Hugh "Quill" Phillip Barrett

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 San Francisco Buoys**

This character's story began in the 1939 San Francisco Buoys inaugural season.

* Full Name: **Hugh Phillip Barrett**
* Jersey Number: **10**
* Position: **SF1** • **Starting Small Forward** for the **San Francisco Buoys**
* Age in Chapter: **19 years old**
* Date of Birth: **October 6th, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Quill**
* Career Goal:  **To Coach in the BSofA, Eventually**
* Struggle: **Making Good Lifestyle Choices**
* Alignment: **Contrarian Good**
* Height: **6' 7" | 2.0066m**
* Weight: **200 lbs | 90.71847kg**

### Play Style: **Torpedo**

**Hugh Barrett** is unstoppable when moving in one direction, making him near impossible to guard.

### Player Class: **Freak**

Quill does everything well, and it can grind on the nerves of his teammates.

### Alignment: Contrarian Good

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Hugh Phillip Barrett grew up in Charleston, South Carolina with a passion for basketball that started in his childhood. As the tallest kid in his class, he naturally gravitated towards basketball and quickly fell in love with the game. His parents supported his passion for the sport and encouraged him to pursue it. Despite his natural talent, he has struggled with making good lifestyle choices, which has led to some setbacks in his career. But his determination to succeed has never wavered.

His proudest moment so far discovered was when he was recruited as a Founding Syndicate Player for the San Francisco Buoys. It was a dream come true for him, and he has worked tirelessly to make the most of this opportunity. Hugh feels great about the Buoys in 1939. He believes that they have a lot of potential and that they can go far if they work hard and stay focused. As a player, Hugh brings a unique combination of size, speed, and agility to the team. His torpedo play style makes him unstoppable when he's moving in one direction, and his freak player class means that he excels at every aspect of the game.

Hugh deals with the media spotlight by staying humble and focused on the game. He knows that his success on the court is what matters most, and he tries not to let outside distractions get in the way. Hugh was discovered by the San Francisco Buoys during their initial scouting for the team when he was playing in a local amateur league. His size and natural talent caught the eye of the team's coach, and he was invited to try out for the team.

## Details

* Favorite Food: Gumbo
* Favorite Color: Purple
* Favorite Animal: Otter
* On-Court Habit: He bounces the ball off his forehead before the last freetapult in a set
* Piece of Trivia: Hugh has a photographic memory and can remember every play from every game he's ever played in.
* Has a Fear Of: Planes
* Diet Plan/Training Regimen: Hugh's diet plan consists of eating six small meals a day, with a focus on lean protein and vegetables. His training regimen includes weight lifting, cardio, and squats.
* Pop Culture Interests: Say the word "Rome," and Hugh Barrett is most likely interested.
* Love Interest: Quill has a crush on the Buoys water girl, Lily Fiona Sanchez.
* Other Professional Interest: Hugh writes extensive opinion on the impact of the Africas on the Holy Roman Empire, hence his nickname.

## Fan Letter

   The Press Pass (Season One) production team discovered this letter from a dedicated group of fans out of Santa Rosa, California, written to Barrett shortly after he earned his Official BSofA Nickname as "Quill."

### The Quill Spills

> Oh, Quill, our fearless Small Forward
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> A Torpedo, he's never not forward
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> A Freak, he grinds their nerves.
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> Quill only slows when he swerves.
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> Like Quill's shot, his passion never fades
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> His determination can never be swayed
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> A forehead bounce sees a freetapult made
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> This Torpedo Freak rules the BSofA
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> Quill hates sitting on planes, but he will go far.
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> He'll crown the Buoys atop the Lore War
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> A heart so Good, yet Contrarian too
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> He'll pay for the food bill, then ask why he had to!
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> On the BSofA battlefield, Hugh makes us merry
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> What made Rome "Rome?" He's got quite the tarry.
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> Quill Barrett, maybe one day you'll coach
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> If you lead like you play, we'll love your approach
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> ~ Signed, The Buoy Bright Boys, from Santa Rosa, California.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The San Francisco Buoys*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Floaters*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Yachts*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Malibu Yachts of Los Angeles*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Hugh "Quill" Phillip Barrett*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access