HonorOfNations Wiki

Honor of Nations

Honor of Nations is developed by Bearbite Studio LLC in just 9 months, Honor of Nations delivers unmatched MMORPG experience in mobile platforms. The game garnered enthusiastic appraise from players and is currently in development stage. Available on Google Play Store and App Store.

Please read the wiki rules first.

## **Backstory**

- *The Rise of the Orcs*:

Once, the lands were a haven of peace and harmony, shared by Elves and Orcs alike. However, an ominous shadow began to spread as the Orcs, led by their formidable chieftains, sought to expand their dominion. Their thirst for power and conquest threatened to plunge the realm into darkness.

- *Xargien's Legacy:*

Amidst the growing turmoil, a beacon of hope emerged in the form of Xargien, the Great Elf. Xargien, a wise and powerful leader, rallied the Elven forces to stand against the encroaching darkness. With an ancient and enchanted blade, Xargien became a symbol of resistance, inspiring hope among the Elves and instilling fear in the hearts of the Orcs.

- *Zudruin, the Power of Life:*

At the heart of the conflict lies Zudruin, an ancient and mystical life source that sustains the delicate balance of the realms. The Orcs, driven by their insatiable hunger for power, seek to harness the energy of Zudruin to fuel their dark ambitions. The very essence of life is at stake, and the struggle for control over Zudruin becomes a focal point in the battle for supremacy.

## Lore

### Zudruin

Zudruin, the source of existence. All creation is born with Zudruin's energy, and it exists with its power. No one can fully know or predict it. Its power extended beyond the ancient times. It was not just a power; it was also a secret. Solving that secret occupied many wizards, shamans, and mystic seekers for centuries. It led the creation of light, water, earth, and air, emerging as a balancing element for the harmony of nature. While shaping nature, Zudruin also preserved and nurtured the lives of the beings on Umeash. Over time, all creatures began to feel its presence and accepted it as the heart of the universe. Such was its power that it harmed no living being. Its existence always served the development of living beings, giving rise to all kinds of life, natural wonders, and miracles through its power.

### Xargien

Xargien was born as an elf. Until his youth, he enjoyed the blessings of being an elf. However, over time, the superiority and perfection of elves over other beings disturbed him. This situation aroused a sense of anger and disappointment in him. Fueled by this disappointment and resentment, Xargien plunged into dreams of drying up the roots of the elven race. His dreams were so profound that Xargien neither ate bread nor drank water for months. He was now akin to a skeleton. In his pursuit, Xargien tried many paths, but he realized that the most suitable way to achieve immortality and infinite power was through magic. Being just a wizard was not enough to obtain the power he desired and to annihilate his own race. It had to be such great power that no wizard of that magnitude had ever lived in any era. Xargien spent years learning ancient teachings. Mastering wizardry by studying ancient elf texts and magical formulas was not sufficient for him. Xargien wanted deeper knowledge and set out on journeys to obtain it. After a long and arduous journey, Xargien reached a temple guarded by an ancient dragon. In the temple, he found the books of Azuran, a great wizard and teacher from ancient times. These books contained Azuran's mastery of wizardry and the mysterious teachings of ancient times. Xargien increased his magical power by years of assimilating the information found in these books. Along with this power, he discovered many dark secrets in Azuran's books. These dark secrets fueled Xargien's dark emotions, increasing his anger and arrogance. Eventually, Xargien mastered magic and knowledge to the extent that he surpassed the limits of ancient teachings. However, the price of this power was Xargien's loneliness and dark emotions. His powers transcended not only the superiority over others but also beyond the confines of time. He was now immortal. He could betray his own race and bring about its end. However, the power he obtained was so great that he wanted to destroy not only his own race but the entire Zudruin! Zudruin, protected at the cost of ancient elves' lives, needed the destruction of his own race to be eradicated. To wage war against the elves, he created his own creatures: Orcs.

### Orcs

Xargien created these creatures using dark and demonic magic. Despite their repulsiveness and scarcity, the powerful muscles and ruthless nature of orcs proved highly effective in battle. Xargien trained them ruthlessly, instilling in them a deep hatred for elves.Orcs were known for their anger, violence, and bloodthirstiness in the midst of battle. They lived only to fight and kill. Xargien's command led the orcs to invade elven territories and attempt to establish their dominance.Orcs cursed every moment of their existence. Over time, they began to harbor resentment towards Xargien, the one who created them. Tired of being dependent on him, they wanted to determine their own destiny. The orcs, enduring pain every second of their lives, developed a hatred towards Xargien that surpassed even their hatred for the elves .After a long time, there was now a purpose for orcs who had lived in Umeash for millennia. Even for creatures created from pain, blood, and suffering, there was now a belief. Zudruin. Zudruin's beauty was so compelling that even orcs, the definition of agony, could not resist it. They became its servants, protectors, and lovers. They could be enemies to everything, except Zudruin!

### Elves

Xargien was one of the oldest elves. However, the history of elves began even before ancient times. Elves were a natural race that respected the power of Zudruin and the beauty of nature. They were long-lived and graceful beings who strove to protect nature. They lived in secret areas within the forests and danced beneath the stars. Over time, elves developed their powers, branching into wizards, warriors, and hunters. Elves drew their power from Zudruin. This power allowed them to control their lives and abilities. The elves' power was a force that needed protection, and so elves used their powers only to serve nature.

### Endless War

"Feeble and bloody," described by the greatest poet of all time, Elaineia. The cause of the war was Xargien seizing the ancient teachings to gain immortality and infinite power. Everything started with that desire. Xargien created orcs using supernatural powers and used them to wage war against the elves. Initially, the war favored the orcs. Their powerful warriors and brute force gave them an advantage over the elves. The elves were also strong and wise warriors. Over time, the elves developed a more sophisticated and tactical style of warfare, shifting the balance of the war. It went on like this; one side was always stronger than the other, but no race could dominate the other. As the years passed, the destruction of war devastated the lives and lands of both races.

### Ten-Day Truce

"This war will last forever; there is no victor! Our prayers no longer ask for the end of the war. But there is one wish, may Zudruin bring us to the Ten-Day Truce." \*An elegy carved in pain on the walls of a cave near Burakuru. The endless war was beyond Xargien's patience. This war had stretched so long that Xargien could no longer bear it and came to Umeash with his cursed and depleted soldiers to destroy Zudruin. But when he arrived, he saw that the orcs, created from his own soul, were no longer under his command. While giving power to orcs from his own, he must have transferred a piece of his defiance and betrayal. Now Xargien would fight not only against the elves but also against the orcs. During this perpetual war between elves and orcs, there was only one force that could suspend it—Zudruin. When Xargien first returned to Umeash, the skies closed, clouds descended, and all fires were extinguished. All creatures that understood the calamity withdrew into their shells. However, the elves and orcs loved Zudruin so much that they declared a truce even for the greatest war ever fought for its sake. During this truce, neither side could attack the other; no harm could be inflicted. In Pamirhan, this truce signed by the Warlords of both sides would later be known as the Ten-Day Truce. Because every time Xargien came to Umeash, he attacked for ten days, and for the next ten days, the war did not cease. On the 10th day, Xargien, succumbing to his impatience once again, withdrew into his shell. After the Ten-Day Truce, the two races, as if not enough blood had been shed, continued their merciless and lament-filled wars from where they left off. The only known thing was that this war would last forever, and the only moment life endured was the Ten-Day Truce.

## **Game Features**

There are 2 Nations;

Nations

There are 4 Classes;

Classes
Attributes: Balanced stats, Medium Physical Defense
Abilities: Healing spells, buffs, debuffs
 Warrior
Attributes: High Strength, High Physical Defense
Abilities: Melee attacks, taunts, defensive stances
 Rogue
Attributes: High Agility, Low Physical Defense
Abilities: Stealth, critical strikes, evasion
 Mage
Attributes: High Intelligence, Low Physical Defense
Abilities: Powerful offensive spells, area-of-effect damage
Playstyle: Strategic positioning, burst damage from a distance

## Player Development

**Skills Overview**: Each class in the game comes with a set of unique skills that align with their roles and characteristics. For example, a mage might have skills focused on devastating elemental spells, while a warrior could possess abilities emphasizing powerful melee strikes or defensive tactics. As players progress, they unlock new skills, allowing them to refine their character's capabilities.

**Point Distribution System**: To empower players with customization, a point distribution system is in place. As characters level up, players earn skill points that can be allocated to enhance specific skills or unlock new ones. This system enables players to specialize in certain aspects of their class, creating a character that suits their individual preferences and strategies.

**Importance of Items**: In our game, snagging weapons is a two-fold adventure. Engage in battles with monsters, and you might just score a powerful weapon as a reward for your efforts. The tougher the opponent, the better the potential loot. Additionally, for those who lean towards trade, a bartering system is available. Players can participate in commerce, swapping resources or currency for coveted weapons. This dual system ensures that whether you're taking down monsters or striking deals, there's always a way to arm yourself for the challenges ahead.

**Events**: Players can elevate their experience by participating in various events that offer a chance to score plenty of valuable items. Whether it's a short-term quest, a special encounter with formidable monsters, or a community-wide event, these occasions present opportunities to acquire rare items, extra currency, and unique rewards. Keep an eye out for these events across the diverse maps, providing a chance to enhance your character and make your mark in the ever-evolving world.

## **Gameplay**

Classic MMORPG Essence, Anytime, Anywhere: Honor of Nations mobile captures the essence of classic MMORPGs, offering a vast, open world filled with quests, dungeons, and a rich lore. Immerse yourself in epic adventures, all within the convenience of your mobile device. Whether you're commuting, waiting in line, or just relaxing at home, your journey in Honor of Nations is always just a tap away.

Multiplayer Magic, Anytime, Anywhere: Connect with a global community of players in real-time. Whether you're teaming up for challenging dungeons, engaging in thrilling player-versus-player battles, or coordinating with your guild, Honor of Nations Mobile ensures a social and cooperative experience that transcends geographical boundaries.

Intuitive Touch Controls and Dynamic Combat: Experience a fluid and intuitive control scheme designed specifically for mobile devices. Engage in dynamic, real-time combat that retains the strategic depth of classic MMORPGs. Master skill combos, defeat challenging bosses, and level up your character with the swipe of your finger.

## Locations

In our game, you'll find various maps, each hosting different monsters sorted by their difficulty levels. If you're new to the game, there's a beginner-friendly map waiting for you. As you progress and become stronger, you can venture into other maps featuring more challenging monsters. It's like traveling through different areas where the creatures match your growing skills in this gaming adventure. Get ready to tackle new challenges and explore diverse maps as you continue your journey!

### Maps

```
•Pamirhan•

```

>
>  •Averd-gah•
>
>
>
>

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•Farry Village•

```

>
>  •Dock Village•
>
>
>
>

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•Khobrukh Ord•

```

## Quests

Dive into the adventure with our game's quest system, offering a range of tasks across maps like Pamirhan and Khobrukh Ord. As you tackle these quests, from defeating tough enemies to uncovering hidden secrets, you'll earn rewards like points, in-game currency, and special items. The quest system not only keeps the gameplay exciting but also lets you build up your character with valuable loot.

## Creatures

Players fight monsters, getting experience points and loots for their victories. It's a simple but rewarding system that helps characters grow stronger in the game. Monsters come in various difficulty levels, offering players a diverse range of challenges. Each encounter presents a unique test of skill and strategy, contributing to the dynamic and engaging gameplay experience.

## Active Servers

*Right now, our game is running on servers in Turkey. But soon, we're getting things ready to launch a new server in Asia. This means more people will be able to play the game from different places, making "Honor of Nations" even more widespread. Stay tuned for the Asia server, coming soon!*

## Events

Players can participate in timed events within the game, providing them with opportunities to earn various valuable resources. These events are designed to offer challenges and rewards within a specific time frame, encouraging players to engage actively during these periods to enhance their progress and accumulate valuable in-game assets.

Events
 1+1 Level Event
 Exp Event
 Forgotten Temple

## NPC's

In our game, Non-Player Characters (NPCs) play a vital role, serving as interactive elements that bring the world to life. From bustling marketplaces where you can engage in trade with friendly vendors to quest hubs where NPCs provide exciting tasks, these characters add depth and functionality to the gaming experience. Need a new weapon or valuable item? Check out the local NPC traders. Looking for an adventure or quest to embark on? NPCs are your go-to source for tasks that propel your journey forward.

* NPC's
	+ Tigin- *Sundries*
	+ Onbasi- *Quest Giver*
	+ Bensu- *2024 Christmas*
	+ Aykız- *Depositary*
	+ Korkut- *Potion Merchant*
	+ Medum- *Character Director*
	+ Toyga- *Weapon Merchant*
	+ Putla- *Armor Merchant*
	+ Boru- *Item Director*
	+ Togor- *Depository*
	+ Merva- *Depository*
	+ Bulut- *Castle Scholar*
	+ Daum- *Cape Manager*
	+ Pargalı- *King's Trust*
	+ Gök Sakallı- *Yazgan*
	+ Gragus- *Templar Director*

## Community Links

Visit our webiste: https://www.honorofnations.com/

Join our Discord Server: https://hon.vc/discord

Our Instagram: https://www.instagram.com/honorofnations/