Eddie Robbins

**The Wild Bunch**:

* Transitory

**The Wild Bunch 3**:

* Town of Valentine in The Heartlands, New Hanover (c. 1909)

> There's always looting to be done as long as there's shooting to be done
>
> Jack Cassity to **Eddie Robbins** in "The Bridge to Nowhere"

**Eddie Robbins** is a recurring character in the *Wild Bunch* series, appearing as a central character and a major character in *The Wild Bunch* and *The Wild Bunch 2*, a secondary antagonist in *The Wild Bunch 3*, and makes a cameo appearance in a flashback in *The Wild Bunch: Legacy*.

## History

### Background

   Eddie Robbins was born in 1876 to Jacob and Annabelle Robbins. As a child, his mother died of unknown causes, while his father was a petty criminal and outlaw. In 1874, when Arthur was 11 years old, his father was arrested for larceny. Morgan later witnessed his death and, despite a strained relationship with him, also donned his hat and kept a picture of him.

Around 1877, Arthur was found as a 'wild delinquent' and picked up off the streets by Dutch van der Linde and Hosea Matthews. Viewing the pair as surrogate father figures, Arthur came to share Dutch's vision of a life lived free from the constraints of civilization and the rule of law. The pair taught him how to read, write, hunt, fight, shoot and ride, becoming their first protégé as well as one of the founding members of the Van der Linde gang.

Arthur soon found a pet dog named Copper whom he grew particularly close to and occasionally took baths with him. Although Arthur had difficulty controlling him, he admired the dog's spirit. Copper later passed away and Arthur kept a picture of him. He also later acquired a female horse named Boadicea whom he became fond of and became his signature mount.

As a young adult, Arthur met a girl named Mary Gillis where the two fell deeply in love and even became engaged. He befriended her younger brother Jamie and taught him horseback-riding. However, Arthur's preference for a life of crime coupled with the prevalent disapproval of Mary's family, most strongly from her father ultimately caused their relationship to fall apart and the pair separated.

In 1884, Arthur was sent out fishing and pridefully returned with three beautiful bass. The gang celebrated with a big feast and toasted him all night long. The following week, Arthur and Dutch walked in the local market where it was revealed that he had simply purchased the bass from a fish monger much to his embarrassment.

In 1885, he met a 12 year-old boy named John Marston who had been saved by Dutch from being lynched by a group of Illinois homesteaders. John was inducted into the gang and raised alongside Arthur with the pair growing as close as brothers. Dutch instilled the boys with his anarchist worldviews against a corrupt government and preached that revenge was a fool's game. Over the years, Arthur and John became regarded as Dutch's favorite 'sons'.

In 1887, Arthur participated in the gang's first major bank robbery alongside Dutch and Hosea. At 2 o'clock, the trio burst into the banking house of Lee and Hoyt and managed to make off with $5000 in gold. After the robbery, they lingered in town, going to hovels, shanties, and orphanages handing out money, envisioning themselves as 'Robin Hood' figures. It was following this event where Arthur became a wanted man.

Some years later, Arthur met and slept with a 19 year-old waitress named Eliza, resulting in her becoming pregnant with their son, Isaac. Although Eliza knew of Arthur's lifestyle, she accepted whatever support he offered to her and their son. Arthur, not wanting to promise anything he couldn't keep, said that he would do right by them. He would periodically visit Eliza and Isaac every few months and stay with them for days at a time. Arthur remembered fondly of Isaac as a 'good kid'.

Tragically one day, however, Arthur arrived at their home and saw two crosses outside. He knew immediately that they were both dead, and later learned that they had been shot and killed by robbers, all for ten dollars. This traumatic incident hardened Arthur as a result as he never truly coped with the pain and gave him the understanding to not live the life of an outlaw and expect good things to happen to him.

In 1894, a prostitute named Abigail Roberts joined the Van der Linde Gang. At some point, she fell in love with John Marston and became pregnant with their son named Jack. Arthur became a surrogate uncle figure towards him growing up. John however refused to accept responsibility over the boy and soon left the gang. Around a year later, John returned, while Dutch and the majority of the gang welcomed him back with open arms, Arthur felt betrayed by his actions and a rift was formed between the two which steadily grew over the years.

### Events of *The Wild Bunch*

#### Chapter 8

After a botched ferry heist, Dutch and the gang are forced to flee Blackwater and attempt to cross the mountains west to evade law enforcement. Not long after taking shelter in the abandoned mining town of Colter, Dutch and Arthur go looking for either John Marston or Micah Bell, both of whom went scouting ahead. Arthur and Dutch find Micah, who informs them of a homestead he found, which appears to have a party going on inside. They stop at the homestead to ask for help, where they encounter members of the O'Driscoll Boys. After meeting them, a gunfight breaks out, which results in the deaths of the O'Driscolls. After looting the ranch, they encounter Sadie Adler, whose husband was killed by the O'Driscolls. Taking pity on her condition, they bring her back to camp. Not long after returning, Arthur is asked by Abigail Roberts to find John Marston, who has gone missing. Arthur and Javier Escuella find John seriously wounded and scarred across the face after being attacked by wolves. They bring him back to camp, where he begins to recover.

Dutch decides to instigate an attack on the O'Driscoll camp, which is situated nearby according to an O'Driscoll they interrogated at the homestead. The gang attacks the camp, and after defeating them, find dynamite and information about a train belonging to Leviticus Cornwall that the O'Driscolls intended to rob. On their way back to Colter, they come across an O'Driscoll that they previously saw being reprimanded by Colm. Arthur volunteers to catch him and succeeds, with the O'Driscoll named Kieran being imprisoned at the gang's camp and given no food.

Due to the gang's hasty escape from Blackwater, food and supplies are in short supply. Arthur ventures out with Charles Smith to find some food, during which Charles gives Arthur a bow and tells him that he'll have to use it, due to the hand injury which the former sustained during the failed ferry robbery. The two share a friendly conversation, discussing their history both in and outside of the gang, while Charles provides Arthur with some hunting tips. Arthur manages to take down two deer, and so he and Charles return to camp with enough food to last the gang for the next few days.

In order to fund their escape from the mountains, Dutch has the gang rob the Cornwall train. However, the detonator that the gang planned to use fails, and so they have to chase after the train. Arthur, Lenny and Javier jump onto the train from above, although Javier falls off immediately and Lenny also slips, but manages to grasp onto the carriage. After Arthur helps him up, the two manage to fight their way through the train and slay most of the guards, before the rest of the gang arrives and finishes off the remaining few. The gang then use dynamite to enter the private car, where they manage to find some highly-valuable state bonds. Dutch then leaves Arthur to deal with the last three guards as he wishes, all of whom had surrendered; their fate is therefore left to the player. After dealing with them, Arthur rides back to Colter.

#### Chapter 9

After the thaw comes in, the gang leaves the mountains for a new location in The Heartlands, near the town of Valentine. Arthur goes to the saloon in Valentine, where he meets Javier, Charles, and later Bill. A bar fight breaks out after Bill drunkenly attacks someone after entering the saloon. After fighting off some men, Arthur eventually engages a huge, burly man named Tommy, who overpowers Arthur and throws him out the saloon window on to the muddy street outside. After a bitter brawl, Arthur defeats him and beats him severely, stopping only when Thomas Downes pleads for him to do so. After the fight has ended, Arthur is called over by Dutch, where he meets Josiah Trelawny again. He learns that Sean MacGuire is alive, and they make plans to rescue him. Dutch sends Arthur to accompany Trelawny, Charles Smith and Javier Escuella in rescuing Sean. During the rescue attempt, Arthur takes part in the frontal assault along with Trelawny and Javier, while Charles scouts from a distance. After a bloody firefight with the bounty hunters, Sean is rescued and the gang members return to camp.

Arthur also goes on a hunt for a "1000 pound bear" with Hosea, who gives Arthur a raven black Shire horse. The two set out to Grizzlies East to find the bear, although they stop at the stables in Valentine on the way, where Arthur either purchases a different horse, or keeps the Shire. After setting some bait, the two wait for the bear, who attacks them. Hosea thanks Arthur for saving his life and gives him a map of Legendary Animals. The two can either part ways or go back to camp together. Later, Arthur proceeds to interrogate the O'Driscoll that the gang captured in the mountains. Dutch calls Bill over to castrate Kieran with burning hot tongs if he doesn't reveal the location of Colm O'Driscoll. Kieran then says that he's at Six Point Cabin, and is accompanied there by Arthur, John, and Bill. Upon reaching the hideout, the trio stealthily take out some of the O'Driscolls, before a shootout eventually ensues. Arthur enters a cabin in the hope of finding Colm but is instead surprised by an O'Driscoll goon. Before Arthur can be killed, Kieran appears and fatally shoots the O'Driscoll, saving Arthur's life. Arthur then threatens him after Colm is not there, believing that he set them up. Kieran points out that he wouldn't have saved Arthur's life if that were the case and, with some more prompting from John and Bill, Kieran is allowed to stay with the gang. Arthur can also go buffalo hunting with Charles at some point during this chapter, and he can also rob the homestead of Chez Porter with Javier.

At some point, Arthur will receive a letter from Mary Linton, who asks Arthur to meet her. After reading the letter, Arthur is told by Leopold Strauss that he needs to recover a debt from Thomas Downes, a rancher. Arthur goes to Downes Ranch and confronts Mr. Downes. Thomas says that he is destitute, prompting Arthur to beat him. Eventually, Thomas' wife Edith arrives, saying that her husband is ill and they truly are destitute, leading to Arthur leaving the ranch. Arthur can meet Mary soon afterward, who tells him that her brother Jamie has been inducted into a batty cult known as the Chelonians. If Arthur agrees to help her, he will find Jamie with them near Cumberland Forest. Arthur scares them off and then chases the escaping Jamie, eventually catching him and shooting the gun out of his hand when he tries to kill himself, before returning him to Mary.

After returning from a scouting mission, Lenny Summers tells Arthur and Dutch that Micah started a gunfight in Strawberry after getting drunk and subsequently killed two O'Driscolls, which led to his arrest. Before attending to Micah, Arthur brings Lenny to Valentine for a drink to calm his nerves, and both of them get very drunk. Once he has sobered up, Arthur heads for Strawberry to rescue Micah. The Sheriff refuses to release Micah, so Arthur breaks the bars on his cell and a firefight ensues, with Micah immediately killing his cellmate, who was an O'Driscoll. Arthur says to Micah that they need to leave immediately, but Micah refuses, saying he has something to do. The two are forced to kill almost every lawman in the town until at last Micah arrives at a house and knocks on the door, kills the man living there and his wife, and retrieves his prized revolvers from them. The two then flee on their horses and fight off the pursuing lawmen, after which Arthur berates Micah for his recklessness for the unnecessary violence and going back for the guns. Micah says that he won't return to Dutch until he does something to redeem himself - he asks Arthur to meet him somewhere nearby to carry out a robbery.

Afterwards, Arthur goes out to meet Micah, as promised earlier, and so they set out to rob a stagecoach that Micah found out about from his O'Driscoll cellmate. After commandeering the carriage, they are then attacked by O'Driscolls, who try to rob them. Arthur and Micah eventually manage to fight them off from the other side of a river, allowing the two to finally claim the money. Later on, while at camp, Abigail asks Arthur to take Jack Marston fishing at the Dakota River. While there, they are approached by Andrew Milton and Edgar Ross; agents of the Pinkerton National Detective Agency. Milton reveals that they caught and killed Mac Callander, and tells Arthur that in exchange for turning Dutch in he will be spared the noose. Arthur angrily refuses and takes Jack back to camp after the agents leave.

John contacts Arthur and tells him that he heard of a train that will be moving through Valentine. He suggests that in order to get the train to stop, Arthur should steal a stagecoach carrying Cornwall oil. Arthur can steal the stagecoach, and rendezvous with Sean, Charles, and John. After putting the stagecoach in front of the train, it screeches to a halt and the gang boards it. Charles deals with the engineer, John goes down the train with a bag for the loot, and Arthur provides some encouragement for those not so willing to give. He then goes looking for Sean, who was supposed to have been dealing with the baggage car, only for him to have gone. Arthur eventually finds him in a tussle with a guard, who Arthur kills. The robbery is then cut short, with the law descending upon them. The four gang members are forced to flee and manage to escape the law.

John, who thinks they still need more money, talks to Arthur and tells him that he hears of a herd of sheep coming in. He tells Arthur to buy a sniper rifle and they ride up to a hill, shooting bullets at the ranch-hands. They flee, and Arthur corrals the sheep to the auction. The man who runs the auction recognizes the sheep and says if they pay him twenty-five percent of all profits, he will keep his mouth shut. This sum falls to eighteen percent after John negotiates with him. Arthur and John then go to the nearby saloon, where they meet Strauss and Dutch. During the meeting, Leviticus Cornwall and his hired guns capture Strauss and John. Dutch and Arthur rescue them, before fighting their way out of the town back to camp. Realizing that they can't stay in the area, Dutch sends Arthur and Charles to investigate Dewberry Creek, a possible camp location suggested by Micah. Arthur and Charles instead discover a German mother and her children, with their father missing. Charles manages to trace the father to Clemens Point, where they fight off some bandits and free him. Arthur returns him to his family while Charles returns to the others to divert the caravan to Clemens Point, a much better location for camp.

## Character

### Personality

> There's a good man within you, Arthur, but he is wrestling with a giant.
>
> Mary Linton to Arthur Morgan in her letter

Arthur Morgan is a cold, brooding outlaw who often resorts to violence and has very few qualms about killing. At his worst Arthur could be extremely ruthless and completely unsympathetic to the people he hurts. Despite being capable of committing such violence, Arthur does have a playful side to his personality that comes out around those he is friendly with. He isn’t above joking or employing sarcasm with his friends. Notably Arthur was kind and polite to John Marston’s then-four-year-old son, Jack, having a gentle demeanor around the young boy in contrast to his threatening persona.

Despite his ability to commit great acts of violence Arthur has his own moral code and doesn’t believe in what he deems as unnecessary killing, especially if it endangers himself or those he cares about. Dutch also raised Arthur to believe that revenge is a fruitless endeavor. It seems that Arthur strictly believes that violence should be cold, necessary and without feeling, never out of personal enjoyment or without reason.

Arthur cannot be bought, bullied or intimidated, regardless of an antagonist's size, strength, wealth, or power. He is fully self-aware of his imposing nature and the effect that his own force of intimidation can have on others. Although Arthur demonstrates time after time that he fears no man, he does fear for the safety of those he cares about. Supremely confident in his ability to handle any situation or overcome any adversary, Arthur rarely shows any hesitation and will engage in combat even when outnumbered. Despite Arthur's usual bravery and calm demeanor, he does display a rare moment of fear when he confides in Sister Calderón, revealing to her that he is afraid of his own impending death as a result of his terminal illness.

In his own terms Arthur is aware that he is a “bad man” and clearly understands that his behavior is morally wrong, though he justifies his own actions as being different from most criminals, as the Van der Linde gang carries a philosophy that Arthur genuinely believed could help people. As time went on however, Arthur realized this philosophy was a ruse or an “excuse”, as John Marston would later put it.

Arthur's degradation of faith in Dutch caused him to go through an existential crisis. Because Dutch had raised Arthur since he was a young teen, his philosophy was primarily the only thing Arthur ever believed in up until the gang’s downfall. As the gang fell apart, Arthur realized that social issues were more complex than he had ever thought, and that these issues were beyond the gang’s ability to control. Perhaps most disturbing to Arthur was seeing how easily Dutch could influence younger, disenfranchised men such as Eagle Flies to commit acts of violence for him. Undoubtedly this gave Arthur a new perspective on his own childhood and how Dutch had been taking advantage of him.

With his faith in Dutch and the Van der Linde gang crushed, and learning that he is terminally ill with tuberculosis, Arthur gained insight into his own feelings, opening up to Rains Fall about traumatic experiences including the death of his own son, Isaac. He also said how his terminal diagnosis made him see the world "more clearly", telling Mary-Beth that the world seemed "better, almost". In the end, one of Arthur’s last objectives was to protect John Marston’s family, and to secure Dutch’s hidden money for them in order to hopefully build a better life for themselves, making all the suffering that the gang had gone through worth something in the end. Regardless of Arthur’s Honor, the gang’s decline, Dutch’s descent into madness, and learning of his own imminent doom, Arthur sought to secure a future for the people he cared about; a future he could never live to see but one he could guarantee.

Regarding Arthur's general attitude, he is stoic and humble, and never feels a need to prove himself to other members of the gang. Arthur has, in various forms and for various reasons, been called an "idiot" and a "fool" by others, but often brushes off these criticisms. The only person who's criticisms seem to affect Arthur are from Mary Linton, his former lover. Though he often kept his complicated, mixed feelings about his past with her to himself, Arthur quietly pondered what his life could have been like had he and Mary stayed together.

Arthur is cunning and rather intelligent, and demonstrates more self-awareness than almost everyone else in the gang, allowing him to maintain his cool demeanor, especially under pressure, and not fall under the weight of vindicating himself.

Unlike most people during the time period, Arthur is quite progressive in his views concerning women and minorities. He is seen to be disgusted by racism and has no qualms with the women doing work traditionally associated with men. Regarding his religious beliefs, Arthur mentions that he's irreligious, but he does appear to believe in some form of afterlife.

Arthur’s Honor can affect his overall personality as a whole; with high honor Arthur can be seen as a selfless person who will think of others and more practically about situations, such as when he realized that the gang was fighting for an idea that didn't work anymore, and how he realized that the women and Jack would surely die if he didn’t help them leave the gang. With low honor Arthur can be seen as a selfish person thinking of himself solely, such as caring about his own survival, even prioritizing revenge on Micah and getting the gang's money stash over helping John and his family.

### Appearance

> There was a feller I used to see with you, few years back. He was... tall... and a moody face?
>
> Joe Butler to John Marston

As seen in an old photograph on Arthur's wagon, before 1899, Arthur was seen as a young man wearing a brown vest and trousers with a bandana around his neck.

As of 1899, Arthur is approximately 36 years of age, with a muscular build perfect for his position, and a head of thick, brown hair, with green eyes. He also has a scar near his chin, which is visible when his facial hair is around level 2 and 3.

Arthur's physical appearance can be influenced by the player. The player can choose his hair style, clothing and cleanliness.

Players must also take basic care of Arthur, which in turn influences his appearance. A healthy Arthur will retain his stocky appearance. Over-feeding him will lead to weight gain, giving him more health but limiting his stamina, while neglecting nutrition will thin Arthur out, negatively affecting his health but increasing his stamina.

During his time in Guarma, Arthur's face is red and sunburnt, with both his hair and beard growing progressively longer as there is no way to shave or cut his hair. Arthur is also underweight, due to a lack of food, and he only wears one outfit, the remnants of the suit he wore during the Saint Denis bank heist.

After returning from Guarma, Arthur's health takes a turn for the worse as his tuberculosis progresses. He looks increasingly sickly and his face becomes pale, with his eyes becoming watery and red in the corners; he also develops eye bags, as a result of constant coughing. Arthur also loses his muscular appearance and starts to look thinner and sickly.

## Relationships

Main article: Arthur Morgan/Relationships
As Arthur is the central character of the game, he has relationships with important characters related to him in the game. Arthur can partake various relationships throughout his life as an outlaw especially within the Van der Linde gang or outside of it.

## Mission appearances

*Red Dead Redemption 2*
* As the protagonist, he appears in all missions until the end of Chapter 6. His voice can be heard immediately after either "Fatherhood, for Idiots" or "Jim Milton Rides, Again?".

## Skills

 File:Red-Dead-Redemption-2-gameplay-980x620.jpg  One of the Van der Linde gang’s most prominent members, Arthur is Dutch's strongest, most reliable, and most versatile disciple. Dedicated and commanding a broad skill set, he is always willing and able to do whatever is needed in a given situation to help the gang as a whole or its individual members.

Arthur is widely regarded by allies and foes alike as the single-most dangerous member of the Van der Linde gang, and he is recognized and feared as its primary enforcer. By 1899, his reputation is such that fellow gang members and enemies regularly comment on his ability and stature in the gang. On multiple occasions, he is the target of attempted ambush, assassination, capture, or bribery, with Pinkerton and rival gang leaders hoping to eliminate him or turn him against Dutch and the gang.

His proficiency, versatility, and ferocity, combined with his natural strength and toughness, prove him to be a peerless combatant. From antiques such as the Volcanic Pistol to modern Mauser Pistols, his competency with a variety of weapons and fighting styles in itself makes Arthur an invaluable asset. Arthur is seen to be one of the gang's best gunslingers, if not the best, rivaling if not surpassing Micah. Furthermore, along with Charles, he is the best melee fighter in the gang. One of the most notable displays of Arthur's physical dominance comes during the infamous Valentine bar brawl. Here, in a matter of minutes, he rescues Bill and Javier, knocks out three opponents in succession, and single-handedly defeats the colossal Tommy (reputedly the town's toughest resident) by nearly beating him to death, even after being defenestrated. This incident in itself establishes a lasting reputation of formidability for Arthur in the town.

Even when afflicted with advanced tuberculosis, and near death, Arthur is still able to hold his own against Micah, leaving him with a severe beating or, if Arthur's honor is high, blinded in one eye. Although occasionally susceptible to surprise, when fully healthy he scarcely encounters a physical contest that he cannot overcome or, if necessary, escape. He repeatedly leads Van der Linde gang members in defeating vastly numerically superior forces of law agents, soldiers, and rival gang members.

Arthur's skills go beyond those purely necessary for physical confrontation, however. A skilled interrogator, he proves capable of using not only intimidation and force but also charm and charisma in order to elicit payment and information. He often displays a working knowledge of - or quick ability to learn - how to operate machinery or transportation, including steam locomotives. Although there is no evidence that he ever received any formal training or education, his journal entries demonstrate a natural talent for writing and art.

Although Arthur is usually humble about his mental prowess, he is in many ways quite intelligent. He consistently demonstrates strong leadership, a cunning aptitude for strategy, and an accurate intuition for how plans will succeed or fail. He also proves to be a keen judge of character, often correctly assessing the actual intentions, deceptions, and capabilities of those around him. Hosea remarks that he believes Arthur's modesty hides a sharp mind that is far more acute and observant than Arthur tends to convey. Furthermore, Arthur's temperament is another key asset. He rarely loses his cool and prioritizes the situation at hand rather than get caught up by his emotions. This is demonstrated multiple times when he witnesses friends being killed, or himself betrayed, but carries on dealing with whatever tasks he has. However, Arthur is willing to show his ruthlessness when necessary, quickly putting down people who try to threaten or insult him. This leads to him being seen as an imposing and intimidating figure.

Arthur demonstrates an enormous capacity to acquire wealth and material for the Van der Linde gang through hunting, scavenging, fishing, crafting, gambling, robbing, looting, loan collecting, and various other means. The gang's ledger serves as ample testimony to Arthur’s resourcefulness, as he can prove able and willing to produce far greater quantities of money, food, medicine, herbs, pelts, stolen items, contraband, and other goods for the gang than all other gang members combined.

Arthur is proficient in wilderness survival. Though he claims that he never got the hang of shooting a bow during a conversation with Charles, he nonetheless picks up the skill quite quickly. His time riding with the gang has taught him how to live on the fringes of society. Arthur is able to track, hunt and skin animals with the skill of a seasoned outdoorsman. Unlike John, he is also a skilled herdsman, being able to round up and lead multiple animals such as a flock of sheep with ease. Arthur also knows how to swim, and is a master equestrian.

**Dead Eye Targeting**

Like other protagonists in the *Red Dead* series, Arthur can use the trademark Dead Eye ability to slow time to a crawl and carefully pick out shots to cripple or kill his enemies. Unlike previous entries, Arthur's use of the ability is also capable of pinpointing critical areas of the target as the player levels up the skill.

**Eagle Eye**

Introduced in *Red Dead Redemption 2* as a representation of Arthur's well-developed survivalist skills, this new gameplay mechanic highlights animal tracks, objectives, and other points of interest, allowing the player to track targets effectively over long distances.

## Quotes

Template:Notable content

> Maybe we should cut you open and count the rings of whiskey.
>
> Arthur to Uncle on how old he is

> You're my favorite parasite. ... No, wait, ringworm's my favorite parasite, you're my second-favorite parasite. ... I lied. Ringworm, then, rats with the plague, then you.
>
> Arthur belittling Uncle in their exchange ("Polite Society, Valentine Style")

> Face me to the west so I can watch the setting sun and remember all the fine times we had that way.
>
> Arthur to Hosea, discussing how they want to be buried when they die

> There was a goddamn train, you crazy bastard!
>
> Arthur telling Orville Swanson about how he saved him ("Who is Not Without Sin")

> Nothin' means more to me than this gang, the bond that we share. It's the most real thing to me. I would kill for it, I would happily die for it.
>
> Arthur Morgan ("The First Shall Be Last")

> Our time... has pretty much passed.
>
> Arthur to Mary-Beth Gaskill in a random conversation in Horseshoe Overlook; a line Arthur remembers during his final ride, if his Honor is high

> You speak as if killing is something I cared about.
>
> Arthur to Edith Downes; a line Arthur remembers during his final ride, if his Honor is low

> Look, just do one thing or another...not be two people at once. That's all I'm saying.
>
> Morgan to John

> We all loved you, Miss Tilly. Even them of us with cold hearts. You was the sweetest little thing we ever saw...and the saddest.
>
> Arthur complimenting Tilly Jackson for her personality

> We each made... 15 dollars. Oh, and a quarter... don't forget the quarter!
>
> Arthur to the gang on a botched robbery after they crash a streetcar ("Urban Pleasures")

> It feels like... like our luck has turned... you know... and it ain't turning back.
>
> Arthur on his return from Guarma; a line he remembers during "A Fork in the Road", if his Honor is low

> I guess I'm more interested in saving lives than... winning at chess.
>
> Arthur to Dutch in That's Murfree Country

noicon
> I can't help but feel we would've been better running off someplace else.
>
> Arthur discussing the state of the gang in Lakay

> Where we gonna run to? I mean they chased us from the west, the chased us over the mountains... they ran us into the sea.
>
> Arthur, about the gang's situation

noicon
> We need more money. We've been on the run for months now... and I seen you... killing folk in cold blood... like you always told me not to.
>
> Arthur to Dutch

noicon
> I ain't always sure Dutch knows what he wants anymore.
>
> Arthur Morgan

noicon
> Be loyal to what matters.
>
> Morgan to John.

> You been loyal, I been loyal. Look what that caused. You know, all that ever mattered to me was loyalty. It was all I knew. It was all I ever believed in... but not anymore John. Soon... you gotta go. Go... don't look back.
>
> Arthur to John Marston

> I wish things were different. But it weren't us who changed.
>
> Morgan to John

> You and me, we ain't decent... but those folk... they was.
>
> Arthur telling Leopold Strauss of the people they've hurt with his loans if his honor is high ("Money Lending and Other Sins VI & VII")

noicon
> This whole thing is pretty much done. We're more ghosts than people.
>
> Morgan to Sadie Adler, on the gang's collapse

> Should I just... sneak on now?
>
> Arthur to Dutch, on seeing a U.S. Army train pass by without stopping during the final robbery

> Oh, Dutch... he's a rat. You know it and I know it.
>
> Arthur to Dutch, saying Micah is the rat, if the player went with John

> I didn't turn, Micah. You did. Tell Dutch what you said to Agent Milton! You're the rat, Micah. Not Molly, Dutch. Him. **Him!**
>
> Arthur to Dutch, saying Micah is the rat, if the player went for the money with high honor

noicon
> You lie, Micah. You're the rat. Not Molly, Dutch. It's him. Him! Kill him! Not Molly... not Miss Grimshaw... not even Colm. It's him.
>
> Arthur to Dutch, saying Micah is the rat, if the player went for the money with low honor

noicon
> I gave you all I had... I did.
>
> Arthur to Dutch, if the former helps John escape

> John made it. He's the only one. Rest of us... no. But... I tried. In the end, I did.
>
> Arthur Morgan's last words to Dutch if the former helps John escape and has high Honor

> Damn us both!
>
> Arthur Morgan to Micah Bell; his last words if he helps John escape and has low honor

> And you're dead. Inside, you're dead...
>
> Arthur to Dutch; his last words if he goes for the money and has high Honor

noicon
> You let him damn us all, Dutch.
>
> Arthur to Dutch, about Micah; his last words if he goes for the money and has low Honor

noicon
> I'm coming with you. I'm gonna get you out of this bullshit, if it's the last goddamn thing I do!
>
> Arthur to John, if he chooses to help Marston escape

> Dutch... Micah... come and get me, you bastards!
>
> Arthur, if he chooses to go for the money after parting ways with John

noicon
> In the end, Micah... despite my best efforts to the contrary... it turns out I've won... Goddamn you.
>
> Arthur to Micah while he is crawling for the villain's revolver, if the player went with John

> We're thieves, in a world that don't want us no more.
>
> Arthur to Dutch in camp

> We can’t change what’s done. We can only move on.
>
> Arthur to John Marston; a line Arthur remembers during "A Fork in the Road", if his Honor is high

## Trivia

 File:ArthurMorganBio.jpg
* Arthur is Rob Wiethoff's (who portrays John Marston) favorite character.
* In the "PLAYER" menu, Arthur and John have different descriptions under "Wellbeing". Arthur's description says "Sickness can not be easily cured". John's says the same, with the addition of "John will not get sick".
* Despite seeming to be the protagonist of the story, Arthur wears a black hat, which is normally associated with the villain in old western stories, while Micah, who is depicted as the antagonist, wears a white hat, which is usually associated with the hero of such stories. This reflects the more conventional view of the outlaws being evil and the law being good, and also foreshadows Micah's betrayal.
* According to Agent Milton, Arthur has amassed a $5,000 bounty with the US Government, which is equivalent to roughly $150,000 in today’s currency.
* Arthur may be of Welsh ancestry, as both his forename and surname have Welsh origins. Sean MacGuire makes fun of this, constantly calling Arthur "English", asking him about his parents' history, and generally needling him over Wales' historically close ties with England. Furthermore, the name of Arthur's former horse, Boadicea, is strikingly similar to that of a Celtic queen who battled the Romans in Wales. Arthur's grave is also the only one with a Celtic cross on it.
* When replaying missions from chapters 1 to 6, Arthur will always wear his default Gunslinger Outfit, with the collar closed unless changed (with the exception of missions in Colter, which will see him wear his winter shotgun jacket, and missions in Guarma, where he wears his Guarma clothes), as well as the Tennessee Walker acquired during the mission "Outlaws from the West". Arthur will also have his default level 3 hairstyle and level 3 facial hair. Additionally, some rare weapons, such as Midnight's Pistol and Otis Miller's Revolver, are available for him to use.
* Despite Arthur not being able to enter New Austin via legitimate means, players can use glitches to get him there. Arthur still has unique drawings for points of interest.
* When playing as John in 1907, Arthur's grave is available to visit after the mission "Simple Pleasures". Arthur’s level of Honor will affect the overall look of his grave; if Arthur had high honor, his tombstone will be clean and flowers will be around his grave. Contrarily, if Arthur had low honor, his tombstone is more weathered and no flowers are seen.
	+ Additionally, if Arthur had high honor, the writing on his tombstone will be “Blessed Are Those Who Hunger And Thirst For Righteousness”, whereas if Arthur had low honor, his tombstone will instead say “Blessed Are Those Who Mourn For They Will Be Comforted”.
	+ Both quotes come from the biblical "Sermon on the Mount"; John's epitaph comes from the same speech.
* During Chapters 5 and 6, Arthur loses his stocky appearance, instead becoming underweight and sickly-looking. However, if players make Arthur eat too much and make him overweight, he will gain his overweight appearance, which only disappears if players change outfits.
	+ This was changed in a update however, and after "A Fork in the Road" he will only gain the benefits from eating a limited amount of food, with a message (*You are sick. While sick, you will only gain the benefit from consuming a limited amount of food and drink.*) appearing if the player attempts to over eat, and the player will have to wait for several in-game hours before Arthur will benefit from eating again. However, he will still suffer the core drain from consuming cigarettes and liquor, but won't get any benefit, after the message has been shown.
* In "The Veteran", Arthur mentioning that he was born somewhere in the northern United States is probably a reference to when his voice actor Roger Clark was born in New Jersey, which was in the northeast United States. Another reference to Clark's birthplace of New Jersey is stated in "Favored Sons", when Arthur tells Dutch that one of the fallen U.S. Army soldiers they are looting is "some poor fool from New Jersey."
* Evidence suggests that Arthur’s name and story have thematic connections to the King Arthur legend. Dialogue in the epilogue mission "The Wheel", for example, makes explicit references to King Arthur and the Knights of the Round Table, and John later gives Jack the alias Lancelot. Experts of American Western fiction likewise have long noted the genre’s roots in knight-errant characters similar to those who have served as the basis of the classical Arthurian literary cycle. The name "Arthur Morgan" in itself then could be a reference to not just King Arthur, a traditionally heroic figure, but also Morgan le Fay, a conflicted Arthurian legend persona characterized by moral ambiguity and potential for both good and evil.
* Arthur’s time of death carries some symbolism in itself, as he was raised by the leader of the gang and eventually died not long after its disbanding, as he gave the gang all the formidable years of his life. His death in 1899 also has its own meanings; as his values and ideas are not fit for the 20th century world, which is stated by Micah during the final mission when he said “Arthur’s been dead a long time, this is a new century.”
* Two of the spirit animals that Arthur sees differ depending on his Honor.
	+ If Arthur's Honor is high, he sees a beautiful buck in the sunlight, often seen in the golden sunshine. According to the entry on "Deer Symbolism & Meaning" on the compendium "World Birds" by Garth C. Clifford, there are a great number of symbolic meanings that are attributed to deer. In China, the deer is a sign of good luck, happiness, longevity, and fortune. In Christianity, "The deer biblical meaning, because of deer characteristics like simplicity and innocence, symbolizes the Faithful. It is often represented as stooping to drink from the four rivers of the Evangelists, the rivers of the Gospel, and so typifies those desirous of baptism" (which can explain the buck drinking from streams in Arthur's visions). In Celtic symbolism, the deer of the Haltstatt period "became an object of ownership and sacrifice" (which is why Arthur selflessly gives his life to help John and his family escape the Van der Linde gang), and the animal "was the symbol of the Celtic God Cernunnos – Deer God – who had antlers"; it is often added that "Among the Gauls, the deer is the lord of the Animals. The deer antler symbolism represents the trees and it also became symbolic of abundance, fertility, [and] renewal." In dreams such as Arthur's, a deer "tells you to walk gently on this Earth in balance, and beauty, and in honor of everything and everyone around you. The deer symbolism is that you must be kind to nature and respect her and honor the abundance we have around us. Treat everyone and everything as our equal; treat others the way we ourselves want to be treated." It is said that dreaming of deer and bucks "means you must be mindful of your actions", that the animal is symbolic of letting go of control, and that "Deer antler symbolism is linked to renewal, rebirth, and hope, as they shed and reform every year", as it is often indicated to him that beneath the bad things "paradise awaits" and that "It's only in dying that we live" (a foreshadowing of the final vision in which the buck turns toward the sunrise, as if to lead the soul of the high-honor Arthur to heaven). It is said that seeing a deer is "good luck, good fortune, and abundance" (as indicated when he sees the buck toward the end of "A Fork in the Road"); as for the stag symbolism, it "means that this is an intuitive time, so pay close attention to what is happening around you. There may be an opportunity for you to release something that no longer serves you. So be prepared to enter a new phase that brings new opportunities."
	+ If Arthur's Honor is low, he sees a twisted, black-furred coyote in the night rain. According to the entry on "Coyote Symbolism & Meaning" by Clifford, the general symbolic meaning of the coyote "is a jokester, playfulness, adaptability, seeing the truth behind it, a complex and cunning personality, wisdom, and cleverness", often representing "two sides of the same coin, being a troublesome creature, but a good fortune sign." The coyote "teaches us to find the equilibrium between wisdom and foolishness", though it is "not a simple teacher". In Chinese and Japanese folklore, "the white coyote symbolism is complimentary, while the black coyote meaning is evil", which is why the low-honor Arthur is often portrayed as the latter coyote. In the context of Christianity, "the coyote’s spiritual meaning is of a poor creature that would not deserve attention or respect otherwise, but that even this insignificant and disgraceful animal is better than his people", and there is "a Christian child's story of a coyote hunting a cat, in which it lures its prey away from safety step by step so that it could catch and kill it. The meaning of coyotes, in this case, is an analogy to Satan that tempts you away from the righteous path," which kind of foreshadows the way that Micah Bell (a personification of evil) will kill Arthur in both low-honor endings. In Celtic symbolism, the coyote "is not a very common animal in these parts, but it is associated with dogs and wolves" (the latter of which "also guide the dead and are closely linked to Hades – the God of the underworld"), and its spirit guide, much like the wolf, "is present in the Otherworld to accompany the dead, as some believe", which could be why the coyote in the final dream is turning toward the cave that could symbolize Hades, a terrible fate for the low-honor Arthur. When he sees a coyote in his dreams, they often signify a profit he gains from other people's misery, and its symbolism "might also be of a thief, trickster, or a dangerous situation awaiting you." Clifford concludes that to implement the coyote's energy, "we need to pay close attention and learn from its playful and deceiving teachings."
* Arthur is the second protagonist in the *Red Dead* series to be killed off in his respective game, the first being John Marston in the first *Redemption* title. However, Arthur is chronologically the first.
* In the mission replay section of the menu, Arthur appears along with John in the picture representing "Epilogue, Part 1", despite Arthur not appearing in the epilogues. Instead, the image of him and John is from the "Red Dead Redemption" mission, during the standoff.
* In "The Artist's Way", when the player attends Charles Châtenay's art exhibition at Galerie Laurent in Saint Denis, they can find a photograph portrait of Arthur.
* Some Stranger side-missions can be started with Arthur at first but must be completed with John due to parts of the mission requiring the player to travel to New Austin, an area that Arthur is not allowed to enter by default. However, with the use of glitches, finishing said side missions with Arthur results in appropriate dialogue (for example, the mission giving NPC will not mention John, despite the fact Arthur was never technically supposed to complete these missions).
* Unlike John, Arthur almost never says the word "fuck", except during the camp song "One-Eyed Riley", and on another occasion, insulting the Murfree Brood by calling them "kin-fucking bastards".
* Arthur may hum songs when he travels in the wild. This can only happen when riding his horse at a trotting pace.
	+ When Arthur gets drunk, he will sing loudly when riding his horse. His body will also tilt slightly when riding.
* "The Haraway" outfit in *Red Dead Online* is based on Arthur's "Summer Gunslinger" outfit.
* Arthur died circa 36 years old and was affected by tuberculosis. This is exactly when the famous gunslinger John Henry "Doc" Holliday died in real life, who also had tuberculosis.
* During a Q&A panel at SacAnime 2019, Roger Clark revealed that in the original story of *Red Dead Redemption 2*, Arthur was supposed to have a newborn child that froze to death on the way to Colter at the beginning of the game. This was eventually scrapped, but the idea of Arthur previously having a son became part of his backstory in the form of Isaac.

## References

1. ↑ Dialogue with Sister Calderón during "The Fine Art of Conversation"
2. ↑ Photos on Arthur's wagon
3. ↑ Arthur states that he has been in the gang for "twenty years, something like that" when asked by Charles, which would put the date he was found by Dutch and Hosea at 1879 at the latest. Hosea later states that Arthur was "about" 13 when they found him, adding "maybe a little older". Arthur's official bio states he was 14 when he met them. In 1877, he would have been 13 or 14, depending on the time of year.
4. ↑ 4.0 4.1 https://youtu.be/ifohZGPVBMQ
5. ↑ Deer Symbolism & Meaning (+Totem, Spirit & Omens)
6. ↑ Wolf Symbolism & Meaning (+Totem, Spirit & Omens)
7. ↑ Coyote Symbolism & Meaning (+Totem, Spirit & Omens)

## Navigation

Template:Characters 2 Template:RDRII Template:RDR series Template:Related Content fr:Arthur Morgan de:Arthur Morgan es:Arthur Morgan it:Arthur Morgan pl:Arthur Morgan nl:Arthur Morgan pt-br:Arthur Morgan ru:Артур Морган zh:亞瑟‧摩根 ja:アーサー・モーガン tr:Arthur Morgan