recursal/Fanatic-Fandom huggingface dataset:
Corrupted Orchantis

> *"KKKH KKKH KKKH!!!"* ~ Corrupted Orchantis
>
>

**Corrupted Orchantis** is the result of Orchantis getting infected by the Corruption Virus.

## Appearance

Due to Corrupted Orchantis being infected by the Corruption, her skin turns from pink to a bright purple, and the petals on her wrists and tail turn indigo. Her mouth is probably the most disturbing thing about her, as her jaw is unhinged and she has huge mandibles coming out of it, near each cheek. (She also has a second mouth inside that faces vertically, with fleshy strips holding them.) She also has a *third* mouth that ruptures through her chest. Also, her sclerae turn black, with red irises. The left one glows, while the right one doesn't. Corrupted Orchantis' right eye always seems to look forward, except when she is hunting someone down, in which case her right eye will start to glow & focus on her current target.

## Corruption Abilities

Corrupted Orchantis can summon flowers like her uncorrupted form, except they are infused with Corruption and can drain life force. Also, there are two shorter arms underneath her original ones, which are used to grab prey. She tends to emit horrifying screams from time to time that cause insanity when someone hears her scream continuously for 10 seconds or more. The insanity ceases when Orchantis is decorrupted.

## Personality

Corrupted Orchantis is a merciless hunter who stalks her prey until they are captured. She will slice obstacles with her mantis forearms until her path is unobstructed, However, due to being corrupted against her own will, she cannot control her body most of the time. Her insanity-causing screams are the result of her screaming for help, but the Corruption is turning the screams into a weapon. To summarise, Orchantis is unable to control her own exoskeleton, but she is unable to do anything about it due to her dislocated jaw, which renders her only able to make choking sounds.

## Trivia

* When Orchantis was decorrupted for the first time, she wouldn't stop panicking and crying in remorse for five hours. The poor girl went through a lot of tissues.
* Corrupted Orchantis' appearance is based on Calne Ca, a fan-made Vocaloid.
* Corrupted Orchantis' choking sounds are similar to Jessie's Mimikyu from the 3rd episode of the Pokemon Sun and Moon anime. In fact, she sounds nothing like her uncorrupted form.
Tokitsukaze

## **Abilities:**

 Equipment
 Skill

**Specialization:***Strategy, Offensive, Defensive*

## **Inherent Ability:**

*You may use this ability when an ally is targeted by an Aerial Attack or Torpedo Launch Equipment Capability. You roll once on the Accident Table, and the damage from the Aerial or Torpedo Attack is negated.*

*You may use this ability when another ally is the Scene Player during the Naval Base Phase and suffers a penalty to checks for repeating a Scene Type. Pay 1D6 Energy to make the Action Check for that Scene on behalf of the Scene Player.*

### **Personal Mission:**

#### *Commander, Commande-er!*

This mission is completed if the Admiral participates in three successfully completed Scenes during the Naval Base Phase. For as long as this mission is active, the Admiral may be chosen to participate in any Scene during the Naval Base Phase.

Reward: 20 experience
Flowers in reverse (EP)

**Flowers in reverse EP** is an EP (extended play) by Yigashi which was released on November 5th 2016. The EP features 5 songs with their own specific sound.

## Tracklist

1. Vivid Dream
2. Flowers in reverse
3. Camera Film
4. Never ending/Dark souls
5. Short sessions

## Short film

Yigashi announced sometime in November 2016 that he was working on music videos for each song which would be put together into a short film. He edited every music video together somewhere between November 20th-December 10th. On December he released it as a christmas present as a surprise. This short film officially ended the Flowers in reverse era and then moved onto the next one.

## Story

The story of the EP is that a few people have been trapped in a dream world without realising at first, later on they begin to realise that they are stuck there. They try to find a way out but fail and think that they are trapped forever. One of the people wakes up from this dream world later on but still worries for the test as they are still stuck there.

## Trivia

* The original EP's name was "Vivid dream EP"
* This EP was released 1 week after "Vivid Dream" came out.
* This EP was supposed to have CD's but Yigashi decided it was a bad idea. (However there is only 1 copy which he owns)
* This is the shortest lived era so far.
Neunderthal

> *"WHAT THIS THING? ME NOT KNOW THIS THING!"* ~ Neunderthal
>
>

Neunderthal is a *Rock* and *Ground* Cartoonian. He is believed to be one of the first people that ever roamed Cartoonia.

## Appearance

Neunderthal is a Neanderthal man who has pale skin and a brown beard. He has a pair of brown, beady eyes with a monobrow on top. When he is in public, he usually wears a loincloth wherever he goes, mainly because he is not civilized like the others.

## Backstory

Neunderthal was found by researchers cryogenically preserved in ice. (He was 30 at the time he was frozen.) The researchers broke the ice cube and freed him, and Neunderthal's first reaction to being freed was shaking the leading researcher's hand so hard that it broke.

Neunderthal decided to explore the world around him and saw a modern world. "URR! AMAZING!" he said. Unfortunately, his customs are still in the prehistoric ages, so he'll need to be taught some manners first.

## Personality

Neunderthal behaves like a stereotypical caveman; thick-headed and primitive. He does not wear modern clothes like regular people. However, he tends to cause A LOT OF DESTRUCTION wherever he goes.

## Trivia

* Neunderthal's page was the first to appear on the wiki.
* The reason why JustinMasterMine created him was to introduce the earliest days of his new wiki, much like the Stone Age.
* Whenever he types words on a keyboard, they will usually be all-caps and be arranged in broken caveman-esque English.
Kaga

*A carrier who carries more planes than anyone else and uses them to outrange her opponents. Her cool, emotionless exterior gives her the image of a silent commander type. There are also rumors that she may be in possession of an unexpectedly frail psyche.*

## Stats

### Starting Traits:

#### *Merits*

* Cool
* Airstrike
* Free

#### *Defects*

* Competitive
* Conversation

#### **Specializations:**

* Air Superiority

* Strategy

Reaction Table
 2
 3
 4
 5
 6

### Inherent Ability:

Kaga-Class Standard Carriers have a choice between 2 Inherent Abilities:

#### ***One Hit Kill***

Activation: Auto

Effect: Treat the Airstrike capability of your Equipment Abilities as if it was 1 higher.

#### ***I Cannot Give Up Here***

Activation: Sub

Effect: You may use this ability when you roll a Fumble. You are allowed to spend Energy to reroll the Action Check. You may not use this ability to reroll a Fumble more than once per session.

### Personal Mission:

*Glorious Carrier Division*

This mission is completed if the fleet sinks a total of 3 enemy ships during the Airstrike Phase of a Fleet Battle.

Reward: 30 experience
Saratoga

## **Starting Traits:**

* *Refined*

## **Abilities:**

 Equipment
 Skill

**Specialization:** *Air Superiority, Deployment*

## Inherent Skill:

*If eligible for multiple awards, you may only pick one.*
**Red 'E':** *Awarded for taking the most Damage and grants +2 Armor for the next battle*
**Green 'E':** *Awarded for supporting the most and grants +1 to all your relationship scores for the next battle.*
Hatsushimo

## **Abilities:**

 Equipment
 Skill

**Specialization:** *Deployment, Defensive, Utility*

## **Inherent Ability:**

*Use this ability when someone else is damaged. If you spend 1D6 energy, that character takes only half damage (rounded up). Then, the same amount of damage is dealt to you.*

*You may use this ability when an ally brings an enemy ship to the Heavily Damaged state. Pay 1d6 Energy to choose an enemy ship that was just brought to the Heavily Damaged state and deal 2d6 damage to that enemy.*

### **Personal Mission:**

#### *Miraculous Survival*

This mission is completed if the fleet has no Hits during the End Phase of the session.

Reward: 30 experience
Support & Items

## Support

Support is a special action that can boost a fellow PC's actions. Unlike other actions, Support may be used even when inoperative.

To use Support, the PC supporting must be in the same scene as the PC they are supporting. Once the support has been given, mark off the Support Box in the "Characters" section of your character sheet.

### **Using Support for a Check**

When a check is being made by a PC, you can choose to use Support and can even be used after the PC's roll. When using Support, the result of the check increases by an amount equal to your Relationship Score towards that character.

### **Using Support for Damage**

When a PC is rolling for damage, you may use Support to increase the amount of damage dealt. The increase is equal to D6s amounting to your Relationship Score.

### **Clearing the Support Box**

To clear the Support Box, the PC must increase their Relationship Score towards that character by 1 or more.

### **NPC Support**

If an NPC has a Relationship Score of at least 1 with a character, they may also use Support. For an NPC to use Support, the PC must request the Admiral for them to do so.

If the Admiral feels that it is an acceptable situation for the NPC to do so, it is resolved in the same manner as PCs using support.

## Items

When a PC clears a challenge, they may be rewarded with an item. At any one time, a PC can only carry 2 items.

During the Naval Base Phase, PCs may freely exchange items with each other but during battle are prohibited from doing so.

### **Item Chart**

Result
 2
 3
Material
 4
Material
 5
Repair Crew
 6
Kuroshio

## **Abilities:**

 Equipment
 Skill

**Specialization:***Development, Strategy, Defensive*

## **Inherent Ability:**

*You may use this ability when determining the Cruising Formation, before positions have been revealed. Choose an enemy ship. When the Cruising Formation is revealed, if you are in the same cruising position as the chosen enemy, you may deal one Hit to it. Otherwise, you may choose to move to the same position in the Cruising Formation as the chosen enemy*

*You may use this ability when you roll a 6, 7, or 8 on an Action Check. Choose one ally to have that ally regain 1 Energy.*

### **Personal Mission:**

#### *Wanna Go Shopping!?*

This mission is completed if Kuroshio participates in three successfully completed Recreation Scenes during the Naval Base Phase. For as long as this mission is active, Kuroshio may be chosen to participate in Recreation Scenes during the Naval Base Phase

Reward: 30 experience
Fubuki

*The first of a new class of heavily-armed “Special Type” Destroyers that shocked the world. Industrious and hard working, she'll sometimes throw herself in the way of danger in order to protect her allies. A true heroine who is loved by all.*

## Stats

### Starting Traits:

#### *Merits*

* Fame
* Serious

#### **Specializations:**

* Deployment
* Offensive
* Defensive

Reaction Table
 2
 3
 4
 5
 6

### Inherent Ability:

Fubuki-Class Destroyers have a choice between 2 Inherent Abilities:

#### ***I'll Do My Best!***

Activation: Auto

Effect: You may ignore the modifier for repeating the same type of scene during the Naval Base Phase.

#### ***My Adored Senior***

Activation: Sub

Effect: You may use this ability when a non-Destroyer-Class ally uses a Sub ability that is an Inherent Ability. Record that Inherent Ability, and for the duration of this session, you may pay 1d6 Energy to use that ability as if you possessed it.

### Personnel Mission:

*Do Your Best!*

This mission is completed if the penalty to checks for repeating a scene type during the Naval Base Phase has occurred three times.

Reward: 40 experience
Hyuuga Base

Activation: Auto

Effect: Whenever you roll 5 on the Accident Table, you do not suffer a Hit.

Activation: Move

Effect: Use this ability during the Short Range Artillery Phase. Choose up to 3 enemy ships in the same position in the Cruising Formation as yourself and make an Old-Fashioned check. If you succeed, deal 1 Hit to each of the chosen enemies. If you fail, you suffer 1 Hit.

### **Personal Mission:**

#### *A Reason to Fight*

A player character may declare their Reason to Fight when they are the Scene Player in the Naval Base Phase. When all player characters have declared their Reason to Fight, the mission is complete.

Reward: 20 experience
Ise Kai

Activation: Auto

Effect: Whenever you roll a Special on an Action Check, one of your Defects becomes a Merit.

#### *Keep on Firing*

Trait: None

Activation: Sub

Effect: You may use this ability whenever you receive damage during the Fleet Battle Phase. The results of your Evasion checks are increased by 1 for the duration of the battle.

### **Personal Mission:**

#### *Utterly Insufficient Aircraft*

This mission is completed when the fleet rolls on the Aircraft Development Table three times.

Reward: 40 experience
Ryuujou

*A petite Light Carrier who combines high speed with the ability to launch a large number of planes one after the other, her big charm point is her unique silhouette. She'll beg for the spoils of war in her trademark Kansai accent. “I... I did great, didn't I? Praise me praise me!”*

## Stats

### Starting Traits:

#### *Merits*

* Catchphrase
* Gentle
* Free

#### **Specializations:**

* Air Superiority

* Utility

Reaction Table
 2
 3
 4
 5
 6

### Inherent Ability:

Ryuujou-Class Light Carriers have the following Inherent Ability:

#### ***Unique Silhouette***

Activation: Auto

Effect: Whenever you make an Evasion check, if you spend 1d6 points of Energy, you may make the check using the “Gentle” Trait instead.
Fusou Kai

* Utility

Activation: Sub

Effect: You may use this ability when you deal damage with an attack or an Aerial Attack Equipment Capability. Increase the damage dealt by a number equal to the number of Defects you have acquired

#### *I Don't Wanna Lose!*

Trait: None

Activation: Sub

Effect: You may use this ability whenever any other ally sinks an enemy ship. You may choose any enemy ship and deal a number of d6 damage to it equal to the number of Defects you possess.

### **Personal Mission:**

#### *I Hate Accidents!*

This mission is completed if the fleet rolls on the Accident Table 8 or fewer times in the session.

Reward: 40 experience
Ikazuchi

## **Abilities:**

 Equipment
 Skill

**Specialization:** *Deployment, Offensive, Utility*

## **Inherent Ability:**

*Whenever someone re-rolls a check, you may spend your own energy in place of that Character.*

*You may use this ability when you succeed at an Evasion Check during the Fleet Battle Phase. Pay 1D6 Energy to increase or decrease the position in the Cruising Formation of the enemy ship whose attack you evaded by 1.*

### **Personal Mission:**

#### *Rely On Me More*

This mission is completed if the fleet succeeds at 10 Action Checks after having received Ikazuchi’s support. For as long as this mission is active, Ikazuchi may be chosen to participate in any Scene during the Naval Base Phase.

Reward: 20 experience
Hatsuharu

## **Abilities:**

 Equipment
 Skill

**Specialization:** *Deployment, Strategy, Offensive*

## **Inherent Ability:**

*You may use this ability when an ally gains an Item as a result of an Event or effect. That ally recovers 1D6 Energy.*

*You may use this ability when you succeed on a Firing Check with a Main Gun-type Equipment. When you use Sustained Fire this round, you may use that Equipment again. The restriction on not being able to use Sustained Fire with an already used Equipment or Trait does not apply*

### **Personal Mission:**

#### *Hatsuharu’s Anger*

This mission is completed if the fleet sinks an enemy Standard Aircraft Carrier or Light Aircraft Carrier. For as long as this mission is active, the Admiral may add an additional Wo-Class Standard Carrier or Nu-class Light Carrier to any Abyssal fleet encountered.

Reward: 30 experience
Hyuuga Kai

Activation: Auto

Effect: All other allies in the same position in the Cruising Formation as you are treated as if their Armour is 1 higher.

#### *Age of the Aviation Battleship*

Trait: None

Activation: Sub

Effect: You may use this ability when you successfully perform Reconnaissance on an enemy ship using an Aircraft-type Equipment. For the duration of the battle, all of your Equipment with Long range are considered to have Extreme range instead. In addition, all allied characters with Equipment with Extreme range gain a bonus to Accuracy equal to the number of Aircraft-type Equipment they have equipped.

### **Personal Mission:**

#### *The Only Way is to Fight*

This mission is completed when the fleet sinks 20 enemy ships.

Reward: 40 experience
Hamakaze

## **Abilities:**

 Equipment
 Skill

**Specialization:***Development, Strategy, Defensive*

## **Inherent Ability:**

*You may use this ability when another character is about to spend Energy. The chosen character spends only half the amount of Energy instead (rounded up), but you lose an equal amount of Energy.*

*You may use this ability when attacking a Battleship, Princess, or Demon type enemy, before rolling to calculate damage. Pay 2D6 Energy to increase the combined Firepower of your attack by 3.*

### **Personal Mission:**

#### *I Can… Still Protect*

This mission is completed if the flagship of the fleet does not enter the Heavily Damaged state for the duration of the session. If the flagship of the fleet enters the Heavily Damaged state, this mission cannot be completed for the duration of the session.

Reward: 20 experience
Kasumi

## **Abilities:**

 Equipment
 Skill

**Specialization:** *Offensive, Defensive, Utility*

## **Inherent Ability:**

*Use this ability when you deal a Hit to an enemy. Pay 1D6 energy to pick one Equipment belonging to the enemy you hit. That ability cannot be used for the duration of this battle.*

*You may use this ability when an enemy ship deals you a Hit. Choose one enemy that just dealt a Hit to you and pay 1D6 Energy to deal 2D6 damage to that enemy.*

### **Personal Mission:**

#### *Go In All Guns Blazing!*

This mission is completed if the fleet is victorious in a battle against an enemy fleet containing two or more Light Carriers. For as long as this mission is active, the Admiral may add an additional one or two Nu-class Light Carriers to any Abyssal fleet encountered.

Reward: 40 experience
Yuudachi

## **Abilities:**

 Equipment
 Skill

**Specialization:***Offensive, Defensive, Utility*

## **Inherent Ability:**

*Whenever you make a Firing Check, you score a Special on a roll of 11 or more. Whenever you make a Firing Check during the Night Fighting Phase, you score a Special on a roll of 9 or more.*

*Whenever you Dock during the Naval Base Phase, you regain 6 Energy.*

### **Personal Mission:**

#### *Let’s Start a Wonderful Party*

This mission is completed if the fleet is victorious in a battle in which all enemy ships were Sunk and no allies were Sunk. For as long as this mission is active, the admiral may add an additional I-class Destroyer Elite to any Abyssal fleet encountered.

Reward: 40 experience
Tenryuu

*The longest serving Light Cruiser. A fierce and hot-blooded combatant, she also has a gentler nurturing side that she shows when leading Destroyers. There's (Probably) no real basis for all her confidence. It's best just to treat her like the lovable loudmouth that she is.*

## Stats

### Starting Traits:

#### *Merits*

* Command
* Free

#### **Specializations:**

* Deployment
* Offensive
* Utility

Reaction Table
 2
 3
 4
 5
 6

### Inherent Ability:

Tenryuu-Class Light Cruisers have the following Inherent Ability:

#### ***Overflowing Confidence***

Activation: Auto

Effect: When you make a check using a Defect, you score a Special on a result of 10 or greater.
Tama

*In addition to her skills as a Light Cruiser, she also excels in support roles in combat, assisting other ships. Pet her and she'll purr. Tease her and her hands will lash out at you on their own. She loves to curl up on the dock and cat nap.*

## Stats

### Starting Traits:

#### *Merits*

* Catchphrase
* Animals

#### **Specializations:**

* Deployment
* Strategy
* Utility

Reaction Table
 2
 3
 4
 5
 6

### Inherent Ability:

Kuma-Class Light Cruisers have the following Inherent Ability:

#### ***At Your Service, Nya***

Activation: Auto

Effect: Whenever you use Support, treat your Relationship Score towards the target as if it were 1 point higher.
Haguro

*A brave and powerful ship with a long service record. However, she's so reserved and polite that she'll retreat like a scolded puppy whenever you try to praise her. If only she had more confidence.*

## Stats

### Starting Traits:

#### *Merits*

* Graceful
* Polite
* Free

#### **Specializations:**

* Strategy
* Defensive
* Utility

Reaction Table
 2
 3
 4
 5
 6

### Inherent Ability:

Myoukou-Class Heavy Cruisers have the following Inherent Ability:

#### ***I'm Sorry!***

Activation: Auto

Effect: Whenever you re-roll a check, you may reduce the amount of Energy spent by 1 point.
Nut

Nut is the child of Nick-Kun and his self from the mirror world, Kcin-San. Nut is gay but his father, Kcin-San is a homophobe despite being in a gay relationship with himself in which he claims its just masturbation. Nick-Kun accepts his son's sexuality and sometimes argues with his lover about it. Colin the Unknown once planned a kidnap on Nut to gain Nick-Kun back but Nut stopped Colin with his Fire Ball Jutsu. Nut agreed to not tell Nick-Kun about Colin's plan but Colin had to give Nut a good "nut". Currently Colin the Unknown and Nut are sex buddies who do it on a daily basis.
Yuugumo

## **Abilities:**

 Equipment
 Skill

**Specialization:***Deployment, Strategy, Offensive*

## **Inherent Ability:**

*You may use this ability whenever you Support another character. Pay 1D6 Energy to have the target of your Support regain Energy equal to the amount you spent.*

*Whenever you attack the enemy ship with the highest Firepower among characters during the Fleet Battle Phase, increase your Firepower by 2 for the purposes of determining damage*

### **Personal Mission:**

#### *Which Shipgirl Will Triumph Most Today?*

This mission is completed if all enemy ships are Sunk at the end of the Fleet
Battle Phase.

Reward: 20 experience
Recreation Scenes

These scenes show how the Shipgirls relax and have fun. They usually allow you to gain items.

Result
You're super exited about [keyword] but at some point the rest of the fleet stopped caring. Will they give in first or will you? Make a check related to [keyword]. If you cannot think of anything, use "Lively" (Charm 9) as the trait.
**Success:** Each PC clears all their support boxes.
 3
While on standby you came up with a new game to deal with the boredom. Make an "Imagination" (Interest 3) check.
**Success:** The scene player may change one defect to a merit. You gain 3 supplies of your choice.
 4
Everybody should bring food, drink, and [keyword] and enjoy themselves. Make a check using a trait related to [keyword]. If you cannot think of anything use "Energetic" (Personality 7).
**Success:** Each other PC increases their relationship score towards the scene player by one point.
 5
Even Shipgirls have free time. Maybe you'll find something new if you hang around in town. Make a "Funny" (Charm 10) check.
**Success:** The scene player receives an "Ice Cream." You gain 3 supplies of your choice.
 6
Shipgirls are still girls! They want to try on all sorts of things! Make a "Fashion" (Interests 10) check.
**Success:** The scene player recieves a "Development Material" and increases their relationship score towards 1 other character by a point.
 7
For some reason you're hosting a [Keyword] exhibition. If you have to do it, you're going to do it right! Make a check related to [keyword]. If you cannot think of anything, use "Bold" (Personality 12) as the trait.
**Success:** The scene player receives a "Memento" related to [Keyword].
 8
The two of you play a game of chess. Choose one other PC and make a "Cool" (Charm 3) check.
**Success:** The scene player and the chosen PC each increase their relationship score towards each other by 1 point and gain 1D6 energy.
 9
You all get together for a big karaoke party. What song will you sing? Make an "Entertainment" (Interest 9) check.
**Success:** The scene player receives 1 "Sweet Bean Jelly" and clears all of their support boxes.
 10
The Shipgirls have decided to hold a benefit concert to inspire everyone on land! Make a check using a trait related to [Keyword]. If you cannot think of anything, use “Idol" (Background 8).
**Success:** Each PC with a positive relationship score towards the scene player increases that score by one.
 11
You decide to show off your figure in the bath. Make a "Figure" (Background 11) check.
**Success:** The PC gains 1 "Instant Repair Material" and one other PC of their choice increases their relationship towards the scene player by 1.
 12
Lately, little mascots are all the rage. It's popular to keep a [keyword] as a pet. Make a check using a trait related to [keyword]. If you cannot think of anything. use "Animals" (Interests 4) as the trait.
**Success:** The scene player receives 1 "Emergency Maintenance Crew".
**Failure:** You lose 3 of each resource type.
Light Carrier

These are smaller sized aircraft carriers. They have higher Energy than Standard Carriers, which makes them easier to handle, but their thin armor means that they must be careful during battle.

###  Starting Traits

A Light Carrier Shipgirl begins play with 4 Ship Traits.

### Supply Affinity

Supply affinity describes the relationship between a Shipgirl and the different resource types. By using the naval base's stocks to resupply themselves, the Shipgirls can restore their spent energy.

Light Carriers have the following Supply Affinities:

Supply Affinity

*The given number is the required amount of the Supply needed for the Shipgirl to regain 1 point of Energy. An "X" indicates that the Shipgirl cannot regain Energy with the given Supply.*
Shigure

## **Abilities:**

 Equipment
 Skill

**Specialization:***Developement, Defensive, Strategy*

## **Inherent Ability:**

*You may use this ability whenever any character fails an Action Check. That character increases the result of their next Action Check by 1.*

*You may use this ability at the start of the Fleet Battle Phase. Pay 1d6 Energy to make a Lucky check. If you succeed, the Battlefield Type becomes Bad Weather. In addition, for the duration of this battle all allies do not suffer any effects of Bad Weather, and your Evasion increases by 1.*

### **Personal Mission:**

#### *The Rain Will End Sometime*

This mission is completed if the fleet is victorious in two Fleet Battles during which the Battlefield Type was Bad Weather. For as long as this mission is active, all Fleet Battles begin with the Bad Weather Battlefield Type.

Reward: 30 experience
Hayashimo

## **Abilities:**

 Equipment
 Skill

**Specialization:***Deployment, Defensive, Utility*

## **Inherent Ability:**

*You may use this ability when determining the Cruising Formation. Pay 1D6 Energy to pick any character participating in the battle. You may secretly discover that character's position in the Cruising Formation, and that character may no longer change their position.*

*You may reduce the damage allies suffer from Torpedo-type equipment using your equipment with Extended AA Capability. If the ally is in the same position in the Cruising Formation as you, you may use equipment with Anti-Aircraft Capability for this*
purpose.
Naval Base: Auxiliary Actions

During the Naval Base Phase, a PC may perform some Auxiliary Actions

## Discovery

Discovery allows for a Shipgirl to pick up a new trait as a merit or a defect. Each PC may do this once after a scene they appear in.

When using discovery, choose any trait and spend 1D6 of energy. You acquire the trait so long as this does not reduce you to 0. You acquire the trait as a merit or defect depending on the value on the dice.

* Merit: 1, 3, 5
* Defect: 2, 4, 6

## Resupply

Resupply allows a Shipgirl to spend resources in order to recover spent energy. You may resupply even when you are inoperative. Each PC appearing in a scene may resupply once during that scene.

Resupplying may only be done during Everyday, Social and Recreation scenes.

When resupplying, you may spend any amount of any type of resources in any combination that you wish. If your supply affinity for a resource is **I** , you recover 1 point of energy for each 2 of that resource that you spend. If your supply affinity for a resource is **II** , you recover 1 point of energy for each 1 of that resource that you spend. An **X** means that a resource cannot be used for resupply

## Refitting

When a Shipgirl refits, they can change or exchange equipment. Each PC appearing in a scene may refit as many times as they wish. When refitting, you may acquire equipment in the Naval Base your character can equip or remove equipment and add them to the Naval Base. When doing this pick a new trait for it.

Refitting may only be done during Everyday, Social and Recreation scenes.

## Development

During the Naval Base Phase, a PC may do Development as an auxiliary action. Each PC appearing in a scene may use development once during that scene. When using development, the players must spend the cost of the desired table and roll the amount of dice listed on that table.

Development may only be done during Everyday, Social and Recreation scenes.

Failure: No Equipment is made and the spent resources are lost.

### **Equipment Table 1: Special Development**

For Special Development, the PC rolls 3D6.

Cost: 6 Fuel, 3 Ammo, 6 Steel, 3 Bauxite
Result
 4
 5
 6
 7
 8
 9
 10

### **Equipment Table 2: Gun & Torpedo Development**

For Gun & Torpedo Development, the PC rolls 4D6.

### **Equipment Table 3: Aircraft Development**

For Aircraft Development, the PC rolls 4D6.

### **Equipment Table 4: Utility Development**

For Utility Development, the PC rolls 2D6.

Cost: 6 Fuel, 2 Ammo, 4 Steel, 4 Bauxite
Result
Result
 3
 4
 5
 6
 7

### **Equipment Table 5: Overseas Development**

For Overseas Development, the PC rolls 4D6.

If your equipment has a "Transport" value, you may subtract that from the Fuel cost.
Yukikaze

## **Abilities:**

 Equipment
 Skill

**Specialization:***Offensive, Defensive, Utility*

## **Inherent Ability:**

*Whenever you roll on the Accident Table, you may roll twice and choose one of the results.*

*You may use this ability when you roll a Fumble. Pay 3D6 Energy to have that roll treated as a Success instead.*

### **Personal Mission:**

#### *Test Your Luck?*

This mission is completed if the fleet scores three Specials.

Reward: 40 experience
Shoukaku

*An unassuming carrier with a delicate air about her. She's constantly worrying about her younger sister, Zuikaku. Although she is fast enough, she seems to suffer an unusually large amount of damage. “Geez! Why am I always the only one?”*

## Stats

### Starting Traits:

#### *Merits*

* Considerate
* Aerial Combat
* Withdrawal

#### *Defects*

* Lucky
* Free

#### **Specializations:**

* Air Superiority

* Defensive

Reaction Table
 2
 3
 4
 5
 6

### Inherent Ability:

Shoukaku-Class Standard Carriers have a choice between 2 Inherent Abilities:

#### ***Designated Damage Taker***

Activation: Sub

Effect: You may use this ability whenever another character suffers damage. You may pay 1 Energy to redirect that damage to yourself instead.

#### ***The Successor***

Activation: Auto

Effect: This character may ignore the Evasion of all enemy ships in the same position of the Cruising Formation.

### **Personal Mission:**

*Maybe I Get Hurt Easily*

This mission is completed if the fleet repairs 5 Hits.

Reward: 30 experience
Atago

*A captivating heavy cruiser with blond hair, blue eyes, a dynamite body, and the strength to match.*
Playful, vibrant, and warm-hearted, she's always ready to lend a hand no matter what kind of trouble

## Stats

### Starting Traits:

#### *Merits*

* Lewd
* Considerate
* Night-Fighting

#### **Specializations:**

* Deployment
* Strategy
* Defensive

Reaction Table
 2
 3
 4
 5
 6

### Inherent Ability:

Takao-Class Heavy Cruisers have the following Inherent Ability:

#### ***I'll Be Your Strength***

Activation: Sub

Effect: You may use this ability whenever someone fails a check. You may clear your Support Box for that character.
Light Cruiser

These Shipgirls are the smaller of the types of cruisers, with high Energy and Evasion. They have very accurate fire and should prove their worth during engagements.

###  Starting Traits

A Light Cruiser Shipgirl begins play with 3 Ship Traits.

### Supply Affinity

Supply affinity describes the relationship between a Shipgirl and the different resource types. By using the naval base's stocks to resupply themselves, the Shipgirls can restore their spent energy.

Light Cruisers have the following Supply Affinities:

Supply Affinity

*The given number is the required amount of the Supply needed for the Shipgirl to regain 1 point of Energy. An "X" indicates that the Shipgirl cannot regain Energy with the given Supply.*
Arare

## **Abilities:**

 Equipment
 Skill

**Specialization:** *Offensive, Defensive, Utility*

## **Inherent Ability:**

*Whenever you Discover a trait that no one else possesses, it's always a Merit.*

*Whenever another ally rolls a result from 3 to 6 on the Accident Table, you may suffer the effects of that result in place of that ally.*

### **Personal Mission:**

#### *The Quiet One*

This mission is completed if a player character and Arare increase their Relationship Scores toward each other by 1. For as long as this mission is active,Arare may be chosen to participate in any Scene during the Naval Base Phase.

Reward: 40 experience
Musashi

* Defensive

Activation: Auto

Effect: During the Fleet Battle Phase, damage dealt to all allies other than yourself is reduced by 1.

#### *I Am Here!*

Trait: None

Activation: Sub

Effect: You may use this ability during the Fleet Battle Phase, before revealing the Cruising Formation. Your position in the Cruising Formation becomes 3, and the Cruising Formation is revealed. For the duration of the battle, your Armour and maximum Energy are increased by 1. In addition, you regain 1 Energy.

### **Personal Mission:**

#### *Top Secret Mission*

This mission is complete if the fleet succeeds at any two Scenes during the Naval Base Phase requiring a Secret Weapon check.

Reward: 30 experience
Kagerou

## **Abilities:**

 Equipment
 Skill

**Specialization:***Development, Offensive, Utility*

## **Inherent Ability:**

*You may use this ability during the Introduction Phase when determining starting Relationship Scores. Choose one additional character and increase your Relationship Score towards that character by 1 (you may choose the same character twice).*

*You may use this ability before you make a Firing Check. Before making the Firing Check, you may ask for Support to the damage you will deal with this attack. If you succeed at the Firing Check and deal damage to the target, the additional damage contributed by Support is increased by 3.*

### **Personal Mission:**

#### *Kagerou-class Fashion*

A player character may change their attire when they are the Scene Player during the Naval Base Phase. To do this, they must pay 2 Steel to make a Fashion check. If the check succeeds, they have successfully changed to a good looking outfit. When all player characters have successfully changed to a good looking outfit, the mission is complete.

Reward: 40 experience
Nagato

*A Battleship who boasts amazing firepower and tough armor. The world-renowned “Big 7” name (The world's seven largest Battleships) isn't just for show. She's a reliable leader who should have no trouble commanding an entire fleet.*

### Starting Traits:

#### *Merits*

* Connections
* Serious
* Command

#### *Defects*

* Supply
* Free

#### **Specializations:**

* Offensive

* Utility

Reaction Table
 2
 3
 4
 5
 6

### Inherent Ability:

Nagato-Class Battleships have a choice between 2 Inherent Abilities:

#### ***The Power of the Big 7***

Activation: Auto

Effect: Whenever you score a Special on a Firing Check, increase the Firepower of the attack by an additional 2 points

#### ***It's Ineffective!***

Activation: Sub

Effect: You may use this ability when you receive damage while you have suffered at least 1 Hit. Pay 1d6 Energy to reduce the damage suffered by an amount equal to twice your Armor.

### Personal Mission:

*I Want to Join In...*

When Nagato is the Scene Player during the Naval Base Phase, all player characters may start a conversation with her. The mission is complete when all player characters have spoken to Nagato.

Reward: 20 experience
Chojo Tekina

Chojo Tekina is a canon character who attends Akademi High School.

## Appearance

Chojo has dark blue hair with bangs that cover his right eye. His eyes are light purple with dark circles beneath them. He always has a sad expression, and a shadow on the top half of his face. He wears the default uniform unless customized by the player, along with a moon choker if the Occult Club is active.

## Personality

Chojo has the Coward persona. If Ayano tries to take a photo of his face without being in the Photography Club, he will hide behind his hands. If he witnesses murder, he will begin to beg Ayano to spare him in exchange for his silence.

## Trivia

* His student profile states that no student has ever seen the right side of his face. Some of the students believe that there is an unsightly scar beneath his hair.
* His name basically translates to "paranormal" in English.
Hibiki

## **Abilities:**

 Equipment
 Skill

**Specialization:** *Deployment, Offensive, Defensive*

## **Inherent Ability:**

*You may use this ability whenever you take damage. Spend up to 6 points of energy to reduce the damage by an equal amount.*

*Whenever an ally other than yourself scores a Special, you regain 2 Energy.*

### **Personal Mission:**

#### *Timing the Repairs*

This mission is completed after members of the fleet have Docked a total of 3
times.

Reward: 20 experience
Oboro

## **Abilities:**

 Equipment
 Skill

**Specialization:** *Offensive, Defensive, Utility*

## **Inherent Ability:**

*Use this after you roll the dice for an action check. If any dice shows a 2 or 5, you may gain a 1 Supply of your choice.*

*At the start of the Fleet Battle Phase, choose an ally. Once per round, you may redirect all damage suffered by the chosen to yourself.*

### **Personal Mission:**

#### *I Wanna Visit the Warm Seas*

This mission is completed if the fleet successfully completes two Expedition or Voyage Scenes during the Naval Base Phase.

Reward: 20 experience
Maikaze

## **Abilities:**

 Equipment
 Skill

**Specialization:***Development, Offensive, Defensive*

## **Inherent Ability:**

*You may use this ability before making an Evasion Check. Pay 1D6 Fuel to receive a +1 bonus to the Evasion Check (this effect does not stack). In addition, if the Evasion Check is successful, you may change your position in the Cruising Formation by 1, but not lower than 1 or higher than 6.*

*You may use this ability when attacking, before choosing the target of your attack. Pay 1D6 Energy to make a Entertainment check. If you succeed, you may choose an additional target of your attack from the enemy ships in the same position in the Cruising Formation as you.*

### **Personal Mission:**

#### *Let's Dance Splendidly*

This mission is completed if the fleet successfully completes any Scene requiring an Idol or Entertainment check, and successfully completes a total of two Scenes during the Naval Base Phase.

Reward: 20 experience
Shin Higaku

Shin Higaku is a canon character who attends Akademi High School.

## Appearance

Shin has messy dark blue hair. His eyes Is a dark light purplish with dark circles beneath them. He always has a sad expression, and a shadow on the top half of his face. He wears the default uniform unless customized by the player, along with a moon choker if the Occult Club is active.

## Personality

Shin has the Coward persona. If Ayano tries to take a photo of his face without being in the Photography Club, he will hide behind his hands. If he witnesses murder, he will begin to beg Ayano to spare him in exchange for his silence.

## Relationships

### Oka Ruto

Shin and Oka are assumed to be very close, as Oka trusts Shin to operate the Occult Club while she is away. He will be the substitute president when Oka is absent for the first three weeks of the game.

## Trivia

* His name basically translates to "Occultism" in English.
* Shin's name was originally planned to be Cho Shizen, however this was changed.
* Shin and Oka are the only members of the Occult Club who have both eyes visible.
* In current builds, he does not operate the club if Oka is dead. Instead, the club disbands.
Sazanami

*Although she's great at a Destroyer's primary role of chasing down ships and striking them with her torpedoes, outside of battle she does nothing but fool around. She's probably the only Shipgirl who calls her Admiral “Master.”*

## Stats

### Starting Traits:

#### *Merits*

* Food
* Funny

#### **Specializations:**

* Deployment
* Strategy
* Defensive

Reaction Table
 2
 3
 4
 5
 6

### Inherent Ability:

Ayanami-Class Destroyers have a choice between 2 Inherent Abilities:

#### ***Your Tears Are Delicious!***

Activation: Sub

Effect: You may use this ability whenever someone (Including you) fails a check. You may recover 1 point of Energy.

#### ***Here it Comes***

Activation: Sub

Effect: You may use this ability when the Naval Base gains Supply or Items. Choose one ally, that ally regains 1 Energy.

### Personnel Mission:

#### *Master ♪*

This mission is completed if the fleet gains a total of 3 Items.

Reward: 30 experience
Kirishima

*A glasses-wearing brainiac and the youngest of the four fast Battleship sisters. In addition to her detailed battle analysis, she also has a reputation for being a dynamic combatant. She seems to view her sister Haruna as a potential rival.*

## Stats

### Starting Traits:

#### *Merits*

* Bold
* Reading
* Electronic Warfare

#### *Defects*

* Enemy Awareness
* Free

#### **Specializations:**

* Strategy

* Utility

Reaction Table
 2
 3
 4
 5
 6

### Inherent Ability:

Kongou-Class Battleships have a choice between 2 Inherent Abilities:

#### ***Brains of the Fleet***

Activation: Sub

Effect: You may use this ability before the Cruising Formation has been revealed. When determining your position, you may give two options, and choose one of them after the Cruising Formation has been revealed.

#### ***Prepare for Anything, Fear Nothing***

Activation: Sub

Effect: You may use this ability when you succeed on a Firing Check, before rolling to deal damage. You may roll 2 additional dice, then choose 2 of the dice that have been rolled and remove them to calculate the damage dealt.

### Personal Mission:

*Mic Check*

This mission is completed if Kirishima acquires 10 units of Steel. The Steel is lost with no additional effect.

Reward: 30 experience
Choukai

*A bespectacled commander who brings together a clear head and a wealth of creative strategies. The fourth of the Takao-Class Heavy Cruisers. Polite and calm, she's the exact opposite of her older sisters, but she's just as series when it comes to fighting.*

## Stats

### Starting Traits:

#### *Merits*

* Serious
* Imagination
* Night-Fighting

#### **Specializations:**

* Deployment
* Strategy
* Offensive

Reaction Table
 2
 3
 4
 5
 6

### Inherent Ability:

Takao-Class Heavy Cruisers have the following Inherent Ability:

#### ***Just As I Calculated***

Activation: Auto

Effect: During battle, if there are one or more enemy ships in the same position as you, increase your Firepower by a number of points equal to the number of enemy ships that share your position.
Ise base

* Defensive

Activation: Sub

Effect: You may use this ability when making a Firing Check against a target in a lower position in the Cruising Formation than yourself. You get a +1 modifier to the Firing Check.

#### *Wonderful Senior*

Trait: None

Activation: Sub

Effect: You may use this ability whenever any other ally rolls to determine the Battlefield. Pay 1d6 Energy to add 1 to the result of the die roll.

### **Personal Mission:**

#### *Insufficient Aircraft*

This mission is completed when the fleet rolls on the Aircraft Development Table.

Reward: 20 experience
Battleship

Battleships carry the most powerful guns and are protected by the thickest armor. They are also expensive to repair, and are not as reliable in a crisis.

###  Starting Traits

A Battleship Shipgirl begins play with 5 Ship Traits.

### Supply Affinity

Supply affinity describes the relationship between a Shipgirl and the different resource types. By using the naval base's stocks to resupply themselves, the Shipgirls can restore their spent energy.

Battleships have the following Supply Affinities:

Supply Affinity

*The given number is the required amount of the Supply needed for the Shipgirl to regain 1 point of Energy. An "X" indicates that the Shipgirl cannot regain Energy with the given Supply.*
KanColleRPG Wiki

## Welcome to the KanColle Tabletop RPG Wiki

This is a wiki for the Kantai Collection Tabletop Role Playing Game!

The game is based on fan translations of the Official KanColle TRPG Books by Kawashima Tōichirō.

The rules are rather spread out across several rule books so here you can easily flip between them!

And never forget, "In Dice We Trust"!

## Getting a Game Started [WIP]

If you're looking to get started on making your character you should visit the Character Creation page!

For those of you who are acting as the Admirals of your games, welcome to your new guidebook! We recommend going through the Rules and familiarizing yourself with them.

Ship Traits
Remodeling
Shipgirl Directory
Character Sheet
2. Naval Base Phase
	1. Scenes and Events
	2. Auxilary Actions
3. Fleet Battles
4. Decisive Battle
5. End Phase
Furniture
Support and Items
Rampage
Combined Fleet
Improved Arsenal
* List of Abyssals

Admiral's Handbook
Naval Base Sheet
Fleet Sheet
Naval Base Sheet
Fleet Sheet
Sortie Map

Traits List
Remodeling
Equipment Capabilities
Combat Abilities
2. Naval Base Phase
	1. Scenes and Events
	2. Auxilary Actions
3. Fleet Battles
4. Decisive Battle
5. End Phase
Furniture
Support and Items
Rampage
Combined Fleet
Improved Arsenal
* List of Abyssals

Admiral's Handbook
Naval Base Sheet
Fleet Sheet
Sortie Map

## Still Confused?

If you're still have questions, suggestions, want to find a session or just want to hang out, feel free to visit our Discord server! Here's our link!

## Kantai Collection Web Game Wiki

If you're looking for the wiki of the actual web browser game, you've stumbled on the wrong place. Here's a link!
Yamato

* Defensive

Activation: Auto

Effect: Whenever you deal damage, all other characters in your fleet regain 2 Energy.

#### *Yamato Hotel*

Trait: None

Activation: Sub

Effect: You may use this ability when you regain Energy by resupplying during the Naval Base Phase. All other allied characters regain 1 Energy.

### **Personal Mission:**

#### *Yamato's Cooking Class*

A player character may ask Yamato to teach them cooking when they are the Scene Player in the Naval Base Phase, and must succeed on a Food check. When all player characters have succeeded on the Food check, the mission is complete.

Reward: 30 experience