Negotiations/Walkthrough

This is a walkthrough for the first level, Negotiations.

## Area 1

When you boot the game, you see a starship getting attacked by enemies from other universes, where the characters get on the ship. Play with whatever you want in here, then use the Force on the door to bust it down. Saber the droids good, then proceed down the hallway. Fight more droids, then bust your way through the Minikits. You'll find TC-14 at the end, use the appropriate button to switch/tag her. Press the "special abilities" button while she stands in front of the panel with a protocol droid face on it to open the door. In the next room, have one of your Jedi use the "special abilities" button to put together the panel, then have TC-14 use that one. In the next room, use the Force on the wall grating to remove it. Chop up the two droids behind it, then press on.

## Area 2

There are several droids populating this area. Note the Powerup in the middle of the room. This will grant you great power when attacking and in using your special abilities (Force and building go much faster), as well as invincibility and being able to pick up studs from far away. As you head to the right, you'll find even more Droids. Smashing them will summon two Droidekas near the force field. Beating them is a matter of either pounding them until their shields drop, then hitting them three times, or using one diving saber attack to lower their shields first. Also, there's a STAP in the front of the room that you can put together and use, if you wish. Also, in the orange bricks on the right side, you'll find a Powerup in one of them. Once you have destroyed the droidekas, use the Force on either of the two wall ornaments on the sides of the force field to create platforms. Hop onto them and over. Have both Jedi stand on the two buttons (if you're playing alone, the CPU will help you with the other Jedi). This removes the force field and scares up some more droids. destroy them, then have TC-14 use the panel here. Enter the transport that just opened and you're done! Yes, already!

## Minikit Locations

### Minikit 1

In the corridors outside of the first room, flip all six levers with the azure lights to make the Minikit appear.

### Minikit 2

Further down the corridors outside of the first room, flip all six levers with the purple lights to make the Minikit appear.

### Minikit 3

Just outside of the first room, activate the protocol panel, and enter the room with a force field. Step on both buttons to deactivate the field, so the Minikit can be reached.

### Minikit 4

Between the azure and purple sets of levers in the corridors, there is another protocol panel. Activate it, and enter the room with some blocks and a force field. Enter the vent (as a kid) to reach an upper walkway, and step on the button there to deactivate the field, which is blocking the Minikit on the opposite side of the room. Use the Force to stack up the crates, and then use them to double jump (as Jar Jar) over to it.

### Minikit 5

Near the purple set of levers in the corridors, there is an astromech panel. Activate it, and enter the maintenance room. Standing on the tool cart (as Jar Jar), have the other character use the Force on it to move it, and then double jump to grab the Minikit high up in the air.

### Minikit 6

Enter the maintenance room. Use the Force to assemble the droid fighter, so it will fly over to the other side, past the force fields. Use the Force to remove the vent grating, and then double jump (as Jar Jar) into the vent to reach the other side. Hover across the gap to catch up to the droid fighter. Double jump up to the Minikit above the fighter. (To shut off the force fields, activate the astromech panel near the fighter.)

### Minikit 7

Go to the room before the hangar, the one where the Force has to be used to move a gate aside, causing some battle droids to come out. After using the Force on the gate to turn it into a platform, double jump (as Jar Jar) from this platform to reach the Minikit high up in the air.

### Minikit 8

After entering the hangar, double jump (as Jar Jar) over to the nearby ledge with the Minikit. For an easier time, use the Force on the crates below to form a stack first.

### Minikit 9

After entering the hangar, follow the screen to the left to see a large capsule. Use the Force on this capsule to form a stack, and then get up to the door on the high ledge. Activate the astromech panel, and then enter the room with a button. Have one character step on the button to raise a platform, and then have the other character use that platform to leap into both side chambers. Step on the two buttons in these side chambers to open the container that is holding the Minikit.

### Minikit 10

Near the very end of the level, as a magical character, use a Target-to-Ferret spell to transform a tree into a ferret, then smash a branch into a Minikit.

## Hidden Characters

### Fruit Punch

When you see a block, use Anteoculatia on a fake wall, and then use Winguardian Leviosa on it, flipping it, then using a strong character, tearing it off, drops it off and build a stair by a smaller character, then you build some stairs and find the token.

### Qui-Gon Jinn (Hooded)

In the middle of the level, you must play as a flying character and fly out of the starship and then go onto a small asteroid, then destroy a nearby asteroid, to build a rocket, then destroy the old asteroid to make the top of the rocket, then you destroy a nearby larger asteroid to make the base of the rocket, then you fly to a floating token.

### Rainbow Batman

By burning a wall as a fire character in the end of the level, burn some gold, then blast some metal, then make a Vortex Wall, then get the token.