The Press Pass LoreGame

# Press Pass LoreGame

This intellectual property is established as a Scalable Intellectual Property Puzzle™ on the LMO Structure for Tokenomics.

Instead of offering "Press Pass: All Access" to the market as an intellectual property franchise, creator Kimani Okearah separates the distributed assets from the franchise, and converts them into collaborative puzzles.

**Season One of Press Pass as a unit of intellectual property exists in similar fashion to a set of legos**. There are 5,309,160 pieces that fit a specific way. Let Me Out Productions and our team are responsible for 90% of the pieces, while customers may purchase pieces from a pool of 530,916 (10%) to collaborate on the lore of the show. Distribution rights are sold separately.

The pieces do not form any sort of investment. That is explicitly not the merchant intent or asset function. They are pieces of collaborative property intended for purchase and use. These are not market positions in the strength of the show, and they are designed to not perform that way.

Each piece equals:

1. One (1) character added to the lore. Each piece can only ever register one character.
2. One (1) chapter of role-play. This resets if the piece is sold to someone else at a minimum of the original price.
3. One (1) meme registered to the archive. This resets if the piece is sold to someone else at a minimum of the original price.

**Decide what kind of character** you want to role-play as in the history of the **Basketball Syndicate of America**. *(Don't like basketball? Give it a shot anyway, and establish your character in the BSofA story... you can always transition them to a different sport once the LoreGame expands).*

* Generate or register an 🔹*unclaimed🔹* Syndicate Player • V2 Required🔹
* Generate or register an 🔹*unclaimed🔹* Team Coach • V2 Required🔹
* Generate or register an *🔸unclaimed🔸* Ecosystem Professional • V1 Required🔸
* Generate or register an *🔸unclaimed🔸* Notable Fan • V1 Required🔸

### Join the Lore

* Step 1️⃣: Create or Claim a character under your ownership, guidance, and creative control.
	+ We have four character styles to role-play with:
		- Notable Fan (V1 required)
		- Ecosystem Professionals (V1 required)
		- Syndicate Players (V2 required)
		- Team Coaches (V2 required)
	+ **Marketplace links:** Version One puzzle piece (529,889 available) | Version Two puzzle piece (888 available)
	+ **Browser Software required:** www.app.salmonwallet.io (A "seed phrase" is the exact same thing as a safe combination - don't lose it, Keep it secret, keep it safe, and record it in multiple ways).
		- Any self-custody Ethereum wallet will work. **Salmon Wallet** is the **official wallet partner** of **Let Me Out Productions**.
* Step 2️⃣: Buy a puzzle piece (V1 | V2) of Press Pass (Season One), and register your character. This character is now your property, with certain terms and conditions.
	+ Each puzzle piece only ever registers or claims one (1) character. If you want another character in the lore, grab another puzzle piece.
	+ If the edition has been used to register a character, it can never be used to register another. This is strictly enforced by the puzzle with human audits.
		- Rights expand at ownership tiers of:
		- 1 piece (**Lore Producer** - 7.27% voting weight, and 7.27% bounty issuance).
		- 7 pieces (**Lore Wrangler** - 35% voting weight, and 35% bounty issuance. Guide the story in one of the 20+ Story Beads in a Lore Chapter).
		- 25 pieces (**Lore Master** - 45% voting weight, and 45% bounty issuance. Design and plan all 20+ Story Beads in a Lore Chapter with support from Lore Wranglers. Let others use your pieces to play for free).
		- 250 pieces (**Advanced Lore Master** - 60% voting weight, and 60% bounty issuance. Same rights as Lore Master above with 10 different Lore Chapters. Every 25 pieces = 1 Lore Chapter to Lore Master).
		- 500 pieces (**Press Pass Elder** - 70% voting weight, and 70% bounty issuance. Same rights as Lore Master with 20 options on running Lore Chapters. Every 25 pieces = 1 Lore Chapter to Lore Master).
		- 5,000 pieces (**Press Pass Luminary** - 80% voting weight, and 80% bounty issuance. Same rights as Lore Master, but you can run an entire team's history. Every 25 pieces = 1 Lore Chapter to Lore Master. This is a great package for other media platforms).
		- 10,000 pieces (**Co-Producer • Press Pass (Season One)** - 90% voting weight, and 90% bounty issuance. Same rights as Lore Master, but you can run an entire team's history. Every 25 pieces = 1 Lore Chapter to Lore Master. This is a great package for other media platforms).
			* Additionally, Co-Producers can collaborate in our marketing efforts for a graduated commission. They'll help narrative-craft our advertising campaigns.
		- 53,091+ pieces (**Executive Producer • Press Pass (Season One)** - 95% voting weight, and 95% bounty issuance. Same rights as Lore Master, but you can run an entire team's history. Every 25 pieces = 1 Lore Chapter to Lore Master. This is a great package for other media platforms).
			* Additionally, Executive Producers can collaborate in quality assurance for scripts and edits in at least half of Season One for a graduated commission.
* Step 3️⃣: Pick one (1) season of history for one (1) team to role-play as your character in. These are called "**Lore Chapters**."
	+ In order to "**Lore Master**" an entire Lore Chapter, players must have at least 25 puzzle pieces.
	+ Each puzzle piece registers one (1) character to one (1) Lore Chapter.
	+ You always need an additional piece of the puzzle to register a new character, even if you don't plan on role-playing them, specifically. Examples: Parents, siblings, relatives, friends, and employees / support.
* Step 4️⃣: Role-play through that history with 287 other characters in a two-week experience across seven "**Lore Parties**."
	+ Go to one (1) Lore Party for 10 minutes and troll some canon, or go to all seven (7) **Lore Parties** for the four-hour (4hr) maximum sessions.
	+ Your time, your property, your commitment. HAVE FUN. Level bonuses are issued to folks who go to all seven (7) **Lore Parties** for at least one (1) hour, each.
* Step 5️⃣: Choose 1 of 20 "**Story Beads**" to start with, and move around to different arcs from there. Trade arcs with other role-players in real-time for a hilarious experience.
	+ 12-16 characters role-play in any Story Bead at any given time, and are guided by a **Lore Wrangler** (collect 7+ puzzle pieces to become a Lore Wrangler).
	+ Check out toucan.events, our Official Partner for the LoreGame experience. It's a perfect community interface for this set-up.
	+ **Lore Masters** design 19 of the 20 **Story Beads**. The 20th **Story Bead** is always the **Player/Coach Story Bead** that handles the season's schedule.
	+ **Lore Wranglers** guide players through a **Story Bead**, much like a traditional "Dungeon Master" in other role-play experiences.
	+ **Lore Wranglers** can absolutely trade Story Beads throughout the Lore Chapter. The Showrunner is down for whatever makes a hilarious Sports Documentary archive.
* Step 6️⃣: Everything role-played is Official Canon (unless it's inappropriate for ages 11+). Meme the canon with content suitable for an archive to a Sports Documentary.
	+ Meme length must be **seven seconds or less** if you have less than 24 puzzle pieces.
	+ Meme length can be up to **5 minutes in length** if you have 25 or more puzzle pieces.
	+ Players may register one (1) approved meme for every one (1) puzzle piece they own.
* Step 7️⃣: Your meme(s) are put in four market positions to earn you commission. Zero guarantees on any commission, at all.
	+ We use about 1% of the memes in the Season itself. Use bounty range: $109-$1,475 - higher ownership of puzzle pieces, higher bounty.
	+ We'll use 10% of them in advertisements. Use bounty range: $35-$475 - higher ownership of puzzle pieces, higher bounty.
	+ We'll use 100% of them as digital collectibles, each with 1,000 editions. The creator prices their work. They keep 50% if it's original, and 15% if it's derived from sources of art and/or labor, with 35% distributed to those sources of art and/or labor, based on impact.
	+ We'll keep all memes open for use in future Press Pass content, with bounties that scale with franchise and property success. No limits.

The ***Press Pass LoreGame,*** lovingly known as ***P-Plog**,* is a **scalable community roleplaying experience**. The community collaborates in the lore of a fictional "**SportPunk**" universe, resulting in an Official Canonical Lore. It captures childhood dreams of our favorite sports at the highest level... **Become the player** you dreamed you were. Directly involve yourself in your favorite team's path to a championship as **part of the professional franchise**. Cover your friend's amazing career **as a media professional**, but stay unbiased... **Become an important fan in the lore**. When you closed your eyes as a child, you saw yourself making the game-winning play. Some of you grew up to be those pro athletes. The author of this experience grew up to be a part of the lore of professional basketball in his own way, and along the journey, realized how symbiotic the ecosystem truly is.

## What's a LoreGame?

A LoreGame is similar to the common "table-top WarGame experience," with some key clarifications.

* A **LoreGame** is fundamentally a **puzzle**, defined **in the intellectual property** wrapping the **Official Canon**.
* It has a 1) **fixed amount of pieces** and 2) **a limited amount of official participants**, who 3) **must fit in the puzzle in a specific way**.
* There's a **Official LoreGame** which produces the **Official Canon**.
* Each and every **Official LoreGame** in the **Press Pass: All Access Franchise** is exclusively managed by **Let Me Out Productions** and **The Top Brass DAO**.
* All **official participants** are **automatically members** of The **Top Brass DAO**.
* All official participants are called "**Lore Producers**."
* Because it's a puzzle, each official participant owns the pieces of the intellectual property they collect to collaborate with.
* Each **LoreGame** will have a custom design, specifically for that story.
* A **"SportPunk"** universe is **devoid of any real-world semi-professional or professional sports history of any kind**, and celebrates and/or explores as much real-world history as possible, relevant to the locale, story experiences, and the backgrounds/professions of characters involved.
	+ Out of the world you know, **zero professional teams exist**. **Zero professional athletes exist**. As a genre, **the goal is to celebrate untold, hidden, obscure, and otherwise necessary histories of ALL people** while wrapping that experience in a **global professional sports role-play that anybody in the world can fit into**, **as any character they want**, provided they uphold the edicts of Let Me Out Productions — **Authenticity Upheld, Opportunity Uplifted**.
	+ We have quality control guidelines ensuring the lore does not end up carrying a broad-brush, punch-down message or ideology. In fact, one of the goals of this experience is to explore that sort of messaging and the true cognitive impact it has on our shared reality.
	+ There are some fantastical elements.
		- Each professional team is dedicated to a "**Sport God**," which is the **ancestral spiritual guide of the team.** Press Pass Main features **Basketball Gods.** Each team in each professional sports league in a **SportPunk** universe has an associated "**Power Element**," a particular material or concept that makes them stronger. While some **Lore Producers** may take **Sport God Worship** very seriously, and the Sport Gods may come from various global and godly pantheons, we understand that many of the Lore Producers are practitioners of faith. We want this to be a comfortable and fun experience for them in this **fictional and hilarious atmosphere**.
		- Ultimately, a SportPunk LoreGame like Press Pass is a wide-group cognitive meditation in empathy, producing a shared oxytocin anchor ("xygen"), providing a powerful cognitive tool with which our natural-state cortisol anchor ("anxiety") can be conquered with more efficiency. In doing so , we'll be uncovering buried history while having fun being (or trolling) a professional sports legend, in whatever ways you can devise... ***It's SportPunk.*** **Have fun**.
		- We're **going to run four (4) seasons of the primary show Press Pass: Main** before launching any spin-offs or licensing material outside of our ecosystems.

A **LoreGame** provides a **collaborative storytelling experience** in a **Scalable Intellectual Property Puzzle™** on the LMO Structure for Tokenomics**.** This paper contains open-source gray economic literature focused on maximizing the value and quality of an intellectual property by **defining it as a puzzle**, distributed and sold as **digital collectibles** using a **permanent digital titling technology** called **blockchain**. Let Me Out Productions has only built on Ethereum, one of the most energy efficient data transfer networks in the world. We plan to use a partner blockchain, to be determined, as the cement for our Layer Two system for the LoreGame.

In **P-Plog**, each aspiring Lore Producer wanting to participate in a **LoreGame** in the **Official Canon** must **commit to the intellectual property** by **collecting a piece of it**. Our active beta is **Press Pass (Season One)**.

# Road Map

1. **Press Pass (Season One)***also known as* **"Press Pass: Here We Stick,"** **"Press Pass****:** **Main** **(****S1****),****"** and **"PP:S1."** *Please note not every budget detail and figure is publicly available, and that these numbers are subject to change.*
	1. Phase 0 • **Early-Adopters Cement the World in the Analog LoreGame** (under $600k volume)
		* Teach the public / market / corporate / consumers about the paradigm, the product, and find the right day for the **Memes of Production** to be seized.
		* Showrunner Story Cement for LoreGame *(in progress • **every piece collected helps tremendously**)*
		* Looking for **Co-Producers** (10,000 pieces required • sponsor 2,000 players for five seasons, each) and **Executive Producers** (53,091 pieces required • sponsor 10,618 players for five seasons, each)
		* **All Character Registrations, Lore Chapter Registrations, LoreGame facilities, and Meme Intake / Marketplace are active.**
		* *Until we get to Phase 1, Kimani is doing this 99.97% by himself with no other income. 1.632/16 eth cap paid for Showrunner. The first puzzle piece minted May 18, 2021 at 8:57 PM.*
	2. Phase 1 • **Pre-Production** (triggers at $600k volume)
		* *Personnel*: $146,000 | *Facility:* $40,000 | *California/Sacramento/County Obligations:* $15,000
		* *Top Brass Bounties:* $16,000 | *LoreGame Developers:* $25,000 ongoing | *Legal:* $60,000 ongoing
		* *Contingency Budget*: $20,000 | *Community Art Spend*: $12,000 | *Lore Producer Meme Bounties for Advertising:* $269,000
		* **Pre-Production unit activates for Season One. Budget fully covered.**
		* Launch Dev team on a LoreGame digital system and interface with an automatic gamepad players run on their phone. **We will partner with any L2 chain on Ethereum for this build**. If there are no partners offering thorough support, we'll go with Polygon.
		* Launch LoreGame team and Wiki team.
		* On **"Community Art Spends,"** we go around and buy art from the blockchain **for the sake of the art**. We target quality art from artists who need direct impact stability. **This is a culture every well-resourced individual and platform should adopt.**
	3. Phase 2 • **Writers' Room** (triggers at $2.2m volume)
		* *Personnel*: $1,330,00 | *Facility:* $87,000 | *Lore Producer Meme Bounties for Advertising:* $180,000
		* *Contingency Budget*: $23,100 | *Community Art Spend*: $15,000 | *Project Back-Pay:* $67,500
		* **Writers' Room activates for Season One. Budget fully covered.**
		* Cast Deposits
		* Back-Pay for Early Contributors
	4. Phase 3 • **Production/Art Department: Pilot and Prep** (triggers at $7.3m volume)
		* Pilot Team activates; Can shoot and package Pilot episode of Season One, but prefer to produce the entire season on one cohesive schedule to respect budget efficiency. If the market requires a Pilot, we'll provide a Pilot.
		* Production Department personnel for S1 is fully covered.
		* BSofA Merchandising DAO launches - all BSofA related merchandise is made, manufactured, and sold through the BSofA DAO.
	5. Phase 4 • **Production/Art Department: Full Coverage** (triggers at $11.5m volume)
	6. Phase 5 • **Show Cast: Full Coverage** (triggers at $18.5m volume)
	7. Phase 6 • **24 Episodes: Full Coverage** (triggers at $24m volume)
	8. Phase 7 • **Production Overhead: Full Coverage, Maximum Quality Assurance** (triggers at $27.5-28.5m volume)
	9. Phase 8 • **Distribution** (triggers at wrap if a sale of at least one of sixteen [16] distribution gates to Season One has been achieved) **Available Distribution Gates: Press Pass (Season One)** *for exclusive rights, secure all 16 available gates and honor the exact terms. The same terms apply to each gate.*
		1. Beast Buy • listed for 191.6 ethereum
		2. Moist Appeal • listed for 191.6 ethereum
		3. Poki Pander • listed for 191.6 ethereum
		4. The Webber Token • listed for 191.6 ethereum
		5. The Young Token • listed for 191.6 ethereum
		6. Eggplant Distro Rights • listed for 191.6 ethereum
		7. What's in the Bowl? • listed for 191.6 ethereum
		8. Peacock Pander • listed for 191.6 ethereum
		9. Showtime Pander • listed for 530 ethereum
		10. Bibby, Baby! • listed for 530 ethereum
		11. Klay Nation • listed for 530 ethereum
		12. My, My, Micky Torple • listed for 530 ethereum
		13. Prancing Shadow Bars • listed for 916 ethereum
		14. Phantom Fox • listed for 916 ethereum
		15. Hubble Wrap • listed for 916 ethereum
		16. Rice-Filled Sock • listed for 916 ethereum
			* **Exclusive Distribution** for Press Pass (Season One) requires all sixteen gates to be held. This totals **7,316.8 ethereum** at the stated listing provided by LMO.
			* After the service fee paid to OpenSea marketplace for consumer safety verification, Press Pass (Season One) receives **7133.88 ethereum** as earned revenue in the event all sixteen (16) gates are purchased by distributors.
			* A sell-out of all 530,916 audience-exclusive editions in the Scalable Intellectual Property Puzzle™ produces **4,841.32 ethereum** at the stated listing provided by LMO.
			* After the service fee paid to OpenSea marketplace for consumer safety verification, Press Pass (Season One) receives **4720.287 ethereum** as earned revenue in the event all 10% of the audience-exclusive puzzle pieces sell out.
			* Distribution costs 151% of the cost of production, a high-end mark-up for being the first to approach the market this way. We suggest an industry standard mark-up between 125-155% the cost of production.
2. Press Pass (Season Two • 2025)
3. Press Pass (Season Three • 2026)
4. Press Pass (Season Four • 2027)
	1. LMO will expand the franchise to other sports and work with other production houses on series and films in our Hockey, Football, and American Football lore.
	2. The BSofA expands to 34 teams.
5. Press Pass (Season Five • 2028)
6. Press Pass (Season Six • 2029)
	* LMO will expand the franchise to other sports and work with other production houses on series and films in our Baseball, Water Polo, Mixed Martial Arts, and Field Hockey lore.
	* The BSofA expands to 36 teams.
7. Press Pass (Season Seven • 2030)
8. Press Pass (Season Eight • 2031)
	1. This wraps the **Press Pass Main** narrative.
	2. LMO will expand the franchise to other sports and work with other production houses on series and films in our Cricket, Handball, Tennis, Volleyball, Ping Pong, Croquet, Lacrosse lore.... and more!!!
9. The Making of Press Pass (???) • *A film about a small, grassroots team overcoming a bunch of clout-soaked nonsense from behavior similar to poo-flinging chimpanzees. They found themselves subject to a seemingly-endless parade of morons platforming opinions they didn't earn over product and technology they know nothing about. **Kimani, Erin, Alex, Crystal, Beulah, Luke, Wise, Max, Wanda, Troy, Sam, and the rest of the team** survived a dirty market with no consumer or entrepreneur protections by **surfing the lo-fi**, launching a Tier One television show in Sacramento by selling memes as purchasable intellectual property. Seize the memes of production!*
10. Special One-Off Project from the Showrunner (2031)

## Active Beta

**Press Pass (Season One)** is our *Flagship Intellectual Property*, organized as a **LoreGame**, produced on the **LMO Structure for Tokenomics. This is an active product looking to connect with consumers, not a concept to be discussed and degraded by amateurs. Do not harm the market position of this product to "platform your authority." That is an antitrust violation called "conspiracy to limit competition."** If you're gonna talk ugly... **you may as well role-play and meme** your ugly talk **to earn yourself a market position in this intellectual property**.

### Property Definitions:

The *Intellectual Property Franchise*, also known as the *Storyworld*, is called **Press Pass: All Access**. It was originally conceptualized and developed in 2016 by Kimani Okearah. Each **LoreGame** developed and produced in this franchise is a separate **Distributed Intellectual Property Asset** (DIPA). The **LoreGame,** and the resulting **lore** and **content** totaling the **Press Pass (Season One)** experience, is contained within the **Press Pass: All Access** Storyworld.

The goal for Season One is to collaborate on the Lore of the **Basketball Syndicate of America**. We're specifically looking for **Role-Players, Actors, Memers, Comedians, Short-Form Content Creators, Streamers, Influencers, Sports Media Professionals, Professional Athletes,** **Sports Fans,** and **People who Hate Professional Sports**.

### IP Ownership Break Down:

* **Press Pass: All Access** (Storyworld/IP Franchise) — owned and governed 100% by it's original Creator, Kimani Okearah in the **Voyage of Legacy** collaboration facilitated by Let Me Out Productions and The Top Brass DAO. Let Me Out Productions welcomes all cinematic storytellers into our **Voyage of Legacy** relationship, where they collaborate in the development of various LoreGames while enjoying ownership over the platform. Let Me Out Productions is defined as an intellectual property puzzle at the company level. Note: All intellectual property creation registered by a Lore Producer belongs to that Lore Producer, within the exact terms provided.
	+ **Press Pass (Main Series)** — a package of DIPAs totaling a united narrative arc. Ownership of package does not differ from ownership of separate assets.
		- **Press Pass (Season One)** — a **LoreGame** puzzle, shared by a collaborative community. 100% ownership of Press Pass (Season One) has been defined with 5,309,160 intellectual property tokens — the pieces to our puzzle.
			* 35% of Press Pass (Season One) is owned by **Let Me Out Productions, LLC** in a fixed position, requiring collaboration via administration, liability for, and governance over the LoreGame and the sitcom production. 1,858,206 Version Three Collectibles are held by LMO, anchoring 35% quarterly net earnings distribution to the company.
			* 30% of Press Pass (Season One) is owned by Kimani Okearah, the original creator of the intellectual property in a fixed position, requiring collaboration via creative guidance and authority over the LoreGame and the sitcom production. 1,592,741 Version Three Collectibles will be distributed to Mr. Okearah at project's full wrap of production, anchoring 30% quarterly net earnings distribution to the Original IP Creator.
			* 20% of Press Pass (Season One) will be distributed to **Hired Collaborators** on the sitcom at the project's **full wrap of production**. A pool of 1,061,832 Version Three Collectibles anchor 20% quarterly net earnings distribution across from time, impact, and liability on the production to collaborators.
			* 5% of Press Pass (Season One) will be distributed to **Property-Relevant Unions and Guilds** on the sitcom at the project's **full wrap of production**. Provided each Union and Guild fulfills their representative assignments, 265,464 Version Three Collectibles anchors 5% quarterly net earnings distribution, equally split between all Unions and Guilds who fulfill their representative assignments.
				+ All Version Three puzzle pieces anchoring a residual relationship with Let Me Out Productions **only do so with the specific parties registered to the respective, appropriate relationship**.
				+ Should any Version Three puzzle piece exit the custody of a registered party, all residual relationships immediately dissolve.
				+ They only have market value as digital collectibles. For consumers, Version Three collectibles carry no further relationship with Let Me Out Productions outside of standard ecosystem use as digital merchandise.
				+ This is done using a **conditional Smart Treasury** and by **requiring collaborator registration to the ecosystem** with **self-custody Ethereum wallets** to facilitate their **labor residuals**.
				+ Expenses from net profit (marketing, distribution, and community maintenance) are transparent to the collaborating community after the production is complete, ensuring **honest market performance**.
			* 10% of **Press Pass (Season One)** is **available for open collection** across from **a total of 530,916 puzzle pieces**. Interested collaborators **must commit themselves to the collaboration** by collecting a piece of the puzzle using our ecosystem, built on a digital titling system and structure. They become **Lore Producers** in Press Pass (Season One).
* There are only **530,000 Version One Collectibles (V1)**.
	+ V1 Holders may register:
		- Ecosystem Professionals (No more than **57 Team Staff members**, **42 Media Professionals**, and **72 Service Professionals** can participate in a **Lore Chapter**).
		- Notable Fans (No more than **99 Notable Fans** can participate in a **Lore Chapter**)

* There are only **916 Version Two Collectibles (V2)**.
	+ V2 Holders may register:
		- Syndicate Players (No more than **15 Syndicate Players** can participate in a **Lore Chapter**).
		- Team Coaches (No more than **1 Head Coach** and **2 Assistant** can participate in a **Lore Chapter**... at any time...)
* There are a total of **1,830** **Lore Chapters** in the Press Pass (Season One) LoreGame, ready to accommodate all 530,916 pieces to the puzzle.
	+ We're recruiting Lore Producers for the 1939 Lore Chapters.

### **Edition Rules:**

* Each Edition you collect may register **exactly one (1) character** to any **one (1) Lore Chapter.**
	+ Once a character has been registered with this Edition, **it can never register another new character**. **Ever.**
	+ A character can register to any Lore Chapter they wish, provided the character is still alive in the canon.
	+ A character can only register to one Lore Chapter at a time, but they may register to as many as they'd like to participate in.
	+ Each Edition **registers exactly one (1) character** to any **one (1) Lore Chapter**.
	+ Each Edition has a **unique** and **specific transaction history** which is used to enforce each Edition's use and placement in the ecosystem.
	+ Each Edition can register an existing character to a Lore Chapter even if purchased on re-sale, provided it was sold for the original platform list at the minimum.
* Each Edition you collect may register **exactly one (1) Lore Meme** or **Lore Scene** to **any one (1) Lore Chapter** in the **Press Pass (Season One) Archive.**
	+ Each Edition is able to **register exactly one (1) piece of lore.**
	+ For Lore Producers with less than twenty-five (<25) puzzle pieces, the maximum length of video/audio submissions is seven seconds (7s). These submissions are called **Lore Memes**.
	+ For Lore Producers with twenty-five puzzle pieces or more, the maximum length of video/audio submissions is five minutes (5m). These submissions are called **Lore Scenes**.
	+ The right to register a Lore Meme or Lore Scene can reset for a new collector, if conditions are met.
	+ Once a **Lore Meme** or **Lore Scene** has been registered with an Edition, **a new registration may occur if**:
		1. The Edition is sold on the secondary market **at or above 0.0091 Ethereum**.
		2. To a collector wallet **that hasn't registered a Lore Meme** or a **Lore Scene** from that Edition's **specific transaction history**.
		3. Then the new collector wallet may register a new **Lore Meme** or **Lore Scene** *if* the **Lore Chapter** has room.

* **Press Pass (Season One)** accommodates exactly **288 characters** and **831 pieces of** **Lore** (Lore Memes and Lore Scenes) per **Lore Chapter**.

## How to Play:

#### Software Requirements:

Salmon Wallet (free). A "salmon wallet" is an **Intellectual Property License** and **Digital Safe** for interaction with the public notary service (Ethereum) we used to build this collaborative property.

Tip: When signing up, you'll be issued a **"seed phrase."** This is ***exactly* as important as a combination to a safe,** and **works the same way.** Instead of numbers, you're assigned words that **need to be written in the exact case, spelling, and order of assignment.** Make sure you keep at least two safe records of this precise and exact information. Let Me Out Productions suggests keeping a physical copy of this information somewhere only you will find it. All commission produced by your specific contributions to the LoreGame will be issued to your 0x address in your wallet, registered to the character.

Salmon Wallet is an Official Development Partner of Let Me Out Productions. This is not a financial relationship.

#### First Interface Requirement:

Toucan.events. Registered Lore Producers enjoy access, sponsored by Let Me Out Productions and The Top Brass DAO. • Unless otherwise arranged, Lore Parties must be hosted/streamed on www.toucan.events.

Toucan Events is an Official Development Partner of Let Me Out Productions. This is not a financial relationship.

#### Second Interface Requirement:

LMO x Top Brass DAO Server.

Dework.xyz is an Official Development Partner of Let Me Out Productions, and the host interface / L2 system of The Top Brass DAO. This is not a financial relationship.

Discord is not affiliated with Let Me Out Productions.

•••

### Step-by-Step:

1. **Collect at least one edition** of the appropriate Version One🔸 or Version Two🔹 Collectible to get started. You must commit to the intellectual property by buying some of it!
2. **Fill out our Character Registration form** (V1🔸 and /or V2🔹 is required to access this form), which will provide you with a thorough prompt. From there, you may write the prompt yourself, or you may use Artificial Intelligence to help add to your character background, as that's a lot of fun.
3. **Submit the full Character Profile**, and your character will be added to the Official Canon, and will have a Press Pass wiki page within **96 business hours** (*all submissions are subject to human review*).
4. Join the Server and start work-shopping your character(s) with other Early-Adopters.
5. Once a **Lore Chapter** has at least one (1) **Lore Wrangler (7 pieces)** and at least sixteen **(15) Lore Producers**, it can run all seven (7) **Lore Parties**. For the best experience for all, we suggest ensuring all 288 character spots are filled for each Lore Chapter.
	1. Each Lore Party takes on a section of that season's schedule, where players will role-play through scenarios led by the Lore Wranglers and Lore Masters in the chapter.
	2. Some scenarios will not have anything to do with sports, which is okay. They exist in this connected SportPunk reality, and that's what makes it fun.
6. A vital rule - **always, always, always "Yes, And" source material**. Do not **retcon**, **crumble**, or **acidify** details that creators have officially canonized in the Press Pass Lore. Any story interactions that **significantly change the nature of the source material** should ***ethically include*** the Lore Producer(s) involved in creating the source.
	1. Adding significant material to another character's arc without their Lore Producer's involvement won't be allowed, and any minor material added must strictly adhere to the biography of the character.
	2. Presenting bias and opinions about material in another character's arc through your character's story is welcomed, because DRAMA. Stay grounded in our SportPunk shared reality!
	3. Otherworldly elements not grounded in this shared SportPunk reality may be rendered in the canon as an exclusive umwelt of that specific character. "Umwelt" is the subjective lived reality of the character, not shared by anybody else. If your umwelt features a pegasus dragon that dunks from the threebuchet arc, that's hilarious... **but it only exists in the mind of that specific character**. Pegasus Dragons don't exist in the SportPunk reality, unless that's a semi-professional hockey team.
	4. Just like real life, spiritual and magical experiences are personal, and open to interpretation and being shared by others. Each team and atmosphere has these ingredients sewn in.
7. Level up your characters through role-play!
	1. Each character you create has a Character Tree. this Character Tree has three (3) Branches, each with twenty (20) facets, bringing a total of sixty (60) facets to level.
		1. Clout Branch
		2. Skill Branch
		3. Xygen Branch
	2. For every character you register, your wallet will receive an Official Press Pass that tracks your progress for you. *Note:* These won't be developed until Phase 3 of production in Press Pass (Season One). Early Adopters will have to wait a bit, and track their character progress in The Top Brass DAO.
	3. All facets begin at Level 1. **You can only gain levels, you can't lose them.**
	4. Each interaction you canonize in the lore will +1 level to one facet of your character based on what the interaction was. you'll have three facets to choose from out of every **gainful outcome**.
	5. Depending on your character, the qualities you bring to the ecosystem will be different. The level of each various quality reflects the average level (rounded down) of all of the facets in the correlating branch.
		1. Syndicate Players
			1. Player Class = Clout Branch Average
			2. Play Style = Skill Branch Average
			3. Position & Secondary Play Style = Xygen Branch Average
		2. Team Coach
			1. Demeanor = Clout Branch Average
			2. Playbook = Skill Branch Average
			3. Fashion Style = Xygen Branch Average
		3. Ecosystem Professional
			1. Drive = Clout Branch Average
			2. Profession = Skill Branch Average
			3. Goal = Xygen Branch Average
		4. Notable Fan
			1. First Fan Commitment = Clout Branch Average
			2. Second Fan Commitment = Skill Branch Average
			3. Fan Rating / Wealth Tier = Xygen Branch Average (the same level applies to both qualities)

## Blank Character Tree

P-Plog Character Calculator (Early-Adopters)

## Conflict Interactions

A **Conflict Interaction** in the ****LoreGame**** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld. The Conflict Interaction combat system in the LoreGame was designed by Cognitive Linguist and Filmmaker Kimani Okearah, the Creator and Showrunner of Press Pass.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which is determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The **LoreGame** always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

### Chapter Organization:

#### The **Lore Party**

1. A **Lore Party** is a fun and creative **role-play** / **improv** chapter event exclusive to registered puzzle owners in the **Lore Chapter**, focused on a **specific unit of time in the season**, and **specific sub-plots** that contribute to the main details.
	1. During the Chapter, Producers are tasked to have fun crafting the entire Lore Chapter (**Media Day** through **Closing Ceremonies**) in no more than seven (7) **Lore Parties**. Some exceptions may occur, but the entire chapter's worth of Lore for Season One should be able to be explored and established in time windows of less than a month.
	2. Schedule the ***Media Day Lore Party*** as the first one. From there, agree on a schedule that works for **Lore Producers** who attended Lore Chapter Media Day. All **Lore Producers** in the chapter are encourage to enjoy and attend every Lore Party to maximize their experience, but only one (1) is required to establish your character in the canon.
	3. The ***Media Day Lore Party*** takes place in a Sporting Facility (the arena or a practice building), and the event should cover:
		1. Content standards, styles, and color grades for all three footage types for archive submissions. If there are any post-production industry professionals or experts in this lore chapter, please welcome their guidance and leadership in this process.
			1. Original Footage (OFoo) must look like it's from 1939 or earlier. Frame rates, frame sizes, and color grades for all submitted content in the chapter should be of the same quality.
			2. Reenactment Coverage (NacCo) must have a consistent agreeable quality.
			3. Artistic Reenactments (ArNac) should all have the same basic theme (ie. SportPunk Vaporwave is our default).
		2. The events of the very first professional basketball Media Day take place via a rotation through Media Stations, where different outlets set up Syndicate Player and Team Coach interviews. It's Los Angeles, so any popular celebrities in the chapter may also be present in the
			1. Improvise through the formal and behind-the-scenes interactions, where basic personal stakes and relationships start to form.
			2. All Media Platforms must acquaint themselves after content guidelines have been established.
		3. Media Day usually takes place in a sporting facility, with an accompanying **Notable Fan Festival** taking place outside in a *tailgating atmosphere*.
2. **Break-Out Beads**
	1. Let Me Out Productions suggests forming **a maximum of** **27 groups** of **12-16 individuals maximum**, per group, to help form **Break-Out Beads** and create **sub-plots** and **micro-arcs** throughout the linear season.
	2. Holders of **at least seven (7) Version One** and/or **Version Two** Intellectual Property Tokens in Press Pass (Season One) have graduated to **Lore Wrangler** in the experience, and can **micro-master** their own **Break-Out Beads**, following the guidance of the **Lore Master** and **#Lensface, the Showrunner**.

Software needs:

* Self-Custody Ethereum CryptoWallet (free)
* Discord (free)
* Toucan.events (free)

#### Intellectual Property needs:

Collect and hold at least one (1) **Version One** or **Version Two** ***Intellectual Property Token*** in Press Pass (Season One).

* The **Version One (V1) Collectible** contains the pioneer **LoreGame** character behind the Press Pass franchise, #Lensface, and was filmed specifically for the collectible.
	+ It's a 0:33-second **Lore Meme**, book-ending a fictional version of the Showrunner's similarly-named performance art series.
	+ #Lensface covers a struggling professional basketball team with struggling "influencer" content... for 5 years. Production industry humor.
	+ While troll and hilarious, "surfing the lo-fi" is a cognitive marketing approach meant to deter speculators and find organic consumer interest in the collaboration. This is a collaborative storytelling experience, resulting in a mockumentary.
	+ Individuals who **own and maintain ownership** of their V1 Collectible(s) may create an **Ecosystem Professional** or a **Notable Fan** for each edition they hold. Maintaining ownership is required for access and participation.
	+ Each edition may register exactly one (1) character to any Lore Chapter. This right permanently expires after the edition is registered. Press Pass (Season One) will see a maximum of 530,000 participants holding V1 editions.
	+ Each edition may register exactly one (1) **Lore Meme** or **Lore Scene** to the Press Pass (Season One) archive. This right **resets** if the edition is collected by a new holder for at least 0.0091 Ethereum on the secondary market.
* The Version Two (V2) Collectible contains the pioneer **LoreGame** character behind the Press Pass franchise, #Lensface... and a few actual clips from the series.
	+ It's a 0:54-second Lore Meme, book-ending a fictional version of the Showrunner's similarly-named performance art series with some actual #Lensface footage.
	+ Individuals who own and maintain ownership of their V2 Collectible(s) may create or claim a **Team Coach** or a **Syndicate Player** for each edition they hold.
	+ **Team Coaches** and **Syndicate Players** created by the Showrunner are **Fixed World Details**. Anybody may claim and guide these characters, provided our content creation and submission guidelines are followed.
	+ Each edition may register exactly one (1) character to any Lore Chapter. This right permanently expires after the edition is registered. Press Pass (Season One) will see a maximum of 916 participants holding V2 editions.
	+ Each edition may register exactly one (1) **Lore Meme** or **Lore Scene** to the Press Pass (Season One) archive. This right **resets** if the edition is collected by a new holder for at least 0.0091 Ethereum on the secondary market.

Read the **Deed of Assignment to Press Pass (Season One)** for more information and the EULA for the Press Pass (Season One) Digital Collectible Experience.

## Lore Master

* The **Lore Master** may submit 5-minute **Lore Scenes**. *Holders don't necessarily have to be the Lore Master to submit 5-minute **Lore Scenes**.*
* Please read the Deed to the Intellectual Property (Season One of Press Pass) for more information. *(pause at 0:45-0:49)*

This Lore Master guides the "**LoreGame**" experience for the other participants in this chapter around the game results we've generated through our collective imagination, artificial intelligence, and community collaboration.

# Lore Producers

## Rules and Guidelines

### Key:

* MCO = *Modern Country of Origin*
* Threebuchet = *Three Point Shot. "Threebuchets" are worth four (4) points if shot backwards.*
* Freetapult = *Free Throws. "Freetapults" **are always taken** with a two-step running start.*
* 🌲 Off-Pine = *Off the Bench*
* 🕋 Triple-Stack = *Triple-Double*
* 🏀 The Skinny Angle = *The corner of a basketball court*
* 🏀 The Porridge = *The area under the basket*
* 🏀 Vaulting = *Playing such good defense, the opponent is shut down.*
* 🔸ncv1 = The character has not been claimed for LoreGaming and *a Version 1 Collectible in Press Pass (Season One) is required*.
* 🔹ncv2 = The character has not been claimed for LoreGaming and *a Version 2 Collectible in Press Pass (Season One) is required*.
* 🔰 = The character has been registered and/or claimed for LoreGaming.
* 🥽 = **LoreMaster** character.
* 🕯️= Lore Producer is looking to cast.
* LCh# = Character number in Lore Chapter

### Video Key:

* **Lore Meme** = A video clip discovered for the **Press Pass (Season One)** archive.
	+ Submissions must be seven (7) seconds or less.
	+ Lore Producers must own and maintain at least 1 edition of either the V1 or V2 collectible in **Press Pass (Season One)** to qualify.
* **Lore Scene** = A longer story discovered for the **Press Pass (Season One)** archive.
	+ Submissions must be (5) minutes or less
	+ Lore Producers must own and maintain at least 25 editions of any combination of the V1 and V2 collectibles in **Press Pass (Season One)** to qualify.
* **OFoo** = ***Original Footage***
	+ Cast member must appropriately reflect intersections of character.
	+ **Original Footage,** also known as ***OFoo*** (oh-foo), must appropriately reflect time period of origin. Key note: The "selfie" video camera and content creation practice has existed in the **Press Pass** world since 1919.
	+ The goal for **OFoo** is always ***quality*** and ***authenticity***.
	+ Cast members are known as **OFoo Performers**, and are first-call for character appearance if age and intersection appropriate.
	+ If you're a producer or a filmmaker, your time is best maximized on OFoo creation.
	+ For the most creative freedom, please collect at least 25 editions of any combination of V1 and/or V2 tokens in Press Pass (Season One).
* **NacCo** = ***Reenactment Coverage***
	+ Cast member does not have to reflect intersections of character.
	+ **Reenactment Coverage,** also known as ***NacCo*** (nack-oh), footage and format standards are agreed upon by **Lore Producers** on the **Media Day** of the Lore Chapter.
	+ The goal for **NacCo** is always ***humor*** and ***opportunity***.
	+ If you or your friend / family member / colleague / mortal enemy are going to appear in a limited amount of content, your time is likely best spent on **NacCo** creation.
	+ If you're a big troll like our Showrunner is, your time is likely maximized on **NacCo** creation for purposes of creative freedom. Also, "**NacCo**" is heaps amount of fun to say out-loud.
* **ArNac** = ***Artistic Reenactments / Artistic Renderings***
	+ If a vocal performance is necessary, the cast member must appropriately reflect *vocal intersections* of character. If possible and feasible, work with the **OFoo Performer**.
	+ **Artistic Reenactment**, also known as ***ArNac*** (ar-nack), footage, format, style, and themes are agreed upon by **Lore Producers** on the Media Day of the Lore Chapter.
	+ The goal for **ArNac** is always ***style*** and ***fun***.
	+ If you are an animator, artist, sound engineer, claymation enthusiast, photo essayist, and/or a prospective sports media professional, your time is maximized on **ArNac** creation.

# Copyright and Trademark

* Press Pass (Season One) is an intellectual property puzzle shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***Press Pass*** ***LoreGame™️*** is a registered trademark contained by the **Press Pass: All Access** franchise.
* ***LoreGame™️*** is a registered trademark owned by Let Me Out Productions, LLC.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.