The Distance

**The Distance** is a new challenging game mode introduced with version 2.7 (in 2017 September). There are 21 missions in each The Distance. Each mission costs 4 gas.

Seems named missions are random:

* with one The Distance, mission1 was Edge of the Woods. With another The Distance (of 2017 Sept 30) mission1 was River Through Stone.
* with one The Distance, mission 2 was Foreman's Office. With another The Distance, mission 2 was River Through Stone. With The Distance of 2017 Sept 26, mission 2 was Quarry Basin.

## Normal difficulty

mission 1 examples:

* *Edge of the Woods*, special enemies Goo walkers.
* *Checkpoint*, no special enemies.

mission 2: *Foreman's Office*, no special enemies.

mission 3 examples:

* *Deployment Zone*, no special enemies.
* *Loading Zone*, Raiders and Goo walkers.

mission 4 examples:

* *Lookout Towers*
* *River Through Stone*, Goo walkers.

mission 5 examples: Motorpool

mission 6 examples:

* Command Center
* *Quarry Basin*, Tank and Goo walkers ("take down the 2 tough walkers")

mission 7 examples:

* *Final Stand*
* *Holdout*, Tank and Goo walkers

mission 8 examples: Edge of the Woods

mission 9 examples: Foreman's Office

mission 10 examples: Loading Zone

mission 11 examples: River Through Stone

mission 11 examples: Refuse Pile

## Hard difficulty

{resorting missions alphabetically} (re-formatting in progress)

## Missions

NOTE: Special enemies are subject to change, so you may encounter different enemies from the ones listed below.

Command Center
Objective: Kill the human enemies.
(after raiders killed) Objective: "Go to exit".

Special enemies (examples):

* 3 raiders

Edge of the Woods (exit)
Objective: go to exit

Special enemies (examples):

* Goo walker(s).
* NO special enemies

Edge of the Woods (kill all zombies)
Objective: kill all walkers
(after zombies killed) Objective: Go to exit.

Special opposition: Tank walker(s).

Final Stand
Objective: "Go to exit".

Special enemies (examples):

* armored walkers

Foreman's Office
Objective: Go to exit.

Special enemies: no special opposition in intro screen.

Holdout
(after both raiders killed) Objective: "Go to exit".

Special enemies: Exploder zombies and 2 raiders. (with threat-countdown)

Loading Zone (Tank)
Objective: Kill the tough walker
(after tough walker killed) Objective: "Go to exit".

Special enemies: Tank zombie.

Loading Zone (raiders)
(after both raiders killed) Objective: "Go to exit". (after raiders killed, no new walkers seem to appear)

Special enemies: Goo zombies and 2 raiders. (no threat-countdown)

Lookout Towers
Objective: "Kill the human enemies."
(after raiders killed) Objective: "Go to exit"(??)

Special enemies: 2 raiders.

### Motorpool

Motorpool
Darryl says: "One foot in front of the other. Don't attract attention."
Objective: "Go to exit"

Special enemies: Armored walkers.

### Refuse Pile

Refuse Pile (regular)
Special enemies: none. (ie. just regular zombies)
Objective: Go to exit.

### River Through Stone (raiders)

River Through Stone (raiders)
Special enemies: 2 Raiders. Objective: kill the "free men"
(after raiders killed) Objective: "Go to exit".

## unsorted missions

### Quarry Basin (exploder)

Darryl says: "Kill 20 walkers. Try not to get surrounded."

Objective: kill 20 walkers.

* (after 20 walkers killed) Objective: "Go to exit".

### Quarry Basin (goo)

Darryl says: "One foot in front of the other. Don't attract attention."

Objective: go to exit. (3 turns to open gate)

### Refuse Pile (armored)

Darryl says: "This one's big and nasty, but we have to face it. Kill the tough walker."

* Objective: "Eliminate the tough walker".
* (after tough walker killed) Objective: "Go to exit" (open gate to get to exit).

### Refuse Pile (g+s)

Darryl says: ? (forgot to write down)

* Objective: "Eliminate all walkers in the area".
* (after all zombies killed) Objective: "Go to exit". (if you don't get to exit before new wave of zombies from countdown appear, the exit will remain active for you to use)

### River Through Stone (armored)

Darryl says: "We can't move on until this place is cleared out. Silence everything that moves."

Objective: "kill all walkers".

* (after walkers killed) Objective: Go to exit (after walkers killed, no new walkers seem to appear)

### River Through Stone (goo)

Darryl says: "Kill 10 walkers. Try not to get surrounded."

Objective: kill 10 walkers

* (after 10 walkers killed) Objective: Go to exit (zombies will continue to appear until you are all in exit)

### mission 2a: Foreman's Office

Objective: kill 10 walkers

* (can start opening exit-gate while killing those 10 walkers)
* (after 10 walkers killed) Objective: Go to exit (zombies will continue to appear until you are all in exit)