Folkar

Folkar

(Kepler-102)

Bandorian Protectorate

Distance from Sol 389 ly

System civilian population 5,289,413

Ascension 18 45 55 Declination +47 12 28

Stars in system (single-star system)

Kepler-102, 0.8 solar masses, 0.74 solar radii, metallicity +0.08 Fe/H, spectral class K3

Non-CHZ planets

Butroumia (Folkar 1), 4.3 Earth masses, 0.5 Earth radii, orbital period 5.3 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 788.5 K, uninhabited

Ibruabos (Folkar 2), 3 Earth masses, 0.58 Earth radii, orbital period 7.1 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 714.4 K, uninhabited

Ostrerth (Folkar 3), 5.2 Earth masses, 0.88 Earth radii, orbital period 27.5 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 629 K, uninhabited

Tankorth (Folkar 4), 3.8 Earth masses, 1.18 Earth radii, orbital period 10.3 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 540.6 K, uninhabited

Vixuhines (Folkar 5), 8.9 Earth masses, 2.22 Earth radii, orbital period 16.15 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 455 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Beria (Folkar 6), 1.25 Earth masses, 1.05 Earth radii, orbital period 135 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 265 K, population 4,258,153

CHZ moons

Leuturn (Folkar 6 b), 0.35 Earth masses, 0.15 Earth radii, equilibrium temperature 263 K, population 1,014,527

## History

### Colonization Period

Folkar was originally colonized by the Bandorian Protectorate in 3889. With an initial wave of 250,000 colonists, the colony's infrastructure rapidly developed, and its population also grew very quickly compared to most new colonies at the time. By 3900 Folkar already had begun construction on its jump gate, and on Leuturn it had a working public transport system.

### Bandorian Period

Folkar was a troublesome system for the Protectorate. Its rapid growth came with a relaxing of the strict immigration and information controls usually employed by Bandorian governments, and this allowed an anarchist and libertinist movement to rise in Folkar. By 3950 this movement had gained significant popularity; the population at the time was around 1.8 million citizens, and the anarchist movement boasted over 100,000 followers. Around 4000, the Asgardian Alliance began an influence operation in Folkar, in order to sway the anarchist movement towards a more anti-Bandorian view. The influence operation resulted in a separate, anti-Bandorian movement forming in the system, which unofficially began to merge with the anarchist movement around 4200. At this time, the Asgardians began to secretly send weapons to these movements, which was easy as Folkar had become a major hub of smuggling. The movements began to amplify their anti-Bandorian rhetoric, and by 4500 they had started to carry out terrorist attacks. This state of affairs continued for a long time virtually unchecked. In 5229, the anarchists overstepped by carrying out an attack on Bandorian military bases with interplanetary missiles given to them by the Asgardian Alliance. The resulting punitive military action by the Protectorate was known as the Five Days' War, and the rebel movements were destroyed in this brief but violent war. Folkar was unfortunately never really a peaceful place, though it was spared from most major interstellar conflicts, with the exception of a battle during the Second Kroll War.

### 4025 Guide to the Universe

Folkar is a very unsafe system for its security rating, with many reports of heavy pirate activity. Some of the citizens in Folkar are in open rebellion against not just the Protectorate, but any form of government. The only really safe spacelane is the lane between the jump gate and the jump gate station, which is patrolled by practically the entire system police force. The system has many concealed old-style UEO installations on the surface of Leuturn, known informally as the Smuggler’s Moon. This means that if you have smuggling equipment such as a sensor-shielded cargo hold installed, you can make huge amounts of credits by taking drugs, military plans, or other contraband items to the Smuggler’s Moon. On the other hand, you can also make profits by mining asteroids, since the commerce markets of Folkar offer good prices for precious metals, gemstones, and alloys, especially neutronium. The pirates in Folkar vary from being extremely skilled and well-armed to being poorly equipped and easy to kill if you have the right equipment and armament. Generally speaking, an Okhotsk Class Cruiser should get you through Folkar easily, or if you prefer smaller ships, a Glaive, Sparrowhawk or Korolev Class Interceptor should work. Asgardian Navy ships sometimes come to Folkar; it is rumored that they are bringing supplies for the rebels, so if you scan these ships and detect supplies, you will probably get a very large bounty for destroying them.