recursal/Fanatic-Fandom huggingface dataset:
Admiral’s Diary

***Admiral’s Diary*** is a file in *Daymare: 1998*.

## Transcript

ADMIRAL'S DIARY

(Translated from Japanese)

8 August 1945

Honor. A word the Allied Forces will never understand. Thousands of innocent souls in seconds destroyed by the US atomic bomb. Not those of soldiers. Not those of men who made a choice to fight and sacrifice themselves in service of our great nation, but those of pacific civilians who lived in those cities now totally cancelled. Women and children. Our families are gone, obliterated by their desire for dominance. By the desire to show the world the strength of their science: the atomic bomb.

But now, the time has come to show them the strength of our science!

It took years of hardship to develop terrible weapons, but the worst we could imagine arrived simply by chance.

We had chosen to keep the scourge, our worst discovery, a secret because it was too inhuman even for Unit 74 where men were granted the luxury of releasing the darkness of their spirits. A weapon too inhuman even for war... but not too inhuman for those western people who lost all traces of honor with the push of a button.

The men of this crew, the fathers and sons now deprived of their loved ones have renamed it "Shujin", the CONDEMNATION. The world, literary works and histories will remember the people behind the atomic bomb as villainous and blatant, a mass genocide that will tarnish their conscience forever. But this is not enough, not for us. Not for the families they cancelled in one second. Perseverance is better than defeat.

The new Emperor ordered that "Shujin" be spread over the enemy. A divine noiseless wind, but extremely lethal. Our condemnation will tear their hearts out and lead them on a path to the same suffering we are experiencing.

We departed from Tokyo a few hours ago, and expect a long journey to the American coast where the plague will be unleashed and a story out of their science-fiction novels will run its course. At this very moment, a second I-400 of the glorious Japanese Imperial Navy should be leaving Osaka, ready to deliver the second and last reserve of the plague to a top-secret location in Germany.

Unit 74 no longer exists, swept away by a 20 kiloton blast, but its creation is more alive than ever and it could still shift the balance of power in the world in our favor. We must do everything we can and leave the rest to fate.

Admiral Shinji M\*\*\*\*\*

(the rest is illegible)
Dr. Weir’s Diary 2

***Dr. Weir’s Diary 2*** is a file in *Daymare: 1998*.

***Note:*** The file is encrypted and can be read on Hexacore Biogenetics website by entering the password.

Password: **HB-619**

## Transcript

July 23, 1998

I should have known that these people never do anything without a reason. Managing a state-of-the-art laboratory like this was something I only dreamed of in university, a once in a lifetime opportunity, and that’s why I willingly accepted this post without thinking too deeply.

I was born gifted with unique abilities that I nourished over time, even when my body started feeling the strangest of sensations, started to abandon me…

I became enslaved in service to fear. Fear that I’d be shut in some school laboratory forever. Fear that I’d never have the chance to birth something in total independence. Something that rightfully belonged to me.

Looking back it’s clear that I was really misguided because our government doesn’t believe in independence or autonomy, only repression.

This edifice was built for a very special purpose, and although I was given the freedom to scale and chisel away at the Olympus of research being conducted here, that never meant it was my mountain to reign over.

Despite the truly incredible results I have achieved since Northfall was “colonized”, my best still isn’t good enough for them. The deference department spends millions of dollars every day to achieve new goals, and I am solely responsible for better or worse. This place is their goose with an endless supply of golden eggs and those eggs will surely sustain America’s global leadership at the forefront of chemical warfare… and to think this all came by mere chance.

None of it would have happened without the investigation into a mysterious illness that plagued the local townsfolk and led to the discovery of an old Japanese vessel stranded off the coast. According to the diary that belonged to the captain, his vessel was carrying a deadly cargo of death itself, a deep breath of hell, but something went wrong, and their misfortune turned into a new beginning for me… for us… for the nation. A completely new line of research.

But now, I’m starting to wonder if all this was planned by that guy in his chair with his head buried in works of chemistry and Greek mythology…

I won’t allow a single breath of this beautifully malevolent air to escape, nor will I exert less effort to reach the goal of our glorious nation… no general or government agency can claim otherwise… but inside me, right now, that fear is giving way to more doubts than certainties.

I can’t help but wonder if the legendary Homer ever once faltered in the wake of his timeless masterworks…

## External links

* http://hexacorebiogenetics.com/intranet/mission-reports-archive/file-04
The Wild Eight

## About The Wild Eight

In no time at all the everyday lives of eight people change forever. They have just survived a mystic plane crash and now find themselves in the middle of horizonless winter forest in Alaska. An unknown world full of challenge and danger surrounds them. You are one of the survivors. Act on your own or join efforts with other players and do your best to get back home! **The Wild Eight** is much rougher than anything you've played in the last few years...

The Wild Eight had an early access release on February 8, 2017
## Game Features

* Side By Side - Try to Survive and explore The Forest side by side with other players. It’s the right way to stand against this harsh world... until a madman appears in your group who wishes to grab the catch. Or to taste the human flesh.
* Develop Skills - At night the temperature drops to critical points, and a bleeding wound worries you when least expected. You must develop all survival skills such as creation of Shelters and other necessary things, otherwise you’re doomed to death...
* What's Happening - Where did all these deserted Buildings and mutated Wolves come from? Solve all the Puzzles of this place to get out of here.
Coroner Assistant Diary – Part 2

***Coroner Assistant Diary – Part 2*** is a special file available in *H.A.D.E.S Dead End* mode in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by finding a collectible dogtag that provides a password.

Password: **HB-888**

## Transcript

…it was Julia. Or rather what was left of her. We brought the body inside and tried to get as much information as possible in the little time we had. It’s not my habit to disconnect the surveillance cameras and perform autopsies on corpses brought in in the middle of the night, but it was Julia, damn it! We grew up together and she was my first girlfriend in high school. I just knew she had moved to Europe few weeks ago to write a book or something. So what was her body doing now in the Vermilion Forest, injured as if she had fallen onto rocks from a height of tens of meters? And why the hell was she dressed like that? Damn, it looked like a detention uniform…

## External links

* http://hexacorebiogenetics.com/intranet/clean-slate-protocol-files/sh-hospital-map-file-02
Hunting

**Hunting** is a Major Skill in The Wild Eight.

## In-Game Menu Summary

Experience obtained by the death of animals near your position.

## Minor Skills

The following skills are "minor" or "sub skills" of the "major" skill Hunting:

* Level 1 - Bone Extraction - Adds a drop chance for bones from animals.
* Level 2 - Tendon Extraction - Adds a drop chance for tendons from animals.
* Level 3 - Leather Extraction - Adds a drop chance for leather from animals.
* Level 4 -
* Level 5 -
* Level 6 -
* Level 7 -
* Level 8 -
Intern’s Note

***Intern’s Note*** is a file in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by entering the password.

Password: **HB-346**

## Transcript

After just a few months here, I finally got myself a decent assignment. It pays pretty damn good too and the fact that it only involves photocopying and filing cards seems to be a real crime against taxpayers. Of course, I’m not a computer whiz or biology specialist, but people like me are still necessary in this day and age. I want them to know that I’m perfect for this position not only because of my background. The assignment I’ve been given seems to be a delicate one, considering that the higher-ups want a detailed report on all the major international companies on the forefront of medical science. In particular, those who have departments with contacts for military applications. This part is pretty easy since the #1 company on the list must be the famous Japanese multinational, Kuronosu Enterprises. The tricky part will be finding anything below the surface of the facade they put on for the public.

The Company gave me access to the whole database, as well as their most sensitive international sources. Most of whom fail to reveal anything expect for the name “Kuronosu” being from Khronos (Cronus) – the Greek Titan of time. Apparently, it also has a hidden meaning related to the passing of life, evolution and the fact that medical technology can extend the human life span. The other sources told me that Kuronosu owes its beginnings to covert Japanese research and development unit that survived the second world war. They officially produce advanced medications, but unofficially continue to research BC weapons that were lost after atomic blasting and sell them on the black market around the world.

My report to my supervisor is due in three days. I’m afraid that all my hard work will be reduced to a hole in the water, including any hope of building a career in the upper ranks of Hexacore. I just wish some act of God will give me the time I need to finish…

## External links

* http://hexacorebiogenetics.com/intranet/mission-reports-archive/file-17
The Last Stop

The Last Stop is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

You've found Jeffrey Penn - unfortunately, after the surge of dark matter energy killed him. Now, with his all-access keycard, find the entrance to the VAPOR-3 Research facility, and meet with Gabriel Mann.

## Objectives

1. Find VAPOR-3 HQ to the north-east of Kennicott
2. Enter the facility
3. Fight the Watchman
4. Enter the Office Building
5. Explore the office building
6. Find some way to restore power
7. Explore the second floor
8. Find the administrative floor key card
9. Go to the administration floor
10. Talk to Gabriel Mann
11. Take the Laboratory Key Card

## Rewards

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Workshop VIII

Workshop VIII is a structure in The Wild Eight.

## Summary

The workshop is the main structure needed for crafting everything from tools to clothes to healing agents.

## In-Game Menu Summary

Allows you to craft all level **8** items. Adds protection from the cold inside. (160 x Wood, 160 x Stone, 6 x Bone, 8 x Tendon, 10 x Crystal Alloy)

## Upgrades

* **Workshop VIII** - Allows you to craft all level **8** items. Adds protection from the cold inside. (160 x Wood, 160 x Stone, 6 x Bone, 8 x Tendon, 10 x Crystal Alloy)

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
How To Play Guide for The Wild Eight

This guide will teach you **how to play** The Wild Eight.

## Summary

The Wild Eight is a game about survival, and as such, you need to know how to survive the first 24 hours in Alaska.

### Get a Fire

The very first thing you need to do is build a Campfire. The campfire will not only provide warmth, it will also let you cook Northern Mushrooms in your immediate vicinity, turning them into Fried Mushrooms that won't have the same health impacts as raw Northern Mushrooms while healing considerably more. The warmth aspect is key too, though, as cold kills you far faster than hunger ever will.

### Go to the Woods

Find a nearby wooded area. In this area, there are a high concentration of rabbits, which you can use a Rabbit Trap on for a great source of early meat. This meat will help you stave off hunger in the initial stages of the game, the second most damning threat outside of the cold.

### Build a Torch

The Torch is one of the most effective early game items, and needs to be built as soon as possible by constructing a Stick and dragging it onto the fire. Doing this will allow you to craft an item that not only lights up the immediate area, but wards off wolves, which are a chief impediment to moving forward. Once the Torch runs out, it reverts back to a Stick, which is a great early weapon.
Workshop IV

Workshop IV is a structure in The Wild Eight.

## Summary

The workshop is the main structure needed for crafting everything from tools to clothes to healing agents.

## In-Game Menu Summary

Allows you to craft all level **4** items. Adds protection from the cold inside. (80 x Wood, 80 x Stone, 2 x Bone, 4 x Tendon)

## Upgrades

* **Workshop IV** - Allows you to craft all level **4** items. Adds protection from the cold inside. (80 x Wood, 80 x Stone, 2 x Bone, 4 x Tendon)

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Chat Decrypted

***Chat Decrypted*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

User Max has entered the chat.

Encryption in progress.

**Max:**

> Good evening, sir

> K has confirmed that the operation has received the green light

**Eagle1:**

> I'm sick of your bullshit! Put me through to the one who's calling the shots

> I don't deal with lackeys

**Max:**

> As has already been established, I have full authority to personally represent K highest offices in all matters. You will always and only have a single point of contact

> And that is me

**Eagle1:**

> Does this mean that when I have recovered the package I have to hand it over to you?

> I'm looking forward to finding out just who it is I'm dealing with

**Max:**

> Don't be naive, sir. The procedure does not involve any meeting in person. The coordinates will be forwarded to you via a subsequent communication

> You will simply have to drop the material off at a precise location, not too far from your current position

**Eagle1:**

> That isn't what we agreed…

> How can I be sure I'll get what I'm owed after risking my ass?

**Max:**

> K makes the deals, you fulfill your end of the bargain. Half of the agreed amount has already been deposited in the account indicated. Rest assured that the other half will be forthcoming

**Eagle1:**

> You fucking bastard, you think you can use your money to do anything you want?

> Well, my dearest Max, you better pray that we never get to meet in person

**Max:**

> It is to your immense benefit that this shall never come to pass, sir

> Nobody who meets a Cleaner has ever lived to tell the tale

User Max has left the chat.
Home Sweet Home

Home Sweet Home is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

To the northeast of where the airplane's tail crashed, you discover a place walled off by an immense gate. Your intuition tells you that there is probably something useful inside.

## Objectives

1. Get to the bunker northeast of the airplane tail crash site
2. Enter the bunker
3. Find a way to restore the power
4. Check to see which bunker zones you can visit
5. Pick up the seeds lying on the table
6. Plant seeds in one of the garden beds
7. Find the keys to the other areas of the bunker
8. Kill the mutant in the cafeteria storage room
9. Search the mutant's body
10. Get inside Administration
11. Examine the Administration

## Rewards

Tomato Seeds can be found near this quest on a table.

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Shelter III

Shelter III is a structure upgrade to the Shelter in The Wild Eight.

## Summary

This is an upgrade to the Shelter structure.

## In-Game Menu Summary

Gives access to level 3 skils, provides 2 slots for storing objects. Increases protection from the cold inside. (45 x Wood, 45 x Stone)

## Special Use

The Shelter can be used to Sleep. Sleeping costs 20 x Wood and 5 x Stone, but replenishes your cold and hunger gauge.

## In-Game Menu Special Use

Click to go to sleep for 2 minutes. Eliminates cold and hunger.

## Upgrades

* Shelter IV - Gives access to level 4 skils, provides 3 slots for storing objects. Increases protection from the cold inside. (60 x Wood, 60 x Stone, 2 x Leather)

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Cooper Audio Log

***Cooper Audio Log*** is an audio file in *Daymare: 1998*.

## Transcript

COOPER: I had it with this damn job... it's been five fucking years since I started keeping tabs on that Roland.

COOPER: It's driving me crazy... how can you hope to get useful data from a brain dead invalid stuck in an unrelenting coma?

COOPER: I'm beginning to think that maybe I should be the one to nudge him into terminal dreamland...

COOPER: Well, if that's the only way to convince upper management to assign me a new task, then so be it!

COOPER: At this point, I'd be better off a vegetable myself without the slightest sensations of being stuck in this goddamn job...
The Wild Eight Wiki/Bottom section

**Navigation**

Characters

Items

Weapons

Structures

Crafting

Materials

**What is The Wild Eight?**

In no time at all the everyday lives of eight people change forever. They have just survived a mystic plane crash and now find themselves in the middle of horizonless winter forest in Alaska. An unknown world full of challenge and danger surrounds them. You are one of the survivors. Act on your own or join efforts with other players and do your best to get back home! The Wild Eight is much rougher than anything you've played in the last few years...

**Game Features**

* Side By Side - Try to Survive and explore The Forest side by side with other players. It’s the right way to stand against this harsh world... until a madman appears in your group who wishes to grab the catch. Or to taste the human flesh.
* Develop Skills - At night the temperature drops to critical points, and a bleeding wound worries you when least expected. You must develop all survival skills such as Crafting of Shelters and other necessary Materials, otherwise you’re doomed to death...
* What's Happening - Where did all these deserted Buildings and mutated Wolves come from? Solve all the Puzzles of this place to get out of here.
Workshop II

Workshop II is a structure in The Wild Eight.

## Summary

The workshop is the main structure needed for crafting everything from tools to clothes to healing agents.

## In-Game Menu Summary

Allows you to craft all level 2 items. Adds protection from the cold inside. (40 x Wood, 40 x Stone)

## Upgrades

* **Workshop II** - Allows you to craft all level 2 items. Adds protection from the cold inside. (40 x Wood, 40 x Stone)

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Torch

**Torch** is one of the Tier 1 Weapons in The Wild Eight.

## Summary

The torch is an equippable weapon which provides light to the player both when equipped and when thrown on the ground. Unlike most weapons, whose durability only goes down through use, the torch durability decreases over time, as long as it is in use. Equipping a torch and switching weapons (using the x key) pauses the durability decrease, allowing for players to conserve their torch durability until needed.

It can scare away aggressive animals.

## In-Game Menu Summary

A stick can be made into a torch by combining it with a campfire.
Ore

Ore is one of the Materials in The Wild Eight.

## Summary

Ore is derived by refining Stones in a Furnace. This ore can be used to construct advanced Weapons, and is considered a mid or late game resource.

## In-Game Menu Summary

Resource that can be gathered from ore in the forest.

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Carving Knife

Carving Knife is a Tier 3 Material in The Wild Eight.

## Summary

The carving knife is a very important utility item to have for hunters. It helps with the gathering of resources to craft better quality items.

## In-Game Menu Summary

Carving Knife - A tool that doubles the drop chance of useful materials and causes animals to randomly drop claws when killed.

Materials Required: 1 Bone + 5 Wood

Equipment Slot Used: Utility (Bottom Slot)
The Other Side

The Other Side is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

You've discovered a large bridge leading to another, seemingly more lived-in part of the forest - but a deadly creature destroyed it soon after. Rebuild the bridge - and find out what awaits on the other side.

## Objectives

1. Gather 100 wood and 50 stone and build a bridge to cross the river
2. Enter The Military Base
3. Find Out What Happened
4. Leave The Base
5. Talk to Gabriel Mann
6. Escape the military town through the parking lot
7. Find a way to get rid of the landfall
8. Get rid of the landfall in the underground parking using Dynamite
9. Find a way out
10. Open the door
11. Find a way out

## Rewards

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Laser Focused

Laser Focused is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

You discovered a mysterious structure, seemingly connected to VAPOR-3. Restore the power supply to access the main entrance and reveal what's inside..

## Objectives

1. Check the journal near the entranccec
2. Restore power to access the station
3. Enter the basement
4. Reactivate the "Mirrors" station

## Rewards

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Workshop VII

Workshop VII is a structure in The Wild Eight.

## Summary

The workshop is the main structure needed for crafting everything from tools to clothes to healing agents.

## In-Game Menu Summary

Allows you to craft all level **7** items. Adds protection from the cold inside. (135 x Wood, 135 x Stone, 4 x Bone, 6 x Tendon, 6 x Leather Cut)

## Upgrades

* **Workshop VII** - Allows you to craft all level **7** items. Adds protection from the cold inside. (135 x Wood, 135 x Stone, 4 x Bone, 6 x Tendon, 6 x Leather Cut)

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Notes on the Prototype

***Notes on the Prototype*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

(There are words scrawled across the page)...

DATA INTERCHANGE DEVICE – FEATURES CHECKLIST

- Field Resource Management – IMPLEMENTED

(at least I won't have to worry about keeping track of how much ammo or how many medkits I have left in the middle of a firefight!!)

- Geolocation – IMPLEMENTED

(thanks to the kind support of the Lair Dam wired network, I was able to surreptitiously gain access to the Department of Defense's satellite triangulation system. That's how I was able to implement geolocation tracking between the two D.I.D. prototypes, even though the range is pretty limited… ok, re-reading what I just wrote it occurs to me I'd better not leave these notes lying around)

- File Archive and Scanner - IMPLEMENTED

(Thanks, text files, for being so simple! Using the scanner, storing any type of file or document directly on the D.I.D. memory is a breeze. Not to mention that it will also prove extremely useful when it comes to analyzing the battlefield. Good job Dalila!)

- Hacking System – IMPLEMENTED

(It was tricky, but I managed to make the D.I.D. the perfect hacking tool. Just wire it up to any security device and, with a little luck, it should be able to hack any electronic lock. The tests carried out on Radek's private locker are proof of that. Ok, I probably shouldn't write that down either… but nobody should be going through my things. Just know that if you're reading this, you're already dead!)

- Map - TO BE IMPLEMENTED

(Nothing doing, there isn't enough memory to be able to load navigable floor plans or maps. To be evaluated for implementation on later versions).

I have to say, my version is streets ahead of the one they developed at the academy! Now I just have to test both devices in the field!
IRIS Flight 816

IRIS Flight 816 is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

You were flying from Portland, Oregon to Anchorage, Alaska when your plane somehow lost control and crash-landed in a cold winter forest. Hopefully there are people around here somewhere who can help you contact the rescue service and get back home.

## Objectives

1. Checkout the smoke to the east of the crash site. Use your map to avoid getting lost
2. Look for something useful near the tail of the airplane
3. Find a place to use the generator
4. Find out where the power lines go
5. Activate the radio station in the Harrington Radioactive Waste Repository
6. Find out where the second power line goes
7. Activate the Hydra-1 radio tower using the access key
8. Reach the bridge
9. Unlock the bridge using the access key
10. Go over the bridge

## Rewards

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Dark Crystal

**Dark Crystal** is a item of Materials in The Wild Eight.

## Summary

You can get it exploring the whole world.

Crystal collected at night when dark matter around. Only some of the normal crystals have dark matter around and are turned into dark crystal. You must run sometimes quite a lot to find it.

Dark Crystal has a few different uses, mainly being in upgrading your Workshop and crafting level 10 weapons.

## In-Game Menu Summary

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
The Wrong Place at the Wrong Time

The Wrong Place at the Wrong Time is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

You discovered a crashed helicopter with a man standing next to it. Find out what happened.

## Objectives

1. Approach the man by the helicopter
2. Find out what happened to the man from the helicopter
3. Determine the cause of the mutation inside the building

## Rewards

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Prisoners

Prisoners is a Secondary Quest in The Wild Eight and is made available once it has been unlocked by discovering the DEF-1 Testing Site. It can be accessed via the Journal in game.

## Description

While wandering near the entrance to the DEF-1 Testing Site you heard a message saying that five people were trapped somewhere inside. Try to Save them.

## Objectives

1. Find the entrance to the DEF-1 Testing Site
2. Find the room where the people are trapped
3. Find a way to clear the blockage

## Rewards

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Workshop III

Workshop III is a structure in The Wild Eight.

## Summary

The workshop is the main structure needed for crafting everything from tools to clothes to healing agents.

## In-Game Menu Summary

Allows you to craft all level 3 items. Adds protection from the cold inside. (65 x Wood, 65 x Stone, 3 x Iron, 2 x Tendon)

## Upgrades

* **Workshop III** - Allows you to craft all level 3 items. Adds protection from the cold inside. (65 x Wood, 65 x Stone, 3 x Iron, 2 x Tendon)

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Stones

Stones is one of the Materials in The Wild Eight.

## Summary

Stones are a major resource in The Wild Eight. Stones are used for several early weapons, such as Throwing Rocks, and come into play with most early structures and their functions. They can be refined down into Ore, making them hugely valuable. Because of this, it's a very important resource, and should be hoarded. As with other resources, the best way to do this to construct several Chests wherever your principal starting point is, and spend a decent amount of time simply harvesting resources. A full chest of stone should last you through most crafting paths in the early parts of the game, though obviously more material is needed for advanced Recipes.

## In-Game Menu Summary

Gathered from boulders found in the world.
Wood

Wood is one of the Materials in The Wild Eight.

## Summary

Wood is a major resource in The Wild Eight. Wood is used in almost everything, from the most basic Sleep functionality of the Shelter all the way to advanced weapons and armor. Because of this, it's a very important resource, and should be hoarded. As with other resources, the best way to do this to construct several Chests wherever your principal starting point is, and spend a decent amount of time simply harvesting resources. A full chest of wood should last you through most crafting paths in the early parts of the game, though obviously more material is needed for advanced Recipes.

## In-Game Menu Summary

Resource that can be gathered from forest trees.
Cole

+5% stamina recovery speed

**Cole** is one of eight playable Characters in The Wild Eight.

## Description

Cole is the strongest and has the most stamina in melee combat. Give him a good weapon, and his strength will become a factor that enemies and other survivors will have to reckon with.

## Bonus

* +10% melee attack power
* +5% stamina recovery speed

## Story

Cole lived in Portland, where has was studying to become a history teacher, but after his first time in the classroom he realized that teaching just wasn't for him.

Accurately transferring information to other people was something that just didn't come naturally to him, so he ended up simultaneously taking mixed martial arts classes, where he shined. When he realized his potential, he decided that if teaching wasn't his forte, maybe he should focus on a career doing something he actually liked. So he began training as a serious athlete. He debuted as a middleweight and started winning one bout after anther. His strong right hook became his favorite way to transfer information.

After a long streak of consecutive wins, Cole flew to Anchorage to fight in his next bout. Cole is a "hungry young fighter", an athlete on the road to glory, and is the strongest of the survivors.
Throwing Rock

**Throwing Rock** is one of the Tier 1 Weapons in The Wild Eight.

## Summary

The throwing rock is one of the only thrown weapons in the game. It cannot be equipped or used, only thrown using the throw (default: right mouse button) key. When thrown at an enemy, the throwing rock stuns them for a brief period of time, allowing for players to get in 1 or 2 free attacks, depending on their attack speed. However, after stunned the animal gains a 100% stun resistance for a brief period of time. A standard strategy to using throwing rocks against aggressive animals involves hit-and-run tactics, waiting for the resistance to wear off before stunning the animal again. The throwing rock is very useful in both the early and later stages of the game, as any animal (except rabbits) can be easily stunned by the throwing rock. However, keep in mind that any enemy that cannot be hit with a weapon (such as the spirits in the Whispers of the night warehouse quest) cannot be hit or stunned with a throwing rock. Additionally, during any animal's attack animation (boar/wolf/bear), they can be stunned by the throwing rock, but will finish their attack animation, meaning the player can be hit even though the animal is stunned.

## In-Game Menu Summary

Stones can be thrown at animals to stun them.
Submerged in Ice

Submerged in Ice is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

Within the forest, you discover a large canyon - too large, it seems. It's hard to see through the snow, but you can barely make out the silhouette of what seems like a large, metallic building..... What could it be?

## Objectives

1. Explore the canyon
2. Enter submarine
3. Find the Captain's Log
4. Activate the Generator
5. Lock on to the target with the periscope
6. Launch the Torpedo
7. Explore the cave

## Rewards

Captain's Cap , Harpoon Gun and Harpoon Ammo can be found near this quest.

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Gathering

**Gathering** is a Major Skill in The Wild Eight.

## In-Game Menu Summary

Experience obtained when gathering wood and ore.

## Minor Skills

The following skills are "minor" or "sub skills" of the "major" skill Gathering:

* Level 1 - Upgraded Backpack - Adds an additional slot to your inventory.
* Level 2 - Axe Mastery - Increases the amount of wood you can gather.
* Level 3 -
* Level 4 -
* Level 5 -
Shelter V

Shelter V is a structure upgrade to the Shelter in The Wild Eight.

## Summary

This is an upgrade to the Shelter structure.

## In-Game Menu Summary

Gives access to level 5 skils, provides 4 slots for storing objects. Increases protection from the cold inside. (85 x Wood, 85 x Stone, 1 x Iron, 4 x Leather)

## Special Use

The Shelter can be used to Sleep. Sleeping costs 20 x Wood and 5 x Stone, but replenishes your cold and hunger gauge.

## In-Game Menu Special Use

Click to go to sleep for 2 minutes. Eliminates cold and hunger.

## Upgrades

* Shelter VI - Gives access to level 6 skils, provides 5 slots for storing objects. Increases protection from the cold inside. (100 x Wood, 100 x Stone, 1 x Iron, 4 x Leather)

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Shelter IV

Shelter IV is a structure upgrade to the Shelter in The Wild Eight.

## Summary

This is an upgrade to the Shelter structure.

## In-Game Menu Summary

Gives access to level 4 skils, provides 3 slots for storing objects. Increases protection from the cold inside. (60 x Wood, 60 x Stone, 2 x Leather)

## Special Use

The Shelter can be used to Sleep. Sleeping costs 20 x Wood and 5 x Stone, but replenishes your cold and hunger gauge.

## In-Game Menu Special Use

Click to go to sleep for 2 minutes. Eliminates cold and hunger.

## Upgrades

* Shelter V - Gives access to level 5 skils, provides 4 slots for storing objects. Increases protection from the cold inside. (85 x Wood, 85 x Stone, 1 x Iron, 4 x Leather)

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Welcome to Kennicott!

Welcome to Kennicott! is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

After escaping the military base, you find yourself near Kennicott - a small mining town, which was abandoned a while ago. A member of VAPOR-3 research team went inside the mining caverns - but for what reason? Locate him and find out for yourself.

## Objectives

1. Find Kennicott located to the north-east of the military town
2. Go up to the top of extraction facility
3. Use the trolley to go to the cave
4. Restart the generator
5. Find 3 repair parts
6. Find 2 repair parts
7. Find the final repair part
8. Repair the Generator
9. Go to the cave
10. Explore the cave and find Jeffrey Penn

## Rewards

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Oliver

-10% to crafting costs (basic resources)

**Oliver** is one of eight playable Characters in The Wild Eight.

## Description

Thanks to his entrepreneurial mind, Oliver can determine exactly where he can cut corners without sacrificing the quality of the product, whether it be an item or a structure.

## Bonus

* -10% to construction costs
* -10% to crafting costs (basic resources)

## Story

Oliver is a successful young entrepreneur, the owner of a famous franchise and a string of famous businesses.

He was flying to Anchorage to meet with potential partners who were prepared to promote his franchise in Alaska, which would have made Anchorage the eighty city to his his chain, but the place crash has delated this meeting indefinitely. Oliver prefers not to talk about his work because he understands full well that it has no significance in the wilderness - only practical skills matter here.

He sees his current situation as yet another problem that, though difficult, can still be solved. His talent as a distributor will serve him well - he can always find ways to use fewer resources without sacrificing the quality of his product.
Madness

Madness is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

You have found a two-story building that looks like it was once very important. Enter it and find out what happened.

## Objectives

1. Deal with the side door lock and enter the building
2. Find a way to restore power
3. Find a way to get inside the garage
4. That explosion was pretty strong. Go check the basement.

## Rewards

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Lair of the Beast

Lair of the Beast is a Secondary Quest in The Wild Eight and is made available once it has been unlocked by discovering the Beast's lair. It can be accessed via the Journal in game.

## Description

You find a cave entrance littered with bones. Judging by the sounds and smells of the place, something lives inside. Something very dangerous.

## Objectives

1. Enter the lair
2. Kill the Beast
3. Find where the Beast kept its treasures

## Rewards

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Anna

**Anna** is one of eight playable Characters in The Wild Eight.

## Description

As a pharmacology student, Anna knows medicine better than the other survivors, and the medical supplies she creates are especially effective.

## Bonus

* All craft medical supplies are twice as effective

## Story

Anna is a straight-A pharmacology student at the University of Anchorage. She went to Portland to visit her best friend for a week over the holiday break, but it snowed heavily on the last day she spent in her friend's neighborhood, and the snow soon turned to freezing rain.

The roads were covered with a dangerous layer of ice. Traffic was paralyzed, and all the TV networks in the Portland area warned people not to travel until the roads had returned to normal. Anna calmly decided to stay an extra night at her friend's house and fly home the next day, but her eighth day in Portland turned out to be a fateful one.

Anna is the youngest member of the group, but she understands the nature of her situation and is trying to stand on equal footing with the others. Thanks to her field of study, she knows how to get the most out of the medicinal herbs and plants that can be found in the wilderness.
Mass Grave

Mass Grave is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

You found a bunker that is locked from the inside. You get the feeling there could be something interesting hidden in there. Find a way to get inside and explore the bunker.

## Objectives

1. Find a way into the bunker
2. Explore the bunker
3. Pump out the water
4. Make your way out of the bunker

## Rewards

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Dark Matter

Dark Matter is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

You found a passageway leading to an underground corridor that is apparently part of a large network of bunkers. Explore the area.

## Objectives

1. Enter the underground corridor
2. Explore the area
3. Find a way to open the doors
4. Find a ventilation system keycard
5. Activate the Ventilation System

## Rewards

Vapor-3 DM Helmet and Anti-radiation helmet can be found near this quest.

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
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Shelter

Shelter is a structure in The Wild Eight.

## Summary

At night the temperature drops to critical points, and a bleeding wound worries you when least expected. You must develop all survival Skills such as creation of Shelters and other necessary things, otherwise you're doomed...

## In-Game Menu Summary

Multi-functional shelter which gives access to the character's various skills.

## Special Use

Upgrade - Upgrades the shelter to provide storage slots and access to higher level skills. Details below.

Pack Up - The shelter can be packed up for free and rebuilt anywhere else for free.

Sleep - The Shelter can be used to sleep. Sleeping costs 20 x Wood and 5 x Stone. Eliminates cold and hunger.

## Upgrades

* **Shelter I** - Multifunctional shelter which gives access to the character's various skills (**Free** to build)
* Shelter II - Gives access to level **2** skills, provides **1** slot for storing objects. Adds protection from the cold inside. (20 x Wood, 20 x Stone)
* Shelter III - Gives access to level **3** skills, provides **2** slots for storing objects. Increases protection from the cold inside. (45 x Wood, 45x Stone)
* Shelter IV - Gives access to level **4** skills, provides **3** slots for storing objects. Increases protection from the cold inside. (60 x Wood, 60 x Stone, 2 x Leather)
* Shelter V - Gives access to level **5** skills provides **4** slots for storing objects. Increases protection from the cold inside. (85 x Wood, 85 x Stone, 1 x Iron, 4 x Leather)
* Shelter VI - Gives access to level **6** skills, provides **5** slots for storing objects. Increases protection from the cold inside. (100 x Wood, 100 x Stone, 1 x Iron, 4 x Leather)
* Shelter VII - Gives access to level **7** skills, provides **6** slots for storing objects. Increases protection from the cold inside. (125 x Wood, 125 x Stone, 2 x Iron, 6 x Leather)
* Shelter VIII - Gives access to level **8** skills, provides **6**(tool-tip says **7**) slots for storing objects. Increases protection from the cold inside. (140 Wood, 140 Stone, 6 Leather, 4 Iron)
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Shadow Hunt

Shadow Hunt is one of the Quest in The Wild Eight and is made available once it has been unlocked. It can be accessed via the Journal in game.

## Description

You've discovered the ruins of an Alaskan Visitor's Center. Hoping to find anything useful, you decided to venture forth, despite the ominous sound coming from inside the building. Is it just the animals, roaming among the remains of the museum - or is something far more sinister lurking inside?

## Objectives

1. Explore the visitor center for any signs of survivors
2. Explore the surroundings to find where the sound is coming from
3. Find the Main Hall Key
4. Power-up the bacckup generator to open the Security Room
5. Find the Main Hall Key
6. Enter the Main Hall
7. Confront the bebast
8. Obtain the first Crystal
9. Obtain the second Crystal
10. Obtain the final Crystal
11. Bring the Crystals back to the Exposition
12. Defeat the Wendigo

## Rewards

Wendigo Skull, Native American Matchcoat and Native American Moccasins can be found near this quest.

## Location

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*
Mobility

**Mobility** is a Major Skill in The Wild Eight.

## In-Game Menu Summary

Experience obtained in the process of movement.

## Minor Skills

The following skills are "minor" or "sub skills" of the "major" skill Mobility:

* Level 1 - Sprint - Allows your character to run quickly (press left shift to sprint)
* Level 2 - Speed - Increases movement speed
* Level 3 - Sprint Time - Reduces stamina consumption when sprinting
* Level 4 -
* Level 5 -
Bone

Bone is one of the Materials in The Wild Eight.

## In-Game Menu Summary

Material that can be gathered from killing animals.

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*

Can be found in two polar bears at X26:Y21. May require base bone and master bone perks. Recomending throwing stones and hatchets at bears from behind door frame of the small building.
Vivian

+40% More Wood and Stone gathered

**Vivian** is one of eight playable Characters in The Wild Eight.

## Description

Vivian - Vivian is just plain lucky. Not only does she have a higher chance of landing a critical hit, but somehow she always ends up with more resources than the other survivors.

## Bonus

* +5% Crit chance (10% from behind)
* +40% More Wood gathered
* +40% More Stone gathered

## Story

Vivian and her brother Cooper grew up in a suburb of Portland, and they spent their entire childhood playing outside with the neighborhood boys, who considered Viv an equal.

They all said that Viv had the Midas touch - no matter what she did, it always ended up leading to some kind of benefit or profit, and she always wound up on top in matters of pure chance. You couldn't say the same about her brother Cooper. On the contrary, he always found himself in various scrapes from which Viv had to extricate him. This seems to have been the case when he went to work at an oil field in Alaska - no one has heard a peep from him in months. Viv's parents assumed that Cooper was in trouble again and decided to send Vivian to search for him in Anchorage.

Viv hoped that she would get lucky and find her brother quickly, but Lady Luck played a nasty trick on her: she might not have died in the crash, but no one can say what kinds of trails await her now.
Shelter VIII

Shelter VIII is a structure upgrade to the Shelter in The Wild Eight.

## Summary

This is an upgrade to the Shelter structure and is max level.

## In-Game Menu Summary

Gives access to level 8 skils, provides 7 slots for storing objects. Increases protection from the cold inside. (140 Wood, 140 Stone, 6 Leather, 4 Iron)

## Special Use

The Shelter can be used to Sleep. Sleeping costs 20 x Wood and 5 x Stone, but replenishes your cold and hunger gauge.

## In-Game Menu Special Use

Click to go to sleep for 2 minutes. Eliminates cold and hunger.

## Upgrades

* Nothing, this is max level.

*This article is a stub. You can help The Wild Eight Wiki by expanding it.*