recursal/Fanatic-Fandom huggingface dataset:
Aefir Vel

## Abilities

### Perks

Arcana Blight: Arcana toxicity is doubled.
Gaias Blessing: Magic attacks deal x1 more damage

Elvish Senses: All natural senses are trippled.

Swift Footed: Doubled Stealth

Social: Can Commune with gaia in certain situations. (1d5)

Begin with 1d4 mana. (fire,water,wind,earth.)

Beloved Elements: Random element gain double effectiveness.

[T1]Mana Nature: Gain Elemental Nature Types.

[T2]Archery or Magic: +1 to staff, bows or blades.

[T3]Fast Reaction: +1agi and +100% reaction speed.

[T4]Elvish Skills: Double Cast is equal to casting one spell or 2 arrows per 1
Axe of The Merciful God

## Effects

### 1

Mercy: When wilder reaches his death limiter he will black out and any wound dealt will be nullified once per battle.

### 2

Equalizer: Sp is shared on item. (Calculated)

### 3

Inner Strength: Gain +1 sp for every 3 strength.

### 4

Sharpened Edge: Doubles sp on the item. (Calculated)

### 5

Godly Challenge: For every miracle period the axe marks someone you need to help if you help them in some regard than you complete your quest and gain +1 sp.
Blades Second Division

### Perks

Spell Inability: Inability to cast ‘magical spells’ in any form.Arcana Toxicity: Arcana corruption is tripled.

Repurposed: Your skills can take a toll in areas -5 for 2 positive

Genius: doubles intelligence checks.

Tiny Power: double lifting strength

Evolving Ether:Genius-theme evolution type chance 1d5.

Outside thinking:Roll 1d3, see something that someone might of missed as a chance when the opportunity arises.

Stronger Than You:25% lifting strength.

[T1]This Is My Weapon: +3 on weapon choice, must be a massive weapon type.

[T2]Battle Tactics: +2 Int, able to read patterns fast gain advantages on reuses.

[T3]Raw Power: increases all attack effects by x1 and lifting str by 50%

[T4]Backlash: Can negate 25% damage, able to utilize this damage in attacks.
Benkei The Sharp

## Ability

### First

Naginata Empowered: When Benkei is not summoned If you are wielding a Naginata gain a multiplier on the weapon in all stats.

### Second

Room of Spears: Benkei is able to lock you in a room with a singular opponent for one on one combat.

### Third

Agile Stance: Both the wielder and Benkei are immune to all stun effects.

### Fourth

Distraction: Benkei can distract your opponent allowing you to enter their blind spot for one attack. (Gold)

### Fifth

Naginata Speed: When Benkei is not summoned he grants +1 Quick attack damage.

### Ultimate

Prowess: Benkei will double your naginata's stats for one fight. (Black)
Blood of The Emperor

### Second

Champion: Choose 1 champion to select as your champion they gain the legend status as well as the ability to tap into your domain, if they die however the power takes a miracle to reset and a miracle length to infuse a new champion.

### Fourth

Blood: +5 Genetics, It passes through the bloodline as a dominate trait it awakens when the child is born.
As a result child birth is more difficult for the mother, if the mother is lower status than the god they will have a higher death save for the baby to survive and anything below legend could only ever hope to birth two if they managed to survive while a legend may do 3, it increases by +1 for a rank there-after.

### Fifth

Bless: Can utilize their domain to grant blessings as an extra miracle

### Ultimate

Sacred Treasure: Each deity can create their own sacred treasure and give it to whoever they want or use it to their own accord.

## Users

### Kai Clan

* Kinito Kai: Potential Domain
	+ Champion: Kyle Kovant
* Kinito Kai II: Potential Domain
* Kimiko Kai: Evolution Domain
* Silver Kai: Mana Domain
	+ Champion: Ari Dawn
* Silvia Kai: Hunter Domain
* Isabella Kai: Beauty Domain
Armor of Yang

## Effects

### 1

Yang Amplified: Yang amplification can not use if you have a counter energy towards it, x3 multiplier

### 2

Yang Barrier: Resistance to Yang effects targeting you.

### 3

Refraction: immune to up to 4 Yin effects targeting you. (Miracle)

### 4

Yang Armor: Alternate between the powers can switch out like a stance.
Land of Fate: Negates an attack as a gold.

Iron Mountain: Doubles current hp while in this form as a buff.

Eternal Grove: Can reach death limiter.

Tree of Life: Regenerates x2 life each round.

Freelands: Can not be ensnared or stunned.

Sacred River: Light effects +1.
Archer of Golmyth

## Effects

### 1

GKM: in it's normal state it is a totem that sits on ones back when you place it down however it opens up a slot were arrows fire from each time you fire an arrow it replicates that, the object is not destructable unless targeted by destruction but even if it is, it will still be restored after one short rest.

### 2

Golems Rage: When you are struck the next shot fired from it will be twice as effective in both damage and roll.

### 3

Golem's Shell: The golem can shatter itself to take a blow for you, it takes a short rest for it to repair itself.

### 5

Dismantle & Rebuild: If you are at deaths door you can break the totem forever, coming back to life with full life.
Anti-Magic Form

### Active

Anti Magic Form: When you enter the anti-magic form you gain resistance to all magic. (arcana, elemental, and ether) You can also sense all magic and the type of it when it's being used, as well as sense people who are using magic, you gain flight and magic absorption.

### Passive

Form will activate automatically if your ever in distress and it's magical powers doing it to you, you gain defiance to magic.

### Bonus

Magic Absorb: When in anti magic form you can use an action to absorb the pending magic if your in the line of it's damage and convert it to restoration.
This does not take up a sacred art

### Weakness

Cost 1 other action or action per round reset your in it scaling by 1 for each round reset.
Axe of The Yang Emperor

## Effects

### 1

Yang Servant: The wielder upon death becomes a guardian of the empire, and are summoned when the empire is in danger.

### 2

Equalizer: Sp is shared on item. (Calculated)

### 3

Technique of the fallen: For every Legend+ that you save/protect, the axe gains a black attack themed after the legend.

### 4

Sharpened Edge: Doubles sp on the item. (Calculated)

### 5

Emperor's Grace: For every Grand Miracle period the axe marks a group that needs assistance. For every task you do that helps them the axe gains sp. If the group is eventually brought into the empire, sp gained from helping them is doubled.
Easy Task: +1 sp

Medium Task: +2 sp

Hard Task: +3 sp
Atlantis, Sea King's Rage

## Effects

### 1

Rising Crushing Rage: Can spend rage points to make a wave of water move to damage a target for x2 damage.

### 2

Growing Aquatic Rage: +1 rage for every amount of water near by.

### 3

Raging Element: Expend 5 rage points to summon a Rage Water Elemental that is equal to your EP, and can only be destroyed by something that can destroy water.

### 4

Lost Ocean: Turn a massive water amount into a whirl pool sucking everything inside for 10 rage point.
Brain and Brawler

### Third

Multlization: Can create four flying fist that fly around you, when you strike they strike each counting as unarmed and each dealing 1/4 of your damage.

### Fourth

Mad Max: Choose an attribute that is your main attribute, gain 1 sp for every 1 of that attribute additionally all perks that bring sp from that attribute are multiplied.

### Fifth

Defensive Art: By using you hands as a block you can put out fires, costing actions.

### Final

Invent: You can invent as a miracle period.

## Bonuses

### Stat

Land Conquest: 5 cp/hp/ep for each land within your empire, counts as a conquest perk.

### Bonus

Double the amount of stat gained from the +1.
Aeon, The Water Slayer's Earrings

### Tier 4

Water Style: When striking with a water breathing attack after making a successful strike you can move to another target and hit them within the same attack. If this isn't possible your strike will attempt to hit max roll (Gold)

### Tier 5

One with the Sword: With every successful dodge you gain a charge, Your able to expend these charges do deal an additional x1 Damage with your attack per charge. (Max of 5)

Boosted T3 Sprout
Were-worm

* Portrait
* In Game

"Tell me what you want done, and I will try it, if I have to walk from here to the East of East and fight the wild Were-worms in the Last Desert."
—Bilbo Baggins

Underneath Middle-earth, the ground was gnawed by unknown creatures with no name. Leaving a network of tunnels in their wake, this creatures were little known to the Free Peoples, although they were a source of legend even in the remote Shire. However, certain Forces of Darkness were able to use them for their own purposes, taking advantage of their destructive capabilities and tunnels to move armies and strike from surprise.

In Age of the Ring, the Were-worm is a powerful spellbook summon for Misty Mountains.

## Abilities

**Reposition (W)** - Move the Were-worm to a different location on the battlefield.

## Strategy

The Were-worm can be used as a powerful summon to disrupt enemy forces. While difficult to control, **Reposition** allows for some limited movement in a small area. The Were-worms' primary fire attacks deal high damage in a small area, allowing the creature to deal with both clumps of units and buildings. While it has a lot of health and can deal with melee foes with ease, the Were-worm must be wary of being focused by archers and ranged defences. This summon also summons a tunnel that is linked to the faction's tunnel network. This can allow for reinforcements to quickly arrive to help the Worm in surprise attacks, or to allow the Worm to cover an escape.
Champion Gift Act

### Law

When a champion is chosen they are presented with a suitor from all across the land, these beautiful women or worthy men they will spend an age their or till the champion has chosen one of them to marry, after choosing the one they want to marry the female in the relationship will be pronounced as a national treasure.
Arc of Lune

## Effects

### 1

Power of The Angels: The raw power of the angels, it can be used by creatures that can tap into it's power for miracles, grand miracles, and final miracles at expense of the diamond.

### 2

Maximum Power: The nova infused power grants +100 sp into ep. (calculated)

### 3

Full Power: Triples EP SP on the item. (calculated)

### 5

Gift of Lune: The one who wields the stone channels the force of the moon it is their right to subjugate all those who would do them harm illusions that put them in a dream world.
Built Strong

### Third

Build Better: All sp or stats gained via using strength or toughness is multiplied by 1 if it is applied internally. (items do not count)

### Fourth

Dead Lift: Doubles lifting and strong body, if already doubled tripled, if already tripled increase by 100lb to both.

### Fifth

Damage Reduction: You can tank up to five attacks in a battle that reduces the damage by half no matter the kind of damage, it will also remove fatal effects.

### Final

Miles Gained: All awakenings and bloodlines that grant attributes directly to you increase by 100% if it's to strength, or toughness however, power stats can not be gained and will remain at 0.
Battlefield Privilege

### Third

Reinforce: You can move two units anywhere on the battlefield to another locaiton.

### Fourth

Strategy Counsel: You can make a stratagem as an other miracle.

### Fifth

Your unit that you control gain +1 each time they gain a +1 to their cp/hp/ep.

### Ultimate

Battlefield Privilege: You release a reality marble that pulls you in and ten of your units, you can only do this you also pull in an enemy unit and ten of their units, however you can lower this number to a minimal of 5 units but it must be equal.Within the Dueling arena no one can over come your privilege the only things that can be used here are oneself and ones ability, summons will not work therefore those that are inherently summoners are put at risk.
Ark of The Infinite Arts

## Effects

### 1

Mastery of The Arts: +1 sp for every weapon it can transform to, amplify that sp by +1 for every 5.

### 4

Conquest: 1 sp for each land within your empire, +2 if your a house, +3 if your a king, +4 if your a royalty, and +5 if your the emperor, double if you conquered the world.

### 5

Infinite Shift: You can train in a land once per land if you have permission from the lord gaining a new weapon form. * Ark of The Infinite - Rain
* Ark of The Infinite - Sol
* Ark of the Infinite - Wind
* Ark of The Infinite - Terra

Lands in the empire: 10
Blade of Wind & Soul

### Second

Empowered Wind: Stats from a wind companion you have is infused within the weapon.

### Third

+1 CP/EP/HP for every 5 point of Intelligence

### Fourth

Skill of Generation: For each tier gain an skill from the previous generation each tier 0-4 goes back one generation, the fifth tier version of this power allows you go back as far as you want.
Ark of The Infinite - Terra

## Effects

### 1

Infinite Terra: summon a earth clone that can grab and seal targets or block attacks for you, it has as many actions as the ark has forms.

### 2

Earth spike: summon a earth spike under target attempting to impale them, once every rank grade

### 3

Advanced metal: able to move the head of the weapon in a liquid state to block or extend the reach of the weapon as a gold.

### 4

Massive Weapon: Passively deal siege damage to anything you hit

### 5

Little Planet: summon a large meteor above a target as a miracle
Athair

**Athair** is a white stag located in Drustvar. He blessed the ancient Drust druids.

Athair was befriended by Lord Arom Waycrest during the war against the Drust around 2,700 years ago. Arom treated Athair after the aftermath of a Drust attack, and later Athair would save Arom. After the battle Athair told Arom that he was repaying the kindness shown to him, and that as long as he exists he shall protect the people of Drustvar should they come to him. Ever since then, the valiant and true have found shelter with the White Stag of the forest.

He is accompanied by a doe named Athainne. Athair is a lesser Wild God
Chantry

Level: 2

-Holy Lands-Eastern Thail Country-Western Thail Country-Northern Mainlands

## Effects

### Base

The Light: The chantry worships the light, within this unending force those that worship it can draw out light mana the more faith one has the more power can be drawn.
The Heads of The Chantry: Church Each religious head gains a branch in which can gain a perk from each ability. (can have 10 heads of the chantry)

Churches of The Chant: Where ever the chantry is accepting each miracle period they increase the local trust by 1 for every miracle period.

### Level 1

Gift of The Chantry: All heads gain a gift only they can do as the head of that chantry branch.

### Level 2

The Force of The Chant: Each member of the Chantry gain begin a legion of their very own design, it maintains it's prestige and power for the next, they also grant it a blessing.

### Level 3

Gift To The People: Reduces chance of disease by half to land that it is within. (NOT LEVEL 3 YET)
Aragorn, Bow of The King

### 2

Elvish Trade: +1 multiplier on the item and counts as a main instead of a secondary when on a secondary.

### 3

Path of Law: +5 Power, ability to use actions, black, miracles, grand miracles so long as it's an attack based off the path, they require control uses.
Boundless: The arrows you fire can shoot and hit anything even divine beings, it breaks through laws and seals.

### 4

Elvish Fusion: All SP on the item is shared. (calculated)

### 5

Elvish Power: Gain 1 sp for every 3 power.
Blade of Conquest & Love

## Effects

### 1

Sanguine Riposte: When parrying a attack, Choose to counter as apart of the standard parry.

### 2

Conquest: 1 sp for each land within your empire, +2 if your a house, +3 if your a king, +4 if your a royalty, and +5 if your the emperor, double if you conquered the world.

### 4

Weapon of Love: The sword is amplified by the person you are in love with.

### 5

Path of The Stone: Add a path to the stone for 'highborne' if you have one.
Ari Dawn

Genius Emperor's Sigil (From Mark)

Blacksmith Awakening

Terra Privilege - The Developer

National Treasure - Person

Sheath & Potion

Blade Creation

Sacred Treasure: Cyber Maiden

[X] Combat

[X] Science

[X] Medicine

[X] Adventure

[X] Blacksmith

### Perks

Genius of The Centuries: A genius, the genius will give them 3 of any skills they want at divine, it will grant them 25 Int, double Int checks, and a genius based evolution, Tier 5 Legend
Robotics Scientist: Double rolls for robotics, One extra miracle into the field.

Kael's Training: +5 Int

Laser Immunity: Immunity to Laser damage.

[Sun & Moon] Ari Dawn: Royal Solar Aura: Earth Royalty
Avariel Force Powers

## Ranking

1. D Rank: D rank powers can be casted at the cost of 1 force point they are not very powerful.
2. C Rank: Costing 2 force points, they are upgraded versions of D-rank were they are not to powerful.
3. B Rank: Costing 3 Force Points, powers that have special effects or powerful damaging capabilities.
4. A Rank: powers that are top class, hard to create and have allot of versatility, costing 5 force points to use them.
5. S rank: Beyond the normal of top power, they are the most dangerous and lethal of abilities ranging from many capabilities they are miracles so they do not require force points.

Force Points: Force points are required to cast force skills, the obtain force points one must meditate, a meditation can only occur in three cycles of the day, the first is automatically done when you wake up meaning you have your max amount of force points, the second and third can only be done at half points in the day cycle and are used to roll a 1dx were x is equal to your max force points

* Force Points = Power / 5
	+ Force powers can all be casted with a X amount of force points and a single other action.

As a miracle you can roll a 1d5 and create a new skill, however, to make the skill you will need to continue to meditate your craft rolling your **power** check to craft it, you can drop a skill if you dont want to finish it but you can not start a new one till the miracle is refreshed.

1. 50
2. 100
3. 250
4. 500
5. 1000

## Character Roster

### Liam Averial

#### D-Class

* [Force Sense] Allows you to sense nearby lifeforms [N]

#### C-Class

* [Force Truth] You can use this to see through deceit or through illusion. [N]

#### B-Class

* [Force Telekinesis LVL 3] Move an object were how much you can lift is equal to power x 4lb [N]

#### A-Class

* [Force Healing] Restores x10 life of the target. [L]
* [Force Battlement] Active this five times you are attacked you will half the chance you are hit using you defense. [N]
Blade With No Name

## Effects

### 1

Name of The Blade: As a final miracle per person, give the blade a name, this name gives the blade a power based on the name chosen. this name is etched into the blade permanently, by calling it's name as it's master you can summon it.

### 3

Boosted Thy name is Power: every name on the blade can gain experience as if it were to level up, each name that it has lived grants 2 multiplier to the item.

### 4

Equalizer: all stats gain sp. (caculated)

### 5

Power of Name: Gain +1 sp for each time the blade experiences something new, when it gains a new name it can never learn those experiences again but it passes down it's SP at 1/5 of it when gaining a new name.

Sharpening Jewel: +1 to original SP

Varan Ren Name: Aerali khir Lv1 Katana

Effect: Gain a Flash step strike as a free action per round
Asheria, Spear of The Mentors

### 2

Item Master: The item gains a multiplier for every master that has had it in a full term.

### 3

Master's WIll: With each master that has had it for a full term they write their legend upon the item granting it a blessing on how they lived gaining a power to this effect.

### 4

Mentors Memory Sequence: For each master that has held this item you can tap into the memories of the master learning something from them.
Upgrade: Due to the gift of humility the new master can tap into the items previous patrons blessings.

### 5

Gift of Humility: If the wielder serves a patron they gain a blessing upon the item
Ark of The Infinite - Rain

## Effects

### 1

Infinite Rain: Fire one water bullet per form that the weapon has dealing fatality damage. (Black)

### 2

Typhon Wall: Form a wall of water that blocks all opponents from passing/attacking once as a gold.

### 3

Shooting Geyser: Summon a pillar of water underneath the target and send them flying as a gold.

### 4

Crashing Wave: Deal internal damage on hit. (Passive)

### 5

Griping Flood: Create a sphere of water around your allies that deals x5 EP damage when an opponent attacks your ally. (Miracle, Max of 5 Allies including yourself.)
Ark of The Infinite - Sol

## Effects

### 1

Infinite Sol: deal x amount of immolation damage where x is the amount of forms the weapon has. refreshes every round.

### 2

Imperial shield: give a target a one use protection spell, can be used one per rank grade.

### 3

Sols Light: shoot out a fireball that deals x2 aoe damage as a gold.

### 4

Burning loyalty: passively coat yourself in a cloak of flames that can heal nearby allies and damages nearby enemy's for .5 damage and healing.

### 5

Imperial Fate: as a miracle, create a large banner on the battlefield, this will give a multiplier for every land in the empire to all allies of it.
Boosted War Ring of The March

## Effects

### Tier 1

Boosted Conquest: 2 sp for each land within your empire, +4 if your a house, +6 if your a king, +8 if your a royalty, and +10 if your the emperor, double if you conquered the world.

### Tier 2

Boosted Warriors Equalizer: All stats gain sp, however EP is set to 0 for the item and all of it is added into both hp/cp.

### Tier 3

Boosted Strength Conversion: Gain 2 Sp per 3 strength to the item.

### Tier 5

Boosted Battle King: Increases a force by 10% of your battle presence.

## Bonuses

### Series Boon

War of The March: For each war of the march set you have gain a multiplier.
Atul'Aman

**Atul'Aman** is a titan pyramid in central Vol'dun. It was the location of one of the three seals that bound G'huun within Uldir until it was broken millennia ago by Mythrax. Mythrax was subsequently defeated by Sethraliss, after which the three Sethrak Keepers Sulthis, Vorrik, and Korthek worked together to cast a barrier around the pyramid and seal it away.
Arc of Sol

## Effects

### 1

Power of The Angels: The raw power of the angels, it can be used by creatures that can tap into it's power for miracles, grand miracles, and final miracles at expense of the diamond.

### 2

Maximum Power: The nova infused power grants +100 sp into ep. (calculated)

### 3

Full Power: Triples EP SP on the item. (calculated)

### 5

Gift of Sol: The one who wields this gem strikes with the fury sun and so all their attacks will reduce those dealt damage into ash.
Assassin Eater

### Nin

This nin increased for every kill that they claim that is an assassination, gaining 1 CP/HP/Ep per kill of a hero character, they pass their nin down to their children and the kill amount, if you kill a house head or above gain 2 instead.

### Passive

This nin surrounds the user in a foggy mist making them unseen unless they want to be seen.
Blue King

## Seraph Formation

### Formation 1

Avatarization: The Blue Army - the tear can turn into a force of 100 men per tier, there power is 1/100ths of your stats.

### Formation 2

Weaponization: The Blue Cannon - The tear turns into a massive siege weapon that fires with your might.

### Formation 3

Armatization: Holy Sword - The tear turns into a sword that attacks when you attack and defends as a free-action.

### Formation 4

Manatization: Empowers your forces granting them double hp or cp.

### Formation 5

Objectization: The tear turns into a Ship of equal status to your power in structure form.

### Formation 6

Specialization: As a grand miracle, the tear will turn into armor that will upgrade a unit's armor perminately.

### Formation 7

Multlization - Holy Bullets: Creates Bullets per battalion in your command, they are flawless fatality soldiers, if soldiers are not present however, you can only shoot ten.

### Formation 8

Miscellaneouzation: Turns into a massive siege tower that protects those inside.
Baradir Lyon

"Until the dreams of my Emperor are the truth of this world, I cannot know peace."

## Abilities

### Awakenings

Black ChampionKaze Crafting

Dragon Isle Privilege - Blessed Dragon

Fire Control Generation 1: A1

### Bloodline

Imperial Warriors BloodSacred Treasure:Lionblade, Greatsword of Oaths

Sacred Treasure:Heartblade, Greatsword of Bonds

Last Swordsmen

Dragon-Eyes of God

### Skills

[X] Combat[X] Stronger

[M] Tougher

[B] Faster

[X] Blacksmith

[D]Dragon Isle - Art of The Dragon

[D] For The Empire

[D] Heart of Loyalty

### Perks

Baradir's Training Regime: 100 LSImperial Mark - Yin/Yang Champions Blade of Yin

Protangist: +1 agi

Beauty Potion: +1 Genetic

Kael's Training: +5 STR

## Inventory

### Inventory

Vessel Crystal(Phoenix)

Boosted National Treasure: National Art
Umbarian Citadel

* Level 1
* Level 2
* Level 3

"When they had gathered there all the force that they could (for Eldacar had no ships to beset them by sea) they sailed away, and established themselves at Umbar. There they made a refuge for all the enemies of the king, and a lordship independent of his crown."
—Return of the King, Appendix A

The city of Umbar, located in the bay of the same name, was founded by the Númenóreans as they begin to establish permanent holdings across Middle-earth. As conflict grew across Númenór, Umbar became a hold of the King's Men. It was here that Ar-Pharazôn landed his fleets to confront Sauron and, after the downfall, Umbar remained a haven for the Black Númenóreans and those who opposed the realm of Gondor in the north, as well as a number of Haradrim. Umbar fell victim to a legendary raid towards the end of the Third Age by a mysterious figure named Thorongil from the North, but by the time of the War of the Ring, those living in this city were ready to exact revenge on their ancient foes.

In Age of the Ring, the Umbarian Citadel is a unit recruitment structure for Haradwaith.

## Upgrades

**Upgrade Umbarian Citadel to Level 2 (A)** - Allows training of Black Númenórean Warriors. +10% faster build speed. Cost: 600

**Upgrade Umbarian Citadel to Level 3 (A)** - Allows training of Watchers of Kârna and Black Númenóreans Vanguard. +25% faster build speed. Cost: 500

## Function

The Umbarian Citadel can be used to recruit the following units:

 Black Númenórean Warriors | Swordsmen
 Black Númenórean Vanguard | Cavalry
 Watchers of Kârna | Heroic

## Strategy

The Umbarian Citadel is a useful structure for Haradwaith's mid and late game, offering powerful units. The Corsairs are a strong harassment unit, capable of leading raids on structures, especially when supported by their leader Burôdapân. The two Black Númenórean units can form a powerful core for infantry and cavalry units, being the strongest non-heroic units in those fields for the faction. They too can be supported by their leader Câssimir. Lastly, the Watchers of Kârna are one of the faction's numerous heroic units. The structure's units can be expensive if the player is not careful with their recruitment and use. However, in the late game, this can be compensated with the Hegemony upgrade in the Fortress that makes them more affordable.
Champion Rights

### Law

The champion has the highest authority in the land, they can use this right to override permission required to do certain things in peoples land however if the champion serves as another king it must not be to serve their lands purpose. The champion rights allows them to speak to the emperor and the royal family directly and whenever they want, they can go anywhere even if others aren't allowed to go in, they have the highest trust within the empire and can even deal with foreigners and if they decide that action must be taken they can do it and bring it up to the emperor after the act is already done, even giving them the ability to defend the empire or attack a neutral land if they fill it's in the best interest of the empire.

### Punishment

Failure to grant the champion permission will call you into court.
Angel Elf Stone

## Powers

### First

Light Path: Ability over light, including the speed of light, as it is an elf stone the power allows for the creativity of the one that wields it.
+5 Power

### Second

Dark Path: Ability over dark, including the aspects of negativity, as it is an elf stone the power allows for the creativity of the one that wields it.
+5 Power

### Third

Flight: Power to make anything soar to new heights.+5 Genetics

### Fourth

Harmony: The inner peace found within ones self, and the domain of it.+5 Charisma

### Fifth

Spirit: Power from the spirit world originating from the angels interference with this world.+5 Genetics

## Passive

### Bonus

Immortal Life

* Angel Jewel of Water
	+ Cleanse
	+ Corruption
	+ Depth
	+ Tranquility
	+ Water Elemental

* C
Boosted War Helmet of The March

## Effects

### Tier 1

Boosted Conquest: 2 sp for each land within your empire, +4 if your a house, +6 if your a king, +8 if your a royalty, and +10 if your the emperor, double if you conquered the world.

### Tier 2

Boosted Warriors Equalizer: All stats gain sp, however EP is set to 0 for the item and all of it is added into both hp/cp.

### Tier 3

Boosted Strength Conversion: Gain 2 Sp per 3 strength to the item.

### Tier 5

Boosted Battle Presence: Increases your Battle power on a battlefield by 10%.

## Bonuses

### Series Boon

War of The March: For each war of the march set you have gain a multiplier.
Arc of Angels

## Effects

### 1

Power of The Angels: The raw power of the angels, it can be used by creatures that can tap into it's power for miracles, grand miracles, and final miracles at expense of the diamond.

### 2

Maximum Power: The nova infused power grants +100 sp into ep. (calculated)

### 3

Full Power: Triples EP on the item. (calculated)
Ancestor's Rage

## Tier Abilities

### Tier 0

Legacy Rage: Gain +1 stockpile of rage for each family generation of family behind you that you can release at any point, your rage resets after a short rest.

### Tier 1

Full Rage: Your rage storage is increase by 5, and by an additional 1 for each person you defeat of champion or higher rank.

## Bonuses

### CP

+2 cp for every 1 stock pile of rage per tier, at tier 5 double.
Blade of The Ruined King (H)

## Effects

### 1

Ruined King: Gain stats on the blade from the ruined king. (1 SP for every 5 Strength on entity.) (Legend V)

### 2

Great Blade: Double SP Gain from all sources. (Calculated)

### 3

Equalizer: All SP is equalized.. (Calculated)

### 4

A New King: Gain 1 SP for every 4 of the highest attribute on your king. If you are the King yourself this doubles as the Ruined King recognizes you.

### 5

The Ruined Kings: Gain a multiplier on the item for every previous wielder of the blade before you that mastered it. (1) (Calculated)
Archangel

### Second

Archangel's Domain: Able to create magical power from your domain and your able to bestow this power onto people, miracle.

### Third

Angelic Infusion: +1 multiplier to weapons.

### Fifth

Angelic Amplifier: Gain 1 EP/CP/HP per 1 of your highest stat multiplied by your divine rank starting at lwd = x1

### Ultimate

Perfection: +5 to all stats per rank status starting at lwd.

## Passive

### +1 Stat

+1 hp per 2 toughness per divine rankyou can decide to change hp to cp or ep, and toughness to agi, strength, or power.

### Bonus

Divine Protection: Gain 10% of your life as a barrier.

###
Champions Blade of Yin

## Effects

### Tier 1

Conquest: 1 sp for each land within your empire, +2 if your a house, +3 if your a king, +4 if your a royalty, and +5 if your the emperor, double if you conquered the world.

### Tier 4

Black Blade of Yin: Damage you deal is not recoverable till a miracle period has past.

### Tier 5

Blade of Champions: +1 multiplier for every champion whom has wielded it upon holding it.
Abyssal Synergy (M)

CP: 1

Stealth: 1

### Alterations

The abyssal synergy doesn't back down, death is an after thought and pain alongside with it, they don't mind hurting people if it gets the job done, they are the ruthless but can't tell they are being ruthless.
Immune to abyssal energy and resistant to energy formula leading to it.

Can see without sight.
Best Lovers

### Basic

Make Love - Those that you have sex with gain a 1 cp/hp/ep per 2 genetics, last one miracle period.

### Expert

Super Satisfied - By pleasuring your partner, you grant a state of bliss removing emotional stagnations, malevolence decreases, and heals wounds that take a long period to recover.

### Master

Make Babies - Children come out with +1 more bloodline.

### G-Master

Sexy Lovers - +5 Gen to both partners. (1 partner)

### D-Master

Sexual Blessing - Blesses someone with an evolution based off yourself.
Archives

## Effects

### Base

Books that are kept in here storing knowledge, data, and skills are able to be taught faster, in the form of miracles one person can study a book each age.
+1 Learning Rate

Collecting Book Series will level up the the Guild.

Academic Mastery: Every Grand miracle period the head of the Archives is able to select one person per skill to be marked as the official "leader" of the field.

By doing so anyone that is taught under the expert gains a additional +1 Learning rate. The leader gains a miracle effect involving the skill. The leader must have at least grandmaster with the skill to be chosen, if they do they are raised to divine rank.

### Level 1

Distribution: Able to store information from history, collecting it from various sources all all around the world, countries who allow that information to be spread out through the world all countries who read from the archives gain that information and houses gain a +1 to any skill of their choice on character creation while those that actually study a a full miracle period gain a Intelligence increases of 1 per book series, if they serve the full term in the library as well as + to the skill of their choices.

### Level 2

For each Era a great relic appears that you, and only your guild can collect information on and decipher the ancient text of the ones who came before us, once you find the text you can use it to find the relic, which is a world tier item, object.

### Level 3

Study: All checks towards learning an ability uses a triple multiplier while studying within the archives.

* Level: 3
	+ XP: 4/15

Biography Requirement

* Played a large roll in an event on the timeline or society.
* Achieved a legendary feat
* Rank-Grade: Legend

## Books

* Historical
	+ Keltherian First Era
	+ Keltherian Second Era
	+ The Kong War
	+ The Shattering Stone
	+ War on Terra
	+ Sol Dynasty
	+ Elvish Empire
	+ Silver Dynasty
	+ Kong Kingdom
	+ Three-Hammers
* Biography
* Study
* Skill
	+ Medicine
	+ Elvish Crafting
	+ Elvish Senses
	+ Cooking
	+ Artisan
	+ Artist
	+ Combat
	+ Spell Crafting
	+ Construction

Magic:

* Minor Biography (Doesn't count towards XP)

### Current Members:

* Liam Avariel -Grand Keeper
* Aliza Eclipse -Keeper
* Julius Minsc -Initiate

### Current Students:

* Daerie Vel (Mentor: Liam)
* Bura Burn (Mentor: Liam)
* Julius Minsc (Mentor: None)
Blade Mentoring

### Second

Teaching: You have the ability to tach other blade phoenix's raising their rank or tier

### Third

Blade Phoenix Release: Able to grant a blade phoenix a evolution.

### Fourth

Great Blade Release: As a grand miracle release all the potential of a blade phoenix.

### Fifth

Blade Potential: You can detect the potential of a sword and detect what it can do.

### Ultimate

Blade Mentoring: As a grand miracle you can teach someone everything from another sword as a grand miracle.
Abyssal Breathing

1. Form 1 - Undying Bloom: A breathing technique that reduces all incoming damage by resistant amount.
2. Form 2 - Lasting Dance: A breathing technique that can be used when your life reaches 0 to continue to fight for three more rounds.
3. Form 3 - Last Breath: If someone is going past the limit of 0 life for whatever reason and they are in the negitaves still fighting you can use this breathing form to put them to rest.
4. Form 4 - Lasting Eternity: Continue to strike your enemy until they can block or dodge and attack.
Aggramar

**Aggramar**, the Avenger, is a Titan and the former lieutenant of Sargeras. When Sargeras betrayed the Pantheon, Aggramar took up his role of champion, until their final confrontation.

Like all titans, Aggramar was created by the Almighty Pantheon in the Great Dark Beyond. Though it is not known when exactly he was born in relation to the other members of the Pantheon, what is known is that he was relatively inexperienced in battle when first sent to aid the Pantheon's champion, Sargeras, in his hunt for the demons who threatened the Pantheon's work. Aggramar proved a quick study and soon earned Sargeras' admiration, and became the warrior's trusted lieutenant. The two fought shoulder to shoulder against the endless demons of the Twisting Nether, and together they soon brought peace to the cosmos.

Eventually, Sargeras left the Pantheon over an argument about how to handle the Void corrupting nascent world-souls.

During one of Aggramar's long journeys after Sargeras left, he suddenly sensed the tranquil dreams of a powerful world-soul emanating from the distant reaches of the Great Dark. When he reached the planet, however, he was horrified to find that Old Gods had already infested the world and shrouded its skies in a layer of Void energies. Realizing that Sargeras had been right about the plans of the Old Gods and their void lord masters, Aggramar immediately returned to the Pantheon to inform them of his discovery. He urged the other titans to take action immediately in order to save the nascent world-soul, which would later become known as Azeroth. Eonar the Life-Binder was quick to side with Aggramar, and managed to convince the rest of the Pantheon to save this fledgling World Soul

Due to the titans' colossal size, Aggramar feared that if the Pantheon were to take action directly, they would irrevocably damage, or even kill, the world-soul, and so instead he proposed the creation of the titan-forged to do battle in their stead. As the other members of the Pantheon imbued part of their powers into the keepers, the greatest of the titan-forged, Aggramar imparted his courage and strength to Tyr, who would become the greatest warrior of the titan-forged.

Aggramar's portfolio is based on eliminating the forces of destruction and dissolution, especially the Burning Legion, and protecting order from entropy through military prowess and combat might. Few on Azeroth know of Aggramar, though as a member of the Pantheon he receives the respect due to all powerful titans. Champions on numerous worlds revere him and cry his name as they charge into battle against Chaospawn and other corruptive forces.
Balefire's Warrior

## Powers

### First

Blessing of The Warlord: For each legend you kill gain +5 strength, once in a miracle period.

### Second

Battle Rage: For each time you strike, or strike someone else increase rage by 1.

### Third

Champion of War: Gain Legend V, warlord status

### Fourth

Rage Tactics: Ability to expend rage to make an attack hit harder or divide incoming damage.

### Fifth

Killing Blow: If you land three attacks on someone, your next attack becomes a fatality.

### Ultimate

Defiance of Chaos: Chaos protects you from all things.
Book of Heaven and Hell

## Effects

### Tier 1

Virtue and Sin: This book has two primary modes, The book of Heaven and the book of Hell. It must be decided at the beginning of every day which side of the book will be used, the other side of the book will be locked until the next day when the choice arrives once more. (Note: Blacks and miracles used on one side will also cause cooldown for the other side)
Virtue: For every tier you have the book grants you a barrier equal to 3% of your health.

Sin: For every tier you have the book inflicts a 3% debuff on an enemys stat. (This can only target HP, EP, and CP)

### Tier 2

Angel and Demon: Two sides of a coin, the angel and demon.
Angel: Your weapon deals double damage against beings of evil.

Demon: Your weapon deals double damage against beings of good.

### Tier 3

Light and Darkness: The two guiding forces of Heaven and Hell.
Light: Gain immunity to dark energy, and resistance to anything with dark in the formula.

Darkness: Gain immunity to light energy, and resistance to anything with light in the formula.

### Tier 4

Heaven and Hell: The two planes of Angels and Demons.
Heaven: The battlefield is encompassed in a pillar of light. Enemies within the pillar of light have their actions reduced by half. (Black)

Hell: The battlefield is encompassed in a pillar of darkness. Allies within the pillar of light deal bonus damage on hits equal to your ep. (Black)

### Tier 5

God and Devil: The rulers of Heaven and Hell. The pinnacle of angel and demon kind.
God: As a other miracle reforge an item with the theme of light.

Devil: As a other miracle reforge an item with the theme of darkness.
Age Guide

**Note: A staff member MUST be present when doing your age actions.**

### Pre Age

1. Income Calculator: The income is added to your character at the start of the miracle period, this is the blue text that is under your land and is done for you.
2. Deductions: You will need to tell the DM how many legions you have and any other cost you may have to pay outside of constant deductions that will reduce your food and pay.

### Phase 1: Construction

1. Check your Characters: Your characters may have powers that can help them finance allot of your projects, i'd look into miracles and use the miracle tracker on your character sheet to keep track of them
2. Spend your funds how you choose to.
3. Put any rp task you need to do in the request.
4. Fill empty profession slots in a town that way building in that region could be fancied cheaper if you are able if not you have basic in all of the fields.
5. It's important to note if you build anything requiring an infobox do that as you go just the same as if you need to update income make your changes accordingly, if your information was put in right where it's all the data inserted in the the FX of the google sheet cell, than you can just switch the old one and replace it with the new one making it allot easier.

### Phase 2: Miracle

1. Insure all your characters are set up on each sheets use the miracle tracker to keep track of miracles and information on those miracles in the notes on the cell containing the name.
2. Once you've decided which miracles to use, think it through btw, than use them, and put it in the RP Logs that you are using it to do BLANK, once you've completed that put it in P-task to create whatever you did if it needs to be created by you or put it in S-task if it needs to be handled by DM.
3. Check structures like wonders and rare structures or even objects that are not on your person for other miracles you may be able to do.
4. Check external miracles you may have one and you may not, this is miracles that are gifted from other sources not tied to your characters it's possible you may have one.

### Phase 3: Roleplay

1. Roleplay: The world is yours to explore have fun and enjoy it, social roleplay to create action roleplay, adventure and genuinely try to take in the world, this an RP server enjoy it while it last.

### Phase 4: Final Phase

1. Make sure all your stuff is done such as roleplay etc, in the final phase you want to focus on actions.
2. Complete house actions
3. Complete City Action
Blaze White

Primordial Synergy (M)

Chosen of The Dragon Isles

Full Gambit

Draconian Shapeshifting

Wild Knights Strength

[X] Combat

[X] Tensai Th'uum

[X] Cooking

[GM] Dragon Isle - Art of The Dragon

[X] Adventure

### Perks

Genius of The Centuries: A genius, the genius will give them 3 of any skills they want at divine, it will grant them 25 Int, double Int checks, and a genius based evolution, Champion 4
Kael's Training: +5 Agility, Fates Potential, Ultra Power Concentration Upgrade.

Prodigy Synergy Ultimate: Gain +10 stats for every amplifier of synergy.

[Sun & Moon] Blaze White: Ten Words of Sol: 1st Word

## Equipment

### Trinket II

Travel Stone

Blaze's Dragon Shouts from Dragon Pillar

-Empower: Doubles CP as a buff for the fight.
Arrowborne Elf

### Lore

The Arrowborne elves are what it means to be the perfection of the hunt, they are agile and precise, born with inherit talent and natural skill to rise up the rounds.

### Notes

Arcana is twice as effective in corrupting elves it's recommended you do not use it.

## Traits

### Talent I

Gaia's Arrow Blessing: Arrows have double the chance to land.

### Talent II

Elvish Senses: doubles perception checks.

### Talent III

Swift Footed: Gain no reduction as you move around rough terrain or scale objects.

### Tier 1

Quick-Shot: As a free-action you can fire a quick-shot arrow each round.

### Tier 2

Bow of The Hunt: Your bow gains double stats if placed in secondary slot.

### Tier 3

Fast Reaction: +1 turn for every 20 agility.

### Tier 5

Legendary Power of The Arrowborne Elves: +30 Agility and gain 1 CP per 2 agility.

### Weakness

Arcana: arcana does double damage to them.

## Erotica

### Information

Elves are beautiful and gentle creatures who care for their lover in a passionate way, they often are seen as caring souls whom normally mate for lives which in their case can feel as though it is an eternity.

### Lover

Arrow Resistance: Gives your lover resistance to arrows as a buff.

### Partner

Loved By Arrows: Survival skill ranks up one grade if already maxed than gain +2 agility instead.
Beast-Lord, Armor of The Wild

## Effects

### Tier 1

Beast Armor: When you transform into your beast form your beast form health is also increased by an additional 100% alongside it's defense.

### Tier 4

Conquest: 1 sp for each land within your empire, +2 if your a house, +3 if your a king, +4 if your a royalty, and +5 if your the emperor, double if you conquered the world.

### Tier 5

Boosted Form: You can link with one form granting it the boosted effect.
Axe of The Frozen God (H)

### 3

Technique of the fallen: For every Legend+ killed, the axe gains a black attack themed after the slain legend.

### 4

Sharpened Edge: Doubles sp on the item. (Calculated)

### 5

Godly Challenge: For every grand miracle period the axe marks an enemy group. +1 sp for every person you defeated starting at champion rank, and increasing by +1 for every rank grade. If you kill a high ranking leader in the group gain 2 sp. If you kill the head of the group +3 sp.
Bear

### Second

Enraged: Charge an enemy who hits you long range, trigger for 1 rage point. (trigger)

### Third

Fury: Increases rage built up by x2 for all next round. (red)

### Fourth

Cleave: Hit up to 3 targets in a cone inflicting xR damage where rage is equal to rage points expended halved.

### Fifth

Power Roar: Either knock target back or fear them at a cost of 5 rage points. (red)

### Ultimate

Rage Within: Each time you are hit and each time you hit someone gain 1 rage point.
Aragor Rael

## Effects

### Tier 1

Link of Aragor: This item gains sp with the blade it is linked to. (Not counting original sp.)

### Tier 2

Multiplied: This item shares multipliers with the blade it is linked to.

### Tier 4

Sheathed: The blade gains power in for one swing based on how long its in the sheathe. (Black x10) (Miracle x25) (Other x35) (Per Grand x50)

### Tier 5

Empire's Sheath: The weapon will get a new effect from the sheath based on how the wielder feels about the Empire.