Moloch

## Moloch**Edit**

 **Moloch**Moloch3504 Beast DestroyerHardened SkinSiegeEarthboundSlow64005000

**Moloch** is a Tier 4 () Unit of the Fire faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

An extremely powerful creature of fire that is ironically a tortoise. The Moloch is a being of pure fire that has an immense level of resilience, but is vulnerable in melee combat.

## Card Info

Cannot attack flying units.

**Hardened Skin**
 **Passive:** Takes 50 / 70 / 90 / 90% less damage from ranged and magical attacks.

**Siege**
 **Passive:** Deals 100% more damage against structures.

**Earthbound**
 **Passive:** Cannot attack flying targets with melee attacks.

**Slow**
 **Passive:** Slow movement.
## Notes & Strategies

Moloch is an extremely mighty force on the battlefield, capable of crushing entire bases under its feet. But its immense power cost of 350 and lack of a counter damage bonus prevents it from being overpowered. Creatures with an Extra-Large counter bonus can do battle with the Moloch and have the highest capability to defeat it in Melee, additionally the Moloch cannot attack airborne targets; despite its artwork suggesting otherwise.

The Moloch comboes well with other creatures that can cover its vulnerabilities. The  can offer cheap protection from airborne targets with their Fire Lance ability, and the  can also provide strong ranged support although lacking airborne counter.

Moloch serves as a very powerful tank that can divert enemy fire for other, more fragile units. The  and  both combo strongly with the Moloch, as both these creatures are strongest when safe from harm. Something that the Molochs incredible tanking can provide, and simultaneously protect the Moloch from airborne threats and aid in the destruction of Melee creatures from behind their Moloch ally.

## Campaign PvE

The Moloch is a strong force in the end game that can decimate whole bases and shred through artillery towers in a flash. When properly supported, the Moloch can distract the firepower from a whole army and come out swinging. It can even do battle with certain bosses and stand up to them.

However, moloch is easily felled by strong melee creatures and is not exempt from death by environmental hazards.

## Random PvE

Moloch is a very capable card but because of how slow it is, its use in Random PvE is highly limited if not completely ineffective. It is highly unlikely to see any combat since it cannot catch up to the swarms of Extra-Large creatures. Unless it deviates down a path the group has not taken, which it can do its job very well.

Not the wisest decision for the mode, but it has its moments.

### Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Passive ability :
	+ Improved English description to be more consistent.

Patch #400031
* The passive ability **Earthbound** is now properly shown on the card and explained in its tooltip.

Patch #400030
* Passive ability :
	+ Added missing "**.**" at the end of the tooltip description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards