Patch 0.1.190.0

Official Patch Notes

	+ Hitboxes for certain weapons were too large and were reduced. All weapons use the same hitbox now. These include:
		- Longbow, Heirloom Rifle, Plasma Launcher, Poison Pistol, Revolver, Stone Spear, Throwing Axe.
	+ Crossbow
		- Damage increased from 300/375/450/525 to 350/440/530/610.
	+ Longbow
		- Damage reduced from 1000 to 900.
	+ Heirloom Rifle
		- Damage reduced from 400/500/600/700 to 350/440/530/610.
		- Clip size reduced from 8 to 6.
		- Refire time increased from 0.8 to 0.9.
		- Decreased the audio volume of firing at long distances.
	+ Poison Pistol
		- Increase projectile Speed increased from 500 to 600.
		- Total damage per burst increased from 336/408/504/600 to 360/480/600/720.
	+ Rifle
		- Renamed to Slug Rifle.
	+ Shotgun
		- Clip size increased from 4 to 5.
	+ Sniper Rifle
		- Damage reduced from 1200 to 1100.
		- Audio improvements to the projectile and bullet impact.
	+ Stone Spear
		- Damage per shot increased from 275 to 300.
		- Projectile Speed increased from 450 to 600.
	+ Sword
		- Damage reduced from 550/700/850/1000 to 500/630/750/880.
* Abilities
	+ Healing Totem
		- Persist time changed from 4/6/8/10s to 6s at all ranks.
		- Healing changed from 20 health per tick at all ranks to 10/20/30/40.
		- Tick rate remains unchanged at 4 ticks per second.
	+ Shielding Potion
		- Cooldown changed from 18/16/14/12s to 19/16/13/10s.
		- Shield health changed from 500 health at all ranks to 350/400/450/500.
	+ Flask of Healing
		- Cooldown changed from 12s at all ranks to 16/14/12/10s.
	+ Net Shot
		- Slow changed from 60% at all ranks to 20/40/60/80%.
	+ Fireball
		- Cooldown changed from 6s at all ranks to 10/8/6/4s.
	+ Soar
		- Players can now soar through windows.
	+ Thrust
		- Now grants 150% increased air control for 3s after activating Thrust.
	+ Dodge Roll
		- Decreased the audio volume levels.
* Armor
	+ Armor gain for all items has been changed from 50/100/200/300 to 100/160/220/300.
* General
	+ When starting a new match, players will spawn as their last used class from a previous match.
	+ Made improvements for picking up items in the world.
	+ Players can now heal in fog.
	+ Eliminated chickens now drop a Chicken Trophy, which can be collected to forge legendary weapons. Chicken Trophies replace the nugget/chicken leg mechanic that was previously awarded automatically to the killer. Chicken Trophies can be picked up for 30 seconds following an elimination.
	+ Health and armor potions will now automatically get picked up by players who run near them, unless the potions have been deliberately dropped by a player.
	+ Base fog damage increased from 1% max health to 1.5% max health per tick.
	+ Players can now apply some mid-air braking while skydiving.
	+ Added the following keybindings in the settings:
		- Inventory screen
		- Free cam
		- Swap weapons
	+ Reworked landing animations to be smoother.
	+ Chicken skins will now only apply to the owner of the skin rather to the owner and victims of the owner.
	+ When legendary armor is equipped, players now see a corresponding golden glow on their character’s body.
	+ Improved the visual presentation of switching classes.
	+ Weapons and abilities can no longer be used while playing a hard land or a skydive land.
	+ Teammates’ colors are now consistent for all team members. For instance, if a player is assigned green, they will appear green and have a green waypoint marker for everyone else on their team.
	+ The fog progression bar on the HUD now has a numbered timer representing the time until the fog is complete.
	+ The inventory screen has been updated, allowing players to drop health and armor potions, along with detailed information for weapons, abilities, and armor.
	+ Various HUD and icon improvements and updates.

### Audio Changes

* Decreased the distance that players can hear zeppelins.
* Decreased the fog horn volume.
* Fixed an issue where pickup sounds could play as players cycled to new players in spectator, becoming eliminated, turning into a chicken, or changing classes.
* Added more ambient environmental sounds.
* Increased the distance that players could hear the edge of the fog.
* Made various improvements to weapon and ability volume levels.
* Adjusted the volume of the forging audio effects.
* Made various improvements to UI and HUD sounds.
* Classes now have more unique movement sounds.
* Increased the range that players can hear other players landing from a skydive.

### Bug Fixes

* Fixed an issue where the scope sensitivity setting was not properly working.
* Fixed an issue where improved movement abilities wouldn't display green upgrade tips.
* Fixed an issue where a late joining player could damage other players while they were deploying.
* Fixed some T-Pose animation glitches.
* Fixed an issue in which the wrong special effects were playing when going into stealth.
* Fixed bug where becoming a chicken did not interrupt Long Bow draw.
* Fixed an issue where the class name could be incorrect in chat.
* Fixed an issue where a sword icon was shown in the dagger inventory slot when spectating another player.
* Fixed an issue where the ammo count wouldn’t display correctly when spectating another player.
* Fixed an issue where other players would sometimes look like they were playing a falling animation when they were standing still.
* Fixed an issue where longbow animations would not play correctly for other players.
* Fixed an issue where players would sometimes not be able to spectate other players.
* Fixed an issue where rapidly using a weapon’s scope could prevent players from slowing down while aiming.
* Fixed tooltip for armor.
* Fixed Soar animations appearing broken for other players if canceled prematurely.
* Fixed bug with Alt Tab causing a black screen.

## Hotfix

### Gameplay

* Weapons
	+ Shotgun
		- Damage increased from 500/600/700/800 to 550/690/830/960.
* General
	+ Now only Healing Potions and Armor Potions can heal players in the fog.
	+ Zeppelin speed increased by 50%.

### Bug Fixes

* Fixed bug where the Engineer’s Turret was dropping Chicken Trophies when it was destroyed.
* Fixed a condition where players stuck on the starter island after joining late were immune to fog damage. A more robust fix for handling players getting stuck on the starter islands will come in a later release.
* Fixed an issue where looting Armor Potions could award two potions rather than one.
* Fixed an exploit where players who got stuck on starter island were able to constantly switch class to avoid dying to the fog. We are working on a longer-term fix so that players can never get stuck on the starter island, and plan to release that in a future release.