MK75

The **MK75** is a semi automatic handgun that serves as the standard sidearm for the Glaz'Ik military forces, featured in Call of Duty: Black Pegasus. It is a short recoil operated, lock breeched pistol.

## History

The Ayotte Arms Industries is a vital element in arms manufacturing of the Glaz'Ian Islands for century, it had started it's business operations since 1855; Which was best known for them starting the cartridge loaded revolvers, whom later perfected by the Panamoan manufacturing company, the Holt's Firearms Incorporated. The Starting product of the MK75 was initially designed by Charlie Ayotte whom was notable for her great pistol designs. The base variant lacks a picatinny rail and was chambered to fire over pressurised 9x19mm Parabellum cartridges, that exceeds the power of the MK9 Vendetta, other 9mm pistols or their future product, the MK226.

The MK75 has been introduced in 1979, into the Glaz'Ik Army, whom they kept it as a standard sidearm for infantry and high ranking personnel in over fifteen years; mainly received minor changes throughout it's overall design. The modernized variant, the MK75 TCS (Tactical Combat Sidearm), was introduced in 2001, and later revised until 2010. So far any attempts of it being replaced are failing, until the unexpected introduction of the Compact 45.

### Call of Duty: Black Pegasus

The MK75 is the standard sidearm of the Glaz'Ik Army. It always found on their pistol holsters, and can be seen used when cornered in close ranges, or running out of ammunition for their primary weapon. It is always found with no optical attachments, aside from a flashlight. It is notably painted in the Glaz'Ik infantry's camouflage pattern, that gives an advantage on surprise attackes through camouflage.

## Design

The MK75 is a short recoil operated, locked breech pistol. It uses the Holt linkless cam locking system similar to that used in the Holt 45 pistol, where the barrel and slide are locked together on firing, except the 45's have a tilting barrel, using locking lugs milled into the barrel mating with recesses in the roof of the slide. An enclosed cam track integral with the barrel is actuated by the slide release lever's transverse pin. After the first few millimetres of the recoil stroke, the barrel is cammed downwards at the rear, enabling the slide to continue the recoil stroke and eject the spent cartridge.

Most models have the capability of being fired in both single and double-action modes, and feature a frame-mounted manual safety. Some recent models have a decocking lever that doubles as a manual safety. Starting in the early 1990s, all MK75s have been made with firing pin blocks, designated by the letter B (as in MK75B).

The MK75 was one of the first high-capacity 9mm pistols with a manual safety similar to that of the Holt 45. This allows the MK75 to be carried with the hammer cocked with safety applied and a round chambered, ready for use simply by switching the safety off, a configuration known as condition 1.

### Specifications

* Length: 206mm
* Caliber: **9x19mm Parabellum**
* Effective Range: 50 Meters
* Weight: **2.11** Pounds

## Traits and Capabilities

The MK75 is a pistol featured in Call of Duty: Black Pegasus. The pistol fires 9x19mm Parabellum like most other pistols. It has a magazine capacity of 12 rounds (11 in the magazine and one in the chamber) and has a very slightly lower rate of fire than most pistols; It makes up for this by having a higher damage over range, with its damage not dropping until 12.5 meters. It also has slightly lower recoil than other handguns.

In Hardcore, the MK75 is capable of a two-shot kill at close range due to its unique damage figure, unless the enemy has body armor. It will still be able to kill in one headshot in most cases.

## Gallery

The MK75 in the customization menu.First Person ViewIron SightsReloading
## Trivia

### General

* The MK75 was priced at 400 credits.
* The design mechanism is loosely similar to the Holt 45 pistol, albeit the latter has a tilting barrel.

### Call of Duty: Black Pegasus

* The slide doesn't lack back to it's fully open position when double clicking the reload button on the console.