recursal/Fanatic-Fandom huggingface dataset:
Ena

## Ena Enyarus

Ena as created in Heroforge

Short Summary of who the character is as a person/what their goals are.

## Backstory

Ena was born in the New divine Era in Tondor during the time that the wood elf's were being Exterminated. She has no idea who her parents are. Right after birth she was given to the Guild of Phantoms to raise and keep her safe during this time. There from the age of 5 she trained day in and day out to be an assassin for the guild later learning and Adopting the Gloomstalker abilities to further help. For about 400 years Ena was the best assassin in the guild. So she was sent to Pavone for the sole purpose of finding contract from Luracia. when on the way there was plagued by a weird dream with other strangers.

## Campaign

A brief history of your character's major contributions to the campaign, broken down by arc, and some of their stronger character moments that defined their growth/journey. You can even include some of their thoughts about how different situations turned out that you might not have had a chance to express during the session.

### Aether Nightsong Arc

The dream Ena had with modokus and Eero in the beginning of the campaign changed Ena she chose to leave behind her duties and pursue this interesting Dream that had happened to her. (Sessions 1-5)

### Mysteries of the Mist Arc

From Session 6 to the present (Currently we just finished Session 14).

## Relationships

You can include NPCs and PCs, anyone your character has any sort of bond with whether it is like or dislike. Just a brief paragraph on how they see/relate to that other person. I put placeholders for every party member, but if your character doesn't have particularly strong feelings towards a party member, you can just remove the name if you like.

### Modokus

Ena was offered a contract to kill Modokus but never accepted it.

### Minty

Ena was offered a contract to kill Minty and did accept it.

### Via

Ena was offered a contract to kill Via Rose and never accepted it, but still plans to fulfill it.

## Magic Items

Magic Mantle

## Trivia

Any fun metagame or in-game trivia you feel like adding.
Grover Underwood

* Book Universe
* Movie/20th Century Fox Universe
* TV / Disney+ Series

## **Statistics**

* **Debut:**
* **Origin:**
* **Species:**
* **Physical Description:**
	+ **HAIR COLOR**
	+ **EYE COLOR**
	+ **SKIN COLOR**
	+ **HEIGHT**
	+ **CLOTHING**
* **Classification:**
* **Gender:**
* **Age Group:**
* **Sexuality:**
* **Morality:**
* **Ethnicity:**
* **Martial Status:**
* **Status:**
* **Affiliations:**

## **Powers and Abilities**

* **Level:**
* **Powers:**
* **Abilities:**
* **Weaknesses:**

## **Statistics**

* **Debut:**
* **Origin:**
* **Species:**
* **Physical Description:**
	+ **HAIR COLOR**
	+ **EYE COLOR**
	+ **SKIN COLOR**
	+ **HEIGHT**
	+ **CLOTHING**
* **Classification:**
* **Gender:**
* **Age Group:**
* **Sexuality:**
* **Morality:**
* **Ethnicity:**
* **Martial Status:**
* **Status:**
* **Affiliations:**

## **Powers and Abilities**

* **Level:**
* **Powers:**
* **Abilities:**
* **Weaknesses:**

## **Statistics**

* **Debut:**
* **Origin:**
* **Species:**
* **Physical Description:**
	+ **HAIR COLOR**
	+ **EYE COLOR**
	+ **SKIN COLOR**
	+ **HEIGHT**
	+ **CLOTHING**
* **Classification:**
* **Gender:**
* **Age Group:**
* **Sexuality:**
* **Morality:**
* **Ethnicity:**
* **Martial Status:**
* **Status:**
* **Affiliations:**

## **Powers and Abilities**

* **Level:**
* **Powers:**
* **Abilities:**
* **Weaknesses:**
Abu Advic

## Early Life (63-80 AD)

Abu Advic was born at a very young with no clothes on

### Childhood

Abu Advic grew up with close proximity to the the Qyrian Royal family great friends with Juneau Advica

## Military Life (81-

### Fall of Phoenicia

During the fall of the Jorian states Regina Malualu would be injured in a battle so in his place they would have to move Abu Advic in. Advic being a lifelong naval general would be considered as a risky move for this war Advic would sit still until a "More fit" general would be able to take his place. Advic would get moved on his own though when East Phoenician forces would move without warning the Qyrians and the Advic would march on the city. Advic would march with the East Phoenicians this would confuse Qyrian forces as they would have the put an emergency Naval general (Jujon Simonavic) for the time in which Advic lead ground forces soon after joint Qyrian and East Phoenician forces would take the city of Phoenicia after the embers seethed on Phoenicia Advic would give a speech that now has been named "The Commonwealth Address." where he would say the following:

```
In a world of inexperience and misconstruity, where the very people we fight for can leave us a shell of what we once were I must say I'm proud

```

```
Thank you, and may our cultural identity endure for eternity.

```
Rothnar

## Rothnar Lodric

Rothnar is the leader of Salvation's Grasp. He has not joined the party and his current whereabouts are unknown. He is not trusted by not an enemy of the party.

## Campaign

### Aether Nightsong Arc

Rothnar offered his assistance to the party during this arc, but his help was refused.

## Trivia

* Rothnar's shield he uses now was made from the lid of his own coffin used to bury him after his first death.
A Frolic in the Feywild

Modokus

Ena

Minty Pineapple

Leora

Via Rose

Yoko Mashkin

* The party entered the Feywild, following Gridge, the blind quickling.
* Yoko blew his whistle only fey can hear and summoned three giant hedgehogs. Edric gave the hedgehog a whistle to pacify him.
* The party was traveling through time variations that exist in the feywild. Not time travel, but time distortion.
* The Party came across a bridge over a valley and crossed silently.
* The party learned of the Watchers, bouncing candle light that work for a fey known as The Candle who collects people.

Gridge was nearly turned to stone in his sleep and Yunet saved him with the ring of mind shielding.

* The party narrowly avoided a watcher using a distraction to get past.

Battle with the Mezzoloths (Unidentified). Tabaxi mistwalker was captured after nearly getting Eero’s blood. He is still unconscious.

* The Valley is less extreme in the feywild.
* The Quedem valley is a mix of limbo and fey energy creating a chaotic swath of area in the center of the Quedem valley. At the very heart where the Quedem citadel is supposed to be is a dead zone.
* The party rested before traveling into the prime material plane to hunt the hag Gaia. Gridge will lead the way.
Bahamut

Lord of the North Wind

Father of The Faithful

Forge

Redemption

Sentinel

Shield

Bahamut is a god who teaches his followers always to better themselves and those around them. In Bahamut's eyes, Valor, Perseverance, and Integrity are the highest ideals a mortal can strive for. Never settle for as good as you are now. To the followers of Bahamut, goodness is a process, rather than a destination, and one should always keep moving along the path of virtue to make themselves and the world a better place.

## Appearance

Bahamut appears as a massive platinum dragon that stands on his hind legs and is the only dragon that has arms instead of legs as his upper set of limbs.
Second War of Reconquest

The Second War of Reconquest was the second of the Wars of Reconquest which lasted between 107-109. It was a James Coalition victory which increased James' Code influence over Western Europe, and is recognized as the main cause for the Baytian Civil War.

## Beginning (106-107)

Late in 106, the Phoenician senate passed the Phoenician Migration Act in which the senate withheld the authority to purchase any houses in Shamal owned by James' Code followers and finance Phoenician families to move in. They would begin by purchasing 1000s of houses in the cities and would then continue to buy more houses in the countryside.

After his small palace was bought, Charles of Alzulm toured the countryside, arousing the peasants to take up arms, using his small fortune to arm as many of them as possible. In total Charles was able to rally 200,000 peasants under the Final Revolt.

### The Final Revolt (107)

The Final Revolt was a revolt of only really only the Parisian and Kuwaiti peasants. From Paris to Clermont-Ferrand, almost every peasant who was willing took up arms. This became known as the "Final Revolt" because Charles made it clear that they had only one chance to free themselves from Phoenician rule.

The 2nd Legion of the 1st Army of Shamal was dispatched by the Proeam of Shamal, Katak Janam to quell this rebellion as most of the army moved north to mobilize against the growing Burgish threat. The members of the Final Revolt knew that they hadn't any chance to fight the Phoenician army they're main goal was to capture a city and hold the city until the James Coalition could make it to them to free them. 40,000 of the Kuwaiti peasants were able to capture Dijon and over the course of the next 2 weeks around 100,000 more peasants were able to make it to the city. The Phoenicians then laid siege where the Final Revolt would stay for the next 2 years.
Balanced Connections

Modokus

Ena

Minty Pineapple

Leora

Yunet

Via Rose

Yoko Mashkin

Monana

Elysian

Ylva Faust invited the players to attend a celebration and the players decided this was not a good idea.

Ginger pineapple did not want to change her story when questioned by Via and Minty, and will be in a Luracia prison for the foreseeable future.

The party had the rest of the second song translated by the Prime ring, and the words were alarming at best. The song read:

Hear Hear and Obey, Children of the broken moon

See see and attain, take the blood and take the boon

Your foes abound, all foes around

Take them, take them, to their doom

All but brothers in your mind

All but brothers death shall find

Slaughter, feast and grow strong.

Edric was informed that the convergence had been delayed by the removal of the citadel from under the Quedem mountains.

After attending the Eye of psionics where the party met with a svirfneblin mage, who said he met Uther, another child marked with the makr of the sun devourers.

Kvalik the primordial somehow obtained psionic powers before he was slain during the dawn war, and the moon was reflecting, amplifying or originating the song Modokus was hearing.

The party attended the Prime Ring and met with Ozli, who informed the party:

Ena must remake herself with limbo magic to heal her affliction.

Eero may reconnect with Limbo or another plane if he so desires.

Modokus underwent a ritual where he battled a shadow version of himself and won, via a battrle against a shadow of himself, using the powers of the four seasons he triumphed with Edric and Monana's help, reconnecting himself to Relden to counteract Kvalik’s pull.

The party contacted Uther and he will be in Pamont in three days.
Arcadia Kingdom

The **Arcadia Kingdom**, (or **Ara Kingdom** for short) is a kingdom that was ruled by the Regime family. However, the Arcadia Kingdom was overthrown in 1944 by Joslyn Ethers and replaced by the Aetherian Kingdom.

## History

***This section is a stub. You can help expand this section by adding some information.***

## Known inhabitants

* Joslyn Ethers
* Thomas Lancaster
* Alice Hedberg
* Jessica Hayes
* Marco Hayes
* Silvana Regime

### Exiled

* Ibarra Regime
* Abara Regime
* Yarra Regime
Threads of Fate

Modokus

Ena

Minty Pineapple

Leora

Yunet

Via Rose

Yoko Mashkin

Monana

Elysian

* This session began with a retcon addition to the scene inside the misty citadel. The Plantar of Denier stepped forward and in a time stop, showed Eero, Edric, Jorma and Ollana, a threadweaving spell that showed them visually the strongs of fate that predicted the future. He showed them that the future is yet to be written, but in many predicted futures, three individuals will play a large role in the fate of the Aetheryte crystal, which will itself play a large role in the coming convergence. Those individuals are Modokus, Lykus, and Nyle. In order to prevent the convergence, Modokus would need to find a balance of caution, not being too cautious or too reckless. Lykus would need more understanding, needing to be understood and to understand things himself. Nyle, the one the party knew the least about, would need forgiveness; to forgive someone or be forgiven by them. Only if all three of these threads of causality could be balanced properly, could the convergence potentially be stopped. |Edric was given a bracelet by the angel of Denier that had three gems on it, each representing one of these threads of fate, and depending on hos that thread was going, the crystals would change color. Blue for guaranteed success, green meant on the right track, yellow could go either way, red meant on the wrong track, and black meant failure.
* Promised Hand Gem gave Eero a Wish.
* Edric Joined the Circle of Connection
* Eero became the first Quedem Outrider.
* Lykus offered to take Eero to an Adamantine citadel to restore his mistwalking powers. Eero politely refused.
* Modokus Dreamed he was on the surface of Kvalik, and he heard the Death Song.
* Modokus' tattoo changed color.
* Met Elysian in a tavern.
* Blood Shepherds came after Modokus.
* Lady Faust invited the party to join her for a festival.
Cold Hands

Ena

Minty Pineapple

Leora

Yunet

Via Rose

Yoko Mashkin

Monana

Elysian

After resting the party returning to the underdark again to reach the city of Y'rimayar.

The party traveled down for a while, passing several old battlegrounds and finding an adamantine arrow head, which they gave to Minty Pineapple. They traveled until they were only 4 hours away, and they came to a small tunnel connecting two chasms filled with charred, dead bodies.

The party searched the tunnel and found a scimitar of swiftness, which Yunet claimed.

Elysian detected a psionic signal coming off of a severed hand and he tapped into it. He saw a vision of a massive purple Aetheryte Crystal, and heard the word "Nind'Ssivah" which translates to mean "Their voices." He saw the crystal in a room, covered in draconic, giant and elven runes.

He felt a presence inside his mind and tried to pull it through. At the same time it pulled him and their two minds collided in a neutral space in between.

Elysian found himself face to face with Nyle Carden. The two of them exchanged a few words with Elysian lightly taunting him and revealing his location and intentions to get his family back. Nyle attacked when Elysian let slip he had seen the crystal.

Elysian held Nyle off for a while, but Nyle hit him with a spell that reduced his vitality before flying up to him in a sphere of darkness and striking him.

Outside the mindscape Leora saw Elysian hit by the vitality reducing spell and tried to put a ward on him. But when Nyle struck, it only took one hit to KO Leora, and the second killed Elysian as his chest ripped open spilling blood and necrotic energy.

The hand he was holding began to crawl away and Lykus grabbed it with his own mage hand. He identified it as a Webweaver scout, used to alert patrols of incoming people. It was placed in the bag of holding.

Monana grabbed the party's diamonds and Via Rose immediately cast revivify. Her first attempt at a resurrection... And it was successful. Elysian floated through her wreath of flowers and came back to life. He immediately began panicking and attacking everything around him, and Eero had to knock him back out.

The party retreated and found a place to camp to recover.

As they rested, Modokus noticed the moss on the ceiling was glowing in a predictable pattern, indicating to him it was intelligent. Via and Elysian communicated with it and determined it was a sentry system, likely used by Myconids.

As the party rested, during their third watch they were attacked by a group of skeletons, which they dispatched quickly. Monana cast dispel magic on the scimiatar and found it was hiding a scrying spell that was giving away their location. The party dispelled this effect and moved again, finding a better place to sleep, this time without incident.

Running Total XP: 25700
Edric Aurelius Alivan ☼

## Personality

I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.

## Ideals

Creativity. Justice belongs to the Gods, what is left to man is to create.

## Bonds

Auros blessed me and imbued me with divine purpose; I have dedicated my life to engineering a better world.

## Flaws

In spite of my high ideals, I am paranoid and slow to trust.

## Backstory

I was raised by a family long dedicated to the service of the gods.

In particular, my Family revered Auros and Merolius most strongly, holding up the ideals of hope and creativity as the fuel and spark of the human soul.

I grew to believe the same, and when I came of age, I joined the prestigious Templar Order, hoping to prove that Auros, my patron god, had a place there, as he was not well respected at the time therein.

I slowly made a name for myself within the order using my ingenuity, but lost everything when someone of the same Templar Order betrayed me and mortally wounded me when I was on the verge of a breakthrough regarding modular armor...

The details are... Foggy... I remember feelings more than images or names... Even those of my parents...

But one thing I remember perfectly... Aurunos brought me back... He changed me... Blessed me with a second chance... And I will not waste it.
Campaigns

### Aether Nightsong Arc

The first Arc of the Relden Campaign. It focused on all the characters meeting at a festival celebrating the arrival of Luracia at the city of Pavone that was subsequently interrupted by an unexpected Thri-kreen attack. The primal casters of the group were also plagued by unpleasant dreams of a purple aether crystal for which the arc was named.

This was an introductory arc designed to get the party together and introduce the main conflict. This arc took the players from levels 1-4. This arc was 5 sessions long.

### Mysteries of the Mist Arc

The Mysteries of the Myst arc took the players to the Quedem mountains, in an attempt to find the source of a divination deadzone and find Eero's family. The party uncovered a conspiracy headed by a coven of hags who were attempting to gain access to an ancient adamantine citadel and the well of souls held within it and saved the Valley from destruction. This arc took the players from level 4-6.

Current Arc:

This Arc is ongoing.

## Mini Campaigns

### Luracia Stands

Luracia Stands was a three session campaign set during the final battle of the The War of Falling Stars, following a taskforce of powerful characters from Luracia, tasked with retrieving the lost core of Innelia and encountering the ravenous flame. This arc was three sessions long and took the characters from level 18 to 20.

## Gestalt Campaign (☼)

An alternate timeline that follows gestalt D&D rules and puts a separate group of adventurers through the same scenario as the Main Campaign. Wiki content marked with a ☼ symbol is gestalt campaign only content and does not apply to the main campaign.
Nyle Carden

## Blackguard Nyle Carden

Four Horsemen

Nyle is the leader of the Four Horsemen set to guard the massive psionic Aetheryte crystal. Little else is known about him.

## Background

* During the Battle of Etra'Deladra, Nyle betrayed and killed his sister.

## Campaign

### Aether Nightsong Arc

Nyle encountered the party inside the dream and warned them to leave. He did not believe them when they said they were there by accident. Hew want Toe-to-toe with Lykus and had the upper hand, and he demonstrated a sweeping attack that halted the entire party in their tracks.

## Trivia

* Nyle was originally designed to be a villain in the Flouna Campaign.
Via Rose

Short Summary of who the character is as a person/what their goals are.

## Backstory

This can be split up into subsections if you like. Just give a summary of your character's journey from the beginning of their life to the moment the campaign started. Be as detailed or as brief as you like.

## Campaign

A brief history of your character's major contributions to the campaign, broken down by arc, and some of their stronger character moments that defined their growth/journey. You can even include some of their thoughts about how different situations turned out that you might not have had a chance to express during the session.

### Mysteries of the Mist Arc

From Session 6 to the present (Currently we just finished Session 14).

## Relationships

You can include NPCs and PCs, anyone your character has any sort of bond with whether it is like or dislike. Just a brief paragraph on how they see/relate to that other person. I put placeholders for every party member, but if your character doesn't have particularly strong feelings towards a party member, you can just remove the name if you like.

## Magic Items

A quick list of their magical items here.

## Trivia

Any fun metagame or in-game trivia you feel like adding.
Aether Nightsong Arc

Ena

Monana

Leora

Minty Pineapple

Edric

Yunet

Ylva Faust

Luracian High Council

The first Arc of the Relden Campaign. It focused on all the characters meeting at a festival celebrating the arrival of Luracia at the city of Pavone that was subsequently interrupted by an unexpected Thri-kreen attack. The primal casters of the group were also plagued by unpleasant dreams of a purple aether crystal for which the arc was named.

This was an introductory arc designed to get the party together and introduce the main conflict. This arc took the players from levels 1-4. This arc was 5 sessions long.
Rupture

**Ruptures** are massive holes in spacetime created by an overuse of Karmastry.

## Description

In Fortuna's Rings, the Antares Rupture, or "Big Mouth" is described as being a colossal region, with a starless black sky even in midday that blends with the horizon. Through Big Mouth, massive Gears of Destiny can be seen spinning at varying speeds, making a sound like a waterfall.

## Known Ruptures

* **Antares Rupture:** Also known as "Big Mouth" and located near the city of Anderes, it features heavily in the Rings of Fortuna book.
* **Great Wu Rupture:** One of the oldest known ruptures, this one caused the sinking of the entire continent.
* **Wyrd Rupture**
Hellknights

The Symbol of the Hellknight Order

The Hellknights are a collection of knightly orders with a unique focus on the promulgation of law. They are interested less in the social goodness and charity typical of paladins, but rather in the foundation and stringent maintenance of order at all costs. In their iron-handed exaction of law, the Hellknights emulate the organized and effective armies of Hell. They are not concerned with morality or methods, only results. If people cannot be trusted to obey the law out of their own senses of civility and social righteousness, Hellknights provide the need to obey out of fear of a master's stern hand.

## Founding

The Hellknight order, or the order of Romu, as they were originally called, was an order of knights from the nation of Aevondral, lead by a paladin called Diadok Romu.

Diadok was a paladin who swore the oath of vengeance after his brother, Hallian Romu, was killed in a duel against a local nobleman. The nobleman cheated in the duel, but due to Diadok's family's now status, they had no recourse to pursue justice. Diadok began a small crusade, gathering fanatical followers who were also disenfranchised with the hypocrisy of the ruling class of Aevondral, who thought themselves above the rules they themselves made.

The Order of Romu became a vast network of vigilante justice that was brutal in their execution and enforcement of the law. Their methods were so brutal, the Aevondral called them 'hell's knights' as a way to demonize them and discourage others from joining. But the vigilantes accepted and adopted the name for themselves. Fear was exactly what they wanted to spread.

### Second Convergence

During the second convergence, Aevondral was hit hard by the Slaadi invasion, and the king of Aevondral at the time offered Diadok amnesty for his crimes and his own keep if he aided the the nation's defense. Diadok agreed and helped beat back the Slaadi invasion.

### Infernal Infrastructure

One night, Diadok was approached by a canbion from the nine hells who claimed to have found his brother, Hallian's soul. He offered to restore Hallian to Diadok if Diadok agreed to do a few errands for him. Diadok did not agree immediately, but eventually an arrangement was made. The exact details of the arrangement are unknown, but the Hellknights truly earned their title that night as Hallial's soul was returned to the mortal world, and ever since then the hellknights have traded favors with devils semi-regularly.

## Goals

The Hellknights are not as concerned with interplanar order like the Aeons, though sometimes their wishes do align. The Hellknights are far more concerned with preserving order and law on the prime material plane by whatever forceful means necessary.
Juste Stocklow ☼

Juste as depicted by Dream.ai

Juste is a vampire hunter of the Mondberg Blood Hunter order. One of five remaining members of his clan who fought against count Ostenier, Juste is a bit rough around the edges. He is shrewd, determined and straightforward in his actions and relationships. He resides in Tarkosa, along wiht his four brothers, eternally continuing their nearly extinct clan's mission of defeating count Ostenier, by any means available.

## Background

Juste Stocklow was born in the farming town of Cordova, located in the southern edges of Tarkosa. As a child of the cursed Stocklow Clan, his blood was tainted with drow magic, leading his hair and skin to turn white as snow and his eyes red as blood.

In 133 T.C. Cordova was destroyed by a horde of undead the overwhelmed the Stirling Inquisition defenders and left the town an undead ghost town. Juste was recovered by his uncle, Jessie Mondberg, who took him in and raised him as one of his own.

Juste was raised with his four cousins, who he lived with and sees as his brothers, who were all trained in the Mondberg family trade: Hunting Vampires. The Mondberg clan had once been widespread across Tarkosa, before Count Ostenier veiled his city in eternal eclipse. Their family tales were centuries old and their traditions and techniques older still. Now, only these five young men remained to carry on the blood hunter techniques and continue the hopeless war against the count and his ever increasing power.

## Relationships

### Galtrin Tiva

Juste finds Galtrin's easygoing attitude and straightforwardness very refreshing. In a land where everything is veiled in shadows, secrets and tricks, Galtrin is not only honest, but cooperative as well, two traits that Juste finds both endearing and extraordinarily useful to have on his side. Galtrin is also often a calming influence and the voice of reason that can slow and help guide Juste's stronger and more forceful personality.

Galtrin and Juste became allies quite by accident as both of them found themselves hunting a vampire of middling nobility in the fiefdom of Uroia, in the northern part of Tarkosa. The two of them became surprisingly fast friends in the heat of a difficult situation, as Juste seemed to value Galtrin’s honesty and warmth, and Galtrin, in turn, honored Juste’s integrity and pragmatism. Like salt and pepper, they compliment each other's shortcomings and together find themselves better than the sum of their constituent parts.
Clark Kent (Superman & Lois)

This article is about the Superman and Lois version of Clark Kent.

   **Clark Kent** (born **Kal-El**) is the protagonist of *Superman & Lois*.

He was the youngest son of Lara Lor-Van and the maternal half brother of Tal-Rho. As a child, Kal El was sent off of Krypton by his birth parents and raised by farmers, Jonathan and Martha Kent. Clark is is the hero protector of the Earth called Superman, nicknamed the **Man of Steel**, the **Man of Tomorrow**, and the **Last Son of Krypton**. He is married to fellow reporter Lois Lane and the father of two sons: Jordan and Jonathan.

## Statistics

* **Debut:** *Superman & Lois*
* **Origin:** Krypton
* **Species:** Kryptonian
* **Physical Description:** Tall man with medium/short dark brown almost black hair, hazel green eyes.
	+ **Hair Color:** Black
	+ **Eye Color:** Hazel/Green
	+ **Skin Color:** Fair
	+ As Superman, he wears a blue skintight suit that shows his muscular stature, with the house of El emblem on it (which is practically a shield with a red "s"on it)
	+ As Clark, he usually wears glasses
* **Classification**: Superhero
* Ethnicity: Kryptonian/American
* **Gender**: male
* **Age Group:** Adult
* **Sexuality:** straight
* **Morality**: Good
* **Marital status :** Married to Lois Lane
* **Status:** Active

## Locations

**Home:**

* Kent farm
* Krypton (formerly)

**Hideouts/Facilities:**

* Fortress of Solitude (Ice Ocean)
* Fortress of Solitude (The Arctic)
* Tal-Rho's Fortress (Formerly)

**Education:**

* Smallville High School (formerly)

**Employment:**

* Smallville Gazette (currently)
* Smallville High School
* *Daily Planet* (formerly)

## Powers and Abilities

* **Level:** Superhuman
* **Abilities:**
* **Weaknesses: Kryptonite**

## Relationships

### Family

* Jor-El † - biological father
* Lara Lor-Van - biological mother
* Tal-Rho - paternal half-brother
* Lois Lane - wife and co-worker
* Jonathan Kent - adoptive father; deceased
* Martha Kent - adoptive mother, deceased
* Jonathan "Jon" Kent II - son
* Jordan Kent - son
* General Sam Lane - father-in-law
* Ella Lane - mother-in-law
* Lucy Lane - Sister-in-law
Losvirith

The Trustworthy

The Respected One

Knowledge

Light

Order

Ambition

Redemption

Losvirith is possibly the most strict god to hold any influence over Relden. He is a god who believes in the letter of the law, always. He is not vindictive, or a heavy believer in punishment, but he offers little forgiveness to followers who break his edicts. He has three main edicts:

1. One must never do anything they would not allow any other to do.
2. One cannot perform actions that are self defeating.
3. Each action is an end, not a means to an end.

Losvirith is a controversial god, even among the most lawful societies because of the implications of his edicts. For instance: His followers would not lie even to save the lives of innocents, because lying is self defeating - therefore wrong - and the ends cannot justify the means.

Followers of Losvirith also do not kill under any circumstances. Killing is self defeating, therefore wrong. This means they do not fight or actively oppose evil, but let it roam free.

## Appearance:

Losvirith appears as a ghostly, featureless humanoid wearing a comfortable white robe with blue trim.

## Time of Troubles

During the Time of Troubles, Losvirith appeared as an elven man with brown hair and green eyes. He made no proclamation of law or fairness. He respected the autonomy of others and simply set up a home for himself to live in in a small town where he lived a peaceful and autonomous life for several years. He never once broke any of his three edicts between his fall and his re-ascension.
Aboleth Encounter

Ena

Minty Pineapple

Leora

Yunet

Via Rose

Yoko Mashkin

Monana

Elysian

The party arrived in Millendia and approached the hole where the Thri-kreen attack had taken place. There, they ran into Coerin, leader of the royal guard.

Coerin insisted the party could not go in with the Princess Monana, because there was a strange aura of madness in the tunnel that was causing soldiers to go insane. The party talked Elysian out of charging in and went to the local hospital to see the soldiers who were affected.

The party met with a stout gnome who had recovered from the madness. He recounted seeing three red eyes on top of one another before going mad. Modokus narrowed down what it could be to three creatures.

Then the party traveled to see a halfling still under the control of the madness. He thrashed wildly and ravenously against his restraints, trying to attack anything he could. Elysian and Modokus reached into his mind and Modokus heard the song from Kvalik, and his memories saw a body of water where the three red eyes were submerged. Modokus realized this monster was an aboleth.

The party returned, ready to face the Aboleth, and Alcoerin, now wearing a green cloak instead of a golden one, insisted on joining and assisting the party. His father, Coerin clearly did not approve, but the chain of command was clear, and Alcoerin was allowed to volunteer to help.

The party went down into the tunnels and found the Aboleth's lair. They battled its minions, and ALysian vortex warped a shark onto land like a savage. Alcoerin did a good job defending Monana. The support characters had buffed Modokus to intense levels as he was was ripping through Aboleth minions and doing significant damage to the aboleth itself. The aboleth attempted to gain control of Modokus' mind, but his ring of mind shielding saved him.

The party was victorious and returned to the surface to rest.

Running XP Total: 24400
Minecraft build hacks Wiki

**Welcome to the Minecraft build hacks Wiki!**
Minecraft build hacks

We're a collaborative community website about Minecraft build hacks that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Welcome to the Wiki!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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* Guides
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WIKI RULES

No politics, news or personal updates.
Do not spam post.
I do test every build hack, do not post any that aren't true.
No useless edits or useless pages.
Do not post anything innapropriate. e.g. swear words
Kord

City

Knowledge

Order

Strength

Zeal

Sentinel

Watchers

Redemption (Rarely)

Kord is not a widely worshiped god as his domain is very specific. Kord is the god of retribution, often against those who abuse their authority, and as a result his followers rarely establish permanent temples or monasteries. Kord and his followers condone the use of force, espionage and even trickery to get their way, but never for their personal gain. Kord is not a widely worshiped god because of his strict rules and unforgiving nature, paladins who transgress against him are very rarely able to return to his good graces. His followers liken themselves to wolves of retribution, seeking out often targeting beings or organizations that abuse their power and destroying them.

This tends to be the case not because Kord is against establishments or order, but the need for Kord's blessing often becomes the most applicable when a system has become corrupt or ineffective. Kord's followers can be zealous to a fault, but Kord makes it known that he does not grant his blessing to the vindictive.

## Appearance

In life, Kord was a male human with long black hair, green eyes and full plated, black and green armor with a black warg’s fur draped across his shoulders, wielding a massive greatsword in both hands.

## Ascension

Kord ascended to godhood shortly before the Time of Troubles. An ancient Red Dragon was attempting his own ascenscion to godhood. Kord and his followers interrupted the ritual before it could complete and slew the dragon. Kord delivered the final blow and by absorbing the dragon's essence as he slew it, he took its place in the ritual and ascended to godhood.

## Time of Troubles

Kord Ascended shortly before the time of Troubles and when he was cast down, many people he had known in his life were still alive. He set out to find them and helped them deal with their unfinished business and addressed some of his own unfinished deeds before setting out to adventure again. He re-ascended after finishing all of his unresolved personal matters he had left behind in life.
Borthax

Lord of Lichdom

Duke of Death Knights

The Everpresent

The Webweaver

Sometimes both images superimposed upon one another

Solidarity

Trickery

War

Vengeance

*"No one is ever safe." -Borthax, Reascending after the Time of Troubles*

## Overview

Borthax is the god of Fear and Undeath. All things horrifying give him power. He thrives on the stench of decay and all things unholy. His followers actively seek to merge the material plane with the shadowfell by spreading despair and stagnation wherever they can. Sorcerers and warlocks as well as fallen Paladins and Clerics make up the majority of his living followers. Any humanoid who dies without proper burial rites from another god, in an area where Borthax holds strong influence, can and will be claimed by Borthax and may rise as undead within a fortnight. He offers his followers not a way to live forever, but a new for in which to exist for eternity. Many Liches revere him and only those who are most loyal to him earn the rank of Death Knight.

## Appearance

Borthax, as a god of undeath and decay has a visage so unholy and horrifying to behold, any mortal to see an avatar of his presence would be struck dead on the spot. To get around this, Borthax forged a second appearance for himself he wears on his back.

Borthax, in ancient art will be depicted as an ashen skinned man with empty eye sockets. Only two points of purple light illuminate the place where his pupils should reside. He has gloved hands with eight fingers, including thumbs on both sides, and boots that face both directions. He has two sets of horns, one set pointing up like a tiefling's on his fake visage and one set facing downward like a ram's horns facing the wrong direction on his head for his true form. He always appears to his followers wearing a purple cloak with the hood drawn.

Some, rare art will depict Borthax's true form, without his cloak and disguise. The true form of Borthax wears black and purple armor made of brimstone bones. His two sets of horns remain from his cloaked form, but without his hood it can be seen he has a crown of jagged horns atop his skull. His real face is a putrefactive skull with jagged teeth and glowing purple eyes.

## Time of Troubles

During the Time of Troubles, Borthax appeared as a Tiefling with gray skin, black hair and purple eyes.

During the time of Troubles, Borthax opened a rift to the Abyss near the nation of Pyria and allowed the demon Prince Vicaro to enter the mortal plane. This spread death and destruction, but was only the first part of Borthax's influence. Borthax entered the abyss and what he did after that is unknown. He ascended three years after.
The Coffee Wiki

**Welcome to the The Coffee Wiki!**
We're a collaborative community website about The Coffee that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Merge Meadow Mobile Game Wiki

**Welcome to the Merge Meadow Mobile Game Wiki!**
All the information this fandom can provide about the fun and cute mobile game, Merge Meadow! This includes the names of critters, the different meadows there are, and the hats you can get from different levels in different meadows.

We're a collaborative community website about Merge Meadow Mobile Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Relden Wiki

**Welcome to the Relden Wiki!**
## Overview

Relden is a D&D 5e Homebrew campaign setting set inside the Great Wheel D&D cosmology!

This setting features multiple campaigns, and wiki pages are divided by symbols to separate overlapping content. If a page's title has no symbol character, it is considered main story content. If it has a symbol, it is content only pertinent to that particular campaign.

### Useful Links

Campaigns

Gods

Player Characters

All Characters

*How so use this wiki?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Arc Bosses

The Main Relden storyline contained several antagonists and villains for the Party and their allies to overcome. From the sympathetic to the truly malevolent, the personable to the villainous, this page details the antagonists that the heroes had to overcome to end each arc.

## Corrupted Zahir

### Challenge Rating

18

Zahir was one of the councilmen of the Quedem people. Born from the line of Zaquen, Zahir
Frozen Human

Place an armor stand, and decorate with whatever armor you like. (Must have player head at top)
Place 1 ice block above the armor stand. Put a piston on top of the ice block. Do the same thing at the bottom, but the piston must be below the ice at the bottom.
Now make 2 redstone circuits for the pistons, and connect them with a lever.
Now flip the lever, putting the armor stand in the ice. (Make sure the armor stand has walls on the back and sides)
Finally, remove the walls, pistons, redstone, and lever.
The build hack is complete!
Fortuna

"Fortuna Omnia" (Good Fortune for All)

**The United States of Fortuna** is the main setting of the Flux Destiny series, home to Hugo Wandschneider and Marco Mendoza.

## Overview

### Culture

Fortuna is a melting pot of various cultures, a country of immigrants seeking escape in both freedom from their countries of origin as well as the limitless possibility granted by karmastry.

## History

### Founding

Fortuna was found in the year 1727 A.C. by ...

### Modern Day

Ever since the commercialization of karmastry, the ambitious, optimistic energy of Fortuna has only grown to a feverish extent. Reality has intermingled with the dreamlike worlds of flux destinies to the point where the entire country is like a theme park. A person could be taking a walk down their street and briefly slip into a fantastical new world before just as suddenly emerging back in reality.

## Trivia

* Fortuna’s name comes from the Roman goddess of luck, known to the Greeks as Tyche.
Republic Of Burgland

The Republic of Burgland, also known as The "Little" Republic of Burgland, is a capitalist nation where government positions are openly bought and traded amongst the wealthy. Usually between two political organizations, the Little Group and the Big Group. However it is to note that the National Group, and Eastern Group, exist and hold positions of government often. The only somewhat major group to not hold any government power is the Danish Group.

The Republic of Burgland controls the International Economic Management Center, and is the nation of origin for the Burgish Economic System.

## Government

### The Burg Group

This is a six position group that controls all other parts of the government, having the final say on all laws and decisions. The Burg Group is often controlled by the Little Group and the National Group, with only one or no Big Group members owning a spot.

### Point Management Group

This is a ten positioned group that is often controlled by an even mix of the Little Group and Big Group. They are responsible for adjusting the nation's point systems and is usually a highly coveted position amongst wealthy business people that don't wish to hold shares in the burg group

### Military Group

This is a fifty positioned group that is dominated by the national group, The national groups domination started during the Reconquest Wars where they took over as a sort of coalition between multiple political organizations. The military group is in charge of all military affairs.

### The Council of the Greats

This was the government before the Little Group Uprising, after the Little Group's victory this Six Positioned Group's power was limited heavily. And now has little to no power over laws, and is mostly held by the Big Group.
Night Meadow

The characters/cute critters in merge meadow all have names. These names have the same first letter as the characters species, as a general rule. The night meadow characters are all mythical creatures of any kind, including (but not limited to) gnomes, slime, and dragons! There are 2 accessories you can get from leveling up your xp in the night meadow. at xp level 15, you can get a tiny Susan slime to put on your critters heads! At xp level 25, you get a cool party hat.

So, here's the list of critters and their names from the night meadow! Just like the day meadow, I tried to include the species of most of them, but I don't know for sure if Tina is a treant, and I have no idea what a lot of the others are. If you know, I would be so happy if you added it!

1. Tina (treant?)
2. George (goblin)
3. Sam (shadow)
4. Greg (gnome)
5. Susan (slime)
6. Steve (satyr)
7. Darius (dragon)
8. Mary (mushroom)
9. Eric (eye)
10. Holly (harpy)
11. Becky (basilisk)
12. Chris
13. Sean (skeleton)
14. Terry (troll)
15. Ingrid (imp)
16. Greta (golem)
17. Drew (druid?)
18. Cam (cactus)
19. Colin (cyclops)
20. Tyler (tanuki)
21. William (werewolf)
22. Gail (griffon)
23. Yolanda (yeti)
24. Uma (undead
25. Britton (bunnycorn)
26. Cole (cockatrice?)
27. Gabe (ghost)
28. Julie (jackrabbit)
29. Mike (mimic)
30. Patrick (pegasus)
31. Kelly (kutkh)
32. Sheila (sea monk)
33. Molly (mermaid)
34. Oscar
35. Peggy (phoenix?)
36. Felicity (faerie)
37. Dave (dragon)
38. Mandy (minotaur)
39. Kristen (kitsune)
40. Edgar
Oberyn

Solidarity

Tempest

Watchers

It’s said that Oberyn is perhaps the oldest and wisest of the gods. Oberyn and his worshippers contemplate life’s meanings as they bathe themselves in the primal flow of the natural world. Oberyn is the chief god of druids, and all those who seek to understand the balance of nature. Oberyn’s influence is less prominent in heavily occupied areas, but woodworkers will often invoke his name in their trade, and philosophers revere him as a great source of wisdom.

## Appearance

During the time of Troubles, Oberyn appeared as a centaur with tan skin, with dark brown hair, fur and eyes. But he has taken many forms. When he slew the Primordial Kvalik during the Dawn War, he took the form of a treant so massive its arms spanned the entire horizon.

## Time of Troubles

During the Time of Troubles, Oberyn did nothing. He appeared in a forest, and legends say he sat down exactly where he had appeared and began to meditate. He did not move from that spot as vines grew over him and leaves attempted to bury him. Some say he never did anything, while others claim he used his magic to defend the forest from outsiders. No one knows for sure. But one day he was gone, and his domain was restored.