Estrana

***The Estrana have been described many ways, but most who have seen them agree--they are made of auroras, shaped from them like men from earth. They never speak or state their purpose, but pause on the ground long enough to cause mystery before launching upwards, waving their tails of fire across the star-filled sky. -Brethen Garnholdt, 'The Endless Night'***

## **Estrana**

*Large Fey, Chaotic Neutral*

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AC: 15

HP: 104 (13d10+26)

Speed: fly 1,000 ft.

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STR DEX CON INT WIS CHA

16 24 15 17 16 24

+3 +7 +2 +3 +3 +7

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**Saving Throws:** Dexterity (+12), Charisma (+12)

**Damage Immunities:** Radiant, Poison

**Damage Resistances:** Fire, Cold, Lightning, Thunder, Acid, Necrotic

**Condition Immunities:** Exhausted, Fatigued, Blinded, Deafened, Paralyzed, Poisoned, Prone, Incapacitated

**Skills:** Perception (+8)

**Senses:** Perfect Darkvision, passive perception 18

**Languages: --**

**Challenge:** 13

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ACTIONS:

The Estrana uses two of its curses and makes a Streak attack

**Streak:** The Estrana rushes forward in a streak of green/blue light, moving up to 30 ft. All creatures in its path must make a dexterity save (DC 20), taking 4d4 radiant damage on a failed save and half as much on a success.

**Curse of the Night:** The target must make a wisdom save (DC 20) or be Frightened of the Estrana for 1 minute. Another save may be attempted at the end of each of the target's turns.

**Curse of Darkness:** The target must make a constitution save (DC 20) or be Blinded for 1 minute. Another save may be attempted at the end of each of the target's turns.

**Curse of Frost:** The target must make a constitution save (DC 20) or take 6d6 cold damage and be Paralyzed for 1 minute. Another save may be attempted at the end of each of the target's turns, but if they fail subsequent saves, they take 3d6 cold damage. If any of this damage reduces the creature to 0 hp, it turns into a statue of ice and shatters. On a successful initial save, the target takes half as much damage and is not paralyzed.

**Curse of Winter:** The target is granted vulnerability to cold damage, and disadvantage on saves against environmental cold for 24 hours.

**Curse of the Moon:** For 24 hours, the target is Blinded while in any light level above dim light.

**Curse of the Stars:** A single target is orbited by 4 motes of greenish light. When the curse is placed, and at any time afterward, the Estrana can command two of the motes to attack. (+13, 2d12 radiant) While the motes are in place, the target has disadvantage on perception checks and ranged attacks. They shed dim light in a 30 ft. radius and are extinguished if they go further than 1,000 ft. from the Estrana.

**Blessings:** The Estrana may grant blessings as it sees fit, but no more than one of the same blessing per day.

**Blessing of the Night:** The target is immune to fear effects for 24 hours.

**Blessing of Darkness:** The target has perfect Darkvision for 24 hours.

**Blessing of Frost:** The target has resistance to cold damage for 24 hours. If it was already resistant, it becomes immune.

**Blessing of Winter:** The target is immune to the effects of environmental cold for 24 hours.

**Blessing of the Moon:** The target cannot be Blinded for 24 hours.

**Blessing of the Stars:** The target can cast *Crown of Stars* once in the next 24 hours, using charisma as its casting modifier.