Spell lists

## Traditional Schools of Magic

### Spirit

* Barrier (Shield)
* Lesser Restoration
* Protection from Poison
* Remove Curse (+ T + SW)
* Death Ward
* Greater Restoration
* Unseen Servant (or blood?)
* Fade Step (Misty Step)
* Spirit Guardians (+ SW)
* Conjure Spirits ? (Conjure Minor Elementals)
* Fade Step (Dimension Door)
* Fade Marker (Transportation Circe)
* Veil Tear (Arcane Gate)
* Fade Stride (Teleport)
* Detect Poison and Disease
* Augury
* See Invisibility
* Fade Sense (Clairvoyance)
* Arcane Eye
* Divination
* Commune
* Contact Fade (Contact Other Plane)
* Legend Lore
* Scrying
* True Seeing
* Cure Wounds
* Fade Fire (Faerie Fire)
* Veilfire (Continual Flame)
* Mass Cure Wounds
* Heal
* Mass Heal
* Blur
* Mirror Image
* Dream Walk (Dream)
* Project Image
* Reincarnate
* Fade Walk (Etherealness)
* Regenerate
* Sequester

### Creation

* Mage Armour
* Glyph of Warding
* Magic Circle
* Nondetection
* Aura of Life
* Aura of Purity
* Private Sanctum (Mordenkainen's)
* Guards and Wards
* Symbol
* Imprisonment
* Prismatic Wall
* Mage Hand
* Conjure Barrage
* Cloud of Daggers
* Conjure Volley (cf Conjure Barrage)
* Summons (Drawmij's Instant)
* Identify
* Locate Object (or spirit??)
* Arcane Blast
* Light (or wild???)
* Aura of Vitality
* Resilient Sphere (Otiluke's)
* Spirit Hand (Bigby's Hand)
* Contingency
* Forcecage
* Knight Enchanter (Mordenkainen's Sword)
* Creation
* Gentle Repose
* Mending
* Prestidigitation (all Circle mages know this)
* Create or Destroy Water
* Enlarge/Reduce
* Knock
* Fabricate
* Polymorph
* Animate Objects
* Passwall

### Entropy

* Antilife Shell
* Writhing Fear (Evard's Black Tentacles)
* Bane
* Hex
* Sleep
* Hideous Laughter (Tasha's)
* Crown of Madness
* Confusion
* Hold Person
* Hold Monster
* Antipathy/Sympathy
* Shatter
* Fear
* Mislead
* Weird
* Arms of Hadar (rename)
* Chill Touch
* Ray of Sickness
* Blindness/Deafness
* Ray of Enfeeblement
* Animate Dead
* Bestow Curse
* Feign Death
* Revivify
* Speak with Dead
* Siphon (Vampiric Touch)
* Blight
* Contagion
* Circle of Death
* Create Undead
* Eyebite
* Harm
* Finger of Death
* Slow
* Thaumaturgy
* Disintegrate
* Time Stop

### Primal

* Elemental Armour (Armor of Agathys)
* Protection from Energy
* Stoneskin
* Produce Flame
* Force Hold (Tenser's Floating Disk)
* Flaming Sphere
* Call Lightning
* Tsunami
* Storm of Vengeance
* Fire Bolt
* Ray of Frost
* Shocking Grasp
* Burning Hands
* Chromatic Orb
* Guiding Bolt (or creation??)
* Fiery Rebuke (Hellish Rebuke)
* Thunderwave
* Scorcing Ray
* Fireball
* Lightning Bolt
* Ice Storm
* Wall of Fire
* Cone of Cold
* Destructive Wave
* Flame Strike
* Wall of Force
* Wall of Stone
* Chain Lightning
* Freezing Sphere (Otiluke's)
* Wall of Ice
* Delayed Blast Fireball
* Firestorm
* Earthquake
* Meteor Storm (Meteor Swarm)
* Heat Metal
* Elemental Weapon (+ SW)
* Meld into Stone
* Stone Shape
* Telekinesis
* Petrify
* Move Earth
* Reverse Gravity

## Non-Traditional Schools of Magic

### Blood Magic

* Demon Binding (Planar Binding)
* Mind Blank
* Conjure Demon (Conjure Elemental) (cf Demon Binding)
* Wish
* Detect Thoughts
* Telepathic Bond (Rary's)
* Charm Person
* Command
* Suggestion
* Compulsion
* Dominate Beast
* Dominate Person
* Geas
* Modify Memory
* Mass Suggestion
* Dominate Monster
* Feeblemind
* Sending
* Telepathy
* Power Word Stun
* Power Word Kill
* Ancient Word
* Healing Word
* Mass Healing Word
* Power Word Heal
* Phantasmal Force
* Silence
* Phantasmal Killer
* Spare the Dying
* False Life
* Inflict Wounds
* Raise Dead
* Magic Jar
* Resurrection
* Fade Walking (Astral Projection)
* True Resurrection
* Clone
* True Polymorph

### Hedge Magic

* Pass Without Trace
* Freedom of Movement
* Entangle
* Find Familiar
* Fog Cloud
* Hail of Thorns
* Find Steed
* Web
* Conjure Animals
* Sleet Storm
* Stinking Cloud
* Grasping Vine
* Cloudkill
* Insect Plague
* Tree Stride
* Transport via Plants
* Wall of Thorns
* Incendiary Cloud
* Speak with Animals
* Beast Sense
* Locate Animals or Plants
* Tongues
* Wild
* Commune with Nature
* Find the Path
* Animal Friendship
* Animal Messenger
* Witch Bolt
* Darkness
* Gust of Wind
* Moonbeam
* Daylight
* Wind Wall
* Sunbeam
* Prismatic Spray
* Wild
* Invisibility
* Greater Invisibility
* Hallucinatory Terrain
* Mirage Arcane (?)
* Simulacrum
* Witchcraft (Druidcraft)
* Shillelagh
* Thorn Whip
* Goodberry
* Jump
* Longstrider
* Alter Self
* Barkskin
* Darkvision
* Enhance Ability
* Levitate
* Spider Climb
* Spike Growth
* Gaseous Form
* Haste
* Plant Growth
* Speak with Plants
* Water Breathing
* Water Walk
* Control Water
* Giant Insect
* Awaken
* Wind Walk
* Animal Shapes
* Control Weather
* Shapechange

## Other Spells

### Templars (focus on buffing party + debuffing enemies)

* Protection from Evil (and Good)
* Aid
* Smite (Counterspell)
* Dispel Magic
* Circle of Power
* Dispel Evil (and good)
* Antimagic Field
* Holy Aura
* Detect Evil (and good)
* Detect Magic
* Bless
* Zone of Truth
* Divine Favour
* Prayer of Healing
* Staggering Smite
* Hallow
* Purify Food and Drink

### Spirit Warriors (focus on buffing themselves)

* Blade Ward
* Resistance
* Ensnaring Strike
* Spirit Mentor (Guardian of Faith)
* Conjure Spirit (Conjure Fey) (cf Spirit Mentor)
* Guidance
* True Strike
* Foresight
* Thunderous Smite
* Flame Blade
* Spiritual Weapon
* Fire Shield
* Blade Barrier ??
* Phantom Steed
* Magic Weapon

### Templ + SpWr

* Sanctuary
* Shield of Faith
* Beacon of Hope
* Banishment
* Banishing Smite
* Taunt (Compelled Duel)
* Heroism
* Searing Smite
* Wrathful Smite
* Branding Smite )?
* Blinding Smite
* Crusader's Mantle