Pale Master

Back to Class Changes

**Pale Master Class Changes**

**Design Philosophy:**

In vanilla NWN, PM has always been more of a melee defensive class than an actual necromancer caster class. This is because the class abilities and summons all sucked, let's be honest. Well, the aim here is to change it solidly into a caster necromancer class. You CAN still make a melee build with it, though it'd be a little more difficult. Now, however, it excels as a true caster necromancer class, as all of the class abilities and summons can get extremely powerful with caster gear/skills/feats. With Pale Master, you're largely foregoing effective traditional spellcasting to focus on your class abilities. Your traditional spells would largely be relegated to buffing you and/or your summons, depending on how, exactly, you want to utilize them...

**Requirements:**

* Alignment: Any non-Good
* Skills: Lore 9, Spellcraft 12
* Feats: Spell Focus: Necromancy & Greater Spell Focus: Necromancy OR Invocation Focus & Greater Invocation Focus, Arcane Defense: Necromancy

**Class Skill Changes:**

* Added: Alchemy
* Added: Leadership

**Spellcasting:**

* Every other PM level increases your arcane caster level except for necromancy spells, which gain full PM levels.
* Every other PM level increases your invoker level.

**Feat Changes:**

* Animate Dead: Can now summon up to two permanent zombies (henchman) that scale with character level, and is improved by Spell Focus: Necromancy feats
	+ Base cooldown is 10 rounds
	+ If you use this ability again when both zombies are up, the oldest one will explode in a negative energy burst where ever it is standing, and a new zombie will replace it, next to you
		- The explosion deals negative energy damage to enemies and heals allied undead in a Large radius
		- The explosion will also debuff enemies' Dexterity by 4 and buff allies' Dexterity by 4
		- Explosion is a Will save vs. Negative Energy
		- The DC and damage is calculated as a Level 4 Necromancy spell.
			* +1 DC per 2 class levels.
* Summon Undead: now summons a permanent ghoulish undead (henchman) that scales with character level, and is improved by Spell Focus: Necromancy feats
	+ Base cooldown is 10 rounds
	+ If you use this ability again when the ghoul is already up, it will explode in an acid damage burst where ever it is standing, and a new ghoul will replace it, next to you
		- The explosion deals acid damage to all enemies in a Large radius, and slows enemies who fail their save
		- Explosion is a Fort save vs. Acid
		- The DC and damage is calculated as a Level 6 Necromancy spell
			* +1 DC per 2 class levels.
* Gains Toggle Undying Steed at class level 5
	+ Toggle Undying Steed is a free action (instant cast)
	+ The default Undying Steed is a zombie horse
	+ While mounted, you gain +2 AB and +2 Dodge AC
	+ Mounts cannot be used indoors
* Undead Graft: The DC is calculated as a Level 5 Necromancy spell
	+ +1 DC per 2 class levels.
	+ Base cooldown is 10 rounds
* Summon Greater Undead: now summons a permanent spectral undead (henchman) that scales with character level, and is improved by Spell Focus: Necromancy feats
	+ Base cooldown is 10 rounds
	+ This is a tank summon, and is more durable than the others but cannot be exploded
	+ This summon will attempt to taunt its target into attacking it every 12 seconds (two rounds)
		- No debuff effects on this taunt, just trying to get the enemies' attention
* Deathless Master Touch: The DC is calculated as a Level 7 Necromancy spell, the damage is calculated as a Level 6 Necromancy spell
	+ +1 DC per 2 class levels.
	+ Base cooldown is 12 rounds

Epic Feats:

* Level 14: Walking Bomb I
	+ The DC and damage of detonating your Animate Dead and Summon Dead minions will be calculated as 1 spell level higher.
* Level 20: Necrosis I
	+ The DC and damage of your touch abilities will be calculated as 1 spell level higher.
* Level 22: Walking Bomb II
	+ The DC and damage of detonating your Animate Dead and Summon Dead minions will be calculated as 2 spell levels higher.
* Level 30: Necrosis II
	+ The DC and damage of your touch abilities will be calculated as 2 spell levels higher.
* Level 30: Walking Bomb III
	+ The DC and damage of detonating your Animate Dead and Summon Dead minions will be calculated as 3 spell levels higher.

Epic Bonus Feat list greatly expanded, including Great Charisma, Great Constitution, and Great Intelligence