Player

William - Former Enemy/Friend

Clair - Friend

Philip - Friend

Matt - Former Enemy/Friend

Ori - Friend

Enzy - Friend

Jenzy - Friend

Akita - Former Enemy/Friend

Mary - Friend

Kraxicorde - Enemy

> "We may have our differences, but together..."
>
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The Player is the main character and protagonist of the Sebby franchise.

Working as a bus driver for a Middle School, Player had a student named Sebby. Sebby had not attended school for a long time, which got Player fishy. Player did some digging in and discovered that Sebby had turned into a monster. He immediately leaves the house and heads back to report at the school.

School:

Player reports what happened to Sebby to the receptionist. The school was empty at the time, so it was just the receptionist. The Receptionist gives him no info. While wandering the school, the Receptionist turned into a monster and hunted Player down. Player tries to escape and eventually unlocks the school exit. Right as he is about to get attacked, a survivor comes in the way and shoots the receptionist with a crossbow.

Restaurant:

Player finds out that the friend who saved him was named Sarah. Sarah brought Player to the restaurant that she worked at. The two work together and eventually find a way out and into the alley. The two hear a noise from a neighboring building. It led to the museum, so the two go on a pursuit down the alleyway.

Museum:

Player and Sarah are unable to find where the noise came from. However, Player did manage to find a bus. With enough equipment, Player jumpstarts the bus. Sarah suggests they travel to a nearby neighborhood for survivors.

Sewers:

Player's bus runs out of fuel and the two get trapped in a dead end. Zombies approach them. Sarah offers to stay up and fight, so Player goes down a manhole. Player searches for a way out of the sewer system. He stumbles across a door. He unlocks the door, just to notice that it looks like a small lab. An unknown figure is on the phone and yelling at another scientist. Player cannot hear them talking, but he hears that they want to infect more people. Player hears that this person is about to leave, so he pursues him into the Lab.

Lab:

Player confronts the bad guy. He grabs his pistol that was on the counter and fires at the unknown villain. Player ensues chaos around the Lab, as he tries to find a way to escape. He breaks through many rooms and eventually comes up with an idea. Player tries to weaken the bridge, so when the villain is about to walk over it, it would break, causing him to fall into the unknown green liquid. The villain finally comes up to Player. He says how the lab was classified to only him, and that he had to kill Player. Player is about to run, but suddenly, the bridge breaks, causing Player to fall into the liquid. He passes out.

Clinic:

Player wakes up in an injured condition. A survivor shocked Player. She reveals her name is Clair. The two get out of the clinic to find a helicopter outside. Clair says that there is enough to head to a safe place and reveals the name of the infection. They take the helicopter and fly away.

Town:

Their chopper ran out of fuel, and they landed in a small town. Seeing it in flames, the Player still remembered the small town he once used to walk in. He tries to find supplies and weapons to take down the Infected at the town, and Clair also decides to take the Infected on. While doing so, Player opens the escape door and plans to head to the Post Office to escape. Clair reveals that she was attacked by the Infected and she does not have much time left until she becomes an Infected. Clair says there can be tech at the Post Office that can be important, so they head down to the Post Office.

Post Office:

The Player and Clair arrive at the Post Office. Surprised that it is abundant with protection, Clair suddenly starts flinching and is in pain because of her Infection. She heads outside to lock herself from hurting Player. The Player finds his way around the Post Office and finds a massive box that was shipped to the Lab. Player notices that it has been looted and decides to hide himself in the box. Suddenly, Clair comes out and meets the Player. Player realized Clair had been infected and it was too late. He went into the box and sealed himself.

Parking Lot:

After Clair's Infection, an unknown gang takes the box with the Player inside it. They take the box to the parking lot, where Player decides to make his run. They talk about bringing Plague 3781 to William who is their boss, so Player makes a run for it. He sees a random citizen and tells them to get out. Stealthily, Player unlocks and gathers supplies to escape from the Parking Lot. After assaulting William's Gang, he decides to steal their car and crash it into the Airport building to open it up, to hopefully confront William and stop him.

Airport:

After crashing into the Airport, Player gets out of the car and heads into the main terminal. Player meets a group of survivors, and they follow him into the France Terminal. They see that the terminal has been overrun by nearly a dozen Infected. Player manages to bypass all of them and manage to open the gate door, just in time. Player sees William at the gate, planning to escape. He states how he is going to stop William, and William doubts him. William heads to the Plane to try and escape. Player follows him down with him.

Airplane:

After chasing William Down, Player catches him at a dead end. William explains how Player should have died back in the Lab, even though the Player didn't. William states how he is aggravated with the Player, and how he makes William sick, just like his gang did. William tries fleeing from the Player, so the Player goes to stop William. Searching around the Airplane and certain areas, Player finds a stick of dynamite. Player places down the dynamite, causing the plane to go down. While this happens, both William and Player go unconscious. Player is in a state in his mind where he is being attacked by all his memories, but he still fights through. The maps that can be seen are Airport, Sewers, Town, and Museum. Player finally wakes up and aims a pistol at William, asking him for a reason why to not shoot him. William states how Player is becoming a monster, letting anger consume him. Player lowers his weapon and realizes the truth. William explains on why he has been running away from his problems, and he explains that his gang is responsible for the Infection. William tells Player that he gives up and will walk a lonely road. Player heads into a car and drives away from the Airport.

Woods:

Taking place 5 weeks after the situation at the Airplane, Player has isolated himself in the silent Woods. Player questions if he is the only one on Earth and his mental state. Suddenly, Player heard a noise come from somewhere, with Player responding with an investigation. Player searches around the Woods to find what made that noise for a while. Player finds a Park exit, barbed with fences. Player looks around for items in a nearby crashed helicopter to find any supplies. Player eventually finds it and exits into the park. A small kid catches his eye. Player tries to converse with the child, but the child is not speaking. Out of nowhere, a poorly functioning TV activated, showing a distress call from an unknown person. The man says that he has a group and is willing to accept the Player and the child. They tell them to be armed. Suddenly, the TV turns off and they are cut off. Player and the kid decide to head down to the Campsite Lake. Player fetches an apple for the kid, but then gets haunted by Sarah vision. Player ignores this and takes off with the kid.

Campsite:

After arriving at the Campsite, Player and Phillip cannot see any sign of a survivor. Player decides to look around the camp to see if he can find Matt. Although he can't find Matt, he sees that the whole Campsite looks nice and fresh, untouched and a lot of food. When Player and Phillip open the fence, they are ambushed by Matt and his gang. Matt is armed with a pistol and is aiming at the Player. They are trapping Player and Phillip in a face-off, and Player tries to negotiate his way out of it. Matt says that back in the Parking Lot, Player had shot one of his gang members. Because of this, Matt finds him unworthy to join. Matt offers to steal the child, but Player resists. Matt threatens Player with his pistol, so Player obliges. Player is sad and tells Phillip to try and come back as soon as possible. Matt and his gang take off into the woods, leaving Player in shock.

Security Base:

Player, left stranded, follows Matt and his gang into their base. Player questions whether he should save Phillip, but he insists that he must. When entering the base, Matt comes out by surprise. Matt did not see Player but requests total Inspections for the Base, meaning it'll be harder for Player to sneak past them. Player sneaks around the base to try and find items to unlock certain rooms. Matt is very close to Player, hunting him down. Player manages to pass Matt by hiding in areas his eyepatch would not see. Player grabs a knife from the table and causes a loud distraction to distract the guards. Successfully very close to finding Phillip, Player opens his room. Matt and the guards are clueless on where Player is. Guards spot Player and alert Matt about it. When Player opens Phillip's room and urges him to escape, Matt creeps up behind them. Pointing a gun at the Player, he stops Player from escaping. Matt tells them that they had tricked him and make a remark about the Player's Mother about not trusting strangers. Player refuses the chance to leave. Matt shoots Player in the chest and he passes out.

Hospital:

After getting the bullet wound, Player wakes up in pain, in a hospital. Beside him is a girl. He is surprised, but the girl introduces herself. She is Ori, and she says that they're going to meet someone named George at the other side of the hospital. Player trusts her and follows her. Player looks around for items to escape with, and ventures around the Hospital. Eventually finding an object to get across the building with, Player and Ori meet a mysterious figure. Player asks where they are, and Ori says that they are in Atlanta City. Player is surprised by this, because the only reason he ever stayed in the woods was to get away from the Infected and society. Ori introduces the figure to be Enzy, who looked upset about something. Player is more worried about the fact they are in the city, so he asks if there is anywhere, they can find weapons at. Ori advises Player that they have a location for the weapons and that they are planning to head there right now. The three all go down the building to enter the city.

Cinema:

After heading down into the building, Ori and Player look at a building. They see a cinema, with no Infected in site. Ori tells Player that they have to go through the Cinema to get into their building. Quickly running through the city streets, Player and Ori arrive at the cinema. Ori stays outside to fend off the Infected so Player can look in the Cinema for items to escape. The exit door had been sealed, so Player looks around the Cinema for objects to try and escape with. After a few rounds around the Cinema, they managed to get through the back alleyway. Next to the alleyway is their building. Ori calls it "The Hangout." They head inside the building to be greeted by Enzy, Enzy made his way through the shortcut, despite Ori saying that the only way was through the Cinema. Ori comes up with an excuse and says she'll use it next time. Player asks if he can see the "Others" that are in the building, but Ori says he can't right now. Ori changes the conversation to needing a task. She needs Enzy and Player to collect something important up in the Circus.

Circus:

After heading down to the Circus, Enzy states that they need to look around for the supplies. Ori never specified, so Player goes to look around the Circus. After finding many supplies to open up the big surface, they had reached a supply room in the Circus. Among the supplies, there was a pistol with ammunition and food and water in the washing machines. They are about to leave, satisficed. They had retrieved the supplies quick. Suddenly, Player feels off. Enzy asks if he is ok, but Player passes out.

Port:

Player wakes up to see Enzy checking up on him. Enzy mentions how they have to return to the city as soon as possible. Infiltrating the boat, they jump down through a vent. They spot the Captain's Deck; Player is sent out to look around the ship for any way of escape. After looking around the massive ship, one of the exits to land is on fire. Player finds a fire extinguisher and extinguishes the fire. They spot a port that the ship docked in, but the exits are locked up. Player and Enzy look for tools to break down the exit door. Enzy spots a ventilation system and searches for anything important in there, while Player looks in the towers. They successfully open the gates and escape. They run into a survivor, and Enzy questions him. Enzy introduces this survivor to Player as Jenzon. Jenzon told Enzy that The Hangout was under attack and Enzy worries. Player asks what happened to him back at the Circus, and Enzy reveals about what happened. Player had gotten Infected, but Enzy had fought off the Infection from him, which isn't supposed to happen.

City:

The Hangout has been fought off of the attackers, but it was sealed up. Player has to search around the city for items to try and escape. He explores multiple buildings and obstacles to locate and use items. After finding the key to open the Hangout gate, Player opens the gate to find that the Infected horde had been cleared. There was only 1 infected left, but Player was unarmed. He distracted the Infected until he found a weapon in one of the buildings to defeat it. When Player enters The Hangout, he notices a lot of people are gathered around the table for a big meal. He can see Jenzon, Phillip, Ori, and Enzy. The food they are eating came from the Circus. Player notices a kid as well. The same kid Matt took in the Campsite. He was excited to see him, and Ori tells Player his name is Phillip. They are about to eat, but Player refuses the meal. Ori thinks there is something off, so she follows him. Player sees a room with computers. He notices boxes and is able to trace the location of Matt. Ori and Player find out that Matt is at a Space Station, not too far away from where they are.

Everglades:

After tracking down their location, the group heads down to the Space Station. It is barricaded, so the group must explore around the base to try and find a way in. Player finds out the base is heavily guarded, so he sneaks his way to the greenhouses. After finding items all around the base, they finally open up the Space Station Room. The group all plan to go in, but they notice that there are too many guards to risk it. This means Player must go on his own to defeat Matt. He heads up to the Space Station in hopes of stopping Matt.

Space Station:

Player finally finds Matt at a high elevation. Matt notices 2 Infected, and shoots them with precise accuracy, then turns away from Player. Matt says how Player's Group doesn't have a chance at surviving down there. Player refuses to believe that. Matt walks away from player and heads into the Spaceship. Player looks around the Station and finds a way to get into the Spaceship. He confronts Matt, who runs away to the top of the control room. Matt has Player at gunpoint, but Player sees an Infected. Matt tells Player to back away, but Player refuses. Matt pushes Player off the Spaceship control room, knocking him out. While doing so, he sets course to go to the Moon. Player gets up and hears Matt saying that the Hybrid of Infected could wipe out a mass population. Player tries to make one more stand but is pushed down by Matt and is knocked out unconscious.

Space Ship:

After being knocked out by Matt, he wakes up in a bed. Player feels weird. He notices that they are in Space. However, there has been a gravity gas effected on the whole ship. Player sees Matt lurking around the corner, so he hides. Player finds a room, which he opens. It is a server system for the Spaceship. After exploring multiple rooms of the ship, he notices a stairway on fire. He puts it out and explores it. He opens up the heavily guarded door, to find a substance and a keycard. Player takes the keycard and enters the cockpit. Player feels that they have crashed on something, so he chases down Matt. He sees they have arrived on the Moon. Matt reveals his plan to Player. He wants to send a massive nuke down to Earth. Matt reveals he has a Moon base with people on it. Player calls him evil, then attacks Matt. They fight and get pushed out of the Spaceship. Matt punches Player off of him, and Player notices something strange. Player wonders why they can breathe. Matt mentions how he has set up a generated forcefield around the Moon, and how they've arrived. Matt notices his Hybrid has escaped from the confinement, and panics. Matt says how strong and indestructible it is. Matt plans to leave Player behind, but Player stops him. Matt mentions how William used to get on his nerves and that he was a bad person. Player responded by disagreeing with that. Player says something that makes Matt realize everything. Matt realized what he was doing was wrong and decides to work with the Player to stop the hybrid, who Matt reveals to be named as subject "H-Z." They head to the nuke site, ready for the worse.

Moon Base:

Matt leads Player to the Moon Base facility. Matt has the nuke in one of the facilities, set to launch in 15 minutes. Matt and Player find out that the Moon Base has been infiltrated and abandoned because of H-Z. Player is sent out to look all over the Moon Base to deactivate all 4 generators. Searching through facilities, he finds tools and items that will help deactivate the generators. When Player successfully deactivates the generators, he returns back to the nuke facility. Player finally presses an item in the generator, which now defused the Nuke from launch. the Nuke thruster still went on, causing the facility to set on fire. The bridge to unlock the Nuke and defuse it for good was covered in flames. Matt leads Player to a control room. Player looks in it and turns around. Behind him, he sees a familiar face, Sarah. Sarah worked for Matt in the Moon Base, and finally reunited with the Player. Player and Sarah reunite, and they set the Nuke's programming course to head to the Sun. Matt says how it's too dangerous to enter there, because of the flames. Matt offers to sacrifice himself. Player denies, but Matt still does it. Running into the bridge, Matt gets caught on fire. Matt presses the button to launch, but he falls down the railing, into the empty void. The Nuke launches, sending H-Z to burn in the sun. Player takes Sarah with him, to head back to Earth. After a day, they meet up with the group. Player introduces Sarah to the group. They have a new member now. They question what to do now, since there is nothing much to do. Ori suggests they do nothing but cherish every minute of it. Player suggests they leave to go to the Hangout, and Season 2 ends there.

Plant:

It has been a while since the Moon Base incident. The small civilization in The Hangout is functioning quite well. They see on their Calander that it is Christmas. Despite the outbreak, they still want to partake in the event. Player has been suffering from trauma which is making him have short-term memory loss. He forgets what they are doing, so Enzy has to remind him that Sarah and Player, including himself are going to scavenge for Christmas gifts. They head to a Power Plant to see if they can find anything useful. Player barges into the Power Plant using a car, allowing all three of them to enter. They meet up with Sarah, who is on watch duty. Making sure no Infected attack. Player explores around the Plant and unlocks the boss's office. Player looks for additional items to enter the room. Enzy and Sarah wait out. They finally enter into the office, which looks fresh and full of loot. Player forgets why they are there, and Enzy reminds him again. Player finds a bone for Jenzy, Enzy finds a baseball for Phillip, Player finds a book about magnetic plates for Enzy, a sandwich recipe for Sarah, and Enzy finds something special for Ori. After their successful trip, they return back to The Hangout.

Hangout:

- Before: Player wakes up in his bed on Christmas Eve. He heads out of his bed wearily and meets Enzy. Enzy greets him and he asks if the Player has the gifts. Player forgets what Enzy is talking about, so Enzy reminds him about the gifts. Player mentions how they're upstairs, even though he forgot. Player goes in a frantic panic and finds the gifts all over the Hangout. Player gets Phillip's baseball and places it under the tree. He walks into Ori's Greenhouse by accident. He says hi to her then leaves. He enters Enzy's room to find a wrench, what he needs to open the gate to get to the shed. Player picks up Ori's special gift and places it under the tree. Player collects Enzy's book on the way, and places it under the tree. He runs into Sarah, who is busy cooking up a Christmas dinner. Player collects Sarah's gift and places it under the tree. Player finds the bone for Jenzy and places it under the tree as well. Player counts up all the gifts for everyone and finds out it's complete. Player also added additional small gifts, such as food out of his kindness. Enzy enters the room to find Player having all gifts complete. He says how Sarah is cooking up dinner and finished teaching Phillip and Jenzy. Player has a bright idea to find a star anywhere to place on the tree. He eventually finds one and the Christmas tree is complete.

- Postpone Everyone gathers around, ready for the Christmas. Suddenly, a loud explosion came from The Hangout. Enzy and Player try to investigate the explosions, which is causing them to panic. They notice the massive destruction caused by a projectile, and they realize The Hangout is not safe anymore. They head downstairs, where there is a massive fire spreading everywhere. Player franticly runs around The Hangout to unlock items and gather anything important. Player gets to the fire extinguisher and puts out the fire, accessing the ground floor. Enzy tries unlocking the exit door, while Player runs upstairs to get everyone downstairs. Player gathers everyone's belongings and hands them to them, while they run downstairs to head outside. After everyone gets out of The Hangout, the attack stops. Player heads upstairs to grab anything. He finds a hammer and takes it. They find out it was some sort of aerial attack, ruining their base. They can't live in The Hangout anymore, and plan to leave to find a new home.

Store:

The Player finds a manhole, and everyone goes down it. He struggles to get it open and falls down when he pushes too hard. Player learns that there was an Infected, and Enzy and Ori went to fight it off, locking them in a room. They find out that the whole store is infested with Infected. Player goes by himself to look for a way to open the room. He runs into an Infected and stuns them. He looks around the massive store while being hunted down by the Infected. Player uses his hammer from earlier to unlock a room. He finds a card, letting him into a sewer system. He finds out that it is an intersecting sewer system, meaning they could travel through it easier than exploring the Infested City. It is heavily locked up, so he has to look around the Store everywhere to unlock it. Player finally opens it, and suddenly forgets where he is. He starts hearing a voice coming from the end of the Sewers, calling towards him. At the very end of the dark and damp Sewers, he tries to see what's going on. He gets a pain in his chest and notices the figure start to chase him. Player has a panic attack and runs out of the Sewers. Player's adrenaline combined with panic boosts him to rush back up to the store parking lot. He busts open the door to find Enzy and Ori still fighting the Infected. The Infected attacks Enzy, causing him to get hurt. Enzy comes in for a final swing, knocking the Infected out. Enzy tells Player that heh has a scratch on his arm. Enzy is turning Infected. Ori and Player watch as Enzy struggles in pain, as he starts becoming into an Infected. Player tells Enzy to listen to him. Enzy turns around, being Infected, attacking Player. Player passes out.

Penitentiary:

Player wakes up to be in a bed, with Phillip on his side. He wakes up in a damp and scary looking Prison. Suddenly, he repeats out of his mouth the letter "M." He questions why he did that, as he had no control over that action. He walks towards the abandoned Penitentiary and sees a ghost. Player gets horrified and goes into a Trauma state, not knowing what to do. He does not recognize the ghost figure. The ghost screams in the halls, "IT SPREADS." and Player goes to hide. Once again, Player blurts out another M, without control. Player starts envisioning the past being recreated. He sees that the ghost chasing him down was a police officer. He got infected by an infected Prisoner. Player starts to realize that there have been letters carved into the concrete of the Prison, making him yell out those letters. Player is looking for a way to escape the Prison, whilst being traumatized by the ghosts. Player starts getting traumatized by the whole Prison, as many prisoner ghosts start entering the Player's head. Player screams out U and sees an electric chair. He watches as a ghost gets shocked by the chair, asking to tell their family he loves them. Player starts to go insane because of the haunting ghosts and runs to try and escape the Prison. Player finds an escape hatch, leading to the roof. Player makes it to the roof then climbs down. He runs as far away from it as possible until he meets up with the group, who is waiting outside. His short-term memory kicks in and forgets about Phillip. Suddenly, he remembers he forgets Phillip and runs back into the Prison. He grabs and tells Phillip to get out of the Prison, and they both do. While heading outside, Player is stopped by the Officer Ghost. The Ghost tells Player that they are sentient and can see Player. Player goes in shock and is frozen. Suddenly, he yells at what happened.

Hotel:

After escaping from the previous location, the group heads to a hotel. They notice the Hotel is clean and organized, which can raise suspicions. Either way, the group heads upstairs and claims rooms. Player looks around the Lobby and finds something to get up to the hotel floors. He checks out one room, but Phillip is already in it. Player heads to check another room, but Ori has taken that one as well. The Player explores a bit too deep and finds a sewer connecting to the Hotel. Player gets curious and explores the small sewer system. He enters a room and sees a weird looking room with seats everywhere. Player starts getting scared and collects something off a crate. While doing so, he feels a presence that sends him into shock. He feels like he sees Enzy. Running away from the Sewers, he heads back up to the hotel rooms. He finds an empty room but is kind enough to set it aside for Sarah. Suddenly, player starts hearing knocks from the Hotel front door. He heads up to the top floor to find items to unlock the door. He and Ori go down to explore the knocking. They open up the door to find out what the knocking was about. A tiger armed with weapons walks into the Hotel room. Ori and Player start getting nervous. The Tiger mentions how they are trespassing by entering the hotel. The Tiger explains how he's working for the military and that they are invading their property. The Tiger accuses the two of being raiders, meaning they will be punished. He makes a witty remark about how they'll be "swimming with the fishes".

Aquarium:

The whole group was sent to the aquarium by the Tiger. They were put on a crate to hold onto while being stuck in a fish tank. They are stranded with no hope, and don't know what to do. Player remembers his hammer from The Hangout and uses it to break the glass and get out of the tank. He realizes he can't jump down because it's too far and dangerous. They are now stranded in the tank. Suddenly, someone from above gets the attention from the Player. The Mouse gives the Player a plank to get across and climb down from a pipe. Player is set free, and he explores around the aquarium. He unlocks a couple of rooms to gather items to escape the aquarium. He heads up to the control balcony to confront who the mouse was. He meets face to face with the mouse and finds out it's a girl. She tells player her name is Mary. There is an area of which they can escape from which has to be unlocked. Player looks around the aquarium even more to find items to escape. Eventually finding something to open the gates of the exit, he heads downstairs. He finds a car which is out of fuel. He has an idea that he can ram into the wall, allowing them to escape. After finding fuel, he uses it to escape with Mary. They drive off onto another building, leaving them stranded from the group. Player notices they forgot the group and panics. Mary tries to change the subject. She reveals the name of the Tiger is Akita, and that he is a military official. Mary reveals she is the daughter of Matt. Player tells her how he remembered being with Matt. Mary also reveals she was the sister of Maria. Maria was another one of Matt's daughters who had died from a disease. She revealed Matt was behind P1 because of Maria. They plan to head to the refinery where they can catch a chopper.

Refinery:

While heading to the Refinery, they were assaulted and shot down. Luckily, they crashed by the Refinery, so they arrive. They find out that the Refinery had been overrun by Infected. Mary guesses it was Akita. They decide to explore the Refinery that had been overrun. Mary spots a chopper on the roof, so their goal is to get to the chopper. Player looks down a bridge while exploring to find that his group is being attacked by Infected. Player decides they need to find a way down. The Player locates a tank and loads it to blast down the factory building to search for more items. Suddenly, Player's trauma kicks in and he suffers short-term memory loss. He completely forgets about his group and decides that they need to find the helicopter key. Mary comes up and reveals that she is Canadian. Mary opens up the helicopter and they have a little chat before they head in. Mary questions if everything they are doing is worth it still, and if there is even a cure. Player encourages Mary to keep going. Player accidentally keeps calling Mary "Maria." He tells Mary how he has people who he owes the cure to. Mary tells Player how Matt worked with Akita in the military and how they moved to Panama to work on a cure. They plan to fly to Panama, because Akita possibly could guess that's also an area for the cure. They head in the chopper and fly away.

Airborne Battle:

After a bit of flying, they get a bit of turbulence. Player hears an explosion from somewhere and decides to check on it. He sees a projectile was shot at the helicopter. The Player notices he's getting swarmed by multiple planes. He looks for Mary but there is no response. Player gains confident and boards the other plane that shot at him. He sees many other planes, and massive zeppelin around the helicopter. He learns he's now at an Airborne Battle. He boards another plane, and notices that Sarah is in the plane. She's being held hostage by a pilot. While the battle rages, Player enters the Zeppelin and looks for items to free his friends. Seeing a guard, he tries to hide from it. Player has to find a way into the Zeppelin control room to face Akita. Player finds dynamite and takes down 1 of the planes. He frees Sarah and heads to another plane. He enters another plane and saves Jenzy, who is being assaulted by a Pilot. Player shoots and kills the Pilot, then takes down the other plane. Akita's Army is losing the fight and is down to 1 plane left. Player enters that plane and saves Phillip. Shooting the Pilot, he brings down the final plane. The group enter the Zepplin and take out the guards. Player enters the Zeppelin control room and takes control of the ship. Akita surprises Player from behind and confronts them. Akita reveals that he's heading to Panama to destroy the cure. He explains this by mentioning how the Moon Base was the closest project to ending the world. Player argues against this. Akita stabs out the control panel, setting the Zeppelin control room on fire.

Zeppelin:

Akita had smashed the control panel and now the zeppelin is going down, slowly. Sarah comes in to see the commotion. Akita flees and goes missing. Player sets out to look for Akita. Player and Sarah have an idea to fight Akita. Sarah needs something to use to shoot Akita with, since she has the crossbow Player got her for Christmas. Player heads up to look in the kitchen for anything. Akita is now hunting down the Player. Player went to hide in the kitchen counter, so Akita could not see his body poking around. Player crouches past Akita and finds a carrot for Sarah to use. Sarah loads the crossbow with it and runs to assault Akita. Sarah finds Akita and assaults him down the stairs, causing him to get stunned. Player enters a room and gets cornered by Akita, but Player challenges Akita by getting into a chase and jumps down a hole. Player tricks Akita and gets lost again. Player unlocks a room full of office supplies. In there, Player finds another thing Sarah can use to assault Akita with. Player is about to run through the bridge, but Akita has him cornered. Player takes a turn and hides in the kitchen. Akita passes Player and he heads to look for Sarah. Sarah is given the tool and shoots Akita with it, almost knocking him off of the zeppelin. Player opens a laundry chute and heads down it, entering into a sewer. Player decides to trick Akita by making him follow the Player into a room. Player charges the TNT and blows up the floor, making them both fall into the sewer. Stunning Akita, Player heads to put out the control panel fire and finds a sharp object for Sarah to knock Akita out with. He gives it to Sarah who sprints towards Akita. Sarah stabs Akita with the object, causing him to be defeated. Akita drops the helicopter key and Player takes it. Player and Sarah prepare to leave and aboard the helicopter. Suddenly, a staggering Akita limps towards the helicopter, shoving Sarah to the side. Player is about to be killed, but he screams something important; "Matt is alive." Akita feels remorse and apologizes. Player is polite and forgives Akita and offers Akita to come with them. Akita says he will die with the Zeppelin. He's already bleeding out, so he stays in the zeppelin. Player turns around and sees that they've arrived in Panama.

Reservoir:

After the Zeppelin chapter, the group has landed in Panama. Player sees that the Reservoir is heavily guarded, with fences everywhere. Player enters a rotted-out base and finds useful supplies to enter into the Reservoir. Player sneaks past the soldier's viewing points and enters the door of the Reservoir. He has the key and unlocks it, allowing everyone else to enter. Once the whole group is inside, Player sets out to explore the building. He enters the bridge section and finds an important key; however, it's being guarded by a massive guard. Searching all over the Reservoir, Player enters an engineering room where he finds various useful items to help him. He notices this is pumping out purified water to give to the people near the Reservoir settlement. Player finds a weapon for Jenzy to use, who runs charging towards the guard. The guard was knocked out, and Player is able to get the important key. The guard probably assaulted Doggy and is now looking for the intruders in the Reservoir. Player goes to hide behind a crate. He notices that the cure room has been opened, so he goes to guard that room. Player gives Sarah a weapon to shoot at the guard to get him out of that room. Phillip then comes charging at the guard and hits him as well, then Ori take's the final blow and knocks down the guard. The guard runs away and plans to alert the authorities. Player and Ori see it, in all their glory. The cure. They see the cure but notice there's a trap.

OCV:

Player is seen at the very end of the chapter. He alerts Ori on what is behind her. They look at what is going on, then the episode ends.

Corrupted Metropolis:

Player wakes up to being trapped in a barrage of burning pipes around him and Ori. Both holding the cure in their hands, they come up with an idea to escape. Player uses dynamite to explode the pipes and they explore the city. After getting out, Ori tells Player how the other survivors are looking for supplies in the city. Player is now all alone and has to venture out on his own. Walking down an Alley, the Player finds a fire camp, and a note referencing someone named Veronica. He finds a key for the Gas Station and opens the door. He finds out that Clair is inside the Gas Station. They are both very surprised to see each other. Player starts getting suspicious on why Clair is here and comes up with the conclusion that she's not real. Player knows that it is K that was messing with his head. Despite him knowing it's a trick, he still gets sad and talks to Clair. He mentions how Clair had been very useful. Clair mentions how at the Post Office, she had turned infected and saw "a weird squid man" referring to K. Clair had protested and had found a way to snap out of K's control. She mentions how there is still hope left. Clair leaves Player to search for supplies as well. Player is still shocked that she was alive. Player heads into a Lab building to explore and runs into Sarah. He catches a safe that says to not open it. Player could not fight his temptation and opened the safe, just to find a blowtorch in it. Player grabs the blowtorch and he and Sarah leaves. Player is about to head into the Gas Station, but gets a hallucination from K. He snaps out of it and gets a grip on reality. Clair uses the blowtorch to weld open the Factory Door. Ori asks who Clair was, and Player responds with "An old friend." While Clair opens up the Elevator shaft to the Hotel. Player heads up to the second floor and opens up a room. He grabs the Factory key and heads downstairs, once more. Opening the Factory, he finds the Warehouse key. He opens up the Warehouse located down a thin alley and finds Philip. While searching, Player finds another key which opens up deeper into the Factory. Clair enters and opens up another room. Player finds a pile of bones which was a hand. He grabs onto it and puts it in his inventory. He heads down the thin alley once more, and uses the arm to open it up. He sees that it is a graveyard. Player searches more of the city and completes more puzzles. Ori arrives over to Player's help. Ori says that she has an idea. She says she saw a Cauldron under the pipe ruins. She suggests using the cure liquids to the Cauldron to expand the capacity of the cure. Player agrees, and he heads down to the Factory safe. He finds an exposed part of the floor, in which he can use dynamite to blow down the floor. He states how he's always curious. Player unlocks the Cauldron and puts his potion into it. Ori arrives on time and places in her potion. This causes it to fuse, and an arm comes out of the Cauldron. It is holding a hollowed key, which Player grabs. He runs towards the Graveyard to see what he can use. Unlocking it, Player finds a Plank inside, and uses that to get across to the Warehouse. He finds a full stick of dynamite inside a broken-apart room. He takes it and uses it to blow up the Factory floor, while referencing the pop-culture Asian band, "BTS" through a song which has the lyrics "Light it up like Dynamite." He blows up the Floor, revealing a secret ruin. He starts to hallucinate and sees various maps from before, such as the Aquarium, the Store, and the Woods. He unlocks locked elements in these maps in the underground ruins. Ori says how she'll find an item to unlock a locked part of the Ruins. Player remembers how Enzy got Infected in the Store. Player and Ori open up the part of the Ruins and enters it. Player mentions how he sees the store, and Ori says she sees the same. Despite this, they both entered and escaped. They head down and see a room with floor patterns. They notice that it has been destroyed by the rubble, not allowing them to go further. Ori states how they should head back. Player wants to look at this historic peice. They hear an explosion and Player states how they have to get out of there. While heading up, a pile of debree falls down onto them. They are now stuck in the Ancient Ruins. Player apologiizes to Ori for bringing her down. Ori tells Player that he is a good person. It starts raining, and the two admit their defeat. Ori suggests they dig out, but it is dangerous to do so. Ori tells Player that she was hiding a big secret. She reveals that back at the Prison, she had gotten scratched by an Infected. Ori says how she and Player are stuck down, and Ori will eventually get Infected. Player refuses to kill Ori and offers her the cure. Ori refuses the cure, asking Player to save it for Enzy and the world. Player starts digging out, knowing that it is too late for Ori. She mentions how she won't need Enzy anymore. As the camera pans to the Player, it is revealed that Ori had died. The Credits starts playing with the song being "Travelling Time", showing various maps from all 3 seasons. In the Moon Base scene of the ending, it is revealed that Matt is alive and is looking for Player. A scene shows Ori finally meeting with Enzy. After-credit scene shows Player giving Ori the cure, even though it's too late. Suddenly, Player starts hearing digging.

### Player's Kill Count

Total Kill Count
 Player S2
 Player S3
 Player BR
Human Victims: ???

### Quotes:

Season 1: "You're right William, I have become a monster. I have been so focused on you, that I've forgot about my mental state."

Season 2: "We may have our differences, but together..."

Season 3: "Like the song says, 'Light it up like DYNAMITE!' "

Beyond Redemption: "It's a .22 Magnum, weight at 1.2 pounds, and it contains 5 bullets in it. And I will kill every last one of you with it."