The Sheathe

South of the Daggerpeaks and North of Kochtarn, this region of the Canter Empire is the furthest from the Empress and furthest from safety.

Some of the greatest freedom from a more and more intrusive empire. For instance, tax collection is rare here.

The people of the sheathe have long ago learned to look after their own. There are several means to protect themselves from the raiders to the south, monsters from The Whisper Woods, and giants in the Daggerpeaks.

### Borders

**Santra**

The southwestern section of The Sheathe. This region is full of rugged landscapes and rugged people. Many keeps, forts, and towers line the Trellis Range.

**Southwatch**

The southeast section. Predominated by the border with Kochtarn

**Ross Ramble**

The northern and most populated dutchy. Includes the Whisper Woods, Ivybed, and Bloom.

### Means of Protection in The Sheathe

**The Sellswords of Santra**

Motto: "We run into the fray." An order of adventurer/mercs providing services to the nearby towns. Their keep (Santra Bastion built up from a Piccaran ruin near the Nightfang Forest) is centrally located to several towns and at signs of danger they move out to resolve it. They can also be recruited for special jobs.

**Na'lar**

The town of Screehaven is protected by a phoenix who is provided tribute in exchange for occasionally scaring off raiders and lesser monsters. Na'lar is immortal by returning to an egg every 20 years to regrow. It is at this time that Screehaven is at its most vulnerable. If someone can escape with the egg during this time, it would be terrible for Screehaven.

**Khav'jogom**

Many live within the underground ruins of this Piccaran city. The enterprising among them have learned to manipulate the ancient defenses of the City including massive stone golems made centuries ago. With sturdy stone doors and a supply of Sahar, they are near impenetrable for the time being.

**On the border**

The fruits of the alliance with the Eladrin. Arcane mines are utilized in complex shifting patterns to deter entry from the south.
The Great Geoforming seeks to extend the Trellis Range east to seal off Canter from the Kochtarni

### Geography

**Nightfang Forest**

This small forest used to be home to many fearsome beasts. The dire wolves, panthers and other creatures gave much trouble to those traveling by and living near the forest. The Nightfang Bastion, renamed Santra Bastion, was a draw for big game hunters. The forest is much depopulated now.

**Roar Woods**

This small forest contains some of the best hardwood lumber in the kingdom. Lumber mills ring the town: Redtooth, Jough Sarkath Milling, Joined Branch Lumber. The millers mark the trees to be cut by night and saw down the ones still marked in the morning. Woodland spirits guide those that mark the trees to ensure that only trees that can be spared are cut. Cutting an unmarked tree curses the blades of the lumberers to rust away and become brittle.

**Whisper Woods**

The largest forest in the Canter Empire. The forest is home to many small villages including some elven and goblin towns.

### Ruins

**Laseen's Folly**
Former keep of Lady Laseen whose attempts to conduct diplomacy with Strogar the Resplendent led to her gruesome death. Her throat was slit and was suspended by her ankle on a 30 foot tall pole with roosts for the buzzards. Her keep fell soon after and was taken by Kochtarni Clanless