Eulin II

> "*Lightning Caller. The Spark of Brilliance. Alone in the storm, he held the line against a horde of invading elementals and came out unscathed. He is... Eulin II.*"
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**Eulin II** is the fourth challenge on the *Otherworldly Creatures 2* board.

## Attacks

All of Eulin II's attacks deal Energy damage.

1. Eulin II lunges at his target with his lance arm.
	* *Eulin II: 'Fall before the might of Lagohm prowess!'*
	* Attacks for 2 hits of 200% Energy Magic damage (400% total).
	* While Lance Arm is unbroken, if either hit lands and the target is still alive after the attack, sets their HP based on their remaining HP%:
		+ >=50% HP during Phase 1: Sets HP to 50%.
			- *The massive attack sets your HP to 50%!*
		+ >=25% HP during Phases 2 and 3: Sets HP to 25%.
			- *The massive attack sets your HP to 25%!*
		+ <50% HP during Phase 1, or <25% HP during Phases 2 and 3: Sets HP to 1.
			- *The massive attack sets your HP to 1!*
2. Eulin II fires a wave of energy at his target.
	* While Cannon Arm is unbroken, increases **Cannon Charge** by 10 (see Mechanics).
	* While Cannon Arm is unbroken, applies 'Cannon Calibration' for 99 turns.
		+ +X Bonus.
		+ If the hit misses, X is increased by 30. If the hit lands, X is decreased by 15. X is capped at 300 and floored at 0.
	* Attacks for 1 hit of 400% Energy damage.
3. Eulin II lunges at his target with his lance arm.
	* Attacks for 2 hits of 200% Energy Magic damage (400% total).
	* While Lance Arm is unbroken, inflicts 'Static Discharge' for 3 turns inclusive.
		+ +75 Health.
4. Eulin II lunges at his target with his lance arm.
	* Attacks for 2 hits of 200% Energy Magic damage (400% total).
	* While Lance Arm is unbroken, inflicts 'Energy Burn' for 3 turns, a 50% Energy DoT.
5. Eulin II lunges at his target with his lance arm.
	* *Eulin II: 'The Lagohm shall protect you from the dangers of the wastes!'*
	* Attacks for 2 hits of 200% Energy Magic damage (400% total).
		+ While Lance Arm is unbroken, adds 2 turns of cooldown to all of his target's skills that are currently on cooldown, except trinkets and On-Demands.
6. Eulin II lunges at his target with his lance arm.
	* Attacks for 2 hits of 200% Energy Magic damage (400% total).
	* While Lance Arm is unbroken, inflicts 'Crippling Blow' for 2 turns inclusive.
		+ -100 Melee/Pierce/Magic.
7. Eulin II lunges at his target with his lance arm.
	* *Eulin II: 'Only the Manufactory can produce such power!'*
	* Attacks for 2 hits of 200% Energy Magic damage (400% total).
	* While Lance Arm is unbroken, inflicts 'Armor Piercer' for 2 turns inclusive.
		+ -15 All.
8. Eulin II fires a massive energy beam at his target.
	* *Eulin II: 'My ingenuity knows no bounds!*
	* Resets Cannon Charge to 0.
	* Attacks for 4 hits of 300% Energy Magic damage (1200% total).
9. Eulin II gathers energy.
	* *Eulin II: 'A mighty foe, indeed! But I can always call upon the lightning!'*
		+ Repairs the HP of all parts.
		+ See Mechanics.
10. Eulin II gathers energy and fires a massive energy beam at his target.
	* Attacks for 4 hits of 300% Energy Magic damage (1200% total) with +75 Bonus.
	* *Haywire Cannon! +75 Bonus*

## Rotations

* Eulin II's attack rotation is 1 -> 2 -> 3 -> 2 -> 4 -> 2 -> 5 -> 2 -> 6 -> 2 -> 7 -> 2 -> repeat.
	+ When Eulin's Cannon is fully charged (at 50), Eulin will replace the next Attack 2 with Attack 8 and then continue the rotation normally.
	+ When his Body falls below 50% (10819) HP, Eulin pauses his rotation to use Attack 9 once.
	+ When his Body falls below 25% (5409) HP, if Eulin's Cannon Arm is unbroken, Attack 2 is replaced by Attack 10.

## Mechanics

### Reactive Armor

* If Eulin receives 2 hits before he can act, he automatically applies 'Reactive Armor' for 1 turn.
	+ *'I developed these shields for just such an occasion! Damage absorbers, activate!'*
	+ +30 All.
	+ -30 Health.

### Body Parts

* Eulin has 4 body parts that can be targeted: Body, Lance Arm, Cannon Arm, and Shoulders.
	+ Currently targeted body part is represented by both a popup and an effect on Eulin.
		- *You are now targeting Eulin II's [body part].*
* Body has HP equal to his maximum HP (21638), while the remaining parts have HP equal to 15% (3246) of his maximum HP.
	+ Current part HP is shown when switching targets.
		- *X part HP remaining.*
	+ Part HP is reduced upon receiving any damage.
* Upon breaking a non-Body part, removes 10% (2164) of his Body's maximum HP.
	+ *Part broken! Structural stability weakened. Dealt X dmg to the Body.*
	+ Until a different body part is targeted, any remaining hits and DoTs are wasted.
* After 5 turns, broken parts will be fixed (even when stunned), resetting their HP back to maximum.
	+ *[Body Part] repaired!*
	+ After using Attack 9, all body parts will be set to 10% (2164) of his maximum HP, only deal 5% (1082) of his Body's maximum HP upon breaking, and are repaired in only 3 turns.
* Each non-Body part provides a unique effect while targeted, and when broken:

#### Shoulders

* While the Shoulders are unbroken, all attacks provide an additional 4 hits of 50% Energy Magic damage before each of Eulin's attacks (200% total).
* If the Shoulders are broken, Eulin applies 'Shoulders Damaged: Power Surge' until repaired, a 50% Null DoT.
	+ Additionally purges 'Reactive Armor', and disables the mechanic until repaired.

#### Cannon Arm

* While the Cannon Arm is unbroken, Attack 2 will increase **Cannon Charge** by 10 every time it is used, up to a maximum of 50.
* If the Cannon Arm is broken, Eulin applies 'Cannon Arm Damaged: Burst Capacitors' until repaired.
	+ -10 All.
	+ +10 Health.
	+ Resets Cannon Charge to 0.
	+ Attack 2 no longer increases Cannon Charge until repaired.

#### Lance Arm

* While the Lance Arm is unbroken, all attacks that use it (1, 3, 4, 5, 6, and 7) will inflict effects.
* If the Lance Arm is broken, Eulin applies 'Lance Arm Damaged: Redirecting Flow' until repaired.
	+ -20% Boost.
	+ Attacks 1, 3, 4, 5, 6, and 7 no longer inflict their effects until repaired.

#### Body

* While the Body is unbroken, Eulin's HP is set back to 100% each turn.
* Upon breaking the Body, Eulin's HP is set to 0, ending the fight.
	+ *Eulin II: 'Well... fought...'*
	+ *The target's body has been completely damaged!*
* While the Body is targeted, Eulin applies 'Charge Shielding' for 99 turns.
	+ +X All.
	+ -X Health.
	+ X is equal to Cannon Charge.

### Phase 2

* Eulin gains additional effects after the Body falls below 50% (10819) HP and he uses Attack 9:
	+ All non-Body parts have their HP reduced to 10% (2164) of Eulin's maximum HP, and only remove 5% (1082) of his Body's maximum HP upon breaking.
	+ If the Cannon Arm is unbroken, Attack 2 increases Cannon Charge by 20 instead of 10.
		- *Overcharged Cannon! +20 Charge*
	+ Doubles existing Cannon Charge.
	+ If the Lance Arm is unbroken, Attacks 1, 3, 4, 5, 6, and 7 gain +200 Crit.
		- *Overcharged Lance! +100 Crit*
	+ While targeting the Body, Eulin gains an additional debuff, '-5 All due to instability'.
		- -5 All.
		- +5 Health.

### Phase 3

* Eulin gains further effects after the Body falls below 25% (5409) HP.
	+ *Eulin II: 'Chassis integrity critical. Redirecting all power to offense! Hahaha, yes! Never tried this before!'*
	+ 'Charge Shielding' and 'Cannon Calibration' are purged and no longer applied.
	+ While Cannon Arm is unbroken, Attack 2 is replaced with Attack 10.
	+ While Lance Arm is unbroken, Attacks 1, 3, 4, 5, 6, and 7 instead gain +400 Crit and +100% damage per hit (400% total).
		- *Haywire Lance! +200 Crit, +100 Boost*
	+ While Shoulders are unbroken, shoulder hits before Eulin's attack gain +50% damage (400% total).

## Resistances

* Shrink: 300
* Immobility: 300
* Energy: 200