World Ender

**World Ender** is an unlockable **Character**,found in the **Darkin Realm**.

**World Ender** fills up **10%** of the **Blood Well** per hit, needing **10** hits for a full **Blood Well**.

## Moves & Abilities

*All of **World Ender's** moves & abilities are unlocked from the start.*

**Passive Ability - Revive:**If you take fatal damage during **Crimson Rush,**you will be revived.

**Passive Ability - Unflinching:** Immune to all knockback effects.

**Passive Ability - Massive Power:** All of **World Ender's** attacks ignore all forms of invulnerability and cannot be parried.

**Q** or **Shift:** **Lock-on**. ***Lock-on****moves can be used without being locked on by holding **Shift**or**Q***.

**Light Attack:** A 3 hit combo. The first hit is a downward slash that deals **200%** damage, the second hit is a cleave attack that hits all enemies around you and knocks them up, dealing **200%** damage, and the third hit is a downward slash that deals **300%** damage.

**Air Light Attack:** A 3 hit combo. The first hit is a downward slash that deals **200%** damage, the second hit is a cleave attack that hits all enemies around you and knocks them up, dealing **200%** damage, and the third hit is a downward slash that deals **300%** damage.

**(Lock-on) Back->Light Attack - Sweeping Blade:** A knockup that can be followed up if **Light Attack** is held, dealing **200%** damage.

**(Lock-on) Forward->Light Attack - Deathbringer:** A lunge that ends with a lethal multi-hitting stab, dealing up to **115x12%** damage.

**(Lock-on) Forward->Light Attack->Light Attack - Umbral Strike:** A move that teleports you behind the enemy for a heavy punch, dealing **300%** damage.

**Heavy Attack -** **The Darkin Blade:** Charge up a powerful downward slash, dealing **100%**, **250%** or **350%** depending on time held.

**Air Heavy Attack:** A powerful downward slash that deals **300% Area of Effect** damage.

**Light Attack + Heavy Attack - Boris Smash Ape:** Repeatedly smash the ground in front of you, dealing **200%** damage.

**(Lock-on) Back->Heavy Attack - Explosion:** Conjure an explosion at the target location, dealing **200%** damage and knocking enemies back. Costs **10%** of **Blood Well** to use. Can be performed in the air.

**R - Crimson Rush:** Deal **200%** damage in a large radius and knock enemies back. Increases your **Attack Speed** to **2.5**, grants **20% damage reduction**, charges **The Darkin Blade** faster and regenerates **10% max hp/s**. All **dashes** become **blinks**. Drains the **Blood Well** over time. Can be cancelled by pressing **R** again.

**F - Dark Flight**: Rise into the air and crash back down or dive to an enemy if locked on. Deals **100%** damage and knocks up all enemies in a large radius. If cast while **locked on** and above the target, **Dark Flight** will be cast much faster.

**(In Crimson Rush)** **F->R - Demonflare**: Unleash all of your remaining **Blood Well** to create a massive explosion at the end of **Dark Flight**, knocking all enemies back and dealing **400%** damage.

**Space (tap) - Parry / Riposte:** **Parry** an incoming attack within the next **0.5** seconds (**0.15s** for a **Perfect** **Parry**). After a successful **Parry,** you can **Riposte**, dealing **500%** damage to your target, knocking them back and healing yourself. If you fail to **Parry**, you will be vulnerable to attacks for **0.5** seconds.

**Space (Tap while moving) - Dash:** Dash a short distance, becoming temporarily invulnerable.

**Space (Hold) - Jump:** Jump. Jump height is based on how much you hold **Space.**

**Space (Tap mid-air) - Hover:** Makes you hover in the air without descending while active.

**T:** Dance.