Ammu Nahi

**Ammu Nahi** is a portmanteau of the American Museum of Natural History; the game’s version of the American Natural History Museum.

## Background

The American Museum of Natural History was a pre-war natural history museum in the Upper West Side of Manhattan, NYC. Across the street from Central Park, and nestled within Theodore Roosevelt Park, the museum was comprised of multiple interconnected buildings, including a planetarium and a library.

The mission statement of the American Museum of Natural History is: *"To discover, interpret, and disseminate—through scientific research and education—knowledge about human cultures, the natural world, and the universe."* and it was one of these human cultures that led to the Ammu Nahi raider group’s formation.

Nephthys, as she is called now, became fascinated by Ancient Egypt. She took on the mantle of Nephthys as a symbol of strength and formed a raider gang in 2273, which quickly grew in numbers. The raiders annexed the surrounding neighborhood and expanded into Central park, occupying Belvedere Castle, Delacorte Theater, and the Central Park FDNY Office.

Nephthys’ lover, Seth, is a great deal further *hard-core* into the raider lifestyle, and sees Nephthys as an opportunity for a raider strength that could rival the city states. However, he is a bit unhinged and toxic at times, and Nephthys worries about his influence.

## Inter-City Relations

Ammu Nahi is a Raider Settlement, and is the bane of other settlements, both Raider and Settler. Ammu Nahi often comes to conflict with Lennon, but mostly leaves Anderson alone. They also have the occasional raid on Bloomingdale, but Bloomingdale is too well secured, and Ammu Nahi strategically leaves Juilliard as Lennon’s enemy, in hopes one will take out the other, and then Ammu Nahi can raid the weakened remaining force.

## NPCs

**Nephthys**
Nephthys is the Queen of Nahimu. Based in the Ancient Egypt exhibit within the old museum, Nephthys has a fascination with death, and in New York City, there is no shortage. She commands an audience; she emanates grace, but has a fiery temper.

**Seth**
Seth is Nephthys’s consort. He is equally fascinated with death, and wishes to wage war with the other raider strongholds, but Nephthys reins him in.

**Horus**
Horus, or Haro as his friends call him, is Nephthys’s older brother. Nephthys respects him, and Horus respects her. He spends most of his time on the roofs of nearby buildings, watching the birds.

## Side Stories/Quests

You’re Getting to Be a Habit With Me Nephthys is worried about Seth’s violent tendencies, and if he is a liability, but also if she’d be able to make a relationship with him or not.

No Good Deed Horus is disillusioned with the raider life, and is helping the neighboring settlements instead.

## Player Interaction

The player can influence whether Seth has more or less influence over Nephthys and, thus, Ammu Nahi

### Help Nephthys

If you help her leave Seth, Seth will retaliate in rage, and attack Ammu Nahi, resulting in a fight to the death.

### Help Seth

If you help Seth deepen his influence, Horus will be executed for his betrayal, and the gang will become more aggressive towards Juilliard and Lennon, and even Anderson and Bloomingdale

### Do nothing

If you do nothing, Seth will slowly deepen his influence. Horus is executed, but this causes Nephthys to mourn, and she does not call for raids on the neighboring settlements.

## Relation to Main Games

Ammu Nahi Raiders will mention the Museum of History in the Capital Wastes being "nowhere as good".