recursal/Fanatic-Fandom huggingface dataset:
Court Wizard

* Normal
* Upgrade

**Court Wizard** is a character card. It is a 4/2 character with Ranged that gets a bonus attack when a Prince or Princess is attacked and killed.

## Strategy

4/2 is obviously not a big stat line, but it is Ranged, giving it efficient attacks, and its ability allows it even more efficiency, giving you a big action economy advantage - unlike most characters which get to use its attack once or twice per fight, **Court Wizard** gets to use it 4-5 times on the right board. You should play **Court Wizard** with front-line Princes and Princesses - particularly ones that are not likely to die during their own attacks, like Sherwood Sureshot and ones placed in slot 3 and slot 4. **Court Wizard** itself want to outlive them, so it should be placed in the back. As a Ranged character, slot 5 suits it particularly well.

Its main problem is that 4 attack already struggles to make an impact even on-curve, so you will very much want to find ways to boost its attack. Burning Palm and Merlin's Test provide good ways to do so - with even a buff to 8 Attack, **Court Wizard** performs quite well on-curve.

With enough investment, **Court Wizard** can play on endgame boards, as its action economy is unmatched by anything else in the game if its ability is used well. **Court Wizard** partners exceptionally well with Good Boy, as both it and most Princes and Princesses are Good, and **Court Wizard** is one of the best users of the stats in the game. Aon is also notable if you have the good fortune of having Crystal Ball and perhaps another source of spell cost reduction (Aon's Slay ability itself isn't ideal since it isn't a Prince or Princess), as **Court Wizard** is a Mage and will benefit greatly from Aon's ability to buff its Attack.

If using **Court Wizard** into the endgame, be wary of things like Doombreath and spells, which can easily shut down **Court Wizard** because of its poor health.

**Court Wizard** is extremely powerful with Spear of Achilles, as it gains +7/+7 each time it makes a bonus attack. Having 2 **Court Wizard**s with the Spear can be a viable endgame strategy.

## Notes

* If there are multiple **Court Wizard**s and a Prince or Princess is killed, they will attack in a consistent order, but this order isn't based on attack, position, or Upgraded status.
* When a Prince or Princess is killed, each **Court Wizard** queues up a bonus attack. It will wait for any already-queued **Court Wizard** bonus attacks. For example, if both sides have two **Court Wizard**, and your Prince or Princess is killed, and the first one uses its bonus attack to kill a Prince or Princess on your opponent's side, your second **Court Wizard** will get its attack before your opponent's **Court Wizard**s attack.
* When upgraded, **Court Wizard** will still only make one bonus attack, not two. This means that there are scenarios in which having 2 unupgraded Court Wizards might be stronger than a single upgraded one.

## Gallery

*Court Wizard* card art*Court Wizard* card art pre Dec 9, 2022 by Lucas Villalva Machado
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Falling Stars

**Falling Stars** is a spell card. It damages all characters at the start of the next brawl for 1 damage.

## Strategy

**Falling Stars** can certainly be situationally useful on-curve and you do not have any 1 Health characters, figuring that it could kill opposing 1 Health characters at the start of the brawl, but even early in the game, this is not guaranteed to help.

However, this works very well with Darkwood Creepers, Greedy, Angry, and The Nutcracker, as these characters have and/or give to other characters effects when they survive damage - and the 1 damage ping by this spell counts.

**Falling Stars** can be risky to take even if you do not have 1 Health characters, as you may run into opponents that have the aforementioned effects, and when you do, **Falling Stars** will be actively detrimental. That said, it is a 0 cost spell, so it's a fine filler spell for Merlin and other abilities that care about spell-casting.

## Gallery

*Falling Stars* card art*Falling Stars* card art pre Oct 3, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Black Prism

### Text

When you buy and cast a spell directly on one of your characters, cast it on all of them.

### Artist

Vaan Fonseca

**Black Prism** is a treasure card. When you have it, any targeted Spell you play is also played on every single other character you own.

## Strategy

**Black Prism** massively increases the impact of each targeted Spell cast. When you have it (and don't have Crystal Ball), think carefully about the Spell that you are going to cast - a Burning Palm is great, but a Hugeify or possibly even a Knighthood is even better!

**Black Prism** is a massive power spike for Mage boards, as Mages will see each cast of your targeted spell, multiplying their scaling by a factor of up to 11. With Crystal Ball, **Black Prism** will usually result in you winning the lobby by casting most targetable spells that you can see (with a few exceptions!) Throw in Merlin's Hat for a truly crazy board that your opponents probably won't be able to compete with.

Beware a few Spells with **Black Prism**, however:

* Feed the Kraken will give you lots of Gold, but... your board is gone. You'd better find a way to use all that Gold, and fast!
* Mixawizzle will temporarily transform your board into a very jumbled set of characters (and could result in some interesting Upgrades happening), but unless your board is terrible this probably weakens you.
* True Love's Kiss is Mixawizzle, except permanent.
* Shard of the Ice Queen, for similar reasons to True Love's Kiss, though this could possibly give you a decent Evil board.
* Croc Bait will give you several Upgraded Captain Crocs and several tier 6 treasures, but will also probably strain any synergies your board had, as your characters will come out at random times, may not come at all depending on board space for Summoning, and will come out at random board positions. (It is certainly fun to win with, though.)
* Evil Twin won't work quite as well as you'd like it to, as most of the Evil copies will not appear since your hand, board, and shop will be full.

## Notes

* **Black Prism** ignores restrictions of the spell, as long as the initial target meets the restrictions. For instance, if you have a prince or princess, you can cast Queen's Grace on it, which will result in all your characters getting +7/+7, even characters that are not a prince or princess. If you cast Knighthood, every character you own is Upgraded, and while an animation will not show for already-upgraded characters, a spell is still considered cast on them.
* If combined with Forking Rod or Wand of Weirding, only the original target is affected twice by the spell cast - all the other characters are only affected once.
* If combined with Mimic, all *other* characters are affected twice by the spell cast, but the original is only affected once.
* **Black Prism** does not work on Spells cast from hand due to a Hero power because it explicitly states you must *buy* the spell for it to work.

## Gallery

*Black Prism* card art*Black Prism* card art in the October 18, 2021 patch
## History

 October 18, 2021 | Released in *Storybook Brawl's* Early Access.
Greedy

* Normal
* Upgrade

**Greedy** is a character card. She is a 5/9 character that gives you 1 Gold when she survives damage.

## Strategy

**Greedy** has an average statline, but by level 4 you are looking for things with synergy with your board. **Greedy** is a Dwarf which allows it to benefit from synergies like Bossy and Princess Wight, making **Greedy** pickable there. Even on a Dwarf board, **Greedy** has fairly unremarkable stats even when picked up on curve.

**Greedy**'s upside comes from her ability, letting you pick up Gold when it survives damage. This can, for some fortunate brawls (say, against an opponent with a Princess Peep or Ancient Sarcophagus) let you pick up a decent amount of Gold. Ring of Meteors pairs well with **Greedy**, ensuring you get at least 1 Gold each fight. Lady of the Lake and Haunted Helm can also increase its Gold-gaining potential. With the right support, **Greedy** can be playable even on a non-Dwarf board, especially if you are ahead, and help you keep up your momentum heading into level 5 and 6.

**Greedy** should be replaced at around level 6, even on Dwarf boards, as it becomes quite difficult for her to survive late game hits.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Stoneskin

**Stoneskin** is a spell card. It gives a targeted character +4 Health permanently.

## Strategy

If you have a character that makes particularly good use of the Health, **Stoneskin** is often worth casting. Examples include Good Boy, Friendly Spirit, The Nutcracker, Ashwood Elm, and your highest Health character (for Shoulder Faeries) and others depending on your situation.

When you have the "Hatball" combo, **Stoneskin** is a welcome sight and should always be cast. You should decide beforehand (perhaps during combat) which character benefits most from **Stoneskin** so you do not need to think too much about it mid-turn.

## Gallery

*Stoneskin* card art*Stoneskin* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Treasure

**Treasure** is a primary card type. Players may have up to three treasure cards, which have ongoing effects throughout a match. Treasures are obtained by having enough of a character for them to upgrade, or completing their quests, both methods giving a treasure of the same level as the character.

*Treasure cards are listed here in detail and are also found in their category page.*

## Obtaining treasures

**Treasure** can be obtained by upgrading characters either by having 3 (or 2 in some circumstances) copies of an unupgraded character or by completing the quest of Questing characters. A few hero powers and treasures can also in some circumstances give you treasures.

**Treasure** will provide an ongoing passive effect that is generally beneficial to the player - some will boost character stats in brawls, others may affect the shop - and others will help you find other treasures.

Each **Treasure** has a level between 2 and 7. When a character is upgraded via quest or 3 (2) copies, three treasure options will be offered to the player of a level equal to the level of the character upgraded (under normal circumstances). The player will also have the option to skip all 3 of the treasure options for +2 Gold instead. Since there are no level 7 characters, level 7 treasures cannot be obtained normally in this way - they can only be obtained via special circumstances (e.g. if the player owns Rune Stones and upgrades a level 6 character).

Once obtained, treasures are owned and effective indefinitely. They cannot be sold or discarded directly by the player under normal circumstances. If the player has 3 treasures and obtains a 4th treasure, they may choose one of their 3 treasures to discard to make room for it. (If they do not, they will not be able to keep the new treasure, and do not get +2 Gold.) Some treasures are lost in certain circumstances which the treasure itself will describe. Once a treasure has been obtained and lost, it will never be offered to the player again that game.

Unlike characters, there is no shared pool for treasures - if one player obtains a certain treasure, it is no harder for the other players to obtain that treasure.
Blessing of Athena

**Blessing of Athena** is a spell card. It gives all your characters +1/+1 permanently.

## Strategy

**Blessing of Athena** has awesome value from a numerical standpoint, providing 14 points of stats. With that said, it's often difficult to justify casting it on-curve, as level 4 is a fairly important point in the game as far as heading in a direction. Level 4 characters often have substantial upside on the right board, and while 14 points of stats is better than what the typical level 4 purchase adds to a board, it doesn't have the same upside, and indeed falls off as you replace the characters that **Blessing of Athena** buffed. Typically, most of the stats that **Blessing of Athena** provides does not make it to your final board, making it difficult to see it as an investment spell, in contrast to a targetted buff spell that can be played on a character that you intend to invest in.

In the late game, **Blessing of Athena** struggles to make much of an impact as +1/+1 to a board just is not a whole lot for that stage of the game.

**Blessing of Athena** shouldn't be played every time it's seen, but consider the immediate tempo that it is capable of producing when considering your options - sometimes, it can be what you need to stay alive through the first few hero eliminations.

## Notes

* If cast mid-combat, **Blessing of Athena** only affects characters that are currently on the battlefield. If cast in the shop, it affects all characters on board and in hand.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Exploding Mittens

**Exploding Mittens** was a treasure card. It was cut in Early Access.

## Strategy

**Exploding Mittens** is at its strongest when one has characters that summon other units. It is situationally useful outside of this, but a maximum of seven damage to all enemy characters is rarely worth a valuable treasure slot for very long, especially compared to other level 5 treasures.

Avoid taking this treasure if a major threat is running a Dwarf build, as it has the potential to buff rather than injure enemies if an Angry is present on the opposing side of the board.

## Notes

**Exploding Mittens** was removed from the game because "Mittens may return in some other form, but this version dragged out fights for way too long, especially with effects like Mimic."

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Fairy Tail

**Fairy Tail** is a treasure card. It gives your shop characters +1/+1.

## Strategy

This represents a strong (by level 2 treasure standards) buff to characters that is also delayed. Once you've replaced your entire board, this is as good as a Power Orb - a level 3 treasure - and you do not even lose the buffs once you replace it, unlike Power Orb.

**Fairy Tail** does have a couple of downsides:

* It does not reach its potential until you replace your board, which generally takes 2-3 rounds
* While it remains relevant longer than most level 2 treasures, +1/+1 does become irrelevant eventually.

Nonetheless, it's often worth taking unless you desperately need help now, or have another option with more relevant late-game upside.

## Notes

* Shop buffs like this one are permanent buffs applied immediately to all shop characters when **Fairy Tail** is added, and then applied to every character that the shop rolls while you have **Fairy Tail**. Shop characters still have the buff when you replace **Fairy Tail**, but future shop characters will no longer have it.
Pied Piper

**Pied Piper** is a hero card. Their shop contains an extra Animal that has a +1/+1 permanent buff.

## Strategy

**Pied Piper** has a strong early-game advantage - being able to buy boosted Animals means you'll tend to win early brawls, and have a better chance of lucking into an early Polywoggle Slay. This advantage usually results in **Pied Piper** having more Health in practice than it seems.

In addition, **Pied Piper** has an edge when it comes to obtaining treasures from tripling Animals, as they will see them more reliably. Blind Mouse deserves a special mention as tripling it is extra rewarding, and **Pied Piper**'s improved ability to find it gives it a better chance of paying out.

Later, **Pied Piper** has more access to Animal-based strategies such as Summoning strategies capped by Bearstain, Copycat builds, and Good Boy builds, as they find the crucial pieces to those strategies much more reliably than other heroes do. They aren't limited to these strategies, however - they can play similarly to Wonder Waddle, using their easier access to treasures from Animals to catapult them into a Slay or Mages build, for example.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Good Luck Games

**Good Luck Games** (GLG) is the game studio that creates and publishes *Storybook Brawl*. It was founded in 2019 by veteran card game designers and former professional card game players. They have been acquired by FTX.

## References

1. ↑ StorybookBrawl.com - *About Us*. Retrieved August 07, 2021.
2. ↑ StorybookBrawl.com - *FTX Acquires Storybook Brawl*. Retrieved March 23, 2022.
Tweedle Dee

* Normal
* Upgrade

**Tweedle Dee** is a character card. She is a 10/3 that summons Tweedle Dum as a Last Breath, giving him his Attack and Health swapped.

## Strategy

**Tweedle Dee** has decent on-curve stats - including Tweedle Dum it has 13 attack and 13 health. When upgraded, Tweedle Dee has double it's attack and health swapped. **Tweedle Dee** has the potential to become incredibly strong.

The important thing to note about **Tweedle Dee** is that it uses Auras *three* times (*four* if Upgraded) - it gains Aura buffs directly, it passes them to Tweedle Dum as a buff (Health and Attack inverted, and doubled if Upgraded), and then Tweedle Dum also benefits directly from the Aura.

For example, if you have Sting and put **Tweedle Dee** in slot 1, it gets +10 Attack, being a 18/2. Then, when it dies, it summons a 12/18 Tweedle Dum, because it receives a +10 Attack directly from Sting, and +10 Health because **Tweedle Dee** had +10 Attack. (If **Tweedle Dee** was upgraded, those numbers become 26/4 and 18/52.)

It's also a solid user of other stat increases, such as from Spells or Lordy/Angry buffs, using them twice, or three times if upgraded - just like Dubly - both he and Tweedle Dum benefit from them, Tweedle Dum doubly so if Upgraded.

As such, **Tweedle Dee** can often be a solid short-term strengh increase, especially with Supports like Sporko or Lady of the Lake or treasures like Sting and Haunted Helm. Unlike other dwarfs, **Tweedle Dee** can be powerful even if your board isn't primarily Dwarves, such as if it's received enough buffs, or being used in a Last Breath build with Copycat or Trophy Hunter.

Like Dubly, it can sometimes stay long term if you have a way of giving it lots of Stats as it uses the stats just as well. Obviously, it's at its best on Dwarf boards, particularly with Angry and Lordy, making excellent use of the stats they provide, and **Tweedle Dee** can be a reason to go that route if it presents itself. As an added bonus, Echowood also benefits from its stats (see notes below).

**Tweedle Dee** can also be very strong with the Reduplicator treasure, multiplying your investment into it even further.

## Notes

* Technically, Tweedle Dum is summoned as a 0/0 which immediately gets a temporary buff equal to (double if upgraded) **Tweedle Dee**'s Attack to its Health and (double if upgraded) **Tweedle Dee**'s Health to its Attack. (This matters for the purpose of Echowood, which gains stats equal to Tweedle Dum's stats when it is summoned.)

## Gallery

*Tweedle Dee* card art*Tweedle Dee* and *Tweedle Dum* card art.*Tweedle Dee* card art pre Dec 9, 2022 by Akkey Ferreira
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Upgrades

Collecting 3 of a character (2 in some circumstances) will combine them to create an upgraded version. An upgraded character has twice the base stats of an non-upgraded character, and their ability is almost always twice as effective, too.

If buying a character in the shop would upgrade it, a swirling magic animation, with upward arrows going from bottom to top, will surround the character. If buying a character would give you a pair, or if there are multiple copies of the same character where buying all of them would result in an upgrade, magic particles will surround the character.

Characters can also be upgraded by completing their Quest, if they have one. However, extra copies of a Quest character won't appear after you buy that character, meaning they cannot be tripled.

When you upgrade a character by collecting multiples or completing their quest, you will be given a choice of three random treasures at the level of the character which you upgraded. e.g. If you upgrade a 4-cost character, you get to choose one of three random level 4 treasures.

## Notes

While the vast majority of Characters have their abilities doubled, some do not. This includes:

* All units that summon other units on death with a fixed power will summon a unit with twice that power, instead of summoning twice as many units. For example, Black Cat goes from summoning a 1/1 Cat to summoning a 2/2 Cat.
	+ The exceptions to this are Tweedle Dee and Wombats in Disguise, which will receive double the bonuses from their abilities.

* Court Wizard, Lightning Dragon, Cupid, Doombreath, Rotten Appletree, Time Flies and Soltak Ancient all do not have their abilities changed when upgraded, either because their ability makes no sense when upgraded (such as Soltak Ancient), or their upgrade would result in attacking twice (Lightning Dragon and Court Wizard).
Apocalypse

### Text

When you reach level 6, devour all your characters. Then fill your board with random level 6 characters.

**Apocalypse** is a hero card. They devour all their characters once they hit level 6, and fill their board with 7 random level 6 characters instead.

## Strategy

**Apocalypse** is one of the more unique heroes - once you hit level 6, you instantly pivot into a late game composition. During the first 5 levels, your goal when playing **Apocalypse** is simply to survive until level 6 while collecting as much XP as possible. Indeed, the earlier you get to level 6, the stronger your board will be compared to other players. Getting to level 6 sooner than your opponents is always good, but **Apocalypse**'s ability negates the fact that you often have to sacrifice developing your board when buying XP. On the negative side, **Apocalypse** usually cannot use strategies that require investing into early characters well, such as Mages or Slay.

Early characters that scale can be fine to help you into the midgame, but the closer you get to level 6, the more you should focus on immediate board presence. Compositions that get the bulk of their strength at level 6, such as Treants or Copycat, are not very interesting for Apocalypse, while compositions such as Royals and Dwarves that are strong midgame and tend to fall off in the late game are more appropriate. "Scam" builds can also get you there as they require little investment, which means you can invest in XP.

Although **Apocalypse** devours all your characters, you still keep your treasures, so it's worth trying to acquire strong treasures before level 6. Favor treasures that are strong with a board of level 6 characters - examples include Monkey's Paw (for Bearstain and Three Big Pigs), Sting and Hermes' Boots (for Good Boy or Doombreath).

**Apocalypse** fills your board with 7 level 6 characters no matter how many characters it devoured. As such, if you have XP in your shop that will take you to level 6, make sure to sell all your characters before buying the XP (if it's The End you're going to cast, leave your highest level character as a victim for it). If you are 2 XP away from level 6 and see XP in your shop, it is likely correct to lock your store and buy the XP next turn so that you can perform this trick.

## Notes

* When **Apocalypse** reaches level 6, you will always receive 7 *unique* level 6 characters. You will never get two of the same character.

## Gallery

RagnaROCK alternate skin.*Apocalypse* card art
## History

 November 8, 2021 | Released in *Storybook Brawl's* Early Access.
Awoken Princess

* Normal
* Upgrade

**Awoken Princess** is a character card. It is an 8/8 and can only be obtained by casting a spell directly on a Sleeping Princess.

## Notes

A three-card mix of Sleeping Princesses and Awoken Princesses will result in an upgraded Awoken Princess.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Baby Bugbear

* Normal
* Upgrade

### Text

**Last Breath**: Your next shop sells a character that is one level higher than your hero.

## Baby Bugbear

### Text

**Last Breath**: Your next shop sells a character that is two levels higher than your hero.

### Artist

Felipe Gonçalves do Nascimento

**Baby Bugbear** is a character card.

## Notes

Baby Bugbear was removed for being extremely overpowered, which is why it was removed after being in the game for just a single day.

## History

 August 31, 2021 | Released in *Storybook Brawl's* 0.61.1 patch.
Mask

**Mask** is a hero card. Upon reaching level 3, they receive two copies of the spell It Was All a Dream.

## Strategy

It's generally best to cast the first dream as soon as you receive them. You are looking for a character that is either a) strong in the mid-game or b) gives you immediate value which you can keep while dreaming again next turn. If you are taking the former, you need to decide when is the right point to dream again into a late-game hero; if the latter, you can dream again the very next turn. Sometimes you won't have any good options with your first dream, in which case you can dream again the next turn.

Examples of the first category can include heroes with relevant early game power, like Fallen Angel, Krampus, The Fates, Mrs. Claus, Jack's Giant, and potentially others depending on your board. You generally want to avoid picking Loki with your first dream, as you will be unable to cast your second dream, leaving it stranded in your hands.

Examples of the latter category include Skip, because you get 2 free XP immediately without spending any Gold and without Skip's normal drawback of having to skip a turn. Gwen is another, for the Knighthood you get upon switching to her, and you keep it even if you cast your second It Was All a Dream immediately. (The Headless Horseman is another, but the number of spells that get stuck in your hand makes this usually not ideal.)

For the second dream, take a late-game hero if you are strong enough to do so, or whatever hero makes you immediately strongest, if not. Which one is correct varies a lot between different **Mask** games! Examples of good late-game heroes to look for include Xelhua, Morgan le Fay, Grandmother, and possibly Apocalypse.

Incidentally, having 2 free spells to cast make Cinder-Ella and Wizard's Familiar somewhat more attractive targets on level 2, as it's easy for you to cast spells early on level 3.

## Notes

* As with any spell cast from hand, Evil Twins cast from hand will not be duplicated by Forking Rod or Wand of Weirding (as they stipulate you must *buy* the spell).
* See It Was All a Dream for in-depth interactions with each hero.
Tree of Life

**Tree of Life** was a treasure card. It fully healed your characters when a character dies, setting their current Health equal to their maximum Health. It was cut in Early Access.

## Notes

It was cut because "**Tree of Life** either did nothing or made a fight completely lopsided, while triggering a ton of animations."

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Free Roll

**Free Roll** is a spell card. It rolls the shop.

## Strategy

**Free Roll** is certainly a welcome sight early, allowing you to roll one more time than you would otherwise. It should go without saying that you should cast this spell after buying all characters that you want in the shop. **Free Roll** can make it correct to lock a shop with one decent character, provided you don't think you'll need to cast a different spell next turn. Merlin and characters that like you casting spells like this too, allowing you to get their bonuses while spending all your Gold on characters.

On later turns, you probably won't want to cast **Free Roll** until you've spent most of your Gold, as it does cost your spell cast for the turn, and you may want to cast a spell later in the turn.

Loki can randomly cast **Free Roll** after you've locked a shop you were looking for, which is an iconic Loki experience. Try not to leave a critical character locked in your Shop with him if possible.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Trojan Donkey

* Normal
* Upgrade

**Trojan Donkey** is a character card. It is a 2/6 that, when it survives damage, summons a random character.

## Strategy

**Trojan Donkey** allows you to punish opponents lacking the power to take it out quickly.

With **Trojan Donkey**, you will want to raise its Health as high as possible to let it survive many hits and summon many characters. **Trojan Donkey**, when taken on curve (and especially ahead-of-curve), can cause your opponents to take a lot of damage in brawls, as summoning any random character is a strong effect early-game, most of the time, and if it happens too many times your board can be full when your opponent is defeated. It's not a character you are happy to see on the other side on level 3, and it's a particularly good early pick for Skip, the Time Skipper and Peter Pants if they see it on turns 1-3.

It's best in slot 4 or slot 7, as it wants to be hit after characters have died, so that there is space for its ability to work. Slot 4 lets its summons protect the back line and can absorb weak hits from things like Sheep, whereas slot 7 guarantees board space for the summons and can punish boards that frontload their damage too much.

However, **Trojan Donkey** tends to fall off fairly quickly, as Attack tends to scale more readily than Health does, and the later the game goes, the more positioning and synergies become important, making it less likely that a random character summoned at a random spot is able to make an impact. Its longevity can be extended with health buffs, such as from Baby Root, Good Witch of the North, Fairy Godmother, and Haunted Helm. It should almost always be off the board by the time your character is level 5, and even by the end of level 3 if you haven't found meaningful ways to buff its health.

A potentially useful technique if you get it early and do not have the ability to fill your board is to play Falling Stars to have it summon a character immediately - but this is only good for a brawl or two as generally characters you've placed will tend to fit better than a random character will. This also works if you have a 1 toughness character on the board such as Wretched Mummy, as the Trojan Donkey will replace the character that the Falling Stars killed. You usually would not want to take Ring of Meteors just for its fleeting synergy with **Trojan Donkey**.

## Notes

* Unupgraded **Trojan Donkey** summons a randomly chosen character at or below your Level.

## Gallery

*Trojan Donkey* card art*Trojan Donkey* card art pre-August 2nd patch
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Three Big Pigs

* Normal
* Upgrade

**Three Big Pigs** is a character card. They are a 9/9 that summon 3 3/3 Big Pigs as a Last Breath ability.

## Strategy

**Three Big Pigs** has a total of 18/18 stats between it and its 3 summons, a stat that should not be ignored when considering **Three Big Pigs**, especially in early level 6 and earlier. And as with any Summoning character, it makes great use of Supports and other Auras, and given the relatively high base stats of the summoned characters, Bearstain can make the summoned Big Pigs enormous. **Three Big Pigs** can also be a decent partner for The Great Pumpkin as a level 5 Evil, and the two both relish strong Auras like Monkey's Paw, Boom Hilda, and so forth, and both of them together make Summoning Portal quite strong.

As with any multi-Summoning character, however, board space is a concern for **Three Big Pigs**. They can be placed in the front line to take advantage of Supports like Boom Hilda and protect back line characters, or they can be placed in position 5 to ensure that they will be able to summon all 3 Big Pigs, but will be less able to take advantage of Support and risks key partners like Bearstain, Echowood, The Great Pumpkin, or Boom Hilda dying first.

As with many level 5s, they tend to be more of a supporting piece than the centerpiece of the boards they are in (Bearstain, Great Pumpkin King), but it's a great take if you're building towards either of those on level 5.

## Notes

* Upgrading **Three Big Pigs** only results in 6/6 Pigs, rather than summoning extra Pigs, meaning that upgrading Three Big Pigs is extremely costly for a very small reward, besides the level 5 treasure. However, the 6/6 pigs will have their power doubled by Bearstein, which could impact the game.
* The summoned Pigs are also Evil Animals.

## History

 July 5, 2021 | Old: 9/9 -> New: 15/15
 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Tell Tale Quiver

**Tell Tale Quiver** is a treasure card. It gives +3/+3 as an Aura effect to Ranged characters in the back row.

## Strategy

While the raw numerical stats of **Tell Tale Quiver** does not look that impressive, only beating Power Orb with 3 Ranged characters in the back, which isn't too common, remember that Ranged characters make better use of stats in brawls, generally speaking, as they will often use their Attack stat twice as often, or more, as a character without it, since they do not take damage when they attack and need to be explicitly attacked to lose Health in normal situations.

So **Tell Tale Quiver** can be a solid pickup with 2, or even 1, Ranged characters, and remains so through the early lategame if the board remains suited to it.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Ring of Thunder

### Text

When a character in your front row dies, give the characters behind it +1/+1 this brawl.

### Artist

Arthur Bozonett, Mooncolony

**Ring of Thunder** is a treasure card. It gives characters +1/+1 as a temporary buff when a character in front of them dies.

## Strategy

**Ring of Thunder** tends to be underwhelming overall, as under normal circumstances it will give your back line +2/+2, assuming you run a full front line, and each of them dies before any character in the back line does, and it's weaker if those conditions aren't met.

It is stronger with Ranged characters in the backline, who use the stats particularly well, and unlike Tell Tale Quiver can also help Slay characters like Polywoggle and Brave Princess Slay from e.g. position 5.

It is also stronger if you have characters that summon other characters - most notably Princess Peep, but Baby Bear, Sheep in Wolf's Clothing, and Black Cat will also give the back row additional stats - with enough summons, **Ring of Thunder** can provide more stats than Tell Tale Quiver even with a fully ranged backline. The characters with the best synergies with summons tend to not be Ranged, so the comparison between the two treasures is not often relevant in practice.

Note that Cat's Call can provide an additional +2/+2 to your backline, in addition to its other effects, under the right circumnstances.

## Gallery

*Ring of Thunder* card art*Ring of Revenge* card art before August 2, 2022 (by Vaan Fonseca)*Ring of Revenge* card art on August 8th, 2021 (by Cleiton Venancio)
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Juliet

* Normal
* Upgrade

**Juliet** is a character card. She is a 7/7 with no abilities of her own (but see Romeo).

## Strategy

**Juliet** provides decent 7/7 stats, but she is at her best when paired with Romeo, and probably should only be picked if you have Romeo or have the intention to pick him up.

See Romeo for more.

## Gallery

*Juliet* card art*Juliet* card art after being revived by Romeo by Clara Olivera
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Staff of the Old Toad

**Staff of the Old Toad** is a treasure card. It makes level 2 and 3 characters no longer appear, making more level 4 and up characters appear instead.

## Strategy

**Staff of the Old Toad** is a strong economy boost, allowing you to much more reliably find high-level characters in the shop. It is *very* substantial boost to your economy, and allows you to be more selective as to what you do with your turns. Don't underestimate the power of this treasure; being able to survive with it for 3-4+ turns will massively increase the strength of your board over time.

Provided you aren't in need of a boost right now, **Staff of the Old Toad** is an excellent way to quickly find your endgame board quickly and relatively reliably - making it easier to find a specific character you're looking for or just to flood your board with high-level characters. This can make Treant and The Great Pumpkin-based boards, who want to have many high-level characters, much easier to assemble.

**Staff of the Old Toad** is not the right pick if you need to be at your strongest now because you are at low health, and you will want to eventually replace it come endgame, as it does nothing in brawls, but if you can afford to take it going into level 6, it does surprisingly much. It also makes itself easy to replace with other powerful treasure by making high-level triples much easier to find. As such, it is usually a fantastic treasure for someone with over 20 life, but significantly riskier for someone in a worse position, who may want a treasure that increases their board's power instead.

Xelhua in particular loves this treasure, as it means he benefits from his discount for all his shop options.

Do be careful if you're relying on a key triple on a level 2 or 3 character to get a critical treasure like Crystal Ball, as it's nearly impossible to finish those once you have **Staff of the Old Toad**. It can also lock you out of utilizing The Ark, having a Sherwood Sureshot for Royal builds, or finding the third copy of a triple you're looking for.

## Notes

* When used by a hero at Level 3 or lower, only characters of the hero's level will be available in the shop.
* Other ways to get characters, such as Ogre Princess and Hi Ho!, are not affected by **Staff of the Old Toad**.
* Pan's Shadow cannot get this treasure, as they have an identical hero ability.

## Gallery

*Staff of the Old Toad* card art*Staff of the Old Toad* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Sugar and Spice

**Sugar and Spice** is a spell card. It gives a Good character +1/+1 permanently.

## Strategy

If you have an extra Gold early in the game and a Good character to cast this to, **Sugar and Spice** is often worth playing, and there are several characters that enjoy the boost a lot, like Rainbow Unicorn. This is one of the best spells to cast to Awoken Princess to wake her up on level 3.

Later in the game, rolling for characters to lock tends to be the better play, but sometimes a little boost to a character whose stats particularly matter is worth it, like Friendly Spirit or Good Boy.

If you have the "Hatball" combo, it's worth having a Good character somewhere so you can cast this to them and continue your spell chain.

## Gallery

*Sugar and Spice* card art*Sugar and Spice* card art before October 3, 2022*Sugar and Spice* card art before August 2, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Summoning

Some effects are capable of **Summoning** other characters in certain circumstances.

When a character is **summoned**, it will be **summoned** with a target slot on the board. For all characters with **Summoning** abilities, this target is the slot of that character. If that position is empty, the **summoned** character will be summoned there. If it is full, the character will instead be summoned in the closest spot in the same row. If the target slot's row is full, the character will be summoned in the closest spot in the other row. Some characters like Princess Peep **summon** multiple characters targetting the same spot, and will be summoned one at a time according to these rules.

If all spots are full, the **summon** is cancelled and the character will not be **summoned** - the **Summoning** effect is wasted.

**Summoned** characters gain Aura buffs that are appropriate for who they are and their position as soon as they are summoned, and Echowood will gain these buffs.
Boom Hilda

* Normal
* Upgrade

**Boom Hilda** is a character card. It is a 10/5 with Ranged that Supports characters in front of it with +10 Attack.

## Strategy

**Boom Hilda** provides a powerful Support bonus, allowing you to boost key characters's Attack, and is itself a Ranged character, so it contributes itself quite well on-curve and beyond with stat investment.

Good Support candidates include:

* Tweedle Dee (though if your board transitions to Dwarves, it should eventually leave)
* Good Boy - especially with Beauty's Influence, but even without it can let Good Boy provide substantial stats immediately
* Doombreath - +10 Attack can be the difference that lets it really disrupt your opponent's board
* Baby Bear and Three Big Pigs (and other Summoning characters) use Supports particularly well, and Bearstain amplifies them even further
* Your highest Attack Evil character, to make Shoulder Faeries stronger
* Aon will have an easier time slaying, and because Aon is a mage, **Boom Hilda** will get extra attack for each spell cast.

In summary, **Boom Hilda** is a great support player in a variety of boards, and while it will never be the star of any board, it's crucial to know when it can be a key pice of it.

## Gallery

*Boom Hilda* card art*Grumblegore* card art before June 9 update
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Secret Stash

**Secret Stash** is a treasure card. It gives you 3 health immediately after you lose a brawl, and 3 Gold during the following shop phase, and then is permanently lost.

## Strategy

**Secret Stash**'s long-term value can be expressed as 3 health plus the value of the Gold on the turn after it triggers. Compared to Ring of Regeneration, whose value depends on when you expect to replace it but is generally +5-8 health, it offers less health but also offers the economic advantage the turn afterward.

As a general rule, **Secret Stash** tends to be better if you are weak and expecting to use it soon (e.g. next brawl) as value now tends to be better than value later - it can ease the health pressure just a bit and give you a boost you can use to potentially catch up to your rivals. It's nice to trigger it right before your character levels up so as to let you fill your board with the new level's characters faster than your rivals can.

If you are doing very well and do not expect to lose anytime soon, there may be better options than this. But usually, you will lose a brawl or two, even with a strong board, and this will have a chance to make itself useful.

## Notes

**Secret Stash** triggers after a brawl you lost, before you take damage for losing the brawl. As such, it can prevent you from dying - e.g. if you have 9 health and take 11 damage for losing the brawl but have **Secret Stash**, **Secret Stash** will heal you for 3 before you take the 11 damage, leaving you alive at 1 Health.

## Gallery

*Secret Stash* card art*Secret Stash* card art pre Oct 3, 2022 by Pablo Murinelly
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Xelhua

**Xelhua** is a hero card. His level 4, 5, and 6 characters all cost 3 Gold.

## Strategy

**Xelhua** does not have any hero power until level 4, making the early game quite perilous for him. As such, **Xelhua** should take things that make him strong immediately, such as Humpty Dumpty, Dark Contract, and Labyrinth Minotaur, rather than be terribly concerned about long-term outlook.

This is because once **Xelhua** hits level 4, and beyond, he has by far the most flexibility of any hero, able to take high-level characters at greatly reduced cost. Don't be afraid to take risks on higher-level characters that may or may not pan out, as you can easily replace them later. **Xelhua** also has excellent access to high-level treasures as he is more often able to take a pair of high-level characters (or Nian, Sea Terror) to give himself the ability to triple in situations where that would be too expensive for other heroes.

XP spells, if **Xelhua** is in good enough position to take them without losing too much Health, can put him in a dominating position in a lobby - while most heroes struggle to afford the characters they see if they are ahead on XP, **Xelhua** has no such issues.

**Xelhua** really hits his stride early on level 6, where he can quickly reach an end-game board, which can often be completely different than the one he'd been building up to this point.

**Xelhua** can perform most strategies well, and can even do multiple in the same game, but thanks to his strong economy for buying characters above level 3, strategies that rely on buying many higher level characters like Treants are better for him. Mages are less appealing to him most of them time, since key treasures for them like Merlin's Hat and Crystal Ball are lower-level. But Merlin's Hat is appreciated economy, and if he happens to pick up Crystal Ball or Deck of Many Things, Monster Book, Aon, and Scion of the Storm are available at higher levels.

**Xelhua** is a strong late game hero - the key with **Xelhua** is to get there with enough Health to really take advantage of it. As **Xelhua** has only 40 health and no hero power before level 4, he is incredibly vulnerable, so staying alive is key.

## Gallery

*Xelhua* card art*Xelhua* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Wand of Weirding

**Wand of Weirding** is a treasure card. With it, any Spell that you buy is cast twice.

## Strategy

**Wand of Weirding** doesn't make an immediate impact on your board without a Spell to cast it with, and it isn't better than Forking Rod for many Spells, so on first glance, **Wand of Weirding** does not seem like a strong treasure, and it is true that if you need to win the next brawl and do not have the Gold this turn to cast a meaningful Spell with it, it isn't a good choice.

However, do not underestimate the power of double-casting expensive Spells if you can take **Wand of Weirding**. Evil Twin can instantly triple characters like Good Boy and Bearstain, giving you another level 6 Treasure and a huge power spike. Hugeify and Gigantify on a key character are empowered. And perhaps most importantly, you can double-cast the strongest combat spells in the game - Smite and especially Pigomorph. Many otherwise-unbeatable boards become quite mortal when two of their characters are turned into Pigs! This gives you a fighting chance against just about any opponent in the endgame. Combine with Mimic to triple-Pigomorph, which should win almost every fight.

**Wand of Weirding** is very good with "Hatball", not only double-casting each Spell but also replacing two in the shop every time you cast. In that context, however, if you already have Forking Rod, it isn't necessarily worth seeking after. If you happen to get it, though, it is worth replacing Forking Rod with it for the chance at double-casting Pigomorph at the end of the game.

## Notes

* With Black Prism, **Wand of Weirding** only duplicates the targeted spell on its original target, not your other characters.
* If the player also has Forking Rod, Spells that cost 2 or less will be cast 3 times in total, not four. Having Wand of Weirding and Mimic at the same time will also cast 3 spells, not 4.
* Wand of Weiridng doubles the effect of Boiling Beaker and Potion Master's second ability.
* **Wand of Weirding** never works on Spells cast from hand due to a Hero power.

## Gallery

*Wand of Weirding* card art*Wand of Weirding* card art before March 2, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.