recursal/Fanatic-Fandom huggingface dataset:
Supporter Enemy Data

These enemies have high Initiative and Resistance, but low Physical Defense. In terms of classes, they are similar to Bards and Enchanters. They should be given special skills to interfere with the PCs and support their allies. At CR3 and higher, they may also have the ability to control the area and inflict powerful Bad Statuses. Enemies of this type are pose little threat to PCs on their own. They are most appropriate in boss fights containing several enemies. An example enemy of this type in the core rulebook is the Briar Weasel.

## Supporter Enemy Data by CR

### Type-4: Supporter (CR1)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 4) / [Magic Attack] / Major / Opposed (4+2D vs Resistance) / Single / 4 Sq. / Deal [4+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 23G

### Type-4: Supporter (CR2)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 4) / [Magic Attack] / Major / Opposed (5+2D vs Resistance) / Single / 4 Sq. / Deal [8+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 28G

### Type-4: Supporter (CR3)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 4) / [Magic Attack] / Major / Opposed (5+2D vs Resistance) / Single / 4 Sq. / Deal [11+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 35G

### Type-4: Supporter (CR4)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 4) / [Magic Attack] / Major / Opposed (5+2D vs Resistance) / Single / 4 Sq. / Deal [15+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 42G

### Type-4: Supporter (CR5)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 4) / [Magic Attack] / Major / Opposed (6+2D vs Resistance) / Single / 4 Sq. / Deal [18+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 52G

### Type-4: Supporter (CR6)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 4) / [Magic Attack] / Major / Opposed (6+2D vs Resistance) / Single / 4 Sq. / Deal [22+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 63G

### Type-4: Supporter (CR7)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 4) / [Magic Attack] / Major / Opposed (6+2D vs Resistance) / Single / 4 Sq. / Deal [25+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 75G

### Type-4: Supporter (CR8)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 4) / [Magic Attack] / Major / Opposed (7+2D vs Resistance) / Single / 4 Sq. / Deal [29+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 89G

### Type-4: Supporter (CR9)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 4) / [Magic Attack] / Major / Opposed (7+2D vs Resistance) / Single / 4 Sq. / Deal [32+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 104G

### Type-4: Supporter (CR10)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 4) / [Magic Attack] / Major / Opposed (8+2D vs Resistance) / Single / 4 Sq. / Deal [36+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 120G
TNX:TOS New Skills - Talkie

```
Camera Gang
Combo: <Paparazzi>
Max SL: 3
Timing: Major
Target: Single
Range: Long
Difficulty: Control
Versus: <Will>
You pursue your target relentlessly to get the hottest scoop.
Use this Skill in a Combo with <Paparazzi>. If the target of Paparazzi fails their Self-Control Check, they take [BS: Confusion] in addition to the effects of Paparazzi.
Limit [SL]/Act.

Emergency Broadcast II
Combo: <Emergency Broadcast>
Max SL: 5
Timing: Before Wound
Target: -
Range: -
Difficulty: -
Versus: -
You throw up additional walls of information to protect a reputation from harm.
Use this Skill in a Combo with <Emergency Broadcast>. You get a +[SL] bonus to the Social Wound Rating reduction of <Emergency Broadcast>.

Shutter Chance II
Combo: <Shutter Chance>
Max SL: Style Level
Timing: Major
Target: -
Range: -
Difficulty: -
Versus: -
You snap the flash nonstop to impede your opponent's movements.
When you use this skill in a Combo with <Shutter Chance>, you don't lose an AR as a result of the Check, and may use it even if you have 0 AR.
This skill can be used in a Combo with [Combo: Alone] skills, and does not count toward the maximum limit of skills usable in a Combo.
Limit [SL]/Act.

War Reporter
Combo: Alone
Max SL: 4
Timing: Before Wound
Target: Self
Range: None
Difficulty: None
Versus: None
You're experienced in avoiding injury even in the most hair-raising situations.
Reduce the rating of the {Physical Wound} you are about to take by [CV].
Limit 1/Cut.

Famous Commentator
Combo: Alone
Max SL: 3
Timing: Refer
Target: Single
Range: Long
Difficulty: None
Versus: None
Your swift, concise explanations always bring context to any situation, allowing people to understand perfectly how they should react.
Use this skill when a target other than you declares a Check. The target gains a +2 bonus to the Result of their Check.
Limit [SL]/Act.

†Slip Through
Combo: Declare
Max SL: 4
Timing: Move
Target: Self
Range: None
Difficulty: None
Versus: None
Dense crowds and even security can't stand in your way. You always get wherever you need to go.
When you use this skill, you may move 1 additional Range Step, in addition to your normal move distance. This movement cannot be Hindered.
Limit [SL]/Act.

†Reporter's Spirit
Combo: Free
Max SL: 4
Timing: After Wound
Target: Self
Range: None
Difficulty: Social Wound Rating
Versus: None
Using your fierce reporter's spirit, you shake off severe blows to your reputation as just part of the job.
Use this skill when you take a Social Wound. The Difficulty of the Combo Check for this skill is the Wound Rating. If successful, you immediately heal that Wound.
This skill cannot heal [Erasure].
Limit [SL]/Act.

※Devil of the News
Combo: <Negotiation>
Max SL: 4
Timing: Refer
Target: Single
Range: Long
Difficulty: Result
Versus: None
Your coverage is like a raging storm with no path to safety. Your quarry can do nothing to escape their damnation.
You can react to any Check the Target makes using this skill. This includes not only Major Actions, but Reactions and skills like <Covering>. If successful, the Target's action fails.
After, you lose an AR.
Limit [SL]/Act.

```
Dracurouge:Bloodline - Rosenburg

```
= Rosenberg =

== Branch: Rose ==

Combat Action
A Flower Blooms, A Flower Falls / Wenn all Blumen blühen
Cost: 6
Range: 0
Target: 1 other than yourself
The target takes a point of Noir. In addition, another target of your choice takes a point of Rouge.

Combat Action
Splendid Attack / Der glorreiche Angriff
Cost: 10
Range: 0
Target: 1 other than yourself
You can perform this Action only on a turn where you have moved. The target takes 4 points of Noir.

Social Action
A Tale of my Valor / Mein Kriegsruhm ist für Euch
Cost: 7
Range: 0-1
Target: Area
All characters of your choice in the target Area gain one point of Rouge.

Social Action
Like a Painting / Gleich einem Gemälde
Cost: 7
Range: 0
Target: Area
Area Realization: Actions that summon Stewards cannot be performed in the target Area. All Stewards in the target Area that have not moved out of it by the end of the Round become Wallflowers.

== Branch: Thorn - Dornen ==

Combat Action
Butterfly's Dream / Schmetterlingsträume
Cost: 6
Range: 0-1
Target: 2 other than yourself
The target gains 1 point of Rouge. If an Area Realization is in effect upon the area you are in, the target gains an additional 1 point of Rouge.

Combat Action
Fleeting Castle of Roses / Ein Schloss, verschlossen in Rosen
Cost: 10
Range: 0
Target: Area
Area Realization: All characters in the target area have their Noir towards a target of your choice halved.

Social Action
I Too Feel your Wounds / Dein Leid soll mein sein
Cost: 5
Range: 0
Target: 1 other than yourself
Until the end of the next round, you may take Noir the target is made to take in their place.

Social Action
How Sweet the Sting of Thorns / Oh wie süßlich die Dornen sind
Cost: 6
Range: 0
Target: 1 other then yourself
You and the target both gain 1 point of Rouge. If you used only 1 die to make the Payment for this Action, the target gains an additional point of Rouge.

== Branch: Flower Crown - Blumenkranz ==

Combat Action
Mich ruft die Bühne
Cost: 6
Range: 0
Target: 1 other than yourself
You can perform this Action only on a turn where you have moved. The Target takes 2 points of Rouge. This Action cannot have Resistance Checks made against it.

Combat Action
My Glorious Lineage / Mein Blut sei das Höchste
Cost: 17
Range: Self
Target: Self
Form Realization: Whenever you perform Actions with a Target other than "Self", the Range of those actions is increased by 1, and Rouge they inflict is increased by 1.

Social Action
As it it were a Waltz / Als ob es ein Walzer wäe
Cost: 4
Range: Self
Target: Self
The target gains 1 Noblesse Oblige. If they are in the Court, they also gain a point of Rouge towards themselves.

Social Action
Du bist meine Blume
Cost: 6
Range: 0
Target: Stewards
You become the Master of the target Stewards.

```
Dracurouge:Bloodline - Nosferas

```
= Nosferas =

== Branch: Skull - Totenkopf ==

Combat Action
Honor, Our Dearest Wish / Unser verlorener Wunsch
Cost: 4
Range: Self
Target: Self
Seal Realization: At the time of your Action Check, you can spend 1 point of Warmth in order to roll 1 additional die.

Combat Action
Share your Pain with Me / Laßt mich Eure Bürde tragen
Cost: 6
Range: 0
Target: Area
Area Realization: When a target in your Area takes Noir, you may choose to take half of that Noir in their place.

Social Action
Someday, I Shall Be Reborn / Die gelobte Auferstehung
Cost: 6
Range: Self
Target: Self
Seal Realization: At the end of the Round, decrease a Noir of your choice by 1.

Social Action
A Lament for the Fallen / Mitleid für den Gefallenen
Cost: 8
Range: 0~1
Target: 1 other than yourself
Seal Realization: Whenever the target rolls a 6 on an Action Check die, they gain 2 points of Rouge towards themselves.

== Branch: Sickel / Sichel ==

Combat Action
The Heavy Sickle of Sin / Höre das Kreischen der Sichel
Cost: 12
Range: 0~1
Target: 1 other than yourself
The target takes 5 points of Noir, and you take 2 points of Noir. You can pay 1 point of Warmth to decrease the cost of this action to 9.

Combat Action
Together with the Fog / Wenn auch nur wie ein Nebel
Cost: 12
Range: Self
Target: Self
Form Realization: Until the beginning of your next turn, you can roll a Resistance Check against any Actions that target you with Resistance Power 1.

Social Action
A Cruel Tale / Eine grausames Geständnis
Cost: 4
Range: 0
Target: Area
All characters of your choice in the target Area get 1 point of Rouge. You take 1 point of Noir towards yourself,

Social Action
A Moving Invitation / Seite an Seite
Cost: 4
Range: 0~1
Target: 1 other than yourself
The target may place their marker in your Area. If the target is in the same area as you, you and the target gain 1 point of Rouge towards each other.

== Branch: Dragon Skeleton - Drachenskelett ==

Combat Action
The Wretched Spear of Revenge / Der Speer de Rache
Cost: 8
Range: 0~1
Target: 1 other than yourself
Until the beginning of your next Turn, when the target uses an Action that inflicts Noir upon another target, they take half that amount of Noir themselves.

Combat Action
A Sorrowful Sea of Blood / Eine Meer aus Trauer und Blut
Cost: 15
Range: Stage
Target: Stage
World Realization: Whenever you successfully take an Action, you also take 1 point of Noir towards yourself. The Cost of all your Actions is decreased by 1 (to a minimum of 2.)

Social Action
We Cursed Descendents / Wir alle stehen unter einem Fluch
Cost: 6
Range: 0~1
Target: Area
Steward Summon (2): Noir inflicted upon these Stewards is instead inflicted upon the Master of these Stewards.

Social Action
Sleep and Silence / Eine lang erhoffte Rast
Cost: 8
Range: Self
Target: Self
Seal Realization: At the end of your Turns, you gain a point of Rouge towards yourself. At the beginning of your Turns, you may dispel this Realization in order to decrease your Thirst by 1 point.

```
TNX:TOS New Skills - Kugutsu

```
Sales II
Combo: <Sales>
Max SL: 4
Timing: Major
Target: -
Range: -
Difficulty: -
Versus: -
You've polished your sales techniques enough to exhaust your target's funds.
When you use this skill in a Combo, and inflict at least a 1-point Wound, it has the additional effect [Social Wound 13: Accounts Frozen].

Human Experiment II
Combo: <Human Experiment>
Max SL: 5
Timing: Setup Process
Target: -
Range: -
Difficulty: -
Versus: -
Your body has been reforged to be capable of withstanding blows that would fell a human.
Use this skill in a Combo with <Human Prototype>. You get +[SL] to your (S/P/I) defenses. This effect lasts until the end of the Scene.

Product Knowledge II
Combo: Free
Max SL: 3
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You know your company's products as well as the engineers who designed them.
Increase the [Max SL] for your acquired <Product Knowledge> by [SL]. Note that this does not increase the current SL of that skill.

Puppet
Combo: Alone
Max SL: 4
Timing: Refer
Target: Self
Range: None
Difficulty: None
Versus: None
When in doubt, you remember your orders and your loyalty. You would never fail your company.
Use this skill when you fail a Self-Control Check. If successful, you succeed at the Self-Control Check.
Limit 1/Scene.

Megacorp
Combo: <Society: Business>
Max SL: 1
Timing: Major
Target: -
Range: -
Difficulty: -
Versus: -
Your employer's name is renowned throughout the world. In a pinch, you can use it to get places.
You can make a Check with this skill as if it were any National Society skill. When doing so, you can Combo this skill with any Style Skills that National Society skill could be used in a Combo with.
Limit 1/Scene.

†Human Scabbard
Combo: <Melee>
Max SL: 4
Timing: Refer
Target: Single
Range: Close
Difficulty: Control
Versus: <Athletics>
You take advantage of an incoming attack to grab hold of your opponent's weapon and immobilize it.
Use this skill when you take a Physical Wound from an enemy attack. The target takes {BS: Capture}. The captured weapon is the one used to make the attack.

†Mayday
Combo: <Society: Business>
Max SL: 5
Timing: Major
Target: Refer
Range: None
Difficulty: None
Versus: None
This is a [Troop Summon Skill] that calls in reinforcements from your company.
When you acquire this skill, you get Kugutsu Troops. If successful, you can summon them to your side.

※Promotion
Combo: Free
Max SL: 1
Timing: Setup Process
Target: Self
Range: None
Difficulty: None
Versus: None
In a crisis situation, you receive a field promotion, granting you new authority and responsibilities.
You acquire one Style Skill other than an Ultimate Skill from a Style other than Kugutsu. The SL of the chosen skill is equal to that of Promotion, and you may choose any Suits for it at the time you acquire the skill.
However, at this time, you become unable to use any Kugutsu Style Skills.
These effects last until the end of the Act.

```
Dracurouge:NPC - Samuel Barten von Drac

```
"The Slaughterer" Samuel Barten von Drac

"Life is war! To be weak is a sin! To be strong is one's duty!"

Arms: Or, a wall sable and dragon's head sable, in chief an open wound dripping blood. (A black wall and dragon's head on a gold field, with an open wound dripping blood above)

Sex: Male
Bloodline: House Drac
Apparent Age: 42
Years of Service: 120

Hair color: The rusty red of a beast that thirsts for blood
Eyes: The red of a raging fire
Features: His muscles and constant vigilance of his surroundings

Despite his relatively modest lifespan, Lord Samuel is one of the most feared of knights, having withstood all who have attempted to subdue him. At times he eludes them; at other times he meets them in battle and overpowers them. His pilgrimage of terror continues unchecked, more people falling victim to his murderous urges by the day. His dark armor is stained with blood whenever he appears, a testament to the savagery that causes his name to strike fear into the common folk. He is a black mark of shame not only upon his own House Drac, but upon all the knights of the Everdark. There is no knight who does not pray for his swift defeat.

Should one investigate his origins, they will find that Lord Samuel was once an estate-keeper famed for his martial prowess. He crossed swords with the Dead Army again and again, until caged by the blood drawn by his blade. Consumed by his battle-madness, he abandoned his estate and set off on a journey... a journey to wage war against his fellow knights, for the meager foes he could do battle with as a noble knight no longer brought him joy to fight. Only combat against capable enemies granted him the delight and the suffering that he craved. At first he contented himself with hunting the fallen, but soon he began to indiscriminately attack every knight he met.

In time, Samuel dueled against and murdered his own companions and followers, and began to attack the common folk as well, burning their villages and towns. When his deeds became known, an edict commanding that he be defeated as a fallen knight was proclaimed. Yet he still lives. He still evades the justice of the knights, committing ever greater sins. The truly frightening thing is that he is in truth not a fallen knight. He thirsts not for blood or the lives of others. He commits his crimes merely in order to incite worthy rivals to continue testing their strength against his.

```
Keith Rupert Murdoch

**Daughter:** Elizabeth Attenborough, Keira Furriness, Hallie Griffiths and Annie Lopéz
**Sons-in-Laws:** Richard Attenborough, Rupert Furriness, Richard Griffiths and Luis Lopéz
**Daughters-in-Law:** Diana Mackiewicz, Sarah Murdoch and Kathryn Murdoch
**Grandsons:** James Attenborough, George Attenborough, Brian Attenborough, Steven Attenborough, Charles Attenborough, Matthew Attenborough, Jaime Mackiewicz, Kalan Murdoch, Aiden Murdoch, Emerson Murdoch, Walter Murdoch and Rupert Furriness
**Granddaughters:** Kate Attenborough, Caroline Attenborough, Margaret Rose Attenborough, Jennifer Attenborough, Charlotte Attenborough, Nathalie Attenborough, Angelica Attenborough, Emily Attenborough, Annie Murdoch, Anneka Murdoch and Eloise Furriness
**Sister-in-Law:** Zoë Richardson, Imogen Sturgeon-Ferguson and Hannah Sturgeon-Ferguson
**Brothers-in-Law:** Geoff Handbury, John Calvert-Jones, Milian Kantor, Robert Sturgeon-Ferguson and Ian Sturgeon-Ferguson
**Grandfather:** Rev. Patrick Murdoch and Rupert Greene
**Grandmother:** Anne Murdoch and Marie Murdoch
**Aunts:** Twitta Simpson
Elrita Simpson
Bonita Simpson
**Uncles:** Boris Simpson
Zeke Hickman
**Nephews:** Millionaire Actor and Frank Simpson
**Niece:** Valerie Rothman
**Nephew-in-Law:** Dave Rothman
**Great-Nephew:** Stanley Simpson

## Biographical information

### Place of birth

Sandringham Palace, Norfolk, United Kingdom

## Physical description

### Eye color

Brown

**Keith Rupert Alexander Louis "Keithie" Murdoch** (born March 11, 1936) is the father of
Dracurouge:Bloodline - Avaloma

```
= Avaloma =

== Branch: Unicorn - Einhorn ==

Combat Action
Fairyland, Near and Far / Wanderndes Wonderland
Cost: 14
Range: 0
Target: Area
Area Realization: Characters can move into your Area only if you allow them to. At the start of your Turns, everyone in the same Area as you gains (The current Round Number) points of Rouge.

Combat Action
The Fairy-Tale Play / Wie in einem Märchen
Cost: 8
Range: 0~1
Target: 1 other than yourself
The target gains (The current Round Number + 1) points of Noir.

Social Action
The Embrace of Light Sleep / Ein zauberhafter Schlummer
Cost: 7
Range: 0~1
Target: 1 other than yourself
Choose one of your Rouge. The target gains half of that Rouge.

Social Action
I'm Right Behind You! / Hinter Dir!
Cost: 7
Range: 0~2
Target: 1 other than yourself
The target gains 1 Rouge and are instantly moved to your Area.

== Branch: Unicorn Rampant - Sich baumendes Einhorn ==

Combat Action
The Border of Insanity / Zwischen den zwei Welten
Cost: 4
Range: 0
Target: 1
From among the target's Bonds, choose either 2 Rouge, or 2 Noir. Exchange the amount of points upon the chosen Bonds.

Combat Action
An Unforgettable Friendship / Ewig sei die Liebe
Cost: 9
Range: 0
Target: Area
All Stewards in the target Area become Wallflowers. You gain 2 points of Rouge towards yourself.

Social Action
Purest Tears / Eine Träne wie ein Juwel
Cost: 5
Range: 0
Target: 1 other than yourself
You gain 1 point of Noir towards the target. The target gains 1 point of Rouge and 1 point of Noir.

Social Action
The Fairies are Here with Us / Hört doch wie die Feen flüstern
Cost: 6
Range: Self
Target: Self
Steward Summon (2): At the end of their Turn, these Stewards inflict 2 Rouge.

== Branch: Great Tree - Großer Baum ==

Combat Action
Moon's Tears / Mondschein
Cost: 6
Range: 0
Target: 1 other than yourself
Until the beginning of your next Turn, the Cost of the target's Actions all decrease by 1 (to a minimum of 2.)

Combat Action
Harvest of Unreality / Eine Erntezeit im Märchenland
Cost: 14
Range: 0~1
Target: Area
Those of your choice in the Target Area gain 1 point of Rouge and lose a point of Thirst.

Social Action
A Dream in the Tree's Shade / Träumarei
Cost: 4
Range: 0
Target: 1 other than yourself
Until they next move, the target gains 1 Rouge towards themselves at the end of each of their turns.

Social Action
A Dance without Words / Der Tanz ohne Worte
Cost: 8
Range: 0
Target: 1 other than yourself
Until the beginning of your next turn, when the target takes an Action with the target "1 other than yourself," they may choose one additional target.

```
Dracurouge:Path - Hunter

```
= Hunter =

== Branch: Axe - Axt ==

Combat Action
Leave a Scar / Die eingravierte Wunde
Cost: 5
Range: 0~1
Target: 1 other than yourself
Seal Realization: At the end of each Round, until this Realization is dispelled, the target takes 1 Noir towards themselves.

Combat Action
Invading Malice / Eindringender Zerstörungswille
Cost: 9
Range: 0
Target: 1 other than yourself
The target takes 3 Noir. In addition, you may erase a Realization present upon the target.

Social Action
Escape From Delusion / Der Bann ist gebrochen
Cost: 5
Range: Self
Target: Self
Seal Realization: During any Round in which you remove Thirst from yourself, you can decrease the cost of a single Action you use by 3 (to a minimum of 2.)

Social Action
Poor Role Model / Malignes Vorbild
Cost: 8
Range: 0
Target: Area
All characters present in the target Area lose 1 Rouge and 1 Noir.

== Branch: Bow and Arrow / Pfeil und Bogen  ==

Combat Action
Arrow Bearing a Grudge / Pfeile aus Fluch
Cost: 3
Range: 0~2
Target: 1 other than yourself
The target takes 1 Noir. You can use this Action at most 3 times per Round.

Combat Action
Rain of Pain / Wenn die Schmerzen regnen
Cost: 12
Range: 0~1
Target: Area
All characters in the target Area take 2 Noir. In addition, on your next turn, you can take one additional Action that is not this one.

Social Action
Horrifying Smile / Scheußliches Lächeln
Cost: 4
Range: 0
Target: 1 other than yourself
The target takes 1 Noir. If you are under the effects of a Seal Realization, they also gain 1 Rouge.

Social Action
The Song of Revenge Never Ends / Niemals ende dies Lied der Rache
Cost: 6
Range: Self
Target: Self
Seal Realization: When you take Noir towards yourself to reroll, you may reroll one additional time.

== Branch: Snake - Schlange ==

Combat Action
Silent Masquerade / Ein stiller Maskenball
Cost: 6
Range: 0
Target: 2 other than yourself
The Targets take 1 Noir. If a Target is under the effects of a Seal Realization, they instead take 2 Noir.

Combat Action
Hand of Revenge / Dies is Meine Rache
Cost: 11
Range: 0
Target: 1 other than yourself
The target takes 2 Noir. Seal Realization: If the target rolls 1 on any die, they take 1 point of Noir towards themselves.

Social Action
Shadowy Hand of Salvation / Die Hand in den Schatten
Cost: 3
Range: 0
Target: 1 other than yourself
Until the end of your next turn, the target may reroll a single die.

Social Action
Dark Eyes of Observation / Die finstere Überwachung
Cost: 8
Range: 0~1
Target: 1 other than yourself
You gain 1 Rouge towards the target. In addition, until the end of your next Turn, the Target can no longer target you with their actions.

```
Spear Enemy Data

These enemies have high Evasion and Physical Damage. In terms of classes, they are similar to Assassins and Swashbucklers. They should be given skills to enhance their mobility, inflict Bad Statuses, or inflict additional damage. Enemies of this type are a clear threat to the PCs. They can be easily used as the primary enemy attackers at any CR. They are suitable both as solo bosses and additions to a boss fight. An example enemy of this type in the core rulebook is Mascarvin of the Blade.

## Spear Enemy Data by CR

### Type-6: Spear (CR1)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 6) / [Melee Attack] / Major / Opposed (3+3D vs Evasion) / Single / Close / Deal [25+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 23G

### Type-6: Spear (CR2)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 6) / [Melee Attack] / Major / Opposed (4+3D vs Evasion) / Single / Close / Deal [31+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 28G

### Type-6: Spear (CR3)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 6) / [Melee Attack] / Major / Opposed (4+3D vs Evasion) / Single / Close / Deal [37+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 35G

### Type-6: Spear (CR4)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 6) / [Melee Attack] / Major / Opposed (4+3D vs Evasion) / Single / Close / Deal [43+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 42G

### Type-6: Spear (CR5)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 6) / [Melee Attack] / Major / Opposed (5+3D vs Evasion) / Single / Close / Deal [49+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 52G

### Type-6: Spear (CR6)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 6) / [Melee Attack] / Major / Opposed (5+3D vs Evasion) / Single / Close / Deal [55+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 63G

### Type-6: Spear (CR7)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 6) / [Melee Attack] / Major / Opposed (5+3D vs Evasion) / Single / Close / Deal [61+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 75G

### Type-6: Spear (CR8)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 6) / [Melee Attack] / Major / Opposed (6+3D vs Evasion) / Single / Close / Deal [67+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 89G

### Type-6: Spear (CR9)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 6) / [Melee Attack] / Major / Opposed (6+3D vs Evasion) / Single / Close / Deal [73+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 104G

### Type-6: Spear (CR10)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 6) / [Melee Attack] / Major / Opposed (7+3D vs Evasion) / Single / Close / Deal [79+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 120G
Sub Class Supplement

On October 29th, 2014, Into the Theldesia : The Ancient Arts and Crafts (2) was released, offering several new skills and items that specifically related to several sub classes in the Log Horizon TRPG. The following will list all of the skills appearing in that supplement, and if there are any new supplements released, they will also be added to this list. Please refer to this list for an accessible list of all sub classes in the TRPG, as well as what skills interact with those sub classes.

## Sub Class Skills

 Max SR
 Check
 Target
 Range
 You may use this skill if your sub class is Gambler, Duelist, Survivor, or Tactician. Use this skill when you and the target make an Opposed Check. Exchange all the dice you rolled with all dice the target rolled in order to determine both parties' new achievement values, as well as who wins and who loses.

## Sub Class Items

 Data Scope
 Can only be used by Machinists. You gain +1 [Perception] and +1 [Analyze].

 Can only be used by Machinists. Deal 25 direct damage to the target.
TNX:Faction - N◎VA Sports

# Faction Skills

```
N◎VA Sports Special Reporter
Combo: None
Max SL: 1
Timing: Miracle
Target: -
Range: -
Difficulty: -
Versus: -
This is a [Position Skill] that marks you as a special investigative reporter for N◎VA Sports.
When you use <Exposure>, you can draw three cards from the deck and add their values together to determine the Social Wound Rating.

```
Zarządzanie operacyjne

**Zarządzanie operacyjne** skupia wszystkie działania związane z wytworzeniem produktu (rozumianym w tym kontekście jako dobro materialne lub usługa): od gromadzenia składników wejściowych po przetwarzanie je w z góry zaplanowane produkty końcowe.

W obrębie zarządzania operacyjnego możemy wyodrębnić szereg bardzo zróżnicowanych elementów, takich jak np. planowanie celów i organizowanie najlepszych warunków do ich osiągnięcia, alokowanie zasobów, monitorowanie i podejmowanie działań korekcyjnych itp.

Bibliografia:

[1] https://www.luqam.com/na-czym-polega-zarzadzanie-operacyjne
Sdfsdfdsfwe52343asdatew6y4363252 Wiki

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Dracurouge:Path - Guard

```
= Guard =

== Branch: Lily - Lilie ==

Combat Action
Unthinkable Mortality / Eine unvorhersehbare Schlacht
Cost: 4
Range: 0~1
Target: 1 other than yourself
You Force Move the target. The target can choose the direction of this movement.

Combat Action
Glorious Shield / Das glorreiche Schild
Cost: 5
Range: Self
Target: Self
At the beginning of your next Round, you gain 1 Resistance Power.

Social Action
A Dignified Flower / Edelweiß
Cost: 5
Range: 0
Target: 1 other than yourself
You and the target gain a point of Rouge towards each other.

Social Action
An Offering To My Master / Für meinen Herren
Cost: 8
Range: 0
Target: 1 other than yourself
The target gains 3 Rouge. You gain 1 Noir towards someone else of your choice.

== Branch: Helmet / Hekm ==

Combat Action
All Must Make Way / Öffnet den Weg
Cost: 2~10
Range: 0
Target: Area
Up to (Cost / 2) Stewards in the target Area become Wallflowers.

Combat Action
Eyes that Burn with Justice / Augen wie Feuer
Cost: 7
Range: Self
Target: Self
Seal Realization: When you cause a Steward to become a Wallflower, the Master of that Steward takes 2 Noir.

Social Action
If I Can Be By Your Side / Ich gehöre an Eure Seite
Cost: 5
Range: 0
Target: 1 other than yourself
If you are in the same area as the target, you gain 2 Rouge towards the target.

Social Action
Upholding the Red Moon / Rot schimmernde Ehre
Cost: 12
Range: Self
Target: Self
Seal Realization: Whenever you take Noir during the current Act, you may dispel this Realization. When you do, you do not take that Noir.

== Branch: Shield - Schild ==

Combat Action
All For My Master's Sake / Ich beschütze Euch
Cost: 4
Range: 0
Target: 1 other than yourself
Until the beginning of your next Turn, when the target is targeted by an Action by a character of your choice in the same area as them, you may become the target of that Action if your target permits it and up to 3 times.

Combat Action
Vanguard / Das erste Schwert
Cost: 8
Range: 0
Target: 3 other than yourself
The targets take 2 Noir. This Action's Cost decreases by 1 for each Steward targeted.

Social Action
To My Master's Glory / Hoch lebe mein Herr
Cost: 8
Range: 0~1
Target: 1 other than yourself
The target gains 1 Rouge towards a character of your choice in the same Area.

Social Action
My Lord is My Warmth / Mein Herr ist meine Seele
Cost: 10
Range: 0
Target: Area
You and the target gain 2 points of Rouge towards each other, and 1 Noblesse Oblige each.

```
Dracurouge:NPC - Arielle Rosalind Avaloma

```
"The Fairy Prince" Arielle Rosalind Avaloma

"My, my, splendid as always! Today will also be a delightful occasion!"

Arms: Vert, a tree Argent, supported by two unicorns Argent. (A silver tree on a green field, supported by white unicorns on both sides)

Sex: Unknown
Bloodline: House Avaloma
Apparent Age: 13
Years of Service: 79

Hair color: A black that shimmers gently like tranquil waters
Eyes: Purple which betrays his fairy nature
Features: Androgynous looks and a sweet scent

The most mysterious of the Six Houses, House Avaloma, goes through frequent changes in leadership; their Princes have all, in time, abandoned their positions as a knight and secluded themselves in the land of the fairies. The number of knights House Avaloma possesses, the inner workings of their domain, and even the legitimacy of their blood are all uncertain to the realm at large. Just as little is known of the current head of the house, Prince Arielle, except that he was the favored successor of the previous Prince. Even his gender is unknown; it is often assumed he is male due to styling himself "Prince," but this is not known for certain.* One theory about how he became Prince is that he is a changeling, replaced by a fairy at a young age.

* I wrote this sentence myself because it's impossible to be gender ambiguous in English. His title in German, "die Feenfurst", does appear to be masculine.

Though Prince Arielle is not renowned for his prowess with arms, and his history as a knight is brief, he is exceptionally friendly with the fae folk. There have been many unfortunate incidents involving House Avaloma and the fairies just beyond their domain throughout the ages, and though Arielle has been Prince for less than ten years, these have seen a marked decrease during his tenure. He cannot be said to have done the same when it comes to the politics of the realm, as few of the other Princes have had any opportunity to interact with him, but nonetheless House Avaloma has remained in a stable position. Arielle is not given to socializing with his fellow knights, preferring to spend his days in hedonistic pursuits with the fairies of Avaloma.

"The Fairy Prince" is the hereditary title of the Prince of Avaloma. No Prince of Avaloma has ever fallen; it is said that they all continue to live in good health within the fairy realm to this day.

According to the sages, Arielle is not the first Prince of Avaloma of that name. With their frequent changes of leadership, few bother to commit to memory the names and faces of the Princes of Avaloma, let alone seek to understand the internal politics of their House. But a Prince who has been a knight for less than a hundred years is remarkable even for House Avaloma. Should one ask Prince Arielle himself about the circumstances of his rise to power, they will be met with only an enigmatic smile...

Last part fudged a bit, due to this sentence:
だが、百年も生きておらぬはずのアリエル公が持つ考練さを知る者は皆、この謎の答えを確信するだろう、
考練さ is not a word, I think it must be a typo in the book, but I'm not sure what it is of.

```
Analiza ekonomiczna

Metoda badania procesów gospodarczych, polegająca na rozpatrywaniu związków zachodzących pomiędzy poszczególnymi elementami tych procesów.

Może być stosowana zarówno do badania zjawisk i procesów gospodarczych zachodzących w skali całej gospodarki (analiza makroekonomiczna), jak również zjawisk i procesów występujących w ramach poszczególnych jednostek gospodarczych i instytucji (analiza mikroekonomiczna). Analiza ekonomiczna umożliwia stawianie diagnoz, ułatwia podejmowanie decyzji, a także sprzyja racjonalizacji procesów gospodarczych, zarówno w skali makro-, jak i mikroekonomicznej. W analizie ekonomicznej znajdują szerokie zastosowanie metody matematyczne (m.in rachunek marginalny oraz programowanie liniowe). Analiza to sposób postępowania naukowego, uporządkowania, dzielenia całości na elementy składowe. Celem analizy jest zbadanie struktury całości, poznanie mechanizmu powiązań między elementami składowymi.

Czynności związane z oceną działalności przedsiębiorstwa są przedmiotem analizy ekonomicznej. W warunkach zmienności otoczenia, rozwoju techniki i nauki podejmowanie decyzji dotyczących zarządzania przedsiębiorstwem wymaga szybkich i rzetelnych informacji. Dlatego analiza ekonomiczna a w niej zawarta analiza finansowa nabrała szczególnego znaczenia. Analiza ekonomiczna obejmuje wszystkie zjawiska gospodarcze występujące w obrębie przedsiębiorstwa jak i w jego otoczeniu. Badanie czynników polega na podziale zjawisk ekonomicznych i procesów na elementy składowe, określeniu zależności przyczynowo – skutkowej między elementami, i wyprowadzeniu wniosków z oceny.
Krytyka źródeł

**Krytyka źródeł** polega na zbadaniu autentyczności śladów pewnej działalności ludzkiej (źródło historyczne) oraz odczytaniu ich znaczenia (wydarzenie historyczne) w świetle przyczyn i warunków ich powstania w procesie historycznym. Niezbędna w poznawaniu przebiegu minionej aktywności (np. chronologia) i jej wytworów. W procesie oceny jakości źródła pomocnych jest szereg metod, tzw. nauk pomocniczych historii.

Ma fundamentalne znaczenie w metodologii badań historycznych. Jest jedną z wielu metod badań naukowych.
Strategia handlowa

**Strategia (handlowa) marketingowa** – reakcja na zadania stojące przed przedsiębiorstwem w sferze produkcji i sprzedaży jego wyrobów, a także (pośrednio) na „kłopoty” związane z wygospodarowaniem zysku pozwalającego na dynamiczny rozwój lub utrzymanie pozycji rynkowej. Nie oznacza to, że strategia marketingowa ma być opracowywana tylko w sytuacjach zagrożeń. Jest ona potrzebna w każdej sytuacji. Jest również bardzo ważne, aby była ona traktowana jako część ogólnej strategii rozwojowej przedsiębiorstwa.

Strategia powstaje w wyniku odpowiedzi na stawiane sobie pytanie: jakie cele sobie stawiamy i co trzeba zrobić, aby je osiągnąć. Należy również pamiętać, że w konkretnej sytuacji i konkretnym przedsiębiorstwie mogą istnieć różne cele pośrednie, ale zawsze prowadzą one do celu głównego (końcowego) – maksymalizacji zysku.

Bibliografia:

[1] https://pl.wikipedia.org/wiki/Strategia\_marketingowa
Metody badań naukowych

Metody te w różnych naukach znajdują różne zastosowanie – niektóre są stosowane tylko w pewnych dziedzinach, zależnie od ich specyfiki. W szczególności, inne metody stosowane są w badaniach eksploracyjnych i konfirmacyjnych; inne narzędzia stosują też badania jakościowe i ilościowe.

Wyróżnia się między innymi następujące metody i narzędzia badań naukowych, luźno powiązane z kolejnymi etapami pracy:

* krytyka źródeł, analiza krytyczna, przegląd systematyczny, metaanaliza
* rozwój teorii (modelowanie teoretyczne lub matematyczne; opis struktury zjawiska i właściwych mu związków przyczynowych)
* metoda intuicyjna,
* obserwacja (operacjonalizacja problemu badawczego, pomiar)
* metoda eksperymentalna,
* metody statystyczne (estymacja, wnioskowanie statystyczne)
* metoda monograficzna, metoda indywidualnych przypadków,
* metoda sondażu diagnostycznego (korzystająca np. z ankiet)
Multimedia

**Multimedia** (łac. *multum + medium*) – media stanowiące połączenie kilku różnych form przekazu informacji (tekstu, dźwięku, grafiki, animacji, wideo) w celu dostarczania odbiorcom informacji lub rozrywki. Termin „multimedia” ma również zastosowanie w mediach elektronicznych służących do rejestrowania oraz odtwarzania treści multimedialnych. Multimedia posiadają cechy tradycyjnych technik mieszanych i sztuk pięknych, jednak mają szerszy zakres. Określenie *bogate media* jest synonimem terminu *multimedia interaktywne*.

Bibliografia:

[1] https://pl.wikipedia.org/wiki/Multimedia
Metoda intuicyjna

**Metodę intuicyjną** rozumie się jako pracę naukową czysto umysłową; polega ona wtedy na rozważeniu pojęć, przypuszczeń, problemów, projektów lub innych elementów szeroko pojętej pracy naukowo-badawczej. Jest składnikiem zawsze i koniecznie obecnym w każdej metodzie badań naukowych. Staje się potrzebna do uzasadnienia problemu, wyboru metody roboczej, wskazania założeń, ustalenia hipotez. Byłaby wtedy tożsama z myśleniem.
Abstrahowanie

**Abstrakcja** (**abstrahowanie**, z łac. *abstractio*, 'oderwanie') – proces tworzenia pojęć, w którym wychodząc od rzeczy jednostkowych (najczęściej konkretnych) dochodzi się do pojęcia bardziej ogólnego poprzez konstatowanie tego, co dla tych rzeczy wspólne (zazwyczaj właściwości).

Ostatecznie drogą tego procesu dochodzi się do pojęć najuboższych w treść, ale o najszerszym zakresie, takich jak rzecz, przedmiot, substancja czy Byt. Pojęcie powstałe w wyniku procesu abstrakcji nazywamy abstraktem.
TNX:TOS New Skills - Inu

```
Assault Formation
Combo: <Athletics> <Operate>
Max SL: 4
Timing: Refer
Target: Single
Range: Close
Difficulty: Control
Versus: <Athletics> <Operate>
After breaching an entrance, you immediately move to check your opponent's movements.
Use this skill after <Prepared for Breach>. If successful, the target takes a penalty of -[SL+2] to their CS Current.

Apprehend
Combo: None
Max SL: 4
Timing: Wound Calculation
Target: Self
Range: None
Difficulty: None
Versus: None
You attack without holding back, knowing the depth of your foe's sins. Such a brazen criminal cannot be allowed to walk free.
Use this skill when inflicting a Physical Wound. If the target has at least one Social Wound, you get +[CV] to the Wound Rating.
Limit 1/Act.

Siren
Combo: None
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You turn your sirens on at full blast. Though the streets are no racetrack, you can get up to speed if you're confident civilians will make way.
When operating a Vehicle with an Appearance Mod of 0, you get +[SL] to the Result of all <Operate> Checks you make.

Danger Sense
Combo: None
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You have a finely honed sense of when danger is imminent, and it's saved your skin more than once.
You get +[SL] to Evasion checks.

Hound's Fangs
Combo: <Melee> <Ranged>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: <Evasion>
You've learned special fighting techniques in order to bring criminals to justice.
When you use this skill in a Physical Attack Combo, you get +[SL+2] to the rating of the Physical Wound.

†Reinforcements
Combo: None
Max SL: 5
Timing: Major
Target: Refer
Range: None
Difficulty: None
Versus: None
This is a [Troop Summon Skill] that calls other police to your aid.
When you acquire this skill, you get Inu Troops. If successful, you can summon them to your side.

†Hunter
Combo: Other
Max SL: 4
Timing: Major
Target: -
Range: -
Difficulty: None
Versus: -
Like a hunter with favored prey, you've learned how to fight one Style with particular effectiveness.
When you acquire this Skill, choose a Style. If the target of this Attack Combo has the chosen Style, you get +[SLx3] to the Wound Rating.
Record this Skill like <Hunter: Kage>. You may take the skill multiple times for different Styles.

※Immortal Hound
Combo: Other
Max SL: 4
Timing: Before Wound
Target: Self
Range: None
Difficulty: Refer
Versus: None
No matter how broken your body, no matter how devastated your mind, you will not cease your pursuit of justice.
If successful, do not apply the effects of the {Physical, Mental or Social Wound} you are about to take until the Cleanup Process of this Cut. In addition, you get +[SLx2] to the Result of this skill's Check.
The Difficulty of this Check is equal to the Wound Rating.
Limit 1/Act.

```
Metody statystyczne

Metody statystyczne stosuje się wszędzie tam, gdzie chodzi o poznanie prawidłowości w zakresie zjawisk masowych – tam, gdzie bada się problemy demograficzne, ekonomiczne, socjologiczne; choć także w innych naukach. Metoda statystyczna jest jedną z metod badań naukowych.

Działania statystyczne stosuje się do opisu zjawisk masowych. Zestawienia danych do opisu zjawisk masowych dostarczają między innymi urzędy statystyczne przez spisy powszechne. Zestawienia te mają postać tabel, z których można dowiedzieć się, w jakim procencie dane zjawisko występuje; tabel publikowanych między innymi w rocznikach statystycznych.
Inżynierii

**Inżynieria** – działalność polegająca na projektowaniu, konstrukcji, modyfikacji i utrzymaniu efektywnych kosztowo rozwiązań dla praktycznych problemów, z wykorzystaniem wiedzy naukowej oraz technicznej. Działalność ta wymaga rozwiązywania problemów różnej natury oraz skali. Bardziej ogólnie, inżynieria zajmuje się też rozwojem techniki i technologii.
Cyklogram

**Cyklogram** to model przebiegania procesu produkcyjnego ukazujący cykl produkcyjny wytworzenia określonego w terminach kalendarzowych i opierający się o konstrukcję wyboru według stopnia jego zbieżności. Opracowania cyklogramu wyrobów dzielimy na:

* **szczegółowe**, ukazujące czasowy przedział rozpoczęcia i zakończenia produkcji z celnością , z reguły tworzony dla wyrobów reprezentantów, aby określić reguły ustalonych cykli zbiorczych dla partii lub faz procesu technologicznego

* **ramowy**, określający dla wybranych serii produkcyjnych cykle realizowania poszczególnych faz procesu technologicznego, a także zbudowanie zespołów grup części

* **z wyprzedzeniem kalendarzowym**, biorącym pod uwagę potencjalne opóźnienie terminu wykonania elementów wynikających z problemów w przebiegu produkcji z miesięcznym wyznaczeniem realizacji wybranych faz procesu technologicznego.

**Bibliografia:**

[1] https://mfiles.pl/pl/index.php/Cyklogram
Analiza realizacji

**Analiza procesów** jest to wyspecjalizowana metoda w szerszym kontekście zarządzania procesami biznesowymi, pozwalająca przeanalizować, czy obecne procesy spełniają swoje cele. Korzystanie z analizy procesów biznesowych pomaga zidentyfikować szkodliwe elementy operacji i określić, jak pokonać przeszkody.

Analiza realizacji element procesu twórczej działalności dowódcy podczas wypracowania decyzji
Definicja krytyki

**Krytyka** (łac. *criticus* – osądzający) – analiza i ocena dobrych i złych stron z punktu widzenia określonych wartości (np. praktycznych, etycznych, poznawczych, naukowych, estetycznych, poprawnych) jako niezbędny element myślenia.

Może dotyczyć wielu dziedzin np. nauki (krytyka naukowa), poprawności formalnej (krytyka logiczna), poprawności merytorycznej (krytyka merytoryczna lub krytyka empiryczna) czy też metod (krytyka metodologiczna).

W mowie potocznej wyraz krytyka oznacza zwykle wystąpienie (słowne lub pisemne) przeciwko jakiemuś zjawisku, osobie, faktowi lub sposobowi rozwiązania problemu i jest powiązane z negatywną oceną tych faktów. W skrajnej postaci może też być synonimem tzw. *nagonki*.

1. ↑ Filozoficzny niezbędnik dla wnikliwego umysłu. Kapitalny! Olaf Szewczyk 14.04.2015 01:00