Speed

Speed is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: **Attack Speed**, **Combat Speed**, **Reaction Speed**, **Travel Speed**, and **Flight Speed**. The term "**Speed**" normally refers to **Combat Speed**.

### Attack Speed

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

### Combat Speed

The speed at which a character can fight.

### Reaction Speed

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than its movement speed.

### Travel Speed

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

### Flight Speed

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

High flight speed logically requires similar reaction speed in order to manoeuvre when approaching different objects.

As such, we have generally assumed that the characters' regular reaction or combat speeds are roughly equivalent to their flight speeds, unless this is clearly contradicted.

### Conversion

You can use this calculator to convert from one speed unit to another.

## Speed Levels

**Below Average Human** (0-5 m/s)

**Normal Human** (5-7.7 m/s)

**Athletic Human** (7.7-9.8 m/s)

**Peak Human** (9.8-12.43 m/s)

**Superhuman** (12.43-34.3 m/s)

**Subsonic (Faster than the Eye)** (Mach 0.1-0.5) (34.3-171.5 m/s or 76.7-383.6 mph)

**Subsonic+** (Mach 0.5-0.9) (171.5-308.7 m/s)

**Transonic** (Mach 0.9-1.1) (308.7-377.3 m/s)

**Supersonic** (Mach 1.1-2.5)

**Supersonic+** (Mach 2.5-5)

**Hypersonic** (Mach 5-10)

**Hypersonic+** (Mach 10-25)

**High Hypersonic** (Mach 25-50)

**High Hypersonic+** (Mach 50-100)

**Massively Hypersonic** (Mach 100-1000)

**Massively Hypersonic+** (Mach 1000-8810.2)

**Sub-Relativistic** (1%-5% SoL)

**Sub-Relativistic+** (5%-10% SoL)

**Relativistic** (10%-50% SoL)

**Relativistic+** (50%-100% SoL)

**Speed of Light**

**FTL** (x1-10 Speed of Light)

**FTL+** (x10-100 Speed of Light)

**Massively FTL** (x100-1000 Speed of Light)

**Massively FTL+** (x1000+ Speed of Light)

**Infinite** (The ability to move infinite distance in finite time without the aid of teleportation.)

**Inaccessible** (The ability to move distances, whether finite or infinite, in zero time without the aid of teleportation. This is usually achieved by moving in places outside of time or places where time doesn't flow.)

**Immeasurable** (The ability to move at a speed unbound by linear time entirely, and thus cannot be measured using the basic speed formula.)

**Irrelevant** Being so fast that the concept of speed is irrelevant. Speed qualitatively beyond the concepts of distance and time, exceeding the entirety of the speed formula itself. Note while it is uncommon, it isn't impossible to achieve this speed while not being **1-A** or above.

**Omnipresence** is the property of being present everywhere and anywhere.

User is present everywhere at the same time, referring to an unbounded or universal presence. It is related to the concept of ubiquity, the ability to be everywhere and nowhere (at once).

Users are usually an incorporeally present like an invisible force of being that's literally everywhere yet unseen, felt or heard unless they wish to be interacted with, positively or negatively effecting any and all things in existence by the users presences and will.

## Types of Omnipresence

**Type 0** (**Questionable Omnipresence**): A state of being which the user has existed (and/or) achieved such state of being where the user completely embodies/is conceptualized with the concept of Omnipresence itself. Any non **1-A** (Outerverse Level) can achieve (and/or) exist with such state of being, being **1-A** (Outerverse Level) is not a requirement to have Type 1 Omnipresence.

**Type 1** (**True Omnipresence**): A state of being which the user is completely Omnipresent to the point where they're completely everywhere within reality and outside reality within entire existence in every aspect. Any non **1-A** (Outerverse Level) can achieve (and/or) exist such state of being, being **1-A** (Outerverse Level) is not a requirement to have Type 1 Omnipresence.

**Type 2** (**Concept Omnipresence**): A state of being which the user has achieved (and/or) existed with Omnipresence to the point of being everywhere within the user's embodiment, These users will be wherever their concept rely at. Any non **1-A** (Outerverse Level) can achieve (and/or) exist with such state of being, being **1-A** (Outerverse Level) is not a requirement to have Type 2 Omnipresence.

* Example: A character who embodies/is conceptualized as the concept of Imagination, The User will be everywhere imagination is which Imagination is in within every being. This being would be everywhere within and outside existence.

**Type 3** (**Omnipresence**): A state of being which the user has achieved (and/or) existed with Omnipresence to the point of being everywhere within an infinite number of Multiverses or being everywhere within the Omniverse. Any non **1-A** (Outerverse Level) can achieve (and/or) exist with such state of being, being **1-A** (Outerverse Level) is not a requirement to have Type 3 Omnipresence.

**Type 4** (**Multiversal Omnipresence**): A state of being which the user has achieved (and/or) existed with Omnipresence to the point of being everywhere within 2 to an infinite number of universes, dimensions, realms or being everywhere within the Multiverse. Any non **1-A** (Outerverse Level) can achieve (and/or) exist with such state of being, being **1-A** (Outerverse Level) is not a requirement to have Type 4 Omnipresence.

**Type 5** (**Universal Omnipresence**): A state of being which the user has achieved (and/or) existed with Omnipresence to the point of being everywhere within 1 universe, realm, dimension or being everywhere within the Universe. Any non **1-A** (Outerverse Level) can achieve (and/or) exist with such state of being, being **1-A** (Outerverse Level) is not a requirement to have Type 5 Omnipresence.

**Type 6** (**Objectual Omnipresence**): A state of being which the user has achieved (and/or) existed with Omnipresence to the point of being everywhere within objects, material, elements, etc. These entities who are of a state of being can be everywhere within something smaller than the average universe (or our own universe). Any non **1-A** (Outerverse Level) can achieve (and/or) exist with such state of being, being **1-A** (Outerverse Level) is not a requirement to have Type 6 Omnipresence.