Salt

* Tier I
* Tier II
* Tier III

Ghost Huntin’ Distribution’s very own brand of Salt probably doesn’t taste the best, but it’s great for ghosts.

### Starter

No

While holding this container, you can place piles of Salt on the floor in the hope of tracking the ghost. We recommend placing them in doorways and near turns in hallways or rooms for the highest chance of getting a reaction.

### Ability(Tier I)

+ Uses: 2
- Consumable

We’ve found that finely ground pink Himalayan salt is great for revealing those pesky footprints.

### Starter

No

This larger container holds more salt than its predecessor, allowing you to place long lines of salt to easily block wider passages.

### Ability(Tier II)

+ Uses: 3
- Consumable

A glass bottle of blessed black salt, it’s been combined with other minerals for extra cleansing effects. It looks prettier too, sparkly!

### Starter

No

This salt is so powerful it can affect a ghost’s mobility in two ways.
Whilst a ghost is acting passively, these lines will act like a barrier, forcing the ghost to turn around when walking into one. Great for trapping those roaming ghosts in a room so you can find your evidence.
If it’s during an attack, the ghost will be slowed, giving you extra time to make your escape.

### Ability(Tier III)

+ Uses: 3
+ Slows Ghost During Hunts: 2s
- Consumable

**Salt** is a purchasable item used to place salt piles. Ghosts can step in the salt pile, and it can be used to check for Ultraviolet evidence, or to obtain photo rewards.

## Usage

A salt container can be used to place (default: F on keyboard) salt piles on the floor. Each salt container can be used 2-3 times, allowing a maximum of 6-9 salt piles to be placed per game with 3 salt containers. Salt piles can be stacked in the same spot.

When a ghost walks over a salt pile, it will leave an indent in the pile. This can happen any time, regardless of the ghost being invisible or not. Within the next few seconds after the salt has been stepped in, if the ghost has Ultraviolet evidence, the ghost will also leave temporary footprints visible under UV light where it chooses to roam. Wraiths will never leave any imprint on salt piles, walking over them as if they do not exist.

Players cannot leave an imprint in salt piles or generate footprints.

### Tier I

The Tier I salt shaker has two uses, and places a small, circular pile of white salt on the ground. A sole-like imprint will be left in the pile once a ghost steps over it.

### Tier II

The Tier II salt jar has three uses, and places a long pile of pink salt, making it easier for the ghost to step on. The middle of the salt pile will disappear when the ghost steps on it.

### Tier III

The Tier III salt jar has three uses, and places a long pile of black salt, identical in size to Tier II salt. If the ghost steps on a black salt pile during a hunt, its speed will be reduced by 50% for 2 seconds. If it steps on the salt pile outside of a hunt, it will turn around and go back the way it came briefly. It does not slow down the ghost during ghost events. As Wraiths ignore salt entirely, none of these effects will apply to it even if it physically passes through it.

### Photo rewards

Taking a photo of a stepped-in salt pile will yield a **Disturbed Salt** photo, rewarding up to $5 and 5XP depending on the distance the photo was taken from and the framing of the salt.

## Tips

* If placed strategically, salt can be used to track exactly where the ghost is walking after it has been located, potentially to the players' advantage.
* Placing salt close to external corners in wide hallways or rooms with acute angles will maximize the chances of the ghost stepping in the salt. This is because the ghost is programmed to take the shortest route to its next waypoint when wandering, therefore it is more likely to navigate by hugging corners and other turns.
* Dropping a UV Light near the salt pile will illuminate any footprints present without having to hold the UV light.
* Using tier III salt can help in taking 3-star ghost photos during hunts as it slows down the ghost.

## History

 1 April 2020
 22 September 2020
 ?
 0.9.0 | Salt will now only reveal footprints if the ghost has Ultraviolet evidence.