recursal/Fanatic-Fandom huggingface dataset:
Ecto Slime (Micro)

"It's all sticky and warm...ew."

The Ecto Slimes are small sized creature whose bodies are composed almost entirely of a gelatinous substance. Most types of slimes are simple-natured, and will attempt to feed on any available food source without discrimination or forethought. However, a rare few, if fed frequently, seem to become attached to the feeder. While capable of absorbing almost anything, slimes need at least water and some protein to survive. Additionally, slimes are able to grow in size when absorbing various types of liquids in their environment. It is believed that the intake of certain liquids can contribute to the adaptations, and numerous varieties of slimes known today. Additionally, upon growing to a sizable mass, a slime will split into smaller, less intelligent and powerful versions of itself as a result of destruction or reproduction.

The Ecto Slime attacks in a straight forward fashion, hopping and sliding toward a source of food. Upon reaching a target, the slime will attempt to dissolve said food, doing contact damage. Highly unstable, a slime will burst into smaller slimes upon death, making this creature quite annoying to deal with. However, it is notable that depending on the type of slime, highly dangerous status conditions can be contracted when making contact due to the dangerous chemicals, liquids, and absorbed matter makes up the slimes ectoplasm.

**Ecto Slimes** can be found on any kind of \_\_\_\_\_\_\_\_ planets, and \_\_\_\_\_\_\_ biomes.

## Luna's Lab Notes

~ The Ecto Slime is capable of inflicting darkwater poison to a target. So while it is relatively weak, massive amounts of damage can come from this small, seemingly harmless creature.

~ Feeding a micro slime of any variety an Endomorphic Jelly causes it to grow into an adult basic Slime. This process kills the micro slime and replaces it with a spawned hostile slime. This is true of captured slimes. Interestingly enough, when a captured adult slime dies, it will spawn two smaller friendly versions of itself. These two versions can be recombined into one at the Pet Healing Station, or summoned and recalled until death, giving this creature "multiple lives". This contributes to the idea that a slime that divides is simply a copy of the original, rather than a new being - as it's alliances and preferences remain upon dividing.

~ It appears there are mechanics for something called "Golemmancer" in which the ectoslime can be raised and even, perhaps befriended. I am intrigued and will do further research on this matter!

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/scripts/golemancer/evolutions/ectoslime.evo

~ Thought to be the weakest enemy in any type of dungeon, adventure, or RPG, the slime falls easily to attacks and poses little threat to a brave adventurer.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/walkers/slimes/slimeecto/microslime
Glow-Glass Block

I can see my reflection... it's hideous!

## Recipe

3
1

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Cobblestone Brick

Small bricks made from cobblestone.

## Recipe

1
5

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Carrot Seed

Grows delicious carrots, brought all the way across the stars from Earth.

## Recipe

6
Tissue Culture
2
3

## Extraction

When used as input for extraction, this item has the following yields.

1
2
Tissue Culture
 Extraction Lab MKII | **Carrot Seed**
1
2
Tissue Culture
 Quantum Extractor | **Carrot Seed**
1
3
Tissue Culture
2

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Dry Dirt

Dirt, dried solid in the sun.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Dry Dirt**
50
 Quantum Extractor | **Dry Dirt**
50
4

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Enriched Plutonium (Pu)

An improved form of plutonium.

Can be found via centrifugation (see list further below).
There are no recipes for this item.

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Geode Stone

A solid stone filled with small geode crystals.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Geode Stone**
50
 Quantum Extractor | **Geode Stone**
50
3

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Erithian Algae

Mutant strain of algae loaded with energy.

It's recipe can be unlocked the Agriculture research section titled "Algae Types". It will require 210 research to unlock.

It's new recipe as of the research update is 8 Genes, 20 reeds, 30 blue petals, 5 Kelp, 3 fungal ichor, and 5 endomorphic jelly.

Seeds for this plant can be found underground on irradiated planets.

## Recipe

4
Chloroplast Boost
3
Kelp
5
Fungal Ichor
3
Endomorphic Jelly
5
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Erithian Algae**
1
 Quantum Extractor | **Erithian Algae**
1
3

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Farmable Poptop

**Description:** Hatches into a adorable floofy carnivore.

**Hatch time:** 1000s on ground, 600s in Incubator

Eggs are acquired as loot after killing Mama Poptop.

There is no separate baby monster..

**Diet:** Carnivore

Drops if killed: 33% Bone, 33% Leather, 33% Raw Steak, 1% Ancient essence. Max health: 90. Not affected by environment status effects, but is affected by weather status effects. Relocatable and capturable.

Mate time: 60; Hunger time: 20

**Monster ID:** fupoptopfarm

#### Main sources:

* FrackinUniverse/objects/farmables/eggs/poptopegg/poptopegg.object
* FrackinUniverse/monsters/farming/fupoptopfarm/fupoptopfarm.monstertype
Ferozium Ore

Ferozium ore. Can be used for smelting.

## Recipe

1
2

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Ferozium Ore**
1
 Quantum Extractor | **Ferozium Ore**
1
8

## Arc Smelter Yield

* 65% Refined Ferozium
* 10% Iodine
* 10% Hydrogen

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High-Caliber Pistol

**High-Caliber Pistol** is a one-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common High-Caliber Pistols will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

## Base Statistics

* **Base DPS:** 6.5-7.5 health/s (Common), 7.0-8.0 health/s (Uncommon/Rare)
* **Fire Time:** 1.0-2.5 seconds between shots (0.4-1.0 shots/s)
* **Energy Usage:** 19.5-22.5 energy/s (Common), 21.0-24.0 energy/s (Uncommon/Rare)
* **Knockback:** 10-20 (weak to average knockback)
* **Crit Chance:** 2% (Common), 3% (Uncommon), 4% (Rare)
* **Base Crit Damage Bonus:** +4 damage (Common), +5 damage (Uncommon), +6 damage (Rare)

## Elemental Damage

Uncommon and rare High-Caliber Pistols are assigned one of seven elements (non-physical damage types) on generation. For vanilla elements (Fire, Ice, Poison and Electric), only rare High-Caliber Pistols will inflict the appropriate elemental status effect on hit. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare High-Caliber Pistols will inflict the appropriate elemental status effect on hit.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

High-Caliber Pistols, like most one-handed weapon types, do not possess any special attacks.
Hive Block

Sticky hive combs made from the remains of fallen creatures.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Hive Block**
50
 Quantum Extractor | **Hive Block**
50
4

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Golden Sand

## Description

A golden glittering sand. Could probably be made into golden glass!

It is one of the few block types that are affected by gravity.

Can be centrifuged from Arid Honeycomb.

Recipe: Made by pouring Pure Honey on Sand.

## Extraction

When used as input for extraction, this item has the following yields.

50
1
Glass
 Extraction Lab MKII | **Golden Sand**
50
2
Glass
 Quantum Extractor | **Golden Sand**
50
3
Glass
1
Gray Slate Stone

Smooth gray stone

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Gray Slate Stone**
50
 Quantum Extractor | **Gray Slate Stone**
50
3

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Honey Material

Waxy!

## Recipe

1
Blood
1
10

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Honey Material**
50
 Quantum Extractor | **Honey Material**
50
5

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Erchius

Erchius Fuel is the most common ship fuel. find it on moons or extract it from Erchius crystals, also found on some moons. 20 erchius crystals are needed to repair your ship at first of game.

Drop Aether in small amounts on your Erchius fuel in a controlled enviroment, and you will multiply your fuel very effectively.
Durasteel Bar

Ore for durasteel bars is primarily found on planets orbiting radioactive stars.

## Recipe

2
1

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Dunestalk Seed

Hardy dunestalk, a wheat-like plant found growing in arid locations.

## Recipe

3
Stimulant
3
Wheat Seed
1
Water
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Dunestalk Seed**
1
 Quantum Extractor | **Dunestalk Seed**
1
5

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Copper Wire

A spool of copper wire.

## Recipe

1
 Crafted at Atomic Furnace
1
5

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Hand Mill

## Summary

The Hand Mill is your first tier extractor, created by using the Machining Table.

They can be used to extract basic materials at a rather high cost.But are used to extract FU materials which are essential in creating machines and Gene Samples.

Lists of Materials that can be extracted can be found here. However, the starting Hand Mill yields less than it says on the extractable item list because it's a starter extracting station.

## Recipe

* 1x Iron Bar
* 2x Timber
* 1x Copper Bar
Cryogenic

Brr. Chalked full of icy goodness.

## Recipe

22
Snowflake
4
1

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FuprecursorlootBoss

"fuprecursorLootBoss" : [

    [1, {

      "fill" : [

        {"weight" : 1.0, "item" : ["essence", 1500]},

        {"weight" : 1.0, "item" : ["mecharmmegacannon-recipe", 1]}

      ],

      "pool" : [

        {"weight" : 0.1, "pool" :  "fuEssence" },

        {"weight" : 0.2, "pool" :  "fuprecursorLore" },

        {"weight" : 0.5, "pool" :  "fuprecursorResources" },

        {"weight" : 0.1, "pool" :  "fuprecursorWeapons" },

        {"weight" : 0.007, "pool" : "artifactloot" },

        {"weight" : 0.07, "pool" : "augments"},

        {"weight" : 0.07, "pool" : "petcollars2"}

      ],

      "poolRounds" : [

        [0.33, 1],

        [0.43, 2],

        [0.53, 3]

      ],

      "allowDuplication" : true

    } ]

  ],
Floating Horror

"A horrifying aberration that really wants your face-skin in its mouth."

Floating Horrors are a unique monster type, found generally in areas of twisting mutation and madness. So awful are their forms that they often send onlookers into a state of panic, desperation, and deep madness. The horrors appear as sickly green, or seeping blood red tentacled blobs that continually emit a foul stench. Of all the terrors created by foul experimentation, floating horrors are among the most wicked and depraved. This creature is the composite eyes, mouths, and liquefied matter of its former victims. Driven to insanity by the destruction of their bodies and absorption into the horror, those victims gasp and spit incoherent Madness, forced to consume everything in reach.

A floating horror is a deadly creature capable of vomiting mass quantities of wretched bile and toxic pus upon a target. The pus released melts armor, and begins to breakdown biological matter into a fleshy paste. Incapable of rational thought, a floating horror will crawl through the air toward any living creature in a desperate attempt to feed, and grow it's twisting biomass. What the pus cannot immediately dissolve or poison to death, is blasted by a powerful wave of darkness dealing heavy shadow damage. Upon weakening a target, the floating horror will latch it's gruesome maw onto a target, and begin tearing off chunks of softened, exposed flesh.

**Floating Horrors** are found in some Asteroid Fields, \_\_\_\_\_\_\_ biomes, and in the atmosphere of Flesh Blobs, .

## Luna's Lab Notes

~ The floating horror vomits up 5-6 waves of toxic pus, leaving behind a large quantity of the fluids to cover a large area. This is effective as an attack as all it takes is brief contact with the liquid to begin the digestion process and start the damage over time.

~ The ball of dark energy fired from the floating horror typically begins only a couple feet in front of an enemies body. Given the origin point of the attack, and it's size, this specific attack is very difficult to dodge.

~ The red floating horror variant is a unique creature that does not fight a target, but instead watches from high altitudes, and after a few moments - vanishes completely... After some testing, it is found that the creatures only strike against those who've gained madness on their adventures. Much like an erchius ghost, the second variety of horror will only appear and hunt when a creature has begun gaining madness.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/4515013ba8fc964da5f1ad2b40fc3ea3cf5e16af/monsters/flyers/horrors
Different Dimension Invasion Arc

**Different Dimension Invasion Arc** is The 1st Arc in Hero Emblem X And Start of The 3rd Season in Hero Emblem That Began to Air in Japan and North America on April 3rd in Japan and April 4th in North America 2015 its Fall And Back to School But When New Enemies Appear They Came From Another World A Different Dimension And New Heroes Have Appear Who is Hero Diamond and Pearl Alleys or Foes to Rest of The Emblem Team Foes and Fakers But Lionel Denies it Since they Have Actault Powers What Does The Different Dimension Wants With Pure Hearts is There Something Hidden A Chaos Heart A Single Heart That Can Destroy Our Worlds its Up to Hero Emblem 5 to Stop The Force of The New Enemies.
Fill 'Er Up

**Fill 'Er Up has been *removed* from Frackin' Universe**
There's no way to view this in the current version of the mod and it's never going to be added back in again.
Information is definitely out-dated, and you shouldn't really take it to heart

### Item Rarity

Legendary

Fills up your ship's fuel

There are no recipes for this item.

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Flesh reaper

```
Someone please make this a bit more fancy lol.

```

A fleshreaper

The **Flesh Reaper** is an extremely powerful flying monster found mostly in Atropus planets.

It possesses 75% resistance to physical damage, 70% resistance to radiation damage, 50% resistance to ice, electric, and shadow damage, 20% resistance to cosmic damage, and takes 50% extra damage from fire damage.

It is immune to poison, pus, and poison damage in its entirety.

It has a health value of 110\*(Level Multiplier), and a base fly speed of 14.

## Drops

Flesh reapers posses a drop pool that is capable of covering most non rare frackin universe resources, including organic(for example, bio spores), mineral(for example phosphorus), metallic drops( for example, spare parts), and even lab produced drops(for example, advanced plastic).

Additionally, they can drop the yellow, blue, green, and pink guardian wings blueprint, the atropus chest recipe, the longarm rifle and pistol recipe, and the brainslug hat blueprint, and the targeting goggles hat.

Flesh reapers are also a very good source of elder relics and elder tomes, usually dropping 1 relic per each half dozen.

If using a bow, it will simply drop the normal ghost loot, therefore it is not advised to use one.

## Attacks

**Bone Vomit** - vomits multiple bones with a base damage of 9, and a cooldown of 10 seconds

**Swoop** - swoops like a bird, hitting for a base damage of 8 (slash, physical damage) and inflicting insanity on contact, cooldown of 1 second

**Atropus magnorb** - throws a bloody meat like appendage that bounces on terrain, base damage of 10 and cooldown of 4.5 seconds

**Shadow cloud breath** - fire a slow single shadow cloud at target, base damage of 12 and cooldown of 10 seconds

## Strategy

**Flesh Reapers** tend to spawn in very high density, especially at high altitudes, it is advised to simply ignore them by digging underground if you're not prepared.

If you wish to fight them, it is a good idea to use fire based weaponry, as it deals 50% extra damage.

They can possibly be farmed with the use of a fire trap of sorts, as their loot is of significant importance.
Honey Crystal Block

A shining amber block of made of crystals.

## Recipe

2
Crystal Block
10
10

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Energy Wood

Can be harvested from orb trees on Penumbra Planets. Tip. Avoid the white gas clouds on the surface as these give the posioned debuff and drain HP. To make for quick runs you can also harvest the small bushes with orbs on them as well.

Freshly chopped energy wood. It could be used as fuel.

Energywood can now be used as a fuel in Combustion, Alternator and Quantum generators.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

5
 Extraction Lab MKII | **Energy Wood**
5
 Quantum Extractor | **Energy Wood**
5
5

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Fungal

## Summary

Fungal worlds are similar to Bog worlds in most respects apart from their native flora. Here, fungus reigns supreme. Otherwise, you'll find essentially the same ores and resources. Fungal worlds appear in most star system types, but tend towards warmer temperatures such as temperate stars.

## Notable Features

You can find on these worlds Algae, Fossils, and Glowing Shrooms. Fungal pods litter the surface which can be extracted into Fungal Ichor, and some of the native monsters also drop the substance on death.

## Possible Weather

Lightning Storms, Windstorms, Mist, Luminous Rain, Poison Gas, Dense Poison Gas, Deadly Poison Gas.

Planets that list poison gas as a weather type require poison resistance in order to survive on them. Using a Tinkering Table (which is crafted at a Machining Table), you can craft a Poison Shield augment. EPP Augments can be attached to EPPs by opening your inventory, clicking an augment, and right clicking the EPP you wish to attach it to.

An alternate method of obtaining poison gas immunity is to craft an Armorworks at a Machining Table. You can then craft a Blister Shield to receive poison gas immunity while the shield is highlighted on your hotbar, or craft a set of Blister Armor to receive poison gas immunity at all times while the full set is equipped. Note that if you wield a Blister Shield for poison gas immunity, opening your inventory and moving items around will briefly remove your immunity. This is most likely a glitch.
Erchibud

**Description:** Hatches into a tiny erchibud, a bouncing lunar creature.

**Hatch Time:**1000s on ground or 500s base hatch time in Incubator.

Eggs are gotten as loot from the Erchius Horror, previously available for sale from the Terramart.

Note: Erchius Horror (quest boss) not to be confused with Erchius ghost.

## Baby

**Description:** A newborn erchibud! It'll eat moondust and other lunar items.

* Drops if killed: 10 Erchius Crystal, 10 Liquid Erchius Fuel, and 10 Crystal Erchius Fuel.
* Hunger time: 20 min. Evolves more quickly if fed from trough.
* Max health: 30. Regenerates health. Not affected by environment status effects, but is affected by weather status effects.
* 50% resistance to Cosmic and Ice damage, 50% weakness to Fire, immune to Cosmic status.
* Capturable & relocatable.

**Monster ID:** erchibudbaby

## Adult

**Description:** It's an erchibud. Their diet consists of things found on moons, and after time they will generate Erchius Crystals.

* Has a 10% chance of laying an egg every 60 minutes.
* Diet: Lunar. Hunger time: 22 minutes.
* Poops Erchius Crystal  and peesLiquid Erchius Fuel.
* Max health: 120. Regenerates health.
* 50% resistance to Cosmic and Ice damage, 50% weakness to Fire, immune to Cosmic and Ice status.
* Capturable and relocatable.
* Drops if killed: 10 Erchius Crystal, 10 Liquid Erchius Fuel, and 10 Crystal Erchius Fuel.

### Harvest Chances

* 40%: 12x Crystal Erchius Fuel
* 30%: 18x Crystal Erchius Fuel
* 15%: 8x Plutonium Ore
* 8%: 15x Neptunium (Np)
* 5%: 10x Research
* ??%: Nine(Decorative)
* ??% Soda
* ??%: Uranium Ore

## Tips

* Erchibuds secrete Liquid Erchius Fuel when mature and fed, in a similar manner to how other livestock urinate. One can set up a well to collect this Fuel for later use.

## History

* Feb. 25, 2018: New farm beast added to game

## Sources

* FrackinUniverse/objects/farmables/eggs/erchibudegg/erchibudegg.object
* objects/crafting/eggstra/eggincubator/incubator.lua
* FrackinUniverse/monsters/farming/erchibudbaby/erchibudbaby.monstertype
* FrackinUniverse/monsters/farming/erchibud/erchibud.monstertype
Herrod Bush

Seed for producing Herrod Bush Gem, which provides immunity against Shadow.

## Recipe

Wretchel Seed
3
Hardened Shell
24
Resistance
18
Mimicry
9
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Herrod Bush**
1
 Quantum Extractor | **Herrod Bush**
1
5

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Gorgoraptor

"It's a freakin' dinosaur!"

The Gorgoraptor is one of the many raptor types that inhabit Primeval Forests. With greenish copper red hide and two hooked horns atop it's dense head, this raptor has adapted well to hunting in dense forest and jungle regions. Unlike it's less evolved kin, the Gorgoraptor, this creature possesses both

running speed and long distance pounces. The Gorgoraptor is the apex of raptor kind, and shows it with it's rash personality. Less patient and perceptive, the Gorgoraptor deftly weaves through environmental hazards as it closes the distance to it's prey. When close, the Gorgoraptor will kick off of the ground, trees, or other environmental obstacles, propelling itself at high speeds toward it's prey. By the time you notice this creature deftly weaving through the jungle toward you, you likely won't have enough time to escape before it's upon you.

This creature is capable of a moderate close range dash, able to close distance to most prey. Gorgoraptors are persistent hunters, choosing to pursue prey no matter the size, and not giving up easily.

All raptors are found on any form of Primeval Forest planets.

## Luna's Lab Notes

~ The Gorgoraptor deals approximately 20% more damage on all attacks when compared to it's other raptor kin.

~ Fiercely territorial, Gorgoraptors abandon their offspring at a young age and let them fend for themselves. If a Gorgoraptor encounters a Baby raptor, even it's own offspring, the adult will attempt to hunt, kill, and eat the Baby. Below is a list of noted interactions among species raptor species.
Hi-Tech Block

Advanced metals form a fantastic building alloy.

## Recipe

1
Tungsten Bar
5
25

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Frozen Moon

## Codex Description

A frozen moon. Watch your footing, and beware dangerous wildlife. Abundant telebrium ore detected. Recommend: Heating EPP II.

A frigid, frozen moon. Slippery surfaces could prove hazardous. Abundant telebrium ore detected. Recommend: Heating EPP II.

## Weather

* Luminous Rain
* Small Meteorites

## Notable Features

You can find Crystal Erchius Fuel, Moonstone, Iron, Tungsten, Gold, Telebrium Crystals, Copper, Crystals, and Silver on frozen moons.

There are no crops or trees.
Hexpane Panel

A panel of crystal with hexagonal tiles.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Hexpane Panel**
50
 Quantum Extractor | **Hexpane Panel**
50
5

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Genesiberry Seed

The genesis of a new breed of plant. A strange, potent hybrid.

Effect: Heals 60 life points

## Recipe

3
Nerve Bundle
8
Regenerative
30
Cell Matter
12
DNA Sample
9
Iodine (I)
9
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Genesiberry Seed**
1
 Quantum Extractor | **Genesiberry Seed**
1
18

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Fired Clay

Clay cooked into a solid brick.

## Recipe

2
1

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Diodia Seed

Diodia, a soft root vegetable with a coppery taste.

## Recipe

3
Genetic Material
3
Raw Minerals
4
3

## Extraction

When used as input for extraction, this item has the following yields.

1
1
Tissue Culture
 Extraction Lab MKII | **Diodia Seed**
1
1
Tissue Culture
 Quantum Extractor | **Diodia Seed**
1
3
Tissue Culture
2

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Giant Red Bee

"Don't touch the pointy end."

The Giant Red Bee is one of many types of flying insectoids, that make up this category of creature, this one being rare. This variety is noted by it's crimson red body and black stripes similar to a wasp, if that wasp was the size of a small dog.

When it charges, the bee swoops at a target surprisingly fast, striking for decent damage and leaving the target with a unique debuff called "Sting". This debuff inflicts radiation damage overtime similar to poison, and causes the player to glow brightly for a few seconds.

The '''Giant Red Bee'''is a unique monster that can be found on \_\_\_\_\_\_\_\_ planets, and they are indeed catchable.

## Luna's Lab Notes

~ Akin to many types of bees in real life, this monster will not pursue a player into liquids like other creatures might. In fact, this monster cannot see through liquids and so the moment a player submerges themselves, the bee(s) will eventually lose interest.

~ The Giant Red Bee has health on par with some of the queens of other bee types, and boosted damage when compared to other giant bees.

~ This monster has a much higher range of tracking when compared to other creatures (a range of 50 compared to the average of 20-30). This meaning that the Giant Bee will pursue players for longer, and from further away.
Honey Bread

Honey Bread provides 4 segments of food, allowing 4 to bring you to just over full.

It is made from 1 Honey Jar and 6 Wheat to make 3 Honey Bread.

   Both Pure Honey and Wheat can stack in your Food inventory and so is a great food to make on the go, only taking up three slots in total (2 food + 1 Oven/cooking utensil) for mass amounts of food.
Engraved Device

```
*"This glowing device is marked with ancient, unknown script."*

```

**Engraved Device** is a crafting material dropped by Star Spawns of Cthulhu. It can also be found as loot in the Delta Freya II mission.

## Extraction

 Extraction Lab MKII | **Engraved Device** x1
 Quantum Extractor | **Engraved Device** x1
Ancient Essence x1
Engineer's Table

The **Engineer's Table** is a vanilla upgrade to the Inventor's Table that FU adds some recipes to. It can also be upgraded into the Architect's Table.

*The engineer's table is used to produce various crafting stations*

## Recipe

### Upgrades from Inventor's Table

* 6 Tungsten Bar
* 10 Glass
* 5 Silver Bar

## Upgrade

### Upgrades to Architect's Table

* 6 Durasteel Bar
* 1 Battery
* 5 Silicon Board
* 10 Copper Wire

## Recipes added by FU

* Biochemist Table
* Booze Kit
* Crystal Fusion Station (\*)
* Crystal Loom
* Crystal Workbench (\*)
* Plating Table (\*)
* Prop Pack Online Catalog (\*)
* Medieval Workstation
* Painting Easel
* The Lamporium
* General Store

(\*) = New from the Inventor's Table
Ghost Mushroom

These buggers are almost invisible!

## Recipe

12
Adaptive Cells
6
Mushroom
8
Automato Seed
1
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Ghost Mushroom**
1
 Quantum Extractor | **Ghost Mushroom**
1
4

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Frackin'Universe Guide 3

### Badlands

You won't find much in terms of plant life here, but you will find ore and minerals. There are most common in deserts.

### Blisterbush Field

Well, this is one way to stock up on blister pods on the fly. Useful. Most common on Proto Worlds.

### Bloodstone Field

Much like the planet type, Bloodstone Fields are downright strange.

### Caliche Field

A great place to stock up on Iodine and Saltpeter by way of Caliche.

### Hellfire Field

You'll find tons of Hellfire plants in these small regions. Oh, and lava.

### Irradiated Waste

Essentially the same as their planet-size selves.

### Wasteland

A dead expanse of nothing fun or happy. Don't smile.

### Pitch

Pitch regions are full of heat, tar and bones. The upside is that they provide abundant oil.

### Primeval Forest

Ancient forests loaded with massive trees. A very useful place to stock up on wood.

### ... and several dozen more!

There are quite literally dozens of other micro biomes to be discovered, loaded with useful resources for your studies. Keep alert and explore!
Engineering Bench

The **Engineering Bench** is a tier 2 crafting station. It allows the crafting of numerous new techs and EPP Augments offered by Frackin' Universe, as well as upgrades to armor and the different tiers of a more powerful resource collection device known as the Mining Laser.

Upgrade of: Tinkering Table.

## Recipe

Tinkering Table (Upgrade)

* 6 Tungsten Bar
* 2 Silicon Board
* 6 Copper Wire

## Trivia

The Engineering Bench is referred to as an Engineering Table in some GUIs, and an Engineering Bench in others.
Glarp

```

 "Releases different abnormalizing gasses when struck or frightened"

 ### Type

 walker

## Attributes

 ### Base health

 64

 ### Fire resist

 0%

 ### Ice resist

 -20%

 ### Electric resist

 60%

 ### Poison resist

 -40%

 ### Radioactive resist

 0%

 ### Shadow resist

 0%

 ### Cosmic resist

 0%

 ### Physical Resist

 10%

 ### Spawn ID

 glarp

```

Glarp is a crystalline variation to the more common Gleap More capable l in combat than the Gleap, possessing natural regenerative ability and swifter movements.

Capable of mild contact damage, and small amounts of damage getting pounced on by this creature is nothing to take note of. The leaping radius and jump height of the Glarp is far improved when compared to it's Gleap relative. However, this increase in speed, is not matched by an increase in power or might. The most outstanding quality this creature contains is it's resiliency, and steadfast regenerative capabilities - a will to not die.

**Glarp** is a unique monster found on Crystalline, Mountainous and Bog biomes

## Luna's Lab Notes

~ Supplied with a Healing Collar the rate at which it heals is so quick most NPC's will have a hard time defeating it.

~ The description for the creature mentions that it releases gasses upon being frightened or attacked - this is however a lie as the monsters file has no such inputs, and the creature is only capable of contact damage.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/f1607dfcfe8eae661623b7782c746310fdf66c8f/monsters/walkers/gleapish/glarp
Energiflower Seed

An orb of glowing energy growing from a plant.

## Recipe

3
Nerve Bundle
4
Bioluminescent
5
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Energiflower Seed**
1
 Quantum Extractor | **Energiflower Seed**
1
12

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Contaminated Water

A measure of filthy, brackish water.

Can be found via centrifugation (see list further below).
There are no recipes for this item.

Dumping pus into water creates contaminated water.

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Glump

"Releases different abnormalizing gasses when struck or frightened"

Glump is a unique and quirky variation to the more common Gleap More comical in combat than the Gleap, possessing the ability to bounce around frantically, and inflict a similar fate upon the creatures they crash into. Quicker than the Gleap, the Glump uses a unique ability to secrete a hyper rubbery substance that repels like a magnet from any surface it comes into contact with. The substance dries and looses effect in seconds, however the Glump has no shortage in the amount it can produce. This substance is highly prized by alchemists and researches - as it can be used to make several types of noteworthy potions and alchemical products. The most common, is the primary ingrediant in the bouncy morph ball tech, and also bounce potions. These potions have not only saved the lives of many space faring adventureres, but also fetch a fair price on the market for anyone brave enough to contain and harvest these creatures.

Capable of inflicting the bouncy debuff, combat is less deadly and more fun when encountering this creature. With more health, and slightly more viscous attacks than the common Gleap, the Glump still posses a more dangerous threat than it's relative. Especially when confronted in an enclosed area, or atop a drop-off in which the creature could launch you.

**Glump**is a unique monster found on \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

## Luna's Lab Notes

~ This creature is a great example of the use of interesting status effects as a mechanic when fighting creatures! It's ability to pose a challenge to ones controls and movements can prove more deadly than even the most vicous of monsters - given the right environment.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/f1607dfcfe8eae661623b7782c746310fdf66c8f/monsters/walkers/gleapish/glump
Gemglow Seed

A salty plant that is fairly water-tolerant.

## Recipe

3
Salt (NaCl)
8
Assimilation
3
3

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Hardened Monster Plate

Plating from a monster.

There are no recipes for this item.

Can be harvested from Pangolin Farm Beasts.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Hardened Monster Plate**
1
 Quantum Extractor | **Hardened Monster Plate**
1
2

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Flak Cannon

**Flak Cannon** is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Flak Cannons will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

## Base Statistics

* **Base DPS:** 10.0-11.0 health/s (Common), 9.5-10.5 health/s (Uncommon/Rare)
* **Fire Time:** 2.0-4.0 seconds betweenshots (~0.3-0.5 shots/s)
* **Energy Usage:** 35.0-38.5 energy/s (Common), 36.75-40.25 energy/s (Uncommon/Rare)
* **Bullets per Shot:** 15-20
* **Knockback:** 20-40 (average to very strong knockback)
* **Crit Chance:** 3% (Common), 4% (Uncommon/Rare)
* **Base Crit Damage Bonus:** +3 damage (Common), +4 damage (Uncommon), +5 damage (Rare)

## Elemental Damage

Uncommon and rare Flak Cannons are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For vanilla elements (Fire, Ice, Poison and Electric), only rare Flak Cannons will inflict the appropriate elemental status effect with the primary attack. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare Flak Cannons will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Flak Cannons, like most two-handed weapon types, can generate with one of a variety of special attacks.
Fusion Cannon

The Fusion Cannon is a powerful Rocket Launcher that slows the player when wielded.

The primary fire creates a stationary orb of power a small distance away from the player. After a few moments, the orb flys away in the direction the Fusion Cannon was originally pointed when fired. If an enemy is encountered, the orb explodes for damage. If the orb does not immediately encounter an enemy, it will break blocks in a 3-block radius around itself as it travels almost a full screen distance away.

The secondary fire is a "Fusion Flame" which rapidly generates damaging gas clouds to a medium distance. These clouds do not deal much damage, but do provide a measure of knockback.

## Recipe:

### Armory (**Fusion Cannon** x1)

* 4 Tritanium Bar
* 8 Unstable Particles
* 2 Nuclear Core
Giant Scorpion

**NOTE: This monster has been retired as of Release 5.6.251**

The giant scorpion is found on Red Desert planets and in the Badlands sub-biome. It might be found on Desert planets too, but that is not confirmed.

The scorpion has two attacks, a tail sting which does 27 damage, which is the same amount of damage you receive by just touching it. The other attack is a poison spit, which does 34 damage and gives you the poisoned debuff

Hardened Carapaces can be found as a drop, along with pixels.
Floralyt Seed

One of the greatest healing agents known anywhere.

## Recipe

12
Alien Compound
4
Fungal Ichor
7
Adaptive Cells
4
Chloroplast Boost
7
3

## Extraction

When used as input for extraction, this item has the following yields.

1
4
Phosphorus
 Extraction Lab MKII | **Floralyt Seed**
1
6
Phosphorus
 Quantum Extractor | **Floralyt Seed**
1
8
Phosphorus
2

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Goldenglow Seed

It glows, but its real strength is in how it increases speed.

## Recipe

3
Avesmingo Seed
3
Bioluminescent
4
Musculature
9
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Goldenglow Seed**
1
 Quantum Extractor | **Goldenglow Seed**
1
8

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Gene Design Lab

The **Gene Design Lab** is a lab equipment used for engineering new strains of plants and seeds. It's the tier 3 crafting station for plant seeds. It allows you to create new Crops from raw materials like Genes, Genetic Material, Tissue Culture, and other Seeds.

The genes required to craft the seeds are derived from extracting other seeds in the Sprouting Table/Xeno Research Lab/Advanced Xenolab. Alternatively, once you've discovered a gene you can craft them at the Gene Sequencer.

## Recipe:

### Upgrades from Botany Lab

* 6x Titanium Bar
* 4x Stick of RAM
* 5x Glass
* 1x Advanced Circuit
Forest Queen

## Summary

 Description
 Obtainable by
 Spawns in
 Produce
Bee Silk

Forest Bees are green bees located on Lush and Forest planets. When placed in an apiary with a compatible drone they will produce Forest Honeycomb, which can in turn be placed in a centrifuge to produce Golden Wood.

Item ID: forestqueen

## Breeding list

Forest + Normal = Hardy

Forest + Jungle = Flower
Hail Strike

**“***Harness the power of the cosmos, in machinegun form.***”**

Can be upgraded to Deathstrike at the Precursor Crucible.

### Special

Phase Blast

Unlocked by: Nuclear Core

* Homing Projectiles
* Alt ignores walls

## Recipe:

### Armory (**Hail Strike** x1)

* 7x Densinium Bar
* x1 Neutronium (Nu)
* 10x Aetherium Alloy

## Data:

```
 Homing energy weapon.
 Alt-Attack ignores walls

```

itemName: hailstrike
Hacker Armor

Upgrades into Masquerade Armor
Unlocked by: Automatically
Unlocks: Masquerade Armor

Hacker Armor

Equipment Stats

Rarity
Common

Tier
2

Damage
+100%

Armor
+18.7

Health
+32

Energy
+12

Set Effects
+25% Energy Regen.+1% Crit (Strikers).Gas Immunity.

Crafting Information

Unlocked By
Automatic

Unlocks
Masquerade Armor

Ingredients
Silver Bar, Plastic Polymer

## Stats:

 Item Effects
 Set Effects
+1% Crit (Strikers).
Gas Immunity.

## Recipe:

Crafted At: Armorworks

 Plastic Polymer | 3
Frozen Dirt

This dirt is frozen solid.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Frozen Dirt**
50
 Quantum Extractor | **Frozen Dirt**
50
5

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