Possessed Thunk

The Possessed Thunk is a boss encountered in the Dark Cave of the Darland Ascent. It is one of the One Concern's Kerthunk machines that has been possessed by Eyes. The Possessed Thunk attacks and behaves very differently under the influence of the Eyes than by a Concern Controller.

# Story

After Robin is knocked out of The Tower and into the Dark Cave by the Silver Watchman, she starts searching for a way out. Several times the glowing red eyes of the Possessed Thunk are visible momentarily, foreshadowing its encounter. When activating a Power Supply to turn on lights, she accidentally illuminates the Silver Watchman, who also appears to be trying to escape the cave. With his location revealed, the blue Eyes around attack him. He blinks away to an unknown location. Robin later encounters him in an abandoned church. He and the Possessed Thunk are both controlled by Eyes. It forces him to attack her, uncharacteristically fast and inelegantly, more like a berserker than the Silver Watchman's ninja-like nature. Robin manages to break him free of possession, and then fight off the Possessed Thunk, destroying it and causing the eyes to scatter.

# Boss Fight: 3 Hearts

### 3 to 1 Hearts

The Possessed Thunk conceals in the dark ceiling of the room and controls the Silver Watchman. Robin must attack the Watchman to temporarily free him from control. Doing so exposes the Thunk’s weak spot, which is the only way to damage it during this phase. After a few seconds, the Thunk will bring the Watchman back under its control, forcing him to heal himself.

While under control, the Watchman can perform the following attacks:

-Slash multiple times in front of him while moving toward Robin

-Jump in the air while slashing in a circle around him, and bouncing on the ground on the way back, doing a total of 4 leaps. He will also move towards robin during this attack.

-Stop briefly, holding his sword in the air, before thrusting it into the ground, creating electric shockwaves.

-Slash multiple times while standing still, generating a big ball of energy, before hurling it at Robin. This ball can be deflected and sent back to the Watchman with a wrench swing. However, he will deflect it too. The ball will go back and forth with more and more speed the more it is deflected, and will eventually hit the Watchman after being deflected 3 times *by Robin.* The ball will always knock the Watchman down no matter how much health he has when getting hit. If the ball is dodged or hit Robin, the Watchman will stay motionless for a few seconds before doing another attack.

### 0 Hearts

The Possessed Thunk frees the Silver Watchman and starts directly attacking Robin. It is vulnerable only when illuminated by a lamp. One charged Roller Bomb Shot (ie. a missile) can kill it, but this particular boss takes significantly less damage from galvanized Roller Bomb Shots.

### Harder Mode

In this mode, both the landing of the final leap (4th jump) and ground thrust will send two small fireballs in an arc, one on each side of the Watchman

### Strategy

Phase 1

Though the weak spot look similarly to grey rock, it can be damaged by any shot, both charged and uncharged, as well as electric sparks created by galvanized bombs and missiles, and charged wrench swings. Do note that the wrench swing by itself *won’t* deal damage, and must be charged to be effective.

Timing a swing to hit the energy ball can be difficult when it reaches high speed. However, it is possible to hit it by swinging shortly *before* the ball is within wrench range, as it will be deflected even if it arrives on an almost finished swing.

Phase 2

Apart from the single missile strategy, a simple strategy during this phase is to stay at the centre of the room, charging the Power Supply with your wrench until it’s full. Then, when the boss is immobilized by the light, stop charging, fire a roller bomb shot at it, and go back charging. By repeating this process the Thunk will never be able to leave the stunning light, making it harmless.