recursal/Fanatic-Fandom huggingface dataset:
BOSSGARD

**•  Genre:** Action Video Games

 **•  Store Page:** https://www.bossgard.com

 **•  Developer:** Sand Sailor Studio

 **•  Country of Origin:** Romania

 **•  Website:** https://www.bossgard.com

 **•  Twitter:** https://twitter.com/BossgardGame

 **•  Facebook:** https://www.facebook.com/bossgard/

 **•  YouTube:** https://www.youtube.com/channel/UCvDaLCisUxpsZV8TLWEOT7A

 Sand Sailor Studio is a Bucharest-based independent game development company founded in 2014. Our adventure began with Black The Fall, an atmospheric puzzler which gracefully made it from a successful Kickstarter campaign, through a gaming accelerator and onto a solid collaboration with Square Enix. Now, as a fizzy team of eight, we are determined to create new, daring projects, after we brought to light Romania's Communism stories by launching Black The Fall on PC, PS4 and Xbox One on July 11th, 2017.

***BOSSGARD*** is a title featured at [[ ]].

## About *BOSSGARD*

WHO’S THE BOSS? Well, it’s finally you! So grab your friends and get ready for the craziest fights in our fast-paced asymmetrical multiplayer game.

The meanest? The baddest? The silliest? Choose from a variety of unique bosses that are yours to command! Strike fear in your enemies as a mighty fortress or keep them on edge as an angry slice of bread, it all depends on how bossy you feel today!

If you’re more of a team player, team up with your friends and fight together as a warband of brave vikings. From the bulkiest to the shortest, the Vikings are going all in. Go toe-to-toe with the Bosses as a Melee warrior or keep your cool and distance as a Ranged hero. Axes, hammers, bows and even bare knuckles will help you drop the pain on the Boss. What’s your weapon of choice?

Spice things up with an array of Whacky arenas. Bass-blasting concert stages, giant deadly espresso machines, choose where you make your stand! Choose carefully though as each environment will test your mettle with themed traps that bring unexpected gameplay variations.
Akeytsu: 3D Animation. Reinvented

**•  Speakers:** Gabriela Montes; Julie Barrette

**Akeytsu: 3D Animation. Reinvented** is a talk currently scheduled to appear at IndieCade 2017.

## Summary

Akeytsu's long-awaited 1.0 release benefits from a twelve beta version history extensively tested by animators, for animators. Its brand new approach to skinning, rigging and 3D animation has resulted in gains in productivity within a variety of game workflows. In this session, Gabriela Montes, animator of the popular Epic Tavern and an early adopter of Akeytsu, will demonstrate how the software disrupts the status-quo with its simplicity, velocity and ergonomics.
Admission (West 2017)

Admissions for IndieCade 2017 can be purchased via Eventbrite.

There are three main levels of badge entry for IndieCade 2017.

The All Access Badge starts with a preview on Thursday and includes access to everything at our 10th annual Festival. Enjoy three days and nights of keynotes, conference sessions, exhibits, and night games. All Access includes the full Friday schedule, starting at 10AM.

### CONFERENCE BADGE

* Conference: $199
* Conference (for students): $129

The Conference Badge includes access beginning Friday evening to two days of workshops, sessions, panels and hands on gameplay for aspiring developers. Pass includes entrance to all special activities including Friday night tournament and Night Games on Saturday.

To qualify for the Student Discount, you must present a valid high school or university student ID when picking up badge.
gameu

### À LA CARTE FESTIVAL WRISTBANDS

* Weekend: Events Only $75
* Friday: Night Events Only $25
* Saturday: Day & Night Events $45
* Saturday: Night Games Only $25
* Sunday: Events Only $20

Spend your weekend with us at our 10th anniversary Festival. Enjoy hands-on gameplay of more than 200 digital, table and real world game titles including IndeCade Award Finalists, special selections and sponsored games and special events on Friday and Saturday night.

Friday night includes an exciting evening of tournaments, game play and a special screening of a new movie. Saturday night includes admission to Night Games.

Wristbands do not gain access to Conference sessions. Sunday does not include the Awards. The nominated games will not be on display on Sunday.

## Festival Hours

* Friday, October 6th
	+ 10:00 AM - 5:00 PM Sessions, IXC, Nominated Games to Play, and GameTasting
	+ 5:00 PM - 10:00 PM Games and Exhibits, Indie Game Fight Night
* Saturday, October 7th
	+ 10:00 AM - 6:00 PM Games and Exhibits, Sessions, and Keynotes
	+ 6:00 PM -11:00 PM Games and Exhibits and Night Games
* Sunday, October 8th
	+ 11:00 AM - 6:00 PM Games, Sessions, and Exhibits

## Badge/Wristband Pickup and Purchases

Badges and wristbands can be retrieved or purchased on site beginning Friday, October 6th at Registration, open the following hours:

* Friday, October 6th
	+ 9:00 AM - 9:00 PM (also for IndieXchange)
* Saturday, October 7th
	+ 9:00 AM - 10:00 PM
* Sunday, October 8th
	+ 10:00 AM - 4:00 PM

## Location

Registration will be at The Japanese American National Museum in the Little Tokyo District of Downtown Los Angeles (100 N Central Ave, LA, CA 90012).
Anna Anthropy Board Game Cafe

**Anna Anthropy Board Game Cafe** is one of the Events at IndieCade.

## Summary

Come explore table top work of designer Anna Anthropy, as it explores role play, alternative technologies, romance, and social interaction. Anna’s non digital work focuses in the realm of accessibility, alternative content, and games meant to be played in dialogue with oneself or others. Have fun with your friends, and get some introspection on the side.

## Schedule

* **Sunday**: 10:30 AM - 5:00 PM

*This article is a stub. You can help IndieCade Wiki by expanding it.*
Archers

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Predator: Stunned
Deals 200% damage to stunned units and 150% to units affected by other status effects.
Deathcry: Last Try
Whenever this unit dies, it shoots an arrow at a random nearby enemy.
## Unlocking

**Archers**
Unlock the card Shields Up!.
Archers Spawner
Unlock the card Light Pulse.
Bonnie Ruberg (speaker)

**•  Title:** Assistant Professor

 **•  Affiliation:** Department of Informatics and Program in Visual Studies, University of California, Irvine

 **•  Website:** http://ourglasslake.com/

***Bonnie Ruberg*** has been a speaker at IndieCade events.

## About *Bonnie Ruberg*

Bonnie "Bo" Ruberg, Ph.D. is an assistant professor in the Department of Informatics and the Program in Visual Studies at the University of California, Irvine. Previously, they served as a Provost's Postdoctoral Scholar in the Interactive Media and Games Division at the University of Southern California. They received their Ph.D. from the University of California, Berkeley in conjunction with the Berkeley Center for New Media.
A Memoir Blue

**•  Genre:** Narrative & Story Telling

 **•  Country of Origin:** USA

 **•  Website:** https://memoirblue.weebly.com

 **•  Twitter:** https://twitter.com/cloisters\_i

 Cloisters is a small development team aimed to deliver meaningful interactive experiences through experimental storytelling and stylized visuals.
We are interested in challenging player's perception of reality through the juxtaposition of surreal imagery and the mundane. We are currently working on our first project, A Memoir Blue.

***A Memoir Blue*** is a title featured at [[ ]].

## About *A Memoir Blue*

A Memoir Blue is an atmospheric journey through the memories of Miriam: a champion swimmer, who on the day of her greatest success dwells on her childhood memories of her mother and a special trip they took.

Experience this personal story through a beautiful mixture of 3D animation and hand-drawn 2D. Interact and play with dreamlike objects in tactile ways that will surprise and delight players as they dig deeper into what was really happening that day.

A gorgeously illustrated story of magical realism, A Memoir Blue shows that the past is a puzzle worth solving.

## Trailer

EmbedVideo received the bad id "https://vimeo.com/251982132" for the service "youtube".
Busy Work

**•  Year(s) Shown:** 2017, 2018

 **•  Website:** http://www.mouseandthebillionaire.com

 About Mouse & the Billionaire

***Busy Work*** is a title featured at **IndieCade 2017**.

## About *Busy Work*

Busy Work is a fast-paced multiplayer game that makes a frantic and hilarious gameplay out of the monotonous aspects of office work. You and your colleagues (up to 8 players) compete to answer as many customer emails as possible before the morning meeting while constantly being interrupted with phone calls, pop-up calendar reminders, ‘urgent’ physical tasks, and more. Will you win the coveted employee-of-the-day bonus and lord it over your co-workers at happy hour?

Over an intense two-minute period, players sit at individual work-stations, furiously mashing their keyboards to ‘compose’ emails to customers while juggling various tasks. Example gameplay: you’re about to hit send, a message pops-up, reminding you that the meeting will begin shortly and that you need to finish all emails. You click “okay,” but immediately the phone rings. You answer the phone and read from the given prompt, while clicking “send” on the email. As soon as you hang-up the phone another message pops up, telling you to grab the “LL-78” form from the filing cabinet and bring it back to your station. Jumping up from your desk, you rush to the filing cabinet, frantically trying to find the proper form, and are back just in time to hear the phone ring a second time. Is it Friday yet?!
Breakup Squad

**•  Year(s) Shown:** 2017

 **•  Platform:** PC, Mac

 **•  Website:** http://breakupsquadgame.com

 About Catt Small, Chris Algoo, Ethan Gooding, Hillmon Ancrum

 - Catt Small - Game Designer & Programmer- Chris Algoo - Game Designer, Programmer- Ethan Gooding - Musician
Hillmon Ancrum - Game Artist

***Breakup Squad*** is a title featured at **IndieCade 2017**.

## About *Breakup Squad*

Breakup Squad is a fast and asymmetrical team-based game for five players. Two people play as former lovers who spot each other at a party after their toxic breakup. Three players are the lovers' friends who suffer from collateral damage after each makeup and breakup session. Will the lovers be together again, or can the friends keep them apart until the party is over? Make distractions and obstacles to win the cutest breakup game ever!

Requires five players.
10 Lessons From Making 100 Games in 5 Years

**•  Speakers:** James Earl Cox III

**10 Lessons From Making 100 Games in 5 Years** is a talk currently scheduled to appear at IndieCade 2017.

## Summary

What can we learn from long-term rapid game development? Say, making 100 games in 5 years? This talk highlights 10 lessons (and a few tricks) gained from exactly that. With some deep-rooted adages that persisted, some that evolved throughout the challenge, and a few fresh ones gleaned at the end, this 100 game tapestry holds plenty of game-making material to draw from.

Over the past 5 years, James Earl Cox III worked towards a goal: make 100 games. As of June 2017, the challenge was complete; a half-decade journey that led around the world, landed him in Forbes 30 Under 30, produced award-winning games, and caused and remedied burnout. All the positive and negative aspects of this experience offer a lot to sort through. Here, we’ll condense 5 years of game-making effort into 10 compact lessons.

*This article is a stub. You can help IndieCade Wiki by expanding it.*
Be Witching

**•  Awards:** IndieCade Selections

 **•  Year(s) Shown:** 2015, 2018

 **•  Website:** http://wizardofvore.itch.io/be-witching

***Be Witching*** is a title featured at IndieCade.

## About *Be Witching*

Be Witching is a witch fashion game for four to six players! In the first round, everyone draws an outfit for the Ball! In the second, players talk amongst themselves to decide who is worthy of their awards. Finally, two players square off in an interview round while the other players become judges, deliberating over who should be crowned Witchqueen of the Ball! Be Witching encourages players to celebrate one another's creativity and inventiveness.
Bot Party

**•  Year(s) Shown:** 2017

 **•  Website:** http://www.phoenixperry.com/botparty

 About Phoenix Perry, Frieda Abtan

***Bot Party*** is a title featured at **IndieCade 2017**.

## About *Bot Party*

Bot Party in an interactive sound experience for humans. The bots have a problem. They have no way to communicate with their friends. Can you help? They need you to touch another human holding a bot. Through you the bots use the proprietary bot to skin to skin to bot communication protocol (BSSB) to send encoded secret messages to each other. Hold hands with other players to get the bot sound spectacular started!
Capital Games

For almost 15 years, **Capital Games** has been playing video game interests in Île-de-France, thanks to the support of its institutional partners. The association advises and directs the companies in its network on all the entrepreneurial issues: financing, export, marketing, human resources management, and more.
50 Ways to Fail in VR

**•  Speakers:** Mike Murdock

**50 Ways to Fail in VR** is a talk currently scheduled to appear at IndieCade 2017.

## Summary

Some will be funny lessons, absurd, and stupid (Like how to instantly induce motion sickness through animation curve ease types). A lot will be best practices, design tricks (How to compose scenes to maximize 3d depth perception), and even mobile VR GPU alpha fill rate optimizations.

It's all knowledge I had to fight, flail, and fail to gain.

This will be a snappy, lighthearted, image-heavy (and animated GIF) presentation of the challenges in the VR design space.

The talk is for Makers of all skill levels: we'll stay fairly high-level with most of the topics and many of the game engine specific concepts are useful in non-VR games. People with animation, design, art, business development, audio, and engineering background . . . anyone who is curious about VR is very welcome!

Virtual Reality is a incredibly fast-paced, emerging market. It's propped up by venture capital, giant tech companies, high-art / fashion, and the passion of thousands of brave designers, engineers, and entrepreneurs.

This is about stepping outside all of that to talk about how difficult, weird, maddening, scary, subversive, funny, fun, and great making stuff in the VR medium can be.

I'll do one minute per slide with 10 min for Questions and Answers at the end.

*This article is a stub. You can help IndieCade Wiki by expanding it.*
Beyond the Screen

**Beyond the Screen** is one of the Events at IndieCade.

## Summary

Ubiquitous computing, Internet of Things, Immersive Theater, Physical Computing, Augmented Reality - the stunning growth of technological and artistic possibility for interaction design is driving games, play, and interaction out of our flat screens and into the truly interactable space of the real world. IndieCade co-founder Celia Pearce explores this brand new world of play in a talk for designer and players alike.

## Schedule

* **Saturday**: 2:00 PM - 3:00 PM

*This article is a stub. You can help IndieCade Wiki by expanding it.*
10 Years of IndieCade in the Making

**•  Speakers:** Stephanie Barish; Sam Roberts; Celia Pearce; Adam Robezolli; Jason Rohrer

**10 Years of IndieCade in the Making** is a talk currently scheduled to appear at IndieCade 2017.

## Summary

Come and listen to the creators of IndieCade and some of our earliest participating developers celebrate and discuss 10 years of IndieCade in the making.

*This article is a stub. You can help IndieCade Wiki by expanding it.*
Adventures in Leadership

**•  Speakers:** Aaron Cheney; Will Anderson; Zoe Serbin

**Adventures in Leadership** is a talk currently scheduled to appear at IndieCade 2017.

## Summary

Have you ever struggled through a project with a sour team dynamic? Or have you ever delighted in teamwork with a group of people that strive for excellent team culture? We want to hear your experiences - the good, the bad, and the ugly - as we discuss the importance of modeling the way, inspiring a shared vision, challenging the process, enabling others to act, and encouraging the heart.

Hear three recent graduates of USC's Game Program discuss our adventures in leadership over the course of a 16-month capstone project and how we applied lessons from Exemplary Leadership (Kouzes and Posner) to game development. We highlight specific applications of each of the 5 principles and how they foster healthy, productive team cultures, all the while relating our experiences as team leaders of art, design, and engineering disciplines.

Come participate in this lecture/discussion to learn practical ways to improve your current and future game projects!

*This article is a stub. You can help IndieCade Wiki by expanding it.*
CHKN

**•  Year(s) Shown:** 2017

 **•  Website:** http://www.chkngame.com

 Developer's Artistic Statement

 CHKN, Katapult’s first game, fills what we felt was a gap in the sandbox genre. Sandbox games revolve around building objects or structures, or terraforming land. With CHKN, we wanted to add life itself into the mix. We started with building blocks—a familiar mechanic—that resulted in creatures exhibiting unique behaviors and personalities, depending on which blocks were used. We wanted players to be able to create a living, breathing thing that has emotions, reactions and feelings.
Early in development, we knew we wanted to encourage creativity and experimentation, something that our favorites in the genre do so well. But we also wanted a make a game where our creations reacted with emotion to us as much as we reacted to them. Life Blocks make digital creatures with emergent behavior. Creations behave in unexpected and surprising ways. Just like they would in real life.
The core creature building mechanic had to be super easy and fun to use if we were to expect players to take the time to build anything, let alone form an emotional attachment with what they’ve created. It not only had to be easy, we wanted the player to have as much control as possible in the process. This meant no pre-canned animations. Third, we wanted creatures to be unique and different from other creatures visually. A chicken should look different from a giraffe. And the assembly of a variety of different Life Blocks into one creature should still result in an animal with a distinct look and personality, not turn into “visual mud.”
Our players love to show us their creations, as well as give us feedback and suggestions. We are excited to have them along for this crazy ride as we continue to develop CHKN.

***CHKN*** is a title featured at **IndieCade 2017**.

## About *CHKN*

Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.

In CHKN, life itself is your strongest tool. From tiny pets to enormous abominations, Life Blocks allow you to bring to life nearly anything you can imagine. Explore a vast, mysterious island with your newly-created companions by your side. Invite your friends to join you in any mode with online multiplayer and see what you can do together—start a zoo, hunt dragons, or collaborate on epic creatures.

With all these features, CHKN hatches unlimited ways to play!
Demon Knight

Starting Ability
 Passive #1
 Passive #2
 Counter
 Movement
 Equipment

## Class Description

A knight corrupted by a Relic's dark energies. They brutally decimate the battlefield, gaining great momentum for every foe felled.

## Notes

**Vicious Push** can have additional effects. See  push (forced movement).

**Focused Rage** opens a menu that allows a regular attack or any ability that functions as a Regular Attack (for example, Magic Bullet) to be selected. If you are dual wielding, only the first weapon swing will get the damage bonus.
A Short History of the Gaze

**•  Year(s) Shown:** 2018

 **•  Website:** http://molleindustria.org/historyOfTheGaze/

***A Brief History of the Gaze*** is a title featured at IndieCade.

## About *A Brief History of the Gaze*

A Short History of the Gaze is an experiential essay for Virtual Reality about the relationship between gaze and violence.

From the evolution of sight in a pre-cambrian sea creature to the dominance display of a primate, from a landscape of billboards begging for attention to an infinite panopticon, the player traverses and affects the virtual scenes by simply looking (or not looking) at things.
A Decade of Design: In Conversation with Sam Roberts and Mattie Brice

**A Decade of Design: In Conversation with Sam Roberts and Mattie Brice** is one of the Events at IndieCade.

## Summary

A discussion between IndieCade co-founder Sam Roberts and game artist / academic Mattie Brice, the curatorial team for the exhibit. How have games and indie games changed over the last decade? How has the path of design evolved, and what did we see coming then that has now been realized or has yet to happen?

## Schedule

* **Saturday**: 10:30 AM - 11:30 AM

*This article is a stub. You can help IndieCade Wiki by expanding it.*
A Case of Distrust

**•  Year(s) Shown:** 2017

 **•  Website:** http://www.acaseofdistrust.com

 About The Wandering Ben

 I grew up loving mysteries. From shows like Murder She Wrote and Columbo, to series like Hercule Poirot and Sherlock Holmes, to games like Clue and Hotel Dusk, to hardboiled novels like The Maltese Falcon and The Long Goodbye. Any time a good murder plot comes along in games, I’m all over it! But those types of experiences are more rare than ever, and some of the old ones haven’t aged well.
Another fascination of mine: modern history. The jazz years. The roaring 20s! But I don’t want a game set in generic flapper style. I want something researched, where maybe, at the end of the game, I’ve learned a thing or two about the time period.
Especially since themes from the 1920s still resonate today. Sexism, racism, prohibition of drugs, fear of immigration — all are heightened in the age of swing. I want a game that tackles those issues from the lenses of different characters, and relates their plights to the realities of today.
I created A Case of Distrust as the type of game I’d want to play. I know you’ll like it too!

***A Case of Distrust*** is a title featured at **IndieCade 2017**.

## About *A Case of Distrust*

PC Malone takes her freshly rolled cigarette, sticks it in her mouth, and lights it. She exhales blue smoke and, looking through it, spots the stack of papers near her desk — all old cases from the force that she’d quit long ago. She begins to wonder about her future as a private investigator. Whether the modern world will ever give her more than just thankless adultery cases. Emancipation still has a long way to go. More smoke fills her lungs and she sighs another plume. “Is this life worth what I’ve given up?”, she wonders. “Maybe I should help Green…”

A Case of Distrust is a 2D story-driven adventure game, set in 1924 San Francisco, playing as a female private investigator. Explore underground speakeasies, smoke-filled billiard halls, classic barber shops, and more. Catch suspects in lies by using your wits, evidence, and statements. Uncover the truth in a mystery full of deception. Intrinsic challenges face our heroine, as she struggles against a pushback on emancipation, leading to many doubts, both internal and external.

This game is a blend of the board game Sherlock Holmes: Consulting Detective, the adventure games 80 Days and Phoenix Wright, the poster design of Saul Bass, and the hard-boiled novels of Dashiell Hammett and Raymond Chandler.
A Very Very VERY Scary House

**•  Year(s) Shown:** 2018

 **•  Website:** https://w.itch.io/a-very-very-very-scary-house

***A Very Very VERY Scary House*** is a title featured at IndieCade.

## About *A Very Very VERY Scary House*

A Very Very VERY Scary House is a digital Choose Your Own Adventure story about a very, very, very scary house.

On a moonlit night in late Spooktober, your worst best friend Jeanine Janeeny decides that the two of you are going to investigate the scariest house you've ever seen. Maybe you'll finally get to the bottom of that case that's been puzzling the Boro Groves Junior Detective Agency for so long!
BORDERS

**•  Year(s) Shown:** 2017

 **•  Website:** https://macuastudios.com

 About Macua Studios

 Borders is a political art game created not only to exhibit video games as an art form but to portray the dangers Mexican immigrants face in order to give the next generation a better future. Players attempt to cross the border while avoiding La Migra (border patrol) and staying hydrated. The place where every player dies is permanently recorded into the video game’s world, represented by a skeleton. This universal symbol communicates where players should be careful as well as simulates the large death toll claimed by Mexico’s deserts. The game was publicly installed at Lamar University’s Sol Gallery to utilize this feature with the public and make a statement.
Gonzalo Alvarez’s parents immigrated over to the US and would tell him stories of their journey that inspired this game. Running away from La Migra, staying hydrated, and avoiding “El Mosquo” the nickname for the helicopter, were all things they had to overcome to give him the opportunity to live in America. This game came to be out of wanting other to realize the dangers immigrants face everyday in trying to give a future generation an opportunity to succeed. The artist is a living testament of that statement.
Through an Art Installation created by the artist, BORDERS received coverage in local, national and international media because of its relevant content and themes. This has lead to its invitation to the international documentary film festival Sheffield/Doc Fest, the 3rd largest international documentary film festival in the world, and E3.

***BORDERS*** is a title featured at **IndieCade 2017**.

## About *BORDERS*

Borders is a political art game created not only to exhibit video games as an art form but to portray the dangers Mexican immigrants face in order to give the next generation a better future. Players attempt to cross the border while avoiding La Migra (border patrol) and staying hydrated. The place where every player dies is permanently recorded into the video game’s world, represented by a skeleton. This universal symbol communicates where players should be careful as well as simulates the large death toll claimed by Mexico’s deserts.
Cat Sorter VR

**•  Year(s) Shown:** 2017

 **•  Website:** http://www.catsortervr.com

 About Pawmigo Games

***Cat Sorter VR*** is a title featured at **IndieCade 2017**.

## About *Cat Sorter VR*

Cat Sorter VR can be played alone or in a group, and challenges players to find, fix and have fun sniffing out flawed cats and returning them to normeowl. The design also allows for a party gameplay that is sure to bring out the cattitude in players as they compete with friends and family for the best score and bragging rights to become the ultimate sorter of cats.
A Wish for Something Better

**•  Year(s) Shown:** 2018

 **•  Website:** https://w.itch.io/a-wish-for-something-better

***A Wish for Something Better*** is a title featured at IndieCade.

## About *A Wish for Something Better*

A Wish For Something Better is a single-person role-playing ritual. As you play, you'll identify needs or wants and build a fantasy home or safe place. You'll need index cards, something to write with, a flat surface, and some privacy.
Accommodations (West 2017)

There are a variety of options of accomodations at IndieCade 2017.

### Accommodations

If you're attending this year's festival, let us do some of the legwork. Below are several hotels and motels convenient to this year's location in Little Tokyo, including two hotels with special attendee discounts.

## Attendee Discounts

### The Miyako Hotel

* 328 E 1st St.
* Los Angeles, CA 90012
* (213) 617-2000
* www.miyakoinn.com/en

* $179.00+15.69%TAX R.O.H. per room per night.
* Rate and availability subject change without notice.
* Cancellation 48hours-no show penalty /1 night charge.

To access the IndieCade discount, when making your reservation please email your reservation request and include group code #116793, guest names, dates, and credit card information.

reservation@miyakola.com

### The Standard

* 550 S Flower St.
* Los Angeles, CA 90071
* (213) 892-8080
* www.standardhotels.com/la/properties/downtown-la

* Rates for October 3-9, 2017:
* Medium (Queen Bed)/$220 pre-tax per night
* Large (King Bed)/$257 pre-tax per night
* Huge (King Bed w/ Soaking Tub)/$307 pre-tax per night

Rates are bookable by calling the Reservations Department directly and referencing the dates and group name (IndieCade).

## Other Accomodations

### The DoubleTree

* 120 South Los Angeles Street,
* Los Angeles, California, 90012
* (213) 629-1200
* http://doubletree3.hilton.com/

### The Millennium Biltmore

* 506 S Grand Ave
* Los Angeles, CA 90071
* (213) 624-1011
* http://doubletree3.hilton.com/
Awards

The IndieCade festival issues several awards every year as part of its activities. These awards have changed from year to year, and are presented here in alphabetic form.

## Current Awards

### Festival Awards

* IndieCade Grand Jury
* IndieCade Jury Prix / Special Recognition
* Impact Award
* Innovation in Interaction Design
* Innovation in Experience Design
* Innovation in Aesthetics Design
* IndieCade Developers Choice Award
* IndieCade Choice Award

* IndieCade Grand Jury
* IndieCade Jury Prix / Special Recognition
* Impact Award
* Innovation in Interaction Design
* Innovation in Experience Design
* Innovation in Aesthetics Design
* IndieCade Developers Choice Award
* IndieCade Choice Award

### IndieCade Europe Awards

* IndieCade Jury Prix Europe
* IndieCade Europe Choice Award

* IndieCade Jury Prix Europe
* IndieCade Europe Choice Award

### Additional Awards

* IndieCade Jury Special Recognition
* IndieCade Honorary Awards
* Festival 2018: iThrive Find the Kind Prize

* IndieCade Jury Special Recognition
* IndieCade Honorary Awards
* Festival 2018: iThrive Find the Kind Prize

## Previous Awards

* Aesthetics
* Amazing
* Audience Choice
* Audience Choice First Runner Up
* Audio Design
* Auteur 2009
* Design Innovation
* Developers' Choice
* Finalist
* Finalist Choice
* Finalist First Runner Up
* Finalists Choice
* Fun/Compelling
* Game Changer
* Game Design
* Game of the Year
* Gameplay Innovation
* Grand Jury
* Honorable Mention
* Honorary Trailblazer Award for Lifetime Achievement
* Impact
* IndieCade Selections
* Interaction
* Jury Award
* Jury Special Recognition
* Kids Choice
* LG Mobile 3D Award Winners
* Media Choice
* Special Honors
* Special Recognition
* Story/World Design
* Sublime Experience
* Technical Innovation
* Technology
* Trailblazer Award
* Vanguard
* Virtuoso
* Visual Design Award
* Visuals, Story, & World Design
* Wild Card
* World/Story

* Aesthetics
* Amazing
* Audience Choice
* Audience Choice First Runner Up
* Audio Design
* Auteur 2009
* Design Innovation
* Developers' Choice
* Finalist
* Finalist Choice
* Finalist First Runner Up
* Finalists Choice
* Fun/Compelling
* Game Changer
* Game Design
* Game of the Year
* Gameplay Innovation
* Grand Jury
* Honorable Mention
* Honorary Trailblazer Award for Lifetime Achievement
* Impact
* IndieCade Selections
* Interaction
* Jury Award
* Jury Special Recognition
* Kids Choice
* LG Mobile 3D Award Winners
* Media Choice
* Special Honors
* Special Recognition
* Story/World Design
* Sublime Experience
* Technical Innovation
* Technology
* Trailblazer Award
* Vanguard
* Virtuoso
* Visual Design Award
* Visuals, Story, & World Design
* Wild Card
* World/Story
ArtCenter College of Design

Based in Pasadena, CA, **ArtCenter**’s visionary approach to art and design education is based on the College’s conservatory-like approach to teaching and learning; a desire for rich, intercultural and transdisciplinary dialogue; and a mandate to provide students innovative learning and making spaces.
Audience Engagement: What Immersive Theater can teach Game Devs

**Audience Engagement: What Immersive Theater can teach Game Devs** is one of the Events at IndieCade.

## Summary

This session is a conversation between one of New York's leading immersive theater directors, Ed Sylvanus Iskander, and Robert Nashak, COO of the virtual reality game developer Survios. Ed will discuss his philosophy and practice of immersive theater, which has fascinating parallels and lessons for game developers. Many of his productions such as Golden Lotus and Caught present a series of sequential activities in analogy with game levels where audience members are invited to continue engaging with the experience on their own terms. His experiments illuminate new paradigms for creating social agency to drive audience engagement and retention.

## Schedule

* **Saturday**: 3:00 PM - 4:30 PM

*This article is a stub. You can help IndieCade Wiki by expanding it.*
Fatal Inheritance

**Fatal Inheritance** is one of the Side quests in the game Horizon: Zero Dawn.

## Description

Ranaman, the son of a Carja noble, barely escaped his father's estate when machines attacked. He needs a machine hunter to clear the place out and discover if his family survived.

## Objectives

* Go to Ranaman's Family Estate
* Kill the Machines
* Investigate the Estate
* Find the Source of the Shouting
* Unblock the Door
* Enter the Workshop
* Investigate the Workshop
* Return to Daradi
* Kill the Machines
* Talk to Daradi
B.U.T.T.O.N

**•  Year(s) Shown:** 2018

 **•  Website:** http://www.copenhagengamecollective.org/

***B.U.T.T.O.N*** is a title featured at IndieCade.

## About *B.U.T.T.O.N*

B.U.T.T.O.N. is a four-player, one-button party game played with Xbox controllers on the PC. The game has a WarioWare style mechanic consisting of short minigames in which players must stand back and rush the controllers to press the “right” button, although which button that is is not always clear! Created by Copenhagen Game Collective, winner of the Most Fun Game at IndieCade 2008, B.U.T.T.O.N. was a hit at Gamma IV and at IndieCade’s E3 Showcase.
Art Deck

**•  Year(s) Shown:** 2017

 **•  Platform:** tabletop game

 **•  Website:** http://mathesonmarcault.com

 About Matheson Marcault

***Art Deck*** is a title featured at **IndieCade 2017**.

## About *Art Deck*

Art Deck is a collaborative drawing game. Players use a deck of cards with sentence fragments to build instructions - sometimes very straightforward, sometimes very silly. They then follow those instructions to create a work of art. Scrawl / to form a triangle / half on the page and half off. Circle something on the page / in red / until someone tells you to stop.

Each time a player adds a card, they follow the instruction they've created. These instructions change slowly, one card at a time, so an individual element - ""circle something on the page"", say, in the example above - may remain part of the sentence for many turns, meaning that different rounds of the game create images with different personalities and repeated visual or stylistic motifs.

After their turn, a player can choose to claim a picture they've contributed to by playing a SIGN YOUR NAME card. If the players want a win condition, then at the end of the game they collectively choose their favourite piece of art created during the game, or call on a passer-by to judge.

The game can be played on scraps of paper or huge sheets or carefully stretched canvases; with charcoal and paint, or markers, or crayons or pencils or even hot drinks that happen to be nearby.

Thematically, it's inspired by:

* Instructional artworks and algorithmic paintings of the 60s and 70s (eg works by Sol LeWitt, Vera Molnar, etc).
* Existing playful drawing exercises
* Questions around ownership and authorship

We have tried to balance the experience of play and the quality of the drawings produced, making it possible for people to create artwork that they're genuinely proud of without compromising the sometimes-raucous experience of playing and (for example) drawing another player, without hesitation, while holding the pencil in your fist.
Central Plaza

**Central Plaza** is an area of the Festival Map for IndieCade 2017.

## Summary

The Central Plaza is the space where Events, the /exhibitors Curation, and registration takes place.

Two major events take place in this area:

* Nidhogg 2 Tournament - Come join us for our Nidhogg 2 tournament! The tournament will take place in the Democracy Forum on October 6th from 7pm-10pm.
* USC Presents Big Fun - Facilitated by Sean Bouchard of USC, this outdoor gameplay will feature the work of Bernie DeKoven. Bernie DeKoven is considered by many to be the godfather of the Big Games movement, which has spread physical play all over the world. 2017 marks the initiation of the annual Big Fun award in honor of Bernie DeKoven. This event takes place from October 7th at 10AM-1PM.
Accounting+

**•  Genre:** Narrative & Story Telling

 **•  Store Page:** https://store.steampowered.com/app/927270/Accounting/

 **•  Developer:** Crows Crows Crows, Squanch Games

 **•  Country of Origin:** Germany, United States

 **•  Website:** https://crowscrowscrows.com/

 **•  Twitter:** https://twitter.com/crowsx3/

 **•  Facebook:** https://www.facebook.com/crowscrowscrows/

 **•  YouTube:** https://www.youtube.com/channel/UC\_6qm9hr5czPglKbY\_NfylQ

 **•  Instagram:** https://www.instagram.com/crowsx3/

***Accounting+*** is a title featured at [[ ]].

## About *Accounting+*

How long have these goggles been pressing into my flesh?

What began as a small game jam between William Pugh (The Stanley Parable), Dominik Johann (Minit), and Justin Roiland (Rick and Morty) is now—two years later—an aberration of warped technology, weird worlds, and strange, disturbing creatures. Since its debut in 2016 (10/10 on Steam), Accounting has tripled in size, mutating into an intricate labyrinth of forbidden virtual realities. There are countless more secrets to discover if you have the stomach to brave the dangers of new characters, brought to life by an ever expanding cast of comedic legends (Rich Fulcher, Reggie Watts and Justin Roiland, to name a few).

Accounting is a noble profession. During your tenure with Smith & Smitherson, you will bare witness to the afterbirth of this new facet of human experience. However, it is not without its dangers. Here are some of the warnings you need to be aware of before beginning your adventure into Accounting+.

DANGERS:

If you die in VR, you die in real life.
Do not play after midnight.
Do not look directly into the eyes of any characters.
Achievements linked to unforgivable acts of human corruption.
A soundtrack that is way better than a VR game soundtrack should have any right to be.
Subtitles and translations for 9 languages… Oh, wow, that’s internationally dangerous.
The vacuum of space. Dangerous. Yeah, that’s dangerous.
Sitting and Standing Mode are BOTH available (and dangerous)!
And, unfortunately: The Cops.

## Screenshots

* Accounting+ 0.png
Blabyrinth

**•  Genre:** Multiplayer escape room

 **•  Country of Origin:** Canada

 **•  Website:** http://blabyrinth.com

 **•  Twitter:** https://twitter.com/hengineer

 **•  Facebook:** https://www.facebook.com/blabyrinthgame

 **•  YouTube:** https://www.youtube.com/user/SleepingBeastGames

 Henry quit his BioWare programming job in 2012 to go indie. His first game was cooperative shouting game *Spaceteam* which took him on lots of fun adventures. Now he is combining the local co-op dynamic with his love of puzzles to create an infinite number of escape rooms!

***Blabyrinth*** is a title featured at IndieCade Festival 2019.

## About *Blabyrinth*

Blabyrinth is a multiplayer escape room that changes every time you play!
Explore a mysterious labyrinth with your friends. Find cryptic clues and secret passages, solve puzzles, and escape with the treasure.
2–4 players on iOS or Android.
Celia Pearce (speaker)

**•  Title:** Associate Professor

 **•  Affiliation:** Northeastern University

 **•  Website:** http://www.paidiastudios.com/

***Celia Pearce*** has been a speaker at IndieCade events.

## About *Celia Pearce*

Celia Pearce is an award-winning game designer, artist, curator, author, teacher, and serial instigator. She is an Associate Professor at Northeastern University, and is co-founder of IndieCade. Her games have been shown at Come Out & Play, Different Games, Incubate, Smithsonian Indie Arcade, the Museum of Fine Arts Boston, and BostonFIG, where her game eBee (with Gillian Smith) received the award for most Innovative Tabletop Game. Her publications include Communities of Play (MIT) and Meet Me at the Fair: A World’s Fair Reader (ETC/CMU Press) and her upcoming book on the history of IndieCade. Her current research/practice focuses on enhancing audience agency in participatory theatre.
BestLuck

**•  Year(s) Shown:** 2017

 **•  Platform:** PC, Mac

 **•  Website:** https://sites.google.com/site/semanticdatas/

 About Jae Hyun Yoo and Spencer Bambrick

 The design of BestLuck is entirely focused on what kind of emotion we can deliver solely from player interaction. There is still a huge unknown area to explore in terms of gameplay communication. Positive, negative, and detailed storytelling elements, and emotional feedback are all very important aspects of interactive art. By using non-verbal storytelling, dream-like artistic design, and uniquely adaptive audio and music we aim to appeal to the most profound and universal emotions of players, while simultaneously giving them a completely novel story.

***BestLuck*** is a title featured at **IndieCade 2017**.

## About *BestLuck*

In BestLuck, you play as a boy that sees the same girl in his dreams every night. She does not speak, but she is always pointing you into an infinite dream forest. Where is she leading you?

The Core mechanic is to solve puzzles by carefully exploring two ""overlapped"" worlds, and finding clues to open the door into a new universe. Each puzzle has its own connection to the story, and to the characters. Through careful investigation into these unique, visually intricate and spatialized physics puzzles, the player can piece together a profound and emotional story of love, loss, and the universe.
BlindFold

**•  Genre:** Puzzles

 **•  Country of Origin:** United States

***BlindFold*** is a title featured at [[ ]].

## About *BlindFold*

BlindFold is the area-control party game that you play on a sheet of paper! Players must write words on the paper and also fold, unfold, flip, and tear the sheet to ensure that only their own words are intact and face up during scoring rounds. Oh, and also players must be blindfolded the whole time they’re writing and folding. It’s a blast for the whole family!

## Trailer

EmbedVideo received the bad id "https://www.facebook.com/BlindFoldBoardgame/videos/1219168401558875/" for the service "youtube".
Archie Prakash (speaker)

**•  Title:** Co-Founder

 **•  Affiliation:** Hello Team Solar

 **•  Website:** https://www.helloteamsolar.com

***Archie Prakash*** has been a speaker at IndieCade events.

## About *Archie Prakash*

Co-founder of Hello Team Solar working with Google to create augmented reality technologies and experiences. Professor at USC Games and IndieCade Winner. A decade in game development from AAA to indie.
Legion Helmet

## Summary

The Legion Helmet is a Unique Headwear Equipment Item that gives a bonus of **+0.5 Attack** when worn. It's derived from the Combat Helmet along with being part of the Legion Equipment set. Besides the crafting recipe, this item can also be rewarded in Live AI Battles.

## Use In Other Recipes

*None As Of 7/8/2018*

**Headwear Equipment**

**HP  Boosting**

**Assault Helmet** • **Head Lice** • **Heavy Assault Helmet** • **Ragdoll Mask** • **Dark Matter Helmet**

**Attack  Boosting**

**Combat Helmet** • **Stolen Helmet** • **Improved Combat Helmet** • **Viking Helmet** • **Dark Kitty Mask** • **Golden Combat Helmet** • ****Legion Helmet**** • **Thug Life** • **Assassin's Mask** • **Daft Kittus Helmet** • **Epic Combat Helmet** • **Zaki Dragon Helmet** • **ZD Helmet**

**Stamina  Boosting**

**Flashy Mask** • **Mask of Agility** • **Sports Helmet** • **Sports Idol Helmet**

**Ability  Boosting**

**8Bit Helmet** • **Anonymous Mask** • **Rabbit Ears** • **9Bit Helmet** • **D.R.A.G.O.N Samurai Helmet** • **Gold Samurai Helmet**

**Pilot  Boosting**

**80's Sunnies** • **Parth Dunk Helmet** • **Red Parth Dunk Helmet** • **Varth Dader Helmet**

**Engine  Boosting**

**Engineering Cap** • **Fancy Engineering Cap** • **Crazy Engineering Cap**

**Weapon  Boosting**

**Block Hat** • **Raider Mask** • **Elite Raider Mask**

**Repair  Boosting**

**Iron Face Protector** • **Santa Hat** • **Steel Face Protector** • **Steampunk Helmet**

**Science  Boosting**

**Tin Helmet** • **Blue Helmet**

**Fire Resistance Boosting**

**Fire Warden Hat** • **Fireman Mask** • **Combat Fire Warden Helmet** • **Draconian Helmet**

**Underlined Equipment Are Part Of A Collection**

**Underlined Equipment With A Star Are Part Of A Collection That Gives Buffs**
Command Center

## Summary

The Command Center allows you to program crew with AI. This is an incredibly important room in all ship levels as AI is by far the most important thing in Pixel Starships. Once you program crew with AI, you can remove the Command Center and the first 10 lines of AI will still run normally.

## AI Unlocks

* **Note That All Of These AI Choices Were Captured On A Level 11 Ship. Some Of These Options Won't Appear If You Haven't Unlocked That Room Yet Or If It's Done On A Room.**

*Click Expand To See More:*

Will Be Updated Later

## Statistics

Statistics

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • ****Command Center**** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Crew Rooms**

**Bedroom** • **Extra Crew Rooms**
Artifacts II - Jacaranda

**•  Genre:** Narrative & Story Telling

 **•  Store Page:** https://phazero.itch.io/artifacts2

 **•  Developer:** Phazero

 **•  Country of Origin:** US

 **•  Website:** https://www.ChristinaZero.com

 **•  Twitter:** https://twitter.com/phazero

 Christina ""Phazero"" Curlee is a multi-disciplinary game designer specializing in Design Narrative, Game and Level Design.
Their games explore emotional experiences, marginalized identities, “digital consciousness” and video games as art practice. Their current project, Artifacts is a game experience about childhood neglect, coping, and what it means to be an adult that has learned to live comfortably with trauma.

***Artifacts II*** is a title featured at [[ ]].

## About *Artifacts II*

A game about finding yourself at all costs
Balam and the Spirit Within

**•  Genre:** Action Video Games

 **•  Country of Origin:** Mexico

 **•  Website:** http://www.badtomatogames.com

 **•  Twitter:** http://twitter.com/badtomatogames

 **•  Facebook:** http://m.facebook.com/BadTomatoGames/

 Bad Tomato Games is the first indie game developer based in Chiapas, Mexico. We are a dynamic and diverse team of self-motivated individuals committed to creating quality games. We believe that stories told from different cultural viewpoints is still greatly needed in our industry. We hope to inspire both developers and gamers alike to create and consume more multicultural and inclusive games. We especially hope to inspire other developers from Mexico and Latin America.

***Balam and the Spirit Within*** is a title featured at [[ ]].

## About *Balam and the Spirit Within*

“Balam and the Spirit Within” is an action-adventure video game inspired by Mayan culture (Balam means “jaguar” in Mayan). Balam, the protagonist, is a young Mayan mute girl who embarks on a dangerous journey to prove that she is destined to be a great warrior. “Balam and the Spirit Within” relies on simple game mechanics and visual storytelling to immerse the player in a fun, yet heartwarming experience. Through Balam’s story we hope to share this message: To have a voice isn’t necessarily about speaking or being the loudest in the room; rather it’s your actions that define who you are and what good you bring to the world.