is also possible to gift blocks to alliance members if they are not needed anymore.

### Outrider Camp

The Outrider Camp is a seasonal building now also available in the regular dimension instead of only during invasions of other dimensions. It is like a mini Outpost and grants a radius of 8 tiles where you can capture blocks around it. The building takes 1hr to build and costs 13k Stone, 13k Iron. It has 1000 Durability. Demolishing and rebuilding it is the way to expand for little cost. When translating from Russian to English, this building shows up as the "Camp of the Knights" in the translator.

## City Warfare

This section lists the rules in City Warfare and the Dimension.

City Warfare, The main gameplay mechanic:

* Alliance capturing any level 3 or higher city unlocks City Warfare, where an Attack Target and a Defense Target can be obtained each week.
* If there are no other cities with a level of Lv 4 or higher except for the Main Alliance City, the Defense Target cannot be obtained. Defending will result in failure.
* The system will judge whether the Alliance's attack and defense objectives are completed based on the city's ownership status at 24:00 each Sunday. After completion, each commander in the Alliance can obtain corresponding event points.
* A city marked as Special will enter the Peace Treaty state automatically when chosen as the Main Alliance City.

Choose your Missions

* Commanders can choose to complete either the war or growth missions each day and, upon completion, will be rewarded with corresponding event points.
* There are Weekly Points and Season Points (Historical). Whenever you earn points, they increase simultaneously. Also, the Alliance Points are the sum of individual points within an Alliance.
* Every week, rewards will be distributed according to the ranking based on weekly Alliance Points and weekly Individual Points, respectively.

Battleing in City Warfare:

* You will be able to attack surrounding tiles from your Fortress when you are in the city that you are supposed to defend for the week.
* When you are in the city that you are supposed to defend for the week, other Commanders will need to connect their tiles to your Fortress before attacking you.
* When you are in a Lv. 3 or above neutral city, you'll be able to collect drops from the Fountain of Life to gain an equal amount of event points.
* Peace Treaty cannot be activated in Lv. 3 or above neutral cities.

Plundering rules:

* You can only plunder up to 10 times each week and are not allowed to Plunder Fortresses that are 4 or more levels lower than yours.
* Players can plunder 10% of the Season Points from one other each time. Plundering Season Points also reduces Weekly Points; the minimum Weekly Points can be reduced to 0.

Ranking Rewards

* The Alliance Season Points are the sum of all members' Season Points (Historical). At the end of the season, the Alliances will be ranked according to their Season Points.
* In this Dimension. the final reward tier is determined by the ranking of the Alliance in the season settlement. The Alliance Leader is responsible for distributing the rewards to their members once the rewards for the Alliance are settled.

### Personal Missions

You can choose to select either the war or the growth missions each day, not both. You can preview the three missions you will get before choosing. The following table shows an incomplete list of possible missions.

### Season Policy

Season Policy is the main article on this topic. Capturing blocks, participating in Rallies and City Sieges gives Policy Points which can be spend for customized bonuses in the season.

## Map

The overworld map for this season includes one giant desert plain and four green outer starting areas. The outer areas host level 2 and lower cities. After some revelation chapters, the middle area is opened up. You'll need to capture one of the twelve so called 'gate' cities to get access to this area, which hosts level 3, 4 and 5 cities and ten level 6 cities.

In this map, there is no Eden nor are the Ruins of Eden somewhere to be found.

The map has some impassable areas in river streams and mountain ranges in the outer and middle area (Tier 3+ Cities). The management of Alliances needs to keep on top of the possible influences of the terrains in order to reach their goal in time.

Made by: Midnight

## Rewards

This dimension grants the usual rewards, plus the weekly and seasonal City Warfare rewards. Note that for the Gear Modifier you have to collect 5 parts to make one, which you can use to upgrade Gear to Master Quality and level it up to 30.

### City Warfare leaderboard ranking rewards

Weekly Rewards
 Place
 1
 2-3
 4-5
 ?
 Place
 1
 2-3
 4-5
 ?

Seasonal Rewards
 Place
 1
 Place
 1

### City first capture rewards

If your alliance captures a city before any other alliance, first capture bonuses will be given to all members. Additional participation rewards are available for any member who destroys part of the city garrison or deal damage to the city walls during the siege.

See Fountain of Life/City\_First\_Capture for detailed rewards

### End of Dimension Rewards

See Fountain of Life Rewards for the end-of-season rewards for this Dimension.

### Revelation chapters

See Fountain of Life/Revelation for more details An alliance can hold five territories at the start of S5.

### Season Quest

See Fountain of Life/Season\_Quest for details

## Monuments

See Alliance Facility. Three new monuments are available from this Dimension. If a certain ranking is obtained (Assumed to be a seasonal end reward) then your Alliance can build a monument of your choice. Similar to the Multipolar World, there is an Offensive, a Defensive and a Growing statue.