recursal/Fanatic-Fandom huggingface dataset:
Guardian's Scythe

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

60  **Health**

## **Unique or Upgrade Stats**

### **Passive**

Basic Attacks deal +15 extra Bonus Damage to Jungle Minions

### **Fully Upgraded Bonus**

6  **Power**

**Guardian's Scythe** was a common **Universal** equipment card.

## How to obtain

Guardian's Scythe can be earned through card packs or through crafting.

## Unique Passive

Guardian's Scythe, in addition to 12  **Power** and 60  **Health** also has a Unique Passive that increases your Basic Attack damage vs Jungle Minions by 15. Works on all jungle minions, including the Orb Prime Guardian.

Doesn't stack with other Scythes.

## See also

* Guardian's Ward
* Sage's Key
* Adamant Edge

## Change Log

**Update .35 - December 6, 2016**

* Redesigned Passive: “Basic attacks deal 15 bonus damage to Jungle Minions” .
* Removed Advanced Harvester charges.
Guard Piercer

Guard Piercer

**Lv.**

* Default
* Silver
* Gold
* Foil

Guard Piercer

**Rarity**

Common

**Cost**

 5

**Stats**

 16 Power

**Effects**

 **Armor Penetration** : +16 Basic Armor Penetration

Guard Piercer

**Rarity**

Common

**Cost**

 5

**Stats**

 16 Power

**Effects**

 **Armor Penetration** : +16 Basic Armor Penetration

Guard Piercer

**Rarity**

Common

**Cost**

 5

**Stats**

 16 Power

**Effects**

 **Armor Penetration** : +16 Basic Armor Penetration

Guard Piercer

**Rarity**

Common

**Cost**

 5

**Stats**

 16 Power

**Effects**

 **Armor Penetration** : +16 Basic Armor Penetration

**Guard Piercer** is a common  **Death** card. It costs  5 Agility, for a total of 5,000 Gold. It also grants  16 Power (in PvP).

## How to obtain

Guard Piercer is obtained at level 1.

Guard Piercer can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Armor Penetration

Guard Piercer's ability is **Armor Penetration** which grants you +16 Basic Armor Penetration.

## Change Log

 **Update V42.3 - August 29, 2017**

* Reduced basic armor penetration from 22 to 16.
Improved Killing Blows

**Improved Killing Blows** is an  Agility Gem. This Utility type Gem can be slotted in the first slot of the  Agility attribute tree for a total 1,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Improved Killing Blows can currently be earned only through chests. Higher rarities have a lower chance of dropping.

## Change Log

 **Update V43 - September 21, 2017**

* Increased bonus gold per kill from 5 to 6.
Font of Experience

Font of Experience

**Lv.**

* Default
* Silver
* Gold
* Foil

Font of Experience

**Rarity**

Common

**Cost**

 1,000 Gold

**Effects**

 **Experienced** : Gain 4 experience every 10s seconds.

Font of Experience

**Rarity**

Common

**Cost**

 1,000 Gold

**Effects**

 **Experienced** : Gain 4 experience every 10s seconds.

Font of Experience

**Rarity**

Common

**Cost**

 1,000 Gold

**Effects**

 **Experienced** : Gain 4 experience every 10s seconds.

Font of Experience

**Rarity**

Common

**Cost**

 1,000 Gold

**Effects**

 **Experienced** : Gain 4 experience every 10s seconds.

**Font of Experience** is a common  **Knowledge** card. It costs 1,000 Gold.

## How to obtain

Font of Experience can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Experienced

Font of Experience's ability is **Experienced** which grants +4 experience to your hero every 10 seconds.
Magus' Ward

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

30  **Mana**

## **Unique or Upgrade Stats**

### **Active**

Place a Shadow Ward to reveal the surrounding area for 3 minutes. Charges refresh at base.

### **Fully Upgraded Bonus**

30  **Mana**

**Magus' Ward** was a common **Universal** equipment card.

## How to obtain

A single copy of Magus' Ward was available for all players. This copy couldn't be dismantled.

Magus' Ward can be earned through card packs or through crafting.

## Shadow Ward

Magus' Ward has 2 Shadow Ward charges, each charge reveals the surrounding area for 3 minutes. The ward becomes invisible shortly after placing, and will give you a sound alert if an enemy is near the ward. The wards can be revealed using other Shadow Wards. Heroes in the Shadow Plane can also see Shadow Wards. The Ward has 225 health and takes 60% reduced Ability Damage. Charges refresh at base.

This card does not share cooldown with Scout's Ward.

## See also

* Magus' Key
* Brawler's Ward
* Wellspring Staff

## Change Log

**Update .40 - May 16, 2017**

* Now has 225 Health instead of pips and takes 60% reduced Ability Damage.

**Update .35 - December 6, 2016**

* No longer provides a Maxed Bonus of Power.
* Now provides a Maxed Bonus of Max Mana.
Eldermage Amulet/Tooltip

3

Eldermage Amulet

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

120  **Health**
Growth Equipment Cards/Mobile

*These cards can only be equipped on Heroes with the  **Growth** Affinity.*

Blight BonesBud of the ChangelingCharging BruteChieftain's CrownClearheartFeral StoneGift of the RainsHeart of the ApexHunter's DrinkHunter's GuileJungle DrinkMadspore SashMending BloomNature's MuseOasis KeyOverflowing GiftsQuenching ScalesReptilian ClawSavage RemedyScorpion PlateSeeds of the FloodShaman's DrinkSilent IndignationSnakevine MeshSpiked BoneplateSplinterbark VestStonetooth HeartSwiftcreek HeartThickbloodThorned GreenwaveVenom ShellVineheart
Greater Health/Tooltip

3

Greater Health

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

180  **Health**
Curse of the Leech

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

2.5%  **Lifesteal**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

7.5%  **Lifesteal**

**Curse of the Leech** was a common  **Corruption** equipment card.

## How to obtain

Curse of the Leech can be earned through card packs or through crafting.
Font of Rapture

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

5%  **Lifesteal**

6  **Power**

## **Unique or Upgrade Stats**

### **Passive**

  **Lifesteal** will overheal, granting a  **Shield** **Shield** that absorbs damage for 3 seconds. (Max 10% of **Max**   **Health**)

**Font of Rapture** was a rare  **Order** equipment card.

## How to obtain

Font of Rapture can be earned through card packs or through crafting.

## Unique Passive

Font of Rapture, in addition to 5%  **Lifesteal** and 6  **Power** also has an Unique Passive which makes your Lifesteal overheal your hero, granting your hero a  **Shield** **Shield** equal to max 10% of your max health.

Stacks with other Shields.

## Change Log

**Update .40 - May 16, 2017**

* Changed stats to (5% Lifesteal, 6 Power) from (1.4 Health Regen, 0.3 Mana Regen, 4% Crit Chance)
Mallenk Gnasher

Mallenk Gnasher

**Lv.**

* Default
* Silver
* Gold
* Foil

Mallenk Gnasher

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 19 Power

 140 Mana

 80% Mana Regen

**Effects**

 **Ramping Spells** : Ability hits on Enemy Heroes grant a stack that increases your damage against that Hero by 5% for 10 seconds. This effect can stack up to 8 times.

Mallenk Gnasher

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 19 Power

 140 Mana

 80% Mana Regen

**Effects**

 **Ramping Spells** : Ability hits on Enemy Heroes grant a stack that increases your damage against that Hero by 5% for 10 seconds. This effect can stack up to 8 times.

Mallenk Gnasher

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 19 Power

 140 Mana

 80% Mana Regen

**Effects**

 **Ramping Spells** : Ability hits on Enemy Heroes grant a stack that increases your damage against that Hero by 5% for 10 seconds. This effect can stack up to 8 times.

Mallenk Gnasher

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 19 Power

 140 Mana

 80% Mana Regen

**Effects**

 **Ramping Spells** : Ability hits on Enemy Heroes grant a stack that increases your damage against that Hero by 5% for 10 seconds. This effect can stack up to 8 times.

**Mallenk Gnasher** is an uncommon  **Growth** card. It costs  13 Intellect, for a total of 13,000 Gold. It also grants  19 Power,  140 Mana and  80% Mana Regen (in PvP).

## How to obtain

Mallenk Gnasher can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Ramping Spells

Mallenk Gnasher's ability is **Ramping Spells** which makes your ability hits on Enemy Heroes grant a stack, which increases your damage against that Hero by 5% for 10 seconds.

This effect can stack up to 8 times.

## Notes

* The stacks increase any source of damage against that Hero (basics, abilities, cards).
* Damage over time (DOT) does not grant stacks.
* Aoe Abilities grant more than one stack if enemy hero gets hit intermittently, not continously, for the duration.
	+ For example: if enemy hero steps on/oversteps/steps on Zinx's Bad Medicine, the amount of stacks is 2.

## Recommended Heroes

Iggy & Scorch
The Fey
Morigesh
Shinbi
Crunch
Zinx

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased Damage increase per stack from 4% to 5%.
Font of Rapture/Tooltip

5

Font of Rapture

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:**   **Lifesteal** will overheal, granting a  **Shield** **Shield** that absorbs damage for 3 seconds. (Max 10% of **Max**   **Health**)
Focused Shock

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Focused Shock** was a common  upgrade card.

It can be applied to all cards with the   **Ability Pen** stat.

## How to obtain

Focused Shock can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Shock
* Shock
* Major Shock

###  **Corruption**

* Dire Shock
* Sinister Shock

###

* Concentrated Shock
Greater Health

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Greater Health** was an uncommon **Universal** upgrade card.

It can be applied to all cards with the   **Health** stat.

## How to obtain

Four copies of Greater Health are available for all players.

Greater Health can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Health
* Health

###  **Growth**

* Beta Health
* Alpha Health

###  **Order**

* Divine Health
* Celestial Health
Harvester

A **Harvester** is a structure in Legacy for the production of Amber. There are 7 Harvester Sites placed throughout the map.

To activate a built Harvester, the player needs to be in range of it. Any amount of amber collected is distributed evenly to each team member. Enemy Harvesters can be destroyed and new Harvesters can be rebuilt in enemy locations. This means that one team could have more Harvesters than the other, possibly giving them an advantage.

Harvesters have been replaced with Amber Links in Monolith.

## Activating Harvesters

The Harvester Sites in the jungles and on the outside lane unlock at 3:00 minutes. The Prime Helix Harvester Site unlocks at 6:00 minutes.

To activate a harvester, you need to stand in the marked point for 30 seconds (6 seconds with a Harvester's Key or 3 seconds with other Harvester Keys). After activation, it will start building itself, which takes 15 seconds.

Activating a Harvester grants 65 XP to the player once it's fully constructed.

## Filling and collecting

Harvesters fill at different speeds. While the Jungle Harvesters and Prime Helix Harvester take 5 minutes to fill (~11 cxp per 10 seconds), the Outer Harvesters take 10 minutes (~11 cxp per 20 seconds).

If a Harvester tank is full, it will not collect Amber until a teammate collects it.

A hero on the same team as the harvester can empty the harvester at any time, gaining max 330 cxp (for each teammate) and 27 xp (only for that hero).

## Destroying Harvesters

If a Harvester is activated by one team, the other team cannot collect from it. Instead, they can attack it. If they cause enough damage, the Harvester will be reset to Neutral and become dormant. Thirty seconds later, it will reactivate, allowing someone to claim it and begin the cycle again.

Harvesters that are attacked will have their CXP stolen by the attacker. This will also destroy the Harvester.

 Attack
Heavy Hitter

Heavy Hitter

**Lv.**

* Default
* Silver
* Gold
* Foil

Heavy Hitter

**Rarity**

Common

**Cost**

 8

**Stats**

 13 Power

 16 Attack Speed

**Effects**

 **Powerful Strikes** : Basic Damage is increased by 15%.

Heavy Hitter

**Rarity**

Common

**Cost**

 8

**Stats**

 13 Power

 16 Attack Speed

**Effects**

 **Powerful Strikes** : Basic Damage is increased by 15%.

Heavy Hitter

**Rarity**

Common

**Cost**

 8

**Stats**

 13 Power

 16 Attack Speed

**Effects**

 **Powerful Strikes** : Basic Damage is increased by 15%.

Heavy Hitter

**Rarity**

Common

**Cost**

 8

**Stats**

 13 Power

 16 Attack Speed

**Effects**

 **Powerful Strikes** : Basic Damage is increased by 15%.

**Heavy Hitter** is a common  **Chaos** card. It costs  8 Agility, for a total of 8,000 Gold. It also grants  13 Power and  16 Attack Speed (in PvP).

## How to obtain

Heavy Hitter is obtained at level 1.

Heavy Hitter can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Powerful Strikes

Heavy Hitter's ability is **Powerful Strikes** which increases your Basic Damage by 15%.

## Notes

* Damage increase stacks Additively with Critical Strike and other Basic Attack Multipliers, not Multiplicitively.
	+ An attack with a Modifier of 100% and Heavy Hitter will increase the Basic Attack Damage to 215% of normal, not 230%.

## Recommended Heroes

Drongo
GRIM.exe
Murdock
Revenant
Serath
Sparrow
TwinBlast
Yin
Wukong

## Change Log

 **Update V43.3 - October 10, 2017**

* Reduced Power from 16 to 13
Fountain Spike

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

30  **Mana**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

6  **Power**30  **Mana**

**Fountain Spike** was a common **Universal** equipment card.

## How to obtain

Two copies of Fountain Spike are available for all players. These copies couldn't be dismantled.

Fountain Spike can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides a Maxed Bonus of Power.
* Now provides a Maxed Bonus of Power and Max Mana.
Major Pierce/Tooltip

3

Major Pierce

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Basic Attack Pen**
Greater Barrier/Tooltip

3

Greater Barrier

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

18  **Ability Armor**
Lamp Lighter

Lamp Lighter

**Lv.**

* Default
* Silver
* Gold
* Foil

Lamp Lighter

**Rarity**

Common

**Cost**

 300 Gold

**Effects**

 **Shadow Ward** : Place a Shadow Ward to reveal the area. (2 charges)

 **Consumable** : Card will be consumed after use.

Lamp Lighter

**Rarity**

Common

**Cost**

 300 Gold

**Effects**

 **Shadow Ward** : Place a Shadow Ward to reveal the area. (2 charges)

 **Consumable** : Card will be consumed after use.

Lamp Lighter

**Rarity**

Common

**Cost**

 300 Gold

**Effects**

 **Shadow Ward** : Place a Shadow Ward to reveal the area. (2 charges)

 **Consumable** : Card will be consumed after use.

Lamp Lighter

**Rarity**

Common

**Cost**

 300 Gold

**Effects**

 **Shadow Ward** : Place a Shadow Ward to reveal the area. (2 charges)

 **Consumable** : Card will be consumed after use.

**Lamp Lighter** is a common  **Order** card. It costs 300 Gold.

This card is **Consumable**, which means the card will be consumed after use.

## How to obtain

Lamp Lighter is obtained at level 1.

Lamp Lighter can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Shadow Ward

Lamp Lighter's ability is **Shadow Ward** that places a Shadow Ward to reveal the area. The card has 2 charges, using all of them will unequip the card.
Firepiercer

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

For 10 seconds, your next basic attack on an Enemy Hero will shred 45% of their   **Ability Armor** for 4 seconds.

### **Cooldown**

45s

**Firepiercer** was an uncommon  **Fury** equipment card.

## How to obtain

Firepiercer can be earned through card packs or through crafting.

## Unique Active

Firepiercer, in addition to 0.3  **Mana Regen** also has an Unique Active which, for 10 seconds, makes your next basic attack shred 45% of target's   **Ability Armor** for 4 seconds.

Stacks with   **Ability Pen** and other sources of Shred.

## Change Log

**Update .31 - September 6, 2016**

* Reworked
	+ Old Active: 160 Energy Penetration for 4 seconds (120s CD).
	+ New Active: 45% Energy Armor shred to next Enemy Hero hit by a basic attack.
	+ Base stat changed from Physical Pen to Attack Speed.
	+ Cooldown reduced to 45 seconds.
Growth Totem

Growth Totem

**Lv.**

* Default
* Silver
* Gold
* Foil

Growth Totem

**Rarity**

Rare

**Cost**

 Gold 4,500

**Effects**

 **Grow** : Gain 0.65 Power and 18 Max Health every minute. This effect has no limit.

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

Growth Totem

**Rarity**

Rare

**Cost**

 Gold 4,500

**Effects**

 **Grow** : Gain 0.65 Power and 18 Max Health every minute. This effect has no limit.

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

Growth Totem

**Rarity**

Rare

**Cost**

 Gold 4,500

**Effects**

 **Grow** : Gain 0.65 Power and 18 Max Health every minute. This effect has no limit.

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

Growth Totem

**Rarity**

Rare

**Cost**

 Gold 4,500

**Effects**

 **Grow** : Gain 0.65 Power and 18 Max Health every minute. This effect has no limit.

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

**Growth Totem** is a rare  **Growth** card. It costs 4,500 Gold.

This card has **Cultivate**, which means the Gold cost is reduced by 500 Gold per attribute point purchased.

## How to obtain

Growth Totem can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Grow

Growth Totem's ability is **Grow,** which grants 0.65 Power and 18 Max Health every minute. This effect has no limit.

## Trivia

* This card's art was designed by Johan Espling, and it was the winning entry in the Agoran Art Trial which took place July 11–17, 2017.

## Change Log

 **Update V43.3 - October 10, 2017**

* Reduced Power per minute from 1.0 to 0.75

 **Update V42.3 - August 29, 2017**

* Increased Power gained per minute from .8 to 1.0
* Increased Max Health gained per minute from 15 to 20.
Finder of Playthings

Finder of Playthings

**Lv.**

* Default
* Silver
* Gold
* Foil

Finder of Playthings

Lvl 1

 2

 4

 10 Power

 56% Mana Regen

 **Unholy Gaze** : Reveal all enemy heroes for 6 seconds. Target enemy Hero to reduce Attack Speed by 30 and Movement Speed by 30% for 2.5 seconds (55s Cooldown) (75 Mana)

**Rarity**

Common

**Cost**

 2

 4

**Stats**

 10 Power

 56% Mana Regen

**Effects**

 **Unholy Gaze** : Reveal all enemy heroes for 6 seconds. Target enemy Hero to reduce Attack Speed by 30 and Movement Speed by 30% for 2.5 seconds (55s Cooldown) (75 Mana)

Finder of Playthings

Lvl 2

 2

 4

 10 Power

 56% Mana Regen

 **Unholy Gaze** : Reveal all enemy heroes for 6 seconds. Target enemy Hero to reduce Attack Speed by 30 and Movement Speed by 30% for 2.5 seconds (55s Cooldown) (75 Mana)

**Rarity**

Common

**Cost**

 2

 4

**Stats**

 10 Power

 56% Mana Regen

**Effects**

 **Unholy Gaze** : Reveal all enemy heroes for 6 seconds. Target enemy Hero to reduce Attack Speed by 30 and Movement Speed by 30% for 2.5 seconds (55s Cooldown) (75 Mana)

Finder of Playthings

Lvl 5

 2

 4

 10 Power

 56% Mana Regen

 **Unholy Gaze** : Reveal all enemy heroes for 6 seconds. Target enemy Hero to reduce Attack Speed by 30 and Movement Speed by 30% for 2.5 seconds (55s Cooldown) (75 Mana)

**Rarity**

Common

**Cost**

 2

 4

**Stats**

 10 Power

 56% Mana Regen

**Effects**

 **Unholy Gaze** : Reveal all enemy heroes for 6 seconds. Target enemy Hero to reduce Attack Speed by 30 and Movement Speed by 30% for 2.5 seconds (55s Cooldown) (75 Mana)

Finder of Playthings

Lvl 10

 2

 4

 10 Power

 56% Mana Regen

 **Unholy Gaze** : Reveal all enemy heroes for 6 seconds. Target enemy Hero to reduce Attack Speed by 30 and Movement Speed by 30% for 2.5 seconds (55s Cooldown) (75 Mana)

**Rarity**

Common

**Cost**

 2

 4

**Stats**

 10 Power

 56% Mana Regen

**Effects**

 **Unholy Gaze** : Reveal all enemy heroes for 6 seconds. Target enemy Hero to reduce Attack Speed by 30 and Movement Speed by 30% for 2.5 seconds (55s Cooldown) (75 Mana)

**Finder of Playthings** is a common  **Death** card. It costs  2 Vitality and  4 Intellect, for a total of 6,000 Gold. It also grants  10 Power and  56% Mana Regen (in PvP).

## How to obtain

Finder of Playthings is obtained at level 1. It can also be obtained at day 51.

Finder of Playthings can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Unholy Gaze

Finder of Playthings's ability is **Unholy Gaze** which reveals all enemy heroes for 6 seconds. You can additionally target an Enemy Hero to reduce their Attack Speed by 30 and Movement Speed by 30% for 2.5 seconds.

Targeting is global.

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased Slow magnitude from 20% to 30%.
* Reduced cooldown from 80s to 55s.

 **Update V43.2 - October 3, 2017**

* No longer grants vision of enemy minions

 **Update V43 - September 21, 2017**

* Reduced cooldown from 90 seconds to 80 seconds.
Bloodrite Brand

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

4%  **Crit Chance**

2.5%  **Lifesteal**

## **Unique or Upgrade Stats**

### **Passive**

While **, on Player kill,** heal for 40% of enemy's   **Health** over 10 seconds.

**Bloodrite Brand** was an uncommon  **Fury** equipment card.

## How to obtain

Bloodrite Brand can currently be earned only through card packs.

## Unique Passive

Bloodrite Brand, in addition to 4%  **Crit Chance** and 2.5%  **Lifesteal** also has an Unique Passive which, when Critically Wounded, on Player Kill, heals you for 40% of enemy's Health over 10 seconds.

The effect can be increased with effects like Clearheart's passive and Bud of the Changeling's passive, and reduced by effects like Poison and Blight Bones' passive.
Hex of the Devastator/Tooltip

3

Hex of the Devastator

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2  **Ability Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4%  **Crit Chance**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8%  **Crit Chance**
Gems

Gems are a mechanic introduced in A New Dawn which allow players to upgrade their heroes by providing stats and passives that augment that hero. Gems can be either Agility, Intellect, or Vitality Gems. These gems belong to their respective Attribute Trees and come with various passives and stats.

Each attribute has 6 gem slots in the 1st, 7th, 13th, 19th and 25th node of that attribute tree. Upgrading that attribute in-game will allow you to unlock the power of the gems that are slotted in their respective gem slot once you reach that threshold.

Gems are selected in the Deck Building menu and are tied to Decks. You can choose up to 6 gems per deck of any attribute. (You can choose 5 Agility Gems and 1 Intellect, or 3 Vitality and 3 Agility or any other combination)

## Gem Attribute Types

Gems come in three attributes: **Agility**, **Intellect** and **Vitality**, each with different focuses.

Agility Gems are focused on augmenting your basic attacks and getting ahead in gold.

Intellect Gems are focused on augmenting your abilities and getting ahead in experience.

Vitality Gems are focused on sustain, mitigation and enemy debuffs.

## Gem Shapes

Gems come in three different shapes that indicate the type of gem: **Offense**, **Defense** and **Utility**.

 - **Offense**: These gems are focused on a more aggressive playstyle.

 - **Defense**: These gems are focused on a more defensive playstyle.

 - **Utility**: These gems can have varying effects.

## Effects

Tier III, IV and V Gems also come with unique stats. The stats are randomized for each gem, it's possible to have multiple copies of the same gem with different stats. Tier III and IV gems have 1 stat, while tier V gems have 2 stats.

* 2.2 Health Regen
* 20% Mana Regen
* 60 Health
* 35 Mana
* 6 Basic Armor
* 6 Ability Armor
* 3.5 Attack Speed
* 2.5 Power

## List of Gems

### Agility Gems

#### Tier 1 (Level 1)

* Jungle Assassin
* Auto Health Potion
* Improved Killing Blows

#### Tier 2 (Level 7)

* Ruthless
* Fast Travel
* Wealthy

#### Tier 3 (Level 13)

* Multishot
* Lifesteal
* Mana Generator

#### Tier 4 (Level 19)

* Empowered Rounds
* Duelist
* Piercing Basic

#### Tier 5 (Level 25)

* Bounty Stalker (Gem)
* Critical Hits
* Relentless Pursuit

### Vitality Gems

#### Tier 1 (Level 1)

* Healing Towers
* Jungle Lifesteal
* Quick Exit

#### Tier 2 (Level 7)

* Armored
* Damage Reduction
* Mana Reactor

#### Tier 3 (Level 13)

* Damage Return
* Executioner's Rush
* Shredding Strikes

#### Tier 4 (Level 19)

* Ferocity
* Consume the Dead
* Reflexive Purify

#### Tier 5 (Level 25)

* Armor Aura
* Improved Health Regen
* Avenging Spells

### Intellect Gems

#### Tier 1 (Level 1)

* Onslaught
* Auto Shield
* Auto Mana Potion

#### Tier 2 (Level 7)

* Bladeturn
* Deadly Mana
* Experience (Gem)

#### Tier 3 (Level 13)

* Spell Burn
* Healing Spells
* Mana Fountain

#### Tier 4 (Level 19)

* Ruthless Spells
* Spell Shield
* Reactive Spells

#### Tier 5 (Level 25)

* Empowered Attacks
* Overpowered Spells
* Amplify Aura

 Attack
Fracturing Spike

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

4  **Basic Attack Pen**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

12  **Power**

**Fracturing Spike** was a common  equipment card.

## How to obtain

Fracturing Spike can be earned through card packs or through crafting.
Magus' Siphon

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

30  **Mana**

## **Unique or Upgrade Stats**

### **Passive**

Basic attacks on jungle minions restore 8 health

### **Fully Upgraded Bonus**

6  **Power**

**Magus' Siphon** was a common **Universal** equipment card.

## How to obtain

A single copy of Magus' Siphon was available for all players.

Magus' Siphon can be earned through card packs or through crafting.

## Unique Passive

Magus' Siphon, in addition to 12  **Power** and 30  **Mana**, also has a Unique Passive that makes your basic attacks on jungle minions restore 8 health. The passive works on all jungle minions, including the Orb Prime Guardian.

Doesn't stack with other Siphons.

## See also

* Magus' Ward
* Brawler's Key
* Wellspring Staff

## Change Log

**Update .35 - December 6, 2016**

* Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health”
* Removed Advanced Harvester charges.
Focused Drain/Tooltip

3

Focused Drain

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

7.5%  **Lifesteal**
Fierce Chrono

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Fierce Chrono** was a common  **Fury** upgrade card.

It can be applied to all cards with the   **Mana Regen** stat.

## How to obtain

Fierce Chrono can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Chrono
* Chrono
* Advanced Chrono
Fountain Spike/Tooltip

3

Fountain Spike

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**

30  **Mana**
Magna-Lens/Tooltip

3

Magna-Lens

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2  **Ability Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
Lane

A Lane is a path used to connect the two cores at each player's starting area. There are 3 lanes on Agora. One on the left and right side of the map and one down the center. Each map will have items strategically placed inside or close to each lane that players and minions will either attack, use or defend. This includes Towers, Inhibitors and Harvesters. Each lane will end at a core.
Guardian's Scythe/Tooltip

3

Guardian's Scythe

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Basic Attacks deal +15 extra Bonus Damage to Jungle Minions
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
Clothes maketh the man

The Somerton Man was well dressed, the clothes that he was wearing, and those in his suitcase were of reasonable quality, and well cared for. There was a 'rather masculine' repair on one of his trouser pockets. His shoes had been well polished. It would appear that the Somerton Man had not been poor whilst he was alive.

Most, but not all of the labels had been removed from his clothing, the clothing which still had their labels were the newer clothes that had been purchased in Australia. This could indicate that the Somerton man was from over seas and did not want to leave clues as to his country of origin, or it could be that the labels had his name on them, or it could be that the clothes were second hand and had the original owners name on. There are a few possibilities here.

"The Somerton Man wore a jacket on top of a shirt and a pullover on a very warm day. This almost certainly indicates he was not a local. It probably also rules out the theory that he was a Stockman from Queensland. A Queenslander would not be accustomed to overdressing so warmly." I personally have a problem with this line of thinking, I am from "sunny old England" I am quite accustomed to dressing 'warmly', I am quite certain that if I visited Australia I would be down to my "reggie's" before the plane hit the tarmac. Personally, I think it could indicate that he was ill, and feeling cold even though it was very warm.
Mana-Flow Acolyte

Mana-Flow Acolyte

**Lv.**

* Default
* Silver
* Gold
* Foil

Mana-Flow Acolyte

**Rarity**

Common

**Cost**

 3

**Stats**

 9 Power

**Effects**

 **Scholar** : Increase Max Mana by 0.5% and Power by 1% when purchasing Intellect

Mana-Flow Acolyte

**Rarity**

Common

**Cost**

 3

**Stats**

 9 Power

**Effects**

 **Scholar** : Increase Max Mana by 0.5% and Power by 1% when purchasing Intellect

Mana-Flow Acolyte

**Rarity**

Common

**Cost**

 3

**Stats**

 9 Power

**Effects**

 **Scholar** : Increase Max Mana by 0.5% and Power by 1% when purchasing Intellect

Mana-Flow Acolyte

**Rarity**

Common

**Cost**

 3

**Stats**

 9 Power

**Effects**

 **Scholar** : Increase Max Mana by 0.5% and Power by 1% when purchasing Intellect

**Mana-Flow Acolyte** is a common  **Knowledge** card. It costs  3 Intellect, for a total of 3,000 Gold. It also grants  9 Power (in PvP).

## How to obtain

Mana-Flow Acolyte is obtained at day 71.

Mana-Flow Acolyte can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Scholar

Mana-Flow Acolyte's ability is **Scholar** which increases Max Mana by 0.5% and Power by 1% when purchasing Intellect.

## Notes

* Passive does not retroactively increase power and mana based on Intellect purchased.
	+ Unequipping this card removes all stacks of its passive.
* Max bonus is +22% for Power and +11% for Mana.

## Change Log

 **Update V44.3 - November 20, 2017**

* Now displays stack count on the Status Bar.
* Fixed an issue where Mana-Flow Acolyte was incorrectly granting 1% per point instead of .5%.
Genesis Torch/Tooltip

3

Genesis Torch

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4  **Basic Attack Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Ability Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
Heart of the Apex

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

100%  **Crit Bonus** (Unique)

**Heart of the Apex** was a common  **Growth** equipment card.

## How to obtain

Heart of the Apex can be earned through card packs or through crafting.

## Unique Passive

Heart of the Apex, in addition to 60  **Health** also increases damage dealt by your Critical Strikes up to 250% (from 150%).

This bonus does not stack with other Crit Bonus sources.
Jungling

**Jungling** is the term used to describe killing neutral minions in between the lanes and using the jungle to gank enemy heroes. Characters with Assassin, Ganker, Sieger, and Wild traits do best in the jungle, with Attacker, Burst, and Initiator are second best. A good jungler should be able to reliably kill the camps and be able to quickly kill key targets.

## Jungling objectives

**Jungling's** main objective is killing the white camps to fill the Amber link, which gives out Card power every 2 minutes, and controlling the green buff which grants a shield to the person who last hits. Protecting your team's Amber link is important because it can be siphoned, leaving your team without Cxp. Both protecting and attacking the Amber links can lead your team to snowball faster and gain more cards and upgrades. While **Jungling,**  controlling the river buffs from the enemy mid laner allows your midlaner to gain an advantage over the lane.

The second objective of **Jungling** is Ganking. Ganking is when you attack people in lane who have overextended or attacking them when least expected. While ganking, try to pick a lane with the most pressure. *In example, if the safe lane is being pushed back into tower, it may be best to kill the enemy offlaner and replace the carry so they can back to base and recover for the next fight.* When a team fight begins, the Jungle can be a great place to flank people retreating. Some hero's good for jungling include Khaimera, Rampage, Countess and Kwang. Some Carries or Offlaners can also jungle, like Serath or Severog.
Hunger-Maul

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

100%  **Crit Bonus** (Unique)

**Hunger-Maul** was a common  **Fury** equipment card.

## How to obtain

Hunger-Maul can be earned through card packs or through crafting.

## Unique Passive

Hunger-Maul, in addition to 2.5%  **Lifesteal** also increases damage dealt by your Critical Strikes up to 250% (from 150%).

This bonus does not stack with other Crit Bonus sources.

## See also

* Blackblood Virus
* Sword of the Altar
Form of Grubbish

Form of Grubbish

**Lv.**

* Default
* Silver
* Gold
* Foil

Form of Grubbish

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 15 Power

 180 Health

 210 Mana

**Effects**

 **Metamorphosis** : Turn target player into a bug for 3 seconds. (50s cooldown) (Costs 100 Mana)

Form of Grubbish

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 15 Power

 180 Health

 210 Mana

**Effects**

 **Metamorphosis** : Turn target player into a bug for 3 seconds. (50s cooldown) (Costs 100 Mana)

Form of Grubbish

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 15 Power

 180 Health

 210 Mana

**Effects**

 **Metamorphosis** : Turn target player into a bug for 3 seconds. (50s cooldown) (Costs 100 Mana)

Form of Grubbish

**Rarity**

Uncommon

**Cost**

 13

**Stats**

 15 Power

 180 Health

 210 Mana

**Effects**

 **Metamorphosis** : Turn target player into a bug for 3 seconds. (50s cooldown) (Costs 100 Mana)

**Form of Grubbish** is an uncommon  **Order** card. It costs 13 Intellect, for a total of 13,000 Gold. It also grants  15 Power,  180 Health and  210 Mana (in PvP).

## How to obtain

Form of Grubbish can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Metamorphosis

Form of Grubbish's ability is **Metamorphosis** which turns a target enemy hero into a bug for 3 seconds.

## Notes

* When turned into a bug, the player cannot use abilities nor basic attacks

## Change Log

 **Update V44.3 - November 20, 2017**

* Added to the game
Hydroverser

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

60  **Health**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Passive**

Gain   **Power** equal to 7% current   **Mana**

**Hydroverser** was a rare  equipment card.

## How to obtain

Hydroverser can be earned through card packs or through crafting.

## Unique Passive

Hydroverser, in addition to 60  **Health** and 0.3  **Mana Regen** also grants   **Power** equal to 7% of current   **Mana**.

## Change Log

**Update .30 - August 11, 2016**

* Increased damage based on current mana from 5% to 7%.
Greater Guard

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Greater Guard** was an uncommon **Universal** upgrade card.

It can be applied to all cards with the   **Basic Armor** stat.

## How to obtain

A single copy of Greater Guard are available for all players.

Greater Guard can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Guard
* Guard

###  **Growth**

* Beta Guard
* Alpha Guard

###  **Order**

* Divine Guard
* Celestial Guard
Experience (Gem)

**Experience** is an  Intellect Gem. This Utility type Gem can be slotted in the second slot of the  Intellect attribute tree for a total 7,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Experience (Gem) is obtained at level 1.

Experience (Gem) can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Growth Equipment Cards

*These cards can only be equipped on Heroes with the  **Growth** Affinity.*

Blight BonesBud of the ChangelingCharging BruteChieftain's CrownClearheartFeral StoneGift of the Rains
Heart of the ApexHunter's DrinkHunter's Guile
Jungle DrinkMadspore SashMending BloomNature's Muse
Oasis KeyOverflowing GiftsQuenching Scales
Reptilian ClawSavage RemedyScorpion Plate
Seeds of the FloodShaman's DrinkSilent Indignation
Snakevine MeshSpiked BoneplateSplinterbark Vest
Stonetooth HeartSwiftcreek HeartThickblood
Thorned GreenweaveVenom ShellVineheart

*These cards can only be equipped on Heroes with the  **Growth** Affinity.*

Blight BonesBud of the ChangelingCharging BruteChieftain's CrownClearheartFeral StoneGift of the RainsHeart of the ApexHunter's DrinkHunter's GuileJungle DrinkMadspore SashMending BloomNature's MuseOasis KeyOverflowing GiftsQuenching ScalesReptilian ClawSavage RemedyScorpion PlateSeeds of the FloodShaman's DrinkSilent IndignationSnakevine MeshSpiked BoneplateSplinterbark VestStonetooth HeartSwiftcreek HeartThickbloodThorned GreenwaveVenom ShellVineheart
Greater Heal/Tooltip

3

Greater Heal

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4.2  **Health Regen**
Guard

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Guard** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Basic Armor** stat.

## How to obtain

Three copies of Guard are available for all players.

Guard can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Guard
* Greater Guard

###  **Growth**

* Beta Guard
* Alpha Guard

###  **Order**

* Divine Guard
* Celestial Guard
Major Cast

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Major Cast** was an uncommon **Universal** upgrade card.

It can be applied to all cards with the   **Energy Damage** stat.

## How to obtain

Seven copies of Major Cast are available for all players.

Major Cast can be earned through card packs or through crafting.

## See also

* Minor Cast
* Cast
* Minor Strike
* Strike
* Major Strike