recursal/Fanatic-Fandom huggingface dataset:
Eevee

**Eevee** was a contestant on Survivor: Mt. Moon - Exile Island.

## **Survivor**

### **Mt. Moon - Exile Island**

The pre merge for Eevee was great, everyone liked Eevee and his cheerful attitude. He was always in the loop of the plans going on around camp and was a necessary ally for the Shinx and Infernape blindsides. Soon he and Lugia began to slowly form a majority, gaining Blastoise and Piplup as allies. They were the deciding voice of the alliance, after a long debate on who should go, Eevee sided with Lugia, which caused friction between him and Piplup. They were going down in numbers in the merge and it was looking dire once his closest ally, Lugia, was medically evacuated.

Come the merge, Eevee's social game came to play and quickly found himself in an alliance with the Tsuki members minus Stunfisk and Wigglytuff. It became apparent that Staraptor had jumped ship, seeing the writing on the wall, Eevee also decided to jump ship, abandoning his old tribe mates. The next round Chimchar decided he wanted to make a move against Treecko with the outsiders. Eevee was heavily against this and said they need to be loyal to their alliance. After convincing Chimchar to stay on Staraptor, he was blindsided when Wigglytuff was voted out 4-3-2. Despite this set back, he managed to convince his alliance to stick with the plan, unfortunately, the plan played an idol, but luckily Staraptor voted out Stunfisk. Next vote it was a cut and dry vote but soon the reality set in and realized he was now a target. Siding with Blastoise once again they managed to idol out the leader, Bidoof, 2-1-0. This allyship wouldn't last long though as it was clear that either him or Blastoise would be going home. He tried his hardest to pull in the votes but he wasn't able to gain the numbers and was sent to the jury.
Blastoise

**Blastoise** was a contestant on Survivor: Mt. Moon - Exile Island.

## **Survivor**

### **Mt. Moon - Exile Island**

During the tribal phase of the game, Blastoise was the biggest contributor around camp. Having a mostly old school style of playing the game, she wanted the strongest competitors to stay. Aligning with Shinx for the first vote, she helped gain the numbers to get Staraptor out. This all unfortunately backfired and her closest ally was sent out. She would be in the minority the very next vote, after her argument with Ditto. Luckily after a winning streak, she was asked to join Eevee, Lugia, and Piplup's alliance and joined forces to take out her advisory, Ditto. Sadly, this good luck would run dry as Lugia was Evacuated and would start of the merge losing all her allies in one tribal council.

Now on the bottom, Blastoise had to rework her strategy. Blastoise became a much better social player, getting in the good graces of Chimchar and maintained her relationship with Eevee. These factors helped her stay off the block. Unfortunately, this did not help her standing in the tribe, and she remained on the bottom for her entire game. During the final 8, Blastoise and Staraptor finally decided to hash things out, which in turn spawned an unlikely friendship. With her newfound ally and getting information from her connections, she helped with the Stunfisk blindside with the help of Staraptors idol. The very next round she managed to find an idol. Soon it was apparent that the target was still on Staraptors back, and she had to make a choice; Play the idol on her new ally or keep it for herself. She ultimately decided to keep it to herself but decided to stick with her friend, even if it didn't matter. It became clear that Blastoise was the next biggest threat. She managed to get Eevee on her side and successfully used the idol to take out The Tsuki majority's leader, Bidoof. Her and Eevee were still on the bottom and mutually agreed there was no way both of them would make it to the next round. Having her connection with Chimchar, she needed one more vote to be safe. It was apparent that Mimikyu was the swing vote and Blastoise managed to be more convincing.

It was the final four and she was the sure target for the next two rounds. However, after losing the immunity challenge, she managed to convince Chimchar that they would be the next to go after her. This caused a fire making duel where Blastoise finally met their demise, becoming the 6th member of the jury.

## **Trivia**

* Blastoise is the first player to lose Fire Making
The Loominex Wiki

**Welcome to the The Loominex Wiki!**
The Loominex is a place beyond our reality, beyond the universe. It sits as a hostile environment adorned by many divisions and mazes, thousands of different areas and sections rest here, withered by time. You better hope something here doesn't find you, because you would get ripped to shreds in seconds. People disappear into this dimension seamlessly and almost randomly. It's completely fate If you'll be sent here, at any But time. but hey, that doesn't mean you can't thrive in the Loominex, it's also full of great, beautiful safehavens with people just like you trying to survive in this place. Explore the many wonders of this unusual dimension like anomalous items, brutal creatures, and the many Divisions. Good luck, wanderer.

*`!!! Please do not delete or edit anything on this wiki, I've worked so hard on all of this, thank you. !!!`*

***Latest Update: 1/14/24***

-"Rainy Day" Division rewrite.

Items

Creatures

Anomalies, Theories, Facts, Ext.

Divisions:
[ - - >**Unconfirmed Divisions**< - - ]

`Division 001: **The Tunnels‎**`

*`--\_--\_--Subdivision 1.4: **The Forgotten Route**`*

`Division 002: ***Dissarrange***`

`Division 003: **The Officescape** / / / <!Rewrite!>`

`Division 004: **The Metroplex**`

`Division 005: **The Bunker**`

`Division 006: **Monochrome Growth**`

*`--\_--\_--Subdivision 6.7: **The Field of Dandelions**`*

`Division 007: **The Playplace** / / / <!Rewrite!>`

`Division 008: **The Sewers**`

`Division 009: **Liminal Antique Store**`

`Division 010: **The Laundromat**`

`Division 011: **Neon Mall**`

`Division 012: **"Rainy Day"** / / / <!Rewrite!>`

`Division 013: **The Cemetery**`

`Division 014: **Doctor's Office**`

`Division 015: **The Greenhouse**`

*`--\_--\_--Subdivision 15.8: **The Garden**`*

`Division 016: **Abandoned Facility**`

`Division 017: **Metropolis Halls**`

`Division 018: **Trampoline Park**`

`Division 019: **The Locker Rooms**`

`Division 020: **Childhood House**`

*`--\_--\_--`*`Division 20.9: A / s a f e / p l a c e`

`Division 021: **Autumn Glades**`

`Division 022: **The Library**`

`Division 023: **"Stargazing"**`

*`--\_--\_--`*`Division 23.5: **Middle of Nowhere**`

`Division 024: **Overgrown**`

`Division 025: **Bitter Cold**`

`Division 026: The Convince Store Coming Soon`

`Division 027: "Base ALPHA Main Headquarters" Coming Soon`

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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* Getting Started
* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Employee

The Employee

Hostility: 6 / 10

-Fast

-Strong

The Employee is a creature that can be found in divisions with offices, stores, coffee shops, and business places. They are hostile, yet have very poor eyesight, these workers can be seen working their normal jobs such as office working, or working a cash register. The faces of these creatures are very strange, it looks like a pitch black mask or hole in their face. This "mask" cannot be removed, and it seems to be a figment of the human imagination. An interesting thing about these face-voids is that they seem to function as actual pits, someone could jump inside the faces of one of these creatures and be stuck in a large pit.
The Cryptofly

The Cryptofly

Hostility: 5 / 10

-Fast

-Below Average Strength

The Cryptofly is a creature found in usually indoor Divisions. The creature looks like a humanoid moth creature with a wrinkled face and thin wings, it has a mermaid-like tail that flaps when it flies. The creature is very fast, about the same speed as a fast dog, however it cannot to serious damage to the person other than cuts and gashes on the skin. It's eyes cannot open so it uses echolocation by screetching to find out where it's prey is.
Lugia

**Lugia** was a contestant on Survivor: Mt. Moon - Exile Island.

## **Survivor**

### **Mt. Moon - Exile Island**

Lugia started this game on the wrong wing with people wondering why a legendary Pokémon would need the money. However after having a great challenge performance, his luck started to turn and began to get more socially ingrained. Getting into a duo with Infernape they began to go against Shinx, but before they could get their plan moving, he was warned that Staraptor was targeting him. Once Staraptors idol was revealed, panicked whispers were being had, and Lugia and Infernape managed to get enough numbers to tie. As Shinx was giving her plea, it looked like the game was over for Lugia, until Infernape revealed that Shinx was the one who originally targeted Staraptor. This swayed the numbers and Lugia was saved 4-2.

Lugia's ally, Infernape, began getting on peoples nerves which inevitably caused Lugia to be blindsided, losing his number one. Lugia then began putting an effort on improving his relationships. Bonding with Piplup and even forming an official alliance with Eevee, the most liked person on the tribe. Throughout the next few episodes they grew their alliance until they held the majority. At their third tribal council it was apparent that either Staraptor or Ditto would be going, and Lugia was pushing for Ditto. This lead to a debate between Piplup and Lugia on who should go, with Lugia winning out in the end. Lugia was in a great spot coming into the next tribal, but after a hard challenge, and him pulling most of the weight, Lugia was medically evacuated from the game.

#### **Voting History**

 1
 2
 3
 6

## **Trivia**

* Lugia was the first player involved in a tie, along with Shinx
	+ Lugia was the first player to survive a tie vote
* Lugia was the first player to be medically evacuated
Lady Lisbeth Warner

## Lisbeth Warner

Portrait de Lady Lisbeth, 1939

Depuis toujours fille favorite du Lord elle a toujours été l’inspiratrice, la muse de la famille Warner. Par sa beauté incontestable, sa grâce, sa douceur, son élégance, sa sensualité, son incomparable charisme, et son intellect à tout épreuve, elle a été comparée par ses proches à tous les plus beaux trésors dont regorge notre monde. Évocatrice d’admiration, de fougue, d’amour passionnel, de désir ardent. Cependant, elle n’en est pas moins dotée d’un caractère bien trempé. Une main de fer dans un gant de velours qui saura faire plier quiconque à ses exigences si elle juge que cela peut servir le comté et sa famille. On la dit également amatrice de pratiques occultes, mais nous laisserons à chacun le plaisir de vérifier le fondé de ces rumeurs…
Sir Lee Warner

## Lee Warner

Artiste peintre et musicien à ses heures perdues, illustre architecte et conducteur des travaux de rénovation du manoir Warner, Sir lee est sans nul doute l'âme artistique de la famille Warner. Son sens de l'esthétisme n'a d'égal que sa capacité à magnifier tout ce qu'il touche. Cependant prenez garde à son air désinvolte et épicurien, sous son apparente bonhommie se cache un être d'une exigence et d'une intransigeance sans limites.
Creatures

Creature #0001: Steelhound

Creature #0002: The Gluck

Creature #0003: Gast Recluse

Creature #0004: Tangeler

Creature #0005: The Employee

Creature: #0006: The Plague-Rat

Creature: 0007: The Conductor

Creature: 0008: The Yurches

Creature: 0009: The Mashed

Creature: 0010: The Cryptofly

Creature: 0011: Sewage Creature

Creature: 0012: Illuminant

Creature: 0013: Toxin Centipede

Creature 0014: The Subconscious of Division 13

Creature 0015: Mind Reapers

Creature 0016: The Dandelion Abomination

Creature 0017: Murder Butterfly

Creature 0018: Screecher

\_

Creature 0019: The Hands of Division 18

Creature 0020: Fleshrunners

\_

Creature: 0021: Autumn Raynard

Creature: 0022: The Levitating Books

Creature: 0023: Snowclusters

Creature: 0024:

Creature: 0024: The Grabbers
Reverse Key

Reverse Key

The Reverse key is an item found semi-commonly in supply crates. This key can be used on any door to open it up to the Division before the current one the wanderer is on. For example, if you needed to get back to Division 9 if you were on Division 10, you would find this key and use it on any door to go back. If the Division before the one you are currently on is dangerous and you wanted to get to a Division 3 levels lower than you, get multiple keys and try to get through dangourous Division as fast as possible. The keys can work on anything with a key slot, you can even bring your own door with you to different Divisions to travel interdivision super fast, just make sure you have enough keys.
Repel Powder

Repel Powder

Repel Powder is an item that is found uncommonly in forest Divisions, it is a purple powder with the consistancy of dense sand. It is stored in a ceramic pot with a tightly-fitting clay top. It can be used to repel creatures, dropping a good amount of this powder on the creature will instantly kill it unless it is a very strong creature or one like a Steelhound or a Tangler. The smell alone will drive a creature away, and creating a ring around you with Repel Powder can provide a temporary safe-spot from many creatures.
Tangeler

Tangeler

Hostility: 4 / 10

-Slow Speed

-Strong

The Tangeler is a creature found in mainly Division 2, but can uncommonly be found other places. These creature take the appearance of constantly moving, tangled colored wires. Each of the wires seems to have a mind of their own, wriggling and clawing everywhere it sees. They like to slowly wander around, climbing on walls, or ceilings, If a wanderer were to touch the Tangeler it would produce a mildly strong electric shock. This shock can cause uncomfortable aches, pains, and rarely paralysis.
Ditto

**Ditto** was a contestant on Survivor: Mt. Moon - Exile Island.

## **Survivor**

### **Mt. Moon - Exile Island**

Ditto in the early stages gained the reputation as the lazy one at camp. They did decently at the social aspect however, being included on the Shinx blindside and gaining the numbers to take out Infernape, who was openly targeting him.

He stayed under the radar for a good portion of his time on Mt. Moon but this lead to his downfall. Slowly a majority alliance was forming in the background and by the time they were back at tribal it was too late. After a 3-3 split he was sent home on the second revote of the season.

#### **Voting History**

 1
 2
 3
 Voted Off, Day 15
Magic Backpack

Magic Backpack

The Magic backpack is an uncommon item that can be found in boxes or crates on most divisions (usually indoor divisions.) It looks like a small drawstring bag made of a synthetic material, they are commonly found in a brown color but can be other colors such as navy blue, dark green, or an off-red. The backpack has a very useful and strange property, even though it looks like a small backpack, inside is a huge space that can hold up to 500~ pounds at max capacity, though you will not feel any weight from the contents of the bag. Theoretically, a human can fit inside, but the backpack is very small, and if ripped, the property will be broken. This item is extremely common among large bases, specifically exploration bases to haul around a large amount of supplies and weaponry.
Lunch Meat

Lunch Meat

Lunch Meat is a food item that can commonly be found in supply crates or in other boxes. It looks like thin rectangle-cut slabs of meat, the packaging is airlocked and sealed tight in plastic. While the inside of the meat is soft, the outside is crispy with a maple glaze. These are a high-caloric meal with high amount of protein, zinc, iron, and vitamin B12.
Wiki ArlingtonRPG

**Bienvenue sur le Wiki ArlingtonRPG !**
Arlington RPG est un univers crée sur la plateforme Habbo.fr. Un univers dit : Rôleplay, où les participants incarnent le personnage de leur choix, évoluant dans un univers sombre et mystérieux dans un village isolé dans Royaume-uni des années 40.

Nous sommes un site Web communautaire et collaboratif à propos de ArlingtonRPG que n'importe qui, vous y compris, peut modifier. Les wikis comme celui-ci dépendent de la participation des lecteurs et de l'ajout de contenu. Cliquez sur le bouton « Ajouter une page » ou « Modifier » en haut de n'importe quelle page pour commencer !

## Articles importants

PlaceholderUne page sur votre thèmePlaceholderUn personnage principalPlaceholderLe premier épisodePlaceholderUn lieu importantPlaceholderUn événement cléPlaceholderUn objet crucial

*Besoin d'aide pour construire cette communauté ?*

* Règles de ce wiki
* Commencer
* Comment contribuer
* Gérer votre nouvelle communauté
* Guides
* Toutes les pages d'aide

Vous pouvez également faire partie de la grande famille des communautés Fandom. Venez visiter le Centre des communautés !

*Fondateurs de la communauté* : Rédigez une description correcte et courte pour votre section d'accueil concernant le thème de votre wiki. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent. Puis, n'hésitez pas à visiter le tableau de bord des administrateurs pour plus de conseils.
The Gluck

The Gluck

Hostility: 3 / 10

-Normal Speed

-Moderately Strong

The Gluck is a creature found in indoor, humid or damp places. These creatures will attack you by slithering on walls or roofs and gnawing on you with their dull teeth. These creatures usually hang from ceilings while resting and sleeping. Their bodies are made of a mucus-type texture that oozes and wriggles every which way, their hands have smooth, short black nails. They attack by jumping on you from above; this can cause some damage but the creature is quite fragile.
Unconfirmed Divisions

***`Unconfirmed Divisions are divisions that have minimal entrances or have been explored only a very small amount; for example if only a few people have ever been there. These Divisions are not recognized as actual main Divisions because of the difficulty of getting to them and the lack of information, therefor they do not receive difficulty ratings, basic info, or reliable entrances.`***

--- --- --- "The Infinite Classroom"

--- --- --- "Pipeworks"

--- --- ---
Dunsparce

**Dunsparce** was a contestant on Survivor: Mt. Moon - Exile Island.

## **Survivor**

### **Mt. Moon - Exile Island**

Dunsparce was a very silent figure in the Tsuki tribe and not making solid connections in the first stages of the game. He was a very hard shell to crack and only few managed to crack it even an inch. He never really contributed much to camp life and Chimchar finally snapped, telling Dunsparce that he needs to get his act together or he would be the first to go. Dunsparce took this as a wake up call and began trying to form connections with other players, such as Bidoof.

After losing their first immunity challenge, Dunsparce was quickly put on the block. Others however saw Dunsparce as an easy ally to scoop up and other plans were put into place. Pickachu gave him new life and they began trying to recruit people against Mimikyu. Unfortunately, they were unable to inform Bidoof in time and Dunsparces game ended in a 4-3-1 split.

#### **Voting History**

 1
 Voted Off, Day 9
Sizzleberry

Sizzleberry

Sizzleberries are a fruit found all throughout Division 24, they look like moderately big green or purple berries. When grown, they will start out a bright purple, these are the unripe version and they taste sweet or bitter. most people compare the taste to a fig. The unripe form is squishy or mushy and the inside is like a thick paste. The ripe form is green, with a smooth touch and crunchy outside. The inside is like jelly, this jelly is sweet and tastes like a breed between a lychee and a kiwi. The inside of the ripe fruit fizzes, with the inside holding a large amount of carbonation built up while growing. Because it carbonates, they can sometimes implode on themselves causing a small explosion.
"The Infinite Classroom"

Hostility Level: Unconfirmed

Number of people to find this Division: ***29***

***Food: N/A Supply Crates: N/A Communications: N/A***

"The Infinite Classroom" is a band of square halls covered with oaken desks and chairs, there are three squares of classroom halls, all getting bigger as they get towards the outside of the Division, which seems to be a blue void. The desks have school supplies inside but do not have anything on top of them, this Division appears to be quite clean with mopped floors and wiped desks. There seems to be no intention of teaching here because of the awkward layout, having no blackboards or places for a teacher to teach. In the center of the three squares is a moderately small courtyard, this courtyard consists of a plate of fake grass, sports gear, a set of swings, and benches. The outdoor part of the Division is very hot, being what is reported to be around 100 degrees at all times. None of the heat seeps into the school and the inside is airconditioned. There are no bathrooms or any amenities in the Division, and it seems to be an extremely small Division, with the entire Division being tiny compared to the rest of the Loominex.

Entities:

Unconfirmed

Entrances:

Based on the 29 people that have been here, they all seemingly got here for no cause, most of them fell here while sleeping, however, all of them came here from either Division 15 or 14.

Exits:

Going to the courtyard and going inside an empty sportswear bucket has a portal leading back to the Division you came from.
Goob (Genralized)

*For Goob Characters*

*For Goob Lore*

Goob is a species that defines a large quantity of unique beings.

## Goob Types

### Standard Goobs

* Goob (original)
* Acute Goob
* Obtuse Goob
* Buff Goob
* gob
* 3D Goob
* 4D Goob
* goob?

### Elemental Goobs

* Water Goob
* Fire Goob
* Plant Goob

### Mythical Goobs

* Unigoob/Goobicorn
* Flying Goob

### Postmortem Goobs

* Goobergheist
* Skellegoob
* Goobzie (Goob zombie)
"Pipeworks"

Hostility Level: Unconfirmed

Number of people to find this Division: ***13***

***Food: N/A Supply Crates: N/A Communications: N/A***

"Pipworks" is a Division that looks like a sewer that is connected by old, rusty pipes. It is completely dark in the Division, with the only light being the occasional half-dead lantern. Other than the beams and minecart tracks that you can walk on, it's just dirty, cold water. On the top of the pipes are tons of cobwebs covered in dust, all the spiders in these webs are dead. Every single thing in the Division is covered in a thick layer of dust, it's spread throughout the level especially
Hot Wheels Velocity X Wiki

**Welcome to the Hot Wheels Velocity X Wiki!**
We're a collaborative community website about Hot Wheels Velocity X that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicList of CharactersPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Murder Butterfly

Murder Butterfly

Hostility: 7 / 10

-Fast

-Moderately Strong

The Murder Butterfly is a creature found only in Division 15 and 15.8, it looks like a brown, red, and yellowish butterfly with patterned wings. The body part of this creature has a stinger, much like a bee. It can swarm a human and use its stinger to stun the foe and eat its prey alive. They usually stray in groups and use their mouths as well to bite into humans. Although they do eat plants, they will not pass up a live human, giving them a very aggressive personality.
Steelhound

**Steelhound**

Hostility: 3 / 10

-Slow

-Strong

The Steelhound is a common creature found in indoor Divisions. This creature has layers of steel latched together by thin gears, this makes the creature move. The Steelhound is very slow, walking about 1-5 mph, a human could easily outrun a this creature in most cases. The noise made by the Steelhound is loud and high so it can be heard from far away; however, don't judge it's speed, because It has incredible strength. A Steelhound can shred a human apart in 15 seconds using it's sharp-knife like edges.
The Hands of Division 18

The Hands of Division 18

Hostility Level: 5 / 10

-Moderately Fast

-Moderately Weak

The Hands of Division 18 are creatures inhabiting the foam pit of Division 18, it looks like a webbed humanoid hand with eyes growing out the side of the arm. This arm can grow, and always attaches to the bottom of the foam pit. These creatures act like servents to the entity below the foam pit. They latch onto the legs of people to pull them down into the depths of the foam pit. They can be kicked off but if it gets a good grip on you it is almost curtain death to the Devourer below the foam pit.
Survivor: Mt. Moon - Exile Island

**Survivor: Mt. Moon - Exile Island** is the first season of *Pokevivor*. It had 16 castaways marooned for 39 days.

## Twists/Changes

* **First Impressions -** On day one players had to vote who they thought the biggest liability based soley on first impressions. The two players voted out would be air lifted to camp while the rest of the tribe had to walk four hours.
* **One Time Use Hidden Immunity Idol -** The players voted as the biggest liability were given a choice to help around camp or search for a one time use hidden immunity idol. This idol is only good for the first Tribal Council they attend.
* **Exile Island -** After a reward or immunity challenge, the winning tribe must send someone from the losing tribe to Exile Island. The person picked then must select someone from the winning tribe to join them on exile. The two banished players must each choose an urn; one contains nothing and the other contains a clue to the Hidden Immunity Idol. The player who gets the clue will also get the option to mutiny to the other tribe. They will return for the immunity challenge.

## Awards

**Hero** - Blastoise

**Villain** - Wigglytuff

**Underdog** - Staraptor

**Pre Jury All Star** - Lugia

**Most Robbed** - Shinx

**Move of the Game** - Chimchar picking up the players on the bottom, taking out her enemy while also taking away an idol so she gain back favor the next vote

**Best Duo** - Blastoise and Eevee

**Player of the Game** - Chimchar

**Host Favorite** - Eevee

## Trivia

* This season used the Tocantins simulator.
Fleshrunners

Fleshrunners

Hostility Level: 6 / 10

-Slow

-Strong

Fleshrunners are common creatures found in some divisions (especially hostility two and up), they look like dog-type creatures with no skin, just flesh, bone, and blood. They have mouths that constanly leak blood, and their jaws are extremely powerful. It can easily crush a human hand, however Fleshrunners can be quite slow because their front right leg and back right leg are both smaller and not as developed as their left ones. This means that they can be somewhat easiy avoided if the right actions are made.
Toxin Centipete

Toxin Centipede

Hostility Level: 9 / 10

-Very Fast

-Fatally Poisonous

The Toxin Centipede is an extremely dangerous creature found on the outside parts of Division 1.4 and the room area of Division 24. This creature looks like a big slimy centipede with a red head and tail, it rests on tree leaves and mainly eats common bugs but has a tendency to favor human flesh. It's sting is extremely poisonous, compared to a diamondback rattlesnake it has roughly 1.5 times more potent venom, making immidient precise treatment necessary if the traveler wanted to survive an attack. It can slither very fast on the floor because of it's sleek body and is difficult to outrun. Although it is blind, it hears vibrations very well, so it is advised to be very quiet as you travel with a Division bearing this Creature.
Liminal Brew

Liminal Brew

Located: Everywhere

Rarity: Common

Liminal Brew is the most common food and drink item in the Loominex, It can be found everywhere (excluding a few levels) in crates, boxes, chests, or by itself. Liminal Brew is mainly used to support hunger and thirst, Liminal brew quenches thirst and hunger making it a stable and reliable food source. The brew itself tastes like a milky-vanilla drink with hints of strawberry and mint. It cannot go rotten no matter how long it's left out or left in a nearby heat source, meaning anyone can store it anywhere. The caps of these come in 3 different colors, red, blue, and gray, these caps are ordered in rarity; red, blue, grey. The caps have very minor differences to effect and saturation. (The bottles to Liminal Brew will always be very durable glass.) Liminal Brew has special wound and disease ability, when applied to small or medium wounds and gashes, it will clear out any infection and bind the skin back together. This usually takes around only 6-12 minutes on average. The brew can actually get rid of or halt most diseases and viruses. It can also die down or eliminate a fever or the flu if needed. Most creatures dislike the smell of Liminal Brew, so it can be used to repel creatures from a certain area.
Hostility: 1/5

A Division with a hostility ranking of 1 / 5 is a mostly-safe division with minimal dangers such as hostile creatures, environmental hazards, unstable sections, and mental stability.

(In some cases, these dangers might be unproportionable, for example, a Division with a 1 / 5 hostility ranking could have no hostile creatures, unstable sections, or a bad mental stability, but might have large environmental hazards, however, this is rare.)
Ultradar

Ultradar

The Ultradar is an item used by exploration bases. It is an extraordinarily powerful sonar device used to scale the size of Divisions. It was first found in Division five, but then has been spotted in other indoor Divisions. No one has ever figured out how this device works, because the inside is somehow very simple for a seemingly ultra-advanced mechanism. One thing that has been discovered about this strange item is the powerful energy that radiates off of it, it's not known what this energy is. This item, though strange, is one of if not the most important devices for level exploration. It can tell you hazards, moving objects, gas in the air, connection, dangerous chemicals, living creatures, total size of the Division, and more.
Middle of Nowhere

"Middle of Nowhere"

   Hostility Level: 1 / 5

-Minor Creature Count

-Stable Metal Health

***Food: N, Supply Crates: N, Communications: Partial***

**SIZE: *500,000~ mi²***

"Middle of Nowhere" is a subdivision of Division 23. This subdivision looks like a huge field of rocky hills covered in shrubs and small bushes. The landscape is deserted and most of the vegetation are small and decaying due to the lack of water here. The sky is constantly an off-blue color with the sun being perfectly positioned in the middle of the sky constantly. The temperatures here can reach up to a blazing 120F at some times. In the center of the Division are two school picnic benches, these benches are burning hot and the paint seems to melt off and replace itself. The Subdivision is very small, being only about fourteen miles in each direction, something to note about the is that the farther out you go, the more intense the landscape gets. At the edge you can find large mountains of sand and jagged rocks sticking out of the dunes. Temperatures in these places average at an inhospitable number of 150F.

No confirmed settlements.

Creatures:

Gast Recluse

Entrances;

Occasionally, big paintings of the landscape of subdivision 23.5 can be found in treehouses on Division 23, going through these will send you here.

Exits:

Sitting on the melting bench will transport you to division 24.
The Laundromat

The Laundromat

`HOSTILITY CLASSIFICATION: 1 / 5`

*`-MINOR CREATURE COUNT`*

*`-STABLE MENTAL CAPACITY`*

`FOOD: // Y //SUPPLIES://Y //COMMUNICATIONS://Y//`

**SIZE: 29 mi²**

The Laudromat is the 10th division of the Loominex, the division itself looks like a giant laundromat shrouded in a bleak blue light. This laundromat is entirely one room with the exception of tiny storage rooms adorned with detergent, dryer sheets, and washer soap on the sides of the main room. The main room is a giant hall that stretches for miles on end. The hall is packed with isle upon isle of metal washers ranging from gray to white, the washers here can have clothes such as socks or shirts however they are usually damp with mildew. Throughout the entire Division there are things like cameras, screens, hanging ads, and ceiling fans, the celling fans generate a strong white noise that is present at all times. The Employee creatures on this Division seem to be dressed as janitors and can be found placing "Wet Floor" signs or mopping the floor. The farther you go down the hall, the more clustered or crowded the surroundings seem to get. Washer isles get smaller, more signs are lined up, and more anomalies can be found. Anomalies are common on this Division with the example of moving shopping carts, machines turning on, lights going off and on, and strange feint noises.

Confirmed Settlements:

Base Azure

Population: 127 State: Friendly

Base Azure is a mainly collecting group that has houses made out of recycled plastic or wood.

The Clothiers

Population: 17 State: Friendly

The Clothiers are a group that collects clothes and sells them, they go through this Division's many washers, taking the clothes, and giving them away.

Creatures:

The Gast Spider

The Steelhound

Entrances:

Random doors on Division 9 can send you here.

A bbleach-whitedoor can be found on Division 9 with a strange hum behind it, this door will lead you here.

Going inside a washer on Division 9 will lead you here.

Finding a glowing white door and going through it on Division 8 will send you here.

Going inside a bright enclosure with several washing machines on Division 8 will send you here.

Going above the roof, usually using ladders on Division 7 will send you here.

Finding a strange, bleach white room on Division 5 will lead you here.

Exits:

Finding a long neon lighted hallway will have the entrance to Division 11 at the end of it.

Going far enough (20-500 miles) into the main hallway will randomly send you to Division 11

Finding a misshaped shop door and walking through it will send you to Division 11

Occasionally washing machines will be found with small pits on the inside of them leading to Division 12.

Crevices in the walls, usually with a thin, cool mist coming out of it can be found leading to Division 12.

4 miles into this Division, a concrete tunnel is located with doors leading to Divisions 11, 12, 13, 14, 15, and 16, this sort of hub is advertised by the signs in the Division, and each of the doors is themed based of their Division.

In Division 6.7, finding and going through a golden door among the fields will send you here.
The Subconscious of Division 13

The Subconscious Of Division 13

Hostility Level: 10 / 10

-Complete Control

-Infinite Strength

The Subconscious Of Division 13 is a creature that has complete control over the graveyards of Division 13, this creature does anything in its power to hurt the unfortunate human to fall into Division 13 mentally. It will show you visions of your loved ones dying, and create elaborate illusions of things like reality to lull you into a sense of hope before the creature takes it away from you. It will do this in many different ways such as showing you friends or family that have died reaching out for you, but if you tried to grab them they would just fade away. The Subconscious Of Division 13 loves to do this and laughs in your face when it tricks you, apart from this it can also summon creature hoards and completely change the appearance of the Division, weather, cause earthquakes, or create fake realities inside the Division. It is recommended to leave Division 13 as soon as possible so that this thing does not find you.
The Levitating Books

The Levitating Books

Hostility Level: 4 / 10

-Weak

-Fast

The Levitating Books are creatures found mainly in Division 22 but can be found in other library areas in certain Divisions. They look like normal books without anything strange on the outside, however, these books are sentient and have the ability to levitate. They will actively try to attack humans by beating them and swarming them. These attacks themselves shouldn't be that dangerous, however, they often gather in swarms, and these swarms can be quite dangerous. The inside of these books are complete gibberish, having words with absolutely no meaning.
The Plague-Rat

The Plague-Rat

Hostility: 7/10

-Very Fast

-Normal Strength

The Plague-Rat is a creature found on usually dirty, indoor divisions. The rat has rough fur with teeth-like spikes sticking out of the back of it, it has large talons on it's wrinkled feet. It has a long tail with more sharp spikes on the tip of it, the teeth on the rat are very sharp, enough to eject venom into their pray. The venom of a Plague-Rat can cause a range of symptoms including blood clotting, cell damage, swelling, and lightheadedness. These rats like to cram themselves in small spaces to sleep, some places like trashcans or corners.
Ghost Gel

Ghost Gel

Ghost Gel is an item that can be found rarely in Division 10, 13, or 22. It looks like a bright blue gel in a plastic, clear jar with a textured cap. This gel has a propety to turn anything invisible, thus the name "Ghost Gel." It can be rubbed on anything to make that item or person invisible to creatures or other humans. One jar contains just enough gel to thoroughly cover an entire human, this item is extremely useful for negating creatures or dangerous bases. Though it makes you invisible, sound is not accounted for and you may still be able to interact with objects, creatures, people, and your environment. The gel lasts for about 36 hours before losing effect.
Hunting

**Overview**

**Hunting** is a good way to earn money and/or get food in Slaveria. Killed animals can either be sold to Moldovan, or made into different kinds of meat with the old knife or Hitlerjugend knife. Butchered meat can be cooked to either be eaten or added into soups.

 Bear
 Boar
 Buck
 Doe
 Ibex
 Duck
 Hare
 Wild Dog

### **How to hunt**

For hunting you need:

* Prey (an animal of some kind)
* A weapon (wheter that be an old knife or a shotgun)

Different animals take different amount of damage to kill. Smaller animals like rats and hare can be killed with a knife, but larger prey like bears and alligators can take several shots from a rifle to kill. These more dangerous animals tend to guard ruins and abandoned buildings, that often contain valuable loot.

The best weapons for hunting are the KHc-45 shotgun, Obrez and the Somin W1891. Buying and installing the 3.5x scope and installing it to the rifles is recommended, because hitting shots from far away with the ironsights is difficult.
The Dandelion Abomination

The Dandelion Abomination

Hostility Level: 5 / 10

-Slow

-Moderately Strong

The Dandelion Abomonation is a creature found in Division 6.7, it looks like a dog-type creature with a green vine body and large unbloomed dandelions on each its head and tail. The dandelion on the head has a sharp pair of teeth and a gaping mouth, if it ends up biting you it can pierce the skin. However, the hind legs of this creature are very weak and made of loose roots meaning it can't walk very fast. These creatures can be found sleeping on rocks among the fields of dandelions in Division 6.7.
The Conductor

The Conductor

Hostility: 6 / 10

-Fast

-Strong

Very similar to the employees, The Conductor has a blacked out face and wears a suit and a cap on. The Conductors have very poor eyesight, meaning they can be avoided easily. They can be found riding on subways and conducting "people" on the train even if no one is around, as if they were programmed.

Refer to: The Employee
Spore Grenade

Spore Grenade

Spore Grenades are items that can be found semi-rarely in supply crates or boxes scattered around the Loominex. Being different from regular grenades, these weapons release a temporary poisonous cloud that stuns and potentially kills the victim it is aimed at. It is advised to be very careful with these grenades because one wrong move could send fatal spores around a room. Many bases have banned this item because of it's destructive qualities. The actual item looks identical to a grenade, but purple instead of green.
The Forgotten Route

The Forgotten Route

`HOSTILITY CLASSIFICATION: 3 / 5`

`-MODERATE CREATURE COUNT`

`-STABLE MENTAL CAPACITY`

`FOOD:// Y //SUPPLY CRATES:// Y //CONNECTION:// N //`

***SIZE: 925,200~ mi²***

The Forgotten Route is the first subdivision of the Loominex and looks like an abandoned route of car tunnels and roads. These tunnels are strangely fully lit despite the tunnel looking completely abandoned. In these tunnels, you can find debris and random things like chairs, shopping carts, and broken cars as if these things are the aftermath of an apocalypse-type situation. There are things like construction tape and white spots on walls leading to the theory that these roads were still being built. The end of every tunnel leads to the outside; a dense, overgrown jungle-forest hybrid. The outside is constantly night and no lights can be found, and the road gets more engulfed in rocks and vines before eventually leading to another tunnel. The jungle area is very dangerous, being home to a wide variety of creaturesincluding the elusive "Toxin Centipede" The outside also has many jagged and sudden cliffs which are very hard to spot in the darkness, including giant cracks in the ground. Throughout the jungle there are abandoned camps and houses, these camps or houses seem to be extremely old and out of place. The silence in this Division is deafening, there are absolutely zero noises throughout the tunnels or the jungle, not even the lights.

No Confirmed Settlements

Creatures:

Toxin Centipede

Steelhound

The Gluck

Gast Recluse

The Cryptofly

Fleshrunners

Entrances:

On Division 1, find a rare overgrown door (usually next to a flight of stairs) and go through it to be sent somewhere in a tunnel here.

Exits:

In most of the abandoned houses' basements you can find a portal door leading to Division 2.

Rarely, you can find a metal dome with broken satellite dishes sticking out of it, going inside and pressing one of the many levers inside will send you to Division 5.

At the edges of the division are small beds of flowers, falling asleep in them can send you to subdivision 6.7.
Glow Jelly

Glow Jelly

Glow jelly is an item that can be occasionally found in supply crates or scattered around certain Divisions. It looks like glowing jelly that can found in different colors like green, purple, brown, white, or light blue. The item comes in plastic jars with aluminum caps that have the words "`MEDICINAL JELLY"` written on them, the jars have different patterns on them like different shapes or symbols. Glow Jelly can be used to heal wounds faster, prevent infection, repel creatures, and get rid of aches or muscle pains, the jelly also has a special property that causes it to greatly relive external pain.
The Garden

The Garden

`HOSTILITY CLASSIFICATION: C`

`-CHANGING ENVIORNMENT`

`-VARYING CREATURE COUNT`

`FOOD:// PARTIAL // SUPPLY CRATES:// PARTIAL // COMMUNICATIONS:// PARTIAL //`

**SIZE: 2 mi²**

The Garden is a subdivision of Division 15, The Greenhouse. The Garden is seperated into two different parts, the outer ring, and the inner garden. The outer ring is made of many different types of shrubbery, however it is usually dead or very thin. This part of the division is always the same, and never changes; having simple concrete roads in a grid pattern with savannah type vegitation surrounding it. The outer ring is where most people end up when falling here. The two areas are seperated by a thick wall of bush. The bushy wall has tunnels leading in and out of it guarded by rusty metal rails and dotted with dim lanterns. Inside the outer ring and wall of bush, sits the inner garden. The inner garden is a tropical jungle type climate with different types of jungle trees and palm trees. Some of the vegitation here glows a blue glint at the base of it, caused by bioluminesence. Most parts of the inner garden have different plots for flowers, produce, and more and some parts have ponds with vine-covered bridges going over them. Although, this part of The Garden is constantly changing, with hills being flattened, plants combusting into new ones, and huge hills popping out of the ground in the matter of seconds. During this change, gravity doesn't seem to be effected, for example a body of water could be sitting completely sideways on a peice of land jutting out of the ground and not fall at all. This Division is only about 10 miles in each direction, being extremely small for a Loominex Division, though it is not reccomended to stay here because of the food shortage and dangerous enviornmental events.

No Confirmed Settlements

Creatures:

Murder Butterfly

Steelhound

The Gluck

Gast Recluse

Entrances:

On Division 15, go outside the greenhouse using a metal door.

Exits:

Go inside a pit around the center of the inner garden to be sent to Division 16 or 17.
The Yurches

The Yurches

Hostility Level: 8 / 10

-Normal Speed

-Extreme Strength

The Yurches are a Division 6 exclusive creature found in the forest parts of the Division. They look like giant, 10-12 foot sasquatch type creatures, they have extreme Strength and have been known to kill humans by squeezing them to death. Yurches are very intelligent, fires, tools, and more have been made by these intelligent creatures. They have blue fur, matching the environment perfectly. Because of this, the Yurches can blend in perfectly making them hard to spot.
Amber Chocolate

Amber Chocolate

Amber Chocolate is a food item that is found uncommonly around certain indoor Divisions. It looks like a bright yellow bar of chocolate divided into different pieces, the chocolate doesn't have a wrapper, however it never rots, melts, or spoils. It tastes like strawberries and grapes with a slight smoky flavor, Amber Chocolate is really soft, however it is also bendy, it can bend in a complete circle without ripping apart at all. After eating this food item, you will have a ton of energy, and feel awake and aware. This item is most known for being in Division 5, with it being commonly scattered throughout the Division.
Autumn Raynard

Autumn Raynard

Hostility Level: 0

-Non-Aggressive

-Fast

The Autumn Raynard is a creature found on Division 21, it looks like a fox with its tail having orange leaves covering it. These orange leaves also cover the Maine of this Creature. The Autumn Raynard is extremely skittish and will run away from anything it sees or hears, making it very hard to get close to. While it does look like a fox, the head looks more like a deer or gazelle. It can run very fast, up to 60-70 miles per hour, about the same speed as a car on the freeway. The Autumn Raynard is non-aggressive, meaning it has no harm to humans, though it does eat other small creatures on Division 21