Darkness

## Overview

Darkness is unlocked at stage 760.

Darkness uses shadows to create baby shadows, and both shadows and baby shadows are used to create dark matter. Dark matter can then be spent in anti-gravity for a temporary boost that resets on reincarnation, or black hole which never resets.

## Cloning Lab

Shadows can be used here to do two things:

* Create a Baby Shadow
* Add to your dark matter cap

For creating a baby shadow, the formula for base exp/second is

2

S
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−
100

5

{\textstyle 2^{\frac{Shadows-100}{5}}}

The exp requirement for baby shadows is

1000
∗

1.25

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r

b
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{\displaystyle 1000\*1.25^{number\ baby\ shadows}}

For creating dark matter cap, the formula for base exp/second is

2

S
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−
100

5

{\textstyle 2^{\frac{Shadows-100}{5}}}

The exp requirement for increasing dark matter cap is 5000.

For both uses of dark shadow, adding one shadow increases the exp/second by 14% multiplicatively, Furthermore, based on the formulas above, it would never be a good idea to split shadow usage between baby shadow creation and dark matter cap creation.

Baby Shadows can be used to do 3 things:

* Increase Dark Matter Refill by 1
* Increase Dark Matter Cap Creation per completion from Shadows (+1)
* Increase Dark Matter Effectiveness in Anti Gravity (1% additively)

For all three of these features, the base exp/second is

2

B
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y

S
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10

−
1

{\textstyle 2^{\frac{Baby\ Shadows}{10}}-1}

Therefore, similarly to shadow usage, it would also not make sense mathematically to split your baby shadows between different features.

Dark matter refill has an exp requirement of 10000, shadow dark matter cap increase has an exp requirement of 150000, and the anti-gravity boost has an exp requirement of 2,000,000.

For dark matter itself, by default each fill of the normal shadow dark matter cap creation increases the cap by 10. This is increased by 1 for every fill of the baby shadow dark matter cap increase. The refill per tick goes up by 1 per each fill of the baby shadow dark matter refill, and the tick rate is 120 seconds. The cap and refill are retained between reincarnations, but by default all current dark matter is lost on reincarnation.

## Anti Gravity

In anti-gravity, you can allocate current dark matter to different boosts, which give additive bonuses each time they level up. By default, one dark matter gives one exp/second. This can be modified by the soul purchase, as well as the baby shadow anti-gravity boost. Anti gravity levels reset on reincarnation, though by spending dark matter refill on upgrades you can retain a percentage of levels on reincarnation.

For the table below, the exp requirement per level increases by 1% of the base exp each level.

## Black Hole

In black hole, you assign current dark matter to a bonus to increase the exp of a boost. On level up, dark matter cap and current dark matter will be consumed. Each level gives an additive 5% bonus.

For levelling up, the exp requirement formula is

(
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e
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p
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1
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)
∗

1.05

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{\displaystyle (base\ exp\*(level+1))\*1.05^{level}}

and the cap consumed formula is

(
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(
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∗

1.05

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{\displaystyle (base\ cap\*(level+1))\*1.05^{level}}

One allocated dark matter gives one exp per second.

## Upgrade And Oninou Feeder

### Page 1 Upgrades

The main set of upgrades allows you to spend dark matter refill to retain a portion of your anti-gravity levels on reincarnation. Each level increases the retained amount by 10%. The cost formula is simply

b
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c
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1
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{\displaystyle base\ cost\*(level+1)}

Aside from these main upgrades, there are two additional upgrades to be bought for dark matter refill.

* Auto-reassign Shadow in Darkness upon reincarnation, for 50 000 Dark Matter Refill
* Current Dark Matter no longer reset upon reincarnation for 250 000 Dark Matter Refill

### Page 2 Upgrades

This is the infinity shop for darkness upgrades. Most of the upgrades cost Current Dark Matter, however the two upgrades related to mana/cap refill cost mana refill to upgrade. One upgrade, Baby Demon Singularity, has a cap of 300.

### Oninou Feeder (Soul Purchases)

Finally, there are a set of soul purchases to be bought for a total of 1.5 million souls.

Soul Shop
 Baby Shadow Boost
 Dark Matter Boost (Anti Gravity)