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Ethan Leach Wiki

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Simia Celeste

*“Well, I won’t be able to take it without you!” -Simia in the Book of Lilith*

Simia Celeste is a minor character in The Boble and only appears briefly in the books of Lilith and Juniper’s Return. However, she has gained quite the appreciation despite her small role.

**Appearance**

Simia is a 19-year-old girl with dark skin and hair. In her most recent design, she appears to have vitiligo. She’s usually seen in either the uniform of the Angelic Choir or her more casual outfit, a white dress that flows around her. She wears a gold choker and headband as well, and has sparkling brown eyes.

**Personality and Interests**

Simia is part of the Angelic Choir and appears to be very devoted to it, deciding to stay in the choir after Luci Starr, her girlfriend at the time, got kicked out after a concert. She’s romantic, wistful, and very sweet. Additionally, she’s a very talented singer.

**Storyline**

In the Book of Lilith, Simia is shown sitting next to Luci at a rehearsal. After the choir director, Christy, doesn’t let the Angelic Choir girls eat their mints, Luci expresses that she wants to quit the choir but Simia grabs her arm and asks her to stay. Christy reprimands them both and they share a sad glance.

In the Book of Luci, it’s revealed that after Luci got kicked out, Simia was forced to break up with her and both of them remained somewhat bitter about it, kicking off Luci’s lifelong demon hookup obsession.

Simia appears once more in the Book of Juniper’s Return from the New TestaMINT, where an older and wiser Luci asks her to join the Cult of Bobism. She is apprehensive at first, but decides to join.
Fancade

Fancade is a game by Martin Magni. You will make levels with Ditto, Dash, Drive Mad, Speed King, Odd Bot, Odd is You, Recoil, Roper, Roller, Dino Bros, Fruit Jam, Chirpz, Stacktris, Jumpy Chirpz, Frames, Popix, Fixel, Rotix, Blocked, Snakeblock, Longcat, Stretchcat, Push Box, Tumble, Mini Golf, BOLT, Monster Match and Gobble.
The Bobiverse

An alternate universe wherein every Cult of Bobism book takes place. The Bobiverse operates similarly to our own, however with the addition of extra things including supernatural entities, demons, talking cats, angels, mythical creatures, etc. This universe has a functioning afterlife system with reapers, afterlife therapy, and a now out-of-use “Hell” that was once used to punish souls, however that afterlife is exclusive to that universe and real life Bobists are not guaranteed to be sent to it after death.

Here are some details on Hell and how demons work from the Book of Random Lore Stuff in The Boble:

* Hell was once a place of torturing people who sinned in life, but once the reapers opened Afterlife Therapy, it became obsolete.
* The demons still lived there, though, and they renovated areas into hotels, hospitals, carnivals, even beaches...or as close as you can get to a beach in Hell.
* Contrary to popular belief, there are thousands of circles of Hell--not just nine.
* A vast majority of the reapers supported the switch to Afterlife Therapy, but quite a few were enraged, such as Gemma Watcher. Once Juliette’s mentor, she organized protests to bring Hell back to what it once was because of her desire to torture people.
* She settled for P21 because she could bring select people into her Hell circles and torture them for money and fun.
* Demons can come from a lot of shit. The oldest ones are the ones who were previously angels (such as Asmodeus and Barbatos), but there are a lot who were once human and chose to become demons when they were taken to the afterlife by a reaper. There are also quite a few that were born in Hell.
* All demons are genderless, but they have pronouns they are referred to by and usually have a specific style of fashion. They can also manifest genitals of their choice within themselves, sometimes switching them out. Asmodeus does this regularly.
* Demons have at least two forms--the human disguise form and their demon form. The higher-ranking ones such as Asmodeus can have three or more forms.
* Demons always have a manipulation power, and often more if they are high-ranking.
* Demons are not inherently evil. Sure, there are asshole ones (especially those goddamn succubi), but a lot of them are incredibly sweet, such as Belphegor, Asmodeus, and the sexy nurses.

Other Bobiverse Trivia:

* Supernatural creatures in the Bobiverse include demons, ghosts, angels, vampires, werewolves, gnomes, fairies, etc. however most of them hide their true forms from humans.
* Wizards exist in the Bobiverse and are well-known by some of the public, especially with how popular Rowlemort is.
* It was confirmed by the Cult Leader that in the Bobiverse, the COVID-19 pandemic never happened.
Bethany Asshit

Bethany Asshit is a secondary character in The Boble and sister of Kristen Asshit. She makes her debut as an antagonist in the Book of Francis, but later is redeemed by Bob.

Pre-redemption, Bethany is obsessed with modesty much like her sister and takes part in a harmful "sisterhood" based on the YouTube duo GirlDefined, who are also named Kristen and Bethany. In the Book of Francis, Bethany and Kristen are both eaten by Leviathan, but get reincarnated by the power of the villainous Matthew Reinhart. Bethany appears in the Book of Jeffery holding a bag full of Hobby Lobby items, indicating her corrupt viewpoint. In the Book of Jobery, Bethany is one of the primary camp counselors at Camp Red Bird. She is a high-ranking Red Birder and looks up to Matthew Reinhart. She harasses Jobery briefly by trying to have small talk with him and acting repulsed when he simply wants to have time alone, and is abrasive to Katarina, as well as being implied to sabotage Kat's camp experience. However, in the Book of Juliette, Bethany is redeemed along with Kelly Gunther, Chelsea Smith, and Morgan Johnson at the Red Bird Gala. Upon a flash forward, it is revealed that Bethany cut ties with her sister, found out about her asexuality, and started a podcast called SelfDefined. Bethany becomes a regular Bobist and joins Katarina, Luci, etc. on various adventures, even turning into a magical girl and fighting a demonic version of herself called Twisted Bethany in the Book of AUs. In the Book of Redemption, it's revealed that before her redemption, Bethany really wanted to change her ways but her sister and husband were barring her from doing that.
Abbie Shitpiro

Abbie Shitpiro is a major protagonist in The Boble. She makes her first appearance as a camp counselor in The Book of Jobery where she then begins a relationship with Katarina Fisker. She is the sister of Ben Shitpiro, a minor antagonist. She's also quite notable as the first-ever Jewish Bobist.

**Appearance**

Abbie is a woman around her mid twenties with large brown eyes and brown hair. She is most often shown in a light teal dress and necklace with a sunburst charm on it. Before her departure from Ben, she was commonly depicted holding a copy of his newspaper, The Daily Shit. Another common character item of hers is a floral notebook which she uses as a diary.

**Personality and Interests**

Abbie is a singer and wants to try doing musical theatre, but Ben doesn't let her so she sings in private. Away from Ben, she is soft-spoken and doesn't enjoy large crowds, but she's very sweet and tries her best despite being manipulated. She enjoys simple and quaint things such as flowers and fancy letter openers.

After she becomes attracted to Katarina, she starts to question some of the things Ben has told her. Through the books of Jobery, Juliette, AUs, etc., Abbie's journey of self-discovery unfolds and eventually culminates into a wedding between her and Katarina.
List Of Sins In Bobism

If you commit any of these, you will need to be redeemed.

* Liking glow in the dark things
* Saying slurs you cannot reclaim
* Being bigoted in any form (racism, ableism, sexism, homophobia, transphobia, etc.)
* Being “pro-life”
* Being conservative (this is bigoted but some conservatives think it’s not so I gotta spell it out here)
* Liking greeting cards that make noise
* Being a British gamer
* Being a billionaire
* Screaming loudly
* Hating cats
* Thinking greek yogurt tastes good
* Liking pineapple on pizza
* Causing intentional harm to someone undeserving
* Claiming Bobometry is “not real math”
* Shaming people for their personal choices
Fixel

**Fixel** is a puzzle game created by Martin Magni, which can be found in the Quest. It has 25 levels.

## Gameplay

This game consists of a stencil of an object or a structure (e.g. an orange) that has to be filled perfectly with a few given pieces that interlock into the stencil through their holes in order to win. You can drag and drop pieces to the pegboard such that the correct colors are filled in.

## Additional controls

* You can use two fingers to zoom in and out, and pan the whole level.

## Trivia

* Prior to Fancade 1.6, "Orange" was considered to be the most difficult level in the game.
Haevmint

## Haevmints/Neologistic bobism

### Founder(s)

@Daisy\_dayy 9 (rightful leader) @lunarr\_the\_gamingfur (spelt out bobism on a letter comment chain bandwagon) @the-scrunkliest and @ViolaVampire (these two are managers so they get a shoutout) all on scratch

### Aliases:

Haevmint, Neologistic bobism, neologistmint, gaehivian bobism, "bobies"

### Link:

https://scratch.mit.edu/studios/32747279/comments
Bob

**Basic info**

Bob is a fictional merman deity based on Bob McCormack, founder of Bobs Candies. He is portrayed in Bobist literature as having magical powers and abilities as well as being very passionate about peppermint candy. Bob appears in nearly every Cult of Bobism book, but he has the most appearances in The Boble and Return Of The Stars. He resides in an alternate universe known as The Bobiverse, where all of the Cult of Bobism books take place.

**Appearance**

Bob is a merman of indeterminate age with a sparkling red tail, tinted sunglasses, and a candy cane-themed Santa hat with peppermint detailing. He is often shown holding The Boble or a tub of peppermint candy, representing the cult’s worship. His official design is based on an ornament from December Diamonds.

**Personality**

Bob is portrayed as rather kind and benevolent, even to non-Bobists and people he doesn’t really like. However, when someone’s life is on the line, he is unafraid to step in and fight, whether it be with hand-to-hand combat or magical ability. He is also very passionate about peppermint candy, the values of the Cult, and anything that can possibly bring joy to people.

**Trivia**

* In Bob-Psalms 3:16, there is a lyric about how Bob persevered “through the tornado that destroyed (his) place”. This is a reference to the tornado that blew through the Bobs Candies factory in real life.
* Bob’s design was “manifested” or based on a candy cane-themed merman ornament from December Diamonds.
* Bob is described as walking on the ground and having feet early in The Boble, so we can assume that he transformed into a merman sometime between the middle of the Boble through the beginning of Heart Attack–the first time he is confirmed to have a merman tail.
* Bob is all-powerful and indomitable, with endless powers. However the abilities he uses most often are teleportation, all-knowing, and levitation.
* Bob doesn’t like to do all the work for his cultists, so even though he is all-powerful, he prefers to provide them with confidence and strength through his mints rather than using his powers unless they are in danger.
* Bob owns a house in the Book of Lilith, however he doesn’t appear in it within any of the other books and even the rest of The Boble and is instead said to live on his own peppermint planet.
Paint The Beat

**Paint the Beat** is a game created by nmskr, which can be found in the Quest. It has 40 levels.

## Gameplay

In this game, the player controls a white arrow and indirectly follow the beat while moving forward. If the player accidentally moves in a wrong direction, they are given at least 3 chances to move to the right direction.
Snek Left

**Snek Left** is a game created by Martin Magni. It has 25 levels.

## Gameplay

Help Snek turn left and wiggle through 25 tiny island mazes! Can you master the snake's constantly turning unstable direction?

## Levels

1. **Straight Forward:** Click and hold for every time the snake is turning.
2. **Turn Around:** Try to click and hold at the time so that you turn around without touching the snake.
3. **Go West:** Go straight forward first, then west.
4. **Easy Right:** Go right, then down.
5. **Looong:** Go up, then left, then down.
6. **Obstruction:** Go forward a bit, then either left or right once you are faced towards the stone, then continue going forward.
7. **The Cube:** Go left a little bit, then mostly downwards, then head to the finish line.
8. **Open Goal:** Go straight.
9. **Portal Back:** Go straight down.
10. **Thin Line:** Go straight, but be careful with holding while going through the thin line.
11. **U Win:** Go up, then right, then down.
12. **Petrified:** Go either left or right, but either way, avoid the boulders and head to the finish line.
13. **Race Track:** Go up, then left, then down, then right.
14. **Step Down:** Go right, then down.
15. **Stairway:** Go up a bit, then left, then up, then right.
16. **Base Jump:** Turn a bit so that you're heading towards the finishing block, then drop the snake from the grass platform to the finish block.
17. **Edge Case:** Go left while cautiously avoiding the water and the boulder in the thin line, then keep going.
18. **Venice:** Go up, then left, then down, all while avoiding the water.
19. **Too Close:** Hold for a split second, then let the snake turn its direction into the finish block.
20. **Upside Down:** Wait for the snake to do most of its turn, then cautiously head downwards, then go left, then up, then right, then carefully go to the finish line.
21. **Knot:** Go left, then right, then up, the left.
22. **Tunnel Vision:** Go straight.
23. **Hard Left:** Cautiously go up, then left, then down, then right.
24. **Overpass:** Go up, then turn right, then go down, then head left.
25. **Thank You:** Go straight forward, then left.
Canals

**Canals** is a game created by nmskr, which can be found in the Quest.

## Gameplay

In this game, you have to tap the canals to rotate and make sure to connect all canals to the channels.

## Additional controls

* Using two fingers, you can pinch to zoom, and pan the whole level.

## Solutions

You have to look a bit close at the boxart of the level's floppy disk to be able to check for the solutions of the levels.
Loading

**Loading** is a game created by FancyGames, which can be found in the Quest.

## Gameplay

The objective of this game is to figure out what to do for each level.

## Trivia

* This game was added to the quest in Fancade 1.6.4.
* This game is similar to FancyGames's other game, The Button.
* This game is the winner for innovation of FanJam VIII.
Gravity Collide

**Gravity Collide** is a game created by R3DZ3R. It has 40 levels (excluding credits) and it can be found in the Quest.

## Gameplay

In this game, the player has to tap to turn the gravity anti-clockwise, and let the two boxes collide each other.

## Credits

Other credits for contributions to the creation of the game are:

* Martin Magni
* JoshuaTNTGamer
* Moico24
* Qma
Park The Van

**Park The Van** is a game created by nmksr, which can be found in the Quest. It has 14 levels.

## Gameplay

In this game, the player controls a white van, and their objective is, as the game's name says, to park the van. The player has four controls for direction, with the up arrow means to go forward, down means backward, and there are also the left and right directions, which can be used to turn the van.

The player must note that while parking the van, they must make the van remain in the parking (P) spot for a little bit of time, because reaching the parking spot does not immediately make the player win. Moreover, the van itself has some health, and if the player hits too many walls or gets out of the map, the van's health reaches zero and the player loses in the level.
Reversi

**Reversi** is a digital board game created by Potato Chan. This game is based on Reversi, a strategy board game normally for two players, played on an 8×8 uncheckered board.

## Setup

Game starts with two of each player's pieces in the four central squares. The pieces are positioned in such a way that neither player has their pieces connected vertically or horizontally. Black will move first.

## Gameplay

A legal move consists of a player placing one piece on the board whereby a horizontal, vertical, or diagonal straight line is created that has the moving player's pieces at either end and all pieces in between are of the opposing player.

## Modes

There are 8 modes/levels that the player can choose to play for Reversi (level 3 is just the instructions on how to play the game):

## Notes

* **Controls:** Drag up and down.
* The game art assets were made by MathTheMadTrick.
Flatland

**Flatland** is a one-tap platformer game created by Martin Magni, which can be found in the Quest. It has 10 levels.

## Gameplay

In this game, you have to tap to make the character jump. The character automatically runs and turns when it hits the left side of the level or the wall. Moreover, the character hits a wall, it clings or slides down to it. The character can also jump while in the wall. Spikes will reset the character's position to the start, but the keys are kept. Gates are unlocked if you have enough keys. To win, exit to the right side of the level.

## Trivia

* This is the game which is featured on the app's icon, with the character being included in the icon.
Minecade

**Minecade** is a game created by Mathias Elgaard, which can be found in the Quest. This game is essentially Minesweeper.

## Gameplay

Tap on a cell to uncover the cell. Hold on a cell for a long time to mark it as a flag. To win, uncover all cells without mines. You lose if you touch a mine. NOTE: All puzzles are randomized, so there isn't a predetermined solution to win.

A number determines how much mines are adjacent to the cell, even diagonally, an empty cell is a 0 clue.
Fanjong

**Fanjong** is a game created by arindam. It has 100 levels and it can be found in the Quest.

## Gameplay

This game is based on the game Mahjong, an ancient Chinese tile-based game, though it is more simplified in here. Basically, the player has to tap on two matching cards, and once they do so, those cards disappear, hence eventually reducing the number of available cards. The player would need to keep on repeating this action until there are no cards left.

In many levels, cards are often stacked upon each other. Sometimes, the player may be unable to match any cards left, since any matching card would be stacked upon a non-matching card. In this case scenario, the player is obliged to restart the level and try again.

## Credits

* **Level credits:** Fancastle, JoshuaTNTGamer, A4 Copy Paper, Kirby4204, sabik, And Or In
* **Feedback:** Martin Magni, James1236
* **Scrolling script (for credits):** ViChyavin
Color It

Color It is a game created by Baraa03, in collaboration with Artast. It has 55 levels. It can also be found in the Quest.

## Gameplay

In this game, the player must move the cube by swiping. This cube has one side, which is used for coloring the blocks, and another for making them white blocks. The four other sides are multicolored and have no effect on the gameplay.
Odd Bot (game)

Odd Bot is a game where you help a robot, called Odd, to reach the golden cube. This game has 14 levels to complete and he neeeds Odd to reach the golden cube to 14 levels, who you can help Odd.

## Fun Facts

Yes, it's possible to push Odd off the level (e.g. by hitting Odd's head with a giant slate block)! While it's a neat little easter egg, many players reported it as a bug, so now you lose if you fall off, to make it clear you can't climb back up onto the level. :) Good luck!
Untangle

**Untangle** is a game created by Tzomby, which can be found in the Quest. It has 28 levels.

## Gameplay

In this game, the player must attempt to drag the closest node to untangle the lines. Red lines indicate tangled lines, while green lines indicate resolved/untangled lines. The goal is to have all of the lines green, or in other words, all of them being untangled.
Level 1 (Odd Bot Out)

Level 1 is a Odd Bot Out level who Odd Bot traces his beginnings. You can move the block at the start and later plug the button to go at the door.

## Solution

Move the block at the start, to the red block in a white robot factory. When Odd Bot goes to the ladder, plug the button to go at the door. Wait until two bots (Orange-Bot and Cyan-Bot) go to the sensor to reject accept the height working good and Odd Bot must go to the sensor, the reject accept works bad and goes to fall and completes the level.
Billiards

**Billiards** is a pool game created by Mathias Elgaard. It has 10 levels.

## Gameplay

In this game, the player must sink either the solid or striped balls, before sinking the 8-ball.

## Levels

Each of the ten levels feature an opponent with increasing difficulty. The opponents are:

1. Dan
2. Matt
3. Amy
4. David
5. Lisa
6. Eric
7. Mia
8. Harry
9. Susan
10. Martin
JumpCade

**JumpCade** is a game created by Tzomby. It can be found in the Quest.

## Gameplay

In this game, the player must jump on the platform and avoid enemies. The character and their hat is often randomized, aesthetically.

## Elements

* **Grass platform:** Stable platform
* **Wood platform:** Less stable platform that often breaks after use
* **Blue orb:** Makes a significantly jump boost

## Tips

* You can jump from either the far left side screen to make it to the far right screen and vice versa.
Around

**Around** is a snake-based game created by Djovani. It has 5 levels.

## Gameplay

The core game mechanics are similar to snake, except in here, the snake is a train, and it has to collect a coin. For every coin collected, a point is added to the score, as well as an extra train car at the end of the entire train. The game ends when the train touches one of its own train cars.

## Levels

There are five different levels, all of which only differ from each other cosmetically:

* Grassy Plains
* Golden Wheat
* Deep Dream
* Cotton Candy
* Silent Night
Little Jump

**Little Jump** is a game created by nmskr. It has 20 levels (excluding credits) and it can be found in the Quest. This game was made using adityabk18's parabola script. This game was made for FANWEEK 11.

## Gameplay

In this monochromatic game, the player controls a small, white square, where they can drag to aim and tap to jump on a variety of small platforms, some of which feature a white floating particle, which can give the cube a significant boost towards the big white particle, the latter of which indicates the end of a level.

## Credits

* **Parabola script:** adityabk18
* **Other credits:** Martin Magni, qwrt, Sounak9434, Origedit, JoshuaTNTGamer, Moico24, ViChyavln, Potato Chan
Differ Hall

**Differ Hall** is a game created by Gunnel Magnusson, which can be found in the Quest. It has 12 levels.

## Gameplay

In this game, you have to find all the differences to win, in other words, mark all of the correct blocks. You can tap on a specific block to mark it, and tap again to unmark it. If the marked block is correct, it will stay there, otherwise, it will be automatically unmarked.
Tower of Hanoi

**Tower of Hanoi** is a game created by Spolarium, which can be found in the Quest. It has 6 levels.

## Gameplay

In this game, the player has to get all of the blocks to the third rod in order. The player is not allowed to place a large ring on a smaller one.

## Levels

There are 6 levels that progressively get more difficult, since a new ring is added for every level. The first level features only one ring, while the succeeding level features two, and so on. Level 6 is the final level, which features six rings.

## Trivia

* This is based on the mathematical game of the same name that exists in real life.
* Even though level 1 features 6 rings, there actually is one ring, which is the small red one.
Rebound

**Rebound** is a game created by arindam, which can be found in the Quest. It has 20 levels (excluding the last 2 levels, with the 21st level being a random level from 1 to 20, and 22 being credits).

## Gameplay

In this game, the player has to rebound the ball and pop all of the surrounding or at least existing bricks.

## Credits

* **Popix Kit:** Martin Magni
* **Fanscript:** Sounak9434
Floods

**Floods** is a game created by u nefined. It can also be found in Quest.

## Gameplay

Tap on a color of a region to set the color to be filled with. Unset by tapping on the same color. By tapping on a contiguous region of a different color, the region is filled with the corresponding color you have set with, and then one move is taken.

The counter on the top-right shows how much moves are left on the level. When no more moves are left and there are still two or more distinct colors in the grid, you lose. If the grid is filled with only one color, you win!
Odd Bot Out

Odd Bot Out is a game developed by Martin Magni. Odd is not like the other robots. After failing a standardized test, Odd ends up in the recycling bin. Help Odd escape the robot factory using building blocks, electricity, and physics!

## Levels

* Level 1
* Level 2
* Level 3
* Level 4
* Level 5
* Level 6
* Level 7
* Level 8
* Level 9
* Level 10
* Level 11
* Level 12
* Level 13
* Level 14
* Level 15
* Level 16
* Level 17
* Level 18
* Level 19
* Level 20
* Level 21
* Level 22
* Level 23
* Level 24
* Level 25
* Level 26
* Level 27
* Level 28
* Level 29
* Level 30
* Level 31
* Level 32
* Level 33
* Level 34
* Level 35
* Level 36
* Level 37
* Level 38
* Level 39
* Level 40
* Level 41
* Level 42
* Level 43
* Level 44
* Level 45
* Level 46
* Level 47
* Level 48
* Level 49
* Level 50
* Level 51
* Level 52
* Level 53
* Level 54
* Level 55
* Level 56
* Level 57
* Level 58
* Level 59
* Level 60
* Level 61
* Level 62
* Level 63
* Level 64
* Level 65
* Level 66
* Level 67
* Level 68
* Level 69
* Level 70
* Level 71
* Level 72
* Level 73
* Level 74
* Level 75
* Level 76
* Level 77
* Level 78
* Level 79
* Level 80
* Level 81
* Level 82
* Level 83
* Level 84
* Level 85
* Level 86
* Level 87
* Level 88
* Level 89
* Level 90
* Level 91
* Level 92
* Level 93
* Level 94
* Level 95
* Level 96
* Level 97
* Level 98
* Level 99
* Level 100
Pixar Credits

## Crawl Art

Production Manager

ANTHONY NISI

## layout

First Assistant Photographer Scott Rathner

## Sets

Special Effects Technicians

Barry White

Conway Wickliffe (1966-2007)

## Render Pipeline Group

### Music Recorded & Mixed At

Sony Pictures Scoring Stage, Newman Scoring Stage-Twentieth Century Fox Studios, The Village, And Paramount Pictures Scoring Stage

### "Down To Earth"

* Produced By Peter Gabriel
* L.A. Sessions Produced By Thomas Newman
* Recorded By Richard Chappell
* Mixed By Tchad Blake

### "It Only Takes A Moment"

* Written By Jerry Herman
* Courtesy Of Twentieth Century Fox Film Corporation

### "La Vie En Rose"

* Written By Louiguy (1916-1991), Edith Piaf (1915-1963) And Mack David (1912-1993)
* Performed By Louis Armstrong (1901-1971)
* Courtesy Of The Verve Music Group
* Under License From Universal Music Enterprises

### "Don't Worry, Be Happy"

* Written And Performed By Bobby McFerrin
* Produced By Linda Goldstein
* Courtesy Of Original Artists

### "BnL Jingle"

* Music By Thomas Newman
* Lyrics By Bill Bernstein

## Live Action

### Live Action Production By Kerner Optical

**Live Action Visual Effects By**

* Industrial Light & Magic

**A Lucasfilm LTD. Company**

### Digital Artists

* Jason Billington
* Kai Chang
* Lanny Cermak
* Carlos Monzon

### Color Timers

* Terry Claborn
* Jim Passon

## Pixar Studio Team

### A/V Engineering

 Christopher Fehring
 Grant Gatzke
 Edgar Quiñones
 Alex Stahl
 Jason Watkins

### Administration & Application Support

 Ricky Der
 Marty Lew
 Heidi Parmelee
 May Pon

### Data Management Group

 Peter Nye
 Mike Sundy

### Consumer Products

 Aidan Cleeland
 T.Q. Jefferson
 Jonathan Rodriguez

### Marketing

 Steven Argula
 Deborah Coleman
 Adam Gates
 Cherie Hammond
 Holly Lloyd
 Desiree Mourad
 Burt Peng
 Amanda Sorena
 Clayborn Welch

### DVD Production

 Tony Kaplan
 Sureena Mann
 Brice Parker

### Theme Parks

 Loren Carpenter
 David DiFrancesco
 Liz Gazzano
 Matthew Martin
 Krista Sheffler
 J. Warren Trezevant

### Production Resources

 James Ford Murphy

### Human Resources

 Eleuterio Cruzat, Jr.
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Longcat

Longcat is a game which can be found in the Quest. It has 50 levels.

## Gameplay

This is a game that involves a cat, which moves on the same direction the player swipes their figner at, and the cat will keep moving towards that direction until it either hits a wall or hits itself, where in that case, will make the player lose. The goal of each level is to fill all of the gaps found in the levels.
Ruin Castle

**Ruin Castle** is a game created by nmskr, which can be found in the Quest. It has 30 levels.

## Gameplay

Swipe any direction for the knight to move.
Everytime you move, the pillar you are previously on falls.
To win, break all but 1 pillar, and if there's a crown, go to the crown tile last.
If you either go out of step, get the crown too early, or go to an enemy tile without holding a sword, you lose.
Mekorama 2

**The game will be released in April 6 2024 00:00:00 .**

Mekorama 2 is a game who a tiny bot go to 80 dioramas.

## Description

Help a tiny bot again, surround to 80 diorama levels!

- Relaxing gameplay

- Charming robots

- Collectible level cards

- Diorama maker

- Big install size

## Trivia

* This is the second game to use VR. First is Mekorama VR.
* This game was to be scheduled for a "April 26, 2019" release, but it was pushed back to June 21, 2022, then October 13, 2023, by the release for Fancade's song update. It was announced that the game will be released in April 6, 2024, by Mekob\_123.
Fruit Jam

**Fruit Jam** is a game created by sawdust. It has 48 levels.

## Gameplay

In this game, the player controls a smiley face, and the goal is to jam all of the fruits by launching the face into the structure, using only one try.

## Faces

* **Thinking face:** The face isn't launched.
* **Screaming face:** The face is in the process of being launched.
* **Pain face:** The face reached a structure.
* **Winking face:** The face destroyed all the jams.
* **Question mark face:** The face is questioning whether a fruit can still be jammed.
* **Sad face:** The face can confirm it is no longer possible to jam all the fruits in this particular round.

## Solutions

To read the solutions, consider the row of blocks above the ground being the 1st row, then the row of blocks above the 1st row is the 2nd row of blocks, and so on.

For each level, there will be an indication as to which row the smiley face must be launched at (unless otherwise noted):

* **Level 1:** 4th row
* **Level 2:** 1st to 3rd row
* **Level 3:** 1st to 3rd row
* **Level 4:** Above the wooden structure, but below the highest layer of ground
* **Level 5:** 2nd row
* **Level 6:** 1st to 3rd row
* **Level 7:** Towards the tall wooden plank
* **Level 8:** Anywhere towards the wooden plank
* **Level 9:** Above the wooden structure, but below the highest layer of ground
* **Level 10:** 4th to 7th rows
* **Level 11:** 5th row (or basically towards the horizontal plank)
* **Level 12:** Towards the vertical plank above all the other wooden blocks/planks
* **Level 13:** 1st to 3rd row
* **Level 14:**
* **Level 15:**
* **Level 16:**
* **Level 17:**
* **Level 18:**
* **Level 19:**
* **Level 20:**
* **Level 21:**
* **Level 22:**
* **Level 23:**
* **Level 24:**
* **Level 25:**
* **Level 26:**
* **Level 27:**
* **Level 28:**
* **Level 29:**
* **Level 30:**
* **Level 31:**
* **Level 32:**
* **Level 33:**
* **Level 34:**
* **Level 35:**
* **Level 36:**
* **Level 37:**
* **Level 38:**
* **Level 39:**
* **Level 40:**
* **Level 41:**
* **Level 42:**
* **Level 43:**
* **Level 44:**
* **Level 45:**
* **Level 46:**
* **Level 47:**
* **Level 48:**
Helicade A

**Helicade A** is a game created by Artast. It has 20 levels and it can be found in the Quest.

## Gameplay

In this game, which is based on the original HeliCade by James1236, the player controls the directions of a small, yellow helicopter, and the goal is to reach to the yellow field with a goal outpost. The helicopter may delay for a second or two before initiation.

The directions can only be controlled by the buttons indicating moving left or moving right. Since it is a 2D game, it can also go in two other directions: up and down, but those directions aren't directly controllable, since the usage of the left and/or right buttons not only go left or right respectively, but it can also make the helicopter go up. Going downwards can only work once the player stops controlling a movement button, or at least holding the button less.

## Credits

* **Helicade kit:** James1236
* **Pop effect:** Origedit
GRAvity

**GRAvity** is a physics-based game created by Helipton, which can be found in the Quest. It has 40 levels.

## Gameplay

In this game, you have to tap to switch the gravity between up and down, though in some levels, the gravity switches between left and right. The goal of this game is to grab the golden coin. Try to avoid the black walls, or else, you will lose.
Turnbox

**Turnbox** is a box destruction game created by LukaszM, which can be found in the Quest. It has 45 levels.

## Gameplay

Tap a box to move it in the direction it is facing in! They turn automatically to the right when it hits something. When it hits a box of the same color, they get destroyed, and the other adjacent same-colored boxes.
List of Boble Books

This is every single book identified by a stylized heading in the newest edition of The Boble.

The Old TestaMINT:

* The Book of Lilith
* The Book of Luci
* The Book of Bob-Psalms
* The Book of Bobisms
* The Book of Francis
* The Book of Bella
* The Book of Lina
* The Book of Jobery
* The Book of Juliette
* The Book of Mr. Copyright-Free Bear
* The Book of Juniper
* The Book of AUs
* The Book of Redemption

The New TestaMINT:

* The Book of Schnozzriel
* The Book of Jared
* The Book of Juniper’s Return
* The Book of Limit
* The Book of Containment

The Final TestaMINT

* The Book of Tyler
* The Book of Praedictiophobia
* The Book of Cookie
* The Book of Suzanne
* The Book of Charles
* The Book of Mir
* The Book of Kitty Nonsense
* The Book of Charles 2
* The Book of Mintira
* The Book of Lunaria
* The Book of The Jokester
BOOMpix

**BOOMpix** is a game created by R3DZ3R. It has 35 levels. It can also found in the Quest.

## Gameplay

In this game, the player has to try their best to focus on shooting the pixel art, without falling or dying from spikes or other hazards.

## Weapons

* Between levels 1 to 10, the machine gun is used.
* Between levels 11 to 20, the shotgun is used.
* Between levels 21 to 30, the minigun is used.
* Between levels 31 to 35, the flamethrower is used.

## Trivia

* The same character from D3STROY3R is used in here. His name is Angry Red.
	+ D3STROY3R is also made by R3DZ3R.
	+ It was said that Angry Red hates pixel arts, according to R3DZ3R.
1024

**1024** is a game created by Tzomby. It is based on the popular mobile and web game 2048, though except the goal is to reach 1024 instead of 2048.

## Gameplay

In this game, the player has to swipe and merge blocks of the same value, and they have to keep doing so for as long as they can, preferably until they reach 1024.

## Levels

There are 5 levels of this game, though they mostly act as different modes of the game:

* **L 3X3:** The game is 3 by 3.
* **L 4X4:** The game is 4 by 4.
* **L 5X5:** The game is 5 by 5.
* **L 6X6:** The game is 6 by 6.
* **RXR:** A large but random size.
Snake BITe

**Snake BITe** is a game created by arindam, which can be found in the Quest. It has 12 levels.

## Gameplay

In this game, the player controls a black snake that has to collect a red square without touching itself or any other black square obstacles. For every red square it collects, the snake grows a block. The player must have a score of 20 in order to complete a level.

## Trivia

* This game is essentially just a remake of the classic retro game Snake.
Bumbly Bee

**Bumbly Bee** is a one-button arcade game created by ViChyavIn, which can be found in the Quest. It has only one level, which is the game itself.

## Gameplay

In this game, what you have to do is fly without hitting any flowers. The more flowers you pass, the higher your score.

## Trivia

* The core gameplay of this game is based on Flappy Bird.
Ditto

Ditto is a puzzle game made by Martin Magni, which can be found in the Quest. You need to move 2 chicks to the buttons at the same time, you can build levels with two chicks in Ditto Kit, a game made by Martin Magni.

## Description

Swipe to guide the bird to the button. Expect, there are two birds, and you control both at once. Very puzzling!

## How to Play

Swipe in any direction for both chicks to move. Move the chicks onto the 2 red buttons at once to win. If any chick falls too much and gets flattened, you lose.

## Levels

* Level 1
* Level 2
* Level 3
* Level 4
* Level 5
* Level 6
* Level 7
* Level 8
* Level 9
* Level 10
* Level 11
* Level 12
* Level 13
* Level 14
* Level 15

## Ditto Kit

Ditto Kit is a kit who can you create levels with two chicks and two buttons and two goals. Some chicks are two and some buttons are two. You can build some levels in this kit.

## Solutions

1. ↖↙↙↙↖↘.
2. ↙↙↙↖↖ ↗↗↗↗↘↖.
3. ↙↙↖↗↖ ↗↘↘↗.
4. ↖↖↗↙↙ ↙↘↘↘↘↗↖.
5. ↗↗↗↖↖ ↙↘↘↗↖ ↖↖↗↙↗ ↘↘↙↖↗.
6. ↗↙↙↗↗ ↙↗↗↙↙↗↗.
7. ↗↖↗↖↙ ↖↙↘↗.
8. ↘↙↙↖↖ ↘↗↙↘↗ ↖↗↗↘.
9. ↙↙↗↖↖ ↙↘↘↙↖.
10. ↖↗↘↙↙ ↖↗↗↘↗ ↗↖↗↘↙ ↙↙↙↙↖↗↙.
11. ↘↗↖↖↙ ↘↗↖↙↖ ↗↗↘↘.
12. ↖↖↘↗↗ ↗↘↙↙ ↖↗↖↗.
13. ↘↘↗↗↗ ↘↗↗↖↗ ↙↙↖↗↖ ↘↗↖↙↘ ↖↙↖↗ ↘↗↖↙.
14. ↖↗↘↙↖ ↖↘↘↗↖ ↖↙↘↘↗ ↗↖↙↘↗ ↖↙↙↙.
15. ↖↖↗↗↘ ↘↙↙↖↙ ↙↘↗↗↗↖↖↖.
Color Break

**Color Break** is a game created by LukaszM, which can be found in the Quest. It has 50 levels.

## Gameplay

This is a game where you have to destroy all colored blocks without markings and surviving for a split second without getting hit by a skull block to win. You start with a predetermined ball color.

* Hold on the left and right side of the screen to move the ball. The ball automatically bounces up and down.
* To destroy an unmarked block, hit the unmarked block with the same color as your color of ball, you win if you destroy all of the blocks. The ball bounces off if a ball hits a block of a different color.

## Blocks

* An exclamation (!) block cannot be destroyed, but instead it can be moved from the direction the block was hit from by hitting it with the same colored ball.
* An asterisk (\*) block changes the color to the block's color you hit.
* A skull block will make the ball explode when hit and lose.
BreakPix

**BreakPix** is a game created by R3DZ3R. It has 35 levels.

## Gameplay

In this game, the player is supplied with balls that can be moved left or right, and their objective is to use these balls to break all of the pixels from the pixel art before the balls run out.

## Tips

* Move in one direction, then once the ball falls off the platform, immediately move to the other direction in order to be able to aim to the pixel art.
	+ The best place to land the ball is on the top of the pixel art. This way, the ball would be able to break down the pixels below. Though in the later levels, there can be spikes under the platform, so be cautious of them.
* The player is often supplied with many balls, but they shouldn't be wasted either.
* You can attempt to aim between two pixels to break two pixels at once and bounce off higher, though be careful of the direction that you bounce off to.
Pianist

**Pianist** is a game created by james1236, which can be found in the Quest. It has 10 levels.

## Gameplay

Essentially, the gameplay is similar to the now deleted game Pianist by ViChavlyn's, which is inspired by the Piano Tiles series. The goal of the game is to finish the piece by tapping those white tiles without missing or failing to win.

## Strategy

The most important strategy is to follow the rhythm of the song and only focus on the tile's positions, because while the positions of the tiles are randomized, the timings aren't, and the timings are the rhythm of the song.
Worm Out

Worm Out is a game created by Martin Magni, which can be found in the Quest. It is losely based on the classic game Snake.

## Gameplay

Swipe to turn. Eat the red blocks. Don't collide with the either the walls or your tail else you lose! Try to get the tallest tail! (In the Quest version, you get stars from your score, and your score won't appear on the leaderboard in the Arcade version.)
Drive Mad Winter

**Drive Mad Winter** is a game created by GM. It has 10 levels and it can be found in the Quest. The building kit used for this game is made by Martin Magni, and the blocks are made by others.

## Gameplay

The gameplay is very similar to Drive Mad, where the player has to drive from the beginning to the end of the track, often while facing bridges, obstacles, and more, and sometimes use brake in some situations like when speeding. Though, the main difference is that the levels are winter-themed and are different from the levels of the original game, even without the winter theme.
Replacement

**Replacement** is a game created by BruhName, which can be found in the Quest. It has 29 levels (excluding the credits level).

## Gameplay

In this game, the player controls a blue block that can be killed for as many times as they desire. When the block dies, a replacement of it appears as a dark gray block, and these blocks can be used to complete certain levels.
Nick

**Nick** is a puzzle game created by LukaszM, which can be found in the Quest. It has 50 levels.

## Gameplay

In this game, the player controls a character named Nick, who has to connect all of the pieces of a road. The player must move and tap anywhere to rotate or use road functions.

## Levels overview

* Levels 1 to 10 are just regular, unconnected roads, with no special features.
* Levels 11 to 15 introduced fixed road pieces, which are basically road pieces whose direction cannot be changed. They are indicated with a red symbol on them.
* Levels 16 to 25 introduced manholes, where the player can go to one part of the level to the other, just in case if the destination part cannot be arrived by regular means. Manholes are indicated from an orange symbol of a manhole on a road.
* Levels 26 and 27 introduce traffic cones, which restrict movement of the player to a destination part of a road. Sometimes, the restriction can be bypassed by rotating the road piece with the cone, often multiple times.
* Levels 28 to 35 introduce road accessors, which remove traffic cones. In some of these levels, there are blue cones and orange cones, as well as blue accessors and orange accessors, which can remove blue cones and orange cones, respectively.
* Levels 36 to 40 introduce linked roads, where all of the road pieces with a colored "plus" symbol rotate with the linked road piece that is being rotated by Nick.
* Levels 41 to 50 are the final levels that are considered "Hard Roads". They include all of the road features mentioned above.

## Trivia

* Nick may be based on *Bob the Builder*.
* The visuals are made by LooKing.
Plumbing

**Plumbing** is a puzzle game created by Spolarium, which can be found in the Quest. It has 45 levels.

## Gameplay

In this game, the player has to turn and twist parts of pipes. The goal of a level is to eventually connect all of the parts of the pipes.

The later levels introduce pipes with multiple colors, but they do not make much of a difference, other than having to connect same-colored pipes.
Drive Mad

**Drive Mad** is a driving game created by Martin Magni, which can be found in the Quest. It has 100 levels. It is based on Drive Classic, which has only 15 levels.

## Gameplay

In this game, your objective is to reach the finish line by driving and to attempt to cross through obstacles, if any, and/or drive unusually. You can tap on the right side of the screen to drive and tap the left side of the screen to brake and reverse. Note that, if you land the car upside down, it'll break.
Vanilla Ball

**Vanilla Ball** is a game created by Artast, which can be found in the Quest. It has 20 levels.

## Gameplay

In this game, the player must tilt their phone to roll the vanilla ball (which is the ball that is controlled by the player). The goal is to hit the chocolate ball, which is always found at the end of the level. A level ends when the player combines the chocolate ball and the vanilla ball.

## Trivia

* On PC/web browser, instead of tilting, the player must use arrow keys.
* The first 10 levels take place in a grassy land, while the last 10 levels take place in a desert.
* Other people who are credited for helping with the development of the game in some way include Sounak9434, nmskr, Moico24, and Tim0mazan.
Gravitix

**Gravitix** is a game created by R3DZ3R. It has 25 levels and it can be found in the Quest.

## Gameplay

In this game, the player controls a little ball that has the ability to break pixels. To control its movement, the player has to swipe to change the direction of the gravity in order to break the pixel art, which is often located at the center of the box.

## Map hazards

There are two types of map hazards in this game: holes and spikes.

* The first five levels present no map hazards, which means there are neither holes on the box's borders nor any spikes inside the box.
* Levels 6 to 15 present holes on the box's borders. These holes can be avoided either by making the pixel art, while being big enough, block the hole(s) or just attempt to make the ball move to walls without holes or at least the parts of walls that aren't a hole.
* Levels 16 to 25 present spikes inside the box. These can be avoided by carefully moving the ball to a safe part of the box, while being aware of the ball's direction and where the spikes are at.
Odd Bot

**Odd Bot** may refer to:

## Games

* Odd Bot Out, a game that Odd must escape the robot factory using building blocks, physics and electricity.
	+ Odd Bot (game), a game with Odd Bot and Car Bot

## Characters

* Odd Bot (character), yellow bot used to pass levels.
* Odd Bot (Odd Bot Out), a portion of lavender bot, often violet, used to pass stages.