recursal/Fanatic-Fandom huggingface dataset:
Talent: Awareness

Awareness is an instinctual reaction to the presence of the supernatural. It differs from Alertness (which measures sensitivity to mundane events) and Occult (which covers actual knowledge about the supernatural). Usually, only supernatural creatures have access to this particular Talent, but some unique mortals have a sense that something is strange in the world (such as those with True Faith).

Characters with Awareness sometimes get hunches, chills, or sudden flashes of inspiration when they are near supernatural creatures, objects, or events. This insight is purely subconscious, and knowing that something’s wrong doesn’t mean that the character knows what it is. To get more specific information, the Kindred will need to use Occult or a particular power – Awareness only makes the vampire more receptive to the presence of the unusual.

A vampire can use Awareness deliberately if he suspects that something is supernatural, but more often the Storyteller can ask for an Awareness roll to determine whether a vampire notices a strange event that’s not immediately visible.

• Novice: Once in a while, you get the feeling that something isn’t right.

•• Practiced: You sometimes get strange vibes from a particular direction or vague area (like a building).

••• Competent: You can walk into a room and know that something unusual is going on within.

•••• Expert: If you concentrate, you can sense whether a someone in a group of people or a collection of objects is supernatural.

••••• Master: You instinctively know if something or someone is mundane or supernatural.

Possessed by
Psychics, New Agers, Mystics, Paranormal Researchers
Specialties
Ghostly Activity, Mystical Objects, Someone’s In My Head, Debunking
Elvis Kilbourne

## History

A good rule of thumb here is simply to explain how your character got to New Albion. If you want to perform a deeper dive into the character history, feel free, but it's not entirely necessary and can go be explained IC as you like.

## Sheet

Template:Werewolf Sheet

Backgrounds
Explain all your backgrounds here, should they need a more in-depth explanation.
* **Background**: Text.

Specialties
List here, if any. Copy the below if you need to.
*Talents*
* **Talent (Specialty)**: Text.

*Skills*
* **Skill (Specialty)**: Text.

Knowledges
* **Knowledge (Specialty)**: Text.

Techniques
From LARP rules we're borrowing.

Technique Title
Technique Rules.
Merits & Flaws
Explain all your merits and flaws here, should they need a more in-depth explanation. Copy the below if needed.
*Merits*
* **Merit**: Text.

*Flaws*
* **Flaw**: Text.

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

* Nickname: "Quote."

## Additional Pictures

FilenamePicture text.FilenamePicture text.
## Etc

If you want you can add in things like playlist, or other character information here.
Father Alastor Cromwell

* IC Info
* Appearance
* OOC Info

circa 450 AD

"Bless you for you have sinned, you say? Tell me more....Oh? Knew a man? Twice? You've been busy, my daughter. Forgiveness will not come easily to your soul... but there is a way."

The church burned to the ground that night. There was no sign of Father Cromwell - but the body of a woman, a golden crucifix driven through his heart into the altar led to cries of witchcraft. The flames should have consumed the body, but ah well. There is no sacrifice like the blood of the innocent.

The parish at Albion now requires a priest - and I have heard tell of this all-American town - of the bones upon which it is built, of the blood that runs through its streets at night. The tall, black-robed man stands at the door of his new parish. He carries no cellphone, and the only adjustments to his priestly garb are black leather gloves on each hand. He looks around the church - the cemetary, and the crypt beneath. "This will do. This will do nicely." As he slips a pendant in the shape of a pentagram into the holder for the eucharist, he laughs at the irony.
Wits

The Wits Attribute describes your character's ability to react quickly and correctly in pressing or stressful situations. It indicates her overall sharpness of mind and cleverness. A character with a low Wits rating, like the veritable "deer in the headlights," may be easily caught off-guard, tricked or surprised. Those with a high Wits rating are seldom waylaid by sudden changes.

* Specialties: Clear-Headed, Clever, Insults, One Step Ahead, Survival

• Poor: gullible, dull-witted, absent-minded, easily distracted

•• Average: slow, lagging, sluggish, lackadaisical

••• Good: flexible, reactionary, impulsive, quick

•••• Exceptional: shrewd, direct, extemporaneous, sharp

••••• Outstanding: instinctive, spontaneous, immediate, pre-emptive
Sarah Moore

* IC Info
* Appearance
* OOC Info

## Personality/Appearance

Sarah is one of those down-home country girls they write songs about. Ash blond hair, big brown eyes, and a ready smile for the people she cares about, the Amazonian woman radiates an aura of calm competence that never seems to get rattled, no matter how much people try to shake her up.

Still waters run deep, they say.

## History

Sarah came onto the scene by providing the severed head of Donovan O'Neal to the Prince. She is the only Kindred who lived in the rural 'do-nothing' town that used to be here before New Albion came into existence. O'Neal was a Cam loyalist, but Gordon allowed her to take office if she pledged loyalty. She agreed, but tensions are running high. She is by far the youngest Primogen, but among the most physical.
Knowledge: Rituals

Rituals are an important part of werewolf life. Ritual behavior helps a werewolf control the Rage within. This Knowledge lets the character know about the traditions, mysteries, and ceremonies of the Garou, including how to participate in common rites and how to behave properly towards elders and leaders. Some werewolf rituals are more than formalized behavior: they call upon ancient spirit magics to powerful effect. A character cannot learn a rite of higher level than his Rituals rating.

x Ignorant: Rituals probably confuse and confound you, but you are likely able to deduce when to stay quiet.

• Student: You've watched a few rites closely.

•• College: You carry yourself well at tribal moots.

••• Masters: Other tribes invite you to attend their moots.

•••• Doctorate: Even Black Spirals respect your knowledge.

••••• Scholar: You can devise original rites.

* Possessed by: Garou, Changing Breeds, Rare Kinfolk, Mystics, Shamans.
* Specialties: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor.
Emil Orlee

* IC Info
* Appearance
* OOC Info

### Quote

"Listen to me little one, Theres things in this world none of us could even dream of understanding, I just happen to make friend with some who understand what we dont."

## Personality

Hes a bit aloof and off-putting but genuinely does enjoy teaching others and collecting knowledge.

## History

Dr. Orlee was born as Emil Cree in New Orleans in the year of 1837, He was born a free man unlike some of those he became close to. He spent his youth getting in and out of trouble being sent away to family to work in hopes of straightening him out. Though this never occurred, Emil had a habit of getting into trouble with the strange. He gained an interest in religion as well as the practice of voodoo, studying intensely despite his parent's protests. In a final attempt by his family, he attended the Centenary College of Louisana in 1858. He enjoyed his education though it was cut short in 1861 with the civil war, he did participate in the civil war though never saw major battles. He returned to Louisana at the end of the war deciding to head back to school, he became intrigued by politics following them along with sociology and psychology. On July 30th, 1866 just after 1:30 pm Emil happened to be at the wrong place at the wrong time. Emil was one of the many injured though he would soon be declared dead despite his new life. He met his Sire, a woman he had briefly known Miss Roseline Nadia, She offered him a chance to continue learning and to continue exploring the mystical side of life, in a haze, he was turned. Roseline was Emil's mentor both in the ways of Caine and In the practice of the mystical arts, she inspired his thirst for knowledge. They remained together for quite some time before she urged Emil, now using the name Dr. Orlee, to venture out and seek more with his unlife. He's traveled quite a bit but still writes letters and keeps in touch with Roseline.

## Sheet

Attributes
Physical: Strength 2, Dexterity 3, Stamina 2
Social: Charisma 3, Manipulation 4, Appearance 1
Mental: Perception 3, Intelligence 4, Wits 4
Abilities
Talents: Alertness 3, Athletics 2, Awareness 4, Brawl 2, Empathy 2, Expression 1, Intimidate 3, Streetwise 3, Subterfuge 3
Skills: Animal Ken 2, Crafts 1, Etiquette 2, Firearms 2, Larceny 2, Melee 1, Performance 3, Stealth 2, Survival 1
Knowledges: Academics 4, Enigmas 3, Law 1, Finance 1, Investigation 3, Medicine 3, Occult 4, Politics 3, Science 4, Technology 1
Advantages
Virtues: Conscience 3, Courage 4, Self Control 3
Disciplines: Auspex 5, Oblivion 4, Fort 3
Humanity: 7
Backgrounds: Resources 1, Generation 1, Contacts 2, Rituals 4
Willpower: 8
Merits: Ambidex., Iron Will, Medium, Oracular Ability
Flaws: Eerie Pres., Vengeful, Smell of Grave

Backgrounds
Specialties
Manipulation- Subtle
Intelligence- Scheming
Wits- Clever
*Talents*
Awareness- Aura's
*Skills*
Craft- Writing
*Knowledges*
Academics- Psychiatry
Occult- Predictions
Science- Sociology

Techniques
Infobox Templates

These are a collection of (hopefully) easy to use templates to give your character page one of those nifty little infoboxes on the right. Just find the one that fits and grab it.

# Vampires

Cainites
Template:Infobox Vampire
Kine
Template:Infobox Mortal
Kuei-Jin
Template:Infobox Cathayan
# Foils

Werewolves
Template:Infobox Garou
Mages
Template:Infobox Mage
Ajax Couronne

* IC Info
* Appearance
* OOC Info

## Personality

Ajax has all of the charm and personability that Caius lacks. He radiates a sense of honest interest in being a good and equal partner in all ventures he manages.

## History

American male, middle aged in appearance. A surprisingly friendly face, Ajax runs the Ventrue business ventures. He is understanding, reasonable, and dedicated to keeping good relations with the northern clans. Rumored lover of Eve Whitehull, the Toreador Harpy.
Magic Scones

While the recipe is secret, it can be surmised these delectables are constructed either with blood or with blood magic, as otherwise, Vampires wouldn't be able to consume them. They also come in a variety of different flavors! (Also, they're very expensive.)

Things of Note:

* A serving of scones essentially counts as one blood point. However, only so many of these can be consumed before the beast will demand blood again in the traditional manner (equal to Self-Control).
* Overindulging may cause indigestion and/or frenzy.
* These scones do not count as a blood point for Ventrue unless the scones were made from the appropriate blood source.
Olivia Rosea

## History

A good rule of thumb here is simply to explain how your character got to New Albion. If you want to perform a deeper dive into the character history, feel free, but it's not entirely necessary and can go be explained IC as you like.

## Sheet

Template:Werewolf Sheet

Backgrounds
Explain all your backgrounds here, should they need a more in-depth explanation.
* **Background**: Text.

Specialties
List here, if any. Copy the below if you need to.
*Talents*
* **Talent (Specialty)**: Text.

*Skills*
* **Skill (Specialty)**: Text.

**Knowledges**
* **Knowledge (Specialty)**: Text.

Techniques
From LARP rules we're borrowing.

Technique Title
Technique Rules.
Merits & Flaws
Explain all your merits and flaws here, should they need a more in-depth explanation. Copy the below if needed.
*Merits*
* **Merit**: Text.

*Flaws*
* **Flaw**: Text.

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

* Nickname: "Quote."

## Additional Pictures

FilenamePicture text.FilenamePicture text.
## Etc

If you want you can add in things like playlist, or other character information here.
Timothy Kline

* IC Info
* Appearance
* OOC Info

## Personality

Surprisingly independent for a ghoul, Timothy Kline is professional, sometimes outspoken, and a problem-solver to the core. He seems to hold very little fear of his Kindred betters, though remains absolutely terrified of the Sabbat.

## History

Timothy Kline is old.

Surprisingly old.

Having served a minimum of six different documented masters, it's theorized that were Kline a Kindred by now, he would be at the least an old Ancilla, if not an Elder, by this time. Well outside of his natural lifespan, Kline is rumored to have been offered the Embrace numerous times by his regnants (whom he calls employers), and to have turned it down every time.

However, due to his own professional standards, Kline very rarely speaks about his own background or history, owing to a degree of confidentiality regarding his previous masters. Ever the consummate personal assistant and butler.

Presently, he is the majordomo of staff in service to the Ventrue Elder, Desmond Aldred.

## Sheet

**Attributes**
*Physical:* Strength 2, Dexterity 3, Stamina 3
*Social:* Charisma 2, Manipulation 2, Appearance 3
*Mental:* Perception 2, Intelligence 2, Wits 4
**Abilities**
*Talents:* Alertness 3, Athletics 2, Awareness 3, Brawl 3, Empathy 1, Intimidation 2, Streetwise 2, Subterfuge 1
*Skills:* Animal Ken 1, Crafts (Booze) 5, Drive 4, Etiquette 3, Firearms 5, Larceny 2, Melee 3, Stealth 2, Survival 1
*Knowledges:* Academics 1, Computer 4, Law 2, Politics 1, Technology 4
**Advantages**
*Virtues:* Conscience 3, Courage 3, Self Control 2
*Disciplines:* Celerity 2, Dominate 1, Fortitude 2, Potence 1, Presence 3
*Humanity:* 5
*Backgrounds:* Resources 5, Influence 2, Contacts 2
*Willpower:* 6
*Merits:* Learn Other Disciplines (3), Prestigious Regnant (1), Benevolent Domitor (3)
*Flaws:* Potent Blood (3), Nightmares (1), Compulsion
Backgrounds
**Resources**
5, Prior investments and salary from Aldred.
**Contacts**
2
**Influences**
2
Specialties
**Skills**
*Drive*: Defensive Driving.
*Firearms*:Long- and mid-range firearms.
**Knowledges**
*Computer*: programming
*Technology*: Modern technologies and smart devices.
Merits & Flaws
**Merits**
*Learn Other Disciplines*: Kline is able to learn out-of-clan Disciplines due to his history of serving other clans.
*Prestigious Regnant*: Desmond Aldred
*Benevolent Domitor*: Aldred will not needlessly waste Kline's life as he is rather fond of the ghoul.
**Flaws**
*Potent Blood*: Kline's blood is twice as nourishing to Kindred as a Ghoul's normally is. Take 2 BP for every 1 consumed from Kline.

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

* Nickname: "Quote."

## Additional Pictures

FilenamePicture text.FilenamePicture text.
## Etc

If you want you can add in things like playlist, or other character information here.
Skill: Larceny

This Skill entails familiarity with the tools and techniques for the sorts of physical manipulation typically associated with criminal activity. Picking locks, manual forgery, safecracking, simple hotwiring, various forms of breaking and entering, and even sleight-of-hand all fall under the auspices of Larceny. Larceny is useful not only for theft, but also for setting up “the unbeatable system” or deducing where a thief broke in. This skill does not confer any aptitude with advanced security or anti-crime technologies such as video surveillance or alarm systems — those are covered by the Knowledge: Technology.

• Novice: You can pick a simple lock.

•• Practiced: You could run a shell game hustle on the corner.

••• Competent: You can open a standard locked window from the outside.

•••• Expert: You can “retool” a passport or ID card.

••••• Master: You could get into (or out of...) a multinational bank’s central vault.

Possessed by
Burglars, Security Consultants, Policemen, Car Thieves, Street Magicians
Specialties
Safecracking, Misdirection, Lock Picking, Hotwiring, Pickpocketing
Scarlet Crow

* IC Info
* Appearance
* OOC Info

Appointed after the previous Regent was found to be conducting illegal and horrific experiments on Chantry grounds and using Chantry resources, the Scarlet Crow immediately gives the impression that he is not happy to see you and that you have probably made his job more difficult simply by existing.

From what most can tell, his primary concern seems to be shaking down every square inch of the Chantry to make sure nothing horrible falls out without warning. There's talk that his expertise lies in the areas of curse-management and spirit dealings.

## Footnote

This character's "actual" name would be in his native Apsaaloke language, but since his creator does not speak it and doesn't want to horrifically mangle things through a dictionary, the English translation is used.
Knowledge: Technology

The Technology Knowledge represents a broad acumen with electronics, computer hardware, and devices more elaborate than “machines,” which fall under the Skill: Crafts. If it has a processor, a transistor, or an integrated circuit — if it’s electronic rather than electrical — manipulating it uses the Technology Knowledge. This is the wide-ranging Ability used to build one’s own computer, install (or subvert) a security system, repair a mobile phone, or kitbash a shortwave radio.

Note
You must always choose a specialization in Technology, even though you possess some skill in multiple fields.
• Student: You can perform simple modifications or repairs.

•• College: You could make your living in assembly or repair.

••• Masters: You can design new technologies from a set of objective requirements.

•••• Doctorate: For you, it’s not, “Can this be done?” but “How can this be done?”

••••• Scholar: A visionary in the field; you shape how people interact with their world through devices.

Possessed by
Engineers, Scientists, Defense Contractors, the Cable Guy
Specialties
Telecom, Computers, Security, Communications, Improvised Solutions, Industrial Espionage
Skill: Professional Skill

This category encompasses anything that the Storyteller deems to be a taught Ability and is primarily active in application. Storytellers should first examine the list of existing Skills to determine if a particular task might fall under one of those (e.g. Tracking would be a specialty of Survival).

• Novice: You’ve apprenticed.

•• Practiced: You have a handle on the basics.

••• Competent: You could make a living, although not a fortune, doing what you do.

•••• Expert: You know the more esoteric uses of your Skill, and are rarely at a loss.

••••• Master: You are an acknowledged authority in your chosen field of endeavor.

Suggested Professional Skills
Blacksmith, Cooking, Fast-Draw, Forgery, Game Playing, Gunsmith, Navigation, Torture
Idle Policy

Currently, any character that has gone more than two months (60 days) without activity in a public scene will be considered "Idle." Any character that has gone more than 3 months (90 days) without public activity will be regarded as having been abandoned. These conditions can be easily and quickly reversed if the character is brought back into "on screen" activity.

Likewise, any channel on the Discord that goes longer than 6 months (180 days) without any public scenes within it will be regarded as inactive and may be moved to the archives. Channels are not deleted as of this time, and can be retrieved as needed.

Please note that "vignettes" (single-player scenes generally serving as setting or backdrop) do not count towards activity in either of these cases.
Jafar ibn Hagan abu Zeki

* IC Info
* Appearance
* OOC Info

## Personality

For a calm and collective individual, with a smile on his face and a known bit to smile. Always of a nature to be watching and seeing actions more then not. Careful enough to just see the world for something that might be a bit more then you know. As if he just likes being in the middle to sit within the flow of the world.

## History

Jafar has been known within records to have been in many places for a while before within the old world and the new world. Some of them in records as being in contact with others of the different clans. Noted for being intermediary for some of the Banu Haqium.

There is at least one noticed incident in 1890, where it is on record that Jafar may have been responsible for negotiating the death of a Tremere Ambassador to Ashirra Lands. Though never full confirmed, Jafar maintains his innocent of the matter but has earned the ire of the Tremere watching him and waiting.

This continued until the Schism of the Clan, not much is heard to much more for a while. More recently coming to the city of New Albion as the soon as an open representative for the Banu Haqium. The clan of Assamite, as well as to help strengthen the bonds of the new pillar clan.

## Sheet

Note: Quietus is Vizier Quietus
Assamite Sorcery: Path of Blood 3

Assamite Sorcery Rituals* **Level 1**: Black Sunrise (Wake with Evening Freshness ),
* **Level 2**: Draught of the Pebble (Principal Infusion of Vitae Focus),
* **Level 3**: Silks Rebuttal (Pavis of Foul Presecne )

Backgrounds

```
***Resources**: For the small amount of money that is moved from holdings and supplied to him to cover his living, he as wells makes some of it as a consultant for items of historical or creative influences.

```

Merits & Flaws

```
*Merits*
***Eat Food**: Jafar has long sense and seemed to enjoy the ability to savor the tastes and flavors of things. This seems to be gathered more around the sense of smell and at one point, wrote at least 3 parts thesis on the path to attaining this in part.
***Sanctity**: After making his trip to Mecca early after his embrce, for his movements, he was blessed with the enjoyments of a sense of piety and a phrase.  As he has never spoken such the phrase allowed he is always keeping a smile upon his face.

*Flaws*
***Clan Enimity: Tremere**: For a short while, as he was located in the Ashirra lands for a while, he was confronted with the charge that he had master minded the death of a Tremere Ambassador who was under political protection to the area. While being able to refute the evidence and by way of his standing, able to secure his innocence. The Clan of Usurpers has seem to placed a small notation of the possible treachery concerning him.

```

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

```
*Nickname: "Quote."

```

## Etc

If you want you can add in things like playlist, or other character information here.
2018/04/04, New Albion Outskirts, The Streets, Doris and Marcus

April 4, 2018
Doris Ashview (ST Euryale)04/04/2018
Present Day(edited)

April 12, 2018
Marcus Antoninus04/12/2018
Marcus steps out of the office building, quickly consults the GPS on his phone, and strides towards the security hub that Caius Marcellus told him of. Upon entering the front door he smiles at the receptionist and scans his badge before making his way to the elevator down to the control centre for the security cameras.

Doris Ashview (ST Euryale)04/12/2018
The security hub is the domain of "Uncle" Johnathan Crowley who may or may not be present. It is difficult to tell who exactly is in charge down here, but everyone seems to be working with the sort of efficiency that suggests that a boss, if not The Boss, is somewhere nearby and could turn up at any instant. Marcus Antoninus is waved over to a terminal and one of the employees gets him set up with a lanyard, a login, and a password. The lanyard seems particularly critical for some reason.

Marcus Antoninus04/12/2018
Marcus promptly logs into the system and gets to work. The first order of business is to ensure that the network of camera feeds overseeing the Riverwalk have not been tampered with. One by one, Marcus reads the security logs of the cameras, looking for any access that seems out of the ordinary, the appearance of any loop cycles, or missing data.

April 18, 2018
Doris Ashview (ST Euryale)04/18/2018
Veronica Black

* IC Info
* Appearance
* OOC Info

## Sheet

V20 Sheet
Name: Veronica BlackChronicle: New AlbionNature: ProfessionalDemeanor: SocialiteConcept: Art Dealer and AssassinClan: ToreadorGen: 8th

Attributes* **Physical**

Str 4,(Forceful)Dex 6, (Celerity)Sta 4
* **Social**

Cha 4,Manip 2,App 5 (Ethereal Perfection)
* **Mental**

Percep 2,Int 2.Wits 3

Abilities* **Talents**

Alertness 3,Athletics 4,Awareness 1,Brawl 6. (Martial Arts)Empathy 2,Expression 4.Intimidation 2.Streetwise 2,Subterfuge 3
* **Skills**

Etiquette 3.Firearms 4,(Handguns)Larceny 3,Melee 5, (Blades)Performance 1,Stealth 3
* **Knowledges**

Academics 3,Computer 1,Finance 1,Investigation 3,Occult 2,Politics 1,

Disciplines
Auspex 3,Celerity 6,Fortitude 1,Obfuscate 2,Potence 3,Presence 1

Backgrounds
Generation 5,Influence Elite (High Society, Museums) 2,Resources 5,Influence Underworld (Organized Crime, Smugglers, Industrial Cleanup) 3;Allies 4 (Auctioneer, Museum Curator, Handler, Arms Dealer),

Virtues
Conscience 2,Self-Control 4,Courage 4,
Humanity 5,Willpower 8

Merits
Eat Food - 1,Blase - 3,Language - Russian - 1,Language - French - 1,Language -Japanese - 1,Language - German - 1,Fighting Finesse - 2,Natural Linguist - 2 (Chinese, Spanish, Korean, Latin)

Flaws
Infamous Sire - 1,Enemy - 4,

Combo Powers
Burning WrathScalpel Tongue,Eyes of Blades

Techniques
Will to Survive,

Derangements
PTSD

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

* Nickname: "Quote."
2025/02/15 New Albion Outskirts, The Streets, Doris

Doris Ashview (ST Euryale)02/15/2019
February 14, 2025 The little redhead is wandering the city singing on street corners and on buses and in the subway. Nobody questions or calls out the Milennial-looking woman in her ripped skinny jeans, battered jump boots, slightly oversized tshirt, cardigan, and brandless beanie. Her rambling path takes her, at last, to the northeast corner of the city limits...or at least the limits of the sphere of influence exerted by Gordon and the Tower. Then, once she is fairly certain she is alone, she sits down cross-legged in the dirt and sings softly into the wilderness. The selections are odd but deeply sentimental. A few hours later, she gets up, dusts herself off, and pulls a small packet of makeup wipes out of her cardigan pocket. She industriously scrubs at her face until the wipes come away clean. Then she heads back into the city.
New Albion University

While the majority of degrees from New Albion University follow your standard liberal-arts generalized pattern, the University also offers graduate curriculums in many subjects, most notably business administration, nursing and medicine, though this list is not exhaustive. Above all, New Albion University strives to stand by its motto of "Leave the world better than you found it."

## University District

A moderately notable establishment in the area is Aerryn's Teahouse, though not so well known as to be a hotspot. But many of the student body appreciate the Teahouse as a quiet place to study or work on a project while comforted by a carefully brewed blend. Not to mention the proprietor having somehow figured out some way to make both tea and scones that even Kindred can consume...

Among the Kindred of New Albion it's no secret that the Tremere lay claim to the University and surrounding district, with their Chantry located somewhere within.

## NAU Hospital

An aging structure originating from the Cold War era, New Albion University Hospital is being dragged kicking and screaming into the modern age. While much of the technology and staff inside are modern, in some places practically state of the art (the ER in particular is renowned), the building itself is at that stage where "modernizing" it may involve simply tearing it down one day.

Marjorie Scott and Yasmine Zahir are known employees.

## Artaud Theater

The Artaud offers a blend of student volunteer productions and academic theatre training, both teaching budding actors their craft and allowing them to practice it for their peers. A fully appointed interior stage allows for professional-quality productions, and a spacious exterior amphitheater is often utilized if the weather's nice.

Valerie Blackview teaches voice lessons Monday and Tuesday nights until 11p.

## Sunderland Gymnasium

Your classic multifunction facility in a lot of ways, the Sunderland includes two full-size basketball courts, an indoor soccer arena and jogging circuit, a climbing wall, and several multipurpose rooms utilized for everything from ballet to fencing to tai chi. While the doors are open during daylight hours, the automated locks require a university ID scan to enter during the night.
Ben Jamin

* IC Info
* Appearance
* OOC Info

## Personality

Tends to talk a little quickly. Always on his phone.

## History

Ben Jamin is the 'face' of the Malkavians, as his derangement is far less obvious than others. Ben is the head scout and 'handler' for the more excited Clan memebers. His curly blonde hair and soft eyes betray the raving monster that appears when someone touches him without his permission.
Skill: Melee

As the Kindred maxim runs, “Guns mean nothing to a lifeless heart”. A blade is often worth far more, as is the skill to use it properly. Melee covers your ability to use hand-to-hand weapons of all forms, from swords and clubs to esoteric martial-arts paraphernalia such as sai or nunchaku. And, of course, there is always the utility of the wooden stake...

• Novice: You know the right way to hold a knife.

•• Practiced: You may have been in the occasional street fight.

••• Competent: You could make a college fencing team.

•••• Expert: You could keep order in the Prince’s court.

••••• Master: Your enemies would rather face a SWAT team than your blade.

Possessed by
Assassins, Gang Members, Martial Artists, Police, Duelists
Specialties
Knives, Swords, Improvised Weaponry, Riposte, Disarms
Dexterity

This Trait measures general physical prowess, speed, quickness and agility. It indicates your character's capacity for moving precisely and with grace. Dexterity includes hand-eye coordination, fine motor manipulation, reaction speed, reflexes and finesse.

* Specialties: Catlike Reflexes, Fleet-Footed, Flexible, Light Touch, Steady Hand, Sure-Footed, Swift

• Poor: butterfingered, clumsy, inflexible, accident prone

•• Average: ordinary, unrefined, passable, fair

••• Good: natural grace, coordinated, flexible, agile

•••• Exceptional: athletic, gymnastic, trained, dexterous, professional

••••• Outstanding: awe-inspiring grace, gold medalist, surgeon's touch
Knowledge: Law

The Law Knowledge represents a knowledge of both legal statutes and proper procedures for enforcing them. Law can be useful for filing suits, avoiding lawsuits, or getting out of jail. What’s more, the Kindred keep their own laws, and more than one vampire has saved his own unlife by deftly exploiting a loophole in one of the Traditions. The Law Knowledge has any number of specialties, and a player may choose one for her character when she takes this Ability, representing both her field of experience and a general sense for how the legal system (especially in her locality) functions, though this is not mandatory.

• Student: You’ve paid a traffic ticket and know whether to plead guilty, not guilty, or *nolo contendere* next time.

•• College: You’re either studying for or just passed the bar exam.

••• Masters: You can make a living of the practice, and probably do.

•••• Doctorate: If you’re not partner yet, you will be soon.

••••• Scholar: You could find the loopholes in the Devil’s contracts.

Possessed by
Lawyers, Police, Judges, Detectives, Legislators
Specialties
Criminal, Suits, Courtroom Protocol, Contracts, Police Procedure, the Traditions, the Code of Milan
Intelligence

This Trait measures raw mental processes: memory, retention, judgment, reasoning, understanding and critical thinking. It represents your character's ability to learn and think, and it caters to carefully reasoned judgments rather than snap decisions. Low Intelligence can indicate a character who lacks the capacity to understand complicated issues and learns very slowly, whereas a high Intelligence character is a sophisticated savant capable of evaluating many different levels of an argument or problem. A character with high Intelligence can often discern truth from lies, or at least when she has time to think things over.

* Specialties: Creative, Discerning, Logical, Pragmatic, Scholar

• Poor: IQ 80, slow, confused, simple

•• Average: IQ 100, unimaginative, studious, thoughtful

••• Good: IQ 120, smart, quick, rational, cognitive

•••• Exceptional: IQ 140, ingenious, logical, discerning

••••• Outstanding: IQ 160+, genius, brilliant, erudite
Potence

Vampires endowed with this Discipline possess preternatural strength. Potence enables vampires to leap tremendous distances, lift massive weights and strike opponents with terrifying force. Even the lowest ranks of this power gift the Kindred with physical might beyond mortal bounds. More powerful immortals have been known to leap so far they seem to be flying, toss cars aside like tin cans, and punch through concrete as if it were cardboard. While the mental Disciplines are awe-inspiring, Potence's brute effectiveness is formidable in its own right.

Clans Brujah, Giovanni, Lasombra and Nosferatu are the primary possessors of this Discipline. Still, members of other clans often make a point to search out someone who can enlighten them in the ways of Potence.

# System

The player rolls all Strength-related tests normally, but then adds an automatic success for each point he has in Potence. Thus, the character succeeds at most Strength feats without needing to make a roll at all. In melee and brawling combat, the automatic successes are applied to the damage roll results.
2024/12/25, New Albion Outskirts, The Streets, Christmas Feast

Doris Ashview (ST Euryale)12/31/2018
December 25, 2024 With a little help from the interns of Verbal Beatdown and a couple of the more ecumenical faith groups of the town, a rather lavish community feast is being held throughout the day in several shifts. The local high school is used for prep and serving, and nobody is turned away. There are jars for freewill donations set up at the start of each line of buffet tables. It is not particularly highbrow fare, but it is comforting, warm, and most importantly free for those who are in need.
2018/28/11 New Albion Outskirts, The Streets, Doris

Doris Ashview (ST Euryale)11/23/2018

###### =============

Thanksgiving, 2024 The nights come early this time of year, no matter how much the city shook its neon fist at the sky. For some residents, this is a blessing because visiting hours are still active. For one in particular, it means roaming the city and the halls of New Albion University hospital and the long term care facilities scattered about. Doris stops in every room, whether the occupant is awake or not. She sits by the bed, listening to something only she can hear and holding the hand of the patient lying there. Each person gets a song, something meaningful to them. A little bit of comfort. It takes all night, but she finishes her rounds. =========================
Talent: Leadership

You are an example to others and can inspire them to do what you want. Leadership has less to do with manipulating people’s desires than it does with presenting yourself as the sort of person they want to follow. Anyone can lead a group into some sort of conflict; a good leader can get them back out intact. This Talent is usually paired with Charisma rather than Manipulation.

• Novice: Captain of your Little League team

•• Practiced: Student body president

••• Competent: An effective CEO

•••• Expert: Presidential material

••••• Master: You could be beloved dictator of a nation.

Possessed by
Politicians, Princes, Managers, Executives, Military Officers, Police
Specialties
Oratory, Compelling, Friendly, Open, Noble, Military, Multimedia
Channel 6 News

Channel 6 News is New Albion's CBS affiliate, bringing you America's most-watched network with a slight liberal-leaning bias.

The CBS News team effectively shuts down after midnight, but up until then the news is generally accurate and impartial. Inevitably some left-leaning information appears, but, given this is Texas, it's certainly not dominant.
Channel 6 is in a constant ratings war with Channel 12 News, which is far more conservative.

## Programming

A New Albion ordinance requires that all local news channels run local interest programming for part of their schedule. Channel 6 supports this, usually broadcasting its news bullets at 9pm and midnight, with the remainder made up of CBS affiliate programming and entertainment. During the day, Channel 6's news schedule is far more regular than its local rival.

Typical night programming varies during the week, but follows this rough pattern:

* 9pm: Evening news
* 10pm: Special interest programming (local)
* 11pm: National affiliate programming (usually coinciding with East Coast broadcasts)
* 12am: Nightly news, with a quick round-up of the morning's papers and top stories
* 12.30am-6am: Advertising
* 6am: *Good Morning, New Albion*with Jessie and Tom

## Personalities

* Clarke Forrester - anchor, 9 O'Clock News
* Lou Sayer - co-anchor, 9 O'Clock News
* Paul Tripp - anchor, Nightly News
* Helen Trudeau - weather
* Carl Faffen - senior reporterClarke ForresterLou SayerPaul Tripp​​​​​​​

## News summaries

* Ophelia aftermath 9/23/24 - covered local church support
* Chinatown attempted abduction 9/24/24 - first reports before nightly shutdown
Donald "Don" Shelty

* IC Info
* OOC Info

## Overview

Coterie-mate of Steven Shaw, Don Shelty is a very wealthy businessman of African descent, turned at the height of his fiscal power in the 1980's. Despite his young age, he is the King Midas of Tremere operations. He is the only Tremere who doesn't live in the Chantry. Instead, he lives in Dark Sea Securities tower, which is a massive business center mixed with a fortress.

Apprentice to James Atticus Brufold, specializing in technomancy and ritualcraft.
Uknown IC Date, 2018/09/11. New Albion Outskirts, The Streets, Caity, Mick

Caity Black09/11/2018
A low and discordant rendition of Danny Boy can be heard being whistled from the shadows of an alley as a sewer grate is carefully dragged shut. Moments later a tall and thin but sinewy young woman emerges, her skin pale as the moon. Though most might not say that's what stood out, no. One's attention was generally drawn to the ball bat she carried strapped to her back. Standing at the mouth of the alley way from where she's emerged, Caity Black's face is illuminated by the sulfuric flash of a match as it's brought up and cupped between her hands to light a cigarette dangling from her lips. Eyes like quicksilver are illuminated, glassy and shining from the orange flame before the match extinguishes, leaving her figure cloaked in darkness once more.

Mick Mackay09/11/2018
"Psssst...." says a voice from the darkness.... "Wanna try some Libertas...."

Caity Black09/11/2018
Turning on her heel, Caity pulls the ball bat off her back and snarls before recognition kicks in. Grunting derisively, she lowers her weapon and puffs on the cigarette between her lips. "You got a death wish or sumthin'? Sneaking up on a girl that carries a bat is nae' the way to keep your face pretty."

Mick Mackay09/11/2018
"Oh I'm pretty??!?!?! Thanks. A guy likes to know that every so often," Dre says as he lets the light shine on him. He lights up his own cigarette and takes a few puffs., "Most people just look at the hat and ignore the face unless I'm talking to them."

Caity Black09/11/2018
She stares. Hard. "You're not so bad." A slow smile grows on her lips. "What brings you out tonight? Small talk and smokes, or something more interesting. I'm bored as hell mate."

Mick Mackay09/11/2018
"Recruitment really. You've been flagged as a possible interested party...however the streets have ears..." He hands her a card, "I'm not going to be there this evening, I have a speaking engagement, but if you come here after hours we can talk where we don't have to worry about eavesdroppers."

Caity Black09/11/2018
Taking the card, Caity shrugs and tucks it into her jacket. "Sure, sure."

Mick Mackay09/11/2018
A car pulls up and he opens the back door and leaves. Vroom Vroom.
Malkavian Time

To outsiders, Malkavians have an uncanny knack for showing up in the right place at the right time. Or, in some cases, the wrong place at the right time. This ability comes from a keenly developed ability known as **Malkavian Time**. Clan meetings occur on this unwritten schedule, passed through to members by the **Malkavian Madness Network**. A message is initially sent through some form of media. The sender could write a message on the back of a receipt, whisper something into a cell phone, or press their head against a TV screen. The Malkavians able to receive the message do so by encountering the same media. The receiver will see it written on any receipt in their pocket, hear it over their cell phone line, or have the cable news pundit speak the message directly to them. The Malkavian keeps hearing the message repeatedly until they acknowledge it and take action towards it.

## Mechanics

Any Malkavian can take Malkavian Time as a Specialty of their Talent: Awareness (thus requiring at least a rating of 4). Any Malkavians with dots in Awareness can receive messages, but only those with the Specialty can send messages.

When a meeting is coming, the Storyteller asks for rolls of Perception + Awareness (difficulty 6). Successes clue the Malkavian in to an upcoming meeting. The more successes, the more time the Malkavian has to prepare to see the rest of her Clanmates.

* One success means the meeting just started
* Two successes means there’s a meeting tonight
* Three successes means a meeting tomorrow
* And each additional success adding an additional night for the Malkavian to prepare

Sending messages requires a Wits + Awareness roll (difficulty 6). Every success means the message gets out on another form of media.
Carly Behr

## Personality

Local news anchor and talking head for the Channel 12 News, the local right-leaning affiliate, Carly Behr is the squeaky-clean conservative cheerleader for Christian values, second-amendment rights and middle-class soccer moms. Her think pieces are slanted, her arguments circular and her words more than a little bigoted, but her insistence on “protecting our families”, “as defined by the Bible” and “American values” gets swallowed whole.

She uses her perfect family as props for whatever agenda she is pushing (yes, she uses the phrase "Momma Behr"), and her Instagram often includes posing with assault rifles at the range. Republicans love her. She idolises Sarah Palin. You get the idea.

## History

Carly Muscat was born in Fort Worth, and was raised in a traditional home that focused on the holy trinity of Rights, Jesus and Reaganomics. Her mother was a former beauty queen, her father mostly disappointed that he didn't have a son to take to baseball and football games. Instead, Carly proved to excel at the new breed of aggressive, intelligent and fearless Republicans that emerged at the start of the 21st century. She was class president, and her only blip was an expose of her principal for supporting "socialist healthcare".

Carly studied Politics and journalism at the University of Texas, where she met her husband Reese, a quarterback prospect who now manages a car franchise. For the past 20 years she has dedicated herself to her career, barely stopping for two kids, Lauren and Brett, before continuing her career. Now as an anchor for her own show, she has made it very apparent that she views New Albion as an audition for cable news.

## Sheet

Backgrounds
**Fame:** As the host of *Newsflash*, Behr is well known throughout the city - either as the voice of American values or a crazy, heartless Tea Party bitch. There isn't much in between.
**Contacts, Allies and Influence:** Behr is well-connected throughout the Republican party and local journalism circles, and has a strong following among soccer moms.

Specialties
**Expression: Spin** Behr is a seasoned journalist who is able to take even the most innocuous story and somehow spin it in favor of her own views.
**Crafts: Bake sales** Y'all have got to try these.
Knowledge: Enigmas

Logic problems, puzzles and mysteries are all in the realm of Enigmas. Characters with this Knowledge link information and hunches together to solve conundrums of all varieties, from the spiritual to the material. It's not that they have any sort of ESP, they just put things together uncannily well. Those characters who have Enigmas probably enjoy matching wits against devious villains or even packmates in contests of the mind.

• Student: You always solve the daily crossword.

•• College: Why bother to read whodunits? You always know the ending.

••• Masters: The pack regards you as the resident riddlemaster when witty spirits are around.

•••• Doctorate: You can win contests of logic even with faulty information.

••••• Scholar: Even the deepest philosophical mysteries and issues are clear to you.

* Possessed by: Theurges, Mystics, Wise Elders, Gamers, Mystery Fans, Puzzle-Lovers.
* Specialties: Logic Problems, Ancient Mysteries, Things Werewolves Weren't Meant to Know.

## Regaining Gnosis

When a character takes time to center himself and reconnect with the Sacred Mother on a personal level, he can sometimes regain Gnosis. The character must spend at least an hour staying in one place and focusing on his deeply spiritual side. (One cannot meditate while cleaning guns, for example.) The player must then roll Wits + Enigmas (difficulty 8). For each success, a player regains one Gnosis point. However, a character can regain only one Gnosis point per hour of meditation, no matter how many successes the player rolls. In addition, this form of meditation can be done only once per day, and the difficulty increases by one for each extra day a character attempts it in the same week (to a maximum difficulty of 10). The spirits are gracious, but not always generous.
"Sister" Rosa Hernandez

* IC Info
* OOC Info

## Personality

Sister Rosa does not get out much any more...

## History

A... Healer? Rosa appears to be genuinely repentant for the nature of her condition, and appears to be able to heal the wounds of hurt malks, including Aggravated burns of Fire and Claw. She is clearly deranged, and constantly drifts in and out of consciousness, never straying far from her cross, which she prays to near constantly.
Corazón Valiente Investigations

Near a set of set stairs adjacent to a certain proprietress' favored record shop is a small placard that reads "Corazón Valiente Investigations" in a clean, jazz-era serif font. Narrow metal stairs climb up the side of the record building to a reinforced steel door with no window and a solitary camera nestled out of reach. The door opens to an empty reception area with hardwood floors and bare gray walls that continue into a short hallway that ends in a wooden door with frosted glass . A familiar, if more bold font reiterates "Corazón Valiente Investigations; Balcésar Cruz, P.I." The doorknob is worn brass, and unlocked.

## Logs

* 2024.04.08: The suspicious death of Jason McCrory
* 2024.04.21: An investigation into drugs