Faction stats

## The basic mechanics

* Territory
* Treasure
* Sovereignty
* Might
* Influence
* Luck

We'll roll from a pool of D6. Strongholds get extra dice from alliances, Great Contracts and major advantages: they get bonuses to a roll from small deals, connections, minor divine boons etc.

A small faction starts with 2D6 and builds from there.

## Stat blocks for some fronts

### Delemont

* Territory: 2D6 +1, Allegiances on All Flanks
* Treasure: 3D6, Trade Hub (will be +1 when Yiuri negotiates his black-powder deal)
* Sovereignty: 2D6 +3, Goblin Prince, Cartel's Protection, Tsar in Exile
* Might: 2D6 +2, Mountain-flanked, Swampmother's Touch
* Influence: 3D6 +2, Watering Hole, Well Connected, Artisans in Residence
* Luck: 3D6 +1, Fey-friend, Mama Minuit's Blessing

### The Trasgu

* Territory: 2D6 (Lago)
* Treasure: 1D6 +1, Disposessed, Riverboats
* Sovereignty: 3D6 +1, Mythic Wisdom, Pretty Faces
* Might: 3D6 +4, Army of Outcasts, Swarm, Golem-power, Swampmother's Touch, Gang Warfare
* Influence: 3D6 +2, Underground, Walls Have Ears, Local Cinderella
* Luck: 3D6 +2, Great Pact, Seianthi's Guile, Weft-spinner

### Cartels

##### Cachot

* Territory: 5D6+1 (Cachou, lo Marais, Piedamonte, Garland) + Cheri in dispute
* Treasure: 4D6 +2, Elven Treasury, Potentate, Laisse Les Bons Temps Rouler, Fertile Lands
* Sovereignty: 4D6 +1: Elven Majesty, Administration, Shadowed Power
* Might: 4D6, Border Patrol, Mustering Post
* Influence: 5D6 +1, Family Ties, Well Connected, Great Sponsor, Party-town
* Luck: 2D6, (Elven Luck counteracted by Cursed Succession)

##### Vilaverde

* Territory: 7D6, Colonial Might
* Treasure: 5D6: Elven Treasury, Potentate, Ocean's Bounty
* Sovereignty: 3D6 +1, Elven Majesty, Mediators
* Might: 3D6+1, Gang Warfare, Merchant Navy
* Influence: 4D6 +1, Family Ties, Well Connected, Walls Have Ears
* Luck: 3D6 +1, Elven Luck, Storm-reader

##### del Flor/Pontevecchio

* Territory: 4D6 (Bellagua, Pele, Terabitia)
* Treasure: 4D6 +1, Elven Treasury, Potentate, Old Money
* Sovereignty: 3D6 +1, Elven Majesty, In It Together
* Might: 3D6 +1, Conquista, Avanti!
* Influence: 5D6, Family Ties, Well Connected, Old Money
* Luck: 3D6 +1. Elven Luck, In It Together

##### Cimmaron

* Territory: 6D6, Holding The South
* Treasure: 4D6+1, Elven Treasury, Industry, Hardy prospectors
* Sovereignty: 5D6 +1, Elven Majesty, Nation's Protector, Lead from the front
* Might: 4D6 +2, Border Patrol, National Guard, Knights Paladin, Military Minds
* Influence: 4D6, Family Ties, Well Connected
* Luck 4D6, Elven Luck, Great Pact

### Houses

##### Pontevecchio/del Flor

* Territory: 4D6 (Bellagua, Pele, Terabitia)
* Treasure: 4D6 +1, Elven Treasury, Potentate, Old Money
* Sovereignty: 3D6 +1, Elven Majesty, In It Together
* Might: 3D6 +1, Conquista, Avanti!
* Influence: 5D6 Family Ties, Well Connected, Old Money
* Luck: 3D6 +1. Elven Luck, In It Together

##### Speranza

* Territory: 2D6
* Treasure: 4D6 +2, Potentate, Imperial Stash, Banco contacts, Alchymy
* Sovereignty: 3D6 +2, Sovereign partner, Administration, Police State
* Might: 4D6, Magusguard, Mercernary Horde
* Influence: 4D6 +1, Well Connected, Power for Sale, Spring War winner
* Luck: 3D6 +1, Desh-friend, Weft-spinner

##### Venere

* Territory: 4D6 +1 (Venere, Gabi, Meli), Keeper of the Pillars
* Treasure: 4D6 +3, Potentate, The House Always Wins, Banco contacts, Fertile Lands, Broker the Deal,
* Sovereignty: 2D6 +1, Police State, Pretty Faces, People's Revolt
* Might: 3D6 +1, Conscription, Fight Like a Lion
* Influence: 4D6 +2, Well Connected, Great Sponsor, Party-town, Broker the Deal
* Luck: 3D6: Grand Illusion, Spirit of Invention

##### Otranto

* Territory: 4D6 (Otranto, il Serpe, Torre Matta)
* Treasure: 4D6 +2, Potentate, Fertile Lands, Spoils of Conquest
* Sovereignty: 2D6 +3, Parade Drill, Pretty Faces, Pomeranian Guile
* Might: 4D6 +3, Arcane Army, Condottieri, Military Minds. Hold the Line, Gang Warfare
* Influence: 3D6, Well Connected, Walls Have Ears, Bad Reputation
* Luck: 2D6+2, Pomeranian Guile, Weft-spinner

### Desh Empire

* Territory: 3D6, (Inner Court, The Heath)
* Treasure: 4D6 +1, Potentate, Imperial Stash, Old Money
* Sovereignty: 4D6 +1, Adminsitration, Mythic Wisdom, Pretty Faces
* Might: 3D6 +1, Magusguard, Arcane
* Influence: 3D6 +1, Power for Sale, Old Money
* Luck: 1D6 +1, Plague-cursed, Weft-spinner

### Vestfal

* Territory: 8D6 (Monolithic Power)