Poloma

Health

## Bio

A psychopomp from the deep forests of Silverridge, Poloma uses shamanic powers to guide life and spirits alongside her protector and loyal creature, Toki. A dark disturbance among souls has put Poloma on a new path, leaving her safety and home behind. Driven by her burning curiosity and extraordinary senses, Poloma now seeks her answers in the arena.

 Health
 Gold Price
 Gem Price
 Released

## Abilities

### Basic Abilities

#### Soul Bolt

Soul BoltLMB0.2s6%Cast Time: 0.3sProjectileFire a soul bolt that deals 10 damage and inflicts Soul Bind on enemy hit. Heals 8 health and applies Spirit Link on you and ally hit. Soul Bind Damage Cap: 20v2.2

**Notes**

* **does not work** if the target healed is at full health.
* Heals for 4 with  if the target is full health

#### Other Side

Other SideRMB12sCast Time: 0.1sMobilitySend target ally into the spirit realm, increasing their movement speed by 40% and making them immaterial but unable to use abilities. Heals nearby allies for 12 health when the effect ends. Duration: 1.8sv2.2

**Notes**

* Heals the others 12 when your ally is linked at max health regardless of Shimmering Bond, 18 with Spirit Link (damaged ally), 20 with Shimmering Bond (damaged ally)
* Will not start until the target finishes channeling (if channeling).
* Can be cast on allies who are not in line of sight.
* Can be cancelled by the target to end it prematurely
* Invisibility from  wears off instantly if Other Side is cancelled before 1.5 seconds have passed.
* can only hit each enemy once per cast.

#### Spirit Guide

Spirit GuideSPACE8s7%Cast Time: 0.2sProjectileProject a spirit guide that heals an ally for 16 health or deals 12 damage and knocks an enemy back. Can be recast to teleport to the spirit. Recast Duration: 3sv2.2

**Notes**

* Will not heal  self if the target is full health
* The Spirit Guide will stick to the first ally or enemy directly hit by it. Teleporting to the spirit will teleport you on top of the target
* Passes through non-champion units such as ,

Recast to order the Queen to fly to a new location. and the orb without affecting them.

#### Spirit Rift

Spirit RiftQ10sCast Time: 0.1sAoEOpen a rift, inflicting Spell Block to nearby enemies. When Spell Block interrupts an ability, it inflicts Panic. Spell Block: Interrupts the next ability used within 0.5s. Panic: Target runs away in panic for 2s at 20% increased movement speed. If the target takes at least 20 damage, the effect breaks.v2.2

**Notes**

#### Ghost Wolf

Ghost WolfE6s5%Cast Time: 0.7sProjectileSend out a ghost wolf that deals 20/15/10 damage and inflicts Soul Bind. It bounces to a nearby enemy after each hit, up to 3 total hits. Soul Bind Damage Cap: 20v2.2

**Notes**

* With , the returning ghost wolf will follow you as you move, and can hit you if you're Immaterial.
* With , if the returning ghost wolf hits a wall before reaching you, the healing is lost.
* If the ghost wolf misses any of its targets, Template:Battlrite ID will not cause it to return.

#### Pixie

PixieR15sCast Time: 0.1sSummonSummon a pixie that follows you and mimics your Soul Bolt casts. Mimicked Soul Bolts deal reduced damage and healing. Duration: 4s Mimicked Healing: 6 Mimicked Damage: 7v2.2

**Notes**

* Mimicked Soul Bolts do not grant Energy.

### EX Abilities

Soul TransferShiftSPACE8sCast Time: 0.2sProjectileProject a spirit that does 16 damage to enemies or heals 20 health to allies and yourself. You and the other player swap locations on impact. Can be recast to teleport to the spirit if no target is hit. Recast Duration: 3sv2.2

**Notes**

* If the Soul Transfer is successful, Poloma and the target will swap places.
* Damage and healing occurs when both champions meet at the midpoint of the transfer
* With , the cooldown of  is reset on a successful hit or on recasting the ability.
* Gains the bonus damage from Template:Battlrite ID.

#### Soul Drain

Soul DrainShiftQ10sCast Time: 0.1sAoEOpens a rift that drains nearby enemies dealing 10 damage, inflicting Spell Block and restoring 20 health for each enemy drained. When Spell Block interrupts an ability, it inflicts Panic. Spell Block: Interrupts the next ability used within 0.5s. Panic: Target runs away in panic for 2s at 20% increased movement speed. If the target takes at least 20 damage, the effect breaks.v2.2
It now deals 10 damage and drains 20 health to the enemy

**Notes**

* Will not heal Spirit Linked ally if Poloma is full health.
* Benefits from  and .

### Ultimate Ability

#### Ancestral Spirit

Ancestral SpiritF1sCast Time: 0.1sAoESummon an ancestral spirit at target location and become immaterial for 0.7s. Deals 12 damage and inflicts Fading Snare to enemies and heals allies for 16 health. After 2s, the spirit departs to deal 36 damage to enemies and heal allies for 24 health. Fading Snare: Reduce target's movement speed to 0% and gradually restores over 3s.v2.2

**Notes**

* Removes debuffs on self upon cast.
* The initial hit occurs after a short delay.

## Buffs/Debuffs

#### Spirit Link

Spirit LinkHeals 50% of healing received to nearby allies affected by Spirit Link. Lasts for 6s.

**Notes**

#### Soul Bind

Soul BindDeals 30% of damage taken to nearby allies affected by Soul Bind. Lasts for 6s.

**Notes**

#### Panic

ERROR: Character "Poloma" has no Debuff "Panic" .

**Notes**

## Trivia

* Poloma is based on Psychopomp from Bloodline Champions.