LCPL Riley

**Name:  \_\_\_\_Riley\_\_\_**

**Rank: Lance Corperal E-4**

**OCC:**

**Level**: 6

EXP: 15,400

**Attributes:**

IQ           15

ME         14

MA        10

PS           12

PP          17 (Parry/Dodge/Strike:+1)

PE          20 (save vs coma/death +10%/ save vs magic/poison +3)

PB          12

Spd        22 (440 yards/ meters one minute/ 110 yards/ meters melee round)

HP  40

SDC:32

+2 with Projectile and Energy Weapons. Plus all penalties for off balance,moving and others a half.

**Alignment:** Scrupulous

Height:                 xx inches

Weight: xxxpounds

**Common Skills**

Computer Op:87

Math:Basic:97%.

Radio: Basic:80%

Lang:English:98%

Lit:English:98%

\*See WP Plus with these type of weapons +1 to Strike

**Skills: (adjust the below as appropriate)(Marine/Military Spec.)**

Climbing: 75%/ 65%

Force March:+2 PE,+1 Spd,+6 SDC

Mecha Pilot Veritechs:75%

MECT: Super Alpha

Military Etiquette:70%

Sensory Equipment 65%

Hand to Hand: Commando

**Scout Sniper MOS**

Camouflage:70%

Detect ambush: 70%

Optic systems: 65%

Prowl: 62%

Sniper: +5 strike call shot or aimed shot Single shot (+1 with Rifle or Energy Rifle) (+2 Sure Shot)

Tracking (people): 65%

**OCC:Related Skills**

(Level 5) Piloting Mecha Ground Veritechs: 80%

(Level 5) MECT cyclone

(Level 3) Wilderness survival:45%

(Level 1)

**Secondary Skills**

(Level 5) Motorcycles:80%

(Level 2) Running: PE+1 SPD:+7 SDC:+3

\*WP Energy Rifle: +6 Strike (+1 for Marine Skill) (+2 Sure Shot)

WP Heavy MD weapons: +3 Strike

\*WP Rifles +6 Strike (+1 for Marine Skill) (+2 Sure Shot)

  Charm/Impress
  Horror
 Factor
  Insanity
 / Intimidate

  **SDC**
  **CVR-3 body armor**
  **Cyclone Helmet**
  **Tires**
 / 6

Alpha VF/A-6H C3 computer system allows 18 other Alphas to be linked each gains +2 Initiative +2 Strike

+3 Parry & Dodge

you also get -4
MA and -1 Percetion from your Superiority complex, but you also gain +1 init
and +2 disarm and pull punch for the same.

41-50% Heightened Sense of Hearing: The monster has incredible hearing, able to clearly make out a whisper 1,000 feet (305 m) away. +2 to all hearing based Perception Rolls, +2 on initiative, and +1 to parry, dodge and roll with impact. Adversaries and prey attempting to Prowl and sneak past or sneak up on this being suffer a Prowl penalty of -30%.

Like the Invid, this creature can see and sense Protoculture. The monster can detect inactive Protoculture and the Flowers of Life at 1,000 feet (305 m), and active Protoculture power sources at 2,000 feet (610 m). Bonuses: +2 to strike and dodge vs all Protoculture powered devices and beings.

Washable paints and grass and fabric to make gilly suits.

Cyclone/Body Armor weapon

GA-16 25MM GAUSS Sniper RIFLE:
PRIMARY PURPOSE: Sniper SECONDARY PURPOSE: Anti-Mecha RANGE: 5.0 km DAMAGE:
2D6\*10 for single shot RATE OF FIRE: The GA-16 fires up to 16 rounds per
minute. The pilot can fire as many single shots as his combined hand to hand
attacks per melee PAYLOAD: 5 rounds stored internally. NOTES: -4 to strike
within 50m Advanced Sniper Scope: Allows you to roll your sniper sill without
using an extra attack to do so.(edited)

Alpha weapon

GA-15 Range:5.0 km Damage:2D6x10 single shot only ROF:1 per hand to hand attacks Payload:50 rounds. Note:-2 to Strike at ranges under 500 m.