Dandy Notes

### Relatives

Chance Wonderway, 'Hearth' Wonderway (parents), 'Bright' Wonderway and 'Jolly' Wonderway (Brothers)

## Physical description

### Eye color

Green

**Personality:** Friendly, Cheerful, Curious, Easily-distracted.

 **Weight:** | 42lbs (19kg)
 **Distinctive Features:** Enormous mass of curly hair.

### Background

Dandy was born in the small Gnomish Settlement of **Tumblehollow** in the foothills of the **Lorin's Gate Mountains** near **Haverford**, in Allerfeldt.

Tumblehollow was built in a network of tunnels - a grand, but unfinished project begun many, many years earlier and never finished. Unfortunately, what this meant was that, while they made for a wonderful place to build burrows, many of them had to be cleared of hostile creatures which had moved in in the intervening decades. It was during this clearing that one of the settlement's military leaders, a young captain named **Hearthhold Wonderway** met a roguish mercenary named **Chance** (just Chance\*). The two formed an indominable team, and, due to Chance's experience with exploring ancient ruins, and Hearth's skills at military engineering and room-to-room combat, they were able to clear more miles of tunnel with just the two of them than many 10-person teams.

Nobody was surprised when, shortly after the clearing project was finished, the two married. Many, however, were shocked decades later to discover that they were *still* married. Chance, being an inveterate wanderer and adventurer, would frequently depart for days, weeks, or even months at a time in search of stranger and more dangerous adventures. Hearth never minded. *"Could you imagine,"* she'd ask, *"trying to get everything done that I have to with him constantly about flitting around and buzzing in my ear like a mosquito?"*

By this time, she and chance had had three children: **Jollymeet ("Jolly")**, the oldest son and a talented cook with an experimental flair; **Eyebright ("Bright")**, the middle child, who was developing into an accomplished artist; and **Dandybell ("Dandy")**, the youngest. Dandy took after her father, in that she was a ball of manic energy who loved to explore, meet new people and discover new things, but also her mother in her willingness to defend those around her and leap headlong into danger. Hearth had also become the head of Tumble Hollow's militia, training the young warriors and making sure they were drilled to perfection.

Whenever Chance was home, he'd lavish attention and affection on his whole family, always bringing back wondrous things from the outside world - exotic spices for Jolly. Strange pigments and crystal lenses for Bright, and best of all, the stories of how he acquired all these things for Dandy. Growing up, Dandy loved her father's stories most of all, filled with astonishing sights, strange mysteries, daring escapes and terrifying dangers. She became convinced that he was the greatest adventurer of all time and couldn't wait to follow in his footsteps.

Unfortunately, the chance to do so came earlier than she would have liked. It had been months and her father hadn't returned. He'd never been away for so long before, but Dandy kept up faith that he'd be home any day now... at least before a year had passed,

On the one year anniversary of her father's departure, Dandy went into his room where he kept his journals and treasures. She packed several books from his vast library of journals, several handfuls of odd what-nots and knick-knacks she felt certain she was going to need, an oilskin cloak and hood he had brought home for year years earlier, and his second-best pair of boots (they were a little big, but she could make do). She kissed her mother and brothers goodbye and promised to be home as soon as possible, so that she and her father could *both* tell the story of their amazing adventures.

Leaving home, she headed North to Haverford. Once there, she travelled by boat to **Brightvale**, then disembarked, heading north with a caravan to **Dragonholt**. Once there, she set off into the **Eventide Forest** in search of **The Tree of Tales**. Her father had talked about the Tree many times, and he always said that, whenever he embarked on a journey or returned from one, he'd always try and visit and share with it a story. It took her several days, but she finally found a recent note from her father. It was a simple story about something she and her brothers had done the last time he'd been home. On the back, he'd written a note to her: *"If you're reading this, I may have been gone for awhile. A lot longer than usual. I may have heard something very important. If it's as big as I think it is, I can't wait to tell you about it. I've just got to get to the library at Vynelvale. If the information there pans out, this may well be the biggest adventure I've ever gone on! Wish me luck!"*

From there, she headed to **Goldhall**, and onto **Dawnsmoor**, into the foothills of the **Mountains of Despair**. She'd just left the Fortress at **Skydown** when a monstrous downpour hit. Not fancying her luck in the Moonglow Marshes, she was heading uphill, nearly blinded by pounding sheets of icy-cold water when she saw something blazing in the distance ahead... like some sort of **Beacon**...

*[\* A Note On Gnomish Naming Conventions: Most gnomes are given a name at birth to reflect their parents' hopes for them as they grow. It's usually a simple, one or two syllable word. After a number of years, once the child starts to show some indications of the person they're going to be, they take on an adult name that better reflects who they're going to become. This is usually a combination of two words which reflects their adult persona. When Dandy's father was born, he was sickly, and his parents thought he would certainly die, so they named him 'Chance' out of hope he'd survive. He has never taken on an adult name.]*

### Talents

Dandy's main talent is probably her ability to be disarmingly pleasant to almost everyone. It's the level of interpersonal skill that would be terrifying if it was possessed by someone malicious or otherwise duplicitous. As it is, it causes enough problems in the hands of someone who's impulsive and doesn't think things through.

Beyond that, she has a profound, if eclectic knowledge gleaned from her father's stories, as well as her own experiences, curiosity and love of talking to people. She's also physically fit and active, relatively talented in combat with her whip and sling (even if she prefers to distract, annoy or disorient an opponent for an ally to take out rather than attack directly), and extremely agile.

She's a competent sneak-thief, able to climb , move silently, pick locks and execute difficult sleight-of-hand maneouvres. Having done a lot of travelling, frequently on foot, and sleeping where she can in all kinds of weather, she's fairly adept at survival in an urban or wilderness environment.

## Gallery

Dandy (Heroforge)Dandy (in Super-Awesome Steampunk Pirate Fairy Princess Dress) (Session 7-10)Dandy (Modern Adventuring Gear)Dandy Makes An Extrance at the Broken Beacon (Session 1)Dandy (Original Sketch)Dandy (Digitally 'Painted')Dandy (Portrait)Chance WonderwayHearthhold 'Hearth' WonderwayJollymeet 'Jolly' WonderwayEyebright 'Bright' Wonderway