Road of Order

## Overview

* **Commandment-** Instill a temporary vitrue into a mortal
* **Mark of Faith-** Mark someone to radiate their Virtue outwards
* **Divine Vision-** Show a target a horrifying or inspiring Vision
* **Radiant Voice-** Speak with someone no matter the language or circumstances
* **Purify-** Remove negative personality traits from someone

## Evocations

* **Commandment**
	+ ***Description**:* *Allows the Aureal to overcome reluctance and doubt, making them follow the Aureals will. No matter in which words the Aureal wraps their command, the Aureal´s understanding of their targets virtue allows them to simply surpass their will; as long as the target is able to clearly hear them.*
	+ ***Casting Time:*** 1 Round
	+ ***Effect**:* The Evocator must engage a mortal target in a conversation. After a successful Evocation Roll the Evocator may instill a chosen Virtue or moral tenet into their target. They will fullhearteldy believe in the given virtue and act accordingly for the next 10 minutes.
	+ ***Level Bonus***: Double the effect duration for every level beyond the first
	+ *Example:* #########################The Evocator tries to free a prisoner from their cell. The only way inside is with the key, so they search for a prison guard. As the guard believes in the central [chosen Virtue] of *Egoism*, which the Evocator has chosen, they cast 1st level Commandment on them. After a short conversation they have convinced the guard to open the gate for them, stepping aside as both run to freedom.
* **Mark of Faith**
	+ ***Description**:* *Allows the Aureal to place a magical seal ontop their target, making them radiate their virtue outwards. Those that share in that virtue will find them immedeatly sympathetic, convincing and seem almost like a divine figure; while those that oppose that virtue feel intuitive repulsion, disgust and fear.*
	+ ***Effect**:* After making a successful Evocation Roll the Evocator may target a mortal. They will radiate their central virtue outwards, making them immedeatly sympathetic to those that share their virtue- allowing them to double their social dicepool; while those that oppose it immedeatly dislike them- where they have to half it. This effect remains active for up to an hour.
	+ ***Level Bonus***: Double the effects duration for every level beyond the first
	+ *Example:* The Evocator is trying to enter a closed off high-soceity meeting. They manage to convince one of the guests outside to help them get in; but the guard refuses to make an exception. Since both the guest and the guard believe in the central virtue of *obedience* the Evocator casts level 2 Mark of Faith, allowing the guest to convince the guard with ease.
* **Divine Vision**
	+ ***Description**:* *Through canalising their celestial powers the* *Aureal* *may instill a mortal with* *religious-style visions; be they dread-inducing condemnations of their actions or promises of celestial rewards for their struggles.*
	+ ***Casting Time:*** Regular
	+ ***Effect**:* The Evocator may choose a mortal and make a successful Evocation Roll to directly instill them with a vision, which lasts a full minute. Against some mortals this requires a consted Roll. The Evocator may choose to show their target anything during the vision, during which they are unable to move or access their senses.
	+ ***Level Bonus***: Double the effect duration for every level above the first
	+ *Example:* The Evocator has confronted a murderer in their hideout. Since they are physically stronger the Evocator chooses to cast their 2nd level Divine Vision. Thanks to their additional dice from the leve 2 slot they won the contested with a margin of 3. This is just enough to disable their target for a full combat round, filling them with a dreadful vision of all of their actions from the perspective of the victims. Out of combat the Vision would have lasted for 3 minutes.
* **Radiant Voice**
	+ ***Description**:* *Allows the Aureal to amplify the divine power of their voice, drowning out any sound around them. Their chosen target will be able to clearly understand them no matter how loud their surroundings, how distracted they are or which language they speak; even being able to hear the Angel should the be deaf.*
	+ ***Casting Time:*** Regular
	+ ***Effect**:* After making a successful Evocation Roll the Angel may choose a target they are able to sense and have them clearly hear their voice no matter the circumstances or languge. The range of this ability is 20 meters.
	+ ***Level Bonus***: Double this abilities range for every level beyond the first
	+ *Example:* The Evocator has found a homeless man hidden in the streets they have taken a special interest in. The man is deaf and does not speak the Evocators langauge. Even from across the street the Evocator is able to speak to the man, instanlty waking him up and making his head turn towards the Evocator.
* **Purify**
	+ ***Description**:* *Allows the Aureal to purge a mortal of their desires, vices or sinful character traits; purifying them in their own image. Through removing the right aspects of someones personality their Virtue may be replaced or removed.*
	+ ***Casting Time:*** 1 Round
	+ ***Effect**:* Casting this requires a successful Evocation Roll and preperation, during which the Evocator must hold eye contact with their target. Against certain targets this may require a contested Roll. Should the Evocator succeed they may remove an emotion, a virtue, a desire or a character trait permanently from their victim.
	+ ***Level Bonus***: Remove an additional trait per level
	+ *Example:* The Evocator has captured a choleric man that killed his family in a fit of rage. The Evocator enages the man in a conversation during which they maintain eye contact, casting 1st level Purify. After the conversation ended and the roll succeeded the man will not be able to feel rage or anger ever again.

## References

* A character with a single Evocation from this road can discover a mortal central Virtue through a successful Insight Roll.
* Examples for central [Chosen Virtues] are:
	+ **Freedom**
	+ **Justice**
	+ **Obedience**
	+ **Self-Interest**
	+ **Honor**
	+ **Egoism**