3 Doors and the illusion of choice

- The party threw down with the bulette (CR5) and two scouts who were quite adversarial to say the least (Sc2/ Sc6)

- They started exploring the Harakkan Outpost's first floor, being ambushed by a flanking group of warforged in an ancient medbay. After emerging victorious they cast Speak with Dead on the body learning about the owner's manner of death, the general purpose of the outpost and other worldbuilding information.

- They completed the exploration of the first floor without issue and moved on to the second one. There, they found the remains of a battlefield and most of the mercenaries they were following up on. They had all been killed in battle in a large room created for the warforged to hibernate. They questioned another body, this time learning about Adept, the creature in charge of the outpost and that the warforged seemed to be digging a tunnel deeper into the mountain.

- Slightly spooked by a vivid description, the party were ready to leave, but a disembodied voice asked that they stay, stating that leaving would give Adept the time he needed to complete his objectives.

- Wondering over the validity of the creature that identified itself as Artyom, the party asked some questions. The voice shared that it was a sentient magical item and that it would help them if they were to assist it in escaping the outpost by taking it with them. He shared a plan that involved poisoning the underground rivers in the valley with a magical chemical originally created to fell dragons and invited them to his sealed off room so that they might rest in safety.

- After struggling with some dancing swords controlled by another of the stronger Warforged in the outpost by the name of Armor-R the party finally met Artyom (the supposed traitor SC3 mentioned a long time ago) and the person he became a traitor for, Rashida Kall'em and ivory skinned Warlock from the Adarkar Wastes in Faerun. (her patron's name is Xarkira)

- They learned some additional details about the original purpose of the outpost. Coated completely in copper so as to be untraceable it was supposed to teleport to a hidden valley in which dragons of the metallic kind and their brood gathered safely. The poison would render them incapable of using magic, deprive them of sentience and drive them to a rabbies-like state. The fact that it could teleport them to this pocket plane was a surprise to all.

- Rashida on her part admitted she was a part of an expedition sent to uncover potential ancient magical secrets and seemingly knew how to activate the teleportation circle. She did it as a last resort as only she and one last comrade were left alive. Artyom gave them shelter hoping she could be his ticket out of there but to no avail. She promises to assist the fight against Adept and thinks she can reuse the teleportation circle to return the Outpost to Faerun.

- Some important Dragon Names as mentioned by Artyom: Gelledon the Immortal (Male Bronze), Vydrosseth ever Scheming (Female Topaz) and Amnith of Statues (Female Silver)

Party Loot so far: Scholar's Friend (notebook with seemingly unlimited pages, no attunment), 2 Scrolls with the Scry spell on them, a 3rd level Aid Scroll, 2 pearls (100gp each) and

Artyom:

A mithril alloy shoulder guard that connects to the neck of the user and produces a spectral monocle-like lense that grants the following.

* You gain 60ft of darkvision (wow)
* The user can ignore half cover/ three quarters cover when making attack rolls
* You may roll an additional 1d8 to insight and investigation checks that rely on sight.
* Mark for slaying (1/day): You can use your bonus action to mark a creature located no more than 90ft from you. For the next hour, that creature takes an additional 1d6 damage whenever you hit it with an attack roll and you have advantage on perception/ survival checks to find it. If the initial target dies, you may use your bonus action to transfer the mark to another target (no concentration)
* Pattern recognition (proficiency number/day): When a creature that you can see and that has missed an attack against you makes another attack roll against you, you may impose disadvantage on that attack before knowing the result of the roll.

(Artyom specs might change depending on balancing during playtest!)