recursal/Fanatic-Fandom huggingface dataset:
Arindor

Arindor is a group of four islands in the Magien Sea. They are seen as sacred ground among the majority of it's surrounding population. The main island is dedicated to Hadrian, the Sun God who is seen as the head of Isteroth's Pantheon. The other three islands are dedicated to Samot, Ogma, and Marri, respectively.
Haldur

**Haldur** is one of the six great cities of Karekanur that split off into independent city-states after the Fall of Mordingard. Unlike the other cities, Haldur is ruled by a council of merchants. The city, which has access to more mithril mines than any other dwarven city, is the wealthiest of the dwarven city-states.
Brevis

Brevis is the self proclaimed King of the Golden Isle. Shrouded in mystery, there are very few facts known about Brevis prior to his arrival at the Golden Isle. He was guided to the Golden Isle by some "divine" influence. Once there he obliterated the islands hostile manticore population with his bare hands, leaving only two left. He ruled the Golden Isle seemingly with benevolence, but cut it off from the world entirely. A corpse bearing his crown was found beneath the throne room of his Castle. Being human he has been considered to have perished long ago but the persistence of his presence in the culture of the Golden Isle and the lack of a supreme authority figure seem to point to otherwise.
Arinagreenum

The city of Arinagreenum is quite notable for several reasons. Roughly 75 percent of its structure hangs off the side of the planet. It lies on the edge of the Shattered Sea and was originally built as a research station by a group who was interested in studying the space beyond the disk. Over the years, it slowly expanded. It has one of the most advanced cosmological institutes in Isteroth, and to add to its unique existence, various creatures from the niche islands in the shattered sea populated Arinagreenum over time, giving it a remarkably diverse population.
TFL 17.03.28

That was some fine rolling y'all! Now I've got a question for ya:
We're all a bit more familiar with 5e now, should we start next session playing those rules hard & fast, or keep using the mash up of past editions as we have been?
Also we're planning on Monday, the 3rd? We can play at my house, if y'all want, or wherever works. I'm at [REDACTED].
Lastly, a little homework for y'all. It might expedite our next session if you study your character classes in advance, maybe think about what you might do if you were to level up. Not sayin', just sayin'.
And now, the recap:
The party stumbled upon an army of one,
An orc named Red with a douchy top bun.
From the safety of his wall, he was full of tricks,
He sent exploding rats, and bolts, and dragon dicks.
Adokal took one for the team, and is now a bloody wreck.
Covered in Rat guts, burned all to hell, a bolt sticking out of his neck.
Gnaug turned against his crew, but to be fair, he was piss drunk,
until he nearly got K.O.'d, and it knocked him out of his funk.
Ruspbin proved pretty deadly with his trusty crossbow,
Plus he had some nice magics, he's a fiesty little fellow.
Drake, Analy, and Spaghetti all got shots in as well,
The combined might of the group sent that Red fucker to hell.
Madrid

Bolsa de interinos 2017 Wiki
El último llamado de esta bolsa ha sido en Diciembre 2018, con 27 puntos.

Listado de los que NO están en todas las bolsas

Listado completo de la bolsa de madrid (sin actualizar)

Notas Adicionales:

Madrid tiene OMPA (productos de predicción y TAF de aerodromo) en el Retiro. Es una de las 5 que tiene AEMET junto a Valencia, Sevilla, Santander y Canarias (FIR canarias).

Madrid tiene aerodromos en Getafe, Torrejón, Cuatro Vientos y Colmenar, aparte del aeropuerto de Barajas.
Amosnia

Amosnia is a small town in the outer reaches of Houndlight. It stood as a merchant checkpoint between Elluin and Houndlight for a time. Recently, the population of the town has disappeared. Now a storm cloud hangs over the empty town as an ill omen. Rumor has it that there is something beneath the town's well.
Crossover Beginnings Arc

The **Crossover Beginnings Arc** is the first arc in the Crossover Chaos series. It is notable for kicking off the series.

## Description

**Many worlds... one place... can all survive Crossover Chaos?**

Several heroes have been teleported to Kanto. Now they must survive as long as possible in this alien world... however, there are more then heroes here...
Beast Party Main Story

**Prologue**

* Heaven Circus
* Last-Minute Performer

**Main Story**

* Flawless
* Mysterious Family
* Black & Blue
* To Catch a Criminal
* Splitting Up
* The New Heaven Circus
* Small World
* Past Encounter
* Academy Memory
* Key of Freedom
* Before the Show
* In the Name of Protection
* The Show Begins
* Unexpected Reunion
* Beast Party
* Under Heaven
* Chain-breaking Blade
* Creator of Hell
* The Start of It All
* Retreat
* Creation Day Celebration
Nightmare Freddy (and his Freddles)

**Nightmare Freddy** is a nightmarish incarnation of Freddy, with several Mini-Freddy minions he calls "Freddles."

## Nightmare Freddy

The Final Chapter. Art does not belong to me.

## Apperance

Nightmare Freddy is a large brown bear animatronic wearing a black tophat with a few wires coming out of it. Rips are all over his body, some exposing tiny versions of himself dubbed "Freddles" that live in his stomach (sounds like xenomorph breeding practices, I know). He has a small mouth full of tiny teeth, and chestnut orange eyes.

## Personality

Nightmare Freddy is one of the calmest nightmares, spending most of his time with his Freddles, which have a strange symbotic relationship with one another; Freddy hides under something (usually a bed) and takes care of the Freddles as they occassionally pop out to see if any potenial danger is outside.

## Ablities

### Super Speed and Strength

Like the rest of the nightmares, Freddy is quite fast and deadly, though he isn't as fast or strong as the others. While not many will live through his teeth if he bites them on a weak point, he often has to rely on his Freddle friends to attack.

### Sharp Teeth

While not as sharp or strong as the others, Freddy has quite sharp teeth. This allows him to snap down on a to-be corpse and eat em' up! His Freddles also have sharp teeth, but their bites can only serve as annoyances.

### Dream Travel

As with the other nightmares, he can enter and leave dreams, and unlike most other nightmares, he can take people with him into the dreams, even if they can't normally enter dreams themselves. Like all the nightmares, he can easily kill someone in their sleep if he really wants, like Freddy (Fazbear) Kyuger.

## History

### Pre-History

He was born within the nightmares of the adopted son of murderer and Fredbear employee William Afton, better known as the Purple Guy. Later, the child died in his sleep, and he stayed put for several years.

### Crossover Beginnings

He and his fellow nightmares were realized from the child's nightmares and into Kanto by Mastermind, fearing that the nightmares could prove disasterous in his plan. However, he has not appeared in the roleplay yet.
TFL 17.07.06

AC and You

So a lot of things have been changed since DnD 4e. Most notably is how characters scale. WotC decided to move away from the near godly bonuses of 4e and instead focus on more simulation style gaming. In my humble opinion they've made it a lot more interesting, particularly with the introduction of advantage. Rolling once and applying modifiers is cool and all but physically re rolling that failure as a success is a great feeling and holds more gravitas for the players.

Anyways without rambling too much lets look at some core mechanics.

"Should I attack the thing?" Is a common question followed of course by "how do I attack the thing?" but one thing that's particularly elusive and difficult to juggle is "what is the possibilty to hit the thing?"

Now, without making observations ("what is the enemy wearing? Is it plate or chain mail?") It will take a couple of swings before you find out where the targets AC lies. Once you have a pretty good idea you can begin to make informed decisions about your probability to hit them.

Lets look at a creature with 14 AC (a common AC in 5e). Adukal Grimviper wants to wreck this dude with his warhammer, of which he is proficient. He has to match or beat the targets AC with a d20 plus his modifiers(proficiency and strength in this case). A 13 or lower will be a failure. With his modifiers his d20 would have to pop up a 9 or lower. That means Adukal has a 45% chance of missing. "But Jerad, how did you get there?" you say. Worry not dear reader. Here is how it works. Each point represents 5% (100/d20). You then find out what you have to roll to miss by taking the targets AC, subtracting your modifiers, and then multiplying the result by 5. That gives you your probability to miss the target(ignoring special abilities). Ta-da.

Pretty useful, right? Now you can understand the importance of gaining +1 weapons or boosting your ability scores. Every +1 you gain is an additional 5% hit and fuck shit up.

You can also apply this method to saves and spell DCs to understand how effective certain abilities may be in the heat of things.

Edit: Forgot to mention that Advantage is crazy good but slightly more complex. Example below.

Example: Adukal vs 18 AC
Adukal needs to roll 14 or higher to hit
13 or lower is a miss, meaning 65% chance to miss.
Adukal though has Vow of Enmity of the target which grants advantage. His chance to miss is now
65% × 65% = ~42% chance to miss.

For disadvantage lets looks at Rusbpin. He has disadvatage against an enemy in half cover who has 14 AC. He needs to roll 10 or higher.
9 or lower will miss, meaning 45% chance to miss.
For disadvantage we have to alter his success rate though so we convert 45% chance to miss to 55% chance to hit.
55% × 55% = ~30% chance to hit
TFL 17.11.07

Re-Cap:
The gang went a whole day without running into Senka!

While Vantis studied a foreign land called Otera at the univeristy, the rest of you spent most of the time buying, selling, perusing, and so on. You also hired locals, both children and adults, to fix up your club house, and spread the word that you're open for business.

So far you've added individual bedrooms, fixed the windows and floors, had some heavy locks installed, and stocked yourselves up on ale & wine. A sign has been ordered, but has not yet been completed.

You realized you needed bartenders, and have given three people working interviews, though nobody has been officially hired yet.

You have three quest options: an easy (Bold Boggarts south of town), a medium (Gadrien and his cut purses have been warned, seems their warning didn't take), and a difficult (Sea monster between Port of Cutter and the Gossamer Wood is impeding trade possibilities).

Here's the table regarding possible upgrades to your club house. Reminder: You can double the costs of any of these in order to have the labor time cut in half.
Also, these are just the upgrades I thought of, if you'd like something else, feel free to ask.

Cheers!
Rot-Shanks

One of the head of The Chimera, Rot-shanks leads the slave trade side of the operation. Utilizing The Hellhound as his base of operations off the coast of Oterra, Rot-shanks runs a sovereign state of pirate warships. Having stole Vantis' daughter Pryn from The Hinterlands, Rot-shanks made himself a high priority target of The Forsaken Lunatics. With some draconic help from Zygitheon the Gold, the group was able to infiltrate The Hellhound and dispatch of Rot-shanks, shortly thereafter losing Vantis Lightleaf to a strange spell.
Kirby

**Kirby** is a.. strange.. pink.. puff.. thing, who is also apparently a star warrior and the hero of Dreamland. Lucky duck.

## Kirby

GET IN MAH BELLY! Art does not belong to me.

## Appearance

Kirby's appearance is quite jarring to some more "badass" people. It's a pink ball with stubs for arms, red feet, blue eyes and blush cheeks.

## Personality

He is very bubbly and playful, and loves to eat, no matter what it is. However, he is also very naive, meaning a villain can trick him as long as he doesn't KNOW their evil.

## Abilities

### Inhale

Kirby's signature ability. He has the ability to vacuum up almost everything and everyone into his stomach. While mainly used as a weapon against villains, he can also use it for other purposes, like eating an entire buffet in one single gulp.

### Copy Ability

When Kirby eats certain objects, such as rocks or fire, when he eats it, he can gain the power of the "copy ability." These can allow him to do several things, like spew fire or spew water. Or get a yo-yo...

### Star Spit

If Kirby eats something that he wants to spit out, if it's not a controlled character, it will become a star-shaped projectile when he spits it out, used as an ineffective battle method.

### Flight

By inhaling air, Kirby can hover in the air for a bit. However, once he runs out of breath, he'll be forced to stop flying. Copy abilities like Wing or Jet can change this, however, allowing him to take flight without having to inhale air.

## History

### Pre-Roleplay

After floating into his homeland, Dreamland, on a spring breeze, he was able to save the land from the rule of King Dedede, who learned the error of his ways shortly afterward (though he did gain a friendly rivalry with Kirby.) He then went off to protect Dreamland (and occasionally other planets) from harm.

### Crossover Beginnings

Was caught up in the Crossover Chaos and taken to Kanto with the rest of the heroes. Later found a pikachu and a raichu, who he began to call "Piki" and "Riki." The nicknames stuck.
Riki the Raichu

**Riki** is a raichu, nicknamed Riki by Kirby.

Cute but deadly. Art does not belong to me.

## Appearance

Riki, like all non-shiny raichu, takes the form of a somewhat plump orange mouse with a white belly, brown paws, yellow cheeks, and a long tail with an electric bolt on the end. She also has brown eyes.

## Personality

While Riki has been shown to be sweet and playful, like her sister, she has also shown to be overprotective over her little sis and teammates, and can be insanely competitive at times, doing anything to keep Piki out of harm's way.

## Abilities

### Thunderbolt

Thunderbolt is one of the four moves in Riki's moveset. When used, she can let off a powerful electric discharge upon any enemy in her path. (Well, not any enemy, but still.) She often accidentally uses this against her allies, however.

### Quick Attack

Quick Attack is one of the four moves in Riki's moveset. When used, she can preform a powerful charge which will always land before her enemy's attacks. It's also used to catch up with the gang time to time.

### Brick Break

Brick Break is one of the four moves in Riki's moveset. When used, she preforms a powerful chop which can break magic barriers. It's also used to break objects when in a bind.

### Protect

Protect is one of the four moves in Riki's moveset. When used, she can create a strong magical bubble to defend her and her allies from damage, no matter if the damage comes from natural or man-made causes.

## History

### Pre-Roleplay

Largely unknown, though it is thought that she lived with Piki for several years in the Power Plant, and at some point got her hands on a Thunder Stone.

### Crossover Beginnings

She was discovered by the heroes alongside Piki in the Power Plant. She was dubbed "Riki" by Kirby. Later was tamed and convinced to join them.

## Relationships

**Piki -** Thinks of her as a sister, and would do anything to keep her out of harm's way. And we mean ANYTHING.

**Kirby -** Finds him annoying, with his tendency to not take things seriously and all.
Keira

Was one of the human children of the leaders of the Caligo Gang. She was highly esteemed in the group, and eventually paired up with Aurum. She ran off with Aurum when she left, but eventually rejoined the gang, and is now one of the main leads of the Caligos. She hasn't been in contact with Aurum since they separated.

## Keira

### Relatives

high esteemed daughter of a caligo gang leader
Reznar

Reznar was born into a city of sorcerers having no latent magical properties. Both his parent being sorcerers, made it surprising for Reznar to have no magic in his blood. Growing up, he was an outcast among his peers. While they grew up learning to harness cantrips at a young age, Reznar only had books to study. When he was about 12, Rezanar stole a handful of magical tomes and fled the city out of shame for who he was. He wandered the dunes surrounding Marlinko until he found a travelling caravan of adventurers. Under the wing of the groups wizard, he poured over the magical tomes he had stolen. He was eventually able to harness magic with the years he spent studying. While while with the band of travelers, he traveled the whole of the Misty Isles and acquired a small amount of fame as a well studied wizard.

Years later, while travelling, Reznar was abducted by scouts for the Marlinko Blood Arena. He awoke trapped in the colloseum. He was forced into battle but quickly became one of the Arena's best contestants. after about a week here, a new contestant, named Chester Barnes, arrived. Reznar made friendly alliance in the arena and they soon plotted an escape from the Arena. With the help of two others, Reznar and Chester were able to escape into the Slumbering Ursine Dunes. One of the other escapees was Biggs the Bear, who lived on the south shore of this island. They made it to Bigg's home where he gave **Reznar** and the others a ship to leave by. On their voyage off the island, they passed by God's Junkyard. Reznar acquired his Titan's Amulet from here.

Reznar now wanderers the Misty Isles of Eld doing magical odd jobs to get by.
Caligo Gang

A chaotic aligned gang in the woods near Leporsis. They are known for their skillful raids against the high elf communities nearby. With time, their chaotic tenancies have become more ruthless, leading to their rise in popularity. They have become known for their willingness to carry out their missions, despite any forces that might come in their way.
Polianthros

Polianthros is a collective of cities nestled on the Rimward shore on the Land of Men, just Widdershins of Roseyard. Its government is comprised of a single Senatorial body of 181 elected officials who vote on all matters and are responsible for all making and enforcing of the laws. These officials are elected over the course of 1 year once every 5 years, by Popular vote. All citizens (adult males and females, age differs by race) are able and expected to vote as part of their Civic Duty. It is also expected of each household to donate one child to the Legion of Polianthros. Though these and other laws of Civic Duty are not enforced, they are generally followed with pride, as the Citizens see their citizenship as an honor and a privilege. One that can be revoked, if they are convicted of a serious enough offence. Outside of the Legion and the Senate, as the Legion trains and provides people like couriers and diplomats, the only other government official is the Majority Whip. The Majority Whip does not vote on congressional matters and does not have any allegiance to the Senate, he is also selected based on merit and not elected by the Citizens. He holds no power and his only job is to get the members of the Senate to compromise with each other, so that laws and judgments may continually get passed. Each city within Polianthros' boarders identifies as the city of Polianthros, and when a new settlement is co-opted into Polianthros it too becomes Polianthros. The only territory which Polianthros claims which is not Polianthros is the Rosemary Archives, which is also claimed by the neighboring Kingdom of Roseyard.
Reed Dorinsson

Prominent Member of the Hub-Ward tribe Calnn av Sjøen (In Common: Children of the Sea). After his Mannaålder ceremony it was determined he was destined to be a Siubhail, the most sacred Gairm that the Ancestors grant, given only to the strongest and noblest among the tribe. He has spent the remainder of his adult life sailing the Seas of Isteroth in solitude, landing every so often to learn more about the Rim-Ward world. When he has gained enough knowledge of the world, only then will the Ancestors send him a sign, calling him home to Dachaigh. (For some translations see Saoghail Språk)
Danvar Malkin

Margrave **Danvar Malkin** was one of Elandoris Tavore's most trusted generals during the war of Sulduran Unification. After King Daemon Letharr refused to surrender and was executed upon his capture, King Elandoris raised Danvar to the position of Margrave of Malkin. In order to cement Danvar's rule, Elandoris married King Daemon's daughter, Meshayle, to Danvar. Meshayle bore Danvar two son, Caswell and Horace. Danvar died of a weak heart shortly after Horace's birth.
Azura

## Trusty Compass & Bleeding Sun Pendant

After murdering her kidnappers, escaping from the cult in which she grew up, and constantly relying on a questionably sentient compass to aide her indecisiveness, Azura ventures off on an unexpected adventure with an equally unexpected party consisting of: your friendly neighborhood Paladin™, a mentally infantile ex-god, and...well....a tree.

## Backstory

Azura was born into a monastery in the Dunes of Khorvane. Now let me tell you, this monastery is pretty wild, a cult if you will.

### The Cult of the Bleeding Sun

Here, the New Sun God was strictly worshiped and the followers would do anything, seriously anything, to prove loyal.

Azura's brother, Halei was really the only thing that kept her going here. He gave her confidence, strength, and assurance. However, while carrying out a task of loyalty to Youran, he was killed.

### The Compass

After Halei was brought back to the monastery Azura was devastated and felt no sense of direction. Now, maybe a delusion, Azura is now convinced her brother possesses his old compass. Halei was her guidance and without him she felt incapable of making decisions. Equipped with the new belief that her brother is inside this compass, she frequently asks it questions and, far too confidently, accepts it's questionably sentient answers.

### The New Beginning

After her brother's passing, Azura became acutely aware of the harshness of the Cult of the Bleeding Sun and attempted to escape. She successfully hid for several months but she was not to be forgotten. Several members of the Bleeding Sun eventually found her with the intent to take her back. On their way, the ship they were traveling on took a stop at Boaromire and Azura saw this opportunity to escape once again.

While searching for anything or anyone to take off her handcuffs, Azura ran into her soon to be allies and a man with some adventurous opportunities.
Bronn

*"Ladies and Gentlemen, for your entertainment, for your curiosity, please come bear witness to the*

*INCREDIBLE,*

*INVINCIBLE MAN!*

*A crowd surrounds the speaker as they introduce a massive, grey skinned man covered in orange, tribal tattoos.  He towers above everyone around them, with a joyous expression, flexing his muscles in an overly excessive manner.  The crowd oohs and aahs as the speaker begins to pull knives from his belt.  He proceeds to throw them at impeckable speeds towards the large man; the crowd gasps.  To continue the act, the large man stands completely still as three daggers hit him square in the chest, and proceed to fall to the ground without so much as a scratch on his body.  The crowd cheers, thinking this some kind of feat of magic.  Little do they know, all these traits are only normal, physical attributes of a Goliath.  This particular goliath being named Bronn.*

Bronn comes from a group of nomatic goliaths that live in the desert called the Dorog Tribe.  The Dorog have a closely nit culture based around family and their shared history, making them sceptical of outsiders.  They are one of four nomadic, goliath tribes on Isteroth, each of which base their culture and "religion" on one of the four base elements combined with their respective area.  For Bronn's people, this element is fire, which is why they take residence in the great desert.  Their society in particular places all its value on the right of passage they call, "Ta'la Karaz," a phrase from ancient giant speak that translates to, "Last to Bleed."  When Goliaths in the Tribe of Dorog are raised, they are raised in parallel with another in the tribe that was born around the same time.  It is tradition to raise the two in as similar a way as possible, to ensure neither has any advantages over the other.  This can even mean, in many cases, that the two young goliaths are trained by the same parent, even if it is not their own.  When they reach adulthood, the two spar off in Ta'la Karaz, a fight in which the first to bleed is the loser, and it is no easy task to get a goliath to bleed.  The loser is banished from the tribe, generally causing them to perish in the desert wastes.  The winner, however, is given the blessing of fire, allowing them to tap into the innate magical properties the tribe holds.
Aersinderin

Aersinderin is known to many civilizations in its realm. It is one of the oldest standing civilizations in Isteroth, dating ante-erasure. It has been known as a kingdom of ambitious conquest in the wake of a world still rebuilding. With the capital city of Occuil, Aersinderin is home to a largely religious, and predominantly Elven population. Around the year 900 AE Aersinderin was at it's peak. It had hold of many colonies and was growing by the minute. Aersnderin's structure abruptly collapsed during that time and many of its colonies broke free. Little was heard from Aersinderin for centuries. Now it seems the Kingdom is on the rise again. It recently took hold of the Elluin Region in Effraheim with no conflict whatsoever.
Marlinko

### History

During the Era of Divinity, this city was built by one of The Grand Architects on The Misty Isles of Eld. Because of a looming illness, it was commissioned by the Archmage Marlinko as an epitaph to herself. Marlinko died before the city was finished, and thus the title of overseer to the city was shifted to her closest friend, Master Thief Allfyre, Lord of Secrets and Doorways. Because of Allfyre's nature, the city has many hidden passageways and encrypted doors. Many of these are rumored to remain undiscovered.

Once the city was established, Allfyre invited mages across the realm to Unseen University, a school of the Arcane Arts. This school boasted one of the largest libraries in the Realm, all from the personal collection of Archmage Marlinko. The city flourished for hundreds of years before the entire population disappeared due to a magical catastrophe in Unseen University. The only people left were a handful of wizards from the arcane school. Some of them traveled away to relocate the university, while a small group was tasked with sealing off the city in an attempt to contain powerful lingering magic. Those wizards eventually died off and the city was left as an arcane ghost town.

The city was eventually found by a group of nomads. They Inhabited the city, and slowly, a popultaion began to establish itself. As generations went on, people born in Marlinko were born with arcane blood, and soon the entire population was composed solely of sorcerers. Marlinko is now the main trade city of The Misty Isles, and one of the largest proprietors of magical artifacts across the realm.

### Affiliations

* Reznar the Wizard
* Archmage Marlinko
Nightmare Fredbear

**Nightmare Fredbear** is a nightmarish incarnation of Fredbear, now known as Golden Freddy.

## Biographical information

### Marital status

Lawful Evil (Nightmare Form), Lawful Good (Normal Form)

## Appearance

Nightmare Fredbear is a massive golden bear animatronic covered in rips, with a massive mouth on his stomach and a purple bowtie. On his head is a purple hat, as well as red eyes and a massive mouth full of teeth, each one sharp as daggers.

## Personality

Fredbear normally appears in his docile plush form, helping out other creatures with the nightmares using his cryptic hints. However, his real form's personality is much more drastic. He claims he is the "leader of the nightmares", using both good and bad excuses to support his claim.

## Ablitities

### Super Speed and Strength

Birthed from the bear that led to his former host's death, it's understandable he would be one of the strongest nightmares. His speed can allow him to catch anyone who just started running, and he can break their back with his bone-crushing canines.

### Sharp Teeth

Considering he led to the young child's death via bite, he is excepted to have sharp teeth. And what'd ya know, he does! With his TWO MOUTHS full of sharp teeth, he can easily capture someone in his mouth and snap down on them, gobbling them whole.

### Dream Travel

As with all nightmares, this bear can float into dreams like a boss. He can easily kill people in their dreams, too, and unlike Foxy, he can even access dreams in plush form, though killing is impossible in plush form.

### Shapeshifting

As mentioned before, he can shapeshift into a passive Fredbear plush which likes to help people. It is unknown why he does this, though it is possible that he likes playing mindgames and or is just trying to taunt his brother.

## History

### Pre-History

He was born within the nightmares of the adopted son of murderer and Fredbear employee William Afton, better known as the Purple Guy. Later, the child died in his sleep, and he stayed put for several years.

### Crossover Beginnings

He and his fellow nightmares were realized from the child's nightmares and into Kanto by Mastermind, fearing that the nightmares could prove disasterous in his plan. However, he has not appeared in the roleplay yet.
CERDO

cerdo is a god,thats why he is evil,if you see him,kill him before he takes your soul

### Born

He was born in a disney nobody knows, and the he become a meme and then a god,but it can die

### Powers

It can do anything,anything but not controling people or things

## story

### story

He was in a disney game,but nobody played it,so he went forgotten,but THEN he become a meme,and he was happy,but then some scary thing happened and become a god,now give me a coffe
Stormy the Kitten

**Stormy**is a derpy kitten. Now give her hugs plz.

Royal and majestic.

## Appearance

Stormy is a fluffy kitten. She is light gray in color with dark gray stripes with a few patches of silver and white. Her eyes are a cloudy green. She wears a purple color with a silver tag that reads "Stormy."

## Personality

Stormy acts like what a normal cat would. She bite you if you touch her (unless she's in a good mood). She'll meow in your face for water and food. She sleeps in the sun for hours no matter what happening. Nobody can effect what she does. If they try to make her do something, she'll claw the hell out of them.

## Ablities

### Claws

Stormy has sharp claws she uses to scratch people.

### Teeth

Stormy also has sharp teeth she'll use to the bite the hell out of you.

## History

### Crossover Beginnings

Even after meeting the heroes, she still is the derpiest little cat alive.

## Relationships

**Smoke -**GIVE MAHH FOOOOOOOOOOOOOOOOOD

**Kirby -**Scratching post.

**Piki & Riki -**\*hiss hiss\* \*bite bite\*
The Mastermind

**The Mastermind** is a creature, said to be the end of all and everything; the living incarnation of the apocalypse itself.

## The Mastermind

Greater then the greatest god... crueler then the cruelest demon.

## Physical description

### Weight

Heavy enough to crush worlds with a single tap

## Appearance

Very few have seen his appearance outside of ancient inscriptions, but those who have seen him describe him to be tall and shadowy, towering over planets and people alike. He has claws sharper then a sabertooth's fangs, and a long, whispy tail used to wrap around planets. He has a massive mouth, bigger then a guzzlord's, and has red, glowing eyes that stare deep into your soul.

## Personality

The Mastermind feels no emotions besides his deep running desire to consume the multiverse, and will do anything to make this happen. This includes striking planets with drought, famine, disease, and death with little thought, unleashing powerful, apocalyptic enemies on planets and universes, and teaming up with fellow villains just to please his enteral bloodlust.

## Abilities

### Bottomless Stomach

Thought Kirby had stomach capacity? You'd be wrong once you meet this guy! This guy can swallow entire planets, and even UNIVERSES with enough effort! The more he eats, the stronger he gets, too.

### Teleportation

The Mastermind has powers of teleportation, and is able to inflict it upon himself and others. This is how he teleports across dimensions, and is how he teleports all the heroes into Kanto in Crossover Beginnings.

## History

### Pre-Roleplay

He existed even before the Big Bang, floating through out the endless void. However, when the god particle exploded and the multiverse was born, he swiftly began his quest to consume all and everything, until the world could return to void again.

### Crossover Beginnings

While he hasn't appeared in the roleplay just yet, he did lead to the events of it, teleporting the heroes all to Kanto so he could jump-start his master plan.

## Relationships

**Heroes -** The only thing in his path. Dos, he will destroy them.

**Villains -** His means of destroying the heroes. While he acts like he respects them, and they respect him, he only thinks of them as puppets.
Zech the Reuniclus

**Wszechmoc**, often referred to as **Zech** for short, is a mysterious reuniclus who can speak with telepathy.

## Biographical information

### Date of birth

Unknown, but thought to be years, even centuries before Crossover Chaos

## Appearance

Zech, just like every other non-shiny reuniclus out there, takes the form of a strange, highly pale green creature surrounded in slime. It's arms are multicolored balls and it's ears are blobs. His eyes are black dot eyes.

## Personality

Zech is extremely smart, as he knows how to speak with telepathy, but is also very mysterious. Nobody knows his true intentions, or even his backstory.. he's just.. there. Freaking other people out with his intelligence.. and his mystery.

## Abilities

### Dizzy Punch

Dizzy Punch is one of the four moves in Zech's moveset. When used, he can launch a rotating punch which will send his foes into a state of confusion. He often uses this to ward off enemies.

### Psychic

Psychic is one of the four moves in Zech's moveset. When used, he can create a powerful wave of telekinetic energy to hurt his foes. He can also use this move to manupliate different states of matter.

### Recover

Recover is one of the four moves in Zech's moveset. When used, he can use a magic wave to make his body regenerate faster. He often uses this to regrow lost limbs.

### Future Sight

Future Sight is one of the four moves in Zech's moveset. When used, he can fire a massive hunk of energy at his foe, but only after two turns. He can also use this move to predict the future, however he never tells his future predictions.

### Telepathy

While not a move, Zech has taught himself to master telepathy, allowing him to speak in almost any langague to other species via telepathy.

## History

### Pre-Roleplay

Unknown, besides the fact he lived in Unova's Route 9.

### Crossover Beginning

While the heroes haven't met him yet, he was teleported to Kanto for being quote on quote "too strong."

## Trivia

* Wszechmoc, Zech's real name, is polish for omnipotence.
* Despite the fact everyone calls him Zech, he hates the nickname and often uses Dizzy Punch on the person talking to him if he's called Zech.
Smoke

## Appearance

Smoke, as a Skywing, is mostly Tawny-Copper & Orange. Compared to other tribes, being a skywing, her wings are capaciously large. Depending on where you stand, her overscales can go from Sienna to Mahogany, her orange scales go from Peach to a shade of Salmon.

## Personality

Smoke's personality changes alot. Though originally, she was kind, funny, and rather asserting...but that changed...when she disliked her personality...and started stealing them.

## Abilities

### Flaming Breath

Like most tribes (Minus Seawings, and Rainwings,), Smoke can breathe fire, as all Skywings minus the flameless Firescale twins. This fire is a quick way to hurt someone.

### Claws, Teeth, Horns, and one tail!

Her claws, like any dragon tribe, are very sharp even if they are only half as long, this is a quick swing away from cutting Scavenger skin in two. Her teeth are also quite sharp, and quick to puncture skin, and very easy to crush bones if she tries, and her horns are sharp and curve alot, making for some very odd wounds. Her tail can knock a scavenger or two off of their feet, but not a fully grown dragon, mostly Seawings can do that.

### Strength

The funny thing is that she is a dragonet, and already almost as strong as two fully grown Scavengers. She will grow to be very strong, she *is* a dragon.

### Flight

Her wings, being as large as they are, make her a very good flier, she is able to fly to very high altitudes, it is a good combination with flaming breath.

## History

### Pre-Roleplay

She was generally a normal Skywing dragonet, who did not like her personality, then lost it while copying others. She must constantly copy others in order to stay afloat, unless, of course, she becomes a lifeless husk.

### Crossover Beginnings

This has not begun yet, so this is yet to be discovered, though its planned that she was simply stalking one hero to get their identity when she joined the hero.

## Relationships

Kirby-Truly does not know what to think of him, however, she follows him anyway.

Piki-Knows little about her. So far, truly has no opinion.

Riki-Same as Piki.
Roleplay Rules

Hello! Welcome to the Roleplay Rules. These are the basic rules for all roleplays. This is different then the Wiki Rules, which can be found on another page.

1. OP characters should be nerfed.
2. Don't kill or mortally wound with lack of permission.
3. OCs are allowed.
4. Pokemon, or any creature for fiction in general, should be given a nickname.
5. Don't grab every single character from one fandom.
6. No. Roleplay. Crossovers. EVER.
7. There cannot be multiple legendary pokemon, as that would get confusing quick. Exceptions are "smaller" legendaries, like the cosmog evolution line, Mew (and it's copycats), ultra beasts, and more.
Nightmare Chica

**Nightmare Chica** is a nightmarish incarnation of Chica from FNaF.

Was it me? Art does not belong to me.

## Appearance

Nightmare Chica is a horrific, dirty yellow animatronic chicken with dark orange legs and beak. Tears are all over her body, and she wears a tattered bib which reads "Let's Eat!" One of her eyes is blood red, while the other has been deactivated and looks stone gray. In her hand she holds an animatronic cupcake with several sharp teeth, nicknamed the Nightmare Cupcake.

## Personality

Despite looking the third most scary of the nightmares, only topped by Nightmare Fredbear and his demonic counterpart, she is in fact the friendliest nightmare, spending most of her time messing around with crap and eating pizza, only occassionally chowing down on a corpse or two.

## Ablitites

### Super Speed and Strength

Like all of the nightmares, she has insane speed and strength, with the attention of her using it to chase down people and devour them whole. Really though, she only uses these powers to act really hyper and break a lot of stuff.

### Sharp Teeth

Nightmare Chica has some of the sharpest teeth, with three rows able to crush bone if she chomps down hard enough. Not many will live through her bite, especially if they are a pizza.

### Dream Travels

Thanks to being created in the nightmares of a young child, she has the power to travel through dreams and even murder people in them. Of course, do to her personality, she rarely uses this, and normally only uses it to kill people if she's really ticked off at them.

## History

### Pre-History

She was born within the nightmares of the adopted son of murderer and Fredbear employee William Afton, better known as the Purple Guy. Later, the child died in his sleep, and she stayed put for several years.

### Crossover Beginnings

She and her fellow nightmares were realized from the child's nightmares and into Kanto by Mastermind, fearing that the nightmares could prove disasterous in his plan. However, she has not appeared in the roleplay yet.
Kanto

**Kanto** is the starring location for the first Pokemon game, and the main location in Crossover Beginnings.

## Kanto

### Location

Around the Sevii islands, attached to Johto.

### Inhabitants

Trainers, Pokemon, Good Characters (as of Crossover Beginnings)

## Important Locations

### Power Plant

An area most of the beginning of Crossover Beginnings takes place in. The current resting place of Zapdos, and the home of Piki and Riki.

### Victory Road

A rocky cave that leads to the Indigo Plateau, the final definitation on a Pokemon Trainer's journey. The current resting place of Moltres, and a candidate for the "climax" area of Crossover Beginnings.

### Cerulean Cave

A mysterious cave, dubbed the "Unknown Dungeon" by some people, filled with powerful pokemon and Mewtwo's hiding place. Currently the villain's "evil base", and a possible "climax" area for Crossover Beginnings.
Crossover Thingo Arc

This article or section is non-canon to the lore. This means it never actually happened in the series, and was only part of an alternate timeline or joke thread.

The **Crossover Thingo Arc** is the second arc in the Crossover Chaos series. It is notable for being the first joke thread in the series.

## Description

**Oh my... ummmm.. whatever you do... DON'T take this seriously.**

Mastermind derped and Fredbear smoked a weed. Stuff is happening now GO DO STUFF NOW.

## Summary

The arc kicked off with Smoke screaming "I'M HELPING!" Kirby stands stills as he says "derp da derp." as Piki and Riki somehow fit coconuts into their piehole. Darkstalker suddenly appears, Kirby suddenly shouting "OH MAH GAWD!!1!!" in surprise at his arrival.

Smoke would randomly grow firescales, causing the ground below them to shatter as pineapples appeared. Smoke then slaps Queen Scarlet, causing a slap chain which goes to Peril, then Clay, and finally Mastermind, the big bad of the Crossover Chaos series. Mastermind gets so angry he builds a slap device which killed everyone but Smoke.

Nightmare (despite seemingly being dead) grabs a cigar and precedes to smoke it so much everyone dies of smoke poisoning. Smoke is happy because she poisoned people, before tossing Nightmare's cigar into lava and saying "CAN'T TOUCH DIS"

Nightmare pokes Smoke, but she throws a firescale causing him to melt into black liquid. The John Cena theme blasts as Smoke continues to be awesome. Smoke eats some ingeos rock before Burner flies in and asks if he missed the party, marking his first appearance in the series.

They chat for a while when everything gets gorey and bloody. Burner explains that he simply must cause apocalypses in the roleplay because lols. They continue to chat and eventually talk about their abilities, later having a fire party before eventually being joined by Kevinalv.

Kevinalv shoots fireballs before one hits his feet, killing him. He returns as a ghost and jumpscares everyone, to Smoke reacting "What kind of cliche jumpscare is that?" He then shows them a jumpscare from FNaF fan-game Five Nights with 39's, which Smoke replies "Try doing something scary."

Then shadow doggo appeared and revive kevinalv, making him to scream yes loud and then showing the ending scene of Five Nights With 39, then Smoke replies "meh" (W.I.P)
Stingray the Phantom

**Stingray** is a Minecraft phantom, which is a creature created from insanity and insomnia.

## Stingray

Is it a bird, is it a plane? Image not by me.

## Appearance

Like all other phantoms, Stingray is a large, navy blue creature with a skeletal pattern going across his back and wings. His wings appear torn, and he has a small bony tail. His eyes are emerald green, with his pupils being only barely visible.

## Personality

Stingray cannot talk, so his true motives are unknown. However, he seems to be quite intellgent, and can understand Phyrrian language and the English language, and possibly even more forms of speech. He attacks anyone with a poor sleeping schedule, like normal phantoms, and often hides out in caves to protect himself from the burning sunlight.

## Abilities

### Flight

Despite how worn down his wings appear, he is actually quite a good flier, and can fly through the sky and swoop down at enemies at swift and smooth speeds.

### Undead

Like a few other Minecraft mobs, Stingray is undead. He is healed by potions meant to harm him, and harmed by potions meant to heal him. Poisoning him won't damage him, but a spell to gradually heal him won't work either.

### Sunlight Weakness

While more a hindrance then a power, Stingray is horribly vulnerable to the sun and will catch into a burst of flames if he is touched by the shining light of the sun.

### Intellgance

While it is currently unknown weither or not Stingray is special or his intellgance is normal for phantoms, he is shown to be quite smart and can understand several langagues, and was shown to be able to be "trained" by the SeaWing Lophii.

### Minor Dream Manuplation

Since his species is naturally born from the lack of sleep, it's obvious they should have some dream powers. The smoke that trails them when they fly can make most characters fall into a deep sleep, or at least lock up in fear.

## History

### Pre-Roleplay

Stingray was born within the Minecraft universe, when a random player forgot to sleep. He was able to survive the rising of the sun by seeking out a cave, and lived in there for some time.

### Crossover Beginning

When Mastermind was teleporting the nightmares to Kanto, do to also being a nightmare creature, he was caught up in the mess and teleported to there as well. There he somehow met Lophii, and was "tamed" by her.
Van Richten's Tower

**Van Richten's Tower** is a tower on the shores of Lake Zarovich in Barovia. It is visible from the road about halfway between Vallaki and Krezk. For years, this tower was a refuge of the vampire hunter Rudolph Van Richten, but he seemingly has not used it in several years.

When Madame Eva gave a prophetic tarokka card reading to Stellaluna Silverleaf, one of her answers referenced Van Richten's tower:

> *This card tells of history. Knowledge of the ancient will help you better understand your enemy.*
>
>

> *Master of Stars*
>
>

> *Look for a wizard’s tower on a lake. Let the wizard’s name and servant guide you to that which you seek.*
>
>

After stealing the Tome of Strahd from Castle Ravenloft and suffering a mortal wound at the hands of Rahadin, Ezmerelda d'Avenir fled to Van Richten's Tower where she hoped to take refuge from the werewolves that were pursuing her. Also fleeing Strahd, Lilluth, Fate, Stellaluna, Solaris, and Ireena met Ezmerelda at the tower and convinced her to accompany them to Krezk and the Abbey of St. Markovia.

Searching the tower, the party found a hand-drawn map of Castle Ravenloft that seemed to have been created by Van Richten. Additionally, they found a holy symbol of Reznoriak, indicating that Van Richten had a connection to the Isle of Smoke and leading them to believe that Van Richten and Liar might be the same person.