Variants

In addition to the main 4 Player Chess variants, FFA and Teams, there are **Rule Variants** which **can be combined** into many different 4 Player Chess Variants: (Click the links to read the variants rules and discuss them in their dedicated topics.)

* **Pawn Promotion** [1]- The standard behaviour is that **you can choose** what you want (Q, R, B, N) and the pieces will have **normal points value.**
* **Diplomacy** [2]- Teaming, including teaming in chat, is not only \*allowed\* but \*expected\*. Arrows are public.
* **Takeover** **-** Pieces of players you checkmate join your army (except pawns)
* **Play-4-Mate** - No points for pieces. 1st checkmate = 60 points, 2nd 30, 3rd 15.
* **Opposite X** **(Ox****)** - [3]Ox2 is an FFA option which means that **as long as all 4 players remain**, you will get **double the points for the pieces of the player opposite you.** Same for checkmating him. Alternatively you can set factors of 3 or 4 instead of 2: "Ox3", "Ox4
* **Anonymous** - [4]Player names and rating are hidden until the game ends.
* **4 player Chess960** - Same as normal 4pc, but the first rank pieces' position are randomized.
* **Custom Starting Position** [5]- **You can play any position casual, but only *listed* positions can be played rated eg. War for Throne**
* **King of the Hill** [6](AKA: KOTH)- King of the Hill is a variant in which a player can also win (in addition to checkmate or king capture) by moving their king to one of the 4 central squares.
* **N-Check** (for example 3-Check) [7]- Each player's king starts with N lives and will lose a life each time he gets checked. (Getting double-checked will cost 2 lives). The the final check will be checkmate.
* **Capture the King** (Regicide) [8]- "Capture the King" means the only way **to checkmate** a player is to **capture the player's king**.
* **StoneWall** [9]- Stone**Wall** means that **dead pieces are brick walls that can't be captured**.
* **Giveaway** [10]- The object of Giveaway game is to lose all your pieces (or as many as you can) or get stalemated. There are no checks or checkmates. If you can capture you must capture.
* **Alternative Teams** [11]-
	+ Red & Blue vs. Yellow & Green
	+ Red & Green vs. Blue & Yellow

* **Blindfold** [12]- you cant see any pieces
* **Ghostboard**[13] - No names, no points, and no clocks! so you won't know how much time you have when playing this "variant". Rule varian[14]ts are read from **pgn4**, for example
* **Atomic** - Pieces disappear when they capture and cause an explosion that removes pieces, except pawns (The pawn that is captured and the pawn that exploded are also removed if pawn capture)
* Fog of War - You only see the squares that you can move to, the aim is to capture royals, not checkmate them.
* **Self-partner** - Play both sides of team
* Any Capture - You can capture your own pieces, especially to stop back rank mate/smothered mate.
* Sideways Pawns - Pawns can also move sideways 1 square, allowing pawns to promote on 1st rank
* Torpedo - Pawns can always move 2 squares
* Allow Passing - You can skip your turn
* Fatal Capture - Pieces (not pawns) turn to walls when they capture.
* Racing Kings - TBA
* Bare Piece Rule - Players with one piece are removed from the game

More info: https://www.chess.com/clubs/forum/view/4pc-variants-list