recursal/Fanatic-Fandom huggingface dataset:
Fire Imp Ambassador

The Ambassador is a Fire Imp in the service of Zazna.

## In-Game

**Chapter 1**

The Ambassador is first encountered once Soriel has reached the Keep in the Castle. She is being handled by Nen after negotiations between them had broken down. Evidently Zazna had sent the ambassador to seek Nen's aid in the war between the five Imp clades in the Crimson Wound which had recently broken out, the negotiations broke down once the Ambassador started making demands of Nen.

**Chapter 4**

The Ambassador is encountered again in chapter 4, imprisoned in the cells of the Grand Ziggurat. It is then revealed that she was enchanted in chapter 1 and not in control of her actions, hence Nen handling her roughly to rid her of the enchantment. She apologizes for her retinue attacking the inhabitants of the Castle but Soriel says not to worry about it, she then reveals that upon returning the Imps in the retinue were immediately apprehended by the enchantress who tried to enchant them again - once that failed they were imprisoned.

## Gallery

*See main article: Fire Imp Ambassador/Gallery.*
* AmbasadorWalksprite.pngSprite
* Nen First Appearance.png**Fire Imp Ambassador** and Nen First Appearance
1/2
Rithris

### description

The Enchantress. A Shadowfang Succubus. Evidently adept at lightning magic, but might have other tricks up her sleeve, including Tempt magic...

## Stats

### eva

55

Rithris Hatespine is a Shadowfang belonging to the Hatespine clan. She is an antagonist in the volcano arc.

## Data

Game:

* Crimson Keep chapter 5

Locations & encounter rates:

* Floor 5 - 100% - Story Encounter

### Attacks

 Lightning | Physical | 6 | 2.8

 Darkness | Magic | 4 | 3.25

 Effects

 Effects
 Notes

### Combat

* Cycles through **Crackling Talons**, **Banebolt**, **Crackling Talons**, **Frost Needle**.
* Will cast **Thorned Heart** if Soriel is below 45% HP.
* Self casts **Thorned Heart** when taken down to 1 HP.

## Gallery

*See main article: Rithris/Gallery.*
* BattleReady.pngRithris without robes
* Enchantress.pngRithris with robes
* EnchantressWalksprite.pngRithris with robes
* Badgirl&GoodGirl.pngRithris and Servinnia
* SimpPimpImp.pngRithris and Zazna
* SimpImp.pngRithris and Zazna
* RithrisWalksprite.pngRithris without robes sprite
* SorielTempted.pngSoriel tempted by Rithris
* RithrisTalksprite.ShouldIForgiveHer.png
* RithrisTalksprite.SheRefused.png
* RithrisTalksprite.ProteccTheEVILBaby.png
* RithrisTalksprite.EyListen.png
* Rithris Battle.pngRithris Battle Start
* Banebolt Rithris.pngRithris using Banebolt
* Crackling Talons Rithris.pngRithris using Crackling Talons
* Frost Needle Rithris.pngRithris using Frost Needle
* Thorned Heart Rithris.pngRithris using Thorned Heart
* Rithris'sCovenant.pngRithris's Covenant
* SorielTempted.pngSoriel tempted by Rithris
1/19
Fire Imp Triplets

### description

Triplet Fire Imps who have been enchanted with a spell that can control their behavior. [Delicate] and weak to physical attacks

## Stats

### attributes

File:Icon Fire.png Fire, File:Icon Air.png Air

### weaknesses

File:Icon Lightning.png Lightning, File:Icon Water.png Water, File:Icon Rock.png Rock, File:Icon Steam.png Steam

### resistances

File:Icon Magma.png Magma, File:Icon Plant.png Plant, File:Icon Ice.png Ice, File:Icon Air.png Air, File:Icon Metal.png Metal

## Data

game: Crimson Keep chapter 3

Locations & encounter rates: Houses

## Gallery

*See main article: Fire Imp Triplets/Gallery.*
* FireImpTripletsWalkspritePossesed.pngWalksprite Possesed
* FireImpTripletsWalksprite.pngWalksprite
* Fire Imp Triplets Battle.pngFire Imp Triplets Battle Start
* Prominence Beams Fire Imp Triplets.pngFire Imp Triplets using Prominence Beams
* Fire Imp Triplets Tempted.pngFire Imp Triplets Tempted
1/5
Hatespine

The Hatespines are a clan of Shadowfang Succubi, devoted to the late Demonlord Nyzerin. Their current objectives are unknown, though it is mentioned they are in search of the "Shard".

There is some conflict within the Hatespines as Sirulatus discovered that the Elders wanted to destroy the "Shard" instead of just finding it.

* The shard is allegedly a piece of their Master.

## Known Hatespines

* Rithris
* Sirulatus
* Heletris
Highborn Twins

### description

A pair of inseparable noble sisters, armed with powerful Æther magic. They prioritize summoning a Will-O-Wisp to assist in counter attacks, even above shielding themselves.

## Stats

### attributes

File:Icon Fire.png Fire, File:Icon Air.png Air

### weaknesses

File:Icon Lightning.png Lightning, File:Icon Water.png Water, File:Icon Rock.png Rock, File:Icon Steam.png Steam

### resistances

File:Icon Magma.png Magma, File:Icon Plant.png Plant, File:Icon Ice.png Ice, File:Icon Air.png Air, File:Icon Metal.png Metal

## Data

game: Crimson Keep chapter 5

Locations & encounter rates:

Floor 1-100% (Static encounter)

Floor 4-20% (Random Encounter)

### Attacks

 Effects

 Effects
 Notes

 Null | Magic | 8 | 3.25

 Fire | Magic | 6.9 | 3.8

### Combat

* Will start each battle applying Ætherfire WispÆtherfire Wisp, then Ætherflame ShieldÆtherflame Shield
	+ Will periodically reapply both while above 1 HP.
* Alternates between using **Greater Prominence Beam** twice and **Ætherfireball** twice.

### Drops

 Other

## Gallery

*See main article: Highborn Twins/Gallery.*
* HighbornTwinsWalksprite.png
* HighbornTwinsWalksprite.Enchanted.png
* Highborn Twins Battle.pngHighborn Twins Battle Start
* Ætherflame Shield Highborn Twins.pngHighborn Twins using Ætherflame Shield
* Ætherfire Wisp Highborn Twins.pngHighborn Twins using Ætherfire Wisp
* Ætherfireball Highborn Twins.pngHighborn Twins using Ætherfireball
* Greater Prominence Beam Highborn Twins.pngHighborn Twins using Greater Prominence Beam
* Highborn Twins Tempted.pngHighborn Twins Tempted
1/8
Blade Whirl

### Description

Unleash a deadly flurry of attacks using a mastercrafted Dark Elf dagger. Hits 4 to 6 times.

obtained via: Synophi's Covenant

## Changelog

**Chapter 3**

* Added to the game

**Chapter 4**

* Power reduced to 300-520 from 400-600
* MP cost reduced from 35 to 20

**Chapter 5**

* Equipping the Dark Elf's Dagger now increases the chance for more hits.

**Chapter 6**

* Equipping Agility Tactics now increases the chance for more hits.

## Data

**Chapter 5**

If Dark Elf's Dagger equipped:

B

L

=
0.15
−
0.3
⋅

(

A

t

−

(

L
−
4

)

)

÷

(

2
⋅

(

L
−
4

)

)

{\displaystyle
B\_{L} = 0.15 - 0.3 \cdot \left ( A\_{t} - \left ( L - 4 \right ) \right ) \div \left (2 \cdot \left ( L - 4 \right ) \right )
}

B

H

=
0.65
−
0.5
⋅

(

A

t

−

(

L
−
4

)

)

÷

(

2
⋅

(

L
−
4

)

)

{\displaystyle
B\_{H} = 0.65 - 0.5 \cdot \left ( A\_{t} - \left ( L - 4 \right ) \right ) \div \left (2 \cdot \left ( L - 4 \right ) \right )
}

Where:

* B
L

{\displaystyle B\_L}

 is a value between 0 and 0.15
* B

H

{\displaystyle B\_{H}}

 is a value between 0.4 and 0.65

Without Dark Elf's Dagger equipped:

B

L

=
0.25
−
0.5
⋅

(

A

t

−

(

L
−
4

)

)

÷

(

2
⋅

(

L
−
4

)

)

{\displaystyle
B\_{L} = 0.25 - 0.5 \cdot \left ( A\_{t} - \left ( L - 4 \right ) \right ) \div \left (2 \cdot \left ( L - 4 \right ) \right )
}

B

H

=
0.75
−
0.5
⋅

(

A

t

−

(

L
−
4

)

)

÷

(

2
⋅

(

L
−
4

)

)

{\displaystyle
B\_{H} = 0.75 - 0.5 \cdot \left ( A\_{t} - \left ( L - 4 \right ) \right ) \div \left (2 \cdot \left ( L - 4 \right ) \right )
}

Where:

* B
L

{\displaystyle B\_L}

 is a value between 0 and 0.25
* B

H

{\displaystyle B\_{H}}

 is a value between 0.5 and 0.75

Where:

* A

t

{\displaystyle A\_{t}}

 is Soriel's agility
* L

{\displaystyle L}

 is Soriel's level

The number of hits is determined by a random roll, if the number rolled is lower than

B
L

{\displaystyle B\_L}

 it will hit 4 times, if it is between

B
L

{\displaystyle B\_L}

 and

B

H

{\displaystyle B\_{H}}

 it hits 5 times, if greater than

B

H

{\displaystyle B\_{H}}

 it hits 6 times.

-->

## Gallery

Blade Whirl.png**Blade Whirl**Dark Elf's Dagger Blade Whirl.pngDark Elf's Dagger during **Blade Whirl**BladeWhirl.pngBlade Whirl stats
Servinnia

### description

Captain of the Royal Guard, and Warden Nazta's younger sister. Her proficiency in Fire and Ætherfire attacks is only matched by her nimble swordplay. Capable of breaking shields, but can only do it a limited number of times.

## Stats

### attributes

File:Icon Fire.png Fire, File:Icon Air.png Air

### weaknesses

File:Icon Lightning.png Lightning, File:Icon Water.png Water, File:Icon Rock.png Rock, File:Icon Steam.png Steam

### resistances

File:Icon Magma.png Magma, File:Icon Plant.png Plant, File:Icon Ice.png Ice, File:Icon Air.png Air, File:Icon Metal.png Metal

## Data

game: Crimson Keep chapter 5

Locations & encounter rates:

* Interrogation Annex - 100% - Story Encounter

### Attacks

 Effects
 Notes

 Fire | Magic | 8 | 2.8

 Null | Magic | 6.5 | 3.25

 None | Physical | 3.6 | 2.25

 Effects

### Combat

* Starts the battle casting Ætherflame ShieldÆtherflame Shield, and will periodically reapply it.
* Has a higher chance to attack with **Thrust Flurry** when last attacked by a Magic attack, and higher chance to use **Greater Fireball** when last attacked by a Physical attack.
* Can cast **Shield Breaker** against shields once, gains an additional use after she is taken down to 1 HP.

## Gallery

*See main article: Servinnia/Gallery.*
* ServinniaWalksprite.png
* ServinniaWalksprite.Enchanted.png
* Servinnia Battle.pngServinnia Battle Start
* Shield Breaker Servinnia.pngServinnia using Shield Breaker
* Ætherflame Shield Servinnia.pngServinnia using Ætherflame Shield
* Thrust Flurry Servinnia.pngServinnia using Thrust Flurry
* Ætherfire Beam Servinnia.pngServinnia using Ætherfire Beam
* Greater Fireball Servinnia.pngServinnia using Greater Fireball
* Servinnia Tempted.pngServinnia Tempted
1/9
Nen

Nen, the Demonlord is one of the most powerful demons known, and the "mother" of Soriel. She is a Syzy'Jin and rules over the Crimson Keep located on top of the Crimson Wound

## Biography

Nen is an exceptionally powerful Syzy'Jin, having mastered all three aspects of Syzy'Jin power and earning the honorific of "Demonlord". She is also a Succubus having mastery of Tempt Magic.

She has been in many skirmishes with the Humans from Tarst, after one of which she was granted Lisandria Flendors as a peace offering after her forces decimated the region.

It is unknown whether or not she came to reside in the Crimson Keep before or after the Crimson Wound was formed.

## Trivia

* While she is the mother of Soriel she is effectively fills the father role, as Lisandria was his birth mother.

## Gallery

*See main article: Nen/Gallery.*
* NenSprite.pngSprite
* Nen First Appearance.pngFire Imp Ambassador and **Nen** First Appearance
* Nen, Soriel and maids Mili, Zelra, Ellym, Ayla, Sushil and Lynja.png**Nen**, Soriel and maids Mili, Zelra, Ellym, Ayla, Sushil and Lynja
1/3
Bubbling Cavern

File:Bubbling Cavern from CK3 HD Map-1.png   The Bubbling Cavern is a large cave behind Lumen City. It is used for the Fire Imp reproductive ritual.

It is infested with Red Jellies, some Fire Imps believe them to be results of excessive leftover fluids from the Ritual but their true origin is unknown.
Lisandria Flendors

Lisandria Flendors is a Human princess and Soriel's mother. She is the youngest princess of Tarst.

## Biography

Lisandria is the fourth and youngest princess of the human domain of Tarst. She was offered to Nen as a peace offering after a larger skirmish between their forces devastated the region. She has pink hair and was shown in the gif Dark Ritual from Introspurt

## Trivia

* She currently has previously appeared in an animation called dark ritual (R-18 warning).
Caustic Venom

### Ineffective

File:Icon Ice.png Ice, File:Icon Plant.png Plant, File:Icon Water.png Water, File:Icon Steam.png Steam

### Description

Transforms your hand into a Caustic Asp and spit corrosive venom on the enemy. Applies Corrosion, decreasing enemy Defense by 20%

obtained via: **Nyx's Covenant**

## Changelog

**Chapter 4**

* Added to the game

## Gallery

Caustic Venom.pngCaustic VenomCaustic Venom Nyx.pngNyx using Caustic VenomCausticVenom.pngCaustic Venom stats
Royal Guard

### description

The Royal Guards of Lumen City are highborn Imps that are trained extensively in both magic and physical combat.

## Stats

### attributes

File:Icon Fire.png Fire, File:Icon Air.png Air

### weaknesses

File:Icon Lightning.png Lightning, File:Icon Water.png Water, File:Icon Rock.png Rock, File:Icon Steam.png Steam

### resistances

File:Icon Magma.png Magma, File:Icon Plant.png Plant, File:Icon Ice.png Ice, File:Icon Air.png Air, File:Icon Metal.png Metal

## Data

game: Crimson Keep chapter 5

* Floor 1-100%(static encounters)
* Floor 2-100% - Random Encounter
* Floor 4-80% - Random Encounter

### Attacks

 Effects
 Notes

 None | Physical | 3.9 | 3.25

 Fire | Magic | 4 | 2.8

### Combat

* Casts Ætherflame ShieldÆtherflame Shield at the beginning of battle.
* Will use **Spiral Slash** if last attacked by a Magic attack, and will conversely use **Greater Fireball** if last attached by a Physical attack.

### Drops

 Other

## Gallery

*See main article: Royal Guard/Gallery.*
* RoyalGuardWalksprite.png
* RoyalGuardWalksprite.Freed.png
* Royal Guard Battle.pngRoyal Guard Battle Start
* Ætherflame Shield Royal Guard.pngRoyal Guard using Ætherflame Shield
* Spiral Slash Royal Guard.pngRoyal Guard using Spiral Slash
* Greater Fireball Royal Guard.pngRoyal Guard using Greater Fireball
* Royal Guard Tempted.pngRoyal Guard Tempted
1/7
Flame Zealot

### description

A resolute and tempered warrior. A protector of Lumen City whose benevolent actions have been subverted by the enchantment. Armor eliminates her [Delicate] nature.

## Stats

### attributes

File:Icon Fire.png Fire, File:Icon Air.png Air

### weaknesses

File:Icon Lightning.png Lightning, File:Icon Water.png Water, File:Icon Rock.png Rock, File:Icon Steam.png Steam

### resistances

File:Icon Magma.png Magma, File:Icon Plant.png Plant, File:Icon Ice.png Ice, File:Icon Air.png Air, File:Icon Metal.png Metal

## Data

game: Crimson Keep chapter 3

Locations & encounter rates: Lumen City(midtown)-100%

### Drops

 Other

## Bilaari

Bilaari is a Flame Zealot encountered in chapter 3. She is the girlfriend of Pinna, a Cinder Stalker. Reuniting them will grant you the Cinder Stalker's Veil covenant.

## Gallery

*See main article: Flame Zealot/Gallery.*
* FlameZealotWalksprite.pngOverworld sprite
* Flame Zealot Battle.pngFlame Zealot Battle Start
* Flame Blitz Flame Zealot.pngFlame Zealot using Flame Blitz
* Flame Zealot Tempted.pngFlame Zealot Tempted
1/4
Aurelia

### description

A Mercury Elemental residing in Quicksilver Grotto. Her fumes are toxic and steadily reduce Magic Defense with continued exposure. Can use a powerful attack if charged up. Effective attacks can reset her charging, but also increase the amount of vapor in the air.

## Stats

### weaknesses

File:Icon Lightning.png Lightning, File:Icon Magma.png Magma

### resistances

File:Icon Air.png Air, File:Icon Ice.png Ice, File:Icon Steam.png Steam, File:Icon Plant.png Plant

## Data

Locations & encounter rates:

* Crystal Caverns, Quicksilver Grotto- 100% (Story Encounter)

### Attacks

 Metal | Magic | 2.5 | 3.25

 Notes

 Metal | Magic | 12 | 4

### Combat

* Passively regenerates health.
* Periodically applies stacks of Mind BreakMind Break, using File:Icon Lightning.png Lightning or File:Icon Magma.png Magma attacks increase stack value by 1.
* Has a charge bar which gains 1 charge per turn She takes. Once it hits 4 **Mercury Surge** will be used.
	+ Using a File:Icon Lightning.png Lightning or File:Icon Magma.png Magma attack resets the bar.
* Once below 1000 HP she will apply Quicksilver TendrilQuicksilver Tendril, purging most negative debuffs and gaining a substitute with 350 health.
	+ File:Icon Lightning.png Lightning attribute attacks deal damage to **both** Aurelia and the tendril.
	+ Damaging the tendril but not breaking it causes her to counterattack with **Slap**
	+ If the Tendril is not broken before the duration expires additional charges are added to the bar.

## Gallery

Mercury Elemental Battle.pngMercury Elemental Battle StartHydragyrum Splash Mercury Elemental.pngMercury Elemental using Hydragyrum SplashQuicksilver Tendril Mercury Elemental.pngMercury Elemental using Quicksilver TendrilMercury Elemental Quicksilver Tendril.pngMercury Elemental with Quicksilver Tendril effect
Fumarole Cave

Fumarole Cave is a cave system located next to the Caldera of the Crimson Wound.

It is comprised of multiple floors with a number of stalagmite columns that can be used to traverse between them. It is a very hot and humid area with scalding hot water covering a large portion of the cave.

## Encounters

* Steam Ghost
* Steam Reaper
* Steam Reaver
* Steam Specter
* Fused Reaper
* Reaver Abomination

### Special encounters

* Laryn
* Mella
* Sia
Quest

File:SorielDed.png

**Work in Progress**

This page is still under construction, hence may be lacking information and be improperly formatted

List of quests, sorted by main quests (story bound) and side quests (optional obtainment), separated by chapter.

Missable items not bound to a quest will be found under **Other**

## Main Quests

### Chapter 3

 Given By

 Given By
 Notes

 Given By
 Notes

 Given By
 Requirements

 Given By

 Given By
 Requirements

 Given By

 Given By

### Chapter 5

 Given By
 Requirements

 Given By
 Requirements

 Given By
 Requirements

 Given By
 Requirements

 Given By
* 1F Guard’s Quarters W3 - West Wing Due West
* 1F Guard’s Quarters E1 - East Wing Due North
* Obtain Flameberry Cultivator animated gallery scene
* 4F Noble’s Quarters E3 - South-East

 Given By
 Reward

 Given By
 Requirements

 Given By

 Given By

 Given By

### Chapter 6

 Given By
 Requirements

 Given By
 Requirements
 Notes

 Given By
 Requirements

 Given By
 Notes

 Given By
 Requirements

 Given By
 Reward

 Given By

 Given By
 Requirements

## Side Quests

### Chapter 3

 Given By

 Given By

### Chapter 5

 Given By

 Given By
 Notes

 Given By

 Given By

 Given By
 Requirements
 Reward

### Chapter 6

 Given By

 Given By
 Requirements

 Given By
 Requirements

 Given By
 Requirements

 Given By
 Requirements

 Given By
 Requirements
Human

File:IridiaTalksprite.png
Humans are Humanoid beings. They share the same traits as real life Human beings, and do not possess any "supernatural" abilities (as defined by themselves), though do possess the ability to learn magic.

Humans are likely Xenophobic as they were the ones that coined the term "demon" for other species they did not understand and found unnatural - though Demonkin has adopted that name for themselves at this point in time.

## Named Human Beings

* Soriel (Half-Human)
* Ayla
* Iridia
* Lisandria Flendors
Pinna's Covenant

### Description

A Cinder Stalker you tracked down on behest of her lover Bilaari. After being reunited, they offered themselves to you once more in gratitude.

### Weaknesses

File:Icon Earth.png Earth, File:Icon Rock.png Rock, File:Icon Water.png Water, File:Icon Steam.png Steam

### Resistances

File:Icon Fire.png Fire, File:Icon Air.png Air, File:Icon Ice.png Ice, File:Icon Magma.png Magma, File:Icon Plant.png Plant

## Abilities

### Modifier

**Nimble:**
Speed +10%

### Active

**Combust:**
Summon a burst of blue fire to burn your opponent.

### Active

**Assassinate**
A deadly attack capable of instantly defeating most normal enemies. Can only be triggered by **Bloodthirst**. Has a reduced effect on bosses and minibosses.

### Passive

**Bloodthirst:**
Grants a 10% chance to activate **Assassinate** after using a damaging ability. Tempt magic will not trigger this effect.

## Trivia

* There was a scrapped idea in CK3 that maxing out this covenant required "Pussy Hound" and "Girth Acolyte"
* Previously known as "**Cinder Stalker's Veil**"
Злорд Лыдень

*Статья ещё не дописана и будет дописываться, потому что Татушник должен сам дописать.*

**Злорд Лыдень** (образовано от **Лорд Злыдень**, удм. Ародгесутае) — персонаж охуительных историй Татушника. Великий рейхсканцлер, верховный главнокомандующий великой армии говноскелетонов (насчитывающей около 100500 дивизий), вооружённых универсальными блевомётами и путешествующих по космосу на звездолётов класса TIE, сооружённых из фольги.
Lumen City

Lumen City is the city and the seat of power of the Fire Imps. There is a peacekeeping force consisting of the Flame Zealots and Cinder Stalkers.

The main city area is divided into three areas:

* Lowtown
* Midtown
* Uptown/Hightown

There is no explicit difference between these three areas, though it may be assumed they come with a difference in status as the Cinder Stalkers only patrol Uptown which is located closer to the Grand Ziggurat.

## Grand Ziggurat

The Grand Ziggurat is the heart of Lumen City and where the the Royal Line and Princess of the Fire Imps are located.

The main entrance is guarded by a Sacred Beast

## Merchant's Shop

The merchant's shop is the first Shop encountered.

## Trivia

* Lumen City i based loosely on both Egyptian and Aztec architecture.

## Gallery

Lumen City.pngLumen CityLumen City Quest Log.pngLumen City in Quest LogSorielLeavingLumenCity.pngSoriel leaving Lumen City
Fused Reaper

### description

A hideous, warped, twisted collection of mana-infused steam and metal. It seems the Reavers have melded together for some reason...

## Stats

### attributes

File:Icon Steam.png Steam, File:Icon Metal.png Metal

### resistances

File:Icon Ice.png Ice, File:Icon Steam.png Steam, File:Icon Metal.png Metal, File:Icon Plant.png Plant, File:Icon Fire.png Fire, File:Icon Water.png Water, File:Icon Rock.png Rock

## Data

game: Crimson Keep chapter 5

Locations & encounter rates: Fumarole Cave (Chapter 5) - 100%

### Attacks

 Metal | Physical | 8 | 3

 Steam | Magic | 4.3 | 1.5

### Drops

fun facts:

## Gallery

Fused Reaper Battle.pngFused Reaper Battle StartQuad Cleave Fused Reaper.pngFused Reaper using Quad CleaveSteam Explosion Fused Reaper.pngFused Reaper using Steam Explosion
Auramancer's Sigil

### description

An ancient sigil imbued with arcane magic. While equipped 80% of damage taken will be redirected to MP and further reduced (based on Magic Attack).

### use

While equipped 80% of damage taken will be redirected to MP and further reduced (based on Magic Attack)

### how to get

given to you by Princess Zazna after round 2.

Note: Having this artifact equipped prevents the use of other shielding abilities like Flame Shield and equivalents like Disperse.
Obsidian Berserker

### description

A strong physical attacker with large obsidian spikes. While her guard is up, she will counterattack every offensive action.

## Stats

### weaknesses

File:Icon Magma.png Magma, File:Icon Earth.png Earth, File:Icon Metal.png Metal, File:Icon Plant.png Plant

### resistances

File:Icon Fire.png Fire, File:Icon Lightning.png Lightning, File:Icon Air.png Air

## Data

Locations & encounter rates:

* Crystal Caverns, Obsidian Side - 40%

### Attacks

 Rock | Physical | 9 | 3

 Rock | Physical | 6.5 | 5

### Combat

* May start the battle **Guarding**, has a chance to enter **Guarding** during battle if not already **Guarding**.
	+ While **Guarding** the Berserker gains +50% Defense and will counterattack using **Razor Blitz** when attacked.

## Trivia

abs & tits & forearms (poggers) - Lana pls

## Gallery

Obsidian Berserker Battle.pngObsidian Berserker Battle StartRazor Blitz Obsidian Berserker.pngObsidian Berserker using Razor BlitzBlade Dance Obsidian Berserker.pngObsidian Berserker using Blade Dance
Heletris's Covenant

### Description

A testy Succubus from the Hetespine clan. Having convinced herself that you had subjugated Rithris, she made many relentless attempts to take your life before she fell under your spell. She remains resistant to your affection, but she'll come around eventually, right?

## Abilities

### Active

**Void Splinters:**
 Fire splinters of dark energy at the enemy.

### Active

**Abyssal Talons:**
 Summon claws made of dark energy to slash the enemy.

### Active

**Overcharge:**
 Power up your covenant attacks with the power of Veil. Void Splinters and Abyssal Talons will hit harder and deal non-elemental demage, but will require Link Energy to use. Switching off Heletris will remove Overcharge. While in Overcharge, losing Heletris will cause demage depending on how many turns it has been activated for, dealing 25% of your maximum health in demage per turn active.

### Active

**Yearning Tempest:**
 A Tempt spell that casts an enchantment which deals Tempt demage over time.

### Passive

**Shadowfang's Ingenuity:**
 Increases Attack (+5%), Magic Attack (+10%) and Tempt (+10%) when equipped

### Passive

**Enchanted Veil Presence:**
 Utilizing the energy of the veil, you can avoid enemy encounters at 50% rate. Grants Veilsight.
Obsidian Talons

### Effective

File:Icon Fire.png Fire, File:Icon Lightning.png Lightning, File:Icon Air.png Air

### Ineffective

File:Icon Magma.png Magma, File:Icon Steam.png Steam, File:Icon Earth.png Earth

### Description

Slash at your opponent with sharp obsidian gauntlets.

## Changelog

**Chapter 6**

* Added to the game

## Gallery

Obsidian Talons Obsidian Razorback.pngObsidian Razorback using Obsidian Talons
Lyn

Lyn is a Galvanic Vixen and one of Zazna's pets.

## In-Game

Lyn is first encountered during chapter 5 after Enet pulls Soriel into the Veil.

Soriel is then offered Lyn's Covenant by Enet to help him traverse the Grand Ziggurat, as it would prevent the Glyph Mines present from detonating and incapacitating Soriel.

## Gallery

*See main article: Lyn/Gallery.*
* LynWalksprite.png
* LynWalksprite.BlushCrush.png
* LynWalksprite.Beastform.png
* GoodDuo.png
1/4
Enet's Covenant

### Description

One of the last remaining members of the ancient and enigmatic Nubian race. Watching those around her wither and die over the centuries made her cold and cynical, but you were able to remind her of the joy of intimacy.

## Abilities

### Modifier

**Lucidity:**
Magic Defense +25%

### Active

**Balance:**
Sacrifice 25% of your max HP and gain ability to resist a fatal attack. Can only be used once per battle.

### Active

**Immortal's Wisdom:**
Access the vast knowledge accrued by the Nubians. Replaces Elucidate. Grants Insight.

### Passive

**Weakness Exploit:**
Increases damage when exploiting elemental weaknesses. Damage from effective moves increases from 1.5x to 1.75x.

### Overworld

**Veilsight:**
Allows you to perceive enemies and objects hidden in the Veil.
Mella

### weaknesses

File:Icon Lightning.png Lightning, File:Icon Fire.png Fire, File:Icon Rock.png Rock

### resistances

File:Icon Ice.png Ice, File:Icon Earth.png Earth, File:Icon Metal.png Metal

## Data

Body Type: Delicate

Level: 6

game: Crimson Keep chapter 2 & Crimson Keep chapter 4

## Trivia

* Mella is currently the only companion of Soriel to have a charm placed on her.
* Mella is dead set on being the mother of Soriel's child.

## Gallery

*See main article: Mella/Gallery.*
* MellaTalkspriteBlushSmile.png
* MellaTalkspriteBoopies.png
* MellaTalkspriteCrushing.png
* MellaTalkspriteCrybaby.png
* MellaTalkspriteItIsMe.png
* MellaTalkspriteOgDetermination.png
* MellaTalkspriteSad.png
* MellaTalkspriteSmile.png
* MellaTalkspriteYouKnow.png
* MellaTalkspriteNope.png
* MellaTalkspriteMeekBlush.png
* MellaTalkspriteIveSeenDildosMoreDangerous.png
* MellaTalkspriteBoomBGetOuttaWay.png
* MellaTalkspriteBlushCry.png
* MellaTalkspriteBlush.png
* MellaTalkspriteBatSoriel.png
* Mella Battle.pngMella Battle Start
* Nail Swipe Mella.pngMella using Nail Swipe
* MellasCovenant3.0.pngBat Harpy's Hastening Covenant
* Mella about Soriel.pngMella about Soriel
* Mella and Cali captured.pngMella and Cali captured
* Soriel hugging his companions Laryn, Mella and Sia.pngSoriel hugging his companions Laryn, Mella and Sia
1/22
Imp Noble

### description

Regal and majestic, these highborn Imps specialize in potent Æthermagic. Frequently they may summon a small Will-O-Wisp to counterattack when struck.

## Stats

### attributes

File:Icon Fire.png Fire, File:Icon Air.png Air

### weaknesses

File:Icon Lightning.png Lightning, File:Icon Water.png Water, File:Icon Rock.png Rock, File:Icon Steam.png Steam

### resistances

File:Icon Magma.png Magma, File:Icon Plant.png Plant, File:Icon Ice.png Ice, File:Icon Air.png Air, File:Icon Metal.png Metal

## Data

game: Crimson Keep chapter 5

Locations & encounter rates:

* Grand Ziggurat 4F - 100% - Static Encounter

### Attacks

 Effects
 Notes

 Effects
 Notes

 Effects

 Null | Magic | 6.9 | 3.8

 Fire | Magic | 8 | 3.25

### Combat

* Will start the battle by applying Ætherflame ShieldÆtherflame Shield, then Ætherfire WispÆtherfire Wisp
	+ Casts Flame ShieldFlame Shield instead when reapplying shield after the first.
	+ Will recast Ætherfire WispÆtherfire Wisp periodically.
* Alternates between casting **Cremate** and **Greater Fireball**

### Drops

 Other

## Gallery

*See main article: Imp Noble/Gallery.*
* ImpNobleWalksprite.png
* ImpNobleWalksprite.Freed.png
* Imp Noble Battle.pngImp Noble Battle Start
* Flame Shield Imp Noble.pngImp Noble using Flame Shield
* Ætherfire Wisp Imp Noble.pngImp Noble using Ætherfire Wisp
* Greater Fireball Imp Noble.pngImp Noble using Greater Fireball
* Cremate Imp Noble.pngImp Noble using Cremate
* Imp Noble Tempted.pngImp Noble Tempted
1/8
Luna

Luna is a human and runs the Shop in the Crystal Caverns.

## Gallery

*See main article: Luna/Gallery.*
Luna's Shop.pngLuna's ShopLuna's Shop inventory.pngLuna's Shop inventoryLuna first appearance as Masked Girl.pngLuna first appearance as Masked GirlLuna's Shop as Masked Girl.pngLuna's Shop as Masked GirlLuna's Shop inventory as Masked Girl.pngLuna's Shop inventory as Masked Girl
Saurac

### description

A skulking lizard that is found in many places in the Crystal Caverns. Serves as a food source for the Imp Clades in Crystal Caverns

## Location

### area

Mushroom Cave, Crystal Quarry - random encounter

## Data

Locations & encounter rates:

* Crystal Caverns, Crystal Quarry - 72.25%
* Crystal Caverns, Mushroom Cave - 55.25%

### Attacks

 None | Physical | 4.5 | 2.5

 Fire | Magic | 12 | 4

### Drops

 Tempt

## Gallery

Saurac Battle.pngSaurac Battle StartShard Swipe Saurac.pngSaurac using Shard SwipeFire Breath Saurac.pngSaurac using Fire BreathPilfer Saurac Broken Mana Crystal.pngPilfering Broken Mana Crystal from SauracPilfer Saurac Mana Crystal.pngPilfering Mana Crystal from Saurac
Khrys's Covenant

### Description

A frosty Ice Elemental who belongs to the enigmatic man called Badluck. While her demeanor seemed as cold as her Ice magic, her façade quickly melted in the throes of ecstasy.

### Weaknesses

File:Icon Fire.png Fire, File:Icon Magma.png Magma, File:Icon Metal.png Metal

### Resistances

File:Icon Ice.png Ice, File:Icon Water.png Water, File:Icon Plant.png Plant

## Abilities

### Modifier

**Meditative Calm:**
Magic Attack +10%, Magic Defense +15%, Defense -10%

### Active

**Frigid Spikes:**
Summon shards of ice to rain down on your opponent.

### Overworld

**Frigid Mantle:**
Allows you to traverse extremely cold environments

## Trivia

* There was a scrapped idea in CK3 that maxing out this covenant required "Reaper of Hearts" and "Girth Acolyte"
* This covenant used to be named "**Ice Elemental's Serenity**"
Party

## Information

A Party System allows joint effort in defeating an Enemy, it exists for the sole reason of allocating XP to members with indirect actions in battle.

### Formation

To form a party it is required an acceptance of aid or collaboration between its members, while a formal agreement is expected, a spontaneous Party can form during a battle, existing with its line-up in that singular instance.

#### **Master**/*Subordinate*

While normally a Party consist of members that treat each other as equals or partners, a Master/Subordinate line-up can exist. A Subordinate doesn't have to be completly willing, Slaves or Tamed Monsters qualify as Subordinates.

This System is greatly advantageous for Kings who command their armies, or Nobles who order their guards, receiving XP by simple association.

### Experience

When fighting an Enemy with Allies, the total amount of XP an Enemy is worth is:

>
>
>
>
> X
> P
> =
> L
> V
>
> L
>
> E
> n
> e
> m
> y
>
>
> −
> max
> (
> L
> V
>
> L
>
> P
> a
> r
> t
> y
>
>
> )
>
>
> {\displaystyle XP=LVL\_{Enemy}-\max(LVL\_{Party})}
>
>
>
>

When allocating XP the distribution is as follows:

>
>
>
>
> X
> P
> =
> X
>
> P
>
> E
> n
> e
> m
> y
>
>
> ∗
>
>
>
> L
> V
>
> L
>
> S
> e
> l
> f
>
>
>
>
> ∑
> L
> V
>
> L
>
> P
> a
> r
> t
> y
>
>
>
>
>
>
>
> {\displaystyle XP=XP\_{Enemy}\*{LVL\_{Self}\over \sum LVL\_{Party}}}
>
>    (Allocation Rule)
>
>

In case of a Master/Subordinate System the Master receives a **% XP** in accordance with their Leadership Sills, and gain association by just ordering the Subordinate to defeat an Enemy. If the Master intervenes in the battle, then the remaining **XP** is distributed by the Allocation Rule.
Banesprout

### description

A mature mooncap mushroom. When agitated, it lets out a cloud of toxic spores, causing multiple negative status effects.

## Stats

### weaknesses

File:Icon Ice.png Ice, File:Icon Magma.png Magma, File:Icon Fire.png Fire, File:Icon Air.png Air

### resistances

File:Icon Water.png Water, File:Icon Earth.png Earth, File:Icon Light.png Light

## Data

Locations & encounter rates:

* Crystal Caverns, Mushroom Cave - 30% - Interaction Encounter

### Attacks

 Effects

### Combat

* Will counterattack using **Toxic Spores** which has an independent chance to apply each of BerserkBerserk, BlindBlind and SlowSlow

## Gallery

Banesprout Battle.pngBanesprout Battle StartToxic Spores Banesprout.pngBanesprout using Toxic SporesPilfer Banesprout Banesprout Spore.pngPilfering Banesprout Spore from Banesprout
Honored Ancestor

### description

Fire Imp Nobility are preserved through magic after death, in order to be temporarily reanimated to advise future rulers. This process has been subverted through the use of vile enchantment which prevents them from returning to their slumber

## Data

Body Type: Neutral

Level: 23

game: Crimson Keep chapter 4

## Sylica

Sylica is a former Fire Imp Princess, like other former Fire Imp Princesses she has had her forehead gem removed and fire energy drained by the Flame Syphon spell. Sleeping until awakened by a Fire Imp Princess in a time of need.

## Gallery

*See main article: Honored Ancestor/Gallery.*
* Walksprite.pngOverworld sprite
* Honored Ancestor Battle.pngHonored Ancestor Battle Start
* Mummify Ancestor Battle.pngAncestor Battle using Mummify
* Honored Ancestor Tempted.pngHonored Ancestor Tempted
1/4
Chapter 4: Prison Break

https://www.newgrounds.com/portal/view/751713

## Synopsis

 File:Title Screen 4.png
After disenchanting the Fire Imps of Lumen City, Soriel enters the Grand Ziggurat aiming to free the princess. However things take an unexpected turn as he enters the Ziggurat.

## Changes

* Cooldowns of abilities are no longer reset when ending a battle.
* Covenant hotkeys are now saved in the save code.
* Number of inventory slots increased to 16 from 9.

## Changelog

### 5/1/20

* Fixed a bug that would cause Soriel to turn invisible.

### 4/23/20

* Flame Shield now properly appears when loading a game with Pinna's Covenant equipped.

### 4/14/20

* Game out of beta
* Fixed an issue where the game would freeze is you tempted a Honored Ancestor after defeating Nyx

### 4/7/20

* Fixed an issue where the green save glyph would not disappear when starting the game with a Badluck route save.
* Fixed an issue where Honored Ancestors would no longer spawn if Nyx was fought after talking to Sylica for the first time.
* Body types are now displayed by Elucidate
* Minor fixes and adjustments.

### 4/6/20

* Load function now reminds you to stand on the Green Glyph when loading a save from the previous chapter.
* Vitrea no longer bugs out if you talk to any other imp after talking to her.
* Caustic Venom can no longer be used while it is on cooldown.
* **Covenant Obtained** will now be displayed when obtaining a new covenant.
* Flame Syphon duration increased.
* Minor fixes and adjustments.
Nen's Lair

Nen's Lair is the castle on top of the Crimson Wound

## Bridge

A large bridge leading up to the entrance of the Castle. There is a Pentagram Glyph that can be used for transport at one side of it.

## Great Hall

The Great Hall is just as its name suggests - A large hall for gathering guests and festivities.

## West Promenade and Maid's Quarters

The west wing of the Castle. The quarters of Ellym, Sushil and Ayla can be found here.

## East Promenade and Maid's Quarters

The east wing of the Castle. The quarters of Mili, Lynja and Zelra can be found here.
Bloodlust Ruby

### description

A golden-gilded ruby soaked in the blood of the innocent. Its malevolent energy emanates in waves, making your temper soar and muscles tense and ripple. Permanently grants +3 Fervor and +100 HP.

### how to get

from Iridia's shop for 5 Golden Hairband, 30 Red Jelly Extracts, 40 Medium Girlcums, 15 Afterglows and 200 Azurite Spheres.
Captivate

### Description

A powerful spell that seeks to amplify an opponent's inherent sexual desire. Has an 85% chance to leave temptable enemies enemies Horny, reducing their resistance to Tempt magic.

### Effect

can tempt, can apply Horny, can not critically strike.

acquired via Rithris's Covenant.

## Changelog

**Chapter 5**

* Added to the game

**Chapter 6**

* Can no longer critically hit.
* Has a 100% chance to apply Horny while Allure Tactics are equipped.

## Gallery

Captivate Synophi.pngCaptivateCaptivate.pngCaptivate stats
Cinder Stalker

### description

An elite Fire Imp Warrior, fleet of foot and skilled in the art of stealth and assassination. She comes from a line of Imp Nobles who have mastered control of hotter and more destructive blue flames. How someone this well trained fell prey to the enchantment baffles the mind. Armor eliminates her [Delicate] nature.

## Stats

### attributes

File:Icon Fire.png Fire, File:Icon Air.png Air

### weaknesses

File:Icon Lightning.png Lightning, File:Icon Water.png Water, File:Icon Rock.png Rock, File:Icon Steam.png Steam

### resistances

File:Icon Magma.png Magma, File:Icon Plant.png Plant, File:Icon Ice.png Ice, File:Icon Air.png Air, File:Icon Metal.png Metal

## Data

game: Crimson Keep chapter 3

Locations & encounter rates: Lumen City(hightown)-100%

### Drops

 Other

## Pinna

Pinna is a cinder stalker encountered in chapter 3, she is the girlfriend of Bilaari, a flame zealot. Reuniting them will grant you the Cinder Stalker's Veil covenant.

## Gallery

*See main article: Cinder Stalker/Gallery.*
* CinderStalkerWalksprite.pngOverworld sprite
* Cinder Stalker Battle.pngCinder Stalker Battle Start
* Scorching Assault Cinder Stalker.pngCinder Stalker using Scorching Assault
* Carbonize Cinder Stalker.pngCinder Stalker using Carbonize
* Cinder Stalker Tempted.pngCinder Stalker Tempted
* PinnasCovenant3.0.pngCinder Stalker's Veil Covenant
1/6
Nubian

Nubians are Higher-Order Demons, primarily attuned with the Darkness attribute.

One of the primary characteristics of this race is their "near-infinite" lifespan as well as an innate comprehension of magical principles. However, this comes at the cost of Nubians not possessing any innate mana, preventing them from using the very spells they create. They can use external sources to fuel their casting but this method is neither fast nor efficient.
Jelly Armor

### Description

A passive skill that coats your skin with a Red Jelly's thick gelatin, making you resistant to physical attacks. Increases defense +100, but decreases physical and magical damage output by half. Grants the unique [Fire], [Water] dual attribute.

obtained via: Red Jelly's Constitution

 File:JellyArmor.png
## Changelog

**Chapter 3**

* Added to the game

**Chapter 5**

* No longer appears as a spell in the skills menu
Dirt Devil's Covenant

### Description

One of the Dirt Devils that accosted you in the tunnels outside of Lumen City proved to be something special, yielding you a covenant before scurrying off into the darkness.

### Attribute

File:Icon Earth.png Earth, File:Icon Darkness.png Darkness

### Weaknesses

File:Icon Water.png Water, File:Icon Magma.png Magma, File:Icon Metal.png Metal, File:Icon Plant.png Plant, File:Icon Light.png Light

### Resistances

File:Icon Lightning.png Lightning, File:Icon Rock.png Rock, File:Icon Fire.png Fire, File:Icon Gravity.png Gravity

### Acquired

Obtain Dirt Devil animated gallery scene.

## Abilities

### Active

**Sinister Hook:**
Charge your hand with Dark energy and launch it at an enemy with a fierce punch.

### Passive

**Earth Shaker:**
Increases the base power of Earth abilities by 75 when equipped.

## Changelog

**Chapter 3**

* Added to the game

**Chapter 6**

* **Earth Shaker** bonus reduced to 75 from 125

## Trivia

* There was a scrapped idea in CK3 that maxing out this covenant required "Pussy Hound" and "Girth Acolyte"
* Previously known as "**Dirt Devil's Conjuring**"
Science Magic

### **Logos** System

* **Madim** Branch
	+ Algebrics Discipline
	+ Cryptonalysis Discipline
	+ Geomestry Discipline
* **Wis** Branch
	+ Retronics Discipline
	+ Intellechnics Discipline
	+ Predictronics Discipline
* **Digi** Branch
	+ Automathics Discipline
	+ Algorithbotics Discipline
* **Quanta** Branch
	+ Disorganeering Discipline
	+ Systematics Discipline

### **Phys** System

* **Opus** Branch
	+ Alchemistry Discipline
	+ Atomineering Discipline
* **Bio** Branch
	+ Biollurgy Discipline
	+ Geneering Discipline
* **Dyna** Branch
	+ Kinemathics Discipline
	+ Thermoneering Discipline
	+ Electromagnancy Discipline
* **Ars** Branch
	+ Geollurgy Discipline
	+ Atmollurgy Discipline
	+ Astrollurgy Discipline

### **Psy** System

* **Comm** Branch
	+ Lexometry Discipline
	+ Semanthics Discipline
* **Neuro** Branch
	+ Psychomatics Discipline
	+ Cognitronics Discipline
* **Demo** Branch
	+ Memellurgy Discipline
	+ Mythllurgy Discipline
Ayla

Ayla is a Human, and one of Soriel's six maidservants handpicked for him by Nen.

## Biography

Ayla, like the other maidservants was taken in by Nen at a young age. She is the only human amongst the maidservants. Nothing is currently known about Ayla other than her species.

## In-Game

Ayla is encountered in chapter 1.

In chapter 1 she is being "harassed" by some Fire Imps (though Soriel notes she could easily mop the floor with them) and pleads Soriel to "save" her.

## Gallery

*See main article: Ayla/Gallery.*
* AylaWalksprite.pngOverworld sprite
* Ayla First Appearance.pngAyla First Appearance
* Nen, Soriel and maids Mili, Zelra, Ellym, Ayla, Sushil and Lynja.pngNen, Soriel and maids Mili, Zelra, Ellym, **Ayla**, Sushil and Lynja
1/3
Sera's Covenant

### Description

The surprisingly open-minded Princess of the Obsidian Imps. Her willingness to reform her clan's traditions may be the key to a better future for all Obsidian Imps.

### Weaknesses

File:Icon Magma.png Magma, File:Icon Earth.png Earth, File:Icon Metal.png Metal, File:Icon Plant.png Plant

### Resistances

File:Icon Fire.png Fire, File:Icon Lightning.png Lightning, File:Icon Air.png Air

## Abilities

### Modifier

**Sharpened Wit:**
 Magic attack +15%, Speed +15%, Defense -10%.

### Active

**Shard Storm:**
 Summon a volley of explosive glass shards.

### Passive

**Sentinel Shards:**
 Automatically counterattack with Crystal Burst when attacked, can be used up to 4 times per battle.

### Passive

**Keen Eyes:**
 Shard Storm cannot miss if your Speed is higher than the enemy's.
Covenant

File:CovMenu.png

Covenants are links formed between a Incubus/Succubus and a being which they have had an intimate connection with.

Covenants can be equipped by an Incubus/Succubus as long as the provider of that covenant remains alive and grants them certain abilities and attributes possessed by the provider of that covenant.

These benefits can range from anything from increased physical prowess to the ability to survive extreme environmental hazards.

Any being can provide a covenant as long as both beings are relatively close in terms of power levels.

## Link Energy

Starting from chapter 5, covenants now have a **Link Energy** value that acts as the health for that covenant. This value depletes as Soriel takes damage and regenerates for every turn which that covenant is not equipped.

If a covenant runs out of Energy it becomes disabled for the rest of the battle.

The amount of energy per covenant is given by the formula:

E

t

=
K
⋅

(

H

−

H

)

÷
2

{\displaystyle
E\_{t} = K \cdot \left ( H\_{-} + H\_{+} \right ) \div 2
}

H

−

=
100

(

100

(

15
⋅

L
2

⋅

(

(

L
−
4

)

(

L
−
4

)

÷
4

)

)

)

÷
500

{\displaystyle
H\_{-} = 100 + \left (100 + \left ( 15 \cdot L^2 \cdot \left ( \left ( L - 4 \right ) + \left ( L - 4 \right ) \div 4 \right ) \right ) \right ) \div 500
}

H

=
100

(

100

(

15
⋅

L
2

⋅

(

2
⋅

(

L
−
4

)

(

L
−
4

)

÷
4

)

)

)

÷
500

{\displaystyle
H\_{+} = 100 + \left (100 + \left ( 15 \cdot L^2 \cdot \left ( 2 \cdot \left ( L - 4 \right ) + \left ( L - 4 \right ) \div 4 \right ) \right ) \right ) \div 500
}

Where:

* K

{\displaystyle K}

 is the Covenant modifier
* L

{\displaystyle L}

 is Soriel's level

## Gallery

Covenants CK5.pngCovenants in CK5Covenants CK4.pngCovenants in CK4Covenants CK3.pngCovenants in CK3Covenants CK2.pngCovenants in CK2
## Notes

1. ↑ 1.0 1.1 1.2 Only 2 of 3 can be obtained currently by the end of chapter 5
Nyzerin's Watcher

### description

An unusual winged creature. Does not seem to be indigenous to the area and is perhaps a tool of the Enchantress. Its single mana-infused eye makes up to 98% of its body mass.

## Stats

### attributes

File:Icon Darkness.png Darkness, File:Icon Air.png Air

### weaknesses

File:Icon Light.png Light, File:Icon Lightning.png Lightning, File:Icon Fire.png Fire, File:Icon Rock.png Rock

### resistances

File:Icon Gravity.png Gravity, File:Icon Ice.png Ice, File:Icon Earth.png Earth, File:Icon Metal.png Metal

## Gallery

Nyzerin's Watcher Battle.pngNyzerin's Watcher Battle StartBanebolt Nyzerin's Watcher.pngNyzerin's Watcher using Banebolt
Chapter 1: The Imp Revolt

https://www.newgrounds.com/portal/view/736409

## Synopsis

 File:Title Screen 1.png
Meet Soriel, son of Nen. After returning to the Castle at the top of the Crimson Wound, and finding it teeming with Fire Imps, Soriel decides to clear a path through them and talk to his mother. Frustrated by his behaviour Nen commands Soriel to finally use his Incubus nature.

## Changelog

**Detailed version history does not exist, or was not found for this chapter**

* Improved and optimized movement.
* Added menu with certain options like **Gallery**, **Full-screen** and **Sound** controls, as well as status screens showing abilities and covenants.
* Fixed an issue where the inventory would glitch out after dying twice.
* You can now view the **Gallery** after completing the game.
* Added a skip button for longer dialogues.
* Fixed a bug where doors would stay locked if you died.
* Added transferable save codes.
Fae

Fae are humanoid beings who have an intrinsic magical affinity for their primary element(s). They do not need to learn to use elemental magic of their primary element(s), though are dependent on drawing power from specific sources in their surroundings to generate mana - they are weakened in the absence of these elements.

While all Fae have a natural affinity for elemental magic, the degree of which will vary. Their affinity for magic may be a heritable trait (See: Fire Imps), and they only have an innate understanding of their primary element(s) and may not be able to consciously manipulate their secondary attribute(s).

## Fae Subspecies

* Imp
* Undine
* Pixie
* Devil
Crimson Keep Wiki

Welcome to the Crimson Keep wiki, this is a community created and maintained wiki about the Crimson Keep series by Introspurt

 File:Run.png

**Warning**

This wiki may contain explicit content, unsuited for certain audiences.

## FAQ

For commonly asked questions about the game, please check out the FAQ located here:

Click Me

Keep in mind that these may contain story spoilers.

## Links

Click the images to travel to the respective pages.

SorielTalkspriteAlright.pngCharactersCovMenu.pngCovenantsFireImpWalksprite.pngEnemiesFireImp.pngSpeciesIcon Trisect.pngAbilitiesItems.pngItemsChapter Icon.pngChapters

## Credits

All games and art are created by Introspurt unless otherwise noted

**Featured Article
Wondering where your mana went?**

 File:Auramancer's Sigil.png