recursal/Fanatic-Fandom huggingface dataset:
DLT-20a

A specialized long range Carbine often preferred by more notorious members of the Galaxy for its stopping power.

Used By:

* Bounty Hunter

## Rank 1

**Unlocks Primary Fire:** a basic shot that deals high damage for low ammo cost.

## Rank 2

**Unlocks Toggle-Weapon:** Can be toggled to deliver a burst of 5 shots in rapid succession using Primary Fire.

## Rank 3

**Unlocks Secondary Fire:** Attaches a scope for long range combat.

## Gallery

*Add some images of the weapon being used in game.*
Build 19

Changes from Build 18 User interface

* New main menu
* New model icons
* New loading screens
* ew misc. UI graphics
* New HUD system: - BP / Fuel / Stamina bar removed and integrated with the main HUD (Old style bar can be toggled on/off in Setup > Moviebattles)

Saber system

* Improved hit detection code (Imported from OJP)
* Refined AP/BP/ACM values

Maps

* Added MB2\_TradeFed
* Added MB2\_CommTower
* Updated MB2\_JediTemple
* Updated MB2\_DOTF
* Updated MB2\_Jabba
* Updated MB2\_TantiveIV
* Removed MB2\_Korriban

CLASS\_SPECIFIC

Jedi/Sith

* Mind Trick no longer can be blocked by Seeing.
* You no longer regenerate Force Points in mid-air.
* Grip 3 now allows you to move people around. Futhermore, Grip now has a "lock-on": you \*have to perform a "griplock" by pressing and holding grip for a set amount of time to \*successfully grip someone.
* Lightning 3's two-handed version now does extra damage, provided you have have Push 3 and \*manage to knock someone down with it.

Mandalorian

* Added Wrist Gauntlet
* Level one is flamethrower, level two is flamethrower and wrist laser. In melee mode, press the change weapon mode button to switch between the two
* Updated EE-3

ARC

* Tweaked PLX-1 costs
* Added pulse warheads to PLX-1. Level 2 PLX-1 and 1 pulse required.
* Dexterity now works while sprinting
* Sprinting now lasts untill user activates walk button or runs out of stamina.

Clonetrooper

* Added RGB skins
* Sprinting now lasts untill user activates walk button or runs out of stamina.

Elitetrooper

* Increased A280 (Also applies to DLT-20a) and T-21 shot velocity for both firing modes.

Wookiee

* Speed is now increased when Strength level 3 is bought and melee is selected.
* Strength 3 gives you Balance. You will not get knocked down by explosives.
* Increased bolt velocity for both firing modes.

Hero

* Quickthrow scope delay added to prevent nade-sniping
* Quickthrow broken in to two levels. Level 1 gives Primary grenades quickthrow and level 2 secondary grenades.

Super Battle Droid

* New model added
* Added buyable abilities:
	+ Cortoisis Alloy (Defends against sabers)
	+ Blast Armour (Defends against heavy weapons)
	+ Magnetic Plating (Defends against light weapons)

Droideka

* Alternate skin added to Droidekas (Droideka skins will only update during round intervals)
* Droidekas ability to roll over obstacles reduced

* Various bugfixes
* Various server crashing bugs fixed

We are not even sure we have listed every single thing changed in B19, so much has been done since B18 got released!
Version 0.1.2

**Gameplay/General:**

* Wookiee/SBD slap no longer does damage to already knocked down players.
* Wookiee Fury balancing:
	+ Punches in fury now only do as much damage as a regular wookiee punch, but are still faster.
	+ The amount of fury gained from killing while in fury has been halved.
* Force focus is reduced to 1/3 of it's current focus level on each bp draining saber hit received.
* smod removetempban can take an IP as an argument in place of a slot number.
* The auto updater has been updated to improve the user experience and reliability.
* Droideka Shield Level increased to 1000hp.
* Fire Grenades now have an alt-fire attack. The detonation of a secondary fire grenade does not do immediate area damage as the primary does, and the flames it makes on the ground ramp up in damage from 0 to full over the course of their first 2 seconds of existence.

**Models:**

* Panaka model added for open mode.
* Rebel guerrilla model added for open mode.

**Levels:**

* **Jabba**
	+ Fixed worldspawn (lack of music).
	+ Updated siege file to fix some typos.
	+ Updated objective screen layout image.
* **Republic Assault Cruiser**
	+ Added 15 more seconds on to the time it takes for the bridge door to open to prevent camping.
	+ Added Crusher flag to the elevators near bridge. (Doors to prevent bugging, as well as elevator)
	+ Fixed a minor visual bug.
	+ Fixed shuttle getting blocked while exiting.
	+ Fixed a triggers facing flag being pointed the wrong direction.
	+ Fixed some bugged hinting.
	+ Fixed getting stuck and not killed on falling debris.
	+ Delayed a script activation to prevent max\_gamestate\_chars.
	+ Reduced multiple file names to prevent max\_gamestate\_chars.
	+ Reduced delay on elevators
	+ Raised dmg needed for all destructibles inside the bridge.
	+ Raised min\_players near bridge from 6 to 8.
	+ Allowed dekas to activate bridge side objective.
	+ Elevator door to objective, and spawn change do not activate till bridge doors open.
* **Tatooine**
	+ Added Hinting.
	+ Made Max Reebos clips more round and accurate.
	+ Fixed a siege file typo.
	+ Fixed being able to shoot through a part of the ship.
	+ Fixed wookies and SBDs not being able to go through the new side route.
	+ Updated minimap.
	+ Updated objective images.
	+ Updated objective screen layout image.
* **Theed**
	+ Added objective description.
	+ Added areaportals to help with FPS.
	+ VIS Stage update.
	+ Removed spawnflags 2 on models, and clipped them normally.
	+ Massive brushwork efficiency update.
* **DOTF**
	+ Broken FA

**Bug Fixes:**

* The kata throw can no longer be used to teleport through thin walls.
* Fire spots left from fire grenades can no longer burn through closed doors.
* Melee blocking and using the flame thrower now correctly count as walking.
* Detection of the master server being down has been fixed.
* Weapons now correctly remember their weapon mode across weapon switches.
* Tempban has been fixed.
* Some melee kata breaks have been fixed.
* An exploit that allowed arbitrary bans to be created by a remote attacker has been fixed.
Wookiee Bowcaster

Created by the Wookiees of Kashyyyk, the Bowcaster is a deadly blaster.

Used By:

* Wookiee

## Rank 1

**Unlocks Primary Fire:** a basic shot that deals high damage for low ammo cost.

## Rank 2

* **Improves Primary Fire:** can hold down to rapidly fire your carbine at your enemies.
* **Unlocks Secondary Fire:** adds the scope attachment.

## Rank 3

* *Improves Primary Fire:'* Increased clip size and reduced spread while running.
* **Unlocks Weapon-Toggle:** can switch to a charged shot mode, capable of dealing massive damage.

## Gallery

*Add some images of the weapon being used in game.*
Alderaan Assault

Imperial forces have found us and entered the base!

### Imperials

Our intelligence agent has tracked several suspicious shipments to a hidden base in the mountains of Alderaan. We suspect they are funneling weapons to enemies of the Empire. To avoid a political situation, we will only be sending a small strike force. Destroy the arms before they can be used.

## Update Log

Version 1.3.1

* Round time changed from 5 to 3 minutes
* Added doors (not locked) to rebel spawn
* After hacking control room, imperial respawn classes respawn at control room
* Added global sound for when imperials manage to breach security to raise awareness
* Added some misc brushes
* Removed several boxes
* Replaced some boxes with models
* Overall optimization revamp
* Hologram in control room changes when security is breached
* Entities clean-up
* Timer on bomb is now set to 35 seconds (+10)
* Added beep sounds to signalize last 10 seconds to detonation
Westar M5

The **Westar-M5** is a blaster rifle available to ARC Troopers.

## Initial Stats

Rank 1 costs 10 points, and features:

* Slow projectile speeds
* Slightly above-average rate-of-fire
* Below-average damage (24/shot)
* Standard accuracy: Accurate while walking, inaccurate while running
* High FP drains

The Westar M5 also features a unique fixed-length "clip" reload. No matter how much ammo you're reloading, the reload will always take the same amount of time.

## Upgrades (Costs)

### Rank 2 (6)

* Causes regular fire to always be accurate, even while running or jumping.

### Westar M5 Scope (10)

Lets you scope using secondary fire. Shots fired while scoped...

* Use 10 ammo per shot (instead of 2)
* Fly much faster
* Deal 47 damage (instead of 24)

The *Rank 2* upgrade does not grant accuracy to sniper mode; it uses "Standard" accuracy rules: accurate while walking, inaccurate while running.

### Westar M5 Grenade Launcher (15, 5)

Lets you fire purchased pulse grenades from your M5 using secondary fire. These launched pulse nades...

* Stick to whatever they land on
* Have a smaller explosion radius
* Have a shorter stun effect.

Each level of *Westar M5 Grenade Launcher* purchased adds another Pulse Nade, as well, so purchasing both levels means you get two Pulse Nades at regular price (10 each) and effectively get the Grenade Launcher for free! Sort of.

### Dexterity 3 (30)

In addition to the other effects of Dexterity 3, Dexterity 3 causes the scoped Westar M5 to always be accurate, even while running or jumping. It has no effect on the accuracy of your standard fire.

## Strategy Tips

* Rank 2's perfect accuracy gives you the freedom to be always evading while *also* constantly going for precise headshots. Similarly, buying Dexterity 3 along with the Scope allows you to fire sniper shots accurately even while jumping around crazily. Master either of these options and you can be quite unstoppable.
* The Westar's "clip" reload is relatively long, so be careful how you time your reloads.
Moviebattles Wikia

MOVIE BATTLES II

**Server** Version 1.10.0.4
**Client** Version 1.10.0.4

Getting Started
Game Modes
Classes
Weapons

Items
Abilities
Levels
Tools
FAQ

## Welcome to the Movie Battles Wiki

Hi! Things are a little messy as we try to reconstruct. If you would like to help:

* View this wiki's index to see pages that have been recreated so far.
* Choose a page from the Wayback Machine's archive of the old wiki. **Make sure to reference the latest capture date.**
* Make a new page and copy the information from the Wayback archive. Please **do not** hotlink images (download and re-upload here instead). Also try to fix any wiki or external links.

Another task that needs attention is updating class pages. The in-game library is a great reference for this.

PLAY

NEWS

▸ **Dev Diary - A Beta and a Mandalorian**

▸ **Dev Diary - CTF Resupply & Map Updates**

▸ **Movie Battles II 1.9.3.1 Released**

▸ **Movie Battles II 1.9.3 Released**

▸ **Movie Battles II 1.9.2.2 Released**

RECENT ACTIVITY

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

**List of abbreviations:**
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(*±123*)
The page size changed by this number of bytes

#### 28 January 2024

* diffhist  Creating your first FA‎ 17:43  +2‎  ‎FRENZEH Message Wall contribs‎ (→‎Getting Started) Tag: Visual edit

#### 27 January 2024

* diffhist  Mapping 106: Shaders‎ 17:19  **−1,363**‎  ‎FRENZEH Message Wall contribs‎ (→‎What are Shaders?) Tag: Visual edit

#### 26 January 2024

* diffhist  Mapping Basics‎ 23:28  +379‎  ‎FRENZEH Message Wall contribs‎ Tag: Visual edit
* diffhist  FAQ‎ 23:21  +140‎  ‎FRENZEH Message Wall contribs‎ (→‎Technical Problems) Tag: Visual edit
* diffhist  Official Levels‎ 23:20  +7‎  ‎FRENZEH Message Wall contribs‎ Tag: Visual edit

RECENT UPLOADS

See all >
Korriban

## Description

### Rebels

Our spies have informed us that a Remnant officer has taken it upon himself to explore the tomb of Marka Ragnos... This is not an opportunity we can afford to miss.

If we manage to take him down the local Remnant forces could be thrown into disarray.

### Imperials

Our scanners just detected a Republic ship landing on the surface above! News of the commander's research must have leaked. Move him to the exit quickly. We can't afford to lose another officer.

There may be some sort of shortcut in this tomb if we can find it.

## Update Log

Version 1.0

* FA: Luke and Kyle classes modified/improved to be more realistic.
Version 1.3.2

Version 1.3.1 (September 10th, 2015) | Version 1.3.2 (October 31st, 2015)

* Sabers: Non-crouching backslashes and speed lunges no longer stagger thus making them finishing moves rather than spammable moves. BP drain increased accordingly.
* Updates for continued compatibility with jaMME.

### Bug Fixes

* Implemented workaround for bug where map scripts dependent on variables eventually stopped working on rotation servers.
* Default com\_affinity is now 1 instead of 0 (reverted change).
* Duel Mode now does not show anyone in the radar unless you are using Force Sense.
* Duel Mode Force Sense 3 now correctly highlights all other players as red (enemies).
* Cannot use Force Speed, Mind Trick nor Force Heal while staggered, whether saber is turned on or off.
* Taunts no longer impede blocking saber attacks nor blaster fire in any way.
* JAMP client no longer crashes when creating local server and r\_mode is set to -1 (widescreen).

### Models

* Added pumpkin hats under new seasonal hats system. Festive hats will automatically become available for display on models during certain times of the year (toggle visibility in visual options).
* Added Kylo Ren lightsaber hilt with custom visual effects (no gameplay impact).

### UI

* Added option to toggle seasonal hats under the Visuals menu (cg\_scrooge in console).
* SMOD removeban command permission is no longer tied to SMOD ban. Add 4096 to SMOD permissions to allow use of removeban. New chat and voice chat icons.

### Maps

#### MB2\_Echobase

* Added new crate model from unreleased Hoth map
* Improved clipping for models in cargo room.
Version 1.10.0.3

Version 1.10.0.2 (December 22nd, 2023) | Version 1.10.0.3 (January 1st, 2024)

	+ Fix: More armor code clean-up. Fixed some issues that were causing holes in logic to cause things like sporadic increases of damage when hitting 0 armor with damage left over. This includes bugs like Beskar not working properly vs lightsabers as intended and Blue/Cyan killing enemies in one hit when not intended.
* Anti-Team kill system
	+ Fix: Removed problematic code that was sometimes causing TK points to be applied twice.
	+ Change: Amban now deals an additional 15 TK points.
	+ New: While under TK probation (through marktk command or being punished), taking bigger percentages of someone's health will now ramp up how many TK points you get for damaging them.
* Mandalorian
	+ Fix: EE3 level 2 alt-fire accuracy while crouching and not moving is now perfect accuracy.
	+ Whistling Birds
		- This was not noted in the previous patch but FP drains were reduced from the listed 37. It is as follows:
			* Blocking: 10-12
			* Not blocking: 14-16
* Droideka:
	+ Added minor amount of extra knockback to the normalized knockback mechanic vs saberists.

### UI

* Fix: Fixed LANG\_FRENCH in spanish string files.
* Fix: Fixed amban scope crosshair not being centered
* Change: Minor opacity changes on amban scope.

Maps

* MB2\_Citadel:
	+ Change: Added a bridge on the upper lane going into the in the main cargo area. Refined cover in the upper catwalk more.
	+ Change: The second floor in the cargo room now has saber-blocking clip to prevent being sabered from underneath.
	+ Change: Minor geometry and cover changes to Side route.
	+ Change: Various textures around the map refined and changed a bit to fit the new darker textures added in 1.10
	+ Fix: Clipping to stairs and other areas of the map refined to be more accurate and not block blaster fire when it should not.
	+ Fix: Broken textures on door and inside vault

### Legends

* Further minor refinements and fixes were made to help balance all of the recent changes to Legends

### CMP

* Change: Hetzal Prime
	+ Removed deluxe (rend2) compile to improve stability for upcoming tournament.
	+ Minor brushwork and lighting adjustments
* Fix: Transport
	+ Flametrooper attended a Mandatory Picture day and now has an Icon.
	+ The Jedi Fugitive and Inquisitor have all their intended abilities now, this was broken due to a mistyping of their FP\_SEE ability in an early build that while originally corrected during early map testing, hadn't been pushed into the latest built for the map causing the typo to persist.
Version 1.9.2.1

Version 1.9.2 (September 1st, 2022) | Version 1.9.2.1 (September 5th, 2022)

### TK System

* New: Damaging someone that has not been contributing to fighting the enemy team gives less TK points.
* New: Getting a kill assist via knockdown with Push, Pull, Repulse, or Lightning push will contribute damage towards the enemy team as far as TK system calculations go (should help mitigate potential accidents with explosives with prior team play).
* Change: Punishing a TK with !p no longer gives double TK points (which were incorrectly stacking with new logic). It now puts the killer on TK probation similarly to the MARKTK command for 5 minutes. If the killer is already on probation, it extends the time for an additional 5 minutes.
* Change: Message prompt asking the player if they want to punish now shows both how many TK points the killer has as well as how many points they will get when punished with !p.
* Change: Overall system is less aggressive and baseline amounts of TK points should be more in line with what they were before. More TK point accumulation has been moved towards blatant trolling behavior and repeated TK'ing instead of being heavily backloaded into !p.
* Fix: TK assists no longer incorrectly apply in Duel Mode.
* Fix: Overall amount of TK points generated now properly goes below 1.0x if you are not dealing a combination of large amounts of a player's health and low amounts of damage to enemies.

### Models

* Fix: Improved parsing of soundsets in modeldata.cfg files. Fixes sound for recently added capeless TM Luke.

### Maps

* Fix: mb2\_deathstar
	+ Removed breakable lights. For an unknown reason these were causing a significant performance impact.
	+ Fixed a VIS issue near side route's upper bridge crossing, at the defender side's door.
Version 1.9.1.1

Version 1.9.1 (January 26th, 2022) | Version 1.9.1.1 (January 27th, 2022)

## CHANGELOG

### Models

* Fix: Disabled a vibrostaff hilt in open that was accidentally added by the Telos FA.
* Fix: Corrected unintended issues with the custom model system.
* Fix: Optimized a few FA-only models.

### CMP

* Change: Nerfed Telos FA's Sith Heavy Trooper.
E-Web

E-Web

*For the automatic sentry, see Portable Assault Sentry.*
Library Entry (JKA)E-Web
The E-Web is a power tripod laser cannon.  It can be deployed on the battle field to help create a strong defensive position.

The E-Web is only usable in the Siege gametype.

The **Emplacement Weapon, Heavy Blaster** (E-Web) is a deployable, tripod-mounted turret. It has a dedicated health bar which can be seen above it, and it keeps its damage when you fold it back up and deploy it elsewhere. When deployed, the user is locked to using only the E-Web, and can't use other weapons until they fold the E-Web back up. Due to this, only the owner of the E-Web can use it.
Version 1.9.0.1

Version 1.9 (October 25th, 2021) | Version 1.9.0.1 (November 1st, 2021)

## CHANGELOG

### Gameplay

* Change: Over the back melee throws are no longer allowed within nodrop areas to prevent use within protected spawns.
* Change: Players may not pickup items while within nodrop areas.
* Fix: Corrected problem with certain hitscan weapons in FA/Legends mode that could cause a crash.

### UI

* Change: Objective help icons are now force enabled on CTF maps.
	+ Dev note: Flag location knowledge is critical with this objective type and players who turned off help icons for other maps with static objectives were missing vital information. Players who wish for the icons to be less visible should use the new help icon opacity option that was added in the last update (`cg_helpIconOpacity` / Settings > UI > UI Options 2).
* Change / Fix: Scoreboard's displayed lives capped at 99. Mostly for edge cases like duel mode with non-default respawn counts.
* Fix: Dead players shown in team overlay should no longer be displaying with info duplicated from the last living player.
* Fix: Fixed language related crash due to misconfigured German and Spanish language files.

### Maps

* Change / Fix: mb2\_ctf\_backstreets
	+ Increased performance around junkyard
	+ Added a third rebel spawn
	+ Moved several boxes map wide to adjust cover, prevent people getting stuck, and prevent droidekas from hopping over some barriers.
	+ Moved several bits of junk in the junkyard
	+ Added electrical damage fields surrounding spawn forcefields to discourage face camping the shields.
* Change / Fix: mb2\_ctf\_sdestroyer
	+ Raised imp flag lights and clipped off ceiling
	+ Added ladders to turbolasers
	+ Additional preventions for getting flags in some unreachable spots
	+ Moved top TIE Hangar spawn to the turbolaser room.
	+ Added railings to TIE Hangar.
	+ Added electrical damage fields surrounding spawn forcefields to discourage face camping the shields.
	+ Updated minimap, obj map.
* Fix: mb2\_snowfacility
	+ Added map to the release (was accidentally left out in the last update). See v1.9 changelog for details.

### uMad

* Change: um\_ctf\_rift
	+ Overhauled the middle of the map.
	+ Created new spawn rooms that lead directly into middle.
* Fix: um\_nightmare
	+ Clients no longer crash on exiting the map in FA mode (to menu or map change).
Force Lightning

**"What a piece of junk!"**

This page is incomplete. Please add anything relevant that you can. Keep an eye out for comments while editing, because they might note what needs to be done.

A powerful force power from the Dark Side. Used most famously by the evil Sith Darth Sidious (Palpatine). Lightning renders affected enemies unable to fire their weapons and their health depletes rapidly.

## Levels & Effects

Level 1
Cost: 6
Player casts a small, thin line of lightning in front of him/her. Can only electricute an enemy standing close to the player. Shock lasts for 1 second.
Level 2
Cost: 6
Casts an arc of lightning covering users in the line of sight, can affect multiple enemies and do damage. The forcepower can be used until your Forcepool runs out.
Level 3
Cost: 15
Casts a wider arc of lightning covering the majority of the users line of sight, can affect multiple enemies and do massive damage. The forcepower can be used until your Forcepool runs out. Swapping to melee increases the lightning's area of effect even more.
Level 3 + Push Level 3
While in melee, it knockdowns players (plus the Level 3 lightning power). This power knocks the opponent down for double the usual time. While the opponent is knocked down by lightning push they take double damage from lightning. The push makes the move cost 20 more FP than usual and pushes walking players far away, decreasing the power's effectiveness on walking opponents.
Westar

A reliable Blaster Pistol with pin-point accuracy.

Used By:

* Mandalorian

## Rank 1

**Unlocks Primary Fire:** a basic shot that deals decent damage for low ammo cost.

## Rank 2

**Unlocks Secondary Fire:** can hold down to charge up shots that increases damage and bolt size at the cost in increased Ammo Drain. Hold down longer to increase the bonus damage and bolt size of the shot.

## Rank 3

This allows the Mandalorian to hold a Westar-34 in each hand.

* **Primary Fire:** Dual Wield.
* **Secondary Fire:** Dual Wield.
* **Weapon Toggle:** Switch between Pistol 2 and Pistol 3 stats.

## Gallery

*Add some images of the weapon being used in game.*
BioTech Bacta Canister

BioTech Bacta Canister

Library Entry (JKA)BioTech Bacta Canisters
Bacta canisters are portable, disposable packs of bacta ointments and emergency care tools. Designed for use in the field, bacta canisters can be used to heal wounds and restore vitality during medical recovery.  No field medic should be without them.

The item gives the user 25 health instantly when used, destroying the item in the process. If the user has a health deficit of less than 25, the remaining health potential of the item is wasted. The item/health cannot be given to another player.

*See also: Big Bacta*
Gameplay

ﾠMovie Battles II is a team-based first-person shooter (although you may switch to the third person), in which the player joins the Imperial/Separatist forces or the Rebel/Republic forces. Each round commences with five minutes on the timer, with the two teams spawning in their respective spawn points simultaneously. The amount of starting/minimum points varies from server to server, but the maximum amount is 80, with the minimum amount of points being no lower than 4. Various tasks completed give points to the player to use for abilities, weapons, and Force powers.

The scoreboard shows a list of all players, separated by team. If an enemy has purchased the "Reinforcements" skill, then each death they incur counts as a partial "frag" point for the player that fragged them.

Any players who are killed before the end of the round become spectators. They may follow certain players who are still alive or free-roam in the spectator cam, similar to other FPS games like Battlefield 2.
Yavin Assault

## Description

### Rebels

The Imperial Remnant have found our hidden base on Yavin and are trying to take out the cannon so there will be no defense against a full on attack.

Defend the cannon at all costs. May the force be with you.

### Imperials

We have located the Rebel base on Yavin, it is time to start our assault. Destroy the cannon and annihilate all of the Rebel scum.

Beware of the wild animals in the area, some of them are deadly.

## Update Log

Version 1.0

* FA: updated Luke, Desann, Shadowtrooper, and Jedi Master classes. Improved some class descriptions.
* Removed vehicles from Mb2\_Yavinassault, and added Mb2\_YavinAssault\_veh, which still has vehicles and emplaced guns.

Version 0.1

* Fixed max\_qpath error and re-added into mb2!
* Fixed objective images.
* Fixes map image being blank.
Version 1.10.0.2

Version 1.10.0.1 (December 16th, 2023) | Version 1.10.0.2 (December 22nd, 2023)

## CHANGELOG

### Gameplay

* General
	+ Fix: Fixed low damage weapons such as Flamethrower having a chance to do zero damage to armor.
	+ Fix: Fixed Droideka having 2x shield health.
	+ Fix: Fixed Droideka shield interactions with EMP grenades.
	+ Fix: Fixed damage against Droideka for Rockets / Pulse Rockets.
	+ Fix: Fixed lightsabers getting stuck in a stutter mode after being interrupted.
	+ Fix: Fixed lightsabers not being able to counter after being shot.
* Anti-Team kill system
	+ Fix: Fixed TK system interaction with explosives causing exponential teamkill point increases.
* Mandalorian
	+ Change / Fix: Beskar Armor
		- Increased fuel consumption tick rate when flying with Beskar from ticking every 400ms to every 375ms/350ms/325ms
		- Fixed Beskar requiring extra shots to cancel rocket animation.
		- Level 1
			* Blaster / Projectile Resistance: 25% → 20%
			* Lightsaber Resistance: 25% → 30%
		- Level 2
			* Blaster / Projectile Resistance: 25% → 20%
			* Lightsaber Resistance: 25% → 30%
		- Level 3
			* Blaster / Projectile Resistance (Torso, Arms, Hands, Neck, Head): 30% → 25%
			* Blaster / Projectile Resistance (Waist, Legs, Feet): 30% → 15%
			* Lightsaber Resistance: 30% → 35%
	+ Change / Fix: Whistling Birds
		- Decreased lock-on fall off time from 1.5s → 1.25s
		- Added custom death message.
		- Fixed whistling bird lock-on indicator getting stuck for spectators.
		- Fixed whistling birds bypassing blocking lightsabers.

### UI

* Change/Fix: Updated Beskar, EE3, Whistling Bird hover descriptions.
* Fix: Fixed typo with "Request Suppressive Fire" voice chat option in voice UI as well.

### Maps

* Fix: Fix CTF maps crashing due to missing models.
* Fix: Scarif, CTF Scarif, PTF Scarif are now properly updated.
* Fix: Fix missing textures on Lunarbase, CTF/PTF Deathstar, Enclave, Duel Revan, Duel Ravager.

### Legends

* New: Added Paz Vizla on Heroes and Imperial Commando Mando on Villains
* Fix: Various broken hilts, sounds and models.
* Change/Fix: Various gameplay issues resolved with assorted classes as well as further balancing of characters throughout.

### CMP

* Fix: Accidental brush added near door in Endor
* Change: Reworked lighting on Hetzal Prime

### uM

* Fix: Removed saber from Trandoshan class in uM\_breakfloor
Lamorak

## Profile

Member of the "Knights of Round". She is referred as "Forehead-suke" by Arthur. She does not thinks about things too deeply and plays around with the same mindset as Gawain, the youngest member of the organization. She fights while thinking of her hometown.

The driver she uses is the gun-stick type driver <Morgause>.

## Trivia

* The island she came from resembles the Okinawa Prefecture of Japan. This explains her okinawa-image in which she is skilled in martial arts and likes to eat taco rice.

1. ↑ A Japanese dish consisting of taco-flavored ground beef served on a bed of rice, frequently served with shredded cheese, shredded lettuce, tomato and salsa. [1]
2. ↑ A Japanese braised pork belly dish. [2]
Ammo Tripmine

**DESCRIPTION**

Trip Mines. Default ammo 3. Normal shots cost 1. Alt fire shots cost 1. Acts the same as weapon\_trip\_mine.

**SPAWNFLAGS**

SUSPENDED - Item will spawn where it was placed in map and won't drop to the floor.

**KEYS&VALUES**

wait - Time in seconds before item respawns after being picked up (default 5, -1 = never respawn).

random - Random time variance in seconds added or subtracted from 'wait' delay (default 0 - see Notes).

count - Sets the amount of ammo given to the player when weapon is picked up (default 3).

team - Set this to team items. Teamed items will respawn randomly after team master is picked up (see Notes).

target - Picking up the item will trigger the entity this points to.

targetname - A target\_give entity can point to this for respawn freebies.

notfree - When set to 1, entity will not spawn in 'Free for all' and 'Tournament' modes.

notteam - When set to 1, entity will not spawn in 'Teamplay' and 'CTF' modes.

notsingle - When set to 1, entity will not spawn in Single Player mode (bot play mode).

notbot - Used to make an item invisible for bot attraction.

**NOTES**

The amount of time it takes for an item in the team to respawn is determined by the 'wait' value of the item that was picked up previously. So if one of the items in the team has it's 'wait' key set to -1 (never respawn), the random respawning cycle of the teamed items will stop after that item is picked up.

When the random key is set, its value is used to calculate a minimum and a maximum delay. The final time delay will be a random value anywhere between the minimum and maximum values: (min delay = wait - random) (max delay = wait + random).
Loki

* Game
* Yonkoma

Relationships = Arthur - "friend" - former

```
                                       "Enemy" - current

```

## Profile

An extraordinary trickster.

Born in the God World. Together with Arthur, he is a member of the World Council. Befitting his namesake, Loki's presence exudes an everlasting enigmatic impression. An individual that should never be taken at face value as even his seemingly outward cooperation with Arthur may not be as it seems.

Confusion, derision, deception personified, any who tries to read into his facade will forever be lost in limbo.

## Trivia

* Birthday : unknown
* Constellation: unknown
* Blood type: unknown
* Special skill: unknown
* Food he likes: unknown
* Food he dislikes: unknown
Achievements

Achievements are optional tasks providing only a sense of accomplishment. Completed achievements can be viewed by clicking the trophy icon on the main menu.

## Settings

There are two in-game settings you can change related to achievements. Go to Settings→Gameplay→Game Options 2, or use the in-game console to change them.

Achievements (cg\_achievements)
Disabled (0) - No indication will be given upon earning an achievement.
Graphics only (1) - A popup appears upon earning an achievement.
Graphics and sound (2+) - A popup appears and a sound plays upon earning an achievement.
Screenshot Achievements (cg\_achievementsScreenshot)
No (0) - A screenshot will not be taken upon earning an achievement.
Yes (1+) - A screenshot will be taken upon earning an achievement. It will be stored in `Jedi Academy\GameData\MBII\Screenshots`.
Example: If you want the game to take a screenshot when you earn an achievement, put this into the console: *cg\_achievementsScreenshot 1*.

## Storage

Achievements are stored in a file called *achievements.dat*. It is located in the `Jedi Academy\GameData\MBII` folder.

### Backups

In the past, updates to MBII would sometimes cause a player's achievements.dat file to be overwritten. Backing up this file is easy.

1. Find *achievements.dat* in `Jedi Academy\GameData\MBII`.
2. Make a copy of the file, naming it clearly as a backup (e.g. achievements.dat.bak).

### Resets

To reset your achievements, simply delete *achievements.dat*. It will be recreated the next time you earn an achievement.

## Ranks

Each achievement has 1-4 ranks. Each rank has a separate counter from the rank before it. For example: "It's a trap!" Padawan (rank 2) requires 400 kill assists; however, the player must first complete "It's a trap!" Initiate (rank 1), which requires 200 kill assists. 200+400=600

 2
 3
 4

## Change Log

 RC3\*
 RC3 P2\*
 V1.6 | "Updated Main Menu."
* "Three smaller buttons for Tutorial, Demo, Achievement lists."

"Updated Achievements Menu."
* "Only updated background menu style, actual achievement style has not been updated."

"Updated location of several items."
* "Footsteps, Jetpack Activation, Achievements, Language options are now in Gameplay > Game Options 2"

\*Release Candidate# Patch#
Force Mind Trick

**"What a piece of junk!"**

This page is incomplete. Please add anything relevant that you can. Keep an eye out for comments while editing, because they might note what needs to be done.

**Mind Trick** allows the user to become invisible to his enemies that are nearby excluding Super Battle Droids and Droidekas with Advanced Logic and Sith with sufficient Force points invested in their Force Block. Mind Trick also forces the user's sabers to be shut off. If the Jedi activates their lightsaber, Mind Trick will be canceled and cause the Jedi to become visible.

## Levels & Effects

Level 1
Cost: 8
Costs 50 FP. Can mind trick all enemies for 2.5 seconds.
Level 2
Cost: 4
Costs 30 FP. Can mind trick all enemies for 2.5 seconds.
Level 3
Cost: 8
Costs 30 FP. Can mind trick all enemies for 4 seconds.
## Gameplay Tips

* You don't regenerate FP while Mind Trick is active. Take this into consideration when planning who you're going to attack within a group of enemies.
* You can mind trick your targets from behind a wall. This is a very useful way of not letting your target know about you. Be careful though, players sometimes hear the mind trick sound. Using it through an area portal will prevent the sound from being heard.
* You can use wallruns to your advantage when outsmarting your foes. A wallrun often allows you to reach places quickly and safely. Be careful though, after wallrunning you will have very low FP when you emerge from the mind trick.
* Melee and force power use does not cancel mind trick. Paired with speed, the invisible jedi can dispatch low health targets with melee!
Sylph

## Profile

Dispatched as an adviser to the Academy under the cooperation of the Sky World. She is mainly in charge of Midori. She guides everyone with her cheerful disposition.

She speaks in a unique way where she adds "-aru" to the end of her sentences.

She uses techniques of wind.

## Trivia

1. ↑ Mooncake is a Chinese bakery product traditionally eaten during the Mid-Autumn Festival which is a festival is for lunar worship and moon watching.[1]
Pavlov

## Profile

One of the "Geniuses of the Divine Age". As a member of the World Council, he researches and invents independent type drivers in the laboratory there. He hardly interacts with other people as he usually stays hidden in the laboratory. He is Akane's father who had been said to be deceased from an incident in his laboratory. He watches over the growth of his son from the shadows.

The driver he uses is the prosthetic-arm type driver <Eruption>.
Boy K

* Game
* Yonkoma

## Profile

Boy K, is a mysterious young boy that, initially, only appears to Aoto. Thus making Aoto believe he is an illusion made up by his mind. In reality, he is actually the key to the Divine Gate that has been watching over Aoto. He only reveals himself to those that have experienced 'true despair'.

Besides Aoto and otherworldly beings (i.e. gods/wizards), Undine has seen Boy K anytime he spoke to Aoto. Later in the story, Midori and Akane were able to see him after losing their loved ones.

Within the anime, Boy K was like a guide who watched over Aoto. His goal was to guide Aoto to the Divine Gate. Throughout the series we see that Boy K constantly gives commentary about Aoto's life to him. Through his commentary, he forced Aoto to face his inner thoughts and demons. He knew that Aoto would never consciously reveal his weakness, to himself or others. Slowly as Aoto started to break down that ice barrier he had placed around his heart, Boy K started to 'push' Aoto to the direction of the gate.

When fighting the gods, he stated that after facing such 'true despair' in their lives, they deserve the chance to control their future. The gods rebutted, stating that this much power could corrupt humans. That their, the gods, goal was to control the peace and just let things move forward. Boy K argued back that gods have just the same chance of becoming corrupted with the power.

# Abilitys and Skills

Energy Creature Creation( He created a being identical to himself, which he could control in any way he wanted, he used this power to seal away the Scandinavian Gods), Darkness Manipulation,Reality Distortion, Nullity Manipulation, imperceptibility, Reality Manipulation, Plot Manipulation,Eidetic Memory, Causality Manipulation, Conceptual Manipulation, Reality Warp (Shakespeare cannot affect him), Mind Manipulation, Omniscience, Omnipresence, Omnipotence (Boy K is considered "God", for being the key to the divine Gate and representing everything that exists), Barrier Creation, Teleportation (Type 2,3,4 and 7), Immortality (All types), Stealth Mastery, Enhanced Senses, Soul Manipulation, Invisibility, Illusion Manipulation(He is shown as an illusion for the characters in the work), Sealing (He was able to seal the Scandinavian Gods without any effort), Intangibility(All types), Regeneration(Rank A)

# Destructive Power:

Infinite Level (Boy K, represents the divine gate, being the creator, and rebuilder of the very existence of reality, The past, present and future, are just pastimes of the extensions of creation made by him, being able to change and rewrite history, making him , one being superior to the other)

## Quotes

Boy K to Ginji: "But they can change all of that with the gate. It's true that the final result isn't just a granted wish. It's a reality reboot that completely remakes the world. Imagine it;,you guys can become god like and do whatever you want. You could even destroy the world if you wanted to."
Mordred

## Profile

Member of the "Knights of Round". A girl who moves at her own pace. Although she does not trust Arthur, she does not express it in a way where she will pick a fight with him directly. Arthur too, although he is aware of her distrust towards himself, he does not change his attitude towards her. She is referred as "Mor" by Arthur.

The driver she uses is the gun-blade type driver <Guinevere>.
Yonkoma

```
Updates here will be periodically!

```

**Anyone interested in cleaning, typesetting or proofreading, please contact me here!!Thank you!**

Divine Gate's Yonkoma was first published in June 2014 and ended in September 2014. It was simply streamed on Mr Divine's twitter and in total, consists of sixty-three chapters.

## Chapters

1. In regards to this world... ...
2. Who is the master?
3. Aoto's favorite
4. Because we're girls!
5. Popular girl
6. The truth is... ...
7. Showa mom
8. Akane: It's none of your business
9. Akane: Bedivere
10. Akane: Because it's flames... ...
11. Akane: Who do you mean by "that guy"?
12. Akane: You don't have to say it like that... ...
13. Akane: Read the atmosphere
14. Akane: A figure watching over Akane
15. Aoto: Aoto's past
16. Aoto: Surprise attack
17. Aoto: Even though you're similar but... ...
18. Aoto: Mistaken
19. Aoto: That person is
20. Aoto: First love
21. Aoto: The thoughts of the Water Genius
22. Midori: Who is that girl
23. Midori: Similar Companions
24. Midori: Commentary
25. Midori: Where her gaze lies upon
26. Midori: Unhappiness
27. Midori: Endless
28. Midori: Horrible guy
29. Hikari: Women's world
30. Hikari: Aptitude for drawing
31. Hikari: Grudge from food... ...
32. Hikari: I had a hard time
33. Hikari: Scary
34. Hikari: Hikari's secret
35. Hikari: Be prepared
36. Ginji: Interest... ...?
37. Ginji: Sympathy
38. Ginji: But for here
39. Ginji: Did you forget?
40. Ginji: Hiding one's embarrassment
41. Ginji: For what reason
42. Ginji: For a new departure
43. Yukari: Wrong way of using
44. Yukari: Dangerous fragrance
45. Yukari: It's a public place
46. Yukari: It's not suppose to be like this
47. Yukari: Complain
48. Yukari: Escape after saying what he wants
49. Yukari: Until the curtains raise... ...
50. Knights of the Round Table: Boss
51. Knights of the Round Table: Gap
52. Knights of the Round Table: Growing up
53. Knights of the Round Table: Problem child
54. Knights of the Round Table: Play
55. Knights of the Round Table: Inside it is...
56. Knights of the Round Table: Moving Forward
57. Side story: Awake
58. Side story: Night before marriage
59. Side story: The ally of the weak is
60. Side story: People falling in love (part one)
61. Side story: People falling in love (part two)
62. Side story: People falling in love (part three)
63. Side story: Person being loved
Divine Gate

**Divine Gate** (*ディバインゲート*) is originally an app game created by GungHo Online Entertainment in conjunction with ACQUIRE Corp.

## Plot

When the Divine Gate opened, the <Common World>, the <Sky World>, and the <Demon World> became connected, ushering an era of chaos where desires and conflict intersect. To restore order, the "World Council" is formed. As peace is restored, the Divine Gate becomes an urban legend.

In that world, boys and girls deemed fit by the World Council are gathered. They are ones who aim to reach the gate for their personal objectives. Those who reach the gate can remake the world.

What lies beyond the gate? When they reach the door, will the world change? Will it be the past that changes, or will it be the future?

## Anime and Game Differences

### Metabon

In the game Metabon serves as a player guide and does not interact with the characters within the game. However in the anime, he resides within the Academy and follows the protagonists.

## Media

### Game

*Main Article: Game*
*Game Wikia: Divine Gate*
The Japanese mobile game by Acquire Co. and Gungho Online Entertainment. It was released on September 30th, 2013 for Android users, and on October 10th, 2013 for iOS users.

### Yonkoma

*Main Article: Yonkoma*
The yonkoma originally ran in the app famitsu website from June to September 2014, drawn by Yukiko.

### Anime

*Main Article: Anime*
The anime adaption of the game is animated by Studio Pierrot, directed by Noriyuki Abe, (director of Bleach, Yu Yu Hakusho, Black Butler: Book of Circus etc.) and written by Natsuko Takahashi.

## External Links

* Official Game Website
* Anime Website
* Game Twitter
* Anime Twitter
* Divine Gate at MyAnimeList
Blue Memory

"Blue Memory" is the 4th episode of the Divine Gate anime.

## Summary

Concerned about Aoto's emotional disconnect, Akane and Midori look him up on the academy server, but his information were classified. Determined, the two steal Undine's access pass and finds out that Aoto is a suspect of the Blue Christmas massacre.
Midori

> **For the blame she place on herself on that day, she continues her chase.**
>
>

> The young girl runs - riding the wind, lightly.
>
>

> The young girl has yet to know. That the path to move forward to the future is never straight.
>
>

## Profile

Bright and cheerful, she has a pure heart. Though her pureness could sometimes hurt others without herself knowing.

Contrary to the bright image people see, she continues to be imprisoned by the blame she place on herself for the incident with her childhood friend Elena. She hopes of meeting her friend at the Gate.

The driver she uses is the staff type drive <Fonshen>.

## Trivia

* Her driver <Fonshen> sounds like "FengShen" which "风神" can be translated to "God of Wind" in Chinese.
* Her name, "Midori" literally translate to "green" in Japanese.
Lancelot

## Profile

A member of the special service organization ”Knights of Round" under the command of Arthur. On the surface, he appears to have a foul tongue against Arthur, though within his heart, he can actually understands how Arthur feels. Because he's a stubborn person, he keeps up his appearance so that this attitude does not show.

Lancelot shows care for the students of the academy as well. During the time that the students are doing their "Special Training" in which they encounter the Defiers, saying that they are not his crops but his students.

The driver he uses is the gun-chakram type driver <Aroundight>
Kay

## Profile

Member of the "Knights of Round". She is a modern girl who bad mouths no matter what. Although she only insults and complains, Arthur does not get mad at her as he knows that her words are filled with love. She is referred as "Kay" by Arthur.

The driver she uses is the gun-bow type driver <Wrnach>.

## Trivia

1. ↑ According to Takano D, there does not mean that she does not intake carbohydrates at all. While she does intake carbohydrates, she tries to avoids it as best as she can.
Early Days

## Someday's Series

 「俺、アカネ！　よろしくなっ！」
「絶対に負けねーかんなっ！」
 ねぇ、父さんはなにをしているの。少年はいつも寂しかった。俺はな、世界を守る仕事をしてるんだよ。それはありきたりな子供だまし。だが、それでも少年の憧れだった。それなら、俺も世界を守るよ。世界を守り終わったら、いっぱい遊んでよな。

 「……君は誰？」
「雨は止まないよ、きっと、ずっと……」
 両親は死んだ。だから僕は僕であることを辞めた。僕は君だよ。だから、君は悪くないんだ。悪いのは全部僕なんだ。殺したのも、僕なんだよ。そして少年は親殺しの罪を背負った。すべては弟の為に。だって僕は、あの夜に守ることを誓ったんだから。

 「一番は私だよーっ！」
「競争だからねっ！？」
 少女は走る。ただ真っ直ぐに。ねぇ、なんでそんなに走らなきゃいけないのかな。そんな自問自答。なにかを追いかけているのかな。縦に振れない首。それとも、なにかから逃げているのかな。横に振れない首。だが、少女は立ち止まりはしなかった。

 「こんにっちわーっ！」
「いつでも笑顔だよっ！」
 自分が笑顔なら、周りは笑顔になる。だったら、自分が笑顔でいればいい。辛いときも、悲しいときも。それは幼いながらに覚えた自分を守る術。なぜ、少女がそんなことを。それは少女の両親が、本当の両親ではないと気づいていたからだった。

 「なにか、用かしら？」
「知らない、なにも知らないわ」
 夜は優しかった。それは一日の終わりだから。それは心落ち着くから。全てが正解であり、不正解だった。なぜ、夜は優しいのか。それは大好きだったあの子と過ごす時間だったから。例え記憶からは忘れ去られても、心からは忘れ去られていなかった。

 「あぁ？　んだよオメェー！」
「バカヤロウがっ！」
 そこに何も存在していないのなら、それは終わりなのか、始まりなのか。だが、少年が選んだ答えはそのどちらでもなかった。まだ、始まってすらいなかったんだ。そして少年だけの物語が動き出す。そのとき、何者でもなかった少年に意味は生まれた。

## Crossroad Series

 あなたにはディバインゲートが見えていたのね。母は大切にしまっていた甲型ドライバ【イグナイト】をアカネに手渡した。やっぱり、親子ね。それじゃあ、行ってらっしゃい。そして炎の少年のディバインゲートを目指す長い旅路は始まったのだった。
 少年は真実を拒み続けていた。ディバインゲートが見えたという事実さえも。だが、そんな少年に気がついた男がいた。そして水の少年は刀型ドライバ【ワダツミ】を受けとる覚悟を決めたとき、ディバインゲートを目指す長い旅路が始まるのだった。
 少女は信じていた。ディバインゲートへ行けば、もう一度会うことが出来ると。だってあの日、私にはディバインゲートが見えたんだから。風の少女は棍型ドライバ【フォンシェン】を手に、ディバインゲートを目指す長い旅路を走り出したのだった。
 お守りのように大切にしていた剣型ドライバ【リュミエール】が放つ光。そして、少女には見えた。その眩い光の果てのディバインゲートが。この光を辿れば、いつか。そして光の少女は、ディバインゲートを目指す旅路へと光に導かれたのだった。
 少女の最古の記憶、それは目の前のディバインゲート。そして手にしていた鎌型ドライバ【アビス】から感じる懐かしさは、更に古い記憶である気がしてならなかった。その答えを知る為に、闇の少女はディバインゲートを目指す旅路を始めたのだった。
 ディバインゲートが見えたかもしれない。だがそんなことは少年にとって、どうでもいい話だった。道端に転がっていた斧型ドライバ【ヤシャヒメ】を振り回す毎日。無の少年がディバインゲートを目指す旅路、それはやり場のない思いの行き先だった。
Breunor

## Profile

Member of the "Knights of Round". He is referred as "Chibi" by Arthur. He went to Arthur on his own accord in order to take revenge for his dead father. The death of his father seems to be related to the "Blue Christmas" though... ...

The driver he uses is the gun-hammer type driver <Maledisant>.

## Trivia

1. ↑ According to Takano D, there is a reason why his birthday is on this day. One likely reason is because it is the Kakigōri Day, a day when the highest temperature in Japan is recorded.[1]
2. ↑ Kakigōri is a Japanese shaved ice dessert flavored with syrup and a sweetener, often condensed milk. [2]
3. ↑ Omelette rice topped with ketchup. The reason why Breunor dislike it is because it will make him look childish. [3]