Daring Do

Indiana Jones Pony

## Description

**A.K. Yearling**, also known as **Daring Do**, is a female yellow pegasus pony with a gray mane in the same style as *Rainbow Dash*, and an adventurous outfit, that appears as a side character in *MLP:FiM*. Her first appareance was in the episode of the season 4 "*Daring Don't*", where Rainbow Dash and her friends decided to visit A.K. Yearling, to find out why her next Daring Do's book was delayed, involving into another disguised adventure of her, which is from life to death. Daring Do is depicted as a very cunning, fierce, and determined explorer. She has been shown to be incredibly intelligent, using her wits to solve puzzles, pull off disguises, and escape many of *Ahuizotl*'s death traps.

*Currently, Daring Do's in a super secret adventure in the world of mercenaries, which it could end up being another of her fascinating and extreme adventures for the next book. There're rumors that she's looking for the sandvich of the heavy, so it won't be easy to get it having the heavy with 2 medics and 3 sentrys by his side... but this is surely nothing for Daring Do!*

## Abilities

**Passive**

**Sapphire Stone** - 60 seconds after the round start, the Saphire Stone will appear on the map, usually in the spawn, on the control point or on a health/ammo pack. The Sapphire Stone can be collected by both Daring Do and RED Team.
Regardless of who collects it, the other team loses 40 health, and up to 6 rocks will spawn above random players of the team. When a member of the opposing team touches a rock, they suffer 30 health per tick and are knocked back. Daring Do suffers 6 times more damage when hit by a rock.
In order to pick up the Sapphire Stone, 22.5% of all living players on the RED team (rounded normally) must be within the range of it. However, atleast 2 RED players are needed to pick up the statue, unless there's less than 2 RED players alive. The pick-up range of the statue is 300 HU.
The Sapphire Stone respawns at a different location if it's not collected within 60 seconds of its last spawn. If it does get picked up, it will respawn again after 60 seconds have passed, at a random location.
Daring Do's main mobility tool is **Rope**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Daring Do has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Daring Do drops a totem on the ground with varying effects. All totem effects last 15 seconds.
There are different options for the Main Rage, Daring Do can choose between them by pressing Reload (R by default).
1. **Electric Totem** - A yellow totem that covers the map with a dark fog and stuns sentries within 1000 hammer units. Every 3.1 seconds, a lightning will strike a random enemy within 2000 units, dealing 90 damage. The lightning strikes 4 times during the Rage. If a Spy gets hit by a lightning, he instantly loses all of his cloak. The totem also overcharges itself every 0.65 seconds, dealing 10 damage to enemies within 500 units. Players hit by the overcharge gain a speed boost for 5 seconds.
2. **Fire Totem** - A red totem that sets all enemies within 1000 units on fire, dealing 11 damage every 0.5 seconds and inflicting afterburn for 4 seconds. The totem cannot hit enemies that are more than 600 units above it.
3. **Ice Totem** - A blue totem that slows down all enemies within 800 hammer units by 60%. Daring Do is ÜberCharged while in the totem's radius.
4. **Wind Totem** - A green totem that creates a tornado around itself and destroys all buildings within 600 hammer units. All enemies that enter or are caught in its radius will become trapped in the strong wind, losing 5 health per second.

This rage stuns sentries within 3000 HU range for 8 seconds.
Daring Do needs to receive 3000 damage in order to get from 0% rage to 100% rage.
## Weapon Attributes

Disciplinary Action | +210% damage bonus
-30% reduction in push force taken from damage
+50% greater jump height when active
-30% reduction in airblast vulnerability

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* **RIGHT MOUSE** uses the Rope. (while mid-air and looking up.)
	+ Holding **RIGHT MOUSE** will reel up the Rope.
	+ Holding **CROUCH** (Ctrl) well reel down the Rope.
	+ **JUMP** (Spacebar) will cancel the Rope.
* **RELOAD** (R) changes between Main Rages.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**The Adventures of Daring Do - Original MLP Music by MandoPony**

**LEGO Indiana Jones 2 Music - Dovchenko Duel (Action)**

## Quotes

*"My work always involves secrets, and since you never know who you can trust, it's best never to trust anypony."* - [Intro]

*"Now, Ahuizotl, you know I love you, but I can't give you the ring till I properly proposed."* - [Intro]

*"Surrender now, Ahuizotl! Or I'll be forced to take you down!"* - [Intro]

*"Bring it!"* - [Rage]

Rainbow Dash: *"At last she was face to face with the legendary sapphire statue."* - [Sapphire Stone Spawn]

*"I'll take that!"* - [Daring Do Activated the Stone]

Scout: *"Yeah, it's ours now!"* - [Mercenaries Activated the Stone]

*"Uugh! Not again!"* - [Backstabbed]

[Grunt] - [Backstabbed]

*"You won't get away with this, Ahuizotl."* - [Last Man Standing]

Ahuizotl: [Short Laugh] *"With Daring Do out of the way, the world will suffer mightily at my hands. I am victorious!"* [Laugh] - [Defeat]

*"Another day, another dungeon."* - [Victory]

Ahuizotl: *"Daring Do! I will have my revenge!"* - [Victory]

Rainbow Dash: *"And so, with Ahuizotl defeated and the sapphire statue secured, the world was safe and sound once again. Thanks to Daring Do."* - [Victory]