recursal/Fanatic-Fandom huggingface dataset:
Rumble

“*Destroy what's below and what's above will follow.*”

— '*Rumble*

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Good (10)

**Strength:** Good (10)

**Endurance:** Amazing (50)

**Reason:** Remarkable (30)

**Intuition:** Incredible (40)

**Psyche:** Remarkable (30)

**Health:** 100

**Karma:** 100

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons)/ -30 Others

## Known Powers

### Robotic Metamorph

Rumble transforms into a Olympus type IV 'Metal' MC60 Microcassette and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. He is immobile as a microcassette

### Mass/Size Reduction

**Monstrous (75)**

Rumbles's size decreases when she changes into a microcassette scaling to earth sized Olympus type IV 'Metal' MC60 Microcassette capable of fitting into human hands.

### Vibration Generation

**Monstrous (75)**

- Robot-mode, Rumble can transform his arms into Rumblers that can generate ground vibrations at Mn75 intensity.

### Total Memory

**Monstrous (75)**
Rumble is a highly efficient digital recorder storing upto 80 terabytes of computer files including audio and video playback. The movements of his microcassette parts are for disguise. Accuracy of playback is 100% and an automatic FEAT but enhancements to specific details require different colored FEATS. Background details of the recording and enhancing them for playback are Green FEATs; a 3-D simulation of the area to discern a location of an item or person likely to have been on the scene but not directly recorded visually but audibly is a RED Feat.

## Equipment

### Thruster Guns (x2)

Back or Hand-Held Thruster Guns

Damage: Mn75 - Force Damage

Range: 40 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Decepticons

Soundwave

Frenzy

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Rumble needs to recharge with Energon or his Health score will drop to 0, if this happens Rumble will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Rumble needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Ravage

“*Today's Autobots are tomorrow's scrap metal.*”

— **Ravage**

## Statistics

**Fighting:** Unearthly (100)

**Agility:** Remarkable (30)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Amazing (50)

**Intuition:** Remarkable (30)

**Psyche:** Incredible (40)

**Health:** 200

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +30 with decepticons
-30 Everyone Else.

## Known Powers

### Robotic Metamorph

Ravage transforms into a Olympus type IV 'Metal' MC60 Microcassette and back into a Jaguar shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. He is immobile in microcassette form.

### Claws & Teeth

Incredible (40)

Ravage is capable of biting & clawing with Incredible (40) intensity inflicting up to In (40) edge damage with In (40) material strength

### Blending

**Unearthly (100)**

Ravage can effectively become invisible in low light, shadow or dark situations with Un (100) ability.

### Stealth

**Unearthly (100)**

Ravage has a silent soundless walk giving him Un (100) stealth ability.

### Electromagnetic Invisibility

**Unearthly (100)**

Ravage has a Electromagnetic emmission shield that cause him to be invisible to electronic detection devices with Un (100) ability. (note: He can be seen, but doesnt show up on radar, heat, ect..)

### Mass/Size Reduction

**Monstrous (75)**

Ravage's size decreases when she changes into a microcassette scaling to earth sized Olympus type IV 'Metal' MC60 Microcassette capable of fitting into human hands.

### Total Memory

**Monstrous (75)**
Ravage is a highly efficient digital recorder storing upto 80 terabytes of computer files including audio and video playback. The movements of her microcassette parts are for disguise. Accuracy of playback is 100% and an automatic FEAT but enhancements to specific details require different colored FEATS. Background details of the recording and enhancing them for playback are Green FEATs; a 3-D simulation of the area to discern a location of an item or person likely to have been on the scene but not directly recorded visually but audibly is a RED Feat.

## Equipment

### Heat Seeking Missiles

Hip Mounted Heat Seeking Missiles

Damage: In 40 - Shooting, tracks heat signatures +1cs to hit

Range: 25 miles

Rate of Fire: 1 Missile per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Talents

Stealth

Espionage

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Ravage needs to recharge with Energon or her Health score will drop to 0, if this happens Ravage will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Ravage needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

### Light Vulnerability

Ravage is vulnerable to light-based attacks, light based attacks are +2cs vs Ravage.
Skids

“*Deep down, we are more like than unlike humans*”

— **Skids**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Remarkable (30)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Monstrous (75)

**Intuition:** Incredible (40)

**Psyche:** Amazing (50)

**Health:** 140

**Karma:** 185

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Skids transforms into a Toyota Jazz Car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Gd (10)** speed: 4 areas per round, 60 mph top speed.

### Brakes

Alt-Mode - Skids is able to stop within 1 area even going 60mph.

### Memory Storage Capacity

Monstrous (75)

Skids is capable of Enormous memory storage capacity storing upto 80 terabytes of computer files.

## Equipment

### Liquid Nitrogen Rifle

Forearm Liquid Nitrogen Rifle

Damage: In (40) - Energy/Cold

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: RM (30)

### Twin Electron Blaster

Forearm Twin Electron Blaster

Damage: In (40) - Energy/Electricity

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: RM (30)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Skids needs to recharge with Energon or his Health score will drop to 0, if this happens Skids will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Skids needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Hun-Gurrr

“**Eat only what you need - destroy the rest.**”

— **Hun-Gurrr**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Excellent (20)

**Strength:** Monstrous (75)

**Endurance:** Unearthly (100)

**Reason:** Amazing (50)

**Intuition:** Unearthly (100)

**Psyche:** Monstrous (75)

**Health:** 225

**Karma:** 225

**Resources:** Ex (20)

**Popularity:** +30(Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Hun-Gurrr transforms into a Cybertronian Two-headed Dragon. and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely.

### Natural Weaponry: Jaws

alt-mode - can inflict Monstrous (75) edge Damage with Jaws

Able to take extra bite attack each round

### Matter to Missile Conversion

Monstrous (75)

Hun-Gurrr can convert the Matter he consumes during his bite attacks into Missiles that he is then able to launch. Every Mn(75) of damage from a bite can be converted into one of his missiles.

### Missiles

Alt-mode, Mouth launched Missiles

Damage: Mn (75)

Range: miles

Rate of Fire: 1 missile per round, per head.

Ammo: Must consume material/Matter to create missile.

### Gestalt Form

Hun-Gurrr can merge with his fellow Terrorcons to form Abominus.

## Equipment

### Sonic Stun Gun

Robot mode hand held sonic stun gun

Damage: Mn(75) - Energy - Stun Damage only

Range: areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: AM (50)

## Contacts

Decepticons

Terrorcons

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Hun-Gurrr needs to recharge with Energon or his Health score will drop to 0, if this happens Hun-Gurrr will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Hun-Gurrr needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

### Feeding Compulsion

Hun-Grrr has a feeding compulsion. Must make a successful GREEN Feat Psyche check every hour to not begin feeding. Failure means he immediately begins attacking/feeding on nearby material.
Wojna świateczna

# Wojna świąteczna

## Wojna świąteczna

konflikt który odbył się 24 grudnia 2020 roku między Klockowianową a Fryderią. Wojna się zakończyła sukcesem Klockowinowej

## strony konfliktu

Strona atakująca

-Klockowianowa

strona broniąca się

-Królestwo Wielkiej Fryderii

## Przebieg wojny

W początkowych fazach konfliktu marynarka Klockowinowej walczyła z marynarką Fryderyjską. Na morzu wojna przez dłuższy czas nie umiała się rostrzygnąć. Raz marynarka Klockowinowej się nieudolnie desantowała a raz nieudolnie to Fryderyjczycy się desantowali. wkońcu po jakimś czasie Klockowianowa udolnie zdesantowała się na Fryderie i weszła w głąb kraju. wojna się zakończyła pod zamkiem w Orłowie.
Camshaft

“*What you don't know will defeat you.*”

— **Camshaft**

## Statistics

**Fighting:** Amazing (50)

**Agility:** Incredible (40)

**Strength:** Incredible (40)

**Endurance:** Amazing (50)

**Reason:** Incredible (40)

**Intuition:** Monstrous (75)

**Psyche:** Incredible (40)

**Health:** 180

**Karma:** 155

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Camshaft transforms into a Mazda RX-7 Car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **In (40)** speed: 7 areas per round, 120 mph top speed.

### Stealth

Remarkable (30)

Camshaft is equipped with sensor dampeners. Opponents trying to detect Camshaft must reduce their detection FEAT by this power's rank.

### Full-Spectrum Sensor

Remarkable (30)

Camshaft has Full Spectrum Sensor can determine a object's composition, density, tensile strength, energy properties. Up to 8 areas away.

### Signal Rocket Launcher

Trunk/shoulder mounted Signal Rocket Launcher

Damage: Rm (30) - Special - the Signal rockets functions as a bright signal for other Autobots to locate. It is able to dispel darkness up to 8 areas away. It also functions as a flash bang grenade at rank intensity that can blind targets for 1d10 rounds unless they make an Endurance FEAT Check against RM intensity.

Range: 8 Areas

Rate of Fire: 1 bolt per round.

Ammo: Limitless until Emergency Energon Supply Engaged.

## Equipment

### Neutron Blaster

Hand-Held Neutron Blaster

Damage: Rm (30) - Shooting

Range: 8 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Stealth

Tracking

## Contacts

Autobots

Omnibots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Camshaft needs to recharge with Energon or his Health score will drop to 0, if this happens Camshaft will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Camshaft needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Nacelle

“*Blasting you is as cathartic as streamlining one's fuselage.*”

— **Nacelle**

## Statistics

**Fighting:** Amazing (50)

**Agility:** Amazing (50)

**Strength:** Remarkable (30)

**Endurance:** Remarkable (30)

**Reason:** Monstrous (75)

**Intuition:** Incredible (40)

**Psyche:** Remarkable (30)

**Health:** 160

**Karma:** 145

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Nacelle transforms into a Cybertronian Tetrajet that features a Canard wing design and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-Y (350)** speed: 150 areas per round, 2071 mph top speed.

### Scram Jets

**SH-Z (700)**

Nacelle is able to effectively double his speed to 4144mph (Mach 5.4) for approximately 60 seconds (10 turns).

## Equipment

### Twin Photon Cannon

Nose Mounted Incendiary Round Cannons

Damage: Ex (20) - Shooting

Range: 6 Areas

Rate of Fire: 1 burst per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Aerial Combat

Aerospace Engineering

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Nacelle needs to recharge with Energon or her Health score will drop to 0, if this happens Nacelle will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless she is infused with more Energon. Nacelle needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to her weapon systems.
Roadbuster

“*War is a dirty business... and I'm as dirty as they come.*”

— **Roadbuster**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Remarkable (30)

**Strength:** Amazing (50)

**Endurance:** Monstrous (75)

**Reason:** Incredible (40)

**Intuition:** Unearthly (100)

**Psyche:** Amazing (50)

**Health:** 195

**Karma:** 190

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Roadbuster transforms into a Cybertronian Armored Jeep and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Rm (30)** speed: 6 areas per round, 90 mph top speed.

### Rough Terrain Freedom

Can drive on rough terrain without penalty.

## Equipment

### Laser Rifle

Hand-Held Laser Rifle

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Turret Linear blaster gun

Alt-Mode - Turret linear blaster gun, Robot-Mode - Hand Held

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Shrapnel Missile Launcher

Robot-Mode - Shoulder Mounted Shrapnel Missile Launcher

Damage: In (40) - Shooting

Range: 25 Miles

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Roadbuster needs to recharge with Energon or his Health score will drop to 0, if this happens Roadbuster will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Roadbuster needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Battleslash

“*We're only halves of a whole, but double the trouble.*”

— **Battleslash**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Incredible (40)

**Strength:** Remarkable (30)

**Endurance:** Remarkable (30)

**Reason:** Incredible (40)

**Intuition:** Remarkable (30)

**Psyche:** Remarkable (30)

**Health:** 140

**Karma:** 100

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Battleslash transforms into a Boeing AH-64 Apache Helicopter and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **ShX (150)** speed: 50 areas per round, 780mph top speed.

### Rotorblades

Alt-Mode, Battleslash can use his Helicopter Rotorblades to slice opponents.

Damage: In (40) Edge

### Gestalt Form

Battleslash can merge with his fellow Roadtrap to form Battletrap.

## Equipment

### Photon Pistol

Hand held - Photon Pistol

Damage: Rm (30) - Shooting

Range: 8 Area

Rate of Fire: 1 bolt per Gun.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Sword

Hand Held Sword

Damage: Rm (30) - Edge
Material Strength: Rm (30)

## Contacts

Decepticons

Roadtrap

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Battleslash needs to recharge with Energon or his Health score will drop to 0, if this happens Battleslash will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Battleslash needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Wildrider

“**Either you're out of my way or you're out of luck.**”

— **Wildrider**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Incredible (40)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Amazing (50)

**Psyche:** Remarkable (30)

**Health:** 160

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +30(Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Wildrider transforms into a Ferrari 308 GTB sports car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In alt-Mode he travels at **Sh-Z (500)**  speed: 16 areas per round, 250 mph top speed.

### Dual Plasma-Energy Blaster

alt-mode roof dual plasma-energy blaster

Damage: In (40) - shooting

Range: 11 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Gestalt Form

Windrider can merge with his fellow Stunticons to form Menasor.

## Equipment

### Scattershot Pistol

Robot-mode Hand-held

Damage: In (40) - shooting

Range: 11 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

**Terrorism:** Can use his Reason in relation to acts of terrorism.

## Contacts

Decepticons

Stunticons

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Wildrider needs to recharge with Energon or his Health score will drop to 0, if this happens Wildrider will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Wildrider needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Rewind

“*Too much information is never enough.*”

— '*Rewind*

## Statistics

**Fighting:** Amazing (50)

**Agility:** Good (10)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Monstrous (75)

**Intuition:** Incredible (40)

**Psyche:** Incredible (40)

**Health:** 130

**Karma:** 155

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Redwind transforms into a Olympus type IV 'Metal' MC60 Microcassette and back into a humanoid shaped robot. She is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. He is immobile as a microcassette

### Mass/Size Reduction

**Monstrous (75)**

Rewind's size decreases when she changes into a microcassette scaling to earth sized Olympus type IV 'Metal' MC60 Microcassette capable of fitting into human hands.

### Light Generation

Remarkable (30)

Rewind's can release light energy like a beacon. It is able to dispel darkness up to 8 areas away. It also produces blinding light at rank intensity that can blind targets for 1d10 rounds unless they make an Endurance FEAT Check against RM intensity.

### Total Memory

**Class 1000**
Rewind is a highly efficient digital recorder with near limitless storage capacity. The movements of her microcassette parts are for disguise. Accuracy of playback is 100% and an automatic FEAT but enhancements to specific details require different colored FEATS. Background details of the recording and enhancing them for playback are Green FEATs; a 3-D simulation of the area to discern a location of an item or person likely to have been on the scene but not directly recorded visually but audibly is a RED Feat.

## Equipment

### Adhesion Rifles

Hand-Held Laser Cannons

Damage: Special - Fires nearly unbreakable metal-bonding glue, Rm (30) material strength in round it was fired. Am(50) in next round. Successful hit causes target to be stuck, requiring an escape.

Range: 8 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Flip Sides needs to recharge with Energon or her Health score will drop to 0, if this happens Flip Sides will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Flip Sides needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## Note

Flip Sides is actually a very deep  Decepticon Sleeper Agent, so deep that even Flip Sides is unaware of it.
Pointblank

“*Be brief of speech and long on action.*”

— **Pointblank**

## Statistics

**Fighting:** Amaznig (50)

**Agility:** Remarkable (30)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Unearthly (100)

**Psyche:** Amazing (50)

**Health:** 160

**Karma:** 190

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Pointblank transforms into a Cybertronian Car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **In (40)** speed: 7 areas per round, 105 mph top speed.

## Equipment

### Stereophonic Sonic Blaster

Hand Held Stereophonic Sonic Blaster

Damage: In (40) - Energy/Sonic

Range: 11 areas

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Pointblank needs to recharge with Energon or his Health score will drop to 0, if this happens Pointblank will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Pointblank needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## GM NOTE

Pointblank was traditionally a Targetmaster, however - at this point in the game the Transformers/Nebulan alliances have not happened and as such Pointblank is presently not a Targetmaster as a result.
Flotsam

“*We Can Not, And Will Not, Allow The Decepticons Victory.*”

— '*Flotsam*

## Statistics

**Fighting:** Incredible (40)

**Agility:** Good (10)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Amazing (50)

**Psyche:** Incredible (40)

**Health:** 130

**Karma:** 130

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Flotsam transforms into a Olympus type IV 'Metal' MC60 Microcassette and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. He is immobile as a microcassette

### Mass/Size Reduction

**Monstrous (75)**

Flotsam's size decreases when he changes into a microcassette scaling to earth sized Olympus type IV 'Metal' MC60 Microcassette capable of fitting into human hands.

### Total Memory

**Monstrous (75)**
Flotsam is a highly efficient digital recorder storing upto 80 terabytes of computer files including audio and video playback. The movements of his microcassette parts are for disguise. Accuracy of playback is 100% and an automatic FEAT but enhancements to specific details require different colored FEATS. Background details of the recording and enhancing them for playback are Green FEATs; a 3-D simulation of the area to discern a location of an item or person likely to have been on the scene but not directly recorded visually but audibly is a RED Feat.

## Equipment

### Photon Guns

Hand-Held Electrical overload Guns

Damage: In (40) - Energy/Electrical Generation

Range: 11 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

**Acoustic Engineering**

**Physics**

## Contacts

Autobots

Bandwidth

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Flotsam needs to recharge with Energon or his Health score will drop to 0, if this happens Flotsam will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Flotsam needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Twilight

“*Night time is the right time...*”

— **Twilight**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Monstrous (75)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Incredible (40)

**Psyche:** Incredible (40)

**Health:** 230

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Twilight transforms into a F-5e Tiger II and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode she travels at **SH-X (175)** speed: 50 areas per round, 1100 mph top speed.

### Blending

Twilight is capable of blending into shadows/darkness/night with Am (50) ability.

### Darkness Navigation

Twilight is able to navigate and see in total darkness with Am (50) ability.

## Equipment

### Twin Photon Cannon

Arm/wing Mounted Photon Cannons

Damage: AM (50) - Energy

Range: 20 Areas

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Twilight needs to recharge with Energon or his Health score will drop to 0, if this happens Twilight will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Twilight needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Fastlane

“*Either you're out of my way or out of luck.*”

— **Fastlane**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Incredible (40)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Excellent (20)

**Intuition:** Monstrous (75)

**Psyche:** Remarkable (30)

**Health:** 160

**Karma:** 125

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Fastlane transforms into a Cybertronian Dragster and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Sy-200** speed: 14 areas per round, 220 mph top speed.

### Turbo-boost

In Vehicle Mode, Fastlane can engage a turbo boost for 1 round, allowing him to accelerate to **Cl1000** speed: 32 areas per round, 550mph.

## Equipment

### Sonic Boom rifles (x2)

hand Held Sonic Boom Rifles

Damage: In (40) - Energy - Sonic

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Autobots

Cloudraker - Clone Brother

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Fastlane needs to recharge with Energon or his Health score will drop to 0, if this happens Fastlane will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Fastlane needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Blaster

“*When the music is rockin', I'm rollin'.*”

— **Blaster**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Good (10)

**Strength:** Amazing (50)

**Endurance:** Amazing (50)

**Reason:** Amazing (50)

**Intuition:** Monstrous (75)

**Psyche:** Incredible (40)

**Health:** 185

**Karma:** 165

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Blaster transforms into a "ghetto blaster" boombox and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he is immobile.

### Radio-Link Communications

**Monstrous (75)**

- Blaster Acts as Autobot communications center, he can function as a two-ray radio between all Autobots with the range of 4,000 miles. He can also pick up and broadcast on local planetary broadcasts.

### Hyper-Hearing

**Monstrous (75)**

- Blaster audio receptors are so acute, he can receive radio signals of all frequencies with power outputs as low as 1/1,000,000 watt.

### Minibot Housing

- Blaster is capable of storing several Minibots "Casettes" within his chassis at once. It also serves as a digital playback device that mimics an analog device of 20th century earth technology.

### Mass/Size Reduction

**Monstrous (75)**

Blaster's size decreases when he changes into a boombox, he is able choose how small he gets, from full size to capable of fitting into human hands.

## Equipment

### Electro-Scrample Rifle

**Incredible (40)**

Hand Held Electro-scrambler gun

Damage: In (40) - Shooting - Special Attack (Disrupts Electronic and Guidance Systems generates a distortion effect that causes those nearby to suffer from a loss of equilibrium, guidance, experiencing vertigo, dizziness, rendering them nearly helpless. The Electro-scrambler gun does this with In (40) ability to a single target. Targets must make a Psyche FEAT roll against this ability or be knocked to the ground/crash land, unable to move or attack for 1d10 rounds. Basic Electronic Device are scrambled with In (40) intensity.)
Range: 11 areas

Rate of Fire: 1 ray per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Autobots

Eject

Rewind

Flip Sides

Ramhorn

Steeljaw

Stripes

Sundor

Dile

Zaur

Graphy

Noise

## Weakness

### Giant Size

Blaster is an Autobot of Giant size at nearly 30ft in height while in robot mode. Due to his Giant size he is easily hit by attacks and suffers a +2cs to attempts to hit him.

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Blaster needs to recharge with Energon or his Health score will drop to 0, if this happens Blaster will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Blaster needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Sinnertwin

“**The sound of ripping metal is music to my audio modules.**”

— **Sinnertwin**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Excellent (20)

**Strength:** Amazing (50)

**Endurance:** Monstrous (75)

**Reason:** Incredible (40)

**Intuition:** Remarkable (30)

**Psyche:** Remarkable (30)

**Health:** 185

**Karma:** 100

**Resources:** Ex (20)

**Popularity:** +30(Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Sinnertwin transforms into a Cybertronian Twin-headed Dragon and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely.

### Natural Weaponry: Claws/Jaws/Horns

alt-mode - can inflict Am (50) edge Damage with Claws/Jaws/Horns

Able to take extra bite attack each round

### Flame Breath

Alt-mode, Flame breath/Flame thrower

Damage: In (40) - Fire/Heat

Range: 11 Areas

Rate of Fire: 1 burst per breath, per head.

Ammo: Limitless until Emergency Energon Supply Engaged.

### Gestalt Form

Sinnertwin can merge with his fellow Terrorcons to form Abominus.

## Equipment

### Flame Cannon

**Incredible (40)**

Back Mounted Flame Cannon

Damage: In (40)- - Fire/Heat

Range: 11 areas

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: In (40)

### Armor-piercing Rocket Grenade Launcher Rifle

Robot mode - hand held Rocket Grenade Launcher Rifle

Damage: In (40) - shooting

Range: 11 areas

Rate of Fire: 1 rocket grenade per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20).
Note: Can pierce Armor of Rm (30) and lower.

## Contacts

Decepticons

Terrorcons

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Sinnertwin needs to recharge with Energon or his Health score will drop to 0, if this happens Sinnertwin will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Sinnertwin needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

### Microzoophobia

Sinnertwin has a fear of small creatures like mice, insects, and mini-droids (under 6ft). Must make a successful GREEN Feat Psyche check every hour to remaining in the presence of such creatures. Failure means he immediately flees the region.
Dead End

“**We are all just food for rust.**”

— **Dead End**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Incredible (40)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Monstrous (75)

**Psyche:** Remarkable (30)

**Health:** 160

**Karma:** 145

**Resources:** Ex (20)

**Popularity:** +30(Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Dead End transforms into a Porsche 928 car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In alt-Mode he travels at **Sh-Z (400)**  speed: 15 areas per round, 220 mph top speed.

### Radar

Unearthly (100)

Dead End has a powerful Radar able to detect targets 200miles away.

### Dual Laser Cannon

alt-mode roof dual Laser Cannon

Damage: RM (30) - shooting

Range: 8 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Gestalt Form

Dead End can merge with his fellow Stunticons to form Menasor.

## Equipment

### Compressor Air Gun

Robot-mode Hand-held

Damage: RM (30) - Force

Range: 8 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Decepticons

Stunticons

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Dead End needs to recharge with Energon or his Health score will drop to 0, if this happens Dead End will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Dead End needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Królestwo Marydolianny

## Wstęp

Marydolianna to nieistniejące już państwo położone w wschodniej części Azji.

## Historia

W początkach 2021 roku na terenach obecnych terenach Marydolianny, Demorylii i Drożdżówki powstało Legowo czyli obecna Marydolianna. Państwo było strasznie słabo rozwinięte i w wakacje 2021 roku od Legowa odłączyła się Demorylia z Drożdżerią. jakiś czas później kraj zmienił nazwę na Legowo Południowe wraz z nowym radykalnym władcą. Szybko po przemianie została dokonana interwencja i rządy Legowa Południowego przestały istnieć a wybrzeże zostało zabrane przez Klockowie i Mlekawo. rządy zostały zmienione na pro-mlekawskie i Legowo południowe stało się Marydolianną. w 2022 roku państwo to przestało już istnieć

## rodzaj rządu,stolica i symbole narodowe

ustrój: monarchia

stolica: Rożmieszkowice Wielkie
Ultra Magnus

### Alternate Form:

White Freightliner WFT-8664T cabover semi-trailer truck with car-carrier Trailer

## Physical Characteristics

### Skin color:

Red
White
Blue

## Additional Information

### Alignment:

Good

“*Consistency is victory.*”

— **Ultra Magnus**

## Statistics

**Fighting:** Amazing (50)

**Agility:** Incredible (40)

**Strength:** Monstrous (75)

**Endurance:** Amazing (50)

**Reason:** Monstrous (75)

**Intuition:** Monstrous (75)

**Psyche:** Amazing (50)

**Health:** 215

**Karma:** 200

**Resources:** Ex (20)

**Popularity:** +50

## Known Powers

### Robotic Metamorph

Ultra Magnus transforms into a White Freightliner WFT-8664T cabover semi-trailer truck with car-carrier Trailer and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Rm (30)** speed: 6 areas per round, 90 mph top speed.

### Trailer

Alt-Mode - Ultra Magnus is capable of hauling up to four (4) Autobot "Cars" without hindrance.

### Shoulder/Trailer Missile Launcher

Shoulder/Trailer Missile Launcher with enhanced range.

Damage: In (40) - Shooting

Range: 30 Miles

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Equipment

### Laser Rifle

Hand-Held Photon Gun

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Leadership

battlefield improvisation

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Ultra Magnus needs to recharge with Energon or his Health score will drop to 0, if this happens Ultra Magnus will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Ultra Magnus needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Viewfinder

“*See and you can know, know and you can destroy.*”

— **Reflector**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Good (10)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Amazing (50)

**Intuition:** Incredible (40)

**Psyche:** Incredible (40)

**Health:** 165

**Karma:** 130

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons)/ -30 Others

## Known Powers

### Robotic Metamorph

Viewfinder when combined with Spyglass & Spectro transforms into a 1969 Ricoh 126C-Flex TLS and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. He is immobile as a Reflector

### Gestalt Alt. Form

Viewfinder can merge with Spyglass & Spectro to form Reflector.

## Equipment

### Lens Laser Rifle

Hand-Held Lens Laser Rifle

Damage: In40 - Energy Damage

Range: 11 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Decepticons

Spyglass

Spector

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Viewfinder needs to recharge with Energon or his Health score will drop to 0, if this happens Viewfinder will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Viewfinder needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Riffraff

“*I'd sell my spark for some vintage energon.*”

— **Riffraff**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Amazing (50)

**Strength:** Incredible (40)

**Endurance:** Amazing (50)

**Reason:** Excellent (20)

**Intuition:** Remarkable (30)

**Psyche:** Excellent (20)

**Health:** 170

**Karma:** 70

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Riffraff transforms into a Cybertronian Jet and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode she travels at **SH-Y (200)** speed: 100 areas per round, 1500 mph top speed.

## Equipment

### Twin Photon Cannon

Arm/wing Mounted Photon Cannons

Damage: Rm (30) - Energy

Range: 8 Areas

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Heat Seeking Missiles

Wing Mounted Heat Seeking Missiles

Damage: Rm (30) - Shooting, tracks heat signatures +1cs to hit

Range: 11 miles

Rate of Fire: 1 Missile per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Riffraff needs to recharge with Energon or his Health score will drop to 0, if this happens Riffraff will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Riffraff needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Artfire

“*Fight for your friends, then worry about the cause.*”

— **Artfire**

## Statistics

**Fighting:** Amazing (50)

**Agility:** Amazing (50)

**Strength:** Amazing (50)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Unearthly (100)

**Psyche:** Remarkable (30)

**Health:** 190

**Karma:** 170

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Artfire transforms into a Mitsubishi Fuso Fire Engine Truck and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Ex (20)** speed: 5 areas per round, 75 mph top speed.

### Fire Engine

Incredible (40)

Alt-Mode, Inferno can perform all the functions of a normal Fire truck, such as spraying water and extending his ladder. He has In (40) fire suppression abilities in this mode.

### Heat/Fire Resistance

Monstrous (75)

Inferno's ceramic-plated armored skin gives him resistance to Heat/Fire.

## Equipment

### Space Beam Cannon

Hand-Held Space Beam Cannon

Damage: Rm (30) - Shooting

Range: 8 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Marksman

Guns

First Aid

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Artfire needs to recharge with Energon or his Health score will drop to 0, if this happens Artfire will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Artfire needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## GM NOTE

Artfire was traditionally a Targetmaster, however - at this point in the game the Transformers/Nebulan alliances have not happened and as such Artfire is presently not a Targetmaster as a result.
Blizzard

“'*You'll catch your death!*”

— **Blizzard**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Incredible (40)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Remarkable (30)

**Intuition:** Incredible (40)

**Psyche:** Incredible (40)

**Health:** 150

**Karma:** 110

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Blizzard transforms into a Pontiac Firebird Trans-Am and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Sh-x (150)** speed: 12 areas per round, 180 mph top speed.

### Cold Generation

**Good (10)**

Blizzard is able to project Cold/Ice from his hands.

Damage: Gd (10) - Energy - Ice/Cold

Range: 4 Areas

Rate of Fire: 1 shot per hand

Ammo: Limitless until Emergency Energon Supply Engaged.

## Equipment

### Photon Gun

Hand-Held Photon Gun

Damage: Gd (10) - Shooting

Range: 4 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Blizzard needs to recharge with Energon or his Health score will drop to 0, if this happens Blizzard will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Blizzard needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.