GEAR Infantry

**GEAR Infantry** are one of the best  Infantry units in the game. They have the highest Firepower and HP of any  Infantry unit and can be useful for mission skipping. They can also be relatively useful in wars.

 GEAR Infantry also have two variants:  Javelin Infantry, who have a buff against  Armor units and  GEAR Snipers, who have a buff against  Special Forces units.

 GEAR Infantry have an upkeep of 5  Money, 3  Food and 2  Ammunition.  GEAR Snipers and  Javelin Infantry both have an upkeep of 5  Money, 3  Food and 1  Ammunition.

## Obtaining

All three types of  GEAR Infantry are only obtainable through the Unit Shop.  GEAR Infantry cost 3,712 Money to train, compared to  GEAR Snipers and Javelin Infantry, who cost 3,392  Money to train.  GEAR Infantry take 11 hours to train, and  GEAR Infantry variants take only 7 hours to recruit. To recruit  GEAR Infantry and variants, you need a Level 5 Barracks, which is available at Tier 8.

## Variants

 GEAR Infantry have two variants,  GEAR Snipers and  Javelin Infantry. See below for a side-by-side view of the three units

### GEAR Sniper

 GEAR Snipers have stats of 4 Firepower, 2 Armor, 3 Maneuver, and 75 Hit Points (HP). They have a buff against  Special Forces that gives them:

* + (x) Firepower against  Special Forces units
* + (x) Armor against  Special Forces units
* + (x) Maneuver against  Special Forces units
* - 50% damage taken against  Special Forces units

 GEAR Snipers have lower stats than  GEAR Infantry and a lower upkeep, but that is made up for by a buff against Special Forces. They are an upgraded version of Snipers.

### Javelin Infantry

 Javelin Infantry have the same stats as  GEAR Snipers (4/2/3/75) but instead of having a buff against  Special Forces they have a buff against  Armor. This buff gives them:

* + (x) Firepower against  Armor units
* + (x) Armor against  Armor units
* + (x) Maneuver against  Armor units
* - 50% damage taken against  Armor units.

They are an upgraded version of  RPG Infantry.  Javelin Infantry are actually a pretty good unit, and their buff against  Armor units is good enough to make them useful on missions and peackeeping.

## Strategies

 GEAR Infantry,  Snipers and  Javelins (or Javs) don't have enough HP to compete with higher tier units such as B-2 Spirits and  GEARHOUND WarHeads so it's not recommended to use them for wars.

 GEAR Infantry don't require much watching. They have high enough HP that you can send them on missions/peacekeeping without having to watch them carefully. Once they reach higher levels they become great as you can use them as mission skippers.

 GEAR Snipers are great if you keep getting missions like Foreign Affairs where the only enemy units are  Special Forces. You can send  GEAR Snipers on other missions and peacekeeping but it's probably recommended to equip them and wait until higher levels.

 Javelin Infantry are similar to  GEAR Snipers in that they are great against the unit they have a buff against but aren't so good against other units. For  Javelin Infantry, send them on easy missions (most common missions) and Dul Kaddir Convoy Interception until they have levelled up a couple of times. At that point it'll be safer to send them on other missions and/or peacekeeping. In wars, use them at t8 against  Armor units, but don't use them at t9 and t10, as better units are available then.

## Trivia

* While  GEAR Infantry have the same background image as  RPG Infantry, they do not have a buff against  Armor.
* GEAR Snipers and  Snipers have the same background image.
* Despite being capable of locking onto aircraft in real life,  Javelin Infantry do not have a buff against  Air units.