Nostacropolis

**Nostacropolis** is a solo Medium Demon, created, verified and published by **AtomicC**, It was uploaded on April 30th, 2022, and was rated the same day. This level was built to rival Captain Cool, by Hidden, and, as a result, is built completely within the limitations of the 1.0 update, with only icon and ship gameplay.

## Gameplay

0-29%

The level begins with an icon part, and a short block staircase, with a low ceiling of spikes. At 2%, the player is launched upwards with a yellow pad, onto the top of the spike ceiling, where the background pulses to red, and where they are forced to jump and hit a yellow orb, to avoid a quadruple spike, At 4%, the parts structuring changes to single block-wide pillars, over ground spikes, with air decoration consisting of grid blocks and pulsing circles, and the background slowly fades to At 9%, The background is covered by a full screen of grid blocks, and the pillars have half-spikes covering both sides of them. At 15%, the player leaves the grid block corridor, and enters an auto section with gravity portals, and the AtomicC logo, as the background quickly fades to green. At 17% The player enters a corridor, made of yellow orbs, filled with pillars of ground spikes, tipped with spikes, where the player must time hitting the yellow orbs in order to avoid hitting the pillars. This gameplay change has been coined the "Gravity Field" by AtomicC, inspired by the 1.0 Geometry Dash level of the same name, by Darnoc. The player exits the gravity field at 19%, and has to traverse a few floating platforms, to enter a ship part at 22%. In this part, the background colour fades to a dark blue and the part has obstacles of floating spike blocks and multiple choice paths, with gravity portals, and pillars of grid blocks as decoration.

29-37%

The player enters an icon part at 29%, with floating platforms covered in half-spikes, as the background slowly fades to a lighter blue. This part has air decoration consisting of grid block patterns, of mostly crosses, topped with pulsing circles. The player enters a long corridor at 34%, which goes into an auto section shortly after, with the background colour quickly changing to a light blue.

37-45%

The player jumps into a ship portal, and the background flashes grey, before quickly scrolling through a pattern of desaturated colours. This part is structured entirely with stacked spikes and has decorations of diagonal lines and crosses with grid blocks. The part is broken up with three gravity switches, and ends with a platform at 44%, attached to the ground with stacked spikes.

45-70%

The part begins with an icon section, where the background colour starts yellow, and slowly fades into a dark green, and the obstacles are checkered blocks, with spikes on them. The part ends at 50%, as the player is launched into three yellow orbs, with fake trees made of grid blocks behind them. A platform carries the player through a few triple spikes, and more fake trees, made of grid blocks and icon portals. The player enters a larger gravity field section at 54%, filled with spikes, and having indicators on the orbs the player is meant to hit. In the original version of the level, 54% started with a tight ship corridor. The player enters a ship portal at 58%, with obstacles of pillars made of half-spikes. The ship goes to the top of the screen and enters an icon portal at 62%, on top of a "tree", with a forced jump onto a yellow pad. The part continues with one large "tree" that the player enters, and ends with a short ship corridor at 67%, with the player turning back into an icon at 68% and entering an auto part, where the background colour slowly fades to black.

70-89%

This part consists of floating platforms and spikes, topped with pulsing circles. The part continues until 80%, where the player enters small corridor, with the last gravity field section, where the player must dodge floating spikes, and stay away from the half-spikes on the top and bottom of the corridor. The gravity field ends at 84%, with the player jumping over a triple spike, and entering a short ship section at 85% with floating spikes and a gravity change. The player changes to an icon one final time at 87% and jumps over another triple spike, leading into a yellow pad.

89-100%

The level ends with the background fading to light green, and a series of jumps on one block-wide pillars, and text above the player, which says "NOSTACROPOLIS" in blocky font. After nine jumps, the player falls onto one more platform, and the level ends with one final triple spike.

## Trivia

* The levels password is 90090.
* The level contains 9567 objects.
* The level is 1 minute and 16 seconds long.
* On May 6th, 2022, it was placed at #57 on the Cycron Demonlist.
* On May 16th, 2022, Nostacropolis was made the Weekly Demon.
* On August 11th, 2022 AtomicC released an update to Nostacropolis, making some changes to the gameplay. the older version of Nostacropolis can be found here.
* The name, Nostacropolis, is a portmanteau of Nostalgia, inspired from AtomicC's Nostalgia and Nostalgia V series both consisting of 1.0 style levels, and Acropolis, inspired by the Geometry Dash Insane Demon, Acropolis by Zobros.