Storage

Storage is a new mechanic in FTL: Multiverse. It allows the player to conduct various activities aboard their ship using crew or equipment when nothing else is happening at the current beacon. This option will usually be available when at an empty beacon, sector start beacons (after finishing interactions with the guard), exit beacon, or when choosing not to interact with something during a normal event.

## Interactions

There are several categories of interactions available when in the storage menu.

### **Crew**

Main article: Crew Interaction

Crew interactions vary by type and race but generally follow the same formula: You can look for one of your crew members and can choose to talk to them or scan their biometrics (which gives detailed info on their stats and abilities). Elite crew types (like Soldiers or Suzerains) can allow you to upgrade certain systems for less scrap than normal depending on their race (Suzerains for example can upgrade teleporters for cheap, while sentinels have their option for doors instead). Upgrading systems in this way will also end the storage check.

### **Weapons**

Certain weapons have various interactions. You will be able to use a weapon for its interaction ability even if it is currently being stored in the cargo bay.

* Minelaunchers can be used to lay a trap for the rebel fleet for to delay them for several jumps. The amount of fleet delay and missile consumption varies between launchers.
* The Clone Cannon can be loaded with crew if empty (allowing it to fire the crewmember at enemy ships) or unloaded to change
* Recycler weapons can be dismantled to receive the Recycler Module augment (doing so will consume the weapon)
* Heal Bomb can be dismantled into a medbay uprade (only works with LV1 Medbay, removes the weapon)
* Modular weapons can be configured to add or remove status/attribute modules.

### **Drones**

Certain drones have various interactions. You will be able to use a drone for its interaction ability even if it’s not in an active slot **as long as you have drone control on your ship**.

#### List of interactions:

* Maintenance drone can be overclocked to repair the hull (costs 1 drone part, heals 2 hull points)
* The WonderdroneTM's weapon can be randomized (the player will not know which weapon was equipped until you deploy it in combat)

### **Internal Upgrades**

See Internal Upgrades

Internal upgrades are a special mechanic that allows the player to install powerful upgrades to their ship either as internal augments or by pushing system levels to the maximum possible.

### **Augments**

Many augments have interactions in the storage, and several are even intended to be used as such.

#### List of interactions:

* (Repair Gel) Repair your hull using the sealant [Repairs 1 hull for free OR removes the augment but repairs hull by 25]
* (Gambling Machines) Gamble with the machines. [allows gambling for resources, a weapon or a drone]
* (Recycler) Recycle something into missiles. [1 free missile, 3 fuel for 2 missiles, 3 dronesparts for 4 missiles or 20 scrap for 5 missiles]
* (Reverse Recycler) Recycle some missiles into something else. [15 scrap for 3 missiles or 3 droneparts for 3 missiles]
* (Ghost Splitter TM) Duplicate a Ghost (requires non-Alpha Ghost crew) [The new ghost will not carry over any stats from the original except type, costs 1 fleet boost or 3 fuel]
* (Occult Portal) Summon a Ghost.
* (Drive Hacker) Summon an MV vessel. [Choice between 3 bosses, they will have their loadout adjusted to Challenge difficulty, costs 7 fuel and spawns them as a quest marker]
* (Pleasure Pods) Experience the miracle of life. (requires 2 of a crew type) [Spawns a new crewmember of the same race, but not necessarily the same type]
* (Haunted Pods) Experience the miracle of life. (requires 2 of a crew type) [Same as Pleasure Pods, but also allows you to summon an Alpha ghost of each type for 2 fuel]
* (Gold Plating) Disassemble part of the hull. [Gives 25 scrap, causes 5 hull damage]
* (Pandora's Box) Open the box. [50% chance for an amazing reward, 50% chance for a horrible reward, will remove the augment]
* (Obsidian Armor) Upgrade the armor. [Upgrade cost ranges from 10-35 scrap depending on upgrade level, max level is 13 but you can get one extra effect by upgrading lvl13 again
* (Solar Panels) Track down a sun. [Spawns a Sun hazard immediately along with some fires on the ship, gives 3 fuel and 6 missiles]
* (Fleet Lure) Lure in an Elite. [Boosts the fleet 1 jump, spawns a rebel elite ship as a quest marker with "Elite" label, the elite drops a weapon on defeat]
* (Proton Pack) Check the Database. [Spawns a ghost ship as a quest marker, the resulting ghost ship can be of various types
* (Merchant Beacon) Summon a store. [1 fleet delay]
* (Hektar Virtual Store(tm)) Access the virtual store [Spawns a hektar store at current beacon]

### **Crates**

Crates are special augments which will give between 5 and 10 resources randomly when opened

#### List of interactions:

* Fuel Crate
* Ammo Crate
* Dronepart Crate

### **Blessings**

Blessings are special augments given by certain events that give the player the option to hold a ritual. Rituals can have various effects but usually involve some tradeoff.

#### List of interactions:

* Lost Sun Blessing: starts fires around the ship for a reward [average of 3 fires, two of which are spawned on system rooms, gives 15 scrap and repairs 5 hull points]
* Monk Blessing: allows the player to meditate, boosting the fleet pursuit but also repairing the ship [no boost for 1 hull repair, 1 boost for 7, 2 boosts for 14, 3 boosts for 30]

### **Misc**

There are several items, usually special event ones, which do not appear in a category but rather as their own option in the storage menu.

#### List of interactions:

* Ancient Activator: allows the player to awaken the alien in storage and continue the Ancient questline

## Trivia

* As of version 3.6, back buttons were added to storage and combat checks, allowing the player to navigate infinitely through the menus.