Alamo Chapter

**Alamo Chapter** is a major nation of the Texas region, being a more traditional splinter group of the Texan Brotherhood.

## Creation

On the 25th of September 2275 the tensions in the Texan Brotherhood reached The Breaking Point and many high ranking officers decided to split from the main chapter and create their own, based around the historical site of Alamo. The secession went rather smoothly. While an all-out civil war was prevented, there was a minor conflict over the fate of the Richmond province, which depending on the Texan Brotherhood's response either escalated to an armed skirmish or was resolved by the Alamo chapter purchasing the province. Either way the Alamo eventually gain control and core on Richmond.

## National Focuses

Main article: Alamo Chapter National Focus Tree
Alamo Chapter National Focus Tree

## Politics

### National Spirits

Alamo chapter starts with one National spirit, but it may gain **Payments for Richmond** (Consumer Goods Factories: **(+)10.0%**) depending on the  Texan Brotherhood's response to the Richmond: We Need It event.

**Bunker Blues**

* Foreign subversive activities efficiency: **-75%**
* Factory Bomb Vulnerability: **-60.00%**
* Trade deal opinion factor: **-50.00%**
* Special Forces Minimum Capacity: **+60**
* Energy Cell Gain per Energy: **+10.00%**
* Energy Cell Capacity: **+50.00%**
* Damage to Garrisons: **-30.00%**
* If you own La Resistance, this idea also adds **2 counter-intelligence** and **1 crypto strength**

### Staff and Designers

This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.

 File:Knight Hallows (advisor).png**Knight Hallows** | Political Mastermind | * Original country is  **Alamo Chapter**
* Improve relations maintain cost: −25%
* Economy Laws Cost: −10%
* Conscription Laws Cost: −10%
* Trade Laws Cost: −10%
 File:Scribe Charlie (advisor).png**Scribe Charlie** | Brotherhood Scribe | * Original country is  **Alamo Chapter**
* Military Factory construction speed: +3%
 File:Paladin Cade (advisor).png**Paladin Cade** | Decorated Hero | * Original country is  **Alamo Chapter**
* War Support: +5%

## Military

While the Alamo Chapter technically starts with no army, its first focus gives it quite a sizeable and elite army for its size. This happens as a part of loading the Order of Battle file.

The order of battle sets up production of equipment, with 2 factories on Infantry Equipment, 1 factory on Power Armour and 1 factory on Motorised.

Three new division templates are also added: Brotherhood Knights (7 Infantry battalions), Brotherhood Paladins (6 Power Armour battalions) and Rapid Deployment Group (6 Motorised battalions).

The order of battle also spawns 14 divisions across the **Alamo Chapter** territory with the following composition.

* 2 Veterans Brotherhood Paladins, fully equipped
* 3 Regular Brotherhood Paladins, 80% equipped
* 9 Regular Brotherhood Knights, fully equipped

## Economy

Because the Texan Brotherhood is (basically) incapable of construction until Alamo Chapter secedes the starting amount of Industry and available Resources is independent of player action.

Starting Industry

Starting Resources

## Technology

**Alamo Chapter** retains researched technologies (as well as the ones currently being researched) from the Texan Brotherhood.
Alamo Chapters second focus sets the number of the Nation's Research slots to **6**, making **Alamo Chapter** one of the few Nations with 6 research slots shortly after the Game Start. The second focus also unlocks additional technology levels, the outcome of it is represented in the following table.

## Starting Position

Alamo Chapter starts in the South Western part of Texan Brotherhood territory, up to the Richmond province.

## Unique Systems

### Fort Hood Exploration

Main article: Fort Hood events
Main article: Fort Hood decisions