Ballistics

**Ballistics** are an important part of *Ghosts of Tabor*. They play a big role in firefights and often determine the outcomes. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting.

## Damage

Bullets that penetrate armor will do reduced damage based on the caliber of the bullet and the protection of the armor. The percentage reduction is shown in the chart at the bottom of this page.

Damage is also modified based on the area of the body shot as shown below.

Hit Zone Damage
 Pelvis, Upper Arms, Upper Thighs
 Lower Arms, Calfs
 Hands, Feet
 Elsewhere

## Ricochets and Bullet Drop

There is a chance for ricochets to occur at varying angles and on various surfaces. In some cases with a direct shot to a wall head on, it will ricochet back to the shooter for a self-own. Surfaces known to cause ricochets: brick , concrete, bulletproof glass, metal, and rock.

Yes. There is bullet drop in the game. There are two easy tests you can do to see for yourself. Test #1 Load a magazine with tracer bullets. Go into a training raid on Night Island. Fire the entire mag high into the air. The rounds will go up and then fall like fireworks falling from the sky. Test #2 Load a magazine with tracer bullets. Go into a training raid on Night Island. Get about 200 to 300 meters from the lighthouse. Fire at the left side of the lighthouse. Not only will you see the bullet drop before it gets to the lighthouse, you will also see bullets ricochet off the brick and change path to the left. You can then see the arc of the bullet path from the side.

Bullet Drop in the Real World
 7.62x39mm

# Damage Table

This table lists the weapon's potential damage at point-blank range to the torso with no armor. It combines in-game testing with a mathematical model . Head shots always kill. Bullets do less damage as they slow down so a "two shot kill potential" gun may require you to hit three shots in practice. Thank you to our #wiki-fandom volunteers for testing!

## Ammo

There are three types of ammunition:

1. FMJ (standard)
	* Cheapest and most accessible
	* Available at trader level 1
2. AP (armor piercing)
	* Superior to FMJ, usually with higher penetration and higher mass
	* Available at trader level 3
3. TR (tracer)
	* Typically the worst performing ammunition (damage-wise) but has an added effect making it easier to see
	* Available at trader level 2

Shotguns use 12 gauge shells loaded with buckshot (ST Powder), birdshot (TR Powder), or slug (AP Powder). Buckshot and birdshot have quite a spread so it's difficult to get full damage with those shells.

There is no easy way to know if a bullet is FMJ, AP, or tracer. They look identical. They weigh the same. A full magazine of AP weighs the same as one with FMJ. They sell for the same in the terminal. The ammo loader can be loaded with a mixture of bullets. Magazines can be loaded with a mixture of bullets. The only thing you can do since bullets look identical is to manage your loaded magazines so they don't get mixed up. Keep your AP mags upside down in your backpack or otherwise different from loot. You can also use the DLC magazines to have 10 color coded magazines as long as you can still get them.

## Snipers

Sniper Rifles (Semi-auto) Damage Chart - Data from 2023-12-16

## Shotguns

* All pellets need to hit torso for these damage values.

## LMGS

Light Machine Guns Damage Chart - Data from 2023-12-16

## Knives

Knives Damage Chart - OUTDATED: 0.4.2940.13226 (May 1 2023)

## Throwables

Grenades have two damage effects. If you are too close to the detonation, you die to "radial damage". Beyond that, you might be hit by a fragment that deals damage similar to a bullet.

# Armor Penetration Chart

* When you don armor, the covered parts of your body gain protection.
* When a protected part of your body is shot, there is a chance for the bullet to penetrate or to be blocked. That percentage chance can range from 0% (bullet is always stopped), 100% (bullet always penetrates), or somewhere in between.
* If the bullet is blocked, no damage is done. If the bullet penetrates, you take damage. Armor reduces the damage taken compared to being shot in a unprotected body location. The amount of reduction is listed in a table below.
* Armor doesn't currently have durability although that will likely change.
* Armor protection is rated one through six. We call these Protection Grades to avoid confusion with real-life rating systems that use tiers, categories, and levels.

Equipment Protection Grades

Krtek Mask is also known as the boss helmet, Krtek helmet, or Mickey Mouse helmet although the cartoonish design is based off of a Czech cartoon mole called Krtek and not a Disney mouse. Despite the model, the SPH-5 face shield does not appear to offer any protection.

## Ammo Type to Armor Damage Reduction Percentages

1 Because we only have a helmet for testing for PG 1, it's impossible to observe damage reduction since every penetration is fatal.

## Disclaimers

Protection Grade is a term created to distinguish game armor performance versus any real world ratings.

If you prefer to see the chart by performance instead of caliber name, sort from the right to the left. Click the sortable heading 6, then 5, then 4, then 3, and then 2.

The values on this page are best case scenarios. Distance slows bullets and reduces their performance.

Effectiveness Level 0 (armor almost always stops that bullet) and Level 6 (armor almost never stops that bullet) are the hardest to test. There could be the smallest chance for a penetrate that we miss in testing even when shooting 100 or more bullets at the armor.

Before you run to tell everyone our chart is wrong because this one time a Glock shot you through the best armor, you need to know a few things. We do testing in a controlled environment using a standard procedure. We are fairly confident our data is correct but things can change and we do retest if someone has a valid observation. What you see on your screen is not always what the server considers truth. You can walk around with three bullet hole decals on your face. You can see blood sprays from your enemy and they take no damage. You may think that person shot you in in your chest but instead it went through a location your armor doesn't cover. If a Glock really did penetrate the best armor, there would be more people reporting it than just yourself. Feel free to come chat with us on the official Discord.

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Credits to these members of the Official Ghosts of Tabor Discord who set aside time to do testing or help with the padding out of these charts (in no particular order): Aboleth#7443, BlazingMerc, Pande#8754, Scuzzzl3, b0nsen1, Crispy_2172, WoahSnake, GhostRuthless, and DonZzzilla

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