Session 94

The party, having recovered Sors' body, hopes to conclude their journey through Nox's False Lair.

## Summary

Sors wakes up and is okay. She remembers the party and such. Through the doorway will be Hedemora in his lair, but first are obstacles. A bunch of walls of force and walls with stone faces on them, a staircase beyond. As they proceed, the faces awaken one by one, asking a question, which the party must answer correctly before the walls of force disappear. In order, the questions and answers were:

* "Who?" "It's me, Hedemora."
* "What?" "Lich."
* "Where?" "Inner Sanctum."
* "Why?" "Serve Nox."
* "When?" "Always."

The final door compiles the information, declaring them Hedemora, bringing a lich to serve Nox always and forever, amen. Their presence is conveyed to Hedemora, and the final wall blocking the stairs opens. The party moves down the stairs, opening a set of double doors leading into a large room with a glowy effect. Several cultists inside notice them immediately, and a fight breaks out. The lair sometimes teleports people around at random. Esteem blenders through Hedemora; we sadly do not kill him with the Death Gate. Teer and Sors find nothing of interest in the room, Kiono inspects a summoning circle that connects to somewhere else on the material plane, and Esteem pulls the dragon skeleton on the wall down and reveals a secret compartment. Esteem reaches in and finds a latch, which he pulls to reveal yet another compartment. Inside that is a small black box with a silver lock. As the party prepares to examine it, Anvuraak drops from the ceiling, breaking the ground and causing everyone else to fall into the depths below.

The party lands on various outcroppings of land, scattered around a deep pit. Teer asks what Anvuraak wants, to which the death knight does not give an actual answer. Teer puts away Dragvandil, upsetting Anvuraak, who wishes to melee Teer again. He threatens to kill Teer's friends if he does not wield Dragvandil, and nearly succeeds at killing Belle. Teer, panicked, agrees and pulls out the sword. Upon striking at Anvuraak, the death knight blocks with his shield, revealing an orb which shatters and absorbs Dragvandil and Akaros. Teer, a standard Ondo ar'Thond Tira unit, is left without his abilities and his friend. Anvuraak then tells Sors it's time for them to leave, and despite their best efforts to murder him, they do leave.

(post recording) The party teleports to the Platinum Disc. They update Bahamut on the situation, explaining that Anghadym and Akaros were both taken by Nox. Kiono explains that with Hedemora gone, it will likely take them three days or so to adjust for that loss. With this knowledge, the party takes a few days to rest.

## NPCs

### Introduced

* Bongus (large undead creature fighting alongside Hedemora)

### Returning

* Hedemora
* Anvuraak

## Items

* Staff of Promised Power (Hedemora's body)
* Black Robe of the Archmagi (Hedemora's body)
* Un-summon-ring (Hedemora's body)
* Coins
	+ 9826 GP
	+ 1669 PP
* assorted gems, all 500 gp each:
	+ Alexandrite (transparent dark green)
	+ Aquamarine (transparent pale blue-green), ×2
	+ Black pearl (opaque pure black)
	+ Peridot (transparent rich olive green), ×3
	+ Topaz (transparent golden yellow), ×3
* Pearl of Power (Hedemora's lair)
* Ring of Free Action (Hedemora's lair)

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • 19 • 20
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • **94**
95 • 96 • 97 • 98 • 99 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game