recursal/Fanatic-Fandom huggingface dataset:
DETETIVES E ASSASSINATO!

**DETETIVES E ASSASSINATO!** é o quadrigésimo episódio da série.

## Aparência

Pac e Mike são chamados para resolver um assassinato, viram a vitima brigando com um cara chamado Hatake e quase prenderam ele mas descobriram que na verdade foi sua exposa Hinata.

## Personagens

* Pactw
* Mikethelink
* Minato (Morto)
* Hinata
* Hatake
* Policiais
* Medicos
Starting Malifaux

* Download the M3e Crew Builder onto a mobile device. This application is completely free with no microtransactions. It comes complete with access to the Rulebook, Stat Cards for Models, Crew Building software, and game management software.
* Watch learn to play videos on YouTube.
* Download the latest Errata, FAQ, and Stat Cards.

### Necessary Purchases

* Malifaux Models. Wyrd is a model company primarily as such all models at official tournaments are required to be at least 50% of the model has to be made from Wyrd components.
* A deck of playing cards. A normal playing card deck is acceptable, but an official Wyrd deck is recommended in order to help alleviate any confusion on which suits is which. (i.e. Hearts = Rams, Clubs = Tomes, Diamonds = Masks, Spades = Crows)

### Optional Purchases

* Malifaux Playing Card Deck
* Physical copy of the Malifaux Rulebook.
* Faction rulebooks.
* Physical Malifaux 3rd edition stat cards. These can be downloaded or used from the M3e Crew Builder app.
Wiki Imperium Catum

## Bienvenue, camarade

L'Imperium Catum est une institution réunissant de nombreux penseurs, écrivains, musiciens, historiens, flûtistes ou encore nains dans le but d'organiser un avenir meilleur pour la planète. Mélangeant de nombreux courants politiques et diverses opinions, l'Imperium est aussi ouvert au débat, toujours dans le but de mieux superviser le futur.
Ce Wikia est donc ouvert dans le but d'informer sur l'origine et les nombreuses facettes de l'Imperium Catum.

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Trouver des vidéos sur votre thème en explorant la vidéothèque de Fandom.
A Christmas Story

A Christmas Story is the sixth series in A Minecraft Story. In it, Kerry starts preparing for Christmas, before discovering that the gumdrops he bought exploded. He goes to file a complaint, but the complaints guy is not willing to take his complaint, so he resolves the conflict shoddily with Christmas cheer in the hopes he can fix it later.

### Books

1. A Pre-Christmas Story: Prepare (Again)
2. A Pre-Christmas Story 2: The Presents Kerry Got
3. A Pre-Christmas Story 3: The Christmas Tree
4. A Pre-Christmas Story 4: Gumdrop Inc.
5. A Pre-Christmas Story 5: 'Sno Problem
6. A Post-Christmas Story: What?
A Minecraft Story Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Gremlins

# The Gremlins

*Hardly more intelligent than the hogs they raise, the Gremlins of Malifaux's bayou know one thing, if it ain't Gremlin it's dinner. As dangerous to themselves as as they are to anyone else, they pursue their prey with a reckless glee even if it results in their own death. To those unfortunate enough to get lost in the swamp, a squealing pig is the last sound they hear.*

## Masters

The Brewmaster - ***The One who keeps the 'shine coming***. Dual Faction Ten Thunders. Causes Poison in various ways that he and his crew manipulate to their advantage.

Mah Tucket - ***The Mean Old Lady***. Dives across the field to beat you up with a big wooden spoon.

Ophelia LaCroix - ***Gremlin Cowboy***. Emulating the Ortegas, Ophelia and her family are clever and have learned to use human weapons with Gremlin modifications - their daring encounters are the stuff of legend back in the Bayou.

Som'er Teeth Jones - ***The Hillbilly Horde Master***. The Big Boss Man (since he has the largest hat), Som'er supports and summons a swarmy crew of underling gremlins and pigs.

Ulix - ***The Swineherd***. Controls and gains power from nearby pigs.

Wong - ***The Gremlin Fireworks Display***. Spreads area of effect attacks to many enemies at once.

Zipp - ***The Sky Pirate****.* A super fast disruption master who puts enemy models exactly where he wants them and doesn't let them leave.

Zoraida - ***The Voodoo Swamp Hag.*** Dual Faction Neverborn. Tends to manipulate everyone around her to suit her goals, preventing her opponent from cheating down cards, and forcing enemy and friendly models to attack each other.

## Henchmen

* Big Brain Brin
* Fingers
* Francois LaCroix
* Mancha Roja
* McTavish
* Old Major
* Sammy LaCroix
* Sparks
* Trixiebelle
* The First Mate

## Totems

* Apprentice Wesley (The Brewmaster)
* Earl Burns (Zipp)
* Lovely Assistant (Wong)
* Old Cranky
* Penelope (Ulix)
* Skeeter (Som'er Teeth Jones)
* The Little Lass (Mah Tucket)
* Voodoo Doll (Zoraida)
* Young LaCroix (Ophelia)

## Enforcers

* Burt Jebsen
* Gautraeux Bokor
* Gracie
* Gluttony
* Gremlin Crier
* Gremlin Taxidermist
* Iron Skeeter
* Lenny
* Lucky Emissary
* Merris LaCroix
* Pere Ravage
* Rami LaCroix
* Raphael LaCroix
* Whiskey Golem

## Minions

* Akaname
* Banjonista
* Bayou Bushwhacker
* Bayou Gator
* Bayou Gremlin
* Bayou Smuggler
* Hog Whisperer
* Lightning Bug
* Lucky Effigy
* Mechanized Porkchop
* Moon Shinobi
* Piglet
* Rooster Rider
* Slop Hauler
* Survivor
* Swine-Cursed
* The Sow
* War Pig
* Wild Boar
* Wrastler

## Peons

* Flying Piglet
* Pigapult
* Stuffed Piglet

# Ownership

Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. (Link)
Markin

**Markin** é um personagem secundário da série.

## Aparência

Ele tem cabelo marrom, olhos azuis, uma roupa de cozinheiro e um chapéu de cuzinheiro.

#### HISTORIA

Ele era o cozinheiro da chume labs 1 mas depois da venda da fabrica ele foi trabalhar no mundo jurássico como cozinheiro proximo ao cercado dos brachiossauros agora ele voltou a trabalhar na chume labs 3

##### CURIOSIDADES

.kowloon diz que ele abriu uma padaria apos a venda da fabrica original
Kerry Sanderson

Kerry's Dad (father)

Kerry's Cousin (cousin)

Dylan (nephew)

Kerry Sanderson is the main character of A Minecraft Story. He is an anger-prone Ancient Roman who is constantly expanding his creation, a massive Ancient Roman City, and occasionally also creates Egyptian and Greek style structures.

### Appearance

Kerry has brown hair which goes up at the front of his head, and strange green plant things around the back of his head to his eyes that seem to be a common thing among Ancient Roman people for reasons only Pop could explain. He is donned in white robes, with brown and tattered pants cutting off at the knees. He has black shoes.

### Personality

Kerry does things on a whim, often only reacting with what comes into his head first, which most often is TNT. Throughout the series, he has learned to tone down his explosive tendencies (most notably making his first advancement towards it in A Minecraft Story 8: Terrible Turrets) but generally still sticks to using TNT as a problem-solving method, controlled or not.
A Minecraft Story (series)

A Minecraft Story is the first series in the A Minecraft Story franchise. In it, Kerry displays his violent tendencies while encountering various mishaps. In the finale, Sandy's existence is discovered. Sandy then attempts to destroy the world by summoning TNT everywhere, a power that he has been granted thanks to Crying Obsidian, but Kerry, Victor, Benny, and Tom work together to defeat him.

### Books

1. A Minecraft Story
2. A Minecraft Story 2
3. A Minecraft Story 3: Falco's Bad Day
4. A Minecraft Story 4: Mod Mishap
5. A Minecraft Story 5: Badly-Written Book
6. A Minecraft Story 6: Worrying Wings
7. A Minecraft Story 7: Vindictive Virus
8. A Minecraft Story 8: Terrible Turrets
9. A KERRY Story 9
10. A Minecraft Story 10: The Finale Part 1
11. A Minecraft Story 10: The Finale Part 2
12. A Minecraft Story: Epilogue
A Story for Survival

A Story for Survival is the third series in A Minecraft Story. In it, everyone decides to play survival mode, but after a series of frustrating trials, Kerry decides to quit the game early.

### Books

1. A Story for Survival: Benny the Master
2. A Story for Survival 2: Creeper Crisis
3. A Story for Survival 3: You're Out
A Wizarding Story

A Wizarding Story is the fourth series in A Minecraft Story. In it, Kerry wants Tom to teach him magic, but is stopped in the third book by an upsetting announcement: that A Minecraft Story is canceled.

### Books

1. A Wizarding Story: A Learning Experience
2. A Wizarding Story 2: Financial Disaster
3. A Wizarding Story 3: Preparation
A Portal Story

A Portal Story is the second series in A Minecraft Story. In it, Kerry is teleported into GLaDOS's lair. She subjects him to a couple tests, but after an elevator malfunction he finds himself much deeper underground... below Old Aperture, to a mysterious place called TNT Labs in which a corrupt core called Nate has set up his own TNT-based tests. In the finale, GLaDOS reveals that she has been watching all of the explosive tests, and she does not approve, so she decides to blow TNT Labs up. Kerry and Nate barely escape with their lives, but Kerry installs Thinking with Time Machine, a mod, and goes back in time to save Aperture Labs.

### Books

1. A Portal Story: An Explosive Start!
2. A Portal Story 2: Going Deeper
3. A Portal Story 3: Flashback
4. A Portal Story 4: Creative Catastrophe
5. A Portal Story 5: Out of the Norm
6. A Portal Story 6: Super Cool HD Edition
7. A Portal Story 7: Breaking News
8. A Portal Story 8: A Slight Interruption
9. A Portal Story 9: Bad Facilitation
10. A Portal Story 10: The Finale Part 1
11. A Portal Story 10: The Finale Part 2
12. A Portal Story: Epilogue: Returned: Epilogue
THE END

THE END is the fifth series in A Minecraft Story. In it, Madeline tells Kerry that unless he can beat her in a fight, the series will end forever. He is given time to prepare, and meets Olive, who guides him to the Forge. Kerry then fights Madeline but abandons the battle in order to join his friends in a birthday party for him. Madeline is then killed by Benny's virus, frustrated that it wasn't a fair fight.

### Books

0. A ?XXXXXXXXX? Story: The End Begins

1. THE END Part 1: Prepare
2. THE END Part 2: Command Catastrophe
3. THE END Part 3: Village Venture
4. THE END Part 4: A Sudden Find
5. THE END Part 5: Nether's Eye
6. THE END Part 6: Final Craft
7. THE END Part 7: Forged
8. THE END Part 8: The Battle Begins
9. THE END Part 9: The Beginning of the End of THE END
10. A Birthday Story 2: Kerry's Turn
11. THE END Part 10: The Finale Part 1
12. A Birthday Story 3: An Issue
13. THE END Part 10: The Finale Part 2
14. A Birthday Story 4: Reunion
15. THE END Part 11: Epilogue
TNT

TNT is a block in Minecraft. It can be used to blow things up, which Kerry uses to his advantage. It has multiple types utilized by Kerry:

* Normal TNT
* 3x Ultra Blast
* Anti-TNT
* Ultra TNT
* Oblivion Blast TNT
* Triangle TNT
* Square TNT
* Penta TNT
* Fractal TNT
* Four-Dimensional TNT
* SuperExplosive™ lightup TNT
Mercenary Hiring List

# Overview

Models with the "Mercenary" trait, or Mercenaries, are models that can be hired out-of-faction for an additional Soulstone cost. Crews may only hire up to 2 Mercenaries using the Mercenary rule.

* Note: Masters can hire Mercenaries within their own faction without paying the Mercenary cost. Those models are normal faction models, and are not using the Mercenary Rule to be hired.

# List of Mercenaries

Unless otherwise noted, all Mercenaries listed are Outcasts.

## Henchmen

* Aionus
* Angel Eyes (Neverborn)
* Anna Lovelace (Resurrectionists)
* Ama No Zako (Outcasts / Ten Thunders)
* Dr Grimwell (Guild)
* Hannah
* McTavish (Gremlins)
* Taelor
* Wrath (Neverborn)

## Enforcers

* Big Jake
* Bishop
* Burt Jebsen (Gremlins)
* Convict Gunslinger
* Envy (Arcanists)
* Freikorps Librarian
* Freikorps Specialist
* Gracie (Gremlins)
* Greed (Guild)
* Gluttony (Gremlins)
* Hans
* Johan
* Killjoy
* Lazarus
* Lust (Ten Thunders)
* Nurse Heartsbane (Guild)
* Pride
* Scion of Black Blood (Neverborn)
* Sloth (Resurrectionists)
* Strongarm Suit
* Sue

## Minions

* Bayou Smuggler (Gremlins)
* Bloodwretch (Neverborn)
* Desperate Mercenary
* Freikorpsmann
* Freikorps Trapper
* Hog Whisperer (Gremlins)
* Oiran (Ten Thunders)
* Orderly (Guild)
* Performer (Arcanists)
* Prospector
* Ronin
* Torakage (Ten Thunders)

## Peons

* Malifaux Child
* Student of Conflict
A Minecraft Story (book)

A Minecraft Story is the first book in A Minecraft Story as well as the franchise as a whole. It marks the first appearance of the main character Kerry, obviously, as well as the first and only canonical appearance of Steve.

### Transcript

**Cover:**

A Minecraft Story

(A grass block)

By Madeline Lastname

**First page:**

Steve was mining.

(Steve in a cave, pickaxe in hand, with a diamond next to him.)

**Second page:**

Suddenly, a creeper came up to him!

(A creeper approaches Steve from the right. Steve looks surprised and throws his pickaxe in the air due to being startled.)

**Third page:**

So he killed it.

Steve: HAHAHA

(Steve whacks his sword against the creeper, resulting in its head falling off.)

**Fourth page:**

And mined the diamond.

(Steve kneels in order to mine a diamond ore with his pickaxe.)

**Fifth and sixth pages:**

BUT THEN...

(Steve looking surprised on the left, with Kerry looking annoyed on the right.)

**Seventh page:**

KerrySanderson came in and said, "Don't mess up my Roman world!" Then he (Steve) blew up.

**Eighth page:**

(Kerry sits on top of a small temple with the words "HEAD TEMPLE" engraved on the top. He is laughing hysterically while holding TNT. Inside the temple appear Steve's head held up by a rod and another unknown person's head.)

**Back page:**

(Company logo)

(Image of Kerry smiling and stretching out his hands, taking up space.)
CONFUSÃO NO AEROPORTO!

**CONFUSÃO NO AEROPORTO!** é o vigésimo sétimo episódio da série.

## Resumo do Episódio

Pac, Mike e Gutin foram viajar de avião, mas infelizmente não podiam passar por causa de suas espadas, então se disfarçaram e foram, mas Komlow estava lá e percebeu, então quando chegaram viram Jorjão e Jorjinho la.

## Personagens

* Pactw
* Mikethelink
* Gutin
* Komlow
* Jorjão
* Jorjinho
BOB ESPONJA!

**BOB ESPONJA!** é o Quintagésimo episódio da série.

## Resumo do Episódio

Pac e Mike vão para o mundo do Bob esponja ter uma aventura, mas Plankton roubou a água da fenda do bikini, então Pac e Mike vão salvar a Fenda do Bikini.

## Personagens

* Pactw
* Mikethelink
* Gutin
* Jorjão
* Bob Esponja
* Patrick Estrela
* Lula Molusco
* Sr. Sirigueijo
* Sandy Bochechas
* Plankton
UM DIA NA FAZENDA!

**UM DIA NA FAZENDA!** é o sextoagésimo sexto episódio da série.

## Resumo do Episódio

Gutin estava reclamando da comida da Chume Labs então Pac e Mike vão a fazenda mas a fazenda era de Febatista, então ele mostrou a fazenda para Pac, Mike e Gutin, mas os lobos mataram as ovelhas de Febatista.

## Personagens

* Pactw
* Mikethelink
* Gutin
* Febatista
* Loirin
* Homem Formiga
Pactw

Tarik Felipe Álvares Pacgnhan (mais conhecido como **Pactw/Pac)** é um dos protagonistas das séries, e dono do canal TazerCraft, juntamente com Mike.

## Aparência

Ele tem cabelo preto, olhos pretos, blusa azul com um Pac-Man desenhado, um capuz azul, calças ciano e sapatos pretos.

## Personalidade

Pac muitas vezes é medroso, e ri de muita coisa que Mike fala. Ele é bem focado em seus objetivos, e normalmente não sabe fazer trocadilhos, nem críticas rápidas.

## Curiosidades

Ele apareceu pela primeira vez no primeiro episódio de Minecraft Multiplayer, "Casa da Capivara"

Mais em breve...
Jorjão

**Jorjão** é um dos principais mascotes do Tazercraft.

## Aparência

Ele tem olhos azuis, um chapeu laranja, camisa bege-claro com três botões marrons e mangas igualmente marrons, calça laranja com um cinto marrom e uma fivela amarela e sandálias que aparentam ser de couro.

## Personalidade

Jorjão é o obcecado por comida, e come tudo em sua frente, possuindo um estômago enorme (como visto em Minecraft-Barriga do Jorjão (Esconde-esconde). Na maioria de suas aparições, é visto com um sanduíche na mão e sentado no chão.

Ele briga com Gutin frequentemente, mas são amigos. Ele é meio ignorante, e algumas vezes, acabam mentendo Pac e Mike em enrrascadas, mas quando se precisa (às vezes) ele ajuda.

## Curiosidades

Sua voz na verdade, é a voz do Pac.

Ele possui um filho, chamado Jorjinho, uma esposa chamada Jorjete, e seu pai, Jorge.

Apareceu pela primeira vez em Chume Labs 2, no episódio 13, "Restaurante do Gutin!"
HISTÓRIAS DE TERROR!

**HISTÓRIAS DE TERROR!** é o sétimo episódio da série.

## Resumo do Episódio

Pac e Mike descobrem que Moonkase chegou na Chume Labs, e perceberam que Gutin estava triste por causa da Carla então foram acampar com ele e contaram histórias de terror quando foram dormir perceberam que Gutin foi rapitado por um urso então foram resgata-lo.

## Personagens

* Pactw
* Mikethelink
* Gutin
* Moonkase
* Urso
A Minecraft Story (franchise)

A Minecraft Story is a series of books over 100 installments long, involving Kerry Sanderson and his friends as they go on adventures together.

### Series

1. A Minecraft Story
2. A Portal Story
3. A Story for Survival
4. A Wizarding Story
5. THE END
6. A Christmas Story
7. Kerry and Friends Go to the City
8. A Minecraft Advent Calendar
9. An Update Story
10. Kerry's Quest
11. An Underwater Story
12. Rerun

### One-Book Spinoffs

* A Minecraft Story 22: Carving Catastrophe
* A Gravity Falls Story: Not What TNT Seems
* A Portal Story Story
* A Birthday Story
	+ A POO-Day Story
* Kenny's Story: Kerry's Grandfather
* Kerry Does Trigonometry
* KerryVids
* Kerry's Guide to TNT
* Tom's Story Part 1
* Tom's Story Part 2
MELHOR SUPER-HERÓI DE TODOS!

**MELHOR SUPER-HERÓI DE TODOS!** é o septuagésimo sexto episódio da série.

## Resumo do Episódio

Pac e Mike fazem um cinema na Chume Labs e chama todos os amigos para verem todos os episódio de herói da série.

## Personagens

* Pactw
* Mikethelink
* Gutin
* Jorjão
* Carla
* Jvnq
* Febatista
* Cafeinado
* Moonkase
* Komlow
* AuthenticGames
* Spok
* Cellbit
* Guaxinim
* Batman
* Neturno
* Homem Aranha
* O Coisa
* Flash
* Wolverine
* Capitão America
* Tocha Humana
* Hulk
* Superman
* Coringa
* Tony Stark
* Thor
* Tartarugas Ninjas
* Feiticeira Scarlate (Mencionada)
* Ultron
* Alfred
* Robin (Mencionado e Roupa)
* Peter Parker
* Tia May

## Curiosidades

* Esse e o ultimo episódio da série.
* Esse e o Episódio com mais personagens da série.
ATAQUE DO TUBARÃO!

**ATAQUE DO TUBARÃO!** é o trigésimo sexto episódio da série.

## Resumo do Episódio

Pac e Mike foram tirar férias, então prenderam Gutin e Jorjão em uma jaula pra ficarem em paz, mas em suas férias não tinha ninguem na ilha que foram perguntaram para um pescador chamado Zabrulho se podiam andar de barco, mas ele disse que tem um tubarão nesse mar.

## Personagens

* Pactw
* Mikethelink
* Zabrulho
* Patrick Estrela
* Tubarão
United We Stand (Heroes)

United We Stand is Haunt 18. **This page is for the Heroes.**

> *"You heard your friend scream, but by the time you arrived, he was already a monster, flesh flowing and bubbling across bones like molten rubber. Flesh like that can’t be cut or torn with normal weapons. But fire—fire will melt it all away. A big enough fire will burn away your monstrous friend and all the horror of this house forever.”*
>
>

## Right Now

If the Stairs from Basement tile is not in the house, search the room stack for it and place it in the basement. Then shuffle that stack.

## What You Know About the Bad Guys

The traitor hungers for your flesh, and only burning down the house will kill the monster.

## How to Burn Down the House

* You need to discover and move to the Furnace Room. Once there, make a Knowledge roll of 5+. On a success, you set the furnace to overheat.
* At the end of the subsequent turn of the hero who set the furnace to overheat, the Furnace Room explodes. Turn its tile over so that its back is showing. Any explorer (including the traitor) in the room is killed
* From then on, at the end of every explorer’s turn (including the traitor’s), a new room catches fire, killing anyone in it. (Flip the tile over.) A room can’t catch fire unless it is adjacent to one that has already burned. The adjacent rooms don’t need to have connecting doors. Dead heroes’ players cannot cause the fire to spread, but the traitor must always do so.
* When the fire reaches the Stairs from Basement, a subsequent explorer can choose to destroy the Foyer. The fire then spreads from there to the Entrance Hall and Grand Staircase. (Mark these rooms with pentagonal item tokens to show they have been destroyed.) The fire can also spread from the Basement Landing up the Coal Chute, or from a basement room up to the Collapsed Room. • When the fire destroys the Foyer, the Entrance Hall and the Grand Staircase, the house collapses, killing anyone left inside.

## How to Escape the House

* You can attempt a Knowledge roll (picking the lock) or a Might roll (breaking down the door) of 4+ to open the front door in the Entrance Hall. If you succeed, draw an event card and end your turn. On subsequent turns, all explorers can move 1 space out the front door from the Entrance Hall to escape.
* The traitor can’t initially move through the front door—the escaping heroes bar it behind them.

## If You Win

> *The house collapses into a blazing inferno. A fitting end for such an evil place, you think, and the horrible thing your friend became. Still, as you stare at the red-hot flames, you can’t help but admire the secret lost in them. After all, aren’t we all stronger when united?*
>
>
VIRAMOS MINIONS!

**VIRAMOS MINIONS!** é o Sextoagésimo segundo Episódio da série.

## Resumo do Episódio

Os Minions foram para a Chume labs pedir ajuda a Pac e Mike para que eles achem um vilão então foram atrás do Plankton mas ele queria que provassem que são capaz de trabalhar para ele.

## Personagens

* Pactw
* Mikethelink
* Minions
* Plankton
* Branca de Neve
* Lobo Mau
* Herobrine
Gutin

Algustin, ou simplesmente **Gutin,** é um dos mascotes principais do canal, e um dos mais engraçados.

## Aparência

Ele e uma cabeça de Steve ambulânte, com olhos azuis e cabelo marrom escuro.

## Personalidade

Gutin normalmente é ignorante e muitas vezes, atrapalhado e curioso, levando a sérios problemas que Pac e Mike são obrigados a resolver.

Ele normalmente não se importa com os problemas dos outros, e se irrita muito fácilmente com o Jorjão.

## História

Ele tem uma história bem complexa envolvendo fatos muito marcantes no canal. Ele foi descoberto por Pac e Mike no episódio 2 de Minecraft Guerra 3.

Na época do Minecraft Guerra 3, em que Pac e Mike eram elfos, eles precisavam da ajuda de uma tribo diferente para se aliar contra as etnias inimigas. Pac e Mike logo acharam os humanos, que os ofereceram uma espécie de desafio com recompensa. Eles deveriam capturar uma cabeça que estaria em cima de uma pilastra perto de uma cascata de lava na base dos inimigos (Orcs). Pac e Mike, aceitando o desafio, chegaram lá e capturaram a cabeça facilmente. Mas algo que eles não sabiam é que haveria duas cabeças. Mike com cuidado pegou uma das cabeças e ela sem querer caiu na lava, enquanto a outra ficou a salvo nas mãos de Pac. De princípio, não se sabia se a cabeça que caiu na lava era Gutin ou Nitug, e desde o tempo em que o Minecraft Guerra 3 aconteceu, Pac e Mike trataram a cabeça salva como Gutin. Anos depois, na série Pac e Mike, seria descoberto que Nitug estava vivo, confirmando que a cabeça que sobreviveu nas mãos de Pac o Gutin.

## Curiosidades

Sua voz é a voz do Mike.

Ele aparece indiretamente em quase todo vídeo, por que na última frase da descrição, está escrito: "Gutin realmente existe, sério."
JANTAR DO YOUTUBERS!

**JANTAR DOS YOUTUBERS!** é o Septuagésimo terceiro episódio da série.

## Resumo do Episódio

Pac e Mike vão preparar uma festa dos Youtubers então chamam todo os youtubers, então vão comprar coisas para o jantar, e colocaram Gutin e Jorjão longe para não estragar o jantar.

## Personagens

* Pactw
* Mikethelink
* Gutin
* Jorjão
* AuthenticGames
* Cellbit
* Felps
* EricHiro
* Guaxinim
* Moonkase
* Jvnq
* Febatista
* Komlow
* Cafeinado
VIAJANDO POR DIMENSÕES!

**VIAJANDO POR DIMENSÕES!** é o segundo episódio da série.

## Resumo do episódio

Pac e Mike tentam ir pra Chume Labs resgatar o Gutin mas Mike errou as contas e foram para outras dimensões como Simpsons e Bob Esponja.

## Personagens

* Pactw
* Mikethelink
* Gutin
* Homer Simpson
* Marge Simpson
* Lisa Simpson
* Bart Simpson
* Maggie Simpson
* Bob Esponja
* Lula Molusco
* Patrick Estrela
* Plankton
Peçanha

**Peçanha** é um personagem sécundario da série. Ele é o principal guarda da Chume Labs.

## Aparência

Ele e meio moreno, tem bigode, um óculos azul, um quepe azul e preto com uma insígnia dourada, um terno azul com uma gravata preta com uma camisa branca por baixo. Ele tem um distintivo de policial, um cinto preto com uma fivela cinza, calça cinza e sapatos pretos.
Haunt

A Haunt is a scenario within the game. There are 101 haunts within the game-50 from the base game, 51 from the expansion- each triggered by specific combinations of omens and rooms. The haunt scenarios detail the second half of game play and outline what the heroes and traitor must do to win the game.

In the Widow's Walk expansion, the haunt table was expanded to include new rooms and omens.
FÁBRICA DE BRINQUEDOS!

**FÁBRICA DE BRINQUEDOS!** é o oitavo episódio da série.

## Resumo do Episódio

Pac e Mike vão pegar mais bonecos do Pac e do Mike mas não sabiam que a fabrica era em Toy Story, então deixaram Gutin no portal. Quando chegaram Woody e Buzz pediram Freddy o ursinho do Mike em troca dos bonecos do Pac e do Mike, mas Mike e Pac foram recuperar.

## Personagens

* Pactw
* Mikethelink
* Gutin
* Woody
* Buzz Lightyear
* Alienigenas
SUPER MARIO?!

**SUPER MARIO?!** é o Sexto episódio da série.

## Resumo do Episódio

Gutin vai testar a privada nova e sem querer intope a Chume Labs entera, Pac, Mike e Gutin vão pelo portal pedir um encanador pra ajudar, mas sem querer foram para o universo do Mario.

## Personagens

* Pactw
* Mikethelink
* Gutin
* Mario
* Princesa Peach
* Goombas
* Koppa Troopas
* Bowser
VINGADORES E ULTRON!

**VINGADORES E ULTRON!** é o trigésimo segundo episódio da série.

## Resumo do Episódio

Pac e Mike são chamados pelo Jarvis que trabalha pro Tony Stark então iam chamar o Gutin mas ele prefiriu ficar com a Carla então levou Jorjão em seu lugar.

## Personagens

* Pactw
* Mikethelink
* Gutin
* Carla
* Jorjão
* Tony Stark
* Thor
* Capitão America
* Hulk
* Tartarugas Ninjas
* Feiticeira Scarlate (Mencionada)
* Ultron
Family Gathering (Traitor)

Family Gathering is Haunt 10. **This page is for the Traitor.**

> *“The madman cocks his head, listening. “Do you hear it?” he asks. “Under the floor, where I put them. My family.”*
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> *The floor buckles and cracks, and two corpses heave into the light. One fixes you with a maggoty smile.*
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> *The madman grabs you from behind., holding you in place, whispering, “Mama and Papa… they’re looking to adopt.”*
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## Right Now

The Madman has killed your explorer. Remove his or her figure from the house and put a yellow monster token (representing the Madman) in its place. Drop all your items.

* Get a number of blue monster tokens (representing Zombies) equal to the number of players. Put each token in a room with an omen symbol, but no more than one per room. If there aren’t enough omen rooms, put each leftover Zombie token into any room that does not have an event symbol.
* Set up the Turn/Damage track with a plastic clip at 0. You’ll use it to keep track of damage.

## What You Know About The Heroes

They’re trying to trap all the Zombies in special rooms throughout the house.

## Zombies

* You can move each Zombie as you choose, until it has line of sight to a hero. At that time, it must immediately move toward the closes hero it can see. If it sees two heroes the same distance away, you choose which one it moves toward. Once a Zombie starts moving toward a hero, it continues moving toward that hero for the rest of it turn. Once a Zombie cannot see any heroes, you may move it as you choose again.
* At the start of a Zombie’s turn, if another hero is in line of sight who’s closer than the hero it pursued last turn, it moves toward the closer hero.
* A Zombie attacks as soon as it’s in a room with a hero.
* If a Zombie enters a room where the heroes can trap it, they’ll tell you what happens.

## The Madman

The Madman can take 5 points of physical damage before he is killed. Use the plastic clip on the Turn/Damage track to keep track of this. Whatever damage he takes has no effect on his traits.

## If You Win…

*“The family is cross with you. The new children you promised Mama and Papa, the new siblings you pledged to Brother and Sister - they’re all broken. They lie where the family finally caught and embraced each one, spilling fluids, organs, and shards of white bone across the floor.*

*You don’t want the family cross with you. You hear Mama crying beneath the floorboards.*

*As you step out of the house, you call over your shoulder, “Don’t cry, Mama! I know where to find more.”*
Mikethelink

**Mikethelink**é um dos personagens principais de todas as séries, juntamente com Pactw.

## Aparência

Ele tem cabelo marrom, usa um óculos preto com uma fita adesiva entre as lentes, tem olhos verdes, camisa verde com um creeper estampado, sapatos verdes, e uma samba-canção branca com bolinhas verdes.

## Personalidade

Mike é, na maioria das vezes, que dá humor aos episódios, e quem sempre surpreende Pac, com sua astúcia e pensamento rápido, principalmente nas séries: TNT Wars, Esconde-Esconde e Sky Wars.

Em suas piadas improvisadas, ele utiliza muitas vezes a situação de sua equipe ou outros memes mais antigos, que sempre provocam humor em todos.

## Curiosidades

Ele apareceu pela primeira vez no quinto episódio de Minecraft Multiplayer, "Piscina".

Mais em breve...
Blood Dagger (Item Card)

## Item Description

Weapon

A nasty weapon. Needles and tubes extend from the handle... and plunge right into your veins.

## Item Use

You roll 3 additional dice (maximum of 8 dice) when making a Might attack with this weapon. If you do, lose 1 Speed.

You can't use another weapon while you're using this one.

This item cannot be traded or dropped. If it's stolen, take 2 dice of physical damage.
The Floating Eye (Traitor)

The Floating Eye is Haunt 6. **This page is for the Traitor.**

> *"Your masters are finally here. You grovel on the ground as a giant, floating eye descends from the ship and hovers just above you. It is time for your friends to discover the truth and bow before their new lords.”*
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## Right Now

* If there are three or four players, set aside one small orange monster token to represent the Alien. If there are five or six players, set aside two tokens. Put the Alien token (or tokens) in the room where this haunt was revealed. Put a pentagonal item token (representing the Spaceship) there as well.
* Put your explorer’s figure on the Spaceship token. Your explorer is now out of the game, along with all of that character’s items and omens, awaiting transport.

## What You Know About the Heroes

They’re trying to keep you from abducting them. They have a way to free themselves from the Aliens’ control.

## You Win When...

…all the heroes are either dead or on the Spaceship.

## Special Attack Rules

* The Aliens have a mind-control ability. Instead of making a Might attack, an Alien can make a Sanity attack against each hero in the same room as it. Resolve each attack separately. If a hero defeats the Alien during this special attack, neither takes damage. If an Alien defeats a hero, that hero doesn’t take damage but falls under the Alien’s control instead.
* Once an Alien takes control of a hero, you move that hero on his or her turn toward the room with the Spaceship token. The controlled hero does not need to make die rolls or take damage required by room tiles. Controlled heroes cannot attack or take other actions. After the controlled hero gets to the room with the Spaceship, he or she boards the Spaceship at the beginning of his or her next turn. That hero is then out of the game.
* The heroes know a secret way to free each other from an Alien’s control. Aliens can control someone only once. When a hero is freed, he or she becomes immune to the Aliens’ mindcontrol ability.
* Aliens are immune to Speed attacks (such as those using the Revolver or Dynamite).
* Aliens that are stunned can still maintain control of any heroes they have defeated in Sanity combat.

## If You Win

> *Your masters are pleased with your gift to them. Your friends will make most excellent subjects for xenobiological experiments. And, of course, the masters have promised to let you keep the eyes as souvenirs.*
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Peter Akimoto

Peter Akimoto is one of the personalities on the Green explorer card. He is the designated Traitor for Haunt 67 due to his hobby of Basketball. His other hobby is Bugs.

 Biography

## Physical description

### Weight

98 lbs

Peter’s two favorite places in the world are the basketball court and under his house. He likes the basketball pole court because that’s where he can play his favorite game and he likes being under the house because it’s a great place to hunt for bugs, plus it’s a good place to avoid his five older brothers. Sure all brothers pick on their younger siblings, but Peter's brothers really pick on him. So what’s a few broken bones within family? Peter loves Bugs and wants to be an entomologist when he grows up. An entomologist to never has to speak to his brothers.

Peter earns extra money taking care of Professor Longfellow‘s yard (and finding cool bugs - bonus!). he knows Missy from school. She likes to do pretend medical exams on him and check out his real broken bones, but she doesn’t like it when he shows her his bug collection. Peter’s greatest fear is that he’ll get trapped somewhere and never be able to escape.
Carnivorous Ivy (Heroes)

Carnivorous Ivy is Haunt 7. **This page is for the Heroes.**

> *"A dry, rasping sound echoes through the house. At first you’re sure giant rattlesnakes are coming to get you, but then you see the tendrils of vines pressing against the windows. As the glass cracks and bursts, you realize the plants are coming... coming for you."*
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## Right Now

Set aside a pentagonal item token to represent the Plant Spray.

## What You Know About the Bad Guys

Each Root/Tip pair in the house is a Creeper. Creepers will try to grab you. The carnivorous plants feed on fertilizer made from dead bodies.

## You Win When...

…you use the Plant Spray to kill a number of creepers equal to the number of players.

## How to Create Plant Spray

Carry the Book to the Research Laboratory or the Kitchen. Once during your turn, if you are in one of those rooms and are carrying the Book, you can attempt a Knowledge roll of 5+ to create the Plant Spray. When you succeed, take the Plant Spray token. You can create Plant Spray only once. If it’s destroyed, you can’t make more.

## Special Attack Rules

* You can automatically kill a Creeper by taking the Plant Spray into a room with a Root or Tip token and using it instead of making an attack that turn. (You have enough Plant Spray to attack all the Creepers.)
* Roots can’t attack and are not affected by normal attacks, only by the Plant Spray. Tips can attack and be attacked normally.
* If a Tip defeats a hero in physical combat, the hero takes no damage. He or she is instead grabbed by the Tip and drops all items, which remain in that room. The Tip then ends its movement.
* When you defeat a Tip in combat, it is stunned and drops any grabbed hero it’s carrying.
* Roots don’t slow hero movement, but Tips do.

## You Must Do This on Your Turn...

…if you are grabbed. You cannot use items, but you can still make an attack against the Tip that is grabbing you. If you defeat the Tip, it is stunned and drops you. You can then move and take the rest of your turn. If the Tip defeats you, you do not take damage, but your turn is over.

## If You Win...

> *"The tendrils writhe and thrash about, shattering vases, pictures, and furniture alike. For a second, it feels as if the vines will shake the house down, but then they slither away, shrinking back into the ground. The only sound you hear is sobbing. But who’s crying? Oh -- it’s you."*
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The Stars Are Right (Heroes)

The Stars Are Right is Haunt 14. **This page is for the Heroes.**

> *"The bookshelves of this old mansion are packed with sinister tomes. Horrible titles speak of evil, death, madness, and the names of Things That Should Not Be. Why did your companion bring you to this macabre collection? What forbidden knowledge would she hope to gain? Your questions are answered when rhythmic chanting echoes through the corridors. The cult that inhabits this house is shouting to summon an ancient creature—and the loudest voice is that of your traitorous companion. The traitor is here to complete the ritual by bringing the cultists everything they need . . . including human sacrifices.”*
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## Right Now

Set aside a number of pentagonal item tokens (representing cans of Paint) equal to the number of players. Put one in each of the following rooms, in order (as many as you can): Kitchen, Larder, Junk Room, Storeroom, Research Laboratory, Attic. If there are more Paint tokens than there are rooms, you may put more than one token in a room, again in order. If none of these rooms are in play, search through the room stack until you fi nd one of them and put it in play on a legal floor, then put all Paint tokens on it. Then shuffle that stack.

## What You Know About the Bad Guys

The traitor is working with a fanatic cult. The Cultists are trying to summon their god by bringing sacrifices into the Pentagram Chamber. They can sacrifice items and a few specific omens—along with the explorers’ corpses. You don’t know how many sacrifices are needed, so you must stop the Cultists as quickly as possible.

## You Win When...

…you desecrate the pentagram before the god is summoned.

## How to Desecrate the Pentagram

You can desecrate the pentagram by finding cans of paint (Paint tokens) and throwing them on the floor of the Pentagram Chamber.

* Pick up the Paint tokens scattered around the house. You can carry only one Paint token at a time.
* You can throw a Paint token into the Pentagram Chamber from an adjacent room with a connecting door. Doing this counts as 1 space of movement.
* You must throw every Paint token in the house into the Pentagram Chamber to desecrate the pentagram.

## Special Attack Rules

If your explorer is killed, tip that figure over in its room to mark his or her corpse. A Cultist or the traitor can then pick up your explorer’s corpse like an item and carry it. (That player takes your figure to show that it’s being carried.) While the traitor or a Cultist is carrying your corpse, it uses 2 spaces of movement to enter a room.

## If You Win

> *The house shakes, and you hear glass shattering around you. The walls sweat as the cultists’ dread god draws near. Just as your world is about to be torn away from you, paint splashes across the wooden floor, desecrating the pentagram. You stop the horrible ritual. The world is safe, for now, but the echoes of the cultists’ chant still burn in your mind. Clutching at your head, you feel blood dripping steadily from your damaged ears. In time your body will heal . . . but will your soul?*
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Wail of the Banshee (Traitor)

Wail of the Banshee is Haunt 8. **This page is for the Traitor.**

> *"First you hear a faint sound from just outside the room, as if someone were scrambling up the walls or scraping long talons across them. A few seconds later, you catch a glimpse of tattered silver robes swirling across the edge of your vision. You turn to run to the door just as you hear something enter the room behind you. The creature sighs. The sound creeps across the room, and you feel a terrible chill boring into your heart. Death is nigh, but not for you. The spirit board protects you from your darling’s deadly voice. If you can just be alone with her, you know she will agree to stay with you . . . for eternity. ”*
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## Right Now

* Your explorer is still in the game but has turned traitor.
* Put the large circular Banshee token in the room with your explorer. Decide which way it is facing (use the arrow printed on its token).

## The Banshee

The Banshee usually moves according to its own plan. It always moves as many spaces as its Speed roll. Each time you can move the Banshee, roll 2 dice to determine how it moves.

 1
 2
 3
 4

* When turning, the Banshee “hugs” the left or right wall. For example, if it must turn left but can’t, it will go straight; if it can’t go straight, it will turn right; and if it’s in a dead-end room, then it will leave the way it entered. The Banshee can’t affect or be affected by the movement of others. Like any monster, it can’t discover new rooms.
* If the Banshee enters the Upper Landing, the Collapsed Room, the Gallery, the Foyer (when Stairs from Basement is in play), or a room with the Secret Stairs, Secret Passage, or Wall Switch tokens, you decide whether to move it to the corresponding room elsewhere as its next move. If you move it elsewhere, you also decide its facing in its new room. The Banshee cannot use the Mystic Elevator.
* If the Banshee passes through or stops in a room with an explorer, it wails. Each explorer in the room must attempt a Sanity roll:

 3-5
 0-2

* You are immune to the Banshee’s wail as long as you have the Spirit Board. If you lose the Spirit Board, you can be affected by the Banshee’s wail.

## If You Win

> *The banshee’s silver hair wraps around you as you stare into her ice-cold eyes. Now it is just the two of you and your love’s haunting song. Together. Forever.*
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I Was a Teenage Lycanthrope (Traitor)

I Was a Teenage Lycanthrope is Haunt 5. **This page is for the Traitor.**

> *"Moonlight streams into the room, caressing your skin. You stumble to a window and stare up at the full moon. Your mind begins to scream as it dies, even as your body howls with delight and newfound power.”*
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## Right Now

* Your explorer is still in the game but has turned traitor.
* Put a small red monster token on your explorer’s character card.
* You are now a Werewolf. Drop all your items. If you have the Girl or the Madman, you lose custody of them. Set those cards aside and adjust your traits accordingly. Use small monster tokens to represent them; they remain in the same room and can be collected by other explorers.
* Raise any trait below its starting value to that value. Then increase your traits by 1 point for each hero in the game. For example, if there are three heroes, you get 3 points total to spend on increasing your traits (not 3 points in every trait).

## What You Know About the Heroes

You probably knew something about them, but you’re now too wolfish to remember

## You Win When...

…all the heroes are either dead or have changed into Werewolves.

## You Must Do This...

...at the beginning of each of your turns. You gain 1 Might or 1 Speed. You cannot raise a trait above the maximum printed on your character card.

## The Dog

Put a small orange monster token in the same room as you. This token represents the Dog, a monster that you control. You don’t need the Dog card; the Dog has its own rules for this haunt.

Dog

## Special Attack Rules

* Whenever you or the Dog defeats a hero, that hero takes damage normally. At the start of each of that hero’s subsequent turns, he or she must attempt a Sanity roll of 4+ to resist the curse of lycanthropy. If the roll fails, that hero becomes a Werewolf and is no longer a hero. That player then reads this haunt in the *Traitor’s Tome* and does everything described under “Right Now.”
* None of a Werewolf’s traits can be reduced to the skull symbol unless it is attacked with a special item described in the *Secrets of Survival* booklet. All damage that it takes from any other source is halved (rounded up).
* Neither a Werewolf nor the Dog can carry items or use elevators.
* If you win and another Werewolf has killed a hero, that Werewolf’s player wins too.

## If You Win

> *You glide through the house and out into the gardens, enjoying the soothing tang of blood upon your tongue. With a flick of your tail you leap the mossy wall and land beside the driveway. Already you can smell the ashen-sweat scent of more humans less than a mile away. Tonight’s hunt has only just begun.*
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House of the Living Dead (Heroes)

House of the Living Dead is Haunt 21. **This page is for the Heroes.**

> *"What’s all that racket? It sounds like something coming up through the floor or the walls. Oh, dear God! Decaying bodies, rot-blackened teeth, grave breath! Yellow and black pus-filled corpses snatch at you with death-gaunt arms. They’re everywhere! They’re going to feast on your flesh, ripping off chunks of it with their blackened teeth. But you won’t die. Eternally hungry, your mutilated corpse will join the undead as another mindless zombie. You must stop them somehow!”*
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## What You Know About the Bad Guys

They are slow (but tough) Zombies. They want to kill you all. An ancient Zombie Lord controls them.

## You Win When...

…you destroy either the Zombie Lord or all the Zombies.

## Special Attack Rules

If you’re killed, you become a Zombie on your next turn. The traitor will then tell you your new traits. Read this haunt in the *Traitor’s Tome*.

* You can destroy a Zombie by defeating it in combat with any weapon that requires a Might attack. Dynamite can also kill Zombies. Otherwise, you stun a Zombie when you defeat it. If you take damage from a Zombie, it doesn’t matter whether you have one of these weapons or not.
* Whenever you have the opportunity to draw an item card, you can draw three item cards, choose one, and put the others on the bottom of the stack.
* If you are carrying the Holy Symbol, all Zombies that make Might attacks against you roll 2 fewer dice. (The Holy Symbol doesn’t affect the Zombie Lord.)
* You can damage the Zombie Lord only if you are carrying the Medallion. The Medallion holder does not need to use a weapon to damage the Zombie Lord, but any weapon he or she wields can damage it normally. The traitor keeps track of the damage done to the Zombie Lord and announces when it has been destroyed.
* The attacks of heroes who are not carrying the Medallion have no effect on the Zombie Lord (they do not even stun it).

## If You Win

> *The noise of flesh being rent by those corpse-gray hands . . . the horrible, horrible chomping sounds that followed . . . you can hear them still. It is a sound that will wake you in the dead of night for years to come. Each time you hear it, you almost imagine something shifting in the walls. Then you roll over and go back to sleep. Checking for the origin of those sounds never leads to anything good.*
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