Casting Shadows

## Basic Information

**Casting Shadows** is the first Chapter in Act 8: The Radiance, and was released on September 21, 2022. It costs 3 energy per tile.

It is preceded by 7.4: Kangdom Come and succeeded by 8.2: Blinding Light.

## Quests

* 8-1-1: Old Sins (Red Skull, The Hood, Stryfe)
* 8-1-2: Dark Horse (Black Panther (Civil War), War Machine, She-Hulk)
* 8-1-3: The Valley (Diablo, Mister Sinister, Psycho-Man)
* 8-1-4: Me and Mine (Ebony Maw, Corvus Glaive, Proxima Midnight)
* 8-1-5: Without a Doubt (Hercules, Wasp, Daredevil (Hell's Kitchen))
* 8-1-6: Pitch Black (Black Widow (Scytalis))

## Rewards

### Completion Rewards

* 22 500x Tier 3 Alpha Catalyst Fragments
* 28 500x Tier 6 Basic Catalyst Fragments
* 1x 6-Star Rank Up Gem Crystal (2 to 3)
* 25x 6-Star Signature Stone Crystals
* 20,000x 6-Star Champion Crystal Shards
* 1,500,000x Gold

### Exploration Rewards

* 1x 6-Star Rank Up Gem Crystal (3 to 4)
* 1x 6-Star Awakening Gem Crystal
* 30,000x 6-Star Champion Crystal Shards
* 50x 6-Star Signature Stones
* 1x 25% Tier 6 Class Catalyst Fragment Selector
* 3,000,000x Gold

### Path Rewards

Each reward can be claimed once per Quest.

* 90x Units
* 200,000x Gold
* 2x 25% Tier 5 Class Catalyst Fragment Crystals
* 4,000x 6-Star Hero Crystal Shards
* 108,000x Tier 2 Alpha Catalyst Fragments
* 67,500x Tier 5 Basic Catalyst Fragments

## Chapter Information

### Description

Act 8 Chapter 1 opens with Carina attempting to reassemble the Avengers, but her attempts at peace are thwarted by a saboteur operating among the very heroes she's trying to save! Who is this snake in the grass lurking amongst Carina's allies? Find out yourself by challenging BLACK WIDOW SCYTALIS - AGENT OF OUROBOROS!

### Quest and Energy

* This Chapter contains 6 Quests, each consisting of:
	+ 6 Paths with 6 Encounter per Path (23 nodes per Path on average)
	+ 3 Final Bosses (Not Path Dependent)
	+ 1-3 Choice Nodes (found just before fighting the Final Bosses)
* Total cost of completion: 414 Energy
* Total cost of exploration: 2484 Energy

### Nodes

#### Global

 **Hold the Line** | The Attacker gains up to +80% Block Proficiency at all times, scaling with their current Adrenaline. Adrenaline is gained after being Struck.

#### Weapon Nodes

* Weapon Nodes are special Buff Nodes that give the Defender a unique and dangerous beneficial ability, which can be countered with Disarm and Unarmed Nodes.
	+ Disarm Nodes allow attackers to disable Weapon Nodes on Defenders by performing certain actions, such as Well Timed Blocks, Wall Knock-Downs, or Intercepting. Once "disarmed", the Weapon Node will go on cooldown for a short period of time before reactivating. When a Weapon Node is disarmed, any effects gained or inflicted by it will be removed from both the Attacker and the Defender. When the cooldown ends, the Weapon Node reactivates on the Defender, leaving the Attacker unable to disarm them again for several seconds.
	+ Unarmed Nodes allow Attackers to deal a huge amount of extra damage while the Defender is disarmed and the Weapon Node is on cooldown. Unarmed Nodes increase the Attacker's damage through specific effects or attacks, such as throwing Special 1 Attacks, inflicting Damaging Debuffs, or striking the Defender's Block.

## References

1. ↑  Act 8 Chapter 1: Casting Shadows - Coming Sept 21, 2022!. Kabam Forums. September 14, 2022.