Disciple of Dispater (Prestige Class)

The disciple of Dispater is a warlike priest of evil. He is defensive-minded and eager to have others fight for him. When he must fight, he does so on his terms and on his chosen battleground. Disciples of Dispater verge on paranoia and are thus distrustful of everyone. They have mystical power over iron that allows them to grant themselves even greater abilities in battle. Clerics, oracles, even the occasional and rare evil druid devote themselves to the archdevil Dispater. They are mighty warrior-priests, dealing terrible damage with their iron swords or axes. Disciples of Dispater have few true allies, although they frequently employ mercenaries and other underlings. All disciples of Dispater have some sort of headquarters that they make as defensible as they can. High-level disciples of the archdevil command great fortresses and their own armies.

#### Requirements

* **Alignment**: Any evil.
* **Diety**: Must worship Dispater
* **Base Attack Bonus**: +5
* **Feats**: Warrior-Priest
* **Special**: Dispater’s sect initiates new disciples in a terrible ritual that involves the sacrifice of an intelligent being atop an altar made of iron. The ritual must take place in the presence of an erinyes, who reports back to Dispater afterward.
* **Special**: Dispater does not like half measures. Once you take your first level in this prestige class, you must continue to take all available levels in it. Failure to do so will cause Dispater to revoke any benefits or class abilities you gain from this prestige class.

#### Class Skill

The disciple of Dispater's class skills are Acrobatics (Dex), Climb (Str), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex) and Stealth (Dex)

Skill Points at Each Level: 4 + Int modifier.

#### Class Features

**Weapon and Armor Proficiency**: Disciples of Dispater are proficient with all simple and martial weapons, with all types of armor, and with shields.

**Spellcasting**: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a devoted enforcer, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

**Iron Hews (Su)**: Once per day per point of Constitution bonus, as a free action, a 1st-level disciple of Dispater may add a +3 profane bonus on damage from attacks made that round.

**Rusting Grasp (Sp)**: Once per day, as a swift action, a 2nd-level disciple of Dispater can produce an effect identical to that of the rusting grasp spell cast by a 15th-level caster.

**Iron Power (Ex)**: When using an iron or steel weapon, a 3rd-level disciple of Dispater gains a +1 insight bonus on attack and damage rolls. Furthermore, his threat range is doubled as if he were using a keen weapon. At 5th level, the insight bonus improves to +2, and the threat range triples. This ability does not stack with the keen weapon quality, but it does stack with the Improved Critical feat

**Greater Iron Hews (Su)**: Once per day per point of Constitution bonus, as a free action, a 4th-level disciple of Dispater may add a +6 profane bonus on damage from attacks made that round. While this bonus does not stack with the iron hews ability, the abilities are separate: A disciple of Dispater with a Constitution bonus of +3 can use each ability three times per day.

**Iron Body (Su)**: At 5th level, the disciple of Dispater's body transfers into pure iron (as the spell Iron Body). The disciple of Dispater may choose to activate or deactivate the Iron Body effect as a swift action. This effect cannot be dispelled.