recursal/Fanatic-Fandom huggingface dataset:
Брайд

Стреляет дальнобойными артиллерийскими снарядами и ракетами по врагам.

Здоровье: **900**
Тип: **Водный**
Скорость: **0.85** сек.
Лимит командования: **8**
Способности: **Поле восстановления щита**
Вместимость предметов: **60**
Радиус действия: **41** блоков
Выстрелы: **0.92** секунду
Урон: **80** в радиусе ~ **7.5** блоков
Выстрелы: **2** / **3** секунду
Урон: **12**
Урон: **10** в радиусе ~ **3.1** блоков
**Самонаводящийся**

 ->  ->  ->  ->
Star Knight

## Appearance

Small build. Dirty, patched work cloths, mostly colored with black and white. Long, white hair, usually kept in a ponytail. Soft face, light blue eyes.

## Personality

A bit cocky, more self-centered. She wants to open up to people, but knows the risks involved. Doesn’t like pressing her luck.

## Backstory

Star’s dad was never around. Her mother died when she was a baby. She was raised by a thief named Sam Throse. He taught her everything she’d need to survive. As for care and affection, there was little. She learned to trust no one but herself. She left Sam’s “care” at 16. From then on, she’s been between jobs, mostly criminal. She sells what scrap she collects, and steals what she can’t afford. Her first criminal job was from some old hag, “Granny Rags”. She wanted a carved piece of whale bone form some lunatic down the road. Payment was 10 dabloons… and a favor. Once she got back with the carving, Granny Rags told her to place it ‘Where that gentleman comes to bring Granny presents.” A strange purple lit alter in the backroom. When she did, a man with eyes like black marbles appeared before her, giving her the strange gear shaped tattoo that marks her hand. She blacked out, and woke back her bed. Ten dabloons sat before her, and the same strange whalebone charm she retrieved earlier. She never saw Granny Rags again.

## Resources

Owns very little. She squats in an abandoned warehouse, full of stolen equipment and junk she’s yet to sell.

## Equipment

Various rusted tools, enough to fix or break most things. A very unreliable revolving flintlock (Think a revolver, with the chambers needing to be filled like a flintlock). A medium dagger, dirty goggles. A short sword, that mostly stays at ‘home’.

## Skills

Well read in modern technology. Nimble fingers are good at lock picking and pick pocketing. Fairly agile and good at climbing.

## Pirate Curse/Feat

Total Understanding. A gear shaped tattoo on her left hand glows orange. She can look to anything, machines, buildings, boats, schematics, and understand it fully. Structural weaknesses, materials, how they operate. After she gets what she wants, she gets a headache. The more complex, or the more detailed the analysis, the worse the headache. Basic looks can cause small pain. Large, detailed looks can be debleating, even causing her to pass out.
She can’t use it to read living beings, physically or mentally.
Mechanical Failure: She can mentally move some small parts, causing weapons to misfire, or certain machines to malfuntion.

### Versatility

She’s been able to use it to break into places, by analyzing building layouts, and guessing patrol patterns. She can analyze locks to get a better chance at picking them. She can cause machinery to backfire by getting an understanding, or even, make it work better.
Places/The Lady's Sera Rossa

## Portside

The most sparsely populated part of the Lady's Sera Rossa, until they land that is. the Portside is open to the air and windiness is common in the clear skies.

## Starboard

A densely packed garden full of tree's and vegetables, workers are here around the clock to maintain the self-sufficient food supply.

## Below Deck Floors 1-5

Floors 1-5 are mostly residential and commerce, the people here are well to do and there is little crime due to the nature of a sailing vessel.

## Below Deck Floors 6-8

Decks 6-8 are where the galley and slums are kept. Descendants of stowaways are kept here as slaves for the benefit of the ship.

## Captain's Chambers

Pertaining to more than the actual captain chambers, these rooms are the dwellings of the rich and noble. Generals and other high ranking officials all live within walking distance of the war-room.

## Armory and Barracks

Here are the majority of the weapons and armaments of The Lady's Sera Rossa. soldiers guard it round the clock.

## Quarter Deck

The steering contraptions kept up here allow for quick movements and nimble accuracy on such a large rig, one of the highest spots on the ship, and many have to wear oxygen masks.

## Top Masts

On the two main topmasts sits the sails and crows nest, only one person has ever gone up there, and they've never came down.

## Bulkhead

Here is the main storage of food, water, and constructions supplies of the ship.

## Brig

A series of solid cells that can drown an inmate at a moments notice.
Makoto Fukida

* Makoto's Face
* Makoto's Armor

## Appearance

Makoto has a very slim body and a slight freckled face, like any culture of her would have. She has blue dazzling eyes and black jet hair, usually tied to a messy braided pigtail. She usually use a white blouse, short waisted pink floral printed jacket, and black leggings, quite ripped on her knees. On her battle or quests, she use a black scratched armor and still uses her black leggings.

## Personality

Makoto could be really salty and doesn't talk to people easily. She doesn't seem to open up to people often and would slap people instantly if someone bugs her. Aside from that, she could be very protective to those people who cared about her and could be a light-hearted person.

## Backstory

Makoto was born in a very small, isolated town near the sea. She has been training with her katanas, brought by her father so that she could defend herself from a young age. Everything was fine until all the children in the town was kidnapped by pirates, who sailed across. Since then, she lived in the Lady's Sera Rossa, training and living her life to be one of the greatest female warriors. She still missed her father.

## Resources

A small pocket bag containing 100k doubloons used to spend on several amounts of stuff like betting with other pirates.

## Equipment

Two katana swords stuck to her back and a pack of throwing knives put inside her boots.

## Skills

Makoto is a very agile girl, being the number one escape artistry in her hometown and mastering the use of double katana. Even with all that, she is still weak at close combat fight and using her physical strength. She can also unlock a gate or any locked items, using her bobby pins hidden in her hair.

## Pirate Curse/Feat

Makoto was given a curse of the 'Kara Temple' after breaking some sort of totem on an abandoned temple while she was exploring. She had been acting weird a few days after, and called sick by the people around her because she was very paranoid. All that she saw for those days were different colours appearing inside and outside people, like some sort of radiation. She could sense it, see it, and hear it. After a few months, she adapted to the new vision and feeling. Those were apparently 'auras' of other people, and she could sense it very well, making her a master of escape and agility in her hometown. She could then heal herself from small injuries uisng her own or other people's aura, activate her aura 4 times a day, and a 36kph of running speed, making her very fast although she has only 10kn of punching stength.
Places/Privately Owned Ships

### Appearance

The outside is of a darker finish and the inside is a lighter brown. The bow depicts a woman reaching out with an expression that says “I’m trapped. The woman appears to be made of ice, but she does not break. The belly of the ship also appears to be covered with the same unbreaking ice.

### Feature

Any projectiles (bullet or cannonball) fired within, or from, the ship will ice over and once the projectile hits something, a portion will end up covered in ice a few milliseconds later. Any ice within the ship will not melt naturally.

## The Lady's Sera Si Lana

### Size

450ft long/ 50 ft wide/ 45 ft tall(masts excluded)

### Appearance

The Lady’s Sera Si Lana is completely pearl white, and it flies no flag. The inside of the cabins has been made with the finest materials and have wool lined plush bumpers on the inside for sea rocking protection. The seats are fur lined also.

### Feature

Specialty Phasement; When fitted with the Phase Core, The Sera Si Lana can also be Phase into the Non-corporeal world above the surface for an indefinite amount of time, however, it can also go under the water while phased for 3 hours until the core needs a recharge.

## The Cavan

### Feature

Magical-Transformation. The Cavan can disguise itself into a simple brown merchant ship at a moment's notice
Evonna Answorth

## Appearance

Siren Form: As a Siren she has gills on the sides of her neck, as well having her ears be fin like appearance. Having her hair tied in two pigtails Wearing jewelry like a golden necklace, golden bands on both of her upper arms, as well as two golden bracelets with a small chain connecting to her middle finger. Long mermaid tail, having two golden rings in between her fin and her mermaid scales as well as having a golden piercing on the right side of the fin. Having a fabric around her waist and being held by a gem.

Human Form: She's not that different from her siren form, only with a few minor changes, she has a few scale like texture placed around her leg. Nor doesn’t wear any kind of shoes. She has actual normal human ears, but still have the gills, as well as having the two golden rings on both of her ankles.

## Personality

She’s a caring women that is willing to help anyone in need, always so optimistic and can be very easily be fooled. She has a kind heart and will always do the right thing, even if it means going against her nature. An honest being that is terrible at lying.

## Backstory

She lived a normal life under the sea, always doing what she was told. Being a well behaved child, until she reached her early teens is when she had to follow her siren nature. After witnessing what her people do to the sailors, she rejected her kind. Only for her to be banished from her home. It wasn’t until she found land full of human, she grew interested in their culture and their language. Learning how they communicate and tried to learn their language, she did catch on. Only to carry a small strange accent whenever she tried to speak.

## Skills

She is not entirely well when it comes to combat. She mainly using her abilities to control the water near her to make some kind of shield, keeping herself on defensive approach. She also use her ability to keep some distance from them, making water waves to push them back.

### Versatility

She has the ability to use her voice to attract sailors and adventures to come to her enchanting voice, putting them into a trance. Making their mind go blank, they can no longer control themselves or their actions. They can break out of the trance if the sailor and/or adventure have a strong will or someone shakes them out of the trance. They will have memory lost or feel light head, but she never use this ability as she finds no use to control someone. Another thing that her ability can do is able to control the surrounding water she is in or near, it can physically drain her since she is using large amount of magic. She can also use her magic to give her human like legs as well as human ears, when she uses her magic. She can drain her powers at a much faster rate, weakening herself and forcing to go back to her siren form.
Accident Films

**Accident Films** is a Camburgian-American film production company founded by Mike Thyrickillen on July 7, 2000. The company produced films, such as genres like action comedy, comedy, comedy-drama (dramedy), dark tragicomedy, horror, etc. It was owned by Capital Creativity Media, a division of Gravyflux Technologies.
William Warren

## Appearance

Messy black hair and extremely unassuming, simplistic, clothing

## Personality

Quirky and strange, Will very rarely shows any real emotion other than curiosity. He's known to talk in blank tones and to give little care for himself or the environment around him. However, William's deductive reasoning skills are on par with the very best, and make up his only real skillset.

## Backstory

William Warren never had much, and that's become more by choice nowadays. He was cared for until about the age of ten, where he was abandoned and left stranded in Tartaruga. He often manipulated people for his own monetary gain, but has changed since then. He has never left Tartaruga, but has become well known as an... Investigator... of sorts. If he could leave, he would gladly do so, as he believes his particular skills will be of great aid to whomever hires him.

## Resources

A decent amount of money from his current employment, and not much else.

## Equipment

A book that he keeps, writing every last detail of his various investigations in it. A flintlock pistol with no actual rounds.

## Pirate Curse/Feat

Cold Reading: Moreso than asking questions, William is often able to see into the very hearts of people, knowing their true intentions. The downside to this is that he has little to no control over it, and it is thusly almost constantly draining him and leaving him exhausted; causing his habitual slouch.

### Versatility

Cold Reading has been employed as a method for him to be an extremely effective investigator, but also serves a use in combat. William is able to predict the actions of an enemy in combat up to roughly three times per day. This means he has the ability to uncannily dodge a shot or parry an attack.
Lucy Skyla

## Appearance

She isnt skinny nor well built.. having only an average size body weight and is more on the weaker side in terms of strength.
She has hazel eyes, brownish ginger hair.
She wears shin high dark brown boots with a small heal and silver buckle. Black skinny bottoms and a large belt with empty pistol holsters.

## Personality

Adventurous yet prefers to keep her hands clean. She is chirpy, stubborn and a bit of a know it all... even though she knows hardly anything...

## Backstory

Born into a very wealthy family... Like... very wealthy. She was brought up to be a ""proper woman"" but her curiosity and own foolishness kept getting her into trouble... one day she eventuality developed her ""power"" giving her life long misfortune and failures from the age of 13 onwards. This effected the following years since her mother caught a terrible illness and died, and she also was failing any classes she was taking. Her father wasn't impressed and made her home life more strict, only fueling her desire to be outside and on the sea more.

## Resources

A pouch carrying a very very large some of money. Around 5,000

## Equipment

A single sword. not too sharp as it was nothing more than a mere decoration at her house. Same goes for her hat really...

## Skills

She is very manipulative. Not just from her family ways but also in being seductive.

## Pirate Curse/Feat

Constant misfortune and failure in her actions and personal life
Norwegia

Norwegia- kraj w Skandynawii, który wydał na arenę międzynarodową setki świetnych skoczków. Znajduje się w pobliżu takich państw, jak Szwecja czy Finlandia. Norwegowie skaczą od 1.Kabaretu Na Skoczni.

Reprezentacja Norwegii:( indywidualne- I drużynowe-D)

* Rene Klaer I D
* Aleksander Vozniak
* Andreas Skluvakk D
* Anders Berloth D
* Timo Bujagenović I D
* Trener: Alfred Nygas
Mary Read

## Appearance

Small physique with white, short hair and a scar that draws itself over her entire face. Usually her entire body up to her mouth is covered by a black coat, on the rare occasions she takes it off she wears a white one piece corset under it , legs and arms exposed.

## Personality

She is quiet and composed which often does not fit her appearance or voice. Despite being small she is very protective over her friends, especially Anne.

## Backstory

Mary was born into a family of good people and despite growing up in a bad territory , she hasn't had a bad childhood and did not get under the wrong influence at all. The main reason she became a pirate was to be able to get her family out of the shithole that Tartaruga is, as it was quick and (rather) easy money , even if the methods were pretty extreme.

She continued to be a pirate and eventually met her best and most loyal friend Anne.

Despite being a pirate she still follows morals and doesn't kill anyone who didn't deserve it.

## Resources

Due to being rather successful with the child gimmick she's earned a decent amount of money (currently hides 700 doubloons on her and more on the ship) and could always do it again. If anything the gimmick also gets her information out of unsuspecting people.

## Equipment

Cutlass with a flintlock built in-between the expandable blade, a few pocket bombs and make-up for when it is needed.

## Skills

She's good with guns and cutlasses, is agile due to being so small and capable of acting and sounding like a child to deceive people.

## Pirate Curse/Feat

At the age of 17 she was hoaxed into a bad deal with a mage and ended up being cursed , but at least gained powers too. Mary is capable of lifting heavy objects up to 400KG, though she traded this in for her growth , hence she will never grow again. This super strength also means she has some strong punches.
The scar she bears is the mark of that deal.
Manual of Style

## General

Read these style rules. If there is anything even *remotely* confusing ask me, @TabbyCallie#4608/User:TabbyCallie.

I highly suggest becoming more comfortable with wikia before attempting to complete pages. If you're starting out, I will be critiquing. If you do not feel comfortable going directly from the source to a page, please follow the steps here.

If you need a space to fiddle around please go here: Community Test Wikia

## Layout

How the information should be presented.

KEY:

* This bullet point means that header should be: Heading 2 (surrounded by "==" if you use source editor) Heading 2 has the underline.
	+ This bullet point means that header should be: Heading 3 (surrounded by "===" if you use source editor)

### Character Pages

* **Infobox** - Click on the link for instructions there.
* **Appearance** - What does your character look like? Are they skinny? Do they have long hair? Are they bald?
* **Personality** - What’s your character like, personality wise? What’s their attitude?
* **Backstory** - What significant events have they gone through that shaped them?
* **Resources** - How much money do they have? Any other valuables? What do they have available to them information wise?
* **Equipment** - What weapons and equipment do they have? Either carried on them, or prized.
* **Skills** - Any skills that they picked up over time. If they're unique skills, you might want to include where they got this knowledge.
* **Pirate Curse/Feat** - What powers do your character have?
	+ **Versatility** - What are some tricks you’ve thought of for your character to use with your power? Special attacks or uses that might not be obvious.

### Categories

Each character page requires categories. If you do not know how to add a category, click this link: Community Help on Categories

Below are the categories for character pages:

* Category:All Characters (every Character page MUST have this. If it doesn't, assume it still needs to be reformatted)
* Category:OC/Category:NPC
* Category:Buccaneer/Category:Mariner/[[:Category:

Marauder]]

### Images

Community Help on Images

**Naming conventions:**

* The name should always, ALWAYS start with the person's character.
* **Don't** use spaces, or special characters like ['] or [-]
* Add a descriptor like Suit or Sword, Civilian, Rogue/Hero/Villain.
* Examples: AlexandriaBusiness.png, AlexandriaCasual.png, AlexandriaQuirkOff.png, AlexandriaQuirkOn.png
* If there is no way to describe it as different, use numbers (Alexandria2.png) use this as a LAST RESORT.

## Updating Information

### Character Pages

**Adding more than one image in the infobox can be done using this code in the infobox for image:**

```
<gallery>AliceRosevelt1.jpg|1
AliceRosevelt2.jpg|2</gallery>
```

Will produce:

## Manual of Style

* 1
* 2
Naomi

## Appearance

A thin curvy woman of small stature. She is ever present within a custom made diving suit, designed not to hinder movement or visibility capabilities.

## Personality

Naomi is almost unnervingly sweet for the vast majority of time. She could be befriending new marine life or dissecting it and she’ll cheerily make conversation whether blood is spraying all over her face-plate or not.

## Resources

A leather bound notebook detailing findings, a quill and ink pot, some money gained from running numbers for some businesses around her home town

## Equipment

Diving suit: Well made by Naomi, pressurized often times and generally rather durable. It will not stop a blade or a large caliber bullet, but scraping against rocks on the ocean floor and small arms won’t damage it. besides, Naomi has an idea for new suit schematics...

## Pirate Curse/Feat

Naomi has an incredible eidetic memory, her mind works like an incredibly advanced computer system. She can memorize libraries and do calculus in her head. This has led to her making her suit. She has become increasingly interested in the ocean surrounding the islandic region, and efforts to understand each creature she comes across. She’s quick witted in a fight and will conventionally know the weaknesses of common sea creatures.

### Versatility

Incredibly intelligent, but not very strong, nice and friendly, just as nice and friendly if she happens to be gutting you with a harpoon. Naomi is at heart a scientist, though a rather fun one to be around. She has some rudimentary medical training, but can not perform surgery. Equipped with a small harpoon gun usually kept with her, she uses it for a variety of things, and it’s harpoon is attached to wiring of her design, strong enough to lift her body weight. It can not automatically retract, however, and as a result has a small winch on one side.
Velas Maryon

## Appearance

Vel is a diminutive dark elf, standing at only 5’1’’. He has the standard traits of his race - red eyes, a pale gray complexion, and pointed ears. His hair falls messily around him, with most of it combed over half of his face. He wears lavender dark elf noble’s robes and a bright violet cape.

## Personality

Vel is a mischief-loving, troublemaking young dark elf. He delights in shocking others and causing mayhem wherever he goes.

## Backstory

Velas Maryon was born the third son of an influential political family in Shedim. He was locked out of his family’s inheritance as a result of his low birth order, and resented them as a result - this blossomed into full-on betrayal, when he helped a rival family stage a raid on his family’s fortress.

This backfired, however, and Velas was nearly caught in the crossfire. Through sheer luck he found himself traveling to Lucertola with his family’s heirloom, the magical Sorcerer’s Cape.

## Resources

Velas lives off what he can get with his powers.

## Equipment

A dagger. The Cape of Darkness (detailed below).

## Skills

Velas is a properly-schooled individual, having respectable historical and alchemical knowledge. He’s become an average thief, aided mostly by his Sorcerer’s Cape. Like all elves, he is extraordinarily long-lived when compared to humans.

## Pirate Curse/Feat

The Sorcerer’s Cape gives him various spells, detailed below.

### Versatility

Electroblast - Velas shoots electricity from his hands for up to 5 feet, with the force of a short range taser.

Flight - Velas can fly using his magical cape. He can only fly at the same speed that he can run – that is, not very fast.
Geneza Kabaretu Na Skoczni

Luty 2018. Dwie osoby stworzyły turniej Kabaret Na Skoczni. Turniej jest podobny do DSJ4 Mcup. Zawodnicy na zawodach nie są prawdziwi. My, twórcy sami wymyślamy uczestników, daty urodzenia oraz minimum jedną ciekawostkę. Po pewnym czasie był taki podział ról: jeden z nich, zajmował się kartami o naszych skoczkach narciarskich i układa kalendarze zawodów. A ten co pisze, zajmuje się rozgrywaniem zawodów oraz główną opieką nad tą Wikią. W marcu rozpoczęły się zimowe rozgrywki. Niestety, chcieliśmy zacząć je wcześniej, lecz stało się jak stało. Wybraliśmy kilku sponsorów oraz ustaliśmy prezesów.

Na 1.sezon prezesami są:

PREZES: Stanisław GITARA (POL)

WICEPREZES: Martin NURNBERGER (GER)
Remington (Six or Cerberus)

## Appearance

“Cerberus” has white hair, red eyes, tall and slim. He wears very little armor, and has the ability to form wings from his blood and darkness(These are mainly used to fly short distances, not across the seas or used as a defense). Six has mostly black clothing, with a few golden armor pieces but not much

## Personality

Rem has I’ll treat you how you treat me attitude, meaning you treat him well, hell treat you well, you treat him with malice, you might lose your life or worse. However, due to his past, he is socially awkward and untrusting, he wont engage in a fight, or at he wont start them.

## Backstory

As a child, “Cerberus” was part of a wealthy family.He was abused by his father on most days, he would be beaten until bloody and bruised. One day, he had enough and at age 15 he killed his father and left his home. He now walks around harmless as a fly.

## Resources

Other than a small wealth from his family, he doesn’t have much of it but he has a small amount.

## Equipment

He has two engraved bastard swords (That he can dual wield due to demon strength 15kn of force through a punch), two pistols, a rifle, and a book of demonic spells

## Skills

Cerberus can cast small magics, such as fireballs, a pillar of fire and so on, but it tires him out quickly.(Each has a cool down of three turns) His powers are mainly based on darkness and fire, such as melting into shadows, but after which he needs to rest until he learns to use it better. Six also knows how to cast a pillar of darkness, blinding his foe (Cool down of 4 turns and lasts 2)

## Pirate Curse/Feat

His mother Human, and his father, a demon. He inherited his father’s powers and no weaknesses, his weaknesses are as any normal human would have. His power include better durability but a weakness of being a demon, regardless of not having actual weaknesses, he sometimes goes into a fit of rage that results in him being reckless.

### Versatility

“Cerberus” Is very efficient with his select weapons, he is able to take a shot from his rifle 200 yard away, and good with closer range with his sword, but he doesnt have much armor, i any, to protect him so he’s also a bit quicker than most
Sarah Fortune

## Appearance

Wears quite a revealing small top, complete with leggings and boots with a large pirate hat. Her hair is a long, orange color.

## Personality

Sarah is quite the cocky person when it comes to her skills with her Revolvers, and constantly loves to tease everyone. She doesn’t take much seriously, but can if it comes down to business.

## Backstory

Sarah was the daughter of Jack and Lena Fortune, two gunsmiths that were highly regarded amongst the community. Her father taught her how to shoot at a young age, and by her teen years, she was competing in marksman competitions, and winning. Sarah parents were murdered just after her twentieth birthday by one who remains unnamed. Now, she is hell bent on finding who murdered her parents, and the best way is to get involved with the pirates, as she had very little to go on but the fact that the man was a pirate himself, so she prepared to sail the seas with whatever crew chose to hire her.

## Resources

Sarah has a small family wealth that she inherited from her parents, but no real ship.

## Equipment

Sarah has two revolvers that her parents crafted for her during her eighteenth birthday, and enough ammo to last hours in a fight.

## Skills

Marksman with her handguns, and extremely good at flirting, letting her get way.

## Pirate Curse/Feat

Her pistols was engraved with the “Reaver Curse”, allowing Sarah to infuse her life blood into bullets, giving her some ammo if she has none. She cannot do this many times however, as it will weaken her, and kill the woman if she uses it too much.

### Versatility

Sarah is an expert marksman with her revolvers at long and close range, but she has little to no melee skills.
Bard College (Valor)

The College of Valor calls its home in the City of Windvale on Kardis in the Kingdom of Malo. The College of Valor has a tagline, "Don't sing about heroes, Be the Heroes", students of this college are known as great tellers of tales, and are some of the most famous heroes on Kardis, known all throughout the land.

The College of Valor was founded by the Half-Orc, Chord, around 518 S.P.A. Chord was prophesied to bring about great change in Malo, and so he founded a College based on Chorda and Urania's design. The Architecture of the College celebrates the heavens and music interwoven. Many full-wall frescoes of the moon giving way to sonnets or stars becoming notes on a sheet of music can be found throughout the college.

Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generations of heroes.

These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn't pass from the world.

With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.
Row Naylor

## Appearance

Row is a slightly burly man with brown skin and black hair, He wears a full suit of cloth & leather.

## Backstory

Row apparently was born inside a ship when it was sailing , his mother is the ship's cook and janitor so Row grew up cleaning a ship and sometimes cooking. until one day the ship exploded when hit by an artillery from a pirate ship, Row survived and washed ashore on Lucerlota port. he began living in Lucerlota doing all sorts of job. Only vague memories of living in the ship remains.

## Resources

A burlap bag, a glass water bottle, 25 doubloons. a necklace with a small dried lemon tied to it, 8 cartridges, a small hand grenade.

## Equipment

A leather & cloth suit, scimitar, flintlock pistol.

## Skills

He can do combat, cook, clean and slightly navigate.
Andrzej Dąb

Andrzej Dąb- polski skoczek urodzony dnia 16 sierpnia 1984 r. w Zakopanem. Reprezentuje Polskę w 1. Kabarecie Na Skoczni.

Poniżej rezultaty Andrzeja w 1. edycji tego pucharu:

Wisła (POL)-46. Kuusamo (FIN)-1. Klingenthal (GER)-7. Park City (USA)- 29. i 34.

Ciekawostki:

* Jest nauczycielem biologii w Szkole Podstawowej nr 4 w Zakopanem.
Elizabeth Calanthe

## Appearance

A tall yet slim looking blonde woman. Her heels bump her up to about five ten at a first glance. She doesn't look anything like a pirate with her nice hair and lovely features. She could pass as royalty if it wasn't for her company.

## Personality

A firebrand with attitude. Elizabeth is very direct, confrontational, and won't let someone lie to her face without losing a few teeth. Once again, this contrasts her gentle looks. She's often friendly with strangers until she's given a reason not to be. She rarely gets into conflicts if she can help it, but she does have a bit of a vigilante attitude, getting into a few sea and land scuffles here or there.

## Backstory

Elizabeth was born into a fairly wealthy family residing in Lucertola. She lived a fairly comfortable life with her father, a merchant, and her mother who stayed at home to nurse her and her siblings. From the minute she could walk, she was sailing. With her father mostly. When she was old enough, she got a sloop and sailed the local waters with friends. Now? She has a bigger ship, a loyal crew and a dream to explore the oceans. She doesn't plan on becoming rich through plunder, rather through discovering a hidden treasure or finding a crashed ship laden with gold.

## Resources

A decent amount of gold on her ship or what she has stored away at her home. Thanks to her fairly well off (albeit disapproving) family.

## Equipment

A single sabre that she's incredibly skilled with, along with a double barreled flintlock pistol. When it calls for it, she also has a long barreled rifle for nailing long distance targets.

## Skills

Supernatural Swordsmanship and Supernatural Eyesight

## Pirate Curse/Feat

Elizabeth has an uncanny ability to use her sword. She's incredibly skilled with it, able to even deflect a bullet here or there (assuming she knows exactly where it's coming from and when, and it's only one round). While she avoids conflict as much as she can, she's lethal with that sword, or any sword for that matter. Additionally, she has a keen eye for the hidden. Able to locate something buried in the sand or hidden behind a wall with ease.
Asmodeus

Currently the ruler of the Nine-Hells though this is in constant flux between many of the Arch-demons. Asmodeus tends to see the larger picture and plays very long games.

During the First Planar Age Asmodeus convinced the Original Aasimar from the Land of Dranik to convert to worshiping him, through the process they gave up their wings to inherit the power of Fire and became Tieflings. Through many slow workings Asmodeus set about to start the First World War, called The War For Interna. At the end of the war there was a showdown between Asmodeus and Helm, and regardless of the specifics, the resultant clash left a scar that perfectly bisects the seas of Interna, creating an impassable cleft called #Helmscar.

Asmodeus and Helm both disappeared, though they are both regularly worshiped. It is rumored that Asmodeus is simply back in the Nine-Hells, but occasional whisperings indicate he may be lost elsewhere.
John Curry

John Curry- kanadyjski skoczek urodzony 5 lipca 1986 w Ottawie. Reprezentant Kanady w 1. Kabarecie Na Skoczni

Wyniki Johna w 1. sezonie tego cyklu \*nie zakwalifikował się

Wisła (POL)- 41. Kuusamo (FIN)-NQ\* Klingenthal (GER)-21. Park City (USA)- 23.

Drużynowe rezultaty w 1. edycji

Kuusamo (FIN)-17

Ciekawostki

* W młodości dorabiał jako sprzedawca w kiosku.
College Arcanum

Split into 5 Towers, 4 of which are divided into non-opposing elements taught to the students, with the 5th tower being where the research on magic is done as well as the final trials to become a master #Wizard.

Although some #Sorcerers are taught at College Arcanum, it is very rare that one even gets in and even more rare that one actually learns anything. The college is dedicated to teaching the writing and study of magic for those who have no raw talent for it. Anyone with access to the Weave can become a Wizard, Sorcerers' natural talent for magic is seen as unnatural.

The Towers are Divided into:
Abjure - Abjuration and Conjuration
Illuse - Illusion and Divination
Evoke - Evocation and Enchantment
Transmute - Transmutation and Necromancy
Elder - Elder Tower for those who are willing to step their wizard game up.

The college is overseen by a group of five powerful Wizards known the Consulate, one for each tower, with the Prime Wizard being the highest ranking member of the counsel.

The Consulate is called together once a year to oversee wizarding examinations, as well as any Arcane emergencies such as a new threat, powerful relic, or anything else that may require Arcane knowledge.

The Consulate also sits in as part of Arcane legislation, dictating the laws for the Magical arts, the most extreme of which has been the banning of Warlocks and Witchery. Warlocks and Witches gain their power through pacts with powerful unknowns, often selling their souls for their power. This is seen as barbaric and a "Get rich quick" scheme. Any Warlocks or Witches found are locked away though only the Consulate and those who work for them know where.
Silver Rain

## Appearance

Myra sports long black hair, reaching down to her waist. Several dreadlocks and braids decorate her hair, along with silver beads. High cheekbones accentuate her pointed, black eyes, pink lips always painted with a happy smile. She has a toned figure, having being profoundly fond of the sea and swimming ever since she was a child, moreso leaning towards muscular. Depending on the occasion, her attire consists of either a plain dress, a corset, and sandals, or a loosely worn tunic, a pair of brown leather pants and brown boots.

## Personality

Myra is a calculating person, keeping a mysterious facade. With a constant sense of anger underlying her features at all times, she appears cold and menacing. However, behind the facade, she is a person who loves and connects deeply with other people, giving her all to the ones she cares for. If one doesn't know her, she seems unpredictable and always one step ahead, though this couldn't be further from the truth. In reality, she is sort of emotionally unstable, always making things up as she goes in order to protect herself and ger loved ones.

## Backstory

A daughter of a pirate from the east and a prostitute, Myra always struggled as she grew up. Though, it wasn't society that gave her a hard time; rather, it was herself. Constantly torn between the sea and following her mother's profession, she set out to explore the island she called home. Other than that, there isn't anything notable about her past. As of now, she sleeps at the beach.

## Resources

A fishing net and spear, as well as 40 coins in her pocket.

## Equipment

Two hunting daggers, always concealed either in her boots or under her dress.

## Skills

An excellent fisher and proficient dagger user, Myra has great aim and depth perception. She is very flexible, and fast, but lacks strength.

## Pirate Curse/Feat

Inherited by her father is her innate ability to manipulate water, and mostly ice. She can manipulate up to 3 liters of clean water at a time, though it significantly depletes her mana. She isn't well acquainted with her abilities, only being somewhat skilled with it.

### Versatility

Myra as of now can do three tricks with her ability: •She can form icicles, each costing 20% of her mana. The icicles are sharp, but can only pierce through soft materials(meaning anything a couple layers of thick fabric would break the icicle tip.) •She can produce what she calls ice shards, which are basically like snow. A defensive ability, used to stun an opponent. The shards melt upon skin contact, they aren't at all harmful. This move depletes about 5% of her mana. •Her biggest trick includes the manipulation of clean water. It doesn't work with saltwater. She can direct it to the opponent as a blast, and freezing it upon impact. It isn't a lethal attack, but it can cause some serious frostbites. Being the biggest attack, this move costs 60% of her mana.
Ivan Kaluzny

Ivan Kaluzny- rosyjski skoczek urodzony 14 sierpnia 1986 roku w Sankt Petersburgu. Reprezentował Rosję w 1. Kabarecie Na Skoczni, ale tylko rywalizował w konkursach drużynowych.

Rezultaty Ivana w 1. edycji turnieju (drużynowo):

Kuusamo (FIN): 12.

Ciekawostki:

* W młodości w podstawówce handlował dragami.
Timo Bujagenović

Timo Bujagenović- czarnogórski skoczek skaczący z norweskim paszportem. Pochodzi z Podgoricy. W tym mieście przyszedł na świat 9 kwietnia 1990 roku. Reprezentant Norwegii na 1.sezon.

Wyniki indywidualne 1.edycji \*nie zakwalifikował się

Wisła(POL): 15. Kuusamo(FIN):NQ\* Klingenthal(GER):20. Park City (USA)- 36.

Wyniki drużynowe Tima w 1.sezonie:

Kuusamo(FIN): 13.

Ciekawostki:

* Podczas podróży po Norwegii w pewnym barze widział skoki w telewizji. Tak to go zainspirowało, że zaczął skakać, a nawet zmienił obywatelstwo żeby miał lepsze warunki do trenowania.
Half-Dwarf

Half Dwarves are a rare breed in Andrasa, with the iron will of a dwarf, and a formidable size and strength. They are often foul tempered.

## Appearance

Half Dwarves often display the same sharp features of a hill dwarf, but lack the same facial hair and short stature. A Half Dwarf might be considered a little shorter than average for a human, but their stockyness and wide shoulders make them stand out.

## Culture

Half dwarves are a mixed breed. Many Dwarven families would shun a hill dwarf for giving birth to a half-breed and bringing shame to a family, often leading them to be raised in human culture, but there are some who are accepted by their dwarven lineage.

Many dwarves believe that despite the parents missteps, this new half-breed is still a member of the lineage, and must be accepted with open arms. The half dwarves are raised as if they were no different than any other dwarf, but the obvious disparity often drives Half-Dwarves to work with much more fervor than their full blooded counterparts.

Across all pairings and upbringings, the most common trait of half dwarves is their intense competitiveness and desire to prove themselves to their dwarven families.
Kabaret Na Skoczni Wiki

## **Witamy na Kabaret Na Skoczni Wiki**

Kabaret Na Skoczni to turniej grany w doskonale znanej grze Deluxe Ski Jump 4. Zawody z naszego turnieju zawierają dużo sportowych emocji oraz troszczeczkę śmiechu, spowodowanego przez nazwiska skoczków. Zapraszamy!

## **Wskazówki**

* Dopiero zaczynasz przygodę z edytowaniem wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.

Zawartość
* Tutaj umieść linki do najciekawszych artykułów na wiki.
* Drugi link.
* I trzeci.

Ostatnie zmiany

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Polska

Polska- kraj w środkowej Europie posiadający wielką tradycję w skokach narciarskich. Sąsiaduje z innymi drużynami z turnieju tj. Ukraina, Czechy czy Niemcy. Polacy skaczą w tym turnieju od pierwszej edycji.

Zespół Polski na 1. Kabaret Na Skoczni (łącznie z niepowołanymi, powołani do reprezentowania w indywidualce oznaczeni literą P, startujący w drużynówce- D):

* Jakub Biernacki P D
* Ariel Konacki P D
* Karol Pomidorówka P D
* Henryk Mickiewicz
* Jan Chłodny P D
* Andrzej Dąb P
* Marian Grabowski
* Sławomir Pijaczyński
* Bogusław Warzywko
* Trener: Janusz Jegomać
The Dame Dans La Glace

The Dame

## Appearance

The outside is of a darker finish and the inside is a lighter brown. The bow depicts a woman reaching out with an expression that says “I’m trapped. The woman appears to be made of ice, but she does not break. The belly of the ship also appears to be covered with the same unbreaking ice.

## Feature

Any projectiles (bullet or cannonball) fired within, or from, the ship will ice over and once the projectile hits something, a portion will end up covered in ice a few milliseconds later. Any ice within the ship will not melt naturally.
High Elf

The mysterious high elves of Axotia are often compared to angels in their raw splendor and off-putting, emotionless demeanor

## Appearance

Even more stunning than their woodland counterparts, High Elves take the otherworldly beauty to an entirely new extreme. Known for their distinct white hair, pale complexion and blue sclera, the high elves are undeniably beautiful, but in such an alien way it's's usually quite off-putting to other races. Their calm, harmonious voices are said to sound nicer speaking than the finest woodelf's singing.

High elves are the tallest of all races found in Andrasa, dwarfing even the woodelves in comparison.

## Culture

High Elves pride themselves on excelling on everything they put their minds too. It's perfectly normal in high culture to take one's time in order to achieve perfection, even if that means taking decades to return a letter. If something is worth doing, it's worth doing perfectly.

High Elf culture has a huge focus on displaying ones emotions through their art, as well as trying as much as possible to ensure any action they take can be considered, fine art. Due to their quiet speaking, and tendency to not display emotions in the traditional sense, many believe that High zelves have dulled emotions, this is untrue. Even if they do not feel emotions as strongly as their Wood Elven counterparts, they still feel emotions similar to a human.

They have a rivalry of sorts with wood elves. High Elves believe that the Wood Elve's bond with nature to be an earthly attachment no more noble than the dwarves love for technology. They believe their misguided cousins have become far too close to humankind, both in looks, culture and mind.
Quests

The quest book is found in the upper-right of the main Drilla screen. Most quests are self-explanatory, such as "collect a certain number of a certain type of mineral." However, a few deserve further explanation.

## Pokemon Quests

The quests related to Pokemon are simply quests to try using different assistants.

 Elphie
 Egor's cage
 Miao
 Enki
Ilja Srakin

Ilja Srakin- sędzia pochodzący z Kazachstanu. Urodził się 15 września 1980 roku w Pawłodarze.

Kiedy sędzował w 1.odsłonie pucharu:

Wisła(POL) [sędzia D]

Ciekawostki:

* Kiedyś miał roczne zatwardzenie.
* Aktualnie tworzy grę o takiej samej nazwie, co puchar, w którym sędziuje. Ma być to gra z licencją na wszystkich zawodników, skocznie, trenerów i sędziów.
Martijn Daake

Martijn Daake- holenderski skoczek pochodzący z Rotterdamu. Urodził się 13 kwietnia 1990 roku. Reprezentował Holandię na 1. Kabarecie Na Skoczni.

Wyniki w 1.sezonie:

Wisła(POL)-31. Kuusamo(FIN)-49. Klingenthal(GER)-47. Park City(USA)-15.

Ciekawostki:

* Wraz z żoną Grethą prowadzi w rodzinnym mieście kwiaciarnię.
Lazar Polinea

Lazar Polinea- rumuński sędzia. Przyszedł na świat 11 stycznia 1977 roku w Gałaczu.

Konkursy, w któych sędziował (dotyczy 1.edycji):

Park City (USA)- 2.konkurs [sędzia B]

Ciekawostki:

* Zajmuje się także pisaniem książek. Jego dzieło ,,Zagadka Rumunii'' była najchętniej kupowaną książką w Rumunii, Bułgarii oraz Mołdawii.
Tower

The tower is unlocked once your drill reaches 60 KM. This is the best way to gain KM!

The tower button, located in the upper-left corner of the home screen, appears when you've unlocked it.

This is the menu for the tower. Playing the tower game costs money. The price in coins is based on your progress within Drilla. The price in crystals is always 50.

The tower consists of blocks. Each floor of the tower is made of either 4 or 5 blocks. When you complete a floor, 1 KM is added to your total. You can earn blocks by playing the tower game. The tower game is essentially 2048. The number of blocks you earn for a game equals the highest tile you created.

Here is an example video reaching 11th block

**9 blocks in game will guarantee you 2 KM gain, but keep in mind that you will only gain KM by completed floors.**

    **Reaching 10 blocks gives you the King, wich is the highest block in the tower.**

     If you start in base 4, you will get 3 floors the 4rd game. 4+5+1=(2 floors - 1st game) 3+5+2=(2 floors - 2nd game) 2+5+3=(2 floors - 3rd game) - 1+5+4 (3 floors - 4th game)

Then you will get base 5, so the 3 floors will be at the 5th game, and after that at the 4th game again.

5+4+1=(2 floors - 1st game) 4+4+2 (2 floors - 2nd game) 3+4+3=(2 floors - 3rd game) 2+4+4 (2 floors - 4nd game) 1+4+5 (3 floors - 5th game)

**In order to get 3 floors in only one game, you need to alternate between 13 and 14 blocks.**

4+5+4 (13 blocks) and 5+4+5 (14 blocks)

**Highest score registered so far is 12 Blocks.**

**UPDATE by Dadow**: There is a new Tower, it's possible to reach further.

While we can confirm from Dev's videos how 12-14 blocks look. The highest tile possible is in 2048 game is 16, but we never seen how 15-16 tiles look. However On the Google Play page, 2 tiles with cats can be seen right after block 14. The screenshot was made on older Drilla version, and might be not be serious.

### These are the 2048 tiles and their corresponding values:

0 Blocks (2)1 Block (4)2 Blocks (8)3 Blocks (16)4 Blocks (32)5 Blocks (64)6 Blocks (128)7 Blocks (256)8 Blocks (512)9 Blocks (1024)10 Blocks (2048)11 Blocks (4096)12 Blocks (8192)13 Blocks (16384)14 Block (32768)15 Block (65536)16 Block (131072)