Tarkhans

**Tarkhans** are recruitable NPCs in Highfleet.

**WARNING: POTENTIAL SPOILERS AHEAD.**

### What Tarkhans can do for you

Every Tarkhan comes with a random medium sized ship which becomes yours upon successful recruitment. Scoring extra Likes(full loyalty stars don't count) also nets you 3,000 gold per Like upon successful recruitment. Conversely if you do badly and anger them you will lose 3000 gold per "dislike" when they leave.

Every Tarkhan you recruit becomes a permanent part of your retinue and you can demand a favor from them using the Intercom(center top of the UI near the clock) at the cost of one loyalty star.

Recruiting Tarkhans is also a way to boost your Worldview without having to rely on Events.

Finally, every Tarkhan in your retinue with will give you an extra ship per loyalty star when you reach Khiva.

### Finding Tarkhans

There are several ways you can find Tarkhans:

* Stumble upon them by accident - check every City you visit.
* Getting directions from another Tarkhan.
* The Caravan event lets you ask for location of one.
* Search the Captain's Cabin in the Crash Sites for a clue. The clue will not be added to your list so write it down.
* One can be obtained in a Storyline event.

When you start the Campaign you are given directions to your first Tarkhan - Omar Khan.

### Recruiting Tarkhans

Every Tarkhan has their own worldview and to recruit them you need to say what they want to hear. You do this by praising things they like and critiquing things they dislike. The worldview of every Tarkhan seems to be random but weighted, i.e. they are more likely to have a certain Worldview but ultimately nothing is set in stone.

You can generally get hints about a particular Tarkhan's worldview by carefully reading the text on the screen during recruitment events or even by just looking at their pictures. Sometimes hovewer you get almost no hints and have no other choice but to "feel them out" by trial and error.

Note that the recruiting starts the moment you interact with the Tarkhan even if the minigame screen with cards, gifts, etc. didn't eppear yet - you can already gain or lose Likes depending on your choices.

Possible generic greetings:

* Who's in charge here? (Fear positive - use if they're afraid of you)
* Greetings, my lord/milord! (Fear negative - use if they are not afraid of you/looking down on you)
* In the name of Ishu, peace be with you! (Faith positive)
* In the name of the Empire, I welcome you! (Romani positive)
* Glory to Gerat, and welcome! (Gerat positive)

The minigame itself is simple. You have 5 turns to make the Tarkhan like you enough so that they join you which requires 1 loyalty star which in turn requires 3 "Likes" as shown by the bar at the top left of the screen. Any likes above 3 means more loyalty stars and/or more money upon successful recruitment.

Every turn you can pick one of the topics to talk about represented by the cards at the bottom of the screen. The number and choice of cards seems to be random between 2 and 6. The cards represent one of the eight aspects of the Worldview portrayed in a positive or a negative light:

* Fear:
	+ (+) Of how Sayadi is a good friend and a fearsome foe.
	+ (-) Of your deep sense of respect for the Tarkhan.
* Gerat(Elaim):
	+ (+) Of the great future that awaits all people of Gerat.
	+ (-) Of the Romani Empire and how Elaims need it to survive.
* Romani:
	+ (+) Of the great destiny of the Romani people.
	+ (-) Of the coming decline of the Romani.
* Faith:
	+ (+) Of the importance of faith in times of trouble.
	+ (-) Of the dangers of faith and superstition it brings.
* Order(Law, Justice):
	+ (+) Of the injustice seen through Gerat.
	+ (-) Of how the weak appeal to justice to undermine the strong.
* Force:
	+ (+) Of the war with Khiva and why it is necessary.
	+ (-) Of ending the war, and why this must be done.
* Wealth:
	+ (+) Of the untold riches that await the victor in Gerat.
	+ (-) Of how the wealthy oppress the people of Gerat and must be brought down.
* Kindness:
	+ (+) Of the woes of the people and how you wish to aid them.
	+ (-) Of the fact that it is no time for philanthropy.

When what you say gains or loses Likes with the Tarkhan their worldview related to that particular topic will be revealed and listed at the top left of the screen. How much Likes you gain or lose depends how strongly the particular Tarkhan feels about the topic: from greatly dislikes(-2) through indifference(0) to greatly likes(+2)

If you gain a total of 2 likes either consuctively or in a single turn(this also includes likes you gain before recruitment minigame starts) you will get a **Good Speech +X** bonus, starting at 1. This bonus means that the next time you say something the Tarkhan likes you will get another 1 Like on top of what you would normally gain and the X will be increased by 1. If you say something they don't like or don't care about you get nothing and lose the Good Speech bonus.

You can also repeat what you've already said albeit you will gain one Like less from it for every time you've already said it. Still, if they feel strongly positive about this particular topic(which gives 2 Likes by default) and/or if you have a Good Speech bonus going or if there's simply nothing else good to say it can still be worthwhile.

Finally you can also present certain Gifts which count as if you talked positively about this particular worlview and extend the conversation by 2 extra turns. You get the extra turn even if the recipent did not like the gift. The Likes from gifts are not subject to penalty from repeating the same topic.

* Fear: no gift
* Gerat(Elaim): Great Banner
* Romani: Empire Cross
* Faith: Bronze Icon
* Order(Law, Justice): no gift
* Force: Gilded Dagger
* Wealth: Gold Elephant
* Kindness: no gift

You can find Gifts by searching through Crews' Quarters at Crash Sites. One special Gift(Slave Concubine) can be obtained from the "People Free for the Taking" Event.

While it's possible to recruit every Tarkhan to your side what you say during the recruitment also affects your own Worldview. Make sure you say positive things whenever possible as you don't benefit from negative Worldview scores at all. Alternatively if you want to guarantee success in Worldview checks you can just pump the relevant topics regardless of Tarkhans' individual preferences.

### Tarkhan Favors

Demanding favor from a Tarkhan costs one loyalty star. **The Tarkhan will only ask for your confirmation the first time you demand a favour**, on every subsequent click on the portrait in the Intercom you will automatically demand the favor!

* Ask for Support: +5 global Morale.
* Ask for Reinforcements: adds 1-2 ships to the currently active group.
* Ask for Intel: adds 5 Intel points in the city your currently active group is in.
* Ask for Shelter: reveals the nearest Hidden City.
* Ask for Faster Repairs: gain 200-300 repair parts.
* Ask for Funds: gain 10,000 gold.

If Tarkhan's loyalty drops to 0 they will disappear from the Intercom menu until you somehow manage to gain Favor with them again. Tarkhan loyalty cannot be negative.

### List of Tarkhans

This is a list of all Tarkhans in the game along with these of their worldview traits which seem to be weighted, i.e. they should be always the same in most games.

#### Pyotr Ignatyevitch Shahin

Always avaialable. **Favor:** Ask for Faster Repairs.

#### Admiral Daud

Automatically joins during the Prologue; always available during the Campaign. **Favor:** Ask for Support.

#### Prince Fazil

Automatically joins during the Prologue; always available during the Campaign. **Favor:** Ask for Funds.

#### Imlan-Harish

Recruited during the Prologue; always available during the Campaign. **Favor:** Ask for Intel.

* Fear: positive
* Gerat(Elaim): positive
* Faith: positive
* Order(Law, Justice): positive
* Force: positive
* Kindness: positive

#### Omar Khan

When the game starts "Masked Elaim" gives you a special item which lets you recruit Omar Khan instantly with two loyalty stars but you can still recruit him normally if you wish and potentially get even more. You cannot use "Masked Elaim"'s item as a Gift during the recruit minigame. The Gift seems to have no other use and you don't miss anything other than a bit of flavor text by not giving it to Omar. **Favor:** Ask for Support.

* Faith: positive
* Order: positive
* Kindness: positive

#### Duchess Isi

**Favor:** Ask for Funds.

* Fear: positive
* Gerat(Elaim): positive
* Faith: positive
* Order: positive
* Force: negative
* Wealth: negative
* Kindness: positive
* Romani: positive (Only ''The Great Destiny of the Romani People'')

#### Nadir Bek

**Favor:** Ask for Shelter.

* Fear: positive
* Gerat: positive
* Order: negative

#### Shuja-e-Sani

Simply trying to recruit him results in Order -2. Declining(the investigation line) gives Order +2 but then obviously there's no recruitment.

**Favor:** Ask for Reinforcements.

* Fear: negative
* Romani: positive
* Force: positive

#### Yitzhak-Ra

There is an Event before talking to him.

* Let's give them a couple of warning shots: Fear +1 (event continues)
* We'll stay here and wait: Fear -1 (recruitment starts)

Then

* Put some bullets into the hull: Fear +1 (event continues)
* We'll stay here and wait: Fear -1 (recruitment starts)

Then

* Stand your ground: Fear +1 (event continues)
* Duck for cover:

Then

* Smile nonchalantly: Fear +1, Crew casualties, Morale -1, Pyotr Shahin -1 (event ends, no recruitment)
* Keep your eyes trained: (event continues)

Then:

* Target the portholes: Fear +1 (event ends, no recruitment)
* Cease fire: (recruitment starts)

**Favor:** Ask for Intel.

* Gerat(Elaim): negative
* Romani: positive
* Faith: negative
* Order: positive
* Kindness: positive

#### Yemelyan Gulyaev

**Favor:** Ask for Reinforcements.

* Fear: negative
* Gerat(Elaim): negative
* Romani: positive
* Order: positive
* Force: positive
* Wealth: positive
* Kindness: positive

#### Admiral Wan

**Favor:** Ask for Faster Repairs.

* Fear: negative
* Order: positive
* Kindness: negative

#### Alsahir

Automatically joins with 2 loyalty stars if you let him. Will try to kill Lord Governor if you have both in your retinue. **Favor:** Ask for Shelter.

#### Lord Governor

See events for what to do to get into the recruitment minigame. You cannot use Gifts when recruiting Lord Governor nor can you end the conversation early. Upon successful recruitment you get his ship as usual. **Favor:** none (he does not appear in the Intercom menu)

* Romani: positive
* Faith: positive
* Order: positive
* Wealth: negative
* Kindness: positive