recursal/Fanatic-Fandom huggingface dataset:
Quaoar

**Location:**  Infinite Lagrange Wiki -> Ship -> Destroyer

"A non-tested weapon system amounts to non-existence from any meaningful perspective." ---Doumyouji Tsunemasa, Researcher of the Kinetic Energy Research Institute under the Jupiter Industries

## Quaoar - Railgun Type (variant A)

* Holographic
* Systems
* Schematic

## Cost

###

23,020

###

2630

###

430

###

00:49:30

* Game description: A destroyer type equipped with mainly railguns. A large ammo depot is installed inside the ship to support sustaining firing.

Railgun
 (self) AR-1125A
Railgun

## Quaoar - Torpedo Type (variant B)

* Holographic
* Systems
* Schematic

## Cost

###

24,160

###

2860

###

460

###

00:53:20

* Game description: A destroyer type equipped with mainly railguns. A large ammo depot is installed inside the ship to support sustaining firing.

Cluster Torpedo
 (self) AM-4x400B
Missile Array
Wildfire - Torpedo Corvette

**Location:**  Infinite Lagrange Wiki -> Ship -> Corvette

Back Story

"Wherever you set foot is my land and the mortals who live there are my people." --Emperor Chu of the Sacrum Chu Imperium

## Wildfire - Anti-Ship Type (variant A)

* Plain
* Systems
* Schematic

## Cost

###

4210

###

270

###

60

###

00:05:10

* Category:
* Advantage: High Damage per hit for a corvette
* Disadvantage: Low Damage per minute, Survivability
* Game description: With torpedo launchers on both sides, it can launch extensive strikes on medium-sized ships from a long distance with a high firing rate and strong fire density, dealing a great amount of damage when the target is hit. Despite its ordinary mobility and hit rate, it's widely equipped by the Sacrum Chu Imperium navy and frequently used in the first round of attack due to its well-developed technologies and strong firepower.

This ship is vulnerable and has a low DPM but a high DPH, making it one of the few corvettes that can give decent dmg against ships larger than cruisers.

Assault Troped Launcher
Последователи Энда

**Последователи Энда** - тайное оккультное сообщество, главной целью которого является освобождение Энда.

## История

Сообщество было основано в 1298 году Свейном и Зеноном, первыми людьми, которые смогли связаться с неизвестной им силой - Эндом. Свейн стал его главным последователем, наиболее сильным и ярым его фанатиком, тогда как Зенон отстранился от культа, пропав без вести, заведомо уничтожив свои труды.

План Энда был таков, что для открытия портала в наш мир ему необходимо 10 человек, обладающих частичкой его души, получить которую можно, пройдя через процесс Первородной эндерфикации. Свейн и Зенон начали искать наиболее подходящие кандидатуры. В местной Адисской библиотеке Свейн познакомился с Ксио и смог вовлечь его в свое дело, Позже к ним присоединились Рэвви и Дэ-Два. Все они прошли через обряд инициации, в котором взамен на поглощение своей души они стали Эндерами - получили вечную жизнь и силу Энда, для каждого из которых она повлияла по разному, кто-то стал сильнее, кто-то ловчее. По итогу в сообществе собралось около 30 человек, но лишь 10 из них были удостоены получить силу Энда.

Каждый последующий посвященный обладал меньшей силой, нежели его предшественник, таким образом выходит, что Свейн был в два раза сильнее Ксио, а тот, в свою очередь, в два раза сильнее Рэвви.

Последователи не гнушались идти на любые жертвы для достижения своей цели. В основном им нужны были человеческие жертвы для своих оккультных обрядов, вследствие чего простой народ боялся и ненавидел их, в результате был начат ход против них, в результате чего Свейн был убит а остальные остальные разбежались по норам, откуда не высовывались на протяжении многих столетий.
Prospecting Tech Research Center

**Location:**  Infinite Lagrange Wiki -> Base -> Expansion zone 1

A temporary building the player is allowed to construct when they sign up for the Prospector Agreement at the beginning of a server/season.

Construction of the levels of this building allow the player to Prospect various map features for both **Prospection Points** and increased resources.

Prospecting resource nodes will often reveal **Hidden reserves** - additional resources that the player will then be able to mine, however prospecting resource nodes gives very little in the say of prospecting points. For players who are trying to earn Dawn points via the prospecting agreement, the majority will come from exploring the planets, satellites, orbital paths, and Lagrange nodes.
Search and Explore

This is the 2nd Galactic event. By now we expect you to have learnt the basics of the game, this galactic event is to familiarize everyone with the exploration mechanic.

*"In order to expand the areas within your jurisdiction, you need to send fleets to the unknown to acquire more intel on the star system. The dark space features a complex environment in which there are Space Cities under construction, dangerous Privateer Fleets, and exciting Lagrange Points"*

Task:
- Successfully explore 1000 times system-wide

Unlock function: (After completion)
- Incoming Privateers
- Stargate Intel

Reward:
- 100 Proxima coins
Spear of Uranus - Heavy Battlecruiser

**Location:**  Infinite Lagrange Wiki -> Ship -> Battlecruiser

Back Story
"Imitation and collaboration are the best praise for competitors." -- Gulle Samoilov, Operations Research PhD and President of NOMA Shipping Group

## Spear of Uranus - Heavy Battlecrusier

* Holographic
* Systems
* Schematic

## Cost

###

185,870

###

54,373

###

26,884

###

14:11:35

A Battlecruiser with various modifications. A balanced Super Capital Ship built upon the foundations of a Cruiser with increased battlefield survivability.

## Spear of Uranus - Heavy Battlecruiser

* Roles: Front Row, Against Large Ships, Siege, and Energy Weapon(Mod)
* Advantage: High Damage while being a Strong Tank.
* Disadvantage: Slowest of all the readily available battleships (equalled by the Indefatigable)
* Game description: A ballistic-weapon assault battlecruiser that comes equipped with a siege railgun, large batteries, medium batteries, and anti-aircraft batteries. It can be modified to supplement ion weapons and projectile weapons and carry a corvette dock. Its unique reinforced nano armor greatly improves its resistance against ballistic weapons.

 29,125

Modifications

 M2

Anti-Ship Cannon
Anti-Aircraft Cannon
BG-2240
 A2
Anti-Aircraft Cannon
 A3
Anti-Aircraft Cannon
BG-340B

Launching Array
Array
Control System
Maintenance Pod

Control System
Cannon
Resource node

All forms of construction in the game require physical resources in three categories Metal, Crystal, and Deuterium. These resources can be obtained a number of ways, but primarily they come from mining and mining can only be performed at resource nodes.

To mine a resource node, click on the node, to select it, and then the  mining button to initiate the mining command sequence.

   Some resource nodes can be **docked to**. When the player's base is docked to a resource node, the player will receive a resource income. There is a  docking information icon displayed on all dockable resource nodes. Clicking on that icon will display the resource income given by that node. **Please note:**

* If a player's base is docked to a resource node, then it cannot be mined
* Depleted resource nodes can be docked to **and** they produce the full docking income, despite being depleted

Due to these facts, it is common, when a union is creating a **hive** and sharing mining of resource nodes in the area, that docking to non-depleted nodes is not allowed.

Every node contains a fixed amount of resources (in unknown units) and will run out, eventually.

On Trojite Crystal Collection Agreement servers, there are separate Trojite nodes, but there are also resource nodes of the three main types that have Trojite mixed in.

Resource nodes fall into three categories:

* Space dust, which contains some of each of the three resources
* Zones, which contain only one type of resource
* Asteroid belts, which contain only one type of resource

Resource nodes have levels, which is determined by the amount of resource they contain.

* Level 1 consists only of space dust, and can be mined with an X8 - Small Utility Ship, or anything larger
* Level 2 is always a zone or asteroid belt and can also be mined with a small utility ship
* Level 3 is either a zone or an asteroid belt, and requires an X10 - Medium Utility Ship, or larger
* Level 4 is always an asteroid belt (?), and requires the medium utility ship or larger
* Level 5 is always an asteroid belt(?), and requires an X20 - Large Utility Ship
* Level 6 (?) always requires a large utility ship

## The Prospector Agreement

tldr: Under the prospector agreement, it is possible to find additional resources in a node.

Todo: add details and pictures.
X20 - Large Utility Ship

**Location:**  Infinite Lagrange Wiki -> Ship -> Utility ships

Back Story

"The commercialization of the Lagrange phenomenon enabled the epoch-making advancements in transportation and logistics capabilities." --- Henry Benz, Chief Technology Expert of NOMA Shipping Group

## X20 - Engineer Type

* Hologram
* System
* Schematic

## Cost

###

120,000

###

15,000

###

9000

###

06:40:00

* Game description: A large commercial utility ship. Its specialized engineering UAVs are able to both analyze and process ore and harvest advanced resource nodes. Its gigantic uncovered platform accommodates large loads. It also has basic defensive capabilities.

The player will be able to build the X20 once they have completed construction of the first level of the Medium Utility Ship Dockyard in Expansion zone 8.

### Enhancement Strategy

Using a mining rate calculator to approximate mining performance in various scenarios, the conclusion was that most of the time, enhancements should be applied in the following order:

1. All mining rate enhancements
2. All storage space enhancements
3. Warp speed enhancements

There are cases where applying one mining rate and one storage enhancement will give slightly better results than two mining rate enhancements. Unless the vast majority of the player's ships are traveling very long distances (100Gm or more) warp speed enhancements give only marginal improvement.

## Engineering UAV System

### CET-100 Engineering UAV Hangar

* System HP: 6500
* In-game description: A hangar for expert engineering UAVs, which can conduct difficult resource collection and large construction works.

### W-300 Resource Warehouse

* System HP: 6500
* In-game description: A large uncovered loading system that can accommodate large cargoes for large utility ships.

## Propulsion System

### EN-180 Generic Vector Engine

A medium vector engine for destroyers. It is used by small to medium ships for sailing and adjusting ship angles in combat.

### EC-120 Generic Warp Drive

A medium warp drive for destroyers. It enables small to medium ships to enter warp for fast travel in formation.

## Defense System

Due to its low rate of fire and low Damage per hit, the defense system of the X10 is almost entirely useless. Just to add insult to injury, the system has no enhancements - though it can be adjusted.

### SG-1180A Generic Cannon

* In-game description: A generic cannon used in both military and civilian sectors that fires standard 130mm ammunition. It can be supported with a long-range radar and is normally used by civilian ships for self-defense purposes.
* Adjustment increment: 4%
* Adjustment tech types: Cannon Tech or EM Tech
* Adjustment quantity: 1

2 x Cannon

## Command System

### XC-3000 Bridge

A generic Navigation Control and Info Command System for light ships. It manages the operations of all weapon systems and engines.

## Energy System

### RT-450 Integrated Energy Conversion System

An integrated energy supply system for large ships. It generates power through the core and converts the energy into different forms for the ship's various subsystems.
Strix A100 - Joint Attacker

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

Back Story

"Bureaucracy is not always a bad thing; it's far more beneficial in the early stages of economic development than a market economy."

---Laszlo Yang, Senior Economist and Researcher of the Earth Development Bank

## Strix A100 - Anti-Ship Type (variant A)

* Holographic
* Systems
* Schematic

## Cost

###

7460

###

480

###

200

###

00:13:00

* Requires Medium Hangar
* Game description: Carries a powerful charged pulse cannon that sacrifices range for increased damage. It is useful in assaulting enemy ships while also causing damage to enemy corvettes.

Charged Short-Range Pulse Cannon
Resources

Resources are commodities needed to accomplish anything in the game such as building, researching, repairing, or upgrading ships, bases, etc. They can be divided up into five categories.

* Physical resources
	+ Metal
	+ Crystal
	+ Deuterium
	+ Speedup
	+ Prefab module
* Monetary resources
	+ uEcoin
	+ Chu-Coin
	+ Proxima Coin
	+ Real money
* Information resources
	+ Experience
	+ Blueprint
	+ Weapon tech
	+ Tech point
	+ Research point
	+ Combat microchip
	+ Tech files
* Management resources
	+ Action point
	+ Command point
	+ Operation
* Time

Many elements of the game, including travel, construction, and research, require time, real-world time - that's what makes this a "real-time" game. While your faction and it's ships, bases, etc are doing one thing, the other player factions will be doing something else. As always, there is never enough time.
Reinforcement Command Center

### In-game description

Unlocks "Reinforce." Using the command allows you to quickly reinforce your and your allies' fleets.

## Total Cost

###

120k

###

300

###

120

###

01:50:00

By default, this command center allows the player to reinforce their own or another union member's fleet with up to five ships at a cost of 20 action points. The ships travel at reinforcement warp, which is five times faster than regular warp.

Reinforcement is limited by the player's "Sailing Range". Note that if the player's base is docked to an appropriate docking point, the sailing range will be increased.

* Zones 1-5: 1500Gm
* Zones 6+: 3000Gm

* High-Energy Fuel Research Institute: +500Gm
* High-Energy Fuel Research Center: +1000Gm

If the player docks their base to one of the following docking points, their ability to reinforce will be increased:

* Small Supply Depot (+1 ship)
* Transit Supply Center (+4 ships)

#### Cost

* : 120k
* : 300
* : 120
* : 01:50:00
Reliat

Location: Infinite Lagrange Wiki -> Ship -> Frigate

A model of frigate with three variants.

Back Story

"Should you run out of ammo, even your ship can be used as a weapon of last resort." ---Transcript of the CVR recordings found in a Reliat Frigate

## Reliat, Anti-ship type, variant A

* Plain
* Systems
* Schematic

## Cost

###

12,490

###

950

###

230

###

00:28:30

* Category: Damage dealer
* Advantage:
* Disadvantage: Armor
* Game description: A rapid-fire anti-ship torpedo launcher is installed on each side of the ship. It also has 3 high-speed generic turrets. It is able to launch torpedoes at small to medium capital ships while firing the turrets. It boasts an increased sailing speed at the cost of defensive capabilities and reduced survivability.

With a base DPH of 35 on it's main weapon, this ship can be effective against aircraft, frigates, and less so destroyers, which makes it generally useful only in the early part of the game.

Cluster Torpedo
 (self) CG-135
Generic Cannon

{{clear]}}

## Reliat, Torpedo type, variant B

* Plain
* Systems
* Schematic

## Cost

###

12,190

###

1190

###

220

###

00:30:20

* Category: Damage dealer (energy)
* Advantage:
* Disadvantage: Armor
* Game description:Equipped with a special energy torpedo launcher capable of launching energized torpedoes to damage all types of heavy armor targets.

Since this variant's primary weapons are energy based, and thus not stopped by armor, it can be effective against any ship. Unfortunately, as with most frigates, it's light armor makes it less useful as the game progresses and the enemy fleets get tougher.

Energy Torpedo
 (self) CP-110
Generic Pulse Cannon

## Reliat, Stealth type, variant C

* Plain
* Systems
* Schematic

## Cost

###

13,270

###

1300

###

300

###

00:37:30

* Category: ?
* Advantage: Stealth
* Disadvantage: Armor
* Game description: The ship is painted with stealth coating and removed any turrets that pose the probability of being detected. It is also equipped with stealth torpedoes, making it more difficult to be intercepted during attacks. An information control module is also implemented to reduce the chance of being detected. It uses special stealth torpedoes capable of dealing damage to the target's subsystem.

This ship comes with superior stealth right out of the box but also has a number of evasion and stealth enhancements, making it a difficult target. In addition, it doesn't seem to draw attacks the way many other ships do, which makes it durable, even against high level opponents. On top of that, it's weapon system is quite effective in taking out enemy weapon systems and rates very well on a damage-per-minute per command point basis. Keep in mind, when looking at battle reports, that the damage numbers include both system damage and structural damage. System damage does not count against the ship's hit points and so does not contribute towards ship kills.

Special Cluster Torpedo
Research Agreement

The Research Agreement (RA) is one of the mechanisms by which players can acquire Blueprints allowing them to build ships.

Unlike Tech files which give blueprints from a fairly large pool (61?) of possible ships, players can narrow the list of possible ships down as far as 2 (in some limited cases), dramatically increasing the change of getting the blueprint for a specific ship. In addition, the RA also gives **specific variant** - it is possible, using the RA, to receive a variant for which the player does not yet have the base model (variant A) and, in that case, the player will not be able to build the variant until that have pulled the base model.
Темный Дэмин

## Тёмный Дэмин

**Тёмный Дэмин** (он же Тёмный, Дэмин и др.) - один из главных антагонистов карты Деминград I. Является альтернативной версией *оригинального* Дэмина из *Первого измерения*.

## Биография

Изначально Первое измерение было аналогом истинного, но чтото произошло, Exalt захватили его. В этом мире Рэвви, Юнион и прочие живы. Из-за вечных испытаний новых технологий небо тут окрасилось в красный оттенок, периодически становясь фиолетовым. Происходят вечные катаклизмы, реки также приобрели в кровавый оттенок. Иными словами мир почти мертв. Про биографию темного мало что известно, но его группа выживших смогла найти портал в нормальный мир, портал можно было использовать лишь 1 раз. Темный решил пойти туда сам. Увидев все прелести живого мира он решил, что легче захватить власть здесь, чем провести сюда свое войско из чужого мира. Он выкрал обычного Дэмина и стал генералом ФСБ. С их помощью он хотел сначала завоевать Деминград, а потом всю планету. К счастью его натура быстро раскрылась и вернувшийся Дэмин скинул темного в адскую безднуи откуджил его по самые шары
Второй Штаб ФСБ

**Второй штаб** - Военная база ФСБ, оснащенная высокотехнологичным вооружением, является вторым по значимости военным объектом после первого штаба.

## История

Во время зачистки территорий, в будущем ставшие землями Дарк-Сити, бойцам ФСБ требовалось значительное количество полевых пунктов для перевооружения, отдыха и лечения. Офицерский состав в спешке обосновался в одной из довоенных 16ти этажных брежневок, ключевым фактором ее выбора стало наличие бомбоубежища в подвале. Спальный район, состоящий из советких зданий, с виду показался надежным местом, каждый этаж был переоборудован под конкретное предназначение, в бункере склад аммуниции и спальные койки, второй этаж стал передовым информационным пунктом с терминалами внешней связи, на третьем офисы для офицерского состава.

Здание было слегка обветшалым, крыша в некоторых местах обвалилась, стены покрыты трещинами, а одна из соседних хрущевок и вовсе лежала в руинах. Недостатки значительные, но их на корню перекрывали следующие факторы: несущие стены состояли из монолита, вплотную к подъездам располагался пустой зеленый квартал, в прошлом явно детский парк, где удобно могла припарковываться различная техника, от буханки до современных танков, а также самое главное преимущество: сам микрорайон окружен сплошными домами, в ширину достигающих нескольких километров, своего рода, непреступная цитадель, которую не возьмет ни одно вражеское войско. Сам экстерьер здания был слегка изменен, часть стен укреплена стальными листами, окон забетонированы, фасад перекрашен в черно-зеленые тона, а также по бокам вывешена огромная аббревиатура Ф.С.Б

Дэ-Два одобрил данный проект, который официально получил гордое звание Второго штаба ФСБ, став одним из важнейших атрибутов всей организации. Переодически верховный генерал приезжал сюда в свой личный офис, Дэмин тоже охотно перебирался в данное место, проводил различные лекции и прочую малозначительные, но важные для его отца вещи, и уезжал обратно в Первый штаб.

Второй штаб сыграл значительную роль в освобождении земель Дарк-Сити от войск Exalt, сколько бы эндеры не пытались уничтожить эту базу, у них ничего не получалось, инженерам ФСБ с их ПВО и горе-урбанистам из СССР, построившим сплошную застройку стоит отдать должное, ни одна ракета не попала в цель.
D20 - Data Utility Ship

**Location:**  Infinite Lagrange Wiki -> Ship -> Utility ships

## Cost

###

140,000

###

16,000

###

10,000

###

06:56:40

* Game description: A large utility ship for industrial purposes. Its support UAV system provides the increased capabilities of detecting and cleaning ruins. Because of the fragility of data resources, this model sacrifices all the defensive firepower and reinforces the armor to increase the defense performance, especially the impact resistance of the warehouse.

The D20 is specially designed to meet the needs of players on servers where the Data Recovery Agreement is in effect and the blueprint is provided (temporarily) to meet the special needs of that agreement.

One of the unusual changes of this particular variant is the replacement of the (nearly useless) main weapon with extra armor.
Warehouse I

Start

## Total Cost

###

8400

###

75

###

29

###

00:29:49

This is one of the Base upgrades that is part of Expansion zone 1 which is what the faction starts with when they enter the game. Available warehouse space is critical as on-hand resources are necessary for building Ships, expanding the base to additional zones, and building other, critically important base upgrades.
Биомеханоиды

**Биомеханоиды** (кратко - биомехи) - отдельная форма жизни (раса) в мире Project "New World", представляющая из себя существ-киборгов, имеющих как механические, так и биологические части тела, являющиеся естественными частями организма.

## Виды

* Киборги (ранние биомеханоиды)
* Биомеханоиды Exalt
	+ Биомеханоиды ФСБ (включая космических)
	+ Биомеханоиды ZASU
		- Зараженные биомеханоиды (включая космических)
* Вашингтонские биомеханоиды
	+ Биомеханоиды зеленого вируса

## История

После апокалипсиса, ввиду малого количества выживших людей, руководство Эндпартии приняло решение о разработке промышленного комплекса по созданию солдат нового типа, для которых не нужен будет целый человеческим организм, а лишь отдельные его части, сам же скелет и мышцы будут заменены на механические, органы же возьмут у людей.

Первые прототипы показали значительную прочность своего организма, биомех легко переносил пулевые и ножевые ранения. Биогель, заменяющий кровь, практически не вытекал из ран, что позволяло увеличить работоспособность биомеханоида в случае боевых действий. Главным недостатком была дороговизна производства, легче было поймать человека и превратить его в эндера, нежели тратить драгоценные ресурсы на такого воина. Несмотря на это, проект был продолжен, новые бойцы медленно, но создавались. Особенно хорошо они зарекомендовали себя на космических кораблях, где не нуждались в кислороде, это позволило быстро исправлять различные поломки без использования скафандра, в будущем большая часть биомехов была перемещена в космос.

После Освободительной войны технология производства биомеханоидов была присовена ФСБ, оставшиеся воины были перепрограммированы, а также сооружались новые, в основном из органов больных и немощных людей, часть которых еще была хорошо работоспособна, также могли использоваться органы преступников, как один из видов наказания.

## Известные представители

* Рексор
* Пексор
Startup screen

When the app starts, after the company logo splash screen and the system update/download screens have been displayed, the startup screen appears. Mostly, players will tap the **START** button to begin play, but there is a button for changing servers. In the upper left corder is a group of four settings buttons. In the upper right corner, the current game time and game version information is displayed.

## Credentials

In the top center a popup will briefly appear showing the credentials that the app has recognized. If a player binds or has bound their play to the credentials shown then their play information is save on the NetEase servers and they will be able to play on multiple devices or switch to another device if there is a problem with the original device.

## Start button

At the bottom center is a button labelled **START**. Under most circumstances, the user will hit this button to enter the game.

## Server Name

See also: Playing on multiple servers

In the bottom center, above the start button, is the name of the server to which the app will connect if the start button is pressed. If a faction Emblem appears, then the player has more than one account on that server. There is also a status indicator (green up, grey down) for that server. If the status indicator is grey, the app will not be able to connect to it.

The server name element is actually a button. Hit it to access the Server selection screen.

The faction emblem (if present) is also a button, and will bring up the dialog allowing the player to choose which account on that server they wish to play.

## Account settings button

The left-most of the five settings buttons will bring up the Account settings popup that will allow the user to bind their account to a set of credentials, to change the credentials being used, or to create a new game account. Using different credentials, it would be possible to have multiple independent accounts.

## Announcements button

The second button from the left will bring up a system level announcements dialog. The normal contents will be patch notes and maintenance announcements.

## App settings

The third/middle of the settings button will bring up the App settings dialog that controls the volume, language, graphics quality, and tutorial mode.

## Contact NetEase button

 Displays the in-game support page containing the FAQ pages, wiki, and history of player discussions with NetEase customer support. At the bottom of the FAQ pages, there is a **Contact Us** button.

## Reload updates button

In the settings button group, the final button on the far right, with a wrench and a screwdriver, appears to be an app repair button of some sort.

On IOS, if pressed, there is a dialog that says **Game restart required** with confirm and cancel buttons. The next time the app starts, it will reload all of the game updates, from scratch.

On Android, it will give the player the **Game restart required** dialog, then a warning if the device is not connected to WiFi, then move to the **download updates** screen, and finally the **Startup screen**.
UEcoin

A form of currency used in the game. It can be earned in various ways:

* hourly via taxation through the Habibtat I and II and Advanced Habitat I and II base buildings,
* hourly from outposts built on certain docking points,
* as mission rewards,
* as exploration rewards,
* from the Partnership Agreement and Strategic Partnership Agreement portions of the Dawn Funding Scheme.

uEcoins are used to buy Generic Tech Files/Generic Tech Files 2.0 and Weapon Tech Files from the store, as well as ships, resources and weapon tech from the trading posts. They also are the currency used for in-game fees such as the prospecting fee or the repair fee for repairing fleets in space with prefab modules or at auxiliary ships.

uEcoins are only available during star system exploration and do not carry over to the next star system. Therefore players should make sure to spend any uEcoins remaining at the end of the phase on Weapon Tech Files in the store, because weapon tech is kept between phases.
XT-10

**Location:**  Infinite Lagrange Wiki -> Ship -> Destroyer

"We share the technological origin and development path, but we do not share a society and culture. Perhaps this is the root cause of war."
---Corney Feng, Chief Technology Expert of Jupiter Industries

## Cost

###

24,810

###

3170

###

810

###

?

###

01:14:50(not applicable)

* Game description:Remodeled from the X10 Utility Ship. Its engineering UAV pods and storage space have been modified to an ammo depot. Besides, it has been added a smuggled "Eternal Polaris" projectile system providing decent anti-ship firepower.

Torpedo
 (Row) FG-280
Cannon
Tundra

Location: Infinite Lagrange Wiki -> Ship -> Destroyer

Back Story

"Even an eagle may sometimes lose to ten sparrows." ---Reminiscences of the Revolution by C.Rosario, Ex-leader of the Star Libertadores

## Tundra - Support Type (variant A)

* Holographic
* Systems
* Schematic

## Cost

###

26270

###

2530

###

1170

###

01:22:30

* Category:
* Advantage: Healing
* Disadvantage:
* Game description: A destroyer equipped with the "Tundra" multi-role UAV system. It is able to launch 2 squadrons of anti-aircraft UAVs and 1 squadron of repair UAVs, providing air support and repairing friendly ships in battle. It has a generic battery for defensive purposes.

The Tundra Tactical Destroyer is a support based ship, known primarily for its healing ability. It is similar in role to the Guardian, both performing healing and anti air support. However, compared to the Guardian the Tundra’s healing abilities are slightly better and it’s air support is stronger. However, this comes at the cost of having a significantly worse main weapon system than the guardian.

Generic Cannon

## Tundra - Aircraft Type (variant B)

* Holographic
* Systems
* Schematic

## Cost

###

27,620

###

2810

###

1250

###

01:29:10

* Category:
* Advantage: Healing
* Disadvantage:
* Game description: Its initial UAV hangar has been remodeled into 2 medium aircraft hangars. It carries 2 squadrons of medium fighters capable of conducting multiple assault missions.

Generic Cannon
  BT-270A
Torpedo
Tactical Items

**Location:** Infinite Lagrange Wiki -> Equipment

**Page is under construction**

Tactical Items (TI) refers to equipment that can be acquired by a player for use in the Expanse. Note that TI are (generally? always?) one-use/expendable equipment, as opposed to Strategic Equipment (permanent equipment installed on the player base) and Technical Blueprints (which permanently give the ability to construct TI).

## Variability of effects

Some parameters of the equipment effects may vary based on the quality of the equipment and/or the level to which it has been upgraded. For example, the base resource amount mined by the Hector III Remote Control Mining UAV is 50,000 storage units, but the first upgrade increases that to 95,000 units.
Target priority

**Location:**  Infinite Lagrange Wiki -> Miscellaneous -> Combat mechanics

In this game, weapons are designed to play a specific role such as anti-aircraft, anti-ship, etc. The role is reflected in the priority assigned to different ship classes for that weapon.

**Please note:** The in-game documentation for the individual weapons do not to accurately reflect what researchers (especially Null Pointer) have observer in the way that they are actually implemented in the game.

Weapon priorities are usually given in tiers with groups of classes where every class in that tier has an equal priority. For example, many anti-aircraft weapons target Fighters and Corvettes equally, and those classes will be in the same tier. Some weapons have only one tier. If a weapon has more than one tier, then they will be numbered in order of descending priority. If there are no ships in any of its priority tiers and the weapon is capable of doing so, it will fall through to the "default" tier that includes anything it can attack that is not explicitly listed in one of its priority tiers.

In the weapon target priority uses the in-game class icons show here:

* - Fighter
* - Corvette
* - Frigate
* - Destroyer
* - Cruiser
* - Battlecruiser
* - Carrier
* - Battleship
* - Auxiliary Ship

For example, the table for the sole weapon of the FG300 - Multi-Role is shown below. The priority tiers are about selecting a target. This weapon has two normal priority tiers. In the first tier are fighters and corvettes. The second tier contains frigates and destroyers. Finally, if there are no ships from either of the two regular tiers, it will shoot at whatever it can find - the default tier.

In a battle, the row position of potential targets, weapon type, and some system enhancements will affect how targets are chosen.

* Direct fire weapons will go row by row: Front Row, Middle Row, Back Row
	+ Cannons, batteries, casters
* Indirect fire weapons will go by priority regardless of row.
	+ Missiles, torpedos

Ultra Rapid-Fire Generic Battery
KCCPV2.0 - Light Aircraft Cruiser

**Location:** Infinite Lagrange Wiki -> Ship -> Cruiser -> KCCPV2.0

Back Story

"Veni, vidi, vici. This is my motto." --Nameless Tombstone

* Plain
* Systems
* Schematic

## Cost

###

49310

###

5370

###

2950

###

02:33:20

* Category:
* Advantage: Speed, Aircraft (2 large-fighters)
* Disadvantage: HP, Armor
* Game description: This model is equipped with an aircraft system capable of carrying aircraft and unleashing them to conduct long-range attacks.

### KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array

Module Description: A heavy anti-ship missile launcher array fitted to the KCCPV's projectile system. It is able to fire anti-ship missiles and conduct rapid attacks against enemy targets.

* Adjustment increment: 3%
* Adjustment tech types: Torpedo Tech or Missile Tech
* Adjustment tech quantity: 3
* Adjustment base success: 20%

### SG-1120B Generic Cannon

Module description: A modified SGC-1120 120mm generic cannon that offers improved effectiveness against small ships and aerial targets. It is often fitted on agile multi-role ship.

* Adjustment increment: 4%
* Adjustment tech types: Cannon Tech or EM Tech
* Adjustment tech quantity: 1
* Adjustment base success: 20%

### CFB-600 Aircraft Hanger

Module Description: An integrated aircraft hanger that can house 2 squadrons of heavy aircraft. It has separate docking and maintenance space for each squadron. It is equipped with an aircraft command and detection system.

* Hanger Type; Large
* Large fighter capacity: 2

### Aircraft Loading System Enhancements

* Full enhancement cost: 56 or 60 tech points, depending on which enhancements are selected.

### AC-50 Generic Medium Armor

Module Description: Heavy armor for cruisers to defend against conventional light weapon attack.

* Armor: 50
* Energy Shield: 10%

### CL-100 Ship Core

Module Description: A core structure used to construct cruisers. It can adapt to the complex space environment and resist impact and radiation.

* Hit Points: 46,260

### EN-300 Generic Vector Engine

Module Description: A large vector engine for Cruisers. It is used for sailing and adjusting ship angles in combat.

* Cruise speed: 650

### EC-350 Generic Warp Drive

Module Description: A large warp drive for Cruisers. It enables large ships to enter warp for fast travel in formation.

* Warp speed: 3,250

### RT-450 Integrated Energy Conversion System

Module Description: An integrated energy supply system for large ships. It generates power through the core and converts the energy into different forms for the ship's various subsystems.

This component offers no extra abilities and cannot be enhanced.

### XC-3000 Bridge

Module Description: A generic Navigation Control and Info Command System for light ships. It manages the operations of all weapon systems and engines.

This component offers no extra abilities and cannot be enhanced.
Ruby

Location: Infinite Lagrange Wiki -> Ship -> Frigate

The Ruby model consists of three variants, only one of which is exceptional. The base variant's main weapon (railgun) has a base damage per hit of 320, making it effective against even battlecruisers however, railguns suffer from low hit probability. The armor variant is a better tank than an FG300, but not nearly as good as many other ships.

The real prize is the ion cannon type. Since energy weapon damage is not reduced by armor, and most ships have not particularly great energy resistance, it can be effective against ships of all classes. Its secondary weapon, the "Flash" Anti-Aircraft Ion Cannon is also one of the game's best AA weapons.

Back Story

"Technology is avarice freed from the rules of nature; it creates the thirst for immortality while threatening to destroy worlds." ---Chapter 1 of Space Iliad by Stanley the Bard

## Ruby, Railgun type (variant A)

* Plain
* Systems
* Schematic

## Cost

###

12,560

###

910

###

170

###

00:23:20

* Disadvantage: Armor
* In-game description: The ship hull is built around a 500mm heavy railgun, enabling it to pose a credible threat to medium to large ships. The ship's reinforced hull causes it to suffer from reduced mobility and defensive capabilities.

The base variant Ruby is a decent ship, hampered by the same problem as most frigates - a decided lack of armor. Early game, it can be very effective due to its high DPH but against serious targets late game, it just doesn't last long enough.

Railgun
 (self) 3 x MK1-BG-220 "Fortress"
Generic Cannon

## Ruby, Ion cannon type (variant B)

* Holographic
* Systems
* Schematic

## Cost

###

13,000

###

780

###

280

###

00:29:20

* Category:
* Advantage: Energy weapon
* Disadvantage: Armor
* In-game description: Adopts IKK miniaturized ion-charging technology. Such technology makes it possible to fit an ion cannon on a small ship for the first time. Coupled with a precision tracking system, its assault ion cannons are able to attack large ships.

Energy weapons are one of the best ways of taking down big targets, which makes this a very useful ship. Like the base variant, it's a bit of a "glass cannon" but it will be more useful over more of the game.

Miniaturized Ion Cannon
 (self) BI-470B/T
AA Ion Cannon

## Ruby, Defensive type (variant C)

* Holographic
* Systems
* Schematic

## Cost

###

18,710

###

1,000

###

420

###

00:41:00

* Category: Tank
* Advantage: Armor and self-healing
* Disadvantage:
* In-game description: The cannon in its front is removed to give space for the reinforced armor in order to withstand additional damage. In addition, a self-repair system is equipped to allow for basic self-repairs.

One of the heaviest base armor numbers of all frigates. That alone would make it useful for tanking, but when you add in the "self repair" systems, it becomes one of the most useful of all the frigate variants.

Torpedo
Technical Blueprint

**Location:** Infinite Lagrange Wiki -> Equipment

**Page is under construction**

Technical blueprints are a fairly new addition to the game, having been added in the patch dated 2023-11-08.

A technical blueprint gives the player the ability to construct a specific type of tactical item. Construction of a given item costs 25 **rarity** of Weapon tech (for example, 25 items of R1, or 5 items of R5, etc). Base construction time is 48 hours, which may be reduced through the upgrade of the Low-Cost Production technical parameter.

Technical Blueprints Summary
XenoStinger

Location: Infinite Lagrange Wiki -> Ship -> Frigate

The base variant is one of the best models of frigate in the game due to the amount of damage it can do.

Back Story

"As one can clearly observe from history, quantitative changes do not cause qualitative improvements, rather they hinder them."
---Preface to The History of Space Science and Technology, Hermann University Press

## XenoStinger - Special, Variant A

* Plain
* Systems
* Schematic

## Cost

###

11,890

###

800

###

240

###

00:27:10

* Category: Damage dealer
* Advantage: High damage anti-air UAVs (energy damage), efficient damage-per-size
* Disadvantage: Armor
* Game description: Equipped with the "Stinger" UAV Attack System with 4 tactical UAVs mounted to the front of the ship. The UAVs can be launched from the ship during combat. Its special UAVs carry miniaturized compression plasma cannons, enabling it to mount short-range explosive attacks on large enemy ships. It has 2 generic turrets for defensive purposes.

This variant is equipped with four Unmanned Aerial Vehicles (UAV) that are armed with plasma cannons. Ships that have energy attacks can effectively target practically every ship (not accounting for certain modules) and having 4 UAVs means the XenoStinger A is brutally efficient at destroying enemy ships.

## XenoStinger - Anti-Aircraft, Variant B

* Holographic
* Systems
* Schematic

## Cost

###

10,300

###

650

###

270

###

00:26:20

* Category: Damage dealer (anti-air)
* Advantage: High damage anti-air UAVs (energy damage), efficient damage-per-size
* Disadvantage: Negligible anti-ship ability; Armor
* Game description: The "Stinger" defensive UAV system is installed to intercept aircraft within its own airspace effectively. Its UAVs are equipped with small-sized plasma anti-aircraft weaponry.

With 4 Anti-air UAVs per XenoStinger B that have a [seemingly large coverage range on defense for the fleet it is in], it efficiently deals damage. The UAVs, however, no longer target enemy ships, only aircraft and corvettes.
Weapon tech

**Location:** Infinite Lagrange Wiki -> Resources

In the patch/update of 2023-10-11, the use of weapon tech to adjust blueprints was completely reworked.

The **primary** purpose of weapon tech is to allow the player to adjust the systems of their ships and Strategic Equipment. Weapon tech can also be used to speed up Phase I and Phase II of the Research Agreement and to trade for speedup and prefab modules at trading posts.

Weapon tech is one of the items that **is not lost** in The Dreaded Reset.

All weapon tech falls into one of eight types. Adjusting a system requires weapon tech from the appropriate types, depending on the system. The adjustment interface in the app will display any and all weapon tech that qualifies for a particular system. The icon for a particular piece of weapon tech will include a distinctive logo indicating the category to which it belongs.

For most uses of weapon tech, the player needs to supply a certain total **rarity** value, and they can use any combination that adds up to that total. For example, if an adjustment needs 10 rarity, the player can use 10 R1 weapon tech, 5 R2 weapon tech, 2 R5 weapon tech, 2 R4 and 1 R2, etc.

Weapon tech is one of the game items that has Lore - each of the varieties of weapon tech has an in-universe quote associated with it.
Оверлич

**Оверлич** - нежить, жители подземного мира, одни из наиболее высших существ в касте личей.

## Описание

Достоверно неизвестно, откуда оверлич черпает свои телепатические способности, отличные от других разновидностей личей. Способность брать под контроль всевозможную технику и роботов вкупе с телекинезом делают оверличей чрезвычайно опасными противниками, которых следует остерегаться любыми способами. Немногочисленные выжившие, которым посчастливилось выжить после встречи с ними, рассказывали, что отличить оверлича в толпе зараженных абсолютно невозможно, они всегда одеты в серые невзрачные лохмотья, рост их также сопоставим с обычными зомби.

## Способности

*Телекинез* дает оверличам целый пласт возможностей, от банального закидывания врага глыбами камней или трупами других зараженных, до продуманных последовательных цепочек действий, застающих противника врасплох. Также они могут остановить очередь пуль, выпущенных в них, но данный прием тратит много сил и поэтому он редко используется.

*Технокинез* позволяет оверличам контролировать технические приборы, роботов, а также электропроводку. Нетрудно догадаться, что здесь даже самый верный робот встанет против своего инженера, а различные навигационные приборы запросто заведут своего носителя в западню, где его уже будут ждать голодные зомби.

## Тактика боя

Если с поля боя убежать не представляется возможным, то автоматная очередь солдату в помощь, если только оверлич не направит град пуль в самого стрелка, хе-хе.

## Прочее

* Все свидетели, видевшие оверличей воочию, твердили, что слышали искаженный женский голос, это позволяет предположить, что все оверличи являются представителями женского пола.
Доллар ZASU

**Доллар ZASU** (*Австралийский доллар*, он же *Смиттсбурский кенгуренок*) - денежная единица территорий, находящихся под контролем ZASU. Со второй половины 22 века по сути главная резервная мировая валюта, в которой совершается большинство экономических операций(более 80%), особенно между организациями. Символьное обозначение - ᴟ. Правом денежной эмиссии обладает Специальный совет технократов.
Талоны ФСБ

**Талоны** - единая валюта на территории, подконтрольной силами ФСБ.

## Описание

Так как торговля и любые денежные средства запрещены политикой ФСБ, то было принято решение создать единую талонную систему, дабы сравнять все слои населения в единое и равное общество, без богатых и бедных, чего частично удалось добиться.

Существует несколько подтипов талонов, каждый из которых предназначен для оплаты определенной услуги:

* **Талон на продовольствие** (*Продовольственные*) - Основная валюта, которой осуществляется до 90% платежей. Позволяет приобрести еду, воду, важнейшие предметы обихода по типу туалетной бумаги, алкоголь, сигареты, и прочее. Выдаются данные талоны в конце рабочего дня.

* **Талон на оплату услуг ЖКХ** (*ЖЭК'овские*) - позволяют оплатить жилищные услуги, один талон оплачивает сразу и воду, и газ, и свет. Один талон на семью выдается по прошествии рабочего месяца.

* **Талон отпускной** (*Отпускные*) - позволяют взять отгул на работе, получить путевку в санаторий. Выдаются в качестве награды за хорошую и продуктивную работу.

* **Талон "Премиум"** (*Подарочные*) - позволяют приобрести различные дорогие вещи, кресла, диваны, наркотики, выдачу загородных домов для временного пользования, машины. Выдаются за самые лучшие достижения в науке, инженерии, законотворческой деятельности. Обладатели подарочных талонов считаются элитными гражданами.
Star Sweeper

**Location:**  Infinite Lagrange Wiki -> Ship -> Cruiser

"Wherever you set foot is my land and the mortals who live there are my people."
---Emperor Chu of the Sacrum Chu Imperium

## Cost

###

47,020

###

7670

###

2560

###

?

###

02:42:00

* Game description: A commonly used cruiser in the Sacrum Chu Imperium Navy with recon, anti-aircraft, and offensive capabilities. Its radar module can readily identify enemy aerial targets over a wide area to allow its anti-aircraft cannons to conduct precision strikes. A bow-mounted large ion cannon is fitted to offer strong assault capabilities. The cruiser puts emphasis on firepower against large ships, but is ill-equipped to combat destroyers, frigates, and other more agile targets.

Ion Cannon
  FG-363B
Anti-Aircraft Cannon