Game Chapters

### **Story Synopsis**

After the professor's introduction to the region, the screen turns black. The screen opens up to the player standing in the middle of a city, it is raining, and there are remnants of destroyed buildings. The player is signaled to walk into a large skyscraper in front of them, and after a brief fade, they appear at the top of this tower. The rain gets stronger, and suddenly, a shadowy, loomy figure appears from above, slowly moving towards the player. Suddenly, the scene cuts out and fades to black.

The player wakes up in their bed, and is called for from downstairs. Downstairs, the player meets their mother, who tells them that today is the day that they are starting their pokemon journey. She tells the player that they moved to this region from a faraway region, so they should take time to explore as much as they can. The player's mother tells you that there is another young trainer living in this town who is going to start his journey today, and that you should go get him. The player is then given the Quest Log, and given a brief introduction to it. She also gives you the Help option, and explains it to you.

Upon exiting the house, the player is greeted with a quick overview of Bazzas Crossing, the region's starting town. The player then must visit one of the houses in the town where the rival lives, and enter. The rival's mother tells you that he is currently sleeping, and then calls him down. The player is then introduced to Eric, an energetic young boy who is also getting his pokemon. Eric immediately starts talking to the player and decides that you two should be rivals. Eric's mother tells you that Professor Marula is currently waiting at Bazzas Park.

The player and Eric now go to Bazzas Park, a small park area with a table and chairs, where a man in a lab coat is waiting. The man introduces himself as Professor Marula, a researcher in charge of scouting trainers for the Zuluz Gym Challenge. He then gives you the choice of your first starter pokemon, and Eric chooses the pokemon that is stronger than you. Marula then gives the player a brief introduction to teaching pokemon, when suddenly, the third, unpicked pokemon escapes from its pokeball and runs away to the south. Marula apologizes and asks the player if they could track down that pokemon for him. The player accepts and is told that the pokemon likely escaped south to the Bazzas Market.

The player must walk through the town's south exit, and is given a quick overview of Bazzas Market, a bustling outdoor farmers market. The player comes across the pokemon multiple times, each time it escapes further into the market. Eventually, they must corner it into an alleyway. However, the pokemon suddenly attacks the player. Aided by Eric, the player is given an introduction to pokemon battles, and has to make the pokemon faint. After this battle, the player returns the pokemon to Professor Marula

The professor thanks you for all you have done, and tells you that he wants to show you something. He tells the player and Eric to meet him in front of the red building in the town. When you talk to him in front of the building, he will go inside, with you following him. Marula will introduce the player to the Pokémon Center. He shows the player the healing center, the pc, the pokemart, the cafe, and the rest stop. After this introduction, he will tell you to meet him on Route 1, as he has one other thing to show you. The player must now exit Bazzas Crossing to the east, onto Route 1.

Upon exiting the town, your mother stops you. She gives you your very own Pokegear, a smart phone that can call people. display the region map, play music, and even watch the news. She says goodbye to you and makes you promise that you will visit. On Route 1, the player meets up with Marula and Eric right before the first patch of tall grass. Marula tells the player that he is going to teach them how to catch a pokemon, and gives the basic catching tutorial given in every game. Marula then gives you 10 pokeballs, and exits onto Route 1, telling you to come to his laboratory when you reach the next town.

Eric turns to the player and tells them that since they are rivals, they should have a battle. Eric then runs to the end of Route 1, giving the player a chance to catch some pokemon and prepare for the battle. At the end of the route, Eric challenges you to a battle. He uses both the pokemon you are weak against, as well as a Jumboa. Once you defeat him, he congratulates you and enters Nyeni Town. Upon entering the town, you are supposed to go to Marula's research lab, a large grey building, you cannot miss it.

Inside, Marula greets the player and Eric, then asks them to come to the back of his lab. On a table are two red devices. Marula picks them both up and gives each one to the player and Eric. This is the pokedex, a fundamental item in every pokemon game that gathers information on each pokemon you catch. Eric asks if they are ready to officially start their journey, but Marula asks for one more favor from the player. He explains that his daughter, Lohra had gone to explore Maplan Mountain, a tall mountain north of Nyeni Town. However, he intended to give her a pokemon to protect herself, but she left before he could give it to her. Marula hands the player the third pokemon from before, and asks him to deliver it to his daughter up on the mountain.

The player must go to a small building in the north of the town, a mountain trail to take you to the foot of the mountain. On the mountain, the player must travel through three levels of the mountain (similar to caves in most pokemon games), to reach a rocky cliff. Upon this cliff, the player sees a young girl being attacked by multiple Hoople, a bird pokemon. She will recognize the pokeball the player is holding, and ask them to throw it to her. The player will run over to her and give her the pokeball, which initiates a double battle against the Hoople. Upon defeating them, she will thank you and introduce herself as Lohra, the daughter of Professor Marula and a new trainer. She then walks down the mountain.

The player now will travel back down Maplan Mountain and walk back down the trail to get back to Nyeni Town. Inside Marula's lab, he will thank you for your help and tell the three trainers that they are now ready to begin their pokemon journeys. He gives each of you a Trainer's Book. An essential item for any trainer that holds an ID, badge case, and a medal case. Marula waves goodbye to the player and tells them that the first gym they should take on is the Gyaza City gym, which can be reached through Route 2, east of Nyeni Town.

## Chapter 2-Hidden in the Catacombs

### **Story Missions**

* Travel across Route 2 and enter Gyaza City
* Follow Marula's request and go to the Gyaza Tourism Building.
* Go to the entrance to the Gyaza City Gym
* Try and find Gymleader Willow at the Trainer's school
* Take the Trainer School's course on using items and type matchups
* Take on Lohra in a class battle
* Travel east to the Great Catacombs to find Willow.
* Follow Willow into the Southern Entrance to help Willow confront the mysterious trespassers.
* Maneuver through the Central Crypt to the Inner Tomb
* Defeat the mysterious strangers.
* Follow Willow back to Gyaza City
* Take on Willow's gym challenge and earn the Bonsai Badge
* Meet Professor Marula at the Zuluz History Museum to learn the region's history.
* Return to Nyeni Town and exit to the south

### **Story Synopsis**

After maneuvering through Route 2, the player will enter Gyaza City, the home of their first gym challenge. Upon entering, you receive a phone call on your pokegear from Professor Marula. He asks you where you are and then congratulates you on making it to Gyaza City. He then tells you that there is one thing he wants you to do, for your own benefit before taking on the gym. Marula asks you to go to the Gyaza Tourism Building and talk to the man at the counter.

Once the player reaches the Gyaza Tourism Building, they will be greeted by the man inside and recognized as one of the trainers that Professor Marula told him about. He then tells the player that he has an amazing gift to give them, the Field Guide! This massive feature acts as a compendium for different things you come across on your journey, including a trainer log, item compendium, etc. He then gives the player directions to the gym and wishes them luck. Before leaving, another man walks up to the player and tells them about medal collecting, a feature returning from B2W2. He gives the player a medal case and leaves.

As the player reaches the entrance to the Gyaza gym, they encounter a gym guide, who tells them that the gymleader is not currently there. He tells the player that she should be at the trainer's school, and if the player goes there they might run into her. The player is then tasked with going to the Trainer's school, but once inside, they find that the gymleader is not there. However, Lohra is inside and she motions for you to talk to her. She suggests taking a school lesson, which you are forced to do. In this lesson, the player is taught about type matchups and items, then given an oran berry as a reward. Afterwards, Lohra challenges the player to a battle. Her team consists of her starter, a Scarabeel, and a Felife.

Afterwards, the trainer school's teacher tells the player that the gymleader left in a hurry, and was heading towards the Great Catacombs, which is east of the city. The player must exit the trainer school and out of Gyaza City, to the Great Catacombs. Willow will be found near the southern entrance to the largest tomb. Upon talking to her, she tells the player that she is investigating some mysterious trespassers in the tomb. She tells you not to follow her, and that you will just have to wait for a gym battle. Ignore her and follow her inside.

Inside the great tomb, the player will have to maneuver through multiple different rooms, following Willow throughout each room, until you reach the central room. Inside, the player will come across Willow confronting two mysterious strangers. After a conversation between the three, Willow will notice you and scold you for following her. Angrily, she will tell you that it is up to you to take down these strangers, as you wanted to be curious. So, you must defeat these two mysterious trainers, who after defeat, retreat out of the tomb.

Back outside, Willow will apologize for her angry demeanor, and thanks the player for helping her. She then will officially introduce herself and go back to the gym, getting ready for your gym challenge. Inside Willow's gym, the player must travel through a hedge maze while defeating a couple of trainers before coming across the gymleader. Her team consists of a Mellivine and a Humphay, and defeating her will win you the Bonsai Badge.

Back outside, you will receive a call from a familiar character. Marula will tell the player to come to the Zuluz Museum of History in northern Gyaza City. Inside, you will meet up with Professor Marula, and a man introduced to you as the curator of the museum. The player will then see a long cutscene as the curator explains the history of Zuluz, and the fight between the legendary Panthoria and Jybansi to you. Marula also gives you the Hammer, the first of many Hidden Skills that replace HMs. Afterwards, the player is motioned to return to Nyeni Town and travel south onto Route 3.

## Chapter 3-Uncovering the Desert's Secrets

### **Story Missions**

* Make your way through Route 3 to the next city
* Talk to the construction workers and assess the situation
* Go to the entrance of Amberlon Desert on Route 3
* Accept Eric's battle challenge and defeat him
* Find the mysterious tomb in the Amberlon Desert and enter
* Defeat the Team Poacher Grunts and their commander Sophie
* Talk to the construction worker inside the tomb
* Find the construction worker's tool somewhere in the Amberlon Desert
* Return to the construction site and return the worker's tool
* Reach the end of Route 3 and enter Zalues City
* Find Rudie at Zalues Park and follow him to his gym
* Defeat Rudie's gym challenge and earn the Quotidian Badge
* Investigate the situation back at Zalues Park
* Exit Zalues City to the east

### **Story Synopsis**

After exiting Nyeni Town, the player finds themselves on a long, somewhat developed desert road, known as Route 3. This road goes straight to the next town but veers off to the west into one of the largest areas in the game, which the player will return to later. At the end of Route 3, you will come across a few construction workers, who are in front of the bridge leading to the next city. If you talk to them, you learn that the bridge was knocked down after a strong storm, and they are currently working to fix it. The only problem is that one of the construction workers went to the Amberlon Desert to get some lumber, but never came back.

At about half way through the route, there is a western exit. If the player backtracks and goes through here, they will enter the Amberlon Desert. This is one of the region's few "wild areas", having multiple different environments in a large area where pokemon and trainers can be found. Upon entering, Eric will enter behind you and challenge you to a battle. Upon defeating him, he will tell you that he still needs to go get his first gym badge, and he walks off.

The Amberlon Desert is a massive area, and you should definitely take some time to explore, however, the player should go to the southwest portion of the map. Upon reaching this area, you will see a mysterious stranger, wearing the same clothes as the stranger from the Great Catacombs. He runs off quickly to the north. From here, go through a small canyon to the north, and at the end is a palace, weathered away by time.

Inside, the player will discover multiple of these mysterious strangers discussing the man they kidnapped. They will notice the player and two of them will scatter into another room, while one advances towards the player. The stranger introduces themselves as Team Poacher, an evil organization. The grunt then tries to steal your pokemon by beating you in a battle. Once you defeat the Team Poacher member, you can advance into the next room.

In this room, you will battle two more Team Poacher grunts, before advancing to the third and final room of the palace. Inside you will see a woman as well as a tied up construction worker. The woman will introduce herself as Team Poacher's commander Sophie and attempt to take you down in battle. After defeating her, she will retreat, leaving you with the construction worker. Once you free him, he thanks you and tells you that he was captured by Team Poacher in an attempt to lure trainers to the Amberlon Desert and steal their pokemon. He tells you he will return to the construction site, but he has lost his tool somewhere in the desert when he was being kidnapped.

The tool is rather easy to find, near the northern part of the desert there is an oasis, and at the foot of a palm tree, the player should see a small tool. Pick it up and return it to the construction worker who is now near the bridge on Route 3. The construction workers will quickly fix the bridge, allowing the player to advance into the next area, Zalues City.

Inside this new city, when the player goes to the gym, they are told that the gymleader is currently out at the city's park. The game cuts you a bit of slack here, and simply lets you meet Rudy, the gymleader at the park, and he will return to his gym. Rudy's gym challenge consists of a game show, where the player must answer a series of questions to advance.

After answering some questions and battling some trainers, the player will battle Rudy, with his team of Barbray, Jumboa, and Hyapup, and earn the Quotidian Badge. After you defeat him, Rudy will congratulate you, but then receive a call on his phone. He tells the player that he must go to the Zalues Park quickly. When you follow him, you will see a crowd of multiple trainers. Apparently, a group of villains ransacked the town and headed east to Udaka Village.

Obviously, these villains are the same Team Poacher that you just battled, and you are also heading in the direction of Udaka Village to get your third gym badge, so you agree to help track down the villains. Exit Zalues City to the west and onto Route 4.

## Chapter 4-Stakeout in the Poacher's Den

### **Story Missions**

* Travel through Route 4 to Udaka Village
* Enter the Udaka Gym and talk to Blaise about what happened to the village
* Accept Blaise's Quest and return to Maplan Mountain
* Find 5 Mystic Herbs growing on Maplan Mountain and return to Blaise
* Exit Udaka Village to the west and meet up with Blaise at the Zalues Gym
* Follow Blaise and Rudy out of Zalues City onto Route 5 to the west
* Travel along Route 5 and enter the Outcast Boneyard
* Defeat the Poacher Grunts throughout the Outcast Boneyard and make your way to Ethis City.
* Find the Shady Building's location and enter
* Reach the deepest room in the Shady Building and battle Poacher Commander Arthur
* Meet back up with Blaise in the Ethis Inn

### **Story Synopsis**

After exiting Zalues Town to Route 4, you will enter an amazing place where river and desert meet. However, although there are many pokemon to find here, your next objective is on the other side of the route. Once you exit into Udaka Village, you will notice something is off. Many of the town's buildings are in disarray, with broken windows, destroyed plants, and hurt pokemon. What could have happened here?

To find the answer, the player must go to the town's gym, in the middle of the village. Upon entering, the player will encounter a man standing in the lobby. The man identifies you as one of the trainers who is currently taking the gym challenge and introduces himself as Blaise, the gymleader of the Udaka Village gym. He tells the player that he can't take any gym challenges right now since he is dealing with major problems. Apparently Team Poacher had ransacked the village of its valuables and injured and taken many of the village's pokemon.

He then asks the player if you can help him, as it would benefit him, and make him able to accept your gym challenge quicker. A lot of pokemon in the village are suffering burns from the attack by Team Poacher, so the player needs to find some ingredients so the village's herb specialist can make some medicine. The player is tasked with finding some Mystic Herbs at Maplan Mountain, which can be found in a clearing a couple of floors up from when you battled alongside Lohra. Bring the herbs back and he will bring them to the doctor.

Blaise comes back to you and thanks you, and tells you that he is ready for your gym challenge. However he receives a phone call and tells you that Team Poacher's base has been discovered but they could leave any day, and he needs to try and take them down as soon as possible. He then tells the player that if they want, they can help him take down Team Poacher, as he has heard you already fought them before. He tells you to meet him in the Zalues Gym. Return to the Zalues Gym and the player sees Rudy and Blaise talking in front of the gym. Blaise introduces you but Rudy explains that the two of you have met, and that you are a very skilled trainer. Blaise explains the situation to you. East of Zalues, there is a town called Ethis City, and Team Poacher's hideout is believed to be hidden somewhere there. Rudy and Blaise exit the town and tell you to follow them.

Exiting Zalues City east brings you to Route 5, a small route with a few trainers that connects into the next area, a dark canyon full of bones, this is the Outcast Boneyard. As the player travels east through this morbid area, they will come across a few Poacher grunts, who will run off when defeated. Near the end of this area you will find Blaise and Rudy. They tell you that the entrance to Ethis City is just up the road. Exiting here will bring you into Ethis City.

Once in the city, Blaise will task you with tracking down the location of Team Poacher's hideout. The city isn't very big, so it isn't that hard of a task. But inside the Ethis Inn, there is a suspicious bookcase, which should be familiar to players. Opening up the bookcase will access a secret passage. As soon as you do this, the woman working the counter in the inn tries to attack you, but is stopped by Rudy and Blaise. Multiple other members of Team Poacher appear, but Rudy and Blaise hold them off, telling you to enter and take down whoever is inside.

This hideout is known as the Shady Building. There are seven grunts inside to fight as you reach the deepest room. In this deepest room, you will find a man yelling at another grunt. He is angry that the hideout has been discovered and he tells them to leave immediately. He then however notices the player. The man introduces himself as Team Poacher's Arthur and recognizes the player as the brat that Sophie told him about. He then says he is going to end the player's journey right here, and initiates a battle. Once you defeat him, he escapes, leaving behind a scrap of paper. Pick up the paper, it is an item titled "Team Poacher's Plans." Now you can return to the entrance, where you will see Blaise talking to a policeman.

He thanks you for your work, and tells you that all of the Team Poacher grunts were arrested while trying to escape the building, however Arthur somehow evaded the law. Blaise then notices the paper that Arthur dropped and asks you to give it to him. The paper states. "30 days from today, Galar Embassy." Blaise looks worried. The paper seems to mean that Team Poacher is going to attack the Galar Embassy in Serengi City in thirty days. He tells you to not worry about it for now, but since you did so well, he asks if you can help him in the future. The player accepts. Blaise tells the player that for now, you should focus on your journey, and he will be back in Udaka Village, eagerly awaiting your gym challenge.

## Chapter 5-The Fire of Battle and Research

### **Story Missions**

* Return to Udaka Village and enter the Udaka Gym
* Defeat Blaise's gym challenge and earn the Inferno Badge
* Follow Blaise to the north side of the town and listen to his story
* Return to Zalues City and meet Professor Marula in the Pokemon Center
* Meet Professor Marula on Route 7 and follow him into the Midland Tropics
* Complete Marula's Research Task #1: "Catch a Panzi"
* Complete Marula's Research Task #2: "Document the local Flora"
* Complete Marula's Research Task #3: "Battle some local trainers"
* Return to Zalues City with Professor Marula
* Go back through Route 5 and Outcast Boneyard return to Ethis City
* Accept Lohra's battle challenge in the Outcast Boneyard
* Return to the Shady Building by Blaise's request and look for any secrets that Team Poacher left behind
* Follow the mysterious man to the building's basement
* Listen to the stranger's information about Team Poacher and their mercenary job
* Exit the Shady Building back into Ethis City
* Travel through Route 6 to reach Bandari Town

### **Story Synopsis**

Once you return to Udaka Village, things are a bit different than they were before. All the pokemon are healed, all the buildings are fixed up, and there is an overall sense of peace. But now is not the time to think about peace, you have a battle to win. Go back to the Udaka Gym and enter. Blaise's gym challenge is relatively simple. Simply walk through a gauntlet of four trainers, defeating them, and reach Blaise on his throne.

Blaise's team consists of a Flaracal, an Ospoki, and a Tokayro, most of these the player hasn't seen until this point. Defeating him will win you the Inferno Badge. Blaise shakes your hand and thanks you again for your help. He tells you that he would like to meet with you outside of town. There is a small hill in the northern part of Udaka Village, meet him there. Blaise exits. Once here, Blaise will greet the player and tell them about how Team Poacher started terrorizing the region one day and no one was able to stand up to them. He tells you that he believes that you are the one that will someday cause the evil team's demise. Blaise will also give you another gift. The Blade is an item that can cut through thick vines. Use it wisely.

As you exit Udaka Village, you will receive a call from Professor Marula, who tells you to meet him at Zalues City's pokemon center. Once you return there, Marula will have a proposition for you. A good trainer is one who can analyze their surroundings, and that's why he wants you to help him with some research tasks. He tells you to travel south of Zalues City to a place called Midland Tropics, where he will be waiting for you. Exit Zalues City to the south and enter Route 7, a place where the desert turns into a lush jungle. The player needs to use their new blade to get through certain parts and eventually reach a massive jungle area, the Midland Tropics.

This area is similar to the Amberlon Desert, as in it is a large wild area like location. Near the entrance, you will find Marula, who asks you to complete three research tasks for him. First, he wants you to "Catch a Panzi", which is a small grass type monkey pokemon which can be found in the wild grass. Catch it and show him your pokedex. Second, he wants you to "Document the local flora". To do this, find three different flowers, which stick out in the green foliage, go up to them and document them, then return to the professor. Finally, he wants you to "Battle some local trainers." This one is more straight forward. There are many trainers scattered around this large area, battle two of them, and then return to the professor. He thanks you for your help and leaves. Return back to Zalues City.

Once you enter back into Zalues City, you will receive a call from Blaise. He asks you if you can return to the Shady Building in Ethis City and see if there is anything that you may have left. The player can now travel back through Route 5 and through the Outcast Boneyard. However, there is someone waiting for you near the entrance of Ethis City. Lohra walks up to you and says that she wants to have a battle with you before her next gym challenge. Accept her challenge. When the player defeats her, she goes on ahead and says goodbye.

Now, the player must return to the Shady Building and enter. Inside you will see a mysterious man, he walks deeper into the base. Follow him and he leads you to the room where you battled Arthur. The man turns around and begins to talk. He asks the player how much they know about Team Poacher. He then begins to tell the player that Team Poacher isn't what you should be focused on, and there is something bigger out there. After this cryptic message, the man leaves. Blaise then calls back and asks the player if they found anything. After explaining, Blaise is confused, and he tells the player to just be safe, and continue on their journey.

Now you can exit the Shady Building and Ethis City to the south west, onto Route 6. This route is a fairly short route but you get to see the seaside of Zuluz for the first time. Make your way through and enter the next town.

## Chapter 6-A Pirate's Battle of Poison

### **Story Missions**

* Discover the source of the loud noises in Bandari Town
* Talk with the woman at Bandari Port and assess the situation
* Board the ship with Toxia and track down the pirate ships
* Defeat the pirates and their pokemon aboard the pirate ships
* Return back to the Bandari Port
* Defeat Toxia's gym challenge and earn the Ooze Badge
* Go to the Bandari Aquarium with Toxia to confront Team Poacher
* Defeat Team Poacher's Sophie and Arthur in a double battle
* Meet Professor Marula and Lohra in the Bandari Town Pokemon Center
* Travel back to Zalues City and down through Route 7 to reach the Midland Tropics again
* Find the hidden ruins in the heart of the Midland Tropics
* Explore the Forgotten Ruins with Professor Marula
* Return to Zalues City and take the Southeast exit to Route 8
* Travel through Route 8 and the Serengi Wilds to Serengi City

### **Story Synopsis**

Upon entering Bandari Town, the player will be shocked as a loud booming noise erupts from farther into the town. The player must find the source of the large noises, where they will end up at the Bandari Port, where they will see a woman standing. Upon talking to her, the player learns that pirates are attacking the town, and she needs help taking them down, which she asks you.

The woman will introduce herself as Toxia, the Bandari gymleader, and take you to a boat, which you and her set sail into the Bandari Bay. A large pirate ship will come up next to your ship, and you and Toxia will board. Here, you have to battle three pirate trainers and a captain, before they give up and retreat back into the ocean. Toxia will thank you and return to land.

Once back on land, Toxia has a hunch that you want a gym battle, which the player accepts, and she tells the player to meet her back at her gym. Return to Toxia's gym and travel through her poisonous swamp gym to reach her and accept her battle challenge. Toxia uses a Cristox, a ???, and a ??? as her ace. Defeating her will earn you the Ooze badge. As you exit the gym, Toxia will come up running behind you and tell you that there has been an incident at the Bandari Aquarium. Follow her to the aquarium which is located along the town's shore.

Inside, the player finds Toxia yelling at a familiar pair of strangers, who appear to be robbing the aquarium, it is Sophie and Arthur of Team Poacher. When Toxia informs them that the aquarium is a non profit organization, and there is no money to rob, the pair get enraged, and the player is thrown into a double battle with them alongside Toxia. The duo use some water type pokemon that they stole from the aquarium, and after defeating them, they run off. Toxia rescues the pokemon that the poacher admins were using and puts them back in their tanks. She shakes her head and thanks you for your help. She then explains how Team Poacher has been terrorizing the people and pokemon of Zuluz for the past couple years, and no one knows where they came from. All she knows is that they are planning something huge. Toxia leaves the aquarium.

The player will then receive a call from a familiar face. Professor Marula wants the player to meet him in the Bandari Town Pokemon Center, as he has something to discuss with you. Back at the pokemon center, the player finds Marula and Lohra. Marula asks the player if they remember the Midland Tropics. He tells you that he has been monitoring Team Poacher's actions and that he believes he knows what they are planning to do, however it is too risky to explain yet. However, he wants the player to accompany him to the Midland Tropics, as he believes that he will find a missing piece of the puzzle he is looking for.

Backtrack to Zalues City, and back through Route 7 to the Midland Tropics, where you will meet up again with Professor Marula and Lohra. Marula tells the player to follow him as he travels deeper into the jungle, passing through a secret entrance way and leading the player to a hidden temple in the depths of the jungle. The professor tells Lohra and the player that this temple is known as the Forgotten Ruins, he had been there many times before to try and decipher the secrets behind it, but only now he feels confident enough to fully understand it.

Inside, there are three rooms, an entrance hall with a huge statue of a pokemon, and two rooms off to the side. Marula explains that in each of the rooms, there are hieroglyphics all over the walls, and he asks the player to go around and sketch the wall writings. After interacting with each of the glyphs, the player finds Marula back in the main entrance, where he is examining the huge statue. Marula thanks you for your help, and says he is going to go back to his lab to study the information further. He also tells you that you should now travel southeast of Zalues City to Serengi City, as there is a gym there.

Travel back to Zalues City, and then through Route 8 to an enormous new area, The Serengi Wilds. This area does not have too much significance in the story, but it has the largest variety of pokemon in the region. It is heavily suggested that you check out the area before moving on. In the middle of the Serengi Wilds is Serengi City, which can be entered from four different sides.

## Chapter 7-A Change in Management

### **Story Missions**

* Find the Serengi City gym and learn about the gymleader's whereabouts
* Meet with Udaka Gymleader Blaise in the Serengi Pokemon Center
* Follow Blaise to the Serengi Tourism Building
* Enter the secret staircase under the Serengi Tourism Building
* Find the eastern door lock and disable it.
* Defeat Poacher Commander Sophie in a battle.
* Find the western door lock and disable it.
* Defeat Poacher Commander Arthur in a battle.
* Enter the main room of the Poacher's Lair.
* Defeat Team Poacher's Leader, Bruce in a battle.
* Follow Bruce to the Galar Embassy in the center of Serengi City.
* Rescue the kidnapped citizens in the basement of the Galar Embassy.
* Help Pollene find her lost pokeballs in the Galar Embassy.
* Return to the Serengi Gym
* Defeat Pollene gym challenge and earn the Swarm Badge.

### **Story Synopsis**

Once you enter Serengi City, your next task is to go challenge the Serengi Gym, so make your way to the gym, which looks like a giant bee hive. However, once the player goes inside, they are met with something unexpected. There are multiple policemen talking to trainers in the gym. If you go up to them and talk to them, the player learns that earlier in the morning, the gymleader, Pollene had gone missing without a trace after she went to the Galar Embassy and never came back. The policeman tells the player that all gym challenges must be put on hold until the gymleader is found safe.

Once the player exits the gym, a familiar face will be waiting for them. Blaise from Udaka Village tells the player that he needs to meet with them in the pokemon center, and that it is incredibly urgent. Follow him to the pokemon center. Once you get there, he brings out the scrap of paper that the player found in Team Poacher's hideout, back in Ethis City. It has been thirty days since the note had been written, and many officials from the Galar Embassy had gone missing earlier that morning, so Blaise believes that Team Poacher is behind the incident.

Blaise decides to work with the player and devise a plan. He believes that there is a base for Team Poacher under the Serengi Tourism Building, similar to the one in Ethis City. He wants the player to go check it out while he goes and checks out the Galar Embassy.

Apparently, this was the right choice, as they have not left their base, so the player must venture inside. This is Team Poacher's main base. Inside, the player will battle against a series of grunts to make their way to each "wing" of the base. At each side, the player will come across one of the commanders, and have to battle them. Behind the commanders are levers. Once both levers are pulled, the entrance to the main room will open up.

The player must now enter the main room of the base. Inside, they will find a man sitting at a desk. The man will be shocked that the player was somehow able to get into his room and then stand up. The man will introduce himself as Bruce, the leader of Team Poacher. He exclaims anger that his subordinates were incompetent enough to let you bye, but then he tells you that you are not going to stop their master plan, initiating a battle with him. Once you defeat him, he will cry out in anger, and then throw a smoke bomb into his office, allowing him to escape.

Suddenly, the player will receive a call from Blaise, telling them to get to the Galar Embassy immediately. Once there, the player will find Blaise, standing opposite the Team Poacher members. Bruce will tell Blaise that he is too late, and that their plan is about to come to fruition. Suddenly, a door behind them opens up, and multiple people wearing expensive clothes walk out. Bruce turns to them and shakes the hand of the woman standing in the middle. The woman pushes Bruce down, and exclaims that if you want something done, you have to do it yourself.

Bruce jeers at the player and Blaise, and tells you that this is the Charleston Family, the true masterminds behind their plan, and that they are just mercenaries for hire. The woman tells her subordinates to take position around the region, and that their plan will not fall apart. The Charleston Family and the Team Poacher Members leave without a trace. Blaise is upset that he was not able to stop them in time. At this point, the player is confused as to what is going on. Blaise explains that the Charleston Family is the most powerful family in the Galar region, led by their matriarch, Martha. They are incredibly power hungry and are planning to take over the Zuluz Region. He doesn't seem to know how they plan to do so, but he hopes to stop them before it happens.

All of a sudden, a crash is heard from the basement of the Galar Embassy. When you go to investigate you find the Serengi Gymleader, as well as some other officials tied up. The player and Blaise free them. Pollene, the Serengi Gymleader will thank you for your help, and you and Blaise will explain what happened. She then tells you that she wants to thank you for your help with a gym battle, but she had dropped her pokeballs down in the basement. Pollene tells you that because of the scuffle, there are lots of large machinery parts that have been scatttered everywhere, and she gives you the Power Gloves to maneuver through.

The player must now go through the maze that is the room underneath the Galar Embassy to find all four of her pokeballs with the help of the new Power Gloves, and return them to her. She thanks you and returns to her gym. Now when the player returns to the Serengi Gym, it is open for business. Travel through her gym which is a giant flower garden, defeating every trainer in your way to get to Pollene. Her team consists of a Beliwing, Levioptera, Terramite, and a Scorreptitious. Defeating her earns you the Swarm Badge. Once you exit her gym, you will receive a call from Eric. He wants to meet the player at Lake Flowrus, which is east of the Serengi Wilds.

## Chapter 8-Revelations of the Zuluz Region

### **Story Missions**

* After defeating Pollene, go to Lake Flowrus, located east of Serengi Wilds
* Accept Eric's battle challenge at Lake Flowrus.
* By Professor Marula's request, return to Serengi City and enter the café.
* Listen to the Zuluz's Committee's information about the prophesized "Second Coming of Jybansi."
* Follow Professor Marula, Eric, and Nikolas to Mt. Lujiya on Route 9.
* Travel to the peak of Mt. Lujiya and enter the ruins inside.
* Follow the mysterious woman to the deepest room in the ruins.
* Obtain the Arachnoid Orb and the Panther Orb.
* Agree to help Professor Marula with his research tasks on Mt. Lujiya.
* Complete Marula's Research Task #1: "Catch a Pokemon that adapted to this mountain"
* Complete Marula's Research Task #2: "Find a secret ruin and obtain a special item inside"
* Complete Marula's Research Task #3: "Defeat Professor Marula in a battle"
* Return back to Route 9 and reach the entrance to Barabara City

### **Story Synopsis**

Exit Serengi City to the east and find the eastern exit to Serengi Wilds. Go up this path until you enter a new area, Lake Flowrus. This area is a large lake on a hill consisting of three parts with waterfalls running through it. Unfortunately, we cannot explore this area very much so far. However, Eric will be waiting for you in front of the first lake. When you talk to him, he will say that he has just gotten his sixth gym badge and that he wants to challenge you to a battle. Once you defeat Eric, he will leave, and tell the player that they should go to Wanuma Village, as he just got his gymbadge from there.

As soon as you leave, you will receive a call from Professor Marula, who tells you that he wants to meet you in the Serengi Cafe. He tells you that it is urgent and you need to come immediately. Return to Serengi City and enter the cafe. Inside, the player will find Professor Marula. He knocks on a bookcase at the back of the cafe and enters, then he urges the player to follow him.

Inside, the player will walk down a stair case and enter a circular room with a large round table, where a few familiar and new faces are sitting. Marula introduces the player to the Zuluz Committee. A group of people working for the Zuluz government who have been tasked to prevent cataclysmic disasters before they happen. This group is made up of gym leaders, elite four members, and a group of "elders". Marula tells the player that he wants you to join him in this committee, as something very dangerous is about to happen.

One of the people who is sitting around the table introduces himself as Nikolas, and explains to the player that the recent activity from Team Poacher, and this new Charleston Family suggest that they are attempting to reawaken Jybansi, the bringer of destruction. He then explains that in order to prevent this, Team Poacher must not take hold of the Arachnoid Orb, which can awaken Jybansi and bring ruin to the Zuluz Region. Marula explains that they are all major targets for the orb, but if they hold it in possession of a child like you, Team Poacher will be caught off track, giving you time to take care of the orbs properly. The player accepts, and the members of the committee thank you.

Nikolas says that there are two orbs capable of awakening the two legendary pokemon of the region. The Panther Orb, capable of awakening Panthoria, and the previously mentioned Arachnoid Orb. They were secretly hidden by an ancient elder on top of Mt. Lujiya, located south of Serengi City. He wants to take the player up to the mountain to retrieve the orbs, so they can take them to a safe location in Kisiwa Town. He assures the player that they will be safe as there is no way that Team Poacher or the Charleston Family could possibly know that the orbs are in your possession. The members of the committee thank you again, and everyone leaves. Professor Marula tells you to meet him at the foot of Mt. Lujiya, located on Route 9, which is south of Serengi City.

The player must now exit Serengi City south, travel through the southern portion of Serengi Plains, and onto Route 9. At one point, Professor Marula will block the player's path and tell them to follow him into a small path, which leads to the foot of Mt. Lujiya, where you will see Eric and Nikolas. Nikolas greets the player and introduces them to Mt. Lujiya, telling them that they need to get up to a cave on the mountain where the orbs are held. Eric, Nikolas and Professor Marula will enter the mountain, leaving the player.

The player must now travel through Mt. Lujiya. The first floor is a simple dungeon, with floors 2 through 5 being a jungle like outdoor area, 6-8 being another dungeon, 9-11 being a rocky, barren outdoor area, and then floor 12 being a small rest area with a pokemon center. Floor 13 and 14 will be an icy cave dungeon, before arriving at floor 15, a snowy outdoor area with multiple caves and patches of grass. Here, you will find the three from before. Marula will tell you that there is a cave just beyond where he is standing, and tells you to go inside. Travel past a few patches of grass, and enter.

Once inside, the player will encounter a mysterious woman. She will say nothing, but lead the player through the cave until they enter the deepest room, full of ruins. The woman will then disappear. Inside the ruins, there will be two pedestals, interacting with them will give the player the Arachnoid Orb and the Panther Orb. You can now exit and regroup back outside with Marula and the others.

Marula will confirm with you that you have obtained the orbs, and tells you to keep them safe until you can bring them to Kisiwa Town. Eric and Nikolas will then travel back down the building, but while you are there, Marula wants you to complete some research tasks for him.

For the first research task, "Catch a pokemon that has adapted to this mountain", the player must find and catch a Zuluzian Purrloin, which can be found in the grass in this area. Catch it and show him your pokedex. For the second research task, "Find a secret ruin and obtain a special item inside," access another cave entrance which can be found on the backside of this area. Inside, you can find a relic vase. Find it and return to the professor. After doing this, the professor will challenge you to a battle as the final research test. His team consists of Foratel, Nagaustic, and Frigait. Once you defeat him, he will call the research a success.

Marula will tell you that there is a gym in Kisiwa Town, but you should first make a stop in Wanuma Village to take on the gym there. He tells you that south of Route 9, there is a town called Barabara City, which will take you to Wanuma Village. He will then exit. Travel back down the mountain, and continue through Route 9 to the entrance to Barabara City.

## Chapter 9-The Raid and the Ruins

### **Story Missions**

* Accept the phone call from Blaise and meet at the Barabara Botanical Gardens
* Reach the center of the Botanical Gardens where Blaise is.
* Battle Charleston Family member Jameson.
* Exit Barabara City to the northwest and enter Route 10
* Reach the end of Route 10
* Accept Lohra's Battle challenge and defeat her.
* Enter Wanuma Village and go to the Wanuma gym.
* Defeat Dwight's gym challenge and earn the Haunted Badge.
* Follow Dwight to the Abandoned Mansion, north of town.
* Find the gym badge inside the Abandoned Mansion.
* Accept Eric's distress call and return to the Amberlon Desert.
* Enter the ancient castle with Eric, and defeat the Charleston Family members inside.
* Defeat Charleston Family Jameson.
* Follow the mysterious man to the desert ruins
* Learn about raids from Pokemon Researcher Aarune
* Retrieve the orbs from Dwight in Wanuma Town
* Return to Barabara City.

### **Story Synopsis**

As soon as you enter Barabara City, you will receive a call from Blaise. He tells you that since you are stopping in Barabara City, you should go check out the Botanical Gardens. Your next step is to go to the Botanical Gardens, which are at the very south point of the city. Once you enter, Blaise will be standing there with the manager of the gardens, and greet you. He will tell the player that there is a really cool exhibit in the center and walk toward the center.

Follow Blaise to the center of the gardens, and he will show you an enormous flower that he says is called "Panthoria's Blossom." He will start to explain the history of this flower, when all of a sudden, the manager of the gardens comes up behinds him and tackles him. The man will take off his disguise and reveal that he is actually the Charleston Family's Jameson. A few other lower ranking members will come out of the bushes. He kicks Blaise and tells him that they went up to Mt. Lujiya and discovered that the two orbs had disappeared.

Jameson will get angry and start interrogating Blaise, but he denies everything. He will then go up to the player and ask if you have seen the orbs at all. When you deny, he will get mad and send you into a battle. He will only have one pokemon right one, and when you defeat him, he will receive a call from another member of the Charleston Family. He will then tell his subordinates to flee, and they escape before anyone can do anything. Blaise will slowly get up and apologize to you. He tells you that he needs to keep chasing after the Charleston Family, but he wants you to keep earning gym badges to keep under the radar. He then leaves, giving the player control again.

That's all that's left to do in Barabara City, so take the northwest exit onto Route 10. Until the very end, the trek through this route is fairly uneventful, although there are a few new pokemon to find, but at the end, Lohra will catch up to you and challenge you to a pokemon battle. After this battle, Lohra will thank you with a Fly-taxi Ticket, an item which lets you call a flying taxi driven by a Condnage from anywhere in the region, it replaces the HM for fly. After battling her, the player can enter the spooky resort village of Wanuma.

Wanuma Village is right on the water, and has quite a few houses, but its main points of interest are the gym and the abandoned mansion to the north. Luckily, the gymleader, Dwight is at his gym right now, so the player can enter the crypt-like gym on the beachfront and go inside. The Wanuma gym challenge consists of several rooms inside of a crypt with gravestones. Pressing the buttons on the back of these gravestones will teleport the player to different parts of the crypt, much like Sabrina, or Valerie's gyms. At the end, the player will meet Dwight, a very old man, who is the gymleader. His team consists of Zangilante, Genegeist, Robusprit, and Moodgepodge. After defeating him, he will attempt to give you the Haunted Badge, but he realizes that he had accidentally left it in the Abandoned Mansion on his last visit, and asks you to go get it for him.

Go north of the town to the abandoned mansion. Inside, you will find a few pokemon, including a couple of ghost types from other regions that can only be found here. As you make your way through, you will notice a mysterious figure following you. Once you reach the end, the mysterious figure will corner you, and then.... he reveals that he was Dwight all along, pulling a prank on you. But he wanted to test your courage so he sent you through the mansion, and you passed. Dwight finally gives you the Haunted Badge. As the two of you exit the mansion, you will receive a call from Lohra.

She will tell you that she, Nikolas and Professor Marula were exploring the ruins inside the Amberlon Desert when they were jumped by Charleston Family members. Apparently after Jameson left, he was told about them and thought they had the orbs.

Immediately afterwards, Blaise calls the player. He tells you that he needs you to go help Lohra and the others, as he is pursuing the leader of the Charleston Family. He tells the player that they can leave the orbs with Dwight until they are rescued. At that point, Dwight drops the senile act and reveals that he is a member of the Zuluz Committee. Blaise had told him what had happened initially, and he is able to take the orbs from you until you rescue the others.

Fly back to the Amberlon Desert and enter the castle located in the north of the area. Once you enter, the player will find Lohra, Professor Marula and Nikolas backed into a corner by three pokemon, while Charleston Family members search their belongings. Once the player confronts them, Jameson exclaims in anger that none of them had the orbs, like he initially thought. He then recognizes the player as the one from the Botanical Gardens and presses you about the orbs. When you refuse to tell him, he initiates a battle. After defeating Jameson, he calls his team to retreat, leaving the player with Lohra and the others.

The player will approach the three, prompting an argument between Nikolas and Marula, as they argue about the possibility that someone is snitching to the Charleston Family about the locations of the Zuluz Committee members, while Lohra tries to calm them down. Eventually, she succeeds and Nikolas thanks you for your help. He then says that the Charleston Family is likely off your back for now, as they think you don't have the orbs, so you can go collect the orbs again. Before the three leave, Marula gives you something as a token of his thanks. He upgrades your Pokedex so it has a Habitat feature.

Upon exiting the castle, the player will see a man dressed in red clothes walk down the screen, they will be motioned to follow him. Upon following this man to ruins at the east side of the map, he will introduce himself as Aarune. He will show the player the ruins and ask them if they know what a raid is. He will then explain how raids work and then to tell the player to meet him back in the desert once they've grown a lot, and he will tell them more. The player can now fly back to Wanuma Town, retrieve the orbs from Dwight (who is inside of his gym), and return to Barabara Town.

## Chapter 10-Jungle on a Lonely Island

### **Story Missions**

* Travel from Barabara City, through the Jua Grasslands, and to Kamba Town
* Battle your way through Kamba Town to Kamba Hall with Lohra and Blaise's help
* Reach the inner room of Kamba Hall
* Defeat Charleston Family Beatrix and save the mayor of Kamba Town.
* Exit Kamba Town to the east and enter Route 12.
* Cross Route 12 and arrive on the coast of the Kiawa Jungle.
* Travel through the Kiawa Jungle and reach Kisiwa Town.
* Accept Eric's battle challenge outside of Kisiwa Town and defeat him.
* Ask about the location of the Kisiwa Gymleader.
* Find Gymleader Luna on the northern shore of Kiawa Jungle and convince her to come back to the gym.
* Defeat Luna's gym challenge and earn the Crescent Badge.
* Meet up with Blaise, Rudy, Nikolas and Luna in the Kisiwa Pokemon Center
* Return to Kamba Town and exit to the Southwest.

### **Story Synopsis**

Now back to Barabara City, the player's next objective is their seventh gym badge. You are signaled to exit to the south of Barabara City and traverse through Route 11, and the Jua Grasslands. There are a handful of new pokemon to catch here, so take your time, but eventually you will end up in Kamba Town, a small seaside village centralized into a bustling town square. Once the player tries to exit this town, they will be stopped by Lohra, who rides in from the ocean and lands on the shore.

Lohra greets you and tells you that she just earned her seventh badge on an island that can be reached through the ocean. She then asks the player if they want to do a bit of sightseeing before going for their next badge. You don't have much of a choice, so accept and follow Lohra back into the town. Immediately when you enter the town, Lohra will be surprised, and tell you to duck behind a sign. We see what she was talking about, and it appears that Team Poacher members have stormed the town while you were gone. Lohra winces and tells you that her pokemon are in terrible shape due to a run in with a wild pokemon on the way back to town, and that she needs to make it back to the pokemon center, prompting a pseudo stealth mission where you have to make it to the pokemon center without running into Team Poacher members. Of course you can run into them if you want to battle.

Once you reach the pokemon center, you will have to battle a Team Poacher member and save Nurse Joy. Nurse Joy will then tell you that she watched the whole event before it happened, and Team Poacher along with the Charleston Family stormed the town, and they are currently harassing innocent people at Kamba Hall. Along with Lohra, your next stop is to sneak over to Kamba Hall and enter. Once you get to Kamba Hall, you will see a familiar face, Blaise, who got a distress call from Lohra and is here to help. Along with Blaise, the player must battle through a few floors to get to the top, where they come across the second major member of the Charleston Family, a woman named Beatrix.

Beatrix will attack you and after beating her in a pokemon battle, she will announce a retreat. Blaise however calls in backup and within a matter of seconds, a group of policemen arrive. Beatrix calls for a retreat and the lights go out, leaving everyone in the dark. After a long dark scuffle, the lights will turn back on, and both evil teams are nowhere to be seen. Blaise tells the police to go after the family, and they disperse, while other officers help the civilians inside the hall. Blaise immediately turns to you and checks out your bag. He confirms that your orbs are safe and that the family has not stolen them. Afterwards, the mayor of Kamba Town, who had been kidnapped greets you and thanks you for your help with a brand new jet-ski! With the help of this generous gift, you can now ride the waves!

Blaise tells you that with your new ride, you should travel across the ocean to Kisiwa Town on an island that can only be reached by vehicle. After saying goodbye to Blaise and Lohra, the player can leave Kamba Town to the east and surf onto Route 12! After traveling across this ocean route (and no doubt encountering a ton of new water types), the player will land on the shores of an island, and enter the tropical Kiawa Jungle. The Kiawa Jungle is divided into two parts, the southern jungle which connects to Route 12, and the northern jungle which connects to Route 15. Kiawa Jungle is fairly linear but has a lot of branching paths with trainers and items.

Upon reaching the entrance to Kisiwa Town, Eric will exit and challenge you to a battle, healing your pokemon first. After you beat him you can enter Kisiwa Town. You may notice that it is similar to Fortree City, with buildings high up in trees and also on the ground. On top of the highest and strongest tree, is the town's gym. Inside the gym, the gym guide will greet you but tell you the gymleader is not currently at the gym, as she is training in the Kiawa Jungle to the north. Travel to the northern shore through the Kiawa Jungle and the player will come across Luna, the gymleader.

If the player asks her for a gym battle, she will apologize for her absence and promptly return to the gym, leaving the player in suspense on what she was doing. Upon returning to the gym, the player will find that they are now able to access Luna's gym puzzle. An escape room like challenge in which the player has to solve puzzles and battle psychic trainers before reaching the gym leader. Luna's team will consist of Ibonobo, Salabrem, Tikinetic, Bilabeest, and Soozynth, and defeating her will win the player a Crescent Badge.

After defeating Luna, none other than gym leader Rudy will enter the gym and tell the player and Luna that there is an emergency, and you need to meet him at the pokemon center immediately. When you arrive, you will find Nikolas and Blaise waiting for you, and apparently, something is up. Blaise immediately checks the stones in your bag and tells you that he needs to hold onto them. Nikolas says that there is the possibility that these orbs are fake, and that they were swapped by Team Poacher. Blaise explains that he will go off to the museum in Zuluz to see if they are real or not, while the others are to check out Team Poacher and the Charleston Family and see what they are up to. The Charleston Family's current reported location is Mijimiku City, the site of your 8th and final gym challenge, led by none other than Nikolas.

Blaise will then fly off to check out the orbs, leaving the player to go check out Mijimiku City, to not only find Team Poacher, but to take on their final gym challenge. Before you leave however, Luna will have a present for you. A specially upgraded Jetski which can travel over whirlpools. With your seventh badge in hand and your brand new jet-ski, it's time to return to Kamba Town.

## Chapter 11-Exploring the Great City

### **Story Missions**

* Travel from Kamba Town through Route 13 and reach the great Mijimiku City.
* Accept Gymleader Nikolas's request and meet him at Central Mijimiku Park.
* Listen to Nikolas's speech about the city.
* Meet with Professor Marula in the Pokemon Center near Mijimiku Tower.
* Agree to help Professor Marula with his research tasks in the areas surrounding Mijimiku City.
* Complete Marula's Research Task #1: "Find the treasure in an Icy Shipwreck"
* Complete Marula's Research Task #2: "Catch an ancient guardian of the desert"
* Complete Marula's Research Task #3: "Defeat Professor Marula in a battle"
* Agree to explore Mijimiku City while waiting for Nikolas.
* Complete Marula's Explore Task #1: "Take part in a practice battle at the Battle Institute"
* Complete Marula's Explore Task #2: "Check in with the Medal Tycoon"
* Complete Marula's Explore Task #3: "Look out over the region from a high point"
* Accept Lohra's battle challenge at Mijimiku Tower and defeat her.
* Return to Professor Marula and report your success.
* Answer the call from Nikolas

### **Story Synopsis**

Our final gym challenge and the fight against the Charleston Family awaits. From Kamba Town, it's time to travel southwest to Route 13, and then further to Mijimiku City, the largest city in the Zuluz Region. As soon as you enter Mijimiku City, you are greeted by none other than Professor Marula. Marula welcomes you to Mijimiku and congratulates you for getting as far as you have gotten. He will tell you that he has received word from Blaise about the potential theft of the two orbs and reassures you that he is working hard to get information on the orbs. Also, there are many members of the Zuluz Committee searching for the Charleston Family's location, so for now, Marula tells you that you can have a bit of a break from tracking down the baddies.

All of a sudden, Nikolas will appear from further into the city and meet up with you and Marula. He will greet the two and reiterate Marula's explanation of the situation, explaining that while they need to be ready to fight the villains, but for now, the player can relax. Nikolas then tells the player that as the mayor, he is just about to hold a speech in Mijimiku Central Park, and he wants you to attend. After his invitation, Nikolas and Marula will walk off, leaving the player to explore the city. There is countless things to do in Mijimiku City, but continuing with the main story, the player must make their way to the center of the city and meet Nikolas in front of a group of people in the park.

Nikolas will then perform a speech about Mijimiku City and the great tower which stands at the edge of it. He talks about how he helped to build this city from when he was a young man. After his speech, Nikolas will tell you that he has to do some last minute preparations before his gym battle with you, and suggests you do some stuff around the city while you wait, but Marula has other plans. He wants you to do some more good old research tasks.

For his first research task, "Find the treasure in an Icy Shipwreck", the player must make their way south to an area called the Subzo Icecaps. Surfing across the frozen water and some whirlpools will bring the player to a partially sunken ship in this icy bay. Inside, the player must finish a few small puzzles to make their way to the captains quarters, where a Relic Crown can be found. Show this to Marula and you will start the second task, "Catch an ancient guardian of the desert." Now, take the northeastern exit out of Mijimiku City and the player will enter a psychedelic desert area known as the Changa Sands. There is a pokemon here known as Guardvark. Catch one and return to Marula. For your final task, you will be fighting the professor once again. He will have a team of Foratel, Nagaustic, Frigait, Ariedray and Heirhound. Once you defeat Marula, he will tell you that you aren't done with your tasks, and he wants you to do three more, but they're a bit different this time.

Since you have been working so hard on your gym challenge and fighting off bad guys, Marula wants you to visit three spots around Mijimiku City where you can have fun and explore. For Marula's first exploration task, "Take part in a practice battle at the Battle Institute", the player must make their way to the Battle Institute, a facility in the southwest part of Mijimiku. Here, the player will participate in a battle against an ace trainer using special rules. Once she is defeated, return to Marula for the second task. For Marula's second exploration task, "Check in with the Medal Tycoon", he wants the player to check out the Medal Rally HQ near the exit to Route 13. Here, the player can get their medals appraised. Finally, return to Marula for the third and final exploration task, "Look out over the region from a high point". Finally, make your way to Mijimiku Tower, located in the very north of the city and ride the elevator to the top. Here, the player will see a familiar face, none other than Lohra!

Lohra will greet you and challenge you to a battle, this will act as her final battle for the story, and she will have a more advanced team. After defeating her, she will receive a call from an unknown person. She will then apologize to you and disappear back down the elevator. Now the player can return back to Professor Marula, finishing the final challenge. After you complete it, you will receive a call from Nikolas, saying that he is ready for your battle challenge, and to meet him at the gym in the city's Tech District.

## Chapter 12-The Last Gym Challenge

### **Story Missions**

* Board the Hypertrain to Mijimiku's Tech District and meet Nikolas in the Zuluz Science Museum
* Follow Nikolas back to the Mijimuku City Gym
* Defeat Nikolas's gym challenge and earn the Coil Badge
* Accept the distress call from Blaise and meet with the Zuluz Committee at Mijimiku Cafe
* Discuss the attack plan on Luckyton Palace
* Track down the missing grunt in Mijimiku City and obtain the Luckyton Card Key
* Go to Luckyton Palace in the south of Mijimiku City and enter.
* Work your way through Luckyton Palace, defeating each Charleston Family member
* Defeat Charleston Family Derek to gain access to the main room.
* Defeat Bruce to gain access to the Throne room.
* Meet up with Charleston Leader Martha, and defeat her in a pokemon battle.
* Meet back up with the Zuluz Committee to discuss the plan to stop Martha's reawakening of Jybansi.

### **Story Synopsis**

Once you find the train station, take it to the Tech District, a smaller area outside the main Mijimiku City, mainly used by science officials and gym challengers. This area is fairly small, but before you take on the gym, Nikolas will be found in the Zuluz Science Museum. Go up to him and talk to him, once you do, he will return to his gym to accept your challenge.

For Nikolas' gym challenge, the player must create electrical currents which allow them to maneuver through the gym. Once the player reaches Nikolas, he will be battled, with his team consisting of Wyering, Remidoru, Acineon, Joltut, Shockodile, and Pachytherm, defeating him will earn the player their final badge, the Coil Badge. Once you defeat Nikolas, the two of you will leave the gym, and Nikolas will immediately receive a call from

## Chapter 13-Gathering the Greats

### **Story Missions**

* Accept the task to round up each of the Zuluz Elders.
* Find Elder **Mudar** in the Great Catacombs and defeat him in a battle.
* Find Elder **Obitra** in the Amberlon Desert and defeat her in a battle.
* Find Elder **Akira** in the Midland Tropics and defeat him in a battle.
* Find Elder **Rohan** in the Serengi Wilds and defeat him in a battle.
* Find Elder **Kendra** at the Subzo Icecaps and defeat her in a battle.
* Find Elder **Halberd** at the Jua Grasslands and defeat him in a battle.
* Return to Mijimiku Cafe.
* Travel to the Changa Sands, north of Mijimiku City.
* Perform the Ritual of the Panther to awaken Panthoria.

## Chapter 14-Fight for the Future of Zuluz (Part 1)

### **Story Missions**

* Follow Panthoria back to Mijimiku City and witness it's ascent onto Mijimiku Tower.
* Make your way through the rubble to Mijimiku Tower
* Climb Mijimiku Tower while defeating Charleston Family members.
* Reach the top of Mijimiku Tower and confront Martha
* Defeat Martha before she tries to control Panthoria.
* Meet up with the Zuluz elders at the foot of Mijimiku Tower.
* Travel west out of Mijimiku City onto Route 14.
* Pass through the Badge Check Gates and enter Victory Road.
* Locate Jybansi's nest inside Victory Road
* Awaken Jybansi

## Chapter 15-Fight for the Future of Zuluz (Part 2)

### **Story Missions**

* Challenge Jynabsi to a battle and capture it.
* Return to Mijimiku City.
* Climb up Mijimiku Tower once more with the help of Bruce.
* Confront Panthoria at the top of the tower.
* Battle and defeat Panthoria, catching the legendary pokemon.
* **After this event, there is a short time skip, taking place three days after the events of the Great Revival. The player has been asleep for these three days at their house after collapsing.**
* Answer Professor Marula's call and return to Mijimiku City's Central Park.
* Attend the ceremony in your honor.

## Chapter 16-To Become a Champion

### **Story Missions**

* Exit Mijimiku City to the west once again and enter Victory Road
* Make your way through Victory Road to the Pokemon League City
* Defeat Eric in one final battle at the practice field.
* Register for the Pokemon League Championships at the building near the Pokemon Center
* Enter the Pokemon League Building
* Defeat each Elite Four member
* Defeat Champion Blaise in one final battle.
* Enter the Hall of Fame