recursal/Fanatic-Fandom huggingface dataset:
Weapon Flashlight Mod

## Description

Allows you to have a flashlight equipped onto your weapon. Press F by default to activate. Hold F to activate multiple items.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers10Glue2Electrical Parts5Flashlight1{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Weapon Flashlight Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Weapon Flashlight Mod Recipe

1x
 **00:06**

## Notes

* Cannot be used together with other Side Attachments.

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Wire Tool

## Description

The **Wire Tool** is a new tool added in A16 as a part of the new Electricity game mechanics.

A wire tool is used to wire electrical components. Focus on any electrical component and use the secondary action to add a wire to a parent and once again to complete the connection to a child component. Focus on any electrical component and use the primary action to remove or cut that components wire to its parent component. With the wire tool equipped you can see many useful things including: a components power usage and power status, the flow of power from parent to its child component and the aiming of objects with motion sensing.

Warning: Some prefab lights in the world are lit up without power. If you use a wire tool on such a preexisting light it will go out and never work again.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel9Mechanical Parts3{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wire Tool Recipe

1x
 **02:15.6**
Tailoring (Skill)

## Description

*"Craft plant fiber or cloth clothing faster and at better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group."*

**Tailoring** is one of the Skills in 7 Days to Die. A survivor can increase his Tailoring level by crafting and repairing Plant Fiber Clothes and Cloth Armor and by spending skill points.

## Effects

The effects of the Tailoring skill are a shorter crafting time and better item quality when crafting Plant Fiber Clothes and Cloth Armor. The Tailoring skill also has the effects of a shorter repairing time, reduced use of resources and less quality loss when repairing Plant Fiber Clothes and Cloth Armor. The strength of these effects per level can be found in the tables underneath.

It is unknown currently what the **Repair Quality Loss** figure represents, these figures are completely different from the similar Gun Smithing (Skill), but similar to the other **Crafting** skills. **Repair Time** and **Repair Amount** have a different progression to the previous three attributes.

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.

**Note:**
* **Con** : Maximum Concussive Protection at maximum durability.
* **Pun** : Maximum Puncture Protection at maximum durability.
* **Rad** : Maximum Radiation Protection at maximum durability.
* **Fire** : Maximum Fire Protection at maximum durability.
Medicine (Group)

**This page is a candidate for deletion.**

If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the `{{delete}}` tag.

Remember to check what links here and the page history before deleting.

**Medicine (Group)** is an outdated item type. All items from this item group have been reassigned to other Item Groups.
Wood Catwalk

## Description

**Wood Catwalk** is a craftable building material that has a low Structural Integrity. It can be shot through, the hitbox cleanly matches the visual model. It is useful for creating walkways and short bridges around your base.

### Blocks

* Wood Catwalk With Railing
* Wood Catwalk Corner
* Wood Catwalk Wedge Corner Railing
* Wood Board stairs

### Recipe

The recipe is the same for the first five blocks

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood20{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Catwalk Recipe

1x
 **00:04**

### Wood Railing

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Catwalk Recipe

1x
 **00:01**

## Upgrading

### Recipes

The following recipes require **Wood Catwalk**:

### Recipes

The following recipes require Wood Railing:

## Scrapping

A Wood Catwalk can be scrapped by clicking on Wood Catwalk and selecting "Scrap".
The Dead Rooster

Game Worlds

## Description

**The Dead Rooster** or **countrytown\_business\_13** is a 2 story Point of Interest that is an open area inside with stairs that lead up to tables. The 1st floor area contains tables and chairs, Pool tables and a bar area.

The stairs leading downstairs contains caged Chickens that were apparently used in the past to fight in shady gambling cock fights.

This Point of Interest does not generate in Navezgane.

## Prefabs

There are 14 different types of Countrytown Businesses but 11 & 12 are not in the game files.

## Images

* Front Entrance
* Right Side
* Rear Side
* Left Side
* Player Point of View
* Interior of The Dead Rooster
Wood Furniture

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

Craft various wood furniture and decor with this helper block.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Nails10Wood12{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Furniture Recipe

1x
 **00:12.4**

## Shapes Menu

To access the different furniture choices you must hold down 'R' while holding the block in your hand, then select the top option in the radial menu. This is the Shapes Menu. From here you are free to browse and search the various categories for the block you want. All blocks have the same stats.
Wagley Rd

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds

**Wagley Rd** in Navezgane is a short road running through the Desert biome. It connects with Old Mole near Ghost Town and branches off from Courtland St. Few cars are scattered along the roadside, but not much else can be found.

## Images

* One of the massive sand structures viewable from Wagley Rd.
* The edge of the biomes between the Desert and the Burnt Forest.
Sham Chowder

## Description

**Sham Chowder** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating Sham Chowder will have a positive effect on Fullness, Hydration, Stamina, and Health. **Sham Chowder** will increase Fortitude +1 for a 10 minute duration.

## Cooking

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Can of Sham1Potato2Ear of Corn2Water1{{{linkname5}}}{{{itemcount5}}}Home Cooking Weekly59{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)

Sham Chowder Recipe

1x
 **00:46**

## Notes

* The increased hydration is not shown on ingame tool tip.
Wood Door

## Overview

A **Wood Door** is a craft-able Door that has the ability to be locked by the player. It is crafted using Wood. A Wood Door can be upgraded to an Iron Door (which can be further upgraded to a Steel Door). The door will slowly break down as it takes damage. There are 5 total stages of damage with the last one being completely destroyed with just the frame left standing (which can be repaired without needing to craft a new door). The last 2 stages before that, a hole will appear in the door which can be used to attack through the door. But watch out, Zombies can use that hole too!

## Usage

A Wood Door offers three security feature options, in relation to the player's control of the Door. Holding down the 'E' key, while looking at the Wood Door, will bring up the following three icons:

* Left Icon - This is a keypad icon and is used to set up a password for the Door, moving the cursor over the icon and releasing the E key will bring up the password input box. Using the password input box the player can type any password they like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once the player has set a password they will have to enter it into the Door to be able to open it, this only needs to be done the first time the player uses the Door. Any player that knows the door code will be able to open this Door.

* Center Icon - This is a doorway icon, moving the cursor over this icon and releasing the E key will either open or close the Door depending on which state it was in when the player pushed down the E button.

* Right Icon - This is a padlock icon and represents the Door lock, moving the cursor over the icon and releasing the E key will toggle the Door between being either locked or unlocked. A Door that is locked without a password can only be opened by the player that locked it.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Door Recipe

1x
 **00:02**

To craft a Wood Door, Either click on the ingredients in your inventory and select “Recipes” then Wood Door and “Craft”, or search for Wood Door in your crafting window search bar.

## Upgrading

Can be upgraded to Iron Door, provided there is one in the player's inventory, using any repair tool.

## Notes

* Like every door, a Wood Door must be placed on a full block and within a two block tall gap.
* You are not able to place doors on any non-full block such as a ramp or fence.
* Like with any door in 7 Days To Die, locked doors cannot be opened with lock picks.
Vegetable Stew

## Description

**Vegetable Stew** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating Vegetable Stew will have a positive effect on Fullness, Hydration, Stamina, and Health.

## Cooking

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Potato2Ear of Corn2Mushrooms2Water1{{{linkname5}}}{{{itemcount5}}}Home Cooking Weekly22{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)

Vegetable Stew Recipe

1x
 **00:55**
Theatre

Game Worlds
 **Random World Generation** | Yes

The **Theatre** is a large two-story building that used to host live performances. Not to be confused with the Movie Theater. The text on the side reads 'The Brother Theatre'.

## Location in Navezgane

The Theatre is located in the Wasteland at 887 S, 1665 W.

## Locations in Random World Generation

Theatres can spawn in cities, towns and rural areas.
Yucca Seed

## Description

**Yucca Seeds** are craftable Seeds, which are used to grow Yucca Plants in order to get a steady supply of Yucca Fruit. Yucca Fruit is needed to craft Yucca Juice. Yucca Seed are crafted from Yucca Fruit, which are easily found in the Desert biome.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}1Yucca Fruit5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Southern Farming8{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Yucca Seed Recipe

1x
 **00:01**
White Picket Fence

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **White Picket Fence** is a craftable reinforcing material and potential, yet inadvisable, building material. The White Picket Fence is very weak and will not stop zombies for long.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

White Picket Fence Recipe

1x
 **00:01**

To craft a White Picket Fence, Either click on the ingredients in the inventory and select “Recipes” then White Picket Fence and “Craft”, or search for White Picket Fence in your crafting menu  search bar.

## Destroying

If you destroy White Picket Fence it will give you Wood

## Notes

* White Picket Fence can not be repaired or upgraded.
* Zombies are now able to jump over it as of A13.6.
* White Picket Fence has 100 HP's
* It is useful for railings to keep you from falling off of tall structures.
Wood Ramp Frame

## Overview

A **Wood Ramp Frame** is a craft-able Building Material, it is easy to craft, inexpensive on resources and can be upgraded into a Wood Ramp. It is also possible to use a Wood Ramp Frame as a source of Combustible fuel.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Ramp Frame Recipe

1x
 **00:02**

To craft a Wood Ramp Frame, Either click on the ingredients in your inventory and select “Recipes” then Wood Ramp Frame and “Craft”, or search for Wood Ramp Frame in your crafting window search bar.

## Upgrading

### Recipes

The following recipes require **Wood Ramp Frame**:
Worn Boots

## Description

The **Worn Boots** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Worn Boots has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers5Leather5Sewing Kit1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 3{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Worn Boots Recipe

1x
 **00:03**
Working Stiffs Crate/Sandbox

**This page is a candidate for deletion.**

If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the `{{delete}}` tag.

Remember to check what links here and the page history before deleting.

## Description

A **Working Stiffs Crate/Sandbox** is a loot container which can be found inside Working Stiffs Hardware Store.
To open it, the player may need to destroy its wooden "seal" (layer).

Working stiff crates can also be looted in the gas N sips (there is usually only one either in one of the maintenance pits or the back office). A very large amount can be found in Perishton in what appears to be a power plant located in the south side of the city. There are around a dozen working stiff crates scattered throughout.
Tungsten Ingot

## Description

A **Tungsten Ingot** is the result of casting tungsten in a Forge using a Tungsten Ingot Mold. There are a handful of items that provide a source of tungsten and they can be melted directly in a Forge. Any combination of Tungsten Ore and Tungsten Trophies can be used to cast a Tungsten Ingot provided enough tungsten is produced. Each Tungsten Ingot weighs 3.0 lb and will require the same amount to be used during casting. A Tungsten Ingot can also be used to craft other items. It is not currently possible to scrap any items for Scrap Tungsten, the only source is a rare drop when destroying either of the tungsten Doors.

## Forge

#### Preparation

A Tungsten Ingot is cast in a Forge it will need to be prepared before being used and you will require these items.

**1x** Tungsten Ingot Mold
Place this into the **Mold** slot of the Forge.

**6x** Stick
These will burn for 24 seconds, but any fuel source that will burn for 24 seconds or more will be suitable
#### Required Metal

To cast a Tungsten Ingot you will require the following metal.

3x Scrap Tungsten
These will provide 3.0 lb of tungsten, but *any source* that will provide 3.0 lb of tungsten or more will be suitable. Place this into the **Metal** slot of the Forge.
#### Casting

Place the source of tungsten into the metal slot of the Forge and add your fuel source to one of the three **Fuel** slots, this will begin the casting process. A minimum of 3.0 lb of Tungsten is required and will produce one Tungsten Ingot.

## Source

This table represents the items currently available to use as a source of tungsten.

* Any of these items can be placed into a Forge and used to cast a Tungsten Ingot.

## Notes

* As of Alpha 8.2 it is possible to cast a Tungsten Ingot using a Tungsten Ingot as the original source of tungsten, obviously this is pointless as in doing so you would waste both fuel and time to end up with the same thing as you started with.
Potato Seed

## Description

**Potato Seed** are craftable Seeds, which are used to grow Potato Plants in order to get a steady supply of Potatoes. Potatoes are needed to craft Baked Potato, Meat Stew, and Vegetable Stew. Potato Seed can be found by looting and are crafted from Potatoes, which are also found by looting. Potato Seeds are planted in the Farm Plot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}1Potato5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Southern Farming20{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Potato Seed Recipe

1x
 **00:01**
Working Stiffs Hardware Store

Game Worlds
 **Random World Generation** | Yes

The **Working Stiffs Hardware Store** is a great place for all your tool and building equipment needs. It contains several Working Stiffs Crates, from which various tools such as Fireaxes, Shovels, Wrenches can be looted in great quantities, as well as building materials such as Rebar Frames & Wood Frames. Inside the store there are also a few lootable Cupboards and File Cabinets, and in the back of the building you will find Toilets, and a storage area with a Wall Safe.

## Location In Navezgane

In Navezgane you can find a Working Stiffs Hardware Store at Maple Rd, between the 2 bridges that lead East to Diersville and North to the large corn farm at 697 N, 720 E. There is a small version in Perishton as well.

## Location In Random World Generation

A Working Stiffs Hardware Store usually spawns in cities and towns, but it can also spawn by itself along roads too.

## Prefabs

There are 2 types of Working Stiffs Hardware Stores.

 store\_hardware\_sm\_01 | A smaller Working Stiffs Hardware Store.

## Video Tutorial : Alpha 13.8

The video below shows the coordinates to the Working Stiff in Navezgane and demonstrates the types of loot containers and some loot as of alpha 13.8

## Images

* Front Entrance
* Right Side
* Left Side
* Rear
* Player Point of View
The Bear Den

**Coordinates** | 771 W, 895 N
 Game Worlds

## Description

**The Bear Den** or **countrytown\_business\_03** is a 2 story bar that has a balcony on the back side and a broken metal stairway on the right side of the building. Inside contains some pool tables, a bar and private booths.

On the side of the building it says *FACE THE BEARS DRINK FOR FREE*

## Location in Navezgane

The only location of The Bear Den is in the Forest at:

* 771 W, 895 N

## Prefabs

There are 14 different types of Countrytown Businesses but 11 & 12 are not in the game files.

## Images

* Front Entrance
* Right Side
* Rear Side
* Left Side
* Rooftop View
* View of The Bear Den interior
* Additional interior view
Weighted Head Mod

## Description

Adds a 15% chance to stun and slow victims.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Weighted Head Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Weighted Head Mod Recipe

1x
 **01:06**

## Notes

* Can NOT be used together with The Hunter, Rad Remover or Structural Brace

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Torch

## Description

A **Torch** is a dual use item primarily used to light dark areas and can also be used as a melee weapon. It can be crafted using the correct items, although it can be difficult to craft. A Torch requires resources that can be difficult to obtain for a new player. While it is not possible to melt, scrap or dismantle a Torch it can be used as a source of Combustible fuel.

## Uses

### As a Light

A Torch is used to provide light in dark areas and can be placed on almost any surface and will illuminate a small area around it. The player can move a torch from one location to another at any time by picking it up using the E key. A Torch does not need any type of fuel and will burn indefinitely until either destroyed or extinguished by water.

### As a Weapon

A Torch is a very basic short range weapon and can kill an average Zombie with nine direct hits to the head or 17 hits or more to the body. It is more effective against a single Zombie and will not be very effective when dealing with even a small group of Zombies at close quarters. It can be used more effectively against a single Zombie when combined with the stealth of crouching to launch a sneak attack. There is a 30% chance of setting a Zombie on fire while using a Torch as a weapon, dealing 15 damage over 10 seconds.

### Heat Map

A player placed torch will generate a "Zombie heat map", making it more likely that zombies will spawn, or be attracted. A torch that has been placed as part of a POI may not generate a "Zombie heat map" depending on which assets the creator uses. As soon as a player picks up a torch of any sort and places it, the Torch becomes a player placed torch and will generate a heat map value.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment5Animal Fat1Wood1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Torch Recipe

1x
 **00:20.2**

## Notes

* Torches burn indefinitely, requiring no fuel upkeep.
* A Torch can't be placed on a vertical side of a block that has a Structural Integrity of 0, like Sand or Gravel.
* The surfaces of many world objects and furniture items(such as trees) are valid for torch placement. Placing a torch on some of them will result in it floating in midair.
* After placement, the Torch can be recovered by interacting with it.
Trash Can

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

**Trash Cans** is a lootable container found throughout the world in certain POIs.

You are able to destroy it with an Axe for example. If you do that you get one Scrap Iron.
Make sure that you saved the loot before destruction. Otherwise the loot is gone.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Trailer Park

Game Worlds
 **Random World Generation** | Yes

**Trailer Parks** are places where people used to live. There are six trailers, each with locked doors and some loot inside. Outside there are streetlights and a few Cars.

## Location in Navezgane

There is one Trailer Park located in the Burnt Forest at 13 N, 1839 E.

## Locations in Random World Generation

Trailer Parks can spawn almost anywhere from the city to the complete wilderness.
Treasure Hunter

**Treasure Hunter** is a Scavenging Perk in the Perception Attribute.

> "Become one of the greatest treasure hunters of all time learning tricks that would even make Blackbeard envious."
>
>

## Requirements and Effects

 2 | Marauder | For every 5 blocks dug up the treasure search radius is reduced by 1m. Find 20% more items in Buried Treasure.
 3 | Treasure Hunter | For every 3 blocks dug up the treasure search radius is reduced by 1m. Find 30% more items in Buried Treasure.
Team Z Player Football Zombie

## Description

**Team Z Player Football Zombie** is one of the different variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed. Although they're still walking in search of humans to kill.

The males have a football helmet which will protect it a little more against headshots.

## Combat

The Team Z Player Football Zombie will walk your way and then it will start charging at you, they also have more health than a regular zombie. There's also a female version but they have more or less the same health as a regular zombie.

## History

* This Zombie was removed in Alpha 20 Experimental and it is unsure if this model will return with an HD version.
Water Treatment Facility

Game Worlds
 **Random World Generation** | Yes

## Description

The Water Treatment Facility is a new prefab added in A13. This POI can be very tricky to navigate, with many traps and explosives you can die to. Depending on your gamestage, you might find the POI to be harder with the main loot room spawning you to 5 special zombies, mostly mixed enemies.

Throughout the poi, you will find working stiffs boxes as well as a hidden one in the water tower. There is also a hidden stash on top of one of the two rooms before the final loot room. There is also a gun bag adjacent to it.

The loot at the end of the POI is: one hardened chest, one lab equipment box, one pass n gas box, one large ammo and one large food pile.

## Location in Random World Generation

They can spawn anywhere from the city to the wilderness.

## Info

* Introduced in A13 as another Point of Interest prefab.
* Has a bunker underground.
* Escape hatch from front of building outside the gate can get you under it and into the bunker.

## Images

* Inside 2nd story
* Inside 1st story
* The hatch to underside.
* Snowy Front Shot
Shotgun Stock

## Description

The **Shotgun Stock** is a Gun Part that can be recovered by dismantling a Shotgun or found by scavenging various loot boxes, or by buying it at any trader that offers it occasionally. It goes hand in hand with the Shotgun Barrel, Shotgun Receiver and Shotgun Parts when crafting a Shotgun.

## Uses

### Recipes

The following recipes require **Shotgun Stock**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## How To Obtain

This Gun Part can be obtained in the following ways.

* Scavenge various loot boxes
* Dismantle a Shotgun in the Crafting Menu
* Buying through any trader settlement that may offer it

## Dismantle

Once the appropriate schematic has been read, a shotgun can be dismantled. Do so by selecting the shotgun and clicking the "Assemble" button. The player can then remove all of the components and place them into inventory.

## Notes

It is no longer possible to stack the Shotgun Stock, or any other gun part as of Alpha 15.
Walker Male Zombie

## Description

**Walker Male Zombie** is one of the different variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed. Although they're still walking in search of humans to kill.

## Combat

These Zombies are normal zombies with not a whole lot of hp's or damage, but like all zombies they can stun you and cause trouble in groups. The Walker Male Zombie can be found in Blood Moon Hordes.

During night, the running behavior is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.
Tool & Die Set

The **Tool & Die Set** was one of the three Forge Tools, along with the Anvil and Crucible. It unlocked the Forge's full potential, because it was needed to be able to craft certain items in the forge. It could sometimes be found as rare loot inside Working Stiffs Crates, occasionally purchased from Traders, but cannot be crafted.

## Tutorial

The video below demonstrates where the Tool & Die Set was found.
US Army Post 7

Game Worlds
 **Random World Generation** | Yes

## Description

**US Army Post 7** or **army\_barracks\_01** was introduced in Alpha 14.4. It was composed of two barracks structures, a couple of tents and two guard towers. Since then a Main building has been included along with a garage with car parts and a vehicle inside.

These Army Bases were set up in the early days of the apocalypse as the army tried to spread in different directions in an attempt to get the situation under control. The army was overwhelmed by the virus, causing these bases to become abandoned, leaving weapons and ammo behind. The army also dotted the perimeter with land mines, meaning that caution must be used when approaching an US Army Post 7. (Less so if you have read urban combat books (specifically the one with landmines))

## Locations in Navezgane

There is only one Army Barracks in Navezgane:

* In the Desert biome at 415 E, 1598 S

## Images

* Front Entrance
* Right Side
* Rear Side
* Left Side
* Player Point of View

## See Also

 army\_barracks\_01 | US Army Post 7 | 415 E, 1598 S

## History

* Old coordinates 1600 S, 420 E

* older layout of US Army Post 7
Trigger Group: Semi Mod

## Description

Modified the trigger group to fire semi-auto only.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron5Glue5Mechanical Parts10Scrap Plastics5{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Trigger Group: Semi Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Trigger Group: Semi Mod Recipe

1x
 **01:02**

## Notes

* Can NOT be used together with other Ranged Trigger Group Mods (Trigger Group: Burst, Trigger Group: FullAuto)

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Wooden Ladder

## Description

A **Wooden Ladder** is a craftable item. It can also be "looted" by hitting an existing Wooden Ladder with a Fireaxe until it disappears and a Wooden Ladder is added to your inventory.

To use, simply walk or jump towards the Wooden Ladder and continue walking forward to climb. While on the ladder, you can move forward or backward depending on the direction you're facing. For example, you can "climb" a ladder by looking up and pressing the forward-movement key, or by looking down and pressing the backward-movement key.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood3{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wooden Ladder Recipe

1x
 **00:0.6**

## Notes

* Ladders can easily be extended while climbing them, by placing additional Wooden Ladders as you ascend or descend.
* Falls from any height can be stopped without injury by grabbing a ladder. This can be done by using your limited horizontal mobility during the fall to "press against" any surface with a ladder. The ladder needs to be long enough and high enough above the ground to stop your fall before you touch any part of the ground. (A very rough estimate is, a minimum three-block-long vertical ladder, running from three to six blocks above the ground...though this varies based on the fall distance.)
* As of A15 (possibly earlier), placing a ladder in a 1 block wide mine shaft is impossible due to a quirk in how the block placement and earth smoothing algorithms. Accordingly, it is recommended to dig mineshafts either 3 blocks wide (providing enough room for you to place a ladder), or 2 blocks wide with wood frames in one column (to provide a surface for the ladder).
* The stronger counter-part to the Wooden Ladder is the Metal Ladder.
* Despite its appearance while being "looted" with a fireaxe, the Wooden Ladder added to your inventory will have no damage.
* You should "loot" a Wooden Ladder from the top rung down. Wooden Ladders usually collapse if the lower rungs are removed first.
* As of A6, Zombies can and will climb ladders in order to get to the player.
* As of A13 (possibly earlier), you can place ladders against a stack of blocks, then remove the blocks, leaving the still-climbable ladder in midair.

* You should avoid placing a ladder where the top rung will be against the side wall of a Ramp Frame. You can't climb off the ladder unless you extend it onto the side wall; and even then, climbing on and off the ladder is "touchy" and difficult.

* *You can't climb from this ladder onto this ramp frame.*
* *Climbing on or off this ladder will require several tries.*
Rocket Launcher Receiver

## Description

**Rocket Launcher Receiver** is a type of gun part in *7 Days to Die*. It is used to craft a Rocket Launcher. Rocket Launcher Receiver can be melted in the forge or scrapped via the 'Scrap" function.
Other parts include the barrel and stock.

## How To Obtain

* Looted from certain containers.
* Dismantle a Rocket Launcher via the Assemble function.
Thirsty

## Description

**Thirsty** is a debuff that is acquired when a character's Hydration falls below 50%. This reduces maximum stamina.

Failure to raise Hydration will lead to a character suffering from Dehydrated when hydration falls below 25% and eventually Severely Dehydrated. Severely Dehydrated will slowly kill the player.

## Cure

Consuming any Food that raises Hydration above 50%. Drinks are especially good for this though a number of the stews also raise Hydration by a decent amount.
Toilet

A **Toilet** is a furniture item found in various buildings such as houses, hotels, and the hospital.

## Crafting

**Toilet** is one of many craftable furniture items created by first crafting the helper block Sinks and Toilets.

## Loot from Harvesting

* Scrap Iron x 2
* Short Iron Pipe x 4

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* Toilets drop a Short Iron Pipe upon destruction.
* Finding a pistol in the toilet is most likely a reference to the 1972 movie, The Godfather. In one scene, a character is told to locate a pistol that has been hidden behind a toilet.

## History

* Before A13 Toilets are used to be infinite sources of water! You can no longer get water from them, but the loot does usually have murky water in it as loot.
Vehicle Expanded Seating Mod

## Description

Vehicle Expanded Seating Mod Doubles the available vehicle seats. This mod is essentially useless when playing alone and is very helpful when a friend or two is playing with you. Vehicle Expanded Seating Mod can only be installed onto motorized vehicles and cannot be installed in Bicycle or Gyrocopter.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Cloth Fragment10Leather4Spring4{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}
 Vehicle Expanded Seating Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Vehicle Expanded Seating Mod Recipe

1x
 **01:29.8**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Wood Log Spike

## Description

A **Wood Log Spike** is a defensive (passive) trap that does moderate damage and is used to help make your base more defendable. It is possible to scrap a Wood Log Spike for Wood, or it can be used in a Forge or Campfire as a source of Combustible fuel. Furthermore, it can be upgraded into a Reinforced Wood Log Spike with any repair tool.

## Uses

You can use a Wood Log Spike in the following ways

* To defend structures by impaling attacking Zombies.
* To craft into Wood
* To upgrade into a Reinforced Wood Log Spike

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood15{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Log Spike Recipe

1x
 **00:03**

## Upgrading

### Required Items

It is possible to upgrade a Wood Log Spike into a Reinforced Wood Log Spike and the following items are required to do so.

### Tool

The following tools can be used to upgrade and repair Wood Log Spike.

### Recipes

The following recipes require **Wood Log Spike**:

### Upgrade Process

#### Upgrade Materials

The upgrade path will require the use of the following materials.
 Wood
 Scrap Iron
 Forged Steel

Once the player has one of the required tools and upgrade materials they can begin the upgrade process. The chosen tool is equipped and the materials are left in the bag or on the tool belt. Approaching the Wood Log Spike and right clicking on it with the chosen tool will make an icon appear showing the current upgrade status.

* The Nailgun and Claw Hammer will perform an instant upgrade, with no increasing intervals.
* The percentage shown will increase 50% each time the Wrench is used. The player will need to use it two times on a Wood Log Spike to complete the upgrade.
* The percentage shown will increase 25% each time the Stone Axe is used. The player will need to use it four times on a Wood Log Spike to complete the upgrade.
* The upgrade materials used will not be taken from the inventory until the upgrade is complete.

## Notes

* They make fine traps compared to the Wood Spikes due to the fact they don't break as easy.
* It should also be noted that because standing on these does damage periodically, it also causes flinching. While zombies are flinching, they attack much less frequently. As such, the most useful component of a Wood Log Spike is that severely impairs a horde's ability to destroy blocks between them and the player.
* Spike Traps have massive damage multiplier on leg, dismembering the zombies much more efficiently.
* These have been removed in Alpha 17.