When Last We Left Off

## Our intrepid guild houses dispatched...

5 groups of adventurers to aid in the fight for the continent of Faerûn.

In the aftermath of Ash Valen's death, Izzarina requested Grom assemble a team to uncover the truth og his death by going into the Northward and apprehend the elusive Thrax Grimjaw, leader of the Crimson Syndicate.

Grom informs the group that Thrax poses a threat to the peace of Waterdeep. To unlock the memories of Ash they head to the Grinning Lion where he was last seen alive. Wandering through the streets, the group made their way to the tavern and meet the barmaid out back to avoid the eyes of the syndicate. They find out Thrax frequents the courtyard near the bar.

They find out the location of Ash’s residence from an individual in the bar and investigates the home finding it locked. Scaling the home and unlocking it after climbing through a window they find an expended modify memory scroll that helped erase his knowledge of Naraxas’s location and his plans to have it restored upon returning to the guild.

A skirmish erupted between the Plague Rats and Syndicate and the group was caught in between. Immediately after the group confronted Thrax and after a fierce battle they bring Thrax in alive upon restraining him. (C1.S09.1)

*...meanwhile...*

Lt. Mog answered the door greeting a Paladin demanding to see the vanguard Elders. Upon introducing the paladin, Sir Valence, the guild was asked to investigate the death of a magistrate Thidor Solly. Along the way to his estate in the Northward, the players saw groups of thieves from the Crimson Syndicate and Plague Rats now taking over the area.

Sir Valence broke off to deal with the groups and the guild member began to investigate Thidor’s house by looking along the outside first and then talking to the staff. In searching the house, they found and are where Thidor would meeting with the Monomaterial but the furniture was shifted around or relocated.

In the library the found blood and ichor stains, silver dust and salt. In a drawer they found secret writs and upon reading them summoned a devil. After a fight they defeated the enemies and were going to follow a suspicious halfling but lost the trail. (C1.S09.2)

*...meanwhile...*

A vanguard party arrived in Miststad during the reaping festival after being summoned there by the talking tooth of Dwudgewella. As part of the festival a fiend is slain in the town square. This year a large piece of silver donated by Baron Hojorath was set to hold the demon.

The party members met the hag who informed the party the demon was unique – named Histrastes. She claimed that is the town sacrificed the demon the cage, it would result in a catastrophic loss of life by the design of the Monomaterial to further the propaganda that magic leads to tragic outcomes. She asked them to help free it and offered her aid in doing so. The party decided to trust her and freed the demon. After a large fight in the town center, the demon was destroyed and Dwudgewella was seen collecting pieces of it before it faded away. (C1.S09.3)

*...meanwhile...*

The guild was sent to Manshaka to aid Valas Dyrr to infiltrate and search a warehouse that was seen importing items from Chult. After arriving in the town and witnessing some of the distasteful sights such as the slave markets the group met at a guild hideout.

Across the way they planned to enter a Monomaterial safehouse attached to the warehouse dressed as slaves to be sold. They got the jump on some slavers that were meeting Valas and after a struggle killed four of them. They searched the safehouse to find a note in a desk drawer and loosened boards. After removing the boards, they entered the side of the warehouse unseen.

They opened a mysterious chest of Eladrin make and Edlorian design. Encountering a mysterious fragment of pure void, the group was paralyzed with nightmares and visions. Upon freeing themselves they continued to scour the area and eventually tried to capture the gnome guarding the place. Unsuccessful in grappling the small man he hopped in a a huge mech suit and a massive fight broke out. The group tried to set fire to the burn the building down and succeeded in finding dinosaur eggs in the crates before felling the construct.

Back at The Den in Waterdeep, the mysterious fragment began to exert influence of several party members and spoke through one of them. (C1.S09.4)

And that leaves you fellow guild members at the forefront of our adventure to continue on as...

*The Vanguard!*

Read the archives or visit our Campaign One page for all the details!