Comunidad de Rol en Español (CORE)

CORE (in spanish, Roleplay Community in Spanish) is an spanish speaking RP community based on Bytro Labs games, primarly on the game Supremacy 1914. Its player base extends from Spain to all of Latin America. CORE was created on 2021, with around 250 members gathered on its discord server and more than 30 active players per game, it is the largest Spanish role-playing community. Focused on games with 100p maps, they organize a game approximately every 2 months.

## History

### 2016 - 2020 (Hispanic Roleplay Community)

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Information extracted from the interview with the veteran player of the former Supremacy forums Hispanic Roleplaying Community, King_Leonheart.

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"Baronrojo had been around for quite some time. I have been roleplaying for many years, maybe 13 years. However, I did not start in these roleplaying communities, rather I come from textRP, I started quite some time later in the supremacy RP community.

I was one of those who wrote with some seriousness in the in-game messages, until one day I started to check the forum and I started to read about a game that people wanted to roleplay in it; Bruno used to make them in the old days and they used to be promoted through the supremacy forum.

There used to be a link, you entered and then from there formed a whatsapp group that served as a central and those who joined in groups, like blocks, made separate groups. In those days, let's say that there was more lack of control in general, but more laughter and the games used to finish more than anything because they were not closed and even if the one who was in charge of it was stung, the others continued.

But they were role-playing games that were taken moderately seriously with writings, in which an era was set and everything was allowed. As a result of the abuses, rules were emerging, trial and error. I saw how the first law that would give rise to what today is the rules was introduced for the first time: the naval distance that formerly was 1 block from land, because people started spying on others from the ports with troops. the others got upset and complained to them, but they responded that they had no reason and blablabla. Let's say that the rules were born from looking for loopholes and abuses by players, and hence the rules were perfected that way.

Before the end of a game another one would start, one of the members would start another game without much preparation or organization. Those who wanted to continue would stay from the previous game, and the other game would start with about 10 out of 20 that you wanted to recruit.

People joined the games through forums or word of mouth, from role-players who knew colleagues who played and could interest them. Little by little the games became bigger, the ones who "won", that is, the ones who advanced farther or had the most exposure, gained renown. Over time the games were like soccer teams, people already knew each other because there were already enough people who had tried it, and these "veterans" aroused the interest of certain people. So it was as simple as mentioning them in those random games, something like: "we have set up this game" and they would say "well, another one" and if you said "well, this one, this one and this one are gonna play it..." the others would say "oh god, I can't miss it, this is going to be interesting, a good duel between veterans".

At this point Bruno's games were still famous and were known as such, as Bruno's articles. But he was a bad administrator at the time, in the sense that the games were a lot of fun, but they were pure jungle. To the point that we once told a Turk that we would declare him as incapable, subnormal and we would put a legal representative to write articles for him, because he didn't understand the rules, but wanted to rig them to win the game; because that was the old ideal, everybody wants to win the game, they think of it as a chess match with a game, limited by realism and by the rules of the role, in which you include logic.

Over time there were several people who thought that maybe Bruno's games were fine, yes, but something better could be done. More roleplay and less playing with excuses to invade. From this idea several communities were born, among them CORE, as a proposal to experimentally test different rules in order to attract the entire Spanish community and educate them to learn to roleplay in a more appropriate way to a text role.

However, as the veterans began to take renown and the newbies began to arrive and to compare themselves with them, pride, toxicity, cheating and unfinished games were born because of the quarrels between veterans and cronies who supported each other with countries without caring about the roleplay. It almost seemed that the more we got to know each other, the more difficult it was to make a better game because we positioned ourselves more by sides and past conflicts.

It also seemed that the key to success was that we hardly knew each other, if you allow me the observation, there was a transition period between the game and discord in which at first everything was done in the game and platforms like whatsapp or skype were used to negotiate rules, make requests to the admin or talk between roleplayers. As discord arrived, there were some disagreements with moving everything to discord and the newspaper was still used. In fact, only the newspaper was valid for the role-playing itself. In the more lax games it was possible to publish in both sides, discord and supremacy, but it was mandatory to be in supremacy. In the end it was made easier with discord. There was a time when you had to report some kind of writing on supremacy, because Bytro wanted something to be published to show that there were players and that they didn't close the game. I know that it was necessary to do it and that at the beginning the role games were alien to Bytro, then to be frowned upon and finally to have his collaboration as it is today.

On the other hand it must be said that CORE was born from a whatsapp group in which role-players joined and unified to call for games. Unlike the English community, here nobody was ever expelled, only from the games. All roleplayers were allowed to join CORE with the idea of keeping the community united, because there was an idea that there were too few of us to be divided. There was a time when we tried to make a movement that gave rise to CORE, because as I remember previously we had another discord called Supremacy 1914 Spanish or something like that. It was the group before CORE, only that Vissby (Harry) wanted to give it a more political atmosphere and written roll and not so bellicose as the old style. From there CORE was designed, so it is correct to say that CORE is the direct heir of that first Hispanic Role Playing Community. Although in the old days it had the concern of launching a game that could end due to the bad streak that existed of ending games with discussions".

### 2021 - Present (Roleplay Community in Spanish)

Between the end of 2020 and the beginning of 2021, about 30 role-players started, without realizing it, to form a role-playing community in the Bytro games. These players resulted from a new approach to the old rules and games implemented in the supremacy forums, where the games were more focused on the war aspect. After two isolated games, on February 25, 2021, the CORE server was opened, centralizing all the roleplayers who had been playing together on a single server, thus ensuring more roleplaying games for the future.

Through a novel organizational system based on game administrators and GOs (Game Operators) willing to give a voice and meaning to the thousands of role-players scattered all over Bytro. Since then, the Spanish role-playing community has played 18 games and has seen its players increase from 30 to more than 300.Each game that has been played has been with different maps, players and experiences.

## Original Rounds

### Hosted Rounds

#### 2021

Un Mundo en Crisis 1910

Choque de los Mundos 1488

Imperium Universalis 1860

CORE ~ 2021 Partida Anual

Mundo Alternativo 1925

Gloria o Declive 1860

La Grieta del Tiempo

#### 2022

Fin de una Era 1450

Cold War 1945

Calma Antes de la Tormenta 1895

El Origen de las Potencias 1830

El Declive 1930

Partida de Rol 2022

Partida de Calentamiento 1860

Un Nuevo Orden 1962

#### 2023

Revolucion y Gloria 1797

Nacimiento de los Nuevos Imperios 1480

### Proposed Rounds

Una Nueva Amenaza 2001

El Nacimiento de los Imperios 1871

Un Nuevo Comienzo 1720

La Guerra Universal 1960

El Fin de una Era 1939

Partida Historica 1905

El Nuevo Orden 1802

Una Epoca no tan Bonita 1921

Jugadas Arriesgadas 1940

Descanse Quien Pueda 1945

Imperios Inquebrantables

La Gran Guerra Absolutista

La Era de los Titanes 1910

## Notable Players

Harry (Vissby), Pauletx, King\_Leonheart, Astor, KaiserSeland, Frann, Juanma, ArgoniaElTinieblas, YP, LukeAres, CoronelArgentin, Geir, Ali, LordBueno, MariotePalote,