Toxin (T3)

## Item: Plague (Symbiote Armor)

Plague is a sentient Spider-Silk Bodysuit. He grants a +4 armor bonus to AC and has a maximum Dex bonus of +8. He incurs no armor check penalty and no arcane spell failure chance.

He has a +5 enhancement bonus and the Attended (HB), Heroic (HB), Intercepting (+2) (HB), Amorphous, Brawling (+1), Burdenless, Comfort, Creeping, Cushioned, Determination, Expeditious, Glamered, Restful, Shadow, Putrid, Bloodthirsty (+2)

While equipped, you gain a +8 Bonus to Str and Dex.

He is Chaotic Neutral. He has an Ego Score of 42

 Wis
 Cha

He can speak and communicate with you telepathically, and possesses darkvision and blindsense out to 120 feet as well as all-around vision. He can read.

He can cast Vanish at will, Spider Climb at will, can sprout limbs and move with a 10 foot move speed, and grants you a +2 luck bonus on attack rolls, saving throws, and skill and ability checks.

Leaping: The item can leap to its possessor’s hand or become instantly equipped. As long as the possessor has the item on his person, as a free action he can call out to the item, causing it to jump into his hand (if that is how it is wielded) or equip itself in the appropriate slot (if it takes up a slot). Items that are not wielded or do not take up a slot cannot have this power. The possessor must have a free hand or the appropriate slot free for this ability to function.

While equipped, your reach with all of your attacks is increased by 5 feet. You gain 4 natural tentacle attacks that deal 1d6+your dex mod in damage and have an additional 5 feet of reach. These have the Push, Pull, and Grab special properties. You also gain a bite attack that deals 1d8+ your str modifier and two claw attacks that deal 1d6+your strength or dex mod.

While equipped, you may move up to your speed as an immediate action. You roll twice and take the better result for all saving throws. If you fail a saving throw, you may once per day as an immediate action remove Plague and have him be affected instead of you.

While equipped, you lose any resistance or immunity to fire and sonic damage.

You gain a +8 bonus on acrobatics, athletics, initiative, stealth, intimidate, and perception checks while Plague is equipped, as well as a +10 foot bonus to your movement speed.

Finally, He has the following Evilities equipped. You may benefit from one of these evilities. You may switch which evility you are benefitting from following the normal rules for switching evilities, and you may spend mana to teach him new evilities as normal

* \*Aggression (add relevant modifier to damage with non-technique attacks)
* \*Muscle Mastery (+1 HP/HD)
* \*Tyrant Slave (when he is equipped or adjacent, you gain the advanced creature template. +2 all ability scores/ 4 HD you possess)

## Technique: Pestilence Incarnation

**6th level Technique: Pestilence Incarnation**

Standard action to activate, lasts 1 round per level. Alternatively, spend an hour and expend twice the slots and it lasts 1 hour per level or until dismissed or slain.

You can harness the power of a self long gone to summon the essence of Plague from another life. While this is active, Plague exists both as your suit of armor and as an independent creature, stats provided below. The two of you share a symbiotic relationship and you may target him with self only abilities and vice versa. Additionally, you can transfer damage between the two of you.

Plague: Pestilence Incarnation (T3)