Away Mission / Dive Teams

<- Back to Home Page

<- Back to SOPs

## Mission Brief

1. Confirm headcount and specialties
2. Advise all to sign out of current radio channel and switch to channel 9
3. Choose formation
4. Assign formation positions
5. Advise that dive team lead will be radioing back to main vessel for status updates and floating between positions to drive formation
6. Run through mission specifics
7. Q&A
8. Time hack to departure

#### Logistics

* Gather all present resources
* Bring lots of cargo space and cutting tools

#### Medical

* Bring cargo space
* prepare for any attacks and treat wounded

#### Security

* Establish firing arcs watching miner's backs

### Salvage

Objective: retrieve the wrecked sub's logbook and pick the sub clean.

#### Logistics

* Bring lots of cargo space and cutting tools

#### Medical

* Prepare for infections
* Bring backpack to search for genetic material
* Follow behind and double check everything logistics checks

#### Security

* Careful when doors are opened, not to get sucked in toward a threat
* Recommend sweeping top to bottom, one floor at a time to verify all threats cleared

### Artifact

Retrieve one or more artifacts. Watch for green gas that may suck O2 from suits.

#### Logistics

* Bring artifact containers
* Be ready to mine

#### Medical

* Be ready to support whoever carries the artifact as it may have varied effects on the carrier.
* Be ready for infections and significant wounds

#### Security

* Careful with friendly fire in caves. Reassess formations as you progress through caves.

#### Logistics

* This one is heavy on logistics, bring all repair and cutting tools
* Pick the station clean, bring cargo space
* Bring an extra fuel rod

#### Medical

* Optional participation on this one. Be prepared to treat divers as they return from the mission.

#### Security

* When the station is activated, it may attract attention (an activated sonar). Have main sub turrets ready to support and an escort between the sub and station.

### Nest

Objective: eradicate all creatures and eggs. Be careful with green gas and bring extra O2 and batteries. Mining opportunities are frequent.

#### Logistics

* Be ready to mine in the caves, bring lots of cargo space.
* Help destroy eggs with cutting tools

#### Medical

* Be ready for heavy contact and support all wounded
* Prepare to receive and treat dive teams returning to the main ship

#### Security

* Bring extra ammunition
* Have at least two guns in front
* Careful in caves and tunnels with friendly fire
* Don't bunch up too much
* Consider buddy carry for weapon quick draw
* Bring a knife to conserve rounds when destroying eggs

### Ruins

Logistics holds the primary mission: Install scanner at each scan point, power on, and wait until completion. Then bring scanners back to requesting station. If bringing a large dive team, consider breaking into two teams, with 1 med, 1 log, and 2 sec in each team.

**Note: remind command that the scanners go to a mission specific location for quest completion.**

#### Logistics

* Scanners are acquired when the mission is accepted, they should spawn somewhere on the ship.
* Scanners must be placed and turned on, then status bar filled to completion
* Repeat for all scan locations
* Handheld status monitors have a map of the ruins to track progress
* Bring lots of storage space
* Take scanners back to requesting outpost (verified?)

#### Medical

* Can see things in chests that Log/Sec can't see for genetic research
* Bring storage space
* Treat any possible wounds and infections
* Bring stimulants for security members

#### Security

* Gravity ball machine causes damage and sucks you in
* Small red jellies burn a lot of ammo. Bring knife/baton to conserve rounds
* Possible mud raptors
* Guardian devices have heavy armor and deal big damage. (Log/Med) Can be disabled using an alien trinket into alien terminal and hitting red button

## Load Outs

#### Logistics

1. 3x O2 tanks minimum
2. 1x spare battery
3. Scooter
4. Welder
5. Cutter
6. Crowbar
7. Backpack
8. Optional crates / mule for salvage

#### Medical

1. 3x O2 tanks minimum
2. 1x spare battery
3. Jet Scooter
4. Medical backpack to salvage research material
5. Bandages (or Plastiseal (recommend alternative)) to stop bleeding
6. Saline Solution (or Blood packs (recommended alternative)) to regain lost blood
7. Morphine (or Fentanyl (unrecommended alternative)) to recover health
8. Broad Spectrum Antibiotics (or Calyxanide (recommended alternative)) to treat infections

#### Security

1. 3x O2 tanks minimum
2. 1x spare battery
3. Scooter
4. Firearm
5. 3x spare magazines
6. Flares/glowsticks
7. Stimulants
8. Knife/baton for jellies and eggs