recursal/Fanatic-Fandom huggingface dataset:
Controls::getDisabledControlNormal

control - c# works with (int)GTA.Control.CursorY / (int)GTA.Control.CursorX and returns the mouse movement (additive).

0, 1 and 2 used in the scripts. 0 is by far the most common of them.

## Syntax

```
mp.game.controls.getDisabledControlNormal(inputGroup, control);

```

### Required Arguments

* **inputGroup:** int
* **control:** int

## Example

```
// todo

```
Audio::playMissionCompleteAudio

```
Called 38 times in the scripts. There are 5 different audioNames used.
 One unknown removed below.

 AUDIO::PLAY_MISSION_COMPLETE_AUDIO('DEAD');
 AUDIO::PLAY_MISSION_COMPLETE_AUDIO('FRANKLIN_BIG_01');
 AUDIO::PLAY_MISSION_COMPLETE_AUDIO('GENERIC_FAILED');
 AUDIO::PLAY_MISSION_COMPLETE_AUDIO('TREVOR_SMALL_01');

```

## Syntax

```
mp.game.audio.playMissionCompleteAudio(audioName);

```

## Example

```
// todo

```
Camera::getDirection

## Syntax

```
camera.getDirection();

```

## Example

```
// todo

```

## See also

* Functions:
	+ Camera::Camera
	+ Camera.animatedShake
	+ Camera.attachTo
	+ Camera.attachToPedBone
	+ Camera.destroy
	+ Camera.detach
	+ Camera.doesExist
	+ Camera.getAnimCurrentPhase
	+ Camera.getCoord
	+ **Camera.getDirection**
	+ Camera.getFarClip
	+ Camera.getFarDof
	+ Camera.getFov
	+ Camera.getNearClip
	+ Camera.getRot
	+ Camera.getSplinePhase
	+ Camera.isActive
	+ Camera.isInterpolating
	+ Camera.isPlayingAnim
	+ Camera.isRendering
	+ Camera.isShaking
	+ Camera.playAnim
	+ Camera.pointAt
	+ Camera.pointAtCoord
	+ Camera.pointAtPedBone
	+ Camera.setActive
	+ Camera.setActiveWithInterp
	+ Camera.setAffectsAiming
	+ Camera.setAnimCurrentPhase
	+ Camera.setCoord
	+ Camera.setDebugName
	+ Camera.setDofFnumberOfLens
	+ Camera.setDofFocusDistanceBias
	+ Camera.setDofMaxNearInFocusDistance
	+ Camera.setDofMaxNearInFocusDistanceBlendLevel
	+ Camera.setDofPlanes
	+ Camera.setDofStrength
	+ Camera.setFarClip
	+ Camera.setFarDof
	+ Camera.setFov
	+ Camera.setInheritRollVehicle
	+ Camera.setMotionBlurStrength
	+ Camera.setNearClip
	+ Camera.setNearDof
	+ Camera.setParams
	+ Camera.setRot
	+ Camera.setShakeAmplitude
	+ Camera.setUseShallowDofMode
	+ Camera.shake
	+ Camera.stopPointing
	+ Camera.stopShaking
* Properties:
	+ Entity::handle
	+ Entity::id
Camera::isShaking

## Syntax

```
camera.isShaking();

```

## Example

```
// todo

```

## See also

* Functions:
	+ Camera::Camera
	+ Camera.animatedShake
	+ Camera.attachTo
	+ Camera.attachToPedBone
	+ Camera.destroy
	+ Camera.detach
	+ Camera.doesExist
	+ Camera.getAnimCurrentPhase
	+ Camera.getCoord
	+ Camera.getDirection
	+ Camera.getFarClip
	+ Camera.getFarDof
	+ Camera.getFov
	+ Camera.getNearClip
	+ Camera.getRot
	+ Camera.getSplinePhase
	+ Camera.isActive
	+ Camera.isInterpolating
	+ Camera.isPlayingAnim
	+ Camera.isRendering
	+ **Camera.isShaking**
	+ Camera.playAnim
	+ Camera.pointAt
	+ Camera.pointAtCoord
	+ Camera.pointAtPedBone
	+ Camera.setActive
	+ Camera.setActiveWithInterp
	+ Camera.setAffectsAiming
	+ Camera.setAnimCurrentPhase
	+ Camera.setCoord
	+ Camera.setDebugName
	+ Camera.setDofFnumberOfLens
	+ Camera.setDofFocusDistanceBias
	+ Camera.setDofMaxNearInFocusDistance
	+ Camera.setDofMaxNearInFocusDistanceBlendLevel
	+ Camera.setDofPlanes
	+ Camera.setDofStrength
	+ Camera.setFarClip
	+ Camera.setFarDof
	+ Camera.setFov
	+ Camera.setInheritRollVehicle
	+ Camera.setMotionBlurStrength
	+ Camera.setNearClip
	+ Camera.setNearDof
	+ Camera.setParams
	+ Camera.setRot
	+ Camera.setShakeAmplitude
	+ Camera.setUseShallowDofMode
	+ Camera.shake
	+ Camera.stopPointing
	+ Camera.stopShaking
* Properties:
	+ Entity::handle
	+ Entity::id
Audio::playSound

All found occurrences in b617d, sorted alphabetically and identical lines removed: pastebin.com/A8Ny8AHZ

## Syntax

```
mp.game.audio.playSound(soundId, audioName, audioRef, p3, p4, p5);

```

### Required Arguments

* **soundId:** int
* **audioName:** String
* **audioRef:** String
* **p3:** Boolean
* **p4:** int
* **p5:** Boolean

## Example

```
mp.game.audio.playSound(-1, "NAV\_UP\_DOWN", "HUD\_FRONTEND\_DEFAULT\_SOUNDSET", true, 0, true);

```
Beren miriel

## Son histoire

Ayant grandi sur un vaisseau spatial, sans cesse en mouvement, le mot "chez soi" n'a pas vraiment de sens pour Beren miriel. Un jour, il eu marre de ce va et viens sans but ni destination, il s'enrôle et trouve un sens à sa vie. Plutôt solitaire, Beren miriel est autodidacte et a beaucoup appris sur le terrain.

## Sa description

Quins collons !

retour au menu principal
Camera::setDofFocusDistanceBias

This native has a name defined inside its code

~Zorg93

## Syntax

```
camera.setDofFocusDistanceBias(p1);

```

## Example

```
// todo

```

## See also

* Functions:
	+ Camera::Camera
	+ Camera.animatedShake
	+ Camera.attachTo
	+ Camera.attachToPedBone
	+ Camera.destroy
	+ Camera.detach
	+ Camera.doesExist
	+ Camera.getAnimCurrentPhase
	+ Camera.getCoord
	+ Camera.getDirection
	+ Camera.getFarClip
	+ Camera.getFarDof
	+ Camera.getFov
	+ Camera.getNearClip
	+ Camera.getRot
	+ Camera.getSplinePhase
	+ Camera.isActive
	+ Camera.isInterpolating
	+ Camera.isPlayingAnim
	+ Camera.isRendering
	+ Camera.isShaking
	+ Camera.playAnim
	+ Camera.pointAt
	+ Camera.pointAtCoord
	+ Camera.pointAtPedBone
	+ Camera.setActive
	+ Camera.setActiveWithInterp
	+ Camera.setAffectsAiming
	+ Camera.setAnimCurrentPhase
	+ Camera.setCoord
	+ Camera.setDebugName
	+ Camera.setDofFnumberOfLens
	+ **Camera.setDofFocusDistanceBias**
	+ Camera.setDofMaxNearInFocusDistance
	+ Camera.setDofMaxNearInFocusDistanceBlendLevel
	+ Camera.setDofPlanes
	+ Camera.setDofStrength
	+ Camera.setFarClip
	+ Camera.setFarDof
	+ Camera.setFov
	+ Camera.setInheritRollVehicle
	+ Camera.setMotionBlurStrength
	+ Camera.setNearClip
	+ Camera.setNearDof
	+ Camera.setParams
	+ Camera.setRot
	+ Camera.setShakeAmplitude
	+ Camera.setUseShallowDofMode
	+ Camera.shake
	+ Camera.stopPointing
	+ Camera.stopShaking
* Properties:
	+ Entity::handle
	+ Entity::id
Camera::setActiveWithInterp

```
camera.setActiveWithInterp(camFrom, duration, easeLocation, easeRotation);

```

## Example

```
var camera1 = mp.cameras.new('default', new mp.Vector3(111.1, 222.2, 12.37), new mp.Vector3(0, 0, 0), 40);
var camera2 = mp.cameras.new('default', new mp.Vector3(222.2, 333.3, 1.37), new mp.Vector3(0, 0, 0), 40);
camera2.setActiveWithInterp(camera1.handle, 2000, 0, 0); // 2000ms = 2secs, 0, 0 - idk

```

## See also

* Functions:
	+ Camera::Camera
	+ Camera.animatedShake
	+ Camera.attachTo
	+ Camera.attachToPedBone
	+ Camera.destroy
	+ Camera.detach
	+ Camera.doesExist
	+ Camera.getAnimCurrentPhase
	+ Camera.getCoord
	+ Camera.getDirection
	+ Camera.getFarClip
	+ Camera.getFarDof
	+ Camera.getFov
	+ Camera.getNearClip
	+ Camera.getRot
	+ Camera.getSplinePhase
	+ Camera.isActive
	+ Camera.isInterpolating
	+ Camera.isPlayingAnim
	+ Camera.isRendering
	+ Camera.isShaking
	+ Camera.playAnim
	+ Camera.pointAt
	+ Camera.pointAtCoord
	+ Camera.pointAtPedBone
	+ Camera.setActive
	+ **Camera.setActiveWithInterp**
	+ Camera.setAffectsAiming
	+ Camera.setAnimCurrentPhase
	+ Camera.setCoord
	+ Camera.setDebugName
	+ Camera.setDofFnumberOfLens
	+ Camera.setDofFocusDistanceBias
	+ Camera.setDofMaxNearInFocusDistance
	+ Camera.setDofMaxNearInFocusDistanceBlendLevel
	+ Camera.setDofPlanes
	+ Camera.setDofStrength
	+ Camera.setFarClip
	+ Camera.setFarDof
	+ Camera.setFov
	+ Camera.setInheritRollVehicle
	+ Camera.setMotionBlurStrength
	+ Camera.setNearClip
	+ Camera.setNearDof
	+ Camera.setParams
	+ Camera.setRot
	+ Camera.setShakeAmplitude
	+ Camera.setUseShallowDofMode
	+ Camera.shake
	+ Camera.stopPointing
	+ Camera.stopShaking
* Properties:
	+ Entity::handle
	+ Entity::id
Dexyne

## Son histoire

Ayant grandi sur un vaisseau spatial, sans cesse en mouvement, le mot "chez soi" n'a pas vraiment de sens pour Dexyne. Un jour, il eu marre de ce va et viens sans but ni destination, il s'enrôla et trouva un sens à sa vie. Plutôt solitaire, Dexyne est autodidacte et a beaucoup appris sur le terrain.

## Sa description

Follement verdoyant !

retour au menu principal
Blip::Blip

**Shared**

Creates a blip to display on your map & minimap.

```
mp.blips.new(sprite, position,
{
 name: name,
 scale: scale,
 color: color,
 alpha: alpha,
 drawDistance: drawDistance,
 shortRange: shortRange,
 rotation: rotation,
 dimension: dimension,
});

```

\* = Required

## Examples

This creates a blip at the police station. The blip is assigned to the variable **policeBlip**.

```
let policeBlip = mp.blips.new(60, new mp.Vector3(427.95, -981.05, 0),
 {
 name: 'Los Santos Police Station',
 color: 3,
 shortRange: true,
});

```

## See Also

* Functions
	+ **Blip::Blip**
	+ Blip::routeFor
	+ Blip::unrouteFor
	+ Entity::destroy
	+ Entity::dist
	+ Entity::distSquared
	+ Entity::getVariable
	+ Entity::setVariable
* Properties
	+ Blip::alpha
	+ Blip::color
	+ Blip::drawDistance
	+ Blip::name
	+ Blip::rotation
	+ Blip::scale
	+ Blip::shortRange
	+ Entity::dimension
	+ Entity::id
	+ Entity::model
	+ Entity::position
	+ Entity::type
Rooows

Ayant grandi sur un vaisseau spatial, sans cesse en mouvement, le mot "chez soi" n'a pas vraiment de sens pour Rooows. Un jour, il eu marre de ce va et viens sans but ni destination, il s'enrôle et trouve un sens à sa vie. Plutôt solitaire, Rooows est autodidacte et a beaucoup appris sur le terrain.

## Sa description

fougère.

retour au menu principal
Darkhunter

## Son histoire

Ayant grandi sur un vaisseau spatial, sans cesse en mouvement, le mot "chez soi" n'a pas vraiment de sens pour Darkhunter. Un jour, il eu marre de ce va et viens sans but ni destination, il s'enrôle et trouve un sens à sa vie. Plutôt solitaire, Darkhunter est autodidacte et a beaucoup appris sur le terrain.

## Sa description

Darkhunter est une nouvelle recrue... ça ne signifie pas qu'il ne sais pas se servir d'un flingue, seulement que ses ennemis ne peuvent pas encore regretter qu'ils se soient croisés!

retour au menu principal
Blip colors

Blip colour 1.png**ID:** 1Blip colour 2.png**ID:** 2Blip colour 3.png**ID:** 3Blip colour 4.png**ID:** 4Blip colour 5.png**ID:** 5Blip colour 6.png**ID:** 6Blip colour 7.png**ID:** 7Blip colour 8.png**ID:** 8Blip colour 9.png**ID:** 9Blip colour 10.png**ID:** 10Blip colour 11.png**ID:** 11Blip colour 12.png**ID:** 12Blip colour 13.png**ID:** 13Blip colour 14.png**ID:** 14Blip colour 15.png**ID:** 15Blip colour 16.png**ID:** 16Blip colour 17.png**ID:** 17Blip colour 18.png**ID:** 18Blip colour 19.png**ID:** 19Blip colour 20.png**ID:** 20Blip colour 21.png**ID:** 21Blip colour 22.png**ID:** 22Blip colour 23.png**ID:** 23Blip colour 24.png**ID:** 24Blip colour 25.png**ID:** 25Blip colour 26.png**ID:** 26Blip colour 27.png**ID:** 27Blip colour 28.png**ID:** 28Blip colour 29.png**ID:** 29Blip colour 30.png**ID:** 30Blip colour 31.png**ID:** 31Blip colour 32.png**ID:** 32Blip colour 33.png**ID:** 33Blip colour 34.png**ID:** 34Blip colour 35.png**ID:** 35Blip colour 36.png**ID:** 36Blip colour 37.png**ID:** 37Blip colour 38.png**ID:** 38Blip colour 39.png**ID:** 39Blip colour 40.png**ID:** 40Blip colour 41.png**ID:** 41Blip colour 42.png**ID:** 42Blip colour 43.png**ID:** 43Blip colour 44.png**ID:** 44Blip colour 45.png**ID:** 45Blip colour 46.png**ID:** 46Blip colour 47.png**ID:** 47Blip colour 48.png**ID:** 48Blip colour 49.png**ID:** 49Blip colour 50.png**ID:** 50Blip colour 51.png**ID:** 51Blip colour 52.png**ID:** 52Blip colour 53.png**ID:** 53Blip colour 54.png**ID:** 54Blip colour 55.png**ID:** 55Blip colour 56.png**ID:** 56Blip colour 57.png**ID:** 57Blip colour 58.png**ID:** 58Blip colour 59.png**ID:** 59Blip colour 60.png**ID:** 60Blip colour 61.png**ID:** 61Blip colour 62.png**ID:** 62Blip colour 63.png**ID:** 63Blip colour 64.png**ID:** 64Blip colour 65.png**ID:** 65Blip colour 66.png**ID:** 66Blip colour 67.png**ID:** 67Blip colour 68.png**ID:** 68Blip colour 69.png**ID:** 69Blip colour 70.png**ID:** 70Blip colour 71.png**ID:** 71Blip colour 72.png**ID:** 72Blip colour 73.png**ID:** 73Blip colour 74.png**ID:** 74Blip colour 75.png**ID:** 75Blip colour 76.png**ID:** 76Blip colour 77.png**ID:** 77Blip colour 78.png**ID:** 78Blip colour 79.png**ID:** 79Blip colour 80.png**ID:** 80Blip colour 81.png**ID:** 81Blip colour 82.png**ID:** 82Blip colour 83.png**ID:** 83Blip colour 84.png**ID:** 84Blip colour 85.png**ID:** 85
Dariel

## Son histoire

Dariel est connue pour ses actes de bravoure au combat depuis qu'elle a défait un Tyranian en duel. Crainte par ses ennemis, elle représente un allié redoutable mais de choix grâce à ses connaissances tactiques. Son charisme en fait de plus un chef né.

## Sa description

Des yeux perçants, de longs cheveux bruns, une démarche sûre et altère,
une cape rouge flottant au vent... .Que ses ennemis se préparent, l'Impératrice arrive!

retour menu principal
Murthos

## Son histoire

Murthos est soldat depuis toujours. Déjà vétéran de plusieurs campagnes, la popularité est sa force. Ses ennemis ne le connaissent pas encore, mais il ne leur en laisse pas le temps, il est du genre à tout faire sauter pour accomplir la mission.

## Sa description

Murthos est une nouvelle recrue... ça ne signifie pas qu'il ne sais pas se servir d'un flingue, seulement que ses ennemis ne peuvent pas encore regretter qu'ils se soient croisés!

retour au menu principal
Austin

## Other Information

### Family

Olivia (Mother), William (Father), Patrick (Cousin), Gerda (Grandmother), Henry (Grandfather), Lao (Uncle), Charles Barrow (great-grandfather), Mycroft (Uncle)

### Friends

Andy Tanner, Katherine Broom, Stephanie Broom, Jeb, Jerry Doyle, Lisa, Scotty, Ralph Ray, Shanti

### Pets

Cat, Captain Flint

**Austin** is the main character of the Playrix's ScapesTM series (Homescapes and Gardenscapes). He also appears as a minor customer in Township.

## Biography

Austin is the child of William and Olivia. During his childhood, he had a pet turtle, but his parents decided to take it to the zoo. He later attended a butler academy where he learned the art of butler work like his father. Katherine is one of his childhood friends. Austin spent some of his life in an unknown house until he decided to return home to his parent's Mansion.

## Appearance

Austin is a slightly balding man with brown hair, pale skin, and blue eyes. He also wears a white shirt with a red bow-tie, azure suspenders, and blue jeans during the day. Austin wears blue-and-white-striped pajamas at night (though he is seen with them during the beginning of the tenth in-game day.

## Austin's Family Tree

* On Austin's family tree are his parents, William and Olivia.
* Austin's Grandma Gerda (though Grandpa Henry is *not* shown in this image).
* Charles and Matilda Barrow.

## Trivia

* Austin has the most in-game sprites.
* When he was younger, his nose was smaller. This is also noticeable with William, but not with Olivia, since her nose appears the same when William proposes and by the time Austin is in his 40's.
* Although he is a butler by trade, he has numerous skills: interior decoration, basic construction, gardening, electricity, and playing the guitar.
* He has more friends in Gardenscapes, including a pet dog named by the player.
* In the garden, Olivia asks Austin to talk to Katherine Broom, to which he blushes and denies. This signifies he may have a crush on her. It becomes even clearer when his mom prepares his first date in the Dock House.

## Gallery

Austin the ButlerAustin and CatAustin on the GS logoAustin and KatherineAustin after cleaning the chimneyLake Cabin: Austin's 2nd HouseLivesMeet Austin the butler and his lovely parents!When Austin and Katherine were younger
H1ld

## Son histoire

H1ld est orphelin depuis l'âge de 12 ans. Ses parents sont morts pour la cause qui est désormais la sienne: sa patrie. Il se bat pour qu'un jour son camp prenne le dessus et écrase ses ennemis pour ramener la paix universelle!

## Sa description

Une tête (un peu vide parfois) deux bras deux jambes ce sont la dernière choses que sa cible verra probablement.

retour au menu principal
Audio::getNetworkIdFromSoundId

Could this be used alongside either,
SET\_NETWORK\_ID\_EXISTS\_ON\_ALL\_MACHINES or \_SET\_NETWORK\_ID\_SYNC\_TO\_PLAYER to make it so other players can hear the sound while online? It'd be a bit troll-fun to be able to play the Zancudo UFO creepy sounds globally.

## Syntax

```
mp.game.audio.getNetworkIdFromSoundId(soundId);

```

## Example

```
// todo

```
Boledu

## Son histoire

Boledu est soldat depuis toujours. Déjà vétéran de plusieurs campagnes, la popularité est sa force. Ses ennemis ne le connaissent pas encore, mais il ne leur en laisse pas le temps, il est du genre à tout faire sauter pour accomplir la mission.

## Sa description

Il est le pire cauchemar de ses ennemis!

retour au menu principal
Spooky Pranks

## Merge-2

* Generators (marked with a blue lightning bolt) create items when tapped. Merge two identical items to create new items using energy.
* A generator is destroyed when the maximum number of items is generated.
* Energy takes three minutes to be generated and can also be collected by beating levels.
	+ Normal levels give 4 energy,
	+ Hard levels give you 12 energy,
	+ Super hard and One-shot levels give you 20 energy each.

## Photo Album

* Create required items on the merge board to complete tasks. A task can have upto 2 requirements
* Complete tasks to earn event currency (cameras). Some tasks also offer extra rewards which can be used to complete tasks.
* Earn a certain number of cameras to get rewards. You can also earn photos as an intermediate reward which will be stored in the Photos tab.

## FAQ

* How to free up space on the field (how to delete an item)?

To delete an item, click on it and then click on the "Bin" icon in the window on the right. You can delete items one at a time.

* How to create items?

On the field, you'll see special items marked with lightning bolts. These are generators that contain items. To create new items, click on the generator.

* How to get a certain product ordered by one of the customers?

First, click on the order on the left-hand side of the screen. A window will appear showing the steps needed to create the product. Combine two identical items to get what you need.

* How often do items appear?

Each item has a different chance of appearing, with some items appearing more frequently than others. Don't worry - keep clicking and they'll appear eventually!

* Where did the generator go?

Generators only contain a certain amount of items and disappear when they run out. You can earn generators as quest rewards and find them under the tasks next to the exit button.

* When will the generator charge?

After creating a generator, it takes a certain amount of time to recharge. The time varies depending on the generator, but you can speed up the ‘charge’ for a small cost.

* How to get energy?

One unit of energy is restored automatically every 3 minutes. You can also earn energy by passing levels or winning prizes during events.

* How is energy spent?

Energy is only spent while using generators. One tap on the generator = one unit of energy used, so don't worry - other actions don't require energy.

* What are containers?

Containers are special items that create new items by being charged with other items. You can view the list of items in the panel on the right - simply move the indicated items into the container.

* What can I get for completing quests?

For completing quests, you can earn event currency, items, and even generators!

* How to get an item out of the bubble?

To collect an item from a bubble, you need to pay the coins required for the item before the bubble pops. If the bubble has already popped, you won't be able to retrieve the item.
Robbie

Robbie and Melinda in Gardenscapes

**Robbie** is a main character in the Game when Austin restores the Guest House and Lake Cabin. He is Austin's childhood friend.

He is an adventurous person, and is settled with his wife Melinda and daughter Chloe far away.

Robbie met Austin when they were 4. One of them took a ball that belonged to the other… and got hit with a toy spade in return. They managed to work it out and somehow that dramatic accident made them best friends for life. Later, when Austin left for the Institute of Modern Butlers to pursue his career, Robbie would send him pictures of his woodwork instead of regular letters showing his achievements.

Like many boys of that age, Austin and Robbie were into martial arts and wanted to try kendo. Right after Robbie opened his own Wood’s Workshop, he did a kitchen furniture project for a family that just moved to town. And what are the odds the family head happened to be a kendo master. That’s how Robbie started his path of this martial art. He is still friends with his teacher and sometimes on Saturday mornings you can see them training together outside.

Robbie fell in love with his wife from the very first sight, when he saw her on a poster ad of the First Steps to Peace of Mind course. Realizing that his mind was no longer at peace because he couldn’t stop thinking about that woman, Robbie made that first step and asked Melinda out on a date. It took one and a half years and a whole The Journey from Mind to Heart course before Melinda finally said yes and married Robbie. And they’ve been together for eight years now.

## Trivia

* **Robbie** was previously living next to Austin's House in Gardenscapes.
* He is very cheerful, but can can get easily depressed when things go wrong.
Nautilus

## Son histoire

C'est une Histoire plutôt mystérieuse que ce jeune homme garde pour lui, les autres préfèrent l'appeler par son nom de code, qui plus est Nautilus.Ce nom ne vient très certainement pas du sous-marin comme certains l'ont interprété mais d'une ville d'où provient cet envoyé de l'Empire. Dévoué, sérieux et serviable, voilà 3 Ordres qu'il respectera.

## Sa description

Il est un Mercenaire. Ça vous a choqué? Non? Lui non plus. Mais on va dire que c'est plus un passe-temps qu'une envie, comme c'est plus du nutella qu'il mets sur sa tartine le matin, plutôt que le sang se ses ennemis. Et ça, ça vous a choqué? Oui? Il n'en doutais pas une seule seconde.

retour au menu principal
Toaster

Toaster

**Toaster** is a Semi-Obstacle that produces toast. Activate power-ups and make matches next to the Toaster to make toast. Each match or power-up collects two pieces of toast at once. Toasters are indestructible.

### Tips on Toaster

* Paper Planes and Paper Plane combos are the best way to collect toast faster, especially if they're in hard-to-reach areas. Combining a Rainbow Ball and Plane will collect many pieces of Toast if there's many Toasters present on the board.
* Glove booster does not effect toasters, as toasters are immobile.
* Rockets, Bombs and Rainbow Balls only collect two pieces of toast, just like normal matching.

## Trivia

* If Toasters and Carpet are both present in the level, Toasters will always have a carpet tile underneath them because they're indestructible.
Antarius

## Son histoire

Ayant grandi sur un vaisseau spatial, sans cesse en mouvement, le mot "chez soi" n'a pas vraiment de sens pour Antarius. Un jour, il eu marre de ce va et viens sans but ni destination, il s'enrôle et trouve un sens à sa vie. Plutôt solitaire, Antarius est autodidacte et a beaucoup appris sur le terrain.

## Sa description

Une petite piqûre? Il n'agis que pour votre bien naturellement!

retour au menu principal
A task took too many stars

Some game tasks are completed in several stages, and each stage can cost several stars ⭐ Even different stages of the same task can cost a different amount of stars. If you haven't completed the task yet, check your in-game tablet—maybe you're working on one such task right now 🕵️‍♀️

If you've already completed the task and you still have doubts, please contact Customer Support. We'll do our best to assist you! 🤗
Okh

## Son histoire

Ayant grandi sur un vaisseau spatial, sans cesse en mouvement, le mot "chez soi" n'a pas vraiment de sens pour Okh. Un jour, il eu marre de ce va et viens sans but ni destination, il s'enrôle et trouve un sens à sa vie. Plutôt solitaire, Okh est autodidacte et a beaucoup appris sur le terrain.

## Sa description

C'est au pied du mur qu'on voit le mieux le mur.

retour au menu principal
Toby

**Toby** is Scotty's pet dog. He plays a main part in the Garden.

## Biography

Off-screen, Scotty is dared by a friend to go to Austin and his parent's mansion's garden, which is believed to haunted. At night time, William, who is checking on the garden hears Toby's barking and mistakes him to be a monster and goes back to the house. The next day, after William and Austin set a trap, Toby is found within it. Afterward, Austin calls Scotty, who is Toby's owner. Scotty and Toby stay in the garden to help out after Scotty admits to going inside the garden.

Sometime after, Toby digs up a totem, which Austin uses as a garden decoration.
Flower Shop

**Flower Shop**
**August 20 ~ August 31, 2021**

## The Event Guide

1. Katherine asks Austin to meet her near the old flower shop. She tells him that she would like to ask Austin to help her clean it up. The shop has been abandoned for a long time, but this doesn't scare them and they get to work.
2. You will need the event currency to complete the event. Make combinations with pieces that have special marks. Currency can then be used to buy the decorations and keep the shop forever

## Renovations

There are a total 35 renovations to be done. Each of them requires certain tickets.

### Personal Rewards

 2
Matrix

## Son histoire

Matrix est soldat depuis toujours. Déjà vétéran de plusieurs campagnes, la popularité est sa force. Ses ennemis ne le connaissent pas encore, mais il ne leur en laissera pas le temps, il est du genre à tout faire sauter pour accomplir la mission.

## Sa description

Il n'y a de vérité sans verser le sang!

retour au menu principal
Statues

Different stages of statues

**Statues** are special Semi-Obstacles in Homescapes. They must be chiseled and collected to move them. To do so, use any Power-up besides the Rainbow Ball.

### Tips on Statues

* Paper Planes are best for isolated Statues.
* Bombs and Rockets chisel many Statues at once.
* In Statue Levels with a second Level Goal, unless it is Power-ups, collect Statues first.

## Trivia

* It is the third destructible element that can not be affected by Rainbow Balls. The first two are Cookies and Simple Walls, which are the first Element that could not be destroyed with pieces.
	+ Hence, Statues are the second elements that can not be chiseled using pieces.
* The statue resembles the cat, making it the first element to reference a character.
Springtime Bustle

Help Austin and his family gather all the photos and get ready for the spring

## Gameplay

Match two identical items to create new items using energy. Energy slowly regenerates, winning main game levels adds extra energy.

Generators (marked with a blue lightning bolt) create items when tapped. Some generators needs to be filled with the specified items to become a generator or item. A generator mostly creates level 1 items, but sometimes a level 2 or even a level 3 item (eg: Strawberries).
A generator is destroyed when the maximum number of items is generated, except for an infinite generator (Flowerbed, Red Bird, Blue Bird, Yellow Bird, Barn and Greenhouse) which will then start recharging.
Light Bulbs

A Shelf with 3 Light Bulbs

**Shelves** are Containers in Homescapes. They hold 3-5 **Light Bulbs** and can block a portion of the field or just rest in a corner. To collect the Bulbs, match next to the Shelf with the specified color. It is essential to remember which Light is associated with what Piece:

* Red → Bow Ties (  )
* Yellow → Lamps (  )
* Green → Cups (  )
* Blue → Books (  )
* Pink → Buttons (  )
* Cyan → Teapots (  )

### Tips on Light Bulbs

* Multiple explosions will not affect more than 1 Bulb; hence, use moves wisely.
* The same goes for cascades.
Puzzles

Puzzle

Puzzles are Semi-Obstacles in Homescapes. They hide a portion of the field and need to be "solved" to be removed. You need to collect *Puzzle Pieces* by opening Packets. Once all pieces are in place, the Puzzle disappears and uncovers what lies underneath.

### Tips on Puzzles

* No regular element can remove puzzles; only puzzle pieces do the job.
* Packets can be swapped.
* All Power-ups and Boosters except  affect Packets. Rockets and Bombs are generally the best Power-ups for collecting Puzzle Pieces.
* A puzzle may require up to 20 puzzle pieces.
School Adventures

## Merge-2

* Generators (marked with a blue lightning bolt) create items when tapped. Merge two identical items to create new items using energy.
* A generator is destroyed when the maximum number of items is generated, except for the school bus and blackboard
* Energy takes three minutes to be generated and can also be collected by beating levels.
	+ Normal levels give 4 energy,
	+ Hard levels give you 12 energy,
	+ Super hard and One-shot levels give you 20 energy each.

## Photo Album

* Create required items on the merge board to complete tasks. A task can have upto 2 requirements
* Complete tasks to earn event currency (cameras). Some tasks also offer extra rewards which can be used to complete tasks.
* Earn a certain number of cameras to get rewards. You can also earn photos as an intermediate reward which will be stored in the Photos tab.

## FAQ

* How to free up space on the field (how to delete an item)?

To delete an item, click on it and then click on the "Bin" icon in the window on the right. You can delete items one at a time.

* How to create items?

On the field, you'll see special items marked with lightning bolts. These are generators that contain items. To create new items, click on the generator.

* How to get a certain product ordered by one of the customers?

First, click on the order on the left-hand side of the screen. A window will appear showing the steps needed to create the product. Combine two identical items to get what you need.

* How often do items appear?

Each item has a different chance of appearing, with some items appearing more frequently than others. Don't worry - keep clicking and they'll appear eventually!

* Where did the generator go?

Generators only contain a certain amount of items and disappear when they run out. You can earn generators as quest rewards and find them under the tasks next to the exit button.

* When will the generator charge?

After creating a generator, it takes a certain amount of time to recharge. The time varies depending on the generator, but you can speed up the ‘charge’ for a small cost.

* How to get energy?

One unit of energy is restored automatically every 3 minutes. You can also earn energy by passing levels or winning prizes during events.

* How is energy spent?

Energy is only spent while using generators. One tap on the generator = one unit of energy used, so don't worry - other actions don't require energy.

* What are containers?

Containers are special items that create new items by being charged with other items. You can view the list of items in the panel on the right - simply move the indicated items into the container.

* What can I get for completing quests?

For completing quests, you can earn event currency, items, and even generators!

* How to get an item out of the bubble?

To collect an item from a bubble, you need to pay the coins required for the item before the bubble pops. If the bubble has already popped, you won't be able to retrieve the item.
Purring Chic

**Bonus:** Above the Clouds | Flint's Adventures
**Team:** Team Chest | Team Tournament
**Cascade:** Art of Origami | Chocolate Sophistication | Expedition Fever

## Purring Chic Event

***During 2 days Performers: Players***

In this Cascade event activate Bombs to win special elegant cat statues for the front room.

**Note:** Reward Time lasts for only 2hrs per day
Mansion

The **Family Mansion** is Austin's childhood home, the house of William and Olivia, and the 1st house available for renovation in Homescapes.
Currently, Austin has already restored the abandoned Lake Cabin and moved on to his family's Mountain Estate while also helping his uncle Mycroft Barrow find their relatives to give them part of it!

## History

The story starts with Austin the Butler feeling homesick and wishing to return to his ancestral mansion. He takes the plane but is shocked by the house's quality. William (father) and Olivia (mother) were planning to sell it, but Austin reminisces all the happy moments in the mansion. Consequently, he decides to take the initiative and restore the ruined manor to its former glory while he meets new friends and reconnects with old ones too!

## Rooms & Areas

The Family Mansion has 11 locations which—in total—takes 57 "game days" and, as of today, 2374 stars, meaning you have to complete **2374 Levels** or earn more stars through Cascade Events and Mini Games. Each location's story varies.

## Trivia

* The Mansion is 300 years old, as Charles Barrow lived in it until his death.
* The Mansion is the largest house in town (see below). You can only see the outer view during the first cutscene and before Austin enters the residence. Its facade is teal, and its roof is light yellow-brown.
* There were originally more rooms in the Mansion such as a pool, nursery (later converted to a colcluded event), ballroom, and laboratory that was later reused in the Dock House (Lake Cabin).
* There are a few references and allusions included throughout.
	+ In the Kitchen, Olivia's cake is a model of the whole Mansion, the only difference being the Forsche is cyan.
	+ In the Living Room, Olivia alludes about the riddle of the fireplace. This suggests that Charles might have used the riddle to hide his plethora for William.
	+ In the Garage, Forsche is a reference to Porsche, a German automobile manufacturer.
	+ In the Party Room, Heatles is a reference to The Beatles.
	+ In the Guest Wing, Gametendo is a pun of Nintendo, and Rosario Cousins refers to Super Mario Bros. Austin also says "mutant rats" to replace Bowser. This is likely to preclude a Nintendo copyright strike or similar action.

**Theory: the other replaced areas may be reused in other locations besides the *Family Mansion* and Lake House.**

# Gallery

This map displays Austin's friends and neighbors in the community.The Mansion's front yard
Lives

**Lives** are the attempts you have to beat Homescapes Levels. You can have up to five lives unless you have the Golden Ticket available in every Season of Wonders, which allots up to eight, and you lose one every time you lose a level. It takes 30 minutes to refill a life. Your lives also refill entirely at the start of a new in-game day.

You can see your Lives and how much time you have until one is refilled in the top left corner of the Mansion screen. You can also use 900  to refill lives or request them from your friends/teammates. You can ask for them every 2 hours.

**IMPORTANT**: If a friend/teammate sends you a bonus life when you already have the max, you won't be able to use it until you lose one of your current lives.

## Unlimited Lives

**Unlimited Lives** are a special in-game reward you receive for completing tasks and Events. It allows you to play match-3 Levels indefinitely within a range of 30 minutes-6 hours.

## Tips

* Before beginning a new in-game day, use all your lives until you have none, then execute "Start a new day" or whatever the last task is, as you get 30-60 min Unlimited Lives after the cutscene, and your lives are replenished as usual.
Gravitation Mode

Eastward Gravitation

Some Homescapes levels feature **Gravitation**, a Mode that can not be disabled. It changes the direction of gravity Pieces and Elements fall towards, where Donuts must be collected, and the positioning of generators. The flickering effect (wind with an arrow mark) shows which direction they will travel, and it is constantly active.

Confused? Check out this explanation.

## Trivia

* This is the only element where Austin does not introduce newcomers to its mechanic, so they will have to learn about and resent to it.
Cooking Madness

**Bonus:** Above the Clouds | Flint's Adventures
**Team:** Team Chest | Team Tournament
**Cascade:** Art of Origami | Chocolate Sophistication | Expedition Fever

## Cooking Madness!

### Time

1h

**Cooking Madness** is a weekly competition between a group of five players.

### *IMPORTANT*

* All players above Level 30 can compete!
* You can also earn Cupcakes from Tournament of Champions Levels.
* You will have to wait or reset the cooldown timer with Coins to compete again.

## Event Guide

* Start the event to get a special bonus which can be used throughout the event. You only get one hour to complete the event
* You earn 1  for a normal level, 3  for a hard level, and 5 for a super hard or challenge level.
* Compete with 5 different players around the same level and earn the most cupcakes in 60 minutes to win the top prizes.
William

William is a main character of the Playrix's ScapesTM series Homescapes and Gardenscapes. He is the father of Austin and the husband of Olivia.

He was most keen on selling the house while trying to renovate the hall but eventually gave up on the idea as he realized how old the building is.

He's worked as a butler for many interesting people throughout his life. Besides that, he's always been a passionate collector, a Renaissance man, a coffee lover, and a decent violin player. He was actually Austin's violin teacher... which is what pushed Austin to learn how to play the guitar. Now they can team up and throw small private concerts.

Music, coffee, books, chilling in his favorite chair, and Olivia are the biggest passions in William's life. He also used to be a car lover.

## Q&A with William by Playrix

**William** and Olivia were engaged in March 1975 and officially got married soon after. He proposed to her in the hall of the house which he inherited from his grandfather, Charles Barrow.

Sometimes he will cook together with Olivia: he chops veggies for her or make donuts. But he's definitely the star when it comes to making coffee. It’s famous all over town. Olivia is his biggest fan.

He has achievements in golf and car racing. He has a mini race car collection.

## Personality

He seems to like joking and eating, and can be a bit stubborn. He is a retired butler and is also a huge troublemaker in the game. He tends to be a little less optimistic than his wife or son.

## Trivia

* William owes a complete Butler's Herald collection in his bookcase in the Hall.
* William is revealed to be a troublemaker when he breaks the floor in the living room. He is also very spry for his age, indicated by his tendency to indicate happiness by jumping up and clicking his heels.
* Though William loves Olivia very much, he can be a bit jealous sometimes, especially with other male characters.
* Another of William's idiosyncrasies is that he tends to judge people prematurely, as is the case with him and Tom, the local ranger at the Lake House. However, he is quick to make friends with Tom upon discovering their mutual passion for fishing.
* William is multi-talented. In addition to being a butler, he was also a former race car champion and a skilled saxophone player.

## Gallery

William cooking with OliviaMeeting WilliamWilliam and Raul's friendship beginsWilliam and Raul - friends for life
Camera::setDofMaxNearInFocusDistanceBlendLevel

This native has a name defined inside its code

~Zorg93

## Syntax

```
camera.setDofMaxNearInFocusDistanceBlendLevel(p1);

```

## Example

```
// todo

```

## See also

* Functions:
	+ Camera::Camera
	+ Camera.animatedShake
	+ Camera.attachTo
	+ Camera.attachToPedBone
	+ Camera.destroy
	+ Camera.detach
	+ Camera.doesExist
	+ Camera.getAnimCurrentPhase
	+ Camera.getCoord
	+ Camera.getDirection
	+ Camera.getFarClip
	+ Camera.getFarDof
	+ Camera.getFov
	+ Camera.getNearClip
	+ Camera.getRot
	+ Camera.getSplinePhase
	+ Camera.isActive
	+ Camera.isInterpolating
	+ Camera.isPlayingAnim
	+ Camera.isRendering
	+ Camera.isShaking
	+ Camera.playAnim
	+ Camera.pointAt
	+ Camera.pointAtCoord
	+ Camera.pointAtPedBone
	+ Camera.setActive
	+ Camera.setActiveWithInterp
	+ Camera.setAffectsAiming
	+ Camera.setAnimCurrentPhase
	+ Camera.setCoord
	+ Camera.setDebugName
	+ Camera.setDofFnumberOfLens
	+ Camera.setDofFocusDistanceBias
	+ Camera.setDofMaxNearInFocusDistance
	+ **Camera.setDofMaxNearInFocusDistanceBlendLevel**
	+ Camera.setDofPlanes
	+ Camera.setDofStrength
	+ Camera.setFarClip
	+ Camera.setFarDof
	+ Camera.setFov
	+ Camera.setInheritRollVehicle
	+ Camera.setMotionBlurStrength
	+ Camera.setNearClip
	+ Camera.setNearDof
	+ Camera.setParams
	+ Camera.setRot
	+ Camera.setShakeAmplitude
	+ Camera.setUseShallowDofMode
	+ Camera.shake
	+ Camera.stopPointing
	+ Camera.stopShaking
* Properties:
	+ Entity::handle
	+ Entity::id
Wedding Anniversary Event

The Wedding Anniversary is a temporary event that features special decorations you can use to get the garden ready for Olivia and William's celebration.

To get the decorations, you need to earn special stickers by beating levels. This event doesn't feature special levels—you just play from the level you were already at in the game.

You can use the stickers to buy decorations which you can keep even after the event ends. You can also remove them or put them back in the garden at any time.

After buying a certain number of decorations, you'll also start getting rewards. Once you've bought all the decorations, you'll get a unique wedding carriage, which you can place in the garden as a decoration, as well as a unique profile picture.

**IMPORTANT NOTES:**

- Everyone at Level 26 and higher can participate.

- You can also get stickers from the chests in the chest levels.

- You don't get stickers for beating levels in Furry Tale, but they might be a part of a reward.

- Once the Wedding Anniversary event is over, you won't be able to get the decorations that you didn't unlock during the event.

## Decorations

* Heart Flowerpots- 20
* Curls Mailbox- 25
* Wish tree 100
* Veil Gate- 250
* Wedding Dance Stage- 235
* Elegant Dovecote- 85
* Reception on Wheels- 165
* Unity Flowebed-155
* Gift Bench-115
* Blossom lights-125
* Cupid Statues-55
* Fan paving- 180
* Ornamental Border- 45
* Smile Photo Zone- 205
* Story Photo Stands-70
* Wings Bench-35
* Crystal Trolley-140
* Wedding Throne-190
* Tables in the Shade-190
* Luxury Cake - 220
* Boutonniere Lights- 40
* Wedding Carriage- Collect all the Decorations
Ellen Watermain

**Ellen Watermain** is a Homescapes journalist who makes a minor appearance in the garden and her first major appearance in the Living Room. For the next 6 days, she is writing a report about Charles Barrow, Austin's great-grandfather.

## Trivia

* Ellen loves animals, especially dogs and Austin's fluffy cat.
* She chews her pencil when she thinks. She can bite it so hard it even breaks—hence why Ellen always brings extra pencils.
* Ellen exercises a lot. She loves yoga and often goes for a morning jog. She also loves healthy eating. After all, a healthy lifestyle gives her lots of energy and strength.
* She loves nature and traveling. She's already seen at least half the world! On a whim, Ellen can easily go hiking and camping with friends for a month or even two.
* Ellen was a straight-A student at school, but she got into disagreements with her literature teacher. Ellen thought it was possible to write something better than that of a textbook.
* More than once, she's come up with ideas for new articles while dreaming!
* Ellen has coulrophobia (fear of clowns). But if she needs to, she'll interview even the scariest clown in the world!
* She loves Asian food, especially noodles!
Prize Race

**Bonus:** Above the Clouds | Flint's Adventures
**Team:** Team Chest | Team Tournament
**Cascade:** Art of Origami | Chocolate Sophistication | Expedition Fever

## Prize Race Event

***During 2 days Performers: Players***

In this Cascade event activate Rockets to win a special decor TurboCat3000 for the front room.

**Note:** Reward Time lasts for only 2hrs per day
Coins

**Coins** are the currency for Homescapes.

## Uses

You cannot use Coins to purchase stars, though they *are* used for other purposes:

* Buying additional Moves while playing Levels:  900-2,500
* Buying Boosters:  900-3,800 (Depends on effectiveness)
* Refilling Lives:  900

## Obtainment Methods

You can receive Coins

* as a random find in the Mansion.
* as a reward for beating Match-3 Levels:  50-150 (depends on difficulty)
* at the start of the game and daily.
* by sending Lives:  5 each
* downloading other Playrix games:  1,000
* for beating SOS levels and Mini Games:  200
* from Letters:  300
* through in-app purchases: Up to  110,000
* Team Tournament Prize:  600-1,000
* via ads: Up to  60
Dock House

The **Dock House** is the fifth area Austin restores in the Lake Cabin.

## Plot

Austin receives a letter from Arthur saying the lake is contaminated and the Dock House will be removed soon. With the help of Katherine, they start restoring the Dock House, run tests, and purify the lake. Later, Arthur arrives with more news: The Town Council was planning to construct a water treatment plant in their lake. Katherine opposes, and the main plot continues with her trying to change Arthur's decision, as it could affect the mare habitat.

She plants water lilies in the lake, but they go missing the next day. The two get confused and think there is a lake monster. Amidst all the chaos, the lake monster is revealed to be a huge tortoise Lessie. Ellen publishes an article on it, which became famous, changing Arthur's mind as well; however the Council is not convinced.

Olivia helps Austin plan his first date with Katherine after the Dock House is ready. Ellen and Arthur have a mutual understanding, and finally, she interviews him. He says the Dock House would be considered preserved, that the lake didn't need treatment, and the turtle would not be moved, saving the lake from contamination. The plot ends with Ellen and Arthur reconciling, them making a turtle friend, and Austin and Katherine sharing a special date.
Shanti

**Shanti** is a manual therapist in Homescapes. She plays a major part when Austin makes a Relaxation Room.

Shanti is very passionate about health and mindfulness. She holds a medical degree with distinction and decided to apply her professional skills to manual therapy. It seems to have been the right decision! Her clients are unanimous in saying her hands are magical. Even her professors and mentors come to her when they need help.

Shanti believes that it’s easier to prevent an illness than to deal with its consequences, so she often hosts events dedicated to leading a healthy lifestyle. She holds yoga classes by the lake, gives nutrition advice, and encourages everyone to go for a jog in the morning. Even the town mayor has started following her advice.

But Shanti’s interests aren’t limited to sports and medicine, she also volunteers a lot. Her Green Town movement contributes to improving park areas, taking care of flower beds in town, and growing forests. Also, every year Shanti runs a marathon to raise money for charity. She is constantly looking for ways to make the world a better place and she’s always ready to help. People who know her say that Shanti is a great friend who will help out in any situation and give sage advice.

## Gameplay

When Austin injures himself in the process of moving some junk out of the newly opened Relaxation Room, Katherine advises him to have Shanti come and help him. At her advice, Austin outfits the room with a massage table, as well as other items that facilitate fitness, relaxation, meditation, and positive energy. He also encourages her to create an online channel so that more people can benefit from her advice, and helps her to reach a wider audience through local television.

Shanti returns later on, when Austin and Robbie are working on the Guest House. She shares her expertise in medicinal roots and berries with Scotty and Chloe.

## Trivia

In Hindi and Bengali, the name "Shanti" means calm. This alludes to her job as a manual therapist.