List of Glitches

The following is a list of unintentional glitches and crashes in the current version of B3313. For actual intended crashes, please see List of Crashes.

Some of these may or may not be intended and are thus not actually glitches but unless an official statement is given, they are presumed to be unintentional bugs.

## Star/Ending Glitches

### Duplicate Star IDs

Not exactly a bug, per se, but is still an unintentional feature and one of the biggest roadblocks in the current version of B3313. Due to being partially unfinished, the vast majority of stars in v0.9 have duplicate star IDs. For the uninitiated, collecting a Star basically assigns its ID as "obtained". In both vanilla Mario 64 and B3313, this is what makes a given star appear as "collected". The problem with v0.9 is that there are several stars that share the same star ID, which means that if you collect one star, then every other star you come across with that same ID will be hollowed out, even if it's from an area you've never encountered before. Therefor, while the actual number of individual Stars that can be found in v0.9 is around 418, the amount of unique star IDs the player can obtain is closer to 178.

### Final Star Door Inaccessibility

Normally, the character is required to collect 13 Red Stars in order to enter the star door in Haunted Castle Grounds that leads to Randomized Realm, and by extension Eternal Fort and the ending cutscene. However, due to most of the Red Stars in the game not actually counting as Red Stars, the player will only be able to get 7, and will never actually be able to enter the door and thus access the final few stages. This bars access to not only the aforementioned Randomized Realm and Eternal Fort, but also the subsequent levels like Monochrome Castle Grounds and Star Road. However...

### Ending Errors

Upon beating Bowser in either Eternal Fort or Eternal Fort (beta) and being transported to the Monochrome Castle Grounds, the player's HUD will be completely missing and all of their cap switches will be deactivated, even if they return to the Plexal Lobby via the pipe in Star Road. This is only temporary, as a simple reset will fix both of these issues, but it does mean that some of the levels in Star Road like Dream Tower will be unbeatable due to their reliance on the Wing and Vanish caps.

## Miscellaneous Glitches

### Nighttime Castle Grounds Character Switching

The player is only able to switch between Mario and Luigi when they are in the regular Castle Grounds variant. As the Nighttime Castle Grounds is technically a separate map, doing so is not possible. A workaround for this is entering and exiting the Beta Lobbies until the player ends up in the daytime Castle Grounds (which can be denoted by its presence of ambience and running water in the moat).

### Nighttime Castle Grounds Missing Door

When the player enters the Nighttime Castle Grounds, there is a chance that the double doors in the back of the castle leading to the Crescent Castle may be missing one of the doors on the left. Entering the remaining door from the wrong side will cause the player to be softlocked, and trying to leave crescent castle through the door on the right may cause the game to crash.

### Captain Fly Guy Softlock

When you defeat the boss in Captain Fly Guy's Tower, there is a chance that he may stay there indefinitely, not spawning the Red Star. This most likely occurs if the player kills the boss when they are not close enough to the ground. Although a restart is not required as they can teleport back to the lobby, they will have to do the entire boss fight over again.

## Unintended Crashes

### Twisted Castle Grounds Crash

For some reason, entering the pipe in Twisted Castle Grounds leading to the Uncanny Basement may crash the game, although this is not consistent.

### Bob-omb Battlefield (beta) Crash

Much like the crash above, trying to go to this level will sometimes cause a crash if you try to get through the level the normal route, but also inconsistently. To avoid the crash you can try to get to the upper ledge from the beginning of the level and continue normally.

### Goomboss Battle Crash

Going to a certain area in Goomboss Battle (specifically near the area with the hangable ceiling and some Thwomps) has a chance to crash your game.

## Trivia

* The team working on B3313 have said that they are planning on fixing Duplicate Star IDs in v1.0.
	+ This was also a bug in v0.7, (for example the Water Land chest star spawning 2 stars with the same ID) but there weren't as many stars so it wasn't as much of a problem.
* Interestingly, if you were to hack in the remaining red stars required for the star door, the door functions as normal, So it is likely that this will also be fixed in v1.0 when they fix the duplicate IDs issue.
* The ending removing the player's HUD and caps was also a bug in v0.7, too.

## Sources

1. ↑ Bikdip's 1.0 Map and Star IDs Spreadsheet