recursal/Fanatic-Fandom huggingface dataset:
Ocean Isles Council

The **Ocean Isles Council** (**O.I.C.** for short) governs the area around Spawn and Sunflower Town. It is currently controlled by no one.

## Local government area

Being at the centre of the server and the location where players first Spawn, the Ocean Isles Council L.G.A. features many prominent and popular areas on Seacraft.

In the centre of the area is the Spawn platform, with the Spleef arena beside it. To the west is the suburbs of Sunflower Town and New Town, which are some of the more populated suburbs on the server. To the east is the iconic Shopping Centre.

## Council chambers

The council chambers are located at 3 Sunflower Road, Sunflower Town, and is made out of prismarine. This may be changed in the future.

## History

In the past, the Ocean Isles Council was governed by KrabbyPatty21. He was responsible for overseeing the construction of the Shopping Centre, and was part its opening ceremony.

Later, he constructed a statue of his own skin next to the Shopping Centre.

### Early Version 3

At the release of Seacraft 3.0, jaykobe took control of the council. As mayor, he cleared out some older, unsightly properties in Sunflower Town. ZacNVR also joined in, destroying the underworld apartments. jaykobe also refurbished Town Square, making it bigger with a wooden floor and a redone sunflower statue. ZacNVR and jaykobe also moved the animal graveyard in Sunflower Town to New Town, giving space for the reconstruction of the Sunflower Town train station.
General Rules

The **General Rules** are designed to keep the server in order and in balance. If everyone were to obey these rules, Seacraft would be a safer and happier community. These rules apply to all players on the server.

The server has an official rules document (see below), going into great detail of the rules, particularly regarding property ownership.

## List of rules

The rules document is usually simplified into three main rules. They are as follows.

### No Griefing

On Seacraft, griefing is described as modifying someone's property without their permission. In more serious cases, it often means large-scale destuction of a build, such as in the case of any of the server's major griefing incidents.

Except in very obvious cases of malicious griefing, nothing will be done unless a property owner reports that they've been griefed. This means that players are allowed to obtain permission for modification retroactively.

An additional system exists such that long abandoned property can be reclaimed. There is a Seacraft Discord channel where players can post property they wish to claim. If the owner of the property does not deny the claim within 30 days, it will be given to the claimant. This is done so abandoned and particularly unsightly property can be removed from the server.

### Respect Other Players

This rule is to ensure that Seacraft is an enjoyable experience for everyone. In general, it prohibits bullying and harassment.

### Do Not Crash or Lag The Server

Players are not allowed to do things on the server to intentionally hurt its performance or crash the server. This is to ensure that anyone playing on the server does not have a hindered experience by lag or server downtime.

## History

Basic rules like no griefing, no stealing, no swearing and no spamming have been server rules for a very long time. It's not entirely known how these rules would have been made known to players in Seacraft's early days, though they may have been available at the noticeboard at Spawn.

At some point, likely around the New Town Boom, a button was made at Spawn which would tell players the rules.

zac5 and samdogboy2 had a prank war of sorts in September of 2014, but after samdogboy2 supposedly took things too far, zac5 instated the "No pranking" rule.

There also used to be an exception to griefing, which allowed players to destroy old, ruined structures. samdogboy2 exploited this rule to destroy a structure that had only been griefed a few days prior during the New Town Grief. After this, zac5 revoked this exception, especially since many of the ruined structures the rule originally referred to had been removed.

### At the end of Version 2

By the end of Version 2, a rule document was made as the main source of the rules for players to view. The rules were as follows:

1. No Griefing
2. No Trespassing on Private Property
3. No Killing
4. No Stealing
5. No Disobeying Staff
6. No Hacking
7. Chat rules:
	1. No Spamming
	2. No Bullying, Putting Down, or Making Fun of Other Players
	3. No Use of Foul Language or Swear Words
	4. Do Not Repeatedly Ask Staff For Items, Permissions, or Promotions
Seacraft 2.1.6

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
<< Seacraft 2.1 < Seacraft 2.1.1 - 2.1.5 **Seacraft 2.1.6** Seacraft 2.2 > Seacraft 2.2 >>

## Seacraft 2.1.6

### Contributors

zac5, jacobme32

**Seacraft 2.1.6** is the only known version in the entirety of 2.1. It marks the beginning of the New Town Boom.

## Changes

* Added Wally the Whale mascot
* Added New Town (now known as Sunflower Town)
	+ Added New Town warp in Warp Room 2

## Planning

Some people had complained that there is not enough space to build large houses. The owners decided to create a large flat piece of land for this purpose. This piece of land came off Sunflower Island and was called 'New Town'.

Wally the Whale was built as Seacraft's first official mascot. It was planned that people would change Wally's hat every month.

## Trivia

* Seacraft 2.1.6 is one of three minor versions prior to Seacraft 2.3 that are confirmed by a primary source, the others being Seacraft 2.2.2 and Seacraft 2.2.13.
	+ Similarly to 2.1.6, Seacraft 2.2.2 is confirmed by an image of Seacraft's "message of the day".
	+ Seacraft 2.0.4 and Seacraft 2.2.10 are likely but are not backed by any sources.
* Seacraft 2.1.6 was understood before even Seacraft 2.1.

## Gallery

### Seacraft Weekly

A Seacraft Weekly article about New Town.A Seacraft Weekly article about Wally the Whale.
Crater Council

The **Crater Council** is based in Crater Village and governs its surrounding areas.

## Contributions

### Eco village

In Version 2, the mayor, Sir\_Azza, made efforts to add more greenery into the area, planting grass and trees on top of the houses, and adding trees beside the road approaching the village.

### Fantasy area

In Version 3, SirAbrahamy cleared any public property on Crater Plains including a large wheat farm and a swimming pool. This area was designated as a fantasy area. With the help of ZacNVR, SirAbrahamy established a border of large spruce trees around the area.

## History

### Version 2

Crater Council was released as part of Seacraft 2.4 along with the suburb of Crater Village. At this time, it took over suburbs previously governed by the Mainland Plaza City Council, namely Crater Plains, Old Mountains and the Bombing Mines. While the update was in development, the council was once known as the "Outer Reaches Council", but was renamed before the release of 2.4.

Sir\_Azza soon became mayor, where he mainly focussed on adding greenery to the area. He also built a small library in Crater Village.

### Crater Plains overhaul

SirAbrahamy (who was formerly Sir\_Azza) reclaimed his position as mayor of the council at the start of Version 3. In June of 2022, he designated Crater Plains as a fantasy area, planning to build areas themed around dwarves, elves and hobbits. During this month, only a wizard tower was built

Old Mountains was cleared of its amusement park in September of 2022. The area is likely to form part of the fantasy district in future.

During this time, the beginnings of a dwarven fortress were carved out of a terraformed Golden Mountain.

### Crater Village Expansion

September 2022, also saw an expansion to Crater Village, by damming and draining part of the bay next to the existing village. New streets and houses were constructed in the pit during October.
Puddle Plaza

*"What happened to my house?"*This article features content which no longer exists on Seacraft.

## Structural Information

### Materials Used

Quartz, quartz pillars, cobblestone, stone, redstone lamps

## Location Infomation

### L.G.A.

Castle Council

The **Puddle Plaza** is a shopping centre based in Puddle Plains, near Seacraft Castle. It was released during 2017 as part of Seacraft 2.4.2 and has seen little activity.

## History

Puddle Plaza had began construction a little before the release of Seacraft 2.4. zac5 had planned to build a shopping centre in Puddle Plains since the existing Shopping Centre was nearly full and Puddle Plains was vacant. By building it, zac5 was not only hoping to revitalise the server's playerbase as the Shopping Centre had during the Shopping Centre Boom, but also to inspire development in Puddle Plains.

The Puddle Plaza would be released as part of Seacraft 2.4.2. zac5 eventually built a Business Co. shop in the centre, but it saw no other activity.

### Removal

The Puddle Plaza was removed by ZacNVR on the 11th of June 2023. It had long been considered an eyesore and had served no real purpose.
Version 3

**Version 3** began on the 26th of May, 2022, after Seacraft's hiatus of almost 4 years and 9 months. As opposed to Version 2, the server became more free and less structured, finally dropping the "Community Survival" tagline and allowing people to play freely in creative mode. The concept of updates was also discontinued for the server as a whole, except for its initial release of Seacraft 3.0. During this time, Seacraft has been branded as "Seacraft III".

## Coco Plains

During early version 3, jaykobe and some of his friends established Coco Plains, which had been recently released at the time. While it grew quite rapidly, its popularity was short-lived.

## Railway overhaul

ZacNVR wasn't happy with the existing Railway Network he had established for Seacraft 2.3, considering it convoluted and confusing, as well as the infrastructure being an eyesore around the server. He also thought the experience of riding the railway in certain parts would be quite boring due to long and repetitive tunnels.

Therefore, ZacNVR proposed a new railway network, consisting of four railway lines with no overlap, to minimise infrastructure and station complexity, only having bigger stations at line interchanges.

He began construction at Ripped Earth, then continued to Sam's Dragon Village and Racehorse Stadium, completing the southern portion of the Ocean Line. He then slowly built the Freebuild and Seacraft Castle stations, finishing the new Southern Line. In September 2022, progress continued to the Mainland Line, seeing the overhaul of the Mainland Plaza and Town stations.

## Crater Plains fantasy overhaul

At the release of Seacraft 3.0, SirAbrahamy reclaimed mayorship of the Crater Council, and started making big changes to Crater Plains. He envisioned a fantasy area with areas themed around dwarves, elves and hobbits. This began in June 2022, but soon stopped after building only a wizard tower. Construction resumed in September, making progress on a dwarven keep. SirAbrahamy also reclaimed the property of the Amusement Park in Old Mountains, tearing it down and planning to build more in the area.
1996 Royal Rumble

The 1996 Royal Rumble was the 9th annual Royal Rumble show produced by the World Wrestling Federation. It took place on January 17th, 1996. The attendance was 21,993 people and took place from the Joe Louis Arena in Detroit, Michigan.

The main event was the 30-man Royal Rumble match, won by Duke "The Dumpster" Droese who last eliminated Villano IV. The main matches on the undercard were the WWF Championship match between Chris Benoit and Diesel and the WWF Intercontinental Championhip match between Bret Hart and Scotty 3 Hotty 5 Me. The show was also Razor Ramon's final appearance in the WWF.
The Railyard

**The Railyard** was a suburb originally planned for Seacraft 2.5, and was released in Seacraft 3.0. It is a flat stony area east of Stagnant Swamps.

## Features

The suburb features some small structures dotted around the place. Railways once connected these structures, but due to the existing road network, some of these rails have been destroyed.

Some of the suburbs features include a quarry, a power station, a dock, a chicken farm, a wheat farm and more.

## History

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
### Early history

The Railyard has much of its early history tied with the neighbouring suburb Snippa Rippa. Both of these suburbs were first settled during 2016 by zac5, Jakemaster\_360 and Sir\_Azza. They played a game where each of them owned a railway line connected to a few locations in the area, sending each other various items using chest minecarts across a series of railways. zac5's line was called the NVR line, Jakemaster\_360's line was called the EV line, and Sir\_Azza's line was called the Snippa Rippa line.

### Official release

Both the Railyard and Snippa Rippa were planned to be released as part of Seacraft 2.5. The Railyard (which was still unnamed at the time) featured a junction of two of Seacraft's new highways, now called the Coastal Highway and the Northern Highway.

The Railyard was first named and released at the time of Seacraft 3.0.
Seacraft 2.3.8

<< Seacraft 2.3 < Seacraft 2.3.7 **Seacraft 2.3.8** Seacraft 2.3.9 > Seacraft 2.4 >>

## Seacraft 2.3.8

### Contributors

zac5

**Seacraft 2.3.8** was released to fix up a few issues.

## Changes

* Added Shopping Centre warp (Warp Room 2)
* Fixed Horse Race minigame
* Restored maps in Spawn and Mainland Plaza

## Planning

Seacraft 2.3.8 was originally going to follow Seacraft 2.3.5 and fix up the Slender and Maze Runner minigames. However, due to the unexpected release of Seacraft 2.3.7, the version number would be pushed back; and due to zac5's laziness, these planned features were postponed to Seacraft 2.4.

During this time, there were a few issues that needed to be sorted out. Horse Race was down because players couldn't get into the race, the Shopping Centre released in the previous update didn't actually have a warp, and the maps in Mainland Plaza and Spawn had been destroyed.

These issues were fixed in this update.
Seacraft 2.3.2

<< Seacraft 2.3 < Seacraft 2.3 **Seacraft 2.3.2** Seacraft 2.3.5 > Seacraft 2.4 >>

## Seacraft 2.3.2

### Contributors

zac5, Jakemaster\_360

**Seacraft 2.3.2** was the next 2.3 update. It was a somewhat minor update that contained a new mascot!

## Changes

* Added Terry the Turtle
* Added TACC Parkour Course (although unnamed at the time)
* Modified railway lines
* Removed Boat Race

## Planning

The parkour was originally going to come out as part of 2.3's phase two. But because the update was taking so long, it was postponed. The railway lines were slightly modified because the automated system wasn't working properly. The automatic factor was removed.

It was thought by the owners that it was time for a new mascot, so Terry the Turtle was also added as part of 2.3.2. He was Seacraft's fourth mascot. The Boat Race had to be removed to make room for Terry, but there was no point in keeping it anyway. No one ever actually played it!

## Trivia

* Some of the older players didn't like the fact that the Boat Race was removed because it had been around for so long.
	+ Being an older player, zac5 delayed the removal and, when he did remove it, he didn't destroy the track.
Downtime Period

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
The **Downtime Period** is the period of time from April to May of 2014. It is noted for its lack of players on the server. It follows the Expansion Period and precedes Seacraft 2.0 and the Forgotten Period.

## April

In April, the server was likely inaccessible to most players due to the server being whitelisted. It is possible that zac5 was working (or intending to work) on a server-wide Easter egg hunt. It's also possible he whitelisted the server due to threats of griefing.

## May

In may the server was completely inaccessible due to a failed attempt in updating to Minecraft 1.7.8. The problem occurred possibly because of the way Seacraft's Nether and End were set up in the files. Regardless of the source of the problem, players attempting to join the server were met with the message "Old" in the multiplayer menu.
Town

**Town** is one of Seacraft's most hidden and unknown suburbs, despite neighbouring the popular Mainland Plaza area. Specifically, Town can be found behind the Zoo and just off Hollow Hill. It also neighbours Flat Hills.

## Facilities

Town was built as a residential area, so it is designed to have a few uses.

### Farming

Town has a small tree farm. It currently contains six oak trees.

### Fishing

Town also has a 'Fishing Spot'. It is somewhat pointless considering that Mainland Plaza is right next to the ocean.

### Transportation

Town also has its own train station. This station is part of the Mainland Line and has two platforms. It has direct access to Mainland Plaza and Crater Village..

## History

Before Town was founded, there were two structures that lied in the area. One was a wool shop and the other is believed to have been a TARDIS. Eventually they were both destroyed leaving a crater in the ground. zac5 patched up the crater when he founded Town.

Town was originally created sometime during early Version 2. zac5 believes it may have been released in Seacraft 2.0.4. It was Seacraft's first official residential area. It was designed for survival players to live. At first, it was only accessible by going through modern-day Hollow Hill. It was set up with a mine, a tree farm, and a train station that went to the Zoo and to Mainland Plaza. Town didn't become very well known or popular and was a large failure.

Since then, there has been little development in Town's population. The mine was removed due to it being too close to Slender's mechanisms and other underground developments. When the Railway Network was overhauled for Seacraft 2.3, the rails which once ran through Town and the railway station were moved underground.

Later, a path was constructed to from Town to Flat Hills and a back entrance to the Zoo was added.

### Version 3 History

During September 2022, areas around Seacraft began to see major reconstruction. A new train station was built in Town as part of the new railway overhaul. Additionally, Plains Road, the path to Flat Hills, now tunnelled under the Zoo, which was also being rebuilt and expanded at the time.
Boat Race

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
*"What happened to my house?"*This article features content which no longer exists on Seacraft.

## Boat Race

The Boat Race control tower in Seacraft 2.3.7.

## Location Information

### Location

Spawn

**Boat Race** was the second minigame to be built on Seacraft. It was a race around the two islands in an '8' shape. The borders of the track were made of glowstone. The intersection in the middle was toggled by a lever in the boat race control tower. The start of the race was also lever-activated.

## Gameplay

Boat Race was designed to have one controller and two or more racers. The controller would help run and operate the track that the racers would race around.

### Racers

Racers started at the starting line. When the race started, the racers would race three laps around Spawn and Sunflower Island.

### Controller

Before the race, the controller would go into the Boat Race control tower. At the start of the race, they would pull the start lever which would allow the racers to start. During early versions of the game, the controller would simply shout 'GO!' to start the race.

The controller was then responsible for changing the intersection before the players smashed into a wall. During the last lap, the controller would flick the start lever again so that the race could end when the racers got there.

## History

The boat race was originally an idea by josh20202, and it caught on quickly. A control tower was originally built to toggle the intersection in the middle. The start lever was added later.

The boat race lasted the many eras of Seacraft and has had some changes. zac5 made a way to hide the redstone and made it look neater, as the old way didn't look too appealing.

### Griefing History

The Boat Race was often a target for griefing during Seacraft Beta. The griefer would let water flow into the redstone mechanisms of the intersection toggle. zac5 had to redo these every time.

## The Removal

It was Im\_Uncle\_Eddy that requested the removal of the boat race so that boats could travel freely around Spawn. zac5 removed the minigame as part of Seacraft 2.3.2 to make room for Terry the Turtle. Im\_Uncle\_Eddy then destroyed the actual track during Seacraft 2.3.5.

## Gallery

The Boat Race control tower in Seacraft 2.3.7.
## Trivia

* Although it was one of Seacraft's oldest minigames, it was never actually properly used.
* Some of the older players didn't like that the Boat Race was removed
	+ This is why zac5 hesitated when removing the Boat Race

## Footnotes

1. ↑ Sunflower Island was known as Horse Island during Seacraft Beta. It is now part of Sunflower Town.
Desolate Period

The **Desolate Period** is the final period of Seacraft Version 2, extending from the 13th of February, 2017 to the closure of the server on the 2nd of October, 2017. It is named for its lack of player activity, which ultimately led to the aforementioned closure.

## During this period

### Plans for 2.5

Seacraft 2.5 had begun development during the Timberlands Period. zac5 had begun working on the new maps for Survival Games and Maze Run, and had released a survey into the community in order to direct the rest of Seacraft 2.5. Based on the reults, the following ideas were planned:

* New Warp Room(s)
* Continuation of Pokemon Arena in Stagnant Swamps
* More Warp Room terminals (access points)
* Railway improvements (particularly train stations)
* Nether PvP improvements

### Seacraft 2.4.7

zac5 was hoping the main feature of Seacraft 2.4.7 would be the Moose Forest shopping district. However, ItsMoose, who was preparing the area, stopped playing so much on the server. So, after zac5 built some new *Business Co.* stores around the server, he worked on some other features.

He finished construction of the Underworld Apartments in Sunflower Town, improved the conversion system for Reef Crystals in each *Sell Shop*, and made sure each station of the Railway Network had complete and up-to-date information.

He then waited for ItsMoose to finish the shopping district. The update was released in March of 2017.

### Building 2.5

zac5 conceived the idea of building new country towns, with an interest in finding a mesa biome for players to gather terracotta. Part of this would involve building highways connecting these places to the rest of Seacraft. After planning the locations of Blossom's Edge, Cliff Town, Coco Plains, Wolfwood, and Cuprum Bay, and after mapping out a planned route, he constructed the highways in April 2017.

He then continued to the Survival Games and Maze Run maps, also finishing them in April.

Over the coming months he would slowly work on the Pokemon Arena, though largely found himself a bit stuck on how to build it, since the plan was quite complicated compared with other minigames.

### Server closure

Many players left the server before or during the Desolate Period to never return. Planned projects, like the Seacraft Seas cruise ship, never came to fruition, and failed to meet its planned release in July 2017. Due to this, zac5 eventually became disillusioned with Seacraft, considering its continued development a fruitless endeavour, and thus closed the server on the 2nd of October, 2017. He originally planned to develop Seacraft 2.5 and Seacraft 2.6 into a combined Seacraft 3.0, should people ever want the server to return, but he eventually became content with the idea that players may never be interested again, and abandoned this vision for 3.0.
Mainland Plaza City Council

The **Mainland Plaza City Council** (**M.P.C.C.** for short) governs the area around Mainland Plaza. The council chambers are located on top of Hollow Hill along the path to the Zoo.

## Council Chambers

The council chambers have always existed on top of Hollow Hill, on the property which is designated at 4 Business Street. However, it has had a number of different appearances over the years.

### Old Council Chambers

The old council building was made out of iron blocks and stone bricks and had the letters 'MPCC' on the southern side (facing Mainland Plaza). It also had three entrances: the main entrance was on the eastern side, and the other two were on the southern and eastern sides. Im\_Uncle\_Eddy decided to knock it down and build another one.

### New Council Chambers

The land on which the new council building stands had been a vacant block for some time after Im\_Uncle\_Eddy knocked it down (See Above). The land that was un-even was then made flat with an even hill on the side. A cobble stone retaining wall was added to hide the large cavity that lay underneath and hide dirt. The land then stayed vacant again for a couple of months.

Towards the end of April 2016 Im\_Uncle\_Eddy decided to start building the new council building. It was initially going to be made out of nether brick but Im\_Uncle\_Eddy Decided it should be made out of Bricks. Some land where the footpath is located was flattened out and the stair case made to accommodate the different shape of the land. The new council building contains a library and multiple levels of council offices above.

### Mainland Tower

The most recent version of the council chambers was a rebuild of the previous version, but this time it was constructed in its entirety. It is dubbed "Mainland Tower" and, as well as the library, it features an information room and offices for the council itself. It was constructed in September 2022 after jaykobe became mayor.

## Projects

### Zoo Reconstruction

In September 2022, the Zoo began a major reconstruction, headed by the mayor jaykobe. The area of the old Zoo was used as an entrance area, featuring a gift shop, coffee shop and toilets. The Animal Range was destroyed to make room for the main area of the Zoo, featuring the various animals of Minecraft. The Zoo was planned to add many of the mobs added in recent updates, since the Zoo had not been updated since Minecraft 1.11, and at the time of the rebuild the server was now in Minecraft 1.19.

### Skyscrapers at the Plaza

During the Renovation Period jaykobe built a few skyscrapers around the Mainland Plaza area, including a new version of the Seacraft Centre.

### Oceanview beach

jaykobe has been working to establish a beach in Oceanview. He began by building a lighthouse in October or November of 2022 on Mainland Plaza's beach. However, it took up much of the space on the beach, so the lighthouse was moved to Oceanview. He would later build a beach along the coastline. He populated the beach during the Fruition Period with a series of armour stands, and also built a dock coming out from the beach with the help of 180Hedgy.
Seacraft Beta

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.

## Seacraft Beta

### Contributors

zac5, jacobme32, josh20202, Zossimov2000, aa11ron, nc\_new\_contact, samdogboy2

**Seacraft Beta** was the second stage in Seacraft's development. During this time players were allowed onto Seacraft for the first time and were put into creative mode to prepare for the next stage.

## Discoveries

During this stage, many areas that make up Seacraft were discovered. Some of these included Mainland, Sam's Dragon Village and the Bombing Range.

Mainland was discovered by jacobme32 (now known as Jakemaster\_360).
Upon discovery, a bridge was built from Spawn to Mainland. It was decided that the plaza was to be here.

The Bombing Range was originally far from civilisation to prevent areas from being blown up. It was just a place to be blown up and to have some fun with TNT.

Sam's Dragon Village was discovered by samdogboy2. It was originally a naturally generated village. A Toothless was built from *How To Train Your Dragon*.

## Projects

During this time, the community brought many ideas to Seacraft. A lot of these were for minigames. There were also contributions from the operators alone.

### Boat Race

One of the first things created was the Boat Race. As the name suggests, This was designed as a course to race boats. The track went around both of the islands to form an '8'. A Boat Race control tower was built next to Spawn so that the track could be toggled and so that the race could be started.

### The Plaza

Also, a bridge was built under Spleef to an piece of flat land. zac5 originally intended for this to be the plaza, where people could build shops and earn money. He had even built a pet shop there to start it off. However, this area was taken up by a Pokemon arena built by jacobme32 and Zossimov2000.

Upon the discovery of Mainland, zac5 decided to build the plaza there. The plaza was originally much smaller. It was made out of cobblestone and had a glowstone pattern much like the one at Spawn.

### Trade Centre

A "Trade Centre" was constructed near the plaza. This was made so that players could safely trade with other players. This was constructed out of cobblestone and had the word "TRADE" written above it with glowstone.
Timberlands Region

The **Timberlands Region** (or the **Timberlands**) is the region of land on the west coast of Island Ocean. It features locations such as Moose Forest, The Great Redland and the Pine Mines.

## Geography

Much of the Timberlands Region features wooded biomes, for which the region is named. Specifically, it features forest, taiga, and roofed forest biomes.

The Timberlands also has an artificial mountain range around the edge of Moose Forest. At the foot of this range is 'Moose Forest National Park'.

### Generation

The chunks of Moose Forest were originally generated sometime between the update for Minecraft 1.7 and Seacraft 2.0, before the world seed change. The remaining area around the forest (including the Pine Mines and The Great Redland) were generated after the seed change.

## Local government

The Timberlands Region is governed by the Moose Forest Council. Specifically, the council's L.G.A. includes Moose Forest, The Great Redland and the Pine Mines, but does not extend as far as Underhill.

## History

### Settlement

Moose Forest was the first location in the Timberlands Region to be discovered and settled. It was found by ItsMoose during the Shopping Centre Boom, who originally called it 'The Intersection'. He built a bridge from New Town to this new location.

zac5 was unhappy with this addition, since he was already working on new areas for Seacraft 2.4, and hoped to put an end to the Intersection. With ItMoose's persistence, zac5 eventually allowed it to be included, renaming it 'Moose Forest' and giving the name 'Intersection' to the bridge.

### Development

The Moose Forest area likely saw some development throughout the Shopping Centre Boom and the Intermittent Period, though was unlikely very remarkable, aside from the foundation of the cruise ship.

Real development in the are began in the Timberlands Period
Shopping Centre

The Shopping Centre during Seacraft 2.3.10.

The **Shopping Centre** is a big mall with multiple shops for purchase and to buy items from. It was mostly built by Im\_Uncle\_Eddy with the help of zac5.

## Appearance

The Shopping Centre is mainly made out of quartz. The floor is made out of white and blue stained clay. There are four levels to the Shopping Centre. Large signs for shops can be found on the walls of the Shopping Centre.

## Train Station

In Seacraft 2.4, the Shopping Centre got its very own train station in its basement level. It has 2 platforms and linked to the Underwater Line, which stretched from Mainland Plaza to Moose Forest. Although no longer active, this train station can still be found in the basement level of the Shopping Centre.

The current active Shopping Centre Station can be found across the road from the Shopping Centre.

## History

### Construction

Originally, zac5 made a shopping centre in Oceanview, in order to encourage the creation of shops and the trading of Reef Crystals, which had been recently added at the time. This shopping centre was made out of diorite and polished andesite. However, it was not very big or popular, and people found it inadequate.

edward\_seychelles (now Im\_Uncle\_Eddy) believed he could make a better Shopping Centre, so he decided to construct one near Spawn, along the road toward Mainland Plaza, beginning construction in December 2014. He originally built Shopping Centre with two levels, each with a number of plots, each containing a main area for the shop and a storage room in the back.

### Completion

The opening ceremony for the Shopping Centre occurred on the 16th of October, 2015. Officials Im\_Uncle\_Eddy (owner of the Shopping Centre), xX\_Death\_Lord\_Xx (mayor of the Ocean Isles Council) and zac5 (owner of Seacraft) opened the centre, with ItsMoose spectating.

zac5 originally hoped to release this in Seacraft 2.4, but it was released far earlier, as part of Seacraft 2.3.7.

### The Shopping Centre Boom

*Main article: Shopping Centre Boom*
The Shopping Centre became very popular among players, with many shops being built. People also got creative, making other things like apartments within the Shopping Centre. For this reason, the period of time from October 2015 to December 2015 is known as the main Shopping Centre Boom, and was the most popular period in Seacraft's history.

### Adding more levels

This surge in popularity had filled up much of the room in the Shopping Centre, so Im\_Uncle\_Eddy constructed two new floors. KrabbyPatty21 didn't agree with this and thought that he had the right to disapprove the construction of the two new stories because he was the mayor of the Ocean Isles Council. zac5 tried to tell him that there is no rule stating that structures have to be approved by the local council. Eventually the dispute was settled and the levels were constructed. These were released in December 2015 as part of Seacraft 2.3.9.

## Trivia

* The Shopping Centre was the first semi-officially owned structure.

## Gallery

The Shopping Centre when first released. It only had two storeys.
Maze Run

*Were you looking for the Deleted Minigame, Temple Maze?*

**Maze Run** was a minigame released as part of Seacraft 2.3. Its lobby can be found in Mainland Plaza (suburb) towards the end of Ocean Road (the road from Spawn to Mainland Plaza).

## Gameplay

In Maze Run, players are spawned in a maze and must find the way out within a three minute time limit. If players do not succeed they will be teleported to the Maze Runner lobby.

### Game Point Rewards

* 10 GP - Given to all participating players who did not receive another reward.
* 50 GP - Given to all players who made it out of the maze on time.
* 100 GP - Given to the first player to make it out of the maze.

## Maps

### Stronghold

This is almost the exact stronghold with the end portal in it. The stronghold has been a bit patched up so that players do not escape the maze.

zac5 thought of this idea when he once went exploring a stronghold on his singleplayer world. He got quite lost and figured it would make a good map. He has also found that this happens with the Nether Fortress as well, but changing between dimensions using commands is impossible.

### More coming soon

There have been planned maps which may come to 2.5 or one of the minor 2.4 updates.

## Bugs and Problems

Maze Run is quite possibly the most problematic minigame in all of Seacraft. The issues are as follows:

* ~~MR-1: The game does not time the game properly. Everything activates when one person wins.~~ (Fixed 1.0.1)
* ~~MR-2: Displays the incorrect player as the winner.~~ (Fixed 1.0.1)

## Version History

(Seacraft 2.3)
 **1.0.1**
(Seacraft 2.4)

## Trivia

* Maze Run was closed shortly after release due to bugs and issues.
Seacraft 2.4.8

<< Seacraft 2.4 < Seacraft 2.4.7 **Seacraft 2.4.8** Seacraft 2.5 > Seacraft 2.5 >>

## Seacraft 2.4.8

### Contributors

zac5

**Seacraft 2.4.8** was Seacraft's update that brought in Minecraft 1.12: the world of colour update, and was the final released update of Seacraft Version 2.

## Changes

**Seacraft 2.4.8:**

* Updated to Minecraft 1.12

**Seacraft 2.4.8.3:**

* Fixed a few bugs related to physical Reef Crystals due to Minecraft 1.12.
	+ Fixed fishing treasure loot table
	+ Fixed Sell Shop converters

## Making the update

zac5 was anticipating Minecraft 1.12 and updated Seacraft the day after it was released. He figured that the update didn't require changes to be made to any of the current systems, so he released the main update without any sort of added features.

After examining the server logs, zac5 realised that the fishing treasure loot table could not be loaded due to the fact that there was a space character in the name "Reef Crystals". This was odd as the error did not occur in previous versions.

After fixing the error and testing it, he went to convert the Reef Crystals at a nearby Sell Shop. He found that it didn't work due to the same error, so he went to fix every Sell Shop.

## Trivia

* Seacraft 2.4.8.3 was the first and only mini-minor version.
	+ It was also the final version of Version 2
Seacraft Centre

OutdatedThis article contains outdated information and/or is in need of updating.
*Were you looking for the Shopping Centre?*

## Seacraft Centre

The Seacraft Centre during Seacraft 2.3.13

## Structural Information

### Materials Used

Prismarine brick, dark prismarine, sea lanterns, signs.

## Location Infomation

### L.G.A.

Mainland Plaza City Council

The **Seacraft Centre** is a place made as an information station for Seacraft. It is a prismarine structure with the words "SEA CRAFT" written above centre out of sea lanterns.

## Function

The Seacraft Centre currently has a place for players to send suggestions, an area showcasing all of the residential areas, and a "Game HQ".

### Suggestions

This system allows players to send their ideas about what they want to be added to Seacraft. People can send suggestions about the following:

* Minigames
	+ New Minigames
	+ Minigame boosts/kits/bonuses
	+ Minigame maps
* New places
	+ New suburbs/councils
	+ New functional building

### Game HQ

The Game HQ gives players information about minigames and how to play them. There will are also warps to the minigames.

### Residential Areas

This area showcases all of Seacraft's seven residential areas, namely:

* Sunflower Town
* Moose Forest
* Town
* Sam's Dragon Village
* Puddle Plains
* Stagnant Swamps
* Crater Village

The area displays a bit of information about the suburb including the council that it falls under. It also has warps to these locations.

### Information Books

Information books tell new players how Seacraft works and what to do. There are currently two books, named *Getting Started On Seacraft* and *Seacraft's Systems*. These were released as part of Seacraft 2.4.2.

## Former Functions & History

In the past, the Seacraft Centre had very different funtcions.

### Trade Centre

Originally, the Seacraft Centre was known as the Trade Centre. Here, players could safely trade items with each other using a redstone mechanism. Players could also use their gems (emeralds) to trade with villagers.

### Old Seacraft Centre

Eventually the Trade Centre became the Seacraft Centre. At first, the only thing available was a "What's New?" section. This area provided information about some of Seacraft's new features. This possibly started during the Expansion Period.

At the release of Minecraft 1.8, the Seacraft Centre was changed to prismarine. This was similar to Spawn's 1.8 change.

A "Residential Areas" room was later added. This room showed all of the residential areas at the time. This room was possibly created soon after Town.

An other room was also added. This room was called "Other Stuff". It contained the area for suggestions and a warp to the Information Room. This room contained information that told beginners about Seacraft. This room was replaced by the information books mentioned above.

## Trivia

* The Seacraft Centre is a quite unknown structure. Even some of the staff don't even know about it.
* The sign stating the council of Stagnant Swamps is incorrect, written as the "Northern Reaches Council" as opposed to the "Northern Regions Council"
Survival Games

**Survival Games** is a minigame on Seacraft where players must find chests to get items and survive.

## Gameplay

Each player starts with nothing. Any items in their inventory get cleared. They start around the centre of the map. There are eight chests in the middle and many more throughout the map. Each chest is filled with items. Some are good. Others, not so much.

The aim of each player is to be the last one alive. They must use the items they find to kill the other players.

Unlike other servers, there is no 'Deathmatch' that occurs after a certain period of time, where the players are taken to a small arena to quickly kill the other players. The map also does not shrink over time.

### Game Point Rewards

* 10 GP - Given to all players who participated (not the winner)
* 10 GP - Given for each kill
* 100 GP - Given to the winner

## Store

### Cages

The Survival Games store also offers 10 cages. These cages are:

* Glass Cage (default)
* Seacraft Colours Cage - 200 GP
* Multicolour Cage - 200 GP
* Black and White Cage - 200 GP
* Banana Cage - 500 GP
* Grenade Cage - 500 GP
* Prison Cage - 500 GP
* Invisible Cage - 500 GP
* Basic Themed Cage - 500 GP
* Themed Cage - 1000 GP

The themed cages change their look depending on the map played.

## Maps

### Forest

The Forest map was the first Survival Games map on Seacraft. It is a forest biome with more trees than usual. The chests can be found in places all over the map. 8 chests are in the central cornucopia with 32 more hidden throughout the map (total of 40).

Before the automatic chest refill update (Survival Games 1.1), the map was split in to four sections. These sections were used to help where chests are located. Section A is around the middle of the map, section B is the western area of the map, section C is the eastern area, and section D is the southern area.

### Mountains

The Mountains map is located in a windswept hills biome with giant mountain walls around the map. Many abandoned structures lie throughout the map.

There are 60 chests are hidden throughout the map: 8 in the map's cornucopia and 52 more hidden elsewhere.

## Version History

(Seacraft 2.2)
 **1.1**
(Seacraft 2.4)
 **1.2**
(Seacraft 2.4.5)
 **2.0.0**
(Version 3)
 **2.0.1**
(Version 3)
 **2.0.2**
(Version 3)
 **2.0.3**
(Version 3)
 **2.0.4**
(Version 3)

## Trivia

* The shape of the forest map is somewhat like the shape of Seacraft's civilised region.
* Survival Games is very slightly based off the popular franchise, *The Hunger Games*.
* Survival Games was the first minigame to be released during Seacraft Version 2.
* When zac5 made Seacraft, he didn't want to ever add Survival Games as he hated it at the time. But overtime, zac5's hate for the minigame grew less and less to the point that it was added.
* When Survival Games 1.1 was released, boosts were implemented and could activate in game, but it was impossible to purchase them as the store was postponed for Seacraft 2.4.5.
Pollux

Pollux was the original Air Elemental and the twin of Castor.

Characters

Current Major CastSonnerie ● Nerissa ● Raole ● Kara ● Dark ● Fionn ● Momo ● Sub ● Hugh
Mira ● Wisp ● Agatha ● Adrear

Ancient ElementalsAshley ● Dakota ● Zachary ● Helga ● Aria ● Katie ● Ivan ● Sean ● Tina
Fern ● Hrr'Ta ● Dwight

First ElementalsTrinity ● Nyx ● **Pollux** ● Castor ● ᴙ ● Yeψis ● Angora ● Bragi ● Hearth
Ebisu-Osiri ● Ither ● Seygahd ● Neydo ● Draper

Other
Humans ● Anthros ● Mages ● Minor Characters
Seacraft 2.4.7

<< Seacraft 2.4 < Seacraft 2.4.5 **Seacraft 2.4.7** Seacraft 2.4.8 > Seacraft 2.5 >>

## Seacraft 2.4.7

### Contributors

zac5, ItsMoose

**Seacraft 2.4.7** helped improve a few things around Seacraft.

## Changes

* Puddle Plaza shop fixes
* Added Underworld Apartments: an apartment block in Sunflower Town
* Sell Shop enhancements. Sell shops can now convert 100rc per second, as opposed to the predicted 10rc/sec of the old system.
* Fixed/Updated train station info
* Added Moose Forest shopping district

## Making the update

Originally, zac5 wanted to make more *Business Co.* stores around Seacraft and improve his current ones. When he got to making one in Puddle Plaza, he realised that the button to purchase shops didn't work, so these were fixed.

He then wondered when ItsMoose would finish Moose Forest's shopping district so he could put a store there. zac5 told him that he would include the shopping district in the next update.

Then zac5 saw this as an opportunity to do somethings he could do but hadn't done. He started by finally finishing a block of apartments he teased for Seacraft 2.4. All he had left to do was slightly improve the rooms, make the elevator and add a system which allowed players to buy the rooms.

He then went to all of Seacraft's Sell Shops and replaced their current clock-circuit conversion systems to repeating command block conversion systems, which ended up being about 10 times faster.

He than went to every train station in Seacraft and modified and updated their information. Some newer train stations had no info at all.

Then zac5 waited for ItsMoose to finish the shopping district. The update was a few hours after the completion of the area.
Snippa Rippa

**Snippa Rippa** is a suburb atop the Snippa and Rippa mountains. It neighbours The Railyard.

## Features

### Tree farm

Atop Snippa Mountain, there is a small tree farm which is connected to the railway system running through the Railyard. It is the only settled area in the suburb.

### Mountains

Snippa Rippa features two conjoined mountains. Snippa mountain is the southern mountain upon which the tree farm is built. Rippa mountain is the northern mountain which is completely unsettled. Both mountains are relatively flat on top and reach a similar height.

## History

Snippa Rippa's early history is tied to the Railyard, where zac5, Jakemaster\_360 and Sir\_Azza made a game where they each owned a cargo railway line that went to various locations. The tree farm was built for this game, and was operated by zac5. zac5's NVR line ran through this location, as well as Sir\_Azza's Snippa Rippa line.

zac5 eventually named the two mountains after the Snippa Rippa line, which would also serve as the source for the name of the suburb. It was originally planned to be released as part of Seacraft 2.5, but was released with Seacraft 3.0, along with the Railyard.
Seacraft 2.1

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
<< Seacraft 2.0 < Seacraft 2.0.4 **Seacraft 2.1** Seacraft 2.1.1 - 2.1.5 > Seacraft 2.2 >>

## Seacraft 2.1

### Contributors

zac5, jacobme32

**Seacraft 2.1** is believed to have brought the server to Minecraft 1.8. However, the details of this version and the period of time surrounding it are unknown due to a lack of documented history, occurring in the middle of the Forgotten Period.

## Changes

* Updated to Minecraft 1.8: The Bountiful Update
* Replaced Spawn's mossy cobblestone and glowstone with prismarine bricks and sea lanterns, respectively.
* Replaced the Seacraft Centre's cobblestone and glowstone with prismarine bricks and sea lanterns respectively, with a dark prismarine floor.

There is also a possibility that the Noobafication Centre was made during this time, although it may have been made during Seacraft 2.2.