recursal/Fanatic-Fandom huggingface dataset:
Update:Patch-notes-3/16/23

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **16 March 2023**.
## Patch Notes 03/16/22 7:45pm

### [Engine]

* Selection code reworked to continue doing exact collision if the bounding box is hit. This might hurt performance slightly but feel better. (And still be faster than before.)
* Skill locations can now be attached to scripts and have modifiers on them.

### [QoL]

* Added “Inspect” right click option for equipment and tools.
	+ Inspect provides a chat message listing the equip requirements and stats of an item.
* Eating a food item now eats the one you clicked on. Use ctrl+click to eat the first one instead.
	+ Any “remaining” food after eating is now placed in the same slot the old food was in.
* Added “Show Roofs” to the settings menu. Setting it to off will have roofs be hidden all the time instead of just when you are indoors.
	+ Y’all better be happy, wasting all our rendering work! >:[

### [New Content]

* A new quest, "Bogged Down in a Creepy Hollow," begins southeast of the city of Tuthasback.
* An old quest has been given a fresh coat of paint. For those who haven't already completed it, "Turning Over a New Leaf" has updated dialogue and some revised requirements.
* A couple additional mithril items are now accessible.
* Some old quests have been given new quest rewards, including map shortcuts, access to new areas, and the Zamok anvil is now usable post-quest!
	+ Players who have already completed the associated quest will find them usable immediately.

### [Visual]

* Tweaked stance display UI.
* Added missing minimap icon for shop and pottery wheel in Fallen Giant segment.
* Shortcut minimap icon added on the map.
* The camera can now be zoomed in closer to your character.

### [Bugfix]

* Cosmetic items from the cosmetic shop are now always kept on death.
* Fixed some inventory actions not properly resetting the ‘use’ action if it was active at the time.
* Starting to drag an inventory item now properly closes the context menu if it is open.
* Music fixed in the Fallen Giant map segment.
* Fixed emerald city boss room failing to load.
* Using buckets or jugs on cows now correctly produces milk again.
* Fixed the escape hotkey not working.
* Fixed the settings UI window not being closed when logging out.
* Fixed mouse selection on characters in combat.
* Fixed combat sprites not repositioning correctly when map segments load.
* Renamed Mushroom Soup item to Poison Mushroom Soup to make it more clear it is not consumable.

### Hotpatch 3/16/23 9:10pm

(Ctrl+F5 to get it if you're getting issues)

* fixing emerald city boss room again
* fixing combats repositioning after segment load
* fixing giant flax collision boxes (hopefully)
Snowbird's Sanctum

**The Snowbird's Sanctum** is a dungeon accessible north of Skal after completing the quest Tears of an Incarnation. It contains many monsters, bosses, ores, and item spawns.

To move deeper into each dungeon section a unique dungeon key is required. The needed key is dropped by monsters from the previous section.

The first locked door requires a Frosted Iron Key to progress. It is dropped by Aggressive Baby Ice Elementals.

The second locked door requires a Frosted Heavy Key to progress. It is dropped by Timid Ice Elementals.

The final boss locked door requires an Icy Ornate Key to progress. It is dropped by Brave Ice Elementals.

If you drop your key, an extra one may be obtained by examining the dead skeletons littering the dungeon.

## Resources

* Iron Rocks
* Coal Rocks
* Silver Rocks

## Item Spawns

* Torch
* Firestarter (3)
* Hammer
* Element Card
* Frosted Iron Key
* Frosted Heavy Key
Update:Patch-notes-3/1/23

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **1 March 2023**.
## Patch Notes 3/1/23 1:20pm

### [Engine]

* The first of the exploration mechanics is here! Blooms have been added to the game.
* Support for objects that are only visible at certain times.
* Support for buffs (and debuffs!) that are visible in the interface and persist when logging in and out.
* Support for daily and weekly variables.
* Support for account-bound (not inventory) currencies.

### [QoL]

* Opening a shop or bank window is now the default left click action instead of talking.
* Holding shift will now make left click prefer to pick up items or walk to a location instead of attacking a monster.

### [New Content]

* Blooms!
	+ Find and collect Blooms in the world. There are four types, each with different behaviors and rewards.
	+ New bloom-related achievements.
* Valentine’s Event has been removed.

### [Visual]

* Fixed some terrain clips and floating trees.

### [Bugfix]

* Fixed issue softlocking players at the beginning of "Banner Nord Saga" due to being unable to continue without the sigil.
* Fixed issue with "The Help" where Karyme asked for and took an inconsistent number of ingredients.
* Fixed NPC Noralla's dialogue where speaker tags were incorrect and her shop failed to open.
* Added quest icons for quest "It's Not Easy Being Green."
* Fixed the combat cooldown not being removed if you attack an enemy with a bow.
* Fixed Monster Mash not dropping on death despite being a consumable.
* Made holiday items (Santa Hat, Jack o’ Lantern, Valentine Antennae, etc) never drop on death.
* Fixed enemies becoming clumped together in Skal

### [Rebalances]

* Killing a monster in combat rather than running from it now grants a longer cooldown time before you can be engaged again.
* Added more copper and tin mining nodes in Skal and Coyn. (Approximately as good as Zamok)

## Hotpatch 3/1/23 4:50pm

* Trading stackable items 'remove x' option restored.
Update:Patch Notes 11/9/2022

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **9 November 2022**.

	+ If you ever encounter issues with item loss, please file a ticket, we can identify and restore banks when they’re saved.

### [QoL]

* Added recipe that allows sacrificing one of each of the colored Progenitor’s Respite keys in order to unlock the doors permanently.

### [New Content]

* Equipped items can no longer be sold at shops and must be removed first.
* Added wig consumable items for a variety of hairstyles. These work similarly to the consumable clothes items, but alter hairstyle instead.
* Added a new spa area to the game. NPCs in the spa allow you to change your skin color, and face shape.
* Added some natural color hair dyes for sale in the new spa area.

### [Visual]

* Fixed some visual bugs with some roofs in the recently added Reka Valley map segments.
* Fixed some brick walls were clipping player sprites.

### [Bugfix]

* Fixed some drop tables on NPCs were not dropping rarer items.
* Fixed some incorrect music playing in northern Reka Valley map segments.
* Fixed an issue with some NPCs not showing up in game.
* Fixed green slim shorts recipe requiring the wrong colored cloth.

### [Rebalances]

* Shops now always have a set price for items bought from players, price no longer varies based on the number the shop has in stock.
* Sell prices from players to shops now have a 1 coin floor, so any item can be sold for at least 1 coin.
* Several cooking recipes now have higher success and quality rates, and are more strongly affected by skill level.
* Several botany plants have had their exp rates increased.
* Some botany plants now deplete more slowly when harvesting.
* The armor values on some Fur-lined armor pieces have been reduced.

## Patch Notes 11/9/22 4:50pm

* Everything is no longer broken.
* Thread is no longer sellable. (Sorry!)
Update:Patch-notes-1/8/21

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **8 January 2021**.
[content]

* New combat formula. Please stress test this a lot!
* Ranged has its own formulas now.
* Higher level logs and metals can be turned into bows and arrows.
* Foxes are now in the dark forest.
* Willow/Birch trees added to map

[visual]

* rig has been updated to fix some item issues
* weapons now held in hand, mostly
* small shields use the right texture
Wolf Steak

## Values

**Sale price**
4 gp
5 gp
6 gp

**HP Healed**
6 hp
7 hp
8 hp

*For other wolf steak types, see Fatty Wolf Steak and Lean Wolf Steak.*
**Wolf Steak** is a food item made by using raw wolf meat at a cooking range. They heal the player 6/7/8 health depending on quality. Creating this item requires 27 cooking to craft, and 24 butchery if gather the materials yourself.
Ye Olde Continente

This is an unknown land mass likely located across the ocean to the East and potentially home to vampires. Deadward mentions that Sprigospat Inc. harvests and transports blood to be sold in Ye Old Continente. The people there often use it a seasoning in place of salt . Arvin also suggests that most people who live in Skal emigrated from the old continent after a mass string of exiles. These people are former Rünvolk, a Viking-like people located somewhere on the Northern end of the old continent.

### References

1. ↑ Deadward Strigospat: *Strigospat Inc. transports blood across the ocean, but we take on passengers, sometimes.* | **Deadward Strigospat**: *We harvest grade-A, premium blood and bring it to market in Ye Olde Continente. No preservatives or artificial antibodies!*
2. ↑ Transcript:Arvin: *We're all exiles here, that's how we came together and built this village.* | **Player**: *And you're all exiled from the same place?* | **Arvin**: *More or less Our homeland is north on the old continent,* | **Arvin**: *but Ruenvolk rule a great part of that area so must of us are from different places.*
Update:Patch-notes-2/25/23

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **25 February 2023**.
## Hotpatch 2/25/23 1:30pm

* Added rate limiting for refreshing the server list.
* Added rate limiting for logging in.

(Please do not try to bypass them, the server will auto-ban DDOS)
Update:The Cooking Rework

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **31 January 2023**.
## A Cooking Rework!

Welcome back, everyone!

This week's quest is "Starry-Eyed Stew", where you will help Stewart the chef to find a backbone, get gussied up, and cook a "unique" dish to woo his farmer crush! Find Stewart in the public kitchen in Coyn to begin. (And be sure to come hungry!)

## Reworked Cooking Systems

As promised in our behind the scenes, the first of the skill reworks is here, with a Food Rework!

In addition to breaking up food into various tiers, different foods will have different healing rates based on in-game properties. Some foods will heal more when you've walked around a lot, while others will heal more to those who have persistently trained Strength. We look forward to players discovering the categories we've implemented so far, and for others to be created.

You may notice that the food you have created before has been converted into different items that should match the rarity and difficulty to create, but will not be perfect.

We will be paying attention to feedback on this in the coming weeks, so do expect changes based on how things work out!

## Transparency

Some players mentioned that they'd like a bit more information about what is currently in flight. We're not promising specific dates as development is not easy to predict. (As Douglas Adams famously quoted, "I love deadlines, I love the whooshing noise they make while flying by") That said, we can definitely give you a bit more than we have so far.

The food rework is the first of the skill reworks planned. We're currently deep into development of the overall combat rebalance. The new damage formula is promising, and the new accuracy formula is almost done. After that's done, we have to adjust the stats of all equipment in game today, as well as the stats of all monsters currently in game. This is as expected quite a big task.

Exploration wise, we've got the first exploration system coded up, and are now in the progress of tweaking things like spawn rates, difficulties, and implementing the initial rewards for the system.

The future updates are still in early design and discussion, including the promised faction system which we have a lot of fun ideas about!

Thank you for reading through this news post, and if you wanna find out more about the game or just wanna read through the full patch notes, be sure to check out our Discord. We’ll see you all again next week!
Update:More Mithril Recipes & A Quest!

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **28 March 2023**.
## Where is Food Born?

Welcome to this week’s update, Heroes! Today, we’ve got a new quest to unveil, “Where Food is Born”!

Aid Poshley Bleakshire, a clueless nobleman who knows nothing about where food comes from, by giving him a quick lesson in farming. Naturally, you'll soon find yourself seeking out magic items to conduct a food summoning ritual. And remember, a food-themed quest will surely have a food-themed reward, so make sure to check it out!

## More Mithril Recipes!

If you thought last week’s update had been the end of our quest to shower you all in Mithril, think again! Two can be found and bought within various shops, one Helm recipe within Sanguelune and a Mace recipe in the Emerald City, so make sure to stash some money in your pocket!

A Kite Shield recipe can also be found near the Ranger’s Wall in Kosten, where you must slay a certain monster found within the depths of a hidden trap door— so be sure to bring a sword. Be careful though, this new monster will pack quite a punch to newer players!

That brings us to the end of today’s news post. But as always, you’ll find full patch notes available in our Discord, including more information on the bugfixes that we've added alongside this update. Thank you all so much for the continued support, we’ll see you all next week!

## Special Thanks!

Special thanks to everyone who has joined our Patreon. Here’s a few people we missed to mention throughout March:

Bryan bedard, Travis Stevens, Xortrox, Chairs, LilyCinner, bchapman91, Vashiir, Acrone

Thank you all so much again for the support. Remember, you get an exclusive cosmetic once you join our Patreon. So if you're interested, check it out. See you all again next week!
Update:Patch Notes 11/18/2022

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **18 November 2022**.
## Patch Notes 11/18/22 3:45pm

### [QoL]

* You can now right click chat messages to private message the sender, add them to your friends list, or add them to your ignore list.
* The chat input box can now be clicked to enable typing a message (alternative to pressing enter).
* Player settings such as UI size will now save to your account.
* Bank now supports dragging and dropping items between slots to reorganize them.
* Combat stances (aggressive, controlled, etc.) are now persistent across play sessions and equipment changes.

### [Visual]

* Fixed some visual issues with the bank such as the quality indicator being in the wrong position.
* Adjusted the size and positioning of bank slots to fit the new higher slot count.

### [Bugfix]

* Fixed multiple cases where the loading screen could get stuck.
* Fixed stances not affecting combat stats.
* Fixed Steel Platebody recipe being untradeable.

### [Rebalances]

* Number of slots in the bank has been increased from 55 to 66.

Note: If anyone continues to have issues with the loading screen getting stuck, please post a screenshot of your browser console in our discord.

## Patch Notes 11/18/22 4:10pm

* Dragging items in bank was very broken. It is temporarily disabled.
Update:Patch Notes 12/13/2022

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **13 December 2022**.

	+ (This removes the “knock monsters down to 49%, run away to kill a different monster” grief)

### [New Content]

* Added new map segments to the Timberlode Threshold
* Players can now see the entirety of the Ice Mountain, but can’t venture in.
* In this week’s new Quest “One Man’s Trash”, you get to help a disgruntled noble recover some compromising material that was mistakenly thrown out.
* Added a new enemy (Adult Ice Elemental)
* Added a new item, the ice shield, as well as its recipe and the necessary materials for you to make it.

### [Bugfix]

* Retreating from combat and re-attacking no longer allows you to get a “free” attack on NPCs.
	+ In general, we don’t want players to get a significant advantage by having much faster reaction times or by risking RSI.
* Quest items no longer appear in interfaces when unneeded (post-quest, before quest)
* You should no longer be able to be stuck in tutorial.
* All known stuck items in banks have been fixed. Stuck items in bank no longer have broken images.

## Hotpatch 12/13/22 2:45pm

(Ctrl+F5 the client if you loaded the client before the fix)

* Fixed overhead animations being "?"
Update:Patch Notes 1/20/2023

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **20 January 2023**.

* The character customization window (tutorial mirror) has been updated with a new look that better matches the rest of the UI.
* Fixed a memory leak on the server that was causing performance to degrade over time.

### [QoL]

* Doors can no longer be repeatedly shut.
* Trading will now visually remove items from the inventory when they are added to the trade window.

### [New Content]

* Three new micro dungeons added
* A new quest, "Adventurer, Fetch My Pants," that begins with a conspicuously-dressed NPC outside the tavern in Coyn.

### [Bugfix]

* Crates with no collision in ice dungeon fixed
* Walkable tiles inside a model in Coyn fixed
* Client inventory code was rewritten to fix some bugs and visual inconsistencies.
* “The Help” Quest fixed
* Eoforwine’s shop fixed
* Snowbird’s amulet is now visible when worn

### [Rebalances]

* Blue and orange bats had their stats slightly buffed.
Starry-Eyed Stew

Quest Details

## Getting Started

1. Speak with Stewart, south-west of the bank In Coyn (210, 222).
2. Speak with Stewart again and select "1. sure".

## The royal stew

1. Head west out of Plenty and speak to Koko Channel (79, 164) (located in the building south of the iron ore). Select any option.
2. Head back and speak with Stewart.
3. Head east, enter Kosten and keep going north-east until the floor starts becoming green. Keep heading east until you reach the map border. Head north and kill a Royal Slime (level 11). Pick up the Deceased Royal Slime it drops.
4. Head back and speak with Stewart with the Deceased Royal Slime in your inventory.
5. Go back to Coyn and cross over the bridge to Plenty and head south-west. Look for a farm that's filled with Scarecrows. Head into the building and speak with Laura, Slime whisperer (42, 248) with the Royal Slime Stew in your inventory.
6. Head back and speak to Stewart with Laura's Letter in your inventory.
Update:A Very Precious Update!

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **29 December 2022**.
## Something New in Skal!

We’ve got another update for all of you GenFanatics! If you head back to the new town we added in the last update, Skal— you might notice that there’s something new about it!

That’s right, the town’s layout’s been edited. It would do you some good to pop in and see the changes we’ve made. Oh, and while you’re there make sure to check out the newest quest we’ve added to Skal!

The new quest is entitled, "Farcical Feast," which takes place in the Rünvolk town of Skal. (Everybody say retcon!) Help the chieftain find the one responsible for sabotaging the town's feasts. First, gather intel by interrog–er... befriending the locals. Then tell the chief who to kick out of town!

## A Shiny Surprise!

You’ll also notice that we’ve added a new item to the game… jewelry!

There are now plenty of jewelry recipes that you will be able to find, along with being able to craft them on jewelry tables. We’ve also added (and reworked) some new amulet items!

Be sure to check out the patch notes in Discord, and thank you as always for all of your support. We’ll see you all next week!
Update:Patch-notes-4/6/23

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **6 April 2023**.

### [Bugfix]

* Changed some code with bank opening to potentially fix the “bank stuck open” bug.
* Fixed dye having an inspect option when it shouldn’t.
* Players can now make HQ mystery hotdogs.
* Fixed Soria in Coyn not having a context menu trade option.
* Some unused shop icons were removed.
* Wynona’s shop in Emerald City had its map icon changed.
* All tailoring clothing recipes can now be learned even if the player does not have the level required to make them.
* A non-interactive tree in Skal has been removed.
* The vine entrance/exit and the vine curtain in the dark forest passage have been updated and can be clicked more easily.
* Players can no longer access the stairs to the raven tower’s second floor from outside the tower.
* Fixed an issue which caused some NPCs to have no shirts.
* Fixed “It's Not Easy Being Green Quest” quest completion bug. Players that completed the quest previously while it was bugged should now have received their missing xp rewards.
* Many monsters have had their name, sprite, and size modified to reduce duplicated monsters and inconsistent naming.
* Tweaked examine text for underground food.
* Fixed some dialogue inconsistencies.

### [Rebalances]

* Bloom Changes
	+ Fervent blooms can no longer be spawn-camped.
	+ Fervent bloom dew rewards rebalanced.
	+ Wonder dew rewards slightly buffed.
* All quests which require the player to deliver specific items in order to progress are now updated to accept items of any quality.
* Angry Shroomy monster is now level 43.
* More lemon trees were added to the dark forest.
Update:Shops, Drops, and uh, Cosmetics

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **8 November 2022**.
## Cosmetics are Here!

This week, our new content is all about blinging out your character!

We've added craftable wigs (which work like cosmetic clothes and change your hair color or style). There’s also a spa added to the game which allows you to change your skin color, buy natural hair dyes, and change your face shape. With this, all cosmetic options from the initial game mirror, and then some, are now available in the main game!

As we have promised the shops now got a new lick of paint and are more functional than ever.

We've also improved a lot of drop lists so look out for a few spicier drops from the monsters you know and loathe! Some cooking recipes now also have higher success and quality rates, and are more strongly affected by skill level.

Other than that, we’ve also worked on a few bug fixes like wall clipping, music choices, and some NPCs not showing up in-game.

Of course, these aren’t all the things we’ve added to the update, so as always be sure to check out the full patch notes in Discord!

Thanks as always for your continued support, and we’ll see you in the next update!
Video Guides

**Beginner Money Guide (Logs -> Bow) by Gorgaglonk Guides**

https://www.youtube.com/watch?v=kzQOJh1wB0Q

[1]

**Newbie Tips! by Boomey30**

https://www.youtube.com/watch?v=LEaza2ICge0

[2]

**Genfanad fast tutorial guide by https://www.youtube.com/watch?v=kHtgcNJbjoc**

**Genfanad Quest Guide: Infernal Recipe by GenericFantasyYoutubeChannel - Video Link**

**Genfanad Quest Guide: A Grisly Fate by Kushi**

**Genfanad Quest Guide: A Miner Revelation by Kushi**

**[3]**

**Genfanad Quest Guide: Rough Road Ahead** **by Kushi**

**[4]**

**Genfanad Quest Guide: Infernal Recipe** by **Kushi**

**Genfanad Quest Guide: The Help** by **Kushi**
Update:Patch-notes-4/12/23

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **12 April 2023**.
## Patch Notes 4/12/23 4:45pm

### [Engine]

* Support for “delayed consumable” items. (Things that take multiple ticks to eat and are interrupted by combat)

### [QoL]

* Added “total quantity” to bank slots which have multiple quantities.

[New Content]

* Added new area to the west of Timberlode
* A new quest, “Ronan’s New Hat,” begins in the newly released Timberlode area.
* Added Mithril Gladiator Sword recipe as a drop

### [Visual]

* No more flashing naked characters before textures load.
* Fixed default colour of window-box flowers.

### [Bugfix]

* Spam-clicking “continue” no longer breaks scripts with choices.
* All npc and monster spawn locations inside objects have been fixed.
	+ If you find any in unreachable locations, please file a bug!
* Small fix for the Farcical Feast quest
* 3 shop minimap icons fixed.
* Small fix for the Bogged Down in a Creepy Hollow quest
Update:A Ton of Rebalances & More

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **21 February 2023**.
## New Content!

Hello and welcome back, everyone! We’ve had quite a surge of interest this past week, so we have prepared quite a big update for you all. Let’s begin with… the second server!

That’s right, we’ve prepared a second server for you guys! Hopefully, that alleviates any lag while we work on more performance optimizations.

Aside from that, we’ve also got a new quest: It’s Not Easy Being Green! Help a druid or a satyr (or maybe both) find proof of the other's unethical consumption, and unlock a sneaky forest passage in the process. Begin by finding either the satyr Matcha in the Dark Forest, or the druid Kombucha near the Tree of Life in Peridot Plains.

## Combat Rebalance Take 2

The game has undergone some changes that link hit chance more closely to the type of weapon or armor a player is using, rather than relying solely on skill value.

Players may notice a more significant impact on hit chance when using a weapon or armor that is not powerful enough for their character. Additionally, the minimum accuracy for players has been raised, meaning they can now hit enemies even if there is a large difference in their stats.

We’ve also made some changes in regards to enemies. The extra accuracy penalty that was previously applied when a player faced enemies with a much higher combat level has been removed. Alongside this, monsters that are lower level than a player will now hit them less frequently, which should make combat encounters with lower-level enemies less tedious.

However, monsters now gain a progressive damage bonus when attacking players with much lower stats, dealing more damage to weaker players. Similarly, monsters now also gain a progressive resistance to damage from players with much lower stats, making it harder for weaker players to deal damage to them.

## Other Minor Stuff

We've also implemented some quality of life things for players. Chatting resets your idle timer, dropped items are now optimized (helpful at the butchery table!), account names are hidden when you're logged out, and quite a few more. Full patch notes available on Discord, as always.

As always, with changes like these, we hope to hear your feedback. So, make sure to leave your thoughts somewhere in our Discord! Thank you as always and see you next week.
Update:QoL Features, Bank space, & A Quest

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **18 November 2022**.
## Another Day, Another Update!

We’re now onto Update 7, everyone! Today, we’re bringing a ton of your most requested QoL features, such as being able to right-click chat messages to private message the sender, add them to your friends list, or add them to your ignore list.

Banks can also support dragging and dropping items between slots to reorganize them, and player settings such as UI size will now also save to your account.

Speaking of banks, you’ll also notice that the number of slots within your banks has increased from 55 to 66! So, go ahead and fill it to the brim with more stuff you don’t really need to hoard.

This update also includes a new Quest, entitled “Banner Nord Saga”! As always, check the patch notes over in Discord to see everything we’ve added.
Update:More Bank Space & Improvements

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **7 February 2023**.
## A New Quest!

Hello and welcome back, Adventurers! To kick off this update, let’s take a look at the new quest and area we’ve added this week.

Four druid children, all sisters— have been playing a game of hide-and-seek, but Mama Raindrop says they're late for dinner. In our newest quest "Fowl Play," finding turns to rescuing when an innocent game takes a spooky turn. Adventurers must prove their mettle against an ill-fated foe to see all four children safely returned.

Make sure to visit Raindrop House in the Oorma Druid Community to begin!

## Bank Space & More!

Now, onto the additional bank space! Players will now be given access to up to 3x more bank space, due to bank slots now holding all qualities of an item.

If you have existing items, you will need to withdraw and re-deposit the items, but high-quality and low-quality items will now collapse into one slot! Note that clicking in the bank while 'shift' is pressed down will deposit or withdraw as many items as it can at once!

Of course, these aren’t the only changes we’ve added for this update. Here’s a quick run-down!

Papermaking has been upgraded to our newer system and will no longer consume jugs or buckets of water. Non-meat butchery drops have been increased.

All this and a few food adjustments, plenty of rebalances, a new jewelry recipe, and more bug fixes! So, be sure to read through the full patch notes in our Discord. See you next week! We’ll see you all again next week!
Vial of Blood

## Values

**Sale price**
—
—
—

**Vial of Blood** is a valuable material used in Tailoring. It is dropped by multiple creatures at The Progenitor's Respite, which is located in the north-west corner of Kosten Ridge.

Vial of Blood and Flax(NQ) can be used to create Sanguine Thread on a Spinning Wheel at 33 Tailoring.

30 Sanguine Thread are used to upgrade a Noble's Hood into a Sanguine Cowl at 37 Tailoring, making Vial of Blood a very sought after material.

Vial of Blood can be purchased with 100 Vampire Teeth at the store Bram's Vampire Supplies. There is a stock of 50 Vials of Blood.
Update:Patch Notes 10/28/2022

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **28 October 2022**.

* Groups of monsters will temporarily lose aggression towards a player if the player spends too much time fighting respawns in the same area.
* Monsters can now despawn in the event they get completely stuck (normally this shouldn’t affect safespotting).

### [QoL]

* The minimap can now be zoomed in and out by pressing the ‘+’ and ‘-’ keyboard keys.
* Added a flag to the minimap indicating where you are currently walking towards.

### [New Content]

* Added one new map segment to the Kosten Ridge region.
* Added a new quest “Castle Mania” to the Kosten Ridge region.
* Added a new multi-floor dungeon and boss to the Kosten Ridge region.
* Added new tailoring recipes for consumable clothing items. These can be used to permanently change the appearance of your base clothing.
* Added consumable dye items to NPC drops. Dye is used to color cloth for the consumable clothing item recipes.
* Added merchants that buy some items at higher prices. Discerning players may find themselves with a new source of income!

### [Visual]

* Player moderators now have a silver variant of the CLicHe token icon when speaking in chat.

### [Bugfix]

* Fixed some more cases of ranged attacks erroneously working through walls.
* Fixed some more cases where ranged combat could be initiated while doing other tasks.
* Fixed a softlock that could prevent player progress in the Monster Mash quest.
* Some backend database queries have been optimized for better server performance.
* Fixed tools were not properly applying their bonuses when gathering.

### [Rebalances]

* Added a small delay before the first arrow is fired after beginning ranged attacks.
* The 30 second combat logout timer is now also applied when a player fires a ranged attack or magic damage spell.
* Departed foxes no longer give meat when butchered.
* Ranged exp gains have changed slightly.
* Some monster stats, xp, and drops have been adjusted.
* Some botany plants have had their xp rates increased.

## Patch Notes 10/28/22 5:15pm

* fixing lost NPC behaviour
* fixing running away from the new boss causing it to get stuck
* fixing a missed shop inventory
* fixing mash quest again
* fixing fox hides being unobtainable
* fixing missing hellhound drops
* increased default monster vision range

## Patch Notes 10/28/22 920pm:

* NPC aggression no longer checks obstacles, just direction. (This will change in the future, but the current code was a bit buggy.)
* LQ steel battleaxe stats corrected.
Update:Patch Notes 11/10/2022

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **10 November 2022**.
## Patch Notes 11/10/22 5:35pm

* Fixed sell prices being wrong in some specialty shops.
* Fixed 'select' command was showing on inventory items even outside of shops.
* Fixed trade shops being broken and unable to be opened.
* Fixed cooking recipes for pork.
* Fixed some special currency shops were buying items from players for 1 unit of currency.
* Fern shop now refreshes more quickly than other stores. (This should help with the junk item issue)
Update:Patch Notes 1/31/2023

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **31 January 2023**.

### [New Content]

* A new quest, “Starry-Eyed Stew," begins by speaking to the NPC in the kitchen in Coyn
* New micro-dungeons were added to the game in Peridot and Reka
* Cooking rework. Discover all the recipes.

### [Visual]

* Some broken roofs in Kosten area have been fixed
* Some shoddy armour have new preview appearances. (This will be finished soon)

### [Bugfix]

* Arrows (again) drop under the monster you’re shooting rather than under the player.
* Monsters were re-added to the north of Reka, which was mistakenly empty for a while.
Wolf Hide

## Values

**Sale price**
1 gp
2 gp
2 gp

**Wolf Hide** is a Tailoring item obtained through Butchery at level 24 from Departed Wolves. It can be tanned at a tanner to create Wolf Leather.

## References

1. ↑ *The products gained from each departed vary. A departed may yield one, many, or no products; multiple of the same product can be gained from one departed.*
Update:Patch Notes 11/1/2022

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **1 November 2022**.

(Not all updates are big!)

* Average damage dealt is the same, but more likely to hit higher or lower numbers.

### [QoL]

* Leaving the page now warns before leaving.

### [New Content]

* Added two new map segments to the Reka Valley region.
* Added a new quest “Clearing the Field” to Reka Valley.
* Apple trees are now available to collect with botany.
* Marbles have some more uses.

### [Visual]

* Fixed plate belts having strange stretched visuals.
* Fixed character skin was showing through shirts in some cases.
* Player feet should no longer clip into the staircase leading to the boss in Progenitor’s Respite.

### [Rebalances]

* Vitality is no longer considered for combat level XP scaling.
* Baby Elemental drops tweaked.
Update:An Icky Investigation, Quest Tweaks, and more QoL

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **16 March 2023**.
## A New Quest!

Take care and watch your footing! Rumor has it an old old crone lives somewhere deep in the Icky Bog—a Crone with a curious method of luring adventurers to her. A new quest, "Bogged Down in a Creepy Hollow," begins outside the southwest town of Tuthasback.

This is one of our more meta quests with some experimentation in teleportation, so get ready to open Wikipedia and answer some trivia questions, watch your step, and try not to get trapped within the bog!

## The Quest Reward Rework!

New shortcuts and old quests re-visited… this update comes with a Quest Reward Rework! Most notably, "Turning Over a New Leaf", which has been given some updated dialouge and some new requirements!

Some old quests have been given new quest rewards, including map shortcuts, access to new areas, and some new crafting and processing stations. Players who have already completed the associated quest will find them usable immediately.

## Some More QoL Changes & Content!

Alright, we’ve done it. To finally quell the masses… we’ve finally added the “Show Roofs” option to the settings menu. Setting it to off will have roofs be hidden all the time instead of just when you are indoors.

We hope you guys are happy. All of that rendering work— gone! (But we suppose it does make it a little easier to navigate the world).

As for new content, you'll find some new Mithril items in game. No hints, but a few more things can be dropped... keep an eye out for them! We do wonder what those crystals are. It's probably nothing!

You now also have the option to right click and ‘Inspect’ the tools and equipment within your inventory. This should offer you a chat message of the tool’s equip requirements and stats. We've also fixed clicking on certain objects, a few broken areas and hotkeys, and fixed some more drops-on-death items.

Of course, that isn’t the only change for this update! We've got some bugfixes and reworked selection code, so make sure to check out the full patch notes in our Discord!

## Special Thanks!

Special thanks to everyone who has joined our Patreon this past week:

Adrian, Angel Terri, Micheal G, Davidusgames, Dorian VT, Dikie, Kaya, J, Cleric, Norbenry, Zoru, Josh Berben, eXmas, Rad Razz, Kayla Rinny, Max, Weorhtleas, Henry Herzfeld, Simon, Snapy, and Andrew F.

Thank you all so much again for the support. Remember, you get an exclusive cosmetic once you join our Patreon, so if you're interested, check it out. See you all again next week!
Update:The Second Weekly Update is Here!

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **13 October 2022**.
## New Update, New Changes!

If you thought last week brought a whole slew of content, tweaks, and improvements— get ready for this update! Campfires, scrips, XP increases… there’s a whole lot to cover, so let’s get started!

First off, the team’s very excited to show off a ton of Engine changes, such as:

Tweaking the DDOS prevention code so as to not punish spam clickers as much. So, if you were IP banned for this, the bans have been cleared! Along with that, we’ve also added some Ranged / Magic griefing prevention, which has added a few new rules to PvP. And finally, a few changes were done to some ranged and magic combat behavior.

## More Quality of Life Improvements!

We’ve now added mass item transfers in the form of scrips! Here’s a bit of additional info:

- Scrips are stackable certificates that each represent 5 units of an item and can be traded between players or dropped.

- Items can be converted to scrip by right-clicking in the bank. Currently, a fee of 1 coin is charged per 5 items converted into scrip. This fee may change over time.

- Scrip can also be redeemed back into items at the bank by right-clicking on the inventory.

- Redeeming scrip has no additional charge.

- You can bank scrip but it will take additional bank slots.

Aside from that, we’ve implemented a new chat panel redesign with selectable tab buttons for chat, friends, and ignored, added a hotkey (r) to reply to whoever private messaged you last, added lag compensation to gathering skills, and much more!

## Tons of Content Added!

Ready your swords, shields, and campfires! That’s right, you can now cook on campfires. Campfire cooking is more difficult and creating high-quality foods is very rare, but campfires also offer some unique cooking recipes. We’ve also added new cooking recipes, and a cooking-related quest to the Kosten Ridge region: Monster Mash!

This update also features two new map segments for the Kosten Ridge region, a new underground area to Reka Valley, which is accessible near Cent, and some new varieties of botany plants!

## Rebalances, Rebalances

As always, we have a few rebalances this week! The Ranged hit formula has been adjusted, which may cause notably lower damage when fighting monsters with high defense.

Early-game combat and botany XP had been slightly increased as well, and a load of monster drops have been adjusted, with drops from low-level monsters having their value increased! There have also been additional copper and tin nodes have been placed in Reka Valley to reduce crowding.

Of course, this update comes with a lot more than this news post is unable to fully cover, so be sure to check out the full patch notes that will be posted on the Discord server! This includes a whole heap of bugfixes, more info on the QoL and Engine changes, and the rebalances!

Thank you for all of your continued support and see you next week!
Vitality

**Description**  |  | Allows your character to take more damage without dying. Vitality trains at a quarter of the experience rate as the other combat skills do.

**Vitality** (also known as health) is a combat skill that affects how many Health Points (HP) a player has. Health Points represent the amount of damage a player can withstand before they die. Death occurs when a player's health points reach zero.

## Max Health Points

The maximum number of health points a player can have is based on their Vitality Level. Players begin with a Vitality level of 10 and thus 10 health points, and their health points are increased by 1 for every Vitality level gained. As such, a player with 99 Vitality has 99 Health Points.

## Death

**Death** occurs when a player's health points reach zero. A message in the chat box will inform the player what they died to: *You were killed by a Green Slime!*. Once a player has died, they will respawn back in the main square of Cent, just outside of the CLiCHE Bootcamp.

When a player dies, they will keep all their equipped items, and any quest items they were carrying. All other items in their inventory will drop on the ground. Players will have 20 minutes to return to where they died before the items disappear. Other players can see the dropped items after 5 minutes

## Earning Experience

To earn experience in Vitality, a player has to fight enemies through one of the three methods of combat or complete a quest that rewards Vitality Experience.

When fighting, a player receives Vitality experience upon the kill. Vitality experience is earned at one third the rate of Attack, Strength, Defense, Ranged, and Sorcery.

## Recovering Health Points

A player can heal to restore their Health Points back to its maximum. A player will passively heal missing health points at a rate of one health point every two minutes. Due to the slow nature of passive healing, the main source of healing will be from eating food. Food can be eaten to restore missing health points but it is important to note that a player cannot eat food while in combat.
Update:Performance Update Part 1 and Cosmetics!

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **10 March 2023**.
## Performance First!

Welcome back to Genfanad, everyone!

This week's (delayed) update comes to you with a whole load of behind-the-curtain changes that will make your playing experience more enjoyable.

First off, we've upgraded our client to more modern JS and upgraded our dependencies. This should not only get some performance benefits, but also fix a lot of the inconsistency issues where the client would not load for players.

Secondly, our character rendering code has been rewritten from scratch. Most players should be able to see a significant performance improvement, especially when lots of characters are on screen.

And thirdly, the terrain and building rendering code has been streamlined to combine all of the textures into a single one. This should give our level designers more freedom to design more interesting areas, without the performance cost associated with swapping textures all the time.

There's a few other small performance tweaks in this update, but this is definitely not the end. Overall, we're definitely still concerned with loading times, and will be working to bring that down in the months to come.

## Shinies! Cosmetics!

As we've promised for a while, we have finally added support for cosmetics. The cosmetic vendor is in the town of Coyn, and all players can visit them to get a free cosmetic item of their own!

Players who have items they have unlocked in past testing sessions, through the kickstarter, or otherwise, can pick those items up from the cosmetic vendor as well!

Aside from that, we’ve also got a new area opened up Southwest of the Peridot Area, so don’t forget to take a little exploratory walk through there. Oh, but don’t forget to bring some weapons!

We’d be mi-thrilled to offer you some new Mithril weapons! Some monsters now drop LQ Mithril Shortswords and Shields, so keep an eye out for that.

## Thank You!

In case you haven’t heard, we’ve opened up a Patreon!

Currently, this is the only way to support the game monetarily, so if you’re ever considering helping us out in exchange for some cool rewards like top-secret behind-the-scenes posts, weekly devlogs, and exclusive polls (and potential in-game cosmetics) consider supporting us.

We just wanted to give a quick shoutout to all of our Patrons. You guys are the best. Thank you for aiding in the development of this quirky little game!

Patrons at the $10 tier and above can get their own shiny version of the cosmetic that everyone receives today!

Be sure to read the full patch notes over at Discord, and we’ll see you all again next week. Thanks again to everyone who has stuck around, and everyone new who's just now hopping in!