Ignited Freddy

**Ignited Freddy** is one of the main antagonists that appear in **The Joy of Creation***,* and a member of **The Igniteds**.

## Appearance

Ignited Freddy looks like the original Freddy Fazbear, but very deteriorated. He has no jaw, no arm and no hand. and he does not have his down legs.

## Personality

His personality is aggresive, and when he sees the player, and he is very passive when nobody is watching him. He likes to be with the other animatronics.

## Behaviour

He aggressively will attack the player when he sees him/her. In every appearances he does, he will roam in the place, until he sees the player.

## History

### ***The Joy of Creation***

Ignited Freddy will start inside the front closet. After a minute or so, he will slowly open both closet doors. He will make a little creaking sound while opening the doors.

### ***The Joy of Creation: Reborn***

#### ***Freeroam Test***

Ignited Freddy starts in the hallways within the house. His luminous pupils warns the player that he is approaching, even if they can't see him (Ignited Freddy's footsteps can also alert that he is near).

The player should run away if they see a moving light (Ignited Freddy's Eyes), the player will be safe once they are far enough from Ignited Freddy. If the player does nothing while Ignited Freddy approaches, he will eventually kill the player, ending their attempt. If the player is in his peripheral vision, he will quickly run to the player. The player will have to escape his line of vision. It is not recommended to flash the light while the player is in his sight-line. Sometimes, he comes across a wall, with another way out other than turning around. If he turns around, the player can be caught off-guard, causing the plan to backfire.

#### ***Challenges***

###### ***First Floor: Ignited Freddy***

The player is given 60 seconds (1 minute) to complete the objective; to search and find 5 objects scattered throughout the layout of the map.

One strategy is to find Ignited Freddy, try to sneak around him and follow him while he is walking. This strategy is used a lot and is found very amusing, although shining the flashlight on him will lead to him jumpscaring the player.

### ***The Joy of Creation: Story Mode***

#### ***Bedroom***

Ignited Freddy can attack as early as 12 A.M and is the most aggressive of The Ignited. He has three phases. In the first phase, he will barely be seen at all, during which his shoulder area sticks out in the bottom left side of the window. In the second phase, he will knock once on the window, signaling that he is about to begin his attack and the right side of his body is visible. In the third phase, he will be looking through the window at the player and growl. When he is in this position, the player must hold the curtains closed until they hear the growl again. Delaying or neglecting to do so will cause Ignited Freddy to enter the room and attack a few seconds later. Ignited Freddy will not enter his third phase if Ignited Bonnie has just opened the door. Once the window is open and he is inside, he resides on the opposite side of the crib until he jumpscares the player, either by waiting or by looking at him.

#### ***Living Room***

Ignited Freddy and Ignited Foxy will both start attacking ten seconds after Michael's phone call ends.

Ignited Foxy approaches from the left hallway and Ignited Freddy approaches from the right hallway. On their journey to the doorway, they will constantly wait for each other in order to prevent the player from desynchronizing them, obligating the player to need to stay at the TV, constantly switching between who to pause first depending on when they will reset. In order to successfully defend against them, the player must pause them constantly while checking whom is closest to their respective doorway. This also means that the player is unable to break away from pausing them on the TV after they both attack, as they will always resynchronize for their proceeding attack.

When Ignited Freddy or Ignited Foxy are close to their respective doors, the player must hide by going against the wall next to the corresponding door to avoid being spotted and jumpscared. Failure to do so will result in a Jumpscare, as which Ignited Freddy will rip out Val Cawthon's neck with his teeth. Once Ignited Freddy collapses the player on the floor, blood can be seen dripping out of his mouth.

In order to make sure they won't arrive at the same time, the player must sit on the couch and pause one of the animatronics by using the button at the top of the TV screen.

Both Ignited Freddy and Ignited Foxy have a small chance to double back, causing their cameras on the TV to turn white after they have left the room. If this should happen, the player should hide behind the corresponding door immediately.

#### ***Office***

***"...Freddy. He's here. I can see him. He's not like the others. he just stands there. He knows he can't get to me. he's just...waiting. I don't fully understand, but I know he isn't giving up. If I want to get out of here, I need to find him. I just know that HE'S the key to this.."***

Ignited Freddy is active at the start of the night, and is unique in that he can't harm you until 6 A.M. If the player fails to flash Ignited Freddy 11 or more times before 5 A.M. occurs, he will stop the night at 6 A.M. and play a tune, then proceed to kill the player.

To repel him, the player must look at the cameras to find where he is, open the entrance he is at, then use the flashlight to make him go away. The player can check how many times they have repelled Ignited Freddy by the clock above the entrance in front of the monitors.

The clock will move five minutes over each time the player repels Ignited Freddy from its starting position of 5:05. If the clock is on 6 o'clock, the player has successfully repelled Ignited Freddy for the rest of the night.

Notice that Ignited Freddy tends to hide from your view. In the left door, he's in the top right corner. In the middle, he is all the way to the right of the camera at the end of the hall. And on the right, he is all the way on the left side. Additionally, Ignited Freddy is the most silent out of the four characters in the level, though he emits deep laughter when moving to a different entrance after his presence is acknowledged within the player's point of view.

The player is in fact capable of flashing Ignited Freddy all eleven times as required just before the 5 AM call.

## References

https://the-joy-of-creation-scott.fandom.com/wiki/Ignited\_Freddy