Boom Man (Rock Force)

**Boom Man** guards a demolitions depot somewhere in the deserts of Arizona. Occasionally, he is used to help with actual demolition works with his powerful Phantom Boom. Though he was programmed as a bit of a macho man, many can sense a bit of an overcompensation with his never-ending manly quotes and mentions of robot women. It's as though constantly working around explosive material has put him on edge, though he would never admit to it. The bomb fuse on his head is purely for aesthetic appeal, but the electronic fuses in his body can be easily disrupted by high voltage attacks.

## Appearances

### *Mega Man Rock Force*

#### Attack Pattern

Boom Man's primary attack is to fire a Phantom Boom, a white line with a fuse at the end. It first travels straight, turns 90 degrees up after passing the player, comes back to Boom Man, then flies down where the player is, creating a big explosion on contact with the ground. Right after firing a Phantom Boom, he will throw a dynamite at the player's position, which arcs and has a smaller explosion. It's important to note that players can slide under the Phantom Boom. Boom Man can also jump straight up and fire a Phantom Boom from there, aiming it down to smack the player. Boom Man can also jump to the other side of the room for repositioning. His last attack is to jump offscreen below. Then, 3 sets of 2 dynamites are thrown onto the field from below, exploding one at a time. After this, Boom Man jumps back onto the arena on the opposite side he came from.

On Easy Mode, Boom Man does not use any attacks that involve throwing dynamite.

On Hard Mode, Boom Man throws two dynamites at once instead of just one. When he hops offscreen, he sends out 3 sets of 3 dynamites. In general, the waiting time between attacks is shorter.

Upon defeating Boom Man, Bomb Man is freed and can be used at any point moving forward.

#### Weaknesses

Owing to the logic of his fuses getting disrupted by high voltage attacks, he is weak to both Shock Gauntlet and Thunder Beam.

#### Weapon

His weapon is Phantom Boom, which can turn 90 degrees before colliding with something, creating a large explosion. Each shot uses up 3 ammo.

#### Fusion Masters

If any of the cardinal Robot Masters are defeated last (Boom Man included), Boom Man fuses with Crypt Man to create Terror Man.

If any of the diagonal Robot Masters are defeated last, Shock Man fuses with Boom Man to create War Man.

## Gallery

Concept Art showing Fuse Man/Boom ManArtwork when still known as **Fuse Man**

## Trivia

* Boom Man was originally named **Fuse Man** but was renamed upon the announcement of the official Robot Master Fuse Man for *Mega Man 11*.
	+ Boom Man was also originally blue, but changed to gray to distance himself from Pulse Man.
* Boom Man's stage music is one of the songs composed by GoldwaterDLS for the game, and it originally had a quieter percussion. This was changed in February 2014 to be a bit more active and to be more in tandem with the melodies.
* Boom Man's Phantom Boom (should he fire it from the ground) can actually be avoided if the player hugs the opposite wall, as the attack is always coded to turn just before it reaches the wall.
	+ This isn't recommended, however, as the player isn't in a good position to dodge his other attacks.