Rebellious Approach

<Rockerboy Class

## In The Know

*Rockerboys “in the know” know something about most things, collecting pieces of information from sources as diverse as history shards and urban myths. And whether singing classics in dive bars, or original works on a stage in front of thousands, these rockerboys use their gifts to captivate audiences. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their loyalty to corporations to their confidence in the mayor.*

*Rockerboys who take this approach often congregate in dive bars and back alleys, where they share their findings with one another. They also meet at celebrations or affairs of state, where they can expose corruption, unravel lies, and rally against self-important figures of authority.*

### Well-Versed

When you take this approach at 3rd level, you gain proficiency with three skills of your choice.

### Cutting Words

Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise undermine the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Rallying Cry, rolling a Rally die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you.

### Master of None

By 6th level, you’ve gained a basic understanding of an ability once outside your skillset. Choose one 1st level feature from the Investigator class.

### Savant

Starting at 10th level, when you make an ability check, you can expend one use of Rallying Cry. Roll a Rally die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail.

## Leading The Charge

*Rockerboys "leading the charge" are daring souls whose actions and tunes keep alive the memory of history’s greats while, in turn, inspiring a new generation. These rockerboys gather in abandoned factories or on rooftops to sing the deeds of Night City’s legends, both past, and present. They walk the streets with an eagerness to witness and take part in prominent events, and to ensure that the truth of those events are never forgotten. With their music, and unwavering initiative, rockerboys who take this approach inspire others to reach the same heights of accomplishment as many of NC’s legends.*

### Rage Against the Machine

When you take this approach at 3rd level, you gain proficiency with medium armor, shotguns, and assault rifles.

### On Alert

Also by 3rd level, looking over your shoulder has become second nature. You gain the following benefits:

* You can’t be surprised while you are conscious.
* You gain a +5 bonus to initiative.
* Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.

### Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

### Fever Pitch

At 10th level, you excel at inspiring confidence and camaraderie. You can use your action to expend any number of uses of your Rallying Cry feature. For each expended use, you can immediately grant a Rally die to a creature other than yourself within 60 feet that you can see. A creature can have only one Rally die at a time.

In addition, a creature that has a Rally die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Rally die and add the number rolled to its AC against that attack.

Once you use this feature, you must finish a long rest before you can use it again.