recursal/Fanatic-Fandom huggingface dataset:
Missive from Wechi

The **Missive from Wechi** was presented at the 2015 Baronial Council in response to Baron Huinesoron's proposal of the founding of a new nation. Its text is as follows:

We, the People of Wechi,

* considering that the core of "The Eastern Dilemma", rather than being the absence of effective government, is the presence of ineffective government
* remembering that the Commonwealth of Wechi and the Republic of Iric are what they are, not because the Baronial Council of the Union of Plort decided that this is the best for Plort, but because the people of Wechi and Iric like to have it that way
* being aware that military rule and civil government should be kept separated
* firmly believing that the good people living in eastern Borrd and in western Iric know best what should be done to make these lands prosper
* trusting in the ability of aforementioned people to do what needs to be done on their own unless they are obligated to wait for governmental orders that never arrive
	+ because the Ops and Dars of Iric are too occupied with the flourishing communities in eastern Iric to even think about their sparsely populated Far West
	+ and the Barons active in the Council of Borrd, lacking the wisdom of the mostly absent Barons residing in eastern Borrd, do not actually know what is best for Borrd’s Far East

suggest that the Baronial Council of the Union of Plort should decide as follows:

1. A fifth nation shall be created in the Union of Plort
2. This nation shall be named "The Riding of Sittorese"
3. The Baronial Council shall define the exact boarders of The Riding of Sittorese, approximately between the Larninkurv Mountains and the river Sozeri, in such a way that the actual power held by the Ops and Dars of Iric and by the Council of Borrd over the lands they can reasonably be expected to reign in their current state are not diminished (much).
4. The Baronial Council may set general limits for The Riding of Sittorese’ civil government, such as
	1. this government shall be committed to the cause against the Marizu
	2. nobody who is not a resident of The Riding of Sittorese shall have a say in its government
5. The Baronial Council shall not try to assign a civil government for The Riding of Sittorese in any shape or form; this decision is to be left to the people of The Riding of Sittorese.

The Missive was signed by Baron Neshomeh, Dame eatpraylove and Hieronymus the hermit, non of the other known inhabitants of Wechi (Baroom and the Book Repairman) objected to it, thus it is the Commonwealth of Wechi's official position on the matter.

The 2015 Baronial Council decided that this is essentially what should be done, but, elaborating on number 4, that "the production and distribution of sufficient grain for the knights of Plort be considered a military matter, without the same applying to other grain grown".
Koewryght

Koewryght is in southern Barony Hieronymus, near the Reeveshun Ridge.

### **Location:**

Koewryght is located in Barony Hieronymus, and within the borders of the Riding of Sittorese.

### **Governed by:**

Koewryght is (probably) governed by a collective of Koewryghters. (Somebody should actually go there and check.)

### **Reference:**

Cowrite

**Koewryght** has been described as a market town bustling with life. Although it is not connected to any important trading routes, it may be of some regional importance for the underdeveloped southern part of the Riding of Sittorese.
Nihilo

**King Nihilo** is the ruler of Wugwah, an island north of Weab.

Formerly a knight of Gaf, when a queen rose from the ashes of its fall to unite much of the Gaf Diaspora under her rule he swore his sword and served loyally for some time. However, when this queen was revealed to be the troll Lolita, an ally of the Marizu, he declared rebellion, rallying many former lords of old Gaf to his banner. With this army, as well as aid from paladins of Somath-Aful and the powerful mage known as the Weaver of Inks, he was able to win the civil war, felling Lolita in single combat at the Battle of Hobaf and forming a new kingdom. He has ruled well in the years since, but of late it is said he has withdrawn into himself, leaving more and more of the tasks of governance to his trusted advisers. Sir Ekyl rode in the van of his battles for the throne, and fought alongside him for years afterwards, but serves him no longer.
Commonwealth of Wechi

## Wechi

Representing the people of Plort gathering to learn at the foot of the Larninkurv Mountains, lit by the golden dawn of enlightenment.

### **Ruled by:**

Theoretically a pure democracy. In practice, often run by Baron Neshomeh.

Map of all features in Wechi

The Commonwealth of Wechi, showing Castle Arkive (red), and the cities Manyuel and Andboc (grey).

### **Referencing:**

The PPC Wiki

The **Commonwealth of Wechi** is a scholarly nation, high in the mountains. It is governed, in theory, by pure democracy — every decision is made by popular vote of the inhabitants. In practice, given the difficulty of such frequent elections, per the Common Rule of Non-objection Baron Neshomeh makes the decisions until someone disagrees with her. Wechi honors the Constitution of Plort as well as its own particular mores and folkways. Its inhabitants worship many of the same gods as others in Plort, including Spelin and Kanun, as well as the just and powerful Gods of Wechi-Ah.

Wechi is dominated by mountains and highland moors. Since the opening of the harbor at Mei'n Payj, there is a good deal of traffic along the Hyparlink Route, but away from the Hyparlink and the major rivers, Wechi remains somewhat wild and untamed despite efforts to lay down common roads and other infrastructure. The Larninkurv Mountains are daunting to those who have never journeyed there before, and only a hardy few make their homes amid the wide, lonely moors. Even Baron Neshomeh's beloved husband, Phobos, rarely visits her in the remote highland castle of Arkive.

And yet, Wechi is a land of rugged beauty, and tales tell of marvellous visions that travellers behold on the moors. It is said that the native Wechians, known amongst themselves as Eddataurs, build stone monuments to the knights of Plort in the wilderness so that future generations might know of their glory. The knights of Plort are invited to visit and style their own shrines to their liking, but few find their way through the rough, undeveloped country.

## Barons

* Neshomeh
* Hieronymus

## Population Centres

### Cities

* Manyuel
* Andboc

## Landmarks

### Castles

* Arkive
* Kwendi
* Fanvik
* Scowler's Hermitage
* Ruins of Zeenotzed

### Libraries

* Hautew Gyd
* Lhyst
* Glausarie
* Fanvik Whirl

### Roads

* Hyparlink Route
* Iron Highway
* Castle Spur
* El-Jheycom Road
* Vaybek Road

## Geography

### Mountains

* Larninkurv Mountains
* Lhawgin Heights
* Obref Chain
* Mountains of Reverence
* Turaipod Heights
* Raeltym Mountains
* Auksidentym Chain
* Auriantym Chain

### Rivers

* Lhawjeck
* Plaht
* Chekin
* Navbah
* Blulenc
* Kattekri-tri

### Other

* Rhedlenc Marshes
* Umor Woods
Barony Huinesoron

Sable, between a mallorn eradicated argent with leaves Or and a retort argent with contents gules, a quill bendwise Or with shaft argent.

### **Ruled by:**

Baron Huinesoron

Map of all features in Barony Huinesoron

Barony Huinesoron, showing the castle (red) and the city of Borrd (grey).

The **Barony of Huinesoron** is currently in its third incarnation. The original barony was formed after the fall of Chaett, and lay in the east of the unified Protectorate of Plort; it was ruled at the time from Castle Pankae.

When the Republic of Iric was declared, Baron Huinesoron's domains shifted to the west, encompassing the land that would later be made the Refuge of Ozerbord, but also extending beyond its borders, into Borrd. This had the side effect of making the Borrd area of Huinesoron something approaching tax havens - the question of whether they answered to the laws of Borrd or of Ozerbord was usually decided on a case-by-case basis, and could thus be swung in one’s favour.

Ruled from Castle Kwenaya by Huinesoron as both baron and Lord Protector of Ozerbord, the barony was diminished when portions of its land were granted to barons Iximaz, PC, and Thanasius Ampelius. At the 2017 Council of Plort, after southern Ozerbord was claimed by the Confederation of Diskord, Baron Huinesoron again moved.

The barony now lies in eastern Borrd, between the city of Borrd and the river Karaktar. Its lands extend into the Riding of Sittorese.

## Population Centres

### Cities

* Borrd
	+ The capital of the Union is not actually part of Barony Huinesoron, being rather administered by the Council of Borrd.

### Towns

* Godreve
* Eksoeva

## Landmarks

### Castles

* Retben (Baronial seat)
* Ruins of Flayme (shared with Barony Neshomeh
* Ruins of Ofum

### Roads

* Hyparlink Route
* Coast Road
* Waterfall Road
* Godreve Road
* Great Western Highway

## Geography

### Mountains

* Larninkurv Mountains
* Raeltym Mountains

### Rivers

* Gotfik
* Staurilyn
* Plaht
* Karaktar
* Hoe'm Payj
* D'Jitalspass
* Disc
* Se-Vah
* Yuwebap
* Jid'ryv
* Jid'auks
El-Jheycom Road

The El-Jheycom Road runs from Vaekew to Andboc.

### **Description:**

The El-Jheycom Road crosses the Lhawgin Heights from Barony Kaitlyn to Barony Neshomeh.

### **Location:**

The El-Jheycom Road passes through Barony Kaitlyn and Barony Neshomeh.

### **Governed by:**

The El-Jheycom Road is administered by Barons Kaitlyn and Neshomeh.

The **El-Jheycom Road** runs from Vaekew in Barony Kaitlyn, through the Lhawgin Heights, to Andboc in Barony Neshomeh. It is one of the two roads linking the Protectorate of Borrd to the Commonwealth of Wechi. It passes through the small town of L'Urque.
Air'ihpotre

Air'ihpotre in the years before its fall.

The continent of Weab.

**Air'ihpotre** was a nation of the Scholars' Empire, on the continent of Weab. Its people were followers of the teachings of Jaikaiar, from the land of Autor. Air'ihpotre is now fallen; its last defenders are said to hold out in the Valley of Legendary Beasts.

## Geography

The known features of Air'ihpotre are:

* Hockwart
	+ The capital and chief fortress of the nation. It was watched by four Guardians: the Gryphon, the Raven, the Badger, and the Serpent. It fell to the Curse of the White Scorpion, and the armies of the Marizu League.

* The Valley of Fantastic Beasts
	+ This hidden valley was abandoned for centuries, but it was rumoured that Air'ihpotre was breeding new war-beasts there before the fall. The last holdouts are hidden in this area, waiting to reclaim their nation.

## The History of Air'ihpotre

Air'ihpotre was once a fair and prosperous land, spanning a vast swathe of north-eastern Weab. When the Marizu League rose, the coastal lands of Air'ihpotre were claimed by the breakaway state Roe Lin.

For many years, the war between the two nations raged. Air'ihpotre launched seven grand campaigns against Roe Lin, culminating in the Hallowed Campaign, but was never able to reconquer its lost lands. Fanvik-Neht and its allies provided armies for both sides, and it seemed the violent stalemate would continue indefinitely.

That was not to be. Practically overnight, Air'ihpotre fell entirely to the Marizu and was absorbed into Roe Lin. The Harmony Fleet landed vast armies to aid the Marizu; the walls of Hockwart were brought down by the Curse of the White Scorpion; armies of beasts from the Isle of Morn roamed across the land, and the Guardians of Hockwart were in league with them.

Rumours abounded that Jaikaiar, the spiritual mother of the land, had thrown her support behind the Marizu - that she had personally caused the downfall of Air'ihpotre. The truth of these rumours remains unproven.
Lighthouse Road

The Lighthouse Road runs from the Godreve Road to Castle Ngort.

### **Location:**

The Lighthouse Road runs through Barony Eshakhar, and within the Riding of Sittorese and the Protectorate of Borrd.

### **Governed by:**

The Lighthouse Road falls under the dominion of Baron Eshakhar.

The **Lighthouse Road** connects Ngort to the population centres of former Barony Cassie.
Book Repairman

The **Book Repairman** is a knight of Plort.

## The Tale of the Book Repairman

This knight started as an apprentice binder in the Federation of Academia, far from the nations of Weab, restoring the tomes which carried the words of the Academics (Bai-Yo, En'gleesh, Mats, etc.). From hearing the tales from other lands, he yearned to reach them, initially through voyages setting out from the Kingdom of Hearts.

Eventually, however, the Book Repairman learned of the mighty fleets of Plort, and the greater ease of access their ships provided to reach many different lands. Upon arrival, the Repairman did not settle in any one land, but traveled constantly from Iric to Wechi to Borrd, meeting and learning from the diverse peoples throughout Plort.

Initially, he yearned to serve chiefly as knight, and made scant few, overly-funded missions to some lands beset by Marizu. However, between the material investment in such voyages and the disappearance of his good friend July from the island, the Repairman eventually spent more and more time in Wechi. He has currently returned to his roots, repairing the records of knights of ages past, and ensuring word of their heroics lasts forever, that the future peoples of Plort might never forget what has come before.

Nonetheless, his campaigns against the Marizu are not yet at an end.
Godreve (Castle)

Godreve Castle lies in the town Godreve.

Seat of Sir Ekyl

**Castle Godreve** is Sir Ekyl's keep, from which he governs his fief, and once also handled Baron Cassie's duties whenever she was absent or unable to attend to certain tasks of governance. Located in what was once the heart of Barony Cassie and the Riding of Sittorese, Godreve is an imposing, well-defended castle atop a hill, from which it commands a good view of the surrounding countryside. The castle is best known for its vast library, which contains tomes on all subjects, written by authors from all over Weab and beyond, including knights, barons and civilians of Plort. Sir Ekyl has made it known that anyone living on the island of Konti-Nyuum is welcome to visit his keep and spend time in the library, be it to read the collection, or add to it themselves.

A town of the same name has grown around the castle and seems to be ever-expanding; with the establishment of the Riding and its increasing prominence, due at least in part to the (for now) completion of the Godreve Road, time will tell if the town might one day merit city status.
Glausarie

## Glausarie Library

The Glausarie Library is in the city of Andboc.

### **Description:**

The Glausarie Library is one of the great libraries of the Commonwealth of Wechi.

### **Location:**

The Glausarie Library is located in Barony Neshomeh, and within the borders of the Commonwealth of Wechi.

### **Governed by:**

The Glausarie Library is under the dominion of Baron Neshomeh.

### **Reference:**

Glossary

The **Glausarie Library** is one of the oldest of Wechi's libraries. Its first wing was built in the days of Baron Nenya. It has since been expanded by Baron Neshomeh.
Calbek

Calbek Mine is in the mountainous region of Barony PC

### **Location:**

Calbek Mine is located in Barony PC, and within the borders of the Protectorate of Borrd.

### **Governed by:**

Calbek Mine is under the dominion of Baron PC.

### **Reference:**

Call-back

The **Calbek Mine** is one of the three great mines which provide the knights of Plort with metal for their arms and armour. The disposition of the mines was a source of major contention during the founding of the Refuge of Ozerbord.
Obref Chain

The Obref Chain forms part of the border between Barony Neshomeh and Barony PC.

### **Location:**

The Obref Chaine lies between the Protectorate of Borrd and the Commonwealth of Wechi, and between Barony Neshomeh and Barony PC

### **Governed by:**

The Obref Chain falls under the dominion of Barons Neshomeh and PC.

### **Reference:**

Obvious, obligatory, or obscure reference (ObRef).

The **Obref Chain** is a mountain range in the Protectorate of Borrd and the Commonwealth of Wechi. The southern branch of the Mountains of Reverence, the Obrefs form part of the border between Borrd and Wechi. There are said to be many paths through them which can only be found by those in the know; the only official road crossing the chain is the Iron Highway.
Lord of Darkness

Vidya Gaym lies on the continent of Weab.

The **Lord of Darkness** is the ruler of a string of castles in the District of Eidsaf'twaer in Vidya Gaym. He is prone to being defeated by his nemesis, the Lord of Light, and driven from one to the other on a regular basis.

## The Lord of Darkness' Castles

* Castwolf
* Wolfreidi (one of the two most famous)
* Wolfarpiji
* New Wolfreidi
* Wolftino (the other of the two most famous, as well as the most massive to date and still expanding)
Edward the Swift

King **Edward "the Swift"** is the former ruler of Tivit. His rule has been described by Sir Ekyl:

"Once a capable ruler, with age he has fallen into tyranny and sloth, ruling entirely based upon arbitrary whims. When delegates from Plort came informing him of misinformation his realm was spreading about their lands and asking him to make a change, he branded them liars and invaders, sending soldiers to prevent any modifications from being made. He fears and hates Somath-Aful, seeing their influence behind every shadow since Tivit's fleets were defeated by the empire in five great battles; any criticism of his reign is treated as an attempt to betray the kingdom to Somath-Aful, resulting in banishment or execution."

King Edward ultimately chose to peacefully vacate his throne, leaving power in the hands of the duumvirate of Lord Drew and Lord Itcader.
Los Taelis

Los Taelis lies near the fonts of the Kattekri-tri in the Commonwealth of Wechi.

### **Description:**

Los Taelis is one of the new military centres of the island of Konti-Nyuum.

### **Location:**

Los Taelis is located in Barony Neshomeh, and within the borders of the Commonwealth of Wechi.

### **Governed by:**

Los Taelis is under the dominion of Baron Neshomeh.

### **Reference:**

*PPC: The Lost Tales*

Fort **Los Taelis** is one of the new military centres founded after the 2015 Baronial Council. It was, in somewhat hasty ways, established through contributions from many knights of olden times, but recently got an overhaul [1]. Several buildings of different functions, such as the Halley-Talia-Barracks or the Echo-Kat-Shooting-Range[2], named after knights of the past, are grouped around a central yard. The buildings are made mostly of brick-sized books, with an occasional scroll used as a sill or lintel; gables and thresholds are richly ornamented to give all facilities a consistent look.

Although there is a landing, the fort is not easily accessed by boat, since the upper Kattekri-tri is difficult to navigate. Most knights trained at Los Taelis prefer the journey on the Vaybek Road to sail against the Marizu from Mei'n Payj.

A chamber at Los Taelis serves as the provisional residence of Baron Hieronymus while the Scowler's Hermitage is still under construction.
Eshakhar

## Baron Na'Shirah

Oval, per pall purpure, azure, vert. An open book in centre Or with pages argent, an olive branch below proper, nine sparks above Or.

Ner purple, rena gold: canta nastar alta tera, white quill with gold stem, point outwards and curving to the left; canta miri, tiny blue bird; indil in fore, ball of fire with blue centre and red-to-orange flames, consuming the quills.

### **Weapons:**

Gurnirel and Naergondir (twin swords); word-based magic

### **Castle:**

The Castle of the Dawn (highlighted in red), though she still travels widely when possible.

### **Written by:**

Zingenmir

**Baron Na'Shirah**, formerly **Eshakhar**, is a Baron of Plort. A traveler born beyond the Mistwall, she once swore her loyalty to Lady Iximaz. She was originally knighted by Baron Araeph. Her barony lies in the Protectorate of Borrd and the Riding of Sittorese.

She carries the twin swords Gurnirel and Naergondir, among other things, rides a horse named Kozar, and has long studied words and at least one form of magecraft. In another tongue, she was termed Kayor-fayre, and now Zingen-mir. She has no plans to stop traveling entirely, although the barony rather curtails how far she can go and when.

During the (part magical) raising of her Castle of Dawn, Na'Shirah, then Knight Eshakhar, was given the news that she was now, unexpectedly, a baron. She was also given the task of wrapping up loose ends for her friend (in childhood, and later rekindled) Thanasius Ampelius. As she had thought to return to her former life as a knight errant upon completion of the Castle of Dawn, this all came as rather a shock.

Three years later, Na'Shirah (having chosen the name upon formally accepting her new barony) had completed the Castle of Dawn, bestowed several knighthoods (and slowly grown more comfortable with being able to do so), and returned to the castle after a period of travel with the intention to remain there for a time.

### Tales of Eshakhar

* "A Weary Traveler"
	+ After a long journey, Knight Eshakhar (and her horse, Kozar) reaches Keep De'endee and meets new Baron Iximaz and less new Baron Thanasius Ampelius.
* "Linguistics"
	+ Knight Eshakhar and Baron Thanasius share a meal and a serious discussion, with topics including their similar and different uses of wordcraft and other types of spells and the limits and consequences of performing them. Together, they grow a flower for the Lady Iximaz.
* "A Return to Your Roots"
	+ Homesick for her homeland, Knight Eshakhar visits Baron Thanasius, and discovers him to be a childhood playmate.
* "The Wandering Baron
	+ Over the course of three years, Eshakhar, now unexpectedly a baron, builds the Castle of Dawn, rearranges her life, and changes her name to Na'Shirah.
Arkive

Castle Arkive, shown (red) within Barony Neshomeh.

### **Location:**

Arkive is located in Barony Neshomeh, and within the borders of the Commonwealth of Wechi.

### **Governed by:**

Arkive is under the dominion of Baron Neshomeh.

Baronial seat of Neshomeh.

### **References:**

Neshomeh's archives.

**Castle Arkive**, the baronial seat of Neshomeh, sits alone in the highlands between the Larninkurv Mountains and the Turaipod Heights. Despite its imposing facade of smooth gray mountain stone, the doors of Arkive are always open to visitors of good will. Within are the Hall of Ancient Records, Neshomeh's personal library, and the Hall of Song, where Neshomeh holds the merry Festival of Filk each midwinter.
Common Rule of Non-objection

The **Common Rule of Non-objection** governs how decisions are made in the Commonwealth of Wechi. In theory, Wechi is a pure democracy where everything should be decided by popular vote. In practice, a necessary decision can be made by any inhabitant of Wechi, and it is valid until someone disagrees and a discussion and eventual vote must be held.

Since experience is highly valued in Wechi, the populace usually waits for persons who have been around longer than anybody else to make the decisions, unless there is an urgent need for immediate action.

By an application of the Common Rule of Non-objection, the archivist’s apprentice attempted to act as a stand-in for the absent Baron Neshomeh and "by common non-objection Wechi’s delegate at the 2015 Baronial Council of the Union of Plort".

The Common Rule of Non-objection and support by a single knight, who had also signed the Missive from Wechi and thus confirmed her abode in the Commonwealth, also enabled the 2015 Baronial Council to establish the military facilities of Los Taelis.
Lhyst

## Great Library of Lhyst

The Great Library of Lhyst is in the city of Manyuel.

### **Description:**

The Great Library of Lhyst is one of the great libraries of the Commonwealth of Wechi.

### **Location:**

The Great Library of Lhyst is located in Barony Neshomeh, and within the borders of the Commonwealth of Wechi.

### **Governed by:**

The Great Library of Lhyst is under the dominion of Baron Neshomeh.

### **Reference:**

Lists

The **Great Library of Lhyst** is one of the largest and most frequented in Wechi. It has two large wings.

The Vixion Wing is devoted entirely to historical tales: tales of the Protectorate of Plort, tales of the Marizu, and tales of other faraway lands can all be found here. These records are much sought after by those who wish to study the strategies of knights who came before them or to familiarize themselves with the foul workings of the enemy so as to strike at them more precisely.

The Efrydding Wing is the larger of the two, and it is divided into three parts: the Hall of Folk, the Hall of Steadings, and the Hall of Mathoms. Here one can study just about all there is on record of the people, land, and artefacts of Konti-Nyuum.

Much of the collection of Lhyst was formerly held in the Principality of El-Jheycom. When that nation fell, it is said that its citizens banded together to carry the precious records into the mountains, to the friendly city of Manyuel.
Goch't

Goch't is in southern Barony Eshakhar.

### **Location:**

Goch't is located in Barony Eshakhar, and within the borders of the Riding of Sittorese.

### **Governed by:**

Goch't was already governed by the Knight Eshakhar even before she became the local Baron.

### **Reference:**

Google Chat

**Goch't** is a small town which sprung up around the Castle of the Dawn.
Gu-Gel

The river Gu-Gel forms the border between Barony Iximaz and Barony Phobos.

### **Location:**

The river Gu-Gel lie within the Protectorate of Borrd, between Barony Iximaz and Barony Phobos.

### **Governed by:**

The Gu-Gel falls under the dominion of Barons Iximaz and Phobos.

### **Reference:**

Google

The **river Gu-Gel** is formed at the joining of the rivers Wep and Friwep, and marks the eastern boundary of Barony Iximaz. The growing harbour of Critta-Kalthin is situated at the mouth of the Gu-Gel.

The Gu-Gel is known for its boat people, who sail up and down, searching the currents for anything that might be of use. Due to their living outside the baronies proper, they also serve as Borrd's unofficial banking service - the security of their vaults is famous, though they do ask a lot of personal questions...
Medyantur

## Castle Medyantur

Castle Medyantur, shown (red) within Barony VixenMage.

### **Description:**

Castle Medyantur was the baronial seat of Baron VixenMage.

### **Location:**

Castle Medyantur is located in the Riding of Sittorese, in Barony Larf.

### **Governed by:**

Castle Medyantur is now under the dominion of Baron Larf J. Stockins.

Former baronial seat of VixenMage.

### **References:**

Mediator

**Castle Medyantur** was the castle of Baron VixenMage.
Baroom

**Baroom** is a civilian of Plort.

## The Tale of Baroom

Baroom came to Plort after long wandering through Weab. She settled in Wechi, in the woods of Umor, among the foothills of the Mountains of Reverence. Her dwelling is not called Wellinghall and she is known to travel along the rivers of Borrd. She spends her time watching. She has a deep hatred for mangled language and tries to seem as a witch of Prashette.
Araeph

Argent, a pen gules with features Or.

**Araeph**, the longest-serving baron in the history of the Union of Plort, lived in the castle Retben, close to the capital city.

Araeph's barony shifted its borders over the years. Her first baronial seat was in the Temple of Kanun, at the heart of the former domain of Triumvir Bast. With the shifting of the boundaries, Araeph moved across the river to the Temple of Spelin, Bast's own stronghold, and some years later to the city of Borrd itself. A rise in sentiment among the people of the Union that Borrd should not lie in any one baron's control led to her final move to Retben, as the fifth inhabitant of that oft-renamed castle.
Barony Kaitlyn

Or, between a heart gules and a sacred flame gules on altar sable, a fess sable with staff bearing a three-note arpeggio in G argent.

### **Ruled by:**

Baron Kaitlyn

Map of all features in Barony Kaitlyn

Barony Kaitlyn, showing the Bodldops Hospital (yellow) and Vaekew (grey).

### **Referencing:**

Kaitlyn

**Barony Kaitlyn** is one of Plort's newer baronies. Kaitlyn has recently been created baron over the former El-Jheycom, in the Protectorate of Borrd. She is, however, a non-administrative baron, and is not entitled to vote in either the Council of Borrd or the Council of Plort.

## Landmarks

### Structures

* Bodldops Hospital (baronial 'seat')
* Snowbound War Memorial

### Roads

* Hyparlink Route
* El-Jheycom Road

## Geography

### Mountains

* Larninkurv Mountains
* Lhawgin Heights

### Rivers

* Karaktar
* Chekin
Batveg Mountains

The Batveg Mountains form the border between the Refuge of Ozerbord and the western Confederation of Diskord.

### **Location:**

The Batvegs fall between Ozerbord and the Diskord, and form the northern border of Barony PC.

### **Governed by:**

The Batveg Mountains are governed by Baron PC.

### **Reference:**

Badfic

The **Badveg Mountains** are the range of mountains which divides Ozerbord from the western Confederation of Diskord. The Spalchik Lowlands, to the north, are significantly higher than the Geymez Plateau to the south. No-one is quite clear on why the names are the way round they are, though rumours abound of drunken parties in the castle Jenerel'stor during the time of Baron Leto.
Barony Thanasius Ampelius

Argent, a raven volant azure.

Map of all features in Barony Thanasius Ampelius

Barony Thanasius Ampelius, showing the Monastery of Spectacle (red).

The **Barony of Thanasius Ampelius** was a barony of Plort. In its latter days it was split into two parts, the older in the Refuge of Ozerbord, the newer in the Riding of Sittorese. It included the sky-ship-building town of Skypcht.

## Population Centres

### Towns

* Skypcht
* Goch't

## Landmarks

### Castles

* Monastery of Spectacle
* Castle of the Dawn

### Roads

* Sky Road
* Godreve Road
Dizzy Chord

A **Dizzy Chord** keystone is a magical device used for long-distance communication. It allows its users to access a number of Magic Circles, which they can speak freely in.

The Confederation of Diskord makes widespread use of Dizzy Chords, especially in keeping contact between the eastern and western halves of the nation.
Herr the Bard

**Herr the Bard** is a knight of Plort.

## The Song of Herr the Bard

Hear ye, hear this tale of a wand'ring bard,

He who formed a life, rather avant-garde

He will sing a part of his life-song now,

And he will tell you much, I fear, a shortened tale of how

His life would never at all remain, by any stretch, unscarred

From a small Vaekewian lumberyard

Songs of heroes, and of the vices they sparred

Sung by this youthful man with a lightened brow

Hear ye, hear this tale of a wand'ring bard,

He who formed a life, rather avant-garde

He will sing a part of his life-song now,

As his songs became grand and rather hard,

He took his song to the world at this church's yard;

But while there, he heard a tune quite low-brow

And found such verse that quite good taste would quickly disallow;

With music terse, and words debased, these verses he'd bombard

Hear ye, hear this tale of a wand'ring bard,

He who formed a life, rather avant-garde

He will sing a part of his life-song now,

And he will tell you much, I fear, a shortened tale of how

His life would never at all remain, by any stretch, unscarred

---\*\*---\*\*---

He went out to the world, and he saw the knights of yore

And decided then to join them, braving all the blood and gore,

His sword hand was quite steady, even though he would not dare,

To admit his sword-hand raised high, from a special temper flare

But even so he fought this fight, as any good knight would,

A warrior 'gainst Marizu, he would fight for forces good.

And yet a doubt assailed him in a time of inner strife,

A doubt that made him flee the world, and seek advent'rous life,

And yet he felt a hole inside which grew each lonely day,

How could he have let himself be led astray?

He went out to the world, and he saw the knights of yore

And decided then to join them, braving all the blood and gore,

His sword hand was quite steady, even though he would not dare,

To admit his sword-hand raised high, from a special temper flare

But even so he fought this fight, as any good knight would,

A warrior 'gainst Marizu, he would fight for forces good.
Inter'Nelerors

The **Inter'Nelerors** are terrifying monsters which occasionally assail Borrd. Three-winged and dripping incarnate darkness from their hourglass-shaped bodies, they may be defeated by the magical art of Pro'gramman, or by appeal to Kanun Syorn and Spelin Tam-Ara. When they descend from the Mistwall, the people of Plort flee beyond the Larninkurvs.

## Tales of the Inter'Nelerors

* The Scourge of Inter'Nelerors, wherein the plight of Borrd's people is seen.
* Not Exactly a Coup, wherein Sir Tomash banishes the Inter'Nelerors from Ozerbord forever.
Andboc

Andboc is in western Wechi.

### **Location:**

Andboc is located in Barony Neshomeh, and within the borders of the Commonwealth of Wechi.

### **Governed by:**

Andboc is run by the people of Wechi; it is under the military authority of Baron Neshomeh.

### **Reference:**

The PPC Handbook.

The quaint city of **Andboc**, distinguished by its shell pink and teal roofing tiles, was founded by the Baron Nenya and her noble sister, Rosie. Nenya's baronial seat, the Castle Kwendi, and the Glausarie Library are located here. Sadly, Andboc suffered heavy losses in the Great Jheyostie Plague and never quite recovered, despite the aid sent to them from Arkive.
O-Road

The O-Road runs from the Protectorate of Borrd into the Confederation of Diskord.

### **Location:**

The O-Road passes through Borrd and the western Diskord, and through Barony Phobos and Barony PC.

### **Governed by:**

The O-Road falls under the dominion of Barons PC and Phobos.

The **O-Road** runs from the city of Odolotos to the town of Ozerbord. It passes through the Pass of the Five in the Wattuf Mountains. It forms part of the trade route between the western Confederation of Diskord and the Protectorate of Borrd.
Mei'n Payj

Mei'n Payj is in southern Wechi.

### **Location:**

Mei'n Payj is located in Barony Neshomeh, and within the borders of the Commonwealth of Wechi.

### **Governed by:**

Mei'n Payj is run by the people of Wechi; it is under the military authority of Baron Neshomeh.

### **Reference:**

Main Page.

**Mei'n Payj** is the only port town in the Commonwealth of Wechi. In the past, Wechi was nigh unreachable from the sea, but gradually, hardworking Wechians (known amongst themselves as Eddataurs) cleared the reefs around the mouth of the River Navbah and founded the port of Mei'n Payj. The Hyparlink Route lands in Mei'n Payj, then follows the river Navbah north through Manyuel, to the Larninkurv Mountains, through Vaekew, and on to Borrd.
Constitution of Plort

The **Constitution of Plort** is the document laid down by Protectors Jay and Acacia when they founded the Protectorate of Plort. It serves as the basis for the constitutions of most nations of the Union of Plort.

The original manuscript of the Constitution was held in the city of Odolotos until that city was destroyed by earthquake. Since then, it has been held in the great Library of Lhyst in Manyuel, Wechi.
Aila vyn Sini

**Aila vyn Sini** is a civilian of Plort.

## The Tale of Aila vyn Sini

Aila vyn Sini came originally to Plort in pursuit of rumours and fragmented stories of they who resist the scourge of the terrible Marizu, upon whom she looked with loathing, though without understanding of why it was so. It took her some time before she found her way, but after wanderings through Fanvik-Neht and the smaller Aohtree, she came upon a tale of the City of Ofum, which included a wandering set of directions to the Commonwealth of Wechi. She resided therein for some time, combing the archives of Neshomeh before tentatively setting out to wander in Borrd.

She still wanders there, finding herself often congratulating those knights recently returned from the slaying of Marizu, but not brave enough to attempt to face the menace herself, as she doubts her skill with arms and seeks to improve before attempting to become a knight. Her occasional returns to Wechi are quiet, and often for the sole purpose of returning to the archives, but she is forever expressing support of all that catches her eye, both in Wechi and in Borrd.
Kingdom of Chaett

The Kingdom of Chaett occupied the territory which now constitutes the Republic of Iric, plus the southern parts of Barony Cassie.

The **Kingdom of Chaett** was the first to break away from the ancient Protectorate of Plort. It was noted - both positively and negatively - for its lax laws and morals. Eventually it reunited with Plort, at which time the barons began to be elected, rather than appointed. The majority of its territory lay for a long time in the Republic of Iric, which considers itself a successor to Chaett. Following the collapse of the Republic, the Riding of Sittorese now lays claim to all the lands of Chaett.
Gaf

**Gaf** was an island nation close to Konti-Nyuum, off the north coast of Weab. An ally of Plort, it sank during a great earthquake. Notable former knights, lords, and personages of Gaf include King Nihilo of Wugwah, the Weaver of Inks, Lolita in her human guise, and Sir Ekyl, prior to his arrival at Konti-Nyuum.
Barony PC

Per bend, vert and argent, between a double-headed axe Or and a bitten apple gules with leaf vert, three closed books argent on a bend sable.

### **Ruled by:**

Baron PC

Map of all features in Barony PC.

Barony PC, showing Castle Worhkshap (red).

### **Referencing:**

PoorCynic

**Barony PC** includes the great mines of western Borrd, and the Umor Woods. It spans the western portions of the Protectorate of Borrd, and the western, Geymez region of the Diskord.

## Population Centres

### Towns

* Combyuta
* Karrdh
* Ozerbord
* Risersh
* Skypcht

## Landmarks

### Castles

* Worhkshap (baronial seat)
* Ba-Korp
* Maklaur
* Monastery of Spectacle
* Ruins of More Owls

### Roads

* Air Way
* Copperway
* Iron Highway
* O-Road
* Sky Road

### Others

* Temple of Spelin
* Trevaya Mine
* Calbek Mine
* Wurtplai Mine

## Geography

### Mountains

* Batveg Mountains
* Obref Chain
* Purmeshun Range
* Mountains of Reverence
* Wattuf Mountains

### Rivers

* Lhawjeck
* Ponchuashun

### Others

* Geymez Plateau
* Pass of the Five
* Umor Woods
Air Way

The Air Way runs east-west through the Confederation of Diskord, and extends into the Refuge of Ozerbord.

### **Location:**

The Air Way runs within the Diskord and Ozerbord.

### **Governed by:**

The Air Way falls under the dominion of Baron PC.

The **Air Way** is a road primarily in the Confederation of Diskord. From the town of Ozerbord, it runs west, through the small towns of Karrdh and Combyuta. The northern branch, crossing the Batveg Mountains to arrive in the town Emaille, is little used nowadays.
Juliette

Azure, a cog Or.

**Juliette the Fourth** is a baron of the Union of Plort, resident in the Riding of Sittorese. She was formerly known as Dann.

## The Announcement of Juliette

Baron Juliette's first announcement of her new identity was relayed by Baron Huinesoron of Ozerbord, in the tale known as Sea Change. The full tale of what passed may be heard in the taverns of Borrd.

## The Ancient Tale of Dann

The wizard Dann watched across the lands of Iric and Borrd quietly, only rarely appearing in Borrd outside the festival times.

Dann was found in La Wunj frequently in the evenings, after tending the exotic trees and blossoms of the Kar'eer forest all day. After a lab accident involving one of the regular La Wunjers, he occasionally took the form of a black housecat rather than his normal arcane attire.
Barony Phobos

Per bend sinister, sable and azure, between daggers bendwise argent points inward, on a bend sinister argent four dice gules each depicting six pips argent.

### **Ruled by:**

Baron Phobos

Map of all features in Barony Phobos.

Barony Phobos, showing Castle Cokirt (red) and Odolotos (grey).

**Barony Phobos** was originally created from parts of Barony Neshomeh, and has since expanded to consume the former Barony Laburnum.

"The west of Borrd is not so wild a place as other regions. The land was settled in the days of the knights Jay and Acacia, and it is bordered by strong allies. The people of the region are, for the most part, an industrious and creative lot with many artisans and craftspeople among its citizens.

"The border the barony shares with Baron Huinesoron's is often the site of minor skirmishes. While little damage is ever done in these clashes, some treaties have resulted."

## Landmarks

### Castles

* Cokirt (baronial seat)
* Ruins of Ofum

### Roads

* Great Western Highway
* O-Road
* Knights' Road
* Coast Road

## Geography

### Mountains

* Wattuf Mountains
* Purmeshun Range
* Hustit Range

### Rivers

* Graymar
* Ponchuashun
* Gudryting
* Gotfik
* Wep
* Friwep
* Gu-Gel
Critta Spur

## Critta Spur

The Critta Spur runs from the Coast Road to Critta-Kalthin.

### **Description:**

The Critta Spur runs from the Coast Road to Critta-Kalthin.

### **Location:**

The Critta Spur lies within Barony Iximaz, and in the Protectorate of Borrd.

### **Governed by:**

The Critta Spur falls under the dominion of Baron Iximaz.

### **Reference:**

None.

The **Critta Spur** is the road to Critta-Kalthin.
Copperway

The Copperway runs north-south through the western Confederation of Diskord.

### **Location:**

The Copperway runs entirely within the Confederation of Diskord, and within Barony PC.

### **Governed by:**

The Copperway falls under the dominion of Baron PC.

The **Copperway** is a road in the Confederation of Diskord. It runs south from the town of Ozerbord, eventually passing through a great tunnel bored through the Wattuf Mountains. It links the various portions of Barony PC.

The Copperway is one of the trade routes of western Konti-Nyuum. Goods from the Calbek, Trevaya, and Wurtplai mines travel up it to Ozerbord, where they can be shipped over the mountains to Odolotos and the harbour at Critta-Kalthin.
Odolotos

Odolotos, shown (grey) within Barony Phobos and the Protectorate of Borrd.

### **Description:**

Odolotos is an ancient city on the river Gu-Gel. It sits in Barony Phobos, on the border with Barony Iximaz.

### **Location:**

Odolotos is located in Barony Phobos, and within the borders of the Protectorate of Borrd.

### **Reference:**

Oddlots

**Odolotos** is a city located in the Protectorate of Borrd. It was the second city build on the island of Konti-Nyuum, and at one time was the second-largest. Following an earthquake, the city had to be rebuilt from the ground up by workers from Wechi and Ozerbord.

The Constitution of Plort was once housed in Odolotos.
Airi-junal Islands

The **Airi-junal Islands** lie between Konti-Nyuum and Autor. Many of the isles are empty or sparsely inhabited. Those who wish to migrate from Weab to Autor often spend time in the Airi-junals in between.

## Known Islands

* **T'ihihihi** is the Airi-junal island closest to Konti-Nyuum.
	+ *"It is populated by the most jubilant savages- Baron, they never stop laughing! I have seen them in the full furor of their joy, and it is terrible to behold!"* - the discovery of T'ihihihi by Alleb the Odd Knight

* **Airi-junal Uf Buk** was settled by the Tungsten Monk, who now dwells there.
Bravneit Mountains

The Bravneit Mountains form part of the border between Barony Juliette and Barony Larf.

### **Description:**

The Bravneit Mountains form part of the border between Barony Juliette and Barony Larf.

### **Location:**

The Bravneit Mountains form part of the border between Barony Juliette and Barony Larf and part of the border between the Riding of Sittorese and the Confederation of Diskord.

### **Governed by:**

The Bravneit Mountains fall under the dominion of Barons Larf J. Stockins and Juliette.

### **Reference:**

The old Bravenet chat

The **Bravneit Mountains** have been referred to as the "Spine of Iric", enclosing the riverlands where the former Republic's capital can be found. The range stretches southwest from Konti-Nyuum‘s northeasternmost peninsula to the edge of the Kar'eer Forest. Many of the rivers that flow through former Iric find their source somewhere in this range.
Critta’

Critta' is on the eastern border of Barony Iximaz.

### **Location:**

Critta' is located in Barony Iximaz, and within the borders of the Protectorate of Borrd.

### **Governed by:**

Critta-Kalthin is governed by Lady Iximaz. Its mayor is Dark Civilian Aakmal.

"Rezeki Jauh dan Dekat Kita Sama Nikmati"

### **Reference:**

Malay language word.

**Critta'** is a small town founded on the delta of the Gu-Gel by Dark Civilian Aakmal as an industrial hub. It is now part of the town of Critta-Kalthin.

   "...a small town, Critta' (Ch-rit-ta'), where industry is to be done with the least cost to achieve best quality and highest profit. We have trouble setting up shop at first, but the ability of orcs to improvise and men to make life comfortable are most underrated. Many come to buy our textile, and soon some orcs and men begin to craft fashionwear based on the memories of our former homeland."

"The Delta would be filled with cotton fields, short-season paddy fields, and kangkung patches. We do try to plant other seeds that we brought before, and some are growing with moderate success, such as chillies, misai kucing herb, and longbeans. These plants are in pots inside the castle's greenhouse. The area is surprisingly grassy to us, considering that in our homeland, deltas are usually also mangrove forests. Wonder why is that."
Confederation of Diskord

The flag of the Diskord is filled with symbolism.

Map of all features in the Diskord's two halves

The Confederation of Diskord, showing all cities and baronial centres.

The **Confederation of Diskord** is the newest nation in the Union of Plort, and considers itself a successor to the Republic of Iric and the Kingdom of Chaett. It consists of two widely-separated regions, between them crossing the territory of three barons.

The Diskord is ruled by the Mords, elected rulers with absolute power. Dizzy Chord keystones are commonly used for communication in the Diskord.

## Barons

* Juliette
* Larf J. Stockins
* PC

## Flag of the Diskord

The flag of the Diskord is rich with symbolism: the layout of the bars is designed to evoke the map of the Union of Plort, with the white bars representing the territory of the Diskord and Borrd, while the seven stars symbolise the Seven Famed Mords and the seven Tjan'ulls they represented. The White Gate of La Wunj represents the capital of the young nation, as well as its openness to all.

In awe at the inspiration shown in the flag, Baron Huinesoron declared its designer, Ye Scape-Grace, Temple Warden of Spelin Tam-Ara.

## Population Centres

### Towns

* Ozerbord
* Karrdh
* Combyuta
* Skypcht

## Landmarks

### Castles

* Tegnoh
* Corro
* Larfen Shack
* Monastery of Spectacle
* Maklaur

### Buildings

* Ba-Korp
* Inn of Eyem-Chaett

### Roads

* Pankae Road
* Air Way
* Copperway
* O-Road
* Sky Road

### Sea Routes

* Iric Route
* Chaett Route

## Geography

### Mountains

* Bravneit Mountains
* Chuneil Mountains
* Wattuf Mountains
* Batveg Mountains

### Rivers

* Nechsiv
* Bhot
* Sozeri

### Other

* Geymez Plateau
* Pass of the Five
Hustit Range

The Hustit Range runs through Baronies Iximaz and Phobos.

The **Hustit Range** is the eastern branch of the northern Wattuf Mountains. The question of whether Ozerbord's border should follow the Wattufs or the Hustits was a contentious one when the Union of Plort was being organised, eventually being resolved in favour of the Wattufs.
Jid'ryv

## River Jid'ryv

The river Jid'ryv forms the border between Barony Hieronymus and the Baronies Eshakar and  Huinesoron.

### **Description:**

The river Jid'ryv is a tributary to the river Meibot, running from the Raeltym Mountains.

### **Governed by:**

The Jid'ryv falls under the dominion of Barons Eshakhar, Huinesoron, Neshomeh, and Hieronymus.

### **Reference:**

GDrive, i.e. Google Drive

The river **Jid'ryv** is the chief tributary of the river Meibot in the Riding of Sittorese. It rises in the Raeltym Mountains.

The Jid'ryv is fed by its tributary Jid'auks.