recursal/Fanatic-Fandom huggingface dataset:
RIOT

RIOT by Keishawn Thomas.

### Powers/Abilities

Skilled marksman, skilled detective, experienced cop, top-notch tactician, adept leader, skilled boxer and hand-to-hand combatant

## INTRODUCTION

A cop-killing cop using the façade of his dead friend's uniform to fight crime--but the kind of crime that comes from those wielding a badge.

## ESSENTIAL INFO

Created and owned by Melody Werner. Designed by Keishawn Thomas.

## ORIGIN & BIOGRAPHY

Shiloh Burnett was never a very good cop. Not because he was incompetent--not at all--but because *he always did as he was told*--even when those things weren't very right. Even if those things were things the police aren't supposed to do. Always kept silent--even when keeping silent meant an innocent civilian might die. He was eventually forced to confront his complicity when his fiancee was gunned down by his colleagues. His inaction killed someone who didn't deserve it.

Shiloh took an oath to protect and serve. He didn't make good on that oath. Not by a long shot. But he's taken up a new crusade: exterminate the cancer gnawing its way into our judicial system. And that cancer is the boys in blue he once considered himself to be one of. He won't fail again. Weeks after her death, he took up his dead friend Austin Ferguson's mantle and riot gear by night, slowly building up the mythos that he was a scorned soul back from the dead and out for revenge. In a way, he is.

## GEAR & ABILITIES

RIOT is a master detective, cop, boxer, marksman, tactician, leader, and all around hand-to-hand combatant.

RIOT wears as much armor as possible, which not only virtually makes him a tank, but slows him down and makes him way less mobile. It also makes this giant even larger.

He uses police weaponry, including Spas shotguns, M-4 assault carbines, flashbangs, and smoke grenades.

His gear was chosen to also give him the guise of a "ghost cop" and to give him full body coverage. This façade gives him a leg up on the superstitious ghouls in the police force. It isn't unknown for bastards to attempt to run away, as soon as they see him.

## MORALS & PERSONALITY

RIOT is not afraid to take a life, as long as it is the life of a bad person. While he has been known to use his inside info to know if a cop is corrupt, at which point he'll either blackmail them for knowledge or kill them outright (typically the latter).

He is quiet, barely talking, and does not banter.

He barely works with the few teams he is in, usually going solo.

## STORIES

RIOT: Bound By Blood by Melody Werner

Blood Moon & Ether: Wisps by Melody Werner (Blood Moon, Ether, Emperor Wrath, and General Lesion created and owned by Ed Joseph)
Lodestone

Lodestone by Kevin Sanchez.

## INTRODUCTION

The arch nemesis of Decibelle and sociopathic manipulator of metals.

## ESSENTIAL INFO

Created and owned by Melody Werner. Designed by Kevin Sanchez.

## ORIGIN/BIOGRAPHY

Tabitha Jenks was always a troubled child with sociopathic tendencies. This manifested early in her lifespan, at around the age of five, in an utter disregard for other children her age whom she would abuse both physically and mentally.

After being diagnosed with antisocial personality disorder (ASPD), her father, Trevor, began to physically abuse her, angered that she was not a perfect, normal daughter. Due to this abuse, Tabitha began to grow more and more and become more masochistic, which would show to be deadly when Tabitha became Lodestone. Eventually Tabitha's mother, Carolyn, would find out about how Trevor was abusing her daughter, and threatened to take Tabitha away from him, which led to him attacking Carolyn and almost killing her.

Carolyn would win custody of Tabitha soon after her release from the hospital, but Tabitha was disappointed by her lack of physical punishment at the hands of Carolyn. During this time, Tabitha's innate ability to manipulate metals began to develop.

## SEE ALSO

Bombchelle

Madame Loom

Venom Miss

Skylark
Shuriko

Shuriko I by Keishawn Thomas.

## INTRODUCTION

Father of Shadowkat and Sensei Earl, and one of the few surviving heroes of the 90's superhero fad who knew it was time to hang up the costume when the party was over.

## ESSENTIAL INFO

Created and owned by Matthew Werner. Designed by Keishawn Thomas.

## SEE ALSO

Shadowkat

Sensei Earl

Red Spectre

Giles Cory

Sparkman
Obelisk

Obelisk by Kyle Perry.

## INTRODUCTION

A mystically based superhero who gains his abilities by painting symbols upon his body. Also a staple of the Emissaries of Justice.

## ESSENTIAL INFO

Created, owned, and designed by Melody Werner. Design alterations by Bruno Masson (who added the small marking to Rocco's forehead) and Kyle Perry (who provided a colored design).

## POWERS & ABILITIES

He is well skilled with magic and the like. His main ability is painting magical symbols on his skin, which give him powers. Examples would be painting the Eye of Horus on himself so he will have no feeling except for courage, or Pi, so he'll become knowledgeable in math and timing. Most of the time, however, he just shapeshifts his arms into an obelisk and a sword and then runs into battle, and crushing skulls and slashing arms off left and right.

He's an expert elementalist, spell-caster, magician, and a skilled fighter. By touching obelisks, pyramids, gargoyles, cathedrals, churches, ziggurats, temples, and other objects imbued with faith, he can gain untold power and use it to defeat nearly anybody.

## MORALS & PERSONALITY

He is a calm, well educated man. He is worldly, compassionate, and level-headed; often times trying to get everyone to see things from different points of view in the situation. While he's not always successful, many have come to respect him.

Obelisk is willing to kill, should the need arise. He is entirely brutal and withholds all mercy when it comes to facing non-sentient life-forms, such as robots.

## RELATIONSHIPS

He is good friends with both of them as well as Shu (who is now his best friend, despite them being somewhat polar opposites), Druid, Gauge, Edge, Wolf, and Achilles Construct. He has a minor sidekick and protégé in Scribe. The two have agreed to share a platonic relationship, rather than become friends.

## ROGUES GALLERY

Typhon, Cthulhu, Pharoax, Mechanitaur, Sabbath, Charybdis, Loanshark, Ragnarok, Glitch, Xiageth, The Shadow Prince, Cyan & Cyprus, The Patriarch, Lodestone, Sibre, Artery, Cyclone, Amygdala, Despot, Eukithor Frost, Blaze Red, Dominion, Anomaly, Void, Feveris, Meltdown, The Lacerator, Abysdius, Tendril Terror, Seifer Killoran, Sanguine Vixen, Prince Diablos, Xolotl, Argent Grimsbane, Grail Murik, Anubis, Enigma, Cloven Shadowwalker, BloodLegion, Kukulkan, Void Wraith, Kuvarr, Grivnuth, Nuclear Dusk, Megalith, Basilisk, Ghadius, Helrite, Berserk, Ghulrith, and Necrotos.
Ontario

## INTRODUCTION

A young Canadian superhero who has autism. Like real folks with autism, however, it does not make him a broken person and he tries to educate others about it where possible.

## ESSENTIAL INFO

Created and owned by Melody Werner.

(please do not read too into things and assume this character is some nasty dig at Ontario or Canada. The fact that autism has become an insult, as all labels for anyone approaching "mentally disabled" do, should be disheartening to all)
Windshield-Wiper Man

Windshield-Wiper Man by Keishawn Thomas.

### Powers/Abilities

Axiomatic superhuman intelligence/superhuman stupidity, armored suit, below average hand-to-hand combatant

## INTRODUCTION

The world's smartest idiot, infamous for creating seemingly grand schemes--which inevitably only end up defeating himself.

## ESSENTIAL INFO

Created and owned by Melody Werner. Designed by Keishawn Thomas.
Vuko

## INTRODUCTION

A gay Croatian bank robber who was mortally wounded during a heist with two of his friends/fellow criminals, who were killed. Upon making a deal with the Devil, Vuko was physically and mentally bound together with the corpses/dead consciousnesses of his friends. But now the monstrous thing he has become yearns to free at least one of them in particular: the man he loves.
Morrow

Morrow by Bethany Carless-Turland.

## INTRODUCTION

An existentialist painter whose paintings literally come to life. A member of the Emissaries of Justice.

## ESSENTIAL INFO

Created and owned by Melody Werner. Designed by Bethany Carless-Turland.

## BIOGRAPHY

Morrow is one of the most prolific artists alive, though her career failed to attain mainstream appeal until she became a superhero.

## POWERS & ABILITIES

Morrow has something of a divine imagination that allows her to will her paintings to life if she pleases. It can come alive whenever she wishes--once she's finished painting it, once she starts painting it, or whenever best to pull the rug out from under an enemy of hers.

## PERSONALITY

Morrow is aloof and introverted--often keeping to herself, getting feisty whenever taken out of her zen. She is pansexual and polyamorous, meaning she multiple serious relationships with anyone she likes. Which is pretty much an elite few.

## SEE ALSO

Otekah

Lucida

Oath

Lady Cordón

Oblivia

Lilith

Druid

Providence

Thorn

Gleam

Kami

Shoggoth Woman

Sanctuary

Alhazred

Shu
Zaire Lanier

Zaire Lanier

Zaire Lanier is a talented writer who has joined **We Are Legion** as our newest Scion. She's worked on *Dungeons & Dragons* supplements, video games, and has a fantasy horror comic called *The Bone Herder* coming out after a hugely successful Kickstarter campaign. She's also #ComicsSchool alum. She's an awesome creator who will be working with us on some unannounced titles.
Minstrel

## INTRODUCTION

A Moroccan minstrel from the Middle Ages who takes up the mantle of her knight lover, Octavia Iden, after Octavia is killed in battle.

## BIOGRAPHY

Saida Boukous was never very good at falling within the strict lines set for her by society. Though assigned a man at birth, she always knew that was wrong and began living as the woman she was from the very start in her mid teens. To hear her tell it, her parents were nothing but supportive; however, the truth is they had already abandoned her by then (forcing her onto the streets, where she picked up musicianship). Saida doesn't want anyone to pity or infantilize her--she wants them to forward her the dignity she deserves.

Saida moved to Rome to play for bigger and bigger crowds, but was mesmerized when she met Octavia Iden, a legendary, rogue knight who concealed her identity as a woman. Octavia took Saida up as her minstrel, and after some time spent traveling together on jobs, they fell deeply in love. For years, they journeyed and fought for each other. Saida knew Octavia better than she knew herself, and for Octavia this was mutual. So when Octavia made Saida swear an oath that, if Octavia were to be laid low in battle before Saida passed, that Saida was to live on and to move past--as much as it hurt Saida to think about, she knew that Octavia needed her to accept it. Unfortunately, this oath was all too prescient--Octavia was slain as Saida was aslumber, recovering from a sleep spell she was put under by a cruel, fearmongering wizard. Octavia had stayed by her side for as long as she could, until she needed coin to care for Saida. She took on a quest that was more dangerous than she would've otherwise, for its higher payout. Saida woke up the day after Octavia's death.

Upon reading the note Octavia had left for her, she rushed to the pagan village Octavia had gone to protect. Of course, this was too late, and Saida was chilled to the bone upon finding Octavia--lifeless and still. In her grief, she knew that she could not break her vow to Octavia by seeking revenge, so instead she took her love's armor and sword, buried, and began her quest to lift up Octavia's legacy.

## SEE ALSO

Boqorad

Ratbard

Krone

Gerda

Lilith

Ambra

Mabaki

Slagtand

Lizard Guard
Rambha

Rambha by Sambhav Sankhla.

## INTRODUCTION

Rambha was a dancer for the Gods, until she began feeling rudderless in life and began to seek out a purpose. She traveled to Earth and became a superhero.

## ESSENTIAL INFO

Created, designed, and owned by Sambhav Sankhla.

## SEE ALSO

Yrynth

Rāṇi

NAGA

Gēlēksī

Foursight

Kami

Ambra

Otekah

Caerasen Coldblade

OracleSlayer

Obelisk
Mari Tokuda

Mari Tokuda

Mari Tokuda is a highly accomplished writer who has most recently contributed to the official *Dishonored*, *Dune*, and *Homeworld* tabletop RPG's from **Modiphius Games**--she even used to work on a number of the *Nancy Drew* games between *The Curse of Blackmoor Manor* and the cancelled *Ship of Shadows* for **Her Interactive** as a designer, production assistant, producer, and production coordinator. She co-created *CHIME* with Melody Werner, and is working on other titles with MW as a Scion of **We Are Legion**. Her work with MW is not her first foray into comics either; her first ever published work was 2003's *Fool's Gold* for the long defunct **NDP Comics**.
NexXt

NexXt by Keishawn Thomas.

### Powers/Abilities

Technopathy, technomancy, energy blasts, superhuman durability, superhuman strength, unlimited stamina, flight, technokinesis

## INTRODUCTION

A military veteran turned member of the US Galactic Consortium (USGC) turned super-heroine.

## ESSENTIAL INFO

Created and owned by Melody Werner. Designed by Keishawn Thomas.

## ORIGIN/BIOGRAPHY

Born to a very military-focused family, Rain Hudson was driven to excel in almost every respect. After having nearly aced her ASVAB, it appeared her life was going to be exactly as she wanted. But when both her parents were redeployed under stop-loss rules, leading to her father's death, Rain was devastated. Nevertheless, she made her way through boot camp and too would be deployed in the same war in which her father lost his life.

Fast forward some decades later and Rain had finished her tours and enlistments, and would be distinguished as one of the original people chosen to enroll in the USGC's interstellar travels and adventures. In this time, she would also later come across UniForce, who she would join (though announcement of this would not be made public until much later) as a spokesperson for the human race. To help aid UniForce in one of their missions, Rain would steal a prototype armor (the N.E.X.X.T. suit) from the USGC and go rogue. Only later would she return to mankind when given immunity for her actions in return for joining MacroMilitia.

## RELATIONSHIPS

As a long-time member of the armed services, Rain is deeply dedicated to the US. However, she is not a blind follower and is willing to scrutinize heinous or questionable actions which her government commits. That being said, she is still loyal and not a revolutionary, until she had already joined UniForce.

Nexxt has an on and off romantic relationship with Z'Zerp, the unofficial leader of UniForce's combat division. Both sync well in combat and have become good friends outside of work and their love, but their differing allegiances have led to bitterness between the two often souring their relationship.

## SEE ALSO

Art Vox

Achilles

The Odyssey Crew

Rose Reyna

Viking

Golem Leviathan

Elizabeth Sullivan

Regina Koertag
Sunkiller

### Powers/Abilities

Flight, energy manipulation, superhuman strength, superhuman durability, superhuman speed, superhuman stamina, superhuman intelligence, energy absorption

## INTRODUCTION

A nerdy twenty year old finds a bionic armored suit from a long forgotten alien civilization--and his life is eternally changed.

## ESSENTIAL INFO

Created, designed, and owned by Melody Werner.

## SEE ALSO

Pilgrim One

Golem Leviathan

Bulldog

Beetleman

Greymalkin

Split Sec

Photon

Shadowkat

Z'Zerp

Nexxt
SpiderMind

SpiderMind by Victor Koroedov.

## INTRODUCTION

An Irish trans man and Emissary of Justice. A jovial gunslinger with eight minds.

## ESSENTIAL INFO

Created and owned by Melody Werner. Designed by Victor Koroedov.

## BIOGRAPHY

Rían MacMarrow was born in Dundalk, Ireland to loving parents. It is unknown how they reacted when they learned their beautiful little baby girl was actually a beautiful little baby boy--or how they felt of his oddly formed body--as Rían keeps much of his past to himself. His old name, now long forgotten, as no one who might have known it is still around. Nevertheless, what is known is that Rían would eventually come into contact with a mystic who helped Rían transform his body, as he was suffering from rampant dysphoria and felt wrong in his own skin; that such drastic measures were needed. Rían is not a transmedicalist, though, and he respects all in the trans community on a foundational level.

Rían would go on to become a nomad, traveling the world in search of odd jobs and the like. He would always exist in the background, the edges of society. Doing thankless work, often occult in nature. He would come to acquire a number of charms and items, including his trademark dual revolvers, which have served him valiantly for years. Warding him off from dangers both arcane, and mundane (the latter often the more painful).

## GEAR, POWERS, & ABILITIES

SpiderMind has eight minds which coexist simultaneously. To clarify, these are interconnected "minds,"--not separate personalities. Each mind is able to keep tabs on separate details around him, and this grants him instantaneous reflexes as he is able to parse things out with the speed of a supercomputer--maybe even faster. These additional minds also allow for enhanced agility and general situational awareness others would not have without enhanced senses.

Each revolver Rían wields holds eight shots, and he has four fingers on each hand and foot (making for eight fingers, eight toes). Rían was born this way, a mutant, as far as we know, and he has learned to live with each of his eccentricities.

## SEE ALSO

Brian Frazier

Impala

Oath

Shadowkat

Morrow

Elixir

Pharasite

Nekhbet

Same Shadows

Ysbryd

Réimse
Vega

Vega by Edward Joseph.

## INTRODUCTION

The enigmatic leader of the Court of Superiors.

## ESSENTIAL INFO

Created and owned by Melody Werner. Co-designed by Edward Joseph and Keishawn Thomas.

## BIOGRAPHY

His background is shrouded in mystery, but it is implied that he has somehow assimilated massive amounts of information over his life-time.

## GEAR, POWERS, & ABILITIES

Vega primarily uses assault rifles during combat when it comes to long to mid range confrontations. He is an incredible marksmen, especially considering how fast and how much he moves while firing. He uses swords, primarily katanas, when engaging in close quarters combat. He is also a master swordsman, capable of holding his own in a sword-fight against Shadowkat.

Vega is incredibly agile, acrobatic, and limber. He is also at metahuman levels of speed, capable of outrunning a bullet and thanks to his aforementioned abilities is able to out-maneuver any non-metahuman with ease, even when they are using a vehicle. He's able to keep up with most metahumans in fights thanks to these abilities.

Vega is a genius, one of the most intelligent men on the planet, in the realm of Amygdala, Doctor Evile, Mosaic, and Despot. But in the side of tactics, he trumps them all--he's incredibly calculating and is easily the best prepster in the omniverse, even beating out cosmic and omniscient (and some are even precognizant) entities like the Deities in planning.

## PERSONALITY

Vega is a foe shrouded in mystique. It is unknown if Vega is his real (or more accurately, birth) name or if he even has a surname.
Madonna

Madonna Louise Ciccone is an American singer, songwriter, actress, and businesswoman. She achieved popularity by pushing the boundaries of lyrical content in mainstream popular music and imagery in her music videos, which became a fixture on MTV.

Chance was featured on Madonna's "Iconic" off Rebel Heart.
XIkin

### Relatives

Kiante Nash (son), Lorraine Nash (mother), Nassau Nash (father), Lakesia Copeland (maternal grandmother)

## INTRODUCTION

An African American single father who was born with forcefield powers, but kept them secret so he could live a normal life. When he sees his young son being bullied by superpowered high schoolers, he decides to act--but is slowly roped into faaaaaar more.

## ESSENTIAL INFO

Created and owned by Melody Werner.

Name is pronounced as "Eleven Kin."

## BIOGRAPHY

When Lorraine and Nassau Nash learned that there were two heartbeats emanating from Lorraine's womb, they were ecstatic--twins! However, upon receiving the results of their ultrasound, they were surprised. Their baby had two heartbeats. The baby who would come to be named Jirani was not the first in his bloodline to have these two bizarre heartbeats when they were fetuses. Lorraine's side of the family tree (the Copelands) had ten of these before, though it skipped generations and the last one to have had this was Lorraine's mother (Lakesia) who kept this side of her secret from every one of her kin. Like the ten others before him, Jirani's second heartbeat faded away when he was born.

Jirani Nash grew up knowing about his abilities from his grandmother telling him the underlying story of their family, but he heeded her advice to refrain from ever using them. Eventually, he married Delfina Gayoso who gave Jirani his son Kiante, though they [Delfina and Jirani] separated on amicable terms and are now divorced.

## SEE ALSO

Drakon Sol

Pharasite

Ankh

Miroir

Gleam

Ruin Pearl

Grootslang

Slagtand
Tryst

## INTRODUCTION

When Celeste Marato and Brisa Coronil fuse together, physically and mentally, they become Tryst--a new being capable of tricking reality into following her wishes. For instance, she can phase through solid objects despite her physically not being ***supposed to***.

## PERSONALITY

Tryst is the sublime composite of Brisa and Celeste, drawing in shared elements or particularly strong emotions of each lover's individual personalities to create something unique. Tryst is sassy, confident, mischievous, and has no filter.

## POWERS & ABILITIES

Tryst's abilities are unique within the world of We Are Legion. She is effectively able to color outside the lines of what reality says she is allowed to do. While others have powers inherent to them, Tryst's are less defined and more free-form. She can't simply break the bounds of reality all of the time--lest she destroy it--but she can tweak around it in ways that give her extreme advantages against her opponents or situations where she is, say, attempting to save some folks from a burning building. This makes Tryst simultaneously an incredibly powerful being, but also one whose abilities are finite.

## SEE ALSO

Phantom Tether

Momoweb

Raceme

Pegasus Orchid

Gestalt

Power Couple

Elisenda

Lilith
Habilidades Directivas (Comunicacion Efectiva) Wiki

## Actividad reciente

***Comunicación Efectiva***

Es una forma de comunicación, que logra que quien transmite el mensaje lo haga de modo claro y entendible para su interlocutor/es, sin que genere confusión, dudas o interpretaciones erróneas.

No tiene que ver con el contenido del mensaje que puede ser una información, un secreto, una propuesta, etcétera, y resultar grato o no, para quien lo recibe. Es efectiva la comunicación cuando el mensaje que se pretende enviar llega al receptor de la manera más similar posible a la idea que quiso expresarse. Conocer las características de la personalidad y de la cultura del receptor, ayudan mucho en este sentido.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
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Las imágenes y videos son una gran manera de atraer lectores a tu wiki. Encuentra videos sobre tu tema en la videoteca de Fandom.
War Chamber

War Chamber by Kevin Sanchez.

### Powers/Abilities

(out of suit) Excellent tactical skill, born leader, skilled marksman, talented hand-to-hand combatant, peak fitness for his age (in suit) Superhuman strength, superhuman durability, unlimited stamina and endurance, superhuman speed, superhuman leaping, enhanced senses and reflexes, ability to tap into any digital interface, magical resistance, limited force-fielding.

## INTRODUCTION

A disgraced general that stole a powerful armor frame before being kicked out of the military, to be the a scapegoat for a top secret compartmentalized organization.

## ESSENTIAL INFO

Co-created by Kevin Sanchez and Melody Werner. Designed by Kevin Sanchez.

Originally one of Kevin's takes on Husk which was a cool design but didn't fit the character--War Chamber was made to put a character to this design.

## ENEMIES

Primarily an antagonist of Husk and Achilles Construct, but he has long been a colleague of Gauge but has recently become a target of his once student. Soldier Forsaken has a vendetta against WC. Frank Swagger will also come into the crosshairs of War Chamber in the future.

## SEE ALSO

Soldier Forsaken

Marlon Baptiste

Xiageth

Husk

Achilles Construct

Agent Albatross

Shadowkat

Panzer
Pilgrim One

Pilgrim One by Sydney Goof.

### Relatives

Eleanor Buchanan (mother), Hayden Buchanan (father), Keenan Buchanan (brother), Mollie Buchanan (sister)

### Powers/Abilities

Can coat herself inside a durable suit of armor which has some rather potent weaponry, flight, super strength, super speed, superhuman durability & endurance, infrared vision

### Eye color

Violet (in civilian identity), Pink (in armor)

## INTRODUCTION

A lesbian runaway who stumbled upon a strange and seemingly alien suit of armor. At first, she only uses her powers to brave the outside world, but life isn't always so straightforward...

## ESSENTIAL INFO

Created and owned by Melody Werner. Preliminary character design by George Arizaga, overhauled by Sydney Goof.

## SEE ALSO

Sunkiller

Clamor

Decibelle

Synergy

Syndrome

Nexxt

Beetleman

Greymalkin

White Ibis
Spiritsong

## INTRODUCTION

A 40 year old gay Jewish American man with the power to soothe ghosts with an ancient song only he remembers.

## POWERS & ABILITIES

Akiva Wandsworth is the last person alive who knows the Spiritsong--an age-old tune composed to soothe lingering spirits of the departed. This power suits his more pacifistic worldview well, as it allows for him to help others without doing any physical harm. That doesn't mean that everything is easy and painless, however. Akiva must still ensure that he does not emotionally manipulate the ghosts he attempts to help pass on into the afterlife.

## SEE ALSO

Dream

Sanctify

Providence

Zujaj

AugJack

Opal Lichtman

Marekors

Krone

Limbo Light
The game buddy food range

these are just food items in the show related to the game buddy company that maybe actual food products one day the ones highlighted discontinued will only be limited edition

## Items

### **Game buddy cereal**

* Game buddy cereal: original
* Game buddy cereal: chocolate

### **Game buddy soda**

* Game buddy soda: punch flavour
* Game buddy soda: cherry flavour
* Game buddy soda: lemon flavour
* Game buddy soda: gapple flavour
* Game buddy soda: orange flavour
* Game buddy soda: cola flavour
* Game buddy soda: bubblegum flavour
* Game buddy soda: liquorice flavour (discontinued)
* Game buddy soda: elite code red (cherry flavour)
* Game buddy soda: caffeine free and sugar free (comes in all flavours excluding liquorice)

### **Game buddy gum**

* Game buddy gum: bubblegum flavour
* Game buddy gum: cherry flavour
* Game buddy gum: lemon and lime flavour
* Game buddy gum: cola flavour
* Game buddy gum: mint flavour
* Game buddy gum: elite code red (cherry flavour)
* Game buddy gum for whites: mint flavour
* Game buddy gum for whites: bubblemint flavour

### **Game buddy Chocolate**

* Game buddy chocolate: milk chocolate
* Game buddy chocolate: white chocolate
* Game buddy chocolate: dark chocolate
* Game buddy chocolate: peanut butter creme
* Game buddy chocolate: caramel
* Game buddy chocolate: coconut (discontinued)
* Game buddy chocolate syrup
* Game buddy chocolate: peanut butter cups
* Game buddy chocolate cocoa mix
* Game buddy chocolate: J.O.L.T.
* Game buddy chocolate: Gooey cookies
* Game buddy chocolate pellets (comes in chocolate, peanut, peanut butter, and caramel

### **Game buddy nacho chips**

* Game buddy nacho chips: salt flavour
* Game buddy nacho chips: Flamin, Flamin hot
* Game buddy nacho chips: guacamole dip
* Game buddy nacho chips: nacho cheese dip
* Game buddy nacho chips: tomato puree dip

### **Game buddy ice cream**

* Game buddy soda flavour
* Game buddy chocolate flavour
* Game buddy Chocolate: peanut butter cups flavour
* Game buddy ice cream on a stick (covered in chocolate)
* Game buddy ice cream nuggets (covered chocolate)
White Ibis

White Ibis (and Blue Heron) by Keishawn Thomas.

### Relatives

Blue Heron/Archer "Archie" Baxter (father), Carmela Murphy-Baxter (mother (deceased))

### Powers/Abilities

Skilled martial artist, skilled acrobat, peak fitness

## INTRODUCTION

The daughter of fellow crime-fighter, Blue Heron. Also an Emissary of Justice, but she has a dark secret (depending on what you think of when you think of dark).

## ESSENTIAL INFO

Created and owned by Melody Werner. Designed by Keishawn Thomas, with some additions by Matt R..
We Are Legion.

Main logo by Winston Gambro.

### Example series

The Emissaries of Justice; Shadowkat; Phantom Tether; Photon; I, Jonah; Golem Leviathan; Oblivia; Chime; Gauge; Lady Cordón; Occult; Tales from the Obscure; DiViNE; Frost Owl; Omen

### Example characters

Shadowkat; Photon; Jonah Kingston; Ankh; Chime; Oblivia; Golem Leviathan; Decibelle; Iy-Mora; Oblivia; Drakon Sol; SpiderMind; Morrow; Omen; Lady Cordón; DiViNE; Frost Owl; Novanm; Ratbard; {rgo

### Top creators

Melody Werner; Dany Riv; Daniel Shakespeare; Demi Zwerver; FreyaWrites; Samrat Das; Chris Moses; Mike Arrani; Wisterium; R.A. Daunton; Amanda Lago; Zaire Lanier; Luciannys Camacho; Mari Tokuda; Terra Eon; Lorenzo Carrara; R.C. Weaver; George Pell; Sophia Helstrom-White; Gaia Cardinali; Kyle Perry; Bethany Carless-Turland; Jake Smolenski; Sydney Goof; Ash Carrara; etc.

## WHAT IS IT?

MW's label for series set in our main universe of superhero stories. Features a progressing timeline, the most diverse cast of characters in the biz--not to mention that we foreground creative ownership and creator rights.

## EXAMPLE SERIES

Shadowkat, The Emissaries of Justice, Photon, I, Jonah, Moonfang, Caliburn, Chime, Golem Leviathan, Lady Cordón, Ankh, Oblivia, Phantom Tether, Morrow, Decibelle, Omen, SpiderMind, Occult, DiViNE, Kibble, and Gauge.

## EXAMPLE CHARACTERS

Lady Cordón, Shadowkat, Photon, Jonah Kingston, Caliburn, Chime, Golem Leviathan, Ankh, Oblivia, Phantom Tether, Morrow, Otekah, Decibelle, Omen, SpiderMind, Detective Occult, DiViNE, Gauge, Iy-Mora, Drakon Sol, Ratbard, {rgo, Frost Owl, and Novanm.

## EDITORIAL

### HEADS OF THE IMPRINT

#### SCIONS OF THE IMPRINT

Scions are our lead writers and editors who will be working on some of our most prestigious, seminal titles.

* Melody Werner
* FreyaWrites
* Zaire Lanier
* Daniel Shakespeare
* Wisterium
* Mike Arrani
* Chris Moses
* Mari Tokuda
* Lorenzo Carrara
* R.A. Daunton

#### MAVENS OF THE IMPRINT

Mavens are our lead artists who, like Scions, will be working on some of our most prestigious, seminal titles.

* Dany Riv
* Seo Kanori
* Ash Carrara
* Demi Zwerver
* Kaori Fudo
* Amanda Lago
* Samrat Das

### CONSUL OF THE IMPRINT

The Consul are some of our top creators who we have a say in our editorial decisions, but aren't Scions or Mavens yet. (or are too busy with other projects to fully commit editorially to We Are Legion.)

* Luciannys Camacho
* R.C. Weaver
* Terra Eon
* George Pell
* Tommy Stuart
Frog boy: My land of aaa

Frog boy: my land of aaa is an idea for a game exclusive to android and iOS

## About

An experiment goes wrong in smart turtles lab and the whole town explodes then everyone in the land of aaa disappears and you help Frog boy to rebuild the land of aaa.

## Characters- buildings

1. Frog boy (starting character)
2. Smart turtle (build smart turtles lab to unlock)
3. Parry and barry (build parry and barry's backyard treehouse to unlock)
4. Gummy (build gummy and cottons candy store to unlock)
5. cotton (complete the the attack of the gummy bears quest to unlock)
6. game buddy (build the video game arcade)
7. Stanley (build the land of AAA observatory)
8. mabel moo (build mabel moos milkshake bar)
9. the MART (hambernie)
10. Peppermint beaver (build peppermint beavers house)
11. pricilla froggy (build pricillas house )
12. chef peppa pizza (build pizza house)
13. mayor patrick (build the town hall)

## special charecters-buildings

1. Petra and ant (build petras castle) costs 1000 game buddy soda
2. world record zebra (costs 60 game buddy soda)
3. roller skate arena roller skating frog boy (costume) (coats 290 game buddy sodas)
4. Bruno (build the pet store) costs 100 game buddy sodas
5. cherry bomb (bomb racing league HQ) (costs 350 game buddy sodas)
6. pepermint yeti (150 game buddy sodas)
7. Golden mayor Patrick statue (500 gem buddy sodas)
Viking

Viking by Victor Koroedov.

## INTRODUCTION

A decorated soldier who reached the rank of Lieutenant Commander, but after the tragic loss of his wife in the invasion of Basku, Lincoln resigned his commission and became a mercenary. Known as the Viking for his brutal and effective use of his axe now he has one mission: to hunt down those who murdered his wife. Member of the A.H.C. Odyssey crew.

## ESSENTIAL INFO

Created and owned by George Pell. Suit designed by Phil Cho, civilian attire designed by Victor Koroedov.

## SEE ALSO

Achilles

Yokel Utax

Nexxt

Marlon Baptiste

Z'Zerp

Aesir

Art Vox
Wisterium

Wisterium is a writer, inker, colorist, and editor who has done coloring work for **IDW's** *Transformers* books. She has been with MW since January 2020 when she auditioned for the open project that would eventually go to someone else (a project we'll be announcing soon!), but we were really impressed with her and still found a project for her to work on instead, *DiViNE*. We've been in talks to promote her to Scion for some time, so we're happy to announce this at long last.
Jettison Zone

Logo by Fahad A..

### Theme(s)

Science-fiction, science, post-apocalyptic, time-travel, cosmic horror; space opera; cyberpunk; steampunk; dieselpunk; stitchpunk

### Example series

The Odyssey: Initiation; Cog in the Machine; Jo-Seph: Rise of the Second Sun;

### Example characters

Achilles; Rose Reyna; Viking; Z'Zerp; Golem Leviathan

### Top creators

George Pell; Luke Horsman; Victor Koroedov; Dan Alex; Melody Werner; Daniel Shakespeare; Terra Eon; Cristhian Zamora; Eva Samuels; Chris Moses

## WHAT IS IT?

An imprint which will produce cosmic, cyberpunk, sci-fi, steampunk, space opera, deiselpunk, alternate history, time-travel, post-apocalyptic, cosmic horror, transhumanist, stitchpunk, and science/technology-centric series, which can be set in established universes or not.

## EXAMPLE SERIES

The Odyssey: Initiation; Outpost 07; Nobel; Golem Leviathan; The TimeFixers; Caeli Ardentis; Soulspark; Sins of the Stars; Cog in the Machine; HAB|TAT; Subterranean; Nomad Zero; Hunter/Stalker; An Exodus of Stars; UNISON; The Moonless Sea

## EDITORIAL

HEAD OF THE IMPRINT

* George Pell

## JETTISON ZONE WRITERS

George Pell

Dan Alex

Melody Werner

Daniel Shakespeare

Terra Eon

Eva Samuels

Chris Moses

## JETTISON ZONE ARTISTS

Luke Horsman

Victor Koroedov

Cristhian Zamora
The Reaper

## INTRODUCTION

A super-villain for hire who utilizes cyanide and a powerful scythe. Mainly a Shadowkat villain.

## ORIGIN/BIOGRAPHY

He was raised as a rich kid who was always into fighting, and when he became an adult, he killed his parents and took over their business, before turning it into a villain-for-hire company.

## POWERS, GEAR, & ABILITIES

The Reaper is a master assassin and though he's an absolute monster to fight and could easily go gung ho (and does from time to time), he often uses stealth. He's something of a wraith when on a job to kill someone who has body guards, sneaking around them and killing them before they can respond.

The Reaper can levitate, creating the illusion that he is something of a ghost and granting him what's essentially flight.

His gauntlets can spew cyanide gas, a noxious fume that's infamously deadly. These are close range, but the canisters can be used to create plumes of cyanide when thrown. If you hear the hiss, you're probably already dead.

His trademark weapon, his incredible crimson-bladed power scythe, superheats itself to make devastating blows. Most things that come into contact with its tip are sheared through in an instant. It cannot cut through Deadmetal, but it is resistant to it itself.

## PERSONALITY

David is arrogant, cynical, has a grim outlook on things. He likes theatrics and giving an intimidating impression when entering a fight. When on a stealthy job, however, he's silent and does that which needs to be done.

## FOILS

Shadowkat is a superhero who has constantly come to blows with him whether it be stopping the Reaper from assassinating someone or the Reaper has just come to kill him. The two are polar opposites and every fight between them is something of a dance.

## STORIES

Shadowkat: Graveyard Shift by Melody Werner
Yokel Utax

Yokel Utax by Victor Koroedov.

## INTRODUCTION

A member of the Gurak Special Forces, Yokel is another alien who joins the Odyssey. Yokel joins after his ship and crew are found dead and adrift in space, forcing Yokel to swear an oath of vengeance against the man who killed his brothers.

## ESSENTIAL INFO

Created and owned by George Pell. Designed by Victor Koroedov.

## SEE ALSO

Marlon Baptiste

Achilles

Z'Zerp

Frank Swagger

Viking

Nexxt

Rose Reyna
Z'Zerp

## INTRODUCTION

The leader of UniForce and an alien super soldier.

## ESSENTIAL INFO

Created, designed, and owned by Melody Werner.

Will be the protagonist of a solo series entitled "Sins of the Stars", under our Jettison Zone imprint and appear in various titles such as The Emissaries of Justice, UniForce, and Shadowkat.

## SEE ALSO

Art Vox

Xodus

Nexxt

L3MM1NG

Ankh

Achilles
Woe

Woe by George Arizaga.

## INTRODUCTION

One of the greatest superheroes of all time, who never got the recognition she deserved--always working in the shadows with the man who would come to be her husband, Scythe. Now they raise Covet, an up and coming superhero in her own mold.

## ESSENTIAL INFO

Created and owned by Melody Werner. Designed by George Arizaga.

## POWERS AND ABILITIES

Woe is able to release a cloud of misery from her body which inflicts all it touches with melancholy. This naturally synergizes well with Scythe's powers.

## SEE ALSO

XIkin

Gleam

Drakon Sol

Bataar

NexXt

Breewire

Arbor

Jump Demon

Bulldog

Marlon Baptiste
The Patriarch

## INTRODUCTION

In his world, he was a nobody. But when he travels to the world of the Emissaries of Justice, Photon, Decibelle, Ankh, etc., he finds that he is one of the most powerful beings there. And now he wants to seize the power that is ripe for the taking.

## SEE ALSO

Berserk

Cumshot

Helrite

Satan

Vega

Impala

Uvas, the Dark Lord of Lima Beans

Pharaox

RUNIK
Thorn

Thorn by Kevin Sanchez.

### Powers/Abilities

Secretes a venom from her spikes, thorns covering her body are capable of cutting through skin and bone, her hair-vines can be used in close quarters as a whip

## INTRODUCTION

A super-heroine covered in thorns and vines. Also a long-standing member of the Emissaries of Justice.

## ESSENTIAL INFO

Created and owned by Melody Werner. Designed by Kevin Sanchez.
Unit-1

Unit-1 by Sambhav Sankla.

### Powers/Abilities

Manipulation of size and density, superhuman durability, advanced healing, plasma blasts

## INTRODUCTION

A nanite-based superhero and mainstay member of the Emissaries of Justice.

## ESSENTIAL INFO

Created, designed, and owned by Sambhav Sankhla.

## ORIGIN/BIOGRAPHY

Unit-1 was born of many different alien nanites coming together to form one singular structure. Since then, he has migrated to Earth and seeks meaning for his existence.
Congreso

**CONGRESO**

Un congreso es una
reunión o conferencia, generalmente periódica, donde los miembros de un cuerpo
u organismo se reúnen para debatir cuestiones de diversa índole, aunque
generalmente con fines políticos, asociativos,
divulgativos o de investigación.

Se trata de
reuniones periódicas (o constitutivas con voluntad de establecerse como
encuentros periódicos), de un colectivo fácilmente identificable con voluntad
de encontrarse para tratar sobre su realidad y/o hacer difusión de sus nuevos avances
o propuestas.

Los congresos más
conocidos son los congresos mundiales que reúnen a los mejores especialistas de sus
respectivas áreas, siendo según el ICCA Estados Unidos el país con
mayor número de congresos y reuniones asociativas (831 en 2015), mientras que
las ciudades más acogen este tipo de eventos son París (214), Viena (202), Madrid (200), Berlín (193), Barcelona (182) y Londres (166).

La finalidad Puede ser múltiple y
diversa. Desde dar a conocer nuevos avances en cualquier campo de la ciencia,
la tecnología o la medicina, hasta tener un carácter cultural, social o
político. Todo depende de la finalidad que los organizadores del mismo deseen
tener como objetivo. Estos organizadores son lo que conforman el denominado
Comité Organizador, que son los encargados de gestionar la mayor parte de los
aspectos del congreso, y que estarán compuesto por un ramillete de
profesionales de las más diversas áreas.

Entre las características
principales podemos destacar: la exposición y debate de múltiples ponencias,
asistencia de personas con un alto nivel profesional, intereses comunes,
presentaciones de nuevos avances o descubrimientos en determinadas materias,
etc. Otro factor determinante es la duración del mismo. Según los expertos debe
al menos durar de 3 a 5 días, para poderle llamar congreso. En caso contrario,
podría catalogarse de conferencia, convención o asamblea, entre otros.

La elección del lugar de
celebración de un congreso puede ser múltiple o diversa. Puede ser un lugar
"tradicional" y en el que siempre se celebra ese congreso desde su
inicio (desde su primera edición), o puede ser seleccionado por medio de
candidaturas, que presentan los futuros organizadores del mismo, exponiendo los
medios con los que cuentan, el lugar de la ciudad donde tendría lugar, las
infraestructuras disponibles en esa ciudad, la capacidad de organización del
equipo (comité organizador), etc. Ningún congreso tiene un estándar definido,
aunque basado en ideas generales globales, cada uno tiene sus características y
particularidades que se deben analizar de forma individual.
Taller de comunicación

taller de comunicación

En este taller haremos más consiente la forma que tenemos de
comunicarnos con los otros, viendo qué elementos facilitan nuestra comunicación
y que elementos la dificultan.

COMUNICACIÓN INTRAPERSONAL: Es la que llevamos a cabo con y
en nosotros mismos, donde emisor y receptor o perceptor son la misma persona.

COMUNICACIÓN INTERPERSONAL:
Es la que tienen lugar en forma directa entre dos o mas personas físicamente
próximas. En ella pueden utilizarse los cinco sentidos, con retroalimentación respuesta inmediata

COMUNICACIÓN GRUPAL: Es la que
ocurre cuando un conjunto de personas conforman una unidad prácticamente
identificable y realizan transacciones de mensajes para la interacción, convivencia

COMUNICACIÓN ORGANIZACIONAL: Es la que se lleva a cabo en las
organizaciones, empresas o instituciones, considerando las jerarquías y el
flujo de la información, usando medios de comunicación no masivos

COMUNICACIÓN MASIVA: Es aquella en la que un emisor,
individual o colectivo, se dirige a un público amplio, heterogéneo, anónimo y
disperso por medio de medios tales como periódicos, revistas, radio, cine,
televisión, etc.
CONFERENCIA

Es un tipo de discurso enunciado en público, que
cumple con ciertas características que lo distinguen de, por ejemplo, un
discurso político, un debate, etc.

OBEJTIVO: Es convencer al auditorio de que tome una actitud activa frente a un determinado tema, como
por ejemplo, que se conviertan en personas ecologistas.

ELEMENTOS

EL EMISOR (CONFERENCISTA): es un sujeto (hombre o mujer) que está investido/a de
autoridad, representatividad, competencia cognoscitiva o ética sobre asuntos de
interés colectivo.

TEMA O MATERIA: la conferencia aborda asuntos de importancia o relevancia grupal,
colectiva, o comunitaria; materias propias de la res publica o ‘cosa pública.

FINALIDAD: La
conferencia busca comunicar una determinada concepción, visión o interpretación
de temas y problemas que conciernen e importan a la vida de una colectividad
para influir en ella, haciéndola tomar conciencia o reflexionar sobre los
temas.

CONTEXTO Y
CIRCUNSTANCIAS DE ENUNCIACIÓN: La formalidad y ritualidad que enmarca la
emisión de discursos públicos; su "puesta en escena", el nivel formal
del habla, recursos verbales y no verbales que utiliza para tener alcance y eficacia colectivos
COMUNICACIÓN EFECTIVA

La Importancia de la Comunicación Efectiva en las Organizaciones

Nos enfrentamos a comunicaciones de muchas forma y debemos contar con buenas destrezas de comunicación, para poder desempeñarnos en cada una de ellas.

Lo más importante es estar dispuesto a colaborar y tener en mente que nuestras palabras y acciones son la clave para el desarrollo de la organización así como el personal.
Petra

## About

petra is a female villain who has the most perfect and straight teeth in the land of aaa and is some times a psycho path wirh the teeth amd also dreams of being mayor of the land of aaa but petra lost the election against her brother mayor patrick so she was revenging on everyone in the land of aaa until she got what she wanted. Petra was forced to get braces by her dad and had them on through november 2011 - january 2014
Habilidades Directivas (Simposio)

Es una técnica que  consiste en que un equipo de expertos
desarrolle diferentes aspectos de un tema o problema en forma sucesiva ante un grupo.

Reúne a un grupo de personas muy capacitadas
sobre un tema en especifico, especialistas
o expertos, las cuales exponen al auditorio sus ideas o conocimientos en forma
sucesiva, integrando así un panorama lo más completo posible acerca de la cuestión de que se trate.

•Es una técnica bastante formal bastante formal, que tiene muchos puntos de contacto con la mesa redonda y el panel, puesto que en el panel los integrantes
conversan y debaten libremente entre si.

**¿Como se realiza el Simposio?**

 Una vez elegido el tema que se tratará el organizador selecciona a los expositores
mas capacitados y apropiados en los que pueden ser de 3 a 6 personas como
máximo teniendo en cuenta que cada uno de ellos
debe enfocar un aspecto particular.

**Características**

 •Los principales exponentes o personas
encargadas de intervenir deben ser expertos en la materia que se va a tratar.

•Los Participantes pueden intervenir, sucesivamente con el fin de recapacitar o
ayudar.

•El coordinador debe introducir el tema, debe a su vez presentar algunos datos de su carrera profesional

•El publico se limita a escuchar, aunque al final se da un espacio para hacer preguntas.

**Desarrollo**

1. El coordinador inicia el acto, expone claramente el tema que se ha de tratar, así

como los aspectos en que se le ha dividido, explica brevemente el procedimiento
por seguir, y hace la presentación de los expositores al auditorio. Hecho esto
cede la palabra al primer expositor.

1. Una vez terminada cada exposición el coordinador cede la palabra sucesivamente a

los restantes miembros del Simposio. La exposición no debe
exceder 15 min., tiempo que varia según el número de participantes.

1. Finalizadas las

exposiciones de los miembros del Simposio, el    coordinador puede
hacer un breve resumen o síntesis de las principales ideas expuestas. O bien,
si el tiempo y las circunstancias lo permiten, puede invitar a los expositores
a intervenir nuevamente para hacer aclaraciones, agregados, comentarios, o para
hacer algunas preguntas entre sí. También puede sugerir que el auditorio haga
preguntas a los miembros del Simposio, sin dar a lugar a discusión; o que el
auditorio mismo discuta el tema a la manera de Foro.