Villager

"Villager" is NPC who take on village labor to make your island livable, and player can recruit certain types of NPC to become a villager when encounter them.

## Recruiting

There are two ways to get a new villager.

### Recruiting wanderer as villager

You can recruit a wanderer who drifts onto the island on a raft at random times as a villager. There are no requirements for recruitment; just talk to them and they will become a villager. For more information, see the "Raft and wanderer" section of the Ships & Tourist industry article.

### Asking the merchant to arrange a villager for you

Player can pay gold coins to a merchant who visits the island on a merchant ship at random for arrange prospective immigrant. See the "Merchant ship" section of the Ships & Tourist industry article.

The new villagers will follow the player and you will need to lead them to your base and then assign them sleeping places and jobs. Currently there is no limit to the number of villagers in the game. However, the number of villagers consumes food and fuel, so you should think twice about welcoming more than you need.

## Villager Basics

Villagers act autonomously through AI. Like a player, they feel hot and cold, look for food when they feel hungry, and find their own beds to sleep in when they feel sleepy. If a player assigns him a job, he wakes up in the morning and heads to work, otherwise he spends his free time around your village The following is a list of comparisons between players and villagers, although some of the numbers vary depending on the Game Difficulty Setting.

* Inventory capacity is 10 (23 when equipped a Backpack)
* The type of tastes they can take depends on the skills they have
* They can recover their Mind pointwith food by skill
* They can recover their Mind point in recreational facilities
* Mind point is reduced during labor
* Randomly runs away when mobs or other dangerous creatures are around

When villagers become hungry, they try to get food in containers in their own rooms, in containers in around warehouses, or at Village Facilities:Shop. If they fall ill or their HP drops, they will similarly seek out recovery items in containers or shops nearby.

When a villager's HP reaches 0 for some reason, his/her inventory and equipment items are dropped at his/her feet, and then he revives in the village.

LP
--

***Currently this item is not implemented.***

## Skill

Skill is special ability that each villager possesses and are more similar to personality than skills. Villagers are initially given 0-3 skills at random.

### Acquired skill

Long-term engagement in a specific job may lead to the acquisition of acquired skills. See each category of Village Facility article.

## Loyalty to the village

Each villager maintains a status of "village loyalty," and if this number falls below a certain level, they leave the island permanently. Village loyalty cannot be measured numerically, but it can be predicted by the reaction of villagers to you when you talk to them or when you pass by them. Village loyalty can be increased or decreased by the following events

## House assignment

Villagers need homes just as much as player do. One house must be assigned to each villager, and no more than one person may live together in one house. Villagers try to sleep in their own beds at home as much as possible, and for food and recreation, they try to get it from nearby facilities and do not try to use village facilities that are located far away.

To assign a house, first talk to the target villager. Then, take the villager to a vacant house and talk to the villager again. In this way, you can assign a house to a villager. For more information on house construction, see Village Facilities:General "Villagers' Houses" section.

## Job assignment

villager can have one place of work as with house assignments. In the same way, talk to the villager and guide them to the workplace that you want them to work at, and then either talk to them again or register them from the facility's sign menu. Workplace differ from house in that the maximum number of workers assigned is capped by the type of workplace, and some facilities allow more than one villager to be registered as a worker. For more information, see Village Facilities:Workplace article.

Once a villager is assigned a workplace, they commutes to the workplace the same day or the next day, then work with following orders from the facility's sign menu.

If the weather is not suitable for work, a villager try to stay at their workplaces and wait for the weather and status to recover. Similarly, when they gets cold, they retreats to their workplace, where they tries to warm themself by putting on the fuel if there is heating furniture in the workplace. When they become ill, they quite often abandon their work and tries to recuperate at home.

To be quit their jobs, player can talk to the villagers and stop them from working at any time from the talking menu.

## Banishment and deserting

If you want to kick a villager off the island for any reason, you can always talk to the villager to banish them from the island. Also, if their village loyalty is at its lowest and does not improve after a while, the villagers will leave the island on their own. The village's reputation may be damaged depending on the circumstances when a villager leaves. See the Village Management article and Village Reputation section for details.

* About VISM
* Controls
* Game Difficulty Setting
* Development Status
* FAQ
* Gameplay Tips

* General Basics
* Combat
* Item
* Crafting
* Terrain
* Resource
* Wildlife & Enemies
* Farming & Gardening
* Hunting & Fishing
* **Villager**
* NPC
* Village Facility
* Village Management
* Ships & Tourist industry
* Pet
* Riding
* Cave & Ground Crack
* In-Game Event
* Ruin & Special Objects

* About Wiki
* Editing Wiki
	+ Sandbox
* Other Languages
	+ English
	+ 日本語