Dispel

Dispel is a combat effect that can remove Status Effects from units.

Offensive dispel effects can remove positive effects from enemy units while defensive dispel effects can remove negative effects from friendly units.

Invulnerable and Aura effects cannot be dispelled. Nor can unit modes (such as Rampage).

# Offensive dispels

## Unit Skills

Berserker can be deployed in any position.

When 3 or more Necropolis units are deployed, Dark Champion gains **15% + (1% x level)** Attack Speed and Unit Damage.
At the beginning of battle, if there is an enemy Mantis on the battlefield, friendly Necropolis units gain 30% Unit Damage and Unit Damage Reduction.
Whenever Dark Champion casts Misfortune Curse, it conjures a "Silent Graveyard" Domain for 15s, 30s cooldown.
* When conjured, **dispels** all buffs from enemy units and inflicts Low Morale for 15s.
* All hostile units' healing is decreased by 30% (45% for Rampart units).
* Units under Low Morale lose **15% + (1% x level)** Unit Damage, and **25% + (5% x level)** Magic Resistance.
* Allied Necropolis units enter Wight state when their HP reaches 0 (can't die, can't be healed).

Waspwort's normal attacks have a **20% + (2% x level)** chance to summon a Plague Wasp for 40s:
* While it is on the battlefield, friendly Fortress units gain 2% Unit damage (up to 8 stacks)
* When this unit dies, it deals 4% Max HP Damage to all enemy units in range.
* Whenever this unit attacks, it has a:
	+ 20% chance to conjure a Pestilential Bee (that paralyzes or bleeds the target)
	+ 30% chance to **dispel** target unit's buffs.

## Weapons

* **Ocean Current**: Regnan Archer gains 300% Attack Speed for 5s.
* **Whirlpool**: Conjures a whirlpool around the nearest enemy unit for 3s, that prevents all nearby enemy units from attacking or activating skills.
* **Storm**: Deals 10% Max HP Damage to 4 random enemy units.
 Waspwort Leaf | 3⭐

# Defensive dispels

## Hero Abilities

 Mephala | Absolute Defense | 4⭐

## Unit Skills

Mantis is immune to Petrify and Disease and gains **4% + (0.4% x level)** Attack Speed and **2% + (0.2% x level)** Unit Damage for every friendly Rampart unit on the battlefield.
At the beginning of battle, Mantis grants itself a Domineering Shield equal to **3% + (0.2% x level)** of Max HP.
Whenever it lands a Critical Hit, Mantis **dispels** debuffs on self and another friendly Rampart unit within range, and conjures a Domineering Shield equal to **3% + (0.2% x level)** of Max HP, 8s cooldown, up to 3 stacks.

Giant gains **8% + (2% x level)** Unit Attack for every 100 range from the target.

- Triggering Magic Awakening **dispels** all debuffs on Giant, including control statuses.
- When Giant is enhanced by a friendly hero's support spell, its Attack Speed increases by 5% and Unit Damage Reduction by 3%. This effect can stack up to 6 times.

Healing done by Mermaid is increased by **5% + (1% x level)**. When playing D Chord, **removes** all debuffs from the friendly unit with the lowest HP percentage.

## Artifacts

Friendly units gain **8% + (2% x level)** Unit Damage Reduction.
 **Apple of Eden** | **Piece of Eden · LV5**

Purify is upgraded to **Dispel**, removes all debuffs from the affected units.

## Weapons

 Resplendent Dragonwing | 3⭐
When it dissipates:
* **Dispels** poison and stun from all friendly units.
 Knight Pike | 3⭐
 Arcane Chant | 5⭐
 Polaris | 6⭐

## Hero Abilities

 Cassanbel | Song of the Ocean | 2⭐

## Spells

 Death Match | Earth | Support | 36

 Dragon Roar | Fire | Support | 54

 30s | Inflicts **undispellable** bleed on all enemy units and deals **0.4% + (0.1% x level)** Max HP Damage every 2s, lasting for 16s. Also inflicts stun for 6s. Some units may be immune to Bleed damage, and the bleeding units have reduced healing.

## Artifacts

 **Armageddon's Blade** | **Armageddon · LV14**

All debuffs applied by Armageddon are **undispellable**.

## Weapon

 Devil Scythe | 1⭐
 Black Dragon's Scale | 0☆
* Defensive (Dragon Turtle, Black Dragon): 15% of unit's Max HP
 Black Dragon's Scale | 5⭐
*Dragon Fire*: Buffed unit receives distinct bonuses depending on its class
* Non-Melee units gain 20% Unit Damage and Unit Attack
* Charging units gain 10% Attack Speed and 200 Critical Hit
* Offensive units cause nearby enemy units to lose 10% Unit Defense and Unit Attack (effect from multiple units does not stack)
 Gloom Tides | 3⭐
* Revyaratan gains 40% Critical Damage, 40% Attack Speed and 400 Critical Hit
* Whenever it fights a unit, that unit loses 20% Unit Damage Reduction, 200 Tenacity and gets 20% less from healing effects (doubled if slowed).