Cannon

Mission 6Mission 7

Cannons are structures that appear throughout the Assassin of Steve trilogy. They normally shoot highly explosive Fireballs, but can also shoot TNT, in the case of Mission 2 of Assassin of Steve. These cannons appear mostly in Assassin of Steve, and are predominantly used by Captain Yarma.

## Appearances

### Assassin of Steve

A single cannon appears in Mission 2, used by the Pigman Generals to destroy Emere. These shoot TNT that explodes in certain locations around Emere, destroying blocks. You have to deactivate it to end the mission, which is only possible by inserting the four Cannon Codes dropped by Pigman Generals.

Multiple cannons appear in the Skeleton Army Barracks in Mission 3. Two appear at the start, guarding the entrance, and twelve guard the Yellow Power Core. These all shoot fireballs that deal damage but do NOT destroy blocks.

A large cannon appears in Captain Yarma's boss fight, which functions like the cannon from Mission 2.

Three cannons appear in Mission 4: Thick Ice! as a boss fight, which shoot fireballs. They can be deactivated by shooting the three buttons above each of them.

The player uses a single cannon to defeat the Mega Ghast in Mission 10: Cry, Ghast, Cry!

### Assassin of Steve 3: Endergeddon

Technically appearing at the end of Mission 6, Captain Coldbeard's ship, the Steelbumper has five cannons on either side, totalling to ten cannons. These cannons are shot at the player, causing them to black out.

In Mission 7, Mechanical Island is armed with ten cannons. The southern cannons are all destroyed by the time the player comes to them, and the northern ones must be loaded with gunpowder in order to fire them at one of the Steam Pirate Ships. Speaking of which, each ship attacking the city has five cannons on either side. All of these cannons are constantly shooting fireballs that explode at certain locations in their area. There is also TNT that randomly explodes in certain areas around Mechanical Island in a similar way to Mission 2 in Assassin of Steve.

The Steelbumper appears again in this mission as well, and its cannons shoot fireballs out as the player flies towards it in Steam Hovercrafts.

## Boss Fight

In Mission 4, after falling into the cave beneath the igloo, you will have to destroy three cannons in a boss fight. To destroy each cannon, the player has to shoot three buttons positioned over the top of the cannons. You can tell if a button has been shot if the redstone lamp beneath is lit up. Be warned that arrows will disappear after a while, thus unpressing the button, so it is best if you kill all the mobs first, then focus on one cannon at a time. Zombified Polar Bears and Creepers will spawn after destroying each cannon, and every once and a while, the cannons will fire. This firing, however, is completely useless and does nothing. You have to shoot the three buttons above each cannon to deactivate them. Once all three cannons are destroyed, the boss fight is complete.

## Trivia

* Many of the cannons in Assassin of Steve don't have their intended purposes.
	+ The two cannons at the beginning of the Skeleton Army Barracks shoot cannonballs doing no damage, due to a typo in their summon command.
	+ The second cannon on the left wall fires cannonballs that immediately hit the block under them and explode instantly.
	+ The leftmost cannon on the chain of three ceiling cannons doesn't fire anything.
* In Assassin of Steve 3, one of the Steam Pirate Ship's cannons are destroyed by shooting buttons around them much in the same way as the boss fight in Mission 4.