Angra, Lord of Loathing

(An-grah) Blight God, born of the Titan of Fire.

Angra  is the most corrupted of all gods, becoming so vile and twisted by corrupted mortal whims that his original domain is almost lost to time, ‘Life’ and ‘Health’ being the only rumours based on vague scriptures and stories from 2000 years ago.

Now, Angra is the Blighted God of all things despicable and scummy of mortality, holding domain over disease, toxicity, misfortune, destruction, cruelty and starvation and more. He holds the realm over so much that Themega declared him not a god, but a Lord. She has hunted him down for millenia, becoming obsessed with bringing him to justice but he evades her every time.

No one knows where he resides, many suspect Vesix under the protection of Avanna thanks to her resentment of the Divines, but he is forbidden from entering Silia.

Angra does not need prayer or belief to sustain him, much like Kheldir he only needs mortal suffering to sustain him, with disease, cruelty, fear and strife. The more suffering the more power Angra has, making him an obscenely strong God in comparison to some others, to the point where some avoid him for fear, which further empowers him.

Few gods are prepared and endeavour to face him, the most stalwart in their fight against him being that of Themega.

Angra’s appearance has become as corrupted as his mind, where once he was of humanoid physique, he is now a deformed skull with an ancient and diseased eyeball in his jaw, his skin withered and morphed into something from an eldritch nightmare with bound arms, demonic wings and the lower half of a 100ft snake where once his legs were, now joined together as his skin molds into one putrid mass.

AngraAngra's Rune
## Evoking Angra

Evoking Method (1 of):

~ Commit an act of pure evil mentality in Angra’s name, either by yelling it, whispering it, carving it or his symbol by any means. This evil act can be from manipulating someone in a cruel manner, a devastating lie, twisted actions of malice such as attacking or stealing.

~ Bring 3 items that give the character a sense of disgust, discomfort and/or that they hate. This can be a lock of hair from a hated individual, toenails, rotting food, skin, something personal. Anything that creates a mental sense of loathing.

~ Ooc dice roll, 1-10 success, 11-20 failure.

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Evoking Result (1 of):

~ The evoker will spend the following 24 hours in agony as their body contorts and becomes deformed for another 24 hours. They become a monstrosity, a bulging mass of flesh and putrid muscle that emits a nauseatingly foul odour for 40ft around them, with enough strength to lift 300lbs extra on top of what they already can, be 2x taller than what they were and as a wide as a dragon in some instances. Their skin will be strong enough to take double the character normally could handle, and they can run at 30mph like a battering ram. Essentially being made into a terrifying tank.

Their drawbacks are that they cannot cast any magic during this time, cannot speak in anything bar gurgling noises, will feel a compulsion to violence as they lose their sanity and sense of self and will constantly feel nothing but searing agony and pain, even to the point where they are rendered immobile, not to mention this monstrosity form is seen as detestable and arrestable in almost all places in Aether, leading to a high chance of the character being hunted down.

The transformation back takes another 24hours (for 3 days total) and is the worst pain anyone could bear, the evokers back will be scarred with the Sigil of Angra on their lower back for 2 weeks after but other than that there will be no visible signs of the mutation anymore. If the character evokes again within those two weeks that the Sigil is still burned into their flesh, then the Sigil becomes permanent after they turn back to normal again, this Sigil cannot be burned over, cut off or gotten rid of by any means, it will merely come back painfully.

Evoking Failure (1 of):

~ The character will still become an abomination, but this time an exceptionally weak one. The total opposite of what they would pray for. They would appear almost like Hrana in a way in their bulging boils and mass of skin and flesh, a putrid smell that is not nauseating but uncomfortable to all within 20ft, constant sweating and hot/cold flushes, inability to speak anything more than gargles noises, skin that tears easily, lacking mobility depending on the deformation, slowness, twice their normal height and total vulnerability.

This lasts for 2 days and is generally seen as disgusting and arrestable in nearly all places in Aether. However, arresting the character would be a mercy as crowds can be drawn to violently hunt down the corruption much like they would still if the evocation was a success.

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## Angra's Shrine in the Aramoor Cathedral

The following altar can be found in the Aramoor Cathedral. It can be found in the Restricted Wing where access is forbidden.