Animal Companion Overhaul

The Animal Companion adapts the similarly named mechanic from Pathfinder to Dungeons and Dragon 5th Edition. The Animal Companion Overhaul is intended to be utilized by Rangers (Beast Masters) and Essence Weavers (Prism).

Rangers (Beast Master) in particular, also gain a minor overhaul to take into account the new features.

Both the Ranger (Beast Master) Overhaul and Essence Weaver (Prism) can be found below per the following links:

* Ranger (Beast Master) Overhaul
* Prism (Essence Weaver Subclass)

## **Companion Class Level**

Your Companion Class Level determines what level you need to be within certain Classes/Subclasses that gains access to a Companion (Such as Beast Master Ranger and Prism Essence Weaver) to gain additional benefits to your Companion Creature. These bonuses do not apply to creatures summoned through Spells., only Class and Subclass Features. You gain the following bonuses as you gain levels in a Companion Class:

* **Bonus Maximum Hit Points:** At certain levels in a Companion Class, your Companion has their Maximum Hit Points increased as noted per the table above.

* **Bonus Natural Armor:** At certain levels in a Companion Class, your Companion has their AC increased by an amount as noted per the table above.

* **Bonus Strength and Dexterity Modifiers:** At certain levels in a Companion Class, your Companion gains a Flat Positive Modifier to their current Strength and Dexterity modifiers as noted per the table above.

* **Special Bonuses**: At certain levels in a Companion Class, your Companion gains Special Bonuses that increase its effectiveness while under your command, as noted per the table above.

## **Special Features**

### **Link**

Upon unlocking the Link Feature, a Companion Class may utilize their Companion as a Free Action on their turn, allowing it to be able to take any Action Type or Ability Check it is able to perform as long as it can see or hear you. Additionally, when making Animal Handling Skill Checks against your Companion, you gain Advantage on the roll and gain a +4 Flat Positive Modifier to the total of the Skill Check.

### **Share Spells**

Upon unlocking the Share Spells Feature, a Companion Class may share any Spell they cast upon themselves with their Companion Creature. The Companion Creature must be within 5ft of its Handler for this ability to take effect. If a Companion’s Handler casts a Spell with a Duration other than Instantaneous, or should the Spell have the Concentration Trait, the Handler and Companion Creature must be within 5ft of each other at all times for the Spell to continue its effect on the Companion Creature; if the Companion Creature moves more than 5ft away from its Handler, the Spell it was affected by is dispelled and must be cast again for it to be under its effects once more. Spells casted by a Companion Creature’s Handler ignore Creature Type restrictions, should they apply.

### **Lesser Evasion**

Whenever a Companion Creature is subjected to an effect that allows it to make a Dexterity Saving Throw to take only Half-Damage, it instead takes no damage if it succeeds on the Saving Throw.

### **Devotion**

Whenever a Companion Creature is subjected to an Enchantment Spell or other effect that would inflict the Frightened or Charmed Conditions upon it, it gains a +4 Flat Positive Modifier to the relevant Saving Throw.

### **Extra Attack**

The Companion Creature gains an Extra Attack that it may utilize whenever it takes the Attack Action.

### **Greater Evasion**

Whenever a Companion Creature is subjected to an effect that allows it to make a Dexterity Saving Throw to take only Half-Damage, it instead takes no damage if it succeeds on the Saving Throw, and only Half-Damage if it fails.