Biomes

**Dark Light game guide - Worlds**

**Undercity**

In the realm of human existence, a catastrophic invasion unfolds as creatures from the dark recesses of alternate dimensions spill into our fragile reality. Unseen to the naked eye, these abhorrent beings feed voraciously upon all that they encounter, leaving nothing but desolation in their wake. The Celestial Host, once a beacon of hope, has been corrupted by the insidious grip of the Dark Void, its celestial mechanisms rendered inert. This dire turn of events births cataclysmic disasters, manifesting as erratic climate shifts that cast our once vibrant planet into an unrelenting ice age.

Driven to the precipice of survival, humanity seeks refuge within subterranean bastions, their existence contingent upon the pursuit of technological marvels capable of combating the encroaching darkness. Ingenious devices, known as "Dark Light," are fashioned with the intent of detecting and aligning dimensional frequencies with the sinister creatures, affording a glimmer of hope in the form of weapons designed to dismantle their malevolence. Alas, the hour of reckoning dawns too late, as the insidious Dark Void infiltrates the quarantine lines, permeating the underground cities and ensnaring the majority of the populace in its clutches, transforming them into wretched, undead mutants.

Scattered like fragments of a shattered dream, survivors now exist as fragmented clans and isolated factions, their lives teetering on the precipice of oblivion. Concealed in the shadows, they strive to eke out an existence, employing every desperate measure imaginable to withstand the unyielding onslaught. Stripped of the technological marvels and power plants that once sustained them, the remnants of humanity now rely solely on the meager remnants passed down by their ancestors. Amongst the ruins and ruinous remains, a newfound currency emerges from the detritus of the abominable "Dark Creatures" themselves: the shards. These fragments, hewn from the very essence of the post-apocalyptic nightmare, now govern the tenuous balance of this desolate world.

**The City of Flesh**

An under water city. Used to have a functioning terraforming generator. After the malfunction of the generator, water flood into the city, it becomes a hive of the dark creature.

The lake city was once a beautiful country, it featured a gigantic lake that stretched across the horizon, as far as the naked eye allowed, when families looked on during trips and picnic days out in the warm sun. The only thing that stood out from this was a towering celestial terraforming generator that maintained this peace and harmony. That is until the second coming of the Dark ages, what was once light is now dark, good, nowevil, hope, now desperation, love turned into contempt.

Somewhere beneath lake city, deep underground where Earths inhabitants has escaped to during the Migration, now knowns as the The City of Flesh. Pools of stinking creature  infected water the colour of blood gathered and strewn across the underground in puddles.  Sometimes the water would flood an entire area high enough to reach the ankles of a soldier's boots. The water had been drained out of the terraforming generator long ago when it was attacked by the Voids creatures. Once broken, the water of the terraformed lake had flooded out through a tunnel within the terraformer into the city below and formed the basis of a sickening breeding underground, a hive of sorts for the creatures of darkness whom had climbed out of various dimension shifting portals. You still see the generator today. It is less machine and more organic, twisted and malformed blending with alien organisms the colour of raw flesh. All it encouraged now is a sense of dread and despair. A reminder of what Earth has lost.The only connection to the past is a long shaft leading to the surface.

More to come....