recursal/Fanatic-Fandom huggingface dataset:
Greater Undead

**Greater Undead** is a bestiary classification for undead creatures that are more powerful than the lesser undead. Greater undead includes wights, who possess summoning-related spells, as well as melee and spellcasting foes.

## Wights

Wight

Greater Wight

Goblin Wight

## Non-spellcasters

Phantom Warrior

Phantom Stalker

Shadow Stalker

Barbarian Spirit

## Spellcasters

Spectre

Banshee

Shade

Liche

Vampire Queen
Greatbow of Speed (item)

The **Greatbow of Speed** is a crafted bow. It is the special Abandoned Library schematics item for the Elf and Ranger classes.

## Description

“
*This magnificent Greatbow not only improves accuracy but also increases the rate of attack, allowing two shots per round.*
## Acquisition

* Crafted using the Greatbow of Speed schematic.
	+ Ingredients: Mystic Bow, Splinter of Haste, Neckband of Smiting
Items usable by Priestess

Items usable by Priestess/Priest:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings*

### Weapons

* Wooden Staff
* Iron-Shod Staff
* Fighting Staff
* Spiked Staff
* Staff of Smiting
* Staff of Spite
* Staff of Death
* Doom Staff
* Shadow Staff

### Armors

* Wizards Robe
* Ironcloth Robe
* Mithrilweave Robe
* Robe of the Dead

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Lucky Rabbits Foot
* Holster of Might
* Holster of Pain
* Holster of Striking
* Holster of Venom
* Holster of Magic
* Holster of the Arcanist
* Sterling Ribcage
* Stone of Damnation

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Bracers of Immolation

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Blasting
* Ancient Belt of the Godly Mind
* Belt of Reflection
* Necromancy Belt

### Cloak

* Forest Cloak
* Protective Cloak
* Cloak of Dread

### Boots

* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* Boots of the Magi
* Boots of Lunord

### Gloves

* Gloves of Deflection
* Rumble Mitts
* Spellcasting Gloves
* Arcane Gloves
* Gloves of Doom
* War Gauntlets

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Circlet of Lycanthropy
* True Werewolf Circlet
* Headband of Prescience
* Little Green Hat
* Dwarven Headband
* Helm of Displacement

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Devastation
* Entropic Circle
Gloves of Piyadasi

## Additional Information

### Sell location

Marketplace (500 gold), Wizard Tower (750 gold), Nomad's Outpost Shop (950 gold)

**Gloves of Piyadasi** is a glove-slot item and one of the Thallis items for the Monk class.

## Description

“
*Blessed by Dauros, the most pious Monks of Thallis received these powerful gloves to do their sacred duty of fighting evil around Ardania. They used to be far more powerful before the birth of Helia and Lunord.*
## Acquisition

* Ruins of Thallis (Temple to Dauros, Embassy)
Greater Gorgon

The **Greater Gorgon** is a type of serpent queenling.

## Characteristics

*"The spawn of Scrylia, the serpent queen. They were almost wiped out in the Medusa Rebellion, but some survived and they have begun reappearing in ever greater numbers."*

## Locations

* Fertile Plains (Ruined Shrine and Caravan encounters)
* Hellfire Mountains West

## Notes

* Ranged: ~80-85
* The combination of Petrify and Summoning makes the Greater Gorgon particularly dangerous to Heroes with low magic resist, armor, dodge and damage. Their Petrify spell cannot be fully resisted (only Dwarves are immune), but around 125 MGR allows one to always decrease its duration.
Gold

**Gold** is the currency of Ardania, used to buy goods and services of different kinds.

## Obtaining gold

Heroes can obtain gold by killing monsters, performing Guard Duty, construction work, entertaining, gambling in Valmorgen or Mayhew, or selling loot obtained while adventuring. Almost every item (excluding quest items) can be sold to a store for gold, usually the Blacksmith, Gnome Hovel (or Goblin Shop for Dwarves and Elves), or Marketplace, as well as the Wizard Tower and Trading Post.

## Weight

Currently 640 gold has a weight of 1 ged (and correspondingly 1000 gold = 1.56 ged).

If weight becomes an issue, gold can be discarded from the inventory interface. The automatic pickup of gold from winning fights can also be disabled through the "options" page.
Magic Resist

**Magic Resist** (**MGR**) is an attribute that measures the ability to resist harmful magic attacks.

Higher Magic Resist means a higher chance to resist harmful spells cast by enemies, in accordance with the following rules of the combat system:

* **Spell Attack Factor** = Random(1 to 100) + (Spell Level x 5) + Intelligence
* **Spell Defense Factor** = 20 + MGR
* The spell successfully hits if the attack factor is greater than the defense factor

## Training

Magic resist can be trained at the Valmorgen library.
Length of Rope

### Exploration use

Enables the hero to leave the Lormidia Sewers, if a Grappling Hook is also present

The **Length of Rope** is a non-equipable item. It enables the hero to leave the Lormidia Sewers if a Grappling Hook is also present in the hero's inventory. Both items are automatically consumed when leaving the Sewers.

## Description

“
*It's a length of rope, which would allow you to reach high places, if only you had a grappling hook to tie to it...*
Enlist at the East Cheswick Outpost

**Enlist at the East Cheswick Outpost** is a quest that requires completion of other quests, as well as additional objectives.

## Obtaining the quest

To obtain the quest, visit the Embassy in East Cheswick.

## Walkthrough

In order to complete the quest, you must complete the following quests:

* All of Merlan's quests
* Battle of the Plains

Additionally, the following objectives must also be completed:

* *Discover the secret artifact which was being researched by a Wizard who was recently lost in the Dark Forest.*
	+ This objective requires the player to create a Gate Key. The schematic can be found after winning all 4 fights in the Sorcerer's Abode (Wild Gardens); the ingredients can be found after winning the Battle of the Plains, inside the Dark Forest Brashnard Ruins and Ruin Tunnels - one of three needed at each of these places.

* *Harness the hidden power source that lies fortified within the Dark Forest.*
	+ This objective requires you to gain one of the Dark Forest Auras by either helping or defeating the Paladin and Monks at their Keep inside the Dark Forest.

* *Find the cause for the mysterious appearance of lizard-like man-creatures in the Dark Forest*
	+ This objective requires you to defeat the Flesh Hunters at the Chalice-like Structure inside the Dark Forest. Going through the Portal is not required.

* *Confront a group of Barbarians in the Dark Forest who are denying passage across the Hellfire Bridge.*
	+ This objective requires you to defeat Brothers Brashnard at their Bridge. Travelling across the bridge is not required.

After all of the above quests and objectives are have been completed, return to the Embassy in East Cheswick to receive the your reward.

## Reward

* Ring Amulet
* Eligibility to become a member of the East Cheswick outpost, if a spot is open.
Enchanted Hammer

“
*This schematic describes how to insert various magical objects - gems, runes, rings and so on - into socketed hammers.*

 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Compatible beard rings

* Hammer Beard Ring (H2H +5)
* Goblin Beard Ring (Str +4)
* Hellbear Beard Ring (Vit +1)
* Spider Beard Ring (Art +1)
* Minotaur Beard Ring (Damage +1)
* Ratman Beard Ring (Parry +5)
Solarii Chain Mail

The **Solarii Chain Mail** is an armor and one of the Thallis items for the Solarus class.

## Description

“
*Taken from the bodies of fallen Solarii during the Six Winter War, this armor, crafted in Rendishire, is instilled with the power of the sun. It is unbearably hot for non-Solarii, but they can wear and touch it without burning and take advantage of its superior strength.*
Quiver of Burning

## Additional Information

### Sell location

Gnome Hovel / Marketplace / Traveller's Dell Trading Post (750 gold), Wizard Tower (1125 gold), Nomad's Outpost (1425 gold)

The **Quiver of Burning** is an accessory.

## Description

“
*This quiver grants the archer a permanent +5 damage, just like Fire Balm.*
## Acquisition

* Hellfire Mountains North (Huge Ice Cave)
* Dark Forest (Abandoned Altar, Daemonwood Grove)
* Hellfire Mountains East (Abandoned Altar)

## Notes

* The damage bonus stacks with Fire Balm potions
Resist Critical Hit

**Resist Critical Hit** is an ability innate to all hero classes. It is also possessed by many creatures.

This ability reduces damage taken from a critical hit (a hit inflicted by the Critical Hit ability) to 1/6 of the target's base HP. Therefore, this ability enables a hero or creature to survive multiple critical hit. Creatures that do not have the Resist Critical Hit ability will die instantly upon receiving a critical hit.
Knight's Blade

The **Knight's Blade** is a dagger. It is upgraded from the Champion Blade, the unique Abandoned Library schematics item for the Gnome class.

## Description

“
*This upgraded version of the Champion's Blade still has the same high speed of attack, while doing more damage per sling.*
## Acquisition

* Upgraded from Champion Blade at the Imp's Workshop
	+ Ingredients: Very Sharp Enchanted Rock, Magic Skeleton Bone
Northern Pass

The **Northern Pass** is a route in the Hellfire Mountains. Monsters encountered here are those found either in the northern or western regions.

## Routes

Once on the Northern Pass, the following locations may be reached

* Hellfire Mountains North (1 turn)
* Hellfire Mountains West (1 turn)
* Grov-Urtat (in a random amount of turns)
* Traveller's Dell (in a random amount of turns)
Planting

**Planting** is an ability exclusive to the Cultist and Healer classes. Planting allows the hero to plant herbs for a small amount of bonus experience. This ability is triggered occasionally after completing a fight that is not a special encounter, but only in eligible locations. This ability is not triggered by special encounters. The amount of XP that is gained is limited once the hero has reached level 50.
Krolm's Anvil Spirit

The **Krolm's Anvil Spirit** is a type of greater undead.

## Characteristics

*"This terrifying beast, that only roams the plains of Krolm's Anvil, pries for the combat experience of the heroes travelling there. Legend has it that the few who escaped this place, are now the twisted beings known as Vampire Queens."*

## Locations

* Was at Krolm's Anvil.
	+ Doesn't appear anywhere currently.
Luck

“
*How 'lucky' one is. It is used in certain situations such as encountering unsuspecting opponents.***Luck** is a hero attribute. All classes have 15 base luck, except for the Cultist (19 luck), Gnome (21 luck), and Rogue (16 luck) classes. Luck cannot be increased except by equipping items with luck bonuses.

## Effects

* Luck influences the chances to win in the Gambling Hall and some chances of finding gold in treasure chests.
* Luck influences the chances of sneaking up on a monster group without being ambushed.
	+ It is generally believed (but not officially confirmed) that a hero sneaks up to a monster group if Random(1, 200) + Artifice + Luck > 100
* For Gnome Champions, the "Combat Luck" ability adds the hero's luck to Hand-to-hand, Parry, Dodge, and Magic Resist. Since 1 point of luck adds 4 total points in other attributes, luck is one of the most important attributes for Gnomes for purposes of combat.
* For all other classes, Luck has no effect on the hero's combat ability.
Monsters

**Monster** is a bestiary classification that includes a variety of different types of enemies.

## Rust Spitters

Rust Spitter

Rust Guard

Rust Mother

## Minotaurs

Minotaur

Blessed Minotaur

Greater Minotaur

Trollotaur

## Werewolves

Werewolf

Greater Werewolf

Werewolf Mage

## Oculi

Evil Oculus

Dreaded Mawculus

Greater Oculus

## Black Phantoms

Black Phantom

Dark Phantom

## Wendigo/Yeti

Wendigo

Yeti

Toughened Yeti

## Abominations

Abomination

Twisted Abomination

## Other monsters

Valmorgen Guardian

Mimic

Doppleganger

Hellhound

Warlock

## Monsters in previous game states

* Rock Mimic
* Tree Mimic
Shadow Thief

The **Shadow Thief** is a humanoid.

## Characteristics

*"Rogues who have become the servants of Dark Wizards, these dangerous characters can disappear into the shadows while attacking with venom soaked Bolt Spitters."*

## Locations

* Dark Forest
* Abandoned Library

## Notes

* Damage: 15-25
* Dodge: <135
* Having a dodge of ~195-205 is enough to be immune to the Shadow Thief's attacks
* Due to their invisibility spell, double attack, triple strike and poison these enemies are highly dangerous foes.
Seeker Longbow

The **Seeker Longbow** is a level 5 basic bow.

## Description

“
*This longbow has been magically enhanced to help you aim, it increases your ranged skill by 1.*
## Acquisition

* Buried Cathedral (Vault)
* Fertile Plains (Escort the Caravan, Ruined Altar)
* Lormidia Sewers (Rust Spitter Nest)
* Hellfire Mountains South (Giant Cave)
* Hellfire Mountains West
* Hellfire Mountains East (Daemonwood Grove)
* Darkmoor Swamp (Swamp Hermit)
Lower Sewers

The **Lower Sewers** is a level of the Valmorgen Sewers lower than the basic sewers. Access to the lower sewers can be discovered by exploring the (upper) sewers. Heroes who've risen past the initial levels will generally want to move onto the lower sewers since it contains more challenging foes and opportunities for experiences. Lower level heroes should be careful as the encounter get quite a bit more challenging.

Exploring the lower sewers long enough reveals the location to the Ratman Kingdom.

## Description

“
*The lower levels of the sewers are the hunting grounds for bands of ratmen and other hideous creatures.*
## Normal encounters

* 1-2 Bandits
* 1-2 Gargantuan Rats
* 2-6 Giant Rats
* 2-3 Giant Rats + 1-2 Ratmen
* 2-3 Huge Rats
* 2-3 Huge Rats + 1 Gargantuan Rat
* 1-3 Lurkers
* 2-5 Ratmen
* 1-2 Ratmen + 1 Ratman Champion
* 1-3 Ratmen + 1 Ratman Shaman
* 2-4 Ruffians
* 3-4 Rust Spitters
* 3-5 Thugs
* 1-3 Thugs + 1-2 Ruffians
* 1-2 Trolls

## Special encounters

* **Rats nest**: 2-8 Giant Rats
* Quest encounters for the "Ratman Invasion" quest

## Items

* Level 1 Weapons (Axe, Blade-stick, Cheap Iron Dagger, Hammer, Light Crossbow, Longbow, Mace, Shortsword, Wooden Staff), Steel Dagger
* Soft Leather Armor, Leather Harness, *Wooden Buckler*
* Healing Potion
* Junk (Barrel Hoop, Bent Saw, Broken Arrowhead, Broken Bow, Broken Chamber Pot, Broken Staff, Candle Stump, Cracked Crystal Ball, Mouldy Cloak, Old Book, Old Gauntlet, Old Leather Boot, Rotting Coat, Rusted Helmet, Rusty Fork, Tin Cup, Torn Pillow, Torn Purse)
* Health Grubs from **Rats Nest** encounter.
* Gold

## Exits

* Up to Sewers
* Enter Ratman Kingdom - must explore **Lower Sewers** to find entrance to Ratman Kingdom
* Leave the Sewers (to Valmorgen)
Mercenary Guild

The **Mercenary Guild** in Mayhew doesn't offer training, but has more variety in followers for hire than the Valmorgen guilds:

* Fighter (400 gold)
* Veteran Fighter (700 gold)
* Elite Fighter (1000 gold)
* Archer (350 gold)
* Longbowman (600 gold)
* Marksman (850 gold)

The following followers can also be hired here, but these followers have the Deserter ability and are very unreliable as a result:

* Hooligan (150 gold)
* Thug (300 gold)
* Ruffian (550 gold)
* Hedge Wizard (750 gold)
* Shaman (1100 gold)
Mushroom Hunt

**Mushroom Hunt** is part of Merlan's quest line.

## Obtaining the quest

Visit Merlan in the Wizard Tower after completing the Rescue the Wizard's Apprentice quest.

* **Message when quest is obtained:** "What? Did I forget to mention that my apprentice is currently a Varg? Anyways, I could use some special mushrooms that only grow in the Dark Forest. They aren't that hard to find, but they can be pretty hard to get."
* **Journal entry:** Mushroom Hunt

## Walkthrough

Explore the Dark Forest until you come upon the mushrooms. Defeat the flowers growing around it (Flowering Strangleweed and Flowering Sporeweed) and return to Merlan.

## Reward

Opens up the next quest: The Wizard's Spellbook.
Ratman Stalker

The **Ratman Stalker** is a type of ratmen.

## Characteristics

*"Fast, agile, silent and deadly. The Ratman Stalkers are the only Ratmen allowed to use bows by the current Rat King (who greatly fears assassination attempts by sneaky rivals). They are sent out to find and kill the Ratmen's enemies, whether they be Rust Spitters, Goblins... or you."*

## Locations

* Lormidia Sewers
* Ratman Battleground
* Sewer Tunnels (guarding the entry to the Goblin Head Tunnel, also appears in the Goblin questline in the Sewer Tunnels)

## Notes

* In the early game, patman Stalkers pose significant threat to spellcasting heroes due to their ranged attack.
* The Ratman Stalker is one of the few monsters with the critical hit ability.

* Ranged ~80
Neckband of Smashing

The **Neckband of Smashing** is a necklace and the upgrade of the Neckband of Smiting.

## Description

“
*If you need damage instead of defenses, this improved Neckband of Smiting is the only way to go.*
## Acquisition

* Upgraded from Neckband of Smiting at the Imp's Workshop, after completion of the Imp's quest.
	+ Ingredients: Cursed Knife and Brick of Power
Ratman Beard Ring

The **Ratman Beard Ring** is a type of beard ring.

## Description

“
*One of a collection of ancient Dwarven beard jewelery, this one is crafted in the shape of a Ratman head. While even Dwarves have forgotten how to unlock their powers, it is rumored that these items will bestow magical benefits upon Heroes who combine them with Socketed items.*
## Compatible schematics

* Enchanted weapon schematics
* Knuckle Dusters
* Magical Staff
* Socketing Manual
* Mithril Belt
* Nevryl Amulet

## Acquisition

* Fertile Plains (Escort the Caravan, Minotaur Army)
* Ratman Battleground (Small Fortification, Large Fortification)
* Sunken City (Ruined Building)
* Valley of Gur-Mechina (Barrow Crypt)
Hellfire Mountains North

**Hellfire Mountains North** is one of the four main regions of the Hellfire Mountains. This region is home to many of the toughest creatures in Ardania.

## Description

“
*The Northern Hellfire Mountains are a hard, cold region where only the toughest and most prepared of Ardania's Heroes will survive.*
## Inhabitants

* Wendigo
* Yeti
* Rock Golem
* Ice Golem
* Tundra Golem
* Ice Dragon
* Goblins

## Special encounters

* **Map misreading** – Lose 1-4 turns (unavoidable).
* **Frozen spring** – Random enchantment, healing (partial) or damage from poison (unless the hero has Immunity to Poison).
* **Winter storm** – Requires Travellers Cloak and Mountain Boots to avoid loss of turns.
* **Large Ice Cave** – Guarded by 2-4 Wendigo. Drops no items.
* **Huge Ice Cave** – Guarded by 2-4 Ice Dragons or 2-4 Yeti. Drops:
	+ Level 6 Weapons : (Axe of Death, Flattener, Hammer of the Dwarves, Longsword of Decapitation, Random Slayer, Staff of Spite)
	+ Greatsword of Vanquishing
	+ Elven Chain Mail, Mithril Breastplate +4, Mithril Plate Armor, Mithrilweave Robe
	+ Amulet of Destruction
	+ Belt of Rage
	+ Quiver of Burning, Quiver of Venom
	+ Skull Beard Ring

* **Barrow** – Guarded by 1-3 Yeti, 1-3 Ice Golems, 1-3 Ice Dragons and 1-2 Tundra Golem. Drops gold and 1 item:
	+ Level 7 Weapons : (Avenger Longbow, Axe of Destiny, Crossbow of Destruction, Hammer of the Gods, Longsword of Annihilation, Spindler, Weapon of Death)
	+ Plate Armor of Destiny, Ultimate Chaos Armor
	+ Nevryl Bracers
	+ Dark Band
	+ Dragon Beard Ring, Golem Beard Ring

* **Ruins** (Dwarf, Monk, Solarus and Paladin only) – Guarded by a Doppleganger and Flowering Strangleweeds.
	+ Drops Mystic Items for the corresponding class

* **Lost Elf** (Elven Escort)

## Routes

* Northern Pass (4 turns)
* Eastern Pass (4 turns)

## See also

* Hellfire Mountains
* Hellfire Mountains West
* Hellfire Mountains South
* Hellfire Mountains East
Spectre

The **Spectre** is a type of greater undead.

## Characteristics

*"The specter is a guardian of the resting places of powerful undead. If you manage to defeat them, be aware the ones they protect are far more dangerous."*

## Locations

* Valley of Gur-Mechina
* Ruins of Gar Uta (during & after escape sequence)

## Notes

* MGR: ~160
* DOD: ~50
* Having MGR ~135 seems enough to be immune to the Spectre's spells
Partial Plate Armor

The **Partial Plate Armor** is a basic plate armor.

## Description

“
*Also known as poor mans plate, it is a suit of chain mail with a few metal plates around the vital areas. It may be cheaper than full plate, but it sure is heavy.*
## Acquisition

* Goblin Territory (Goblin Camp)
* Dark Forest (Brashnard Ruins)
* Hellfire Mountains South (Large Cave)
* Ratman Battleground (Small Fortification)
* Fertile Plains (Escort the Caravan)
Imp Workshop

The **Imp Workshop** can be discovered by finding a Camouflaged Goblin Tower in the Desolate Wastelands. Upon completing the quest "The Imp and His Tools", the Imp will offer the services described below.

## Item upgrades

Upgrades require the ingredients specified by the Imp. The following items can be upgraded:

* All class-restricted schematics-assembled items found in the Dark Forest library. See the items quick reference guide for information about upgraded schematics items.
* Belt of Rage → Belt of Ravaging
* Circlet of Lycanthropy → True Werewolf Circlet
* Neckband of Smiting → Neckband of Smashing
* Ring of Mighty Devastation → Ring of Mightier Devastation
* Desert Artifact → Restored Desert Artifact (requires 100,000 gold and rumor from Thallis inn)

All ingredients can be found in Krolm's Anvil or "Escape from Gar Uta" special quest sequence. Additionally, all ingredients other than Bar of Gold and Cloth of Werewolf Fur can be found in the Thallis Sewers Forts. The Dust of a Dark Phantom can also be found in the Thallis Mausoleum. For additional information, please see the article on Imp Workshop Ingredients.

## Rune of Healing activation

For 1,000 gold, the Imp can also combine a Rune of Healing with a Splinter of Health, Seed of a Strangleweed and a Dragon Pearl to give you a permanent +20 hit points.

*It's recommended to do it **after** you'd upgraded all other possible stuff - otherwise it could cause an unpleasant bug - the things you didn't upgrade before that might disappear from Imp's proposals. If this happened, farm one more of the items you had already upgraded there before, and bring it together with the disappeared one*.

## Boots of Lunord special exchange

Barbarian and Solarus heroes who have completed the quest "The Dead Wander in Gar-Uta" (therefore having found the Boots of Lunord) can exchange the boots, along with 25,000 gold, for a Barbarian Beard Ring (for Barbarians only) or a Solarus Beard Ring (for Solarii only), as well as the the Imp Schematic for socketing the beard ring.

## Notes

* After finishing an upgrade, the Imp kicks you out of his workshop and back to the Desolate Wastelands - if you want to return and upgrade another item, you'll have to spend a turn to travel there again.
* During an upgrade of a weapon or an armor, its enchantments [obtained from the Wizards] are being erased [so you'll need to enchant the upgraded version again].
Sloth Shield

The **Sloth Shield** is a shield and one of the Thallis items for the Elf class.

## Description

“
*The Sloth Shield of the Thallis Elves used one of the greatest stengths of Elves; Sloth. Anyone caught within this magical shield will get slothful, making it harder for them to hit their intended target.*
## Acquisition

* Ruins of Thallis (Elven Bungalow, Embassy)
Mithrilweave Robe

## Additional Information

### Sell location

Blacksmith, Trading Post in Traveller's Dell (3750 gold), Nomad's Outpost (4750 gold)

The **Mithrilweave Robe** is an armor-slot item.

## Description

“
*A lightweight weave of Wendigo hair and Mithril threads, giving fair protection and the ability to hold an enchantment. Available in all colours and styles for the robe-wearing Heroes of Ardania.*
## Acquisition

* Hellfire Mountains North (Huge Ice Cave)
* Hellfire Mountains West (Snake Pit)
* Hellfire Mountains East (Altar)
* Hellfire Mountains South (Huge Cave)
* Ratman Battleground (Large Fortification)
* Dark Forest (Brashnard Ruins)
* Desolate Wastelands (Lair of Reavers)
* Valley of Gur-Mechina

## Notes

* This item has only 2 armor points, but can be enchanted to +4 like all other types of armor. The primary benefit of this item is the ability to be enchanted.
Silver Band

## Crafting Use

### Ingredient for crafting

Baldric of Feathers and Circlet of Lycanthropy

## Additional Information

### Sell location

Wizard Tower (3750 gold), Nomad's Outpost Shop (4750 gold)

The **Silver Band** is a ring.

## Description

“
*This rare and powerful item grants the user Regeneration.*
## Acquisition

* Buried Cathedral (Vault)
* Dark Forest (Brashnard Ruins, Daemonwood Grove)
* Hellfire Mountains East (Daemonwood Grove)
* Valley of Gur-Mechina (Tomb Crypt)
Mithril Tower Shield

## Additional Information

### Sell location

Blacksmith, Trading post in Traveller's Dell (1200 gold), Nomad's Outpost Shop (1520 gold)

The **Mithril Tower Shield** is a shield.

## Description

“
*The best in non-magical protection Ardanian warriors can have, this shield is the dream of most warriors who hope to live to a ripe old age.*
## Acquisition

* Hellfire Mountains South (Large Cave)
* Fertile Plains (Escort the Caravan)
* Dark Forest (Brashnard Ruins)
* Hellfire Mountains West (Snake Pit)
Solarus Beard Ring

The **Solarus Beard Ring** is a unique beard ring.

## Description

“
*The Imp Blacksmith crafted you this powerful beard ring, which looks extremely odd and not at all like any Beard Rings you know from Ardania. It wouldn't fit in any regular items, you have to look for a specific item specifically made for it.*

## Acquisition

* Imp's Workshop (obtained by trading the Boots of Lunord along with 25000 gold)
Items quick reference guide

This page lists important items in *Heroes of Ardania*.

## Legend

 →
 \*
 "Spellcaster"
 "Ranged"

## Thallis items

The follow table lists the Thallis items for respective classes. For armor, headgear, gloves, gloves, boots, belts, and shields, the first number listed is the item's armor value. For weapons, the first number listed is the item's weapon damage.
Ratman Assassin

The **Ratman Assassin** is a powerful type of ratmen encountered in the Thallis sewers.

## Characteristics

*"Found solely in the Thallis Sewers, these Ratmen hit hard from far. They are usually in the back of Overlords, and woe befoe the hero, Terminators."*

## Notes

* MGR ~170
* Dodge <141
* For the hero, dodge >245 provides immunity against this creature's attacks
Mithril Dagger

The **Mithril Dagger** is a level 4 basic dagger.

## Description

“
*Mithril is lighter and stronger than steel. It gives this dagger the edge over its steel counterparts.*
## Acquisition

* Goblin Territory (Goblin Mound and Goblin Camp)
* Treldan Wood (Werewolves' Hoard)
* Ratman Kingdom
* Catacombs (Large Tomb)
* Fertile Plains (Ruined Shrine)
* Dark Forest (Brashnard Ruins)
* Witch King Ruins (Abandoned Cocoon)
* Hellfire Mountains East (Goblin Burial Mound)
* Darkmoor Swamp (Small Ship Remains)
Shade

The **Shade** is a type of greater undead.

## Characteristics

*"It is believed that these spirits are the undead spellcasters of times and places long forgotten.*
They will use their potent spells against anyone daring to disturb them."

## Locations

* Valley of Gur-Mechina
* Ruins of Gar Uta (during & after escape sequence)

## Notes

* Dodge: ~60
* MGR: ~180
* Having ~130 MGR seems enough to be immune to their spells
Lucky Reinforced Cloak

## Additional Information

### Sell location

Marketplace (750 gold), Mayhew's Marketplace (1125 gold), Nomad's Outpost (1425 gold)

The **Lucky Reinforced Cloak** is a cloak and one of the Thallis items for the Gnome class.

## Description

“
*One of the Gnome Champions of Thallis found a secret way to convert the Sneaky Reinforced Cloak into a Lucky cloak in some ruins of a Krolm's Anvil settlement. Altough the formula has been long lost, several of these Lucky cloaks can still be found amongst gnomes in Thallis.*
## Acquisition

* Ruins of Thallis (Gnome Hovel, Embassy)
Merlan's Rumours

## Wizard Tower

*This is a rumour added by talking to Merlan. More might follow in the future.*

**Seal Spellbook**

Merlan has hinted that if you return to the place where you found the blank spellbook then you may find a way to make your Apprentice Spellbook permanent.

*Received: After asking Merlan about the Spellbook, which becomes an option if you have one in your inventory.*

*Note; this rumour is currently not available.*
Previous game state creatures

This page describes creatures that were encounterable in a previous state of the game, but have been removed since then or are otherwise no longer encounterable. Such creatures that were defeated by the player after the 2010 reset may still remain in the player's bestiary.

## List of creatures

* Soul Imps – removed in the 2010 reset
* Special event creatures – creatures for special events prior to the 2010 reset
* Krolm's Anvil Spirit – removed in the 2010 reset
* Nightmare – removed c. 2014-2015
* Rock Mimic – no longer encounterable after the removal of the Leprechaun Valley in January 2018
* Tree Mimic – no longer encounterable for the above reason
Ring of Mighty Devastation (schematic)

“
*From the popular book "Cooking with Gas" by High Wizard Thirty Swords and Archmage Klodin, this schematic combines some of the most powerful rings in Ardania to produce the most devastating artifact known to Heroes everywhere: The Ring of Mighty Devastation!*

 Ingredients
 Acquisition

See also: schematics, for general information on using schematics.
Golem Beard Ring

The **Golem Beard Ring** is a type of beard ring.

## Description

“
*One of a collection of ancient Dwarven beard jewelery, this one is crafted in the shape of a Golem head. While even Dwarves have forgotten how to unlock their powers, it is rumored that these items will bestow magical benefits upon Heroes who combine them with socketed items.*
## Compatible schematics

* Enchanted Armor
* Magical Staff
* Dwarven Headband
* Mithril Belt
* Nevryl Amulet

## Acquisition

* Hellfire Mountains West (Snake Pit)
* Hellfire Mountains North (Barrow)
* Valley of Gur-Mechina (Barrow, Graveyard Crypts)
* Hellfire Mountains South (Dragon Pit)
* Sunken City (Ruined Building, Temple Ruins)
* Ruins of Thallis (Mausoleum)
Lost Armband Schematic

The **Lost Armband Schematic** is a sellable item. It cannot be equipped and has no use other than to be sold for gold.

## Description

“
*Found in the Abandoned Library of the Dark Forest, this ancient schematic instructs a Hero on how to create one a magical armband that had been lost to Ardanian knowledge until now.*
## Acquisition

* Received in the Abandoned Library if you find one of the armband schematics more than once.
Special event creatures

The following creatures appeared only during special events prior to the 2010 reset. These creatures are not currently encounterable.

## The Unexpected Logout Daemon™

*"The Unexpected Logout Daemon™ is an otherworldly beast. Though he seldom treads on Ardanian soil, when he does so, man and beast alike flee before his approach. For his to command is a power unlike any other - with but a thought he can banish anyone or anything from this world altogether. The hero has not yet been born that will face this daemon of the void and defeat him."*

## Trick or Treat

*"These darned disguised kids try to steal your money and your candy! Watch your purse carefully."*
Mimic

The **Mimic** is a monster.

## Characteristics

*"Mimics are shapeshifting creatures that often take the form of a treasure chest or a valuable artifact to lure unsuspecting adventurers into their grasp. These beasts are often used by sorcerers to guard valuable wealth, as not many an adventurer would pass up on a treasure chest."*

## Locations

* Buried Cathedral (chest encounter)
* The Royal Timekeepers' Basement (chest encounter)
* Thallis Sewers (chest encounter)
* Lormidia Sewers (chest encounter)
* Ascend the Wizard's Tower quest
* Elven Valley

## Notes

* Chest encounters can result in appearance of either gold, or the mimic

* HTH ~40
Royal Scepter Quest

The Royal Scepter Quest is a quest that starts in Valmorgen. It is relatively easy to accomplish and interesting, though time consuming with an almost useless reward. (Your basic Ring of Protection is much better)

## Summary and Walkthrough

The Sovereign's Head Tavern in Valmorgen has an elderly man inquiring about something on the Central Plains. If you have not discovered the Central Plains yet (you have to be able to leave Valmorgen), you'll be unable to continue at this point and, instead, a rumor will be inserted into your journal to remind you to return to the tavern at a later time. However, if you do have knowledge of the Plains, he will tell you that he's been expecting a long-overdue caravan from Tholaria and asks you to help locate it. If it's *worth your while*, you may get started right away, once you've accepted the quest. If you offer doubts, he'll tell you that he has an enticing ring for your reward.

The caravan is on the Central Plains so head out there and explore. After a bit of exploring, you'll come upon the caravan, only to find that it has been looted by a few bandits. After defeating the bandits, you'll find the box of Micarius, which you should take to the elderly man in the tavern. It turns out that the box requires a password to be opened. The hint to the password is:

**B1P13W22**
The hint is a reference to something in the Valmorgen library. Using the hint, you should be able to find the password to open the box. (If you need help with the clue, click the link above).

#### Thieves Hideout

It turns out that the box held the Royal Tholarian Scepter but the Gem has been broken off the Shaft due to previous attempts to open it. You must now attempt to repair the scepter by finding the repair schematic in the library. Incidentally, the schematic has been stolen and must be retrieved by finding the thieves hideout in the Lower Sewers. Upon discovering the hideout, you may try to sneak in or, in the most likely case, defeat the group thieves, consisting of bandits, ruffians, and ratmen. (Note: You must first receive the journal rumor before you can locate the hideout).

After retrieving the schematic, you can now assemble the scepter, but in order to do so, you must first learn the craftsmanship ability. The easiest way to learn craftsmanship is through the Hero's Rest Inn on the central plains. A craftsmanship level of 1% is enough, but required, to assemble the scepter.

When the scepter has been repaired, return to the tavern and you'll receive your **reward**, the Tholarian Signet Ring. The old man explains:

*"This is the signet ring of the Tholarian royal family. Whoever wears it, will be greeted warmly in Tholaria. In the meantime, the ring's magical properties might prove useful as well. But for now, farewell, my friend."*
Priestess (enemy type)

The **Priestess (enemy type)** is a humanoid.

## Characteristics

*"The sinister followers of Krypta, Goddess of Death, Priestesses wield powerful necromantic spells. Krypta's followers do not acknowledge such mortal trivia as titles or societal classes. As a result, they have little respect for Ardania's nobility."*

## Locations

* Dark Forest (if you choose to defend the Paladin Keep)
Set of Brass Knuckles

The **Set of Brass Knuckles** is a special Monk-only weapon.

## Description

“
*The monks of Thallis used these updated versions of the Studded Knuckle Dusters, additionally giving an offensive boost out of it's own, as well as poison.*

## Notes

* The Set of Brass Knuckles is one of two weapons that can be equipped by Monks, the other being the less powerful Studded Knuckle Dusters.
Nomad's Outpost

The **Nomad's Outpost** is a small location in the Krolm's Anvil. The Search for the Lost Elf quest leads here.

## Description

“
*This small outpost is being used by nomads travelling around Krolm's Anvil. It is a hard and dangerous existence.*
## Camp

* **Town Elder**: Posseses information about the Lost Elf. Gives the Nomads' Arena quest.
* **Arena**: Challenge the local champion to complete the arena quest, for discounts and better inventory in shop.
* **Shop**: Sells and buys various items.
	+ Every Arena's tier win makes 1 additional item available for buying from the shop. After completion of the Arena quest selling prices are lowered (to regular shops level), while you can sell there almost any game item at the highest rate - 95% of a normal selling price.
* **Healer**: You can be fully healed for 200 gold. The Lost Elf can be found here, if you have the quest.
* **Cache**: 72000 to purchase.

## Shop

### Initial inventory

* Elixir of Health (480 gold)
* Total Restoration Tincture (2400 gold)
* Strangleweed Spit (288 gold)
* Stack of Wands of Lightning Storm (2560 gold)
* Stack of Anti-Magic Gems (800 gold)
* Stack of Invisibility Gems (640 gold)
* Medusa Potion (1280 gold)
* Dryad Potion (1280 gold)
* Potion of Monster Detection (96 gold)

### Inventory after completion of the arena

* Elixir of Health (300 gold)
* Total Restoration Tincture (1500 gold)
* Strangleweed Spit (180 gold)
* Stack of Wands of Lightning Storm (1600 gold)
* Stack of Anti-Magic Gems (500 gold)
* Stack of Invisibility Gems (400 gold)
* Medusa Potion (800 gold)
* Dryad Potion (800 gold)
* Potion of Monster Detection (60 gold)
* Green Death Poison (540 gold)
* Tonic of Speed (400 gold)
* Lightning Distractor (1000 gold)
* Strengthening Ground Potion (1000 gold)
* Potion of Dirgo Strength (400 gold)
* Regeneration Elixir (350 gold)
* Fire Balm (200 gold)
* Rezzenthells Spellkiller (3540 gold)
* Skullcap of Self-Improvement (1400 gold)
* Ring of Fortitude (200 gold)
* Stack of Wands of Invisibilty (30000 gold)
Relentless

**Relentless** is an ability possessed by various followers and enemy types. Followers and enemies with this ability will never flee combat. Consequently, followers with this ability will remain in combat even if the hero has fled the battle.

Currently, this ability has no actual effect when possessed by enemy combatants, since enemy combatants never flee from combat. In older versions of the game, enemies with this ability would prevent the hero from fleeing. However, such function does not exist in the current version of the game.

## Notes

* In earlier states of the game, the relentless ability affected the hero's ability to flee. This is no longer the case in the current state of the game.
Silver Griffon Feathers

The **Silver Griffon Feathers** is an item that is used solely as a schematics ingredient.

## Description

“
*Apparently young Griffons are born with silver feathers which they molt in the nest before taking their first flight. These rare feathers are highly sought after by the Elves of the Hidden Valley, and are also useful for crafting certain magical items.*
## Acquisition

* Hellfire Mountains West (found upon climbing a Griffon nest)

## Notes

* Despite what it says in the description, there is no use for them in the Elven Valley.
Ranger's Armor

The **Ranger's Armor** is an armor and one of the Thallis items for the Ranger class.

## Description

“
*This item found it's way to Thallis from the Dwarves of Grov-Urtat. It was crafted to offer superior protection to the Rangers exploring the outskirts of town and warn the city of the danger's of Krolm's Anvil approaching them.*
Medusa Potion

### Additional effects

Cancels the effects of the Minotaur Potion, Dryad Potion, Werewolf Potion and Shapeshift Tincture. Disables the Werewolf Form spell of the Circlet of Lycanthropy and True Werewolf Circlet. Disables the Change Shape Cultist Spell.

The **Medusa Potion** is a potion.

## Description

“
*This potion transforms you into a powerful Medusa for approximately 10 turns, greatly improving magical attack and defensive abilities.*
## Acquisition

* Purchased from the Wizard Tower after completing all of Merlan's quests (800 gold)
* Purchased from the Nomad's Outpost (1280 gold, 800 gold after completing the Arena quest)
Nevryl Bracers

The **Nevryl Bracers** is an armband.

## Description

“
*Nevryl alloyed bracers that can be socketed and are enchanted to give a Hero better Magic Resistance.*
## Acquisition

* Fertile Plains (Caravan Escort)
* Dark Forest (Brashnard Ruins)
* Hellfire Mountains South (Dragon Pit)
* Hellfire Mountains North (Barrow)
* Buried Cathedral (Vault)
* Valley of Gur-Mechina (Barrow Crypt)
Ring of Might

### Usable by

Adept, Barbarian, Cultist, Dwarf, Elf, Gnome, Monk, Paladin, Ranger, Rogue, Solarus, Warrior, Warrior of Discord

## Crafting Use

### Ingredient for crafting

Ring of Mighty Devastation and Dagger of Valour

## Additional Information

### Sell location

Wizard Tower (375 gold), Marketplace (250 gold), Nomad's Outpost (475 gold)

The **Ring of Might** is a ring.

## Description

“
*This ring seems to be carved of polished granite. It feels far heavier then it should be for its size. Merely holding it makes you feel as though you could slay a legion of dragons.*
## Acquisition

* Catacombs (Tombs)
* Goblin Territory (Goblin Mounds)
* Darkmoor Swamp (Small Ship Remains)
* Hellfire Mountains South (Large Cave, Giant Cave)
* Hellfire Mountains East (Grove of Daemonwood)
* Witch King Ruins (Spider cocoon)
Longsword

The **Longsword** is a level 3 basic sword.

## Description

“
*The longsword is an improvement over both shortsword and broadsword. Its elongated range gives you the advantage, and its more refined and less heavy blade gives you fine control over its movements.*
## Acquisition

* Blacksmith (400 gold)
* Goblin Territory (Goblin Camp)
* Mayhew Tunnel
* Fertile Plains (Goblin Fortress)
* Hellfire Mountains East (Goblin Sacred Ritual, Massive / Well-concealed / Deadly-looking Goblin Camps)
Illusionary Hero

**Illusionary Hero** is a passive spell, available both in the form of a temple enchantment as well as an item-granted spell.

## Notes

* This spell is passive even when granted by the Armor of Illusions. That is, it is always in effect and does not need to be cast in combat.
* This spell does not protect the user against most multi-target spells, including FireBlast, FireBall, Exploding Aura, and Area of Devastation. However, it does protect against Lightning Storm.

## Acquisition

* Temple to Fervus (as an enchantment) (cost: 3000)
* Armor of Illusions (Adept only)
Greater Oculus

The **Greater Oculus** is a monster.

## Characteristics

*"Some of the Oculus believe more in using their damaging electric energies in defeating foes than paralyzing powers. Those who survive such a life-style are generally considered the most dangerous for heroes to face. Especially if encountered with Evil Oculus."*

## Notes

* MGR ~195
* DOD < 105
* Having MGR ~280 is enough to be immune to its spells
Ratman King

The **Ratman King** is a unique-encounter ratman.

## Characteristics

*"After the defeat of Rhoden, the Ratman Kings started to appear in alarming frequency amongst Ardania's Ratmen. While this news was first startling to human, dwarf, elf and gnomekind in Ardania alike, each of them claiming Kingdom over all the rats and the civil war following it left the rats severely weakened to attack the residents of Ardania, making it overall a safer place to live. Unless you're a Ratman of course."*

## Location

* Sewer Tunnels (guarding the entry to the Goblin Head Tunnel)

## Notes

* Parry ~100
* Damage ~25
* H2H ~80
* MGR~90
Restored Desert Artifact

The **Restored Desert Artifact** is an artifact and the upgrade of the Desert Artifact. The only difference from the pre-upgraded version is the number of charges, which has been doubled.

## Description

“
*Upgraded by the Imp of the Desolate Wastelands, you now hold the full power of this artifact in your hands. Allowing its wielder to cast Apocalyptica 100 times and being rechargeable makes a hero bringing this artifact into combat a powerful ally and a fearsome foe!
Holds a maximum of 100 charges.*
## Acquisition

* Upgraded from the Desert Artifact at the Imp Workshop at a cost of 100000 gold. Requires the "Improving the Desert Artifact" rumor from Thallis Inn.
Rumble Mitts

## Crafting Use

### Ingredient for crafting

Golem Sledge, Silverhide Archer Gloves, War Gauntlets, War Chargers, Bracers of Divine Walloping and Arcane Gloves.

## Additional Information

### Sell location

Marketplace (750 gold), Nomad's Outpost (950 gold)

**Rumble Mitts** is a glove-slot item.

## Description

“
*These fingerless gloves are made of tough Hellbear hide and enchanted to aid Heroes in Hand-to-Hand combat.*
## Acquisition

* Fertile Plains (Escort the Caravan)
* Ruins of Thallis (Mausoleum)
* Valley of Gur-Mechina (Barrow Crypt)
Shields

**Shields** are a category of items equipped in the *shield* slot. Shields generally used only by warriors, but a few special shields can be used by other classes. Shields are used to increase the hero's armor rating or other stats.

## Standard shields

The following shields follow a two-part naming system. They are usable by Warriors only.

## Special shields (other classes)

 Mind Shield | Wizard
 Healer Buckler | Healer
 Sloth Shield | Elf
Rust Mistress

The **Rust Mistress** is a type of ratmen.

## Characteristics

*"These renegade shamans have escaped the Ratman Stalkers, and now control a sizable amount of the Rust Spitters in Lormidia's sewers. That makes them a force to be reckoned with - even if they hadn't learned that nasty Acid Bolt spell."*

## Locations

* Lormidia Sewers
* Ratman Battleground

## Notes

* For the hero, MGR ~130 proves immunity against this creature's spells
Humanoids

**Humanoids** are a bestiary classification for human and other humanoid foes. Humanoids are the largest category in the bestiary in terms of the number of distinct enemy types.

## Bandits

Bandit

Dark Knight

Shadow Thief

Looter

## Follower types encounterable as foes

The following humanoids can be recruited as followers, but can also be encountered as foes.

Hooligan

Thug

Ruffian

Longbowman

Fighter

Elite Fighter

Hedge Wizard

## Leprechauns

Leprechaun

Leprechaun Chieftain

## Non-player heroes

The following humanoids are modeled after the playable hero classes, but can be encountered as enemies. All four types can be encountered at the Paladin's Keep in the Dark Forest.

Paladin

Monk

Priestess

Warrior of Discord

## Quest-related

Elven Marauder

Suspicious Traveller

Gar Uta Raider

Alkanar

Thallis Sovereign

Nomad Champion

## Other humanoid types

The following humanoids are described in their respective sub-type pages.

### Deranged Heroes

Berserking Barbarian

Deranged Dwarf

Gibbering Gnome

Mad Monk

Insane Solarus

Enraged Warrior

Loopy Wizard

Crazed Warrior of Discord

Ranger Rascal

Rampaging Rogue

Pyromanic Priestess

### Brothers Brashnard

Brother Fire

Brother Gaze

Brother Haste

Brother Health

### Thallis Heroes

Thallis Adept

Thallis Barbarian

Thallis Cultist

Thallis Dwarf

Thallis Elf

Thallis Gnome

Thallis Healer

Thallis Monk

Thallis Paladin

Thallis Priestess

Thallis Ranger

Thallis Rogue

Thallis Solarus

Thallis Warrior

Thallis Warrior of Discord

Thallis Wizard