How to rip Textures , Audio and Models

Note: Most (every) tutorials on this page are for computers.

## Ripping textures

There is no known way to extract the game files textures. However , you can get the textures by playing the entire game. You first have to go in Graphics>Advanced>Texture dumping , check "Enable" and "Dump Base Textures" and play the game. This also works on the mobile version of Dolphin.

You can also rip texture with NinjaRipper2 but we will get over it later.

## Ripping audio

*There will soon be a link to all avaible Cocoto games sounds and music.*

### Method 1:

Requirements:

* An audio program whose can open your audio files (Recommanded : Foobar2000) :

1. Audacity
2. Foobar2000
3. *Any working audio program*

Right-click the game you want to rip (It has to be a Wii game , not wiiware), click Properties and go to the Filesystem tab.

The music file depends on which game you've chosen , also the console.

*Located files/directory:*

1. Cocoto Kart Racer 1 & 2- MUSIC.GRP
2. Cocoto Platform Jumper (GC) - MUSIC directory , .adp files (Verified & Works)
3. Cocoto Surprise - Audio directory

Games like Cocoto Festival don't work with this method audio.

*The cocoto surprsie soundtracks where already extracted here. , the Cocoto Platform Jumper are here.*

Try to open your extracted audio files with your audio program.

*"BaldiFanOof" forgot how to extract GRP files, please complete this part*

### Method 2:

Only work with WiiWares(.wad files)

Requirements:

* Foobar2000
* VGM-Stream Foobar plugin
* ShowMiiWads

Open ShowMiiWads,go to Tools and click "Create Common-Key" , File>Open the folder where is located the .wad you want to extract. Right click the game and extract "To folder". You should have 00000000.app-00000006.app files in the folder.

Unpack them by clicking Tools>Unpack U8 Archive in ShowwMiiWads. Some of them will not work.

Once it's done , open the 00000002.app\_OUT folder , data and MUSIC if there is any folder about audio.

When you have located .spd , .spt or .mus files , open them with Foobar2000 , select them all (CTRL-A) and right click. Click Convert>Click Convert and choose the file format you want. It repeat itself probably because of the game reverb system.

## Ripping Models

Requirements:

* This file
* Ninja ripper 2.0.5
* Blender 2.93 (Exact version)
* A bit of blender knownledge
* WinRar

Extract the file and open Ninja\_Ripper\_2.0.5.rar. Again , extract it and run the setup.

Open NinjaRipper and click on File>Select Program. Select your dolphin executable and launch. Play the game you want to rip and click F8 (Depends on the hotkey you have choosen).

If you're playing Cocoto Kart Racer , you might want to place yourself somewhere where you can see almost the entire map , otherwise the map will be cut / not full when extracting. *look the image at the bottom to understand*

Open the blender directory location in Roaming with Windows+R:"appdata" .drag the folder and .py file in the addon folder. Open blender , Click File>Import>Ninja Ripper 2 World Space. It's disorted at first , but you can scale and adjust it. Go in edit mode , press CTRL-A in vertices mode , right click and select Merge Vertices>By Distance. Scale it until every models is smooth (Don't forgot to shade smooth if it isn't already, might or might not be necessary) Scale everythings down until the clipping planes stop clipping. The textures should have extracted themselves in a .DDS format (You can open it with Paint.net).