Player

* Standing
* Crouching

## Preferences

### Disikes

Physical harm towards them, being forcefully held inside of Granny's house, and later Grandpa's house

## Relations

### Relationships

* Granny - enemy
* Spider - enemy
* Crow - enemy
* Grandpa - enemy
* Spider Mom - enemy

## Attire & Tools

### Attire

A T-shirt, a pair of baggy jeans/sweatpants and some footwear

## Background Information

### Game Appearances

Granny, Granny: Chapter Two

The **Player** is the main protagonist of the game named Granny. They are the victim of Granny who kidnapped them into her own house and forced them to play a deadly game, where they have five days to find a way out of the old, dirty house, and considered as a representation of the real-life player.

## Identity

Based on the icon at the top left of the screen, it can be inferred that the player is a male. He has shaggy hair and is wearing a T-shirt. The player is also wearing either baggy jeans or sweatpants. It is unknown what type of footwear they are wearing, but it seems to be either boots or sneakers.

## Injuries

On the 2nd day, the Player will start limping around, which does not affect speed, but can be slightly disorienting.

On the 3rd day, the limp will become much more severe, making it difficult to pick up objects or interact with the environment while on the run. This still does not affect your top speed.

On the 4th day, the player's vision will become permanently bloodied. The Starting Bed will now also be covered in a large patch of blood.

On the 5th and 6th days, the Player will not accumulate any more injuries.

## Quotes

The player has various quotes when they try to interact with something, if they can't they will say something like "I need a X.", this is used so the player has a clue as to how to solve a puzzle, what items to use, and what's needed for escape. As of Version 1.8.1, there are 46 quotes altogether:

## Trivia

* According to DVloper, the Player doesn't have an identity**, the person playing** is The Player.
* Since V1.7.9.3, the **Player** will start moving nodding his head up and down while staying still, this is most likely them breathing.
* In the PC version, there is an exclusive opening cutscene reveals that while the Player wandering about the forest, he suddenly got hit in the head and captured by Granny before starting the game. This also explains why the Player feels dizzy after waking up in the first day.
* The Player is good at shooting, as they have precision when aiming with Crossbow and Shotgun.
* Prior to Version 1.7.9.3, the player was laying properly when hit by Granny. As of Version 1.7.9.3, the player will fall absurdly when hit.
* It can be seen that the player has an advanced knowledge of basic techno mechanics, since he is capable of repairing a car with the few elements at hand and, even so, making it start.
* The player does not have a game model.
	+ This is shown why there's no driver in the Car during the Car Escape Ending.
	+ More proof is shown, on the PC version, if the **Player** walks in front of the Flashlight before picking it up, his shadow will not be shown on the wall. Not only this, but if he picks up the Vase, its shadow will completely disappear.
* The player from granny 3 is probably not the same as the previous player.