Rem Chanceux

Slender, well-dressed, and followed by house security whenever he enters a casino, **Rem Chanceux** is the scourge of outer rim gambling dens. Originally a noble from the Tapani Sector; all the drinks in all the backroom bars can't shake his aristocratic demeanor, he routinely comes across as arrogant, lazy, and smarter than anyone else in the room.

Afflicted with a terminal illness kept in check by cybernetics and medicine, he is unafraid of most would-be enemies and spends the majority of his time drinking, gambling, and gunslinging.

He has notoriety within the New Republic government for 'a little maneuver' he did on Thyferra during the Bacta Wars in 7 ABY, which earned him a bounty from the NRBHG, until it was promised to be expunged from his record in 11 ABY for his aid in the Liberation of Kampe.

## Stats

**DEXTERITY 4D**
Blaster 6D, blaster: heavy blaster 10D, brawling parry 4D, dodge 6D, dodge: energy weapons 8D, melee combat 4D, melee parry 4D, repulse-hand 4D thrown weapons 4D,

**KNOWLEDGE 3D+1**
Alien species 3D+1, cultures, languages 3D+1, law enforcement 3D+1, planetary systems 3D+1, streetwise 3D+1, intimidation 3D+1, languages 3D+1

**MECHANICAL 2D+1**
Astrogation 2D+1, communications 2D+1, repulsorlift operation 2D+1, swoop operation 2D+1

**PERCEPTION 3D+2**
Bargain 3D+2, gambling 4D+2, gambling: sabacc 7D+2, command 3D+2, con 4D, forgery 3D+2, gambling 3D+2, hide 4D, investigation 3D+2, persuasion 4D, persuasion: social influence 5D, search 3D+2, sneak 3D+2

**STRENGTH 2D+1**
Brawling 2D+1, brawling: Tapani judo 3D+1, repulse-hand (brawling) 2D+1, stamina 2D+1

**TECHNICAL 2D+1**
Computer programming/repair 2D+1, blaster repair 2D+1, demolitions 2D+1, first aid 2D+1, security 2D+1

**Move:** 10

### **Special abilities:**

#### **Modified Quannot’s Syndrome**

*Whenever Chanceux is in a situation where he feels sober/off of medication, he must make a Perception roll otherwise he faces a quarter off their perception rolls, then a half off rolls until medicated.*

* **Symptoms:**  Attacks the nervous system, body-wide deterioration
* **Contagious:**  None
* **Cure:** None
* **Rarity:**  Rare
* **Diagnosis Difficulty:**  Very Difficult
	+ Required skill:  Injury/ailment
	+ Diagnosis: Heroic Required
	+ Skill:  Medicine

### **Cybernetics**

#### Custom Cyberhands

* Hands and fingers that can bend in either direction
* Double-jointedness gives +1D to Escape Rolls when attempting to escape from any kind of bindings.
	+ *Chanceux also uses these hands to allow him to shuffle cards in very fun and interesting ways.*

#### Left-handed Repulse Hand

* Repulse-Hand Model: Control Zone Repulse-Hand
* Type: Offense cyber prosthetic
* Skill: Player may use a "Repulse-hand" skill instead of brawling, brawling parry, and melee parry skills. They may also use their Repulse-hand damage of 6D instead of their strength skill.
* Game Notes: Repulse-hand adds 6D to repulse-hand damage

#### Zooming Eyes

* All search- and perception- oriented skills are increased by 3D when using the zooming eyes to view areas more than 100 meters away, or to view objects less than 30 centimeters away.
* I feel like these eyes would give him a leg up in read opponents while playing cards

## Weapons

**Armor:** Cresh Luck Armor (Basic Suit: +2D physical; +1D energy for torso (front and back) and legs (front)Infrared Motion Sensor Array: Has a range of 30 meters. An alarm is triggered when any mass over 10 kilograms is detected traveling in excess of 1 meter per second (this alarm can be audio or be run into a blast helmet for interior audio or visual).

**Equipment (on his person):** 2 RSKF-44 heavy blasters (5D damage, ROF 1, each shot fires twice),.fancy clothes, comlink, datapad, motion tracker, signet ring, fancy jewelry, deck of sabacc cards, various sabacc ships, 3 smoke grenades, 16,000cr in jewelry (adjust on sale), +19,000cr in precious gems (adjust on sale)

**Equipment (elsewhere):** Light chest armor (+1D to STR vs. energy/physical).

## Related Characters

**Family:** Rem is of House Mecetti of the Tapani Sector.