recursal/Fanatic-Fandom huggingface dataset:
Droop Eye

**Droop Eye** is a character in *Tyranny*. He only appears if the Crossing is entered without slaughtering the Scarlet Chorus garrison.

## Background

A Chorus member playing a rather ruthless joke on Gravin, a Forge-Bound smith.

## Interactions

### Fatebinder Time

* The situation is simple: Gravin implores you to rule in his favor and get Droop Eye and Rip Throat to stop hogging the sexy merchandise.
	+ First, if you have Sirin, ask her to interrogate **Droop Eye**. It will be revealed that the two Choirmen are playing a ruthless joke on Gravin, to amuse themselves with his flailing.
	+ You can rule in Gravin's favor.→
	+ You can declare that Eye and Throat aren't sick.→
	+ You can bar both from using the performer, annoying poor Gravin.
	+ And the moment the Forge-Bound smith gets cocky, send him to the Bastard City for six months imprisonment for interrupting the Fatebinder and arguing with the ruling.
Magebane Helm

### Ability

Arcane Unravelling: Fire a bolt of energy that explodes in an area around the target, Weakening and Fatiguing all Bane inside the radius. Effect scales.

## Technical

### Id

ART\_Steel\_HELM\_MagebaneHelm

**Magebane Helm** is an artifact in *Tyranny*.

## Background

The Forge-Bound crafted this helmet to ward the settlement of Lethian's Crossing from the Magebane.

The iron is polished to a fine sheen, and the sigils inscribed in the dark metal glow with power. The forces of Kyros have long eschewed ceremonial totems in favor of more practical items. A statue or otherwise more abstract symbol could invite analysis or interpretation, while a helmet is straightforward and nothing more or less than what it is.

Even within the pragmatic confines of their art, the Forge-Bound seek perfection through iron. Enchantments are lovingly hammered into ore, and the shape of a piece is ushered through intentional stages of development.

## Characteristics

A powerful protective garment. Stealing it will reduce the ability of Lethian's Crossing to resist invasion, affecting the ending. In the Anarchist path, the Helm is one of four artifacts which Bleden Mark want you to find. Remember that if you wish to let the Crossing have the Helm, you can show the Helm to Mark first, *before* speaking to Eldian.

## Location

* Lethian's Crossing: Created by Zdenya. Found on Raetommon at Lethian's Crossing Oldwalls - Antechamber during Forbidden Passage (Disfavored path) and its equivalent on other paths.
Moramus of the Mire

**Moramus of the Mire**, The Archon of Fungus, produced most of the flora in the swampland of Nettlebog. A stooped hermit who rather resembled a dapperling, he was never once reported to have left his swamp. Some believe he still lives within the land, though there's been no sighting of him in nearly three hundred years.
Lethian's Crossing runic hall

**Lethian's Crossing runic hall** is a location in *Tyranny*. It allows access to Sunset Spire, once the correct glowing pattern is drawn.

Sunset Spire is the only Spire that can be unlocked without much hassle, if you skipped Lethian's Crossing and attacked other regions (eg. choosing Burning Library over the Crossing after securing Blade Grave for the Disfavored). In fact, Sunset Spire could very well be the first Spire you unlock in Act II, as the entrances to the runic hall and the Oldwalls are open (and you can find 2 charcoal rubbings to get a good idea of the runic hall pattern); note that the entrances will be locked once the Crossing is chosen as your next attack location.

## Points of interest

* Approach the pattern on the floor. Replicate the following pattern (you draw lines by selecting two points you want to connect):

* Activate the teleporter. Once activated, the teleporter allows map travel.
Mysterious Missive

**Mysterious Missive** is an item in *Tyranny*.

## Description

This rolled scrap of parchment, tucked away in a satchel, appears to be an undelivered missive:

“R. suspicious. Cannot deliver reports. Come to the March in a fortnight. Look for rusted blade and shield.”

## Location

* Deserter's March: On the bodies in the south-western corner.

## Purpose

This note points to a location in the northeastern part of the March. Once in the area, scout for a hidden container to find Agent's Reports.
Mirrored Stompers

**Mirrored Stompers** is an item of equipment in *Tyranny*.

## Background

Boots like these were first envisioned during the conquest of the Northern Empire, when the forces of Kyros fought to suppress and ultimately control unruly mage guilds.

## Location

* Random spawn in hidden and/or locked containers. Each container is in a fixed location, but contents are random.
Merchant Crossroads

**Merchant Crossroads** is a location in *Bastard's Wound*, unlocked after receiving the Fuel for the Flame missive from Voices of Nerat.

## Background

Not actually a crossroads and as well-traveled by soldiers, farmers, and peasants as merchant caravans, no one is entirely sure how this stretch of winding, lightly wooded road came by its name. Some suggest it's for the bandits that haunt the area, offering the forking path between a merchant's rings and their life.

## Points of interest

* This is a small area. Talk to Melphora in the center.
Mindrot venom

**Mindrot venom** is an item in *Tyranny*.

## Description

Mindrot Venom stupefies its victims for a lasting duration.
The venom is cultivated from a rare parasite that disorients the animal host during its enthusiastic feeding. Coating a blade with the gooey mixture is considered at best unsporting, and at worst a grotesque abuse of the metal, which can reek for days after exposure.
Memento of the Songbird

### Effect

Purchasing this item upgrades Sirin's helm but does not change the story or quest progression. This action cannot be undone.

**Memento of the Songbird** is an item in *Bastard's Wound*.

## Description

A small statuette of a bird carved from yew and polished to a deep shine. Rumor claims that it frees the song of even the most thoroughly caged voice.

## Location

*This article is a stub. You can help Tyranny Wiki by expanding it.*
Kill the Beast

**Kill the Beast** is a quest in *Tyranny*.

## Synopsis

You have been tasked by Misery to track down Rending-Hound and eliminate him before he becomes a problem for her.

## Walkthrough

* Rending-Hound was last seen skulking around Stone Down. Travel there and find him. He's on a plateau near the passage leading to the Stonestalker camp.
* He will slip your grasp and go into hiding. Octave may be able to help you find him.
* Talk to him. He'll send Pustule after him and send you a missive when they find him. Let 24 hours pass.
* Find Rending-Hound at Howling Rock, in the north-eastern corner. Talk to him. As it turns out, Misery's bounty on him was not as simple as it seems, as Rending-Hound killed a Fatebinder who was getting too close to uncovering the Voices of Nerat's crimes, and only dead Beasts tell no tales.
	+ You can kill him, to gain his Rending-Hound Trophy Necklace and the Hound's Hide Mantle, also used to make Nightwalker's Boots.
	+ Or you can let him go, taking the necklace as proof of his death.
* Return to Misery.
Iron Walker

**Iron Walker** is a Disfavored unit in *Tyranny*.

## Background

Iron Walkers are the most deadly fighters of the Disfavored legion, giant men and women clad from head to toe in thick iron armor.

An Iron Walker spends much of their time in the center of the phalanx, ready to reinforce their Stone Shield brethren if any enemies penetrate the shield wall. When the phalanx nears a valued enemy target, the Walker will order the shield wall to part, and they will emerge from protection to cut their way through the enemy and eliminate the threat.
Lethian

**Lethian** was the founder of Lethian's Crossing and architect of its success. Although Lethian was a mediocre merchant, she was a great leader. The war in the Northern Kingdoms cost her a very lucrative trade route up north, but she managed to earn trade stewardships from Kyros, and for a short time she had a monopoly on grain, salt, and tin in the Tiers. However, the next year, Lethian was stripped of her trade rights. Suddenly she had a large staff but no goods to trade and no means to pay anyone. Stubborn as a mule, she knew that if she just kept at it, eventually things would turn around for her. Rather than seek goods out, she focused on bringing them to her.

So she decided to concentrate on making an existing local settlement into the center of commerce for the Tiers and she did just that. Choosing a town nestled up to the Oldwalls seemed crazy, but Lethian's instincts proved correct. As a master of knots (a veritable Archon of the Rope), Lethian meticulously planned an extensive system of pulleys and mobile bridges based on dry dock mechanisms she observed in coastal cities. They would help her create an overland (or rather, over-Oldwall) route that would greatly reduce the travel time between the Bastard Tier and Haven. The hardest part was getting the initial climbing team to brave the Oldwalls and set the first ties, but pay a man enough rings...

The rope bridges let people cross the Oldwalls. With them, it didn't matter what trade rights she had, as her town would be at a crossroads to the Northern Tiers - an unbeatable location. It wasn't long after that it was renamed in her honor - and with the bridges over the Oldwalls, this was the only place to go if traders wanted to take weeks off of their trip. Eventually, she hired the Bronze Brotherhood to act as local guards. They were big enough and had enough commerce to warrant the protection.
Library Looter

**Library Looter** is a random encounter in *Tales from the Tiers*.

## Transcript

```
A full-figured woman in a grime smudged smock beckons to you as your paths cross near the ruins of a nameless town in the crack stones of old Azure. She waves excitedly, almost bouncing from foot to foot. "You," she cries out, "look like a traveler of MEANS!" Her voice echoes down the abyssal crevasse between you.
Approach her.
Avoid her.
You pass without much interaction, brushing aside her attempts to converse. As you walk away, she continues in the opposite direction, gaze downcast.
Olive eyes peer at you above a button nose and dimpled cheeks as she excitedly informs you of the rare and potent secret texts she has on offer... for a price.
Peruse her wares.
Interrogate her.
Convict her.
Leave her.
She claps her hands together excitedly and begins to rattle off the sundry scrolls she's collected.
You ask her how she came by such secrets, and she admits that she
To conversation.
You immediately inform her that she's in violation of the Overlord's provisions against the possession of forbidden knowledge. She begins to stammer an excuse, but you see her fingers forming practiced sigils.
Execute her.
Spare her.
You lash out at her before she has an opportunity to finish her spell. The first blow ruins her hands, and she screams, holding the mangled appendages to her chest. Your second strike ends her life.
You rifle through her robes, discovering a small bundle of parchment. It's possible the magician had more cached away nearby, but if there's any truth to that supposition, it died with her.
You assure her that she's in no danger from you, despite your pronouncement, and she calms, hands still free to form spells if the need arises.
Leave her.
She thanks you for your clemency and offers a few dusty and weathered scrolls for your mercy.

```
Lorid

**Lorid** is a character in *Tyranny*.

## Background

In a word beset by war and suffering, Lorid stands out. Not because of his size or charcoal skin, but the fact that the mountain of a man not only had a happy childhood, but he never really suffered from pestilence or adversity. He is a professional working for Mistress Sophia because he likes what he's doing and he's good at it. Especially at the *Vendrien Swell*.
Mell

**Mell** is a character in *Bastard's Wound*.

## Background

A young Sage from the Vellum Citadel, Mell is the Sage in charge of the Wound's daily affairs. He inventories the supplies, takes census, ledgers trades, and so on and so forth. The kicker is that Mell enjoys his post as a steward and finds the responsibility thrilling. Far more than when he was a mere Citadel scribe. He's young, responsible, and respected, whereas scribes would often languish for decades before attaining the rank of a proper Sage.

## Quests

* Hidden Truths: Speaking to Mell ends the quest.
* The Ones Who Got Away: Mell starts the quest.
* History of the Oldwalls: Part I: Mell wants to see the return of Reef-Talon.
* Truth and Reconciliation: Talking to Mell with Lantry in the party starts the quest.
* Gambler's Ruin: Mell is suspected of rigging the bets.
Kallion

**Kallion** is a character in *Tyranny*.

## Background

Kallion is a young denizen of Lethian's Crossing, (potentially) mourning the death of his sister. His house is located in the Sunrise District, where he can be found outside as long as his quest isn't solved.

## Interactions

* Blind Ambition: Kallion wants you to find his sister. This quest is available only if the Bronze Brotherhood was *not* left in charge of the Crossing during the Conquest.
Livia

**Livia** is a character in *Tyranny*. She only appears if the Crossing is entered without slaughtering the Disfavored garrison.

## Background

A disgraced soldier of the Disfavored, currently arguing with Tarquin whether the fact he used a dead comrade to hide from the attackers is worse than her fleeing the battlefield.

## Interactions

### Fatebinder Time

* The situation is rather ridiculous. The two soldiers appear after the attack on Lethian's Crossing and argue that *they* should be punished for cowardice and a variety of other transgressions during the siege, describing ever more elaborate scenarios that contribute to their shame.
	+ You can rule in either's favor and have them become the penitent.
	+ Declare that their crimes are irrelevant and don't qualify for punishment by the military authorities, but rather that they should atone on their own terms.
	+ Or have them fight a duel to determine who has the most shame - the winner being the most shameful.
* Bring Lantry and Sirin along. Just, do.
Magic

While every guild or school of **magic** will ascribe different a name to the theory, all mages inevitably stumble upon an inescapable fact - only the Archons can will magic into being, everyone else can only cast magic by invoking the sigil of an Archon that has come before. None know how the Archons do their magic (it seems to be different with each Archon) but theory suggests that once an Archon starts to invoke their powers, anyone else who comes after that Archon could (with the proper knowledge) tap into that power with the proper sigil and know-how.

As a result, magicians merely imitate. They take the Archons' sigils, study them for secrets, tweak and twist them, experiment with them, and commit the various forms they can take to memory. Through rote practice, they learn to perform specific and discrete effects. Archons, however, have neither such recourse nor similar limitation. Their power comes from within, not some external template. Each Archon manifests their own peculiar talents, sometimes abilities never before seen, sometimes twists on powers that have been seen in the past. Further, those abilities can change over time, becoming more potent and flexible.

This observed law has given rise to a common question from young students: could one guess at a sigil of an Archon not yet born (or not remembered by history, or simply unknown to the caster) and successfully cast a spell? Experienced mystics would tell you this is impossible, for they know that it's not enough to just mimic the gestures of a sigil - one must have willful, conscious knowledge of the Archon and the intended power being channeled.

## See also

* Schools of magic
* Spell creation
Magic Guild

A **Magic Guild** (usually shortened to Guild) is an organized body of practitioners of magic. In Terratus, this usually refers to guilds sanctioned and chartered by Kyros, operating under imperial laws. The term is used empire-wide, with regional variations. For example, the equivalent term in the Tiers is School of Magic.

## Imperial practice

Practitioners of the arcane arts must be sanctioned by one of Kyros' guilds, such as the Blood Chanters or Forge-Bound. Rogue magicians with a tenuous grasp of unknown powers will not be tolerated. A sanctioned mage whose spellcasting causes damage to life or property is lawfully deemed innocent. As long as they practiced their art in the service of Kyros, all is forgiven. Members of schools absorbed by sanctioned guilds automatically become sanctioned members. Eg. if the Tidecasters are absorbed by the Scarlet Chorus, Eb automatically becomes a Blood Chanter ex lege.

## Guilds

Existing
* Forge-Bound: Under Tunon.
* Blood Chanter Guild: Under Voices of Nerat; part of the Scarlet Chorus.
* Earthshaker Guild: Under Cairn, then Radix Ironcore; part of the Disfavored.

Other
* School of Boreal Frost (Northern Kingdom): Capitulated to Kyros.
* School of Ink and Quill (Contested Lands): Decimated by the Edict of Fire, scattered across the Tiers.

Defunct
* School of Wild Wrath (Bastard Tier): Absorbed by the Chorus.
* School of Tides (The Tiers): Fled the Tiers; holdouts like Eb or Wagstaff remained.
Mistress Sophia

**Mistress Sophia** is a character in *Tyranny*.

## Background

The proprietor of Lethian's Mistress is an elderly woman who was one of Lethian's mistresses when she founded the Crossing. The tavern and brothel she operates was originally founded as a private place to share drinks with each other. Eventually, it became a place where patrons shared not merely drinks, but each other, and so she became the operator of the finest (and only) brothel at Lethian's Crossing.
Pyre

**Pyre** is a character in *Tyranny*.

## Background

A woman turned away, her head leaning into various barrels, tossing out bits of rotted food and the occasional pest. Her back is adorned with scars from burns that stretch the length of her entire left side. When she turns her head, she reveals the left side of his face to be equally as scarred. Curious as to where she got that appearance and name? Well, her parents weren't too keen on having a fifth kid around, so they threw her on her uncle's funeral pyre. She crawled away and joined the Chorus instead.
Matani river

**Matani river** is a location in *Tyranny*.

## Background

**Matani river** forms the boundaries of Apex's central ring. The river narrows considerably at Echocall, making it one of the few access points for the valley's interior. The Matani River's currents pose little threat to small boats, let alone bridges.

## Trail of Blood

* During this quest, you explore a spot on the banks of the river, where Oath Bound scouts are camped out. You are asked to wipe them out.
Misstep

### Effect

**Immolate**: On weapon critical hit, deal 12-22 Fire damage in a 2m area. Save vs. Dodge.

## Technical

### Id

UNIQUE\_Iron\_Armor\_Misstep

**Misstep** is an item of equipment in *Tyranny*.

## Background

Critics say that art is seldom achieved without sacrifice and destruction is a form of creation. Misstep is nothing if not an endorsement of that philosophy. This armor commemorates the abrupt combustion of a Forge-Bound  smith who lost concentration during his labors. He gave even his last breath of defiance in the service of the forge, and nothing more could be asked of a true artist.

## Location

* Lethian's Crossing, The Forge: Dropped by the Forge-Bound apprentice hammering the sword if you keep pestering him long enough.
Quillstorm

### Effects

50% Damage attack with 10 projectiles, 8 armor penetration in a 3m target radius
Targets are left bleeding

### Requires

Lantry
9 points spent in the Quill tree

**Quillstorm** is a Quill talent in *Tyranny*.

## Description

Launch a hail of quills at multiple enemies in an area. Each quill applies a Bleeding affliction when it strikes.
Potion of Protection

**Potion of Protection** is an item in *Tyranny*.

## Description

Soldiers use Potions of Protection to gird their natural resistance to injury.
This pungent brew mixes stimulants and pain killers in vaguely drinkable tonic smelling of nettles, charcoal, and oak.
This consumable's effect increases in strength as its user gains in power.
Mares

**Mares** is a character in *Tyranny*. She only appears if the Crossing is entered without slaughtering the Bronze Brotherhood garrison.

## Background

A mercenary hired by Felix, a Forge-Bound blacksmith into the Oldwalls for materials, together with Evander. These rare, stable manufacturing materials would serve the Forge-Bound, while the two contractors would receive an axe made by the Forge-Bound in return; an adequate compensation. Of course, nothing's easy with the Oldwalls and the Bane involved.

## Interactions

### Other interaction

* As per the above, these three characters are involved in a spat over the job.
	+ Felix explains that he sent the two out to gather the materials so that he could focus on forging and meeting the production quotas. He clarifies that he never *ordered* anyone to go into the Oldwalls - and that he counts on flexible interpretation of Kyros' law, as the weapons serve her war effort, even if the materials are gathered near the forbidden areas.
	+ Mares explains that she was gathering the materials as usual, except this time, instead of wild animals, the Scourges attacked. Without Evander's help, she would have perished.
	+ Evander explains that this was the first time he's fought the Bane near the Oldwalls, and that he managed to fight the monstrosities off, saving Mares. He also mentions that he did enter the Oldwalls for a moment, no longer than a minute, to sate his curiosity.
* Your decisions:
	+ Strip Felix of his status as a Forge-Bound for unbecoming behavior. This earns fear with Verse, and loyalty with Barik.
	+ Declare that no punishment is needed, as nobody got hurt. This earns fear with Barik.
	+ Sentence all three to menial labor for three weeks as punishment for circumventing the provisions of Kyros' law. → Barik is also pleased with this decision.
	+ Order Felix to forge an additional item of choice for both Evander and Mares as compensation.→
Potion of Revival

**Potion of Revival** is an item in *Tyranny*.

## Description

Soldiers in desperate circumstances use Potions of Revival to recover their fallen allies.
This abrasive mixture contains a blend of fast-acting restoratives and salt of hartshorn. The intense smell and biting flavor is guaranteed to awaken the unconscious from any stupor while the restoratives keep them on their feet.
This consumable's effect increases in strength as its user gains in power.
Oath Bound

**Oath Bound** is a Disfavored unit in *Tyranny*.

## Background

The Oath Bound are a select group with the elite Disfavored - men and women whose lives are bound together by magic. Sent ahead of the main legion to scout territory and assassinate key enemy targets, each member of an Oath Bound Fist is life-linked to every other. When one dies, the remaining members absorb their fallen comrade's strength, making the last Oath Bound the hardest to take down.

Before you are truly an Oath Bound, you must complete a ritual that connects you to each one of your brothers. Their feelings become yours, their pains are your pains, and their troubles are yours as well.
Iron brand

**Iron brand** is an item in *Tyranny*.

## Description

This hunk of wrought iron is used to sear the counter-clockwise twist into the flesh of Scarlet Chorus recruits. Those who cannot endure the searing mark are deemed unfit for even the most menial chore in the Chorus, and such unfit recruits become teamsters or corpses, depending on their capacity for manual labor. You can sell this to a merchant as spare parts.

Fashioned in great number by the overworked smiths of the Candle Mountains, each recruitment brand has its own unique size and style of curl, as well imperfections and deformities that come from the hurried fabrication process. The lack of a uniform brand creates cliques amongst the Scarlet Chorus - all recruits that share the same brand share memories of being burned and marked for life by the same person.

## Location

* Trapper's Junction: Carried by Jagged Remedy.
Random encounters

**Random encounters** are special events that occur while traveling between locations on the world map. While the base game includes a number of scripted encounters, you need *Tales from the Tiers* to unlock over forty different types of unique encounters.

## Encounters

### Global

* Bane at the Well
* Courtermaster
* Bristlebane or Bristleberry?
* Dysentery
* Fauna Encounters
* Forgotten Clutch
* Library Looter
* Old Glory
* Fatebinder’s Edict of Fire
* Fatebinder’s Edict of Malediction
* Fatebinder’s Edict of Nightfall
* Fatebinder’s Edict of Stone
* Fatebinder’s Edict of Storms
* Rebel Encounter
* Rebel Encounter II
* Stone Sea Fallout
* The Snigglers
* Budding Rose

### Haven

* Aster
* Pleasures of the Road
* Spine Hedra Attack

### Blade Grave

* Old Battlefield
* Chrysalis
* Forest of Rust
* Sentinel Stand Assault
* Stalwart Refugees
* Wind Tower

### Burning Library

* River of Flame
* Three Way Fight
* Warm Hospitality

### Stone Sea

* Cult of Azurelith
* Library Looter (Stone Sea)
* Shifting Seas
* Uncommon Ground
* Unearthed Vault
Osmios

Undaunted

Battered but Unbroken

**Osmios** is a character in *Tyranny*.

## Background

The Disfavored commander of the 32nd Legion wears his armor over broad shoulders, and stands as if he knows it all too well. Osmios has been part of the Stalwart campaign since it began, and knows this country like the inside of his helmet - impressive when you consider how the Edict shook everything up.

## Interactions

Undaunted

### Quests

Disfavored
* Into the Maelstrom: Osmios is encountered at Duskwatch and leads the assault on the fort. You are given the option of aiding him (and chewing him out for the assumption that you're there to help him, as a Noble Scion →). Otherwise, state your business. You'll learn that Osmios is out of commission together with his troops. You will be asked to infiltrate the fort and free Callias from their clutches.

Anarchist
* Undaunted: Osmios is encountered after you clear out the fort.
	+ If you betray the Chorus at Blade Grave, you'll not encounter Osmios as Mattias and Irentis will drop documents allowing you to retrieve Dauntless and the Steadfast Insignia.

Rebels
* Battered but Unbroken: Osmios leads the final wave of Disfavored against the fort.
Razed village

**Razed village** is a location in *Tyranny*.

## Background

Sniggler Dagos mentioned that the Scarlet Chorus have employed this location as a secret supply drop, one which you've been invited to use. The location is clever - with the items stored in a destroyed village, they have effectively been hidden in plain sight.

## Points of interest

* This location is unlocked if during the Conquest, you sided with the Scarlet Chorus during Swords of the Fallen (refuting all charges). The location is revealed by Sniggler Dagos.
Oath Bound Lieutenant's Leathers

**Oath Bound Lieutenant's Leathers** is an item of equipment in *Tyranny*.

## Background

This leather armor conveys a sense of leadership and fellowship. It is intended to match the trappings of Blood Hound scouts, though the collar of raven feathers leaves no one in doubt of who stands in command.

## Location

* Iron Hearth: Sold by the Quartermaster.
Rebounding Blade

**Shadow's Treachery** is a Artifact ability talent in *Bastard's Wound*.

## Description

Drawing on the ancient magic suffusing this dagger, Circular Reason passes effortlessly through the wielder's enemies only to return to the user by the same path - and potentially through the same enemies. The damage inflicted scales with Circular Reason's Renown.
Red Geyser

**Red Geyser** was a part of Verse's Fury unit. In Verse's words, she was a one-woman siege breaker, who would launch herself at her foes like a battering ram. She also adds that not even a Disfavored phalanx could have withstood that dumb, suicidal wench. Kyros' eyes, but she was something to behold. She was shortly before the Vendrien Guard insurgency, due to Verse's hesitation.
Ragwort

**Ragwort** is a character in *Bastard's Wound*.

## Background

The Chorus warrior halts her work of grinding spices with a mortar and pestle as you approach, and the sharp, pungent smells of herbs and oil stand out over the prevailing smell of char in the village. Ragwort handles cooking and healing in the gang - and allegedly reeks.

## Interactions

### Quests

* Tide Together: Part of the Chorus garrison at Phlogiston.
Plans: Deathbringer

**Plans: Deathbringer** is an item in *Tyranny*.

## Description

The Sages at your library combed through ancient scrolls, searching for hints of items of power. They found a few fragments that mentioned a weapon wielded by an Archon of old that brought death to all her enemies. This ancient weapon was known only as 'Deathbringer'.

Your Sages believe that, with the right sigils inscribed while forging, you can recreate the Deathbringer.
Paulex's Bracers

**Paulex's Bracers** is an item in *Bastard's Wound*.

## Description

An acolyte of the Archon Thousand Embers, founder of the School of Wild Wrath, the erratic Paulex plagued the southwestern Tiers with wildfires almost five centuries ago. Notoriously indecisive, the Wrathcaster commissioned a pair of thin, light bracers that wouldnâ€™t hinder him from drawing a new weapon at a moment's notice. Though the actual bracers used by Paulex have been lost, no few reproductions have been crafted from the original design.

## Location

* Sentinel Stand Outskirts; During Weight of the Aegis quest armor part retrieval. Found on Careless Spark's corpse after following dialogue options to sell Barik out to Nerat. A subterfuge check should allow you to assassinate her after pretending to agree to hand him over. Note that you will lose Major Favor with Barik.
Plans: The Baneward

**Plans: The Baneward** is an item in *Tyranny*.

## Description

The Sages at your library combed through ancient scrolls, searching for hints of items of power. They found a few fragments that mentioned a shield worn by an Archon of old, with power over the Bane. This ancient shield was known only as 'The Baneward'.

Your Sages believe that, with the right sigils inscribed while forging a shield, you can recreate the effects of the Baneward.
Needle Toe

**Needle Toe** is a character in *Bastard's Wound*.

## Background

A short, shifty-eyed man puffs up his chest as you approach. Needle Toe is derided by Skinner as the master of failed desertion. In reality, he is a capable scout capable of running really, really fast. He wants to abandon Callia's gang, but he's bound to it by way of Contusion: His wife, injured by a Forge-Bound hammer. He realizes that the Chorus will eventually kill them; the question is how fast...

## Interactions

### Quests

* Tide Together: Part of the Chorus garrison at Phlogiston, and a potential traitor who can help the Fatebinder.
Rending-Hound's Location

**Rending-Hound's Location** is a missive in *Tyranny*.

## Requirements

* Find Rending-Hound, then ask Octave for help locating him.

## Transcript

Hastily, I find myself writing (under pain of death and dismemberment) on behalf of one sir 'Octave of the Scarlet Chorus' who wishes to succinctly inform you, and I quote:
"Boss, my gal Pustule tracked Rending-Hound through Stone Down, but the mutt nearly gored her throat out then fled east, toward Howling Rock. I'd bet my last ring, he's holed up near Cairn's remains."
Always happy to be of service... even when my services, it seems, must go unpaid...
- Sage Monophthong, on behalf of Octave
Pelox Aldenos

**Pelox Aldenos** was the husband of Eb. A falxman of the Vendrien Guard, Aldenos married Eb in 410, but his wife always saw him as a carpenter, not a warrior. Woodworking was just a hobby of his but her fondest memories are of him trying to shape wood (and her jokes about the firmness of his materials). Though suffering from advanced age for a falxman, Aldenos answered the call in 428 TR - and fell in the battle at the Gates of Judgment. Eb witnessed his death and remains glad that she was with him until he end.
Misery

**Misery** is a character in *Tyranny*.

## Background

Misery is the Crimson Spear running all Chorus operations in the Stone Sea. She is a spear-wielding fighter with plenty of experience under her belt and a penchant for getting things done. The Gate is one of her favorite places, due to no shortage of desperate people who are willing to believe anything just to get out of the miserable life they're leading - including selling themselves to the Chorus. She's also been combing the Stone Sea for four span (months) to find Cairn, with no luck.

One of her more notable accomplishments is sparring with Fatebinder Nunoval and living to tell the tale. The second is where she got her name: She enlisted with the Chorus before the Conquest and wound up tearing through her homeland, with Nerat specifically ordering her to butcher her family. And now she's in the Gate, in charge of spreading Misery.

## Interactions

### Quests

* Kill the Beast: Misery starts the quest to eliminate Rending-Hound.
* Cairn's Final Song: Misery points you towards Stone Down Gorge and Octave.
* Chorus Disposal: Misery is one of the targets in the village.
Relic Hunter

**Relic Hunter** is a quest in *Tyranny*.

## Synopsis

Anarchist
Your hunt for Mattias, and his knowledge of the artifact Dauntless, continues at Rust Canyons. You have heard that the rebel leader dispatched Unbroken soldiers, under the command of Elia, to the area. Find Elia and see if she knows Mattias's whereabouts.

Rebels
In order to locate the Dauntless, you will need to find a leader who is familiar with the artifact. Rust Canyons is where many Unbroken soldiers have been dispatched; one of their Commanders should know more about the blade.

## Walkthrough

Anarchist
Note that if you betray the Scarlet Chorus at Trapper's Junction, you'll skip this quest.

* Travel to the Rust Canyons. Approach the gates and meet Elia. Hostilities are the only option, so break down the door and kill everyone in your path.
* Pursue Elia. Use the plateau to the east to shoot out the winch and reach the upper plateau.
* Follow her through the barred gates. Attack her to the northwest; Jacomus will also attack you for your actions against the Disfavored.
* With her dying breath, Elia will give you information about the whereabouts of Mattias: at Trapper's Junction.
	+ While optional, you can always head over to the Disfavored camp and kill Teodor and his men.

Unbroken
* Travel to the Rust Canyons. Approach the gates of the camp and talk to Elia. She will ask you to drive Teodor out of the Canyons through any means necessary.
* Talk to Teodor. Kill him.
* Return to Elia and help her defend the camp from Disfavored forces.
* Clear a way out of the Canyons to the north-west.
* Elia will thank you and provide Mattias' location at the Trapper's Junction. Head there.
Northern clearing

**Northern clearing** is a location in Act I of *Tyranny*.

## Background

Apex's forests give way to rockier terrain as one approaches the eastern mountains. Earthshakers reportedly traveled to this location, and may still be present.

## Points of interest

* The plateau near the entrance has a lootable Earthshaker corpse.
* The Vendrien troops in the center bar access to the reinforcements and you'll need to go through them unless you have an alternate route.
* Inspect the destroyed cart to the side to find a hidden cache.

## Characters

Disfavored
* Helspar: Leader of the small detachment of Earthshakers sent to the Well.
Pox

**Pox** is the Archon of Ruin, holding mastery over illness, infection, and disease. Her abilities guarantee elevated casualty rates among civilians and soldiers alike as pestilence rips through camps and towns alike. These abilities were, in fact, instrumental in subduing the Northern Empire. She and her personal army, the Plaguebearers, ripped through Imperial swath leaving nothing but destruction in their wake. Although the army was disbanded after the campaign concluded, as the infested humans made for poor peacekeepers, Pox was kept in reserve for dealing with emergencies. When the Archon of the Tiers emerged in 431 TR, Pox was dispatched at the head of Imperial armies to bring them - and the Tiers - to heel.
Reef-Talon

**Reef-Talon** is a character in *Bastard's Wound*.

## Background

The former Prima of Bastard's Wound, Reef-Talon is a beast mystic with an unique mending talent. She was born a Mantaborn beast in the islands off the coast of Stalwart, living peacefully among the waters until their nest was sacked by Stalwart around 424 TR. She was enslaved by men of the defiant nation under Straydus Herodin. For years she labored in confinement, until the Scarlet Chorus and its Blood Chanters used her for experiments in perfecting rage magic. One day, the experiment went awry as possessed beasts fought their way out of the camp, under Reef-Talon's leadership. After fleeing her captors, she found Bastard's Wound, becoming the Wound's matriarch. Her natural talents in fighting Bane and navigating the labyrinthine Oldwalls allowed her to rise to the rank.

Unfortunately, the Oldwalls amplified her magic and with no training it was only a matter of time something went awry. Reef-Talon was a natural magic user, not needing other Archons to channel it and heal people - until she realized that her raw healing talent also resulted in sleeplessness in the people she cared about. Until then, she could intimidate Jaspos and Wagstaff into working together, but when others realized the plague of sleeplessness, her authority crumbled. Reef-Talon disappeared into the Oldwalls to sequester herself and the affected, so that the disease, as she calls it, could not spread.

## Interactions

### Quests

* History of the Oldwalls: Part I and II: Recovering Reef-Talon can provide the Wound with a leader it so desperately needs.
Penumbra

**Penumbra** is an item in *Bastard's Wound*.

## Description

Your shadow flickers erratically in the wan violet light emitted by this viciously-sharp bronze blade, fluctuating between converging about the weapon's length and stretching as if trying to escape its presence. No legend sings of this weapon, yet it bristles with sorcerous energy the sharpened alloy edge seems insufficient to contain. Perhaps the craftsperson responsible for this sword used techniques long lost to modern smiths, infusing it with a power that may be older than the Archons, the Overlord, or even the Oldwalls you discovered it in.
Recipe: Greater Healing Potion

**Recipe: Greater Healing Potion** is a Spire recipe unlocking craftable items in *Tyranny*.

## Description

This recipe describes the steps for brewing an incredibly strong healing potion. This can be created with access to a Spire Infirmary Upgrade and proper materials.

## Location

* Researched at a Library.
* Blade Grave Oldwalls - Central: Found on the Havoc.
Resounding Crescendo

**Resounding Crescendo** is a Artifact ability talent in *Bastard's Wound*.

## Description

Sirin performs ancient music learned from the Oldwalls and the passage of the Archon of Stone. Her voice rolls over the battlefield in waves, breaking the bones and scrambling the wits of her enemies. The potency of these effects scale with Resounding Crescendo's Renown.
Plans: Scales of Mercy

**Plans: Scales of Mercy** is an item in *Tyranny*.

## Description

The Sages at your library combed through ancient scrolls, searching for hints of items of power. They found a few fragments that mentioned a set of scales that were said to tip the balance of any battle. These ancient scales were known as the 'Scales of Mercy'.

Your Sages believe that an expert smith maybe be able to recreate the Scales of Mercy.

## Location

* Researched at a Library using The Silent Archive.
Old Man Mua

**Old Man Mua** is a character in *Tyranny*.

## Background

An old man (thus the name) living in Echocall Village, ever since King Occon claimed it. He's endured decades of living here on his own, including heat waves, breath fever, flooding, resulting in a cranky old geezer who doesn't quite... Understand the situation he's in.

## Interactions

### Quests

* Forge-Bound Iron: As it turns out, the Old Man is hiding contraband - goods stolen from the Disfavored.

### Other interactions

* Old Man Mua refuses to vacate the soon-to-be-garrisoned-by-the-Chorus-and-you-do-not-want-to-be-there village. You have a couple of options at your disposal, including trying to reason, killing him (you monster), or just leaving the poor soul alone.
Plainsgate

**Plainsgate** is a location in *Tyranny*.

Halfgate is the default version of Plainsgate. The only way to unlock Plainsgate is to take Azure as your final tour of duty during the Conquest and specifically order the Scarlet Chorus or *both* armies to defend Plainsgate. It is then visited by starting The Tiers Will Shake (Disfavored), Cairn's Final Song (Chorus), Unlikely Allies (rebels), or Blood Trophy (anarchist).

## Background

An otherwise unremarkable pit stop that marked the eastern border of the great Stone Plains. With the collapse of the plains and the formation of the Stone Sea, the village became one of the few surviving human settlements in the region. It was helped by the fact that as far as Azure's cities went, it was one of the smallest and most impoverished settlements and was thus skipped over by the Chorus. Of course, that turned out to be quite the advantage in the long run, as it destined the village for... Not greatness, but notability.

## Points of interest

* At the entrance, you'll find Jani the Reaver and Aleros.
* In the center you will find Rancor and Left-Claw.
* In the north-east is a settler's house with minor loot.
* North-west, above Left-Claw, is another house with a level I Sigil of Bounding Bolts and Scovik.

## Characters

Note that on non-Chorus paths, you'll have to slaughter the Chorus garrison.

Chorus (characters marked with an \* are the only ones that appear in non-Chorus paths)
* Misery,\* commander of Chorus operations in the Stone Sea
* Jani the Reaver,\* a thug
* Rancor,\* a Scarlet Fury
* Tangled Limb, a Blood Chanter leading a strike party to Jagged Maw Shrine.
* Nirek of Dead Run and Stumpfoot, involved in a dispute.
* Claret the Flayer and Iskander, involved in a dispute.
* Ignatia, talking with Fatebinder Nunoval.

Captives
* Left-Claw, a Beast captive
* Scovik, an Earthshaker captive

Villagers
* Aleros
* Haygren, Bleden Mark's operative
* Isadora, second in command of the Earthshakers in civilian garb
* Merisa
* Cera
* Grayson
* Lina
* Arason, a merchant

## Loot

* Sigil of Bounding Bolts: Inside the house above Left-Claw.
Plans: Locked Iron Gauntlet

**Plans: Locked Iron Gauntlet** is an item in *Tyranny*.

## Description

This old book is fragile and hard to read, but there are legible plans in it for Locked Iron Gauntlets. This item can be created with access to a Spire Forge Upgrade and proper materials.

## Location

* Vendrien's Well Citadel: In a box in the scriptorium of the barracks.
One-Handed Weapons

**One-Handed Weapons** is a weapon skill in *Tyranny*.

## Description

Determines effectiveness of attacks using weapons wielded in one hand. Higher skill values lead to more accurate attacks and more critical strikes.

## Affected weapons

* Any one-handed sword, dagger, mace, hammer, axe. This includes thrown weapons.

## Increasing the skill

* By using one-handed weapons in combat
* By finding NPC-teachers
* By asking your party members to share experience
New Game+

**New Game+** is a special game mode added in patch 1.1.0.0023, allowing you to start a new game using a Game Complete save as basis (these are generated automatically upon game's completion, ever since the game released).

## Features

* Players may select up to 2 artifacts they gained renown for or non-artifact items dropped by Archons to bring from a previous playthrough. The number of items that can be imported increases by 1 for each subsequent New Game+ playthrough, up to a maximum of 9. Once an Item has been unlocked for a New Game+, it can be selected on future playthroughs of the same character without the need to reacquire it in that playthrough.
* All character creation choices are preserved, together with attribute, experience, and talent points gained in the previous playthrough. These can be reassigned.
* Conquest choices selected during the previous playthrough are highlighted to allow for easy repetition (or changing).
* Two Faction reputation abilities can be imported from the previous playthrough. The number of abilities that can be imported increases by 1 for each subsequent playthrough.
	+ Eligible abilities will have an orange border at the Reputation tab. Players have to select the abilities and then confirm the selection in order to unlock them.
* A special merchant, Phaedrus, will appear in the outskirts of the Disfavored camp, offering unique items from previous playthroughs for sale. The merchant can also be hired at the Mountain Spire from Act 2 onwards.
* Finally, all rings, cores, expressions, and accents transfer to the new playthrough. For this reason, it's worth to reload the last save before casting the Edict on the North or otherwise ending the game and empty your stash into a trader's pocket, giving you a nice chunk of change to work with.
* The level cap for New Game+ characters has been raised to 99.
	+ Enemies and (some) attribute checks scale accordingly.

## Importable items

Weapons and shields
Azure Shield, Dauntless, Deathbringer, Edict's Crescent and Edict's Mallet, Final Scream and Gentle Touch, Gravebow, Heart's Blood, Peacemaker, Snowfang, Staff of Hours, Sunlance, Tempest, Wave's Crest
Armor
Alchemist's Gloves, Binding of Shadows, Hierarch's Robes, Magebane Helm, Weeping Whispers
Accessories
Ashe's Favor, Steadfast Insignia, Scales of Mercy
Night-Yowl

**Night-Yowl** is a character in *Tyranny*.

## Background

A young Beastman stands in the shadow of an enormous Beastwoman whose stature still manages to loom over you, even in her crouched position. The Beastman's mouth froths with spittle that launches in every direction as he snarls at her, as he apparently joined the Chorus in exchange for the ability to hunt the greatest prey - and now he only gets to chase after second-rate humans, at best. For a male who was promised his own pack, that's an insult.
Ocean Spire

Mountain Spire Sunset Spire Aurora Spire Dawning Spire

**Ocean Spire** is a Spire, activated at the Blade Grave Runic Hall. Note that this article concerns only this specific Spire. For a general overview of Spire functionality, see Spires of Terratus.

## Background

Despite being called the Ocean Spire, this ancient structure is not actually approachable by water and was named for its relative proximity to the southern coast. The Edict of Storms utterly destroyed the terrain around the Spire, making access by foot all but impossible.

The Ocean Spire in the Blade Grave feels weathered and battered, like a flag that has whipped in the high winds beyond its intended duration. Perhaps in spite of this, the connection formed with Vendrien's Well is strong - almost overwhelmingly so.

## Gallery

* No upgrades
* Forge
* Infirmary
* Library
* Training Grounds
* Barracks (cut)
* Prison (cut)
* Concept art