recursal/Fanatic-Fandom huggingface dataset:
Ancient Key

The **Ancient Key** is an unique item. It can only be obtained by killing the Ancient Guardian and it's used to activate the Ancient Gateway. It also has a special icon on the Map when it's dropped on the ground.

## Obtaining

* Inside the Large Ornate Chest after killing the Ancient Guardian (x1)

It's worth noting that due to the nature of a Ruins reset, it's only ever possible to have 1 **Ancient Key** in a World.

## Usage

*Main article: Ancient Gateway*
When used on the Ancient Gateway, the **Ancient Key** will activate it, locking the Nightmare Cycle to the Wild phase and allowing the summoning of the Ancient Fuelweaver.

## Haunting

*Main article: Haunting*
When haunted by a Player Ghost, the **Ancient Key** will be launched away from it.

## Additional notes

When a player is carrying a Thulecite Medallion, they're able to see the **Ancient Key** icon on the Map no matter where the key is, even inside an inventory.

*Main article: Tags*
The **Ancient Key** has the irreplaceable tag, meaning the game makes sure it's impossible to lose this item in irreparable ways. To learn the full extent of the effects of this tag, follow this link.
Abigail's Flower

x6  x1

*"A magical keepsake."*

**Abigail's Flower** is a character specific item. It can only be crafted by Wendy and only her can make use of most of its functionalities. It has distinct states based on its cooldown and, when it's ready, it's able to spawn Abigail. It also has a special icon on the Map when it's dropped on the ground.

## Obtaining

Here's a list of every possible way to obtain **Abigail's Flower**:

* Spawning as Wendy (x1)

* Crafting it (x1)

* After Abigail is killed (x1)

## Cooldown

**Abigail's Flower** needs to recharge to be able to spawn Abigail, taking a random amount of time between 1 and 3 days (480 and 1440 seconds). When there's less than 1 day (480 seconds) left, it will start to bloom and its petals will look reddish. When it's ready, it will glow, float and its petals will look fully red.

When examined, it has different character quotes based on its state: when there's more than 960 seconds left, when there's between 960 and 240 seconds left, when there's less than 240 seconds left, when it's ready but inside an inventory or when it's ready and on the ground.

## Usage

As soon as an **Abigail's Flower** is inside a Wendy's inventory and she doesn't have Abigail following her, it will be linked to her, even if it's later dropped or stored somewhere else. However, this link is broken whenever the server restarts and the flower isn't inside her inventory anymore, when she disconnects or when she summons Abigail.

When it's ready and dropped on the ground, a linked **Abigail's Flower** will turn into Abigail whenever something that doesn't have the wall or smashable tag dies within 16 units of it. The dead Entity can even be a Mob inside an inventory or a Player. Upon summoning Abigail, any other flower linked to that Wendy won't be linked anymore, as mentioned earlier. The linked Wendy will also lose 50 Sanity and Abigail will start following her.

If an **Abigail's Flower** is not linked and is dropped on the ground, it will decay after 3 days (1440 seconds). When decayed, it will turn into a random planted Flower unless:

* It's within ??? units of an Entity that isn't an Inventory Item or a "locomotor" (CHANGE LATER)
* It's on a Road
* It's on Cobblestones, Marsh Turf, Rocky Turf, Barren Turf, Wooden Flooring, Checkered Flooring, Carpeted Flooring, Sandy Turf, Scaled Flooring or Cave Rock Turf

in which case it will turn into 1 Petals instead.

## Haunting

*Main article: Haunting*
When haunted by a Player Ghost, **Abigail's Flower** will be launched away from it.
Wilson

"*At heart Wilson is truly a man of science. It's not in his nature to resist the call of the unknown.*"

## Wilson

"I'll conquer this world with the power of my MIND!"

### Prefab name

wilson

**Wilson** is a playable character. Always seeking something new to discover, he loves to experiment on just about anything, though this inclination has gotten him into his fair share of trouble. Even the cold can't stop his research, as his unordinary beard keeps him warm and protected.

Below is a more detailed explanation of his perks.

## \*Grows a magnificent beard

**Wilson** is able to *grow a magnificent beard*. This beard grows in length over time, protecting him from the cold a bit more each stage. His beard can be shaved off with a Razor to obtain Beard Hair based on its length and gain 10 Sanity. Below are the exact stats:

 8 days
 16 days

When dying, the beard will be lost and will need to be grown again from scratch.
The Adventure Begins

## Short Description

Gil discovers the bizarre fate of his friend, Sir Rodney, and embarks on a quest.

## Full credits

Episode written by: E.L. Winter & Lar Zheng

from a story by E.L. Winter, Lar Zheng & Michael Reilly

Original music: Michael Reilly

Audio editing: Lena Winter, Michael Reilly

Sound design: Lena Winter, Michael Reilly

Producers: Lena Winter, Michael Reilly, Lar Zheng

Sound engineering: Michael Reilly

Performance direction: Michael Reilly, Lena Winter, Lar Zheng

Performance manager: Lar Zheng

**Characters in order of appearance**

Gilbert: Michael Silver

The Bard: Michael Reilly

Camilla: Lena Winter

King Alfred: Brian Lyons-Burke

Willis: David Dubov

Michael/Billy: Lena Winter

Faendyr: Tatum Moss

Barkeep: Tom Howley

Bar patron: Yasmin Tuazon

Gwendolyn: Courtney Branch

Faeries: Andrew Quilpa, Yasmin Tuazon, Jenny Oberholtzer, Courtney Branch
Wes

"*Wes is a mime of many thoughts, but few words.*"

"..."

**Wes** is a playable character. While he may at first appear scrawny and weak, it takes great resolve to not utter a single word when faced with the dangers of The Constant. **Wes** proves that one can overpower any hurdle if one puts their heart into it, or at least put up a good show.

Below is a more detailed explanation of his perks.

## \*Can't talk

True to his art, **Wes** *can't talk*, resorting to the use of pantomime to communicate. Whenever an action or situation would prompt him to talk, he'll instead make various gestures with his body, to no avail. As long as the player pays attention to sound cues such as the sound of barking for Hound attacks, this characteristic has little to no effect on the game.

## \*Has trouble staying alive

Due to his frail body, **Wes** has relatively low Health, Hunger and Sanity, at least when compared to other characters. Additionally, he starves 25% faster than normal and also deals 25% less damage when attacking.

## \*Practices balloonomancy

*Main article: Pile o' Balloons*
**Wes** starts with, and can craft, his very own Pile o' Balloons. At the cost of Sanity, he can create colorful Balloons to distract and damage Mobs with.

## Strategies

there are very few advantages (if any) to playing as **Wes**, but if you're feeling like a challenge or if you happen to be extremely masochistic, a good way to make progress as **Wes** in Don't Starve Together is to be accompanied by someone else playing as **Walter**. You, **Wes**, treat your balloons like stickybombs, placing them around an enemy, or grouping them and luring an enemy towards them. Then you can distance yourself from the balloon blast-zone while **Walter** shoots the balloons from afar with his slingshot, causing them to explode and deal massive damage to the enemy.
Wendy

"*Wendy is a morose young lady with a sisterly bond so powerful, it transcends death itself.*"

## Wendy

"Abigail? Come back! I'm not done playing with you."

### Prefab name

wendy

**Wendy** is a playable character. Mourning the loss of her twin sister, she still carries Abigail's Flower with her and is able to conjure her ghost with it, even if it requires sacrifice. Finding solace in the unnatural, **Wendy** isn't as bothered by Darkness or monsters. However, likely due to her young age, she's considerably weak when fighting.

Below is a more detailed explanation of her perks.

## \*Is haunted by her twin sister

*Main article: Abigail's Flower*
**Wendy** starts with, and can craft, Abigail's Flower. Once belonging to her now deceased twin, this flower is able to summon Abigail back as a ghost after charging up for a few days. However, this invocation doesn't come without a cost, as it requires something (or someone) to die in the vicinity and, once successful, it takes a toll on **Wendy'**s Sanity.

*Main article: Abigail*
Once summoned, Abigail aids **Wendy** in combat, following her orders or attacking anything which could threaten her. If the player isn't careful, Abigail can die, dropping her flower on death. The flower must charge up again before allowing Abigail to be summoned.

## \*Feels comfortable in the dark

Acquainted with supernatural phenomenons, **Wendy** suffers 25% less from the Sanity drain of Dusk, Night, Darkness, Caves, Mobs, Structures and Plants.

## \*Doesn't hit very hard

**Wendy** *doesn't hit very hard*, dealing 25% less damage when attacking.
Webber

"*Webber is a polite young monster who cares deeply for all his friends, human or otherwise.*"

## Webber

"We're always together, and never alone!"

### Prefab name

webber

**Webber** is a playable character. Formerly a human child, he now lives inside a Spider after it tried to eat him. With his newfound body, **Webber** is able to befriend his fellow Spiders, but as a result of his outward appearance he now finds himself hunted by previously friendly Mobs. He can also secrete Silk, using it as protection from the cold.

Below is a more detailed explanation of his perks.

## \*Is a monster

Due to his *monstrous* look, **Webber** is seen as a threat by Pig Men, Bunnymen, Catcoons and Smallish Tallbirds (if they don't belong to a player) and will be attacked on sight by them, just like a regular Spider. However, if these Mobs are befriended, they won't see him as an enemy anymore. Keep in mind befriending Pig Men with Meat will never work and that Bunnymen target each other's enemy, so if an unpacified Bunnyman is targeting **Webber**, any of his befriended Bunnymen will target him too.

On the other hand, **Webber** won't be attacked (unless provoked) by Spiders, Spider Warriors, Cave Spiders, Spitters, Dangling Depth Dwellers and Spider Queens. He won't lose Sanity when standing near them either.

He can also tolerate certain Food that would normally hurt other Characters, making it so he won't lose any Health or Sanity when eating it. Such food is Monster Meat, Cooked Monster Meat, Monster Jerky and Monster Lasagna.

## \*Can befriend spiders

**Webber**, always so eager to make new friends, *can befriend Spiders*, Spider Warriors, Cave Spiders, Spitters and Dangling Depth Dwellers by giving them any Food type they can eat. Spiders will stay befriended for:

19.2 \* Hunger value of the item

seconds, up to a maximum of 480 seconds. When befriended, Spiders will follow **Webber** and attack whatever he's targeting. Additionally, when befriending a Spider, up to 2 other nearby Spiders will also be befriended for the same amount of time. There's no limit on how many Spiders can follow **Webber** at a time.

Moreover, when walking on spider webbing coming from things such as Spider Dens, **Webber** won't cause the Spiders to come out. His movement speed won't be slowed by it either.

## \*Grows a silky smooth beard

Being a Spider, **Webber** has the advantage of producing *Silk*, which he uses to slowly *grow a beard*. This beard grows in length over time, protecting him from the cold a little bit more each stage. His beard can be shaved off with a Razor to obtain Silk based on its length and gain 10 Sanity. Below are the exact stats:

 6 days
 9 days

When dying, the beard will be lost and will need to be grown again from scratch.

## Additional notes

**Webber** can use Silk on Spider Dens to make them advance to the next tier. It always takes 5 Silk, no matter the tier or how much time is actually missing before the Spider Den upgrades on its own.

It should also be noted that **Webber** has very low Sanity, meaning he needs to manage it more carefully.
Commander Percival

**Commander Percival** (nicknamed Percy) is a knight at Prince August's castle and a main character in *High-Class Homos.*

## Appearance

Percival has short brown curly hair and green eyes. His skin is darker than most of the other characters. He commonly wears armour that is white with a green stone in the center with chainmail covering arms and torso, a common armour design for the knight's armour at Prince August's castle. He also wears green pants with this(uncommon) and brown leather gloves.

For casual wear to go to the picnic in, Percival sports a green tunic with a brown buckled belt. He pairs this with dark grey pants and brown boots going to his mid-thighs. He also wraps a red scarf around his neck. He is wearing his gloves as usual.

## Story

His first appearance is offically in part 3, although he shows up in the background of art attached to part 1. Part 5 is when August's tutoring of him begins, and in part 6 he spots Sapphia and Marla coming to and from the castle. In part 8, Percival helps Odette to figure out her feelings of love, and he figures out his own feelings(with the help of Lucas) in parts 9 and 10. The picnic in parts 17/18 was originally his idea to spend the day with August.
Wigfrid

"*Whoever Wigfrid was before her titular role has been lost to time, and the power of method acting.*"

### Prefab name

wathgrithr

**Wigfrid** is a playable character. By virtue of method acting and sheer determination, she embodies a Valkyrie and all of her might, losing her real self in the process. **Wigfrid** shines in battle, able to withstand blows from any foe and valiantly striking her enemies, all the while restoring her Health and Sanity. This strength comes at a price however, as her Viking spirit compels her to exclusively consume meat.

Below is a more detailed explanation of her perks.

## \*Excels in battle

**Wigfrid** deals 25% more damage with attacks (such as with Weapons) and takes 25% less damage from any source. She also starts with, and can craft, both a Battle Spear and a Battle Helm.

## \*Absorbs the power of fallen foes

When attacking something, **Wigfrid** is capable of *absorbing their power*, represented by a winged spirit sometimes appearing when a *foe is fell*. With each hit she recovers a bit of her Health and Sanity. The exact amount of both Health and Sanity is calculated as follows:

(Default Weapon Damage / Target's Total Health) \* (Target's Attack Damage \* 0.25)

Note that this calculation only takes into account the base weapon damage, which *excludes* Wigfrid's damage modifier.

Furthermore, this number can't be lower than 0.33 or higher than 2. If the player would heal for less than 1, the amount is instead stored until it's higher than 1, which is then given to the player. However the amount stored slowly decays over time.

For example: If **Wigfrid** would be healing for the minimum of 0.33 each hit, it would take 4 hits to reach 1.32, which would then restore 1.32 Health and 1.32 Sanity.

Additionally, the following entities won't heal **Wigfrid** at all when attacked:
Eyeplant, Meat Bulb, Pumpkin Lantern, Extra-Adorable Lavae, Smallbird (if it belongs to a player), Chester, Glommer, Hutch, Houndius Shootius, Bernie, saddled Beefalo, Beehive, Killer Beehive, Hound Mound, Spider Den and any type of Wall.

## \*Only eats meat

**Wigfrid'**s strict diet forces her to *eat only* Food of the Meat or Goodies type. She will outright refuse to consume any other Food type, stating it is not food befitting a warrior.

## Additional notes

**Wigfrid** has a peculiar speech pattern, adding an Umlaut to the letter o (ö) every time she uses it, unless the preceding letter is already an ö. This can be turned off in settings.
Life Giving Amulet

x3  x2  x1

*"Protects you from death."*

The **Life Giving Amulet** is a craftable magic item. It can be equipped in the body slot to heal the player over time or haunted to revive them.

## Obtaining

Here's a list of every possible way to obtain a **Life Giving Amulet**:

* Crafting it (x1)
* Digging up Graves (~3.5%, the chance is lowered to ~2.6% during Hallowed Nights though)
* Opening certain Bundled Supplies/Gifts from the Loot Stash. Between all them, 1 of them has a 100% chance to contain it while another only has 50%.

## Usage

When equipped, the **Life Giving Amulet** will attempt to heal the player every 30 seconds. If the player has more than 5 Hunger when an attempt occurs, they will lose 5 Hunger, gain 5 Health and the amulet will consume 1 use, otherwise nothing will happen.

## Haunting

*Main article: Haunting*
When haunted, the **Life Giving Amulet** will be fully consumed after a short animation (no matter the number of uses left), the player will revive, and any Mob within a 10 unit range that is capable of sleeping will fall asleep.

## Additional notes

The **Life Giving Amulet** can be picked up while a Player Ghost is haunting it, causing the revival to be cancelled.
Winona

"*Winona is a former assembly line worker with a boisterous attitude and love of all things mechanical.*"

## Winona

"Anything can be fixed with hard work and elbow grease."

### Prefab name

winona

**Winona** is a playable character. A hard working woman, she enjoys manufacturing, and she's certainly pretty good at it. Always so practical, she's no stranger to even mending tattered clothes. When the sun sets, every survivor is aware of what risks the nightfall brings, but it's almost as if **Winona** knows the Darkness on a personal level, and all of Her tricks.

Below is a more detailed explanation of her perks.

## \*Is a skilled builder

Very much used to repetitive tasks thanks to her former job, **Winona** has become quite the *skilled builder*. Whenever she crafts something it will take half the time it would normally take compared to other characters.

## \*Gets one free hit from the dark

Always one step ahead of her sister, **Winona** is able to *get one free hit from the dark*. Whenever she finds herself shrouded in darkness, she'll dodge the first attack from Charlie, but must find light again as she won't be able to evade any consecutive hits.

## \*Brings her own tools

*Main article: Trusty Tape*
Ready for any inconvenience, **Winona** spawns with, and can craft, her own Trusty Tape, which is able to easily repair Clothes, just like a Sewing Kit.
Batilisk Wing

**Batilisk Wings** are a food item. They're mainly obtained from killing Batilisks.

## Obtaining

Here's a list of every possible way to obtain **Batilisk Wings**:

* Killing a Batilisk while it's not on fire (15%)
* Possible drop from a friendly Catcoon vomiting (x1)

## Food

**Batilisk Wings'** Food type is Meat, meaning the following Mobs are able to eat them: Batilisk, Bearger, Blue Hound, Buzzard, Cave Spider, Critters, Dangling Depth Dweller, Hound, Mosling, Pengull, Pig Guard, Pig Man, Red Hound, Smallish Tallbird, Spider, Spider Warrior and Spitter.

Every Playable Character can eat them, except for Woodie (Werebeaver).

## Usage

When cooked, **Batilisk Wings** will turn into Cooked Batilisk Wings.

They can also be dried on a Drying Rack, taking 2 days to turn into Small Jerky.

When **Batilisk Wings** are given to the Pig King, he'll reward the player with 1 Gold Nugget.

**Batilisk Wings** can be used to bait Traps or Bird Traps, but the animal you're trying to lure in still has to be interested in the food for them to be attracted.

## Haunting

*Main article: Haunting*
When haunted by a Player Ghost, **Batilisk Wings** will be launched away from it.

## Additional notes

**Batilisk Wings** can be given to Catcoons to befriend them. However, they will try to play with or steal them when left on the ground.

When a Meat Bulb contains **Batilisk Wings**, it might use it as bait to attract Pig Men or players with.
Cut Reeds

**Cut Reeds** are a basic crafting material. They're mainly obtained from Reeds.

## Obtaining

Here's a list of every possible way to obtain **Cut Reeds** (aside from destroying or deconstructing an item crafted out of them):

* Harvesting Reeds (x1)
* One of the 3 possible drops from harvesting a Tumbleweed (~1% each drop)
* Possible drop from a friendly Catcoon vomiting (x1)

## Food

**Cut Reeds'** Food type is Roughage, meaning the following Mobs are able to eat them: Beefalo.

Between every Playble Character, only Woodie can eat them, but he'll never gain or lose any Health, Hunger or Sanity from them.

Additionally, Beefalos will gain 4 times as much Health when eating them.

## Usage

**Cut Reeds** can be used as Fuel (such at a Campfire), having a Fuel value of 15 seconds.

## Haunting

*Main article: Haunting*
When haunted by a Player Ghost, **Cut Reeds** will be launched away from it.
Eternal Empress

The Eternal Empress has ruled over the Imperium since its founding. As the leader of the oldest, most powerful and cultured nation in Ilsylian, she is the most powerful person on the continent.

## Quotes

* "Excuse me. I'm sorry. You're, what? A princess? I am the Eternal Empress of the Elven Imperium- which existed long before humans crawled onto this continent. Never presume to tell me what I must do." -1.07

## Trivia

* The Empress wears heavy ceremonial make-up with a stylized design. She is the only one permitted to wear that design, as it is a symbol of her office.
Thick Fur

x90

*"Reconstituted furs."*

The **Thick Fur** is a boss drop used for crafting. It can also be made from Fur Tufts.

## Obtaining

Here's a list of every possible way to obtain **Thick Fur**:

* Crafting it (x3)
* Killing Bearger while it's not on fire (x1)
* Opening a certain Bundled Supplies/Gift from the Loot Stash. 1 of them will have a ~28.57% chance to contain it.

## Haunting

*Main article: Haunting*
When haunted by a Player Ghost, the **Thick Fur** will be launched away from it.
Camilla

**Camilla** is the Crown Princess and Heir to the Throne of Kirkland. She's decisive, headstrong, and competent- once she’s decided to do something, nothing will stop her. She is eager to be Queen.

In the first episode, she runs away from home to join the Companions of the Root.

She is voiced by Lena Winter.

## Description

> *The Princess is in her early 20s. She should have been married off long ago, but an unstoppable force met an immovable object as far as that went. Like her father, she is used to getting her way. She's known for her commanding presence and impeccable fashion sense. No matter the situation, she always looks flawless. (Episode 1)*
>
>

## Quotes

* "That Little Miss *Princess* Adventure to you!" - 1.01

## Personal Life

 Her full name is The Royal Princess Camilla Aslinn Philomenia Antonia, Duchess of Brador and [spoiler] Briarthorne.

King Alfred never married, and so it was decided that he should chose one of his extended relations to be his heir. He adopted Camilla when she was two years old; even at such a young age she was the cleverest of all of his family.

She is descended from Lord Kirk, the first King and founder of Kirkland, and her birth parents are Lord Gladforth and Lady Beatrice Cesso of Barefrost. However, they have no relationship.

## Trivia

* Lena Winter based Camilla’s accent and vocal pattern on Tahani from *The Good Place* as played by Jameela Jamil
* Dresses in fine clothes, no matter the situation
Lord Peerless

Lord Peerless is considered to be the best knight in all of Kirkland, if not the whole of Ilsylian. He is widly beloved by "the little people."

He is betrothed to Camilla, although she cannot stand him and runs away in part to delay her marriage.

## Personal Information

Although Lord Peerless is a decendant of Lord Kirk, the first king of Kirkland, his parents were nobles in name only. Everything he has, he achieved himself. It could be argued that his egotism is warranted, considering.

## Trivia

* Gibert and Peerless were pages together
Roasted Birchnut

**Roasted Birchnuts** are a food item. They're mainly obtained from cooking Birchnuts.

## Obtaining

Here's a list of every possible way to obtain **Roasted Birchnuts**:

* Cooking a Birchnut (x1)
* Killing a Birchnutter while it's on fire (40%)
* Dropped from a Birchnut Tree of any stage 10 seconds after it's become Burnt (10%, only if it had leaves)
* Chopping down a Burnt Birchnut Tree of any stage (10%, only if it had leaves)

## Food

**Roasted Birchnuts'** Food type is Seeds, meaning the following Mobs are able to eat them: Buzzard, Canary, Critters, Crow, Pengull, Pig Guard, Pig Man, Redbird, Smallbird, Smallish Tallbird and Snowbird.

Every Playble Character can eat them, except for Wigfrid (she can try, but will always refuse to eat) and Woodie (Werebeaver).

On a side note, this shouldn't be confused with Ingredient value. Being an ingredient means that **Roasted Birchnuts** can be used in the Crock Pot. They're worth 1 Seed.

They're also an essential ingredient for making Trail Mix.

## Haunting

*Main article: Haunting*
When haunted by a Player Ghost, **Roasted Birchnuts** will be launched away from it.
Stay Stay Stay

## Cronología en *Red*

"**Stay Stay Stay**" (en español: "Quédate Quédate Quédate") es la novena canción del cuarto álbum de Taylor Swift, *Red* (2012), lanzado el 22 de octubre de 2012 a través de Big Machine Records. Fué escrita por Swift, y producida por ella misma junto a Nathan Chapman.

## Letra

**[Verse 1]**

I'm pretty sure we almost broke up last night

I threw my phone across the room, at you

I was expecting some dramatic turn away

But you stayed

This morning, I said we should talk about it

'Cause I read you should never leave a fight unresolved

That's when you came in wearing a football helmet

And said, "Okay, let's talk"

And I said

**[Hook]**

Stay, stay, stay

I've been loving you for quite some time, time, time

You think that it's funny when I'm mad, mad, mad

But I think that it's best if we both stay

**[Verse 2]**

Before you, I'd only dated self-indulgent takers

Who took all of their problems out on me

But you carry my groceries and now I'm always laughing

And I love you because you have given me

No choice but to

**[Hook]**

Stay, stay, stay

I've been loving you for quite some time, time, time

You think that it's funny when I'm mad, mad, mad

But I think that it's best if we both stay, stay, stay, stay

**[Bridge]**

You took the time to memorize me

My fears, my hopes, and dreams

I just like hanging out with you, all the time

All those times that you didn't leave, it's been occurring to me

I'd like to hang out with you, for my whole life

**[Breakdown]**

Stay, and I'll be loving you for quite some time

No one else is gonna love me when I get mad, mad, mad

So I think that it's best if we both stay, stay

Stay, stay, stay, stay!

**[Hook]**

Stay, stay, stay

I've been loving you for quite some time, time, time

You think that it's funny when I'm mad, mad, mad

But I think that it's best if we both stay, stay

Stay, stay, stay, stay!

**[Outro]**

Stay, stay, stay

I've been loving you for quite some time, time, time

You think that it's funny when I'm mad, mad, mad

But I think that it's best if we both stay

(ha-ha-ha, it's so fun)
Ash

**Ash** is a basic crafting material. It is what remains after most things burn.

It's mainly used to craft Healing Salves.

## Obtaining

Here's a list of every possible way to obtain **Ash**:

* After an Inventory Item has finished burning (x1 for each item in the stack)
* After an object that isn't a Structure (such as a plant) has finished burning (x1)
* When a Mob, Spider Den, Bee Hive or Killer Bee Hive is killed while on fire, any regular loot it would drop is replaced by **Ash** instead, except if:
	+ The loot is a cookable food item (in which case it would drop as its cooked version)
	+ The loot has the irreplaceable tag
	+ The Mob has the tree tag
* After a Campfire or Endothermic Fire goes out (x1)
* Destroying a Fire Pit or Endothermic Fire Pit (x1)
* After a Webbed Blue Mushtree has finished burning (x1)
* After a Tumbleweed has finished burning (x1)
* Possible drop from a friendly Catcoon vomiting (x1)
* Touching a Spiky Bush (burnt) (x1)
* After setting a Mushroom Planter on fire (x1 for every mushroom on it, if it had any)
* After an End Table has finished burning (x1, only if it had any plant in it)
* Destroying a burnt Gobbler Shrine (x1, only if it had any berry bush in it)
* Destroying a burnt Winter's Feast Tree (x1, only if it had any planted sapling in it)
* After a Player Skeleton vanishes because the cap has been reached (x1)
* From a Lavae Tooth vanishing after its Extra-Adorable Lavae dies (x1)
* Inside the Chest of a "Dead Beefalo Pen" Set Piece (x10)

## Food

**Ash'**s Food type is Burnt, meaning the following Mobs are able to eat it: Extra-Adorable Lavae.

However, Playable Characters can't eat it.

## Haunting

*Main article: Haunting*
When haunted by a Player Ghost, **Ash** will disappear.

## Additional notes

If left on the ground for 25-35 seconds, **Ash** will disappear.

Moleworms are interested in **Ash**, attempting to go after it to steal it.
Spoilage

Objects which are **perishable** will spoil over time.

## Shelf Life

Every kind of object has a different "perish time", that is the time in seconds it takes for a fresh object to completely spoil. The actual shelf life time of the object can be longer or shorter depending on a variety of circumstances:

* Some containers slow spoilage, prolonging the shelf life of the object. The Salt Box and Mushlight/Glowcap reduce the spoil rate of their contents to 25%.
* Fridges of all definition reduce the spoil rate to 50%, effectively making the item last twice as long. In addition, frozen items (such as Ice) do not spoil/melt at all while in a fridge (except for the Insulated Pack).
* Warly's Chef Pouch reduces the spoil rate to 75%.
* Objects left on the ground or carried by Shadow Chester or by a player wearing a Funcap have their spoil rate increased to 150%.
* (Items in the regular player inventory don't get any of these multipliers, so they spoil at their normal rate.)

In addition to the above, the following modifiers may apply (multiplicatively)

* Wet objects spoil 33% faster. (rate multiplied with 1.33)
* If the global temperature is above overheating temperature (70), everything spoils 25% faster. (rate multiplied with 1.25)
* If the global temperature is below 0 (freezing temperature), everything spoils 25% slower. (rate multiplied with 0.75) Frozen items stop perishing at all (unless fire actively melts them).
* Frozen items exposed to fire spoil/melt extremely fast (rate 3000%). Frozen items are protected from this if they're in a fridge.
* Objects can apply custom "local multipliers". Moon Moth and Spore do this: They last longer when in an inventory.

When combining stacks of items, the shelf life of the items becomes the average of each items shelf life. For example, putting a spoiled berry (20% shelf life) and a fresh berry (100% shelf life) on a stack causes them both to be about to turn stale (60% shelf life).

## Freshness

As an object spoils, it changes states. If the object has at least 50% of its maximum shelf life remaining (that is to say, if it is no more than 50% spoiled), it is fresh, indicated by a green tile background in the inventory. If the object spoils more than that, it turns stale, indicated by a yellow tile and the "Stale" prefix. If the object has less than 20% lifetime remaining, it is spoiled, indicated by a red tile and the "Spoiled" prefix.

The freshness of an object can have a variety of meaning. For example, Food is less nourishing when it is spoiled and the Hambat inflicts less damage.

## Rot

When an object perishes (0% shelf life), it usually disappears or turns into Rot. There are exceptions to this, such as Egg, which turns into Rotten Egg.
Rocks (test)

**Rocks** are basic crafting materials. While they may seem scarce early on, they become easier to renew as the game advances. They can be obtained in a variety of ways, though mining boulders is the most prevalent method.

They're mainly used to craft Cut Stones.

Rocks are susceptible to shattering due to Earthquake debris or drowning in water.

## Obtaining

Rocks can be obtained by:

* Mining boulders found in the surface or stalagmites in the caves
* Mining trees that get petrified
* Mining Stone Fruit
* Picking up rocks that don't break from earthquakes in the caves
* Freezing Lavae summoned by Dragonfly
* etc(?)

Mining boulders is the most reliable method of obtaining rocks earlier on in a world. Other methods of obtaining may be useful in much older worlds.

## Usage

Rocks are mainly used for crafting a variety of items and structures. They do, however, have other uses:

* Feeding or baiting Moleworms, Rock Lobsters, Slurtles and Snurtles
* Befriending Rock Lobsters (for 6 clock segments per rock)
* Feeding the Antlion to delay its attacks during Summer (by 160 seconds, 1/3 of a day)
* Repairing Stone Walls and Broken Relics, restoring 16.667 (50/3) health per rock
* etc(?)

## Extra Details

Rocks are considered food, having hunger and health values of 1 and 10, respectively. They cannot be eaten by players.

Rocks can be used as bait for Traps and Bird Traps, despite the fact that none of the creatures they can catch are attracted to rocks.

Rocks have the following tags:

* molebait
* quakedebris
Esther Blackwood

**Esther Vivian Katerina Blackwood** es una joven bruja extremadamente poderosa. Ella es la hija de Faustus Blackwood. Ella también es la aprendiz de Ambrose Spellman.

Faustus señala que Esther tiene el potencial de convertirse en la bruja más poderosa de su generación. Como hija de Faustus, los poderes de Esther se magnifican a niveles mucho mayores que otros.

## Historia temprana

Esther Blackwood nació el 31 de octubre de 2009 como hija única del brujo y sumo sacerdote Faustus Blackwood. Debido a que ella es hija de un sumo sacerdote, puede reclamar la iglesia de su padre.

## Personalidad

Esther es una jovencita empoderada, bruja. Ella apenas está comenzando su oscura educación como bruja, incluso mientras trata de mantener algo parecido a una vida normal. La inteligente, compasiva y valiente de Esther hasta el punto de la imprudencia. Esther es una niña de diez años con todo. Como hija de un Sumo Sacerdote, lo tiene todo, pero tiene mucho por lo que vivir.

## Poderes y Habilidades

Según Faustus, Esther tiene el potencial de convertirse en la bruja más poderosa de su generación. Los poderes de Esther se magnifican a niveles mucho mayores que otros.

## Apariciones

* *Capítulo 1: Aventuras de Ester*
* *Capítulo 2: El mundo en llamas*
* *Capítulo 3: La sal en la herida*

## Nombre

* El nombre **Esther** es un nombre de bebé hebreo. En hebreo el significado del nombre Esther es estrella.
* El nombre **Vivian** es un nombre de bebé latino. En latín el significado del nombre Vivian es Lively.
* El nombre **Katerina** es un nombre de bebé ucraniano. En ucraniano el significado del nombre Katerina es puro.
* El apellido **Blackwood** es escocés que significa "madera negra".

## Referencias

1. ↑ https://www.sheknows.com/baby-names/name/esther/
2. ↑ https://www.sheknows.com/baby-names/name/vivan/
3. ↑ https://www.sheknows.com/baby-names/name/katerina/
4. ↑ https://surnames.behindthename.com/name/blackwood
Trinkets

**Trinkets** ...

## Usage

**Trinkets** are mainly used to obtain Gold Nuggets from the Pig King or obtain Desert Stones from the Antlion (and appease it in the process).

Giving a **Chess Trinket** to the Pig King will also yield the Sketch for the respective figure.

Giving Hallowed Nights to the Pig King will yield Hallowed Nights Candies.

Giving a **Beach Toy** to the Antlion will yield a The Lazy Deserter Blueprint instead of a Desert Stone.

Below are listed all the **Trinkets** in the game and their respective values.
Cooked Batilisk Wing

**Cooked Batilisk Wings** are a food item. They're mainly obtained from cooking Batilisk Wings.

## Obtaining

Here's a list of every possible way to obtain **Cooked Batilisk Wings**:

* Cooking a Batilisk Wing (x1)
* Killing a Batilisk while it's on fire (15%)

## Food

**Cooked Batilisk Wings'** Food type is Meat, meaning the following Mobs are able to eat them: Batilisk, Bearger, Blue Hound, Buzzard, Cave Spider, Critters, Dangling Depth Dweller, Hound, Mosling, Pengull, Pig Guard, Pig Man, Red Hound, Smallish Tallbird, Spider, Spider Warrior and Spitter.

Every Playable Character can eat them, except for Woodie (Werebeaver).

## Usage

When **Cooked Batilisk Wings** are given to the Pig King, he'll reward the player with 1 Gold Nugget.

**Cooked Batilisk Wings** can be used to bait Traps or Bird Traps, but the animal you're trying to lure in still has to be interested in the food for them to be attracted.

## Haunting

*Main article: Haunting*
When haunted by a Player Ghost, **Cooked Batilisk Wings** will be launched away from it.
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Priestess Alara

Priestess Alara one guise of The Crone. She appears as a beautiful and kind woman in flowing white robes who cares for the sick and needy. Her power lies in the crowds that would do anything for her. They believe she heals them and fights what ails them. She appears in the ruins of an elven outpost, thus this is where her supplicants gather.

She can teach some cleric abilities.
Start

Characters travelling into Emberdom come across a group of armed villagers arguing with a group of diseased villagers. The armed villagers are about to kill them then burn their bodies. There are killed and burned bodies around from previous instances of this. The diseased villagers beg the newcomers to intercede on their behalf. Promise the Priestess Alara will reward them greatly. The armed villagers are simply trying to purge their county of a dangerous disease.

There is a camp nearby.

The villagers are led by John [AC 10, HP 8, Pitchfork] in a brown cloak.

Locations

The Lake

The Ruined Moathouse

The Village of Blondes
Emberdom Wiki

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The Village of Blondes

Blondes is the name of a small, normal village in Emberdom. It has several families of farmers and normal tradesman. It is named for the three beautiful, blonde, identical daughters belonging to the original founder of the village.

There is a large manor where a man with schizophrenia lives. Most of the manor is uninhabited and in disrepair. He is the last in a noble line. He sees and hears the ghosts of his family and relations in the rooms of the house. They wish to see the house restored and family glory regained.

There is no village chieftain, as there is a law that says that only men with three identical twin daughters can be village chieftain. Instead, there is a steward. But the steward does not enjoy the powers of Chieftain, namely the unwavering loyalty of all inhabitants and some other ancient rights.

Several decades ago, Blondes was along a major trade route, so the inhabitants are quite heterogenous, though no one new has settled there in many years.

The main practicing religion is Islam, though there is a minority of Christians, and secret pagan cult that worships a giant Crab that lives in The Lake.

The people who live here are generally unarmored and unarmed. They are protected by The Ranger and (unknowingly) by The Druid.

Weapons available to player characters are simple: bows, knives, daggers, clubs. The smith could forge and fashion them a spear, but such a request would raise some alarm. The creation of a sword is out of the question. Similarly, the tailor could fashion them some leather armor.
Druid

There is a large, grey wolf that stalks the woods. People are scared of it. There are stories of it attacking people, but what no one remembers is that those people were doing terrible things. There are lesser-known tales of it helping good people and children. No one knows that this is a druid, except The Man in the Woods.

The Druid is interested in helping those who are allies of the forest and its creatures. If you are willing to fight for the forest, he will appear before you and offer to train you. You must learn the ecosystem of the forest. After you have learned the relatively mundane abilities, he will ask something great of you. Probably an act of violence or destruction on behalf of the forest. Then he will teach more powerful spells and animal possession.

He teaches you how to find common herbs and where the rare ones grow. Teaches you where to find animals, where the rare ones live. How to speak with plants and trade with them. How to speak with animals and trade with them. These are ancient languages.

Training as a druid gives you great advantages while in the forest.
Starting Quests

1. When they enter town, authority will try to have their weapons taken. How can they get their weapons back? Well the authority would have to see some reason. Or they could steal them.
2. Get someone to make them some weapons!
3. They need places to sleep or call home. Take up residence in one of the rooms in the manor. Live in some tents in the woods (The Druid is watching).
4. They need some work - clear out the animals at The Ruined Moathouse. This is a job meant to scare them off.
Combat

So, we want to reflect someone's skill in combat. What level fighter are they? If they are a higher level fighter, then you will almost certainly lose.

Initiative is not a function of Dexterity. It is a function of level difference plus situational factors.

HP: 4, 6, 8.

Who goes first? Someone has to go first. That's the big one. Who gets to make the first attack? Attacks miss on a 1. How much better am I than my opponent? Choose which die to roll. On a hit, roll damage die.

Damage die mitigated by my armor.

* Unarmored: d6
* Padded: d8
* Leather armor: d10
* Mail: d12
* Plate: d20

Damage Table

1. Killed
2. Wounded
3. Floored
4. Injured
5. Scared
6. Shaken
7. Nothing
Queen Mother(August's Mother)

The queen mother is a very regal woman and mother to Prince August's mother. She is not seen within the comic outside of picture frames on her own and in a family portrait with her, her son August, and her husband (The King Father).

## Appearance

The queen mother has light brown hair (same shade as August) and green eyes (shown in only one picture of her). Her hair falls to her shoulders and her bangs fall in a neat line just above her eyebrows. She is shown in a sleeveless long dark green dress. She wears long white gloves up to her mid-upper arm. Like her husband, she wears a crown that wraps behind her head but doesn't quite touch in front. Unlike her husband's crown, her own is smaller and a thinner gold band. The crown lines up with the bottom of her bangs. The queen mother also wears simple jewelry. Around her right wrist, she wears a thin loose light gold bracelet.
Willis

Willis is King Alfred's secretary, steward, and whatever else Alfred requires of him. Where Alfred goes, Willis goes with him.

In Episode 1 he is described as:

> *[A] small, anemic-looking man, always hovering around Alfred. He is never without his quill and parchment, where he takes detailed notes. He's overworked and unappreciated.*
>
>
Mytilene Royal Family

The Royal Family of Mytilene(that we know of) is three people: Princess Sapphia , her mother, and her father.

## Servant Interaction

Between Sapphia's fear of going back to her kingdom as well as the gossiping we see of the servants within her kingdom, we can tell that the Mytiliean servants have no respect for their princess. They refuse to interact with her, and warn each other "not to look the princess in the eye" for fear she will attempt to seduce them. At this point, we aren't sure how the servants treat the King and Queen.
Bombalurina

**Bombalurina** es un personaje principal en el musical de Andrew Lloyd Webber, *Cats*.

Taylor Swift le dió vida a Bombalurina en la película del musical, estrenado en diciembre de 2019.

El personaje en la película se parece poco a la versión teatral, salvo por cantar "Macavity: The Mystery Cat". En cambio, la versión cinematográfica de Bombalurina es una villana que trabaja con Macavity. Sin embargo, conserva su confianza y sensualidad habituales.

## Personalidad

> [Bombalurina es] solo una gata sociópata realmente manipuladora.
>
> — Taylor Swif sobre Bombalurina

Bombalurina es uno de los villanos de la película y trabaja con Macavity, mientras que Mungojerrie y Rumpleteazer son sus compinches.

Bombalurina hace su entrada chocando la Jellicle Ball. Ella canta "Macavity: The Mystery Cat" mientras atrapa las Jellicles con la ayuda de Mungojerrie, Rumpleteazer y Griddlebone, lo que le permite a Macavity secuestrar al Old Deuteronomy.

### Apariencia física

Bombalurina es un gato de Bengala pelirrojo en la película. Lleva un cuello muy detallado y adornado y tacones plateados.

## Producción

Swift se unió al reparto de la película en julio de 2018.

## Galería

* Capturas de pantalla
* Detrás de escenas

*Capturas de pantalla del trailer*

"Meow."
Taylor Swift en Instagram, 22/01/2019
## Referencias

1. ↑ 1,0 1,1 *Instagram* - Taylor Swift en Instagram: "Meow."
2. ↑ 2,0 2,1 Jennifer Hudson, Taylor Swift, James Corden & Ian McKellen Line Up For ‘Cats’ Movie — Miaow
Olfga

The tall and powerful Olfga is the leader of the mercenary band known as Olfga's Boys.

She is described in the script for Episode 2 with:

> *Olfga is the leader of the mercenary band made up of male orcs. She is taller, stronger, and better looking than them too. She's super attractive if you're into a woman who can crush your skull with her bare hands.*
>
>

## Quotes

* "Olfga is impressed with small princess'... how you say? Pluck."
Princess Sapphia

**Princess Sapphia** is one of the main protagonists in *High-Class Homos*. She's seen best friends with Prince August and his platonic wife to avoid the pressure of her family, advisers and suitors.

## Appearance

Princess Sapphia has pink hair with two curly strands framing her face. She has large blue eyes and pink arched eyebrows.

She's often shown wearing a long, flowing pale pink strapless gown with a brighter pink belt. She wears two large blue earrings. On her head is a triangular gold crown encrusted with a blue gem. She also has a prosthetic left leg. For prosthetics, she has 4 different versions of her leg: normal, party, party(heels) and stealth.

Her casual outfit is the outfit in which she wears underneath her dress, a brownish black bra (sometimes covered with a tank top of the same color) with pale pink pants. Once when she needed to go in disguise she dressed in a cape and hat(August's) along with her casual outfit.

For the picnic scene, she decides to wear a different casual outfit: a long sleeved cream dress with a brown corset-like exterior piece. She borrows August's hat again and wears the necklace Marla won her on their date.

In flashbacks we see that Sapphia had shorter hair down to her shoulders kept a similar way with a smaller band of a crown being used as a headband of sorts. She also wears little blue earrings. She didn't have a prostatic leg, but rather a crutch and bandages on her stump leg. Sapphia wore a simple light pink dress over a blue cardigan and a pink slip on shoe.

## Personality

Sapphia a lesbian princess from the Kingdom of Mytilene, is a flirty character and seems to have no shame, walking out in a bra in front of Odette. She is playful, fun and seemingly quick-tempered. But she is mad when mocked for her leg.