Colony Roles

## COLONY NAMING GUIDE

Kits: Names only contain a prefix. Ex. Eagle.

Apprentices: Gain the -Step Suffix, Ex. Eaglestep.

Senior combatant: Usually keep their name, can have it changed if they'd like. Ex. Eagleflight.

Combatant: Gain their regular suffixes on the 14th moon, with the exclusion of -Light and -Shade Ex. Eagleflight.

Monarchs: Keep their Combatant names. Ex. Eagleflight.

Guards: Gain names on their 16th moon of life. Same rules for warrior name apply, they gain an extra title Ex. Eagleflight, Guard of \_.

Messengers: Gain names on their 15th moon of life, name cannot contain a hostile connotation unless it is a Combatant undergoing messenger training. Ex. Eaglepelt, etc.

Second-in-commands: Keep their Combatant/Messenger/Guard/Monarch name

Diplomat: Gain the suffix -Light (if in The Conglomerate of Sun's Light) or -Shade (if in The Monarchy of Moon's Shade). Keep their regular names if in The Indifferent's Domain or The Voided's Domain.

Cabinet members: Keep their regular names, or can choose to change suffix.

Head messenger: Can choose to keep warrior name, or can change suffix.

Healers: Cannot have a hostile connotation as a name, unless they come from a Combatant or Guard background. Made healers on their 17th moon of life, if training goes according to schedule. However, they are allowed to change their name if this is a problem to them. Ex. Doveclaw, Dovewatcher.

Voided: Their names are to be changed as a leader seems fit. Pardoned: Their names are to be changed as a leader seems fit.

## COLONY ROLES

Diplomat: To be the all guiding paw of the Indifferent and carry out their will. Their word is law in the islands.

Second-In-command: To help the leader reach decisions on Specific problems. They must also support the leader throughout their leadership, or be ready to take over at any time if the leader decides to retire.

Cabinet: Aids leader in choice making and oversees roles in clan, such as Combatants, guards, apprentices and monarchs.

Senior Combatant: Carries out Hunting and Border patrols with clanmates. Usually Is the one to monitor guard and warrior training in order to make sure they're being taught properly.

Combatant: To protect their clan at all costs, even if it means death.

Guards: To protect those they're assigned to from the threats of the island, even if it means certain death. guards may be specialized in specific forms of combat.

Head Messenger: Oversees all messengers in clan.

Messengers: To carry messages from leader to leader, informing them of the happenings of other clans, or if other clans are having difficulties. Also attend the messenger meeting with a small patrol and guards every moonhigh at The Moon Gate.

The Honored: To act as the guiding light for the next generation in their last days. Some act as storytellers, spreading the story of both Sun and Moon, or speak of other things that happen in their lifetimes. These elders are known as Folktellers.

Monarchs: To make sure the next generation are healthy and at their prime, Queens often band together to raise their kits. Will often show a first-time monarch pointers in order to help them raise their kits a bit easier.

Healers: To act indifferently towards all clans, and heal their patients to the best of their ability. May consult the head healer if they need help.

Cubs: Just to be cubs! They learn about their surroundings from an early age and are encouraged to look into multiple roles for their apprentice training once they're old enough.