New Novayan Military Administration of Equestria

**DISCLAIMER AND AUTHOR'S NOTES**
The **New Novayan Military Administration of Equestria** was inspired by and based on the **Canterlot Commissariat** (**Special Autonomous Commissariat for the Administration of the City of Canterlot and the Former Royal Demesne Thereof**) from the Hearts of Iron IV mod ***Equestria At War***.
Also, while everything here is indeed My Little Pony: Friendship is Magic, all of it is now **anime and human.**

- NFTWDNWMLPFIM -
NOT FOR THOSE WHO DO NOT WATCH MLP:FIM

It is true that everything in this page is completely My Little Pony: Friendship is Magic. However, what you will read in this article is not about ponies, but everything in this article were all humans and anime. YES, everything in this version of MLP:FIM are now anime and humans, cuz anime and humans are awesome.
And no, this is NOT Equestria Girls, just anime. YES! JUST ANIME. And before you say anything, EVERYTHING is anime. Thus instead of the various skin colors featured in Equestria Girls, you have the rather bland human skin colors of real-life humans and anime humans.
Oh, and how'd the Equestrians have the stuffs from MLPFIM? Easy peasy! Take ideas from Arknights or some fantasy isekai animes! And no, there ain't gonna be horns, wings and tails on animehuman!Equestrians like Equestria Girls. Instead, the Equestrians would come by their racial traits a la role-playing games: the "unicorns" were practitioners of magic; the "pegasi" will have Sankta wings while in flight or hovering; the "earthborn" (not the actual Earthborn humans from many Earths!) or "earthers" were connected to the land and animals, thus they possessed a passive, botanically focused magic unique to them; the "alicorns" have everything from the previous three, however few in numbers said "alicorns" were; and the "thestrals" are those who have the eyes and wings of the bat ponies, though their wings look like dark-colored Sankta wings.
AND NO! Just because they're all human and anime doesn't mean they now have real-life hair and eye colors. In fact, their eye and hair colors do vary because ANIME, and also that their EqG-style hairstyles were adapted into anime versions of said hairstyles.
And for those who do not know what the heck is up at the **DISCLAIMER AND AUTHOR'S NOTES** at the very frigging top of this article, this article is indeed based the Hearts of Iron IV mod *Equestria At War*, while the very nation itself is inspired by and based on the Canterlot Commissariat, also known as the Special Autonomous Commissariat for the Administration of the City of Canterlot and the Former Royal Demesne Thereof. This whole shtick took place in the Novayan Domination canon, a sub-canon of the Sovereign Justice canon.
And in case y'all asked, YES I returned to MONKE, by playing *Equestria At War*, the very mod I've been playing. And also, because of this pic of Princess Twilight Sparkle. AND YES, she looks like in that pic here, but her skin color would be white and not purple, cuz anime. Too much anime can infect one's brain, thank you very much!

The **New Novayan Military Administration of Equestria**, also known as the **Novayan Military Administration of Equestria**, is the devolved polity responsible for the occupation and governance of Equestria outside of southern and eastern Equestria. First formed after the the New Novayan invasion of Faust and the consolidation of the conquered territories of Equestria, the Novayan Military Administration of Equestria was tasked with ensuring New Novayan military dominance by ensuring strict control over it.

## History

During Operation Harmonic Downfall, Equestria institutes a great chunk of Southern Equus, bordered to the north by the Changeling Lands, Olenia, the Crystal Empire, and Severyana, then known as Stalliongrad. Southern Equus consisted mostly of plains, forests and some mountains, with a desert to the south and southwest and jungle forests to its southeast. Today, as Equestria lies underneath the New Novayan jackboot, and as new administrative entities rose from its ashes, Admiral Borealis Marcelo Norsoutha III - the architect of the invasion of Equestria - was appointed governor over it and its subordinate entities.

Through his dictatorship, the New Novayan Military Administration of Equestria governs all of Equus from its newly-conquered capital of Canterlot, with Princess Twilight Sparkle serving as the popular though ceremonious figurehead. Orders from the top of the pyramid were to colonize and enforce the Pax Nea Novayana, with hopes that the Equestrians will abandon their old cultures in favor of a more militaristic mindset.

**The same ideas could not be said as followed by the governor and his cronies, who now seeks a more "liberal" interpretation of the Pax itself, one that proved to give the very top of the pyramid the headaches they did not expect but didn't needed...**

## Starting Situation

The New Novayan Military Administration of Equestria can be formed after Equestria or all of Equus were occupied by the New Novayan Stellar Commonwealth. Its territory and industry will vary depending on what year it is formed and its development during Operation Harmonic Downfall.

### Military

The military administration starts with 75 divisions, which made up the army group Admiral Borealis III himself led in the conquest of Equestria and then the rest of Equus, in addition to an additional 30 divisions which served as auxiliary divisions. Due to the need to consolidate its gains in the victory the NNSC had achieved, the two army groups that was deployed were transferred to Griffonia as part of the pacification efforts there, leaving the army group and the auxiliary field armies present. As a result, the 75 divisions each have 7-12 battalions, while the auxiliaries consisted merely of 1-7 battalions.

Fortunately, these divisions were enough to properly handle the resistance.

### Threats and Opportunities

As a country and a puppet, the New Novayan Military Administration of Equestria is under the supervision of the New Novayan Stellar Commonwealth, but is expected to pay its taxes in return.

The NNSC will have completely or nearly conquered Equus with no remaining threats, as was with Griffonia and Zebrica. The only real threats to the New Novayan Military Administration of Equestria is its own domestic policy failure, which would lead to multiple uprisings if it did not establish subordinate entities of its own; and the constant involvement of the NNSC, which would tilt its autonomy level to the left and cause the NNMAEQ to be transformed into an autonomous puppet without Admiral Borealis III in charge. In the late game, the NNMAEQ may be called upon to support a war with an off-world power.

**However, because of the fact it controls Equus and that it is headquartered in Canterlot, the NNMAEQ is in a very unique position to tilt things in the locals' favors while still maintaining military occupation. Of course, in order to do this, the NNMAEQ will be adopting a more liberal interpretation of the NNSC's orders and the Pax Nea Novayana in order to achieve its goals.**

## Gameplay Mechanics

### Establishing the NNMAEQ

**To form the NNMAEQ**, a decision is needed to be taken as the New Novayan Stellar Commonwealth.

To activate it, they must have capitulated Equestria, the Changeling Lands, Olenia and Stalliongrad/Severyana and optionally the other nations in Equus, owned and controlled Canterlot, and basically every state in Equestria.

The decision costs 100 political power and 30k manpower, taking 70 days. The event where the player will get the choice to play as the NNMAEQ will fire, though tag-switching to the NNMAEQ is unadvisable as it would lock essential mechanics should they stay as the NNSC; otherwise, playing as the NNMAEQ will unlock said mechanics (as well as receiving an event where, regardless of the player's choice, Grand Marshal Karl Friedrich freaks out and underwent a Hitler Parody-style rant wherein he rants about how Admiral Borealis III forced him to give him Equus or he will raise a stink about it).

### The Magic Tax

The Magic Tax is similar to the Manehattan Protectorate's Love Tax as featured in Equestria At War. The **Negotiate the Magic Tax** and **All's Fair in Science and Magic** foci and their associated decisions function the same way as the **Negotiate the Love Tax** and **All's Fair in Love & War** foci and their associated decisions, albeit no **Punitive Harvesting Operations** decision. And yes, the Manehattan Protectorate is also featured here, so go nuts.

### Other Mechanics

Completing the **Pursue Regional and Provincial Development** focus will unlock and become available the following *Special Projects* decisions:

* Regional and provincial developments at Central Equestria (Canterlot, Henoville, Cloudsdale and Everfree Forest), Acornage, Vancouver, Coltifornia, Tall Tale, Crystal City, and several other select regions. These decisions provide manpower to provinces and the most important - upgrades the state regions' categories.
* Further Regional and Provincial developments in Central Equestria, Acornage, Vancouver, COltifornia, Crystal City and a few other select regions.

*State of Affairs* decisions - shows (they are affected by foci and choices made):

* 3 and final phases of **Strengthen New Novayan Rules** - Reduces the **Garrison Shortcomings** National Spirit effects; if final stage is completed - removes it. Shows that Borealis III's 1st Army Group and the auxiliary forces have finally assumed direct control of the situation.
* 2 and final phases of **Establish Collaborationist Presence** - Reduces the **Public Hostility** National Spirit effects; if final stage is completed - removes it. Shows that for whatever reason, the locals were willing to work with their occupiers.
* 3 and final phases of **Suppress the Resistance** - Reduces the **Resistance Subversion** National Spirit effects; if final stage is completed - removes it. Shows how big the resistance were, as well as how big their day-to-day influence were.
* Also contains decisions for completing the Resistance Suppression and Consolidation of Changeling Power phases (unlocked by events).
* Contains an option to reintegrate all subjugated "rebellious states" to get the cores on them back.

The *Officers of the Oberkommando* decision category is unlocked after completing the **The New Blood** focus:

* Makes it possible to get good generals, admirals and field marshals. Just because some of these commanders were poor in skills doesn't mean they're not useful, as they can be improved upon through foci and decisions.
* As Equestria gained more commanders due to the sheer incompetence of the NNSC's leadership in laying off commanders who have pretty reasonable issues regarding the Pax Nea Novayana (as well as the occasional Hitler-like butthurt-induced tantrums from Grand Marshal Karl Friedrich found in the events involving said commanders moving alongside their friends, families and sometimes neighbors to Equestria), they can be given government positions and recruited as political advisors, theorists, chiefs of military branches, et cetera.
* Unlocks unique technology the NNMAEQ has. These unique technologies can also be researched at the Novayan Equestrian-specific research tab, after the player completes the **Novayan Equestrian R&D Group** focus. And yes, this culture/race-specific research tab contains all the various stuffs featured in EAW's Pony and Changeling research tabs.

The *Military Actions* decision category can be unlocked after finishing the focus:

* Pegasus Upgrade I - improves technology **Pegasus Division**
* Pegasus Upgrade II - improves technology **Pegasus Division**
* Pegasus Upgrade III - improves technology **Pegasus Division**
* Hegemony military training - repeatable, can gain military experiences

Gain more *Prospect for Resources* decisions.

There will be a number of **Uprising events** that happen during the pacification stage. Not suppressing such would result in terrible debuffs.

Even if Borealis III's politics fail intentionally to provoke uprisings, the uprisings would basically be a hodgepodge of resistance groups having way too different ideas on what to do. Even if some did unite into one big resistance front, there are decisions which would cause further divisions in these resistance groups, causing them to turn on each other while New Novayan forces smash them to bits.

*The Equusan Bulwark* military decisions:

* Construct the Regional Shield Generators - a regional shield generator for each state region.
* Improve the Subordinate Entities - a whole bunch of decisions needed to improve each subordinate entity.

Completing the **The Equusan Economic Miracle** focus will unlock the following decisions:

* **Invest in the Industrial Sector** - can grant 1-3 off-map civilian factories.
* **Develop the Industrial Sector** - can grant a civilian factory
* **Invest in the Agricultural Sector** - can grant a temporary **+10.00%** monthly population gain
* **Develop the Agricultural Sector** - can grant a permanent **+10.00%** monthly population gain
* **Invest in the Fishing Sector** - can grant a temporary **+5.00%** monthly population gain
* **Develop the Fishing Sector** - can grant a permanent **+5.00%** monthly population gain
* **Invest in the Military-Industrial Complex** - can grant 1-3 off-map military factories and dockyards
* **Develop the Military-Industrial Complex** - can grant a military factory and a dockyard
* **Invest in the Nuclear Sector** - can grant 1-3 off-map nuclear reactors
* **Develop the Nuclear Sector** - can grant a nuclear reactor

Novayan Equestrian Expansionism decisions are available after completing the **A Novayan Equestrian Identity** focus:

* "Military Operations" - to attack any independent nations in Equus, Zebrica and Griffonia that avoided New Novayan conquests
* Mandatory - to puppet countries that were conquered during "Military Operations"
* "Interplanetary Colonization" - to deploy the first colonists to Selene or any other uninhabited planet in the Behemoth system

### The Magic of Reforms and Friendship

There also exists a kind of mechanic surrounding the edicts and policies Admiral Borealis III puts up in Equestria, serving as measures by which some semblance of pre-war Equestria could be brought back, even if things were about to be Novayanized in a more controlled manner.

## Politics

### National spirits

* Decryption: **+5.00%**
* Damage to Garrisons: **-5.00%**
* Intel network strength gain: **+0.10%**

#### Initial

##### EAW System

* Base Stability: **-10.00%**
* Opinion of New Novayan Stellar Commonwealth towards New Novayan Military Administration of Equestria: **-10.00%**

The Equestrian Occupation Mandate, known by its full name the Mandate for the Occupation of Equestria or its overly-long name "Mandate for the Novayan Military Occupation of Equestria", is a government manifesto given to Admiral Borealis III by Grand Marshal Karl Friedrich von Norsoutha, who gave him full reign over Equus after the former threatened to launch an uprising.

##### TNO System

* Base Stability: **-10.00%**
* Opinion of New Novayan Stellar Commonwealth towards New Novayan Military Administration of Equestria: **-10.00%**

The Equestrian Occupation Mandate, known by its full name the Mandate for the Occupation of Equestria or its overly-long name "Mandate for the Novayan Military Occupation of Equestria", is a government manifesto given to Admiral Borealis III by Grand Marshal Karl Friedrich von Norsoutha, who gave him full reign over Equus after the former threatened to launch an uprising.

#### Pax Novayana Equestriae

**If EAW System:**
* Base Stability: **+10.00%**
* Daily Political Power gain: **+0.10%**
* Daily Nonaligned support: **+0.025%**
* Daily Harmony support: **+0.025%**

**If TNO System:**
* Base Stability: **+10.00%**
* Daily Political Power gain: **+0.10%**
* Daily Paternalism support: **+0.025%**
* Daily Despotism support: **+0.025%**
* Daily Liberal Conservatism support: **+0.025%**

The Pax Novayana Equestriae, or the Novayan Peace in Equestria, is the proposed name for the age heralded after the consolidation of Equus under the authority of Admiral Borealis III. Thought to be the Novayanization of all of Equus, it did away with the cruelties that dominated the Pax Nea Novayana to the anger of many a fanatical Novayan; instead, it focuses more on making the Pax Nea Novayana more bearable for the peoples of the continent.

* Base Stability: **+10.00%**
* Weekly War Support gain: **+0.25%**
* Foreign subversive activity: **-10.00%**
* Daily Resistance gain: **-0.10%**
* Daily Compliance gain: **+0.10%**

The Special Mandate for the Administration of Equestria—known by its full name of the Special Ordinance on the Mandate for the Novayan Military Administration of Equestria and Equus, or simply the Special Ordinance—is a special purpose ordinance passed to Admiral Borealis III and Princess Twilight by Grand Marshal Karl Friedrich who, in an unusual and uncharacteristic display of calm and restraint, listened to the two's demands and the admiral's issues and own feelings on the Pax Nea Novayana.
The deliverance of the Special Ordinance by Karl Friedrich to the two had shaken not only the Novayan government and high command but also surprised many in Equus: to the former, the Special Ordinance was awarded only to a few Novayan officers who presented their case under extraordinary circumstances, only finding out the admiral being the Grand Marshal's ten-times great-grandson was the reason for its presentation; to the latter, while independence is far and away all impossible, the Special Ordinance meant that Equus would be fully autonomous from national authority and protected by order of the Grand Marshal himself.

### Staff and Designers

#### Military Designers

 FERFRANS

 South Belka Munitions Factory
* Range-based Aircraft Designer

#### Post-Pax Novayana Equestriae Advisors

Non-Aligned / Supremacist / Harmonist

**Ministry of Arcane Sciences**
Harmonist / Supremacist / Non-Aligned
Formed after the Special Ordinance was given to her and Admiral Borealis III by Grand Marshal Karl Friedrich personally, the Office of Arcane Sciences devoted itself to researching new spells, anything related to magic, and anything that could give them an advantage in any war the Novayan Military Administration was dragged into. While authorized to participating in joint projects with other offices, the OoAS was overseen by a safety oversight commission ensuring that no "short-term goals with long-term excesses" be made and that projects with long-term benefits be pursued only for the benefit of all.
The OoAS was headquartered at Ministry Walk, but its main base of operations was at Maripony, where Princess Twilight oversee the development of thaumaturgy- and magic-related projects; Admiral Borealis III, who knows of its location personally, oversaw her projects and ensure she doesn't do anything drastic.

The Office of Arcane Sciences, also known as the Ministry of Arcane Sciences, is a government department that was headed by Princess Twilight Sparkle. Its purpose was to research and develop anything magic- and thaumaturgy-related.
Formed after the Special Ordinance was given to her and Admiral Borealis III by Grand Marshal Karl Friedrich personally, the Office of Arcane Sciences devoted itself to researching new spells, anything related to magic, and anything that could give them an advantage in any war the Novayan Military Administration was dragged into. While authorized to participating in joint projects with other offices, the OoAS was overseen by a safety oversight commission ensuring that no "short-term goals with long-term excesses" be made and that projects with long-term benefits be pursued only for the benefit of all.
The OoAS was headquartered at Ministry Walk, but its main base of operations was at Maripony, where Princess Twilight oversee the development of thaumaturgy- and magic-related projects; Admiral Borealis III, who knows of its location personally, oversaw her projects and ensure she doesn't do anything drastic.

## References

1. ↑ She is based on Milan Grol, especially from **Kaiserreich: Legacy of the Weltkrieg** and its anime submod **Moereich**.
2. ↑ 2.0 2.1 referring to projects that would have otherwise dangerous consequences