recursal/Fanatic-Fandom huggingface dataset:
Johnny Starr

> "You know, I didn’t think that fatherhood would cause me to become a part of some weird hippie crime mob." -- Johnny Starr
>
>

**Johnny Starr** is one of the main characters in the Belle Âme Chronicles suspense thriller series.

## Biography

Jonathan Bartholomew Starr was born on July 04th, 1999. He is the boyfriend of Ramona Washington and the father of her unborn child. He is a sophomore History major at Northride University, where he is on the Honor Roll with a 3.92 GPA. He also works full-time as a call centre rep for the local cable company. He drives an old Volkswagon.

He met Ramona and her sisters in March 2018 at a Jimmy Eat World concert, in which the Washington sisters were all drinking alcohol and pretending to be college students. Ramona contacted him later and began to sneak out to meet him at his dorm. After she became pregnant, she admitted to being only fourteen, which caused a permanent strain on their relationship. Johnny had rushed to purchase an engagement ring the day he discovered her pregnancy, but he chose not to propose after learning of her age. Johnny agreed to stay with Ramona for the sake of their child, but does not fully trust her and refuses to be intimate with her any longer.

Johnny quickly became enlisted by Nathalian Washington to help him protect his family and clean up his messes. Johnny's desire to be liked by Nathalian kept him from hesitating on these demands, and he even began to supply Nathalian with money to assist the Washington family. Johnny tends to partner with Sevii and Céline-Jacqueminot on his missions.

## Physical Appearance

Johnny has light brown hair that he has styled into dreadlocks and small amounts of freckles. He has a silhouette of a bird tattooed beside his right eye to symbolize that he "is free", as he explains to Nathalian Washington upon meeting him.

## Trivia

* One
* Two
* Three
Weylen d'Erith

A human born 1174 GA in the imperial backwater of Erith, Weylen would come to be a member of the Erithian militia where, during a skirmish with northern orc settlements, divine favor of some sort was bestowed upon him and he performed a miracle victory when all seemed lost. His actions and leadership saved Erith from what likely would have been sure destruction, though the display of magic, even if divinely inspired, proved a double-edged sword due to heavy suspicion of magic common in Erith. Weylen took to the road as a mercenary some months later due to rising tensions between himself and other villagers where he was eventually hired by Callon Silverleaf as a bodyguard. From there, he and Callon became members of a group of heroes that would later save the capital of Boundbrook from the Year of the Vanishing City and bring about the death of Nisani warlord Medura el-Ayabili.

Following the Year of the Vanishing City, Weylen decided to remain in Boundbrook and help with the reconstruction, eventually joining the military. Upon Lady General Vorscythe's resignation in 1220 GA, Weylen was appointed the new Lord General.
Akkan (Nisani Pantheon)

A sun deity. Akkan created the world by illuminating the concept which was then set into motion by the wind goddess, Tairela, and planned by the time goddess, Larsa. He is also revered for giving (or illuminating) the possibility of magic, although he is not usually considered the source of it, and most traditions tend to frame it as Akkan making mortals aware of this potential already within themselves.

He and Tairela are considered by most Nisa to be the direct ancestors of the *Aladum Nai'du*, or Original Tribe from which all Nisa and even *Sidu'ati* (lit. "Traitors", referencing primarily Zathryans but also any outsiders to the Nisa) are descended.

Some tradition hold that the ancestors are Akkan and Larsa, but those are uncommon.

### ***Aliases/Avatars:***

* Ak
* Arrur
* el-Eur (used by Entaran Nisani)

### ***Domains:***

* Sun
* Laws
* Vengeance/Retribution
* Order
* Magic (sometimes)

## ***Akkan's Vengeance***

Taking the form of a scepter topped with a glowing, hollowed out star, Akkan's Vengeance is purported to be an artifact bearing a fragment of Akkan's omniscient conscience, however it has not been seen for near enough over 1,700 years when it disappeared after the Year of the Vanishing City. Scholars from the academy in Valence attempted to study the staff but were not able to glean much from it aside from that the object housed an incredible amount of power and matched vague descriptions found in fragmented Nisani lore of the staff signifying the power of the sun ancestor.

For further details about the object Akkan's Vengeance and its properties, see here.
Medura el-Ayabili

Medura Ayabili was a Nisani aasimar who lived c. 1150 GA until his death in 1209. A fearsome warlord, Medura rose to power sometime in the late 1190s when he began rapidly conquering the disparate villages and city-states of the southern Nisa Desert before moving on to war with the Second Zathryan Empire in 1204. Although he was soundly defeated by the empire in early 1209, he hatched a plan to use an ancient Nisani artifact to trap the Zathryan capital with most of the military inside, raze the countryside, then ambush the city unawares and conquer the empire without them any the wiser. It failed, however, upon the betrayal of his uncle and chief advisor, Mesi of Kalsan. Instead of toppling the Imperial capital, Medura and his army found themselves stalled outside, the very magics meant to contain the Zathryan military keeping them from reaching their target. Eventually, a group of heroes dropped the ancient spells keeping the city prisoner and proceeded to defeat Medura, ending the Year of the Vanishing City and the war once and for all, though not before the warlord managed to kill Emperor Arcus IV Zath-Garon.

## The Chosen of Akkan

Born to wealthy landowners, the Sand Walkers of the Ayabili always claimed Medura was meant for greatness as he had clearly been touched as a chosen of Akkan, the Nisani god of the sun. He came into possession of the relic Akkan's Vengeance around the same time he became the successor to his family's lands, and from there he went on to subdue many of his fellow Nisani and bring them under the banner of the Ayabili.

As a result of being in possession of Akkan's Vengeance, the soft tissue of Medura's body slowly and irreparably began rotting away. Medura took to wearing a pharaonic mask in order to hide the decay from his subjects, though rumors would spread and tales of the Mummified Chieftain would last among the Ayabili long after Medura's death.

Eventually, Medura's defeat at the hands of the Zathryan Empire drove him to extremes. His ploy to carelessly manipulate the magic of Akkan's Vengeance to suit his own ends lost him Akkan's favor, and Medura became Fallen as a result.
Docklands

One of the main harbors in Boundbrook.

## c. 1209 GA

Primarily used to dock Naval and Marine vessels and referred to during this time as the South Docklands, the area did occasionally serve a commercial use if there was overflow from North Harbour. Also located in the Docklands were a series of warehouses and storage facilities mainly for government use, though some areas were rented out for use by larger merchant companies or guilds looking for large storage.

## c. 1162 ZSC

By the Third Empire, the name has been shortened to simply the Docklands and the area began to serve as a center of industry several hundred years ago. The Docklands contain the largest concentration of factories within the walls of the cities.
Zathryan Standard Calendar (ZSC)

The Zathryan Standard Calendar was created at the beginning of the Third Empire as a way of differentiating between the chaos of the Third Interregnum, which neglected static calendar methods, and the comparatively magic-fueled past of the Second Empire which preceded it. Realistically, the only true difference was a more accurate divvying-up of the year in a solar calendar and the addition of an extra month and day of the week to honor th elate Emperor Arcus Zath-Garon, who perished in the Year of the Vanishing City bravely defending Boundbrook from Nisani invasion. All years are abbreviated ZSC, and the current year is **1162 ZSC**.

The 374-day year is made up of 11 months of varying days, with 7 days comprising a week, and 24 hours in a day. The months are named as follows (along with their day counts):

1. Losaigh (36)
2. Ayaz (34)
3. Wintersend (33)
4. Garona (36)
5. Bahara (33)
6. Mithran (36)
7. Razal (33)
8. Ilantea (36)
9. Esenni (35)
10. Sarilla (33)
11. Eira (29)

The days of the week are named as follows:

1. Sul
2. Dulain
3. Arcanus
4. Sathara
5. Mercred
6. Nedelim
7. Mivorus
Eugene d'Nimblé

> "*One bonk, two bonk, three bonk, four...*
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> *Now Eugene is at your door.*
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> *Five bonk, four bonk, three bonk, two...*
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>
> *Now Eugene has come for you!*"
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>
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> -Nursery rhyme sung by Zathryan parents to their children, circa 1370 GA.
>
>

Born sometime in 1109 GA and occasionally referred to as "The Doomer Boomer", Eugene d'Nimblé was a centenarian human monk and eventual member of a group of heroes known for the death of Medura el-Ayabili and the end of the Year of the Vanishing City. Appearing frail and weak, Eugene was anything but and prolonged his life by way of an ancient martial technique that siphoned life energy from those he killed, which he learned while living in seclusion. He crossed paths with Callon Silverleaf, Weylen d'Erith, Nīneveh eah-Lazuli, and LR-117 in early 1209 GA while they were camping in the woods, where he attempted to turn their youthful life forces into his next meal only to experience a series of unfortunate interruptions every time he tried, for humorous result.

At some point, Eugene somehow disguised a lizard as a tortoise and entered it in a tortoise race. It won, to the chagrin of those in charge.

Upon defeat of Medura, Eugene took possession of his pharaonic mask. Shortly following a belated celebration of his 100th birthday, Eugene split with the rest of the party on fairly good terms and left Boundbrook behind. No one is quite sure what happened to him after that, though stories abound both across the empire and among the Nisani of hapless travelers who meet their unfortunate ends on the roads to the sound of a horrific, guttural groan and the vision of a spindly, withered figure looming over them with an inhuman grin...
Callon Silverleaf

Born in 1094 GA to House Silverleaf of Emden Grove, Callon was a high elven divination wizard and member of a group of heroes known for defeating the Nisani warlord Medura el-Ayabili and bringing an end to the Year of the Vanishing City. He found himself not receiving the warmest of welcomes in Boundbrook, but ever the optimist, he didn't let that deter him.

He served as an unofficial advisor for Lady General Eleanor Vorscythe for several months after his escapades in 1209 during the rebuilding efforts. This was kept quiet from the general public due to anti-magic hackles being thoroughly raised following Medura's assault, though his work was appreciated by the Lady General and the new emperor when he was coronated in 1210.

Several years later, Callon would return to his birthplace in Emden Grove and claim the title of Governor until his death.

Callon had an owl familiar named Hera.
Wilco Merrim

Wilco Merrim (born c. 1020 GA) is a halfling wizard, self-proclaimed alchemist, travelling arcane merchant, and occasional mercenary operating out of the Zathryan Empire. Sounding nothing like he looks and prone to speaking of himself in third person, Wilco is a master of words and has a general way of snaring in crowds. He also has a nasty habit of cropping up when people least expect him to, even across the multiverse.

Wilco's vulnerabilities include monthly payments and tax collectors. His strengths include his moisturized skin (which help make him very difficult to grapple, and thus, very squirrelly) and his unparalleled knowledge of the arcane.
Tairela (Nisani Pantheon)

A goddess of the wind, sandstorms, and battle. Most Nisani traditions consider her (or some aspect/avatar of her) to be Akkan's chief wife and an ancestor of the Original Tribe. Some traditions claim both titles belong to her sister, Larsa, instead, although they are few and far between, and Tairela's role in The Illumination remains relatively static across mythologies.

She is also sometimes closely associated with a trickster being, Isamu, who is intermittently considered many things from a folk hero, to a devil, to a demigod, among many others depending on the particular myth.

### ***Aliases/Avatars:***

* Tyri
* Rishi el-Kira
* Etai

### ***Domains:***

* Wind
* Sandstorms
* Battle
* Chaos in nature
Mithra Wiki

**Welcome to the Mithra Wiki!**
A wiki to go along with a homebrew world created by me for D&D? Easier than a ton of handouts.

A great place to start would be Timeline.

We're a collaborative community website about Mithra that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Great Ascendance (GA)

The Zathryan year from the Second Empire beginning in Year 1 to the end of the Third Interregnum followed the Great Ascendance reckoning.

It followed a system made up of ten months of thirty days each, each day being twenty-four hours in length and each week being six days. The months were as follows:

1. Losaigh
2. Ayaz
3. Wintersend
4. Bahara
5. Mithran
6. Razal
7. Ilantea
8. Esenni
9. Sarilla
10. Eira

The days of the week were as follows:

1. Sul
2. Dulain
3. Sathara
4. Mercred
5. Sabtu
6. Nedelim
Nīneveh eah-Lazuli (Nina)

Nīneveh "Nina" eah-Lazuli (b. 1190 GA) was a half-elf Nisa huntswoman and gatherer from the *Māt bet-Ahantār* tribe, and a member of a group of heroes known for bringing an end to the Year of the Vanishing City. She was incredibly kind, innocent, caring, and most of all extraordinarily *curious*. Whilst she was not the most cunning or sharp, she held a helpful amount of survivalist knowledge and was always in tune with the natural world.
Thapsius Incorporated

Headed by a human CEO and inventor, Leo McKinnon, Thapsius Incorporated is one of the largest engineering and technology companies in Zathrya. Founded in 986 ZSC by Elias McKinnon, Leo's great-great-great grandfather, Thapsius is responsible for the invention of the steam engine and steam technology which propelled trade, commerce, and even architecture across the Empire.

In 1159 ZSC, Thapsius began construction of a massive complex within the boundaries of North Harbour for a presentation of a new technology set for early 1160 ZSC. However, the structure was destroyed as well as whatever prototype was contained within during the presentation in a bombing. The remains of the structure were then abandoned, and the prototype never expanded upon. Rumors abound as to what it could have been, but no answers have been concretely given by either Thapsius as a whole or Leo individually.
Mesi El Kalsani

Born c. 1135 GA in the Nisani village of Aron Kal, at the time known as Kalsan, Mesi was a former Sand Walker, the uncle of the Ayabili warlord Medura, and one of his chief advisors. Fearful of his nephew's abilities and cautious of his status as a chosen of Akkan, Mesi was careful to carry out Medura's bidding even if he didn't wholly agree with it until 1209 GA when, tired of seeing war and violence play out at the whims of the fanatical and power-hungry, Mesi neglected to continue aiding his nephew's ploy to ambush and conquer the city of Boundbrook. Mesi would go on to help a group of heroes end the magic creating a temporal loop over the city caused by an ancient Nisa artifact and would also assist them in killing Medura, although he expressed regret at having to do so.

After the end of the Year of the Vanishing City and the death of his nephew, Mesi would return to where Aron Kal had been razed by Medura decades before and proceed to rebuild the small Nisani settlement.
Lady Claudia Veristius

Claudia Veristius was the sister and political rival of Zephyr I Veddusen, third cousin of Emperor Arcus IV Zath-Garon, and governor of the city of Grafwyn from 1205 GA to her death in 1247 GA.

## Competition for the Throne

Upon Arcus IV's death in 1209 GA, both herself and her brother put forth claims of right for the Imperial Throne. As both claims were considered valid and neither were willing to concede rights, it was decided the matter would be settled by nobility election. Claudia's policy of military prowess and retribution for the Year of the Vanishing City earned her massive public support, however the imperial elite were far more cautious and concerned for an empire and economy they felt couldn't handle anymore violence. Her brother's politics were far more anti-war and focused on reconstruction, earning him the title of emperor despite Claudia's efforts.

## Declaration of the First Sand War

Seeing opportunity in Sarilla of 1215 GA, Claudia invited Archbishop Celomir the Rightly-Guided to reestablish the clergy in Grafwyn after its dissolution by Zephyr I in Razal that year provided they give her theological backing for declaration of a holy war against the Nisani. Celomir agreed, and Claudia issued a proclamation on 11 Sarilla issuing holy war against those viewed as responsible for the death of Arcus IV, by now seen as a martyr. Though technically illegal, Claudia took a gamble on being accused of treason and it paid off. Popular with the general public, the pressure it placed on her brother led to his concession and drafting of a formal declaration of the First Sand War 19 days later.
Franz

Franz is a recurring character in saturns\_comics. His first appearance was in the very first comic.

Franz is childhood best friends with Andrew, and they are more often than not, seen in comics together. They also make up the majority of the “Meanwhile, In The Past” series.

He appears to be a child in the 80’s, but his age currently is only known as “adult”.

## Appearance

Appearance wise, Franz is a tall (6 foot 5) adult male. He has purple droopy eyes, and blonde hair that, as an adult, is put up into a messy bun, as a teenager he has his hair down, and as a kid, he has it cut short with bangs. He also wears circular silver glasses as an adult, and large horn-rimmed glasses as a child and teenager. He wears mostly button down shirts.

## Relationships

**Franz and Andrew:**

* Franz and Andrew are childhood best friends. Although they tend to not always see eye to eye, Andrew is more outgoing while Franz is more reserved.

**Franz and Sky:**

* Franz appears to not know how to react to Sky.

## Trivia

* He is Jewish
* He has several long scars on his chest from his dark and tragic backstory
* He has an extremely high voice and is loosly based on comedian EMO Phillips
* He doesn’t want to go to the demolition derby
Stamps

The **stamps** are the level up mechanic and are unlocked with Pictures taken.

### Penko Snap-a-Lot 9000™

Press [L] to select. [R] to take a photo. Use [right stick up] and [right stick down] to zoom.

### Cart Turn Signal

Use [right stick left] and [right stick right] to change kart direction before junctions.

### Penko Grappling Hand™

Press [B] to select and [R] to shoot. Collect Penko artifacts, flip switches and more.

### Volcanic Caverns

Access to the subterranean section of Penko Park.

### Photo +

Increase your maximum photo amount by 25.

### Penko Ball™

Press [Y] to select and hold [R] to charge. Some Penkos like it, some hate it.

### Kart Boost

Press and hold [right stick up] to give your kart a boost.

### Crater Lake

AAccess to the aquatic section of Penko Park.

### Kart Stop

Press [right stick down] to briefly stop your kart.

### Ghost-o-Vision™

Shoot Spirit markers with the grappling hand to tneter the spooky realm. Who knows what you might find?!

### Zoom +

Increase your maximum camera zoom by 20 percent.

### Ancient Penki Village

Access to the ruins of an abandoned Penki Village.

### Penko Wand ™

Press [A] to select and use [R] to play songs. Discover secret passages, creatures and more.

### Kart Boost +

Increase your kart's boost speed by 50 Percent.

### Kart Stop +

Unlimited kart stopping, whenever you want.
Artifact

The **Penko Artifacts** are special collectibles that fall under two categories:

## Hats

### Boulder Forest

**Sprout**: Approaching the swamp, behind the red bush.

**Sable fedora**: At the beginning of the level, behind the second red bush to the left.

**Pumpkin**: At the second junction go left. In the water on the right.

**Daisy**: At the second junction go right. In the cafe, on the right.

**Pancakes**: At the second junction go left. After the cave, behind the lava song stone.

### Volcanic Cavern

**Party Hat**: Outside the cavern, on the hillside just past Motter.

**Volcano**: At the second junction go right. To the right on the ground.

**Miner's Hat**: At the very end of the level, on the left.

**Wizard Hat**: At the first junction go left. In the big cage, on one of the platforms in the lava.

**Clever Disguise**: At the first junction go left. Past the cage, behind the lava song stone.

**Mushroom Cap**: At the first junction go right. On the ledge up and to the right as you are entering the path.

**Eye Headband**: Outside the cavern, behind the rock pile in the back on the right.

### Crater Lake

**Green Squid**: At the first junction, go right. At the second junction, go left. On the left on the ground.

**Lure**: At the beginning of the level, behind the crown song stone on the right.

**Star**: At the first junction, go left. After leaving the tunnel, turn around and look above the tunnel exit.

**Cult of the Bubble**: At the first junction, go right. On the right behind an algae pile.

**Ghost**: At the first junction, go right. At the second junction, go right. When approaching the steps to go above water, on the right on the ground.

**Coral**: At the first junction, go right. At the second junction, go right. After leaving the water, on the land to the right.

Snorkel: At the first junction, go left. When going uphill and approaching the Eufonio, look to the right.

### Ancient Penki Village

**Skull**: At the first junction, go right. In the crypt, in the small pit in the floor on the left.

**Acorn**: At the first junction, go left. At the second junction, go right. When entering the graveyard, on the left behind the Kekec.

**Warm Hat**: At the beginning of the level, on the right. To the right of the Grillo.

**Wig**: At the first junction, go left. At the second junction, go left. After leaving the house and approaching the snowman statues, turn around and look in the tree.

**Mistletoe**: After the second bridge near the end of the level, on the left surrounded by rocks.

**Snowman**: At the end of the level, behind the 5 song stones.

### Erlpenki Coliseum

**Crown**: On the outer edge of the arena, opposite of the side you enter from.

## Creature Artifacts

### Boulder Forest

Dubbel

Berlbub

Kappo

Hokori

Smoll

Gnapho

Hollo

Pirko

Banana

### Volcanic Cavern

Krabbl

Knuspers

Tubor

Helge

Motter

Goato

Monte

Eulo

### Crater Lake

Manclam

Speckl

Shaboo

Wooblorn

Gotto

Yeto

Crobb

### Ancient Penki Village

Jim

Eggritt

Stein

Jubdrup

Baby

Bohn

Orkel

Gelati
Lightning McQueen

### Friends

Mater, Sally Carrera, Doc Hudson, Fillmore, Sarge, Luigi, Guido, Sheriff, Ramone, Flo, Lizzie, Red, Mack, Harv, Strip Weathers, Mia and Tia, Miles Axlerod (formerly), Finn McMissile, Holley Shiftwell, Miss Fritter (formerly), Huggie McKnight (formerly), Sterling (formerly), Yannis (formerly), Francesco Bernoulli, Tex Dinoco, Cruz Ramirez, Jackson Storm, Smokey, Junior Moon, River Scott, Louise Nash, Ray Reverham, Rose Weathers, Rod Redline, Leland Turbo

### Enemies

Chick Hicks, Professor Z, Miles Axlerod, Lemons, Grem, Acer, Sandy Dunes, Blue Grit, Shifty Sidewinder, Idle Threat, Frank, Tuner Cars, Miss Fritter, Sterling, Huggie McKnight, Dodger, Yannis
Penko Park Wiki

**Welcome to the...**
**PENKO PARKS WIKI**
**131 articles • 374 files • 794 edits**

**ABOUT THE WIKI**

This is a wiki detailing the mechanics, setting, and creatures of Ghostbutter's *Penko Park*.

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Isamu (Nisani Pantheon)

Considered various things depending on the particular myth or legend, ranging from a devil out to trick one of the gods, to a demigod, to even merely a folk hero of sorts who outsmarted one of the more noxious ploys of the gods. Aside from being strongly associated with trickery and cunning, they vary so much in depiction that many Zathryan and Nisa scholars theorize Isamu may be a name ascribed to various people within and across oral traditions. The only recurring theme is that they are typically depicted with a connection of some sort to Tairela or one of her aspects, the deity most closely associated with chaos.

It is not uncommon in Nisani cultures for those seen as mischievous or schemers of some kind to be referred to as an Isamu (plural "Isami").

### ***Aliases/Avatars:***

* Sometimes called "Melumas", but this appears to be dialectical and limited to northern Nisa, such as the Entaran tribes, and is more a descriptor meaning "The Sly One". It is thought to be done to avoid invoking their name, similar to various cultures using placeholder terms to refer to bears.
* They've been considered an avatar of Tairela in the past but the idea isn't very agreeable as of the last few centuries and will typically be seen as outlandish if mentioned to most Nisani as of 1209 GA.

### ***Domains:***

* Various associated, but the most prominent is trickery or deceit.
Boulder Forest

The **Boulder Forest** is one of the four main locations in Penko Park.

* Splash Art
* Map

Beyond the arch with vines, a lever on the right, as you approach the junction, can be hit.
This grants the access to the Swamp.

### Cave

After unlocking the Cart Turn Signal, a junction towards the end of the course is available.

## Song

The Forest Song can be found at the beginning of the level, on the left behind a red bush.
To see it properly you need to unlock the Penko Grappling Hand

## Creatures

In the Crater Lake there can be found 36 Creatures and 14 Artifacts
Gnapholee

* Neutral
* Excited
* Camouflaged

*"I just hate it and its beady little eyes"
-Sir Rubertus Penko*

**Gnapholee** is a creature in the Boulder Forest. It appears to be a smaller version of Gnapho.

## Trivia

* Gnapholee is referred to as "Spiderkid" in the files of the official website. This goes along with it being a smaller version of Gnapho, and implies that Gnapholee may be the children of Gnapho.
Ghost

**Ghosts** are specific kinds of Penkos, that can only be found once **Ghost-o-Vision™** has been unlocked.

To find them one has to hit the corresponding Spiritmarker with the **Penko Grappling Hand™**.

## Boulder Forest

At the second junction take the right path.
Upon entering the cafe at the end of the level look up to see the spirit marker.
The ghost appears on the left. Wait until you are in the middle of the room to turn around and hit the spirit marker.

At the second crossroad take the left path into the cave.Partway through the cave you will cross a small bridge.
The spirit marker is to the left.
The ghost appears in the middle of the small rock formation past the bridge.

At the first crossroad take a right.
After the 'no picture' sign, the spirit marker is hanging from the bridge.
The ghost appears past the bridge near the big Kappo on the left.

After the first bridge, the spirit marker is on the tree ahead to the left.

The ghost appears on the right.

## Volcanic Cavern

At the first crossroad take the left path.
The spirit marker is up and to your right as you begin to see the huge cage.
The ghost appears behind you on the stalactite.

At the first crossroad take the right path.
The spirit marker is hanging from the big mushroom on the right.
The ghost appears on the ledge behind the mushrooms.

After leaving the cavern and following the path, the spirit marker is in a tree on the right.

The ghost appears on the other side of the path to your left.

At the very end of the level, the spirit marker is in the tree on the right.
The ghost appears beside the tree.

## Crater Lake

At the first junction, go right. At the second junction, go left.
The spirit maker is behind the village song stone.
The ghost appears down the path on the left, floating.

When approaching the first junction, Spirit Marker is on the right.

The ghost appears right in front of the marker.

At the first junction, go right. At the second junction, go right.
After leaving the water, the spirit marker is in a tree on the right along the path.
The ghost appears to the right of the tree on a rock behind it.

At the first junction, go left.
After exiting the tunnel and turning, the spirit marker is on the right.
The ghost appears on the other side of the path behind an algae pile.

## Ancient Penki Village

At the first junction, go right.
When crossing the bridge, the spirit marker is hanging from the other bridge.
The ghost appears behind you, at the start of the bridge.

At the first junction, go left. At the second junction, go right.
In the middle of the graveyard, the spirit marker is hanging from the small archway.
The ghost appears further ahead near the statues.

At the end of the level, go right at the statue junction.
The spirit marker is on the tree at the junction.
The ghost appears next to the statue.

At the first junction, go right.
The spirit marker is in the crypt in the middle room.
The ghost appears below the marker.
Leo McKinnon

Current CEO of Thapsius Incorporated and a renowned inventor across the Empire, Leo McKinnon (b. 1134 ZSC) is somehow also a mysterious figure to the public eye. Great-great-great grandson of Elias McKinnon, inventor of steam technology and founder of Thapsius, Leo followed in the footsteps of his forefathers and kept to the McKinnon tradition of heirs shying away from publicity until time for them to take their place heading the company. As a result, not much was known about him when he rose to the position of CEO in 1154 at the very young age of 21, propelled by his father's early retirement. Despite heading the company, Leo remains an elusive figurehead with any public appearances carefully managed and scripted.

Prone to grandiose displays of new technologies, Leo personally was meant to present on the strange new technology Thapsius was unveiling in 1160 ZSC. A last minute change to his schedule ensured he was not present when the stage and prototype scaffold was bombed. He and Thapsius as an entity have remained mum and tight-lipped as to what the project even was, and the skeletal remains of the warped frame remain abandoned next to one of Thapsius' factories in North Harbour.

## Appearance

Leo is a human man, tall and wiry at approximately 6'4", dressed in steampunk-esque fineries with some form of eccentric twist. He has short, straight white hair and red eyes with ghostly pale skin. He carries a cane but never uses it to walk, instead tossing it about with flourishes and more or less using it to point at things--the cane notably never touches the ground. He always seems eerily prepared for every situation, and consistently faces crowds, reporters, and adventurers alike with a wry grin. Leo has a very elaborate manner of speaking, utilizing his expansive vocabulary as yet another way to dazzle a crowd or mystify an audience.
Emperor Arcus IV Zath-Garon

A Zathryan Emperor of the Second Empire and of the long-reigning Garonit Dynasty after which the River Zath-Garon and Garonit Mountains are named, Arcus IV's individual reign was a meager 2 years, from 1207 GA to his death in battle in 1209 GA, when compared to the unbroken patriarchal rule of his forefathers that spanned the previous 327 years. Arcus IV died with no heirs and no spouse to rule as regent, spurring a nobility election between his third cousins, siblings Zephyr Veddusen and Claudia Veristius. Where Lady Claudia's desire for retribution following Arcus IV's death earned her general public support, Zephyr's decidedly more restrained approach garnered far more support from the Zathryan elite concerned that the fragile and effectively bankrupt empire couldn't handle another war. As it was the nobility making the decision and not the public, his stance would lead to them conferring upon him the title of Emperor.
Third Doctor

A swashbuckling action hero who was not afraid to beat up his enemies with Venusian Aikido, conform to traditionalist values of respecting authority, and drink alcohol on prime time children's television, the Third Doctor's character was heavily influenced by his actor Jon Pertwee as well as the unique format of much of his early era which grounded the Doctor on Earth and paired him up with UNIT to fight alien threats on Earth.

The fact that this Doctor couldn't get his TARDIS to fly for much of his early tenure made him rather grumpy, but like his first incarnation the grumpy persona was merely a veil hiding a gentle and reserved man beneath. This Doctor was probably the most human Doctor yet, and some of his actions seem questionable compared to later incarnations. Nonetheless, he remains one of the most unique versions of the Doctor ever put to screen.
The Heroes of Boundbrook

The Heroes of Boundbrook is an ambiguous name given to the group of people who aided in the defeat of Medura el-Ayabili and the end of the Year of the Vanishing City in 1209 GA with the help of Mesi El Kalsani, Lady General Eleanor Vorscythe, and Wilco Merrim. Due to distortions caused by the temporal manipulations of Akkan's Vengeance, the identity of this group varies.

### **The First**

The first set of individuals typically identified as the Heroes of Boundbrook were disparate.

* Nīneveh eah-Lazuli (Nina)
* Governor Callon Silverleaf
* Lord General Weylen d'Erith
* Eugene d'Nimblé
* LR-117 (Blitz)
German Wiki

**Welcome to the German Wiki!**
This wiki is dedicated on telling people about facts of the German language and Germany itself!

We're a collaborative community website about German that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
NEVERWHERE

NEVERWHERE is the remnants of the city state known as ULTRONUS, which it is located beneath. During the War of the Gods, the survivors fled underground. NEVERWHERE is the last remaining humanoid civilization on Abinor.

## Districts

* CITADELS
* HEAVEN
* INOCULATE
* HONEYPOT
* GLASS
* WATER
* ELITE
* MARKETPLACE
* MORTAL
* INSECT

## Calendar

In NEVERWHERE, there are 12 months in a year, each with 28 days.
The Company

The dominating oligarchal government of NEVERWHERE, with full control over nearly all tech-based markets. They provide the police and military which are a private force and have full control over the puppet government they install.

A dominating oligarchal government, with full control over nearly all tech-based markets. They provide the police and military which are a private force and have full control over the puppet government they install.
The Gaunts

A scientific research organization that is known for human experimentation and other unethical activities.

## Experimentation

Recently, they have been experimenting on changelings because of their ability to shift. With this they have made the Morpheus gun. This weapon has the ability to shift into other guns, for example it can transform into a sniper rifle.
Kyri

Kyri is the founder and producer of The Bazinga Gang and either GMs or plays in all streamed campaigns. They also run the discord server that the games are played in. Kyri started playing DnD in September 2019 and also enjoys retro video games (mainly platformers and collectathons), urbexing and other exploration, voice acting and regular acting, and has a sometimes concerning interest in weapons. They are enby (genderfluid) and use they/them publicly, but use the pronouns they prefer at the current time with their friends.

## Roles

The Bazinga Gang - Director, Executive Producer

CITADELS - GM

SEASALT - Catherine "Cate" Crotalus

WATERDEEP - GM

## Relationships

### Charlie

*"He is not allowed to touch my guns without a responsible supervisor. Still a great friend though."*

### Michi

*"If you don't finish your goddamn wiki page I will find you and I will skin you alive."*

### Ring

*"MOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMM!"*

### Carter

*"I don't give a damn who I marry, this guy is the best man."*

### Vee

*"Here's a fun fact, I actually made this nickname. They didn't want to use their real name (which didn't last long) so we tried to think of nicknames. Since it was a cyberpunk game, someone suggested 'V', but that looked weird when we wrote it in the cast description, so we changed it to 'Vee'."*

### Eddie

*"Eddie is mega chill, we love Eddie in this house."*

### Sericae

*"BITCH! What letter day is it tomorrow?"*

### Dae

*"Dae only joins VC at like 11PM after I've already gone to bed cause I'm actually responsible."*

### Drew

*"Drew is an absolute legend. And an absolute unit. A good buddy to have."*

### Parsley

*"I would literally murder someone if it meant being able to get some of her chocolate chip cookies."*

## Trivia

* Kyri's favorite thing besides DnD is music, their favorite bands include Sleeping At Last, Cain's Offering, AEther Realm, Ne Obliviscaris, and Starset, and their favorite genre is post-rock, though they describe themselves as having varying tastes.
* Kyri is one of like, 3 people on Earth who actively wants to live in a city.
* Kyri and Ambi are so similar it's kind of scary like someone seriously needs to investigate th-wait why are they combining oh god OH FUCK
War of the Gods

The War of the Gods was a short lived but devastating war. The war started in 1752 and ended 9 months later.

## Cause

A few million years ago Starlastis was ruled by Aberrations and their masters, the Elder Gods. Eventually, the Fey came from and alternate dimension and drove the Elder Gods and Aberrations away. Most of them went to the Far Realms and a few went to other planets, galaxies, or solar systems. Eventually in 1752, the Elder Gods came back and tried to regain control of Starlastis.

## Effects

The effects of the war made the surface uninhabitable. Half of the ozone layer and a vast majority of life was destroyed. The only beings left on the surface are things like sludge people, demon lords, and eldritch evils.
Aifa Thrist

Aifa Thrist is an NPC in CITADELS. She is the fiance of Leukós Karro and owns a strip club known as The Gentleman's Theater. Aifa is a cis female using she/her pronouns.

## Activities

Aifa is classified as an "Ally" type NPC. She runs The Gentlemen's Theater which is surrounded by an arcane anti-divinity shield she uses to ward herself from her deity, as her goddess is very controlling. Aifa is a very high level priestess but rarely uses her abilities unless she is attacked. Her theater is a very well known location and behind the scenes is used for money laundering, as well as a front for her and her fiance Daithi to see each other without being noticed by their goddesses.

## Personality

Aifa is a very friendly and playfully flirtatious woman. She enjoys conversation and is very protective of her friends, as well as having a major mama bear complex about the girls who work for her. She is very loving of her fiance but also enjoys teasing him, and can come across as annoying to more introverted people. Aifa is Chaotic Neutral, being very whimsical and playful while also not being virtuous nor selfish.

## Relationships

### Daithi

*"The sweet, seductive, and very stupid love of my life."*

## Trivia

* Aifa and her daughter Eiofe's names are pronounced the way the other is spelled (Ei-fah and Ay-fah, respectively).
The Collective

Art by Ambi

The Collective (born Dy) is a PC in CITADELS. They are a Changeling Cuisiner played by Carter, and were the third character(s) made for the campaign. The Collective are comprised of seven unique personalities inhabiting one body, consisting of Dy (Changeling, varying but usually he/him), Salty Sam (Orc, he/him), Pepper (Tiefling, she/her), Tymmothy (High Elf, he/him), Barry (Human, he/him), Carrol (Human, she/her), Tiny (Stone Goliath, he/him).

## Relationships

**Dante**

Dy:*"Nobody else really likes him but...I think he's okay. Quite...funny."*

Pepper:*"Fuck him in particular"*

Carol:*"He's not very fun but also very useful...like a less powerful bartender!"*

Sam:*"He reminds me of me old crewmate..."*

Barry:*"Intelligence...decent...Charisma...decent...Tolerability...minimal."*

Tymmothy:*"Keep him as far away from me as possible. He has done nothing but cause us disturbances!"*

Tiny:*"He messed up our bathroom...could've at least warned us."*

## Abilities

Racial:

* +2 CHA
* +1 INT
* Changeling Instincts
* Change Appearance
* Unsettling Visage (1/long rest)

Class:

* Signature Dish (5/short rest)
* Tool Master
* Natural Intuition

Subclass:

* The Soup Is A Lie
* Delicious, Delicious!

Background:

* Additional Ranks in Nature and Cook's Utensils
* Experienced Chef

Feats:

* Actor
	+ +1 CHA
	+ Ability to mimic voices

## Inventory

Weapons: Shotgun, Tau Cannon, Frying Pan, Mixing Spoon, Cleaver, Steak Knife

Worn Items: Chef's Apron, Chef's Hat, Backpack, HiCaste Clothes

Personal Items: Disguise Kit, Tenor Sax, Brewer's Supplies, Chef's Utensils, Matchbox, Flashlight, Merchants Scale, Mintendo On-The-Go
Anisa Clayton

Anisa "Ani" Clayton is a PC in SEASALT. She is a Ghostwise Halfling Swashbuckler Rouge played by Parsley. Ani is the lookout of the party, and has worked for many crews in the past. She is a cis female, but uses all pronouns.

## Abilities

Racial:

* +2 DEX
* +1 WIS
* +1 CHA
* Lucky
* Brave
* Halfling Nimbleness
* Silent Speech

Class:

* Expertise
* Sneak Attack
* Thieves' Cant
* Cunning Action

Subclass:

* Fancy Footwork
* Rakish Audacity

Background:

* Athletics and Perception
* Navigator's Tools
* Water Vehicles

Feats:

* Alert
	+ +5 to Initiative.
	+ Can't be surprised while conscious.
	+ Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.

## Inventory

Weapons: Rapier, Hand Crossbow

Worn Items: Studded Leather Armor
E-SEC

With a few dozen customized shock-trooper subtypes, E-SEC is the acting police force that will do their best to deal with any troublemakers in NEVERWHERE.

Every E-SEC has a 7 digit serial number. In informal conversation between squad members, they use the last 2 digits of the serial number. However in formal conversation they say the whole serial number.

The googles that E-SEC use have night-vision and allows for the user to see another E-SEC's serial number, which is displayed above the ally's head, similar to a video game.

## Heat Levels

Level One Threat - The Company policy for these threats is "throw Blues at it until it stops". Lying low for 24 hours is enough to get the heat off of you, and Blues are generally stupid mooks who are pretty easy to quietly eliminate.

Level Two Threat - At this point, you are considered a legitimate threat. You'll need to stay down for at least 3 days to get the heat off, and the Company will be sending Violets and Reds as higher-skill shock troopers.

Level Three Threat - Now, you have properly shit in the Company's cereal. You'll need to lie low for a solid week to get the heat off, and expect Oranges and Yellows backed up by Pinks. You likely won't be having anything lower than a Red sent after you if you've caused this much damage.

Level Four Threat - Level Four and up is where the news starts reporting on it, and bounties are put on you, so be careful who you trust. Two weeks of lying low will get the heat off, but it's gonna be tricky. The Company starts sending its Elite forces after you, generally a mix of Greens and Cyans led by Grays.

Level Five Threat - At this level, the Company will start sending its full-on military forces to hunt you down. You'll need at least a month of lying low to get the heat off, and the Company is gonna send Whites and Blacks, scariest because they prefer to track and assassinate over actually facing you on.

Level Six Threat - You have invoked the wrath of the Company's most elite units. Golds and Seraphim are going to be hunting you, and it's going to be a long while to get the heat off. You'll need at least 2 months of lying low to get the heat off, all the while being pursued by the deadliest warriors the Company can throw at you.

## Hierarchy

In order from lowest ranking E-SEC to highest ranking:

* Yellow (Trainee Unit)
* Blue
* Red
* Green
* Cyan
* Pink
* White
* Black
* Orange
* Purple
* Bronze
* Silver
* Gold
* Seraphim
Sophie Azure

Not owned by CITADELS nor this wiki, original creator: Andrey Gevechanov.

Sophie Azure was an NPC in CITADELS. She was a Calishite Human voiced by Parsley, and only appeared in the fourth episode of CITADELS. Sophie was a highschool girl who claimed to be a detective. She was investigating the situation with Parzeval when she ran into the party. She was a cis female using she/her pronouns.

## Personality

Sophie was generally quiet, naive and shy. She was also quite pushy and very adamant about sticking with the party.

## Physical Appearance

Sophie wore jeans and a flowery t-shirt, along with nerdy thick glasses, and a shitty knockoff investigators jacket and bowler cap. She had long flowing hair brown hair, and a friendship bracelet. Sophie also had painted nails, with little fruits on them.

## Relationships

### Daithi

*"He's pretty scary. I don't really wanna be near him."*

### Bliss

*"Ummm... She's nice. She pulled me into the bathroom that one time, but I haven't seen her other than that. Oh! She also gave me this cool staff! I don't know how it works, but it looks cool."*

### The Collective

*"Just like the rest of them, they're pretty scary. They make good food though. I wonder how they do that changing thingy though."*

### Dante

*"He's really annoying. I'm not gonna argue with him though, because he's scary.* *Maybe if I'd spent more time with him I'd like him more."*

### Gravel

*"Big scary lady. She's super nice though! She let me ride on her motorcycle which was cool. She's like the mom I never got to have... I wish we had more time together."*

## Inventory

Weapons: +1 Small Dagger, Quarterstaff given to her by Bliss

Worn Items: Friendship Bracelet