recursal/Fanatic-Fandom huggingface dataset:
Awakening

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**Awakening** is a metamorphosis attainable by certain species, greatly increasing their powers and changing other aspects of their being. The methods of initiating this process are numerous, and none are without risk. The awakened are considered by many to be in a state of higher being, although whether or not this is the case is ambiguous.

## Initiation

Awakening requires a tremendous surge of energy of some sort to go through one's body, killing the person in the process. If successful, the individual should come back from the dead, in awakened state. However, doing this through regular means has a very high possibility of converting one into an undead abomination.

A safer way of doing this is through the game of S\_\_\_B, where power is built up over time through attaining a game construct labeled "Experience", and the person dying on a "Quest Bed" to make all this energy jolt through the body, raising them from the dead, and entering them into the "God Tiers". This, of course, has the risk of dying before attaining enough experience, dooming one to fail.

## Awakened Properties

### Trolls (Alternian)

Insectoid wings with the same hue as their blood colour, allowing for flight. Praised as higher beings by the lower castes, seen as a threat by higher castes.

### Gridmasks

General levitation through magic. Unheard of by the majority of gridmask society.

### Negatives

Wings consisting of geometrical shapes with their mask colour on the tips. They have no practical use, however, and mostly serve as a sign of merit in their society.

### Martedians

A second pair of concealable arms protruding from the chest. They can be used for draining arcana. Martedian scientists have tried to forcefully awaken prisoners, only creating horrific and dangerous abominations.

### Binarellers

Uncontrollable teleportation, ability to get stuck in walls, occasional stretching of their bodies and overall very spazzy behaviour. Unheard of by their (lack of a) society.

### Inner Beings

If one were to experience Awakening, any Inner Beings will be forced out into the physical world.
Makina

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## Appearance

Makina has short white hair, and grey irises with black sclera.

## Story

Following in the footsteps of Zaion and Seira, Mak'na was dedicated to learning all types of dark and cursed magic.

## Abilities

* Strong Legs - Due to exercise, her kicks are very strong.
* Demon Purging Fire
* Strength-Sapping Dragon
* Mind Blast

## Traits

* Mystical Tranquility - Attacking her directly often results in the attacker being affected. When attacking physically, the attacker may become sleepier. When attacking with magic, the attacker may become more confused.

### Inventory

* **Penalty** **Kick** - A Kao Artifact. When kicked, can deal different types of light/holy or dark/unholy damage.
Mura

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## Mura Zeronius

### Relatives

Sauphara Zeronius (progenitor)
Revelian Zeronius (sibling)
Kuipter Zeronius (sibling)

## Story

In most timelines, Mura appears as one of the Ceronius Elites. He inevitably ends up leaving his post, either because the conquests ended in defeat, to find Revelian, to move to the peaceful planet Ludus, or a mixture of all three.

In most timelines it seems that Mura arrived on Ludus around the same time as Revelian did, and they both started living in the same castle. While in Alpha-Archaic and Nu, it is implied Revelian found and started living in the castle first, Saga and Beta imply that Mura found and was living in the castle some time before Revelian.

Again, in most timelines, Mura is killed by Kuipter early on into his invasion of Ludus.

## Appearance

Mura has a glowing magenta eye (red or hot pink in some depictions), a semi-transparent dark body with the appearance of stars inside, and hair that seems to merge with the rest of his body-- all features typical of a negative. Mura has long, styled spiky hair that covers part of his eye.

Mura normally wears an eggplant-colored overcoat with large, spiked shoulders, an off-purple mask to hide his mouth, a white button-up,

## Personality

Mura developed into his Elite Stage unusually early for a negative, and displays very distinct tendencies as a result. He is entirely disinterested in the act of conquest or collection, only having obliged to Sauphara due to his strong loyalty to his family. He's sometimes overprotective of his younger siblings, though he's able to be competitive with them for the sake of fun.

Mura enjoys sculpting, painting, music, and dance.

## Appendix

### Appearances

**🗛**: Trix 2: The War (statue), Corruption (mentioned), The Dark Emissary: Uprising (mentioned)
**B**: The Dunklort Report
**N**: The Planet's Shadow: Historical Tales of Ludus, The Kuipter Files: A Ludusian Crisis, Holiday Havoc: The Spirit of Rage
**Ƨ**: The Dunklort Report
### Trivia

* Mura's name was originally derived from "Muramasa," a sword Revelian owned long before the creation of Mura as a character.
	+ Before developed and finalized, Mura's only role was to be a random person who gave Revelian the Muramasa.
* Far prior to the invention of Mura as a character, a previous "third brother" of Revelian and Kuipter (to be an antagonist named "Lucifer") was proposed by ZoshiX, but immediately shot down. Mura's creator was unaware of this at the time.

## Gallery

Investigator Money's drawing of Mura dancingInvestigator Money's drawing of Mura revealing his mouthPhotograph of Mura and Investigator MoneyPhotograph of Mura and Investigator Money, colorizedDrawing of the Ceronus clan, in plushie formOutdated art of Mura, Rev, and Kui.
Binareller

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**Binarellers** are a fur-coated humanoid species found on Binaricka, a lush planet not far from Ludus. Notable characters of this species include Poisonshot and Tox, among others.

## Biology

Binarellers share a similar structure to that of Gridmasks, that is regarding the placement of most body segments and organs and their purpose. Members of the species are covered in a thick coat of fur, and have brightly colored eyes that faintly glow in lower light levels. Binarellers come in a large variety of sizes, some, like Poisonshot, being relatively small, yet others, such as a pre-demonization Beelzebub and Thristel-Immo, being quite large.

Binarellers are also adapted to breathe on their home planet Binaricka, so when traveling to other worlds they use specially developed drugs to allow them to breathe, which are usually used through inhaling them.

It is known that their bodies will not start to decompose until a long time after they have died, for whatever reason.

## Culture

Most Binarellers are peaceful groups of nomads who have banded together to protect one another and to search for a tribe that will take them in. Tribes in this culture are established by tribal chiefs, who earn their title after Awakening by giving themselves to one of the planets many Altars. Once a Binareller has earned this role, they are deemed able to start their own tribe and to take in groups of nomads to care for them. Young Binarellers are expected to go through physical training in order to protect their tribe from outside forces that threaten them.

## Members

#### Notable Canon

* Poisonshot Altari
* Thristel-Immo Altari

#### Minor Canon

* Tox Marttel
* Venomjab Malet
* Cocytus of Hellwaves
* Thinderchop Altari

## Trivia

* When Binarellers die, their blood and seed are excreted from their bodies in every direction.
The Battery

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The existence of **the Battery** is a phenomenon occurring across multiple Timelines. By default, one character per timeline is designated as the Battery, possessing great amounts of energy that manifests as "power" which "leaks" onto other subjects.

## Info

One individual per timeline is designated as "the Battery", becoming a source of an unidentifiable and nebulous energy that maximizes the traits and abilities of the affected. This energy increases exponentially as time passes. Once the Battery dies, the exponential growth of their power ceases, and all subjects affected by their energy slowly revert to their original state over a period of thousands of years.

The effects of this energy are difficult to explain except from a meta perspective: the self-defined characteristics of anything affected by the energy become amplified to an exaggerated sense. To provide an example scenario:

* In one timeline, a singer lives a normal life, with the highlight of their career being a performance for an important governmental figure. The singer has a minor altercation with a rowdy fan, which is negligible. None of these events are considered outlandish.
* In a timeline where said singer is the Battery, the singer's life is vastly defined by their singing, is one of uncanny highs and lows, and the highlight of their career comes in the form of a performance for the gathered leaders of the world. The singer is assassinated by an individual who had developed a parasocial relationship with them. The presence of all world leaders, on top of the singer's fans and new sympathizers for their murderer, launches a multi-faction world war. The singer's songs are used as anthems, weaponized during the war, and anthologized after the victors emerge. The singer is remembered forever on their planet, and their influence on other worlds lasts many generations. None of these events are considered outlandish.

### Power Creep

The energy from the Battery leaks out to people, locations, and the time periods that are most exposed to them in a process called **Power Creep**. The age of the Battery, alongside the exposure time to their energy, contributes to the amount of energy that applies itself onto a subject. It is important to note that considering points in spacetime are also affected by the Battery, energy tends to centralize heavily onto one fixed singularity: while there is still significant agency between the Battery and close power-crept actors, they tend to be affected by their own energies and remain close together at the same relative point.

### List of Known Batteries

Not every timeline may have a character known to be the Battery. In this case, it can be assumed that the Battery of said timeline is simply too far away by distance, time, or relation to other characters to be relevant.

* **🗛**: Jast
* **Φ**: Shenanigans

## Trivia

* The Battery was first introduced and mentioned in the Alpha-Archaic Timeline story *Corruption 2: The Story Nobody Expected*.
Cazius

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## Cazius Velgam

### Profession

Mob Boss
Railroad Operator

## Background Information

Cazius Velgam, more widely known under the alias "Magnus," is a prominent figure in Steckenburg's criminal network. Starting his career as a locomotive engineer and later being promoted to coordinating the city's rail network, Cazius used his connections to facilitate the smuggling of contraband and stolen goods across the region and make a handsome profit in the process. He would continue to leverage this position to command the respect and cooperation of those who require his services.

Magnus also maintains a network of cells that he uses to procure products to sell to others on the black market. These cells do most of the dirty work in return for being able to keep a portion of the spoils for themselves, as well as gaining elevated access to the city's transportation infrastructure.
Asterion

## Background Information

Asterion is one of several members of an enigmatic administrative body of unusually powerful beings whose purpose is to oversee Ludus (the exact scope of which may vary between timelines).

* Alpha-Archaic

In The Battle for a Universe: The Lost Relics, Asterion forms a co-operative relationship with Poxten in order to free themselves from a form of supernatural imprisonment, which was inflicted as the result of Asterion turning against the other members of their council and pursuing an extremist form of justice which would threaten the world in its current state. Poxten manages to collect some of the objects called relics needed to free Asterion, while a group consisting largely of the Heroes of Acceptance and friends collect the rest by following a stolen portion of Poxten's map. When the group goes to confront Poxten, the relics are joined and Asterion is freed. The heroes are no match for Asterion's power, and only emerge victorious due to a sacrificial effort from Poxten to destroy Asterion using the power core of Asterion's vessel.

## Appearance and Personality

Asterion's true form is unknown, due to them being concealed by a pearlescent white cloak and hood, part of an entirely covering outfit with teal and purple accents. The only parts of their form that can be seen directly are glowing cyan eyes, and occasionally tendrils of a light-like energy that are used as versatile limbs.

Asterion tends to have a very black-and-white form of thinking, viewing truths as formulas that must be true or false based on certain foundational axioms and rules. They are steadfast in their dedication to what they have calculated to be the ultimate principles, even when the results of doing so may seem unreasonable to others. In personal interaction, Asterion is generally emotionally impassive, having seemingly no care for the everyday goings-on of others or personal relationships. Their style of communication can vary from terse in typical conversation, from long-winded when tasked with describing abstract technicalities, but it is always precise and absent of subjective passion.
Chutney

## Background Information

**Chutney** is a Guardiant originally from Trotsky-7. Much of his past is never delved deep into. It is known that he spent years training in an esteemed restaurant on a planet known as Trotsky-7, where he learned to prepare lavish dishes in short order and to maintain a cheerful exterior. This is also assumed to be where he picked up his heavy accent and obedience. After Trotsky-7 was destroyed under unknown circumstances, Chutney relocated elsewhere, being hired by various organizations in need of chefs and often finding himself fired from them after creating dishes unpalatable to their species.

His voice, presumed to be a Trotsky-7 accent, is near-incomprehensible, with most others only hearing variations of "yee" in place of proper speech and "mizzer" in place of nouns.

### Appearance and Personality

Chutney is short for his species and described as "goofy-looking" by most, regardless of their familiarity with Guardiants. He is always seen in some form of chef attire unless directly instructed to do so by a superior.

Chutney, at least on the outside, is a calm and oblivious, upbeat individual. He is most known for his signature accent, consisting of fast, high-pitched speech that drops and drags syllables occasionally. He has an intense passion for cooking above all else, though is eager to help out others if not conflicting with his primary objective.

### Relationships

Chutney considers just about everyone he meets to be his friend, and will become blindly obedient to them so long as they do not directly "hurt his feelings" through physical violence or rejection/destruction of his cooking.

## Skills and Abilities

* Chutney is capable of turning any substance into a gourmet dish, though his own ability to consume remains unknown.
* In addition to being a master chef, Chutney knows a variety of light-based magic attacks and some additional minor spells.

## Appendix

### Trivia

* He is widely toted as Ludicrine's favorite/best character.
Hank

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## Hank VikGongor

### Relatives

Elizabeth (Mother)
Foszi (Father)
Iala (Aunt)
Jast (Cousin)
Katharita (Child)
Teteoh (Alternate Timeline Grandchild)

## Information

The son of Elizabeth and Foszi. Jast convinced Liz and Foszi to name their child Hank, after Hankvi. His pesterchum tag is **hungryAstronomer**.

## Story

### **A****l****p****h****a**-**U****n****a****l****t****e****r****e****d** Timeline Hank

Hank was born in this timeline after the end of the Unsplit timeline. He grew up on Genoskaya for a while, before later moving to Ludus, so as to help assist his cousin relative, Jast, with the state of distress the planet had been thrown into upon the events of the Reckoning.

Hank later became a part of the Ones Who Went Back, traveling back to a while before he was even born. After assisting the others in the group in preventing or solving the events that plagued the "doomed timeline", he was left to exist back to the day of the initial timeline split. From this point, he later traveled to his own home planet, Genoskaya, wanting to meet up with his parents once more, though he realized that at the time it would be a bad idea, as they would not know him, since he was not even born yet.

It is later known that, in the Alpha-Fixed timeline, he met up with another Serrangio, and had a child, who was named Katharita Berekoro VikGongor. It just so happens that his child was born on the same day when he was born in the Alpha-Fixed timeline.

### **A****l****p****h****a**-**F****i****x****e****d** Timeline Hank

This iteration of himself was born at the same time, unaltered by the Ones Who Went Back. His family later met with his Alpha-Unaltered iteration.

The version of Hank from the Alpha-Fixed timeline was the one who was taken to the Doomed Timeline in *To End a Miracle*.
Isles & Quint

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**Isles & Quint** (also known as **I&Q** or **IQ**) is a company founded by Zachary and Baxter. Their business, which is based in Steckenburg, deals with the sale of Monsters as protectors and companions, otherwise called "pets".

In the Alpha-Archaic Timeline, the company is known as **Isles-DeCurro** (or **IDC**), and is created by Zachary and Jast with the same goal.

## Background Information

### Employees

The following characters have been employed at Isles & Quint in at least one timeline (barring Phi):

* Baxter
* Cobalt
* Crone
* Delbin
* Delinius
* Gamelover
* Gründer
* Hankvi
* Jast
* Kwik
* Lazro
* Lugas
* Maxine
* Mori
* Nat
* Poisonshot
* Revelian
* Samuel
* Wodwick
* Zachary
Nickelodeon Schedule (June 15th, 2010)

This is the schedule for June 15th, 2010.

## Schedule

**Nick Jr (7am-10am)**

* 7:00am - The Fresh Beat Band - Rhyme Time (116)
* 7:30am - Go, Diego, Go! - Ocean Animal Rescuer (412)
* 8:00am - Max & Ruby - Max’s Froggy Friend / Max Gets Wet / Max’s Music (016)
* 8:30am - Team Umizoomi - Ready for Take-Off (113)
* 9:00am - Dora the Explorer - A Crown for King Bobo (409)
* 9:30am - Dora the Explorer - ¡Por Favor! (310)
* 10:00am - SpongeBob SquarePants - Nasty Patty / Idiot Box (044)
* 10:30am - SpongeBob SquarePants - Club SpongeBob / My Pretty Seahorse (042)
* 11:00am - SpongeBob SquarePants - As Seen on TV / Can You Spare a Dime? (047)
* 11:30am - SpongeBob SquarePants - Krabby Land / The Camping Episode (057)
* 12:00pm - iCarly - iSpeed Date (230)
* 12:30pm - iCarly - iCarly Saves TV (119)
* 1:00pm - Fanboy & Chum Chum - Brain Drain / Fanboyfriend (108)
* 1:30pm - Fanboy & Chum Chum - Chicken Pox / Moppy Dearest (109)
* 2:00pm - The Penguins of Madagascar - Little Zoo Coupe / All Choked Up (108)
* 2:30pm - The Penguins of Madagascar - All King, No Kingdom / Untouchable (121)
* 3:00pm - True Jackson, VP - Li'l Shakespeare (202)
* 3:30pm - Big Time Rush - Big Time Photo Shoot (108)
* 4:00pm - iCarly - iMight Switch Schools (122)
* 4:30pm - iCarly - iSaved Your Life (232)
* 5:00pm - iCarly - iCarly Awards (223)
* 5:30pm - SpongeBob SquarePants - Mermaidman and Barnacleboy IV / Doing Time (045)
* 6:00pm - SpongeBob SquarePants - Shuffleboarding / Professor Squidward (117)
* 6:30pm - SpongeBob SquarePants - Tentacle-Vision / I Heart Dancing (127)
* 7:00pm - Big Time Rush - Big Time Party (111)
* 7:30pm - Big Time Rush - Big Time Jobs (113)
Convivide

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## Convivide Kao

### Relatives

Mercuron Kao (Parent)
Linthe (Parent)
Jovialus Kao (Sibling)
Socilious Kao (Sibling)

Firstborn of Mercuron and Linthe. A very calm and caring individual. Convivide attended the Ludusian Witch Academy, where he was taught a vast number of magical spells. They specialized in illusionary magics, inspired by Mainyu of the Nightday, whom they chose to be their "ancestor". When the Nazcans took control of Ludus, Convivide was one of the founders of the ensuing resistance. Unlike their brother, they survived the Nazcan oppression. Didn't go to the Miracle timeline in favor of staying behind and furthering his magical capabilities.
Belphegor

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## Story

### **Alpha****-****Unsplit** Timeline

Belphegor was originally a simple Gridmask who lived on Proto-Storge. They are known to have had a facade child, Mainyu, with a currently unknown Oumeth. They are one of the six people who led factions of Epon sympathizers, before Gaia enacted her wrath by having Belphegor, the other five, and Satan be absorbed by the Arca Mala.

After escaping from the Arca Mala in the plane of Hell, Belphegor teamed up with Leviathan and Asmodeus in an attempt to conquer the entirety of the plane for themselves. However, as Asmodeus betrayed the two of them for Lucifer's legion, their plan began to fail. Though it is unknown how Belphegor feels about Asmodeus now, Belphegor does still commonly keep contact with Leviathan.

Along with the other Princes, they created a Prism Planet, which was Storge-Prime, in the Storge section of the Prism.

At some point after Minerva's death, their soul wandered into Hell and was captured by Belphegor, who then made Minerva loyal to them.

Later, when Mainyu, sent from the future by Issus, arrived in the relative past, and was later killed by Sanford, Belphegor recovered their child, though barred them from contact with the living for some time. Mainyu instead contacted Luciras via having Minerva be a messenger.

They also later "appeared" in Heaven to claim Thristel-Immo to be in Hell, due to their having Minerva as an Inner Being.

Due to having a low resistance to corruption, the planet Storge-Prime was victim to Lodin attacks after the creation of the OKTE by Apelpisia/Jacques Tenebrae and the Demon Shape. The residents (Gridmasks and Splationians) of this planet were later relocated to Ludus, which had all of its residents killed in the Dark Matter invasions, and Splationia, which was inhabitable but not yet inhabited by any species.

They later allowed their child, Mainyu, to join the other Ludusian Witches as a member, though knowing that this would lead to its death in the past.
Astra

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The content of this page is relevant to the Alpha-Archaic Timeline.

## Skills and Abilities

* Solar Manipulation - She has the power to draw in and manipulate solar energy. The absorption range is so great that she can take the power directly from her planet's sun. In the presence of a star that isn't Zvez, she can still draw energy from it, though her lack of familiarity may make her attacks weaker.
	+ Solar Whip - Astra can create a whip out of solar energy. This whip can singe, cut and bind targets.
	+ Solar Blade - When angered, Astra's Solar Whip tightens into a blade. With the heat and radiation of a star, the blade can cut through anything.
	+ Solar Flash - Astra can summon a wave of solar energy to blind her opponents.
	+ Solar Burst - When angered, Astra's Solar Flash draws more energy to the sun, to the point where it doesn't just blind opponents, it damages them with heat and radiation.

## Appendix

### Appearances

**🗛**: Wrapping Things Up, Wrapping Things Up: Epilogue (mentioned), Trix 3: The Story You Never Expected, The Dark Emissary: Uprising, Wrapping Things Up 2, Worlds in Ruin: A Time-Traveling Adventure
BabyTV Schedule (4th July 2005)

Launch

## Baby Chef and Other Stories

* 10:30 AM - Baby Chef
* 10:37 AM - Farzzle's World
* 10:40 AM - First Baby Songs
* 10:41 AM - Paint Me a World
* 10:46 AM - Hands Up
* 10:51 AM - First Baby Songs
* 10:53 AM - Jammers
* 10:59 AM - The Amazing World

## First Baby Songs

* 11:02 AM - First Baby Songs
* 11:04 AM - Bouncy Balls
* 11:10 AM - Baby Art
* 11:15 AM - First Baby Songs
* 11:17 AM - Booby and Booba
* 11:22 AM - Louie's World

## Art, Activity and Music Time

* 11:32 AM - Vegimals
* 11:37 AM - Baby Chef
* 11:44 AM - Tulli
* 11:47 AM - Hands Up
* 11:52 AM - Colours and Shapes
* 11:56 AM - First Baby Songs
* 11:57 AM - Jammers

## Magical First Discoveries

* 12:02 PM - Bouncy Balls
* 12:08 PM - Farzzle's World
* 12:11 PM - Louie's Friends
* 12:16 PM - Baby Art
* 12:21 PM - First Baby Songs
* 12:22 PM - Baby Giants

## Imagination Playground

* 12:32 PM - Bim and Bam the Animal World
* 12:38 PM - Puzzle Inc.
* 12:43 PM - First Baby Songs x3
* 12:46 PM - The Amazing World
* 12:50 PM - Who's it? What's it?
* 12:56 PM - Farzzle's World
* 12:59 PM - First Baby Songs

## Exploring with Louie's World

* 1:01 PM - Louie's World
* 1:11 PM - First Baby Songs
* 1:12 PM - Tulli
* 1:15 PM - 1, 2, 3, Tell a Story
* 1:20 PM - Baby Album
* 1:22 PM - Wooly
* 1:27 PM - First Baby Songs x3
Zekrys

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## Background Information

* Nu
In a section of the supplemental material for The Planet's Shadow, Zekrys catches Hankvi while lurking around and attempts to turn him in for a bounty. After a chaotic street brawl that severely injures Zekrys's arm and a long chase, Hankvi manages to escape with the help of some mysterious supernatural intervention.
Deity

Deities are supernatural beings who have powers over aspects reality, fate, or other concepts.

## History

Kao, Giajya, and Ukron are the three original deities who formed from the beginning of all things. They played very influential roles in all things, but most primarily in the creation of other deities.

## Culture

### Locations

Most deities will choose to live in Heaven, or within the Giajya Fragments. Others may choose to reside in random locations in outer space, or in whatever Separ Realm they prefer. Some deities are tied to very specific locations and must stay there.

Some of the most powerful deities transcend a state of limited physical existence, and cannot be accurately described as "existing" in any single location.

## Members

* Kao
* Giajya
* Ukron
* Captium
* Alísceia
* Dwin
Pareidolia

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## Pareidolia Liljequist

### Relatives

Iere Liljequist (progenitor)
Lucretia Liljequist (sister)
Karelia Liljequist (sister

## Background Information

**Pareidolia Liljequist** is a Negative of the Liljequist Clan.

## Appendix

### Trivia

* Pareidolia, like all of Iere's children, is named after a metal song. He shares his name with a Haken song.
Shakespeare

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## Physical Description

### Species

Gridmask
"Cyber Organic Ninja"🗛

## Story

* 🗛
* Λ

Shakespeare for a while had been a self-made mercenary, and upon the revival of Hatexi through the UFOs, he was seemingly recruited by them. After an escort mission to eliminate the Yellow Fishes of the Caverns failed, he showed up to eliminate Gamelover. Failing this as well, he silently monitored Trix from a distance instead. When Gamelover freed her from the barrier, Shakespeare warped in and killed her, provoking Gamelover to attempt to kill Shakespeare, however, he soon redeemed himself by giving a pretty deep speech to Gamelover, then promptly betrayed Hatexi. It was revealed as well that Shakespeare was forced to kill the Yellow fishes and Trix, as Hatexi had a special collar on him that allowed him to kill Shakespeare if he didn't do as he told.

Having been physically infirm all his life, Shakespeare's chronic illnesses rendered him weak. When he was young, he built himself a light mechanical exoskeleton to help him walk, and using this exoskeleton he joined The Ludusian Rangers at Steckenburg. He rose up the ranks of the Rangers quickly, and made a living hunting Monsters. On a routine excursion to Helc he was contacted by a certain organization who offered to cybernetically enhance his body, in return for his services. Shakespeare accepted, and left the Ludusian rangers to work as a mercenary. This organization ordered Shakespeare to work for the Blauxolm and to acquire Blauxolm DNA samples for them.

While working for the Blauxolm, Hatexi found out about Shakespeare's intentions and loyalties, and placed a shock collar on Shakespeare's neck to keep him in line. Hatexi used Shakespeare's monster hunting experience to have him eliminate a species of Yellow Fishlike-Monsters located in a cavern system along the southwestern coast of Okto-Gredile. He fought against Gamelover and killed Trix, but in the process Gamelover destroyed the collar Hatexi used to keep Shakespeare in check, allowing Shakespeare to switch sides. After helping Gamelover defeat Hatexi and the Blauxolm, Shakespeare disappeared to parts unknown.
## RPG Info

Shakespeare, being a ninja, has incredibly high speed (The highest out of all characters thus far, except for his bizarro counterpart Aristotle), and very poor defenses. His attack and magic stats are both rather adequate. He utilizes primarily dark and ice type attacks.

## Trivia

* According to DMSwordsmaster, "his alias Shakespeare is based off of his quick tongue and poetic nature."
Oumeth

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**Oumeths** are gas-based beings who roam many parts of the galaxy, originating from their home planet Vestiba. Notable Oumeths include Shenanigans and Linthe.

## Members

### Notable Canon

* Schounmund
	+ Shenanigans (Reincarnation)
* Linthe

### Minor Canon

* Croburit "**Blood Thief**" Nefaskind\*
* Jovialus\*
* Mainyu of the Nightday\*
* Rsifvolk
* Neattohr
* Gaunzauge
* Maynef\*
* Lord Itwonel\*
* Lord Juxtiar

### Supplemented Canon

* Nostrom
* Doccex
* Tanuki
* Ipull
* Kerrell
* Convivide\*
* Socilious\*
Landrusallen

*This page is a **stub**. If you are authorized to do so, please consider contributing to it.*

 Landrusallen (also referred to as Landru) is a planet and the main setting of the ⿻ Timeline. The planet is named after the historical empire of Landru and the settlement of Sufall. It is the Year 720.

## Geography

Almost the entirely of the planet is covered in water. The map depicts the only section where significant landmasses are present.

### Sveren

The northern region and culture; three islands surround a sea situated in the middle. Most of the population lives on the southern side of two islands towards the passage across Adarsk, separated from the cold north by a mountain range. People from Sveren are referred to as Sverenske, as is their language. Additionally, the culture has spread to the northeast of Adarsk across the passage.

### Adarsk

By far the largest landmass on Landrusallen. From the northern Sverenske cultures, interior civilizations, the southwestern seafarers, and the diverging countries of the former Landru empire, Adarsk is incredibly diverse. The southeast peninsula is notable for the tallest mountain range and the fertile plains to the south.

### Plegos (Archipelago)

Between Adarsk and Vayeth, Plegos is an archipelago consisting of seven larger islands. Many of the islands are controlled by larger countries from Adarsk and Vayeth.

### Vayeth

The second largest and southern landmass.

### Coppru

The northeast landmass, separated by a narrow strait from Vayeth. The lakes are a natural boundary between the southern forested region compared to the northern desert. The name Coppru comes from the copper found on the landmass.

## Culture

There are seventeen cities:

* Sveren: Glistefrozen
* Adarsk: Azjrakatara, Detropolis, Fallancer, Gitthúnder, Gridian, Miyózjic, Sedimere, Stormblue, Svansvēre
* Plegos: Aquaselance
* Vayeth: Dás Vientirouvos, Merita, Rention, Valling
* Coppru: Dás Jemen, Skythruss

Prevalent languages include Landen (insert English), Sverenske, etc.

## Trivia

* The -ru is a suffix used many countries, similar to -ia.
Problem Spoof

The content of this page is relevant to the Sigma Timeline.

You are one of the top pet salesmen in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly wakeful tonight.

What will you do?

> Retrieve arms.

You've already got arms, numbnuts!

You feel like you've heard this joke before.

> Chase tail for hours of fun and play.

Your floppy dragon tail *is* quite amusing...

...uh, you mean, no, what do you think you are, some kind of wild animal?

> Open your window and breathe the probably to some degree toxic air.

You let in a little "fresh" air through your very real window while gazing into the poorly drawn city below.

It's no Universe City, but it's a thriving place, and you helped grow it. Its not where you're from, but it feels like home.

>Take a look at the telephone.

You pick up the phone and prepare to prank call the local sandwich joint.

Without warning, the power cuts out and interrupts your call.

> Wield sword.

Why would you keep any weapons, let alone a sword in your office? Isn't that a clear safety violation?

There's a LARGE DECORATIVE FEATHER hung on the wall, and a KEY over there on the desk.

> Tickle someone to death with the FEATHER.

You equip the HEIRLOOM SWORD.

The familiar grip of its hilt fills you with the fortitude of your ancestors.

> Pick up the phone again to see if it turns the power back on.

Having a relatively poor concept of how electricity works, you pick up the phone again, hoping it's some kind of switch.

Unfortunately, nothing happens.

>

You frustratedly hang up the phone.

You decide to put the KEY in your pocket so you don't lose it.

> Use the key to open the door.

In an attempt to shoot the lock off of the door, you use your equipped weapon on the door.

> Retrieve FEATHER.

You attempt to dislodge the FEATHER from the door, but it seems to be stuck somehow.

Your VIM isn't high enough to pull it out.

> Look through the door window.
Raff

## Background Info

Raff grew up in rural Gredile among farmers. He took well to his surroundings, though his curiosity was not satisfied by learning the profession of his parents. As a result, he was sent away to a school in Steckenberg, where he would be able to learn more. While this was true, the school's treatment of students was not as pleasant as advertised. Raff found himself picked on, both for his rural background and over his awareness of other students' motives.

He found some peers in a group of Dwinean children attending the school, although they fared better against attempts to bully them than him.

[...]

## Appearance and Personality

Raff is of a fairly thin build, which makes him seem somewhat taller than he is, being only of average height. His hair is a darker shade of blond. Most of his outfits have a tendency to not stand out in particular, although over the course of his time spent around Katherine he acquires some more unusual attires.

Likely due to his rural origins and his experiences throughout his adolescence, Raff appears soft spoken and at times timid. Despite this, he is aware of what goes on around him, often focusing on details that seem out of place or otherwise unnatural. Though not an intellectual per se, Raff has an innate curiosity and learns more by intuition than methodical learning. He is not particularly extraverted, but has learned to adjust to situations and blend in, more strongly after encountering Katherine and bonding with her.

## Trivia

* Raff is shorter in height than Katherine, although still taller than her sibling Helena.
* His aura is **Myosotis**.
Ellona

*This page is a **stub**. If you are authorized to do so, please consider contributing to it.*

## Background Information

Ellona Nezhod was born in a rural community in Western Ludus, and was the first and only child of her two parents, who worked as farmers in this community. As was commmon in the region, Ellona's parents were also devout followers of Gaia, widely recognized as the god of life and bounty. Ellona's mother became terminally ill shortly after her birth, and her passing was blamed on Ellona by her father, who would also later blame her for seemingly unrelated misfortunes such as poor harvest yields and broken equipment. He would continue to resent his daughter over the course of time, wanting nothing more than to rid himself of the "cursed child" but never followed through due to a lingering sense of responsibility and the potential social reprecussions of abandonment.

As she grew and became more socially aware, Ellona began to resent her father in return, as well as the Church of Gaia, which she saw as guiding her father's rather strict guidlines on her behavior and negative attitude toward her mistakes. Later in her teenage years, Ellona finally fled her home to the nearest metropolitan area, hoping to start a new life for herself. Unfortunately, her lack of learned skills outside basic farming left her in destitution. She was eventually taken in by members of Steckenburg's underworld, who sympathized with her struggle and recruited her as a thief due to her agile and rugged nature.

After rejecting the Church of Gaia, Ellona did not turn away from spirituality altogether, but rather dismissed the concept of the organized churches, believing them to be only sources of demagoguery. She instead developed her own personal form of spirituality revolving around the god Chaos, who she claims to have personal correspondence with.

## Skills and Abilities

### Traits

* Murphy's Law - Those in the immediate vicinity of Ellona have a mysterious affinity for misfortune.

### Abilities

* Scythe/Sickle Combat - Elevated level of skill with bladed farm equipment in combat, such as scythes, sickles, and hoes.
Demon

*This page is a **stub**. If you are authorized to do so, please consider contributing to it.*
**Demons** are an unusual species known far and wide across the Universe, most if not all of them originating the the Separ Dimension.

## Biology

The majority of known demons have dark horns, of varying appearance. Their skin is usually within a shade of their auric colour. Their eyes are usually black instead of white, or of a full colour.

## Members

### Notable Canon

* Lucifer
* Mammon
* Asmodeus
* Satan
* Beelzebub
* Leviathan
* Belphegor
* Enyredies\*
* Merynis\*
* Mercuron Shamdon Kao

### Minor Canon

* Lilith
* Neptunel Lea
* Caledonia of the Highlands\*
* Mainyu of the Nightday\*

### Supplemented Canon

* Jovialus Kao\*
* Convivide Kao\*
* Socilous Kao\*
* Melyk Kao\*
* Linford Kao\*
* Plutonias Dae

\*Demidemons, or hybrids of a demon and another species.
Nickelodeon Schedule (October 28th, 1995)

This is the schedule for October 28th, 1995, when Nick or Treat occured. Schedule will be completed soon.

## Schedule

**Nick or Treat (8PM-10PM)**

* 8:00pm – The Secret World of Alex Mack – The Secret (NEW)
* 8:30pm – Aaahh!!! Real Monsters – O’Lucky Monster / Eau de Krumm (NEW)

* 9:00pm – Are You Afraid of the Dark – The Tale of Cutter’s Treasure (Parts 1 and 2)
BabyTV Schedule

# Févr. 2024

## Walter And Dude And Other Stories

1. Walter And Dude
2. Tutti Frutti
3. Welcome To The Island
4. Songs And Rhymes
5. Big Bugs Band
6. Songs And Rhymes
7. Dino And The Egg Hunt
8. Songs And Rhymes

## Charlie And The Numbers

1. Charlie And The Numbers
2. Teeny And Tiny's Classroom
3. Songs And Rhymes
4. Giggle Wiggle
5. Snail Trail
6. Happy Birthday To You
7. Toto's Kindergarten
8. Songs And Rhymes
9. Zeina's Detective Agency

## Art Activity And Music Time

1. Billy BamBam(Reboot)
2. Songs And Rhymes
3. Look What I Found
4. Snowies Fun And Frosty Guessing Games
5. Charlie And The Shapes
6. Songs And Rhymes
7. Little Lola Visits The City

## Magical First Discoveries

1. Mike's Bikes
2. Pix And Leo
3. Songs And Rhymes
4. Oliver
5. Beep Beep
6. Rocco

## Imagination Playground

1. Choopies
2. Happy Birthday To You
3. Mini Matinee
4. The World Is A Wonder
5. Songs And Rhymes

## Exploring With Yoyo The Magician

1. The Post Train
2. Jungle Book(BabyTV Show)
3. Songs And Rhymes
4. Songs And Rhymes
5. Ahoy Pirates
6. What A Wonderful Day
7. Stick With Mick
8. Songs And Rhymes
9. BabyTV Studios

## Discovering With Charlie And The Alphabet

1. Charlie And The Alphabet
2. Songs And Rhymes
3. Mini Matinee
4. Beep Beep
5. Giggle Wiggle
6. Songs And Rhymes
7. Dino And The Egg Hunt

## Play And Learn With Songs And Rhymes

1. Walter And Dude
2. Songs And Rhymes
3. Oliver
4. Toto's Kindergarten
5. Happy Birthday To You

## Guessing Games With Bath Tubbies(Remake) And Friends

1. Little Lola Visits The City
2. Bath Tubbies(Remake)
3. Jump Out Of Bed Sleepy Head
4. Songs And Rhymes
5. BabyTV Studios
6. Egg Band
7. The World Is A Wonder
8. Songs And Rhymes
9. Zeina's Detective Agency
10. Welcome To The Island
11. Teeny And Tiny's Classroom

## Family Fun Time And Rhymes

1. Mike's Bikes
2. Stick With Mick
3. Rocco
4. Billy BamBam(Reboot)
5. Jungle Book(BabyTV Show)
6. Look What I Found
7. Snowies Fun And Frosty Guessing Games

## Family Fun Time And Rhymes

1. The Egg Band
2. Pix And Leo
3. Songs And Rhymes
4. Tiny Bunch
5. BabyTV Studios
6. Ahoy Pirates
Umbra

*This page is a **stub**. If you are authorized to do so, please consider contributing to it.*

## Background Information

Umbra is a faun-like ex-resident of Pragma, one of several alternate realms that are traditionally inaccessible via conventional travel. After meeting Revelian, she becomes attached to him, and later flees to see him again, as well as to escape antagonistic ruling forces at home.

## Appearance and Personality

Umbra is a humanoid creature that in many ways resembles cervid and/or bovid creatures, notably her floppy ears, antlers, and hooved feet. She has a dark complexion and shoulder-length silvery hair, kept in an unmanaged but not unruly manner that slightly covers her face.

In general, she is mostly self-contained and solemn in nature, which can occasionally be interpreted by more friendly types as being rude and standoffish. Umbra tends to be very direct, often speaking blunty when she chooses to speak out, and prefers to brute force her way out of conflict.

## Relationships

### Revelian

* Umbra shares deep feelings of affection with Revelian, the development of which was facilitated in part by their ability to understand and ease each others own personal traumas, as well as curb their respective reckless tendencies.

### Zachary

* Umbra cares for Zach and considers him a close friend, but their relationship is strained at times due to the latter's unrequited feelings towards her.

## Skills and Abilities

### Abilities

* Firearm Specialist
* Animation? (in her FB trivia it's mentioned that she can bring inanimate objects to life, not sure if/where this is used or important)

### Inventory

* A collection of various weapons that aren't from a popular horror game, to be expounded upon later.
Mammon

*This page is a **stub**. If you are authorized to do so, please consider contributing to it.*
Template:Infobox

One of the Prince of Hell, second of the seven, who was absorbed by Arca Mala after leading a faction of Epon sympathizers. Escaped from the Soul Cage of Melalo along with the six others, within the plane of Hell.

They created the Pragma section of the Prism, as well as most of Pragma-Prime.

It is known that Aureus Lucrum is a devoted follower of them.
AFN Family Schedule (July 5, 2021)

The Nickelodeon schedule of November 24th, 2020 with the original classic Inspector Gadget series from WildBrain.

## Schedule

* 7:00am SpongeBob SquarePants - Goons on the Moon
* 7:30am PAW Patrol - Pups Save Thanksgiving
* 8:00am Bubble Guppies - Gobble Gobble Guppies!
* 8:30am Blue's Clues & You! - Thankful with Blue
* 9:00am Inspector Gadget - Monster Lake
* 9:30am Inspector Gadget - Down on the Farm
* 10:00am Inspector Gadget - Gadget at the Circus
* 10:30am Inspector Gadget - The Amazon
Coherine

*This page is a **stub**. If you are authorized to do so, please consider contributing to it.*

## Coherine Vesper Xenza Xerano Udvent Interdit ArBessel Antigram

### Affiliation

Soflini Family (Fmr. Associates)
Raptorco. (Associate)

## Physical Description

### Species

Serrangio

Coherine V. X. X. U. I. ArBessel Antigram is the Bizarro counterpart of Jast. He is a Class-A citizen due to his royal Serrangio lineage and his inherited family wealth. His pesterchum tag is **coherentDevil**.

## Personality

Coherine has always had a sort of po-faced attitude, always taking things bluntly and seriously. He gets noticeably vexed when shenanigans of any sort occur, which usually leads to his stuttering to increase about a hundred fold, to the point where he can barely get his complaints regarding said shenanigans across. He is also somewhat conceited, often looking down on lower-class citizens. As a sort of means to flaunt his wealth, he has been known to wear a variety of luxurious fur coats and hats, alongside bird masks (usually resembling a plague doctor mask). He also tends to carry around a thick, metal walking cane, which he uses to beat away rats and Class D citizens. The cane also doubles as a melee and a ranged weapon, since it is in fact a cleverly disguised high powered close range shotgun. However, he doesn't tend to use this weapon as often as he should.

## Story

Coherine was born a part of the royal Serrangio family. But he abandoned his life on their home planet due to him having no reason to live in such a hopeless place. He traveled to earth, where life was ideal, and soon met Toxicrebound. The two immediately befriended one another and became close friends. Since Coherine has royal links, he had enough money to support the both of them, but they still got jobs (And high-paying jobs, at that.) at RAM Inc.

During the Adamant incidents, Coherine had developed feelings for Adamant, but he quickly let go of them when one day he saw that Adamant had moved to live with Mavelus.

## Trivia

* Coherine has a tendency to fumble over words, as a nod to Poisonshot's "tranductor" incidents.
* Coherine has an aura of **oranges**.
* His hair wings are, in fact, artificial. In the infamous Portal Disaster, wherein 8^y was horrifically altered by a temperamental transdimensional rift, the altered 8^y lit Coherine on fire and caused his wings to be burnt off. It took forty buckets of water to put the fire out. Wherein afterwards 8^y ate all of the buckets. Repeatedly. It was reported that while lighting Coherine on fire, the altered 8^y shouted "HELL YA".

## Gallery

Coherine's previous design. (Those red things are not his legs, those are strings to a hoodie.)Coherine in Feastings Style.