Abomination

An Abomination

**Abominations** is a term used to refer to Ascenders who have lost control and gone mad, becoming cursed creatures of pure destruction.

## About

Abominations stand as an enigmatic class of Ascenders hailing from diverse species, their existence marked by extreme bodily mutations and a relentless pursuit of power. These individuals, in their unquenchable thirst for rapid advancement, inadvertently destabilize their foundational Order, leading to a chaotic metamorphosis. They bear the name "Abominations" for their unsettling, amorphous forms, lacking any fixed appearance.

In spite of their grotesque mutations, Abominations wield formidable might. They possess the ability to absorb surrounding mana and energy, enabling their continued existence even in the absence of a stable physical form. An intrinsic immortality courses through their veins, persisting indefinitely unless met with termination.

## Characteristics

Abominations represent souls of such extraordinary potency that they defy the clutches of death, enduring even with their physical vessels in ruins, a feat that only Gods can do. However, this immortality comes at a price, as Abominations must relinquish certain privileges. They are forever denied the joys of procreation or the opportunity to bask in the world's beauty, positioning them as a unique breed of undead entities. In their undeath, Abominations lack traditional vital organs, their very essence stripped of vulnerabilities.

Due to their peculiar amalgamation of traits, Abominations exhibit the remarkable ability to sustain mobility despite severe bodily fragmentation. They possess an innate mana and vitality flux that renders them exceptionally potent entities. Their amorphous physiques grant them the power to manipulate their form and physical integrity at will, enabling them to transform into an array of shapes with ease.

However, the Abominations' relentless hunger for energy, combined with their insatiable appetite, compels them to perpetually devour vitality, nutrients, and mana from both their adversaries and the world at large. Their all-encompassing urge to consume serves as a driving force, further defining their nature as devourers of energy.

Yet, amidst their madness and unrelenting destruction, some Abominations possess souls and wills of such immense strength that they retain their sanity even in this altered state. These remarkable individuals continue to manifest control and reasoning, demonstrating that even within the ranks of Abominations, the power of the soul remains an indomitable force.

## Intrinsic Skills

* **Mana Jamming** - Makes it harder to use magic or mana-fueled abilities by interfering with mana movement.
* **Draining Touch** - Their touch is akin to poison, robbing the bodies of their prey from nutrients and vitality.
* **Ultraspeed Regeneration** - As long as they have mana, Abominations can heal from all wounds.
* **Phase Shift** - Allows Abominations to become intangible or tangible when they wish it

## Types

### Lesser Abominations

Lesser Abominations are mindless, ferocious creatures with no sense of self who only seek to destroy and consume. They are a threat that has to be eliminated or else risk a whole area being robbed of nutrients. Lesser Abominations are the most common type of Abomination and although strong, have weaknesses. Due to their lack of sense, they can't wield magic or skills, only relying on their physical strength to deal with enemies. They are unable to breed and can't properly experience the world. Their life is one of endless suffering.

Lesser Abominations refer to Low-Order Abominations.

### Greater Abominations

If an Abomination manages to live long enough and reach Mid-Order, they become a Greater Abomination. Greater Abominations are those that, while still unable to breed and lack the way to fully experience the world, can now use magic. Although their use is limited and rudimentary at best, Greater Abominations are still strong and their draining ability is more powerful. Greater Abominations are able to form coherent thoughts, although they can't communicate. They also regain some sense of intelligence.

### Nightmare Abominations

With enough time and nutrients, enough to beat their sense of hunger, Greater Abominations become Nightmare Abominations after reaching the group of High-Order. At this stage, they are almost a perfect life form, but lack many things. While they are able to think, communicate, and properly use their minds, they are still unable to reproduce and experience the world without harming others. Nightmare Abominations are able to pass for individuals if they can take on a humanoid form and disguise themselves since they are no longer plagued by endless hunger and desire to destroy. They are immensely powerful.

### Eldritch Abominations

Eldritch Abominations are the ultimate form an Abomination can ever reach. They are "perfect" in most ways, with their existence being similar to a Peak-Order Ascender, a so-called God. Eldritch Abominations can breed, have no real weaknesses, are smart and sentient, and they are nigh-immortal. Not only is their power immensely superior compared to their Empowered counterparts, but they are able to fully wield magic freely. There is no more hunger or madness within them and they can live a normal life if they desire it. They are so powerful even the Counter Guardians see them as a threat where they to go wild. Eldritch Abominations are able to fully disguise themselves and control their Draining Touch.