Coyote

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> Coyote
> ------
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> ### MANUFACTURER:
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> Ryback
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> ### SPEED:
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>  (5)
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> ### DRIFT:
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>  (10)
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> ### STRENGTH:
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>  (6)
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> ### ACCELERATION:
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>  (4)
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> ### CLASSIFICATION:
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> Muscle Car
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> Miscellaneous
> -------------
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> ### BODY STYLE:
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> Grand-Tourer
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> ### VEHICLE CLASS:
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> B
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> ### APPEARS IN:
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> "Sunset Fire" as Detonator Event
> "Cleaning Up" as Detonator Event (PSP)
> Destruction game mode as player's car.
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> ### MODEL NAME:
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> Muscle\_Car07
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> ### VARIANT(S):
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> AMXCoyote Special
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> ### COLORS:
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> 7
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> ### UNLOCKED BY:
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> Console/PC - Achieving 1800 credits.
> PSP - Achieving 1930 credits.
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> ### ENGINE NAME:
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> Muscle\_22
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> Vehicle List
> ------------
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> ### PRECEDED BY:
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> Thunder
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> ### SUCCEEDED BY:
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> Coyote Special (if installed)
> Slipstream
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> *"The Coyote likes to drift. Do you like to drift? If so, then the Coyote might like you."* - Ryback Coyote description.
>
>

The Ryback Coyote is a grand-tourer styled muscle car that is featured in Split/Second. It is the last car that is given to the player in Class B.

## Description

Designed in simplicity, The Coyote appears to be based on a combination of the 1998 Maserati 3200 GT and the 2008 Ferrari California, as seen in the entire body shape.

In the front, the Coyote has a large grille with black slates spanning vertically and horizontally. It includes a yellow tow hook in the lower left corner. In the top corners of the grille are two circular headlights. Right in the middle is Ryback's manufacturer logo. The car is also fitted with a carbon fiber front splitter that spans from under the engine to the front quarter edges of the bumper.

The Coyote has oval shaped headlights with three lights in the cluster. The hood comes with narrow but long hood vents that stretch down near the edges of the hood. They angle off to a point near the end. At the beginning of the hood are hood catches, each on one side. The player's race number is situated right in the middle, on top of the hood bulge. On the roof is a small antenna that is angled towards the rear.

At the sides of the car are three hood vents, all narrows and situated next to each other. The sit on the line that starts from behind the lower section of the front wheel well and slowly elevate and curve upwards to take the shape of the doors. It's side skirts are wrapped in carbon fiber and are extended outwards with added angles on each end. Behind the driver side door is a racing fuel cap.

At the rear, the Coyote comes with a black painted ducktail. The taillights start from the near edges of the trunk and curves along the edges of the rear before stopping at the middle. Within the unique taillight design includes three thin LED bulbs that run al0ongside each other. The lower sections of the taillights are grooved inwards into the rear vents, covered with horizontal slats.

The rear bumper slightly wraps along the lower section of the trunk and because it appears beefy, it pokes outwards a bit but curves inwards towards the base of the car. Like the front section, the rear has a carbon fiber splitter that sits at the base of the rear bumper, with the outer edges angling slightly upwards. A second layer of carbon fiber sits at the middle between the splitter and the bumper. One each side is a singular exhaust pipe.

The Coyote comes with black six-spoke trident shaped rims with res center locks in the middle and "Split/Second" written on the tire walls. The livery on the car is simple, From the seal of the doors to the end of the front vent slates as it rounds off, includes a thin black stripe and a much bigger black stripe. The entire hood itself and the roof is colored in black while the rest of the car can be colored by the player's choosing.

The Coyote has **7** colors to choose from;

* **White**
* **Blue**
* **Dark Blue**
* **Light Gray**
* **Gray**
* **Red**
* **Orange**

## Performance

#### ***Split/Second***

Off of the line, the Coyote showcases average acceleration, however it is no slouch when reaching moderate speeds. As for it's speed, it can maintain its pace with the cars in the beginning of Class A for a short while.

Cornering while at speeds is sub-average. Although the Coyote is firmly planted to the asphalt, understeer tends to occur slightly when undergoing a turn or bend. Against powerplays and shockwaves, it is fairly easy to quickly recover the car due to it's planted grip, even when forced into a small slide. The car is easy to initiate a slide with, being similar to the GT and the Bayonet R in terms of how long the player can hold the back end out for.

What makes the Coyote volatile against any car in drifting terms is how it reacts when in a deep angle and while coming out of said angle. The main attribute to the car is drifting and when initiating a drift during a hairpin or tight bend will swing the car further inwards the deeper the drift angle is. It will accelerate greatly after a drift, allowing overtaking to be easier.

The car will slowly dwindle down back to it's top speed after a tight successful drift. Off of drifting alone, it is one of the best, but falls short to its Class A competitors who excel mostly in drifting and speed.

## Gallery

FrontRightRearLeftDetonator Event.Coyote on PSP.CloserCoyote next to a Bayonet R.Detonator Event. (PSP)Pre-release screenshot of a Coyote behind a GT500.Coyote in the Beta.
## Trivia

* The AI drivers Nick **Farley**, **Cullosa**, **Turner** and Serkan **Hassan** drive the Coyote in-game.
	+ Their numbers are **35**, **38**, **41** and **43**.
* The Coyote's internal name is "**Musclecar\_07**".
* The Coyote, tied with the Brawler, Bandit, S510 and Slipstream are the only cars to have two additional variants alongside them.
* The Coyote has a unique engine sound that is not shared with any other car in the game.
* In the PSP version, the Coyote has no ducktail, no splitters and instead has two dual exhaust pipes.
	+ The beta version has no ducktail either.
* The livery for the Coyote is slightly offset.
* In the Beta, the Coyote had blue center lock caps instead of red.
* The Coyote is one of the cars that appeared in the PS3 Multiplayer Demo.
	+ This car has the highest track times of the two available tracks in the PS3 Demo than the Slipstream as you can see in the Leaderboards.