Gemeter (subsystems)

**Subsystems** are upgrades chosen on level-up which grant passive benefits or new capabilities to a ship. Like Items, they can generate with stars on certain stats when they appear as level-up options; unlike items, they are bound to the ship and cannot be changed once chosen.

Every ship that reaches level 10 will have exactly one subsystem in each of five categories: Hull, Armament, Computer, Generator, and Engine. Subsystems themselves come in two types: passive subsystems, given blue icons in the Subsystem Codex, and abilities, given white icons in the Subsystem Codex.

## Gemeter Subsystems

### Hull

####  Hull Mk3

Small bonus to 3 random defensive stats. Always unlocked for all Gemeter ships.

Subsystem Stats (Choose 3)
 Structure
 Structure Solid Resistance
 Structure Explosive Resistance
 Structure Electric Resistance

####  Hull Mk2

Medium bonus to 2 random defensive stats. Unlocked for all Gemeter ships once 320,000 DNA has been collected with one or more Gemeter R ships.

Subsystem Stats (Choose 2)
 Structure
 Structure Solid Resistance
 Structure Explosive Resistance
 Structure Electric Resistance

####  Hull Mk1

Big bonus to 1 random defensive stat. Unlocked for Gemeter SX and DX ships once 2,400,000 DNA has been collected with one or more Gemeter SX ships.

Subsystem Stats (Choose 1)
 Structure
 Structure Solid Resistance
 Structure Explosive Resistance
 Structure Electric Resistance

####  Shielding Hull

Improves shield at the expense of structure. Unlocked for all Gemeter ships once 240,000 DNA has been collected with one Gemeter R.

Subsystem Stats
 Shield

####  Resistant Hull

Less structure and shield but all 3 hull resistances. Unlocked for Gemeter DX ships once 1,600,000 DNA has been collected on one Gemeter DX.

Subsystem Stats
 Structure
 Structure Solid Resistance
 Structure Explosive Resistance
 Structure Electric Resistance

### Armament

####  Armament Mk3

Small bonus to 3 random attack stats. Always unlocked for all Gemeter ships.

####  Armament Mk2

Medium bonus to 2 random attack stats. Unlocked for all Gemeter ships once 10,000 SP has been collected with one or more Gemeter R ships.

####  Armament Mk1

Big bonus to 1 random attack stat. Unlocked for Gemeter DX ships once 40,000 SP has been collected with one Gemeter DX.

####  Long Dash *(Ability)*

Dash in your moving direction. Unlocked for all Gemeter ships once 30,000 SP has been collected with one or more Gemeter SX ships.

Ability Stats
 Charges
 Dash Force

####  Rush Dash *(Ability)*

Dash in your moving direction while providing a short period of invincibility. Unlocked for Gemeter SX and DX ships once 20,000 SP has been collected with one Gemeter SX.

Ability Stats
 Charges
 Invincibility time
 Dash Force

### Computer

####  Rafale *(Ability)*

Fire at high rate while draining your energy. (Maintain button to use) Always unlocked for all Gemeter ships. Bullet appearances are not altered by the activation of Rafale.

Ability Stats
 Fire Rate
 Energy Cost
 Ability Cooldown

####  Weakening Rafale *(Ability)*

Fire "Solid resistance debuff" bullets at high rate while draining your energy. (Maintain button to use) Unlocked for Gemeter DX ships once 35,000 Credits have been collected with one or more Gemeter DX ships. Weakening Rafale's resistance-reducing bullets are purple in color.

Ability Stats
 Fire Rate
 Energy Cost
 Duration debuff
 Debuff Solid
 Debuff Explo
 Debuff Elec
 Ability Cooldown

####  Gluon Rafale *(Ability)*

Fire "enemy-slowing" bullets at high rate while draining your energy. (Maintain button to use) Unlocked for Gemeter SX and DX ships once 10,000 Credits have been collected with one or more Gemeter SX ships. Gluon Rafale's enemy-slowing bullets are green in color.

Ability Stats
 Fire Rate
 Energy Cost
 Duration debuff
 Debuff Speed
 Ability Cooldown

### Generator

####  Generator Mk3

Small bonus to 3 random energy or shield stats. Always unlocked for all Gemeter ships.

Subsystem Stats (Choose 3)
 Energy Recharge
 Shield Recharge
 Shield Solid Resistance
 Shield Explosive Resistance
 Shield Electric Resistance

####  Generator Mk2

Medium bonus to 2 random energy or shield stats. Unlocked for all Gemeter ships once 3,000 enemies have been destroyed with one or more Gemeter R ships.

Subsystem Stats (Choose 2)
 Energy Recharge
 Shield Recharge
 Shield Solid Resistance
 Shield Explosive Resistance
 Shield Electric Resistance

####  Generator Mk1

Big bonus to 1 random energy or shield stat. Unlocked for Gemeter DX ships once 350 champion enemies in T4 or harder systems have been destroyed with one Gemeter DX.

Subsystem Stats (Choose 1)
 Energy Recharge
 Shield Recharge
 Shield Solid Resistance
 Shield Explosive Resistance
 Shield Electric Resistance

####  Shield Matrix *(Ability)*

Transform all shield resistances to Solid resistance, with an additional bonus. (Can be switched ON or OFF) Unlocked for all Gemeter ships once 500 deviant enemies have been destroyed with one or more Gemeter R ships.

Ability Stats
 Reserved Energy

####  Shield Deflux *(Ability)*

Transfer 50% of shield recharge to energy recharge. (Can be switched ON or OFF) Unlocked for Gemeter SX and DX ships once 1,500 enemies in T4 or harder systems have been destroyed with one or more Gemeter SX ships.

Ability Stats

### Engine

####  Engine Mk2.1

Bonus to 2 random speed (medium bonus) or drop (small bonus) stats. Always unlocked for all Gemeter ships.

Subsystem Stats (Choose 2)
 Speed
 DNA Drop
 Item Drop

####  Engine Mk2.2

Bonus to 2 random speed (small bonus) or drop (medium bonus) stats. Always unlocked for all Gemeter ships.

Subsystem Stats (Choose 2)
 Speed
 DNA Drop
 Item Drop

####  Engine Mk1

Big bonus to 1 random speed or drop stat. Unlocked for Gemeter DX ships once 1,200 deviant enemies have been destroyed with one Gemeter DX.

Subsystem Stats (Choose 1)
 Speed
 DNA Drop
 Item Drop

####  Power Siege *(Ability)*

Temporarily immobilize your ship to greatly increase its damage. Unlocked for Gemeter SX and DX ships once 600 deviant enemies in T4 or harder systems have been destroyed with one or more Gemeter SX ships. A small orange circle appears around the Gemeter while Power Siege is in effect.

Ability Stats
 All Damage
 Fire Rate
 Critical Chance
 Effect Duration
 Ability Cooldown

####  Electric Siege *(Ability)*

Temporarily immobilize your ship to greatly increase its damage and convert it to Electric. Unlocked for all Gemeter ships once 400 deviant enemies in T4 or harder systems have been destroyed with one Gemeter DX. A small blue electric circle appears around the Gemeter while Electric Siege is in effect, and electric bullets fired during Electric Siege are blue in color.

Ability Stats
 All Damage
 Fire Rate
 Critical Chance
 Effect Duration
 Ability Cooldown