Pyromancer Bloodmage

Rare

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	Pyromancer Bloodmage

�Fully Offensive Fire armour.  Effect; Spells deal increased damage at the cost of some HP.  Mastercraft; Comes with a Fire spell that receives elemental compensation.�

Location:  https://forums2.battleon.com/f/fb.asp?m=22260243 - Void Takeover Part 10: Caecus
Element: Fire				Type								G

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Level 15 35 55 75 95 115 135 150
PowLvl 15 35 55 75 95 115 135 153
MPLvl 15 35 55 75 95 115 135 152

Price 71 267 1840 14523 116788 941270 7588511 36307750
Sell 35 133 920 7261 58394 470635 3794255 18153875
COMBAT DEFENCE Melee 23 26 30 33 35 39 42 46
Ranged 23 26 30 33 35 39 42 46
Magic 32 35 39 42 45 48 51 55
ELEMENTAL MODIFIER Fire 91 80 71 61 54 48 42 39
Water 95 92 88 87 86 85 83 83
Ice 97 97 95 95 95 95 95 95
Wind 95 92 88 87 86 85 83 83
Earth 93 84 75 71 65 61 56 54
Energy 93 84 75 71 65 61 56 54
Light 94 88 82 79 76 73 69 68
Dark 94 88 82 79 76 73 69 68
ATTACK

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Hits: 2
Type: �As Weapon�
Element: �As Weapon�		BR%	72.5	102.5	132.5	162.5	192.5	222.5	252.5	279.5

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Stat% 99.5 165.5 231.5 297.5 363.5 429.5 495.5 554.9
BTH 1 4 6 9 11 14 16 19
EFFECT

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 * You receive  Armour Lean x1.25.
 * Spells deal +50% boosted damage.  You pay HP equal to:
HPCost	12	25	40	58	79	102	127	151Note:  Does not apply to Heal-element spells.
Note2:  Does not boost damage if the player cannot pay the HP cost. MASTERCRAFT BONUS
 * The armour comes with the following spell:

Blood Pyre - Set your foe's blood a-boiling with this powerful spell!  Costs [MPCost] MP.
Hits:	2
Type:	Magic
Element:	Fire		Damage	9-27	21-63	38-111	63-187	87-258	112-334	140-417	166-497

```

Stat% 125.8 236.4 362.0 541.7 677.3 800.3 923.2 1026.6
+BTH 3 8 13 18 23 28 33 38
MPCost 76 134 201 277 362 456 559 653
The effect above applies, granted the player can pay the HP cost.Damage 14-41 32-94 56-167 94-280 130-387 168-500 210-626 248-745
Stat% 188.7 354.6 543.0 812.5 1015.9 1200.4 1384.9 1539.9
+BTH 3 8 13 18 23 28 33 38
MPCost 76 134 201 277 362 456 559 653
HPCost 12 25 40 58 79 102 127 151
DESCRIPTION

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Pay a little blood to boost your spell power, and you too can feel you're dancing with a fever.

 http://media.artix.com/encyc/AQ/AQPedia2/Armours/Pyromancer%20Bloodmage.jpg

Numbers thanks to In Media Res.  Description and Image thanks to Syth.

Analysis

Starts off as a standard armour attack:
BR%	145	205	265	325	385	445	505	559

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Stat% 199 331 463 595 727 859 991 1109.8
BTH 1 4 6 9 11 14 16 19With two equally powerful hits, each hit does \*1/2 damage.

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Spell starts off as a standard spell:
Damage	15-43	30-88	48-142	69-205	93-277	120-358	150-448	179-537

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Stat 199 331 463 595 727 859 991 1110
BtH 3 8 13 18 23 28 33 38
MPCost 76 134 201 277 362 456 559 653

EleComp 1.26451 1.42856 1.56359 1.82082 1.86326 1.86326 1.86326 1.84977
HPCost 12 25 40 58 79 102 127 151Damage is multiplied by the listed EleComp. Deals an additional +50% damage with the listed HPCost. With 2 equally powerful hits, each hit does \*1/2 damage.

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All this has ALREADY been factored into the above numbers.

Updates

August 13, 2016: The armour was released.
September 22, 2016: The armour became rare.

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< Message edited by Carandor -- 12/12/2018 18:17:45 >