The ID rule

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'''

To avoid frustration or confusion, we recommend getting familiar with the Expert Mode first. Further more, in-depth knowledge of Gameplay Basics is assumed at Expert Mode articles.

The range in difficulty in Expert Mode is wide. Some of the described things in Expert Mode
* need to be “studied” to be able to accomplish them. Several tries might be needed and then it still might not work.
* Are complicated Glitches and it took the community years to find them out.
* Could be found out by yourself or through a Companions showing it to you. By reading this you might spoil yourself a nice surprise.
* Are missing a detailed description. Investigation on how they work is needed, your help is highly welcomed.

'**This is an** "Expert Mode" **article or section. To avoid frustration or confusion, we recommend reading the** Expert-Main-Articles **first, those can be found on the main article.'**

Sometimes when playing online, **Journey looks different or is in a different state for each player,** see Offsync.

Some of these differences follow the ID rule, knowledge about it will help to understand some happenings in the game and can be used to "gift" Glitches to Companions..

## Introduction

The ID rule

* **determines the differences between such things as what each Companion sees**, or what their characters do during cinematics, automatic walks, etc.
* based on players name or platform ID
* important to know about, If one wants to create Glitches for a Companion, or understand when something they see is invisible to their Companion. Example: catch a WM for your Companion.

There are many things, that do not look the same for each player, but not all are affected by the ID Rule.

Example: Shooting Stars in Sunken City do not appear at the same time for the players, though it does not matter who is host or client.

Those general "game looks different" things could be collected at Offsync.

## The logic behind it

While the exact reasons for the ID rule are not known, many players suggest it is because connections between Companions in *Journey* are peer to peer.

This means that both Companions are connected to one of the servers for their platform (PSN if on PS, Steam) until the moment of connection.

When they do connect, one becomes "host" and one "client":

 gives glitches
 triggers/controls glitches,
but may not see them

## What is my ID?

Your ID can be different to your username.

### PC versions

Changing name requires game restart to take effect.

#### Steam

The 17 digits Steam-ID aka SteamID64 determines who is LID and HID.

CMATW displays steam community display name if set up. Companions would need reconnection to update the display name if changed.

"On steam, the ID relationship will be defined by account number, not by the account name. The older account is host and younger account is guest."

"According to pipim, the Host/Client ID rule is determined by your Steam ID number and can not be changed."

#### Epic Games

See disclaimer at the top of the article.

### PlayStation

The PSN tag is the ID.

How to change PSN ID:

PS4 online https://www.playstation.com/en-us/support/account/change-psn-online-id/

### iOS

Needs testing, possible that Gamecenter name is used to determine everything.

## How names are sorted

This will be important, when trying to give glitches to random players or trying out things on an arranged Journey. If one wants to be glitch giver, should choose a name/ID thats at the end of the Unicode list. Some players choose names that start with several z.

\_\_\_

A is higher then Z

same with list below, just say "Symbols are on top of the list, high IDs. Numbers come after that.."

\_\_\_

The logic behind the name sorting is actually quite simple:

Names are sorted according to reverse Unicode numbering.

However, this is usually not necessary as there are various other in game methods of determining which Companion is the host.

Most of the time what this means is alphabetical order:

* Symbols > numbers > uppercase letters > lowercase letters
* A > Z
* Z > a
* a > z
* If the name contains non Latin characters, one can refer to a chart of all characters (such as https://en.wikipedia.org/wiki/List\_of\_Unicode\_characters) and compare the names character by character.

A few examples:

* B must help A
* a must help A
* Ab must help Aa
* Aa must help AA
* #@ must help 32

## Differences that companions experience in each level

Note that not only is this list not exhaustive, but that not all graphical differences between what companions see are caused by the ID rule.

Some such as the Dirty robe trick are caused by the by each player themselves, while the reasons behind others, such as the Zimcloak are not known.

As well as being useful for knowing who will see what, these differences can be used to identify the host during a game before both companions' names are shown.
Knowing, for instance, that the host (LID) will always be on the left when entering the PD and the client (HID) on the right, provides an easy way to very early on identify who is who.

### Pink Desert:

* after entrance cinematic, arrives to the right side of the level entrance
* carpets can go OOB
* can be warped by a Carpet to PD OOB. "In Pink Desert, if Host and Client release group wm carpets after 15 mins, the group of carpets for the Host only will be sent out of bounds, the client will still have carpets and could be the only one to send the Host out of bounds with a warp."
* You can also force an off-sync state by activating different things and then connecting to your companion. Example: If the host in PD releases smaller carpets and connects to a client with 0 carpets, the hosts carpets will be sent out-of-bounds

LID:
* can be warped to Belle Area

### Sunken City:

* after the entrance cinematic, arrives to the left side of the level entrance
* can receive sticky carpet
* upon connecting with low ID companion will not lose the sticky carpet

### Underground:

* arrives to the right side of the level entrance
* often (especially on PS4) doesn't have visible WM in the flyer room, second and third WM room

LID:
* sometimes has invisible WMb in the second room
* can catch a WM for a companion (it is possible that if LID fails the capture on their screen - they are successful on the HID companion screen. It is not possible otherwise. If HID sees no capture, then LID sees no capture either)

### Tower:

* arrives to the right side of the level entrance
* can see the frozen whale
* has misplaced jellyfish; sometimes jellyfish swim into OOB and back
* is the recipient of cloth Whale No-Goo Glitch.

### Snow:

* arrives to the right side of the level entrance
* can see a frozen WM
* often has no WM on the second patrol field.

### Generic (any level):

#### Naked Companion/Naked Wayfarer

Under certain circumstances one companion's robe can, for the other companion, vanish completely.
While it is very unlikely, it is not impossible for the first companion's client to glitch and also show them as missing their robe.
However, usually only one side can see the glitch, and the other has no idea as it appears perfectly normal to them.
For further details see Naked Wayfarer.

## Credits

The basic information on this page comes from the original posts by **aravshetikolava** and **rebi**.

## References

1. ↑ https://www.businessinsider.de/international/how-to-find-steam-id/?r=US&IR=T
2. ↑ Yupa\_Miralda on Discord. 2021-03-06
3. ↑ Rebi on Discord. 2021-01-07
4. ↑ Rebi, on Discord. 2021-01-14

## See also

 Beyond normal gameplay, top-topics

Carpet (Glitched) • Carpet Warp • Challenges • Crash Zones • Disco Wayfarer • Disco Zones and other Disco Stuff • Dune settings and PC glitches • Expert Mode • Expert Mode on iOS without Controller • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Glitches • Glossary • Guide to arranging a meetup • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Naked Wayfarer • Off-sync • Out of Bounds (OOB) • Peeling Grounds and Sanded Wayfarer • Sky Painting • Steam Infinite Flight Tricks • Surfing, Slides and Drops • The Difficulty Meter • Tricks • War Machine (Glitched) • Wayfarers (Glitched)
 Recommended Categories
Browse Categories (bottom of articles) to find more related articles. Below you find the category-tree of Expert Mode.

* Category:Glitches - all about making the game behave differently :)
* Category:Out of Bounds - ever jumped through a wall? Levels are not big enough?
* Category:Fancy Flying - take advantage of game mechanics and reach the stratosphere!
* Category:Glitched\_NPCs - Carpets, Wayfarers, Whales, WMs
* Category:Tricks - something rather easy
* Category:Challenges - thats real tough.

**Robins Guide for Newcomers** . 26 Minutes, full of tips, tricks, dos and don'ts.

Expert Mode
**Expert Mode** introduction article to everything beyond the most basic gameplay.
Expert Mode topics:

 Challenges  Fancy Flying  Glitches & OOB  OOB-Levels Surfing, Slides and Drops  Tricks

Expert Mode Glossary

Black Cloth • Black Sand • Blackness • Breaking the Shrine/HL • Carpet Chase • Carpet Warp • Crash Zones • Dirty robe trick • Disco War Machine / Disco WM • Disco Wayfarer • Disco Zones and other Disco Stuff • Dragonfly War Machine • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Ghost • Glossary • Happy War Machine • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Level Cube / Sky Box • Low FPS glitch • Off-sync • Peeling Grounds and Sanded Wayfarer • Sky Painting • Starfields • The Tumbler • Triggers • Unmotivated War Machine • War Machine Capture (WM capture) • Zen Jump • Zimcloak

 Beyond normal gameplay, top-topics

Carpet (Glitched) • Carpet Warp • Challenges • Crash Zones • Disco Wayfarer • Disco Zones and other Disco Stuff • Dune settings and PC glitches • Expert Mode • Expert Mode on iOS without Controller • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Glitches • Glossary • Guide to arranging a meetup • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Naked Wayfarer • Off-sync • Out of Bounds (OOB) • Peeling Grounds and Sanded Wayfarer • Sky Painting • Steam Infinite Flight Tricks • Surfing, Slides and Drops • The Difficulty Meter • Tricks • War Machine (Glitched) • Wayfarers (Glitched)
 Recommended Categories
Browse Categories (bottom of articles) to find more related articles. Below you find the category-tree of Expert Mode.

* Category:Glitches - all about making the game behave differently :)
* Category:Out of Bounds - ever jumped through a wall? Levels are not big enough?
* Category:Fancy Flying - take advantage of game mechanics and reach the stratosphere!
* Category:Glitched\_NPCs - Carpets, Wayfarers, Whales, WMs
* Category:Tricks - something rather easy
* Category:Challenges - thats real tough.

**Robins Guide for Newcomers** . 26 Minutes, full of tips, tricks, dos and don'ts.

Expert Mode
**Expert Mode** introduction article to everything beyond the most basic gameplay.
Expert Mode topics:

 Challenges  Fancy Flying  Glitches & OOB  OOB-Levels Surfing, Slides and Drops  Tricks

Expert Mode Glossary

Black Cloth • Black Sand • Blackness • Breaking the Shrine/HL • Carpet Chase • Carpet Warp • Crash Zones • Dirty robe trick • Disco War Machine / Disco WM • Disco Wayfarer • Disco Zones and other Disco Stuff • Dragonfly War Machine • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Ghost • Glossary • Happy War Machine • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Level Cube / Sky Box • Low FPS glitch • Off-sync • Peeling Grounds and Sanded Wayfarer • Sky Painting • Starfields • The Tumbler • Triggers • Unmotivated War Machine • War Machine Capture (WM capture) • Zen Jump • Zimcloak