recursal/Fanatic-Fandom huggingface dataset:
Darth BobBoberson Wiki

**Welcome to the Darth BobBoberson Wiki!**Darth BobBoberson was a powerful Sith Lord. He ruled the universe for over 100 years and was mainly known for being the only Sith Lord to smoke weed. The weed helped to increase his midichlorian count making him the most force sensitive individual in the history of the Sith Empire. Darth BobBoberson was also the commander of the Warrior Juggernaut sub-division and was the previous Marauder Extractionist Division Manager.
In the year 2019 Darth BobBoberson became the master of the Sith order by overthrowing the previous emperor and became Supreme Leader Darth BobBoberson, as his time as the Emperor he made many positive changes to the sith order, one of which included the mandatory usage of weed, this change was made due to Supreme Leader Darth BobBobersons desire to communicate his love of weed with his followers.

Soon Supreme Leader Darth BobBoberson became so famous that Darth Revan and Darth Marr arrived at his temple to challenge his rule as the Supreme Leader of the Sith Empire. When they arrived Supreme Leader Darth BobBoberson stood firmly in front of his 15 Sith Juggernauts ready to fight the 2 Sith Lords but when Darth Marr ignited his saber Supreme Leader Darth BobBoberson saw his corrupted crystal, he then proceeded to evaluate his odds on winning the fight and realized that he had better things to do than get stabbed by rich people. Supreme Leader Darth BobBoberson then unignited his saber and invited Marr and Revan to smoke some weed with him. And that ladies and gentleman is how Supreme Leader Darth BobBoberson ended the great galactic war.

**The Death of Supreme Leader Darth BobBoberson**

In 2020 Darth BobBoberson died of lung cancer due to his continued smoking of cigarets but before his death Supreme Leader Darth BobBoberson transferred his brain into an advanced combat droid body and continued his rule from there.

**Jedi Life**

 Before becoming the most powerful sith lord in the history of Sith Lords Supreme Leader Darth BobBoberson was a member of the Jedi Gaurdians, throughout his time as a Gaurdian he served under Michel, Banz and Jimbo. He eventually did turn to the Dark side after being promised endless weed by a low ranking Acolyte.

**Script**

 Have you ever heard of the tragedy of Darth BobBoberson the Blazer? I thought not. The vapers wouldn’t tell you. It’s a dank legend. Darth BobBoberson was a Sith Lord so powerful that he could manipulate the midichlorians to create weed, but one day, he grew cocky and began smoking cigarets, he soon died, BUT not before transferring his mind into an advanced combat droid. Legend has it that Darth BobBoberson still roams the halls of the Sith Temple disguised in his old Juggernaut Armor.
Arachnid

Arachnid is a minor antagonist in Nightvolt. He is a mercenary who uses extra legs to fight.

## Appearance

Arachnid wears mostly black, with the exception of a gold mask. His mechanical legs are mostly gold.

## Personality

Arachnid is never really shown to have much of a personality, due to the little screen time he has.

## Abilities

While not having any abilities on his own, he does use mechanical legs in battle.

## Episode Appearances

Episode 1 (Without extra legs)

Episode 2 (First full appearance)

Episode 3

## Trivia

* Arachnid is the only character who has never been changed.
* Arachnid was the first villain made for Nightvolt.
* Arachnid originally was going to be a member of Double Cross.
Explosives

Resistance forces have at their disposal fragmentation grenades to do explosive damage over an area to combat the enemy forces.  When using an explosive such as a grenade or possibly even some of the rockets in development, designate a center for the area of effect within range and then the explosion is instant and automatic.  No attack roll is made, damage is done directly to all units within the zone. As no roll is made, by default there is no chance to inflict critical damage with explosives. However, due to physics and such, damage is usually less the further away from the center you get. As such, in the outermost pace radius, damage is reduced by 1.

The Grenadier and Technical classes both have perks that enhance the use of explosives.
Combat Suits

**Combat Suits** are the basis of what soldiers wear into combat. Soldiers may only wear one type of combat suit at a time. At present, there is only one type of combat suit available to resistance forces:

Kevlar suit - providing little more than basic protection you'd expect of heavy clothing, the primary function kevlar suits serve is that they have attachment space for 3 utility items to be carried onto the field.
Utility Items

By default, XCOM kevlar armor provides slots to transport 3 utility items into combat.  The following items take up one utility slot each. Equipping something in the first slot carries no penalty.  Carrying 2 slots reduces your mobility for your first move of the turn by 1. Carrying all 3 slots reduces your mobility for both moves in a turn by 1.

#### Ablative Plating

Plating provides resistance operatives with ablative HP during missions.  These HP cannot be repaired during the mission, but losing them does not count towards lost health when determining healing times in-between deployments.  Though plating currently serves as the best way to increase survivability in the field, a soldier may only wear one uit of plating on a deployment.

Ceramic Plating: 2 ablative HP

#### Grenades

Grenades can be carried by any class, but Grenadiers particularly excel with them, because they can launch them with extended range with their Grenade Launchers. Grenadiers also have an extra equipment slot that can only be used for a grenade. Non-grenadier soldiers must wait 1 round in between throwing grenades.

##### Frag Grenade

The default damaging grenade fielded by XCOM

Range: 5 Blast radius: 2 Damage: 3 Shreds Armor: 1

##### Flashbang Grenade

Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities

Range: 6 Blast Radius: 3 Special: disorientation

##### Smoke Grenade

Grants +20 defense to units in cloud.  Negates flanking bonus to lethality.

Range: 7 Blast Radius: 3 Special: cover Duration: 3 XCOM turns

#### Medikits

Medikits are XCOM’s means of prolonging a soldier’s involvement in a deployed engagement by staving off death.  By default, they have 1 charge per mission. When used on a wounded, conscious soldier, they heal 4HP. They can also be used on a soldier who is bleeding out to stabilize them and stop their bleedout timer. Specialists can deploy medikits through the use of their Gremlin drones, otherwise they must be used at point blank range.
The Resistance

The Resistance is the "organization" of which player characters are members. At present, it is a fractured coalition, hampered significantly by ADVENT's takeover of all communications at the war's onset.

#### The Local Region

This midwest city was overlooked in the first wave of the invasion, and was spared much of the initial devastation, though not all. Several strikes during the onset of the war resulted in some neighborhoods destroyed, some districts damaged by airstrikes and bio-weapons. Similarly, as counterattacks were being staged by earth's forces, those looking to join the fight went elsewhere to the front lines. As the ADVENT coalition shifted their approach from invasion to occupation in response to major governments (including the US') surrender, ADVENT utilized the intact infrastructure to develop installations and a presence in the area with minimal violent pushback. Not considered a regional capitol, the area is relatively free of active conflict, and the devastation of previous invasions. In short-it's not a bad spot for a group of resistance operatives to plan their actions.

#### The Local Cell

Founded by those who some combat early on, the resistance has never numbered more than a couple dozen members. Mostly comprised of those better suited to support staff, they have spies and scroungers aplenty, whereas combatants are fewer and further in between. ADVENT has done its best to try and apprehend those with combat experience in the area to suppress/preempt local resistance efforts.

The local cell has recently been dealt a blow when several of their top field operatives were ambushed and abducted during an operation.
Classes

Soldiers enlisting in XCOM begin at the rank of Squaddie and can train in one of 8 different classes, each one bringing a variety of skills (called Perks) to the battlefield.   They then gain access to all the class perks at the squaddie level (on subsequent promotions, players must choose between perks of a given level).

**Assault:** close-ranged fighting specialists, front line soldiers with multiple perks related to shotguns.

**Grenadier:** support troopers with long-range grenade launchers, getting access to more powerful and versatile munitions.

**Gunner:** machine gun-wielding heavy troopers provide suppressing fire and high damage output.

**Ranger:** masters of the combat rifle and offensive output.  Combining high rate of fire with powerful overwatch abilities makes this an excellent core soldier class.

**Sharpshooter:**  sniper rifles - for when you want that blip in the distance to die but you don’t want to walk too much.  Long-range damage with boosts towards attacking exposed targets.

**Shinobi:** stealthy, mobile, sword-wielding soldiers excellent for reconnaissance and devastating against single targets in close quarters.

**Specialist**: equipped with a personal drone, these tech-savvy support soldiers can provide boosts for the organic resistance soldiers and wreak havoc on the enemy’s mechanical troops.

**Technical:** these support soldiers wield a flamethrower and rocket launcher for when you need to turn the tide of an engagement.
The legend of Darth BobBoberson

Darth BobBoberson was a powerful Sith Lord. He ruled the universe for over 100 years and was mainly known for being the only Sith Lord to smoke weed. The weed helped to increase his midichlorian count making him the most force sensitive individual in the history of the Sith Empire.

    Darth BobBoberson was also the commander of the Warrior Juggernaut sub-division and was the previous Marauder Extractionist Division Manager. Darth BobBoberson is Retarded HE WAS ALSO A FAT NANKER He was secretly gay with vader BobBoberson died on 6969 BBY on his 420th birthday

he also stinked like a nibber
Catherine Reid

Catherine Reid is a main character in Nightvolt. She is the sister of Scott Reid.

## Appearance

In her main outfit, she wears a red jacket and black pants. Her hair is kept in a ponytail.

## Personality

Catherine is shown to be a very kind individual. She cares about her family and friends, but isn't afraid to fight if she needs to.

## Episode Appearances

Episode 1

Episode 3

## Trivia

* Catherine's original name was Elizabeth.
* Catherine was originally going to be Scott's girlfriend, but this was changed to avoid having an unnecessary subplot.
* Catherine is the only one of the main characters who's design hasn't really changed.
* Originally, Catherine didn't really have a character. This more because of how short each part of the comic was, not really giving much room for character development.
The Betrayal of Darth Bob

On the 30'th of July of the year 2019, aka one year left until Darth Bob dies from lung cancer, Darth Bob has made a decision that broke the heart of many Warriors.

He did it, He left us.

He left Warriors and his Juggernaut Commander Spot open, He left a huge blank in the Warriors, but why?, why you may ask, He wants to help Sith Intelligence.

Many warriors thought if High Council Revan was right, That Darth Bob was going to leave us when we need him the most, that we were going to be left in a mess with nobody to solve it.

Today marks the end of Supreme Leader Darth Bob in our hearts, and also

 **the last day we say Supreme Leader Darth Bob**

and \*Darth Bob is a fucking smelly ass minge and i pooped in his hottub in his office\*

**The.End.Of.The.Wiki**

FUCK U BOB U LEFT ME AS A SOLO BRUTES SL TO WORK AND ALL WE DO IS FUCKIN ARGUE THIS IS UR FAULT (Impact is a retard)
Grenadier

Serving as our demolitions experts, the Grenadiers provide heavy ordnance delivery whenever and wherever we need it. They may also specialize in support grenades to protect our troops and disable our enemies.

The Grenadier is a versatile fire-support class that leans heavily on its grenade launcher to influence the battle.

"Boomer" type Grenadiers are demolition experts, capable of breaking any enemy position with a well placed grenade, but have less to offer squadmates in need of cover or concealment, as well as limited utility once their grenades run out.

"Support" type Grenadiers deploy non-lethal grenades to awe-inspiring effect, capable of bringing an entire alien squad to their knees (literally) with Sting grenades or shielding allies from effective enemy fire with Dense Smoke and Ghost Grenades, but are less capable when raw damage is called for.

Grenadiers can carry a standard rifle, shotgun, or SMG for regular combat, and some perks improve the primary weapon's utility and the Grenadier's personal defenses. Consider these perks if you want to deploy your soldier in the front line of a battle rather than the middle or back lines, or have the Grenadier be an effective threat once his/her grenades are expended.
The Tragedy of Aps

As Han Solo once said "Don't Get Cocky Kid" because Aps was born before this he was very cocky.

This cockiness had a positive effect for the first few months of Shicksal's life until a man named Hecate appeared.

Shicksal went on a mass murder spree for Yoda because why not, because of this Darth Bob and DJM Hecate were forced to strike him down. However he returned as Aps who wanted to duel everyone because he had just came back off of LOA.

To quote Darth Bob - "What a cunt"
Secondary (Class) Weapons

Secondary weapons (or Class Equipment) are only available to soldiers of Squaddie rank or above, who have been trained into one of the 8 classes of the resistance.

#### **Arc Thrower**

The Arc Thrower is used by the Assault class. They do no damage, but will stun organic enemies if it hits.

Importantly, it has normal (assault rifle) range penalties, giving a shotgun-equipped Assault soldier an option to use at range.

Perks allow the Arc Thrower to deal armour-ignoring damage to mechanical enemies (MECs, Drones) and reduce their hack defense.

Aim Bonus:+5 Stun effect: 2 rounds

Range (PB/S/M/L): +30/+15/+0/-15

#### **Combat Knife**

The Combat Knife is used by the Gunner class. While it is weaker than the Sword, this melee weapon is highly

accurate and has a higher Lethality.

Damage: 3 Crit Damage: +3

Aim Bonus: +20 Lethality: +20

#### **Gauntlet**

The Gauntlet is used by the Technical class as a Heavy Weapons mount.  By default, it carries a rocket launcher

and flamethrower.

Rocket Dmg: 5        Flamethrower Dmg: 4

Rocket blast radius: 3        Flame Area: Cone 10 long/3 wide

Rocket Armor Shred: 2

#### **Gremlin**

The GREMLIN is used by the Specialist class. These little robots provide electronic warfare and logistical

combat support, such as remote hacking and healing, and can deal damage with the right perks, especially against mechanical enemies.

#### **Grenade Launcher**

The Grenade Launcher is used by the Grenadier class. They provide extended range over Grenades thrown by

other classes, and grenades launched by these do not suffer the cooldown preventing other classes from using grenades every turn.

Range Bonus: 2 Additional Grenades: 1

#### **Holotargeter**

The Holotargeter is used by the Sharpshooter class. Holotargeters have squadsight range and apply an aim bonus to any targeted enemies. The Sharpshooter can specialize in various skills to augment the Holotargeter with additional bonuses and allow targeting of multiple enemies in a single turn.

Aim Bonus: +10 Hi-Def Holo Crit Bonus: +10

Vital Point Targeting Bonus: +1 Damage Multitargeting radius: 2 Paces

#### **Sawed-Off Shotgun**

The Sawed-Off Shotgun is used by the Ranger class. It deals colossal damage at close range, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few paces. These shotguns cannot be reloaded.

Damage: 7 Crit Damage: +2 Lethality: +15 Clip: 2\*

Range Bonus (PB/S/M/L): +60/-35/-100/-100

#### **Sword**

Used exclusively by the Shinobi class.  It’s a sword.  You cut and stab things with it.  It hurts.

Damage: 4 Aim Bonus: +20

Crit Damage: +2 Lethality +10
Ranger

The Ranger is the master of the rifle and may be trained to use it in offensive and defensive capacities.

The Ranger class is focused towards operating at medium range with guns.  Their signature ability is to be able to take standard shots without ending turn, allowing them to fire twice per turn baseline. Rather than a melee weapon, Rangers carry a Sawed-off shotgun as their secondary weapon. This weapon is capable of huge amounts of damage at point blank range, but has a fixed two shots and can't be reloaded.

"Infantry" type Rangers focus on raw damage output with their rifle, pumping out accurate directed fire to secure kills and set up kills for their allies, but are less effective at responding to enemy actions on their turn.

"Defender" type Rangers master overwatch fire, to the point of achieving more shots during the enemy turn than most XCOM soldiers can muster during their own turn, but sacrifice potential punch with directed fire, and can be shut down by enemies packing Shadowstep or Lightning Reflexes.

Due to their front/midline nature and tendency to seek out high quality cover front and center of an enemy force, with supporting allies close behind and assaulting allies ahead and to the sides, Rangers make excellent Officer candidates. The center branch has myriad options for defense, including the vital "Tactical Sense" perk, to help protect your Leader investment.
Character Creation

Creating a new character for XROADS is a fairly simple endeavor (at least at the current state of the resistance's war with the aliens. Who knows what the future holds?) The two primary choices to make are what background you start with and what class you plan on training into. It's worth checking out your prospective class' stat progression to help determine your starting package.

Characters begin with one of 5 backgrounds that represents what they were doing before joining up with the local resistance cell.  In addition to guiding roleplaying choices, this determines your character’s starting statistics. (Note, don't feel constrained to these titles in terms of character backgrounds. They were just the clearest examples to explain the stat distributions.)

#### **Resistance**

You have been working with the resistance for some time now, and you are well equipped for the variety of tasks that your cell might encounter. (This is considered the default, balanced character background)

#### **Scientist**

You have an affinity for technology and mental pursuits.  While some may argue that minds such as yours belong in a lab, there is irrefutable evidence to support the idea that having strong minds with a keen intellect on the front lines is a boon to the operation.

#### **Scavenger**

You have managed to put your natural tendencies towards stealth and mobility to good work during the war.  Unrivaled in your ability to navigate a battle zone, you have always prided yourself on your ability to not get hit.

#### **Hunter**

Food can be hard to come by these days, but your ability to take down wildlife should translate well to being able to take down your enemies.  You may not be the fastest or the toughest, but you’ve got a keen eye and a steady hand.

#### **Athlete**

Your squadmates enjoy having you around because you serve as a peak physical specimen of what humanity has to offer.  Hardy, powerful, and what you may lack in technical know-how you easily make up for in the punishment you deal to the enemy.
Sectoid

The Sectoid serves as the most alien presence the ADVENT coalition yet fielded.  When the first UFO's landed, these were what came out (though there are unconfirmed reports that the aliens looked slightly different during the initial invasion). They have little-understood psychic abilities, and are seen ordering lesser ADVENT forces about.
XRoads Wiki

**Welcome to the XRoads Wiki!**
The XRoads Wiki serves as an online System Reference Document (SRD) for the XRoads Live-Action legacy game. Here you will find core rules references, character building/progression information, as well as ongoing updates on the state of the alien invasion and opposing forces.

## Introduction

The year is 2020.  It has been three years since we first learned that we were not alone in the universe.  During those three years, we have been at war with the alien invaders who call themselves ADVENT.  The war has not been going well for humanity. Several world governments have already surrendered to the ADVENT coalition, where the invaders have quickly established an occupation force.  These areas benefit from the alien’s highly advanced technology, offering cures for humanity's ills, whereas those regions who were not quick to capitulate have been met with devastation. The onslaught was swift and fierce, but not complete.  Several pockets of resistance endure around the globe, refusing to bow down to alien overlords despite their persistent claims they came in peace.

Welcome to XROADS, a turn-based Live-Action Legacy game based on the critically-acclaimed XCOM game franchise.  As part of this LARP, you will take on the role of resistance fighters who have banded together to wage a guerrilla war against alien forces for the fate of humanity.  Contained within this wiki (very much still under construction) you will find information on the core mechanics of how the game runs, how to build and advance a character, and a glimpse as to what sort of future lies ahead for these tenacious freedom fighters.

A Note for players familiar with the Crossroads Pathfinder LARP: This game is designed to be more lethal.  In order to achieve the proper game feel of a small band against overwhelming odds, losses are part of the story.  It is assumed that players will maintain and advance multiple characters throughout the saga. If a soldier is killed in the first mission of the day, their player will be able to field their replacement on the next mission, etc.  Sometimes, a character will just be wounded enough that they need to take a mission off, and soldiers can rotate in likewise. As in all good war stories, you may feel like you don’t want to get attached to the characters because you don’t know who’s going to make it through alive.  And yet, it’s hard not to develop a kinship with the people you share a foxhole with.

## Quick Links

Core Mechanics - the skeleton

Character Creation - how do I start?

Classes - Who can I be?

Equipment - What can I carry?

Enemy Intel - Who are we fighting?

Missions - What do we do?

Advancement - where does this go?

If looting through a wiki isn't exactly your style, I did make a rulebook that's now sliiiiiiightly outdated but not in any major ways. You can check out the google doc HERE
ADVENT Surveillance Drone

These drones are the most widespread mechanical enemy fielded by ADVENT.  They can be found accompanying ADVENT soldiers and also roving around ADVENT cities on their own. As their name implies, their primary deployment objective is to scan the Area of Operations for possible threats and relay their positions to nearby forces.
Technical

Our Technicals are trained to use certain heavy weaponry, the rocket launcher and flamethrower, to provide critical "cover-busting" and "crowd control" support during firefights.

The Technical class is built around the use of the experimental wrist-mounted “Gauntlet” heavy weapon.  Their skills focus on maximizing the output of their specialized armament.

"Rocketeer" type Technicals focus on the rocket launcher, expanding the soldier's capacity, rocket types, accuracy, and raw damage, though the ruins left in a rocket's wake make an unsuitable defensive position should XCOM need to occupy it.

"Fireman" type Technicals overhaul the flamethrower, turning the Technical into the ultimate crowd controller with panic-inducing and specialized firesprays, though such operations demand high mobility and caution to execute, as high cover will disrupt flamethrower attacks.

Technicals can also enjoy a variety of alternate perks  that make them capable riflemen; if the basic functions of the Gauntlet are all you need, a Technical specced in the alternate path makes an excellent rifleman with crowd-blasting options.
ADVENT Officer

The ADVENT Officer serves as a squad leader for ADVENT patrols. They possess better training (or alternatively "stricter mind control") than most other ADVENT forces and can "mark" resistance soldiers, making them priority targets in prolonged firefights.

They are distinguishable from other ADVENT forces by their more ornate armor and half-capes.
Shinobi

The Shinobi serves as our primary scouting unit, using a sword to deliver stealthy close-range attacks.

Shinobis provide excellent flank security and forward recon, screening out accidental, unwanted enemy activations and ensuring the only enemies who spot you are the ones you’re ready to kill.  Other classes can compete with and surpass the damage or defensive capability of even the most combat-oriented Shinobi, but none can compare to their mastery over the art of invisible.

"Saboteur" type Shinobi are pure infiltrators, skirting past even the most watchful eyes to ensure early warning on enemy forces before your main force encounters them, while losing out on potential squad damage each turn you choose not to break concealment.

"Kenshi" type Shinobi assassinate the enemy with their bladecraft, pure, simply, and lethally, and can slay even the most terrifying of enemies in a single strike if an ally has disoriented or stunned them, though great care must be taken to avoid brazen charges that provoke other enemy forces or leave the shinobi exposed to fatal retaliation.
Gunner

The Gunner is trained to use heavy automatic weapons, able to cover the squad with suppressive fire or inflict significant damage in direct attacks.

Gunners are heavy weapons soldiers that have specialized in Cannon use. They have a number of perks related to the cannon and suppression (with Suppression and Area Suppression as baseline class abilities).

"SAW Gunner" specialized Gunners invest in the raw direct damage potential of the cannon, essentially becoming a mobile heavy rifleman that can exploit a single target with multiple or unavoidable attacks, but have less raw battle control potential when using their weapons to suppress the enemy.

"Machine Gunner" specialized Gunners behave as mid-line fire support soldiers with enhanced and highly effective suppressive fire, capable of pinning an enemy squad down and victimizing any enemies dumb or desperate enough to try and break cover, but do not share in the raw single target damage potential of their SAW counterparts.

Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close quarters defense. Gunners also enjoy many options in their alternate perks for improving their survivability and utility in combat, allowing them to share the frontline with Assaults and Rangers without breaking a sweat.
Combat Suit

Combat Suits are the basis of what soldiers wear into combat. Soldiers may only wear one type of combat suit at a time. At present, there is only one type of combat suit available to resistance forces:

Kevlar combat suit - providing little more than basic protection you'd expect of heavy clothing, the primary function kevlar combat suits serve is that they have attachment space for 3 utility items to be carried onto the field.
Primary Weapons

Primary weapons are the main method by which resistance soldiers deal damage while in play. The following statistics are common to all primary weapons:

Damage - how many points of health are removed when inflicting a standard hit on an attack.

Crit Damage - the additional damage added when an attack results in a critical hit.

Lethality - this is the bonus to the lethality roll to determine if the hit result is upgraded.

Ammo - the number of times a weapon can be fired before the soldier must spend a reload action to refill it.

Range adjustments - each weapon type makes a different adjustment to the attacker's Aim stat when firing at different ranges to the target.
KinKonKan

**KinKonKan / キンコンカン** is Babysitter first mini album, It was released on August of 2018, A music video for the song Nagareboshi wa kitto was released on August 10.

the songs from their second single boku no uta were added as bonus tracks

The songs "**流れ星はきっと**" and "**さよならくちびる**" are available for streaming on the music platform Eggs, https://eggs.mu/artist/babysitter\_1018/.

A follow up mini album "42℃" was released on 2019.

* The song *change* was the only one from their previous single "Boku No Uta" not to be included.
* A preview of all tracks is available on their youtube channel.

**Release Date:**
* 10-August-2018
2. Orange blue (オレンジブルー)
3. Boku No Uta (ボクのうた)
4. bpm89
5. Nine (ナイン)
6. Pappari Ratta (パッパパリらッタ)
Advancement

As missions are completed and the story progresses, players will experience twofold advancement.  First and foremost, the leveling/promotion of their characters will give them a chance to progress on an individual level. This will play out very much like leveling a character in a traditional RPG - making skill selection choices, selecting from newly available equipment, etc.  In addition, their actions during gameplay will have a major impact on the successful growth of the resistance, and by extension, the war for humanity itself. This is where the legacy-style gameplay elements come to bear. The game will be changed for you having played it. Many of these mechanisms will be revealed during gameplay, and as they are, they will be added to this reference source.

#### Promotions

As a soldier completes missions, they gain promotions.  At each promotion, they gain stat bonuses based on their class and they get the option of selecting a new perk from their class list.  While the class perks are arranged in sort of “sub-classes”, they are not prerequisites for one another. Furthermore, a soldier may only ever select one perk from each promotion level.  You cannot use your Sergeant promotion to select one of the other Corporal level perks, for example. At current writing, the intent is to award a promotion after every Mission. Eventually that might shift to every event, but time will tell after we get a better sense of the progression through the game in real-time.

#### Personal Customization

Over the course of the campaign, players will get access to multiple means to further customize their characters.  From custom weapons to personal achievements and modifications, as the game progresses each soldier will become truly unique.

#### Resistance Advancement

As players accomplish various objectives during missions throughout the storyline, they will have the ability to directly influence broad changes with multiple bonuses (and possibly penalties) for the resistance.  These could take many forms, including researching new equipment, developing new base facilities that allow use of downtime points, to determining whether the enemy forces in the region are being beaten back or gaining strength.
Enemy Intel

What follows is the limit of what we have gleaned about the enemy forces over the course of the war with the ADVENT coalition.  It is by no means comprehensive, and as such obtaining subjects and materials for further study would go a long way to furthering our efforts for the resistance.

Known enemy combatants:

ADVENT Trooper

ADVENT Officer

ADVENT Surveillance Drone

Sectoid
Specialist

Operating some of our most advanced equipment, Specialists deploy robotic drones on the battlefield that can be outfitted for combat or field medic duty.

"Medic" type Specialists employ their Gremlin drones to triage allies remotely and efficiently (even beyond the Specialist's line of sight), helping keep the squad in fighting shape even as injuries and negative status effects mount, but are merely average in combat when you aren't constantly tasking their Gremlins.

"Hacker" type Specialists aggressively engage enemies with their drones, dealing guaranteed damage and fielding an optimized, safe Haywire Protocol to turn the enemy's heaviest weapons against them, but can leave the squad lacking in medical options if you do not field many medkits elsewhere in the unit.

Specialists can also improve their direct combat capabilities (particularly overwatch fire) via perks, and these can be mixed in with the other branches depending on squad needs. Specialists also make great officer candidates, as they already tend to act in direct support of their squadmates.
GM Sniper Custom

## RGM-79SC GM Sniper Custom

 MS Explanation

One of a limited quantity of enhanced GMs produced in response to elite pilots dissatisfaction with the inferior capabilities of the mass-produced models. Additional output and number of propulsion devices increased mobility, while additional armor on each section increased durability. Also characterized by a beam saber fixed to the arm section that allowed for immediate transition into close combat. Despite its "Sniper" naming convention, it was truly an overall enhanced version of the GM, equipped with a beam rifle as standard for precision firing, and the sensors were also tuned for sniping, providing the demanding capabilities required for the role of a sniper.

## Weaponry

### Main Weapon (Ranged)

* R-4 Type Beam Rifle
* Hyper Bazooka
* 2-Barrel Beam Gun

### Secondary Weapon

* Hand Beam Gun

 Range

* Head Vulcan

 Range

## Skills

* High Performance Radar LV2
* High Performance Scope LV2
* Observational Data Link LV1
* Frontline Support System LV1
* High-performance Aerospace Gimbal LV1
Nightvolt Wiki

**Welcome to the Nightvolt Wiki!**
Nightvolt is a lego stopmotion animated series on YouTube. The first episode has a planned release date of sometime in August 2019. It follows the life of Scott Reid, an amnesiac who soon discovers he can manipulate electricity. This wiki will have info about everything, but there will be spoilers.

If you want to watch the series, you can do so here.
Walmart

**Walmart** is an American multinational retail corporation that operates a chain of hypermarkets, discount department stores, and grocery stores, headquartered in Bentonville, Arkansas. The company was founded by Sam Walton in 1962 and incorporated on October 31, 1969. Walmart is the world's largest company by revenue, over US$500 billion, according to Fortune Global 500 list in 2018. It is also the largest private employer in the world with 2.2 million employees. It is a publicly traded family-owned business, as the company is controlled by the Walton family. Sam Walton's heirs own over 50-percent of Walmart through their holding company Walton Enterprises and through their individual holdings.Walmart was the largest U.S. grocery retailer in 2019, and 65-percent of Walmart's US$510.329 billion sales came from U.S. operations.

## History

In 1945, businessman and former J. C. Penney employee Sam Walton bought a branch of the Ben Franklin stores from the Butler Brothers.[17] His primary focus was selling products at low prices to get higher-volume sales at a lower profit margin, portraying it as a crusade for the consumer. He experienced setbacks because the lease price and branch purchase were unusually high, but he was able to find lower-cost suppliers than those used by other stores and was consequently able to undercut his competitors on pricing. Sales increased 45-percent in his first year of ownership to US$105,000 in revenue, which increased to $140,000 the next year and $175,000 the year after that. Within the fifth year, the store was generating $250,000 in revenue. The lease then expired for the location and Walton was unable to reach an agreement for renewal, so he opened up a new store at 105 N. Main Street in Bentonville, naming it "Walton's Five and Dime". That store is now the Walmart Museum.

On July 2, 1962, Walton opened the first Walmart Discount City store at 719 W. Walnut Street in Rogers, Arkansas. The building is now occupied by a hardware store and an antiques mall, while the company's "Store #1" has since expanded to a Supercenter several blocks west at 2110 W. Walnut Street. Within its first five years, the company expanded to 24 stores in Arkansas and reached US$12.6 million in sales.In 1968, it opened its first stores outside Arkansas in Sikeston, Missouri and Claremore, Oklahoma.

## Gallery

The Logo from 1962 to 1964The Logo from 1964 to 1981The Logo from 1981 to 1992The Logo from 1992 to 2008The Logo from 2008 to Present Day
Tom Morris

Tom Morris is a main character in Nightvolt. He is the best friend of Scott Reid.

## Appearance

In his regular outfit, he wears a gray shirt under a red jacket and black pants.

## Personality

Tom is your regular everyday guy. He doesn't have any powers, so he helps Scott by telling him where crimes are happening, despite his lack of computer knowledge.

## Trivia

* Tom originally had more of a "generic cool guy" character. His design also was more based on that, having a very similar design to Scott.
* Tom was planned to be a detective, before it was decided that Nicolas Clark would be a detective.
* Tom was planned to eventually get powers and become more of a sidekick, but this idea was scrapped early because it didn't fit the tone of the series.
* Tom was originally going to be voiced by Vezyon.
Specter

Specter is the enforcer of Double Cross and a minor antagonist in Nightvolt.

## Appearance

Specter wears a white and black suit, with a gray mask and hood and a green scarf.

## Personality

Specter is the enforcer of Double Cross and as such it carries out most of Skull's orders. It is unknown who, or what, Specter is. It is shown to not talk much.

## Abilties

Specter can phase through walls. Nobody really knows if this is an actual power or if it's just tech.

## Trivia

* Specter is one of the few characters whose design hasn't changed that much.
* Specter is heavily inspired by Ghost from Ant Man and the Wasp.
* The first version of Specter was the same except instead of Ghost's head it had a Stormtrooper helmet. This was because I didn't have Ghost yet though.
Sharpshooter

Our Sharpshooters engage enemy targets with pinpoint accuracy from extreme range. They may also be trained as designated marksmen, foregoing long-range capabilities for mobility.

Sharpshooters carry a Holotargeter, which boosts aim of all units on a target until the end of the turn. It can be used at Squadsight range, and only requires one action to use, so is an option after moving.

"Sniper" type Sharpshooters function best in the back lines and high above ground, singling out and executing single targets in devastating attacks, but suffer from a lack of flexible move-and-attack options and a need to remain just within squadsight range to consistently land critical hits.

"Marksman" type Sharpshooters actively move and seek out flanks on the enemy, exploiting the power of the Snap Shot perk to enable penalty-free firing after movement, but lack the Sniper's ability to largely disregard cover and range when firing from ideal positions.

Sharpshooters can also train extensively in the use of their Holotargeters, and can use them to expose entire enemy groups to accurate fire from the rest of the Sharpshooter's squad; for these selfless soldiers, the rifle is often an afterthought.
The Legend of Pax

Pax was one of the most loyal followers Supreme Leader Darth Bobboberson every had, Pax had been recruited by Aps [Deceased] and had been introduced to Darth Bob after he saw him blazing in Vader's Meditation Chamber

.
Pax is also a very prominant and important part of the Great War, He had lead some of the armies that were Retrieving the stolen weed stones, He had succefully retrieved the Weed stone of Power and the Weed stone of Balance, But after a Fierce battle against a known Reevanite Loyalist **Darth Markov,**Pax was wounded and lost his left hand to the Deadly typing skills of Markov, by then Pax had not been Powerful enough to face Markov and most importantly Reeeeeevan.

In the year 682 BBY , Pax had participated in the **Great Battle of Fortress Bob**on Mandalore V, By that time Pax had been losing the battle and was being overwhelmed by the sheer Numbers of the Reevanite Loyalist Army, Pax Once again faced off Markov in a Battle and had almost come out Victorious, but then a General In the Supreme Leaders Army, Noodles had been corrupted by the riches High Council Revan Promised him and had Backstabbed Pax, Markov proceeded to slash Pax with his Keyboard, This was the end of Pax, Noodles had made a Higfh Jump, Gathered his Energy and Kyber Slammed the Area, Pax was then decimated and his body got destroyed.

That day, Glorius Leader Darth Bobboberson had snapped and decimated all the Reevanites, but at what cost? he had lost Many planets, troops, followers, and Fortress Bob.
That is the Legend of Pax, Full of Death, Betrayal, Treachery, and Misery.....
The Legend of Markov

During The Revolting of High Council Revan, Markov was leading the Assasinations on the People of Supreme Leader Darth Bob, when it was found out that Markov was leading he became one of the most hated Reeevanites to ever exist in the War Era.

Markov was also notable for his deadly typing skills, he was able to bring a keyboard into the Warzone and **TYPE HIS ENEMIES TO DEATH** so naturally he slayed many **MLG Noscope Bobbers**.

But He died when High Council Revan got decimated By the snap **SUPREME LEADER DARTH BOB** made with the immortal weed stones.

True Story from **SUPREME LEADER DARTH BOB**
Returnees

* **Returnees** or *Returning Houseguests* is a twist in this series used to give previous houseguests another chance at the game.
* So far, two seasons has featured at least one returning player; **Season 1 - Clue & Season 3 - Operation.**

## **History**

### **Season 1 - Clue**

* After his early elimination in **Season 0 - CandyLand** due to several quits, houseguest Mo was given a second shot in the next season to redeem himself.

### **Season 3 - Operation**

* Sammy had a very short stay in **Season 0 - CandyLand** due to his late entry into the game and early exit. Sammy was brought back to show his potential in a season without the controversies of Season 0, and to start off on the same playing field as the other players.
Dark Jedi Noodles

Nudel wasn't very special, he attended debriefs and trained acolytes but he wasn't really noticed as he lacked vocal cords.

On 554BBY Revan approached Nudels with a special mission something Noodles had never been offered, this mission was highly risky and Revan didn't expect Nudels to return.

This mission was to assassinate Darth Bob and steal the Weed Stones. Noodles successfully stole the Weed Stone of Time however he was mortally wounded by Xcretion who with his Dark Inner given to him by EmilyS cut off Noodles' hand.

Noodles was promoted to Revan's Wrath with this rank he finally got revenge and 360 saber throwed Xcretion. Xcretions head was then shot at lightspeed towards Darth Bob's base however the Weed Stones protected him from harm
Enin

Enin's current appearance.

***"Stay happy, stay sane." -***Enin

Enin is a character created sometime between April & May. He is what you would normally expect a jester to look like.

## Appearance

Enin wears a jesters hat and clothes with a line splitting half to half, separating the "Star side" and the "Line side".

## History

Enin is not that old as it has been alive for seemingly a week. He was born in a laboratory that would be doomed to explode only a few days later due to malfunction/tampering.

## Behavior

Enin mostly acts very positive and polite, very rarely he shows sadness at all.

## Superpowers

**Flight**

**Telekinesis**

**Anger Empowerment**

## Trivia

* It is established that Enin has no neck.
Ghostface

**? (Billy Loomis, Stu Macher, Debbie Loomis, Mickey Altieri, Roman Bridger, Jill Roberts or Charlie Walker),** also known as **The Ghostface**, is a killer.

## Overview

Ghostface is a creepy killer able to stalk his victims and sneak up silently to which affected survivors will find themselves vulnerable and oblivious to his presence and must use all of their perception and awareness to protect themselves from their approach. He revolves around locating survivors, defending objectives, and making his chases unpredictable.

## Sacrifice Tree

* **Tier One**
	+ **Duct Tape:**
	+ **Victim's Number:**
	+ **Headlines Cutouts:**
	+ **Cheap Cologne:**
* **Tier Two**
	+ **Reusable Cinch Strap:**
	+ **Killer's Journal:**
	+ **Address Book:**
	+ **Marked Map:**
	+ **Cheap Cellphone:**
* **Tier Three**
	+ **First Victim's Photo:**
	+ **Leather Knife Sheath:**
	+ **Lasting Perfume:**
	+ **Knife Belt Clip:**
	+ **Incriminating Evidence:**
* **Tier Four**
	+ **Victim's Detailed Routine:**
	+ **Drop-Leg Knife Sheath:**
	+ **Driver's License:**
	+ **Voice Changer:**
* **Tier Five**
	+ **Ghostface Caught on Tape:**
	+ **Outdoor Security Camera:**
Armor

As a result of equipment or natural abilities, some units (friend and foe) have access to Armor.  Armor reduces incoming damage from all sources by its given value.

*Example: The ADVENT surveillance drone has 4 health and 1 armor.  Bob the rookie hits the drone with his assault rifle.  The rifle’s damage of 4 is reduced by 1 for the drone’s armor rating, and 3 damage is done to the Drone.*

Some abilities or weapons list the capacity to “pierce” or “ignore” armor.  In that case, the armor is reduced by the ability’s armor piercing rating before determining damage.

*Example: Bob the assault trooper uses the ability Slug Shot against a different ADVENT drone.  Slug Shot has armor piercing 2.  This more than negates the drone’s armor rating, allowing bob to deal the full 5 points of damage with his shotgun.  That drone be dead, y’all.*

Other abilities list the capacity to “shred” armor.  Shredding armor permanently removes armor from the target according to the attack’s shred rating.  The armor still applies against the attack that shreds it unless that attack also has an armor piercing rating.

*Example: Bob the grenadier launches a frag grenade at yet another ADVENT drone.  Grenades do 3 damage and shred 1 armor.  The Drone’s armor reduces the 3 damage by 1, so the drone takes 2 damage.  The grenade’s also Shred of 1 also removes the Drone’s 1 armor, so it will benefit from no further damage reduction.*
Twists

This table shows past twists used in this series. **Bold** indicates the first time the twist occurred. *Italics* indicates a twist that was previously used before in this series.

* **Secret Houseguest**
* **Jury of 7**
* **Battle of the Block**
* **Double Eviction**
* **24 Hour Round**
* *Jury of 7*
* **BBUK Week**