recursal/Fanatic-Fandom huggingface dataset:
Dominion

**Dominions** were the term for large swathes of lands under administration of Castanor.

## List of Dominions

* Imperial Dominion: lands within West, South and Inner Castanor regions
* First Vrorenmarch Dominion: dominion during and after Giant's War, was also responsible for short-lived Gerudian rule
* Second Vrorenmarch Dominion: resettled Vrorenmarch by Gerudias in 700s. Died in Dragonwake.
* Mire Dominion: based in Bal Mire
* Vertesk Dominion: puppet of Black Castanor during War of the Sorcerer-King, covered modern day Gawed and more
* Damenath Dominion: ruling over Dameshead, much of this dominon would rebel and form the Damerian Republic
* Dostanorian Dominion: until Dragonwake
* Ourdian Dominion: responsible for Bulwari provinces, on the loss of much of Bulwar, Bal Ourd and surrounds became part of Dostanor
* Businor Dominion: created by Iacob the Betrayer in 982 after conquering Gnollish Busilar, later absorbed by Dostanorian Dominion
Colonel Sanderfoot

**Colonel Sanderfoot** was a Halfling entrepreneur from West-Tipney, famous for founding the restaurant chain Kestadan Fried Chicken. Initially working as a chef at another restaurant in Corinsfield, he accidentally spilled the spice cabinet on top of a chicken in the process of being prepared. Reluctant to waste any food, it was fried in oil and to his surprised was the finest food he had ever tasted. He spent several years replicating this accidental spice blend, and after succeeding founded his own restaurant in the eastern reaches of West-Tipney, naming his restaurant after the local area.
Derek Deland

**Derek "Deland"** was a Reachman born in 1400 to an unknown Magnate family in Deland. Derek was responsible for the creation of the Gawedi Council of Magnates.

### **Early Life**

There is little evidence for Derek having been the member of the "Deland" family, which went extinct shortly before his arrival in Gawed in 1443 and the name Deland appears to have been mis-attributed to him by a Gawedi scribe. It is recorded that at some point Derek's family had their business bought by Celmaldori elves and Derek and his family was forced out.

### **Adventures in the Reach**

It is rumoured that after this Derek made a pact with an unknown fiend seeking revenge. While the exact details of this pact are unknown it is theorized that Derek gave up both his name and his soul to the fiend, explaining difficulties tracing his actions before his arrival in the court of Gawed.

It is theorized that at some point Derek joined an adventurer band, to adventuring in the Eastern Reach, and Northern Escann, and hoping to one day return to the Reach and buy back his old family business.

### **Life in Gawed**

In 1443 Derek retires from adventuring and goes to the Kingdom of Gawed, in the hopes of encouraging a Gawedi invasion of Celmaldor in exchange for Derek being granted the Lordship of Deland. While King Gerwick rejected his initial proposal Derek, and a collection of other Magnates, are allowed to setup the Council of Magnates, an advisory council to the King, in exchange for paying off Gawedi debts.
Cursedtide

The **Cursedtide** is a colloquial term used by Cannorians to refer to invasions by the Cursed Ones, whether against Ynnic Ruinborn, Teira natives or Cannorian homesteads.

## The invasion of 1154

In Ynnic history, the most notable Cursedtide happened in 1154 and is simply known as *Josvadhia 1154* to Ynnics.

In it, a horde of Cursed Ones, exploiting the chaos of the Third Ynnic Civil War, advanced as far west as Svemel, where it took the intervention of Drozmagog to repel them and save the city. Drozmagog was injured during the fight, and his blood fell on the walls of Svemel, giving them their unique brown-greenish colour.

While the horde was ultimately repelled (and the salvation of Svemel by Drozmagog would kickstart the Drozma Tur religion), a trail of destruction was left in their wake. The Dolindhan city of Torvare, northwest of Mocvare, was razed to the ground and its population slaughtered.

Many survivors of the invasion made their way to Amacimst, determined to help the Amethyst Knights create a bulwark that would prevent one such invasion from ever happening again.
Dalr

### Local Geography

Flat and open in the center and south, tremendously mountainous in the north and large forests in Sidaett.

## Economy

### Important Industries to the Region

Metallurgy

The Dalr is a region located on the subcontinent of Gerudia, famous for being the former home of the kingdom of Bjarnrik. In its early history, the Dalr was not very different from Olavslund, except for the large number of trolls that inhabited the far north of the region. However, everything changed with the arrival of the legendary reaver Bera, who unified the region under a single kingdom, the kingdom of Bjarnrik. Currently the region is under the rule of the Northern League, which conquered it after defeating the kingdom of Bjarnrik.

## Geography

The geography of Dalr is a little more diverse than in other parts of Gerudia. The north of the country is composed of the Dalrfjall area, a mountainous area, extremely rich in mineral and gem resources. The Dalr Valley, which makes up the center of the region, has some of the few areas of fertile soil in the Northern Gerudia, which are efficiently used to feed the local population. The east is called the Sidaetti forests, which border Far Gerudia and is home to one of the few cities found in the North, Silfrhof. In the south, the Dalr coast serves as home to much of the Dalr population, as well as being where the largest cities are concentrated, such as Konungrhavn and Revrhavn, the largest cities in northern Gerudia.

## Peoples

The vast majority of the Dalr's population is human, although there are considerable dwarven minorities in the mining town of Sarbann and in various mining sites in the north of the region. Gnomes are also present in the Dalr, especially on the island of Knarhatt and in the cities of Konungrhavn and Revrhavn. The trolls are a fairly important minority in the Dalrfjall area, still inhabiting the ancestral city of Murtrhol, they serve as foremen of the Northern League prisoner labour force, to observe and monitor the workforce that mine the mountains in search of minerals and gems.

## Religions

Religion in the Dalr is quite homogeneous. As Gerudian humans are the majority, the Skaldhyrric faith is the majority religion. Although there are also minority faiths, such as the religion of the Mountain Watchers, followed by the few existing trolls in Dalrfjall. A religion that is gradually gaining followers in the urbanized areas of the Dalr is Ravelianism, which was brought to the north by the Northern League. It has gained more and more followers as its followers have helped to develop the region and improve the living conditions of its inhabitants.
Cursed Ones

The **Cursed Ones** are a type of Ruinborn Elves who inhabit the eponymous Forest of the Cursed Ones. They are described as large, brutish creature who appear almost orc-like. Their skin is dark purple - a trait they share with Silent Watchers - and they have beady eyes. They have an ability called Kinbond.
Elizar the Blooded

## Elizar

**Elizar the Blooded** (also known as **Elizarian Jaherzuir**) was the son of Jaher, founder and Emperor of the Phoenix Empire. While older than his half-sister, Jexis (who would later become Empress), Elizar was seen as an unfit contender for the throne due to his infamous wroth and mental instability. Instead, Elizar found his place in history as a general under Jexis' Empire and later as one of the many warlords in the Jexisian Civil War. Elizar would gain the moniker "the Blooded" under Jexis' rule, who unlike her father and sibling, allowed him relative freedom in dealing with his foes. The resulting carnage would often leave Elizar's mask coated in blood from battle.
City of Yarumudh

**Yarumudh**, also known as **Carpetwood**, is a city located in the Kovdazar region of the Lake Federation. It is known for its carpet industry and the Carpet District, the Yarumudh Trenches, and its colonial holdings on the mainland.

## History

Yarumudh was founded in 8 AA by Ashen Migrants. The city was supported in its early years by Zurkanrek, another nearby city, also founded by Ashen Migrants, and the two cities maintain a close relationship to this day. It quickly made use of the nearby salt deposits in Ichunzer to secure food. Not soon after its founding, they started making rugs, something that would become their main export.

## Economy & Industry

Yarumudh's main export is rugs, which are highly sought after in foreign markets for their warm comfort and rustic atmosphere. The city has a long history of trading its rugs and carpets to Zurkanrek, which then trades them to Yanshen in the east. In return, Yarumudh shares profit from these trades and offers exclusive discounts on goods brought into Zurkanrek from Yanshen.

In order to improve the production process of their prized rugs, Yarumudh has set aside an entire section of the city for the sole purpose of centralizing the manufacturers. This area is known as the Carpet Quarter, and it has greatly improved Yarumudh's productivity. Hundreds of masterwork rugs are produced in the Carpet Quarter every day.

Yarumudh is also a major producer of salt, which enabled them to be able to preserve foods and secure rations throughout its history.

## Navy & Military

The people of Yarumudh are known for their expertise in living off the land and stretching their supplies for as long as possible. They have a well-trained militia that is easily identifiable by their white caps. The militia is skilled at navigating the Yarumudh Trenches, a system of fortifications that snake around, within, and even under the city. These trenches were originally built to protect the city from Kovtalzari and Guvkeshevdel invaders, but they have since been utilized in Yarumudh's colonies to make their lands particularly difficult for a hostile army to march through.
City of Zurkanrek

**Zurkanrek**, also known as **The Eastern Gate**, is a city in the Kovdazar region of the Lake Federation and was founded in 3 AA by a combination of Ashen Migrants and exiles from the northwestern cities. It was known for its significant trade and imports from Yanshen via its famous Treasure Fleet and for the The Grand Academy of Abosrekodh.

## History

Zurkanrek was founded in 3 AA by a combination of Ashen Migrants and exiles from the northwestern cities. The city rose to power quickly due to the new migrants' lack of fear of the open sea and their knowledge of civilization across the plains to the east. They brought trade from the outside world for the first time and became one of the founding members of the Trading League, taking Kovtalzar's place as the dominant power of the northwest.

The city's diplomats command a certain degree of respect within the Federation, as Zurkanrek is one of the only four truly important cities founded during the Ashen Migration and the only one that stood as a dominant power in the lakes.

## Economy and Industry

Since its founding, Zurkanrek has been the sole point of peaceful contact with the world outside of the lakes. Its ships sail far beyond the horizon to trade with Yanshen, bringing fabulous exotics and news back to their homes. Every decade, the famed Treasure Fleet departs Zurkanrek to trade, bringing considerable wealth from abroad and tales of local customs upon its return.

As such, Zurkanrek's main export is Yansheni silk, first introduced to the city by merchants returning from the east. The silk is famed for its beauty and abundance, and it’s a commonly held belief that even the poorest of the city have felt its soft embrace at least once in their lives.

It also keeps close relations with it's neighbouring city Yarumudh. They produce high quality rugs, that are then sold by Zurkanrek merchants in Yanshen, for a share of the profit. In return Yarumudh recieves discounts on all imports from Zurkanrek.

## Navy & Military

It is commonly said that Zurkanrek lives and dies by the capabilities of its navy, and as such, every citizen must serve a tour in the merchant marine to ensure they don't forget the reason their city rose to prominence. This has been an ongoing practice for centuries and a point of pride amongst the citizenry. The Rising Sun flag of Zurkanrek was known from Anbenncóst to Tianlou, and the city's merchants are unusually proud to be flying under its banner since it represents protection, honesty, and good business.

Today, it serves as one of the main staging grounds for the Lake Federation navy, and its vast shipyards have mostly been converted into military production. The city's navy is well-respected, and the Grand Academy of Abosrekodh just south of Zurkanrek, is famed within the Federation and beyond as the premier naval academy. Graduates are known as some of the best admirals a truly modern fleet can ask for, skilled on the battlefield and filled with pride for their grand city.
East Damerian

### Distinctions

* A melting pot of cultures, so no overall defining genetic features but instead idealized elven values
* Shrewd diplomats
* Highly ambitious and driven

**East Damerian** is a prominent Anbennarian group in the continent of Cannor, claiming descent from the ancient Damerian Republic and its successors, the Kingdom of Dameria, and the Grand Duchy of Dameria. They are a melting pot of different ancestries due to their central location geographically and politically.

## Physical Appearance

The appearance of the East Damerians varies widely due to their varied origins. However, they tend to take the best features of their ancestors. Any hair color can be seen, but silvery hair from elven blood is particularly prized due to its close links to The Dame. Dress varies among the people, but they tend to emulate the fashions and trends of their elven neighbors but also of their ancestors. Men are expected to be clean-shaven, and women are expected to wear their hair long and well-kept. The famous Damerian Blue continues to be particularly popular among East Damerian fashion to this day.

## Society

The Damerians are known for their shrewd diplomacy and ambition, with the concept of contentment being foreign to them. They value talent and recognize it in any form, but magic is particularly held in high regard. Social norms are important to the Damerians. They have a reputation for being tolerant and valuing people on their merit and talent rather than their origin. The East Damerians generally look up to the elves and elven culture. The Lorentish and Wexonards were regarded with distrust and animosity due to their long-time rivalry, especially after the Lilac Wars.

## Religion

The East Damerians were traditionally worshippers of the Regent Court, and their most common deities of choice were The Dame and Munas Moonsinger. However in modern times, they have largely moved to Ravelianism and the Corinite Faith.
Drosten River-Reaver

**Drosten River-Reaver** was a Black Castanorian warlord and ancestor of the modern House of Themarenn. He was formerly a commander for Black Castanor and occupied the central Esmar River, including Themarenn during the War of the Sorcerer-King. A few months after the Relief of Wexkeep in 1006 he switched sides and joined the League of Free Realms, helping liberate Esmaria and fight in major battles like the Battle of Damesteeth, in addition to leading league forces up the Alen during the Liberation of Castanor.

After the end of the War of the Sorcerer-King he was ordered to hand back his lands to the Esmarian peoples but he refused, using his army, which had stayed loyal to him, and his River-Reavers, an elite guard who specialized in fighting on rivers to maintain control as a warlord and petty king in the region. Despite this, his relation with his elf consort Saelihn pushed elvenization in the Esmar greatly when other native nobles had refused.

## Personal Life

Drosten was known for his love with the elf Saelihn who had been captured during his time ruling central Esmar. He later freed Saelihn who bore him a bastard son that he later legitimized. It is said that his reasons for turning to the league was largely motivated by his life for his consort, though most scholars say it mainly an opportunistic gambit after the Relief of Wexkeep to preserve his holdings.

Drosten became great friends with Munas Moonsinger during his time in the League of Free Realms, and was also one of the early supporters in his ascension to divinity.
City of Akuutengen

**Akuutengen**, also known as **The New Blood**, is a vibrant city in the Lake Federation, founded by veterans of the Great Incursion in 1443. It is a melting pot of different cultures, funded largely by the pensions of its residents, and known for its picturesque scenery and quiet backwoods.

## History

The founding of Akuutengen in 1443 was a response to the turmoil and destruction of the Great Incursion, as veterans sought to create a new community where they could start over and live out their retirement years in peace. The land used to create Akuutengen was taken from Länkuuhsta and Vahjevgiiv, being punished by the newly organized Lake Federation for their earlier conquests. The only settlements at the time in the area were the copper and tin mines formerly owned by Länkuuhsta, though once the land was lost the inhabitants abandoned the sites. Once founded, Akuutengen was in a precarious position, wedged between the two cities whose former land the city was built on.

Akuutengen relied on diplomacy and alliances to remain independent and establish roots in the region. With its peaceful setting and moderate climate, Akuutengen quickly became a popular destination for retirees from across the federation, who were drawn to the city's serene atmosphere and welcoming community.

## Economy

While Akuutengen is primarily known for its retirement villas and real estate, it has also developed a thriving tourism industry, with visitors coming from all over the world to explore its natural beauty and unique culture. From hiking and fishing in the nearby mountains to enjoying the local cuisine and traditional music. As Akuutengen continues to grow and evolve, it remains committed to its core values of community, innovation, and sustainability.

## Military

Akuutengen was founded by veterans of the Great Incursion, and so the people there grew an identity of always being ready to defend their homeland. The legacy of the founders of the city also led to a more disciplined army, useful for the extra coordination required when the widespread use of gunpowder arose. With the city having been founded on plains, the city herded horses and incorporated them as a large part of their military.
Desh-al-Akasik

**Desh-al-Akasik** is a great fortress built in the foothills of the Akasik mountains. It is the first destination of all pilgrims seeking the peaks of Akasik and can house thousands of them at once. Once, it was the great capital of the Storm-Queens, and though they are long gone and Akasik is now ruled from coastal cities, Desh-al-Akasik still holds many of their secrets.
Cerulean League

The **Cerulean League** refers to the league of city-states around the Dameshead that fought against Castanor for independence in the First and Second War of the Cerulean League. With Castanor busy fighting the First Castanorian-Kheteratan War the city-states, many of whom were Castanorian colonies and had previously enjoyed a state of semi-independence until Castan the Great in 471 BA, declared support for The Senate and their independence. Fighting from 308 BA - 300 BA for 8 years and 1 month, the League would come out victorious, due to Castanor's lack of ships and due to funding from the Gnomish Hierarchy, ensuring the secession of the states of Vertesk, Damenath, Damescrown, Lorentainé and more. Six years later the League would fight a second war, from 294 BA - 288 BA, due to Castanor's invasion and attempts to bring them back into the fold. Although Castanor would burn Vertesk and Damescrown, the League once again came out victorious and would unite themselves into the Damerian Republic.
Chroné of Logis

Director of Chronicling **Chroné of Logis** is a Roilsardi scholar and chronicler known for his research involving vampires including the interview with Errant-Prince Theodore sína Trinás. In his younger years Chroné was a student of Reginald síl Vekt and would investigate rumors of vampire society, namely those of a "Blood Court", an organized hidden society of vampires. Earning his field certification, he would personally explore vampire dens and on several occasions was forced to fight them. In time he would seek to expand his knowledge of vampirism and would go to Haless, seeking more knowledge on the Jiangshi and their possible connection to the Cannorian vampires. Although finding no connection, he would still compile knowledge on the "energy vampires" before returning to Cannor.

Having gained notable popularity among chroniclers for his works on vampires, he would rise up the ranks through senior chronicler to the department head of vampirism across Halann. Using his prior connections, he managed to secure an interview with the Errant-Prince Theodore sína Trinás, who exposed to him the Blood Court and the hidden vampire society. For this, and his other works, he would be promoted to Director of Chronicling, reporting directly to the Grand Chronicler. Shortly after this promotion he would vanish without a trace in the night, remaining missing for several years before appearing once again at the Order's HQ in Anbenncóst. Since then he is often described as a "midnight worker", staying in his office much of the day but scheduling meetings and events for late at night.
Celatan

**Celatan** was a legendary Dolindhan Ruinborn Elf and one of Lukaus's companions. Noted to be extremely strong and virtuous, he slew the King of Malacnar and went on to rule the City of Warriors as a vassal to Lukaus.

## Line of Celatan

After Celatan's death, his son was deemed too weak to ascend as ruler of Malacnar, and the warriors thus banished him from the city, throwing off Dolindhan dominance.

Aollus, son of Lukaus and ruler of Lukausta, used the wealth his father had accumulated to found Stantirshalas and he gave it to rule to Celatan's son as a compensation.

## Retaliating Against Malacnar

Aollus would go to war with Malacnar for the remainder of his rule in what became known as the War of Broken Antlers, until his life was cut short at the Battle of the Mud in 142.
Deadfang Clan

The **Deadfang Clan** is a clan of Green Orcs in South Castanor led by their Chieftain Brog Deadfang, who led the first orc expiditions into the Deepwoods but returned to serve Dookanson. Unlike other orc tribes, Brog is one of the leaders to have survived The Battle of Rottenstep, after which he gathered the remainder of his clan and let them south.
Ducaniel

**Ducaniel** was a precursor elf who brought the end of the Precursor Empire by causing the Day of Ashen Skies. He is theorized to be the creator of the orcish race during the mythical War of Ages between the precursor elves and the dwarves, and that the orcish god, the Great Dookan originates from him.
Daran síl Arannen, the Black Prince of Cestirbridge

**Daran síl Arannen**, also known as the **Black Prince of Cestirbridge**, was an unexpected successor of the Marquisate of Arannen during the Age of Witch Kings. He had famously eloped with Corvurian princess Eléanore síl Vivin, his cousin (due to his grandmother being a member of the House of Vivin-Asheniande).

After his unexpected inheritance of the Duchy of Asheninande and Marquisate of Arannen (united due to a past union between Daran's grandfather and grandmother) he pressed his wife's claim to the Kingdom of Corvuria and ruled as a joint monarch with his wife over Arannen, Asheniande and the Kingdom of Corvuria. It is said that the famous tragedy, the Pale Light of Corvuria, about Asheniande and Corvuria's dual nature, brought popular support to their claims.
Crownsman

### Hairstyles

Men have short-medium hair with mustachios and goatees, women have braided up-dos to look like crowns

### Distinctions

* Infamous merchants and traders
* Fine seafarers
* Known for their lack of martial ability, instead focusing on mental pursuits
* Contracts are everything, if its not written down and recorded it didn't happen

The Crownsmen are a term for those inhabiting the Damescrown on the upper end of the Dameshead.

## History

Crownsmen history lies in diplomacy and trade rather than wars, and most crownsmen favour mercantile or scholarly pursuits than martial ones - with those roles being filled in by migrants from other regions.

## Appearance

Crownsmen, on average, have skin ranging from tanned to fair. Hair colours range from browns to dirty blondes, and eye colours are usually warm browns. Crownsmen are famed for their rich city-states and mercantile attitude, with their loyalty more affixed to gold than to notions or ideals. Hair is usually short and wavy for men, adorned with glorious mustachios and goatees. Women have their up hair in elaborate braids to emulate crowns upon their heads. Clothes are varied due to the hustle and bustle of city-life and it is often a mixture of whatever is in this season and the last.

## Society

Everyone is multilingual, knowing at least Common and one other: usually elven or dwarven. Crownsmen are usually of thin or frail build, and are known to be the shortest of all the human groups in Cannor, on average, at least.

The people are shrewd and conniving merchants, and haggling is a part of everyday transactions. Overall, business is a part of life, and as such it is a land of many contracts. Words cannot be trusted but writing can. Even simple transactions are recorded with magically person-bound and sealed contracts that is stored in the Damescrown Contractory. However, once a contract is settled and agreed upon, most Crownsmen will follow through loyally and abide with the conditions heartily.
Drowned Giant Isles

The **Drowned Giant Isles**, are a series of islands that separate the Bay of Chills from the rest of the Giant's Grave Sea. The isles, and the reefs surrounding them, have proved problematic for traders for many centuries, with only the sailors within the Bay of Chills being experienced enough to navigate these isles consistently, in no small part thanks to Snorri 'the Slippery' who was first to master the reefs.

## Mythological Origins

The isles gain their name from the myths surrounding the Giant's Grave Sea, when the dragons defeated the last great giant empire, the Frost Realm of Gerud by melting their palaces of ice. The following event caused the rising waters to drown even the tallest giant giving the sea its namesake. In terms of the isles, the story tells of three giant brothers who gathered the corpses of their already drowned brethren and stood on top of them hoping to keep themselves from drowning - unfortunately none could escape the waters and the three brothers were said to be the last of the frost giants to drown, with the islands today being their floating corpses.

Despite this myth, modern archaeologist have confirmed that there are in fact large humanoid bones scattered across the Giant's Grave Sea, giving credence to this creation myth.

## History

The isles has long been contested as the gateway to the Chillsbay and natural location to cross from the west and eastern Alenic Reach without having to contend with the Greatwoods, and such it saw ownership switch frequently.

By the War of the Sorcerer King the latest occupant of the isles was Chillpoint, who then lost it to Reachspier, their rival who had lands adjacent to the isles themselves. In 1440 the isles were lost to Bayvic despite the efforts of Ricard Frostgard who was the garrison commander for the isles.

Following the Gawedi Empire's conquest of the Alenic Reach the islands proved a painful barrier for the largely inexperienced Gawedi navy. Reachspier's fortuitous position on the side of these islands facing the Giant's Grave Sea was one of the main reasons for the Gawedi choosing Reachspier as their base of operations for the region.
Remus

Remus är en av tvillingvärldarna och tar upp samma omloppsbana som Romulus, på motsatt sida Shanghai.

## Beskrivning

Vatten täcker det mesta av ytan, drygt 80%, med tusentals öar av varierande storlek med stor spridning. Tack vare öarnas spridd hör hårda stormar till ovanligheten, dock regnar det rätt mycket. Vindar och havsströmmar bidrar till en någorlunda jämn temperatur över planeten och öknar samt isbildning vid polerna är minimal.

Djurlivet är för det mesta vattenlevande och landlevande djur är nästan alla amfibiska. Floran kan beskrivas som tropisk, med palmliknande träd och även en del amfibisk och mobil flora. Mikrobiologin är inget märkvärdigt och förvånansvärt lik det på och från Terra, men trots det är interaktionen med människor minimal och endast ett fåtal sjukdomar har attribuerats till lokala bakterier, virus och parasiter. Bakterier från människor har spritts över planeten, men bortsett från mindre infektioner i vissa djurbestånd har skadan varit minimal. Så vitt man vet har inga Terranska djur råkats introduceras i den Remusiska faunan, dock har enstaka växter spritts.

## Historia

Med sin minimala landyta var Remus inte det första valet när tvillingvärldarna koloniserades, Terranska lagar förbjöd skövling av skog för städer, och bristen på öknar och andra ödemarker gjorde kolonier svårplacerade. PraxCorp, som tidigare hjälpt bygga Atlantis på Terra, började designa och bygga mångsidiga flytande baser för kolonier på vattnet.

Året 2056 påbörjade bygget av Alexandria, Remus nuvarande huvudstad som är i form av en enorm lotusblomma, en stad som för nuvarande huserar 9 miljoner i huvudstrukturen och 37 miljoner i kringliggande strukturer.

## Kultur

Folket på Remus har både tid och pengar över till kultur, markant mer än någon annan värld, vilket har lett till ett samhälle besatt av mode, konst, litteratur, design, matlagning, teater, listan är lång. Remus är allmänt accepterad som Shanghais modestad, där allt från t-tröjor till balkläder designas och ofta sys. Alexandria fashion week är ett evenemang så stort att till och med stjärndesigners från Terra och de andra systemen kommer till Remus, en onekligen tumultuös tid i Shanghais himmel.

Växtlighet har även en stor roll på Remus, inget hem och ingen allmän plats är komplett utan dem, och växterna har ofta luftrenande egenskaper.

## Ekonomi

På Remus produceras mycket av Shanghais mat, i växthus ovan och under vattenytan och med enstaka plantager på land. Kartonger och reklam brukar ofta presentera de örter och tomatplantor som ofta pryder fönsterbrädor i Remusiska hem, omhändertagna av slappt klädda vältränade människor. Men sanningen är att det mesta av matproduktionen är hårt kontrollerad och som det mesta automatiserat, och de som faktiskt jobbar med maten är de tekniker som reparerar robotsystemen, ett mycket farligt jobb i de trånga utrymmen det odlas i. För produktionen stannar inte av bara för att någon enstaka ledning eller armskena är trasig.

* Importerar: Textilier, fiber, kemikalier, växtnäring, metaller, ris
* Exporterar: Kläder, mat, sjögräs, kaffe, te

## Städer

* Alexandria
* Saraswati
* Oceania
* Emerald Docks
* Ariel
* Hurghada
County of Woodwell

The **County of Woodwell** is a nation of hardy woodsmen. Since time immemorial, Woodwellers have worked the wood of the forest to produce some of the finest woodcrafts in Cannor. Unlike most of its imperial neighbors, the people of Woodwell are honest workers who have know the value of hard labor on character and the soul. Woodwell soldiers are thus less likely to break than their cousins from the plains. All across Anbennar, Woodwell people are often stereotyped as honest, if simple, folk to whom duplicity is a foreign concept. While this is not strictly true, it has done wonders for Woodwell reputation. In the elves we have found kindred spirits who respect the sanctity of the forest. Shared values have led to a great deal of cooperation and trade between us, such as the construction of the beautiful forested gladeways that link our realms. While not as expansive as the ancient Deepwoods or Greatwoods of the Alenic Frontier, the woods of West Dameshead are no less old and prove to be fine timber for shipmaking.
Eletar Amarienzuir

**Eletar Amarienzuir** (1031 - 1245) was a sun elf born as a second son into the Amarienzuir dynasty. He's known for rising in revolt against the empress Jexis in 1161 to free is imprisoned brother, starting the First Cinder War in the process. For his efforts and success in the war, he was appointed as the governor of Baharkand, the richest province or the newly created Kingdom of Birzartanšes.
Dolindhan Ruinborn Elf

### Hair Color

Red, blonde, brown, with black hair suggesting Malacnari descent. Brelari can have grey hair from old age as soon as in their 20s

### Distinctions

Strikingly similar to Moon Elves, except their knights and ruling caste sever the points of their ears

**Dolindhan Ruinborn Elves** are people inhabiting the upper central valley of the Ynn River. Their southern border with the Sarda is marked by the lordships of Drevkenuc and Arganjuzorn, while westward their ethnic borders start blending with those of the Rzentur in Juzondezan.

## Significance

Dolindhans are the oldest of the three Ynnic cultural groups, having settled the Ynn River's upper valley since the start of the second century After Ash, gradually assimilating the previous Brefineis and Malacnari cultures.

Under the Kingdom of Vareynn, Dolindhans went on to unite the entirety of the Ynn River, forging the Ynnic Empire. As a legacy of their conquest, Dolindhan hair colours and facial features are a common sight even in Rzenta and Sarda, making them the most common Ynnic group as well.

## Subgroups

By the Age of Greentide, Brelar and Malacnar's inhabitants had largely assimilated into Dolindhan culture, although with Malacnar's resurgence after Galadorn's Rebellion came an attempted revival of ancient Malacnari culture and institutions which had since attained legendary status. The Brelari also remained keenly aware of their Brefineis heritage, which was preserved through their republican institutions, their great herds of Four-Horned Sheep and their endurance-based style of warfare.

The Drevkenuco are noted as particularly short among Dolindhans, while the Juzornic, inhabiting the Ynn's western side, follow ranching styles and architectural techniques more suited to the prairies of the Epednan Expanse, while also receiving the influence of neighbouring Sarda villages and Epednar chiefdoms.

## Notable Members

* Lukaus
* Jansred the Rider
* Munaqir the Pious
* Komerjon
* Jeborad the Conqueror
* Joanseln
* Zeldja
* Gamelirn the Pious
* Galadorn yen Ceped
* Artorean Uma-Zomaj
* Niesthor Sivasred
* Vitraldhur Sivasred
Divenhal Sea

The **Divenhal Sea** (Diven from Elven for Divide, Hal from Old Castanorian for Land) is the sea bordered by Cannor and the Dameshead on the north, and Sarhal on the south. It is a warm and mostly inland sea, divided into the Western Divenhal, and the Eastern Divenhal. The average depth of the sea is around 2 kilometers, compared to the 3.5 kilometer depth of Uelos' Lamet Ocean, and the 1 kilometer depth of the Ruined Sea. It is colder than the Ruined Sea, but warmer than Uelos' Lament.

It divided into two halves- **West Divenhal**, and **East Divenhal**. East Divenhal is the elder, warmer, and shallower of the two, its shores containing Kheterata and Bulwar. It was in this sea where humans first plied the waves, and one of the safest, at least, weather-wise, in the world. It is so calm in the eastern portions of the sea that looking into the water is like looking into a mirror. The Dwarven hold of Ovdal Tûngr is famous for this, as ships in the harbor will see a reflection of the hold's massive carved windows and edifices in the water below. The northern parts of the East Divenhal along the coast of Dostanor, is usually referred to by the name Sea of Follies. The Mother's Sorrow delta, the Suren, and the Dostanesck all empty into the sea. The two halves are separated by the Isle of Tef.

West Divenhal is the colder (but still warm), stormier, and deeper twin of East Divenhal, having more in common with Uelos' Lament Ocean than its twin. The seas are inhabited by the Dog Corsairs, who raid the coasts of Sarhal and Cannor for captives to work on their farms and in their mines. The southern coasts of this sea, Akasik, were first settled by the Kheteratans, during the Age of Awakening. These colonies were destroyed by The Onslaught, but were refounded, and still exist, to this day. The northern coasts of western Cannor are warmer than the rest of Cannor, due to the sea. It is separated from the Dameshead by the Damesear.
Castanor

**Castanor** is the general term used to refer to the various stages of Castan's Empire.

## Historical Castanors

### Early Castan's Empire (639 BA - 471 BA)

The early days of the Empire was the evolution from a series of tribal kingdom confederations, led by Castanor, into the establishment of law and order under a more centralized empire as well as the continual fight between man and the wilds.

### Greater Castan's Empire (471 BA - 0 BA)

The golden age of Castanor was under Castan the Great. This period saw great expansion of Castanor into the rest of Cannor, as well as the Wars of Dominion against the other two powers of antiquity.

### Late Castan's Empire (0 AA - 1021 AA)

The gradual weakening of Castanor started with the Day of Ashen Skies. This is a period of strife and conflict and for a long time Castanor was no longer a united polity but fought for by powerful lords and pretenders. At the later stages all of Castanor was unified again by the foreign reaver Castan Ebonfrost, until its dissolution in the War of the Sorcerer-King.

### Chivalric Escann (1021 AA - 1424 AA)

After the War of the Sorcerer-King the Trialmount which determined who would bear the title of Castan was cursed and inaccessible, leaving Escann without any clear leaderships. Escann collapsed into a land of petty kingdoms, with the largest at the time being the Kingdom of Cast and Kingdom of Anor. Eventually the two kingdoms merged into the Kingdom of Castellyr, and the kingdom remained the dominant force in the region along side other kingdoms like Adenica and the Blademarches.

Chivalric Escann is noted for the custom of the Trial of Chivalry, which allowed disputes, even wars, to be won over by a trial-of-combat or other relevant chivalric affairs, such as jousting. This spared Escann from many deadly wars, and for a time, the region flourished. Most historians agree that this weakness and ill-preparation for war was one of main factors in the success of the Greentide of 1424, which saw the land destroyed.
Duchy of Estallen

**Estallen** stands at the very centerpoint of the three main regions of Anbennar proper: Esmaria, East Dameshead, and The Borders, making Estallen a go-to hub for diplomatic meetings between itself and its neighbours. Estallen's central position within Anbennar proper also makes it a target and trade-rival. The Water Garden District was the outcome of one such rivalry, Lindelin of Estallen's longtime rivalry against Leslin of Leslinpár, the district expands upon the natural Esmar river that flows through the city, turning it into a series of canals and parks within the city itself. Estallen is known for three things fashion, parties, and courtesans'. When people say 'Esmari Fashion' they normally mean 'Estalleni Fashion'. From the token tight, form-fitting dresses and bodices to its luxurious cloaks, Estallen makes it all and determines whats 'in' and whats 'out', darling. While the river parties of Esmaria end at Damescrown, for most external-participants, the journey of booze-enhanced diplomacy begins in Estallen. No nation can match Pleasure Houses of Estallen is unmatched throughout Anbennar, no, Cannor itself, and is often the source of the many "performers" hired on the party barges of the Esmar. There are rumours however, that a rigorous loyalty to Estallen is instilled within their lessons of love, and are in fact spies for the city.
Daravan the Malignant

**Daravan the Malignant** was a Korbarid King who led his forces against the Third Xhaz. Facing the brunt of the gnoll invasion, even with Castanor's forces the Korbarids were pushed back as gnolls managed to pass through Corvuria and sack Cannor interior. In the battle of Daravan's Folly he is known to have performed a dark ritual that flooded the entire southern coast of Corvuria in order to kill the gnollish host and prevent further invasions, as well as the retreating forces of both his own men and Castanor's (killing Castanorian Emperor Castan XL the Steward). This not only earned the region the name "Daravan's Folly", but the newly flooded coast became an inhospitable swamp known as the Dreadmarsh. The high number of fiends who appear in the marsh have led some conspiracists to believe it was the Xhaz who cursed the land, not Daravan.
Лагерь Союза (Альтеракские горы)

Новый Альянс Лордерона, Клан Чёрного Железа
Восток Альтеракских гор

**Лагерь Союза в Альтераксих горах** - расположен на Востоке Альтеракских гор, к востоку от Странбрада. Лагерь расположен на тракте, от Странбрада до Андорала, между самим Странбрадом и развилкой до лагера на берегу Промозглого ветра.

Задача лагеря стала защита сил в Андорале и на берегу Промозглого ветра, от нападений Синдиката и Отрёкшихся. В лагере расположены 2 союзные силы: армии Нового Альянса и дворфы Чёрного Железа.
Duchy of Crodamia

The **Duchy of Crodamia** (also known as the **Duchy of Crodam**) was a medieval state in northern Dameshead. Ruled by a branch of the House of Silnara, at the height of its territorial extent Crodamia covered much of the grasslands between the Elfrealm of Arbaran and coast of northern Dameshead. The duchy was incorporated into Arbaran following the the extinction of the Silnara-Crodam.

Despite its name, ducal Crodamia's ties to the Crodamic people of antiquity were purely geographic, as the grasslands between Damescrown and the forests of Arbaran were known as Crodamia long after the Crodamic migrations.
East Dameshead

**East Dameshead** is a region to the east of the Dameshead Sea and the west of Esmaria, The Borders, and Businor. Coastal straits to the west allow access to West Dameshead via Watchman's Point to the south and the Damesteeth beyond the Damesear more centrally.

The dominant culture in the region is Anbennarian, with the emperor Wex, Verne, Istralore, and Cestirande the largest countries jockeying for prominence. In the midst of these the Moon Elf elector Elfrealm of Moonhaven is the last major country, but follow the Regent Court rather than the Elven Forebears sometimes worshiped by their fellows.
Crovan Spearsworn

**Crovan Spearsworn** (30 - 83) was an ancient Lencori tribe leader who founded the Crovanni tribe as an offshoot of the Sormanni. His people would settle the modern-day area of Crovania. He is most well known for introducing the worship of Adean proper into Lencenor.

## History

In his youth he served as a soldier for Castanor in the later stages of the War of Falling Stars and came back to bring the worship of Adean to his peoples after its end, in the year 58. Being rejected by the Sormanni, would lead a subset of these people, the Crovanni, under his own banner to invade and settle in the modern-day Lorentish Flats against the Entebic peoples, settling in what is now known as Crovania in the year 62 AA.

Despite his initial hostile relations with the Entebic peoples, his introduction of Adean to them made him great friends with various Entebic chieftains, to the point that the Crovanni tribe often allied with the Entebics against their Sormanni cousins.

Later in his life he was known as a tyrant and was slain by his followers in an honourable duel. He would then be buried in Crovan's Rest.

## Legacy

It is said that Urion Starsworn took his moniker from Crovan Spearsworn.
Cloves

**Cloves** are a lucrative spice only growing in the Vyzemby isles of Fahvanosy off the west coast of Sarhal. The spices began spreading across the market in the 1500s when Cannorian contact was made with the halflings native to the island.

Harvested from aromatic flower buds when they turn bright red from their original pale hue, cloves are one of the Vzemby halflings' oldest culinary treasures and have been subject to many wars to control their production. With the growth of the South Sarhal sea trade, they've become extensively used in cuisine across the world, spreading to Aelantir and Cannor via Vernman traders in the west, and to Haless via Arawkelin and Bulwari colonists.
Duchy of Istralore

One of the famed ships of the Remnant Fleet, the Migrant Ship Estádha, meaning Lady Luck, was well-known for its role in calming and raising hope during the Great Wander. Led by the famous elf and namesake of Istralore, Istralania Warsinger, the Estádha was the first ship to follow Munas Moonsinger's bold claims to follow the moon towards a new home - it is said that without the Estádha the other ships would not have gained confidence to follow, for the hardest roles is that of a leader and their first follower the Istralari Banshees. They were the elite all-women soldiers led by their namesake, the elf Istralara Warsinger, during the War of the Sorcerer-King. Infamous in battle, the screeches of the banshees were often followed by death, destruction and countless corpses of the Black Legions of Castanor.

Even before the founding of Istralore, the Damerian Dales have long been a source of metals for the region. It is with the Dalemines that the Damerid tribes rose as a military power in the first place, and it is with the Dalemines that Istralore continued that military power throughout modern history. Istralore stands as one of the last remaining bastions of honour and nobility in the Empire. When Anbennar was formed, Istralore took on the role as Marshals of the Imperial Army and was responsible for leading the fledgling empire's martial efforts. It is no surprise that this tradition still holds, and the men and women of Istralore stand ready to defend Anbennar (and Istralore) with honour and integrity. With the Grand Duchy of Dameria dissolved after the Lilac Wars, Istralore, Dameria's primary vassal, now stands as the de facto heir to the Damerian throne and by rights has claim on all lands of the old Grand Duchy.
Deep Devils

The **Deep Devils** were a race of aquatic beings that attacked Bulwar, Kheterata, Fangaula and other regions along the coast of the Divenhal in the period between -1200 BA and -1134 BA, known as the Onslaught, that caused the decline and collapse of several Sarhaly civilizations and according to some scholars, triggered the rise of non-human civilizations, like harpies or gnolls.

There are fragmentary records of the Deep Devils, mostly myths, since the invasion triggered a Dark Age from which we hardly find written records of the immediate period after the Onslaught. Their appearance is currently unknown, and several cultures depicted them in a different fashion, which led the scholars to think that the Deep Devils may be a confederation of aquatic beings, rather than a single species.

Other scholars, like Jahan Síl Bennon prior to his descent, disregards the Deep Devils as a myth to explain the fall of ancient civilizations due to internal causes, as he wrote on a letter to Amarien Heartseeker “It’s hard to believe that such civilizations could fall to them, I mean, [sic] it's just fish and octopus people n shit.”