The Great Sea Road Campaign

**The Great Sea Road Campaign** took place on Koral during the Interregnum era and concerned a group of travelers on the Great Sea Road.

## Background

Memories of the fall of the old Mage Imperium have faded into little more than legend. The ascendancy of Aeldrum and the other cosmic superpowers of the modern era won't come about for millenia still. For thousands of years and across many of the pocket dimensions of Imperial Space, interplanetary politics has stagnated, technological development has regressed, etheric travel has became uncommon or forgotten entirely, and cosmic history broadly has sat still.

In this medieval period of the misty past, on a pocket dimension known to its inhabitants as Koral, a group of travelers with varying backgrounds and motivations makes their way north along the Great Sea Road, a strange and seemingly self-sustaining road following the Great Sea coast that constitutes Koral's main thoroughfare, connecting the great city of Stardust in the continent's south with Koral's etheric gate in the north.

## Characters

### Important Non-Player Characters

 Rocinante 17 / "Rossie"
 Daeron Forthright / "Grimface"
 Baron Wussname | Owner and captain of the *Royal Royal*.

## Summary

### Session 1

Sam Clementine, Grokkus Babooff, Ashleigh and Tarragon Hab, J.P. Hadid, and Simon Colton Graves are travelers making their way north on Koral's Great Sea Road. The convoy they're traveling with has 20-something people and is made up mostly of members of the Cult of the Deep (a local sea cult) on a pilgrimage led by Friar Dave and Deacon Beam. In addition to the pilgrims and the party members, the convoy also includes some fishermen, a couple of wealthy burghers, a man named Daeron who appears to be a mercenary, a woman in mendicant robes named Sister Leila (identified by Sam as belonging to another local sea cult called the Cult of the Foam), and a handful of other shady-looking people. The convoy tends to pick up some additional travelers whenever the road passes by a town.

The session opens with the convoy camped for the night. J.P. sits watch, Tarragon makes a poultice of herbs for her sickly old goat Juniper, A.Hab sharpens her harpoon, Sam and Graves sit by the fire, and Grokkus tries to find three other players for a game of Leyline. Grokkus, A.Hab, and Sam's assistant Gale Sternheart Jr. sit down to play, joined by Daeron (aka "Grimface") the probably-a-mercenary. A.Hab and Graves get into an argument about which is scarier--wolves or whales? Tarragon greets the cards players and introduces Juniper to Daeron. Daeron does not understand what's so special about this goat.

Most of the pilgrims in the convoy appear to be treating this pilgrimage as a sort of party/vacation, and have been spending the majority of their time either getting drunk or recovering from being drunk (specifically, getting drunk on "tarrg", a crude alcohol made from fish oil). The convoy has mostly been moving pretty slowly.

After cards, Graves, A.Hab, Tarragon (and Juniper), Sam, and Gale decide to go out for a late-night hunting/fishing trip. Graves goes off to hunt, A.Hab and Gale go fishing in a nearby stream, Tarragon just goes along to watch, and Sam does some water-themed prayers. A.Hab's harpoon is comically oversized for the sizes of the fish in this stream. She instead opts to whack some fish with the broad side of the harpoon point. Gale struggles a bit with the spearfishing (she has a perfectly good fishing rod but wants to try the spearfishing thing anyway). A.Hab decides to try exhaustion-hunting the fish. A.Hab is a very good swimmer. However, the technique does not work. Graves, off hunting by himself, spots a swamp deer, charges it, spears it, grapples it, kills it, and carries it back to camp. He decides to leave his spear and clothes covered in deer blood for some reason.

With everyone returned to camp, the party goes to bed. A.Hab has a dream about her parents. In the dream, A.Hab is in a boat with her parents in a cove off the coast of her hometown of Ofuk. Her parents are teaching her how to hunt whales, and in the dream, A.Hab spears her first whale. The dying whale looks at her pleadingly, then disappears, followed by her parents, and A.Hab is left all alone in the boat before waking up. A.Hab immediately wakes up Tarragon and tells her all about the dream.

The convoy sets out in the morning. The pilgrims and fishermen are drunk but are making their way along regardless. Tom does an aside explaining the history of elves and racism. Every 30 minutes or so we stop to let the drunk people throw up.

Sam decides to try to convert some of the drunk people to his own sea cult, the Cult of the Tides. In addition to his cult not tithing, and providing (in his view) excellent legal support, Sam sees the Cult of the Tides's main selling point as being its particular signature variety of tarrg, called "salted tarrg" or "tarrg butt", which is made by mixing regular tarrg with seawater. Sam doesn't necessarily gain any converts but he does find six people willing to give salted tarrg a try and maybe convert if they decide they like it. Tom explains that the sea cults are mostly drinking societies for sailors who feel they should pay some lip-service to the sea gods. ("Sea cults are the tarrg of the masses!" --Grokkus Babooff, c. 2000 B.U.)

While traveling, Friar Dave warns everyone about the dangers lurking at the north end of the Great Sea Road, where there is said to be a mysterious portal with strange magicians. J.P. tells him that, actually, it's not so bad up there. Friar Dave is curious and asks J.P. to talk a bit more about it, and JP tells a made-up story about a time he was up by the gate looking for an old book, which he then stole from a great wizard named Gamaralukkkidngjionon. Several of the other people in the convoy seem super interested in JP's story. Graves decides the story sounds fake. Sam notices that J.P. has a weird sort of weapon on him. Tarragon asks J.P. if he's ever met any wizards with healing powers who would be able to heal her goat. J.P. doesn't understand what's so special about the goat. The theme of this campaign is apparently trying to figure out what the significance of Tarragon's goat is.

The convoy stops for lunch, and A.Hab eats some fish while Graves, Grokkus, Sam, and Gale cook and eat some of the meat from the swamp deer that Graves killed the night before. Sister Leila also has some swamp deer meat, giving Graves a fancy polished clamshell as a token of gratitude.

In the evening, the convoy reaches a coastal town with a lighthouse. Friar Dave announces that this is the first stop on the journey, a port town called Fisherhome.

### Session 2

The convoy reaches the town of Fisherhome, a small coastal town along the Great Sea Road. The town is made up of 100-something people (though it seems many are currently out at sea), humans mostly, along with a separate part of town which is home to 30-something goblins. The town's buildings are situated on the beach and/or built onto piers, and the town also features a large lighthouse.

Friar Dave and the members of the Cult of the Deep immediately head for the tavern, a large building in the center of town which doubles as a hostel and as the main hall. Ashleigh Hab, JP Hadid, and Simon Graves head to the tavern with them, Grokkus Babooff rides out to the town's goblin neighborhood, and Sam Clementine and his handful of Cult of the Tides followers stay with the convoy's camp at the outskirts of town, along with Tarragon Hab and her goat Juniper.

The goblin village, called Huieven'mimbirs by the locals, is built out onto a craggy bluff, with most of the shabby residences burrowed into the rock. The locals are surprised and fascinated by Grokkus's arrival on horseback, along with his fancy cloak and visible weapons. He dismounts his horse in the center of the village and is greeted by an old soothsayer, who he attempts to discuss politics with, much to the old woman's confusion. She eventually suggests that Grokkus talk to the village's "mayor", who he tries for a few minutes to talk to about politics and the coming anarchist communist revolution. Upon learning that the mayor gained his position by winning an eating contest ten years ago, Grokkus decides that this village is simply too backwards and provincial and has no revolutionary potential, and heads back to the convoy.

At the tavern, JP orders a mug of the establishment's cheapest tarrg, and asks the bartender if any other 'foreigners' have been by lately. It turns out that straight unadulterated tarrg is apparently only slightly more liquid than puddling ("like refridgerated turkey gravy, with the dark amber hue of fish-oil pills"), and before any sort of discussion can happen JP tries and fails to have some of his drink and coughs it up all over the man next to him. A.Hab jumps in to diffuse the situation though, and offers to buy the angry tarrg-covered man (Harry) a drink. After drinking some of JP's tarrg though, A.Hab also coughs/vomits it all over Harry (Tom insists that the tarrg is mostly normal and familiar within the context of the setting and the issue is just that Nathaniel and Lux are rolling terrible fortitude/will saves). This man is now **Upset**. Simon is nearby also and decides to pointedly laugh at Harry and antagonize him and his friends. Time for a bar fight.

JP tries to jump over the bar table, fails, falls on the floor, and inhales a bunch of spilled tarrg. A.Hab tackles Harry to the ground and tries to headbutt him, but fails (lots of crit fails in the tavern today) and nearly knocks herself unconscious. Harry tries to stand up, steps in a puddle of tarrg vomit, slips and actually knocks himself out. At this point the entire crowd in the tavern is just laughing. A.Hab pukes on the guy again for good measure. Harry's friends decide the fight's over now and drag the unconscious Harry outside, leaving an oozy trail of tarrg vomit in his wake.

A.Hab buys everyone in the tavern a drink, and is something of a hero for the day since it turns out Harry wasn't incredibly popular. One of the townsfolk offers her a bath and a meal at their home.

A.Hab now finally gets to do the thing she came to the tavern to do, asking around if anyone has seen or heard anything of the invisible red-eyed whale that she believes killed her parents. A group of old whalers are at first baffled by her story, but it turns out basically every whaler on Koral just has some personal "I saw a sea monster once" story apparently. They suggest that the whale was likely one of Koral's "Creatures of the Deep", the same sort of creatures that are often worshipped by many of the local sea cults.

JP also asks around the tavern whether anyone has seen other foreigners lately, or maybe people who are looking for artifacts of some sort, and explains that he is himself an artifact hunter.

Simon decides to sneak around and loot a town warehouse, where he steals some food, a trowel, and a fancy-looking fish-bone knife.

Night falls and the party returns to the convoy, except for A.Hab who is dining with a family in Fisherhome.

### Session 3

At the town of Fisherhome, while the rest of the convoy returns to camp and settles in for the night, Ashleigh Hab takes up one of the locals (a young woman named Shannon) on her offer of a bath and a meal with her family. After washing off all the tarrg and vomit that she had been coated in during the bar fight earlier, A.Hab, Shannon, her sister Rhea, and their parents sit down to a dinner of fish soup. A.Hab tells the family of her search for the invisible red-eyed whale that she believes killed her family, and shows off her heirloom adamantine harpoon. After dinner, A.Hab and the sisters step outside and A.Hab teaches them a bit about how to throw a harpoon. A.Hab opts to stay the night with the family rather than with the convoy camp.

At around sunset, a hooded figure (Karl) arrives in Fisherhome with a companion and a cart full of luggage. They check in at the town's central inn, then go out to buy cigarettes. Later at night, the two new arrivals go out for a stroll to see if there is anyone around town they recognize. They do in fact see a familiar face (along with a familiar family crest) when they encounter Daeron ("Grimface") sitting on the back steps of the inn smoking a pipe. The hooded figure and friend manage to hide in the shadows just in time to avoid being recognized.

Simon Graves, while out looking for somewhere to sleep away from the convoy's camp, also sees this interaction, and has a short conversation with Daeron. The hooded figure and friend manage to slip away without being noticed, but they encounter Simon again around the corner shortly afterwards. The hooded figure takes off her hood, revealing herself to be a woman in her sixties, and introduces herself as Maureen Klopovich. Her companion, a scantily-clad man in his twenties, is named Billblo Jobbins. Maureen pets Simon's pet snake, whose name is Culpa. Simon goes off and finds a sandy spot outside town, buries Culpa and himself with sand, and goes to sleep.

Back at the convoy's camp, Sam Clementine's recent Cult of the Tides converts are eager to try drinking salted tarrg. They head to the coast and Sam mixes up some salted tarrg while speaking a bit about the rituals and religious tenets of the cult. The converts are not impressed with the taste of the salted tarrg, and all but two of them are completely disillusioned with the Cult of the Tides and head back to camp to rejoin with the Cult of the Deep.

The next morning, JP Hadid, Grokkus Babooff, and Simon head to the tavern, while Sam heads to the docks to see if anyone there needs the services of a clerk/priest. One of the whaling ships that has arrived at the town is unloading a large carcass, and Sam introduces himself to the captain, who asks for him to bless the ship and also handle some legal documents. His assistant Gale Sternheart, at the request of the crew, also carves some Cult of the Tides sigils into the mast.

At the tavern, JP attempts to gather information about the northern parts of the great sea road, and talks with a dwarven traveler. Billblo enters the tavern and unintentionally insults a baron who had arrived earlier from the docks (on a ship called the *Royal Royal*). Billblo explains to the baron that he is an artist, which leads to him getting forcibly conscripted into painting the *Royal Royal'*s cabin. On the boat, Billblo secretly begins writing messages asking for help and stuffing them into bottles to throw into the sea. He gets noticed doing this by one of the crew, but lies and says that the bottle is filled with pee. One of Billblo's messages detailing his kidnapping successfully makes it back to Maureen at the inn.

### Session 4

At the tavern in Fisherhome, Maureen Klopovich recieves word that her companion Billblo Jobbins has been forcibly impressed into the navy and is being held against his will on the currently-docked *Royal Royal*, where he is being made to work as a painter. Maureen arrives at the mayor's office to ask for help with Billblo's impressment and encounters Sam Clementine waiting for an appointment with the town's magistrate. When told to calm down and submit a request to the magistrate in writing rather than screaming at the clerk, Maureen becomes unhinged and hurls an inkpot at one of the town guards, before being calmed down by Sam. Sam is in fact seeking out the magistrate for the same reason, having seen Billblo's abduction take place while working on the docks doing freelance boat blessings earlier that day. As it turns out, the magistrate is not in the office, so Sam and Maureen decide to go looking for him elsewhere in the town.

Sam and Maureen find the magistrate in the tavern. Grokkus Babooff and Simon Graves are also at the tavern, and tell Sam and Maureen that the magistrate has been drinking for about an hour already. The magistrate is sitting with a town guard ("Henry") and two other townsfolk and playing a drinking game with a deck of cards. Maureen is familiar with the strip version of the game they're playing (a trick-taking game called "Skrum") and asks to be dealt in. Maureen learns that one of the other townsfolk playing is in fact a mate on the *Royal Royal*. After the round of Skrum finishes, Maureen wants to follow and spy on (and potentially kidnap and ransom) the mate, but Sam instead asks his assistant Gale Sternheart to distract the mate by offering to buy him a drink, while Sam takes his place at the game table next to the magistrate. Sam tells the magistrate about Billblo's abduction, but is told that the whole town of Fisherhome only has three town guards and is therefore unable to help much with rescuing Billblo.

Sam, Maureen, Gale, Grokkus, and Simon come up with a plan to rescue Billblo themselves by dressing as Cult of the Tides members and having Sam lead them in blessing the *Royal Royal*. By bringing an extra cloak with them, they hope to find Billblo and smuggle him off the ship disguised as a fellow cult member. The rescue party arrives at the docks the next morning (coinciding with high tide) to perform the blessing. Sam heads to the *Royal Royal'*s main mast to perform the bulk of the actual blessing, while the other four party members split up to search the ship under the pretense of performing blessings. Simon sees a crewman bringing a can of paint into the captain's cabin and moves in to investigate.

In the cabin, the *Royal Royal'*s captain ("Baron Wussname") sits to have Billblo paint his portrait. Billblo, however, insists that he only paints nude subjects and asks the captain to strip. The captain takes off his shirt, but is hesitant to take off his pants. Billblo assures the captain that he need not worry, since he promises to paint the captain's member six inches longer than its actual length. Tom still doesn't want to show us the captain's dick, but then the captain crit fails his Sense Motive roll and so we do in fact get to see his peen. (Craig looks up random generation tables from FATAL and calculates that the captain has a 5.16-inch penis)

Outside the cabin, Simon convinces the ship's navigator to take a peek into the cabin window, where he sees both the nudeness happening and also the prominent "HELP ME" that Billblo painted onto the wall facing the window. With Simon's help, the navigator is convinced that the scene unfolding in the cabin very much needs to be interrupted. Unfortunately however, the cabin is locked and the navigator wimps out and fails to get the captain to open up. Inside, Billblo feigns a leg cramp, and then manages to get the captain to summon the guards after he tells him that the cabin's wine bottles (which Billblo had used to send out his messages for Maureen) had instead all been consumed by other crewmembers. The navigator manages to get himself and Simon into the cabin so Simon can perform a blessing/intervene in the depravity that seems to be unfolding. Simon tells the captain that the incense being used for the blessing is skin irritant in order to convince the captain to leave the cabin, and afterwards gives the spare cultist cloak to Billblo so that he can disguise himself and slip away.

On the lower decks, Grokkus and Gale find rows of galley slaves while performing their blessings. Grokkus, in a moment of revolutionary libertarian fervor, whispers to the slaves that he is going to free them and asks them to make a distraction so that he can pickpocket the slavemaster's keys. One of the slaves begins moaning and shouting as if having a nightmare, and in the commotion Grokkus manages to steal one of the keys from the guard's keychain before being noticed. Grokkus passes the key to one of the galley slaves, then pulls out his crossbow and tells the slavemaster to back off. The slavemaster is unimpressed and moves to pull back Grokkus's hood, so Grokkus shoots him in the chest. The slavemaster is bleeding badly, but pulls out a black powder pistol and shoots Grokkus in return. The slavemaster yells to one of the other two guards ("Jim" and "Bob") on the lower deck to run upstairs and get help. Gale is very upset about the violent turn of events and very nearly tackles Grokkus, but decides to tackle the guard that was leaving to get help instead. Gale rolls a crit and knocks the guy unconscious. Grokkus rushes the slavemaster and stabs him with his dagger.

On the upper deck, Simon realizes that shit has begun to hit the fan and dives overboard. On hearing the cry of "man overboard", the crew of the *Royal Royal* look at Sam in confusion, and Sam explains that everything is fine and that it's standard procedure during a ship blessing for the underside of the ship's keel to be blessed.

Meanwhile, below deck, several of the slaves have unchained themselves. The slavemaster is now potentially mortally wounded, and Grokkus begins to carve a swastika into his forehead with his dagger. He gets as far as carving the letter "L" before more guards start to arrive and Gale convinces him that they need to leave now. The two of them jump out of portholes, Gale swims to shore, and Grokkus slowly swims his way towards a fishing boat tied up at the harbor.

Back on the upper deck, the crew has been mobilizing in response to the slave revolt that is unfolding below. The Royal Royal's captain (wearing nothing but a cloak tied about his waist, along with his saber) is on deck and, seeing Grokkus swimming around the side of the boat, attempts to catch him with a fishing net, but Grokkus narrowly manages to escape onto the other fishing boat. Sam quietly announces to the distracted crew that the blessing is all finished, and he, Maureen, and Billblo discreetly disembark the ship. The whole party manages to successfully escape back to town. The slave revolt is ultimately a failure though, with eight slaves killed (along with the slavemaster and two other guards).

### Session 5

After escaping from the *Royal Royal*, the party meets back up at tavern in Fisherhome, and Maureen Klopovich and Billblo Jobbins get to have a heartwarming reunion. The party decides that the best thing to do is to leave town as soon as possible, before anyone from the *Royal Royal* comes looking for them.

Grokkus, as the party's most wanted (and likely most recognizable) member of the *Royal Royal* operation, grabs his horse and heads into the woods north of Fisherhome to meet up with rest of the party later along the road. Sam tries unsuccessfully to convince his Cult of the Tides convert ("Gertrude") to skip town with him and the party. Simon steals some jerky. A.Hab spends some time asking around town for information about the invisible red-eyed whale and also the wizards' towers at the north end of the great sea road, and visits Shannon and Rhea and their family and commissions a local blacksmith to make them some harpoons. One of the sisters gives A.Hab a large sea creature tooth. Grokkus also convinces Daeron and Sister Leila to join the party.

The great sea road to the north of Fisherhome passes through a mountainous region known for its vast systems of mines and deep caverns. One of the peaks contains a goblin town called "High Place", which Grokkus had been to a few years ago. The mountain pass is also home to a waystation run by the Cult of the Peaks.

The party spends a few days traveling the road into the mountains. During travel, Grokkus flirts unsuccessfully with Sister Leila. J.P. Hadid watches the road to try to see if the party is being followed. Simon goes hunting and encounters some sort of large swamp lizards.

While making their way up the slope of the mountains, the party breaks camp in the morning and finds Tarragon distraught. She announces that her goat Juniper has gone missing.

### Session 6

After Tarragon's announcement that her goat Juniper has gone missing and that the party should stop to look for it, Simon says that he doesn't actually care about finding the goat and walks off up the mountain. Ashleigh throws a rock at Simon as he walks away. JP Hadid decides to head up the mountain with Simon to do some treasurehunting in the mountain caverns. Daeron and Leila go with them to look for lodgings.

Ashleigh leads the rest of the party in tracking the goat, which appears to have wandered into the marshes at the foot of the mountains. Walking through the marshes, Ashleigh and Grokkus hear noises from something moving through the water near them. Grokkus shoots his crossbow into the water and manages to hit something. The party finds themselves surrounded by eight large swamp reptiles of some sort, which seem to be evaluating them cautiously. Ashleigh throws her harpoon at one of them and spears it through the arm. As she reels the harpoon in, the reptile is pulled out of the water and revealed to be a nearly-human-sized lizard. The lizard screams extremely loudly (Tom: "awwwuuaaaaaauurgh awwwaaaaarrrrrrruuuauagggh"), until Ashleigh hits it over the head hard enough to knock it out. The seven other lizardpeople emerge from the water and begin to converge on the party angrily. Ashleigh harpoons one lizard and attempts to swing it into another lizard, but the lizard manages to somehow unharpoon itself and bites her.

Elsewhere on the mountainside, Simon hears the lizards' weird screaming sounds, and concludes that the goat-hunting party may be in trouble. JP, Daeron, and Leila decide to keep heading up the road, while Simon runs back down to the marshes toward the source of the screaming.

In the marsh, three of the lizards attempt to attack Grokkus. He spurs his horse ("Rocinante 17") into charging at them, and shoots one of the lizards through the head with his crossbow. One of the other lizards leaps up and bites him while pulling him out of the saddle into the water, while the other knocks Rocinante over and begins to bite into it and drown it.

Sam and Gale try to pull the lizards off of the drowning Grokkus and his horse, but fail. Three other lizards try to throw a sort of net at Ashleigh, but fail. Maureen tries to pull Grokkus out of the water but instead falls in herself. Billblo tries to help Maureen but ends up not doing much of anything. Grokkus is very much drowning at this point. He flails around with his dagger and does manage to hit the lizard that's drowing him, but the lizard hangs on and continues to bite him.

Ashleigh harpoons another lizard, and the remaining lizards (minus the one grappling with Grokkus) decide that the more appetizing target is Grokkus's now-dead horse. The party works together and manages to pull Grokkus out of the water, while the other lizards all drag away Rocinante's corpse. Simon arrives and chases after the retreating lizards, but they manage to get away.

Simon extremely doesn't get why the rest of the party is so intent on still tracking down this goat, especially given that we have now lost a horse and nearly a goblin over it. Tarragon is bawling her eyes out. Simon is finally eventually convinced to help track down the goat. The wounded Grokkus, along with Maureen and Billblo, leave the group and head back to the great sea road.

The party follows the goat's tracks up out of the marsh and into the foothills, in a path that begins to curve back around toward the road's mountain pass. The party reaches a cave, where they can hear faint goat noises echoing within. After entering the cave, the passage opens up into a wide cavern space with a stream running through it. Simon follows the sound of the goat noises and finds Juniper. Simon also hears a whooshing noise and sees a faint red glow coming from deeper inside the cave, and goes on to investigate. The rest of the party catches up and Tarragon reunites with Juniper. Water suddenly starts pouring into the cave, and the party runs for the exit. Tarragon gets swept up into the wave of rushing water, but Gale manages to catch ahold of her and Juniper.

Ashleigh, watching the party get pulled toward the "jaws" of the cave stream opening, and seeing the glowing red light of the "eyes" she remembers so well, is swept up into delusions of an invisible red-eyed whale eating her last remaining family member, and leaps into battle. She launches her harpoon at the glowing red "eye" and destroys it, shattering it into tiny shards of crystal. Ashleigh concludes that she had been tricked by a wizard into seeing an illusion of a whale. Simon chews out Tarragon again.

Meanwhile, on the great sea road, Grokkus, Maureen, and Billblo reach the abbey of the Cult of the Peaks, high up in the mountain pass, and meet up with Daeron, Leila, and JP. Grokkus gets some medical treatment for his bite wounds, and then he, Maureen, and Billblo head to the lodgings that JP had arranged for the party and the three of them settle down for a nap.

Back at the cave, Sam concludes that what the party actually witnessed happening was that the cave has a saltwater inlet somewhere in it and what they saw with the cave flooding was an effect of the tides. Sam concludes that the mountain cave having tides in it is something of a religious miracle that warrants further investigating by the Cult of the Tides. He also concludes, though, that given the danger involved and the fact that the party has already been through a lot that day, it would be better to simply mark the cave with some holy symbols and head off to reunite with the rest of the party at the abbey of the Cult of the Peaks. Everyone meets up at the abbey as night falls, and goes to sleep.