recursal/Fanatic-Fandom huggingface dataset:
Sumika of the Iron Sand

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Kojiro Kanzaki

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Chouga Atsui

Chouga Atsui {written: Thick ButterflyMoth} was an Akimichi from the Whirlpool who came from the old Hidden Leaf. Chouga had a moth-inspired outfit to reflect his name.

He had a crush on his teacher, Chie Saegahara, for her firm and strong resolve and her ability to teach.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Unki Amano

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Amano Unki may translate to "heavenly heat" or "celestial cloud princess" depending on the what kanji characters are used.
* Unki's naming does not reflect any prior planning of becoming a leader. She was named partially for Kumogakure, the location she started originally started out in and for her ability.
* Origins of Unki's scorch bloodline is unknown. The heated abilities are not apparent in any other member of the Amano family. Unki suspects that the Scorch ability, in a pure form, is rare.
Inoki Yamanaka

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Tamer System

This is the guide necessary in order to be a proper tamer. Only tamers may have access to pets. A pet by definition of this guild is an animal companion which assist the rpc in combat. The pet may have a distinct personality and may speak or not speak English depending on the will of the tamer. Alternatively, the pet may only speak its animal dialect, but the tamer has full access to understanding it. The strength of a pet is determined by how many Tamer Attribute Points, (TA), the pet receives. A breakdown of TA is provided below.

* Each pet the tamer has requires at least one TA.
* The max amount of TA a single pet can have is twelve.
* A single pet can have at most two TA per the body rank of the tamer.
* For every TA given to a pet, the pet is allotted one free custom unique to the pet. This custom may either be maruton ninjutsu, taijutsu, bukijutsu, or genjutsu based. Pet customs can only scale three ranks like puppet mechanisms. In addition, because pets are unique individuals, each pet custom must be approved on its own individual merit.
* With one TA a pet has one activation. Once a pet has three TA they may have two activations. Once a pet has six TA they may have three activations.
* Until a pet has four TA, pets drain chakra and stamina directly from the tamer’s energy reserves. However, once a pet has four TA, the pet automatically has 200 Chakra and Stamina per the body rank of the tamer. If a pet runs out of chakra or stamina then they may syphon more from their tamer.
* When a pet is granted two TA, the pet is allowed to mirror all of the ninjutsu the tamer knows of one chosen element. After four TA points, the pet is allowed to mirror two elements that the user has. Unless stated by a class perk, PA, or cross discipline, a single pet may not mirror more than two elements.
* When a pet is granted three TA, their physical stats are mirrored to the stats of the tamer. After six TA, the pet may mirror any Taijutsu or Bukijutsu styles the tamer knows.
* After a pet has four TA, a pet may have a unique sense. This sense is based on one of the five body senses, and allows the pet to track a target anywhere through the forum by that sense. However, the tradeoff is that genjutsu which utilize that sense as their primary sense are one rank stronger, and the mental stress applied to them are one tier greater. The physical pain required to break out remains the same. After eight TA the weakness to genjutsu is nullified. Furthermore, after twelve TA the animal has one rank stronger resistance to genjutsu which utilize that sense as their primary sense.
* After a pet has six TA, they are able to mirror all of the genjutsu the user has of one of their branches of genjutsu. At twelve TA the pet is able to mirror two of the genjutsu branches the users knows.
* When a pet is granted six TA, the pet is granted a Tamer Attribute. The Tamer Attribute is some akin to a stronger PA granted solely to that animal. Its abilities may mirror that of a summoned creature. At twelve TA a pet may have two Tamer Attributes.
Saiko

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Jashin (Deity)

**Jashin** (ジャシン, *literally meaning:* wicked heart; evil god; evil design) is the god worshipped of death, destruction, blood, evil forces, and corrupted natural energy. He is the patron of the Ketsueki, Kaguya, and Akuryo clans. When Utu was killed, Jashin became stronger and claimed the primal realm of one of Utu's former domains of power becoming the god of war, vengeance, uncontrolled fire, lust, and domination as well. Jashin expects that all his followers — so named "Jashinists" — bring nothing less than utter destruction and death. Jashinists are expected to pray to Jashin before a fight, asking for a "good kill." If he is unsuccessful or is not allowed to kill, he prays for forgiveness. Jashinism requires constant sacrifices made in order to maintain a connection to the old, vengeful God. Jashin's symbol is an upside down triangle with a circle around it. Jashin's followers can use certain jujutsu, creating voodoo-like links with targets whose blood they've ingested for as long as they remain within the perimeter of Jashin's symbol.
Belamos Karna

Belamos was host of the four-tailed beast, Son Goku; He was succeeded by Bae Soyeon.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Former Jinchurriki of Son Goku, the Four-tailed Monkey.
* Awarded land to establish a small town by Shiro Chosokabe.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.
* Restored the Sun during the forced Eclipse and ascended to godhood.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Seizo Raiu

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Replenishment System

RPC's die. Either they die in combat, or we reach an end with our character and let them dissolve into the great beyond. Normally, there are no rewards to letting go of an RPC. That was before the Replenishment System.

The Replenishment System is designed to allow you to take half of your RPC's merits and apply them to a new RPC. You can transfer your XP to your next RPC. However, there are restrictions. The first is that you are only able to claim half of the total amount of XP your character has. This means if they have 2000 XP, then you are only able to claim 1000 XP for your next RPC. If you have an odd number of XP, then round up to the nearest whole number. In addition, the maximum amount that you can transfer to a new RPC in terms of XP is 1,700. Any additional XP your previous RPC had is leftover, which means that you can use it for another RPC when you eventually make it. Half of all items the RPC gained during events as well as half of all endgame perks may be transferred to the new RPC. Up to three RPCs may be used for replenishment on one RPC but event rewards and endgame perks may only be replenished from one of the RPCs. The other character(s) event rewards and endgame perks can be saved for use on a different character. Again, half of and only up to 1,700 XP may be claimed from each RPC.
Tetsu Aikura

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Kotori

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Nakya

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Coda

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Blindness (Status Effect)

Bane of normal people and Doujutsu users alike blindness unless having been born with it or grown accustomed to it is a debilitating effect known throughout the masses. ~Sensor may circumvent blindness through the use of applicable sensory techniques.

## Tier One Blindness

Tunnel Vission, Blurry Vission, Clouded Vision, difficult but not impossible to see. Doujutsu users can bypass these debilitations using their sensory sight as opposed to normal vision but its still more straining to do so.

* Reduces agility by 2 points.
* Enemy Dodges cost [20] less resource.
* Doujutsu requires an additional [10] resource to use.

## Tier Two Blindness

The user can only see darkness, Doujutsu users, however man continue to see using their sensory vision albeit much more difficult to do so as now even it is slightly getting blurry.

* Reduces agility by 4, by 2 for doujutsu users.
* Normal vision cannot see.
* Doujutsu requires an additional [20] resource to use.

## Tier Three Blindness

Pitch black. Hardly any light if any reaches the iris. Even Doujutsu users start to feel the effects and moreover, their abilities start to fail them as the blindness starts affecting their neuro-network.

* Reduces agility by 6, 4 for Doujutsu users.
* Normal Vision cannot see, Doujutsu vision is blurred.
* Doujutsu techniques cost [60] more resource to use.

## Tier Four Blindness

Blindness which extends to the neural network directly interfering with the synapses sent to the brain. Not even Doujutsu users are immune to this tier of blindness and it ultimately the worst kind of blindness.

* Reduces agility by 8.
* Doujutsu users cannot use their Doujutsu techniques.
Zaishin City

Central Zaishin City is divided into the Four Quarters of the Sun with the Shogun's castle in the very center. The outskirts of the city are not within the inner walled quarters but are still considered to be in the city proper. The majority of the city's population live outside of the quarters and the inner walls and closer to the outer walls. It is a heavily guarded city with a feudalistic societal system and nobility. Samurai and noble clans live in the inner walls while the workers live beyond the walls.

## History

The world of ninja exist on only one part of the world. On the other side, cross grand mountain ranges, resides the land of the samurai. Although they grew with combat which rivals and in some cases mimics ninjutsu, the way of the samurai exist beyond the scope of that of the shinobi. Their central base is located in Zaishin, city located within the land of iron. The land is known for having abundance in natural resources, which allowed samurai to develop faster than most societies.

The society of Zaishin is centered around the five major clans; the Seinaru Enjo clan, the Seiryu clan, the Mahofu clan, the Raiu clan, and the Hogosha clan. Every one hundred years the clans gather together to decide the next clan to govern the land for the next one hundred years. Anyone not born into the five chosen clans are designated as second class citizens. It is possible for samurai not of the clans to become prominent enough to earn land or prestige. Recent political pushes have been designed to better wedge the tension between the commoner and the royal. As a whole, however, all Samurai listen to the head of the clan whose clan is in charge. Their word is law, and anyone of that clan is treated as royalty amongst the royalty.

The Samurai’s primary opposition does not come from man, but from spirit. Indeed, it is the force of the yokai which has governed the militaristic rise of the Samurai nation. While the Samurai were content to live within their own space, an unforeseen force has cause the nation to come into contact with the ninja world. How will these two forces collide with each other? Will it be like oil and water, or like truth and justice? Time tells all tales, and the Samurai have stories to tell.

### Samurai Invasion Arc Part II

Five years ago, the samurai experienced an uprise in Yokai activity due to a strange phenomenon which occurred in the ninja lands. This caused tension between the clans, mainly the head clan of the Raiu, and the Seiryu clan. After years of tension, the Seiryu clan head attacked the head of the Raiu, and as a consequence the Seiryu clan, as well as all people affiliated with them, have left the city. Anyone who is affiliated with them within the city are either arrested or on the run. In addition, all Seiryu clan members have a bounty on their head for 15k ryo.
Grappled (Status Effect)

The Grapple Status occurs whenever a successful grapple occurs. The grapple status is rather simple and does not come in Tiers. The strength of the grapple directly correlates with the rank the grapple was used at.

## Grappled

* A Grapple with only one limb is only half as strong as a grapple performed with two limbs. A one limbed grappled reduces the rank of a grapple by [1]
* If a grapple is performed with two limbs or more is equal to its rank. However, unless having an alternative method to mold chakra the user cannot perform hand signs and neither can the grappled target.
* When a target it grappled the grapplers following technique is [Guaranteed] to hit.
* At any time a grapple can be broken by spending an equal amount of stamina to the grapple unless otherwise stated. The grappler loses their activation for having their grapple broken and the resource spent for their follow up technique is refunded, the grappled will have spent an activation to break out of said grapple.
* A grapple is treated as a [Simple] move unless otherwise stated
Burn (Status Effect)

Burning is a Unique status effect applied by certain Katon techniques. Those of the Ninjutsu Class may apply the Burning/Burned Status Effect to all Katon techniques applying Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Double Ninjutsu Class can apply Burning/Burned to all Katon techniques. Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+. Lesser Tiers of Burning/Burned may be applied from higher ranks if desired. All burning statuses are put out by Suiton techniques or applicable water source unless stated otherwise. When techniques Burning status ends naturally it applies its Burned status.

## Tier One Burning/Burned

Burning:

* Continuously applies a E-rank of damage as the targeted area remains ablaze for [2] posts {stacks}

Burned:

* The targeted area has its [Strength] and [Endurance] reduced by 2. {Bypasses stats reduction resistance until the burns are treated}

## Tier Two Burning/Burned

Burning:

* Continuously applies a D-rank of damage as the targeted area remains ablaze for [2] posts {stacks}

Burned:

* The targeted area has its [Strength] and [Endurance] stats reduced by 4. {Bypasses stats reduction resistance until the burns are treated}

## Tier Three Burning/Burned

Burning:

* Continuously applies a C-rank of damage as the targeted area remains ablaze for [2] posts {stacks}

Burned:

* The targeted area has its [Strength] and [Endurance] stats reduced by 6. {Bypasses stats reduction resistance until the burns are treated}

## Tier Four Burning/Burned

Burning:

* Continuously applies a B-rank of damage as the targeted area remains ablaze for [2] posts {stacks}

Burned:

* The targeted area has its [Strength] and [Endurance] stats reduced by 8. {Bypasses stats reduction resistance until the burns are treated}
* The target loses an activation from the continuous pain. {does not stack}
Sasaki Togeru

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Miyuki Ukyo

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Trauma (Status Effect)

Trauma is the status effect all physical techniques deliver. Literally any technique or attack which hits an unguarded opponent applies Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+. Lesser Tiers of Trauma may be applied from higher ranks if desired. Trauma is the physical consequences from enduring an unguarded attack. In addition, bukijutsu and taijutsu enhanced by 2 points of strength over the target's endurance causes an additional tier of trauma. This effect stacks.

Trauma originating from a bladed object or a technique that specifies causing bleeding cause the target effected to lose an additional 10 stamina per rank of the technique. This addition to the trauma does not end when the trauma does, lasting an additional five posts, and just as with normal trauma, this is stackable with each successful hit. Whenever a new bleed effect is applied, the total amount of stamina loss per post increases and the duration is reset back to the original duration of the longest lasting applied bleed effect.

## Tier One Trauma

* Drains two times the stamina from the target as equal to the rank of the attack.
* An additional supply of stamina is drained from the opponent over the course of five post equal to the rank of the attack the opponent failed to block or dodge.

## Tier Two Trauma

* Drains two times the stamina from the target as equal to the rank of the attack.
* An additional supply of stamina is drained from the opponent over the course of five post equal to the rank of the attack the opponent failed to block or dodge.
* Opponent loses 4 points in endurance.

## Tier Three Trauma

* Drains two times the stamina from the target as equal to the rank of the attack.
* An additional supply of stamina is drained from the opponent over the course of five post equal to the rank of the attack the opponent failed to block or dodge.
* Opponent loses 6 points in endurance.
* Opponent may not use one of their offensive actions for an offensive action. May still use it for a defensive or evasive activation. [1 post]

## Tier Four Trauma

* Drains two times the stamina from the target as equal to the rank of the attack.
* An additional supply of stamina is drained from the opponent over the course of five post equal to the rank of the attack the opponent failed to block or dodge.
* Opponent loses 8 points in endurance.
* Opponent may not use either of their offensive actions for an offensive action. May still use them for a defensive or evasive activation. [1 post]
Lusterapter

A bipedal raptor seen in the land of swamp, rain, earth and river with a navy blue coloration standing at five feet in height. The Lusteraptor is a four foot tall six foot long reptile with long powerful back legs and muscular forelegs for grasping objects and prey. A timid creature at a glance, the Lusteraptor is a colorful beast with iridescent scales that shimmer in light with its unique feature of two retractable frills that line both sides of its head. These frills, which are bright and colorful in appearance are know to emit blinding flashes of light from luminescence aided by chakra. Little is known about the Lusteraptor other than their unique coloration and ability to flash light that can blind even a dojutsu and disturb sensory techniques. As Omnivores, Lusteraptors feast on both meat and plants, favoring smaller creatures and fruits but will resort to carrion as well. The Lusteraptor is known to be the "Flash of God" due to their unique light attack, they only use this ability to blind and disorient prey or to blind predators and then run away; Lusteraptors are notoriously cowardly.

The Lusteraptor is a creature that appeared out of nowhere and only been seen just recently in the wild all over the world. When the Sun went under an eclipse and Hikariton shinobi lost their light for a short while, the Lusteraptor was first seen and are held in reverence by those who believe in Utu. These strange raptors are solitary hunters but will hunt in a pack of three if given the opportunity. These raptors are considered pests for livestock as they prefer an easy meal but are not averse to chasing down their prey. Lusteraptors will flash prey with their frills to blind and disorient them while they will use their powerful back legs to jump onto their prey and go for the neck. Rarely, a Lusteraptor is able to make use of the Light release with their frills as the catalyst. While not a strong creature on its own, the Lusteraptor's flash will blind any would be predator or foe and blind anything unfortunate enough to be caught in it. These frills can be damaged but do grow back overtime but remains the one way to cripple a Lusteraptor's means of fighting back.

## Techniques

### Basic Combat | Rank E-B | Stamina

Lusteraptors are not the most physically capable creature but can fight adequetely enough with their bites.

### Flash of God | Rank B | Spiritual

Perhaps one of the most underestimated skills a Lusteraptor has until someone comes up against it. When the Frills of the raptor are displayed, light is emitted from the membrane as a loud pop is heard as light fires off in a forty foot cone. Anything caught within this flash even if not looking at the creature will suffer tier three blindness and two jamming. In addition, this flash causes Tier 1 Mental Stress and deafens anyone within its flash.

### Luster Monster | Rank E-A | Cost

A Lusteraptor has limited access to the Light Release up to B-Rank techniques.

## Loot

* Reflective Scales | Rare
* Lusteraptor Frill | Ultra Rare
* Lusteraptor Call | Rare
* Elemental Sac | Uncommon
Rowena

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Wulfram Armistead

Wulfram Dierk Armistead was a swordsman from a far away foreign land who had eventually sailed to the continent in search for his missing sister.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!
Taylor Childe

Insert a short character summary here.

## Physical Description

Include a detailed description of the character, or consider inserting an image or gallery.

## Notable Achievements

* Becoming a sage, jinchuuriki, Seven Swordsman, etc.
* Owning a shop, large settlement, etc.
* Becoming a Kage, crime lord, Sannin, Special title Head, etc.

## Biography

### Early Life

Generally for the character's life before their story actually begins.

### General Biography

A good place to put information regarding the character's early career, up to their first major character/guild arc.

### Character Arc 1

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 2

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

### Character Arc 3

If the character has a robust history, it can be helpful to break up their biography into major events, be they life/personal events, guild-wide or village-wide arcs, or personalized stories. If this section isn't needed, remove it.

## Trivia

* Good for "fun facts", strengths, weaknesses, interests, etc.

## Reference

When mentioning events, it can be very helpful to "cite" the thread or a few posts they occurred in. Using the cite function in the toolbar can help keep your page from lighting up with big links. So consider citing above, and referencing here!