Mr. Game & Watch

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> *For the franchise of the same name, see Game & Watch.*
>
>

## Mr. Game & Watch

### Relationships

* PAC-MAN (companion)
* Rayman (companion)
* Cuphead (companion)
* Olimar (companion)
* R.O.B. (companion)
* Monika (best friend)
* Sayori (close friend)
* Natsuki (close friend)
* Yuri (close friend)
* Ice Climbers (friend)
* Ness (friend)
* Lucas (friend)

## Physical description

### Subspecies

* Crystalline Display on a Screen
* Monochrome

## Appearances

### Appears in

* Super Smash Bros. Melee
* Super Smash Bros. Brawl
* Super Smash Bros. 4
* Super Smash Bros. Ultimate
* Donkey Kong Country Returns
* WarioWare: Touched!
* Rhythm Heaven Fever
* Super Mario Odyssey

### Debut

* April 28, 1980 (brand)
* November 21st, 2001 (specific character)

**Mr. Game & Watch** (Mr.ゲーム＆ウォッチ, *Misutā Gēmu ando Wotchi*), also referred as **Game & Watch** (shortened to **Mr. G&W** or **Mr. G.&.W.**), is the titular main protagonist of the handheld series of video games of the same name published by Nintendo on 1980.

Although the specific character was not introduced until 2001 and the *Game & Watch* franchise lacked a true representative mascot, Mr. Game & Watch was intended to be an amalgamation of the entire franchise, being featured as a combination of genre characters throughout the entire *Game & Watch* titles. He is also introduced as a playable fighter in all of the *Super Smash Bros.* series, debuting his official playable appearance in Nintendo GameCube's *Super Smash Bros. Melee*. He is capable of wielding all sorts of items as weapons, such as a pump, a giant hammer, a fishbowl, a snapping turtle, a chair, a helmet, an alarm bell that he smacks antagonists with, a giant key, a bomb and more derived from the *Game & Watch* series.

Throughout his appearances, Mr. Game & Watch is generally depicted as a 2D character resembling a flat sheet of paper (even in 3D universes), matching the 2-dimensional graphics of the *Game & Watch* series. Mr. Game & Watch is typically incapable of ordinary speech. Instead, he "speaks" in a series of sounds, such as bleep bloops resembling the *Game & Watch* titles. He also possesses an infamous final smash, where he transforms into a giant octopus, and his tentacles trap opponents and hit them, and dragging them out of the scene.

## Physical appearance

Mr. Game & Watch is designed as a simple 2D silhouette character resembling a stick figure with realistically proportioned human-like features; however, the only features he does not represent are eyes and ears, and his body is shaped like a teardrop, which has a wider and bulkier frame in comparison to a stick figure, along with a large and straight nose (somewhat similar to Mugman, albeit with a considerably smaller size).

Occasionally, he can be portrayed 3D and his mouth can be seen white on the inside. His entire body is black with a dark/light gray outline, and is typically portrayed with an alarm bell. He is typically depicted with circular stubs for hands in *Smash Bros. Ultimate* (which seem somewhat similar to the Powerpuff Girls), but is depicted with realistic hands at certain points. Even though he has no visible eyes and no ears, he still has eyesight and sense of hearing. As of *Ultimate*, Mr. Game & Watch is notable for temporarily transforming into characters that originate from the *Game & Watch* brand whenever he performs an attack based on that respective game the character hails from. In his casual outfit, Mr. Game & Watch is depicted to feature a greenish color scheme with a lime outline. Altogether, these collective traits of Mr. Game & Watch's physical appearance makes his figure more mature and slicker than Natsuki, Sayori, and to a lesser extent, Monika and Yuri.

According to his trophy's description in *Smash Bros. Brawl*, Mr. Game & Watch supplies a limitless extraction of Shadow Bugs, embodiments of a primordial, mysterious violet substance capable of materializing antagonists (like Primids and the Duon), although he is not aware of it himself.

## Personality

As the only two-dimensional species in reality, Mr. Game & Watch hides a mysterious and intimidating epitome of himself, being self-aware as the only 2D being living in the three-dimensional universe. Mr. Game & Watch, as mentioned before, is also self-aware, similar to Monika's self-awareness due to being trapped in a dating simulator, and also seems to be depressive, often showing neutral or glooming expressions while smiling on rare moments. This kind of mysterious personality has been especially prevalent since his debut in *Super Smash Bros. Melee*.

Shortly after the events of *Brawl'*s Subspace Emissary, however, his once mysterious intimidation has drastically been alleviated. As of now, Mr. Game & Watch shows a considerate, friendly, charming and kindhearted epitome of soul to himself, such as caring for the club members of the Literature Club, like Monika, Sayori, Natsuki and Yuri, and, as Nintendo's oldest fighter and the leader of the Indie Cross, being loyal to his friends and companions, performing his best efforts for their full happiness and atmospheres of joy and relaxation.

Even with these amplified positive personalities, however, Mr. Game & Watch still retains most of his self-awareness, as he supplies a limitless extraction of Shadow Bugs, embodiments of a primordial, mysterious violet substance capable of materializing antagonists (like Primids and the Duon). Most of the time, he makes sure this remains a secret to the public, although the Literature Club had knowledge of it before he became aware of it. In addition, Mr. Game & Watch somewhat has an attitude, easily performing actions against other people he shouldn't perform or lashing his anger out violently and aggressively upon irritation or if his level-headed nature breaks, such as threatening the Literature Club. In addition, Mr. Game & Watch still retains his high level of intimidation to a relative degree. This is demonstrated by Mr. Game & Watch intimidating Monika, Sayori, Natsuki and Yuri with his anger.

Mr. Game & Watch's positive traits about his personality has been amplified even further upon introducing himself to Doki Doki Literature Club, where his typically ambiguous expressions undergo a sudden shift to optimistic and cheerful expressions. In the literature club, he is designated as friendly, chill and with a heightened level of maturity (even surpassing Monika and Yuri's levels of maturity), yet concerned about the respective personalities within the other club members, such as Sayori's chronical depression, Yuri's obsessive nature and knife collection, Natsuki's general wellbeing and her problems with her abusive father, and to a greater extent, Monika's cosmic self-awareness. However, Mr. Game & Watch, himself, is revealed to suffer from being a two-dimensional being living in the three-dimensional universe, which is predominantly unique to the preponderance of humanity.

*DDLC Plus* displays more of Mr. Game & Watch's struggles within his two-dimensional figure and expands his positive traits of his personality, albeit being a relative perfectionist and showing himself to the Literature Club with perfect representation and presence (unlike Monika, where she is an over-the-top perfectionist with impossible standards for herself). However, Mr. Game & Watch features himself as the kind of "main protagonist" within the Literature Club. In turn, during all of the side stories, Mr. Game & Watch shows high representation to the club members to their assistance to cheer up their feelings and retain a relaxing atmosphere within the club, by sympathizing for Yuri, Sayori and Natsuki, and practicing the piano much to Monika's interest. However, Mr. Game & Watch states to Natsuki and Yuri, in "Three-Dimensional Love," after Natsuki questions about Mr. Game & Watch's wellbeing after referring him as the "silent queen" during her and Yuri's hangout with him, that he never lives a "three-dimensional" life as a reflection of his two-dimensional figure unique to humanity, along with stating that he lacks cheerful expressions and referring himself as a "shadow of his former self." Natsuki and Yuri brush this off and cheer up Mr. Game & Watch, in which the latter is relieved from the two, responding that Natsuki and Yuri "fill the tip of his mug."

Like Cuphead, Mr. Game & Watch seems to be a daredevil, willing to be rewarded without concerning the consequences of imminent risk. In "Game Balance," Sayori dares Mr. Game & Watch to collide with Tabuu's off waves after Sonic shattered his wings to pieces (unaware of killing individuals off a single hit by touching a single wave). Mr. Game & Watch and Natsuki foreshadowed the extreme strength of Tabuu's off waves at first, but the former proceeds nonetheless, in which Tabuu's off waves knock him out by a single devastating hit.

## Powers and abilities

* **Shapeshifting**/**Morphing**: Mr. Game & Watch is capable of metamorphosing into one of the generic characters hailing from the LCD *Game & Watch* titles whenever he performs an attack based on the particular title that move originates from.
* **Intimidation**: Mr. Game & Watch's physical appearance as a 2D figure, combined with his overall heightened level of power and offense, gives him a rather threatening design to almost all antagonizing species.
* **Target Paradox Immunity**: Mr. Game & Watch's small size, fast mobility, flexible dodging tactics and Fire make him a rather difficult target for opponents to catch.
* **Self-duplication**: Using the assistance of Shadow Bugs, Mr. Game & Watch can replicate himself to multiple clones since the events of Subspace Emissary.
* **Hammer-wielding**: Mr. Game & Watch is notable for wielding a giant-ranged hammer, versatile for landing hard hits and as a primary means of offense/defense.
* **Cosmic Awareness**: As a fictionary 2D figure, Mr. Game & Watch is self-aware that he possesses a limitless amount of Shadow Bugs and his oddities for his species, living as a 2D figure in reality.
* **Shadow Bugs**: Examined by the *Smash Bros. DOJO!!* website, Mr. Game & Watch has a limitless possession of Shadow Bugs (a mysterious, violet substance) inside of himself. This mysterious substances allows him to can replicate characters or even create new dark creatures, such as Duon.
* **Juggling**: Mr. Game & Watch is a slight perfectionist at juggling, and is capable of morphing characters into minimal balls when Mr. Game & Watch juggles them.
* **Judgement**: Known as his side special move in the *Smash Bros.* series, Mr. Game & Watch his capable of using this attack for judgement. Due to being luck-oriented, it might be polarizing at first, but the following effects varying based on the displayed number can be versatile, excluding #1. In particular:
	+ #2 causes the opponent to trip 20% of the time.
	+ #3 deals significant shield damage, almost often shattering them.
	+ #6 is the second-strongest of the entire set of numbers, killing damaged opponents at the edge of the stage.
	+ #7 produces a certain food when hitting an opponent, giving Mr. Game & Watch the free opportunity to heal himself.
	+ #8 freezes the opponent.
	+ #9 boasts extreme power, often being a one-hit KO by almost all means.

* **Lion-taming**: Mr. Game & Watch is professional at taming dangerous lions, by whiffing those species with a chair.
* **Headbutting**: Mr. Game & Watch dons a scuba-heavy diving helmet or a common construction-based helmet to land a powerful headbutt by bashing his head onto his opponent or sliding his head along the ground and ramming into opponents, respectively.
* **Wielding various weapons**: Mr. Game & Watch is capable of using and throwing out various kinds of items against his opponents (with prominent examples being a giant key, a fishbowl, an igniting bomb, a boxed package, a snapping turtle, a pump, a pair of flags, a chair, a manhole, a bucket, a flaming torch, an alarm bell, a helmet, an insectide sprayer, etc.), most of which boasting flexible utility and high power.
* **Agility**: Mr. Game & Watch has relatively fast agility when both running and drifting/accelerating through the air, allowing him to traverse through locations at somewhat blinding speeds.
* **Artful Dodging**: Like the entire cast in the *Super Smash Bros.* series, Mr. Game & Watch is capable of dodging incoming threats/attacks by rolling a distance, dodging on the spot, or dodging in the air. If Mr. Game & Watch dodges in the air in conjunction with movement, he will perform a directional air dodge.
* **Levitation**: Due to his 2D figure, Mr. Game & Watch's floatiness and his parachute allow him to remain in the air for considerable periods, which gives him a flexible pseudo-leviation ability and, with the assistance of his mobility, allow him to easily weave back and forth and restrain from the range of danger.
* **Pseudo-counterattacking**: his diving helmet (up smash) and Fire offer Mr. Game & Watch brief period of invincibility, which means that when the opponent lands a hit on Mr. Game & Watch and clanks his invincibility, Mr. Game & Watch will counterattack it, and land a more powerful and legitimate hit against them.
* **Bucket Braking**/**Knockback Nullification**: Using Oil Panic, Mr. Game & Watch is capable of eliminating all knockback received from an opponent's hit, preventing him from succumbing to strong hits early at high precents alleviating the prevelant problems with his light weight (as mentioned below).
* **Recovery**/**Comeback**: Mr. Game & Watch's fast mobility, floatiness and Fire allow him to make a slick reappearance in dangerous situations regardless of the length of the distance and the amount of damage received, making him capable of free comebacks.

### Weaknesses

* **Endurance**: True to his nature as a 2D figure (with 2 dimensions), Mr. Game & Watch is one of the lightest characters in the *Super Smash Bros.* series (weighing 75 units), combined with his floatiness, meaning that Mr. Game & Watch is easy to send flying when damaged, and he can succumb to strong hits at high precentages.
* **Defense**: Although Mr. Game & Watch's dodging abilities are flexible, Mr. Game & Watch's dodges tend to be slow or short-reaching, meaning that a single mistaken dodge can lead Mr. Game & Watch himself into danger in certain situations.

## Trivia

* Mr. Game & Watch refers the members of the Literature Club as "love rivals," with heroic/villainous aliases:
	+ Referring Monika as a "manipulative love rival."
	+ Referring Sayori as a "tragic love rival."
	+ Referring Natsuki as a "arrogant love rival."
	+ Referring Yuri as either a "wise love rival," a "psychotic love rival" or a "dissociative love rival."
* In Flat Respect, Mr. Game & Watch made a song for the Literature Club called "Flat Zone Deluxe," composed by Kibo (panpan), a energetic remix of the OST "Flat Zone" in *Super Smash Bros. Brawl*.
* Although Mr. Game & Watch emits various "beep booping" sound effects in the LCD Game & Watch titles and the *Super Smash Bros.* series, Mr. Game & Watch is capable of using traditional speech in **MickMick247**'s website.
* Mr. Game & Watch referring himself as a "shadow of his former self" in Three-Dimensional Love references himself being a monochrome silhouette, although he lacks a former design.
* In Flat Understanding, Sayori states that Mr. Game & Watch is "top-tier forever," and Mr. Game & Watch responds that "I wouldn't ever be at least high-tier." This is a humorous reference to Mr. Game & Watch's top-tier status in the official tier list of *Super Smash Bros. Ultimate*, being ranked 18th out of 82.
* Mr. Game & Watch's version of the song "Okay, Everyone!" features a reflecting tone to his own character, encompassing various "beeping" sounds and instrumentals from the OST "Flat Zone" from both *Super Smash Bros. Melee* and *Brawl*, symbolizing the *Game & Watch* brand and reflecting his two-dimensional personality.
* According to **MickMick247**, Mr. Game & Watch is the president of Doki Doki Literature Club (also known as the Game & Watch Literature Club, by the aforementioned creator of it), alongside Monika. Unlike her, however, Mr. Game & Watch is devolved as the protagonist rather than an antagonist.
* Conceptually, Mr. Game & Watch is the only 2D playable character in the *Smash Bros.* series. However, in the technical sense, he is composed of a 3D model just like all other characters; this model is flattened along one axis to provide the illusion he is 2D. This flattening effect is applied to other characters in 2D stages, such as Flat Zone and Pac-Land.
	+ The 2D illusion is somewhat broken when Mr. Game & Watch becomes metal, is a false character, is covered in ink, or if the Z-axis glitch is performed on him. as his body is no longer featureless and appears to be rounded. This can also occur during certain cinematic Final Smashes, such as Dede-Rush, Triple Wolf, or Supernova.
	+ His amiibo is also 3D, though it more emulates his 2D appearance than using a full 3D model.
* Mr. Game & Watch is technically the oldest playable character in the *Super Smash Bros.* series, having debuted in April 1980 (PAC-MAN would debut in Japan a month later).
	+ Although the *Game & Watch* was first released in 1980, Mr. Game & Watch, as the individual character himself, did not conceptually exist until *Super Smash Bros. Melee*. This has led to some debate over whether or not Mr. Game & Watch should be considered the same entity as the playable characters from the original *Game & Watch* handhelds.
		- That said, Mr. Game & Watch, as a character in the *Smash Bros.* series, is an amalgamation of different *Game & Watch* titles, so it is likely that he represents the entire *Game & Watch* brand rather than a specific game.
			* This is further supported in *Ultimate*, where Mr. Game & Watch, for several of his moves, changes his appearance to resemble the character in the game from which the move originated.

## References

1. ↑ https://www.deviantart.com/mickmick247/art/Super-Game-N-Watch-Speed-975745319
2. ↑ https://www.deviantart.com/mickmick247/art/The-Shadow-Bugs-Mr-GNW-s-Shadowy-Secret-958240351
3. ↑ https://www.deviantart.com/mickmick247/art/The-Dokis-are-angering-Mr-Game-N-Watch-965946787
4. ↑ https://www.deviantart.com/mickmick247/art/Angry-Mr-Game-N-Watch-intimidates-the-Dokis-979331899
5. ↑ https://www.deviantart.com/mickmick247/art/Three-Dimensional-Love-980931608
6. ↑ 6.0 6.1 Soundtrack "Flat Zone" symbolized from *Brawl* to *Ultimate* onwards.
7. ↑ https://www.deviantart.com/mickmick247/art/Flat-Understanding-981117662
8. ↑ https://www.ssbwiki.com/Tier\_list#Super\_Smash\_Bros.\_Ultimate\_tier\_list
9. ↑ Soundtrack "Flat Zone" symbolized from *Melee*.

Monika • Sayori • Natsuki • Yuri • MC