Crestseal - Elicitation - Spherical and Angular

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> *Spherical and Angular*
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FORBIDDEN SYMBIOSIS DR—{}—xylthar

> *Spherical and Angular are powers sourced from Enliver and Witherer's Essence respectively...*
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> *Like their source, they too are Nonlogical...*
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> *Meaning they do not obey the fundemental laws, principles, and reasons that govern Middlescape...*
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> *Or any other scape...*
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> *Those who utilize Spherical and Angular are also Nonlogical by association...*
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> *Spherical*
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ABERRANT MERGER nexus.pact—{9H7}—meld&

> *The power that is spawned by and drawn from the Enliver's Essence itself...*
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> *The chief wielder of Spherical is the Voyager herself...*
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> *What is the Voyager? A manifestation of Enliver, one who rivals Witherer...*
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> *One that derives their powers from the Spherical, derives their powers from Enliver herself...*
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> *There have been few who utilize Spherical, aside from the Voyager herself...*
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> *One who utilizes Spherical is called a Spherer...*
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> *-Palovan- Spherers use Spheres to draw their Spherical...*
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SACRED MERGER unity.pact—[14abc6]—transcend%

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> #### *Spherers*
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> *Spherers are formed out of Palovans for the first time. As Calamity struck them, they were nearly done, but not quite...*
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> *When the Voyager first uplifted the Palovans, she did so by sending Spheres to them so they could draw the power of Spherical and utilize it as a tool, like she has done to many before...*
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> *Three Spherers for Palovans, and they were separate from the Palovans. Palovans could only harness their Spherical and utilize it, primarily to terraform lands, fertilize soil, and cure diseases, not for offensive purposes...*
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> *Simple living, and life in luxury and prosperity caused Palovans to grow fat, lazy, and weak. When the Crimson Fleet struck, they could not fight back. They have been in peace for thousands of years...*
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> *Nearly all of them perished...*
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> *However, the Voyager did something she has never done before, it sacrificed a piece of itself, its creation...*
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> *Three Spheres to Palovans ,who were a piece of the Voyager, were made to stay in Palova while the Voyager itself fled...*
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> *Spheres gave access to a different Scapes that came to be known as Citadel of Screams, and passing it meant one could now utilize Spherical...*
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> *Spherers also spawned beings known as Spurs, and Spurs gave rise to beings first known as Chosen, and later came to be known as Sentinels...*
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> With that way, Palovans were resurgent, and they would achieve their rebirth under a new government known as Pinnacle...
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FUSE THE UNFATHOMABLE—{}—syntharaalchemist

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> ### *Citadel of Screams*
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> *The structure that is named 'Citadel of Screams' by Palovans exist as a wholly distinct scape than Middlescape, the domain Palovans, and untold others, inhabit...*
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> *Its location, space, time, and nature is wholly distinct and separate from Middlesape...*
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> *Furthermore, each so-called 'Floor' of the Citadel is also its on scape, and not located as a literal 'floor' within the Citradel's tower-like structure...*
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> *Palovans consistently failed to break the walls of each Floors to observe that scape better, it proved impossible, as each Floor is its own scape and it prevents breakthrough of the small locations called 'Floors'...*
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> *An Apprentice, one with the goal of learning Spherical, enters the Citadel, and they need to overcome the Floors...*
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> *Innate effects of just being in the Citadel itself (mainly within Floors) have numerous affects all are aware of...*
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> *Every Citadel effect including effects of the Visks within it in all Floors always extend effects to affect the Essences of its targets...*
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> *Time is always stopped within the Floors of the Citadel...*
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> *Citadel has the capability to infiltrate minds, inducing intense fear and negative emotions...*
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> *Citadel has the power to disrupt cognitive processes, resulting in mental instability and the gradual erosion of the mind and consciousness...*
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> *Citadel is the rulemaker in its own domain, that being the Floors, as well as all that exists within it...*
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> *Citadel has the ability to set rules within itself, the ability to alter, define, and redefine the course of events within the Floors, affecting both those within its confine, this will lead to a distorted sense of time, causing those who enter the Floors to feel eternity, while also subjecting these individuals to witnessing their own violent deaths, which subsequently manifest as reality...*
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> *The Citadel will replicate its targets and manifest an identical version of themselves down to their Essences as one of the Visks...*
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> *The Citadel deteriorate one's physical form, reshaping it or causing it to dissolve into dust. Furthermore, Citadel is capable of inflicting a myriad of severe ailments, leading to excruciating pain and prolonged suffering...*
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> *Citadel can cause sudden death of its targets, encompassing the death of their consciousness and Essence, this can extend to the complete erasure of its targets as a whole...*
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> *Citadel can send its targets to other scapes, separate from its Floors or Middlescape...*
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> *Floors contain various Visks, some resemble Palovans, some resemble mixture of animals, some are made up of unphysical phenomena such as thoughts, emotions, or Contours...*
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> *They're almost always hostile to Apprentices, but sometimes neutral...*
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> *These Visks came in various "ages", some look old, some look young and juvenile, while some, rare ones seem to be newborn, being cared by older variants of the same type of Visk...*
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> *The newborn ones can be taken outside by Apprentices and be tamed to serve as their companions...*
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> *They can occasionally be seen as fighting one another...*
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> *The Visks all posses the ability to reflect the attacks back at whoever attacked them, replicating the attack and amplifying it, and utilizing it themselves...*
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> *The Visks have the power to teleport through the Floor, they can also teleport their own attacks of their targets, and targets themselves...*
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> *The Visks with alter the likelihood of events within the Floors to make sure their own attacks always succeed while attacks of their targets always fail...*
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> *The Visks can attack Apprentice's stamina, causing them to drain from energy and faint...*
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> Certain kinds of Visks, known as Charmers, are very charming and charismatic, they can talk their targets into joining them, even the most hateful and determined ones can fall for them...
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> *The bodies of Visks are made up of highly corrosive acid that dissolves and deconstructs anything that touches it, allowing the Visks to absorb others...*
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> *The Visks can invade one's physique by entering it, and can control it from within...*
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>  *Passing from one Floor to another can only be achieved through either killing all Visks that were present at the time of Apprentice's entry or to stay in the Floor for an unspecified amount of time, when the door for the Chamber to the next Floor opens...*
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> *Floor's effects are more, 'real', for a lack of a better term...*
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> *Here Palovans coined some new terms for the sake of their study; Efficiency and Resiliency...*
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> *Efficiency represents the innate effects of the Citadel's Floors as well as effects of the Visks, and their potency to affect their targets, while Resiliency represents Apprentice's -or any other who has entered the Citadel- ability to withstand the Efficiency of the Floors...*
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> *Apprentice who has shown to be resilient to the Citadel and Visk abilities also prove themselves to be resilient to similar abilities they may encounter elsewhere...*
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> *Floors are numbered properly...*
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> *Apprentice who is resilient enough to not be affected by effects of Floor 1 may still get affected by the effects of Floor 2...*
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> *The reason for this is Floors are 'stacked', not in the sense of being stacked on top of another as my study already established the Floors are not literal floors within the Citadel, but rather each Floor numbered higher -thus accessed later- have a far greater Efficiency than the one before itself, meaning Resiliency that could withstand effects of Floor 1 will fail to withstand the effects of Floor 2...*
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> *This continues until Floor 100000...*
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> *As such, Floors and Visks are dangerous and unsafe...*
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> *But worry not, for Palovans have ways to detect who can pass and who cannot...*
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VEILED SYNERGY ether.pact—[W5Z]—arcane.amalgam-inflict%

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> ### *Spurs and Chosen*
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> *Spurs are sentient being spawned from the three Spheres that were left on Palova by the Voyager after her departure...*
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> *They are, in their true from, beings of Contour, not being made of matter...*
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> *They utilize a matter-based Vessel to interact with reality around them, which can also decompile into a form that is made up of Essence energy, and can also exist as a corporeal from resembling a tennis ball...*
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> *With this form they ventured and revived the dead Palovans, who came to be known as Chosen, and latter as Sentinels, who contributed to the rebuilding of Palova...*
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> *Chosen are revived with no memory of their past lives...*
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> *They can constantly be revived by their Spurs over and over...*
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> *They need no sustenance, and can subsist off of their Spurs alone...*
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> *They are Spherers by default, and have no need to go through the Citadel of Screams...*
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> *Chosen are quick, they learn fast...*
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> *Many became very proficient shot in just minutes when they did not even knew what an handgun was before...*
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> *Chosen and their Spur are linked as one, together...*
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> *Chosen utilize Spherical using their Spurs...*
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QUALITATIVE JUNCTION nexus.meld—<J2K>—transcendence%

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> *Angular*
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> *The power that is spawned by and drawn from Enliver's Essence itself...*
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> *The chief wielder of Angular is the Settler herself...*
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> *What is the Settler? A manifestation of Witherer, one who rivals Enliver...*
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> *One that derives their powers from the Angular, derives their powers from Witherer herself...*
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> *There have been few who utilize Angular, aside from the Settler herself, though it is noticeably more open than Spherical...*
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> *Notably, Acolytes of the Settler; Skal and Ashkalaar utilize it...*
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> *Their generals and those they give access to utilize it...*
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> *Swarm, by association to their Larva that are connected to Xal, the Closing From, can utilize it...*
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> *All were given access to it by the Settler herself, directly or by proxy...*
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> *One who utilizes Angular is called Angler...*
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> *An Angler is also capable of resisting the effects of Citadel of Screams...*
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> *As Angular and Spherical have an even value...*
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MYSTERIOUS FUSION essence.pact—[M5N6O] —eternity@