Grover

← Grohk **◄ Champions ►** Imani →
**Grover** ▶️ is a Support Champion in Paladins, added on February 11th, 2016.

## Lore

* Current Official Bio
* Unofficial Updated Bio
* Old Official Bio

This is Grover's official bio currently found in his champion page in-game.

The "soul of the forest" isn't some invisible spirit or comforting poem about being "one with nature", it's an angry, walking tree with a huge stone axe.

After decades of peaceful slumber since the last time Grover had to walk the land — to help put down the Scourges — he awakened once again to find the forests of the Realm threatened by the spread of humanoid civilizations, rampant industrialization, and the all-consuming fires of war.

Hefting his trusty axe, he stomped into battle once again intent on destroying anything and anyone who would harm the natural world. As time went on, he learned to trust others who stood for nature enough to join the Paladins in their fight to protect the Realm.

This is an unofficial version of Grover's bio intended to more clearly present all currently known information regarding him. Sources can be found here.

When nature is threatened, it fights back, which is exactly what Grover is. Having defended the Realm from the old Goblin Scourges of the past, Grover awoke once again when nature was threatened by the growing conflict between the Magistrate and Resistance. Despite his opposition to the war in general, Grover would later join the Resistance for some reason.

According to Atlas, in the Lost Future, Grover would end up dying at some point.

This was Grover's in-game bio prior to the The Damned Frontier update. It's no longer considered canon.

The soul of the forest isn't an invisible spirit or comforting poem about being one with nature, it's an angry walking tree with a huge stone axe. After decades of peaceful slumber since the last time Grover had to walk the land and help put down the goblin scourge, he has awoken once again to find the forests of the Realm threatened by the spread of humanoid civilization, rampant industrialization, and the fires of war.

Hoisting his trusty axe, he stomps into battle once again, intent on destroying anything and anyone who would harm the natural world.

## Summary

Grover is a ranged support character that focuses on range Poke Damage and Group Healing. Grover's Throwing Axe does higher damage when the enemy is farther away and does lower damage when enemies are closer to him. His healing ability Blossom Is a passive heal only healing allies who are near him, activate this skill for a immediate burst heal on allies in your passive ability's Healing affect. Grover can also Throw his axe to cripple a foe and prevent them from using movement abilities. Grover can also Extend a vine from his arm to grab a ally or surface to pull himself to them like a grappling hook. Grover has one of the most conflicting ability sets with his kit having no synergy together and players often having to choose between, Long range high damage Grover, or Group Healing Grover.

## Skills

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Throwing Axe

700 (max) /0.9s

Description
Hurl your massive axe every 0.9s, dealing 350 damage and additional damage to targets farther away.

Details

Detailed DescriptionHurl your axe through the air every 0.9s, dealing 350 damage.

**Passive** Axe Scaling

The axe's damage is increased based on distance traveled, up to 700 damage.
* This ability deals Direct Damage.
* Has a maximum range of 300 units.
* Does not have ammo and has no reload.
* The bonus damage has a scaling value of 150% with the maximum damage being applied at a range of 250 units.
* Gains up to 5% ultimate charge per attack.
* Has a pre-fire of 0.2s.
* Has a post-fire of 0.7s.
* Has a projectile speed of 350.

Cooldown 7

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Crippling Throw

425

Description
Throw your axe to cripple an enemy, dealing 425 damage to them.

Details

Detailed DescriptionThrow a vicious axe, dealing 425 damage and Crippling an enemy for 1s. Has a range of 300 units.
* This ability deals Direct Damage.
* Gains 1.5% ultimate charge on hit.
* Has a projectile speed of 350.
* Has reduced accuracy while airborne.

Ability Video

Cooldown 10

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Blossom

285 over 2.5s
Healing Burst: 600

Description
Passively heal allies around you for 80 every 1s. Activate this ability to provide nearby allies a large burst of 600 healing and 285 healing over 2.5s.

Details

Detailed DescriptionActivate this ability to Heal yourself and allies within 80 units for 650 and 300 over 2.5s.

**Passive** Permanent Healing

Heal yourself and allies within 80 units for 75 every 1s.
* Also applies healing to himself.
* Passive healing generates 0.15% of ultimate charge per second per ally healed. Activation generates 2% of ultimate charge per ally healed.
	+ Self-healing and overhealing will not generate ultimate.
* The own Healing circle radius is shown around you.

Cooldown 8

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Vine

Description
Launch a vine from your body and pull yourself to a targeted location or ally.

Details

Detailed DescriptionThrow a vine that latches onto terrain that it touches and then pull yourself towards it. If Vine would fail to latch onto anything, it will not fire. Has a range of 95 units.
* Players can hold this ability down, and a UI marker will appear in the world
* Ability only fires when you target a valid world location
* Has a range of 95 units.
* Has a projectile speed of 600 units/s.
* Can't be affected by Knockbacks for the duration.
* Doesn't grab on Deployables and allies.
* Grover has a "vine tech" that increases the range of his vine significantly. Aim at something you can reach with your vine, then flick your camera to the unreachable location to vine to it.

Ability Video

Ultimate ▶️

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Whirlwind

2500 /1s

Description
Channel nature's power, rapidly healing nearby allies for 2500 every 1s for a short duration.

Details

Detailed DescriptionRapidly Heal allies within 40 units for 2500 every 1s. This effect lasts 4s. Can be refired to cancel.▶️ “The spirits... do not rest.” (Self/Enemy)

▶️ “Spring... has come!” (Ally)

* Grover is Crowd Control Immune for the duration.
* Can't fire the weapon or use any other skills for the duration.
* Can be cancelled early by re-activating the skill.
* Activating Whirlwind will expend 40% ultimate charge instantly, and then drain the remaining over its duration. Players will retain any remaining ultimate charge if they die, or cancel the ability before it finishes.
	+ 100% Ultimate charge is required for activation.
* Heals for 250 Health every 0.1s

## Talents

Rampant BloomingDefault Talent

Heal for a burst of 300 and an additional 200 over 2s at your location when you finish Vining.

**Curative**
+20% Healing

FerocityUnlocks at Mastery Level 2

Increase your maximum damage scaling over distance by 60%.

**Surgery**
+10% Damage

Details

* The maximum damage, that can be dealt with Throwing Axe, is 945.

Deep RootsUnlocks at Mastery Level 8

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around them, Healing nearby allies for 50 every 0.5s.

**Remedy**
+10% Healing and +5% Damage

Details

* At least 2 opponents must be close to each other to create a healing aura.
* More than one healing aura can be created. For each enemy hit by the bounce one aura is created.
* Healing aura lasts for 2.5s.

## Cards

This is a list with all cards available to Grover:

## Pre-Built Loadouts

All of the following cards are in Grover's pre-built loadouts:

* Rampant Blooming
* Ferocity
* Deep Roots

Rampant Blooming

Perennial

Reduce the Cooldown of Blossom by 2s.
5

Vine Grasp

Increase the range of Vine by 20%.
2

Heavenly Agility

Gain a 200 Shield for 3s after using Vine.
2
5

Over Growth

Reset the Cooldown of Vine after dropping to or below 30% Health.
2
30

Unstoppable

Reduce your damage taken by 24% for 4s after using Blossom.
4

Ferocity

Adrenaline

Reduce your active Cooldowns by 40% after getting an Elimination.
4

Barkskin

Increase your maximum Health by 150.
2

Verdant Expanse

Increase the radius of Blossom by 20%.
5

Vine Grasp

Increase the range of Vine by 10%.
1

Unstoppable

Reduce your damage taken by 18% for 4s after using Blossom.
3

Deep Roots

Fatalis

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.8s.
3

Chop Down

Reduce the Cooldown of Crippling Throw by 3s.
5

Barkskin

Increase your maximum Health by 150.
2

Chopper

Heal for 150 after hitting an enemy with Crippling Throw.
3

Force of Nature

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
2
30

## Cosmetic Items

These are the Cosmetic Items currently available for Grover:

### Champion Skin Collections

* Default
* Autumn
* Blightbark
* Winter
* Rosebud Canopy
* Frosty Foliage
* Doom Shroom
* GR0B0T
* Soul Briar
* Seeping Corruption
* Golden

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### Weapon Skins

* Forest Foe 3000
* Fortune Fury
* Gamma Slice
* REKT Hacker

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### Emotes

* Default
* Interpretive Dance
* Tree Pose
* Nature's Fury

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### MVP Poses

* Default
* Intensi-tree
* Parkour

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## Trivia

* General
* Champion Skins

* Lore
* Cameos
* References
* Concepts
* Other

**Lore**

* Grover is the embodiment of nature itself, but this doesn't make him a deity.
* Grover is largely remembered from the Goblin Scourges, at least by those still alive from that time period.
* Grover is originally from the Enchanted Forest, which is also part of Greenwood.
* While Grover originates from Smite and makes several references to it, Paladins is a completely different world. At best, the two take place far apart either in different galaxies or the distant past / future, but regardless, there's zero overlap from Smite into Paladins.
* Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Grover would be around 6'6 or 201cm tall, while measuring to the top of Grover's branches brings him to around 8.3 or 252cm tall.

**Cameos**

Grover appears in the following content:

* **Cards**
	+ *Priority Targets* - Corvus Card\*

* **Avatars**
	+ *Festive Menorah*\*
	+ *Four Leaf Grover*\*
	+ *First Fruits*\*
	+ *Holiday Cheer*\*
	+ *Groovy Grover*\*
	+ *Grover*\*

* **Other**
	+ *End Times Story*
	+ *Heal the World* - Merchandise Design
	+ *:hrx\_grover:* - Steam Emoticon

**References**

* Grover's taunt towards Fernando, "Only you can stop forest fires!" (▶️), is a reference to Smokey the Bear.
* One of Grover's kill taunts against another Grover "If a tree falls in the forest..." (▶️) is a reference to a common question "If a tree falls in a forest and no one is around to hear it, does it make a sound?"
* One of Grover's kill taunts towards Buck "You... rock. \*chuckle\*" (▶️) references Buck's old ultimate ability which featured him trapping enemies with rock walls. Gameplay Buck's old incarnation can be seen here.
* Grover's emote "Tree Pose" references a yoga pose of the same name.
* Having originated from Smite as the mount of Sylvanus, Grover makes a few references to the game.
	+ One of Grover's jokes "I will... *smite* you. \*chuckle\*" (▶️) is an obvious reference to the game.
	+ One of Grover's Jokes, "A wise man once said, 'I'm not very frond of you.'" (▶️) references one of Sylvanus's taunts.
	+ Likewise, one of Grover's Introductions, "Good morning! Time to get up! This forest needs our protection. \*chuckle\*" (▶️) references one of Sylvanus' introduction lines.
	+ Another of Grover's lines "Grow, little one, grow! \*chuckle\*" (▶️) references a line Sylvanus says when using an ability.
	+ Grover also blames Sylvanus upon defeat "This is all Sylvanus' fault." (▶️).
	+ One of Grover's kill taunts towards an enemy Grover also mentions Sylvanus "Aw, run home to Sylvanus." (▶️).
	+ One of Grover's kill taunts towards Cassie "I used to have a bird just like you." (▶️) references an owl that accompanied Grover in Smite.

**Concepts**

* Grover was originally a melee-ranged bruiser, but received a significant rework with Closed Beta 33. Gameplay of the original Grover can be seen here.
	+ Even before his melee incarnation, Grover was initially going to wield a type of lantern as a weapon, as can be seen in old images.
* In a blog post regarding the removal of the 'Parts and Pieces' skin system, various concepts were shown off to showcase what new types of skins could be created with the new system. Among these concepts was a Grover skin, seemingly Abyss-themed, though the style does also bear resemblance to the Darkness.
* Concept art was also created for a Grover weapon skin in the same style as weapons found in the Means of Destruction Chest.

**Other**

* Grover originates from Smite, another game developed by Hi-Rez, where he serves as Sylvanus' mount.
	+ This makes Grover the first crossover content Paladins received.
* Grover's weapon received a visual rework in Open Beta 49, while his old weapon was made available as the Forest Foe 3000.
* Grover's name is a pun on *grove*.
* Grover was originally a melee-ranged bruiser, but received a significant rework with Paladins Closed Beta Version 0.33.1266.1, the patch released on September 12, 2016. Gameplay of the original Grover can be seen here.
* In older versions of Paladins, there used to be a number of additional recolors of default champions. For Grover, these recolors included the Lavender and Saffron skins.
* The removed Parts and Pieces system also resulted in an unused unique cosmetic for Grover to be removed before it could be properly introduced; this being the Australia Day accessory.
* Having been present in the mobile game 'Paladins Strike', Grover received a unique skin exclusive to Strike. This skin would be Voodoo Grover.

**Champion Skins**

* **Autumn**
	+ This skin is based on trees during Autumn.

* **Blightbark**
	+ This skin's name may be based on chestnut blight, a type of fungal disease that can affect chestnut trees.

* **Winter**
	+ This skin is based on trees during Winter.
	+ This skin's splash art features Grover wielding the Forest Foe 3000, which was his original weapon design.
		- However this weapon is not contained in the collection.

* **Rosebud Canopy**
	+ A canopy is a cloth often hung above something; in this case, Grover is covered in roses.

* **Frosty Foliage**
	+ This skin is a reference to trees during Christmas.
	+ This skin appears in the Festive Grover spray.

* **Doom Shroom**
	+ This skin is likely a reference to fungal infections that completely take over a tree.

* **GR0B0T**
	+ This skin uses a modified version of the model Grover's uses in Sylvanus' Dr. Vanus skin from Smite.
	+ The line "If I cut down a forest, does it make a sound?" (▶️) is a reference to a common question "If a tree falls in a forest and no one is around to hear it, does it make a sound?"

* **Soul Briar / Seeping Corruption**
	+ Soul Briar appears in Wukong Talus and Monkey-King Talus' splash art.
	+ The Soul Briar skin also appears in the Forest Protector avatar.
	+ These skins were designed by Alexis\_Pflaum (who also designed Dark Monarch Lian and Death-Goddess Lian) for the Community Battle Pass.
		- This makes them some of the few skins to have been designed by a community member, sharing this trait with Ska'drin Ash, Wukong Talus, Dark Monarch Lian, Sweet Shop Evie, and the respective recolors of the former three.
	+ These skins were part of the Community Battle Pass alongside Ska'drin Ash, Scorned Ash, Wukong Talus, Monkey-King Talus, Dark Monarch Lian, and Death-Goddess Lian.

## Changelog

➤ 6.6
Paladins Release Version 6.6.5485.0
* Talents
	+ **Rampant Blooming**
		- Initial heal reduced from 425 ➞ 300
		- Heal over time reduced from 275 ➞ 200

➤ February 23rd, 2023
Paladins Release Version 6.1.5079.2
* Abilities
	+ **Throwing Axe**
		- Damage is increased based on distance traveled, up to 750 damage. ➞ 700
	+ **Blossom**
		- Passively heal allies around you for 80 every 1s. ➞ 75 every 1s
		- Provide nearby allies a large burst of 650 healing ➞ 600
* New Keywords on Talents
	+ Curative
		- Gain 20% Healing Done
	+ Remedy
		- Gain 10% Healing and +5% Damage Done
	+ Surgery

➤ July 20th, 2022
Paladins Release Version 5.4.4683.1
* **Bug Fixes**
	+ Fixed an issue where Grover’s Rampant Blooming talent was not providing the burst Heal.
	+ Fixed an issue where Grover’s Rampant Blooming talent could provide significantly more Healing than intended.
	+ Fixed an issue where Grover’s Deep Roots talent description was not updated.

➤ June 29th, 2022
Paladins Release Version 5.4.4675.4
* Talents
	+ **Deep Roots**
		- Reworked
		- New: Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around them, Healing nearby allies for 150 every 0.5s for 2.5s.
	+ **Rampant Blooming**
		- Reworked
		- New: Heal for a burst of 500 and an additional 300 over 2s at your location when you finish Vining
* Abilities
	+ **Throwing Axe**
		- Removed midair inaccuracy
	+ **Blossom**
		- Decreased burst Healing 800 ➞ 650
		- Now also applies a Healing over time effect for 300 over 2.5s on hit
		- Grover can now see his own Healing circle radius
	+ **Crippling Throw**
		- Increased damage 400 ➞ 425

➤ October 7th, 2021
Paladins Release Version 4.6.4256.3‎
* **Bug Fixes**
	+ Fixed an issue where Grover’s Crippling Throw ability with the Deep Roots talent equipped was not respecting Immunity to Crowd Control.
	+ Fixed an issue where Grover’s Crippling Throw ability was displaying Root VFX on enemies hit with it while the Deep Roots talent was not equipped.

➤ September 15th, 2021
Paladins Release Version 4.6.4252.6‎
* Talents
	+ **Deep Roots**
		- CURRENT: Crippling Throw will Root enemies hit and will Chain between nearby enemies up to 3 times.
		- NEW: Hitting an enemy with Crippling Throw will chain a lesser effect to up to 3 nearby enemies, Slowing them for 35% for 2s.

➤ July 21st, 2021
Paladins Release Version 4.5.4175.5
* Abilities
	+ **Vine**
		- Current: Launch a vine from your body and pull yourself to a targeted location or ally.
			* Can no longer target allies.

➤ May 26th, 2021
Paladins Release Version 4.4.4098.0
* Talents
	+ **Deep Roots**
		- Reduced maximum bounces 5 ➞ 3
		- Reduced range 22 ➞ 19
* Abilities
	+ **Whirlwind**
		- Activating Whirlwind will now expend 40% ultimate charge instantly, and then drain the remaining over its duration. Players will retain any remaining ultimate charge if they die, or cancel the ability before it finishes.
		- 100% Ultimate charge is still required for activation.
* Cards
	+ Chopper
		- Reduced scaling {100|100} ➞ {50|50}
* **Bugfixes**
	+ Fixed an issue where Crippling Throw with the Deep Roots talent would bounce to other enemies off of an Ethereal target.

➤ February 18th, 2021
Paladins Release Version 4.2.3984.3
* **Bug Fixes**
	+ Updated the Blossom ability short description to display the correct Healing values.

➤ October 28th, 2020
Paladins Release Version 3.5.3881.0
* Abilities
	+ **Throwing Axe**
		- Increased damage over distance travelled now also scales on Shields and Deployables
* **Bug Fixes**
	+ Fixed an issue where Grover’s Blossom VFX would remain in the world when he died until he respawned.
	+ Fixed an issue where Vine would attempt to cast if Grover was aiming at Atlas’ Stasis Field.

➤ July 29th, 2020
Paladins Release Version 3.4.3767.9
* **Bug Fixes**
	+ Fixed an issue where the passive healing from Blossom would still be active while he was Banished.
	+ Fixed an issue where the passive healing from Blossom would not affect Players who respawned within the radius in which the passive healing is effective.

➤ January 8th, 2020
Paladins Release Version 3.1.3487.7
* Talents
	+ **Rampant Blooming**
		- Reduced Healing per second 150 ➞ 100
	+ **Deep Roots**
		- Increased bounce distance by 5% (20 units ➞ 22 units)
* Abilities
	+ **Vine**
		- Quality of Life: Players can now hold this ability down, and a UI marker will appear in the world
		- Ability only fires when you target a valid world location
	+ **Blossom**
		- Reduced Healing 900 ➞ 800
		- Increased base range 60 units ➞ 80 units
* Cards
	+ **Verdant Expanse**
		- Reduced radius increase {10|10}% ➞ {4|4}%
	+ **Perennial**
		- Reduced Cooldown reduction {0.5|0.5}s ➞ {0.4|0.4}s
	+ **Heavenly Agility**
		- OLD: Increase the Pull Speed of Vine by {6|6}%
		- NEW: Gain a {100|100} Shield for 3s after using Vine
	+ **Fatalis**
		- OLD: Hitting an enemy with Crippling Throw increases your Movement Speed by {10|10}% for 2s
		- NEW: Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by {0.6|0.6}s.
* **Bug Fixes**
	+ Fixed an issue where Seeping Corruption Grover was using some of Soul Briar Grover’s textures instead of the correct textures.
	+ Fixed an issue where Seeping Corruption and Soul Briar Grover’s leaves and orb VFX would persist in world instead of cleaning up properly when Grover died to a source that produced a unique death FX on his model.
	+ Fixed a description error on Grover’s Fatalis card.
	+ Fixed a description error on Grover’s Heavenly Agility card.
	+ Fixed an issue where the Soul Briar and Seeping Corruption Grover skins displayed Temp Art instead of their proper Cart Art on the Loading Screen.
	+ Fixed an issue where Vine could target enemy Players, fire, and not pull Grover.

➤ November 6th, 2019
Paladins Release Version 2.11.3416.8
* **Bug Fixes**
	+ Fixed an issue where Grover’s Pick Up card did not function.

➤ July 17th, 2019
Paladins Release Version 2.8.3275.5
* **Bug Fixes**
	+ Crippling Throw is now properly reduced by Resilience.

➤ April 24th, 2019
Paladins Release Version 2.5.3159.4
* Abilities
	+ **Crippling Throw**
		- Cripple Duration Decreased by 2s ➞ 1s

➤ March 27th, 2019
Paladins Release Version 2.4.3113.12
* Talents
	+ Rampant Blooming
		- Healing allies with Blossom will heal them for an additional 160 ➞ 150 Health per second for 4s ➞ 3s
* Cards
	+ Chopper
		- Hitting an enemy with Crippling Throw heals you for {50|50} ➞ {100|100}
	+ Gentle Breeze
		- Allies gain {8|8}% ➞ {5|5}% Movement Speed for 4s after being healed by Blossom

➤ February 13th, 2019
Paladins Release Version 2.2.3058.5
* **Bug Fixes**
	+ Fixed an issue where Golden Grover used the Default Skin when selected/equipped

➤ January 16th, 2019
Paladins Release Version 2.1.3013.12
* Abilities
	+ **Blossom**
		- Blossom range increased by 50%

* Talents
	+ Efflorescence removed
	+ Deep Roots now unlocked at Champion Mastery Level 8

* Cards
	+ Force of Nature – NEW: Dropping below 50% health grants a {150|150} health shield for 3s.

* The Hunt **Bug Fixes**
	+ Verdant Expanse now correctly increases Blossom’s radius.

➤ November 14th, 2018
Paladins Release Version 1.8.2943.12
* **Bug Fixes**
	+ Efflorescence now properly doubles the passive healing from Blossom on Grover without the need to die first

➤ October 23rd, 2018
Paladins Release Version 1.7.2876
* **Vine**
	+ Fixed a crash condition with Grover’s Vine Ability

➤ August 21st, 2018
Paladins Release Version 1.4.2790.1
* **Abilities**
	+ **Blossom**
		- Reduced Cooldown from 12s ➞ 10s
* **Talents**
	+ **Deep Roots**
		- NEW EFFECT: Crippling Throw now roots for 1s and bounces between enemies

➤ July 18th, 2018
Paladins Release Version 1.3.2738
* Grover Champion price reduced from 200 Crystals / 30,000 Gold to 100 Crystals / 15,000 Gold

➤ April 12th, 2018
Paladins Beta Version 0.69.2586
* **Abilities**
	+ **Blossom**
		- No longer requires Line of Sight
* **Talents**
	+ **Ferocity**
		- Updated description to accurately communicate bonus damage.
* **Bug Fixes**
	+ Ferocity
		- Updated description to accurately communicate bonus damage.

➤ March 28th, 2018
Paladins Beta Version 0.68.2559
* **Talent**
	+ **Efflorescence**
		- Fixed a bug where this Talent was providing a larger radius increase tan intended.
	+ **Blossom**
		- Fixed an issue where Blossom was not playing sounds.
	+ **Vine**
		- No longer loses accuracy while jumping.
* **Health**
	+ Decreased health from 2500 to 2300
* **Cards**
	+ **Chop Down**
		- Reduce the Cooldown of Crippling Throw by {.5|.5}s ➞ {0.6|0.6}s .
	+ **Gentle Breeze**
		- Allies gain {8|8}% Movement Speed for 2s ➞ 4s after being healed by Blossom.
	+ **Heavenly Agility**
		- After using Vine gain {20|20}% increased Air Control for 4s.
		- NEW EFFECT: Increase the Pull Speed of Vine by {6|6}%.
	+ **Unstoppable**
		- Gain {5|5}% ➞ {6|6}% damage reduction for 2s ➞ 4s after using Blossom.
* **Bug Fixes**
	+ Efflorescence (Talent)
		- Fixed a bug where this Talent was providing a larger radius increase than intended.
	+ Blossom (Ability)
		- Fixed an issue where Blossom was not playing sounds.
	+ Vine (Ability)
		- No longer loses accuracy while jumping.

➤ February 21st, 2018
Paladins Beta Version 0.66.2496
* Fixed a typo in the description of Efflorescence.
* **Throwing Axe**
	+ Damage reduced from 330 to 300
* **Legendary**
	+ **Efflorescence**
		- Passive healing radius is no longer scalable with level.
		- Now increases passive healing radius by 50%.

➤ December 18th, 2017
Paladins Beta Version 0.64.2312
* Health reduced from 2700 to 2500.
* **Blossom**
	+ Heal on use reduced from 1000 to 900.
* **Whirlwind**
	+ Duration reduced from 5s to 4s.
* **Cards**
	+ **Heavenly Agility**
		- [Vine] After using Vine gain {10|10}% increased Air Control for 4s.
		- Maximum rank Air Control increased from 40% to 100%.
* **Legendary Cards**
	+ **Deep Roots**
		- [Crippling Throw] Crippling Throw now also roots and deals {8.5|.5}% more damage.
		- Root duration reduced from 1.5s to 1.2s
		- Now also increases the damage of Crippling Throw.
	+ **Efflorescence**
		- New
		- [Blossom] Increase the passive healing and area of Blossom by {85|5}%.

➤ August 9th, 2017
Paladins Beta Version 0.56.2014
* **Throwing Axe**
	+ Prefire reduced from 0.3s to 0.2s.
	+ Postfire reduced from 0.8s to 0.7s.
	+ Damage reduced from 400 to 330.
* **Whirlwind**
	+ Fixed a bug where Whirlwind could heal deployable shields.

➤ July 26th, 2017
Paladins Beta Version 0.55.1992.3
* **General**
	+ Maximum health reduced from 3000 to 2700.
* **Whirlwind**
	+ No longer hits stealthed targets.
* **Cards**
	+ **Over Growth**
		- Will no longer go on cooldown when Vine is already available.

➤ July 12th, 2017
Paladins Beta Version 0.54.1958.1
* **Blossom**
	+ No longer heals deployables.
* **Vine**
	+ Fixed Grover moving slower than walking speed if using Vine with a controller.
* **Legendary Cards**
	+ **Ferocity**
		- Increased Damage Scaling modifier from 30% to 60%.

➤ June 28th, 2017
Paladins Beta Version 0.53.1938
* **Throwing Axe**
	+ Increased Projectile Speed from 230 to 350.
	+ Reduced Damage Scaling Value from 200% bonus to 150% bonus.
	+ Damage scaling max range reduced from 300 to 250.
* **Crippling Throw**
	+ Increased damage of Crippling Throw from 300 to 400.
	+ Increased Projectile Speed from 230 to 350.
* **Whirlwind**
* Ultimate now grants CC immunity.
* Fixed a bug where Whirlwind could not be cancelled.

➤ April 19th, 2017
Paladins Beta Version 0.48.1768.1
* **Cards**
	+ **Force of Nature**
		- Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.

➤ March 9th, 2017
Paladins Beta Version 0.45.1674.2
* **Legendary Cards**
	+ **Deep Roots**
		- Fixed a bug where the minimum duration of the root was 1s instead of 0.5s.

➤ February 22nd, 2017
Paladins Beta Version 0.44.1634
* **Cards**
	+ **Pick Up**
		- Reworked.
		- Hitting an enemy with Crippling Throw reduces the cooldown of Vine by 1/2/3/4s.
	+ **Over Growth**
		- Reworked.
		- Dropping below 15/30/45/60% of your max health will reduce the Cooldown of Vine by 100%.
* **Legendary Cards**
	+ **Deep Roots**
		- [Crippling Throw] Crippling throw now also Roots.
	+ **Ferocity**
		- [Weapon] Increase your damage scaling over distance by 30%.
	+ **Rampant Blooming**
		- [Blossom] Healing allies with Blossom will heal them for an additional 160 Health per second for 4s.

➤ January 25th, 2017
Paladins Beta Version 0.42.1551
* **Crippling Throw**
	+ Fixed a bug where this ability was applying twice the usual amount of Diminishing Returns.
* **Cards**
	+ **Pick Up**
		- Fixed a bug where this card was not correctly applying the intended values.

➤ December 20th, 2016
Paladins Beta Version 0.40.1478.3
* **General**
	+ Increased Health from 2700 to 3000.
* **Throwing Axe**
	+ Increased base damage from 350 to 400.
	+ The damage scaling over distance has been adjusted to end at the same damage at max range.

➤ November 21st, 2016
Paladins Beta Version 0.38.1420
* **Throwing Axe**
	+ Increased base damage from 300 to 350.
	+ Throwing Axe combo damage over distance has been adjusted to match the new base.

➤ November 10th, 2016
Paladins Beta Version 0.37.1400
* **General**
	+ Reduced Health from 2900 to 2700.
* **Throwing Axe**
	+ Description updated to reflect that the increased damage over range is Bonus Damage.

➤ November 3rd, 2016
Paladins Beta Version 0.36.1375.5
* **Throwing Axe**
	+ Fixed an issue where Grover's Throwing Axe was dealing bonus damage to shields.

➤ September 28th, 2016
Paladins Beta Version 0.34.1310.4
* **General**
	+ Increased Health from 2750 to 2900.
	+ Reduced the size of Grover by 8%.
* **Whirlwind**
	+ Now plays an associated voice line when activated.
* **Cards**
	+ **Verdant Expanse**
		- Fixed an issue where the range increase would not apply to Blossom's passive healing.

➤ September 14th, 2016
Paladins Closed Beta Version 0.33.1272
* **General**
	+ Reduced Grover's size by 15%.
	+ Adjusted Grover's axe throw to be closer to the center to avoid issues throwing around corners.

➤ September 12th, 2016
Paladins Closed Beta Version 0.33.1266.1
* **Axe**
	+ Removed from the game.
* **\*NEW\* Throwing Axe**
	+ Hurl your axe, dealing more damage the farther it travels up to 1200.
	+ Does not have ammo and has no reload.
* **Axe Throw**
	+ Removed from the game.
* **\*NEW\* Crippling Throw**
	+ Throw an axe dealing 300 damage and crippling affected enemies for 2s.
* **Nature's Demise**
	+ Removed from the game.
* **\*NEW\* Blossom**
	+ Passively Heal nearby allies for 80 health a second. Activate this ability to heal nearby allies instantly for 1000.
* **Vine**
	+ No longer vines to enemies but instead can vine to allies.
* **Whirlwind**
	+ Rapidly heal nearby allies for 2500 health per second for 5s.
* **Cards**
	+ **\*NEW\* Chop Down**
		- [Crippling Throw] Reduce the Cooldown of Crippling Throw by .5/1/1.5/2s.
	+ **Harvest**
		- Reworked to Force of Nature.
		- [Armor] You cannot be slowed below 40/50/60/70%.
	+ **Deeply Rooted**
		- Reworked to Perennial
		- [Blossom] Reduce the Cooldown of Blossom by .5/1/1.5/2s.
	+ **Against the Grain**
		- Reworked to Gentle Breeze
		- [Blossom] Allies gain 8/16/24/32% Movement Speed for 2s after being healed by Blossom.
	+ **Fatalis**
		- Reworked.
		- [Crippling Throw] Hitting an enemy with Crippling Throw increases your Movement Speed by 10/20/30/40%.
	+ **Vine Grasp**
		- Reworked.
		- [Vine] Increase the range of Vine by 10/20/30/40%.
	+ **Nature's Quickness**
		- Reworked.
		- [Vine] Gain 8/16/24/32% Movement Speed for 2s after using Vine.
	+ **Over Growth**
		- Reworked.
		- [Vine] Reduce the Cooldown of Vine by .5/1/1.5/2s.
	+ **Rebound**
		- Reworked.
		- [Armor] Receive 5/10/15/20% increased healing below 50% health.
	+ **Adrenaline**
		- Reworked.
		- [Weapon] Eliminations reduce all active cooldowns by 10/20/30/40%.
	+ **Crippling Throw**
		- Reworked.
		- [Weapon] Reduce the cooldown of Crippling Throw by .5/1/1.5/2s.
	+ **Unstoppable**
		- Reworked.
		- [Blossom] Gain 5/10/15/20% damage reduction for 2s after using Blossom.
	+ **Verdant Expanse**
		- Reworked.
		- [Blossom] Increase the radius of Blossom by 10/20/30/40%.
	+ **Pick Up**
		- Reworked.
		- [Crippling Throw] Increase the duration of Crippling Throw's Cripple by 10/20/30/40%.
	+ **Chopper**
		- Reworked.
		- [Crippling Throw] Hitting an enemy with Crippling Throw heals you for 50/100/150/200.
	+ **Heavenly Agility**
		- Reworked.
		- [Vine] After using Vine gain 10/20/30/40% increased Air Control.

➤ August 18th, 2016
Paladins Closed Beta Version 0.32.1220.3
* **Cards**
	+ **Barkskin**
		- Reworked.
		- [Armor] Increase your base maximum Health by 75/150/225/300.
	+ **Nature's Quickness**
		- Reworked.
		- [Vine] Hits with your axe reduce the cooldown of Vine by .5/1/1.5/2s.
	+ **Over Growth**
		- Reworked.
		- [Vine] Hitting an enemy with Vine reduces their healing by 15/30/45/60% for 2s.
	+ **Heavenly Agility**
		- Reworked.
		- [Vine] Move 10/20/30/40% faster for 2s after Vine ends.

➤ August 10th, 2016
Paladins Closed Beta Version 0.31.1195.3
* **Axe**
	+ Damage reduced from 850 ➞ 650.
* **Axe Throw**
	+ Damage reduced from 600 ➞ 500.

➤ August 4th, 2016
Paladins Closed Beta Version 0.30.1190.2
* **General**
	+ Champion values were changed across the board.
* **Cards**
	+ **Forest Expansion**
		- Reworked.
		- Renamed to Deeply Rooted.
		- Gain {20/40/60/80}% Knockback reduction during Nature's Demise.
	+ **Journey**
		- Reworked.
		- Renamed to Against the Grain.
		- Gain {3/6/9/12}% Damage Reduction during Nature's Demise.

➤ July 14th, 2016
Paladins Closed Beta Version 0.29.1143.3
* **General**
	+ Fixed Autumn leaves not showing correct color.
	+ Reduced Health from 3100 ➞ 2750.
* **Axe**
	+ Increased attack speed from 1.3s ➞ 1.0s.
	+ Increased damage from 400 ➞ 450.
* **Axe Throw**
	+ Increased range from 150 ➞ 300.
	+ Increased damage from 400 ➞ 450.
* **Nature's Demise**
	+ Reduced Cooldown from 10s ➞ 8s.
	+ Nature's Demise now reveals the closest enemy to Grover rather than the enemy champion with the lowest current Health.
* **Whirlwind**
	+ Increased damage from 230 ➞ 300.

➤ June 30th, 2016
Paladins Closed Beta Version 0.28.1121.4
* **General**
	+ Increased movement speed from 365 ➞ 380.
* **Nature's Demise**
	+ Reduced Cooldown from 15 ➞ 10s.
* **Vine**
	+ Now slows enemies by 10% for 2s.
* **Cards**
	+ **Vine Grasp**
		- Reworked.
		- Increases the effect of Vine's slow by {5/10/15/20}%.

➤ June 16th, 2016
Paladins Closed Beta Version 0.27.1089
* **Bonus Damage**
	+ Hitting a target with Vine marks them for 3s. Hitting a marked target with your melee attacks deals 25% more damage. Weapon attacks do not consume the mark.
	+ Axe Throw deals up to 100% more damage based on distance it traveled.
* **General**
	+ Reduced Movement Speed from 385 ➞ 365.
* **Cards**
	+ **Fatalis**
		- Hitting an enemy with Axe Throw increases your movement speed by {10/20/30/40}% for 2s.
	+ **Pick Up**
		- The cooldown of Axe Throw is reduced by {25/50/75/100}% when you get a kill.
	+ **Heavenly Agility**
		- Movespeed reduced from {15/30/45/60}% ➞ {5/10/15/20}%.
		- No longer increase healing taken.

➤ May 19th, 2016
Paladins Closed Beta Version 0.26.1032.2
* **General**
	+ Added improvements to the Axe Throw wind up sound.
* **Vine**
	+ Fixed an issue where Grover was able to fly across the map.
	+ Fixed an issue where the camera would lock during flight.
	+ Added improvements to sound when attaching to a surface or enemy player.
* **Whirlwind**
	+ Raised volume on Grover's voice when casting.

**Cards**

* **Journey**
	+ Changed Health per second from {120/140/160/180} ➞ {50/100/150/200}.
* **Rebound**
	+ Reduced Cooldown Reduction from {25/40/55/70}% ➞ {15/30/45/60}%.

➤ May 5th, 2016
Paladins Closed Beta Version 0.25.1004
* **General**
	+ Health reduced from 3600 ➞ 3100.
	+ Fixed an issue where Grover would not animate his attack after using an ability.
	+ Addressed an issue where Grover would not spin during his ultimate.

**Cards**

* **\*NEW\* Heavenly Agility** - Specialty
	+ [Nature's Demise] When you activate Nature's Demise all allies within 55 units gain 60% Movement Speed and 25% increased healing.
* **\*NEW\* Barkskin**
	+ [Whirlwind] Heal for {10/20/30/40}% of the damage dealt to enemy champions during Whirlwind.
* **\*NEW\* Vine Grasp**
	+ [Vine] Hitting a target directly with Vine slows them for {10/20/30/40}% for 2s.
* **Fatalis**
	+ Movement Speed bonus reduced from 30% ➞ 15%.

➤ April 28th, 2016
Paladins Closed Beta Version 0.24.990.1
* **Briars & Blossoms**
	+ Reworked to Nature's Demise.
	+ When activated, Grover gets 30% movement speed for 5s and reveals the lowest enemy champion within 100 units only to him for the duration.

**Cards**

* **\*NEW\* Pick Up** - Specialty
	+ [Axe Throw] Axe Throw deals 100 more damage. Hitting a target with your weapon within 5s of them being struck with Axe Throw lowers the Cooldown of Axe Throw by {2/4/6/8}s.
* **\*NEW\* Chopper**
	+ [Axe Throw] Your axe throw heals you for {10/20/30/40}% of the damage dealt.
* **\*NEW\* Unstoppable**
	+ [Nature's Demise] During Nature's Demise you gain {20/40/60/80}% Crowd Control Reduction.
* **Over Growth**
	+ Reworked.
	+ [Nature's Demise] During nature's demise you gain {5/10/15/20}% lifesteal against your target.
* **Nature's Quickness**
	+ Reworked.
	+ [Nature's Demise] Hitting the target of your Nature's Demise with your weapon reduces the cooldown of Vine by {.5/1/1.5/2}s.
* **Verdant Expanse**
	+ Reworked.
	+ [Nature's Demise] Increase the range of Nature's Demise by {10/20/30/40%}.
* **Germinate**
	+ Removed from the game.
* **Gust of Wind**
	+ Removed from the game.

➤ April 21st, 2016
Paladins Closed Beta Version 0.23.978
* **Vine**
	+ Increased projectile speed from 400 to 600 units per second.

**Cards**

* Removed from the game:
	+ Consequential, Battle Focus
* **Fatalis**
	+ Now a Specialty card.
	+ You attack 10/20/30/40% faster. Also, gain 30% Movement Speed for 1s on successful weapon hit. Does not stack.
* **Germinate**
	+ Now a Specialty card
	+ Increased healing from 50/100/150/200 to 100/200/300/400.

➤ April 11th, 2016
Paladins Closed Beta Version 0.20.948.8
* **Axe**
	+ Increased damage from 350 ➞ 400

➤ April 7th, 2016
Paladins Closed Beta Version 0.20.946.4
**Cards**

* **Battle Focus**
	+ Reduced Attack speed from {8/16/24/32}% ➞ {4/8/12/16}%.
* **Splinter**
	+ Removed from the game.

➤ March 17th, 2016
Paladins Closed Beta Version 0.19.899.1
* **Axe**
	+ Increased damage from 275 ➞ 350.

➤ March 11th, 2016
Paladins Closed Beta Version 0.18.885.1
**Cards**

* **Battle Focus**
	+ Increased the attack speed per rank from 5% ➞ 8%.
	+ Rank 1 now starts at 8%.
* **Consequential**
	+ Increased the damage bonus per rank from 2% ➞ 5%.
	+ Rank 1 now starts at 5%.

➤ March 3rd, 2016
Paladins Closed Beta Version 0.17.865.1
* **General**
	+ Axe melee no longer goes through shields.
* **Axe Throw**
	+ Reduced damage from 450 to 400.
* **Vine**
	+ Reduced the travel speed of Grover on a successful Vine by 33%.
	+ Your vine will not go on cooldown if you miss.
	+ Reduced the range of Vine from 110 to 95.
* **Whirlwind**
	+ Reduced damage from 2800 to 2300 over 3s.

**Cards**

* **Rebound**
	+ Reduced Cooldown reduction from 25/50/75/100 to 25/40/55/70%.

➤ February 26th, 2016
Paladins Closed Beta Version 0.16.851
* **General**
	+ Increased Movement Speed from ~~335~~ ➞ 385.
* **Axe Throw**
	+ Reduced damage from ~~500~~ ➞ 450.

**Cards**

* The following cards have received new art
	+ Harvest, Verdant Expanse.

➤ February 18th, 2016
Paladins Closed Beta Version 0.15.828
* **General**
	+ Increased base Movement Speed from 320 ➞ 335.
	+ Grover's size has been reduced slightly in order to fix some issues where he would get stuck and improve the visual presentation when Grover is close to you.
* **Axe**
	+ Increased damage from 200 ➞ 275.
* **Whirlwind**
	+ Whirlwind may now be cancelled early by re-activating it.
	+ Fixed an issue where Whirlwind was not hitting targets that were slightly below Grover.

➤ February 11th, 2016
Paladins Closed Beta Version 0.14.810.7
* Grover was added to the game.

## Removed Content

* Grover/Removed Content

1. ↑ File:Groverinfo.PNG
2. ↑ 2.0 2.1 File:Grover Information.png
3. ↑ Who's Got the Mojo? - Episode 2, YouTube
4. ↑ Who's Got the Mojo? - Episode 2, YouTube
5. ↑ Thomas Holt on Twitter
6. ↑ Adam Ryoma Tazi on ArtStation
7. ↑ PaladinsGame on Twitter