Adventure Maps

**This page solely contains information about the different playable maps in Adventure Mode and their fuel locations.**

If you want to learn about the different features of Adventure mode see Adventure.

## List of Adventure Maps/Tracks

You can find a description of each map here.

You can unlock a map with the new tokens (unlocked by adventure chest, since 1.54.0.)

### Normal Maps

#### Hat Images

You can see the image of each Adventure Hat here.

### Special Maps

Here you have limited tries per day. Each try costs one Distance Ticket () and you have 4 which refill every 24 hours. To gain access to Sky Rock Outpost, you need adventure tokens. To gain access to a hard map, you need to gain enough stars the chosen adventure map.

 Forest Trials
 Intense City
 Raging Winter

## Adventure Maps/Tracks Analytics

Here are some tables that summarize what you can find in each map, fuel locations up to 10km, several difficulties, etc. This topic was made to help people get 10km in adventure maps, with all the information they need, without spending a lot of time watching in-game replays.

### **Normal Maps**

#### Countryside

As the first and one of the 4 original Adventure maps of Hill Climb Racing 2, **Countryside** adventure starts out very flat and has a lot of bridges (you gain speed if taken well), but the longer distance you reach, the more of a bumpy road you will see, with a lot of irregular climbs and downhills. Barns will also begin to appear sometimes with the first one at 3220m. Here is a summarized list of all fuel locations in Countryside.

Difficulties:

* Barns: Dangerous places for high height vehicles! You must drive carefully with this type of vehicle!
* Climbs: They can have several difficulties, which are essentially based on your distance in the map.
* Bridges: You can get stuck on them from hard impacts, or they can cause you to flip and Driver-down.

#### Forest

The second of HCR2's 4 original Adventure maps, **Forest** is one of the easiest maps, because you can reach high distances with low power vehicles. It is the best adventure map for beginners who want to do a lot of kilometers for earning coins. This map isn't *as* bumpy as Countryside (for example), but has a lot of regular climbs and downhills, so you must pass them very well to have a chance to reach the next canister when driving at high distances. This adventure doesn't have big traps, because they can be easily passed with a good management of your vehicle. However, be careful with logs around the map, as it can ruin your run. Watch your head when driving near these obstacles. Here is a list of all fuel locations and biggest difficulties (which are described blow) in Forest.

Difficulties:

* Ground logs: These logs will slow your vehicle down majorly and could cause it to lose control. Vehicles can also get stuck in them.
* Hanging logs: These logs aren't moving or above a water hole, but they can cause a vehicle to crash into them.
* Water Jumps: These jumps are dangerous, because if you fail one of them and dive in the water hole, you will die! Two types of jumps can be distinguished:
	+ Type-A: A big log held by two ropes which is over the water hole to help you pass it.
	+ Type-B: A small log held by only one rope (Fixed at the center of the log) which is over the water hole to help you pass it. Be careful: the log could rotate!

* Swinging Logs: Sometimes, swinging logs may appear. They are usually swinging backwards and forwards. Two types of logs can be distinguished:
	+ Type-1: The log is swinging near the ground. You can easily pass them if you take the small jump before it correctly.
	+ Type-2: The log is swinging in the air. Be careful with high height vehicles if you drive one of them!

#### City

The third of HCR2's 4 original adventure maps, **City** is a decent choice for those who prefer asphalt racing. You can also go fast in this track. Be careful however, because in the city, there are lots of dangerous obstacles (they are listed below). Some are rather easy, others may be more difficult (a fast vehicle is recommended). Down below you’ll also find the locations of fuel pickups.

Difficulties:

* Pitfalls: Gaps filled with water. Falling into them will lead to an instant death. They all have something to help you jump across. Note: There are waterless ones occupied by ship containers. Those don’t result in an instant game over and you can possibly escape them.
* Draw Bridges: Bascule draw bridges that are constantly opening over water-filled pitfalls. These are rather easy to overcome: simply drive fast as you go across them (although not all of them are like that).
	+ Type 1: Both ends are going up and down. Rather easy to over come.
	+ Type 2: Only has 1 side. Just as easy as Type 1, except for if it's lower than the other side.
	+ Type 3: Will lead you to drive on hanging iron beams or hanging ship containers. Some may have an opposite end.
* Girders: Found hanging over water. The position you land on them plays an important role because they will move. If you’re not careful, it could send you into a pitfall of water, thus resulting in a game over.
	+ Type 1: Hangs by 1 rope. It can move depending on where you land on it.
	+ Type 2: Hangs by 2 ropes. More stable than Type 1.
* Ship containers: Scattered across the track. They are an obstacle, especially for high-height vehicles. They can also be moved if they are hit hard enough. (Note: The wheels may clip through the container).
	+ Type 1: Simply stands on the ground. They don’t really pose a threat, but can be an issue for high-height vehicles.
	+ Type 2: A group of containers, stacked on each other. They may either be stacked well or unevenly.
	+ Type 3: Containers that form bridges over waterless pitfalls (as mentioned earlier, these pitfalls here aren’t instant kill zones, and the player can possibly get out of them). You might only see them at 1000m and 1100m. Since these containers tend to hang over air, they are easier to cause to move than the ones completely on the ground.
	+ Type 4: These containers hang on ropes over water. Just like the girders, they can tip depending on where the vehicle lands. None of them hang by 2 ropes.

#### Mountain

The fourth of HCR2's 4 original Adventure maps, **Mountain** has its fair share of steep hills and descents. After climbing 1,885m, the mountain dirt turns to snow (for 695 meters) and then turns back to dirt as you descend. This trend continues until you reach 4,975m, where the ground permanently turns into snow. This level has occasional caves, snowy surfaces and steep hills. Vehicles such as the Dune Buggy, Super Diesel, Rally Car and Racing Truck are highly recommended. Winter Tires will help with the snow covered portions.

Difficulties:

* A lot of steep hills
* A lot of bridges
* Underground areas that are dangerous for tall vehicles
* Logs dangling on ropes
* Loop areas. These areas are sometimes exposed outside or in caves. The underground ones all have logs hanging by 2 ropes rather than ground in the air. Some logs might be flat, but some are tilted or have small ramps. All logs hang by 2 ropes.

#### Rustbucket Reef

**Rustbucket Reef** is an underwater level where your character and vehicle are submerged in water. They are protected by a bubble that encloses the vehicle. There are enclosed tubes in this level that you drive into and out of in order to create a new bubble, if the old bubble popped. If your bubble ends up popping, you lose the aerodynamic effect and the water will slow you down.

Difficulties:

* Fuel canisters are very scattered across the track
* Ceilings and small tubes (bad for tall vehicles)

* Steep Hills that become hard to climb without a bubble

* Bubble recharge tubes often rare
* Broken boats, ships, and flagpoles appear everywhere
* Obstacles such as toxic tanks and coral reefs
* Ditches full of obstacles that are hard to avoid with slow vehicles or without a bubble
* Rock arches that have a big rock sitting on top that can be moved. If the big rock falls on your vehicle, you will get crushed!

#### Winter

**Winter**, the first map to ever be added in an update, has a lot of ups and downs in it. It starts out with small hills and slippery slopes. It has pools of water that are not a threat, provided your vehicle has enough grip. Fuel canisters are often rare in this level, so Fume Boost is recommended. After a few thousand meters, ice castles are introduced. These are slippery, and have roofs that you can hit your character's head, causing you to Neckflip, or crash. There are lots of dips and hills that get hard to pass, so Winter Tires and landing boost might help.

Difficulties:

* Long distance between fuel canisters
* Occasional Caves with icicles (Icicles can fall and cause a driver-down.)

* Ice castles (Winter Tires increase grip)

* Slippery slopes (Winter Tires might help)

* Snowmen that block the road (Hitting one head-on will cause a driver down)

#### Mines

Down in the **Mines** are all kinds of hidden treasure. But what's also hidden are dangerous traps. Because this is a cave level, high height vehicles may have a more difficult time getting through, as the ceiling changes from high to low as you drive. If you are using a high height vehicle, or a vehicle where the driver is more exposed, the rollcage part may be recommended. Down below are the fuel locations, as well as the type of obstacles to look out for.

Note: There are branching paths, and you will find some fuel pickups on either the upper path or lower path. Plan carefully when it comes to fuel management.

Difficulties:

• Rocks: While some are stationary, others can fall when they make contact with vehicles. Your vehicle can get stuck on the rocks, so be careful!

• Lava: Your first encounter will be at 2040m. These lava pits come in different shapes and sizes; even the small ones can end your run, so take caution. Although they aren't common at first, but as you drive further, they will start to reappear more often, to the point where stunt jumps will be made out of them. Taller vehicles have a better chance of escaping them than shorter vehicles.

• Boulders: These are very heavy wheels found throughout the mine and they can crush you if you're not careful. There are 2 types:

* Type 1: The wheel itself is at the top of a hill or in the air. It will start rolling after coming close enough to a trigger point or making contact with a vehicle. You can either wait it out or rush through.
* Type 2: The wheel hangs by a chain. These are actually objects to help you make a jump. Although you don't have to take them, you'll have to go across them later on, as you'll start seeing them hang above lava.

• Outside areas: These aren't obstacles, but more of a change to the map, as the background will reveal a blue sky and the ceiling will be gone. You aren't going to see many of these though (Only 2 in less than 10,000m).

• Downhill drops: You may also see these as you drive along. You will catch speed, but be sure you can slow down in time. You can crash if you are going too fast. Not many really dangerous traps in these areas.

• Hanging Ladders: These are held by 2 ropes and can move if they are hit very hard. Most of them are outside.

• Uphill climbs: These can be tricky to overcome, especially when you get even further into the mines, as they will have lava pits as the very bottom, which becomes the incentive that you must make it or it's game over. A fast vehicle such as Rally Car, is recommended for these obstacles.

• Minecarts: You can easily get stuck on these with some vehicle. The cart can also land on you if you pushed it incorrectly, and you can drive under it with low vehicles, leading to a crash.

#### Desert Valley

**Desert Valley** is a hot and long adventure but with a lot of various traps and speed tips. However, outside of traps, the road is quite flat, so it can be considered as a high speed map where you can go faster and offset the time you lost when going through difficult places. The more distance you reach, the more difficult traps you will see. Here is a summarized list of all fuel locations and biggest difficulties (which are described below) in Desert Valley.

Difficulties:

* Pit Caves: These caves have rocks that connect to the wall in front of you that form a bridge over trap. There are only 3 of these. The one at 850m has no trap, the one at 2130m has a DQ trap, and the one at 2560m has a lava trap. This is the only area with lava.
* Stop-Logs: These logs stand up and connect to a rock ceiling. When these are hit, they fall down and form a bridge over an empty pit. But, some go further down to where they are crooked, so try to make it over them without getting stuck. There are only 4: One at 2010m, one at 2390m, one at 3920m, and one at 8330m.
* Logs: Each log is held by 1 or 2 ropes (except for the Type-D) and will help you to travel a big hole which contains Deadly Quicksands (DQ) or nothing (/) (except for the Type-D).
	+ Type-A: Log which is held by 2 ropes (Opposite points on the log) and is always horizontal. These are the most balanced ones. There are only 2 of these (1090m and 2630m). Also, the pits under them are easier to get out of.
	+ Type-B: A log which is held by 2 ropes (Opposite points on the log) but, because the fixation points are at the same spot on a higher rock, they make the log follow an arc by swinging backwards and forwards. There are also only 2 of these (5290m and 5580m). If you fall in the 5600m pit, it is impossible to get out of it unless you are using a highly upgraded Rally Car or Dune Buggy.
	+ Type-C: A log held only by 1 rope and its fixation point is at the center of the log. This means the log can rotate, which makes the Type-C the hardest to cross over. You will need balance and timing to pass this trap! These begin at 6700m and continue on through the map. If you fall in these (Except the 8000m one), you won't be able to get out of these unless you have a maxed Dune Buggy or highly upgraded Rally Car.
	+ Type-D: (These are not logs.) 1, 2, or 4 big pieces of wood which are floating on deadly quicksand. You either drive on those wood pieces or jump over to go pass this trap. Don't fall in quicksand because you may not be able to go back on a wood piece and you will die!
	+ Remember, you can jump and/or fly over these so that you will have higher chances of surviving Type-C's and Type-D's.
* Caves: Sometimes, caves will appear. Some have DQ pits, some have water, one (At 2,500m) has lava, and some are empty. Dangerous places for high height vehicles. There are multiple types.
* Sudden Climbs: Sometimes, big climbs appear, but they are short. This isn't really a trap dealing with the driver's head hitting something, but more a fuel trap. This means that you will go way slower than on a flat road. So this category will help you to anticipate those climbs and reach the next fuel canister.

#### Beach

**Beach** has steep hills, water and caves. It is a mix of all the previous Adventure Levels, containing water, slippy slopes, beach houses blocking the way and more. Fuel canisters are often rare after the 3,000 meter mark. Due to the steep slopes, vehicles such as the Dune Buggy are highly recommended. Fume Boost is also recommended, due to the ability to jump over giant dips with it running and shortage of fuel in certain places. Vehicles such as Tractor and Tank are great at destroying the beach houses, but may suffer when climbing the many steep hills. After 7400m though, there appears flat grounds that allow to catch speed and help get to fuels faster. You can do wheelies on them, and you also can charge up your overcharged turbo to get a speed boost here.

Difficulties:

* Long distance between fuel canisters

* Super steep hills (They become more rare after 7400m)

* Beach houses - Some block entrances to caves while others block the path in front of you.

* Water (Can slow you down, but floating boats and the Snowmobile do well here)
* Cave sections - Can be tricky to drive through with tall vehicles (One at 3960m-4520m), then there are optional underground areas with fuels.

#### Backwater Bog

**Backwater Bog** is a difficult map to play, as it has very slippery slopes, breakable objects (Such as camper caravans, grills and lawn chairs) that need to be broken in order to continue onward. Backwater bog also has mud pools, which are similar to the quicksand in Desert Valley. The mud pools swallow up your car, making continuing impossible. Escaping is almost impossible, unlike Desert Valley's quicksands.

Difficulties:

* Mud pools (Some have bridges over them, but this is rare)

* Water (Some pools are underground, so be careful with high tall vehicles)

* Breakable objects such as wooden boxes, logs, grills, bean cans, round and square rock boulders

* Slippery slopes

* Alligators that can make your vehicle get stuck on
* Sudden climbs (less steep than Desert Valley)

#### Racer Glacier

**Racier Glacier** is a difficult level to conquer. It has steep hills, slippery slopes, wind that blows your car around and lava that can ruin your run. At around 700 meters, you will encounter your first real cave. To get past this obstacle, you will need to jump, land on some dinosaur bones and continue towards the end, being careful not to fall into the lava.

Once you have passed this milestone, you need to beware of the strong winds that blow here. They are powerful enough to blow your car forward or backward and can ruin your run.

For this level, vehicles like Rally Car are highly recommended, because they are moderately heavy enough to not get pushed by winds too much, stable and have good fuel efficiency.

Difficulties:

* Strong wind (This only is encountered outside in the cold area)
* Caves with lava (Some have stalagmites and stalactites, and some have dinosaur bones)
* Steep hills with slippery surfaces (Forward blowing winds could help you climb them)
* Lots of different paths to take (Some have rock bridges)
* Freezing cold water that can slow your vehicle down, some have floating blocks of ice on them
* White cold fog that can obscure your vision when driving
* Geysers that can fling your vehicle, also come in a lava variant in the lava caves

#### Patchwork Plant

**Patchwork Plant** is an extremely difficult map with many obstacles that can easily kill you. The entire level is indoors, as you are inside a giant factory that makes tuning parts which you can see in the background on conveyer belts such as: Air control, Overcharged turbo, Flip boost, Coin boost and Afterburner. There are lights in the background which show when you activate one of the levers, it it red when the switch is flipped off but once the lever is flipped on, the lights start flashing red and green, and the whole factory comes to life, conveyer belts turn on, magnets and more. There are a separate lever for the robots which are yellow and black, which only turn on the robots to on and off. Once the robots are on, they start slamming their giant metal fists down and create a small shake effect on the player's camera.

On the track there are some obstacles:

* Red and green levers which turn on the magnets, conveyer belts and more. Indicated by the flashing red/green lights in the background of the map.

* Black and yellow levers that only activate the robots, indicated by a flashing yellow light once the lever is flipped on. Once the robots are on, they slam their metal fists down and create a shake effect to the player's screen

* Conveyors: These can carry boxes on them and sometimes can be useful if you are low on fuel, they become tricky if they are moving in the opposite direction to the one your driving on, especially when the robots are on them

* Boxes: They are stationary, fall or move along conveyors. Similar boxes can be found on the backwater bog. These boxes can be destroyed or dented by machines or robots.

* Gears: Round obstacles that don't cause much difficulty if they don't float in the air. Quite common and come in different sizes

* Robots: They are activated by black and yellow levers. A very difficult obstacle that raises and lowers their metal fists, crushing anything that happens to be under them. It can and will crush your car if you stand under them. Their fists are so strong that a fully upgraded rollcage wont save your driver.

* Magnets: There are two types of magnets.

- Type A: Hanging at the top of ceilings, pulling the car up. You can turn it on by turning the red and green lever and shut it off by touching it.

- Type B: The same, only stuck on the floor. Harder than Type-A.

#### Gloomvale

**Gloomvale** brings you a unique experience of driving into the mysterious dark forest, and it has the most difficult obstacles. This map consists of 7 different tracks. That means everyday tracks obstacles order between 600 and 7170 meters changes. Each track displays different symbols for you to identify what track you will conquer.

    The image shown in the left represents those different sign symbols that are arranged accordingly to the order of the day.

**NOTE:** All fuels are located at the same distance, regardless of which day you're playing.

There are still 9 fuels that changes their position everyday with obstacles and haven't been mentioned in the fuel list below.

Gloomvale is similar to the Forest map but it consists of extreme sloped uphills and mystical caves with large hallow trunks along the path. Be careful when jumping around or else this Mushrooms will ruin your entire run.

For this level, vehicles like Rally Car are highly recommended, because it has a built in rollcage, plus it has highly stable suspension and good fuel efficiency.

Difficulties:

* Mushrooms that can either be a guide or a burden. Hitting one head-on will cause a driver down.
* Hollow trunks along the path either uphill or downhill or near cliffs.
* Big stumps where you can also hit your head to this and cause driver down.
* Liana logs. These are like logs in mountain but the ropes have been made of liana so they are much more stretchy and it's harder to pick up speed from them.
* Shallow waters along the path also in caves and cliff jumps.
* Water Plants sitting on top of water pits. These blow you upwards, and hitting one head-on will not cause a driver down.
* Lots of different paths to take (Some have upside down mushrooms along the cave with additional fuels.)
* Steep hills with slippery surfaces.

#### Overspill Fun Rig

**Overspill Fun Rig**, the "roller-coaster map", is a fun but challenging adventure map with various obstacles beyond your journey. The map repeats itself once after 11km, then generates differently after 22km. Here is the list of obstacles:

- Launch Pads: These give a boost in the direction they are facing. There are 3 types:

Type-A: Green launch pads, which give a small boost.

Type-B: Orange launch pads, which give a medium boost.

Type-C: Red launch pads, which give a big boost.

- Pits: The roller-coaster map is full of ditches everywhere. You need to either jump, fly or use a cart over them.

- Underground areas: These areas are tight, a danger for high-height vehicles.

- Oil pipes: These oil pipes appear all over the map, and can be used to create loop areas. They also can be hanging around the map.

- Swinging ships: These ships are found all over the map, and can kill you if you're not careful. There are some areas where these create loops.

- Carts: Are mainly used as helpers to get you over pits.

- Hot dog stands: These need to be broken in order to move on with your run. Can cause a driver-down when hit head-on.

One thing that happens is that when you enter a cave, the music changes from fun to scary. It is because the underground areas are haunted.

Here is the list of fuel tank locations and distances between each other:

#### Canyon Arena

The **Canyon Arena** map is a map full of obstacles that are near impossible for slow vehicles, stunts, and more. This map has a beautiful design to it (ancient Climb Canyon lore), so it is a fun map to play. This is by far the hardest map in the entire game, due to the fact that it is a trick/stunt based map, which requires fast engines to jump off big ramps and more. Here are all the difficulties of the map:

- Blowing Fans: These fans are powerful fans that work similar to wind on Racer Glacier, but the blades can get in the way of your vehicle.

- Rolling Wheels: Just like the Mines wheels, they are big, roll down hills, and can easily crush a vehicle.

- Spinning watermills: These watermills can either be helpful, or they can get in the way of your vehicle.

- Rock Bridges: These bridges can collapse when driven on. Make sure you go fast.

- Loop sections: These sections require a lot of speed (sports car, moonlander, monowheel and more cannot do these because sports car has slow accelaration and monowheel is unbalanced and moonlander is slow).

Here is the list of fuel tank locations and distances between each other:

### Special Maps

#### Sky Rock Outpost

**Sky Rock Outpost** is a map in which it will make your vehicle very light, and also you can make coins easy because you can do a lot of flips easily due to the vehicle's lightness. Due to the low gravity, you can get really high distances in this map. This map does contain some difficulties:

* You can pass up a fuel tank if you are going too fast due to there being little gravity
* There are rocks that can slow you down
* There are tons of satellites everywhere
* Some steep hills
* Glass domes that can be destroyed, some lightweight vehicles struggle destroying these
* Ancient Alien ruins that have ceilings, watch out with tall vehicles where the driver is exposed
* Many different pathways that you will need to take in order to collect important fuels.

Here is the list of all fuel locations and the gaps between them:

#### Forest Trials

Main Lookouts:

* Tons of swinging and stationary logs everywhere (Can easily kill you at any moment).
* Caves and rocks all in the map (Will slow you down a lot)
* Decks that are dangerous for high-height vehicles
* Lots of steep hills
* A wall at 5,365 that can't be passed (Note: The wall at 5,320 can now be passed using CC-EV kangaroo + booster).

Here are the fuel locations and the gaps between them.

#### Intense City

Main Lookouts:

* Tons of girders that are slippery (Problem low-grip vehicles)
* Lots of containers everywhere (Problem for high-height vehicles)
* Deadly Pits full of water that must be passed
* Lots of steep hills and caves

Here is the list of fuel tank locations and the gaps between each other:

#### Raging Winter

Main Lookouts:

* Lots of ice castles that are super slippery (Problem for low-grip and high-height vehicles)
* Extremely powerful winds that make your vehicle move around and can push you up hills (Problem for light vehicles)
* Tons of steep hills (the hills stop at 7.4km)
* Deadly pits full of water that must be passed
* Snowmen all over the map
* Ice chunks floating in the water

Here is the list of the fuel tank locations and the gaps between each one.