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Night

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Winter 4
Moth 4
 **Decays To** | None

**Night** is an Opportunity in The Exile legacy.

## Uses

### Winter and Moth

These Aspects make Night useful in some Operations and Capers. Because of its short lifespan, this is only likely to be useful opportunistically: to free up another card that would have been used, or to satisfy an unexpected Challenge or Complication which would otherwise have been failed. Though even if the Aspects aren't useful, it can be added to freeze the decay timer if the Opportunity may be needed later.

### Assists Deception

Night can be consumed with another source of Assists Deception (such as a Space or Connection) to Relinquish a Trace and gain Obscurity.

### Employ

Walk the Streets at Night provides Dread, unless a Temptation is used. Meditating on Temptation: Escape provides Tranquillity. Dwelling on Temptation: Defiance produces Rage. Any of these employments will consume the Opportunity.
Dormant Dawnbreaker Core

**Element ID** | apostleforge.pillar2.dormant

**Dormant Dawnbreaker Core** is the initial state of Dawnbreaker Core. It is created by perform a rite with Carcass Spark and Shaper's Guidance.

To awaken it to Dawnbreaker Core, perform a rite with it and the highest level lore fragment Mysteries of Making.
Ebrehel, the Ragged Sword

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Weapon
Worth 3
Portable
Asset
Edge 6
Forge 6
Knock 6

## Acquisition

Ebrehel, the Ragged Sword can be acquired by completing the caper at the Church of St Marzanna the White in Kraków

## Uses

### Weapon

* Ebrehel, the Ragged Sword can be Employed to attack a reckoner or defend against a reckoner's attack. Unlike most weapons, your Foe cannot break this sword.
* Ebrehel, the Ragged Sword can be sent as a defiant gift.
* Ebrehel, the Ragged Sword can be Employed when no reckoner rank is present to generate Temptation: Defiance and 1 Trace.

### Edge

Ebrehel, the Ragged Sword can be added to Operations or Capers wherever a lore principle is needed. It also provides significant Forge and Knock, making it very versatile.

### Worth

Even while exhausted, Ebrehel, the Ragged Sword can be Relinquished for 3 Cash or Employed with an Opportunity to address 3 Price.

## Exhaustion

Once returned from an Action, it takes 90 seconds to refresh.
Mentor

**Mentor** is an aspect that appears on certain cards, identifying them as the ascended character of the last game. It is the substitute for Desire in Apostle legacies.

When the Season of Ambitions comes and it grabs your Mentor, you'll be provided with the necessary resources to fulfill your duty.

Apostle Aestuant

Mentor: Our Shaper
Resources: Shaper's Guidance
Instructions: Dawnbreaker Technique
Apostle Entheate

Mentor: Our Illuminated One
Resources: A Dream of a Key
Instructions: The Third Mode
Apostle Obsonate

Mentor: Our Delight
Resources: Delightful Blood
Instructions: Vitulation Recipe
Mme Matutine

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Opportunity
Ligeian Presence
 **Decays To** | None

**Mme Matutine** is a Ligeian Presence Distraction available in the Exile legacy.

## Acquisition

Mme Matutine can be found by Reconnoitre in Amsterdam.

## Uses

As a Ligeian Presence Distraction, Mme Matutine can be used to counter an attack by a reckoner. She produces Foe's Wound if used against the Foe's attack.

### An Audience With Mme Matutine?

Offering a Pentiment will get her attention. Offering 7 will produce a black and glinting jewel. If you offer fewer she will demand a higher price, return the offerings for now, and give a flute which can be used once by the Sea to call her again.

## Notes

* Mme Matutine's name involves a series of multilingual puns. Matutine is a word in both French and English meaning rising before the sun, but the game files (as well as Christopher Illopoly in the Kinship ending) refer to Mme Matutine as Morgen, which means morning in many Germanic languages. Morgen is also the name for a siren-like Celtic spirit who lures men into water and kills them. These Morgens provided the inspiration for Morgan le Fay, the fairy queen who takes the dying King Arthur in a boat and hides him away on Avalon, much as the boat-owning Mme Matutine will hide the character from pursuit.
Luxurious Memory

*Paint with this Memory to bring it to full awareness.*

**Luxurious Memory** is a magnitude-5 memory required to paint the Palest Painting and give it the colours tidal aspect. It can be obtained by studying Formula: Elixir Zeboim with Leathery Remnant.

Talking to Miss Naenia about it will yield Restlessness without consuming it.
Working with it and A Reputation as a Medium will yield 1 Funds and 1 Notoriety without consuming it.
Long

The **Long** are those among the Know who have achieved immortality, either by transforming or discarding their physical forms, through their dealings with the Mansus. The Long seek to become a Name or even an Hour. Cabals of Long are responsible for shaping many pivotal events in history, including events that never happened, but Long who refuse to serve the Hours are also tirelessly hunted by the agents of The Colonel. Some Long organize themselves into various ideological sects to further their goals; some sects, such as the Obliviates even strive to end the reign of the Hours.

Eventually, all Long face a choice: enter the service of an Hour, relinquish their immortality and become mortal once more, or "face extinction". Those Long who decline all of those options make their way to Port Noon in the Evening Isles, where they drink waters from a spring that allows the world to forget them. Long who commit the Crime of the Sky become Alukites.
Lock-Scar

A **Lock-Scar** is a tool that was transformed from a Health ability by preaching with Fervour and a level 10+ lore that is not Knock or Secret Histories combined with a Magnet pulled Restlessness.

Each type of lore requires a different resources to complete the Lock-Scar.

Once created, the *Lock-Scar* will have the following aspects: *Lock-Scar*, Tool, Knock 2 and magnitude-2 in the same principle as the lore used. The same type of *Lock-Scar* can only be created once.

### Threshold ascension

Using any Lock-Scar in a rite with Knock 24 will start the ascension, you're required to put in all 7 Lock-Scars (including the one used to start the ritual) to succeed. Failing to provide the Lock-Scars will result in 1 Dread for every Lock-Scar used.

When I open, I open like the arms of the Mother, and open I will remain, as the shell from which the pearl is taken. The space where I was will be a postern-gate in the fortress of days, that only my initiates will ever pass. But in the Fifth History alone, my skin will peel from me in tatters. My teeth will be long and my flesh scant upon my bones as sea-wrack, and I will rise like a wave and hood myself to mark what I have become.
*[Congratulations on a Threshold victory. You have wrestled the game to its knees. There are other paths.]*
Mausoleum of Wolves

**Mausoleum of Wolves** is a Vault.

## Text

* Description:

This chilly monument was built long before Rome fell. Stone wolves watch the door. A chamber within was carved from rock, to await fragments of the Sun at its prophesied funeral procession. That procession never came, but still the Dead are drawn here.
* Start Description:

Did the Sun ever come here, when its death was pronounced? Perhaps that pronouncement was premature. In any case, if we usurp its progress, we'll have to face avalanches, furious ghosts, and a door sealed by adept-architects. Let's be ready.
* Success Description:

The whispering of the Dead is quiet, but another sound echoes in the Mausoleum: a faint descending howl, like metal tearing in the hull of a ship, dropping in pitch until it churns our bones. It could almost be the wind, but it is not. We should not stay long here.
* End Description:

The chill in the air deepens, until our skin crisps with ice. At the core of the Mausoleum is a white marble bowl upon a granite plinth. It is filled with snow whose touch burns the skin - and buried in it, items of note. Were they concealed here? Or were they offerings? Nothing beside remains.
## How to acquire

It is randomly awarded for exploring Unresolved Ambiguity (Secret Histories 10).

## Obstacles

* The High Passes - overcome with one of: Forge, Winter
* A Warded Door - overcome with one of: Forge, Knock
* The Fretful Dead - overcome with one of: Edge, Winter

## Rewards

* The Velshorn Inscriptions (Book)
* A Second Glory (Book)
* As The Sun His Course (Book)
* Wolf-Snow (Ingredient)
Monks

**Monks** is an Obstacle appearing during Expeditions. Its Aspect is Guardian.

## Defeating

As told by the description, Followers with Moth or Edge aspects can overcome this Obstacle with a probability depending on the aspect magnitude.

### Moth

*The Monks:*

* **1 < Moth < 5**: *A Desperate Deception. 'We have... relics. \*Ancient\* relics.'*  30% chance of success.
* **5 <= Moth < 10**: *A Likely Deception. 'This writ of entry bears the seal of the highest authority. Do not stand in our way -'*  70% chance of success.
* **10 <= Moth** : *A Potent Deception. 'We have brought here with us certain sacred texts, whose meaning is apparent only in moonlight - '*  90% chance of success.

### Edge

*Our strength...*

* **1 < Edge < 5**: *... may not be enough. They are only monks. But they are many, many monks. We might prevail, if we're lucky.* 30% chance of success.
* **5 <= Edge < 10**: *... is considerable. We should be more than enough for these holy fools.* 70% chance of success.
* **10 <= Edge** : *... is all but irresistible. We will dapple the earth with holy blood.* 90% chance of success.

## Failure

Failing to defeat the Monks will result in a 70% chance of a Follower becoming injured.
Greydawn Oil

**Greydawn Oil** is the Winter 4 Ingredient.
It can be used in any Rite with the appropriate slot, or sold at auction for a minimum of 2 Funds.
It can also be used to Paint to create the Winter Masterpiece.

## Locations

* Kerisham chance of receiving as reward for completing this vault
* The Unnumbered Stones chance of receiving as reward for completing this vault
* Chateau Raveline
* Foxlily Meadows chance of receiving as reward for completing this vault
* Crowkiss Hill
* The Forsaken Reach chance of receiving as reward for completing this vault
Julian Coseley

**Julian Coseley**, also known as **J.C.**, is a Long of the Winter aspect. He is best known for his 17th-century book *The Six Letters on Necessity*, which warns about the dangers of occultism with reference to the Intercalate. He was a mentor to Claude Hersault, who may have been the recipient of the book's namesake Six Letters, but they later had a falling-out, and Hersault denounced Coseley as a "Worm of Worms". According to Teresa Galmier in *The Locksmith's Dream: Stolen Reflections*, Coseley held that Janus was none of the gods.

Coseley is a member of the Obliviates, which suggests that he may have ascended under The Elegiast. Given the oaths of secrecy sworn by the Obliviates, it seems likely that Coseley joined them at some point after his 17th-century works.

## Apostle Legacies

In all three Apostle Legacies, Julian is one of the possible Long enemies who seek to prevent the ascension of a new Name. Julian does not have a preference for any kind of attack, but has a higher-than-average chance to increase his skills. In a Starlight confrontation, he is immune to attack from Maids-in-the-Mirror.

When defeated, he gives the player a letter in which he denounces the Mansus and its status quo:

Studying the letter will generate one Dread and remove the Mentor card, making it possible to win only through the Evening Falls minor victory.
Martensite Paste

**Martensite Paste** is the Edge 4 Ingredient.
It can be used in any Rite with the appropriate slot, or sold at auction for a minimum of 2 Funds.
It can also be used to Paint to create the Edge Masterpiece.

## Locations

* Kerisham chance of receiving as reward for completing this vault
* The Unnumbered Stones chance of receiving as reward for completing this vault
* Foxlily Meadows chance of receiving as reward for completing this vault
* The Forsaken Reach chance of receiving as reward for completing this vault

* There's a small chance to gain find this when talking to a **Moth**, **Forge**, or **Winter** Follower about Cult Business.
In the Lone and Level Sands

**In the Lone and Level Sands** is an Aspect of certain Locations.

The name of this location is likely a reference to the sonnet 'Ozymandias' penned by Percy Bysshe Shelley.

In the Lone and Level Sands is an aspect which appears on the following 5 vaults:

* The Star-Shattered Fane
* Lagun's Tomb
* Messana
* The Temple of Seven Coils
* Miah

Any of these locations can be uncovered by using a Vagabond's Map in Explore.
Skaptodon's Sacrifice

Worth 1
Portable
Asset
 **Element ID** | weapon.f.lionsmith

**Skaptodon's Sacrifice** is a Weapon in the Exile legacy. It can only be used once.

## Acquisition

Skaptodon's Sacrifice can be acquired by Relinquishing a Reckoner corpse with The Shattered Mysteries, or, if all of the Foe's Weaknesses are known, by visiting a Shrine of The Lionsmith with The Shattered Mysteries. It can be acquired more than once.

## Uses

### Weapon

* Skaptodon's Sacrifice can be Employed to attack a reckoner or defend against a reckoner's attack.
* Skaptodon's Sacrifice can be sent as a defiant gift.

### Edge

Skaptodon's Sacrifice can be added to Operations or Capers wherever a lore principle is needed.

### Worth

Skaptodon's Sacrifice can be Relinquished for 1 Cash or Employed with an Opportunity to address 1 Price.
Fogfire Point

Map's Edge
Remote

**Fogfire Point** is a Map's Edge Destination or Place of Residence in the Exile legacy. It can be reached from Kaunas, Leningrad, and the Lonely Places Between. Arrival in Fogfire Point provides Obscurity and replaces the Destination Aspect with Place of Residence and Safety from Pursuit. As a Map's Edge destination, your allies cannot follow you here, but neither can lesser reckoners. There is no traveling on from Fogfire Point.

### Times

* Dawn
* Sunset

### Distractions

* Freezing Winds
* Sea
* The Wolf Divided's Shadow

## Rest and Wait

Reconnoitering Fogfire Point after your Foe is defeated provides 3 Obscurity.

## Notes

* This location appears to correspond to the Slettnes Lighthouse, the northernmost mainland lighthouse in the world.
Fane of the One-Armed

Location
 **Element ID** | loc.shrine.colonel.stalingrad

**Fane of the One-Armed** is a Shrine to the Colonel that can be found through reconnaissance in Stalingrad. It can only be encountered once.

# Use

## Visit an Iron Shrine

Travel to this Shrine with Lore while not consecrated to the Colonel in order to upgrade the Lore to the next level.

Doing this with The Mysteries of Force while unconsecrated will provide a Vitality.

## A Consecration to the Colonel

Travel to this Shrine with Temptation: Defiance to gain a mark of Defiance and a Wound. This can only be done once. It will prevent you from accessing Shrines dedicated to the Lionsmith, but will allow you to access additional mysteries at Shrines to the Colonel.

## An Unflinching Vow

Travel to this Shrine with Temptation: Escape while consecrated to the Colonel to destroy the Temptation and gain a mark of Defiance and a Wound. This can only be done once.

## Make a Pilgrimage to an Iron Shrine

Travel to this Shrine with Lore while consecrated to the Colonel in order to upgrade it to the next level of Colonel Lore and gain a Wound.

## Make a Pilgrimage to an Iron Shrine, for a Revelation

Travel to this Shrine with The Scarred Mysteries while you still have Unknown Foe's Weaknesses to reveal one of the Weaknesses and gain a Wound.

## Make a Pilgrimage to an Iron Shrine, to Retrieve a Relic

Travel to this Shrine with The Scarred Mysteries once all of your Foe's Weaknesses have been revealed to gain Histid's Dart and a Wound.
Echidna

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Distraction
 **Decays To** | None

**Echidna**, also known as **Mrs E.**, is a Ligeian Presence Distraction available in the Exile legacy. Lalla Chaima, the Huntress has a special interest in her. Echidna self-styles herself as the Mother of Monsters, and also plays a role in the major Forge victory.

## Acquisition

Echidna may appear when Reconnoitre is used in Marrakech.

## Uses

As a Ligeian Presence Distraction, Echidna can be used to counter an attack by a reckoner. She produces Foe's Wound if used against the Foe's attack.

### 'LIGEIA REMEMBERS'

Communicating with Echidna while she's in a good mood, or presenting her with a suitable gift, will allow you to learn a Foe's Weakness, eliminate a reckoner, or acquire Labhitic Memento.

If Lalla Chaima is present, attempting to communicate with Echidna will provide the Fallen Labhite, consuming the Echidna opportunity.
Nicole, Fourth Marchioness of Stanford

**Decay Time** | 180s

**Nicole, Fourth Marchioness of Stanford** is a Benefactor that showed an interest during your job at A Contract at the Gaiety.

## The Lady in the Box

**The Lady in the Box** is an Aspect on the card A Contract at the Gaiety. It notifies you to the presence of **Nicole, Fourth Marchioness of Stanford** watching your performance before she becomes a *Benefactor*.

## Meeting Nicole

To meet Nicole, Work with A Contract at the Gaiety and add Health or Restlessness when it asks for Extra Effort, as long as the aspect **The Lady in the Box** is present. Once Nicole has been met, this aspect will disappear from A Contract at the Gaiety.
Miah

**Miah** is a Vault.

## Text

* Description:

There was a city here. We can pick over its remains like jackals over old bones: palace walls, buried roads, shattered fountains. Sometimes we may find the knowledge of the dead, and sometimes the dead may find us. [You've found all the Expeditions in the Sands, although you can find and visit Miah several times.]
* Start Description:

The city, Miah, has long been sunk in the desert. Only ghosts walk its streets. Anything left there will be well-hidden. And the Vagabond's curse hangs over it all: her revenge on the place that wronged her so.
* Success Description:

The wind of Miah is a pettish wind. It tugs at our garments like a needy child; it tosses sand in our faces; it whines among the dust-choked stones. The desolation of the city is not quite absolute. There are pillars, arches, sand-blinded statues, steps to nowhere.
* End Description:

We find relics in an abandoned chamber which might equally have been a cellar or a shrine. The walls are cracked and sand has poured through. When we return to the surface, the wind is rising. It almost tugs us from our feet. Perhaps it missed us.
## How to acquire

It is randomly awarded for exploring Vagabond's Map (Secret Histories 12).

It is always awarded for talking to Sulochana Amavasya about Vagabond's Map (Secret Histories 12).

## Obstacles

* Desolation - overcome with one of: Forge, Grail
* A Hidden Door - overcome with one of: Knock, Lantern
* The Fretful Dead - overcome with one of: Edge, Winter
* The Creeping Breath Curse - overcome with one of: Grail, Heart

## Rewards

* 3 random
	+ In Memory of Gods
	+ The Songs of the Carapace Cross
	+ The Voyages of Ferninshun of Oreol
	+ The Manner in which the Alchemist was Spared
	+ The Focus of Amber
	+ Medusa's Lament
	+ The Sevenfold Slaying of the Seven-Coiled
	+ Wildering Mirror
	+ Consecrated Lintel
	+ Kingskin Bodhrán
	+ Division Bell
	+ Alakapurine Shears
	+ Atlas of Dreams
	+ Iotic Essence
	+ Holiest Hemolymph
	+ Wolf-Snow
	+ Skaptodon Fang
	+ Writhing Caul
	+ True Blood of St Januarius
	+ Azoth
	+ Leathy
	+ Ichor Vitreous
	+ Glassfinger Toxin
	+ Sthenic Venom
	+ Witch-Kissed Oil
	+ Azoth
	+ Watch-Worms
	+ Labhitic Grains
	+ Holiest Hemolymph
	+ Watch-Worms
	+ Xanthotic Essence
	+ Amaranthine Nectar
	+ A Bitter Atmosphere

## Notes

Miah was the birthplace of The Vagabond, who destroyed it after ascending.
Enid

Enid is a Knock Follower. She is somber, paranoid, and quiet. Her visions make life difficult for her.

One may engage in a romantic relationship with Enid if she is spoken to and Streets Strange by Moonlight is chosen as the subject of discussion. Temptation: Enlightenment or any of its forms (ex., Desire: Enlightenment) is also required to do so.

## Enid, a disciple

Aspects: Mortal, Potential, Knock 5, Follower, Disciple

## Enid, a Key

Aspects: Mortal, Knock 10, Exalted, Follower, Disciple

## Rival

Aspects: A Rival's Ascension 2, Mortal, Maverick, Suspicious

## Prisoner

Aspects: Mortal, Heart 3, Lantern 3, Knock 5, Prisoner, Grail 3

## Romance

Enid can be romanced at Streets Strange by Moonlight.
Misty Nook

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**Misty Nook** is a Location available in the Exile legacy.

## Acquisition

To acquire the Misty Nook, renew a Cats Opportunity using Employ, and provide it with at least Lantern 1.

## Uses

This Location cannot be visited while enraged. Any of these uses will consume the Misty Nook.

### Tranquillity

By itself, visiting the Misty Nook provides Tranquillity.

### Obscurity

Visiting the Misty Nook with Edge Lore downgrades the Lore one step, but provides both Tranquillity and Obscurity.

### Dawn

Visiting the Misty Nook with a Pentiment provides Dawn, along with a hint that 7 will do more.

### Into the Mist

Visiting the Misty Nook with 7 Pentiments consumes the Pentiments, but provides A Nameless Blessing, 9 Obscurity, and Dawn.
Great Hooded Princes

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The **Great Hooded Princes** are a group of originally 54 snake-like beings who rule India in at least two Histories. They fought with the House of Lethe. In the Fifth History, they were fated to die, so they enlisted the help of the Mother of Ants, who brought them to another History, where they met their additional selves. They have fought against all other conquests of India, including attempts by the Shadowless Empire and the Timurids.
Inspector Wakefield

**Inspector Wakefield** is one of several Hunters working for the Suppression Bureau.

## Strategy

Inspector Wakefield is not a particularly strong hunter, lacking the Mystic aspect. His Grim aspect means that he cannot be driven insane with Lantern lore, but it also means that using Winter lore to accomplish the same purpose will be particularly effective. The most danger he will present will be from his Meticulous aspect, which will let him turn Notoriety into Evidence quickly and reliably. Recommend immediately dispatching him with a mid to high level summons before evidence builds up, or using Winter lore to drive him insane.

Using Winter frequently also has the effect not of driving him insane, but of turning him into a renegade, who will then become a rival in the player's ascension. He can then be recruited by invoking one's cult Aspect to the 21st degree, with a tool included as a permanent gift to show respect.

## Zachary, a renegade

Aspects: Mortal, Disciple, Suspicious, Maverick, A Rival's Ascension 3

## Zachary, a Long in the Making

Aspects: Mortal, Exalted, Suspicious, Maverick, A Rival's Ascension 4

## Zachary, a Disciple

Aspects: Mortal, Follower, Disciple, Exalted, Lantern 4, Winter 5

This is the result of recruiting *Inspector Wakefield* when he was *a renegade*.

## Zachary, a Conclusion

Aspects: Mortal, Follower, Disciple, Exalted, Lantern 7, Winter 10

This is the result of recruiting *Inspector Wakefield* when he was *a Long in the making*.
Lamp of Loss

**Lamp of Loss** is an Aspect that appears on certain Spirits. True to its description, spirits with the Lamp of Loss Aspect can be spoken to (with Passion as the subject) to teach the Level 6 Moth lore, An Ecdysiast's Parable at expense of turning Passion into Decrepitude.

The resulting Decrepitude can be converted into Health via the Forge's Redemption Ritual, but the lost Passion
can never be recovered.

### Spirits with the Lamp of Loss Aspect

Voiceless Dead

'*You look at me, and you see that I died. You might think that's what I lost. But if that's all, why would you ask me?' But I will ask it nothing. The dead do not usually speak.*
Maid-in-the-Mirror

*The Maid's voice is bright and sharp as fresh-cut gems. 'What may be lost? Every choice closes a door... and the Mansus has only seven.'*
Teresa

*‘What may be lost?' My childhood. My burdens. My illusions. My pride. My reputation. My shadow. My heart...'*
Night Terrors

**Night Terrors** is a temporary, automatic Action that has a small chance of being created when performing dreadful actions. After 30 seconds, it produces 1 Dread.

Acts known to cause Night Terrors:

* Using Dread in studying lore.
* Upgrading Edge and Winter influences.
* Succeeding an investigation with job Inspector's Position.
Dormant Fifth Eye Curse

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Dormant Fifth Eye Curse is an action which appears when an expedition fails to neutralise The Fifth Eye Curse. After a few cycles, it will activate.

## Activation

When activated, this will capture and process a Passion with a magnet slot.

## Protection

After the captured Passion is processed, there's still a chance to save it with Pounding Airs or An Imminence influence.

## Failure

Failure to provide protecting influence will lead to loss of captured Passion and produce Fascination.
Mrs E.

**Element ID** | echidna

**Mrs E.** is a character instrumental to perform the Dawnbreaker Technique. She can be acquainted by talking to Sulochana Amavasya about Shaper's Guidance and waiting 180 seconds for her to arrive.

*Mrs E.* demands you to give her *Someone Tasty* (an Exalted) in exchange for her help. Society of St Hydra exempts you from sacrificing a follower. Though she won't wait forever so only speak to her once you're ready.

She also appears in the Exile path in Marakesh. If you have allied with Lalla Chaima, the Huntress, it turns out that Lalla has a special interest in her.

See also: Echidna
Erudition

Advancement
 **Decay Time** | 180s

**Erudition** is a type of Advancement that can increase Reason.

### Uses

* Study two Erudition cards together to obtain a Reason card along with Skill: Scholarship card. This can only be done once.
* Study two Erudition cards together to obtain *Erudition: a Lesson Learnt*.
* Erudition can be required to solve Knowledge challenge when upgrading Lore fragments.

### Sources

* Studying a Reason card.
* Studying (not translating) some Books.
* Sometimes obtained by completing Patron's commissions.
* Sometimes obtained at Lodge of the Sage Knight location while dreaming with Way: The White Door.
* Lantern-aspect follower successfully performing Augury.
* Sometimes granted randomly by actions involving Lantern aspect: A Light in the Skull.

## Erudition: a Lesson Learnt

### Uses

* Study with your Scholarship skill to improve it and gain a Reason card. This can be done three times, requiring two Lesson Learnt cards, then three, and finally four plus a Lore card of the appropriate aspect.

### Sources

* Studying two **Erudition** cards together.
* Studying A Consciousness of Radiance and Erudition.
* Sometimes obtained at The Painted River Mansus location while Dreaming with Way: Through the Stag Door and Reason cards.
* Reading A Collection of Essays.
Graveyard Mouth

*Reduce this by feeding on Remnants. Do not ever permit it to reach seven, the game may end, and not pleasantly.*

**Graveyard Mouth** is an aspect specific to the card Dedication: Remembrance.

This aspect increases by 1 at the Season of Ambitions.

This aspect decreases by 1 by studying Formula: Elixir Zeboim, Dedication: Remembrance and a Remnant.

Dedication: Remembrance with this aspect can be explored to get a Cemetery where you can find corpses.
Kingskin Bodhrán

**Kingskin Bodhrán** is the Heart 12 Tool.
It can be used in any Rite with the appropriate slot, or gifted to a follower to increase their Heart by 3 and reduce their Resentment by 1.

## Locations

* Miah chance of receiving as reward for completing this vault
* Messana

## Notes

A bodhrán is an Irish style of drum. The drum made of skin is very similar to Apollo and Marsyas, suggesting that it may be connected to the ascension of the Thunderskin. Alternatively, the phrasing of "the last thing they had to give" is reminiscent of the Alakapurine Shears, which might suggest a connection to the death of the Wheel. The Wheel has also been referred to as a "thunder-king", which would explain why the Bodhrán was made from a king.
Fluttering Goo

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Portable
Asset
Moth 12
Supplies

## Acquisition

**Fluttering Goo** is acquired by completing the Caper at Knotwingknot Nest.

### Moth

Fluttering Goo could be used anywhere a principle Aspect is accepted, such as in Operations and Capers. Any such use consumes the substance.

### Worth

Fluttering Goo could be sold for 1 Cash or used to address 1 Price.

## Notes

* Fluttering Goo and Holiest Hemolymph are both Moth 12 liquids and may be the same, or very similar.
Ligeian Presence

**Ligeian Presence** is an Aspect of six unique Distraction Opportunities in the Exile legacy, representing members of the Ligeia Club. They can be found on arrival in some cities, or by Reconnoitre. It is possible to communicate with them, but dangerous. Ligeians are useful for multiple purposes, including defending against Reckoners and the Foe, revealing Weaknesses, and providing unique Assets. Two of the Ligeians, What-Is-Not-Seen and Mme Matutine, have unique interactions that are revealed by Communicating with them. Each Ligeian Presence is Unique and can only be encountered once.

## List of Ligeian Presences

 What-Is-Not-Seen | Budapest | Reconnoitre

## Uses

### Reserve

Like other Distractions, Employing a Ligeian Presence will renew the timer on the card without consuming it.

### Ligeian Interference

Providing a Ligeian as a defense against an attack by your Foe will consume the Ligeian opportunity, but prevent the Foe's attack and produce Foe's Wound.

### My Pursuers, Stymied

Providing a Ligeian as a defense against a Reckoner attack will stymie the Reckoner and consume the Ligeian opportunity. No Pursuer's Wound will be produced.

### Seek out a Ligeian

Communicating with a Ligeian is dangerous. Without providing a gift, there is a 70% chance that she will be in a bad mood. Providing a gift guarantees her good humour. Suitable gifts for Ligeians include reckoner corpses, human corpses, allies or associates, or Stolen Decades.

If the Ligeian is in a bad mood, she will inflict an Unstanchable Wound. You will not get another opportunity to communicate with the Ligeian.

### Intelligence

Providing a Ligeian in a good mood an Unknown Weakness of your Foe will cause her to reveal the Weakness.

### Down in One

If there is a Reckoner on the board when you talk to a Ligeian, she will consume the Reckoner without leaving a Trace.

### A Gift from a Ligeian

If there is no Reckoner and no Unknown Weakness is provided, the Ligeian will give you a gift. This may be a Labhitic Memento from Echidna, Stranger's Water from Frau Schlüssel, Stained Gloves from Our Lady of Wires, or three Connections from Sulochana (Connection: Radicals, Connection: Holy Man, and Official Connection).

### Medusa's Riddle

Communicating with What-Is-Not-Seen will make her present you with a riddle. To answer the riddle, provide any card with the Moth aspect. The card will be consumed, and in return, she will "give" you the Pentiment My Unhealing Wound.

### An Audience With Mme Matutine?

Offering a Pentiment will get her attention. Offering 7 Pentiments will produce a black and glinting jewel. If you offer fewer she will demand a higher price, return the offerings for now, and give a flute which can be used once by with a Sea Opportunity. to call her again.

## Gallery

* Echidna
* Frau Schlüssel
* Mme Matutine
* Our Lady of Wires
* Sulochana
* What-Is-Not-Seen
Forman House

**Forman House** is a Vault.

## Text

* Description:

Filip Forman, the helminthologist and antiquarian, did all his best work here at the family home, until the day his subjects escaped. The infestation was destroyed, but Forman, they say, walks the halls to this day, guarding his library and his shame.
* Start Description:

Unquestionably, this bleak mansion is haunted. The last visitor saw and fled the dead before they could touch him with their fraying hands. The visitor before that claimed she saw nothing, but she died of despair exactly one year later to the day.
* Success Description:

In the room that overlooks the grimy glass of the broken conservatory, twisted shapes yellow-pale as maggots recline on slabs of wood. These are the plaster-casts that Forman made of the poor souls inhabited by the creatures he studied. In some of the figures, the entry-holes are visible in the relevant surface. In others, we might assume the creatures entered by ear, or mouth, or elsewhere.
* End Description:

The room is empty. But at last, when we chance to break one of the casts, we find Forman's library-treasures, cached in the figure's yellowing abdomen.
## How to acquire

It is randomly awarded for exploring A Forgotten Chronicle (Secret Histories 6).

## Obstacles

* The Fretful Dead - overcome with one of: Edge, Winter
* Dry Soul Curse - overcome with one of: Heart, Lantern

## Rewards

* On Matthias and the Amethyst Imago: Transformation (Book)
* The Devoured Tantra (Book)
* The Deeds of the Scarred Captain (Book)
* The World Does Not Weep (Book)
Lionhunter's Rifle

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Worth 2
Uses Remaining 3
Portable
Asset
Edge 4

## Acquisition

Lionhunter's Rifle can be acquired by Employing Opportunity: Purchase an Unusual Weapon?

## Uses

### Weapon

* Lionhunter's Rifle can be Employed to attack a reckoner or defend against a reckoner's attack.
* As long as at least 1 use remains, Lionhunter's Rifle can be sent as a defiant gift.
* Lionhunter's Rifle can be Employed when no reckoner rank is present to generate Temptation: Defiance and 1 Trace.

### Edge

Lionhunter's Rifle can be added to Operations or Capers to address Needs Edge.

### Worth

Even while exhausted, Lionhunter's Rifle can be Relinquished for 2 Cash or Employed with an Opportunity to address 2 Price.

## Exhaustion

Once returned from an Action, it takes 90 seconds to refresh. When fatigued the third time, it becomes a Beguiling Curio instead. This is no longer a Weapon and provides no Edge, but it gains 1 Comfort and 2 Grail.
Grunewald's Permanent Circus

**Grunewald's Permanent Circus** is a Vault.

## Text

* Description:

A tiny city of patched tents around a white-washed farm. Hunched performers shiver in the dripping rain. Frau Grunewald has devoted her considerable fortune to the maintenance of this institution: who knows why? The circus performers dislike trespassers behind the scenes.
* Start Description:

The circus folk will be ready to take up arms against us, and the power in the Circus, we fear, may be Worm-touched.
* Success Description:

In the striped tent, coiling teratologies behind smeared and murky glass. In the grey tent, dripping fog that nuzzles us like a hunting cat - fog rank as an animal. In the black-and-starred tent, wonderful meshes of orrery and sculpture spangled with costume gems. In the red tent, the waxen priest in the glass coffin, and the books clasped to his chest -
* End Description:

In the red tent, a madness of paper. The circus folk have pasted diagram-crowded paper to every surface: the anatomies of time, the dissections of old weather. The place stinks of Nowhere. We should burn it when we leave. A trestle table holds an unceremonious muddle of trophies and keepsakes.
## How to acquire

It is randomly awarded for exploring Forbidden Epic (Secret Histories 8).

## Obstacles

* Watchers - overcome with one of: Edge, Grail, Moth
* The Worms in the World - overcome with one of: Lantern, Moth

## Rewards

* Sunset Passages (Book)
* The Ivory Book (Book)
* Gartside's Sanskrit Reader (Book)
* A True and Accurate History of the Shadowless Kings (Book)
* Writhing Caul (Ingredient)
* Jumble
* Erudition
Reckoner Operative

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A **Reckoner Operative** is a type of reckoner Action. It may appear when Reckoner Informants call for reinforcements.

### Aggressive

The operative attempts Theft or Sabotage. This can be defended with some types of Connection. Any defense will produce a Pursuer's Wound and consume the Connection. Without a defense, the operative will consume a random Asset.

#### Obscurity

The reckoner cannot initiate Theft or Sabotage while Obscurity is on the table; an Obscurity will be consumed instead.

### Passive

If there are 3 or more Traces on the board, the operative will call reinforcements, being replaced with an Underboss. Otherwise, they'll spit a Trace. These actions are not prevented by Obscurity.

## Health

Two Pursuer's Wounds will kill the reckoner, ending the Action and supplying A Reckoner Corpse. These Wounds do not carry over from one reckoner to the next (by departure or reinforcements).
On What Is Contained By Silver

**On What Is Contained By Silver** is a Book.

## Rewards

* A Mansus-Glimpse - Lantern 4
* Rite of the Watchman's Sorrow

## Locations

* Morland’s Shop
* Oriflamme’s Auction House

## Trivia

* The "behindlings" mentioned are Hinter, as hinted by their card text, which tells of how the Hinter are most comfortable behind things. The "virgins/maidens of the mirror" are obviously Maids-In-The-Mirror.
Shrine: Lionsmith

**Shrine: Lionsmith** is an Aspect in the Exile legacy, found on some Shrines. This Aspect indicates that a Shrine is dedicated to The Lionsmith. Players consecrated to the Lionsmith will be able to access additional mysteries here; players consecrated to the Colonel will be unable to visit this Shrine.
Temple Unceasing

* Dorothy
* Clovette
 Hirelings
 Summons

Temple Unceasing is the Heart-aligned cult, dedicated to protection, preservation, and determination. Also, the dance that cannot end. Its founders can promote the followers of the Heart aspect to its tenth rank (Tarantellist).

#### Strategy

Temple Unceasing is a solid cult that can have a difficult start (sufficient Heart lore required to promote your cultists is a noticeably rarer, you may have to bet on dreaming the White Door for a 6th order Heart influence, and need to get the 6th tier book from Oriflamme) but shines later.

Temple Unceasing is all about not taking risks and managing risks. Stability is its strength and its weakness. The danger is low but so is the rewards.

#### Charm

The true strength of Temple Unceasing is that Heart cultists can get rid of Notoriety, and Tarantellists almost never fail - even their failures are devoid of consequences, as they do not get wounded and failure simply returns the Notoriety card and spawns a Peculiar Rumour, which decays harmlessly or can be followed up on to gain a follower, both of which are only dangerous if the hunter is actively lurking.

This does not mean that you may flood the board with Notoriety, however, as they remove only one card per 90 seconds, and grab it only when the first minute ends, not prioritizing it over Mystique - time this to the end of your expeditions. When correctly managed, the Heart cult is never in danger of getting caught.

#### Other strengths

Tarantellists' 10 Heart aspect is of limited use in Expeditions, however, that use happens to be defeating Curses, a particularly nasty obstacle that's not easy to defend against with a major summon. This curse protection is still of limited use since the Expeditions that can use Heart accept another aspect that almost always comes up twice in the expedition. With the notable exception of Port Noon, Tarantellists may be better served away from the front lines.

The Hearts summon is the Percussigant (2 Knock + 2 Edge + 6 Heart for 8 Heart 8 Edge), mainly useful to dispose of Guardians and sometimes Hunters. They have no major summon.

#### Victory

Given the usefulness of Heart cultists for every other cult, it comes as no surprise that they're handy for most other ascensions, as well. Tarantellists can erase notoriety generated by constant prisoner-taking that Lantern and Grail require, or by money-making of the ever-hungry Forge. The (Heart variant of) Change victory, however, is fitting flavor-wise, and a Heart-aspect Scar attained by your Dancing can be indefinitely used as Trapping in cultist promotion, which together with 4 Heart lore easily overcomes the slump in promoting your cultists to Disciples.

#### Text

1. ↑ Unfortunately, this means it may be a better pick to play another cult and reduce the chance of failures that have actual consequences
Profane Weapon

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**Profane Weapon**
Worth 1
Portable
Asset
Edge 2

Profane Weapon is name of both a card in the Exile legacy, and an Aspect of that card. Only one can be owned at a time, though Opportunities to replace it abound.

## Acquisition

Profane Weapon can be acquired by Employing an Opportunity: Purchase a Profane Weapon?

## Uses

### Weapon

As a Weapon, a Profane Weapon can be Employed to attack a reckoner or defend against a reckoner's attack. But it cannot be used against the Foe.

### Edge

Profane Weapon can be added to Operations or Capers to address Needs Edge.

### Worth

Even while exhausted, Profane Weapon can be Relinquished for Cash or Employed with an Opportunity to address 1 Price.

## Exhaustion

Once returned from an Action, it takes 120 seconds to refresh.

## Note

Only one Profane Weapon can exist on the board at a time. If a second is acquired, the first will disappear.
Rarity: Odd Little Bone

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Worth 2
Portable
Asset
Forge 8
Grail 4

## Acquisition

Rarity: Odd Little Bone is acquired by Employing Opportunity: Purchase an Odd Little Bone?, available in Vienna.

## Uses

### Forge and Grail

Rarity: Odd Little Bone can be used anywhere a principle Aspect is accepted, such as in Operations and Capers.

### Comfort

Rarity: Odd Little Bone can be Employed to produce 1 Contentment. Accruing sufficient Comfort can achieve a greater "Obscurity" or "Foe defeated" victory.

## Notes

* The Odd Little Bone is presumably a Malleus Imperative.
Secret

*Use of this Headquarters will cause Reputation cards to disappear.*

**Secret** is an aspect found in three headquarters: A Darkened Warehouse, Candle-lit Mithraeum, and House Violet. Actions using the headquarters with this aspect (for example, exploring with Funds or using the headquarters card to resolve a challenge when studying) will induce The Benefits of Privacy, an automatic Action which will grab and destroy one random Reputation card. This is a way to get rid of Notoriety and A Human Corpse.
Remnant

**Remnant** is an aspect used mostly in the Ghoul DLC. Cards with this aspect can be used with Formula: Elixir Zeboim to reduce the Graveyard Mouth aspect.

### Cards with Remnant aspect

* A Human Corpse
* A Reckoner Corpse
* Burgeoning Risen
* Shattered Risen
* Decrepitude
* King Crucible Burns Low (only once)
* Leathery Remnant
* Scarred Bone-Fragment
* Wolfshead
* Shadowless Segment
* Long-Flake
* Holiest Hemolymph
* True Blood of St Januarius
Fleeting Reminiscence

Moth 2
Secret Histories 2
 **Decay Time** | 120s

**Fleeting Reminiscence** is a decaying Card that is used to counteract Fascination and dissipate a Trembling in the Air action. It has a duration of 120 seconds.

## Obtaining

* Clear Bleak Thoughts action.
* Clear a Trembling in the Air action.
* Dream 1 Dread with 1 Contentment.
* Dream 1 Fascination with 1 *Dread*.
* A possible result after each Season of Ardours with your beloved.
* Talk to Miss Naenia about Restlessness.
* A small chance of obtaining by dreaming with Health.

## Uses

* Dream 1 Fascination with this to remove the Fascination
* Explore this card to yield one of Restlessness, Dread, Fascination, or Contentment.
Opportunity

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An **Opportunity** can be found at Destinations to prepare for Operations. They are available in the Exile Legacy. Opportunities are used with the Employ action.

## Opportunities

There are five types of opportunities: Connections, Buildings, Items, and Licenses.

### Connections

Connections cost Stolen Lifespan. Most cost 1 Year, but Rulers cost 10. Most enable Operations.

* Opportunity: An Underworld Connection?
* Opportunity: An Official Connection?
* Opportunity: A Connection with Radicals?
* Opportunity: A Connection with a Holy Man?
* Opportunity: a Connection with a Ruler?

### Buildings

Buildings are Assets which provide Space. Space is required for several types of Operation. The most expensive provide significant Comfort, but they are not Portable so this Comfort cannot be brought with you when you Travel to another Destination. Buildings also have the Assists Deception Aspect.

* Opportunity: Discreet Office?
* Opportunity: Quiet Warehouse?
* Opportunity: Grand Townhouse?
* Opportunity: Secluded Villa?

### Items

Items are Portable Assets, meaning they can be packed with you when you leave a city. Opportunities to purchase Rarities or Unique Weapons are themselves Unique, so you only get one chance at each. Curios and Rarities do not directly enable Operations, but their density of principle Aspects make them useful for satisfying Operations' Challenges or Capers' Complications. Many also provide Comfort.

* Opportunity: Purchase a Profane Weapon? (Edge Weapon)
* Opportunity: Purchase the 'Drinker's Knife'? (Edge Weapon)
* Opportunity: Purchase a Crudely Carved Image? (Heart Curio)
* Opportunity: Purchase a Dangerous Substance? (Forge Curio)
* Opportunity: Purchase an Unsettling Doll? (Moth Curio)
* Opportunity: Purchase Red Temptation? (Grail Curio)
* Opportunity: Purchase a Menacing Icon? (Knock Curio)
* Opportunity: Purchase a Mutilated Manuscript? (Lantern Curio)
* Opportunity: Purchase an Odd Little Bone? (Forge Rarity)
* Opportunity: Purchase a Case of Extraordinary Wine? (Grail Rarity)
* Opportunity: Purchase an Antique Guitar? (Heart Rarity)
* Opportunity: Purchase an Atlas of the Unsuspected? (Knock Rarity)
* Opportunity: Purchase Art about Yearning? (Moth Rarity)
* Opportunity: Purchase Art about Finality? (Winter Rarity)
* Opportunity: Purchase an Unusual Weapon? (Edge Weapon)

### Licenses

Licenses enable some Operations, though those Operations also require Space. Licenses cost Official or Ruler Connections. The Connection is consumed, not just exhausted, so no opportunity to re-acquire that connection will remain. Medical Credentials are Portable. Licenses can be re-used for Operations indefinitely.

* Opportunity: Medical Credentials?
* Opportunity: Import Licence?
Steps, Surrendered

*In the Season of Ambitions, this can upgrade your Change desire.*

This card is created by dancing in the Ecdysis Club with Change: Pearl as a *Purpose* and at least 8 Heart or Moth, then send the Sending created to The Unnumbered Stones.
In the Season of Ambitions, this card will be used to upgrade *Change: Pearl* to Change: Antumbra.

* Heart
* Moth
Price: a Helping Hand

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

**Price: a Helping Hand** is an Aspect of licence Opportunities in the Exile legacy. To negotiate such an Opportunity, you must supply an appropriate Connection, which will be consumed. For both Medical Credentials and Import Licences, "appropriate Connection" means Official Connection or Connection: Ruler.
Space

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Space is an Aspect unique to the Exile legacy, representing properties owned or otherwise available for use by the player character. It is required for some Operations.

Spaces
* **Space** 1
* Worth 1
* Asset
 Townhouse | * **Space** 2
* Comfort 4
* Worth 4
* Grail 4
* Asset
 Villa | * **Space** 2
* Comfort 8
* Worth 8
* Grail 6
* Asset
* Forge 6
 Warehouse | * **Space** 2
* Worth 2
* Asset
* Forge 4
* Heart 4