recursal/Fanatic-Fandom huggingface dataset:
Rat

Meat (30% chance) Leather (30% chance)

**Rat** is a little dangerous semi-hostile creature present in all worlds and biomes.

## Mobility

It can not climb walls, but can jump one block at a time, also taking advantage of ladders placed by dwarfs.

It can fall from a ten block height without being hurt.

It can pass through open doors and hatches.

## Food and Crops

Rats' nests spawn inside shelters with comfort lower than 50%.

These nests creates rats from time to time.

Rats steal food from — and only from — tables and destroy wheat fields if they have access to them.

## Nest

  Wheat x5 or 10 Roots x3 or 5

**Rats nests** will spawn inside the shelter as soon as a table is placed and breed **rats**. This kind of nest appear at the darkests corners of the dwarf's house. And if there is no dark corner, but the shelter comfort is still lower than 50%, it will keep spawning in any corner.

## Pets

 *This section is related to the DLC Sisters in Arms.*
Pets will hunt rats, eating them and leaving **no** loot behind.

## Tips

To avoid the harms you can:

* Attack the nests whener they spawn.
* Place the table and the food on it, order the dwarfs to eat (ctrl+E) and then remove the table if there is any item left over.
* Limit their ability to spawn by increasing the shelter comfort to at least 50%. See how.
* Place the table and the crops in areas you know the rats can't reach. Creating 2 blocks vertical gaps with no ladders (only with any background wall) will block their way.

### Farming

In mid-game, if the player can't afford metal armors, the leather set is a good option. Rats can then provide the main resource for this. It's possible to create a rat farm to get leather. This strategy will also supply meat for food.

1. Create a separated little shelter

(an enclosed room with a totem inside);
1. Keep the comfort there lower than 50%;
2. When the rats appear, kill them, but do not destroy their nest;
3. Take the loot.

## History

 1.3.004 | 27 Oct 2016
 1.3.003 | 28 Jul 2016
 1.3.000 | 5 Jul 2016

## See also

* Rats' nests
* Shelter comfort
* Tables
* Food

## References

1. ↑ According to the bestiary classification.
2. ↑ In the game's files it's called `*rat\_chest\_resources*` or simply `*rat\_nest*`.
3. ↑ Mentioned at the 1.3.000 update.
Halloween Picture

**Halloween picture** is a decoration item from special Halloween event.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## Switching Views

There are currently four pictures available, each one representing a kind of Halloween monster.

The player can switch images just like the portrait and the landscape painting by clicking on them while having it selected from the quick bar.

## References

1. ↑ This is the inventory name of the item, also used in game files where *`craft_obj\halloween_pic1`*–*`6`* is used for the four views.
Hooded Hat

**Hooded hat** is a basic garment new dwarfs may spawn with in the Forest and Underground Worlds.

It may be kept on dwarf's head (helmet slot) or moved to the inventory, where, through the "Craft" menu, it can be recycled.

## Disassembling

Although this item cannot be crafted, the player may get some of these resources below when disassembling it.

## References

1. ↑ This is the inventory name of the item. In game files it's called *`cloak_hat`*.
Goblin Leader

Leather (15% chance) Rope (15% chance) Roots (30% chance) Grey Mushroom (30% chance) Pink Mushroom (30% chance) Quartz (10% chance) Feather x3 (25% chance)

*Not to be confused with the Keeper of the Altar, which calls himself the "goblins' Great Shaman".*
**Goblin leader** is a harmless non-hostile creature that spawns as the leader of the goblins in the Forest World.

He never leaves his post at the goblin camp.

## See also

* Goblin
* Goblin Camp

## References

1. ↑ The name of the creature according to the bestiary. In game files it's refered as `*goblin\_shaman*`.
2. ↑ Bestiary classification.
Recipe

A **recipe** is a piece of parchment that can be found in a Sandbox mode game while a dwarf is gathering resources and is used to unlock an item in the craft menu. Crafting an item does not require the recipe of that item. Recipes will have a glow around them, which provides light around them.

*This article is a stub. You can help Craft the World Wiki by expanding it.*
Mithril Wizard's Staff

The **mithril wizard's staff** grants a basic lightning attack that can chain to two additional enemies. It's the most powerful among the craftable staffs.

## History

 1.2.001 | 19 Dec, 2015
 0.9.030 | 17 Jun, 2014
 0.9.028 | 22 May, 2014
 0.9.024 | 24 Apr, 2014
 0.9.019 | 7 Mar, 2014

## See also

* Other staffs
* Other mithril weapons

## References

1. ↑ As it appears in the inventory. In the game files it's called *`mstaff_mithril`*.
2. ↑ 0.9.016 notes say a new item called "mithril staff" was added to the game. It refers though to the wizard's staff that required mithril ores to be crafted at that time.
Landscape Painting

**Landscape painting** is a decoration for hanging on walls. It has a variety of appearences.

## Switching views

Everytime dwarfs place it, it shows a different picture. And after placed, the player can switch and choose one of the nine views below.

## History

 1.5.000 | 21 Dec 2018
 0.9.026 | 06 May 2014
 0.9.016 | 24 Feb 2014

## References

1. ↑ This is the inventory name of the item. In game files it's called *`picture3`*, *`Paintingwithsights`* or *`craft_obj\picture_01`*–*`09`* (for the nine views).
Planks

**Planks** are useful processed material that can be crafted at workbenchs and used in a lot of constructions.

## Crafting recipe

  **Planks** | 3

## Uses

 Advanced Digging Machine

 Aquarium

 Big Chair

 Bookshelf

 Bucket

 Caged Bird

 Cannon

 Cart

 Christmas Tree

 Decorative Mirror

 Decorative Shield

 Digging Machine Body

 Egg Incubator

 Elevator

 Farm Fence

 Fire Tower

 Fire Whip Staff

 Frogolisk House

 Glass Cabinet

 High-Powered Rifle

 Imp's House

 Improved portal

 Iron Shield

 Lancet Window

 Large Table

 Leather Chair

 Magic Shooting Range

 Magic Sphere

 Many-tier Bed

 Mechanical Training Dummy

 Mechanized Catapult

 Mill

 Owlcat House

 Pistol

 Portrait

 Rifle

 Scaffolding

 Self-Propelled Digging Machine

 Shelved Cabinet

 Shooting Range

 Sieve

 Skull Shield

 Sofa

 Table with Tablecloth

 Target

 Textile Chair

 Thread

 Totem

 Tough Backpack

 Training Dummy

 Wardrobe

 Wooden Bridge

 Wooden Tower

## References

1. ↑ This is the inventory name of the item. In game files it may appear as *`plank`*, *`Boards`* or *`craft_planking`*.
Ice Elf Spearman

Coin (30% chance) Elven armor (5% chance) Elven boots (6% chance) Elven helmet (6% chance) Elven halberd (5% chance)

**Ice elf spearman** is a dangerous hostile creature responsible to maintain in captivity the captured yetis.

## Mobility

He can not climb walls, but can jump one block at a time.

He can fall from a ten block height without being hurt.

Normally he won't leave the elven camp.

## Equipment

Some items used by the elf spearman can be dropped when he dies, except the whip and the shield:

* Elven halberd
* Elven helmet
* Elven armor
* Elven boots

## References

1. ↑ Bestiary name of the creature. In game files it is called *`elf_spearman`*.
2. ↑ According to the bestiary classification.
News

Two new DLCs are available!

* Star Wars official mod is out!
* 15 Nov 2018: End of the Halloween event.
* 25 Sep 2018: Update 1.4.015 is out!
* 15 Feb 2018: Update 1.4.014 - Happy Lunar New Year!
* 25 Dec 2017: Christmas Update 1.4.013 is out!
* 15 Nov 2017: Fast update 1.4.012 is out!
* 15 Nov 2017: End of the Halloween event.
* 26 Oct 2017: Hot fix 1.4.011 is out!
* 25 Oct 2017: Patch 1.4.010 is out!
* 10 Sep 2017: Beta Patch 1.4.010b is out!
* 05 May 2017: Patch 1.4.009 is out!
* 27 Oct 2016: Halloween update
* 28 Jul 2016: Patch 1.3.003 is out!
* 05 Jul 2016: Patch 1.3.000 is out!
 DLC Sisters is Arms is available!
* 22 Apr 2016: Patch 1.2.010 is out!
* 13 Jan 2016: Patch 1.2.005 is out!
* 19 Dec 2015: Patch 1.2.001 is out!
* 20 Oct 2015: Multiplayer is coming!
* 29 Jun 2015: Patch 1.1.010 is out!
* 01 Jun 2015: Patch 1.1.009 is out!
* 27 May 2015: Patch 1.1.008 is out!
* 21 May 2015: Patch 1.1.007 is out!
* 21 Apr 2015 : Craft The World is available now for open beta-test!
* 12 Mar 2015: Patch 1.0.011 is out!
* 17 Feb 2015: Patch 1.0.008 is out!
* 13 Jan 2015: Patch 1.0.006 is out!
* 12 Dec 2014: Pocket Edition - Craft The World is now available for iOS!
* 26 Nov 2014: Patch 1.0.000 is out!
* 19 Nov 2014: Patch 0.9.037 is out!
* 17 Oct 2014: Patch 0.9.036 is out!
* 19 Sept 2014: Patch 0.9.035 is out!
* 21 Aug 2014: Patch 0.9.034 is out!
* 31 July 2014: Patch 0.9.033 is out!
* 18 July 2014: Patch 0.9.032 is out!
* 19 June 2014: Patch 0.9.031 is out!
* 17 June 2014: Patch 0.9.030 is out!
* 05 June 2014: Patch 0.9.029 is out!
* 22 May 2014: Patch 0.9.028 is out!
* 07 May 2014: Patch 0.9.027 is out!
* 06 May 2014: Patch 0.9.026 is out!
* 25 Apr 2014: Patch 0.9.025 is out!
* 24 Apr 2014: Patch 0.9.024 is out!
* 11 Apr 2014: Patch 0.9.023 is out!
* 03 Apr 2014: Patch 0.9.022 is out!
* 21 Mar 2014: Patch 0.9.021 is out!
* 20 Mar 2014: Patch 0.9.020 is out!
* 07 Mar 2014: Patch 0.9.019 is out!
* 05 Mar 2014: Patch 0.9.018 is out!
* 25 Feb 2014: Patch 0.9.017 is out!
* 24 Feb 2014: Patch 0.9.016 is out!
* 29 Jan 2014: Patch 0.9.015 is out!
* 16 Jan 2014: Patch 0.9.014 is out!
* 15 Jan 2014: Patch 0.9.013 is out!
* 31 Dec 2013: Patch 0.9.012 is out!
* 25 Dec 2013: Patch 0.9.011 is out!
* 19 Dec 2013: Patch 0.9.010 is out!
* 11 Dec 2013: Patch 0.9.009 is out!
* 10 Dec 2013: Patch 0.9.008 is out!
* 01 Dec 2013: Patch 0.9.007 is out!
* 26 Nov 2013: Patch 0.9.006 is out!
* 23 Nov 2013: Patch 0.9.004 is out!
* 22 Nov 2013: Patch 0.9.003 is out!
* 19 Nov 2013: Craft the World is now available on Steam Early Access!
* 28 Aug 2013: Craft the World has been greenlighted on Steam!
Ordinary Shirt

**Ordinary shirt** is a basic piece of clothing. Newcomer dwarfs spawn with it in different colors. These shirts don't grant any armor bonus and they cannot be manipulated by the player. Armors can be placed over the shirt.

## Trivia

Although the dwarfs' pictures shows they didn't take off the shirt to equip the armor, and that no shirts are shown in the inventory, ghosts can still pull ordinary green shirts out of the stockpile if there is at least one dwarf wearing any body armor.

Old and deactivated recipe code lines in the game files show that the ordinary shirt is made with one rope and one fabric.

## References

1. ↑ This is the inventory name of the item, appearing not in the "Craft" table, but only in the "Equip" window, if the selected dwarf does not wear any body armor. Devs have called it "plain green shirt". In game files it may also be called *`base_cuirass`* or *`ordinary_shirt_fem`* if used by a female dwarf.
Leaves

**Leaves** are a common type of resource collected from birch trees, berry bushes, and vines, used to make:

 Bandage

 Bed of Leaves

 Christmas Wreath

 Farm Fence

 Fish Stew

 Flowerbed

 Frogolisk House

 Grilled Meat

 Health Elixir

 Magic Forest

 Mixed Greens Salad

 Mushroom Salad

 Mushroom Soup

 Owlcat House

 Potted Flowers

 Potted Palm

 Roof of Leaves

 Stew

 Tea

 Trap

 Wooden Armor

 Wooden Helmet
Needles

**Needles** are items that drop from cactus plants (Desert World) and cave spirits that spawn underground. They are primarily used when working with fabric and leather, but not only.

## Acquiring

This item can be purchased in the Goblin Shop by 1 coin for each 2 needles.

### Drop

Needles are dropped from:

* Cave Spirit – 3 needles each creature
* Giant Worm – 3 needles each creature
* Fir tree (Forest and Snow Worlds only) – 15% chance each block
* Cactus (Desert World) – 1 needle per block.

### Disassembling

It may also be acquired by disassembling items like the simple hat, as well as some of the items in whose production it was used, which are listed below.

## Uses

 Compass Spell

 Elixir of Ice Arrow

 Lab

 Leather Armor

 Leather Chair

 Mana Elixir

 Parachute

 Textile Chair

 Wall Carpet

 Wall Skin Rug
Improved portal

**Improved portal** is an upgraded version of the main stockpile, which allows dwarfs to make expeditions and search for additional resources in biomes, by using the multiplayer game spell.

Once crafted, the improved portal cannot be downgraded, and the spell to access biomes will henceforth be available in the inventory among other spells.

## Crafting recipe

This item cannot be bought at the shop and can be crafted only once.

 Ingredient(s)

  **Improved portal** | 1

## See also

* Multiplayer game (spell)
* Biomes
* Stockpile

## References

1. ↑ This is the inventory name of the item. In game files it's called *`WarehouseUpgrade`*, *`warehouse_biome_upgrade`*, *`portal_biome`* or *`biome_portal`*.
2. ↑ Instruction found in the game tutorial.
Owlcat House

*This article is related to the Sisters in Arms DLC.*

*For characteristics applying to all pet houses, see Pet house.*
**Owlcat house** is an item that adds comfort to the shelter and makes appear one owlcat to be tamed by dwarfs.

## See Also

* Owlcat
* Pet House

## References

1. ↑ Done by the owlcat.
2. ↑ This is the item's name according to the inventory. In the game files it's called `*cat\_pet\_house*`.
Mana Generator

**Mana generator** is an automatic machine that generates one mana point every two in-game minutes (normal speed), despite its inventory description.

## Use

It can be placed anywhere over a support blocks and occupies a space of 3x2 blocks. Can be extracted without destroying it.

## Acquiring

This item is not craftable. The only way of acquiring it is buying from the shop. No tech is needed to have and use it.

## References

1. ↑ This is the item's name in the market/inventory. In game files the following spellings are used: `*mana\_generator*` and `*ManaGenerator*`.
Imp's House

*This article is related to the Sisters in Arms DLC.*

*For characteristics applying to all pet houses, see Pet house.*
**Imp's House** is an item that adds comfort to the shelter and supports one imp-assistant.

## Imp-assistant

Like regular imps, an imp-assistant will also collect items one by one, and place them in the stockpile.
However it will do it in a much more effective way:

* it needs no mana to exist or to work
* it has no limit to the total number of items it can carry in its life span
* it doesn't need to be "recasted" (once the house is placed, it appears, and only goes away if the house is removed)
* instead of flying, it will always teleport itself directly to the desired place
	+ it can collect an item dropped very far away from the base in a couple of seconds
	+ walls won't prevent it from grabbing items located in enclosed areas.

Imp-assistants are slightly bigger than regular imps.

### Not exactly a pet

An imp-assistant does count for the maximum number of pets dwarfs are allowed to have, but it behaves quite differently from other pets.

* Once its house is removed, it doesn't keep wandering around the world, but it simply disappears.
* It doesn't engage in battles.
* It cannot be harmed by any hostile creatures.
* As it doesn't need to regenerate health, it only sleeps if it's idling.
* It doesn't interact with dwarfs.

## Effectiveness

As a tier 3 (tech wise) item, the imp's house can be accessed relatively early in campaigns and other Tech Tree mode games.
This means that those couple of items left behind in the wilderness after a dwarf's portal is closed can be collected without exposing dwarfs to danger, and without spending additional mana.

However, by tier 7 in the tech tree, once the player starts using the imps summon spell, the imp-assistant will most of the time remain sleepy.
At that moment, replacing the imp's house with one of the defensive pet houses may become a good option.

## See also

* Imp
* Pet House
Frostling Bow

**Range** | 3

**Frostling bow** is a distance weapon used by frostlings, that is to say, it can only be found in the Snow World. As any other bow in the game, it can be used by dwarfs with the archer skill, in order to improve this ability.

## Acquiring

The frostling's bow is not craftable and cannot be purchased. It's dropped by frostlings with 4% chance to get one. As each frostling camp is populated by many frostlings with only one leader, these bows are much easier to get than the frostling spear.

## Disassembling

This item is not craftable, but the player may get some of these resources below when disassembling it.

## See also

* A comparison table of all distance weapons
* Frostling
* Snow World

## References

1. ↑ This is the inventory name of the item, spelled in game files as *`frostling_bow`*.
Giant Spider

Web (25% chance)

**Giant spider** is a little dangerous hostile creature found in the Forest, the Snow and the Desert worlds. There are no spiders in the Underground World, nor on any of the biomes.

## Spawning

 Lava

### When

Giant spiders only start spawing after the player has reached 20% of the level's total depth. This mark is usually around the beginning of the 3rd earth level. It's also usually when the player get the "Explore deep down" or the "Find precious metals" tasks done. If one of these tasks has been accomplished, spiders will certainly start appearing.

### Where

After that, they may spawn over any background block of an area that has not been visited by a dwarf for more than 5 minutes.

Ulike cave spirits, using torches won't make any difference for spiders. They may spawn even very close to a light focus.

## Stages

Giants spiders have three growth stages. They all have the same status though - health, speed, attack, etc.

Bigger spiders will only appear on larger web sets, already built by smaller spiders.

A new web piece will be built every 40 seconds.

## Web sensibility

No matter the distance from the spiders, if a dwarf remove one piece of a set of web, all spiders in this web set become immediately aggressive towards this dwarf.

## Tips

Starting a new world, avoid digging around the 3rd level of earth, where you usually can find silver. This is where you shouldn't go before you have weapons and armors to deal with spiders as they were nothing.

Inside the shelter, use pets to deal with spiders. If a spider appear inside the pet house influence radius, the pet will run and try to kill the spider. It will only get to do so, if the pet can reach the spider. Very tall rooms isn't suitable for this.

In the mining places, limit the spiders' hability to spread their webs, by building 1 block large tunnels with torches and ladders in regular intervals. The more space you give them, the worst.

## References

1. ↑ Bestiary name of the creature. In game files it is called simply *`spider`*.
2. ↑ According to the bestiary classification.
3. ↑ The parameter controling this time is the `unattended_time value="300"`, found in `/data/creatures.xml`.
4. ↑ The parameter controling this frequency is the `spawn_web_time value="40"`, found in the same file.
Mechanized Catapult

*This article is related to the Sisters in Arms DLC.*

**Mechanized catapult** is a type of tower that shoots stones to all directions in a ballistic trajectory in a range between 5 and 20 blocks, dealing 1.0 damage up to 5 monsters in a 2 blocks radius area.

## Placing and removing

The tower can be placed on top of any supporting surface. Foreground blocks placed right on top of it may disturb the tower's shots.

If the tower is deconstructed by dwarfs, all components of the tower can be recovered, allowing it to be rebuilt in time. When the tower is destroyed by enemies however, all the components will be lost.

## History

 1.4.013 | 25 Dec 2017
 1.4.008 | 19 Apr 2017
 1.4.007 | 12 Apr 2017
 1.3.003 | 28 Jul 2016
 1.3.000 | 5 Jul 2016

## See also

* Wooden Tower
* Heavy Shooting Tower
* Tesla Tower
* Towers

## References

1. ↑ This is the inventory name of the item. Devs use to call it simply "catapult". In game files it appears as *`catapult_tower`*.
King Mummy

Zombie Brain Mummy's Saber (4% chance) Fabric (40% chance) Thread (25% chance) Blue Crystal (2% chance) Green Crystal (2% chance) Purple Crystal (2% chance)

**King Mummy** is a hostile creature than can be found in the Desert World.

It spawns in or near pyramids but unlike Zombies they can live during the day.
Orc Boss Skeleton

Zombie Brain Bones (25% chance) Slime (10% chance) Coin (10% chance)

The **orc boss skeleton** is a stronger version of the orc skeleton. So, it is a hostile creature with a very powerfull melee attack — 30% more damage than the guardian's attack. It only spawns from broken orc tombs in the Land of Dangerous Caves. It can not be drowned.

## See also

* Orc;
* Orc Boss;
* Orc Skeleton;
* other hostile creatures;
* Underground World.

## References

1. ↑ A specific page for this creature was not found in the bestiary.
2. ↑ Name found in game files: `*orc\_boss\_skeleton*`.
3. ↑ The game files for this character says: `*water\_die\_time value="0"*`, meaning the time passed underwater has no influence on health points.
Mummy's Saber

King Mummy (4% chance)

The **mummy's saber** is a melee weapon used by King Mummy. It is unique to Desert World.

## Acquiring

This item cannot be purchased nor crafted. It can be obtained by killing a king mummy, with 4% chance of loot.

## Disassembling

This item is not craftable, but the player may get some of these resources below when disassembling it.

## References

1. ↑ This is the inventory name of the item. In game files it appears as `rusty_mummy_saber`.
Magic Light

**Magic light** is a magic spell that creates a small round light for a short period of time. It can only be casted in blocks with an empty foreground and cannot be casted in a completely black unexplored area.

## Crafting recipe

Spells only need to be crafted in Sandbox mode.
In Tech Tree mode, they are unlocked by reaching the required crafting tech.

 Ingredient(s)

  **Magic Light** | 1
Rock Devourer

Stone x1 or x2 Coal x4 or x7 Leather x2 or x3 Meat x1 or x3 Bones x2 or x3 Tooth x2 or x3

**Rock devourer** is a very dangerous hostile creature found in rocky underground hidden rooms.

It has the same mobility limitations of the mechanical guardian, which can be exploited for an easy fight.

## References

1. ↑ Value found in the game files, however, as of version 1.10.000, it's unlikely this creature can jump or climb.
2. ↑ Bestiary name of the creature. In game files it appears as *`medved`*, *`stoneater`* or *`rock_devorier`*.
3. ↑ According to the bestiary classification.
Llama

**Llama** is a harmless non-hostile creature that spawns above ground. It can be considered as the Desert World version of the sheep, because they both drop the same resources and both are completely harmless.

If caught in a trap they can then be placed in a farm and repeatedly sheared for their wool.

## History

 1.0.006 | 13 Jan 2015
 1.4.008 | 19 Apr 2017

## References

1. ↑ Bestiary name of the creature. In game files it is spelled *`lama`*.
2. ↑ According to the bestiary classification.
Rusty Helmet

**Rusty helmet** is a not craftable helmet that may be used by dwarfs to get 3 armor points, or be disassembled to get 1 iron ore. It's appearence is based on medieval sallet helmet.

## Acquiring

This item cannot be purchased.

* It's dropped by the skeleton with shield with 3% chance to get one; and
* in the underground world it drops from orc tombs with 10% chance to get one.

## Disassembling

This item is not craftable, but the player may get some of these resources below when disassembling it.

## References

1. ↑ This is the inventory name of the item. In game files it's called *`rusty_sceleton_helmet`*.
Restless Dwarf

Zombie Brain Bones x3

**Restless dwarf** is a very dangerous hostile creature found in all worlds and biomes.

## Worlds

In worlds, restless dwarfs will only appear in the underground crypts coming out from the initially closed doors of these rooms, frequently accompanied by skeletons, zombies and undead soldiers.

## Biomes

In biomes, restless dwarfs will guard the chests inside the boost rooms. They are the only type of monster doing this job.

## Attack

He has a melee attack with knockback effect.

## Mobility

He can not climb walls, but can jump one block at a time, also taking advantage of skeletons in a shield stair position to overcome higher cliffs.

He can fall from a ten block height without being hurt.

He can not pass through open doors and hatches.

## References

1. ↑ Bestiary name of the creature. In game files it is called *`zombie_boost`* or *`zombie_dwarf`*.
2. ↑ According to the bestiary classification.
Giant Mite

Chitin (50% chance)

**Giant mite** is a little dangerous hostile creature that has a chance of dropping from trees when the tree is disturbed. It's present in the worlds.

## Behavior

A giant mite has a low to moderate chance of spawning when a tree is disturbed by a dwarf, either when collecting water under it, cutting it down or climbing it. It will usually appear at the top of the tree, drop to the ground and attack the nearest dwarf. A tree will usually not produce more than one giant mite.

Giant mites have low health and deal low damage and are only a minor threat during early game.

## Appearance

This species closely resembles the appearance of natural ticks, but is a dark blue, unnaturally large - approximately the size of a large dog.

## Tips

Interestingly, a giant mite sometimes does not survive if left alone. On rare occasions, if it does not have a dwarf nearby to attack, it will die. To exploit this behavior the player can open a portal very close to the tree. The first dwarf's reaction after seeing the mite falling over him/her is to escape through the portal, which triggers the giant mite's death. The dwarf then comes back to work as if nothing has happened. This is useful while playing on Nightmare difficulty, where all damage from enemies is highly increased.

## References

1. ↑ Bestiary name of the creature. In game files it may be called *`mite`*, *`tick`* or *`bug`*.
2. ↑ According to the bestiary classification.
Funny Skeleton Mace

**Funny skeleton mace** is a special melee weapon available in all worlds during the Halloween event.

This mace applies the highest damage per hit, but the lack of hit rate bonus makes it hardly as good as the other high quality melee weapons.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## See also

* Other melee weapons
* Other Halloween items

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`funny_sceleton_club`*.
Orc

Zombie Brain Bones (25% chance) Slime (10% chance) Coin (10% chance)

**Orcs** are dangerous hostile creatures of the Underground World with a one-target melee attack with knockback effect.

## Behavior

They spawn every night above ground. They also compose the 4th world's raids, spawning among other creatures from the red portal.

They cannot climb. They can jump over a 1-block high max. They can destroy walls.

They can swim and cannot be drowned.

And as many other creatures in the Underground World, they do not lose health falling great heights, because they're equiped with parachutes.

## See also

* Orc Boss;
* Orc Skeleton;
* Orc Boss Skeleton;
* other hostile creatures;
* Underground World.

## References

1. ↑ According to the bestiary classification.
Goblin Spear

Goblin (4% chance) Cave Goblin (4% chance)

**Goblin spear** is a melee weapon. Dwarfs can equip and use it to fight.

## Disassembling

This item is not craftable, but the player may get some of these resources below when disassembling it.

## References

1. ↑ This is the inventory name of the item, spelled in game files as *`goblin_spear`*.
Pumpkin plant

Pumpkin Coin x3 (33% chance each) Jason Mask (25% chance) Silver Ore (25% chance) Gold Ore (25% chance) Mithril Ore (25% chance)

A **pumpkin plant** can grow upon earth blocks, on the surface of any world during the Halloween event.

Dwarfs can cut it just like any other tree.

When cut, it drops, among other resources, the pumpkin pot, being the only source of this item.

This plant provides good light to its environment. The illumination parameter is kept the same after extraction, when the item is placed in a pot.

## See also

* Pumpkin in a pot
* Walking Pumpkin
Goblin Camp

All items stolen from dwarf's stockpile.A lot of random items.

The **goblin camp** is a large tent that periodically spawns in the world. The goblin camp is the stockpile of the goblins and the goblins guard it once they have stolen your stuff.

## The first camp

The first goblin camp will appear during the day after the player has reached level 5.

## Destroying

Destroying the goblin camp gives a lot of random items and all of the stolen ones as well, this includes all the ores in the game which can drop even before you reach deep enough to find them for the first time and thus makes them a renewable resource, though you'll have to wait for the camp to re-appear. Destroying it will also prevent the spawning of more goblins.

## Christmas

During Christmas time:

* the goblin camp has the appearance of a fallen Santa's sleigh;
* goblins wear like Santa's elf, with funny hat and shoes; and
* the goblin leader uses a Rudolph-reindeer-shaped hat.

## References

1. ↑ It is called *`goblin_camp`* or *`christmass_goblin_camp`* when it's Christmas time.
Funny Skeleton Helmet

**Funny skeleton helmet** is a special helmet available in all worlds during the Halloween event.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## See Also

* Other helmets
* Other Halloween items

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`funny_sceleton_helmet`*.
Gold Ore

**Gold ore** is a raw resource extracted from gold nodes, that can be melted into gold ingots or directly used in various crafting recipes.

It is the 2nd best metal for crafting tools, weapons and armors.

## Acquiring

Gold ore can usually be found between the rocky earth and volcanic earth levels (the 4th and 5th layers in the diagram at the right).

### Drops

 Lava

Gold ore can drop from theses creatures when slaughtered:

* Goblin (2% chance)
* Giant Worm (10 ores, 50% chance)
* Frostling (2% chance)
* Frostling Leader (2% chance)
* Cave Goblin (2% chance)
* Cave Goblin Warrior (2% chance)
* Keeper of the Altar (20 ores)

Special cases:

* During the Halloween event, a pumpkin plant cut may drop, among other resources, 1 gold ore (25% chance).
* In biomes, if a boost room features an ore icon when the fog of war still covers the place, the chest inside it will provide, among other resources, 10 gold ores.
* In the Underground World, if Takmak is pleased, he may drop 10 gold ores.

### Crafting recipe

In the Underground World and the Underground Biome only, gold ore can be crafted at the lab with the Substance Transformation tech (tier 11).

  **Gold Ore** | 1

## Uses

 Elevator

 Fire Whip Staff

 Gold Ingot

 Golden Shield

 Improved portal

 Mithril Ore

 Rudolph Statue

 Totem

## References

1. ↑ Despite it's in-game description, no gold ore is used in the crafting process of any door.
Self-Propelled Digging Machine

*This article is related to the Bosses & Monsters DLC.*

The **self-propelled digging machine** is a craftable construction available in all worlds.

## Controls

*This article is a stub. You can help Craft the World Wiki by expanding it.*

## References

1. ↑ This is the inventory name of the item. In game files it appears as `dig_machine`.
Giant Thrower

Zombie Brain Bone (25% chance) Slime (10% chance) Coin (10% chance)

The **giant thrower** is a very dangerous hostile creature that spawns at night from monsters' portals in any world. It attacks with a kick wich has an individual knockback effect and can throw regular zombies in the direction of the shelter walls in order to break them.

## High jump

The giant thrower can not climb walls, but he can jump three blocks heights (similar to pets and cave beasts).

## Destruction power

Zombies thrown by the giant can tear down trees, remove traps and any wall block placed by dwarfs.

Thrown zombies may be able to break a natural block (not placed or replaced by dwarfs).

## References

1. ↑ Creature name as seen in the Bestiary. In game files it is called *`thrower_giant`*.
2. ↑ According to the bestiary classification.
3. ↑ *Giant Throwers have to destroy obstruction because they can't jump as other monsters.* — dev on Steam. 30 January 2018.
Gunnar Ironfist Statue

The **Gunnar Ironfist statue** is a craftable decorative item available in all worlds and biomes.

When placed inside the shelter, the statue increases it's overall comfort level.

## Warrior Bonus

While placed inside or outside the shelter, the Gunnar Ironfist gives all warriors (swordsmen) +5 points to that skill.

This skill bonus does not stack, i.e., placing more than one Gunnar Ironfist grants no benefit to warriors.

## Crafting recipe

  **Gunnar Ironfist Statue** | 1

## See also

Other statues with a bonus other than the comfort:

* Tricky Toki Statue;
* Statue of Rorry Stoneskin;

With only the comfort bonus:

* Ice Statue;
* Rudolph Statue (Christmas);

And with no bonus at all:

* Gargoyle Statue (front);
* Gargoyle Statue (side).

## References

1. ↑ This is the inventory name of the item. In game files it's called simply *`gunnar_ironfist`*.
Sandbox mode

The **sandbox mode** is a gameplay mode without the tech tree. In this mode, recipes are dropped at random while digging. The player may reference their learned recipes to craft items. If the player happens to have memorized where each ingredient goes on the crafting table for any particular item(s), they may craft those items without needing to wait for the recipe. For example, knowing that the club is made by placing wood in the top left and center squares of the table, clubs may be crafted as soon as the player has collected wood. Another noticeable difference is that magic spells need to be crafted once in order for you to use the spells.and you can add stuff like finest and you can transform into Wilbur's or something

*This article is a stub. You can help Craft the World Wiki by expanding it.*
Pirate Hat

**Pirate hat** is a special helmet available in all worlds during the Halloween event.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## See also

* Other helmets
* Other Halloween items

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`pirat_hat`*.
Portal

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

There are four items which may refer to **portal** in the game. Because of this ambiguity, in the wiki we have decided to name them thusly:
Mechanical Training Dummy

**Mechanical training dummy** is a placeable construction for training the combat skill of dwarfs assigned as warriors. It's more efficient than the simple training dummy.

## References

1. ↑ This is the inventory name of the item. In game files it's called *`warrior_training`* or *`warrior_training_2`*.
2. ↑ "This error has been fixed and the changes will take effect with the next update."—Developer Khilda Ryzhaya (27 August 2019) on VK.
Homemade Wine

*This article is related to the Sisters in Arms DLC.*

**Homemade wine** provides a little feeding, a very nice healing effect and a remarkable speed boost for twelve in-game minutes.

It can be bought at the shop for one coin a bottle.

Homemade wine must be collected to a stockpile and then placed on a table to be accessible for dwarfs to drink it. They will drink wine (again) spontaneously whenever and only if they're not under the effect of the speed boost (anymore), even if the speed improvement comes from any other drink, like beer or tea.

## Sisters in Arms

Wine barrels, when placed, produce homemade wine periodically.

## History

 1.4.013 | 25 Dec 2017
 1.3.000 | 5 Jul 2016

## See Also

* Wine Barrel
* Beer
* Tea
Gunpowder

**Gunpowder** is a processed chemical explosive.

## Crafting recipe

 Ingredient(s)

  **Gunpowder** | 2

## Uses

Because of its incendiary properties and the amount of heat and gas volume that it generates, it is used as a propellant in firearms and their special ammunition:

 High-Powered Rifle

 Incendiary Ammo

 Pistol

 Rifle

 Steel Ammo

 Trigger Mechanism
Rune

A **rune** is a type of key used for opening doors found in underground secret rooms of all worlds.

## Types

There are 6 types of runes, all equivalent regarding the general game mechanics, but each type being distinct while socketing in it's specific slot.

Runes in-game are all called "rune", no matter their type. For convenience, in this wiki, they were associated with letters, letters somewhat similar to the sign featured by each rune.

## Rune door

Rune doors have treasures inside and can only be open by socketing a specific combination of 3 runes required by the 3 random slots above the door. These slots are commonly filled with runes already placed on them, usually the wrong runes. Misplaced runes must be detached, in order to expose the slot's required rune. Once the entire set of three runes is well placed, the treasure vault opens and a lot of valuable items drop on the ground. Any rune well placed will shine and it's removal becomes impossible.

Rune doors are guarded by an ancient gargoyle and/or a mechanical guardian.

**Tip:** it's recommended to only place a rune on a door, if the player already have all 3 required runes for that door.

* A misplaced "rune S".
* A slot for a "rune S".
* A well placed "rune S".

## Acquiring

Runes cannot be crafted or purchased. The only way of acquiring them is from drops and by removing the misplaced ones from the treasure doors in the ancient rooms.

### Drops

* A guardian has 10% chance of dropping one of each type of rune.
* A mechanical guardian has 10% chance of dropping one of each type of rune.
* A Raid enemy may drop a rune when slain

## References

1. ↑ In the game files runes are numbered: rune X, S, Y, P, F and V are *`rune_1`*, *`rune_2`*, *`rune_3`*, *`rune_4`*, *`rune_5`* and *`rune_6`* respectively.
Knight’s horned helmet

The **Knight’s horned helmet** is a unique helmet, it may be granted to the player as a reward after finishing, as a winner, the Forest Biome.

## Acquiring

This item is one of the possible rewards received after finishing and winning a PvP or a Co-op multiplayer battle at the Forest Biome. The chance of getting this helmet as the reward is 16,6%. The item is received after returning back from the biome to the original world.

This item is not craftable, it cannot be purchased and it is **not** dropped by the Dark Lord, that uses this helmet in the Forest Biome.

## References

1. ↑ This is the inventory name of the item. In game files it appears as *knight\_helmet* .
Round Window

**Round Window** is a craftable background wall. It can only be used for decorative purposes, as it can't be placed in the foreground.

## Crafting recipe

  **Round Window** | 1

## See also

* Square window
* Stained glass window
* Lancet window
* List of all walls
* List of all decorations

## References

1. ↑ This is the inventory name of the item. In game files it appears as either `round_window` or `window4`.
Magic Sphere

**Magic sphere** is a placeable construction for training the combat skill of dwarfs assigned as mages. It's a simpler version of the magic shooting range.

## Crafting Recipe

  **Magic Sphere** | 1

## References

1. ↑ This is the inventory name of the item. In game files it's called *`magician_training_simple`* or *`magician_training`*.
Jason Mask

**Jason mask** is a helmet with two distinct versions: one regular version, available in all worlds during the Halloween event, and another, advanced, available at any time in the single-player Underground World.

## Halloween

A regular jason mask may drop from the parachuted boxes during Halloween.

It can also drop from pumpkin plants.

This item cannot be purchased and it is not craftable.

## Advanced

Advanced jason masks have no relation to the Halloween period.

Killing the Keeper of the Altar in the Underground World may reward the player with zero to four advanced jason masks.

This version provides more armor points without increasing the agility penalty to the dwarf wearing it: thirty armor points instead of the twenty-four of the regular version.

### Drop Probabilities

The Shaman drops have four separate rolls with 50% chance each to drop a jason mask, which will result in the following probabilities:

 Chances

I.e.: 93,75% chance of getting at least one advanced jason mask after killing the Keeper of the Altar.

## References

1. ↑ This is the inventory name of the item, also used in game files.
2. ↑ This version of the jason mask is displayed in the inventory with the exact same name "Jason Mask". The "advanced" name has been choosen because in the game files this version is called *`jason_mask_adv`*
Graveyard

A **graveyard** is a series of gravestones that release a pack of skeletons during night time and can be found on the surface of the forest, the snow, and the desert worlds.

## General characteristics

Each graveyard is a flat piece of land, which means their graves are always at the same terrain level.

Graveyards are all randomly generated when the world is created, that is right before the first dwarf's arrival.

Their random aspects are:

* location (to the left or to the right, farther or closer to the shelter)
* amount of gravestones (any number from three to six).

## Gravestone

A **gravestone** is a type of 1x1 foreground stone block that spawns a random skeleton every night, and form the graveyard.

A destroyed gravestone drops one stone and won't spawn skeletons anymore.
If destroyed over night, a skeleton will spawn and avenge his grave.

## Wave composition

Every night graveyards may spawn the following types of skeletons:

* Regular skeleton
* Skeleton builder
* Skeleton archer
* Skeleton with shield.

## Wave range

Once risen those skellies will head towards the dwarfs base, and try to reach it before surise.
All, some or none of them will get there depending on:

* how far the graveyard is from the shelter
* the amount and height of natural obstacles between the graveyard and the shelter
* the amount of melee skeletons spawned on a given night, that would create shield stairs to overcome those obstacles.
Lard

**Lard** (or **Tallow**) is a food item which can only be found in the Snow world

## Acquiring

This item can be obtained by killing yetis and big yetis, which drop 2 **lards** each one.

## Uses

This item cannot be used in any recipe. It can only be consumed by dwarf if placed on a table.

## References

1. ↑ Former name of the item. Changed in 0.9.036
Giant Worm/File editing

The instructions below can be used to remove worms from the game, or just from one type of world.

## For the Snow World

With the game closed, not running:

1. Open the folder *"data"*
On Windows 32 bits, it is on:
```
C:\Program Files\Steam\steamapps\common\CraftTheWorld\data\
```
On Windows 64 bits, it is on:
```
C:\Program Files (x86)\Steam\steamapps\common\CraftTheWorld\data\
```
6. Make a backup copy of the file *"templates.xml"*
7. Open the original *"templates.xml"* file with Notepad (or any other simple text editor)
8. Find the line containing only the expression: **`<snow>`**
9. Click anywhere on this line
10. Press *Ctrl + F* and find the next expression: `name="worm" enabled="true"`
11. Change it to: `name="worm" enabled="false"`
12. Save the file.
13. Start the game.

## For the Desert World

Do everything as above, only changing step 4:

4. Find the line containing only the expression: **`<desert>`**
Goblin Shaman’s hat

The **goblin shaman’s hat** is a unique helmet. It may be granted to the player as a reward after finishing, as a winner, the Underground Biome. It gives a 20% bonus to mage skill.

## Acquiring

This helmet is one of the possible rewards received after finishing and winning a PvP or a Co-op multiplayer battle at the Underground Biome. The helmet is received after returning back from the biome to the original world.

This item is not craftable, and it cannot be purchased.

## References

1. ↑ This is the inventory name of the item. In game files it appears as `shaman_cloak`.
Ice Table

**Ice table** is a furniture only craftable in the Snow World. It can hold nine dishes.

The note about "warm places" in its description tells more about the world it can be crafted in than the position this table could be placed inside this world. I.e., the ice table can be placed anywhere in the Snow World, withou the risk of melting.

## Crafting recipe

 Ingredient(s)

  **Ice Table** | 1
Permanent Death mode

**Permanent Death** is a single-player Custom mode option with a "Game Over" possibility, i.e., when a dwarf die, no new dwarf will arrive to fill the allotted dwarf count for the achieved level.

## Mechanics

The Soul Keeper can be crafted, but not the Potion of Resurrection, that disappears from the Basic Alchemy tech, making the first one useless.

If all dwarfs die, nothing happens. There is no "end game" screen. The world remains accessible, but the player can do nothing except use the player related spells like the Portal Spell and the Magic Light.

## Setting options

The standard single-player alternate option for this mode is the Normal mode, where dwarfs respawn to replace the dead ones. In multiplayer with the DLC, there is no "Permanent Death" option; instead, the dwarf respawning time can be set to a maximum of 60 minutes.
Magic Explosion

**Magic explosion** is a magic spell that destroys all blocks no matter their strength within a 3 block radius, basically 5x5 square minus the corners. It also gives all the block drops, making it a highly effective deep mining tool, especially when coupled with magic collect.

It also damages mobs slightly, but with around the same damage as a stone knife.

It can be used to inflict damage to (not kill) the giant worm.

## Crafting recipe

Spells only need to be crafted in Sandbox mode.
In Tech Tree mode, they are unlocked by reaching the required crafting tech.