recursal/Fanatic-Fandom huggingface dataset:
Shotgun

*This article is a stub. You can help STRAFE Wiki by expanding it.*
The **shotgun** is used for shooting things in the face at close range. It is one of three basic gun options in *STRAFE*.

## Standard issue

 Damage | Medium

The **Combat shotgun** the default shotgun configuration, and fires a burst of inaccurate pellets with decent stopping power at point-blank range. Unlike the machine gun, when you get close in with the shotgun you can drop enemies before you take any damage. You'll need an alternative pickup weapon if you want to engage anything at long distance.

As you might expect, your shotgun is initially strong only at very close range. As you collect bonuses to improve its accuracy and especially damage, it'll get useful for taking down foes further and further out. Anything hardier than gluttons can take a couple of blasts before they drop, and this means you'll have to react fast when fighting with this gun; there's very little margin for error.

## Primary upgrades

* Combat shotgun (default)
* Super shotgun
* Flak blaster
* Slaughterfaust

## Secondary upgrades

* Flak Grenade (default)
* Cluster Buster
* SF4 Gas
* C4 Launcher

## Gallery

* Shotgun as primary weapon
* Base shotgun
Catalyst/fr

*This article is a stub. You can help Livelock Wiki by expanding it.*

Vous pensez vraiment pouvoir m'abattre ?

Catalyst commande un escadron de drones capables de faire face à tous les scénarios grâce à ses talents de meneuse et de tacticienne.
L'élimination de ses ennemis est son unique objectif, même si cela implique parfois de laisser ses coéquipiers donner le coup de grâce.

## Armes

Forge

Arc

Lance-mine à impulsions

## Capacités

Drone sentinelle

Drone de défense

Brèche temporelle

Déluge de feu
Power-ups

*This article is a stub. You can help STRAFE Wiki by expanding it.*

There are four power-ups that you can find within boxes, or can be traded for using a coin at a kiosk.

The power-ups persist throughout the remainder of your run and will build upon each other.

Damage Power-up - Red (Skull)

Accuracy Power-up - Yellow (Crosshair)

Capacity Power-up - Blue (Bullets in-line)

Fire Rate Power-up - Purple (Bullets flying)
Glutton

*For the NPC, see Magician Glutton.*
**Gluttons** are one of the most common enemies encountered from the entire levels of *Strafe* but the hub level, making their first debut on ICARUS.

## Physical Description

Gluttons are a race of aliens appearing a little shorter than the protagonist in height. They have sharp teeth, two slits as nostrils, white eyes with no pupils, bald flat heads, and clubbed-arms.

They wear several different uniforms depending on their own type.

## Combat Characteristics

They are voracious yet unintelligent creatures first seen standing idly and sometimes witnessed eating the remains of the deceased scrappers. They go on alert to start following after the protagonist for attack upon approaching, and try hitting the protagonist with either their wrench, pipe, or an unloaded rifle.

The Gluttons come in several types with different looks and attack methods:

* **Normal** - The main yet recognizable variants. They do perform a melee attack while walking towards the player for damage.
* **Sprinter** - They run much faster than other variants and even the protagonist himself; they wear white.
* **Armored** - These variants are covered with few armor and run rather slowly; they wear a gray armor, with a helmet.
* **Infected** - They only appear in levels on Black Canyon. Killing them will splatter harmful yellow acid/blood.

## Strategy

Shooting either the Glutton's head or any one of the legs instantly kills it. Shooting their arms with a weaker weapon is not recommended, as they can still attack the player by head-butting after both of their arms are severed.

Because of their speed, prioritize killing Sprinters and Infected.

## Trivia

* Gluttons are the very first created enemies to be created during development of *Strafe*.
* When gibing the sprinter, armored, and infected types, each models for their dismembered body parts have same textures of the normal variant's. This happens to be an oversight during development.
* In the first level of the world Icarus, there is a Travelling Merchant wearing a disguise similar to the Glutton.
* The name "Glutton" is likely a word meaning to have a voracious appetite, otherwise being a big eater. Unironically, the official game's Twitter account mention the Gluttons in one tweet as "always hungry".
Achievements

The following is a list of Achievements for the game STRAFE. There are **36** achievements.

## Notes

-For the achievement *Mine Crafted*, you don't need to beat the mini-game to get it.

-The achievement *Why Can't We Be Friends* only requires you to make it to the final boss fight at the end of the Athena.

-All of the zone-based achievements are references to songs by the 1990's band Smash Mouth.
Flak Grenade

*This article is a stub. You can help STRAFE Wiki by expanding it.*

The **Flak Grenade** is a standard secondary weapon for the shotgun.

The grenade flies along an arc and will shatter on impact into deadly flak. It does slightly more damage than the impact grenade for the machine gun, but the metal fragments can end up bouncing quite far, so using it in corridors can give you a few scratches.

The shotgun has some nice secondary weapons available, but unless you're using the absurdly explosive slaughterfaust you'll probably find the default flak grenade is worth sticking with. It's highly effective against both tough baddies at medium range and groups, both situations that the standard shotgun isn't well equipped to handle.
Ricochot

*This article is a stub. You can help STRAFE Wiki by expanding it.*

 Unique attribute(s) | Shoots ricocheting railIncreases damage every bounce

The **Ricochot** is a high-skill weapon, a primary upgrade for the railgun. It has a faster firing rate and a slightly extended capacity compared to the original. The weapon fires fast-moving beams that reflect from solid surfaces, dealing increased damage for every time they bounce before they strike an enemy. Shooting into the ground in front of enemies is the easiest way to achieve one bounce, but the shots will also reflect uselessly from bodies and other detritus, so it's better in a crowd to learn to reflect your beams from the walls.

## Tips

* If you hit an enemy after 2 bounces, your shot will explode, dealing extra damage
* Beware - stray reflected beams hurt if they hit you!
Recovery Operation

Recovery Operation is the 3rd mission.

- Find the Parking Lot entrance which is pointed to by the indicator.

- Interact with the Parking Lot entrance which is the lit tunnel at the indicated location.

### 2nd Objective

* Locate the Hulking Hound

- Reach the Hulking Hound which has its location indicated.

- The Hulking Hound is surrounded by enemies so caution is advised when approaching its location

### 3rd Objective

* Reboot the Hulking Hound

- Interact with the collapsed robot with the icon above it.

### 4th Objective

* Protect the Hulking Hound

- Kill off 3 waves of enemies while keeping them from destroying the Hulking Hound

- This is the final objective in the mission.

### 5th Objective

* Protect the Hulking Hound

- Kill off 3 waves of enemies while keeping them from destroying the Hulking Hound

### 6th Objective

* Enter the Drop Pod

- Interact with the Drop Pod next to the Hulking Hound

- This is the final objective in the mission.

### Bonus Objective

* Destroy all Enemies

- Kill all enemies within the Parking Lot

## Known Enemies

* Upgraded
* Parallax - Appears on the 3rd wave of the 5th objective.
Mine Launcher

*This article is a stub. You can help Livelock Wiki by expanding it.*

Mine Launcher is a weapon in Livelock.

## Weapon Base Stats

* DPS: ?
* Damage Type: Ballistic
* Firepower: ?
* Firerate: ?
* Clip Size: ?
* Critical Chance: ?
* Upgrade Cost: ?

## Description

* The Mine Launcher fires Proximity Triggered Mines that are detonated by nearby enemies.
Hex/ru

*This article is a stub. You can help Livelock Wiki by expanding it.*

Всем взойти на мусорный поезд!

Хекс наносит урон определенной цели с помощью мощного меткого оружия, а также использует разнообразные средства, чтобы перехитрить противника. Он всегда записывает убийства на свой счет, даже если их совершил кто-то другой.

## Оружие

Анти-материальная винтовка

Обет

Адское пламя

## Functions

Сверхскорость

Кластерные мины

Активный камуфляж

Орбитальный удар
Livelock Wiki/Flex section/de

Videos

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*Livelock* Links
Offizielle WebseitePerfect WorldTuque GamesArc Games
STRAFE

The future of video games: the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996 brought to you by Pixel Titans. Coming May 9, 2017.

## Story

It’s your yearly scrapping mission, but this year is different. Your humble scout ship has been recruited to join the massive spacecraft ICARUS. They plan to head to far edge of the galaxy, to a remote sector where other scrappers have not yet dared to venture.

The rewards could be unimaginable. But so are the risks. It may be unexplored space, but it’s a gamble you know you must take.

You lost.

You return from a run empty handed, but worse, ICARUS is no where to be found. You check your coordinates. You try the coms. No answer from your comrades on ICARUS. Yet their teleporter appears in-range and responsive.

So you grab a gun “just in case” and teleport onto ICARUS. What could go wrong?

## System requirements

**STRAFE**® is pushing the limits of what humans can safely experience with computer generated graphics. Never before has such realism been rendered on screen and maybe never again.

STRAFE® has amazing bleeding edge features such as:

* Endless levels! Every game load creates a unique and new level with billions of possibilities!
* 100% Virtualized "real" environments
* ÜBER-GORE ® Tech
* BLAZING Fast gameplay and responsive controls
* Realtime first person upright biped simulation
* Full-Featured 3d projection matrices
* Unsigned 32 bit colors!
* Colored lighting!
* Ultra large resolutions with a unique 16:9 screen ratio
* Digital Gravity
* Multidemention poliginal meshes derived from over a thousand unique vertices's

STRAFE® is for hardcore players. It is not recommended for children.

## External links

* Official site
* Steam
Hellfire

*This article is a stub. You can help Livelock Wiki by expanding it.*

Hellfire is a weapon in Livelock.

## Weapon Base Stats

* DPS: 1406
* Damage Type: Plasma
* Firepower: High
* Firerate: Medium Low
* Clip Size: Medium Low
* Critical Chance: Very Low
* Upgrade Cost: 75

## Description

* The Hellfire Launcher fires a barrage of self-guided rockets that target nearby enemies with an explosive payload
Limited Edition

Limited Edition is the 7th mission.

## Objectives

### 1st Objective

* Destroy the Abaddon Fabrication Modules

- There are 6 of them

- Their Locations are marked with icons.

### 2nd Objective

* Destroy MIR

- Afterwards the player receives a message from the Collector

### 3rd Objective

* Enter the Drop Pod

- This is the final objective

### Bonus Objective

* Destroy the Abaddon Generators

- There are 3 of them

## Known Enemies

* MIR - Boss that appears after players finish the first objective
* Upgraded
Heavy machinegun

*This article is a stub. You can help STRAFE Wiki by expanding it.*

 Unique attribute(s) | Richochete shot

The **Heavy machinegun** is theoretically the most powerful machinegun, but it requires care to use well. The second or so it takes for the barrel to spin up means that you can no longer feather the trigger to make precise shots at long range. To compensate, the weapon can shred fronts of approaching enemies and it has a very large magazine size. The bullets also ricochet off walls, making it lethal in confined spaces and allowing you to take out enemies you can't see.

This gun is a beast, but you'll need some picked-up weapons to cover its deficiency at handling foes from a long way away, and to take down tough enemies like bricks.

## Tips

* Great for crowd control
* The reload time is much longer than smaller machineguns
* Skilled players can use ricochets to their advantage
Vanguard/ru

*This article is a stub. You can help Livelock Wiki by expanding it.*

Океан не боится капель.

Авангард прорывается через толпы врагов. Где бы ни кипела битва — его мощные кулаки и сокрушающий молот будут там.
Он всегда задумывается о смысле убийства, особенно когда это дело его рук.

## Оружие

Наковальня

Жнец

Хаос

## Functions

Отражающая матрица

Линия разлома

Ложные цели

Встряска
Livelock

*This article is a stub. You can help Livelock Wiki by expanding it.*

**Break the Cycle**
***Livelock*** is a cooperative top-down shooter where you and up to two others must work together to break the cycle of infinite war between machines. As one of "The Few" remaining Capital Intellects, you will need quick reactions and decision-making to overcome the chaos.

Livelock is being developed by Tuque Games and will be published by Perfect World Entertainment, the company's first non-free-to-play game. It was expected to be released for PC, PlayStation 4, and Xbox One
on August 2, 2016, but has been indefinitely delayed for all platforms.

## External links

* Official page
* Perfect World Entertainment
* Tuque Games
* Arc Games
* Livelock on Steam
Fish (item)

Stack size | Unknown

**Raw fish** is a food item that can be obtained by fishing.

**Grilled fish** is the cooked variant of raw fish.

## Usage

Raw fish can be dropped near a Fen Stalker to distract it. When a fen stalker is eating raw fish, its view radius is halved.

Raw fish can be cooked to become grilled fish.

## References

1. ↑ "Progress Update: March 26, 2020" – *Hytale* Blog, 26 March 2020.
DAMR

*This article is a stub. You can help Livelock Wiki by expanding it.*

DAMR is a weapon in Livelock.

## Weapon Base Stats

* DPS: 248
* Damage Type: Plasma
* Firepower: Medium Low
* Firerate: High
* Clip Size: High Medium
* Critical Chance: Very Low
* Upgrade Cost: 75

## Description

* The DAMR is a high powered Battle Rifle that fires bursts of 20 mm shells with deadly precision.
Alloy/fr

*This article is a stub. You can help Livelock Wiki by expanding it.*

## Alliage

Un **alliage** est une amélioration cosmétique du Chassis. Ces apparences sont déverrouillées en jouant, généralement après avoir vaincu un adversaire puissant. Mise à part personnaliser votre apparence, les alliages n'ont pas d'autre utilités dans le jeu.
Editing Contest

The first ever **Livelock Editing Contest** took place from August 30 through September 30.

## Winners

**The contest has now ended, the winners are:**

* Crstutu385

## How to Enter

Any person who submits edits to the Livelock Wiki while logged in during the contest period **(August 30, 2016 through September 30, 2016)** will be considered to have entered the contest. The Wiki Team will then consider each user's personal contributions to determine three (3) winners. General rules listed below:

* All edits must be made while logged in
* Edits will only count if they make some kind of real contribution to the wiki
* Winners will be chosen not only by the *quantity* of edits, but also edit quality

## Prizes

**Three** chosen contributors with the most worthwhile contributions will each receive:

* Two digital PC copies of *Livelock* for friends
* A $25 Steam Cash Card
* The achievement "Wiki Editing Contest Winner" on Gamepedia

Winners will be announced shortly after the contest ends and contacted via the email associated with their Gamepedia account.

## New to Wiki Editing?

To view wiki editing tutorials and tips for beginners, you can check out the Gamepedia Help Wiki.

### Not Sure Where to Start?

You can help improve the wiki by:

* Fixing spelling or grammatical errors on existing pages
* Uploading and adding images to existing pages
* Creating new pages for in-game content
* Contributing useful information to existing pages
* Adding game guides and strategy pages
* **Translating the Official Wiki into another language** - If you're interested in translating the Livelock Wiki, you can review our Translation Guidelines here. If you have additional questions about translation, please visit the Gamepedia Support Portal.
Hex

*This article is a stub. You can help Livelock Wiki by expanding it.*

All aboard the scrap train!

Hex focuses on dealing targeted damage, relying on high impact precision weapons as well as multiple tools to deftly outmaneuver the enemy.
He will always take credit for a kill, even if he isn't the one responsible for it.

Skilled Marksman: Punish enemies at range with pinpoint precision and hit-and-run tactics. Hex is a skilled marksman: cold, calculating, and above all, deadly.

## Class traits

 Plasma Shells | Bonus Critical Hit damage

## Weapons

Anti-material Rifle

Oathkeeper

Hellfire

## Functions

Ultra Velocity

Cluster Mines

Active Camouflage

Orbital Strike
Steengroeve

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

Een **Steengroeve** is belangrijk voor het Steenhouwerskamp. In een steengroeve word Steen () in kleinere stukken gehouwen zodat het kan worden getransporteerd naar de bouwputten.
Vanguard

*This article is a stub. You can help Livelock Wiki by expanding it.*

An ocean is not scared of drops.

Vanguard barges into waves of enemies, his presence demanding the tide of battle be turned toward his mighty fists and devastating hammer.
He will always ponder the meaning of a kill, especially when he is responsible for it.

Rugged Frontliner: Absorb massive amounts of punishment while demolishing enemies at close range with specialized melee weapons. Vanguard leads from the front.

## Class traits

 Immovable Object | Bonus Shield Capacity

## Weapons

Anvil

Reaper

Havok

## Functions

Reflection Array

Fault Line

Countermeasures

Aftershock
Door Crasher

Door Crasher is the 6th mission.

## Objectives

### 1st Objective

* Investigate the source of the Distress Signal

- The Location is marked with an icon pointing towards the location.

### 3rd Objective

* Investigate the source of the Distress Signal

- Interact with the lit cavern opening marked with an icon.

### 4th Objective

* Protect the Enclave from the Abaddon attack

- Kill all enemies in the area

### 7th Objective

* Enter the Abaddon base

- The Location is marked with an icon pointing towards the location.

### 8th Objective

* Defeat the Abaddon Forces

- Kill all enemies in the area

### 9th Objective

* Enter the Abaddon base

- This is the final objective in the mission.

## Known Enemies

* Alpha - Boss at 2nd objective
* Upgraded
Livelock Wiki/Top section

Welcome to the Official *Livelock* Wiki
the *Livelock* compendium by the players, for the players.
We are currently maintaining 352 pages (76 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Characters
HexVanguardCatalyst

Subjects
MissionsWeaponsEnemy UnitsControls
Gauntlets

*This article is a stub. You can help Livelock Wiki by expanding it.*

Gauntlets is a weapon in Livelock.

## Weapon Base Stats

* DPS: ?
* Damage Type: Ballistic
* Firepower: ?
* Firerate: ?
* Clip Size: ?
* Critical Chance: ?
* Upgrade Cost: ?

## Description

* The Gauntlets are a pair of overpowered Exo-Fists that deliver punishing knockout blows to enemies at close range.
Hex/fr

*This article is a stub. You can help Livelock Wiki by expanding it.*

Vous êtes tous bons pour la casse !

Hex est spécialisé dans les dégâts ciblés, maîtrisant de puissantes armes de précision combinées à de nombreux outils afin de se montrer plus habile que l'ennemi.
Il s'attribue toujours les kills, même s'il n'a rien fait.

## Armes

Fusil anti-matériel

Féale

Feu de l'enfer

## Capacités

Hypervitesse

Mines à fragmentation

Camouflage actif

Frappe orbitale
Vanguard/de

*This article is a stub. You can help Livelock Wiki by expanding it.*

Wer einen Hammer hat, hat schlagkräftige Argumente.

Vanguard stürmt in gegnerische Wellen und zieht mit seinem Hammer und seinen Fäusten das Geschehen an sich.
Er grübelt bei jedem Abschuss, ob dies wirklich notwendig war, besonders wenn er selbst den Abzug betätigt hat.

## Waffen

Anvil

Reaper

Havok

## Funktionen

Reflection Array

Fault Line

Countermeasures

Aftershock
Hex/de

*This article is a stub. You can help Livelock Wiki by expanding it.*

Nächster Halt: Der Altmetallschredder!

Hex ist auf gezielten Schaden durch durchschlagskräftige Präzisionswaffen spezialisiert. Er verfügt über die Mittel, seine Gegner geschickt auszumanövrieren.
Er wird immer den Ruhm für einen Kill ernten, selbst dann, wenn er gar nicht dafür verantwortlich war.

## Waffen

Anti-material Rifle

Oathkeeper

Hellfire

## Funktionen

Ultra Velocity

Cluster-Minen

Aktive Tarnung

Orbitalschlag
Livelock Wiki/Flex section

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*Livelock* Links
Official pagePerfect World EntertainmentTuque GamesArc Games
Catalyst

*This article is a stub. You can help Livelock Wiki by expanding it.*

You think you can take me?

Catalyst commands her squad of drones to execute her orders, conquering each scenario with leadership and tactical prowess.
She will always look for the most efficient kill, including opportunities where she can get the assist.

Support Specialist: Dominate the battlefield with advanced Combat Drones and provide critical battlefield repairs. Catalyst is a versatile soldier and deadly support specialist.

## Class traits

 Battlefield Repairs | Repair Allies with specialized Equipment

## Weapons

Forge
DPS: 295 Electrical
Firepower

Firerate
N/A
Clip Size

Critical Chance
video

Arc Cannon
DPS:
Firepower

Firerate

Clip Size

Critical Chance
video

Pulse Launcher
DPS:
Firepower

Firerate

Clip Size

Critical Chance
video

Monarch
DPS:
Firepower

Firerate

Clip Size

Critical Chance

Haywire
DPS:
Firepower

Firerate

Clip Size

Critical Chance

Trident Launcher
DPS:
Firepower

Firerate

Clip Size

Critical Chance

## Functions

Drone Gun

Point Defense Drone

Temporal Rift

Drone Storm
Flak blaster

*This article is a stub. You can help STRAFE Wiki by expanding it.*

 Unique attribute(s) | Rebound

The **Flak blaster** is an upgraded shotgun. Each blast of flak does similar damage to the standard shotgun and has a tighter firing cone. Flak shards move slower than pellets and will bounce repeatedly off walls, and the rebound effect can let you occasionally score fancy kills around obstacles or empty a room without exposing yourself to danger. The upgrade thus improves your weapon's versatility more than its damage output.

## Tips

* The reflected flak will occasionally sting, but it does not do any real damage.
Livelock Wiki/Bottom section

*Livelock* Wiki

AboutThe gameThe developersThe wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Joining inRegisterCommunity / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

What is *Livelock*?

**Break the Cycle**
*Livelock* is a cooperative top-down shooter where you and up to two others must work together to break the cycle of infinite war between machines. As one of "The Few" remaining Capital Intellects, you will need quick reactions and decision-making to overcome the chaos.
Livelock Wiki/Bottom section/de

*Livelock* Wiki

ÜberDas SpielDen EntwicklerDas Wiki

Help Wiki (Engl.)Allgemeine HilfeAnfängerhilfeSeiten bearbeitenNeue SeitenSeiten verschiebenEinfache GrafikenLinks

Joining inRegistrierenCommunity / Wie man helfen kann

Um einen neuen Artikel anzulegen, kannst du einfach den Titel in das folgende Suchfeld oder in das Suchfeld an der oberen rechten Ecke der Seite eingeben.

* **Inhalte hinzufügen**
	+ Wenn du nicht sicher bist, was du machen kannst oder wie du eine Seite anlegst, suche nach ein paar Artikeln zum gleichen Thema und sieh dir an, wie sie aufgebaut sind. Auf einem Wiki kannst du jederzeit den Quellcode einsehen und so herausfinden, was andere Teilnehmer gemacht haben, und wie.
	+ Eine Bearbeitung muss nicht immer groß sein, um dem Wiki weiterzuhelfen. Wenn du keine riesigen Artikel selber erstellen willst, kannst du ebenso an bestehenden Artikeln Korrekturen durchführen.

Was ist *Livelock*?

**Break the Cycle**
**Livelock** ist ein kooperativer Top-Down-Shooter, bei dem man einzeln oder mit zwei Freunden versucht, den endlosen Krieg zwischen Maschinen zu beenden. Als einer der überlebenden Hauptintellekte ist es deine Aufgabe, den Weg nach Eden zu finden und die Menschheit wiederzuerwecken.
Steuere einen der drei mechanischen Körper – Hex, Vanguard oder Catalyst – um intelligente mechanische Feinde zu besiegen.
Anvil/fr

*This article is a stub. You can help Livelock Wiki by expanding it.*

**Enclume** est une arme de corps-à-corps utilisée par Vanguard.

Les armes principales de Vanguard profiteront de sa force brute et lui permettront de donner des coups de façon ininterrompue. Bien que l'Enclume soit efficace pour tenir les ennemis à distance, peut-être ressentirez-vous également l'envie de vous salir les mains ? Enfilez les Gantelets de Vanguard pour donner à ses poings la force d'un marteau-pilon. Coup de poing après coup de poing, c'est une véritable déferlante qui s'abattra sur vos adversaires. Démolir des robots à "mains nues" est comme un rêve devenu réalité pour Vanguard.

**Anvil/fr**
DPS: n/a
Firepower
N/A
Firerate
N/A
Clip Size
N/A
Critical Chance
N/A[ video]
Livelock Wiki/fr

Welcome to Livelock Wiki
the Livelock compendium by the players, for the players.
We are currently maintaining 244 pages (25 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Characters
HexVanguardCatalyst

Subjects
MapsControls

Livelock Wiki/fr/Flex section

Livelock Wiki/fr/Bottom section
Mass Driver

*This article is a stub. You can help Livelock Wiki by expanding it.*

Mass Driver is a weapon in Livelock.

## Weapon Base Stats

* DPS: 506
* Damage Type: Plasma
* Firepower: High
* Firerate: Medium Low
* Clip Size: Low Medium
* Critical Chance: Very Low
* Upgrade Cost: 75

## Description

* The Mass Driver is a Marksman Rifle that fires high velocity rounds, penetrating through enemies in a straight line after a short charge up.
Klop

**For a more tutorialized explanation of the content described in this article, see Klop on the Hytale Community Wiki.**

Concept art for Klops' hidey holes.

 Hostility | Unknown

**Klops** are NPCs of unknown stand.

## Behavior

Klop merchants can sell items to players.

## References

1. ↑ "Klops love the finer things in life. As you explore the world of #Hytale you may stumble upon a Klop's hidey-hole. Just be sure not to touch anything… or else!" – @Hytale on Twitter, 6 February 2019
2. ↑ "Check the bottom left... YOU CAN SEE A KLOP MERCHANT :O" – @Simon\_Hypixel on Twitter, 6 February 2019
Machine Online

Machine Online is the 1st mission.

## Objectives

### 1st Objective

* Explore the research facility

- Find the encryption key which is pointed to by the indicator.

### 2nd Objective

* Destroy Abaddon forces.

- Kill all enemies in the area

### 3rd Objective

* Return to the surface

- Interact with the lit opening at the end of the passage.

- This is the final objective in the mission.
Destructive Interference

Destructive Interference is the 4th mission.

- Jammers have icons pointing towards their location.

- You are prompted with a message from SATCOM after each Jammer destroyed.

- Kill all enemies in the area

- Interact with the lit cavern in the caved in piece of road in front of the building.

- This is the final objective in the mission.

## Known Enemies

* Zenit - Found after second Jammer has been destroyed
* Upgraded
Anvil

*This article is a stub. You can help Livelock Wiki by expanding it.*

**Anvil** is a melee weapon used by Vanguard.

Vanguard’s primaries make use of his brute strength, delivering a constant stream of damage from his hands. While Anvil is efficient at keeping enemies away from Vanguard, maybe a giant sledgehammer is too impersonal. Strap on his Gauntlets to give your fists that classic piston look. Swing after swing, blow after blow, Vanguard delivers a relentless onslaught of fists. Punching through puny robots will satisfy Vanguard’s childhood fantasies.

**Anvil**
DPS: n/a
Firepower
N/A
Firerate
N/A
Clip Size
N/A
Critical Chance
N/A[ video]
Mission

*This article is a stub. You can help Livelock Wiki by expanding it.*

Livelock contains the following **missions**:

## Campaign Mode

* 1-1 Machine Online
* 1-2 Core Uplink
* 1-3 Recovery Operation
* 1-4 Destructive Interference
* 1-5 Last Stop
* 1-6 Door Crasher
* 1-7 Limited Edition
* 1-8 Last Stand
* 1-9 Special Delivery
* 1-10 Bridging the Gap
* 1-11 Lights Out
* 2-1 Crash Site
* 2-2 Data Prospection
* 2-3 Skyscraper
* 2-4 Colony Collapse
* 2-5 Fire in the Sky
* 3-1 Eye of the Storm
* 3-2 Burning Forest
* 3-3 New-Moscow
* 3-4 End User
Vanguard/fr

*This article is a stub. You can help Livelock Wiki by expanding it.*

L'océan ne craint pas la pluie.

Vanguard fonce au travers des lignes ennemies et fait tourner les vents de la bataille vers ses poings dévastateurs et son marteau de guerre.
Il s'interroge en permanence sur le sens de la vie et de la mort, surtout si c'est lui qui exécute la sentence.

## Armes

Enclume

Faucheuse

Ravage

## Capacités

Bouclier réflecteur

Faille

Contre-mesures

Onde de choc
Livelock Wiki/flex section/fr

Vidéos

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Liens pour *Livelock*
Page officiellePerfect World EntertainmentTuque GamesArc Games
Mission/de

In Livelock gibt es die folgenden **Karten**:

## **Kampagnenmodus**

* 1-1 Maschine Online
* 1-2 Uplink
* 1-3 Rettungsoperation
* 1-4 Destruktive Interferenz
* 1-5 Letzter Halt
* 1-6 Torbrecher
* 1-7 Limitierte Ausgabe
* 1-8 Letztes Gefecht
* 1-9 Besondere Lieferung
* 1-10 Überbrückung
* 1-11 Licht aus

* 2-1 Absturzort
* 2-2 Datensuche
* 2-3 Wolkenkratzer
* 2-4 Kolonienkollaps
* 2-5 Feuer im Himmel
* 2-6 Auge des Sturms

* 3-1 Eisiges Ödland
* 3-2 Brennender Wald
* 3-3 Neu-Moskau
* 3-4 Endbenutzer
Reaper Autocannon

*This article is a stub. You can help Livelock Wiki by expanding it.*

Reaper Autocannon is a weapon in Livelock.

## Weapon Base Stats

* DPS: ?
* Damage Type: Ballistic
* Firepower: ?
* Firerate: ?
* Clip Size: ?
* Critical Chance: ?
* Upgrade Cost: ?

## Description

* The Reaper is a high velocity Autocannon that fires 30 mm rounds at a high rate of fire.
Livelock Wiki

Welcome to the Official *Livelock* Wiki
the *Livelock* compendium by the players, for the players.
We are currently maintaining 352 pages (76 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Characters
HexVanguardCatalyst

Subjects
MissionsWeaponsEnemy UnitsControls

Videos

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*Livelock* Links
Official pagePerfect World EntertainmentTuque GamesArc Games

*Livelock* Wiki

AboutThe gameThe developersThe wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Joining inRegisterCommunity / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

What is *Livelock*?

**Break the Cycle**
*Livelock* is a cooperative top-down shooter where you and up to two others must work together to break the cycle of infinite war between machines. As one of "The Few" remaining Capital Intellects, you will need quick reactions and decision-making to overcome the chaos.
Boar

**For a more tutorialized explanation of the content described in this article, see Boar on the Hytale Community Wiki.**

Boars are peaceful animals.

## Habitat

Boars inhabit the forests of the Emerald Grove.

## Behavior

Boars are peaceful creatures that can chase and be chased by Kweebecs.

## References

1. ↑ "July 2019 development update" – *Hytale* Blog, 24 July 2019.
Karpak

Redirect to:

* Alterverse#Karpak

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* **From a page merge:** This is a redirect from a page that was merged into another page. This redirect was kept in order to preserve this page's edit history after its content was merged into the target page's content.
	+ For redirects with substantive page histories that did not result from page merges use `{{{history}}}` instead.

* **From a possible future split:** This is a redirect from a page that does not have much content of yet but may do in the future once more information about the subject becomes available.
Autumn forest

Redirect to:

* Autumn Forest

 **This page is a redirect:**
* **From other capitalization:** This is a redirect from a title with another method of capitalization. It leads to the title in accordance with the Wikipedia naming conventions for capitalization, or it leads to a title that is associated in some way with the conventional capitalization of this redirect title. This may help writing, searching and international language issues.
Cave

**For a more tutorialized explanation of the content described in this article, see Caves on the Hytale Community Wiki.**

**Caves** are common prefabs found scattered underground on Orbis.

## Generation

Caves are procedurally generated, based on rules that differ between zones, carving through the underground of Orbis to create expansive passageways of differing sizes. Caves hollow out areas of the underground to expose various deposits of resources such as ores and crystals. Various structures such as dungeons and mineshafts may generate into or out from cave systems.

## Inhabitants

* Goblins
	+ Live in dens inside caves.
* Crawlers
* Spiders
* Bats
* Rats

## History

This section is a stub, meaning that it lacks some important content.
You can help the Hytale Wiki by expanding it with further relevant information.

## Gallery

* A cave in zone 3 on Orbis.
* A player exploring a cave.
* An underwater cave.
* Concept art for caves.
* Concept art for caves in tropical jungles.
* Sunlight streaming into a cave.
* A cavern full of lava.
* A snowy cave underneath Borea.
* Another cave in Borea.
* A snowy cave entrance under a hill in Borea.
* A player exploring a cave in Borea.
* A Borea cave entrance with luminescent mushrooms inside.
* A player exploring a cave in Borea.
* A cave in the Devasted Lands.
Crab

**For a more tutorialized explanation of the content described in this article, see Crab on the Hytale Community Wiki.**

**Crabs** are peaceful animals found along beaches.

## Habitat

Crabs can be found along beaches in the Emerald Grove on Orbis, and also inhabit the ocean floor.

## Gallery

* Crabs on the bottom of the ocean.
* A crab near a treasure chest.
Pulse Launcher

*This article is a stub. You can help Livelock Wiki by expanding it.*

Pulse Launcher is a weapon in Livelock.

## Weapon Base Stats

* DPS: 506
* Damage Type: Electrical
* Firepower: High
* Firerate: Medium Low
* Clip Size: Low
* Critical Chance: Very Low
* Upgrade Cost: 75

## Description

* The Pulse Launcher fires a Mine that detonates on impact periodically releasing massive bursts of energy.
Core Uplink

Core Uplink is the 2nd mission.

## Objectives

### 1st Objective

* Locate the captured Outpost

- Outpost is located by the icon

### 2nd Objective

* Defeat all Abaddon forces within the Outpost

- Kill all enemies in the area

### 3rd Objective

* Protect the Outpost Core while the uplink is in progress

- Kill all enemies while keeping the Core from being destroyed

### 4th Objective

* Complete the Outpost Core uplink protocol.

- Interact with the Core

- This is the final objective in the mission.

### Bonus Objective

* Destroy 35 Abaddon Enemies

- Take out 35 of more enemies to complete this objective
Bedwars

Redirect to:

* Bed Wars

 **This page is a redirect:**
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Camel

**For a more tutorialized explanation of the content described in this article, see Camel on the Hytale Community Wiki.**

A group of camels traveling through the desert.

 Hostility | Peaceful

**Camels** are peaceful animals found in the deserts of the Howling Sands.

## Habitat

Camels inhabit the deserts and savannahs of the Howling Sands.

## Behavior

Camels travel in herds, and are hunted by saber-toothed tigers.

Camels can have colored coverings put on them.

## References

1. ↑ "Fierce winds and blistering heat are no match for these hardy - albeit adorable - creatures… 🐫☀️ #Hytale" – @Hytale on Twitter, 11 December 2020
Catfish

Redirect to:

* Fish

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	+ For redirects with substantive page histories that did not result from page merges use `{{{history}}}` instead.

* **To a section:** This is a redirect from a topic that does not have its own page to a section of a page on the subject.
Catalyst/de

*This article is a stub. You can help Livelock Wiki by expanding it.*

Ihr denkt, ihr könnt es mit mir aufnehmen?

Catalyst kontrolliert einen Drohnenschwarm, mit dem sie Operationen durchführt und jedes Szenario mit taktischem Geschick meistert.
Sie ist immer bestrebt, den Gegner auf die effizienteste Art abzuschießen. Sie lässt auch keine Gelegenheit aus, den Assist bei einem Abschuss zu bekommen.

## Waffen

Forge

Arc

Pulse Launcher

## Funktionen

Drone Gun

Point Defense Drone

Temporal Rift

Drone Storm
Beam

Redirect to:

* Block

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* **From a possible future split:** This is a redirect from a page that does not have much content of yet but may do in the future once more information about the subject becomes available.
Iron Bar

**For a more tutorialized explanation of the content described in this article, see Iron Bar on the Hytale Community Wiki.**

 Stack size | Unknown

An **iron bar** is an item used in crafting.

## Obtaining

Iron bars can be obtained by mining iron ore found in caves.

## Gallery

* A player using a workbench to craft an iron sword using an iron bar.
Mushrooms

Redirect to:

* Mushroom

 **This page is a redirect:**
* **From a page move:** This is a redirect from a page that has been moved (renamed). This page was kept as a redirect to avoid breaking links, both internal and external, that may have been made to the old page name.

* **From the plural form:** This is a redirect from a plural noun to its singular form.
High Roll Chest

Redirect to:

* Chest

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	+ For redirects with substantive page histories that did not result from page merges use `{{{history}}}` instead.

* **To a more general page:** This is a redirect from a topic that does not have enough content on its own to an article about the general subject.
Fish

**For a more tutorialized explanation of the content described in this article, see Fish (Disambiguation) on the Hytale Community Wiki.**

*For the items, see Fish (item).*

**Fish** are a type of animals found in the ocean.

## Habitat

Fish can be found throughout the various oceans on Orbis.

## Behavior

Most types of fish are peaceful, however piranhas are hostile and pufferfish are defensive against players that come too close to them.

## List

This list is incomplete.
You can help the Hytale Wiki by expanding it.

There many types of fish, including:

* Catfish
* Clownfish
* Pike
* Piranhas
* Pufferfish
* Rainbow trout
* Regal tang
* Void piranha

## Gallery

* A group of catfish.
* Two clownfish.
* A regal tang.
* A pike.
* A piranha.
* A pufferfish.
* A close-up picture of a pufferfish.
* A rainbow trout.
* Void piranhas.

## Trivia

* In the *Hytale* announcement trailer, a regal tang is shown swimming next to a clownfish, which is an allusion towards the film *Finding Nemo*.
Hytale Model Maker

**For a more tutorialized explanation of the content described in this article, see Hytale Model Maker on the Hytale Community Wiki.**

The ***Hytale* Model Maker** (**HMM**) is a browser and app-based toolkit for animation, texturing and modeling.

## Usage

The *Hytale* Model Maker gives players complete control over creating new game assets including furniture, blocks and outfits using 3D modeling software. Users can customize existing assets from *Hytale* or create their own. Custom creations can then be exported and tested in-game.

## Design

The base modeling system uses cuboids and flat planes which allows for more complex designs than just using plain blocks. Models can be created by resizing these cubes and planes. All textures in *Hytale* have been created using these. 2D designs are rotated to create a varied final texture.

## Texturing

The textures of models can be created in the *Hytale* Model Maker, and supports gradient mapping.

### Animation

Once a base texture is created, the static object can then be exported and animated.

### Accessories

Once a character is exported, it can then be previewed with a variety of accessories on.

## Collaboration

Assets created with the model maker can be shared with other users. Multiple people can work on the same model at the same time, and models will update for all players in real-time.

## Development

The developers of the *Hytale* Model Maker Élisée Maurer and Nicolas Gauthier first met because of a piece of software called CraftStudio, which aims to democratize game making by providing tools which players can use to make their own custom games. Wanting to create a more modular and web-based version of CraftStudio, they started a new project called Superpowers. When the development of *Hytale* started, CraftStudio's developers noticed that the *Hytale* team was using it, but the software had some limitations, so the *Hytale* team decided to bring them into the team in order to build a new software: the *Hytale* Model Maker.

## Videos

The following videos show textures and models being created, sped up by 2000%.

**Sword texture**

**Animated zombie**

**Character accessories**

**Real-time collaboration**

## References

1. ↑ a b "Take a closer look at the Hytale Model Maker" – Hytale.com, 18 January 2019.
2. ↑ "The former :D" – @Noxywoxy on Twitter, 24 January 2019
3. ↑ "Progress Update: May 30 2020" – *Hytale* Blog, 30 May 2020.
4. ↑ "Sparklin Labs — Team" – Tumblr.
Hypixelstudios.com

Redirect to:

* HypixelStudios.com

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Duck

**For a more tutorialized explanation of the content described in this article, see Duck on the Hytale Community Wiki.**

**Ducks** are peaceful ambient animals found in the Emerald Grove.

## Habitat

Ducks can often be seen floating around in shallow rivers, streams, and small ponds throughout the Emerald Grove on Orbis.

## References

1. ↑ "A peek at some of zone 1's wildlife" – *Hytale* Blog, 1 March 2019.
Crawler

**For a more tutorialized explanation of the content described in this article, see Crawler on the Hytale Community Wiki.**

**Crawlers** are hostile monsters that inhabit caves.

## Behavior

Crawlers will hide in caves and attack the player. They may work alongside void spawn and void eye to attack players.

## Gallery

* Crawlers attacking a player.
* A group of Void Eyes and Crawlers surrounding a player.

## References

1. ↑ a b c "Designing monsters for Hytale" – *Hytale* Blog, 26 April 2019.
2. ↑ "Looming horrors await in these sinister, night-chilled woods… 😱 #Hytale" – @Hytale on Twitter, 10 October 2020
Flamingo

**For a more tutorialized explanation of the content described in this article, see Flamingo on the Hytale Community Wiki.**

**Flamingos** are peaceful animals found in the Howling Sands.

## Habitat

Flamingos inhabit various bodies of water in the Howling Sands on Orbis. In particular, they can often be found in the Oasis biome.

## Behavior

Flamingos wade around in ponds and other various bodies of water.
Grizzly Bear

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* Grizzly bear

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Emerald grove

Redirect to:

* Emerald Grove

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