Patch 2.1.0.0

**The Heavy Metal Update** (previously known as The Big One) is a major content update for Indie Pogo. This patch is Part 2 of this giant 2-part patch. It introduces newcomer Diogenes, as well as Augments, balance changes, and more.

## Patch Notes

### Additions

* Diogenes added to the game.
* New Feature - **Augments**! Mix and match different stat boosters to change the way you Pogo! Includes the all-new **Heavy Metal** Augment, which disables autojumping for your character.
* New trophies added, including Arcade trophies for Diogenes.
* Diogenes palettes are now purchasable in the shop.
* New Downwell-themed taunt in the shop.

### Character Balance Changes

* **Universal Changes**
	+ **Grabs**
		- Dodge Grabbing has been repurposed from a base universal feature to an Augment.

* **Bullet Kin**
	+ **Up Special – Bullat Wings**
		- Startup slightly decreased.
		- Overall height gain increased.

* **Fishy**
	+ **SUPER - Shütshimi**
		- Bullets now travel through terrain.

* **Jack**
	+ **Up Special – Double Drill**
		- Damage reduced from 2 to 1.
	+ **SUPER – Chaos Drill**
		- Damage reduced from 10 to 7.

* **Orcane**
	+ **Up Special – Puddleport**
		- Orcane can no longer damage opponents twice while teleporting.

* **Shovel Knight**
	+ **Down Melee**
		- Damage reduced from 4 to 2.
	+ **Neutral Special – Flare Rod**
		- Damage reduced from 3 to 1.
		- Projectile cooldown increased.

* **Stardrop**
	+ **Side Special – Lunging Latch**
		- Kick damage reduced from 4 to 3.
		- Knockback slightly reduced.
	+ **Down Special – Groundward Starshot**
		- Greatly reduced the default starting size and damage of the star projectile. Starshot's size and damage now charge as Stardrop lands hits with his other attacks.
		- Camera no longer focuses on the Starshot projectile when it is deployed.

* **Velocispider**
	+ **Grounded Charge/Neutral Special/Side Special – Charge Shot**
		- Minimum damage decreased from 2 to 1.
		- Fixed a bug that prevented Velocispider from being punished for landing incorrectly if the player fired a shot immediately before landing.

* **Viridian**
	+ **Up Special – Warp**
		- Viridan can no longer spawn another Warp portal if one is already active.
		- Startup slightly increased.

* **Welltaro**
	+ **Midair Jump**
		- Bullets no longer contribute to Pogo combos.
	+ **Up Special – Heart Balloon**
		- Fixed a bug that caused Welltaro to get stuck on platforms while using this move.
	+ **Down Special – Laser Module**
		- Ammo cost increased from 3 to 4.

* **Zorbié**
	+ **Side Melee**
		- Damage reduced from 6 to 5.
	+ **Down Melee**
		- Damage reduced from 6 to 5.
	+ **Neutral Special – Corkscrew Flurry**
		- Axe damage reduced from 8 to 7.

### Other Changes/Bugfixes

* **Tourney Rules**
	+ Bubble Swap is now set to ON by default.
	+ Canabalt Skyline is now a starter stage.
	+ Retro Zone is now a counterpick stage.
* **Runbow Volcano**
	+ Platform layout on the Infinite Pogo variant of this stage has been properly centered.
* **Online**
	+ HP, Lives, Time, and Augment Toggle are now selectable from the Lobby screen.
* **Profiles**
	+ Added character-specific Augment preset support.
* **Marketplace**
	+ Changed the Fart Mode secret passcode.
	+ Added a warning popup to advise players to configure antivirus programs to accept Indie Pogo, to prevent further damaging of game files.