Phantom Worm

* Idle
* Intro

"I see you've met the mansion's head chef? The Phantom Worm mas once a world-class cuisinier. If only he had heeded my warnings! He might have escaped my master's curse and continued his craft in a safer locale... Now, he's a mindless bug-like creature with an insatiable hunger for living souls!"

"How did dinner with the phantom worm go? Ha! Ahem. I am sorry, miss Molli. That was a stuffy butlers attempt at humor."

*-- Bunber the Butler*

The Phantom Worm is one of the cursed residents of the mansion.

He appears once the player has defeated the required 200 ghosts in the Dinette of Doom. The Worm travels once around the perimeter of the room before the fight begins.

### Health and Damage

The Worm is vulnerable as soon as it enters the room and only becomes invulnerable once hit. The invulnerability lasts until it leaves the room and re-enters. Molli can defeat the Worm only after destroying all of his body segments.
The projectiles that the Worm shoots do N points of either Poison damage OR Physical damage. The damage type of the projectile changes from Poison to Physical once it has been destroyed.
Running into the Worm does N points of Physical Damage.

### Attacks

* Horizontal Attacks

* + Plasma Walls: The Worm moves across the length of the first or fourth floor, leaving a poison puddle on the wall through which it enters. Projectiles, fired in sets of 3 or 4, cover alternating left and right sides of the room. (If on the top floor, the projectiles dissipate when the hit the bottom floor; if fired from the bottom floor, the projectiles fly off-screen.) Molli can avoid this attack by walking back and forth in the middle of a single floor, or while jumping diagonally through the projectiles.
	 After firing N sets of projectiles, the Worm continues down the wall and across anther floor in a near-complete circuit of the room. The speed of this movement is variable. Another poison puzzle is left on the wall through which it exits.

* + Plasma Maze: As with the other vertical attack, the Worm moves across the length of the first or fourth floor, leaving a poison puddle on the wall through which it enters. Instead of shooting projectiles in sets, they are shot in staggered rows with occasional gaps wide enough for Molli to walk or jump through. After firing N projectiles, the Worm exits in the same way as the previous attack: continuing down the wall and across anther floor in a near-complete circuit of the room. The speed of this movement is variable. Another poison puzzle is left on the wall through which it exits.

* Vertical Attacks

* + Plasma Walls 2: The Worm crosses the top or bottom floor and continues up the left or right wall, stretching slightly so its range covers the entire height of the room and leaving a poison puddle on the wall through which it enters. Projectiles are shot in sets of 3 or 4, as with the corresponding horizontal iteration of this attack. (Projectiles dissipate once they make contact with the opposite wall.) Molli can avoid this attack by jumping between the second and third floor. After firing N sets of projectiles, the Worm continues across the floor and out of the room. The speed of this movement is variable. Another poison puzzle is left on the wall through which it exits.

* + Plasma Maze 2: The Worm crosses the top or bottom floor and continues up the left or right wall, stretching slightly so its range covers the entire height of the room and leaving a poison puddle on the wall through which it enters. Projectiles are shot in a staggered rows with occasional gaps wide enough for Molli to jump through. After firing N projectiles, the Worm continues across the floor and out of the room. The speed of this movement is variable. Another poison puzzle is left on the wall through which it exits.

### Strategies 'n Synergies

* + Hitting the Worm while it is entering or exiting causes it to "flinch," or stop moving briefly as it takes damage. Speedrunners looking to take the top spot on the Dinette leaderboard may want to look out for this.
	+ "Safe Zones": Players may be able to cheese horizontal attacks by staying on the top floor and jumping over any projectiles that come towards them. This may be easier for some players to dodge since it narrows the player's focus to only a single floor, rather than needing to consider both the floor the player currently occupies and the one they're trying to jump to.
	+ Damaging the Worm during vertical attacks can be difficult without a lantern or a companion since the player cannot share the top or bottom floors with the Worm without taking contact damage. In this situation, the safest option is to try and hit the Worm while it is entering or exiting the room.

Each time Molli hits the Phantom Worm, she earns 20‍20.

Defeating the Phantom Worm (the final hit) yields 20-200‍20-200.

Defeating the Phantom Worm for the first time rewards the player with the achievement Bug Crusher.

## Blast Worm

* Idle
* Intro

### Health

9

Further corrupted by the mansion's curse, the Blast Worm is a much more powerful form of the Phantom Worm. He appears once the player has defeated the required 250 ghosts in the Dinette of Doom ‍Dinette of Doom, traveling around the room's perimeter once before the fight begins.

### Attacks

* Transition

When Blast Worm appears for an attack,two or three Blast Slime will spawn at random floors at random locations,they will remain there until defeated or the fight ends.

* Vertical Attacks

Laser Beam A:Blast Worm appears on the left or right on the top or bottom floor,and continues up the left or right wall so that the length of its body is equal to that of the entire room. It will then unleash laser beams from the most top few and most bottom few segments of its body,with either the top 3 and bottom 4,or vice versa. Two lasers either on the top or bottom of Molli will disappear,giving Molli a 1 second time to move before two lasers from the other end fires,telegraphed by a flash on the segment of Blast Worm that is about to fire. This attack will alternate,forcing Molli to go up and down rapidly.

Laser Beam B:Blast Worm appears on the left or right on the top or bottom floor,and continues up the left or right wall so that the length of its body is equal to that of the entire room. It will then unleash laser beams from the most top few and most bottom few segments of its body,with either the top 3 and bottom 4,or vice versa. Two lasers either on the top or bottom of Molli will disappear,giving Molli a 1 second time to move before the two lasers from the other end fires,telegraphed by a flash on the segment of Blast Worm that is about to fire,This attack will repeat until Molli reaches the bottom which is the first floor or the top which is the 4th floor. The attack will either continue for N seconds longer or stop,the latter which the Blast Worm will continue across the floor,before exiting the screen

* Horizontal Attacks

Blast Beams :Blast Worm will summon 3 Bombs at around the middle of the screen,on the second floor before firing lasers that cover the entire room,but will not penetrate the bombs. The bombs will detonate after N seconds,before that a new pair of bombs will appear either to the left or right of the original set of bombs,giving Molli N seconds to move to the new safe spot. This attack will continue until Molli reaches the most left or right of the screen.

Each time Molli hits the Blast Worm, she earns 20‍20.

Defeating the Blast Worm (the final hit) yields 20-200‍20-200.

Defeating the Blast Worm for the first time rewards the player with the achievement Exterminator.