recursal/Fanatic-Fandom huggingface dataset:
Derek

Género
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 Especie
 Ocupación
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 Estado

**Derek** es uno de los personajes protagonistas de Arctic Dungeon.

Es un adolescente de 17 años. No le gusta hacer actividades, ya que prefiere la paz y la tranquilidad. Podría decirse que sólo le gustan dos cosas: la compañía de su familia, y viajar.

A él le apasiona viajar y conocer lugares nuevos. Lamentablemente para él, los únicos viajes que puede hacer son en pie o en transporte terrestres, mas no en vehículos aereos, debido a que sufre de acrofobia (miedo incontrolabe a las alturas).

## Características

### Personalidad

Podría decirse que en cierto modo es asocial, ya que Derek no siente necesidad o no desea estar con gente de afuera a su círculo familiar. Sin embargo, lo anterior no le impide hablar con los demás, prefiere no hacerlo, pero si no hay más opción o es importante, no le molesta.

No tiene mucha paciencia y se enoja fácilmente, pero ésto es, generalmente, frecuente sólo con sus padres, y cuando ellos no están de acuerdo con él, o hacen las cosas mal. Con sus hermanas no se molesta, pues las quiere mucho y comprende que no hagan muy bien las cosas, ya que no han madurado del todo.
Wikia Amigos Cobach 11

## Novedades

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Midnight Palace

Creador
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**Midnight Palace** (**ミッドナイト宮殿** en japonés, **Palacio de la Medianoche** en español) es un juego *freeware* hecho por Rose que une un juego Indie Horror con uno de aventuras y puzzles. Muestra usar los gráficos de **Mogeko Castle** más posee las diferencias de que los personajes son de "papel" o "tela".

## Jugabilidad

Posee los controles normales típicos de los juegos RPG. Las flechas sirven para moverse, Z para aceptar y X para cancelar y acceder al menú, igual que Shift para correr, y Select para otras opciones. El jugador pasará a través de puzzles tanto gráficos como mentales, en los que su personaje irá definiendo su personalidad. El juego tiene una característica especial conocida como la ruptura de la "cuarta pared", en la que el juego hablará directamente con el jugador, más el personaje se referirá a ti como "mi Dios" o "mi Diablo". Gran parte del juego es confuso, ya que suele enredar al personaje en preguntas y respuestas que definirían su futuro irreversible, especialmente porque si se inicia una partida, no se le puede hacer nada hasta terminarla, debido a que hay "guardado automático".

## Historia

### Test de personalidad

*Artículo principal*: ***Test de Personalidad****.*

Al inicio, entrarás en un corto test de aparentemente personalidad, que definirá la personalidad de tu personaje en el juego. Este va a ser la primera y gran importante acción en la que dependiendo de la personalidad del personaje, el juego tomará una diferente historia. Al final de todo te pedirá tu género y te dará un personaje, habiendo sólo dos disponibles para cada género, un ángel y un demonio:

* **Personajes masculinos**: Shiver (Ángel) / Chromo (Demonio) = Bios (Desbloqueable).
* **Personajes femeninos**: April (Ángel) / Aika (Demonio) = Pandora (Desbloqueable).
* **Personaje final**: ?.

### Caminos

*Artículo principal: **Guía**.*

Al elegir a un ángel, nos adentraremos en el infierno haciéndonos pasar por un demonio, y al elegir un demonio sucede lo contrario. El porqué depende de la personalidad del personaje, pero siempre tendrán que ser dos caminos: Los ángeles tendrán el camino demoníaco, y los demonios, el camino angelical. Estos se tomarán para cumplir los objetivos del personaje, y tendremos que superar, o el cielo, o el infierno.

*Pronto más información.*
Kerry-Ann

Género
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**Kerry-Ann** es uno de los personajes protagonistas de Arctic Dungeon. Ella es la madre de Derek, Alyssa y Cathy, y la esposa de Quasar.

## Características

### Personalidad

Kerry-Ann es muy decidida y siempre está dispuesta a hacer lo que sea por su familia, como lo haría cualquier madre. Ella ha educado a sus hijos desde la niñez de una manera muy estricta y exigente, enseñándoles siempre que el respeto es una de las cualidades más importantes de todo ser humano. Cuando ya sus hijos han dejado de ser niños pequeños, ella actúa más como una "consejera" para ellos, pues cree que lo correcto es que sus hijos aprendar a tomar las decisiones ellos mismos y tomar experiencia de cada acción que hagan.
Humans

"*Ah, the humans, or "rarefolk." You'd be extremely lucky to find one anywhere within the walls of a city. Especially within the Empire. An interesting turn of luck, considering all the signs of their ancient civilization that have been found by adventurers and explorers alike. Despite the stories of ignorant folk, many of the human tribes I've spoken to in my travels were quite amiable, and more than willing to tell me of their culture and history."*

*-Patricia Morello, "On Ioglith and it's Many Facets of Civilization"*

## **Physical Traits**

In regards to height, humans are a sort of middle ground between other races, ranging in height from 4'10 at their smallest, to 7'2 at their tallest. Humans are bipedal, and typically have a relatively moderate build. Their ears are rounded, and set into the sides of their head. They tend to have brown skin. Though those that dwell within the mountains are sometimes a more beige-white colour.

Humans tend to be moderately hairy. They grow hair on most of their body and face, though never to the point where they basically have fur.

## **Reproduction**

Humans give live birth, after a period of pregnancy that generally takes 9 months. Most human pregnancies result in only one child, though there have been rare occurrences of humans having twin or even triplets.

## **Populations**

Humans are by far the least populous of the races -- they exist within all societies but only in small numbers, or on the fringes of society. The largest populations are found in nomadic tribes, outside the borders of any established nations.

## **Human Racial Move: *Compatible Interface***

You are descended from the Ancients, and you will find engaging with their technology easier than others would. You take +1 to Defy Danger using Ancient magitech.
Mogeko Castle 2

Creador
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**Mogeko Castle 2**(**モヘコ・カストレ・2** En japonés) es un juego creado por el usuario Gabriel Mogefan. Podría decirse que en cierto modo es una *secuela* de Mogeko Castle. Cabe destacar que en este juego habrá una nueva protagonista, además de nuevas especies de Mogekos que aparecerán en el transcurso del juego.

## Historia

Han pasado más de 15 años desde los sucesos en Mogeko Castle. Los Mogekos han estado todo ese tiempo con la esperanza de que la estudiante de preparatoria, Yonaka Kurai, regrese al Castillo Mogeko.

Pero esa esperanza desapareció cuando se informó en la Red Mogeko que Yonaka ya había regresado a su mundo. Eso decepcionó a un gran porcentaje de los Mogekos, causando que muchos de ellos tomaran medidas drásticas, el suicidio. El reinado de los Mogekos tuvo que soportar y superar más de 5 agotadores, desesperantes y horribles años de tragedia.

Pero un día, en los que ningún Mogeko esperaba que algo pasara, apareció una nueva estudiante de preparatoria. Su nombre, es *Kasumi Kyroshi* y no sabe que tendrá una espeluznante aventura en el mundo de los pervertidos Mogekos, que será cuestión de vida o muerte para ella. ¿Logrará Kasumi escapar del mundo de los Mogekos? Descúbrelo en Mogeko Castle 2.
Isabel

fue un personaje principal en Ramon 11 en los semestres 1 2 3 y 4, isabel dejo la serie en el semestre 5 debido a que queria estudair medicina y fue enviada a otra preparatoria. Isabel tampoco aparece en ramon uabcs

 Ramon UABCS

## Curiosidades

1. Isabel fue una de las primeras personas que conocio ramon.
2. Isabel dejo la serie debido a que fue trasladada a otra escuela, ademas los demas protagonistas ya estaban hartos de ella y creian que era molesta.
3. Despues del episodio 104 nunca volvio a aparecer.
4. cinthia meza es considerada su remplazo en la temporada 5 en ramon uabcs Nancy lopez es su remplazo
5. Fue mencionada algunas veces en los semestres 5 y 6 aunque unicamente se recordo lo enfadosa, mentirosa y floja que llego a ser en su estancia en la serie.
Hylids

*"I won't lie, I don't much care for the Hylids, otherwise known as "frogfolk." I'm not much a fan of frogs, either. Something about them just makes me uncomfortable. That said, all the Hylids I've spoken to in my travels have been more than amiable, and once I got to know them it was quite easy to get past their froggish appearance. I wasn't able to find many rumours about where the Hylids originally came from, sadly. Save the obvious idea that they're somehow related to frogs. All in all, take this as a lesson in not judging people by their appearance.*

-*Patricia Morello, "On Ioglith and it's Many Facets of Civilization"*

## **Physical Traits**

Hylids are similar in height to dwarves, ranging from around 4'2 to 5'6 at the tallest. Hylids greatly resemble large, bipedal frogs, and tend to most closely resemble the species of frog native to their birthplace. Though they typically resemble treefrogs, with generally lithe frames and soft, slick skin, some could be described as toad-like, with rougher skin and a more heavyset frame. Hylids have long legs in proportion to the rest of their body, that can be folded up tightly at the knees in order to achieve a higher or longer jump. Their arms and fingers are long, and typically reach the tips of their knees. Hylids do not have teeth, and their ears are more like small holes set into the side of their head.

Hylid skin generally comes in all colours, and can be very dull or very colorful, depending on the environment they were raised in. They also tend to have varying patterns or accents on their skin, that can be equally dull or colorful. Those that are found within the dedpths of Kthonos tend to resemble cave frogs, and have much more vibrant, nearly neon skin compared to their surface brethren.

Hylids are completely hairless, like the frogs they resemble.

### **Diet**

Hylids are technically carnivores. Though due to their lack of teeth, some find if far easier to subsist on a diet of insects. Kthonos-dwelling Hylids, however are not as lacking, and will happily eat the cave-dwelling livestock with their razor-sharp fangs.

## **Reproduction**

Hylids lay eggs. Immediately after sex with a suitable partner, Egg-laying Hylids begin ovulating and the eggs emerge from their mouth in clutches of 1-5 a month later. Hylid eggs typically take 4 months to hatch. The resulting infants, fortunately, do not undergo a frog-like metamorphosis.

## **Population**

Hylids have healthy populations within the Aglington Empire, mountain and coastal villages, and in the swampier regions of Magdalene. It's also said that some Hylids choose to live in isolated forest tribes, or with the humans that also dwell there.

## **Hylid Racial Move: *Amphibious***

You can breathe underwater as well as you can in air.
Mogo

Género
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**Mogo** es un Mogeko defectuoso, ya que a él no le gusta el Prosciutto ni los pimientos rojos. Al igual que a todos los Mogekos, no se saben muchas de sus características generales (peso, altura, etc.). Podría decirse que lo único que tiene en común con otros de su especie, es que cree en el Gran Prosciutto.

## Sobre él

### Vida

Es un Mogeko verde-oscuro que fue encerrado —Y condenado a morir quemado en la cruz— por ser y pensar diferente a los demás, incluso muchos le tienen algo de miedo, porque él es un hechicero, le gusta hacer experimentos y crear pociones y cosas así. Cosas que para cualquier Mogeko normal son de otro mundo.

Escapó de la cárcel —Quién sabe como— y del castillo, porque allí todos intentaban atraparlo o matarlo, así que se fue a vivir al Bosque Mogeko. Y en su nueva casa hace lo que le de la gana, crea cosas raras, hace experimentos, crea sustancias raras, y más. Aunque a él le gusta experimentar con otros Mogekos, y si los mata con un experimento no siente ningún remordimiento pues los odia.

### Personalidad

Es un poco frío y serio, el misterio gira a su alrededor. Suele enojarse cuando ve a un Mogeko cerca de su casa, así que lo atrapa, lo lleva al interior de su casa, y lo apuñala hasta la muerte. Él no es agresivo ni violento con otros Mogekos Defectuosos, ya que son como él, y uno de sus sueños es crear un 'ejército' de defectuosos para derrotar a los Mogekos normales.
Marifer

Marifer (Tambien conocida como ordinaria) es una de las integrantes del 4d ella puede llegar a ser egocentrica y ordinaria pero llega a ser una buena amiga si se lo propone sus amigos mas cercanos del salon son Ramon, gaby y yahra.

### Personalidad

Ella puede llegar a ser egocentria algo ordinaria pero en el fondo puede llegar a ser una amiga de confianza y agradable excepto con las personas que les cae mal como es el caso de ana y evelyn.

### Habilidades unicas:

Crioquinesis: Marifer es capaz de manipular el frio a su conveniencia esto lo hizo cuando congelo el salon entero cuando la maestra de literatura casi la reprobo.

Vision Remota: Marifer es capaz de obtener  información de un evento, persona, objeto o lugar que se encuentra a grandes distancias esta habiidad la utilizo para ver el horario escolar a una gran distancia.

Arco de Marifer: Marifer es capaz de invocar un arco con flechas para su defensa personal.

Vision futura: Marifer es capaz de ver visiones del futuro.

Super velocidad: Ella puedo correr sumamente rapido.

## Fusiones

Marifer se ah fusionado un total de 7 veces

Marmon: La fusion entre marifer y ramon. No posee personalidad dominante, esta fusion es sumamente buena en dibujar anime y manga (la parte de ramon) y dibujar realismo (la parte de marifer) su profesor menos favorito es la de literatura ya que tango ramon y marifer la odian.

Marby: La fusion entre marifer y gaby PROXIMAMENTE

rabymahra: La fusion entre ramon gaby yahra y marifer , no posee personalidad dominante ya que al ser 4 diferentes personalidades es tan inperfecta, es una fusion un poco inestable ya que al discutir por algo pequeño se desase.

gamahra: La fusion entre gaby marifer y yahra, esta hizo su primera aparicion la ves en la que ramon, marifer y yahra fueron a casa de gaby a jugar xbox, se fusionaron para intentar ganarle a ramon en el videojuego de soul calibur pero fue inutil ya que ni gaby ni yahra ni marifer conocian los movimientos del juego y ramon las vencio facilmente.

garamar: La fusion entre gaby, ramon y marifer. PROXIMAMENTE

Yahramar: La fusion entre yahra, ramon y Marifer PROXIMAMENTE.

Yahanmarby: La fusion entre yahra, angie, marifer y gaby esta hizo su primera aparicion el dia del amor y la amistad, se fusionaron para escribir una carta de amor y enviarsela de forma de broma a Ramon.

### Curiosidades

1. Marifer es el interes romantico de brandon sin embargo marifer no siente nada por el
2. Es buena dibujando
3. Su profesor favorito es bessie
4. Detesta a brandon por ser molesto
5. Es muy quisquillosa con la carne
6. No le agrada ivan.
7. sus postres favoritos son el tiramisu y la nieve.
8. sus pasatiempos favoritos son estar en el celular, nadar e ir al cine
9. su comidas favorita son la pizza y la lasagna
Isle of Krampus

The **Isle of Krampus** is a large island to the south of the main continent of Ioglith. It is notable for being the prison of the Krampus, a powerful demon lord and one of the Great Elementals.

The Isle has very few forms of life. At the center lies the Krampus, chained to a white pole streaked with blood, exerting his magical force across the entire island. His escape is held at bay by the Red Saints, a religious order of clerics and wizards dedicated to keeping the Krampus chained.

The Krampus is the Great Elemental of Ice, and this is reflected in his influence over the Isle. The Isle is a frozen wasteland, barely capable of supporting life without the magical influence of the Red Saints. The sharp, icy winds are released by the Krampus in his attempts to break free and escape the isle.
Cathy

Género
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**Cathy** es uno de los personajes protagonistas de Arctic Dungeon.

Es una niña de 10 años bastante adelantada para su edad, ya que no le interesa mucho la diversión, prefiere más la información; ésto en gran parte es gracias a su hermana, Alyssa, con quien pasa la gran parte de su tiempo. Ambas tienen una muy buena relación y comparten muchas actividades.

## Características

### Personalidad

Cathy no ha desarrollado su personalidad del todo, la mayoría de sus atributos los ha adquirido por parte de sus hermanos. Los rasgos "propios" de ella, podría decirse que son la empatía hacia los demás. Cada vez que ve a una persona, o a un animal, sufriendo, ella se siente demasiado mal y desea hacer lo que sea para ayudar. Otro rasgo puede ser la desconfianza, aunque eso ha sido aprendido gracias a su padre.
Spora

**Spora** (スポラ) is a poison fairy Tricker Servan in *Nights of Azure 2: Bride of the New Moon*.

## Collection Entry

A poison mushroom that turned into a fiend. After gaining its own will, it tried to form relationships with many different people and animals, but was disliked and persecuted due to its poison. Eventually, it started to believe it should have never been born. However, Spora finally found someone who would accept it, and has regained its own sense of worth. Even Aluche likely doesn't realize just how happy she made Spora.

## Skill

**Dark Sprite's Toxin**: Rains down poisonous plant pollen, poisoning enemies.

## Gallery

NormalEvolutionUltimate EvolutionConcept art
Vespers

"*Today, the vespers are put under the banner of "beastfolk" with centaurs, minotaurs and gnolls. But not long ago, they were given the inaccurate epithet "birdfolk." People, for whatever reason thought that because they have wings, they must be related to birds. Despite the fact that they clearly resemble bats more than anything. They aren't even avian. They're mammals. I am so often astounded by the stupidity of people, but in this case I am simply baffled."*

 -*Patricia Morello, "On Ioglith and it's Many Facets of Civilization"*

## **Physical Traits**

Vespers are evolutionary relatives of bats, and this is visible in their appearance. Although they are similar to halflings in their overall morphology and size, they are covered in fur ranging from brown to black, their heads resemble those of bats, and they have large leathery wings on their backs. They are one of few common races capable of flight, and they have prehensile toes that make their feet just as dextrous as their hands, allowing them to cling to outcroppings upside-down.

There are two major subspecies of vesper: tropical vespers and Kthonic vespers. Kthonic vespers, as their name suggests, hail from Kthonos. They tend to be shorter than tropical vespers, ranging from 2'9 to 3'7, and their faces are more like those of cave-dwelling bats, somewhat wrinkly and with smallish eyes. Tropical vespers are native to hot jungle or swamp environs, are taller (around 4'1 to 5'3), and they more resemble fruit bats than cave bats, having foxlike heads.

### **Diet**

Diet varies between the two vesper subraces. Kthonic vespers are carnivorous and more specifically insectivorous, adapted to feed on the many arthropods native to Kthonos, though they can eat other meats as well (but must eat less of it, to avoid upsetting their stomachs). Tropical vespers are herbivorous and have evolved to eat fruit, but like the Kthonic vespers can eat vegetation that isn't fruit. There is also a somewhat rare type of tropical vesper that feeds not on fruit, but on blood.

### **Lifespan**

Vespers, no matter their subspecies, tend to live no more than 85 years.

## **Reproduction**

Vespers give live birth and have a gestation period of about 6 months. They typically give birth to 2-3 children. Their children show a remarkable amount of physical development extremely quickly, being capable of flight directly after being born.

## **Population**

Vespers make up a majority of the populous of Magdalene. Many tropical vespers live in treetop forest tribes or along the coast, while Kthonic vesper tribes are a major force in Kthonos. Kthonic vespers tend to prefer cold climates, so some can be found in the mountains or even the Isle of Krampus.

## **Vesper Racial Move: *Flight***

You can fly. You cannot *hover,* though -- you must remain in motion to keep flying.
Elves

"*It has always bothered me that the elves, or "fairfolk," are considered so ethereally beautiful. I've known many an elven archivist that I most definitely **would** throw out of bed. I assume it comes from some sort of reverence for the elves, borne of the theory that they're descended from angels that arrived on Ioglith to help the ancients combat the force that caused The Collapse. But I maintain that that story is nonsense. And having seen an elf cocoon themself, I believe I've been put off ever considering any elf attractive."*

*-Patricia Morello, "On Ioglith and it's Many Facets of Civilization"*

## **Physical Traits**

Elves tend to be slightly taller than dwarves, and not quite as tall as humans. They range from 4'8 at the shortest to around 6'10 at the tallest. Elves are bipedal, and tend to have lithe frames. They have long, backward-pointing ears with pointed tips, set into the side of their head.

Elves tend to have golden skin, though those that dwell within the depths of Kthonos are more grey in color.

Elves have very little hair, save that at the top of their head. They can grow facial hair, if they wait long enough, but it would probably take millennia to have one longer than chin-length.

### **Lifespan**

Elves can live indefinitely, assuming they aren't killed by outside forces such as disease or murder. They do not die of old age. Elven maturation is the same as most other races, but at some point, around the age of 60 (give or take) an elf will undergo a metamorphosis like that of a caterpillar. They spontaneously and rapidly begin growing fleshy, tumor-like growths over their skin until they are completely encased in a hard, leathery cocoon.

In this form, their body reconstitutes itself, removing the ill effects of aging, and restoring the elf's youth. After around 3 days have passed, they tear their way out of the chrysalis with their teeth, looking not a day older then they did at the age of 20. Should they live another 40 years, this process repeats itself ad infinitum.

## **Reproduction**

Elves technically give live birth, after a period of pregnancy that typically lasts two months, but elven infants undergo and additional 5 months of growth within a cocoon once outside of their mother's womb.

## **Population**

Elves are populous, though not within many of the larger nations. They exist primarily in mountain or coastal villages, and some live on the isle of Krampus. Some say many elves live with, or are enthralled by the nature spirits of the forests, but this has never been conclusively proven.

## **Elf Racial Move: *Regenerate***

You can heal your own wounds by applying your ability to regenerate in a short burst, sprouting tumor-like growths over the wounds to repair them. When you **try to heal your wounds,** roll +Con. On a 10+, you heal yourself of 1d6 HP. On a 7-9, you heal yourself of 1d4 HP. On a 6-, you only heal 1 HP, in addition to whatever the GM tells you.
The Descended

The **Descended**, alternatively called **the broken, blindmen, pale shadows** or **darkhousers** are a human subspecies of monsters found in the deeper depths of Kthonos.

## Physical Attributes and Behavior

The descended are darkest legacy of the Ancients. Their origins are unknown, though some theories have been put forward. Some say they were cruel magitech experiments of the Ancients. Some say they were humans put under a grim curse from some unknown dark god. The most prevailing theory, though, is that they are simply humans who fared the worst after the Collapse of the Ancients, running and hiding in the dark of Kthonos and losing their humanity as they adapted to their new home.

The descended, despite having human ancestors, have evolved out of their intelligence. They are now like animals in mind, no smarter than a wolf. They have adapted supremely to their environment -- they have lost their eyes, no longer needing them in the impenetrable dark, and instead have enlarged ears to assist with echolocation. Their skin has lost all pigment and is even slightly translucent, and they are entirely hairless. Their bones are springy and elastic and their forms are slight and elongated, allowing easy maneuvarability in small holes. Their nails have sharpened to claws and their teeth have moved further out from their jaw, making them suited to their predatory habits of hunting large cave salamanders and arthropods in packs.

Descended are considered by virtually all who have the misfortune to come across them as creepy at best and existentially horrifying at worst -- particularly by humans. They are altogether *too human* to not be unsettling -- their forms are human, their movements are human, their shouts of fear and pain and pleasure and aggression are human. Worst of all, though, is their numbers -- the lower you go, the more and more you'll find. There are far more of them than there are humans on the surface. The worst part of the descended is knowing that they, with their hideous forms and their lost humanity, won. The surface humans are not the true successors of the Ancients' legacy -- that honor belongs to the wretched descended.

## Stats

**Tags:** Horde, Stealthy, Organized

Claws (d8 damage, hand); 3 HP; 0 armor

**Special Qualities**: Echolocation

**Moves**:

* Spring from darkness

* Use pack tactics

* Throw rocks
Orcs

*"I've always been fascinated with the origin theory for the orcs, or "tuskfolk." The idea that the Ancients created some sort of... living weapon? And that all modern orcs were descended from those creatures, is astounding. Imagine the possibility if the researchers of Aglington, or even Wizard Town could figure out how that was done. There would be no more need for soldiers, for actual people to give up their lives for the cause of their nation. Alas, they're more concerned with... synthesizing wyvern blood, or creating dragon-proof armor. Short-sighted fools."*

*-Patricia Morello, "On Ioglith and it's Many Facets of Civilization"*

## Physical Traits

Orcs are a large people. they tend to range as tall as 8 feet, and are only around 7'2 at the shortest. Orcs are bipedal, with typically thickset frames and large hands and feet. Many orcs have underbites, and protruding tusks set into their bottom row of teeth. Their ears are small, pointed, and set into the sides of their head. They tend to have green or purple-tinted skin. Those that dwell within Kthonos, however, are generally described as being a vibrant red or orange colour.

Orcs are entirely hairless.

## **Reproduction**

Orcs give live birth after a period of pregnancy that generally takes 6 months. Most orc pregnancies result in multiple children at once, the largest recorded orc birth resulted in 5 infants.

## **Population**

Orcs are perhaps one of the most populous races; there are healthy populations in nearly every sovereign nation, and they make up a majority of the coastal and mountain nations.
Midnight Palace/Test de Personalidad

En el juego Midnight Palace, al inicio hay un test de personalidad que definirá, obviamente, la personalidad del personaje y su objetivo en el juego, el cuál es la razón por la que ande en el mundo contrario.

## Instrucciones

* Las preguntas se dividen en dos secciones: Ángeles y Demonios. Hay varias preguntas y serán comúnmente entre 8 y 13, pero al haber más de 20, se elegirán al azar, por lo que en ese cuestionario no estarían todos los objetivos disponibles y si no se consigue el deseado, será ese el que se usaría durante toda la partida, ya que no se puede reiniciar. Sin embargo, hay otra opción, que es responder preguntas que te den muchos puntos en varios objetivos y el test se alargará.
* Cada respuesta suma un punto en ciertos objetivos, y el que obtenga puntuación más alta será el elegido.
* Las personalidades dan distintos objetivos, por lo que te saldrá uno al azar cuando te salga alguna.

## Personalidades

### Personalidades positivas

* Una vida pacífica.
* Una vida loca.
 **Pacifista**?
* Paz doble.
* Turismo.
 **Graciosa**?
* Irse de la realidad.
* Alegría alrededor.
**Demonio**: +

####

### Personalidades neutrales

 **Loca**?
**Demonio**: +

### Personalidades negativas

 **Vengativa**?
 **Cruel**?
 **Decepcionada**?
**Demonio**: +

## Objetivos disponibles

**Ángeles**
 **Destruir el infierno**
?
 **Una vida pacífica**?

**Demonios**
?
 **Destruir el cielo**
?
 **Una vida loca**?

## Preguntas y respuestas

*-Esperando por editar en código fuente-*

## Véase también

 Principales
Centaurs

*"Centaurs, so-called "beastfolk" (one of many placed under that umbrella term) are... they're just weird. I apologize, I know my editor's going to hunt me down for leaving this in, but by the elements, they are strange. They basically have the upper-torso of a human, combined with the entire rest of a horse? How did that happen? Why did it happen? How does anyone else have sex with one? I've never seen a naked centaur, but I can't imagine they have genitals like anyone else. Anyway, they're probably not actually related to horses or humans. Aglington researchers describe it as "convergent evolution" or something like that I don't know. (Seriously, Vincent, make sure you... I dunno, fix this section before you send this off to the publishers. Don't want to offend any centaur readers)"*

-*Patricia Morello, "On Ioglith and it's Many Facets of Civilization"*

## **Physical Traits**

Centaurs could fairly accurately be described as some sort of half-human, half-horse people. From the waist up, a centaur is basically exactly like a human in appearance, perhaps save they ears, which may occasionally more closely resemble a horse's. From the waist-down, however, they are almost literally a horse, from the shape of their body, to they hooves on their feet. Centaurs tend to range from 7'2 at their shortest, to 9'0 at the tallest. Centaur skin tends to be either brown or tan.

When it comes to hair, the top half of a centaur is usually hairless, save the top of their head. The "horse half" is usually covered completely in very short, wiry fur, with a longer mane extending from the top of the "human half's" spine to the tip of the tail.

### **Lifespan**

Centaurs typically live around 100 years.

## **Reproduction**

Centaurs give live birth after a period of pregnancy that typically lasts 11 months. Centaurs generally only give birth to one infant per pregnancy. Centaur infants are and oddity, in that their "horse half" is fully capable of moving shortly after birth, despite the "human half" not being fully capable of much thought.

## **Populations**

Due to their vastly different morphology from other races, Centaurs typically find it difficult to live in the confines of most large cities or towns. Some are willing to deal with the difficulties, of course, but many more choose simply to wander the plains or forests and live off the land. There are even tales of human tribes with war bands that consist of a human archer or swordsman riding atop the back of a heavy shield-wielding centaur.
Gnolls

"*Gnolls are one of the group of races put under the umbrella term "beastfolk." They closely resemble hyenas in appearance. Now, I'm more than willing to say that I most likely just have bad luck, but in my travels, I noticed a trend in gnolls being quite aggressive in general. Of course, many of them were warriors or mercenaries, who, of course, already tend to be rather brutal and curt as a necessity of their lifestyle, but it is interesting to note that I met few gnolls who were not warriors or mercenaries. Those that were were typically male, as opposed to the female gnolls who made up a majority of the warriors I talked to."*

-*Patricia Morello, "On Ioglith and it's Many Facets of Civilization"*

## **Physical Traits**

Gnolls tend to be average in terms of height, ranging from around 4'8 to 7'0. Gnolls essentially resemble bipedal hyenas, with long, curved necks, and long torsos that end in slightly stubby dog-like legs. They tend to have either tan or pink skin.

Gnolls tend to be covered in very short, smooth fur over their entire body. In addition to this, they typically have a mohawk-like mane that goes from the top of their head to the base of their tail.

## **Reproduction**

Gnolls give live birth after a period of pregnancy that generally lasts 6 months. Most gnoll pregnancies produce two children, though a third child is rare.

## **Population**

Gnolls make up a majority of the population in the nation of Cannae, in addition to some living in the kingdom of Anutek, or in the more arid areas of Magdalene. They are almost nonexistent in the Aglington Empire.
Kobolds

*"I find it a wonder that I am apparently in the minority in finding kobolds, so-called "dogfolk" to be far more reptilian than their name would suggest. I understand and appreciate that their faces are typically very dog-like, and many grow fur, but I believe more emphasis should be placed on the fact that they have scales, slit-pupiled eyes, and are most likely cold-blooded. Bah, what do I know, I'm just an ex-librarian. I'm apparently also in the minority in trusting the researchers of Aglington and Wizard Town when they say that they never performed any sort of magical experiment to combine a dog and a lizard."*

-*Patricia Morello, "On Ioglith and it's Many Facets of Civilization"*

## **Physical Traits**

Kobolds are short, but not miniscule. They typically range from 4'0 at their smallest, to an only slightly taller 4'10 at their tallest. Kobolds are bipedal people, with dog-like faces on a generally more reptilian body. They have thin frames, generally, and a short torso that ends in digitigrade, clawed lizard-like legs. Some kobolds grow horns from their forehead, the length of which varies and teeth tend to be razor-sharp. Kobold ears are more like widened holes set into the side of their heads.

Kobolds typically have yellow, orange, brown, or beige skin. Those that dwell within Kthonos have white, almost luminescent skin.

Kobolds hair varies. Some have short dog-like fur covering their entire body, including face, and some are completely hairless, matching the more lizard-like aspects of their appearance.

Kobolds are monosexed. They may still choose to identify as male, or nonbinary, but the default is generally assumed as female, whether that is accurate or not.

## **Reproduction**

Kobolds lay eggs, but the eggs they lay require no fertilization to produce children, only the presence of some sort of compatible sexual partner (the sex of whom is irrelevant).

## **Population**

Kobolds are most often found in the Aglington Empire or the desert Kingdom of Anuket. Some exist in smaller populations in the nation of Cannae, or the mountains, but they tend to completely avoid the coasts, swamps, and forests.
Minotaurs

*"Minotaurs are another of the so-called "beastfolk." Another example of supposed "convergent evolution." Like centaurs and gnolls, they closely resemble a particular animal- bulls, in this case. What's fascinating about the minotaurs, as compared to their "cousins" is the places they choose to habitate. Most minotaurs don't live in society, or even within any sort of tribes. No, most minotaurs tend to live alone, in the depths of Kthonos- the underworld. As such, I have, sadly been unable to speak to or document many meetings with minotaurs, however the ones I did meet on the surface seemed to share the loner nature of their brethren. Obviously, this is not to say all minotaurs are alike, and I doubt they'd be rejected by society should they choose to live in the cities or towns, but it is fascinating that so many choose not to."*

-*Patricia Morello, "On Ioglith and it's Many Facets of Civilization"*

## **Physical Traits**

Minotaurs are tall, but not giant. They tend to range from around 6'3 to 8'2. Resembling bipedal bulls, minotaurs typically have a stocky but muscular frame for their size, with a large head and torso ending in relatively short, bovine legs and calves. Unlike the bovine species the resemble, there is little sexual dimorphism in minotaurs- male, female, or intersex, they all tend to resemble bulls much more than they do heifers.

They typically have either white, pink, or brown skin.

Minotaurs grow short, wiry fur over their entire body. Some that live in colder climates may grow longer, more shaggy coats.

## **Reproduction**

Minotaurs give live birth, after a period of pregnancy that typically lasts 9 months. Minotaurs typically only have one child per pregnancy, though twins are a rare occurrence.

## **Population**

Most minotaurs dwell in the depths of Kthonos. Those that live above ground can typically be found in the mountains, or the Aglington Empire.
Arctic Dungeon

Creador
 Género
 Duración
 Origen
 Herramienta

**Arctic Dungeon** (北極ダンジョン *Hokkyoku danjon*; el calabozo ártico) es un videojuego de horror, misterio y surrealismo, con una pizca de comedia.

## Sinopsis

La aldea Kōrudosouruzu, situada en el ártico, es víctima de incontables sucesos paranormales originados en "el calabozo", un lugar conocido principalmente por las innumerables muertes y desapariciones. Los habitantes han comenzado a mudarse debido a ello, habiéndose reducido la población casi en su totalidad.

Sin embargo, hay una familia que niega rotundamente abandonar la aldea. La familia está conformada por cinco personas, cada uno con diferentes personalidades y preferencias. Ellos están decididos a investigar el tal calabozo y acabar con los sucesos paranormales.

## Personajes

Tiene un carácter algo intranquilo, es raro verla callada. No tolera las malas actitudes, ella es muy directa y no tiene miedo de causar problemas por ello, lo cual también la hace bastante imprudente hacia los demás.

Quiere mucho a su familia, es lo más importante que tiene. No le gusta mucho conocer a otra gente porque según él, todo lo que necesita es a su familia. No tiene mucha paciencia y se molesta fácilmente, pero siempre intenta tener auto-control para evitar caos.

"Quasar" no es más que un apodo debido a que tiene algún tipo de relación con la energía electromagnética, de la que poco se sabe. Su nombre verdadero es **Luke**.
Rothé

**Rothé** are a species of bovine monster native to Kthonos.

## Physical Attributes and Behavior

Rothé resemble a mix of yak and bison. They are covered in long, shaggy hair, generally brown, white, or gray in coloration, with the exception of their heads, which have much shorter, finer hair. Rothé have at least three horns, two on the tops of their heads (like a bull) and one smaller horn on their nose (like a rhinocerous); males also have an additional small pair of horns beneath their eyes. They have thick, strong tails which end in two horn-like spikes, used for defense. Their hooves, teeth, and horns have a shiny metallic quality and are extremely tough.

Rothé generally feed on the myriad fungi that grow in Kthonos, but when particularly hungry, they will resort to consuming meat, typically small insects or bats but there are many recorded cases of rothé cannibalism. Curiously, cannibalism in rothé does not seem to cause them any illness unlike most creatures, nor does it effect the edibility of their meat -- some have argued it even adds flavor. Some consider a delicacy the meat of a rothé fed on nothing but rothé meat its whole life.

Rothé are an important resource for the many cultures living in Kthonos. They have many uses as livestock: they are raised for their their meat, their milk, and their hair (which is woven into clothing), and they can be trained to seek out specific varieties of rare fungi, like a pig sniffing out truffles.

Rothé can, however, be territorial and uncooperative -- particularly wild rothé. This can easily be seen as rothé, when angered, spit like llamas or camels. However, this is no mere projectile saliva -- it is a foul-smelling glob of half-digested fungus regurgitated at high speeds. They can spit it fast enough to cause bruises when it hits you, and the smell is extremely difficult to wash out.
Naga

*"The naga, or "snakefolk" are truly fascinating. No other race is as varied as them. One could line a dozen naga up in a line, and not one individual would look much like another, some may be massive cobra-like people, some may look like humans with snake-like slits for eyes, some may appear like tall, reptilian kobolds. It's truly a wonder how this sort of variation can exist in one race alone. I must admit, the idea that the naga are some sort of draconic Blooded does not seem so preposterous to me. However, the idea that they're demonic in origin, does. I've met many naga in my travels, and while some where quite rude or abrasive, just as many were kind to me, and more than willing to help. Far from the absolute embodiment of hatred and evil demons are often described as."*

-*Patricia Morello, "On Ioglith and it's Many Facets of Civilization"*

## **Physical Traits**

Due to their varied nature, Naga can range greatly, from 6'4 at their shortest, to a towering 9 feet at their tallest (measuring from their base-to their head, rather from any sort of tail they may have) As their folk-name suggests, naga are very snakelike, but what form this similarity takes varies from each individual, and seemingly has no regard for typical genetic patterns. Some may appear like tall humans, but with scales and slit pupils; others are more reptilian, with tails and snake heads and thicker scales; still others resemble massive snakes, with arms from their torsos and just barely human-like faces and torsos. Some may be born with the body of a small viper, or they may look exactly like a human save that their head has a writhing mass of snakes growing from it, or their legs may grow out as twin snake tails, or they may appear like a multiheaded hydra. The only real common trait is the affinity with snakes, and snake-like creatures.

Their skin, much like every other part of them, tends to be varied. Primary colors are typically out, but any neutral or earth tone tends to be fair game.

Most naga are entirely hairless, though the more human-like individuals may have short hair atop their head or around their face.

### **Diet**

Naga tend to be carnivorous. They do not, despite rumours, prefer rodents over other meat, however.

## **Reproduction**

More snakelike naga typically lay eggs, their more humanoid counterparts typically give live birth. Regardless of method, a naga fetus typically takes around 8 months to mature.

## **Population**

Naga are somewhat rare- though not so rare as humans. They are typically found in the riverlands of the desert, especially within the kingdom of Anuket. Some may also be found in the mountains, or in the tropical regions of Magdalene.
Gnomes

*"Gnomes are an oddity. No one seems to have any strong opinions on gnomes, and, indeed, many people often forget they exist at all. They have no racial epithets, no stereotypes, no real... population center. I, as well, have very little to say on gnomes, except that their nondescriptness is... paradoxically remarkable."*

*-Patricia Morello, "On Ioglith and it's Many Facets of Civilization"*

## **Physical Traits**

In terms of height, gnomes are comparable to halflings. They can be anywhere from 3 feet to 4 feet tall. Gnomes are bipedal, and tend to have rounded, slightly thickset frames. Their ears are small, pointed, and extend horizontally from their head.

They tend to have golden, or brown skin, and those that dwell within Kthonos are said to have blue skin.

Gnomes tend to grow hair only on their head, face, and feet.

### **Diet**

Gnomes usually eat nothing but bread, or other grain-based foodstuffs.

## **Reproduction**

Gnomes give live birth, after a period of pregnancy that generally lasts 5 months. Most gnomish pregnancies result in 2 or 3 children. Though rarely only one child will be born.

## **Population**

No one seems to keep track of gnome populations, and there doesn't seem to be any nation where they are significantly more populous. They're everywhere, but they seem to have no real home to call their own.
What's So Great about Peter?

Sam's Grandpa Dima tells some pretty outrageous stories to Sam, Fred, and Samantha about his ancestor, Alexander Kikin — but, are they true? Fred and Samantha convince Sam to travel back to Russia in 1698 just in time to save Kikin (a member of the Russian guardsmen, the Streltsy), from the wrath of Peter the Great.
Corasetto

*"The corasetto are perhaps the greatest example of how cruel society can be to that which it does not understand. Corasetto are called "antfolk" because of their similarity to insects, and said similarity has cause them to be shunned by most of society. While their plight is perhaps not as dire as that of the ogres (a corasetto won't find difficulty simply entering a cities walls- merely living within them) it is still tragic to know that an entire race of people can become so ostracized just because people find them somewhat strange. If you take any lesson from this book, dear reader, please, do not judge others before you even get to know them simply because they look a certain way.*

-*Patricia Morello, "On Ioglith and it's Many Facets of Civilization"*

## **Physical Attributes**

Corasetto tend to be fairly average in height- they range from 5'2 at their shortest, to around 6'2 at the tallest. Corasetto resemble large, bipedal (though the specific insect they tend to resemble is disputed). Like the insects they resemble, they have six limbs- four arms the extend from their torso, and a pair of legs that extend from their abdomen. Their faces are as insect-like as the rest of them, with large compound eyes, and large pincers that help with eating. Their "skin" is more like a carapace, and is typically either brown or red, though those that dwell within Kthonos are known to be jet-black or silver.

Corasetto sexual dimorphism is particularly strong in comparison to other races. "Female" corasetto have a thick, difficult to pierce carapace over most of their body, almost like natural armor. Whereas "male" corasetto have a much softer carapace, and instead have large, vibrant wings that fold into their back.

Corasetto are completely hairless.

## **Reproduction**

Corasetto are incapable of breeding with any other race, due to the vastly different nature of their biology.

Corasetto reproduction works through a transfer of eggs. A "male" corasetto will produce a clutch of around 4-6 eggs in their abdomen, then, during mating, transfer the eggs to their partner, thus fertilizing them. After that the eggs spend two months in their "mother's" abdomen before she lays them, leading to an additional 4 months of incubation before the infant corasetto hatch.

## **Population**

Due to their appearance, many people in the more populated nations are somewhat put off by the corasetto, forcing them to live in smaller tribes outside of "civilization" if they wish to avoid discrimination. Even human groups tend to reject them. There are small populations of corasetto in the Kingdom of Anuket or the nation of Cannae, but they tend to be few and far between.