recursal/Fanatic-Fandom huggingface dataset:
Talaos Dendrar

### Quests

He is quietly crying over his ale after an adventuring party leaves him. If asked, he will tell that his brother Thel was murdered in the streets by members of the Redbrand Guild a tenday ago. He is trying to hire adventurers to break into their hideout to get Thel's wife and children who have been missing (and presumed kidnapped) since his disappearance. The local guard say that they will get to it, but they have been slow moving due to a disruption up north. (See *Phandelver* pg. 20 for the quest.)
Ervin Gornero

**Ervin Gornero** is the clerk at Crossroad's Meadow, an outpost in the Ogresh Region of Ganymede. Ervin is responsible for overseeing accommodation, trade and suit resupplies for travelers, all of which are essential on the inhospitable moon. He has also made arrangements with a mercenary company called the Raven's Blade, which provide additional security for the domed outpost. In the Ionian Year 2195, Ervin found himself the host for several unusually individuals, including a mysterious masked man and a group of voyagers with odd mannerisms.
Auroran Defender Unit

The **Auroran Defender Unit** is a model of construct created by the Auroran Federation to protect their bases. Auroran Defender Units are powerful robots boasting regenerative properties and a vicious neuron axe. Several of these units were stationed at the Auroran Station of Astari Studies, where they would guard the research base from intruders and keep its prisoners under surveillance. Even millennia after the Aurorans disappeared, these constructs faithfully carry out their duties, unheeded by the passage of time.
Gekla

**Gekla** is an undead kobold skeleton who acts as a merchant. Gekla skittishly roams an abandoned castle in the Ustrana region of Northern Ishtar, occasionally trading with any wanderers that can coax them out of hiding. Gekla's method of trading is as unusual as their undead existence, but their wares are worth every credit spent.
Arsenal Mimic

Art by DireHard

The **Arsenal Mimic** was an offspring of Hecaton that guarded Mastiff Station, an Ionian space station monitoring unusual atmospheric phenomena. When all personnel onboard were recalled by the Ionian Senate, the Hecaton Collective infested the station, allowing its offspring assume control of the remaining technology and resources. This particular slime infiltrated the Armory and assimilated its weaponry, becoming a dangerous, gun-toting monstrosity. Styling itself after the mimics of old, it assumed the form of a weapon crate and laid in wait for any unsuspecting intruders to chance upon it.

## Trivia

* The Arsenal Mimic is the first creature in the Ioverse to use Ancient actions, which reintroduce mechanics and abilities from Dungeon and Dragons 3.5 Edition to the modern 5e setting.
Dawn of Ganymede

Logo by SeaBayer and Background Art by ZephyrBug

**LilyPichu** as Sylvia

**Shayne Hawke** as Nikolai Seleniv

**Surefour** as Fred

**Tomato** as Zob

***Dawn of Ganymede*** is a Dungeons and Dragons 5e homebrew campaign set in the World of Io, taking placing on the mysterious and inhospitable moon of Ganymede.

*Dawn of Ganymede* is the sixth campaign in the Ioverse, starring Juniper, LilyPichu, Shayne Hawke, SureFour and Tomato as the players, and BrettUltimus as the Dungeon Master. The series first aired on Twitch on November 22nd, 2023, and is currently ongoing.

## Summary

The distant moon of Ganymede holds many mysteries and just as many dangers. The atmosphere is toxic to breathe, the rivers and lakes flow like mercury, and the rocky barren surface supports only the deadliest and most bizarre organisms known to mortality. However, amidst such adversity can be found great opportunity, and many from Ionian space have settled on this new frontier seeking resources, riches and reputation.

Walking among the domed city of Kario, five unlikely outcasts are brought together in pursuit of these coveted prizes. As the moon's past, present and future begin to collide, this quintet must navigate crime families, terrifying monsters and mysterious ruins to carve themselves a place in this enigmatic wasteland. A new era is dawning for Ganymede, whether they are ready for it or not...

# Goliath Druid/Cleric**Sylvia**

### Non-Player Characters

* Cal
* Adamar Yin'thana
* Bill the Skeleton
* Bim Cann
* Ervin Gornero
* Kopis
* Eeku
* Corrupted Excavator
* Ben the skeleton
* Glen
* The Hunter
* The Hound

## Etymology

The title of this campaign "Dawn of Ganymede" refers to the moon of Ganymede and the unfolding events relating to the proclaimed return of Hecaton.

Dawn refers to the first appearance of light in the sky before sunrise, resulting in a morning twilight. The word originates in the Old English verb "*dagain*", meaning "to become day". The term has been also used to describe the beginning of a phenomenon or a particular period of time, usually in a favorable sense.

"Ganymede" is the name of a figure from Greek Mythology. A native of Troy, Ganymede was a simple shepherd before he was abducted by Zeus, directly or indirectly via his command. Ganymede was considered to be the most beautiful of mortals, so Zeus made the boy immortal to serve as his personal cupbearer on Olympus.

## Trivia

* Juniper, Tomato and Shayne Hawke have previously played characters in Phase 3 of the Ioverse. Tomato and Surefour, have also previously played characters in Phase 2, while Shayne Hawke has played characters in both Phase 2 and Phase 1.
* This campaign marks LilyPichu's debut in the World of Io Series.
* The campaign title "*Dawn of Ganymede*" was first hinted at by Sarratos, a minion of Hecaton, who said the phrase verbatim during *Into the Shadow's Breach* Season 2 Episode 8.

## Images

### Official Art

Title Screen for Dawn of Ganymede (Logo by SeaBayer and Background Art by ZephyrBug)
Brin

Art by MasaeAnela

**BRIN** (full name unknown) is a Human Sorcerer and a member of the *Shadow of Asmodia* party. He is played by Tom Fawkes.

## Description

### Personality

Brin, potentially as a result of his isolation, is neurotic and fearful. He is starved for any sort of human interaction, yet at the same time afraid of committing a social faux pas. Aside from his anxiety, he is characterized by a stern, serious attitude towards the situation at hand, both in and out of combat. At one point, when confronted with a traumatic realization, Brin lashes out violently, screaming at those attempting to comfort him and breaking down into tears afterwards.

## History

### Background

Brin was a sorcerer experimenting with the Shadow in the ancient Kingdom of Asmodia, over 800 years ago. One day, one of his experiments went awry, killing Brin and banishing the entire surrounding town into the Shadow Veil, a place of torment and madness. Brin's soul, as well as Brin's Tower, his homestead, was separated from the rest of the town and sent to a different part of the Shadow, where he was confined and guarded by the Vile, a monstrous creature roaming the immediate area. In this prison inside a prison, Brin's isolation eventually drove him into insanity - little is known about this period of his life, but apparently he filled his journals with nonsensical ramblings and scribblings during that time. During an episode of lucidity, he eventually encountered the travelling Captain Layton Beardthrone, marking the beginning of the end of his imprisonment.

## Mechanics

### Powers and Abilities

#### Sorceror Abilities

* *Font of Magic*
	+ *Sorcery Points (5)*
* *Metamagic*
	+ *Subtle Spell*
	+ *Twinned Spell*
* Aberrant Mind Abilities
	+ *Psionic Spells*
	+ *Telepathic Speech*

#### Spell List

##### Cantrips

* *Fire Bolt*
* *Friends*
* *Mage Hand*
* *Mending*
* *Mind Sliver*
* *Prestidigitation*

##### 1st Level

* *Arms of Hadar*
* *Dissonant Whisper*
* *Fog Cloud*
* *Mage Armor*
* *Witch Bolt*

##### 2nd Level

* *Calm Emotions*
* *Detect Thoughts*
* *Shatter*
* *Suggestion*

##### 3rd Level

* *Haste*
* *Hunger of Hadar*
* *Sending*
Exodus Academy

Art by Cole Bayer

The **Exodus Academy** was an institute of education located in the mountains of Northern Ishtar. A successor to the former academy located in the south, the Exodus Academy was created to train aspiring mages and magisters to serve the Kingdom of Brisbane, especially in military matters. The Exodus Academy also was at the core of magical advancement and academia over its 50 year existence. However, the Exodus Academy was shut down upon several controversies and formerly dissolved upon the discovery of the unethical actions of its Headmaster and its staff.

## Prominent Members

### Leaders

* **Dmitrius Valiensworth** - Founder and Headmaster

### Staff

* **Mayliera†** - Instructor
* **Professor Veneway†** - Instructor
* **Professor Cogswin†** - Instructor
* **Professor Finkhowe†** - Instructor
* **Gloria Chronos** - Former Instructor
* **Madam Hush†** - Librarian

### Student Body

* **Tremmer Kushions** **†**- Former Student
* **Gideon Snowfall** - Former Student
* **Aldoras Thelerian** **†**- Former Student
* **Elenora Mordove** **†**- Former Student
* **Nigel Valiensworth** **†**- Former Student
* **Aelith Malcolm** **†**- Former Student
* **Shij†**
* **Ellie†**
* **Chrotek†**
* **Broonbush†**
* **Telkin†**

### Magical Constructs

* **Ankheg†**
* **Ancient Cadaver Collector†**

### External Collaborators

* **Daemancer Cult** - Arcane cultists using the power of Dae for nefarious purposes
* **The Kingdom of Brisbane** - Sovereign nation and mutual benefactor
* **The Jaksu Academy** - Rival magical school on the continent of Qethos
* **Thalamourne** - Captive djinn
* **Aria Wanderlust†** - Mute Halfling Wizard who assist the Academy in finding magical artifacts
* **Quiet Midnight†** - Tabaxi Rogue who assist the Academy in finding magical artifacts
Goblins of IO Episode 17

### YouTube VOD

***Goblins of Io* Episode 14** was streamed on BrettUltimus' Twitch channel on the 10th of February 2021 , and premiered on the World of Io's YouTube channel on the 16th of February 2021.

## Summary

While the goblins fight The Inevitable, they use the Kaasma Draw on it to learn about its allies. The fight becomes too dangerous, so Peekel successfully casts Banishment on The Inevitable, dropping the spell after the goblins are teleported back to the space station.

## References

1. ↑ 1.0 1.1 Date is shown on YouTube VOD
Gourmand King

**The Gourmand King** was the self-proclaimed ruler of Etropa. A person of extreme wealth and resources, he travelled to Etropa to renovate and occupy the old ruined cities of Etropa and create a new nation state on the continent. The Gourmand King also set up the Hunter's Guild to help control the populace of dangerous monsters across the forested land, provided they donate the parts of their prey to cook and serve exotic cuisine for himself.

## History

A resident of the Shadow who constantly feeded upon his fellow brethren to satiate his constant hunger. Some time 10 years prior to the Hunters of Io, he somehow managed to make his way out of the Shadowfell through the Spire of Euclid, making an escape to Io. From there, he would try and feast upon the creatures of Etropa, but soon grew tired of the same meals. Remembering the technology that the Spire posesses, he used its machinations to create new, dangerous monsters that would allow him to constantly feast on new things, as well as establishing the Hunters Guild in the City of Trials to get people to hunt these creatures for him. Ever since, he has been housed up in the City of Trials, constantly feasting on whatever food he manages to get his hands on.
Cal

Art by Dire

**Cal** is the proprietress of the Ensign's Escape Pod, a popular workman's bar in the Domed City of Kario on Ganymede. With clientele ranging from disgruntled miners to crime family enforcers, Cal manages to maintain a cool head and a steady business simultaneously against the odds. Her establishment often becomes a hotbed of business dealings, one of which she arranged with Adamar Yin'thana and five odd individuals desperate for credits.
Goblins of IO Episode 9

***Goblins of Io* Episode 5** was streamed on BrettUltimus' Twitch channel on the [date] , and premiered on the World of Io's YouTube channel on the [date].

## Summary

After resting in the temple, the group kills the Goblin Paladin. Following this, they keep exploring the temple, fighting a chest mimic in the way, and finally decide to get on their way to the Bard College.

## References

1. ↑ 1.0 1.1 [[[link]] Date is shown on YouTube VOD]
Dirk Mannily

Art from Gwent by Bryan Sola

**Dirk Mannily** is a member of the *Hunters of Io*. He is played by ScottJund. An aficionado in all thinks dark and brooding, Dirk exudes a carefully-crafted aura of coolness (that he tends to shatter the second he opens his mouth). Despite his penchant for theatrics, Dirk is actually a remarkably efficient and competent Hunter, and a great asset to his allies.

## Mechanics

### Powers and Abilities

#### Paladin Abilities

* *Divine Sense*
* *Lay on Hands*
* *Divine Smite*
* *Fighting Style (Blind Fighting)*
* *Divine Health*
* *Extra Attack*
* *Aura of Protection*
* Conquest Abilities
	+ *Oath Spells*
	+ *Channel Divinity: Conquering Presence*
	+ *Channel Divinity: Guided Strike*
	+ *Aura of Conquest*

#### Barbarian Abilities

* *Rage*
* *Unarmored Defense*
* *Danger Sense*
* *Reckless Attack*
* Berserker Abilities
	+ *Frenzy*

#### Feats

* *Heavy Armor Master*
* *Great Weapon Master*

#### Spell List

##### 1st Level

* *Command*
* *Divine Favor*
* *Thunderous Smite*

##### 2nd Level

* *Hold Person*
* *Lesser Restoration*
* *Magic Weapon*
* *Spiritual Weapon*
* *Zone of Truth*

#### Notable Items

* Shadowveil Scythe
* *Emednahs* (Custom Weapon)
	+ Properties: Heavy, Versatile, Reach
	+ Damage: 1d10 Slashing, 1d8 Psychic
* *Salvo Guana Greatsword +2*
* *Anuraba Pauldron*: When a creature successfully hits you, they take 5 poison damage.
* *Crustapod Plating*: Reduce slashing damage you take by 3 and radiant damage you take by 5.
* *Dilomaru Twin Daggers +1* (Hunters Weapon): You gain 2 of these daggers. you must equip both weapons in your main and off hand to gain the following effects.
	+ Set your Dexterity to 14 (Minimum)
	+ You gain the Sneak Attack feature (1d6)
	+ You gain the Cunning Action feature
* *Hunter Twin Daggers* (Hunters Weapon): You gain 2 of these daggers. you must equip both weapons in your main and off hand to gain the following effects.
	+ Set your Dexterity to 13 (Minimum)
	+ You gain the Sneak Attack feature (1d6)
* *Ring of Jumping*: You may cast the Jump spell on yourself at will as a Bonus Action.
Cannon Walker

AI-generated Art by BrettUltimus (Created in MidJourney)

### Cause of death

Crushed under the weight of its own cannon and torn apart by the scrappers from Klaybury.

## Campaign Appearances

### Main Campaign(s)

Pipe Dreamers

The **Cannon Walker** was a gargantuan mobile cannon created by Molder. It was built in retaliation to Molder's previous run-in with the scrappers from Klaybury. The construct boasted a massive sturdy body, an army of repair bots and two cannons, one of which is large enough to destroy the neighboring settlement of Skraptown.
Grand Seer

**The Grand Seer** was the leader of the Order of the Horn, an tribe of minotaur who live comfortably on the backs of their many slaves. He was approached by Lagos, the Emissary of the End and fell victim to the temptations the Azure Astari laid before him. He then abandoned both the traditions of the Order and the ruling of his city to devote himself to unlocking the power of the enigmatic Black Star.

## Trivia

* According to Brett, if the party of the Nova Hellscape had chosen to enter the Obelisk, they would have come across the Grand Seer, who would have been corrupted and warped by his exposure to the Black Star. He would likely have engaged them as a boss fight.
Empyr

**Empyr** is a one of the alternate planes - also known as Veils - tied to the World of Io. A plane of radiant nature, it was created during the Shattering as a side-effect of the Gods of Io utilizing a tremendous amount of energy from the Deietic Veil to halt the destruction of the world. While little is known of this plane's nature so far, it has been described by Brett as a warrior's heaven of sorts - comparable to Valhalla of Nordic myth - where the immortals that roamed Io's lands during the time of the Shattering were sent.

## Appearance

The only part of Empyr that has been visited in a streamed game so far is a singular floating island with a fountain atop it, bathed in bright, radiant sunlight. Due to the nature of Veils acting as variations on the Prime Plane of Io, it is unknown if the entire geography of Empyr consists of such floating structures, or if only this particular area takes this form.

## Notable Features

The searing light of Empyr harms those who enter it from the outside, dealing a steadily increasing amount of damage with every turn passing. Standing near the Island Fountain has been shown to confer a boon upon visitors that allows them weather the radiance.

## Notable Locations

### Island Fountain

A fountain dispensing sacred water, located atop a floating island. The water of this fountain has shown miraculous powers, such as the ability to bless weapons bathed in it (turning ordinary weapons into magical weapons with a +1 modifier) and deal damage to a vampire.

## Campaigns

The following campaigns and events take place in Empyr.

# **Curious Curios**

## Etymology

The name "Empyr" derives from the term *Empyrean*, referring to the highest Heaven and seat of God in Christian mythos. The word has roots in the Greek *empyros* (ἔμπυρος), which means "in or on the fire".
Esal

**Esal** is the last remaining guardsman of the Village of Mourning. He is as cold as the land around him, seeking to do the bare minimum to do his job. His mistrust of outsiders did not endear him to such a group who wandered into town. Unfortunately, this was short-lived as he died and was revealed to be a puppet.
Barnsley

**Barnsley** was the barkeeper of Gubwater Tavern during the Age of the Gods. Some of his most frequent patrons were the Fallen Heroes of Io and their associates.

## Description

### Appearance

Nothing is known about Barnsley's appearance at this time.

### Personality

Nothing is known about Barnsley's personality at this time.

## History

### Background

Not much is known about Barnsley. At some point after the renaming of Gullwater to Gubwater, Barnsley became the barkeeper of Gullwater Tavern. It is evident that he made acquaintance with the individuals who would become the Fallen Heroes of Io. It is unknown what became of him after the death of the gods.

## Story

### A Moment of Remembrance

When attempting to connect with his corrupted companion, Weyzi Uk'tah, Sterling conjured up a painting of their former friends at Gubwater Tavern. Barnsley was one of the individuals represented in the painting, serving drinks to his rambunctious patrons. The sight of her former companions in this painting was enough to temporarily stun Weyzi, as the memories of her old life fought back against the influence of the Black Star.

## Powers and Abilities

It is unknown if Barnsley had and powers or abilities of note.
Calloway Cartel

The **Calloway Cartel** is a criminal organization that primarily operates in Ionian Space. Rather than being a cohesive faction, the Cartel appears to be a conglomeration of multiple crime families and gangs, several of which are characterized by the shared heritage of their members. While there is frequent infighting and politicking, whatever central authority overseeing the Cartel keeps these diverse gangs under control. The Cartel is well-known for being involved in an array of clandestine activities, including smuggling, illegal trading, hijacking and piracy among other things.

## Prominent Members

### Leaders

It is unknown who currently leads the Calloway Cartel.

### Desperado's Crew

* **Desperado** - Warforged Gangster and gang leader.
* **Qui†**
* **Bhesan†**
* **Gobs**

### The Draconian Family

* **Demy Draconian†** - Gang Leader
* **Vek**
* **Blats†**

### The Goblin Family

* **Vreazz**
* **Slosz**
* **Crabs**

### The Minotaur Family

There are no members of the Minotaur Family known at this time.

### Contacts

* **Tari** - Shopkeeper in the Omnos Station
* **Verso Garda** - Fence stationed at Stingray Island on Europa

### External Collaborators

* **Zugg Datink'rur**
* **D'rask**
* **Felsic**
* **Beau R.G.**
* **The Bomb**
* **Cylvis Quinn** - Smuggler and associate of Gobs.
EX-3CU

**EX-3CU** are a series of deadly constructs designed for combat. These robots sport a gothic design and a host of weaponry, making them extremely expensive to manufacture and equally deadly. At least three of these constructs were sent by an unknown party to eliminate the Lomanto Family members within their Jotun hideout.
Gorman Bul'Grah

Art by Shoolmail

**Gorman "Gore" Bul'Grah** is a character from the campaign *Bronn*. They are played by Tom Fawkes

## Description

### Personality

Despite his unpleasant background, Gore is typically polite, albeit passionate about combat. He generally takes on a fatherlike role to other characters in the Faithful, particularly Avery, encouraging and trying to teach them. However, he tends to hold grudges, and doesn't always think things fully through before acting.

## History

### Background

Gore was part of an unknown criminal gang in his past, until an unknown person slaughtered all his allies. As the sole survivor and with very little to go on to track this person down, Gore changed his ways and became a paladin of the Faithful. His magic weapons, *Nephram's Right Hand* and *Bella's Left Hand*, are named after members of his former gang, though nothing else is known about them.

## Mechanics

### Powers and Abilities

#### Paladin Abilities

* *Divine Sense*
* *Lay on Hands*
* *Fighting Style (Defense)*
* *Divine Smite*
* *Divine Health*
* *Extra Attack*
* *Aura of Protection*
* Vengeance Abilities
	+ *Oath Spells*
	+ *Channel Divinity: Abjure Enemy*
	+ *Channel Divinity: Vow of Enmity*
	+ *Relentless Avenger*

#### Spell List

##### 1st Level

* *Bane*
* *Compelled Duel*
* *Heroism*
* *Hunter's Mark*
* *Searing Smite*
* *Thunderous Smite*
* *Wrathful Smite*

##### 2nd Level

* *Branding Smite*
* *Hold Person*
* *Misty Step*

##### 3rd Level

* *Blinding Smite*
* *Haste*
* *Protection from Energy*

### Notable Items

* *Nephram's Right Hand and Bella's Left Hand* (custom weapons)
	+ Properties: +2, Unarmed, Heavy, Two-Handed
	+ Damage: 2d6 Bludgeoning

## Trivia

* Gore's voice is based on the one Tom gave to Nekomaru Nidai when playing Danganronpa.
Adamar Yinthana

Art by Dire

**Adamar Yinthana** is the foreman of a prominent mining operation in the Ogresh region of Ganymede. Adamar has a storied career as a space miner, but has fallen on hard times as of late. In the Ionian Year 2195, constructs under his command spontaneously went berserk at his site, forcing him and his surviving crew to flee for their life. Suspecting foul play, Adamar offered a sizable sum of credits and one of his own heirlooms to a group of newblood adventurers in exchange for clearing out the constructs and identifying the culprits behind the attack.
All King: Episode 05

### YouTube VOD

***All King* Episode 5** was streamed on BrettUltimus' Twitch channel on September 15, 2020, and premiered on the World of Io's YouTube channel on September 22, 2020.

## Summary

Sachi Ko arrives at a strange location, separated from her allies . She finds herself in a isolated encampment surrounded by towering brambles. Not long after, Abel, Kua and Bophades arrive, having been waylaid by a group of young wizards also travelling through the Veil. Kua attempts to talk to the downtrodden inhabitants, gaining the attention of armed guards. The party learn they are in New Haven, an old settlement belonging to the Order of the Crow, a cult of society's rejects who worship the deceased god Void. Abel tricks the guards by saying they are part of a larger invading force and convinces them to bring them to their leader.

The party are then escorted to an tower where they are brought before Zelow, one of the Order's Grandmasters. He informs them they have taken the body of the All King to the Maw in order to turn it into an Avatar of Void, whose corpse is still writhing beneath Qethos. Abel falsely tells him they are besieged by the Order of Bronn and their ploy is doomed unless they submit both the body and Scepter. Unfazed, the Grandmaster then tries to scry for invaders using a strange crystal. Before their bluff can be called, Sachi throws a fireball, which reacts with the crystal to summon forth memories of a battle in the tower long ago. The crystal shatters, dropping a mysterious petrified arm, and three vile hags come into existence. Zelow escapes, and the party prevail over the hags, narrowly avoiding death. Kua takes possession of the enigmatic arm, while the party escape out the window. As they descend, cultists break into the room. Abel leaves them with an ominous curse; "Light damn you!"

## Cast

### Player Characters

* Abel Alvys
* Bophades
* Kua
* Sachi Ko

### Non-Player Characters

* Popsceles
* Grandmaster Zerlow
* Crow Priest
* Elderly Cultist Woman

## Encounters

* The Tower Hag Triad
* Cultist Caster and Void Kinght
* Grandmaster Zerlow

## Trivia

* The Fallen Heroes Oswin and Cronovan are mentioned during this episode. 500 years ago, the original hags were responsible for the death of Oswin in this tower. Bronn, who was also present for that fight, managed to revive him, though at the cost of his arm, which Kua picks up in this episode. The memory of the hags was brought forth in response to Sachi's Fireball due to Cronovan's liberal use of the spell during their encounter.
Astral Academy

**JoeFudge** as Aldoras Thelerian & Egg

**Brizzy Voices** as Duqhazan

**ShadyPenguinn** as Gideon Snowfall

**Shayne Hawke** as Zehani

> *Retreating from a school of suspicious intentions, our students find themselves in The Astral Veil - a new plane with a brand new class.*
>
>
> *Meanwhile, Kaasma Khara hungers, and they have set their sight on Io. Our new class must prepare for the fateful battle. Failure is not an option.*
>
>
>
> -Official Campaign Synopsis
>
>

**Astral Academy** is a Dungeons and Dragons 5e homebrew campaign set in the World of Io, taking place in the Astral Veil. A year has passed within the Veil since the events of the Arcane Academy. In the midst of their studies, Tremmer and Gideon are called before Levin, along with new faces Egg, Zehani and Duqhazan, to combat a interplanar threat they know all too well: Kaasma Khara. To save their home, they must find a way to vanquish the voracious abomination for good, or all that they know and love will be lost...

Astral Academy is a continuation and conclusion of the first campaign in Phase 2 of the World of Io series, previously titled Arcane Academy. The campaign stars Criken, ShadyPenguinn and Joe Fudge as returning players and introduces Shayne Hawke and Brizzy Voices as new players. BrettUltimus takes on the mantle of the Dungeon Master once more.

The series first aired on Twitch on January 14th, 2021, lasting for a total of thirteen episodes with the finale aired on June 26th, 2021. Important crossover events with other campaigns occur during the season that are essential to the narrative. These crossover events are Astral Academy X Goblins of Io (between Episode 11 and 12) and Final Battle Vs. Kaasma Khara (between Episode 12 and 13).

# Halfling Druid**Layton BeardThrone IV**

### Prominent NPCs

* Levin
* Ellie
* Rhorn
* Kaasma Khara
* The Deep One
* Mayliera
* Lagos, the Failed Simulacrum
* The Inevitable
* Nycrona
* Happy
* Granny
* Lagos, The Emissary of the End
* Gloria Chronos

## Notable Locations

#### The Astral Veil

* The Astral Academy
* The Githyanki Village
* The Crypt of Nycrona

#### The Prime Plane

* Kaasma
* The Bard College
* Auroran Space Station

## Etymology

The title of the campaign "Astral Academy" refers to the school for magic founded by Levin in the Astral Veil.

"Astral" usually refers to the stars or something resembling them, but can also refer to a supposed non-physical realm of existence in which several psychic and paranormal phenomenon occur and physical entities are said to have a ethereal counterpart. The term is derived from the Latin word *Astrum*, meaning "star".

## Trivia

* This campaign marks Brizzy Voices' debut in the World of Io series.
* Criken, JoeFudge and Shayne Hawke have previous played characters in the Phase 1 campaigns of World of Io, which took place offline.
Gloran

**Gloran** is one of the surviving inhabitants of the Village of Mourning in the Frostfell. He is a unusually large and gaunt man who is considered to be odd by the other villagers. As such, Gloran is left to his own devices in his dilatated shop. Though the livestock in the area has long since perished, he goes through the motions of his old trade, cleaving away at dried meat and other items best left unsaid.
Beardthrone Academia

**Beardthrone Academia** is a renowned educational institution that operates across the planet of Io. The original academy was founded by legendary sailor and sorcerer Alice Beardthrone and his husband Nigel Valiensworth, to succeed the defunct Exodus Academy they had previously studied at. The founders' vision was to create an educational organization that would teach and nurture a new generation, free from the abuses and expectations of its predecessor.

With the assistance of Aldoras Thelerian and a generous donation from former crewmate Sterling Smiles, Alice and Nigel founded the first academy on the original site of the Old Academy in Southern Ishtar. Over the next 1,000 years, Beardthrone Academia would continue to expand and develop, surviving the devastation of the Shattering and becoming a global institution of many different academies. The venerable academy would incorporate many fields of study, from magical theory to medicine and would be the alma matter to many of the world's greatest minds.

# Founder and Navigator of The Miss Demeanor**Nigel Valiensworth†**

### Alumni

* **Dr. Ignatius Hellebore**
* **Dr. Piper Hellebore**

### External Collaborators

* **Sterling Smiles** - Former Crewmate of Alice Beardthrone and benefactor.
* **Aelith Malcolm** - Former classmate of Nigel Valiensworth.
* **The Astral Academy** - Sister school in the Astral Veil.
Fred

## Campaign Appearances

### Main Campaign(s)

*Dawn of Ganymede*

Fred is a player character in Dawn of Ganymede. They are played by Surefour.

## Mechanics

### Powers and Abilities

#### Wizard Abilities

* *Arcane Recovery*
* Necromancy Abilities
	+ *Necromancy Savant*
	+ *Undead Minion*
	+ *Undead Thralls*

#### Spell List

##### Cantrips

* *Firebolt*
* *Toll the Dead*

##### 1st Level

* *Disguise Self*
* *Ray of Sickness*
* *Unsees Servant*

##### 2nd Level

* *Blindness/Deafness*
* *Crown of Madness*

##### 3rd Level

* *Animate Dead*
* *Vampiric Touch*
Curious Company

The **Curious Company** are an adventuring party primarily hailing from the village of Lundy in Etropa. This group of previously unrelated misfits were drawn together by the disastrous maiden voyage of the custom-made airship "*The Apteric"*. Crashlanding outside a mysterious keep in the middle of the Fogbound Forest, these six individuals formed a uneasy alliance in order to survive and eventually find their way back home. However, what lay before them was an interplanar journey of epic proportions, where the strange and the sensational would draw them deeper and deeper into mysteries beyond their wildest imaginings.

# Halfling Cleric**Remo**

### Secondary Members

* **Xera the Bold** - Guardian Spirt of Kopi Yeom
* **Kef** - Vagrant and Bard from the Frostfell
* **Timedias** - Eldritch Hound loyal to Tontu

### External Collaborators

* **Curios Keep** - A mysterious sentient building that can travel across Veils
* **Bim** - Displaced Goblin from Faewunder
* **Moth** - A friendly devil made of soot with connections to the Curios Keep
* **Mephistopheles** - The Collector and Lord of Schemes
* **Brul'vek, Herald of the Collector** - Servant of Mephistopheles
* **Crystal Dreamers** - Adventuring party of Umbrani
Goblins of IO Episode 16

### YouTube VOD

***Goblins of Io* Episode 14** was streamed on BrettUltimus' Twitch channel on the 10th of February 2021 , and premiered on the World of Io's YouTube channel on the 16th of February 2021.

## Summary

After the infusion surgery, the crew wake up, but Dungo is nowhere to be seen. They ask Lagos about it, but Lagos tells the goblins that Dungo is still being worked on. Lagos informs the goblin about their new technique, the Kaasma Draw, which will help them forcefully retrieve information from other beings. After this, Lagos teleports the goblins back to the village where Kaasma Khara is. Peekel also notices that her Worg wasn't teleported with them. The goblins infiltrate the Astral Academy and then go to the headmaster's room where they find The Inevitable, a construct. The goblins want to betray Lagos, so they try to negotiate with The Inevitable for a way to help it and help the goblins to get rid of the Kaasma infusion. But as it talks, they hear Lagos voice on it. The goblins don't trust it, so they attack The Inevitable and go through with the initial plan.

## References

1. ↑ 1.0 1.1 Date is shown on YouTube VOD
Dreamscape

The Dreamscape is a mental labyrinth that can be entered by magical means. In Nova Hellscape episode 7, a sealed ancient tome was found that could be unsealed by finding and breaking the seal within the Dreamscape.

## Mechanics

The Dreamscape is a procedurally generated roguelike dungeon. Characters who die in the Dreamscape wake up in the real world. Every character starts at a blank slate, with 20HP, no class or racial features, feats, spells, equipment and such. Everyone gets a Dream Blade that is based on intelligence with no proficiency.

Fights and loot rooms can provide weapons that use other stats, spells, extra attacks, buffs, debuffs, consumables and so on. There are also passive traits that can be found and optionally enabled, e.g. "all players and enemies are vulnerable to fire damage". There are no stat based saving throws. There is a general saving throw that starts as a flat d20 but can be improved by exploring the labyrinth.

For each door investigated, a random set of rooms is rolled to chose from. On entering a room, a roll for enemy encounters happens. Rooms can be "spawned" without entering them.

### Known Pickups

* Stat based weapons
	+ Dream Blade
	+ Dream Bow

* Spells/spell slots
* Enchanted Map (re-rolls a room; boss rooms can't be re-rolled; re-rolling clears normal enemy encounters)
* Tincture (Restore all spell slots)

### Known Buffs/Debuffs

* Half max HP for x rooms
* Change of damage dice for weapons and spells
* Change/addition of spell and weapon damage types
* Extra attacks (stacks)
* AC +-
* To hit +- (Also improves spell DC)
* Damage +-
* Cast Range +-
* AoE Range +-
* HP +-

### Known Traits

* All players and enemies are vulnerable to fire damage
* Armory rooms don't contain weapons anymore, only upgrades

### Known Room Types

* Hallway
* Dining Hall (Food that can buff/debuff, restore resources)
* Armory (Weapons and weapon upgrades)
* Library (Spells and casting buffs)
* Storage (Items and consumables)
* Wizard's Room (Traits)
* Bedroom (Full Rest)
* Throne (Boss room)
* Cartographer's Room (additional rolls on room generation)
Church of DIV

**The Church of DIV** was a sheltered community devoted to the worship of the dead god DIV. Initially founded by refugees from the ruined city of Alabhastar after the Crusades, this community kept to itself in the woods of Southeastern Qethos. The collective kept to the belief of the old religion even after the death of their god. However, this devotion proved to being their undoing, as they began to try and bring back Radiance in any form through increasingly depraved means. This lead to the entire congregation and its clergy being ritually killed and their blood siphoned in order to manifest Dae magics. With the death of Ingra Kaz, the sole survivor of the community, Leask Laell, turned his back on their teaching, leaving to the church's complete desolation.

## Prominent Members

### Congregation

* **Leask Laell** - Former congregation member
* **Void Rot Troll†** - Mutated clergyman
* **Leask Laell's Mother†**
* **Twisted Beasts†** - Mutated members of the Church

### Constructs

* **Dae Golem†**- Construct made of Radiant Blood

### External Collaborators

There are no known individuals or groups who have cooperated with the Church of DIV.
Defunct Technical Details

As an experimental homebrew setting many rules have come and gone in the World of Io. For mechanics currently existing in the game see Technical Details

## Mechanics present in all Campaigns

### Scanning

Scanning was a free action that required a skill check to learn information.
This mechanic was remade as it was felt to be a mechanic that had to be used and was a burden on players to remember.

## Mechanics present in Goblins of Io

### Kaasma

#### Kaasma boss battles

A unused mechanic hinted at but never used Goblins would have been able to invade other campaigns to gather information for  an entity in this PvP mechanic 2 goblins would have invaded a campaign and gained special sheets that worked like creature sheets for bosses.
Dmitrius Asmodia II

Art by Yefim Kligerman

**King Dmitrius Asmodia II** was the ruler of Asmodia. A vain and selfish young man with grand aspirations, he facilitated the technological advancement of his nation at the expense of its citizenry, all in the name of mortality's ascendancy. His power-hungry nature drew the attention of a shadowy being from another plane of existence, whose offer of power Dmitrius accepted at a terrible price.
Bhesan

**Bhesan** was a criminal from Xiros. He joined Desperado on his plan to steal a shardship bound for Southern Ishtar.

## Description

### Appearance

Bhesan was a plain looking human man with pale skin and ginger hair. He wore a brown jacket over a brown shirt with a yellow collar.

### Personality

Bhesan did not come across as a hardened criminal. When he was locked in with Victor von Cicero, he panicked almost immediately, shooting wildly. His eldritch power also imply that he sought out a patron for their power implying a desire for power.

## History

### Background

Not much is known about Bhesan. He was a criminal who somehow came into contact with Desperado and was convinced to work with him. It also is clear that at some point he made a deal with an unknown entity of power that offered to be his patron. His patron granted him some of its power which he was able to manifest as magic.

## Story

### The Hijacking of the Brigham

Bhesan was hired by Desperado to help him hijack and steal a shardship. The shardship in question, the *Brigham*, was leaving the City of Xiros for Jotun in Southern Ishtar. He and his three companions embarked upon the shardship, successfully concealing their weapons and equipment. About three hours into the flight, their crewmate Gobs hijacked the shard systems and locked down the ship. As three individuals eventually took notice of Gobs' initial actions - one of them ripping a locked door open through physical strength alone - Bhesan indiscreetly hurried to Desperado, likely informing him of the incoming danger. As control of the shardship was being wrested, Desperado then announced their intent to commandeer the vessel and maroon the passengers, demanding that everyone stay calm and cooperate. Bhesan was guarding the dining area, which he accidently became locked in by Gobs' continued hacking. The goblin also caused the ship to teeter starboard, knocking Bhesan and many others to the ground.

Bhesan's attempts to scramble to his feet was interrupted by an elegant man, who attempted to charm him. Bhesan resisted the charm, to which the elegant man informed him he had made a mistake in doing so. As the man approached him, Bhesan was gripped by fear and attempted to shoot him with an Eldritch Blast, missing entirely. Unflinchingly, the elegant man assumed a terrifying form, frightening everyone in the vicinity. The dreadful monster then shot with an Eldritch Blast of his own at Bhesan, who was propelled into the air and hit the wall, dying instantly from the impact. As if Bhesan was merely an annoyance, the elegant man resumed his original form and sat back down to finish his drink.

## Powers and Abilities

* **Eldritch Blast**: Bhesan was a Warlock and thus had access to the signature Warlock cantrip Eldritch Blast.

## Etymology

"Bhesan" appears to be an original name created for the Ioverse.

## Trivia

* Bhesan is the first NPC to die onscreen in Phase 3 of the World of Io.
Goblins of IO Episode 19

### YouTube VOD

***Goblins of Io* Episode 14** was streamed on BrettUltimus' Twitch channel on the 10th of February 2021 , and premiered on the World of Io's YouTube channel on the 16th of February 2021.

## Summary

While the goblins fight their way out of the pod room, Lagos tries to take control of them through a Kaasma link from the goblins' infusion. Mottle Draws from a Kaasma power cell in the room, which forms arcs of overwhelming raw energy. As they escape the room and close it, the goblins reunite with Cheezle, and they start drawing energy from Mottle, so it doesn't kill him. This overcharge the goblins, which ends up breaking the link they had with Lagos while retaining their Kaasma powers, and escape the station.

## References

1. ↑ 1.0 1.1 Date is shown on YouTube VOD
Drik

**Drik** is an adolescent member of the Lizardfolk tribe on Belias Island in Europa. Drik and his people were once visited by a strange humanoid who gave them a strange elixir, opening their minds and elevating their thought processes. Drik, despite his youth, learned the Common tongue with surprising aptitude compared to his brethren.

In the Ionian Year 2195, Drik was finally mature enough to undertake a rite of passage in order to be recognized as an adult among his people, by which he would sneak into the lair of the Beliasian Azure Dragon and take back a scale as a trophy. However, despite succeeding in this task, Drik would encounter a group of outsiders heading deeper into the cave, bearing troubling news regarding his people.
Geth

Art by Morgan Yon

**Geth** is a Kindled Artificer, and a member of the *Nova Hellscape* party. They are played by Surefour.

## Description

### Personality

Like the rest of his kin, Geth is part of a hivemind with seemingly a degree of self-awareness. Despite their stature resembling that of an adult, Geth is childlike in nature and unfamiliar with many basic concepts, constantly seeking explanations. Due to their race's unique way of viewing the world without a fixed point in time and reality, Geth is ambivalent to the events occuring around them, seeing them only as one out of many different possibilities. This makes it hard for them to converse with others, including their own party - however, due to this ambivalence, Geth also unquestioningly follows Deborrah's lead. However, this does not mean Geth is incapable of acting or deciding on their own, as they have made independent decisions at points.

## History

### Background

Little is known about Geth's background other than the fact that at some point, they joined forces with the rest of the Nova Hellscape party to ensure survival in the harsh environment of the Nova, and that they alongside the rest of their group decided to journey to the City of the Horn in search of this fabled source of food and comfort. It is unclear under what circumstances they met the other members of the group.

## Mechanics

### Powers and Abilities

#### Racial Traits

* ASI: Int +2, Any +1
* Age: limitless
* Size: Medium
* Speed: 30ft
* *Elemental Shift*: Once per day, you may change the damage type of any attack you make.
* *Masterful*: You gain Expertise in 1 skill you are proficient in.
* *Telekinetic Grasp*: You know the Mage Hand Cantrip.
* *Irradiated Glow*: You are able to illuminate, as if under the effects of the Light spell.
* *Reality Peer*: Once per day, you are able to see into the immediate future (within 8 hours) to see a potential outcome. The outcome is determined by the DM and may be from your current or an alternate reality. You are unable to determine which.

#### Artificer Abilities

* *Firearm Proficiency*
* *Magical Tinkering*
* *Infuse Item*
* *The Right Tool for the Job*
* Armorer Abilities
	+ *Tools of the Trade*
	+ *Armorer Spells*
	+ *Arcane Armor*
	+ *Armor Model*
	+ *Extra Attack*

#### Ranger Abilities

* *Favored Enemy/Foe*
* *Natural Explorer*

#### Spell List

##### 2nd Level

* *Blur*
* *Enhance Ability*

## Trivia

* Geth is the first Artificer to appear in a Streamed Game.
Corpses of Culbere

Art by ???

The **Corpses of Culbere** was a grotesque amalgamation of ancient bodies that was trapped in the cellar of Culbere's church. Over 1000 years ago, the intense pollution that preluded the War of Shadows lead to illness and death for many of Asmodia's commonfolk. A well-meaning alchemist in Culbere had their dead moved to the old church and used an experimental embalming fluid to preserve the fallen. However, the Shadow's influence eventually found and reanimated the bodies as a single horrific monster.
Ch'i Siege Weapon

**Ch'i Siege Weapons** are massive mantis-like creature bioengineered by the Ch'i of Callisto. Such weapons are extremely destructive and can only be controlled by a Ch'i Elder via telepathic link. Two of these bioweapons accompanied a Ch'i raiding party in Southern Ishtar, where one followed the Elder in charge of the raiders to the ruins of Penketh.
Goblins of IO Episode 15

### YouTube VOD

***Goblins of Io* Episode 14** was streamed on BrettUltimus' Twitch channel on the 10th of February 2021 , and premiered on the World of Io's YouTube channel on the 16th of February 2021.

## Summary

After going through the portal, the goblins arrive to a space station and wander around until they arrive to a room with a giant display. A face appears on it and introduces themselves as Lagos. Lagos tells the goblins they will receive an infusion to harness the power of Kaasma and that their next mission will be to gather information about the Astral Academy and its allies. The goblins agree to this, and they get infused with the power of Kaasma.

## References

1. ↑ 1.0 1.1 Date is shown on YouTube VOD