recursal/Fanatic-Fandom huggingface dataset:
Dwarf

The Dwarves of the mountain Kingdom of Kamenia are a hardy bunch, known for their prospects in mining, forgery, battle, and so on. They are a stocky bunch that are built like iron.

**Age :** Dwarves mature at the same rate as Humans, but are considered young until the age of 50. They can live to around the age of 350 years.

**Alignment :** Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

**Size :** The average dwarf stands at a height of 4 to 5 Feet tall, and weigh 150 Pounds. You're size is Medium.

**Speed :** You move at the speed of 25 Feet., but cannot slowed by wearing heavy armor.

**Languages :** Dwarves are able to speak Common and Dwarvish.

**Ability Score Bonuses :** Strength gains a +1, Constitution gains a +2.

**Darkvision :** Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 Feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Stonecunning :** Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

**Dwarven Resilience :** You have advantage on saving throws against poison, and you have resistance against Poison damage.

**Dwarven Toughness :** Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Void Salts

**Item Level :** 2

**Category :** Consumable

**Item Type :** Narcotic

**Gold Cost :** 1200gp

**Material Cost :** X

**Weight :** X

**Requires Attunement? :** No

A small pile of dark-violet-colored powder, with texture like salt. When consumed, grants the consumer resistance to Arcane damage for 10 Minutes. However, has a 1 in 4 chance to cause an addition, and, if addicted, deals 1d8 Arcane damage to the consumer. This damage ignores all resistance and immunities.
Saddles

This page will go over the various saddles needed for mounting animals and creatures. See the Mounting page for the rules on Mounting up.

It is worth noting that riding a mount bareback or without a riding saddle, imposes disadvantage on any check you make to remain mounted.

## Pack Saddle

**Gold Cost :** 5gp

**Weight :** 15 Pounds

A pack saddle is a blanket that covers the mount with a harness to strap saddlebags.

## Riding Saddle

**Gold Cost :** 10gp

**Weight :** 25 Pounds

A riding saddle includes a seat for a rider allowing you to ride a mount with ease.

## Military Saddle

**Gold Cost :** 20gp

**Weight :** 20 Pounds

A military saddle gives you advantage on any check you make to remain mounted.

## Exotic Saddle

**Gold Cost :** 60gp

**Weight :** 40 Pounds

An exotic saddle is required for riding any aquatic or flying mount.

## Saddlebags

**Gold Cost :** 4gp

**Weight :** 8 Pounds

Saddlebags can be attached to a mount's saddle to allow the mount to carry items.

## Bit and Bridle

**Gold Cost :** 2gp

**Weight :** 1 Pound

A bit and bridle are used to direct a mount.

## Barding

Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Spell Store

**Enchantment Type :** General

**Gold Costs :** 10000gp

**Material Costs :** 80 Essence

Grants the equipment to store a 3rd level or lower spell. The spell can be chosen by the enchanter, but it must be a spell ether they, or an allied creature, knows and has prepared, and must have a cast time no greater then 1 Action. At any time, the wielder/wearer can use the spell stored within the equipment, using ether their Intelligence or Wisdom (whichever is higher) as they're spellcasting ability. Once the spell is used, it cannot be used again.
Ring of the Magi

**Item Level :** 3

**Category :** Permanent

**Item Type :** Ring

**Gold Cost :** 1200gp

**Material Cost :** 8 Metal Points, 20 Essence

**Weight :** X

**Requires Attunement? :** Yes, by someone with a Spellcasting level of 1 or higher

A special ring that allows the spellcaster attuned with this ring to gain a +1 to spell attack rolls while wearing it.
Liquid Courage

**Item Level :** 2

**Category :** Consumable

**Item Type :** Potion

**Gold Cost :** 80gp

**Material Cost :** X

**Weight :** X

**Requires Attunement? :** No

When you drink this sweet, golden liqueur, make a DC 9 Constitution saving throw. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save. Additionally, you are imbued with supernatural bravery for 10 Minutes. During this time, you are immune to being frightened and you gain 1d4 temporary hit points at the start of each of your turns.
The Inn

Inns are one of the most common places around in any town, as they offer a warm place for people of various backgrounds to come in, relax, get a drink, and maybe even a room.

Here are the prices for rooms at an inn based on their quality

Squalid = 7cp
Poor = 1sp

Modest = 5sp

Comfortable = 8sp

Wealthy = 2gp

Aristocratic = 4gp
Ring of the Archmage

**Item Level :** 8

**Category :** Permanent

**Item Type :** Ring

**Gold Cost :** 19200gp

**Material Cost :** 1 Ring of the Warmage, 10 Metal Points, 40 Essence

**Weight :** X

**Requires Attunement? :** Yes, by someone with a Spellcasting level of 1 or higher

A special ring that allows the spellcaster attuned with this ring to gain a +3 to spell attack rolls while wearing it.
Goblin

Goblins hail from the island empire of Kerzin, and is owned, not by kings, but by what they call a trade union. As such, Goblins are masters of persuasion and trade, able to make a huge sum off of gold off of their funding. On top of that, they are quite intelligent and crafty, able to jury-rigg machines together, and able to get things going, making them useful, if pricey, allies.

**Age :** Goblins typically reach adulthood around the age of 20, and can live for as long as a century.

**Alignment :** There are two ways Goblins can go: Chaotic Neutral where they start going independent for the sake of profit, or Lawful Neutral/Lawful Evil due to being apart of, or even a leading position of, a Goblin Corporation.

**Size :** Goblins stand at around 3 to 4 Feet and average around 75 Pounds. Your size is Small.

**Speed :** Your base movement speed is 25 Feet.

**Languages :** Goblins can speak Common and Goblin.

**Ability Score Bonuses :** Intelligence gains a +2, Charisma gains a +1.

**Best Deals Anywhere :** Anything you purchase costs 10% less, and anything you sell grants you 10% more of its value. You gain proficiency with the Charisma (Persuasion) skill. **Inured to Explosions :** You have resistance to Thunder damage.

**Trader’s Lore :** Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
Amulet of the Drunkard

**Item Level :** 1

**Category :** Permanent

**Item Type :** Amulet

**Gold Cost :** 75gp

**Material Cost :** 5 Metal Points, 5 Essence

**Weight :** X

**Requires Attunement? :** No

This amulet smells of old, ale-stained wood. While wearing it, you can regain 2d4 + 2 hit points when you drink a pint of beer, ale, mead, or wine. Once the amulet has restored hit points, it can't do so again until the next dawn.
Dancing

**Enchantment Type :** Weapon

**Gold Costs :** 4500gp

**Material Costs :** 8 Metal Points, 35 Essence

Grants a weapon the ability to come to life for a temporary amount of time. As an action, wielder can bring the weapon to life, causing it to float in the air. It acts on it's own, sharing it's owner's initiative. It has 28 (4d6) hit points, dealing damage based on the weapon in question (ie: a Mace does 1d6 Bludgeoning damage), and uses it's owner's Strength and Dexterity scores to determine attack rolls, damage rolls, and armor class. This enchantment can only be utilized once per long rest.
Dragon's Breath Brew

**Item Level :** 3

**Category :** Consumable

**Item Type :** Potion

**Gold Cost :** 1400gp

**Material Cost :** 10 Herb Points

**Weight :** X

**Requires Attunement? :** No

When you drink this fiery cocktail, make a DC 10 Constitution saving throw. You suffer 2 levels of drunkenness on a failed save, or 1 on a successful save. Additionally, once within the next minute, you can use a bonus action to breathe fire in a 15-Foot cone. Each creature in the cone must make a Dexterity saving throw with a DC equal to 10 + your level of drunkenness. A creature takes 10 (3d6) Fire damage on a failed save, or half as much damage on a successful one.
Ankokugai series

**Ankokugai series** (暗黒街シリーズ, *Underworld series*) is a Japanese neo-noir crime drama movie franchise created by Toho Studio. It lasted from 1956 to 1965 with 8 movies being produced. The first installment was The Underworld in 1956, directed by Kajirō Yamamoto and starring Kōji Tsuruta as the lead role of the main character until the third film. Then two films were released, Boss of the Underworld & The Last Gunfight, were directed by Kihachi Okamoto and instead of Tsuruta playing alone, it starring Akira Takarada and Toshiro Mifune. Then in Blueprint of Murder and Big Shots Die at Dawn, it features Yūzō Kayama, Makoto Sato, Tatsuya Mihashi, Mie Hama, Kumi Mizuno, and Yukiko Shimazaki.

In Witness Killed, Fangs of the Underworld and Underworld Annihilation Strategy which are directed by Jun Fukuda, Tatsuya Mihashi played the lead role in three final films with Makoto Sato, Akihiko Hirata, Ichirô Nakatani, Mie Hama, Kumi Mizuno, Yosuke Natsuki, and Akiko Wakabayashi. The series was inspired on many films made by the Untied States and Europe as part of the Japanese New Wave film (along with Toei, Nikkatsu and Shochiku).

## Films

* The Underworld (暗黒街, *Ankoku machi*)

Release: February 26, 1956

Director: Kajirō Yamamoto

Writer: Ryūzō Kikushima

* Boss of the Underworld (暗黒街の顔役, *Ankoku-gai no kaoyaku*)

Release: January 15, 1959

Director: Kihachi Okamoto

Writer: Shinichi Sekizawa

* The Last Gunfight (暗黒街の対決, *Ankoku-gai no taiketsu*)

Release: March 1, 1960

Director: Kihachi Okamoto

Writer: Shinichi Sekizawa & Haruhiko Ōyabu (novelist)

* Blueprint of Murder (暗黒街の弾痕, *Ankoku-gai no dankon*)

Release: January 3, 1961

Director: Kihachi Okamoto

Writer: Shinichi Sekizawa

* Big Shots Die at Dawn (顔役暁に死す, *Kaoyaku akatsu kinishisu*)

Release: April 16, 1961

Director: Kihachi Okamoto

Writer: Shinichi Sekizawa

* Witness Killed (暗黒街撃滅命令, *Ankoku-gai gekimetsu meirei*)

Release: December 17, 1961

Director: Jun Fukuda

Writer: Ei Ogawa

* Fangs of the Underworld (暗黒街の牙. *Ankoku-gai no kiba*)

Release: December 8, 1962

Director: Jun Fukuda

Writer: Takashi Tsuboshima, Jun Fukuda, Ei Ogawa

* Underworld Annihilation Strategy (暗黒街全滅作戦, *Ankoku-gai zenmetsu sakusen*)

Release: February 14, 1965

Director: Jun Fukuda

Writer: Jun Fukuda, Yoshihiro Ishimatsu, Ei Ogawa
Necrotic

**Enchantment Type :** Weapon

**Gold Costs :** 4500gp

**Material Costs :** 45 Essence

Grants a weapon with dark powers from the Nexus. The weapon deals an addition 2d4 Shadow damage. When making the killing blow on a creature, a Dark Minion is summoned under your command for 1 Minute. The Dark Minion uses the stat sheet of the Skeleton Minion.
Nekoian

The Nekoians hail from the desert lands of \_, and are often known for their treasure hunting skills, stealth, and overall curiosity. Though the Nekoians can delve into whatever path they choose, they more often delve into treasure hunters, thieves, and bounty hunters due to their love of shiny objects and stealthy record.

**Age :** Nekoians mature and have the same life span as Humans.

**Alignment :** Nekoian tend toward chaotic alignments, as they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses.

**Size :** Nekoians stands slightly taller then Humans, but with a more slender build. Your size is Medium.

**Speed :** Your base movement speed is 30 Feet.

**Languages :** Nekoians can speak Common and an additional language of their choice.

**Ability Score Bonuses :** Dexterity gains a +2, Charisma gains a +1.

**Darkvision :** You have a cat's keen senses, especially in the dark. You can see in dim light within 60 Feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Feline Agility :** Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

**Cat's Claws :** Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

**Cat's Talent :** You have proficiency in the Perception and Stealth skills.
Healing Salve

**Item Level :** 1

**Category :** Consumable

**Item Type :** Potion

**Gold Cost :** 25gp

**Material Cost :** 2 Herb Cost, 1 Essence

**Weight :** 1/2 Pounds

**Requires Attunement? :** No

A strange-smelling green ointment that is known for it's healing properties. As as action, you can apply the ointment to ether yourself or a willing creature. The target will be healed for 1d4 health at the end of their turn, up to a total of 5 Rounds. If the target takes any damage, the effect ends early.
Lightning's Might

**Enchantment Type :** Weapon

**Gold Costs :** 4000gp

**Material Costs :** 40 Essence

Grants a weapon the ability to strike multiple foes with a lightning blast. When making a successful attack against a target, roll a d10. On a 10, choose up to 4 other creatures. Each creature must roll a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength or Dexterity modifier). They take 4d8 Lightning damage on a failed save, or half as much on a successful one.
Arrow-Catching Shield

**Item Level :** 2

**Category :** Permanent

**Item Type :** Shield

**Gold Cost :** 3500gp

**Material Cost :** 15 Metal Points, 20 Essence

**Weight :** 6 Pounds

**Requires Attunement? :** Yes

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
Monk

There are fighters who learn that true strength does not come from the armor you wear and the weapons you wield, but from the power within. These fighters are Monks, and they harness a power from within themselves, and inner strength often known as Chi. With this power, they are capable of quite fantastical and interesting things.
Mana Powder

**Item Level :** 1

**Category :** Consumable

**Item Type :** Narcotic

**Gold Cost :** 500gp

**Material Cost :** X

**Weight :** X

**Requires Attunement? :** No

A strange, purple power with gold bits mixed within. When consumed, it gives 2d4 Mana to the consumer. However, it has a 1 in 4 chance to cause addiction, and, if addicted, going 8 hours without Mana Powder will cause the user to lose 1/4 of their mana.
Dixon Docks

**Dixon Docks** is a docking port in Gotham City's Chinatown.

## History

Dixon Docks was seen on Bruce Wayne's map of Gotham City.

## Behind the scenes

* In DC Comics, **Dixon Docks** is a docking port in Gotham City's Chinatown, being named after prominent *Batman* writer Chuck Dixon. It debuted in *Robin #69* (October, 1999) as part of the post-No Man's Land iteration of Gotham City.
Orc

Orcs hail from a separate continent and are often known for being raiding barbarians that attack the kingdoms' outlying towns, ransack them, and then leave with their gains. However, the culture of orcs is a lot different, as they are separated into a variety of clans, each with their own culture, traditions, and specialties.

**Age :** Orcs typically reach adulthood around the age of 20, and can live for as long as a century.

**Alignment :** The alignment of the orc depends on the clan they came from. They can be good, evil, or anywhere in-between, but tend to lean in chaotic territory.

**Size :** Orcs typically stand at 6 to 7 Feet tall and can weigh on-average 250 Pounds. They are incredible bulky. Your size is Medium.

**Speed :** Your base movement speed is 30 Feet.

**Languages :** Orcs can speak Common and Orcish.

**Ability Score Bonuses :** Strength gains a +2, Constitution gains a +1.

**Menacing :** You gain proficiency in the Intimidation or Insight skills, and can use Strength or Constitution for Intimidation checks instead of Charisma.

**Relentless Endurance :** When you are reduced to 0 hit points but not killed, you can drop to 1 hit point instead. You must then finish a long rest to use this feature again.

**Clan's Heritage :** As part of an orcish clan, you gain an extra benifit based on the culture. Choose one of the following:

* **Aggressive :** As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
* **Ancestral Call :** You can cast the Augury spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.
* **Surprise Attack :** If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 1d6 damage to it. The damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. You can use this trait only once per combat.
Services

There are plenty of things that adventures cannot do, or maybe they could use some assistance in certain tasks. You can pay Hirelings to help you out with certain tasks and make them easier, or even doable.

Skilled = 2gp per day
Untrained = 2sp per day

Messenger = 2cp per mile

Road or Gate Toll = 1cp

Ship’s passage = 1sp per mile
You can also get services from spellcaster for stuff such as enchantments, casting certain spells, or providing magically items.
Basil Karlo

**Basil Karlo** is a famous actor.

### Return of Bruce Wayne

When Bruce Wayne returned to Gotham City, he watched a film starring Basil Karlo.

## Personality

Whilst Karlo's true personality isn't known, he is hard-working and dedicated as in actor and able to portray other characters without much difficulty.

## Physical description

Basil Karlo is a charming and handsome person, with chiselled features and brown eyes and hair.

## Abilities

* **Skilled actor**: Basil Karlo was skilled enough as an actor to become famous.

## Behind the scenes

* In DC Comics, **Basil Karlo** is an actor-turned-criminal, becoming horrifically scarred and turning to a product that turned him into living clay, becoming an enemy of Batman known as **Clayface**. He debuted in *Detective Comics #40* (June, 1940).

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 *Pilot (Batman)*
Lesser Beastial Nip

**Item Level :** 3

**Category :** Consumable

**Item Type :** Narcotic

**Gold Cost :** 800gp

**Material Cost :** 10 Herb Points

**Weight :** X

**Requires Attunement? :** No

A small bundle of herbs with a pacifying effect on Beasts. When used on a Beast, the Beast must make a DC 15 Wisdom saving throw. On a failed save, the Beast is pacified and will not attack for 1 Minute. Cannot be used on beasts whose Intelligence is 5 or more.
Spell Scroll

**Item Level :** Varies

**Category :** Consumable

**Item Type :** Scroll

**Gold Cost :** Varies

**Material Cost :** X

**Weight :** X

**Requires Attunement? :** No

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, you must make an Intelligence (Arcana) check (DC = 12 + the spell's level), or it's unintelligable. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Gotham Cemetery

**Gotham Cemetery** is a cemetery located outside of Gotham City in Bristol Township.

## History

Following the murders of both Thomas and Martha Wayne on June 26th, 2003, a funeral service was held for them in Gotham Cemetery, where their son, Bruce Wayne, and other family friends attended.

Bruce often visits his parents graves following their burial.

## Inhabitants

### Current inhabitants

* Martha Wayne
* Thomas Wayne

## Visitors

* Alfred Pennyworth
* Aubrey James
* Bruce Wayne
* Jim Gordon
* Leslie Thompkins
* Philip Kane

## Behind the scenes

* In DC Comics, **Gotham Cemetery** is a cemetery located just outside of Gotham City, being burial place for Bruce Wayne's parents. It debuted in *Batman #47* (June, 1948).
France

**France** is a country in Europe.

## History

In 2011, Bruce Wayne stayed in Paris for a year to train under the infamous manhunter and assassin Henri Ducard. However, during his training, Bruce realised that Ducard's methods violated his no-kill rule. Ducard refused to allow Bruce to cut his training short unless he battled him for the right to. Bruce did so and narrowly won the fight, forcing Ducard to permit Bruce to leave.

## Behind the scenes

* In real life, **France** is a country in Europe, with its capital city being Paris.
Ma Gunn's School for Boys

**Ma Gunn's School for Boys** is a school located in Gotham City's East End neighbourhood Park Row.

## History

Ma Gunn's School for Boys was seen on Bruce Wayne's map of Gotham City.

## Behind the scenes

* In DC Comics, **Ma Gunn's School for Boys** is a criminal enterprise led by Faye "Ma" Gunn fronted as a school for boys in Park Row. Jason Todd briefly stayed at the school and later exposed its criminal activities. It debuted in *Batman #408* (June, 1987).
Russia

**Russia** is a country located in both Asia and Europe.

## History

Sometime during 2016, Bruce Wayne stayed in Russia for a year for unknown reasons before contacting Alfred, who pleaded with him to return home. Bruce then left the country at his surmised request.

## Behind the scenes

* In real life, **Russia** is a Eurasian country.
Kane family

The **Kane family** are an influentially prestigious family residing in Gotham City.

## History

The Kane family were notably wealthy and sustained a generational rivalry with the Wayne family. Roderick Kane eventually had a daughter, the socialite Martha, on February 8th, 1970, and a son, the businessman Philip, four years later. Roderick died soon after. Martha later married Thomas Wayne of the Wayne family, furthering the tension between both families. On February 19th, 1995, Martha gave birth to a son, Bruce. On June 26th, 2003, Martha and Thomas were both tragically killed by a thief after leaving a showing of *The Mark of Zorro* with their son, leaving Philip Kane the last known member of the family.

Sometime between 2011 and 2020, Philip Kane became the C.E.O. of Wayne Enterprises as the first member of the Kanes to do so.

## Family members

### Current

* Bruce Wayne (son of Martha and Thomas, nephew of Philip)
* Philip Kane (son of Roderick, brother of Martha, brother-in-law of Thomas Wayne)

### Former

* Martha Kane (daughter of Roderick, sister of Philip, husband of Thomas, mother of Bruce; deceased)
* Roderick Kane (father of Martha and Philip, father-in-law of Thomas, great-uncle of Bruce; deceased)
LexCorp

**LexCorp** is a company.

## History

LexCorp came to own a building in Gotham City's Financial District. It was later seen as part of the city's skyline upon Bruce Wayne's return and on his map of the city.

## Behind the scenes

* In DC Comics, **LexCorp** is a monopoly conglomerate rivalling Wayne Enterprises, known for being owned by billionaire industrialist and Superman villain Lex Luthor. It debuted in *Superman #416* (February, 1986).
Acid Splash

Conjuration Cantrip

**Casting Time :** 1 action

**Range :** 60 Feet

**Components :** V, S

**Duration :** Instantaneous

You hurl a bubble of acid. Choose one creature you can see within range, or choose two creatures you can see within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 Acid damage.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

**Classes :** Witch
Arnold Flass

## Detective Flass

Detective **Arnold Flass** is a corrupt detective in the Gotham City Police Department and the partner of Lieutenant Jim Gordon.

## Biography

### Early life

Some time on or before 2003, Arnold Flass became a detective in the Gotham City Police Department. Much like his fellow officers, Flass was corrupt. During this time, Flass became Jim Gordon's partner and the two rarely got along, mainly due to Jim's incorruptible nature.

On June 26th, 2003, Flass and Jim responded to a double homicide, being the first-responders to the scene. Realising that the victims were the prestigious Thomas and Martha Wayne, Flass tried to fruitlessly persuade Jim to not take on the case.

### Return of Bruce Wayne

Nearly a decade later, Flass was still working at the G.C.P.D. as Jim Gordon's partner, though the latter had rose to the rank of lieutenant. He witnessed the televised return of Bruce Wayne.

## Personality

Arnold Flass is a notably corrupt person, being easily bought off and having a pessimistic and defeatist view of Gotham City. Being in contrast to his partner, the unwaveringly loyal Jim Gordon, Flass often comes to blows with him. He also known for being lazy, uncooperative and rude, especially to those who don't follow the corrupt "rules" of the city. When Jim Gordon became a lieutenant, Flass harboured much resentment and jealousy.

## Physical description

Arnold Flass is a well-built man with sandy low-cut hair and thick eyebrows.

## Abilities

* **Investigation**: Arnold Flass is notably skilled in investigation and detective work, being a detective in the G.C.P.D..

## Equipment

* **Police issued handgun**: As a member of the G.C.P.D., Flass carries a police issued handgun at all times.

## Behind the scenes

* In DC Comics, **Arnold Flass** is a corrupt detective in the G.C.P.D. during Batman's early years, being formerly partnered with Jim Gordon. He debuted in *Batman #404* (February, 1987).

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 *Pilot (Batman)*
Troll

Trolls, also called "Zul Elves", are one of the elves that split off. However, the Zul Elves ended up in an interesting position. They're magic was partially intact, but they tapped into more primal forces. The powers they draw on varies from clan to clan: some worship one or more of the elemental lord, some worship one of the dark gods, and some seem to have found much more untamed forces. Regardless, they are some clans and tribes who distance themselves and became more civilized compared to the barbaric kin.

**Age :** Trolls reach adulthood in their twenties and live less than a century.

**Alignment :** The alignment of a troll varies from tribe to tribe, with some being chaotic evil, some being lawful evil, and some being true neutral.

**Size :** Trolls range anywhere from 6 to 7 feet tall, and average on 250 Pounds. Your size is Medium.

**Speed :** Your base movement speed is 30 Feet.

**Languages :** Trolls can speak Common and Zulltic.

**Ability Score Bonuses :** Constitution gains a +2, Dexterity gains a +1.

**Darkvision :** Due to the elves excellent sense of sight, they gain Darkvision up to 60 Feet.

**Regeneration :** Whenever you take a short rest or are healed, you regain extra hit points equal to your Constitution modifier.

**From the Tribes :** You had come from a tribe of trolls that granted you extra bonuses. Choose one of the following:

* **Berserk :** You may make one weapon attack or cast a cantrip with a casting time of an action as a bonus action on your turn. You can't use this feature again until you finish a short or long rest.
* **Guidance of the Gods :** You know the Guidance cantrip. When you reach at 3rd level, you can cast the Enhance Ability spell once per day. Wisdom is your spellcasting ability for these spells.
* **Mask of the Wild :** You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Major Healing Potion

**Item Level :** 6

**Category :** Consumable

**Item Type :** Potion

**Gold Cost :** 800gp

**Material Cost :** 22 Herb Material, 10 Essence

**Weight :** 1/2 Pounds

**Requires Attunement? :** No

A large red potion with healing magics. As an action, you can consume this potion in order to regain 8d4+8 health.
Korean

**Korean** is a language spoken in North Korea.

## History

Kirigi is fluent in Korean due to being born in North Korea. In 2012, Bruce Wayne became fluent in Korean after training under Kirigi.

## Behind the scenes

* In real life, **Korean** is a language spoken in East Asia and the official language of both North Korea and South Korea.
Newtown

**Newtown** is a district in Gotham City's Uptown Island.

## History

Upon returning, Bruce Wayne and Alfred Pennyworth drove back to Wayne Manor, bordering the district. It was later seen on Bruce's map of Gotham City.

## Visitors

* Alfred Pennyworth
* Bruce Wayne

## Behind the scenes

* In DC Comics, **Newtown** is a district in Gotham City's Uptown Island. It debuted in *Batman: No Man's Land #1* (March, 1999) as part of the post-No Man's Land iteration of Gotham City.
Noonan's Bar

**Noonan's Bar** is a bar in the Gotham City East End neighbourhood, the Cauldron.

## History

Some point between 2003 and 2011, Bruce Wayne learned the identity of the man who killed his parents from Carmine Falcone, giving the name to his butler Alfred, who, in turn, passed on the same to Jim Gordon. Gordon was able to find Joe Chill's location after begrudgingly doing a job for his corrupt partner, being a stack of apartments above Noonan's Bar. Gordon later found Chill in one of the apartments and subsequently arrested him.

## Behind the scenes

* In DC Comics, **Noonan's Bar** is a bar located in Gotham City's Cauldron area, known for being the favoured hangout for many of the city's hitmen. The bar is owned by former hitman Sean Noonan. It debuted in *The Demon Annual #3* (November, 1993).
Asia

**Asia** is a continent on Earth.

## History

Some time between 2011 and 2020, Bruce Wayne visited North Korea's Paektu-San Mountain, where he trained under ninjutsu master Kirigi. He then visited Nanda Parbat, in Tibet, where he trained under the League of Assassins.

## Locations

* Himalayas
* North Korea
	+ Paektu-San Mountain
* Tibet
	+ Nanda Parbat

## Inhabitants

### Current inhabitants

* Kirigi
* League of Assassins
	+ David Cain
	+ Ra's al Ghul
	+ Sandra Wu-San
	+ Talia al Ghul

## Behind the scenes

* In real life, **Asia** is Earth's largest and most populous continent, located in the Northern and Eastern Hemisphere.
Robert Kane Memorial Bridge

**Robert Kane Memorial Bridge** is the bridge that connects Bristol Township to Uptown Island.

## History

The bridge was presumably built and named after a man named Robert Kane, connecting the mainland's Bristol Township to Gotham City's Uptown Island.

Shortly after returning to Gotham City, Bruce Wayne and Alfred Pennyworth returned to Wayne Manor by driving across the bridge.

## Visitors

* Alfred Pennyworth
* Bruce Wayne

## Behind the scenes

* In DC Comics, **Robert Kane Memorial Bridge** is a bridge in Gotham City that connects Bristol Township to Uptown Island. It was named after *Batman* co-creator Bob Kane. It was later revealed in *Batman: Gates of Gotham* that, in-universe, the bridge was built in the memory of Robert Kane, who was killed protecting his father.
Ra's al Ghul

**Ra's al Ghul** is the leader of the League of Assassins and father of Talia al Ghul.

## Biography

### Early life

Some time prior or between 2011 to 2020, Ra's al Ghul fathered a daughter, Talia, and became the leader of the League of Assassins.

### Training Bruce Wayne

Between 2011 and 2020, Bruce Wayne visited Nanda Parbat and trained under Ra's and his daughter. Ra's helped him in martial arts, deception, manipulation and psychological warfare. During this time, Ra's sent two of his most skilled agents, David Cain and Sandra Wu-San, to try and kill him when he was sleeping. After they were defeated, Ra's gave him one last mission, though Bruce left before he could complete it.

## Personality

Ra's seems to be a ruthless and cruel person, putting his students in great risk without much sympathy. He is also cold and calculating, urging Bruce to put aside his emotions and implying it was a weakness.

## Physical description

Ra's sports green clothing lined with gold and black hair with greying temples. Alongside his stark green eyes and olive complexion, he is known for a cutlass sword he carries and the seeming ability of ageing slower than the average human.

## Powers and abilities

### Powers

* **Longevity**: Ra's al Ghul ages slower than the average person.

## Behind the scenes

* In DC Comics, **Ra's al Ghul** is the near-immortal leader of the League of Assassins and a known eco-terrorist and assassin. He is primarily an enemy of Batman, being one of his most formidable foes. He debuted in *Batman #232* (June, 1971).

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 *Pilot (Batman)*
Oswald Cobblepot

**Oswald Cobblepot** is an infamous criminal and leader of the Cobblepot crime family in Gotham City.

## Biography

### Early life

Some point in time, Oswald Cobblepot founded his own crime family in Gotham City.

### Return of Bruce Wayne

Oswald Cobblepot was one of the many mob bosses who had received a threatening letter from the new vigilante after the return of Bruce Wayne.

## Personality

Oswald Cobblepot is known to be easily emotional and angry, prone to having outbursts whenever things don't go to his favour.

## Physical description

Cobblepot is a short and rotund man with an enlarged nose, blue eyes and balding black hair. He is known for carrying an umbrella.

## Abilities

* **Intimidation**: Cobblepot can intimidate others, though only if they are someone under his employ.
* **Leadership**: Cobblepot displays apt leadership, a result of being a leader of his own crime family.

## Equipment

* **Umbrellas**: Cobblepot carries various umbrellas.

## Behind the scenes

* In DC Comics, **Oswald Cobblepot** is a crime boss known as the **Penguin** and an enemy of Batman. He debuted in *Detective Comics #58* (December, 1941).

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 *Pilot (Batman)*
Season 1 (Batman)

**Season 1** of *Batman* was released on October 16th, 2020, consisting of 23 episodes.

## Synopsis

*Bruce Wayne was once an orphaned child to billionaires Thomas and Martha Wayne. Now, returning to Gotham City after a decade of being presumed dead, Bruce readjusts to life back home with butler Alfred Pennyworth by his side. Secretly taking up arms to embark on his own vigilante crusade, Bruce targets criminals and corruption in a bout of vengeance for his parents' deaths*.

## Episodes

 2
 3

## Characters

### Featured

* **Batman (Bruce Wayne)** (starring; 1 episode)
* **Alfred Pennyworth** (1 episode)
* **Lieutenant Jim Gordon** (1 episode)

## Behind the scenes

* This season adapts content from the following DC Comics storylines:
	+ *Batman: Zero Year*, where Bruce Wayne returns and battles the Riddler, who is secretly controlling Wayne Enterprises.
Wayne Manor

**Wayne Manor** is the residence of the Wayne family, currently being Bruce Wayne and his butler Alfred Pennyworth.

## History

Wayne Manor was built some time ago by the Wayne family, passed down across generations to Thomas Wayne. When Thomas married Martha Kane, she began living in the manor with him. Alfred Pennyworth was hired as the family butler and began living alongside them. When Thomas and Martha's son, Bruce, was born, he lived in the manor too.

When Thomas and Martha were tragically killed on June 26th, 2003, Bruce and Alfred became the only ones living in the residence until 2011, where sixteen-year-old Bruce left the residence to travel across the world, returning to the manor sometime around 2020.

## Inhabitants

### Current inhabitants

* Alfred Pennyworth
* Bruce Wayne

### Former inhabitants

* Martha Wayne (deceased)
* Thomas Wayne (deceased)

## Visitors

* Harvey Dent
* Jim Gordon
* Leslie Thompkins
* Philip Kane

## Behind the scenes

* In DC Comics, **Wayne Manor** is the famous residence of the Wayne family, most notably Bruce Wayne and his family butler Alfred Pennyworth. It is known for housing the Batcave underneath the manor and being the base of operations for Batman. It debuted in *Detective Comics #28* (June, 1939).
Vicki Vale

**Victoria "Vicki" Vale** is a reporter for the Gotham Gazette.

## Physical description

Vicki Vale is a slender woman with green eyes and long red hair.

## Powers and abilities

### Abilities

* **Skilled Journalism**: Vicki Vale is a skilled journalist, being an employee of the Gotham Gazette.

## Behind the scenes

* In DC Comics, **Victoria "Vicki" Vale** is a reporter for the Gotham Gazette. She debuted in *Batman #49 (October, 1948)*
Jack Ryder

**Jack Ryder** is a talk show radio host for GBC Radio.

## Personality

Jack Ryder is a no-nonsense person, known to be pessimistic and outspoken.

## Physical description

Jack Ryder has blue eyes and sleek black hair.

## Powers and abilities

### Abilities

* **Skilled reporting/journalism**: As a talk show host, Jack Ryder is skilled in journalism and reporting.

## Behind the scenes

* In DC Comics, **Jack Ryder** is the controversial talk show radio personality who became a vigilante known as the **Creeper**. He debuted in *Showcase #173* (March, 1968).

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 *Pilot (Batman)*
Finger River

**Finger River** is a river that runs between Midtown Island and Downtown Island.

## History

Finger River was seen on Bruce Wayne's map of Gotham City.

## Locations

* Miller Harbour
	+ Aparo Expressway

## Visitors

* Alfred Pennyworth
* Bruce Wayne

## Behind the scenes

* In DC Comics, **Finger River** is a river that runs between Midtown Island and Downtown Island.
Gotham (disambiguation)

**Gotham** refers to multiple things:

* **Locations**
	+ Gotham Cathedral, a cathedral in Gotham City's Diamond District.
	+ Gotham Cemetery, a cemetery located outside Gotham City, in Bristol Township.
	+ Gotham Central High School, a high school in Gotham City's Midtown Island.
	+ Gotham City, a city located in New Jersey.
	+ Gotham City Picture News, a newspaper publisher in Gotham City.
	+ Gotham City Police Department, the police department of Gotham City.
	+ Gotham County, the county Gotham City is situated in.
	+ *Gotham Gazette*, a newspaper publisher in Gotham City.
	+ Gotham General Hospital, a hospital in Gotham City's Midtown Island.
	+ Gotham Harbour, a harbour in Gotham City.
	+ Gotham Heights, a district in Gotham City's Uptown Island.
	+ Gotham River, the main river in Gotham City separating the city from the mainland.
	+ Gotham Superior Courthouse, a courthouse in Gotham City's Downtown Island.
	+ Gotham University, a university in Gotham City's Midtown Island.
	+ Gotham Village, a district in Gotham City's Downtown Island
	+ Gotham Zoo, a zoo in Gotham City's Amusement Mile district.
	+ Old Gotham, a district in Gotham City's Downtown Island.
	+ One Gotham Centre, a building in Gotham City's Old Gotham district.
Shard Elf

Shard Elves, often called "Foreclaimers" were one of the elf tribes to lose access to their arcane connections. As such, they left and found a small island of their own. This island had access to various crystals with a light purple color to them. Through special studies, they were able to empower the crystals with special properties. With it, they were able to empower themselves with various addons and abilities. However, while some Shard Elves are still alive, that island is now destroyed by an unknown event.

**Age :** Shard Elves share similar lifespan to High Elves. They're lifespan is slightly reduced due to the lack of arcane connections, but with the crystals they can be expanded to 1000 years.

**Alignment :** Most Shard Elves tend to be pragmatic, and lean heavily into Lawful. This might be due to their intense study with the shards of their homeland.

**Size :** Shard Elves can stand between 6 to 6 and a half feet tall and weigh over 200 Pounds. Your size is Medium.

**Speed :** Your movement speed is 30 Feet.

**Languages :** Shard Elves are able to speak Common and Elven.

**Ability Score Bonuses :** Wisdom gains a +2.

**Powered by Arcane :** When powered, you do not need to sleep nor can you be put to sleep from magical effects.

**Augmentations :** As a Shard Elf, you had gained some special augmentations to your body. Choose two of the following:

* **Anti-Bodies :** You gain resistance to poison damage, and advantage when resisting diseases and poisons.
* **Camouflage :** You can cast Invisibility on yourself for 2 Rounds. This can only be used once per long rest.
* **Danger Sense :** You gain proficiency in Dexterity saving throws.
* **Darkvision :** You gain darkvision of 60 Feet
* **Feline Reflexes :** You gain a bonus 10 Feet movement speed.
* **Flame Retardence :** You gain Fire resistance.
* **Gills :** You gain the ability to breath underwater.
* **Heighten Metabolism :** You gain a +1 to Constitution.
* **Mana Boon :** Your maximum Mana is increased by 2.
* **Muscle Enchantment :** You gain a +1 to Strength
* **Perceptive :** You gain proficiency in Perception checks.
* **Solar Blast :** While in direct sunlight, you can fire a beam of pure, concentrated light out of your eyes in a 15 Foot line. Any creature(s) in the line must make a Dexterity saving throw (DC = 8 + your Proficiency bonus + your Wisdom modifier). On a failed save, the creature takes 1d6 + your character level Fire damage, and half as much on a successful one. You can use this ability a number of times equal to your Wisdom modifier per long rest.
Paektu-San Mountain

**Paektu-San Mountain** is a mountain located in North Korea.

## History

Around 2012, Bruce Wayne visited Paektu-San Mountain to train under Kirigi for a year. After completing his training, he moved to London.

## Behind the scenes

In real life, **Paektu Mountain**, also known as **Paektu-San Mountain**, is a mountain located at the border of North Korea.
Bats

**Bats** are a type of winged mammal.

## History

Sometime in his childhood, Bruce Wayne developed a fear of bats.

On June 26th, 2003, Bruce Wayne and his parents, Martha and Thomas, left a showing of *The Mark of Zorro* at Monarch Theatre early due to Bruce's fear of bats, where a trio of them were seen flying around the theatre.

## Physical description

Bats are a type of winged mammal that usually reside in dark areas. They sport leather wings that are a part of their forelimbs, a furry body and an appearance similar to a rodent.

## Abilities

* **Flight**: The wings of bats allow them to sustain true flight for a period of time.

## Behind the scenes

* In real life, **Bats** are mammals of the order Chiroptera, being similar in appearance to rodents but capable of flight and echolocation.
* In DC Comics, bats are the central theme for Batman and his assorted gallery. Bruce Wayne's fear of bats lead to his adoption of the species as his symbol in order to strike fear into the hearts of criminals.
United Kingdom

The **United Kingdom** is a country on Earth.

## History

Alfred Pennyworth moved to Gotham City from England some time after 1972.

Some time between 2011 and 2020, Bruce Wayne visited London, where he trained under Giovanni Zatara.

## Locations

* England
	+ London

## Inhabitants

### Current inhabitants

* Giovanni Zatara
* Zatanna Zatara

### Former inhabitants

* Alfred Pennyworth (moved to Gotham City)

## Behind the scenes

* In real life, the **United Kingdom** is a country and island comprised of other, smaller countries.
Crown of Kings

**Item Level :** 6

**Category :** Permanent

**Item Type :** Head

**Gold Cost :** 9500gp

**Material Cost :** 15 Metal Points, 50 Essence

**Weight :** 5 Pounds

**Requires Attunement? :** Yes

When the creature who's attuned with this helmet wears it, they gain a +1 to all attack and damage rolls, a +1 to their AC, and +2 Mana.
Robinson Park

**Robinson Park** is a renowned park located in Gotham City's Midtown Island and Downtown Island.

## History

Bruce Wayne used to visit the park with his parents as a child.

In 2020, Robinson Park was seen on Bruce's map of Gotham City.

## Locations

* The Reservoir
* Wayne Botanical Gardens

## Visitors

* Bruce Wayne
* Martha Wayne (deceased)
* Thomas Wayne (deceased)

## Behind the scenes

* In DC Comics, **Robinson Park** is a renowned park located in Gotham City's Midtown Island and Downtown Island. It debuted in *Batman #405* (March, 1987).
Wayne family

The **Wayne family** are an influentially prestigious and wealthy family residing in Gotham City, survived only by Bruce Wayne.

## History

The Wayne family had accumulated a vast amount of influence and wealth some time prior to 1969, creating the company Wayne Enterprises in the process and building Wayne Manor. They also became rivals of the also powerful Kane family. Thomas Wayne was later born on October 14th, 1969 and inherited the company, going on to marry Martha Kane, a member of the Kane family, despite being opposed by their respective families. They then hired Alfred Pennyworth as their family butler and befriended Dr. Leslie Thompkins. On February 19th, 1995, the two had a son they named Bruce.

On June 26th, 2003, both Thomas and Martha were murdered in a robbery gone wrong after exiting a showing of *The Mark of Zorro* in a theatre on Park Row with their son. This left Bruce as the only surviving member of the Wayne family and, on 2011, he left to train across the world, returning on 2020 and becoming a vigilante. The Kane family had, in that time, taken ownership of Wayne Enterprises, with Philip Kane being the C.E.O..

## Family members

### Former

* Thomas Wayne (Bruce's father)
* Martha Wayne (Married into family via Thomas, Bruce's mother)
Ted Grant

## Wildcat (Ted Grant)

**Ted Grant** is a heavyweight boxer known as **Wildcat** and the owner of Wildcat Gym.

## Biography

### Early life

Some point in time, Ted Grant became a boxer, eventually opening up his own gym.

### Training Bruce Wayne

Between 2011 and 2020, Ted Grant trained Bruce Wayne in the art of boxing.

## Personality

Ted Grant is a gruff and hardened individual, being a sort of tough guy.

## Physical description

Ted Grant has sleek black hair and blue eyes, sporting a usual heavyweight boxing build.

## Powers and abilities

### Abilities

* **Boxing**: Ted Grant is one of the most skilled boxers in the world and was expert enough to teach Bruce Wayne.

## Behind the scenes

* In DC Comics, **Ted Grant** is a worldwide heavyweight boxing champion and a member of both the Justice Society of America and All-Star Squadron as the vigilante **Wildcat**, known for having nine lives. He eventually retired, founding his own gym and training Bruce Wayne. He debuted in *Sensation Comics #1* (January, 1942).

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 *Pilot (Batman)*