Kantor S1E5 Looking Ahead

After a few unusual morning shenanigans, our party ventures east following a rumor of undead plaguing the town of Drisden.

### Synopsis

Awaking the next morning the party gathers to assess their situation, and come to a conclusion on where to head to next. They learned of some sort of Hell-gate being opened in the wilderness of the North, and a curse plaguing the town of Drisden. As they ate their morning meal they noticed Gino, who was sleeping in his cart and decided to rise and prepare his cart, determined to head on his way. As Art went back to grab his small skunk companion the rest of the party rushed to catch up with Gino. After a short conversation, and learning that Gino was planning to continue on his way East and head toward Drisden, the party decided on a course of action. They packed their belongings into the cart, and hit the road.

While on their travels, our adventurers came to a familiar site for Thea and Viago, the small trade station on the banks of Caddoc’s Line. They head a little farther North to the bridge connecting the East and West banks crossing over the river to the sounds of chittering and calling between a group of trees. A group of goblins, led by one sitting atop a warg. Gino, opening the hatch Art installed in the front of the cart, told Thea, Nessa, and Art of their predicament. Art immediately sprung into action, making himself into a more disheveled version of his usual self before climbing onto the roof of the cart. He quickly, in feral goblin screamed across to the goblin, one of the outriders and raiders for the Legion of Grishnar, telling him that this cart belonged to him, and these people were his property. The goblin, intimidated by the feral display of power, allowed Art and his companions to continue on their way without any further use of force or words of aggression.

After two days of travel, the party beds down for the night  a little less than a day’s travel from the Drisden.  As they set up camp and eventually went into their usual shifts of watch, Nessa felt a strange calling. A voice coming from the fields. She ventured out finding a signet ring in the tall grass, taking it and pondering its meaning, she headed back to camp and finished her watch. As dawn arises, they party packed up their gear and continue on the final leg of their journey to Driden.

As the sun drifted into the West behind them, the party arrived at the town with the sound of battle coming from the town center, rushing in they witnessed two guards trying their best to defend the town from a small horde of undead, led by a giant skeletal minotaur. As Viago rushed in to fight the minotaur, Gino drifted his cart into a couple of skeletons and zombies and Thea, Nessa, and Art pile out of the cart and join the fray. The undead made quick work of one of the guards, the other becoming heavily wounded. Art used a quick blast of his healing megaphone, while Nessa, Gino, and Thea continued to fight the undead, a pale figure now emerging and engaging Thea. As Viago, fearing for his friend, goes into a fit of rage, smashing through the skeletal minotaur as Gino guts and puts a zombie to its death. Art, using his grease and his mind, lit a number of the undead on fire as Nessa tried to bite the remaining life from them. As Thea fought off the white skinned undead, using the powers bestowed upon her by the divine to keep the creature at bay and eventually defeat it. The part surrounded the final zombie and pummeled it to a pulp. Realizing the threat of undead was over they surveyed and took in the town around them.