Level 3.14159265359

**Survival Difficulty: Class 1**»⠀Very Safe»⠀Secure»⠀Minimal Harmful Entity Count**Level 3.14159265359** is the first sub-level located between Level 3 and Level 4 in the Megarooms.

## Description

**Level 3.14159265359** is a huge old-style white-colored hotel run by Facelings that spans across 27 floors, with the hotel complex having everything that of a luxury hotel, but, better. Like Lounges, Ballrooms, Guest Rooms, Restaurants, Hallways, Gyms and Maintenance Halls. Luckily, the level is Euclidean, and all tracking devices, compasses and radio communications work here. Making it easy to map the level out. The level is also very organized and is like a real hotel from reality. Bases and Outposts are very possible to form here and the level is habitable.

The level's hotel looks like it was constructed in the 1980s. With every room being fully furnitured with it being completely clean, Most of the rooms have some supplies (food, water, weaponry, clothing, etc,...) usually being stored in bags and usually laying on the bed, under the lamp or on the ground. The furniture of all rooms is oddly the same to modern 2020s furniture. The hotel's design is of a oriental hotel with modern aesthetics, though they can vary from small to big differences. The level gives the wanderer a feeling of relaxation and calmness.

Wanderers would feel the overwhelming feeling of well, calmness, relaxation, the level is known for it's random whispers for wanderers of randomly, good life advice and motivational quotes. The whisper is reported to be "behind" the wanderer. The old-style wallpaper and the historical and beautiful paintings on the walls make the wanderer feel easy, along with the modernized style machinery, although with no effects on the wanderer at all.

By it's definition, the maintenance halls are the sections that maintain, support, and regulate a hotel; it isn't accessible to hotel guests because it is off-limits and staff-only. These areas are seemingly separate from all other sections and areas of the level as the halls are differentiated by it's properties and entry. The only entrance into the maintenance halls is by entering doors labeled "staff only." These doors are pretty hard to find and only appear in either Vietnamese or English. Furthermore, the doors are usually locked, and the keys are the only way through, though keys can be found in each of the sections. Maintenance Halls in **Level 3.14159265359** may depend on which aesthetic the rooms next to it/the section is. However, the maintenance halls are always cruder, simpler, and more industrialized in design compared to the rest of the hotel. Furthermore, the maintenance halls also regard Euclidean geometry, but to an even greater extent and more than the rest of the level.

The hotel rooms are always luxurious and are high quality but sometimes slightly cramped and claustrophobic in arrangement, and sometimes more wide and easy to walk through, despite the varying sizes of the rooms. Furniture is well-organized in the hotel halls and is seemingly immovable. This phenomenon creates unique obstacles that block wanderers but not big enough to block them from exploring un-discovered sections. The machinery such as faucets always are functional and very rarely that they malfunction, if they do then the malfunction is usually small.
The consistent cool jazz-like ambience plays across the level, it can feel further or closer randomly too. A constant buzz of iridescent lights can also be heard, with the added sounds of Faceling party chatter.

## Entities

Mostly, the entities here are the very friendly Facelings that run the level's hotel, but rarely, there can be Hounds on the floors and even rarer Predatory Windows in the windows of the hotel rooms.

## Bases and Outposts

It is very feasible to make one, but currently there are no bases nor outposts yet.

## Entrances and Exits

### Entrances

There are a moderate amount of entrances to **Level 3.14159265359**, including:

* When in Level 1.57079633, you can come across a non-glitched wall with a hotel-styled door, open it and when you enter you will appear in here, once you go in the door will disappear behind you.
* In Level 2, there can be a locked door with a label called "Hotel Section". Noclip through it and you will be teleported here.
* Level 3, when you reach Cabin 3 and go behind the cabin and say "Chalk", a chalk will suddenly appear in your hands, then go to the numbering on the Cabin and write ".14159265359" before going back into the cabin, and then wait for 5 minutes and then you will be transported to this level.

### Exits

* Rarely, one of the paintings on the walls can be a picture of the Taipei 101 building, noclip through it and you will be sent to Level 3.2.
* Befriending a Faceling will transport you to Level 19.
* Collect every key in each section will bring you to Level 46.
* If you kill a Faceling, you will be sent to Level 135.
* Encounter a glitchy painting and if you dare to destroy it, you will be sent to Level 1.57079633.