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DinoMania Wiki

**Welcome to the DinoMania Wiki!**
Wiki about DinoMania's projects, her universes, series and characters!

Major or notable projects DinoMania was working on.

* Dinosaur Cartoons Battles
* Dino and Friends
* Monster Battles
* Godzilla vs Zilla Jr: The Final Battle
* Among Kaiju
* Prehistoric Tournament Battle

Read more about it on LordVerse wiki!

## Creatures

Some of notable creatures featured in DinoMania's videos or battle animations.

* Indominus Rex
* Indoraptor
* Ghost Giganotosaurus
* Ender Dragon
* Godzilla (MonsterVerse)
* Zilla Junior
* The Gryphon
* Shin Godzilla
* TBA.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Seattle Captains

The **Seattle Captains** is a playable team in the Pacific division.

## Status

***Offense:*** *★★☆☆☆*

***Defense:*** *★★☆☆☆*

***Overall:*** *★★☆☆☆*

***Market Size:*** MID

***Current Status:*** Developing

***Cap Space:*** $22,1M

## Starting Lines

##### *Left Wing*

* R. Reznikov - W/C , 22Y
* D. Dole - W/D , 18Y

##### *Center*

* J. Malkowski - C/W , 21Y
* J. Zetterberg - C/W , 19Y

##### *Right Wing*

* B. Aberg - W/C , 20Y
* T. Drewastic - W/C , 18Y

##### *Left Defenseman*

* M. Hailey - D/C , 30Y
* T. Smith - D , 22Y

##### *Right Defenseman*

* B. Borg - D , 21Y
* J. Berry - D/W , 19Y

##### *Goalies*

* M. Datome - G , 24Y
* M. Katz - G , 20Y
Le Stade de Plata

**Le Stade de Plata** is a Class A stadium in Dream League Soccer - Classic.

This stadium will only let you play up to Division 1. A new stadium must be purchased to play in higher divisions.

## Trivia

* Based on the file name of the stadium, it is possible that this is modeled after the stadium of Real Madrid CF, although it does not resemble it.
Paladin

Similar to Knights, although Paladins are sworn against the world’s evil creatures. Paladins themselves are exclusively created from a Deity they worship. Paladins who remove themselves from their Deity lose their abilities immediately (Players will take on the origin of their base race). Certain races cannot be paladins, usually inherently evil creatures. Only Overworld races can be Paladins.

## In-Game Effects

Paladins come from the Medieval Origins Mod and have the following effects:

* Holy Fire
	+ As a servant of their deity, undead creatures cannot bear the touch of a paladin, and combust when hit.
* Holy Instruments
	+ An axe in the hands of a Paladin is a dangerous weapon. All axes deal increased damage, but swords deal less damage.
* Leech
	+ Every 4 successful hits landed regenerates a heart of a paladnin's health.
* Holy Curse
	+ As a servant of their deity, paladins cannot bear to be in contact with impure beings such as undead mobs, and take more damage from them.
* Well-Built
	+ Walking around in heavy armour all day is a chore. Paladins need more food to sustain themselves.
Animaltropolis

## Official theatrical poster

### Rating

***Animaltropolis*** is a 2024 epic action-adventure comedy film directed by M. Night Shyamalan from a screenplay written by George R. R. Martin, Matt Groening, and Shyamalan. The film features an ensemble cast including . Produced by Blinding Edge Pictures, the film is set in a world inhabited by anthropomorphic animals, played by its cast wearing animal costumes and animal make-up.

*Animaltropolis* premiered at the Regency Village Theatre in Los Angeles on August 26, 2024, and was released in the United States on September 6 by Warner Bros. Pictures.

## Production

### Development

In February 20, 2020, co-producer Matt Groening greenlights the idea for a new movie that takes plain a world inhabited entirely by animals (but not human life) named "Animaltropolis", which Ann Sarnoff, the CEO of Warner Bros. Pictures accepts. In July 21, Sarnoff hires M. Night Shyamalan to direct the movie and co-produce it with Groening, with the script being written by George R. R. Martin, Shyamalan, and Groening. In August 21, Shyamalan announces Robert Zemeckis and Steven Spielberg will be the film's executive producers.

### Music

*Main article: Animaltropolis/Soundtrack*
In October 4, 2021, Shyamalan announces that James Newton Howard, a recurring collaborator of his, was hired as the composer for the film's score.
Ghost Giganotosaurus

**Ghost Giganotosaurus** is a supernatural creature featured in *Halloween with Dinosaurs*, an episode from *Dino and Friends* series.

## Design

Ghost Giganotosaurus' body is cyan in color and is mostly transparent, save for his skull. He has bony crests on top of his head and black spikes running down his spine. His teeth are crocodile-like, and his eyes are white in color.

## Origins

It is unknown what happened to that specific Giganotosaurus in his days of living, or how exactly he died. After his death, he would become a restless spirit and terrorize the nearby villages at night. To calm down the ghost, dinosaurs would create an Altar and give him treats every Halloween.

## Abilities

### Physical strength

Ghost Giganotosaurus uses his jaws and tail to attack his enemies.

### Speed

Ghost Giganotsaurus was shown to be quite fast when he was chasing Dino's friends.

### Intangibility

Ghost Giganotosaurus can turn his body intangible to pass through solid matter.

### Invisibility

Ghost Giganotosaurus can make his body invisible to living beings.

## Trivia

* Ghost Giganotosaurus bears a resemblance to the Indominus Rex.
* Many fans belived that the Giganotosaurus was gigantic in size. That impression was given due to him being much larger than Dino and Toothy, who, in fact, are signifficantly smaller than real life Spinosaurus and Tyrannosaurus Rex.
* Ghost Giganotosaurus' original size was estimated at 17 meters, however in the animation he appears much smaller.
Gorgon

Gorgons are creatures that turn their enemies to stone by simply looking at them. However, today’s Gorgons are much weaker than their mythical counterparts. Instead - their Gaze simply adds a small stony layer to someone’s skin, which slows them down, although it is not permanent and chips off.

Gorgons generally have a snake-like appearance. They can look similar to Medusa - or can even just look snake-like (Such as Yuan-Ti in D&D).

Gorgons are more likely to be evil, and generally get along well with silverfish, and it is not uncommon for Gorgons to keep them as pets. The first of the Gorgons is known as The Naga - whom their children still reside in various mazes existing in the Twilight Forest.

## In-Game Effects

Gorgons are from the Medieval mod - and come with the following effects:

* Serpentine Companions
	+ Everytime a gorgon is hit, they have a chance to spawn a silverfish to attack for them. (Broken, silverfish will spawn but they do not attack any mobs.)
* Stony Gaze
	+ When a mob attacks a gorgon there is a chance for it to be frozen in place for a short period of time.
* Super Strength
	+ Gorgons are renowned for their supernatural strength. They deal far more base damage than any other creature.
* Hydrophobe
	+ Gorgons take damage from water, as they are fundementally evil creatures.
* Petrification
	+ The gorgons were cursed with being bound in dark, dank caves. Being outside in daylight causes them to become petrified until night. Can be negated by wearing a helmet.
* Silver / Iron Aversion
	+ A gorgon's only real weakness is silver (Iron acts as silver). They cannot wear silver armour.
Overworld

The Overworld is the main dimension in RP. The Overworld is considered one of the more neutral dimensions, and is the one most similar to our world, in real life. Overworld is not brimming with magic, and only in certain places is magic common. There are still magical places, flora and fauna, but they are not as easy to find, versus the other dimensions.

The Main denizens, outside of the Overworld Races, are Villagers. Villagers are another sentient race, although they are considered to be of lower intelligence than the other races.

The Last Known King for the Overworld, is King Cubert - a Slimefolk with a forgotten kingdom somewhere in a Swamp.
Gryphon

Gryphon (グリフォン Gurifon) is an alien kaiju from the unmade 1994 American Godzilla film, *Godzilla*.

He made his first appearance in *Godzilla vs Zilla Jr: The Final Battle*.

## Name

The Gryphon's name most likely comes from the mythological beast griffon, which is usually depicted as a creature with the body, tail, back legs of a lion and head and wings of an eagle.

## Design

In the original script and concept art the Gryphon has the body of a puma, the wings of a bat and a hydra-headed tongue composed of snakes. The later maquette model and designs have the Gryphon with a feline face with demonic like horns, bat like wings, reptilian like forearms and a tail, and hooves.

In DinoMania's *Godzilla vs Zilla Jr: The Final Battle* Gryphon has much thinner body shape, purple skin color, orange eyes, green tongues and a large beak.

## Origins

The Gryphon was created by an unnamed hostile alien race, as a result of fusing the DNA of various animals, such as puma, snake, eagle, bat and several other species. This kaiju was designed to wipe out life on Earth and allow the aliens to colonize the planet for themselves.

## Abilities

### Physical Abilities

Gryphon can use his claws, tail and jaws to attack his enemies.

### Tongues

Gryphon's snake-like tongues are ineffective against kaiju, but can be used against smaller creatures.

### Flight

Gryphon is capable of flight at impressive speeds. Using electric energy, he can increase his flight speed.

### Electricity

Gryphon can use electricity to attack his enemies. There are three variations on how he can use it:

#### Lightning Beam

Gryphon blasts electrical bolts from his wings. This ability is simlar to Ghidorah's Gravity Beams.

#### Electrical Blast

Gryphon can attack his enemies with electrical blast created from his wings.

#### Electrical Current

A shocking ability Gryphon can perform by diverting electricity from his wings to his arms.

#### Electricity Absorption

Gryphon is immune to any electrical attacks, and is said to absorb them to become stronger.

### Weaknesses

Godzilla's Atomic Breath was shown to hurt Gryphon. His wing membranes are also fragile, and if damaged, will make him incapable of flight.

## Trivia

* Gryphon was one of two main antagonists considered for "Godzilla vs Zilla Jr: The Final Battle", the other one being King Ghidorah. In the end, DinoMania chose Gryphon, as that kaiju wasn't as known in the Godzilla community.
Copper Golem

The Copper Golems are a curious automaton, designed to improve the lives of others. Since they were initially prototyped, they have gained a greater knowledge of redstone components and ways to utilise them. They can have foliage growing on them, or other materials such as rocks or crystals. Copper Golems will slowly oxidize overtime.

## In-Game Effects

Copper Golems are from Adapted Origins and have the following in-game effects:

* The Copper Golem has an oxidation meter which increases over time, slowing the golem down. Rain, water, and using your Ore Radar can progress this meter faster, while axes and lightning can remove oxidation.
* Use your primary active while holding a Copper Ingot to consume it and heal.

Use your secondary active while holding a Redstone component to convert it to its counterpart:

* Remove oxidation from yourself by holding sneak + use with an axe at the cost of durability.
* Use your primary active while holding Honeycomb to wax yourself, staving off the efffect of oxidation temporarily.
* You are immune to lightning. While in a thunderstorm, you are more likely to be struck, de-oxidizing you in the process.
* You have passive resistance.
* You are unaffected by hunger.
* You do not need to breathe underwater.
* Pressing a button drops 1 Redstone.
* Use [x] (Load Hotbar Activator) to toggle a radar that detects various blocks:
	+ Unwaxed Copper Blocks (all types)
	+ Copper Ore
	+ Diamond Blocks
	+ Diamond Ore
	+ Emerald Blocks
	+ Emerald Ore
90s Allstars

The **90s Allstars** are a Classic team in Dream League Soccer - Classic. It is composed of the greatest players of all time from 1990-1999.

This team is also completely playable in First Touch Soccer 15 as part of the Allstar division/cup, but has different OVR ratings. Otherwise, the team is exactly the same.

## Starting Lineup

P. Schmeichel
A. Costacurta
R. Koeman
Cafu
P. Maldini
P. Gascoigne
L. Matthaus
B. Laudrup
Leoonardo
Ronaldo
R. Baggio

## Trivia

* Some players from this team are purchasable from the transfers menu under different teams.
	+ Schmeichel and Keane are purchasable from Manchester U 1999.
	+ Maldini,  Costacurta and  B. Laudrup are purchasable from A Milan 1994.
	+ R. Koeman is purchasable from Netherlands 1988.
	+ Matthaus is purchasable from Germany 1990
	+ Deschamps is purchasable from France 2000.
	+ Bergkamp is purchasable from London Red 2004
Zenith Lore

## Zenith

Zenith is a colorful world, filled to the brim with information. There are various dimensions that the people can settle down, and live in. Each Dimension has their own overarching lore, although they seem surface level, their lore will be more fully fleshed out as the characters influence the world around them.

The entire realm as we know it, is named Zenith. It was named after the magical sword which had been used to attempt to defeat The Archdemon as he caused havoc across all the realms. The only realm untouched by his wrath was The End.

The Archdemon had various names - such as Satan and Lucifier, but his official name is Allmauz. Allmauz had created Daemons - which he used to turn into an army. Although it is quite a new race, there are numerous Daemons hiding around in The Nether - their native realm.

The Two Realms - Overworld,and Nether had banded together and try and defeat this evil, and created Zenith. Zenith is a powerful sword - but ultimately, their kingdoms were defeated, with the rebellion in The Nether falling first. Zenith was lost in the process, said to have been tossed into the Void of The End, to never be seen again.
Ender Dragon

The **Ender Dragon** is the final boss of *Minecraft*. It lives in The End, a separate dimension from the Overworld and the homeland of the Endermen.

Ender Dragon made her first appearance in *Dinosaurs vs Stickman*, a *Dinosaurs Cartoons Battles* special.

## Design

The Ender Dragon in DinoMania's videos has black skin color with lighter underbelly and gray wings. She has jagged teeth, 4 small horns and glowing purple eyes with no pupils.

## Origins

The Ender Dragon's is a creature that guards The End dimension. Her true origins remain unknown.

## Abilities

### Physical strength

Ender Dragon can easily destroy rocks, ram into her opponents and push them away. She also can use jaws and claws as a weapon.

### Speed

The Ender Dragon can fly at impressive speeds.

### Acid Projectiles

#### Ender Charge

Ender Dragon can fire a blast of acid at the enemy. On impact, it leaves a cloud of acid, which damages anyone that comes in contact with it.

#### Acid Breath

An attack similar to the Ender Charge that has shorter range, but leaves a bigger acid cloud.

### Regeneration

The Ender Dragon uses End Crystals to heal herself.
Villages

Far and wide, villages exist. Although, currently most villages are homes to Villagers and their Iron Golem friends, there is the possibility for other races to create their homes, wherever they like.

### Village Creation

As of currently, there isn't any Kingdoms, as the realms are still recovering from the Archdemon's influence. All that's left of them are the destroyed remains in each realm.

For Villages to gain a Waystone without making one directly, they must meet the following guidelines:

* A Village have at least four people (With Approved Characters) for it to be considered a village.
* The village must have at least *some* layout to it, with paths.
* A platform ready for a Waystone / Sharestone (If they wish to have one).
* Actual In-Game Villagers and buildings do not count toward this - you have to make your own.
	+ Please be creative.
* People being invited to their village must have done so In-Character, or have made their characters together and are mentioned in each other's backstories.

Villages can eventually become kingdoms, but it will a chain of IC-Events for this to happen. Technically, you *can* make a place and call it a Village, but you will not gain a Waystone with the help of staff. They will also not be placed on the list until they meet the above guidelines, and become known to the rest of the community in character. Sort of like building up your reputation.

### Recommended Details

There are some recommended details for your Village, especially when the economy system is implemented, and you can start having a coin flow into your village

* Places of Business such as Potion Shops, Bakery's, Taverns and Inns.
* A small market.
* Points of interest, such as character-made landmarks (shrines, parks, interesting statues).
* Places to accommodate those with special needs due to their origin
	+ Ie. Water for Sirens/Merlings, shelters away from the sun for Phantoms.

### Possible Lore

Lore is important to all of Zenith - and that includes village lore. Now, I know there will not be really much of any lore when your village is first created. Instead, when making a wiki page for said village, you can instead document events to put there, figure out what symbolism is important to your village and so on. Hashing out the little details makes your village seem so much more indepth - and not just made for making the mods easier. You could add a few details:

* Deciding if your village has a main religion
* If your village has a custom banner
* if your village has any traditions, or rituals that they follow

There is a lot more you could add, but that's a few ideas for you to add. If you need help, you can always ask staff, but this isn't required for village creation.
Dino

**Dino** is a female Spinosaurus that lives in Dinosaur Town. She is the avatar of DinoMania and main protagonist of *Dino and Friends* series.

## Design

Dino is a brown-orange Spinosaurus with bright orange sail and head crest. She has white underbelly and tan stripes on her tail. 2 rows of small osteoderms are located on her back. Dino's eyes are green in color with noticeable eyelashes.

## Abilities

### Atomic Breath

Dino can fire a blast of atomic breath from her mouth. Her eyes and sail glow blue whenever she does it.

### Toon Force

Dino has the power of toon force, whe she usually uses for comedic effect. It allows her to stretch her limbs and other body parts, fly by spinning her tail fast, and bounce really high.
Blazeborn

Blazeborn are from the harsh climate of The Nether. They are generally a rough race, similar to how Orcs are. They are generally known for brutish behavior, and most of them believe in “survival of the fittest” due to the nature of The Nether.

Blazeborn generally are proud of their heritage, many of them staying in the Nether or at least keeping remnants of it in their Overworld home.

Blazes are generally a medium sized creature, with the tallest being 5`11. They are generally ranging in red, orange and yellow hues. Their body temperature runs hotter than most creatures, although they cannot burn others by touch alone, it is however uncomfortable to the touch. Blazes are weakened by water, and they find fire to be a good affinity for spellcasting.

Blazeborn may have spikes or horns.

## In-Game functions

Blazeborn is apart of the base Origins mod, and has the following abilities:

* is immune to fire and lava damage
* Deals more damage while burning
* Is immune to poison and hunger status effects
* Starts the game in the Nether
* Takes damage while in contact with water
Elytrian

Elytrian is another End Race, which is in a similar boat with Enderians. While Enderians cursed worked differently than Elytrian, as they were not an avian race before they were blessed. Elytrians are an old Avian sub-race, changed by the ‘blessing’.

The 'blessing' is essentially a different version of the curse - decedents of villagers who instead sided with the Ender Dragon Queen, and were blessed for their loyalty.

Elyrtrians generally are shorter (compared to Enderains), and the majority of them have darker skin, but some Elytrian have different colors of The End, such as colors of End Blocks. Elytrain look closer to The End Dragon, and share the same wings as her. Some populations of Elytrain do lay eggs. Like the Endermen, they are uncomfortable with being stared at, although it doesn’t necessarily mean they are hostile. They may have white or black sclera.

Elytrains max at 7ft tall. Elytrians may have wings, horns/spikes, tails, fangs/claws.

## In-Game Functions

Elytrian are from the base Origins mod, and come with the following effects:

* Winged
	+ You have Elytra wings without needing to equip anyway
* Gift of the Winds
	+ Every 30 seconds, can launch themselves up into the air about 20 blocks
* Aerial Combatant
	+ Deals double damage while in Elytra flight
* Need for Mobility
	+ Can only wear light armor (armor w/ protection value less or equal to chainmail)
* Brittle Bones
	+ Takes more kinetic damage (fall damage, flying into blocks)
* Claustrophobia
	+ Receives a stacking debuff (slowness & weakness) when in places with a low ceiling
Giant

Giants are an ancient race, hunted into near extinction by those who once feared them. Their history is forgotten by time in the wake of countless deaths. They are THE largest race, standing at a max of 16ft tall.

Giants look like humans majority of the time. However, Giants can also have two eyes or a singular eye. Giants struggle with using magic.

## In-Game Effects

Giants are from Adapted Origins and have the following in-game effects:

* Use your primary active ability to slam into the ground, dealing immense damage to entities around you and dislodging any entities on your back.

* Use your secondary active ability to pick up an entity or player, forcing them to ride on your back. Press again to throw held entity.

* You are so large that other players can ride you (M2 by default).

* You have twice as much HP (40 points) than a human.

* You naturally regenerate in cold biomes.

* You have a 50% increase to damage, mining speed and knockback dealt.

* You are mostly immune to knockback effects.
* You are naturally 4 blocks tall.
* You cannot slide on ice.
* You are immune to the levitation status effect.
* Your hunger drains 50% faster than a human.
* You move 10% slower than a human.
* You take 25% more fall damage.
* Bows and Crossbows you use will break after firing a shot.
* You cannot use an Elytra.
* You cannot ride any vehicles.
* You require 4 beds in a 2x4 formation to sleep.
Mint family

#### Ail-mint

Ail-mint family plants are usually poisonous, some are venomous and others are shrooms

Plants that are in mint family

#### Appease-mint

Appease-mint family plants are usually straight shooters, with some exceptions

Plants that are in mint family

#### Arma-mint

Arma-mint family plants are usually lobbed shots or really hard hitting manual plants

Plants that are in mint family

#### Auzzie-mint

Auzzies-mint family plants are usually ones who's attacks hits twice during one attack or are real damn dangerous {Like Australia}

Plants that are in mint family

#### Bombard-mint

Bombard-mint family plants usually explode or have something to do with explosions

Plants that are in mint family

#### Ce-mint

Ce-mint family plants are all Primal plants

Plants that are in mint family

#### Conceal-mint

Conceal-mint family plants are all shadow plants

Plants that are in mint family

#### Contain-mint

Contain-mint family plants are usually stallers or are highly specialized

Plants that are in mint family

#### Enchant-mint

Enchant-mint family plants usually have magic or have abilities that can really only be described as magic

Plants that are in mint family

#### Endanger-mint

Endanger-mint family plants have stuff to do with radiation

Plants that are in mint family

#### Enforce-mint

Enforce-mint family plants are melee attackers

Plants that are in mint family

#### Enlighten-mint

Enlighten-mint family plants are usually sun producers, but there are some that just emit light or are other resource producers

Plants that are in mint family

#### Equip-mint

Equip-mint family plants are usually upgrade plants, but the Roses are also in this family due to holding an item

Plants that are in mint family

#### Fila-mint

Fila-mint family plants are usually Electric plants, but there are some exceptions

Plants that are in mint family

#### Instre-mint

Instre-mint family plants are all musical in some way

Plants that are in mint family

#### Judge-mint

Judge-mint family plants are spooky in some way

Plants that are in mint family

#### Pepper-mint

Pepper-mint family plants have something to do with fire

Plants that are in mint family

#### Reinforce-mint

Reinforce-mint family plants are usually wall plants or have high defense, tho there are some exceptions

Plants that are in mint family

#### Spear-mint

Spear-mint family plants have pirceing attacks or are spiky

Plants that are in mint family

#### Startle-mint

Startle-mint family plants are usually moon producers, tho there are some exceptions

Plants that are in mint family

#### Tangle-mint

Tangle-mint plants are all water plants

Plants that are in mint family

#### Tor-mint

Tor-mint plants are really annoying for zombies

Plants that are in mint family

#### Winter-mint

Winter-mint plants have to deal with the cold in some way

Plants that are in mint family
Werewolf

Werewolves can be nearly any race - although Human races are most commonly found. Races like Daemon/Demons, Mintoaurs, Piglin Brutes, Paladin/Knights cannot be werewolves. Werewolves generally have traits of their base race. Dwarves are generally smaller and stockier in their werewolf forms, and generally have alot of fur around their necks, similar to a mane. Orcs are among the largest of werewolves, while smaller species like Goblins or Moth are very small for a werewolf.

Werewolves are buffed every night, but they do not always turn into wolves against their will. Younger werewolves may shift every night - except for new moons. Older werewolves generally only shift on full moons.

Werewolves are not just wolves and can be any large animal species such as Bears, or Large Cats.

## In-Game Effects

Werewolf is apart of the Medieval Origins mod and come with the following effects:

* Lycanthropy
	+ The condition which causes werewolves to turn into a wolf at night. Has the effect of increasing a person's stature, strength and health.
* Carnivore
	+ Werewolves eat like a wolf, even when not transformed. The only food they can eat is meat.
* Drained
	+ Increased prowess at night does, unfortunately, come with consequences. In daytime your health and strength are reduced.
* Iron / Silver Aversion
	+ Werewolves' main weakness is silver. They cannot bear to wear it.
* Insatiable Hunger
	+ Werewolves are constantly looking for their next meal. Their appetite is much greater than average.
Feline

Felines are considered a beast race, and generally can look like any real-life cat. They can also sometimes take traits from big cats such as tigers or lions, but they do not have the strengths of one. They are more akin to house cats.

Felines are generally more sneaky in nature, due to their cat counterparts being ambush predators. They are known for the struggle with mining as well. Feline’s personalities and history are vast, and it's hard to stereotype felines.

Felines are a smaller race as well, the tallest of them being 5 ft tall at most. They may be completely cat-like such as Khajiit, or have only cat ears and a tail (which signifies some human race somewhere in their family ancestry).

## In-game Functions

Felines are apart of the base Origins mod, and have the following abilities:

* Acrobatics
	+ Does not take fall damage
* Strong ankles
	+ Can jump higher while sprinting
* Velvet Paws
	+ Your footsteps don't cause any vibrations which could be otherwise be picked up by nearby lifeforms
* Nocturnal
	+ Has slight dark vision while not in water
* Catlike Appearance
	+ Scares creepers away
* Weak Arms
	+ Can only mine natural stone at a normal rate when there are at most 2 adjacent natural stones. Otherwise, it's 98% mining speed reduction.
* Nin Lives
	+ Has 1 less heart of life
Zenith Wiki

**Welcome to the Zenith Wiki!**
Zenith is a 18+ fantasy Minecraft roleplay community.

This wiki details more information about in-character lore such as races, dimensions, and the basic history of the world.

## Information

* Dimensions
	+ Locations
	+ Villages
* Characters
* Zenith Lore
	+ Races
	+ Religion
	+ Age System
	+ Illness
	+ Magic
Races

There are numerous races, added in by the Origins mod. Each race has details about them. Here is a total list of races. Each race can belong to more than one Dimension, however, if they are not in said dimension, they cannot be born there. For example, human races can be found across all dimensions, and can be born in each dimension. while Merlings can only be born in the Overworld (character creation wise).

### Overworld Races

* Merling
* Avian
	+ Includes Phoenix (Nether)
* Human Races
	+ Includes Variant Humans, Elves, Dwarves, Half-Elves, and Halflings
* Tiefling
* Gnome
* Feline
* Arachnid
* Goblin
* Siren
* Ogre
	+ Includes Half-Orc
* Fae
	+ Includes Fairy and Pixie
* Siren
* Banshee
* Troll
	+ Includes Yeti
* Giant
* Copper Golem
* Forestborn

### The Nether Races

* Human Races
* Tiefling
* Gnome
* Dragonborn
* Blazeborn
* Goblin
* Daemon / Demon
* Arachnae
* Ogre
* Gorgon
* Fae
* Giant
* Dullahan

### The End Races

* Enderian
* Dragonborn
* Tiefling
* Elytrian
* Shulk
* Phantom

## Subraces

Subraces can be either subtle physical differences within each race, but the known major ones are the following:

* Knight
* Paladin
* Plague Victim
* Werewolf
* Necromancer

Those are considered 'conditions' to a person, and take on the correlating origin. They have a base race, taken from the previous list for their appearance, and then add on this list.

## Mods

Zenith uses three Origins mods. Dig's DnD Origins, Adapted Origins, and Medieval Origins. There is also the base Origins set, as well as Origin tweaks.

Each Mod has its pro's and cons. Dig's DnD Origins contains more customization features, but their selections are more limited across the board. They have no mobs. The Origins are like DnD as well, with their own Subraces within each Origin as well as extra features such as Darkvision, and have DnD Mechanics (Short and Long Resting). Some races have different tool proficiencies as well, extra magic and skills or feats.

Medieval Origins is a bit more bare compared to the DnD origins, but it has its pro's as well. You can be mob-related races, or even choose a sub race. I would suggest comparing races that stand out to you, and give both mods a chance before you pick.

Remember, there is no changing your race especially after you've role-played them for the first time.
Plague Victim

Plague Victims is a broad term - they may be suffering from any type of deadly disease that simply does not kill them. Every victim has the following symptoms-

* Permanent Insomnia
* Welts and Lesions, they also do not heal very easily in character.
* Weakness, Muscle Atrophy
* Random Fever or Chills
* Abdominal pain

Physical signs may vary, but generally, Plague Victims can be identified from the above symptoms, and their skin on their fingers, toes and nose are pitch black.

Anyone suffering from any disease that causes 'Plague Victim' do not have their base Origin race stats. Please note that staff will not accept a large amount of Plague Victims.

## In-Game Effects

Plague Victim is from the Medieval Origins mod have has the following effects:

* Foul Aura
	+ Plague carrying fleas swarm the victim. Being in the general vicinity of them is not beneficial for one's health. This can also be flavored to be something else
* Plague Immunity
	+ Although the plague affects the carrier, they do not suffer the brunt of its symptoms. Carriers are immune to poison and wither.
* Risk of Transmission
	+ Every contact with a plague victim is a 50/50 on whether you will contract the disease or not. Their opponents best pray that they get lucky... (Its not Transmissible IC.)
* Contagious
	+ he Plague is highly contagious. Villagers will refuse to trade with you out of fear of contracting the plague.
* Insomniac
	+ The horrible welts make sleep impossible for carriers of the Plague to sleep.
* Sensitive Skin
	+ The Plague causes welts and lesions upon the skin, which are tender and painful to touch. As a result, victims cannot wear armour for the pain it causes.
* Skin and Bones
	+ The Plague causes rapid muscle atrophy, resulting in reduced health and speed.
Phantom

Phantoms are a more elusive species. They are used to the dark areas, and somehow can turn invisible (phantom state). They are harder to find, and generally seem to live in areas where it's most dark, such as caves or ruins.

Phantoms are generally a smaller species, getting only up to 5`5 ft in height at most, although some phantoms do outgrow that, but not by much. Phantoms can vary in colors, usually being a shade of blue, purple or black. Phantoms generally have green or yellow eyes.

Phantom in their normal forms may have small, leathery wings, and spikes/horns.

## In-Game Functions

Phantoms are from the base Origins mod and comes with the following effects:

* Can switch in and out of Phantom state
* Can walk through solid blocks while in Phantom state
* Is invisible when in Phantom state
* Gets hungry over time while in Phantom State
* Begins to burn in daylight when not invisible
* Has 3 less hearts of life
Gnome

A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.

## In-Game Effects

Gnomes are apart of Dig's DnD Origins and have the following effects:

Your gnome character has certain characteristics in common with all other gnomes.

* Size
	+ You are half as tall as a human. You also have 40% less health points and deal 0.5 less damage. Your size is small.

* Speed
	+ Your base speed is 10% slower.
* Darkvision
	+ Accustomed to life underground, you have superior vision in dark and dim conditions
* Subrace
	+ Three subraces of gnomes are found in the world: forest gnomes, rock gnomes and deep gnomes. You will choose one of these upon selecting this race.

### Forest Gnome

As a forest gnome, you have a natural knack for illusion and inherent quickness and stealth

* Speak with Small Beasts
	+ Through sounds and gestures, vou can communicate simple ideas with small beasts. Using an empty hand, you can immediately tame small animals.

### Rock Gnome

As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes.

* Tinkerer
	+ You can construct a tiny clockwork toy that resembles a frog. When placed on the ground, the toy moves at a slower than walking pace in random directions.

### Deep Gnome

A third subrace of gnomes, the deep gnomes live in small communities scattered in the Underdark.

* Superior Darkvision
	+ Accustomed to the Underdark, your vision is superior even to those with normal darkvision.
* Stone Camouflage
	+ You have an easier time hiding among rocks. Sneaking while up against stone will render you (but not your armor) invisible.
Enderian

Enderian, or basically Endermen, are the main and most popular race found in The End. Enderians are thought to be descended upon Villagers - an kingdom of old that sought to stretch into The End, and take them as part of their kingdom. It was believed that The End was an empty space, floating islands in The Void.

Of course, they had attempted to do this shortly after The End Dragon queen arrived - and they were no match for her. The End Dragon had sought servants - and she cursed them into Endermen.

Enderians are essentially Endermen who hadn't lost all their humanity - that they arn't souless husks for The End Dragon to command. They still have a dislike for water, and especially dislike being stared at. However, comparing an Enderian to an Enderman could be seen as an insult, as most of them try and distance themselves away from Endermen.

Enderians are one of the races who simply do not die of old age - many of them had been there from the beginning. However, there are new ones that are made to replace them directly from The End Dragon herself. Otherwise, Endermen do not procreate. They are made of magic, and the void.

Enderians grow awfully tall - the tallest of races. They generally grow up to be 10ft max, but they average around 8ft tall. They are generally black and purple - and the black glitters like the void.

## In-Game Functions

Enderians are part of the base Origin mod, and comes with these abilities:

* Teleportation
	+ Can teleport with Ender Peals without having any
* Slender Body
	+ Can reach further
* Hydrophobia
	+ Takes damage while in contact with water
* Scared of Gourds
	+ Is afraid of pumpkins
Forestborn

Forestborns are considered to be spirits of nature - such as wood nymphs, or dryads. They protect woodlands and generally each Forestborn is connected to a certain location. This is generally where they keep their homes and they protect their territory fiercely.

Forestborns generally have a color palette of natural colors, and tend to either have plants growing out from them, or as accessories. They can be made from plants as well.

## In-Game Effects

Forestborns are from Adapted Origins and have the following effects:

* Use your primary active ability key to toggle the ability to move through wood blocks of all types.

* Use your secondary active ability key to levitate temporarily.

* Use your ternary active ability key to fire a poison dart.

* Use your quaternary active ability key to open a portable crafting table interface.

* Gain strength and speed while standing on grass and dirt type blocks.
* You have Green Skin
* Take damage over time while in a desert type biome.
* Can only eat plant-based food.
* You gain stacks of weakness while not on a grass or dirt type block.
* You have 2 less hearts (4 points) of HP than a human.
* You take immense additional damage from axes.
Avian

Avians are another unique species, like Merlings. Avians may have full wings, wings on their arms (like harpies), or none at all. Some Avians take on different appearances. They could look like humans with feathers everywhere, or even have bird-like feet. They can look like harpies, and generally can have any of the same coloration as a normal bird on their feathers. However, if they have any humanoid features, they take on more natural coloring (ie. only natural hair colors such as black or brown).

Avians may have feathery-tails as well, beaks or any characteristics a normal bird may have. Avians, however, cannot full-on fly, and instead glide.

## In-Game Functions

Avian is part of the base Origins mod, so have the following abilities:

* Featherweight
	+ You fall as gently to the ground as a feather would, unless you sneak. You can also double jump. You are also slightly faster.
* Fresh Air
	+ When sleeping, your bed needs to be an altitude of at least 86 blocks, so you can breath fresh air.
* Like Air
	+ Modifiers to your walking speed also apply while you're airborne
* Tailwind
	+ You are a little bit quicker on foot than others
* Oviparous
	+ Whenever you wake up in the morning, you will lay an egg.
* Vegetarian
	+ You can't digest any meat

### Phoenix

Phoenix are a race of Avians - morphed by their time in the Nether. They are said to be a generation of Avians that allied with Allmauz during the war, and hence why they are the way they are. They come from The Nether exclusively.

Due to this, many people distrust this race outside of the Nether. Phoenix have appearances similar to **Avians**, except they're always in colors of flame.

Phoenix come from Adapted Origins and have the following effects:

* Has two forms: Normal and Reborn.

* Has an Elytra in normal form.

* Upon dying in normal form, ignore death and enter reborn form.

* If you are in reborn form, slowly progress towards rejuvenating back into your normal form by being in direct sunlight or sneaking without moving (these stack together).

* Can ascend into the air using their primary active ability in normal form.

* Can shoot a fireball that damages and ignites enemies in both forms using their secondary active ability.

* In direct sunlight, receive a speed boost to land and flying speed.

* You have slow falling and jump boost in reborn form.

* You are immune to fire damage.
* Every two minutes, heal every entity in a 12 block radius to full HP.
* You burn the ground when you die in reborn form.
* Has 5 hearts (10 points) of HP in normal form.
* Has 3 hearts (6 points) of HP in reborn form.
* Lose access to Elytra and primary active in reborn form.
* All foods restore less hunger except golden foods.
* You are slower in water.
* Standing in water or rain removes progress from rejuvenating if you are in reborn form.
* You take increased kinetic damage.
Shulk

Shulks are a quiet species in The End, they are considered a newer species, because they are generally so elusive and hard to find, such as phantoms. Shulks generally keep to themselves, and are a more peaceful race.

Shulks can decorate their ‘shells’ (armor-like plating) to their liking, and even some Shulks carve their own shells out of objects. Shulks are a smaller race, the tallest of them being 5ft in height. They can come in any shape or color, but the most common colors are tans and purples.

Shulks generally are similar to Dwarves when it comes to specializing, although its moreso with technological aspects than construction or building.

## In-Game functions

Shulks are from the base Origins mod and come with the following effects:

* Hoarder
	+ Has 9 additional inventory slows which don't drop on death
* Sturdy Skin
	+ Natural protection even without armor
* Strong Arms
	+ Can break stone blocks without pickaxe
* Unwieldy
	+ Can not use shields due to the way your hands are formed
* Large Appetite
	+ Exhausts quicker
Twilight Forest

The Twilight Forest is an expansive dimension, filled with various types of dilapidated buildings and old living myths, It is more well-known for the large amount of magic in the area, as well as the trees that seem to reach into the heavens themselves.

The Twilight Forest is filled with various locations and mythical creatures. Naga, and the Wizards who had turned into Liches reside here. Before they fell to the curse - there were five important figures to The Twilight Forest. The former King was called King Kiater Nyx, who had gone insane and cursed numerous areas of the forest - turning his counsel of five wizards insane with him.

The Known Wizards, who are responsible for the curse blocking numerous areas off until they are defeated are known as:

* Khione Nieves (Snow Queen)
	+ Khione is the Snow Queen residing in the Aurora Palace.
* Ardreth Heifaren (Twilight Lich)
	+ Ardeth is the main Lich who resides over the Twilight Forest. He is known to be alive - but his current whereabouts are unknown.
* Eakt (Goblin)
	+ Eakt is a Goblin who was from the Swamps.
* Orbul (Orc)
	+ Orc was a wizard who used to live in the dark forest, although nobody knows what happened to him now.
* Spice Neverheart (Fae)
	+ Spice is the Lich residing in the highlands.
The End

The End is a not very well known place. If anything, its considered a myth with how empty The End is. The only existence left of The End is those who heil from it, as well as Endermen and any remaining Ender Dragons that show up.

The End is another hard place to live in - although not in the way like The Nether. Its more so because its such a strange environment compared to the other three realms.

The Last Known Ruler for The End was named Quen Portia Stryker - a Shulk. She had built an empire,. although the only remains of them left are the abandoned End Cities, some guarded by the remaining Shulk population in The End. It was rumored that her empire fell due to the End Dragon, who had came, smelling the greed that came from the rapidly advancing kingdom. She had tore the city to bits, and claimed what remained for her own purposes.
Age System

On Zenith, there is an age system! Nobody is allowed to RP a minor as a main character. They must be side characters, or temp characters until they are of age. You are not allowed to create a minor straight up. There is SOME leeway:

* Characters may have siblings, children, family etc that is NPC's that are underage
	+ They will not exist in-world to be rp'ed. They are still there, just, imagine or something.
	+ You can rp your own children, but they cannot have romantic relationships until they are of age.
		- They must age up at least ONCE every 2 months max until they are 18.

Each race does technically physically age at different ranges, however, each race will not be mentally or sexually mature until 18.

Lifespans are not something you should strictly abide by. Races may cease aging for a variety of reasons, such as exposure to magic or another side effect. They can still die from violent means or illness.

### Fast-Growing races

"Fast-Growing" means that they reach their adult structure (aside from mental/sexual) faster than other races. This is due to their small size, normally. They all finish growing at 10.

* Goblins - Lifespan of 65 years
* Fae - Unknown Lifespan, varies.
* Feline - Lifespan of 60 years
* Arachnid/nae - Lifespan of 65 years
* Gnome - Lifespan of 70 years
* Dwarves - Lifespan of 80 years

### Slow-Growing races

Slow-growing means that they reach their adult structure (aside from mental/sexual) slower than other races. This is due to their large size and/or lifespan.

* Giants - 25 years / Lifespan of 100
* Ogre - 20 Years / Lifespan of 90
* Trolls - 20 Years / Lifespan of 90
* Dragonborn - 23 Years / Lifespan varies
* Daemon - 25 years / Lifespan varies
	+ Damones are longer due to the development of both their magic and physical forms.

All other races have normal human-like growing. Their lifespans may vary, however. More magic-based races have varied lifespans and some may not ever die of old age (such as Elves).
Unused Teams (classic)

The following is a list of unused names for classic teams that are in the game's files, but have no data (ex. players, crest, etc.) associated with them.

## Teams

* Czech R 96
* Denmark 92
* England 96
* Germany 92
* Germany 96
* Germany 00
* Greece 04
* Italy 68
* Italy 00
* Malta 93
* Holland 96
* Portugal 00
* Portugal 04
* Spain 83
* USSR 60
* USSR 88
* Yugoslavia 60
* Yugoslavia 68

## Trivia

* It is unknown if these teams were planed to be added at some point and were scrapped in the development cycle, or if they were suggestions that were kept in the game's text files.
	+ It is also possible that these teams were used as placeholders for players who transferred to teams that are not in the game when updating instead of being deleted.