Bard

A Bard beginning her song

Often seen frequenting various taverns across Guinevere, the **Bard** is a minstrel skilled in singing magical songs. Through their songs, the Bard's allies are strengthened and protected against harm, and their foes are hampered in many ways.

## Lore

A Bard's songs are, in reality, powerful metaphysical spells, triggered by the Bard's carefully chosen words. By pulling these energies from the Weave, the Bard is able to use the songs to affect the world around them.

Bards are often travelers, dazzling crowds with their performances as they make their way around the world, and they are often able to win the hearts of those impressed by their unique skills. Bards are usually incredibly charismatic and easy to get along with, as a result.

## Class Notes

* Bards receive a 30% bonus to save against spell disruption and all debuffs.
* Once a Bard spell has been successfully cast, it remains permanently active until the Bard is defeated, or the battle ends. Bard spells are not treated as Set spells, so any number of them can be active at any time.
* Bard songs take effect immediately upon being cast, then again at the start of the Bard's turn, right before they are able to perform their main action.
* Each Bard spell needs one additional round to cast, therefore Power Level 1 spells need 1 round to cast, Power Level 2 spells need 2 rounds, and Power Level 3 spells need 3 rounds to cast.
* If the Bard is silenced after any song has been cast, their songs stop. Once the silence is removed, their songs continue as normal as if they were never silenced.
* If the Bard is hit by an ability or spell that removes all buffs, their songs stop for exactly one round, and resume upon their next turn.

## Spells

### Power Level 1

**Song of Regeneration** - Your voice conjures waves of restorative energy. Every round this song is active, you and all allies recover health equal to your Power Level - 1.

**Song of Mysticism** - Instill those around you with the emotions of triumph. When this song is active, you and all allies are granted immunity to any debuff or effect that interrupts spellcasting, fear, charm, and domination. Additionally, all damage done by spells is increased by 1 point.

### Power Level 2

**Song of Misfiring** - Disrupt the area's connection to the Weave, causing it to falter erratically. When this song is active, any spell cast by enemies has a flat 25% percent chance of being disrupted. AoE spells and abilities used by enemies affect all present in their specified range, with no regards to friendly fire. An enemy spell that is disrupted by this song doesn't go on cooldown or count as having been cast.

**Song of Salvation** - Instill feelings of vigor in yourself and your friends, When this song is active, you and all allies are immune to debuffs. Additionally, all saves made against harmful effects and instant death are done with a 30% bonus.

### Power Level 3

**Song of Requiem** - Your song calls to the spirits, themselves, and can lift a person's very soul from their body. When this song is active, all enemies on the battlefield have a flat 30% chance of dying instantly.

**Song of Defense** - Your song creates a nearly-invisible, glowing shield around yourself and all allies, repelling harm. All incoming direct damage suffered by you and your allies is reduced by 1 point. This spell is treated as a Power Level 1 Bard spell in terms of cast time.