Don McRon

Don McRon's Portrait

Don McRon is the CEO of DonCorp, an international fast food chain. He uses a wide variety of fast food items to keep the opponent at bay.

### Playstyle:

Don McRon is HYPERFIGHT's main zoner, being able to use his array of projectiles and time stop to keep the opponent from ever getting close. Don can attack from all angles and punish opponents who get close.

 Moveset

### 5A: Taste Ketchup

Don throws a Ketchup Packet in an arc. The distance it travels can be influenced by holding 4 or 6.

### 5[A]: Taste Fries

Don charges up then throws some fries in a straight line. An Incredibly fast projectile, with a large amount of startup lag, can be angled slightly by pressing 2 or 8.

### 2A: Slider, a.k.a. "Whups"

A quick melee attack, which, can be used to cover ground and to get someone too close to be in 4A range.

### 5B: Slamburger\*

An invincible attack that comes from above. Can be moved while falling.

### 5C: Clock Out\*\*

Don strikes a pose, and then stops time. you cannot take damage while time is stopped, and projectiles come out but do not travel. The length of clock out directly correlates to the time you hold the super button.

* Does not instantly win the game upon contact

## Tips/Strategies

Don has very low end lag when it comes to his Ketchup packets, allowing you to have more than one on screen. Due to this, you can effectively zone your opponent and punish them with Slide if they ever get close.

Performing mixups with Ketchup Packets and Fries is very effective when it comes to his zoning potential due to how fast the fries are.

Due to Hamburger Slam having invincible properties, this can be used to avoid opponents or punish certain melee attacks.

Although Clock Out doesn't instantly win the game, it allows you to preform multi-round setups that you could not do otherwise, letting you circumvent that.

In a Don v Don matchup, if you see the other player go for a clock out it may be possible to use a shorter version of clock out before theirs finishes, giving you time to punish them.

Using hamburger -> clock out can give you a safe place in the air to reduce the chance of being punished.

### Advanced Techniques

* Clock Trap: Throw a Ketchup Packet And immediately use clock out. If the ketchup connects, the next round will start with time stopped.
* 2 Point ClockOut: When time is stopped, use 5A, followed by a 2A. The Ketchup will connect after time starts, giving you another point.

## Alternate Costumes:

from JJBA: Vento Aureo
 Base

## Trivia:

* In version 2.0 beta 3, Don received a major buff. This buff made Ketchup Packets, Fries and Clock Out have massively reduced startup, and added Slide to his moveset.
* He was also affected by the universal dodge nerf, nerfing his dash and the momentum gained from dodging into Hamburger Slam.
* The line for Don's super had to be changed to keep up with the speed of the recently buffed Clock Out. The line was changed from "Time for you to clock out" to "Time to clock out".
* In the game's files Don is referred to as "Time" rather than his real name.
* Every single move in Don McRon's moveset is a reference to the DIO fight from the end of Stardust Crusaders. His Normals are deliberately similar to the multitude of knives DIO throws at Jotaro in stopped time, his Special is a homage to the ROADA ROLLA DA! attack at the last stretch of the fight, and his Super is quite literally the signature move of DIO's stand, The World: Time Stop.