Reincarnation

Upon choosing an ending, the player will have the option to reincarnate in the ritual tab. Reincarnation resets all inventory (except unspent sin and Inspiration), all area progress (excluding Astral World and Akashic Record) and their bonuses, everything within the ritual tab, everything within the routine tab (except equipment), history in story tab, and characters will leave your party. Everything else stays, including but not limited to, everything in the party tab (summons, skills, titles, research, etc), achievements, and shop items.

The first reincarnation will unlock Akashic Record.

Note: Reincarnating resets unpurchased advanced spells in Astral World from Antique Collector's Desert Lodging actions.

### Willing Revenge

**REQUIRES:** Defeat Demon Empire Fort.

**MINIMUM DESTINY NEEDED:** 3.5k

Synopsis: You defeat the Demon King, only to discover that, thanks to the Revival Orb, he can't be defeated permanently.

### A Moment of Peace

**REQUIRES: Search the Bandit** at Bandit's Hideout [requires 5.5K max Destiny!] in Academic City. **Bandit Note 2** at Bandit's Hideout. Go to Smith's Village and fight off the monsters. Now **Search for Treasure** at Bandit's Hideout and pick up **Rusty Sword**. Do some quests in the Smith's village until you unlock the instant action Make Steel. This will require 40 scrap metal for each steel refinement. **Refine Steel** until you have 10 Steel and reforge the sword. Graduate and fight the Demon King. Now there will be an option to talk to the Demon King about the sword, which unlocks a second, significantly more difficult fight (**Demon's Castle**). Beat this to unlock Ending 2.

**MINIMUM DESTINY NEEDED:** 5.5k

Synopsis: The Demon King is defeated, but promises to return. You discover your mother locked away in a cell and free her, and take her back home to your home village. Why did the Demon King want to keep her alive...?

### Hero of the Holy Sword

**REQUIRES:** First **beat Tournament round 6.** **Talk with Lari** and become her friend. **Take over the Bandit Hideout** afterwards. Similar to ending 2, you now need to reach the Smith Village and **forge the Holy sword**, but this time, you'll need to **give it to Lari**. Graduate and fight the Demon King like for ending 2, but this time let Lari make the **Killing blow** afterwards to unlock ending 3.

**Minimum Destiny needed:** 7k

Synopsis: Iari, as the destined wielder of the Holy Sword, gets a warning from the Goddess of Destiny during the final battle. Instead of simply striking down the Demon King with the blade, the Demon King must be permanently impaled by it to be sealed forever. The Demon King, with his last breath, begs you in vain not to slaughter demon kind in his absence. You find notes in the Demon Castle indicating that the Holy Sword and the Elemental Master are both capable of truly defeating the Demon King, though the previous Elemental Master (your mother) wasn't aware of that part of their abilities and could be safely kept locked up. You rescue your mother and return to the village. Years later, due to the Demon King no longer being able to protect demon kind, demons end up nearly entirely eradicated by the humans.

### The End of Revenge

**REQUIRES:** **Don't Play** with the girl. This will give you the option to **Leave the Village alone**. This will change many plot events. For example, as Norn isn't with you in Academic City where you can protect her, the Demons will attack your hometown in your absence and kidnap her, while killing your father along the way. **Important**: Do not obtain a third tier class advancement until you complete the Spirit Shrine quest line, otherwise you will lock yourself out of the **Elemental Master** title. In the Spirit Spring, you'll now find the **Spirit Shrine** where you'll have to get the powers of all Greater Elemental Spirits. This unlocks the **Elemental Master** title which you'll have to achieve before graduating and confronting the Demon King who can't withstand your root magic and is destroyed. Search the Labs to find a different End Boss this time and defeat it to unlock ending 4.

**Minimum Destiny needed:** 12K in the run before to choose it as your next chronicle.

Synopsis: The demons send a force to your village in order to capture Norn, who was left behind when you departed for the city. Your father attempts to protect her, but is killed in the process. Having Norn as a hostage allows the Demon King to secure your mother's cooperation for his experiments, but he and his researchers detect the spirits interfering with your mother's power as the Elemental Master and they send forces to the Spirit Spring to weaken the power of the spirits. In response, the Spirit King seeks your help and tells you about the Elemental Master's ability to use Root Magic once in their lifetime. It is a magic which will prevent dark power from being concentrated, neutralizing the Demon King's ability to revive and severely weakening him due to his link to the Spirit of Darkness. After gaining the approval of the four greater elemental spirits, you become the new Elemental Master. However, after using your power to destroy the Demon King, you are unable to find your mother and Norn, only locating your mother's engagement ring within the prison. The only life that remains in the castle is a strange and powerfully unstable mutant, which you are forced to destroy. You find a single flower on the creature's corpse...

### Each Feeling

**REQUIRES:** [1M minimum status UP OR Fire Drake from Dragon Village]

The difficulty for reaching this ending is very far from the previous 4 endings. You should have completed all 4 endings 5 times to get all of the bonus. After that, you should also beat all quests and get all summons. You should already have minimum of 13K status UP and got all status Up from unlocks.

After finishing the quests in evil city. You should have the followings before beating the tournament 9 & 10: (1) Dark Wave (2) Holy Light (3) Fully leveled up Characters, "You" which requires 47.8M level. (4) Summons from evil city. However 13K status UP can only merely finish tournament 9 & 10. You should have 1M minimum status UP (If you have summons from dragon village, the status UP can be lower.). 13K status UP is not possible to finish the ending 5.

The minimum magic attack should be ~1 Qi for all characters to finish this ending. When you have 1M status, you can easily beat tournament 9 & 10 easily without grinding magic attacks from Gluttony. You still need around 300x to 400x magic attacks bonus from Gluttony in order to beat the Demon king (ending 5). You also need unlock all equipment with magic attack bonus.

Many players finished this ending before the release of Dragon village. The suggestions above are workable without bonus form Dragon village. If you have the bonus from Dragon village and the "Dominator" from Astral World. You may not need 1M status UP.

Fire Drake (the boss from Dragon Village) provides a stats increase effect to fire, in a scale that can easily reach 1M, even without investing seeds. Note that the Fire Drake mob is way weaker than the DK (ED 5).

Synopsis: During her original journey, your mother -the Elemental Master- used her power to create three gems of utmost purity. A topaz which was given to a struggling farming village and later retrieved by Menia, the Archwizard of Ice, who hides it in the Lakeside Ruins at the cost of her life. A sapphire which was given to the Archbishop and ended up in the hands of Fenia, daughter of Menia and the city mayor, though it was eventually stolen and placed within a bandit hideout. And a Ruby which was sold during the course of the original heroes' journey and ends up being a gift to Knight Commander Iari from her father. The Elemental Master also later created a pair of emeralds which were used to decorate the engagement rings worn by herself and her husband, the Muscular Swordsman. You and Fenia find Menia's journals explaining that these gems hold traces of the Elemental Master's power and can be used as catalysts to cast Root Magic to suppress the power of the Demon King's revival orb long enough to kill him permanently. You gather the gems and use them on the Demon King. Sensing the threat to his life, the Demon King orders his minions to cause a distraction down in the prison while he escapes. You and one of your companions chase the demon lord while the others follow your father into the prison. The story's ending depends on who you bring with you to confront the demon king.

If you bring Iari, then as the Hero of the Holy Sword, she strikes the Demon King down as soon as you reach him. With the Demon King gone, Iari and Fenia lead a war of annihilation on the Demon Continent to eliminate any remaining enemies. Any surviving demons are subjected to forced labor due to their elevated magical power. Norn, uncomfortable with the unfair treatment of the demon remnants, soon leaves the Village forever.

Bringing Norn with you presents you with a choice: First, you can spare the Demon King, which leads to his escape. Norn then leaves the party, never to be seen again while the rest of the party becomes known as the four heroes who drove off the Demon King and allowed for an annihilation force lead by Iari and Fenia to clean up the Demon Continent. Alternatively, you can choose to kill the Demon King which causes Norn to jump in and take the blow herself, ending her life and inspiring the Demon King to respect her choice and preserve his own life. The annihilation campaign still takes place and the Demon King is never seen again, but there is now a single grave surrounded by flowers present on the edge of the Village.

Bringing Fenia also presents you with a choice: You can either kill the Demon King and begin a war of annihilation to eradicate the Demons entirely, or you can spare the Demon King and use your victory as political leverage to open negotiations for the Demon Continent to be recognized as a sovereign nation. In the latter case, there are many who protest the action. However, the mayor of the Academic City, who was the first to recognize the threat of the demons and propose countermeasures, is considered to be a widely-respected figure. Being the father of Fenia, he gives the treaty his backing. With such an influential supporter, the treaty is formed and a new age begins.

### Thirst for Victory

**REQUIRES:**

Before leaving the village: Punish the bullies. Defeat serious father. Refuse training.

Before graduating: Defeat Sigurd. Claim you are so strong for your father. Clear the spearman conversation (apprentices/eavesdropping aren't mandatory).

After graduating: Defeat demon king. Clear conversation with demon king. Defeat spearman.

**Notes:**

You should have all summons fully leveled&seeded. All equipment should be fully leveled. 2 pieces should have 3 AoEs, 1 should have 3 Penetrates and 1 should have 3 Atk-Attachments. As of 2.0.1.1, you need to have 3T Atk before graduating and 30T MAtk before fighting the spearman. More penetrates/AoEs/Atk attachments from 2nd equipment can lower these numbers. Completing this ending **does not** unlock its guide.

## Sin (resource)

Sins boost inspiration gain and DR talent multiplier, and can be acquired upon reincarnating. The sin multipliers are as follows:

The number of sins (as of version 1.5) is determined by the following formula:

# number of sins

log
2

⁡

(

∑

experience acquired over all reincarnations

10
M

)

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(

1

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40

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1

40

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1

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400

if
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<
1000

1

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0.233

2

otherwise

×

{

1

G
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M
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400

if
G
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M
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<
1000

1

G
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0.233

2

otherwise

{\displaystyle
\begin{align}
\text{number of sins} =\ &\log\_2\Bigl(\sum\frac{\text{experience acquired over all reincarnations}}{10M}\Bigr) \\
& \times \Bigl(1+ \frac{WarriorTalent - 1}{40}\Bigr) \\
& \times \Bigl(1+ \frac{SorcererTalent - 1}{40}\Bigr) \\
& \times \Bigl(1+ \frac{TamerTalent - 1}{40}\Bigr) \\
& \times \begin{cases}
 1+ \frac{GluttonyMultiplier}{400} & \text{if }GluttonyMultiplier < 1000 \\
 1 + \frac{GluttonyMultiplier^{0.233}}{2} & \text{otherwise} \\
\end{cases} \\
& \times \begin{cases}
 1+ \frac{GreedMultiplier}{400} & \text{if }GreedMultiplier < 1000 \\
 1 + \frac{GreedMultiplier^{0.233}}{2} & \text{otherwise} \\
\end{cases} \\
\end{align}}

where log2 is the log function in base 2 and *GreedMultiplier*/*GluttonyMultiplier* are the multipliers shown at the top of the greed/gluttony routine screens respectively.

### Sins strategy (speed runs/cap maximization)

The most important thing to note about grinding Sins is that it's based on EXP, with Greed and Gluttony playing the biggest roles; routine and quest multipliers are very minimal - even with the all classes active perk and 3.5million levels in all 15 routines after 3 days, they multiply by 1.04, three times. That's just a 1.125 multiplier; at the same time with roughly on par Greed/Gluttony/EXP taken together.

That gets you only ~11 sins for 3 days of time.

Alternatively, you can complete ED1 in 2 to 3 hours, maybe even cut that down to about an hour, **and get 3-8 sins.**

It's much more efficient to grind out a bunch of ED1s, than finish a longer Chronicle.

For involved grinding, I would suggest completing ED1, and maybe a few of ED2

If you've only completed ED1, you may not have enough max Destiny to leave Village alone - Norn is sweet and all, but she does make getting through Lostlorn Forest a lot slower; if you leave alone, you can just clear the dungeons and get straight to Academic City.

After that, your only goal is to clear titles until you can graduate. If you've completed ED1 and cleared a few of ED2, you shouldn't have a problem with destiny - use Hound Dog and donate, grind bosses for gold to eke out enough max destiny from dialogue.

The real trouble is Rank; you need 39 to graduate. Here, it's best to go with Warrior since they have a routine dedicated to Sacred Ritual, and the higher your habit efficiency, the better. Try grind down as big a gluttony and greed multiplier as reasonable before your first DR, as the higher talent will allow you to split your Habits between routines, Will, and basic SR multipliers.

It'll be likely that you'll go down some of the regular quest areas, and I'd advise that since there are a fair few dialogues that add buffs to Sacred Ritual.

### Sins strategy (later in game)

Alternatively, Sins can be earned through drops by guardians (The Hermit and up) once you unlock envy after beating the 3rd guardian. The Hermit has a 1% base chance to drop 1 Sin, while the Arbitrator has a 0.2% base chance to drop 1.5 Sin, and the chance is multiplied by the number of days in that reincarnation (up to 10 before log3 diminishing returns) and the sin multiplier from exp that you normally get on reincarnation. As you can fight each guardian once an hour, this can become a good source for Sin with longer runs. After several days without reincarnating and a good sin multiplier from exp you can reach 100% chance from hermit and 20+% chance from arbitrator, letting you fill the current maximum of 28 sins every day, this is not as strong as late game reincarnations which can generate that in a bit over an hour, but its a lot more hands off.