recursal/Fanatic-Fandom huggingface dataset:
Teleporter

### Animatable

The **Teleporter** is an editor object in the Attachments folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Light

*Adds light to the scene*

 Detailed Light

### CubeMap Renderer (Teleporter)

*Captures the level from here to be used on nearby reflective objects.*

### Sphere Trigger

*Spherical zone which detects when the player's car enters or leaves it.*

 Radius | 0.5

### Teleporter Entrance (Teleporter)

*When entering this, the Car will be instantly transported to a linked Teleporter Exit.*

 Include In Track Calculation | Enabled

### Teleporter Exit (Teleporter)

*Car can exit from here when entering a Teleporter Entrance.*

 Silent
StuntX2Orb

Rotation
 Scale | 2.0

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light (Light)

*Adds light to the scene*

 Detailed Light
QuarantineEntrance

### Animatable

The **QuarantineEntrance** is an editor object in the Attachments folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 20.0

### Axis Rotation (QuarantineHolo01)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Axis Rotation (QuarantineHolo02)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Axis Rotation (QuarantineHolo03)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Axis Rotation (QuarantineSymbol)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
Snow

## Snow

### Animatable

The **Snow** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
StuntX4Orb

Rotation
 Scale | 2.0

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light (Light)

*Adds light to the scene*

 Detailed Light
SplineWiresCap1

### Animatable

The **SplineWiresCap1** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
SplineHexTubeCap

### Animatable

The **SplineHexTubeCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
SplineWiresSag2

### Animatable

The **SplineWiresSag2** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
SplineScalesCap

### Animatable

The **SplineScalesCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
SetAbilitiesTrigger

### Animatable

The **SetAbilitiesTrigger** is an editor object in the Logic folder of the library.
The SetAbilitiesTrigger can be used to override the settings of any ability that is in the Level Settings tab. Abilities can be enabled and disabled freely, unlike other ability-altering objects such as the WingCorruptionZone and WingCorruptionZoneLarge, which only disables wings within a specific area.

## Usage

This object is triggered whenever any player has entered its collision bounds. Depending on the properties set by the author, the SetAbilitiesTrigger can either temporarily or permanently override the car's abilities within the level. When temporarily overriding abilities, it can either last until death or until exiting the trigger bounds, however, the player entering another SetAbilitiesTrigger or other ability-altering object can apply another override in place of this object's overrides. Because the ability states are overridden by this trigger's settings, any ability must be explicitly stated to be either enabled or disabled, even if an ability is already enabled or disabled. Additional aesthetic effects can be applied to compliment the SetAbilitiesTrigger's functionality. Note that the Slo-mo property does not function in arcade gamemodes, and will only work if the level is loaded into a campaign gamemode, such as Adventure, Lost to Echoes, Nexus, or The Other Side, which is not possible through normal means.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 100.0

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0
SetActiveAfterWarpPowerOutPoster

### Animatable

The **SetActiveAfterWarpPowerOutPoster** is an editor object in the Dev folder of the library.

## Usage

The SetActiveAfterWarpPowerOutPoster object is functionally identical to the EmpirePosterPowerOut object, except that this object has the SetActiveAfterWarp logic embedded within it already. This object was created before the component system was implemented, and thus is now deprecated.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Set Active After Warp

*Set this object active or inactive after a warp segment has completed.*

 Warp Anchor Event | After
SetActiveAfterWarpAmbientAudio

### Animatable

The **SetActiveAfterWarpAmbientAudio** is an editor object in the Dev folder of the library.

## Usage

The SetActiveAfterWarpAmbientAudio object is functionally identical to the AmbientAudioObject object, except that this object has the SetActiveAfterWarp logic embedded within it already. This object was created before the component system was implemented, and thus is now deprecated.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### AmbientAudioObject

 Say Mode Time
 Event After Time
 Loop
 Infected
 Medium Range
 Has Subtitles
 Use Doppler
 Is 2D
 Max Attenuation Override
 Listen For Warp Event
 Warp Anchor ID
 Warp Anchor Event | After

### Set Active After Warp

*Set this object active or inactive after a warp segment has completed.*

 Warp Anchor Event | After
SteamParticles OpeningNew

### Animatable

The **SteamParticles OpeningNew** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
SplineQuadTubeCap

### Animatable

The **SplineQuadTubeCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 2.0
 Texture Offset | 0.0
 Invert Emit | Disabled
SplineCylinderCap

### Animatable

The **SplineCylinderCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
TeleporterExit

### Animatable

The **TeleporterExit** is an editor object in the Attachments folder of the library.

## Usage

The TeleporterExit acts only as an exit to any teleporter it is linked to. It is completely invisible, however the blue particle wave effect is left behind permanently when a player exits from it. This effect can only be seen by the exiting player and no others in multiplayer. The blue particles cannot be disabled or modified in any way and they won't reset until the level is restarted. Similarly to Teleporter objects, the TeleporterExit cannot be linked to a WarpAnchor.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Teleporter Exit (Teleporter)

*Car can exit from here when entering a Teleporter Entrance.*

 Silent

### CubeMap Renderer

*Captures the level from here to be used on nearby reflective objects.*

### Teleporter Exit with Checkpoint (Teleporter)

*Car can exit from here when entering a Teleporter Entrance.
Also can trigger a checkpoint here.*

 Silent
TeleporterVirus

### Animatable

The **TeleporterVirus** is an editor object in the Attachments folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Light

*Adds light to the scene*

 Detailed Light

### CubeMap Renderer

*Captures the level from here to be used on nearby reflective objects.*

### Sphere Trigger

*Spherical zone which detects when the player's car enters or leaves it.*

 Radius | 0.5

### Teleporter Entrance

*When entering this, the Car will be instantly transported to a linked Teleporter Exit.*

 Include In Track Calculation | Enabled

### Teleporter Exit

*Car can exit from here when entering a Teleporter Entrance.*

 Silent
RainSplats

## RainSplats

### Animatable

The **RainSplats** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
Stunt10Box

Rotation
 Scale | 2.0

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light (Light)

*Adds light to the scene*

 Detailed Light
SplineQuadTube

### Animatable

The **SplineQuadTube** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 2.0
 Texture Offset | 0.0
 Invert Emit | Disabled
SplineCylinderHDCap

### Animatable

The **SplineCylinderHDCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
OpeningAreaParticlesNew

### Animatable

The **OpeningAreaParticlesNew** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
SplineWiresSag1

### Animatable

The **SplineWiresSag1** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
SplineCylinder

### Animatable

The **SplineCylinder** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
NitronicTrainCar001

### Animatable

The **NitronicTrainCar001** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 0.01

### AmbientAudioObject

 Say Mode Time
 Event After Time
 Loop
 Infected
 Medium Range
 Has Subtitles
 Use Doppler
 Is 2D
 Max Attenuation Override
 Listen For Warp Event
 Warp Anchor ID
 Warp Anchor Event | After
SplineRoadSimple

### Animatable

The **SplineRoadSimple** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 10.0
 Texture Offset | 0.0
 Invert Emit | Disabled
SteamParticlesNew

### Animatable

The **SteamParticlesNew** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
SplineHalfPipe

### Animatable

The **SplineHalfPipe** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
SplineGirder2D

"Girder" redirects here. For the 3D version, see SplineGirder3D.

### Animatable

The **SplineGirder2D** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
SplineCylinderHD

### Animatable

The **SplineCylinderHD** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
SplineHalfTubeCap

### Animatable

The **SplineHalfTubeCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 0.368
 Texture Offset | 0.117
 Invert Emit | Disabled
NitronicTrainCaboose

### Animatable

The **NitronicTrainCaboose** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### AmbientAudioObject

 Say Mode Time
 Event After Time
 Loop
 Infected
 Medium Range
 Has Subtitles
 Use Doppler
 Is 2D
 Max Attenuation Override
 Listen For Warp Event
 Warp Anchor ID
 Warp Anchor Event | After

### Lens Flare (LensFlare002)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare003)

*Simulated camera lens flare.*

 Color
TeleporterSpawnAfterBossFinish

### Animatable

The **TeleporterSpawnAfterBossFinish** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Light (Teleporter)

*Adds light to the scene*

 Detailed Light

### CubeMap Renderer (Teleporter)

*Captures the level from here to be used on nearby reflective objects.*

### Sphere Trigger (Teleporter)

*Spherical zone which detects when the player's car enters or leaves it.*

 Radius | 0.5

### Teleporter Entrance (Teleporter)

*When entering this, the Car will be instantly transported to a linked Teleporter Exit.*

 Include In Track Calculation | Enabled

### Teleporter Exit (Teleporter)

*Car can exit from here when entering a Teleporter Entrance.*

 Silent
SplineGirder3D

### Animatable

The **SplineGirder3D** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
Rain

## Rain

### Animatable

The **Rain** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
SplineGirder2DCap

### Animatable

The **SplineGirder2DCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
Stunt xHex

Rotation
 Scale | 2.0

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light (Light)

*Adds light to the scene*

 Detailed Light
SetActiveAfterWarpWire

### Animatable

The **SetActiveAfterWarpWire** is an editor object in the Dev folder of the library.

## Usage

The SetActiveAfterWarpWire is a broken counterpart to the Wire. It can be placed in the editor, however, it will cause a NullReferenceException error, preventing the editor from selecting objects or going into playtest mode. If this object is placed, it has to be selected from the Level objects tab. Otherwise, it is theorized that it is functionally identical to the Wire object, except that this object has the SetActiveAfterWarp logic embedded within it already. This object was created before the component system was implemented, and thus is now deprecated.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Spline Segment

*This object can connect to other Track segments*

### Set Active After Warp

*Set this object active or inactive after a warp segment has completed.*

 Warp Anchor Event | After
SplineGirder3DCap

### Animatable

The **SplineGirder3DCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
NitronicTrainEngine

### Animatable

The **NitronicTrainEngine** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### AmbientAudioObject

 Say Mode Time
 Event After Time
 Loop
 Infected
 Medium Range
 Has Subtitles
 Use Doppler
 Is 2D
 Max Attenuation Override
 Listen For Warp Event
 Warp Anchor ID
 Warp Anchor Event | After

### Lens Flare (LensFlare001)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare002)

*Simulated camera lens flare.*

 Color
Sunflower

## Sunflower

### Animatable

The **Sunflower** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
SplineRoadSimpleCap

### Animatable

The **SplineRoadSimpleCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 10.0
 Texture Offset | 0.0
 Invert Emit | Disabled
Sparks

## Sparks

### Animatable

The **Sparks** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
SplineHexagonCap

### Animatable

The **SplineHexagonCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
NitronicStartZone

### Animatable

The **NitronicStartZone** is an editor object in the Attachments folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Track Segment

*This object can connect to other Track segments*

### Race Start (DummyPoint)

*Represents the start of a Sprint or Challenge level.*

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Light)

*Adds light to the scene*

 Detailed Light

### Light (Portal\_Light)

*Adds light to the scene*

 Detailed Light
TheGrid

## TheGrid

### Animatable

The **TheGrid** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
Spline40PipeCap

### Animatable

The **Spline40PipeCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
Shocking

## Shocking

### Animatable

The **Shocking** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
SplineHalfPipeCap

### Animatable

The **SplineHalfPipeCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
SoccerGoal

## SoccerGoal

### Animatable

The **SoccerGoal** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Box Trigger (SoccerGoalLogic)

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0

### Light (SoccerGoalLogic)

*Adds light to the scene*

 Detailed Light

### Light (Lensflare)

*Adds light to the scene*

 Detailed Light

### Lens Flare (Lensflare)

*Simulated camera lens flare.*

 Color
SplineQTubeCap

### Animatable

The **SplineQTubeCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
OpeningAreaParticlesRedNew

### Animatable

The **OpeningAreaParticlesRedNew** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
VortexTunnel

### Animatable

The **VortexTunnel** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
SimpleSpiral

### Animatable

The **SimpleSpiral** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
PowerRings

## PowerRings

### Animatable

The **PowerRings** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
Stunt 2kHex

Rotation
 Scale | 2.0

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light (Light)

*Adds light to the scene*

 Detailed Light
Stunt05Box

Rotation
 Scale | 2.0

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light (Light)

*Adds light to the scene*

 Detailed Light
StuntBubbleSpawner

### Animatable

The **StuntBubbleSpawner** is an editor object in the Mode folder of the library.

## Usage

The StuntBubbleSpawner will spawn at one of the possible locations that they've been placed inside a level. When Player(s) enter it's spherical volume, the Player(s) will receive a score multiplier by the amount shown above the volume until the sphere's time limit is up or until the Player(s) leave the volume. Both the multiplier amount and time limit are not editable and both the multiplier amount and spawn location are random. Although StuntBubbleSpawner are seen in the Public version of the Editor, they are unfortunately not usable in either the Editor's Test Mode nor Community Workshop Maps! They can be placed yet with no effect after Publishing.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 250.0
Steam

## Steam

### Animatable

The **Steam** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
SplineHalfTube

### Animatable

The **SplineHalfTube** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 0.368
 Texture Offset | 0.117
 Invert Emit | Disabled
VirusBlocker002

### Animatable

The **VirusBlocker002** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 2.0

### Popup Blocker

*Pops up out of the track in front of the car.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Holo Color Speed
 Holo Color
 Holo Light Intensity
 Holo Light Range
 Pop Up Distance
 Pop Up Speed
 Blocker Height Multiplier

### Pulse Material

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel
VirusSaw Evolved

### Animatable

The **VirusSaw Evolved** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Light (Light)

*Adds light to the scene*

 Detailed Light

### Particles (Particle System)

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Light (Light)

*Adds light to the scene*

 Detailed Light

### PulseLight (Light)

 Use MIDI
 Degrade Time
 Color Channel
 Ignore Color Channel

### Pulse Material (VirusBase)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Axis Rotation (VirusSaw3)

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Pulse Material (VirusSaw3)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel
StuntX3Orb

Rotation
 Scale | 2.0

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light (Light)

*Adds light to the scene*

 Detailed Light
SplinePipesCap

### Animatable

The **SplinePipesCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
VirusLaserGridArch

### Animatable

The **VirusLaserGridArch** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.832

### Capsule Trigger (Laser1)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Pulse Material (LaserVisual)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser2)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Pulse Material (LaserVisual)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser5)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Pulse Material (LaserVisual)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser4)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Pulse Material (LaserVisual)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser3)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Pulse Material (LaserVisual)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color
Stunt 1kHex

Rotation
 Scale | 2.0

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light (Light)

*Adds light to the scene*

 Detailed Light
VirusSpawnHazeNew

### Animatable

The **VirusSpawnHazeNew** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
TeleporterAndAmbientChangeTrigger

### Animatable

The **TeleporterAndAmbientChangeTrigger** is an editor object in the Dev folder of the library.

## Usage

The TeleporterAndAmbientChangeTrigger is an extended variation of the Teleporter object that, in addition to teleporting the player, can also be used to change the colors of the skybox, ambient light, directional light, and fog. It is a legacy object from early builds of Distance that is no longer used, but remains in the game for backwards compatibility. While this object still functions, its primary use case has been made obsolete by the more versatile Biodome.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Light (Teleporter)

*Adds light to the scene*

 Detailed Light

### CubeMap Renderer (Teleporter)

*Captures the level from here to be used on nearby reflective objects.*

### Sphere Trigger (Teleporter)

*Spherical zone which detects when the player's car enters or leaves it.*

 Radius | 0.5

### Teleporter Entrance (Teleporter)

*When entering this, the Car will be instantly transported to a linked Teleporter Exit.*

 Include In Track Calculation | Enabled

### Teleporter Exit (Teleporter)

*Car can exit from here when entering a Teleporter Entrance.*

 Silent

### FogSkyboxAmbientChangeTrigger (Teleporter)

 Fog Far
 Skybox Color
Stunt15Box

Rotation
 Scale | 2.0

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light (Light)

*Adds light to the scene*

 Detailed Light
VirusRollerShortOLD

### Animatable

The **VirusRollerShortOLD** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 0.1

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light

*Adds light to the scene*

 Detailed Light
WarpAnchor

## WarpAnchor

### Animatable

The **WarpAnchor** is an editor object in the Logic folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*

### Teleporter Exit with Checkpoint

*Car can exit from here when entering a Teleporter Entrance.
Also can trigger a checkpoint here.*

 Silent
VirusBlocker001

### Animatable

The **VirusBlocker001** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 2.0

### Popup Blocker

*Pops up out of the track in front of the car.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Holo Color Speed
 Holo Color
 Holo Light Intensity
 Holo Light Range
 Pop Up Distance
 Pop Up Speed
 Blocker Height Multiplier

### Pulse Material

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel
VirusSpiritTeaser

## Usage

The VirusSpiritTeaser is an object that will create a simple animation showing a virus spirit traveling towards an author-specified position once the player enters its trigger radius. A sound and visual effect will play as the virus spirit is travelling, and once it reaches the specified position, the animation will end, and the virus spirit will disappear. The animation cannot be triggered again after it is used once. The virus spirit object used within the animation is purely visual and does not have any gameplay functionality.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Sphere Trigger

*Spherical zone which detects when the player's car enters or leaves it.*

 Radius | 100.0

### InterpolateToPositionOnTrigger

 Relative
 End Pos
 Time
 Local Movement

### Sphere Trigger (GlitchSphere)

*Spherical zone which detects when the player's car enters or leaves it.*

 Radius | 300.0

### Light (GlitchSphere)

*Adds light to the scene*

 Detailed Light

### Axis Rotation (VirusMine)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Sphere Trigger (VirusMine)

*Spherical zone which detects when the player's car enters or leaves it.*

 Radius | 320.0
VirusBlockerRev01 OLD

### Animatable

The **VirusBlockerRev01 OLD** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 2.0

### Popup Blocker

*Pops up out of the track in front of the car.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Holo Color Speed
 Holo Color
 Holo Light Intensity
 Holo Light Range
 Pop Up Distance
 Pop Up Speed
 Blocker Height Multiplier
VirusDropperDrone

"Dropper" redirects here. For the roller dropper, see NitronicRollerDropper.
For the other drone, see VirusDropperDrone002.

### Animatable

The **VirusDropperDrone** is an editor object in the Obstacles folder of the library.

## Usage

The VirusDropperDrone is an enemy that will follow the road the player is driving on for a short time, before dropping into the ground in front of them, requiring the player to dodge it as it lands. VirusDropperDrones cannot follow the player if they jump off of the road, although they are capable of "teleporting" to catch up with the player should they land on a different road.

VirusDropperDrones rely on a complete track calculation in order to follow the road the player is driving on, and as such, an end zone must be placed in order for this object to work.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 40.0

### Dropper Drone

*Enemy that tries to drop in front of the car.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Chase Track Ahead Distance
 Stomp Track Ahead Distance
 Chase Time
 Chase Height
 Stomp Height
 Stomp Speed
 Stomp Animation Speed
 Distance Before Letting Player Go

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Light)

*Adds light to the scene*

 Detailed Light

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Light)

*Adds light to the scene*

 Detailed Light

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Light)

*Adds light to the scene*

 Detailed Light

### Pulse

*Pulse materials, lights, and/or particles to a beat or interval.*
UltraPlanet

## Usage

The UltraPlanet is a planet modeled after the Earth. Colors, clouds, and city lights can be adjusted to your liking. This object is mainly placed in the background. When placed in a normal layer, this object will produce its own light and will be solid.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 375.0

### UltraPlanet

 Cloud Bump
 Animation Speed | 0.25
NitronicPopUp003 Special

### Animatable

The **NitronicPopUp003 Special** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 2.5

### Popup Blocker

*Pops up out of the track in front of the car.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Holo Color Speed
 Holo Color
 Holo Light Intensity
 Holo Light Range
 Pop Up Distance
 Pop Up Speed
 Blocker Height Multiplier
VirusSpiritSaw

Rotation
 Scale | 1.0

 Detailed Light

 Detailed Light

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Pulse Material (VirusSaw)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel
RotatingSpotLight

### Animatable

The **RotatingSpotLight** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Spotlight)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number