Body parts

Every creature is composed of body parts. When a creature's hit points are reduced to zero, subsequent hits inflict damage to a random limb instead, causing wounds and potentially death.

## Injury to limbs

### Wounds

Suffering a hit when your hit points are depleted always results in a wound, and some special attacks may inflict wounds regardless. The afflicted limb is random, but attacks are typically less likely to afflict extremities, with the torso being the most common target. Sequential wounds increase in severity, starting from minor and increasing to severe.

### Severing and Amputation

A severed limb causes immediate severe bleeding, and probably death if the wound is not treated quickly. Severed limbs are lost forever but can be replaced thanks to biohacking or cybernetics. A character with enough Medicine skill, and the proper tools, can perform a much safer amputation.

### Withering

Some effects, such as magic or frostbite, can wither a limb. A withered limb is completely useless and nearly impossible to cure, as though it were severed; amputation is usually the only option. If a limb would be severed by an attack that inflicts acid, cold, electric, or fire damage, it is withered instead.

## Common limbs

### Head

Most creatures have one; presumably it contains a brain.

* **Minor:** Suffer -1 Willpower and Intellect until cured.
* **Major:** Suffer -2 Willpower and Intellect and the Concussed status effect.
* **Severe:** Suffer -4 Willpower and Intellect and the Concussed status effect. Further head injuries have a chance to cause instant death.
* **If severed:** Instant death.

### Legs

Used for locomotion.

* **Minor:** Reduces move speed by 50% and inflicts -2 DV.
* **Major:** Reduces movement speed by 75% and inflicts -4 DV.
* **Severe:** You can no longer walk, and must crawl. A subsequent injury severs the limb.
* **If severed:** Permanently forced to crawl.

### Arms

Used to manipulate objects.

* **Minor:** Confers a -2 penalty to accuracy with all weapons.
* **Major:** Confers a -4 penalty to accuracy with all weapons. Increases chance to miscast spells.
* **Severe:** Confers a -8 penalty to accuracy with all weapons and a high chance to miscast. Subsequent injuries sever the limb.
* **If severed:** Can only wield items with one hand.

### Torso

Holds all the other parts together. Cannot be severed.

* **Minor:** Confers a -1 penalty to Strength and Endurance.
* **Major:** Confers a -2 penalty to Strength and Endurance and the Weakened status effect.
* **Severe:** Confers a -3 penalty to Strength and Endurance and both the Weakened and Vulnerable status effects. Subsequent injuries cause internal bleeding.

## Mutated limbs

### Tentacle

Arm that cannot manipulate objects, but grants an auxiliary grappling attack in melee range. Creatures with 2 or more tentacles can adhere to surfaces. The attack, and adhering ability, are lost if the limb is wounded.

### Thorny appendage

Special growths produced by miracle-workers of the Church of the Rose. They can replace either arms or legs and function as that type of limb. If used to make unarmed attacks, they inflict +1 bleed damage. If wounded by fire damage, they are withered immediately.