Races

There are three diffrent races in the Life is Feudal. These aren't enemy by default, because they once lived together in one empire.

* *More informations can be obtained by reading the* Official Lore.

## Gottlungs

Native to the most fertile grasslands in the Central and Western parts of the Wulpic Empire (wulpus means glory or magnificence), the Gottlungs’ live comfortably, with a weaker constitution than their neighboring counterparts. What they lack in strength, however, they make up for in their lean and agile build; their gait and gestures are very graceful and their minds are extremely sharp and flexible. The Gottlungs are also a fair and understanding race, making them very receptive to everything, from the new to the unusual; thus, they don’t shun useful adoptions, making the Gottlungs great craftsmen, diplomats, merchants, and travelers.

Their land is famous, not only for high crop yields, but for its naturally rich veins of coal and metals. This land is surrounded from three sides by seas, rich in fish and thriving aquatic life, giving yield to a bountiful fishing trade, thus there are a lot of seasoned sailors and anglers among the Gottlungs.

Covetous eyes surround the Gottlungs’ prosperous lands, forcing them to take up arms against the greedy, warmongering neighbors. Despite this, they typically prefer peaceful negotiations rather than the open fight on a battlefield. While at war though, they have no rival in discipline and organization and their craftsmen make superior weapons. Gottlungs are masters of their light, but impressively strong, swords, and they use a firm row of spearmen armed with long pikes to strike and defend the first blow in a battle.

The choice of the people's **race,** influences the limits of certain skills and attributes.

* **Gottlungs**
	+ Crafting skills: Artisan 20, Construction 0, Household 15, Farming 0, Hunting 0
	+ Combat skills: Cavalry 30, Militia 0, Footman 0, Slinger 0, Assaulter 0
	+ Attributes: Strength 12, Agility 12, Constitution 12, Willpower 12, Intellect 12.

## Slavard

The harsh North is home for the Slavards. Their tribes dwell in unpassable Northern forests, making their settlements on the banks of rivers, lakes or swamps. They also inhabit Northern sea islands and fjords. These are tall, strong, and tough people with light or red hair and eyes the deep colors of a Northern sky. They are exceptional hunters and anglers; tireless sea wanderers and whalers; fearsome sea brigands, explorers and merchants.

Slavards are trueborn warriors, comprising the best part of the Wulpic Emperor’s guard. During battle, the Slavard relies on the devastating power of their battle-axe, which they wield masterfully.

Northmen are strong on foot and do not typically favor cavalry. Southern folk tell the tale of that Slavards are so big and tough that no horse can handle such a burden, and so they mostly travel on boats instead of horses.

The choice of the people's **race,** influences the limits of certain skills and attributes.

* **Slavards**
	+ Crafting skills: Artisan 0, Construction 0, Household 20, Farming 0, Hunting 10
	+ Combat skills: Cavalry 0, Militia 0, Footman 30, Slinger 0, Assaulter 0
	+ Attributes: Strength 15, Agility 10, Constitution 15, Willpower 10, Intellect 10.

## Khoors

Like a swarm of locusts, these Nomadic tribes move along the Great Steppe at the South and East of the Wulpic Empire. From time to time, they invade the Gottlung’s realm, bringing death and devastation and instilling fear in peaceful farmers and craftsmen.

However, when the Great Steppe calms down, the ferocious Khoors turn into average herdsmen, tending their herds throughout their lands. During these times, Khoors visit their neighbors — not as ruthless pillagers, but as tradesmen supplying leather, wool, meat and valuable steeds, in exchange for bread and crafts.

Nomads are inseparable from their horses, starting early in their childhood; other races even consider them as a single being. The Khoors, on foot, are exceptional archers — while on horseback, they are lightning fast, with their pike and a light sabre. Mounted on their high-spirited horses, Khoors attack an enemy and encircle their foe, before bombarding them with continuous attacks from each side. Luring their enemy through their tactic of false retreats, the Khoors can wipe out hordes of enemies by enticing them towards their heavy cavalry, and gathering them under the archer’s volleys.

The choice of the people's **race,** influences the limits of certain skills and attributes.

* **Khoors**
	+ Crafting skills: Artisan 5, Construction 0, Household 10, Farming 0, Hunting 20
	+ Combat skills: Cavalry 0, Militia 0, Footman 0, Slinger 30, Assaulter 0
	+ Attributes: Strength 10, Agility 15, Constitution 10, Willpower 15, Intellect 10.