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Fiend Pelt

**Fiend Pelt** is a Material in *Bloodstained: Ritual of the Night*.

## Description

This section is **empty**.
You can help out the **Bloodstained Wiki** by inserting content here.

## Usage

Fiend Pelt is a Material ingredient used to Enhance Shards. It can be used by speaking to Johannes in Arvantville and selecting the following option:

* Enhance
	+ Summon Hellhound Ranks 8, 9 (x1 Fiend Pelt)
	+ Beast Guardian Ranks 8, 9 (x1 Fiend Pelt, x1 Demon Pelt)
	+ Augment MND Ranks 8, 9 (x1 Fiend Pelt, x1 Ectoplasm)
Flight Feather

**Flight Feather** is a material in *Bloodstained: Ritual of the Night*.

## Availability

* Dropped by:
	+ Ocypete (5%)

## Usage

Usable only by speaking to Johannes. Flight Feather is one of the materials required for crafting:

* Oracle Blade (x2 Flight Feather, x1 Crimsonite, x2 Demon Wing, x1 Flying Edge)
* Feather Robe (x2 Flight Feather, x1 Thunderbird Plume)

Flight Feather can be used to enhance the following shards:

* Gale Crawler Ranks 8, 9 (x1 Flight Feather, x1 Monster Bird Hair)
* Toxic Storm Ranks 5, 6, 7 (x1 Flight Feather, x1 Poison)
* Accelerator Ranks 2, 3, 4 (x1 Flight Feather)
* Tornado Slicer Ranks 2, 3, 4 (x1 Flight Feather)
* Tornado Slicer Ranks 5, 6, 7 (x1 Flight Feather, x1 Demon Wing)
* Tornado Slicer Ranks 8, 9 (x1 Flight Feather, x1 Fiend Eye)
* Optimizer Ranks 5, 6, 7 (x1 Flight Feather)
Invert

**Invert** is a Skill Shard featured in *Bloodstained: Ritual of the Night*.

## Effect

Pressing Down, Up, and Jump in succession will cause Miriam to invert gravity while she shouts "Invert!". During the inversion state, the entire level geometry will rotate 180° so as to maintain Miriam's upright position while reversing gravity's effect. Only Miriam's gravity is affected by this Skill Shard; all other stage elements, including enemies, dropped items, and objects, function as normal. The sole exception is if Miriam is holding an object using the Craftwork Shard, in which case it will be held relative to her but return to normal gravity (falling "upwards") when she releases it. The command can be inputted again to return Miriam's gravity to normal.

Enhancing the Shard's Rank through Alchemy increases the invulnerability frames granted upon activating the Shard's effect.

## Trivia

* The Shard's name and effect is a reference to the Reverse Castle (also called the Inverted Castle) featured in *Castlevania: Symphony of the Night*, a major location where the entirety of Dracula's Castle is rotated 180°.

## External links

* Bloodstained: Ritual of the Night - Gameplay Trailer - Nintendo Switch
* 79th Kickstarter Update
Black Dragon's Ode

* Preview
* In-game model

The **Black Dragon's Ode** is a weapon in *Bloodstained: Ritual of the Night*. It's one of the 8-bit Weapons, which can all be made with 1 8-bit Coin. In addition, these weapons can be upgraded to 16-bit and then to 32-bit versions of themselves, which makes them stronger and some of them change a bit more.

## Crafting

Materials needed:

* 8-bit Coin x1

## 16-bit Version

Materials required:

* 8-bit version of the weapon
* 16-bit Coin x1

## 32-bit Version

Materials required:

* 16-bit version of the weapon
* 32-bit Coin x1
* 8-bit Nightmare x1

## Characteristics

* 8-bit: ATK 20
* 16-bit: ATK 40
* 32-bit: ATK 58
Dullahammer

* Ritual of Night
* Curse of the Moon

## Resist

**Dullahammer** is an enemy in the *Bloodstained* series.

## Description

A headless knight that attacks by swinging his own head like a flail. It occasionally drops Bronze when it is defeated in combat.

A stronger midboss version of it known as the Samurhammer is in Curse of the Moon, as of Curse of the Moon 2 Samurhammers are downgraded to normal enemies.

## Locations

### *Curse of the Moon*

* Sunder the Night
* Defiler of Taboos

## Gallery

**Dullahammer'**s concept art for *Ritual of the Night***Dullahammer** from *Curse of the Moon*
## Trivia

* The design and attack patterns of this enemy are likely based on the Heavy Armor from the *Castlevania* franchise.

## External links

* Bloodstained Ritual of the Night PC Beta Demo Full Playthrough All Secrets and Full Map 720p
Michiru Yamane

**Michiru Yamane** (山根 ミチル, *Yamane Michiru*?) is an independent music composer. She is the main composer for *Bloodstained: Ritual of the Night*. She's famous for her long library of compositions featured in the *Castlevania* series, most notably in *Castlevania: Symphony of the Night*. She's a close associate of Koji Igarashi.

In 2017, Yamane played "Voyage of Promise" during a live performance at the Pixelatl Festival in Mexico, along with the game's main theme.

## List of compositions

### *Bloodstained: Ritual of the Night*

* Attack of the Grotesque
* Bibliotheca Ex Machina
* Brave Trigger
* Call of Eternity
* End Credits
* Forgotten Jade
* Holy Wisdom
* Honoring the Oath
* Interred Glory
* Lost Garden
* Luxurious Overture
* Repentance
* Ritual of the Night
* Sinister Sign
* Theme of Bloodstained
* Theme of Dominique
* Voyage of Promise

## External links

* Official Website
* A Gift from a Mexican Fan
* Behind the Scenes with the Bloodstained Music Team at YouTube
* Discogs
* Michiru Yamane at the Castlevania Wiki
Encrypted Orchid

* Preview
* In-game model

The **Encrypted Orchid** is a weapon in *Bloodstained: Ritual of the Night*. It's one of the 8-bit Weapons, which can all be made with one 8-bit Coin. In addition, these weapons can be upgraded to 16-bit and then to 32-bit versions of themselves, which makes them stronger and some of them change a bit more.

## Crafting

Materials needed:

* 8-bit Coin x1

## 16-bit Version

Materials required:

* 8-bit version of the weapon
* 16-bit Coin x1

## 32-bit Version

Materials required:

* 16-bit version of the weapon
* 32-bit Coin x1
* 8-bit Nightmare x1

## Characteristics

* 8-bit: ATK 16
* 16-bit: ATK 32
* 32-bit: ATK 46

## Trivia

* The description of this weapon is encrypted, and by decrypting it you get: **"A light saber with immense power"**. The shape of the sword and description is a possible reference to the lightsaber weapon from the *Star Wars* franchise.
Liber Logaeth

The ***Liber Logaeth*** is a demonic book that plays an enormous role in several crucial events in *Bloodstained: Ritual of the Night*. It is written in Enochian script.

## History

The *Liber Logaeth* is an occult text written in Enochian script, or as Johannes describes it, the language of angels. The text could be used to call upon benevolent demons from another plane of existence, but when members of the Alchemist Guild choose to get their revenge on society for abandoning them, they began delving into the book for a far darker and deadlier purpose. After much research is done on the text to explore how the deed can be carried out, it was used in a ritual to call forth a demon invasion on Earth, leading to untold destruction and countless deaths, including Dominique's parents.

When a castle summoned from Hell appeared on the old grounds of the Alchemist Guild, the tome was lost somewhere within its walls. The alchemist Alfred scours every corner of the castle, obsessively searching for the text. During the time, Gebel was in possession of the book.

## Trivia

* The *Liber Logaeth*, also known as the *Libre Logaeth* or *Liber Loagaeth*, is a real-life text authored by the sixteenth century occultist Edward Kelley. It is a collection of folios that outlines Enochian script and is part of a collection of related Enochian occult texts authored by Kelley and his partner John Dee.
Lion Mane

**Lion Mane** is a material in *Bloodstained: Ritual of the Night*.

## Availability

* Dropped by:
	+ Sabnock (12%)

## Usage

Usable only by speaking to Johannes. Lion Mane is one of the materials required for crafting:

* Battle Boots (x1 Lion Mane, x3 Houndskin, x3 Cotton)
* Thorn Whip (x2 Lion Mane, x3 Houndskin, x4 Bat Fang)

Lion Mane can be used to enhance the following shards:

* Summon Buer Ranks 5, 6, 7 (x1 Lion Mane, x1 Monster Fang)
Jackpot

**Jackpot** is a Conjure Shard featured in *Bloodstained: Ritual of the Night*.

## Effect

Upon usage, Miriam will summon Millionaire's Bane, who will begin to spin the slots. Based on the outcome of the slots, different effects will occur.

* **No Match**: Nothing happens. Millionaire's Bane disappears.
* **Watermelons**: Millionaire's Bane disappears and a large quantity of explosive watermelons rain from the sky, detonating shortly after impact.
* **Bells**: Millionaire's Bane disappears and summons a large church bell in its place, inflicting damage to nearby enemies with the sound of its toll.
* **Triple 7s**: Millionaire's Bane spits out coins from its mouth before exploding violently, damaging and knocking back friend and foe alike. The explosion releases fireworks that deal additional damage to enemies. Standing next to the explosion will grant Miriam 800~ Gold.

## Trivia

* Unlike most effects and items, the watermelons spawned by this shard are affected by the Z-plane and can move toward the screen, potentially falling off the stage.
Monster Bird Hair

**Monster Bird Hair** is a material in *Bloodstained: Ritual of the Night*.

## Availability

* Dropped by:
	+ Celaeno (6%)

## Usage

Usable only by speaking to Johannes. Monster Bird Hair is one of the materials required for crafting:

* Black Cords (x4 Monster Bird Hair, x3 Moco Oil, x3 Durable Leather, x1 Melting Skull)

Monster Bird Hair can be used to enhance the following shards:

* Gale Crawler Ranks 8, 9 (x1 Monster Bird Hair, x1 Flight Feather)
* Familiar: Dullahammer Head Ranks 5, 6, 7 (x1 Monster Bird Hair, x1 Stonethaw)
Gold Cross

* Preview
* In-game model

The **Gold Cross** is a weapon in *Bloodstained: Ritual of the Night*. It's one of the 8-bit Weapons, which can all be made with 1 8-bit Coin. In addition, these weapons can be upgraded to 16-bit and then to 32-bit versions of themselves, which makes them stronger and some of them change a bit more.

## Crafting

Materials needed:

* 8-bit Coin x1

## 16-bit Version

Materials required:

* 8-bit version of the weapon
* 16-bit Coin x1

## 32-bit Version

Materials required:

* 16-bit version of the weapon
* 32-bit Coin x1
* 8-bit Nightmare x1

## Characteristics

* 8-bit: ATK 11
* 16-bit: ATK 23
* 32-bit: ATK 34

## Trivia

* Patch 1.04 for PC changed the weapon's name and description: it was previously called the "God Cross" with the description "A sword imbued with strange powers.Gives strength in times of need."
Mad Moai

**Mad Moai** is an enemy in *Bloodstained: Curse of the Moon 2*.

## Description

Mad Moais are stone head statues which attacks by hopping towards the player before it slams on the ground, creating a small shockwave that inflicts damage if anyone is in close proximity to it. They appear to behave the same way the Seama do save for the ability to produce shockwaves.

## Trivia

* Those enemies are likely a reference to those Moais commonly found in Konami various franchises.
Fell Leaf

*Not to be confused with Fey Leaf.*

The **Fell Leaf** is a food ingredient in *Bloodstained: Ritual of the Night*.

## Availability

Only one enemy drops Fell Leaves: the Giant Moco, which have an 8% chance to drop it on defeat. They are located solely in the Den of Behemoths; one can be found near an entrance in a room above the Save Room.

## Usage

Like almost all materials, Fell Leaves are only useful for preparing food via Johannes' alchemy menu in Arvantville.

Fell Leaves are one of the ingredients required for preparing:

* Dark Matter (x1 Fell Leaf, x1 Rat Tail, x1 Toad Eye, x1 Witch's Tears)
* Salt Ramen (x1 Fell Leaf, x1 Chinese Noodles, x1 Salt Broth, x1 Dragon Egg)
* Soy Ramen (x1 Fell Leaf, x1 Chinese Noodles, x1 Soy Broth, x2 Plume Pork)

Fell Leaves are not used in any Shard enhancements. Excluding the numerous items crafted with Dark Matter, it takes at least 3 Fell Leaves to craft everything in the game.
Lubius

Lubius as it appears in Curse of the Moon 2.

**Lubius** is the second boss in *Bloodstained: Curse of the Moon 2*.

## Description

*A gigantic, rotten tree has been infested by a demonic disease.
Since infecting it, the parasite demons have caused the tree to bear countless fruit. Those who have witnessed this phenomenon have likened it to the Garden of Eden.
The leader of these demons, Lubius, dwells deep within the tree, shrouded in a mysterious mist.
Those who have ventured deep enough have reported seeing different things: a beautiful woman, lost family members, and even a slender female dog.
Its true form is only said to appear during "Paradise Lost".*
—Official description

Taking root in a large, dead tree, Lubius is a shapeshifting demon that is shrouded in mist. It literally takes the form of a young woman lying on a weird bed-shaped structure but rarely reveals its true form, which turns out to be that of a strange fungal parasite.

Lubius floats around above the player, making it very difficult to hit with normal weapons. Occasionally, it will send out winged fruit that spawn enemies when they hit the ground. Soon after a few rounds of enemies, platforms will start to float around the arena for a bit before Lubius covers the floor in a dangerous fog. Lubius will come crashing to the ground when it is hit enough times, revealing its true form. It will them spew mist out of its mouth and spawn energy balls that will home toward the player. In the harder variant of the fight, Lubius moves slightly quicker and occasionally sends out three winged feline-type creatures that home toward the player as well.

In a last-ditch attempt to defeat the player, Lubius will revert to its true form and suck in puffs of mist from the sides of the screen, allowing it to slowly grow bigger. After a moment, Lubius will explode, leaving only the edges of the screen safe from the attack.

## Locations

* Enchanting Deception
* The Sanguine Blade

## References

1. ↑ Boss at the official *Bloodstained: Curse of the Moon 2* website.
Moco Leek

The **Moco Leek** is a food ingredient in *Bloodstained: Ritual of the Night*.

## Availability

Moco Leeks are dropped by Moco Weeds (12%) and Giant Moco (10% ×4). Giant Moco are located solely in the Den of Behemoths; one can be found near an entrance in a room above the Save Room. Moco Leeks can also be bought from Dominique's shop for 150G.

## Usage

Like almost all materials, Moco Leeks only useful for preparing food via Johannes' alchemy menu in Arvantville.

### Crafting

Moco Leeks are one of the ingredients required for preparing:

* Consommé (x1 Moco Leek, x1 Beast Beef, x1 Halite, x1 Black Pepper)
* Curry Sauce (x1 Moco Leek, x1 Curry Sauce, x1 Moco Oil, x1 Halite)
* Macaroni Gratin (x1 Moco Leek, x1 White Sauce, x2 Pasta, x1 Cheese)
* Macaroni & Cheese (x1 Moco Leek, x3 Pasta, x1 White Sauce, x1 Cheese)
* Classic Spaghetti (x3 Moco Leek, x1 Tomato, x1 Pasta, x1 Consommé)
* Tonkotsu Ramen (x1 Moco Leek, x1 Chinese Noodles, x1 Tonkotsu Broth, x1 Plume Pork)
* Sukiyaki (x4 Moco Leek, x4 G-Bone Steak, x2 Soy Sauce, x2 Sugar)

Moco Leeks are also required for crafting ingredients for the following:

* Omurice (1 Consommé)
* Fish Hot Pot (1 Consommé)
* Classic Spaghetti (1 Consommé)
* Curry & Rice (1 Curry Sauce)
	+ Shadow Tracer Lv. 7-9 (2 Curry & Rice)
* Pork Curry (1 Curry Sauce)
	+ Summon Plume Parma Lv. 7-9 (2 Pork Curry)
* Chicken Curry (1 Curry Sauce)
* Seafood Curry (1 Curry Sauce)
* Beef Curry (1 Curry Sauce)

### Enhancing

Moco Leeks are only used for enhancing the following shard:

* Flytrap Ranks 8 and 9 (x1 Moco Leek, x1 Moco Oil)

It takes at least 16 Moco Leeks to craft everything in the game: 14 as base ingredients, and two to create other ingredients.
Guardian Egg Helm

The **Guardian Egg Helm** is a headgear in *Bloodstained: Ritual of the Night*.

## Appearance

The helmet takes the shape of a large white egg covering Miriam's entire head. The egg sports blonde slicked-back hair and a pair of sunglasses, causing it to resemble a face.

## Availability

When starting a New Game, input the name "EGGFARM" into the Name Entry; if performed correctly, a chime will be heard upon confirmation. The item will be in Miriam's inventory at the start of the game.

## Trivia

* The helmet's hairstyle and sunglasses are designed to resemble Albert Wesker of the *Resident Evil* series, specifically his appearance in *Resident Evil 5*.
* The helmet resembles the "ProtonEgg" emote that ProtonJon features on Twitch, which stems from a running gag based on Wesker's memetic "You will give me an egg!" quote from *Resident Evil 5*'s multiplayer mode.
* When loading a save that has the Guardian Egg Helm equipped, a glitch will occur where Miriam's hair will load normally despite the helmet covering it. This can be fixed by unequipping and re-equipping the helmet.
Manipulative Shard

A **Manipulative Shard** is a type of Shard in *Bloodstained: Ritual of the Night*.

## Characteristics

Manipulative Shards are colored blue. Unlike Conjure Shards, manipulative shards are active through a toggle or holding down the assigned button/key.

## Trivia

* This shard type was previously known as "**Effective Shard**" during the game's development.
Inferno Cave

**Inferno Cave** is a location in *Bloodstained: Ritual of the Night*. It is one of the areas in Gebel's castle that Miriam must navigate her way through.

## Overview

As its name implies, Inferno Cave is a hellish-themed cavernous area located deep below the earth. It's main particularity is that it is mostly flooded in lava, and likewise, most enemies here are Fire-themed and deal this type of elemental damage, which can be devastating if one hasn't come prepared against it. Fortunately, some items that precisely guard against this element can also be found scattered throughout the place.

This subterranean passageway is also notorious for containing many sections high above that are inaccessible on one's first visit. Nonetheless, the necessary shards needed to reach these areas will eventually be acquired later on during Miriam's quest.

## Enemies

* Blood Bug
* Deathtrap
* Dragon
* Fire Elemental
* Hellhound
* Volcano Morte
* Zepar

## Items

### Weapons

* Poison Kukri (dropped by Blood Bug)
* Areadbhar (dropped by Zepar)

### Armors

* Flame Scarf (green chest in top left corner of second room, requires Invert and Reflector Ray)
* Flame Mail (dropped by Volcano Morte)

### Shards

* Augment LCK (dropped by Deathtrap)
* Draconic Rage (dropped by Dragon)
* Flamethrower (dropped by Volcano Morte)
* Invert (dropped by Orobas)
* Red Remembrance (dropped by Blood Bug)
* Resist Fire (dropped by Fire Elemental)
* Summon Hellhound (dropped by Hellhound)
* Throw Spear (dropped by Zepar)

### Materials

* Bixbite
* Curry Powder
* Diamond
* Silk

## External links

* Bloodstained Ritual of the Night - Gameplay Walkthrough Part #14 - Inferno Cave
Honoring the Oath

**Honoring the Oath** is a music theme composed by Michiru Yamane for *Bloodstained: Ritual of the Night*. It is identified as the background theme that plays when Miriam, Zangetsu or Bloodless battles Gebel in Hall of Termination.

## Videos

Honoring the Oath - Bloodstained Ritual of the Night OST ~Extended~-0
## External links

* Various – Bloodstained: Ritual Of The Night - Original Soundtrack
Garlic

**Garlic** is an ingredient in *Bloodstained: Ritual of the Night*.

## Characteristics

One of the rarest materials in the game, as it can only be found inside of blue chests in Livre Ex Machina, meaning that it can neither be obtained from defeating enemies, nor (initially) via dismantling other items. Furthermore, only two specific chests in that area give Garlic (blue chests that give gold/jewels won't give it). The item appears to be fixed, though, so those chests will always give one Garlic. The chests can be reset by exiting and reentering the area.

One chest can be found in the upper-left corner of a large trap room located a few rooms above the Warp Room. The other is found inside the upper-rightmost room of that area.

As with all other ingredients, it can later be obtained by buying any item that used Garlic during its preparation (Miso Broth, Tonkotsu Broth, Vongole Sauce) and dismantling it.

## Availability

Randomly found inside specific blue treasure chests in Livre Ex Machina.

## Usage

One of the items required for preparing:

* Forneus in Garlic (x1 Garlic, x1 Butter, x1 Forneus Filet, x1 Flour)
* Garlic Chicken (x2 Garlic, x2 G-Bone Steak, x2 Halite, x2 Black Pepper)
* Miso Broth (x1 Garlic, x1 Miso, x2 G-Bone Steak, x1 Ginger)
* Tonkotsu Broth (x1 Garlic, x2 Plume Pork, x2 Fey Leaf, x1 Ginger
* Vongole Sauce (x1 Garlic, x1 Moco Oil, x1 Halite, x1 Clam)
Dark Eagle

Dark Eagle as it appears in Curse of the Moon 2.

The **Dark Eagle** is an enemy in *Bloodstained: Curse of the Moon 2*.

## Location

This section is **empty**.
You can help out the **Bloodstained Wiki** by inserting content here.

## Trivia

* The design and attack patterns of this enemy are likely based on the Eagle from the *Castlevania* franchise.
Lion Lord's Mane

**Lion Lord's Mane** is a material in *Bloodstained: Ritual of the Night*.

## Availability

* Dropped by:
	+ Marbas (5%)

## Usage

Usable only by speaking to Johannes. Lion Lord's Mane can be used to enhance the following shards:

* Summon Buer Ranks 8, 9 (x1 Lion Lord's Mane, x1 Monster Fang)
* Augment CON Ranks 8, 9 (x1 Lion Lord's Mane, x1 Ectoplasm)
* Familiar: Dullahammer Head Ranks 8, 9 (x1 Lion Lord's Mane, x1 Stonethaw)
* Familiar: Buer Ranks 8, 9 (x1 Lion Lord's Mane, x1 Demon Pelt)
IGA

*For the video game designer and director, see Koji Igarashi.*

**IGA** is a boss in *Bloodstained: Ritual of the Night*.

## Location

In order to confront IGA, the player must have the backer bonus or "IGA's Back Pack" DLC. They must also have already defeated Gebel by using Zangetsuto to slash the moon in order to open the path to the "true" ending.

If these conditions are fulfilled, there will still be a boss door to the throne room where Gebel was fought upon returning: entering the room will result in a fight with IGA. Note that it is not possible to exit the fight with IGA by using a Waystone once it has begun.

## Strategy

Like the classic *Castlevania* boss he is based on, IGA's body does not take damage: only his head is vulnerable. Since he is far taller than Miriam, it is necessary to jump in order to hit this weak point with most weapon types.

## Quest

Defeating IGA at least once is required for Lindsay's Hunting Quest "Avenge the death of Julius!" which is added if the backer reward/DLC is installed. If it is unlocked, the player can pick up this Quest the first time they talk to Lindsay in Arvantville. Completing this Quest awards a Sword Whip.

## Trivia

* IGA is essentially a souped-up version of the Dracula boss battles in previous *Castlevania* titles. Both share the fireball move, throwing wine glasses, and a tendency to continuously teleport.
* Adrasteia is virtually useless against IGA because its beams will lock on to the boss' invincible center of mass instead of his head.
* IGA is the only boss whose battle voice is not listed in sound test mode even after the corresponding DLC has been installed.
Firearms

**Firearms** are a class of weapons used by Miriam in *Bloodstained: Ritual of the Night*.

## Overview

Firearms deal relatively low damage by default, with their principle advantage being the ability to attack enemies at long range. All but Adrasteia fire their projectiles in a a perfectly straight line forwards from the tip of the barrel unless using Scattershot ammo, in which case they fire in a randomized fan shape.

Firearms fire fairly slowly by default, which can be increased a little with the Gunman's Scarf and by borrowing the Prowess Tome from Orlok Dracule's library in Livre Ex Machina. In addition, increasing the Rank of the Firearm Expertise Shard will increase the attack speed of firearms.

Their slow firing speed means they are poorly suited to attacking fast enemies: they also have no "downward swing" equivalent (only being able to be fired while crouching) and so can have trouble hitting very small enemies. On the other hand, they are well-suited to attacking large, slow enemies at a distance, and are particularly good for targeting the "head" weak points of Dullahammers.

Two headgear items have specific effects related to firearms: the Cowboy Hat increases firearm damage, while the Gunslinger's Hat increases it even more at the cost of doubling consumption for any type of special ammo.

Firearms only have one Technique, "Rapid Fire," which by default is on Blunderbuss, Toradar and Verethragna. This locks Miriam in place and has her fire the weapon at an accelerating pace while constantly draining MP for as long as the attack button is held or until the MP gauge is depleted.

## Ammunition

All firearms have a default ammunition type which is unlimited and deals their base Attack score in Strike damage. However, the player can select different types of ammunition for them which are more powerful, but not unlimited. The early-level special ammunition drops from enemies. but more exotic ammo has to be crafted with recipes found in various locations.

The ability to fire rounds with various different effects makes firearms an extremely flexible class of weapons, since a simple trip to the menu can allow a gun to switch to an elemental effect appropriate to any given enemy in a way not possible with any other weapon type. However, using special ammo is resource-intensive, particularly for the high-level types that require rarer ingredients.

Completing all of Susie's quest chain will reward an item called the Recycle Hat which prevents special ammunition from being expended when fired: the only requirement is that Miriam has at least one round of the desired type in order for it to be selected.

#### Ammunition recipes

 None
 Elemental Ammuntion/R
 Potent Ammunition/R
 Special Ammunition/R
 Ultimate Ammunition/R
Flying Edge

* Preview
* In-game model

The **Flying Edge** is a weapon used in *Bloodstained: Ritual of the Night*.

## Availability

It can be found hidden in the Towers of Twin Dragons area, in the left tower.

## Characteristics

* When attacking, Miriam throws the Flying Edge away. The Blade will fly a good distance, rotate, and then return to Miriam like a boomerang. Only one Flying Edge can be "active" at a time.

## Trivia

* The Flying Edge is based on the Heaven's Sword from the *Castlevania* games it appears in.
Giant Moco

Giant Moco as it appears in Ritual of the Night.

## Resist

The **Giant Moco** is an enemy in *Bloodstained: Ritual of the Night*.

## Description

A giant version of the Moco Weed, only encountered in the equally gigantic Den of Behemoths. The Giant Moco can sometimes be found concealed in the shape of a gigantic boulder, that if stepped onto long enough, will break out from it and start attacking (telegraphed by a sudden trembling of the rock).

Due to its large size, the Giant Moco has a longer reach than its standard counterpart. If approached, it will use its leaves to grab and drag the player toward its center and start chomping on them. It doesn't deal too much damage taking in consideration its size, though, and the player can easily escape from its grasp.

It drops the valuable Fell Leaf (among other common items), which is required for some of the final food recipes of the game.
Game Over

**Game Over** is a music theme composed by Keisuke Ito for *Bloodstained: Ritual of the Night*. As the title describes, it is the jingle that cues when the player's health is completely depleted due to taking too much damage.

## Videos

Game Over - Bloodstained Ritual of the Night OST
## External links

* Various – Bloodstained: Ritual Of The Night - Original Soundtrack
Gram

* Preview
* In-game model

**Gram** is a weapon in *Bloodstained: Ritual of the Night*.

## Availability

Gram is a mid-level sword made from materials that are relatively easy to acquire: all can be found in blue chests in early-game areas and are dropped at high rates by common enemies.

Making it requires the player first acquire the recipe book Damascus Equipment/R from Underground Sorcery Lab.

Once a Gram has been constructed, they can be purchased from the store for 9,000G.

## Crafting

Materials needed:

* Mithril x1
* Damascus x1
* Silver x1

Gram is a precursor to most of the high-level Greatswords, with one required to build the elemental swords Lohengrin, Schedar and Steel Lightning. Grams are also required for the final two upgrades to the Shard Greatsword Expertise.

## Characteristics

Gram has moderate damage for a Greatsword with a base ATK of 42 and no element. It can be quite strong for the point in the game when it can be crafted, but more importantly is used in the making of high-power elemental swords that themselves form crafting ingredients for endgame Greatswords such as Durandal and Dies Irae (and through the latter the ultimate Greatswords Ukonvasara and Eternal Blue).

By default it has access to the Technique "Sickle Moon."

## Trivia

* Gram (Norse *Gramr*, "wrath"), also known as Balmung or Nothung in other translations, was the Norse hero Sigurd's sword, which he used to slay the dragon Fafnir.
Familiar: Dantalion

**Familiar: Dantalion** is a Familiar Shard featured in *Bloodstained: Ritual of the Night*.

## Characteristics

Summon Dantalion who will attack and occasionally buff your STR. You will get a red aura and a STR UP icon beside your MP while the buff remains. It is possible to switch to another summon and keep the buff for its duration.

If the player sits idle on a chair, Dantalion will hover in front of Miriam for her to read. If the player saves the game during this animation, Dantalion will speak aloud: "Another page in your story... written."
Familiar: Buer

**Familiar: Buer** is a Familiar Shard featured in *Bloodstained: Ritual of the Night*.

## Actions

Miriam can jump off of it with the stomp ability. Otherwise, she can push it to inflict damage on her foes. It can be problematic if she uses a Directional Shard. If the Buer is in the way, it would block the attack.
Living Fossil

Living Fossil as it appears in Ritual of the Night

## Resist

The **Living Fossil** is an enemy in *Bloodstained: Ritual of the Night*.

## Description

The reanimated bones of a dragon (possibly the same type of Dragon that is fought elsewhere in the game). The Living Fossil is only encountered in large chambers of the Hidden Desert where great quantities of sand are continually falling. It is initially found just as a stock of old bones, but when approached, these will start flying all around until they form the monster itself.

The fossil mostly attacks in the same way all all other dragon types in the game do: it can unleash a ray from its mouth, has a heavy claw swipe attack and can perform a damaging tail swipe.

## Trivia

* The inclusion of this enemy in the game is likely inspired by the Dragon Zombie from the *Castlevania* franchise.

## See also

* Abyssal Guardian
* Dragon
Aqua Stream

**Aqua Stream** is a Directional Shard featured in *Bloodstained: Ritual of the Night*.

## Acquisition

Aqua Stream is dropped by Deeseama, the high-level swimming version of Seama encountered in Forbidden Underground Waterway. Unusually for a progression-related item, the Shard is a random drop, but has a fairly generous base 10.00% drop rate.

As an item related to game progression, all copies of Aqua Stream are removed from the player's inventory and its Grade is reset to 1 when it is acquired in New Game Plus.

## Characteristics

Aqua Stream fires a damaging spray of water in the direction Miriam's hand is aimed: it is a continuous effect Shard and will fire for as long as the button is held and the MP gauge lasts. It has fairly high MP consumption above water, at a rate of 50 MP per second. Aqua Stream uses no MP at all when activated underwater, though Miriam must still have at least 50 MP in reserve to activate it.

While above water it is fairly useful for dealing with small enemies since it can quite effectively "soak" a broad area with significant DPS, but it is underwater where its true functionality is shown. Here, it acts as a propulsion jet, pushing Miriam in the opposite direction to the one it is fired in, allowing her to explore underwater sections for the first time. It can also be used to attack underwater enemies. While being propelled around by it, Miriam can pick up enemy item drops but cannot open chests, and will gradually rise to the surface if the player does not keep pushing her downwards.

Once the Skill Shard Deep Sinker is acquired, Aqua Stream loses its propulsion functions, though it retains its 0 MP cost underwater. If the player desires, they can restore its original function by toggling Deep Sinker off in the Skill Shard menu, though since Miriam can jump an unlimited number of times in water with Deep Sinker active, there is never any real point to doing so.

Increasing Aqua Stream's Grade increases the damage it deals, while improving its Rank increases the width of the spray of water. All Rank upgrades require one Aquatic Blood, dropped by Scylla (10.00%) or Deeseama (8.00%). The final two upgrades add an additional requirement for Queen's Tears, dropped by Lamashtu (6.00%) in Secret Sorcery Lab or Tamako-Death (5.00%) in Livre Ex Machina.
Harrier

Harrier as he appears in Ritual of the Night.

## Resist

**Harrier**, named **Sonic** (ソニック, *Sonikku*?) in Japan, is an enemy in the *Bloodstained* series.

## Description

The Harrier is a non-combative enemy that can be found in the Den of Behemoths. He is found at the start of an obstacle course that begins when Miriam crosses the rope gate.

To defeat the Harrier, Miriam must reach the gate at the end before him by outmaneuvering him through the course. This can be done with various tactics, such as the Reflector Ray shard and Aegis Armor, to bypass certain obstacles and increase coverage. If Miriam defeats the Harrier, upon reaching the goal, he will collapse and perish, relinquishing the Accelerator shard.

## Strategy

There are several ways to defeat the Harrier in his race:

The easiest method is to use the Speed Belt, a quest reward, to simply run faster than him, and use the Reflector Ray and/or the Aegis Armor when necessary to survive hazards and scale terrain. Optionally, Inverting gravity can be used at various points if preferred, but is not necessary.

If the Speed Belt is not owned, it's still possible to defeat him using the Moon Belt to improved backstep through the entire course, although he will move faster than you, so the Reflector Ray portions of the race are where you must create a lead on him. The ray stops time as you teleport, so it can be more time-effective to use it instead of inverting gravity, which may spend too much time. This strategy will likely end up with you both ending the race at almost the exact same time if done without mistakes, but the Accelerator will still be rewarded even if he passes you at the very last moment before touching the rope.

## Trivia

* Despite being a harmless enemy that cannot be fought normally, the Harrier still has proper stats assigned to it.
* Familiars such as the Silver Knight will still try to attack the Harrier, even though he cannot be targeted with attacks.
* Both his English and Japanese names are references to Sega games: *Space Harrier* and *Sonic the Hedgehog*, respectively.

## See also

* Assassin
* Ninja
Ghost

* Ritual of the Night
* Curse of the Moon

## Resist

The **Ghost** is an enemy in both *Bloodstained: Ritual of the Night* and its prequel, *Curse of the Moon*.

## Description

A flying skull engulfed in blue magical flames that incessantly chases the player.

## Locations

### *Curse of the Moon*

* Moonlight Temptation
* Frigid Hell

## Gallery

Stage 5 variant from *Curse of the Moon*.Ghost from *Curse of the Moon 2*.
## Trivia

* While its design can be hard to discern in gameplay, its skull shape can be clearly, although briefly, seen in the animation that ensues whenever the enemy yields its shard.
* The design and attack patterns of this enemy are likely based on the eponymous Ghost enemy from the *Castlevania* franchise.
* Prior to the day-one patch for *Bloodstained: Ritual of the Night*, Ghosts would dropped five Alkahest instead of one.
* Originally, Ghosts used the name Amy instead, but for unknown reasons this was changed in the final release, and Amy was instead made into its own variant.
Lavamandra

Lavamandra as it appears in Curse of the Moon 2.

**Lavamandra** is the fifth boss of *Bloodstained: Curse of the Moon 2*. It is a giant flame demon that dwells in a volcano.

## Description

*A giant flame demon that dwells in a volcano.
It travels through the ground with its red-hot, chain-like body and traps its prey with spouts of flame.
Its body is made up of the corpses of those fallen in the volcano, consumed with a hateful grudge against the living.
When its rage reaches its peak, it attempts to swallow the earth itself with its "Mantle Eater" attack.*
—Official description

The Lavamandra is described as a giant flame demon with a hot chain-like serpentine body made up of corpses of those who died in the volcano where it lives, which are consumed by hate-filled spite toward the living. It swims through the ground and traps its prey with spouts of fire spewed from its mouth.

During the boss fight, the Lavamandra mainly attacks by leaping from the floor to the ceiling, wildly scattering rocks and lava as it does so. It can also attack by spitting barrages of fire across much of the screen and having rocks drop from the ceiling. Sometimes, it'll raise its tail out of the lava, turning its tip into a three-pronged trident-like feature that shoots a few waves of three energy balls. While it does this, it can also open its head up like a flower and try to bite the player's character by clamping it down. After a few more shots, it'll open its head up again and lunge it at the player character before retracting its tail back into the lava.

Its weak spot is its head, and during its fire breath attack, the player character can quickly move to the platform where its head will emerge next to, allowing them to get in several free hits before it submerges again.

The Lavamandra's final desperation attack involves it obscuring the left and right platforms with segments of its body, and when the screen starts to shake, that's the player's cue to quickly jump to either platform as its head, opened like a flower once again, lifts the center one into the air and swallows it before it loses its heat and sinks back into the lava for good.

## Locations

* Chains of Fire
* Blood Hotter than Flame

## References

1. ↑ Boss at the official *Bloodstained: Curse of the Moon 2* website.
Familiar: Silver Knight

**Familiar: Silver Knight** is a Familiar Shard featured in *Bloodstained: Ritual of the Night*.

## Description

The Silver Knight is a legless floating suit of silver armor equipped with a spear. As it levels up, gold detailing is added to the helm and chest piece.

## Actions

The Silver Knight is a combat familiar with mostly offensive actions: its precise abilities depend on its current level. By default it will float close to an enemy and unleash a flurry of downward diagonal stabs that deal minor but persistent damage: it cannot move while performing this attack, making it most effective against stationary opponents. Occasionally it will perform a single fast horizontal slash instead: this appears to be level-dependant.

At level 25 it gains a projectile attack: it will telegraph this by raising its spear, summoning columns of light which rise from the bottom of the screen to the top and hit anything they touch. As its level increases it will summon more columns per attack.

In addition to its offensive abilities, the Silver Knight also has a defensive ability: it can destroy enemy projectile attacks in mid-flight by twirling its spear. Any attack blocked in this manner is totally nullified, and the Silver Knight can even block some attacks the player would not consider to be projectiles, such as the Riga Storӕma-style fire columns produced by a Fire Elemental.

## Upgrades

The Rank 2-4 upgrades for the Silver Knight require one Silver each, Ranks 5-7 one Silver and one Mithril, and Ranks 8 and 9 one Silver and one Orichalcum.

Four additional copies of the Shard are found in hidden areas, two in Dian Cécht Cathedral and two in Livre Ex Machina, meaning it can only reach Grade 9 in New Game Plus.

## Location

The first opportunity to acquire the Silver Knight is in Dian Cécht Cathedral, after defeating Craftwork. Using the Craftwork Shard gained after the battle to place one of the movable blocks below the ledges at the right of the arena will allow Miriam to access the top-right exit to the room, providing a Crusader's Armor and a large green torch-like "Shard Container" containing the Familiar Shard.

## Notes

* The Silver Knight is unique in that it is the only Familiar which is not encountered as an enemy. As a result, additional copies of the shard can only be obtained by finding and destroying Shard Containers located in specific areas of the map, which makes raising its "Grade" a bit more complicated. Accessing these areas typically requires the use of Invert or High Jump, meaning they cannot be reached on the player's first visit.

## Trivia

* The Silver Knight was the winner of a poll during development in which several possible Familiar designs were presented to voters, each based on a keyword; the Silver Knight's was "Cool".
Faerie Dust

**Faerie Dust** is a Material in *Bloodstained: Ritual of the Night*.

## Description

This section is **empty**.
You can help out the **Bloodstained Wiki** by inserting content here.

## Availability

* Dropped by:
	+ Carabosse (10%)
	+ Titania (8%)

## Usage

Faerie Dust is a Material ingredient used to Craft weapons and gear, or to Enhance Shards. It can be used by speaking to Johannes in Arvantville and selecting any of the following options:

* Craft
	+ Faerie Medicine (x1 Faerie Dust, x1 Potion)
	+ Faerie Elixir (x1 Faerie Dust, x1 High Potion)
	+ Faerie Allheal (x1 Faerie Dust, x1 Ex Potion)
	+ Faerie Panacea (x1 Faerie Dust, x1 Panacea)
* Enhance
	+ Bolide Blast Ranks 8, 9 (x1 Faerie Dust, x1 Gunpowder, x1 Demon Heart)
	+ Familiar: Carabosse Ranks 2, 3, 4 (x1 Faerie Dust)
	+ Familiar: Carabosse Ranks 5, 6, 7 (x1 Faerie Dust, x1 Faerie Wing)
	+ Familiar: Carabosse Ranks 8, 9 (x1 Faerie Dust, x1 Queen's Tail)
Millionaire's Bane

Millionaire's Bane as it appears in game

## Resist

**Millionaire's Bane** is a boss in *Bloodstained: Ritual of the Night*.

## Description

Millionaire's Bane at first glance resembles a classic "one armed bandit" slot machine. Upon being confronted or attacked, it reveals a mouth lined with fangs with a large red tongue. The creature's "face" is a three-reel slot machine, which, when activated, can produce a variety of effects.

## Location

Millionaire's Bane can be found inside a locked room in Hall of Termination. The room can only be opened with the Millionaire's Key, which is found in the Den of Behemoths.

## Combat

Upon fighting for the first time, Millionaire's Bane will immediately attack. In subsequent fights, it will be docile until approached or attacked.

**Lunge**: The creature will lunge forward and try to collide with Miriam. This lunge has a reach of at least half the room.

**Jump**: Millionaire's Bane will jump into the air, attempting to position itself above Miriam, and dropping on top of her. Regardless of whether or not it hits, the impact will cause doors in the ceiling to open, dropping showers of coins which deal damage.

**Slots**: Every time Millionaire's Bane takes damage there is a chance it will stop moving and spin its reels. During this animation it is probably supposed to be invulnerable, though it still takes damage from Welcome Company or Bunnymorphosis. If the reels are not three-of-a-kind Millionaire's Bane will perform a small jump with its tongue out and then resume its normal attack pattern. Each three-of-a-kind produces a specific result:

* **Watermelons**: Two large red bombs drop from the ceiling doors to the floor: after a short time they will detonate in powerful explosions. They can be moved around by striking them. Millionaire's Bane itself is not damaged by the explosions.
* **Bells**: Two cannons drop down from the ceiling and fire volleys of three bouncing projectiles each, mirroring each other's firing angles. The right-hand corner of the room is safe during this attack.
* **Cherries**: A portal opens and spawns a regular Lili to assist the boss.
* **Reroll**: No effect: Millionaire's Bane will restart its reels and go again. This can happen several times in a row.
* **Bars**: Normal money rains down from the doors in the roof, totaling ~2000G.
* **7s** (Jackpot): Around 7000G worth of 100G coins will be produced. At the end of this, Millionaire's Bane dies instantly regardless of its remaining HP, and drops both its Shard and the Imbrued Fang.

## Trivia

* The design and attack patterns of this enemy are likely based on the Mimic from the *Castlevania* franchise.
Imbrued Fang

**Imbrued Fang** is a crafting material in *Bloodstained: Ritual of the Night*. It is dropped only by the optional boss Millionaire's Bane, and is used as a component in a number of endgame recipes.

### Acquisition

Millionaire's Bane is found in a locked room in the Hall of Termination, requiring a key found in the Den of Behemoths to open. Imbrued Fangs have a 12.00% base chance to drop when Millionaire's Bane is defeated. This increases to 100% if Millionaire's Bane destroys itself by hitting a jackpot (three 7s) during its reel-spin attack.

The player can duplicate Imbrued Fangs by using Alchemic Bounty while crafting weapons that use them: this can potentially create up to four copies of a weapon the player has materials to make one of (using a maxed-out Skill Shard and Passive Shard equipped at the same time), and the duplicates dismantled with Alkahest to get Fangs.

### Uses

It is used in the following recipes:

* Blue Rose (Florenberg x1, Almace x1, Caladbolg x1, **Imbrued Fang x1**)
* Eternal Blue (Dies Irae x1, Orichalcum x2, **Imbrued Fang x1**)
* Rhava Velar (Rhava Búral x4,Crimsonite x1, **Imbrued Fang x1**, Sharp Razor x4)

### Trivia

* "Imbrued" is an archaic term essentially identical in meaning to "bloodstained."
Eyeder

Eyeder as it appears in Curse of the Moon 2.

The **Eyeder** is an enemy in *Bloodstained: Curse of the Moon 2*. It is an eyeball-like spider demon that spawns from Eyeder Nests.

## Description

This section is **empty**.
You can help out the **Bloodstained Wiki** by inserting content here.

## Locations

This section is **empty**.
You can help out the **Bloodstained Wiki** by inserting content here.
Mephisto

Mephisto as he appears in Curse of the Moon 2.

**Mephisto** is the final boss of Episode 2 and Episode EX in *Bloodstained: Curse of the Moon 2*.

## Appearances

### *Bloodstained: Ritual of the Night*

While Mephisto does not physically appear in the game, a statue of this demon can be spotted behind the baroque couch in the Save Rooms.

### *Bloodstained: Curse of the Moon 2*

This section is **empty**.
You can help out the **Bloodstained Wiki** by inserting content here.

## Gallery

A Save Room in *Ritual of the Night* featuring a statue of Mephisto in the background.
Garden of Silence

**Garden of Silence** is a location in *Bloodstained: Ritual of the Night*. It is one of the areas in Gebel's castle that Miriam must navigate her way through.

## Overview

A somewhat-neglected courtyard where overgrown vines and aquatic vegetation flourish. It is inhibited by toads, winged pig-like demons called plume parmas, and other unforeseen dangers that could hinder our heroine's progress, including one hunter that seeks to dispose of her.

## Enemies

* Axe Outsider
* Barbatos
* Flying Morte
* Moco Weed
* Plume Parma
* Toad

## Items

### Weapons

* Flamberge

### Accessories

* Cute Beast Beret
* Speed Belt

### Consumables

* Pork
* Steak

### Materials

* Demon Cloth
* Moco Leek
* Moco Oil
* Moco Weed

## External links

* Bloodstained Ritual of the Night PC Beta Demo Full Playthrough All Secrets and Full Map 720p
Familiar Shard

A **Familiar Shard** is a type of Shard that are featured in *Bloodstained: Ritual of the Night*. They allow Miriam to call forth a familiar ally to aid her in fighting enemies.

## Gameplay

Familiars obtain EXP points whenever they are active and do not consume MP, allowing them to stay at Miriam's side for as long as the player desires.

## List of Familiar Shards

This is a list of all Familiar Shards currently known to be in the game.