recursal/Fanatic-Fandom huggingface dataset:
G36R

Highest Fire Rate, Fully Auto

The **G36R** is a fully automatic sniper rifle for the Sniper and the Gunslinger class.

## Appearance

The G36R most resembles the H&K G36-family weapons. It features a green-grey base with a black skeleton stock. It also features the iconic G36 telescopic sight on the top of the rifle. There is a rear sight on the barrel. It also carries curved magazines.

## Description

The G36R is the only fully automatic sniper rifle in the game, performing like an AR-sniper hybrid rifle. It also boasts the highest ammo-capacity with 24 rounds per magazine (31 if upgraded). This means that you will not suffer more from missing shots.

However, the G36R suffers greatly with its accuracy and its impact, being the lowest of its class.

The Wildcat is the custom version of the G36R and emphasizes its high ammo output with an increased critical rate.

## Tips

The G36R is a poor sniper rifle for the sniper playstyle, and could even be considered the worst sniper rifle due to its poor impact and range. Its poor accuracy and impact make it limited in its usefulness for players who wish to snipe from far distances. However, the G36R is a good hybrid rifle for players who wish to have the skills of the Sniper and Gunslinger class, whilst also wanting the stats of an assault rifle.

The G36R is best used with 4+ star upgrades as it will have increased impact.

As a sniper, the Foregrip is a good attachment as it allows for the G36R to have more precise shots. For hybrid players, it will depend on your playstyle for ARs.

The Wildcat does not benifit the Sniper playstyle, and even encourages the player to use the G36R more like an assault rifle with its increased critical chance.

In conclusion, the G36R is one of the worst Sniper rifles and is the least recommended weapon for those who favour the Sniper playstyle. For players who wish to use this as an assault rifle, the G36R is an average assault rifle which performs better than ARs like the XM8A1. It is mostly comparable to the FAL OSW in terms of damage output.

## Trivia

* The G36R is one of the only 2 sniper rifles in the Strike Force Heroes series which are fully automatic. The other is the G11 in Strike Force Heroes 2. Oddly enough, both rifles are by H&K and both are also not classified as sniper rifles in real life, but as assault rifles. Possibly a coincidence.
* In real life, there is no such thing as the G36R. While the G36 family exists, the closest to the G36R is possibly the G36 DMR, which is not fully automatic.
* The sniper rifle's design may have ties to the Classic, a sniper rifle from the game Team Fortress 2, primarily due to its similar base color.
Crouch Master

**Crouch Master** is an Offensive Upgrade.

Accuracy is increased more when crouching. It has same effect as Tripod equipment item. If you combine those two, effect will be the same so it is not recommended to combine them. It is ineffective with most of custom sniper rifles, because they have perfect accuracy.

It is used by Wesley, the starter hero, and Nathan, the unique Engineer
Entrepreneur

**Entrepreneur** is a medal. It is unlocked after the player spends 100,000 worth of items. This can be done by selling weapons, attachments and equipment but **not** heroes. Note that there is no progress on this medal when you give money to the Slot Machine.

The player can see how much money they have gained from selling items in the medal menu, just below the title of this medal.
Fiesta

**Fiesta**is one of the game mods that can be used within the game.

## Description

**"Random weapons, every spawn."**

This mod makes every character spawn with a random weapon every time they respawn.

## Unlocking

This mod is unlocked when the Cold Feet! medal is unlocked.

## Trivia

>
> * Weapons can be given to a soldier regardless of their class. For example, Rusty (who normally uses only melee weapons) can use guns.
> * Currently, Fiesta do not work due to a bug.
>
>
>
Hattori Hanzo

Type
Elite
Juggernaut
Mercenary
Ninja
 Special Effect

**Hattori Hanzo**is the custom version of Katana blade.

## Appearance

Hattori Hanzo appears not much different from the Katana. Both its end cap and the blade are made of solid gold aside from its already standard black hilt.

## Description

Like it's standard version, Hattori Hanzo can deflect projectiles while swinging, making a shield. But it's even more powerful than Katana, because that it can deflect **MORE** projectiles at once. There is a glitch with this weapon and the Katana blade which disables the "I'm The Juggernaut" killstreak.

Out of all blades including all non-custom blades, the Hattori Hanzo has the highest alpha (single hit damage) in the entire game. That means at max level of the blade and someone unlucky enough to receive one of its slashes, they are guaranteed a death, and even Juggernauts have trouble dealing with it. It's best to stay far away from someone using it in equal levels because just one swing could send you away from earth.

This weapon is used by Mike as his secondary weapon.

## Trivia

* Hattori Hanzo is the name of a famous ninja from the 16th century.

* Hanzo is also the name of a Japanese gangster (Yakuza) who appears in the 3rd movie in the *Predator* franchise.

* Hattori Hanzo is also the name of a character at the movie Kill Bill Vol.1.
* Hanzo is also from Overwatch.
Characters

## Main Heroes

These are the heroes that are unique, typically encountered in early levels.

### Wesley

He is the principal character and you start with him. Wesley is an Engineer with black hair. Unlike the other heroes (except Tower and Juggernauts with astronaut helmet), Wesley is the only one wearing infrared glasses without showing his eyes.

### Sanchez

A Gunslinger, Sanchez is the first hero to be recruited after you beat the first level. Unlike other Gunslingers (despite her generic look), she does have unique perks due to defensive upgrades.

## Unique Heroes

Unique Heroes are the heroes that are recruitable after beating a certain level. With the exception of Evelynn, these heroes come from Strike Force Heroes 2 and Strike Force Heroes Extraction.

### Mayday

A Medic from Sudan, Mayday joined the heroes to seek vengeance for her dead husband against GlobeX. She can be recruited if you beat Doctors Of Doom on Insane.

### Calamity

An excellent Sniper, she is a Gunslinger from South Africa and is recruited if you beat Reverse Perfection on Insane.

### Evelynn

A ninja from the shadows, Evelynn is a new character to Strike Force Heroes series. She is recruited after you beat Ninja Nights on Insane.

### Fatale

Despite her very old age, she is still able to fight as she joined Strike Force Heroes once you beat Elemental Fury on Insane difficulty.

### Nathan

An engineer from Canada, and a known Veteran, he is an Engineer from Canada and is recruited if you beat Going Streaking on Insane difficulty.

### Dex

A mercenary from United States, and a known Veteran, Dex killed West before SFH3 and joined GlobeX just because of money. Though Dex survived from being stomped by the GlobeX Leader, he was cloned, but he is recruited back on Heroes after you beat Rocket Race 4.0 on Insane difficulty.

### Jyn

A Korean pro-gamer under gamertag of SnipaXKilla, he is a known Veteran and is willing to seek every adventure wherever his squad goes. He is recruited once you beat Watch Your Back on Insane difficulty.

### Tower

A Juggernaut with no known identity, even his real name, his height and his sturdiness (as a known Veteran) in missions, he was named Tower alone. He is recruited if you beat The Hitman on Insane

### Rusty

A knight from A Knight's Quest, Rusty loves adventure and is willing to take risks despite not having a gun himself.

To recruit Rusty, you must play version 20.8 of Strike Force Heroes 3. If its the first time playing, you will have to beat level 3 once your starting the game (unless you already did). Then below will be an advertisement about A Knight's Quest, next to it will say ***New Knight Hero,*** click on it and it will say ***Unique Hero: Knight***. Press OK and recruit the new hero and it should give you Rusty.

## Generic Heroes

These are the heroes the Strike Force Heroes can recruit after they recruit Sanchez. The SFH are currently stricted to the classes they currently have, which the classes are unlocked in further missions.
Farsight

Type
 Special Effect

The **Farsight** is the custom version of the Lynx.

## Description

The Farsight has 100% Increased Vision, which may make it hard to use. If the vision increase is hard to use, switching to your secondary weapon until you need to attack can help you to deal with enemies.

## Trivia

* The Farsight is the only weapon that has increased vision.
* Using the Farsight with the Wall Hack killstreak gives you full map control on most maps.
Poison Rounds

**Poison Rounds** is a weapon Attachment.

## Descrition

Poison Rounds makes every projectile the player fires poisonous, so there are high chances the enemy will die from Poison. This attachment is useless if you use it on weapons that normally fire poison too (Acid Hound and Paralyzer). You can combine it with other Elemental weapons to make double elemental effect. It also decreases damage dealt to enemies by 15%.
Heads Up!

**Heads Up!** is a secret Medal. It unlocks the Tin Man mod.

## Walkthrough

This is the hardest medal to achieve. Future Soldier's head in a helmet is located in the top left corner of the Gorge map (the small version of Canyon). To unlock this medal, you need to reach it. However, you can't climb up there by jumping, so you need to blow yourself up.

To make the process easier, you can go to a custom battle on Gorge and activate the Sky9 Mod, which adds super physics to the battle. This way, it will be easier to fly above the head. If you go off-screen above or near the head, you can also get the medal.

Best weapons for blowing yourself are rocket launchers. You need to shoot below yourself. It is not recommended to use Dragon's Breath rocket launcher, because then you will Body Pop, and your body would be ripped apart instead of reaching the sky. Best rocket launchers for blowing yourself up and reaching the head is M202/Bennett's Doom or SMAWG as they have a lot of impact and they do not use body pop. You can also let your enemy who uses a weapon with strong push force to kill you and push you up. Weapons with strong push force are shotguns R870 and DB12 (and their custom variants), and custom melee weapon Sky9 Iron (with the highest push force in the game).
Freeze Ray

The Freeze Ray is an Elemental weapon. Its custom version is Sub Zero.

 Type
 Class
 Blueprint No.
 Custom Version

## Appearance

The Freeze Ray is a yellow, cannon-like weapon which fires clouds of steamy ice instead of regular bullets.

## Description

The Freeze Ray deals low damage and has short range, but compensates for this with an extremely high rate of fire and ammo capacity. Its accuracy is above average. The Freeze Ray freezes enemies with every shot.

## Overview

Its stats may be rather lackluster, but the Freeze Ray utilizes the Chilled status effect to an irritating degree. It performs best in close range firefights, although not too close as there is a risk of suicide if fired too close to the user. The freezing effect the Freeze Ray inflicts can be lifesaving and expose targets to major damage. Because of this, the Freeze Ray can also be used as a sort of hit-and-run weapon as only one shot is required to apply the status effect.

## Trivia

* The weapon's appearance is based on the Freezethrower from *Duke Nukem*.
RoF Boost

RoF Boost (Rate of fire boost) is a Killstreak used by the Gunslinger class.

## Effect

Requires 4 kills to activate.

For 8 seconds, the user and their entire squad's rate of fire is increased by 50%. This Killstreak works best for soldiers who use Duals or Snipers because they normally have a low rate of fire. On the flip side, Machine Guns and other fast-firing weapons will hardly benefit from this Killstreak.

Calamity, the unique Gunslinger, uses this Killstreak.
Sky9 Games

**Sky9 Games** is a video game making company headed by Justin Goncalves. They are the creators of Strike Force Heroes 3 flash game in *Strike Force Heroes* series. Their another flash game franchise *Raze* has won many awards, with over 120 million plays worldwide. They made many big flash games in the past, but they are also creators of *Strike Force Heroes:Extraction* for mobile phones, and now they moved to make games for consoles and Steam, first being sequel to the flash game *A Knight's Quest,*which means SFH 3 is possibly their final, and biggest flash game.

### Employees:

Justin Goncalves, programmer, 2011-present

Michael Sleva, artist, 2011-present

Addison Rodomista, artist, 2011-2014
Iron Grip

**Iron Grip** is an Offensive Upgrade.

It is the upgrade version of Diazepam equipment. Accuracy is not reduced by firing. It has the best effect with Machine Gun weapons that fire fast but have low accuracy. There are big chances you experience that too, because Mercenary has more offensive upgrade slots.

Nathan and Wesley can have Iron Grip.
Junkyard

The **Junkyard** is a map in SFH 3. It's first appearance is in Mission 3.

## Description

A medium sized map, set in a car junkyard at night. Platforms are made of rock, although ruined cars can be seen in the background.

### Enviromental effects

In the center of the map, there is a high blue column which lifts the player up if they stand init. This is because of the crane, which holds a giant magnet that lifts up everything. The speed of going up is very low, so don't rely on that while trying to escape from enemy attacks. To lift yourself up, you need to stand in the center, and only one movement out of it makes you fall down. Falling from the big height will crack your legs and immobilize you for few seconds. You will also lose small amount of health.

### Enviromental hazards

On the top of the magnetic column there is an electromagnet which kills on contact. AI and players alike are rarely killed by it, but knowing the flaws of AI and the unsuspecting carelessness of players, casualties do happen.

## Pick-up locations

There is an Armor pack located below magnet (be careful when picking it) and a health pack in the bottom of the column (also be careful due to enemy pileup)

## Tips

Set a Rocket Sentry in the bottom of the column, as it can cover a lot of the map with homing rockets-- The range of these nearly reach the magnet up top. If you use a Ninja with Chameleon, you can quickly slide down the column and ambush the unaware enemy, finishing him off with a shotgun. Enemies are mostly spread over the entire map, although you may want to be especially careful when going to the bottom of the column, especially if on low health.

## Trivia

* The Junkyard is a reskin of the Strike Force Heroes 2 map "Factory", which was a factory where Globex produced clones. The column in the center was originally a tractor beam that lifted the clones (and players) up and could kill players if they got to the top, just like the magnet here.
* As the Junkyard is similar to SFH 2's factory, some theorize that this map could actually be the remains of the building itself, now being used as a scrap heap. The powerful electromagnet would also explain how the clones were lifted up.
* This is one of the 3 maps set during night time, the other two being Street and Temple.
Edison's Bane

Edisons Bane is a custom Elemental Weapon.

 Type
 Special Effect

## Description

Edison's Bane is slightly improved than Tesla. It still affects enemies with Electricity, has high accuracy and low impact and damage per second. Just like any other custom Elemental weapon, the ammo consumption is reduced, so the ammo bar is maximum.

## Tips

Close range only. Use secondary pistol as long range backup. Electricity doesn't harm you as quickly as Fire, but still, don't shoot below or close to yourself.

## Trivia

The weapon's name might refer to how Thomas Edison and Nikola Tesla were rivals. The original variant of the weapon is named "Tesla", and this gun is called "Edison's Bane". The definition of "bane" means slayer, so this gun is basically saying that Nikola Tesla is Edison's slayer, because they are rival inventors.
Raze Protocol

**Raze Protocol** is the fourth Side Mission in the game, unlocked after Mission 16.

## Description

Setting is the Street. Game mode is Team Deathmach, 4 vs 4. The player fights against team of enemy Engineers. Their weapons are random.

Every soldier in the match, including enemies, has all possible traits. Traits are small special abilities of a class. Each class has 2 traits (Mercenary has 3). In this mission, everybody has all traits.

All traits can be viwed on this page: **Traits**.

## Tips

Out of all these the most effective trait is Chameleon, since you become invisible, but don't rely on that. You may have troubles with finding enemies but if you launch grenades/snipe with accurate Explosive from higher platforms, this can be won quickly. The MK32 grenade launcher is best for this, due to high RoF and 12 round magazine.

Because all enemies are Engineers, they have advantage from all traits (Heavy Deployment and Guidance System work only for Engineer's turrets). Therefore Engineer is also the best class to use for this mission.

In this mission you also have Energy Ammo trait. If you are playing this for the first time and wondering what that is, it is one of two traits of Elite class, which prevents you from picking up ammo from pick ups, but you gain rounds automatically, but slow. Therefore it is recommended to use weapons with big amount of ammo, and huge clips, such as MK32/Bam Bam.

You also have another Elite's trait Liquid Coating, which increases chance to affect enemies with elements, so an Experimental weapon, or any weapon that has chance to affect enemies, will be good. However, everybody also has Status Proof trait, so status effects/elements expire quick.

Just try to use weapons and classes that get great advantage from all traits.

## Rewards

Random for all difficulties, but increased chances for rare weapons/better reward if played for first time.

## Trivia

* *Raze* is name for another shooter game developed by Sky9 Games. It was probably named this way because in *Raze*, there are no classes.
* This is not the only reference to *Raze.*There is also Future Soldier secret reference, which shows body parts of deceased character from *Raze,*needed to unlock secret medals.
* Raze is also a possible enemy name.
DSR1

Type
 Blueprint No.
 Custom Version

**DSR1** is an Experimental Weapon.

## Appearance

The DSR1 is a futuristic-looking sniper rifle that does not look similar to its real life counterpart. It fires white spherical projectiles instead of regular bullets. The refined version of this weapon adds a blue computer sight to the side of the barrel.

## Description

The DSR1 has a good rate of fire and high accuracy. Its projectiles are affected by gravity and bounce off of solid objects. The DSR1 also deals the most damage out of the Experimental weapons. However, it is the only Experimental to not inflict a status effect. Like other Experimental weapons, it has no spare ammo so it cannot reload.

## Overview

Unlike most of the Experimental weapons, the DSR1 is actually a great weapon for a Sniper to use besides the Rail Gun. Its long range makes combat at such ranges easy. However, make sure to aim high at those ranges to account for the arc of the projectile. Elites can also use the DSR1 decently well at close range unlike Snipers due to their significantly higher health. Using the Burst Module attachment can make this weapon a whole lot more oppressive. Overall, the DSR1's superior damage and range more than makes up for a lack of a status effect.

## Trivia

* The DSR1 also appeared in *Strike Force Heroes 2* as a sniper rifle. It is a sniper rifle in real life too.
* This weapon is possibly a modified version of that rifle, with grenades added to increase impact. They have a similar shape.
* This weapon is based off the M41A Pulse Rifle in the James Cameron film *Aliens.*
Club

Type
Elite
Juggernaut
Mercenary
Ninja
 Blueprint No.
 Custom Version

The **Club** is a blade secondary weapon. Its custom version is Sky9 Iron.

## Appearance

The Club is a standard baton that looks the same as the baton used in police forces. The entire Club consists of a brown color, with black strips near the baton side handle. Its blunt side is a little larger than the handle.

## Description

The club is a short brown blunt melee weapon that is unlocked very early in the game. Even though it's not actually a blade, the Club is under that category in inventory.

It may look short, but the game's coding defines it as long. In the game, the range is as long as a Katana, despite its appearance. The damage dealt is good, able to kill most weaker classes (Snipers, Ninjas) in one hit.

It is best used as backup weapon for weapons that explode or kill you on close range for easier close quarters combat. Those weapons are SMAWG, Panzer, MK32, M202 and all Elementals. You have to quickly switch to this weapon when you get to the situation to use it.
Charged Rounds

**Charged Rounds**is a weapon Attachment.

## Effect

Projectiles on both secondary and primary have chance to electrocute enemies. Electricity affects enemies so they take +10% more damage from all sources. It also decreases damage dealt to enemies by 10%.

It is best used on weapons with high fire rate, to increase possibility of applying the status effect.

## Trivia

* Although rounds affect enemies with electricity, when affected they will glow in yellow/bright green, similar to Poison.
* Letter B from bullets word was missing in description before V20.8
Flame Thrower

The Flame Thrower is an Elemental weapon. Its custom version is the Afterburner.

 Type
 Blueprint No.

## Appearance

The Flame Thrower is, unsurprisingly, a grey flamethrower. A red fuel tank is positioned below the main body of the weapon. Some fire is actively leaking out of the Flame Thrower's nozzle. A handle is positioned on top of the Flame Thrower which presumably increases its accuracy. Like other Elementals, it is fired from the hip.

## Description

The Flame Thrower deals extremely low damage but has an incredible rate of fire and ammo capacity to make up for it. It deals the lowest damage of all Elementals. Its accuracy is average. The Flame Thrower Ignites enemies with every shot.

## Overview

The Flame Thrower is arguably the worst of the Elementals. Even for a weapon of its kind, it deals pitifully low damage and takes a considerable amount of time to kill enemies. It does not help that Fire is generally considered the worst status effect in the game as the amount of damage it deals is negligible and lasts only for a few seconds. The Flame Thrower's projectile speed is also quite slow, taking quite a lot of time to reach its targets. The Advanced Rifling attachment increases the Flame Thrower's range, but it still does not circumvent its slow projectile speed. Like other Elementals, there is a risk of suicide if the user fires it too close to themselves. Overall, the Flame Thrower is a terrible weapon with short range, terrible damage and an insignificant status effect.

### Pros and Cons

#### Pros

* Superiority fire rate.
* High accuracy.
* Being an Elemental, it inflicts Fire damage.
* Large ammo capacity and being a single-clip receives full potential from a Drum Mag without flaw.

#### Cons

* Mediocre damage and range.
* Short range poses great risk of suicidal.
* Inflicts the worst status effect in the game.

## Secret Achievement

There is a secret achievement on Ice Caverns map and it requires the Flame Thrower to complete. Use the Flame Thrower to burn an ice rock that looks like a foot and you will get the "Cold Feet!" achievement.

## Trivia

* The Flame Thrower's design is based off the Nostromo Napalmer from *Team Fortress 2.*
Lucky

**Lucky** is an Defensive Upgrade.

It gives you a 5% chance of not taking any damage. This is useful because it works well against both one shot kill weapons and burst fire weapons. In addition, it also has a chance to take effect twice in a row, so it works very well with Juggernauts. It is good at countering the Unlucky flaw.

Nathan and Evelynn can use this upgrade.
Knife

Type
Elite
Juggernaut
Mercenary
Ninja
 Blueprint No.
 Custom Version

The **Knife** is a default Blade weapon.

## Appearance

The Knife in-game is a traditional, basic knife that can be seen in almost everywhere. It has a light, shiny greyish blade, black hilt with a grey cap, and a handguard in a hook shape.

## Description

Knife have the smallest range in the game. It has very similar effect as in other SFH games. Great advantage of the Knife is that it has the fastest rate of fire of all melee weapons. Its custom version is First Blood.
Rage

**Rage** is an Offensive Upgrade.

With Rage you damage deal grows based on how low your life is. On 1 HP you can deal the most damage, but it's also risky to fight with that low health. It doesn't have Equipment version. Dex and Evelynn have this upgrade in the second slot.

## Trivia

* The dragon head which is the icon of this upgrade is also icon of Rage killstreak used by Mercenary in Strike Force Heroes 2.
Caves

**Caves** is a jungle map. It is first seen at mission 10 in campaign.

## Description

It is set in a deep jungle enviroment. Most of the platforms are covered in dark green grass, while few bridges are almos identical as those in the Forest map. It is set during the daylight which can be told according to sun rays coming in from the top.
Caves has 3 main levels: the top level, split in three parts; the middle, split into 4 parts, and the bottom, which contains a fountain in the middle that propels you up to the middle level. In the lowest part of the map, there is a light lake, where you can duck and be completely underwater.

### Enviromental effects

In the lowest part of the map, in the center, there is a water fountain. It always pushes spray of water up. If you stay on it, the spray will stop. If you jump while standing on it, you will jump extremely high, high enough to reach the two upper platforms. The water also moves but has no effect.

## Tips

The fountain can be used to quickly escape your enemies when they try to catch you.

## Trivia

* Caves is a reskin of the SFH map Caverns.
* Mostly all maps that are re-skins from earlier games have totally new enviroment and elements, sometimes there are also effects added in. However, this map looks very similar to the old Caverns: They have almost identical names, push up fountain, wooden bridges in the same place and they are both set in jungle. So it is possible the developers thought this would be the same location.
Projects

This is the Projects page. It will display a list of current categories and pages that need editing. If you post something here, please provide a description of what needs to be done. Thanks.

## Weapons that need images

Currently there are many pages without weapon images. It's very importrant to have images because that's why people mostly come here: to see something that they haven't unlocked yet. If you want to upload a weapon image, please take a full shot including stats. Weapons that need images are:

NONE, WE DID THEM ALL!

## Categories

* Weapons: Some weapons have little content. Please include: Description, Tips, and Trivia (where applicable).
* Weapons pages that need to be updated: Axe, Bizon, Greaser, RCP 90, Tavor, Tequilas, Executioners, Marksman, USAS 12, Afterburner, Sub Zero, Bad News, Microwave, Precision Shot
Bennett's Doom

Type
 Special Effect

**Bennett's Doom** is a Custom Explosive weapon and the custom version of M202 rocket launcher.

## Appearance

Bennett's Doom is a rectangular launcher tube with 4 launch openings at the front, equipped with two laser sights which helps make it one of the most accurate rocket launchers in SFH3. The launcher also features many grey splashes along the side with 2 grey straps in the middle. The entire tube is colored in gold.

## Description

The Bennett's Doom is a multi-shot rocket launcher with four rockets per clip. It has a high fire rate and very high accuracy.

It has the highest damage per second (DPS) than any other weapon in the game, even higher than the Big Willy.

### Special effect:

Projectiles shot by this weapon hit their targets instantly akin to a Sniper.

## Overview

Fast and extremely powerful, the Bennett's Doom is arguably the best rocket launcher in the game, rivaled only by the Dragon's Breath. Due to great long range, projectile speed, and accuracy, this rocket launcher can be used on the final mission to quickly take out the bosses by firing from upper platforms or in the corner. Besides the risk of suicide that all Explosive weapons share, the only real flaw of this weapon is the low ammo capacity.

Make sure to pick up ammo packs often, or simply add the Scavenger mod (it's an upgrade, so pray that your merc has it or find it in the Slot Machine) and the Drum Mag to make your Bennett's Doom flawless. Have a secondary weapon which is good at a short range like the Rightous Bizon or the P90, or any type of blade that can dispatch people in a jiffy (the Big Willy and Hattori Hanzo are the best choices). You will need to resort to these weapons should the Bennett's Doom run out of ammo.

This weapon is one of the best choices for the Mercenary (depending on your playstyle, you may find Iron Curtain better for the Engineer), although other custom rocket launchers (Dragon's Breath and Tank Buster) have a huge advantage with Drum Mag (infinite ammo and no reloads). However, it is only a bug that can be fixed in future.

## Trivia

* The name of this weapon is a reference to the *Commando* film, where the main villain named Bennett fights against protagonist John Matrix (Arnold Schwarzenegger), who uses the M202. The M202 was known as the Commando in *SFH 1*, *2* and the *Extraction* spin-off.
* It doesn't show the mags coming in and out when you reload, as the animation is just the character brushing their hand against the launching sight.
Sawed-Off

Type
 Blueprint No.
 Custom Version

The **Sawed-Off** is a Dual weapon for the Gunslinger and the Ninja classes.

## Description

The Sawed-Off duals are sawed-off double-barrel shotguns. As a result, these weapons fire multiple bullets. Their damage is quite high, killing most enemies in 1 or 2 hits. Their range is also decent.

However, their biggest flaw is the ammo capacity (4 rounds). This makes sense, since 1 sawed-off shotgun can have a maximum of 2 rounds, and these are duals, so there are 4 rounds only. Accuracy can also be a problem, but with multi-fire, it doesn't exactly matter. Reloading speed is very slow too.

## Tips

These weapons, especially their custom counterparts, are recommended to use with Laser Sight weapon-mod, since it increases critical damage. Gunslingers have the highest critical chance, and with multi-shot weapons there's a much higher chance (x5 more), and the laser-sight increases all the damage. This will result in taking about only one shot to finish off an enemy.
Ghost Weapon

Ghost Weapon is a Killstreak used by the Mercenary class.

## Effect

Requires 4 kills to activate.

Once activated, it doubles every shot the Mercenary fires for seven seconds. It is the most effective with machine guns and grenade launchers, practically doubling their damage output. It is least effective with rocket launchers such as the SMAWG.

Dex, the unique Mercenary, uses this Killstreak.

## Trivia

* This Killstreak is the last Killstreak used by Justin and Mike on the final mission Devs De La Muerte.
Pistols

Pistols are secondary weapons. They can be used by all classes except Juggernaut and Mercenary.

## Description

Pistols tend to have a low rate of fire but high accuracy. All pistols are semi automatic, excluding the Five Seven which fires in 3 shot bursts, and it's custom version the Popper, which fires 5 shot bursts. Pistols are recommended if you use a primary weapon that is ineffective at range such as Machine Guns or Shotguns.
Blueprints

## Description

**Blueprints** are prints of all weapons except default in the game, that are used to build their Prototype forms in Workshop.

## List of blueprints by number

* Blueprint 1 - TAC 45
* Blueprint 2 - Five Seven
* Blueprint 3 - P99
* Blueprint 4 - Crossbow
* Blueprint 5 - Desert Eagle
* Blueprint 6 - Bizon
* Blueprint 7 - Vector
* Blueprint 8 - UMP 45
* Blueprint 9 - MTAR
* Blueprint 10 - P90
* Blueprint 11 - Knife
* Blueprint 12 - Club
* Blueprint 13 - Axe
* Blueprint 14 - Katana
* Blueprint 15 - Stun Baton
* Blueprint 16 - Honey Badger
* Blueprint 17 - XM8A1
* Blueprint 18 - AK12
* Blueprint 19 - FAL OSW
* Blueprint 20 - ARX 160
* Blueprint 21 - BM9
* Blueprint 22 - Judge
* Blueprint 23 - Sawed-Off
* Blueprint 24 - Uzi
* Blueprint 25 - FMG9
* Blueprint 26 - Intervention
* Blueprint 27 - Lynx
* Blueprint 28 - L115
* Blueprint 29 - MK14
* Blueprint 30 - G36R
* Blueprint 31 - R870
* Blueprint 32 - TAC 12
* Blueprint 33 - MTS 255
* Blueprint 34 - DB12
* Blueprint 35 - USAS 12
* Blueprint 36 - MK48
* Blueprint 37 - SAW
* Blueprint 38 - HMG50
* Blueprint 39 - XMG
* Blueprint 40 - Vulcan
* Blueprint 41 - SMAWG
* Blueprint 42 - MK32
* Blueprint 43 - Panzer
* Blueprint 44 - GL06
* Blueprint 45 - M202
* Blueprint 46 - Tesla
* Blueprint 47 - Flame Thrower
* Blueprint 48 - Microwave
* Blueprint 49 - Freeze Ray
* Blueprint 50 - Acid Hound
* Blueprint 51 - Ion Cannon
* Blueprint 52 - Laser Cutter
* Blueprint 53 - Pulse Rifle
* Blueprint 54 - DSR1
* Blueprint 55 - Rail Gun
Blast Mask

**Blast Mask** is a defensive Equipment item.

## Effect

With the Blast Mask, you take -15% damage from Explosives. Give this mod to anybody vulnerable to attacks and with low health points (for example Sniper). Only 15% isn't much, but it can make problems to enemies who try to kill you from one shot one kill rocket launcher. Also helpful if a grenade from GL06 sticks to you.

## Trivia

* Blast Mask could be seen in first image preview of Strike Force Heroes 3, it was equipment mod for the engineer shown on that picture.
* It has an identical effect to the defensive upgrade Bomb Squad.
Poop Item

**Poop Items** are special sort of items you can win on Slot Machine, but they are completely useless and therefore you can't take them but only sell for very low price. You get these by winning three poop icons in a row. Don't hope for something special, these items are completely useless. There aren't any weapons like Dooty launcher in SFH 2. It is also the most common spin on the Slot Machine, so expect to see it often. In Strike Force Heroes 2, some Poop Item were rare and useful.

## List of Gross items

* Doodie:Gross, who even puts this is a slot machine?
* Old Comic: There's a wrinkle in it, so it's not worth much.
* Old Videogame: Who plays old videogames anyway?
Energy Ammo

**Energy Ammo** is a trait used by Elites.

## Description

With this trait, the player's ammo regenerates on it's own but the player is also unable to use ammo pickups located around their environment. This trait partially counters the effects of Squanderer (-30% health and ammo from pickups)

This trait is used by Fatale along with Squanderer.
Intervention

Low Detection

The **Intervention** is a Sniper rifle. It is the first sniper unlocked and is also the default weapon of the Sniper class. It is available for the Sniper and Gunslinger classes.

## Appearance

The Intervention, although having the same name as the CheyTac M200 Intervention, does not bear resemblence to such and is actually more similar to the Accuracy International AX338 Sniper rifle. It has a beige base with a black stock and black scope. It also features a silencer which complements the "low detection" trait of the sniper rifle.

## Description

The Intervention is a sniper rifle with low detection, which means that enemies will be less likely to target you. This complements the fact that it is the entry-level Sniper rifle, with newer players encountering this Sniper rifle first. This also complements the low health margin of the Sniper and Gunslinger class.

Aside from its low detection, the Intervention also has the second highest impact in the game, only outclassed by the L115. However, contrary to the L115, it also has average ammo capacity, carrying 5 rounds per magazine (6 when upgraded).

Its custom version, Rehab, allows for even lower detection from other players. This further emphasizes the usefulness this rifle has with newer, less experienced players. This also pairs even more well with the lower health margin of the classes using the Rehab.

## Tips

Contrary to the fact that it is the entry-level Sniper rifle, the Intervention is the go-to Sniper rifle for the Sniper playstyle due to its excellent impact, and as it does not suffer the low ammo capacity the L115 has.

The Intervention performs best with 2+ star upgrades as it will attain even higher ammo capacity (6) and will also have unparalleled accuracy.

The Balistic CPU is a very good attachment for the Intervention if you prefer a higher chance of killing enemies. Extended Mag is also a good attachment if you have problems with ammo handling.

The Intervention and its custom version Rehab are undoubtedly the best Sniper rifles in the game. It is most recommended to use this Sniper rifle if you are going for the Sniper playstyle.

## Trivia

* In SFH2, the Intervention was Jyn's favourite sniper rifle which he used. He also uses it in the Veteran Heroes mission.
* In the Devs De La Muerte mission, Justin uses the custom version of the Intervention, the Rehab.
Heavy Deployment

**Heavy Deployment**is Engineer's trait.

## Description

It buffs Engineers's turret killstreak (Shotgun Turret or Rocket Sentry). It gives the turret +50% health and duration. Enemies will have harder time to destroy the turret. However, it then shoots slow because the other trait, Guidance System can't be active. However, as the turret lasts longer, it is capable of killing same amount of enemies.
Catapult

## Description

The Catapult is a war machine throwing huge marbles,causing heavy damage in long-distance target ;it cannot attack short-distance target.

### Info

* Range:4-11
* Dmg Type: Range Attack
* Target:Except Hero,Ground
* Favorite Target:Any

## Catapult Lvl 1

* DPS:4
* HP:400

## Catapult Lvl 2

* DPS:5
* HP:450
* Price:48000Gold

## Level 3

* DPS:6
* HP:500
* Price:180000 Gold
Inspire

**Inspire** is one of two traits used by Gunslinger.

It increases chance of teammates doing a critical hit, but you need to stand close to them. This is a weak trait compared to Gun Play because it has no effect when you are going solo and it is support only. Inspire is the second trait a player can experience in game because it's used by Sanchez.
Knight

**Knight** is a special class added in version 20.8 of the game. Currently, Rusty is the only hero available from the class.

## Appearance

Rusty appears as his namesake character from *A Knight's Quest: Spirit Shield*. Other appearances of the Knight class made for generic heroes do exist, but they are not available in the final game.

## Description

This is the most unique class in the game, and it is not available in any early versions of the game. Knights use only Blades, but to make up for the total lack of firepower, they use Traits instead of regular Upgrades. It is impossible to fight an enemy Knight in the campaign, daily missions, and normal quickmatches, but Rusty can be fought by Squad Code.

## Traits

Energized - Gets tired 30% slower after battle.

## Killstreaks

I'm The Juggernaut - Gain full armor and deflect attacks for 7 seconds (unit still takes damage)

## Upgrades

Knights only use Traits instead of Upgrades.

**Column 1: Traits**

**Column 2: Traits**

**Column 3: Traits**

## Max Statistics

 Critical
 AI Aim
 AI Mobility
 AI Aggression

## How To Unlock

You can unlock the Knight by clicking the 'New Knight Hero!' button in the missions tab.

## Trivia

* Hidden content reveals that other heroes from the Knight class were made but never added. Prototype models show Knights with alternate arms, legs and head designs.
* This is the only class to use Traits instead of Upgrades.
* This is the only class exclusive to one hero; there are no generic recruitable Knights.
* The Knight is the only class to have 0 Critical, the lowest Critical of all Classes.
Future Soldier

Type
 Special Effect

**Future Soldier** is a custom  Rifle.

## Appearance

Future Soldier is a golden-colored burst-assault rifle. The white paint seen in its non-custom version is replaced with a shiny golden color, including the mag. The model always include an extra holographic sight on the top and an angled grip at the bottom-front.

## Description

The Future Soldier is the custom version of the ARX 160 Rifle. Damage is above average for a Rifle. Rate of Fire is average, but Accuracy is higher than most Rifles. As a custom weapon, it is a 5 round burst, rather than the 3 round burst of the ARX 160.

## Tips

Since it is burst fire, have a full auto sidearm to deal with close range enemies. Also try combining it with the Auto Trigger attachment to create a devastatingly rapid firing rifle.

( Not what you are finding at ? See Future Soldier )

## Trivia

* The Beretta ARX160 in real-life is an Italian modular assault rifle manufactured by Beretta, chambered in 5.56x45mm NATO, 7.62x39mm or .22 Long Rifle for the ARX160 22 LR variant. It is used by vast Middle-East militaries, a number of African countries like Egypt and even North America nations like Mexico, mainly adopted for police usages.
	+ It's also featured in Call of Duty games:
		- Call of Duty: Ghosts (2013)
		- Call of Duty: Advanced Warfare (2014)
		- Call of Duty: Modern Warfare Remastered (2016, as a DLC weapon)
		- Call of Duty: Infinite Warfare (2016)
Capture the Flag

Capture the Flag (or CTF) is a game mode in SFH 3.

Players gain points by grabbing the opposite team's flag, which is shaped like an intelligence suitcase. Once someone gets the enemy's suitcase, the member who has it can only use secondary weapon. In order to gain points, one must drop the enemy's flag off where your flag is. The goal of the game is to capture the enemy's flag as many times as possible whilst simultaneously stopping the enemy from getting your flag.

## Trivia

* The briefcase in SFH 3 is based on the briefcase of Team Fortress 2.
* Capture the Flag on Street is apparently bugged, as the AI cannot climb onto the platforms to get the flag. However, if an enemy AI that takes the flag pursues the player for long enough, they can actually capture it.
Dual Weapons

**Duals** are a primary weapon type and the default weapon used by Gunslingers. They can be used by Gunslingers and Ninjas.

## Description

Duals are a twin pair of Pistols (BM9, Judge), SMGs (Uzi, FMG9,) or Shotguns (Sawed-Off). Their specialty is that the user wields two of the same weapon. Not all Duals have same usage. BM9 and Judge pistols have long range and accuracy, Uzi and FMG9 SMGs have high RoF and are great close-mid range, and the Sawed-Offs are shortened shotguns and therefore are mostly effective on close range. This proves that each dual, like Experimentals, has different playstyle.

The BM9 is default weapon for Gunlingers.

## Tips

Duals are mostly offensive weapons. Gunslingers can be more powerful with Sniper rifles, but for the Ninja, duals are perfect for change of usually close range combat with shotguns.

## Weapons

### Standard duals

* BM9
* Judge
* Sawed-Off
* Uzi
* FMG9

### Custom duals

* Tequilas
* Executioners
* Hand Cannons
* Avengers
* Ballers
Domination

Domination is one of the Game Modes. There are 3 point areas (A B and C). 2 teams will have to go to a point and stand to hold a point. If it's dominated, that will belong to the team, and the team will get 1 point per 3 seconds. However, the opposing team can kill enemies and denominate that captured point and it can become their's. After a team reached the target score (Example: 50), that team will win.
RCP 90

Type
Elite
Juggernaut
Mercenary
Gunslinger
 Special Effect

The **RCP 90** is a custom Submachine Gun in SFH3.

## Description

The RCP 90 is the custom version of the P90 Submachine Gun. The RCP 90 has the most ammo with 90 in one clip but if you upgrade the RCP 90 it will have 117. It has high fire rate, and is the fastest SMG along with Greaser.

## Tips

RCP 90 is a lot better than Greaser because of it's damage. The fire rate will be the same once the weapon stat is upgraded.

## Trivia

* RCP 90 is the name for P90 in *GoldenEye 007.*. In SFH 1, the name of P90 is also RCP 90.
Bizon

Type
Juggernaut
Mercenary
Gunslinger
 Blueprint No.
 Custom Version

**Bizon** is a default secondary SMG in the game. Its custom variant is the Righteous Bizon.

## Description

The Bizon is a Jack-of-all-trades weapon, having impressive damage and a decent RoF, along with a hefty clip. It is good for a starter weapon, but like most starters, it is replaceable by other, more powerful weapons.

The Righteous Bizon is much more useful due to it's power to ignite enemies and huge RoF with 5 star upgrades.

The Bizon is based on it's real life counterpart, the PP19 Bizon, developed by the Russian company Izhmash. Bizon uses four main type of ammo: 9×18mm Makarov, 9×19mm Parabellum, .380 ACP (9×17mm Short) and the 7.62×25mm Tokarev.

## Tips

If you have a Mercenary and his killstreak is Ghost Weapon, this is a good secondary to use.
Next Generation

**Next Generation** is the 10th and penultimate side mission in Strike Force Heroes 3. Enemies th

ere are four females, originally from SFH: Extraction.

## Description

Teams are 4 vs 4, Street map. Your enemies are Mayday, Calamity, Evelynn and Fatale, who turned against you probably because they are GlobeX clones, or brainwashed by them. They are very high level, but use default weapons for their class.

Mayday - MK48 (Machine Gun)

Calamity - BM9 (Dual)

Evelynn - R870 (Shotgun)

Fatale - Ion Cannon (Experimental)

## Tips

You can use classic sniping from higher platforms method, or wait until they come to you then quickly kill them with rocket/grenade launcher. Calamity's BM9s have very slow fire rate and Fatale has the ion cannon which has very close range so you shouldn't have problems with them. But remember that on Insane, these have high level.

## Rewards

Random, but increased chance for custom weapons/better rewards for all three difficulties if you win it for first time.

## Trivia

* All four characters from this mission can be recruited as unique heroes.
* All four characters from this mission are unique heroes of the 4 new classes (since the surviving classes that came from SFH2 were Engineer, Mercenary, Juggernaut, and Sniper, and the new classes were Gunslinger (which replaced General), Ninja, Medic, and Elite.
Extreme Focus

**Extreme Focus** is an Offensive Upgrade.

After 1.5 seconds of not firing, your next shot does +30% damage. It is an extremely helpful damage boost upgrade if used with Sniper rifles, because some of them have low rate of fire and 1.5 seconds pass until the next shot. This is indicated with *Focused* word appearing near the soldier when it takes effect.

Unique heroes Jyn and Calamity can have this upgrade and it makes them very powerful.
Deflective Armor

**Deflective Armor** is trait by Juggernaut.

It has similar effect to I'm The Juggernaut killstreak. This time there is only 8% chance a projectile will be deflected. If it happens, the Juggernaut still takes damage. This doesn't depend on your skill, only luck.

## Trivia

* Works similar to Ninja's Matrix Dodge. However, this trait is better because the bullet deflects, and if it's an explosive projectile, it can be deadly to enemies.
* Tower's armor has this trait.
Old Videogame

*"A videogame? Who plays videogames anway?" -*Offical description

**Old videogame** is a Poop Item. It s a E.T. game for Atari. It can be won on Slot Machine with three Gross icond in a row. Since it's completely useless, it can't be taken, only sold for extremely low prize.

## Trivia

* The game is E.T. game released in 1982 for Atari 2600 consoles. Due to rushed development, the game is known as one of the worst videogames of all time.
Big Spender

**Big Spender** is a medal. It is unlocked after the player spends total of 750,000 funds. Because this is a high amount of money, most players unlock this medal in later stages of the game.

The player can see how much money they have spent from buying items in the medal menu, just below the title of this medal.