Home City

A **Home City** is the capital city of a civilization that delivers economic and military shipments to a player's in-game colony, adding extra functionality to normal gameplay.

## Overview

Home Cities enable more diverse game-style decision-making, where players can ship a variety of economic, land military and naval-oriented units or technology upgrades. Furthermore, players are also able to customize European Home Cities.

Each civilization has its own unique Home City, the real-life city locations of each are the following:

(\*) *Work in Progress*

* Europeans
	+ Belgians: Brussels
	+ British: London
	+ Danish: Copenhagen
	+ Dutch: Amsterdam
	+ French: Paris
	+ Germans: Berlin
	+ Habsburgs: Vienna
	+ Italians: Rome
	+ Maltese: Valletta
	+ Ottomans: Istanbul
	+ Portuguese: Lisbon
	+ Russians: St. Petersburg
	+ Spanish: Seville
	+ Swedish: Stockholm

* Native Americans *(Only the Aztecs and Inca have an actual city - the other civilizations are represented through Tribal Councils)*
	+ Aztecs: Tenochtitlan
	+ Inca: Cuzco
	+ Iroquois: Caughnawaga
	+ Mapuche: Perquenco
	+ Sioux: Hunkpapa
	+ Tupi: Aracoara

* Asians
	+ Chinese: Beijing
	+ Indians: Delhi
	+ Koreans: Hanseong
	+ Japanese: Tokyo
	+ Acehnese(\*):
	+ Siamese(\*):
	+ Vietnamese(\*):

* Latin Americans
	+ Argentines: Buenos Aires
	+ Brazilians: Rio de Janeiro
	+ Chileans: Valparaiso
	+ Colombians: Bogota
	+ Haitians: Port-au-Prince
	+ Mexicans: Mexico City
	+ Paraguayans: Asuncion
	+ Peruvians: Lima

* Balkans
	+ Bulgarians: Sofia
	+ Greeks: Athens
	+ Romanians: Bucharest
	+ Serbians: Belgrade

* Africans
	+ Ethiopians: Addis Ababa
	+ Egyptians: Cairo
	+ Zulu: Bulawayo

* Anglos
	+ Americans: St. Louis
	+ Australians: Melbourne
	+ Canadians: Quebec

## Cards and decks

Every civilization has a unique assortment of improvements, units, and resources that are called Cards, which can be sent to the colony as shipments. The higher the player's Home City level is the more Cards are available for use.

There are five categories of cards, represented by a building in the Home City for European and Asian civilizations:

* Economic resources
* Military upgrades
* Building upgrades
* Economic upgrades
* Naval upgrades and mercenaries

All of the cards for a Home City are put in a group called a deck. A deck can contain 20 cards plus one extra for every ten levels, to a maximum of 25. This forces players to make decisions and to only use the cards they believe to be the most important.

## Cost

Certain cards, such as those of Mercenaries, cost a particular resource to account for the greater power of the card. This resource is usually Coin, but can also be Wood or Food.

## Levels

Home Cities begin at level 10 instead. As more XP is gained, the Home City is able to level up and a new card can be added to the deck. Choosing cards must be done carefully and a certain amount of strategy must be used.

Many cards must be unlocked through reaching a certain level Home City before becoming available. Some cards can also require other cards as prerequisites. Focusing on specific units or technologies minimizes the amount of cards that need to be purchased.

## Customization

There are several ways the Home City can be customized so it looks unique from any other player's Home City. Customizations are varied; some provide entertainment to the streets of the Home City (jugglers, artists, drunks...), or even market vendors and nobles. The design the buildings can be modified through the building color, adding "Market Day" flags, etc.

Available only to European civilizations, customizations are unlocked as the Home City level increases.