Tiering System

This is a unified system for miscellaneous Powerscaling of publicly-accessible content, which:

1. Has a fully-accessible Source Material to receive **all** relevant information from.
2. Is not created specifically for powerscaling in any way, shape, or form.
	1. This includes definitions which use powerscaling-exclusive terminology, or specifically reference Dimensional Scaling.
3. Does not contradict itself.

Those who wish to use this Tiering System separately from the rest of the **blueverse.fandom** page are welcome to use it, but are encouraged to avoid scaling content which already exists here.
The reason for this is because the system is ~~*partially*~~ created to define certain levels within a consensus understanding of strength/power, without solely relying on our cosmology to separate levels *as… it has several hard-limits, which skew the 1:1 scaling with it*.

> Hopefully this "**BVW** **Tiering System**" is likeable enough to become the new consensus system across more than **just** this wiki.
>
>

## Warnings

These are; *as the name implies*, the specific levels which are unfinished. Because of such, they are isolated here, until their benchmarks have been assigned (*which have been chosen, but are currently unfinished in their definitions*).

* Low 0: Pantodynamian
* High 0: Afatos
* �: █ █ - █ █ █ █ █ █ - █ █ █ █ █ █ █

## The Scale

This Tiering System is heavily inspired by the PowerScaling Tiering System (*psbattles.fandom*); so large credit to them.
This system (*by Blueverse Gacha*) aims to be significantly more consistent and precise in what scales where.

**Note 1:** Higher Tiers (*3-S and above*) use both Cardinals (*ℵ0,ℵ1, κ, M, etc…*) and Ordinals (*ω, ε*) for separation of their sub-categories.

**Note 2:** A characters or series which directly uses terminology from this Tiering System should not be taken to directly scale to the levels they have cloned, unless their non-cloned sources can prove any "good" non-zero chance of it being that level anyway.
"Good" here is being used loosely, to represent a chance where it can be accepted as being true without the cloned terms. If it cannot be, then it does not apply for the level(s) it had stolen from. This does not largely apply to **similar** descriptions, those whose definitions follow the same premise, or those who used its descriptions before the creation of the Tiering System, but only those who very obvious copy it for the sake of powerscaling as high as possible with minimum work.

**Note 3:** It is HEAVITY advised not to scale content already listed on the **blueverse.fandom** wiki, as Blueverse Gacha (*the creator of this Tiering System, and the wiki as a whole*) has (*extremely likely*) already scaled it appropriately. This isn't to say trust everything at face value, but just that if the last edit to its Tier is by Blueverse themselves, or confirmation of its acceptance in the pages history is by Blueverse, then it is probably scaled to an accurate level.
If you disagree with any scales made, you can provide your own review for why **and** how they should be listed under a different Tier.

### Tier 11: Infinitesimal

#### Low 11-D: Irrelevant

Characters and/or objects limited to much, that they exist below Dimensional space (or equivalent) entirely, in -ℵ1th Dimensions to any lower negative value; whether Uncountable, Inaccessible, or any stronger Cardinal of negative level.

#### Mid 11-D: Nullverse level

Characters and/or objects limited so much, that they exist below Dimensional space (or equivalent) entirely, in -1st Dimensions to any lower countable negative value.

#### Mid 11-C: Low Hypoverse level

Characters and/or objects only capable of existing in 0-Dimensions.

**Note 1:** Size at this scale has no meaning due to finite and infinite both sharing the same zero-volume amount, hence no High 11-C Tier.

**Note 2:** Characters which ARE the 0-Dimensional structure can optionally have a "+" indicator, but it does **not** actually affect their level.
"11-C" and "11-C+" are virtually the same thing, in terms of power and power-capacity.

#### Mid 11-B: Hypoverse level

Characters and/or objects only capable of significantly affecting any finitely-sized 1-Dimensional structures, or equivalent.

#### High 11-B: Large-Hypoverse level

Characters and/or objects only capable of significantly affecting an infinitely-sizes 1-Dimensional structure, or equivalent.

#### Mid 11-A: High Hypoverse level

Characters and/or objects only capable of significantly affecting any finitely-sized 2-Dimensional structures, or equivalent.

#### High 11-A: High Large-Hypoverse level

Characters and/or objects only capable of significantly affecting an infinitely-sized 2-Dimensional structure, or equivalent.

### Tier 10: Macroversal

#### Low 10-C: Far Below Human level

Characters and/or objects unable to exert force beyond infancy (<1 year, average).

This level extends from unborn human fetuses, to the Planck Length, to any infinitesimal 3-Dimensional size.

#### Mid 10-C: Below Human level

Characters and/or objects un able to exert force beyond young adolescence (<10 years, average).

#### Low 10-B: Below Average

Characters and/or objects able to exert force comparable to that of most teenagers (≈ 15-16 years, average).

#### Mid 10-B: Average Human level

Characters and/or objects able to exert force comparable to that of older-teenagers or younger-adults (≈ 18-24 years, average).

#### High 10-B: Above Average level

Characters and/or objects able to exert force comparable to that of fully-grown adults (≈ 25 years, average).

#### Mid 10-A: Above Human level

Characters and/or objects able to exert force comparable to that of the strongest leagues for human capacity.

#### High 10-A: Far Above Human level

Characters and/or objects able to exert force relative to the current human world records.

### Tier 9: Supernatural

#### Mid 9-C: Street level

Characters and/or objects able to exert force beyond that of realistic human capability, but below structural-damaging capacity.

This includes characters and/or objects that can remotely affect small structures (*not to be confused with `**High 9-A: Small Buildings**`*).

This Tier would be for characters who can be termed a "One-Man-Armageddon".

The difference between a One-Man-Armageddon character and One-Man-Army characters would be comparable (*percentile wise*) to a One-Man-Army character and traditional "Strong" characters.

*Imagine a person who could beat 20 incarnations of John Wick at the same time — that's the approximate benchmark.*

#### Mid 9-B: Wall level

Characters and/or objects capable of significantly affecting resistant materials such as stone and steel, or the entirety of weaker walls; such as various woods, in a single unassisted action.

#### High 9-B: Strong wall level

Characters and/or objects capable of significantly affecting **very** resistant materials, such as lead and tungsten, or the entirety of stronger walls; such as brick or concrete, in a single unassisted action.

#### Low 9-A: Room level

Characters and/or objects capable of significantly affecting entire rooms; 5 cubic meters large, made made from resistant materials, or equivalent, in a single unassisted action.

#### Mid 9-A: Small Building level

Characters and/or objects capable of significantly affecting a building with between 2 and 20 rooms entirely made from resistant materials, or equivalent, in a single unassisted action.

### Tier 8: Urban

#### Mid 8-C: Building level

Characters and/or objects capable of significantly affecting buildings with between 21 and 100 rooms entirely made from resistant materials, or equivalent, in a single unassisted action.

#### High 8-C: Large Building level

Characters and/or objects capable of significantly affecting buildings with at least 10 floors of 10 rooms each (totalling expressly more than 100 rooms), or more, entirely made from resistant materials, or equivalent, in a single unassisted action.

#### Mid 8-B: City Block level

Characters and/or objects capable of significantly affecting at least 100 or more detached buildings with 10 or more rooms each, or equivalent, in a single unassisted action.

#### Mid 8-A: Multi-City Block level

Characters and/or objects capable of significantly affecting at least 200 or more detached buildings with 10 or more rooms each, or equivalent, in a single unassisted action.

### Tier 7: Nuclear

#### Low 7-C: Small Town level

Characters and/or objects capable of significantly affecting an area of resistant material between 0.2 and 2 square kilometres (0.08 to 0.77mi2), or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### Mid 7-C: Town level

Characters and/or objects capable of significantly affecting an area of resistant material between 2 and 43 square kilometres (0.77 to 16.60mi2) or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### High 7-C: Large Town level

Characters and/or objects capable of significantly affecting an area of resistant material between 43 and 243 square kilometres (16.60 to 93.82mi2) or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### Low 7-B: Small City level

Characters and/or objects capable of significantly affecting an area of resistant material between 243 and 778 square kilometres (93.82 to 300.38mi2) or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### Mid 7-B: City level

Characters and/or objects capable of significantly affecting an area of resistant material over 778 square kilometres.

#### Mid 7-A: Mountain level

Characters and/or objects capable of significantly affecting a structure of resistant material relative to Mount Le Conte, *Tennessee* or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### High 7-A: Large Mountain level

Characters and/or objects capable of significantly affecting a structure larger than Shishapangma or equivalent, with an omnidirectional release of energy, or other single unassisted action.

### Tier 6: Tectonic

#### Mid 6-C: Island level

Characters and/or objects capable of significantly affecting the entirety of an Island relative to the Isle of Man or equivalent, with an omnidirectional release of energy, or other single unassisted action.

This should not be confused for damaging the surface of it, but completely "removing" its roots in *and under* the surface.

#### Low 6-B: Small Country level

Characters and/or objects capable of significantly affecting the entirety of a "Small" Country larger than North Macedonia or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### Mid 6-B: Country level

Characters and/or objects capable of significantly affecting the entirety of a Country larger than the United Kingdom or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### High 6-B: Large Country level

Characters and/or objects capable of significantly affecting the entirety of a "Large" Country relative to Egypt or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### Mid 6-A: Continent level

Characters and/or objects capable of significantly affecting the entirety of a Land Mass relative to Antarctica or equivalent, with an omnidirectional release of energy, or other single unassisted action.

**Note:** Yes, Russia is included in this Tier. The reason it is not the benchmark is because Antarctica is itself a Continent, while Russia is labelled only a Country *despite being 20% larger*.

#### High 6-A: Multi-Continent level

Characters and/or objects capable of significantly affecting the entirety of a Land Mass relative to Eurafrasia or equivalent, with an omnidirectional release of energy, or other single unassisted action.

### Tier 5: Celestial

#### Low 5-C: Hemisphere level

Characters and/or objects capable of significantly affecting the entire underlying **surface** of at least half of Earth or equivalent, with an omnidirectional release of energy, or other single unassisted action.

**Note:** This Tier only accounts for the outer-most crust of the planet. Destroying a complete half of its volume would be `**Low 5-B: Small Planet level**`.

#### Mid 5-C: Moon level

Characters and/or objects capable of significantly affecting the entire volume of a structure of resistant materials relative to a Moon equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### Low 5-B: Small Planet level

Characters and/or objects capable of significantly affecting the entire volume of a "Celestial Body" relative to a Mars equivalent, or larger, with an omnidirectional release of energy, or other single unassisted action.

#### Mid 5-B: Planet level

Characters and/or objects capable of significantly affecting the entirety of a "Celestial Body" relative to an Earth equivalent, or larger, with an omnidirectional release of energy, or other single unassisted action.

#### High 5-B: Large Planet level

Characters and/or objects capable of significantly affecting the entirety of a "Celestial Body" comparable to the size of Saturn or equivalent, or larger, with an omnidirectional release of energy, or other single unassisted action.

#### Mid 5-A: Giant Planet level

Characters and/or objects capable of significantly affecting the entirety of a "Celestial Body" expressly larger than the size of Jupiter or equivalent, or larger, with an omnidirectional release of energy, or other single unassisted action.

#### High 5-A: Failed Star level

Characters and/or objects capable of significantly affecting the entirety of a "Celestial Body" comparable to a Brown Dwarf Star or equivalent, or larger, with an omnidirectional release of energy, or other single unassisted action.

### Tier 4: Stellar

#### Low 4-C: Small Star level

Characters and/or objects capable of significantly affecting the entirety of a "Celestial Body" relative to a Red Dwarf Star or equivalent, or larger, with an omnidirectional release of energy, or other single unassisted action.

#### Mid 4-C: Star level

Characters and/or objects capable of significantly affecting the entirety of a "Celestial Body" relative to a G-type main-sequence star(*Yellow Dwarf*) or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### High 4-C: Large Star level

Characters and/or objects capable of significantly affecting the entirety of a "Celestial Body" relative to a O-type main-sequence star(*Blue Supergiant*) or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### Low 4-B: Small Solar System level

Characters and/or objects capable of significantly affecting the entirety of a "Cosmic Structure" relative to the orbital size of the Inner Solar System(*see `**Mid 4-B: Solar System level**` for visualization*) or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### Mid 4-B: Solar System level

Characters and/or objects capable of significantly affecting the entirety of a "Cosmic Structure" relative to the orbital size of the Outer Solar System(*Visualization*) or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### High 4-B: Large Solar System level

Characters and/or objects capable of significantly affecting the entirety of a "Cosmic Structure" relative to the orbital size of the Oort Cloud(*Logarithmic Visualization*) or equivalent, with an omnidirectional release of energy, or other single unassisted action.
This Tier also accounts for Planetary Nebulas, such as NGC 6751"*Glowing Eye Nebula*".

#### Mid 4-A: Multi-Solar System level

Characters and/or objects capable of significantly affecting 2 to 1,000 "Cosmic Structures" from within one, accounting for the distance between them, or equivalent, with an omnidirectional release of energy, or other single unassisted action.
This Tier also accounts for Supernova Remnants, such as IC 443"*Jellyfish Nebula*".

**Note:** The nearest other Star to Earth is in the Alpha Centauri System, and over 4×1013 kilometres (2.5×1013 miles) away.

*"4×1013" is "40,000,000,000,000"(*40 Trillion*) as a written number, or enough to travel back-and-forth between the Sun and Pluto over 6750 times and still have some space left over.*

#### High 4-A: High Multi-Solar level

Characters and/or objects capable of significantly affecting explicitly over 1000, to 9×1010 (*90 Billion*) Solar Systems, accounting for the distance between them, or equivalent, with an omnidirectional release of energy, or other single unassisted action.

### Tier 3: Cosmic

#### Mid 3-C: Galaxy level

Characters and/or objects capable of significantly affecting a "Cosmic Structure" relative to, or larger, than the Milky Way or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### Mid 3-B: Multi-Galaxy level

Characters and/or objects capable of significantly affecting multiple "Cosmic Structures" relative to or larger than the distance between the Milky Way and Andromeda, or equivalent, with an omnidirectional release of energy, or other single unassisted action.

**Note:** Destroying a "Large" Galaxy can also reach this Tier, due to some (*such as extremes like IC 1101 and Alcyoneus*) being significantly larger than the distances between smaller galaxies.

#### High 3-B: Galaxy Supercluster level

Characters and/or objects capable of significantly affecting a "Cosmic Structure" relative to a Galaxy **Super**cluster or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### Low 3-A: Galaxy Filament level

Characters and/or objects capable of significantly affecting a "Cosmic Structure" relative to a Galaxy Filament or equivalent, with an omnidirectional release of energy, or other single unassisted action.

#### Mid 3-A: Universe level

Characters and/or objects capable of significantly affecting a "Cosmic Structure" relative to 4.6×1010 light years in radius, or 9.6×1010 light years in diameter; our own Observable Universe, or equivalent, with an omnidirectional release of energy, or other single unassisted action.

**\****Due to the linked website being funny, you may have to manually paste the provided link into your URL directly:
**https://www.forbes.com/sites/startswithabang/2019/03/05/how-much-of-the-unobservable-universe-will-we-someday-be-able-to-see/#:~:text=Right%20now%2C%20in%20a%2013.8%20billion%20year%20old%20Universe%2C%20our%20current%20visibility%20limit%20is%2046%20billion%20light%2Dyears***

#### High 3-A: Large Universe level

Characters and/or objects capable of significantly affecting a "Cosmic Structure" relative to 2.3×1013 light years in diameter, or 2.1×1013 light years in radius; expressly greater than 15 Million times the size of the Observable Universe, or equivalent, with an omnidirectional release of energy, or other single unassisted action.

**\****Due to the linked website being funny, you may have to manually paste the provided link into your URL directly:*
**https://www.forbes.com/sites/startswithabang/2019/03/05/how-much-of-the-unobservable-universe-will-we-someday-be-able-to-see/#:~:text=The%20unobservable%20Universe%2C%C2%A0on%20the%20other%20hand%2C%20must%20be%20at%20least%2023%20trillion%20light%20years%20in%20diameter**

#### Low 3-S: Infinite Universe level

Characters and/or objects capable of significantly affecting a countably infinite ("ℵ0"/"ω") 3-Dimensional entity, or larger, with an omnidirectional release of energy, or other single unassisted action.

Characters who scale to certain "larger" scales, such as ω+1, ω+2, ω×2, ω2, ωω, ωωωω **. . .**, ε, and so on, will also be at this level.

**Note:** This tier extends up to any definable "infinite tower", whether ω↑2ω (ω↑↑ω), ω↑3ω (ω↑↑↑ω), ω↑4ω, ω↑ωω, and Ordinal values beyond ω, such as ε, are to have a "+" identifier next to their Tier (*with ω×2 being the minimum*), as well as sufficient secondary identification (*if applicable*) to what **Ordinal number** they scale at, behind the +.
Characters who scale to an infinite universe-level feat/feats do not apply higher than this Tier simply by their infinity simply being implied to be a bigger infinity than ℵ0. Applying for `**Mid 3-S: Uncountable Universe level**` would require the feat to have no upper or lower bounding of any size; or in other words,
the universe cannot contain a non-infinitesimal "smallest thing" that makes up everything larger than it. Whether computably smaller or not, even being stated to be smaller than the Planck Length would not reach beyond this Tier, but simply a higher Ordinal within it (*but not necessarily ω2, let alone beyond*).

#### Mid 3-S: Uncountable Universe level

Characters and/or objects capable of significantly affecting an uncountably infinite ("ℵ1") 3-Dimensional entity, with an omnidirectional release of energy, or other single unassisted action.

This Tier extends to higher Aleph numbers as well, such as ℵ2, ℵ3, ℵω, ℵε, and so on, acknowledging that there are more Aleph numbers than there are Natural Numbers.

**Note:** Characters who scale to an ℵω level or above, would have a "+" identifier to distinguish them separately from characters who scale to "finite" Alephs (*"Finite" referring to an Aleph's identifier being a Natural Number*).

#### High 3-S: Immeasurable Universe level

Characters and/or objects capable of significantly affecting an Inaccessibly Infinite ("κ") 3-Dimensional entity, or larger, with an omnidirectional release of energy, or other single unassisted action.

**Note 1:** "Inaccessible" is used for a 3-Dimensional Size because such an object/feat would still expressly be 3-Dimensional.

Having an Inaccessible amount of true-2D Squares would still not mathematically form a 3D Cube, because a "λth" Dimension is the equivalent to a **Strong** Limit Cardinal above the "λ-1th" Dimension.

The amount of 2D Squares to equal a 3D Cube would have to be so massive, that virtually 0 would equal 1, both of which are **Strong Limit Cardinals**, breaking the mathematical boundary separating higher Dimensions.

This would virtually be a Reinhardt or Berkeley level feat, but **all** are to be judged on a case-by-case basis if not outright higher-dimensional to begin with.

**Note 2:** Characters/Objects who would meet the equivalent of a 3-Dimensional Mahlo Cardinal level, or greater, are to be marked with 1 "+" identifier.
Characters who would beet the equivalent of a 3-Dimensional Reinhardt Cardinal level, or greater, are to be marked with 2 "+" identifiers.

### Tier 2: Multiversal

#### Low 2-C: Small Multiverse level

Characters and/or objects capable of significantly affecting a structure **larger** than any 3rd-Dimensional one.

For example: the 4th-Dimensional Time of an already-existing 3-Dimensional "World" (*Note: "World" is used loosely, and simply calling something one does not make it equal to anything else*), or equivalent, with an unmodified release of energy, or other single unassisted action.

Entities whose levels are at this scale don't necessarily have to affect a Temporal Dimension, but simply a "thing" which no singular amount of 3-Dimensions can equal or represent.

Another example would be dimensional numbering, such as "a/b/c/…z", where "b" is **always** stronger than any level of "a", including multiple infinite instances of it, no matter what.

This would make "b" the equivalent of a 2nd-Dimensional letter, where "a" is a 1st-Dimensional letter. By extension, "c" would be 3rd-Dimensional, "d" would be 4th-Dimensional, and so on, with "z" being a 26th-Dimensional letter.

26 also wouldn't be the limit, as "aa" could continue it as 27, or the **b** to **z** after **a**, further followed by "ab" as 28, "ac" as 29, "ba" as 53, "ca" as 79, "za"/"zz" as 677/702, and then "aaa" as 703, unto infinity via that continuation in "a/b/c//aa//aaa///…" forever, with this level (`**Low 2-C: Small Multiverse level**`) being the "d" on this list, and all levels from `**Low 10-C: Far Below Human level**` to `**High 3-S: Immeasurable Universe level**` measuring some amount of an individual "c", `**Mid 11-A: High Hypoverse level**` being "b", `**Mid 11-B: Hypoverse level**` being "a", and `**Mid 11-C: Low Hypoverse level**` being devoid of each level as if they were all "N/A" or blank.

**\****Remember this explanation as "Alphabetical Scaling" because it will be used in the Tiers `**Mid 2-C: Multiverse level**` to `**Mid 1-B: Hyperverse level**`.*

**Note:** Characters/Objects who affect an infinite (or greater) level of 4 Dimensionality (*"d" is an infinity: "ℵ0 or above"*), are to have a "+" indicator. Those who affect a finite level, or can't be explicitly proven to, are not to have one.

#### Mid 2-C: Multiverse level

Characters and/or objects capable of significantly affecting between 2 to 100 entirely separate 4th-Dimensional structures, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be the equivalent in Alphabetical Scaling (*defined in `**Low 2-C: Small Multiverse level**`*) as there being multiple "d"s, up to 100, each with a positive value, while "e" and beyond remain "N/A".

#### High 2-C: Large Multiverse level

Characters and/or objects capable of significantly affecting between 101 to 1000 entirely separate 4th-Dimensional structures, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be the equivalent in Alphabetical Scaling (*defined in `**Low 2-C: Small Multiverse level**`*) as there being at least 101 separate "d"s each with a positive value, up to 1000 separate instances, while "e" and beyond remain "N/A".

#### Mid 2-B: Large Multiverse level

Characters and/or objects capable of significantly affecting explicitly over 1000 entirely separate 4th-Dimensional structures, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be the equivalent in Alphabetical Scaling (*defined in `**Low 2-C: Small Multiverse level**`*) as there being at least 1001 separate "d"s as a positive value, up to any higher finite number of separate instances, while "e" and beyond remain "N/A".

#### Mid 2-A: High Multiverse level

Characters and/or objects capable of significantly affecting an infinite amount of 4th-Dimensional structures, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be the equivalent in Alphabetical Scaling (*defined in `**Low 2-C: Small Multiverse level**`*) as there being at least ℵ0 separate "d"s as a positive value, while "e" and beyond remain "N/A".

#### High 2-A: Low Megaverse level

Characters and/or objects capable of significantly affecting some structure **larger** than what any 4th-Dimensional "realm" can represent; AKA: a 5th-Dimensional structure of any positive non-zero size, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be the equivalent in Alphabetical Scaling (*defined in `**Low 2-C: Small Multiverse level**`*) as 1 or more "e"s being a positive value, while "f" and beyond remain "N/A".

**Note:** Characters/Objects who would have the equivalent of 1 "e", being ℵ0 or above, are to have a "+" identifier.
Characters who have the equivalent of 2 "e"s or more, are to have 2 "+" identifiers ("*High 2-A++"*), optionally followed by how many e-equivalents are applicable ("*High 2-A++7" for 7 5th-Dimensional structures*) ("*High 2-A++∞*" *for some infinite amount*).

### Tier 1: Extradimensional

#### Low 1-C: Small Megaverse level

Characters and/or objects capable of significantly affecting some structure **larger** than what any 5th-Dimensional "realm" can represent; AKA: a 6th-Dimensional structure of any positive size, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be the equivalent in Alphabetical Scaling (*defined in `**Low 2-C: Small Multiverse level**`*) as 1 or more "f"s being a positive value, while "g" and beyond remain "N/A".

**Note:** Characters/Objects who would have the equivalent of 1 "f", being ℵ0 or above, are to have a "+" identifier.
Characters who have the equivalent of 2 or more "f"s, are to have 2 "+" identifiers ("*Low 1-C++"*) optionally followed by how many f-equivalents are applicable ("*Low 1-C++7" for 7 6th-Dimensional structures*) ("*Low 1-C++∞*" *for some infinite amount*).

#### Mid 1-C: Megaverse level

Characters and/or objects capable of significantly affecting some structure **larger** than what any 6th-Dimensional "realm" can represent; AKA: a 7th-Dimensional structure of any positive non-zero size, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be the equivalent in Alphabetical Scaling (*defined in `**Low 2-C: Small Multiverse level**`*) as 1 or more "g"s being a positive value, while "h" and beyond remain "N/A".

**Note:** Characters/Objects who would have the equivalent of 2 "g"s or more, are to have "+" identifier ("*1-C+"*) optionally followed by how many g-equivalents are applicable ("*1-C+7" for 7 7th-Dimensional structures*) ("*1-C+∞*" *for some infinite amount*).

#### High 1-C: Large Megaverse level

Characters and/or objects capable of significantly affecting some structure **larger** than what any 7th-Dimensional "realm" can represent; AKA: an 8th-Dimensional structure of any positive non-zero size, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be the equivalent in Alphabetical Scaling (*defined in `**Low 2-C: Small Multiverse level**`*) as 1 or more "h"s being a positive value, while "i" and beyond remain "N/A".

**Note:** Characters/Objects who would have the equivalent of 1 "h" are to have "+" identifier (*"High 1-C+"*) optionally followed by how many h-equivalents are applicable ("*High 1-C+7" for 7 8th-Dimensional structures*) ("*High 1-C+∞*" *for some infinite amount*).

#### Low 1-B: Low Hyperverse level

Characters and/or objects capable of significantly affecting some structure **larger** than what any 8th-Dimensional "realm" can represent; AKA: a 9th-Dimensional, *up to 11th-Dimensional*, structure of any positive non-zero size, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be the equivalent in Alphabetical Dimensions (*defined in `**Low 2-C: Small Multiverse level**`*) as an "i" "j" or "k" being a positive value, while "l" (*lowercase "L"*) and beyond remain "N/A".

**Note:** Characters/Objects who would have the equivalent of 1 or more "j"s (*10th-Dimensional*) being any positive non-zero size, are to have 1 "+" identifier ("*Low 1-B+"*) optionally followed by how many j-equivalents are applicable ("*Low 1-B+7*" *for 7 10th-Dimensional structures*)//
("*Low 1-B+ℵλ*" *for some infinite amount*).

Characters who would have the equivalent of 1 or more "k"s (*11th-Dimensional*) being any positive non-zero size, are to have 2 "+" identifiers ("Low *1-B++"*) optionally followed by how many k-equivalents are applicable ("*Low 1-B++7" for 7 11th-Dimensional structures*) ("*Low 1-B++ℵN*" *for some infinite amount*).

#### Mid 1-B: Hyperverse level

Characters and/or objects capable of significantly affecting some structure **larger** than what any 11th-Dimensional "realm" can represent; AKA: a 12th, to any higher finite, -Dimensional structure, surpassing the definable sizes within M-Theory, or greater, of any positive non-zero size, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be the equivalent in Alphabetical Dimensions (*defined in `**Low 2-C: Small Multiverse level**`*) as 1 or more "l"s (*lowercase "L"*) being a positive value, while "m" and beyond remain "N/A".

**Note 1:** Characters who would have the equivalent of 1 or more "aa"s (*27th-Dimensional, surpassing* *Bosonic String Theory*) or more, are to have 1 "+" identifier, optionally followed by how many Dimensions are applicable ("*1-B+100" for a 100th-Dimensional structure*).

**Note 2:** Values for `**Mid 1-B: Hyperverse level**` should not be below 12, nor an infinity, as "`Mid 1-B++2`", "`Mid 1-B++8`", and "`Mid 1-B++ℵ1010100`" would simply be `**Mid 11-A**`, `**High 1-C:**`, and `**Mid 1-A**` respectively.

#### High 1-B: High Hyperverse level

Characters and/or objects capable of significantly affecting some structure of infinite Dimensions, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be measured as some ℵ0 level, and any amount within finite reach of "ω"; such as "ω **-** (<ω)" or "ω **+** (<ω)".

**Note:** If "infinite" is used in a context of Dimensionality; or an equivalent thereof, and remains undefined, then it defaults to this level - even if there is **implication** of it being "bigger", "larger", "more", "stronger", or any other similar implication, it is to default at this level.

##### High 1-Bα: Alpha Hyperverse level

Characters and/or objects capable of significantly affecting some structure of infinite Dimensions, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be measured as some ℵ0 level, and any amount after "ω×2" (2ω).

**Note:** Characters/Objects who would meet the equivalent of ωω are to be be marked with a "+" identifier.

##### High 1-Bβ: Beta Hyperverse level

Characters and/or objects capable of significantly affecting some structure of infinite Dimensions, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be measured to some ℵ0 level, at infinite towers of "ωωωω **. . .**".

**Note 1:** This tier extends up to any definable "infinite tower", whether "ω↑2ω" (ω↑↑ω), "ω↑3ω" (ω↑↑↑ω), ω↑4ω, up to ω↑ωω, or greater.
This is also not limited to merely what's defined, as larger chains; such as
"ω↑ωωω **. . .**ω",
"ω↑ω↑ω↑ **. . .**ω",
"ω↑ωωω **. . .**↑ωωω **. . .**↑ **. . . . . . . . .**ω",
and beyond, are also included here; anything which starts with an "ω" under ℵ0 is regarded at this level *assuming the baseline is met*.

**Note 2:** Characters who would meet the equivalent of "ω↑3ω" are to be be marked with 1 "+" identifier, optionally followed by what type of infinite tower (*the amount of up-arrow notations*) they reach.

Characters who would meet the equivalent of "ω↑ωω" and beyond, are to be marked with 2 "+" identifiers, optionally followed by what type of infinite tower (*the amount of up-arrow notation towers*) they reach.

##### High 1-BΩ: Omega Hyperverse level

Characters and/or objects capable of significantly affecting some structure of infinite Dimensions, or equivalent, with an unmodified release of energy, or other single unassisted action.

This would be measured to some ℵ0 level, at any amount after "ε0".

**Note 1:** This level is similar to the premise defined for `**High 1-B**`, but functions at a level comparable to the difference between the baselines of `**High 1-Bβ++**` and `**High 1-B**`, with this Tier being the infinite amount of infinite towers with `**High 1-Bβ++**` as the singular.

**Note 2:** This level extends to any higher value of ℵ0 beyond ε, such as ε+1. ε+2, ε×2, ε2, εω,
εε, εεεε **. . .**, and Ordinals under ℵ0 which are superior to ε.

**Note 3:** Characters/Objects who surpass ε entirely, like how ε surpasses ω, are to be marked with a "+" identifier.

#### Low 1-A: Low Exoverse level

Characters and/or objects capable of significantly affecting some structure with a Dimensionality (*or equivalent*) which fully transcends the capacity which any combination which Natural Numbers can define (*or in other words, ℵ1 Dimensions*), or equivalent, with an unmodified release of energy, or other single unassisted action.

**Note 1:** No amount of ℵ0's Ordinals (*ω, ε, etc*) can reach this level, as each Ordinal defines the same Cardinality, while ℵ1 defines a larger Cardinality entirely.

**Note 2:** Characters/Objects who would meet the ℵ1 equivalents to the sub-Tiers of `**High 1-B**` (*`**High 1-Bα**`, `**High 1-Bβ**`, and `**High 1-BΩ**`*), are to have the same applicable sub-Tier symbol (*α, β, Ω*).

#### Mid 1-A: Exoverse level

Characters and/or objects capable of significantly affecting some structure with a Dimensionality (*or equivalent*) which fully transcends the capacity which any combination which Real Numbers can define (*or in other words, ℵ2 Dimensions* **(*see the Continuum Hypothesis*)**), or equivalent, with an unmodified release of energy, or other single unassisted action.

**Note 1:** This Tier extends to any higher Aleph Cardinal than ℵ2, such as ℵ3, ℵ4, ℵω, ℵε, ℵωωω **. . .**, ℵλ, and so on.

**Note 2:** Characters/Objects who would reach a level of ℵω or greater, are to be marked with 1 "+" Identifier.

Characters who would be at the level of ℵω1 or greater, are to be marked with 2 "+" Identifiers.

**sub-note:** "ℵω1" is used for the 2-identifiers threshold instead of "ℵε" because "ω1" is an ℵ1 Ordinal, while ε is still an ℵ0 Ordinal — its "real" notation is "ε0", just like "ω"s is technically "ω0".

#### High 1-A: High Exoverse level

Characters and/or objects capable of significantly affecting some structure with a Dimensionality (*or equivalent*) which can only be numerically defined by something which is already at its own level; (*or in other words, a **Strongly*** *Inaccessible Cardinal* (*"κ"*) *which is beyond all levels which ℵ can define*), or equivalent, with an unmodified release of energy, or other single unassisted action.

**Note:** Characters/Objects who would reach at least 2 defined Inaccessible Cardinal levels, *not including ℵ0*, are to be marked with a "+" identifier, optionally followed by how many Inaccessible Cardinals they surpass.
ℵ0 is an example of
an Inaccessible Cardinal, as no amount of values or functions less than ℵ0 can reach ℵ0.
This Tier is the same, where no amount of ℵλ can reach its level.

**Sub-note:** The difference between inaccessible Cardinals also continually grows so fast, that even using newly-reached Inaccessible Cardinals to reach stronger Inaccessible Cardinals would not reach them. This can be proven with the example of "ℵ0" becoming "ℵ1", and not "κ".

This also applies to stronger Cardinals than just the Inaccessible ones.

### Tier 1+: Eclipsial

The **1-S** Tiers here require a deeper knowledge of Large Cardinal numbers than just surface-level, although just those within the List of Large Cardinal Properties which are listed as thresholds would be sufficient.

Additionally, I've done what I can to simplify their benchmarks without subtracting anything.

#### Low 1-S: Low Extraverse level

Characters and/or objects capable of significantly affecting some structure with a Dimensionality (*or equivalent*) which can only be numerically defined by a "large" value, where a **set** of cardinals would remain stationary to its level, or equivalent, with an unmodified release of energy, or other single unassisted action.

**Note 1:** This level can alternatively be achieved through performing a non-assisted and untampered feat at a **Strongly** Mahlo Cardinal level.

**Note 2:** separates Ordinals and Cardinals pretty well, which is something that's not really acknowledged either.who would surpass at least 2 self-defined levels of the given baseline are to be marked with 1 "+" identifier, optionally followed by how many iterations they surpass.
Characters who would surpass at least an ℵ0 amount of self-defined levels of the given baseline are to be marked with 2 "+" identifiers, optionally followed by how many infinite iterations they surpass.

#### Mid 1-S: Extraverse level

Characters and/or objects capable of significantly affecting some structure with a Dimensionality (*or equivalent*) which can only be numerically defined by any Cardinal which surpasses what ZF+Choice can define, or equivalent, with an unmodified release of energy, or other single unassisted action.

**Note 1:** This level can alternatively be achieved through performing a non-assisted and untampered feat at a Reinhardt Cardinal level.

**Note 2:** separates Ordinals and Cardinals pretty well, which is something that's not really acknowledged either.who would surpass at least 2 self-defined levels of the given baseline are to be marked with a "+" identifier, optionally followed by how many iterations they surpass.

#### High 1-S: High Extraverse level

Characters and/or objects capable of significantly affecting some structure with a Dimensionality (*or equivalent*) that can only be numerically defined by an amount; *"Tied-Infinity" ("⧝")*, so massive that Axiomatically "More Than" does not exist, with an unmodified release of energy, or other single unassisted action.

This would essentially be a type of "0=1" paradox, but that's the point. *If you can't understand how that's a benchmark, then…*

**Note:** Characters/Objects who explicitly transcend all Numerical Notion are to be marked with a "+" identifier.

*…that should give you an idea of what the Baseline is.*

#### Low 1-T: Low Outerverse level

Characters and/or objects which significantly transcend all capacity of what mathematical Hilbert Space can define.

Alternatively spoken, this would be equivalent to transcending Platonic Dimensionality, and all constructs under it; axis and hierarchies.

One straightforward way to understand this would be Reality-over-Fiction Transcendence ("*R>F*"), as no amount of **anything** in a written book or animated movie will be able to affect you: **the viewer**. This is not to say R>F entities scales here by default, as you (*said R>F viewer*) would only classify as some **Tier 10**.

**Note 1:** "Significantly Transcend" can be thought of specifically as "Strong Transcendence" here, where a building could transcendentally contain infinite floors, and each individual floor further transcendentally contains infinite rooms. The rooms could be infinite "Parallel Worlds", while the floors could be an infinite "Macrocosm" - a higher levels of dimensionality. The full building would be an ℵ0-sized structure of Dimensionality; assuming each "next Floor" is a "+1" above the previous. The building would have "Weak Transcendence" over the floors, and the floors would have a further Weak Transcendence over the rooms.

Now, imaging a "bigger room" where the defined ℵ0-sized building is a children's toy in the corner. This "Big Room" would have this "Strong Transcendence" over the previously defined building, because the big-room transcends the entire framework which the building can define and/or contain.

**Note 2:** Continuing a repetition of buildings and floors containing rooms, and bigger rooms containing those buildings, would act similar to the Axiom of Replacement, where "λ" in "ℵλ" can be replaced with any preceding Ordinal Value.

**sub-note 1:** Under `**High 1-BΩ**`, "ε" would itself be similar to this premise, but *can* be applied as λ if its baseline has been reached.

**sub-note 2:** ℵε would **not** fall under the same categorization, however, as Replacement can be used to achieve it from ε's ℵ0 level before even reaching ℵ1.
**side-note:** "ℵε" is also not an Inaccessible Cardinal, because ε is still countable.

**Note 3:** Simply transcending Dimensionality would not qualify for this level, *unless* its transcendence is proven to also transcend lower levels which collectively surpass all mathematical notion (the premise for **High 1-S**).

This can be thought of relative to stacking Extended Modal Realism beyond a Type-IV Multiverse of Set Theory (*ZF+Choice, ZF-Choice, some Set Theory other than ZF such as Type Theory or otherwise*), and then transcending the framework of said "EMR>{T4}" realm.

**pointer:** The "{}"s are themselves separate links from the "T4" between them.

**Note 4:** Characters/Objects who transcend Platonic Space, rather than Platonic Dimensionality, are to be marked with 1 "+" identifier. This is because "Space" is a slightly stronger concept than Dimensionality is.
Characters who transcend the baseline of this Tier the same way the baseline transcends everything below it, are to be marked with 2 "+" identifiers, optionally followed by how many repetitions of transcendence they possess.

##### 1-Tα: Alpha Outerverse level

Characters and/or objects which significantly transcend the framework of the **Low 1-T** Tier by a countably infinite degree.

This would be equivalent to "**Low 1-T+ω**" or "**Low 1-T+ℵ0**".

**Note:** Characters/Objects who would meet the equivalent of "`**Low 1-T+ω2**`" are to be marked with 1 "+" identifier ("*1-Tα+*"), optionally followed by the ω's value.

Characters who would meet the equivalent of "`**Low 1-T+ℵω1**`" are to be marked with 2 "+" identifiers ("*1-Tα++*"), optionally followed by what subsequent variant to ℵω1.

##### 1-Tβ: Beta Outerverse level

Characters and/or objects which significantly transcend the framework of the `**Low 1-T: Outerverse level**` Tier by at least an uncountably infinite degree.

**Note:** Characters who transcend `**Low 1-T**` equivalent to `**Low 1-S**`'s threshold are to be marked with 1 "+" identifier.

Characters who further transcend `**Low 1-T**` equivalent to `**Mid 1-S**`'s threshold are to be marked with 2 "+" identifiers.

Characters who further-further transcend `**Low 1-T**` equivalent to `**High 1-S**`'s threshold are to be marked with 3 "+" identifiers.

##### 1-TΩ: Omega Outerverse level

Characters and/or objects which significantly transcend the total framework of all previous Tiers by every definable repetition of stacking infinities, hierarchies, and transcendences.

This is equivalent to a "Hyper-Inaccessible Tier" in the same principal of (the second definition for) a Hyper-Inaccessible Cardinal, as even if `**High 1-:**` were `**Mid 11-C**`, `**Low 1-T**` were `**Mid 11-B**`, and `**1-Tβ+++**` were `**High 11-B: Large-Hypoverse level**`, this Tier would still be `**1-TΩ: Omega Outerverse level**` on that scale.

**Note:** Characters/Objects who reach this Tiers baseline twice, are to be (optionally) noted as being "1 Layer above Baseline", or "2 Layers into 1-TΩ" (*with the baseline being the 1st Layer.*)

Characters who reach an ℵ0 repetition are to be marked with 1 "+" identifier, and "Layers" are to there-after be repetitions of quantitative infinities; each "next layer" is infinite of the previous.

> 1st Layer = Baseline Layer.
> 2nd Layer = ∞ 1st-Layers.
> 3rd Layer = ∞ 2nd-Layers.
> 4th Layer = ∞ 3rd-Layers.
> 5th = ∞ 4ths.
> 6th = ∞ 5ths.
> 7th = ∞ 6ths.
> And so on, ad infinitum.
> Nth+1 Layer = ∞ Nth Layers.
>
>
>

Characters/Objects who surpass the "Set Theoryth Layer" are to be counted as "1 Repetition above Baseline 1-TΩ", *or 2 Repetitions **into** 1-TΩ*, and then repeat the above order again, with the 1st Layer being this new Baseline.

Characters/Objects who surpass all definable Layers of the all definable Repetitions can then be marked with 1 "+" identifier.

#### High 1-T: Transcendent level

Characters and/or objects which sufficiently transcend Metaconceptual **Amount**.

This Tier is relatively related to `**3-S**`, `**Low 1-T**`, and even `**1-TΩ**`.

Whether any **amount** of layers surpassed… any **amount** of hierarchies trivialized… any **amount** of realities viewed as fiction… any **amount** of hyper-inaccessible overridings… all of it is still an **amount** of **something**, above **something else**.

This Tier would be the akin of `**1-TΩ**`, but hyper-inaccessible to the quantity Tiering itself.

An understandable example would be a single high-quality item – Diamond – being pitted against a mass of low-quality items – Stone. Within practice, no amount of Stone would beat the smallest amount of a Diamond. That's what this Tier; `**High 1-T**`, is.
Quality over Quantity.

**Note 1:** There aren't "layers" to this Tier, nor can there be in the first place, as that would contradict the very baseline of it entirely.
The only way for some `**High 1-T**` thing to be superior to another `**High 1-T**` thing is for it to transcend a stronger metaconcept.

**Note 2:** Stating something to have Omnipotence, let alone True Omnipotence, would not qualify for this Tier; simply a "+1" above the current strongest feat (*not level*) of its series/verse/mythos.

**sub-note:** Simply being stated – even non-contradictionally, by the author, or both – to transcend *any* metaconcept would not qualify for this Tier. One would have to be proven by the Source Material, *and only the Source Material*, to be beyond all comprehendible aspect of it; they are not themselves Concepts, as their platonic nature it to define what a "concept" is in the first place.

`**High 1-T**` can entirely be understood as surpassing aspects of **thought** itself.

**Note 3:** Characters/Objects which **sufficiently** transcend Metaconceptual Quality are to be marked with 1 "+" identifier.

Characters/Objects which further **sufficiently** transcend Metaconceptual Superiority are to be marked with 2 "+" identifiers.

**sub-note:** Simply being stated to be beyond a Metaconcept isn't remotely – **in the slightest bit** – enough to qualify for this Tier. Unless it is put into a contradictionless practice, it would simply be a "+1D" in almost every instance.

It should be obvious, but all metaconcept-transcendences are to be judged, *harshly*, on a case-by-case basis.

## All Notes:

This Tiering System is still under its final development processes, but is largely functional at the most applicable Tiers.

Hopefully it will be finished before February, but there are give-or-takes from being created by a single person.

This is not accounting for its True Finalization, as certain Tiers may be slightly modified to better express what their minimum thresholds are. This may occur at any point in time, but will inevitably (*although very rarely*) be done at some point.

New Tiers may sometimes be added as well, but the thresholds of its existing Tiers will likely not be changed; only moved to most.

Should you be interested in live updates, and direct communication, you can join this Discord Server.

**sub-note:** Blueverse does not use the name "Blueverse" on Discord.

### Note 1:

"Realm" is used as an example word, as its looser definition allows it to be used in more ideological ways than the ~~overused~~ arguments of "World" being a **5-B** and/or **3-A** statement.

### Note 2:

All things bound by Dimensions would have infinite dimensional axis (1:left/right, 2:up/down, 3:front/back, 4:ago/until, 5:… *etc.*), but are not inherently (*"by default"*) **High 1-B**, due to respectively infinite amount of their axis being infinitesimal (*do exist, but are non-applicable; "don't/can't change/exist"*).

An example of this could be a simple bar of soap, a banana, an entire planet, or even a person.

They exists in the past and future, but cannot affect them. They merely exists within its domain, unable to directly interact with its entirety; the benchmark for Dimensional Scaling.

#### Note 3:

This extends off of the "existing in higher dimensions" note.

Moving within a place without temporal dimensions, or even a place transcendent of temporality, would similarly not constitute reaching a higher Tier, under the same reasoning.

If you; a 3rd-Dimensional being, are transported into a 2nd-Dimensional realm, then you wouldn't suddenly become 2-Dimensional, would you? That is the argument; a character retains **their** Dimensionality within a different realm. Similarly, combatting something higher-dimensional (*E.G: a sentient timeline*) should not guarantee Inaccessible Speed unless it is the timeline they originated from, and its sentience predated the character's existence; also with consideration towards said "timeline" only being able to affect the **present**, and not the past or future it would be assumed to encompass.

For more information on types of "Infinite Speed" within powerscaling, you can view the Powerscaling Speeds Page.

Do remember that it will only be created *after* the **Tier 0**s are defined.

### Note 4:

Simply being stated to transcend or contain all of mathematics; *such as transcending the framework of the*
Type 4 level of Tegmark Multiverses, or fully surpassing Extended Modal Realism, *would not qualify for the **1-T** Tier inherently, unless the source itself defines such thresholds in its own applicable Source Material.*

* A **Type-IV Multiverse** should only scale to **High 1-B**, due to how "infinity" is treated on this wiki. Treat it as an ℵ0 statement, unless there is evidence of the multiverse; specifically layers below the one in question, being larger than ℵ0 without a Type-4 statement. The upper-bounding for a Type-IV Multiverse is **1-S**, assuming it is stated to contain all mathematical structured of Set Theory (would would include Reinhardt Cardinals, Berkeley Cardinals, and potential stronger ones yet to be defined).
* **Extended Modal Realism** should only scale to **1-A++** on its own, but can be used alongside other proofs (*which do not rely on EMR*) to reach up to **1-Tβ**. *This can include using a Type-IV Multiverse.*

Should there be questions about how certain other types of scientifically-defined cosmologies would scale, all are free to make a comment on this page, and it may be added to this note at some point.

If possible, however, please include at least 1 link to a reliable source for said type of cosmology.

### Note 5:

"Reality-over-Fiction Transcendence" is a misunderstood idea. It does not grant the applicant automatic transcendence over Platonic Space.

It should not be used as evidence for a character to transcend Dimensionality either, as they simply transcend the Dimensionality of the lower reality: not **Platonic** Dimensionality.

This extends to being atop an infinite recession of R>F Repetition resulting in a grand total of ∞x0 increase: 0.

Exceptions can sometimes, but will not always, be made when a higher-Reality entity (E.G: its author) inputs an **avatar** ("Self-Insert") of their choice into a fictional (from their level) world; although those should be treated as an "∞+1" situation, until proven otherwise without flaw.

### Final Note:

These notes are subject to change at any time, and may be updated without pre- or post-warning of such.

These types of changes may be questioned, but the likelihood of bigger ones being "fixed" will be extremely low; and being undone, even lower.

*Do not confuse this, however, with the chances being 0 itself; no one person is perfect at everything.*