recursal/Fanatic-Fandom huggingface dataset:
Rryr Crackears

Rryr Crackears was a gnoll pack lord that led one of the six of the warbands associated with the Flails of Nargus.

## Description

Although somewhat diminutive for a gnoll, Rryr struggled not to wield the battleaxe Skullhew - a fiendish weapon capable of terrifying, stupefying and stunning its targets. Whether having done so deliberated and ritualistically, or suffered a previous wound in battles prior, Rryr's ear were torn, shredded and cracked, granting him his clan name - and the inspiration for the members of his warband to do the same.

Unlike most gnolls however, it seemed that Rryr did not swear allegiance to demonic masters, but rather a devilish one - as exemplified by the inclusion of cultists of Mephistopheles into the warband. From Black Scar Redoubt Rryr's warband committed raids against nearby Rydooni camps, which would eventually result in his demise when a group of adventurers was sent to dispatch both him and troops.

It is uncertain whether Rryr was aware of Makaria's occupation underneath Black Scar Redoubt, although crates and boxes pilled up to block the doorway into the catacombs beneath seem to suggest he was at least aware of the presence of a danger beneath his keep.

## Death

After accidentally wedging Skullhew into a broken wall attempting to cut Dorian Ukko in two, Rryr was left exposed and vulnerable. After a devastating radiant smite from Ódóvir Jotunsson with Svigatönn, Rryr was struck with a harrying blow from Dorian Ukko maul, turning his neck and head to a bloody pulp.
Brinley Vodorsk

Brinley Vodorsk is a human bard in the employ of Howell Holdings.

## Description

Brinley is a man somewhere in his late fifties, his greying beard acting as compliment to the salt & pepper hues of his hair. A deep set brow shows the early stages of furrowing with wrinkles, and yet Brinley still enacts his role as an envoy and diplomat for the interests of Howell Holdings with determination and vigour.

He was first encountered upon his arrival to Amber Run shortly after its construction to inform them that the settlement had been selected as the newest location for a Fonteyne's Fountain tavern - a proclamation that was met with cautious interest and disdain alike from the residents.
Rovell

Rovell was a human jackalwere currently in service to Lady Zareyl Arkenviir, matron of House Arkenviir in Whittengrove.

## Personality

Rovell was the brazen leader of the jackalweres that occupied the tower at Woodry Bridge, utilising the defensive position to enact tolls on any wishing to cross to the measure of 50gp per individual, per day. He showed a certain level of cunning, utilising his shapeshifting abilities to escape being bound by manacles for a time.

After being taken prisoner by Lady Zareyl, he was broken mentally and physically by the drow and spent most of his time in his jackal form.
Pillar of Ualune

The Pillar of Ualune was a structure in southern Ahlus that was built when the lands were still part of the Realm of Atralran.

While the Pillar was demolished, the settlement of Ualune has since been built on the land it once occupied.

## History

Once the home of the Atral wizard Ealwant Besculus, the Pillar of Ualune served as his private research study away from the Guild of the Crimson Blossom. During his time as the Archmage of the Guild, Ealwant rarely had cause to visit the tower, but its use grew increasely focused after the Astedian reorganisation of the Ten Guilds. When Ealwant refused to capitulate to the High College of Claxinns, he drew a small group of acolytes and other mages to his side, as well as others uninspired or otherwise dispersed from their normal way of life.

The tower was closed off by the Imperial Inquisition by direct order of the Emperor and the Increscent Six, though unbeknownst to them, Ealwant and his associates - the cabal now known as the Sealed Tome - still operated out of the tower, albeit in the half that existed within the Domain of Dread of Dolurrh, located within the depths of the Shadowfell. This was accessible via walking in inverse down the stairs in the main atrium.

Their continued research unleashed an affliction that affected many of the acolytes, prompting Ealwant Besculus to seal them within a Mirror of Life Trapping until such a time that the curse could be reversed or otherwise further understood. This too appears to have been at least in part the fate suffered temporarily by the cleric Koravel, who later escaped by means not yet known - and no longer tainted by the curse that transformed the others into Nothics.

When the tower was visited by an expedition party at the turn of 8 WD, they found it largely abandoned, Ealwant absent - suspecting this to be due to his newfound identity and subsequent entrapment - and now occupied by a Balhannoth, capable to peering through passing adventurers' desires to draw them in sufficiently close to feast.
Oyster Lime

* Tree
* Fruit

Oyster Lime is a type of small tree known for its fruit.

## Description

Growing readily within the southern stretches of the Tviatini Jungle and throughout the more tropical regions of the Tyndian Headlands, Oyster Lime trees typically reach a height of around 10 feet (3 metres) and blooms into pale pink flowers.

More noteworthy however, are the fruits of the tree. Typically growing into oblong cylinders a few inches long, they have a thick and uneven dark-green outer skin, and small pink-hued pearl-like contents - hence the name of the crop. The juice contained within these vesicles is sweet and tart, similar to other citrus fruits, but their unique form-factor means they are often sprinkled atop other dishes as to burst with a tangy sourness. The skin itself is sometimes dried and ground into a spice and often used in sweet dishes to provide a balancing bitterness.
Reverence of the Blizzard

Reverence of the Blizzard is a book recovered from the orc war camp at Grimvern Bluff.

## Description

Bound tightly with sinew around fixtures of pine, Reverence of the Blizzard seems predominately to be a collection of religious texts detailing traditions, histories and customs held by the White Tusk Tribe in their worship of the Ancient White Dragon Chylzrad.

## Research

### Completed by Hassk

*We were all lost in the pale, cast into the chill without light or flame or shelter. Beast and biped alike hunted us, casting stone and spear in declarations of violence, for they too had fear of the cold night. And yet within that cold night we found our strength once more. He Who Watches had sent us a new paragon through which his will would be enacted, his delight in war, in slaughter, in the triumph that followed in its wake. Through claw and fang, foes were rended, our path ahead made clear, despite the blizzard that circled around us. For once, we did not feel the cold, and though ice settled and grew long upon axe and spear all the same, it did so tinged deep with crimson and carmine.*

*There were others too, more akin in flesh to the Bringer of the Blizzard, though in time as we multiplied and spread, as bid by He Who Watches, we found ourselves too adorned with blessings of scale to guard against the chill that lingered in the tunnels beneath the mountain where we first witnessed such wrath. Our expanse brought conflict, conflict that was relished, welcomed. New-bred whelps tasted the barbarity for which they were born amongst soil and stone, our victories displayed in frozen halls as parallel to the Blizzard's own. Tribute was placed, offered freely by us, less so by those that sought defiance, but never once did we seek to stir the slumber of the Ashen Prince. Just as we had bolstered our numbers, the Blizzard had likewise, and by the will of the Ivory Prince did we choose our war chiefs.*

*But ever yet still, minds threaten to wander astray within Netherime. The tunnels contain much and more beyond the domain of the Blizzard, whose hunger has been sated more oft than most of late. Trophies and treasures alike are buried within the ice beneath their frozen form, the distant rumble of their slumber is not all that may be heard in halls of shimmering ice. Muted as it is, as if whispered from beyond a door, promises and pacts creeping through crack and keyhole, another entity lingers - and those that succumb are of use only as bait upon the Remorrhaz Wilds to the east.*
Rania qu Xenakos

Rania qu Xenakos was a human that served as the Archon of Tike on the Conclave of the Hollow Concord.

## Description

One of many Xenakoses to have served as Archons and other members of high authority within the Hollow Concord, Rania qu Xenakos assumed the role of Archon of Tike after an election campaign in 121WD, in which she beat eighteen other major candidates, the most hotly contested campaign in the last five decades. Working to primarily boost the infrastructure of Docktome Downs, her policies have bolstered the scope of the quays and wharfs significantly, to the extent that the decline of the city of Saltwharf has been remarked as being indirectly accelerated by her efforts.

Nonetheless, she was known to the public as studious and focused, though compared to many of the other more extravagant and centre-stage members of the Conclave, frequently characterised as dull by unflattering poets and storytellers.

## History

During the election campaign of 134WD, intended to find a new Archon of Pylodes, Rania qu Xenakos was particularly resistant to the idea of Arler qu Regas, brother of the sitting Archonos Aratus qu Regas being chosen as the successor to Iolita qu Harmonia. Her efforts, for better or worse, would ultimately prove irrelevant.

### Death

When the Archon Tower was destroyed in the Attack on the Isle of Midalios, Rania was still inside, and thus consumed by the blast. The entirety of the Xenakos family was likewise killed in the same destruction, present as they were elsewhere in the Hippodros of Midalios.
Osseildin

## Biographical Information

### Cause of Death

Transformation into Dracolich (original death, date unknown)Destroyed by Divine Magic (bodily destruction, 7 WD Ardor-Amberlight)

## Physical Information

### Race

Dragon (White) - FormerDracolich - Present

Osseildin is the dracolich pet of the Bheur Hag Grey Marjorie, originally created from the bones of a white dragon.

One body of Osseildin was destroyed in Moorcrown by Ignatius Saurwind, though its spirit is assumed to persist on.

## Description

*Scattered bones shift from the soil at the feet of the Bheur Hag Grey Marjorie with sudden, deliberate purpose. Stitched together with a sheen of hoarfrost - a pale translucent facsimile of flesh and fascia, fanged skull, thorned spine and ragged claws take draconic form, carried by a gale of chilling cold.*

The skull of Osseildin was in the possession of the Archfey at the dinner party that took place (by Ahlusian Material Plane reckoning) in 9WD, Pinnul-Greencrown. It is uncertain whether this is the same body that was destroyed by Ignatius in 7WD, or a subsequent creation.
Micxapetlas

Micxapetlas is a couatl, their soul currently bound to that of the Yuan-Ti Hassk.

## Description

Like many of its kind, Micxapetlas was created by Ilemer long before Aita's Second Gift, and was heavily involved in the battles that occurred shortly after Aita's First Gift. Considered amongst the finest warriors of the Goldhand, Micxapetlas partook in campaigns against the Primordial Entity Malovox, as well as being present for the destruction of Conciliator by The Undying Queen. Near the end of the battles, Micxapetlas was struck down by the glaive of an unknown demon lord, shattering into the mountainside - encased in which they remained for an uncertain amount of time before being discovered by agents of the Nightmare Speaker Ssena.

Ssena tormented and tortured Micxapetlas over centuries as part of the Ritual of Defilement, finally breaking Micxapetlas' spirit sufficiently to bind their power to that of an unhatched Yuan-Ti soul - the product of the binding the Sorcerer Hassk, created with the intention to use the pairing to finally locate and destroy the Crystal City. Hassk, while initially indoctrinated to these ideals would in time reject them, but would in time seek out the Crystal City as an explorer, rather than a conqueror.

Channelling the magic of the city, Tlahtoa managed to manipulate the two souls contained with Hassk's body, removing the antagonistic chaos of their unnatural union, a process which, after a series of dissociative mental breaks, binding them more congruently than before.
Party Cone

Party Cone was the snow cone business operated in Viridell by the Goliath Grognac.

It was destroyed in 7WD, Loghelt-Amberlight by the Ancient Dragon Irsecrinth but shortly after rebuilt following sizeable donations of gold and labour from Grognac, Reginald S. Augustine, Hassk and Ignatius Saurwind.

## History

Few can deny the generous and gentle nature of Grognac - save for when has something to make him angry, of course. Wishing to share this goodwill, the barbarian set up a snow cone stand in the sweltering heat of the Tourmalini'i jungle, offering settlers and adventurers alike a brief hint of respite against the warmth and humidity. As demand expanded, it was eventually necessary to increase his producing power, hiring staff to work within a newly-build production facility and test kitchen - where all manner of flavours are experimented with before being offered to the wider populace.

## Description

Grognac's initial stand was a simple affair - a wooden table, a large bucket insulated against the worst of the heat with furs, and a strip of fabric left over from his hammock to shield the heat of the sunlight streaming down directly from above. Over time, this was replaced with more custom designed components, but had persisted ever since.

A stone construction of ample size was then erected behind the stand's prime position in the centre of town, home to half a dozen arcanely-chilled vats. The entirety of the inside of the building is chilled through means of simple enchantment, keeping notably cooler and drier within that the moisture and heat of the jungle air.

Suspended between two tall trees immediately adjacent to the production facility Grognac strings up his hammock, preferring to sleep under the stars.

## Temporary Destruction in 7WD

During the Fourth Battle for Viridell, the Ancient Dragon Irsecrinth in his Tempest Ascendent form destroyed the building housing the Radiant Waymark, thunderously shattering the frame houses the Wayfinder Stones. Consuming them in turn, he then escaped with all eight, before his storm buffetted the rest of the settlement, including the Party Cone, into ruins - leaving few survivors.

Within the turn of the year, it had been rebuilt following a combined effort of financial aid and workforce availability.
Mousefolk

Mousefolk are a minor race of small humanoids that reside within the Realms of Ahlus.

## Description

Mousefolk live a life unnoticed by many, regardless of they decide to do so within the cities of more common races or in quiet communities located further afield. Resourceful and determined, Mousefolk are known to make settlements, known better as Nests, in all manner of unexpected and seemingly uninviting locations. From winding streets in port cities to treehouse colonies in vast untouched forests, mousefolk are thought to have been wider spread than most expected, oft not considered within tallies, deliberately or otherwise.

Despite it, Mousefolk are inclined to be a highly sociable race, delighting in trading with other races, spending time perfecting crafts of wood and leather and in group actitivities such as hunting, song or feasting. It is the lattermost that most Mousefolk revel greatest in, with some younger members of a Nest often setting off into the wider world to discover new delicacies and cuisines, only to return years later to share what they had learned. Perhaps the most famous Mousefolk is that of Abelard-Claude Vasseur, born in Atralran, whose culinary prowess was considered unparalleled by nearly all, finding continuous employment throughout Ahlus in the courts of Kings, Dukes, Earls and Emperors. It is true that within the borders of Atralran Mousefolk found particular joy, owing to the focus placed within Atral culture on the importance and tradition of the art of cooking, a skill than many dedicate themselves to.

Other Mousefolk instead find themselves embracing the tenets of virtous action and honour, dedicating themselves to a particular goal or aim. Paladins and Clerics are subsequently common amongst the Mousefolk, commiting themselves to an unwavering sense of duty and purpose for the greater good of community as a whole. Being accountable to your own ideals is as important to most Mousefolk as that of their Nest, and so when a Mousefolk makes a mistake, particularly one that directly or indirectly brings misfortune upon others, they treat the steps necessary to rectify it to be achieved with the utmost priority. Bronwyn Forewillow, leader of the Wards of the Harvest, a band of predominately mousefolk adventurers, was reported to have spent nearly half a decade seeking penance after accidentally breaking a mage's favourite chair - going as far as seeking tutelage from a master carpenter from Lachlen to learn how to create a new one anew with his own paws.

## History

Most Mousefolk maintain that they too were created by Aita, despite not being consider amongst the Principal Races, and in doing so consider her their patron deity. The common belief is that when Aita had finished shaping halflings from sand and weaving the tabaxi from grass, she combined what remained of the materials, accidentally creating the mousefolk in the process.
Merlán

### Cause of Death

Presumed dead at the massacre of the population of Hazelglen to power the ritual that was to turn Arnica into a hag.

## Technical Information

### Background

Woodworker

Merlán was a woodworker who lived in Hazelglen, and the father of Arnica.

## Description

Merlán was born in Hazelglen, and rarely left the town, not sharing the wanderlust and curiosity of his wife.

He had immense affection for his children, and put especial effort in making sure all of them had an appreciation for crafting and their workers. Several of his children were taught in the art of woodshaping and woodworking by him, which he also saw as a great way to bond with them.

Overprotective, according to Arnica, as Merlán would try his best to ensure she and Elína stayed out of trouble, with little success. The trait was heightened after Elína's disappearance, showing even more caution regarding his children than before. Though it was also made easier, as Arnica wouldn't get in trouble anywhere near as much as before.

Despite this disagreements, he truly loved even his "problem" children, the twins, and would spend time with all of them as much as he could. He took extra care with Keric, whose love for woodcarving and quiet nature were both perfectly suited for the pair to get close.

Arnica has no idea how he felt about her disappearance and the subsequent ritual, in some ways proving him right about being cautious.
Razorclaw Reef

* Artwork
* Map

Razorclaw Reef is stretch of shallow sandbacks near where the Cobalt Sea meets the Allreach Sea.

## Description

Of the southeastern coast of the Penance Peninsula, Razorclaw Reef is found just beyond the bay into which the River Baln empties. Scattered amongst the shoals and ridges of coral and stone are the remains of several Tulisian vessels from centuries past, most likely sent to the depths by the folly of a captain steering too far from the shore line in their efforts to distance themselves from the quiet and haunting nature of the Elmbriand Forest.

Despite this danger, several species of crustaceans, including the rare and expensive Sovereign Lobster and Rosechest Crab, are found near exclusively in the shallow waters, and so bold and brash sailors are known to venture to attempt to strike it rich with boats riding low upon the waves, heavy with bait and weighted creels. Nonetheless, the task is a perilous one, and it is estimated that every ten Sovereign Lobster caught usually results in a fatality.
Matthias Tavares

Matthias Tavares is a shifter druid and barbarian

## Backstory

Matthias grew up in a Shifter colony in the Savage Creek Hills outside Rydoon. He had a normal childhood among the colony where he learned to control his powers and never to give up his true nature. Matthias’ father was the head of the colony and often spoke about how one day the colony would turn to Matthias to lead. It seemed like his family was descendants of the original Lycanthrope in the continent. Though a few other older families claimed the same descendancy.

When Matthias was sixteen his family was killed in a coup d'état and he was left for dead floating down the Savage Creek. Instead of dying on the river Matthias was instead rescued by a green dragon who nursed him back to health. The dragon, Salgaress, taught Matthias inner peace and to control his rage at the death of his parents. For years Matthias lived in the hills with Salgaress as his only friend and visitor. The adult dragon taught him to channel the power of his natural surroundings.
Ringlet Cay

* Artwork
* Map

Ringlet Cay is a small sandbar located off the eastern coast of Trophy Hook.

## Description

Little more than a mound of sand rising from the seabed, Ringlet Cay is a relatively featureless spit of land adorned only by a few hardy trees. Serving more as a hazard for a non-attentive navigator, it came to Donol's surprise that someone had constructed a watchtower upon the sands when he and a group of adventurers passed close during 132WD.

Upon closer examination, it was discovered that the resident of the island - a pirate called Wycliff had been killed by a group of harpies, that had since made a nest in the impromptu watchtower. With the matriarch pretending to be their victim in dire need of hydration, they flagged down the attention of passing ships, before feasting on the crew. The harpies were slain by the adventuring party, and the belongings of Wycliff and their other victims gathered up, amongst them a strongly-alcoholic potion of healing and a silver ring set with a peridot, before the nest was destroyed with axe and flame.

## Trivia

As remarked by Timbermitt, the isle of Ringlet Cay looks a bit like a nose.
Rosette ohd Hossal

Rosette ohd Hossal is a half-elf Connisseur that works at the Hall of the Virtuous.

## Description

Approaching her elderly years, Rosette ohd Hossal has been involved with the Eclectic Eclipse for the best part of a century, having worked her way up from that of a general archivist, to that of a Curator and then eventually beyond to the title of Connisseur. As such, she serves as the operator of the Hall most days, ensuring that the displays remain in a state suitable for the populace to enjoy, learn from and best experience.

## Personality

Rosette has shown a remarkable patience when dealing with the general public, understanding that not all have a level of academic knowledge on par with her own, but remains steadfast to the rules set by the organisation for which she works, respecting the hierarchy of command, despite her own personal stature.

## History

Rosette ohd Hossal was encountered by a group of adventurers from Amber Run in 135WD, engaging in a discussion with Ódóvir Jotunsson regarding the location of an Axe associated with the celestial Andvett. After managing to persuade her of the importance of the item, she moved into swift action to facilitate Odovir's opportunity to view the object for himself, going as far as to cancel a date night at the Altar to free up her evening to the task. Eventually settling on spending a few hours trying to sort something out, before being encouraged to go on the date nonetheless by the paladin, 200gp in her pockets to ensure it would go well.
Nazsski

Nazsski was a Yuan-Ti Abomination that had undergone the Ritual of Defilement to become a Dark Soul.

## Appearance

Being of the same heritage and bloodline as the Yuan-Ti sorcerer Hassk, beget of the Nightmare Speaker and Warlock Ssena, Nazsski bore the same colouration of scales as Hassk, a mixture of fiery orange-red dorsal scales and more subdued blue-black ventral features. Unlike Hassk though, whose appearance is more akin to a Malison, Nazsski instead had ritually ascended to the form of a Yuan-Ti abomination, and so possessed near entirely serpentine features, save humanoid arms ending in clawed hands.

Like many Yuan-Ti, he was capable of transforming into a snake at will, in his cast a huge venomous serpent of similarly-hued scales.

## Personality

Aggressive, egotistic and determined, Nazsski believed himself to everything his brother Hassk could have attained, but had failed to do so. Having had his soul bound to that of the power of a Guardian Naga, he could channel vast arcane power beyond a scale thus far seen by most of the adventuring party. Through use of sorcerous metamagic, he could manipulate his spells to strike more suddenly and more powerfully than seemingly possible, as well as recover from seemingly greivous injuries with an unearthly level of magical recovery.

Despite this, his actions were not truly chaotic for chaos' sake, and initially attempted to bargain with Hassk when he was encountered in the ritual chamber of the Ender Temple. Demanding Hassk's compliance, he seemed to suggest that he would instead spare Hassk's companions if he did so - but whether he would have carried through with such a pledge was not established.

## Death

After shrugging off a series of seemingly fatal assaults, Nazsski attempting to bring the entirety of the Ender Temple crashing down on the adventuring party with use of a *Meteor Swarm*, only to be counterspelled. Enraged, Nazsski fought on for a time, before being delivered another, seemingly final mortal wound. Defiant to the end, and seeking to kill Hassk - seeing him as an aberrant product of a failed ritual - he allowed his body to be consumed in a 8th-level *Fireball* cast on those foes that surrounded him.

His smouldering remains were left where they fell in the deepest chambers of the Temple.
Lachlen

Lachlen was one of the Realms of Ahlus.

## History

Though little thought of, given its long-spanning border with the might of Atralran to the east, Lachlen is a Realm defined by the two forests within its borders. Candlegrove Forest and Covengrove, deeply contrasting in all manner of regards influenced the design by which the Realm came to be. Seven Earldoms watched over the peoples, five dedicated to Covengrove compared to the mere pair that lingered upon the borders of Candlegrove Woods, it would be that which were positioned between that would come to be the most famous - that of Starhithe Rest, positioned upon the road between Chalimar Palace in Atralran and Halima in Sunstone. The Lachosi existed as deep rivals of the Sunar people of Sunstone, competiting with them in matters material and martial.

Lachlen was one of the Realms of Ahlus that was targetted by the Eventide League, aided in their defeat by the Glimmer Knight Xorithromlax. Nonetheless, during the early days of the Astedian Ascension was invaded by its neighbour Sunstone, blockaded by both land and sea following the Battle of Oyster Bay. When Sunstone in turn capitulated to the Astedian Empire, the lands of Lachlen joined the territory of the Empire also.

## Society

Lachosi society treasured those capable of flexibility, diversity and versatility in all manner of environments, tasks and mentalities. Continually contending with denizens of the Feywild, some benign but mischievous, others still more sinister and cruel, the residents relied upon ingenuity to deal with all manner of illusion and malediction.

Influenced in part by Atral customs through their shared border, concepts of chivalry and honour carry throughout Lachosi teachings, and it is said that one has not experienced a true romance until you've spent a night beneath the stars with a loved one when the Lotus Run is filled with the fragrant petals that give it its name.
Ooze Paraelemental

Ooze Paraelementals, sometimes also called Acid Paraelementals, are elemental creatures.

## Description

Associated most commonly with the Paraelemental Plane of Ooze, formed at the ever-shifting conjunctions between the Planes of Water and Earth on the Elemental Sphere, Ooze Paraelementals are a vaguely humanoid creature capable of shifting and changing its form in a highly amorphous manner. Despite this appearance, they are elemental in nature, and not a type of ooze.

The very composition of an Ooze Paraelemental is highly corrosive to any exposed metal work, tarnishing and destroying it rapidly upon contact. Although they do not require matter to survive, they seem to actively seek out both inorganic and organic matter to digest, breaking them down in their constituent parts and incorporating them into their form.

Arcanists have developed methods to entrap an Ooze Paraelemental in gemstone form, specifically that of a *Paraelemental Chrysoprase*. They can sometimes be found residing in proximity to other creatures, such as Black and Copper Dragons, hags, oozes, as well as being utilised by cults of the Archomental Vapocaenum.

## History

When they were encountered at the ruins of the Guild of the Lilac Vine, the anguished spirit of the Archmage Yinlen Yarrow summoned an Ooze Elemental Myrmidon, a powerful form of the creature clad bound into a corroded set of armour that wielded a vast maul dripping with acid. It was destroyed, dispelled or otherwise dealt with when the spirit of the former Archmage was defeated.
Mosasaur

Mosasaurs are gargantuan predatory sea creatures known to reside in the waters of the major oceans around the continent of Ahlus.

## Description

Mosasaurs share traits shown by both crocodilian species and other terrestrial reptiles, leading the majority of scholars to assume they are at least distantly related. In place of feet however, mosasaurs instead have powerful flippers that can propel their streamlined and tapered bodies through the water while a somewhat lumbering ease, and are thus capable of keeping pace with their prey and most ships for short periods of intense chase.

Considered amongst the leviathans of the sea, alongside the largest of whale species, dragon turtles and krakens, the largest of mosasaur individuals can grow to be near eighty feet in length. Individuals of this size are particularly rare amongst an otherwise rare species however, although according to Sinclair Hawkden, they are known to interrupt whale hunts, no doubt attracted by the struggling calls and cries of the ensnared cetacean.

## History

The remains of a mosasaur, frozen inside a large floating iceberg, was discovered by an adventuring party in Vluk-Whiterose, 132WD, during a chartered trip aboard the Hammer of Whiterose to the isle of Threehorn. Although Ódóvir Jotunsson and Gwyneth entertained the idea of harvesting the creature's skull for a while, the logistics of its transport ultimately led to them deeming it too great an effort.
Namerta

Namerta, known more commonly simply as the Tyrant-King, was the genasi ruler that seized control of the city of Westdell shortly after the Manifestation.

## Description

Originally born as Eagre, Namerta was amongst the few in the city of Westdell that survived the horrors of the assault on Ahlus by the Cinder Star Hadar, claiming that his Truetouched blood had been directly responsible for his continuance, for surely it was seen to be a sign that he was destined to rule over the near abandoned city. Taking his name from a famed warrior of the Realms that had come before, Namerta the Peerless, this would-be ruler would have himself crowned with a masterfully-crafted circlet of platinum and silver, set with dozens of pale gemstones. To Westdell too, he gave a new name, deriving it a word meaning "*Potential*" in Deckpatter, with which he was said to be innately familiar. Wielding fierce military might and strength, Namerta and his followers quickly cleared the lands around Rydoon, securing them for settlement, before settling in to rule over them with an iron rod that would stir discontent amongst many of his subjects.

In time, Namerta would find the city that he claimed dominion up rising around him, a coup staged by what would become in time the Hollow Concord, made up of the newly established nobility of the city. Naught was spared in their coup, the entirety of Namerta's family slain, save for a singular granddaughter, Lisiphis, who escaped the grasp of the Aoratosi, a faction of specialists at espionage and subterfuge originally set-up by Namerta themselves. Chased across the continent, Lisiphis would find solace within the abandoned halls of Chalimar Palace, wherein she made a pact with an entity that promised to protect her. Within the city of Rydoon however, it was claimed that all the descendants of Namerta were killed, as well as the expunging of the noble families that married into his household - the Amaressos, Dium and Naxina families.

The legacy of Namerta hangs heavily on the city of Rydoon, the Kroan Games originally an acknowledgement of both the martial prowess of the soldiers responsible, but also a celebration of peacetime, whereas the Titan of the Battlemistress was converted to depict Kroai as thanks for her provision of victory to those responsible for his toppling.
Reports for Attention of the Warlord

Reports for Attention of the Warlord is a collection of reports written in goblin.

They were recovered from the body of Agruc Shred.

## Description

Less organised than previous reports, the papers are a group of varying quality and detail. Some appear to be written by hobgoblins, others the scrawling hands of bugbears and the chaotic mess of goblin calligraphy.

## Research

### Completed by Ronan

#### Report One

*As commanded, we butchered the prisoners from the Concord and riders sent from the Hive alike, dedicated both as should be. Clad in chain and pierced with arrows, it will seem the legionaries of the river-city were slain on patrol, the slavers will appear to have been caught unawares on their way to the talks. Both do not yet see their weakness, so they will look upon the scene and turn upon each other. Rydoon and the Wormkeeper will war, spilling blood and tears as they tear each other apart. Black Hand deliver order in such chaos, and to them a place in the hierarchy will be found - beneath the boot of those strong enough to rule them.*

*In servitude of strength,* *Captain Unkak*

#### Report Two

*Boss, we got some uv im bug-beastiez yer were afta. Much easia now dat da undead are gone an' our worg-boys kan see dere burrows without gett'n sand ‘n dere eyes. We are jus gett'n 'da kages ready an' den we'll have im sent ova. Wun uv da scouts say wun uv dose fly'n horse fings 'n da mountains ta da north, might be a gud wun ta add ta yer kollection.*

*Break im wit' whip an’ chain,* *Chief Rossamkk*

#### Report Three

*The searches in the north for Fading Vision have so far proved less than fruitful. We raided a few temples and shrines, but nothing was as promised. The witch's tongue is a forked as a viper, and just as vile. Truly all she does is lie, she has no such gifts for divination as we had hoped. I suggest you take her head and send it back to the Duke on a stake - that'll teach him and his devil-bride the cost of their incursions. I will return to Bazan and restock our numbers, from which we'll continue our search. The Morningstar of the Hand will be found.*

*May the battlefield quake,* *General Khorg*

#### Report Four

*Our attempts to parley with Meyznokrinth resulted in slightly more than the originally anticipated casualties, but well within acceptable ranges. His greed is far-reaching, as to be expected, but the promise and potential of undermining his kin and whatever connection it holds with the Sapphire Sovereignty proved too delectable and desireable a prize to be denied. His price was the skulls of five behirs, time-consuming but achievable enough. Meanwhile, we continue to press our efforts at Castle Yarmark and soon another ally will fly the storm with us.*

*Through the might of the Bane-of-All,* *Captain Drukon*
Netlace Mushroom

Netlace Mushrooms are a type of rare mushroom that forms complex mycelial networks.

## Description

Appearing as discrete and diffuse fungal clumps of green-black, netlace mushrooms create an extensively interconnected meshwork of mycelial fibres under the soil's surface, and are capable of releasing coordinated clouds of noxious spores to creatures attempting to graze or harvest them.

When attempting to cultivate netlace mushrooms, it is necessary to plant at least four separate individuals to facilitate the foundations of this network.

## Usage

Although not an original ingredient to the formulation, it is now conventional to include Netlace Mushrooms within a Tonic of the Oak, its addition aiding to better connect the imbiber to their surroundings by means of the ground upon which they stand.
Olechino

Olechino is a dish that originated from the Giado Territories.

## Description

While still enjoyed throughout the lands constituting the Hollow Concord, Olechino finds most popularity in the northern stretches of the territory in settlements such as Mossholde. A hearty and warming dish, Olechino finds its origins in the clans that once resided in the Giado Territories and unsurprisingly utilises ingredients exclusively associated with the region.

Made of soaked roughly-chopped rye grains alongside toasted crispbread fragments, flavoured oils, anchovies - either filleted, or more commonly steamed and served whole - Olechino can, in some recipes, utilise in excess of six different cultivars of Giadoese peppers, whether to flavour the stock in which the rye grains are cooked, dried and flaked over the crispbread, or simply sliced and added to the thick broth.
Melchor Tawnbert

Melchor Tawnbert was a King of Gawylthlan.

## Description

Little is currently known of Melchor Tawnbert, save his royal status as a monarch that sat upon the Rose Throne of the Slate-Stone Kingdom, his involvement in the Battle of White Mountain - and that after his defeat at said conflict that he sought shelter with the dwarves of Mol Boramm, ruled at the time by King Gorkral Grithammer.
Marl

Marl is an earth genasi currently imprisoned within the jails of Chalimar.

## Description

According to the trail of evidence collected by Vincent Frostbrooke following the break-in at Skålhalla in 132WD, Ardor-Amberlight, Marl has a long standing history of petty theft, having blazed across the lands of the Hollow Concord before heading east to escape justice to settle in Amber Run. Falling onto old habits, he started a series of break-ins both within the settlement and further afield, as well as being instrumental in the Lightfingers' takeover of the market set up by Dorian Ukko.

Included amongst the damming evidence was a series of eyewitnesses reports of similar actions in the settlement of Silt's Bounty, a bounty initially filed by the Guild of the Guerdon in Rydoon and possession of tattered robes akin to the threads discovered in Skålhalla shortly after the break-in. Communications with the Lightfingers were also intercepted by the Galeriders, and thus in light of the wealth of proof, an arrest was made.
Needlebreacher

Needlebreachers are a type of predatory fish known for their signature hunting methods.

## Description

With long narrow bodied sometimes compared to that of a snake, worm or eel - hence their other names of Snakefang Leaper and Jumping Eel - Needlebreachers have a heavily underbite set with dozens of back-facing sharp edged fang-like teeth perfect for piercing their prey. With a pair of wide fan-like ventral fins, they are highly mobile hunters that are often found feeding in packs. Similar to some types of sharks, their preferred method of hunting involves launching themselves from below of their target, typically a shoal of smaller fish, launching themselves and their prey free of the water, the force of the strike sufficient to incapacitate their catch as well as impale it upon their teeth.

Needlebreachers are also known to use their technique to escape those seeking to prey upon them, launching themselves several feet free of the water's surface and often out of the reach of a would-be predator.
Ephraim Fuselight

Ephraim Fuselight is a Mousefolk Artificer and Inventor and a former member of The Chicory Coterie.

## Description

Standing but a foot and a half tall, Ephraim appears at least somewhat larger than his diminutive form due to the large number of boxes, pots, phials and bags that adorn his form. Peering out at the world through a monocle that seems at somewhat mechanical, he carries a wide number of improvised weaponry, including bombs made of molten wax, phials of concentrated lingonberry wine vinegar, bowls of treacle pudding of near-unmatchable viscosity, as well as box of rats adorned with iron fangs that he looses upon his foes.

## Personality

Delighting in the monitored and continuously refined chaos that his inventions create, Ephraim is a creative and curious individual. While his methods are unusual to most, whether the task at hand is scouting out a location, defeating a foe or unlocking a door, he will strive to achieve it with a sense of unyielding determination. He was responsible for first suggesting the use of penguin suits to travel across the Hoarfrost Expanse largely unmolested by the orcs of the White Tusk Tribe.

## Battle of Manifestation's Return

Ephraim was amongst the forces that came to aid the defence of Whittengrove against the reemergence of Hadar onto the Prime Material Plane in 9WD, arriving in style alongside Wendell Hazebrooke in a recovered Cogheart Titan.

The titan was destroyed in the battle by the *Meteor Swarm* cast by the Locked Book, though the mousefolk was later pulled from the rubble and revived.

## Later Life

After Wendell decided to pledge himself to the Matron House following his revivification, Ephraim entertained the idea of joining him, before electing to instead remain in Whittengrove for a time. Later in life, some half decade later, Ephraim travelled east to Viridell, having been quoted that the gentle heat would be better for his ageing bones and whiskers. Working as an enchanter alongside the dwarven wizard Exander Havenshade in his arcane store for a time, Exander found that his co-worker had left unexpected and without announcement one day, leaving many of his belongings behind in his seemed haste.
Ravasys Autumnwish

Ravasys Autumnwish is an elven bard from Velenthir Estate.

## Description

Still young for an elf, having recently celebrated her ascension to adulthood by the standards of her race, Ravasys still hungers for adventure and exploration, and thus has taken to travelling alongside entertaining tropes, working in theatres, circuses and the like while continuing her travels.

## History

Having long claimed to be born from a resident of Festertarn that was taken in by the Fairy Club shortly after Starhithe Manor was renamed to Velenthir Estate, Ravasys has felt the touch of the Covengrove on her being from her birth, and thus has been drawn to matters pertaining to the occult, particularly unnatural variations on conventional nature. Having travelled to Whittengrove to lay claim to the destruction caused by the tsunami and flooding, a matter she believes to have not been a natural occurrence, she encountered Arnica - and upon feeling the muddled nature of her being offered to delve into the occult trappings that surrounded her.

### Readings

#### Arnica

Past - The Dictator

*"A history shaped by those that wield brutality, violence and fear as their weapons, taking for which they lust, destroying for which they care not."*

Present - The Avenger

*"A present defined by justice or revenge, evoked against the evils that yet loom. Strength and guile alike wielded in offense and defence alike."*

Future - The Conjurer

*"A path ahead defined by the coming of something from far beyond, witnessed by those that believe themselves akin to the divine."*

In 134WD, Vluk-Whiterose, Ravasys was briefly encountered by the party at Velenthir Estate, during which she reunited with Arnica after several years apart - by her admission due to having been busy travelling. After inquiry after the party's intentions for the Feywild, and finding vague answers in response, she instead drew a singular card from her deck as a potential portent of the future to come - *Elementalist, The triumph of nature over civilization; natural disasters and bountiful harvests.*
Milfoil Stalker

Milfoil Stalkers are predatory monstrosities found in freshwater rivers and lakes across the world.

## Description

Akin to a large mantis-like insectoid, Milfoil Stalkers are capable ambush predators that can survive in most aquatic environments, but flourish most greatly in polluted waterways, such as sewers and other areas of run-off around larger settlements. From the surface, the Stalker might appear a rock or log covered in thick algal blooms, though beneath hide five pairs of legs, the foremost pair curved like meat hooks.

Beyond their claws, Milfoil Stalkers possess a maw filled with backwards facing teeth, and can use their fan-like tail to outmanoeuvre any individual or creature pulled into the water. Drawn by the muck of grazing cattle, the largest individuals have been shown to be powerful to pull even a full sized cow into the river.

## History

While travelling north to investigate the presence of the Legion of the Black Hand in 5WD, a group of adventurers found themselves caught unawares by a Milfoil Stalker as they crossed a narrow tributary to the Lotus Run.
Rumberry Tart

Rumberry Tart is a popular dessert in Viridell and the other settlements of Tourmalini'i.

## Description

Rumberries grow readily throughout the leafy copses of the Tviatini Jungle, yielding large quantities of fruit in late Highreign months and throughout Amberlight. Best described as somewhere between a grape and a blueberry in appearance, rumberries are tangy with a lightly-spiced flavour, and thus are commonly enjoyed roasted and baked with brown sugar as a tart filling, usually served with a ginger and vanilla-flavoured whipped cream.
Roque qu Leos

Roque qu Leos was a human noble that resided in Rydoon as part of the Conclave of the Hollow Concord.

He was the ruler of the island of Pylodes, as well as the guard-isles of Kyroe and Inylsos.

## Personality

Archon Roque qu Leos was served well by his pragmatism, elevating himself above simply being a capable swordsman and sailor from a noble household. Unafraid to utilise uncoventional techniques to yield the results desired, he served capably at the strategist for the Rydooni navy for many years.

This proclivity to divergent thinking made him particularly pliable for Thurkaervaeri, the pair finding an agreement for sake of protecting the populace of Rydoon and its outlying settlements. Through use of an army sourced from Acheron, the foes of the city would be defeated, and the lands they occupied seceded to the conquerers, alongside a tribute for their continued protection.

## Death

Encountered in The Labyrinthe, Archon Roque's plans were laid plain without deceit to an adventuring party seeking the return of Forgemaster's Might. Rejecting the proposal, conversation spiralled into combat, during with Roque qu Leos was ultimately slain by Aenarion by means of bow and dancing blade alike.
Puddle Spirit

Puddle Spirits are tiny lesser elemental creatures native to the Elemental Plane of Water.

## Description

Created after the destruction of larger elemental creatures, Puddle Spirits, like all so-called subsidiary elementals (a large group of similar creatures made up Blemish Spirits, Chill Spirits, Cinder Spirits, Gust Spirits, Puddle Spirits, Rumble Spirits, Soil Spirits and Spark Spirits) are thought to be formed when the residue of the original elemental is not fully reabsorbed and reclaimed by the Plane that wrought it into being, and so instead persists as a creature in its own right.

Subsidiary elementals are often found in subservient roles, naturally seeking out a master of sorts to fall in line behind and beneath, and thus are usually encountered working in menial, simple and repetitive tasks - although rarer still they may be utilised as familiars for spellcasters.