Destruction Spell List

* Lullaby: Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep
* Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
* Prestidigitation: Performs minor tricks.
* Ray of Frost: Ray deals 1d3 cold damage
* Touch of Fatigue: Touch attack fatigues target.

### Level 1

* Burning Hands: 1d4/level fire damage (max 5d4).
* Bane: Enemies take -1 on attack rolls and saves against fear.
* Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
* Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
* Calm Animals: Calms (2d4 + level) HD of animals.
* Divine Favor: You gain +1 per three levels on attack and damage rolls.
* Doom: One subject takes -2 on attack rolls, saves, and checks.
* Endure Elements: Exist comfortably in hot or cold environments.
* Erase: Mundane or magical writing vanishes.
* Feather Fall: Objects or creatures fall slowly.
* Hideous Laughter: Subject loses actions for 1 round/ level.
* Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
* Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
* Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
* Magic Stone: Three stones gain +1 on attack rolls, deal 1d6+1 damage.
* Produce Flame: 1d6 damage +1/level, touch or thrown.
* Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
* Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
* Reduce Person: Humanoid creature halves in size.
* Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
* Shillelagh: Cudgel or quarterstaff becomes +1 weapon and deals damage as if two sizes larger.
* True Strike: +20 on your next attack roll.

### Level 2

* Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
* Blindness/Deafness: Makes subject blinded or deafened.
* Daze Monster: Living creature of 6 HD or less loses next action.
* Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
* Darkness: 20-ft. radius of supernatural shadow.
* Delay Poison: Stops poison from harming subject for 1 hour/level.
* Calm Emotions: Calms creatures, negating emotion effects.
* Chill Metal: Cold metal damages those who touch it.
* Fire Trap M: Opened object deals 1d4 +1/level damage.
* Flame Blade: Touch attack deals 1d8 +1/two levels damage.
* Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
* Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
* Gentle Repose: Preserves one corpse.
* Hold Person: Paralyzes one humanoid for 1 round/level.
* Heat Metal: Make metal so hot it damages those who touch it.
* Hold Animal: Paralyzes one animal for 1 round/level.
* Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
* Pyrotechnics: Turns fire into blinding light or choking smoke.
* Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
* Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
* Reduce Animal: Shrinks one willing animal.
* Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
* Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
* Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
* Shatter: Sonic vibration damages objects or crystalline creatures.
* Silence: Negates sound in 20-ft. radius.
* Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
* Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.

### Level 3

* Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
* Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.
* Contagion: Infects subject with chosen disease.
* Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
* Diminish Plants: Reduces size or blights growth of normal plants.
* Dispel Magic: Cancels spells and magical effects.
* Explosive Runes: Deals 6d6 damage when read.
* Fireball: 1d6 damage per level, 20-ft. radius.
* Flame Arrow: Arrows deal +1d6 fire damage.
* Glyph of Warding M: Inscription harms those who pass it.
* Halt Undead: Immobilizes undead for 1 round/level.
* Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).
* Invisibility Purge: Dispels invisibility within 5 ft./level.
* Keen Edge: Doubles normal weapon’s threat range.
* Lightning Bolt: Electricity deals 1d6/level damage.
* Magic Fang, Greater: One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5).
* Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
* Poison: Touch deals 1d10 Con damage, repeats in 1 min.
* Quench: Extinguishes nonmagical fires or one magic item.

* Remove Curse: Frees object or person from curse.

* Remove Disease: Cures all diseases affecting subject.
* Ray of Exhaustion: Ray makes subject exhausted.
* Searing Light: Ray deals 1d8/two levels damage, more against undead.
* Sepia Snake Sigil M: Creates text symbol that immobilizes reader.
* Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
* Spike Growth: Creatures in area take 1d4 damage, may be slowed.
* Shrink Item: Object shrinks to one-sixteenth size.
* Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.

### Level 4

* Blight: Withers one plant or deals 1d6/level damage to plant creature.
* Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
* Control Water: Raises or lowers bodies of water.
* Enervation: Subject gains 1d4 negative levels.
* Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
* Flame Strike: Smite foes with divine fire (1d6/level damage).
* Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
* Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
* Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
* Rusting Grasp: Your touch corrodes iron and alloys.
* Reduce Person, Mass: Reduces several creatures.
* Spike Stones: Creatures in area take 1d8 damage, may be slowed.
* Shout: Deafens all within cone and deals 5d6 sonic damage.

### Level 5

* Atonement F X: Removes burden of misdeeds from subject.
* Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
* Cone of Cold: 1d6/level cold damage.
* Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
* Call Lightning Storm: As call lightning, but 5d6 damage per bolt.
* Dispel Magic, Greater: As dispel magic, but +20 on check.
* Dispel Chaos/Evil/Good/Law: +4 bonus against attacks.
* Disrupting Weapon: Melee weapon destroys undead.
* Flame Strike: Smite foes with divine fire (1d6/level damage).
* Feeblemind: Subject’s Int and Cha drop to 1.
* Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures.
* Slay Living: Touch attack kills subject.

* Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

* Waves of Fatigue: Several targets become fatigued.
* Permanency X: Makes certain spells permanent.

### Level 6

* Antimagic Field: Negates magic within 10 ft.
* Acid Fog: Fog deals acid damage.
* Banishment: Banishes 2 HD/level of extraplanar creatures.
* Blade Barrier: Wall of blades deals 1d6/level damage.
* Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
* Circle of Death M: Kills 1d4/level HD of creatures.
* Disintegrate: Makes one creature or object vanish.
* Dispel Magic, Greater: As dispel magic, but up to +20 on check.
* Forbiddance M: Blocks planar travel, damages creatures of different alignment.
* Freezing Sphere: Freezes water or deals cold damage.
* Fire Seeds: Acorns and berries become grenades and bombs.
* Flesh to Stone: Turns subject creature into statue.
* Glyph of Warding, Greater: As glyph of warding, but up to 10d8 damage or 6th-level spell.
* Harm: Deals 10 points/level damage to target.
* Inflict Moderate Wounds, Mass: Deals 2d8 damage +1/level to many creatures.
* Spellstaff: Stores one spell in wooden quarterstaff.
* Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
* Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure.
* Undeath to Death M: Destroys 1d4 HD/level undead (max 20d4).

### Level 7

* Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
* Destruction F: Kills subject and destroys remains.
* Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.
* Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
* Fire Storm: Deals 1d6/level fire damage.
* Finger of Death: Kills one subject.
* Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.
* Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.
* Insanity: Subject suffers continuous confusion.
* Mage’s Sword F: Floating magic blade strikes opponents.
* Sunbeam: Beam blinds and deals 4d6 damage.
* Symbol of Stunning M: Triggered rune stuns nearby creatures.
* Symbol of Weakness M: Triggered rune weakens nearby creatures.
* Power Word Blind: Blinds creature with 200 hp or less.
* Prismatic Spray: Rays hit subjects with variety of effects.
* Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
* Waves of Exhaustion: Several targets become exhausted.
* Limited Wish X: Alters reality—within spell limits

### Level 8

* Horrid Wilting: Deals 1d6/level damage within 30 ft.
* Incendiary Cloud: Cloud deals 4d6 fire damage/round.
* Power Word Stun: Stuns creature with 150 hp or less.
* Polar Ray: Ranged touch attack deals 1d6/level cold damage.
* Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
* Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.
* Symbol of Death M: Triggered rune slays nearby creatures.
* Symbol of Insanity M: Triggered rune renders nearby creatures insane.
* Sunburst: Blinds all within 10 ft., deals 6d6 damage.
* Trap the Soul M F: Imprisons subject within gem.
* Temporal Stasis M: Puts subject into suspended animation.
* Whirlwind: Cyclone deals damage and can pick up creatures.

### Level 9

* Energy Drain: Subject gains 2d4 negative levels.
* Implosion: Kills one creature/round.
* Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level for many creatures.
* Mage’s Disjunction: Dispels magic, disenchants magic items.
* Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.
* Power Word Kill: Kills one creature with 100 hp or less.
* Soul Bind F: Traps newly dead soul to prevent resurrection.
* Storm of Vengeance: Storm rains acid, lightning, and hail.
* Wail of the Banshee: Kills one creature/level.
* Wish X: As limited wish, but with fewer limits.