Attack damage

Template:TOCright**Attack damage** (**AD**) is the stat that determines the amount of physical damage dealt by basic attacks. AD also determines the damage of various champion abilities, items and runes.

Total **attack damage** is comprised of **base** attack damage and **bonus** attack damage.

The **base** **attack damage** is innate to the champion. It does not depend on items or runes and increases with each champion level (see List of champions' attack damage).

**Bonus** **attack damage** can be gained from items, abilities and runes. Increasing the bonus AD is the typical way to scale up the damage output of an AD-based champion.

Effects that benefit from attack damage receive a bonus based on a certain percentage of either **base** attack damage (**base** AD), **bonus** attack damage (**bonus** AD) or **total** attack damage (AD).

Template:Gold value​​​
​

* **Attack damage** has a theoretical gold value of Template:G per point.

## Attack damage as a scaling stat

A lot of champion abilities use the champion's attack damage to increase the effect of the ability (very often that is the physical damage dealt by the ability).

## Increasing attack damage

### Items

Template:Stat table headerTemplate:Do for every item
Template:Stat table footer

* Template:Ii

### Neutral buffs

* Template:Bi
* Template:Bi

## Decreasing attack damage

### Champion abilities

* Template:Cai
* Template:Cai
* Template:Cai

## Champions' attack damage

Main article: List of champions' attack damage
Template:Highest lowest stats

## Trivia

### Alternatively killing Zeds

***Last updated:** September 21, 2018 – V8.18*

Two **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** can alternately kill each other with Template:Ai:

Let's say the Template:As of **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** 1 is *X* and the Template:As of **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** 2 is *Y*. The Template:As of the **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** after infinitely killing each other can be calculated as follows:

* Define the two bonuses where *A* is the first Template:Ai **bonus** while *B* is the second
* *A* = (*Y* + *B*)Template:TimesTemplate:Fd + 5
* *B* = (*X* + *A*)Template:TimesTemplate:Fd + 5
* This gives the formula

```
  First Template:Ai **bonus** Template:As
  = (Template:Fd*Y* + Template:Fd*X* + Template:Fd)Template:Divided byTemplate:Fd
  Second Template:Ai **bonus** Template:As
  = (Template:Fd*X* + Template:Fd*Y* + Template:Fd)Template:Divided byTemplate:Fd

```

Therefore,

```
  **Total** Template:As of **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** 1 = (Template:Fd*Y* + *X* + Template:Fd)Template:Divided byTemplate:Fd
  **Total** Template:As of **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** 2 = (Template:Fd*X* + *Y* + Template:Fd)Template:Divided byTemplate:Fd

```

### Largest AD

Template:Outdated***Last updated:** June 18, 2018 – V8.12*

Without using Template:Ri which potentially allows for infinite amounts of attack damage, the largest amount of attack damage is reached with a level 18 **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** at **Template:Fd** AD. Still, **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** can potentially reach a higher AD with **Template:Fd** movement speed or higher.

* Base AD: Template:As
* Runes:
	+ Template:Ri (Template:Ri as a secondary path)
	+ Template:Ri
	+ Template:Ri
	+ Template:Ri
	+ Template:Ri
* Items:
	+ 5Template:TimesTemplate:Ii
	+ Template:Ii (fully stacked)
* Buffs:
	+ Template:Cai (with the maximum amount of ability power)
	+ Template:Bi
	+ Template:Ii
	+ Template:Cai
	+ Template:Cai
	+ Template:Cai
	+ Template:Ii
* AD Multiplier:
	+ Template:Ai
	+ Template:Bi
* Template:Cis AP:
	+ **Items** = Template:Ii +Template:Ii + Template:Ii + Template:Ii = Template:As
		- Template:Iis AP = 50 + (**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** + Template:Ii + Template:Ii + Template:Ii)Template:TimesTemplate:Fd = Template:As
	+ **Runes** = Template:Ri + Template:Ri + Template:Ri + Template:Ii + Template:Ii = Template:As
	+ **Buffs** = Template:Bi + Template:Ai + Template:Ii = Template:As
	+ **AP Multiplier** = 1 + Template:Ii + Template:Bi = Template:Fd
		- Template:Cis AP = (Template:Fd + 144 + 270)Template:TimesTemplate:Fd = **Template:As**
		- Template:Ais bonus AD = 40 + Template:FdTemplate:TimesTemplate:Fd = **Template:As**
* Template:Cis attack speed:
	+ **Items:** = Template:Ii + Template:Ii = Template:As
	+ **Runes:** = Template:Ri + Template:Ri + Template:Ri = Template:As
	+ **Buffs** = Template:Ai + Template:Ai + Template:Ai + Template:Ii = Template:As
		- Template:Cis attack speed: = 223% + 137% + 185% = Template:As
* Template:Cis critical strike = Template:As
* Template:Cis AD:
	+ **Items:** = Template:Ii + Template:Ii = Template:As
	+ **Runes:** = Template:Ri + Template:Ri + Template:Ri = Template:As
	+ **AD Multiplier** = (1 + Template:Ai + Template:Bi)Template:Times(1 + Template:Ii) = **Template:Fd**
		- Template:Ais increase = 44% + (Template:AsTemplate:TimesTemplate:Fd) + (Template:AsTemplate:TimesTemplate:Fd) = Template:As
	+ **Buffs** = Template:Ai + Template:Bi + Template:Ii = Template:As
		- Template:Cis AD = (129 + 48 + 375 + Template:Fd)Template:TimesTemplate:Fd = **Template:As**

* **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** AD needed into MS = Template:FdTemplate:Minus120 = Template:Fd
	+ **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** MS needed = Template:Fd / Template:Fd = **Template:Fd**

### Other

* At level 18, base attack damage ranges from 71.5 (**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**) to 153 (**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**).
* The ability with the second largest AD ratio is Template:Cai, with a possible maximum AD ratio of Template:As.
	+ To achieve that Template:Ai must be rank 3 and **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** needs 100% critical strike chance.
* The ability with the largest AD ratio is Template:Cis Template:Ai, with a possible maximum AD ratio of Template:As
	+ To achieve that Template:Ai must be rank 5 and **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** needs to stack 254 spears on a target before using Template:Ai.

Template:Stats

cs:Attack damage
de:Angriffsschaden
es:Daño de ataque
fr:Dégâts d'attaque
pl:Obrażenia ataku
ru:Сила атаки
zh:攻击力