Stadium

The Stadium is unlocked when the player first levels any cat to Level 15. After that, any cat of any level can compete. It can be accessed by clicking the checkered flag icon on the Street. While the player can use any cat to compete, the computer opponents will only use the starter cat of the opponents selected. If the starter cat is in storage, or its model can otherwise not be found, the game will default to the generic Black cat model.

To participate in a race, the competing cat must have sufficient Stat gauges. Additionally, if the cat is ill, it cannot go out to the Street, and thus cannot compete in the Stadium. Pregnant cats cannot join matches.

## Gameplay

At the start of the race, pressing the "Ready" button will begin a countdown. When the screen shows "GO!”, the player must tap the screen once to start moving. The player's race time is displayed at the top of the screen, and the current positions of all racers is shown at the bottom.

Throughout the race, there will be various obstacles to impede the racers' progress.

* **Dash Panels**: These are present in every race, and are denoted by blue rectangles on the floor with three arrows facing right. When the cat passes over the panel, tapping the screen will result in an increase in running speed. The earlier the panel is activated, the greater the speed boost. Once activated, the panel will light up in a different colour indicating how much of a speed boost the player has received. Green indicates the largest speed increase, yellow denotes a medium one, and red designates the smallest.
* **Hurdles**: These are present in every race, and must be cleared by performing a well-timed jump. As long as the player is not currently over a dash panel, tapping the screen will cause the cat to jump, making them temporarily invulnerable to floor hazards. Running into a hurdles (or not clearing it completely) will result in the cat tumbling forward. They will also suffer a loss of overall running speed. Speed while jumping, however, will remain the same regardless of how fast the cat is currently running.
* **Banana Peels**: These are only present in Tournament races from the Advanced difficulty onward. Hitting one of these will result in the cat tumbling forward. They will also suffer a loss of overall running speed. To remove them, the player must simply tap the banana peels well before the cat slips on them.

When the player crosses the finish line, their race time will stop. Once all three cats cross the finish line, the race will end, and the player will receive rewards based on their performance.

## Challenge

Challenge races cost 2 Energy each and can be done a maximum of five times a day. The player must select two other contestants from their friend list to race against. If the player does not have at least two friends, they will be unable to do a Challenge race.

Tapping on a friend in the friend list will add them to the roster, and tapping them once more will remove them. Regardless of who you select, it does not impact race performance, nor will the friends receive rewards or any notifications that you have raced them.

Depending on how well the player does in the race, they will receive different rewards.

* **1st Place**: 50 Sunny Coins, 50 Experience
* **2nd Place**: 10 Sunny Coins, 30 Experience
* **3rd Place**: 10 Sunny Coins, 10 Experience

## Tournament

Tournament races cost 3 Energy each and can be done a maximum of three times a day. Opponents will be randomly selected from all existing players on the server.

There are four different difficulties, each one with a more difficult racetrack than the last. The player will first start at the Beginner difficulty, with a racetrack identical to Challenge races, but will earn higher difficulties after winning a certain number of Tournament races. This is permanent, and there is currently no way to go back to previous difficulties. The player’s current difficulty can be seen in the top left corner of the Tournament menu. Challenge race wins do not count towards this total.

Upon reaching a new difficulty for the first time, the player will receive rewards in the form of Sunny Coins and unbound Fish Bones.

* **Advanced** (20 Wins): 100 Sunny Coins, 10 Fish Bones
* **Expert** (50 Wins): 1500 Sunny Coins, 20 Fish Bones
* **Professional** (100 Wins): -- Sunny Coins, 40 Fish Bones

At the end of each Tournament race, the player will receive rewards regardless of their final standing. The amount will depend on the current difficulty.

* **Beginner**: 60 Sunny Coins, 80 Experience
* **Advanced**: 80 Sunny Coins, 120 Experience
* **Expert**: 120 Sunny Coins, 180 Experience
* **Professional**: 180 Sunny Coins, 250 Experience

## Bet

Participating in race betting does not cost any Energy, nor does it have a cap on how many times it can be used daily.

Three racers will be randomly selected from the pool of all players on the server. The player must select one to bet on by tapping it. Tapping the selection once more will deselect it. The player chosen does not matter, as it does not affect race odds.

Either Fish Bones or Sunny Coins can be selected as race currency by tapping the corresponding tab on the left. The exact amount can be toggled using the up and down arrows to change the value of the digits shown. The player must bet at least 1 Coin (or 1 Bone) to continue. Pressing "GO" at the left will start an automated race.

If the cat the player bets on places first in the race, the player will receive twice their original betting amount. However, if the cat finishes second or third, the player will receive nothing, losing the amount of their original bet. Since the race is rigged regardless of what the player chooses, they will lose the vast majority of the time. Thus, using the betting feature for profit is highly discouraged.