recursal/Fanatic-Fandom huggingface dataset:
The PK

The PK are a group of elite human hunters known for their high tech weaponary and machines. Sometime in 2014 the rift left behind from Omegas death let in a large amount of energy and relics. This power was the foundation of the PKs power; and would later be used to craft shockingly powerful rifles, pistols and power armour. This eventually lead to the discovery of Vampires which caused a great deal of distress and fear amoung all humans. They are brutal and poorly run, consisting of 4 Generals due to the spread of the virus the PK are unable to monitor their policts which has lead to some corruption in their ranks, some people even hate the PK.

However a peace treaty was signed and the vampires and humans lived peacefully for a time - though this peace was very unstable, it lasted for a good 10 years during this time it was getting harder and harder for vampires to get a meal (blood) which resulted in one vampire frenzying in the streets of London and killing 5 humans. This was the spark of the great cival war between humans and vampires. However the war was very brief as the vampires were no match for the powerful weaponary of the PK and forced to flee.

**Members Include**

* Sabrina
* General Angelika (formally)
* General Hackett
* General Lee
* Commander Williams
* Kazi (formally)
* General Johnson
* Cookie (formally)
Metal

Metal is a resource in Call of War. It is used in construction, and the production of many units.

## Obtaining

### Province production

Metal is produced by some provinces. Typically a country will have one metal-producing city, which produces 6000 metal per day (without Industry) as well as one or two rural provinces that produce 1500 metal per day.

### Stock market trading

Money can be traded for metal on the stock market. The cost depends on the supply and demand for metal within the game, as well as the willingness of players to trade.

## Use

### Construction

Metal is used in the construction of the following buildings:

#### Unit production

* Barracks
* Ordnance Foundries
* Tank Plants
* Aircraft Factories
* Naval Bases

#### Economic

* Industries
* Local Industries
* Recruting Stations

#### Unit support

* Bunkers
* Fortifications
* Airstrips
* Local Ports

### Production

Metal is used in the production of the following units:

#### Ordnance

* Anti-tank
* Anti-air
* Artillery
* Self-propelled Artillery
* Self-propelled Anti-air

#### Tanks

* Armoured Cars
* Light Tanks
* Medium Tanks
* Heavy Tanks
* Tank Destroyers

#### Naval

* Destroyers
* Submarines
* Cruisers
* Battleships
* Aircraft Carriers

#### Secret

* Rocket Artillery
* Self-propelled Rocket Artillery
* Railroad Guns
* Flying Bombs
* Rockets
* Nuclear Rockets
Guatemala

Flag of Guatemala

**Guatemala** is a country in Central America in the Historic World War map. It is one of the only countries in that region to border a playable country. Guatemala can be controlled by a player in All Countries All In scenarios. However, it is controlled by an AI in Historic World War.

## Overview

Guatemala, just like the other Central American countries, can be very hard to play. But, if you play it right, you can be able to form a great empire.

## Geography

Guatemala is a very small nation with only 3 provinces. However, all three of its provinces have different terrain. Its northernmost province, Flores, is a forested province. Coban, its central province, is mountainous. And then of course, its capital Guatemala is an urban province.

## Resources

Guatemala, like other minor nations, has very little resource production at the start. Guatemala only produces 2 resources (other than money and manpower): Goods and Food. Guatemala has a decent goods production with the capital Guatemala producing goods with a starting industry. Coban, Guatemala's central province, produces food, albeit not enough to fuel an effective army. Its final province, Flores, does not produce any resources.
Popularity

**Popularity** is a game feature that determines the diplomatic stance of AI players on your country. Popularity is influenced by hostile or friendly actions towards other nations.

## Overview

Popularity is a game feature used for AI. It dictates how popular you are in the match with the AI players depending on your actions. Doing things like attacking anyone unannounced (without declaring war) significantly decreases your popularity. That doesn't mean that declaring war instead doesn't decrease your popularity. You are still going to war with somebody. To raise your popularity with AI nations you can give them right of way or share map (see relations).
Oil

Oil is a resource in Call of War. It is used in construction, and the production of many units.

## Obtaining

### Province production

Oil is produced by some provinces. Typically a country will have one oil-producing city, which produces 6000 oil per day (without Industry) as well as one or two rural provinces that produce 1500 oil per day.

### Stock market trading

Money can be traded for oil on the stock market. The cost depends on the supply and demand for oil within the game, as well as the willingness of players to trade.

## Use

### Construction

Oil is used in the construction of the following buildings:

#### Unit production

* Tank Plants
* Secret Labs

#### Economic

* Industries
* Local Industries

#### Unit support

* Infrastructure
* Local Ports

### Production

Oil is used in the production of the following units:

#### Infantry

* Motorised Infantry
* Mechanised Infantry

#### Ordnance

* Self-propelled Artillery
* Self-propelled Anti-air

#### Tanks

* Armoured Cars
* Light Tanks
* Medium Tanks
* Heavy Tanks
* Tank Destroyers

#### Air

* Interceptors
* Tactical Bombers
* Attack Bombers
* Strategic Bombers
* Naval Bombers

#### Naval

* Destroyers
* Submarines
* Cruisers
* Battleships
* Aircraft Carriers

#### Special

* Self-propelled Rocket Artillery
* Railroad Guns
* Flying Bombs
* Rockets
* Rocket Fighters
* Nuclear Bombers
* Nuclear Rockets
Local Port

#### *"The local port can only be built on a shoreline and reduces the delay for units when embarking or disembarking on the chosen shoreline."*

The Local Port is a structure that decreases embarking/disembarking time on rural shorelines.

The Local Port has 3 levels, each of which reduce embarking/disembarking times further. The local port can get damaged or destroyed upon the province being conquered by another country or the province getting bombarded or sabotaged.

 Price
250 Metal
400 Oil
$800
 Build Time
 Embarkment/Disembarkment Reduction
Nuclear Reactor

**This article talks about features that are no longer present in Call of War.**

Nuclear Reactors are structures used to produce nuclear units in the classic version of Call of War 1942.

## **Overview**

Nuclear Reactors are necessary for building nuclear-related units, ie. Nuclear Bomber. They are unlocked through research titled Nuclear Power. The first tier is researchable on day 16, but only on the 3rd tier do they unlock anything than a Nuclear Reactor. There is, though, only one level of a Nuclear Reactor. Nuclear Reactors were removed in the 1.5 update.

## **Building**

In order to build a Nuclear Reactor, it requires Goods, Rare Materials and Cash.

 Building time
 Manpower production
 Unit production speed
 Daily maintenance cost

## **Units**

The following Units require the Nuclear Reactor in order to be produced:

* Nuclear Bomber
* Nuclear Rocket
* Nuclear Battleship
* Nuclear Submarine
* Nuclear Carrier
Barracks

**Barracks** are structures in Call of War that can be built in urban provinces to create units from the infantry path of technologies. In Call of War classic (1.0), the level of barracks would correspond to a different unit able to be produced that couldn't before. However, in the 1.5 update the levels of barracks were changed to decrease the production time of the units, with the max level (Lvl 5) having a unit production time reduction of 94%, which can make it easy to spam units.

**\*Note that units have a minimum production time, meaning that for example an infantry can not be produced in less than 2h 30m even at the highest barrack level.**

## **Overview**

2k food
1.1k goods
500 metal
2.65k food
1.45k goods
650 metal
3.5k food
1.95k goods
850 metal
4.65k food
2.6k goods
1.15k metal
6.2k food
3.45k goods
 **Building time** | 30min
 **Unit production**
**speed bonus**
 **Hitpoints** | 20

## **Units**

Barracks are needed to produce the following units:

* **Militia**
* **Infantry**
* **Motorized Infantry**
* **Mechanized Infantry**
* **Commandos**
* **Paratroopers**
Infrastructure

**Infrastructure** is a structure in Call of War that increases the movement speed of units anywhere within its province. Leveling up the Infrastructure increases the movement speed bonus further. Infrastructure can be constructed in all provinces. Infrastructure formerly was a building that could be constructed to build armored vehicles, but was changed to its current state in the 1.5 update.

## Overview

Level 1 Infrastructure increases land unit speed by +133%. Levels 2 and 3 Infra each add +166%, for maximum of +200%.
Nuclear Submarines

* Lvl. 1

***This article is about an obsolete feature from Classic Call of War (1.0). Please keep that in mind while reading.***

The **Nuclear Submarine** is a nuclear powered, stronger version of the normal Submarine unit in Call of war 1942.

## **Info**

Nuclear Submarines can be researched from Day 20 for 1 Day, 6 Hours. They are considered stealth units, meaning that they are hidden unless fighting an enemy. Nuclear Submarines are best used in attacking your enemies' larger capital ships and unguarded convoys (as long as these units are not guarded by Destroyers) and deal significant amounts of damage when 'wolfpacking'. They are useful for finding enemy ships, blockading certain areas, and scouting, just like their non-nuclear submarine counterparts

## **Attributes**

### **Terrain properties**

 Units class
 Strength Modifiers

### **Unit speed**

 Speed on Land
 Speed on Sea
California

California as it appears in Pacific Conquest

California is a nation that appears in multiple gamemodes: Pacific Conquest, World at War, and split into two in America: Homefront. Not being landlocked, it has some advantages, but also some disadvantages when playing as this nation.

## Pacific Conquest

California in this gamemode has an advantageous position. Here, California only has one active player at the border at the start of the game, Oregon. As the country's capital is at Salem, far up north, California needs to prioritize either being allies, or moving troops to fight Oregon. Defeating Oregon will open up an expansion opportunity throughout the Western United States and Canada via British Columbia after defeating Washington.

## America: Homefront

In America: Homefront, California is split into two nations: North California and South California.
Espionage

**Espionage** is a key gameplay mechanic in Call of War 1942. Espionage allows you to get information on countries without being allies.

## **Espionage Headquarters**

### **Accessing the Espionage Tab**

To check up on your spies, costs, and reports, you open the Espionage tab. The tab displays how many spies you have, how much money your country has, makes, and spends on its spies, your spies reports, and how many spies are in each spy category and how much they cost.

### **Spy Jobs/Categories**

When the Espionage Headquarters tab has been opened, you are presented with five categories that your spies are in and their costs.

#### **Inactive**

Inactive spies are the base spy category. This means that they are not collecting information or defending your interests. They cost 500 money per spy per day.

#### **Counter Espionage**

Counter Espionage is a spy category used to defend a province in your country from enemy spies. They try to thwart and discover enemy agents. They cost 1,000 money per spy per day.

#### **Intelligence**

Spies gathering intelligence do just that. These spies gather economic and provincial information, these include:

* Resources of that Nation
* Structures in that Province
* Morale in that Province
* Unit Production
* Trade and Diplomatic Activity

#### **Economic Sabotage**

One of the two types of Sabotage Missions in the game is Economic Sabotage. Spies assigned to this category will damage the economy of the Province they are stationed in. These spies can steal money, destroy resources, and disrupt morale.

#### **Military Sabotage**

The other type of Sabotage Missions is Military Sabotage. Spies in this category will find and interfere with enemy military plans and deal damage to infrastructure in that province. Having three or more military sabotage spies in a province without buildings also has a chance of revealing all armies of the target country.

### **Gold Options**

Espionage also gives options that can be paid with gold.

#### **Reveal Local Armies**

This gold option temporarily reveals the position of every unit in the selected and adjacent provinces. This option costs 2,000 Gold.

#### **Country Information**

This gold option reveals the enemy country's resources, diplomatic relations, communications with other players, spy positions, and factory production throughout the nation (and world for spy positions). This option costs 2,000 Gold.

#### **Decrease Morale**

This gold option decreases the morale in the single selected province by 10%. This option costs 2,000 Gold.

#### **Disrupt Economy**

This gold option destroys parts of the single selected provinces daily resource production. This option costs 2,000 Gold.

#### **Sabotage Building**

This gold option damages a single structure in the selected province. This option costs 2,000 Gold.

#### **Reveal Country's Armies**

This gold option works as an advanced 'Reveal Local Armies' option. This option reveals all units across the entirety of the enemy country and map for a brief period. Being the most important and powerful option, this option costs 9,500 Gold.
Call of War Ideas

**This article is for posting your ideas about what you would want in Call of War.**

Rules

1. Be Nice and be Creative
2. Have Fun
3. No cussing
4. Be respectfull
5. No bullying. Treat others the Way you want to be treated!

## Inferno46’s Ideas

### Victory Points

I think if they expanded on the Victory Points system it could make for more interesting Historic games. For example, they could make Berlin be worth, say, 50 VP while Stuttgart could be worth maybe 20-25 VP. This would of course require the victory threshold to be raised. For balanced matches I think maybe normal cities be 10 VP and capitals be 20 or 30 VP.

## T17's Idea

### Capturing enemy units

I think it will be cool if you could capture enemy units. If a unit is heavily damaged, there is a chance that it could be captured by enemies in close combat. It should also be that more weaker units have a higher chance of capture than strong units.
Nuclear Carriers

* Lvl. 1

***This article is about an obsolete feature from Classic Call of War (1.0). Please keep that in mind while reading.***

The **Nuclear Carrier** is a Naval Unit in Call of War 1942, on which Naval Bombers and Interceptors can station. It acts as a more powerful version of the normal Aircraft Carrier in the game.

## **Overview**

Nuclear Carriers can be researched from day 20 if Nuclear Power level 5 has been completed. The carrier is a Naval Unit used as a portable airbase on the seas. The Nuclear Carrier can carry Bombers and Interceptors, and has greater health, speed, and firepower compared to the max level Aircraft Carrier. Nuclear carriers are the quickest naval units in the game, outpacing even max destroyers and all land units.

## **Attributes**

The Nuclear Carrier can hold up to 10 aircraft out to sea, this can create pockets of formidable air force squadrons serving the same strategic value of regular carrier.

### **Terrain properties**

 Units class
 Strength Modifiers

### **Unit speed**

 Speed on Land
 Speed on Sea
Infantry

**Infantry** is an unarmored unit in Call of War. It is produced in the barracks.

* Lvl. 1

## **Overview**

Researchable from day 1, Infantry is the most versatile unit, as its speed remains the same almost always except in mountains and on the seas; it shines in urban and mountain terrains. A good all-round unit, it is essential for any army. It is exceptional when supported by armor, and armor needs it to be most effective.

## **Strategies**

At the start on most maps, Infantry is the main unit you have at your disposal. It is best for defending against other unarmored units but also good for attacking them, but keep in mind that a defending Infantry division will outmatch an attacking infantry division one against one.

Though weak against armored units such as Light Tanks and Armored Cars, they can be used at defending and attacking cities and mountains against them, because armored units suffer strength and health penalties in those terrains.

Infantry units also have some protection from air units and will fend off interceptors.

They are brilliant at taking out un-escorted Anti-Tank units, Artillery and Anti-Air.

It's always a good idea to bring some Infantry divisions with your Armored units to balance the score against Anti-Tanks and other Infantry units.

When facing Armored units such as Light Tanks, Infantry are most vulnerable in Hill and Forest provinces and especially so in flat terrain.

Infantry also have a view range of 70. The elite infantry unit is level 7, making it one of the few units to have an elite at level 7.

In the beginning some Infantry units combined with a Fortification can make a big difference in defending your country.

If your nation is absolutely overflowing with food and is deficient in many other resources, spamming as much infantry as possible is a valid tactic as infantry use up the most food and the numerical advantage allows very even distribution of troops along borders and offensive fronts.

## **Unit Damage**

In the following tables, the top number per unit level is the attack damage and the bottom number per unit level is the defense damage.

## Gallery

* An Infantry of the Comintern doctrine
* An Infantry of the Axis doctrine
* Infantry of the Allied doctrine
* Infantry of Pan-Asian doctrine
* Allied troop
1/5
Pacific Conquest

Pacific Conquest is a special map in Call of War that often appears in the scenario rotation. It is centered on the Pacific Ocean and has 50 playable countries.

## Map Infomation

### Special Start?

No

There are 50 playable countries, these are:

* South Mexico
* Japan
* New Zealand
* Philippines
* Papua New Guinea
* South India
* Tomsk Siberia
* New South Wales
* California
* Nationalist China
* Borneo
* Khabarovsk
* East Yakutia
* Indochina
* North Western Australia
* Siam
* Central China
* Queensland
* Korea
* Mongolia
* North Manchukuo
* South Western Australia
* Communist China
* Sumatra
* South Manchukuo
* Sichuan
* Tibet
* Oregon
* Xingjiang
* North Mexico
* South China
* Montana
* Washington
* West Yakutia
* Ma-Clique
* Kansas
* Saskatchewan
* Alberta
* Colorado
* Utah
* Wyoming
* British Odisha
* North India
* British Columbia
* Illinois
* North USA
* Western Australia
* Volga Perm
* Volga Nzhny
* Bruma

The rest of the countries that is not listed on playable countries are Al Countries.
Market

The **market** is an important game feature that allows players and AI to buy and sell resources.

## Overview

The market tab can be found at the top of the screen under each resource's tab. In the market there are several more tabs that allow you to buy and sell resources.

## Options

There are three tabs in the market that allow you to see and do separate things.

### Top Offers

The top offers tab shows you the best offers for buying and selling all types of resources (except gold and money). Usually the best offers are by AI because players usually make overpriced or underpriced deals. This tab also gives you the option of paying gold for resources.

### All Offers

This tab shows every offer made by AI and players currently in the market, whether it is good or not.

### My Offers

This shows you all of your current, former, and completed offers in one place. This can be good for tracking what you have traded across the game.

## Making Offers

To make an offer, you first must press the add sell offer or add buy offer button at the bottom of the market tab. You will then be prompted by two sliders. For the sell offer, the first slider dictates how much resources you want to sell or buy (and what type). The second slider dictates the price (in money) per unit. The price per unit is then put with the trade fee which raises it. This final number is your total amount, or the total cost of your offer.

## Trade Embargoes

A trade embargo is a negative relation with another country that has an influence on the offers in the market. Countries that you have embargoed cannot take your offers, and countries that embargoed you will block you from taking their offers. In the market, embargoed offers show up as crossed out.
Cruisers

* Lvl. 1

Cruisers are naval units that deal high damage to attacking planes and can bombard coastal cities and provinces that are in its attack range.

## Info

Cruisers can be researched on Day 1 for 4,000 rare materials. They deal 6.5 damage against air, and 10 damage to other naval units except submarines, where they deal 1 damage at level 1. They are fast, a mix of battleships and destroyers, and can support both roles.

## Strategy

Cruisers can bombard cities on the coast at a small range. They can deal 1 point of damage to infantry and armored units, but overtime, the damage can really stack up, especially with multiple high-level cruisers. Use them to defend against aircraft trying to bomb your fleet, especially against naval bombers and tactical bombers. If there are enemy transport ships trying to carry units to your shores, bombard them with cruisers so that you will not suffer much damage. Artillery can hit cruisers, so be careful and watchful for anything hitting your fleet from an enemy coastal city.

Cruisers, no matter what level, should never be sent alone. They should always be accompanied by at least 1 destroyer. This is due to the fact that cruisers have little defense against submarines. Cruisers can repel attacks from aircraft with their high defense against planes, and therefore, cruisers are good escorts for battleships (when used with destroyers as well).
Europe Clash of Nations

Europe: Clash of Nations is a map in Call of War that is the most basic and recommended for beginners.

## Strategy

Europe: Clash of Nations is a small gamemode and often the game rounds don't reach the nuclear era.

The focus of the map is in Europe, hence it's recommended to have a colony there if you start in the corners. This being said, it's recommendable for beginners to not start in Europe proper since a lot of the action can make it hard to survive.

## List of Countries

Here is the list of countries on this map.

### Playable Countries

Algeria

Canada

Caucasus

Communist Russia

Egypt

France

Germany

Greater Finland

Greater Romania

Italy

Libya

Morocco

Northern States of America

Poland

Russian Empire

Southern United States

Spain

Sweden

Turkey

United Kingdom

Ukraine

Yugoslavia

### AI Countries

Syria

Iraq

Saudi Arabia

Crimea

Lithuania

Latvia

Estonia

Karelia

Norway

Denmark

Czechoslovakia

Austria

Albania

Switzerland

Netherlands

Belgium

Luxembourg

Ireland

Portugal

Western Sahara

Tunisia

Cuba

Michigan

Greece

Cossack Republic

Bulgaria

Iceland
Canada/Canada (Europe: Clash of Nations)

**Canada** is a nation in North America in the Europe: Clash of Nations scenario. It only borders the Northern States of America and Michigan. Off Canada's east coast is the British-owned island of Newfoundland, and farther north is Greenland, which is owned by Denmark. Canada uses the Allied Doctrine.

## Provinces

### Cities

Ottawa
Toronto
Halifax
Montreal
Quebec

## Strategic Importance

### Neighbors

Northern States of America
Michigan
Money

Money is a resource in Call of War. It is used in the construction of all buildings, and the production of all units. It is also the universal resource for stock market trade.

## Obtaining

### Province production

Money is produced in all provinces. Core city provinces (without Industries) produce 6000 money per day, rural provinces that produce other resources produce 900 money per day, and rural provinces that do not produce other resources produce 600 money per day.

### Stock market trading

Most resources can be traded for money on the stock market. The best resource to trade is generally one that you have a surplus of. The amount of money gained for selling particular resources depends on the supply and demand for that resource within the game, as well as the willingness of other players to trade.

## Use

Every building to be constructed and unit to be produced requires money. For units, this generally fall between 1000 and 2000, although especially powerful units such as Nuclear Bombers require much more. For lvl 1 buildings, it generally ranges between 1000 and 4000, but higher-leveled buildings can require up to 10 000 money to produce.
AI

In **Call of War** AI are nations that cannot be controlled by players or countries that have not been chosen yet. They also take over from a player when they go inactive.

## Behavior

AI nations generally are not as powerful as player nations, especially in maps where players are balanced with each other. This makes them an easier target for invasion than players near the beginning of the game. AI nations will declare war on nations with very low popularity. The AI likes to spam buildings like industry all provinces and produce a lot of rockets and the likes without an Aircraft Factory to be able to use them on.

### Inactivity

When a player goes inactive, an AI takes over the control of their nation for however long the player stays inactive.

### Elite AI

Elite AI is an option for creating games. It makes the AI much more effective and smarter, which makes it a lot tougher to beat.

## Gallery

The icon for AI countries.The icon for inactive players.The icon for active players.
Bunkers

**Bunkers** are defensive buildings that add a defense bonus on units stationed in the province. They reduce the amount of damage taken by other buildings and units stationed in the center of the province.

They can only be built in urban provinces, and give your units a 15% defensive bonus for each level. Bunkers at level 3 or higher also hide the army composition of stationed armies, which can be revealed by certain scout units.
Forced March

**Forced March** is a gameplay feature that applies to most units. When forced march is enabled, the unit it is applied to will move 50% faster for the cost of 5% health per hour. Forced march can only be activated if the unit is currently moving and is a feature of movement. You will notice that when forced march is enabled, the movement line showing the unit's path will move visibly faster

The icon for the forced march action.
Alaska/Alaska (America: Homefront)

Alaska is a playable nation in Call of War. The only map this nation is able to be selected in is America: Homefront. It is bordered by only one player nation, West British Columbia, though the capital is positioned uncomfortably close to this potential enemy.

## Provinces

### Cities

Juneau
Anchorage
Prudhoe Bay
Fairbanks
Cordova

## Strategic Importance

### Neighbors

West British Columbia
Yukon

## Cities

Alaska starts off with 5 cities. Juneau, Anchorage, and Cordova are in the southern coast, Fairbanks is in the central area of the state, and Prudhoe Bay is on the northern coast.

## Geography

As Alaska is a peninsula, it only connects to land by one direction, east. The capital is near the border of a player nation, so precautions must be taken. The capital can be moved to either Anchorage or Fairbanks. Alaska has two mountain areas in the state, one in the norther area separating Prudhoe Bay from the rest of the state, and a southern mountain range that contains the three southern cities. The rest of the state is mainly covered in plains. As the state is far north, naval invasions are unlikely, though they are still a possibility, another reason to move the capital to Fairbanks.

## Strategy

As the only direction for the state is east, invasion routes could be taken for Yukon or for West British Columbia if the player wants to create a buffer for their capital should they not consider moving it. The first few invasions are going to be difficult due to the mountains benefiting the defender, but flat plains follow them should the player continue expanding east.

## Trivia

* Alaska, unsurprisingly, has the state flag as the flag of the nation.
* In real life, the province of Barrow is named Utqiagvik, though as the name changed in 2016, and as this game is about the era of World War 2, the name still remains Barrow.
* The shaping of Alaska in America: Homefront is a little off from the real world, mostly the middle peninsula with the province Aniak.
Airstrip

*Not to be confused with Aircraft Factory.*

**Airstrips** are structures used for launching aircraft units in Non-Urban Provinces.

## Overview

Airstrips are structures that can be built only in Non-Urban Provinces. They are required to launch aerial units (Interceptors, Tactical Bombers, Strategic Bombers, Naval Bombers, Nuclear Bombers, and Paratroopers). Airstrips are not to be confused with Aircraft Factories. While they both are required to launch air units, Airstrips are unable to build any such units.
Amphibious Tank

## Allies

* Lvl. 1
* Lvl. 2
* Lvl. 3

Valentine DD Tank

Valentine DD Tank

Valentine DD Tank

## Axis

* Lvl. 1
* Lvl. 2
* Lvl. 3

Beutepanzer Valentine DD Tank

Beutepanzer Valentine DD Tank

Beutepanzer Valentine DD Tank

## Comintern

* Lvl. 1
* Lvl. 2
* Lvl. 3

Valentine DD Tank

Valentine DD Tank

Valentine DD Tank

## Pan-Asian

* Lvl. 1
* Lvl. 2
* Lvl. 3

Captured Valentine DD Tank

Captured Valentine DD Tank

Captured Valentine DD Tank

Amphibious tank is the second of the new units in 2023, the first being the Flame Tank.

### Characteristics

The tank's assault purpose is to lower the disembarkment time of the stack it's in and to start a vanguard assault before the main armies come in to secure the coastaline and to clear the landing area when doing a raid. The Amphibious Tank is most effective against unarmored units.
Coalitions

**Coalitions** are a very important game feature.

## Overview

### General Information

Coalitions are alliances that players make with each other created though the Coalitions menu. This allows all players in the coalition to see each other’s units and move through each other’s territory.

When making a coalition, you can choose the name, description, and flag of the coalition.

Some games, like Dominion: Antarctica, have coalitions disabled, so keep an eye out for if they do or not before thinking of a plan.

### Effects

After creating a coalition, players can apply to join it by simply going to the coalition and clicking apply. Only the leader can accept countries into a coalition. If the coalition leader goes inactive or is defeated, the oldest player still in the coalition becomes the leader.

In Call of War 2.0, the Coalition Leader can invite other players in that round (that are not already in a coalition) to join their coalition. If a player receives an invite, they can either accept it or decline it. If the accept it, their are added to the coalition immediately.

All coalition members have share map with each other and can move troops though each other’s lands.

So now you may be wondering the difference between coalitions and just share map. Well it’s simple: Victory.

### Coalition Victory

When the total combined score of the coalition reaches a certain number that can be seen in the newspaper the coalition wins together. Yes, all people in the coalition get the victory instead of just one person. The gold is split up between the victors. Keep in mind that coalition victories need a lot more victory points to win than a solo victory.
Burma

Mandalay

Imphal

Bhutan (A.I.)

Tibet

Sichuan

Yunnan (A.I.)

Indochina

Siam (A.I.)

Burma (also known as Myanmar) is a nation that appears in the World at War and Pacific Theater modes. It is located in Southeastern Asia. Burma borders Sichuan, Tibet, Yunnan, Indochina, Siam, British Odisha, Bhutan, and Bangladesh.
Aircraft Carriers

## Allies

* Lvl. 1
* Lvl. 2
* Lvl. 3
* Lvl. 4
* Lvl. 5
* Lvl. 6

Lexington Class

Yorktown Class

Essex Class

Independence Class

Midway Class

Forrestal Class

The Aircraft Carrier is a Naval Unit in Call of War 1942, on which Naval Bombers, Attack Bombers, and Interceptors can station.

## **Overview**

The Aircraft Carrier is a Naval Unit used to carry planes on seas, still allowing them to take off at any point in time. They can carry Strategic Bombers, Paratroopers, Nuclear Bombers, Tactical Bombers, Rockets, Flying Bombs, or Rocket Fighters. The space for planes on an Aircraft Carrier is limited; for exact info on the limits, refer to the table below.

The aircraft carrier is highly versatile, being useful in air superiority in far regions, sea patrolling, amphibious assaults, and sinking enemy fleets.

**Strategy:**

Aircraft carriers should be in a flotilla with battleships and cruisers for an invasion by sea. If you are transporting them to a different locaution you should have destroyers and submarines escort it.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6 (Elite Unit)

Note: Countries with the Pan-Asian doctrine will be able to stack more planes on their Aircraft Carriers than countries of other doctrines.

## **Attributes**

### **Terrain properties**

 Unit class
 Strength Modifiers
Corrupted Parts

The Corrupted Parts are relics from a parallel universe and are the limbs of the dead players in another world. When Omega was destoryed space and time was warped causing a gateway between two worlds to appear. In this other world the Ujains lost the battle agaist Omega and were destroyed, aside from a few survivors who come to this world.

For a while the Ujains believed the damage in time and space was causing the virus and not the Stone. These bits of chunk which made it to earth were said to be the reason the PK gained tech so quickly using the energy left behind from Omega to craft powerful weaponary and tanks.
Anti Tank

## Allies

* Lvl. 1
* Lvl. 2
* Lvl. 3

37mm Gun M3

57mm Gun M1

3-inch Gun M5

## Axis

* Lvl. 1
* Lvl. 5

8.8cm PaK 43

## **Overview**

Anti-tank guns are perfect for defending against armored vehicles. They are cheap and fast to produce, but, as any other defensive unit, they don't have a good offensive power.

## Strategies

Anti-tank guns are only useful on the defense. They are vulnerable to everything except tanks and are very slow. These weapons are useful in early game and especially for holding newly conquered provinces, as it has a high garrison strength.

## **Anti-tank Guns Attributes**

### **Terrain Properties**

 Units class
 Strength Modifiers
List of Countries in Europe: Clash of Nations

This is a list of countries in the Europe: Clash of Nations map in Call of War. This list is ordered by continent.

## North America

### Playable

* Northern States of America
* Southern United States
* Canada

### Non-playable

* Michigan
* Cuba

## Europe

### Playable

* Germany
* Italy
* France
* Spain
* United Kingdom
* Yugoslavia
* Communist Russia
* Russian Empire
* Caucasus
* Ukraine
* Poland
* Sweden
* Greater Finland
* Greater Romania
* Turkey

### Non-playable

* Portugal
* Ireland
* Denmark
* Iceland
* Norway
* Estonia
* Latvia
* Lithuania
* Switzerland
* Belgium
* Netherlands
* Greece
* Luxembourg
* Bulgaria
* Austria
* Czechoslovakia
* Cossack Republic
* Karelia
* Albania
* Crimea

## Africa

### Playable

* Libya
* Egypt
* Algeria
* Morocco

### Non-playable

* Tunisia
* Western Sahara

## Asia

### Non-playable

* Syria
* Iraq
* Saudi Arabia
Netherlands/Netherlands (Historic World War)

## Netherlands

Flag of the Netherlands

The Netherlands is a playable country in the 1939 Historic World War map.

## Overview

* The Netherlands is one of the *30 playable countries in the 1939 Historic World War scenario*. It was originally an AI nation, but was made playable following the 'Five New Nations!' update. Its homeland provinces don't provide much income, but the real powerhouse of the Netherlands is the Dutch East Indies (now Indonesia), with 8 cities. Each of these cities has double resource production, something that no other colonies do. You also have a small colony in South America (Suriname), but that is usually taken by Brazil.

## Strategy

Try allying Germany at Day 1. If not, they will probably invade you.

### If Germany is friendly

Once they become your friend, you can focus on expanding. Belgium is an obvious target, but keep in mind they do start out with a significant amount of troops in their homeland. While attacking, you might want to send a stack from Indonesia to take out the resource-rich Belgian Congo (if nobody has taken it already). Once Belgium is done, if Germany is invading France, you can try to take a few provinces, including the city of Nantes in the north.

### If Germany attacks

If Germany takes your homeland, you can focus your operations in the East Indies. Move your capital to Indonesia (preferably Batavia or Medan) and start building up an army. If Australia is inactive, you can take them (they don't start with many troops), but you'll need to rely on your cruisers to province ranged support. **Also make sure to ally with Japan,** if you don't, then they could just swoop in and end your whole operation. New Zealand has about the same amount of troops as Australia, but by now you should have a decent army and should have little trouble conquering them. After that, you can aid Japan with their wars, and try to grab cities when you can.

## Trivia

* The Netherlands were originally an AI nation, but were made playable following the 'Five New Nations!' update.
* It is the only playable country on this map to not have at least 5 homeland cities.
Newspaper

The newspaper is a feature of Call of War 1942.

## **Overview**

The "World Herald" will show the current developments in the game, but it is also a quite potent tool for all the nations' leaders (meaning players). To be up to date about friend and foe, read the latest headlines announcing war or peace declarations, surprise attacks and propaganda posts made by players. You can also check details about ongoing wars such as units lost, buildings completed or damaged, provinces captured or lost and casualty statistics for both sides of a conflict.

Once you have opened the newspaper, you will see 4 important things in the header: upper left above the header thegame ID, upper right date and current day of the specific game. Lower left the newspaper page number with an option to skip through the pages and lower right the "write article" function.

## **How to write an article**

Click "write article" to publish a message in the World Herald. You might select a title that fits your shocking revelations and enter the text. However, if you want to avoid (or sometimes create) diplomatic fallout, you can check the "Anonymous" checkbox to have your article published incognito. Otherwise it will be published as an official government communiqué of your nation. Member of the High Command might also upload a picture.

**Always keep in mind that respect is vital and that inappropriate articles should be denounced.**

## **The map**

You'll see a map depending on the game you chose. It will be updated once per day. Skipping to older issues of the World Herald will always show the map as it was on the day you select. That way, you can get an impression of the current developments in Europe, for example, the spread of nations.
The red flame-like icons show where rebellions are happening or where war is possibly going on.

## **Other features**

* The index of nations shows how many victory points each country has.
* The game info you can see winning conditions, as well as inactivity period.
* Each day, 1 of 4 game details is shown (not necessarily the one you hoped to see): Countries with the largest economy, the most technologically advanced countries, the world's mightiest armies, and the wealthiest nations. Each of these appears every few days.
Commandos

* Lvl. 1

## **Overview**

**Commandos** are a special unarmored unit. Researched in the Infantry tree of the research, they can only be produced in urban provinces. With strength bonuses in mountainous and forested terrain, they are most effective there.

## **Deployment** **Strategy**

One of the most important traits of a commando is it’s ability to ignore the effects of fortifications and bunkers, making for an easier capture of provinces with these structures. With a +50% strength bonus in mountainous terrain, Commandos are the best units for fighting there. They also get a +50% strength bonus in forested terrain. Commandos are the most effective attacking units in order to hold a mountainous area (e.g. the French - Spanish border). Commando units are strongest against unarmored and lightly armored units.

Similarly to Infantry, Commandos are vulnerable against ranged attacks, such as from artillery or aircraft. AA support may be wise against Tactical Bombers.

Commandos are strongest in mountainous terrain. As stated earlier, they have a +50% strength bonus and do not suffer a speed penalty.

In Call of War 1.5, they have a stealth ability and can only be detected by higher levels of armored cars and interceptors.

## **Unit Attributes**

### **Unit Strengths**

#### **Terrain Properties**

 Strength Modifiers

**Unit Speed**
Wiki Development

A little page to help organize the creation and maintenance of the Call of War wiki with the to-do list and guides/templates for how to create pages.

Please see the Improvements to the Wiki page for specific community requests.

## To-do List

* Add images for each page.
* Format each page to be organised.
* Add pages for mechanics and maps.
* Add pages for more strategies and tactics.
* Add a table of contents with links.
* Add page templates.
* Rewrite all the pages to conform to the templates.
* Add all playable (and non-playable) countries from the game, and a guide on each for strategies.
* Update units, countries, and other information pages so they conform with the current version of CoW and keep it updated.
* Add links to all countries in the "List of Countries" page.
* Add more points to the To-Do list.

## Guides to page creation /templates

* Unit page template
* Map page template
* Strategy Guide template
* Country page template

### Guide/pointers

* Pictures are always nice.
* Don't make it too wordy, keep it brief if possible.
* Make sure to spell/grammar check.
* Don't worry if you make an error, you can always edit and other users can also help to find and fix mistakes if they are made.
* Feel free to ask for help from our admins or major/active contributors!
Maximus (Martin) Williams

Max is the current leader of the Sabbat. A 9th generation Ravnos he is a powerful illusionist and patient strategist. He helped Yumi create the first alliance in 2013 and also created the peace treaty between the Ujains and the Sabbat which stopped another civial war starting in 2015.

Known for his cold thinking and mechanical approch to dealing with chaos Max has little regard for humanity or kindness and will ahicve his goals in the way he thinks is the best. Like Yumi, Max uses the sabbat to keep the peace and maintain balance (in his way) however his approch has caused a lot of clashed between the Ujains and the Sabbat; in 2013 when the Ghenna crisis started Max wanted to use a rare type of blood to form an ancient ritual which would keep the ancients at bay; but as there was no way to tell until the mortals were dead it caused a lot of death.

The Ujains and the players did not agree with Max's approch to the problem and began hunting for another way to stop the threat via the Stone Of The Void, however Max did not like this idea as he knew the Stone was a powerful relic which could cause further harm and so he attacked the Ujains directly.

As a person Max is often described as a cole-hearted buisnessman wearing exspensive buisness suits he is to the point, clean and direct always favoring the most logical option to deal with a problem - no matter how ruthless it may be. He has little regard for human life and would gladly kill 10,000 if 100,000 would be saved. Regardless of this Max and his Sabbat faction have been a huge support to the Ujains; he has saved Yumi multiple times and is one of the best strategists the team has and although Yumi and Max don't always see eye-to-eye the two of them put aside their differences for the greater good.
Historic World War

Historic World War is a 30 player gamemode. The main difference between HWW and other gamemodes is that HWW has semi-accurate 1939 borders, military, and technology. This leads to some countries like Germany, the Soviet Union, and the USA to have a very big advantage in the start, making them superpowers. Although you normally cannot play as AI nations in HWW, there is a gamemode called All Countries All In that allows you to play as any country on the map.

## List of Countries

Below is the list of playable and AI nations in Historic World War. There are 30 playable nations and 43 AI nations. Keep in mind that any nation can be playable in the aforementioned All Countries All In gamemode and that this list is for the Historic World War gamemode.

### Playable Nations

1. United States, capital Washington DC
2. Mexico, capital Mexico City
3. Brazil, capital Rio de Janeiro
4. Canada, capital Ottawa
5. Argentina, capital Buenos Aires
6. United Kingdom capital London
7. France, capital Paris
8. Germany, capital Berlin
9. Romania, capital Bucharest
10. Yugoslavia, capital Belgrade
11. Turkey, capital Ankara
12. British India, capital New Delhi
13. Persia, capital Tehran
14. Sweden, capital Stockholm
15. Soviet Union, capital Moscow
16. Nationalist China, capital Chengdu
17. Manchukuo, capital Hsinking
18. Mongolia, capital Ulaanbaatar
19. Australia, capital Canberra
20. Xinjiang, capital Urumchi
21. Tibet, capital Lhasa
22. Poland, capital Warsaw
23. Spain, capital Madrid
24. Italy, capital Rome
25. Japan, capital Tokyo
26. Venezuela, capital Caracas
27. Peru, capital Lima
28. South Africa, capital Pretoria
29. British Egypt, capital Cairo
30. Netherlands, capital Amsterdam

### AI Nations

1. Chile, capital Santiago
2. Bolivia, capital La Paz
3. Ecuador, capital Quito
4. Colombia, capital Bogota
5. Uruguay, capital Montevideo
6. Paraguay, capital Asuncion
7. Cuba, capital Havana
8. Haiti, capital Port-au-Prince
9. Dominican Republic, capital Santo Domingo
10. Guatemala, capital Guatemala
11. Honduras, capital Tegucigalpa
12. El Salvador, capital San Salvador
13. Nicaragua, capital Managua
14. Costa Rica, capital San Jose
15. Panama, capital Panama
16. Portugal, capital Lisbon
17. Belgium, capital Brussels
18. Luxembourg, capital Luxemburg
19. Ireland, capital Dublin
20. Hungary, capital Budapest
21. Bulgaria, capital Sofia
22. Greece, capital Athens
23. Finland, capital Helsinki
24. Denmark, capital Copenhagen
25. Norway, capital Oslo
26. Estonia, capital Tallinn
27. Latvia, capital Riga
28. Lithuania, capital Kaunas
29. Free City of Danzig, capital Danzig
30. Tannu Tuva, capital Kzyzl
31. Iraq, capital Baghdad
32. Saudi Arabia, capital Riyadh
33. Oman, capital Muscat
34. Yemen, capital Hodeida
35. Liberia, capital Monrovia
36. Afghanistan, capital Kabul
37. Nepal, capital Kathmandu
38. Bhutan, capital Thimphu
39. Communist China, capital Lanzhou
40. Siam, capital Bangkok
41. New Zealand, capital Wellington
42. Slovakia, capital Bratislava
43. Switzerland, capital Zurich
1939 Blitzkrieg

## Overview

This is the smallest historical map of all, covering the entire continent of Europe and part of North America and its situation in 1939, before World War ll began.

## Playable Nations

* France, Capital: Paris
* Germany, Capital: Berlin
* Italy, Capital: Rome
* Soviet Union, Capital: Moscow
* Spain, Capital: Madrid
* Sweden, Capital: Stockholm
* Turkey, Capital: Ankara
* United Kingdom, Capital: London
* United States, Capital: Washington D.C
* Yugoslavia, Capital: Belgrad