Undefeatable & Unstoppable Gamer

## Omniversal God of Games:

This 'Gamer' has surpassed the limit of being absolutely god tier at any game they choose to play, He can break and set unbeatable world records that would required hacks or cheats to come close to even scratching the record. Even in team based games like Rainbow Six Siege, Call of Duty, Halo and many other FPS titles. He is capable of wiping out an entire team by himself without even breaking a sweat, making him a force of in-game nature. Any Professional or Ranked Team would be unstoppable with this 'Gamer' on their team.

The 'Gamer' would join online gaming Tournaments to gain fame and money from a variety of different games. The number of Tournament First Place Victories and Speed-run World Records are numerous and no one has ever been able to take the titles from The 'Gamer'.

He has the skill to hack games, but has stated it's no fun to play an easy game when cheats are active. Meaning he has knowledge of Hacks, Cheats and Coding. He can spot a cheater or a hacker before the game even starts.

The Abilities and Powers connected to this can be activated/Deactivated with a visual check list, like a cheat system where you can choose which ability you want active at anytime. Each and every ability/Powers listed below are Absolute and have no limitations, so you can be the 'God' of any Cyberspace or game your playing.

## Intuition:

**Absolute Intuition:**the user has an infinite intuition about anything that occurs to them intuitively understanding everything.

**Ability Intuition:**The user can, by seeing an ability at work, intuitively understand how it works, how to control it, and how to master it. The user can teach others how to control their abilities once seeing their power. Alternatively the user can also be able to develop a countermeasure if they understand an ability long enough to figure out it's weaknesses.

**Absolute Weapon Proficiency:**User of this ability has reached the pinnacle of armed fighting prowess. They know everything about fighting with a weapon and can surpass any and all masters of armed combat of any form, having complete knowledge of their wielded weapon whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of armed combat to throw off their enemies.

**Accelerated Development:**User can improve their natural abilities far faster and to greater extent or beyond the limitations of other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills/physical attributes, and at an intellectual level, to which their mind/mental capabilities can develop beyond their normal limits. Users with superpowers benefit the same way, and even allows them to awaken any latent abilities within them. As a result, user can(eventually) benefit from training that would otherwise cripple or kill a normal human being.

**Action Replication:**The user can sense/perceive and then mimic actions, feats and stunts done by others, whether in fiction or not. This can include slicing through a whole space station with one swing, or running through a hail of bullets unharmed, using one's legs to throw a large, heavy object into space, jumping through an explosion unscathed, and so on. They usually gain temporary abilities and boosts in stats for the duration of the action so they can perform it.

**Adaptive Mind:**The user can adapt mentally to any situation/condition/event/environment, never being caught off guard in sudden changes, and instantly reacting to new situations. They instantly and automatically analyze and understand any environment or situation, and deduce the most optimal course of action, allowing them to make the right decision in all situations.

**Adoptive Muscle Memory:**The user can copy any/all movements/actions after seeing it performed once, including acrobatics, martial arts, and other physical stunts. With these skills, they can become masters and incredible at what they do, by combining what several forms and movements in rhythmic motions instead of using the same thing over.User can copy how a person aims, giving themselves incredible marksmanship; however, if they wanted to use certain weapons, they would have to watch a person fire that weapon in order to be able to copy it (such as how to fire a rifle, as opposed to how to fire a bow, or how to throw knives or darts).

**Agriculture Intuition:**The user has immense knowledge of agriculture/aquaculture using all types of methods, techniques and skills.

**Alien Intuition:**The user has intuitive understanding dealing with alien species, technology and languages. They can read/understand alien body language, a connect with them mentally/socially/spiritually, communicate with them on a direct level, etc.

**Alien Weaponry Intuition:**The user can instantly wield any alien weaponry whatsoever such as blades, ballistics, and artifacts from another planet/reality/dimension of amazing complex power that they should not be able to understand with little to no training whatsoever.

**Anatomical Intuition:**The user has immense knowledge of anatomy and body functions, such as pressure points. They can also gauge a subject’s level of health or gauge the level of a subject’s bodily damage, as well as any adverse effects that sicknesses or injuries may pose in the future.

**Angle Perception:**The user understand and utilize angles, the space between two intersecting lines or surfaces at or close to the point where they meet.

**Animal Intuition:**The user is highly intuitive when it comes to dealing with animals, being really good at reading, understanding, and staying in tune to their body language, able to solve many of their behavioral problems in an effortless way, and having unique insights into their psychology and behavior. The user also, by nature, has an amazing rapport with animals, a connection with them spiritually, a natural ability to handle them remarkably well, an uncanny ability to communicate with them on a direct level, and are automatically granted a genuine love and empathy for them as well. This extraordinary ability to understand animals also allows the user to become an expert at animal-related jobs/tasks, such as taming, breeding, raising, using, training, empathizing, and communicating with animals.

**Answer Intuition:**User knows the answer to any question or problem they happen to face and formulate how to overcome any obstacle. They can understand the mechanics behind any issue they face and know what must be done to solve any problem.

**Artillery Proficiency:**Users are very capable of operating all sorts of artillery — large weapons that fire munitions at a range far beyond those of regular small arms — allowing them to perform great feats and benefit in a far ranged combat. Users are to have excellent bull-eyes aim on their target via ammunition. Users are able to operate all forms of artillery, such as cannons, rocket launchers, and anti-tank rifles. They can create artillery as well as repair them, as well as possessing an expert knowledge and handling them. Users have excellent intuition on trigger-initiated, hand-held, and hand-directed implements, especially with an extending bore, which thereby resemble the class of weapon in either form or concept.

**Artistic Intuition:**The user possess great knowledge and skill in art, such as painting a picture without any education.

**Attack Prediction:**The user can interpret and predict enemy attacks and react to the incoming attack, brush off or avoid the incoming attacks even from a dead angle. If they possess defensive powers and the attack is coming from behind, the defense power can activate on its own to block the attack.

**Auto-Reflexes:**The user possesses extraordinary reflexes that are entirely involuntary. Due to this they can be used to attack and counter instead of for just defensive purposes. They can flawlessly coordinate their movements, automatically achieving maximum efficiency in any action. Because the user's body moves without the use of their brain they are free to strategize and can dodge a wider variety of attacks, even in a weakened condition. The reflexes can enhance the user's physical speed to react faster than the eye can see. Since their body moves on reflex and not reaction, feints and illusionary techniques are useless against the user.

**Automatic Mobility:**The user can make movements that are involuntary and automatic in every way. The user could not only make simple movements without needing to think, but they can do tasks and use skills (even the hardest ones) involuntarily with ease. Because they don't have to use their brain to make such movements, the user can freely think on their own while making good judgement. The user can perform movements no matter how complex. This can also be used for multitasking.

**Aviation Intuition:**User possesses extraordinary skill in piloting aircrafts/spacecrafts and are better than everyone else. They usually credited with shooting down several enemies during aerial combat and accounted for the majority of air-to-air victories in any battle/war.

**Blunt Weapon Proficiency:**Users are able to demonstrate brutal aptitude and great proficiency in using blunt type weaponry: varying types of melee weapons solely meant to inflict heavy blunt force damage and/or trauma, making the user very dangerous in close quarters combat. The user can also break down structures and take out heavily armored enemies.

**Body Language Analysis:**The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly, often allowing the user to predict opponent's attacks.

**Botany Intuition:**User possesses extraordinary skill in botany, the study of the growth, reproduction, metabolism, evolution, and diseases of plants, including "plant-like" like fungi, algae, bacteria and viruses. They have intuitive rapport with plants, unique insights into their psychology and behavior, and a connection with them spiritually.

**Broken Weapon Proficiency:**The users are skilled with a broken weapon to such a degree that even though it is broken it can still cut and even to a degree "confuse" or "deceive" their enemies.

**Business Intuition:**The user possesses incredible skill in successfully running businesses and companies, as well as intuitive comprehension of economics and finances. Using this ability, the user can perform such feats as always making the right choice when it comes to advancing said business and predicting sources of money crises.

**Change Sense:**The user can sense changes in anything, including change in someone's password, another's abilities, in rules from a company, etc. If anything the user knows of changes, the user will be able to know it.

**Chemical Intuition:**The user can intuitively understand all types and forms of chemicals and chemistry.

**Combat Perception:**The user can instantly understand an opponent's method of thinking and fighting, allowing them to anticipate the moves of the opponent. Once they understand their enemies' strategy, they are able to find their flaw and weakness, and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.

**Comprehension Manipulation:**The user can create, shape and manipulate the boundary between the known and unknown, whether it be for a person or a whole species. They can manipulate what is currently known to people or unknown, expanding or decreasing the amount of overall knowledge a person or species has as long as what is unknown is factual and exists. They could make things not yet known to be known right away, opening the door for new possibilities for things such as technology.

**Computer Operation Intuition:**The user has immense knowledge of computers and everything connected to them, including hacking, coding, programming, fixing bugs/viruses, cracking passwords, etc.

**Concealed Weapon Proficiency:**The user is a master in using concealed weapons, including weapons that can be hidden on one's person, disguised as something else or hidden by other means. Owing to many era's/societies strict regulations on carrying weapons or the occupation of the users, concealed weapons help hide their advantage until the moment of attack and can quickly overwhelm any unprepared opponent.

**Construction Tool Weapon Proficiency:**User can demonstrate dexterous aptitude for construction weaponry allowing them to be proficient in tools such as drills, wrenches, shovels and other tools and have the right device to fix most things.

**Consumptive Learning:**User can learn anything about the subject by consuming it.

**Craft Improvisation:**User can improvise in any craft, talent or skill; including cooking, smithing, farming, medical treatment/skills, hunting, cleaning, building, designing, crafting, textiles, etc., allowing them to make do or improvise with the barest minimum of materials, the wrong materials, materials that have nothing to do with the craft, and/or anything else needed/not needed for the talent in question.

Some users may find ways to do things even better then they normally would through improvisation depending on the users skill level and the craft/talent in question.

**Crime-fighting Mastery:**User is able to become almost superhumanly skilled in all forms of crime fighting and law enforcement. Users are naturally talented and/or trained to find criminals and stop their activities, either through sheer intellect or the use of brute force.

* Vigilantism - The user becomes specialized in waging their own personal war on criminality. Associated abilities with this variation are many, but a few examples include Enhanced Combat and Enhanced Assassination to name a few.
* Police Supremacy - The user for lack of a better term becomes a "Super Cop" who is able to contend with the most capable of criminals and usually succeed. Associated abilities with this variation are many, but a few examples include Enhanced Investigation, Enhanced Combat, Photographic Deduction and Enhanced Surveillance to name a few.

**Criminology Intuition:**The user possesses incredible skill in crime organizations and criminal activities. Using this ability, they can perform such feats as always getting away with committing crimes and organizing a series of criminal activities to maintain high illegal income to make them wealthy or maintain control of areas through corruption and fraud.

**Culinary Intuition:**Users of this ability are able to become master chefs of the highest caliber, they are able possess a natural instinct for culinary cuisine in both taste and smell. Their intuition allows them to create astonishing foods from the finest ingredients or the most repugnant of ingredients. They can also make material that was previously thought to be inedible into rations for a group.

**Dagger Proficiency:**Users have an incredible aptitude for the ways of the dagger. They are able to wield small blades with great proficiency and cunning as well as stealth; concealing multiple knives on their person flawlessly, to be retrieved at will in combat.

* Extreme skill with all forms of dagger, paired with the ease with which such weapons may be hidden on the body, allows the user to employ a richly varied fighting style: switching between any number of exotic types of knife mid-battle to hack, jab, hook or otherwise harm a target. More powerful users of this ability may even use some specialized varieties of dagger in ways they were not designed for, such as throwing a stiletto accurately or impaling with a curved blade.
* Trick moves, misdirection and feints to add to the user's abilities in combat as well as for the purposes of display.
* The ability to target and exploit an opponent's vital points with flawless accuracy, often in order to make a swift, silent kill or disable without inflicting lethal wounds.
* Some varieties of dagger lend themselves to throwing, in which case the user's aim can be expected to be nigh perfect, even in the middle of combat or when throwing multiple weapons. In addition, this may allow the user to pin targets down through their opponent's clothing or flesh, preventing them from moving without actually killing them.
* The shortness of a dagger offers a smaller blind-spot than long swords, while at the same time allowing them to take advantage of such spots in face of swordsmen.

**Danger Intuition:**The user can sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and evade it. The intuition usually regards themselves but may include their surroundings (like a distant car-wreck).

**Definition Intuition:**User knows intuitively the definition to anything/any word. They can be told the words that they have never heard before, and if the words have any meaning at all, the user will be able to determine what they mean.

**Desire Intuition:**The user can instantly/intuitively know the deepest desire of anyone that come into contact, including love, attraction, adoration, addictions, hopes and plans for the future or even for basic necessities.

**Detail Intuition:**User can notice, process and understand any/all details of any situation or environment no matter how small, allowing them to intuitively understand and solve any problem or situation no matter how difficult or impossible it may be. It doesn't matter how small the clues or details are, they will automatically know and process them almost instantly. Some users may have such skill with this power that they can even fake having precognition.

**Discipline Manipulation:**The user can create, shape and manipulate disciplines, or branches of knowledge, of different things. Including branches of science such as physics or chemistry, martial arts, art, philosophy, magic, etc. They can change what discipline is a part of what or they can change the discipline itself, and they can move parts of them to other disciplines.

**Distance Sense:**The user can sense their distance from things located in their proximity or that they wish to know, be they physical (like people or objects) or non-physical (like knowledge or spiritual entities), allowing them to instinctively tell how far away is all the matter in their vicinity from them, or how close they are to things like, information they seek, goals they are intending to accomplish, reaching certain states/conditions (e.g., exhaustion), getting to certain destinations, etc. Unlike Spatial Perception where users are only able to sense spatial distances, Distance Sense deals with more than just sensing spatial distances, like, for example, sensing how close the user is to finding a certain word that they are looking for on the page(s) of a book.

**Double-Sided Weapon Proficiency:**Users are able to demonstrate a natural aptitude for the ways of the double sided weapons. The user is able to wield weapons with different/same kind of striking end (ex. a sharp blade or a blunt object like a mace) with great proficiency in speed, power, and skill, allowing them to perform feats such as stopping and deflecting bullets, decimate large objects or areas, strike through hard materials such as steel, and hold back their strength to deal damage to their foes without killing them.The user is also able to operate with little or no effort, deliver skillful strikes to weak points with great precision. This ability also allows the users to become naturally skilled with multiple weapons to suit their needs in combat.

**Dual-Headed Blade Proficiency:**The user can wield polearm weapons that possess a blade on each end with no difficulty. In normal circumstances, such a weapon would be cumbersome and improbable to wield, as the user would have to be careful of avoiding the blade on the close end from cutting themselves. Masters of such weapons can use them to the greatest effects, making use of the blades on both ends while avoiding accidental self-injuries. Such usage often involves constantly spinning the weapon like a buzzsaw, confusing the enemies while increasing the slashing damage with fluid movements, or creating a strong defensive maneuver. The user can hold the weapon sideways, striking both their left and right sides simultaneously. They can also toss the weapons like gigantic shurikens and then catch it back or have it return in a boomerang-like manner. The weapon can also be separated at the center to become dual weapons.

**Efficacy Intuition:**The user possesses great, if not natural, knowledge of how to make the best of themselves. This includes how to make the best of their abilities, maximize the situation to full effect, making use of what they have available to them, utilizing their maximum potential, how to get the best results and how to push themselves to get the best of their abilities.

**Enhanced Accuracy:**User can achieve complete and utter accuracy on distant targets, with the activity in their brain center for aim, accuracy and precision drastically improved. They need only to aim for an instant before they can precisely hit a target with a projectile. User can judge extremely long distances amazingly accurately, gauging the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation do not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're targeting at allows them to shut out outside distractions. They can compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target).User can resist perception-distorting abilities such as Illumination Emission.

**Enhanced Archery:**Users have an incredible aptitude for the ways of bow and arrow, being able launch multiple arrows with one shot, use the bow as a melee weapon, etc. They can reload the weapon rapidly and efficiently, even with heavy mechanisms like the crossbow.

**Enhanced Artisan:**The users can craft items that may be functional or strictly decorative, including furniture, sculpture, clothing, jewellery, household items and tools or even machines such as the handmade devices of a watchmaker, up to and including architecture. An artisan is therefore a person engaged in or occupied by the practice of a craft, who may through experience and talent reach the expressive levels of an artist using their hands, mind and heart in their work and what they create.

**Enhanced Assassination:**User can perform the art of assassination better than the average killer, they are able to dispatch their victims without as so much as a struggle. The ways to do this range from something complex and high-finesse like mastery in stealth, strategically planned scenarios and highly disciplined martial arts to something simple-yet-effective like brute strength and raw speed to overwhelm the targets.

**Enhanced Athleticism:**The user possesses athletic abilities beyond even the most dedicated training.

**Enhanced Axemanship:**Users are able to demonstrate a savage aptitude for the ways of the axe. The user is able to wield an axe with great proficiency in brute power and destructive features to kill strong enemies. They are able to perform feats such as stopping large incoming objects, break through objects (possibly even steel), and use wide sweeps to attack many enemies at once, they may also be proficient in wielding throwing axes to add a ranged attack to their repertoire. They can also use their axes as a tool or chopping wood cutting through most materials.

**Enhanced Boomerang Proficiency:**Users can display aerodynamic aptitude for the way of the boomerang allowing them to hit multiple enemies without having to aim directly at them, retrieve and activate distant items, and may be able to control its path.

**Enhanced Clawmanship:**Users are able to demonstrate a savage aptitude for the ways of the claw. The user is able to wield claws with great proficiency in brute power and close quarter combat. When it comes to wielding different weapons, the claws are the closest to hand to hand combat.

**Enhanced Combat:**The user is unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become superhumanly skilled in their use of weaponry.

**Enhanced Crafting:**User can craft different kinds of items to sheer perfection. They are able to forge the strongest of weapons, the toughest of armors, the greatest of structures, the most powerful of artifacts, etc. Some are able to create with nothing but the material around them, and in very short notice.

**Enhanced Drillmanship:**The user can use drills for many purposes, normal or supernatural wise. This power can cause burrows, penetrating power, energy blasts, etc..

**Enhanced Fanmanship:**Users are able to demonstrate fluid and graceful proficiency for the ways of the fan. May also be capable of air-based abilities as well. If the fan is bladed the user may be capable of assassination as well.

**Enhanced Flailmanship:**Users are able to demonstrate nimble aptitude for swinging weaponry. The user is able to wield swinging weaponry with great skill in hand condition, agility and moderate attack power.

**Enhanced Forgery:**The user can make forgeries of great accuracy, such as forging someone's handwriting, a valuable piece of art, money and other objects as well with little to no mistakes or flaws appearing the same as the original. This ability is mostly used for deception.

**Enhanced Gunmanship:**Users are highly skilled with all types of guns allowing them to perform great feats and benefit in a far ranged combat. Users are to have excellent bull-eyes aim on their target via bullets. Users are also able to operate all variations of guns. They can create guns as well as repair them. Also to have an expert knowledge of guns and handling them. Users have excellent intuition on trigger-initiated, hand-held, and hand-directed implements, especially with an extending bore, which thereby resemble the class of weapon in either form or concept.

**Enhanced Instincts:**The user has stronger instincts than normal, not only of predatory or prey, but also battle, sexual, killing and/or parental instincts. They are able processes the world in an advanced/efficient manner to find any solutions to any/all kind of a problems that the user faces, using both the logical and illogical sense and strategies. They tend to abandon logic and play with pure instinct, generally making illogical but successful moves and decisions.

**Enhanced Intuition:**The user has enhanced intuition capabilities far beyond other members of the user's species, which allows them to have access to unconscious knowledge and cognition, inner sensing, insight to unconscious pattern-recognition, great deduction abilities, ability to understand something with instinct, etc.

**Enhanced Inventing:**The user can create various items with no flaws, much like Enhanced Crafting. However, where forging mostly relies on raw material, this ability relies specifically on technological advancements. The user is capable of creating powerful scientific devices, gadgets, and weapons that are capable of mass destruction.

**Enhanced Investigation:**The user possesses unnaturally high skills in investigation and can uncover even the most elusive of secrets with enough effort.

**Enhanced Musicianship:**The users possess enhanced skills in musicianship. This could be in playing an instrument, singing, understanding notes and cues, etc.

**Enhanced Polearm Proficiency:**Users are able to demonstrate a natural aptitude in the way of polearms. The user is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, users of this ability excel in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melée weapons. Less conventional techniques employed by masters of polearms include stopping large incoming objects, breaking through any number of obstructions with powerful thrusts, using the tip as a precise long-range slicing tool and blocking incoming attacks with the shaft.

**Enhanced Reflexes:**User has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.

**Enhanced Response:**User can make the right response in any/all situations, whether in personal life, communication, relationships, work, war, fight, conflict, battle, wilderness, survival, etc. They know what to do and how to act regardless of the circumstances, and always be able to pick the most optimal response in any scenario. Enabling them to achieve the best possible results in all fields of life and deal with events in the most efficient manner. They are able to seize all opportunities and make the most out of any situation.

**Enhanced Saimanship:**The users is quite proficient using the sai at a level of a superhuman.

**Enhanced Sawmanship:**Users possess dangerous aptitude for the way of sawed weaponry, they demonstrate great proficiency in power, speed and sheer savagery allowing them to perform feats such as decapitate their opponents, saw off their opponents weapons and cut through stone, concrete and brick with ease.

**Enhanced Shieldmanship:**User is able to demonstrate tactical aptitude with the way of the shield, they are able to wield a shield with great proficiency in power, defense, and endurance. The user is also able to use it for offense such as bludgeoning their opponents, countering attacks and if the shield is bladed they can even decapitate their enemies.

**Enhanced Staff Proficiency:**Users are able to demonstrate a aptitude for the ways of the staff or wand, being able to wield a staff/wand with great proficiency and skill. If the staff possesses magical properties, they are able to repel magical creatures, harness arcane energies, conjuring spells, incantations and other variations. They may be able to use close quarter combat against mythical creatures with magic channelled into the staff.

**Enhanced Strike:**The user possesses enhanced skills of strikes and attacks, defined in many different forms of combat, punches, kicks, weapon speciality, or use of other powers. They have their attacks become stronger than normal means or circumstances.

**Enhanced Swordsmanship:**Users are able to demonstrate a natural aptitude for the ways of the sword, including anything sword-shaped such as fictional swords. They are able to wield a sword with incredible proficiency in speed, power, and skill, allowing them to perform feats such as stopping and deflecting bullets, decimating large objects or areas, cutting through a solid material such as steel, and even hold back their strength to deal damage to their foes without killing them. The user is able to operate with little or no effort, deliver skillful strikes to weak points with great precision and cut only and exactly what they want. This ability also allows them to become naturally skilled with multiple swords or any bladed weapon regardless of shape or size to suit their needs in combat. Their remarkably fast weapon control may allow them to bypass obstacles in order to cut their intended target.

**Enhanced Thievery:**Masters of this skill are more elusive than the average thief. They are able to blend in with the shadows, slip into tight spaces, avoid detection from guards, and escape without leaving behind any evidence.

**Enhanced Tracking:**The user can track others down easily via various means, ranging from scents to footprints. With enough experience, the user can follow tracks that are days or even weeks old. Some users may be able to reconstruct what has happened by sniffing around the area they are searching.

**Enhanced Whipmanship:**Users are able to able to demonstrate natural aptitude for the way of the whip. The user is able to wield a whip with great proficiency in range, accuracy and speed allowing them to perform feats such as wrapping then pulling things or bringing them closer, binding their opponents, scaring/lashing opponents, binding then snatching other's weapons, swinging from high altitudes and slicing the flesh of their enemies when striking at great speed.

**Epiphany Inducement:**User can induce epiphany, the sudden realization and understanding of something previously unknown. The exact length of the effect depends on both the users skill and power and the targets current mental state.

**Escape Artistry:**The user can escape all manner of bonds. The user mind deductively analyzes knots, fetters, bonds, etc.

* *Eluding Aura*: The user consciously retracts their chi energy to reduce detection.
* *Furtive Escape*: The numinous power to make stealthy getaways without interference.
* *Pattern Sense*: deduce the pattern of a trap, bind or blocked passage and crack it for an escape.
* *Secrecy Oust*: The user can silently escape from any place as long as they are under captivity.
* *Shadow Stealth*: to hide among the shades and silently take departure.
* *Weakness Detection*: To detect any faults/flaws in any form of detainment.

**Excavation Intuition:**User has extraordinary skills with excavation, allowing them to effectively mine for things such as minerals, gemstones, water, fossils, etc.

**Experience Intuition:**User knows intuitively or can instantly learn experiences of anything, including things related to skills/non-skill things such as events or personal life based experiences.

**Explosive Proficiency:**The user is incredibly skilled in making and/or using various kinds of explosives (bombs, grenades, rockets, etc.) as well as in preventing them from going off.

**Fighting Instinct:**User possesses an automatic response mechanism to win in any combat by overcoming limitations and adapt techniques or methods to ensure victory. They adapt perfectly to all factors, achieving maximum efficiency in an offense, defense, evasion and countering, ensuring optimal success as long as there is the slightest chance. This enables a user to resist fear and pain, maximize and surpass physical boundaries, utilize all of their skills in the most efficient manner, and continuously fight while unconscious.

**Game Intuition:**The user has immense knowledge about games, with keen eye for details, strategic mind, unbendable determination and confidence. They also possess high intellect and great minds for strategies in little time. As with their ability, they generally don't need to cheat, but certainly know how to, and how to spot another cheat easily. Moreover, users also are able to convince people to do what they want in games by using psychological tricks. They know the odds, can read the other players' intentions and resources, and know the best strategies to win any game.

**Genetics Intuition:**The user possesses an incredible and innate understanding/knowledge of genetics.

**Giant Weapon Proficiency:**The users are masters in the use of weapons that are notably, sometimes massively so, larger than the normal size for the user's size. This gives the user better striking power, a wider range of attack and destructive force.

**Grappling Proficiency:**Users demonstrate skills with grappling on to anything with any kind of grappling equipment or powers. The user can use this power to grab on to anything that it grabs in order to climb up, down, across or swing. The user can even use this power on enemies or objects, to pull them over, swing them around and even use the grappling extensions to transmit electricity or other energies to damage or destroy the targets.

**Hacking Intuition:**The user knows instinctively how to hack through difficult mainframes of information and bypass intensively difficult levels of online security. The user can also hack the systems of incredibly complex devices and weapons to aid them in various situations.

**Hook Proficiency:**Users have an incredible aptitude for the ways of the hook. They are able to wield hook with great proficiency in brute power and close quarter combat. When it comes to wielding different weapons, the hooks can even paralyze the enemies with piercings.

**Housekeeping Aptitude:**User possesses intuitive knowledge/mastery in all the skills and tasks which housekeeping requires; cleaning, cooking, sewing, home repair/maintenance, outdoor chores, shopping, laundry, accounting, etc. Through this ability they are able to become masters at all the techniques and skills involved.

**Hunting Intuition:**The user possesses extraordinary talent and instinct in/for hunting all things. They can track anything under any conditions, sense the weaknesses of their prey and exploit them and finally kill or capture their prey.

**Hybrid Weapon Proficiency:**The user is highly adept at wielding hybrid weapons. This can used with different varieties of hybrid weapons, either they are total fusion of two or more weapons, or just an add on/attachment between two or more weapons. These weapons can transform into whatever form is most suited for the situation, they may have various moving parts that need to be flipped around, or they may have ability to change their form, but the results are the same. This gives user more versatility in combat, letting them handle more problems than someone with only one weapon.

**Hyper Awareness:**The user has an increased sense of awareness far above those of the user's species, often to the extent that few, if any, little details miss their notice.

**Hyper Instincts:**The user possesses a mind/instincts that processes the world in the most advanced, optimal and efficient manner possible. They are able to find the optimal solution to any/all problems, whether it is about civilization or nature, using the logical/illogical sense/strategies. They will find the right decision in any situation, multiplying their survivability and success rate, allowing them to overcome any hardship with minimal damage and pull victory despite all odds.

* *Civilization*: Place the user near a fridge and they will consume what will keep them alive and most likely stay in top physical form. Place them in a boardroom and they will develop the ideas to generate profits. Place them in a court room and they will utilize the eloquence to win a trial.

* *Nature*: Place the user in the middle of a jungle and they will access predatory type instincts and survive any and all form of conflict. Place the user in a war zone and the users can help win any kind of war.

**Hypercompetence:**User possesses powerful/incredible skill in one, several, or in some cases every possible field or discipline, whether intellectual or practical, formal or mundane: mathematics, cooking, strategy, sports, games, politics, fighting, mechanics, psychology, economy, art, medicine, investigation, etc. User demonstrate a mind-boggling level of perceptiveness and efficiency in their respective field(s), multiplying virtually impossible feats with ridiculous ease. Their unbelievable level of competence truly puts them in an unreachable category of their own, that simply eludes others' understanding.

**Improbable Weapon Proficiency:**User can wield bizarre weaponry with great skill. The user can also perform feats, such as bludgeoning their opponents with a book, slicing their flesh with a towel and even find effective, offensive uses for bananas and other edible objects.

**Infinite Resourcefulness:**User can creatively make the most out of all/any resources available (whether tangible or intangible, external or internal) with the most efficient manner. The resources include mechanical, technological, natural, environmental, instrumental, social, human, mental, psychological, physical, spiritual, financial, artistic, knowledge, information, skills, tools, talents, experiences, feelings, energy, time, science, relationships. Even the circumstances of all kinds (life conditions, social conditions, political conditions, military conditions, economic conditions).etc, all of which they can use to find a way through anything they face. They are able to see limitless possibilities in every event, situation or thing, etc. and apply them in creative ways to get their way out of any situation or overcome any challenge.

**Instructive Muscle Memory:**The user can copy any/all movements/actions after indirect observation, including hearing, reading, etc. the instructions on how to do them. They can mimic things such as acrobatics, martial arts, dexterity based tasks and other physical stunts.

**Interrogation Intuition:**The user is able to extract information from their opponents through various means, the use of the *Bad Cop* Technique involves the means of Intimidation, scaring them, inflicting pain, or psychically extracting the information. The user can even use a more sutle way of getting information from opponents called the *Good Cop*Techniques where it includes making them feel comfortable, being friendly with them, or using reverse psychology to get information.

**Intuitive Aptitude:**The user can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation.

**Intuition**, also called *Discernment* or *Instinct*, is the ability to "just know" personal information about an object, subject, or occurrence, including sensing how others will react to something that the user does or when something is about to happen. This ability is innate and cannot be turned off. A faculty of this ability allows the user to also (or instead) intuit spiritual truths and principles (sensing the presence of evil/danger/people that dislike the user, a feeling that one should or shouldn’t go somewhere, or the right thing to do in a situation); this faculty is called *Gnosis*.

**Intuitive Empathic Replication:**The user can copy others abilities emphatically, and intuitively knows how to use it.

**Intuitive Perception:**The user can analyze and comprehend anything and everything they perceive instantly, including analyzing basic and universal concepts. This extends to the physical, mystical, or conceptual as well as anything natural, supernatural, divine, transcendent, etc.

**Intuitive Precognition:**User can intuitively understand what is going to happen and how to deal with it. The power works on a purely instinctual level: users don't receive any additional data, but can spontaneously feel how events are going to unfold and what the best course of action is, making it more an inherent part of themselves than an external ability. This hyper instinct allows them to make the right decision in any situation, multiplying their survivability and success rate, develop their physical/mental abilities, acquire/learn new skills at extraordinary levels, allowing them to overcome great hardships with minimal damage and pull victory from the jaws of defeat despite all odds.

**Intuitive Replication:**The user can replicate the powers of others and immediately know how to use them, allowing them to have much more control over the copied power than the original user. It is also possible that the user will also be stronger than the original user, being able to do things with the power that the original holder couldn't. An example of this would be: If the user copied Electricity Manipulation, the user would understand electricity's connection to magnetism, allowing the user to gain the full power of Electromagnetism Manipulation.

**Juggling Intuition:**User is highly skilled in juggling and are capable of juggling different kinds of objects. Users can also infuse juggling with physical combat to become sufficient and unpredictable foes.

**Killing Instinct:**User possesses the capability that enables them to be the "ultimate killing machine". They have instincts to kill by any means and in the most effective ways possible, use anything at hand to do so and have no mental issues or moral dilemmas either before, during or after the deed. They are, in short, cold and merciless killers. They can also give off a murderous aura, inducing fear into their opponents.

**Killing Intuition:**The user has instant knowledge on how to kill any living being regardless of how powerful they are. This ability comes in great significance when dealing with seemingly unstoppable opponents and allows the user to end their lives with expedient efficiency.

**Knowledge Manipulation:**The user can create, shape and manipulate any/all information/knowledge, they can insert new knowledge into the universe that becomes established fact and reality, or destroy it to do the opposite. An enemy could be made to forget how to walk, while an ally could be given the knowledge of an enemy's weaknesses or mastery of a fighting style.

**Law Intuition:**The user possesses great, if not natural, knowledge of different law/legal systems, understanding how laws work.

**Leadership Intuition:**The user knows how to be a leader allowing them to effectively keep order and morale.

**Limit Intuition:**The user possesses great, if not natural, knowledge of limits themselves. With this power, the user can sense what kind of limits people or objects may have, minimum or maximum, and intuitively know how to break those limits or how to work with such limits.

**Literary Weapon Proficiency:**User can wield any literary-based objects (books, scrolls, tablets, etc.) as weapons with great skill and proficiency. The type of literary weapon they're using can have many different defensive and offensive uses, the literary weapon can even have magical or other supernatural properties.

**Living Database:**User is a living archive or database of knowledge, this basically makes them knowledge itself given physical form. Unlike Encyclopedic Knowledge and Omnilegence however, the user doesn't just store knowledge that their an archive/database for, allowing them to change/manipulate it, add to it, erase it or anything else they wish.

**Logic Intuition:**The user can intuitively know all of the reasons for anything, whether possible or actual. For example, they can sense every reason why someone does not want to do something as well as why a machine does not work.

**Magic Intuition:**The user has great, if not innate, understanding of magic, knowing intuitively/instantly how to perform all forms of magic and spells through an innate talent to assimilate extraordinary powers or through supernatural means.

**Magician Intuition:**The user knows instinctively how to perform magic tricks through an innate talent to assimilate extraordinary powers or through supernatural means. They can master the art of deception through props or small scale magic spells. Regardless of who ever is watching the performer, there isn't a non-magician that can see through the users tricks. They can also incorporate their magic tricks in battle for a fun and deadly performance.

**Maintenance Intuition:**The user has prodigious expertise in grooming and maintaining, being highly adept at providing themselves as well as others with anything they need, be it food, drinks, baths, etc. They can groom any living thing flawlessly, and instinctively know how to build shelters, cook foods, make drinks, give baths, etc. to maintain both themselves and whoever is left in their care excellently. The user is intuitively aware of what foods, drinks, products, chemicals, etc. are beneficial or detrimental to their health, and are immune to the addiction of unhealthy habits, like drinking alcohol or smoking drugs such as weed, tobacco, marijuana, etc.

**Martial Arts Intuition:**The user can intuitively understand all martial arts, utilising them like they've trained in them for years.

**Master Builder:**The users can build anything with ease from anything, for example the user can build a Gundam suit from a pile of junk. It is a very effective power when it is given the proper creativity.

**Mathematical Intuition:**Users of this ability have intuitive understanding about math and capability to perceive and comprehend the fundamentals of probability. In any given situation, the user could calculate the accelerated probability and apply it in a predicament. Users of this ability are also able determine the motion of a projectile through the work of physics. Additionally users have the capability to solve patterns, find objects weak point (possibly through geometry), the ability to discern time and time zones, to enhance one's marksmanship through physics, understand and manipulate computational mathematics, and determine the distance between objects.

**Mech Piloting Intuition:**The user has formidable skill in piloting mechs (giant robots) and are able to use the amazing arsenal at hand from either at a distance using a remote or a cockpit inside the machine. Depending on the type of robot being controlled, the weapons, abilities, and equipment varies. In some cases the robot's power may be connected to the user.

**Mechanical Intuition:**The user can intuitively understand the operation of any mechanical device and subconsciously/effortlessly create a schematic in their mind. Many users are able to make complex devices or weapons out of mere scrap and "garbage".

**Medical Intuition:**The user has great, if not innate, medical knowledge, enabling them to easily treat others' injuries and create medicines. One with this ability can cook up concoctions and remedies for ailments with nearly anything in one's environments. They are also able to tell which things in the wild (or in one’s kitchen) are poisonous and which are safe to ingest or to use to treat injuries. This ability is not always accompanied by the ability Healing, just the ability to discern sources of natural remedies in domestic products and the like.

**Melee Weapon Proficiency:**The user is able to wield melee weapons, any weapon used in direct hand-to-hand combat close quarter combat they put their hands on ranging from blunt, edged, or pointed weapons. User can master the martial arts that focus on melee weapons and can improvise and turn any object into a weapon.

**Multi-Weapon Wielding:**The user is capable of wielding multiple different weapons with ease in combat. The weapons in question are normally bladed weaponry and/or firearms, but it can be virtually any melee and/or ranged weapon.

**Musical Intuition:**User possesses incredible skill in music/musical instruments. Using this ability, they gain immediate understanding and mastery at using any/all instruments and producing musical notes with it, they can replicate any song heard or described, and have both perfect pitch and the ability to produce any note/tone with any instrument regardless of its nature or difficulty.

**Name Identification:**The user can learn the targets true name by looking at a person or object, ignoring aliases and other false names.

**Navigation Intuition:**User has a great sense of navigation, which allows them to know where areas, people and things are, the distance from where they are to another location, what routes can be taken, which direction the desired location is, etc.

**Needle Proficiency:**Users are capable to use needles with great aptitude and skills. While needles are too small to inflict any large-scaled damage by conventional means, their size makes them very useful for delicate maneuvers. A skilled user can throw them with great accuracy and precision. Their small sizes make them perfect for concealment and stealth attacks, and can even be hidden inside one's mouth, which can be spat out to take the enemy by even more surprise. Though rare, needles can be used as melee weapons such as a small knife, inflicting small slashes via the pointed tip. A person who can throw needles with enough force may be able to pierce through armor and defenses. Needles can also be (and is considered a common practice) dipped in poison to increase their lethality. With the proper knowledge of the human physiology, one can aim the needles for vital pressure points, resulting in incapacitation or even instant kill if it strikes. Using the same knowledge, the user can apply acupuncture with needles to boost the body or staunch pain and bleeding.

**Numerical Precision:**The user can solve, measure, and calculate problems through numbers without using mathematical operations, but through pure intuition. They have an intuitive understanding of all forms of mathematics, perceive reality as a numerical construct and instinctively identify the variables/quantum possibilities in any situation. User can isolate/analyze/calculate any/all variables, to solve any/all problems, they possess flawless accuracy/precision, and allow them to always calculate the optimal choice/tactic in any situation, etc. instantly. They can tell how many bullets there is inside a gun and how many have been shot, the measurements of areas or coordinates without having data of it or any information, etc. An advanced user can tell the numbers of stars in a galaxy, know how many atoms in a certain body, and even determine the material percentage of any chemical compound or physical structure, tell the right time including hour, minutes, seconds and milliseconds with the slightest thought, which are winning numbers in a lottery, determine the speed and velocity of any object, calculate and predict every outcome related to cause and effect, etc. In the battlefield they can tell the number of incoming armies without counting them.

**Omni-Intuition:**The user instantly understands anything and everything, regardless of how simple or complex. This power has all variations of Intuitive Aptitude, as well as all kinds of senses such as Opportunity Sense and Goodness Sense. They can sense aspects of anything in addition to having all intuitions.

**Omnicompetence:**User can handle anything and everything, regardless of the problem, situation or conflict, and have the needed skill, knowledge, experience, etc, for any purpose, and will know what to do, when to do it, and how to do it. They will never lose a fight, conflict, etc, because they will always be able to see a way to win or escape any situation, thus they just knows what the needed steps to succeed at any task or overcome any obstacle, by making the most out of any/all circumstances, and turning it to their optimal benefit, enable them to make the right/best decisions in any situation.

**Omnilingualism:**User can speak, write, understand and communicate in any language, including computer codes, languages they have never been heard before, sign language (even lip-reading), illegible words, and backwards speech and writing with little or no training. The user may even communicate with non-human animals or read body language. This ability works by any one or more of these faculties.

* **Linguistic Assimilation** - know another one's language through physical contact.
* **Projective Omnilingualism** - emit a field that translates every language spoken inside it, causing everyone to understand what others are speaking.
* **Receptive Omnilingualism** - the translation of any written language into the user's own native tongue, or through subliminal intuition of what by physical communication means. This ability may even employ telepathic faculty, where the psychic energy is read (by hearing or sight) to understand what the message is meant to convey.
* **Telepathic Translation -**translate all languages and cause others to hear language they understand and vice versa.

Usually, this ability is reciprocal, so that the user and the subjects can understand and communicate with one another efficiently.

**Opportunity Sense:**The user can sense opportunities in any situation for most useful actions to gain what they seek/want. They can sense the right time to strike in combat, or the right moment to take advantage of something.

**Optimal Finesse:**The user can use all their skills to their highest potential. This effectively lowers any chance of failing to complete a set task or risks that may result in an undesirable outcome. The user of this ability has complete and utter control over their skills and instinctively knows which of their abilities will best suit any number of situations.

**Paranormal Expertise:**The user possesses great, if not natural, experience and knowledge in paranormal beings, how to understand, detect and combat against them. (vampires, aliens, etc.).

**Peak Human Thievery:**Users are specialized at snatching, grabbing, and taking things including being capable of breaking into homes or other places to steal above average members of their race. They’re skilled with crossing around others sneaking their jewelry, wallets, or items, along with placing them back to its original owners in plane sites with ease, and utilizing chemistry when opening secured objects such as locked safes and able to bypass security systems. With a mind at peak potential, it gives them the advantage of formulating elaborate plans and schemes, and especially notable at modifying plans to adapt to unforeseen circumstances at short notice within mere seconds without leaving any traces that lead to themselves.

**Performance Art Intuition:**The user possesses immense, if not natural, skills in the performing arts (acting, singing, dancing, etc.).

**Perimeter Evasion:**The user can sense when they are about to hit an object (such as a wall) or fall off an edge and then change direction or stop to avoid hitting or falling off the object or edge. This overcomes or ignores any physical limitations such as inertia or physical forces, so this can be done at any speed, even high speed. The user senses when they are about to run into something or run off a ledge as they move towards it at any speed. When the object or edge is sensed, the user will automatically or consciously act to change direction or stop to avoid danger, all before hitting or falling off something. This can be override if the user wishes to hit the object or fall off a ledge for whatever reason.

**Photographic Deduction:**User has amazing deductive and information processing ability of anything they've seen, which allows them to figure out connections in whatever they are investigating and process them extraordinarily fast. If they see someone moving their hands to draw something the user can create an image of what they are drawing in their head without being able to see the canvas.

**Poisoning Intuition:**User possess extreme or intuitive knowledge and/or skill in using poisons and poisonous substances to harm living beings.

**Predator Instinct:**The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.

**Preparation Time Intuition:**User of this ability is proficient in using preparation time, which is mainly used to prepare various things to outmatch various opponents. Prep time is also an essential tool in defeating virtually any opponent out there, and it can also be useful whenever it comes to sparring as the user sees fit. While it does technically work for strong combatants, those that are considered to be a jack-of-all-stats combatant can also fit with this ability without a problem, in order to defeat enemies that are considered to be much stronger than they are. For starters, prep time can also fit with almost anything, such as being used at various occupations as an example. This ability can also count as a real life variation of Meta Combat, as it mainly focuses on combatants of average power rather than strong fighters, especially that this doesn’t revolve around prep time in general.

**Prescience:**The user has instinctive knowledge of events before they happen. Such as knowing their enemy's every move/intention, know the cause/effect of events, prepare to/prevent unwanted outcome, etc.

**Prescient Reflexes:**The user possesses automatic reflexes, which perceive the future without the users brain or other powers. This allows their body to react to/plan out reactions/movements to future events and attacks even before other people know about, or have decided them, attacking, blocking, evading and countering enemies, and responding to events. As the user is not cognitive of the future the body knows, or how their body will move/respond against and what those responses are makes predicting them very hard.

**Pressure Point Intuition:**The user possesses immense knowledge of pressure points and nerve clusters, and can produce a variety of effects by striking said pressure points in just the right way, ranging from unconsciousness, paralysis, and even death.

**Prey Instinct:**The user possesses instincts that allows them to become a master of evasion. Users with this ability can discern numerous factors of a situation, including how much of a threat a foe poses, what move they will make, where they are going, and if these things relate to bringing harm to the user, as well as how to hide without giving away one’s presence, and how to preserve energy when running.

**Psionic Intuition:**User can sense when something is about to happen, before it does or have knowledge of any given subject through paranormal means or actions. This allows the user to sense and predict attacks.

**Psychological Intuition:**The user possesses an incredible and innate understanding/knowledge of psychology and can use it for various purposes, often by changing the perception or behavior of others through underhanded, deceptive, or even abusive tactics. More benevolent users may use it to help those with mental or emotional problems, while the more malevolent users may use it to manipulate others into doing their bidding, or even drive some to acts of murder or suicide.

**Ranged Weapon Proficiency:**The user is able to wield any ranged weapon they put their hands on with great prowess and accuracy. The user can shoot or throw even reload multiple rounds of projectiles with quick succession. A master of this ability can turn close ranged weapons and small objects into an unconventional projectile. As proficient ranged fighters, their marksmen skills are extraordinary where they are even capable of hitting pressure points and other weak spots with ease.

**Rhythm Intuition:**The user has intuitive knowledge of the rhythm of sound-waves, enabling them to easily understand what kind of sound is being projected, where it comes from, where it is going, decipher the sound for any sort of code, etc.

**Riders Aptitude:**The user possess great knowledge and skill in the art of riding, such as riding a horse without any education. The user can instantly understand the behaviors of animals no matter how simple or complex, magical or scientific it is and even tame an animal to become the users ride ranged from wild animals, cryptics, demonic and even sacred beasts.

**School Weaponry Proficiency:**User possesses skill with classroom or school tools, such as rulers, pencils, scissors, pens, sometimes books, school paper, etc. They can use the weapons as they are a part of them and mostly these tools are used for stabbing and can make cuts and wounds deep enough to paralyze or kill, depending on where the place. Though weak on defensive plays, the user is mostly strong in and on offensive plays and good in range by throwing mostly pencils and pens, almost acting as bullets from guns or arrows from a bow.

**Science Intuition:**User has extraordinary skills with the study and utilization of the field of science to produce mass inventions, conduct experimentation and perform accurate calculations. They have vast knowledge in a variety of branches of science as well (biology, chemistry, physics, mathematics, psychology, technology, geography, etc.) and are able to use their scientific expertise to create weapons, produce lifeforms or clones and experience various types of travel (time travel, space travel or extra-dimensional travel).

**Science-Magic Intuition:**The user has great, if not innate, understanding of science and magic.

**Scythe Proficiency:**The user can wield a scythe with tremendous dexterity and skill, accurately and precisely slicing through the enemies without being hindered by the scythe's heavy weight. Minor variations include a sickle — a smaller variation of the scythe — or a kusarigama — a sickle with a chain attached.

**Seduction Intuition:**The user possesses innate seductive skills and charming allure which they can use to easily and efficiently seduce and manipulate anyone of either the same, opposite, or entirely different species of sex. They possess intuitive knowledge of how to make people feel sexual arousal, lust, bliss, euphoria, pleasure, etc., and can always make anyone and themselves feel immense sexual satisfaction.

**Sexual Instinct:**The user is the *ultimate sexual being* determined by both natural and supernatural ways. They have a sexuality imprinted nature in biological, physical, mental, emotional, social and spiritual aspects, giving them a life full of pleasure with any means and most effective ways possible, use anything at hand to experience a hyper-sexuality that can transcend their sex drive to potentially supernatural levels, making them experts their first try in every way, that can effect even those around them just by wanting them and repel those the users doesn't want, having no mental problems either before, during or after the deed. User has complete mastery of any and/or all form of their innate sexuality whether it be scientific, magical, divine, supernatural, natural, etc, making them the ultimate sexual partner in life, having full mastery in sexuality and anything related to it by nature.

**Sheathed Blade Proficiency:**The users are skilled with a bladed weapon to such a degree that they do not need the unsheathe the blade to cut or stab anything that they target.

**Shield Flail Proficiency:**Users are capable of weaponizing a tether linked shield as a weapon both for defense as well as offense. A decent tool of combat for protecting and mid-long range combat.

**Special Ops Mastery:**User is almost super-humanly skilled in all forms of special operations including but not limited to Mercenary Works, Counterintelligence, Black Propaganda, Counter-Terrorism, Guerrilla Warfare, Direct Action, Counterinsurgency, Assassination, Close Target Reconnaissance, Unconventional warfare, etc. The ability may be from advanced training, mental programming or even supernatural/superhuman powers. Combined with high intellect and a high level of physical ability, they can create completely new possibly unbeatable methods of special operations. Important that comes from special operations are such as Reconnaissance and surveillance in hostile environments, Training and development of other states' military and security forces, Offensive action, Sabotage and demolition and Hostage rescue.

**Sport Intuition:**User with this ability need only to pick up a sports equipment before they instantly become proficient in it: first time they pick up a football, they can play with pros, the first time they use a bat, they can hit home runs. Even when not participating in any sports, they can be good in any physical activity, such as jogging, parkour, and/or exercising, this allows others to be at their physical peak.

**Supernatural Archery:**Users have glaringly, obviously and super/unnaturally proficiently with the bow and arrow than what is naturally possible being able launch multiple arrows with one shot and would always strike its intended target, regardless of the distance making them able to have great skill than normal members of their species (in that 'verse) without the need of training

**Supernatural Assassination:**The user can perform assassination beyond the normal limitations of an average killer, dispatching their targets without any struggle or being near them and covering their tracks.

**Supernatural Weapon Proficiency:**The user is efficient with weapons that have supernatural properties such as magic, demonic or divine, and even esoteric/mystical levels. Since the user is proficient with these kinds of weapons, they know how to control, use, and have knowledge on them, since things that are supernatural could be difficult to handle.

**Survival Intuition:**The user has intuitive understanding in survival, allowing them to actively prepare for emergencies, including possible disruptions in social or political order, on scales from local to international. Survivalists often acquire emergency medical and self-defense training, stockpile food and water, prepare to become self-sufficient, and build structures (e.g., a survival retreat or an underground shelter) that may help them survive a catastrophe. This also includes clusters of natural disasters, patterns of apocalyptic planetary crises, or "Earth Changes", anthropogenic disasters, general collapse of society, financial disruption or economic collapse, global pandemic, or widespread chaos or some other unexplained apocalyptic event.

**Tactical Analysis:**The user is an extremely skilled strategic genius and apply this skill to several objectives, able to create strategies and plans several steps ahead of the opponent. They can elaborate complex plans/strategies and apply them not only in battle but all activities that involve cunning intellect, e.g. strategic games. They can anticipate all of the possible obstacles/opportunities and know what the best actions to take in any situation, allowing them to adapt and prepare for future events in advance by considering a large number of scenarios/outcomes/options/paths, and plan ahead for them, to be ready for any situation that may occur and handle it effectively. Most of the users of this ability are very analytical and can understand or anticipate the enemies' moves, and always be two steps forward in any situation.

**Tactical Genius:**The user has a genius level of strategy and tactics, able to see through all angles/information/patterns/perceptives of any subject, conflict, condition, environment, etc. This gives them the ability to come up with plans/actions that will guarantee victory and make the wisest/optimal strategic and tactical decisions for the short and long term. They can consider all effects and outcomes, anticipate all obstacles, seize all opportunities, adjust effectively to any situation, manipulate all circumstances to their optimal benefits, and making the most out of anything around him to achieve their goals.

**Temporal Intuition:**User possesses innate/intuitive knowledge of the temporal movement, always knowing the exact date and time. They adapt immediately to new methods/scales of timekeeping and calendars, regardless of what time zone, planet, or culture, etc.

**Tonfa Proficiency:**Users are able to demonstrate nimble aptitude for tonfas. The user is able to wield swinging hand held weaponry with great skill in hand condition, agility and moderate attack power.

**Torture Equipment Proficiency:**Users demonstrate skills with torture devices, they can use them to make their targets break from the extreme pain and suffering, ranging from, hands on items, large device, excruciating chemicals or mind-breaking drugs.

**Trading Intuition:**User possesses extensive innate understanding, knowledge and skills in negotiations, selling and trading. They can perform feats such as locating any/all items for sale or trade regardless of how difficult (or impossible) it might be to find or sell and is always able to have the best or lowest price for said items and can convince others to buy them regardless of their level of value.

**Trapping Intuition:**User can create many different types of traps that are effective in different ways. Traps can range from trap holes, to arrows, to explosives, etc. This allows the user to get an advantage over others and place this in situations where even the brightest of minds would have trouble escaping their traps.

**Vehicle Intuition:**The user is able to operate a variety of different vehicles (cars, motorcycles, tanks, walkers, hovercraft, robotic suits, aircraft, locomotive etc.) with ease.

**Vibroweapon Proficiency:**The user excels at the usage of vibroweapons, high-tech weapons that utilize an ultrasonic generator attached to a bladed weapon such as a knife or a sword. The ultrasonic vibrations along the blade's edge allow it to cut through much denser materials than would normally be possible. Alternatively, friction from the vibrations are used to heat the blade white-hot, and the heat is the source of the increased cutting power.

**Weapon Improvisation:**Users can use or create improvised weapons, allowing them to pick up common things such as brooms, spoons, chairs, etc., and instantly use them effective offensive purposes.

**Weapon Proficiency:**User with this ability need only to pick up a weapon before they instantly become proficient in it. The first time they pick up a sword, they can spar with masters, the first time they use a bow, they can hit bulls-eyes. Even alien, magical, or other weaponry that they should not understand comes naturally to them.

**Weapon Proficiency Touch:**The user is able to turn objects/beings/things/weapons into a usable, durable and advanced personal weapon for combat, defense, offense and fighting purposes. Whatever the user touches (in the case of objects and things without powers and those beings without abilities), instantly gains an extraordinary skill or enhancements for fighting and battle.

**Whip Sword Proficiency:**The user is highly proficient at wielding a whip sword, an unusual weapon, and utilize both short and long ranged attacks at various angles.

**Wire Proficiency:**Users demonstrate natural aptitude for the way of using the wire or thread as weapon/tool. They can wield a wire or thread with great proficiency in range, accuracy and speed allowing them to perform feats such as wrapping then pulling things or bringing them closer, binding their opponents, scaring/lashing opponents, binding then snatching others weapons, swinging from high altitudes and slicing the flesh of their enemies when striking at great speed.

## Absolute Based Abilities:

**Absolute Access:**User can gain access or entry to any location, place or time. They can easily gain access to places that are spatiolocked, temporal locked, spatial-temporal locked, isolated, closed, possibly even omnilocked locations. It doesn't matter where or what the location is, they can always find a way inside.

**Absolute Accuracy:**User possesses limitless accuracy, being able to react to and hit any/all targets, no matter how impossible/improbable/unlikely the odds are or fast it is. They can instantly react and zero-in on their target without even having too aim/look at or even be anywhere near their target; including making absolutely impossible hits/shots, perfect shots with their eyes closed or hands tied and/or even successfully hit homing targets and disrupted/ignored targets. This places the user above virtually all other beings in the universe in accuracy.

**Absolute Agility:**User possesses limitless agility, with their balance, bodily coordination, speed, reflexes and strength transcending virtually all other beings in the universe.

**Absolute Artillery:**The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for absolute attack powers or impose those effects on ranged weapons to enhance them.

**Absolute Assassination:**User possesses transcendent skill in the art of assassination, they can dispatch any target regardless of strength, status (even immortal or undead) and distance without a struggle, covering or not leaving any tracks.

**Absolute Athleticism:**The user possesses limitless acrobatic and gymnastic skills, having reached the absolute highest levels in speed, explosiveness, power, quickness, and other various acrobatic/gymnastic abilities.

**Absolute Attack:**User can create/use attacks that cannot be blocked, reduced, countered, negated or deflected by any means, defenses, armor and immunity. This ability is not dependent on physical factors like strength, but is instead based on the properties of the attack.

**Absolute Balance:**User possesses limitless balance capabilities, they never fall over, can balance in any position and they never have to worry about disorientation, vertigo, nausea and so on. They can move easily on fast moving and violently shaking surfaces as well, no matter how quickly they may move.

**Absolute Beauty:**The user possesses the rarest type of beauty there is (pure infinite beauty), which is even higher up than supernatural beauty. No one, no matter how different their beauty standards may seem, cannot deny this person's beauty as truly unfathomable as this person possesses infinite beauty. Because of this, the user can use people to get what they so desire. Some people with this ability may even have magical abilities as a result of their beauty.Since this is the absolute form of any kind of beauty, the user possesses some if not all abilities/powers based on beauty, allowing them to gain a higher advantage.

**Absolute Body:**User has a supreme physical condition. Their strength, speed, and durability are vastly superior to that of all other beings in their universe, even those with the highest levels of Supernatural Body.

**Absolute Buying:**User can buy/barter for absolutely anything, for them absolutely everything has value and can be bought, including people, concepts, elements of reality, etc.. Buying may require communion with anthropomorphic personifications of certain concepts or bartering with something other than paper money. Users can give things their souls, their money, or their lives for any amount of services for a different concept.

**Absolute Change:**The user can change absolutely anything/everything, either completely or partially, permanently or temporarily, from physical things like humans and objects to metaphysical things like concepts and logic, etc. They can choose what they want to change, and what they will change, for example: changing an insect into a transcendent being or change themselves without limits.The user can even change anything no matter how immutable and unchangeable, without any protection nor exception of any kind not even if they exist outside of everything.Because absolute change is an expression of Omnipotence it specialized on concept/principles of change beyond its own boundaries achieving absolute power and invincibility simply by changing themselves into become so.

**Absolute Charisma:**The user possesses the highest level of charm they can obtain in existence. They are able to sway any sentient being to completely agree with them on a biased argument or to join their cause. Natural or supernatural, conceptual or metaphysical, anything with a sentient mind is vulnerable to the user's immense charm.

**Absolute Combat:**Users have achieved the highest level of combat proficiency (armed and unarmed) and are capable of performing superhuman/supernatural feats far beyond normal boundaries. Masters of this ability have acquired a state of mental, physical, and spiritual balance, making them even capable of defeating enemies with their mere presence. Their combat skills are completely unmatched by anyone who came before or who will come afterward, making them one of the most powerful opponents and a force to be reckoned with.

**Absolute Command:**The user can impose irresistible commands upon any kind of existence, natural and supernatural, living and non-living. Though commands are usually spoken, the user's intentions are what truly matters. They can impose complex commands with a single word, through a specific gesture or a sheer act of will, unquestioningly bending anything and everything to their will.

**Absolute Condition:**User has a supreme mental and physical condition. Their strength, speed, durability, and intellect are vastly superior to that of all other beings in their universe, even those with Supernatural Condition. Their other abilities, if applicable, are often at Absolute levels.

**Absolute Constant Velocity:**User can make anything move at a constant speed regardless of any force that acts on it, they could take any item and make them pierce through objects regardless of the relative speed. It doesn't matter if the target is moving at an extremely slow pace or if the target isn't even moving at all, so long as some part of them is physically moved, like poking their cheek (moving the face). This power only works in accordance to the user's own relative location, meaning that even though the Earth is spinning at high speeds, along with all of its inhabitants, it doesn't count as moving. If the user cancels their power on the target object, it will come to a complete stop, regardless of how fast it was going. Because of this using this power on oncoming attacks and quickly canceling it will make any force halt.

**Absolute Contract:**The user can create and enforce any type of contract/pact with absolutely anything, even with themselves; dictating every condition therein, including qualifiers in the event one-or-more of the parties would - or even could - somehow break the contract/pact. The conditions imposed by the contact/pact are absolute; and will always, inevitably, come to pass, no matter the conditions so dictated. The contract/pact cannot be negated, nullified or undone by any exterior force or being, save by the user.

**Absolute Counter:**User can perform a counter-attack that not only protect them from all forms of attack but also, at the same time, return to their enemy an unblockable attack, and in some case, can instantly kill the enemy.

**Absolute Cuteness:**The user possesses a level of cuteness which exceeds all others, possibly being/becoming *the*cutest thing. The user can use their overwhelming cuteness to control and affect others. This power can be used two ways: The user can possess sincere adorability, an innocence whose cuteness is pure and benevolent, a user like this could possess this ability without even realizing it. Or the user could be malevolent, using their overwhelming, hypnotic cuteness as a weapon to manipulate people.

**Absolute Darkness:**The user is able to create a field of absolute impenetrable darkness that completely negates sight and may also dull or even completely negate the other senses. They are potentially able to generate darkness so intense it can completely obliterate objects in its path.

**Absolute Defense:**The user possesses a defense that cannot be breached by any attack, giving them protection from all attacks, regardless of types, magnitude, and/or directions.

**Absolute Destruction:**The user can destroy everything without limits, from concepts, boundaries and causation, to studies like metaphysics and science, even irrational "concepts" like the fabric of nothingness or the totality itself.

**Absolute Dexterity:**User possesses limitless dexterity, allowing them to perform amazing feats of finesse, coordination and precision.

**Absolute Embodiment:**User embodies the state of being complete or absolute. Being complete means having all the necessary or appropriate parts so this power does not mean you embody everything just things of an absolute nature. Because of the users absolute nature they are free from any thing that would be deemed superfluous or wasteful. This translates to the user being without any major weaknesses or limitations.

**Absolute Energy Absorption:**The users body is capable of containing an infinite amount of energy, they can absorb as much as they want. This can allow the user the energy required to use other superhuman abilities, survive long amounts of time without food, or output energy for long periods of time.

**Absolute Evasion:**The user can dodge/evade everything/anything, including physical attacks, powers that manipulate the mind, space, time, gravity, physics, spiritual, biological, probability, motion, reality, etc. They can dodge multiple attacks that leave little or no room to get around or through or dodge many attacks such as thousands, perhaps millions of attacks attacking the user at once.

**Absolute Existence:**The user has complete control of their own existence. The user is beyond all there is, even reason, physics, and logic. No rule or law can apply to them other than their own. The user can also rewrite themselves on any level, at any time, anywhere, without any limit of any kind. They can even change/rewrite their own fundamental nature/structure. This allows the user access to any ability in existence, said abilities being as absolute as their maker/wielder.

**Absolute Explosion:**The user can create explosions that can destroy absolutely anything and everything, with absolutely nothing can defend against it. The attack can cause explosions that destroy opponents of any form, whether they be immortal or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The attack can affect the target no matter what as it is an omnipresential attack that can explode through all timeline and parallel dimensions. Intangibility cannot evade the attack as it explodes past the "intangible" defense and strikes the physical being beneath it. The user can cause explosions that burst through intangible objects as well. This power also explodes through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or explode through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be caused to explode, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also be affected by this ability.

**Absolute Filtration:**User can completely filter/remove anything/everything from their body, including things that are impossible to filter out or remove such as adaptive toxins/viruses and other effects that nullify the ability to filter/remove them.

**Absolute Flexibility:**User possesses limitless flexibility, allowing them to contort/flex and move their bodies in any way imaginable/unimaginable. Being able to fit inside openings that are smaller or bigger then they are, rotate their bodies more then 360 degrees, stretch/move their limbs in erratic patterns, and/or even breaking their bones or snapping their neck does nothing to them, and more. This places the user above virtually all other beings in the universe in flexibility. Unlike Elasticity. User may still have bones, muscles, and/or joints, but may act and move in ways that seem like they don't have them anymore.

**Absolute Force Manipulation:**User can create, manipulate and shape force in all its forms, whether physical, transcendent, natural, spiritual, mental, cosmic, etc. i.e. all the absolute forces the make up the flow and nature of reality. They can turn a tornado into a gentle breeze, bring a raging tsunami to a halt or annihilate an continent simply by slamming ones palm into the earth, provided the user understands the natural forces required for continental destruction. User can bring all supernatural powers and activity in the area to a complete standstill by denying them all the force they rely upon to function.

**Absolute Gambling:**User can gamble with/for anything, including things like, power, love, youth, obedience, etc.

**Absolute Growth Inducement:**The user can make anything grow, from physical things, (size of being/object, quantity, quality, etc.), intangible (sound, light, air, etc), to conceptual (probability), etc.

**Absolute Hearing:**User is not limited to just the average range of enhanced hearing, they can hear everything that goes on in the world, or the entire galaxy, or even the entire universe. They can do more than just hear everything that goes on, they can even hear the thoughts of anyone and everyone (not to be confused with Telepathy) as well as being able to bypass time itself and hear the past and future.

**Absolute Hot Inducement:**The user can elevate the thermodynamic temperature of their surroundings to absolute hot, which has been theorized to be the Planck Temperature ((1.417 × 1033 K, or 142,000 billion billion billion kelvin/142 decillion kelvin). Physics based on Einstein’s universal model start to come apart at the seams when that temperature is reached. At temperatures that high, particle energies increase to a point where their gravitational forces are as substantial as any other kinds of fundamental forces. Gravity, electromagnetism, strong nuclear forces and weak nuclear forces combine into a single, unified force.

**Absolute Illusion:**The user is able to generate illusions that are realistic to the point where they can confuse all the senses of the target, making it impossible to break free unless willed by the user. They can also create illusions on a large scale, from a small region to planetary or galactic region, etc.

**Absolute Immortality:**The user is absolutely immortal, and can not to die, age, get sick, be permanently wounded, is absolutely self-sustained and, as their mind and soul are as immortal as their biological bodies, they are immune to mental/spiritual damage. Any injuries the user suffers immediately heal, even if the user's body is disintegrated or blown up or completely erased and even if the user is completely destroyed to the sub-atomic level, they will still return to life. Alternately, some users are absolutely immune to all harm, and can never die from any natural causes. The user's existence and soul become completely free and independent of even the concept of reality, making them unbound to the subjects of life, death, and manipulations. Also, the power cannot be removed, rendered truly perfect and absolute.

**Absolute Intelligence:**The user's intellectual faculties (mental capacity and concentration, mental calculation and computation, cognition and competence, wit and ingenuity, memory capacity, mental perception, mental focus, thought processing, learning capacity, deductive reasoning, visualization, analyzation, composure, instinct, awareness, knowledge, creativity, intuition, mentality, etc.) transcend virtually all other sentient beings in their universe. This power differs from Omniscience in that the user has, essentially, a limitless IQ and intellectual capacity, and still has to *learn* rather than have innate knowledge of everything. This is the greatest, most supreme level of intellect a being can attain.

**Absolute Invulnerability:**The user is immune to any/all kinds of damage, be it physical (internal and external), mental, spiritual, metaphysical/supernatural, and even conceptual. Death due to old age (as opposed to preemptive death) is seemingly literally one of the only causes of death to the user.

**Absolute Law Manipulation:**The user has the power to make, change, destroy or redefine any/all kind of rule/law, including physical, scientific, magical, divine, metaphysical or conceptual, granting them control over all limits, including their own.

**Absolute Leap:**User can leap unlimited distance, jump between/over planets, travel intergalactic or greater distances and perform other amazing feats.

**Absolute Life Creation:**The user can create any form of life or entity, of all shapes, sizes and abilities. With any type of attribute or characteristics. Unlike Life Creation, the user does not have any kind of limits when it comes to creating life, even creating beings that are superior to the user.

**Absolute Life Inducement:**User can give life to absolutely anyone and anything, even to amortal or undetermined beings, objects, the dead, powers, elemental forces, concepts, metaphysical things, etc.

**Absolute Life Manipulation:**User can create, shape and manipulate the lives of any/all things, including mortals, amortals, undetermined beings, eldritch horrors, inanimate objects, concepts/conceptual beings, the dead, phenomena, transcendent beings, formless/omnipresent entities, and/or even Supreme Beings. User can bestow/grant/induce life or end, resurrect, change it, etc. Anything/Anyone that can even remotely or loosely be defined as being alive/living can be manipulated and shaped by this power.

**Absolute Light:**The user can create a field of absolute light that blinds the targets either temporarily or permanently and may also dull or even completely negate the other senses. They are potentially able to generate light so intense it can completely obliterate objects in its path without heat.

**Absolute Lock Manipulation:**The user can lock/unlock anything, whether it's for locking up everyone and everything (by any means) or releasing/unlocking the hidden potentials and inner powers of others thus becoming a variant of this ability.

**Absolute Lung Capacity:**User possesses a limitless lung capacity, allowing them to hold their breath indefinitely, inhale/exhale forever, suck in anything/everything without having to stop, survive Deoxygenation, and potentially cause hurricanes or worse with merely the force of ones breathing. This places the user above virtually all other beings in their universe in lung capacity.

**Absolute Manipulation:**User can create, shape and manipulate Absolutes, the complete, unchanging, eternal/infinite and highest aspects, qualities or properties of things. Allowing them to manipulate the supreme and unfettered aspects of anything/everything, including space, time, form/shape, dimensions/realities, laws/rules, attributes/traits, systems, life/death, creation/destruction etc.

**Absolute Physical Law Manipulation:**User can alter, create, manipulate, and rewrite physical laws out there in all realities, changing them so that they are different in each reality and not what they normally are. The physical laws are the user's to command, no matter where they are.

**Absolute Piercing:**The user can pierce through absolutely anything and everything, which absolutely nothing can defend against it. The attack can pierce down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The attack can affect the target no matter what it is, as it is an omnipresential attack that can pierce through all timeline and parallel dimensions. Intangibility cannot evade the attack as it pierces past the "intangible" defense and strikes the physical being beneath it. The user can pierce through intangible elements such as fire and water, causing them to split apart as oppose to a normal piercing attack which would allow them to simply reform. This power also pierces through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or pierce through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be pierced, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also be affected by this ability.

**Absolute Potential:**The user has unlimited potential and capacity for growth and learning, allowing them to learn/master absolutely anything they want, regardless of their skills, personality, species, etc. They have no ceiling to what they can learn and no limitations on what they can develop, allowing them to develop endlessly in any and all areas, and can attain all powers naturally.

**Absolute Psionic Power:**The user possesses absolute psychic power, tapping into infinite/absolute, pure, raw psionic might, and achieving an unimaginable level of psychic power, capabilities, and precision that surpasses any and all other psionic by an incredible margin. Unlike Omni-Magic, Physical Godhood, and Psychopotence, the user's Nigh-Omnipotent level of power is *purely* psionic, achieved through unique circumstances, or extreme training. The user is empowered by all other users of psionic, and psionic energies/forces, they could be the mightiest psionic being across all universes, planes, and realms, and have a mind which exists everywhere and anywhere.

**Absolute Recreation:**User can recreate perfectly anything/everything to the exact state it was in before it was destroyed, such as recreating a person who died in every single detail from their memories, personality, thoughts, their body as it originally was, powers, soul, every detail would be recreated, even down to the molecules and atoms that made them up. The user can recreate something even if there was no trace of it left to recreate, even if the pattern used to create it in the first place was destroyed, even if the building blocks used to create it (molecules, atoms, etc) were completely and utterly gone, it could still be recreated, even if the only thing left of the object, person, place, etc was a distant and fading memory, in fact even if there wasn't even *that* to go off of the user could still recreate it. They can even recreate something that was wiped out by elimination or decreation. Unlike restoration, which simply restores anything to its original state, this focuses on recreating it instead of resetting it back to normal.

**Absolute Reflexes:**User possesses limitless reflexes, being able to react to everything there is, no matter how fast it comes. They can react at any speed and change actions on the fly at faster-than-blinding speeds. This places the user above virtually all other beings in the universe in reaction time.

**Absolute Reincarnation:**User can reincarnate instantly after their death, obliteration, demise, coma, etc. with all their powers, memories, abilities, etc. they have attained in their lifetimes.

**Absolute Restoration:**User can restore *anything/everything* back to its natural/original state with absolutely no flaws or mistakes in the process, regardless how badly destroyed the target is. They can undo powers that can be otherwise apocalyptic, reverse altered effects, restore destroyed souls, resurrect/heal any damage to emotional, spiritual, physical and restore everything annihilated by Nonexistence.Absolute Restoration is a specialized variation of Omnipotence: complete absolute without boundaries and concentrated on countering the ill effects factors/powers that annihilate and/or alter, completely restoring anything back the way it was. Absolute Restoration can reestablish everything straight from the origin point of things from the moment it has been destroyed/altered making it impossible for anything being restored to ever be effected again. In spite of the restoring capabilities, Absolute Restoration has a similar effect to that of Nonexistence that is focus on the cause of an alteration/destruction, by restoring everything back to what thing was AB may have to erase the cause that was never meant to be.

**Absolute Senses:**The user is able to have all senses enhanced to an infinite scale, allowing them to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.

**Absolute Shield Construction:**The user can construct shields and shield-like objects that protect against everything.

**Absolute Sight:**User is not limited to just the average range of enhanced seeing, they can see everything that goes on in the world, or even the entire galaxy, or maybe the entire universe. They can do more than just see everything that goes on, they can see the thoughts of anyone and everyone (not to be confused with Telepathy) and bypass time itself and can see the future and past.

**Absolute Slicing:**The user can cut through absolutely anything and everything, which absolutely nothing can defend against. The attack can cut down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The cut can affect the target no matter what it is, as it is an Omnipresential attack that can slash through all timelines and parallel dimensions. Intangibility cannot evade the attack as it cuts past the "intangible" defense and strikes the physical being beneath it. The user can slash through intangible elements such as fire and water, causing them to split apart as oppose to a normal cut which would simply allow them to reform. This power also slashes through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or slit through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be cut, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also affected by this ability.

**Absolute Speed:**User can move at speeds that not even the most attuned of beings can grasp and outrun or avoid anything an opponent can use against the user. The user can move at infinite velocities, allowing user to surpass and perceive light speed movements and move at speeds that allow them to move past time and space itself. Users of this level are completely immune to speed affecting powers such as Speed Cancellation and Speed Theft.

**Absolute Stamina:**The user possesses limitless physical energy, stamina and vitality, is essentially untiring and can keep working, fighting, mowing, etc. at optimal efficiency under any circumstances and for an unlimited duration due to the fact that their stamina can precedingly regenerate.

**Absolute Storage:**The user has an unlimited storage capacity and can store anything as well as manipulate everything that has something to do with storing, imprisoning, binding, sealing, etc. users of this power can store anything or anyone without any limitations of any kind such as time, amount or mass.

**Absolute Strength:**The user is able to go toe-to-toe and even surpass the strongest of beings with nothing but the raw force of their physical blows. Any level of weight the user needs to lift or move is irrelevant as their body can emit limitless amount of force that can repel an object of any mass. With this ability, the user could travel massive distances in a single jump, unleash strikes of unparalleled might, obliterate massive life forms with one hit, cause destructive quakes by smashing the ground, shatter planets with their fists, tear through/create space-time anomalies with their strength, etc. It should also be noted that they are immune to all powers that could manipulate, affect or rob them of their strength.

**Absolute Survivability:**User can survive anything, death cannot fully take them and the slightest bit of life-force will always remain when it should *be* impossible, even managing to fully recover. Their resilience is so staggering that even reality warping or existence erasure may not be enough to keep them down.

**Absolute Thievery:**Users of this skill are considered the ultimate thieves, able to steal anything and everything (concepts, landmarks, natural elements/forces, intangible objects, physics, laws, themselves, etc.), they are able to not only hide in shadows but even in plain sight, they can slip into spaces that should be physically impossible to fit/slip into, and they can even steal without even having to be present at a location. Users of this power are immune to and can bypass Theft Nullification.

**Absolute Unarmed Combat:**User has reached the pinnacle of hand-to-hand fighting prowess. They know everything about bare hand fighting and surpass any and all masters of combat of any form, having complete knowledge of the forms whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of combat to throw off their enemies.

**Absolute Unpredictability:**User possesses an absolutely/infinitely chaotic and unpredictable nature, this makes them so inconstant in action that it actually causes them to warp, change or collapse the results of things such as reality, context, normalcy and even probabilities/variables. Literally no action, aspect or trait of the user can or could be predicted, including normal involuntary bodily functions such as blinking, breathing and even their heart rate/heartbeat. Trying to read or control their minds would likely only come back with an error message or simply unreadable nonsense. This also makes them highly resistant to powers such as Adoptive Muscle Memory, Certainty Inducement, Flawless Precognition, Prescience, Control Manipulation, and etc.

**Absolute Weapon Proficiency:**User of this ability have reached the pinnacle of armed fighting prowess. They know everything about fighting with a weapon and can surpass any and all masters of armed combat of any form, having complete knowledge of their wielded weapon whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of armed combat to throw off their enemies.

**Absolute Will:**Absolute will is almost unlimited in its scope. Anything that exists can be manipulated, including, but not limited to: matter, energy, causality, emotion, etc. The user can grab hold of creation and twist, bend, sculpt, and re-sculpt it into whatever form that they desire or can imagine. Usually, the power to create something out of nothing is not at most users disposal, as a created universe, multiverse, or omniverse must first be in existence in order for the user to manipulate it. However, the user can twist reality in such a way that they mimic creation to an extent; i.e. projection of realistic illusions and bringing any form of fantasy to life through sheer force of will. So while the user cannot explicitly create, they can manipulate reality and bend rules to grant themselves the power to create, as well as a variety of other existing powers by rewriting their own nature simply by willing it to be so. Though this is unlikely and not the true nature of the power, it can be done. Concerning the nature of this power, it is seen as the shaping aspect of the construction of a reality. When a supreme being creates a universe, multiverse, or omniverse, this is the power that said being would use to put into order and manipulate the raw stuff of creation. This power is a sculptor of omni-existence on a supreme level, but not a creator. When this ability is possessed by a non-supreme being, said being is often seen as an existential usurper of creation, rather than a deity. So, to say that this power is limited only by the user's willpower would be redundant, as by nature the user of this power has an unlimited amount of willpower that he/ she can use to whatever effect that they desire. If creation is the blunt instrument of a supreme entity, then this power is the scalpel that fine-tunes all of omni-continuity. To summarize, this power is capable of manipulating creation as a whole without becoming one with it.

**Absolute Wisdom:**The user's intellectual faculties (memory, calculation, learning, creativity, etc.) transcend virtually all other sentient beings in their universe. They can always make the wisest decision regardless of any situation and can also avoid any further mistakes. This power is inferior to Omniscience as the user has essentially limitless wisdom, rather than having innate knowledge/experience of everything. User has the greatest, most supreme understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgements, and actions while keeping these understandings. It often requires control of one's emotional reactions (the "passions") so that universal principles, reasons, and knowledge prevail to determine one's actions.Wisdom is also the comprehension of what is true combined with optimum judgement as to what action to take. Great wisdom and understanding may be a quality of the user regardless of age and experience. level of wisdom a being can attain.

Difference from Intelligence:

* Intelligence is the capacity to acquire and apply knowledge.
* Wisdom is the accumulated knowledge that gives the ability to discern or judge what is true, right, or lasting; gives the common sense; gives insight.

There is a wealth of a difference between the two terms. Intelligence is normally construed to be the amount of information gathered in the mind. Wisdom on the other hand is the intelligence that we gain in the process of learning from the experiences and mistakes that we commit. Therefore through wisdom one will not make any errors with the decision the individual takes.

**Absolute Wish:**The user can grant any wishes of others or oneself without any limitations: no resource needed, no condition required, no limited number, no delays for use/reuse, and no exception whatsoever. They can grant very vague or even inconceivable/impossible wishes that will always come true no matter what, as the power will automatically make up for the user's personal limitations when granting them.

**Absolute Wits:**The user has a limitless thinking capacity, enabling them to adapt to any changing situations, always remaining calm and collected no matter the environment. They come up with an infinite amount of plans and ideas almost instantly, shrugging away the obstacles through sheer as well as limitless critical thinking effortlessly.

**Absolute Zero Inducement:**The user can reduce thermodynamic temperature of their surroundings to absolute zero (-459.67°F or -273.15°C), a physically impossible-to-reach state by normal means. Heat is generated via atomic motions, and even at extremely low temperatures, they continue to transfer energy; only when atoms completely stop moving is "absolute zero" achieved. While lowering the temperature by slowing molecular and atomic motion is the basics of freezing, to completely stop it is to completely bypass the Laws of Thermodynamics. At such extreme temperatures, events which do not normally occur in nature begin to happen, such as superconductivity and superfluidity, as well as breakdowns at the atomic level. Without atomic motion, the frozen object loses all electrical resistances and atomic cohesion, shattering at atomic level under the weight of its own mass. Since this affects matter at an atomic scale, it will destroy any physical target it makes contact with, regardless of their conventional durability.

## Other Abilities:

Higher Consciousness:

* Users are able to denote their natural consciousness and reach a higher level of development. They are also able to be aware of an *ultimate reality*. With this, they can self-manage, awaken, and develop the hidden potential that has laid dormant within them.

Inner Power:

* The user is able to push their hidden strength within themselves and amplify it, gaining much untold power due to their incredibly strong force of will. Users will be able to bypass all limitations they've possessed on their offensive and defensive capabilities along with their overall abilities, increasing them to the fullest extent, whether it be from the heart, mind, soul, etc.

Selective Unity:

* Users can become one with anything, unifying their existence to various degrees: superficially to gain insight and understanding of something, more deeply to gain control of its elements and functions, or entirely to merge with it, expanding their existence.

* Users could for example bond themselves to an object (control/immortality), a being (mental/biological manipulation), a place (nature/urban manipulation), a force (supernatural dominion), the cosmos at large (cosmic awareness/manipulation) or something even greater (almighty ascension).

Self Transcendence:

* User can transcend their potential/capabilities beyond their normal limitations, whether physically, mentally, existentially, etc.

Ability Intuition:

* The user can, by seeing an ability at work, intuitively understand how it works, how to control it, and how to master it. The user can teach others how to control their abilities once seeing their power. Alternatively the user can also be able to develop a countermeasure if they understand an ability long enough to figure out it's weaknesses.
* The user can also learn enough about a power to exploit any potential weaknesses.

* If the user can copy a power, they can intuitively know how to control and master it.

Ability Mastering:

* The user has mastered the ability in question, not just being proficient in its usage, but also understood every concept and possibility available. Those who mastered the one ability may be able to even create concepts of such power that normal users are not capable of, as well as become resistant to having their power negated, among many other possibilities.

* Examples include someone who has full mastery of manipulating space can manipulate relative concepts such as distorting time and border of reality within said space, or an electricity manipulator can turn to control electromagnetism and related phenomenon. Some may even master the *source* of their abilities — life-force — and learn to manipulate that, to the point of controlling their own life force.

* Achieving mastery of an ability may be attributed to gruelling training or prodigious talent, and may not be so easy to achieve.

Old Prime:

* The user has great status both mentally and physically despite their old age either from years of training or off the fly making their opponents often underestimate them as well and they make it appear as if time has had no effect on their physical condition making them a force to be reckoned with. Some users have great intellect and are capable of being master strategists as well.

Tactical Analysis:

* The user is an extremely skilled strategic genius and apply this skill to several objectives, able to create strategies and plans several steps ahead of the opponent. They can elaborate complex plans/strategies and apply them not only in battle, but all activities that involve cunning intellect, e.g. strategic games. They can anticipate all of the possible obstacles/opportunities and know what the best actions to take in any situation, allowing them to adapt and prepared for future events in advance by considering a large number of scenarios/outcomes/options/paths, and plan ahead for them, to be ready for any situation that may occur and handle it effectively.

* Most of the users of this ability are very analytical and can understand or anticipate the enemies' moves, and always be two steps forward in any situation.

Detail Intuition:

* User can notice, process and understand any/all details of any situation or environment no matter how small, allowing them to intuitively understand and solve any problem or situation no matter how difficult or impossible it may be. It doesn't matter how small the clues or details are, they will automatically know and process them almost instantly.

* Some users may have such skill with this power that they can even fake having precognition.

360-Degree Senses:

* User is able to use any/all of their senses in all directions at once, allowing them to taste, feel/touch, smell, hear, see, etc., omnidirectionally at the same time.

Aim Dodging:

* The user can avoid linear attacks such as bullets and lasers by simply quickly positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than the user themselves.

Enhanced Reflexes:

* User has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.

Absolute Reflexes:

* User possesses limitless reflexes, being able to react to everything there is, no matter how fast it comes. They can react at any speed and change actions on the fly at faster-than-blinding speeds. This places the user above virtually all other beings in the universe in reaction time.

High-Speed Reflexes:

* User can maneuver and react while moving at incredible speeds, allowing them to avoid hitting things along the way and maneuver and maintain speed no matter what space they may find themselves in, regardless of physical limitations such as inertia.

Accelerated Eyesight:

The user processes visual information at an accelerated rate, on speed that they can see things even when moving at high speed, making them unable to miss a thing, no matter how fast they go. They can see/process visual information with a very short time, see objects when they are moving fast, see things that may be otherwise too fast, allowing them to discern the sight with enough time to react to whatever caused it, etc.

Ultimate Vision:

* The user can use all (or the very least vast majority) of the Vision Faculty and Ocular Powers by possessing one or more eyes that grants them all. They are able to use any amount of vision-based powers at any time, and have complete control over their abilities. With this ultimate eye in the user's possession, any new vision-based powers can also be copied by their ultimate eye.

Absolute Sight:

* User is not limited to just the average range of enhanced seeing, they can see everything that goes on in the world, or even the entire galaxy, or maybe the entire universe. They can do more than just see everything that goes on, they can see the thoughts of anyone and everyone (not to be confused with Telepathy) and bypass time itself and can see the future and past.

Hyper Motion:

* The user can instantly change any/all linear motion directions and move in any direction, and go from running to crawling, flying to bouncing and so on. They can also change the speed of their motion, speeding or slowing instantly, so they don't need to gather momentum or care about inertia.

Auto-Reflexes:

* The user possesses extraordinary reflexes that are entirely involuntary. Due to this they can be used to attack and counter instead of for just defensive purposes. They can flawlessly coordinate their movements, automatically achieving maximum efficiency in any action.

* Because the user's body moves without the use of their brain they are free to strategize and can dodge a wider variety of attacks, even in a weakened condition. The reflexes can enhance the user's physical speed to react faster than the eye can see. Since their body moves on reflex and not reaction, feints and illusionary techniques are useless against the user.

Flawless Coordination:

* The user's physical abilities are heightened to the point where they can perform any physical act without difficulty. The user merely needs to imagine themselves doing the act in their mind, then they're able to perform it without any problem. This could range from free running, to juggling swords, to doing multiple back-flips.

Motion Concentration:

* User can concentrate/focus their bodies acceleration/inertia/motion/speed to any point of their bodies, such as arms, hands, feet, legs, fingers, etc. This allows them complete and sudden acceleration from any point on their body, which lets them attack or dodge anything without warning or time to react, this also grants them perfect reflexes and may even negate their inertia.

* Some users may have such skill with this that they can reach Invisible Speed.

Hyper Acceleration:

* The user can accelerate, decelerate and/or change direction multiple times in a short period of time and/or distance in terms of linear or rotational motion. They can utilize the derivatives of acceleration to change their acceleration, with the derivatives being *jerk* (rate of change in acceleration), *snap* (rate of change in jerk), *crackle*(rate of change in snap), *pop* (rate of change in crackle) and so on.

Accelerated Perception:

* The user's mind and senses process information at such speeds that time appears to have slowed down, allowing them to perceive what would normally be moving too fast to see and respond accordingly.

Accelerated Hearing:

* The user's senses process sound information at such speeds that they can hear every bit of an entire song, even if the length of the whole song was accelerated from a few minutes to one second, since they can process the whole song despite its speed. This also allows one to hear sounds that may be short, allowing them to discern the sound with enough time to react to whatever caused it.

Adrenal Activation:

* User can activate their adrenal glands for as long as they want, increasing their strength, speed, reflexes, and ability to withstand pain.

Accelerated Activity:

* The user can do anything at a faster speed than what is naturally possible, including thinking, moving, etc. regardless of what speed time is moving at. This gives the user an advantage in battle as they can think of strategies and fight at a faster rate than their opponent(s).

Accelerated Probability:

* The user can perceive the information of any situation and use the variables of that information to predict/perceive the paths that lead to certain outcomes will occur, based on what choices are made. They can then accelerate themselves along the path of their desire, which causes them to reach the conclusion of the path taken.

Parallel Processing:

* The user's mind is capable of carrying out multiple calculations and thought processes at once.

Computer Perception:

* The user possesses the analytical prowess of a supercomputer, allowing them to compute and process information at great speeds.

Hyper Mind:

* User can process unlimited amounts of information, without any hindrances or backlashes of information. They have the capability to process an infinite number of simultaneous calculations, allowing them to identify all the variables in any theoretical situation by instantly cross-correlating all information user has on them.

Indexing:

* The users of this power can index any and all different kinds of information, DNA, data, history, etc. The user can preserve such sources by putting them in a computer, vault, book, separate dimension, or on their own body or soul for protection.

Accelerated Thought Process:

* The user can process information at incredible speeds, allowing them to analyze and come to conclusions at an unprecedented rate and perceive everything at a faster time frame.

Slow-Motion:

* The user can move so fast that everything else appears to slow down or stop while the user moves normally.

Speed Mode:

* The user can enter a form/mode meant to enhance their speed and quickness, allowing them to reach higher speeds than they normally can.

Cyber Mode:

* Users can enter a cyber mode, giving them various technological cyber-based abilities. They can use this to travel through cyberspace or else materialize anything, from objects to abilities, from the cyber world.

Digital Interaction:

* The user has the power to interact with the digital plane without conventional artifacts, like a computer mouse. Via simple physical interaction the user can open a program or document on a non-touch pad computer. The user can see or sense the data-stream around the world and digital life-forms, as well as other digital things invisible to normal humans.

Hacking Intuition:

* The user knows instinctively how to hack through difficult mainframes of information and bypass intensively difficult levels of online security. The user can also hack the systems of incredibly complex devices and weapons to aid them in various situations.

Mechanical Intuition:

* The user can intuitively understand the operation of any mechanical device and subconsciously/effortlessly create a schematic in their mind. Many users are able to make complex devices or weapons out of mere scrap and "garbage".

Computer Operation Intuition:

* The user has immense knowledge of computers and everything connected to them, including hacking, coding, programming, fixing bugs/viruses, cracking passwords, etc.

Vehicle Intuition:

* The user is able to operate a variety of different vehicles (cars, motorcycles, tanks, walkers, hovercraft, robotic suits, aircraft, locomotive etc.) with ease.

Programming:

* The user can program a certain function in others to change their pattern of behavior or take control of them. Those who are themselves machine may transmit their own programming into other machines in order to continue living. This power is considered stronger than some aspects of Technology Manipulation in controlling other machines, because user does not have to constantly maintain their control, they just have to program them to follow their orders.

Program Physiology:

* User with this ability either is or can transform into living computer program. Users transformed form can be either anatomically identical to their normal form, aside of being made of computer program, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

Download:

* The user can download anything, including energy, data, matter, etc. from anywhere and nowhere. They can download new materials, new information and even new powers out of nothing.
* If the user possesses powers that take time to reach full strength, this power can help speed up the process. This power can gather the energies and organize them into the form of a process bar to help reach completion.
* This power can even measure exact amounts of energies, substances, materials or other matters to be absorbed by the user (Ex. A hypodermic needle inserting a certain, measured amount of a drug)

Unrestricted Progress:

* The user can augmenting even when the process is interrupted, whether by having their abilities grow even when the process has stopped/cut off, if they stop pushing/pulling something, when they accelerate or decelerate, etc., they continue at a further magnitude rather than where they left off or starting over.

Digital Transport:

* The user can transporting themselves and/or others into digital realms, such as the Internet.

God Mode:

* The user is able to enter a state which allows limitless, godlike abilities, skills and traits making them nearly unstoppable with capabilities and powers that transcend all of the users basic limits whether physical, spiritual, mental, etc. With this power the user may gain virtually any kind of supernatural powers to the point of making them Nigh Omnipotent.

* *Controlled God Mode*: Users that possess control over this mode will be able retain their thought in the process, and not go berserk, while possessing the same or more level of godly strength and power to defeat their target.

* *War God Mode*: Most users lose their sense of humanity and goes berserk, making them ominous and evil. Their physical capabilities (strength, speed, and healing) increase drastically, allowing them to deal out devastating attacks while shrugging off horrific injuries with only one goal to defeat their enemy.

Optimal Finesse:

* The user can use all their skills to their highest potential. This effectively lowers any chance of failing to complete a set task or risks that may result in an undesirable outcome. The user of this ability has complete and utter control over their skills and instinctively knows which of their abilities will best suit any number of situations.

Perimeter Evasion:

* The user can sense when they are about to hit an object (such as a wall) or fall off an edge and then change direction or stop to avoid hitting or falling off the object or edge. This overcomes or ignores any physical limitations such as inertia or physical forces, so this can be done at any speed, even high speed. The user senses when they are about to run into something or run off a ledge as they move towards it at any speed. When the object or edge is sensed, the user will automatically or consciously act to change direction or stop to avoid danger, all before hitting or falling off something. This can be override if the user wishes to hit the object or fall off a ledge for whatever reason.

Automatic Acceleration:

* The user can accelerate themselves in any direction without the need of a physical force. They can accelerate as their inertia worked for acceleration instead of inertia (inertia is the tendency to maintain velocity, but with this power it is the tendency to maintain acceleration, whether it is speed or direction, or both). They can keep on accelerating, and applying a force to maintain that acceleration is completely optional.

Automatic Mobility:

* The user can make movements that are involuntary and automatic in every way. The user could not only make simple movements without needing to think, but they can do tasks and use skills (even the hardest ones) involuntarily with ease. Because they don't have to use their brain to make such movements, the user can freely think on their own while making good judgement. The user can perform movements no matter how complex. This can also be used for multitasking

Autopilot:

* Users with this power place a command on themselves, which causes them to lose self-awareness until the given task is complete. Essentially, users become organic machines, who act as if they are programmed. While in Autopilot, some users act as they always would, while others are completely emotionless. Either way, they are immune to emotions that hinder the task and will not remember the actions done while in it.

Automatic Tasking:

* The user can perform any task automatically, with their body focusing on the task at hand without having to use their mind to do any of the tasking, leaving the mind to freely think on its own without having to focus.

Unconscious Mobility:

* User can move, fight, act and do tasks, even while they are asleep or unconscious, kind of like sleepwalking. With this, they could drive a car or lift an object if they have a strength as well as cook, despite being asleep or unconscious. They use a special kind of "awareness" that lets them sense things in order to do these kinds of things. Some users may go back to sleep or being unconscious after a fight or task is done

Prescient Reflexes:

* The user possesses automatic reflexes, which perceive the future without the users brain or other powers. This allows their body to react to/plan out reactions/movements to future events and attacks even before other people know about, or have decided them, attacking, blocking, evading and countering enemies, and responding to events.

* As the user is not cognitive of the future the body knows, or how their body will move/respond against and what those responses are makes predicting them very hard.

Enhanced Speed:

* User can move much faster than the average member of their species, beyond what can be emulated via natural training and with little to no maintaining. However, this power is not without any ill effects, as it can strain the body, although some users may be resistant or even immune to the effects of high speed travel, including acceleration, friction, g-force, inertia, etc.

Evasion Calling:

* User can grant enhanced evasion to oneself or others, augmenting/increasing their ability to avoid/dodge attacks.

Evasion:

* The user can dodge/evade anything, including physical attacks, powers that manipulate the mind, space, time, gravity, physics, spiritual, biological, probability, motion, reality, telepathy, telekinesis, or any other mental power.

Target Lock Disruption:

* The user can disable powers that lock on or target others.

Enhanced Awareness:

* The user has an increased sense of awareness far above those of the user's species, often to the extent that few, if any, little details miss their notice.

Enhanced Tracking:

* The user can track others down easily via various means, ranging from scents to footprints. With enough experience, the user can follow tracks that are days or even weeks old. Some users may be able to reconstruct what has happened by sniffing around the area they are searching.

Sensory Tracking:

* The user can use sense and locate other people and/or objects by focusing on them, allowing them to find their location and sense their environment. This power works most effectively in finding missing people, as the user can sense the whereabouts of his target and point out the direction and distance between them

Predator Instinct:

* The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.

Enhanced Memory:

* Users can remember great volumes of information, in greater detail and for much longer than the average human, they can read books, listen to song lyrics, encounter people or experience events and recall a vast deal of the details of their experience. In addition, it takes less effort to recall the information they encounter, and they can remember it for longer without having to strain. Their memory is also more resilient against Memory Manipulation.

Enhanced Accuracy:

* User can achieve complete and utter accuracy on distant targets, with the activity in their brain center for aim, accuracy and precision is drastically improved. They need only to aim for an instant before they can precisely hit a target with a projectile.
* User can judge extremely long distances amazingly accurately, gauging the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation do not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're targeting at allows them to shut out outside distractions. They can compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target).
* User can resist perception-distorting abilities such as Illumination Emission.

Absolute Accuracy:

* User possesses limitless accuracy, being able to react to and hit any/all targets, no matter how impossible/improbable/unlikely the odds are or fast it is. They can instantly react and zero-in on their target without even having too aim/look at or even be anywhere near their target; including making absolutely impossible hits/shots, perfect shots with their eyes closed or hands tied and/or even successfully hit homing targets and disrupted/ignored targets. This places the user above virtually all other beings in the universe in accuracy.

Absolute Senses:

* The user is able to have all senses enhanced to an infinite scale, allowing them to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.

Distance Sense:

* The user can sense their distance from things located in their proximity or that they wish to know, be they physical (like people or objects) or non-physical (like knowledge or spiritual entities), allowing them to instinctively tell how far away is all the matter in their vicinity from them, or how close they are to things like, information they seek, goals they are intending to accomplish, reaching certain states/conditions (e.g., exhaustion), getting to certain destinations, etc.
* Unlike Spatial Perception where users are only able to sense spatial distances, Distance Sense deals with more than just sensing spatial distances, like, for example, sensing how close the user is to finding a certain word that they are looking for on the page(s) of a book.

Compass Sense:

* The user can sense directions like a compass, knowing where a specific direction is.

Navigation Intuition:

* User has a great sense of navigation, which allows them to know where areas, people and things are, the distance from where they are to another location, what routes can be taken, which direction the desired location is, etc.

Detection:

* User can sense the presence of matter/energy and possibly gain detailed understanding about the matter/energy they are sensing, including the amount/size of matter/energy they are sensing and whether it is hidden.

Sound Tracking:

* The user can sense and home in on the location of any chosen noise generated in an environment, including noises, voices, or spoken words. They can detect the location of an object or creature simply by sensing a sound or sonic pattern. The span of this ability varies depending on the skill of the user and can be as small as that of a town area to planet wide and beyond.

Attack Prediction:

* The user can interpret and predict enemy attacks and react to the incoming attack, brush off or avoid the incoming attacks even from dead angle. If they possess defensive powers and the attack is coming from behind, the defense power can activate on its own to block the attack.

Danger Intuition:

* The user can sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and evade it. The intuition usually regards themselves, but may include their surroundings (like a distant car-wreck).

Echolocation:

* User can emit sound waves and use the echoes that return from various objects to locate and identify the objects. Alternately, they can use ambient sounds to do the same. Since this ability isn't based on sight/light, Invisibility is useless against it, as are most forms of Camouflage.

Hyper-Instincts:

* The user possesses a mind/instincts that processes the world in the most advanced, optimal and efficient manner possible. They are able to find the optimal solution to any/all problems, whether it is about civilisation or nature, using the logical/illogical sense/strategies. They will find the right decision in any situation, multiplying their survivability and success rate, allowing them to overcome any hardship with minimal damage and pull victory despite all odds.

* *Civilisation*: Place the user near a fridge and they will consume what will keep them alive and most likely stay in top physical form. Place them in a boardroom and they will develop the ideas to generate profits. Place them in a court room and they will utilise the eloquence to win a trial.

* *Nature*: Place the user in the middle of a jungle and they will access predatory type instincts and survive any and all form of conflict. Place the user in a war zone and the users can help win any kind of war.

Instant Learning:

* The user can gather and assimilate any kind of knowledge and understand it fully and instantaneously, this can happen in two ways:

* *Passively*: when the user reads, sees or hears any concept they will understand it completely, whether it is natural or supernatural. If the user comes into contact with any piece of “information” that is wrong, they intuitively know this and can discern what is correct and what is wrong.

* *Actively*: when the user wants information/knowledge they acquire it instantly and use it perfectly, e.g. the user can gain the skills and knowledge of a doctor to heal someone or gain the experience and skills of a master martial artist for fighting.

Enhanced Ability Learning:

* User can replicate/manifest/learn/master any powers/abilities intuitively, and utilise and enhance the powers to the highest peak in their potential and even push them beyond their limit and transcend them into a higher state just by learning how far it can really go. They can either copy the powers from others or by training oneself and manifest the desired ability.
* The user is able to copy and control/master other beings powers with ease even if it's not fully used, and understand how it works completely, knowing their strength, weakness, limitations, etc. granting user intuitive access to their applications and even develop a countermeasure, that the opponent never even knew they were capable of, users can even learn to combine/modify/redefine there powers granting brand new branches to their capabilities and abilities.
* Advanced users can learn to create/manifest/develop any ability/power by themselves simply through having creativity and training, once they gain the abilities users can enhance them to their peak with ease. Users can even bypass immunities like Power Mimicry Immunity, Power Absorption Immunity, etc. because they can learn and manifest rather then stealing/copying the desired abilities.

Intuitive Perception:

* The user can analyze and comprehend anything and everything they perceive instantly, including analyzing basic and universal concepts. This extends to the physical, mystical, or conceptual as well as anything natural, supernatural, divine, transcendent, etc.

Status Reading:

* User can read/view the complete status of anyone or anything, allowing them to see any/all powers/skills, stats, level, overall health, flaws, etc. the target possesses. They can also transfer that information to another medium so that anyone else, including the target, can view the information/status for themselves.

Technique Reading:

* User can read/see/view any and all attacks and techniques a target has, including techniques that are Hidden, Invisible, accelerated, and even incomplete (ie only part of attack/technique is performed).

* This can allow them to anticipate what attacks an opponent will use and even how to dodge or block it, some users can even use this power to copy and nullify their opponents techniques

Quality Sense:

* User can sense and judge the quality of anything, including abilities/powers, people, objects, locations, and/or even more general/abstract concepts or properties. Allowing them to tell what has true value/worth and what is truly without any quality/value.

Name Identification:

* The user can learn the targets true name by looking at a person or object, ignoring aliases and other false names.

Problem Detection:

* The user can detect/diagnose any/all problems (physical, mental, technical/technological, spiritual, supernatural, etc.) via various means.

Sound wave Perception:

* The user is able to see sound waves, though the appearance may vary

Intuitive Precognition:

* User can intuitively understand what is going to happen and how to deal with it. The power works on a purely instinctual level: users don't receive any additional data, but can spontaneously feel how events are going to unfold and what the best course of action is, making it more an inherent part of themselves than an external ability.

* This hyper-instinct allows them to make the right decision in any situation, multiplying their survivability and success rate, allowing them to overcome great hardships with minimal damage and pull victory from the jaws of defeat despite all odds.

Skill Adaptation:

* User can instantly develop skills to deal with threats or varying situations, either permanently or temporary.
* For example, after a certain situation, like a sword battle, the user may develop Enhanced Swordsmanship to use in such a battle. They could gain knowledge of medicine, and use it to heal someone who is severely wounded. Some users may develop enhancements to go along with the skills, making it seem as if they have had years of development and training in a few seconds.

Maximum Concentration Capacity:

* User can utilize 100% of their concentration, allowing them to push their physical and/or mental capabilities to their maximum potential, allowing the mind to perceive and respond without any distraction, obstacles become minor problems while objectives grow significantly easier to accomplish.

Path to Victory:

* The user is capable of choosing from a certain pathway of choices, a number which will ensure the highest likelihood of making them victorious in any kind of outcome.
* The user's power supplies them with whatever steps they need to take at the task they visualize; whether leading, governing, planning, combat, communicating, psychological manipulation, inventing, etc, or even flat out environment control through use of super-powered pawns.
* The user merely has to pick their conceptual desire, and will find the series of steps required to attaining their path to the victory.

Scanning:

* The user can scan anything and analyze the data and information that is gathered, including not just technological and digital subjects, but also subjects that are biological, chemical, etc.

Threat Identification:

* The user has the ability to identify any threats from anyone or anything by means of certain designations. The purpose of the power could either be a protection to oneself or for the others. Some users identifies a threat from someone or something through information.

Rhythm Intuition:

* The user has intuitive knowledge of the rhythm of sound waves, enabling them to easily understand what kind of sound is being projected, where it comes from, where it is going, decipher the sound for any sort of code, etc.

Adaptive Mind:

* The user can adapt mentally to any situation/condition/event/environment, never being caught off guard in sudden changes, and instantly reacting to new situations. They instantly and automatically analyze and understand any environment or situation, and deduce the most optimal course of action, allowing them to make the right decision in all situations.

Maximum Brain Capacity:

* User can use/access 100%/maximum levels of the brain capacity, gaining extended knowledge and usage of the brain, allowing them to think in ways that they could never have imagined or understood before

Enhanced Calculation:

* The user is inhumanly skilled at calculating things, ranging from predicting events and guessing where an object may be, to performing multiple calculations within a short time.

Enhanced Preparedness:

* The user possesses the ability to be aware of how to prevent certain possibilities or scenarios that other people would not consider. This is useful in defeating enemies, since the user would be aware of the enemy's powers or abilities.

Enhanced Response:

* User can make the right response in any/all situations, whether in personal life, communication, relationships, work, war, fight, conflict, battle, wilderness, survival, etc. They know what to do and how to act regardless of the circumstances, and always be able to pick the most optimal response in any scenario. Enabling them to achieve the best possible results in all fields of life and deal with events in the most efficient manner. They are able to seize all opportunities and make the most out of any situation.

Infinite Resourcefulness:

* User can creatively make the most out of all/any resources available (whether tangible or intangible, external or internal) with the most efficient manner. The resources include mechanical, technological, natural, environmental, instrumental, social, human, mental, psychological, physical, spiritual, financial, artistic, knowledge, information, skills, tools, talents, experiences, feelings, energy, time, science, relationships. Even the circumstances of all kinds (life conditions, social conditions, political conditions, military conditions, economic conditions).etc, all of which they can use to find a way through anything they face. They are able to see limitless possibilities in every event, situation or thing, etc. and apply them in creative ways to get their way out of any situation or overcome any challenge

Efficacy Intuition:

* The user possesses great, if not natural, knowledge of how to make the best of themselves. This includes how to make the best of their abilities, maximise the situation to full effect, making use of what they have available to them, utilising their maximum potential, how to get the best results and how to push themselves to get the best of their abilities.

Game Intuition:

* The user has immense knowledge about games, with keen eye for details, strategic mind, unbendable determination and confidence. They also possess high intellect and great minds for strategies in little time. As with their ability, they generally don't need to cheat, but certainly know how to, and how to spot another cheat easily.

* Moreover, users also are able to convince people to do what they want in games by using psychological tricks. They know the odds, can read the other players' intentions and resources, and know the best strategies to win any game.

Game Manipulation:

* User can manipulate any kinds of game and their theories, from table-top games like board games, card games, dice games, wargames, RPGs to modern video games. They are masters at any games they play and can easily set up or change any rules as they wish, bring game materials into reality or vice versa, essentially treat everything they see as just a *game*, even reality.

Enhanced Gambling:

* User can gamble at a master level and have some natural instinct when it comes to the art of gambling.

Supernatural Gambling:

* User can gamble beyond normal limitation and heads a great deal of knowledge in the art of gambling, gaining ability to gamble on abstract things rather than material.

Absolute Gambling:

* User can gamble with/for anything, including things like, power, love, youth, obedience, etc.

Golden Rule:

* Golden Rule is the chance of attracting wealth in one's life. It will make the user incredibly wealthy to the point where money trouble will be unknown, allowing them to live the life of a nabob.

Absolute Wish:

* The user can grant any wishes of others or oneself without any limitations: no resource needed, no condition required, no limited number, no delays for use/reuse, and no exception whatsoever.

* They can grant very vague or even inconceivable/impossible wishes that will always come true no matter what, as the power will automatically make up for the user's personal limitations when granting them.

Game Interaction:

* Users interact with a game as if it were real and get enhancements of different types depending on what game the user created/entered. May stem from Reality Warping.

Video Game Constructs:

* The user can create objects from video games. The user can create vehicles for a getaway, weapons for fighting, or money/valuables to make themselves rich.

Video Game Materialization:

* User can bring to life and wield the worlds created by video games into reality and may only be restricted by the game or their own imagination/creativity.

System Manipulation:

* The user can create, destroy or manipulate the state of systems, regardless of whether they have an organic, inorganic, physical or non-physical nature. This allows the user a virtually limitless amount of power.

Class System:

* Users are "part" of a System that give special abilities depending on the Class/Category/Job that the users choice. Depending on the system used, users can, when possible, create a new original class or a new version of an existing class that has the abilities of the old one with certain improvements.

Experience Manipulation:

* This power allows its users to manipulate the experience of yourself or others. It can be used to boost your experience to "max" or drop the experience of enemies to zero, but it cannot be used to acquire powers that you otherwise couldn't acquire through experience.

Variable Manipulation:

* User can manipulate all the variables defining the current state of reality, freely increasing/reducing/freezing/replicating them. They notably possess the supernatural ability to perceive and evaluate any variable, even those seemingly unquantifiable. As one might expect, this ability mixes extremely well with virtually all others, as it can amplify all their variables to infinite levels.

* It can also be used directly: time, space, matter, energy, mind, biology, every single existence and phenomenon is defined by variables, making reality itself a malleable clay in the user's hands, only limited by their skill and experience in shaping it.

Game Magic:

* The user is able to perform/cast a rare variety of magic spells and feats that relates to games.

Video Game Manipulation:

* User can manipulate any kinds of video games, including the coding and content of the video games, the physical copies themselves, including consoles and accessories.

Diverse Interface:

* User can isolate and/or interact with any particular subject from the reality around them be it physical, metaphysical, spiritual, etc. and reality will correct itself accordingly; user does not actually warp reality but simply alter its course to a particular effect their results ranging from the mundane to the extraordinary.
* It is not so different from a novice artist. The more they work at it, the more skilled they become or in short, they start off with causing minute changes and later, logic defying feats. Practice is the best of all instructors after all.

Luck:

* The user is gifted with an automatic and continuous supply of good luck, most have no control over this power as things considered "lucky" randomly and unexpectedly happens to them despite any predestined fate or logical reason. Ergo, nothing bad will happen or if it does, their power will sort it out no matter how impossible the situation is or how high the odds are against them, allowing the user to always be in complete context in whatever situation they are, be free to do as they please without consequences, and be untouched and ineffective to the laws of causality.

* All aspects of users life improve drastically: work, social, romantic, personal, financial, school and basically life as a whole would become easier, happier, and would excel altogether.

* **Ultimate Level:** User is lucky to the point where probability means nothing, and reality will change in order for a chance to turn towards their favour. The odds of making bad things happen to the user are impossible, and chance will always either favour the user or disfavour those who oppose the user.

Hypercompetence:

* User possesses powerful/incredible skill in one, several, or in some cases every possible field or discipline, whether intellectual or practical, formal or mundane: mathematics, cooking, strategy, sports, games, politics, fighting, mechanics, psychology, economy, art, medicine, investigation, etc.
* User demonstrate a mind-boggling level of perceptiveness and efficiency in their respective field(s), multiplying virtually impossible feats with ridiculous ease. Their unbelievable level of competence truly puts them in an unreachable category of their own, that simply eludes others' understanding.

Opportunity Sense:

* The user can sense opportunities in any situation for most useful actions to gain what they seek/want. They can sense the right time to strike in combat, or the right moment to take advantage of something.

Meta Luck:

* User is blessed with levels of luck so great that it bends the very structures of reality, constantly rearranging them to their advantage, whether they want it or not. Their luck affects them to the point where probability means nothing, as in they are immune and unaffected by the laws of causality, live life without consequences, are fated for wealth and riches, forge their own paths to whatever their heart's desires and fulfill their every wish, etc. This allows users amazing success in all activities and aspects of life, to surpass the most impossible odds, conquer the most difficult of tasks and trials, and even defeat the most unbeatable opponents.

* Their luck may be so powerful that no force within their universe or reality can take it from them, not even death, allowing their luck to be carried on into the afterlife or into their next life if or when they pass on. Luck Erasure will only reduce its effectiveness, rather than removing it entirely.

Self Sufficiency:

* The user is completely self sufficient and can overcome any obstacle without outside help, whether in the form of actual physical help from another person or objects that they could use. They can even eliminate basic needs like air and food.

Badassery:

* User is Rule of Cool personified, being able to perform outright insane stunts that would or should be impossible, or complete extremely difficult to pull off by a 'normal' human(s). The user will always remain calm and composed no matter the odds, or balance of the situation. The user can do any possible task and be completely independent in anything that they do, while accomplishing a superhuman feat.

Personal Mastery:

* User has completely control/mastery over anything/everything related to themselves, including their own reality, space, time, particles/molecules/atoms, gravity, body, identity, perceptions/perspectives, mind, soul, existence, origin, habits, etc.

* Any/all aspects/traits that define and relate to the user and their identity are under their complete control.

Accelerated Reprogramming:

* User can change their behavioural patterns, reflexes and habits at an accelerated rate, changing how they do things, gaining different habits and behavior within seconds or minutes rather than hours or days, or even months.

True Power:

* User can unleash and amplify their hidden powers and dormant potential abilities to the fullest and greatest extent. This allows the user to unlock the power that lies within their very being, granting them feats that defy logic.

* When the user unlocks their true power, they are able to do just about anything that is tied to their abilities to levels unfathomable, and their power is potent that if the user is ever stripped of it, it is never truly gone, but merely locked away again. If users manage to unlock it again, the powers that were lost are regained even stronger than ever before depending on the faith and will of the user.

Pattern Sense:

* User can perceive, analyze, and comprehend patterns in one's environment.

* This ability comes in two parts: the analysis and the perception. First, the user looks at a subject, or otherwise, comes into contact with it, which triggers the willful psionic analysis of a subject's properties and features (shape, density, texture, etc.). After the analysis, the user can pick up on any subject of the same molecular/chemical/genetic, or otherwise, structural makeup, and track them accordingly.

Enhanced Investigation:

* The user possesses unnaturally high skills in investigation and can uncover even the most elusive of secrets with enough effort.

Mystery Solving:

* The user of this power can solve various mysteries and conspiracies that are considered almost impossible to solve under normal circumstances.

Stealth Tactics:

* The user possesses incredibly extensive knowledge and skill in many types and ways of stealth tactics, enabling them to easily slip in and out of areas undetected. Their abilities in all manners of stealth are so refined they appear as mere illusions to those who have been lucky to spot the user. The users of this ability can move throughout even the most guarded of areas and act in true discretion.

Field Perception:

* User can perceive any/all fields or patterns of force, including leylines, invisible/intangible energies, force-fields, dimensional layers, boundaries, etc. This allows them to see how it all connects together or operates as well as finding any/all weak points it may or may not have.

Tranquil State:

* User can remain calm in virtually any situation, allowing them to think with perfect clarity even when under extreme emotional or physical distress. Users can endure mental stress, and can be essentially immune to emotional manipulation and highly resistant to torture.

Calm State:

* User is always calm, serene and relaxed regardless of the situation(s) or what happens to themselves or to others around them. Their body, mind, heart and soul are always perfectly clear and relaxed, and their mental fortitude and endurance is unbreakable/unyielding no matter what is happening, making them immune/invulnerable to stress, torture/torment, anger/rage, hatred, sadness, etc.
* User of this aren't simply apathetic, as they can still feel and experience emotions, rather its just that they will remain calm regardless of the emotion they are experiencing.

Tranquil Emotions:

* The user can control their emotions while maintaining tranquillity; by mastering their emotions, they can act with perfect clarity while in emotional situations.

Unpredictability:

* The user possesses a completely unpredictable nature, rendering them immune to users of Combat Perception, Body Language Analysis and Adoptive Muscle Memory. They can also evade Objective Precognition, which requires the target to have a direction in mind to be able to predict the outcome.

Victory Inducement:

* User can induce great and glorious victories to themselves, others and events when ever there is a conflict or a challenge. They can cause victory regardless of the power, invincibility, speed, traits, etc. of the target or the enemy.

Hypercognition:

* The user can instinctively or with little effort perform complex mental operations that are beyond the capability of a normal human mind, making their mental actions/process of acquiring knowledge and understanding through thought, experience and the senses more powerful than an average person.

* This does not necessarily translate into Enhanced, Supernatural or Absolute Intelligence as these mental feats are usually automatic and focused to a single trick, having little to do with deliberate cognitive thought

Tactical Genius:

* The user has a genius level of strategy and tactics, able to see through all angles/information/patterns/perceptives of any subject, conflict, condition, environment, etc. This gives them the ability to come up with plans/actions that will guarantee victory and make the wisest/optimal strategic and tactical decisions for the short and long term. They can consider all effects and outcomes, anticipate all obstacles, seize all opportunities, adjust effectively to any situation, manipulate all circumstances to their optimal benefits, and making the most out of anything around him to achieve their goals.

Accelerated Development:

* User can improve their natural abilities far faster and to greater extent or beyond the limitations of other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills/physical attributes, and at an intellectual level, to which their mind/mental capabilities can develop beyond their normal limits. Users with superpowers benefit the same way, and even allows them to awaken any latent abilities within them.

* As a result, user can(eventually) benefit from training that would otherwise cripple or kill a normal human being.

Ability Imprinting:

* User can copy other abilities/powers and then imprint them into themselves, allowing them to make the powers a natural part of them. This makes it near impossible for them to forget or lose the powers after they have learned them, as trying to erase/remove an imprinted power would be the same as trying to remove or erase an arm or a leg.

Instilled Knowledge:

* The user can instill and infuse vast amounts of knowledge into their mind by various means (supernatural, technological, etc.), rather than acquiring it through normal means such as study, experience, etc. The knowledge can be of any and all kinds, natural, supernatural, the known, the unknown, etc. One with this ability may have instilled knowledge in a specific field of study (like math, literature or a branch of science) or all subjects. The user may even have knowledge about the past, present or future, about alternate realities, the minds of others and knowledge beyond normal comprehension.

Ability Learning:

* User can copy other powers simply by learning how to use them. By observing the desired ability and focusing upon it, the user will be able to copy it.

Attribute Learning:

* User can copy other people's attributes simply by learning how to use them by observing the desired attribute in action and focusing upon it. The user can observe and copy attributes such as strength, speed, intelligence, agility, durability, etc.

Clear Mind:

* The user's mental boundaries and limitations are completely erased allowing their mental abilities (memory, calculation, learning, creativity, etc.) to be completely unrestricted or subject to blockage, knowing what they need to do and how they need to do it. This exponentially enhances one's integration of knowledge and can store it in more than a single interpretation, before accurately deducing which interpretation would best fit the scenario.

* Their mind is unrestricted and uninfluenced by any internal or external factors. It is a state of total awareness and reaction not impeded by higher mental function or emotion, a mind more open and reactive to subtle sensory input, intuition, and spontaneous action. It is a mind that is totally calm - a mind not influenced or caught up in events or others emotion, thus a mind more able to freely perceive and respond to any situation for the advantage of the user. Upon mastery, the user has essentially reached the ultimate mental pinnacle.

* User's minds are clear and free from all that normally would inflict them as they achieve a state of mental clarity, awareness and enhanced perception (sensory and intuitive) known as pure mind, produced by the absence of conscious thought, ideas, judgments, emotion (fear and anxiety), pre-conception, or self-consciousness.

* It is not a state of relaxed, near sleepiness, instead, the mind could be said to be working at a very high speed, but with no intention, plan or direction. This grants the user an unbelievable mental ability; the complete clearing of knowledge acquisition mediums, causing no limitations.

* However, this does not mean that the subject lives in the complete absence of emotion. If the drive or emotion does not hinder their goal, they may still peruse it. It also means that the person may still be haunted by past horrors. Although they will be able to still move on with life, it still has the potential to adversely affect someone.

Intuitive Aptitude:

* The user can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation.
* **Intuition**, also called *Discernment* or *Instinct*, is the ability to "just know" personal information about an object, subject, or occurrence, including sensing how others will react to something that the user does or when something is about to happen. This ability is innate and cannot be turned off. A faculty of this ability allows the user to also (or instead) intuit spiritual truths and principles (sensing the presence of evil/danger/people that dislike the user, a feeling that one should or shouldn’t go somewhere, or the right thing to do in a situation); this faculty is called *Gnosis*.

Intelligence Infinitum:

* User has a continuously increasing intellect which can grow and adapt without any apparent limit. Their intellect increases every moment and allows them to solve difficult problems given they have the time to have their intellect increase to a sufficient level for necessary comprehension.

State of Mind:

* User can enter a special State of Mind, where they understand who they are and what their true purpose is. They are able to gain new abilities, as well as increase their current abilities. Users are also able to achieve outstanding feats that others are rarely capable of. User's intelligence increases, they gain enhanced awareness, increased speed, strength, reflexes, gain great mental focus, etc.

Mind's Eye:

* User has or develops The Mind's eye (also known as the inner eye or third eye) a mystical, esoteric and mental concept referring to a speculative invisible eye which provides perception beyond ordinary sight. In certain dharmic spiritual traditions such as Hinduism, the third eye refers to the ajna, or brow, chakra. In Theosophy it is related to the pineal gland. The third eye refers to the gate that leads to inner realms and spaces of higher consciousness.

* In New Age spirituality, the third eye often symbolizes a state of enlightenment or the evocation of mental images having deeply personal spiritual or psychological significance. The third eye is often associated with religious visions, clairvoyance, the ability to observe chakras and auras, precognition, and out-of-body experiences. People who are claimed to have the capacity to utilize their third eyes are sometimes known as seers.

* In some traditions such as Hinduism, the third eye is said to be located around the middle of the forehead, slightly above the junction of the eyebrows. In other traditions, as in Theosophy, it is believed to be connected with the pineal gland. According to this theory, humans had in far ancient times an actual third eye in the back of the head with a physical and spiritual function. Over time, as humans evolved, this eye atrophied and sunk into what today is known as the pineal gland. Dr. Rick Strassman has hypothesised that the pineal gland, which maintains light sensitivity, is responsible for the production and release of DMT (dimethyltryptamine), an entheogen which he believes possibly could be excreted in large quantities at the moments of birth and death.

Supreme Observation:

* User can observe/view/watch everything, everywhere, everywhen, and everyhow at the exact same time and regardless of where or when it is or might be. They can view realities outside of the whole of existence, into dimensions shielding against every form of observation, see the lives and connections that tie together anything/everything and the thoughts and dreams of every creature/entity/demon/god or eldritch horror that exists or doesn't exist. They can view out into the boundless emptiness and nonexistence where isolated and locked entities dwell.

* All that is, isn't, might, might not, could, could not, can, can't and won't exist is visible and laid bear before the user, and nothing can be hidden from their eyes.

* Unlike perception, which is the power to perceive anything/everything, this power only enables the user to observe/view/watch everything.

Flawless Precognition:

* User can foresee the exact futures and observe what will happen, with no mistakes and 100% certainty. Even if the future is changed by someone, it will mean nothing, as even the change on the future was already predicted by the user. Also, Precognitive Immunity does not protect the user against this power.

Reality Perception:

* The user can perceive reality, allowing them to sense the whole truth no matter how it is hidden. If the user is questioning someone, they will automatically know if target is lying and sense the truth.

* They are immune to illusions caused by users of Telepathy, Mental Manipulation, and Illusion Manipulation, even if the users of those themselves are not in the area (as in another building). The power can also be used to produce answers to questions that the user speaks aloud.

* The user cannot be fooled by tricksters or reality warpers who try to deceive them.

Absolute Command:

* The user can impose irresistible commands upon any kind of existence, natural and supernatural, living and non-living. Though commands are usually spoken, the user's intentions are what truly matters. They can impose complex commands with a single word, through a specific gesture or a sheer act of will, unquestioningly bending anything and everything to their will.

Absolute Will:

* Absolute will is almost unlimited in its scope. Anything that exists can be manipulated, including, but not limited to: matter, energy, causality, emotion, etc. The user can grab hold of creation and twist, bend, sculpt, and re-sculpt it into whatever form that they desire or can imagine. Unfortunately, the power to create something out of nothing is not at the users disposal, as a created universe, multiverse, or omniverse must first be in existence in order for the user to manipulate it. However, the user can twist reality in such a way that they mimic creation to an extent; i.e. projection of realistic illusions and bringing any form of fantasy to life through sheer force of will. So while the user cannot explicitly create, they can manipulate reality and bend rules to grant themselves the power to create, as well as a variety of other existing powers by rewriting their own nature simply by willing it to be so. Though this is unlikely and not the true nature of the power, it can be done.

* Concerning the nature of this power, it is seen as the shaping aspect of the construction of a reality. When a supreme being creates a universe, multiverse, or omniverse, this is the power that said being would use to put into order and manipulate the raw stuff of creation. This power is a sculptor of omni-existence on a supreme level, but not a creator. When this ability is possessed by a non-supreme being, said being is often seen as an existential usurper of creation, rather than a deity.

* So, to say that this power is limited only by the user's willpower would be redundant, as by nature the user of this power has an unlimited amount of willpower that he/ she can use to whatever effect that they desire. If creation is the blunt instrument of a supreme entity, then this power is the scalpel that fine-tunes all of omni-continuity. To summarise, this power is capable of manipulating creation as a whole without becoming one with it.

Cyberpotence:

* This power grants the user vast superhuman abilities that may elevate them to a God-like position in virtual reality or a deity in the real world. The user can manipulate the simulated reality of Cyberspace freely and without limit. The power of a cyberpotent may extend beyond virtual reality and into the real world. The power may even go for a reality warping being from a simulated reality.

Absolute Immortality:

* The user is absolutely immortal, and can not to die, age, get sick, be permanently wounded, is absolutely self-sustained and, as their mind and soul are as immortal as their biological bodies, they are immune to mental/spiritual damage. Any injuries the user suffers immediately heal, even if the user's body is disintegrated or blown up or completely erased and even if the user is completely destroyed to the sub-atomic level, they will still return to life. Alternately, some users are absolutely immune to all harm, and can never die from any natural causes.

* The user's existence and soul become completely free and independent of even the concept of reality, making them unbound to the subjects of life, death, and manipulations. Also, the power cannot be removed, rendered truly perfect and absolute.

Technology Manipulation:

* User can create, shape and manipulate technology and technological constructs, computers, robots, hardware and other devices that can be termed as "technology." Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data.

* User can control the flow of intricate machinery, and assemble or disengage their programming at will and operate most technology at distance. A variation of Electricity Manipulation, they control specific electrons and instructs them which items to engage or disengage and may be able to use the electric impulses to gently control smaller metal parts.

Crash!:

* The users can negate any sort of powers and usage that involves technological aspects, cause power drainage of technology, EMP, system errors or computer virus infections, etc.

Cyberlingualism:

* The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of technology, including machinery, computers and other electronics. The user can hack into cyber systems, restore information and break computer codes.

Physical Restoration:

* The user can repair and return any broken or damaged non-living object to its optimal state no matter how long it has been broken or how damaged it was.

Electronic Communication:

* The user can perceive, understand, control and generate electronic, digital, and radio transmissions with/without accessing any standard source of communication, they can generate signals through one electronic device to another or be an essence a living wireless hub/computer.

Advanced Technology:

* Users can create, own or find advanced technology, capable of completing tasks and feats so great that it only appears like magic such as controlling reality, living armor and weapons, devices, etc. The technology is so advanced that it's beyond mere human logic and imagination, that a single little child's toy can destroy an entire city.

Numerical Precision:

* The user can solve, measure, and calculate problems through numbers without using mathematical operations, but through pure intuition. They have an intuitive understanding of all forms of mathematics, perceive reality as a numerical construct and instinctively identify the variables/quantum possibilities in any situation. User can isolate/analyze/calculate any/all variables, to solve any/all problems, they possess flawless accuracy/precision, and allow them to always calculate the optimal choice/tactic in any situation, etc. instantly. They can tell how many bullets there is inside a gun and how many have been shot, the measurements of areas or coordinates without having data of it or any information, etc.

* An advanced user can tell the numbers of stars in a galaxy, know how many atoms in a certain body, and even determine the material percentage of any chemical compound or physical structure, tell the right time including hour, minutes, seconds and milliseconds with the slightest thought, which are winning numbers in a lottery, determine the speed and velocity of any object, calculate and predict every outcome related to cause and effect, etc. In the battlefield they can tell the number of incoming armies without counting them.

Head-Up Display:

* User can create or see a head-up display containing information about the world around them, allowing them to perceive data without requiring user to look away from their usual viewpoints.

Augmented Reality Vision:

* The user sees an augmented reality: a live, direct or indirect, view of world that includes digital elements such as information boxes regarding places. Unlike virtual reality, the digital components are added to the world as it is, rather than replacing it with an entirely new interface. Users also are capable of seeing streams of data or digital pathways, in addition to normally invisible Digital Forms.