Phillip (Space Funeral)

* Phillip
* Phillip up close

## Background

**Phillip** Is the main character of Space funeral. A depressed man who trudges through the world of space funeral to save the world from beings that plan to take over and change the world in their corrupted vision.

## General Information

**Name:** Phillip

**Origin:** Space Funeral

**Sex:** Male

**Age:** Unknown

**Classification:** Sad, Destined

**Species:** Human

**Occupation:** None

**Status:** **Deceased** (Ceased to exist with the rest of the universe at the end of Earth birth)

**Alignment:** **Neutral Good** (Despite his depressed state, he still continued to save the world from beings who wanted to have full control of it.)

## Codex Statistics

**Key:** **Space Funeral** | **Post-Cancer death**

**Tier:** **9-B** | **9-B**

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (Can fight against Land sharks, who can swim through the ground with ease. Fights the Swamptrogg early on, which is large enough to block a cave entryway) | **Wall level** (Should at least be as strong as before. Fights Robot Warmachine's which are giant robots and Vicious dinosaurs which are large dinosaurs)

**Durability:** **Wall level** (Can handle bomb dog explosions) | **Wall level** (Should be as durable as before, can take attacks from Robot Warmachines)

**Striking Strength:** **Wall Class** | **Wall Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Average Human** | **Average Human**

**Combat Speed:** **Transonic** (Can dodge sound-based attacks from 20th century boy) | **Supersonic** (Can dodge sound-based attacks from Dubstep mutant. Can fight Aqua man early on who uses an eel's electricity as an attack, Can dodge attacks Libertarian Militia who uses a shotgun)

**Reaction Speed:** **Transonic** | **Supersonic**

**Stamina:** **Superhuman** (Can fight just fine after having blood sucked out of him, fights and runs through hordes of enemies constantly, travels across the Continent of Space Funeral and Earth Birth with no signs of being tired)

**Range:** **Standard Melee Range**, **Extended Melee Range** with Swords, Likely **Higher** with Zorg Canon

**Intelligence:** **Above Average** (Can make his way through a criminal filled castle set with traps, go through a mummy filled maze and grab all the treasure, and solve deadly puzzles)

### Powers and Abilities

* Space Funeral
* Items, Armor and Weapons
* Post-Cancer's Death
* Post-Cancer's Death Items, Armor and Weapons
* With Mystery
**Superhuman Physical Characteristics**, **Penetration Damage** and **Weapon Mastery** (Can wield daggers, swords and even the Zorg Canon). **Vehicular Usage** (Seaborn Vehicles; Can drive a boat), **Accelerated Development** (Leveling; Levels up as the game goes on, getting stronger and learning more moves along the way, one shotting enemies he once struggled with) **Statistics Amplification** (Flex Muscle increases Phillip's Strength and Speedy his speed) **Berserk mode** (Blood rage gives him double strength, inflicting himself with berserk and poison), **Statistics Reduction** and **Empathetic Manipulation** (Will sob to lower the opponent's defense), **Healing** (Light Heal and Heavy Heal lets Phillip heal himself and others), **Non-physical Interaction** (Can harm ghost type enemies such as Swarthy skull and Vengeful Ghoul), Limited **Resistance** to **Transmutation** (Can move and fight after being transmuted into a fish), **Resistance** to **Cold Manipulation** (Can walk through and fight in a snowy location in pajamas)

 **Healing** (Small blood, big blood and bigger blood heals Phillip. Bag of blood and Big bag of blood heals his party. Small, large and super nut heals Phillip's MP. Bag of nuts and big bag of nuts heals his entire party), **Resurrection** (with mild and heavy restorative, being able to revive anyone in his party), **Poison Manipulation** (Bloodsap is an uncurable toxin that cannot be healed from. The Poisonous Helmet poisons Philip for more defense. Purple Drank is a throwable item that's effective on all enemies, being a heavy drug), **Statistics Amplification** (The Weightlifter Hat and Muscle Ring increases Philip's strength, the Feathered Hat increases Phillip's speed), **Purification** (Antidote cures poison)
**Status Nullification** to, **Social Influencing** (The Focused Hat gives Philip immunity to Distract), **Fear Manipulation** (The Drab Hat prevents the Spooked Status),

 All previous abilities, **Weapon Usage** (Unique; Bad Report Card is a weapon that allows Phillip to all enemies twice, Canid fang is a dog tooth turned into a mighty weapon), **Self-Sustenance** (Respiratory Self-Sustenance;Can walk around and fight on the moon just fine), **Non-Physical Interaction** (Can now fight Shades of doubt, which are shadows), **Resistance** to **Space-time Manipulation** (Dipped his feet into a lake that allowed him to bend time and space, which let him to walk through a dimension with a non-linear time), **Poison Manipulation** (As the destined one, Phillip can handle high amounts of Toxic science just fine. Drinks Moonshine which is stated to have Blood and Mercury inside) and **Heat Manipulation** (Can walk through a lava filled land)

 All previous items, **Magnetism Manipulation** (Has magnets), **Statistics Amplification** (The Speed ring Increases Phillip's Speed. The Sexy and Scary ring Increases Phillip's Dodge Rate), **Poison Manipulation** and possibly **Sense** **Manipulation** (has Dubstep venom which poisons the enemy. Stated in its description to cause Nausea and Deafness), **Fear Manipulation** (With the Eldritch blade. Can Inflict Spooked on enemies. Can Inflict himself with Spooked with the Scary Ring), **Healing** (Can heal with Sirloin, Moonshine and Fat Doobies), **Statistics Reduction** (Can put on the Bad Ring that makes all his stats go to 1)
 **Purification** and **Nullification** to **Fear Manipulation, Social influencing, Morality Manipulation** and **Mind Manipulation** (Status; The Fat Doobie can remove the effects of Spooked, Distract, Moral, Poison, Sad and Berserk. The Amoral ring prevents the Moral Affliction. Sirloin Removes Spooked. The Bad Ring prevents Berserk),

 **Fear Manipulation** (Mystery can make Phillip cause Spooked on enemies in multiple ways, A status lowering their mind and agility. Contorted his face into a Grimace to scare moon. Told a scary story to inflict Spook on Libertarian Milita. Made a Criminal run away), **Morality Manipulation** (Can Inflict moral on people through various ways, which is a move that pacifies ones and keeps them from using attacking moves. Made Phillip cry, Inflicting a blood wolf with moral. Made Phillip tell a Stern Speech about crime to Rip-the-Blood, the king of crime, inflicting him with Moral. Inflicted the Swamptrogg with Moral after making an earnest appeal to family value), **Explosion Manipulation** (Can cause bomb dogs to misfire and explode. Made Ground shark have "Shark Gas" and explode. Can cause enemies to explode and combust. Exploded when flying straight into Science), **Social Influencing** (Can Inflict Distract with it, which stops opponents from using Skills. Made Phillip Beatbox to distract 20th century boy. Can make enemies like Dolphins teach him moves like Recycle. Can cause enemies to Flee by making them bored, uncomfortable or making them his friend), **Accelerated Development** (Had made Phillip win a poetry battle, leveling him up. Leveled up the party by a strange light and Jaunty seven eyed lamb giving a thumbs up.), **Berserk Mode (**Can Inflict Phillip with Blood rage), **Fire Manipulation** (Made the Swamptrogg randomly burst into flame. Made Muncher mech burst in flames after a performance), **Broadway Force** (Can make Phillip and enemies sing and dance. Phillip and the Swamptrogg danced together. Made the Ultimate Experiment sing an admittedly bad song. Made Phillip to do a provocative dance to make Blood ghoul go berserk. Made Being of pure eyes do a salsa dance that moved Phillip to tears), **Sound Manipulation** (Was able to make his voice sound farther away), **Fragrance Manipulation** (Made Ground Shark "Pass Gas" before it exploded), **Biological Manipulation** (Can give opponents blood clots. Can Rupture the opponent's ears. Gave the Swamptrogg a cramp. Made Angry Robot have a sudden heart attack by raising their blood pressure. Can make Phillip and enemies barf.), **Creation** (Can randomly get items like balls to throw and noise cancelling headphones to wear.), **Healing** and **Light Manipulation** (Can randomly heal himself and the party. Can give the party 100 MP. Can make a mysterious light heal him and the party. Can fix some of the robotic enemies), **Statistics Amplification** (Gained the entire party muscle by yelling out a battle cry. Can randomly become muscled. Can Randomly inflict himself with Speedy, even becoming "Speedier than a hedgehog"), **Metaphysics Manipulation** (Can interact with ghost type enemies, such as Swarthy skull, collapsing into dust after being spoken a word of power), **Death manipulation** (Can cause snow frogs to suddenly die. Can cause the Blood Ghoul to suddenly die. ), **Mind Manipulation** (Can make enemies remember things such as motherly robot leaving the stove on and muncher mech that it left its car on fire. Made a Libertarian howl a mating call. Made Shade of doubt make breakfast and Meth. Made Ultimate Experiment Lament about itself. Made Phillip Burst into tears, inflicting Sad on Moon.), **Sleep Manipulation** (Made Phillip talk about American history, cause Clock pug to sleep), **Summoning** and **BFR** (Can summon ghastly hands to pull enemies down into the underworld. Can summon a rage demon to give him blood rage. Can summon meteors. Summoned the ghosts of Christmas past to send the opponent's down into a rift), **Disease Manipulation** and **Poison Manipulation** (Made Corpse seals realize they were poisoned by telling them diseases can be transmitted by blood. Made a Mosquito appear and give a deadly disease to Libertarian Militia), **Technological Manipulation** (Can make clock Pug's clock tick. Changed Dubstereo's music to play Country music. Made Muncher Mech break down. Made Gloomy Sunday come on the radio. Had made Angry robot spew out 999999 rubles after Phillip inserted a coin inside it, winning the lottery.), **Velocity Manipulation** (Made ground shark stop moving, killing it), **Gravity Manipulation** (Had made a Moon Man drift out of the Moon's orbit, even while far off and fighting science), **Precognition** and **Time Manipulation** (Made Muncher Mech see its future death, killing it), **Power Bestowal** and **Statistics Boost** (Can learn moves such as Mystery Punch, a multi-use skill and CRUSHING WIND which are high damaging moves. Made a meteor fall down to give Phillip Psychic powers, However Phillip immediately forgot how to use it. Gave 20th Century Boy the power to blast a wave of distortion.), **Holy Manipulation** (Can summon down angels and pray to the dark elder gods for items. Prayed and made Ultimate Experiment have organ failure), **Transformation** (Morphing; Can give Phillip wings to fly), **Sense Manipulation** (Made Shade of doubt go blind after a starting contest), **Organic Manipulation** (Made Vicious Dinosaur barf up fossil fuel. Made Sirloin go bad)

### Standard Equipment

* Space Funeral
* Post-Cancer

* Weapons
* Armor
* Accessories
* Items and Other

* Rusty Knife- An Old and Rusty Blade (+4 Attack)
* Junkyard Knife- Grimy but Usable Knife (+8 Attack)
* Hooked Knife- Unpleasant maiming Knife (+13 Attack)
* Silver Sword- Long and Balanced Sword (+17 Attack)
* Zorg Canon- Future Death Machine (+30 Attack)

- Cloth PJs- Worn and faded Pajamas (+3 Defence)

- Leather PJs- Stiff leather pyjamas (+12 Defence)

- Mail PJs- Solid mail Pyjamas (+18 defence)

- Focused Hat- This hat will prevent DISTRACTION. (Prevents the Distract Status)

- Drab Hat- This hat will prevent SPOOKED (Prevents the Spooked Status)

- Weightlifter Hat- This hat gives MORE MUSCLE. (+10 Attack)

- Feathered Hat- This hat gives MORE SPEED (+20 Speed)

- Poisonous Helmet- Poisons the owner but increases defence (+25 Defence. Inflicts Berserk and Poison)

- Brain Ring- More Brain (+20 Mind)

- Muscle Ring- More Muscle (+20 Attack)

- Mysterious Ring- A mysterious ring. Who knows where it's been? (Halves MP cost of all skills)

- Small Blood- A small pack of blood. (Restores 100 HP)

- Big Blood- A big pack of blood (Restores 200 HP)

- Bigger Blood- A massive pack of blood. (Restores all HP)

- Bag of Blood- Restores 80HP to all characters (Restores 80 HP to all allies)

- Big Bag of Blood- Restores 300 to all characters (Restores 300 HP to all allies)

- Small Nut- A magic nut which restores 20MP (Restores 20 MP)

- Large Nut- A really magic nut which restores 90 MP (Restores 90 MP)

- Super Nut- Extraordinarily magic nut. Restores all MP. (Restores All MP)

- Bag of Nuts- Restores 20 MP to all characters. (Restores 20 MP to all allies)

- Big Bag of Nuts- Restores 100 MP to all characters. (Restores 100 MP to all allies)

- Antidotes- Removes "Poison" condition! Freshens rooms (Removes Poison)

- Mild Restorative- Restores the dead but they still feel gross (Revives a party member with 30% health)

- Heavy Restorative- Restores the dead and puts a spring in their step (revives a party member at 70% health + 20 HP)

- Bibles- A solid Bible

- Magic eye pictures- A mysterious Magic Eye picture

- Old Movies- A sentimental old movie

- Purple Dranks- RIP Pimp C (Causes purple damage that's effective on all enemies besides moon)

- Blood Sap- A Mysterious poison. Gifted by the elf king... (It causes the afflicted person to lose 40 HP per turn. Cannot be healed)

- Steak- A fresh steak.

- Boat Ticket- Ticket to the Blood Cavern

* Weapons
* Armor
* Accessories
* Items and other

* Rusty Knife- An Old and Rusty Blade (+4 Attack)
* Junkyard Knife- Grimy but Usable Knife (+8 Attack)
* Hooked Knife- Unpleasant maiming Knife (+13 Attack)
* Silver Sword- Long and Balanced Sword (+17 Attack)
* Zorg Canon- Future Death Machine (+30 Attack)
* Bad Report Card- Bad report card earned by a bad boy (Gives the bearer pre-emptive advantage during battle, allows the bearer to attack twice, and allows them to attack all enemies at the same time. It attacks using Numbers damage)
* Eldritch Blade- Blade incomprehensible to man (+60 attack)
* Canid Fang- Mighty puppy tooth (+500 attack)

- Cloth PJs- Worn and faded Pajamas (+3 Defence)

- Leather PJs- Stiff leather pyjamas (+12 Defence)

- Mail PJs- Solid mail Pyjamas (+18 Defence)

- Steel Wool PJs- Kind of itchy (+35 Defence)

- Puppy PJs- PJs made of adorable puppies (+100 Defence)

- Focused Hat- This hat will prevent DISTRACTION. (Prevents the Distract Status)

- Drab Hat- This hat will prevent SPOOKED (Prevents the Spooked Status)

- Weightlifter Hat- This hat gives MORE MUSCLE. (+10 Attack)

- Feathered Hat- This hat gives MORE SPEED (+20 Speed)

- Poisonous Helmet- Poisons the owner but increases defence (+25 Defence. Inflicts Berserk and Poison)

- Brain Ring- More Brain (+20 Mind)

- Muscle Ring- More Muscle (+20 Attack)

- Mysterious Ring- A mysterious ring. Who knows where it's been? (Halves MP cost of all skills)

- Amoral Ring- Ring forged from the tears of orphans (Prevents the Moral Status)

- Sexy Ring- A ring for that special someone (Increases Dodge rate for Physical attacks)

- Scary Ring- Makes you scared but also really fast (Increases Dodge rate and prevents critical hits. +40 agility)

- Bad Ring- This ring is dumb and I hate it (Sets all stats to 1)

- Goodbad Pasties- Nipple pasties that make you awesome but dead (They prevent critical hits, increases dodge rates for physical attacks, and halves MP cost. +500 on all stats. Dies upon wearing it)

- Small Blood- A small pack of blood. (Restores 100 HP)

- Big Blood- A big pack of blood (Restores 200 HP)

- Bigger Blood- A massive pack of blood. (Restores all HP)

- Bag of Blood- Restores 80HP to all characters (Restores 80 HP to all allies)

- Big Bag of Blood- Restores 300 to all characters (Restores 300 HP to all allies)

- Small Nut- A magic nut which restores 20MP (Restores 20 MP)

- Large Nut- A really magic nut which restores 90 MP (Restores 90 MP)

- Super Nut- Extraordinarily magic nut. Restores all MP. (Restores All MP)

- Bag of Nuts- Restores 20 MP to all characters. (Restores 20 MP to all allies)

- Big Bag of Nuts- Restores 100 MP to all characters. (Restores 100 MP to all allies)

- Antidotes- Removes "Poison" condition! Freshens rooms (Removes Poison)

- Mild Restorative- Restores the dead but they still feel gross (Revives a party member with 30% health)

- Heavy Restorative- Restores the dead and puts a spring in their step (revives a party member at 70% health + 20 HP)

- Sirloin- Tough and wily sirloin (Heals 100 HP and removes Spooked)

- Moonshine- Restores all HP but is kinda really gross (Heals 100% HP)

- Fat Doobies- Joint filled to the brim with 'tomato' buds (Removes all Status effects. Restores 50% HP and 100% MP)

- Bibles- A solid Bible

- Magic eye pictures-A mysterious Magic Eye picture

- Old Movies-A sentimental old movie

- Calculators- A numeric calculator just like grandpa used to use

- Mirrors- A handy dandy hand mirror

- Magnets- A mysterious magnet. Who knows how it works?

- Purple Dranks-RIP Pimp C (Causes purple damage that's effective on all enemies besides moon)

- Dubstep Venom- Causes nausea, deafness, and WUB WUB WUB (removes 40 HP each turn from the afflicted user, alongside 10% of MP)

### Notable Techniques

* Natural Techniques
* Learnable Techniques
* Post-Moon Techniques

* **Wallop**- A damaging Heavy blow
* **Sob**- Bursts into tears to reduce an enemy's defence
* **Flex Muscles**- Flexes to increase attack
* **Light Heal**- Heals himself or a friend
* **Lunge**- Desperately tackles all opponents
* **Blood Rage**- Inflicts himself with Berserk and rage to increase damage
* **Speedy**- Increases his speed
* **Savage Blow**- A Powerful punch
* **Heavy Heal**- Heavily heals himself or an ally
* **Mystery**- Mystery is an ability that can have something completely random happen with Phillip having no control of what it does after using the move. the move itself can harm opponents, help opponents, harm or help Phillip and his party. Seemingly anything can happen once this move is used and can only be used once per fight before Phillip is Mystery'd out.

- **Coin Flip**- Flips a coin to inflict Distract on the opponent.

- **Mystery Punch**- Mystery punch is a move that can only be learned by using Mystery. The punch does heavy damage to any opponent hit by it

- **Crushing Wind**- Crushing wind is a move that only happens when Mystery is used. A high damaging move that does 9999 damage on the opponent.

- **Recycle**- A move said to Recycles his opponents flesh into health but only seems to miss with it

- **Disrupt**- Use the power of the 256 to disrupt things I guess (Attacks, doing heavy damage to science)

### Other

**Standard Tactics:** Phillip Is shown to fight with strong Physical attacks but has plenty of items and skills to assist him in taking down the opponent. Will likely use Mystery in the fight at some point.

**Weaknesses:** Phillip has a limited amount of MP to use his skills and Mystery is a completely random move that Phillip has no control over once used, and can only be used once per battle. Phillip is seemingly depressed but has no viewable negative effects on his skills.

## Battle Records

* Victories
* Losses
* Inconclusive

* Swamptrogg-Fight
	+ Conditions- Phillip's first key is used
	+ Locations-The Bone tunnels
* Blood Ghoul-Fight
	+ Condition- Was fighting with Leg Horse. Both were in their first keys.
	+ Location-Blood Cavern
* RIP the Blood-Fight
	+ Condition- Was fighting with Leg horse. Both were in their first keys.
	+ Location-RIP-The-Blood’s Fortress
* 20th Century boy-Fight
	+ Conditions- Was fighting with Leg Horse. Both were in their first keys
	+ Location- Northern Wastes
* Moon-Fight
	+ Conditions- Was Fighting with Leg Horse. Both were in their first keys.
	+ Locations- City of forms
* Cancer-Fight
	+ Conditions- Was fighting with Leg Horse. Both were in their first keys. Cancer was too depressed to fight back.
	+ Locations- The End.
* Aquaman-Fight
	+ Conditions- Was fighting with Leg Horse. Both were in their second keys.
	+ Locations- Laboratory
* Being of pure eyes-Fight
	+ Conditions- Was fighting with Leg Horse. Both were in their second keys.
	+ Locations- Beneath Murder 8 mall
* Obese Doobie-Fight
	+ Conditions- Was fighting with Leg Horse and Dracula. Phillip and Leg Horse were in their second keys.
	+ Locations-Out of Body Experience
* Science-Fight
	+ Conditions- Was fighting with Leg Horse and Dracula. Phillip and Leg Horse were in their second keys. Needed to use Disrupt to harm her.
	+ Locations-Moon Base

None.

None.