recursal/Fanatic-Fandom huggingface dataset:
New Super Mario Bros. 3

**New Super Mario Bros. 3** is an upcoming video game for the Nintendo 4DS. It will be released in 2018. With the cutting edge technology of the 4DS, players can smell Wario farting, the environment and various other 'things'.

## Plot

Mario, Luigi, Wario and Fire Paratroopa are having tea with Princess Peach. Wario is eating his cup. Suddenly, Bowser kidnaps Princess Peach by using a magnet (which only sucks up her for some reason, and not the others). Bowser tells the four that he is willing to give them a chance to kick his arse if they give him the eight Keys of Poopness. The group decide to then get the keys and defeat Bowser.

The group defeat Bowser and rescue Peach, only to find that King Boo betrayed Bowser for no reason and has built a haunted house in outer space in order to take over the universe. Bowser helps everybody get to the moon by launching them there by a cannon. They defeat King Boo. The end.

## Powerups

* Fire Mario
* Ice Mario
* Tanooki Mario
* Mini Mario
* Camel Snapback Mario
* Gun Mario

## Reception

The game was panned for broken controls, poor plot twist, unoriginal and repetitive boss fights and horrible music. Fire Paratroopa was criticised for being broken, by the fact he can fly endlessly.

The game has been considered by many fans to be the worst Mario game of all time. The game holds a score of 9/100 on Metacritic. IGN gave the game a 1.2 out of 10, labelling it *"a fucking horrible nightmare"*. GameSpot gave it 1 out of 10; the reviewer fainted at its low quality.

## Trivia

* Wario shoots fire balls and ice balls out of his butt, and bullets out of his mouth.
* Fire Paratroopa's bullets explode with spicy Doritos.
Cyber Peasant

* **Location :** Faroff - Limited Quantity Shop ( **LQS** )

* **Price :** 5,000 Gold

* **Sell Back :** 1,250 Gold

* **Armor , Level 1**

* **Rarity :** Rare Rarity

* **Description :** The best peasants never need to sleep. They can farm and farm and farm until the Singualarity arrives!
* ***Thank to MuffleG2***
Guardian Ken

* **Guardian Of Town**

Greetings, Hero. I have some of the most exclusive items in Ster Worlds to offer you! Upgrade your account to become a Legend, or Purchase Ster Coins to obtain Items From the Limited Quantity Shops, I want to make sure the greatest Heroes in Ster Worlds also look the best in battle, and the gear in these shops will make sure you do!

- Class Shop

- Limited Quantity Shops

* **Locations**:

```
Faroff

```
Azazel

**Azazel** (アザゼル *Azazeru*) was introduced in *Tekken 6* and serves as the main antagonist and boss of the game. Azazel has its own stage calledAzazel's Chamber. Azazel does not have an official Tekken 6 CG Art Image. It is the largest character in the history of the series, literally towering over its opponents. Due to Azazel's size, Azazel can't be thrown, but can throw its opponent ([1]). Despite Azazel's size, Azazel can be juggled. Although nothing has been confirmed about this character, there is a lot of speculation about it. It is heavily rumored to be the creature that appears in the ice at the end of Sergei Dragunov's *Tekken 5: Dark Resurrection* ending.

In *Tekken 6* arcade mode, there exists a golden version of Azazel. Currently, it is unknown how to actually face this version. Its moves appear to remain the same but are reportedly stronger. The reward for defeating it is 20,000 G and the reward for perfecting it is 2,000,000 g. This form also appears in Scenario Campaign after Final Battle with Jin Kazama/Devil Jin.

While Azazel doesn't block by itself, it does have auto-block properties most of the times even while performing special moves, making it extremely hard to hit in higher difficulties.

In *Tekken 6: Bloodline Rebellion*, Azazel's boulder-summoning move has been changed to a move where it summons boulders that are in the shapes of claws.
Kasumi Izumo

"*The penalty for interrupting the rituals of Kasumi Izumo, the Ultimate Spirit Medium… is your life!*"

## Biographical information

### Place of birth

Japan

None

## Character description

### Alignment

Ultimate Spirit Medium

**Kasumi Izumo** *(出雲 かすみ Izumo Kasumi)* is a student in Precept's Peak Academy and a participant in the killing game located there.

Her title is **Ultimate Spirit Medium** *(超高校級の「霊能者」, chō kōkō kyū no "rei nō-sha" lit. Super High School Level Psychic/Medium)*.

She is from Danganronpa Rebirth and created by Miwashiba

## Background

Kasumi is a dangerous girl with real spiritual powers. She is known to be a very excessive person who doesn't care about other people's feelings most of the time.

She cusses frequently when she gets upset and annoyed. She even mocks others and threatens to curse them with her skills, being overall immature and rude.

## Appearance

Kasumi has a light skin tone, dark red eyes and long black hair that she wears in two long messy pigtails. She wears white hair clips and keeps two stands of hair in the front using ties that look like bandages. Her hair is notably messy.

She dons a blue and red seifuku with a symbol on the cover. This is likely the logo of her previous school. She wears a white undershirt and a long dark blue skirt. She wears light brown boots.

## Relationships

### Misuzu Aisaka

She doesn't relate well with most other students, but has a liking for Misuzu due to their talents revolving around spirits and their connections to humans. She's even given Misuzu the nickname "Suzu". She felt betrayed and angry after Misuzu did not like her shrine, but at the same time she felt ashamed for making her upset. Despite her ignoring Misuzu for what she had done, she and her still tried helping each other
 when their food was poisoned. Though we aren’t given much detail about the rest of their interactions, it’s assumed they had both cared for each other a lot. Misuzu’s sacrifice is one detail that supports this, when in chapter three Misuzu protects Kasumi from being stabbed and killed by Seishi. In the epilogue, Kasumi is shown honoring Misuzu by becoming a shrine maiden.

### Saiji Rokudou

She finds Saiji to be annoying and believes that his talent is ridiculous. When Saiji begged Kasumi to channel Maiko's spirit so he can speak with her again, she instead denied and insulted him.

## Trivia

* Her voice actress, Somni, also voices Iroha Nijiue in the English dub of Super Danganronpa Another 2.
* She also survived the killing game in the april fools version.
Ballyhoo

* **Auction House Keeper**

Whoohoo! My name is Ballyho! Do you want items that you are looking for and you want find them easily? You can open my auction House and find them instantly with searching! You can find any items that you want with depends prices.

-  Auction House

* **Locations**:

```
Faroff

```
Roger jr.

### Background

Roger was a genetically engineered kangaroo who was the result of a military experiment conducted by Doctor Gepetto Bosconovitchwhile under employment of the Mishima Zaibatsu. In *Tekken 2*, Junfound Roger and Alex and quickly made arrangements for them to live out their lives in Australia, where they would be safe. Roger soon found a wife while in the wilderness, who gave birth to their son, Roger Jr. He also wears boxing gloves like his parents. It is unknown where they learned to fight, but it is speculated that Roger taught them since Roger had been taught by Armor King in *Tekken 2* along with Alex.

### *Tekken 5*

**Prologue**: 20 years earlier before the events of *Tekken 5*, during the 2nd Iron Fist Tournament, Kazuya Mishima (the CEO at the time) ordered his scientists to create a new type of military weapon. This entity was known as Roger. A few years after the "death" of Kazuya, Roger ran away and met a female kangaroo. They then had a child, whom they decided to name, "Roger Jr."

**Ending Description**: After a long struggle, they find him. But they soon discover that Roger was living the easy life, unconcerned about his family and/or fatherly responsibilities. Roger Jr. became shocked and angered at the sight of seeing his dad relaxing while Roger Jr. and his mother were worried sick about him and vengefully uppercuts him through the roof and tramples his photograph.

### *Tekken 6*

**Prologue**: After the tournament, life became hard for Roger Jr. and his mother. Shortly thereafter, The King of Iron Fist Tournament 6 was announced, and Roger Jr. and his mother decided to join the tournament in search of victory and financial security.

**Ending Description**: Roger is teaching Roger Jr. boxing moves and bonding with his son, when all of a sudden, Roger's Wife comes in confronting Roger with a picture of him surrounded by other female kangaroos. As a result, she uppercuts him up through the roof. The screen ends with Roger Jr. gazing in confusion at what had just happened. Throughout the whole ending, canned laughter can be heard.
Manji Clan

The **Manji Clan** (卍党) is a fictional group of ninjas in the *Tekken* universe.

## History

A well known-publical group of Robin Hood-esque ninjas led byYoshimitsu, who steals from the rich and gives to the poor and innocent around the world. Kunimitsu was once second in command, until she was expelled by Yoshimitsu when it was discovered that she was stealing from the clan's funds.

The sword wielded by Yoshimitsu in several installments is a sign of the current leader. When a new leader in the clan is elected, the former leader is sacrificed by use of the sword, which then transfers its power to its new wielder. It was later discovered that the sword was cursed, and that the only way for it to retain its power was to regularly slay villains.

The clan has had several clashes with other characters of *Tekken*, such as the Mishima Zaibatsu, Ganryu and most notably Bryan Fury, who single handedly almost terminated the entire clan. The members who are still alive after Bryan's attack are seen in Yoshimitsu's *Tekken 6* story mode prologue.
MuffleG2

**Rank** : Admin , Create This wikia :D

**IGN** : MuffleG2 Rank. Ambassador

**Like to update wiki :)**

**Because i think it helpful**

**Role : Doing all , Monster , Map , Quest , NPC , Weapon , Armor etc.**

**My Profile** : MuffleG2

**Like to ?** : Farm rep , help people , update wiki

**I will always do this ?** : Yep :D

~ **MuffleG2**

http://sw.stercore.com/profile/muffleg2
Rochefort Enterprise

**Rochefort Enterprises** is a Monaco-based oil company, featured in *Tekken 5: Dark Resurrection* and *Tekken 6*. The main corporate headquarters, a tall building, is featured for a few seconds in Lili's *Tekken 5: Dark Resurrection*ending. It is owned by the Rochefort family, particularly Mr. Rochefort. It was a major business partner of the Mishima Zaibatsu , until Jin Kazama took over the company's oil fields in *Tekken 6*.

## RelationshipsEdit

* **Mr Rochefort** - Founder and owner.
* **Lili** - entered King of Iron Fist 6 to reclaim the company's oil fields, for her father's sake.
* **Jin Kazama** - Took over the oil fields in Tekken 6.
Firefall

## Firefall

    **NPCs:**

* Mydus
* Valoth

**Quests:**

* Valoth Quest
* Mydus Quest

**Shops:**

* Mydus Shop
* Valoth Shop

**Monsters:**

* Fire Elemental
* Firefall Doomknight
* Firefall Dreadknight
* Firefall Warrior
* Firefall Mage
* Firefall Dracolich
* ----------------------------
* **Room Limit :** N/A
* **Rooms :** N/A
* **Access Points :**

/join firefall

***Thank to MuffleG2***
4D Sword

* **Location :** **Faroff** - Limited Quantity Shop ( **LQS** )
* **Price :** **2,000 Gold**
* **Sell Back : 500 Gold**

* **Sword Design , Level 1**
* **Rarity :** **Legendary Item Rarity**
* **Description : Oh, you must've found the sword, congratulations. This sword can destroy anything with the power it holds! Use it carefully!**
* **Thank to MuffleG2**
Koopalings

**Koopalings** are the figurative and literal spawn of Satan in the *Super Mario* series. There are currently about 1706572448 of them, as Bowser does not have easy access to birth control.

In *Super Mario Sunshine*, Bowser Jr. revealed Princess Peach of the Mushroom Kingdom to be the mother of the Koopalings. Bowser would later lie that this was untrue as a thinly-veiled cover-up. Junior went along with the lie so that he wouldn't make himself look like an idiot. It is hard to blame Bowser for this fib, as otherwise, Bowser Jr. wouldn't have stopped bringing up his father's… "private life"… in public.
Emilie De Rochefort

**Emilie De Rochefort** (エミリ・ド・ロシュフォール *Emiri do Roshufōru*), better known under her nickname, **Lili** (リリ *Riri*), was introduced in *Tekken 5: Dark Resurrection* and has returned for all subsequent titles. When she debuted, Lili was described as *a rich girl from Monaco, who uses her skills in dance to fight in her own "street fighting" style*. Lili has become one of the most popular characters in the series despite her relatively recent introduction to the series.

Lili’s story in the *Tekken* series is more personal, and a bit distant from the central plot. Kidnaped at an early age, Lili became interested in street fighting when she managed to take out one of her captors. Lili's main reason for entering the Tournaments, aside from her desire to fight, is primarily due to her deep love for her father, a wealthy oil magnate in Monaco, who seems to be having some business troubles because of the Mishima Zaibatsu. She is often accompanied by her butler, Sebastian.

However, her rivalry with fellow competitor Asuka Kazama, the girl who defeated her in the previous tournament, also seems to be one of the main focus of her storyline. While Lili is determined to get her revenge, Asuka's focus seems to be on a different matter. Although both females are proud and capable in a fight, Lili seems more reserved and quietly confident, the opposite of Asuka, who is often more brash and arrogant. Lili also shows characteristics ranging from elegance and gracefulness to belittlement and, to an extent, sadism.

Her "street fighting" style appears to mix moves from classical dance and/or ballet. This style is characterized by many dancelike and gymnastic maneuvers - graceful spins, tumbles, and pirouettes, and versatile cartwheels and handstands. This fighting style is probably self-learned and self-developed by Lili herself, since her father, who loathes violence, would never allow her to practice any sort of formal martial arts training. This is why some of her moves often reflect her background and personality. Her techniques are among the most graceful, fluid, entertaining to watch, and infuriating to fight against, in the game.

Lili is a sixteen year old teenager with light blue eyes and long honey-blonde *Hime cut*-styled hair, trimmed with perfectly level bangs and straight-cut side locks, and wears a white lace-frilled short dress. Lili's hairstyle, her trademark outfit, and all of her customizations feature a heavy "*Lolita*" [2] theme, and it complements Lili to such perfection, as the Lolita subcultures strive for elegance, grace, and beauty just as she strives for in her battles.
Consciousness Blade of Nulgath

* **Location :** Nulgath's(2) Shop - Nulgath's Lair

* **Price :** 2,000,000 Gold

* **Sellback :** 500,000 Gold

* **Rarity :** Common Rarity

* **Sword, Level 1**

* **Description :** This mysterious, living blade has saved innumerable lives. You know of only one who has had the power to wield it, the old one. And now you may wield its power and live to tell about it!

**NON - Animated**

**Animated**

***Thank to MuffleG2***
Inn

# Inn

**NPCs**

* Moira
* Judith
* Zhoom
* Andrea
* Thomas
* Valentina

**Quests**

* Moira's Quests
* Judith's Quests
* Zhoom's Quests
* Thomas' Quests
* Andrea's Quests
* Valentina's Quests

**Shops**

* Valentina's Shoppe

**Monsters**

* N/A

* **Room Limit :** 5
* **Rooms :** 6
* **Access points :**

```
/join inn

```

**Thank to MuffleG2**
Violet

**Violet** (ヴァイオレット *Vaioretto*) is a character first introduced in *Tekken 4* as a fighter identical to Lee Chaolan. After completing Story Mode, it's revealed that Violet is actually Lee in disguise, having gone undercover to try to claim the Mishima Zaibatsu for himself. He is Heihachi Mishima's adopted son and thus Kazuya Mishima's foster brother. After the death of his real parents, Lee was adopted by Heihachi to give Heihachi's son, Kazuya, a rival to inspire him to shape up. When Kazuya took the Mishima Zaibatsu from Heihachi, Lee decided to work with his brother. Considering the rather demeaning position he received (known by Kazuya as secretary), it can be assumed that he did so only to be in a good position to overthrow Kazuya should the chance present itself.

Convinced by Wang Jinrei, Lee fought in the second King of Iron Fist Tournament, his main intention being to snatch the Mishima Zaibatsu from Kazuya. However, Heihachi returned from his supposed demise, defeated Lee, and banished his adopted son from any aspect of his life or the Mishima Zaibatsu. For a time, Lee was consumed with rage and vengeance, very similar to that which Kazuya experienced. However, instead of letting the hatred consume him like it did Kazuya, he realized that it was a waste to murder an old man, who probably had only a few more years to live. He left for America, distanced himself from fighting and went into seclusion, amassing his large fortune in solitude. In the recent *Tekken* games, Lee's passion for fighting and his hatred for the Mishima clan was rekindled, and he enters the Tournaments to get revenge on his sworn rival, and become head of the Mishima Zaibatsu. His Violet persona has only appeared once so far (canonically).

As Violet, Lee maintains his usual look but chooses to dress in pink, purple or violet clothing and wears distinctive shades to help conceal his identity. His silver hair, parted in the middle, is also purple now. Other than that, Violet remains identical to Lee, even with his fighting stance. The only real difference is that Lee chooses to speak in English whilst playing as his alter-ego. However, he speaks Japanese in fight lab(with the excpetion of the ending.)
ArchBishop

* **Location :** Arch Bishop Shop - Archachapel
* **Price :** 0 gold
* **Sell Back :** 0 Gold
* **Rarity :** Unknown Rarity
* **Class , Level 1**
* **Description :** ArchBishop class the masters of priesthood.
* **Notes :**

```
* Requires rank 10 in High Priest class.
* Requires rank 10 in Bright Light Faction.

```

## Skills

```
1. Auto Attack
Rank Required: 1
Mana Cost: 0 mana
Cooldown: 2 seconds
Type: Physical
Description: A basic attack, taught to all adventurers.

```

```
2. Annointed One
Rank Required: 1
Mana Cost: 220 mana
Cooldown: 4 seconds
Type: Physical
Description: Heals yourself with an HoT of 10 seconds.

```

```
3. Benediction
Rank Required: 2
Mana Cost: 115 mana
Cooldown: 7.1 seconds
Type: Magical
Description: Heals the enemy for 4%

```

```
4. Holy Light
Rank Required: 3
Mana Cost: 135 mana
Cooldown: 8.5 seconds
Type: Magical
Description: Hits your enemy with a DoT of 10 seconds.

```

```
5. Light Book
Rank Required: 5
Mana Cost: 320 mana
Cooldown: 22 seconds
Type: Magical
Description: Hits the enemy dealing a high amount of damage.

```

## Passives

```
1.Holy
Rank Required: 4
Description: Dodge chance increased by 15%
2.Annointed
Rank Required: 4
Description: Critical strike chance increased by 15%.

```

```
2.Annointed
Rank Required: 4
Description: Critical strike chance increased by 15%.

```

**Thank to MuffleG2**
White Tanooki Luigi

**White Tanooki Luigi** is the presumed invincible final forme of Luigi. It takes all 500 Sacred White OP Crystals to resurrect this god. White Tanooki Luigi can perform devastating thunder claps that can destroy universes. He is only summoned when needed; the last time he was summoned, the whole universe reset.
Mokujin Monster

**Mokujin Monster** is a monster consisting of more than a thousand ordinary Mokujins, controlled by Heihachi Mishima who is inside it.

 voiced by
 **Appearances** | Tekken: Blood Vengeance

## History Edit

After battle of Devil Jin and Devil Kazuya, Heihachi then unleashes the ancient spirits of the Mokujins, but is defeated by a final burst of attack by Alisa. Jin then leaves, telling Xiaoyu that he awaits a future challenge.

## Trivia Edit

* Mokujin Monster consists of over thousands of ordinary Mokujins.

* Controlled by Heihachi Mishima.
Anti Headache

Anti Headache on the Level Select Menu

Dual Form on Anti Headache

### Introduces

Dual Form, in all four directions; tall walls, flashing portal lights, spikes in the maze sections

## Order

### Summary

Anti Headache is the seventh level of Dub Dash, and the second to be rated hard. It is frequently considered sixth overall (this is true if Massive Dance is considered a tutorial). The level features more complex use of jump pads and shorter maze sections serving mostly as pointers to which way the game will point next (the insane levels ignore this guide by switching direction during a portal change).

Anti Headache introduces dual mode, in which each wheel is essentially controlled by one key, with a wall dividing the track in half to prevent either wheel from entering the other side. Unlike wheel mode, which was gradually introduced in all four directions, dual form is introduced in all four directions in this one level.

Anti Headache also introduces high walls and flashing lights near portals which impede the player's vision, and spikes in the maze sections.

## Trivia

* This level and Dubstep Rock do not feature bullet sections, most likely because the focus is on the respective dual and saw forms being introduced.
Lair

**NPCs:**

* Galanoth

**Quests:**

* Galanoth's Quest

**Shops:**

* Lair Enhancement Shop

**Monsters:**

* Purple Draconian x1

* Venom Draconian x2

* Bronze Draconian x2

* Dark Draconian x2

* Golden Draconian x1

* Wyvern x2

* Onyx Lava Dragon x1

* Red Dragon x1

**Room Limit: 6**

**Rooms: 6**

**Access Points:**

```
/join lair

```

* **Note**: Requires Level 10 and above to enter
* ***Thank to Tenma***
Dub Dash

Dub Dash is a fast-paced rhythm based action game created by Incodra, playable on iOS. It was added on the App Store on 29th of September, 2015, with the price of $1.99.

## Game Description

"Dub Dash is a fast-paced rhythm based action game including music from Bossfight and the DJs of Geometry Dash. Spin your crazy wheel in harmony with the song and keep dodging left and right avoiding obstacles at high speed. Do you rock the funky roads of Dub Dash?"

## Levels

The current version of Dub Dash includes 9 levels with more to be added in future updates. Current levels include:

1. Massive Dance (soundtrack by Difourks)
2. Flying High (soundtrack by JiltedGeneration)
3. Sound Ward (soundtrack by DJVI)
4. Milky Ways (soundtrack by Bossfight)
5. Dub Dash (soundtrack by JiltedGeneration)
6. Midnight Sun (soundtrack by DJVI)
7. Anti Headache (soundtrack by DJVI)
8. Helium (soundtrack by Synchrotron)
9. Dubstep Rock (soundtrack by OneByOne)

A prototype level was available on the Incodra website prior to the game's release but is no longer present there. It featured similar gameplay but a different graphic palette, and the use of coloured tiles, walls, and fake walls as an additional obstacle, mostly in plane sections.

In the original version of the game, Massive Dance was not present. It was added afterwards to give the wheel form a slower introduction and allow Flying High to focus more on the plane form. This can be seen in the official YouTube channel numbering the levels from Flying High as 1.

Music tracks in the files suggest the potential for two additional levels ten and eleven in a future update, City of Lights and (cannot remember) . This was confirmed two years ago by Dub Dash on Youtube in a comment section, after the team behind the game had originally scrapped working on updates in late 2016.

If the game is updated, and the community large enough, an editor and related customizations may become possible.

## Dub Dash Lite

Main article: Dub Dash (level).

A lite version of Dub Dash was added on the App Store on 30th of September, 2015.

Only the first four levels were added along with the removal of Challenge Mode.

## Steam Version

Dub Dash was officially launched on Steam on 16th of February, 2016.
Dubstep Rock

Saw Form on Dubstep Rock

### Summary

Dubstep Rock is the ninth and currently last level of Dub Dash, and the second to be rated insane. It introduces the saw form, which is shown in the side view as with plane and the flappy disk. The saw flips its gravity each time it moves, and can fall freely in either direction. It is also introduced in mirror direction (left instead of right).

Dubstep Rock features very difficult wheel sections of unusual widths, and has spikes hanging unattached to any walls, only supported by the floor, in the early sections.

## Trivia

* Dubstep Rock references the popular Geometry Dash's gravity ball with the saw form. Coincidentially, both forms are introduced in the ninth level of each game.
* Saw form is introduced in both side directions in this level, much like how dual form is introduced in all four cardinal directions in Anti Headache. Also in coincidence, neither level features bullet mode, supposedly to bring the focus towards the new form being introduced.
* Dubstep Rock is the third level to feature plane going in the left direction. Both Insane levels feature 'mirror' ship.
* This is the only level introducing a new form to not feature a note in one of the new form's sections.
* This also makes saw mode the only mode to not collect any notes.
Dub Dash Wikia

== <hero description="Welcome to the Dub Dash wikia! This wikia provides all the information you will need on the game Dub Dash created by Incodra on IOS/Android" imagename="" cropposition=""></hero>

 ==
## Welcome to the Dub Dash Wikia

Welcome to the Dub Dash wikia! This wikia provides all the information you will need on the game Dub Dash created by Incodra on IOS/Android

## READ

if anyone wants to add on to this wikia you are free to do so.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Flying High

Flying High on the Level Select Menu

Plane Form on Flying High

Flying High is the second level in Dub Dash and the second to be rated easy. It is the first level to use the Plane Form, and features an easier wheel section that is only two blocks wide, with green walls that can be bounced off of, and orange walls attached to spikes.

## Summary

Flying High properly introduces the Plane Form to Dub Dash and gives the player a bit more challenge with the Wheel Form as opposed to Massive Dance.

### Section 1 (Wheel)

Section 1 starts off with a Wheel Form going slightly faster than Massive Dance's Wheel Form. It involves only jumps to the left and ends with a stretch of narrow path, leading to the next section.

### Section 2 (Plane)

Section 2 introduces the Plane Form, it leaves wide open spaces for the player to get used to the new form, with some blocks and spikes situated on the track as obstacles.

### Section 3 (Wheel)

Section 3 is a basic Wheel section, with various jumps which require either a single tap or several jumps.

### Section 4 (Plane)

Section 4 is a more challenging Plane section, involving spikes placed in several places making them difficult to evade. The player will fail almost instantly if they do not pull up upon entering this section.

### Section 5 (Wheel)

Section 5 involves mainly continuous jumps of the Wheel form with few single tap jumps.

### Section 6 (Plane)

Section 6 is the last section of Flying High and involves spikes on both top and bottom of the screen, causing the Plane to keep to the middle of the screen.

## Notes

### Note 1 (Plane)

The first note is found in section 2 and is easily accessible as it is out in the open, about halfway through section 2, it can be seen floating slightly higher than the middle of the screen by itself.

### Note 2 (Plane)

The second note is situated near the top of section 4 in between a few spikes, it is easily accessible if the plane does not pull up at a fast rate.

### Note 3 (Wheel)

The third note is seen at the end of section 5, where the player must jump right in order to collect it before going into section 6. If the player jumps too late, then they will hit the wall adjacent to the portal which leads to the next section.

## Trivia

* This is the last level to use guiding arrows in the wheel sections; from the second wheel section onwards, the player must figure out part of the map for themselves. The third level, Sound Ward, has no arrows whatsoever in wheel sections, although it does have them in the first bullet section.
* The lights and decorations turn on halfway through the second ship section in time with the music, although there is no formal change or point that the plane crosses.
* This is one of three levels with vocals; the others are Milky Ways and Dub Dash.
Massive Dance

Massive Dance on the Level Select Menu

The Wheel Form in Massive Dance

Massive Dance is the first level in Dub Dash and introduces the Wheel Form . It is the first level to be rated easy and the only level that is exclusive to one form (with the ship form at the end as an exception signifying the end of the level).

## Summary

Massive Dance acts as a tutorial level for the player, introducing them to Dub Dash's unique mechanics.

### Section 1 (Wheel)

The first section features a straight track with some spikes situated on the right side of the track, this section teaches the player how to jump left with the Wheel Form which is used to dodge the spikes. Arrows are shown on the track with the majority of them pointing forward in the direction the player is travelling, with some pointing left to tell the player where to jump.

### Section 2 (Wheel)

The second section is similar to section 1 only that the spikes are now on the left side of the track and the player is taught how to jump right to dodge the spikes instead, the arrows now point right showing the player where to jump.

### Section 3 (Wheel)

Section 3 acts as a combination of sections 1 and 2, it is mixed up with spikes that are spaced evenly apart and easily jumpable by jumping left or right.

### Section 4 (Wheel)

Section 4 acts differently to previous sections, it starts with a row of spikes situated to the right where the player must hold down the left jump button to continuously jump the spikes. This section also includes rows of spikes to the left.

## Note Locations

### Note 1 (Wheel)

The first note can be seen in clear view in section 1, if the player jumps the first five spikes then jumps right instead of left, they will collect the first note.

### Note 2 (Wheel)

The second note is found after the first three rows of spikes in section 4, if the player jumps left just before the fourth row they will collect the second note.

### Note 3 (Wheel)

The third note is found at the end of section 4, if the player jumps left before entering the portal to complete the level, they will collect the third note, jumping too late will cause them to crash into the wall ahead.

## Trivia

* This is the first stage to introduce the Plane Form but it can only be played for a few seconds, the Plane Form is properly introduced in Flying High.
* Excluding the ending ship sequence, this is the only level to face entirely in the forward direction.
* This is also the only level where all necessary moves are marked - not including shifts to get notes.
Dub Dash Lite

**Dub Dash Lite** was a free-to-play version of Dub Dash released in 2015.

It was added on the App Store on 30th of September, 2015.

Only the first four levels were added along with the removal of Challenge Mode.

The fifth level, Dub Dash, was added later.

This app was eventually removed and the existing game was released for free with ad revenue support on the app store.

Note that a Steam version of this app was never released.
Prototype (level)

Prototype was the beta level for Dub Dash, at which time the game was formally named Wicked World. The level's components were most likely put into place into Sound Ward and Milky Ways; the decorations are almost identical to Sound Ward's.

Prototype featured a somewhat challenging two-strip-wide wheel section at the start, a short introductory plane section, an easy maze section, a longer and harder plane section, and a final longer maze section. It took about 2 minutes and 27 seconds to play. The level was formerly available for play on incorda.com but was removed after Dub Dash's release.

### Differences Between Prototype and Released Levels

* Select sections of floors, walls, and spikes are given stronger colours while the rest of the tiles are black.
* There are no portals; smooth transitions guide the player from one section to another, and the wheel model is always used, even for plane. The wheel flies up into plane form from wheel form and maze form while the level reorients, and literally drops into maze form during bass drops in the music.
* The music features audible and partially comprehensible *lyrics*; before the drops the line "Now why don't you just dance?" is heard.
* The plane section has fake walls (background tiles) in bright colours as well as brightly coloured real walls that look like the fake walls but are real and 3D. Fake walls are only used in the final release in a hidden section of Milky Way in bullet mode, and cover the screen as ceiling tiles instead of as part of the background.
* Background decorations and lighting are simpler; the only flashing comes from light-boxes in the background, which glow the colours of the rainbow spectrum.
* The player has multiple trails of different colours instead of one trail transitioning through colours.
* The player must press space to start after reading the instructions, and the start is narrow compared to the official levels' starts. No arrows for help are given, so the instructions are important.
* The ending is a simple black box entered in by the wheel in maze form, followed by congratulatory text.

## Trivia

* The play-through of Prototype is still available on the Dub Dash You-tube channel, at https://www.youtube.com/watch?v=-FqbNPQrwF8.
* If Prototype was included in the game, it would likely be rated medium as it features only mildly difficult game-play.
Helium

Helium's unique design filled with glowing balloons

### Summary

Helium is the eighth level of Dub Dash and the first to be rated insane. It does not introduce any new forms or game-play elements, but is the first level to introduce flappy form in the left direction and only the second after Sound Ward to feature plane mode to the left.

Helium also features four difficult and fast bullet sections with multiple paths towards the end, the first three split by thin maze sections and the third and fourth by a long bullet strip in which the player can do nothing. It makes use of unique balloon decorations and features more bright light flashes and blackouts than previous levels.

## Notes

### Note 1

The first note can be found in the middle of the first Plane Form section. The player must fly up and fly straight through a narrow lane of spikes and then drop down at the right time to get out safely.

### Note 2

The second note is located in the second Bullet Form section. The player must turn right vigorously in the right order to get the note, and carefully memorize the upcoming spikes, since they are in a different format then the ones on the left.

### Note 3

The third note is located in the final Plane Form section. Reminiscent to Sound Ward and related to the first note, the player must straight fly for a longer time than the first Plane Form section , and drop down quick enough to finish the level with it.

## Trivia

* Helium introduces a new design for the jump pad. It is harder to see, but easier to understand than the two-arrow-marking pads.
* Helium is the only level to not include a new game mode not including Flying High, since the Plane Form was introduced in Massive Dance, but not properly used.
* A longer version of the song was meant to be used, giving the level an astounding 3:27 time limit, the longest in the game. However, this idea was scrapped and the short version of the song was used instead.
* The balloon decorations seen all through out the level can be seen momentarily in Dubstep Rock.
Dub Dash (level)

## Dub Dash

Dub Dash on the Level Select Menu

Flappy Form in Dub Dash

### Summary

Dub Dash is the fifth level and the second to be rated medium. It introduces Flappy form, wheel form in the east and west direction, background objects covering part of the ship section, and a bullet section with spikes as walls and at a higher speed than before.

## Notes

### Note 1 (Plane)

The player must fly low at the first Plane section, then pull up at the right time. This is extremely difficult for the level's rating, and may take many tries.

### Note 2 (Flappy)

The player must jump into a small pocket with the note and get out at the right time. This is the easiest note, and is easy to catch onto.

### Note 3 (Plane)

In the second and final Plane section, the player must fly above the "Dash" in the words "Dub Dash" that appear. The actual note is located on the end of the H. There's a thin space to fly in, so the players must use caution to ensure they don't fly too high.

## Trivia

* The Flappy Form is a clear reference to Flappy Bird, the mobile game famed for its simple jumping movement.
* In the third Maze section, a woman, then a man can be heard saying "Dub..." then "Dash". This is one of three levels with vocals; the others are Flying High and Milky Ways.
* This is the only level to feature spiked walls in the one and only Bullet section near the beginning.
Super Mario Odyssey 2

Super Mario Odyssey 2 is an entry from the Super Mario platforming series for the Nintendo Switch. It was released on November 25, 2022, four years after the first game's release. The game features sandbox-like elements, similar to the first game, and revolves around Mario exploring Earth-based settings with his partners, Cappy and Tiara. The gameplay is mostly similar to the original Super Mario Odyssey, in which Mario can throw objects on enemies and objects and take control of them and use their abilities.

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ARMS™

In human anatomy, the arm is the upper limb of the body, comprising regions between the glenohumeral joint (shoulder joint) and the elbow joint. In common usage the arm extends to the hand. It can be divided into the upper arm, which extends from the shoulder to the elbow, the forearm which extends from the elbow to the hand, and the hand. Anatomically the shoulder girdle with bones and corresponding muscles is by definition a part of the arm. The Latin term brachium may refer to both the arm as a whole or to the upper arm on its own.
Dark Lord

* **Locations:**

```
Deep Swamp - **Valjus** ( **NPC** )

```

* **Price**: (Merge the following items:)

```
Reward from ' **Quest for Dark Lord Set** ' in Deep Swamp.

```

* **Sellback :** N/A
* **Class , Level 1**
* **Description :** You've unlocked your Dark Lord Class.Will you be worthy of wielding it? Made by Dage The Evil.
* **Note :**

```
N/A

```

## Skills

```
1.Auto Attack
Rank Required: 1
Mana Cost: 0 mana
Cooldown: 2 seconds
Type: Physical
Description: Basic Attack, taught to all Dark Lord. Applies also Dark Orb, increasing your damage with small amount over time.

```

```
2.Darkness of Valoth
Rank Required: 1
Mana Cost: 250 mana
Cooldown: 10 seconds
Type: Physical
Description: you cast a blast of darkness to your opponent, from Valoth's Legacy itself. Deals Damage over Time - effect upon your opponent.

```

```
3.Noxious Darkness
Rank Required: 2
Mana Cost: 300 mana
Cooldown: 12 seconds
Type: Physical
Description: Will stun your opponent for 9 seconds. Oh my god, why?!

```

```
4.Darkness' Call
Rank Required: 3
Mana Cost: 350 mana
Cooldown: 22 seconds
Type: Physical
Description: MUST BE DARKNESS!!! What did you do WHAT DID YOU DO? You feel your damage increasing. (Not Stackable.)

```

```
5.Valoth's Finale
Rank Required: 5
Mana Cost: 400 mana
Cooldown: 20 seconds
Type: Physical
Description: Healing time! Have Fun!. Full heal at the cost of mana, and long cooldown.

```

## Passives

```
1.Power of Valoth
Rank Needed: 4
Description: Damage chance increased by 15%

```

```
2.Mind of Valoth
Rank Needed: 4
Description: Crit. increased by 15%.

```

**Thank to MuffleG2**
Recursion

**Recursion** is a trope used in many videogames; for instance, some videogames have videogames in which other videogames can be played by the videogames in the other videogames. Recursion itself is best defined as the state of being recursive.

## Recursion

**Recursion** is a trope used in many videogames; for instance, some videogames have videogames in which other videogames can be played by the videogames in the other videogames. Recursion itself is best defined as the state of being recursive.

### Recursion

**Recursion** is a trope used in many videogames; for instance, some videogames have videogames in which other videogames can be played by the videogames in the other videogames. Recursion itself is best defined as the state of being recursive.

#### Recursion

**Recursion** is a trope used in many videogames; for instance, some videogames have videogames in which other videogames can be played by the videogames in the other videogames. Recursion itself is best defined as the state of being recursive.

##### Recursion

**Recursion** is a trope used in many videogames; for instance, some videogames have videogames in which other videogames can be played by the videogames in the other videogames. Recursion itself is best defined as the state of being recursive.

###### Recursion

**Recursion** is a trope used in many videogames; for instance, some videogames have videogames in which other videogames can be played by the videogames in the other videogames. Recursion itself is best defined as the state of being recursive.

You get the point.

You get the point.

You get the point.

You get the point.

You get the point.

You get the point.
The Legend of Zelda (series)

**The Legend of Zelda**is a series with only 1 game in the series. That one game that has been made was actually a spin off, and they've kept saying "We'll make a canon game" for 41 years, yet this never happened. This one game in the series is titled "The Legend of Zelda Surfing" and is a game where you surf for 4 hours per level, and you get a reward of a square at the end of each level. Once you combine the squares it makes the Geometrical Power, and you win.

But then Nintendo cancelled all other games, and made Breath of the Wild the only Zelda game to exist.

## Games

* The Legend of Zelda Surfing (Eventually Cancelled)
* The Legend of Zelda: Return of the Mack (eventually cancelled)
* The Legend of Zelda: Breath of the Wild

## Announced Games

* The Legend of Zelda Surfing: Geometrical Tides (CANCELLED
* The Legend of Zelda: The Canon Game (CANCELLED)
* Game and Zelda (CANCELLED)
* The Legend of Zelda (CANCELLED)
* The Legend of Zelda Adventure of Link (CANCELLED)
* The Legend of Zelda A Link To The Past (CANCELLED)
* The Legend of Zelda Links Awakening (CANCELLED)
* The Legend of Zelda Oracale of Seasons/Ages (CANCELLED)
* The Legend of Zelda Ocarina of Time (CANCELLED)
* The Legend of Zelda Majoras Mask (CANCELLED)
* The Legend of Zelda Minish Cap (CANCELLED)
* The Legend of Zelda Wind Waker (CANCELLED)
* The Legend of Zelda Twilight Princess (CANCELLED)
* The Legend of Zelda Phantom Hourglass (CANCELLED)
* The Legend of Zelda Spirit Tracks (CANCELLED)
* The Legend of Zelda Skyward Sword (CANCELLED)
* The Legend of Zelda Four Swords (CANCELLED)
* The Legend of Zelda Four Swords Adventures (CANCELLED)
* The Legend of Zelda A Link Between Worlds (CANCELLED)
* The Legend of Zelda Triforce Heroes (CANCELLED)
Kirby

**Kirby** is a flesh eating demon disguised as a 'popopo' waiting for his time to strike. He terrorizes Dream Land and loves to beat up a tree that everyone loves (except Kirby!) named Whispy Woods, aswell as beating up the tree's children. His devil form is a massive bloody skeleton that can cause people to melt just by looking into its deep, dark eyes.
Mario Kart: Dorito Dash

***Mario Kart: Dorito Dash*** is a video game for the Nintendo GameCube 2. The game was released on 21st April 2006, and marked the debut of Fire Paratroopa.

## Plot

Yellow Goomba has stolen six of the Mushroom Kingdom's Power Stars to power a machine that will replace all the weird hats the citizens of mushroom kingdom wear with top hats. He says that he will only give them back if everybody... races… around… several… racing tracks… and beats him. Everybody decides to work together to get the Power Stars back!

## Gameplay

*Mario Kart: Dorito Dash* is slightly different than the other Mario Kart games. For starters, there are ten racers instead of eight, and there is a new feature, the Doritos.

Doritos are found on the track, and fill up a gauge if they are collected. Gathering certain numbers of Doritos allows modes to be entered:

* **Lightly Salted mode** - collect 10 Doritos. The player's maximum speed will increase slightly.
* **Tangy Cheese mode** - collect 30 Doritos. A trail of melted cheese will be spread behind the player's kart for five seconds, slowing down any racers who drive into it.
* **Spicy Doritos Mode** - collect 50 Doritos. The player will become completely invincible to all hazards, and glide and swoop up in midair, for ten seconds.

## Characters

Each character has a unique kart and special item.
Milky Ways

Milky Ways on the Level Select Menu

Maze Form on Milky Ways

Milky Ways is the fourth level in Dub Dash and the first level to be rated normal. It introduces the Maze Form, fake ceilings in the first bullet section, and wheel form facing down instead of up.

## Summary

Milky Ways, along with its difficulty rating, shows a new kind of difficulty as opposed to previous levels, with confusing Wheel sections, tighter Plane spaces and faster Bullet sections, along with the new Maze form.

The Maze form, using all four directions, gives way to introduce already-shown forms in new directions. In this level, one of the wheel sections is in the south direction as opposed to the normal north.

## Trivia

* This level is considered much harder than previous levels, even though it is not much faster and is rated only one rank higher.
* However, Milky Ways is considerably longer than the easy adventures, even Sound Ward.
* This is one of three levels with vocals; the others are Flying High and Dub Dash.