recursal/Fanatic-Fandom huggingface dataset:
The Observatory

## Information

The Observatory Is Snail51's Masterwork For Solar Magic.

It is located in the South Eastern Corner of Sunfeild.

## Photo Gallery

* The "Solar Scholary" Tower on the 3rd Floor of the Observitory
* The "Solar Feild" Tower on the 3rd floor of The Observitory
* The Carrot Farm in the basment of The Observitory
* The signs at the enteracne of The Observitory on the 1st floor
* The Stairs on the 5th-floor leading to the 6th-floor Garden
* The Public incinerator to left of the enterance of The Observitory on the 1st floor
* An empty tower on the 3rd floor of The Observitory currently named the "Red Room"
* The "Solar Magic Shop" Tower on the 3rd floor of The Observitory
* The Inside Staircase of The Observitory
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Warning Issued Prior to The Great War

* Signs of Anarchy in Spawnville
1/1The following warning was posted just days before The Great War...

Mayor Connierific has moved the world spawn point to the safer town of Sunfield to protect the citizens. The wizard has become so obsessed with magical research to gain knowledge and power, that he is neglecting his duties as mayor of Spawnville. He is also becoming quite paranoid. Signs of anarchy can be found throughout town. Citizens are advised to flee Spawnville.

Refugees from Spawnville are advised to contact leaders of established towns to set up a new home.

* For Dwarvenfern, please contact Half-King CrownedGamer.

* For New Amsterdam, please contact Mayor WTR.

* For Sunfield, please contact Mayor Connierific.

The new town founded by NathanB02 and Creepersssb00m has been named Octavia. Please contact one of them if you would like to move to Octavia. They have not yet decided on their leadership.
Mississaugaboy

### Character Background

Mississaugaboy is the alpha scout from a far off kingdom that was destroyed by an evil dragon. Mississaugaboy was the sole survivor of the catastrophe and was washed ashore on the beaches of Sunfield where he was met by the dwarf, Mistadrew who brought him to Dwarvenfern, where the dwarves made him a robotic eye so he can see. After that he earned the dwarves trust.

Mississaugaboy has many talents, from farming to building, that he learned while surviving in the wild. Magic has opened up a new word to discover, the robotic eye the dwarfs made him allows him to see the souls of the dead. There are very few human souls in this world. The reason he can see the souls is because of the trace amounts of magic in them. He is an Apprentice Mage.

After a long leave of absence Mississaugaboy has returned to Galdur for a much needed rest after his long travels throughout a different worlds.
The Ruins

The ruins are found at x : -246 y: 31.

The ruins were found by Connierific and Usevalue at the beginning of Galdur.

**WARNING!: the ruins are a dangerous place where swarms, blindness and even lightning may occur!**

The ruins are a mystery; where they came from or what they do, although they still eminate huge amounts of magical energy. The ruins are composed of multiple resources such as: planks, mossy bricks, fence, stairs, and redstone torches. Breaking these torches has a high chance of spawning a swarm of mobs, and can blind the player, or can even kill another who may be nowhere near the ruins!

**If you go to the ruins you may occasionally die spontaneously even when not nearby.**

**NOTE: the ruins have been tampered with many times, and little of what was there when first discovered still remains.**

A collection of pictures from the site:

Thebluetorch and Mr. Code Guy at the ruins ->

After breaking a torch a swarm of zombies and skeletons spawned <----------

Swarms have spawned multiple times <-----------------------

When combined, the ruins can create a form of nightmare ------------------>
List (spell)

The List spell is one of the many spells available in the realm of Galdur. It is one of the few basic spells that anyone can cast from the moment they first travel through the spawn gate. The spell doesn't belong to any magic school and doesn't require any research to learn. The spell can be activated by typing the command [/cast list] in the console. When the spell is activated it allows you to see a list of all the spells you've learned so far, it has no Mana costs has no cooldown and can't be forgotten with the Forget spell.
Discovery of the Cage: Tale 1

The girl’s eyes opened, and at first, she believed herself
to have been blinded by the ordeal she had just emerged from. She soon realized
that she was simply floating, floating in a void of darkness. There was no
light around, and she held out her hand. A green glow radiated from it,
piercing the darkness, and she turned her head left and right to survey her
situation. The girl was horrified and furious to find herself in the confines
of a cage of glowing energy. It pulsed with purple and blue lightning, which
was both dangerous and somehow more peaceful than her own green energy.
Refusing to be contained, the girl shot a bolt of lightning at the bars of her
cage, but it fizzled away. The girl noticed that something was in the cage with
her; a single mirror, floating in the darkness. Holding her hand closer in
order to illuminate it, the girl looked into the glassy surface, and gazed upon
her own eyes, alight with raging green fire.
Woodland Concoction (spell)

Woodland Concoction is a Forest Magic spell to create the Woodland Concoction (reagent) from a poppy, a dandelion, and a little brown mushroom. The spell is cast using a Magic Sickle.

Woodland Concoction takes up oneMemory Level. In order to learn Woodland Concoction, one must already know the Forage spell.

The Woodland Concoction spell is a prerequisite for the following spells:

* Lore of the Woods
* Woodland Gardener
* Mulch

Woodland Concoction (reagent) is required for the following spells:

* Lore of the Woods
* Woodland Gardener
* Lifewalk
* Mulch
* Entangle
* Hedge
* Fang
* Solar Concoction
SV-NA Trade Route

The Spawnville - New Amsterdam Trade Route, or SATR for short, is a project between the towns of New Amsterdam and Spawnville to up the amount of trade between both cities. During the project Borkum has been founded, to act as a trade post in between both cities. The project went on to create the NA-BK Postal System.

Both of the projects have been stopped after the Great War, due to Wauter the Dutch, Mayor of New Amsterdam taking over Spawnville, and creepersssb00m claiming New Amsterdam. As both parties do not get along, the project has been brought to a halt, and is not planned to be continued any time soon.
SpaceNinjas

SpaceNinjas is not renowned for his ninja abilities. In fact, he's never shown much combat ability. Also his favorite uniforms are flashy red and emblazoned with shiny metal; hardly the subtle and subdued costume of a master assassin. He gives off an air of clumsiness and carelessness. There are some, however, who believe that these very qualities are his most ingenious camouflage. They tell stories of SpaceNinjas dropping his act and destroying entire villages within moments. The flames of hate and destruction burning behind his eyes. When asked, SpaceNinjas just shrugs, turns his back and offers to make the interviewer some more waffles.

The history of SpaceNinjas association with DiamondChpCookie is equally mired in confusion and contradiction. The stories often seem to change in the telling, but some elements are consistent in SpaceNinjas tale everytime he tells it. The short version always includes a healthy distribution of sawdust, one ninja who may or may not be fairly clumsy, and a set of flaming juggling batons. Who SpaceNinjas was trying to impress, or in fact if he just had a need to imperil himself is in the realm of the unknown. Suffice it to say, that just as the flames were reaching what could have been a level of heat that could result in injury up to and including death, SpaceNinjas witnessed what he considered to be some "next level miraculous stuff!" He describes seeing the most beautiful woman swoop down from the clouds, silver blond hair streaming behind her forming a halo. SpaceNinjas stood mouth ajar as his "guardian angel" summoned a mystical snow and ice from within her to quench the ravenous flames. SpaceNinjas swore that from that day forward he would serve his Lady in whatever capacity he could. Just as soon as he could break free from the magical ice that seemed to have frozen his legs together.

SpaceNinjas became instrumental in creating the tower that ascended from the Shadowlands below to peak in the Clouds above. He chose, however to continue to stalk the lands below and live in the shadows as befitting someone of his stature and profession. Mostly we think, that DiamondChpCookie just didn't invite him up to the clouds, but that cannot be confirmed. SpaceNinjas is a Master Mage  at Sunfield Magical College.

SpaceNinjas has been seen sneaking off from the Shadowlands and descending into a hole in the ground and spending hours within it. Cursing about having to carry lava in buckets, lamenting creepers and exploding chests. One can only guess at what sort of mess he is currently creating.
H.M.S. Guardian

The H.M.S. Guardian was a caravel built in Goldhaven. Designed originally as miiltary support ship, the Guardian was used for exploration as well as supporting several construction projects.
It was during one of these expeditions that the Guardian was wrecked off the coast of an island, on the sixth of September 2015.

This is the first major navel accident of this scale.

the location will remain classified until the reck has been salvaged. We will miss HMS Guardian, she served us well and will always be remembered.

```
                                     R.I.p HMS Guardian

```
Summon

video File:Placeholder
Summon is one of the many spells available in the realm of Galdur. It is one of the few basic spells that anyone can cast from the moment they first travel through the gate. Summon doesn't belong to any magic school and doesn't require any research to learn. The Summon spell can be activated by typing the command [/cast summon <username>] in the console (the username must be the name of the person you wish to summon), or by typing the command [/cast summon] whilst looking at a sign with a player name on the first line. When the spell is activated it allows you to request a teleport of the targeted person to your location, it will also cost you 30 Mana and has no cooldown and can't be forgotten with the Forget spell. If the target doesn't answer the request within 90 seconds the request expires. To accept a summon request type [/accept].
Fire Breathing

## Description:

The Fire Breathing Spell is An Offensive Fire Magic Spell.

## Information:

The Fire Breathing spell can be cast with a Fiery Staff, a Blaze Powder, or by typing "/cast firebreathing" into chat.

The Fire Breathing spell costs 10 Mana.

The Fire Breathing spell is a 3 Memory Spell.

**The Fire Breathing spell can only be cast in the Nether**
Malvaen Munch

* Zie ook Munch
* Zie ook Stravan Munch

Malvaen Munch is een variatie op Munch van de Trollen. Het is iets complexer, maar niet veel.

Er zijn twee stapeltjes met kleine dingetjes. Meestal worden hier stukjes hout, florijnen of notendoppen voor gebruikt. Binnen het spel heet elk van deze dingen een "chomp". Het belangrijkste is dat beide stapels gelijk zijn. Het meest gebruikte aantal voor beide stapels is 11.

Elke beurt kiest een speler om van een of beide stapels een aantal chomps te pakken. Wanneer van beide stapels worden gepakt, moeten van beide stapels hetzelfde aantal chomps worden gepakt. Net als bij standaard Munch, verliest de speler die de laatste chomp pakt.

Bijvoorbeeld met 2 stapels van 11:

* Speler A pakt 3 chomps van de linker stapel en rechter stapel.

* 8-8
* Speler B pakt vervolgens 1 chomp van links.
* 7-8
* Speler A pakt vervolgens weer 4 chomps van de rechter stapel.
* 7-4
* Speler B pakt vervolgens 3 chomps van de linker stapel.
* 4-4
* Speler A pakt 2 chomps aan beide kanten
* 2-2
* Speler B 2 chomps pakt van de rechter stapel.
* 2-0
* Speler A pakt 1 chomp van de linkerkant
* 1-0
* Waardoor Speler B de laatste chomp moet pakken en verliest.
Attack on Sunfield

Wizard usevalue returned to Galdur seeking vengeance after his long absence following The Great War. He planned to attack Sunfield with enderdragons, but the dragons were not cooperative with him. After releasing his dragons into the wilderness, he cast a windwalk spell, allowing him to fly and rain lighting and doom down upon the innocent citizens of Galdur. The citizens were huddled near the magical Fountain of Sunfield, hoping that it would protect them. He was eventually shot down by SpaciousName. The wizard retreated, angrier than ever, threatening to punish all of Galdur.

The Attack on Sunfield spurred the knight AdventurousRock to branch off from the peaceful and defensive Solar Magic. With the blessings of the Druidess Connierific, AdventurousRock began plans to develop a school of magic for knights, that would train knights in the art of war.

Following the attack, brave Bob\_of\_Boblandia ventured into the wilderness in search of the dragons.
Spite

Spite is a Death Magic spell that blinds the target and drains them of their life. It can be cast with the Carved Bone or as a command (/cast spite).

### Cost:

* 60 Mana
* 6 Spider Eyes

### Effects:

* Blinds target.
* Drains life from target.

### Spell Description:

> "Unleash an burst of dark energy, blinding your foes and draining their life energy."
>
>
Blink

video File:Placeholder
Blink is one of the many spells available in the realm of Galdur. It is one of the few basic spells that anyone can cast from the moment they first travel through the gate. Blink doesn't belong to any magic school and doesn't require any research to learn. The blink spell can be activated by typing the command [/cast blink] in the console or by using an unnamed stick which has been set to the blink spell (an enderpearl will be shown in the ninth hotbar slot). Right clicking with the stick will toggle the spell it is set to. When the spell is activated it allows you to teleport to the block you are facing as long as it's within its 25m reach, it will also cost you 15 Mana and has a 4 second cooldown and can't be forgotten with the Forget spell.
Solar Staff (spell)

Solar Staff (spell) is a Solar Magic spell that creates the Solar Staff (item).

Solar Staff (spell) takes up five Memory Levels. To learn Solar Staff (spell), one must already know the Scroll and Solar Ray spells. The Solar Staff (spell) is cast with the Almanac.

The reagents for Solar Staff (spell) are 100 Mana, 2 gold ingots, 2 sticks, and 6 Solar Concoction (reagent).
Yumo-No-Kuni

## Picture Gallery:

* Map of Yumo-No-Kuni
* The fountain of Darkness, the gold represents commerce and the fire his master.
* the marketpalce of Yumo-No-Kuni
* The Church of Yumo-No-Kuni
* Darknesses' Tower in Yumo-No-Kuni
* The dragon tower of Yumo-No-Kuni, a giant enderdragon head!
* Enerance to "Ika-No-Kuni" a vampire city beneath Yumo-No-Kuni. still owned by Darkness.
1/7
Sunfield Magical College

Sunfield Magical College has a research team dedicated to increasing the mage rank of members, and sharing spell knowledge with each other.

Enrollment in Sunfield Magical College is limited to residents of Sunfield. Unless they declare what they are researching, those choosing to join will have all of their research points pooled for the college, for which the masters will decide how they are spent. Mages may also have their research points pooled to support the research of Masters or Journeymen of the college.
Ty Rymer

Ty Rymer, mercenary and assassin also famed for his building skills, is a citizen of Beltrum as well a private estate owner. He is the second inhabitant of Galdur with a Dutch background, and is associated with Wauter I .

## Background

Ty Rymer started off as an unscrupulous Welsh assassin for the Spanish king in North Holland, but when he got a job with Willem III as target Ty Rymer turned against the Spanish king and started aiding Willem III in his revolt against the Spanish reign. What they strived for was The Netherlands to become a free independent state. As the right hand man of Willem III Ty Rymer performed on a substantial amount of underground operations, one of which contained the research of time gates. This operation led to a series of disasters never mentioned in the recorded history only rumours speak of the event, several of which mention Ty Rymer as sole survivor to have become untouchable by time. Ty Rymer stayed bodyguard for the family for several generations whilst working as a mercenary on the side. But when one day the young and naïve Wauter I went missing Ty Rymer quit being a mercenary and loyally went to search for Wauter I, during that search he found himself travelling through an unknown gate which let him to Galdur. In Galdur Ty Rymer moved into Beltrum, the city of his former master Wauter I, and returned to his life as assassin/mercenary.

## Titles

During his life, Ty has obtained the following nicknames and titles:

* Y Golau Tywyllaf (the darkest light)
* Luitenant-Admiraal des Republiek der Verenigde Nederlanden (lieutenant-admiral of the Dutch Republic)
* El Galés (the Welshman)
* Glyn (depression, perishment, dip, end, darkening, valley, rebel awakening)

## Proficiencies

former:

* assassin
* mercenary
* poet
* lieutenant-admiral

current:

* assassin
* mercenary
* builder/architect
Usevalue

Usevalue, former mayor of Spawnville is the wizard that is known for having opened the Portal Gate from the dying multiverse to the Strange New World of Galdur. During his time as Mayor of Spawnville, he established the League of Order. Usevalue had been missing in action after the Great War came to an end.   He finally returned to Galdur, bringing dragons with him.

* The Wizard atop Spawnville Tower.
1/1
De Elementsmeden

Deze organisatie is gebaseerd in de Forge-Fortress van de Court of the Mountains en houdt zich bezig met het gebruiken van magische energieën voor het creëren en aanpassen van de fysieke wereld. Dit gaat van het maken van simpele magische voorwerpen, tot het daadwerkelijk bouwen van een nieuwe berg.

Deze zeer prestigieuze organisatie is alleen op uitnodiging en velen doen vergeefse pogingen om hun vaardigheid te tonen aan de personen die de uitnodigingen uitdelen.

De Elementsmeden hebben goede banden met de kerk van de Mother en de Smith
Redrock Castle

* Redrock Castle
* RedrockCastle
* Redrock Bunny Hutch
* Redrock Horse Yard
1/4Redrock Castle is a Knightly masterwork by AdventurousRock. It was constructed as a place to train knights. AdventurousRock lost ownership of Redrock Castle when he wagered it in a duel with Bob of Boblandia.

The young ladies in charge of caring for the castle are experts in the fine arts of jousting and dueling. They have become princesses that can save themselves.

Sir Bob of Boblandia was so impressed with the abilities of the Warrior Princesses, that he deeded Redrock Castle to the city of Sunfield, to forever be available to the princesses.
Gar Dolo

Career
 Specialization
 Duty
 Obligation
 Rank
 Species
 Height
 Weight
 Age
 Hair Colour
 Skin Tone
 Homeworld
 Player Intro

He is typically seen with at least one of three things: a rifle over his shoulder, a tool belt about his hips, or a drink in his hands. His characteristic swagger and brash manners draw attention to these objects. His very stances shouts ‘Look at mah guuun,’ ‘I’m a dang mechanic!,’ or ‘y’all r too sober.’

## Bio:

With a heart, hands, and hubris as big as all of Corellia he plows through life much the same way his family’s mining transports of planetoid debris plow through hyperspace lanes. Born into a family as it crossed the threshold from industrial tycoon to planetary plutocrat, his world view is somewhat skewed. While intelligent and capable, his brash manners and wealthy upbringing have insulated him against the ramifications of his actions. His stubborn streak makes him a loyal and prized ally, while simultaneously making him — at best — a rancor in a glass factory or — at worse — a liability.

In Episode 14, Gar is promoted to Senior Lieutenant, although he is still ignorant of this fact. He is also stated to be Cass's 2IC.
In Episode 22, Gar is assigned toCass's new Havok Squad.
The Mother

Godin van alle moederlijke dingen, emoties, elementen en creatie.

Sommige verhalen zeggen dat zij de moeder van zichzelf, de goden, de wereld en alles erop is.

In andere verhalen is ze getrouwd met de Smith en hebben ze samen alles gemaakt.

Fae van de Court of the Wilds noemen haar de Aardmoeder.

Fae van de Court of the Mountains noemen haar Mála.

Fae van de Court of the Oceans hebben vele namen voor haar, gecentreerd rond de zee en oceaan.

Tempels van de Mother zijn vooral grote tuinen en fruitgaardes met kleine stroompjes erbij voor watervoorziening en overdekte stukken voor schaduwplanten met een klein bouwwerkje erbij voor opslag, administratie en vaak een klein ziekenhuisje. 's avonds worden er honderden kaarsen aangestoken en vaak warme kampvuren gestookt. Iedereen is altijd welkom en verleende diensten worden betaald in arbeid. In het centrum van de tuinen staat altijd een standbeeld van de Mother in de lokale stijl. Bij de fae zal het altijd een fae vrouw zijn, bij de mensen een mens en bij de trollen een trol. In Stravan zal deze vrouw warmere kleding hebben dan op het eiland van de Court of the Oceans. Wel altijd houdt dit standbeeld haar handen bij elkaar met de palmen omhoog alsof het een gift aanbiedt. Dit is dan ook de traditionele gebedshouding voor the Mother, alleen het bidden gebeurt knielend in plaats van staand.

Donaties aan de tempel nemen vaak de vorm aan van zaden en planten die nog niet ruim aanwezig zijn in de tuin.

Persoonlijke verering gaat vaak ook via een tuin of een idool/standbeeld. Het symbool van de Mother is twee handen in de pose van het geven van een gift. Handen bij elkaar, palmen omhoog. Als tekening of schildering zit de pols boven en de vingers onder.

Priesters van de Mother zijn vaak genezers, tuinieren, herbalisten en elementalisten.

In de heilige geschriften staan veel verhalen over moederlijke wijsheid en moeders die altijd gelijk hebben.

De voornaamste leefregels hebben met het leven te maken:

* Bevorder het leven in al haar vormen. Bescherm het, voed het, leer het, verzorg het.
* Indien iemands dood voorkomen kan worden, dient dit altijd te gebeuren.
* Zinloos geweld en lijden roept haar toorn op.
Sigmacpt

A forgetful wizard who spent his whole life in the dark. But
many things were strange about him!

He can see ghosts and they speak to him. They talk together
about the weather and sporting events.

But everyone in small town called Moon Town called him crazy
and hid from him. The first light he ever saw was a odd flash followed by a
huge BANG! He went outside to investigate. As a ton of wet things hit his head “this
must be that rain stuff” he said to himself. Then he saw a wizard flying by with
a blue robe and white hair! The storm seemed to be coming from her. He went
back inside. Many, many days of rain later his town was under water. The waters
began to rage and waves were formed. He tried to swim away but forgot how. A cyclone
sucked him in and he was pushed by the waves all the way to Sunfield. He then saw the wizard who flooded his town fly up to a cloud at the top of the tower.  He swor to confront her about his village. But
forgot…
Bek Secura

Allegiance
 Species

Bec Secura, a portly blue Twi'lek, is a businessman who runs the Red Sun Construction company on Onderon.

Appearances:

Episode 8 - Investigations

Episode 9 - Lockdown

In Episode 9 Bec Secura is tortured by Allison Tainer and then taken into Imperial custody after selling out Reebo, Kaiya, and Brosco.
Raxus Dendup

Allegiance
 Species

Raxus Dendup is third in line to rule Onderon after his brother King Jerithol Dendup and his nephew Prince Valin Dendup. He has black hair, olive skin, a Van Dyke beard, and has a pot belly and weasel-like features. He tends to favour expensive clothing.

Appearances:

Episode 8 - Investigations

Episode 9 - Lockdown

When first mentioned, he is referred to by PCs as Raccum Dendup.
Forget

The spell forget is one of the many spells available in the realm of Galdur. It is one of the few basic spells that anyone can cast from the moment they first travel through the spawn gate. The spell doesn't belong to any magic school and doesn't require any research to learn. The forget spell can be activated by typing the command [/cast forget <username> <spellname>] in the console. When the spell is activated it allows you to forget a spell or force someone to forget a spell, it has no Mana costs has no cooldown and can't be forgotten.
Solar Concoction (spell)

## Description

The Solar Concoction Spell is a Solar Magic Spell.

It Makes Solar Concoctions, A Reagent used by many Spells in the Solar school.

## Information

The Solar Concoction Spell costs 10 Mana, 2 Sunflowers, and 6 Woodland Concoctions.

The Solar Concoction Spell can be cast with a Magic Sickle or by typing "/cast woodland\_concoction" into chat.

The Solar Concoction Spell is a 1 Memory Spell.

## Usage:

The Solar Concoction Reagent is used in:

* Lore of the Sun
* Solar Staff
* Sunny
* Lightwalk
O'luf Dolo

Allegiance
 Species

Born into the lap of luxury O’luf has never want for anything. His concept of strife and challenge has been passed onto him from parents and siblings. Educated by private tutors on the ranch he still had chores but had a relatively easy lifestyle.

O'luf is the fourth son of Diet'lam and Shar'lotte Dolo. He and his wife Mah’guh’da have three daughters, Shar’lotte Dolo (7), Door’a Dolo (5), and Nuh’deen Dolo (3), and a son, Oo’dahn Dolo (6).

O'luf is very much involved with the financials of Dolo Industries.

Appearances:

Episode 7 - Dinner with the Dolos
Botanica

Location
 Area
 Settlement
 Population
 Demonym

### How it was founded:

Botanica was founded by Miner and his dragon friend Draco. They founded Botanica on the priciple of build with nature instead of against it.

### Places of Interest:

* Bark District - Living quarters for residents.
* Treetop District - Living quarters for residents.

### Residents:

* SuperDraco2172 - Co-founder and Mayor
* Miner178 - Co-founder and Fleet Captain
* \_Hippie\_Huger\_ - Resident mermaid
* Bumblebee559 - Resident
* Buddy4999 - Resident
* bb1201 - Resident
Court of the Wilds

Deze Court heeft zich gevestigd aan de westkant van Malakden in de grote bossen en oerwouden, en is qua landoppervlak de grootste van de drie grote Courts. Vanwege de nabijheid met de Court of the Mountain zijn er relatief vaak schermutselingen en ruzie tussen de twee. Dit blijft altijd beperkt vanwege de tradities en regels die zich over de jaren gevormd hebben, maar het is een hekel punt tussen de twee en ze zullen dan ook niet snel iets anders voor elkaar voelen dan rivaliteit. Meestal worden de lesser courts gebruikt om dingen uit te vechten of om uit te breiden.

De Court of the Wilds is gespecialiseerd in vechten in de bossen en The Court of the Wilds hun guerrilla tactieken werken dan ook uitstekend in deze omgeving. De uitrusting van de soldaten is voornamelijk van natuurlijke materialen gemaakt, meestal magisch en/of alchemisch bewerkt.

Deze fae zijn vaak te herkennen aan het gebruik van aarde en woudtinten in hun kleding, met terugkerende motieven van kronkelende wortels en bladvormen.

Met de mensen van Malvaen hebben ze een wisselende, maar meestal neutrale relatie. Ze worden gezien als mysterieus en eigenzinnig, doch behulpzaam. Kleine schermutselingen langs de grenzen van de wouden zijn echter geen vreemde verschijning.

Ergens midden in het bos torent een grote Ziggurat boven het bos uit, een van de weinige bouwwerken van de Court of the Wilds. Dit is dan ook de "hoofdstad" en van hieruit wordt geregeerd door de Fey-Lord met zijn lijfwachten, de Hesperiden.
The Great War

The Great War is known as the conflict that tore up Spawnville. The conflict originated from Usevalue, Wizard and former Mayor of Spawnville, ruling the area with an iron fist. More and more disagreed with his leadership, and they started forming the group of rebels, led by the Bandit King, Dethcoiler.

Druidess Connierific issued a warning before the war began, urging the residents of Spawnville to flee for their own safety. In the chaotic days before the war, Connierific used her magical powers to seize the Portal Gate from the wizard. She placed the Portal Gate in Sunfield.

The rebels and usevalue came to a battle which left Spawnville in ruins. Both the Wizard and the Bandit King went missing after the end of the war. Usevalue later returned to Galdur with dragons. Angry.
Onderon Base

The main Rebel Alliance base on Onderon is inside an old church in the capital city of Iziz. It is a 3 story tall run down building with high, stained glass windows that appears to be in serious disrepair to anyone from the outside. It is currently being run by Kaiya Adimetrum. There are about a dozen rebels based here, and most of them are college students or blue collar workers with very little military training.
Jodo Kast

Allegiance
 Species

Dressed in dark green Mandalorian armor with yellow accents, Jodo Kast is a bounty hunter with Imperial ties. He is actively hunting Jad Lakbret.

Appearances:

Episode 2 - Introductions and Outset

## Background Info

"\*\*\*audio file begins\*\*\*"
This bounty should be an easy gun, stun, and collect some. You shouldn’t have any problems on that end. Listen to this briefing though, you have so no goes and sensitive targets. Your target is Jad Oulat, a.k.a. Jad Lakbret. The contract is fulfilled, dead or alive. There is a 15% bonus if you drop him at the contractor’s feet in carbonite. The contractor is Haar’brt Dolo. We did the standard background, the credits are good, but this is where the sensitive target information was discovered.
Background is as follows. Lakbret and his brother are a couple of Duro swoop racers. His brother Davic, the engineer, and Lakbret the driver. I have attached encrypted files with bios on both. The brothers were struggling in swoop until they got picked up by a bigger outfit, Shark Extreme Sports. But, get this, it’s a division of Dolo Industries. I know, you’re thinking another of Till’s messes, right? Only sort of.
S.E.S. is head by Till’s nephew Yuur’gaan. One of the Dolo sons. He’s doing okay for himself, but he starts talking with his cousin, Haar’brt. There’s a name you should know. \*\*\*inaudible\*\*\* Anyways. These rich kids start comparing profit margins, and wouldn’t you know it, Haar’brt is making a killing. Eventually he lets his cousin in on the secret, he’s fixing races.
Anyways. You know about the imperial crackdown on swoop racers, right? I have attached a few news clips to jog your memory. Imperial BS about rebels and swoop. The important thing here is that the Imp presence has really heated the numbers on alien racers. There’s no bad alien drivers left on the circuit. So Lakbret’s long to lose. They fix a race, and then use a substitution rule to bring in a ringer. All by the numbers. Anyways, apparently Lakbret knows the sub, and refuses to take a dive. Not only does he qualify and place. The loca peedunky actually wins.
Should have been over right there, but one of the Dolo sons cuts the other Oulat brother a deal to sweep this thing under the rug. They end up on a passenger service we know to be a rebel smuggling front. The Dolo sons are walking away from this thing, but Haar’brt is pissed. The very next race he fixed, the racer punked out too. Can’t really run numbers if no one is afraid of you, am I right? Of course. The other racer is another contract. Haar’brt is on the war path. I suppose I can’t complain too much. That megalomaniac’s ego is our job security.
Oh, umm, ending transmission
"\*\*\*audio file ends\*\*\*"
Sample page

## What is the Rogue's Alliance?

The Rogue's Alliance is a podcast of the edited recordings of a group of friends playing Role Playing games.

Website: www.roguesalliance.ca

Facebook: The Rogues' Alliance

iTunes: The Rogues' Alliance

## Campaign Info

### **Heir to the Rebellion**

Join the crew of Cassia Waycoit and her band of rebels as they travel around the galaxy fighting bad guys!

Source Book: Star Wars - Age of Rebellion

Season 1
Season 2

### **Fragme​nts**

2 Episode random crazy amnesia time!

Season 1

Source Book: Star Wars - Edge of the Empire

## Episodes

### **Latest Episode**

Episode 21 - Meltdown (Download)

 Players
Jamie - GM
Aland - Gar Dolo, Human Mechanic/Politico
Brit - Cass Waycoit, Human Gunner/Squadron Leader
Jason - Vek Tilma , Human Hired Gun Demolitionist
Andrew - Davic Oulat , Duros Mechanic
James - 0B1 KNOB, Droid Soldier
The source of the map we used:
http://start.d20radio.com/home
http://www.fandomcomics.com/
Obligation is not triggered.
King Jerithol Dendup

Allegiance
 Species

King Jerithol Dendup is the ruler of Onderon. His politics, although officially neutral, lean strongly towards supporting the Rebellion. He is a middle aged man who tended to dress in Roman style clothing. He is the father of Prince Valin Dendup and the brother of Raccum Dendup.

Appearances:

Episode 2 - Introductions and Outset
Shar'lotte Dolo

Allegiance
 Species

Shar’lotte (Pledesin) Dolo is the daughter of a Corellian rancher and a Coruscanti diplomat. She has always grown up with access to her father’s expense accounts, but felt very guilty about this. She married Diet’lam when she was 16, and he was 29. The, then, Captain Dolo attended her debut high society presentation. She fell madly in love with the military officer whose twang mirrored her mother’s family. She has homeschooled many of her children and worked hard to justify her feelings of entitlement. While Dolo Industries became an extension of Diet’lam’s power Dolo Ranch became an extension of her work ethic. While many have speculated that Diet’lam married her for access to her father’s connections to the senate, she seems to have stayed out of the politics of legacy building.

Together, Diet'lam and Shar'lotte have 7 sons, 18 grandchildren, and 14 grandchildren.

Appearances:

Episode 6 - Arrival on Corellia
Rhen'atte Dolo

Allegiance
 Species

The eldest daughter of Elias and Ker’sten (Stora) Dolo, Rhen’atte is now 18. She is 5'8', has dark skin and hair that changes colour, and is covered in tattoos. She lives in Coronet City and tries to hide her Dolo accent. She is very close with her uncle, Gar Dolo. When Gar found out she was gay at age 16, they began hitting bars together. They would often speeder race into town, with the last driver at the valet designated as the victor's wing man.

Appearances:

Episode 7 - Dinner with the Dolos

Episode 10 - Corellian Night Life

Episode 11 - Betrayal
Niathal

Allegiance
 Species

Niathal is a former trainer in the flight academy and as such trained Cass Waycoit and Jad Lakbret albeit in different classes. She is Mon Calamari, and is slender with purple and orange skin. She is said to be a bit of a history buff.

Appearances:

Episode 13 - Shore Leave

Episode 16 - Boarding Party

Episode 17 - Infiltration

Niathal commands the carrier ship Provenance during the attack on the ISB corvette Spectre.
Episode 17
Niathal continues to command the ship Provenance as part of the second wave of attacks on Mustafar during the mission to rescue Prince Valin.
Episode 22
After a wave of promotions and reorganization within the Rebellion, Niathol is promoted to Captain and she is put in charge of the Defiance, a Nebulon B Frigit that is part of the new Salvation Squadron.
Kierson Waycoit

Allegiance
 Species

Born on Chandrila, Kier is the son of Lexx and Hestir Waycoit and the brother of Cassia Waycoit. Like his sister, he is short in stature and fair haired and blue eyed. Kier is a skilled pilot and a relatively gifted marksman. He left home in secret 5 years before the Battle of Yavin and has not been heard from since.

Episode 8 - Investigations - Played by Andrew
Episode 9 - Lockdown - Played by Andrew
Kier is an agent of the Imperial Security Bureau, and a member of Task Force Spectre. He works for Agent Vakaren, who met Kier on Nar Shaddaa 3 years before the start of the story.
In Episode 9, Kier discovers that Cass is one of the Rebels his team is currently hunting for, and informs the rest of his team of this fact.
Davaire Colmar

Allegiance
 Species

A career soldier and tactician, Commander Davaire Colmar is the commanding officer of the Rebel Outpost known as Horizon Base. He is a calm individual who exudes a sense of quiet and competent leadership. He is a stout man with neatly trimmed grey/brown hair.

Appearances:

Episode 2 - Introductions and Outset

Episode 6 - Arrival on Corellia

Episode 11 - Betrayal

Episode 13 - Shore Leave

Episode 14 - Hangovers
Coded Stories: The Choice

After the attack, I did some research. I discovered that the fire spirit that led the attacks on me was one of the most powerful fire spirits in existance. A long time ago, she was a mortal, and she had a mastery of fire at a young age. She also had strong spiritual knowledge. She split her spirit from her body, for reasons still unknown today, but she was so powerful at fire magic and such a spiritual master, she permanantly transformed into a fire spirit of almost unlimited power. At that moment, she swore to herself that she would do whatever it takes to have a mortal body again. She is rumored to have posessed several of the great fire mages, each of which had to undergo several attacks as a test first. This makes me think that she wanted to test ME, but I am a water mage. However, I know equal amount of fire magic. I just choose to place my affinity in water. I also have another thing to point out. I felt that another force was aiding me in the battle, since alone I knew I would have been squashed in half a second. I've heard rumors that the unfortunate fate of becoming an elemental spirit may have been put upon others in different affinities. I've also sensed that fire has been becoming increasingly powerful, and the fire spirit is the source Should I seek out the other powerful elemental spirits, or bow down to fire?
Prince Valin Dendup

Allegiance
 Species

Prince Valin Dendup is the son of King Jerithol Dendup and the heir to the throne of Onderon. He is in his 20s.

Appearances:

Episode 5 - Jailbreak

Episode 6 - Arrival on Corellia

Episode 7 - Dinner with the Dolos

Episode 10 - Corellian Night Life

Episode 11 - Betrayal

Episode 19 - Fire and Brimstone

Episode 20 - Blast Furnace

Episode 21 - Meltdown

Episode 22 - Aftershocks

After his father was murdered, Valin was arrested and charged with the murder of his father. He was scheduled to be executed the next day. Although Raccum Dendup has assumed the throne, Valin is the legal ruler of Onderon.
Episode 5
Valin was broken out of the dungeons under Dendup Castle and taken away to Corellia on the Platinum Mynock.
Episode 6
Gar reminds Valin that he is a ruler in exile, and this motivates Valin to talk to 0B about training him to lead a rebellion to take back Onderon. Diet’lam incorrectly refers to Valin being 18 years old.
Episode 11
Valin and Cass Waycoit begin a romantic relationship. During a training session with 0B-1 , Valin is revealed to be Force Sensitive. At the end of Episode 11 Valin is sold out by Diet'lam Dolo and turned over to the Empire.
Episode 13
Valin is said to be alive in Imperial custody on Coruscant.
Episode 15
It is found out that Valin was picked up by the Inquisitorius, a shadowy group of imperial agents, and moved to the volcanic prison world of Mustafar.
Episode 18
It is discovered that Valin has been held on Mustafar for approximately 7 days, that he is being held in cell B-313, and that when he arrived on Mustafar he was assigned for re-education.
Episode 19
Valin is located on Mustafar kneeling at the feet of Inquisitor Avernus.
Episode 20
Valin and Inquisitor Avernus engage in a lightsaber battle on Mustafar.
Episode 21/Episode 22
Valin is rescued from Mustafar and returned to the Rebel Alliance, where he officially pledges his loyalty. He is assigned to Cass's Havok Squad.
Decrees of the Galdur Order

The Galdur Order is responsible for the rule under which Galdur operates. This is a list of their decrees.

### Protections:

* One month expiration on protections within a settlement, 3-month expiration on estate protections. (Decreed June 7, 2015)

### Teleportation:

* Replace Summon spell with teleport-to spell. (Decreed August 8, 2015)
* Recall and Teleport will have a range of 1000 blocks and will not work interdimensionally. (Decreed August 8, 2015)
* Longer, shared cooldowns: (Decreed August 12, 2015)
	1. Shared cooldowns on Gate, Teleport, and Recall.
	2. 30 seconds cooldown on Gate; 2 mins on Teleport and Recall.
* Changed Recall from Marks to beds. (Decreed August 23, 2015)

### Transportation:

* DragonTravel added (Decreed June 28, 2015)
* DragonTravel mechanics updated: (Decreed August 8, 2015)
	1. Allow only travels between towers, rather than from towers to anywhere in the world
	2. Flights have unlimited range, but cost 1 emerald per 500 blocks (rounding up)

### Settlements:

* Districts must be 5000 blocks in footprint. (Decreed June 8, 2015)
* Advancing from town to city should require at least one designated district. Beyond that, there are no district minimums. (Decreed June 8, 2015)
* Each district will have its particular requirements, and confer its particular bonuses. (Decreed June 8, 2015)
* Settlements overlapping estates: (Decreed August 23, 2015)
	1. If a town expanded to overlap estates, the estate owner would have the option of becoming a resident of that town or not.
	2. The rights of the estate owner would not be superseded by the town. If an estate owner decided not to be a resident of an overlapping town, all of the flags granted to the city could be reversed for the estate.
	3. If an estate owner decided to be a resident of the town, it would be possible for them to keep their entire property within the town borders.
	4. In either of the above two scenarios: If the owner doesn't log on for over a month, the mayor can declare the property abandoned and have the owner's protections removed.
	5. The town could also try to come to agreements with estate owners.
The Triplets

The triplets: A’bo; Ch’rt; and Pol’dee were created to be genetically perfect copies of Diet’lam. This sounds contradictory, but not more so than the mandate of the biotech company of the Dolo family, Corellian Life Sciences. This company is a hot bed of Dolo political-familial intrigue. The triplets were part of a prototype batch of clones, a standard calibration process for large scale biological replication. When he became aware of the full horrors of a large scale cloning project Diet’lam shut down the project, and saved what fetuses he could. These three surviving fetus, saved by cybernetics, occupy a special place in Diet’lam’s heart. These three boys, each sterile, are cared for by personal servants.

Appearances:

Episode 6 - Arrival on Corellia (A'bo only)

Episode 11 - Betrayal (Ch'rt and Pol'dee only)
Lan Tilma

Allegiance
 Species

Lan Tilma is the loud, judgmental, tough love mother of Vek. Nothing is ever good enough for her family, as she's quick to mention, and she'll tear a strip off of anyone who says anything bad about her children, even if it's only repeating something she's just said. Lan is 5 foot 2 and slightly overweight. Her black hair is tied back into a bun and she's always seen with her apron as if she's just finished baking.

Appearances:

Episode 6 - Arrival on Corellia
Oskaar Dolo

Allegiance
 Species

Oskaar (Kuuk’il) Dolo is ten years the junior of his husband, Fal’not Dolo. Oskaar was one of the early ranch hands on the Dolo ranch. Very much a foil to his husband’s careful demeanor, he is a passionate loud bear of a man. As Shar’lotte gets older he has become more of a fixture of the core personality of Dolo ranch. While Fal’not’s reserved attitude keeps a distance from Shar’lotte, Oskaar has very much become his ‘mammy’s favourite son.’

He has two daughters, Shar'lotte (Lotti) Dolo and Burh'thell (Bertti) Dolo (wife of Igg'nah'teus Metsa), and 15 grandchildren.

Appearances:

Episode 6 - Arrival on Corellia
Sib Hakko

Allegiance
 Species

Hakko is a happy go lucky V-Wing pilot who is part of the defense force for Mon Cala. He was trained alongside Jad Lakbret

Appearances

Episode 13 - Shore Leave

Episode 14 - Hangover

Episode 15 - Plan Of Attack

Episode 16 - Boarding Party

Became a member of Tusken Maces squadron as Tusken 5
Episode 22
Became a member of both Havok Squad, led by Cassia Waycoit , and Bandit Squadron, led by CAG Jaren Vos.
Fiery Bay

Fiery Bay is a body of water west of the Sunset Atoll. In the account of his exploration he supplies in The Journey West, Samuel Piggington describes it as such:

*At long last we reached a bay where it seemed the sun had scorched the*
earth itself: great open wounds on the surface gushed forth the earth's
molten blood upon the surf.  In honour of the blistering sun and the
great wounds of lava I witnessed there, I have named that place Fiery Bay.
Inquisitor Avernus

Allegiance
 Species

Inquisitor Avernus is described as being a gaunt man with short black hair, wearing black robes and armour and a red and black visor.

Appearances:

Episode 19 - Fire and Brimstone

Episode 20 - Blast Furnace

Episode 21 - Meltdown

In Episode 20 he goads Valin into fighting him, threatening to kill all of Valin's friends if Valin does not strike him down.
In Episode 21, he is killed by 0B-1 after being dropped into lava.
Diet'lam Dolo

Allegiance
 Species

Switches effortlessly between the psychology of a hardened colonel, a businessman from Cornet, and the rancher he later became. He runs House Dolo the same way he ran his classified battalion, with an eye for outcomes. Never the drill sergeant sort, he doesn’t seek to rebuild or remake his sons. Instead, he understands that each of his sons can be used to further House Dolo in different ways.

Diet'lam has 12 sons, 20 grandchildren and 15 great-grandchildren.

Appearances:

Episode 6 - Arrival on Corellia

Episode 11 - Betrayal
Imperial Officer

Allegiance
 Species

Described as fit, in his 20s, with blonde hair shaved on the sides and slicked back, the Imperial Officer wears a black Imperial cut uniform trimmed in red.

Appearances:

Episode 18 - Covert Action

Episode 19 - Fire and Brimstone

In Episode 19, 0B cuts off his hand and crushes his lightsaber, and then Cass executes him. This causes a moral dilemma for 0B, and this greatly affects the relationship between 0B and Cass from this point onward.
De Maskerade

De Maskerade is een feestdag welke van origine afstamt van de trickster. Tijdens deze feestdag, waarbij iedereen de hele dag gemaskerd gaat, wordt er veel gedanst, gegeten en gedronken. Echter spelen de maskers tijdens het feest ook een grote rol. Doordat het volk gemaskerd gaat zijn tijdens deze dag zij "onherkenbaar" voor de wet. Hierdoor zijn kleine vergrijpen ineens niet meer geheel verboden. De feitelijke werking hiervan is voornamelijk dat zolang de overlast niet de spuigaten uitloopt, niemand zal worden opgepakt.

De maskerade wordt onder andere op 31 oktober over heel Malakden gevierd. Echter wordt door de kerk van de trickster bepaald dat de Maskerade soms vaker in het jaar plaats vind. Welke dagen dit zijn is elk jaar anders en soms zijn er helemaal geen extra vieringen in achter elkaar volgende jaren. Ook wordt de maskerade op deze andere data niet door heel malakden gevierd en heeft dus elk land, of soms provincie, zijn eigen momenten van de Maskerade naast 31 oktober
Brosco Jones

Allegiance
 Species

Brosco (Gruntaur) Jones is a large muscular steel worker who joined up with the Onderon branch of the Rebel Alliance. What he lacks in military training he makes up for with enthusiasm for widespread damage and large weapons.

He gets played by Jason in Episodes 4 and 5.

Appearances:

Episode 3 - Flashpoint

Episode 4 - The Attack Begins

Episode 5 - Jailbreak