Road of Alteration

## Overview

* **Bullet Time-** Slow down time around the caster
* **Defy Gravity-** Change ones weight without changing ones mass

* **Telekinetic Force-** Push, pull or lift up targets with telekinesis
* **Impossible Reality-** Manipulate the Physics of ones surroundings

* **Warpstep-** Quick Teleport over short distances
* **Slip through Reality-** Become incorporeal to move through your surroundings

* **Realm Spider-** Manipulate gravity to walk up walls and ceilings
* **Adaptive Speed-** Move much quicker through specific enviroments

## Evocations

* **Bullet Time**
	+ ***Description**:* *Allows the Evocator to slow down the time around them, making them appear to move in supernatural speed to mortal eyes; where as Supernaturals are immune against the effect and move at normal speed.*
	+ ***Casting Time*:** Regular
	+ ***Effect**:* The Evocator must make successful Evocation Roll to slow down the time around them for a Full Round / roughly a minute. Any mortal or vehicle around them halfs their speed, and substract one dice from their hitroll when targeting the Evocator or targeted by them.
	+ ***Level Bonus***: -1 dice for every level beyond the first
	+ *Example:* The Evocator is fighting against a particularly strong mortal, so they cast 3rd level Bullet Time to slow them down for a single round. The mortal tries to attack them, but has to substract 3 dice from their attack roll, allowing the Evocator to easily block them. After the failed attack the mortal tries to flee, but because their speed is halfed the Evocator can easily catch them; making an attack against which the mortal as to substract 3 dice from their pool to defend themselves.
* **Telekinetic Force**
	+ ***Description**:* *Allows the Evocator the magically pull objects towards them or push them away. Their powers may either affect organic matter, anorganic matter or lifeforms. Neverborn remain unaffected.*
	+ ***Casting Time*:** Instant
	+ ***Effect**:* To do so the Evocator must make a successful Evocation Roll and invest *Intense Focus* to telepathically move up to 50 kg. The speed of the telekinetic movement depends on how much the moved object weighs relative to the toal weight the Evocator is able to lift. While moving a target the Evocator must remain in *Intense Focus.*
	+ ***Level Bonus***: Increase the amount of weight that can be lifted (Consult References)
	+ *Example:* The Evocator tries to pass through a road after a heavy storm. Several cars block the way, and because they are able to lift anorganic matter they try to use their 3rd level Telekinetic Force to move them out of the way. The car is just light enough to move it away, but because it they can only lift it fairly slowly.
* **Slip through Reality**
	+ ***Description**:* *Allows the Evocator to alter the composition and cohesion of their own form for a short amount of time, meaning they can move through their surrounding matter as though they where incorporeal.*
	+ ***Casting Time*:** Instant
	+ ***Effect**:* After a successful Evocation Roll the Evocator may become incorporeal for a single second. The duration is usually to short to use this defensivly.
	+ ***Level Bonus***: +3 seconds of effect duration for every level beyond the first
	+ *Example:* The Evocator is surrounded by enemies, and their only hope is to cast their 3rd level Slip through Reality. They turn incorporeal for 7 seconds, which is enough time to evade all attacks in this combat round and move through their enemies. At the beginning of the next round they activate the effect again directly, simply passing through the wall behind the attackers and escaping.
* **Warpstep**
	+ ***Description**:* *Allows the Evocator to detach themselves and their host from their physical surroundings, shifting their position within the material world.*
	+ ***Casting Time*:** Regular
	+ ***Effect**:* After a successful Evocation Roll the Evocator may teleport to any location they are able to sense within 10 meters of their point of view. When using this to appear behind and unexpecting enemy the next attack is considered a *Stealth Attack*.
	+ ***Level Bonus***: +10 meters of range for every level beyond the first
	+ *Example:* The Evocator is engaged in a combat situation and spots a sniper on the roof above them. The sniper is roughly 25 meters away from them, which is more than enough to reach for their 3rd level Warpstep. Since the sniper was aiming at an entirely different target the Evocator may make a Stealth Attack on them.
* **Impossible Reality**
	+ ***Description**:* *Allows the Evocator to distort the reality around them, allowing them to twist the laws of physics and supsend the concept of cause and effect. This allows them to create a twisted form of reality that may trap or shatter mortal minds**.***
	+ ***Casting Time*:** 2 Rounds
	+ ***Effect**:* After a successful Evocation Roll and preperation the Evocator may make a single [change] to the local reality that affects every mortal and object in range. Keeping this effect up requires *Intense Focus*.
	+ ***Level Bonus***: Gain access to an additional [reality change] for every level beyond the first
	+ *Example:* The Evocator has entrached themselves in a building surrounded by the local police. Their fortifications buy them some time, enough to prepare and cast 2nd level Impossible Reality. They choose to Reverse Gravity within the building, throwing any officer entering the building against the ceiling where they are easy prey for the Neverborn. Alternativly they could have made the hallways impossibly long.
* **Realm Spider**
	+ ***Description**:* *Allows the Evocator the alter the direction of gravity for them when touching a solid surface, enabling them to walk up walls and ceilings.*
	+ ***Casting Time*:** Instant
	+ ***Effect**:* After making a successful Evocation Roll the Evocator may alter the direction for gravity for them, enabling them to walk on walls /ceilings or fall into the sky as if gravity was flipped in any direction. The effect lasts for a single minute, after which Gravity will affect them normally again.
	+ ***Level Bonus***: Double the Duration for every additional level beyond the first
	+ *Example:* The Evocator is chased by the security service. In order to escape they activate their 2nd level Realm Spider, allowing them to freely run across the walls and ceiling; allowing them to escape within the remaining 2 Minutes.
* **Defy Gravity**
	+ ***Description**:* *Allows the Evocator to lessen or strengthen the pull of the earth, allowing them to change their weigth and mass without altering their physical composition or movement speed.*
	+ ***Casting Time*:** Instant
	+ ***Effect**:* After making a successful Evocation Roll the Evocator may alter their weigth for up to a scene. They may in- or decrease their weight and mass heavily; which provides them with 2 additional dice for physical rolls associated with their respective weight. This can make it harder to push them over, reduce fall damage or cause the ground to crack below their feet.
	+ ***Level Bonus***: +1 Bonus Dice for every level beyond the first
	+ *Example:* The Evocator enters a combat area and chooses to use 3rd level Defy Gravity to increase their weight. They may add a total of 4 dice on Rolls involving their heady weight. The Evocator is engaged by an enemy, running straigth into them in an attempt to throw them over. Due to their increased weight they add 4 dice onto their Endurance + Focus Roll, making them stand straight against the enemies push. Afterward both of them engage in a messy brawl and the Evocator tries to wrestle their attacker down, using their full weight on them. They may add 4 dice onto their brawl roll, causing increased damage. In a last desperate attack the attackers manages to throw the Evocator from a nearby balcony. To slow to react the heavy Evocator crashes onto the ground several stories below, now having to substract five dice from their soak roll from the falling damage
* **Adaptive Speed**
	+ ***Description**:* *The Evocator has adapted themselves to traverse a type of enviroment with inhuman speed and efficency, making them perfectly use their surroundings to move as fast as possible through manipulating its physical characteristics to their advantage.*
	+ ***Casting Time*:** Regular
	+ ***Effect**:* Casting this requires a successful Evocation Roll and remains active for a full scene. When entering a [type of terrain] the Evocator doubles their Speed, while also ignoring any negative effect or lesser obstacle the terrain might have.
	+ ***Level Bonus***: An additional [type of terrain] for every second level beyond the first
	+ *Example:* The Evocator is rather slow with a Speed of 4 and activates their 1st level Adaptive Speed above a series of apartment buildings. They have chosen Rooftops as their [type of terrain], and can now traverse them at Speed 8. In addition they can automaticly jump from rooftop to rooftop without requiring rolls and automatically traverse any obstacle that could be reasonably passt; such as water tanks, ventilation systems, pipes or Rooftop exits.

## References

* When determining how much weight can be moved per level on Telekenetic Force consult the list below:
	+ **Level 2:** A person (Up to 200kg)
	+ **Level 3:** A car (Up to 1 ton)
	+ **Level 4:** A Truck (Up to 10 tons)
	+ **Level 5:** Cargo Ships, Houses or other extremly heavy objects (100s of tons)

* When choosing a [reality change] for Impossible Reality, consult the list below:
	+ **Reverese Gravity** into a direction of choice in a part of the area
	+ **Disable Gravity**
	+ **Endless Corridors** that can only be passed by going in the right direction or speaking the right command
	+ **Disarm Bullets** by turning them into something harmless when fired
	+ **Enlarge/Shrink Rooms** despite their outside confiments, making them much bigger then they appear from the outside
	+ **Twisting Reality** may warp textures and can make technology malfunction
	+ **Other Effects** [At the Storytellers discretion]

* When choosing a [type of terrain] for Adaptive Speed examples include:
	+ **Rooftops**
	+ **Tight Alleys**
	+ **Open Streets**
	+ **Open Fields**
	+ **Sewers**
	+ **Forests**
	+ **Swamps**