Book 2 - Kingdom Events

## Funding and Realm Points

You need to acquire both cash and realm points in Book II

* Cash lets you obtain gems, buy King's Dragon add-ons, buy beer and feel wealthy.
* Realm Points are needed to launch various Realm Quests in the main hall.

### Funding Sources

#### Work at the Crowley

In the evening work for Chloe at the Crowley
#### Selling ingredients

Selling ingredients gained on the paths to Chloe nets some decent cash
#### Selling Gems

Selling excess gems gained on the paths to Winston is a major potential funding source
#### Paths in Elsewhere

Cash comes naturally when hunting monsters on the paths. Also gains ingredients and gems making this the most lucrative approach per action spent.
#### Treasure Cards

Selecting Treasure cards in elsewhere can lead to cash.
#### Shrine Cards

If the forgotten god provides a gem, this can be a cash benefit when sold to Winston.
#### Merlin's Tower

Once opened you are given the option to hunt for cash. This can return
* £50
* £100 (Gold Coin)
* £300 (Several Gold Coins)

### Realm Point (RP) Sources

Starts: Day 121 / January 6, 2020 - Camelot Main Hall Talking to Emily after returning from visit to American Ambassador

After returning from the visit to the American Ambassador you meet Emily in the main hall and receive your first 100 RP. Thereafter you will receive another 100RP every week (starting the next morning, which brings you immediately to 200 RP.) Realm points are a limited resource you use to fund/initiate the various Kingdom Events.

#### Quests

The Kingdom Event "Treasures of the Malgraleth" brings in 150 RP.

#### Market Manipulation

This is automatic. Emily works the market. Every week additional points are added automatically (See Emily in the main hall of the castle)
#### Merlin's Tower

Select "I need to see if there's any resources Emily can use for the <Pendragon Enterprises>"

* You will receive a random amount of RP 1 (common), 3 (common), 10 (very rare)

#### Treasure Cards

Treasure cards in elsewhere can return Realm Points.

#### Rest Cards

If you talk to Chloe at a Rest on the paths, she will 'find' something someone left behind and donate it to the war effort (+5 RP.)

This is repeatable at each Rest.

If you leverage Chloe, Akane, and Bella on a dedicated RP run to Elsewhere, you are able to perform 28 actions. This will allow you to detect and turn over 14 rest cards, you can interact with Chloe at these for an additional +5 RP each *gaining you 70 RP on a single Elsewhere run*.

You must hunt for only Rest cards and shuffle away all others, this is an efficient way to augment your RP early so you can buy out the Gem Salesman and start Kingdom Events faster.

## Fistful of Bullets

*Investigate the magical ammunition.*

Spawned when you return to the Pervert in the 'Arms Dealer' quest (Day 122+) and receive the schematics for the shield penetrating bullets.

Starting this Kingdom Event closes out the Arms Dealer quest.

 Probability
 Cost

Check Result: You are now producing Magical bullets.

## Treasures of Malgraleth

*Loot the Demon Camp*

This Kingdom Event becomes available after "The Trouble with Cambions" quest is completed.

 Probability
 Cost

In five days after starting this you can close the quest from the main hall to gain 150 RP.

## For the Horde

 Probability
 Cost

* Kicks off last day at work
* Go to Dark Mansion with Molly, get the Fistfull of Bullets Kingdom Event
* Complete it, then go back to Crowley and drink at NIGHT
* Receive the For the Horde Questline <-- Validate?

To be continued...

## Warthog go brrrrrrpt

Triggers from the conversation with Katie and Fia. Day 132.

*An elegant weapon for a more civilized age*

 Probability
 Cost

Upon completion the quest "Warthog go brrrrpt" is started.

## Merlin's Legacy

*Explore the treasure-trove at Merlin's Tower*

 Probability
 Cost

* Kicks off Day 129 after Merlin's Tower is opened.
* Anton will begin exploring Merlin's Tower.

Toxic Shock becomes available on completion.
Barricade becomes available on completion.
Treasure Hunt becomes available on completion.
## Toxic Shock

 Probability
 Cost

* Kicks off when Merlin's Legacy completes (Day 136+)
* Upon Completion obtain Poison 9 gem.

## Barricade

*Lord Anton believes he can recreate a new shield technology perfected by Merlin.*

 Probability
 Cost

* Kicks off when Merlin's Legacy completes (Day 136+)

(*This kingdom event is still in active development*)

## Treasure Hunt

*Merlin's notes hint to a valuable Gem mine in the Deep.*

 Probability
 Cost

* Kicks off when Kingdom Event Merlin's Legacy completes (Day 136+)

Wait five days for completion.

* Triggers Quest "Treasure Hunt"

## Limited Protection

 Probability
 Cost

* Kicks off during second visit to Pervert during the quest 'Arms Dealer'
* Upon Completion obtain (unknown)

(This kingdom event is still in active development)

## Honour Guard

 Probability
 Cost

Time to recruit a few good men.

* Becomes available after talking to Booker in the Lecture Theater on day Day 120+ (Recommended action Day 120 Morning)
* Earliest possible day to complete is Day 129 Evening.
* Upon Completion Enchanter based 'Special Forces' type units should become available (unknown if there will be an in-game difference.)

## Anger Issues

Research the Glade Gate

 Probability
 Cost

* Kicks off after referral to Anton by the quest VCR (~Day 131+)
* Completes day 136+ and advances the quest VCR.

## Daemon Supply Cache

 Probability
 Cost

* Brotherhood scouts have found a possible supply cache. I should look into it.
* Progresses Quest "A Matter of Supply"

## Remote Daemon Supply Cache

 Probability
 Cost

* Brotherhood scouts have found a possible supply cache at the edge of the Deeps.
* Progresses Quest "A Matter of Supply"

## Supply cache in the Deeps

 Probability
 Cost

* Brotherhood scouts have found a possible supply cache at the edge of the Deeps.
* Progresses Quest "A Matter of Supply"

# Book 2 - Military Points

Military points are used to influence flavor text around various events in game.

# I really meant...

Walkthrough

Walkthrough Book 1

Walkthrough Book 3