Ogre

The **Ogre** is a large enemy with extremely high health and possesses a melee and ranged attack. It carries a large piece of meat in its right hand as a club to swing and damage heroes and/or defenses.

On Campaign, they typically spawn on the later waves or solely the final wave. They are more common on Nightmare and Massacre difficulties.

## Behavior

The game screen shakes with every step an Ogre takes while near the player (if screen shake is enabled). They throw a snot ball at the first hero or defense they see, then throw one at their target periodically. The projectile travels slowly and causes splash damage on impact; it does not damage Eternia Crystals.

Ogres path to a core by default and attack whatever hero or physical defense gets in their way, as with most enemies. However, they have a larger aggro radius than other enemies, meaning that they are easier to distract from attacking a core. Wall-type defenses do not have to be placed in such a way that no ground enemies except Dark Elf Warriors can physically bypass them without destroying the blockade.

At melee range, the Ogre...

### Ranged attack

The ogre has a ranged attack where it throws a ball of ooze from it's left hand towards your defenses. The attack is slow moving, but does splash damage.

   The ogre seems to prefer using the ranged attack, but the attack itself has a cooldown.

In Rift Mode, Rifted Ogres are extremely dangerous to towers. Their melee attacks inflict over twelve times (12x) more damage than non-Rifted Ogres. Their first snot ball is replaced with a Rifted Kobold which has a large explosion radius. The snot balls they fire afterwards drastically slow down players hit for a few seconds. The sheer attack power of Rifted Ogres often leads to players not building walls since these Ogres can quickly destroy them.

## Tips

* As a player, you can draw attention to yourself when the ogre is about to throw it's ranged attack. By doing so, you can force the ogre to throw it's ranged attack away from your defenses, preventing it's splash damage against your defenses.

## Notes

* The ogre, like other enemies, does not target auras or traps with its attacks.
* The ranged attack by the ogre may come in contact with the environment, which destroys it, preventing the attack from doing any harm from your defenses.
* When killed, the ogre may drop 2 pieces of loot.

## In Other Games

### Dungeon Defenders 1

Ogres in the first game had a more lean figure and wielded a reinforced wooden club. Copter Ogres wore bomber hats with a single goggle to cover their one eye. Ogres would oddly fire snot balls by extending its free arm out. Whenever a regular, non-Copter Ogre spawns, its arrival is announced to everyone coupled with an ominous horn sound. Their aggro behavior is crucial to manipulate on the harder maps and missions, like the Crystalline Dimension and Embermount Volcano.

In DD1, Ogres are easily distracted by ranged towers attacking them, especially the Lightning Tower, even from far away. LTs have been widely used to bring all, if not most of the Ogres to a "kill zone." When an Ogre's aggro is held by an attacking tower or hero, it does not acknowledge any player-made obstacles or even Eternia Crystals in its way. This can exploited to make Ogres almost never swing their club and only fire snot balls at its target, provided that the hero/defense remains outside the monster's melee attack range. The Jester can also use her triple-sword "Damage All" wheel combination to instantly aggro ALL Ogres on the map to her. Lastly, when an Ogre's HP falls to 50%, it stops moving and attacking to roar for a few seconds.

The Summoner has a crystallized version of this enemy as a defense. Ignoring DD1 Redux, the Ogre Minion is the single most expensive and bulky defense in the game, costing 600 mana (400 in Redux) and 13 Defense Units. In Redux, there are dethroned by the Spider Queen Minion which requires 30 DU to summon. Ogre Minions draw in more enemy aggro than other minions. Enemy Ogres tend to target them over a nearby Eternia Crystal. In rare casts that this minion is used as a wall, players cannot jump over it at foot level, but Dark Elf Warriors have a harder time leaping over them. The Ogre Minion can also function as a bullet sponge against Harbinger and boss projectiles which Reflect Fields cannot bounce back.

### Dungeon Defenders 2 and Terraria

Ogres in DD2 are treated as minibosses; their health bar is displayed at the top of the screen when one is present. They are also a mini boss in the second and third tiers of the Old One's Army in *Terraria*. Their snot balls ooze players, drastically reducing their movement speed for several seconds. When a player engages an Ogre at close range, the enemy will swing its club at melee range and periodically perform a ground pound that releases a damaging shockwave in front and behind the Ogre.