Gladiator/Moveset

## Moveset

### General

* **Renown: Assassin** - Earn more Renown in 1vX fights, by killing enemy Heroes, and getting killing streaks to unlock your feats in a match. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptable. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: Deflect** - Dodge in the direction of an incoming Attack just before impact to Deflect it. A deflect does not interrupt the incoming attack, but in trade grants a Hero access to unique follow-ups.

### Hero Specific

* **Improved Stamina** - Gladiator has a larger stamina pool. They also have an accompanying 33% faster stamina regeneration (40 stam/sec vs the standard 30 stam/sec) that lets them regenerate stamina at a similar proportion as most other Heroes.
* **Chain Starters** - Crowd Pleaser and Bee's Sting function as Light Attack Openers.
* **Cheap Shot** - Fuscina Ictus, Special Fuscina Ictus, Sucker Punch and the second hit of Zone Attack can chain into either a Heavy Finisher or Skewer. However, Sucker Punch performed from a Side Dodge cannot chain on-miss.
* **Zone Attack** - Cancel Zone Attack after the first Attack with E (PC), B (XB1), O (PS4).
* **Bamboozle** - Press MMB (PC), X (XB1), or ⬜ (PS4) after missing your sprint attack to throw a punch that Stuns and Knocks Back the opponent.
* **Fuscina Ictus** - Fuscina Ictus can be initiated from neutral or used after any chain attack (including Finisher Heavies). Upon landing, it will briefly pin an opponent in place then knock them back a little.
	+ **Chain Fuscina Ictus** - When performed in chains, Fuscina Ictus is slightly faster.
	+ **Special Fuscina Ictus** - When used on an enemy who is Exhausted, Fuscina Ictus will unbalance them instead of a knock back.
* **Skewer** - Skewer can only be performed after any in-lock attack, except for another Skewer. Upon landing, Skewer will pin the opponent as long as the Skewer input is held. The longer the Skewer is held, the greater the Bleed damage, up to three additional instances of damage.
	+ **Skewer Cancel** - Exit Skewer early with E (PC), B (XB1), O (PS4), or by dodging by pressing Space (PC), A (XB1), X (PS4). While the move can be cancelled even after all three instance of Bleed have been inflicted, the window is small.
	+ **Skewer Throw** - Skewer functions like a Guardbreak, allowing Gladiator to throw enemies while the enemy is Skewered. While the throw can be inputted even after all three instance of Bleed have been inflicted, the window is small (even smaller than the cancel window above).
	+ **Skewer Punch** - When the target of Skewer has their back against a wall, the Skewer Throw Forward (against the wall) will instead become a punch by the Gladiator, Stunning the target. Just like Skewer Throw, while Skewer Punch can be inputted even after all three instance of Bleed have been inflicted, the window is small.
	+ **Skewer Deflect** - After a Deflect, Gladiator can perform a guaranteed Skewer with only the Heavy input.
* **Revenge Feeding Pins** - Fuscina Ictus and Skewer will count as a Bash when it comes to feeding Revenge to the target, instead of feeding Revenge based on the damage they deal.