Bannerless Knight

To the soldiers of Valtross, allegiances mean little and honor means even less. Causes rise and fall with the seasons, meaning that Valtrossi knights must learn to constantly adapt to new causes and strategies if they wish to keep their heads. This has created a caste of unique riders known as bannerless knights, soldiers who pledge themselves to any cause for the sake of convenience and survival.

### **Fleeting Allegiance**

Bannerless knights do not gain additional class skills from their chosen order, nor do they gain any bonuses to skill checks from their order.

### **Pledge of Convenience (Ex)**

In a process that takes one hour, a bannerless knight can change his order to any other order, losing any abilities associated with his old order and gaining abilities as a cavalier of his level in a new order of his choice. If an order ability can only be used a limited number of times per day, switching away from the order and then back to it within the same day does not replenish any uses of that ability. A bannerless knight cannot lose the abilities of an order by violating its tenants.

This ability modifies the cavalier’s order.

### **Solo Tactics (Ex)**

At 1st level, the bannerless knight receives a teamwork feat as a bonus feat. In addition, all of the bannerless knight’s allies are treated as if they possessed the same teamwork feats as the bannerless knight for the purpose of determining whether the bannerless knight receives a bonus from his teamwork feats. His allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the bannerless knights to receive the listed bonus.

This ability replaces tactician. For a legendary cavalier, this ability is gained in place of commander’s shout at 4th level.

### **Jaded Resilience (Ex)**

At 5th level, a bannerless knight gains special resistance against effects which would compel his loyalty. He gains a +2 bonus on saving throws against charm and compulsion effects. This bonus increases by 1 at 10th level and every 5 levels thereafter.

This ability replaces banner. A legendary cavalier gains this ability at 2nd level, although it does not improve until 10th level.

### **Treacherous Tactics (Ex)**

At 9th level, the bannerless knight gains an additional teamwork feat as a bonus feat. In addition, as a swift action, the bannerless knight can choose one enemy within close range. For a number of rounds equal to the bannerless knight’s Charisma modifier, that creature is considered to be a willing ally of the bannerless knight who possesses all of the bannerless knight’s teamwork feats for the purpose of providing flanking and any bonuses from teamwork feats.

This ability replaces greater tactician. A legendary cavalier gains this ability at 8th level in place of chivalry’s call.

### **Resilient Veteran (Ex)**

At 14th level, a bannerless knight is allowed to make an additional saving throw against any ongoing spell or effect that is targeting him once per round. This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability.

This ability replaces greater banner.