recursal/Fanatic-Fandom huggingface dataset:
Golden Age Maki

* Civilian
* Sunlight
* Darkness

 Personality

A chill, idiotic guy, who you wouldn't expect to be so evil.

## Backstory

He had a normal childhood, he was diagnosed with Lachesis at a young age which made him reckless and brung trauma to his whole family.

## Quirk

A tall figure coming from his body named "Rizekura"

### Versatility

He must shout "Rize!" for his quirk to activate. and what it does is. he has a giant sword which is resistant to electricity, high degrees. that's all it does, it has a big sword and can attack with that sword. The upside is that he can use the quirk when he is knocked out or fainted because the quirk has a mind of its own and is not controlled by the owner. When in the sun his sword is quite tiny and wont do much damage but in a dark area or at night it is quite big. A downside is that the quirk is extremely flammable which means if the quirk is set on fire he shall not be able to use it for 7 turns.
Sword durability to 20k N
Figure's durability will be 15k N
Swing strength, Small: 10k N, Big: 15k N
If it's active for 5 turns or less the cooldown will be 5 turns.
Durability in sunlight: 10k N
If used for 6 turns or more > cool down is 5 turns

If used for 5 turns or less > cool down is 3 turns

If used for 10 turns it will cool down for 5 turns
Golden Age Aron Farewind

## Personality

A lazy kindhearted NEET numbskull who couldn't find a job if it hits him in the face. His weakness for teasing men and women about their relationships has seen him making acquaintances with the floor many times.

## Backstory

Aron has always been the type to give passive aggressive comments as he passes by his friends... If he had any, he's just your run of the mill class jester. Humble beginnings are the best way to describe his upbringing as his parents slaved away in nine to five jobs to keep their craphole of an apartment they live in. He's never encountered bullies because who could beat up the guy distracting them from their daylight robberies?

## Resources

Small 1 room apartment in Movie central, $20 pocket money

## Quirk

**Introvert's Aggression.**

Pushback beam of a crimson red hue that fires from hands or feet

1 turn charge time, 15kn damage at 40 m/s, 3 turn cooldown.
Golden Age Marin Fletcher

## Personality

A natural big brother he radiates a goofy persona. Awkward and chill Archy is beloved by the students...even if he gives them a math problem once in a while. Don’t worry, they are not hard, he swears.

It’s hard to push his buttons, but don’t piss him off.

~~Happiness is just a facade.~~

## Resources

A small house in the middle of the busy streets and a nice electric scooter

### Equipment/Weaponry

-A light pen that allows him to write in midair for when he cannot speak. The message stays in the air for 1 turn.

-A motorcycle

-A portable metal staff that can be extended to 1.5 meters

### Specializations

Hand to hand combat, staff usage, pta announcing

## Quirk

Soundboard

He can manipulate sounds produced by his body ranging from snaps to his voice( though he mostly prefer to use his voice). He can change the frequency and the volume of the sound but only within a range, so he has to somewhat match the sound. For example, if he wants to imitate a cat’s purr he still has to purr. Doing so allowed him to replicate multiple sounds perfectly.

Screaming: Able to do so allows him to send a 40 m/s shockwave with a force of 30 kn. Has a 2 turn cooldown. However, if he screams and use the attack 8 times consecutively, he gets a sore throat and has to go mute for 6 hours.

Throwing: He can collect his sounds into a ball and throw it up to 50 meters away. It explodes upon contact with a 10 meter radius, and sends a force of 10 kn to the object. When it explode it sends the sounds he made. Has a 1 turn cooldown.

Sound targeting: If there’s a direct line between him and another person he can communicate with them one by sending his voice over. It has a range of 50 meters.

Clapping: When done, living beings within 5 meters of him will have their ear drums and middle ear stunned, dazing them for 2 turns. They would lose their sense of balance and unable to hear within this time. Within 0.5 meters the opponent will be knocked out for a turn. This has a 1 turn cool down.

When using his quirk, if it goes over 100 decibel his ears would automatically lower in sensitivity to protect him from his quirk.
Golden Age Hopper

## Personality

Bubbly, happy-go-lucky burglar. Don't underestimate her.

## Backstory

Flunked the WHA entrance test, and eventually dropped out of her high school. Makes a living as a burglar, and is damned good at it.

## Quirk

Spring

Her legs are supercharged with elastic potential energy. She's able to leap 13 feet in the air, and bounce off walls no problem. She can spring into people, dealing them 10kN of damage.

### Versatility

She needs to squat down completely in order to jump, therefore she can't use her legs to kick massively stronger. 6kN.

### Example

A hero is chasing hopper through an alleyway. Hopper squats, bounces, and jumps off the walls until she reaches the rooftops.
Golden Age Exodius

### Relatives

Mars Hinode (16 y/o Son),Hooke Hinode (19 y/o Son),Ryuu Hinode (16 y/o Son),Papi Hinode (42 y/o Son),Vibius Hinode (227 y/o Son)

## Backstory

Born in a time before the modern nation-state, Ken Hinode has long been on the run from the so-called 'heroes' around him. His irresistable charisma draws people in,
however, when they discover his dark secret, they either turn and run, or fight. A demon that Ken would eventually endearingly call Jarvihs occupied his body with him.
He discovered his secret when, at the age of twenty-eight, he still looked no older than a twenty year old. Ken has been on the run for three centuries, and has raised five sons in a mirror of his lifestyle.
They have turned the tide, and now instead of being hunted, they hunt heroes, seeking to eventually destroy his archnemesis, Indra.

## Resources

A secret underground base Ken obtained doing numerous heists. Which he lives with his 5 sons and is stacked high full of money, vehicles, helicopters and computers.

## Quirk

**Daemon.**

*Human Form Punches:* 5KN and 7KN Kicks// Demon Form: 12Kn punches and 14KN Kicks

*Human Form Swordsmanship:* 12KN 1 handed// Demon Form: 12KN 1 handed 18KN 2 handed

Once Demon form activated he can stay in it for 5 turns before running out of stamina.

Deamon spirit that consumes Ken and goes berserk when his life is in danger. Ken has been around for hundreds of years as the demon stopped his aging process ( he looks young ), hence being hunted down by heroes.

### Versatility

Enhanced swordsmanship abilities, stamina, physical abilities.
Golden Age KK

## Personality

Cynical and nihilistic. Is nicer than he actually looks though.

## Backstory

Never wanted to be a hero, but still ended up in Wayhaven Academy to learn there, and working as a barista to earn a pitiful wage. He’s pretty salty about that.

## Resources

House his parents own; kinda crappy phone; $300 monthly from job. $2750 in savings.

### Equipment / Weaponry

His body, that’s all he needs. Also a metal baseball bat.

### Specialisations

Knows his liquids and drinks pretty well. Average at fighting.

## Quirk

**Liquid Creation**

K.K. can pour out liquids from any place on his body. He can only make the last 3 liquids that he drank and has to drink the equivalent of 2 shot glasses of the liquid to make it. Kyril is immune to the liquids he creates (i.e: spilling his own coffee on himself won’t scald him), and only takes 50% of the effects from other liquids (i.e: someone throws coffee at him. He is only half scalded. Ow.). Things like knockbacks are full force though.
It has a flow rate of 3 liters per turn and has a max speed of 30m/s. The speed can be controlled, however. Otherwise, that would be messy.

### Versatility

Pretty useful if he needs to do something charitable, like creating liquid medicine for hospitals.

### Example

Working as a Barista part-time is easy when you can make unlimited coffee.
Golden Age Finnick

Finnick, or Finn, is one of the five that infiltrated the Hero Academy during the End Dance, marking the end of one semester.

## Personality

Finnick, or Finn, is a tad bit different from Andriel and Von. Different as in, somewhat opposite.

He is a rash, crazy, loud and blood thirsty comedian who happens to be a great guitarist

## Abilities

### **Quirk**

He can absorb a perfectly inelastic collision, an object struck by a projectile will deform, and this deformation will absorb most, or even all, of the force of the collision. They can absorb physical impacts such as punches and kicks, weaponry such as swords, bullets and hammers or even explosions. Returning the same damage taken back out to his opponent.
Golden Age Iris Hollyhock

## Personality

Iris loves to take care of others, sometimes to an excessive level. She fails to care about herself to a fault, as she will be focused on helping others without her own vitality in mind. Being very cheerful and determined, she usually manages to hit it off with many people. However, her determination can mean stubbornness, which gets her stuck in unfriendly situations.

## Backstory

Iris' father had died fending off a villain, and her mother suffers from an incurable illness and is bedridden. After discovering her powers, Iris swore to become the best healer she could be, so that she'll be able to cure her mother. She also wishes to help her older brother Pablo, who had given up on being a hero when he witnessed their father go down on the job, as he had taken care of Iris instead of their mother who was unable to do so, so she can repay him for all the kindness he gave her by helping him regain his dream.

## Resources

Iris' family is quite wealthy, but she spends sparingly as she knows that the rate of income is far smaller due to Pablo being the only one who makes money in the family now.

## Quirk

**IV**- Ability to transfer vitality to another individual to heal them; can restore their own energy through rest or eating things that would restore vitality. Excessive healing without vitality restoration can knock the user out from exhaustion. Can drain vitality out of others, but this will overload the user with vitality and hurt them as badly as the target, and can permanently hurt the user if used often.

* 1740 kj for cuts and bone fractures
* 3480 kj for broken bones and deep wounds
* 6960 kj for fatal wound.
* 8700 kj (total supply) to make an other wise dead person survive
* Can drain 2000kj from a person through direct contact (2 turn cooldown)
Avalon Research

Avalon Research & Development is one of the most secure buildings in WayHaven, boasting extremely high-tech defence systems along with an army of drones.

Rebuilt by Daedalus using SteamShock's adaptive nanite technology after the sentient AI, Ava's uprising. It is fully subsidised by Patrick Lateman, to create not only offensive technologies but also to further the Human race in terms of technology - be that medical, mechanical, digital, research is done in practically every scientific field here. The technology from here includes some of the most powerful defensive systems known to man, and is not simply a weapons factory.

Non-licensed Pros will be picked up by the defense system almost immediately, and dealt with.

Custom equipment may be requested here, using Merit Points.

Standard prices:

 C Rank
 B Rank
 A Rank
 S Rank

The scientists here are able to build almost anything imaginable, within the limits of science as we currently know it.

Tech will be balanced to the rank you're buying it at: i.e. a D-rank stun gun will be far less potent than an A-rank one.

SteamShock's laboratory sits towards the top of the new complex. Few know what technologies he tinkers with on a daily basis, however he spends most of his time in there, working on secret projects.

### Avalon University

The Avalon Institute has recently started up a few newer ventures, including Avalon University.

This hub of technology science already sees thousands of people (students and scientists alike) flocking to it, cementing WayHaven and Avalon specifically as the pinnacle of scientific discovery and intrigue throughout the world.

With one main campus just on the edge of the city to the south, it is growing fast, and smaller *satellite* buildings are currently being built, including a new observatory, a botany lab and a marine wildlife laboratory complex funded by Neptune, situated close to Paradise Tower underwater.
Golden Age Jackpot

### Relatives

Ken Hinode (300 y/o Father),Mars Hinode (16 y/o Brother),Golden Age Ryuu Hinode (16 y/o Brother),Papi Hinode (42 y/o Brother),Vibius Hinode (128 y/o Brother)

## Personality

Quite a secluded character who only talks to people when he was to, tries to approach life in a somewhat positive manner but gets impatient sometimes and ends up doing things he wants to do rather than things he needs to do. He isn't innately evil but feels that heroes should pay for what they tried to do to his father, his actions towards pro heroes isn't malicious or vicious but he feels it's more of something he has to do.

## Backstory

Our father, Ken Hinode, was hunted for his supernatural mystique. Ken survived for hundreds of years, living well beyond the normal life expectancy of a human due to the demon trapped inside of him. Because of this, he was hunted across the world by heroes of all types. Over the years, Ken had several children, and raised them to hate those who persecuted him.

## Resources

Hinode currently works from a secret underground base acquired by our father years ago. Stacked from wall to wall with money from all over the world, the hideout is the base from which Hinode's heists and hit jobs are planned and executed.

### Equipment / Weaponry

Long black trench coat with green lining he always wears and Holstered ammo for Double down weapon.

### Specialisations

Speed and dexterity. Very well versed in the weapons included in quirk.

## Quirk

**Lucky Dip.**

Similar to Kite's ability in HunterxHunter and entity spawns and summons a random weapon from numbers 1-5. One of the weapons is extremely bad and is consdiered extremely unlucky by the user.

*Weapon 1: Bending Bo* - Metal Bo Staff that allows the user to slightly bend the shape of the end of the staff.

*Weapon 2: Double Down* - Two 1912 Colt's summoned in the users hands. Uses stats of Twins Vipers.

*Weapon 3: Squamer* - Squeaky inflatable hammer that if struck by creates extremely loud squeak and deafens enemy -
Someone who is hit can't hear for 2 turns and is stunned for 2 seconds
Someone who is in a 1m radius of the impact is dissoriented for 2 seconds
Somone who is in a 3m radius is dissoriented for 1 second
But the Hammer is still inflatable and can be destroyed extremely easliy.

*Weapon 4: Tetanus blade* - Extremely rusty katana with bits missing that will inflict Tetanus on the victim cut - effects of the disease are felt within minutes. Upon being cut by the blade someone is slowed down by 20% for 2 turns.
This effect can stack up to 3 times and the duration refreshes with each cut. Similar look to Kenpachi's katan from bleach but more rusted.

*Weapon 5: Ringers* - Two Green and Black Emeici on both fingers, extremely fast weapon and very versatile. After making an incision on a body part, the weapon puts that part "to sleep" rendering it useless for one turn. If the blade hits a lethal spot without immediately killing then opponent, it will put them to full sleep for a turn.

### Example

Combat starts, I call upon entity to pick a weapon for me, I use chosen weapon.
Bunny

## Personality

Bunny is every customer's favourite bartender, yet she's oblivious to the reason. She takes her job very seriously, working around the clock to ensure that all glasses are filled at all times. Every customer has tried to flirt with her at least once, she never reacts. She's strictly business, at least when it's business hours. Not many see her outside of the club, but those who do are met with a face devoid of the cold, calculating gaze that they associate with it. But it's hard to catch up to a girl that can hop off of buildings, especially when she doesn't wanna speak. She does speak, but never more than is necessary, and that too, devoid of warmth.

## Backstory

You'd be hard-pressed to even get her to talk to you about the weather, forget asking about her past. She seems like a normal girl with a normal past, though. Her stubbornness at keeping her personal life hidden, however, leads others to come up with some wild theories. She joined a few years ago and quickly rose through the ranks, and the hearts of every patron. Other than that, I doubt even her employer knows much about her.

## Quirk

**Bunnyhop.**

She can transform her limbs into spring-like structures, that act like normal springs, and compress. This lets her hop around like a Bunny, travelling around the club with precision as she transforms her legs into springs. She can go much faster if she wants, her max speed is 60mph. She can also use it offensively by turning her forearms into springs, which grants her punches a force of 15 kN.

### **Weakness**

Just because she can travel around at high speeds, or punch very hard doesn't mean that her body can take it for very long. She tires quickly, if hopping at her maximum speed, and loses precision. Her arms are also damaged, especially her hands, if she punches too hard.
Golden Age Dr. James Van Landingham

## Personality

Jack is the embodiment of the trope screw politeness I'm a senior citizen, in that he doesn't screw around. Sarcastic and always a bit grumpy about the state of how modern heroes are always showboating around.  Being a hero was about saving people damnit not about acquiring personal glory or to make a quick buck.  Although he'd never admit it it he does care greatly about his students and wants nothing more than to see them succeed. The problem with students is that they rarely do what you tell them to, so more of than not lessons have to be taught strategically. Sometimes giving an order with the intention of the students doing the exact opposite.

## Backstory

Jack Landingham was born in 1950, his mother was a school teacher and his father a world war 2 veteran.Growing up Jack was never quite sure what he wanted to do with his life, as a young man he struggled. However in 1968 the decision was made for him, having just turned 18 Jack was drafted into the Vietnam war.  Even though his tour of duty was supposed to only be a year he ended up being there for 4. Vietnam changed Jack in many, many ways, his extremely chipper and upbeat, naive personality became far more grim mocking and cynical.It also cemented in him a desire to save people to really save people. It was this that lead to his career as a hero, before ultimately deciding it wasn't for him. Instead Jack decided to go back to school, get his teaching degree and get a Phd while he was at it.  If he believed heroes of this day and age were vain attention whores, then it would be his job to to make sure the next generation wouldn't have that problem.

## Resources

A house, fully furnished, a fair mount of money.

## Versatility

**Absorption**: total threshold=100   Minor power sources  E.G Batteries provide 10 energy per turn  Average power sources e.g power outlets provide 20 energy per turn.  Major power sources e.g a power line provide 50 energy per turn

**Healing**: light heal, that heals skin wounds and first degree burns for 10 charge
Medium heal, that heals knife and bullet wounds and second degree burns for 20 charge
Heavy heal, heals all wounds that aren't an instant death, can be healed for 50 charge
Healing takes 2 turns

after disconnecting from a power source or using it up the user can't absorb more energy from another source for 2 turns.

The user can't absorb electricity made from quirks as it is to potent and raw for them.

## Example

The man was touching a downed power line, the situation was critical, first  Jack pulled him off, then touching the power line himself he was able to charge up, hoping the man was still alive Jack opened his shirt, pressing his hands upon the wounds, using the barest of electricity to stimulate cell regrowth.
Golden Age Commissioner Lebedjev

Chief police officer of WayHaven

Commissioner Aleksander Lebedjev is the no-nonsense Chief of The WayHaven Police Department. A name that elicits terror among the city's n'er-do-wells, he has been in office long enough to know how to deal with all sorts of incidents. A former classmate of Mammoth's, this S-rank Officer will resort to lethal force when necessary but he is also more than willing to settle things less violently when possible.

He is rarely seen directly handling a case and is only on site when the city's absolute worst of the worst are on the loose.

## Quirk

*Bomber*: This quirk can charge objects he comes in contact with (for a few seconds) kinetically and remotely make them explode in large blasts of immense radius whenever he wishes. The larger the objects, the more effort it takes and the less times he can use it. Also used in conjunction with his guns.

## History

Lebedjev had served in the Marine Corps prior to becoming a police officer. This gave him a set of skills that would serve useful in the future. As the police commissioner of WayHaven, Lebedjev has deep commitment to ridding the city of crime. He is somewhat skeptical of Heroes' methods and the society's dependence on them, but nevertheless believes that WayHaven needs them. He and Mammoth have a mutual respect and tacit friendship.

## Trivia

Has two children, Aleksander Jr. and Marko that are very dear to him. Their mother has been dead for a couple of years now and he never quite recovered from the grief of her loss.
Delilah McFocker

## Personality

A hyperactive optimist who enjoys the adventures of the world. Quietly observant despite what many might believe, he’s a curious boy. He’s also a cheeky little cunt who goes around, typically breaking rules, and simply has fun. Fun. When it comes to “fun” or anything that really gets his attention, this boy has a determination that is taken to the extreme. He can be annoyingly focused- consequently, seemingly oblivious when he is. But he’s not a ball of energy at all times. There are moments, some longer than others, when he stops and smells the roses. He believes there’s something to the beauty in the life around him. Something he’s willing to protect and get angry over.

## Backstory

Coming from a family of scottish immigrants, his childhood was actually not so terrible, y’know, besides the loud screaming and very odd parental behaviors. His family were the open sorts, they had to be in a new home like Acropolis. Although not wealthy, they all managed, and Delilah grew up exploring this massive city. Naturally, exposing himself to everything it had to offer, from its pain to its joy. It all lead to his inevitable dream of becoming a Hero. “The freest people in the land,” he called them.

## Equipment and Weaponry

An extremely sturdy helmet, and old fashion goggles.

### Specialisations

Incredible jolt resistance, observant & clever, skydiving apprentice, his cooking skills are so bad they should be considered lethal and a legal weapon.

## Quirk

#### Type

Emitter

**Cannon**

Delilah is able to naturally draw in great amounts of air into his body through his almost elastic like pores which widen and close in use. His body has grown to store this within his calves, forearms, and stomach for 1 turn. Which can then be released through his feet, hands, or mouth in powerful bursts of air. Although he’s only capable of 3 bursts per turn, dealing 6kN per hand, and 12kN with both hands, of pressurized air to anything within the area of the burst, which is 1.5 - 3 meters in length and nearly instantaneous. Although only able to perform 9 consecutive bursts before having to cool down for 2 turns.

The bursts give him a 35 mph speed boost.

### Weakness

- His blasts aren’t precise.

- 2x more susceptible to gases.

- Using his mouth gives him a terrible headache.

- Performing bursts in quick succession makes him winded
Golden Age Chino

## Personality

Very outrageous man. The only thing that is most important is the performance of the kill.

## Backstory

He was in the same band as Orchestra. That's how he met him. Chino was always was a good actor and performer but had a steady shot since he was in kindergarten. He loves the thrill of the kill and sometimes he asks his victims to applaud before he ends the play for them.

## Resources

A mask that covers his face. The mask has two horns on the forehead and an open mouth so his performance can still be heard by the audience. Also a black with red detailed Citroen Roadcar.

* Mask
* Citroen Roadcar
1/2
### Equipment/Weaponry

A revolver with a blade on the bottom for close up performances.

## Quirk

Blood Lust

Can smell blood acutely and can locate someone bleeding through that.

### Versatility

He can use his quirk in offense. It is useful to know where your audience running or where they are coming from

### Example

Once someone bleeds he can smell it from far away and imagine the shape of the bleeding person. This allows him to look through walls. He can only smell it at a 500 meter range of him. He can smell multiple targets but can only see one at the time.
Golden Age Circe

## Backstory

Doesn’t know who her birth parents are, adopted as an infant, attained quirk at age 5, found it when saving her brother when he decided he could fly and jumped out the second story window of their home. Went through General studies at The Hero School and went into the police force after graduation. Still trying to get her heroes license.

## Quirk

**Water Manipulation.**

Manipulation of water(or any partially water liquid) up to a gallon for 8 turns. She can manipulate water within 10 meters of her. When quirk is activated hair and markings on her face glow. Can form an air bubble underwater and filter oxygen through it, can only use for 3 turns. All quirk use has a cool down of half the time used.

Weaknesses/Limitations: Unable to create water, Body temperature can raise or lower while quirk is active

### Example

Abilities similar to water benders. Glow similar to deep sea fish bioluminescence.
Golden Age Ghost

## Backstory

Kane is biological son of Skye himmler and Carter Slade. During his birth unbeknownst to his father skye had given birth to beautiful baby boy who fell into the hands of the notorious primus. After being experimented on Kanes natural growth and knowledge was accelerated at an almost comical rate. Kane now has the average knowledge of a 16 year old boy with the body to match.

## Equipment

2 swords and access to his father's things.

## Quirk

**Phantoms curse**

Kane has the rare ability to pass through objects as if they are not there to begin with. Kane can become intangible. Kane can become intangible 10 times before 3 turn cd. If he stays intangible it will last 3 turns before automatically shutting off and going on cd. Kane can not become solid while passing through organic matter. When he is intangible he can not be cooked or iced. Kane can choose body parts that he wants to phase or keep solid. (Even if he does not phase his whole body it counts as one use) kane can also take objects no taller than him and equal or lesser weight with him as he phases (knives swords ect). Half a second before activation.
Golden Age A F. Kay

## Personality

Adonis is a quiet, standoffish guy who has a kind heart. He has a desire to help people in need, regardless of who they are as long as they aren't mean to him or someone he cares for.

## Backstory

Adonis grew up in an EMT oriented household. This had caused a legacy so he became an EMT as well, using his power to illegally save lives while he took people to the hospital. Not too long after he became the head EMT in his firehouse, he met a beautiful woman named Alyssa Deese while working who he immediately married out of a mixture of puppy love, lust and an overwhelming desire to help people anyway he can. 4 years of happy marriage, his wife died due to keeping her illness hidden from him so he wouldn't worry about her.

After she died, Adonis threw himself into his EMT work, saving many lives, but he didn't have a license to use his quirk in public so he was fired and fined for using it on others without consent and on the job.

## Resources

A small suburban house, a town car with a traffic light switch that he stole from his previous job and 10k in a bank account saved up.

### Equipment / Weaponry

3 disposable lighters and an embroidered sterling silver Zippo lighter that was a gift from his deceased wife.

### Specialisations

Basic hand-to-hand combat to defend himself, great bluffer with his fire manipulation, amazing driver.

## Quirk

**Healing fire.**

Adonis can manipulate the properties of fire inside a 15 meter range that turns it into a healing flame that cannot do any harm. Healing fire looks the same as regular fire but once it is under his control it becomes “his” fire and his eyes turn red to mark that he is manipulating fire

Adonis can control 1 flame at a time and once his manipulation ends, the fire dissipates. He cannot make fire, so he uses his lighters to make the initial flame for him so he can manipulate it into the healing flame.

If used on a fire larger than the maximum size it takes only the maximum manipulation size of healing fire out of it, negating the growth turn, but the rest of the fire is unaffected.

Healing fire takes 1 turn to grow to max size, lasts 10 turns and is as big as an average leg maximum, takes 1 turns to heal small wounds, 3 turns to heal medium wounds and 6 turns to heal large wounds, can only heal 1 large wound per person per day. Can be sustained on someone to heal injuries as they fight.

It takes 2 turns in between each manipulation, no matter how long he used his quirk. Healing fire cannot be used to reattach any detached body parts.

### Versatility

Adonis can use his power to heal injuries both after a fight and during a fight as long as it remains within his 10m range.

### Example

Adonis, seeing someone lying on the ground dying, runs over to them and flicks his lighter, igniting a small flame. He manipulates the flame into a larger healing fire and uses it to heal the stranger’s wounds before calling an ambulance and walking away.
Golden Age Combo

### Relatives

Ken Hinode (300 y/o Father),Hooke Hinode (19 y/o Brother),Ryuu Hinode (16 y/o Brother),Papi Hinode (42 y/o Brother),Vibius Hinode (227 y/o Brother)

## Personality

While he may be seen as an average boy of his age, Mars is incredibly malicious and cares little for those he’s not associated with. He is very childish in a sense that he will force anyone who annoys him in the slightest to taste his IRON WRATH. His sole purpose it to eliminate heroes due to the trouble they caused him and become one of the strongest villains to exist.

## Backstory

Our father, Ken Hinode, was hunted for his supernatural mystique. Ken survived for hundreds of years, living well beyond the normal life expectancy of a human due to the demon trapped inside of him. Because of this, he was hunted across the world by heroes of all types. Over the years, Ken had several children, and raised them to hate those who persecuted him. Mars is also twins with Ryu Hinode, however while Ryu is seen to be the more moral twin, Mars was bestowed with the majority of malice shared between the two brothers. Everyone in Hinode is incredibly beautiful, especially the father (with the exception of Papi who real ugly) and Mars does not skip out on this trend.

## Resources

Hinode currently works from a secret underground base acquired by our father years ago. Stacked from wall to wall with money from all over the world, the hideout is the base from which Hinode's heists and hit jobs are planned and executed.

### Specialisations

Speed and dodging - since he was born Mars had practiced evading hits as his father often beat him so he could get stronger. The only way Mars could not get beaten up was to dodge the hits. He has also received intensive boxing training to work on his fast, consecutive punches.

### Versatility

Every time Mars hits someone his attacks get stronger and it creates a combo. For example if he punches someone twice, the third punch will be much stronger than the first. The more the opponent gets hit, the stronger the punches are. The punch has to land on the target.

 2nd Hit
 3rd Hit
 4th Hit
 5th Hit

It caps at 5. People are combo'd for 3 turns after the last punch that connected.

### Example

Mars punches Donny. Donny has a damage resistance quirk and doesn’t fight back. Mars punches Donny a total of 20 time.
Golden Age Blake Nemsus

Rest are now deceased

## Personality

Cool headed, sort of sarcastic, Ambivert, realistic, and down to earth, regular tempered, dislikes illogical ideas/acts, calm rebel, exhibitionist.

## Backstory

Sudden breakage of his bones around the age of 4 caused him to end up in the hospital. There his family was informed of his quirk and since then have planned for him to make them money by becoming a hero. As his parents died his older brother has taken it upon himself to lead the family name, enforcing their parents wishes. Blake has been forced to train in hand to hand combat since then, and has been training to enter the academy.

## Resources

Comes from a wealthy family, gets an allowance of 500 every two weeks. He currently lives with family in large house.

## Quirk

The ability to manipulate his own bones.

Bones are as hard as steel and the holes they make when they pierce out of his body heal themselves. Currently, he's only able to use this quirk for 10 minutes max (5 turns) with a cooldown of 6 minutes (3 turns) after use. He is unable to use any vital bones like the spine or he'll suffer the logical consequences.

No spine pulling like Kimimaro.

### Versatility

So far only close combat and possibly medium ranged combat.
Golden Age Boris Bodrov

Owner of the Matryoshka Troika / Samoyed Vina restaurant (located in the Providence market district) and head of the Volch'ya Staya, he comes across as a rather domineering yet caring fatherly figure. He often hands out free vodka to his most loyal customers.

## Personality

A fatherly figure, although radiating a certain respectful dominance. He respects loyality above all things, rewarding it. But betray him and you will feel a wrath unlike anything you have ever felt before.

## Resources

Runs the 'Matryoshka Troika' restaurant and head of the Volch'ya Staya. Very rich. Owns two high-end cars and a revolver, as well as a high-class penthouse close to the restaurant.

### Specializations

Leadership, strategic thinking, persuasion, intimidation.

## Abilities

### Lycantrophy

Allows the user to transform into a man/wolf hybrid, increasing their senses, strength and agility. The original owner of the quirk (Boris) can infect others (if quirkless) by giving them their blood. They will not attack their leader or each other, but have no way to distinct friend from foe otherwise

### Wolf Form

Boris' wolf form is 10 feet tall, and allows him to run with 150km/h. He has double acceleration when running on two legs and quadruple acceleration when running on four legs.

Like all wolves, his jaws are many times stronger than his claws. His claws can hit for 30kN while his jaws have the earth-shattering force of 100kN.

Boris in his wolf hybrid form can lift up to 5 ton and jump 30 meters far and 15 meters high at the speed that equals his running speed after a small 1-second windup.

Boris's hide is one of the strongest in existence, and would surely make a fine rug. It can withstand up to 2000°C of heat, -100°C of cold, reduces the effectiveness of stuns by 75% and has a natural resistance of 20kN.

By far, his strongest feature is his regeneration factor. He can heal up almost any wound instantly, making it look like he hasn't been damaged at all. All wounds heal in 0.5 seconds unless they completely destroy his brain **and** heart. If even a bit of one of those remains, he will be back to full health in 0.5 seconds.

Silver coated weapons double regeneration time.
Elm

One of two massive urban areas in Acropolis, home to the great hotels and malls of the city. It's 2041 and there's still no real way to get rid of the deafening noise that assaults the ears of anyone unused to the fast-paced, bustling scene that is Elm. Just get used to it.

## Acropolis Police Department

The Acropolis Police Department it the most advanced police force in the world. Well-equipped with cutting edge technology, an incredible database of information and often over-the-top equipment, they fight crime in the City of Heroes, cleaning up the messes the superpowers make and taking care of those that even the Pros cannot handle.
Those who carry the badge are proud, dutiful and ever ready to tackle a crisis head on. Their response is immediate, rapid and swift and they take no prisone -- wait, no -- they take A LOT of prisoners. If you've got the cops on your ass, you better have some teleportation quirk because the only way out is, well, out of the city.

1/3The Police Station is always filled to the brim with busy cops, working cases, putting in the hours and doing their utmost and very competent best to put Superheroes out of business. It helps that the government realizes their importance in maintaining law and order and is willing to spend on expensive toys for the gun-slinging sheriffs to play with.

Arrested perps can sometimes spend a few nights at the station before being transferred to an appropriate jail cell "upstate" or "off-world".
The message is simple; obey the law or the law will hunt you down. Pro Hero turned police officer, Tarantula, is the captain of the Police Department. Real abrasive guy, this one.

## Le Château Bleu

In the fashionable Elm shopping and restaurant quarter, this high-rise, luxurious property lights up the night sky. Le Château Bleu is the most elite hotel in Acropolis and one of only a handful of 7 star resorts in the world. The sophisticated rooms feature neutral tones and floor-to-ceiling windows, plus free Wi-Fi and flat-screens. Tea and coffee-making facilities, 24-hour room service, minibars and iPod docks are also provided. Suites add pull-out sofas and separate living/dining areas; some have kitchens.

1/2The hotel has a chic restaurant, plus a vibrant cocktail bar with a terrace. There's also a luxury spa with an indoor pool, plus a fitness center, event space and a 24-hour business center. Breakfast and valet parking are extra.
August Dewar

## Backstory

Dalilha's law school sweetheart. Currently works in Price & Pierce law firm, for all the city (and pc's) legal needs.

## Quirk

Face reader.

User is able to pick up on facial queues and shifts in tone of voice much more accurately than a normal man. This is not lie detection, but it's a step in the right direction.
Dreadknight/Overview

* Dreadknight
* Armour 1
* Armour 2
* Face
* Casual

Tyranica: 01/29/2020

Arbiter: 04/10/2020

Tyranica: #archangels\_palace

Arbiter: #safehouse

## Personality

Alexandria has changed a lot in the last years, her experiences in the underworld of wayhaven having changed her drastically. The pain she felt and caused in the city morphing her character ever so slightly.

At this point in time Alexandria still has some of her core traits such as meeting any form of disrespect with brutal retaliation and a love for hurting others but she has mellowed out massively thanks to her partner in life, Arbiter.

Arbiter taught her to be more forgiving, nicer and overall more humane. She also has a more childish side that loves to due to growing up as the privileged daughter but this only comes out with a few people as she thinks it makes her look weak and soft.

Alexandria’s actions often are the result of a lack of intelligence, she is an instinct fighter who lacks even the most basics of education and doesn’t understand normal human interaction at all. She never plots or schemes and always says what is on her mind, no matter how rude or inappropriate it might be.

## Resources

Nothing much anymore due to her squandering most of her fortune on a base or Julius.

### Equipment/Weaponry

A simple longsword that can be wielded with either one or two hands that goes by the name of Caliburn. The blade is nigh unbreakable and changes color when she uses her quirk.

#### Contact lenses (B):

Special contact lenses that allow the wearer to freely change their eye color and enhance their eyesight in multiple ways.

The wearer becomes immune to any downsides of light that isn't produced by a quirk while the effects of quirk light are weakened. It blocks out 100% of the light produced by D ranks, 75% of the light produced by Cranks, 50% of the light produced by B ranks and 25% of the light produced by A ranks.
The wearer can see twice as far and sharp as a human.
The wearer has low-light vision meaning that they can see in dim light like it was brightly lit and that they can see in the dark like it was badly lit.
The lenses also function as a barrier that protects the eye with a durability of 20kN that recharges once per day.

#### Nanomachines (B)

The user has nanobots injected into them that regulate their temperature. This allows her to, in combination with her Dragon Mutation, withstand cold up to -60°C and heat up to 2000°C with ease. The Nanomachines also defend against electricity, reducing electricity based effects by 80%.

The nanomachines also nurture the host's muscles, making it so she tires twice as slow while at the same time having the possibility to inject a drug that suppresses any pain the user feels. The Nanobots also have a counter drug to end the effects. The drug injection is controlled by the user's brain while the Nanobots all function autonomy.

### Specializations

Extreme high-level sword mastery, average unarmed combat, above average gun skills, cleaning, cooking, gardening, coffee/tea brewing, bartending, sewing, massages, first aid, dancing, singing and driving (horse, car, and motorcycle).
Golden Age Azuma

## Mentality

Arrogant and self absorbed. He also very stubborn about his ideals and notions and does not let himself be question. Lacks empathy or interest in the lives or affairs of those whose lives do not benefit him.

## ​History

A brilliant prodigy from a young age, Azuma won a scholarship to study at colbridge where he graduated with honors. He started multiple firms inventing new technology in his stride and was soon renown all over the world. He took control of the Avalon research facility at 30 and the rest is history. He battled with a fatal disease that almost killed him had he not found a way to cybernetically remove his brain from his sick body. He now dwells in an android body which has helped him regain his senses and kept him alive for decades. However, acute brain damage suffered from his disease has left him unable to fully control his limbs and as such he moves with the aid of machines and crutches he's created.
Golden Age Doctor Nefario

## Personality

Truly believes that the world's problems can be fixed by people loving each other. He feels that all societal convention, including gender, law, and currency are all enemies to true love, and thus does away with all.
His eccentric personality is a facade to make himself more likeable. The true Dr. Nefario is a gentle, quiet soul.

## Backstory

An absolutely unloved and lonely child that fell through the cracks of the system. Despite having a normal upbringing, his parents seldom payed him any attention, and often found himself completely ignored in school. Today, the brilliant Dr. Alex Nefario, PhD (English Literature) still finds himself without any form of companionship.
He will not let another suffer like he has.

## Quirk

### Okama Way

Forcibly swaps the sex of up to three people at a time. Must make eye contact. His power used to ignore these limitations, but overusing it during his one-day tyraid has permanently reset his quirk to its minimum power.

Versatility: Changing sex is not only a shock, but it takes a few seconds for most people to get used to their new body. This makes Dr Alex slightly more effective in cqc.

Example: Dr. Alex makes eye contact with someone and activated his quirk? Boom. Opposite sex. It also works on himself if he uses a mirror, but he still looks identical regardless.
Golden Age Kelly Mcfurlend

## Personality

Strong person, very athletic and usually takes daily runs, very serious especially when it comes to her work and things like that.

## Backstory

When she was young her parents forced her out of the house for personal reasons that she likes to keep to herself. There is little to know about her past.

## Quirk

**Invisibility.**

Kelly can turn herself invisible at will and upon contact with humans or other objects of her choosing, can transfer the same effects with ease. Underneath her eyepatch isn't an eye - it's mist, an entity that has the ability to talk to her. When she lifts the eyepatch, the mist covers her body, turning her invisible.

*Time limit on one object (myself)*: 10 turns

*Cooldown*: 5 turns

*Time limit on more than one object*: 5 turns

*Cooldown*: 10 turns

When she is invisible animals can still sniff her out and his body is still touchable. When she walks or runs you are able to hear the foot steps. In other words the only thing that is untraceable is her body being visible. She must stay away from rain or snow or any body of water because the water will give away her invisibility.

### Example

Taking off eye patch and surprise attacking the opponent giving a hero the ability to attack.
Ares

## Personality/Mentality

Ares is a calm, cold thinker, he, of course, doesn't like to let his emotion be known to those around him, unless he is around those he trusts, despite being a rather misunderstood person deep down.

## Backstory

Ares is the culmination of self-experimentation with different scientific methods, usually, the experiments ended in failure, one of his greater failures resulted in his face being disfigured, removing much of his cheeks and adding an extra layer of teeth. The only other reliable piece of information is he used to be a quirkless human. Nothing else is really known about him.

## Specializations

He has achieved a black belt in several types of martial arts allowing him both a better grasp in CQC and how the body functions and moves. Due to the knowledge of how it functions, he knows exactly where to punch.

## Quirk/Power

**God's Strength**

Ares can lift 250kg lifting with each arm and 14kn punches and 16kn kicks
His body has 20kN of armor, if the damage is dealt, it can fully heal up in two turns if it takes no damage during those turns.

**Juggernaut:** Someone would need 10kN of force in a single blow or 300kg lifting strength to lift or push him around.

**Weakness:** Due to his mutation his flesh and skin have merged in an unusual way, he possesses no natural resistance that humans normally do. Meaning that breaking the armor results in tearing through the skin, flesh, and anything underneath such as bone and/or internal organs.