Cultivation Speed

**Cultivation Speed** is the rate at which Cultivation is gained per unit time spent Cultivating.

*See: Cultivation Rooms*

The cultivation speed formula is:

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{\displaystyle 0.4 \* Difficulty \* CultivationMethod \* ElementStrength \* QiTile \* LawMatch \* Mood \* MentalState \* CultivationSpeedBonus \* Coziness \* Season \* Mentor}

 in cultivation XP per second, with each factor detailed below.

## Cultivation Speed Factors

Cultivation Speed has the following multipliers depending on the following properties of the Cultivator and their surroundings. Its base value is 0.4, multiplied by each of the following separate (distinct) factors:

* **Difficulty multiplier** of the current game for "Base Cultivation Speed" (absent from the Efficiency tab):
	+ Very Quick: 2.
	+ Agile (default value): 1.5.
	+ Ordinary (immortal): 1.
* **Cultivation method:** absent from the Efficiency tab, equal to 1 for Train, 4 for Meditation, 0.25 for Practice and 8 for Astral Meditation.
* **Cultivation Speed Bonus**: absent from the Efficiency tab but can be seen in "Cultivation Stats", see #Cultivation Speed Bonus. It also affects Stamina consumption.
* **Law: Law Match Percentage** treated as a fraction (so 140% law match = 1.4).
* **Element: Element Composition** of the tile the Cultivator is sitting on, from 0.1 to 1.5, see #Element Composition.
* **Aid: Mentor** multiplier**,** from 1 to 1.5.
* **Qi:** he tile the Cultivator is sitting on, equal to

0.7

Q
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T
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250

{\displaystyle 0.7 + \frac{QiTile}{250}}

: see Cultivation Rooms.
* **Cozy: Coziness** of the location or Cushion the Cultivator is sitting on as a multiplier, from 0.2 to 3.2. It is entirely unrelated to the Room's Attractiveness or Quality. *See: Qi Cushion Material*
* **Season:** from 0.7 to 1.3.
* **Mood: Emotion Efficiency**, equal to

0.4

M
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200

{\displaystyle 0.4 + \frac{Mood}{200}}

.
* **Mental State**, from 0.1 to 1.5, maximum from 85+ mental state.

## Example calculation

For a cultivator of the Metal element:

* playing in a difficulty with "Base Cultivation Speed" set at 1.5: x1.5,
* using the standard "Train" cultivation method: x1,
* cultivating on a tile with a Earth element strength of 1.90: x1.5,
* with 470 Qi on the Tile:

0.7

470
250

{\displaystyle 0.7 + \frac{470}{250}}

 = x2.58,
* a law match percentage of 130%: x1.3,
* a mood of 200:

0.4

200
200

{\displaystyle 0.4 + \frac{200}{200}}

 = x1.4,
* a mental state of 90: x1.5,
* with a Qi sense skill level of 8, and Bear Demon's Fur and a perfect T2 Talisman of Heavenly Heart equipped:

(
0.6
0.04
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0.4

200
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200

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0.24
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{\displaystyle (0.6 + 0.04 \* 8 [QiSense]) \* (0.4 + \frac{200 [Mood]}{200}) \* (1 + 0.5[BearDemonsFur] + 0.24[TalismanOfHeavenlyHeart])}

 = x2.24,
* on a Qi Cushion made out of Spiritwood (Timber): x2,
* on the 15th Spring:

0.9

15
−
11

14

∗
(
1.3
−
0.9
)

{\displaystyle 0.9 + \frac{15-11}{14} \* (1.3 - 0.9)}

 = x1.01,
* with no mentor: x1.

Their cultivation speed would be:

```
0.4 [Base] * 1.5 [Difficulty] * 1 [Train] * 1.5 [ElementStrength] * 2.58 [QiTile] * 1.3 [LawMatch] * 1.4 [Mood] * 1.5 [MentalState] * 2.24 [CultivationSpeedBonus] * 2 [Coziness] * 1.01 [Season] * 1 [Mentor] = 28.68 cultivation EXP / second

```

## Element Composition

The Element Composition factor depends on the cultivator's element strength on the Tile they're cultivating. For cultivators of a Law of None (Element), the Element Composition is set to 1, which corresponds to a cultivation speed multiplier of 1.2. For others, it is defined by the following table:

 1.85
 1
 0
 -1
 -1.9

For example, a cultivator of a Fire law wants to cultivate on a Tile with a Fire Element Strength of 1.85 or above for optimal cultivation speed. As explained in the Element Composition page, the Fire Element Strength is best fed by Wood emitters, not by emissions of its own element.

## Cultivation Speed Bonus

The Cultivation Speed Bonus Property (`DeepPracticeSpeedSpecialCoefficient)` is affected by Qi Sense and multiplied by the Emotion Efficiency which is a Mood factor (so Mood affects total cultivation speed with a square factor). Its base value is

(
0.6
0.04
∗
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)
∗
(
0.4

M
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200

)

{\displaystyle (0.6 + 0.04 \* QiSense) \* (0.4 + \frac{Mood}{200})}

, with a minimum of 0.5, where Qi Sense is the Skill Level. Manuals are a source of cultivation speed, and apart from them:

It affects:

* the speed at which you cultivate (and progress through Cultivation Levels)
* the Stamina consumption (Cultivation Speed Bonus), and thus the filling of the Inner Cauldron

## References

1. ↑ `XiaWorld.NpcPractice.DoPractice`
2. ↑ `XiaWorld.GameDefine.ElementPower2PracticeEfficiency`
3. ↑ `XiaWorld.NpcFeeling.DaoLvAround_PractivingModify()`