Miro PentiLocke

## About

Miro Pentilocke is a Phasmian adventurer, historian, and architect, and the fifth generation of his family born to the city of Moundlocke. Like many, he arrived on The Spirit Isles on the dawn of the first day. Throughout the Isles, he is best known for being the founder of New Moundlocke, and having an extensive knowledge of the Spirits, and local history and culture.

## History

Miro spent his younger years in the city of Moundlocke. Able to live in the comfort of his late mother's wealth, he spent much of his time in the various libraries and private collections of the city. His interest was caught by a number of books describing a civilization with a rich history, which had suddenly vanished off the face of the world centuries ago. Miro's involvement with the Lost Isles was to remain purely academic for the next few years, however, as his schooling and subsequent career in architecture kept him primarily within the confines of the higher-class districts of Moundlocke.

While Miro began to grow restless in his city life, it was not until the civil uprising of Moundlocke that he commenced his travels. At the time of the uprising, Miro had been on-site overseeing the renovations to the mayor's mansion. Having a familiarity with the history of Moundlocke, Miro knew that his affluence would always put him on the wrong side of this fight. Miro quit his post, gathered some supplies, and departed the sulphur-laden slum city. While on the outskirts of the city, taking one look back at his former home, he dumped the remainder of his liquid wealth in a farm ditch, and set off to begin his new life.

Miro's adventures began in an attempt to locate further proof of the Lost Isles' existence. Over the next number of decades, he gathered and compiled a wide array of information on the Isles, in the hopes of creating the single largest compendium of information on the subject to date. While throughout the years he found himself staying in certain locations longer than others, and occasionally working with like minded teams of researchers and explorers, Miro remained primarily a solitary nomad.

In the port town of Oceanus Acerus, Miro took an apprenticeship with an old ship builder, and spent the next two years constructing his own vessel, the Longwing. Upon her maiden voyage, Miro set out with a number of oceanographers and sailors, in the hopes of finding a sunken temple, which was rumored to be linked to one of the Great Spirits. After a year of following leads and searching the sea floor to no avail, the crew set out on what would become their final expedition. The Longwing and her crew found themselves at the mercy of colossal waves, and unyielding rain, before smashing into a rocky reef. Miro was the only member of the crew to survive, as the Sea of Destiny washed him ashore to Origin Point.

## Time in The Spirit Isles

### Arrival and establishment of New Moundlocke

With his ship destroyed and his crew lost at sea, Miro found himself, for the first time in nearly a century, entirely lost. He briefly met Atlas, a fellow adventurer, in [Forest name here] before the two were split up by an ambush of skeletal mounted archers. Shortly afterwards, in search of food and safety, he established a small lean-to, which would later become New Moundlocke. It was there that he would meet Cyerra Morrigan, a tiny woman with tattered black wings. Miro quickly grew a fondness for this mysterious person, and together they began to establish a number of farms, to sustain what they hoped would become a thriving refuge from the wilderness beyond.

## Trivia

* In addition to his primary trades, Miro has taken up painting, poetry, carpentry, and sailing over the course of his long travels
* Despite once being quite capable with a bow and sword, Miro has always preferred to flee than slay a foe.