recursal/Fanatic-Fandom huggingface dataset:
Jenny Berry

**Jenny Berry** is a Jenny Rich Monsieur and an uncommon enemy in Ittle Dew***.***

## Appearance

She wears a plump blueberry-like pajama suit in Ittle Dew as an enemy. She is also shown wearing a more casual outfit donning a blue sweater with a white undershirt and black slacks in Ittle Dew 2.

In Slap City, she will have the exact same appearance like in Ittle Dew 2 except the logo "*Slap City*" is on one of her sleeves. She also holds a bunch of paper sheets where she would narrate the scripts of Ultra Fishbunjin's story mode and how he thinks.

## Behavior

Jenny Berry greets the player in a cut-scene with a smile before suddenly discharging electricity to the player's surprise. She walks around with no set pattern and attacks by randomly discharging sparks of electricity that can travel across the room.

## Games

### Ittle Dew

Jenny Berry appears less commonly compared to less challenging enemies. Her bursts of electricity are timed so it's best to hide behind cover until it's safe.

### Ittle Dew 2

Jenny Berry will go on to have a cameo appearance in Ittle Dew 2, donning a casual outfit and holding an ice cream cone. She appears in different locations, giving vague hints to the games secrets. Her outfit can be equipped by the player via a hidden secret found early in the game.

### Card City Nights

She also makes an appearance in Card City Nights as the "**Excitable Student**" with a pet fishbun. She teaches the player the game and gives them their first booster pack. It is implied her and Little Dude develop a relationship later on.

### Card City Nights 2

Jenny Berry makes another appearance as "***The Informant***" in Card City Nights 2 and she is introducing new players to the game again and having them battle her pet in a similar fashion. She challenges the player throughout, testing their skill at certain points before giving information on where to find the next gatekeeper to progress through the game.

### Slap City

She makes an appearance as "***The Narrator***" during Ultra Fishbunjin 3000's story mode, helping the player to understand what Ultra Fishbunjin thinks in his mind because he is unable to speak and only says "*breeping noises*". It appears the sheets she holds are actually the script itself and she only narrates it.

## Trivia

* Jenny Berry has a love for ice cream.

* The player can come across a secret in Ittle Dew 2 to find an outfit that allows you to play as her. This also changes Tippsie into a floating ice cream cone with wings.
* It is confirmed by one of the developpers on Discord that Jenny Berry was intended to be a hidden secret boss. However this was left out due to time constraints.
Hero Core

**Hero Core** is an open world 2d action shooter game with retro graphics.

Download link here.

## Plot

Cruiser Tetron is being rebuilt, it is up to ***Hero*** to travel to the asteroid where his minions are re-building him and attempt to stop him from ever returning again.

## Gameplay

Hero Core picks up right after ***Hero***. While the gameplay is similar Hero Core features new additions to weapons. The game is also no longer segmented by levels, the entire base can be explored at the player's leisure.

There are 10 different zones with a unique boss and upgrade for each one. A map can reveal save points, generators and warping is now a function for the player's convenience.

***Tetron*** can also be challenged at any time however it is strongly recommended for new players to face the other bosses in order due to Hero powering up with every boss defeated.

The weapons were also expanded upon basic blaster the player starts off with. It can be upgraded upon defeating a boss. Another new weapon is the blade, it has short range but does incredible damage. Leveling it up allows it to cut through more objects.

## Trivia

* The game has a "Neo Joke Translation". To access it simply press "up up down down left right left right" in the title screen.
Hermit Legs

Hermit Legs is an enemy encountered in ***Ittle Dew 2***

## Appearance

Hermit legs have long leggos that stretch from whatever container they are hiding from. They can take the form of gumdrop rocks, chests, garbage bags and barrels.

## Behavior

They spring up when damaged or if the player gets to close and starts sending flurry of leg-related attacks. They stand still in-between and touching them directly doesn't hurt, take advantage of these cool down periods to get 2 swings in before dodge rolling away
Phoebe

Phoebe is a playable character in PsyCard.

## Appearance

Phoebe is a young woman wearing a black long sleeved turtleneck and oven mitts due to her germaphobia. She wears square spectacles and has her long brown hair decorated with white ribbons.

## Description

She is unlocked by appearing in the Psycon 20XX tournament. She is a germaphobe who expresses discontent when she finds out that the tournament won't use a new deck between each round. She later expresses disdain over Parrot joining a tournament and compliments the player if they defeat the psychic bird.

### Powers

* Clean Fight (2 stars): Both you and the opponent can't use star power until winning a round
* Wipe Cards (2 Stars): Both Players lose all their current hints.

## Trivia

* Phoebe was one of the date-able characters before the idea was scrapped.
* Her name Phoebe might be a play on the word for phobia, a sign of her germaphobia
* She wears oven mitts to avoid getting dirty when flipping the cards
Machine Fortress

The Machine Fortress is the second of four Secret Dungeons in Ittle Dew 2. It requires 16 Secret Shards to enter and is found in Fancy Ruins.

## Description

Unlike the ordinary dungeons, The Machine Fortress has a metallic theme with electronic conductors and tons of spike pits. There are also conveyor belts thrown in with canons. The dungeon has a forewarning for the player and its difficulty. "Mastery of the roll button is needed for this dungeon".

### Items

* Dynamite
* Crayons
* Forbidden Key

### Enemies

Enhanced versions of Oglers can be found. Metallic Hyperdusa are also encountered and are immortal due to their metallic skin. A Construct Boris is also encountered before facing the dungeon boss, Ultra Mechabun
Asha

Asha is a Komato assassin.

"Your death will be swift!"

## Appearance

Asha has one arm. He has blue skin, purple pants and helmet, gray shoulder pads, arm guards and shoes, and 2 black belts. He wields a red laser sword, among other weapons.

## Games

### Iji

Asha is one of several bosses in Iji, and the only one who can be fought twice in the same playthrough.

### Slap City

Asha is the 8th playable fighter in the LudoVerse crossover fighting game Slap City.
Mildagrad (Healthy Weapon)

## Mildagrad

Unidentified target eliminated

Mildagrad is a selectable fighter in Ludosity's mobile fight game, ***Healthy Weapon***. She works for the empire initially but may have switched sides, maybe.

## Appearance

She has long blonde hair and wears a white T. She wears a grey skirt and stockings and has orange eyes. She can also be seen wearing a cloak similar to the style of M Bison before tearing it apart for the battle.

## Attacks

Mildegrad uses a pineapple attached to a string. She can lunge forward and swing the pineapple in front of her like a propeller. She also can let off an energy projectile with one of her attacks and can swing her weapon on the ground or immediately beneath her while in the air.

## Card City Nights

Mildegrad returns as "The Bruiser" in ***Card City Nights***. She can be challenged after attempting to mug the player and be fought again for High Explosive booster packs. She also appears as a common attack card.

## Trivia

* One of the game canon pics imply that something in her plans go awry while fighting ***Renarama***.
* Her stage consists of an air fleet. One of those ships can be seen firing at her during a fight in said canon pic.
Candy Snake

Candy Snake is an enemy encountered in Ittle Dew 2

## Appearance

Candy Snake is a long serpentine creature with a candy cane striped skin. Other cactus themed snakes exist in Pepperpain Prairie as well.

## Behavior

They wait for the player to get close before swinging towards them, spinning and covering a large radius. It's best to try and keep out of their way as the dodge roll may not be able to pass through the entirety of their body during the attack.
Safety Jenny

Safety Jenny is a Jenny Rich Monsteur that appears as a basic enemy in Ittle Dew 2

## Appearance

Safety Jenny has long grey hair in the form of a ponytail that goes down to her waist. She is adorned with a pillow strapped to her back and chest and can be seen wearing arm floaties. She wears a safety hat and safety goggles and uses a foam stick as her primary weapon.

## Behavior

Safety Jenny is a bit of a wimp. She stutters and can be seen sweating nervously often. She doesn't wish to engage the player and lightly taps them on the head with the foam stick as her attack. Despite this players should still watch out as she dashes towards the player swinging the stick.

## Games

### Ittle Dew 2

She is a basic enemy that is encountered in the Fluffy Fields dungeon as well as the overworld. Despite the foam stick being harmless during her intro cinematic it still damages the player upon contact. Two variants of Safety Jenny can be found- one in white and one in black. White-clad Safety Jennies are not especially hostile, occasionally nervously swinging at the player when they walk by, but not moving from their spot. Black-clad Safety Jennies, on the other hand, are actively hostile and will pursue the player.

She plays a slightly bigger role in ***Ittle Dew 2+***. She is an NPC that is trapped in the Dream World who can be saved to have stand on a button to unlock the final dungeon.

### Card City Nights 2

Safety Jenny appears as an NPC named "Lifeguard". She can be battled repeatedly and rewards the player with 10 coins with every defeat. She also appears on a card.
Primal Fishbun

Grrr!

The **Primal Fishbun** is a rare card in Card City Nights 2.

## Description

Primal Fishbun is reptilian-like in nature, spotting scaly skin and having fangs protruding from its bill. It has an aggressive facial expression, frowning as well.

## Appearances

### Card City Nights 2

Its only appearance is on a rare card in Card City Nights 2. When active any fishbuns played will deal 1 damage.
Hurtland (Slap City)

**Hurtland** is a stage in Slap City and is a location in Princess Remedy in a World of Hurt.

## Description

The stage is designed in a similar retro style aesthetic present in the Princess Remedy games. NPCs from the game can be seen standing outside with black portraits. There is a bridge in the center with a minor slope to the right. There is a passable platform hovering on the left side of the stage along with another set a bit higher near to the edge on the right against a tree.

## Soundtrack

The stage's track is known as "Hurtland". The album can be found on .Haku's SoundCloud.

## Trivia

* The NPCs rotate, most of them cameo from the Princess Remedy series.
* Hurtland is the name of the world that Princess Remedy hovers down to and saves. The NPCs contract mystery illnesses due to the boss towers that sprout.
Nkiruka

Nkiruka is an optional secret boss that appears in ***MURI***

## Appearance

Nkiruka is a Martian warfare armor that has samuri-like designs to its armor. It hovers using a rocket thruster and wields and assault rifle

## Background

Nkiruka can be seen just outside of the player's reach in certain levels. Adwoa  muses that it must have been a stowaway before resuming her mission.

## Appearances

### MURI

She appears briefly on stages before fleeing the player's field of view. He can be fought at an optional warp located at the end of Chapter 4, stage 4.

### Card City Nights

She appears on a rare Attack and Defense card. An NPC by the name of Bookworm may be an AU version of Nkiruka

## Trivia

* Nkiruka also goes by "Anti-MURI". The armor may have been designed to combat the cataclysmic power of the MURI
* The pic saved for Bookworm in ***Card City Night's*** files is named "Anti-MURI" suggesting that bookworm may be the person within the armor. Remar has confirmed this on his site.
* Muri's portrait can appear in the credits if the player defeats her and completes the game

## References

1. ↑ http://www.remar.se/daniel/ludogames.php
Gate

"Word."

Gate is a sentient post usually consisting of four rods. They exist to keep people out.

## Apearance

Gate are often seen in groups of four. They are typically grey and cylindrical in shape. Other gates have been seen in the Ludo-Verse with facial hair.

## Behavior

Gates exist merely to keep the player out. They have been seen letting the player know of their intentions in both Ittle Dew and even Card City Nights where they guard the Hunk-Bump Bar until the player defeats them in a duel.

## Games

### Ittle Dew

Gate appears in Ittle Dew, they're the first to interact with the player with a cut-scene providing a hint to solve the puzzle in the room.

### Ittle Dew 2

Gate returns in Ittle Dew 2 with frequent appearances as both a gate and common enemies. They typically keep themselves buried under the ground, waiting for the player to be at a distance before popping up as a single rod to shoot projectiles. Red variations can also be encountered where they breathe fire.

### Card City Nights

Gate appears as an opponent as "Bouncer" and prevents the player from entering the Bump-Hunk Bar until he is defeated in a duel.
Construct Marina

Construct Marina is a replica of Cyber Jenny made by Simulacrum in Ittle Dew 2.

## Appearance

Construct Marina is a near-perfect recreation of Cyber Jenny's robot suit during her first battle. Instead of being piloted by Cyber Jenny, it is instead piloted by a strange blue crystal perpetually generating electricity.

## Behaviour

Marina behaves near identically to Cyber Jenny's first fight, attacking with the same predictability. Unlike Cyber Jenny, Marina never poses and taunts after attacks, making her much more difficult. In order, she will:

1. Swipe with her fist.
2. Jump backwards to the end of the room.
3. Fire three green energy balls.
4. Use a dash attack.

## Strategy

Marina uses a consistent attack cycle, making her fights predictable. When Ittle first enters the room, she will briefly stand completely still before attacking, allowing Ittle some free hits. When she swipes with her fist, Ittle should roll towards her through the punch, and attack afterwards with her stick if possible. When Marina jumps away, Ittle should head as far as possible, preparing for her energy shot. If Ittle has the Force Wand, this is a good time to attack. In addition, when Marina fires her energy balls, Ittle may reflect them with the Force Wand. When Marina charges, rolling out of the way before countering with an attack is wise. This cycle will likely repeat a few times before Marina is defeated.

If Ittle has Dynamite, placing it where Marina is aiming during her dash attack will help deal damage.
Ludosity Wiki

## Welcome to the Ludosity Wiki

The wiki for all things created by the members of Ludosity! Information about Ittle Dew, Princess Remedy, Card City Nights, and Ludosity's various other games big or small can be found here.

## Games

### Retail games

Below is a table displaying most of Ludosity's retail games. These are games that are or were once available for purchase across various platforms. A few may have a version that is available for free. For more information please refer to their page.

### Freeware Games

The following are titles that are currently free for download and distribution among friends. For a full list of Ludosity's freeware games please refer to the Freeware Games page.

Freeware Games
Iji

### Ports/Other

The following are titles that Ludosity had a hand in. They may not be the actual creators or owners, were hired to port for a particular platform or may no longer technically own the rights or were taken down from their respective platforms due to services no longer being available

## See Also

* The Whiteboard
* Ludosity Wikia Editing Discord Invite

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Puzzle Block

"WHERE DO YOU GO?"

Puzzle Block, or Pushable Block is one of the main puzzle components in ***Ittle Dew***

## Appearance

It's just a big grey block with red arrows printed on top to signify that it is movable in any direction.

## Variations

### Unmovable

The unmovable block. Nothing more needs to be said.

### Frozen

When frozen the block will continue to move until it hits someone or something. It cannot be pushed again if it is on a bed of spikes and directly in front of the player and it also comes to a halt the moment it touches sand

### Portal

It moves very much like the pushable counterpart and can also be frozen so it goes sliding across the room with one push.

### Half-Cut Frozen

This variation only exists in Ittle Dew two. It can be pushed so it can move at an angle but it also serves to bounce projectiles back in a new direction, being the key to certain puzzles.

## Games

### Ittle Dew

It can be pushed up, down left or right. It can be frozen solid so it continously moves across until it hits another object and destroyed when frozen and struck with a fire source. It is not prone to teleportation.

### Ittle Dew 2

It can now be pushed from corner angles with the Force Wand which is the key to solving certain puzzles.

### Card City Nights

The Portal Block appears as an uncommon revive card.
Bear Miner (Game)

"Swing your axe, get the bear, this is the way of the miner dwarf"

Bear Miner is a game created by Joel Nystrom and Daniel Remar.

## About

The player plays as Bear Miner who must swing around the bear stopping other dwarves from mining his bear.

## Gameplay

The player swings around with an axe. The goal of the game is to both fill your vial and stop the other dwarves from mining your bear. Dropping down lets you bounce off the backs of innocent, crying dear and gives you a good amount of momentum and height. Landing on the ground however ends the game. The game also ends if the dwarves empty the bear meter in the top center f the game.

* Z launches the hook
* Arrow keys aim a reticle for your hook to reach
* Cntrl Shoots rockets
* F4 toggles fullscreen

## Trivia

* The game was worked on for a No More Sweden in 2008. The lines the team had to work with were "You have to climb the bear..."
* The song is completely vocal, and provided by Erik Sjöstrand
* This game is a reference and a spiritual successor to Garden Gnome Carnage.
Princess Pitch

"Whopee"

**Princess Pitch** is a young girl who first appears in ***Garden Gnome Carnage*** and later starts in her own game, ***Hyper Princess Pitch***.

## Appearance

Pitch dons a long sleeved full-bodied gown made of pink fabric. She has long blond hair and wears a crown.

## Games

### Garden Gnome Carnage

She makes a cameo appearance in GGC in a mini game.

### Hyper Princess Pitch

She is the main character who travels to the North Pole to end Christmas joy once and for all

### Card City Nights

She appears as The Kid and rewards the player with a Martian Booster pack upon defeating. She also appears on a Rare Attack Card and is one of the Legendary Cards.

### Slap City

She makes a cameo appearance in Goddess of Explosions' story mode timeline during various conversations. She also appears in artwork in various levels.

## Trivia

* Camila provides the voice for Princess Pitch in both Garden Gnome Carnage and Hyper Princess Pitch.
* Princess Pitch's name is a reference to the fact that Camila's voice is pitched up by about 10%.
	+ It can be also a node to Princess Peach from the Mario series.
* The card art of her legendary card that mimics the pose she makes when finishing Mecha-Santa off.
Frozen Court (Slap City)

**Frozen Court** is a location in Slap City, being based from it's Ittle Dew 2 *counterpart*.

## Description

The area is an icy mountainous region with snowy slopes in the center and upper left platform. A thick solid wall juts from above in the center with a cave like area being formed in the middle. The right side has a single passable platform hovering over the edge and the bottom left has a small rocky surface hovering the water close to the bottom.

## Soundtrack

The track's title is "WinterRemix" and is a remix of Winter from Ittle Dew 2. It can be found on .Haku's SoundCloud.
Super Vadimka

2021

**Super Vadimka**Also known as **Nightmare Adventures of Vadimka** - ta computer game in the genre of action platformer developed by VadimBallzGame And the publication by an unofficial company. Game Play was released on October 20, 2021 on the Windows platform The game is a partially based classic of the video game genre. Super Mario Bros, MegaMan, Sonic the Hedgehog, a sequel has also been released. Super Vadimka II Revenge of Dr. Kulik
On March 29, 2022, the game was fixed.
Sector 5: Tower

***Sector 5: Tower*** is a stage in Slap City.

## Description

The ***Sector 5: Tower*** is situated on the top of said tower that's in the shape of a T. The left half of the stage slopes down across before it straightens. The base of the tower is completely solid and can be wall-jumped off.

## Soundtrack

The stage's track is titled "Face to Face" and was remastered by the original composers of the Iji track, Hyperduck Studios

## Trivia

* The stage is based off the location where ***Iji*** and ***Asha*** fight at the end of Sector 5 in the titular game, ***Iji.***
Monochrome

The Monochrome is an undefeatable enemy in Ittle Dew 2

## Appearance

The Monochrome is a mysterious bipedal creature made out of shapes resembling thick, black lines. It appears to have two invisible antennae, each with a light on the tip. It is always seen surrounded by smoke and electrical bolts.

## Behaviour

The Monochrome occasionally will emerge from caves in Ittle Dew 2 during night. The trigger for this is unknown, but multiple may appear on the screen at once. The Monochrome fires varying amounts of red energy orbs at Ittle, which may give her the Weak status. These enemies also appear commonly in the Dark Hypostyle.
Boulder Dash XL 3D

Boulder Dash XL 3D is a puzzle game released for the 3ds in October of 2012 published by Reef entertainment and Ported by ***Ludosity*** .

## Description

Boulder Dash XL 3D is a port of the xbox Arcade and PC version. The player controls a small robot who can move up, down, left and right across the stage's layout.

## Gameplay

The game involves having the player dig through caves to collect a certain amount of diamonds. Enemies and hazards must be avoided. The player can dig beneath a boulder to let it fall though the stage and possibly squish enemies or open pathways to more diamonds.

### Arcade

Arcade mode has 100 levels with the player being able to come back to previous stages to collect missing diamonds. The goal is mostly collecting enough diamonds to open the path to the next level

### Puzzle Mode

Puzzle mode has 25 levels that places more emphasis on enemy and hazard placement. The player must carefully navigate the more compact stage as a single wrong move can trigger a death trap.

### Retro Mode

Retro Mode strips away most of the added features to give a more nostalgic feel to the original Commodore 64 version. The Aesthetics also are changed to a more simplistic style to give a more retro vibe

### Score Mode

Score mode has 4 large levels where the emphasis is collecting as many diamonds as possible.

## Reception

The game received generally positive reviews, with Nintendo Life giving the title a 7/10.

## Trivia

* The team at Ludosity had 6 months to port this title while using a devkit that still had the instructions in Japanese

## References

1. ↑ http://www.nintendolife.com/reviews/3ds/boulder\_dash\_xl\_3d
2. ↑ http://www.remar.se/daniel/ludogames.php
Pepperpain Prairie (Ittle Dew 2)

Pepperpain Prairie is a location in Ittle Dew 2

## Description

The Pepperpain Prairie is a hot location filled with arid land, salsa filled pools and lots of Western themed buildings populated by handsome cowbuns. There are bananas, peppers and large tortilla chips that adorn the land.

### Enemies

* Fishbun
* Cowbun
* Spectre
* Brutus

### Items

* 5 Secret Shards
* 1 Lockpick
* 2 Crayons
* Tome
* Record Player (unlocks sound test)
* Blue Headband
* Ice Ring

### Areas of interest

* There is a three-way exit shortcut where one exit leads to the Pepperpain Trail and another leads back to Slippery Slope

## Dungeon

The Potassium Mine has mine-carts full of bananas and Volcano. It is a dark area with plenty of conveyor belts and railroad tracks. Here the player must utilize the ice ring and learn how the ice block can put out fires, take out volcano by being placed in their path and take advantage of how a half-cut ice block can be pushed at an angle. Jelly must also be taken out by continuously striking them with the ice ring

### Enemies

* Jelly
* Volcano
* Cowbun

## Trivia

* There is a banana person stuck in the wall in the Potassium Mine
Compost Crypt (Ittle Dew)

The Compost Crypt is a special optional dungeon added during a Halloween patch.

## Description

The Compost Crypt is located in the left section of the swamp. It is an underground cavern filled with zombie-themed enemies. The player must solve puzzles and defeat the hordes of the undead to reach the end. Whacking the chest at the end initiates a cutscene between Ittle and Tippsie but nothing is actually given. The reward is simply an achievement

### Enemies

* Rotnips: An undead variation of Turnip
* Carcactus: an undead variation of Brutus

## Trivia

* The player can come across journals logging The War involving The Lichious Turnip and Jenny Deer.
Booster Packs (Card City Nights 2)

Booster packs are both available at the vendor for purchase or from facing Lemonic Diva once the game has been completed.

## Fluffy Pack

Fluffy pack is available right at the start for 10 coins

## Sweet Pack

Sweet Pack is available after the player defeats Monster of the Week and for 15 coins

## Fancy Pack

Fancy Pack is available after the player defeats Mind Parasite for 20 coins.

## Star Pack

Star Pack is available post game by facing Lemonic Diva in a Draft Battle. To participate the player must spend 10 coins and are rewarded with 2 booster packs upon winning.

## Other

Other cards not available in booster packs may be obtained by clicking the background on particular objects. Some may also need to be earned by completing a mini game.

### Bee Swarm

Obtained by clicking on the Titan Machine in Future Food.

### Dance Party

Obtained by completing a mini game in Radical Office by clicking on the portable player on the ground.

### King Buni

Obtained by completing Virtual BuniBon in the Garden by clicking on the arcade machines.

### Petal Slug

Obtained in the Garden by clicking on one of the bags of Sad Trash.

### Prince Hingst

Obtained in Medical Wing by clicking on the "Card Craze" Plaque.

### The Biggest Fan

Obtained by clicking on the large card on display in the Shopping deck in the upper mid-right section of the background.

### Shop at Itan's

Obtained by clicking on the card on the table in Surprise Tournament Stadium.

## Hacking

Once the player progresses far enough and defeats Elite Hacker they can hack a compatible card to change their effects. All that's required is owning the card for Elite Hacker to change up. The following can be hacked.

## Unobtainable

There are many cards that you the player cannot use at all, or can use but not obtain through normal methods. Through data manipulation with the game's files one can obtain all these cards.

### NPC Only

These cards are used by opponents only. Like the Legendary Cardplaya and Ship's AI.

Ancestral Ducklord

Bunicorn

Death Throe

### In-battle Obtainment

These cards are special ones that can only be used through different cards that grant you these ones, or regular cards that transform into these ones. For Fatigue one can use this card indefinitely if they run out of cards in a match.

Blueprint

Fatigue

Fishbun Pileup

Horsegun

Neo Dea

Sad Trash

### Lemons

Cards granted through the lemonade effect from the Lemons card.

A Lemon

Lemon Cocktail

Lemon Juice

Lemon Tart

Sliced Lemon
D.C.M.F.P.R. Facility (Slap City)

***D.C.M.F.P.R. Facility*** is a stage in Slap City.

## Description

The ***D.C.M.F.P.R. Facility*** is situated on the rooftops of said facility. The left half of the stage slopes towards the center where a platform occasionally rises slowly via metal platforms. When the platform is raised a maelstrom of missiles indicated with a reticle blasts the stage leaving on the center as the safe zone

## Soundtrack

The stage's track is titled "Tor's Theme" and was remastered by the original composers of the Iji track, Hyperduck Studios

## Trivia

* When playing on a timer the area is struck by Tor's ultimate attack, Phantom Hammer.
* The stage is based on the final battle in ***Iji*** where she faces ***Tor***.
Lean Bicycle Factory

***Lean Bicycle Factory***is a factory simulation game where the player observes the flow of the workplace and make changes between rounds to increase productivity and profit.

## Gameplay

The gameplay revolves around observing production of a bicycle manufacturing plant for the entire length of a round and making 2 key changes once the round is over.

Changes the player make include moving station locations, changing batch quantities, selling forklifts and adding financial analysts and experts to help with production. Customers in the corner can be seen demanding a bike however if a bike takes too long to deliver or produce the customer eventually poofs.

It is important to move processes closer together to rid of wasteful motions. Once enough money is generated the player can sell forklifts for added profit since the vehicles will no longer have use.

At the last round the player is allowed to make any changes they like, but be mindful to moving heavy machinery can cost money.

## Trivia

* This is one of Ludosity's earliest titles and produced for the workplace. The game was funded by Volvo
* The text in the game's file states that the factory process was inspired by Toyota's production line
* A stage based off this title was tossed as an idea for Slap City but was proven too difficult to implement.
Sam

Sam is a playable character in Psycard.

## Appearance

She has short cyan hair with pigtails, she has several skull markings or tattoos on her forehead, ears and left shoulder and has red eyes and pale skin. She wears a light red and yellow shirt and can be seen with nails the same color as her hair in one of her portraits.

## Description

She is unlocked in the Psycard tournament "Psycard for Pslurath" on the week of September. She is the leader of a cult and encourages Bees as he begins to power up from the alien power.

### Powers

* Haunt (1 star):Sense the content of the card on the position of the last drawn skull
* Death Risk (2 stars): Place a special mark on all skull and fruit cards.

## Card City Nights 2

Sam makes a cameo appearance as an NPC in ***Card City Nights 2***. She is referred to as "The Cultist" and must be defeated for the player to face the gatekeeper for the chapter, ***Monster of the Week***
Skully

Skully is a boss in ***Ittle Dew 2'***s Dream World

## Description

Skully is a large icy skull that splits in half to reveal weaponry

## Appearances

### Ittle Dew 2+

Skully is the boss for ***Bottomless Tower*** in Dream World. Multiple versions of it pop from the ground and can only be defeated by deflecting its own fire blast back at it or running around to have the Skully shoot at its own counterparts to finish the fight faster.
Fishcat

Fishcat is a recurring Ludosity character

## Appearance

Fishcat is a basic doodle of a fish with cat ears and 4 sticks for legs. It's always seen frowning

## Appearances

### Ittle Dew 2

Fishcat's most prominent appearance is on the sweater of ***Lenny***. It can also be seen yawning with him

### Card City Nights 2

He is seen as a star constellation in ***Space*** and a unique squarish appearance is made on Layabout's sweater.

### Slap City

He makes a minor appearance as an emoji and a common enemy in ***Mob Patrol***
Hedvig

Hedvig is a playable character in Psycard.

## Appearance

Hedvig has long flowing blond hair and blue eyes. She has a gem embedded in her forehead and wheres a white gown over a black top.

## Description

She is unlocked by appearing in the Snake Corp Tournament on the first day of November. Picking the other other tournament will force the player to replay the game in order to unlock her as a character.

### Powers

* Brain Blast (1 Star): Both players lose their current hints. Both sense hints on opponents' cards
* Invade Mind (2 Stars): Reveal all opponents' cards

## Trivia

* Hedvig is one of the three characters to be designed by Remar, the others being Helios and Idun.
Hype Snake (Game)

"Yeah!"

Hype Snake is a game created by Remar over the span of 2 days. It was created for No More Sweden in 2013. It is available in Remar's Scrap Pack 3 Here.

## Game Play

The game is meant to be played with 2 players with each on controlling a couple of Hype Snakes . One presses A and the other presses L, no other buttons or controls are used.

### Stage One

The players start off with dissatisfied Hype Snakes until buttons begin to be pressed. Each button press causes the Hype Snake to grow. The 2 players can mash their button as fast as they can to grow to maximum hype but should also try to maintain similar heights for maximum sync

### Stage Two

Asteroids begin to rain down. The action button now makes the hype snakes fire projectiles to destroy them. Not firing allows you to move left or right but keep in mind that not firing also slows you down. Try to keep at the same height as your partner to maintain hype and sync

### Stage Three

Now the screen prompts each player to alternate button presses for Fusion Time.

### Stage Four

Just mash your button, don't ask questions.

## Trivia

* Hype Snake and its body will go on to be featured in ***Card City Nights***
* Hype Snake's image is referenced, repeated and parodied often by Ludosity's other games and white boards.
* The person in the intro is Erik Svedäng
* Music was composed by Karl Flodin. His music can be found here.
Item Drops

Item Drops are a gameplay mechanic in ***Ittle Dew***  and ***Ittle Dew 2*** .

## History

### Ittle Dew

Enemies will occasionally drop hearts in Ittle Dew, which restore one of Ittle's lost hearts. Unlike Ittle Dew 2, some enemies can drop multiple hearts, and destroyed Ice Blocks and Cracked Blocks will sometimes drop hearts as well.

### Ittle Dew 2

The item drop system is more in-depth in Ittle Dew 2. While enemies can randomly drop hearts and blue hearts, if Ittle kills thirty enemies (or ten in a row without getting hit), The thirtieth/tenth enemy killed will drop a special item from their super tables. Each enemy belongs to one of four super table classes, each having two special Item Drops. These Item Drops will provide various buffs to Ittle, which last for a set amount of time, or until overwritten by another buff.
Komato

Komato are an alien race in ***Iji***

## History

Logs throughout the game provide backstory to the origin of the ***Komato*** and ***Tasen***. It is strongly implied that Earth was their original home hence the reason why the planet is referred to as Origin.

The ***Komato*** had used up all resources during their time and developed space travel technology. They traveled far out into space in order to expand. They're a very proud but territorial race and won't hesitate to conquer a plan to express their technological superiority

They eventually discovered that life on ***Origin*** had begun again with a race called ***Humans***. They felt the humans were too weak and inferior to even bother and left them alone.

The komato developed new weaponry and a type of nano technology to enhance their abilities. They even go as far as to genetically enhance themselves to be more efficient in war. This gene splice is partly the cause for the Tasen to branch off. Because of this the Komato restricted access to the technology, charging exuberant prices for the most basic weapons and excluding high-class weaponry to assert dominance.

As tensions rose their genetics began to split apart, eventually prompting a war on a galactic scale.

## Types

HP:3
HP:HP
HP:1
HP:4
HP:80

## Trivia

* A reference to the ***Annihilator*** going rogue can be seen in ***Hero Core***. A boss by the name of ***Living War Machine*** can be encountered at the end of Annihilation mode using The Massacre.
Melty Bod

Melty Bod is a boss exclusive to ***Ittle Dew 2+'s*** Dream World.

## Appearance

Melty Bod is a large, floating block of ice with an angry face.

## Behaviour

Melty Bod travels around the room in a controlled circle, occasionally firing projectiles at Ittle. When enough health is lost, it will shrink and become faster, as well as fire more projectiles.

## Strategy

The fight against Melty Bod is rather simple, as all ***Ittle*** needs to do is smack it with her Fire Sword, while avoiding projectiles. The cannons in the northeast and northwest corners of the room shoot fireballs, but Ittle can easily roll through or away from them. In addition, these fireballs will actually hurt Melty Bod upon contact.

Since Ittle has the chain during this fight, close, dangerous combat isn't necessary to win.

## Trivia

* Melty Bod's name is a reference to the fighting game "Melty Blood."
Jenny Frog

"I'm guarding this area over here."

Jenny Frog is a Jenny Rich Monsteur and a common enemy in Ittle Dew.

## Appearance

She wears a frog pajama suit and has red hair. She wields a spear for her weapon.

## Behavior

She is typically the first to greet the player from across a bed of spikes and warns them that they would get stabbed if they were any closer. She typically walks around with no set pattern, poking the spear directly forward if the player is close enough.

## Games

### Ittle Dew

She is commonly found throughout the castle. She is one of the easier enemies, typically the only thing needed to avoid harm is to not walk directly in front of her and attack from the sides.

### Card City Nights

She later makes an appearance in ***Card City Nights*** as Rude Skater. She is seen tagging the players home and admits to it when chased to the Skate Park.

She is later revealed to be adopted by the president of Turnip Corp, ***Eerie Tycoon*** (A variation of The Lichious Turnip) and is the main artist for the card game. She challenges the player before her foster parent can be faced.

### Card City Nights 2

She makes another cameo as an NPC named "Punk". This time she is a male Jenny who supplies the location of ***Elite Hacker*** once defeated.

## Trivia

* Jenny Frog's card in Ittle Dew confirms that she loves skateboarding and graffiti art. This reference of skateboarding makes its way as a couple of Jenny Fox's attacks.

* Outside the castle in Ittle Dew you can make out a "Jenny" tag... most likely made by a Jenny Frog.
Public Transit (Slap City)

**Public Transit** is a stage in Slap City.

## Description

Public Transit is a constant moving stage with the blue ***Ludosity*** Bus being the only constant surface. The icons drawn on them are all reference to Ludosity icons with the Ludosity logo printed on the right.

## Hazards

The stage is ever moving, standing on the street will cause the player to immediately move to the left. If they are in front of the bus they will be damaged and launched, possibly KO'd if they had taken enough damage before.

Occasionally a copter in the shape of Apathetic Frog will hover above. Touching the blades on top will damage and knock the player back, possibly knocking them out as well. A red car driven by Gate will also occasionally spawn, knocking players that hit against the front side.

## Soundtrack

The track has yet to be released officially, but is referred to as "Traffic Jam" by the game or "Noisy City" in the files.

## Trivia

* The icons on the bus are Apathetic Frog, Fish Cat and a spasm bunny. All of these are recurring icons in Ludosity games.
* The bus overhead displays the message "Ej i trafik" roughly translating to "Not in Traffic" from Swedish.
* The copter is in the shape of Apathetic Frog. He cares not if you hit him or not.
* The driver of the red vehicle is known as "Gate" from Ittle Dew.
Arch Triangle

The Arch Triangle is an enemy in ***Ittle Dew 2+***. It only appears in the final Dream World dungeon, Quietus.

## Appearance

The Arch Triangle resembles a golden pyramid with spikes floating unattached on each side. On the tip is an unusual shape with an eye that turns to face Ittle if she is nearby.

## Behaviour

The Arch Triangle slides around, searching for a target. When it spots Ittle, it will spin its base around and charge towards her. It may also instead shoot a powerful electrical beam.

## Strategy

As it can only be damaged by explosions, the player should let it attack and immediately place dynamite, and roll away as the Arch Triangle begins moving to avoid taking damage. If done correctly, it will run over the dynamite as it explodes. If the Arch Triangle uses its ranged attack, rolling to stay out of the way is advised.
Frozen Court (Ittle Dew 2)

**Frozen Court** is a location in Ittle Dew 2 that will become a Slap City *stage*.

## Description

The Frozen Court is a snowy forested region with a couple of graveyards to add to its atmosphere. The Area is unique in that it transitions from day to night with a change of enemies and secrets for the time of day.

### Enemies

* Slayer Jenny
* Skullnips
* Titan

### Items

* 4 Secret Shards
* 2 Crayons
* 1 Lock Pick
* Art Gallery
* 2 Extend Chain
* Protective Amulet
* Little Dude Outfit

### Areas of Interest

* There is a shortcut that can be reached from the Star Coast in Star Woods.
* One of the Portal Worlds here contains a dark secret.

## Dungeon

The dungeon is a fiery castle like location that occasionally shifts to an icy theme. The place is filled with Titan and skullnips and hosts the Extend Chain item. The player must utilize this by break blocks that are placed behind other uninteractable blocks. There are also heavy pillars topped with spiky balls that requires the player to roll right into them in strategic spots to knock them over and break large vases that impedes the player's path

### Enemies

* Titan
* Skullnip
* Chilly Roger
* Coldnip
Master Cave (Ittle Dew)

The Master Cave is a series of the game's hardest and complicated puzzles. A Big Brain is required to get through this without help. It is located in the right section of Fishbun Hills

## Description

The Master Cave is a dungeon made by Itan. It houses the last few collectible cards and features a bonus optional boss fight with Ultra Fishbunjin 3000.

### Items

* 4 cards featuring Ittle, Tippsie, Itan Carver and Ultra Fishbunjin 3000.

## Trivia

* Remar stated that some of the puzzles he considered too difficult for the game was implemented in this cave
* All three teasures are required to get through the rooms
Locations (Strawberry Jam)

Various locations are visited and alluded to in ***Strawberry Jam***

## Meadowvalley

A hidden village tucked away filled with plants. Miriam runs the cookie factory and teaches Snip how to cook to prepare for winter when moisture becomes more scarce.

## Machine Fortress

The main location and where the plot takes main focus. Machine Fortress hosts ***The Machine***; a device that uses sugar and water to create ***Caramel Sauce.*** The structure is built from glowstone so that the castle can be lit, even during night. Its pipe system can be seen reaching into the mountain top that hides Meadowvalley.

### Underground

The underground is where the player first meets **Sharpie**, **Boots** and Snap. The Underground is dark, with only a medium visible ring surrounding the player when exploring. A building leading to the basement of Machine Fortress can be found along with a pipe to sneak into and a guide on the local fauna.

### The Village

A sub location in Machine Fortress, its where the workers live when not working on The Machine. The Village was built by Trinket who doesn't say much more. None of the homes can be visited.

## Vanilla

A location often referenced. Multiple plants hail from there ,including **Heinrich**

## Horizon

Another location simply referenced. From context the place is described as an industrial location such as when The King describes it as well as **Boots** mentioning how Horizon discovered a new more efficient way to produce paper. **Snap** also mentions that he got his sun-glasses from there.

## Violet

Violet is a town further from Vanilla towards the East. **Tosca** and **Snap** mention coming from there as well as **Sharpie** who is lost and isn't sure how to head back.
Cowman Rider

**Cowman Rider** is one of the main playable characters in Space Hunk.

## Description

Cowman Rider is a hunk in space with a cowboy hat and a whip. He has a rugged mustache, 5 o'clock shadow and chest hair, wearing dark grey pants. He also wields a leather whip in all of his appearances.

## Appearances

### Space Hunk

He is a playable character in ***Space Hunk*** and has the perk of longer range.

### Slap City

He makes a cameo appearance on certain maps, alongside the other characters from Space Hunk.
Slap City

**Slap City** is a game made by Ludosity, that was released on September 17th 2020 and plans for a Nintendo Switch version. The game was in early access on Steam for over two years. The game features a number of different Ludosity properties coming together to fight.

It now has it's own wiki found *here*.

## Characters

The game currently has 11 playable characters, more than the original 8 planned for retail launch.

## Battle Stages

The game currently has 34 battle stages, more than the original 24 planned for retail launch. They range from a number of different Ludosity games as well as being original for Slap City.

## Slap Ball Stages

The game also features a bonus game, where players have to launch a ball into a goal. The game currently has 6 stages, more than the original 5 planned for the retail release.

## Trivia

* An early concept of Slap City can be seen on Ludosity's Tumblr. It showcases what was meant to be an easter egg mini-game in Ittle Dew 2.

## References

1. ↑ https://ludosity.tumblr.com/post/104406391607/potential-mini-game-for-ittle-dew-2-meant-to
Lonely Road

Lonely Road is a location in Ittle Dew 2

## Description

The final stretch, the Lonely Road is a dim garden-like area full of intersecting caves that makes navigating difficult. It has eerie Crayfish Party decorations and smiling discs that adorn strings in the sky. It is only accessible from the Northern part of Slippery Slope. There is also a path that leads to The Forbidden Area.

### Items

* 4 Secret Shards
* 1 Lockpick
* 3 Crayons
* Ice Ring
* Extend Chain
* Delinquent Outfit

### Enemies

* Ogler
* Jenny Flower

## Dungeon

The Grand Library is the final story dungeon and requires 7 Raft Pieces to enter. Straight ahead the player is given instant access to The Fire Mace, a weapon that shoots a flaming projectile ahead. Within the player must learn how to combine their weapons' functions together to reach the final boss.

### Enemies

* Hexrot
* Ogler
* Hyperdusa

### Tips

* The Force Wand bounces back from the Ice Ring's block. If it's cut in half then the projectile bounces at a different angle. Same goes for the Fire Mace's projectile
* You can freeze the dynamite to lengthen the time it takes to blow up. You can follow this up by pushing the frozen dynamite with the Force Wand, making it skid across like a frozen block
* The ice block can be pushed at angles when cut in half.

## Trivia

* There are interesting journals that can be read in The Grand Library that offer lore to the game.
* The dungeons and their designs can be seen in a special room
* Passel can be seen in a portrait standing beside his brother, Itan Carver
* Previous bosses from Ittle Dew are given a shout out in the form of portraits in the Grand Library's hallways

## References

1. ↑ https://en.wikipedia.org/wiki/Crayfish\_party