V1.06.0192

## Documented changes

### Changes

* All EvaluateItems are refering to NumCollectibleHeld instead of m\_Collectibles for consistency.
* Fixed unfair room in Caves.
* Made all Easy Sheol/Cathedral rooms Medium (approved, alot of room were actually medium/hard by design but flagged as Easy).
* Made library and shops upgrades based on subtypes.

### Fixes

* Fixed , ,  incorrect.[*further explanation needed*]
* Fixed  resetting between rooms and reset incorrectly.
* Fixed  not applying instantly on first shop visit.
* Fixed grid entity randomly destroyed when reentering a room.
* Changed the way price and modifiers is applied to items, should fix most of the shop/devil issues.
* Fixed special rock spawns displaying first anm2 frame of spawned entity.
* Fixed Error room + x2 .
* Fixed hush door consuming keys.
* Refixed  +  and  tears.
* fixes.
* Fixed  being able to die.
* Fixed bug in room difficulty selection making impossible to pick easy rooms in Sheol/Cathedral and The Void.
* Fixed Bookworm issue.
* Fixed Library/Shop missing rooms.

## Undocumented changes

### Additions

* now counts towards the Spun transformation.
* The Thing now has an attack sound.
* now properly updates the speed cache. (Its speed down is no longer delayed.)
* now properly updates the speed cache. (Its speed up is no longer delayed.)
* now properly updates the range cache. (Its range up is no longer delayed.)
* There was never an icon for  in the in-game "My Stuff!" menu; one has now been added.
* now spawns reroll machines in Greed/Greedier mode item rooms (both the yellow Treasure Room and the grey Treasure Room).
* Ultra Greed's charge attack now has a start sound effect.
* Meatballs' blood spew attack now has a sound effect.
* Items discounted by  can now be half off on top of that.
* Mushroom enemies now have sounds when they shoot and pop open.

### Changes

* The "pause" animation (where the diary is opened) is now 1 frame longer.
* Several rooms were changed:
	+ Basement/Cellar #124: An issue where the player could be hit from unavoidable damage by corny poop has been fixed.
	+ ???: The stacked Blue Baby entity was removed, so the player will always encounter Hush now.
	+ Greed special: 4 new treasure rooms have been added.
		- Two rooms have an item pedestal and a Restock Machine.
		- Two rooms have two item pedestals and a Restock Machine.
* The "hitbox" of Void Portals has been changed such that you have to charge directly at it in order for it to suck you up.
* You can no longer kill Ultra Greedier during his opening transformation with a  shot.
* Enemies that spawn from the death of a charmed  enemy are now considered friendly.
* Enemy discoveries and enemy kills no longer count towards the bestiary if mods are enabled.
* Greedier mode waves now last the same as the Greed mode ones.

### Fixes

* The description bug for  that was introduced in the last patch was fixed.
* Before, the  and Bookworm synergy would result in some missiles not firing. This has been fixed.
* Fixed "The Marathon" achievement. This was verified by looking at the internal game disassembly. For people who have done Daily Challenges in the past, you will have to do 5 new Daily Challenges in a row from the date of this patch (or later) in order to get the achievement.
* The bug where you could choose between The Polaroid and The Negative on the Pong challenge is fixed.
* Certain graphic filters are fixed on the OS X version, including the "B00B T00B" easter egg.
* The bug where Judas was unable to obtain the Bookworm transformation is fixed.
* The bug where  and the Gulp! pill effect erroneously gave you permanent 1-time trinkets (, , , , , and ) has been fixed.
* The bug where devil items would not convert from red to soul hearts and vice versa when the player is holding has been fixed.
* The bug where Keeper would die automatically after resuming a game in which he had  has been fixed.
* The bug where the player would take damage from the  and  synergy has been fixed. (This also applied to the  +  synergy and the  +  synergy.)
* The bug with  and the  synergy has been fixed.
* The bug where  fires resulting from shots by an  familiar can damage you has been fixed.
* The bug where , , , , and  do not work on the first room of a floor has been fixed.
* The bug where  fires resulting from shots that go through  can damage you has been fixed.
* The bug where  could give range downs (on the HUD) is fixed.
* The bug where using the  ring could hurt and kill charmed enemies that you're not supposed to be able to hit (such as the leeches spawned by , or  bosses) has been fixed.
* Before, if you had , items would not be doubled the first time you entered a shop. This has been fixed.
* Before, when you had the  trinket, all shop items that have double versions would automatically be bought for you. This has been fixed.
* The bug where you permanently got the  item from getting Lazarus from the  is fixed.
* The bug where a combo of ,  and  will cause you to take immediate damage is fixed.
* The bug where using  on  will cause you to take damage until you die is fixed.
* The bug where , , and the  synergy causes tears to no longer damage or poison enemies has been fixed.
* The bug where  no longer deals contact damage has been fixed.
* The bug where  won't let you fire any tears after absorbing certain items is fixed.
* The bug with the , , and  synergy is fixed.
* The bug where  would not appear on the collection page is fixed.
* The bug where  caused range downs on the Found HUD has been fixed.
* The bug where a Mushroom would appear as a Host for a few frames after spawning from a skull is fixed.
* The bug where rocks and other entities would randomly break upon entering a room with an item pedestal is fixed. (This fixes the unavoidable damage in the Treasure Room with TNT barrels.)
* The bug where Hush's door would take a key (and open anyway even if you had 0 keys) is fixed.
* Several bugs with  were fixed:
	+ will no longer stay with you forever.
	+ will no longer stay with you forever.
* The bug where the game would crash if too many flies were spawned is fixed.
* The softlock with  and Stoneys on Greed Mode has been fixed.
* Hush Flies are now correctly added to the Bestiary when killed in the Blue Womb.

## New bugs

* The version number and build timestamp appear on the title screen. (A developer-only version of the game got accidentally pushed to everyone.)
* The  and  synergy is broken; only a single missile fires.
* On Eve, when  is activated via the , she will turn red instead of having the standard whore costume. This new look only lasts for the current room, so it might be a new bug.
* does not unlock anymore after defeating the “Computer Savvy” challenge. Nothing at all happens when you complete the challenge for the first time. (It could also be happening to other challenges as well, but this is unconfirmed.)
* For some people, save files are bugged and do not show up.
* For some people, the OSX version crashes on startup.