recursal/Fanatic-Fandom huggingface dataset:
Blood Flu

The **Blood Flu**is a deadly engineered disease created by the Order of the Blazing Eyes unknowingly working in collaboration with the God-King of Ps. It was manufactured at the behest of agents of the Order, who wanted to use the major outbreak of the disease to cause chaos and discord in order to stir Sirius from his slumber. However it also served as means for Ps to restore Psdonia and gain legitimacy in the eyes of the international world as the one who discovered the the nature of the affliction plaguing the Western Continent.

## Symptoms

It is characterized at first by headaches, fatigue, coughing of blood, and characteristic bloodshot eyes. As the illness worsens, the cough worsens considerably, the infected become impaired, their cogitative skills decline and irrational behavior begins to show most often in unexplained aggressive acts and failure to recognize loved ones. In the final stages of blood flu, victims become quite sensitive to bright lights and aggression becomes considerably worse, developing cannibalistic tendencies. If left untreated, blood flu can kill the average human in about two or three weeks.
Kiluyarian

The **Kiluyarians** were telepathic, intelligent, long-lived, space faring crustacean creatures. They had multiple homeworlds that spanned across nearly a hundred star systems. The Kiluyarians were attacked by the Ps, who were drawn to them by their psionic presence, seeking to assimilate them and enhance their own psionic powers but ultimately destroyed the entire Kiluyarian race.

## Culture and Society

Kiluyarians communicated through telepathy and display of color. They could live centuries and stayed in large communal groups that traveled through the void of space to other habitable planets, feeding on gases present in the planet's atmosphere.

Kiluyarians believed that if anyone of them touched the ground that the individual would lose a part of themselves and were deemed unclean, this fear was indoctrinated by Kiluyarian krillmothers into their young.

A potentially risky game concocted by young Kiluyarians, involved them diving towards a planet and seeing how far they could go before they have to pull out.
Kola Coke Corporation

The **Kola Coke Corporation** is a beverage company and a subsidiary of Goodfellows' Consortium, best known for its main product, Kola Coke. While to the public eye, a family-friendly enterprise, the corporation was actually a ruthless entity that had perfected corporate espionage and other cutthroat polices.
House Jera

**House Jera** is a minor Psdonian noble house also known as the Jinxed House for it seems to have been cursed by a dark shadow of ill-fortune that has long determined its fate.

It has long be whispered that the last Hosak somehow inadvertently passed down his house's woes to the Jera, forever dooming them to suffer a constant string of bad luck.
Clicking Horror

**Clicking Horrors** are a particular breed of meat-eating beetles which scour the damp floors of Hadaar's jungles. Named for their unique clicking sound they make, which is actually a thing to be fear as its true purpose is to attract more of their kind, signaling for a mass swarm of these creatures to be formed. Once then it is pretty much to late, as the swarms will cover the entire ground in mere minutes which by then all in their path will be utterly consumed.
Last Names

A list of all last names and their origin and meaning.

* Sezonius - A common last name in Sezonia, Dragon Blood Empire and Asentha. Comes from the founders of Sezonia when they were known as "Sezonians" and so took it on as a last name. However who it links to is unspecific.
* Bellinite - A last name found mainly in Sezonia and DragonBlood. Originally comes from Sezonia and is linked to Lady Isabella from the early founding and indicates one is part of the tribe of Bellinite. However it is quite a widely used last name.
* Maxinite - The last name is uncommon. Found early in Sezonia and mainly in the UVF. Comes from Sir Max of Sezonia and indicates one is part of the tribe Maxinite.
* Flanimalus - A very rare last name, but extremely important to Sezonians. It indicates one is of the tribe of Flanimal and hence one of the descendants of Flanimal himself, thus, they are royalty in Sezonia.
* Asenthus - Found widely in Sezonia and Asentha, but has been taken on by some to mean just that their ancestors are from Asentha. However, it is originally used by those of the royal Asenthan family tree.
* Arcinite - A uncommon last name which indicates both royal blood of Sezonia through Arcturus Flanimalus, and also of royal Asenthan blood through Senta Asenthus, princess of Asentha.
Don't Let It Go (Love)

Don't let it Go (Love) is a song by American R&B group En Vogue from the movie*Set It Off,* covered by Little.mix09 Wikia The theme of the week (week 7) was movie week. Little Mix covered it live at the National Television Awards on the January 25, 2012. The song is featured on the CD version of Little Mix's debut single Cannoball

 Format

## Week 7 (19/20 November)Edit

The theme of the week was 'Songs from films (billed as "movie week")'. Rebecca Ferguson and Rihanna were the musical guest of the week. The Group performance was "When You're Gone" (with Bryan Adams).Tulisa Contostavlos voted Amelia Lily for elimination and said that Colton's performances were more emotionally moving.

The girls also performed this song on Week 10: Final (10/11 December) as their first song.

 **Show** | Live show 7
 **Place** | 1st (Week 7)
Winner (Finale)
Jonathan the Apostle

**Jonathan the Apostle** is the founder and leader of the Trucian Sect of the Church of Infinite Knowledge. Orphaned at a young age when his town near the Gummy Bear border in the UVF was destroyed by Sezonian bombings during Wiki War III. He was rescued by Ipsens who brought him to Candypops and he became Candypops' second disciple. He then returned to the UVF where he founded the Church of Infinite Knowledge sect in Droome. He was well known as one of the most pure followers of the Real Lore and prescribed greatly to its teachings of peace and harmony among all life. He was present at the Mars Massacre where he tried to stop the fighting and was one of those in the church who opposed it's growling military and political priorities. When Candypops outright ignored the word of the Gipsen Ones and basically restarted the Voltzian Civil War, Jonathan fell out with him seeing Candypops' motives as self centered and no longer about preserving peace. He and his followers moved to the RoT where they set up an independent sect of the church, returning to the original teachings given down by the Gipsen Ones. Even during the Trucian political upheaval he remained in favor of the government and people who respected him, and he was able to even avoid most off the Great Chaos due to isolation from the church and entering into deep meditation once the chaos started.
Izra

**Izra**, the **First City** is the greatest of the cities and it is home to the most largest population of Zohuars to be found anywhere in the world. Although it has been hard-pressed on several occasions, never once has Izra yielded to an attacker.

A sprawling city with dozens of districts, each overcrowded and bustling with activity. The skies above are buzzing with flying reptilians. Here are housed the greatest armies of the Zohuars and also their greatest treasures. Buried deep in the city's inter chambers beneath are vaults that hold many of the Old Masters’ creations, now left to gather dust for the Old Masters' former rebellious servants fear the potential danger brought on by tampering with such dangerous devices and instead have sealed them away.
Flanimal's Death

**Flanimal's Death** as a result of Flanimal's Trial, was when he was executed by Consul Isen for his wars and supposed war crimes against various species of Ps, numerous nations and humanity. However due to his Star and Flame Person DNA changes and left over powers, he then became the star Rigilkent.

However, in the Dimension R, Flanimal regained full control and became fully in the dimension R as his presence in the other dimensions was dormant. He was still alive, but now only in Dimension R and forever unplugged from Volumine but as a pro, fully conscious presence and active in only Dimension R.
House Ouccu

**House Ouccu** is a Psdonian noble house of minor standing from the Outer Rim. The house is claimed to be descended from space pirates. In fact, many of the House of Ouccu still believe in the piratical ways of their forebears and adhered to their more flexible codes of honor and concept of allies.
Entity

The **Entities**are a nomadic species of mysterious beings that appear to exist only to observe events and seem fixated on watching those they consider interesting, living up to three hundred years, allowing them to witness generations of experiences of various individuals.

## Physical Characteristics

Height ranges amongst the Entities between 6ft 2" and 7ft 5", skin colour is usually between baby blue and navy blue, with eye colour is exclusively, complete black with white pupils.

All Entities wear a piece of fabric over the lower half of their faces, over their mouths, and a mask that can cover anywhere between just their eyes to their entire face. Each wears a long hair piece that covers the entire back of their head.

Traditional wear for each Entity varies depending on where they have chosen to take up residence. They mainly wear dark clothing that covers most of their bodies, though there are often exceptions to this if the area they reside in is particularly hot or they prefer lighter clothing.

## Society and Culture

The Entities are a nomadic people, travelling far from their original home in order to find an uninhabited area that can cover up to 10 square kilometres. They do not settle in one area for too long, preferring to travel around the land they have claimed as theirs in order to watch those who inhabit it or the nature surrounding them.

It is uncommon for two Entities to be seen together as they choose to settle areas with vast distances between them. They do not ever return to their place of origin as they have no need to. They live to observe the changes that occur in the areas they claim.

While most will lives out within their area, some roam further, observing a wider lay of land and becoming more interested in following groups rather than just watching those who come near.

In many areas of the multiverse they have become synonymous with the approach of death. Many see them as bad omens, despite them having no influence upon the negativity surrounding anyone.

## Powers and Abilities

The Entities have the ability to blend into crowds and their surroundings, seeming to disappear from sight even when one is looking directly at them. If one knows they are there, they can be seen. However, if sight is taken from them for a moment, then brought back, they will have vanished.

## Reproduction

Nothing is known about their reproductive cycles. It is assumed that they are created far away in the universe and travel to their chosen location through space, however this is all speculation.
Drakeclaw Tribe

The **Drakeclaw Tribe** are a Norsekan tribe of violent raiders which worship Kruzgun in the form of draconic creatures native to the icy wastes. The most revered of these is the Bronze Drake, a great winged behemoth of burning molten bronze scales. The Drakeclaw honor their patron by spilling blood and immolating prisoners on sacrificial burning pyres.
House Myir

**House Myir** is a Psdonian noble house that is mysterious and whose motives never seem quite clear. They operate throughout the Outer Rim, observing the activities of the other houses, conducting espionage and acts of swindling. The house makes significant use of undercover agents and spies to achieve their goals.

The other noble houses in the Outer Rim are understandably distrustful of the Myir, with House Armos being their chief rivals.
House Heem

**House Heem** is a noble house from planet Xerexes II and has quite a controversial past, for the house's founder was a staunch supporter of the Council of Eight. House Heem has continued many of the Council's practices such as the separation of males and females into workers and breeders, with the expectation of infertile females who were instead put to work in special assignments and public display of reverence or worship of the Divine Tree being generally frowned upon.

The other houses have a contentious relationship with House Heem, many still remember the heavy toll the Council and its decisions wrought upon them and their relatives. To this day, few can forget or forgive their past history. For there are rumors of them actively striving for more favor and even more power, hoping to certify their place within the new order established by the Holy Psdonia Empire.
House Sheydo

**House Sheydo** is a noble Psdonian house of Pera descent. The house has long forgo its ancestral holdings in the empire and instead moved to a space port. Their bodies, as a result of this changed over time, with their limbs being spindly and willowy-tall in appearance in their new home. They have become so adapted to to zero gravity environment, that they could be considered and classified as a whole new subspecies of Pera.
Lady Isabell

**Lady Isabell** is part of the senate of Sezonia and is second to King Flanimal. She was born during the Sezonian Peace Core and fought in the Light War as a medic and later got into the politics of the Kingdom of Sezonia II through her contact with Flanimal.

## Early life

Born in a middle class family in the United Voltz Federation, she was always fascinated by the Star People and the Sezonian Peace Core. As a teenager both her parents were killed in the bombings and she was sent away to the farm lands of the Gummy Bear Wiki where she grew up.

## Light War

When the battle against Sirius and Ps took place, Lady Isabell joined the Sezonia military and was assigned the job of medic and stretcher bearer. After the Light War was lost by the Sezonians, she was forced to go into hiding, taking refuge out on some of the outer islands of Dragon Blood where no Voltzian soldier would go. There she was found by Chelsea, now only a whisper of light after being drained by Ps. Chelsea lead Isabell to Flanimal once his return came and he escaped from the many Isens to one of the far away islands to the south east.

## Politics

When Isabell met Flanimal his light powers where badly drained and his small house on the Island, which was build surrounded by rivers, was only a small thing. There she also met the other Sezonia soldiers that had run away after the Light War and also some of the Sezonian Peace Core members who had been in hiding for years. Flanimal saw the potential in Isabell and decided to make her part of the newly founded senate.

## Life in the Sezonian kingdom

In the senate, Lady Isabell becomes very popular among the people of Sezonia, she decides to become the governor of mid Sezonia and created house of the moon. On the 13 of May 2016, Lady Isabell falls pregnant and the father is unknown to the public and she refuses to talk to the public on the matter. Lady Isabell decides to build for herself a grand house in the premises of Flanimal's castle. She continues to gain popularly among the people.
House Prummu

**House Prummu** is a minor noble house of Psen descent from Xerexes II. The house claims to be founded by a Perux alchemist who used his expertise of Xerex Alchemy to pursue his passion of botany.

They now operate a small apothecary business, utilizing medicinal herbs and other plants to prepare pharmaceutical medication such as pills, draughts, and ointments for sale. Though it has been long whispered that they cultivate strange carnivorous flowers in secret gardens.
Great Hall of Books

The **Great Hall of Books** is a giant hall of books located in Sezonia. During the days of the year 1206, it was hidden and transferred into the great tunnels that have only ever been seen by some few. The second part to it, is a giant light beam that is shot continually through the universe with all the information on it, mounding from dimension to dimension like a huge internet line.
Apethosaur

**Apethosaurs** are a species of agile and lean, ornithomimid and herbivorous reptile creatures. Mostly travel in large roaming flocks, they are a common food source for the larger denizens of Hadaar.

Moving in small herds, Apethosuars rotate guard duties, with one or two keeping watch while the rest graze on low-laying plants.
House Promorphis

**House Promorphis** is a very unusual Psdonian noble house as it is reportable ruled by a amorphous, blob-like being of biomass with members of the house comprised of individuals ranging from various different races and species, though all are little more mindless drones who act as an extension of their creator's will.
Island of Peace

The **Island of Peace** is a island in the northern ocean and was the headquarters of the Sezonian Peace Core.

## History

One uninhabited, the island would later become a shelter for fleeing 31337 soldiers and other military forces after the InterDimensional War I however soon after it was settled, refugees of the fallen Sezonia began to arrive. Working together, the refugees constructed a large network of mazes, making their homes and main base at the center of these mazes for protection from outside enemy forces. It was during this time, the Sezonians would discover the Sezard, a rare flowering plant that only grew on the island.
Five Pharaohs of Troubles

The **Five Pharaohs of Troubles** were a union of five individuals who all laid claim to the title of pharaoh and established themselves as contenders to the throne of the Qedian Empire.

## The Five Pharaohs

### The Blood Pharaoh

The Blood Pharaoh was reputed to have been a servant of royal family, before turning to the dark god Setukh. He was rewarded with terrible gifts of power and sought to plunge the land into darkness and claim it for his master. He raised an army of bloodthirsty demons from the populace, feasted on the blood of innocents and spread his corruption across the kingdom.

### The Pharaoh of Beasts

Unlike the others, the Pharaoh of Beasts was never human to begin with, but instead emerged from the dark jungles of the interior and can be traced to the dread city of Urznan. His strength and combat prowess were formidable as was his mastery over the wild beasts that he commanded.

### The Ascended Pharaoh

Consumed by ambition, the man who would become the Ascended Pharaoh dabbled in forbidden arts and sought the means to acquire eternal life. Empowered by his newfound powers, he now seeks to replace the old order with one fashioned in his own image.

### The Pharaoh of Shapes

The only female among the five pharaohs, the Pharaoh of Shapes began as a humble crafter whose passion for tinkering and the art of artifice led her down on the path to abandon her own kind for companionship with mindless constructs.

### The Pharaoh of the End

The Pharaoh of the End is shrouded in mystery and legend. What is known is that he openly espoused nihilism and utter oblivion. To that end, him and his few followers sought to bring about the destruction that must inevitably come to all things. thus becoming foes of all creation.
Asenthan/Sezonian War

**The Asenthan/Sezonian War** was a war between the two neighboring kingdoms over the ownership of a number of small islands off the coast of Asentha. This was sparked by the gold finds on the islands.

## Build Up

Sezonian ships had long been claiming islands under Sezonia, however on claiming some islands that were off the coast of Asentha, although unclaimed, they started friction. Asentha was unfazed at first but when Sezonia found gold deposits on the island, Asentha got mad.

Sezonia and Asentha had numerous talks about the ownership of the islands, however neither would compromise. Thus Asentha attacked Sezonia in retaliation.
Hiogoya

**Hiogoya** is a land of exotic mysteries. Full of fabled legends and with a rich history that reflects both the past and present of Gaia.

## Nations of Hiogoya

### Kanojin Empire

The Kanojin Empire is a prosperous and powerful nation of cat people, ruled by a emperor, who is worshiped as divine. The people of the Kanojin Empire's culture is incredibly rigid, structured, and steeped in tradition. The Kanojinans believe the last of the Luaasug created them, giving them life and purpose, and planned the original structures of their society.

### Serpaopar

A realm of many rivers, waterways and lakes ruled over by powerful snakelike lords and inhabited by various other serpentine races who pay homage to the great water spirits.

### Kingdom of Phaloom

The land of silk and dew inhabited by a race of moth people renowned for natural skill in silk production.

### Yakar Nation

The ancient nation of the Yakar people developed far away on top of their mountain enclaves and temples led by a council of religious leaders who govern their theocratic society.

### Grand Celestial Empire of Chiuji

A populous nation of humans ruled by an emperor. Chiuji is quite wealthy with exotic spices, fine silks, gleaming gold, luxurious porcelain vases, and all manner of wonderful items.

### Volupai

Since time immemorial, the nation of Volupai has been populated by long-lived fox people and divided into various kingdoms of varying degrees of interdependence.

### Seng-Ziu

The ancestral home of the Senarian people. A secular autocracy governs the country and oversee the unique relationship their citizens have with reincarnating.

### Lazakura

Having weathered through calamity, the city-state of Lazakura rose to great prominence, having enjoyed a golden age of trade and prosperity. A vital port city that serves as a gateway to the region for travelers.

### Gongal

A small nation that is generally considered to be a land of peace and is steeped in ancient traditions.

### Menwa Kingdom

The Menwa Kingdom is a small feudal nation led by a hereditary monarch who is little more than a figurehead with true power lying with the numerous wealthy noble families that controlled the various offices across the country.

### Jadhuan

Known as the Jade Empire, Jadhuan is the domain of the Jade-Empress, and from which she weaves her terrifyingly powerful sorcery, raising legions of living jade constructs at command to maintain her authoritarian reign over the realm.

### Hognoming

Conquered by armies of vicious Bakmoni, the nation of Hognoming was founded as a ruthless society where all other races serve as slaves to their cruel Bakmoni masters.

### Kikidao

An unstable nation of Kikegu, governed by a clan confederation under a elected ruler from one of the twelve major clans.

### Mingena

The kingdom of Mingena is a feudal military dictatorship with a supreme military leader that wields absolute power, who ruled over a class of stern feudal warlords.
House Pandanthian

**House Pandanthian** is a noble Psdonian house of Pera descent. The house is populated almost entirely by females. The few Pandanthian males are often frail and withered things, but exhibit extraordinary psionic powers and increased psychic senses beyond the capabilities of most common Peras, the result of which is genetic tweaking by a sinister experiment.
Karnitaes

The **Karnitaes** are an native insurgency which began when the North Minnate government began appropriating land from the indigenous population of former Topeka. They directly oppose all other major political groups active in the former Topeka lands. They wish to drive both North Minnate and Voltzian forces out of their lands and attain independence.

## Society and Beliefs

Driven from their homes, the Karnitaes have spread across the North Minnate fortifying any defensible spot they could find. They are organized as a terrorist organization composed of a series of cells which attempt to strike fear into the hearts of their occupiers. Karnitaes attacks generally target non-natives found in North Minnate. During combat they fight with reckless abandon, caring not if they live or die. They have refused all attempts at making peace, seeing the only solution as the return of their land.

### Groups and Cells

* **Coldborn:** The Coldborn are Kam's personal retinue and are made up of an elite core of venerated Karnitae fighters. They recently attempted to retake Octanvia, but were repelled.

* **Skerge‐Warlocks:** The Skerge are responsible for responsible for performing the blasphemous ritual of Blood-Bonding. They are known to be powerful psychics who practice the forbidden art of Warp Sorcery, maintaining their heretical rites and rituals. This small coven of warlocks are feared by their brethren, and from this fear grows a rift between the warlocks and their brethren among fellow Karnitaes.
* **Sons of Tope:** The Sons of Tope are one of more violent bands of Karnitaes, they won countless victories over the North Minnate government with methods and tactics that ranged from harsh to nefarious.
* **Witchfury Sisters:** The Witchfury Sisters were left in destitution after their homes were confiscated and demolished for being an alleged hideout for rebels, refusing to offer the only commodity they have, their bodies, to make ends meet. The Sisters left to join the rebel cause only to be turned down for being too weak. To prove themselves they called upon the darkest powers of the Warp, willingly sacrificing their own humanity to exact revenge on all those who have wronged them.
* **Mayne's Raiders:** A ragtag military formation led by Commander Mayne. Acting as commerce raiders and pirates as they must scavenge for subsistence in order to survive and carry on the fight for independence.
* **True Peace:** First appeared to be a grass-roots insurgency, a turn of events would later turn up elements of radicalization by fanatical True Lore followers.
Document: Land Rights Of Sezonia

The **Land Rights of Sezonia** is one page of writing that explains the rights of each piece of land which is given to each country at the begging of the Sezonian Dimension. It is thought to have been written before the year 1206 but after the year 1000 when Gonubie and the Dragon Blood Empire first appeared.

The document is old and out dated but gives an insight into ancient Sezonia.
History of Earth (Wiki Universe)

The following recounts the history of Earth in the Wiki Universe:

## Timeline

* Unrecorded Age - Prehistory age of Wikia.
* Development Age - Early development era of the UVF and their earliest conflict with Psdonia.
* Formation Age - Formation and foundation of various new nations such as RoT and Sezonia.
* Global Age - Advancement in technology, establishment of the United Interests Coalition.
* Space Age - Competitive arms race between various nations to reach space.
* Galactic Age - Open contact with the rest of the Galaxy, along with expansion of power.
* United Age - Golden age of the UIV, death of Isen and general unity on Earth
* Regression Age - Slow decline of Psdonian power, rise of the Church of Infinite Knowledge and Commewnism.
* Dark Age - The Great Chaos occurs, collapse of order and law in the universe, the Darkness’s reign of terror happens and the Inquisition.
* Revitalization Age - Reform of UVF’s policies, reemergence of some form of galactic law.
Fuitilia

**Fuitilia** is a philosophy first formed by Sezonians after the end of oppressive Asenthan rule and the restoration of the Kingdom of Sezonia. Still not as popular as the belief in the Light, but the two ideas bond well together and are both respected by either side.

The idea is that all is pointless and useless for one has seen life as such. For those who have "seen" all they can do is give to others, for they no longer long for things that are futile.
House Autsay

**House Autsay** is a Psdonian noble house. The House of Autsay hails from a long line of spacefaring explorers and captains to current lord, Lester Autsay, a committed expansionist of the empire. As of late, Lord Autsay has focused his house’s efforts on expanding Psdonian authority within the Outer Rim.
Boom Gangers

The **Boom Gangers** are a large raider gang which are prevalent in the southern territories of the Martian badlands. They exist in almost complete anarchy, with only the roughest of hierarchical structures loosely holding them all together. They’re affinity for chaos, nihilistic tendencies, an apparent lack of fear and their affection for explosives, creates a combination that makes them particularly dangerous and deadly.
Interdimesnsional Laws

Laws of the council of Sezonia made to ensure the rights of every Sezonian and to help protect all under Sezonia and who choose to live as a Sezonian. These laws and rights can be added to but none can be destroyed unless by Flanimal himself.

## Rights

1. Everyone has the right to freedom, freedom of speech, belief, and freedom to fight for their freedom even against the government if it was to be corrupted. This includes the fight against unapproved mind control and magic that stops freedom.
2. The right to plead any case with the Sezonian high court, as well as to take a case to Flanimal himself. However higher courts may nullify anything that is concluded (eg: UVF UIC etc) The Sezonian high court does not have say over the UVF court nor any supreme courts in your area.
3. Right to privacy, no one can enter your house or an area owned by you with out either: a permit, warrant or your permission. To invade land is against this law unless given permission by the UIC and Sezonian council, these councils must prove three points to be able to give a warrant of invasion or occupation: 1)That the land has violated one or more of these rights 2) that the lands are either in agreement to it or have declared war and 3) That the invasion or occupation does not violate any of these rights.
4. The right to break laws to preserve the human rights and the rights of life and the rights of the conscience, which are not to be written.

**Procedures**: To pass a new law it must first go through the UIC and get a over half vote, then It goes to the Sezonian court who get a over two thirds vote, then it is passed on to Flanimal, Isen, Xera and Ps (if all have signed up to the laws) who vote, if the vote is dead locked, it goes back to the UIC and then Sezonian court, if they both get a over two thirds vote then it over rides the first and it becomes a law.

To dismantle a law it goes straight to Flanimal, Isen, Xera and Ps who vote, if deadlock it goes to the UIC and Sezonian court for a over two thirds vote.

Laws:

1. During war no civilians can be harmed, this law however is relative and reasonable and to the high courts discretion.
2. These laws have been signed by: Sezonia (Flanimal), Dragon Blood (Sam), Droom (Mathew), Aarde (All Of the Factions), Larptopia (Sam),
Cult of the Thirsting Warp

The **Cult of the Thirsting Warp** are a cult of Warped Peras. The cultists worship the Warp itself and see themselves as its favored agents. They seek to draw in more unfortunate souls to appease its unending thirst for corruption.

Followers of the cult worship the Warp in its purest form and interpret the meaning of the Warp in a variety of ways.
House Noubba

**House Noubba** is a Psdonian noble house from Xerexes II. The House of Noubba is descended from a line of hereditary clerks and scribes who served as the administrative and bureaucratic division for the Council of Eight.

After annexation, one of their lot found himself being bestowed the honor of joining the aristocracy, provided that he and his house follow two conditions, the first being continuing their old work of maintaining meticulous records of planetary commerce, tithes, assets and politics. The second was for them to provided the empire, a set number of agents to assist in the daily administrative function the empire required to operate.

He agreed and ever since then the house has diligently followed in their commitments, constantly carrying out population censuses, recording and archiving information and numerous other tasks.
Ausag

An **Ausag**, also called a **Fiend** by the Spectral Ps, are Warp-birthed monstrosities, an unholy mixture of creatures, chimerical beings granted form by psychic energy coagulating with the depravity of the hedonistic Spectral Ps, especially those under Azuphidiaz.

## Depraved Huntsmen of the Warp

Within the Ps Reality, Ausags wander and prowl the badlands of the Ps Reality, frolicking freely as they search for new victims. They amuse themselves by hunting each other and interlopers through the winding and often changing landscape. Attacking and then withdrawing, they carefully toy with their helpless prey with precise cuts from their claws, toying for some time with those they chase until the final deathblow comes as an sweet release to their victim's agony. In addition to their snipping claws, each one has a barbed tail that waves sinuously behind it. This formidable appendage can lash out with such force that is powerful enough to crack open armor, and its stinger is loaded with a potent venom that brings a slow agonizing death.
Broxlus

The **Broxlus** are towering vaguely reptilian-like humanoids with features that were a bizarre mix of a dinosaur and rhinoceros. The Aurchon Transcendists stationed in the Sharlezar Valley of icy Norland, experimented on binding the genetic essences of a Cloulus and the specimen from the local saurian wildlife. The result were a cruel, violent species of brutes that enjoyed tormenting their victims.
Greater and Lesser Houses: House Comwick

House Comwick came to to be soon after the fall of the False Ancestors, having distinguished themselves with both their martial prowess and sense of duty. It were these characteristics that won both highborn and lowborn support for their noble house.

Alas such a legacy was sullied by one of their kin who betrayed the Crown and fled in exile west, where he took to piracy.
Anmasihàn

The **Anmasihàn** are the twisted demigod servants of the Author.

### Notable Anmasihàn

* **Weaver**: Leader of the majority of the remaining Anmasihàn, together she and her followers sacrificed themselves to create the Duum, the perfect metacosmic weapon as a means to defeat the Isens.
* **Spindle**: A rouge Anmasihàn that sought the secrets of the extinct Kierdiens, ultimately subverting a number of their bots and remaking them into the biotechnological terror known as the Swarm.
* **Spinner**: Another rouge Anmasihàn, obsessed with achieving revenge against River she experimented on various lifeforms which eventually gave rise to the first Ps.
* **Funnel**:
* **Streamer**:
Goliagant

**Goliagants** are a large, lumbering and highly unintelligent race of brutish nomads that roam Gaia. Descendants of former Cloulus slaves, Goliagants are extremely few in numbers but they make up for this disadvantage with bone-crushing strength.

## History

In the past, the Goliagants were the direct descendants of the Cloulus, who were imported through the warp gates on Norland from alternative timelines by the Pure Ps. Once there, they were quickly enslaved, many had parasitic larva forcefully inserted into their brains, making them mindless brutes becoming the Executioner Titans. Others proved easy, their minds dominated by the mental powers of the Aurchon Transcendists and made to toil for their rest of their lives. Their enslavement was broken by the destruction of the warp gates, brought upon by a unforeseen malfunction and flaw in their design.

The warp gates' destruction killed a large portion of the Pure Ps and their slave population. The sudden loss of their numbers, weakened the Aurchons' collective telepathic control over their thralls, with many of the formerly enthralled Cloulus regaining their free will.

The few surviving Cloulus fled. Forced into small tribes and clans, they became inbred, their intellect dwindling until they eventually became the Goliagants that they are known as of today.

## Variants

* **Frost Goliagant**: A rare type of Goliagant with white or blue-tinged skin and are impervious to the cold.
* **Warp Goliagant**: Warp Goliagants are twisted, monstrous humanoids that have diverged from the rest of the Goliagant race and become corrupted into a creature that possess a greater prodigious appetite for violence and destruction.
	+ **Norsekan Goliagant**: A type of Warp Goliagant native to the wastes of Norseka, often following the tribes into battle and are known to be exclusivity man-eaters.
Manipulação da Energia

A habilidade de **manipular a energia**.

## Capacidades:

É a habilidade de manipular qualquer tipo de energia, podendo armazenar altas quantidades de variados tipos de energia em seu corpo e redirecionar em uma enorme rajada. Um manipulador de energia pode usar quantidades de energia armazenada para melhorar seus atributos, ficando mais forte, resistente e rápido. Usuários desta habilidade podem criar e manipular a energia em si, uma das propriedades quantitativas básicas para descrever um sistema físico ou o estado de um objeto.

Usuários de alto nível deste poder podem controlar várias formas de energia diferentes (alguns até mesmo todas) e manifesta-las de diversas maneiras. Como, por exemplo, manipular a energia cinética para interferir no movimento de qualquer objeto, irradiar energia luminosa ou outro tipo de radiação eletromagnética, manipular energias dimensionais, podem manipular a gravidade, e outros vários tipos de energias potenciais, como a elástica.

Muitos manipuladores de energia estão limitados à apenas um tipo de energia, como a energia nuclear, térmica, eólica, dimensional, ou até cósmica. Por esta ser uma habilidade tão vasta e abrangente, muitos dos manipuladores de energia são seres de extremo poder que chegam a controlar a natureza fundamental do universo, em alguns casos.
Fafngandr

**Fafngandr**, called the **Blight's Bane**, also known as the **Vale's Serpent**, is among the oldest of the Sythnorms.

## Overview

Once an age ago, Fafngandr ruled over the dense marshlands, that would later on become known as the Poisonous Vale. He regularly made prey of those who would dare intrude into his territory. It was not until the arrival of two new intruders Jesebal the Fen-Queen and her lover, Festerlord Zularan, did fate turn on Fafngandr.

Thinking of the two as merely wound-be contenders, the old Sythnorm did little to halt their rise to power, even as they drove what little remained of resistance in the swamps. Finally taking notice of their recent exploits, Fafngandr moved out to strike at the pair of arrogant Spectral Ps.

But it was little too late, as the lovers unleashed toxic bile to poison the waters of the swamps, Fafngandr found himself caught in their trap, his body barely able to withstand the sheer acidity, though still alive. Disfigured and poisoned, his wounds festered. The once mighty serpent's mind soon was warped with agony and seeks revenge on them for all of his troubles.
Deathweed

**Deathweed** is a hideous carnivorous plant that grows on the island of Perssia. It is highly adaptable which snakes toward anything that lives, able to generate new weapon-growths and deadly toxins throughout its life cycle, possessing an primal, almost cunning like sapience, it is ravenous and is not to be underestimated.
Kepzun

Prodigiously strong, **Kepzuns** are fiendish creatures spawned from the Warp, but these reptilian fiends are far from stupid and are considered to be dangerous creatures, even cunning opponents. Looking like a veritable bulging wall of muscle that has vastly outgrown its meager humanoid frame, a Kepzun's appearance more resembles a giant, armored toad then a human being.

## Monstrous Toadmen of the Mires

In the Ps Reality, Kepzuns inhabit all places where water collects, from fetid wetlands of the Struiaylan Swamps to pockets of the plane filled by the waste of areas of the Ps Reality. They are one of the few creatures of the Warp that exhibit sapience from their early creation, though often wasting their intelligence on base pursuits like eating and sleeping.
Inzel

The **Inzel**were an ancient, mysterious and highly advanced species of avian humanoids that inhabited several planets in the southern region of space, most notable among the unregulated worlds such as Gaia. Although the fate of the race as a whole is unknown, countless ruins and technological wonders are littered throughout the many planets they once inhabited.

## History

Very little is known about the origins of the Inzel race; even the name and location of their homeworld has been lost to history. It is unknown precisely when Inzel civilization arose and how long it persisted.

After achieving spaceflight, the Inzel would expand throughout the space. Early in their development, the Inzel would forge a large militaristic warrior empire and would later decided to unite all of sentient organic life under their empire. The other races were free to resist, but those that tried were ruthlessly crushed, and none ever managed to best the might of the Inzel.

But when their genetics reached a point of stagnation and to their great longevity, old age wreaked havoc on their ability to reproduce, causing a steep decline in their numbers. This decline impacted the Inzel greatly with their view of themselves as a warrior race, rejecting the militaristic traditions and instead embrace pacifism and spiritualism.

It was during this time, they would became explorers and seekers of knowledge, they traded knowledge and wisdom with many of the races that they encountered. Many of the Inzel chose to extensively observed primitive species, watching over these simple beings and cultivated those they deemed to have potential.

The Inzel would ultimately reach a point where their technology it could advance no further, thus they chose to withdraw themselves.
Archspinner

**Archspinners** are a breed of large tarantula-like arachnids, which resided in the darker places of Hadaar. Fangs dripping with flesh-dissolving venom, once the spider subdues its victim it will sink its barbed fangs into the prey who's innards will liquefy and be drained as nourishment by the spider.

Male Archspinners congregate once every few years to fertilize eggs laid by the female spiders. The males will compete in gladiator style combat, the winner wins the right to mate with the female and continue to live, while the losers will die and be used to feed the hungry hatchlings. These eggs sacs contain anywhere between ten and twenty eggs, though only a quarter of the spiders will survive after they have hatched. The mother spider will then abandon the egg sacs after she lays them, and leave the newborns to fight among themselves for food and survival.
Iron Bank of Joy

The **Iron Bank of Joy** was once the most powerful banking institution on Earth, richer and more powerful than others, and with a fearsome reputation when collecting debts. When clients default on their debts or are foolish enough not to honor their agreements with the Iron Bank of Joy, then the bank owners, the dreaded Bankers would come and collect their dues, often by devouring unfaithful clients and deal-breakers. The client's families inherit the burden and responsibility to honor the previous debt along with paying back the money the bank loaned them, lest they end up at the Bankers' meal like their predecessors.
Gal-13

**Gal-13** is a planet within the Outer Rim. It was the homeworld of the native insectoid Eyyuridian species. Gal-13 was pushed to the forefront of galactic conflict as one of the most prominent worlds dedicated to the Outer Rim Resistance's cause, serving as a major base for their operations in their struggle against Psdonian occuption.

## Geography

A moderate world, mostly made up of deep acidic oceans and large flat grassy islands with marshes scattered throughout. The landscape is also dotted with craters and blast holes from the former Psdonian siege of the planet. Though there are few large settlements, there are sprawling more primitive constructs which house rebel forces. The planet itself was more a large military base, with rations, ammunition, and weaponry stored across the various bases.
Irid Kielskjar Josseri

**Irid Kielskjar Josseri** was the Lord of Trey, a vassal state of the Selliayrian Empire, and of the Clan of Rookhars, during the reign of Erlephous V. At a young age he was sent to study in the Great Library of Sellia. Irid became a well known philosopher, most prominently developing the Quarelogic Method of telling time, placing the age of the Multiverse at 4.6 billion years old at the time of his writings.

Legend holds that not long after having developed the Quarelogic Method, Irid had a vision in which the the worlds awoke and spoke to him. Of these, particularly Ethronodir and Numdklet told him to leave behind the Library and travel the Multiverse in order to learn from nature itself what books could not teach him. Irid took heed of the vision and left the Library to wander the many Worlds alone. He is credited as being the first true Waylander, and though this can be disputed he certainly was the first to popularize Waylanding.

Through his many adventures, Irid wrote many books detailing the life of of thousands of universes, and compiled the first Encyclopedia Metacosmea. In addition, Irid shows up in many local legends, mostly a result of the lands in which he passed through. Among these are those which contend he was The Great Thegn as praise for his smiting skill, while others tell tale of his climatic battle with the Shadowed Ones, which later became known as the Shadows of Irid.

At the end of his life Irid would return to Sellias, where he would compile one last autobiographical work The Life of Many Faces, before his death. Irid was entombed in the Crypt of Stone Kings, notably one of the only to receive full burial there while having never served as Emperor or Sevi'r of Sellias.
Crimson Legs

The **Crimson Legs** are a savage tribe of nomadic raiders in the badlands of Mars. They revel in destruction and war. Everything they have has been acquired either by picking through ruins or raiding other tribes. Their leaders are chosen on the basis of their prowess and savagery.

The warriors of the tribe cover their bodies in a crimson chalk and identical war paint on their faces, reinforcing their distinct tribal identity. This was also done to help them camouflage in the red soil of the Martian wastes.
Bjorlings

The **Bjorlings** or the **Get of Bjor**, are a Norsekan tribe centered on the village of Bjoririnn, noted for being fair-haired and their pale skin. They are rivals of the Strongkalings

To them, cowardice is the weakness of true warriors, those found guilty of abandoning their kinsmen in the midst of battle are stripped naked, tied to wooden gallows, and doused with water. Left to the the harsh elements, they are frozen so solid that no scavenger can make a meal out of them.
Greater and Lesser Houses: House Kherstan

Reed-walkers, muckmen and various others are just some of the names that their fellow Gaians have for the people of the swamps and their patrons, House Kherstan.

They control the vast stretch of marshland and bogs, most people that live there reside in small villages in the deep swamps, formed out of thatch and woven reeds which sit atop artificial floating islands made out of logs. Thus the villages of the native swamp-dwellers actually move around throughout the swamps and wetlands, and do not have a set physical location. Even Ker Watch, the seat of House Kherstan, is built on one of these artificial islands which can actually be moved deeper into the swamps to avoid invaders.

The only stationary settlement is Khersburg, a makeshift city built on several permanent islands, connected to each other by wooden plank bridges, which is named after House Kherstan in their honor.

Other noble houses look down on those of House Kherstan and their vassals, as the house and it's subjects are some of the most poorest in the Union, but this is not the only reason for House Kherstan is stained with the blemish of having members that have clung to the archaic traditions of the Primal Ways.