Special Skills

Some Skills are special, and only available to certain Heroes. In-game, they all appear under another skill group:

## Carnival of Chaos Skills (Nurgle's Gifts)

* Nurgle's Gifts (Academic) (tree)
	+ Nurgle's Rot
	+ Stream of Corruption
	+ Cloud of Flies
	+ Hideous
	+ Mark of Nurgle
	+ Bloated Foulness
	+ Brute (not compatible with the others)
* Nurgle Rituals (tree)
	+ Sorcery (tree) (It cannot be picked becaus it has Arcane Lore as a Dependencie, and Tome of Magic cannot be equiped)
		- Warrior Wizard

## **Chaos Magic** **Skills (see Academic Skills)**

* Chaos Lore (tree)
	+ Sorcery (tree)
		- Warrior Wizard

## **Cult of the Possessed** **Skills (Possession)**

* Dark Pact (tree)
	+ Mark of Chaos
		- Black Blood (Strength 30 area of effect weapon range 1 each time he is damaged).
		- Daemon Soul (50% save against the effects of spells or prayers).
		- Spines (Causes 1 Wound automatically to his enemies in combat).
		- Tentacle (-1 attack to one enemy in combat, minimmum 1 Attack).
	+ Gift of Chaos
		- Cloven Hooves (+1 Movement).
		- Hideous (causes Fear).
		- Scorpion Tail (extra 50 Strenght Attack in combat).
		- Great Claw (extra Attack in combat with +10 Strength).
	+ Possessed Skill (Brethren Only. Grants +3 Wounds, +1 Movement, +1 Attack, +10 Weapon Skills, +10 Strength, +15 Defence, +10 Initiative and Fearsome. Additionally, changes the Brethern skill access to: Stats Increases, Combat, Strength (with 2 Resilient levels and Rending Claws skills) and Speed Skills. The Possessed cannot equip weapons or armour.
* Rending Claws (Strength) (Only Possessed)

## **Crypt Horror** **Skills**

* Rending Claws (Strength)
* Blood Lust (Strength)

## **Dwarf Treasure Hunters** **and** **Dwarf Ranger** **Skills**

* Blade Master (Combat) Same as Expert Swordsman, but with all bladed weapons.
* Axe Master (Combat) Increases armour penetration by 10%.
* Miner (Academic) Increases likelihood of finding shards grants one extra turn before anyone else to a dwarf equipped with a pickaxe.
* Mechanical Engineer (Academic) Gets +10 to hit with crossbows and repeater handguns.
* Chemical Engineer (Academic) Increases the strength (+10) of blackpowder weapons.
* Hard to Kill (Strength) He is stunned at 50% less health than usual.
* Thick Skull (Strength) He is immune to stunning.
* Great Grudge (Strength) Reroll a missed attack against a non-dwarf or non-human opponent
* Extra Tough (Strength) When out of action two results are determined and the less grievous one is selected.
* Dwarven Armour Training (Strength) Reduces weight by 5 (instead of 3 by Armour Training).

## **Dwarf Troll Slayer** **Skills**

* Blade Master (Combat) Same as Expert Swordsman, but with all bladed weapons.
* Axe Master (Combat) Increases armour penetration by 10%.
* Monster Slayer (Combat) +10 Strenght if the starting Wounds value of the opponent is higher than his.
* Ferocious Charge (Combat) The Slayer gains +10 Strength wen charging.
* Dual Axe Mastery (Combat) Grants access to Dual Axes. (Dual Axes give one additional Attack).
* Miner (Academic) Increases likelihood of finding shards grants one extra turn before anyone else to a dwarf equipped with a pickaxe.
* Berserker (Strength) Doubles his Attacks and his Weapon Skill is reduced by 10 when charging.
* Hard to Kill (Strength) He is stunned at 50% less health than usual.
* Thick Skull (Strength) He is immune to stunning.
* Great Grudge (Strength) Reroll a missed attack against a non-dwarf or non-human opponent
* Extra Tough (Strength) When out of action two results are determined and the less grievous one is selected.

## **Duelist** **Skills**

* Duelist skill +25% Parry if total weight is below 3.

## **Elf Ranger** **Skills**

* Fey (Academic) (tree) 50% chance of Magic Immunity.
	+ Blessed by Lileath (Academic) Rerols all failed checks and enemy successfull checks.
* Excellent Sight (Speed) He is better at detecting hidden people and objects.

## **Halfling** **Skills**

* Weedy (invisible skill) -15 Defence and -10 to hit at range by enemies.
* Magic Immunity (Academic) Permanent Magic immunity.

## **Lesser Magic** **Skills (see Academic Skills)**

* Arcane Lore (tree)
	+ Sorcery (tree)
		- Warrior Wizard

## Orc Magic Skills

* Oi! Gerroff!
	+ Clubba
		- Fire of Gork
* Fooled Ya!
	+ Led'z Go
		- Zzap!

## **Orc Raiding Party** **Skills**

* Double Choppa (skill) (Combat)
* Animosity (Academic)
* Black Orc (Academic)
* Da Cunnin' Plan (Academic)
* Well 'ard (Strength)
* 'ere We Go! (Strength)
* Waaagh! (Strength)
* 'eadbasher (Strength)
* 'ard ead (Strength)

## **Sisters of Sigmar** **and** **Augur** **Skills**

* Dual Wielding (Combat)
* Sign of Sigmar (Academic) (tree)
	+ Protection of Sigmar (Academic) (tree)
		- Aegis of Sigmar (Academic)
* Absolute Faith (Academic) (tree)
	+ Righteous Fury (Academic) (tree)
		- Utter Determination (Academic) (Matriarch only)
* Blessed Sight (Academic) (Augur only)
* Unsettling Charge (Strength)
* Mauler (Strength)

## **Skaven** **Skills**

* The Art of Silent Death (Combat)
* Tail Fighting (Combat)
* Perfect Killer (Combat)
* Black Hunger (Strength)
* Gutter Runner (Speed) (tree)
	+ Infiltration (Speed)

## **Skaven Magic** **Skills (see Academic Skills)**

* Magic of the Horned Rat (tree)
	+ Sorcery (tree)
		- Warrior Wizard

## **Strigoi** **Skills**

* Feed (Combat)
* Prey Finder (Academic)
* Blood Lust (Strength)
* Rending claws (Strength)

## **Undead** **Magic (Necromantic Magic) (see Academic Skills)**

* Necromancy (tree)
	+ Sorcery

## **Witch Hunters** **Skills**

* Fanatic (Academic)
* Templar (tree) (Academic)
	+ Magic Hatred (Academic)
	+ Crossbow Pistolier (Shooting)
* Prayers of Sigmar (Academic)

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