Ophir

**Ophir** is a location in The Technomancer. It is the capital city of the Abundance corporation.

## Description

Ophir is a very old city, its centre built from the remains of earth domes in the Ophir Chasma canyon. It was the headquarters of the hydro-engineers of the United Nations of MARS (UNM) who, of course, when they took it upon themselves to restore supplies after the Turmoil, reconstructed and expanded it to shelter the large number of refugees from the surrounding camps. Ophir is now one of the largest "metropolises" on Mars and one of the last bastions of humanity.

Factions: ASC, Technomancers, Vory, Opposition.

## Locations

### The Source

The Source is the political center of Ophir that contains the city's most important buildings. It is the city's oldest neighborhood, built upon an ancient colonist dome. Politicians, military officials, ASC members, and technomancers all mix with one another in the Source.

The Technomancer Chapel is located in the Source, as are the main barracks that house the soldiers who patrol the city.

### The Exchange

The Exchange is a commercial neighborhood, and the only one in Abundance that welcomes foreigners. Consequently, it is filled with hotels and merchants affiliated with no corporation who bring goods and information from beyond Abundance's borders.

The adjacent train station is used to send goods across the territories and soldiers to the Front.

### The Slums

The Slums is the most heavily populated neighborhood in the Ophir and the second largest part of the city after the Underworks. However, the population grew too quickly for any proper standards to be put into place during construction, resulting in poorly-built structures that are lacking in safety and sanitation. The overpopulation has led to increased rates of crime and poverty, and created an environment in which gangs like the Vory have flourished.

The Slums are home to the Labours, Keepers, Craftsmen, Wards, and Rogues.

Located in the Slums is a bar called the Curiosity's, rumored to be a hideout for the rebels. There is an arena behind the bar where fights are held.

Also in the Slums is the mutant pen where mutants are kept segregated from the rest of society.

### The Underworks

The Underworks refers to the network of caves and tunnels under Ophir partially forged by water and the creatures that live there, and partially by humans. The tunnels are lined with warehouses and other storage facilities, and it is said that they are so extensive they have never been fully explored. The army seldom patrols the Underworks as high command considers it to be low priority,  so creatures such as locusts and moles are often seen there.

A section of the Underworks beneath the Technomancer Chapel is used as a crypt for the remains of the Technomancers' most distinguished members. The crypt is linked to numerous storage areas as well as shortcuts for avoiding certain parts of the city.

## Notable residents

* Alan Mancer
* Amelia Reacher
* Anton Rogue
* Connor Mancer
* David Ward
* Eliza Major
* Jeffrey Hunter
* Ian Mancer
* Scott Seeker
* Sean Mancer
* Viktor Watcher
* Zachariah Mancer

## Gallery

* Entrance to the Source
* The Technomancer Chapel
* Barracks exterior
* Barracks interior
* Zachariah's room in the barracks
* Street between the barracks and the Exchange
* The Exchange
* Entrance to the train station
* Train station waiting area
* Train station platform
* The Slums
* Market in the Slums
* The Curiosity's
* The mutant pen
* Hangar in the Slums
* Warehouse in the Underworks

## References

1. ↑ Connor Mancer, when asked about the Source
2. ↑ David Ward, when asked about the Slums.
3. ↑ Ryan Steward, during A nasty invasion
4. ↑ Connor Mancer, when asked about the Underworks.