Ferrum Knights

## **Background**

Ferrum Knights are a group of local warriors whose main duty is the defense of Greysdale against enemy forces. They are also responsible for protection of the Old Age groups.

The area surrounding Greysdale is known to be rather peaceful with a few major battles that happened in the past at the times when the Old Age has just began. During that time, Greysdale found an enemy in Helios, and the peace started to break into pieces. The people of Greysdale, who always seemed to prefer traditional life of countryside farmers to warfare, were not quite prepared to repel the enemy attacks since they only knew so much about military strategies. Then, a brilliant idea came around – they set numerous complicated traps and barriers and reinforced them with redstone chips. This network of snares that span all around Greysdale would weaken enemies who would spend more power and resources on passing through the traps than in an actual battle. After that, the exhausted and wounded invaders would face the final challenge – the Ferrum Knights.

The Ferrum Knights consisted mostly farmers and artisans living in Greysdale. Unlike many other military forces and warrior groups, the Knights are not specifically trained for wars and many are actually trained to carry out solo reconnaissance missions. The military forces of Greysdale are only formed for protection purposes at the times of ongoing wars. Thus, the Ferrum Knights are called to duties specifically when a danger to Greysdale’s safety and habitude occurs. Many of them continue with their normal life in the rural area of Greysdale at the times when there is no need in their involvement.

The Knights have a special armor type that can only be found on the territories of Greysdale. More particularly, in the Redstone Dungeons. The armors were first found there in random parts of the Dungeons and then adopted by the Ferrum Knights. The armors usable with the redstone shells made by Dr. Promise as part of his breakthrough discoveries known as Shell Science, and can be very dangerous without them – they have protective mechanisms the redstone deactivates. The deactivation methods take the form of a redstone-infused chainmail material that the Knights wear beneath their armors.This also means that the enemies could not easily get a hold on the weapons used by the Ferrum Knights and use the armors to their advantage, as well as any other unaware user. Each armor has a unique security system that makes it nearly impossible to change between multiple armors.

#### **Redstone/Nervous System Integration**

Among the few Knights who have become hardened by extended periods of fighting and performing intense activity in their suits have reported to have quite literally integrated with their armors. During periods of intense movement or combat, the armors as well as the redstone shell will begin to overheat. a process known as ‘Blending’ may take place where the redstone shell and the nervous system of the user will actually begin merging together! Some have said they felt immense unbearable pain while others claim they felt nothing and hardly realized the change. It is thanks to this change however that the Ferrum Knights were able to begin using the Judgement Armors.

### **Ranks of Armors**

Of all the complete armors that have been found and restored, it has been noticed that they are not all created equally. Because of these findings, it became necessary to classify the armors based on what they could do and a  ranking system was established. The current ranks of Power Armors in this system are : Scout, Warden, and Judgment.

#### Scout

The Scout armors are the lowest ranked suits for a few reasons. Scout armors are often outfited for solo, duo, and team recon missions.

Slime - codename: *Frog*

Coal - codename: *Seer*

Feather - codename: *White Lightning*

Emerald - codename: *Workaholic*

#### Warden

The next rank are the Warden Armors, often used for both offensive and defensive missions, these armors are the most recognized of the Ferrum Knights and are renown across all old age lands.

Redstone - codename: *Bolt*

Lapis - codename: *Pirate*

Obsidian - codename: *Guardian*

Lava Crystal - codename: *HotHead*

#### Judgement

Last are the Judgement Armors. A fitting name as anytime these things are sent out, it usually means that the officials in Greysdale have decided it to be absolutely necessary to put an end to the ordeal.

Ender - codename: *Drago*

Guardian -codename: *Kraken*

SS - codename: *Soldier*

The use of Redstone in robotics is still a controversial topic among some of the locals. People do realize the importance of the implementation of redstone chips that are the best and most reliable defense mechanism currently available in Greysdale. However, the secrets behind them is the subject of many discussions both publicly and private. Redstone integration studies are an official sublet of branch yet it is deemed highly unpredictable in nature and potentially harmful for the users.

Greysdale has been separated from the rest of the empire for ages due in part to the lack of connections and trade with other regions of magic practice, as well as being a good distance away from most regions specializing in technologies. Most technological advancements simply do not reach the lands or do long after their initial arrival on the market. With the lack of alternatives, advancements in redstone technology and the Ferrum Knights are still the only solid protection the people of Greysdale can rely on.