recursal/Fanatic-Fandom huggingface dataset:
Penta Shot

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Description

The **Penta Shot** is a tier 4 tank, branching off from the Twin class. It shoots five bullets at a time. It can be upgraded from the Triple Shot. The **Penta Shot** can shoot over a large area in front of it. It is similar to the Octo-Tank, but it has a blind spot in the back where it can't fire, and has great recoil. It is strong against multiple tanks and Drone classes, and should avoid tanks with focused fire (Sniper classes). **Penta Shot** was the first Tier 4 tank added in the game.

## Stats

* **Pros**
	+ Good for farming.
	+ Can hit multiple tanks.
	+ Recoil to boost.
	+ Movement can be highly boosted.
	+ Good for Pentagon farming.
	+ Great tank-buster.
	+ More concentrated attacks than Octo Tank.
	+ Can easily kill Landmine, Smasher and Booster rammer tanks.
	+ Can defend against any drone tank, so drone tanks aren't a big problem, even if they are experienced.
* **Cons**
	+ Can't focus on 1 single tank.
	+ Blind spot in the back.
* **Situation-dependent**
	+ Large spread of bullets.

## Tactics

### Against Penta Shot

#### Dos

* **Use tanks with focused fire:** These can easily penetrate the "shield" of bullets the **Penta Shot** creates. Examples of these are most upgrades of the Sniper, Hunter, Predator and Stalker with high Bullet Penetration and Bullet Damage can easily kill a **Penta Shot**.

#### Don'ts

* **Use body damage:** The nearer the **Penta Shot**, the greater the amount of bullets. These can damage you way more than otherwise. That is, if you are not an experienced user of body damage. Lots of tactical experience is required if you would like to kill them the hard way. It can either end up you being dead or your target becoming dead. Good luck with Body Damage ramming!

### As Penta Shot

#### Dos

* **Farming:** Because the **Penta Shot** shoots a lot of bullets over a large area, it is very useful for farming (destroying mobs). However, this is not useful in Domination or Mothership, since the player doesn't have a score in those game modes.
* **Attacking groups:** Since the **Penta Shot's** bullets cover a large area, it is the perfect tank to attack groups of opponents.
* **Grouped Attacking:** Paired with the **Penta Shot's** shield of bullets, when attacking in a group like in Tag Mode, an Overlord or Necromancer paired with a Predator or Stalker cannot easily be defeated. For extra overkill, chuck in a Gunner or a similar tank.

#### Don'ts

* **Attacking tanks with focused fire:** These can easily penetrate your "shield" of bullets. Examples of these are most upgrades of the Sniper.
* **Attack tanks with high bullet penetration:** These bullets, such as the ones from the Hybrid and the Destroyer, can easily overpower you in close range. You are advised not to attack unless you have a lot of tactical experience.
Steel Knuckles

## Description

The **Steel Knuckles** is a tier 3 brawling weapon used to pummel your enemies.

## Combat

Steel Knuckles is a short-range melee weapon. Left-clicking performs a basic melee attack, while right-clicking initiates a power attack, dealing more damage to enemies.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Steel Knuckles Parts1Forged Steel10Leather3Duct Tape3{{{linkname5}}}{{{itemcount5}}}Furious Fists394857667511{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
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*The recipe above contains the Resources/Magazines needed for each Quality level of the **Steel Knuckles**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Durability of the Steel Knuckles deteriorates with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Steel Knuckles requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.

## Videos

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
/r/Diepio

## Subreddit of Diep.io

You can visit the Subreddit of Diep.io by clicking at this link.

The moderator of this subreddit is called \_Locktrap\_
You have permissions to suggest something and talk with other peoples about the topic "Diep.io"

Note: The developer from Diep.io was undercover at the Subreddit, later the developer decided to give people a hint for the next update by posting a picture showing a Battleship.

### Changes

* Subreddit got created.
* CSS changed to /r/DiepioCSS (CSS by /u/MrDoggyPants)
Vault Hatch v2

## Overview

A **Vault Hatch v2** is a hatch that has the ability to be locked by the player. It is upgraded from a Vault Hatch using Forged Steel. A Vault Hatch v2 can be upgraded to a Vault Hatch v3.

## Usage

A Vault Hatch v2 offers three security feature options, in relation to the player's control of the Hatch. Holding down the 'E' key, while looking at the Reinforced Secure Wooden Door, will bring up the following three icons:

* Left Icon - This is a keypad icon and is used to set up a password for the Hatch, moving the cursor over the icon and releasing the E key will bring up the password input box. Using the password input box the player can type any password they like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once the player has set a password they will have to enter it into the Hatch to be able to open it, this only needs to be done the first time the player uses the Hatch. Any player that knows the door code will be able to open this Hatch.
* Center Icon - This is a doorway icon, moving the cursor over this icon and releasing the E key with either open or close the Hatch depending on which state it was in when the player pushed down the E button.
* Right Icon - This is a padlock icon and represents the Hatch lock, moving the cursor over the icon and releasing the E key will toggle the Hatch between being either locked or unlocked. A Hatch that is locked without a password can only be opened by the player that locked it.

## Obtaining

The Vault Hatch v2 is not craftable, it can only be obtained by upgrading a Vault Hatch. The upgrade requires 12 Forged Steel and any upgrading tool.
{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Vault Hatch1Forged Steel12{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
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Vault Hatch v2 Recipe

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 **03:01**

## Upgrading

A Vault Hatch v2 can be further upgraded to a Vault Hatch v3. Each upgrade requires 12 Forged Steel and any upgrading tool.

### Recipes

The following recipes require **Vault Hatch v2**:

### Upgrade Process

To upgrade the Vault Hatch v2, make sure you have the required tool and upgrade materials. Equip the Repair Tool and keep the materials in your bag or tool belt. Right-click on the Vault Hatch v2, and an icon will show the upgrade status. Materials are used only after the upgrade is complete.

## Repairing

You can repair a Vault Hatch v2 with up to 12 Forged Steel, depending on damage level, with any repair tool.

## Notes

* Useful for blocking the top of a ladder with a door.
* Can create a window that opens and shuts as needed.
* Helps cover the water source in your base (often a hole filled with water).
Class Tree

## Description

**Class Tree** (or **Tech Tree**) - is displayed when the player **holds** down the **Y key** on the keyboard. The Tree is a circle that enlarges itself the longer the Y key is held down. It will continue to rotate around the player as long as the Y key is held down. The areas that are shaded black on the Tree means that there is no upgrade that that tier that is available. It has 3 layers, the innermost layer is the Level 15 or Tier II. The second layer is Level 30 or Tier III. And finally, the outside layer is Level 45 or Tier IV. It displays all the class that are in the game currently as of 28 August, 2016. Max level is 45.

## Changelog

*Only tree related entries are listed here.*

### 2016-08-15

* New class: Auto Trapper, branches off Trapper
* Twin Flank no longer branches into Octo Tank

### 2016-08-28

* New class: Battleship, branches off Overseer and Twin Flank
FFA

## Description

**FFA** stands for **Free-For-All**. A game mode out of all 7 game modes. (The seven are **FFA**, Team DM, Mothership, Tag Mode, Domination, Sandbox and Maze)

## Gameplay

* You spawn into the arena at Level 1, a basic tank ready to explore and work your way to the top.
* You are a blue tank (and will remain blue) and your bullets are blue.
* All enemy tanks are shown as red with red bullets.
* There are no teams in **Free-For-All**, but you can side and betray with anyone you want. Just remember they can do the same to you.
* The only goal is to work your way to the top of the leaderboard by any means necessary.
* To get experience, kill enemy tanks or polygons.

## Trivia

* This was the first and only game mode in Diep.io for a while, before Team DM was announced.
* You can cross-team with others using signals, but friendly fire is enabled in **FFA**.
	+ Teaming is often frowned upon by experienced players in FFA and Maze.
	+ Some YouTubers own clans that are in [] square brackets, and usually contain two letters, such as [MG] for the Master Gaming (also known as MasterOV) clan. These usually have a lot of teaming, and experienced players not in the clan are very likely to kill someone in that clan.
Trapper

## Description

**Trapper** - This class was released among with its Tier 4 upgrades July 18th, 2016. It shoots concave hexagons with three-fold rotation symmetry, called traps, that become stationary after having traveled a short distance. These traps are harder to destroy than other bullets except for the Destroyer's and Hybrid's. After a certain amount of time they disappear. The traps can severely damage enemies if they run into them. (If you constantly get mixed up in FFA aka Free For All, remember that the traps have curves in them.)

## Strategies

### As **Trapper**

#### Do's

* **Build a wall:** One of the most well known strategies/tactics for all trapper classes:

1. Start to shoot traps/mines out on front of you to make a circle (or enough for you to put yourself in) and get inside it. It's called "**The Base**".
2. Shoot traps/mines in the direction you want, try to spray up and down rapidly in until it looks like an arc. It's called "**The Wall**".
3. Finally, the "**Wall**" is made and can protect you from incoming bullets at the opposite side of the wall. If you get flanked from behind, you just simply walk to the other side of the wall.

*Note that you can push the wall by creeping slowly while maintaining the wall by shooting traps/mines into it.*

#### Don'ts

* **Snipers:** Most snipers are good counters to Trappers. They fire at a nearly equal rate and make your traps dissipate as fast as you can create new ones. Unless you see they are pretty bad at being a Sniper, run off.
Pentagon Nest

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Description

* The **Pentagon Nest** is located in the middle of the map and takes up around 1/16th of it.
* It is the only place where Alpha pentagons spawn.
* The spawn rate of blue pentagons is also much higher in this area.
* No other polygons usually spawn in this area, except for the kamikaze pink triangles and large pink triangles, which seem to defend the **Pentagon Nest** so that you don't go crazy in there.

## Polygons

The **Pentagon Nest** has a high spawn rate of:

* Alpha Pentagons
* Blue Pentagons
* Crasher
* Large Crasher
Flank Guard

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Description

**Flank Guard** - It is an upgrade of the basic Tank, featuring a secondary barrel on the back that deals the same damage as the main barrel, but has less range.

## Strategy

### As Flank Guard

#### Do's

* **Stats:** Upgrade all bullet upgrades to the max, primarily Bullet Damage, Bullet Penetration and Bullet Speed.

#### Don'ts

* **PvP:** Try your best to avoid going up against anything that isn't a Tier 2 tank or less. Tier 3 and above tanks have very large advantages over you.
Machine Gun

## Description

**Machine Gun** - This class has over twice the reload speed of the basic Tank. Its bullets also spread a lot more than the bullets of the basic Tank, making these more difficult to avoid but also less accurate. Its turret is shaped like a trapezium instead of a rectangle.

## Tactics

### As Machine Gun

#### Do's

* **Stats:** As a tank with high fire-rate it's better to upgrade Reload, Bullet Damage, Bullet Speed and Bullet Penetration first.
* **Face lower tier Tanks first:** until you become strong enough, it is recommended not to take on tier 4 tanks.
* **Fire at the enemy:** always try to fire into the enemy's bullets in order to dissipate them. Also use the wider spread to your advantage and cover them from both sides while avoiding their bullets.

#### Don'ts

* **Attack snipers:** These have better penetration and thus might reach your hull despite your cloud of bullets.
* **Get into group fights:** Avoid being surrounded by multiple enemies, which will cause your inevitable death, since you can only shoot in one direction.

### Against Machine Gun:

#### Do's

* **High penetration:** Use tanks with high penetration like the Destroyer, Assassin, Ranger and Overseer branches. These can penetrate the cloud of bullets the Machine Gun creates.

#### Don'ts

* **Necromancer:** Don't use the Necromancer to attack a Machine Gun. Your squares will absorb the bullet's damage completely to later disappear, resulting in an inevitable death, unless your drones are very fast.

## Trivia

* The Machine Gun is the class with the fewest upgrades on it's branch (6 upgrades in total).
* Before the Gunner was added to the game, Machine Gun had the option to be a Tier 3 class as well.
Map

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

# Description

The Map is the place where all the action in diep.io takes place, with 1m² large squares making up the background.

The area outside the map is darker grey. The player can move in this darker grey area for 4m, where there is an invisible barrier preventing you from wandering off.

In the middle of the map, there is the Pentagon Nest, where Alpha Pentagons, Crashers, and the Bosses spawn.

In Tag Mode, the map starts off as the regular-sized FFA map (400x400m). As time goes by, the edges of the map slowly decrease 2m (1m on each side) each time, therefore making the map smaller.

On Maze mode, the map is clustered with randomly generated and place blocks that are indestructible and unmoving. These will show up as grey on the mini-map in the lower right.

# Gamemode-specific maps

The Map can have a different layout in different game modes.

## FFA

 Info | This is the most basic map: just a large grid.

## Team DM

 Info | Team DM comes in two versions: 2 teams (blue and red) and 4 teams (blue, red, green and purple). The colored area on the map is the base of the team with the same color.

## Domination

 Info | The colored area on the map is the base of the team with the same color. These spawn in random corners, but blue is always on the left and red is always on the right.
Quad Tank

## Description

**Quad Tank** – This tank has four normal cannons perpendicular to each other around the hull. This makes it an efficient farming class, getting you to Level 45 in no time.

## Strategy

### As The Quad Tank

#### Do's

* **Front shield:** Aim for enemy bullets with the front cannon, and let the other cannons kill opponents.
* **Rotate:** While firing your bullets, spin (Press C)and lets your bullets spread to kill opponents and destroy shapes.

#### Don't

* Do not try to ram, for example, a Triplet as they have cannons on the side of their main one. (The longest one in the middle.)

### Against Quad Tank

#### Do's

* Upgrade your penetration up to the max, and use a tank that has decent bullet size to penetrate the Quad Tank's bullets. (The Destroyer can be used with max reload.)
* Use a team of tanks that rapidly reload, (consider a level 30 machine gun with max reload and penetration with damage) so that the four cannons can't go through your bullets.

#### Don't

* Go up to a Quad Tank without upgrading to a Tier 3 (level 30) tank beforehand, and without any bullet penetration,as the Quad tank reloads quick.
* Use a Gunner, they have low penetration. (But if you DO use gunner, make sure that the Quad Tank cannot penetrate the other two/three bullets fired from the other cannons.)
Leader Arrow

## Description

**Leader Arrow** is the arrow that point to the person with the highest score in that server. **Leader Arrow** only exist in FFA, Team DM, Maze and Sandbox mode

## Behavior

The further the player from the leader, the fader they are (you not going to notice it). When you get to a certain range, the **Leader Arrow** will disappear and won't show you the position of the leader

## Trivia

* **Leader Arrow** have undergone many changes:
	+ At first, the **Leader Arrow** will show the leader all the time. Which make it impossible for invisible tank such as Stalker, to survive in FFA.
	+ Later, **Leader Arrow** become fader when you get near the leader and become very fade when you get to a certain range. Many player use high contrast to see the **Leader Arrow** when it fade out
	+ Finally, they make it fully invisible when you near the leader.
FOV (Field of View)

**FOV -** Or Field of View, is the vision that you see in-game. FOV has 3 variables that affect it:

1. **Levels:** The higher the level, the bigger the FOV
2. **Type of Tanks:** Tanks that branch off or related the Sniper usually have higher FOV. The only tank that not branch off or related the Sniper but still have high FOV is the Smasher branch
3. **Resolution:** Not many people know this but resolution of your computer can affect the FOV.
Barrels

## Types of Barrels

* **Regular barrels:** Short and rectangular. Fires normal-sized bullets. Example: Tank
* **Sniper Barrels:** Long and rectangular. Less reload, increases bullet speed and damage. Example: Ranger
* **Machine Gun Barrels:** Shaped like a trapezoid, and fires in a large spread. Example: Sprayer
* **Destroyer Cannons:** Fat and rectangular. They shoot the largest bullets in the game. Example: Hybrid
* **Gunner Barrels:** These barrels are small and rectangular. They shoot the smallest bullets in the game. Example: Gunner Trapper
* **Overlapping Barrels:** These barrels are short and overlap each other. Example: Streamliner
* **Stalker Barrels:** Only the Stalker has these barrels. They look like long, inverted, trapezoids. Example: Stalker
Green Pentagon

The Green Pentagon is the second strongest Polygon in Diep.io. It gives 130000 experience and score points upon destruction and it is about 10 times stronger than a regular Pentagon. The only Polygon,that is stronger than this is the Alpha Pentagon.

## Trivia

A Level 1 Tank will need 100000 hits to kill a Green Pentagon. This results in a reward of 1,3k EXP per hit, which is the a bit higher than the Alpha Pentagon.
Smasher

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Description

**Smasher** - The Smasher is a tank without any barrels, so it is unable to shoot. To unlock the Smasher, one must reach Level 30 with the basic tank. There are only 4 Stat Upgrades that are available to the smasher: Health Regeneration, Max Health, Body Damage, and Movement Speed. It can upgrade its stats 10 times, unlike the usual 7. It is very good for defense and has a lot of movement speed. Its lack of guns means that the Smasher and its upgrades can only attack by melee.

## Design

* Shares hull design with  Dominator.
* Doesn't have any weapon.

## As the Smasher

Do's

* Kill larger, slower tanks
* Kill tanks that aren't noticing you
* Try to stealthily approach tanks from the back.
* If you upgrade speed, try to chase down certain types of tanks like Tri-angles and Boosters.

Don't's

* Approach spread shots. Their small bullets pack a punch against this type of tank.
* Try killing a maxed out spike.

* Play with a high-damage destroyer.
* Go into a line of bullets, regardless of type.

## Evolutionary stages

*See Class Tree*

Note: the **Smasher** is unlocked at level 30, not at level 15 as usual!

## Trivia

* Until the August 6th update, Bullet Speed, Bullet Penetration, Bullet Damage and Reload were useless on the Smasher.
* As of the update on August 7th, the Mega Smasher has been removed, and the Smasher no longer has reduced knockback.
* **Smasher** and Sprayer are the only tanks that can only be upgraded to by skipping a tier.
* The stats Bullet Penetration and Bullet Damage text used to say "Upgrade to Windows 10". This was implemented because July 29th was the last day to upgrade from Windows 8.1 to Windows 10 for free. This was removed in the July 31st update.
* The Smasher looks very similar to the Dominator but the only differences are its lack of guns and the size.
* Since the Smasher spins automatically, the 'C' button does nothing.
* Since the Smasher does not have turrets, the 'E' button does nothing too.
* If the player had spent upgrade points into Bullet Speed, Bullet Penetration, Bullet Damage and/or Reload before upgrading to the Smasher, they will become available again to be spent on other stats after upgrading to Smasher.
Assassin

## Description

The Assassin is an upgraded Sniper, that can shoot farther, has a bigger FOV (Field of View) and deals more damage with each shot. On the downside, it will move slower. It features an even longer barrel compared to the sniper.

## Stats

 Bullet Penetration
 Bullet Damage
 Reload
 Movement Speed
 Vision Range

## Strength and Weaknesses

* High bullet speed
* High vision range
 Weaknesses
* Low movement speed

## Tactics

### As Assassin

#### **Do's**

* **Keep a safe distance:** Don't let anyone get close to you or you will die.
* **Predict the future:** (or lead target) Always fire ahead of them when they are on the move.
* **One down, Two to go:** Concentrate your fire at one target at the time.
* **Assassinate:** You have to kill the enemy target when they are not paying attention or being distracted.
* **Start the hunt:** Farming using Assassin is almost impossible when your fire rate is that slow. Try to hunt the enemy when you reach the Assassin. If you are not prepared, you can wait until level 33 or level 35 then go.
* **Use your advantage:** Due to your larger FoV, you can spot tanks before they spot you. Try to use this to benefit yourself.

#### **Don'ts**

* **Close combat:** When using the Assassin, you have to make sure to keep some distance between you and your enemies. When using this tank, you're deadly from afar, not up close. If enemies try and get close, eliminate them as quickly as possible.
* **Charging in:** You will die (or survive with a chance of 0.2%) unless they make a terrible mistake.
* **Isolate yourself:** Unless you are in FFA, isolating yourself means dead. Not to mention that enemy tanks can come in groups and kill you in a split second

### Against Assassin

#### Do's

* **Priority target:** The Assassin is either the weakest link or the most dangerous enemy in the opposite team. Kill them, you will reduce threat for your team and let you level up easier.
* **Rush in:** But try to wiggle your way in. Assassin can be vulnerable if closing distance but do not under estimate their power.
* **Unpredictable movement:** Increases chance that you will dodge the Assassin's shots more often
Fallen Booster

Experience | 30,000

# Description

The Fallen Booster is a Fallen Boss that can spawn. Its AI will aim towards the nearest player and attempt to ram into it. It presumably uses a Rammer build, as its bullets are very slow and weak.

# Design

A Fallen Booster has the same design as a normal, playable Booster, but is completely gray. It is also significantly bigger than the normal Booster. Can not be taken out with a destroyer
Guardian

Looking for another boss? Click here.

 Experience | 30,000

## Description

The guardian is an AI controlled boss which may occasionally spawn anywhere on the map. So far, it has been known to spawn in all gamemodes (excluding Maze Mode).

## Design

The design of the Guardian is unlike any other tank in the game. Its hull is a big Crasher with a trapezoid drone spawner at the back.

## Technical

### Drones

The Guardian spawns Crashers at an insane rate. Whenever one of its crashers is killed, it is replaced nearly instantly. These crashers will chase the player just like the Base Guardians. The Guardian seems to be able to have a maximum of 24 crashers under its command. Once locked on, they will attack that very player until it is either dead or out of range. However, the triangles will vanish as soon as the Guardian is killed, similar to an Overseer's death. Upon destruction, the triangle drones do not give any EXP.

### Stats

Its health pool is 3000 HP, though it can't regenerate health. It possess a very high reload, although it has only one spawner. The Guardian's speed and damage seems to be lower than a maxed Overseer.

### Others

It drops 30000 experience points upon destruction. It alongside the Arena Closers are not targeted by Base Guardians, nor does the Base have any adverse effects on them.

## Strategies

* **Strong against**: Weak tanks, tanks with low penetration, ramming builds with low health (however most ramming builds aren't that bad.)
* **Weak against**: Bullet spammers with high penetration, Necromancer

* This boss has the same amount of health as an Alpha Pentagon and releases miniature crashers at an incredible rate, which then lock on to the nearest player. Once locked on, all of its minions will attack that player until it is either dead or out of range.
	+ They will stay locked on even if another player approaches the main body, so it is wise to sneak in to attack when the minions are distracted by someone else.
	+ The Boss itself will not seek to ram you, but will continue on a predetermined course, making it wise to wait until it has moved into a safer area before taking it on.
	+ With six points in Drone Health, Drone Damage, and Drone Count, a Necromancer can bulldoze through all of its minions and kill the Boss itself relatively easily, although you may have few Drones left over if you hit its minions head on or if you do not have a high Drone Count.
* In team modes, you can choose to defend against the Guardian together with a partner.

## Changelog

* Added August 20th

* A Guardian in its purest form.
* The Guardian with its insane drone reload.
Signals

There are many ways to signal others players to know what you want to say like:

* Turn 360° (press C or turn many times, DO NOT SHOOT) to say “I will help you”
* Shake your gun (have to shake a lot) at the player that you want to help
* Turn 360° while you are shooting to say “We need a group of tanks to go together”
* Shake your gun at the enemy’s direction to say to your teammates “Enemy is this way”
* Push (or touch) the player that you want to get help from

These can be abused in FFA/Maze by tanks spinning to team. Teaming is often frowned upon by experienced players in FFA and Maze. Names allowing this include "spin4team", "spin4taem", and "spin2team", sometimes prefixed by a clan tag.
Street Light (Switch)

## Description

"*After placing this light you can turn it on and off*"

The Street Light (Switch) is one of the most powerful light sources in the game, along with the Spotlight. It is the same as the Streetlights found all over the map, except it can be switched on and off.

The source of the light shines straight down 3 blocks away horizontally from the origin, making this light ideal for illuminating the ground around your base

## Crafting

Crafted at a Workbench

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Street Light (Switch) Recipe

1x
 **01:17.6**

## Notes

* Street Light (Switch) can be rotated 4 ways and 4 diagonal ways, but the orientation can't be made to shine any way but straight down.
* Introduced in A15
Drop Chance

Drop chance refers to the chance and amount of a specific resource dropping when harvesting a corpse of a dead mob.

## Core drop chance

Each mob has a set of resources they can drop. When the corpse of the dead mob is harvested, each possible resource will separately roll whether to drop or not depending on a set drop chance. If the roll is successful, the mob will drop between a core minimum and core maximum amount of that specific resource.

**Example:**

The Scorpion has a 0.7 (70%) chance of dropping between 1 and 4 Venom. If the drop chance is successfully rolled, there's an equal 25% chance of the Scorpion dropping either 1, 2, 3 or 4 Venom.

## Depth modifier

The drop chance is always modified by a depth modifier which modifies the core min. and max. amount of resources dropped depending on the depth level in which the mob was killed. Each depth level multiplies the min. amount by 0.25 (25%) and the max. amount by 0.5 (50%) - the actual chance of the resource dropping is non affected.

**Example:**

The Bat can (like any mob) drop Protein which has a core min. amount of 1 and core max. amount of 1.

If a Bat is killed and harvested at depth level 1 it will drop:

```
Min. amount = core min. amount * (1 + (Depth level * min. amount multiplier) = 1 * (1 + (1 * 0.25) = **1.25 (rounded to 1)**
Max. amount = core max. amount * (1 + (Depth level * max. amount multiplier) = 1 * (1 + (1 * 0.50) = **1.50 (rounded to 2)**
**A Bat at depth level 1 can drop between 1 and 2 Protein at a 50% chance.**

```

On the other hand, if a Bat is killed and harvested at depth level 13 it will drop:

```
Min. amount = core min. amount * (1 + (Depth level * min. amount multiplier) = 1 * (1 + (13 * 0.25) = **4.25 (rounded to 4)**
Max. amount = core max. amount * (1 + (Depth level * max. amount multiplier) = 1 * (1 + (13 * 0.50) = **7.50 (rounded to 8)**
**A Bat at depth level 13 can drop between 4 and 8 Protein at a 50% chance.**

```

Thus, reaching a *higher* depth level will yield more loot from mobs. The *highest* depth level is currently 15 which is the *lowest* level in the Deep Cave.
Basic Tips

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

When you are level 1-15, it is best to shoot at shapes only. Never attack. At this point, your best defense is speed. At level 15-30, you can defend yourself, but you should still focus on shapes. Between level 30-45, you can start killing some people, but don't completely abandon the shapes yet. This is a good time to try to kill the alpha pentagons. As you upgrade your skill tree, don't abandon max health and regeneration completely. You should do *at least* 2/3.
Editing Tank Pages

## Description

This is the first entry for all tank pages. It contains a brief summary of how the tank looks, its bullets, tactics etc.

## Evolutionary Stages

 From **Tank** | Links to tanks available after this tank

To create such a table, use this code:

```
{|class="wikitable"

```

You can see the resemblances between the two and edit these.
Most pages have already got this section and don't need you adding this anymore, though.

## Design

The look and shape of the tank. May include bullet firing pattern.

## Stats

This part of the page contains the base stats for this tank.

 Max Health
 Body Damage
 Bullet Speed/Drone Speed
 Bullet Penetration/Drone Health
 Bullet Damage/Drone Damage
 Reload/Drone count
 Movement Speed

And sometimes, other stats

A
 Gun Recoil
 Drone Count

## Technical

Some tanks need extra explaining on how it works, so those information can go here.

## Tactics

### As Tank

#### Do's

* **Hints and tips:** on using this tank .

### Against Tank

#### Do's

* **Hints and tips:** on fighting against this tank.

## Builds

Contains recommended builds for this tank

 Movement Speed | 4

## Trivia

* Interesting facts about this tank.

Then, you can (not obligatory) add a navbox by typing {{Navbox:Tanks}}, {{Navbox:Miscellaneous}} or {{Navbox:Weaponry}}. The navbox below is the Miscellaneous one, since that is where this page belongs.
Explosive Module

Explosive Module is a crafted part in the Weapons category.

## Cost

* Iron  8
* Niter  1
* Lead  4

## Refuel

To refuel the Module use the following resources:

Niter

## Looks

A grey-metal square with four corners cut off. A black inscription of a bomb marks its side. (picture below is outdated)

## Functions and uses

An Explosive Module is used to alter the projectile of any ranged weapon. The explosive module makes each projectile explosive, doing much more damage in an area of effect.

The Explosive module is connected to a weapon using Tube.

## See also

Current Compatible ranged weapons:
Ballista, Cannon, Railgun
Hybrid

Health | 299

## Description

The **Hybrid** evolves from Destroyer at level 45. It functions as a regular Destroyer, but also produces 2 triangular drones. These attack the tank's nearest mob/enemy when it comes in range and will slam into it automatically. The player has no control over them.

## Tactics

The gun in the Destroyer is the exact replica of the **Hybrid,** its son. It has ammunition that is identical to a Dominator (found in Domination mode). It takes 7 Max Health and 3 Body Damage to survive one shot from the Hybrid (and Annihilator). The triangular drones are similar to an Overseer's, but they're uncontrollable, making their primary uses removing shapes in the way of your recoil movement and damaging tanks that get too close. Another way to utilize this tank is to use it as a rammer, which is effective due to its massive recoil.

## Weaknesses And Advantages

Like the Destroyer:

* **Strong against:** Slow and/or low HP tanks and rammers. This includes newer players to the game.
* **Weak against:** Fast, rapid-fire tanks or good sniper class players.
Iron Wheel 84″

Iron Wheel 84″ is a crafted part in the transport category.

## Functions and uses

The Iron Wheel 84″ is a huge wheel available after the player has obtained iron.

Because of it's huge size, most engines will have some trouble spinning it. Superheated Boilers are suggested.

## Augmentations

Iron Wheel 84″ has 2 augmentations

* **Stickiness**: Coats the Iron Wheel 84″ in Slime, making it stick to any terrain it touches (+5 Slime)
* **Galvanize**: Galvanize the Iron Wheel 84″ with Zinc, making it more durable against attacks (+3.5 Zinc)
Green Square

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

The **Green Square** is the fourth strongest Polygon in Diep.io. It gives 1,000 experience and score points upon destruction and it is about 10 times stronger than a regular Square. The only Polygons, to be confirmed stronger, are the Green Triangle, the Green Pentagon, and the Alpha Pentagon. However it is still fairly weak.

## Trivia

* A Level 1 Tank will need thirteen hits to kill a Green Square. This results in a reward of 76.9 EXP per hit, which is the higher than of the Polygons but much lower than the Alpha Pentagon.
	+ If you manage to destroy a Green Square at Level 1, you will skip the next 14 Levels, landing in Level 16.
* A Necromancer can make it into one of its minions by crashing into it or touching it with it's current minions.
Gunner Trapper

## Description

**Gunner Trapper** - A tank that lays down larger traps than the regular ones. Its defenses are two Gunner-type guns on the front while the Trapper-type gun is located on the back.

## Stats

* **Pro**
	+ Guns are much stronger than usual Gunner guns.
	+ Traps are much stronger than usual Trapper traps.
	+ Rear protection because the trap launcher located at the rear.
	+ Full control over the gun.

* **Con**
	+ A "weird" guns and trap location makes it hard for the player to control.
	+ High recoil of the guns makes it hard to lay down traps and escape.
Sandbox

Large Crasher

## Description

The **Sandbox** game mode was added September 3rd, 2016 and is meant to experiment with the game. You can also play as unplayable tanks, like the tiny Mothership, Arena Closer and Dominator. The arena is also a lot smaller than in the normal games. If you want the arena to be bigger, you (have) to invite more players in. God mode is disabled when another player other than yourself is in the same arena, and a party link is available.

### Info

* The AI-Controlled Bosses still exist.
* The Pentagon Nest still exists in the centre of the map.

## Controls

* **`K`** : level up
* **`O`** : suicide
* **`\`** : change class
* **`;`** : God mode (You are only able to use this if no one else is in the game.)
* **Y**  : Opens up a menu to see everything on.

## Tank class cycle

1. Tank
2. Rocketeer
3. Skimmer
4. Factory
5. Spike
6. Auto Smasher
7. Annihilator
8. Battleship
9. Trapper Dominator
10. Gunner Dominator
11. Destroyer Dominator
12. Auto Trapper
13. Streamliner
14. Spread Shot
15. Auto 3
16. Auto 5
17. Auto Gunner
18. Landmine
19. Smasher
20. Tri-Trapper
21. Mega Trapper
22. Overtrapper
23. Gunner Trapper
24. Trapper
25. Sprayer
26. Predator
27. Mothership
28. Manager
29. Hybrid
30. Fighter
31. Booster
32. Ranger
33. Stalker
34. Gunner
35. Hunter
36. Triple Twin
37. Necromancer
38. Battle Closer
39. Assassin
40. Penta Shot
41. Twin Flank
42. Overlord
43. Overseer
44. Destroyer
45. Tri-Angle
46. Flank Guard
47. Machine Gun
48. Sniper
49. Octo Tank
50. Quad Tank
51. Triple Shot
52. Triplet
53. Twin

## Trivia

* Special tanks that normally are fixed at high levels instead work like normal tanks and can be level 1 to level 45.
* Arena closers played by players are blue, not yellow. If they are your enemy then they are red.
* In the Diep.io Subreddit, a very common suggestion is to be able to toggle OP tanks, mainly the Arena Closer, Dominator, and Mothership.
	+ This is because there is another subreddit for posting Sandbox Party links and trolls usually join and attempt to kill everyone by becoming an Arena Closer.
Stalker

## Description

**Stalker** – The twist that is unique to the **Stalker**, with the exception of the Manager and Landmine, is that, while not moving or firing, the **Stalker** becomes invisible. While difficult to master, it is potentially one of the strongest classes in the game.

## Statistics

 Max Health
 Body Damage
 Bullet Speed
 Bullet Penentration
 Bullet Damage
 Reload
 Movement Speed

 Gun Recoil
 Gun Range

## Tactics

### As Stalker

#### Do's

* **Recommended upgrades:** Make sure Bullet Damage, Bullet Penetration and Bullet Speed are maxed out, and at least have some Reload. Health Regen is also optional.
* **Patience:** The invisibility from this class is going to be the strongest aspect of the tank. Sitting still and waiting for opponents to come to you proves very easy. Wait for them to sit still or get close, and throw off your cover with a few well-placed rounds.
* **Lure them in:** Sometimes it's best to fire a few shot so you can get the enemy attention. And they might get into your trap without notice.

#### Don'ts

* **Letting enemies get too close:** Chances are, they may fire and hit your tank, which will blow your cover.
* **Auto fire:** No. It will reveal where you are and grab their attention.

### Against Stalker

#### Do's

* **Pretend you didn't see them:** If you saw a stalker go invisible, pretend not to see them. Then, suddenly fire at them when the time is right and surprise them. They will not expect someone to know where they are before they come out of cover!
* **High penetration tanks:** When a Stalker surprises you, just try to avoid its bullets and fire at it. Since it is pretty weak when visible, it should be the right time to beat it.
* **Spray your shot/traps:** The best way is to spray your bullet or traps. It will reveal the Stalker position when your bullet hit (ghost-tank effect) or your trap bounce back

#### Don'ts

* **Low penetration tanks:** Don't attack a stalker with a low penetration tank, for example the Gunner. Its bullets will destroy all your bullets and then hit you.

### Builds

* **The landmine:** Here, the Stalker will act exactly like a landmine. The build is:7/7/7/0/6/6/0/0. Anyone touching the Stalker, which is invisible, will die due to the Body Damage.
* **Balanced:** The build goes as 2/4/4/2/7/7/7/0. This is useful if you want to snipe, but expect some rammers and need more health. Beware of long shots, however as your bullets move quite slowly.
* **Normal build:** 5/7/0/7/7/7/0/0. You don't have to move a lot thus your main advantage is to become invisible, so try to exploit that. Upgrade health more in case you set your ambush in a place where lots of people spam their bullets.
* another good build:0/7/0/7/7/7/5/0

## Trivia

* Before the August 11th update, the Stalker could be seen very faintly when 'invisible'. You just had to look VERY closely to find them.

* The Stalker turns invisible after 1.5 seconds when stationary.
Battleship

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

 Reload | 0.66s - 0.33s

The **Battleship** is one of the drone-controlling classes in the game. However, this one is different. The drones this class uses are very small, half the size of a Base Drone. The player can only control half of the drones, but can control firing too. It is recommended to press E, since having a lot of drones around can always help. This class spawns 4 drones at a time, and does this up to 5 times per second.

## Design

The Battleship consists of a circular hull with 4 special spawners perpendicular to the position of your mouse. The spawners however, are different from any previous design: they are curved.

## Strategies

**This tank almost doesn't need strategies or tactics, just like the Auto 3 and Auto 5 classes. You just rely on the server to choose the priority target.**

### As Battleship

* **Point your guns out:** Although the drones will automatically seek out a target for you, it is still smart to point your gun to the nearest object. This will create a dense area of drones in front of you, instead of leaving your front exposed. Also, this will result in the initial firing speed boost being used optimally.
* **Keep firing:** Do not stop. Press E right away. Also, reload affects the number of drones you spawn, since they disappear after a non-upgradeable time. And more drones means more chance at winning.
* **Set up an ambush:** A variant to keep firing. If you are using the buff build, you can turn auto fire off, and let your prey come to you only to encounter a flurry of drones headed straight at them.
* **Do not fight overlords or similar tanks:** Due to the absence of damage and penetration, the drones of another overlord or related tank can power through straight to your hull.

## Trivia

* After the June 15th, 2016 update, the developer leaked an image of the next update which would include the Battleship. The picture shows that the Battleship has 8 drone spawners and an octagon hull.
* The battleship is named after a type of armored warship that is armed with heavy artillery and other defensive turrets.

## Changelog

### 2016-08-28

* New class: **Battleship**, branches off Overseer and Twin Flank.
Game Modes

In Diep.io, there are currently eight playable game modes. Each have different servers. These are:

* **FFA (Free-For-All)**: Everyone is on their own, and is able to damage and destroy anyone else. Your opponents are coloured red and so are their bullets, while you and your bullets are blue.

* **Survival**: The rules are the same as in FFA, with one catch: you can not respawn. Once you die, you're out. The goal is to be the last tank standing in the end.

* **Team Deathmatch (Team DM)**: Everyone is divided into two teams and spawn in their team's base, a coloured transparent rectangle on one side of the map. The blue team spawns on the left side, the red team on the right side. Every hull and bullet is coloured in its team colour, and cannot harm its teammates, but can damage its opponents. Team Deathmatch can split into 2 types:
	+ **2 Teams**
	+ **4 Teams**

* **Domination**: The rules are like Team DM, except the locations of the team bases are spawned in random corners, and there are 4 turrets near the corners of the Pentagon Nest. All the turrets are neutral (yellow), until a team reduces its health to zero. The turret then fights for the team that dealt the final blow and cannot harm or be harmed by members of its team. A turret can be made neutral again by reducing its health to zero again. This cycle can repeat an endless amount of times. Once a team controls all 4 Dominators, they win and the arena is closed. Dominators are also playable, by pressing **H**.

* **Tag Mode**: This gamemode has always got 4 teams. The rules are like Team DM, except there are no team bases. When you are killed by another team, you become part of that team, but your respawn score is calculated in the same way as if you died. Once everyone is part of one team, that team wins, after which the game ends and the arena is closed. This game mode was previously deleted due to too much lag, but was brought back August 15th, 2016.

* **Maze**: This gamemode is similar to FFA but with random walls throughout the map. It's the replacement of Mothership.

* **Sandbox**: This gamemode is made for testing. There are separate Controls for it: **K** to level up, **O** to suicide, **\** to change class and **;** to enable God Mode. A party link can also be shared to play multiplayer. The map is very small, 60x60 meters. However, all processes still continue: the Pentagon Nest is still present, and bosses spawn as well. The more players in the party, the larger the map becomes.

### Removed

* **Mothership**: The rules are also like Team DM, except there are no team bases, and one person on each team can control their Mothership. The goal of this gamemode is to destroy the enemy Mothership. Soon after this has happened the arena is closed.
Triangle

Reward | 25 points

## Description

* Triangles are pretty common mobs that generate all around the map.
* They can be destroyed by 5 shots from a regular tank without any upgrades, or 3 shots from a regular tank with "Bullet Damage" upgraded 3 times.
* When killed, they give out **25 points** of score to the player who killed one.
* They might be confused with the drones (bullets) of the Overseer, Overlord, Manager, Hybrid and Overtrapper; these bullets are smaller, darker in color, and move.
* They don't spawn in the Pentagon nest.