Via Dinuir

Hornet

## Family

Clan members no Immediate family in record

## Inventory

Single use Bacta patch kit, coms device built into helm, Heat vision attachment ( Helm )

## Background

Hornet, obviously not her real name. But in the end, it wasn't a name. It was a word of warning, step away. Keep your distance. Her sting was something most if not all avoided, even other bounty hunters.

For years she lived, never one for parties or strike teams. In fact, she kept her distance from most all for only coming when needed. And still then, she was distant. Not out of hate or any malice, but the woman was numb to all of it. She'd lived what it felt like lifetimes repeating mistakes that only marred her perception till she no longer cared.

Hornet is hardened, spicy and gives zero shits about anything… except children. That is when she rains it all in., she will call anyone and everyone out on their shit and not give a single iota about what backlash would come her way.

Every bit that left her lips was truth, unadulterated honesty. And that was something most everyone knew, she hated lies and would sooner put a bullet through the forehead of one who was unlucky enough to spit it in her direction.

Hornet or formerly known as Via born to clan Diniur. Her father was one of few forge keepers that still practiced the craft of armor and weapons smithing. One that believed in the old ways, when his only child came into the world the man sought to every length that she knew her people’s history and learned its ways.

Life inside the domed city was complicated, it was a bit expected she would be the next to take her father's mantle but that never came to be. With chaos erupted in the city young Via was passed to the hands of other clans’ members and moved to safety. Years passed and she never heard from her father, though she loved those who cared for her as she grew strong, she also grew bitter. She hated politics, she hated what was happening to her people.

But her skill with tracking and fighting options opened to her like a book with fluttering pages, but few interested her. She was no soldier, so willful and independent she was never one to work with a team or fall in line for a ruling thumb. Hornet became a mercenary; she found the thrill of hunting far more entertaining and gave her the wiggle room whether it be alive or dead.

Still young and learning, the huntress found herself the guardian of a foundling, a brash young boy with a fiery soul much like her own. At first, she didn’t want this responsibility, and sought to find another ‘better’ home for the young charge. Regrettably, things didn’t really pan out as she anticipated, and she became attached to the foundling. Later in the short time she had him, he was taken from her during a skirmish with opposing forces. It was a fluke, an accident whatever it could have been called, he ended up as collateral.

After his loss the young huntress claimed the child’s cover as her cloak, wearing it as a reminder of her love for the child.

Hornet in the meantime has taken up host at a small town in sector 1 of Xeosis. Estimated time since her arrival on the Planet would be closet to 2 months. Having arrived by way of public transport she finds herself taking a respite between bounty pucks to recharge her figurative battery. With the recent blockade put on the planet she find herself temporarily grounded there, no complaint seeing as there are still bounties to be had planet side but she avoids drawing attention when she can manage it.

## Personality Traits

Willful, Moral, Loyal, Honorable

Shes hardened and unnervingly calm most times, though she is a bounty hunter it wasent her first choice and was a decision made from survival and not whim. She has a soft side though it rarely ever appears now it’s still there somewhere in the limits she calls honor or morality though sometimes even that was on a vague side.

Though this may be just some part of what makes her tick, her loyalty to allies goes without saying she would double back and be sure she kept to her code. She genuinely cares for those she considers a friend. To those who have not earned her trust, she regards them as outsiders and shows little to no attention at all unless she deems them a threat to herself or others.

In which case she watches them slowly and waits to decide whether she likes them or not based on her instinct or proof. She has a nact for keen observation and thinking fast on her feet along with this, she is an adaptive person. When she fails, she takes it especially hard and often takes it harder than she should be, seeing it as a blow to her master. She can often be blind to some obvious things when she overthinks a situation and can overreact. Never afraid to get hurt or risk for her life she confronts situations head-on and blunt manner. Not beating around the bush and known to tell things how they are with no buffer or worry for repercussions.

### Likes

The earthy smell of an open campfire, tea, smoked meat, Caff with way too much sugar, hot baths when afforded.

### Dislikes

: Deep water she cant see the bottom in, ( cant swim ) Being touched, loud drunks, waste. Damage to her cape.

( it has sentimental value and is one of the best ways to piss her off )

## Appearance

A short Moss green, black, white  armor clad female with long red braids commonly hung behind her back or wrapped around her shoulders. Depending on her company, Hornet ‘Via’ rarely removes her helmet, finding it more comfortable to just remain in her shell rather than be exposed. ( Armor in inherited beskar helmet and Durasteel plate adapted to her frame ) ( under the armor ) she has porcelain white skin with smattering of freckles and minor scars along her collarbone and shoulders.

## Character Attributes

Bi lingual, Tracker, handy with identification of several flora and fauna species and their usefulness. She's keenly observant and has great recall for things seen or heard.

### Unique Bonuses

Medium armor ( 17 AC) -Example: Durasteel armor-, Melee wounds of an 8 or lower are reduced by  1. (Cloak:) Fabric has energy dispersion mesh.

DC-15A +1 Ranged Attack (Included in ranged attack bonus)

*attacks target +1 extra Minions in a group. +2 at the cost of -1 to attack*

Range limit: Extreme Range

Has a Stun Setting

(Mandalorian)Trained combat bonus ranged: +2, melee: +3

Favored ( most comfortable ) Planet type- Wooded ( dense jungle ) .

Home planet Mandalor

Sharpshooter: increases ranged attack roll against a single target. +1

Dual wield shooting:  This combat profession increases your ranged attack roll when wielding two (Light) blasters, doesn’t stack with sharpshooter. +1

Melee Specialist: Increases melee blocking and melee attacking actions by +1

Beskar Helmet:  Roll a 1d6 before you normally would take a defensive action or rely on your standard AC. On a 6+ you may use the AC and other statistics of Beskar (heavy armor) against the attack in question. This roll improves with each additional Beskar armor piece you gather. Subtract the following numbers from the 6+.

-1 for Shoulder plates

-1 for Legs

-1 for Arms

-2 for Chest

For example:   Having a helmet and chestpiece of beskar armor would reduce the required roll from 6+ to 4+ (For the chestpiece). If you’d then collect/forge/steal/buy Beskar leg armor your roll would go down from 4+ to 3+