recursal/Fanatic-Fandom huggingface dataset:
Ghar

## Race

Ghar is the country of the Orcs, a race mostly hated by many as they are filthy. The small size of the country has caused problems for the orcs, as the rapidly multiply and therefore came in a space problem.

## Capital

Vadok Kaji (City of God), is the capital city of Ghar. The city has an immense population, the largest of a city in the world.

## Allegiance

The Orcs are a foe of Elves and Humans and are often claimed to be evil. Most people in the world will call them "Evil" for that.

## Foreign Policies

Ghar is hostile towards the world, as they are in search to settle their overpopulation somewhere else. They will wage war on other countries for this. They do however have alliances to make sure they can obtain these victories:

* With Izaroth: In an agreement with Izaroth, both countries came to an agreement. Izaroth agreed to let Orcs live within their borders in exchange that Ghar will reïnforce their military with soldiers.
* With Dark Areon: Once a colony for some years, Ghar was able to integrate some of its cultures into that of Dark Areon. The countries have stayed friendly towards each other after the liberalization of Dark Areon.

## Type of rule

The IsaKaji (=king, means literally "soldier of God) of the country is decided by combat "*Only the strongest may lead the pack, this will be decided with a trial by combat in a pit*". There is no bloodline that should be followed when the ruler grows too old or becomes incapable of ruling. When this occurs there will be a tournament to decide the next Isakaji. A trial by combat for change of Isakaji can be asked and not be refused by the ruling Isakaji. The results are as followed:

The **challenger wins**:

* The challenger becomes the new Isakaji
* The Lost Isakaji is released from his service and may never challenge again.

The **challenger loses**:

* Challenger gets punished
	+ He died during the fight = nothing more will happen
	+ He survived but was defeated = sentenced to die.

* Ruling Isakaji remains the leader.

## Military strength

The military of Ghar is large. Due to the overpopulation, most of the Orcs are obligated to fight for land to live in. The quality of the army remains poor but their immense numbers make up for it.

Before they do an attack with their main force they almost always use their berserker unit called the Gruru. These strong Orcs and Uruks will try to make a gap in the first lines of the enemy.

## Vegetation

### **Mountains**

There are no mountain ranges within Ghar, the country is rather flat and covered by plains and small deserts.

### **Rivers**

Two rivers run true Ghar. in the north, there is the Black River, who runs true the Dark Wood of Izaroth. In the South at the capitol: Vadok Kaji, there can be found the river Somokaji (what literally means River of God)

* Black River
* River Somokaji

### **Forest**

the country of Ghar is flat and covered by plains or small deserts, not much forests can be found.
Stealbreak

## Info

capital of the Gold Vale, this city is known for as a trade hub, but also as a place of the high crime rate. From all over the gold vale the import of valuable materials comes here and gets stored and sold. Because the Gold Vale possesses such a large portion of the important and high-value materials, it made Stealbreak the wealthiest city in the entire world.

Because the city is so rich, made a lot of robbers their way there. The city is known for scam deals in the lower parts of the city and high standard deals when trading with the state itself.

Because most countries are so dependent of the Gold Vale, did Stealbreak remain open, and does it not have many defenses as they handle out of neutrality and out of the hope that others would aid them when they get attacked.

## Location

The city is situated in the South of the Gold Vale, not too far away from the Bronze Bay. Because it lays at the banks of the river Silvran, not only land trade flourished, but also sea trade became popular, but not on the scale of that of Seaward or Wicliff.
Yuma

Info

Yuma took the wildlife under her wings. Within myths, she’s portrayed as a caregiving person who always wants the best for the life within the world. The reason for this was because her brother had only attention to the intelligent lifeforms, she made it her duty to look after the wildlife.

Relatives

* Yuko = brother
* Septus = husband
* Embrus = brother in law
* Fiora = sister in law
* Doran = nephew
* Allina = niece
* Mortemus = nephew
Occupied Carbo

## Race

This part of Carbo is originally inhabited by Humans just like the east side of the Desolated tops (a.k.a. The Republic of Carbo). After the attack of Ghar on Carbo, the west side became occupied. This is where the name Occupied Carbo is based upon. The superior race changes then from Humans to Orcs. Humans did not disappear, they are just an enslaved race there.

## Capital

There is no Capital in Occupied Carbo. Before the invasion, the capital was "Pulis", what is still the capital of the Republic Of Carbo. After the attacks, the capitol had been changed to "Vadok Kaji": the capital of Ghar.

## Allegiance

As a colony of Ghar, the allegiance of Occupied Carbo lays with the Orcs of Ghar and their allies.

## Foreign Policies

The Orcs of Ghar use Occupied Carbo as a base for further expansions. In the north, they use the passage of the River Of Reason. Only at this passage is Western and Eastern Carbo connected by flat land, the rest is separated by the Desolated Tops. This passage sees heavy fighting as they fight there the Republic of Carbo to the East and Undriël to the north.

## Type of rule

As a colony of Ghar, the country is under the supreme rule of the Isakaji (=king, means literally the soldier of God) of Ghar, but because it's far away from Ghar the Isakaji has placed a general at the top of the country ruling the country in his name.

## Military strength

The military is a part of the army of Ghar, but a rather small portion of it. The numbers where just enough to take the region and to keep it Occupied afterward, but not enough to push on.

## Vegetation

### **Mountains**

At its eastern border, there are the Desolated Tops, who serve as a defensive point against the Republic Of Carbo. In the eyes of the Gharian troops, it is rather a hindrance.

* Desolated Tops

### **Rivers**

In the North can there is one important river for trade: the Blue Fork.

* Blue Fork

### **Forest**

* Burned Forest

in the south of the country, there is a large forest.
The secret alliance between Ghar and Dark Areon

With the growing unrest in the province of Dark Areon, a secret pact was made with Ghar who had occupied the region year ago. Dark Areon had never forgotten is, as the culture of the Orcs had an impact on the life of the people there. In secret, they made an alliance. Ghar shipped weapons and food to the region and even merchants to fight off their occupants what was Areon.
Gold Elves

## Alignment

obligated to listen to the Elves of Areon, this colony tries to work as much on its own. They don't ally themselves to others as they know they'll get aided when in dire need, this due to their value position.

## Lore

These are Elves that live within the Gold Vale, They were once a colony of

Wood Elves but have forsaken the culture of following the flow of nature as Areon does. They lost their long lifespan, which has now been restricted to 150-200y. They lost their natural beauty, which makes them be seen as “Ugly” elves.

## Personality

greedy, unthankful, narcissistic, careless

## Appearance

ugly face, incorrect body structure, visible aging
Unduria

Info

Daughter of Allina and Hellas, she was raised in a caring family that would make her a very pleasant person. When she grew older the gods decided she would be the perfectly fit as Goddess of friendship.

Relatives

* Allina = mother
* Hellas = father
* Doran = uncle
* Mortemus = uncle
* Yuko = grandpa
* Amara = grandma
Sandfolk / Imulans

these are the inhabitants of the Imulan Empire. They are humans who've adapted to the desert that covers most of the country.

The inhabitants of the whole Imulan Empire are named Imulans or Sandfolk. The world does name the country inhabitant the same, there is in their eyes no difference between those who live on the coastline and the 'real' Imulans / Sandfolk. Those who live on the coast do have a more normal lifestyle, compared to the inhabitants of the desert who's life has adapted to the desert.

Orriganly in the early days of the Empire, there were no cities at the coastlines, a superior number of the population lived as nomads in the desert. Over the years a migration happened towards the coastlines. Afterwards, the majority of the people lived at the coastlines, but the name Sandfolk remained used by other countries.

The country consists of a fertile coast lane, wherein the later years most people started to live their lives. At these coastlines it the only place you can find cities, within the deserts there are no cities to be found.
Frostfoot

# Info

A
small city in Ardor that is almost always covered with snow and ice, and where the sea here
freezes during winter. The people here, are therefore skilled in ice-fishing and living within these cold conditions. They, therefore, created a culture of their own what is skeptical towards the rest of Ardor, they like to be left alone and not get disturbed.

# Location

far North-West at the coastline with the White Ocean.
Green Forest (Areon Forest)

The Green Forest is the large forest that covers the whole of Areon what lays on the east side of the Green Mountains. The fact that it covers the whole country made people also use the name "Areon Forest" which is actually the same as Green Forest. Elves call it the 'Aronias' what means literally 'My home'.
Life

# The 3 ranks of Life

1. Races: the most intelligent of all lifeforms. These rule the countries of the world.
2. Monsters / Creatures: lifeforms with special abilities or intelligent lifeforms/animals that due to a spell or curse have been altered.
3. Animals: regular lifeforms, with no special traits and a lower intellect.
Griffin

## Info

It’s a four-footed
animal with the lion-like body, it possesses wings and the head of an eagle,
making it able to fly. Griffins are known to be horse killers, they are strong
enough to carry a full-grown horse into the air. A griffin will also see a man
as a nice meal and will pick him up from the ground to carry him to its nest
where it will eat him or feed it to its young. Some argue that the strongest
griffins are even capable to lift up heavy oxes. Miners however like the
presence of a griffin as these creatures will dig for gold.
Midland Swamps

## Info

The Midland Swamps is the land in between the two Icefall Rivers. There were the streams divide from each other the land is very fertile and many farmers can be found here. In places where the rivers come closer to each other, the land is one big swamp that is difficult to cross. These swamps are known to house many wildlife but also monsters who seek refuge and protection from the many villages and cities that are built in the fertile zones.
Unduri

# Alignment

they align with the Innerland and people who believe in their gods. Naturally, they will align themselves with “good” but by the rest of the world, they are more seen as a neutral race, due to them only choosing a side when the gods demand them to do.

# Lore

The Unduri is a human subrace that lives within Undriël. Instead of following the normal culture, they broke from other humans because they created a culture of their own what would spread over the whole continent and what would later be seen as 'the religion'. They obey the Gods, and everything they do is in favor of these gods. The Unduri have much respect for the mages of the Innerland as they think they are in close contact with the gods this is the reason they “guardians” of the innerland. They will follow the commands of the Innerland if they are "in the name of the gods".

# Personality

thick-skinned, one dimensional, religious,

# Weaknesses

stubborn, one dimensional, too much faith in the "Gods will save us"

# Clothes

they weak armor on top of clothes to counter the great winds of Undriël. Their armor is often personalized with some mythological pictures,...

# Weapon of choice

no real favorite. Probably spears with a small shield
Manticore

## Info

Supposed to be a
separate mutation that happened of the same family of the griffin. This creature
has the body and head of a Lion and has a pair of wings. But the biggest danger
of a manticore the snakehead at the end of its tail, making the manticore able
go inflict serious poison damage. Manticores are however not natural flyers,
they only use their wings during a fight to strafe at their enemy. These
creatures like the hunt more like a lion would, not from the air.
Reapers

# Explanation

Created by the lord of Izaroth
during the first invasion of Ankor. These soldiers were made to enter the
northern continent and hunt down the Bloodhunters. They did this as the
Bloodhunters made it difficult for their monsters to make panic as the
Bloohunters killed them quickly. Over the next decades, the Reapers position was
changed from Bloodhunter-killer to being the special servants of the king of
Izaroth. These reapers are cloaked in black so they could move unseen true the
night. They held giant two-handed swords for battle, but they chose a scythe as
their murder weapon. This is why the common people started referring to them as
reapers, ‘The Servants of Death’. The training these men underwent was harsh,
almost a torturing. Many of these reapers lost their capability to speak. As
they were unable to argue it made them the best possible servant for the king
of Izaroth. Underneath their black cloaks, there will be a body full of scars
due to their inhuman training.
The world of Oblivion

**Welcome to the The World Of Oblivion!**

## Welcome to the **World of Oblivion**!

   This Wiki is based upon the world Cedric & Wknight created in Discord. This is a fantasy-based world, contradictions with physics are possible and are sometimes intentional. The world is still in development and changes can be made over time, just like new things may be added over time.

We hope you'll lose yourself within our world, participate in it (RP discord server coming soon).

-*Cedric & Wknight-*

## Let's Get started

* World: explore the world
* life: explore what lives within the world.

## Discussions

Discussions are open, this means that everyone may talk openly within the blogs about the world. One WARNING: everything can be reviewed within the server by the owners, when they like a suggested idea and they implement it, it will **not** be possible to call copyright upon it. this will be seen as their own property, not as copyright (10/02/2020).

## Contact

You have a specific question for Cedric or Wknight?

**E-mail**: cwworld2020@gmail.com

**discord:**

* Cedric: Cedric#0910

*The rights on this content lay with Cedric & Wknight, they can be reached on (cwworld2020@gmail.com). The content may be used, but not be claimed as your own. When claimed as your own it will be seen as copyright. (this was written down on 10 February 2020 at 6pm CET)*

*the pictures used on this Wiki are not ours, these belong to other artists who have the right to remove these from the Wiki. Claiming the rights everything that is written in this wiki is not possible. (written 11th of April 2020)*

<a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/4.0/"><img alt="Creative Commons-Licentie" style="border-width:0" src="https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png" /></a><br /><span xmlns:dct="http://purl.org/dc/terms/" href="http://purl.org/dc/dcmitype/Text" property="dct:title" rel="dct:type">The World Of Oblivion</span> van <span xmlns:cc="http://creativecommons.org/ns#" property="cc:attributionName">The World Of Oblivion</span> is in licentie gegeven volgens een <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/4.0/">Creative Commons Naamsvermelding-NietCommercieel-GelijkDelen 4.0 Internationaal-licentie</a>.<br />Gebaseerd op een werk op <a xmlns:dct="http://purl.org/dc/terms/" href="https://cwworld.fandom.com/wiki/The\_world\_of\_Oblivion" rel="dct:source">https://cwworld.fandom.com/wiki/The\_world\_of\_Oblivion</a>.
Royal

The main bloodline of the king of Ardor is referred to as the Royal bloodline. They are considered to be the leading family of the kingdom of Ardor, but also of all countries were Humans are the main race. Their rule is absolute and direct. The title of the king is given to the firstborn son (by birthright).

However, not all countries accept the rule of the Royals. Kingdoms like South Ardor, Betria,... don't agree with the rule of the Royals. they resist against the royals and call themselves Anti-Royals.
Split between Humans & Dark Humans

Due to cultural differences between Humans and Dark Humans, there came a break. Dark Humans admired “death” more and had a more negative view of the world compared to normal Humans. They migrated to Izaroth to live independently with a ruler that had the same values as them. Humans decided to lay their foundation for their empire upon the ashes of the Library Of Ardain, as it was a place they admired due to the great knowledge that had lived there.

This marks the start of the rivalry between the two races, one that would last forever.
Red Pass

# Info

This mountain pass is a very small road that leads true the Red Mountains. It is the only pass that connects the Imulan Empire and Ardor beside the Northern Pass what is situated next to Frostfoot.

The pass was used long ago during The Royal War, the Imulan Empire fought of a part of the Ardorian army here, which would prove to be an important distraction.
Humans

## Info

Humans are a race that lives in the World, they are the most dominant of all.

## Lifespan

The lifespan of a human can differentiate and depends upon its lifestyle. Royals who live a wealthy and healthy life doe most of the time become older compared to people who live a poor life. Poor people are considered to reach an average age of around 80 years old, while the Royals will easily reach 120 years.

## Adult (age)

A human reaches his adult age at 18 years old.

## Common Height

The Height of a human varies depending on the genes of the person. The Average Height is 1.70 for Woman and 1.85 for Men.

## Alignment

The alignment of a human depends mostly upon in which country they live. There two main groups of alignments within the Human race:

1. Royals: Those who ally with the Ardorian bloodline (the true bloodline of Humans)
2. Anti-royalists: those who oppose the Royals and don't accept their rule.
3. Imulans / Sandfolk: people that live in the deserts of the Imulan Empire and have adapted to life in the desert.

## Lore

Humans have always been a leading race among the continent, ruling most kingdoms, but still often fighting among themselves. A human will most of the time fight for his kingdom/ freedom.

## Personality

Humans are among the more social races in the world. They are other found in pubs having a drink with their friends. They are selfish in some occasions, but they do possess morality and will help those who need it. the reverse side is a reality as well, as they will punish those who oppose them.

power greedy they are for sure. It's in a humans nature to always search for more power. This can be their downfall when being blinded by unlimited power.

## Favorite environments

Humans can be very diverse. There are people the like to live within the safe walls of a castle or within a town. The other kind is those, who like to be within a forest-like environment, these are often hunters or travelers. In general, the townfolk will outweigh the rest.

## Appearance

Humans are for most races tall, posses an anatomically correct body structure and have a normal face

## Strong’s

Humans are known to be excellent fighters, their speciality lays within sword art. They are good archers but most of the time they'll lack a natural skill that an Elf will have.

A human is capable to follow orders and think about new strategies.

## Weaknesses

Humans can be stubborn, and be overconfident leading to their own doom, forsaking their natural ability to be good tacticians.

## Weapon of choice

depends on their army role, But most humans will use a sword.

## Clothing

When in war, a Human will wear a full set of armor, most of the time specialized to the army they serve.

Travelers, Rangers,... these people will rather wear a more flexable and less loud cloths. Most of these men will only have a couple of armor plates across their body.
Areon

## **Race**

The country is inhabited by Elves. The Elves that live here are often referred to as "Wood Elves" due to them living in Areon a country that is almost one enormous forest.

## **Capital**

Lucumia the largest city of the country, located in the heart of the forest of Areon.

## **Allegiance**

Areon Allies mostly with the other Elven Countries, especially with Dark Areon: the smaller state to their east. Global allies they do not have but they remain a Human ally when orcs or Dark Humans would start a war.

## **Foreign Policies**

Areon remains a very protective country and especially over its forest what is their home. When another country harms the forest, Areon will not hesitate to eliminate the threat and destroy that country. They live by the rule "*those who harm us, we can harm to*". Depending on what personality the ruler has, it will affect how aggressive and sensitive Areon will be for war.

## **Type of rule**

An absolute king rules over the country with direct rule. The right to be king is obtained by birthright.

## **Military Strength**

Areon possesses a strong military force calculated to be around 40k strong. When in need of more troops, the country lacks a fast mobilization system, they rely mostly on help from other elves of humans. They rather make alliances with others than having to risk their own peoples lives in battle.

## **Vegetation**

### **Mountains**

the country is at the western border protected by the Green Mountains, which has a large forest at its feet at Areons side of the mountain, this forest covers most of the country. In the north there is a small pass through the mountains, here are the mountains not as high and are more seen as a hillside. This hillside is named the "high Forest" as it is connected to the forest of Areon.

* Green Mountains
* High Forest

### **Rivers**

The most important river in the country is the Enchanted Stream. The water of this stream is pure, coming from the Green Mountains and being filtered by the forest. Some believe that the water can due wonders when drunken.

* Enchanted Stream

### **Forests**

* Green Forest

The country is covert by one large forest.
South Ardor

## **Allegiance**

The Allegiance of South Ardor lays with the Anti-Royalists. The reason therefor is that their culture is more compatible with that of Betria, who is an Anti-Royalist state. The fact that Ardor is in constant war with South Ardor as they see it as a region of their own. This created hate for the Royalist of Ardor.

## **Foreign Policies**

They are a small country positioned between the two leading Human powers of Ardor and Betria. They were once a part of Ardor but fight now an almost never-ending independence war. South Arorian culture is like that of Betria, this was the main reason for South Ardor to fight for independence, so they could live their own life with their own culture. They really therefor mostly upon the help of Betria who will protect them, but they won’t recognize South Ardorian Independence as well. Just like Ardor sees Betria the country of South Ardor as a region of their own.

## T**ype of rule**

There is no absolute ruler within this country. The leader is often just the most popular person who can mobilize the most people due to good speech.

Not Like Ardor, Betria, Imulan Empire,... does this country not poses a bloodline of kings.

## **Military Strength**

The South Ardorian military is no strong one and is in size rather small. It consists of a base army of 5k soldiers, but the country relies mostly upon mercenaries, Knights Without Banner and freedom fighters. The number of freedom fighters depends mostly upon the capability of speech of the leader. These freedom fighters are no warriors, they are most of the time just farmers who had little to no training and will not be a strong unit. However, these freedom fighters fight for independence and use it as fuel for their fight, giving them a high moral.

The country does rely heavily upon Beterian support to fight of Ardor in its independence war.

## **Vegetation**

### **Mountains**

The country consists mostly out of forests and is situated between the two big mountain ranges: the Red Mountains in the east and the White Mountains at the eastern border. Only a small gap between the mountains connects South Ardor with Ardor, this gap is known as the "Ardorian Gap" and serves as the main point of defense in the independence war. The Ardorian Gap is situated in the hillside between the two big mountain ranges named: the Ardorian Borderhills.

The climate is similar to that of Betria, this due to clouds that aren't able to bypass the two mountain ranges and create therefore a very rainy land.

* Red Mountains
* Ardorian Borderhills
* White Mountains

### **Rivers**

* Western Icefall
* River Migrants
Wizard

## Alignment

depends upon what type of race they are. Most Wizards and Witches that work for a king will have an alignment. Those who don't serve a king or lord do obey the council of the Innerland or choose to live in exile and therefore take a neutral position.

## Lore

Wizards are from origin, smart men that liked to brew potions. Over time they started to enjoy recreating magic as warlocks could. With the help of a (casting)staff, a wizard will be able to cast basic magic (significantly weaker compared to a warlock). A Wizard is seen as smart intelligent men, healers, brewers.

Wizards and Witches are one of a select group that has many members living within the Innerland, and that is a part of the Innerland council.

## Favorite environments

indoors where they can learn of books, brew potions.

Within the Innerland (city) do a lot of Wizards and Witches live.

## Weaknesses

they are not so good fighters (due to their basic magic).

## Clothing

indoor clothing, similar to that of a wise man.
Corsilva

## Info

The Corsilva has a
deer-like appearance and has antlers that represent the state of the forest, as
upon these antlers there grow leaves. When a forest is dying, will the leaves
start to fall off and shall the deer grow sick and even die when the forest
would be fully destroyed. These deers are no threat to the living and are
respected by the other animals of the forest. These deers are rare and not
often seen by humans as it will run away from civilizations deep into the heart
of a forest.
Lumpini

# Info

Lumpini was an Elf born in Areon. When he picked up magic he rapidly became known as a really powerful one. He was the one who succeeded to unite all mages again after the dispatch that happened when the gods punished all mages for the creation of the Power Stones. He settled with all mages in the Innerland and the tales say he made a pact and so peace with the goddess of the Earth Amara.

Lumpini Lake, the most northern lake of the Innerland is named after him.
South Ardorian Independence War

# The Revolt

## (900) Revolt At Woodgate:

The implementation of South Ardor into the Royal state of Ardor brought unrest within the region. South Ardor didn’t want to be associated with Ardor, so revolts started to break out within Woodgate.

# The Independence war

## (915) Betria enters South Ardor

Betria sees the revolts a moment to help the region that was once theirs, they send help mostly out of self-interest to annexate the region in the future.

## (916) Ardorian Mass Mobilization

the battles in South Ardor become bloodier and bloodier. Ardor decides to do a mass mobilization to help out the troops on the front with extra manpower.

## (956) Victory At Woodgate

Ardorian Forces at Woodgate get driven out by the freedom force and Betrian army.

## (960) The Great Push

The alliance pushes further defeating the smaller Ardorian units.

## (997) The endless battle

The Alliance meets a prepared defensive army full of mobilized citizens of Ardor at the border, the push got halted and a bloodbath was started.
Gruru

# info

This unit is one of the Orcs of Ghar. It consists of their strongest Uruks and orcs. These orcs are fully armored up with some pelts covering their armor to frighten their opponent. They serve as a first wave during an attack. This unit is said to not have any fears, only having a single goal that is breaking true the first lines. They will try to complete their mission even if they would endure heavy casulties. All the members of this force only care about themselves and the mission, their fellow soldiers don't care for them, this makes it easier for them to attack.
Vampire

## Info

Vampires were originally humans who decided that werewolves were a danger to the races of the world, so they made counter creatures to the werewolf. Through magic, they created the vampire. A gargoyle by anatomy: to rival the strength of a Werewolf, only missing its tail. A vampire also possesses the bite like a Werewolf, making a vampire able to make other

vampires by biting them, this can only be undone by a magic ritual. ‘The Biter In The Night’ name originated by the early days of the Vampires were they tried to increase their own numbers by biting many people during nighttime. The downside of having the same abilities as a werewolf is, that they can only transform during nighttime. Overnight the Vampires hunt the Werewolf’s and until the current day, a war endures between the two. Vampires are considered devils as their gargoyle-like presence has a devils look, this made them unpopular among townsmen, just like Werewolves.
Dark Elves

## Alignment

they try to remain neutral within the world only allying themselves with the Wood Elves of Areon. In their history, there is a period that Dark Areon is occupied by Ghar. It's during this period that the people start to understand the Orcs culture and start to get sympathies. these sympathies are still there in the present, Dark Areon doesn't say it out loud but it is more like an underlying feeling.

## Lore

Living within Dark Areon. These Elves have once been conquered by the Orcs of Ghar and within that time they adapted some of its cultures. The Dark Elves adapted more offensive tactics and learned to wield swords and wear armor.

## Personality

smart, skeptic, negative minded (some even a bit hateful), choose to favor their own.

## Favorite environments

Forests (nature) but they live in the more swamp-like part of the Green forest.

## Appearance

Human composure, but have longer ears. Their skin is perfect and their hair is strong and beautiful. Dark Elves do most of the time have red eyes, this is said caused by the Enchanted Stream of Areon that becomes a troubled stream in the swamps of Dark Areon -> this is said to cause a changing of eye color to red.

## Clothing

A Dark Elf would wear a full set of armor as they do not value movement as much.
Ardorian Borderhills

## Info

This Hillside is situated between the two enormous mountain ranges of the Red Mountains in the west and the White Mountains in the East. This hillside fills up the gap between the two mountain ranges also referred to as the Ardorian Gap, and serves as a major defense point in the South Ardorian Independence war.

## Touching Countries

* Ardor
* South Ardor
Wyverns

## Info

These dragon types have only one significant difference to a dragon. In comparison to Dragons, they do not have 4 legs. Their two front legs are their wings, they use to for walking, a Dragon in comparison has its wings on its back, a Wyvern more to the side. The size of a Wyvern is most of the time larger compared to a Dragon or a Drake

Dragons and Wyverns are often seen as the same creature and are therefore often named wrong. Only people who study the creatures of the world or (monster) hunters, have an eye for it and respect the separation.

## Rarity

The Wyvern color gives away how rare a certain Wyvern is within the world. The color coding for rarity is also applicable for Drakes and Dragons as they fall within the same "Family".

* **Green**

The most common among all Wyverns. These are the weakest out of all the ‘normal’ Wyverns (not counting special ones).

* **Red**

Rarer is the Red Wyvern, these Wyverns are a bit taller and most of them have a horn on their head. Their breath blast is also deadlier and stronger compared to that of a Green Wyverns.

* **Black**

significantly bigger, and has harder ‘black’ scales compared to the other Wyvern types
Ents

## Info

Ents are tree looking
creatures that walk true the forests. Their appearance different due to the
type of forest they live in. These creatures are considered to be forest
protectors, they are non-hostile to what lives except when something is hostile
towards the forest. When an ent attacks it’s difficult to bring it down, their
weakness is a fire due to their woodlike structure.

## Subspecies

* Forest Lautus

This ent-like creature
is smaller and only move during the night. They look like dead trees and
function as forest cleaners. They will clean the forest floor from dead animals
and trees. A Lautus is nonhostile to what lives and has an only sight for dead
things. These creatures will only listen to ents as they are the same looking
creature & undead, making them corruptible, but they are considered neutral
when not corrupted.
Saltu

## Info

This giant uninhabited forest/jungle is the largest within the whole world. The forest is so thick that no armies can travel true, only sole travelers or a couple in a small group can. Most of these travelers rather go around it as the Saltu is filled with the most dangerous of animals and Creatures. The absence of life (races), made the Saltu the perfect habitat for all what would otherwise be killed.

The Saltu is the place that has seen the least exploration out of all the regions. many myths and tales are there, about evil, powerful, godlike,... creatures. Some of these myths and tales are true and others aren't, but no one is able to say which.

the Saltu lays in the south of Warlow, who is its only neighboring country. lords of Warlow often claim the Saltu as land of their own but are too scared to enter it.

## Vegetation

### **Mountains**

the Saltu is near the ocean and has, therefore, a flat reliëf no worthy hillsides or mountain ranges are worth naming.

### **rivers**

there is one river that runs true the forest named: Red River. Some people claim that within the forest the blood that colors the river red gets changed to unthinkable things, this by the rare species of trees.

* Red River

### **Forests**

The country is one large forest that even can be described in some parts as jungle-like. Due to the immense size of the forest, its vegetation difference from place to place. The weather within this forest is normal.
Black Sand Assassin

# Info

Consisting around 1000 assassins, these were once children who got captured after trying to steal something. The Imulan Empire chose to punish these children by sending them to a camp situated within a special place within the Royal Sands Desert, where the sand is black. This place is known by locals as the "Black Diamond within the Desert" due to its diamond-like shape. When a child was brought in it underwent training of a minimum of 5 years, where they learned everything about stealing, murdering and spying. These assassins are considered "deployable" when they had reached the age of 15. The Harsh training they endured within these 5 years is said to remove all their emotions so that they would be wanted to do everything.

These assassins wear black cloths to remain undetected during nighttime.
Amara

# Info

As Amara started to help shape the world so it would suit the life within it, she fell in love with Yuko. Yuko told her how to shape the world so his creations would live the best life possible. She is a caring person who loves nature but is very hateful and aggressive towards those who try to destroy her creations.

# Relatives

* Yuko = husband
* Yuma = sister in law
* Doran = child
* Allina = child
* Mortemus = child
* Unduria = grandchild
World

## Intro

The World consists out of 17 countries and is inhabited by life. Every country has a race, this can be a dominant one or a variety of many.

## Countries

1. Ardor
2. South Ardor
3. Betria
4. Imulan Empire
	1. Lotus Island
5. Ankor
6. Gold Vale
7. Saltu
8. Warlow
9. Areon
10. Dark Areon
11. Undriël
12. Innerland
13. Republic Of Carbo
14. Occupied Carbo
15. Ghar
16. Izaroth
17. Peninsula of Izaroth

## Sea's and Oceans

1. Twilight Ocean
2. White Ocean
3. Silent Ocean
4. The Sea of the South (Southern Sea)
5. Ankoroth Sea

## Mountains

1. Red Mountains
	1. "Sky-Peak" mountain
2. Ardorian Borderhills
3. White Mountains
	1. "White Heights"
4. Ice Hills
5. Green Mountains
6. High forest
7. Desolated Tops
8. Black Mountains

## Rivers

1. River Of Bones
2. The Oasis River
3. Western Icefall
4. Eastern Icefall
5. River Migrants
6. Green Bayou
7. Serpent Stream
8. River Silvran
9. Red River
10. Enchanted Stream
11. Gardensstream
12. Blue Fork
13. River Of Reason
14. Carbo Canal
15. River Peak
16. Darklight Stream
17. Black River
18. Somokaji River

## Forests

1. Mula’s Forest "Exotic Woods Of Mula"
2. White Wood
3. Wet Wood
4. Trade Forest
5. Scale Forest “The serpent scale”
6. High Forest
7. Green Forest
8. Saltu Forest
9. Wise Woods
10. Burned Forest
11. Darkwood
Invasion of Ankor (by Izaroth)

# The Attack on Seaward

As Izaroth saw that Ardor was growing rapidly due to the successes of Seaward (Ankor) in the South, they knew that they had to take it out to remain a foothold if they wanted to remain a major power. With a giant fleet, they attacked the city of Seaward (aka the first battle of Seaward), which wouldn’t prove to difficult to take over as Ardorian troops where spread over the whole country what was really large at this time. Izaroth saw the struggle of Ardors mobilization to expand even more.

## the first monsters

When the expansion came to a hold and fighting got into a stalemate, Izaroth chose to use fear to disable the Ardorian forces. They cursed animals and humans into dangerous creatures.  they also let loose region-specific creatures of the Ile of Izaroth like the dragon.

# The end of the expansions

Eventually, the Expansion was called to a halt in the year (160). This moment in time Ardor had made an alliance with the elves of the east to fight of Izaroth (Areon would get a state, that had rich grounds to the east of Ankor, this is later known as the Gold Vale).

# The defeat of Izaroth

A combined Attack of Humans in the north and Elves who attacked from the east was able to push back the Izaroth forces to seaward. In the year (170) the second battle of Seaward was fought with extreme high casualties that hurts all nations, for many following years.
Knights Without Banner

# Info

The spark of rebellion against Ardor reached far, knights of distant lands often chose to come to South Ardor and help the rebellion. South Ardorian troops of freedom fighters have much respect for these knights as the army is in need of more men. These knights are known as the “knights without banner” as they
had forsaken their banner to fight for an army without one (South Ardor is in a war they do not have a flag/banner currently).
Library Of Ardain Ruins

# Info

These ruins are of the once enormous Library of Ardain that got burned in the past. Now only the elements of some of the walls can be found. Nature has claimed the ruins, this makes the ruins often covered in green plants.

# Location

West of present-day Ardain (Ardor), the ruins are found only a couple of miles outside the city.
Septus

# Info

From a young age, Septus felt a connection with the mysteries of the Oceans and Seas. As no other gods had much attention for what lived beneath the surface, it was Septus who would help the life beneath the surface. He's a critical man but honourable, he and Yuma became a couple when they worked together on the life within the oceans.

# Relatives

* Yuma = wife
* Yuko = brother in law
* Embrus = brother
* Fiora = brother
Long Walk True The Desert

With the Human Race starting to fall apart into different subraces, the people of the sands in the West started to get hate from other Humans, as they were different, had a different culture,... The Sandfolk started to wander off into the desert, in search of a place far away to settle in. The next 50 years, the Western deserts saw many tribes starting to merch into bigger societies, but the end would come in the year 60 when the Tribe: “Mula” takes settlement in an oasis in the west, from this moment on we speak about the foundation of the Imulan Empire.
Ruins Of Blackmire

# Info

During
the Golden Trade Age, this city flourished and was seen as one of the most
important cities that laid upon the Beach trade road. During the first invasion of Ankor, the city was the place for the fiercest battle between the Humans of
Ardor and the Dark Humans of Izaroth. The city was bombarded with catapults and
burned during the final battle. Nothing is left there except for ruins.
Yuko

# Info

As the creator of the first intelligent lifeform, Yuko became recognized by the other gods as the wisest and the strongest. He keeps an eye on all intelligent lifeforms and decides what happens with them. When the gods make a decision Yuko will always have the final word.

Because Yuko is seen as the most important god with the most power, people started to call him the "allfather": the father of all that lives.

# Relatives

* Amara = wife
* Yuma = sister
* Septus = brother in law
* Doran = child
* Allina = child
* Hellas = son in law
* Mortemus = child
* Unduria = grandchild
River Peak

# Info

Known as the large river in the east of Izaroth, this river runs in front of Izaroths capital. The river forms a natural hindrance for an attacking force. The city has never been taken largely because armies tried to avoid an attack upon the city, traversing the river and then climb up on the high walls of the city scared of them.

The name comes from the people of Ankor who named the nearby city "The Peak Of Evil", this was because, during the second invasion of Ankor, the Izarothian soldiers treated the people Ankor very badly. The inhabitants of Ankor created passionate hate for all that had to do with Izaroth, the naming of the river Peak was one of them.
Bloody Beach

Bloody Beach is a beachside in front of the city Seaward in the country of Ankor. The name comes for the second Invasion of Ankor by Izaroth where a large battle was fought upon the beach with high casualties. The beach was colored red, at first the soldiers only named the beach like this, but it wouldn't take long until the commoners took over the name as well.
The Stress In The South

# The Fall Of The North

## (740) Invasion of Seaward

The defeat a couple of years ago brought much anger to Izaroth. Now with the help of the Imulan Empire and the experience of defeat they felt ready to try again, and this time with success. With new storming tactics upon the Bloody Beach and better siege equipment, they were relatively quick done with the siege.

## (755) Battle for Ankor

The next years the troops of Izaroth pushed on within Ankor and were almost able to capture the who country but the battle fell into a stalemate.

# The Second War For The North

## (765) Human Unification

The Anti-Royal forces were struggling and with the loss of their ally, they needed a quick ally. To their surprise it was Ardor who offered to help them out one time as they saw the large threat within Izaroth. Both countries as one, and pushed aside their differences, but agreed there would not be friendship after the war, they also claimed a part of the land underneath the Ardorian Gap in return.

==
**(780) The second battle for Ankor ==**
The two combined armies proved to be a success, they were able to break the stalemate but stumbled upon an almost impenetrable fortress that was seaward.

==
**(785) Second Human-Elven alliance ==**
Due to fatigue of fighting izaroth, the armies of the Humans were desperate for extra manpower as they were not able to penetrate the defenses at seaward. The Humans stepped to the Elves for help who they convinced after a long time trying.

==
**(790) Siege of Seaward ==**
The alliance clashed hard with the defenses, and defeated the Imulan forces upon Bloody Beach, before laying actual siege to Seaward.

==

(815) End Siege of Seaward ==
The Siege ended due to the use of a battering ram, that had the size no one had ever seen. the Alliance was able to break the gate and claim the city again. This marked the end of the occupation by Izaroth.
Golden Age for land trade

Elves found out that the land they had been given by Ardor after The Gharian Invasions, was a very rich one and in the year (403) the Independent province of Areon named “Gold Vale” was called out.

What followed was a boom in trade around the area, the beach road became the wealthiest road in the whole world. Warlow started to become a crossroad for many traders.

(450) An end comes to the golden trade period due to all the countries who tried to capture Warlow to gain control over the trade route, the country fell into stalemates. Warlow became known for pointless battles with very little movement on the frontlines.
Allina

Info

The total opposite of her brother, Allina searches for love and peace. A favourite of her parents she had always been filled with love. Now she spreads over her lover over the lands of the world, and try to make peace wherever there is war.

Relatives

* yuko = father
* Amara = mother
* Yuma = aunt
* Septus = uncle
* Doran = brother
* Mortemus = brother
* Hellas = husband
* Unduria = child
Gargoyle

## Info

Gargoyles are
creatures with a human-like form. They are muscular and have giant wings that
give them the ability to fly. Gargoyles have a tail that they can use as a
whip, but its more for balance than self-defense. They will use their long
sharp claws and their horns to fight with. These creatures favorite habitat is
around sanctuaries or battlefields where they can find a meal without having to
hunt for it, but when desperate for a meal will a Gargoyle not hesitate to
attack humans or other intelligent races.
Foundation of the province of Ankor

With the growing interest and successes of sea trade, Ardor officially recognizes Ankor as a province with more independence but still as not completely independent. Ankor remains part of Ardor for a lot more years to come.

The reason why Ardor decides to make Ankor a separate province is so they could regulate their trade more autonomically as they had a better view of how to do it. Before when The king of Ardor had to make the decisions regarding Seatrade it always took a long time before the discussions reached ankor. Added upon that was a general dislike of the discussions of the King of Ardor as he didn't have much knowledge about how to do good trades.
Peninsula of Izaroth

## Allegiance

As a more autonomic region of Izaroth, they are still part of the empire and have to follow Izaroths commands.

## Foreign Policies

This region was given more autonomy to rival the state of Ankor and the city of Seaward more effectively in trade. militaristic the region shared the same army as Izaroth it's self, only the Peninsula isn't able to command the forces as that responsibility laid with the king of Izaroth.

## Type of rule

The region is ruled by the second in command of the king of Izaroth, this is often a sibling or the upcoming king of Izaroth.

## Military strength

The Peninsula is restricted regarding military command, only the king of Izaroth is able to command the forces.

## Vegetation

A very flat region with here and there some trees and small hillsides. The capitol Wicliff is situated in the north at the strait. The city itself is housed upon high grey cliffs nest to the city there is a bay where the giant harbor is.

### **Mountains**

there are no large mountains to found here

### **Rivers**

no major rivers run true the country, they rather use the Oceans around them.