Arms Dealer Update

## Arms Dealer Event

The Arms Dealer Event is here for a limited time! Complete missions, earn Credits, and exchange them for Shipments with unique rewards!

Players will begin by selecting an Active Mission from the list of 12 available.  Once a player completes a task through an Active Mission, they will receive Credits which can be exchanged for Standard shipments.

Only one Active Mission is available at any given time, however progress will not reset if a player switches between them and may be earned through any available game mode.

### **Rewards**

There are three types of Shipments:

* *Standard* – Can be purchased with Event Currency or Rogue Bucks.
* *Exclusive* – Can be purchased with Rogue Bucks only.
* *Special Reserve* – Unlocked after all other Shipments have been purchased.

#### Shipment 1

* "Combat Medic" Banner
* "Combat Medic" Avatar

#### Shipment 3

* "Strong Dab" Emote
* "The Last Laugh" Title

#### Shipment 4

* "Rose Checkers" Melee Weapon Wrap
* "Eggsplosive" Avatar

#### Exclusive Shipment 1

* "90s Pool Party" Wingsuit
* "Rose Checkers" Secondary Weapon Wrap
* "Egg Hunter" Banner
* An Additional Exclusive Mission

#### Exclusive Shipment 2

* "Dougie Fresh" Emote
* "Rose Checkers" Primary Weapon Wrap
* "Crystal Sunset" Wingsuit
* An Additional Exclusive Mission

#### Exclusive Shipment 3

* "Combat Medic Armory" Primary Weapon Wrap
* "Combat Medic Armory" Primary Melee Wrap
* "Bad Egg" Avatar
* An Additional Exclusive Mission

#### Exclusive Shipment 4

* "Neon Override" Gl1tch Outfit
* "Combat Medic Armor" Secondary Weapon Wrap
* "Arms Dealer" Title
* An Additional Exclusive Mission

#### Special Reserve Shipment

* "Combat Medic" Saint
* "Lemonade Burst" Primary Weapon Wrap

## New Gamemode: Skirmish Dodgeball

Two teams of four fight to be the last team alive. Each time you are eliminated you will be put into a respawn queue for your team. Once your team eliminates someone on the enemy team the first player in the respawn queue will spawn. This will continue until an entire team is eliminated!

* Each game is a "Better of 11" lasting up to 2 minutes per round
* Teams will switch sides after 5 rounds
* Both teams begin at 12 respawns
* Either team can win the round by eliminating the other team
* There is an elimination counter on the scoreboard
* The team with the most eliminations will win the round if both teams are still alive
* If eliminations are tied, a capture point will spawn

### Maps

* District
* Depot
* Rooftops

## Weapons

### Pistols

#### LW6 Revolver

* Headshot damage increased from 54 to 60

### SMGs

#### D40-C

* Level 3 upgrade now allows you to ready your weapon faster after sprinting
* Increased falloff damage
* Body damage increased from 13 to 14

#### Knight

* Level 2 upgrade now also increases hipfire accuracy

### Assault Rifles

#### KA30

* Level 3 upgrade now also allows you to ready your weapon faster after sprinting

#### Sahara

* Fixed an issue where the weapon received bonus hip fire accuracy at the level 2 and 3 upgrades

### DMRs

#### Arren L2-12

* Level 2 upgrade now also increases hip fire accuracy

#### MX-R

* Increased falloff damage
* Damage increased from 29 to 30

### Shotguns

#### SKL-6

* Level 2 upgrade now allows you to ready your weapon faster after sprinting

### LMGs

#### MLX Maw

* Level 2 upgrade allows bullets to pierce through enemies
* Level 1 upgrade’s movement speed increase while aiming now correctly doesn’t apply to the base weapon

## Rogues

#### Dallas

* Ability’s reveal duration reduced from 6s to 3s.

#### Dima

* No longer has Replenish. Now has Resupply.

#### Fixer

* Increased the glow on his glasses to help visibility from a distance.

#### Ronin

* Reduced ballistic knife health from 10 to 1.

#### Scorch

* Increased the range of Scorch’s ability activation sound.

## Perks

#### Evade

* REWORKED: Players will now gain increased movement speed when being shot at.

#### Replenish

* Now triggers on downs and eliminations.

## Gadgets

#### Bounce Grenade

* Base: Increased fuse time from 1s to 1.25s.
* Level 1: Now increases explosion radius.
* Level 2: Now increases damage to 125.

## Gamemodes

* Skirmish Map "Rooftops" added to the following queues:
	+ Wingman
	+ Wingman Strikeout
	+ Wingman Demolition
	+ Trios
	+ Trios Strikeout
	+ Trios Demolition
	+ Countdown

## Bug Fixes

* Fixed an area on Depot that allowed players to get underneath the map
* Fixed an issue where players took damage from Kestrel’s drones behind cover
* Fixed an issue on Depot where players were unable to reclaim Ronin’s ballistic knife when it was thrown between a pair of crates
* Fixed multiple spots on Canals where players were able to go out of bounds and climb into an unintended area
* Fixed multiple spots on Windward where players were able enter an unintended area
* Fixed multiple spots on Favelas that allowed players to enter rooftop areas
* Fixed an issue on High Castle where the mountain texture around the map appeared to be black while landing
* Fixed an issue on Glacier where the camera clipped through the walls of the central elevator room
* Fixed an issue on Hollows where players could get stuck near the solar panel and remain in crouch mode
* Fixed an issue on Hollows where the camera clipped through the wall near the rocket
* Fixed an issue on Hollows where the camera clipped through the wall near site A
* Fixed an issue on the Arena where the camera clipped through the outer wall of pro shop
* Fixed an issue on Vice where players could see through building geometry
* Fixed an issue where getting downed at the end of a round caused the player icon to show in downed state
* Fixed an issue where melee attacks would become faster on spamming quick melee and a deployable ability
* Fixed an issue where player’s crosshairs could move when using a combination of sprint, dodge roll, and ADS