Tier

File:Tiering System Render.png

## Introduction

The following is a comprehensive overview of the hierarchical system which this wiki utilizes in order to properly categorize and index fictional characters and entities based on the scale of their feats, and the varying scopes which they can affect or create/destroy. However, it should always be kept in mind that, while Destructive Capacity and Area of Effect are some of the most primary ways to qualify for a particular tier, they are not the only ones. For instance, harming a character with a certain level of Durability also allows another character to qualify for the corresponding tier.

Furthermore, it should be noted that characters from a higher tier are not necessarily invincible to entities of lower tiers, as certain powers and abilities can potentially bypass the difference in strength entirely, allowing the latter to contend with, or overpower such characters. See this page for more information.

It is also important to know that the difference between the lowest and highest bounds of a given tier is extremely variable and can be absolutely massive in scale. Hence, being far stronger than a character that belongs to a certain tier does not necessarily qualify one for a higher rating

## Power Radius

### Poor

Characters capable of exerting force comparable to that of regular humans, such as teenagers or unathletic adults.

### Raw

Characters who stand at the threshold of human strength and capabilities, represented by Olympic level athletes or rigorously trained martial artists, as well as larger animals

### Wall

Characters who can destroy or significantly damage extremely resistant materials such as stone, metal or steel, as well as similarly resistant parts of constructions such as structural boulders and walls

### Site

Characters who can destroy medium-sized buildings and constructions, such as large factories or large complexes such as supermarkets

### City

Characters/Weapons who can destroy a city, or those who can easily harm characters with city level durability

### Area

Characters who can destroy urban city blocks or equivalent areas of space

### S. Town

Characters who can destroy a small town or settlement, or those who can easily harm characters with small town level durability

### Town

Characters who can destroy a town, or those who can easily harm characters with town level durability

### L. Town

Characters who can destroy a large town, or those who can easily harm characters with large town level durability

### S. Burg

Characters who can destroy a small city, or those who can easily harm characters with small city level durability

### Burg

Characters who can destroy a city, or those who can easily harm characters with city level durability

### Mount

Characters who can destroy a mountain, or those who can easily harm characters with mountain level durability

### L. Mount

Characters who can destroy a large mountain, or those who can easily harm characters with large mountain level durability

### Isle

Characters who can destroy an island, or those who can easily harm characters with island level durability

### L. Isle

Characters who can destroy a large island, or those who can easily harm characters with large island level durability

### S. Border

Characters who can destroy a small country, or those who can easily harm characters with small country level durability

### Border

Characters who can destroy a country, or those who can easily harm characters with country level durability

### L. Border

Characters who can destroy a large country, or those who can easily harm characters with large country level durability

### District

Characters who can destroy a continent or those who can easily harm characters with continent level durability

### L. District

Characters who can destroy multiple continents or those who can easily harm characters with multi-continent level durability

### Lunar

Characters who can destroy a moon, or an astrological object of similar proportion

### Orb

Characters who can influence/manipulate a celestial body

### Astral

Characters who can influence/manipulate any type of star

### Nebula

Characters who can influence/manipulate a solar system

### Solar

Characters who can influence/manipulate a star system

### L. Nebula

Characters capable of affecting multiple galaxies when the space between celestial objects is taken into account as well

### Lone

Characters who demonstrate an infinite amount of energy on a 3-D scale, or those who can affect an infinite 3-D area or an infinite number of finite or infinite universes when not accounting for any higher dimensions or time

### Varied

Characters who are capable of affecting, creating and/or destroying a countably infinite number of space-time continua

### Rare

Characters who can universally affect, create and/or destroy structures and expanses of uncountably infinite dimensions

### Fiery

Characters who can significantly affect, create and/or destroy realms or states that fully transcend infinitely-layered hierarchies and/or dimensional levels on a conceptual or existential level

### Alien

Characters who can affect and create/destroy states or realms which are completely transcendent over infinitely-layered Outerversal hierarchies and any extensions thereof

### Vast

Characters who demonstrate an equivalence to, or can create/destroy/affect, transcendental abstract levels of existence which conceptually stand superior to even **High 1-A** levels. Being “omnipotent” or any similar reasoning[2] is not nearly enough to reach this tier; characters at this level must transcend **High 1-A** characters as **High 1-A** characters would transcend **1-A** ones. This tier has no true endpoint, and can be extended unto any higher level, spiraling infinitely upwards

## **Notes**

**Note 1:**

Due to the fact that the distance between any given number of universes embedded in higher-dimensional / higher-order spaces is currently unknowable, it is impossible to quantify the numerical gap between each one of the subtiers in Tier 2. As such, it is not allowed to upgrade such a character based solely on multipliers. For example, someone twice as strong as a Low 2-C character would still be Low 2-C, and someone infinitely more powerful than a 2-C would not be 2-A.

**Note 2:**

The term "Hyperverse" comes from two words: "hyper," which is used in mathematics to designate higher-dimensional space, and something extreme, above or beyond the usual level. As well as "verse" as a short for "universe". So it is intended as a description of a superior existence beyond conventional reality.

Similarly, "Hypoverse" is derived from "hypo", which is used as a suffix to mean being "under", "lesser than", or "below" something. Furthermore, it is the literary inverse of "hyper", which makes it a fitting complement to the existing terminology.

**Note 3:**

Keep in mind that certain tiers don't necessarily correspond to the destruction of their namesakes in any meaningful fashion. This is because the minimum requirements for these tiers are arbitrary values.

These tiers should preferably not be assigned unless there are accepted calculations that coincide with the respective specified thresholds for them. For example, someone who destroys a building does not necessarily qualify for "Building level" just because of the tier's name, since the calculated energy output of the feat could potentially exceed or fall short of the required energy threshold.

Here is a list of the tiers in question:

* **8-C: Building level** (0.25 tons-2 tons)
* **High 8-C: Large Building level** (2 tons-11 tons)
* **8-B: City Block level** (11 tons-100 tons)
* **8-A: Multi-City Block level** (100 tons-1 kiloton)
* **Low 7-C: Small Town level** (1 kiloton-5.8 kilotons)
* **7-C: Town level** (5.8 kilotons-100 kilotons)
* **High 7-C: Large Town level** (100 kilotons-1 megatons)
* **Low 7-B: Small City level** (1 megatons-6.3 megatons)
* **7-A: Mountain level** (100 megatons-1 gigaton)
* **High 7-A: Large Mountain level** (1 gigaton-4.3 gigatons)
* **High 6-C: Large Island level** (100 gigatons-1 teraton)
* **Low 6-B: Small Country level** (1 teraton-7 teratons)
* **High 6-B: Large Country level** (100 teratons-760 teratons)

**Note 4:**

In spite of what our intuitions may tell us, destroying or otherwise fully affecting multiple infinite-sized multiverses is in fact not a better feat than doing the same to a single infinite multiverse, and thus, not above the "baseline" for **2-A**

The reason behind this is that the total amount of universes contained in a collection of multiple infinitely-sized multiverses (Even one consisting of infinitely many of them) is in fact equal to the amount of universes contained in a single one of the multiverses that form this ensemble: It is countably infinite, as the union of countably-many countable sets is itself countable, and thus does not differ in size from its components. Thus, only an uncountably infinite number of universes actually makes any difference in terms of Attack Potency, at this scale.

This illustrates some of the more unintuitive properties of sets with infinite elements: Namely, given a set X, it being a subset of another set Y does not imply that Y > X in terms of size. An example of this is how the set of all natural numbers contains both the odd numbers and even numbers, yet all of these sets in fact have the same number of elements.

However, such a feat may indeed qualify as stronger if the verse itself treats it as such.

## Other statistics

* Impact
* Repulsion
* Speed
* Intelligence