Biju Guide

## Bijuu guide

The tailed beasts, "Ancient One's", or bijuu are considered spiritual entities of great power, due to their “ancient” status. The sole survivors of the war between humans and beasts. Now manifested into perpetual beings of energy and destruction, they often possess the souls of humans to live in a sort of symbiotic state until the holder, called a jinchuriki, dies or the bijuu are removed through mysterious means.

Each bijuu though having unique nature or skill, has the same “base” of power. The more the user bonds with the bijuu, the more chakra the bijuu will loan them to perform unique and powerful skills or even manifest the beast entirely.

### Base Bijuu

Note: Technique repetition means: If X jutsu or ability can only be done once, you have 2 chances to repeat it, but these chances are finite and only 2 for all the jutsu in your set.

End game abilities will always be limited to an extra 2 times.

#### Bijuu stages:

##### Stage 1

The Jinchuriki and the bijuu lack any chemistry. The bijuu may loan chakra reluctantly up to 2 times. allowing to repeat techniques that are limited for x amount of times during a fight. In times of need or danger, the jinchuriki may activate a basic cloak, which enhances their overall speed and allows them to release 2 techniques of the same **category** at once. Releasing these techniques dismisses the cloak. They will have to make another 5 ninjutsu emotes before being able to activate. The cloak alone lasts for 4 turns.

##### Stage 2

The Jinchuriki and Bijuu are more cooperative, the bijuu loans more chakra allowing the user to repeat 4 times techniques that were limited to x amount of times during a fight. The bijuu cloak transforms the body of the user partially, making them more resilient to physical damage or gradually healing minor wounds while they have it active, allowing them to release 4 techniques of the same **category** at once. They will have to make another 4 ninjutsu emotes before being able to activate it. The cloak alone lasts for 5 turns.

##### Stage 3

The Jinchuriki and Bijuu act as one, the bijuu allows the user to repeat 6 techniques that were limited to x amount of times during a fight. The bijuu cloak transforms the body of the user partially, making them more resilient to physical damage or gradually healing minor wounds while they have it active, allowing them to release 6 techniques of the same **category** at once.  They will have to make another 3 ninjutsu emotes before being able to activate it. The cloak alone lasts for 6 turns.

###### Note:

The user is able to materialize body parts or elements of the bijuu in question. The 2nd stage allows them to materialize body parts, while the 3rd one allows them to transform into it entirely. On that state, which can only be achieved once every 15 days, they will become a large manifestation of the bijuu and be able to perform physical destruction and giant versions of their Bijuu’s signatures jutsu, this lasts approximately 20 turns or until the defenses of the jinchuriki are broken due to constant attacks.

### The tailed beasts:

#### One tails Shukaku

This beast creates a special elemental sand that is even more durable than conventional earth nature sand, able to resist even the strongest ninjutsu strikes or the strike of a legendary blade.

Besides being able to use the **sand**, as an equivalent of Earth nature according to their rank, they will be able to use nintaijutsu as well for it. This is all of course limited to them having a cloak active.

Perfect defense is a **passive** ability the Jinchuriki of shukaku has, the beast will be able to protect their blind spots and actively block attacks while the user is in the offense or distracted.

This also allows the user in the 2nd and 3rd cloak to make their body immensely durable, able to resist direct strikes that could end their lives. A hard shell covers them entirely!

The spear of Shukaku can be manifested on the 3rd cloak, this spear is made from shukaku’s solidified sand, it’s unbreakable and can expel from it Sand nature related techniques. It also allows the user to manipulate it similar to the skills known in Multiblade, hurling and levitating it towards the enemy.

#### Two tails Matatabi

The feline beast is formidable, it grants the user the element of **blue fire.** This fire in particular does extra damage to ninjutsu technique’s integrities, and not only that, it grows bigger upon contact and spreads quicker the more powerful the technique in contact of it is. Making fighting a jinchuriki of Matatabi a test of humility.

Besides being able to use the blue fire, as an equivalent of Fire nature according to their rank, they will be able to use nintaijutsu as well for it. This is all of course limited to them having a cloak active.

If Blue fire techniques hit a particular rank defense or jutsu, its potential will be absorbed by it and turn the blue fire technique into a superior rank equivalent of it!

The Jinchuriki of matatabi earns some of its primal enhancements, they will have **passive** extra agility and **passive** hearing permanently allowing them to hear whispers and being goken tier agile without batting a sweat!

They will also be able to materialize blue fire claws that are extra damaging towards ninjutsu based bodies and will be able to shape shields made of this fire around their hands, the diameter of them will be of 150 cms approximately, ideal for projectile deflection or destruction.

#### Three tails Isobu

Ruling the seas comes Isobu, they have the terrific **coral nature**, this element absorbs chakra from any surface or target, reducing their performance in ninjutsu skills but also siphoning chakra to extend the cloak for 2 more turns!

Besides being able to use the coral, as an equivalent of Earth according to their rank they also unlock **passive** water nature, they will be able to use nintaijutsu as well for it. This is all of course limited to them having a cloak active.

If a coral technique hits or touches a target or a ninjutsu defense, it will add 2 turns to their cloak timer.

The coral nature is quite resilient as well against trauma.

Isobu can also create smaller creatures like Senju users, to aid him in battle, dog sized crablike or sea critters of mutant nature that can shoot water bullets or streams!

#### Four tails Son Goku

The ancestral guardian Son Goku arrives, granting the user access to their “**volcano nature**” mixing both Earth and fire abilities into a lethal combination.

Son Goku’s lava nature can be used dually as Fire and Earth nature both sharing their natural capabilities (resilience of Earth, burning and power of fire). Besides that, the user are able to turn the entire battlefield into a volcanic area, allowing them to explode at will sections of it at the expense of immediately dismissing their active cloak. they will be able to use nintaijutsu as well for it.

The user also gains the **passive** natural agility and strength of the gorilla with a constant chakra use, similar to nintaijutsu, some even gain aesthetical features of it!

The user can also summon a smaller version of Son Goku, similar to the size of a regular gorilla to aid them in combat and combo/compliment their attacks!

#### Five tails Kokuo

This beast arrives with haste, giving their Jinchuriki access to **steam nature** and enhanced combination of fire and wind nature.

Kokuo’s steam nature can be used dually as Wind and Fire nature both sharing their natural capabilities (Malleability of wind, burning and power of fire). The user is also able to materialize a steam horse to be ridden and joust/crash against enemies, doing extra damage to hyoton and water nature, and considerable damage to ninjutsu bodies.they will be able to use nintaijutsu as well for it.

The user is able to materialize into steam for 2 turns and being able to float or relocate themselves elsewhere in a short distance, even going through walls, this allows them to escape or avoid grand threats! This can only be done twice per cloak activation.

With steam cloak they’re able to levitate and fly around by expelling steam bursts

(**passive)**In addition to the overall techniques, the user will naturally be able to infuse small amounts of steam nature in their techniques to add extra explosive damage!

#### Six tails Saiken

This beast will stick with their jinchuriki, granting them “**bubble nature**” a powerful variation of water nature.

Saiken’s bubble nature, besides being more durable than regular water nature, can be shaped into bubbles, and can be sticky, causing the taijutsu and movement of their targets or projectiles to be compromised. It can also be left around the user as traps that blow up releasing techniques left on hold from any other ninjutsu path. They can be left on impact, touch or timed to explode. they will be able to use nintaijutsu as well.

Saiken actively protects the user by summoning bubbles as a **passive** around their perimeter, even deflecting or shooting back projectiles if possible. Not to an exact quick way as Shukaku, and is limited by the user’s field of view.

The user can summon a smaller version of the beast while their cloak is active, to perform additional bubble nature techniques.

#### Seven tails Chomei

Lurking around towards its Jin, the insectoid Chomei grants them **Silk Nature** a nature that grants them a sticky and very durable material to build large hives.

Silk nature is stronger than conventional Earth nature or Water nature, it can be solidified and turned flexible at will, shaped in a lot of ways and shot from the user’s body or summoned in techniques.

The user can turn the battlefield in a hive with Silk nature once in a fight, creating small cocoons from which they can summon smaller insectoids that will perform silk nature techniques (3 extra critters top) they’re not very durable and can be killed, however, once the user reactivates their cloak the 3 insects will return. They can also absorb chakra from techniques and replicate techniques of silk nature and change them to the nature they absorbed from.

The user can summon insects from anywhere their silk makes contact from, which makes them quite powerful and unpredictable.

The Jinchuriki as a **passive** can naturally summon Chomei’s chakra wings and fly propelled by chakra.

#### Eight tails Gyuki

They’re everywhere and within their Jinchuriki, Gyuki is a terrifying Jinchuriki, that grants the user the ability to turn the bijuu chakra itself as a nature **tentacles**.

The user can actively use the tentacles or summon them at any cloaks, and from them releasing any technique from their repertoire without the need of hand signs! They also work as a sort of **passive** nintaijutsu even without the need of the user to have their cloak activated, however, without the cloak active the meaty protuberances are strong but can be cut and damaged. With the cloak active they’re paired to Mokuton and Hyoton in durability.

They also have access to ink nature, which acts exactly as water nature and can turn highly flammable, as the user can make it release flammable gasses. Also it can stick to surfaces and become the starting point of a jutsu.

Ink nature has a particularly strong usage, as the user can turn into ink briefly and sneak in puddles or use themselves as part of it, avoiding direct impact from threats. This can only be done twice per cloak activation.

#### Nine tails Kurama

Kurama, the legend and a nightmare arrives. This is a force to be reckoned with among Bijuu and responsible for the destruction of Konohagakure once. The user is able to use the powerful kyubi chakra, which allows the user to not only power up their techniques while the cloak is active but to power up other techniques!

While the user enters in cloak mode, they can use the chakra as an element, similar to fire nature but able to absorb and hijack ongoing techniques once per cloak usage upon contact with these, this is a highly dangerous technique.

The user gains also a burning chakra that gradually destroy chakra based structures and absorbs them, also burning other matter the longer the exposure is.

The kyubi chakra is similar to fire nature and can be used as such, a nintaijutsu is also possible.

The user may materialize claws, legs and maws of Kurama in their attacks, these have a large size.

The user naturally and without cloaks on will have **passive** enhanced reflexes pairing Uchiha’s up to C-rank sharingan, also **passive** enhanced agility and being able to mimic 4s like the Inuzuka with Kyuba chakra claws.

The Kyubi chakra can feed at least 2 ongoing techniques to attempt to hijack one that enters in contact with them!

This jinchuriki is also able to make a huge spinning ball of kyubi chakra known as rasengan, able to go through any chakra based structure or mater, and break most defenses. Able to be performed every 4 cloak activations.