Ob

**Family:** Automaton
**Weak to:** *Varies*
**Zeni Notorious Monster (Tier I)**

* Guignol Earring (35%)
* Attuner (4%)
* Coiler (24%)
* Equalizer (7%)
* Eraser (5%)
* Drum Magazine (6%)
* Mana Channeler (5%)
* Smoke Screen (4%)
* Steam Jacket (15%)
* Tactical Processor (3%)
* Target Marker (4%)
* Percolator (10%)
* Vivi-Valve (10%)
* Disruptor (10%)
* Barrier Module II (10)
* ~3,000 gil

## Notes

* Go to the Nyzul Isle Staging Point and go to the SE porter to get to map 10 of Alzadaal Undersea Ruins.

* Trade a Cog Lubricant to ??? at Alzadaal Undersea Ruins, Map 10 ([[File:Template:Trim|512px]]Template:Map OverlayTemplate:Map Overlay)

*exact pos x-18*
.

* When checked, the ??? point says "The ground here is slimy to the touch..."
* Can be Gravitied, Paralyzed, Bound, and Slowed. All hit without a problem. Gains resistance to Bind and Gravity after several casts. Seems to be immune to Silence.
* Ob can run out of MP.
* Recommended having a Puppetmaster use maneuvers to trigger a non-Harlequin frame for a much easier kill.

* Harlequin Frame is undoubtedly the most difficult to deal with, as it has quick cast spells, does not stay at range, has access to Magic Mortar and Slapstick, seems to have an innate resistance to both physical and magical damage, and seems to gain a very potent Regain trait at lower HP.

* Ob will change its frame based on the maneuvers used by a Puppetmaster present. The Puppetmaster has to be in the same alliance. Puppetmaster can also be the subjob but requires more (about 2-3) maneuvers to change Ob's frame.
	+ Wind Maneuver or Thunder Maneuver will trigger Ob to change into Sharpshot.
	+ Fire Maneuver or Earth Maneuver or Light Maneuver will trigger Ob to change into Valoredge.
	+ Ice Maneuver or Water Maneuver or Dark Maneuver will trigger Ob to change into Stormwaker.
* Ob Will change between all 4 forms depending on the maneuvers used throughout the course of the fight.
	+ The trigger is the maneuvers that are active, not the maneuvers that are used. Pop with the maneuvers you need active, it will change immediately.

* Harlequin

* Uses Slapstick, Knockout, Magic Mortar (very long range and ignores shadows).
* Magic Mortar, especially when used by the Harlequin frame, seems to be the strongest overall weapon skill. When Ob is at low HP, it has been known to deal upwards of 2000 damage at range, ignoring shadows.
* Harlequin Ob has access to Dia, Blind, Slow, Paralyze, and can Cure IV itself.

* Stormwaker

* Uses Slapstick, Knockout, Magic Mortar (very long range and ignores shadows)
* Will not move into melee range until it's <66% HP. Template:Verification
* Has access to all tier IV black magic spells, tier III black magic "-ga" spells, Ancient Magic, Stun, Sleep II, Sleepga II the "Elemental enfeebles" (Drown, Choke, etc...), Blaze Spikes, and the same enfeebles as the Harlequin. It does not seem to cure itself.

* Valoredge

* Uses String Clipper, Chimera Ripper, Cannibal Blade, Bone Crusher

* Sharpshot

* Uses Arcuballista (ranged), Daze (ranged), Armor Piercer (ranged)
* Will not move into melee range until it's <66% HP.

* Soloable by 75RDM/NIN using a standard Gravity kiting method.Template:Verification Utsusemi is very important, as Armor Piercer has been known to do upwards of 1700 damage.

* Note: This was done with a PUP in the party to help change Ob's job. Technically not a solo.

* Completely soloable by 75RDM/PUP by DoT kiting.*(see testimonials)*
* Duoable by 75PLD/NIN and 75PUP/NIN using  Soulsoother.
* If the PUP issuing manuevers goes into Overload, then Ob's attack and attack speed will increase significantly. It is similar to the effect an HNM gains from Rage. In addition, he will be capable of spamming weapon skills without the use of TP. Avoid overloading at all cost.

* Ob will attack at a rapid pace, hitting a well geared Pld/war with food and buffs for between 230-300. Does 450-500 damage per attack to non-tank jobs.