recursal/Fanatic-Fandom huggingface dataset:
Laurel

Shields from damage while active.

* Base
* Max

**Laurel** is a supporting weapon in *Vampire Survivors*. It is the starting weapon of Divano Thelma. It is unlocked by default, and can be offered to the player from the start.

Laurel can be evolved into Crimson Shroud with Metaglio Left and Metaglio Right both at max level.

## Effects

Upon triggering, Laurel creates a shield. The next time the player should take damage, the shield loses a charge instead and briefly makes the player invulnerable. When the shield is out of charge, it breaks. The shield's color changes based on the remaining charges: one is blue, two is green, and three is yellow. Taking a hit during Laurel’s invulnerability window does not trigger the shield.

Laurel only benefits from bonuses to Cooldown.

### Arcanas

Selecting Blood Astronomia (XXI) Arcana allows Laurel to place a damage zone on the ground with high damage.

## Levels

The Laurel has 7 levels. At level 7, Laurel has -2 seconds of Cooldown, +0.8 seconds of invulnerability and 2 additional charges.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7

### Limit Break

Laurel does not benefit from Limit Break.

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Indirectly affected by bonuses to Cooldown

## Tips

* With -87.5% Cooldown and Laurel at Level 6+, the Cooldown is fast enough to recharge the shield before the invulnerability ends effectively making the character invincible.
* Laurel is a great weapon to take when you already have 4 or 5 good weapons and you are set for the run. Its extra protection may seem useless if you are already killing everything before you take damage, but its automatic nature protects from mistakes and being overwhelmed.
* Laurel used to prevent retaliation explosions from NO FUTURE and Heart of Fire (XIX). Since 0.6.1, as one of the effect from Crimson Shroud is triggering an explosion when a charge is used, all of them are changed to remove this anti-synergy.

## Trivia

* This weapon is inspired by the laurel item from the *Castlevania* series. It also provides invulnerability and the icon is similar to herb from Castlevania Chronicles.
* Despite having a value for damage, it is not used for anything.
* Laurel used to have a placeholder evolution with the codename "THORNS". Its Area is increased by 10% compare to Laurel and presumably will deal retaliation damage while in contact with enemies. This has been removed in the 0.6.1 update and replaced by Crimson Shroud as the actual evolution.
* Laurel, Clock Lancet, Four Seasons, and Millionaire are the only weapons that each requires 2 passive items at max level to be evolved.
* Laurel and Clock Lancet are the only weapons with a max level of 7 instead of the usual 8.
	+ Pentagram used to have 7 levels only as well but one more level was added when Gorgeous Moon was introduced.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Glowing Bat

*This enemy does not have a bestiary entry. The name given to it by the wiki is based on its characteristics and may not be canonical.*

## Enemy

### Found in

Mad Forest, Inlaid Library, Dairy Plant, Gallo Tower, Bat Country

**Glowing Bat** is a boss enemy that appears in Mad Forest, Inlaid Library, Dairy Plant, Gallo Tower, and Bat Country. It mostly appears as a boss, but in later waves of Mad Forest it also appears as a normal enemy. In Dairy Plant and Gallo Tower it only appears if Arcanas are enabled.

Glowing Bat's health is based on the player's level.

## Variants

### Glowing Bat

50★ | Power

10

140

1 (3)

0

No

No

30
Lifesign Scan

DLC Content*This article, **Lifesign Scan**, primarily features content only available in the Emergency Meeting DLC, and thus may not be available in all copies of the game.*

## Lifesign Scan

Restores HP based on Amount and Recovery.

## Weapon

### Blocked by walls

No

**Lifesign Scan** is a weapon from the Emergency Meeting DLC of *Vampire Survivors.* It is the starting weapon of Ghost Lino. It is unlocked for everyone by getting the weapon to level 7.

It can be evolved into Paranormal Scan with Mini Ghost at max level. The passive item will be added to the pool of available items upon leveling up as soon as the weapon reaches level 2.

## Effects

Lifesign Scan creates a green elliptic grid that scans the player from bottom to top after which a big green circle flashes around the Player before healing every Player in that area.

### Arcanas

* Pairing this weapon with Sarabande of Healing (VI) not only double the HP being healed but also damages enemies nearby the player, allowing it to be an offensive weapon.

## Levels

Lifesign Scan has 8 levels. At max level, it has +3 Amount and Cooldown is reduced by 15 seconds.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Lifesign Scan can be further leveled up.

 Amount +1

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Luminaire

For the character with the same name, see Luminaire Foscari.
DLC Content*This article, **Luminaire**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Luminaire

Evolved Prismatic Missile. Increases the value of gems and coins on the ground.

## Weapon

### Blocked by walls

No

**Luminaire** is a weapon from the Tides of the Foscari DLC of *Vampire Survivors*. It is the evolution of Prismatic Missile, requiring Crown at max level.

## Effects

Luminaire creates rainbow beams that strike at every enemies vertically. It also makes a few intricate circles rotating counter-clockwise and periodically rains down white beams, which both are just cosmetics. The beams can add the explosions of Twilight Requiem (II), Jail of Crystal (XIV), or Heart of Fire (XIX).

Luminaire has a higher base damage and Pool Limit, shorter interval, but lower Area and longer Cooldown. It is no longer affected by Projectile Speed.

Every time Luminaire attacks, it increases the value of Experience Gems and gold coins/gold bags by (total Amount + log(x)) / x, where x is the number of gem/gold items and the base of the log is *e*. It also updates the sprite of the gold items to reflect its value and randomize the color of the experience gems to one of 11 different colors.

Luminaire can attack and defeat Blinder in Abyss Foscari, causing it to drop chests. It does not work other other Reaper variants.

### Arcanas

Selecting Heart of Fire (XIX) Arcana causes the beams to explode again, dealing half of its damage in an area.

Jail of Crystal (XIV) gives the beams a 25% chance to freeze enemies. This chance is affected by Luck.

Twilight Requiem (II) allows the beams to explode again when they hit the ground.

## Levels

With Limit Break, Luminaire can be further leveled up.

 Area +2.5%
 Duration +100ms
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area
2. ↑ Affected by Might and Area
3. ↑ Indirectly affected by bonuses to Might, Area
4. ↑ Indirectly affected by bonuses to flat damage
5. ↑ Indirectly affected by bonuses to Amount
6. ↑ Indirectly affected by bonuses to Area
7. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* Luminaire increasing the value of Experience Gems and gold coins/gold bags are valuable in gold runs, pair with Crown and Stone Mask for the best effects.
* With each boost, the denominator grows faster than the numerator (linear versus logarithmic), you want to collect the pickups instead of waiting for them to increase unless you have exactly one pickup on screen (impractical for experience gems).

## Trivia

* The centre of the concentric circles is where Luminaire Foscari stays at when Eleanor fights Je-Ne-Viv.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Lionhead

>
>
> ”
> *Some say these many-limbed beasts descended from a great Lord of Hell, whose domain is the healing arts and philosophy. A noble lineage claimed for what was clearly the result of some drunk necromancers and a sewing kit.*
> *— Ars Gouda, p. 13*
>

**Lionhead** is an enemy that appears in Inlaid Library and Boss Rash. In inlaid library, it appears both as a normal enemy and as a boss. In Boss Rash, it only appears as a boss.

Killing 3,000 Lionheads is the requirement for unlocking Yatta Cavallo. This count does not include the unlisted variants of Lionhead.

Lionhead's health is based on the player's level. Its boss variant is also resistant to knockback.

## Variants

### Lionhead

3★ | Power

3

200

1 (3)

0

No

No

2

## Unlisted variants

*These enemies are not listed under "Lionhead" in bestiary, but can be considered its variants.*
### Lionhead (boss)

50★ | Power

10

170

1 (1)

0

No

No

30

## Appearances

Show/Hide

Lionhead
 Inlaid Library | 18:00
 Inlaid Library | 20:00
 Inlaid Library | 21:00
 Inlaid Library | 22:00

Lionhead (boss)
 Inlaid Library | 23:00
 Inlaid Library | 29:00
 Boss Rash | 2:00

## Trivia

* The Lionhead bears resemblance to the demon Buer listed in the *Pseudomonarchia*. This is also its id in the game files.
* Lionhead (boss) has the same statline as the boss variants of Harzia, Dragon Shrimp 1, Musc Musc, Colossal Panther and Dust Elemental.
Gold Finger

Gives temporary invulnerability, bonus Charm, and minimum Cooldown. Defeat as many enemies as possible to win a prize.

## Pickup

### Effect

Gives temporary invulnerability, bonus Charm, and minimum Cooldown. Gives unique rewards with more enemies killed.

**Gold Finger** is an item pickup that provides a 14 seconds period of invulnerability, and 10 seconds of set enemies spawned to 500 and -100% Cooldown, and offers variable rewards after said period ends. It is the rarest drop from destroyed light sources.

It starts out exclusive to Astral Stair. After Trisection is obtained, Gold Finger becomes available in all stages.

The enemies killed threshold of each tier and its reward being:

* Bronze: 0 + Player Level; Healing (Pet command) + bouncy weapon (Bone, Cherry Bomb, Carréllo, Celestial Dusting) if the players has less than 7 total items (including both weapons and passive items).
* Silver: 500 + Player Level x 2; 32 Gold Coins + healing + Little Clover + random pickup between Gilded Clover, Nduja Fritta Tanto, or Rosary.
* Gold: 1000 + Player Level x 3; 64 Gold Coins + Floor Chicken + Treasure Chest (cannot evolve, 3% chance to have 5 items, 33% to have 3)
* Demon: 1500 + Player Level x 4; 32 Gold Coins + Treasure Chest (all five slots can evolve, 3% chance to have 5 items, 33% to have 3)
* Cosmic: 2500 + Player Level x 5; 64 Gold Coins + Treasure Chest (same as above) + random weapon\*

\*Greatest Jubilee, Torrona's Box, or Victory Sword; including Candybox if the player has less than 6 weapons; including anima weapon (Anima of Mortaccio, Yatta Daikarin, Profusione D'Amore) if the player has less than 7 weapons and does not already have an anima weapon.

## Trivia

* This pickup is a possible reference to Auric Goldfinger from the 007 (also known as Goldeneye, James Bond) franchise
Pasqualina Belpaese

**Pasqualina Belpaese** is one of the playable characters in *Vampire Survivors*. Her starting weapon is Runetracer.

## Unlocking

She is unlocked by default. She needs to be purchased for  100, which scales with other characters purchased.

## Passive bonuses

Pasqualina starts with +10% Projectile Speed. Additionally, she gains +10% Projectile Speed every 5 levels until level 15. The maximum Projectile Speed gained this way is +30%, or +40% with the starting bonus included.

The following table shows how much Speed she gains by level:

 5-9
 10-14
 15+

## Trivia

* Pasqualina's family name Belpaese is derived from the phrase Bel Paese, which is Italian for "beautiful country", and also refers to a semi-soft Italian cheese with the same name.
Inlaid Library

The Futile Scribe was cursed to know all and understand nothing. His endless library may gift us insight... or damnation. A mask of stone whispers endlessly within.

## Modifiers

### Max Destructible

10

* Normal
* Hyper

### Enemy minimum

x1.25

**Inlaid Library** is the second stage in *Vampire Survivors*. This stage can be unlocked by reaching level 20 in Mad Forest.

Alternatively, Inlaid Library can be unlocked in the Forbidden Scrolls of Morbane by casting the spell "everywhere".

## Description

*The Futile Scribe was cursed to know all and understand nothing. His endless library may gift us insight... or damnation. A mask of stone whispers endlessly within.*

## Hyper mode

The hyper mode for this map can be unlocked by defeating the Hag (25:00) in normal mode.

Hyper mode in Inlaid Library has +50% Gold and +10% Luck bonuses.

## Items

The following items can be found in this stage:

### Pickups

A free Experience Gem containing 5XP is located on the table above the player.

### Stage items

On this stage, 2 unique passive items are spawned at the start. Milky Way Map displays the locations of these items. Each item is guaranteed to appear at least once, but certain items have a chance of spawning more than once, depending on the starting Luck.

* Empty Tome: west of starting area. 40%, 30%, 20% chance for more Empty Tomes to spawn.
* Stone Mask: east of starting area.

The 4 hidden stage items are also present, if the player has obtained the Yellow Sign.

* Gold Ring and Metaglio Right: east of starting area.
* Silver Ring and Metaglio Left: west of starting area.

### Relics

One relic is located in Inlaid Library.

* Grim Grimoire: west of starting area.

### Coffin

The coffin of Giovanna Grana is located in Inlaid Library.

## Waves

Because of the layout of the stage, enemies will spawn from the left and right sides of the screen, often approaching in roughly vertical crowds.

*NOTE: As official sources name only a few of the enemies, unit names are mostly made up based on their internal IDs with some added flavor and are subject to change.*

## Trivia

* The name of this stage is a reference to the Long Library, an area in *Castlevania: Symphony of the Night*.
* Before version 1.0, the stage's description was as follows: "This quiet, long library is the ideal place where to rest, meditate, and forage for roast chicken. But what's a stone mask doing here?"

* Normal
* Bonus
* Challenge
* DLC
* Other
Item

Disambiguation page for ItemThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Item** may refer to:

* weapons, items used to fend off enemies.
* passive items, items that passively boost the player's stats.
* pickups, items dropped by light sources.
* relics, collectible items that unlock new game mechanics
Holy Wand

Evolution of the Magic Wand. Fires with no delay.

* Base

**Holy Wand** is a weapon in *Vampire Survivors*. It is the evolution of Magic Wand, requiring Empty Tome. It is the starting weapon of Leda.

## Effects

Holy Wand's attack, similar to the Magic Wand, shoots a group blue magic missiles that is fired at the closest enemy to the player. Unlike the Magic Wand, Holy Wand has half the Cooldown and doubles the Projectile Speed. Additional projectiles from Amount will be fired in a sequence. The projectiles cannot pass through walls.

### Arcanas

Selecting Waltz of Pearls (XI) Arcana allows the missiles to bounce off enemies up to three times.

Jail of Crystal (XIV) gives the missiles a 25% chance to freeze enemies. This chance is affected by Luck.

## Levels

With Limit Break, Holy Wand can be further leveled up.

 Area +2.5%
 Speed +5%
 Amount +1
 Pierce +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area
2. ↑ Affected by Might, Area, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Area
8. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* Even if the sequence last longer than the Cooldown, it does not prevent another volley to start shooting. Pool Limit is the only reason there is not more projectiles on screen. Projectile Speed increase can make less projectiles stay on screen.
* The automatic targeting nature of the weapon is both a blessing and a curse. While it removes the mental load of aiming, the closest enemy might not always be the enemy you're trying to attack. The wand should be considered a supporting weapon, and not necessarily a main damage dealer.
	+ If Holy Wand is targeting a further enemy and you would like to it to target a closer one, you can wiggle the character a bit by doing small movements to update the target of the weapon.
* Holy Wand is one of the best options for single target damage and keeping enemies at bay in the whole game because of its high Amount and low Cooldown. However, its damage against multiple enemies is lacking even with the extra pierce, Waltz of Pearls (XI) is recommended to increase the amount of enemies it can hit.
* When playing Leda, it is possible to obtain Magic Wand in addition to Holy Wand. However, it cannot be evolved into Holy Wand.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Heaven Sword

Evolved Cross. Can do critical damage.

* Base

**Heaven Sword** is a weapon in *Vampire Survivors*. It is the evolution of Cross, requiring Clover. It is the starting weapon of Gains Boros.

## Effects

Heaven Sword, similarly to Cross, throws a sword at the closest enemy, which then starts spinning and boomerangs the opposite direction until it leaves the screen.

Compared to Cross, its Projectile Speed is doubled and its Base Damage more than doubles. It gains an extreme amount of knockback to push enemies back to compensate for the Amount and Pool Limit loss and Cooldown increase.

By default, it is capable of dealing critical hits, which deal 2.5x damage and have 10% chance to occur. This chance is affected by Luck.

### Arcanas

Selecting Slash (XVI) Arcana doubles the damage of Heaven Sword's critical hits, causing them to deal to deal 5x damage.

Waltz of Pearls (XI) allows the swords to bounce off of the edges of the screen twice. Upon bouncing, the swords completely reverses its horizontal and vertical speed instead of just one of them according to the edge.

## Levels

With Limit Break, Heaven Sword can be further leveled up.

 Area +2.5%
 Speed +5%
 Amount +1
 Crit Chance +2.5%

1. ↑ Base Damage +1

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by bonuses to Area
2. ↑ Affected by bonuses to Might, Area and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Luck
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* Heaven Sword can deal critical damage by default. The more Luck you have, the more likely you are to deal critical hits. Luck can be increased with Clover, Little Clovers, or the Luck PowerUp.
* Heaven Sword travels much further when initially thrown than the Cross, regularly being tossed off screen only to come flying back. It is still the most effective when there is a lot of enemies, as to assure it pierces through as many enemies on the return trip as possible.
* The automatic targeting nature of the weapon is both a blessing and a curse. While it removes the mental load of aiming, the closest enemy might not always be the enemy you're trying to attack.
* Its Projectile Speed is much greater than the Cross, meaning that bonuses to it such as the Bracer and Speed PowerUp will be amplified greatly. This may not be beneficial as you want the swords to stay on screen as long as possible.

## Trivia

* This weapon is inspired by the cross sub-weapon and Heaven's Sword weapon from the *Castlevania* series. Both function as a boomerang weapon and the attack of Heaven's Sword is also boomerang-like. The special attack from Symphony of the Night even have the character summon multiple sword in an arc behind then targets the enemies in the front.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Mignotaur

>
>
> ”
> *While their milk yields are sour, a Mignottaur’s famously tender meat commands a high price at market. Of course, the creatures’ would-be butchers tend to become butchered first.*
> *— Ars Gouda, p. 47*
>

**Mignotaur** is an enemy that appears in Dairy Plant. It first appears in a Minotaur Rush event and later also as a normal enemy.

Mignotaur takes reduced knockback.

## Variants

### Mignotaur

 Health

250

10

280

0.5 (3)

0

No

No

2.75

### Mignotaur (rush)

250

9

600

0.5 (3)

0

No

No

 Notes:
* This variant appears in the Minotaur Rush event.

### Mignotaur (patrol)

 Health

300

10

600

1 (3)

0

No

No

 Notes:
* Does not collide with other enemies.

## Appearances

Show/Hide

Mignotaur
 Dairy Plant | 18:00
 Dairy Plant | 22:00
 Dairy Plant | 26:00

Mignotaur (rush)
 Dairy Plant | -
 Dairy Plant | 9:00
 Dairy Plant | 10:00
 Dairy Plant | 23:00

Mignotaur (patrol)
Merchant

For the playable character, see Big Trouser.

The **Merchant** is a mechanic in *Vampire Survivors*, which allows the purchasing of rare Weapons and Golden Eggs. They initially only appear in Moongolow, but appear in all other stages after the purchase of the Glass Vizard.

## Wares

The Merchant offers the following:

* Pick a Card, costing  20,000 (Inverse mode only)
* Skip, costing  100 (Inverse mode only, can be purchased repeatedly)
* Banish, costing  500 (Inverse mode only, can be purchased repeatedly)
* Reroll, costing  1,000 (Inverse mode only, can be purchased repeatedly)
* Golden Egg, costing  10,000 (Can be purchased repeatedly)
* Candybox, costing  1,000 (Only available when playing as Queen Sigma, replaces Golden Egg)
* Glass Vizard, costing  10,000 (One-time purchase)
* Bone, costing  1,000
* Cherry Bomb, costing  1,000
* Carréllo, costing  1,000
* Celestial Dusting, costing  1,000
* La Robba, costing  1,000
* Mille Bolle Blu, costing  1,000

## Notes

* In order to access the shop, the player needs to touch the merchant.
* Golden Egg applies to the current character that is being played but its effects begin to apply after the current game ends.
* All rare weapons (Bone, Cherry Bomb, Carréllo, Celestial Dusting, La Robba) bought lasts for the current game and cannot be bought if the max weapon limit is already reached.
* The player is unable to purchase weapons if the player already has 6 weapons slots already.
* The merchant can only be accessed once per run. Once the player exits the shop, the merchant disappears from the map.
	+ The merchant can be accessed infinite times in endless mode, spawning every cycle (30 minutes).
* The merchant does not disappear after a certain time. It will remain like this until the player interacts with it.

## Trivia

* The merchant has a particle effect behind their head, similar with the head/masks of the Masked Guardians that guard the four secret Passive items.
* Because of Gold Fever and Vicious Hunger which generate a abundant amount of coins, the merchant is added to provide Coin sink after the player finishes spending all their coins on upgrades and unlocking new characters.
* The merchant's appearance is based on the character Pantalone from Italian commedia dell'Arte.
Random Events

After collecting the Trisection which is located in Astral Stair, the player can choose to turn on "Random Events" in the level select screen. This option can be found in a new extra window to the left of the normal stage modifiers.

Activating this will cause a three-ring roulette of the different masks of The Directer to appear at the bottom right corner and select a random event for the player. This happens at every XX:30 mark, where the three rings will start rotating and selecting a random event, which will then trigger at the next XX:00 mark.

This effect is turned on by default on Astral Stair, until you pick up the Trisection, after which the stage can also be played without random events.

The exact number of possible events is not yet certain, but some of these events include:

There might be more events.
Menya Moonspell

DLC Content*This article, **Menya Moonspell**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Character

### Description

Becomes stronger and invincible for a fixed interval after defeating a large amount of enemies.

## Initial stats

### Banish

+8

**Menya Moonspell** is one of the playable characters from the Legacy of the Moonspell DLC of *Vampire Survivors*. Her starting weapon is Four Seasons.

## Unlocking

The player can unlock this character by evolving the Silver Wind weapon. She needs to be purchased for  5,000, which scales with other characters purchased.

Alternatively, Menya can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "youngatheart".

## Passive bonuses

Menya starts with -20 Max Health, +10% Might, -10% Cooldown, +10% Luck, and +8 Banish.

Menya enters a boosted state upon defeating a specific amount of enemies. When this bonus is triggered, all enemies are erased from the screen with the effects of the Rosary; She gains a level 1 108 Bocce which is only active during the boosted duration. While inside this state, she cannot be damaged, gains +200% Might, -20% Cooldown, +50% Curse, and up to 300% total Movement Speed (to prevent her from moving too fast). This remains active for 30 real seconds (60 in-game seconds if hurry mode is active).

Menya's boosted state is triggered upon reaching the following numbers of total enemies defeated:

* 500
* 1,000
* 2,000
* 3,000
* 5,000
* 7,000
* 10,000
* 15,000
* 10000
n

{\displaystyle 10000n}

 (where n = 2 to infinitely) (see below)

After 15,000, the bonus will continue to trigger every multiple of 10,000 enemies defeated (20,000, 30,000, 40,000, 50,000, etc).

The game only checks to see if the player has reached the next number needed when the bonus is not active. For example, say the player was in a bonus triggered by defeating 500 enemies. If she defeated 1,000 total enemies with five seconds remaining in her current bonus, the new bonus would not trigger for five seconds. This guarantees that all bonuses last their full duration.
Legacy of the Moonspell

**Legacy of the Moonspell** is an expansion DLC for *Vampire Survivors*. It released on December 15, 2022, priced at $1.99.

## Summary

*In eastern lands, a clan has fallen. The Moonspell, once vigilant guardians of a sorcerous valley nestled in the mountains, have been overrun by hordes of yokai and oni. Though treacherous, this hive of spectral activity may provide some clue as to the location of a vampire. If not, at least it’ll be entertaining to defeat thousands of wayward spirits in the process.*

## Features

* 8 new characters:
	+ Miang Moonspell - The last disciple of the Moonspell Clan before its downfall, and possibly its finest. Self-consciously a shounen protagonist.
	+ Menya Moonspell - One of the few surviving Moonspell elders, Menya’s mystical powers are near god-like.
	+ Syuuto Moonspell - Banished practitioner of the new moon dark magic, Syuuto is nonetheless an enemy of evil. Poor personal hygiene may contribute to his continued exile.
	+ Babi-Onna - Returned from the dead to seek vengeance on demons and mortals alike, she nonetheless retains her impeccable ability to charm, amuse, and dazzle.
	+ McCoy-Oni
	+ Gav'Et-Oni
	+ Megalo Menya Moonspell
	+ Megalo Syuuto Moonspell

* 13 new weapons:
	+ Silver Wind - An ancestral force unleashed by the staff of the Moonspell Clan, only those born under the moon can fully wield its power (or whoever finds it in a chest, we’re not sure).
	+ Festive Winds
	+ Four Seasons - A set of orbs which unleash the power of the changing seasons, of death and rebirth.
	+ Godai Shuffle
	+ Summon Night - A weapon which drips with the darkness of the new moon. Despite the clan’s superstitions, even the shadows can oppose evil.
	+ Echo Night
	+ Mirage Robe - An enchanted kimono, weaved on a loom from the silk of the earth spider, and imbued with a fragment of Babi-Onna’s vengeful spirit. Besides, it looks fabulous darling.
	+ J'Odore
	+ Night Sword
	+ Muramasa
	+ Mille Bolle Blu
	+ Boo Roo Boolle
	+ 108 Bocce

* 6 new music tracks:
	+ Legacy of the Moonspell
	+ Festive Breeze
	+ Rumble Kachara
	+ Haze of Night
	+ Hell Night
	+ Crystal Allure

* 1 new stage:
	+ Mt.Moonspell - Our biggest stage yet, a sprawling map featuring several different environments, all with their own challenges and resident monsters! This one stage includes an abandoned castle, snow covered mountain, and a yokai infested village, and more besides.

* 1 new relic:
	+ Mt.Moonspell Map

## External links

* Vampire Survivors: Legacy of the Moonspell on Steam
Glove of Glory

DLC Content*This article, **Glove of Glory**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *Here to give you a big hand. It likes to collect plush dolls and impart life upon them with a snap of its mighty fingers, watching with glee as they brutalize each other in a violent melee before spitefully bringing a fist down on the winner. Prepare for a real brawl with this one - it likes to smash.*
> *— Ars Gouda, p. 161*
>

**Glove of Glory** is an enemy that appears in Abyss Foscari.

Glove of Glory takes reduced knockback.

## Variants

### Glove of Glory

 Health

700

15

140

0 (2)

0

No

No

3

## Appearances

Show/Hide

Glove of Glory
 Abyss Foscari | 27:00

## Trivia

* Glove of Glory's description is a reference to the *Super Smash Bros.* series.
Minotaur

>
>
> ”
> *Yes, they’re bulls. Yes, they’re the source of most of the Dairy Plant’s milk. No, you really shouldn’t ask.*
> *— Ars Gouda, p. 46*
>

**Minotaur** is an enemy that appears in Dairy Plant. It only appears as a normal enemy.

Minotaur takes reduced knockback.

## Variants

### Minotaur

 Health

250

10

130

0.5 (3)

0

No

No

2.75

## Appearances

Show/Hide

Minotaur
 Dairy Plant | 10:00
 Dairy Plant | 23:00
Hitotsume-kozo

DLC Content*This article, **Hitotsume-kozo**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Mt.Moonspell

>
>
> ”
> *A yokai which solicits the residents of small villages either with cursed lanterns or trays of lucky tofu. Despite its usually playful demeanour, it despises games of catch - no depth perception.*
> *— Ars Gouda, p. 107*
>

**Hitotsume-kozo** is an enemy that appears in Mt.Moonspell.

## Variants

### Hitotsume-kozo

5★ | Power

10

140

1 (3)

0

No

No

1

## Appearances

Show/Hide

Hitotsume-kozo
Mad Groove (VIII)

Every 2 minutes attracts all standard stage items, pickups, and light sources towards the character.

## Arcana

### Affects

All Stage Items

> Every 2 minutes attracts all standard stage items, pickups, and light sources towards the character.
>
>

**Mad Groove (VIII)** is one of the Arcanas in *Vampire Survivors*. It is unlocked by reaching minute 31 in Mad Forest.

After picking this Arcana and at every even minute afterwards, all stage items, pickups (including Experience Gems), and light sources are moved towards around the character.

## Tips

* The attraction effect does not trigger every two minutes after you picked the arcana, it is based on the timer.
* This Arcana is the only legitimate way to access the Stage items in Boss Rash, including the secret items from Yellow Sign.

## Trivia

* The code name of this stage is a reference to the song "Mad Forest", which is the background theme of the Forest of Darkness in *Castlevania III: Dracula's Curse*.
	+ This is also referenced in the stage Mad Forest.
Eskizzibur

DLC Content*This article, **Eskizzibur**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Stats

* Base
* Max

### Amount

2 (+1)

**Eskizzibur** is a weapon from the Tides of the Foscari DLC of *Vampire Survivors*. It is the starting weapon of Maruto Cuts.

Eskizzibur can be evolved to Legionnaire with Armor at max level.

## Effects

Eskizzibur creates a sword swing in front of the character. After reaching level 5, it may also strike at the ground every fifth attack, cracking it for a huge Area-of-Effect damage. When retaliating, it attacks immediately again and can retaliate every 1.5 seconds.

Consecutive swing from increased Amount alternate between firing towards and away from the direction the character is facing.

### Arcanas

Selecting Slash (XVI) Arcana allows Eskizzibur to critical hit. Eskizzibur's critical hits deal 4x damage and have 20% chance to occur. This chance is affected by Luck.

## Levels

Eskizzibur has 8 levels. At max level, Eskizzibur has +30 Base Damage, +20% Area, and +1 Amount. It has a finisher to the attack.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Eskizzibur can be further leveled up.

 Area +2.5%
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area
2. ↑ Affected by Might and Area
3. ↑ Indirectly affected by bonuses to Might and Area
4. ↑ Indirectly affected by bonuses to Amount
5. ↑ Indirectly affected by bonuses to Area
6. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* When the finisher hits, it is extremely easy to pass through walls.

## Trivia

* This weapon yet another reference to *Berserk*, greatly resembling in appearance to Guts' weapon, the Dragon Slayer.
* This weapon is surprisingly similar to Whip.
* The name of this weapon is inspired by a mispronunciation of Excalibur in the movie SuperFantozzi (1986), tweeted by poncle here.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Kamaitachi

DLC Content*This article, **Kamaitachi**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Mt.Moonspell

>
>
> ”
> *Diminutive creature with a colossal temper and known for its cutting wit. Well, just for cutting really. Frankly, its anecdotes are quite boring, but those who point this out tend to have the legs cut out from under them, one way or another.*
> *— Ars Gouda, p. 111*
>

**Kamaitachi** is an enemy that appears in Mt.Moonspell.

Kamaitachi takes reduced knockback.

## Variants

### Kamaitachi

 Health

150

10

140

0.3 (3)

0

No

No

2.5

## Unlisted variants

*These enemies are not listed under "Kamaitachi" in bestiary, but can be considered its variants.*
### Kamaitachi Boss

50★ | Power

10

170

1 (1)

0

No

No

30

### Bridge Minion

 Health

70

10

100

0.3 (3)

0

No

No

2.5

## Appearances

Show/Hide

Kamaitachi
 Mt.Moonspell | 06:00
 Mt.Moonspell | 10:00
 Mt.Moonspell | 20:00

Kamaitachi Boss
 Mt.Moonspell | 28:00

Bridge Minion
 Tiny Bridge | 9:00
 Tiny Bridge | 10:00
Greed

**Greed** is one of the stats in *Vampire Survivors*. It affects the amount of Gold Coins gained from pickups and Treasure Chests.

The player has 100% base Greed before modifications. The Greed in the stat panel is given as the difference to the base Greed, meaning that Greed stat of +30% equals to 130% total Greed, for example. Greed modifications from character bonuses, PowerUps and items stack additively. Stage bonuses to gold gained do not count as Greed and stack multiplicatively with the collective bonus from the aforementioned.

There is no upper limit to how much Greed the player may have.

## Greed

Gains 10% more coins per rank (max +50%).

## PowerUp

### Initial cost

 200

Greed PowerUp increases Greed by 10% per rank, with a maximum rank of 5. At rank 5, it provides +50% Greed. It initially costs  200.

 2
 3
 4
 5

## From Items

Greed's associated passive item is Stone Mask, which provides +10% Greed per level, up to a maximum of +50% Greed at level 5.

Golden Egg permanently increases Greed by 1% for the character that collected it.

## From Characters

* Ambrojoe starts with +20% Greed.
* Gallo and Divano reduce Greed by -50%.
* Leda and Marrabbio reduce Greed by -80%.
* Trouser starts with +20% Greed and gains +1% Greed every level, with no cap.

## From Arcana

Wicked Season (XIII) doubles Greed in certain 10 second intervals, and gives +0.5% Greed every level.

## From Stage

* Dairy Plant multiply gold gain by 1.2.
* Gallo Tower, Bat Country, and Tiny Bridge multiply gold gain by 1.3.
* Cappella Magna multiply gold gain by 1.4.
* The Bone Zone multiply gold gain by 1.5.

### Legacy of the Moonspell

* Mt.Moonspell multiply gold gain by 1.5.

The hyper modes of all stages, except Holy Forbidden and Eudaimonia Machine, give a +50% gold gain bonus additively.

The inverse modes of all stages, except Holy Forbidden and Eudaimonia Machine, give a +200% gold gain bonus additively.

## Tips

* Greed is not vital for winning a run, but rather getting the most money out of it. If you find yourself unable to finish a run, it is advised to invest into other passives and PowerUps over taking the Stone Mask or ranking up the Greed PowerUp.
* Bonuses to Greed apply additively. For example, 50% Greed makes Rich Coin Bags give 150 coins instead of 100. Stage bonuses, however, do not count as Greed, but are an additional multiplier. The +50% Gold bonus from Mad Forest's hyper mode would increase the 150 coins from previous example to 225.
	+ For the highest gold multiplier, you need the level 5 Stone Mask (+50%) and the Greed PowerUps (+50%) for a total of +100% Gold earning, and play The Bone Zone in hyper mode multiplying overall gold gain by 2x to total of 4x the original amount.
Glass Fandango

Stronger with movement, Orologions, and against frozen enemies.

* Base
* Max

**Glass Fandango** is a weapon in *Vampire Survivors*. It is the starting weapon of She-Moon. It is unlocked by getting it to level 7.

Glass Fandango can be evolved into Celestial Voulge by combining it with Wings at maximum level.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Millionaire

DLC Content*This article, **Millionaire**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Millionaire

Evolved Flash Arrow. Fires additional projectiles based on Amount and when picking up gold coins.

## Weapon

### Blocked by walls

No

**Millionaire** is a weapon from the Tides of the Foscari DLC of *Vampire Survivors*. It is the evolution of Flash Arrow, requiring Bracer and Clover at max level.

## Effects

Millionaire shoots an arrow in the direction the player is moving or last moved. It can pierce through many enemies. When collecting Coins and Coin Bags or defeating enemies with the arrow, yellow bullets rains down on the screen from the top corner away from where the player is looking.

It has a bigger Area and Pool Limit, and infinite pierce.

Amount multiplies Its damage instead of providing more arrows; it also multiplies how many bullets rain down when collecting Coins (scales with the value of the pickup) or defeating enemies with the arrow, the base amount being 1 and 4 respectively. The bullets are queued up and released every 0.1 seconds.

By default, it is capable of dealing critical hits, which deal 2x damage and have a 20% chance to occur. This chance is affected by Luck.

### Arcanas

Selecting Slash (XVI) Arcana doubles the damage of Millionaire's critical hits, causing them to deal 4x damage.

Iron Blue Will (VII) allows the arrows to bounce off of the edges of the screen three times. Upon bouncing, the arrow completely reverses its horizontal and vertical speed instead of just one of them according to the edge.

## Levels

With Limit Break, Millionaire can be further leveled up.

 Area +2.5%
 Speed +5%
 Amount +1
 Crit Chance +2.5%

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area
2. ↑ Affected by Might, Area, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Luck
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* The amount of bullets rained down when collecting Gold Coins or Coin Bags is not affected by Greed.
* Luminaire increases the base value of Coin pickups to increase the number of bullets fired. It also synergizes well with an already Coin-focused run.
* Disco of Gold (XV) can trigger a Gold Fever that will let the player queue enough arrows to fire without stopping for a few minutes.
* Vicious Hunger allows to consistently acquire coins from enemies in order to rain down arrows essentially nonstop.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Phas3r

Beta Content*This article, **Phas3r**, features content only available in the game's beta version and may therefore contain spoilers.*

## Phas3r

Generates thin damaging zones. High Amount scaling.

## Weapon

### Blocked by walls

No

**Phas3r** is a weapon in *Vampire Survivors*. It is the starting weapon of Space Dude. It can be found in Space 54, and is unlocked when leveled up to Level 7.

Phas3r can be evolved into Photonstorm with Empty Tome at max level.

## Effects

Phas3r emits horizontal colorful beams of light centered around enemies.

## Levels

Phas3r has 8 levels. At max level, it has +4 Amount, +150% Area and +10 Damage.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Phas3r can be further leveled up.

 Area +2%
 Amount +1

## Trivia

* The name of the weapon is a reference to the video game framework Phaser, which Vampire Survivors was based until version 1.6. Its creator pseudonym, Photonstorm, is also the name of the weapon's evolution.
* The "e" has been replaced by a "3", similar to the online community character modification system leetspeak.
* A phaser is also a common weapon seen in Star Trek.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Gyorunton

**Gyorunton** is one of the secret playable characters in *Vampire Survivors*. Its starting weapon is Bracelet.

## Unlocking

 *"Survive the Boss Rash with just one weapon."*

Gyorunton is unlocked after surviving 15 minutes in Boss Rash with only one weapon.

The easiest way to do this is to unlock the relic Mindbender, which allows you to limit how many weapons you can pick up. Alternatively, Game Killer (0) can be used to avoid leveling up entirely, so you can avoid taking more weapons.

After unlocking, Gyorunton can be purchased for  5,000, which scales with other characters purchased.

Alternatively, Gyorunton can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "secondevolution".

## Passive bonuses

Gyorunton starts with 300 Max Health compared to the usual 100. He also has +30% Might and +2 revivals.

Gyorunton gains +1% Curse every level. There is no cap on this bonus. Gyorunton can also find Evolutions in any Treasure Chest, regardless of any other conditions.

## Tips

* With its unique ability to evolve weapons with any treasure chest, you can evolve weapons much earlier in runs than normal. Combined with its uncapped Curse bonus, which indirectly leads to more levels, Gyorunton can theoretically progress faster than any other character. This makes it useful for shorter stages and Hurry mode.
* 108 Bocce is highly recommended as Gyorunton's passive Curse gain will allow the damage to increase by up to 11 times.

## Trivia

* Gyorunton is the third character to be unlocked by defeating them. The others are Red Death and Leda.
* Gyorunton is a reference to Ashton Anchors and the 2-headed dragon merged to his back, called Gyoro and Ururun. All three characters are from the game Star Ocean: The Second Story. Tri-Bracelet, Bracelet's final evolution, is a reference to tri-Ace, the video game developer of the Star Ocean series. Ashton's final ability is also named after the video game developer.
* Gyorunton design may be inspired King Ghidorah from the *Godzilla* franchise, being an armless three-headed dragon. More specifically, by an internet meme in which one of Ghidorah's heads (San, nicknamed Kevin) is more childish and aloof than the other two.
* Gyorunton having two extra Revivals is a reference to the Hydra of Greek mythology. Hydras could only be killed by cutting off all of their heads, and as such, Gyorunton has 3 total lives.
* Gyorunton might also inspired by Gyarados from Pokémon, both names beginning with “Gy” and sharing the same yellow, blue and white color schemes. Another Pokémon it may have taken inspiration from is Hydreigon, with both being armless three-headed dragon with six wings.
Healer

The **Healer** is a dark void that will appear due south of the Moongolow when playing a character with more than 5,000 Golden Eggs.

It offers the  Flames of Moonspell, which remove 100 Golden Egg bonuses at random for free, and can be purchased any amount of times.

Additionally, if said character has more than 25,000 Golden Eggs, the Healer will now offer a second item called the  Lantern of Foscari, which removes all movespeed bonuses from Golden Eggs for free.

## Trivia

* The Healer's item are a reference to the DLCs, Legacy of the **Moonspell** and Tides of the **Foscari**.