Agatrops

Agatrops

> "*Given their poor historical record, it is an understatement to say that Agatrops are given little trust. Many a nation show them misplaced xenophobia due in part to the reputation that stands above and beyond their stubborn loyal attitudes. It takes a brave soul nowadays, to show the lizards even the slightest bit of respect and perhaps even cordial relation.*"
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The **Agatrops** are a species of large reptilian bipeds originally hailing from Adrealis, a world known for its harsh climates, scarce resources, and overabundance of vicious staggering predators. The Agatrops managed to not only survive on their kill or be killed world, but managed to become its rulers. Unfortunately for others however, along with the nasty world they originate from, their ancient ways and deeds have put them at an even worse reputation in the cluster than even the Tesar. Their vicious nature due in no small part to the world they evolved on, was one of defining factors in the brutish culture that permeates most forms of Agatropian society, which at some point even led to their own nuclear holocaust during the atomic age.

With the help of their ruthless and stubborn nature, the Agatrops were the cause of a great conflict nearly 10,000 years prior to **23 NAC**. Their prowess and brute strength no match for the many faces and many banners that sought after their great empires total deconstruction. As thanks for their destructive behavior and historically controversial practices of cannibalism, they were forced to give up large swathes of territory in the **Sisters Vengeance** back in their home galaxy of Selten. They were forced to Demilitarize their home-world and many were forced to emigrate out of the collapsing Agatropian Empire. Many chose to stay, but many more went their own direction, outside of the **Tattered Spiral**.

While their societies have recovered, and the species as a whole has refreshed parts of their reputation, many still cling to the passion of their ancients, a damning plague on all of their houses for those that wish to reignite the horrific reputation of disgusting monstrosities that ate people and destroyed everything in their path. Luckily, those that cling to the past are far and few, in modern days they are held in respectable positions around the Aegis Cluster, a few current nations dominated by Agatrops even being some of the more powerful.

## Biology

Due to the brutality of their surroundings, natural selection played a staggering role in the evolution of the Agatrops. Unlike most sapient species, Agatrop eyes are wide-set - in many other species and planets this is common among prey animals, and in the case of the Agatrops it gives them a whole 240-degree vision, giving them greater visual acuity and awareness of approaching foes. Agatrop eyes have narrow pupils, common among reptiles and predatory species for striking precision. Their irises may be golden, blue, green, or in rare cases red.

Prior to their industrial age, agatrops could reproduce and mature at an astonishing rate, with many individuals reaching sexual maturity at the age of 18. Females were known to produce clutches of up to 30 fertilized eggs over the course of one year. In present day society, due to the need for manageable birth rates, families during peace time are expected to euthanize 2 to 3 of the 5 eggs they can lay every other month, so to not put a higher strain on resources. However, these expectations are usually overturned during all out war, or in the event of near total societal collapse, to preserve the species and its population.

Their large back hump and secondary shoulder humps store fluids and nutrients, enabling them to conserve on food and water, and in particularly dangerous situations can be quickly used as a boost of energy alongside their adrenaline rush. In particular, they can sustain themselves off much of the excess fluids and do not require very much water intake; a 110-gallon tank system can sustain an Agatropian colony for up to 30 years. A bigger back hump and larger chitinous carapace to cover it is historically seen as a sign of high status and of model health in an individual, furthermore it shows the strength in them and how they have carved out a nice niche for themselves. The thick hides of the Agatrop and its chitinous carapace makes them nigh impervious to cuts, scrapes, or contusions, they are fairly resistant to environmental hazards such as radiation, toxins, and extreme weather conditions. Consequently their diets can include food and drink that would prove very dangerous to other species - a fact reflected in the Agatrop liquor of choice, Desbola which usually comes with a liability waiver when sold to non-Agatrops.

Younger Agatrops have a richer red to brown hide. This richness tends to lighten or tan over time which shows their older age. Younger Agatrops also tend to have looser carapace, with shifting chitin plates and spaces in between, however as an individual grows older their plates move closer together and thicken and grow more rigid or hardened over time.

Agatrops typically stand over 7 feet tall, though different species of Agatrop may have a varied average height. Heavy creatures, Agatrops have been known to weight upward of 700 pounds, with special individuals reaching 890 pounds. Some particularly large Agatrops weigh in heavily to around 900 to 1000 pounds, however these individuals are marked by agatropian scientists with the curse known as **Titan Soul**. Scientifically, it is actually just a case of rare genetic structuring that has allowed healthy individuals to grow to such heights.

The most amazing physiological feature of Agatropian biology is the multiple instances of major organs necessary for bodily functions. These Secondary (and where applicable, tertiary) systems are capable as serving as emergency back-ups in the situation of irreversible damage to primary organ systems. They have for example, two hearts, four lungs, two livers, and three testicles. This particular fact often reflects on the insults Agatrops often time give to other species, notably saying they have a "bigger pair" than them. Agatrops are also known to bleed a greenish red fluid when shot, possibly their blood or some other bodily fluid.

Aside from their copious amounts of redundant organ systems, due to the territorial and brutish nature of the Agatrops they have the ability to switch off self preservation instincts when their pack is under attack. This usually means that a fight to the death is assured, and the Agatrops will in rare occasions revert back to a animalistic state and attack using any means necessary.

Sheer physical prowess means an individual Agatrop can expect to live for centuries. Agatrops can live for well over 500 years, as evident by Lord Ardius Thalganna II, a veteran of the Grand Seltian War and witness of the collapse of the Agatropian Empire who died (of considerably unnatural causes, and was later revived). The oldest living Agatrop in history was a large ex-communicated druid of the Church of Valgeminia who managed to survive the worst of the Grand Seltian War, and the nuclear devastation brought down upon Adrealis. He narrowly escaped the nuclear holocaust that the Adresaas Republic suffered from vengeful enemies and was among the few thousand civilians left alive in the capital to try and carve out a life. His life was cut short from an anti-tank rifle used by tribal gangs, however he managed to make it shy of 1000 years of age.

Despite their natural toughness, there are a few key weaknesses with agatrops. One such example is their large fangs being sturdy but the weaker of its offensive capabilities, blunt force trauma has been known to completely break off their large tusk-like fangs. They are also horribly against cold, their reptilian biology has made fighting ground wars on cold planets much harder for them, and the thought of having to deal with the cold is usually a deterrent.

## History

Agatropian society is one of cultural distinguished, rich architecture and artistic accomplishments. However, along with their cultural accomplishments, they have also achieved some nasty reputations for their archaic history involving many different races and their inevitable fate under the claw and talon of the large brutish race. Agatrop culture as any does has undergone many different eras and many different changes of what is acceptable and what is not, many millennia ago their cultural styles and warlike mentality brought their own technological depression. They suffered three different nuclear holocausts during the 200,000 years the species had existed, the first two of their own making while the third being external. Each time they rebuilt society to inevitably run into similar circumstances that brought them close to their extinction, part of their modern day culture is directly related to their destructive tendencies.

Ten thousand years ago to date, at the apex of Agatropian civilization and its destructive ways, the Agatrops found themselves closer and closer to the corner of their own greatness, with their walls being torn down and the greatest war their home galaxy had ever seen closing in on them. The society of the Agatrops self destructed along with the atoms split upon their various forms of living space, including their own homeworld as they betrayed what little friends they had.

### Rise of the Agatrops

Some two hundred thousand years ago the Agatrops entered the stone age, where they formed primitive stone tools and early tribal societies. Life was hard on their homeworld, and so it kept their numbers mostly in check, at the beginning of civilization for these beasts the highest fatality rate was due to wild animals and plague. Once the species learned the ability to make stone tools and weapons the fatality rate was replaced with death by bludgeoning as the number one cause of death among the Agatrops, mostly from their very own people. The early tribal societies formed out of the blood and sweat of patriarchal packs, where one chief stood at the head of all the others of that tribe, and was usually guided with their own female mate to help steer the tribe to ambitious goals.

Most of Agatrop society at the time was nothing short of brutal savagery, with a few shining individuals in the masses constantly looking for advancement to better themselves or to completely demolish their enemies. Due to the overall vicious nature of their homeworld most of the cultural standards in Agatrop civilization revolved around self-serving and survival, meaning it was not uncommon for low level tribal imperialism to take effect, crop burnings and rudimentary poisoning of water supplies of rival tribes was a common occurrence.

As time went forever went on the Agatropian people carved out niche after niche on the hazardous planes of Adrealis, tribes came and went and civilization begun to expand. The tribal societies that survived had completely changed the face of society as they became matriarchal societies ran completely by strategist women, as the females of the species are considered to be the smartest of the two genders. As advancement became forefront the stone age began to die down and the invention of bronze started the rapid change in culture, bronze swords and spears became the norm and carving stone became easier. This advancement in technology made life easier for many civilians of tribes, which in turn began populating more and nomadic tribes founded new settlements. These settlements eventually replaced the ruthless tribal societies and instead became hunter-gatherer communities that focused more on survival of the whole instead of just a select few.

As the Agatrops spread further around the world, different dialects and different ideologies became common. One of the unifying factor however was that around the late bronze age gunpowder was invented which quite literally began to ignite the world in war and technological advancement. With the invention of explosives, the world around them started to become more open and wide through the use of the dangerous tools to make rudimentary quarries for stone huts and to make bigger forgeries. The domestication of the Flatdog and Heterdaggis brought an increase in food availability and travel, soon enough the world became less divided and travel ways opened up between different communities. Travel brought about early trade which made advancement much easier through mutually beneficial importing and exporting, along these primitive trade routes communities made the first largescale towns, and thus the first signs of communal civilization was erected.

### Rise of Civilization

With the construction of larger towns along rivers and forged pathways, trade and agriculture began to influence everything around it. As the hunter gatherer societies changed to include a more fluent system of farming, with these systems in place more people could survive to maturity and in turn helped expand on the communities with more workers on farms and down in mines. Around this time bronze was becoming less popular as the iron age began to set in, it was cheaper and much more effective and had an over abundance showing up around the world. One of the earlier Agatrop civilizations known as the **Vordek Civilization** had already indulged in the iron age and was at the forefront of innovation for their time. At the center of its civilization sat the invention of the pump, and block and tackles to haul up cargo to higher places as well as large barrels of brick to lay the foundation of one of the first early cities.

The **Vordek Civilization** also had one of the most advanced irrigation systems in use for the time period and was a center for agriculture and export of good stuffs. As time went on the Vordekians became less famous as other civilizations took the foundations of the pump irrigation systems and implemented it into their affairs. Travel and early uniform roads had begun to be implemented around the world as larger scale wagon trading took place. The wheel and axel also made a larger comeback as Heterdaggis carriages became a common modem of transportation. As more and more rudimentary cities and civilizations rose and fell, religion began to play a significantly larger role in society. The largest place of worship was constructed soon after the invention of large construction based iron beams became more readily available to the world. The Consecration of Dol'korism was becoming more and more popular as astronomy and astrology became a popular subject of interpretation, as the following grew it also turned more violent in the more extremist of followers. Civilizations that considered the growing religion a cult against logic were in turn considered an enemy of that exact following.

While religious conflict and cities started to come up around the world, a bright individual that had followed after the invention of large wooden ships began to experiment with iron and gunpowder. This man was part of the **Uktuh Civilization** one of the few that developed early on as a seaside city. As the world became less spaced out and travel grew on land or by sea, so too did the aggression of Agatrops grow, which in turn influenced the creation of the cannon, a large and powerful "gun" that could be used for ranged warfare. The invention would quickly go on to be used by many different civilizations, among them the **Uktuh** started weaponizing their ships to include the large devastating weapons. Thus the first formal navy arose out of the aggressive need for dominance in the Agatropian mind. Following the induction of cannons into common naval practice, surprising that it took so long; the first nation on Adrealis was founded when a patriarchal dictatorship formed out of the foundation of the **Uktuh Civilization**. They were among the first to travel to some of the oceanic islands deep out in the depths of the **Grand Ocean** and were the first imperialistic nation to follow through with its warnings to other civilizations about their goals. The discovery of new foods and animals on different islands and the first ever compasses helped shape oceanic travel, and indirectly oceanic warfare.

As more nations around the world began to form, innovation and technological inventions began to explode, this would go on to be referred to as the **Adrealian Renaissance**. Mapping the stars and constellations began to reach higher popularity with the invention of the telescope and science started to take hold. The invention of the microscope helped influence medicine, however disease was still a common occurrence. As naval colonies and cities began sprouting up around the world, so too did different limitations just waiting to be overcame, with oceanic weather being one of the main concerns with sea travel, the invention of the barometer became one of the many breakthroughs of the Adrealian Renaissance. While matriarchal innovation was the most common way society advanced for the Agatrops, the induction of the first rifles changed the world forever, back in the stone age stone spears and axes were the leading cause of death. However, the first ranged guns shook Adrealis as the leading cause of death was once again replaced with gunshots and infection from gun shrapnel tearing up the innards of any in its way. Around the time rifles were invented, many nations stood tall and proud in their corners of the world, among them the powerful **Uktuh Federate Union** had initiated the first catastrophic conflict Adrealis had ever seen. The war was called by historians: **Ius' Vengeful War**. This conflict brought soldiers far and wide to fight on land and most certainly by sea, back home however the world had entered the Industrial age which saw factories and steam engines become the only memory of the era. Industry began to boom, as well as the manufacturing of firearms started causing many more families to learn of their sons and daughters ultimate demise.

With the entry into the Industrial age, the Agatrop population began to boom as more and more people moved out of the backwater farmlands and into cities. Expansion became commonplace as more and more housing had to be accommodated for the thousands of workers flooding into the slums, however the most influential innovation of the time was the invention of the automobile, originally powered by steam and crude oil, roadways and highways were constructed around the world and deep in the cities. By the time the **Ius' Vengeful War** ended, civilization entered its golden age. Wages became higher and shared gendered equality was implemented in leadership as to disallow patriarchal societies to destroy everything that has been built, of course it was not always so successful in other countries. By the end of the worlds greatest war to date and the economy across the world began to boom, so too did the warfare industry. Airplanes began rolling out of factories as well as the telephone for long range communication, especially important for military outposts. This boom in technology came just in time for the worlds most violent war of the era known only to historians as **Iomide's Fallen Graces**. Named after the god of prosperity and greed, it was all too fitting as an imperial nation sprouted up with the explicit motivation to conquer and unite half of the civilized world. The recently formed **Vordekka Unified Conglomeration** and the **Uktuh Federation** joined forces with many smaller nations around the southern hemisphere to stand united against the growing tyrannical empire known only as the **Adrea Empire**, in the skies came a more recent adaptation to combat in the clouds, bombs capable of penetrating the sturdy stone and concrete buildings of cities became a normality. However, this war would only go onto unite the world in one singular vocabulary with the splitting of the atom deep into the Industrial age. The world was unprepared for the coming collapse of current Agatrop civilization as they knew it, as the sky ignited with the single most devastating bombs of that century. It plunged the world back to the early Renaissance period as Adrealis became cold and desolate from total nuclear devastation. Before the war the Agatropian people had reached a population of 4 billion, due to the heightened aggression of the species however; all out war meant targeting highly populated cities before anything else which resulted in the total death count setting the species as a whole to 200 million, millions more succumbing to mass starvation as the sky became covered for decades in smog. Thus, the first Nuclear Holocaust was enacted.

### First Nuclear Holocaust

For around four decades the nuclear holocaust brought unbridled devastation upon the planet, with the Agatropian population having dwindled down to less than 100 million individuals due to mass starvation. On top of the civilization collapse, most nations that survived barely had enough resources on their own to take in refugees, and so much of the world was plunged back into the early Renaissance period. Many documents had been destroyed regarding blueprints and foundations on technology, and due to the apocalyptic scenario survival took precedence over reconstruction of society. During the nuclear winters some groups formed tribal ways once more to combat the growing selfishness and self serving attitude of desperate people. Many people chose to go back into the destroyed cities and stake their claims among the rubble of what was once beautiful civilization. Survivors that avoided complete annihilation of their countries took their time even attempting to rebuild the cities that did get hit, and with the lack of resources, savagery became commonplace.

Even with bright minds still existing Adrealis had become a world of turmoil and aggression as survivors of the initial blasts became more and more territorial over their broken stick in the ground. The territorial aspect of Agatrops was enhanced as the lack of safe water and scarcity of food became more and more apparent, small rugged societies formed out of the ashes of the old civilization and repopulation was a slow and heavily controversial idea during the nuclear winter. Repopulation to the males meant they had to share more of their space with mouths to feed, and their self-serving fatalistic attitude only caused more trouble, tribal dictatorships were founded in the rubble of the nation that brought on the whole nuclear war to start with. The ideologies that survived the impacts over in the tyrannical dictatorship was becoming a dying breed however, as unification of the southern hemisphere died along with most of the worlds population.

Sometime during the middle of the long nuclear winter, hunting became one of the few safe ways to properly gain nutrition, and the Agatrops resistance to toxins made irradiated food of little concern to desperate mouths to feed. However, many still felt the effects of dirty drinking water, as early chemical plants that housed pesticides and other toxins began to leak into the rivers due to no one around to maintain the integrity of the vaults. Many succumbed to sickness over time, the only upside was that with every death there would be less resources needed to be rationed. With some luck, females set up small tribal societies where the destroyed cities were, with the help of the males communities formed out of the ashes and new neighborhoods were created with makeshift rubble built walls to keep out aggressive animals there to pick off children and the elderly. Scientists and other military personnel that survived the blasts became a commodity, some even being fought over due to the experience they held. Luckily however, the matriarchal tribes used their intelligence to their advantage and began small scale agriculture down in gutted and partially exposed basements or old missile silos that went down in the ground enough to irrigate clean water into from reservoirs.

With food slowly becoming more readily available and water disinfecting systems were put in place, repopulation began to take hold as the males of the matriarchal communities stepped up to the plate to help protect the hatchlings and do their part in ensuring civilization could exist someday again. During the trying times, many took another look at religion and those small matriarchal tribes banded together as communication between the different communities resumed, an Agatrop resurgence was on the rise as low tier trade of resources also began to resume, albeit much more dangerous as most of the Adrealian wildlife became more bold during the nuclear winter and more desperate. Civilization became poised to continue as the communities began to merge and expand.

### Agatropian Resurgence

As the nuclear smog began to clear from the skies and the sun was able to shine bright on the resurgence of the planets inhabitants, hopes were starting to form. However, it was far from perfect as there was only so much you could do to quell problems with starting from scratch. Philosophical individuals and political idealism did manage to return over time, as idealism is the main driver for civilization. This paired with females leading the revival movement, cities could be seen around the world slowly being restored to their former glory, on top of it a few new city structural plans were gained specifically from the Nuclear Holocaust. Cities started being made with underground sections for at-home farming, while it affected industrial agriculture that was not the concern of most countries as society was only just getting back on its feet.

Within the next few decades, anguish of the previous generation had been lost on many. The belief of most now was that forward was the only way to go, and that it must be done carefully and with profound intelligence leading the charge. As society continued to grow, it seemed to be going into a golden age as new models of cars, and new technologies started being handed out left and right. Soon enough the **Adrea Union**; reformed from the **Adrea Empire**, launched the first satellite into space, and thus the Space Age started. Along with the first rocket, a few years later the first brave Agatrops touched down on the moon of **Iehuen**, the natural satellite of the race's great world.

### Golden Space Age

Early on into the space age, missions to the moon had turned up interesting results, most of all how it showed promises for mining due to it being rich in uranium deposits. The first astronaught to land and live on the moon for half a week was given the ability to name the largest crater on the moon. This astronaught named the region **Halhelix**, after his brother who died seven months prior from complications in the airforce. Once the brave men on the mission were brought home they went onto continue support further missions back to Iehuen and to work on plans to establish a permanent presence in Halhelix as it was perfect for mining operations and for future rocket launches deeper into their large system. The Halhelix Station was erected in orbit around Adrealis at the second half of the first century of the Space Age, hydroponics and early fabrication bays were soon blasted off into orbit and connected to the station afterwards. This feat proved to be unifying to the other nations in the world who saw it as a possible way for cooperation and most saw the potential with the space race.

The first off-planet vehicle was fabricated at Halhelix station, it was designed to collect data on the moon in a more exploratory outfit. It was manned by up to 25 crewman and one captain that took this opportunity to help set up a permanent station around their nearest exoplanet, scans indicating that it exists within the reaches of the habitable zone. Technological advancement within the second century granted the resources to extend the space race beyond just the moon, and soon enough the first Agatropians touched down with habitation units pre-fabricated on the designated planet of **Reiclad**. Reiclad was formally claimed by the **Adrea Union** due to it being the most influential in space already, many other nations saw this as motivation but also concurred with Adrea on this. Soon enough as Adrealis became more than just some lonesome rock in Astilixia, the call back at home for unification took hold. At some point the nations of Adrealis had picked up on strange signals from outside the system, these signals were incoherent but they resembled speech patterns of intelligent life. This spurred the planet to mostly unify under the **Adrea Union** which reorganized itself into the early **Adrealis Throne**. This also brought forward the best minds to slowly work on the latest project of the Agatropian peoples, FTL travel. This would not be achieved for another few years, but the day it became reality and Quantum Breaching became something from science-fiction into science-fact, it changed the Agatropian people for good.

### Space Colonialism

By the time colonialism had begun to root itself into the minds of the Adrealis Throne, the system of Astilixia had already been developed with the planet of **Reiclad** becoming a major trading world for the frontier. The frontier began past Reiclad mostly due to it being past the habitable zone, where gas giants and ice moons sat idle and ripe for the taking. Adrealis had seen the biggest economic boom since the Agatropian resurgence with brand new technology to boot. The first example of interplanetary colonialism began with the nearest star, in it was a lush world called **Stalagcht** which offered many agricultural opportunities, and its natural wildlife offered valuable scientific research. However, in the background of their research and their continued spread they had heard distress signals coming from a far system, it was in that system they found the planet of Heitec. At the same time back home they had encountered a faint signal pulse coming from a previously thought uninhabited water world in the heartland of their growing territory. The distress signal was in fact related to this as through intelligence it was shown that a war had been going on, and an unknown group of intelligent lifeforms from the same system of Adrealis had begun to invade a small nation that seemed to have only just begun colonization. This sent alarm bells back to the homeworld whom quickly saw this as an opportunity to annex the invaders before they could turn their sights on the Agatropians. The Adrealis navy quickly sent boots on the ground of Heitec after making contact with the natives, and so the Calpysian Conflict began.

#### Calypsian Conflict

Once Agatropian boots had touched down planetside it was obvious that the enemy had been using some scrapped technology and guns from the **Adrealis Throne**, this made things a bit more difficult as they seemed to have already learnt how to use it and the natives were wary at best about giant lizards touching down. Translation efforts were the first and foremost priority among the Agatrops and what were found out to be Sards. These efforts were fairly successful, with the avian officers quickly sending translation device plans back home to the factories for mass production, this helped in the long run as it turns out the Agatrops brazen shock troop efficiency and dig in tactics near enemy lines paired well with the fight from a distance military strategy back where the Sards could get proper line ups with snipers.

Due to the sheer brutality of the Agatropian military, the invaders now formally recognized as Tighuramno were no match due in no small part to their frailer bodies, the only thing to keep the hordes of Agatrops busy was the quick wit of the amphibians and their ability to adapt to tactics of the Sards and some high ranking Adrealian officers. Over time however, this stopped helping them as the Adrealian officers had war of attrition and back home the Tighuramno navy was unable to outgun the Adrealian navy that was encroaching on the invaders homeworld. Naval submarines were dropped and deployed into the ocean of Aeykarin, and begun to occupy cities underwater. With the occupation of the Tighuramno homeworld, they were forced to be annexed by the Adrealian Throne, which under its ability to now annex civilizations; it formed into the early Adresaas Republic.

### Adresaas Republic

Within a year or two of the Adresaas Republic forming, the Adrealian throne had reformed itself into a constitutional monarchy with a popular king at its center. The king took this power to begin developing his new nation and expanded it slightly into the core, this was met with a lot of success as not many other civilizations had brought themselves to this level of expansion. Atleast; thats what the Republic's monarch believed as spare the Sards and the Tighuramno the young nation had not come into contact with any other interstellar nations. This unhindered expansion slowed down once the tip of their nation reached the thick etheric fog of the core region, and in its stead brought religious enthusiasm as the Dukoraan Religion became the forefront of development in the **Sisters Vengeance**.

By the turn of the third year as a nation, the king had started getting long range intelligence scans from at the rim of the galaxy, and high energy readings from two different places in the galaxy. No communications had been established but signs of something coming their way was apparent, due to the proximity to the cores however, the Adresaas Republic had some time to prepare. The theories of something coming to the borders of the Republic were found true once great naval ships entered into it. This would go on to quickly be called the **First Contact War**, with strange avian creatures. At first this was thought to be the Sards, but when the first Halelix Fleet tried to intercept them, everyone was quickly destroyed in a fury. The Republic soon declared a defensive war with these new creatures, thus beginning the end of Adresaan Independence.

#### First Contact War

The First Contact War was considered one of the quickest and most devastating wars to the early Adresaas Republic to date, even moreso than the more renown Grand Seltian War, the Aoshanti Empire was quick and decisive in naval victories but had some issues planetside when entrenchment and attrition of armies became the daily. Most of the Royal Navy had been decimated within the first month of the war, and any others were captured and interrogated. Planetside the Aoshanti found themselves going up against hordes of Agatrops who were deadset on keeping their home theirs, the motto of Agatropian warfare being independence or death. Wars were brutal down on solid ground as trench warfare meant guerrilla tactics could be better dealt out seeings as the Empire hadn't had much experience with Adrealis or its other worlds whereas the Agatrops had gotten used to them.

While the conflict lasted much longer than expected, the Republic could not keep up the fight as the Empire pushed further into the young nation. Slowly the superior technology of said Empire was able to outmaneuver the unchanging tactics of the Republic and eventually the capital fell into the hands of the Empire. Once full surrender was declared, they were given their territory back, however they were no longer independent and were forced into the role of servitude.

### Under the Aoshanti

The Agatropian people in the Adresaas Republic, quickly became one of the few powerful vassals in the galaxy as its people were great soldiers and loyal when given some respect. For a long while the Adresaas Republic was seen as a paradise, its constitutional monarchy was allowed to exist although in a less endowed state. With common displays of power by the Aoshanti Empire, most yielded but a few small Agatropian supremacy groups had formed to cause harm; however many could not do much damage. Adrealis remained a strong community and maintained their own religious idealism, although a lot of missionaries tried to keep the Agatrops humble in that regard, seeing Dukorism as lesser than the Imperial Rhyanism that the Empire worshiped. Missionaries of Rhya were usually met with mistrust and some even found themselves nearly assaulted coming up to doorsteps.

It was a long couple thousand years underneath the Aoshanti, and while the facade of loyalty remained it was apparent to some that the Agatropian people wished to be independent, but for the time being kept their mouths shut out of fear. However, as time went on and the Empire became less and less stable and its rulers became more supremacist and narcissistic, it took its toll on the Adresaan people; some even seeing this as writing on the wall for a big bad omen in the future.

### Collapse of the Empire

In the complete and utter shitstorm of crisis's the Aoshanti Empire ended up going through, it began to decay, for a little while the noble Aoshanti population would take refuge within Adrealis and other smaller Adresaas colonies. Along with the rotting corpse that was the Empire, a new problem was beginning to emerge and envelop the main galaxy from whence they came. The final nail in the coffin was when the great Tesar began to invade Aoshtai and inevitably leaked into the Tattered Spiral. Most Agatrops saw this as a fearful event, while there was a small family of nobility among the lizards that saw this as an opportunity. Forces gathered around the capital expecting backup from their rulers, but as the Aoshanti collapsed, it was apparent no help was going to be given to them. Slowly, the Adresaas Republic would find itself being overrun by Tesar Hordes and lost contact with the other vassals previously known to be still around.

The invaders were horrific and brutal, abducting millions as slaves and carrying them far away from their families. The invaders were the straw that broke the camels back as it utterly destroyed the Adresaas Republic's overlords, as the destruction forced the Agatrops all the way back to Adrealis, they were unable to stop what was to come, and the Adresaas Republic fell for a long while until the Tesar lost influence and stability. For 200 years the Agatropian people sat silent, but in that time that small nobility began to grow in influence and power. All of the Aoshanti that survived the Tesar and were stuck on Adrealis became slowly disliked, eventually this would cause a spark of hate ignited by one **Ladeitrix Minsta Thalganna**.

#### Great Avian Purge

Soon after the rise to power, **Sir Ladeitrix Minsta Thalganna** began his solution to the Aoshanti problem by spewing anti-avian propaganda into the hearts of trillions of lives. His solution quickly would go on to take popular media by storm, and any protests to the quick deportation or jailing of Aoshanti was quickly silenced by the mysterious dissapearance of any protest ring leaders. Things took a turn for the worse when deportation and jailing was not enough, the start of a violent campaign began. Man, woman and children were massacred by Agatropian police, any who fought back had their beaks sliced off and used as ornaments on the helmets of the police. Anyone who hid Aoshanti in their houses, had their livelihoods ruined, and their houses burned to the ground, executions even took place as an example.

Many fled from the Adresaas Republic in hopes of escaping the doom that befell them should they have stayed. Any held up deportations were met with high levels of violence, and any families who could not make it across the borders were captured and tortured. Many saw this violence as a way to let out the oppressed anger of the people who were under the boot of the old Empire, and the propaganda all said it was the right thing to do for all. The ending result of the entire thing was the extinction of the Aoshanti people inside the Adresaas borders, and another great genocide would not take place for another couple thousands of years at the height of tension between some of the largest powers in the Galaxy.

### Last Nuclear Holocaust

The **Grand Seltian War** was a large galactic conflict that basically enveloped the whole of the Selten galaxy, and it had taken place around 10,000 years ago to date. The war consisted of many allied nations, such as the **Adresaas Republic** and its federation made up of other dictatorial countries. The **Rotalat Allied Powers** was the main aggressors as their control over large globs of Selten left rebellion imminent. The many nations that had participated though would use up their resources nearing the end of the war due to it stretching for around 15 years which led to some pulling out or others collapsing.

The end result of the war was the full dissolve of the Adresaas Republic, this was finalized with its own allies having been betrayed it had no one to back it up, and the leader of the Republic and the major causer of the war Ardius Thalganna II was killed in action by the rebel leader **At'donant**, but not directly from him but the mortal wounds brought upon Ardius by his son. The end of his reign brought an end to much of the conflict and oppression he created, along with the weakening of other Rotalat powers. The complete nuking of Adrealis was carried out soon after, leaving billions dead and leaving many more with no idea on what to do. It sent the species' main lineage to near extinction as the nuclear fallout plunged the world into a second and final nuclear winter. It would take 3,000 years before Agatropian Civilization would resurface, in different places than Selten as well.

#### Civilization Rebound

Civilization for the Agatropian people may have taken a huge hit by the war, but it managed to rebound stronger than ever as a large portion of surviving colonists were chased out of the galaxy by the enemy powers and into the Aoshtai galaxy. One such example of new civilization on the rise for the Agatrops was the Marric Union, which would form 3,000 years after the Grand Seltian War and would go on to become a significant power in the Reach. The Clans of Torkac were another more tragic case as they came into play as slaves of the Tesar, being the result of the millions of Adrealian Agatrops captured and sent off to the Golden Realm, they were put under the boot of the vicious predatory race until they weakened enough to push them off of their homeworld and out of their eventual territory.

## Culture

 The harsh agatropian homeworld conditioned the agatrop psychology for toughness just as it did the rest of its body. Agatrops have always had a tendency to be blunt, territorial, and possessive, sometimes when agatrops do not get along or disagree they will randomly assault the other with a punch or headbutt to the cranium. They respect brute-strength and self-reliance, and respect any creature able to take them down despite their strength and size instead of being angry for losing an individual of their species. They do however also believe in revenge for the death of a sibling or close friend, they are family oriented due to their pack mentality and are quick to anger if their loved ones have been harmed or insulted.

The cowardly and selfish do not live too long in the agatropian world, unless they are willing to back up their horrible personality with strength. In their culture "looking out for what matters" is simply a matter of course. Agatrops have powerful instincts and bodies which serve them well in military and combat, but creates big issues; when traveling with big crews on starships, their hormones and territorial nature makes sharing any sort of room with a crewmate hard, and it is even harder for them to keep their place on non-agatropian crews due to them being prone to violence to settle beef.

Calling Agatrops "cowardly" or "weak invites retaliation, as the words serve as a cultural insult. The term: "Bird Peasant" is an insult that hearkens back to the age of Agatropian history when they were servants underneath the great Aoshanti Empire. This insult is specifically used by young Agatrops that wish to rile up their elders, seeings as most of their lineages can be traced that far back.

Most Agatrops nowadays stick primarily to their own kind, or themselves. This solitary attitude stems mostly from the stigma that surrounds mainline and denominational Agatropian species, most find themselves constantly judged for who they are by species outside of their direct contact; stories of what they had done to the Aoshanti flaunt this reputation most as those from the Golden Realm have clear historical records of what was done. Agatrops are also generally pessimistic about their ability to get out of that negative light, as it only takes a few bad apples to spoil a good pie.

 Female Agatrops play a big role in high society and in political positions, due to them being the smarter of the species. They find themselves in high positions of power sometimes, such an example is the Emperor position in the Clans of Torkac; only females may hold the Emperor position, but keep it emperor to show a gendered term means nothing to them. In most cases, when a male is elected or gains the political leadership position of a nation, they are required to have a wife to keep the male levelheaded so as they cannot needlessly declare war.

Unlike ancient political climates, most Agatropian societies hold the females in the highest of positive light and most remember when it was them that saved their species from going extinct by the first nuclear holocaust. Due to the aggressive nature of male Agatrops many societies give diplomatic delegations to the females of the species as they are most able to represent their kind without the quick to anger response to criticism. This should be said however; female Agatrops have also been known to show they are capable of great strengths and their own dignity, this is used when their kind or their nation is being criticized to near slur negativity.

Agatropian children are usually raised by the females back at home while males go to work, this does not suggest that the females are stay-at-home mothers however. Maternal regulations exist at workplaces that allow the mothers to bring their young ones to their jobs, most workplaces are fitted with one to two daycare's. Fatherhood however is much more complex as it is the job of the males to name their children; albeit much sloppier than the females, and the males are tasked with training their children how to fight and defend themselves. While young Agatrops do have the natural instincts to defend themselves to an extent, their chitin is soft and not fully formed, therefor they cannot suffer punishment like the adults. This makes it the males jobs to defend their children and females to the death if needed, bringing up the term "suicide by heat-heart".

Marks of Agatropian psyche can be observed past and present in their architectural design and infrastructure. Ancient cities were built to last thousands of years, and were built in thick stone, most buildings were large and could fit hundreds of families in the "apartment complexes". Huge skyscrapers and large monuments dedicated to their ancients were erected in past and present cities around the Aegis Cluster. Murals with paintings of ancient worship done for their religion can be found in ruined cities on the homeworld. Even with the nuking of Adrealis, rubble and some broken down architecture still remains, some even livable by Agatropian standards.

Every Agatropian building is built strong and sturdy and meant to last centuries past those who made them originally, even hospitals and schools are built sturdy enough to withstand enraged and intoxicated adults, with the schools meant to survive the aggressive and emotional juveniles of the species.

In the Aoshtai Galaxy, gender segregation is much more common when you enter the encounter due to the Clans and their cultural beliefs. Females are the only ones allowed to hold leader positions in the Clans of Torkac, mostly for good reasons as the males hold the positions of warlords and chiefs.

### Religion

 Agatrops are shown to have strong cemented religious beliefs. They have established places of worship and ritualistic memorials for the lost, most akin to viking funerals where they burn the bodies and the family members each burn one of the fallen's close items. They have communal cemeteries that can take up entire blocks, and usually have very complex burials for the ashes, in most cases the burnt body is thrown into the cement used to make their headstones. The dead persons burnt items such as photos or religious objects are mixed in with the dirt surrounding the headstone, this cements that headstone as where their soul can go once it is finished with its affairs and head to the next life.

Ancient Agatropian deities include **Iehuen**, the god of bravery and considered to be the adopted son of **Ius**, the chaotic sister out of the two Dukoris Sisters. Another deity being **Halbrudd**, the goddess of war who was said to protect the Agatropian people throughout the self-inflicted nuclear winters. The last two deities stand as the sisters of the Dukoraan Religion, the sister of chaos being **Ius** and the sister of order being **Iomide**

Agatrops are also shown to believe in reincarnation, and believe that the burning ritual of the bodies of the dead helps push along the spirits to let go of their current form and transcend into the next life. Getting rid of the fallen body and its items is also supposed to sever the connection the spirit has to the current life it lead, guiding it and teaching it that there are new people it must grace.

### Rites

Agatropian tradition is steeped in ritual. When an Agatrop is born, he suffers the **Rite of Birth**. When he comes of age, he suffers the **Rite of Passage**. If an Agatropian wishes to be able to have children, they go through the **Rite of Respect**. When facing a rival or being insulted by someone they hate, to fight them they suffer the **Rite of Feuds**. If two Agatrops cannot put down this feud and it becomes too personal and more get involved and pick sides, they may choose the option of amending their grievances; this leads to the **Rite of Forgiven**, which entails the two being dropped into a canyon with no supplies, they must work together to escape the earths maw. The other option is the **Rite of Duels**, this rite is most respectable but also the most harmful emotionally, as it becomes a gun duel to the death. In monarchies, if a rival noble wishes to gain control of the country, they must challenge the current king and enact the **Rite of Lordship**.

Positions of high power also bear the responsibility of harsher rites, like being a druid or a warlord. The Rite of Passage and all other rites and traditions are upheld by Druids. A druid can be of either gender: they must have undergone immense pain, emotionally and physically, and must undergo the **Rite of Divinity** to be considered for the position. Along with that, the Druids must give up their surnames and only adhere to their god-given name bestowed upon them by the **Arch-Druid**. Because of this level of commitment, Druids remain one of the most respected; and rarest members of society.

The ancient rank of Warlord requires the worst rite that can be attained, this being the **Rite of Half**. The rite of half entails a Warlord to have their main heart surgically removed by the **Arch-Druid** and placed in a cryogenic container and put on display in the grand Dukoraan Church. This weakens the Agatropian body physically for a long while, which gives the new Warlord the responsibility to overcome their bodily aches and pains and transcend into the perfect killing machine. Warlords hold almost full respect by even the Monarchy, due in no small part to the Rites they must perform every month to maintain their status; almost all of which are emotionally and or physically painful. They are known to hold great and brutal wisdom in the art of war, although there are very few left in modern times, most of which reside in the Clans of Torkac.

### Language

Little is known about Agatropian language spare a few Anti-Translator terms that are usually explained to their best ability by Agatrops. Certain terms are culture-specific, such as the word "Kaldeth", which was taken from the historical cultural group that was coined during the Adresaas Republic's vassalization. Known Agatropian words are listed below

* *Kaldeth:* Prideful Worship
* *Dekhunn:* **"To the Sisters"**
* *Halhx:* **"Loyalty or Death"**
* *Desbola:* Devils Concoction
* *Lehedri:* Saviors Child
* *Valo:* **"Trash Eater"**
* *Ashtek:* **"Feather Idiot"**
* *Belheleh:* Underling

Agatropian names are composed of two parts, a parent-given name usually revolving around the planet they are from, and a surname only able to be given by the paternal lineage. At birth and up until they pass their **Rite of Passage**, they are only addressed by their first name as they have not yet earned the right to be addressed by their ancestry. Middle names are only bestowed upon Agatrops when they join the army, which is usually a temporary name coined by teasing or jokes of brotherhood.

While Agatropian actions speak louder than words, their quick wit and undeniable linguistic quirks are not to be scoffed at. Known Agatropian idioms include; "As smart as an Aoshanti Banker", indicating an asinine idea as bad as when the Aoshanti destroyed their economy. Another idiom for example would be "When fruit turns" indicating a failed raised child.

### Naming Conventions

The naming conventions of most different agatropian cultures leads back to the simplicity of it all, while some individual families allow the males to name their children after an expulsion of gas from their mouth or cloaca, the standard conventional way of bringing about a title to the future warriors of any nation is one of elegance and refined quality.

#### Non-Monarchal Naming

For regular Agatrops not of royal bloodline, their first names come from the colony or world they were birthed upon. Such example being Adrealis; Agatrops born from Adrealis are considered the sacred origin race, but still their names derive from one to five letters of their birthworlds name.

Such an example of how normal citizens are given their title: *Taking the first three letter out of Adrealis and coming up with a name such as **Adriadixis***. However there are many other worlds of which Agatrops may reside, such being; *An Agatrop birthed from Hypraxidonia would most likely have the beginning name: **Hypradoniax***. Along with the planetary name, the end of first names usually give off a guttural thick sound. Many use the letters: **x** or **cht** to the ending of their gifted title.

#### Monarchal Naming

Agatrops born into royal bloodlines are given more refined and simpler names to make it easier for addressing one and writing out. They are known to keep the beginnings of their birthworld yet do not follow regular Agatropian ending title conventions, instead they are known for putting a rather reptilian spin to the end instead of guttural grunting.

One such example, a name well renown among historical figures: Ardius Thalganna II, *his gifted title usually following being first born of the current king of his time; it also follows the ending of such with **ius**, or **iomide**. Specifically these endings of a title is used due to **Ius** being the Agatropian god of revenge. While **Iomide** is the Agatropian god for prosperity and greed*. However, one final example of a family considered the genetic masters of their bloodline are given special endings to their gifted title; The ending called **koris**, the overarching figure in Selten history as the Agatropian god of all, a split personality deity that holds the writhing and vicious element of Chaos in her left hand and holds a calmed and beautifully dancing element of order in her right. Agatropian royals given this ending are not fully given it at birth, but one heroin of the people earns it every generation.

## Government

### Selten Galaxy

Since the defeat of the great Adresaas Republic, Agatrops have become spread out among Selten, settling in anywhere that will not judge them for their past. This has landed them in three of the current largest powers in Selten, spare the Illarian Empire which currently has no Agatrops in its borders. Among the most notable is the Unified Realms of Selten which gained its Agatropian population after annexing a portion of the Republics old territory, but they never managed to take a large portion of it, instead that was given to the Lunsar Hegemony. The Lunsar Hegemony had broken up during the Grand Seltian War and reformed itself into the current superpower known as the Serene Dominion of Lunsariat which has a good population of the warlike lizards in its territories, holding a big portion of the ancient Republic territory.

In the south of the **Sisters Vengeance** sits the most formidable Agatropian nation that contains a sinister background. It is renown as the reformation of the Adresaas Republic, this nation being spoken of is known only as the New Adresaas Dominion which has the ancient leader of the original Adresaas. The leader was resurrected through the void and is considered to be the most unstable and manipulative Agatropian leader of modern and ancient times, most Agatrops in his territory have managed to cling onto the supremacist and nationalistic culture of the once giant Republic. It has enhanced military capabilities and maintains a professional military presence in the ever possible case of invasion by the Unified Realms of Selten for its bad blood with the current leader of the Dominion.

### Aoshtai Galaxy

Most of the Agatrops that parted ways with the Tattered Spiral back during the Grand Seltian War claimed themselves as the **New Marrician People**, an offshoot of a small phenotype of Agatrops that came from peasant background. However, some of the Republic nobility had reared its ugly head with the departure, but maintained a low profile during the great migration. Most of these colonists came to the planet of Divejidda and eventually came to form the only instance of working Agatropian Democracy; the Marric Union. Known most for its military oriented culture and aggressive yet mostly respectful diplomatic skills, it maintains a large and formidable presence in the Aoshtai region known as The Reach. They are not the only Agatropian majority nation that sits in the Golden Realm however, the other is much closer to a historically accurate representation of ancient Agatropian culture.

The Clans of Torkac have a much more tragic past than the Marric Union, as they were the result of abduction by the Tesar and were forced into servitude in the Encounter. They are also the most unique and strong denomination of the overall species of Agatrops. They maintain a Oligarchic, tribal society that has its roots in clans. With an emperor at the forefront to represent all of the clan chiefs, they hold a semi-democratic process that makes majority vote harder yet more blunt in the face of diplomacy. However, due to the way they built themselves up, they have only just begun to shake off their isolationism and have become a small but significant part of the region of Aoshtai they inhabit.

## Military

Agatropian military tactics rely heavily on their brute strength and redundant organ systems to help them push through and behind enemy lines in the face of danger, and run head-on into the hordes of soldiers with shotgun in hand. They work best as shock troops, given cheap and mass produced gear with the basic military grade weaponry. They maintain a traditional belief in planet-side warfare, trenches and building bunkers are the main response to wars of attrition, where both the enemy and themselves must set up camp and construct a no-mans land. Their architectural abilities have given them the insight to building sturdy and vast bunker systems with enough compartments to house a regiment. Command and control was very centralized, with the commanders leading the charge with their soldiers into the fray.

Military culture in most Agatropian regiments have a few unwritten rules to war down planet-side. One being the no-retreat doctrine in the case of the fight being taken to the capital or homeworld, full blown war and throwing numbers at the problem is the biggest answer to defensive wars. Bunkering for Agatrops was a godsend as they sometimes would cease a lot of activity once a bunker was up and running spare a few scouts, and would send intelligence that the bunkers they were hiding inside were abandoned. This false information was usually purposefully placed where the enemy could find it, which when a raid was initiated the platoon that was stationed at the bunker would burst back to life, and the enemy soldiers would find themselves barging into Agatropian bunkers, with the Agatrops armed to the teeth with shotguns and flamethrowers, as well as a few frags.

they also are known to allow backwater territory get captured while they mobilize by their capital and other important worlds, they will usually amass their entire navy for this and will dig in by the planets, an example would have been the South Tyvus War when the Tyravian Fleets held back the Rosokovo Accords for a long time until the other fleet could enter the system. Of course, they were too outnumbered, however they did hold out until the girta entered the war and they could reorganize. This war of attrition is usually how Agatrops facing defensive wars act, they hold on until they either wear down the enemy or until a window is shown for them to make a push

Offensive wars are usually fairly different, the numbers matter most to them. And they prefer to use mass-unit warfare in that sense, every eligible adult is conscripted, elders are given the opportunity to step to the plate and watch children and the like. Quick and brutal pushes are usually supported most, and they will usually only show as much respect to an enemy as they give honor, so if an enemy was killing citizens they would usually do the same but in bigger amounts. They preferred honorable wars however as that is less families harmed or killed, and less coming home psychological problems to deal with.

## Demographics

Agatrops of different variety can usually be found in every nook and cranny of the Aegis Cluster, due to the many conflicts they faced they have either went willingly to the different galaxies or were forced there. Current states with prominent Agatropian populations include:

Agatropian-Majority States
* New Adresaas Dominion
* Marric Union
* Clans of Torkac
* Seltenian Hordes
* Kingdom of Dalhel

Significant Agatropian Minorities
* Unified Realms of Selten
* Serene Dominion of Lunsariat
* Unified Systems Republic
* Hunar Spread
* Kylnrift Parity
* Kuolbenic Despotate

## Notable Agatrops

* Ardius Thalganna II
* Ardius Thalganna III
* Marbharoui Thalganna
* Dorvocax Meyisanni
* Jardax Meyisanni
* Emperor Verlania of Torkac
* Daralt Victarius
* Dixterius Victis
* Dunteriadact Andernachtiz

## Agatrop Worlds and Stations

### Aoshtai

* Divejidda (Marric Agatropian Homeworld)
* Tyrav (Tyravian Agatropian Homeworld)
* Ghandith Zken
* Victis Phantis
* Astrandi

* Verluent (Torkacan Homeworld)