Afflictions

Last updated for version: 0.10.5.1
Current game version: Go To The Official Barotrauma Wiki

**Afflictions** are status effects which characters can receive through varied means and can have positive or negative effects. They are the only way of influencing a character's Vitality.

# Afflictions Mechanics

### Health GUI

Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health UI (which is accessed with the [H] key, or by clicking on the health bar or character portrait).
The health UI shows:

* The limbs affected (do note that some afflictions affect the whole body and are always displayed on the torso/head)
* The overall state of each limb, signalled by its color, from Green (buffed) to Yellow (normal) to Red (heavily afflicted).
* A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon which represents the strength of the affliction (Light, Medium or Heavy); most afflictions range from 0 to 100 strength
* A description of the currently selected affliction, along with the total amount of Vitality it has drained so far
* A list of suitable treatments (may be misleading, only characters with high enough Medical Skill will get an accurate list of treatments) for the affliction.

Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.

Some afflictions do not display an icon at low levels of severity.

### Affliction Strength

Most Afflictions range from 0 to 100 strength, with the exception of Oxygen Low (max 200).
Stun and **Buffs** also have various maximum strengths, as their strength values also act as a timer, losing 1 strength per second.

However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100.

For some Afflictions, this maximum strength will then be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their Job. As such, an Affliction with a maximum strength of 100 will instead be capped at 80 when applied on a Captain, whose maximum Vitality is 80. Internal Damage, Burn, Oxygen Low, Bloodloss, and High Pressure are the only scaled Afflictions. Obviously, the affliction damage values of endured attacks is not scaled to the target's Vitality.

A couple of case examples:

* the Husk Infection Resistance Buff has a maximum strength of 600, going down by 1 per second. If a character uses Broad-spectrum Antibiotics (while meeting its Medical Skill requirement of 25), they will gain 600 **Husk Infection Resistance**, which means it will last 600 seoonds (10mn), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, 50% at 400, and so on until the Buff expires.
* Stun "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive Stun Baton hits (on a Human target) will still add 15 seconds to the timer although never going beyond 30; one could wait 10-15 seconds between hits to add the full 15 seconds on each hit.

# Data Table

A table of all afflictions, their precise effects and treatments.