recursal/Fanatic-Fandom huggingface dataset:
Enchanted Scythe

***Item:** 10* Enchantment, Evocation, Illusion, Magical, Necromancy

**Price:** 1500 gp

This mystical scythe embodies the duality and power of Baba Yaga, reflecting both her role as a guide and a force of challenges. Its ornate design incorporates elements of light and darkness, evoking the complex nature of the legendary witch.

**Usage:** two hands; **Bulk:** 3

**Damage:** 2d8 slashing; Critical Special

**Property:** *Deadly d10,* versatile B, special

### Special:

The Enchanted Scythe can be used to cast spells that relate to Baba Yaga's domains. You gain a focus pool of 1 Focus Point that you can use to cast spells that fit the themes of charms, illusions, or curses. These spells can be of any level, but they must be from your class spell list and have the appropriate traits. You regain the Focus Point after you refocus.

#### Special:

The Enchanted Scythe may amplify challenges presented to those who wield it. When faced with adversaries, it subtly tests their abilities and intentions, mirroring the trials set by Baba Yaga. This may result in enemies being lured into illusions, affected by curses, or compelled to make choices that reveal their true nature.

Special On a critical hit with the Enchanted Scythe, you can choose to deal extra damage of either radiant or necrotic energy, reflecting the dual nature of Baba Yaga's power. This choice must be made before rolling damage.

The Enchanted Scythe is a weapon that encapsulates the essence of Baba Yaga, combining her magical mastery, duality, and enigmatic nature. Its ability to cast spells related to her domains mirrors her influence, and its potential to challenge and test adversaries reflects her role as a guide and guardian. Wielding this scythe not only grants physical power but also a connection to the intricate balance between light and darkness that defines Other World.
Dragonlord's Cloak

**Level:** 20

**Price:** Not for sale

**Bulk:** L

**Category:** Worn Items

**Group:** Cloth

**Invested:** Yes

**Activation:** Free Action (Command)

**Effect:** As you activate the cloak, it transforms into shimmering dragon scales that wrap around you, granting you the powers of the Dragonlord.

## Properties:

* **Draconic Aegis:** The cloak grants a +3 item bonus to your AC. This bonus increases to +5 against attacks made by dragons.
* **Dragon's Flight:** Once per day, you can command the cloak to grant you the ability to fly at a speed of 60 feet for 1 hour. During this time, you gain a +2 circumstance bonus to Perception checks to notice creatures or objects in the air.
* **Wyrm's Dominance:** You gain a +2 item bonus to Diplomacy checks when interacting with dragons. Additionally, dragons are more likely to view you with respect and may be inclined to offer assistance or information.

### Destruction:

The Dragonlord's Cloak can only be destroyed if bathed in the flames of an ancient gold dragon's breath, willingly given.

## Description:

The Dragonlord's Cloak is a magnificent garment crafted from the scales of ancient dragons. Its shimmering hues change depending on the angle of the light, ranging from deep emerald greens to fiery reds. When worn, the cloak imbues the user with the essence of the legendary Dragonlord, granting protection, flight, and a commanding presence over dragons.

### Lore:

Legends tell of the Dragonlord, a figure destined to rule over the dragon races and shape the fate of worlds. The cloak, a symbol of this destiny, is said to choose its bearer based on their connection to dragons and their potential to bring about both victory and destruction. Those who wear the Dragonlord's Cloak are whispered to carry the responsibility of a cosmic balance between dragonkind and mortal races.
Monkey Charm

## Monkey Charm - Vámonos

*Wondrous Item, Minor Conjuration, Uncommon*

The Monkey Charm is a delightful trinket that allows the bearer to summon a mischievous blue monkey wearing red boots. Activating the charm requires the use of a specific command word: "Vámonos." The monkey appears with a playful demeanor, ready to assist its summoner in lighthearted endeavors.

### Traits:

* **Magical:** The Monkey Charm is a magical item with the ability to conjure a summoned creature.

**Summoned Creature:** Blue Monkey with Red Boots

* **Size:** Small
* **Traits:** Agile, Stealthy
* **Skills:** Acrobatics, Stealth
* **Speed:** 25 feet climb
* **Special Ability:** Mimicry - The monkey can mimic simple sounds and phrases, adding a touch of amusement to its interactions.

**Riddle for Summoning:**

> "To conjure a friend, clever and spry, Speak a word, let mischief fly. In Tengu, you shall find the key, When you say, 'Vámonos,' set it free.
>
>
> With boots of red and fur so blue, A playful companion just for you. But heed this riddle, a playful twist, To bring forth joy, these words enlist:
>
>
> In the land where water's kissed by sun, Seek a tree where the climb is fun. Utter the word, and watch with glee, The blue monkey dances, wild and free.
>
>
>
> No need for ritual, no need for fuss, Just speak the word and summon us. So, in your travels, when you roam, Call 'Vámonos,' and welcome home."
>
>

### Construction Requirements:

Crafting the Monkey Charm requires the tail hair of a naturally mischievous creature, a tiny pair of enchanted red boots, and the essence of laughter. The cost of construction is 500 gold pieces.

### Appearance:

The Monkey Charm is a small, intricately carved charm made from polished turquoise. A depiction of a playful monkey with vibrant blue fur and comically oversized red boots is etched onto the charm's surface. The charm comes with a slip of paper containing the riddle, and when the command word is spoken, the charm glows briefly before summoning the cheerful blue monkey wearing red boots.
Nightmare Weaver

## The Dream Weaver Creature

**Type:** Outsider (Dream), Chaotic, Evil

**Level:** 6

**Perception** +14, Darkvision

**Languages:** Abyssal, Common, Infernal; telepathy 100 ft.

**Skills:** Deception +14, Occultism +16, Stealth +14

**Str** +0, **Dex** +4, **Con** +2, **Int** +5, **Wis** +4, **Cha** +6

**AC** 24; **Fort** +11, **Ref** +14, **Will** +14 **HP** 90;

**Weaknesses** silver; **Immunities** sleep Speed 30 feet

**Melee:** Ethereal Grasp +14 (agile, finesse), Damage 2d6+4 mental plus Dreaming Grasp

**Ranged:** Illusory Bolt +16 (occult), Damage 2d4 mental plus Illusory Distortion

**Occult Innate Spells** DC 24, attack +16;

* 4th - nightmare,
* 3rd - dream message, mind reading;
* 2nd - dreamer's call, invisibility, mirror image;
* 1st - charm, illusory disguise, sleep;
* Cantrips - detect magic, ghost sound, telekinetic projectile

**Dreaming Grasp (emotion, enchantment, mental, occult):** The Dream Weaver attempts to manipulate the target's mind, dealing mental damage and forcing a Will save (DC 24) or imposing a dream-induced condition (as per spell).

**Illusory Distortion (illusion, mental, occult):** The Dream Weaver conjures illusions that distort the target's perceptions, dealing mental damage and imposing a status penalty on the target's Perception checks.

**Dreamwalking:** The Dream Weaver can shift between the material plane and the dream realm at will, allowing it to traverse through the minds of sleeping creatures and manipulate their dreams.

**Nightmare Weave:** As a standard action, the Dream Weaver can infuse a target's dreams with nightmarish illusions, forcing them to make a Will save (DC 24) or suffer from the effects of a terrifying nightmare that lingers upon waking, imposing a penalty on their mental abilities.

**Shadowy Veil:** The Dream Weaver cloaks itself in an elusive shadowy veil, granting it a bonus to Stealth checks and allowing it to evade detection even in well-lit environments.

**Elusive Manipulator:** The Dream Weaver possesses a natural proficiency in deception and manipulation, allowing it to weave intricate illusions and half-truths that confound and mislead its adversaries.

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Ricochet Hammer

*Very Rare Warhammer*

***Category:*** Items

***Damage:*** 1d8 bludgeoning

***Properties:*** Versatile (1d10)

### Special Abilities

**Ricochet Strike:** When you make an attack with the Ricochet Hammer and roll a natural 20 on the attack roll, or if you reduce a creature to 0 hit points with an attack using this hammer, you can immediately make another melee attack against a different creature within 10 feet of the original target as part of the same action. You can use this ability once per turn.

* **Boomerang Effect:** As a bonus action on your turn, you can choose to throw the Ricochet Hammer at a target within 20 feet of you. Make a ranged attack roll using your Dexterity modifier. On a hit, the hammer deals its normal damage and immediately returns to your hand. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed back 10 feet.

***Appearance*:** The Ricochet Hammer is a finely crafted warhammer with a sleek, aerodynamic design. The head of the hammer is adorned with intricate engravings that seem to depict the path of a ricocheting projectile. The handle is made of polished wood, and the grip is wrapped in supple leather for a comfortable hold.

***History*:** The origins of the Ricochet Hammer are shrouded in mystery, with tales suggesting that it was forged by a master weapon-smith who sought to create a weapon that combined the power of a warhammer with the versatility of a thrown projectile. Some legends even claim that the hammer was a gift from a deity of trickery and cunning, meant to test the skills of mortals and bring unexpected chaos to battles.

Over the years, the Ricochet Hammer has found its way into the hands of daring adventurers, quick-witted rogues, and agile fighters who appreciate its unique combat style. Its ability to strike multiple foes and catch enemies off-guard has earned it a reputation as a weapon of surprise and tactical advantage. As it continues to be passed down through the ages, the Ricochet Hammer remains a symbol of adaptability and resourcefulness on the battlefield.
Mjölnir 40K

**Weapon Type:** Warhammer

**Price:** 40,000 GP

**Item Level:** 10

**Bulk:** 2

**Hands:** 2

**Damage:** 1d12 Bludgeoning

**Critical:** Knockdown, Stunning, or 1d8 persistent sonic damage

**Properties:**

* **Ancestral:** Mjölnir 40K has an ancient and storied history, making it a potent symbol in battles. It grants a +1 circumstance bonus to Intimidation checks while wielded.
* **Power Field:** Mjölnir 40K is equipped with a magical power field that crackles with energy. It has a +2 item bonus to attack rolls and deals an additional 1d6 electricity damage on a successful hit.
* **Master-Crafted:** This weapon is exceptionally well-crafted, providing a +1 (in addition to the +2, making it a +3) item bonus to attack rolls.
* **Reliable:** Mjölnir 40K is known for its reliability. It gains a +1 item bonus to saving throws against being broken or sundered.

### Special Ability:

* **Thunderstrike (1/Day):** As a free action, the wielder can activate the Thunderstrike ability. For the next minute, each successful hit with Mjölnir 40K unleashes a powerful shockwave, dealing 2d6 sonic damage to all creatures within a 10-foot radius. Additionally, enemies hit by this shockwave must succeed on a DC 21 Fortitude save or be deafened for 1 minute.

### Description:

Mjölnir 40K is a masterfully crafted warhammer with a hefty, ornate head adorned with runes and symbols. Its haft is made from a rare, jet-black wood that seems to absorb light. The power field surrounding the head crackles with blue energy, hinting at the immense destructive force it can unleash.

This warhammer is said to have been forged in the cosmic forges of a legendary blacksmith and has traveled through countless battles, earning its reputation as a relic of power. It has a connection to both ancient mythologies and the distant future, making it a curious and sought-after artifact by collectors and warriors alike.
Dora's Backpack

*Wondrous Item, Legendary*

Dora's Backpack is a magical item designed for adventurers with an insatiable curiosity and a thirst for exploration. Crafted by an enigmatic artificer, this backpack comes with a unique feature—an enchanted map that unfolds new possibilities for those who dare to venture into the unknown.

### Traits:

* **Magical:** Dora's Backpack is a magical item with various enchantments.
* **Consumable Slot:** The backpack has an extradimensional space with ample room for storing items.

### Enchantments:

1. **Explorer's Charm:** The backpack provides a +2 circumstance bonus to Perception and Survival checks made to navigate, find hidden paths, or locate landmarks.
2. **Unlimited Storage:** The backpack can carry items up to a total bulk of 50, and retrieving stored items is a free action.
3. **Map of Infinite Exploration:** Attached to the interior of the backpack is a magical map that reveals uncharted territories as the bearer explores. The map updates in real-time, displaying the surroundings with remarkable accuracy. It also marks points of interest and potential dangers. The map requires attunement and grants a +4 circumstance bonus to Navigate checks.
4. **Trailblazer's Beacon:** Once per day, the backpack can be used to create a magical beacon, providing a dim light within a 20-foot radius and a +2 circumstance bonus to Survival checks for navigation. The light is visible only to the attuned bearer and their chosen companions.
5. **Dimensional Retrieval:** The backpack can retrieve a specific item from its storage as a single-action command word activation. The wielder merely needs to envision the item, and the backpack produces it.

### Construction Requirements:

Crafting Dora's Backpack demands the essence of a seasoned explorer, rare magical inks, and a piece of an ancient map from an uncharted realm. The creation process also requires a profound connection to the spirit of exploration. The cost of construction is 75,000 gold pieces.

### Appearance:

Dora's Backpack is crafted from sturdy, weather-resistant material adorned with embroidered motifs of compass roses and maps. The backpack has multiple pockets, pouches, and compartments, each seemingly capable of holding more than its physical dimensions suggest. The magical map within the backpack is a parchment that constantly unfurls and adjusts as the bearer moves through the world, revealing new lands and challenges. The backpack exudes an aura of discovery, beckoning adventurers to chart the unknown with confidence and enthusiasm.
Codice's Wrathful Greatsword

*Weapon (Greatsword), Unique*

**Price:** 350 gp

**Damage:** 1d12 slashing

**Critical:** 1d12 slashing

**Range:** Melee

**Hands:** 2

### Traits

* **Forceful:** The Codice's Wrathful Greatsword is a forceful weapon, allowing you to add additional damage on subsequent successful attacks.

### Property

* Codice's Wrathful Greatsword is a massive and rugged weapon that resonates with the raw power of a barbarian's fury. When wielded by a barbarian, the greatsword channels their primal rage. While raging, the weapon glows with an intense inner fire, granting you a +1 status bonus to damage rolls with the greatsword.

### Activation

* **[Free Action] Raging Surge:** Once per rage, you can unleash a mighty surge of rage-fueled energy through Codice's Wrathful Greatsword. As a free action, after hitting a target with an attack using the greatsword, you can add an additional 1d6 damage of the same type (slashing) to the attack's damage. This bonus damage increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th level.

***Crafting Note*:** Codice's Wrathful Greatsword is a weapon forged with the essence of the raging spirits of the barbarian ancestors. Its creation requires a bonding ritual where the barbarian must commune with these spirits in a place of great natural power. The weapon absorbs the echoes of their wrath, which are then channeled into the wielder's strikes during moments of intense fury.

This unique greatsword is a testament to Codice's formidable strength and the ancestral spirits' relentless power. As a barbarian, wielding Codice's Wrathful Greatsword allows you to tap into your inner rage and unleash devastating attacks upon your foes.
Cloak of Smoke and Cinder

**Item Type:** Worn Cloak

**Price:** 10,000 GP

**Item Level:** 9

**Bulk:** L

**Worn:** Cloak

### Properties:

* **Smoke Veil:** As a reaction, the wearer can envelop themselves in a swirling cloak of smoke, gaining concealment until the start of their next turn. This ability can be used once per round.
* **Cinderstep (2/Day):** The wearer can harness the essence of cinder to teleport short distances. As a move action, they can teleport up to 30 feet to an unoccupied space they can see. This ability can be used twice per day.
* **Embershroud:** While enveloped in the Smoke Veil, the wearer gains resistance to fire damage.
* **Shadow Blend:** The Cloak of Smoke and Cinder blends seamlessly with shadows. The wearer gains a +2 item bonus to Stealth checks in dim light or darkness.

**Usage:** The Smoke Veil and Cinderstep abilities are activated with specific actions, providing the wearer with tactical advantages in both evasion and quick repositioning.

### Description:

The Cloak of Smoke and Cinder is a mysterious and enchanting garment, crafted from ethereal fabrics that seem to dance with shadows. Its surface shifts between hues of dark smoke and flickering embers, creating an ever-changing cloak that veils the wearer in intrigue.

The Smoke Veil ability allows the wearer to momentarily disappear within a swirling cloak of smoke, gaining concealment and confounding their foes. This ephemeral defense provides both a means of evasion and a tactical advantage in combat.

Cinderstep, a manifestation of the cloak's connection to cinder, enables the wearer to teleport short distances, moving between shadows with grace and speed. This ability offers strategic positioning or a swift escape when needed, adding an element of surprise to the wearer's movements.

Embershroud grants the wearer resistance to fire damage while enveloped in the Smoke Veil, providing an additional layer of defense against heat and flames.

Shadow Blend enhances the cloak's affinity with darkness, allowing the wearer to meld effortlessly with shadows. This property provides a bonus to Stealth checks, making the wearer even more elusive in dim light or darkness.

The Cloak of Smoke and Cinder has become the stuff of legends, associated with shadowy figures who move with grace and unpredictability, leaving nothing but a trail of swirling smoke and ember-lit mystery in their wake.
Cursed Mask of Anonymity

**Item Level:** 10

**Price:** 500 gp

**Usage:** Worn over the face

**Activate:** [Interact]

**Resonance:** 1

The Cursed Mask of Anonymity is a hauntingly crafted mask made from dark, shadowy material. When worn, it shrouds the wearer's features entirely, making them appear as a featureless, shadowy figure. It radiates an aura of enigma and secrecy.

### Powers and Properties:

1. **Concealment of Identity:** While wearing the Cursed Mask of Anonymity, the user becomes unidentifiable. They cannot be recognized by others, and divination spells or effects that attempt to reveal their true identity fail as if blocked by powerful magic.
2. **Shadows of Deception:** The mask grants the user a +4 item bonus to Deception checks when attempting to deceive or impersonate others. The featureless appearance makes it easier to take on various personas.
3. **Invisibility in Darkness:** When in dim or dark conditions, the wearer can activate the mask to become nearly invisible, as long as they remain in shadowy areas. They gain a +4 item bonus to Stealth checks in such environments.

### Drawbacks:

1. **Loss of Self:** The Cursed Mask of Anonymity gradually erases the wearer's sense of self and identity. The longer it is worn, the more the wearer's personality and memories begin to fade. This can lead to a loss of identity and a sense of existential dread.
2. **Emotional Emptiness:** Wearing the mask dulls the wearer's emotions, making them feel detached and numb. They may struggle to form emotional connections with others and may experience a loss of empathy.
3. **Malevolent Whispers:** The mask may occasionally whisper dark thoughts or suggestions to the wearer, urging them to pursue secretive or malevolent actions. These whispers can be difficult to resist.

### Discovery and History:

The origins of the Cursed Mask of Anonymity are shrouded in mystery, but it is said to have been created by a reclusive sorcerer who sought to become an enigma, free from the constraints of identity and societal expectations.

### Adventure Hooks:

1. The PCs come across the Cursed Mask of Anonymity in a hidden chamber beneath a long-abandoned mansion. Its powers could be integral to solving a local mystery or uncovering a hidden conspiracy.
2. A group of cultists or secretive organization seeks to obtain the mask to facilitate their nefarious activities. The PCs must prevent them from gaining access to its powers.
3. A character in the party becomes intrigued by the mask's potential for anonymity but must grapple with the consequences of losing their sense of self and personal identity.
Gutz's Greatsword

Gutz's Greatsword is a legendary weapon that embodies the spirit of its former owner. Wielding this weapon allows you to tap into Gutz's heroic legacy, enhancing your combat prowess and allowing you to channel her determination and bravery into devastating strikes on the battlefield.

## Gutz's Greatsword

*Weapon (Greatsword)*

**Price:** 32000 gp

**Item Level:** 17

**Bulk:** 2

**Category: Martial Group:** Sword Hands: 2

**Damage:** 2d12 slashing

**Critical:** Deadly d12

### Property:

Gutz's Greatsword is a massive and imposing weapon that holds the memory of Gutz's heroic deeds. When you wield Gutz's Greatsword, you gain a +2 circumstance bonus to Intimidation checks.

**Potent Inscription:** *Spirit of Gutz*

* **Activation:** **Envision; Frequency:** Once per day
* **Effect:** You can envision the spirit of Gutz, channeling the essence of her bravery and determination. For 1 minute, you gain a +4 status bonus to melee damage rolls made with Gutz's Greatsword. Additionally, when you score a critical hit with the greatsword, you can use the activation effect of *Smite* on the target, treating your level as 20th for the purposes of the effect.

### Crafting Requirements:

* **Crafting Feat:** Legendary Crafting
* **Requirements:** 17th-level caster
* **Cost:** 16000 gp
* **Crafting DC:** 37
* **Rarity:** Legendary
Dragon-Bane Longsword

*Magic Weapon (Longsword), Very Rare (requires attunement)*

**Price:** 3,000 gp

**Damage:** 1d8 slashing

**Critical:** 1d10 slashing

**Hands:** 1

### Traits

* **Versatile:** This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

### Special Ability

* The Dragon-Bane Longsword is specifically designed to combat and defeat dragons. When you hit a dragon with this weapon, it deals an extra 2d6 damage of the weapon's type. Additionally, when you score a critical hit against a dragon with this sword, the dragon must make a DC 15 Strength saving throw or be knocked prone. On a successful save, the dragon is not knocked prone. The dragon has advantage on this saving throw if it is Huge or larger.

***Appearance*:** The Dragon-Bane Longsword bears an ornate hilt adorned with intricate dragon motifs and patterns. Its blade is sleek and shimmering, with a finely etched design depicting scenes of dragons being vanquished by heroic figures. When the sword's dragon-bane ability is activated, the blade emits a faint, silvery glow, signifying its readiness to strike down these fearsome creatures.

***Origin*:** Forged in the heart of an ancient dragon-hunting order, the Dragon-Bane Longsword was created with the sole purpose of combating dragons and protecting the realms from their fiery wrath. The order's master blacksmiths infused the weapon with special materials and incantations that grant it enhanced efficacy against dragonkind.

The Dragon-Bane Longsword is a potent weapon of choice for dragon slayers, adventurers, and knights who have dedicated themselves to ridding the world of these powerful and dangerous creatures. Its ability to deal devastating damage and potentially knock dragons off their feet makes it a formidable asset in any battle against these legendary foes.
Corvan

Corvan the crow is a loyal and enigmatic animal companion to Gutz Wanderlust, a skilled and formidable Tiefling warrior. Their bond transcends the typical master-and-companion relationship, evolving into a deep and profound connection that goes beyond the physical world.

Corvan's role in Gutz's life is not just that of a guide through her demonic transformation but also as a trusted friend and protector. Here are some key aspects of Corvan's character and his relationship with Gutz:

1. **Sent by Higher Forces:** Corvan was sent to Gutz by higher powers, recognizing the unique circumstances of her heritage and transformation. His mission was initially to guide and aid her in navigating the challenges posed by her demonic heritage.
2. **Demon Heritage:** As Gutz's demon heritage began to physically manifest, Corvan played a pivotal role in helping her understand and control these changes. His guidance was essential in ensuring she didn't lose herself to her newfound devilish attributes.
3. **Bond of Friendship:** Over time, Corvan and Gutz formed a deep bond of friendship and mutual trust. Despite his original mission, Corvan genuinely cared for Gutz, and she, in turn, developed a strong affection for him.
4. **Resurrection Quest:** When Gutz was fatally wounded by the assassin Onyx, Corvan's unwavering loyalty and love for his friend led him to initiate a daring plan. He guided Constable Baxter Ross to find the book that would enable him to journey to the realm of Discordia and retrieve Gutz's soul, orchestrating her miraculous return to the living.
5. **Faithful Companion:** Following her resurrection, Corvan resumed his role as Gutz's faithful animal companion. He continued to accompany her on her adventures, offering his support and guidance in their shared quests.
6. **Symbol of Hope:** Corvan serves as a symbol of hope and unwavering friendship in Gutz's life. His presence is a reminder that even in the face of darkness and danger, there are bonds that can withstand the test of time and adversity.

Corvan's character exemplifies the profound connections that can form between individuals, transcending the boundaries of species and circumstance. His unwavering devotion to Gutz and his pivotal role in her life make him not just an animal companion but a cherished and integral part of her journey.
Bloodmage Robes

**Item Type:** Worn Robes

**Price:** 12,000 GP

**Item Level:** 9

**Armor Class:** +1 AC (Bloodmage Robes)

**Strength:** -

**Bulk:** 1

**Check:** Unarmored

### Properties:

* **Bloodbound Attunement:** The Bloodmage Robes are attuned to the essence of blood magic. When the wearer casts a spell that deals damage, they gain temporary Hit Points equal to half the spell's level (rounded up).
* **Sanguine Affinity:** The robes provide a +2 item bonus to Intimidation checks when dealing with creatures that can see the flowing patterns on the robes, reflecting the ominous connection to blood magic.
* **Crimson Reservoir (1/Day):** As a reaction, when the wearer takes damage, they can absorb a portion of the incoming damage into the robes, gaining temporary Hit Points equal to half the absorbed damage (rounded down). The absorbed damage cannot exceed 20.

**Usage:** The Bloodmage Robes offer passive benefits, enhancing the wearer's resilience through temporary Hit Points and influencing social interactions through the Sanguine Affinity. The Crimson Reservoir ability is a reactive measure that provides a burst of temporary Hit Points in response to incoming damage.

### Description:

The Bloodmage Robes are a dark and mysterious garment, adorned with intricate patterns that seem to pulse with the essence of blood magic. Crafted by those who seek to harness the power of life force, these robes are both alluring and foreboding.

Bloodbound Attunement establishes a symbiotic connection between the wearer and the robes, allowing them to draw strength from the very act of spellcasting. The robes absorb the magical energies released, transforming them into a protective layer of temporary Hit Points.

Sanguine Affinity reflects the subtle influence the Bloodmage Robes have on social interactions. The ominous patterns on the robes evoke an aura of authority, instilling fear or respect in those who can perceive the arcane symbols.

The Crimson Reservoir ability serves as a defensive mechanism, allowing the wearer to absorb a portion of incoming damage. This reactive measure can turn the tide of battle, providing a sudden surge of vitality in the face of adversity.

Legends speak of blood mages who adorned themselves with the Bloodmage Robes, mastering the delicate balance between life force manipulation and self-preservation. The robes are both a symbol of the risks undertaken in pursuit of magical power and a testament to the resilience of those who dare to wield the magic of blood.
Ecto-Shield Investigator's Duster

***Item Level:*** 6

***Price:*** 1200 gp

***Category:*** Light Armor, Eyes

**AC Bonus** +1; **Dex Cap** +4; **Check Penalty** -1; **Speed Penalty** —

**Strength** 10

***Bulk:*** L

***Usage:*** Worn

### Description:

The Ecto-Shield Investigator's Duster is a specialized armor designed for those who delve into the mysteries of the supernatural. Made from durable leather and reinforced with spectral materials, this duster provides protection against both mundane and otherworldly threats.

### Features:

The Ecto-Shield Investigator's Duster has the following features:

* ***Ghostly Resistance:*** The duster grants the wearer resistance 5 to necrotic and cold damage.
* ***Ecto-Goggles:*** The duster is equipped with built-in goggles that allow the wearer to see into the ethereal plane. The wearer gains darkvision with a range of 60 feet, and can see and interact with ghosts, spirits, and other ethereal creatures as if they were on the material plane.
* ***Spectral Scan:*** Once per day, the wearer can use an action to activate the duster's spectral scan ability. This ability reveals hidden or disguised creatures or objects that are ethereal, invisible, or disguised by illusion magic within 30 feet. The wearer gains a +4 circumstance bonus to Perception checks to detect these hidden entities.

### Special:

The Ecto-Shield Investigator's Duster is attuned to its wearer. It cannot be worn or used effectively by anyone other than the attuned user.

***Crafting Requirements:* *Feats:*** Craft Magical Arms and Armor *Skills:* Craft (armorer) DC 20 *Materials:* Sturdy leather duster, ectoplasmic essence, cold-iron thread, and a pair of enchanted goggles.
Dark Moon Greatsword

**Traits:** Versatile P, Magical

**Melee Martial Weapon (Swords)**

**Item Level:** 15

**Price:** 18,837 gp

**Base Damage:** 1d12 S

**Hands:** 2

**Bulk:** 2

**Group:** Swords

**Hardness:** 14

**HP (BT):** 56 (28)

## Description:

This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights.

### **Cold iron, high-grade**

#### General

Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.

### Armor

Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an unarmed attack against a creature in cold iron armor becomes sickened 1. A creature with weakness to cold iron is sickened 1 as long as it wears cold iron armor.

### Craft Requirements

The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk.

### Weapon

Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey.

### Craft Requirements

At least 4,500 gp of cold iron + 450 gp per Bulk

### Versatile

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.

### – Property Runes –

#### Frost (dc 24)

This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.

#### Frost, greater (dc 34)

This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 34 Fortitude save. Cold damage dealt by this weapon ignores the target’s cold resistance.
Ascalon

The **Kingdom of Ascalon**, also known as Kingdom of Man, was a mighty Human kingdom that ruled Asteriand for two millenia. The span of Ascalon is an age of its own, the Age of Ascalon during which the subjects of the kingdom lead prosperous lives. The Kingdom was ruined and destroyed during the Heaven's Fall, beginning the Dark Age.

Ascalon was founded and reigned over by the Giants, beings thought have been half-Human, half-Titan.
Dreamcatcher Amulet

**Item Level:** 2 **Price:** 25 gp **Bulk:** L

### Description:

The Dreamcatcher Amulet is a small, intricately crafted pendant featuring a miniature dreamcatcher at its center. It is made from fine materials, including delicate silver threads and a small crystal bead.

### Activation:

To use the Dreamcatcher Amulet, the wearer must wear it around their neck while they sleep.

### Effect:

When worn during sleep, the Dreamcatcher Amulet enhances the wearer's connection to their dreams and provides two primary benefits:

1. **Vivid Dream Recall:** The amulet enhances the wearer's ability to remember their dreams upon waking. Not only do they remember more of their dreams, but the details are exceptionally vivid and clear.
2. **Lucid Dreaming:** Once per night, the wearer can choose to enter a state of lucid dreaming by focusing on the amulet before sleep. In a lucid dream, the wearer becomes aware that they are dreaming and gains limited control over the dream world. This allows them to influence the dream's direction, interact with dream characters, and even attempt to solve puzzles or gain insights through their dreams.

### Limitations:

* The amulet can only be used once per night to induce a lucid dream.
* The amulet does not guarantee that every dream will be lucid; it merely enhances the potential for it.
* Lucid dreams may be affected by the wearer's subconscious and are not always under their complete control.

### Construction Requirements:

Crafting the Dreamcatcher Amulet requires proficiency in Crafting (Artistry) and a DC 18 Crafting check. The materials needed include a small crystal bead, silver threads, and a feather to create the miniature dreamcatcher.

> The Dreamcatcher Amulet can add an element of intrigue and personal growth to your Pathfinder 2E campaign, as players explore the mysteries of their dreams and harness the power of lucid dreaming to gain insights and advantages in their adventures.
>
>
Repeater Crossbow

***Item** 6* Firearm, Mechanical, Ranged, Two-Handed

**Price** 90 gp

**Usage** two hands; **Bulk** 3

**Reload** 1 (capacity 10 rounds); **Range** 60 feet; Critical Special

**Damage** 1d8 piercing

Propulsive You add your Strength modifier to damage rolls with this crossbow, but not to attack rolls.

### Special

This crossbow is designed for rapid fire. When you use the Reload action, you can expend 10 bolts to reload the crossbow. After reloading, you can make a *Full Attack* with the Repeater Crossbow, targeting a single creature or multiple creatures within range. Make a separate attack roll against each target, and apply the multiple attack penalty as normal.

### Critical Special

The weapon's magazine design allows you to potentially hit a target's weak points more effectively. When you critically hit with the Repeater Crossbow, the target must succeed at a DC 18 Fortitude save or be hampered 10 feet 1 round. If the target critically fails the save, it is hampered for 1 minute.

The Repeater Crossbow is a marvel of engineering, combining rapid-fire capabilities with mechanical precision. Its unique magazine system and advanced design make it a versatile tool for ranged combat, allowing you to unleash a hail of bolts against your foes. The collapsible bow, flip-up sights, and concealable features make it an ideal choice for those who value both firepower and discretion.
Blade of the Rising Sun

*Magic Weapon (Longsword), Rare (requires attunement)*

**Price:** Not for sale

**Damage:** 1d8 slashing

**Special:** Versatile (1d10 slashing)

### Special Abilities

* **Dawn's Fury:** When you hit an undead creature with this longsword, it blazes with radiant energy, dealing an additional 2d6 radiant damage. If the target is vulnerable to radiant damage, it takes an extra 1d6 radiant damage.
* **Radiant Burst:** As an action, you can command the Blade of the Rising Sun to unleash a burst of radiant energy. Each creature of your choice within a 15-foot cone originating from you must make a DC 14 Constitution saving throw, taking 3d6 radiant damage on a failed save, or half as much damage on a successful one. Once you use this ability, you can't use it again until you finish a short or long rest.

***Appearance*:** The Blade of the Rising Sun is a beautifully crafted longsword with a gleaming blade that seems to capture the brilliance of the sunrise. Its hilt is adorned with intricate golden designs that evoke the image of rays of sunlight spreading outward. When wielded, the blade emits a soft, warm glow that dispels darkness and fills the surroundings with a sense of renewed hope.

***Origin*:** The Blade of the Rising Sun was forged in a time of great peril, when a powerful necromancer threatened to plunge the world into eternal darkness. The weapon was created by a coalition of skilled craftsmen, devout clerics, and noble paladins, all united by their determination to drive back the forces of undeath.

Legend has it that the blade's radiant energy is fueled by the rising sun itself, granting it the power to smite undead creatures with righteous fury. The Blade of the Rising Sun is a symbol of hope and courage, a weapon that stands as a beacon of light against the encroaching shadows. Those who wield it are seen as champions of the light, defenders of the innocent, and guardians against the tides of darkness.
Joel Orven

**Name:** Joel Orven

West Blippud District Fire Brigade Chief

**Occupation:** West Blippud District Fire Brigade Chief

## Appearance:

Joel Orven is a seasoned individual with a sturdy build and a commanding presence befitting his role as the Fire Brigade Chief. He is often recognized by his impeccably maintained uniform, which speaks to his unwavering dedication to the safety and well-being of the district's residents. Joel is distinguished by his striking hazel eyes that exude a sense of unwavering determination, complemented by a large, meticulously groomed mustache that adds to his authoritative aura. His weathered features bear testament to the numerous challenges he has faced in his line of duty, serving as a testament to his years of service and dedication to the community's safety.

## Personality:

Joel Orven is known for his steadfast leadership and unwavering commitment to protecting the community from the perils of fire and other emergencies. He is respected by his peers and subordinates for his level-headedness, quick decision-making, and genuine concern for the safety of every individual under his charge. While he maintains a professional demeanor while on duty, Joel is also known for his compassionate nature and willingness to go above and beyond to ensure the well-being of those in need.

## Background:

Joel Orven's dedication to the field of firefighting and emergency response spans several decades, with his career marked by numerous acts of bravery and selflessness. He rose through the ranks of the West Blippud District Fire Brigade, earning the respect and admiration of his colleagues for his exceptional leadership skills and his ability to remain calm and composed even in the face of the most harrowing situations. His unwavering commitment to the safety of the district's residents has made him a well-known and beloved figure in the community.

## Traits:

Joel Orven is characterized by his strong sense of duty, his quick thinking under pressure, and his ability to inspire trust and confidence in those around him. He is a natural leader who leads by example, instilling a sense of camaraderie and unity within the ranks of the Fire Brigade. Despite the challenges he has faced throughout his career, Joel remains dedicated to upholding the values of courage, integrity, and selflessness that define the noble profession of firefighting.
Goblet of Eternal Thirst

**Item Level:** 8

**Price:** 250 gp

**Usage:** Held in 1 hand

**Activate:** [Interact]

**Resonance:** 1

The Goblet of Eternal Thirst is a sinister-looking goblet made from darkened obsidian, adorned with eerie carvings of blood-red veins. When filled with liquid, it always appears to be filled with a dark, blood-like substance.

### Powers and Properties:

1. **Vampiric Sustenance:** When the user drinks from the Goblet of Eternal Thirst, they gain temporary hit points equal to their character level. These temporary hit points last for 1 hour and provide a sense of invigoration and strength.
2. **Strength of the Thirst:** Drinking from the goblet grants the user increased strength and agility. They gain a +2 item bonus to Strength and Dexterity-based skill checks and saving throws for 1 hour.
3. **Unseen in the Shadows:** While holding the goblet, the user can activate it to blend into shadows and become nearly invisible in dim or dark conditions. This grants them a +4 item bonus to Stealth checks in such environments.

### Drawbacks:

1. **Blood Craving:** The Goblet of Eternal Thirst instills a deep and insatiable craving for blood. After using the goblet, the user must succeed on a DC 17 Will saving throw to resist the urge to seek out and drink blood from living creatures. Failure results in an alignment shift toward evil.
2. **Ephemeral Vigor:** The temporary hit points granted by the goblet are addictive but fleeting. Once the hour has passed, the user suffers a temporary -2 penalty to their Constitution score for 1 hour as they experience the withdrawal effects.
3. **Malevolent Attraction:** The goblet's use may draw the attention of supernatural entities, such as vampires or bloodthirsty spirits, who are drawn to the power it grants and may seek to take it for themselves.

### Discovery and History:

The origins of the Goblet of Eternal Thirst are shrouded in mystery, with some believing it to have been created by a dark and ancient vampire lord. Others claim it was forged by a necromancer who sought to harness the power of blood magic.

### Adventure Hooks:

1. The PCs come across the Goblet of Eternal Thirst in the possession of a reclusive hermit who has been tormented by its dark cravings. They must decide whether to help the hermit or acquire the goblet for themselves.
2. A bloodthirsty cult seeks to obtain the goblet's power and is willing to go to great lengths to acquire it. The PCs are tasked with preventing the cult's nefarious plans.
3. One of the PCs is tempted by the goblet's power and begins to secretly use it, leading to moral dilemmas and internal struggles within the party.
Chronomancer's Hourglass

**Item Level:** 9 **Price:** 600 gp **Bulk:** L

### Description:

The Chronomancer's Hourglass is a finely crafted hourglass made of glistening crystal and adorned with intricate, runic engravings. It is a mystically attuned timekeeping device used by those who seek glimpses into the past and future.

### Activation:

To activate the Chronomancer's Hourglass, the user must turn it upside down and speak the command word, which is "Tempus."

### Effect:

Once activated, the Chronomancer's Hourglass allows the user to receive glimpses of events from the past or future. The hourglass grants two primary abilities:

1. **Chrono Vision:** By concentrating on a specific period or event and speaking a specific time frame, the user can watch a vision unfold within the hourglass. This vision provides insights into what transpired or will transpire during that time, allowing the user to gain information or clues about past or future events.
2. **Temporal Clarity:** Once per day, the user can use the hourglass to gain a moment of clarity, effectively allowing them to reroll a failed Knowledge, Perception, or Recall Knowledge check, as they briefly tap into the wisdom of time.

### Limitations:

* Each vision in the hourglass can last up to 1 minute, and the user can request a vision of up to 10 minutes from the past or future.
* The hourglass can only provide information that is relevant to the user's knowledge and experience. It cannot predict every detail of the future or reveal hidden knowledge.
* Attempting to view events too far in the past or future may result in vague or fragmented visions.

### Construction Requirements:

Crafting the Chronomancer's Hourglass requires proficiency in Crafting (Artistry) and a DC 25 Crafting check. The materials needed include a rare crystal, powdered timeglass, and a silver hourglass frame engraved with temporal runes.

> The Chronomancer's Hourglass can be a fascinating and powerful addition to your Pathfinder 2E campaign, allowing characters to unravel mysteries, gain strategic advantages, and explore the mysteries of time itself.
>
>
Keyblade

## Keyblade of Radiant Harmony

*Weapon (Keyblade), Unique*

**Price:** 500 gp

**Damage:** 1d8 slashing

**Critical:** 1d12 slashing

**Range:** Melee

**Hands:** 1

### Traits

* **Finesse:** The Keyblade of Radiant Harmony is a finesse weapon, allowing you to use your Dexterity modifier instead of Strength on attack rolls.

### Property

* The Keyblade of Radiant Harmony is a mystical weapon with a blade that shimmers with light. It has the unique ability to unlock hidden potential. When you wield the Keyblade of Radiant Harmony, you gain a +1 circumstance bonus to checks to Recall Knowledge about magical phenomena or hidden truths.

### Activation

* **[Reaction] Unlocking Strike:** Once per turn, when you critically hit a target with the Keyblade of Radiant Harmony, you can choose to spend a Reaction to unlock a hidden power within the target. The target must attempt a Will saving throw against your class DC. On a failure, the target becomes stupefied 1 until the end of your next turn as the unlocked energy disrupts their focus and thoughts.

***Crafting Note*:** The Keyblade of Radiant Harmony is not a weapon that can be forged by traditional means. Its creation involves a complex ritual that requires the harmonization of magical essences and the alignment of celestial energies. Only those who understand the balance between light and darkness can successfully craft such a weapon.

Remember, the specifics of the Keyblade's traits and abilities can be adjusted to fit the theme and mechanics of your Pathfinder 2E campaign.