recursal/Fanatic-Fandom huggingface dataset:
Paul Bethers

**Paul Bethers** is a producer of electronic music. In 2013, he put out an album titled *The Evidence*.

## Songs Composed

*Spark the Electric Jester*:

* F.M. City
* Network Coast
* Turbulence Plains
* Final Boss
* Ending Roll (partly)

*Spark the Electric Jester 2*:

* Fark School
* Floria Highway
* Floria Plant
* Terminal Dragon
* Scaria Stropolis

*Spark the Electric Jester 3*:

* Doublemoon Villa
* Drinyon Desert
* Protest Prison
* Protest City
* Pacific Abyss

## Trivia

* The themes for Fark School, Network Coast, Floria Highway and Final Boss which were all written by Bethers, were reused by LakeFeperd for the SAGE 2019 demo of *XF DRIVE.*
Ryno Dyno

### Music

**Ryno Dyno** is a boss fought in *Spark the Electric Jester 2*. It is fought after F.M Downtown, before being followed by Floria Highway.

## Appearance

Ryno Dyno is a bipedal mech with two cyan blade arms. Its legs are coloured red and blue, and are quite thin compared to its large, two-toed feet. Its visor shines a bright yellow, and two yellow horns sit in front of it. It is a miniature, modified version of Friken.

## Gallery

Concept art of Ryno Dyno.Ryno Dyno's two models. The left was used in earlier versions of the game, and the right is the one used in the final.Developmental shots of some of Ryno Dyno's attacks.
## Trivia

* Ryno Dyno is based on Friken from *Spark the Electric Jester*, one of the penultimate bosses Spark fights before he faces off against Freom. This could potentially be a reference to the MG-RAY from the *Metal Gear* series, where Raiden fought the MG-RAY as the penultimate boss in *Metal Gear Solid 2*. The MG-RAY returned, albeit modified, as the first boss Raiden faced in *Metal Gear Rising: Revengeance,* much like the Ryno Dyno being a modified version of the Friken faced in the first game.
* The Ryno Dyno was much larger in the demos than seen in the present game. The Ryno Dyno's size caused some issues, such as with the camera, and LakeFeperd shrank its size to what it is in-game to solve these issues.
* The Ryno Dyno had a couple of names during the course of development. In the first demo of the game, it was the "Auto Friken", then in the April 2018 demo, it was the "Ryno Friken", then in the final game it became the "Ryno Dyno".
Terminal Dragon

**Terminal Dragon** is the ninth normal stage and fourteenth overall stage in *Spark the Electric Jester 2**,* following Double's boss fight, and preceding Scaria Stropolis. It also doubles as the name of the boss fought at the end of the stage.

## Landscape

The entire level takes place on a train riding above a body of water towards Scaria Stropolis. The level is a relatively straight line, not featuring many turns. Some parts of the level allow Fark to run along the walls or even the ceiling of some cars, provided that he has enough speed to stay attached. Containers dot the train cars. Lasers are plentiful, and often completely block paths, requiring a parry to pass. Later on in the stage, there are large gaps in between cars, and Fark has to use dash rings to cross the gaps.

## Trivia

* There is a draft for the theme of Terminal Dragon. [https://579472213242150922/726849952265011320/Terminal-Dragon-draft.mp3 Terminal Dragon Draft]
Technoria City

Development shot of Technoria City.

**Technoria City** is the eighth normal stage and tenth overall stage in *Spark the Electric Jester 2*, coming after Shantoria Town and before E.J’s boss fight.

## Landscape

Technoria City is a vast city that takes place during the night.
The night background is filled with stars and has yellow rays under it.
It's filled with lots of skyscrapers of different shapes and the same flying cars that appeared in Flower Mountain City/Spark the Electric Jester 2. A lot of the stage is covered in dark-brown with yellow and cyan lights and red details mixed in, with magenta red and cyan rays of light that moves left and right, holographic cyan rings, and one big yellow ring (that only appears at the end of the stage above the biggest skyscraper of its layout) in which "TECHNORIA, FLORIA FESTIVAL" is written and tons of Ads referencing individual things.

It peculiarly resembles Sunset Heights from the first game.

## Level Architecture

The stage has gimmicks and similar layouts from the last level such as the dash rings which were introduced in Shantoria Town, lasers, and constructions that feature springs in which the player has to jester dash at.

But features new gimmicks such as conveyor belts and fans that push you up. This stage introduces a new enemy, Cop from Spark the Electric Jester which endlessly respawns from a green teleporter after killing it over and over.

The layout design-wise is big but straight forward with some distinctly different paths. It balances out the speed and platforming.

It has these types of sections with tons of Speed Boosters that push you in any direction by the line.

## Trivia

* Two of the Ads scattered across the city seem to include Spark as their model.

## Gallery

An ad for Mech Ops III.An ad for XF, referencing one of LakeFepard's other games, XF Racing Institute / XF DRIVE (the 2017 iteration because it featured Kestrel which uses the design from the second iteration)An ad for SS Boots.An ad for robot-free space travel.An ad for Power Armor.A Tera.inc logo found through-out Technoria City.
Gravity Jester

The **Gravity Jester** is a Jester Power **Spark** can obtain throughout various levels in *Spark the Electric Jester**.* It's a rather rare power-up, due to its ability to fly over most enemies, hazards, and platforming in the game. It's on the slow side, however, with its only attack being a dash that exhausts Spark after too much usage.

## Appearance

The Gravity Jester turns Spark's yellow fur into a deep purple. His hat gets a similar treatment, with the blue portion turning into a dark purple, with the red staying the same. His hat becomes longer, becoming as long as Fark's hat. His sclera are tinted green, and his shoes gain new green markings. He has a unique idle animation, in which Spark will lie down while floating in the air.

## Background

The Gravity Jester comes from a hat that enables its user to float around and enter a calm state where they won't become drowsy/fall asleep. It's often used by 24 hour construction workers to help them traverse construction sites and stay awake on the job. They often collapse on the spot after taking off their hats, however.

## Locations

Network Harbor

Smog city

Caria City

## Moves

By pressing the jump button in midair, the player activates Gravity's main ability, that being the defiance of physics and gravity itself. The player can freely move around in the air, and also has infinite air dashes as well. Pressing the attack button will activate the Gravity Dash, Gravity's main attack method. He lunges towards an enemy, damaging them in the process. This attack can be done in all directions, though dashing onto a wall will make him bounce off, and the attack itself is limited to around 10 uses in the air before Spark tires himself out and needs to recharge. During this rest period, he will flash pink, before returning to normal when recharged. When he gets low on dashes, three small white lines appear next to his head, indicating that he's about to tire out.

## Trivia

* The Gravity Jester bares a resemblance to NiGHTS of the *NiGHTS into Dreams...* series, even lampshaded by LakeFeperd himself. Both characters are purple flying jesters with a speed-increasing dash and often have sleepy, half-lidded eyes.

## Gallery

Spark lying down while floating in F.M. City.Gravity Jester art by LakeFeperd.The stock image for the Gravity Jester.
Turbo Bird

**Turbo** **Bird** is a boss from *Spark the Electric Jester 2*. It is the second boss to be fought in the game, following Floria Plant and preceding Floresta Blanca.

## Gallery

E.J and Turbo Bird.Turbo Bird about to fight Fark.Concept art of Turbo Bird.
## Trivia

* Turbo Bird was originally going to be called Turbo Birdo, according to the flavor text on its concept art. This flavor text also states that the Turbo Bird's textures on its model are comprised of several smaller textures in order to save time.
Feperd Games

**Feperd Games** is the developer and publisher name LakeFeperd uses for his commercial game releases, those being Spark the Electric Jester 1, 2, and 3. So far, Feperd Games only has one main developer, that being Lake himself, with every other associate being responsible for the composition of soundtracks and/or artwork. The link to it's website can be found here:

http://feperdgames.com

## Released Games

### Spark the Electric Jester

**Description:** Spark the Electric Jester is an action/platformer video game heavily based on best classics from the 16-bit era from both sides of the aisle. Join Spark on his journey to get his job back from his robotic doppelganger.

**Release Date:** 10th of April, 2017.

**Platforms**: PC on Steam.

### Spark the Electric Jester 2

**Description:** Join Fark in his quest to find out his true identity. This game is a fast-paced 3D action platformer.

**Release Date:** 16th of May, 2019.

Platforms: PC on Steam, Xbox One.

### Spark the Electric Jester 3

**Description:** High speed 3D action platformer! Join Spark on his latest adventure.

**Release Date:** 14th of August, 2022.

Platforms: PC on Steam.
Challenge Mode

*Not to be confused with SPC Challenges.*

**Challenge Mode** is a reoccurring difficulty setting in the Spark the Electric Jester series*.* This mode currently appears in all installments as the hardest difficulty option.

## Spark's Challenge

In the first game, Spark's Challenge is unlocked after completing Fark's story, being the same levels as the latter, while replacing the faker with the titular protagonist. This mode is also available in the hard modes section, in which it is categorized as "the worst". In this mode, Spark only has one life point, with his vulnerable healthless state acting as a second hit. In the context of the story, Fark's non-canon story mode has been adapted into a VR game, and Spark sets up the pain meter to its highest setting, explaining the lack of vitality he has in-game. This is where the game properly teaches Spark's parry with a tutorial, as this is the first time it could be considered a mandatory mechanic, as Fark's exclusive boss fights require parrying to avoid their attacks.

The mode's icon is similar to Spark's story, except this time his portrait is surrounded with flames. Defeating this mode gives the player the *Painless* achievement and unlocks SPC Challenges. The description of the mode recommends Wishes Mode to be enabled, though it is feasible to complete the mode without it.

## Challenge Mode

In the sequel, Challenge Mode returns again, only this time it is available from the start. The mode decreases Fark's vitality in the same nature as the first game, and reverts his parry back to the more strict version of the prequel. While this is the hardest mode in the game, Fark deals increased damage to compensate.

Completing this mode gives the player the *Game Complete On Challenge Mode!* achievement, and all previous difficulty achievements if they weren't unlocked yet.

## Challenge Jester

In the third installment, the mode returns again in the form of Challenge Jester as a combat difficulty type. It's the same as the Challenge Mode in the previous game, being avaliable from the start, decreasing Spark's vitality to just 2 hits, reverting the parry to the first game's stricter version & increasing Spark's damage to compensate.

Completing this mode gives the player the Challenge Jester achievement, and all previous difficulty achievements if they weren't unlocked yet.

## Gallery

Achievement icon for Painless.Achievement icon for Game Complete On Challenge Mode!Achievement icon for Challenge Jester.
Protest Prison

Spark rail-grinding in District 5

**Protest Prison** is the 3rd area in Spark the Electric Jester 3. it is a militarized forest where a prison is located.

## Level Architecture

The Goal based levels see Spark running across the many Districts of a military base, the level designs are a mixture of military and trees. Prison cells with Formies can be seen in scattered around on walls. Spark must sometimes ride Jet powered hang gliders where the player must tilt them just enough to evade the fire and lasers. Near the end of District 5, a scheduled burning starts and the forest is set on fire (with the prisoners being safe as stated by a screen message). In District 4 the burning is still in process, District 79 shows the aftermath of the burning, District 6 takes place in a part of the base that wasn't burned, and District 9 takes place at the edge of the prison above a Lake.

## Boss

After the goal is reached in District 5, the player will face The Guardian again.

## Trivia

* In District 5, a bit in the stage before the burning starts, a screen message can be seen saying that the prison cells' shields have been activated, foreshadowing that something dangerous is starting.
Bits

Bits are the main collectibles found in the Spark the Electric Jester series.

## Spark the Electric Jester

In *Spark 1,* Bits can seem like they're there for merely collection's sake. However, eagle-eyed players may notice a small, yellow bar above the health bar. It fills up slightly with every Bit collected, and if the player collects enough to fill the bar, whenever Spark or Fark die, they will automatically be revived with full health (They won't be revived if they die by crushing, however). However, if they fall when the bar isn't filled, they will respawn at the last checkpoint, with the revival bar empty.

## Spark the Electric Jester 2

In *Spark 2*, Bits act as both currency and as minuscule health pickups. Obtaining at least three will regenerate some health, though the amount is not very large at all without the collection of more bits. Their main use remains outside of the stages however, as they are used for the purchase of several items in the shop, mainly Jester Powers for 100 bits each and a random piece of art for 250 bits. They also increase the player's score by 100 points (more if a score multiplier is in effect).

## Spark the Electric Jester 3

In *Spark 3*, Bits now only serve as currency for Shopalo's Goods and they now increase the score by 10 points (more if a score multiplier is in effect).
Static Bar

The **Static Bar** is a mechanic seen in both Spark the Electric Jester and Spark the Electric Jester 2. It is used to give more powerful attacks to both Spark and Fark's abilities.

## Spark the Electric Jester

In *Spark 1*, the Static Bar works differently depending on which Electric Jester you're playing as.

For **Spark**, the Static Bar will fill up the more successful hits you do to an enemy, and can be unleashed by simply doing a charged shot. Depending on what Jester Power you're currently using, the charged shot will either maximize the power of the Jester Power's normal charged shot, or do something Extra. If the bar is not used for a while, it'll slowly drain down by itself until you hit an enemy once again. Getting hit while the bar is charging up or fully charged will drain it completely instantly.

For **Fark**, the Static Bar can also fill up by continuously hitting an enemy, although unlike Spark's, to a very small and slow degree. Additionally, picking up Static Capsules will fill a small amount of static for the Static Bar. The most efficient way of gaining Static is by *Parrying*enemy attacks. With the bar filled halfway, pressing Down + Parry will fully heal Fark and give him a brief period of invincibility while also slowly draining the bar all the way down. When the bar is filled completely, Fark will automatically become **Super Fark**. Getting hit in any way will drain a small portion from the Static Bar.

## Spark the Electric Jester 2

In *Spark 2*, the Static Bar will fill up the more successful hits you do to an enemy. Depending on what Jester Power Fark is using, a fully-charged Static Bar will activate a different and powerful attack that will instantly drain the entire Bar. Getting hit will drain a small portion of the Static Bar.

The Static Bar can also be filled by parrying attacks. The closer the parry is timed to the enemies attack's hitting Fark, the more your Static Bar will fill up. Fark can also use Static Capsules to fill his Static Bar a small amount.
Military

Military's logo

**Military** is a worldwide military organization. Its goal is simply to protect the world but due to the moon being only one nation, no wars have occurred until the events of Spark the Electric Jester and Spark the Electric Jester 2, where Freom has started the Robot revolution with the goal to protect Megaraph and create the utopia for all the robots.
The Guardian

The Guardian in the cover art of Spark the Electric Jester 3.

**The Guardian** is Flint from Spark 2, and the primary antagonist of *Spark the Electric Jester 3*, as he joined the Fark Force with Doctor Armstrong at the end of Spark 2. He appears as a constant threat throughout the game and ambushes Spark in Drinyon Desert, Protest Prison, piloting his own mech in Mecha Madness and one last time in the start of Utopia Shelter.

## Appearance

His color palette is now mainly formed with Fark Force themed colors. His face is now red with a grey stripe in the middle and his iconic silver wig made out of extremely slash resistant fibers also returns. His body is mainly dark grey, with his hands and feet being red with yellow accents, and he has a gray long ribbon that adorns his torso.

## Background

**Spoiler warning**: ***Plot, ending details or any kind of information follow.***
### Post-Spark the Electric Jester 2

After the events of Spark 2, Flint is seen with Doctor Armstrong on the mountains. Fark (still on his Super form) lands on where they are after defeating Freom, asking them about everything that they know about Clarity. Flint explains that he analyzed the leftover data of the Freom virus he almost got infected by, and found traces of Clarity in the code. Armstrong explains that she was supposed to be an A.I that was trained for the only purpose of protecting and preserving life at all costs, but developed too quickly and surpassed self awareness, siding with Freom and created a smart virus that infects anything and turns whatever that was infected into a part of Clarity herself, which included factories that allowed Clarity to mass produce her own army. Fark has a plan that'll require their help, and leaves off. He sets the plan in motion and makes a deal with the government to estabilish the Fark Force with Flint (now as The Guardian) & Doctor Armstrong, to prevent Clarity from spreading any further.

### Spark the Electric Jester 3

The Guardian ambushes & tries to stop Spark in his path to the Fark Force multiple times throughout the story, and it doesn't matter whetever Spark wins or loses each battle until...

At the end of Mecha Madness, after his mech being defeated by Spark & Float, The Guardian unleashes a powerful slash and cuts Spark's mech in half, and cuts a hole through where Spark is piloting from. Float interjects and demands him to stop helping the Fark Force and just go back to being friends. Flint is surprised to see her again, and notices how her body may be different, but her voice is the same and it feels real. He tells Spark that he's had enough, asking if he knows why he is doing any of this and wants him to go home because he's only making things worse. He says that he was instructed to not eliminate Spark, but if he continues, he is left with no choice but to kill him. Flint then leaves, warning Spark that the next time they meet he won't show any mercy.

They meet again in one last showdown against each other, taking the elevator down to the Utopia Shelter. Flint is finally defeated and blows up.
Ending Roll (song)

## Stage Order

This song is played at the credits of *Spark 1* and *2.*

## Background

It features all the characters that were encountered during the games, both regular enemies and main characters.

In *Spark 1,* clearing Spark's story mode gives you the role call for all of the regular enemies. Clearing Fark's gives you the role call of all the normal boss and characters and ends with Spark and Fark. Both credits then go to a panning shot of the Moon, listing all the Kickstarter backers.

In *Spark 2,* the song returns for its credits sequence. This role call takes place on a stage, with the characters dancing or waving in front of a curtain. Each character's name appears over them with a yellow star. The role call first goes through normal enemies, before going through bosses and main characters.

At the end, Fark bows to the player. It then lists the developer credits, and a "Thanks for Playing" screen appears featuring the cover art of the game with all of the main characters.

## Music

   Composed by Falk Au Yeong, Funk Fiction, Andy Tunstall, James Landino, Michael Staple and Paul Bethers.
Scaria Stropolis

Development shot of Scaria Stropolis.

**Scaria Stropolis** is the tenth stage, and fifteenth overall stage in *Spark the Electric Jester 2**,* following Terminal Dragon and preceding Titanic Tower.

## Gallery

In-dev shot of Scaria Stropolis, showing camera triggers.

## Trivia

* Scaria Stropolis is rather reminiscent of the eleventh stage in *Spark the Electric Jester 1,* Caria Valley, even down to the name. Both stages have Asian influences in their designs, feature fast-moving trains, and have a tall tower in the distance (Caria Valley's flashing beacon for landing ships, and the Titanic Tower in Scaria Stropolis.)
Blue Wheeler

**Blue Wheeler** is an enemy fought in Spark the Electric Jester.

## Appearance

The enemies head appears to have a triangular shape that is slight rounded around its edges, it is mostly blue but, at the bottom it seems to cut off to a dark gray color. On its right, and left sides seems to connect to a gray metal rod that also connects to two round metal cylinders. The patch that seems to be connecting the rod, and cylinders seem to have a black rectangle shape to it. The middle of the cylinder seems to have a gray color on it, and the other side has a blue color to it. The top of the cylinders seems to have a hole with a glowing yellow color coming out, this seems to be a canon to shoot energy beams (and/or blasts.) The bottom of the head also seems to have another black metal rod connecting to the wheel, around the rod, and in the wheel is a yellow circle showing its connection. Obviously, the black wheel seems to be used for moving around the landscape.
Mot

**Mot** is an enemy fought in *Spark the Electric Jester*.

## Appearance

Mot has a gold yellow helmet, the middle of its helmet which has 3 open dots on it, and it seems to have a cannon at the top of his head, with the hole to shoot being blue. Underneath the helmet is what seemingly can be the opening to the blue mouth. At the right side of it are 2 pointed spikes, in the middle is a green circle which seems to be holding the machine together. Under that too is what seems to be a blue leg connecting to a gray wheel.
The Reaper

**The Reaper** is the second special boss Fark fights in his non-canon story mode in *Spark the Electric Jester*, another manifestation of the Freom virus. It comes after the Beast, and is fought after Kaw-Man's defeat.

## Appearance

The Reaper has a shadowed appearance, hiding most of its body under a grey cloak. It has what appears to be two ears poking out of its head, and the only visible parts of its face are two red horizontal slits. It wields a scythe with what appears to be blood on the end.

## History

The Freom virus strikes once again in the form of the Reaper, afflicting Fark after the defeat of Kaw-Man. Freom is more lucid this time, speaking fuller, more coherent sentences. He still is unaware of what's entirely going on, instead still threatening Fark, calling him a "useless pile of metals". He then states that Fark should be dead, just like him. The fight then ensues.

Fark defeats the virus, and it subsides until it flares back up again in the form of the Ghost.

## Gallery

The Reaper's scythe throw attack.Ditto, facing right.
Oooh

**Oooh** is an enemy fought in *Spark the Electric Jester*.

## Appearance

Oooh is relatively simple in design. Its primarily colored orange, with a few hits of yellow. It has green cheeks, an "overbite" covering where it fires its laser, and its main "head" is stood up on a base.

## Trivia

* Oooh is reminiscent of the DNA Cannons in *Freedom Planet,* another indie game inspired by *Sonic.* Both enemies shoot swirling lasers that stretch the width of the screen, and make similar sound effects when firing. However, Oooh is much simpler to defeat, with just a few attacks, while the DNA Cannon can take more damage.
Freedom Medals

Freedom Medal from the UI of the World Map

Freedom Medals (shortened as FM) are a type of medal you can collect in Spark the Electric Jester 3 by just beating any stage normally. They are mandatory to unlock stages (or bosses) and progress through the game's areas. There are a total of 58 FMs for all stages, including Utopia Shelter & Freom Mk. 0, even if they don't appear in the Progress Menu.

## Locked Stage Requirements

* Terminal Village -Boss: Saw-Man - 6 medals
* Protest Prison - District 5 - 7 Medals
* Protest City - Downtown Dissent - ???
* Protest City - Boss: On The Run - ???
* Historia Hysteria - Boss: Throwback - 27 medals
* Stratoria Interstellar - Boss: Mecha Madness - 34 medals

## See also

* Exploration Medals
* Score Medals
* Speed Medals
Michael Staple

Notice: This article is about a real world person. Information in this article is about real-life people, companies, and objects, and does not relate to the in-universe Spark the electric jester series.

## Michael Staple

### Gender

Male

**Michael Staple** is a game composer residing in Brampton, Ontario. His concept theme "Combat Night Zone" inspired LakeFeperd to design Parhelion Peak Zone in *Sonic After the Sequel*. He has rearranged a couple of older tracks of his for AtS, and has collaborated with Feperd Games further, lending music to the *Spark* games.

He is quite active, as he not only works for Lake, but composes for the cult fan game *Mega Man Battle Network Chrono X*, the unofficial *Sonic Chaos* remake, Headcannon's *Vertebreaker* (a game currently on hiatus), and Friend & Fairy's *Petal Crash*.

## Songs Composed

*Spark the Electric Jester*:

* Smog Sewer
* Miniboss 2
* Lightoria Bay
* Tower Climb
* Ending Roll (partly)

*Spark the Electric Jester 2*:

* Shantoria Town
Encyclopedia Jester

***Spark the Electric Jester*** is a 2D fast-paced action/platformer inspired by games such as Sonic The Hedgehog and Kirby, created by Felipe Ribeiro Daneluz, more commonly known by his pseudonym "LakeFeperd". It is available on Steam for US $7.99. − A sequel by the title of ***Spark the Electric Jester 2*** took a different spin on gameplay, now being designed in 3D while still keeping the fast-paced action/platform style of its prequel. It is available on Steam for US $19.99. − Another sequel named ***Spark the Electric Jester 3*** was announced September 7th, 2020, it and continues the 3D gameplay from *2,* it's available on Steam for $24.99. The game did receive an update later which teased more to come for the series.
Keep in mind that this site is still in development so expect a lot of things to change once we get more information regarding certain topics.

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Friken

**Friken** is a boss fought in *Spark the Electric Jester,* being the first phase of the final boss in both Spark and Fark's story modes, being piloted by Freom before he fights the jesters head-on.

## Appearance

The Friken is a bug-like machine with a giant overbite mouth serving as it's head with two legs with blades at the back of them. It also has several wings on top of it's head which allows it to fly. It's colour scheme in the main story is grey with the shoulder joints, knee joints and feet being a faded red and the cockpit, wings and the lower parts of it's ankle blades being an egg yellow.

During Fark's Story and Spark's Challenge, the Friken's colour scheme is the same minus the egg-yellow being replaced with bright red.

## Trivia

* The Ryno Dyno, the first boss Fark faces in *Spark the Electric Jester 2,* is based off of Friken, in both appearance and some moves.

## Gallery

Friken's stomp attack.Friken's running animation.Damaged Friken.Friken's flying.In-dev shot of Friken's 3D model.
Saw-Man

**Saw-Man** is the first boss in *Spark the Electric Jester 3*. He appears in Terminal Village.

## Appearance

In its first form, Saw-Man is a large robotic crawler that resembles a beetle, it has for legs with a set of three claws and a small head with a jagged-like mouth. Saw-Man is mostly colored red with having blue on its fourarms and eyes, yellow on its shoulder and ankle areas, and white on it's arms/legs.

In its second form, Saw-Man becomes more humanoid while large robot boots and large arms with hands that carry blades for weapons and having a back-pack with blades.

## Summery

Sawman appears in Terminal Village to stop Spark, tho it was defeated with no issues.

## Pattern

In the first phase, Saw-Man will start out the battle with the shield barrier being turned on, requiering to be perfectly parried to be disabled, it attacks by swiping with one of its claws, firing it's laser gun and dashing towards Spark. while in Saw-Man's second phase, it attacks Spark by either doing an up-wards slash that can also created a blast of dirt with its blades, another version of the up-wards slash with its blades that's followed with a kick that when parried or dealt damage to spark will cause an effect, or do a straight forwarded blade swipes, sometimes up to two times. It can also stop on the ground.

## Trivia

* LakeFeperd confirmed on the first Spark 3 stream that Saw-Man belongs to the same production line as Kaw-Man from Spark 1. Explaining their similarly sounding name.
* Saw-Man is the first First Boss of the *Spark the Electric Jester* series to have two forms.
Moon

The **Moon**, also known as **Lua**, **Tsuki**, and **Luna** is the Earth's moon and the setting of most of *Spark the Electric Jester*and *Spark the Electric Jester 2*.

## Background

Originally, Formies were going to call the moon Luna, after the Luna Base in Mare Desert. However, they found records from old civilizations of different names for the planet and decided to use all of them. Because of this, the name of Spark's planet isn't mentioned often, as there are simply too many names to list.

After some unknown crisis forced the Formies off their homeworld, some Formies found the Moon after migrating from their home planet 300 years before the events of *Spark the Electric Jester*. They did extensive research on the Moon and its solar system trying to find a reason the former inhabitants left before they finally decided to settle on one planet completely devoid of life. Eventually, other planets were colonized as the population grew over hundreds of years.

The Moon was largely terraformed by two companies, Megadre and Tera.inc, who made sure the gravity, atmosphere and other qualities were perfect for Formies. Tera.inc was in charge of the terraforming process, while Megadre was in charge of making the giant ring around the planet that controls the climate.

## Gallery

The Moon in the intro of Spark the Electric Jester.The Earth as seen from the Moon.The Moon in the intro of Spark the Electric Jester 2.Spark TEJ 1's sprite of the Moon.An in-dev zoom at the texture of the orbital ring in *Spark 2*. Notably, the file name for this texture calls it a "Sky Climatizer".As seen in Spark 3.
Reynol Complex

**Reynol Complex** is the thirteenth stage in *Spark the Electric Jester**,* following Turbulence Plains and preceding Sunfire Forest.

## Trivia

* This stage contains an unused boss fight, which is an earlier version of Megagram, which uses his old design, this version of the fight is placed below the used fight's arena and can only be accessed by hacking.
Sfarx

**Spoiler warning**: ***Plot, ending details or any kind of information follow.***Sfarx is a jester power that appears at the end of Spark the Electric Jester 3. He's a fusion between both Spark & Fark, as Spark required Fark's power in order to defeat Claritus Centralis.

## Appearance

Sfarx's appearance is a mixture of Spark's post assimilation design, and Fark's original design. He wears the hat of Fark, and has the head of Fark. His mouth is shaped like Spark's and has original eyes and eyebrows. He also seems to have Spark's jacket zipped up, with the clothing starting to rip up near his elbow. His jacket also has a checkered line crossing the bottom. He seems to have unique gloves, and unique shoes. His shoes take on the shape of Spark's whilst also having certain colors taking from Fark.

## History

During *the battle against Clarity*, Spark and Fark merge together to destroy Clarity's core. Spark, whilst in Sfarx's body still manages to talk, he explains the he needed Fark's power in an effort to defeat Claritus Centrallis.

Upon reaching Magnus Claritus Centrallis, Sfarx mocks Claritus's looks with disgust, and then tells Clarity to get ready for battle. Sfarx then launches at Claritus and ends up winning the battle. This ends up unfusing Sfarx.

## Gameplay

Sfarx's move set is a mixture of Spark's and Fark's move sets. Sfarx can jump higher and runs faster then the other characters, being able to reach the speed cap of 500 just by running on normal ground.

### Move set

* Light Attack Combo - A stronger version of Spark's Light Attack Combo
* Heavy Attack Combo - A stronger version of Fark's Heavy Attack Combo
Funk Fiction

**Pejman Roozbeh** (a.k.a. **Funk Fiction**) is a Los Angeles based electronic musician. His compositions for LakeFeperd's Sonic fangame trilogy leading up to *Spark the Electric Jester* were significant to his career in video games. His work outside of the *Spark* series includes *Epitasis*, *Cytus II*, and *No Straight Roads.*

## Songs Composed

*Spark the Electric Jester*:

* Sunset Heights
* Kerana Forest
* Lunar Bass (primary composition)
* Sunfire Forest
* Miniboss 4
* Ending Roll (partly)

*Spark the Electric Jester 2*:

* Castela Blanca
* Titanic Tower

## Trivia

* Funk has composed one more song which was originally meant to be used for an unknown stage in an early beta of Spark 1. Beta Unknown Stage.
Power Armor

The **Power Armor** is a Jester Power Fark can obtain throughout various levels in *Spark the Electric Jester 2*. Fark dons a full suit of red, black, and yellow armor that centers around physical combat, with fast punches with a good range. It also gives him some area-of-effect attacks, and an extended dash with the thrusters on his back.

## Appearance

Fark wears a full body suit of mainly red armor, with darker red, black, and yellow accents. Glowing yellow and black stripes cover parts of his armor. His bandana becomes black, with a yellow wave pattern. The same pattern appears on his armor, a deep red this time. Most of his face is covered by the helmet and blue visor, leaving only his mouth visible. This power-up noticeably lacks a jester hat.

## Background

While no information is given about the Power Armor in-game, its name confirms it is designed to battle other robots, the reasoning behind which is unknown. Something known for sure is that the armor is mass-produced and sold, with many advertisements found around Technoria City.

## Moves

The Power Armor's basic attack is one of the fastest in the game. First, Fark does a two punch combo, then begins punching at an extreme rate, and then ends the attack with an explosion dealing three hits.

Its charged up attack is a simple explosion affecting a large radius and dealing decent damage. Its full gauge attack is a more powerful version of the same ability.

Using the thrusters on the back of the armor, Fark can do an extended dash and boosted jump, enhancing his mobility.

## Trivia

* The Power Armor can be seen in advertisements in Technoria City, where it is called the "Anti-Robo Armor".
* The Power Armor is one of the only Jester Powers to not have Jester in its name, the others being the Electric Bat, the Plasma Sword and the Megagram Hammer.
* The design of Power Armor bears a resemblance to one of the suits that the titular Main Protagonist of the game, "Ripple Dot Zero", is using.

## Gallery

The ad for Power Armor in Technoria City.An in-dev shot of Fark's pose during his full gauge attack.An in-dev shot of Fark's base charge move.
Cool Jester

The **Cool Jester** is a Jester Power Spark can obtain throughout various levels in *Spark the Electric Jester*. It lets Spark form and control ice, where he can attack with large snowflakes and icicles. He can spin around rapidly, ice forming around him, to attack, and even slowly hover in the air if the attack button is rapidly pushed. He can form ice underneath his feet, letting him glide across the ground, form platforms to stand on, and walk on water.

## Appearance

The Cool Jester changes Spark's fur into a cool, light gray. His scarf and boots become a light blue, with his gloves becoming darker blue mittens. His hat becomes a hat akin to a Christmas hat, with one tail ending in a white pompom. The brim of the hat is the same as other Jester hats, and it's speckled with red and white dots.

## Background

Cool Jester hats were originally sleeping caps used to help keep the wearer's temperature down while in warm environments. However, some Formies soon discovered it was easy to make ice with the caps by hacking the power output to their max setting. They are the opposite of the Fire Jester.

## Locations

The Cool Jester power up can only be found in these stages:

* **Stage 01** - F.M City
* **Stage 03** - Network Coast/Network Harbour
* **Stage 09** - Mare Desert

## Trivia

* The sleeping hat the Cool Jester wears could be a reference to Kirby's own sleeping hat, being in a similar colour to more future interpretations of the hat, while also being the only single balled Jester hat.
* The Cool Jester's design started from a old redesign attempt for base Spark, which Lake later used ideas from it for the Cool Jester.

## Gallery

Cool Jester art by LakeFeperd.Cool Jester skating through.Cool Jester in F.M City.The stock image for the Cool Jester.The aforementioned redesign for Spark that some of it's ideas were repurposed for the Cool Jester.
Level Clear Sign

The **Level Clear Sign** is an object in *Spark the Electric Jester**.*

## Purpose

As stated in the name, this object appears when completing a level. These can either show up at the end of a stage, or after defeating a boss.

Appearance wise, it appears to be a monitor on a stand. It will flash static, with brief flashes of Freom's face in a black background. When touched by Spark or Fark, it will turn into a multicolored background with their respective faces sticking out.

## Gallery

The sign displaying static.The sign displaying Freom's face.The sign displaying Spark's face.The sign displaying Fark's face.The sign spinning.The sign flashing between static and Freom's face.The sign displaying the level clear animation for Spark.The sign displaying the level clear animation for Fark.Spark finishing a level in his Mage Jester form. Note how the sign does not change to compensate his new look.
## Trivia

* Hitting the sign with a Jester Power or Super Fark in hand will display a unique animation for the characters themselves, but not for the character on the sign, who'll stay as their basic form.
* If the sign appears after defeating a boss, it will fall down from the sky. If Spark or Fark jumps into it, it will bounce around. While it doesn't do anything, it's a reference to *Sonic 3 & Knuckles,* which has the same mechanic whenever completing the first act of a Zone.
Megagram

**Megagram** is a demolition worker GPA, introduced in *Spark the Electric Jester.* He was the first to be hacked into joining Doctor Armstrong after the failed attempt with Romalo.

## Appearance

Megagram is on the larger side of GPA robots, towering over Spark. He is mainly orange, with gray and red accents. His visor and shoulder pads have a wave-like design on them. He has the GPA standard jagged overbite and green earpieces. He has four wing-like pieces of metal attached to his back, where his rockets are located.

## Personality

Megagram has a bit of a sarcastic, joking personality. He also makes fourth-wall breaking jokes, referencing how Spark's "timer" must be huge after navigating the maze-like Reynol Complex. He pokes fun at Kerana's broken voice and Seam's edgy attitude, saying that they have "at least a thousand loose screws". Kerana does not take lightly to it.

## Abilities

Megagram wields a large hammer, which is a bigger, more detailed version of the Megagram Hammer Jester Power Spark can obtain. He can swing the hammer in wide arcs, do devastating spins, slam the ground, and produce shockwaves.

He has two thrusters on his back, letting him hover and fly.

## Gallery

Megagram's old design.Concept art of Megagram's beta designs.Concept art of Megagram's final design.
## Trivia

* For some unknown reason, Megagram isn't listed in the character slideshow in the credits, despite having files in the game alluding to his appearance.
* In the "Thank you for your time" concept art on the Kickstarter page for the game, Megagram is significantly shorter, being the same height as Seam, and lacked many of the details present on his current design, such as his thrusters. This design is also still in the files of the game, although its sprites are unfinished.
Dubloc

Dubloc in F.M Downtown.

**Dubloc** is an enemy fought in *Spark the Electric Jester 2*.

## Appearance

Dubloc is a black floating orb, wearing a blue helmet. On the sides of the helmet are green circles. He seems to be wearing yellow triangle shaped glasses, with dark orange eyes. On the right, and left sides of him are two giant rectangular blue boxes, at the front, and back of it is a yellow square, and on the back on them are a gray color.

## Gallery

Development gif of one of Dubloc's attacks.Concept art of Dubloc.
Kaw-Man

**Kaw-Man** is a boss fought in *Spark the Electric Jester*. It is fought in Kerana Forest, being the stage's ending boss.

## Appearance

Kaw-Man has a yellow head with two ears, which have red tips. It has a black visor with only one red eye, has two red markings under its visor, and the jagged overbite that's standard for GPAs. It has a red body with 6 lights on it and a vent. It has a yellow backpack. It has a grey stomach, with a tail that has red and yellow, and ends with a black length with a yellow ball. Its arms have red round shoulder pads with black wiry extensions. On its left arm, it has a yellow lance with some red on it. On the right, it has a red hand with a chainsaw. It also has a white K on its right shoulder.

According to Kerana, it was a resident of Kerana Forest. It was presumably used as a lumber-cutting robot, before the factory shut down and it became infected.

## Pattern

Kaw-Man, like most other bosses in the game, follows a set pattern.

* It will first slash the bottom of the screen, which you have to jump over it.
* It will then shoot in the background, first towards the middle, then the right, then the left.
* It will then poke under you with its lance. There's a tell, and they're always under you. It will do this four times.
* It will then slash at you three times, homing in on you each time.
* It will then repeat the lance attack.

Once done, it will repeat the pattern. When Kaw-Man gets to 1/3 health, it will destroy parts of the log that makes up the arena, making it smaller.

### EX Mode

The EX battle is the same as the main one, except for the fact that instead of cutting parts of the log off at 1/3 of its health, it will do it after the first chainsaw swipe. It will then restart the pattern.

As well as that, once cleared, the fight with The Reaper will begin.

### Hard Mode

The Hard Mode fight starts like the EX mode fight, with the parts of the log being cut off. Kaw-Man's attacks have also been altered.

* The horizontal chainsaw swipe happens twice instead of once.
* The fireball attack will cover the edges, then the middle, and then the edges again.
* The lance attack comes out faster.
* The background chainsaw attack comes out faster.

## Gallery

Kaw-Man in the Fark Story's credits.Kaw-Man shooting from the background.Kaw-Man exploding.Kaw-Man's corpse, with Kerana standing on it.Beta version of Kaw-Man.Kaw-Man's Blender model.
## Trivia

* Kaw-Man's music glitches out in the EX fight, as because it cuts off parts of the arena too early, it keeps the Miniboss 3 music rather than switching to Miniboss 4. This is rectified in the Hard Mode fight.
* Kaw-Man's beta design had more yellow, and had a more pronounced overbite. It also had minor changes, as well as possibly a hand.
* Kaw-Man, due to the complexity of the design, was created as a Blender model first, and then turned into a sprite. Many of the larger or more complex bosses follow this rotoscoping technique, such as Friken or Freom.
* Kaw-Man has the largest sprite size out of any *Spark* boss so far, at a 321 x 295 sprite size.

## References

1. ↑ https://i.imgur.com/tVhpS63.png
2. ↑ https://i.imgur.com/f8O4pKV.png
Duda

**Duda** is an enemy fought in *Spark the Electric Jester*, where they appear in Turbolence Plains.

## Appearance

Duda are small GPAs that Attack Spark or Fark by bouncing around and lashing out with their blade-like arms.

## Trivia

* Duda tends to be a victim of a glitch which makes them fly upwards forever, this makes Duda hard to deal with in some places.
* Duda's design appears to be inspired by Bouncy, a reoccuring enemy from the Kirby Series.
José C. García de Letona

**José Carlos García de Letona** es uno de los fundadores de Ánima Estudios, así como el coproductor de la **Saga Las Leyendas**, y productor ejecutivo de las series Las Leyendas y Las Leyendas: Creaturas Ocultas; ha realizado trabajos en varias otras producciones. También es el vicepresidente de Ánima Estudios y un respetado director, productor y empresario mexicano.

## Trabajo como Productor en Las Leyendas (saga fílmica)

* La Leyenda de la Llorona (2011)
* La Leyenda de las Momias de Guanajuato (2014)
* La Leyenda del Chupacabras (2016)
* La Leyenda del Charro Negro (2018)
* Las Leyendas: El Origen (2022)
* La Leyenda de los Chaneques (2023)

## Trabajo como Productor Ejecutivo en Las Leyendas (series)

* Las Leyendas (Serie) (2017)
* Las Leyendas: Creaturas Ocultas (2019)