recursal/Fanatic-Fandom huggingface dataset:
Speed Drone Arm

The **Speed Drone Arm** is a weapon that can be obtained in both Chapters 2 and 3.

### Obtaining

Speed Drones have a 1% chance of dropping the Speed Drone Arm.

### Tips

The Speed Drone Arm is a good spam weapon in Chapter 2, but is slightly outclassed by the Varkem Switchblade in Chapter 3. It can still be useful for gaining that +40% burst in speed though compared to the 20% on the Switchblade.
The Varkem Compound

**The Varkem Compound** is the third section of Chapter 2. This is the main base for the varkems and where underground The Mind is located.

## Walkthrough

A cutscene will show you entering the Varkem Compound with Utgy and Lucas through an airlock. Follow them to the large building in the centre of the compound - the Main Operations Building - and through the front doors and up to the control room where Hyso is.

On the second level there is a side area through a doorway just before the stairs up to level 3, where there is a room containing Varkem Space Suits on display and lots of Storage Compartments. There is a second level of the room which can be accessed either by using a Jump-Pad, or by coming back later after you have been given Rocket Boots, which contains more compartments. These contain plenty of Space Food, some Fusion Grenades and Healing Syringes, and some materials including Varkem Metal, Varkem Energy Cells, and there is even one Varkem Energy Core in one of the rightmost compartments on the second level.

Once you reach Hyso, he basically gives a lot of exposition behind the Varkem Forces and how he helped you and Lucas escape from the alien ship, the Celestial. After he does so, he says they’re planning on launching a bigger attack against the Celestial now that all of its Fusion Engines have been destroyed and the compound’s tractor beam is locking it in place, and tells Utgy to give you and Lucas some training.

Follow Utgy and Lucas downstairs to the training building.

## Equipment

There are a couple of new items you can find if you explore the Storage Compartments but they will be explained in the Training Time section as that is when you unlock recipes using them.

## Recommendations

The room where you meet Hyso contains the first accessible ender chests in the map (known in this map as ‘Interspatial Storage’). Use it to store old weapons if you have sentimental value, or excess resources, Fusion Charges/Grenades, or Oxygen Cells.
Force Field Drone

The **Force Field Drone** is a drone that resembles a Ranged Drone.

## Design

*The Force Field Drone is a modified Ranged Drone with the ability to generate a temporary force field around itself that prevents it from being attacked at a range. The exact science behind force fields is complicated, but basically it is an array of energy particles that disintegrate fast-moving projectiles that are shot into it. The particles have a certain frequency, and if this frequency is mimicked by a projectile then the particles will ignore that projectile. This is how the Force Field Drone can still shoot from within its field - by using the same frequency as its field. The Force Field Drone also transfers its frequency to other drones nearby so they can use the same frequency, hence enabling their shots to pass through this field too, giving all drones the ability to use force fields for cover.*

The Force Field Drone resembles an Orange Ranged Drone but with 4 tubes sticking out from its head.

## Appearances

Force Field Drones first appear in Training Time when Utgy spawns them in to train Lucas and the player. They then uncommonly spawn throughout the rest of the map.

## Behaviour

Force Field Drones behave similar to Ranged Drones, however with the ability to create Force Fields to shield themselves and other drones from ranged attacks.

Every 10 seconds the closest Force Field Drone within 5-32 blocks of a random player will place down a force field. A Force Field Drone that places a Force Field will be immobile so it stands still inside the field where it cannot be shot. It can still be attacked and knocked out by melee attacks, however.

Force Fields despawn after a few minutes, or when a new Force Field is spawned.
Magnetic Boots

**Magnetic Boots** are a pair of boots that resemble Metal Boots but allow the player to stay on the ground in zero gravity. Its recipe is unlocked after hacking all four identification slots in the Fusion Engines.

### Crafting

Magnetic Boots can be crafted using 4 Metal and 2 Electro-Magnets. Once crafted, every player currently online will automatically have the boots equipped on them.
Drone Arms

**Drone Arms** are a drone imperfection that only spawn in the Experimental Lab.

## Design

Drone Arms consist of a pair of drone arms. In other words, they are basically headless Worker Drones.

## Behaviour

Drone Arms have the same AI as Worker Drones, only they are way faster, do more damage and have more health. They cannot be hacked using an Electric Hacking Gauntlet. They also spawn in large groups.

## Strategy

Like for Experimental Drone S-W4M, an Extreme Beam can tear through many Drone Arms with ease.
Varkem Fighter

*The Varkem Fighter is a small spacecraft, seating only one pilot. Its dart-shape was designed for speed, maneuverability and aerodynamics, easily being faster than anything from the Celestial's armada. In combination with its light weight it has a very high acceleration, easily enabling it to reach speeds of over ten thousand kilometres per hour. It is also armed with as many phaser cannons that can fit on its front, enabling this ship to pack a punch that can easily destroy Aerial Assault Drones and split Celestipedes in two.*

**Varkem Fighters** are Varkem vehicles that can be commonly seen throughout the Varkem Compound. They are way smaller than Varkem Shuttles for greater airborne movement.

## Design

Varkem Fighter are made of mostly Varkem Metal and Lime Stained Glass. They are 13 blocks long and 5 blocks wide.

## Appearances

**Varkem Fighters** spawn in Chapter 4 as enemies in Back To The Compound and the Snow Bioctagon sections.

Three Varkem Fighters ambush the player in the Varkem Compound through a window. In the Snow Bioctagon, fifteen Varkem Fighters spawn.

## Behaviour

Varkem Fighters that attack the player in the compound hover up and down in place, shooting exploding shots at the player which deal heavy damage.

Varkem Fighters in the Snow Bioctagon fly around where the player is, still possessing the same exploding shot attack, which can blow up snow and the ice covering the river.

Varkem Fighters can be destroyed by shooting them down.

## Strategy

* The best weapon against them is a Subspace Rapid Blaster because you can shoot very fast and it does really good damage.
* You can take cover behind what remains of the blasted-out window or shoot and run, then repeat
Varkem Switchblade

The **Varkem Switchblade** is another Varkem-tier melee weapon. It functions similarly to the Speed Drone Arm, having no attack cooldown and a 5 second movement speed burst when hitting an enemy. Its recipe is unlocked after Hyso finishes his briefing in the beginning of Chapter 3.

### Crafting

A Varkem Switchblade can be crafted using 2 Varkem Metal, 1 Varkem Grip and 1 Varkem Energy Core.

### Tips

* Compared to the Speed Drone Arm, the Varkem Switchblade deals slightly more damage, but only sports a 20% movement speed boost instead of the Speed Drone Arm's 40%. So if you have a Speed Drone Arm, you may choose to switch over to the Varkem Switchblade for more damage, or stick with the arm if you want to stick with the 40% speed boost.
Jump Pad

The **Jump Pad** is a block that, if placed on the ground, will boost yourself or enemies higher than a normal jump. Its recipe is unlocked in Chapter 1 when Lucas receives the crafting recipe from Hyso.

### Crafting

Before Chapter 3, a Jump Pad can be crafted using 3 Metal and 3 Energy Cells.

From Chapter 3 onwards, 3 Varkem Metals and 3 Varkem Energy Cells are required instead to craft 4 Jump Pads at once.

### Usage

Jump Pad can be place anywhere on the map. Once placed, and whenever player jumps or rocket boosts when standing on the Jump Pad will jump or boost higher than if jumping or boosting normally.
Assembler Drone

The **Assembler Drone** is a large, immobile drone. It is the third boss of the map and the last boss of Chapter 1.

## Design

*The Assembler Drone is essentially a drone that makes drones. Some could say that is perverse, on the basis that a matter manipulator can create a drone all on its own without needing to be a drone itself. That solves the Earthling dilemma over whether the chicken or the egg came first. Or does it? Never mind, I'm going off-topic again, aren't I?*

The Assembler Drone consists of a central section that extends from the ceiling, and it has four arms that constantly spawn drones.

## Appearances

The Assembler Drone only appears once in **The Hangar**.

## Boss Fight

### Phase 1

The Assembler Drone spawns drones from its four arms, mostly Electric Drones, Exploder Drones, and the occasional platoon of Worker Drones and Ranged Drones.

The arms can be damaged by using a Laser Drill to remove its glass covering, then shooting the dark-gray cube inside until the arm explodes. When all four arms are destroyed, Phase 2 starts.The Assembler Drone’s bossbar at this stage sums up the health of all four arms.

### Phase 2

The Assembler Drone retracts higher into the ceiling and regenerates its arms, this time with extra plating. The arms are now at a height that the player can't reach.

It now drops bombs down along with the drones it spawns. A red indicator-target flashes on the ground before the explosions drop, giving the player some warning.

There is a way up to a higher level where the player can jump on the arms and destroy them, but it can only be accessed by using Jump Pads to get up to the control station and activating the Drone Identification Slot using a Hacked Drone, causing the door leading up to the higher shaft to open. The arms' plating can be destroyed using Fusion Charges.

When all 4 arms are destroyed, a cutscene plays where the shuttle outside blasts the top of the Assembler Drone, completely destroying it.

The Assembler Drone drops one of the following items on defeat, with a 50% chance of dropping another item for every extra player:

* Electric Drone Staff
* Beam of Light
* Assembler Drone Arm

## Notes

* Until Your Engine Stops Gasoline by TeknoAXE plays during the Assembler Drone's Boss Fight.
Broken Cannon

The **Broken Cannon** is a rare melee weapon that has a chance to drop from the Aerial Assault Drone in the Crystalline Craters on defeat.

### Notes

If Chair Mode is enabled, then that Aerial Assault Drone will have a separate 100% chance to always drop the Broken Cannon on death.

### Tips

Like the Assembler Drone Arm, the Broken Cannon can be great for hit-and-run tactics. Hit a mob, then run and wait for it to recharge, then run back and hit another mob.
Master Teleportal

The **Master Teleportal** is the third area of the map and starts right after you exit the Cryo Ward. In this section, your objective is to activate the Master Teleportal so that you can go to the Fusion Engines.

## Walkthrough

The Master Teleportal is a large area built around four large energy cores that stretch into the ceiling. Hyso instructs that you have to hack all four of them in order to be able to use the Teleportal in the centre of the room, however once you hack one core, you have a time limit of 2 minutes (indicated by the bossbar that appears) in order to hack the other three.

It is recommended that you kill almost all of the drones in the area and disable all of the drone spawners, then hack a drone and use it to hack all the cores at once.

Once you do so, a button appears near one of the blue screens at the centre, which you have to press to turn on the Master Teleportal. Step into the Master Teleportal, and you will be transported to the Fusion Engines.

## Equipment

 Heavy Ranged Drone Blaster - 9 Ranged Damage, Flame I. Has a 10% chance of dropping from a Heavy Ranged Drone.

## Recommendations

As explained above, you should try to kill almost all of the drones in the area and disable all of the drone spawners, then hack a drone and use it to hack all the cores at once.

Phaser Turrets spawn in somewhat large amounts in this area and can be hard-hitting this early on, so be wary of them. A hacked drone can help take some of their fire away from you.
Lucas (Boss)

**Lucas Boss Fight** is a boss fight against Lucas of medium difficulty.

## Appearances

The battle with Lucas takes place in the Wormhole Engines section of Chapter 4. This boss fight only happens if you are on the Varkem side.

## Boss Fight

Lucas will exclusively use a Celron Energy Blade, and switches between these attacks:

* Normal melee AI.
* A charge attack similar to Hyso with a Varkem Energy Blade, including the sparks left behind.
* He may teleport straight to the player.

During this fight Captain Kelrig is around, but he is not damageable. He does attack, alternating between these abilities:

* Shoots a spread of phasers at the player.
* Will teleport next to you and shoots an orange sweeping laser from his helmet’s eye.
* If you go close to him while he is not using his sweeping laser, he will teleport.

## Strategy

Lucas could use his teleporting attack at any moment, which will likely give him a free hit. His Celron Energy Blade attack works almost the exact same way as Hyso’s Varkem Energy Blade, so using a Magnetic Repulsor to jump over him as he charges is again a viable strategy for defeating him.

Lastly, keep Captain Kelrig in mind. He will shoot some phasers and sometimes use a sweeping laser to deal some extra damage to you, which could come from anywhere.

Weapons that can quickly defeat Lucas include the Magnetic Repulsor, Sky Laser Beacon and the other sentry weapons (Nebula Orb and/or Sweeping Laser Turret) at close range. At a range the Subspace Rapid Blaster (or Pan-Galactic Gargle Blaster if you got it) is your best option, though you can also try the Cosmic Commando Phaser if you can get a steady shot.

## Quotes

The following quotes play before the boss fight:

* *"No!"*

* *"Traitor!!!"*

* *"Aaaarrrgh!!!"*

Lucas chooses one of these lines to say randomly throughout the fight:

* *"You've become the very thing you swore to destroy!"*

* *"You killed Narelle! I won't let you kill anyone else!"*

* *"Get Hyso out of your head! This isn't you!"*

## Notes

* Waypoint P by TeknoAXE plays during Luca's boss fight.
Player Voice (Male or Female)

**The player's voice** is the voice that the player will speak throughout the entire map.

The voice can be either ***male*** or ***female***. The player at the beginning can choose a voice that suits him. The choice of voice does not affect the gameplay in any way.

When you click on one of the two signs, you are presented with how the voice sounds and say:

*"Hello, this is my voice"*

* Cyber\_Tooth\_Tiger as Male Player.
* HBear21 as Female Player.
Antimatter Orb

The **Antimatter Orb** is a Varkem-tier weapon that, when used, spawns an orb that can attack enemies within range. Its recipe is unlocked after Hyso finishes his briefing in the beginning of Chapter 3.

## Antimatter Orb

### Abilities

Right click to spawn an Antimatter Orb that zaps enemies
4-6 Summon Damage
4 Range
3 Healing over time per enemy hit

### Crafting

An Antimatter Orb can be crafted using 7 Varkem Energy Cells and 2 Varkem Energy Cores.

###

### Usage

When used, an Antimatter Orb is spawned at the user's location and rotates around in place. Every second, it zaps up to three neaby enemies within four blocks, dealing 4-6 damage with each shot. If you are within range, you also get a regeneration buff that heals 3 health.

### Tips

The Antimatter Orb is expensive and is only a low-damaging sentry weapon that has a somewhat small area of effect, but can also find uses in many situations, like, for example, a boss fight where lots of enemies spawn, or single-room sections as something that can deal some background damage.
Electric Drone Staff

## Electric Drone

The **Electric Drone Staff** is a weapon that has a chance to drop from the Assembler Drone on death.

### Usage

When used, the Electric Drone Staff spawns in a friendly Electric Drone that targets enemies instead of the player, dealing damage to them. If there is already an Electric Drone spawned, using the staff again will teleport the Electric Drone to the player.

### Tips

The Electric Drone Staff can be useful for dealing small amounts of background damage to the enemy drones. It is unlikely to be effective against airborne drones however, as they move too fast for it, and it will likely end up chasing after closer ground-based drones instead.
Earth

**Earth** is the third planet in the Solar System. It is a planet inhabited by humans.

## Appearances

According to the Planet Minecraft page, the player and several others were abducted from Earth by the aliens, and the aim of the map is to fight back so you can go home.

From teaser screenshots and the two teaser trailers, two Earth-like areas are seen - one in a city next to a beach, and the other in a mountainous area, which seems to be where the Celestipede is fought.

## Trivia

* On the large globe of Earth seen on the Planet Minecraft page, the moon can also be seen a short distance away.
Ray Drone

The **Ray Drone** is a flying drone that appears throughout Chapter 3 of the map.

## Design

*The Ray Drone is one of the most recent products from the Experimental Lab, essentially being the combination of the movement of an Electric Drone, the attacks of a Phaser Turret, and the color of an Exploder Drone. It also has a boosted thrust speed, meaning it is harder to outrun it.*

The Ray Drone has a similar shape to an Electric Drone or Repair Drone, but has a red eye.

## Behaviour

Like Electric Drones, Ray Drones are initially immobile and activate when a player is within 16 blocks and start flying towards the closest player. Unlike Electric Drones, they stay at a distance and shoot red phasers at the player, dealing a flat three hearts of damage, like Phaser Turrets.

Like Electric Drones, Ray Drones can also get stuck on walls and floors trying to pathfind to the player.
Experimental Drone L-453

**Experimental Drone L-453** is a drone that attacks by firing a laser from its eye. It spawns in the Experimental Lab and also throughout the Central Databanks in uncommon amounts.

## Design

*A drone that emits a laser beam out of its eye. Why I never thought of attaching one of these to every drone on the ship, I have no idea.*

Experimental Drone L-453 resembles an Exploder Drone but its eye is covered with a glass cover which is used to fire a laser.

## Behaviour

Besides being capable of attacking via melee, Experimental Drone L-453 can fire a laser from its eye that travels in a straight line and has a range of 4 blocks. This laser deals a flat 3 hearts of damage.

## Strategy

* Trying to face them up close is not recommended, especially when dealing with a large group of these. Use explosive attacks against groups of them and the Plasma Rapid Blaster or Varkem Commando Phaser when there’s only one or two of them.
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Pusher Beam

The **Pusher Beam** is an Celron-tier endgame ranged weapon. It has lesser damage than a Cosmic Commando Phaser, but can inflict great knockback. Its recipe is unlocked in the beginning of Chapter 4, at the same time as every other Celron-tier weapon.

### **Crafting**

A Pusher Beam can be crafted using 2 Celron Metal, 1 Celron Grip, 1 Celron Barrel and 1 Celron Energy Core.

### **Tips**

The Pusher Beam may not be as useful for damage as the Cosmic Commando Phaser, but its greatly increased knockback can be very useful for shooting enemies away from you or into pits.
Assembler Drone Mini

The **Assembler Drone Mini** is a drone and the miniature variant of the Assembler Drone. It is the mini-boss of the first wave of the Experimental Lab.

## Design

The Assembler Drone Mini has the same shape as the Assembler Drone, only way smaller and sleeker.

## Boss Fight

The Assembler Drone Mini hovers around the outside of the arena in a circle, its four arms spinning around it. It alternates between two abilities:

* It spawns an Experimental Drone S-W4M from each arm and a cluster Experimental Drone S-14K from the centre.
* The center piece and all arms shoot a phaser at the player which deals a flat 3 hearts of damage.

The center piece has 80% damage resistance when all four arms are still alive. It drops by 20% for each arm destroyed. However, similar to the Celestipede, it also moves much faster as each arm gets destroyed.

When all 4 arms are destroyed, the central piece gains a new ability where it can beam a shot into the floor which splits into sixteen phaser shots that move in all directions, also dealing a flat 3 hearts of damage.

## Strategy

The Assembler Drone Mini can be taken down quickly with explosive weapons, since they can damage all the arms at once. They won’t deal a huge amount of damage to the centre however, until the arms are destroyed. Once they are, switch to a Plasma Rapid Blaster and begin firing.
Heavy Worker Drone

The **Heavy Worker Drone** is a drone and the tougher variant of a Worker Drone.

## Design

Like its smaller form, the Heavy Worker Drone appears as a floating head with two robotic arms. White clouds emanate from beneath it, indicating it hovering above the ground. It is larger in size than a Worker Drone, and its arms have large shoulder-pads. It always has a blue eye unlike regular Worker Drones.

## Appearances

The Heavy Worker Drone appears as the boss of The City and throughout the rest of Chapter 1 as a mini-boss.

## Behaviour

Heavy Worker Drones have a similar behaviour to Worker Drones, hovering to the player and attacking them. Unlike Worker Drones, they cannot be hacked using an Electric Hacking Gauntlet. They move slightly faster than Worker Drones and have some knockback resistance. Hacked Worker Drones are destroyed instantly upon getting close to a Heavy Worker Drone.

## Boss Fight

The Heavy Worker Drone in The City has much more health than other Heavy Worker Drones, but moves slower. Upon reaching 75%, 50% and 25% health, some Shield Drones will spawn that beam a shield onto the Heavy Worker Drone, making it invincible. Its bossbar will become notched to represent its current invulnerability. The only way to take down the shield is to destroy all the Shield Drones, which will allow you to keep damaging the Heavy Worker Drone.

## Strategy

Shooting it from a distance is a good way to take it down. When forced into melee combat, keep a safe distance away from the Heavy Worker Drone and take it down. Destroying the surrounding drones first is also a good idea to avoid getting swarmed.

## Notes

* Jet Fuelled Vixen by Kevin MacLeod plays during the Heavy Worker Drone's boss fight in The City.
Varkem Space Armor

## Varkem Armor Full

The **Varkem Space Armor** is an armor set in Celestial Protocol, worn by members of the Varkem Forces and by the player throughout the majority of the map.

## Varkem Space Helmet

### Abilities

You can breathe in a Vacuum while wearing this
100 Oxygen

### Crafting

A Varkem Space Helmet can be crafted using 5 Varkem Metal, 2 Oxygen Cells and 1 Faceplate.

## Varkem Space Suit

### Crafting

A Varkem Space Suit can be crafted using 6 Varkem Metal and 2 Oxygen Tanks.

## Varkem Space Leggings

### Crafting

Varkem Space Leggings can be crafted using 7 Varkem Metal.

## Varkem Space Boots

### Crafting

Varkem Space Boots can be crafted using 4 Varkem Metal and 2 Electro-Magnets.
Sonic Blast Arm

The **Sonic Blast Arm** is a melee weapon that has a 2% chance of dropping from Experimental Drone H-U76.

### Tips

* The Sonic Blast Arm deals more melee damage than the Shockwave Gauntlet and has powerful Knockback enchantments that can be useful in the Central Databanks due to the many pitfalls in that area, however its lack of a slam attack may mean you find the Gauntlet preferable.
Big Brain

The **Big Brain** is a powerful summon weapon, being one of the five items that can be dropped by The Mind on defeat.

### Usage

When used, the Big Brain item will spawn in a Big Brain. The Big Brain flies over to the nearest enemy, clamping onto them when within range, constantly damaging them until they die. After it has killed an enemy, it flies over to the next closest enemy and does the same thing.

### Tips

The Big Brain can be very useful in pretty much every area except boss fights, essentially functioning as a secondary ally that will help you kill most enemies effectively.
Black Hole Grenade

The **Black Hole Grenade** is a weapon that can be thrown and implodes into a black hole on impact. Its recipe is unlocked midway through the Mountain Village Bioctagon section.

### Crafting

A Black Hole Grenade can be crafted using 2 Fusion Cells and 1 Timer.

### Usage

Black Hole Grenades can be thrown like eggs and snowballs. When it hits an enemy or the ground, it implodes and forms a black hole in its place, pulling in nearby enemies and dealing constant damage to them. The black hole dissipates after a while.
Cave's Gaming Chair

**Cave's Gaming Chair** is a slow but very powerful weapon, being one of the five weapons that can be dropped from The Mind on defeat.

### Notes

If Chair Mode is enabled, The Mind will have a separate 100% chance to always drop Cave's Gaming Chair on defeat.

### Tips

Cave's Gaming Chair is the last and most powerful of all the heavy weapons that drop from bosses, and like them, can be great for hit-and-run tactics.
Baby Celestipede

The **Baby Celestipede** is a flying drone that appears in Supreme Celestipede boss fight.

## Design

Unlike Celestipede, baby Celestipede has only 3 segments: head, body and tail.

## Appearances

The baby Celestipedes appears in Supreme Celestipede boss fight as a weak drone, five in total. Fly directly towards the nearest player, and if they hit the player they turn green and fly back to the Supreme Celestipede and heal it for 100 health.

## Strategy

* The Cosmic Commando Phaser is the best ranged weapon for dealing with them. It can kill them in two hits, however their hitbox is thinner than their model appears. Make sure to aim for the centre of their eye.
* The Sky Laser Beacon or Big Brain can quickly shred them to pieces with player support.
* The Nebula Orb can also deal some supporting damage to help soften them up.
Sky Laser Beacon

The **Sky Laser Beacon** is a powerful weapon that spawns in a large vertical beam which deals massive damage to enemies. It is one of the four weapons that can drop from Colonel Spanner on defeat.

### Usage

On use, the Sky Laser Beacon spawns in a Sky Laser that constantly chases after the closest enemy, dealing 16-24 damage per hit. The beam despawns after 10 seconds of existing.

### Tips

* The Sky Laser Beacon can be useful for dealing heavy damage to the first and third Varkem Mechs in the Singularity, as they often unleash their attacks in one place and can be caught up to easily.
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Why the hangars are not all the same

**Why the hangars are not all the same** is a lore book that tells about the hangars on the celestial ship. This book can be found in the Arlia's Hangar.

Written by Captain Kelrig

## Contents

***INFORMATION LOG***

- - - - - - - - - - - - - - - - - -

Why the hangars are not all the same

- - - - - - - - - - - - - - - - - -

If you’ve travelled through a fair amount of the *Celestial*, you have likely noticed that many of the hangars have a variety of differences in terms of form and structure. Most large ships have every hangar onboard the exact same to maintain a sense of uniformity.

For the *Celestial*, given how special this ship is, when it was being designed it was decided to crowdsource hangar designs from a variety of different architects. Some small, some large. Some are efficient, some are more aesthetic.

- - - - - - - - - - - - - - - - - -

With the hangar that this screen is located in, Hangar 69, its designer literally wrote her name on the walls and none of the inspectors noticed during construction.

- - - - - - - - - - - - - - - - - -

It wasn’t until the *Celestial* was ten light years away from Celreal that a Worker Drone noticed and started spamming the name to my emergency inbox, thinking it was graffiti.

- - - - - - - - - - - - - - - - - -
Mind Spitter

**Mind Spitters** are hovering purple Mind creatures that resemble Mind Stingers.

## Appearance

Mind Spitters look like Mind Stingers but have 2 thick purple wings going out from the sides of its body instead of 2 white wings going out from the top of its body. It has a significantly longer stinger that curls downwards.

Mind Spitters glow and can be seen through walls. Appears in the Cave of the Mind section in Chapter 4

## Behaviour

Mind Spitters are immobile and hover in place, constantly facing the player or another target. It shoots powerful acidic ranged attacks from its stinger in the form of toxic venom spit. Upon impact with a player or block it spawns a purple gas cloud that quickly expands outwards. The gas inflicts both Poison II and Instant Damage. However, it has a rather lengthy cooldown between attacks.

## Strategy

The Cosmic Commando Phaser and Subspace Rapid Blaster both work well to take down Mind Spitters.
Pusher Drone Blaster

The **Pusher Drone Blaster** is a ranged weapon that has a 1% chance to drop from a Pusher Drone throughout the entirety of Chapter 3.

### Tips

The Varkem Commando Phaser is slightly better than the Pusher Drone Blaster for pure damage. However, the Pusher Drone Blaster's increased knockback, lack of a movement debuff and ability to slow enemies makes it better in every other case.
Pan Galactic Gargle Blaster

The **Pan Gargle Galactic Blaster** is a rare and powerful ranged weapon, being one of the five weapons that can be dropped by The Mind on defeat.

### Usage

The Pan Gargle Galactic Blaster functions like a rapid blaster, being able to be constantly fired. It is also essentially an upgrade of the Subspace Rapid Blaster, now being able to pierce through two enemies, inflict constant damage over time and slow enemies.
Flashscimitar

The **Flashscimitar** is a rare and powerful weapon, being one of the five weapons that can be dropped by The Mind on defeat.

### Usage

The Flashscimitar is a sword-like weapon that has very comparable stats to the Cryo Edge, dealing 1 less damage but having equivalent attack speed to the Celron Energy Blade and also dealing more sweeping damage. Overall, it has a higher DPS than the Cryo Edge. It also sets enemies on fire like the Cryo Edge, but lacks its extra knockback.
Aerial Drone

The **Aerial Drone** is a flying drone that resembles a phantom. It first appears in Chapter 2 and is a common enemy throughout the rest of the map.

## Design

Aerial Drones resemble phantoms in the base game but with a yellow-grayish color scheme.

## Behaviour

Aerial Drones attack by swooping down and attacking the player using an electric shock that both damages and inflicts Slowness.

If an Aerial Drone takes damage mid-swoop then it will peel off and fly back into the sky. Aerial Drones also get damaged if they approach a friendly Force Field, causing them to again peel off their swoop.

'Large' Aerial Drones have a larger size and more health, which also means that they are easier to hit.

## Strategy

* Aerial Drones are considered to be ‘airborne’ mobs meaning allies will target them using their ranged weapons. At the Crashed Ship, choosing to let Lucas wear the Space Suit means he will be able to help keep the Aerial Drones at bay.
* Because Aerial Drones peel off and fly back into the sky when hit, fast-firing weapons such as the Plasma Rapid Blaster and Extreme Beam can be very effective at stopping them from attacking the player. Allies can also be handy at keeping Aerial Drones away.
* Force Fields are another way to take cover from them.
Armor

**Armor** is a mechanic in the Celestial Protocol. The armor in map come in a variety of different sets, and always increase maximum health, armor, armor toughness and shield health.

All armor is unbreakable and cannot be removed once you put it on (the only exception being the metal armor set.)

Here is a list of all the armor in Celestial Protocol.
Electric Burst

The **Electric Burst** is a rare weapon that has the ability to shoot large bursts of electricity. It can be obtained as one of multiple weapons dropped after defeating the Celestipede.

### Usage

When used, the Electric Burst shoots a large burst of electricity that travels straight forward, weakening, slowing and damagine all enemies within range. If it has been 10 seconds since the burst was fired or it hits a wall, it dissapears. The Electric Burst has a 2 second cooldown between uses.

### Tips

The Electric Burst is very useful for keeping a large wave of enemies at bay because of its slowing ability and large range.
Experimental Drone H-U76

**Experimental Drone H-U76** is a large, hulking drone that spawns in the Experimental Lab and also throughout the Central Databanks in uncommon amounts.

## Design

*A drone that is armed with sonic blasters on the ends of its arms that are capable of launching its targets far away. It is also plated with projectile-resistant armor. However, it has a strange glitch where the movement speed of its legs randomly fluctuates between very fast or almost immobile. This unpredictability could be of some use for throwing off foes, however.*

Experimental Drone H-U76 resembles a Heavy Drone, having a sonic blaster equipped on each arm.

## Behaviour

Experimental Drone H-U76 moves slowly by default, but irregularly gains bursts of random high speed (can gain speeds of levels 2, 4, 6, 8, 10, 12, 14, 16, 18 or 20 which lasts for 3 seconds. The cooldown until its next speed boost then gets set to 6-10 seconds). They are very tough to kill, as they have a lot of health and knockback resistance, as well as high damage resistance to projectiles. They don’t do much damage, but do have very strong knockback so it could potentially knock players into danger.

## Strategy

* Explosive attacks can take them down at a distance more quickly than weapons like the Plasma Rapid Blaster.
* Using the Shockwave Gauntlet’s slam on multiple of these at once can be helpful at quickly taking them down. However, they can knock you away as you levitate upwards, which could lead to you slamming down on nothing and wasting the attack.
Chaos token

**Chaos tokens** are tokens that are drawn from the "chaos bag" that modify the result of a skill test.

Each scenario will have a set composition of chaos tokens to be placed into the chaos bag, which is also effected by the difficulty of the scenario.

The chaos tokens can have +/- numbers that are applied to investigator skill that is committed to the test. There are also a number of icon (  ) tokens whose impact will be described by the scenario reference card. The  effect is defined on the investigator's card. There is also an auto-fail token ()
Mind Spider

**WARNING: THIS ARTICLE CONTAINS SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

## Mind Spider

### Abilities

Shoots acidic web at players which inflict Slowness VIII

### Drops

0-1 Varkem Metal
0-1 Varkem Energy Cell
1 Deuterium Cell (12.5%)
1 Tritium Cell (12.5%)
1 Healing Cell (2.5%)
1 Timer (1.25%)

**Mind Spiders** are large black Mind creatures that resemble spiders from the base game.

## Appearance

Mind Spiders have a darker colour than regular spiders, have white stripes on their legs and have white eyes.

## Behaviour

Like Mind Spiderlings, Mind Spiders crawl to the player and bite them, but do not inflict poison. They also deal more damage.

Mind Spiders can also occasionally shoot an acidic web at a nearby player, inflicting those who step in it with Slowness VIII for 2 seconds, effectively removing their ability to walk.

## Strategy

* When you are inflicted with Slowness VIII, you can still move around while in mid-air.
* The Subspace Rapid Blaster can be used to deal with a small group of them. However, when there is a large group of them, the Frost Thrower is still the all around best option.
Artillery Cannon

The **Artillery Cannon** is a rare weapon that has a chance to drop from the Aerial Assault Drone in the Crystalline Craters on defeat.

### Usage

When the Artillery cannon is used, a slow-moving projectile gets shot from the cannon and moves straight forward, unleashing a chain of 10 explosions that each deal up to 25 damage. It has a cooldown period of ten seconds between uses.

### Tips

* The Artillery Cannon can be great for softening up entire lines of drones or for some extra damage or support fire.
Phaser Turret

The **Phaser Turret** is a Drone that appear uncommonly in a few locations throughout much of Celestial Protocol.

## Design

Phaser Turrets have a large, octagonal base with numerous blue phaser-lights on the sides and a small head on top. They constantly rotate slowly in the clockwise direction.

## Behaviour

Phaser Turrets are immobile ranged mobs, shooting phasers at nearby players within 32 blocks. The phasers move at a medium speed and deal a flat three hearts of damage (ignoring armor points). They shoot once every 5 seconds, but from Chapter 2 onwards they start shooting once every 3 seconds.

An Orange Phaser Turret can be spawned using an Orange Phaser Turret Staff. Once summoned, the drone shoots phasers at enemies instead of the player.

## Trivia

* Phaser Turrets are the only drones to spawn across all 4 chapters of Celestial Protocol.
Beauty and the Cricket

Nuemekdisneylover1999's movie-spoof of "Beauty and the Beast".

## Cast:

* Belle - Esmeralda (The Hunchback of Notre Dame)
* Beast - Jiminy Cricket (Pinocchio)
* Prince Adam - Phoebus (The Hunchback of Notre Dame)
* Gaston - Edgar (The Aristocats)
* LeFou - Sykes (Oliver and Company)
* Lumiere - Basil (The Great Mouse Detective)
* Cogsworth - Scrooge McDuck
* Fifi the Feather Duster - Mrs. Brisby (The Secret of NIMH)
* Mrs. Potts - Miss Bianca (The Rescuers)
* Chip - Fievel Mousekewitz (An American Tail franchise)
* Maurice - Olaf (Frozen)
* Wardrobe - Mary (Cinderella)
* The Bimbettes - Esther (Veggie Tales Esther The Girl Who Became Queen), Princess Anna (Frozen) and Mira Nova (Buzz Lightyear of Star Command)
* Phillippe - Captain (101 Dalmatians (1961))
List of Chapter Sections

This is a comprehensive list of all Chapter Sections in Celestial Protocol.

## Chapter 1

The City

Cryo Ward

Master Teleportal

Fusion Engines

Exploder Hallways

Living Quarters

The Hangar

## Chapter 2

The Crashed Ship

The Uncharted Planet

The Varkem Compound

Training Time

The Encounter

Crystalline Craters

## Chapter 3

Mission Briefing

The Space Deck

Mountain Village

Experimental Lab

Central Databanks

The Central Spire

## Chapter 4

Back to the Compound

Cave of the Mind

Celestial Defence

The Singularity

The Wormhole Engines
Experimental Drone C-117

**Experimental Drone C-117** is a drone that utilises advanced illusory tech. It is the second boss of the map.

## Design

*A fairly successful drone that has the ability to split itself into four groups to create ‘illusions’ while retaining its true core systems and weapons in an invisible section in the middle. A cheaper form of this drone was then generated and given the designation C-177.*

Experimental Drone C-117 resembles an Orange Glass Ranged Drone, with the difference being that its head is noticeably brighter.

## Appearances

Experimental Drone C-117 only appears once, in the Living Quarters. However, a weaker form of this drone, Experimental Drone C-177, can spawn infrequently throughout the rest of the map.

## Boss Fight

This drone functions similar to the unused Illusioner mob in vanilla Minecraft. It is a ranged drone that can turn invisible and project four illusions of itself around itself.

When you get its health down to 75%, 50% and 25%, similar to the Heavy Worker Drone, it will become immobile and invincible but a bunch of immobile illusions will spawn, spread out through the arena, and you have to find the real one. When you go within 4 blocks of the real one all the illusions will disappear, and it will continue attacking.

After 75% it will gain the ability to teleport every ten seconds. It will randomly choose between five different spots to teleport to.

After 50% it will gain the ability to cast blindness on you at the same time that it teleports for five seconds.

After 25% (the last time it summons immobile illusions) all the immobile illusions will turn into “living” illusions of itself which actually attack and move. They can be defeated in one hit, but can be overwhelming if not dealt with quickly.

## Strategy

* Fusion Charges can deal a great amount of explosive damage to it, and because it is an explosion attack, you don’t necessarily need to manage to place it exactly where the boss is, just in the general area where it is. Because of this, it is recommended that you craft as many Fusion Charges as you can using the Matter Manipulators directly before facing the boss.
* It can be hard to hit up-close with most melee weapons due to its evasiveness and invisibility, as well as the fact that up close most of its shots will hit you. A weapon with no attack cooldown can be useful, as you can spam-click in the area around the boss’s illusions to constantly hit it. If you have an Exploder Drone Arm, now might be a good time to use it. The Laser Drill, while low-damaging, can also help in pinpointing the boss’s location as the illusions shrink inwards before expanding out again whenever it takes damage.
* Ranged weapons can also be an effective way of combatting the boss, as at a distance it won’t move too much, and its accuracy over long distances isn’t great. Shooting in the general area of the illusions should allow you to hit it. If you have a Heavy Ranged Drone Blaster, it will set the boss on fire, revealing the exact location of the boss.

## Notes

* Auto Vision by TeknoAXE plays during Experimental Drone C-117's Boss Fight.
Nebula Orb

The **Nebula Orb** is a Celron-tier endgame weapon that, when used, spawns an orb that can attack enemies within range, essentially being the upgraded variant of a Antimatter Orb. Its recipe is unlocked in the beginning of Chapter 4, at the same time as every other Celron-tier weapon.

## Nebula Orb

### Abilities

Right click to spawn a Nebula Orb that zaps enemies
 8-12 Summon Damage
 5 Range
 5  Healing over time per enemy hit

## **Crafting**

A Nebula Orb can be crafted using the same resourses as Antimatter Orb, but with Celron materials, that is, 7 Celron Energy Cells and 2 Celron Energy Cores.

## **Usage**

The Nebula Orb works the same as the Antimatter Orb, but has more Summon Damage, more Range and more Healing per enemy hit.

## **Tips**

Like The Antimatter Orb, Nebula Orb is expensive and is only a low-damaging sentry weapon that has a somewhat small area of effect, but can also find uses in many situations, like, for example, a boss fight where lots of enemies spawn, or single-room sections as something that can deal some background damage.

If you still have an Antimatter Orb, don't discard that to replace it with the Nebula Orb. Both the Antimatter Orb and Nebula Orb can be used at the same time for extra damag, and is especially useful in single-arena bossfights.
Extreme Beam

The **Extreme Beam** is a Varkem-tier weapon and tool that can emit a beam when used similar to the Laser Drill. Its recipe is unlocked after Hyso finishes his briefing in the beginning of Chapter 3.

## Extreme Beam

### Abilities

Right-click to emit a beam
6 Range
Can destroy Highlighted glass and objects
-30% Movement Speed while holding

### Crafting

An Extreme Beam can be crafted using 4 Varkem Metal, 1 Varkem Grip and 2 Varkem Energy Cores.

### Usage

Like the Laser Drill, a beam that can destroy highlighted blocks can be fired from the Extreme Beam by holding the mouse button. However, it has a longer range than the Laser Drill and also deal way more damage, making it essentially an upgrade of the Laser Drill.

### Tips

Like the Shockwave Gauntlet, the Extreme Beam's long reach attacks can easily hit drones even if allied Varkem Soldiers are in the way, making the Extreme Beam one of the more useful weapons in Chapter 3.
Mind Monstrosity

**WARNING: THIS ARTICLE CONTAINS SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

## Mind Monstrosity

### Drops

1-3 Varkem Metal
1-2 Varkem Energy Cell
1 Deuterium Cell (25%)
1 Tritium Cell (25%)
1 Healing Cell (5%)
1 Timer (2.5%)

**Mind Monstrosities** are large, hulking Mind creatures that resemble hoglins from the base map.

## Appearance

Mind Monstrosities resemble hoglins but have a pitch black color and white tusks.

## Behaviour

Mind Monstrosities run up to the player and attacks by throwing their target into the air, dealing high damage and knockback.

## Strategy

Use an Energy Shield to block their attacks, land a hit on them and repeat. The Magnetic Repulsor can also deal high damage to a group of them.
Varkem Greatsword

The **Varkem Greatsword** is another Varkem-tier melee weapon. It is slightly slower than the Varkem Energy Blade, but is stronger and can deal a lot more sweeping damage. Its recipe is unlocked after Hyso finishes his briefing in the beginning of Chapter 3.

### Crafting

A Varkem Greatsword can be crafted with 5 Varkem Metal, 1 Varkem Grip and 1 Varkem Energy Core.